[love] 01/02: New upstream version 0.10.2

Alexandre Detiste detiste-guest at moszumanska.debian.org
Sun Dec 18 11:48:00 UTC 2016


This is an automated email from the git hooks/post-receive script.

detiste-guest pushed a commit to branch master
in repository love.

commit 6677bf8d56f43c843e04b387b07b351d90697dd6
Author: Alexandre Detiste <alexandre.detiste at gmail.com>
Date:   Sun Dec 18 12:47:45 2016 +0100

    New upstream version 0.10.2
---
 Makefile.am                                        |     2 +-
 Makefile.in                                        |   404 +-
 aclocal.m4                                         |  9567 +------
 changes.txt                                        |   389 +-
 config.h.in                                        |    30 +-
 configure                                          |  5755 +++--
 configure-modules.ac                               |    77 +-
 configure.ac                                       |    45 +-
 demos/Makefile                                     |    10 -
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 demos/lovalanche/conf.lua                          |     3 -
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 src/modules/image/wrap_CompressedImageData.cpp     |   113 +
 src/modules/image/wrap_CompressedImageData.h       |    39 +
 src/modules/image/wrap_Image.cpp                   |    96 +-
 src/modules/image/wrap_Image.h                     |     7 +-
 src/modules/image/wrap_ImageData.cpp               |   191 +-
 src/modules/image/wrap_ImageData.h                 |    10 +-
 src/modules/image/wrap_ImageData.lua               |   213 +
 src/modules/joystick/Joystick.cpp                  |     4 +-
 src/modules/joystick/Joystick.h                    |    10 +-
 src/modules/joystick/JoystickModule.h              |    19 +-
 src/modules/joystick/sdl/Joystick.cpp              |   150 +-
 src/modules/joystick/sdl/Joystick.h                |    18 +-
 src/modules/joystick/sdl/JoystickModule.cpp        |   171 +-
 src/modules/joystick/sdl/JoystickModule.h          |     9 +-
 src/modules/joystick/sdl/wrap_Joystick.cpp         |   263 -
 src/modules/joystick/sdl/wrap_Joystick.h           |    60 -
 src/modules/joystick/sdl/wrap_JoystickModule.cpp   |   216 -
 src/modules/joystick/sdl/wrap_JoystickModule.h     |    47 -
 src/modules/joystick/wrap_Joystick.cpp             |   303 +
 src/modules/joystick/wrap_Joystick.h               |    40 +
 src/modules/joystick/wrap_JoystickModule.cpp       |   265 +
 src/modules/joystick/wrap_JoystickModule.h         |    41 +
 src/modules/keyboard/Keyboard.cpp                  |   284 +-
 src/modules/keyboard/Keyboard.h                    |   334 +-
 src/modules/keyboard/sdl/Keyboard.cpp              |   369 +-
 src/modules/keyboard/sdl/Keyboard.h                |    27 +-
 src/modules/keyboard/wrap_Keyboard.cpp             |   140 +-
 src/modules/keyboard/wrap_Keyboard.h               |     7 +-
 src/modules/love/love.cpp                          |   204 +-
 src/modules/love/love.h                            |     3 +-
 src/modules/math/BezierCurve.cpp                   |   104 +-
 src/modules/math/BezierCurve.h                     |    28 +-
 src/modules/math/CompressedData.cpp                |    78 +
 src/modules/math/CompressedData.h                  |    75 +
 src/modules/math/Compressor.cpp                    |   394 +
 src/modules/math/Compressor.h                      |   106 +
 src/modules/math/MathModule.cpp                    |   106 +-
 src/modules/math/MathModule.h                      |   121 +-
 src/modules/math/RandomGenerator.cpp               |    78 +-
 src/modules/math/RandomGenerator.h                 |     2 +-
 src/modules/math/wrap_BezierCurve.cpp              |    84 +-
 src/modules/math/wrap_BezierCurve.h                |    13 +-
 src/modules/math/wrap_CompressedData.cpp           |    60 +
 src/modules/math/wrap_CompressedData.h             |    39 +
 src/modules/math/wrap_Math.cpp                     |   259 +-
 src/modules/math/wrap_Math.h                       |    15 +-
 src/modules/math/wrap_Math.lua                     |   127 +
 src/modules/math/wrap_RandomGenerator.cpp          |    86 +-
 src/modules/math/wrap_RandomGenerator.h            |     9 +-
 src/modules/math/wrap_RandomGenerator.lua          |    80 +
 src/modules/mouse/Cursor.cpp                       |     2 +-
 src/modules/mouse/Cursor.h                         |     2 +-
 src/modules/mouse/Mouse.cpp                        |    52 -
 src/modules/mouse/Mouse.h                          |    48 +-
 src/modules/mouse/sdl/Cursor.cpp                   |     6 +-
 src/modules/mouse/sdl/Cursor.h                     |     2 +-
 src/modules/mouse/sdl/Mouse.cpp                    |   142 +-
 src/modules/mouse/sdl/Mouse.h                      |    44 +-
 src/modules/mouse/wrap_Cursor.cpp                  |    10 +-
 src/modules/mouse/wrap_Cursor.h                    |     3 +-
 src/modules/mouse/wrap_Mouse.cpp                   |   126 +-
 src/modules/mouse/wrap_Mouse.h                     |    17 +-
 src/modules/physics/Body.cpp                       |     2 +-
 src/modules/physics/Body.h                         |     2 +-
 src/modules/physics/Joint.cpp                      |     2 +-
 src/modules/physics/Joint.h                        |     2 +-
 src/modules/physics/Shape.cpp                      |     2 +-
 src/modules/physics/Shape.h                        |     2 +-
 src/modules/physics/box2d/Body.cpp                 |    72 +-
 src/modules/physics/box2d/Body.h                   |    24 +-
 src/modules/physics/box2d/ChainShape.cpp           |    54 +-
 src/modules/physics/box2d/ChainShape.h             |    13 +-
 src/modules/physics/box2d/CircleShape.cpp          |     2 +-
 src/modules/physics/box2d/CircleShape.h            |     2 +-
 src/modules/physics/box2d/Contact.cpp              |    11 +-
 src/modules/physics/box2d/Contact.h                |     7 +-
 src/modules/physics/box2d/DistanceJoint.cpp        |     2 +-
 src/modules/physics/box2d/DistanceJoint.h          |     2 +-
 src/modules/physics/box2d/EdgeShape.cpp            |    60 +-
 src/modules/physics/box2d/EdgeShape.h              |    10 +-
 src/modules/physics/box2d/Fixture.cpp              |    37 +-
 src/modules/physics/box2d/Fixture.h                |     4 +-
 src/modules/physics/box2d/FrictionJoint.cpp        |     2 +-
 src/modules/physics/box2d/FrictionJoint.h          |     2 +-
 src/modules/physics/box2d/GearJoint.cpp            |    29 +-
 src/modules/physics/box2d/GearJoint.h              |     5 +-
 src/modules/physics/box2d/Joint.cpp                |    62 +-
 src/modules/physics/box2d/Joint.h                  |    29 +-
 src/modules/physics/box2d/MotorJoint.cpp           |     5 +-
 src/modules/physics/box2d/MotorJoint.h             |     6 +-
 src/modules/physics/box2d/MouseJoint.cpp           |    15 +-
 src/modules/physics/box2d/MouseJoint.h             |     5 +-
 src/modules/physics/box2d/Physics.cpp              |   113 +-
 src/modules/physics/box2d/Physics.h                |    22 +-
 src/modules/physics/box2d/PolygonShape.cpp         |     2 +-
 src/modules/physics/box2d/PolygonShape.h           |     2 +-
 src/modules/physics/box2d/PrismaticJoint.cpp       |    39 +-
 src/modules/physics/box2d/PrismaticJoint.h         |    18 +-
 src/modules/physics/box2d/PulleyJoint.cpp          |     2 +-
 src/modules/physics/box2d/PulleyJoint.h            |     2 +-
 src/modules/physics/box2d/RevoluteJoint.cpp        |    29 +-
 src/modules/physics/box2d/RevoluteJoint.h          |    13 +-
 src/modules/physics/box2d/RopeJoint.cpp            |     2 +-
 src/modules/physics/box2d/RopeJoint.h              |     2 +-
 src/modules/physics/box2d/Shape.cpp                |     6 +-
 src/modules/physics/box2d/Shape.h                  |     2 +-
 src/modules/physics/box2d/WeldJoint.cpp            |    28 +-
 src/modules/physics/box2d/WeldJoint.h              |    11 +-
 src/modules/physics/box2d/WheelJoint.cpp           |    10 +-
 src/modules/physics/box2d/WheelJoint.h             |     9 +-
 src/modules/physics/box2d/World.cpp                |   223 +-
 src/modules/physics/box2d/World.h                  |    25 +-
 src/modules/physics/box2d/wrap_Body.cpp            |    71 +-
 src/modules/physics/box2d/wrap_Body.h              |    56 +-
 src/modules/physics/box2d/wrap_ChainShape.cpp      |    85 +-
 src/modules/physics/box2d/wrap_ChainShape.h        |    11 +-
 src/modules/physics/box2d/wrap_CircleShape.cpp     |    16 +-
 src/modules/physics/box2d/wrap_CircleShape.h       |     6 +-
 src/modules/physics/box2d/wrap_Contact.cpp         |    66 +-
 src/modules/physics/box2d/wrap_Contact.h           |    16 +-
 src/modules/physics/box2d/wrap_DistanceJoint.cpp   |    15 +-
 src/modules/physics/box2d/wrap_DistanceJoint.h     |     8 +-
 src/modules/physics/box2d/wrap_EdgeShape.cpp       |    74 +-
 src/modules/physics/box2d/wrap_EdgeShape.h         |     3 +-
 src/modules/physics/box2d/wrap_Fixture.cpp         |    47 +-
 src/modules/physics/box2d/wrap_Fixture.h           |    28 +-
 src/modules/physics/box2d/wrap_FrictionJoint.cpp   |    19 +-
 src/modules/physics/box2d/wrap_FrictionJoint.h     |     6 +-
 src/modules/physics/box2d/wrap_GearJoint.cpp       |    34 +-
 src/modules/physics/box2d/wrap_GearJoint.h         |     4 +-
 src/modules/physics/box2d/wrap_Joint.cpp           |    86 +-
 src/modules/physics/box2d/wrap_Joint.h             |    11 +-
 src/modules/physics/box2d/wrap_MotorJoint.cpp      |    21 +-
 src/modules/physics/box2d/wrap_MotorJoint.h        |    12 +-
 src/modules/physics/box2d/wrap_MouseJoint.cpp      |    15 +-
 src/modules/physics/box2d/wrap_MouseJoint.h        |    10 +-
 src/modules/physics/box2d/wrap_Physics.cpp         |   208 +-
 src/modules/physics/box2d/wrap_Physics.h           |    24 +-
 src/modules/physics/box2d/wrap_PolygonShape.cpp    |    16 +-
 src/modules/physics/box2d/wrap_PolygonShape.h      |     4 +-
 src/modules/physics/box2d/wrap_PrismaticJoint.cpp  |    37 +-
 src/modules/physics/box2d/wrap_PrismaticJoint.h    |    19 +-
 src/modules/physics/box2d/wrap_PulleyJoint.cpp     |    15 +-
 src/modules/physics/box2d/wrap_PulleyJoint.h       |     6 +-
 src/modules/physics/box2d/wrap_RevoluteJoint.cpp   |    29 +-
 src/modules/physics/box2d/wrap_RevoluteJoint.h     |    19 +-
 src/modules/physics/box2d/wrap_RopeJoint.cpp       |    15 +-
 src/modules/physics/box2d/wrap_RopeJoint.h         |     3 +-
 src/modules/physics/box2d/wrap_Shape.cpp           |    10 +-
 src/modules/physics/box2d/wrap_Shape.h             |    13 +-
 src/modules/physics/box2d/wrap_WeldJoint.cpp       |    23 +-
 src/modules/physics/box2d/wrap_WeldJoint.h         |     8 +-
 src/modules/physics/box2d/wrap_WheelJoint.cpp      |    23 +-
 src/modules/physics/box2d/wrap_WheelJoint.h        |    15 +-
 src/modules/physics/box2d/wrap_World.cpp           |    32 +-
 src/modules/physics/box2d/wrap_World.h             |    22 +-
 src/modules/sound/Decoder.h                        |    10 +-
 src/modules/sound/Sound.cpp                        |     2 +-
 src/modules/sound/Sound.h                          |     8 +-
 src/modules/sound/SoundData.cpp                    |     9 +-
 src/modules/sound/SoundData.h                      |     2 +-
 src/modules/sound/lullaby/CoreAudioDecoder.cpp     |   294 +
 src/modules/sound/lullaby/CoreAudioDecoder.h       |    84 +
 src/modules/sound/lullaby/Decoder.cpp              |     5 +-
 src/modules/sound/lullaby/Decoder.h                |     4 +-
 src/modules/sound/lullaby/GmeDecoder.cpp           |     9 +-
 src/modules/sound/lullaby/GmeDecoder.h             |     5 +-
 src/modules/sound/lullaby/ModPlugDecoder.cpp       |    30 +-
 src/modules/sound/lullaby/ModPlugDecoder.h         |    18 +-
 src/modules/sound/lullaby/Mpg123Decoder.cpp        |   222 +-
 src/modules/sound/lullaby/Mpg123Decoder.h          |    29 +-
 src/modules/sound/lullaby/Sound.cpp                |    18 +-
 src/modules/sound/lullaby/Sound.h                  |     2 +-
 src/modules/sound/lullaby/VorbisDecoder.cpp        |    50 +-
 src/modules/sound/lullaby/VorbisDecoder.h          |     6 +-
 src/modules/sound/lullaby/WaveDecoder.cpp          |    15 +-
 src/modules/sound/lullaby/WaveDecoder.h            |     5 +-
 src/modules/sound/wrap_Decoder.cpp                 |    16 +-
 src/modules/sound/wrap_Decoder.h                   |     5 +-
 src/modules/sound/wrap_Sound.cpp                   |    71 +-
 src/modules/sound/wrap_Sound.h                     |     4 +-
 src/modules/sound/wrap_SoundData.cpp               |    42 +-
 src/modules/sound/wrap_SoundData.h                 |     9 +-
 src/modules/sound/wrap_SoundData.lua               |   142 +
 src/modules/system/System.cpp                      |   144 +-
 src/modules/system/System.h                        |    13 +-
 src/modules/system/sdl/System.cpp                  |     2 +-
 src/modules/system/sdl/System.h                    |     2 +-
 src/modules/system/wrap_System.cpp                 |    31 +-
 src/modules/system/wrap_System.h                   |     8 +-
 src/modules/thread/Channel.cpp                     |    95 +-
 src/modules/thread/Channel.h                       |    34 +-
 src/modules/thread/LuaThread.cpp                   |    79 +-
 src/modules/thread/LuaThread.h                     |    27 +-
 src/modules/thread/Thread.h                        |     7 +-
 src/modules/thread/ThreadModule.cpp                |     5 +-
 src/modules/thread/ThreadModule.h                  |     3 +-
 src/modules/thread/sdl/Thread.cpp                  |    35 +-
 src/modules/thread/sdl/Thread.h                    |     5 +-
 src/modules/thread/sdl/threads.cpp                 |     8 +-
 src/modules/thread/sdl/threads.h                   |    17 +-
 src/modules/thread/threads.cpp                     |    49 +-
 src/modules/thread/threads.h                       |    40 +-
 src/modules/thread/wrap_Channel.cpp                |    87 +-
 src/modules/thread/wrap_Channel.h                  |    12 +-
 src/modules/thread/wrap_LuaThread.cpp              |    28 +-
 src/modules/thread/wrap_LuaThread.h                |     7 +-
 src/modules/thread/wrap_ThreadModule.cpp           |    59 +-
 src/modules/thread/wrap_ThreadModule.h             |     5 +-
 src/modules/timer/Timer.cpp                        |   156 +
 src/modules/timer/Timer.h                          |    44 +-
 src/modules/timer/sdl/Timer.cpp                    |   137 +-
 src/modules/timer/sdl/Timer.h                      |    48 +-
 src/modules/timer/wrap_Timer.cpp                   |    23 +-
 src/modules/timer/wrap_Timer.h                     |     8 +-
 src/modules/touch/Touch.h                          |    72 +
 src/modules/touch/sdl/Touch.cpp                    |    89 +
 src/modules/touch/sdl/Touch.h                      |    67 +
 src/modules/touch/wrap_Touch.cpp                   |   116 +
 src/modules/touch/wrap_Touch.h                     |    40 +
 src/modules/video/Video.h                          |    53 +
 src/modules/video/VideoStream.cpp                  |   168 +
 src/modules/video/VideoStream.h                    |   131 +
 src/modules/video/theora/Video.cpp                 |   128 +
 src/modules/video/theora/Video.h                   |    84 +
 src/modules/video/theora/VideoStream.cpp           |   413 +
 src/modules/video/theora/VideoStream.h             |   103 +
 src/modules/video/wrap_Video.cpp                   |    86 +
 src/modules/video/wrap_Video.h                     |    38 +
 src/modules/video/wrap_VideoStream.cpp             |   131 +
 src/modules/video/wrap_VideoStream.h               |    35 +
 src/modules/window/Window.cpp                      |    55 +-
 src/modules/window/Window.h                        |   131 +-
 src/modules/window/sdl/Window.cpp                  |  1035 +-
 src/modules/window/sdl/Window.h                    |    81 +-
 src/modules/window/wrap_Window.cpp                 |   352 +-
 src/modules/window/wrap_Window.h                   |    21 +-
 src/scripts/auto.lua                               |   124 +
 src/scripts/boot.lua                               |   683 +
 src/scripts/boot.lua.h                             |  4786 +---
 src/scripts/graphics.lua.h                         |  6631 -----
 src/scripts/nogame.lua                             |  1042 +
 src/scripts/nogame.lua.h                           |  3770 +++
 1607 files changed, 107825 insertions(+), 378288 deletions(-)

diff --git a/Makefile.am b/Makefile.am
index 5bde886..f54a08e 100644
--- a/Makefile.am
+++ b/Makefile.am
@@ -2,7 +2,7 @@ ACLOCAL_AMFLAGS = -I platform/unix/m4
 SUBDIRS = src
 EXTRA_DIST = changes.txt license.txt readme.md \
 	platform/unix/love.desktop.in
-dist_man1_MANS = platform/unix/love.1
+dist_man1_MANS = platform/unix/love.6
 
 applicationsdir=$(datarootdir)/applications
 mimeinfodir=$(datarootdir)/mime/packages
diff --git a/Makefile.in b/Makefile.in
index 6a0c294..00bcc7d 100644
--- a/Makefile.in
+++ b/Makefile.in
@@ -1,9 +1,8 @@
-# Makefile.in generated by automake 1.11.6 from Makefile.am.
+# Makefile.in generated by automake 1.15 from Makefile.am.
 # @configure_input@
 
-# Copyright (C) 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002,
-# 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Free Software
-# Foundation, Inc.
+# Copyright (C) 1994-2014 Free Software Foundation, Inc.
+
 # This Makefile.in is free software; the Free Software Foundation
 # gives unlimited permission to copy and/or distribute it,
 # with or without modifications, as long as this notice is preserved.
@@ -16,23 +15,61 @@
 @SET_MAKE@
 
 VPATH = @srcdir@
-am__make_dryrun = \
-  { \
-    am__dry=no; \
+am__is_gnu_make = { \
+  if test -z '$(MAKELEVEL)'; then \
+    false; \
+  elif test -n '$(MAKE_HOST)'; then \
+    true; \
+  elif test -n '$(MAKE_VERSION)' && test -n '$(CURDIR)'; then \
+    true; \
+  else \
+    false; \
+  fi; \
+}
+am__make_running_with_option = \
+  case $${target_option-} in \
+      ?) ;; \
+      *) echo "am__make_running_with_option: internal error: invalid" \
+              "target option '$${target_option-}' specified" >&2; \
+         exit 1;; \
+  esac; \
+  has_opt=no; \
+  sane_makeflags=$$MAKEFLAGS; \
+  if $(am__is_gnu_make); then \
+    sane_makeflags=$$MFLAGS; \
+  else \
     case $$MAKEFLAGS in \
       *\\[\ \	]*) \
-        echo 'am--echo: ; @echo "AM"  OK' | $(MAKE) -f - 2>/dev/null \
-          | grep '^AM OK$$' >/dev/null || am__dry=yes;; \
-      *) \
-        for am__flg in $$MAKEFLAGS; do \
-          case $$am__flg in \
-            *=*|--*) ;; \
-            *n*) am__dry=yes; break;; \
-          esac; \
-        done;; \
+        bs=\\; \
+        sane_makeflags=`printf '%s\n' "$$MAKEFLAGS" \
+          | sed "s/$$bs$$bs[$$bs $$bs	]*//g"`;; \
     esac; \
-    test $$am__dry = yes; \
-  }
+  fi; \
+  skip_next=no; \
+  strip_trailopt () \
+  { \
+    flg=`printf '%s\n' "$$flg" | sed "s/$$1.*$$//"`; \
+  }; \
+  for flg in $$sane_makeflags; do \
+    test $$skip_next = yes && { skip_next=no; continue; }; \
+    case $$flg in \
+      *=*|--*) continue;; \
+        -*I) strip_trailopt 'I'; skip_next=yes;; \
+      -*I?*) strip_trailopt 'I';; \
+        -*O) strip_trailopt 'O'; skip_next=yes;; \
+      -*O?*) strip_trailopt 'O';; \
+        -*l) strip_trailopt 'l'; skip_next=yes;; \
+      -*l?*) strip_trailopt 'l';; \
+      -[dEDm]) skip_next=yes;; \
+      -[JT]) skip_next=yes;; \
+    esac; \
+    case $$flg in \
+      *$$target_option*) has_opt=yes; break;; \
+    esac; \
+  done; \
+  test $$has_opt = yes
+am__make_dryrun = (target_option=n; $(am__make_running_with_option))
+am__make_keepgoing = (target_option=k; $(am__make_running_with_option))
 pkgdatadir = $(datadir)/@PACKAGE@
 pkgincludedir = $(includedir)/@PACKAGE@
 pkglibdir = $(libdir)/@PACKAGE@
@@ -52,23 +89,19 @@ POST_UNINSTALL = :
 build_triplet = @build@
 host_triplet = @host@
 subdir = .
-DIST_COMMON = $(am__configure_deps) $(dist_man1_MANS) \
-	$(dist_mimeicons_DATA) $(dist_mimeinfo_DATA) \
-	$(dist_pixmaps_DATA) $(srcdir)/Makefile.am \
-	$(srcdir)/Makefile.in $(srcdir)/config.h.in \
-	$(top_srcdir)/configure \
-	$(top_srcdir)/platform/unix/debian/changelog.in \
-	$(top_srcdir)/platform/unix/debian/control.in \
-	$(top_srcdir)/platform/unix/debian/rules.in \
-	platform/unix/ar-lib platform/unix/config.guess \
-	platform/unix/config.sub platform/unix/depcomp \
-	platform/unix/install-sh platform/unix/ltmain.sh \
-	platform/unix/missing
 ACLOCAL_M4 = $(top_srcdir)/aclocal.m4
-am__aclocal_m4_deps = $(top_srcdir)/configure-modules.ac \
-	$(top_srcdir)/configure.ac
+am__aclocal_m4_deps = $(top_srcdir)/platform/unix/m4/libtool.m4 \
+	$(top_srcdir)/platform/unix/m4/ltoptions.m4 \
+	$(top_srcdir)/platform/unix/m4/ltsugar.m4 \
+	$(top_srcdir)/platform/unix/m4/ltversion.m4 \
+	$(top_srcdir)/platform/unix/m4/lt~obsolete.m4 \
+	$(top_srcdir)/platform/unix/cpp11.m4 \
+	$(top_srcdir)/configure-modules.ac $(top_srcdir)/configure.ac
 am__configure_deps = $(am__aclocal_m4_deps) $(CONFIGURE_DEPENDENCIES) \
 	$(ACLOCAL_M4)
+DIST_COMMON = $(srcdir)/Makefile.am $(top_srcdir)/configure \
+	$(am__configure_deps) $(dist_mimeicons_DATA) \
+	$(dist_mimeinfo_DATA) $(dist_pixmaps_DATA) $(am__DIST_COMMON)
 am__CONFIG_DISTCLEAN_FILES = config.status config.cache config.log \
  configure.lineno config.status.lineno
 mkinstalldirs = $(install_sh) -d
@@ -76,21 +109,28 @@ CONFIG_HEADER = config.h
 CONFIG_CLEAN_FILES = platform/unix/debian/control \
 	platform/unix/debian/changelog platform/unix/debian/rules
 CONFIG_CLEAN_VPATH_FILES =
+AM_V_P = $(am__v_P_ at AM_V@)
+am__v_P_ = $(am__v_P_ at AM_DEFAULT_V@)
+am__v_P_0 = false
+am__v_P_1 = :
 AM_V_GEN = $(am__v_GEN_ at AM_V@)
 am__v_GEN_ = $(am__v_GEN_ at AM_DEFAULT_V@)
-am__v_GEN_0 = @echo "  GEN   " $@;
+am__v_GEN_0 = @echo "  GEN     " $@;
+am__v_GEN_1 = 
 AM_V_at = $(am__v_at_ at AM_V@)
 am__v_at_ = $(am__v_at_ at AM_DEFAULT_V@)
 am__v_at_0 = @
+am__v_at_1 = 
 SOURCES =
 DIST_SOURCES =
-RECURSIVE_TARGETS = all-recursive check-recursive dvi-recursive \
-	html-recursive info-recursive install-data-recursive \
-	install-dvi-recursive install-exec-recursive \
-	install-html-recursive install-info-recursive \
-	install-pdf-recursive install-ps-recursive install-recursive \
-	installcheck-recursive installdirs-recursive pdf-recursive \
-	ps-recursive uninstall-recursive
+RECURSIVE_TARGETS = all-recursive check-recursive cscopelist-recursive \
+	ctags-recursive dvi-recursive html-recursive info-recursive \
+	install-data-recursive install-dvi-recursive \
+	install-exec-recursive install-html-recursive \
+	install-info-recursive install-pdf-recursive \
+	install-ps-recursive install-recursive installcheck-recursive \
+	installdirs-recursive pdf-recursive ps-recursive \
+	tags-recursive uninstall-recursive
 am__can_run_installinfo = \
   case $$AM_UPDATE_INFO_DIR in \
     n|no|NO) false;; \
@@ -133,12 +173,48 @@ DATA = $(applications_DATA) $(dist_mimeicons_DATA) \
 	$(dist_mimeinfo_DATA) $(dist_pixmaps_DATA)
 RECURSIVE_CLEAN_TARGETS = mostlyclean-recursive clean-recursive	\
   distclean-recursive maintainer-clean-recursive
-AM_RECURSIVE_TARGETS = $(RECURSIVE_TARGETS:-recursive=) \
-	$(RECURSIVE_CLEAN_TARGETS:-recursive=) tags TAGS ctags CTAGS \
-	distdir dist dist-all distcheck
+am__recursive_targets = \
+  $(RECURSIVE_TARGETS) \
+  $(RECURSIVE_CLEAN_TARGETS) \
+  $(am__extra_recursive_targets)
+AM_RECURSIVE_TARGETS = $(am__recursive_targets:-recursive=) TAGS CTAGS \
+	cscope distdir dist dist-all distcheck
+am__tagged_files = $(HEADERS) $(SOURCES) $(TAGS_FILES) \
+	$(LISP)config.h.in
+# Read a list of newline-separated strings from the standard input,
+# and print each of them once, without duplicates.  Input order is
+# *not* preserved.
+am__uniquify_input = $(AWK) '\
+  BEGIN { nonempty = 0; } \
+  { items[$$0] = 1; nonempty = 1; } \
+  END { if (nonempty) { for (i in items) print i; }; } \
+'
+# Make sure the list of sources is unique.  This is necessary because,
+# e.g., the same source file might be shared among _SOURCES variables
+# for different programs/libraries.
+am__define_uniq_tagged_files = \
+  list='$(am__tagged_files)'; \
+  unique=`for i in $$list; do \
+    if test -f "$$i"; then echo $$i; else echo $(srcdir)/$$i; fi; \
+  done | $(am__uniquify_input)`
 ETAGS = etags
 CTAGS = ctags
+CSCOPE = cscope
 DIST_SUBDIRS = $(SUBDIRS)
+am__DIST_COMMON = $(dist_man1_MANS) $(srcdir)/Makefile.in \
+	$(srcdir)/config.h.in $(top_srcdir)/platform/unix/ar-lib \
+	$(top_srcdir)/platform/unix/compile \
+	$(top_srcdir)/platform/unix/config.guess \
+	$(top_srcdir)/platform/unix/config.sub \
+	$(top_srcdir)/platform/unix/debian/changelog.in \
+	$(top_srcdir)/platform/unix/debian/control.in \
+	$(top_srcdir)/platform/unix/debian/rules.in \
+	$(top_srcdir)/platform/unix/install-sh \
+	$(top_srcdir)/platform/unix/ltmain.sh \
+	$(top_srcdir)/platform/unix/missing platform/unix/ar-lib \
+	platform/unix/compile platform/unix/config.guess \
+	platform/unix/config.sub platform/unix/install-sh \
+	platform/unix/ltmain.sh platform/unix/missing
 DISTFILES = $(DIST_COMMON) $(DIST_SOURCES) $(TEXINFOS) $(EXTRA_DIST)
 distdir = $(PACKAGE)-$(VERSION)
 top_distdir = $(distdir)
@@ -148,6 +224,7 @@ am__remove_distdir = \
       && rm -rf "$(distdir)" \
       || { sleep 5 && rm -rf "$(distdir)"; }; \
   else :; fi
+am__post_remove_distdir = $(am__remove_distdir)
 am__relativize = \
   dir0=`pwd`; \
   sed_first='s,^\([^/]*\)/.*$$,\1,'; \
@@ -175,6 +252,7 @@ am__relativize = \
   reldir="$$dir2"
 DIST_ARCHIVES = $(distdir).tar.gz
 GZIP_ENV = --best
+DIST_TARGETS = dist-gzip
 distuninstallcheck_listfiles = find . -type f -print
 am__distuninstallcheck_listfiles = $(distuninstallcheck_listfiles) \
   | sed 's|^\./|$(prefix)/|' | grep -v '$(infodir)/dir$$'
@@ -225,6 +303,7 @@ LN_S = @LN_S@
 LOVE_INCLUDES = @LOVE_INCLUDES@
 LOVE_SUFFIX = @LOVE_SUFFIX@
 LTLIBOBJS = @LTLIBOBJS@
+LT_SYS_LIBRARY_PATH = @LT_SYS_LIBRARY_PATH@
 LUA_EXECUTABLE = @LUA_EXECUTABLE@
 MAKEINFO = @MAKEINFO@
 MANIFEST_TOOL = @MANIFEST_TOOL@
@@ -232,6 +311,7 @@ MKDIR_P = @MKDIR_P@
 NM = @NM@
 NMEDIT = @NMEDIT@
 OBJCXX = @OBJCXX@
+OBJCXXDEPMODE = @OBJCXXDEPMODE@
 OBJCXXFLAGS = @OBJCXXFLAGS@
 OBJDUMP = @OBJDUMP@
 OBJEXT = @OBJEXT@
@@ -250,6 +330,7 @@ PKG_CONFIG_LIBDIR = @PKG_CONFIG_LIBDIR@
 PKG_CONFIG_PATH = @PKG_CONFIG_PATH@
 RANLIB = @RANLIB@
 SDL2_CONFIG = @SDL2_CONFIG@
+SDL2_FRAMEWORK = @SDL2_FRAMEWORK@
 SDL_CFLAGS = @SDL_CFLAGS@
 SDL_LIBS = @SDL_LIBS@
 SED = @SED@
@@ -280,8 +361,6 @@ build_vendor = @build_vendor@
 builddir = @builddir@
 datadir = @datadir@
 datarootdir = @datarootdir@
-devil_CFLAGS = @devil_CFLAGS@
-devil_LIBS = @devil_LIBS@
 docdir = @docdir@
 dvidir = @dvidir@
 exec_prefix = @exec_prefix@
@@ -318,17 +397,21 @@ sharedstatedir = @sharedstatedir@
 srcdir = @srcdir@
 sysconfdir = @sysconfdir@
 target_alias = @target_alias@
+theora_CFLAGS = @theora_CFLAGS@
+theora_LIBS = @theora_LIBS@
 top_build_prefix = @top_build_prefix@
 top_builddir = @top_builddir@
 top_srcdir = @top_srcdir@
 vorbisfile_CFLAGS = @vorbisfile_CFLAGS@
 vorbisfile_LIBS = @vorbisfile_LIBS@
+zlib_CFLAGS = @zlib_CFLAGS@
+zlib_LIBS = @zlib_LIBS@
 ACLOCAL_AMFLAGS = -I platform/unix/m4
 SUBDIRS = src
 EXTRA_DIST = changes.txt license.txt readme.md \
 	platform/unix/love.desktop.in
 
-dist_man1_MANS = platform/unix/love.1
+dist_man1_MANS = platform/unix/love.6
 applicationsdir = $(datarootdir)/applications
 mimeinfodir = $(datarootdir)/mime/packages
 pixmapsdir = $(datarootdir)/pixmaps
@@ -356,7 +439,6 @@ $(srcdir)/Makefile.in:  $(srcdir)/Makefile.am  $(am__configure_deps)
 	echo ' cd $(top_srcdir) && $(AUTOMAKE) --foreign Makefile'; \
 	$(am__cd) $(top_srcdir) && \
 	  $(AUTOMAKE) --foreign Makefile
-.PRECIOUS: Makefile
 Makefile: $(srcdir)/Makefile.in $(top_builddir)/config.status
 	@case '$?' in \
 	  *config.status*) \
@@ -377,8 +459,8 @@ $(ACLOCAL_M4):  $(am__aclocal_m4_deps)
 $(am__aclocal_m4_deps):
 
 config.h: stamp-h1
-	@if test ! -f $@; then rm -f stamp-h1; else :; fi
-	@if test ! -f $@; then $(MAKE) $(AM_MAKEFLAGS) stamp-h1; else :; fi
+	@test -f $@ || rm -f stamp-h1
+	@test -f $@ || $(MAKE) $(AM_MAKEFLAGS) stamp-h1
 
 stamp-h1: $(srcdir)/config.h.in $(top_builddir)/config.status
 	@rm -f stamp-h1
@@ -532,22 +614,25 @@ uninstall-dist_pixmapsDATA:
 	dir='$(DESTDIR)$(pixmapsdir)'; $(am__uninstall_files_from_dir)
 
 # This directory's subdirectories are mostly independent; you can cd
-# into them and run `make' without going through this Makefile.
-# To change the values of `make' variables: instead of editing Makefiles,
-# (1) if the variable is set in `config.status', edit `config.status'
-#     (which will cause the Makefiles to be regenerated when you run `make');
-# (2) otherwise, pass the desired values on the `make' command line.
-$(RECURSIVE_TARGETS):
-	@fail= failcom='exit 1'; \
-	for f in x $$MAKEFLAGS; do \
-	  case $$f in \
-	    *=* | --[!k]*);; \
-	    *k*) failcom='fail=yes';; \
-	  esac; \
-	done; \
+# into them and run 'make' without going through this Makefile.
+# To change the values of 'make' variables: instead of editing Makefiles,
+# (1) if the variable is set in 'config.status', edit 'config.status'
+#     (which will cause the Makefiles to be regenerated when you run 'make');
+# (2) otherwise, pass the desired values on the 'make' command line.
+$(am__recursive_targets):
+	@fail=; \
+	if $(am__make_keepgoing); then \
+	  failcom='fail=yes'; \
+	else \
+	  failcom='exit 1'; \
+	fi; \
 	dot_seen=no; \
 	target=`echo $@ | sed s/-recursive//`; \
-	list='$(SUBDIRS)'; for subdir in $$list; do \
+	case "$@" in \
+	  distclean-* | maintainer-clean-*) list='$(DIST_SUBDIRS)' ;; \
+	  *) list='$(SUBDIRS)' ;; \
+	esac; \
+	for subdir in $$list; do \
 	  echo "Making $$target in $$subdir"; \
 	  if test "$$subdir" = "."; then \
 	    dot_seen=yes; \
@@ -562,57 +647,12 @@ $(RECURSIVE_TARGETS):
 	  $(MAKE) $(AM_MAKEFLAGS) "$$target-am" || exit 1; \
 	fi; test -z "$$fail"
 
-$(RECURSIVE_CLEAN_TARGETS):
-	@fail= failcom='exit 1'; \
-	for f in x $$MAKEFLAGS; do \
-	  case $$f in \
-	    *=* | --[!k]*);; \
-	    *k*) failcom='fail=yes';; \
-	  esac; \
-	done; \
-	dot_seen=no; \
-	case "$@" in \
-	  distclean-* | maintainer-clean-*) list='$(DIST_SUBDIRS)' ;; \
-	  *) list='$(SUBDIRS)' ;; \
-	esac; \
-	rev=''; for subdir in $$list; do \
-	  if test "$$subdir" = "."; then :; else \
-	    rev="$$subdir $$rev"; \
-	  fi; \
-	done; \
-	rev="$$rev ."; \
-	target=`echo $@ | sed s/-recursive//`; \
-	for subdir in $$rev; do \
-	  echo "Making $$target in $$subdir"; \
-	  if test "$$subdir" = "."; then \
-	    local_target="$$target-am"; \
-	  else \
-	    local_target="$$target"; \
-	  fi; \
-	  ($(am__cd) $$subdir && $(MAKE) $(AM_MAKEFLAGS) $$local_target) \
-	  || eval $$failcom; \
-	done && test -z "$$fail"
-tags-recursive:
-	list='$(SUBDIRS)'; for subdir in $$list; do \
-	  test "$$subdir" = . || ($(am__cd) $$subdir && $(MAKE) $(AM_MAKEFLAGS) tags); \
-	done
-ctags-recursive:
-	list='$(SUBDIRS)'; for subdir in $$list; do \
-	  test "$$subdir" = . || ($(am__cd) $$subdir && $(MAKE) $(AM_MAKEFLAGS) ctags); \
-	done
+ID: $(am__tagged_files)
+	$(am__define_uniq_tagged_files); mkid -fID $$unique
+tags: tags-recursive
+TAGS: tags
 
-ID: $(HEADERS) $(SOURCES) $(LISP) $(TAGS_FILES)
-	list='$(SOURCES) $(HEADERS) $(LISP) $(TAGS_FILES)'; \
-	unique=`for i in $$list; do \
-	    if test -f "$$i"; then echo $$i; else echo $(srcdir)/$$i; fi; \
-	  done | \
-	  $(AWK) '{ files[$$0] = 1; nonempty = 1; } \
-	      END { if (nonempty) { for (i in files) print i; }; }'`; \
-	mkid -fID $$unique
-tags: TAGS
-
-TAGS: tags-recursive $(HEADERS) $(SOURCES) config.h.in $(TAGS_DEPENDENCIES) \
-		$(TAGS_FILES) $(LISP)
+tags-am: $(TAGS_DEPENDENCIES) $(am__tagged_files)
 	set x; \
 	here=`pwd`; \
 	if ($(ETAGS) --etags-include --version) >/dev/null 2>&1; then \
@@ -628,12 +668,7 @@ TAGS: tags-recursive $(HEADERS) $(SOURCES) config.h.in $(TAGS_DEPENDENCIES) \
 	      set "$$@" "$$include_option=$$here/$$subdir/TAGS"; \
 	  fi; \
 	done; \
-	list='$(SOURCES) $(HEADERS) config.h.in $(LISP) $(TAGS_FILES)'; \
-	unique=`for i in $$list; do \
-	    if test -f "$$i"; then echo $$i; else echo $(srcdir)/$$i; fi; \
-	  done | \
-	  $(AWK) '{ files[$$0] = 1; nonempty = 1; } \
-	      END { if (nonempty) { for (i in files) print i; }; }'`; \
+	$(am__define_uniq_tagged_files); \
 	shift; \
 	if test -z "$(ETAGS_ARGS)$$*$$unique"; then :; else \
 	  test -n "$$unique" || unique=$$empty_fix; \
@@ -645,15 +680,11 @@ TAGS: tags-recursive $(HEADERS) $(SOURCES) config.h.in $(TAGS_DEPENDENCIES) \
 	      $$unique; \
 	  fi; \
 	fi
-ctags: CTAGS
-CTAGS: ctags-recursive $(HEADERS) $(SOURCES) config.h.in $(TAGS_DEPENDENCIES) \
-		$(TAGS_FILES) $(LISP)
-	list='$(SOURCES) $(HEADERS) config.h.in $(LISP) $(TAGS_FILES)'; \
-	unique=`for i in $$list; do \
-	    if test -f "$$i"; then echo $$i; else echo $(srcdir)/$$i; fi; \
-	  done | \
-	  $(AWK) '{ files[$$0] = 1; nonempty = 1; } \
-	      END { if (nonempty) { for (i in files) print i; }; }'`; \
+ctags: ctags-recursive
+
+CTAGS: ctags
+ctags-am: $(TAGS_DEPENDENCIES) $(am__tagged_files)
+	$(am__define_uniq_tagged_files); \
 	test -z "$(CTAGS_ARGS)$$unique" \
 	  || $(CTAGS) $(CTAGSFLAGS) $(AM_CTAGSFLAGS) $(CTAGS_ARGS) \
 	     $$unique
@@ -662,24 +693,33 @@ GTAGS:
 	here=`$(am__cd) $(top_builddir) && pwd` \
 	  && $(am__cd) $(top_srcdir) \
 	  && gtags -i $(GTAGS_ARGS) "$$here"
+cscope: cscope.files
+	test ! -s cscope.files \
+	  || $(CSCOPE) -b -q $(AM_CSCOPEFLAGS) $(CSCOPEFLAGS) -i cscope.files $(CSCOPE_ARGS)
+clean-cscope:
+	-rm -f cscope.files
+cscope.files: clean-cscope cscopelist
+cscopelist: cscopelist-recursive
+
+cscopelist-am: $(am__tagged_files)
+	list='$(am__tagged_files)'; \
+	case "$(srcdir)" in \
+	  [\\/]* | ?:[\\/]*) sdir="$(srcdir)" ;; \
+	  *) sdir=$(subdir)/$(srcdir) ;; \
+	esac; \
+	for i in $$list; do \
+	  if test -f "$$i"; then \
+	    echo "$(subdir)/$$i"; \
+	  else \
+	    echo "$$sdir/$$i"; \
+	  fi; \
+	done >> $(top_builddir)/cscope.files
 
 distclean-tags:
 	-rm -f TAGS ID GTAGS GRTAGS GSYMS GPATH tags
+	-rm -f cscope.out cscope.in.out cscope.po.out cscope.files
 
 distdir: $(DISTFILES)
-	@list='$(MANS)'; if test -n "$$list"; then \
-	  list=`for p in $$list; do \
-	    if test -f $$p; then d=; else d="$(srcdir)/"; fi; \
-	    if test -f "$$d$$p"; then echo "$$d$$p"; else :; fi; done`; \
-	  if test -n "$$list" && \
-	    grep 'ab help2man is required to generate this page' $$list >/dev/null; then \
-	    echo "error: found man pages containing the \`missing help2man' replacement text:" >&2; \
-	    grep -l 'ab help2man is required to generate this page' $$list | sed 's/^/         /' >&2; \
-	    echo "       to fix them, install help2man, remove and regenerate the man pages;" >&2; \
-	    echo "       typically \`make maintainer-clean' will remove them" >&2; \
-	    exit 1; \
-	  else :; fi; \
-	else :; fi
 	$(am__remove_distdir)
 	test -d "$(distdir)" || mkdir "$(distdir)"
 	@srcdirstrip=`echo "$(srcdir)" | sed 's/[].[^$$\\*]/\\\\&/g'`; \
@@ -744,41 +784,43 @@ distdir: $(DISTFILES)
 	  ! -type d ! -perm -444 -exec $(install_sh) -c -m a+r {} {} \; \
 	|| chmod -R a+r "$(distdir)"
 dist-gzip: distdir
-	tardir=$(distdir) && $(am__tar) | GZIP=$(GZIP_ENV) gzip -c >$(distdir).tar.gz
-	$(am__remove_distdir)
+	tardir=$(distdir) && $(am__tar) | eval GZIP= gzip $(GZIP_ENV) -c >$(distdir).tar.gz
+	$(am__post_remove_distdir)
 
 dist-bzip2: distdir
 	tardir=$(distdir) && $(am__tar) | BZIP2=$${BZIP2--9} bzip2 -c >$(distdir).tar.bz2
-	$(am__remove_distdir)
+	$(am__post_remove_distdir)
 
 dist-lzip: distdir
 	tardir=$(distdir) && $(am__tar) | lzip -c $${LZIP_OPT--9} >$(distdir).tar.lz
-	$(am__remove_distdir)
-
-dist-lzma: distdir
-	tardir=$(distdir) && $(am__tar) | lzma -9 -c >$(distdir).tar.lzma
-	$(am__remove_distdir)
+	$(am__post_remove_distdir)
 
 dist-xz: distdir
 	tardir=$(distdir) && $(am__tar) | XZ_OPT=$${XZ_OPT--e} xz -c >$(distdir).tar.xz
-	$(am__remove_distdir)
+	$(am__post_remove_distdir)
 
 dist-tarZ: distdir
+	@echo WARNING: "Support for distribution archives compressed with" \
+		       "legacy program 'compress' is deprecated." >&2
+	@echo WARNING: "It will be removed altogether in Automake 2.0" >&2
 	tardir=$(distdir) && $(am__tar) | compress -c >$(distdir).tar.Z
-	$(am__remove_distdir)
+	$(am__post_remove_distdir)
 
 dist-shar: distdir
-	shar $(distdir) | GZIP=$(GZIP_ENV) gzip -c >$(distdir).shar.gz
-	$(am__remove_distdir)
+	@echo WARNING: "Support for shar distribution archives is" \
+	               "deprecated." >&2
+	@echo WARNING: "It will be removed altogether in Automake 2.0" >&2
+	shar $(distdir) | eval GZIP= gzip $(GZIP_ENV) -c >$(distdir).shar.gz
+	$(am__post_remove_distdir)
 
 dist-zip: distdir
 	-rm -f $(distdir).zip
 	zip -rq $(distdir).zip $(distdir)
-	$(am__remove_distdir)
+	$(am__post_remove_distdir)
 
-dist dist-all: distdir
-	tardir=$(distdir) && $(am__tar) | GZIP=$(GZIP_ENV) gzip -c >$(distdir).tar.gz
-	$(am__remove_distdir)
+dist dist-all:
+	$(MAKE) $(AM_MAKEFLAGS) $(DIST_TARGETS) am__post_remove_distdir='@:'
+	$(am__post_remove_distdir)
 
 # This target untars the dist file and tries a VPATH configuration.  Then
 # it guarantees that the distribution is self-contained by making another
@@ -786,11 +828,9 @@ dist dist-all: distdir
 distcheck: dist
 	case '$(DIST_ARCHIVES)' in \
 	*.tar.gz*) \
-	  GZIP=$(GZIP_ENV) gzip -dc $(distdir).tar.gz | $(am__untar) ;;\
+	  eval GZIP= gzip $(GZIP_ENV) -dc $(distdir).tar.gz | $(am__untar) ;;\
 	*.tar.bz2*) \
 	  bzip2 -dc $(distdir).tar.bz2 | $(am__untar) ;;\
-	*.tar.lzma*) \
-	  lzma -dc $(distdir).tar.lzma | $(am__untar) ;;\
 	*.tar.lz*) \
 	  lzip -dc $(distdir).tar.lz | $(am__untar) ;;\
 	*.tar.xz*) \
@@ -798,22 +838,23 @@ distcheck: dist
 	*.tar.Z*) \
 	  uncompress -c $(distdir).tar.Z | $(am__untar) ;;\
 	*.shar.gz*) \
-	  GZIP=$(GZIP_ENV) gzip -dc $(distdir).shar.gz | unshar ;;\
+	  eval GZIP= gzip $(GZIP_ENV) -dc $(distdir).shar.gz | unshar ;;\
 	*.zip*) \
 	  unzip $(distdir).zip ;;\
 	esac
-	chmod -R a-w $(distdir); chmod u+w $(distdir)
-	mkdir $(distdir)/_build
-	mkdir $(distdir)/_inst
+	chmod -R a-w $(distdir)
+	chmod u+w $(distdir)
+	mkdir $(distdir)/_build $(distdir)/_build/sub $(distdir)/_inst
 	chmod a-w $(distdir)
 	test -d $(distdir)/_build || exit 0; \
 	dc_install_base=`$(am__cd) $(distdir)/_inst && pwd | sed -e 's,^[^:\\/]:[\\/],/,'` \
 	  && dc_destdir="$${TMPDIR-/tmp}/am-dc-$$$$/" \
 	  && am__cwd=`pwd` \
-	  && $(am__cd) $(distdir)/_build \
-	  && ../configure --srcdir=.. --prefix="$$dc_install_base" \
+	  && $(am__cd) $(distdir)/_build/sub \
+	  && ../../configure \
 	    $(AM_DISTCHECK_CONFIGURE_FLAGS) \
 	    $(DISTCHECK_CONFIGURE_FLAGS) \
+	    --srcdir=../.. --prefix="$$dc_install_base" \
 	  && $(MAKE) $(AM_MAKEFLAGS) \
 	  && $(MAKE) $(AM_MAKEFLAGS) dvi \
 	  && $(MAKE) $(AM_MAKEFLAGS) check \
@@ -836,7 +877,7 @@ distcheck: dist
 	  && $(MAKE) $(AM_MAKEFLAGS) distcleancheck \
 	  && cd "$$am__cwd" \
 	  || exit 1
-	$(am__remove_distdir)
+	$(am__post_remove_distdir)
 	@(echo "$(distdir) archives ready for distribution: "; \
 	  list='$(DIST_ARCHIVES)'; for i in $$list; do echo $$i; done) | \
 	  sed -e 1h -e 1s/./=/g -e 1p -e 1x -e '$$p' -e '$$x'
@@ -979,18 +1020,17 @@ uninstall-am: uninstall-applicationsDATA uninstall-dist_mimeiconsDATA \
 
 uninstall-man: uninstall-man1
 
-.MAKE: $(RECURSIVE_CLEAN_TARGETS) $(RECURSIVE_TARGETS) all \
-	ctags-recursive install-am install-strip tags-recursive
-
-.PHONY: $(RECURSIVE_CLEAN_TARGETS) $(RECURSIVE_TARGETS) CTAGS GTAGS \
-	all all-am am--refresh check check-am clean clean-generic \
-	clean-libtool ctags ctags-recursive dist dist-all dist-bzip2 \
-	dist-gzip dist-lzip dist-lzma dist-shar dist-tarZ dist-xz \
-	dist-zip distcheck distclean distclean-generic distclean-hdr \
-	distclean-libtool distclean-tags distcleancheck distdir \
-	distuninstallcheck dvi dvi-am html html-am info info-am \
-	install install-am install-applicationsDATA install-data \
-	install-data-am install-dist_mimeiconsDATA \
+.MAKE: $(am__recursive_targets) all install-am install-strip
+
+.PHONY: $(am__recursive_targets) CTAGS GTAGS TAGS all all-am \
+	am--refresh check check-am clean clean-cscope clean-generic \
+	clean-libtool cscope cscopelist-am ctags ctags-am dist \
+	dist-all dist-bzip2 dist-gzip dist-lzip dist-shar dist-tarZ \
+	dist-xz dist-zip distcheck distclean distclean-generic \
+	distclean-hdr distclean-libtool distclean-tags distcleancheck \
+	distdir distuninstallcheck dvi dvi-am html html-am info \
+	info-am install install-am install-applicationsDATA \
+	install-data install-data-am install-dist_mimeiconsDATA \
 	install-dist_mimeinfoDATA install-dist_pixmapsDATA install-dvi \
 	install-dvi-am install-exec install-exec-am install-html \
 	install-html-am install-info install-info-am install-man \
@@ -998,11 +1038,13 @@ uninstall-man: uninstall-man1
 	install-ps-am install-strip installcheck installcheck-am \
 	installdirs installdirs-am maintainer-clean \
 	maintainer-clean-generic mostlyclean mostlyclean-generic \
-	mostlyclean-libtool pdf pdf-am ps ps-am tags tags-recursive \
-	uninstall uninstall-am uninstall-applicationsDATA \
+	mostlyclean-libtool pdf pdf-am ps ps-am tags tags-am uninstall \
+	uninstall-am uninstall-applicationsDATA \
 	uninstall-dist_mimeiconsDATA uninstall-dist_mimeinfoDATA \
 	uninstall-dist_pixmapsDATA uninstall-man uninstall-man1
 
+.PRECIOUS: Makefile
+
 
 platform/unix/love.desktop: platform/unix/love.desktop.in
 	$(MKDIR_P) platform/unix
diff --git a/aclocal.m4 b/aclocal.m4
index aba2f70..c025d7e 100644
--- a/aclocal.m4
+++ b/aclocal.m4
@@ -1,8647 +1,82 @@
-# generated automatically by aclocal 1.11.6 -*- Autoconf -*-
+# generated automatically by aclocal 1.15 -*- Autoconf -*-
 
-# Copyright (C) 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004,
-# 2005, 2006, 2007, 2008, 2009, 2010, 2011 Free Software Foundation,
-# Inc.
-# This file is free software; the Free Software Foundation
-# gives unlimited permission to copy and/or distribute it,
-# with or without modifications, as long as this notice is preserved.
-
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY, to the extent permitted by law; without
-# even the implied warranty of MERCHANTABILITY or FITNESS FOR A
-# PARTICULAR PURPOSE.
-
-m4_ifndef([AC_AUTOCONF_VERSION],
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-m4_if(m4_defn([AC_AUTOCONF_VERSION]), [2.69],,
-[m4_warning([this file was generated for autoconf 2.69.
-You have another version of autoconf.  It may work, but is not guaranteed to.
-If you have problems, you may need to regenerate the build system entirely.
-To do so, use the procedure documented by the package, typically `autoreconf'.])])
-
-# libtool.m4 - Configure libtool for the host system. -*-Autoconf-*-
-#
-#   Copyright (C) 1996, 1997, 1998, 1999, 2000, 2001, 2003, 2004, 2005,
-#                 2006, 2007, 2008, 2009, 2010, 2011 Free Software
-#                 Foundation, Inc.
-#   Written by Gordon Matzigkeit, 1996
-#
-# This file is free software; the Free Software Foundation gives
-# unlimited permission to copy and/or distribute it, with or without
-# modifications, as long as this notice is preserved.
-
-m4_define([_LT_COPYING], [dnl
-#   Copyright (C) 1996, 1997, 1998, 1999, 2000, 2001, 2003, 2004, 2005,
-#                 2006, 2007, 2008, 2009, 2010, 2011 Free Software
-#                 Foundation, Inc.
-#   Written by Gordon Matzigkeit, 1996
-#
-#   This file is part of GNU Libtool.
-#
-# GNU Libtool is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License as
-# published by the Free Software Foundation; either version 2 of
-# the License, or (at your option) any later version.
-#
-# As a special exception to the GNU General Public License,
-# if you distribute this file as part of a program or library that
-# is built using GNU Libtool, you may include this file under the
-# same distribution terms that you use for the rest of that program.
-#
-# GNU Libtool is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with GNU Libtool; see the file COPYING.  If not, a copy
-# can be downloaded from http://www.gnu.org/licenses/gpl.html, or
-# obtained by writing to the Free Software Foundation, Inc.,
-# 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-])
-
-# serial 57 LT_INIT
-
-
-# LT_PREREQ(VERSION)
-# ------------------
-# Complain and exit if this libtool version is less that VERSION.
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-		   [m4_fatal([Libtool version $1 or higher is required],
-		             63)])],
-       [$2])])
-
-
-# _LT_CHECK_BUILDDIR
-# ------------------
-# Complain if the absolute build directory name contains unusual characters
-m4_defun([_LT_CHECK_BUILDDIR],
-[case `pwd` in
-  *\ * | *\	*)
-    AC_MSG_WARN([Libtool does not cope well with whitespace in `pwd`]) ;;
-esac
-])
-
-
-# LT_INIT([OPTIONS])
-# ------------------
-AC_DEFUN([LT_INIT],
-[AC_PREREQ([2.58])dnl We use AC_INCLUDES_DEFAULT
-AC_REQUIRE([AC_CONFIG_AUX_DIR_DEFAULT])dnl
-AC_BEFORE([$0], [LT_LANG])dnl
-AC_BEFORE([$0], [LT_OUTPUT])dnl
-AC_BEFORE([$0], [LTDL_INIT])dnl
-m4_require([_LT_CHECK_BUILDDIR])dnl
-
-dnl Autoconf doesn't catch unexpanded LT_ macros by default:
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-m4_pattern_allow([^(_LT_EOF|LT_DLGLOBAL|LT_DLLAZY_OR_NOW|LT_MULTI_MODULE)$])dnl
-dnl aclocal doesn't pull ltoptions.m4, ltsugar.m4, or ltversion.m4
-dnl unless we require an AC_DEFUNed macro:
-AC_REQUIRE([LTOPTIONS_VERSION])dnl
-AC_REQUIRE([LTSUGAR_VERSION])dnl
-AC_REQUIRE([LTVERSION_VERSION])dnl
-AC_REQUIRE([LTOBSOLETE_VERSION])dnl
-m4_require([_LT_PROG_LTMAIN])dnl
-
-_LT_SHELL_INIT([SHELL=${CONFIG_SHELL-/bin/sh}])
-
-dnl Parse OPTIONS
-_LT_SET_OPTIONS([$0], [$1])
-
-# This can be used to rebuild libtool when needed
-LIBTOOL_DEPS="$ltmain"
-
-# Always use our own libtool.
-LIBTOOL='$(SHELL) $(top_builddir)/libtool'
-AC_SUBST(LIBTOOL)dnl
-
-_LT_SETUP
-
-# Only expand once:
-m4_define([LT_INIT])
-])# LT_INIT
-
-# Old names:
-AU_ALIAS([AC_PROG_LIBTOOL], [LT_INIT])
-AU_ALIAS([AM_PROG_LIBTOOL], [LT_INIT])
-dnl aclocal-1.4 backwards compatibility:
-dnl AC_DEFUN([AC_PROG_LIBTOOL], [])
-dnl AC_DEFUN([AM_PROG_LIBTOOL], [])
-
-
-# _LT_CC_BASENAME(CC)
-# -------------------
-# Calculate cc_basename.  Skip known compiler wrappers and cross-prefix.
-m4_defun([_LT_CC_BASENAME],
-[for cc_temp in $1""; do
-  case $cc_temp in
-    compile | *[[\\/]]compile | ccache | *[[\\/]]ccache ) ;;
-    distcc | *[[\\/]]distcc | purify | *[[\\/]]purify ) ;;
-    \-*) ;;
-    *) break;;
-  esac
-done
-cc_basename=`$ECHO "$cc_temp" | $SED "s%.*/%%; s%^$host_alias-%%"`
-])
-
-
-# _LT_FILEUTILS_DEFAULTS
-# ----------------------
-# It is okay to use these file commands and assume they have been set
-# sensibly after `m4_require([_LT_FILEUTILS_DEFAULTS])'.
-m4_defun([_LT_FILEUTILS_DEFAULTS],
-[: ${CP="cp -f"}
-: ${MV="mv -f"}
-: ${RM="rm -f"}
-])# _LT_FILEUTILS_DEFAULTS
-
-
-# _LT_SETUP
-# ---------
-m4_defun([_LT_SETUP],
-[AC_REQUIRE([AC_CANONICAL_HOST])dnl
-AC_REQUIRE([AC_CANONICAL_BUILD])dnl
-AC_REQUIRE([_LT_PREPARE_SED_QUOTE_VARS])dnl
-AC_REQUIRE([_LT_PROG_ECHO_BACKSLASH])dnl
-
-_LT_DECL([], [PATH_SEPARATOR], [1], [The PATH separator for the build system])dnl
-dnl
-_LT_DECL([], [host_alias], [0], [The host system])dnl
-_LT_DECL([], [host], [0])dnl
-_LT_DECL([], [host_os], [0])dnl
-dnl
-_LT_DECL([], [build_alias], [0], [The build system])dnl
-_LT_DECL([], [build], [0])dnl
-_LT_DECL([], [build_os], [0])dnl
-dnl
-AC_REQUIRE([AC_PROG_CC])dnl
-AC_REQUIRE([LT_PATH_LD])dnl
-AC_REQUIRE([LT_PATH_NM])dnl
-dnl
-AC_REQUIRE([AC_PROG_LN_S])dnl
-test -z "$LN_S" && LN_S="ln -s"
-_LT_DECL([], [LN_S], [1], [Whether we need soft or hard links])dnl
-dnl
-AC_REQUIRE([LT_CMD_MAX_LEN])dnl
-_LT_DECL([objext], [ac_objext], [0], [Object file suffix (normally "o")])dnl
-_LT_DECL([], [exeext], [0], [Executable file suffix (normally "")])dnl
-dnl
-m4_require([_LT_FILEUTILS_DEFAULTS])dnl
-m4_require([_LT_CHECK_SHELL_FEATURES])dnl
-m4_require([_LT_PATH_CONVERSION_FUNCTIONS])dnl
-m4_require([_LT_CMD_RELOAD])dnl
-m4_require([_LT_CHECK_MAGIC_METHOD])dnl
-m4_require([_LT_CHECK_SHAREDLIB_FROM_LINKLIB])dnl
-m4_require([_LT_CMD_OLD_ARCHIVE])dnl
-m4_require([_LT_CMD_GLOBAL_SYMBOLS])dnl
-m4_require([_LT_WITH_SYSROOT])dnl
-
-_LT_CONFIG_LIBTOOL_INIT([
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-# commands through without removal of \ escapes INIT.
-if test -n "\${ZSH_VERSION+set}" ; then
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-if test -n "${ZSH_VERSION+set}" ; then
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-
-_LT_CHECK_OBJDIR
-
-m4_require([_LT_TAG_COMPILER])dnl
-
-case $host_os in
-aix3*)
-  # AIX sometimes has problems with the GCC collect2 program.  For some
-  # reason, if we set the COLLECT_NAMES environment variable, the problems
-  # vanish in a puff of smoke.
-  if test "X${COLLECT_NAMES+set}" != Xset; then
-    COLLECT_NAMES=
-    export COLLECT_NAMES
-  fi
-  ;;
-esac
-
-# Global variables:
-ofile=libtool
-can_build_shared=yes
-
-# All known linkers require a `.a' archive for static linking (except MSVC,
-# which needs '.lib').
-libext=a
-
-with_gnu_ld="$lt_cv_prog_gnu_ld"
-
-old_CC="$CC"
-old_CFLAGS="$CFLAGS"
-
-# Set sane defaults for various variables
-test -z "$CC" && CC=cc
-test -z "$LTCC" && LTCC=$CC
-test -z "$LTCFLAGS" && LTCFLAGS=$CFLAGS
-test -z "$LD" && LD=ld
-test -z "$ac_objext" && ac_objext=o
-
-_LT_CC_BASENAME([$compiler])
-
-# Only perform the check for file, if the check method requires it
-test -z "$MAGIC_CMD" && MAGIC_CMD=file
-case $deplibs_check_method in
-file_magic*)
-  if test "$file_magic_cmd" = '$MAGIC_CMD'; then
-    _LT_PATH_MAGIC
-  fi
-  ;;
-esac
-
-# Use C for the default configuration in the libtool script
-LT_SUPPORTED_TAG([CC])
-_LT_LANG_C_CONFIG
-_LT_LANG_DEFAULT_CONFIG
-_LT_CONFIG_COMMANDS
-])# _LT_SETUP
-
-
-# _LT_PREPARE_SED_QUOTE_VARS
-# --------------------------
-# Define a few sed substitution that help us do robust quoting.
-m4_defun([_LT_PREPARE_SED_QUOTE_VARS],
-[# Backslashify metacharacters that are still active within
-# double-quoted strings.
-sed_quote_subst='s/\([["`$\\]]\)/\\\1/g'
-
-# Same as above, but do not quote variable references.
-double_quote_subst='s/\([["`\\]]\)/\\\1/g'
-
-# Sed substitution to delay expansion of an escaped shell variable in a
-# double_quote_subst'ed string.
-delay_variable_subst='s/\\\\\\\\\\\$/\\\\\\$/g'
-
-# Sed substitution to delay expansion of an escaped single quote.
-delay_single_quote_subst='s/'\''/'\'\\\\\\\'\''/g'
-
-# Sed substitution to avoid accidental globbing in evaled expressions
-no_glob_subst='s/\*/\\\*/g'
-])
-
-# _LT_PROG_LTMAIN
-# ---------------
-# Note that this code is called both from `configure', and `config.status'
-# now that we use AC_CONFIG_COMMANDS to generate libtool.  Notably,
-# `config.status' has no value for ac_aux_dir unless we are using Automake,
-# so we pass a copy along to make sure it has a sensible value anyway.
-m4_defun([_LT_PROG_LTMAIN],
-[m4_ifdef([AC_REQUIRE_AUX_FILE], [AC_REQUIRE_AUX_FILE([ltmain.sh])])dnl
-_LT_CONFIG_LIBTOOL_INIT([ac_aux_dir='$ac_aux_dir'])
-ltmain="$ac_aux_dir/ltmain.sh"
-])# _LT_PROG_LTMAIN
-
-
-
-# So that we can recreate a full libtool script including additional
-# tags, we accumulate the chunks of code to send to AC_CONFIG_COMMANDS
-# in macros and then make a single call at the end using the `libtool'
-# label.
-
-
-# _LT_CONFIG_LIBTOOL_INIT([INIT-COMMANDS])
-# ----------------------------------------
-# Register INIT-COMMANDS to be passed to AC_CONFIG_COMMANDS later.
-m4_define([_LT_CONFIG_LIBTOOL_INIT],
-[m4_ifval([$1],
-          [m4_append([_LT_OUTPUT_LIBTOOL_INIT],
-                     [$1
-])])])
-
-# Initialize.
-m4_define([_LT_OUTPUT_LIBTOOL_INIT])
-
-
-# _LT_CONFIG_LIBTOOL([COMMANDS])
-# ------------------------------
-# Register COMMANDS to be passed to AC_CONFIG_COMMANDS later.
-m4_define([_LT_CONFIG_LIBTOOL],
-[m4_ifval([$1],
-          [m4_append([_LT_OUTPUT_LIBTOOL_COMMANDS],
-                     [$1
-])])])
-
-# Initialize.
-m4_define([_LT_OUTPUT_LIBTOOL_COMMANDS])
-
-
-# _LT_CONFIG_SAVE_COMMANDS([COMMANDS], [INIT_COMMANDS])
-# -----------------------------------------------------
-m4_defun([_LT_CONFIG_SAVE_COMMANDS],
-[_LT_CONFIG_LIBTOOL([$1])
-_LT_CONFIG_LIBTOOL_INIT([$2])
-])
-
-
-# _LT_FORMAT_COMMENT([COMMENT])
-# -----------------------------
-# Add leading comment marks to the start of each line, and a trailing
-# full-stop to the whole comment if one is not present already.
-m4_define([_LT_FORMAT_COMMENT],
-[m4_ifval([$1], [
-m4_bpatsubst([m4_bpatsubst([$1], [^ *], [# ])],
-              [['`$\]], [\\\&])]m4_bmatch([$1], [[!?.]$], [], [.])
-)])
-
-
-
-
-
-# _LT_DECL([CONFIGNAME], VARNAME, VALUE, [DESCRIPTION], [IS-TAGGED?])
-# -------------------------------------------------------------------
-# CONFIGNAME is the name given to the value in the libtool script.
-# VARNAME is the (base) name used in the configure script.
-# VALUE may be 0, 1 or 2 for a computed quote escaped value based on
-# VARNAME.  Any other value will be used directly.
-m4_define([_LT_DECL],
-[lt_if_append_uniq([lt_decl_varnames], [$2], [, ],
-    [lt_dict_add_subkey([lt_decl_dict], [$2], [libtool_name],
-	[m4_ifval([$1], [$1], [$2])])
-    lt_dict_add_subkey([lt_decl_dict], [$2], [value], [$3])
-    m4_ifval([$4],
-	[lt_dict_add_subkey([lt_decl_dict], [$2], [description], [$4])])
-    lt_dict_add_subkey([lt_decl_dict], [$2],
-	[tagged?], [m4_ifval([$5], [yes], [no])])])
-])
-
-
-# _LT_TAGDECL([CONFIGNAME], VARNAME, VALUE, [DESCRIPTION])
-# --------------------------------------------------------
-m4_define([_LT_TAGDECL], [_LT_DECL([$1], [$2], [$3], [$4], [yes])])
-
-
-# lt_decl_tag_varnames([SEPARATOR], [VARNAME1...])
-# ------------------------------------------------
-m4_define([lt_decl_tag_varnames],
-[_lt_decl_filter([tagged?], [yes], $@)])
-
-
-# _lt_decl_filter(SUBKEY, VALUE, [SEPARATOR], [VARNAME1..])
-# ---------------------------------------------------------
-m4_define([_lt_decl_filter],
-[m4_case([$#],
-  [0], [m4_fatal([$0: too few arguments: $#])],
-  [1], [m4_fatal([$0: too few arguments: $#: $1])],
-  [2], [lt_dict_filter([lt_decl_dict], [$1], [$2], [], lt_decl_varnames)],
-  [3], [lt_dict_filter([lt_decl_dict], [$1], [$2], [$3], lt_decl_varnames)],
-  [lt_dict_filter([lt_decl_dict], $@)])[]dnl
-])
-
-
-# lt_decl_quote_varnames([SEPARATOR], [VARNAME1...])
-# --------------------------------------------------
-m4_define([lt_decl_quote_varnames],
-[_lt_decl_filter([value], [1], $@)])
-
-
-# lt_decl_dquote_varnames([SEPARATOR], [VARNAME1...])
-# ---------------------------------------------------
-m4_define([lt_decl_dquote_varnames],
-[_lt_decl_filter([value], [2], $@)])
-
-
-# lt_decl_varnames_tagged([SEPARATOR], [VARNAME1...])
-# ---------------------------------------------------
-m4_define([lt_decl_varnames_tagged],
-[m4_assert([$# <= 2])dnl
-_$0(m4_quote(m4_default([$1], [[, ]])),
-    m4_ifval([$2], [[$2]], [m4_dquote(lt_decl_tag_varnames)]),
-    m4_split(m4_normalize(m4_quote(_LT_TAGS)), [ ]))])
-m4_define([_lt_decl_varnames_tagged],
-[m4_ifval([$3], [lt_combine([$1], [$2], [_], $3)])])
-
-
-# lt_decl_all_varnames([SEPARATOR], [VARNAME1...])
-# ------------------------------------------------
-m4_define([lt_decl_all_varnames],
-[_$0(m4_quote(m4_default([$1], [[, ]])),
-     m4_if([$2], [],
-	   m4_quote(lt_decl_varnames),
-	m4_quote(m4_shift($@))))[]dnl
-])
-m4_define([_lt_decl_all_varnames],
-[lt_join($@, lt_decl_varnames_tagged([$1],
-			lt_decl_tag_varnames([[, ]], m4_shift($@))))dnl
-])
-
-
-# _LT_CONFIG_STATUS_DECLARE([VARNAME])
-# ------------------------------------
-# Quote a variable value, and forward it to `config.status' so that its
-# declaration there will have the same value as in `configure'.  VARNAME
-# must have a single quote delimited value for this to work.
-m4_define([_LT_CONFIG_STATUS_DECLARE],
-[$1='`$ECHO "$][$1" | $SED "$delay_single_quote_subst"`'])
-
-
-# _LT_CONFIG_STATUS_DECLARATIONS
-# ------------------------------
-# We delimit libtool config variables with single quotes, so when
-# we write them to config.status, we have to be sure to quote all
-# embedded single quotes properly.  In configure, this macro expands
-# each variable declared with _LT_DECL (and _LT_TAGDECL) into:
-#
-#    <var>='`$ECHO "$<var>" | $SED "$delay_single_quote_subst"`'
-m4_defun([_LT_CONFIG_STATUS_DECLARATIONS],
-[m4_foreach([_lt_var], m4_quote(lt_decl_all_varnames),
-    [m4_n([_LT_CONFIG_STATUS_DECLARE(_lt_var)])])])
-
-
-# _LT_LIBTOOL_TAGS
-# ----------------
-# Output comment and list of tags supported by the script
-m4_defun([_LT_LIBTOOL_TAGS],
-[_LT_FORMAT_COMMENT([The names of the tagged configurations supported by this script])dnl
-available_tags="_LT_TAGS"dnl
-])
-
-
-# _LT_LIBTOOL_DECLARE(VARNAME, [TAG])
-# -----------------------------------
-# Extract the dictionary values for VARNAME (optionally with TAG) and
-# expand to a commented shell variable setting:
-#
-#    # Some comment about what VAR is for.
-#    visible_name=$lt_internal_name
-m4_define([_LT_LIBTOOL_DECLARE],
-[_LT_FORMAT_COMMENT(m4_quote(lt_dict_fetch([lt_decl_dict], [$1],
-					   [description])))[]dnl
-m4_pushdef([_libtool_name],
-    m4_quote(lt_dict_fetch([lt_decl_dict], [$1], [libtool_name])))[]dnl
-m4_case(m4_quote(lt_dict_fetch([lt_decl_dict], [$1], [value])),
-    [0], [_libtool_name=[$]$1],
-    [1], [_libtool_name=$lt_[]$1],
-    [2], [_libtool_name=$lt_[]$1],
-    [_libtool_name=lt_dict_fetch([lt_decl_dict], [$1], [value])])[]dnl
-m4_ifval([$2], [_$2])[]m4_popdef([_libtool_name])[]dnl
-])
-
-
-# _LT_LIBTOOL_CONFIG_VARS
-# -----------------------
-# Produce commented declarations of non-tagged libtool config variables
-# suitable for insertion in the LIBTOOL CONFIG section of the `libtool'
-# script.  Tagged libtool config variables (even for the LIBTOOL CONFIG
-# section) are produced by _LT_LIBTOOL_TAG_VARS.
-m4_defun([_LT_LIBTOOL_CONFIG_VARS],
-[m4_foreach([_lt_var],
-    m4_quote(_lt_decl_filter([tagged?], [no], [], lt_decl_varnames)),
-    [m4_n([_LT_LIBTOOL_DECLARE(_lt_var)])])])
-
-
-# _LT_LIBTOOL_TAG_VARS(TAG)
-# -------------------------
-m4_define([_LT_LIBTOOL_TAG_VARS],
-[m4_foreach([_lt_var], m4_quote(lt_decl_tag_varnames),
-    [m4_n([_LT_LIBTOOL_DECLARE(_lt_var, [$1])])])])
-
-
-# _LT_TAGVAR(VARNAME, [TAGNAME])
-# ------------------------------
-m4_define([_LT_TAGVAR], [m4_ifval([$2], [$1_$2], [$1])])
-
-
-# _LT_CONFIG_COMMANDS
-# -------------------
-# Send accumulated output to $CONFIG_STATUS.  Thanks to the lists of
-# variables for single and double quote escaping we saved from calls
-# to _LT_DECL, we can put quote escaped variables declarations
-# into `config.status', and then the shell code to quote escape them in
-# for loops in `config.status'.  Finally, any additional code accumulated
-# from calls to _LT_CONFIG_LIBTOOL_INIT is expanded.
-m4_defun([_LT_CONFIG_COMMANDS],
-[AC_PROVIDE_IFELSE([LT_OUTPUT],
-	dnl If the libtool generation code has been placed in $CONFIG_LT,
-	dnl instead of duplicating it all over again into config.status,
-	dnl then we will have config.status run $CONFIG_LT later, so it
-	dnl needs to know what name is stored there:
-        [AC_CONFIG_COMMANDS([libtool],
-            [$SHELL $CONFIG_LT || AS_EXIT(1)], [CONFIG_LT='$CONFIG_LT'])],
-    dnl If the libtool generation code is destined for config.status,
-    dnl expand the accumulated commands and init code now:
-    [AC_CONFIG_COMMANDS([libtool],
-        [_LT_OUTPUT_LIBTOOL_COMMANDS], [_LT_OUTPUT_LIBTOOL_COMMANDS_INIT])])
-])#_LT_CONFIG_COMMANDS
-
-
-# Initialize.
-m4_define([_LT_OUTPUT_LIBTOOL_COMMANDS_INIT],
-[
-
-# The HP-UX ksh and POSIX shell print the target directory to stdout
-# if CDPATH is set.
-(unset CDPATH) >/dev/null 2>&1 && unset CDPATH
-
-sed_quote_subst='$sed_quote_subst'
-double_quote_subst='$double_quote_subst'
-delay_variable_subst='$delay_variable_subst'
-_LT_CONFIG_STATUS_DECLARATIONS
-LTCC='$LTCC'
-LTCFLAGS='$LTCFLAGS'
-compiler='$compiler_DEFAULT'
-
-# A function that is used when there is no print builtin or printf.
-func_fallback_echo ()
-{
-  eval 'cat <<_LTECHO_EOF
-\$[]1
-_LTECHO_EOF'
-}
-
-# Quote evaled strings.
-for var in lt_decl_all_varnames([[ \
-]], lt_decl_quote_varnames); do
-    case \`eval \\\\\$ECHO \\\\""\\\\\$\$var"\\\\"\` in
-    *[[\\\\\\\`\\"\\\$]]*)
-      eval "lt_\$var=\\\\\\"\\\`\\\$ECHO \\"\\\$\$var\\" | \\\$SED \\"\\\$sed_quote_subst\\"\\\`\\\\\\""
-      ;;
-    *)
-      eval "lt_\$var=\\\\\\"\\\$\$var\\\\\\""
-      ;;
-    esac
-done
-
-# Double-quote double-evaled strings.
-for var in lt_decl_all_varnames([[ \
-]], lt_decl_dquote_varnames); do
-    case \`eval \\\\\$ECHO \\\\""\\\\\$\$var"\\\\"\` in
-    *[[\\\\\\\`\\"\\\$]]*)
-      eval "lt_\$var=\\\\\\"\\\`\\\$ECHO \\"\\\$\$var\\" | \\\$SED -e \\"\\\$double_quote_subst\\" -e \\"\\\$sed_quote_subst\\" -e \\"\\\$delay_variable_subst\\"\\\`\\\\\\""
-      ;;
-    *)
-      eval "lt_\$var=\\\\\\"\\\$\$var\\\\\\""
-      ;;
-    esac
-done
-
-_LT_OUTPUT_LIBTOOL_INIT
-])
-
-# _LT_GENERATED_FILE_INIT(FILE, [COMMENT])
-# ------------------------------------
-# Generate a child script FILE with all initialization necessary to
-# reuse the environment learned by the parent script, and make the
-# file executable.  If COMMENT is supplied, it is inserted after the
-# `#!' sequence but before initialization text begins.  After this
-# macro, additional text can be appended to FILE to form the body of
-# the child script.  The macro ends with non-zero status if the
-# file could not be fully written (such as if the disk is full).
-m4_ifdef([AS_INIT_GENERATED],
-[m4_defun([_LT_GENERATED_FILE_INIT],[AS_INIT_GENERATED($@)])],
-[m4_defun([_LT_GENERATED_FILE_INIT],
-[m4_require([AS_PREPARE])]dnl
-[m4_pushdef([AS_MESSAGE_LOG_FD])]dnl
-[lt_write_fail=0
-cat >$1 <<_ASEOF || lt_write_fail=1
-#! $SHELL
-# Generated by $as_me.
-$2
-SHELL=\${CONFIG_SHELL-$SHELL}
-export SHELL
-_ASEOF
-cat >>$1 <<\_ASEOF || lt_write_fail=1
-AS_SHELL_SANITIZE
-_AS_PREPARE
-exec AS_MESSAGE_FD>&1
-_ASEOF
-test $lt_write_fail = 0 && chmod +x $1[]dnl
-m4_popdef([AS_MESSAGE_LOG_FD])])])# _LT_GENERATED_FILE_INIT
-
-# LT_OUTPUT
-# ---------
-# This macro allows early generation of the libtool script (before
-# AC_OUTPUT is called), incase it is used in configure for compilation
-# tests.
-AC_DEFUN([LT_OUTPUT],
-[: ${CONFIG_LT=./config.lt}
-AC_MSG_NOTICE([creating $CONFIG_LT])
-_LT_GENERATED_FILE_INIT(["$CONFIG_LT"],
-[# Run this file to recreate a libtool stub with the current configuration.])
-
-cat >>"$CONFIG_LT" <<\_LTEOF
-lt_cl_silent=false
-exec AS_MESSAGE_LOG_FD>>config.log
-{
-  echo
-  AS_BOX([Running $as_me.])
-} >&AS_MESSAGE_LOG_FD
-
-lt_cl_help="\
-\`$as_me' creates a local libtool stub from the current configuration,
-for use in further configure time tests before the real libtool is
-generated.
-
-Usage: $[0] [[OPTIONS]]
-
-  -h, --help      print this help, then exit
-  -V, --version   print version number, then exit
-  -q, --quiet     do not print progress messages
-  -d, --debug     don't remove temporary files
-
-Report bugs to <bug-libtool at gnu.org>."
-
-lt_cl_version="\
-m4_ifset([AC_PACKAGE_NAME], [AC_PACKAGE_NAME ])config.lt[]dnl
-m4_ifset([AC_PACKAGE_VERSION], [ AC_PACKAGE_VERSION])
-configured by $[0], generated by m4_PACKAGE_STRING.
-
-Copyright (C) 2011 Free Software Foundation, Inc.
-This config.lt script is free software; the Free Software Foundation
-gives unlimited permision to copy, distribute and modify it."
-
-while test $[#] != 0
-do
-  case $[1] in
-    --version | --v* | -V )
-      echo "$lt_cl_version"; exit 0 ;;
-    --help | --h* | -h )
-      echo "$lt_cl_help"; exit 0 ;;
-    --debug | --d* | -d )
-      debug=: ;;
-    --quiet | --q* | --silent | --s* | -q )
-      lt_cl_silent=: ;;
-
-    -*) AC_MSG_ERROR([unrecognized option: $[1]
-Try \`$[0] --help' for more information.]) ;;
-
-    *) AC_MSG_ERROR([unrecognized argument: $[1]
-Try \`$[0] --help' for more information.]) ;;
-  esac
-  shift
-done
-
-if $lt_cl_silent; then
-  exec AS_MESSAGE_FD>/dev/null
-fi
-_LTEOF
-
-cat >>"$CONFIG_LT" <<_LTEOF
-_LT_OUTPUT_LIBTOOL_COMMANDS_INIT
-_LTEOF
-
-cat >>"$CONFIG_LT" <<\_LTEOF
-AC_MSG_NOTICE([creating $ofile])
-_LT_OUTPUT_LIBTOOL_COMMANDS
-AS_EXIT(0)
-_LTEOF
-chmod +x "$CONFIG_LT"
-
-# configure is writing to config.log, but config.lt does its own redirection,
-# appending to config.log, which fails on DOS, as config.log is still kept
-# open by configure.  Here we exec the FD to /dev/null, effectively closing
-# config.log, so it can be properly (re)opened and appended to by config.lt.
-lt_cl_success=:
-test "$silent" = yes &&
-  lt_config_lt_args="$lt_config_lt_args --quiet"
-exec AS_MESSAGE_LOG_FD>/dev/null
-$SHELL "$CONFIG_LT" $lt_config_lt_args || lt_cl_success=false
-exec AS_MESSAGE_LOG_FD>>config.log
-$lt_cl_success || AS_EXIT(1)
-])# LT_OUTPUT
-
-
-# _LT_CONFIG(TAG)
-# ---------------
-# If TAG is the built-in tag, create an initial libtool script with a
-# default configuration from the untagged config vars.  Otherwise add code
-# to config.status for appending the configuration named by TAG from the
-# matching tagged config vars.
-m4_defun([_LT_CONFIG],
-[m4_require([_LT_FILEUTILS_DEFAULTS])dnl
-_LT_CONFIG_SAVE_COMMANDS([
-  m4_define([_LT_TAG], m4_if([$1], [], [C], [$1]))dnl
-  m4_if(_LT_TAG, [C], [
-    # See if we are running on zsh, and set the options which allow our
-    # commands through without removal of \ escapes.
-    if test -n "${ZSH_VERSION+set}" ; then
-      setopt NO_GLOB_SUBST
-    fi
-
-    cfgfile="${ofile}T"
-    trap "$RM \"$cfgfile\"; exit 1" 1 2 15
-    $RM "$cfgfile"
-
-    cat <<_LT_EOF >> "$cfgfile"
-#! $SHELL
-
-# `$ECHO "$ofile" | sed 's%^.*/%%'` - Provide generalized library-building support services.
-# Generated automatically by $as_me ($PACKAGE$TIMESTAMP) $VERSION
-# Libtool was configured on host `(hostname || uname -n) 2>/dev/null | sed 1q`:
-# NOTE: Changes made to this file will be lost: look at ltmain.sh.
-#
-_LT_COPYING
-_LT_LIBTOOL_TAGS
-
-# ### BEGIN LIBTOOL CONFIG
-_LT_LIBTOOL_CONFIG_VARS
-_LT_LIBTOOL_TAG_VARS
-# ### END LIBTOOL CONFIG
-
-_LT_EOF
-
-  case $host_os in
-  aix3*)
-    cat <<\_LT_EOF >> "$cfgfile"
-# AIX sometimes has problems with the GCC collect2 program.  For some
-# reason, if we set the COLLECT_NAMES environment variable, the problems
-# vanish in a puff of smoke.
-if test "X${COLLECT_NAMES+set}" != Xset; then
-  COLLECT_NAMES=
-  export COLLECT_NAMES
-fi
-_LT_EOF
-    ;;
-  esac
-
-  _LT_PROG_LTMAIN
-
-  # We use sed instead of cat because bash on DJGPP gets confused if
-  # if finds mixed CR/LF and LF-only lines.  Since sed operates in
-  # text mode, it properly converts lines to CR/LF.  This bash problem
-  # is reportedly fixed, but why not run on old versions too?
-  sed '$q' "$ltmain" >> "$cfgfile" \
-     || (rm -f "$cfgfile"; exit 1)
-
-  _LT_PROG_REPLACE_SHELLFNS
-
-   mv -f "$cfgfile" "$ofile" ||
-    (rm -f "$ofile" && cp "$cfgfile" "$ofile" && rm -f "$cfgfile")
-  chmod +x "$ofile"
-],
-[cat <<_LT_EOF >> "$ofile"
-
-dnl Unfortunately we have to use $1 here, since _LT_TAG is not expanded
-dnl in a comment (ie after a #).
-# ### BEGIN LIBTOOL TAG CONFIG: $1
-_LT_LIBTOOL_TAG_VARS(_LT_TAG)
-# ### END LIBTOOL TAG CONFIG: $1
-_LT_EOF
-])dnl /m4_if
-],
-[m4_if([$1], [], [
-    PACKAGE='$PACKAGE'
-    VERSION='$VERSION'
-    TIMESTAMP='$TIMESTAMP'
-    RM='$RM'
-    ofile='$ofile'], [])
-])dnl /_LT_CONFIG_SAVE_COMMANDS
-])# _LT_CONFIG
-
-
-# LT_SUPPORTED_TAG(TAG)
-# ---------------------
-# Trace this macro to discover what tags are supported by the libtool
-# --tag option, using:
-#    autoconf --trace 'LT_SUPPORTED_TAG:$1'
-AC_DEFUN([LT_SUPPORTED_TAG], [])
-
-
-# C support is built-in for now
-m4_define([_LT_LANG_C_enabled], [])
-m4_define([_LT_TAGS], [])
-
-
-# LT_LANG(LANG)
-# -------------
-# Enable libtool support for the given language if not already enabled.
-AC_DEFUN([LT_LANG],
-[AC_BEFORE([$0], [LT_OUTPUT])dnl
-m4_case([$1],
-  [C],			[_LT_LANG(C)],
-  [C++],		[_LT_LANG(CXX)],
-  [Go],			[_LT_LANG(GO)],
-  [Java],		[_LT_LANG(GCJ)],
-  [Fortran 77],		[_LT_LANG(F77)],
-  [Fortran],		[_LT_LANG(FC)],
-  [Windows Resource],	[_LT_LANG(RC)],
-  [m4_ifdef([_LT_LANG_]$1[_CONFIG],
-    [_LT_LANG($1)],
-    [m4_fatal([$0: unsupported language: "$1"])])])dnl
-])# LT_LANG
-
-
-# _LT_LANG(LANGNAME)
-# ------------------
-m4_defun([_LT_LANG],
-[m4_ifdef([_LT_LANG_]$1[_enabled], [],
-  [LT_SUPPORTED_TAG([$1])dnl
-  m4_append([_LT_TAGS], [$1 ])dnl
-  m4_define([_LT_LANG_]$1[_enabled], [])dnl
-  _LT_LANG_$1_CONFIG($1)])dnl
-])# _LT_LANG
-
-
-m4_ifndef([AC_PROG_GO], [
-# NOTE: This macro has been submitted for inclusion into   #
-#  GNU Autoconf as AC_PROG_GO.  When it is available in    #
-#  a released version of Autoconf we should remove this    #
-#  macro and use it instead.                               #
-m4_defun([AC_PROG_GO],
-[AC_LANG_PUSH(Go)dnl
-AC_ARG_VAR([GOC],     [Go compiler command])dnl
-AC_ARG_VAR([GOFLAGS], [Go compiler flags])dnl
-_AC_ARG_VAR_LDFLAGS()dnl
-AC_CHECK_TOOL(GOC, gccgo)
-if test -z "$GOC"; then
-  if test -n "$ac_tool_prefix"; then
-    AC_CHECK_PROG(GOC, [${ac_tool_prefix}gccgo], [${ac_tool_prefix}gccgo])
-  fi
-fi
-if test -z "$GOC"; then
-  AC_CHECK_PROG(GOC, gccgo, gccgo, false)
-fi
-])#m4_defun
-])#m4_ifndef
-
-
-# _LT_LANG_DEFAULT_CONFIG
-# -----------------------
-m4_defun([_LT_LANG_DEFAULT_CONFIG],
-[AC_PROVIDE_IFELSE([AC_PROG_CXX],
-  [LT_LANG(CXX)],
-  [m4_define([AC_PROG_CXX], defn([AC_PROG_CXX])[LT_LANG(CXX)])])
-
-AC_PROVIDE_IFELSE([AC_PROG_F77],
-  [LT_LANG(F77)],
-  [m4_define([AC_PROG_F77], defn([AC_PROG_F77])[LT_LANG(F77)])])
-
-AC_PROVIDE_IFELSE([AC_PROG_FC],
-  [LT_LANG(FC)],
-  [m4_define([AC_PROG_FC], defn([AC_PROG_FC])[LT_LANG(FC)])])
-
-dnl The call to [A][M_PROG_GCJ] is quoted like that to stop aclocal
-dnl pulling things in needlessly.
-AC_PROVIDE_IFELSE([AC_PROG_GCJ],
-  [LT_LANG(GCJ)],
-  [AC_PROVIDE_IFELSE([A][M_PROG_GCJ],
-    [LT_LANG(GCJ)],
-    [AC_PROVIDE_IFELSE([LT_PROG_GCJ],
-      [LT_LANG(GCJ)],
-      [m4_ifdef([AC_PROG_GCJ],
-	[m4_define([AC_PROG_GCJ], defn([AC_PROG_GCJ])[LT_LANG(GCJ)])])
-       m4_ifdef([A][M_PROG_GCJ],
-	[m4_define([A][M_PROG_GCJ], defn([A][M_PROG_GCJ])[LT_LANG(GCJ)])])
-       m4_ifdef([LT_PROG_GCJ],
-	[m4_define([LT_PROG_GCJ], defn([LT_PROG_GCJ])[LT_LANG(GCJ)])])])])])
-
-AC_PROVIDE_IFELSE([AC_PROG_GO],
-  [LT_LANG(GO)],
-  [m4_define([AC_PROG_GO], defn([AC_PROG_GO])[LT_LANG(GO)])])
-
-AC_PROVIDE_IFELSE([LT_PROG_RC],
-  [LT_LANG(RC)],
-  [m4_define([LT_PROG_RC], defn([LT_PROG_RC])[LT_LANG(RC)])])
-])# _LT_LANG_DEFAULT_CONFIG
-
-# Obsolete macros:
-AU_DEFUN([AC_LIBTOOL_CXX], [LT_LANG(C++)])
-AU_DEFUN([AC_LIBTOOL_F77], [LT_LANG(Fortran 77)])
-AU_DEFUN([AC_LIBTOOL_FC], [LT_LANG(Fortran)])
-AU_DEFUN([AC_LIBTOOL_GCJ], [LT_LANG(Java)])
-AU_DEFUN([AC_LIBTOOL_RC], [LT_LANG(Windows Resource)])
-dnl aclocal-1.4 backwards compatibility:
-dnl AC_DEFUN([AC_LIBTOOL_CXX], [])
-dnl AC_DEFUN([AC_LIBTOOL_F77], [])
-dnl AC_DEFUN([AC_LIBTOOL_FC], [])
-dnl AC_DEFUN([AC_LIBTOOL_GCJ], [])
-dnl AC_DEFUN([AC_LIBTOOL_RC], [])
-
-
-# _LT_TAG_COMPILER
-# ----------------
-m4_defun([_LT_TAG_COMPILER],
-[AC_REQUIRE([AC_PROG_CC])dnl
-
-_LT_DECL([LTCC], [CC], [1], [A C compiler])dnl
-_LT_DECL([LTCFLAGS], [CFLAGS], [1], [LTCC compiler flags])dnl
-_LT_TAGDECL([CC], [compiler], [1], [A language specific compiler])dnl
-_LT_TAGDECL([with_gcc], [GCC], [0], [Is the compiler the GNU compiler?])dnl
-
-# If no C compiler was specified, use CC.
-LTCC=${LTCC-"$CC"}
-
-# If no C compiler flags were specified, use CFLAGS.
-LTCFLAGS=${LTCFLAGS-"$CFLAGS"}
-
-# Allow CC to be a program name with arguments.
-compiler=$CC
-])# _LT_TAG_COMPILER
-
-
-# _LT_COMPILER_BOILERPLATE
-# ------------------------
-# Check for compiler boilerplate output or warnings with
-# the simple compiler test code.
-m4_defun([_LT_COMPILER_BOILERPLATE],
-[m4_require([_LT_DECL_SED])dnl
-ac_outfile=conftest.$ac_objext
-echo "$lt_simple_compile_test_code" >conftest.$ac_ext
-eval "$ac_compile" 2>&1 >/dev/null | $SED '/^$/d; /^ *+/d' >conftest.err
-_lt_compiler_boilerplate=`cat conftest.err`
-$RM conftest*
-])# _LT_COMPILER_BOILERPLATE
-
-
-# _LT_LINKER_BOILERPLATE
-# ----------------------
-# Check for linker boilerplate output or warnings with
-# the simple link test code.
-m4_defun([_LT_LINKER_BOILERPLATE],
-[m4_require([_LT_DECL_SED])dnl
-ac_outfile=conftest.$ac_objext
-echo "$lt_simple_link_test_code" >conftest.$ac_ext
-eval "$ac_link" 2>&1 >/dev/null | $SED '/^$/d; /^ *+/d' >conftest.err
-_lt_linker_boilerplate=`cat conftest.err`
-$RM -r conftest*
-])# _LT_LINKER_BOILERPLATE
-
-# _LT_REQUIRED_DARWIN_CHECKS
-# -------------------------
-m4_defun_once([_LT_REQUIRED_DARWIN_CHECKS],[
-  case $host_os in
-    rhapsody* | darwin*)
-    AC_CHECK_TOOL([DSYMUTIL], [dsymutil], [:])
-    AC_CHECK_TOOL([NMEDIT], [nmedit], [:])
-    AC_CHECK_TOOL([LIPO], [lipo], [:])
-    AC_CHECK_TOOL([OTOOL], [otool], [:])
-    AC_CHECK_TOOL([OTOOL64], [otool64], [:])
-    _LT_DECL([], [DSYMUTIL], [1],
-      [Tool to manipulate archived DWARF debug symbol files on Mac OS X])
-    _LT_DECL([], [NMEDIT], [1],
-      [Tool to change global to local symbols on Mac OS X])
-    _LT_DECL([], [LIPO], [1],
-      [Tool to manipulate fat objects and archives on Mac OS X])
-    _LT_DECL([], [OTOOL], [1],
-      [ldd/readelf like tool for Mach-O binaries on Mac OS X])
-    _LT_DECL([], [OTOOL64], [1],
-      [ldd/readelf like tool for 64 bit Mach-O binaries on Mac OS X 10.4])
-
-    AC_CACHE_CHECK([for -single_module linker flag],[lt_cv_apple_cc_single_mod],
-      [lt_cv_apple_cc_single_mod=no
-      if test -z "${LT_MULTI_MODULE}"; then
-	# By default we will add the -single_module flag. You can override
-	# by either setting the environment variable LT_MULTI_MODULE
-	# non-empty at configure time, or by adding -multi_module to the
-	# link flags.
-	rm -rf libconftest.dylib*
-	echo "int foo(void){return 1;}" > conftest.c
-	echo "$LTCC $LTCFLAGS $LDFLAGS -o libconftest.dylib \
--dynamiclib -Wl,-single_module conftest.c" >&AS_MESSAGE_LOG_FD
-	$LTCC $LTCFLAGS $LDFLAGS -o libconftest.dylib \
-	  -dynamiclib -Wl,-single_module conftest.c 2>conftest.err
-        _lt_result=$?
-	# If there is a non-empty error log, and "single_module"
-	# appears in it, assume the flag caused a linker warning
-        if test -s conftest.err && $GREP single_module conftest.err; then
-	  cat conftest.err >&AS_MESSAGE_LOG_FD
-	# Otherwise, if the output was created with a 0 exit code from
-	# the compiler, it worked.
-	elif test -f libconftest.dylib && test $_lt_result -eq 0; then
-	  lt_cv_apple_cc_single_mod=yes
-	else
-	  cat conftest.err >&AS_MESSAGE_LOG_FD
-	fi
-	rm -rf libconftest.dylib*
-	rm -f conftest.*
-      fi])
-
-    AC_CACHE_CHECK([for -exported_symbols_list linker flag],
-      [lt_cv_ld_exported_symbols_list],
-      [lt_cv_ld_exported_symbols_list=no
-      save_LDFLAGS=$LDFLAGS
-      echo "_main" > conftest.sym
-      LDFLAGS="$LDFLAGS -Wl,-exported_symbols_list,conftest.sym"
-      AC_LINK_IFELSE([AC_LANG_PROGRAM([],[])],
-	[lt_cv_ld_exported_symbols_list=yes],
-	[lt_cv_ld_exported_symbols_list=no])
-	LDFLAGS="$save_LDFLAGS"
-    ])
-
-    AC_CACHE_CHECK([for -force_load linker flag],[lt_cv_ld_force_load],
-      [lt_cv_ld_force_load=no
-      cat > conftest.c << _LT_EOF
-int forced_loaded() { return 2;}
-_LT_EOF
-      echo "$LTCC $LTCFLAGS -c -o conftest.o conftest.c" >&AS_MESSAGE_LOG_FD
-      $LTCC $LTCFLAGS -c -o conftest.o conftest.c 2>&AS_MESSAGE_LOG_FD
-      echo "$AR cru libconftest.a conftest.o" >&AS_MESSAGE_LOG_FD
-      $AR cru libconftest.a conftest.o 2>&AS_MESSAGE_LOG_FD
-      echo "$RANLIB libconftest.a" >&AS_MESSAGE_LOG_FD
-      $RANLIB libconftest.a 2>&AS_MESSAGE_LOG_FD
-      cat > conftest.c << _LT_EOF
-int main() { return 0;}
-_LT_EOF
-      echo "$LTCC $LTCFLAGS $LDFLAGS -o conftest conftest.c -Wl,-force_load,./libconftest.a" >&AS_MESSAGE_LOG_FD
-      $LTCC $LTCFLAGS $LDFLAGS -o conftest conftest.c -Wl,-force_load,./libconftest.a 2>conftest.err
-      _lt_result=$?
-      if test -s conftest.err && $GREP force_load conftest.err; then
-	cat conftest.err >&AS_MESSAGE_LOG_FD
-      elif test -f conftest && test $_lt_result -eq 0 && $GREP forced_load conftest >/dev/null 2>&1 ; then
-	lt_cv_ld_force_load=yes
-      else
-	cat conftest.err >&AS_MESSAGE_LOG_FD
-      fi
-        rm -f conftest.err libconftest.a conftest conftest.c
-        rm -rf conftest.dSYM
-    ])
-    case $host_os in
-    rhapsody* | darwin1.[[012]])
-      _lt_dar_allow_undefined='${wl}-undefined ${wl}suppress' ;;
-    darwin1.*)
-      _lt_dar_allow_undefined='${wl}-flat_namespace ${wl}-undefined ${wl}suppress' ;;
-    darwin*) # darwin 5.x on
-      # if running on 10.5 or later, the deployment target defaults
-      # to the OS version, if on x86, and 10.4, the deployment
-      # target defaults to 10.4. Don't you love it?
-      case ${MACOSX_DEPLOYMENT_TARGET-10.0},$host in
-	10.0,*86*-darwin8*|10.0,*-darwin[[91]]*)
-	  _lt_dar_allow_undefined='${wl}-undefined ${wl}dynamic_lookup' ;;
-	10.[[012]]*)
-	  _lt_dar_allow_undefined='${wl}-flat_namespace ${wl}-undefined ${wl}suppress' ;;
-	10.*)
-	  _lt_dar_allow_undefined='${wl}-undefined ${wl}dynamic_lookup' ;;
-      esac
-    ;;
-  esac
-    if test "$lt_cv_apple_cc_single_mod" = "yes"; then
-      _lt_dar_single_mod='$single_module'
-    fi
-    if test "$lt_cv_ld_exported_symbols_list" = "yes"; then
-      _lt_dar_export_syms=' ${wl}-exported_symbols_list,$output_objdir/${libname}-symbols.expsym'
-    else
-      _lt_dar_export_syms='~$NMEDIT -s $output_objdir/${libname}-symbols.expsym ${lib}'
-    fi
-    if test "$DSYMUTIL" != ":" && test "$lt_cv_ld_force_load" = "no"; then
-      _lt_dsymutil='~$DSYMUTIL $lib || :'
-    else
-      _lt_dsymutil=
-    fi
-    ;;
-  esac
-])
-
-
-# _LT_DARWIN_LINKER_FEATURES([TAG])
-# ---------------------------------
-# Checks for linker and compiler features on darwin
-m4_defun([_LT_DARWIN_LINKER_FEATURES],
-[
-  m4_require([_LT_REQUIRED_DARWIN_CHECKS])
-  _LT_TAGVAR(archive_cmds_need_lc, $1)=no
-  _LT_TAGVAR(hardcode_direct, $1)=no
-  _LT_TAGVAR(hardcode_automatic, $1)=yes
-  _LT_TAGVAR(hardcode_shlibpath_var, $1)=unsupported
-  if test "$lt_cv_ld_force_load" = "yes"; then
-    _LT_TAGVAR(whole_archive_flag_spec, $1)='`for conv in $convenience\"\"; do test  -n \"$conv\" && new_convenience=\"$new_convenience ${wl}-force_load,$conv\"; done; func_echo_all \"$new_convenience\"`'
-    m4_case([$1], [F77], [_LT_TAGVAR(compiler_needs_object, $1)=yes],
-                  [FC],  [_LT_TAGVAR(compiler_needs_object, $1)=yes])
-  else
-    _LT_TAGVAR(whole_archive_flag_spec, $1)=''
-  fi
-  _LT_TAGVAR(link_all_deplibs, $1)=yes
-  _LT_TAGVAR(allow_undefined_flag, $1)="$_lt_dar_allow_undefined"
-  case $cc_basename in
-     ifort*) _lt_dar_can_shared=yes ;;
-     *) _lt_dar_can_shared=$GCC ;;
-  esac
-  if test "$_lt_dar_can_shared" = "yes"; then
-    output_verbose_link_cmd=func_echo_all
-    _LT_TAGVAR(archive_cmds, $1)="\$CC -dynamiclib \$allow_undefined_flag -o \$lib \$libobjs \$deplibs \$compiler_flags -install_name \$rpath/\$soname \$verstring $_lt_dar_single_mod${_lt_dsymutil}"
-    _LT_TAGVAR(module_cmds, $1)="\$CC \$allow_undefined_flag -o \$lib -bundle \$libobjs \$deplibs \$compiler_flags${_lt_dsymutil}"
-    _LT_TAGVAR(archive_expsym_cmds, $1)="sed 's,^,_,' < \$export_symbols > \$output_objdir/\${libname}-symbols.expsym~\$CC -dynamiclib \$allow_undefined_flag -o \$lib \$libobjs \$deplibs \$compiler_flags -install_name \$rpath/\$soname \$verstring ${_lt_dar_single_mod}${_lt_dar_export_syms}${_lt_dsymutil}"
-    _LT_TAGVAR(module_expsym_cmds, $1)="sed -e 's,^,_,' < \$export_symbols > \$output_objdir/\${libname}-symbols.expsym~\$CC \$allow_undefined_flag -o \$lib -bundle \$libobjs \$deplibs \$compiler_flags${_lt_dar_export_syms}${_lt_dsymutil}"
-    m4_if([$1], [CXX],
-[   if test "$lt_cv_apple_cc_single_mod" != "yes"; then
-      _LT_TAGVAR(archive_cmds, $1)="\$CC -r -keep_private_externs -nostdlib -o \${lib}-master.o \$libobjs~\$CC -dynamiclib \$allow_undefined_flag -o \$lib \${lib}-master.o \$deplibs \$compiler_flags -install_name \$rpath/\$soname \$verstring${_lt_dsymutil}"
-      _LT_TAGVAR(archive_expsym_cmds, $1)="sed 's,^,_,' < \$export_symbols > \$output_objdir/\${libname}-symbols.expsym~\$CC -r -keep_private_externs -nostdlib -o \${lib}-master.o \$libobjs~\$CC -dynamiclib \$allow_undefined_flag -o \$lib \${lib}-master.o \$deplibs \$compiler_flags -install_name \$rpath/\$soname \$verstring${_lt_dar_export_syms}${_lt_dsymutil}"
-    fi
-],[])
-  else
-  _LT_TAGVAR(ld_shlibs, $1)=no
-  fi
-])
-
-# _LT_SYS_MODULE_PATH_AIX([TAGNAME])
-# ----------------------------------
-# Links a minimal program and checks the executable
-# for the system default hardcoded library path. In most cases,
-# this is /usr/lib:/lib, but when the MPI compilers are used
-# the location of the communication and MPI libs are included too.
-# If we don't find anything, use the default library path according
-# to the aix ld manual.
-# Store the results from the different compilers for each TAGNAME.
-# Allow to override them for all tags through lt_cv_aix_libpath.
-m4_defun([_LT_SYS_MODULE_PATH_AIX],
-[m4_require([_LT_DECL_SED])dnl
-if test "${lt_cv_aix_libpath+set}" = set; then
-  aix_libpath=$lt_cv_aix_libpath
-else
-  AC_CACHE_VAL([_LT_TAGVAR([lt_cv_aix_libpath_], [$1])],
-  [AC_LINK_IFELSE([AC_LANG_PROGRAM],[
-  lt_aix_libpath_sed='[
-      /Import File Strings/,/^$/ {
-	  /^0/ {
-	      s/^0  *\([^ ]*\) *$/\1/
-	      p
-	  }
-      }]'
-  _LT_TAGVAR([lt_cv_aix_libpath_], [$1])=`dump -H conftest$ac_exeext 2>/dev/null | $SED -n -e "$lt_aix_libpath_sed"`
-  # Check for a 64-bit object if we didn't find anything.
-  if test -z "$_LT_TAGVAR([lt_cv_aix_libpath_], [$1])"; then
-    _LT_TAGVAR([lt_cv_aix_libpath_], [$1])=`dump -HX64 conftest$ac_exeext 2>/dev/null | $SED -n -e "$lt_aix_libpath_sed"`
-  fi],[])
-  if test -z "$_LT_TAGVAR([lt_cv_aix_libpath_], [$1])"; then
-    _LT_TAGVAR([lt_cv_aix_libpath_], [$1])="/usr/lib:/lib"
-  fi
-  ])
-  aix_libpath=$_LT_TAGVAR([lt_cv_aix_libpath_], [$1])
-fi
-])# _LT_SYS_MODULE_PATH_AIX
-
-
-# _LT_SHELL_INIT(ARG)
-# -------------------
-m4_define([_LT_SHELL_INIT],
-[m4_divert_text([M4SH-INIT], [$1
-])])# _LT_SHELL_INIT
-
-
-
-# _LT_PROG_ECHO_BACKSLASH
-# -----------------------
-# Find how we can fake an echo command that does not interpret backslash.
-# In particular, with Autoconf 2.60 or later we add some code to the start
-# of the generated configure script which will find a shell with a builtin
-# printf (which we can use as an echo command).
-m4_defun([_LT_PROG_ECHO_BACKSLASH],
-[ECHO='\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'
-ECHO=$ECHO$ECHO$ECHO$ECHO$ECHO
-ECHO=$ECHO$ECHO$ECHO$ECHO$ECHO$ECHO
-
-AC_MSG_CHECKING([how to print strings])
-# Test print first, because it will be a builtin if present.
-if test "X`( print -r -- -n ) 2>/dev/null`" = X-n && \
-   test "X`print -r -- $ECHO 2>/dev/null`" = "X$ECHO"; then
-  ECHO='print -r --'
-elif test "X`printf %s $ECHO 2>/dev/null`" = "X$ECHO"; then
-  ECHO='printf %s\n'
-else
-  # Use this function as a fallback that always works.
-  func_fallback_echo ()
-  {
-    eval 'cat <<_LTECHO_EOF
-$[]1
-_LTECHO_EOF'
-  }
-  ECHO='func_fallback_echo'
-fi
-
-# func_echo_all arg...
-# Invoke $ECHO with all args, space-separated.
-func_echo_all ()
-{
-    $ECHO "$*" 
-}
-
-case "$ECHO" in
-  printf*) AC_MSG_RESULT([printf]) ;;
-  print*) AC_MSG_RESULT([print -r]) ;;
-  *) AC_MSG_RESULT([cat]) ;;
-esac
-
-m4_ifdef([_AS_DETECT_SUGGESTED],
-[_AS_DETECT_SUGGESTED([
-  test -n "${ZSH_VERSION+set}${BASH_VERSION+set}" || (
-    ECHO='\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'
-    ECHO=$ECHO$ECHO$ECHO$ECHO$ECHO
-    ECHO=$ECHO$ECHO$ECHO$ECHO$ECHO$ECHO
-    PATH=/empty FPATH=/empty; export PATH FPATH
-    test "X`printf %s $ECHO`" = "X$ECHO" \
-      || test "X`print -r -- $ECHO`" = "X$ECHO" )])])
-
-_LT_DECL([], [SHELL], [1], [Shell to use when invoking shell scripts])
-_LT_DECL([], [ECHO], [1], [An echo program that protects backslashes])
-])# _LT_PROG_ECHO_BACKSLASH
-
-
-# _LT_WITH_SYSROOT
-# ----------------
-AC_DEFUN([_LT_WITH_SYSROOT],
-[AC_MSG_CHECKING([for sysroot])
-AC_ARG_WITH([sysroot],
-[  --with-sysroot[=DIR] Search for dependent libraries within DIR
-                        (or the compiler's sysroot if not specified).],
-[], [with_sysroot=no])
-
-dnl lt_sysroot will always be passed unquoted.  We quote it here
-dnl in case the user passed a directory name.
-lt_sysroot=
-case ${with_sysroot} in #(
- yes)
-   if test "$GCC" = yes; then
-     lt_sysroot=`$CC --print-sysroot 2>/dev/null`
-   fi
-   ;; #(
- /*)
-   lt_sysroot=`echo "$with_sysroot" | sed -e "$sed_quote_subst"`
-   ;; #(
- no|'')
-   ;; #(
- *)
-   AC_MSG_RESULT([${with_sysroot}])
-   AC_MSG_ERROR([The sysroot must be an absolute path.])
-   ;;
-esac
-
- AC_MSG_RESULT([${lt_sysroot:-no}])
-_LT_DECL([], [lt_sysroot], [0], [The root where to search for ]dnl
-[dependent libraries, and in which our libraries should be installed.])])
-
-# _LT_ENABLE_LOCK
-# ---------------
-m4_defun([_LT_ENABLE_LOCK],
-[AC_ARG_ENABLE([libtool-lock],
-  [AS_HELP_STRING([--disable-libtool-lock],
-    [avoid locking (might break parallel builds)])])
-test "x$enable_libtool_lock" != xno && enable_libtool_lock=yes
-
-# Some flags need to be propagated to the compiler or linker for good
-# libtool support.
-case $host in
-ia64-*-hpux*)
-  # Find out which ABI we are using.
-  echo 'int i;' > conftest.$ac_ext
-  if AC_TRY_EVAL(ac_compile); then
-    case `/usr/bin/file conftest.$ac_objext` in
-      *ELF-32*)
-	HPUX_IA64_MODE="32"
-	;;
-      *ELF-64*)
-	HPUX_IA64_MODE="64"
-	;;
-    esac
-  fi
-  rm -rf conftest*
-  ;;
-*-*-irix6*)
-  # Find out which ABI we are using.
-  echo '[#]line '$LINENO' "configure"' > conftest.$ac_ext
-  if AC_TRY_EVAL(ac_compile); then
-    if test "$lt_cv_prog_gnu_ld" = yes; then
-      case `/usr/bin/file conftest.$ac_objext` in
-	*32-bit*)
-	  LD="${LD-ld} -melf32bsmip"
-	  ;;
-	*N32*)
-	  LD="${LD-ld} -melf32bmipn32"
-	  ;;
-	*64-bit*)
-	  LD="${LD-ld} -melf64bmip"
-	;;
-      esac
-    else
-      case `/usr/bin/file conftest.$ac_objext` in
-	*32-bit*)
-	  LD="${LD-ld} -32"
-	  ;;
-	*N32*)
-	  LD="${LD-ld} -n32"
-	  ;;
-	*64-bit*)
-	  LD="${LD-ld} -64"
-	  ;;
-      esac
-    fi
-  fi
-  rm -rf conftest*
-  ;;
-
-x86_64-*kfreebsd*-gnu|x86_64-*linux*|ppc*-*linux*|powerpc*-*linux*| \
-s390*-*linux*|s390*-*tpf*|sparc*-*linux*)
-  # Find out which ABI we are using.
-  echo 'int i;' > conftest.$ac_ext
-  if AC_TRY_EVAL(ac_compile); then
-    case `/usr/bin/file conftest.o` in
-      *32-bit*)
-	case $host in
-	  x86_64-*kfreebsd*-gnu)
-	    LD="${LD-ld} -m elf_i386_fbsd"
-	    ;;
-	  x86_64-*linux*)
-	    case `/usr/bin/file conftest.o` in
-	      *x86-64*)
-		LD="${LD-ld} -m elf32_x86_64"
-		;;
-	      *)
-		LD="${LD-ld} -m elf_i386"
-		;;
-	    esac
-	    ;;
-	  ppc64-*linux*|powerpc64-*linux*)
-	    LD="${LD-ld} -m elf32ppclinux"
-	    ;;
-	  s390x-*linux*)
-	    LD="${LD-ld} -m elf_s390"
-	    ;;
-	  sparc64-*linux*)
-	    LD="${LD-ld} -m elf32_sparc"
-	    ;;
-	esac
-	;;
-      *64-bit*)
-	case $host in
-	  x86_64-*kfreebsd*-gnu)
-	    LD="${LD-ld} -m elf_x86_64_fbsd"
-	    ;;
-	  x86_64-*linux*)
-	    LD="${LD-ld} -m elf_x86_64"
-	    ;;
-	  ppc*-*linux*|powerpc*-*linux*)
-	    LD="${LD-ld} -m elf64ppc"
-	    ;;
-	  s390*-*linux*|s390*-*tpf*)
-	    LD="${LD-ld} -m elf64_s390"
-	    ;;
-	  sparc*-*linux*)
-	    LD="${LD-ld} -m elf64_sparc"
-	    ;;
-	esac
-	;;
-    esac
-  fi
-  rm -rf conftest*
-  ;;
-
-*-*-sco3.2v5*)
-  # On SCO OpenServer 5, we need -belf to get full-featured binaries.
-  SAVE_CFLAGS="$CFLAGS"
-  CFLAGS="$CFLAGS -belf"
-  AC_CACHE_CHECK([whether the C compiler needs -belf], lt_cv_cc_needs_belf,
-    [AC_LANG_PUSH(C)
-     AC_LINK_IFELSE([AC_LANG_PROGRAM([[]],[[]])],[lt_cv_cc_needs_belf=yes],[lt_cv_cc_needs_belf=no])
-     AC_LANG_POP])
-  if test x"$lt_cv_cc_needs_belf" != x"yes"; then
-    # this is probably gcc 2.8.0, egcs 1.0 or newer; no need for -belf
-    CFLAGS="$SAVE_CFLAGS"
-  fi
-  ;;
-*-*solaris*)
-  # Find out which ABI we are using.
-  echo 'int i;' > conftest.$ac_ext
-  if AC_TRY_EVAL(ac_compile); then
-    case `/usr/bin/file conftest.o` in
-    *64-bit*)
-      case $lt_cv_prog_gnu_ld in
-      yes*)
-        case $host in
-        i?86-*-solaris*)
-          LD="${LD-ld} -m elf_x86_64"
-          ;;
-        sparc*-*-solaris*)
-          LD="${LD-ld} -m elf64_sparc"
-          ;;
-        esac
-        # GNU ld 2.21 introduced _sol2 emulations.  Use them if available.
-        if ${LD-ld} -V | grep _sol2 >/dev/null 2>&1; then
-          LD="${LD-ld}_sol2"
-        fi
-        ;;
-      *)
-	if ${LD-ld} -64 -r -o conftest2.o conftest.o >/dev/null 2>&1; then
-	  LD="${LD-ld} -64"
-	fi
-	;;
-      esac
-      ;;
-    esac
-  fi
-  rm -rf conftest*
-  ;;
-esac
-
-need_locks="$enable_libtool_lock"
-])# _LT_ENABLE_LOCK
-
-
-# _LT_PROG_AR
-# -----------
-m4_defun([_LT_PROG_AR],
-[AC_CHECK_TOOLS(AR, [ar], false)
-: ${AR=ar}
-: ${AR_FLAGS=cru}
-_LT_DECL([], [AR], [1], [The archiver])
-_LT_DECL([], [AR_FLAGS], [1], [Flags to create an archive])
-
-AC_CACHE_CHECK([for archiver @FILE support], [lt_cv_ar_at_file],
-  [lt_cv_ar_at_file=no
-   AC_COMPILE_IFELSE([AC_LANG_PROGRAM],
-     [echo conftest.$ac_objext > conftest.lst
-      lt_ar_try='$AR $AR_FLAGS libconftest.a @conftest.lst >&AS_MESSAGE_LOG_FD'
-      AC_TRY_EVAL([lt_ar_try])
-      if test "$ac_status" -eq 0; then
-	# Ensure the archiver fails upon bogus file names.
-	rm -f conftest.$ac_objext libconftest.a
-	AC_TRY_EVAL([lt_ar_try])
-	if test "$ac_status" -ne 0; then
-          lt_cv_ar_at_file=@
-        fi
-      fi
-      rm -f conftest.* libconftest.a
-     ])
-  ])
-
-if test "x$lt_cv_ar_at_file" = xno; then
-  archiver_list_spec=
-else
-  archiver_list_spec=$lt_cv_ar_at_file
-fi
-_LT_DECL([], [archiver_list_spec], [1],
-  [How to feed a file listing to the archiver])
-])# _LT_PROG_AR
-
-
-# _LT_CMD_OLD_ARCHIVE
-# -------------------
-m4_defun([_LT_CMD_OLD_ARCHIVE],
-[_LT_PROG_AR
-
-AC_CHECK_TOOL(STRIP, strip, :)
-test -z "$STRIP" && STRIP=:
-_LT_DECL([], [STRIP], [1], [A symbol stripping program])
-
-AC_CHECK_TOOL(RANLIB, ranlib, :)
-test -z "$RANLIB" && RANLIB=:
-_LT_DECL([], [RANLIB], [1],
-    [Commands used to install an old-style archive])
-
-# Determine commands to create old-style static archives.
-old_archive_cmds='$AR $AR_FLAGS $oldlib$oldobjs'
-old_postinstall_cmds='chmod 644 $oldlib'
-old_postuninstall_cmds=
-
-if test -n "$RANLIB"; then
-  case $host_os in
-  openbsd*)
-    old_postinstall_cmds="$old_postinstall_cmds~\$RANLIB -t \$tool_oldlib"
-    ;;
-  *)
-    old_postinstall_cmds="$old_postinstall_cmds~\$RANLIB \$tool_oldlib"
-    ;;
-  esac
-  old_archive_cmds="$old_archive_cmds~\$RANLIB \$tool_oldlib"
-fi
-
-case $host_os in
-  darwin*)
-    lock_old_archive_extraction=yes ;;
-  *)
-    lock_old_archive_extraction=no ;;
-esac
-_LT_DECL([], [old_postinstall_cmds], [2])
-_LT_DECL([], [old_postuninstall_cmds], [2])
-_LT_TAGDECL([], [old_archive_cmds], [2],
-    [Commands used to build an old-style archive])
-_LT_DECL([], [lock_old_archive_extraction], [0],
-    [Whether to use a lock for old archive extraction])
-])# _LT_CMD_OLD_ARCHIVE
-
-
-# _LT_COMPILER_OPTION(MESSAGE, VARIABLE-NAME, FLAGS,
-#		[OUTPUT-FILE], [ACTION-SUCCESS], [ACTION-FAILURE])
-# ----------------------------------------------------------------
-# Check whether the given compiler option works
-AC_DEFUN([_LT_COMPILER_OPTION],
-[m4_require([_LT_FILEUTILS_DEFAULTS])dnl
-m4_require([_LT_DECL_SED])dnl
-AC_CACHE_CHECK([$1], [$2],
-  [$2=no
-   m4_if([$4], , [ac_outfile=conftest.$ac_objext], [ac_outfile=$4])
-   echo "$lt_simple_compile_test_code" > conftest.$ac_ext
-   lt_compiler_flag="$3"
-   # Insert the option either (1) after the last *FLAGS variable, or
-   # (2) before a word containing "conftest.", or (3) at the end.
-   # Note that $ac_compile itself does not contain backslashes and begins
-   # with a dollar sign (not a hyphen), so the echo should work correctly.
-   # The option is referenced via a variable to avoid confusing sed.
-   lt_compile=`echo "$ac_compile" | $SED \
-   -e 's:.*FLAGS}\{0,1\} :&$lt_compiler_flag :; t' \
-   -e 's: [[^ ]]*conftest\.: $lt_compiler_flag&:; t' \
-   -e 's:$: $lt_compiler_flag:'`
-   (eval echo "\"\$as_me:$LINENO: $lt_compile\"" >&AS_MESSAGE_LOG_FD)
-   (eval "$lt_compile" 2>conftest.err)
-   ac_status=$?
-   cat conftest.err >&AS_MESSAGE_LOG_FD
-   echo "$as_me:$LINENO: \$? = $ac_status" >&AS_MESSAGE_LOG_FD
-   if (exit $ac_status) && test -s "$ac_outfile"; then
-     # The compiler can only warn and ignore the option if not recognized
-     # So say no if there are warnings other than the usual output.
-     $ECHO "$_lt_compiler_boilerplate" | $SED '/^$/d' >conftest.exp
-     $SED '/^$/d; /^ *+/d' conftest.err >conftest.er2
-     if test ! -s conftest.er2 || diff conftest.exp conftest.er2 >/dev/null; then
-       $2=yes
-     fi
-   fi
-   $RM conftest*
-])
-
-if test x"[$]$2" = xyes; then
-    m4_if([$5], , :, [$5])
-else
-    m4_if([$6], , :, [$6])
-fi
-])# _LT_COMPILER_OPTION
-
-# Old name:
-AU_ALIAS([AC_LIBTOOL_COMPILER_OPTION], [_LT_COMPILER_OPTION])
-dnl aclocal-1.4 backwards compatibility:
-dnl AC_DEFUN([AC_LIBTOOL_COMPILER_OPTION], [])
-
-
-# _LT_LINKER_OPTION(MESSAGE, VARIABLE-NAME, FLAGS,
-#                  [ACTION-SUCCESS], [ACTION-FAILURE])
-# ----------------------------------------------------
-# Check whether the given linker option works
-AC_DEFUN([_LT_LINKER_OPTION],
-[m4_require([_LT_FILEUTILS_DEFAULTS])dnl
-m4_require([_LT_DECL_SED])dnl
-AC_CACHE_CHECK([$1], [$2],
-  [$2=no
-   save_LDFLAGS="$LDFLAGS"
-   LDFLAGS="$LDFLAGS $3"
-   echo "$lt_simple_link_test_code" > conftest.$ac_ext
-   if (eval $ac_link 2>conftest.err) && test -s conftest$ac_exeext; then
-     # The linker can only warn and ignore the option if not recognized
-     # So say no if there are warnings
-     if test -s conftest.err; then
-       # Append any errors to the config.log.
-       cat conftest.err 1>&AS_MESSAGE_LOG_FD
-       $ECHO "$_lt_linker_boilerplate" | $SED '/^$/d' > conftest.exp
-       $SED '/^$/d; /^ *+/d' conftest.err >conftest.er2
-       if diff conftest.exp conftest.er2 >/dev/null; then
-         $2=yes
-       fi
-     else
-       $2=yes
-     fi
-   fi
-   $RM -r conftest*
-   LDFLAGS="$save_LDFLAGS"
-])
-
-if test x"[$]$2" = xyes; then
-    m4_if([$4], , :, [$4])
-else
-    m4_if([$5], , :, [$5])
-fi
-])# _LT_LINKER_OPTION
-
-# Old name:
-AU_ALIAS([AC_LIBTOOL_LINKER_OPTION], [_LT_LINKER_OPTION])
-dnl aclocal-1.4 backwards compatibility:
-dnl AC_DEFUN([AC_LIBTOOL_LINKER_OPTION], [])
-
-
-# LT_CMD_MAX_LEN
-#---------------
-AC_DEFUN([LT_CMD_MAX_LEN],
-[AC_REQUIRE([AC_CANONICAL_HOST])dnl
-# find the maximum length of command line arguments
-AC_MSG_CHECKING([the maximum length of command line arguments])
-AC_CACHE_VAL([lt_cv_sys_max_cmd_len], [dnl
-  i=0
-  teststring="ABCD"
-
-  case $build_os in
-  msdosdjgpp*)
-    # On DJGPP, this test can blow up pretty badly due to problems in libc
-    # (any single argument exceeding 2000 bytes causes a buffer overrun
-    # during glob expansion).  Even if it were fixed, the result of this
-    # check would be larger than it should be.
-    lt_cv_sys_max_cmd_len=12288;    # 12K is about right
-    ;;
-
-  gnu*)
-    # Under GNU Hurd, this test is not required because there is
-    # no limit to the length of command line arguments.
-    # Libtool will interpret -1 as no limit whatsoever
-    lt_cv_sys_max_cmd_len=-1;
-    ;;
-
-  cygwin* | mingw* | cegcc*)
-    # On Win9x/ME, this test blows up -- it succeeds, but takes
-    # about 5 minutes as the teststring grows exponentially.
-    # Worse, since 9x/ME are not pre-emptively multitasking,
-    # you end up with a "frozen" computer, even though with patience
-    # the test eventually succeeds (with a max line length of 256k).
-    # Instead, let's just punt: use the minimum linelength reported by
-    # all of the supported platforms: 8192 (on NT/2K/XP).
-    lt_cv_sys_max_cmd_len=8192;
-    ;;
-
-  mint*)
-    # On MiNT this can take a long time and run out of memory.
-    lt_cv_sys_max_cmd_len=8192;
-    ;;
-
-  amigaos*)
-    # On AmigaOS with pdksh, this test takes hours, literally.
-    # So we just punt and use a minimum line length of 8192.
-    lt_cv_sys_max_cmd_len=8192;
-    ;;
-
-  netbsd* | freebsd* | openbsd* | darwin* | dragonfly*)
-    # This has been around since 386BSD, at least.  Likely further.
-    if test -x /sbin/sysctl; then
-      lt_cv_sys_max_cmd_len=`/sbin/sysctl -n kern.argmax`
-    elif test -x /usr/sbin/sysctl; then
-      lt_cv_sys_max_cmd_len=`/usr/sbin/sysctl -n kern.argmax`
-    else
-      lt_cv_sys_max_cmd_len=65536	# usable default for all BSDs
-    fi
-    # And add a safety zone
-    lt_cv_sys_max_cmd_len=`expr $lt_cv_sys_max_cmd_len \/ 4`
-    lt_cv_sys_max_cmd_len=`expr $lt_cv_sys_max_cmd_len \* 3`
-    ;;
-
-  interix*)
-    # We know the value 262144 and hardcode it with a safety zone (like BSD)
-    lt_cv_sys_max_cmd_len=196608
-    ;;
-
-  os2*)
-    # The test takes a long time on OS/2.
-    lt_cv_sys_max_cmd_len=8192
-    ;;
-
-  osf*)
-    # Dr. Hans Ekkehard Plesser reports seeing a kernel panic running configure
-    # due to this test when exec_disable_arg_limit is 1 on Tru64. It is not
-    # nice to cause kernel panics so lets avoid the loop below.
-    # First set a reasonable default.
-    lt_cv_sys_max_cmd_len=16384
-    #
-    if test -x /sbin/sysconfig; then
-      case `/sbin/sysconfig -q proc exec_disable_arg_limit` in
-        *1*) lt_cv_sys_max_cmd_len=-1 ;;
-      esac
-    fi
-    ;;
-  sco3.2v5*)
-    lt_cv_sys_max_cmd_len=102400
-    ;;
-  sysv5* | sco5v6* | sysv4.2uw2*)
-    kargmax=`grep ARG_MAX /etc/conf/cf.d/stune 2>/dev/null`
-    if test -n "$kargmax"; then
-      lt_cv_sys_max_cmd_len=`echo $kargmax | sed 's/.*[[	 ]]//'`
-    else
-      lt_cv_sys_max_cmd_len=32768
-    fi
-    ;;
-  *)
-    lt_cv_sys_max_cmd_len=`(getconf ARG_MAX) 2> /dev/null`
-    if test -n "$lt_cv_sys_max_cmd_len" && \
-	test undefined != "$lt_cv_sys_max_cmd_len"; then
-      lt_cv_sys_max_cmd_len=`expr $lt_cv_sys_max_cmd_len \/ 4`
-      lt_cv_sys_max_cmd_len=`expr $lt_cv_sys_max_cmd_len \* 3`
-    else
-      # Make teststring a little bigger before we do anything with it.
-      # a 1K string should be a reasonable start.
-      for i in 1 2 3 4 5 6 7 8 ; do
-        teststring=$teststring$teststring
-      done
-      SHELL=${SHELL-${CONFIG_SHELL-/bin/sh}}
-      # If test is not a shell built-in, we'll probably end up computing a
-      # maximum length that is only half of the actual maximum length, but
-      # we can't tell.
-      while { test "X"`env echo "$teststring$teststring" 2>/dev/null` \
-	         = "X$teststring$teststring"; } >/dev/null 2>&1 &&
-	      test $i != 17 # 1/2 MB should be enough
-      do
-        i=`expr $i + 1`
-        teststring=$teststring$teststring
-      done
-      # Only check the string length outside the loop.
-      lt_cv_sys_max_cmd_len=`expr "X$teststring" : ".*" 2>&1`
-      teststring=
-      # Add a significant safety factor because C++ compilers can tack on
-      # massive amounts of additional arguments before passing them to the
-      # linker.  It appears as though 1/2 is a usable value.
-      lt_cv_sys_max_cmd_len=`expr $lt_cv_sys_max_cmd_len \/ 2`
-    fi
-    ;;
-  esac
-])
-if test -n $lt_cv_sys_max_cmd_len ; then
-  AC_MSG_RESULT($lt_cv_sys_max_cmd_len)
-else
-  AC_MSG_RESULT(none)
-fi
-max_cmd_len=$lt_cv_sys_max_cmd_len
-_LT_DECL([], [max_cmd_len], [0],
-    [What is the maximum length of a command?])
-])# LT_CMD_MAX_LEN
-
-# Old name:
-AU_ALIAS([AC_LIBTOOL_SYS_MAX_CMD_LEN], [LT_CMD_MAX_LEN])
-dnl aclocal-1.4 backwards compatibility:
-dnl AC_DEFUN([AC_LIBTOOL_SYS_MAX_CMD_LEN], [])
-
-
-# _LT_HEADER_DLFCN
-# ----------------
-m4_defun([_LT_HEADER_DLFCN],
-[AC_CHECK_HEADERS([dlfcn.h], [], [], [AC_INCLUDES_DEFAULT])dnl
-])# _LT_HEADER_DLFCN
-
-
-# _LT_TRY_DLOPEN_SELF (ACTION-IF-TRUE, ACTION-IF-TRUE-W-USCORE,
-#                      ACTION-IF-FALSE, ACTION-IF-CROSS-COMPILING)
-# ----------------------------------------------------------------
-m4_defun([_LT_TRY_DLOPEN_SELF],
-[m4_require([_LT_HEADER_DLFCN])dnl
-if test "$cross_compiling" = yes; then :
-  [$4]
-else
-  lt_dlunknown=0; lt_dlno_uscore=1; lt_dlneed_uscore=2
-  lt_status=$lt_dlunknown
-  cat > conftest.$ac_ext <<_LT_EOF
-[#line $LINENO "configure"
-#include "confdefs.h"
-
-#if HAVE_DLFCN_H
-#include <dlfcn.h>
-#endif
-
-#include <stdio.h>
-
-#ifdef RTLD_GLOBAL
-#  define LT_DLGLOBAL		RTLD_GLOBAL
-#else
-#  ifdef DL_GLOBAL
-#    define LT_DLGLOBAL		DL_GLOBAL
-#  else
-#    define LT_DLGLOBAL		0
-#  endif
-#endif
-
-/* We may have to define LT_DLLAZY_OR_NOW in the command line if we
-   find out it does not work in some platform. */
-#ifndef LT_DLLAZY_OR_NOW
-#  ifdef RTLD_LAZY
-#    define LT_DLLAZY_OR_NOW		RTLD_LAZY
-#  else
-#    ifdef DL_LAZY
-#      define LT_DLLAZY_OR_NOW		DL_LAZY
-#    else
-#      ifdef RTLD_NOW
-#        define LT_DLLAZY_OR_NOW	RTLD_NOW
-#      else
-#        ifdef DL_NOW
-#          define LT_DLLAZY_OR_NOW	DL_NOW
-#        else
-#          define LT_DLLAZY_OR_NOW	0
-#        endif
-#      endif
-#    endif
-#  endif
-#endif
-
-/* When -fvisbility=hidden is used, assume the code has been annotated
-   correspondingly for the symbols needed.  */
-#if defined(__GNUC__) && (((__GNUC__ == 3) && (__GNUC_MINOR__ >= 3)) || (__GNUC__ > 3))
-int fnord () __attribute__((visibility("default")));
-#endif
-
-int fnord () { return 42; }
-int main ()
-{
-  void *self = dlopen (0, LT_DLGLOBAL|LT_DLLAZY_OR_NOW);
-  int status = $lt_dlunknown;
-
-  if (self)
-    {
-      if (dlsym (self,"fnord"))       status = $lt_dlno_uscore;
-      else
-        {
-	  if (dlsym( self,"_fnord"))  status = $lt_dlneed_uscore;
-          else puts (dlerror ());
-	}
-      /* dlclose (self); */
-    }
-  else
-    puts (dlerror ());
-
-  return status;
-}]
-_LT_EOF
-  if AC_TRY_EVAL(ac_link) && test -s conftest${ac_exeext} 2>/dev/null; then
-    (./conftest; exit; ) >&AS_MESSAGE_LOG_FD 2>/dev/null
-    lt_status=$?
-    case x$lt_status in
-      x$lt_dlno_uscore) $1 ;;
-      x$lt_dlneed_uscore) $2 ;;
-      x$lt_dlunknown|x*) $3 ;;
-    esac
-  else :
-    # compilation failed
-    $3
-  fi
-fi
-rm -fr conftest*
-])# _LT_TRY_DLOPEN_SELF
-
-
-# LT_SYS_DLOPEN_SELF
-# ------------------
-AC_DEFUN([LT_SYS_DLOPEN_SELF],
-[m4_require([_LT_HEADER_DLFCN])dnl
-if test "x$enable_dlopen" != xyes; then
-  enable_dlopen=unknown
-  enable_dlopen_self=unknown
-  enable_dlopen_self_static=unknown
-else
-  lt_cv_dlopen=no
-  lt_cv_dlopen_libs=
-
-  case $host_os in
-  beos*)
-    lt_cv_dlopen="load_add_on"
-    lt_cv_dlopen_libs=
-    lt_cv_dlopen_self=yes
-    ;;
-
-  mingw* | pw32* | cegcc*)
-    lt_cv_dlopen="LoadLibrary"
-    lt_cv_dlopen_libs=
-    ;;
-
-  cygwin*)
-    lt_cv_dlopen="dlopen"
-    lt_cv_dlopen_libs=
-    ;;
-
-  darwin*)
-  # if libdl is installed we need to link against it
-    AC_CHECK_LIB([dl], [dlopen],
-		[lt_cv_dlopen="dlopen" lt_cv_dlopen_libs="-ldl"],[
-    lt_cv_dlopen="dyld"
-    lt_cv_dlopen_libs=
-    lt_cv_dlopen_self=yes
-    ])
-    ;;
-
-  *)
-    AC_CHECK_FUNC([shl_load],
-	  [lt_cv_dlopen="shl_load"],
-      [AC_CHECK_LIB([dld], [shl_load],
-	    [lt_cv_dlopen="shl_load" lt_cv_dlopen_libs="-ldld"],
-	[AC_CHECK_FUNC([dlopen],
-	      [lt_cv_dlopen="dlopen"],
-	  [AC_CHECK_LIB([dl], [dlopen],
-		[lt_cv_dlopen="dlopen" lt_cv_dlopen_libs="-ldl"],
-	    [AC_CHECK_LIB([svld], [dlopen],
-		  [lt_cv_dlopen="dlopen" lt_cv_dlopen_libs="-lsvld"],
-	      [AC_CHECK_LIB([dld], [dld_link],
-		    [lt_cv_dlopen="dld_link" lt_cv_dlopen_libs="-ldld"])
-	      ])
-	    ])
-	  ])
-	])
-      ])
-    ;;
-  esac
-
-  if test "x$lt_cv_dlopen" != xno; then
-    enable_dlopen=yes
-  else
-    enable_dlopen=no
-  fi
-
-  case $lt_cv_dlopen in
-  dlopen)
-    save_CPPFLAGS="$CPPFLAGS"
-    test "x$ac_cv_header_dlfcn_h" = xyes && CPPFLAGS="$CPPFLAGS -DHAVE_DLFCN_H"
-
-    save_LDFLAGS="$LDFLAGS"
-    wl=$lt_prog_compiler_wl eval LDFLAGS=\"\$LDFLAGS $export_dynamic_flag_spec\"
-
-    save_LIBS="$LIBS"
-    LIBS="$lt_cv_dlopen_libs $LIBS"
-
-    AC_CACHE_CHECK([whether a program can dlopen itself],
-	  lt_cv_dlopen_self, [dnl
-	  _LT_TRY_DLOPEN_SELF(
-	    lt_cv_dlopen_self=yes, lt_cv_dlopen_self=yes,
-	    lt_cv_dlopen_self=no, lt_cv_dlopen_self=cross)
-    ])
-
-    if test "x$lt_cv_dlopen_self" = xyes; then
-      wl=$lt_prog_compiler_wl eval LDFLAGS=\"\$LDFLAGS $lt_prog_compiler_static\"
-      AC_CACHE_CHECK([whether a statically linked program can dlopen itself],
-	  lt_cv_dlopen_self_static, [dnl
-	  _LT_TRY_DLOPEN_SELF(
-	    lt_cv_dlopen_self_static=yes, lt_cv_dlopen_self_static=yes,
-	    lt_cv_dlopen_self_static=no,  lt_cv_dlopen_self_static=cross)
-      ])
-    fi
-
-    CPPFLAGS="$save_CPPFLAGS"
-    LDFLAGS="$save_LDFLAGS"
-    LIBS="$save_LIBS"
-    ;;
-  esac
-
-  case $lt_cv_dlopen_self in
-  yes|no) enable_dlopen_self=$lt_cv_dlopen_self ;;
-  *) enable_dlopen_self=unknown ;;
-  esac
-
-  case $lt_cv_dlopen_self_static in
-  yes|no) enable_dlopen_self_static=$lt_cv_dlopen_self_static ;;
-  *) enable_dlopen_self_static=unknown ;;
-  esac
-fi
-_LT_DECL([dlopen_support], [enable_dlopen], [0],
-	 [Whether dlopen is supported])
-_LT_DECL([dlopen_self], [enable_dlopen_self], [0],
-	 [Whether dlopen of programs is supported])
-_LT_DECL([dlopen_self_static], [enable_dlopen_self_static], [0],
-	 [Whether dlopen of statically linked programs is supported])
-])# LT_SYS_DLOPEN_SELF
-
-# Old name:
-AU_ALIAS([AC_LIBTOOL_DLOPEN_SELF], [LT_SYS_DLOPEN_SELF])
-dnl aclocal-1.4 backwards compatibility:
-dnl AC_DEFUN([AC_LIBTOOL_DLOPEN_SELF], [])
-
-
-# _LT_COMPILER_C_O([TAGNAME])
-# ---------------------------
-# Check to see if options -c and -o are simultaneously supported by compiler.
-# This macro does not hard code the compiler like AC_PROG_CC_C_O.
-m4_defun([_LT_COMPILER_C_O],
-[m4_require([_LT_DECL_SED])dnl
-m4_require([_LT_FILEUTILS_DEFAULTS])dnl
-m4_require([_LT_TAG_COMPILER])dnl
-AC_CACHE_CHECK([if $compiler supports -c -o file.$ac_objext],
-  [_LT_TAGVAR(lt_cv_prog_compiler_c_o, $1)],
-  [_LT_TAGVAR(lt_cv_prog_compiler_c_o, $1)=no
-   $RM -r conftest 2>/dev/null
-   mkdir conftest
-   cd conftest
-   mkdir out
-   echo "$lt_simple_compile_test_code" > conftest.$ac_ext
-
-   lt_compiler_flag="-o out/conftest2.$ac_objext"
-   # Insert the option either (1) after the last *FLAGS variable, or
-   # (2) before a word containing "conftest.", or (3) at the end.
-   # Note that $ac_compile itself does not contain backslashes and begins
-   # with a dollar sign (not a hyphen), so the echo should work correctly.
-   lt_compile=`echo "$ac_compile" | $SED \
-   -e 's:.*FLAGS}\{0,1\} :&$lt_compiler_flag :; t' \
-   -e 's: [[^ ]]*conftest\.: $lt_compiler_flag&:; t' \
-   -e 's:$: $lt_compiler_flag:'`
-   (eval echo "\"\$as_me:$LINENO: $lt_compile\"" >&AS_MESSAGE_LOG_FD)
-   (eval "$lt_compile" 2>out/conftest.err)
-   ac_status=$?
-   cat out/conftest.err >&AS_MESSAGE_LOG_FD
-   echo "$as_me:$LINENO: \$? = $ac_status" >&AS_MESSAGE_LOG_FD
-   if (exit $ac_status) && test -s out/conftest2.$ac_objext
-   then
-     # The compiler can only warn and ignore the option if not recognized
-     # So say no if there are warnings
-     $ECHO "$_lt_compiler_boilerplate" | $SED '/^$/d' > out/conftest.exp
-     $SED '/^$/d; /^ *+/d' out/conftest.err >out/conftest.er2
-     if test ! -s out/conftest.er2 || diff out/conftest.exp out/conftest.er2 >/dev/null; then
-       _LT_TAGVAR(lt_cv_prog_compiler_c_o, $1)=yes
-     fi
-   fi
-   chmod u+w . 2>&AS_MESSAGE_LOG_FD
-   $RM conftest*
-   # SGI C++ compiler will create directory out/ii_files/ for
-   # template instantiation
-   test -d out/ii_files && $RM out/ii_files/* && rmdir out/ii_files
-   $RM out/* && rmdir out
-   cd ..
-   $RM -r conftest
-   $RM conftest*
-])
-_LT_TAGDECL([compiler_c_o], [lt_cv_prog_compiler_c_o], [1],
-	[Does compiler simultaneously support -c and -o options?])
-])# _LT_COMPILER_C_O
-
-
-# _LT_COMPILER_FILE_LOCKS([TAGNAME])
-# ----------------------------------
-# Check to see if we can do hard links to lock some files if needed
-m4_defun([_LT_COMPILER_FILE_LOCKS],
-[m4_require([_LT_ENABLE_LOCK])dnl
-m4_require([_LT_FILEUTILS_DEFAULTS])dnl
-_LT_COMPILER_C_O([$1])
-
-hard_links="nottested"
-if test "$_LT_TAGVAR(lt_cv_prog_compiler_c_o, $1)" = no && test "$need_locks" != no; then
-  # do not overwrite the value of need_locks provided by the user
-  AC_MSG_CHECKING([if we can lock with hard links])
-  hard_links=yes
-  $RM conftest*
-  ln conftest.a conftest.b 2>/dev/null && hard_links=no
-  touch conftest.a
-  ln conftest.a conftest.b 2>&5 || hard_links=no
-  ln conftest.a conftest.b 2>/dev/null && hard_links=no
-  AC_MSG_RESULT([$hard_links])
-  if test "$hard_links" = no; then
-    AC_MSG_WARN([`$CC' does not support `-c -o', so `make -j' may be unsafe])
-    need_locks=warn
-  fi
-else
-  need_locks=no
-fi
-_LT_DECL([], [need_locks], [1], [Must we lock files when doing compilation?])
-])# _LT_COMPILER_FILE_LOCKS
-
-
-# _LT_CHECK_OBJDIR
-# ----------------
-m4_defun([_LT_CHECK_OBJDIR],
-[AC_CACHE_CHECK([for objdir], [lt_cv_objdir],
-[rm -f .libs 2>/dev/null
-mkdir .libs 2>/dev/null
-if test -d .libs; then
-  lt_cv_objdir=.libs
-else
-  # MS-DOS does not allow filenames that begin with a dot.
-  lt_cv_objdir=_libs
-fi
-rmdir .libs 2>/dev/null])
-objdir=$lt_cv_objdir
-_LT_DECL([], [objdir], [0],
-         [The name of the directory that contains temporary libtool files])dnl
-m4_pattern_allow([LT_OBJDIR])dnl
-AC_DEFINE_UNQUOTED(LT_OBJDIR, "$lt_cv_objdir/",
-  [Define to the sub-directory in which libtool stores uninstalled libraries.])
-])# _LT_CHECK_OBJDIR
-
-
-# _LT_LINKER_HARDCODE_LIBPATH([TAGNAME])
-# --------------------------------------
-# Check hardcoding attributes.
-m4_defun([_LT_LINKER_HARDCODE_LIBPATH],
-[AC_MSG_CHECKING([how to hardcode library paths into programs])
-_LT_TAGVAR(hardcode_action, $1)=
-if test -n "$_LT_TAGVAR(hardcode_libdir_flag_spec, $1)" ||
-   test -n "$_LT_TAGVAR(runpath_var, $1)" ||
-   test "X$_LT_TAGVAR(hardcode_automatic, $1)" = "Xyes" ; then
-
-  # We can hardcode non-existent directories.
-  if test "$_LT_TAGVAR(hardcode_direct, $1)" != no &&
-     # If the only mechanism to avoid hardcoding is shlibpath_var, we
-     # have to relink, otherwise we might link with an installed library
-     # when we should be linking with a yet-to-be-installed one
-     ## test "$_LT_TAGVAR(hardcode_shlibpath_var, $1)" != no &&
-     test "$_LT_TAGVAR(hardcode_minus_L, $1)" != no; then
-    # Linking always hardcodes the temporary library directory.
-    _LT_TAGVAR(hardcode_action, $1)=relink
-  else
-    # We can link without hardcoding, and we can hardcode nonexisting dirs.
-    _LT_TAGVAR(hardcode_action, $1)=immediate
-  fi
-else
-  # We cannot hardcode anything, or else we can only hardcode existing
-  # directories.
-  _LT_TAGVAR(hardcode_action, $1)=unsupported
-fi
-AC_MSG_RESULT([$_LT_TAGVAR(hardcode_action, $1)])
-
-if test "$_LT_TAGVAR(hardcode_action, $1)" = relink ||
-   test "$_LT_TAGVAR(inherit_rpath, $1)" = yes; then
-  # Fast installation is not supported
-  enable_fast_install=no
-elif test "$shlibpath_overrides_runpath" = yes ||
-     test "$enable_shared" = no; then
-  # Fast installation is not necessary
-  enable_fast_install=needless
-fi
-_LT_TAGDECL([], [hardcode_action], [0],
-    [How to hardcode a shared library path into an executable])
-])# _LT_LINKER_HARDCODE_LIBPATH
-
-
-# _LT_CMD_STRIPLIB
-# ----------------
-m4_defun([_LT_CMD_STRIPLIB],
-[m4_require([_LT_DECL_EGREP])
-striplib=
-old_striplib=
-AC_MSG_CHECKING([whether stripping libraries is possible])
-if test -n "$STRIP" && $STRIP -V 2>&1 | $GREP "GNU strip" >/dev/null; then
-  test -z "$old_striplib" && old_striplib="$STRIP --strip-debug"
-  test -z "$striplib" && striplib="$STRIP --strip-unneeded"
-  AC_MSG_RESULT([yes])
-else
-# FIXME - insert some real tests, host_os isn't really good enough
-  case $host_os in
-  darwin*)
-    if test -n "$STRIP" ; then
-      striplib="$STRIP -x"
-      old_striplib="$STRIP -S"
-      AC_MSG_RESULT([yes])
-    else
-      AC_MSG_RESULT([no])
-    fi
-    ;;
-  *)
-    AC_MSG_RESULT([no])
-    ;;
-  esac
-fi
-_LT_DECL([], [old_striplib], [1], [Commands to strip libraries])
-_LT_DECL([], [striplib], [1])
-])# _LT_CMD_STRIPLIB
-
-
-# _LT_SYS_DYNAMIC_LINKER([TAG])
-# -----------------------------
-# PORTME Fill in your ld.so characteristics
-m4_defun([_LT_SYS_DYNAMIC_LINKER],
-[AC_REQUIRE([AC_CANONICAL_HOST])dnl
-m4_require([_LT_DECL_EGREP])dnl
-m4_require([_LT_FILEUTILS_DEFAULTS])dnl
-m4_require([_LT_DECL_OBJDUMP])dnl
-m4_require([_LT_DECL_SED])dnl
-m4_require([_LT_CHECK_SHELL_FEATURES])dnl
-AC_MSG_CHECKING([dynamic linker characteristics])
-m4_if([$1],
-	[], [
-if test "$GCC" = yes; then
-  case $host_os in
-    darwin*) lt_awk_arg="/^libraries:/,/LR/" ;;
-    *) lt_awk_arg="/^libraries:/" ;;
-  esac
-  case $host_os in
-    mingw* | cegcc*) lt_sed_strip_eq="s,=\([[A-Za-z]]:\),\1,g" ;;
-    *) lt_sed_strip_eq="s,=/,/,g" ;;
-  esac
-  lt_search_path_spec=`$CC -print-search-dirs | awk $lt_awk_arg | $SED -e "s/^libraries://" -e $lt_sed_strip_eq`
-  case $lt_search_path_spec in
-  *\;*)
-    # if the path contains ";" then we assume it to be the separator
-    # otherwise default to the standard path separator (i.e. ":") - it is
-    # assumed that no part of a normal pathname contains ";" but that should
-    # okay in the real world where ";" in dirpaths is itself problematic.
-    lt_search_path_spec=`$ECHO "$lt_search_path_spec" | $SED 's/;/ /g'`
-    ;;
-  *)
-    lt_search_path_spec=`$ECHO "$lt_search_path_spec" | $SED "s/$PATH_SEPARATOR/ /g"`
-    ;;
-  esac
-  # Ok, now we have the path, separated by spaces, we can step through it
-  # and add multilib dir if necessary.
-  lt_tmp_lt_search_path_spec=
-  lt_multi_os_dir=`$CC $CPPFLAGS $CFLAGS $LDFLAGS -print-multi-os-directory 2>/dev/null`
-  for lt_sys_path in $lt_search_path_spec; do
-    if test -d "$lt_sys_path/$lt_multi_os_dir"; then
-      lt_tmp_lt_search_path_spec="$lt_tmp_lt_search_path_spec $lt_sys_path/$lt_multi_os_dir"
-    else
-      test -d "$lt_sys_path" && \
-	lt_tmp_lt_search_path_spec="$lt_tmp_lt_search_path_spec $lt_sys_path"
-    fi
-  done
-  lt_search_path_spec=`$ECHO "$lt_tmp_lt_search_path_spec" | awk '
-BEGIN {RS=" "; FS="/|\n";} {
-  lt_foo="";
-  lt_count=0;
-  for (lt_i = NF; lt_i > 0; lt_i--) {
-    if ($lt_i != "" && $lt_i != ".") {
-      if ($lt_i == "..") {
-        lt_count++;
-      } else {
-        if (lt_count == 0) {
-          lt_foo="/" $lt_i lt_foo;
-        } else {
-          lt_count--;
-        }
-      }
-    }
-  }
-  if (lt_foo != "") { lt_freq[[lt_foo]]++; }
-  if (lt_freq[[lt_foo]] == 1) { print lt_foo; }
-}'`
-  # AWK program above erroneously prepends '/' to C:/dos/paths
-  # for these hosts.
-  case $host_os in
-    mingw* | cegcc*) lt_search_path_spec=`$ECHO "$lt_search_path_spec" |\
-      $SED 's,/\([[A-Za-z]]:\),\1,g'` ;;
-  esac
-  sys_lib_search_path_spec=`$ECHO "$lt_search_path_spec" | $lt_NL2SP`
-else
-  sys_lib_search_path_spec="/lib /usr/lib /usr/local/lib"
-fi])
-library_names_spec=
-libname_spec='lib$name'
-soname_spec=
-shrext_cmds=".so"
-postinstall_cmds=
-postuninstall_cmds=
-finish_cmds=
-finish_eval=
-shlibpath_var=
-shlibpath_overrides_runpath=unknown
-version_type=none
-dynamic_linker="$host_os ld.so"
-sys_lib_dlsearch_path_spec="/lib /usr/lib"
-need_lib_prefix=unknown
-hardcode_into_libs=no
-
-# when you set need_version to no, make sure it does not cause -set_version
-# flags to be left without arguments
-need_version=unknown
-
-case $host_os in
-aix3*)
-  version_type=linux # correct to gnu/linux during the next big refactor
-  library_names_spec='${libname}${release}${shared_ext}$versuffix $libname.a'
-  shlibpath_var=LIBPATH
-
-  # AIX 3 has no versioning support, so we append a major version to the name.
-  soname_spec='${libname}${release}${shared_ext}$major'
-  ;;
-
-aix[[4-9]]*)
-  version_type=linux # correct to gnu/linux during the next big refactor
-  need_lib_prefix=no
-  need_version=no
-  hardcode_into_libs=yes
-  if test "$host_cpu" = ia64; then
-    # AIX 5 supports IA64
-    library_names_spec='${libname}${release}${shared_ext}$major ${libname}${release}${shared_ext}$versuffix $libname${shared_ext}'
-    shlibpath_var=LD_LIBRARY_PATH
-  else
-    # With GCC up to 2.95.x, collect2 would create an import file
-    # for dependence libraries.  The import file would start with
-    # the line `#! .'.  This would cause the generated library to
-    # depend on `.', always an invalid library.  This was fixed in
-    # development snapshots of GCC prior to 3.0.
-    case $host_os in
-      aix4 | aix4.[[01]] | aix4.[[01]].*)
-      if { echo '#if __GNUC__ > 2 || (__GNUC__ == 2 && __GNUC_MINOR__ >= 97)'
-	   echo ' yes '
-	   echo '#endif'; } | ${CC} -E - | $GREP yes > /dev/null; then
-	:
-      else
-	can_build_shared=no
-      fi
-      ;;
-    esac
-    # AIX (on Power*) has no versioning support, so currently we can not hardcode correct
-    # soname into executable. Probably we can add versioning support to
-    # collect2, so additional links can be useful in future.
-    if test "$aix_use_runtimelinking" = yes; then
-      # If using run time linking (on AIX 4.2 or later) use lib<name>.so
-      # instead of lib<name>.a to let people know that these are not
-      # typical AIX shared libraries.
-      library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major $libname${shared_ext}'
-    else
-      # We preserve .a as extension for shared libraries through AIX4.2
-      # and later when we are not doing run time linking.
-      library_names_spec='${libname}${release}.a $libname.a'
-      soname_spec='${libname}${release}${shared_ext}$major'
-    fi
-    shlibpath_var=LIBPATH
-  fi
-  ;;
-
-amigaos*)
-  case $host_cpu in
-  powerpc)
-    # Since July 2007 AmigaOS4 officially supports .so libraries.
-    # When compiling the executable, add -use-dynld -Lsobjs: to the compileline.
-    library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major $libname${shared_ext}'
-    ;;
-  m68k)
-    library_names_spec='$libname.ixlibrary $libname.a'
-    # Create ${libname}_ixlibrary.a entries in /sys/libs.
-    finish_eval='for lib in `ls $libdir/*.ixlibrary 2>/dev/null`; do libname=`func_echo_all "$lib" | $SED '\''s%^.*/\([[^/]]*\)\.ixlibrary$%\1%'\''`; test $RM /sys/libs/${libname}_ixlibrary.a; $show "cd /sys/libs && $LN_S $lib ${libname}_ixlibrary.a"; cd /sys/libs && $LN_S $lib ${libname}_ixlibrary.a || exit 1; done'
-    ;;
-  esac
-  ;;
-
-beos*)
-  library_names_spec='${libname}${shared_ext}'
-  dynamic_linker="$host_os ld.so"
-  shlibpath_var=LIBRARY_PATH
-  ;;
-
-bsdi[[45]]*)
-  version_type=linux # correct to gnu/linux during the next big refactor
-  need_version=no
-  library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major $libname${shared_ext}'
-  soname_spec='${libname}${release}${shared_ext}$major'
-  finish_cmds='PATH="\$PATH:/sbin" ldconfig $libdir'
-  shlibpath_var=LD_LIBRARY_PATH
-  sys_lib_search_path_spec="/shlib /usr/lib /usr/X11/lib /usr/contrib/lib /lib /usr/local/lib"
-  sys_lib_dlsearch_path_spec="/shlib /usr/lib /usr/local/lib"
-  # the default ld.so.conf also contains /usr/contrib/lib and
-  # /usr/X11R6/lib (/usr/X11 is a link to /usr/X11R6), but let us allow
-  # libtool to hard-code these into programs
-  ;;
-
-cygwin* | mingw* | pw32* | cegcc*)
-  version_type=windows
-  shrext_cmds=".dll"
-  need_version=no
-  need_lib_prefix=no
-
-  case $GCC,$cc_basename in
-  yes,*)
-    # gcc
-    library_names_spec='$libname.dll.a'
-    # DLL is installed to $(libdir)/../bin by postinstall_cmds
-    postinstall_cmds='base_file=`basename \${file}`~
-      dlpath=`$SHELL 2>&1 -c '\''. $dir/'\''\${base_file}'\''i; echo \$dlname'\''`~
-      dldir=$destdir/`dirname \$dlpath`~
-      test -d \$dldir || mkdir -p \$dldir~
-      $install_prog $dir/$dlname \$dldir/$dlname~
-      chmod a+x \$dldir/$dlname~
-      if test -n '\''$stripme'\'' && test -n '\''$striplib'\''; then
-        eval '\''$striplib \$dldir/$dlname'\'' || exit \$?;
-      fi'
-    postuninstall_cmds='dldll=`$SHELL 2>&1 -c '\''. $file; echo \$dlname'\''`~
-      dlpath=$dir/\$dldll~
-       $RM \$dlpath'
-    shlibpath_overrides_runpath=yes
-
-    case $host_os in
-    cygwin*)
-      # Cygwin DLLs use 'cyg' prefix rather than 'lib'
-      soname_spec='`echo ${libname} | sed -e 's/^lib/cyg/'``echo ${release} | $SED -e 's/[[.]]/-/g'`${versuffix}${shared_ext}'
-m4_if([$1], [],[
-      sys_lib_search_path_spec="$sys_lib_search_path_spec /usr/lib/w32api"])
-      ;;
-    mingw* | cegcc*)
-      # MinGW DLLs use traditional 'lib' prefix
-      soname_spec='${libname}`echo ${release} | $SED -e 's/[[.]]/-/g'`${versuffix}${shared_ext}'
-      ;;
-    pw32*)
-      # pw32 DLLs use 'pw' prefix rather than 'lib'
-      library_names_spec='`echo ${libname} | sed -e 's/^lib/pw/'``echo ${release} | $SED -e 's/[[.]]/-/g'`${versuffix}${shared_ext}'
-      ;;
-    esac
-    dynamic_linker='Win32 ld.exe'
-    ;;
-
-  *,cl*)
-    # Native MSVC
-    libname_spec='$name'
-    soname_spec='${libname}`echo ${release} | $SED -e 's/[[.]]/-/g'`${versuffix}${shared_ext}'
-    library_names_spec='${libname}.dll.lib'
-
-    case $build_os in
-    mingw*)
-      sys_lib_search_path_spec=
-      lt_save_ifs=$IFS
-      IFS=';'
-      for lt_path in $LIB
-      do
-        IFS=$lt_save_ifs
-        # Let DOS variable expansion print the short 8.3 style file name.
-        lt_path=`cd "$lt_path" 2>/dev/null && cmd //C "for %i in (".") do @echo %~si"`
-        sys_lib_search_path_spec="$sys_lib_search_path_spec $lt_path"
-      done
-      IFS=$lt_save_ifs
-      # Convert to MSYS style.
-      sys_lib_search_path_spec=`$ECHO "$sys_lib_search_path_spec" | sed -e 's|\\\\|/|g' -e 's| \\([[a-zA-Z]]\\):| /\\1|g' -e 's|^ ||'`
-      ;;
-    cygwin*)
-      # Convert to unix form, then to dos form, then back to unix form
-      # but this time dos style (no spaces!) so that the unix form looks
-      # like /cygdrive/c/PROGRA~1:/cygdr...
-      sys_lib_search_path_spec=`cygpath --path --unix "$LIB"`
-      sys_lib_search_path_spec=`cygpath --path --dos "$sys_lib_search_path_spec" 2>/dev/null`
-      sys_lib_search_path_spec=`cygpath --path --unix "$sys_lib_search_path_spec" | $SED -e "s/$PATH_SEPARATOR/ /g"`
-      ;;
-    *)
-      sys_lib_search_path_spec="$LIB"
-      if $ECHO "$sys_lib_search_path_spec" | [$GREP ';[c-zC-Z]:/' >/dev/null]; then
-        # It is most probably a Windows format PATH.
-        sys_lib_search_path_spec=`$ECHO "$sys_lib_search_path_spec" | $SED -e 's/;/ /g'`
-      else
-        sys_lib_search_path_spec=`$ECHO "$sys_lib_search_path_spec" | $SED -e "s/$PATH_SEPARATOR/ /g"`
-      fi
-      # FIXME: find the short name or the path components, as spaces are
-      # common. (e.g. "Program Files" -> "PROGRA~1")
-      ;;
-    esac
-
-    # DLL is installed to $(libdir)/../bin by postinstall_cmds
-    postinstall_cmds='base_file=`basename \${file}`~
-      dlpath=`$SHELL 2>&1 -c '\''. $dir/'\''\${base_file}'\''i; echo \$dlname'\''`~
-      dldir=$destdir/`dirname \$dlpath`~
-      test -d \$dldir || mkdir -p \$dldir~
-      $install_prog $dir/$dlname \$dldir/$dlname'
-    postuninstall_cmds='dldll=`$SHELL 2>&1 -c '\''. $file; echo \$dlname'\''`~
-      dlpath=$dir/\$dldll~
-       $RM \$dlpath'
-    shlibpath_overrides_runpath=yes
-    dynamic_linker='Win32 link.exe'
-    ;;
-
-  *)
-    # Assume MSVC wrapper
-    library_names_spec='${libname}`echo ${release} | $SED -e 's/[[.]]/-/g'`${versuffix}${shared_ext} $libname.lib'
-    dynamic_linker='Win32 ld.exe'
-    ;;
-  esac
-  # FIXME: first we should search . and the directory the executable is in
-  shlibpath_var=PATH
-  ;;
-
-darwin* | rhapsody*)
-  dynamic_linker="$host_os dyld"
-  version_type=darwin
-  need_lib_prefix=no
-  need_version=no
-  library_names_spec='${libname}${release}${major}$shared_ext ${libname}$shared_ext'
-  soname_spec='${libname}${release}${major}$shared_ext'
-  shlibpath_overrides_runpath=yes
-  shlibpath_var=DYLD_LIBRARY_PATH
-  shrext_cmds='`test .$module = .yes && echo .so || echo .dylib`'
-m4_if([$1], [],[
-  sys_lib_search_path_spec="$sys_lib_search_path_spec /usr/local/lib"])
-  sys_lib_dlsearch_path_spec='/usr/local/lib /lib /usr/lib'
-  ;;
-
-dgux*)
-  version_type=linux # correct to gnu/linux during the next big refactor
-  need_lib_prefix=no
-  need_version=no
-  library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major $libname$shared_ext'
-  soname_spec='${libname}${release}${shared_ext}$major'
-  shlibpath_var=LD_LIBRARY_PATH
-  ;;
-
-freebsd* | dragonfly*)
-  # DragonFly does not have aout.  When/if they implement a new
-  # versioning mechanism, adjust this.
-  if test -x /usr/bin/objformat; then
-    objformat=`/usr/bin/objformat`
-  else
-    case $host_os in
-    freebsd[[23]].*) objformat=aout ;;
-    *) objformat=elf ;;
-    esac
-  fi
-  version_type=freebsd-$objformat
-  case $version_type in
-    freebsd-elf*)
-      library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext} $libname${shared_ext}'
-      need_version=no
-      need_lib_prefix=no
-      ;;
-    freebsd-*)
-      library_names_spec='${libname}${release}${shared_ext}$versuffix $libname${shared_ext}$versuffix'
-      need_version=yes
-      ;;
-  esac
-  shlibpath_var=LD_LIBRARY_PATH
-  case $host_os in
-  freebsd2.*)
-    shlibpath_overrides_runpath=yes
-    ;;
-  freebsd3.[[01]]* | freebsdelf3.[[01]]*)
-    shlibpath_overrides_runpath=yes
-    hardcode_into_libs=yes
-    ;;
-  freebsd3.[[2-9]]* | freebsdelf3.[[2-9]]* | \
-  freebsd4.[[0-5]] | freebsdelf4.[[0-5]] | freebsd4.1.1 | freebsdelf4.1.1)
-    shlibpath_overrides_runpath=no
-    hardcode_into_libs=yes
-    ;;
-  *) # from 4.6 on, and DragonFly
-    shlibpath_overrides_runpath=yes
-    hardcode_into_libs=yes
-    ;;
-  esac
-  ;;
-
-haiku*)
-  version_type=linux # correct to gnu/linux during the next big refactor
-  need_lib_prefix=no
-  need_version=no
-  dynamic_linker="$host_os runtime_loader"
-  library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}${major} ${libname}${shared_ext}'
-  soname_spec='${libname}${release}${shared_ext}$major'
-  shlibpath_var=LIBRARY_PATH
-  shlibpath_overrides_runpath=yes
-  sys_lib_dlsearch_path_spec='/boot/home/config/lib /boot/common/lib /boot/system/lib'
-  hardcode_into_libs=yes
-  ;;
-
-hpux9* | hpux10* | hpux11*)
-  # Give a soname corresponding to the major version so that dld.sl refuses to
-  # link against other versions.
-  version_type=sunos
-  need_lib_prefix=no
-  need_version=no
-  case $host_cpu in
-  ia64*)
-    shrext_cmds='.so'
-    hardcode_into_libs=yes
-    dynamic_linker="$host_os dld.so"
-    shlibpath_var=LD_LIBRARY_PATH
-    shlibpath_overrides_runpath=yes # Unless +noenvvar is specified.
-    library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major $libname${shared_ext}'
-    soname_spec='${libname}${release}${shared_ext}$major'
-    if test "X$HPUX_IA64_MODE" = X32; then
-      sys_lib_search_path_spec="/usr/lib/hpux32 /usr/local/lib/hpux32 /usr/local/lib"
-    else
-      sys_lib_search_path_spec="/usr/lib/hpux64 /usr/local/lib/hpux64"
-    fi
-    sys_lib_dlsearch_path_spec=$sys_lib_search_path_spec
-    ;;
-  hppa*64*)
-    shrext_cmds='.sl'
-    hardcode_into_libs=yes
-    dynamic_linker="$host_os dld.sl"
-    shlibpath_var=LD_LIBRARY_PATH # How should we handle SHLIB_PATH
-    shlibpath_overrides_runpath=yes # Unless +noenvvar is specified.
-    library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major $libname${shared_ext}'
-    soname_spec='${libname}${release}${shared_ext}$major'
-    sys_lib_search_path_spec="/usr/lib/pa20_64 /usr/ccs/lib/pa20_64"
-    sys_lib_dlsearch_path_spec=$sys_lib_search_path_spec
-    ;;
-  *)
-    shrext_cmds='.sl'
-    dynamic_linker="$host_os dld.sl"
-    shlibpath_var=SHLIB_PATH
-    shlibpath_overrides_runpath=no # +s is required to enable SHLIB_PATH
-    library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major $libname${shared_ext}'
-    soname_spec='${libname}${release}${shared_ext}$major'
-    ;;
-  esac
-  # HP-UX runs *really* slowly unless shared libraries are mode 555, ...
-  postinstall_cmds='chmod 555 $lib'
-  # or fails outright, so override atomically:
-  install_override_mode=555
-  ;;
-
-interix[[3-9]]*)
-  version_type=linux # correct to gnu/linux during the next big refactor
-  need_lib_prefix=no
-  need_version=no
-  library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major ${libname}${shared_ext}'
-  soname_spec='${libname}${release}${shared_ext}$major'
-  dynamic_linker='Interix 3.x ld.so.1 (PE, like ELF)'
-  shlibpath_var=LD_LIBRARY_PATH
-  shlibpath_overrides_runpath=no
-  hardcode_into_libs=yes
-  ;;
-
-irix5* | irix6* | nonstopux*)
-  case $host_os in
-    nonstopux*) version_type=nonstopux ;;
-    *)
-	if test "$lt_cv_prog_gnu_ld" = yes; then
-		version_type=linux # correct to gnu/linux during the next big refactor
-	else
-		version_type=irix
-	fi ;;
-  esac
-  need_lib_prefix=no
-  need_version=no
-  soname_spec='${libname}${release}${shared_ext}$major'
-  library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major ${libname}${release}${shared_ext} $libname${shared_ext}'
-  case $host_os in
-  irix5* | nonstopux*)
-    libsuff= shlibsuff=
-    ;;
-  *)
-    case $LD in # libtool.m4 will add one of these switches to LD
-    *-32|*"-32 "|*-melf32bsmip|*"-melf32bsmip ")
-      libsuff= shlibsuff= libmagic=32-bit;;
-    *-n32|*"-n32 "|*-melf32bmipn32|*"-melf32bmipn32 ")
-      libsuff=32 shlibsuff=N32 libmagic=N32;;
-    *-64|*"-64 "|*-melf64bmip|*"-melf64bmip ")
-      libsuff=64 shlibsuff=64 libmagic=64-bit;;
-    *) libsuff= shlibsuff= libmagic=never-match;;
-    esac
-    ;;
-  esac
-  shlibpath_var=LD_LIBRARY${shlibsuff}_PATH
-  shlibpath_overrides_runpath=no
-  sys_lib_search_path_spec="/usr/lib${libsuff} /lib${libsuff} /usr/local/lib${libsuff}"
-  sys_lib_dlsearch_path_spec="/usr/lib${libsuff} /lib${libsuff}"
-  hardcode_into_libs=yes
-  ;;
-
-# No shared lib support for Linux oldld, aout, or coff.
-linux*oldld* | linux*aout* | linux*coff*)
-  dynamic_linker=no
-  ;;
-
-# This must be glibc/ELF.
-linux* | k*bsd*-gnu | kopensolaris*-gnu | gnu*)
-  version_type=linux # correct to gnu/linux during the next big refactor
-  need_lib_prefix=no
-  need_version=no
-  library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major $libname${shared_ext}'
-  soname_spec='${libname}${release}${shared_ext}$major'
-  finish_cmds='PATH="\$PATH:/sbin" ldconfig -n $libdir'
-  shlibpath_var=LD_LIBRARY_PATH
-  shlibpath_overrides_runpath=no
-
-  # Some binutils ld are patched to set DT_RUNPATH
-  AC_CACHE_VAL([lt_cv_shlibpath_overrides_runpath],
-    [lt_cv_shlibpath_overrides_runpath=no
-    save_LDFLAGS=$LDFLAGS
-    save_libdir=$libdir
-    eval "libdir=/foo; wl=\"$_LT_TAGVAR(lt_prog_compiler_wl, $1)\"; \
-	 LDFLAGS=\"\$LDFLAGS $_LT_TAGVAR(hardcode_libdir_flag_spec, $1)\""
-    AC_LINK_IFELSE([AC_LANG_PROGRAM([],[])],
-      [AS_IF([ ($OBJDUMP -p conftest$ac_exeext) 2>/dev/null | grep "RUNPATH.*$libdir" >/dev/null],
-	 [lt_cv_shlibpath_overrides_runpath=yes])])
-    LDFLAGS=$save_LDFLAGS
-    libdir=$save_libdir
-    ])
-  shlibpath_overrides_runpath=$lt_cv_shlibpath_overrides_runpath
-
-  # This implies no fast_install, which is unacceptable.
-  # Some rework will be needed to allow for fast_install
-  # before this can be enabled.
-  hardcode_into_libs=yes
-
-  # Append ld.so.conf contents to the search path
-  if test -f /etc/ld.so.conf; then
-    lt_ld_extra=`awk '/^include / { system(sprintf("cd /etc; cat %s 2>/dev/null", \[$]2)); skip = 1; } { if (!skip) print \[$]0; skip = 0; }' < /etc/ld.so.conf | $SED -e 's/#.*//;/^[	 ]*hwcap[	 ]/d;s/[:,	]/ /g;s/=[^=]*$//;s/=[^= ]* / /g;s/"//g;/^$/d' | tr '\n' ' '`
-    sys_lib_dlsearch_path_spec="/lib /usr/lib $lt_ld_extra"
-  fi
-
-  # We used to test for /lib/ld.so.1 and disable shared libraries on
-  # powerpc, because MkLinux only supported shared libraries with the
-  # GNU dynamic linker.  Since this was broken with cross compilers,
-  # most powerpc-linux boxes support dynamic linking these days and
-  # people can always --disable-shared, the test was removed, and we
-  # assume the GNU/Linux dynamic linker is in use.
-  dynamic_linker='GNU/Linux ld.so'
-  ;;
-
-netbsdelf*-gnu)
-  version_type=linux
-  need_lib_prefix=no
-  need_version=no
-  library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major ${libname}${shared_ext}'
-  soname_spec='${libname}${release}${shared_ext}$major'
-  shlibpath_var=LD_LIBRARY_PATH
-  shlibpath_overrides_runpath=no
-  hardcode_into_libs=yes
-  dynamic_linker='NetBSD ld.elf_so'
-  ;;
-
-netbsd*)
-  version_type=sunos
-  need_lib_prefix=no
-  need_version=no
-  if echo __ELF__ | $CC -E - | $GREP __ELF__ >/dev/null; then
-    library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${shared_ext}$versuffix'
-    finish_cmds='PATH="\$PATH:/sbin" ldconfig -m $libdir'
-    dynamic_linker='NetBSD (a.out) ld.so'
-  else
-    library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major ${libname}${shared_ext}'
-    soname_spec='${libname}${release}${shared_ext}$major'
-    dynamic_linker='NetBSD ld.elf_so'
-  fi
-  shlibpath_var=LD_LIBRARY_PATH
-  shlibpath_overrides_runpath=yes
-  hardcode_into_libs=yes
-  ;;
-
-newsos6)
-  version_type=linux # correct to gnu/linux during the next big refactor
-  library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major $libname${shared_ext}'
-  shlibpath_var=LD_LIBRARY_PATH
-  shlibpath_overrides_runpath=yes
-  ;;
-
-*nto* | *qnx*)
-  version_type=qnx
-  need_lib_prefix=no
-  need_version=no
-  library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major $libname${shared_ext}'
-  soname_spec='${libname}${release}${shared_ext}$major'
-  shlibpath_var=LD_LIBRARY_PATH
-  shlibpath_overrides_runpath=no
-  hardcode_into_libs=yes
-  dynamic_linker='ldqnx.so'
-  ;;
-
-openbsd*)
-  version_type=sunos
-  sys_lib_dlsearch_path_spec="/usr/lib"
-  need_lib_prefix=no
-  # Some older versions of OpenBSD (3.3 at least) *do* need versioned libs.
-  case $host_os in
-    openbsd3.3 | openbsd3.3.*)	need_version=yes ;;
-    *)				need_version=no  ;;
-  esac
-  library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${shared_ext}$versuffix'
-  finish_cmds='PATH="\$PATH:/sbin" ldconfig -m $libdir'
-  shlibpath_var=LD_LIBRARY_PATH
-  if test -z "`echo __ELF__ | $CC -E - | $GREP __ELF__`" || test "$host_os-$host_cpu" = "openbsd2.8-powerpc"; then
-    case $host_os in
-      openbsd2.[[89]] | openbsd2.[[89]].*)
-	shlibpath_overrides_runpath=no
-	;;
-      *)
-	shlibpath_overrides_runpath=yes
-	;;
-      esac
-  else
-    shlibpath_overrides_runpath=yes
-  fi
-  ;;
-
-os2*)
-  libname_spec='$name'
-  shrext_cmds=".dll"
-  need_lib_prefix=no
-  library_names_spec='$libname${shared_ext} $libname.a'
-  dynamic_linker='OS/2 ld.exe'
-  shlibpath_var=LIBPATH
-  ;;
-
-osf3* | osf4* | osf5*)
-  version_type=osf
-  need_lib_prefix=no
-  need_version=no
-  soname_spec='${libname}${release}${shared_ext}$major'
-  library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major $libname${shared_ext}'
-  shlibpath_var=LD_LIBRARY_PATH
-  sys_lib_search_path_spec="/usr/shlib /usr/ccs/lib /usr/lib/cmplrs/cc /usr/lib /usr/local/lib /var/shlib"
-  sys_lib_dlsearch_path_spec="$sys_lib_search_path_spec"
-  ;;
-
-rdos*)
-  dynamic_linker=no
-  ;;
-
-solaris*)
-  version_type=linux # correct to gnu/linux during the next big refactor
-  need_lib_prefix=no
-  need_version=no
-  library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major $libname${shared_ext}'
-  soname_spec='${libname}${release}${shared_ext}$major'
-  shlibpath_var=LD_LIBRARY_PATH
-  shlibpath_overrides_runpath=yes
-  hardcode_into_libs=yes
-  # ldd complains unless libraries are executable
-  postinstall_cmds='chmod +x $lib'
-  ;;
-
-sunos4*)
-  version_type=sunos
-  library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${shared_ext}$versuffix'
-  finish_cmds='PATH="\$PATH:/usr/etc" ldconfig $libdir'
-  shlibpath_var=LD_LIBRARY_PATH
-  shlibpath_overrides_runpath=yes
-  if test "$with_gnu_ld" = yes; then
-    need_lib_prefix=no
-  fi
-  need_version=yes
-  ;;
-
-sysv4 | sysv4.3*)
-  version_type=linux # correct to gnu/linux during the next big refactor
-  library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major $libname${shared_ext}'
-  soname_spec='${libname}${release}${shared_ext}$major'
-  shlibpath_var=LD_LIBRARY_PATH
-  case $host_vendor in
-    sni)
-      shlibpath_overrides_runpath=no
-      need_lib_prefix=no
-      runpath_var=LD_RUN_PATH
-      ;;
-    siemens)
-      need_lib_prefix=no
-      ;;
-    motorola)
-      need_lib_prefix=no
-      need_version=no
-      shlibpath_overrides_runpath=no
-      sys_lib_search_path_spec='/lib /usr/lib /usr/ccs/lib'
-      ;;
-  esac
-  ;;
-
-sysv4*MP*)
-  if test -d /usr/nec ;then
-    version_type=linux # correct to gnu/linux during the next big refactor
-    library_names_spec='$libname${shared_ext}.$versuffix $libname${shared_ext}.$major $libname${shared_ext}'
-    soname_spec='$libname${shared_ext}.$major'
-    shlibpath_var=LD_LIBRARY_PATH
-  fi
-  ;;
-
-sysv5* | sco3.2v5* | sco5v6* | unixware* | OpenUNIX* | sysv4*uw2*)
-  version_type=freebsd-elf
-  need_lib_prefix=no
-  need_version=no
-  library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext} $libname${shared_ext}'
-  soname_spec='${libname}${release}${shared_ext}$major'
-  shlibpath_var=LD_LIBRARY_PATH
-  shlibpath_overrides_runpath=yes
-  hardcode_into_libs=yes
-  if test "$with_gnu_ld" = yes; then
-    sys_lib_search_path_spec='/usr/local/lib /usr/gnu/lib /usr/ccs/lib /usr/lib /lib'
-  else
-    sys_lib_search_path_spec='/usr/ccs/lib /usr/lib'
-    case $host_os in
-      sco3.2v5*)
-        sys_lib_search_path_spec="$sys_lib_search_path_spec /lib"
-	;;
-    esac
-  fi
-  sys_lib_dlsearch_path_spec='/usr/lib'
-  ;;
-
-tpf*)
-  # TPF is a cross-target only.  Preferred cross-host = GNU/Linux.
-  version_type=linux # correct to gnu/linux during the next big refactor
-  need_lib_prefix=no
-  need_version=no
-  library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major $libname${shared_ext}'
-  shlibpath_var=LD_LIBRARY_PATH
-  shlibpath_overrides_runpath=no
-  hardcode_into_libs=yes
-  ;;
-
-uts4*)
-  version_type=linux # correct to gnu/linux during the next big refactor
-  library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major $libname${shared_ext}'
-  soname_spec='${libname}${release}${shared_ext}$major'
-  shlibpath_var=LD_LIBRARY_PATH
-  ;;
-
-*)
-  dynamic_linker=no
-  ;;
-esac
-AC_MSG_RESULT([$dynamic_linker])
-test "$dynamic_linker" = no && can_build_shared=no
-
-variables_saved_for_relink="PATH $shlibpath_var $runpath_var"
-if test "$GCC" = yes; then
-  variables_saved_for_relink="$variables_saved_for_relink GCC_EXEC_PREFIX COMPILER_PATH LIBRARY_PATH"
-fi
-
-if test "${lt_cv_sys_lib_search_path_spec+set}" = set; then
-  sys_lib_search_path_spec="$lt_cv_sys_lib_search_path_spec"
-fi
-if test "${lt_cv_sys_lib_dlsearch_path_spec+set}" = set; then
-  sys_lib_dlsearch_path_spec="$lt_cv_sys_lib_dlsearch_path_spec"
-fi
-
-_LT_DECL([], [variables_saved_for_relink], [1],
-    [Variables whose values should be saved in libtool wrapper scripts and
-    restored at link time])
-_LT_DECL([], [need_lib_prefix], [0],
-    [Do we need the "lib" prefix for modules?])
-_LT_DECL([], [need_version], [0], [Do we need a version for libraries?])
-_LT_DECL([], [version_type], [0], [Library versioning type])
-_LT_DECL([], [runpath_var], [0],  [Shared library runtime path variable])
-_LT_DECL([], [shlibpath_var], [0],[Shared library path variable])
-_LT_DECL([], [shlibpath_overrides_runpath], [0],
-    [Is shlibpath searched before the hard-coded library search path?])
-_LT_DECL([], [libname_spec], [1], [Format of library name prefix])
-_LT_DECL([], [library_names_spec], [1],
-    [[List of archive names.  First name is the real one, the rest are links.
-    The last name is the one that the linker finds with -lNAME]])
-_LT_DECL([], [soname_spec], [1],
-    [[The coded name of the library, if different from the real name]])
-_LT_DECL([], [install_override_mode], [1],
-    [Permission mode override for installation of shared libraries])
-_LT_DECL([], [postinstall_cmds], [2],
-    [Command to use after installation of a shared archive])
-_LT_DECL([], [postuninstall_cmds], [2],
-    [Command to use after uninstallation of a shared archive])
-_LT_DECL([], [finish_cmds], [2],
-    [Commands used to finish a libtool library installation in a directory])
-_LT_DECL([], [finish_eval], [1],
-    [[As "finish_cmds", except a single script fragment to be evaled but
-    not shown]])
-_LT_DECL([], [hardcode_into_libs], [0],
-    [Whether we should hardcode library paths into libraries])
-_LT_DECL([], [sys_lib_search_path_spec], [2],
-    [Compile-time system search path for libraries])
-_LT_DECL([], [sys_lib_dlsearch_path_spec], [2],
-    [Run-time system search path for libraries])
-])# _LT_SYS_DYNAMIC_LINKER
-
-
-# _LT_PATH_TOOL_PREFIX(TOOL)
-# --------------------------
-# find a file program which can recognize shared library
-AC_DEFUN([_LT_PATH_TOOL_PREFIX],
-[m4_require([_LT_DECL_EGREP])dnl
-AC_MSG_CHECKING([for $1])
-AC_CACHE_VAL(lt_cv_path_MAGIC_CMD,
-[case $MAGIC_CMD in
-[[\\/*] |  ?:[\\/]*])
-  lt_cv_path_MAGIC_CMD="$MAGIC_CMD" # Let the user override the test with a path.
-  ;;
-*)
-  lt_save_MAGIC_CMD="$MAGIC_CMD"
-  lt_save_ifs="$IFS"; IFS=$PATH_SEPARATOR
-dnl $ac_dummy forces splitting on constant user-supplied paths.
-dnl POSIX.2 word splitting is done only on the output of word expansions,
-dnl not every word.  This closes a longstanding sh security hole.
-  ac_dummy="m4_if([$2], , $PATH, [$2])"
-  for ac_dir in $ac_dummy; do
-    IFS="$lt_save_ifs"
-    test -z "$ac_dir" && ac_dir=.
-    if test -f $ac_dir/$1; then
-      lt_cv_path_MAGIC_CMD="$ac_dir/$1"
-      if test -n "$file_magic_test_file"; then
-	case $deplibs_check_method in
-	"file_magic "*)
-	  file_magic_regex=`expr "$deplibs_check_method" : "file_magic \(.*\)"`
-	  MAGIC_CMD="$lt_cv_path_MAGIC_CMD"
-	  if eval $file_magic_cmd \$file_magic_test_file 2> /dev/null |
-	    $EGREP "$file_magic_regex" > /dev/null; then
-	    :
-	  else
-	    cat <<_LT_EOF 1>&2
-
-*** Warning: the command libtool uses to detect shared libraries,
-*** $file_magic_cmd, produces output that libtool cannot recognize.
-*** The result is that libtool may fail to recognize shared libraries
-*** as such.  This will affect the creation of libtool libraries that
-*** depend on shared libraries, but programs linked with such libtool
-*** libraries will work regardless of this problem.  Nevertheless, you
-*** may want to report the problem to your system manager and/or to
-*** bug-libtool at gnu.org
-
-_LT_EOF
-	  fi ;;
-	esac
-      fi
-      break
-    fi
-  done
-  IFS="$lt_save_ifs"
-  MAGIC_CMD="$lt_save_MAGIC_CMD"
-  ;;
-esac])
-MAGIC_CMD="$lt_cv_path_MAGIC_CMD"
-if test -n "$MAGIC_CMD"; then
-  AC_MSG_RESULT($MAGIC_CMD)
-else
-  AC_MSG_RESULT(no)
-fi
-_LT_DECL([], [MAGIC_CMD], [0],
-	 [Used to examine libraries when file_magic_cmd begins with "file"])dnl
-])# _LT_PATH_TOOL_PREFIX
-
-# Old name:
-AU_ALIAS([AC_PATH_TOOL_PREFIX], [_LT_PATH_TOOL_PREFIX])
-dnl aclocal-1.4 backwards compatibility:
-dnl AC_DEFUN([AC_PATH_TOOL_PREFIX], [])
-
-
-# _LT_PATH_MAGIC
-# --------------
-# find a file program which can recognize a shared library
-m4_defun([_LT_PATH_MAGIC],
-[_LT_PATH_TOOL_PREFIX(${ac_tool_prefix}file, /usr/bin$PATH_SEPARATOR$PATH)
-if test -z "$lt_cv_path_MAGIC_CMD"; then
-  if test -n "$ac_tool_prefix"; then
-    _LT_PATH_TOOL_PREFIX(file, /usr/bin$PATH_SEPARATOR$PATH)
-  else
-    MAGIC_CMD=:
-  fi
-fi
-])# _LT_PATH_MAGIC
-
-
-# LT_PATH_LD
-# ----------
-# find the pathname to the GNU or non-GNU linker
-AC_DEFUN([LT_PATH_LD],
-[AC_REQUIRE([AC_PROG_CC])dnl
-AC_REQUIRE([AC_CANONICAL_HOST])dnl
-AC_REQUIRE([AC_CANONICAL_BUILD])dnl
-m4_require([_LT_DECL_SED])dnl
-m4_require([_LT_DECL_EGREP])dnl
-m4_require([_LT_PROG_ECHO_BACKSLASH])dnl
-
-AC_ARG_WITH([gnu-ld],
-    [AS_HELP_STRING([--with-gnu-ld],
-	[assume the C compiler uses GNU ld @<:@default=no@:>@])],
-    [test "$withval" = no || with_gnu_ld=yes],
-    [with_gnu_ld=no])dnl
-
-ac_prog=ld
-if test "$GCC" = yes; then
-  # Check if gcc -print-prog-name=ld gives a path.
-  AC_MSG_CHECKING([for ld used by $CC])
-  case $host in
-  *-*-mingw*)
-    # gcc leaves a trailing carriage return which upsets mingw
-    ac_prog=`($CC -print-prog-name=ld) 2>&5 | tr -d '\015'` ;;
-  *)
-    ac_prog=`($CC -print-prog-name=ld) 2>&5` ;;
-  esac
-  case $ac_prog in
-    # Accept absolute paths.
-    [[\\/]]* | ?:[[\\/]]*)
-      re_direlt='/[[^/]][[^/]]*/\.\./'
-      # Canonicalize the pathname of ld
-      ac_prog=`$ECHO "$ac_prog"| $SED 's%\\\\%/%g'`
-      while $ECHO "$ac_prog" | $GREP "$re_direlt" > /dev/null 2>&1; do
-	ac_prog=`$ECHO $ac_prog| $SED "s%$re_direlt%/%"`
-      done
-      test -z "$LD" && LD="$ac_prog"
-      ;;
-  "")
-    # If it fails, then pretend we aren't using GCC.
-    ac_prog=ld
-    ;;
-  *)
-    # If it is relative, then search for the first ld in PATH.
-    with_gnu_ld=unknown
-    ;;
-  esac
-elif test "$with_gnu_ld" = yes; then
-  AC_MSG_CHECKING([for GNU ld])
-else
-  AC_MSG_CHECKING([for non-GNU ld])
-fi
-AC_CACHE_VAL(lt_cv_path_LD,
-[if test -z "$LD"; then
-  lt_save_ifs="$IFS"; IFS=$PATH_SEPARATOR
-  for ac_dir in $PATH; do
-    IFS="$lt_save_ifs"
-    test -z "$ac_dir" && ac_dir=.
-    if test -f "$ac_dir/$ac_prog" || test -f "$ac_dir/$ac_prog$ac_exeext"; then
-      lt_cv_path_LD="$ac_dir/$ac_prog"
-      # Check to see if the program is GNU ld.  I'd rather use --version,
-      # but apparently some variants of GNU ld only accept -v.
-      # Break only if it was the GNU/non-GNU ld that we prefer.
-      case `"$lt_cv_path_LD" -v 2>&1 </dev/null` in
-      *GNU* | *'with BFD'*)
-	test "$with_gnu_ld" != no && break
-	;;
-      *)
-	test "$with_gnu_ld" != yes && break
-	;;
-      esac
-    fi
-  done
-  IFS="$lt_save_ifs"
-else
-  lt_cv_path_LD="$LD" # Let the user override the test with a path.
-fi])
-LD="$lt_cv_path_LD"
-if test -n "$LD"; then
-  AC_MSG_RESULT($LD)
-else
-  AC_MSG_RESULT(no)
-fi
-test -z "$LD" && AC_MSG_ERROR([no acceptable ld found in \$PATH])
-_LT_PATH_LD_GNU
-AC_SUBST([LD])
-
-_LT_TAGDECL([], [LD], [1], [The linker used to build libraries])
-])# LT_PATH_LD
-
-# Old names:
-AU_ALIAS([AM_PROG_LD], [LT_PATH_LD])
-AU_ALIAS([AC_PROG_LD], [LT_PATH_LD])
-dnl aclocal-1.4 backwards compatibility:
-dnl AC_DEFUN([AM_PROG_LD], [])
-dnl AC_DEFUN([AC_PROG_LD], [])
-
-
-# _LT_PATH_LD_GNU
-#- --------------
-m4_defun([_LT_PATH_LD_GNU],
-[AC_CACHE_CHECK([if the linker ($LD) is GNU ld], lt_cv_prog_gnu_ld,
-[# I'd rather use --version here, but apparently some GNU lds only accept -v.
-case `$LD -v 2>&1 </dev/null` in
-*GNU* | *'with BFD'*)
-  lt_cv_prog_gnu_ld=yes
-  ;;
-*)
-  lt_cv_prog_gnu_ld=no
-  ;;
-esac])
-with_gnu_ld=$lt_cv_prog_gnu_ld
-])# _LT_PATH_LD_GNU
-
-
-# _LT_CMD_RELOAD
-# --------------
-# find reload flag for linker
-#   -- PORTME Some linkers may need a different reload flag.
-m4_defun([_LT_CMD_RELOAD],
-[AC_CACHE_CHECK([for $LD option to reload object files],
-  lt_cv_ld_reload_flag,
-  [lt_cv_ld_reload_flag='-r'])
-reload_flag=$lt_cv_ld_reload_flag
-case $reload_flag in
-"" | " "*) ;;
-*) reload_flag=" $reload_flag" ;;
-esac
-reload_cmds='$LD$reload_flag -o $output$reload_objs'
-case $host_os in
-  cygwin* | mingw* | pw32* | cegcc*)
-    if test "$GCC" != yes; then
-      reload_cmds=false
-    fi
-    ;;
-  darwin*)
-    if test "$GCC" = yes; then
-      reload_cmds='$LTCC $LTCFLAGS -nostdlib ${wl}-r -o $output$reload_objs'
-    else
-      reload_cmds='$LD$reload_flag -o $output$reload_objs'
-    fi
-    ;;
-esac
-_LT_TAGDECL([], [reload_flag], [1], [How to create reloadable object files])dnl
-_LT_TAGDECL([], [reload_cmds], [2])dnl
-])# _LT_CMD_RELOAD
-
-
-# _LT_CHECK_MAGIC_METHOD
-# ----------------------
-# how to check for library dependencies
-#  -- PORTME fill in with the dynamic library characteristics
-m4_defun([_LT_CHECK_MAGIC_METHOD],
-[m4_require([_LT_DECL_EGREP])
-m4_require([_LT_DECL_OBJDUMP])
-AC_CACHE_CHECK([how to recognize dependent libraries],
-lt_cv_deplibs_check_method,
-[lt_cv_file_magic_cmd='$MAGIC_CMD'
-lt_cv_file_magic_test_file=
-lt_cv_deplibs_check_method='unknown'
-# Need to set the preceding variable on all platforms that support
-# interlibrary dependencies.
-# 'none' -- dependencies not supported.
-# `unknown' -- same as none, but documents that we really don't know.
-# 'pass_all' -- all dependencies passed with no checks.
-# 'test_compile' -- check by making test program.
-# 'file_magic [[regex]]' -- check by looking for files in library path
-# which responds to the $file_magic_cmd with a given extended regex.
-# If you have `file' or equivalent on your system and you're not sure
-# whether `pass_all' will *always* work, you probably want this one.
-
-case $host_os in
-aix[[4-9]]*)
-  lt_cv_deplibs_check_method=pass_all
-  ;;
-
-beos*)
-  lt_cv_deplibs_check_method=pass_all
-  ;;
-
-bsdi[[45]]*)
-  lt_cv_deplibs_check_method='file_magic ELF [[0-9]][[0-9]]*-bit [[ML]]SB (shared object|dynamic lib)'
-  lt_cv_file_magic_cmd='/usr/bin/file -L'
-  lt_cv_file_magic_test_file=/shlib/libc.so
-  ;;
-
-cygwin*)
-  # func_win32_libid is a shell function defined in ltmain.sh
-  lt_cv_deplibs_check_method='file_magic ^x86 archive import|^x86 DLL'
-  lt_cv_file_magic_cmd='func_win32_libid'
-  ;;
-
-mingw* | pw32*)
-  # Base MSYS/MinGW do not provide the 'file' command needed by
-  # func_win32_libid shell function, so use a weaker test based on 'objdump',
-  # unless we find 'file', for example because we are cross-compiling.
-  # func_win32_libid assumes BSD nm, so disallow it if using MS dumpbin.
-  if ( test "$lt_cv_nm_interface" = "BSD nm" && file / ) >/dev/null 2>&1; then
-    lt_cv_deplibs_check_method='file_magic ^x86 archive import|^x86 DLL'
-    lt_cv_file_magic_cmd='func_win32_libid'
-  else
-    # Keep this pattern in sync with the one in func_win32_libid.
-    lt_cv_deplibs_check_method='file_magic file format (pei*-i386(.*architecture: i386)?|pe-arm-wince|pe-x86-64)'
-    lt_cv_file_magic_cmd='$OBJDUMP -f'
-  fi
-  ;;
-
-cegcc*)
-  # use the weaker test based on 'objdump'. See mingw*.
-  lt_cv_deplibs_check_method='file_magic file format pe-arm-.*little(.*architecture: arm)?'
-  lt_cv_file_magic_cmd='$OBJDUMP -f'
-  ;;
-
-darwin* | rhapsody*)
-  lt_cv_deplibs_check_method=pass_all
-  ;;
-
-freebsd* | dragonfly*)
-  if echo __ELF__ | $CC -E - | $GREP __ELF__ > /dev/null; then
-    case $host_cpu in
-    i*86 )
-      # Not sure whether the presence of OpenBSD here was a mistake.
-      # Let's accept both of them until this is cleared up.
-      lt_cv_deplibs_check_method='file_magic (FreeBSD|OpenBSD|DragonFly)/i[[3-9]]86 (compact )?demand paged shared library'
-      lt_cv_file_magic_cmd=/usr/bin/file
-      lt_cv_file_magic_test_file=`echo /usr/lib/libc.so.*`
-      ;;
-    esac
-  else
-    lt_cv_deplibs_check_method=pass_all
-  fi
-  ;;
-
-haiku*)
-  lt_cv_deplibs_check_method=pass_all
-  ;;
-
-hpux10.20* | hpux11*)
-  lt_cv_file_magic_cmd=/usr/bin/file
-  case $host_cpu in
-  ia64*)
-    lt_cv_deplibs_check_method='file_magic (s[[0-9]][[0-9]][[0-9]]|ELF-[[0-9]][[0-9]]) shared object file - IA64'
-    lt_cv_file_magic_test_file=/usr/lib/hpux32/libc.so
-    ;;
-  hppa*64*)
-    [lt_cv_deplibs_check_method='file_magic (s[0-9][0-9][0-9]|ELF[ -][0-9][0-9])(-bit)?( [LM]SB)? shared object( file)?[, -]* PA-RISC [0-9]\.[0-9]']
-    lt_cv_file_magic_test_file=/usr/lib/pa20_64/libc.sl
-    ;;
-  *)
-    lt_cv_deplibs_check_method='file_magic (s[[0-9]][[0-9]][[0-9]]|PA-RISC[[0-9]]\.[[0-9]]) shared library'
-    lt_cv_file_magic_test_file=/usr/lib/libc.sl
-    ;;
-  esac
-  ;;
-
-interix[[3-9]]*)
-  # PIC code is broken on Interix 3.x, that's why |\.a not |_pic\.a here
-  lt_cv_deplibs_check_method='match_pattern /lib[[^/]]+(\.so|\.a)$'
-  ;;
-
-irix5* | irix6* | nonstopux*)
-  case $LD in
-  *-32|*"-32 ") libmagic=32-bit;;
-  *-n32|*"-n32 ") libmagic=N32;;
-  *-64|*"-64 ") libmagic=64-bit;;
-  *) libmagic=never-match;;
-  esac
-  lt_cv_deplibs_check_method=pass_all
-  ;;
-
-# This must be glibc/ELF.
-linux* | k*bsd*-gnu | kopensolaris*-gnu | gnu*)
-  lt_cv_deplibs_check_method=pass_all
-  ;;
-
-netbsd* | netbsdelf*-gnu)
-  if echo __ELF__ | $CC -E - | $GREP __ELF__ > /dev/null; then
-    lt_cv_deplibs_check_method='match_pattern /lib[[^/]]+(\.so\.[[0-9]]+\.[[0-9]]+|_pic\.a)$'
-  else
-    lt_cv_deplibs_check_method='match_pattern /lib[[^/]]+(\.so|_pic\.a)$'
-  fi
-  ;;
-
-newos6*)
-  lt_cv_deplibs_check_method='file_magic ELF [[0-9]][[0-9]]*-bit [[ML]]SB (executable|dynamic lib)'
-  lt_cv_file_magic_cmd=/usr/bin/file
-  lt_cv_file_magic_test_file=/usr/lib/libnls.so
-  ;;
-
-*nto* | *qnx*)
-  lt_cv_deplibs_check_method=pass_all
-  ;;
-
-openbsd*)
-  if test -z "`echo __ELF__ | $CC -E - | $GREP __ELF__`" || test "$host_os-$host_cpu" = "openbsd2.8-powerpc"; then
-    lt_cv_deplibs_check_method='match_pattern /lib[[^/]]+(\.so\.[[0-9]]+\.[[0-9]]+|\.so|_pic\.a)$'
-  else
-    lt_cv_deplibs_check_method='match_pattern /lib[[^/]]+(\.so\.[[0-9]]+\.[[0-9]]+|_pic\.a)$'
-  fi
-  ;;
-
-osf3* | osf4* | osf5*)
-  lt_cv_deplibs_check_method=pass_all
-  ;;
-
-rdos*)
-  lt_cv_deplibs_check_method=pass_all
-  ;;
-
-solaris*)
-  lt_cv_deplibs_check_method=pass_all
-  ;;
-
-sysv5* | sco3.2v5* | sco5v6* | unixware* | OpenUNIX* | sysv4*uw2*)
-  lt_cv_deplibs_check_method=pass_all
-  ;;
-
-sysv4 | sysv4.3*)
-  case $host_vendor in
-  motorola)
-    lt_cv_deplibs_check_method='file_magic ELF [[0-9]][[0-9]]*-bit [[ML]]SB (shared object|dynamic lib) M[[0-9]][[0-9]]* Version [[0-9]]'
-    lt_cv_file_magic_test_file=`echo /usr/lib/libc.so*`
-    ;;
-  ncr)
-    lt_cv_deplibs_check_method=pass_all
-    ;;
-  sequent)
-    lt_cv_file_magic_cmd='/bin/file'
-    lt_cv_deplibs_check_method='file_magic ELF [[0-9]][[0-9]]*-bit [[LM]]SB (shared object|dynamic lib )'
-    ;;
-  sni)
-    lt_cv_file_magic_cmd='/bin/file'
-    lt_cv_deplibs_check_method="file_magic ELF [[0-9]][[0-9]]*-bit [[LM]]SB dynamic lib"
-    lt_cv_file_magic_test_file=/lib/libc.so
-    ;;
-  siemens)
-    lt_cv_deplibs_check_method=pass_all
-    ;;
-  pc)
-    lt_cv_deplibs_check_method=pass_all
-    ;;
-  esac
-  ;;
-
-tpf*)
-  lt_cv_deplibs_check_method=pass_all
-  ;;
-esac
-])
-
-file_magic_glob=
-want_nocaseglob=no
-if test "$build" = "$host"; then
-  case $host_os in
-  mingw* | pw32*)
-    if ( shopt | grep nocaseglob ) >/dev/null 2>&1; then
-      want_nocaseglob=yes
-    else
-      file_magic_glob=`echo aAbBcCdDeEfFgGhHiIjJkKlLmMnNoOpPqQrRsStTuUvVwWxXyYzZ | $SED -e "s/\(..\)/s\/[[\1]]\/[[\1]]\/g;/g"`
-    fi
-    ;;
-  esac
-fi
-
-file_magic_cmd=$lt_cv_file_magic_cmd
-deplibs_check_method=$lt_cv_deplibs_check_method
-test -z "$deplibs_check_method" && deplibs_check_method=unknown
-
-_LT_DECL([], [deplibs_check_method], [1],
-    [Method to check whether dependent libraries are shared objects])
-_LT_DECL([], [file_magic_cmd], [1],
-    [Command to use when deplibs_check_method = "file_magic"])
-_LT_DECL([], [file_magic_glob], [1],
-    [How to find potential files when deplibs_check_method = "file_magic"])
-_LT_DECL([], [want_nocaseglob], [1],
-    [Find potential files using nocaseglob when deplibs_check_method = "file_magic"])
-])# _LT_CHECK_MAGIC_METHOD
-
-
-# LT_PATH_NM
-# ----------
-# find the pathname to a BSD- or MS-compatible name lister
-AC_DEFUN([LT_PATH_NM],
-[AC_REQUIRE([AC_PROG_CC])dnl
-AC_CACHE_CHECK([for BSD- or MS-compatible name lister (nm)], lt_cv_path_NM,
-[if test -n "$NM"; then
-  # Let the user override the test.
-  lt_cv_path_NM="$NM"
-else
-  lt_nm_to_check="${ac_tool_prefix}nm"
-  if test -n "$ac_tool_prefix" && test "$build" = "$host"; then
-    lt_nm_to_check="$lt_nm_to_check nm"
-  fi
-  for lt_tmp_nm in $lt_nm_to_check; do
-    lt_save_ifs="$IFS"; IFS=$PATH_SEPARATOR
-    for ac_dir in $PATH /usr/ccs/bin/elf /usr/ccs/bin /usr/ucb /bin; do
-      IFS="$lt_save_ifs"
-      test -z "$ac_dir" && ac_dir=.
-      tmp_nm="$ac_dir/$lt_tmp_nm"
-      if test -f "$tmp_nm" || test -f "$tmp_nm$ac_exeext" ; then
-	# Check to see if the nm accepts a BSD-compat flag.
-	# Adding the `sed 1q' prevents false positives on HP-UX, which says:
-	#   nm: unknown option "B" ignored
-	# Tru64's nm complains that /dev/null is an invalid object file
-	case `"$tmp_nm" -B /dev/null 2>&1 | sed '1q'` in
-	*/dev/null* | *'Invalid file or object type'*)
-	  lt_cv_path_NM="$tmp_nm -B"
-	  break
-	  ;;
-	*)
-	  case `"$tmp_nm" -p /dev/null 2>&1 | sed '1q'` in
-	  */dev/null*)
-	    lt_cv_path_NM="$tmp_nm -p"
-	    break
-	    ;;
-	  *)
-	    lt_cv_path_NM=${lt_cv_path_NM="$tmp_nm"} # keep the first match, but
-	    continue # so that we can try to find one that supports BSD flags
-	    ;;
-	  esac
-	  ;;
-	esac
-      fi
-    done
-    IFS="$lt_save_ifs"
-  done
-  : ${lt_cv_path_NM=no}
-fi])
-if test "$lt_cv_path_NM" != "no"; then
-  NM="$lt_cv_path_NM"
-else
-  # Didn't find any BSD compatible name lister, look for dumpbin.
-  if test -n "$DUMPBIN"; then :
-    # Let the user override the test.
-  else
-    AC_CHECK_TOOLS(DUMPBIN, [dumpbin "link -dump"], :)
-    case `$DUMPBIN -symbols /dev/null 2>&1 | sed '1q'` in
-    *COFF*)
-      DUMPBIN="$DUMPBIN -symbols"
-      ;;
-    *)
-      DUMPBIN=:
-      ;;
-    esac
-  fi
-  AC_SUBST([DUMPBIN])
-  if test "$DUMPBIN" != ":"; then
-    NM="$DUMPBIN"
-  fi
-fi
-test -z "$NM" && NM=nm
-AC_SUBST([NM])
-_LT_DECL([], [NM], [1], [A BSD- or MS-compatible name lister])dnl
-
-AC_CACHE_CHECK([the name lister ($NM) interface], [lt_cv_nm_interface],
-  [lt_cv_nm_interface="BSD nm"
-  echo "int some_variable = 0;" > conftest.$ac_ext
-  (eval echo "\"\$as_me:$LINENO: $ac_compile\"" >&AS_MESSAGE_LOG_FD)
-  (eval "$ac_compile" 2>conftest.err)
-  cat conftest.err >&AS_MESSAGE_LOG_FD
-  (eval echo "\"\$as_me:$LINENO: $NM \\\"conftest.$ac_objext\\\"\"" >&AS_MESSAGE_LOG_FD)
-  (eval "$NM \"conftest.$ac_objext\"" 2>conftest.err > conftest.out)
-  cat conftest.err >&AS_MESSAGE_LOG_FD
-  (eval echo "\"\$as_me:$LINENO: output\"" >&AS_MESSAGE_LOG_FD)
-  cat conftest.out >&AS_MESSAGE_LOG_FD
-  if $GREP 'External.*some_variable' conftest.out > /dev/null; then
-    lt_cv_nm_interface="MS dumpbin"
-  fi
-  rm -f conftest*])
-])# LT_PATH_NM
-
-# Old names:
-AU_ALIAS([AM_PROG_NM], [LT_PATH_NM])
-AU_ALIAS([AC_PROG_NM], [LT_PATH_NM])
-dnl aclocal-1.4 backwards compatibility:
-dnl AC_DEFUN([AM_PROG_NM], [])
-dnl AC_DEFUN([AC_PROG_NM], [])
-
-# _LT_CHECK_SHAREDLIB_FROM_LINKLIB
-# --------------------------------
-# how to determine the name of the shared library
-# associated with a specific link library.
-#  -- PORTME fill in with the dynamic library characteristics
-m4_defun([_LT_CHECK_SHAREDLIB_FROM_LINKLIB],
-[m4_require([_LT_DECL_EGREP])
-m4_require([_LT_DECL_OBJDUMP])
-m4_require([_LT_DECL_DLLTOOL])
-AC_CACHE_CHECK([how to associate runtime and link libraries],
-lt_cv_sharedlib_from_linklib_cmd,
-[lt_cv_sharedlib_from_linklib_cmd='unknown'
-
-case $host_os in
-cygwin* | mingw* | pw32* | cegcc*)
-  # two different shell functions defined in ltmain.sh
-  # decide which to use based on capabilities of $DLLTOOL
-  case `$DLLTOOL --help 2>&1` in
-  *--identify-strict*)
-    lt_cv_sharedlib_from_linklib_cmd=func_cygming_dll_for_implib
-    ;;
-  *)
-    lt_cv_sharedlib_from_linklib_cmd=func_cygming_dll_for_implib_fallback
-    ;;
-  esac
-  ;;
-*)
-  # fallback: assume linklib IS sharedlib
-  lt_cv_sharedlib_from_linklib_cmd="$ECHO"
-  ;;
-esac
-])
-sharedlib_from_linklib_cmd=$lt_cv_sharedlib_from_linklib_cmd
-test -z "$sharedlib_from_linklib_cmd" && sharedlib_from_linklib_cmd=$ECHO
-
-_LT_DECL([], [sharedlib_from_linklib_cmd], [1],
-    [Command to associate shared and link libraries])
-])# _LT_CHECK_SHAREDLIB_FROM_LINKLIB
-
-
-# _LT_PATH_MANIFEST_TOOL
-# ----------------------
-# locate the manifest tool
-m4_defun([_LT_PATH_MANIFEST_TOOL],
-[AC_CHECK_TOOL(MANIFEST_TOOL, mt, :)
-test -z "$MANIFEST_TOOL" && MANIFEST_TOOL=mt
-AC_CACHE_CHECK([if $MANIFEST_TOOL is a manifest tool], [lt_cv_path_mainfest_tool],
-  [lt_cv_path_mainfest_tool=no
-  echo "$as_me:$LINENO: $MANIFEST_TOOL '-?'" >&AS_MESSAGE_LOG_FD
-  $MANIFEST_TOOL '-?' 2>conftest.err > conftest.out
-  cat conftest.err >&AS_MESSAGE_LOG_FD
-  if $GREP 'Manifest Tool' conftest.out > /dev/null; then
-    lt_cv_path_mainfest_tool=yes
-  fi
-  rm -f conftest*])
-if test "x$lt_cv_path_mainfest_tool" != xyes; then
-  MANIFEST_TOOL=:
-fi
-_LT_DECL([], [MANIFEST_TOOL], [1], [Manifest tool])dnl
-])# _LT_PATH_MANIFEST_TOOL
-
-
-# LT_LIB_M
-# --------
-# check for math library
-AC_DEFUN([LT_LIB_M],
-[AC_REQUIRE([AC_CANONICAL_HOST])dnl
-LIBM=
-case $host in
-*-*-beos* | *-*-cegcc* | *-*-cygwin* | *-*-haiku* | *-*-pw32* | *-*-darwin*)
-  # These system don't have libm, or don't need it
-  ;;
-*-ncr-sysv4.3*)
-  AC_CHECK_LIB(mw, _mwvalidcheckl, LIBM="-lmw")
-  AC_CHECK_LIB(m, cos, LIBM="$LIBM -lm")
-  ;;
-*)
-  AC_CHECK_LIB(m, cos, LIBM="-lm")
-  ;;
-esac
-AC_SUBST([LIBM])
-])# LT_LIB_M
-
-# Old name:
-AU_ALIAS([AC_CHECK_LIBM], [LT_LIB_M])
-dnl aclocal-1.4 backwards compatibility:
-dnl AC_DEFUN([AC_CHECK_LIBM], [])
-
-
-# _LT_COMPILER_NO_RTTI([TAGNAME])
-# -------------------------------
-m4_defun([_LT_COMPILER_NO_RTTI],
-[m4_require([_LT_TAG_COMPILER])dnl
-
-_LT_TAGVAR(lt_prog_compiler_no_builtin_flag, $1)=
-
-if test "$GCC" = yes; then
-  case $cc_basename in
-  nvcc*)
-    _LT_TAGVAR(lt_prog_compiler_no_builtin_flag, $1)=' -Xcompiler -fno-builtin' ;;
-  *)
-    _LT_TAGVAR(lt_prog_compiler_no_builtin_flag, $1)=' -fno-builtin' ;;
-  esac
-
-  _LT_COMPILER_OPTION([if $compiler supports -fno-rtti -fno-exceptions],
-    lt_cv_prog_compiler_rtti_exceptions,
-    [-fno-rtti -fno-exceptions], [],
-    [_LT_TAGVAR(lt_prog_compiler_no_builtin_flag, $1)="$_LT_TAGVAR(lt_prog_compiler_no_builtin_flag, $1) -fno-rtti -fno-exceptions"])
-fi
-_LT_TAGDECL([no_builtin_flag], [lt_prog_compiler_no_builtin_flag], [1],
-	[Compiler flag to turn off builtin functions])
-])# _LT_COMPILER_NO_RTTI
-
-
-# _LT_CMD_GLOBAL_SYMBOLS
-# ----------------------
-m4_defun([_LT_CMD_GLOBAL_SYMBOLS],
-[AC_REQUIRE([AC_CANONICAL_HOST])dnl
-AC_REQUIRE([AC_PROG_CC])dnl
-AC_REQUIRE([AC_PROG_AWK])dnl
-AC_REQUIRE([LT_PATH_NM])dnl
-AC_REQUIRE([LT_PATH_LD])dnl
-m4_require([_LT_DECL_SED])dnl
-m4_require([_LT_DECL_EGREP])dnl
-m4_require([_LT_TAG_COMPILER])dnl
-
-# Check for command to grab the raw symbol name followed by C symbol from nm.
-AC_MSG_CHECKING([command to parse $NM output from $compiler object])
-AC_CACHE_VAL([lt_cv_sys_global_symbol_pipe],
-[
-# These are sane defaults that work on at least a few old systems.
-# [They come from Ultrix.  What could be older than Ultrix?!! ;)]
-
-# Character class describing NM global symbol codes.
-symcode='[[BCDEGRST]]'
-
-# Regexp to match symbols that can be accessed directly from C.
-sympat='\([[_A-Za-z]][[_A-Za-z0-9]]*\)'
-
-# Define system-specific variables.
-case $host_os in
-aix*)
-  symcode='[[BCDT]]'
-  ;;
-cygwin* | mingw* | pw32* | cegcc*)
-  symcode='[[ABCDGISTW]]'
-  ;;
-hpux*)
-  if test "$host_cpu" = ia64; then
-    symcode='[[ABCDEGRST]]'
-  fi
-  ;;
-irix* | nonstopux*)
-  symcode='[[BCDEGRST]]'
-  ;;
-osf*)
-  symcode='[[BCDEGQRST]]'
-  ;;
-solaris*)
-  symcode='[[BDRT]]'
-  ;;
-sco3.2v5*)
-  symcode='[[DT]]'
-  ;;
-sysv4.2uw2*)
-  symcode='[[DT]]'
-  ;;
-sysv5* | sco5v6* | unixware* | OpenUNIX*)
-  symcode='[[ABDT]]'
-  ;;
-sysv4)
-  symcode='[[DFNSTU]]'
-  ;;
-esac
-
-# If we're using GNU nm, then use its standard symbol codes.
-case `$NM -V 2>&1` in
-*GNU* | *'with BFD'*)
-  symcode='[[ABCDGIRSTW]]' ;;
-esac
-
-# Transform an extracted symbol line into a proper C declaration.
-# Some systems (esp. on ia64) link data and code symbols differently,
-# so use this general approach.
-lt_cv_sys_global_symbol_to_cdecl="sed -n -e 's/^T .* \(.*\)$/extern int \1();/p' -e 's/^$symcode* .* \(.*\)$/extern char \1;/p'"
-
-# Transform an extracted symbol line into symbol name and symbol address
-lt_cv_sys_global_symbol_to_c_name_address="sed -n -e 's/^: \([[^ ]]*\)[[ ]]*$/  {\\\"\1\\\", (void *) 0},/p' -e 's/^$symcode* \([[^ ]]*\) \([[^ ]]*\)$/  {\"\2\", (void *) \&\2},/p'"
-lt_cv_sys_global_symbol_to_c_name_address_lib_prefix="sed -n -e 's/^: \([[^ ]]*\)[[ ]]*$/  {\\\"\1\\\", (void *) 0},/p' -e 's/^$symcode* \([[^ ]]*\) \(lib[[^ ]]*\)$/  {\"\2\", (void *) \&\2},/p' -e 's/^$symcode* \([[^ ]]*\) \([[^ ]]*\)$/  {\"lib\2\", (void *) \&\2},/p'"
-
-# Handle CRLF in mingw tool chain
-opt_cr=
-case $build_os in
-mingw*)
-  opt_cr=`$ECHO 'x\{0,1\}' | tr x '\015'` # option cr in regexp
-  ;;
-esac
-
-# Try without a prefix underscore, then with it.
-for ac_symprfx in "" "_"; do
-
-  # Transform symcode, sympat, and symprfx into a raw symbol and a C symbol.
-  symxfrm="\\1 $ac_symprfx\\2 \\2"
-
-  # Write the raw and C identifiers.
-  if test "$lt_cv_nm_interface" = "MS dumpbin"; then
-    # Fake it for dumpbin and say T for any non-static function
-    # and D for any global variable.
-    # Also find C++ and __fastcall symbols from MSVC++,
-    # which start with @ or ?.
-    lt_cv_sys_global_symbol_pipe="$AWK ['"\
-"     {last_section=section; section=\$ 3};"\
-"     /^COFF SYMBOL TABLE/{for(i in hide) delete hide[i]};"\
-"     /Section length .*#relocs.*(pick any)/{hide[last_section]=1};"\
-"     \$ 0!~/External *\|/{next};"\
-"     / 0+ UNDEF /{next}; / UNDEF \([^|]\)*()/{next};"\
-"     {if(hide[section]) next};"\
-"     {f=0}; \$ 0~/\(\).*\|/{f=1}; {printf f ? \"T \" : \"D \"};"\
-"     {split(\$ 0, a, /\||\r/); split(a[2], s)};"\
-"     s[1]~/^[@?]/{print s[1], s[1]; next};"\
-"     s[1]~prfx {split(s[1],t,\"@\"); print t[1], substr(t[1],length(prfx))}"\
-"     ' prfx=^$ac_symprfx]"
-  else
-    lt_cv_sys_global_symbol_pipe="sed -n -e 's/^.*[[	 ]]\($symcode$symcode*\)[[	 ]][[	 ]]*$ac_symprfx$sympat$opt_cr$/$symxfrm/p'"
-  fi
-  lt_cv_sys_global_symbol_pipe="$lt_cv_sys_global_symbol_pipe | sed '/ __gnu_lto/d'"
-
-  # Check to see that the pipe works correctly.
-  pipe_works=no
-
-  rm -f conftest*
-  cat > conftest.$ac_ext <<_LT_EOF
-#ifdef __cplusplus
-extern "C" {
-#endif
-char nm_test_var;
-void nm_test_func(void);
-void nm_test_func(void){}
-#ifdef __cplusplus
-}
-#endif
-int main(){nm_test_var='a';nm_test_func();return(0);}
-_LT_EOF
-
-  if AC_TRY_EVAL(ac_compile); then
-    # Now try to grab the symbols.
-    nlist=conftest.nm
-    if AC_TRY_EVAL(NM conftest.$ac_objext \| "$lt_cv_sys_global_symbol_pipe" \> $nlist) && test -s "$nlist"; then
-      # Try sorting and uniquifying the output.
-      if sort "$nlist" | uniq > "$nlist"T; then
-	mv -f "$nlist"T "$nlist"
-      else
-	rm -f "$nlist"T
-      fi
-
-      # Make sure that we snagged all the symbols we need.
-      if $GREP ' nm_test_var$' "$nlist" >/dev/null; then
-	if $GREP ' nm_test_func$' "$nlist" >/dev/null; then
-	  cat <<_LT_EOF > conftest.$ac_ext
-/* Keep this code in sync between libtool.m4, ltmain, lt_system.h, and tests.  */
-#if defined(_WIN32) || defined(__CYGWIN__) || defined(_WIN32_WCE)
-/* DATA imports from DLLs on WIN32 con't be const, because runtime
-   relocations are performed -- see ld's documentation on pseudo-relocs.  */
-# define LT@&t at _DLSYM_CONST
-#elif defined(__osf__)
-/* This system does not cope well with relocations in const data.  */
-# define LT@&t at _DLSYM_CONST
-#else
-# define LT@&t at _DLSYM_CONST const
-#endif
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-_LT_EOF
-	  # Now generate the symbol file.
-	  eval "$lt_cv_sys_global_symbol_to_cdecl"' < "$nlist" | $GREP -v main >> conftest.$ac_ext'
-
-	  cat <<_LT_EOF >> conftest.$ac_ext
-
-/* The mapping between symbol names and symbols.  */
-LT@&t at _DLSYM_CONST struct {
-  const char *name;
-  void       *address;
-}
-lt__PROGRAM__LTX_preloaded_symbols[[]] =
-{
-  { "@PROGRAM@", (void *) 0 },
-_LT_EOF
-	  $SED "s/^$symcode$symcode* \(.*\) \(.*\)$/  {\"\2\", (void *) \&\2},/" < "$nlist" | $GREP -v main >> conftest.$ac_ext
-	  cat <<\_LT_EOF >> conftest.$ac_ext
-  {0, (void *) 0}
-};
-
-/* This works around a problem in FreeBSD linker */
-#ifdef FREEBSD_WORKAROUND
-static const void *lt_preloaded_setup() {
-  return lt__PROGRAM__LTX_preloaded_symbols;
-}
-#endif
-
-#ifdef __cplusplus
-}
-#endif
-_LT_EOF
-	  # Now try linking the two files.
-	  mv conftest.$ac_objext conftstm.$ac_objext
-	  lt_globsym_save_LIBS=$LIBS
-	  lt_globsym_save_CFLAGS=$CFLAGS
-	  LIBS="conftstm.$ac_objext"
-	  CFLAGS="$CFLAGS$_LT_TAGVAR(lt_prog_compiler_no_builtin_flag, $1)"
-	  if AC_TRY_EVAL(ac_link) && test -s conftest${ac_exeext}; then
-	    pipe_works=yes
-	  fi
-	  LIBS=$lt_globsym_save_LIBS
-	  CFLAGS=$lt_globsym_save_CFLAGS
-	else
-	  echo "cannot find nm_test_func in $nlist" >&AS_MESSAGE_LOG_FD
-	fi
-      else
-	echo "cannot find nm_test_var in $nlist" >&AS_MESSAGE_LOG_FD
-      fi
-    else
-      echo "cannot run $lt_cv_sys_global_symbol_pipe" >&AS_MESSAGE_LOG_FD
-    fi
-  else
-    echo "$progname: failed program was:" >&AS_MESSAGE_LOG_FD
-    cat conftest.$ac_ext >&5
-  fi
-  rm -rf conftest* conftst*
-
-  # Do not use the global_symbol_pipe unless it works.
-  if test "$pipe_works" = yes; then
-    break
-  else
-    lt_cv_sys_global_symbol_pipe=
-  fi
-done
-])
-if test -z "$lt_cv_sys_global_symbol_pipe"; then
-  lt_cv_sys_global_symbol_to_cdecl=
-fi
-if test -z "$lt_cv_sys_global_symbol_pipe$lt_cv_sys_global_symbol_to_cdecl"; then
-  AC_MSG_RESULT(failed)
-else
-  AC_MSG_RESULT(ok)
-fi
-
-# Response file support.
-if test "$lt_cv_nm_interface" = "MS dumpbin"; then
-  nm_file_list_spec='@'
-elif $NM --help 2>/dev/null | grep '[[@]]FILE' >/dev/null; then
-  nm_file_list_spec='@'
-fi
-
-_LT_DECL([global_symbol_pipe], [lt_cv_sys_global_symbol_pipe], [1],
-    [Take the output of nm and produce a listing of raw symbols and C names])
-_LT_DECL([global_symbol_to_cdecl], [lt_cv_sys_global_symbol_to_cdecl], [1],
-    [Transform the output of nm in a proper C declaration])
-_LT_DECL([global_symbol_to_c_name_address],
-    [lt_cv_sys_global_symbol_to_c_name_address], [1],
-    [Transform the output of nm in a C name address pair])
-_LT_DECL([global_symbol_to_c_name_address_lib_prefix],
-    [lt_cv_sys_global_symbol_to_c_name_address_lib_prefix], [1],
-    [Transform the output of nm in a C name address pair when lib prefix is needed])
-_LT_DECL([], [nm_file_list_spec], [1],
-    [Specify filename containing input files for $NM])
-]) # _LT_CMD_GLOBAL_SYMBOLS
-
-
-# _LT_COMPILER_PIC([TAGNAME])
-# ---------------------------
-m4_defun([_LT_COMPILER_PIC],
-[m4_require([_LT_TAG_COMPILER])dnl
-_LT_TAGVAR(lt_prog_compiler_wl, $1)=
-_LT_TAGVAR(lt_prog_compiler_pic, $1)=
-_LT_TAGVAR(lt_prog_compiler_static, $1)=
-
-m4_if([$1], [CXX], [
-  # C++ specific cases for pic, static, wl, etc.
-  if test "$GXX" = yes; then
-    _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,'
-    _LT_TAGVAR(lt_prog_compiler_static, $1)='-static'
-
-    case $host_os in
-    aix*)
-      # All AIX code is PIC.
-      if test "$host_cpu" = ia64; then
-	# AIX 5 now supports IA64 processor
-	_LT_TAGVAR(lt_prog_compiler_static, $1)='-Bstatic'
-      fi
-      ;;
-
-    amigaos*)
-      case $host_cpu in
-      powerpc)
-            # see comment about AmigaOS4 .so support
-            _LT_TAGVAR(lt_prog_compiler_pic, $1)='-fPIC'
-        ;;
-      m68k)
-            # FIXME: we need at least 68020 code to build shared libraries, but
-            # adding the `-m68020' flag to GCC prevents building anything better,
-            # like `-m68040'.
-            _LT_TAGVAR(lt_prog_compiler_pic, $1)='-m68020 -resident32 -malways-restore-a4'
-        ;;
-      esac
-      ;;
-
-    beos* | irix5* | irix6* | nonstopux* | osf3* | osf4* | osf5*)
-      # PIC is the default for these OSes.
-      ;;
-    mingw* | cygwin* | os2* | pw32* | cegcc*)
-      # This hack is so that the source file can tell whether it is being
-      # built for inclusion in a dll (and should export symbols for example).
-      # Although the cygwin gcc ignores -fPIC, still need this for old-style
-      # (--disable-auto-import) libraries
-      m4_if([$1], [GCJ], [],
-	[_LT_TAGVAR(lt_prog_compiler_pic, $1)='-DDLL_EXPORT'])
-      ;;
-    darwin* | rhapsody*)
-      # PIC is the default on this platform
-      # Common symbols not allowed in MH_DYLIB files
-      _LT_TAGVAR(lt_prog_compiler_pic, $1)='-fno-common'
-      ;;
-    *djgpp*)
-      # DJGPP does not support shared libraries at all
-      _LT_TAGVAR(lt_prog_compiler_pic, $1)=
-      ;;
-    haiku*)
-      # PIC is the default for Haiku.
-      # The "-static" flag exists, but is broken.
-      _LT_TAGVAR(lt_prog_compiler_static, $1)=
-      ;;
-    interix[[3-9]]*)
-      # Interix 3.x gcc -fpic/-fPIC options generate broken code.
-      # Instead, we relocate shared libraries at runtime.
-      ;;
-    sysv4*MP*)
-      if test -d /usr/nec; then
-	_LT_TAGVAR(lt_prog_compiler_pic, $1)=-Kconform_pic
-      fi
-      ;;
-    hpux*)
-      # PIC is the default for 64-bit PA HP-UX, but not for 32-bit
-      # PA HP-UX.  On IA64 HP-UX, PIC is the default but the pic flag
-      # sets the default TLS model and affects inlining.
-      case $host_cpu in
-      hppa*64*)
-	;;
-      *)
-	_LT_TAGVAR(lt_prog_compiler_pic, $1)='-fPIC'
-	;;
-      esac
-      ;;
-    *qnx* | *nto*)
-      # QNX uses GNU C++, but need to define -shared option too, otherwise
-      # it will coredump.
-      _LT_TAGVAR(lt_prog_compiler_pic, $1)='-fPIC -shared'
-      ;;
-    *)
-      _LT_TAGVAR(lt_prog_compiler_pic, $1)='-fPIC'
-      ;;
-    esac
-  else
-    case $host_os in
-      aix[[4-9]]*)
-	# All AIX code is PIC.
-	if test "$host_cpu" = ia64; then
-	  # AIX 5 now supports IA64 processor
-	  _LT_TAGVAR(lt_prog_compiler_static, $1)='-Bstatic'
-	else
-	  _LT_TAGVAR(lt_prog_compiler_static, $1)='-bnso -bI:/lib/syscalls.exp'
-	fi
-	;;
-      chorus*)
-	case $cc_basename in
-	cxch68*)
-	  # Green Hills C++ Compiler
-	  # _LT_TAGVAR(lt_prog_compiler_static, $1)="--no_auto_instantiation -u __main -u __premain -u _abort -r $COOL_DIR/lib/libOrb.a $MVME_DIR/lib/CC/libC.a $MVME_DIR/lib/classix/libcx.s.a"
-	  ;;
-	esac
-	;;
-      mingw* | cygwin* | os2* | pw32* | cegcc*)
-	# This hack is so that the source file can tell whether it is being
-	# built for inclusion in a dll (and should export symbols for example).
-	m4_if([$1], [GCJ], [],
-	  [_LT_TAGVAR(lt_prog_compiler_pic, $1)='-DDLL_EXPORT'])
-	;;
-      dgux*)
-	case $cc_basename in
-	  ec++*)
-	    _LT_TAGVAR(lt_prog_compiler_pic, $1)='-KPIC'
-	    ;;
-	  ghcx*)
-	    # Green Hills C++ Compiler
-	    _LT_TAGVAR(lt_prog_compiler_pic, $1)='-pic'
-	    ;;
-	  *)
-	    ;;
-	esac
-	;;
-      freebsd* | dragonfly*)
-	# FreeBSD uses GNU C++
-	;;
-      hpux9* | hpux10* | hpux11*)
-	case $cc_basename in
-	  CC*)
-	    _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,'
-	    _LT_TAGVAR(lt_prog_compiler_static, $1)='${wl}-a ${wl}archive'
-	    if test "$host_cpu" != ia64; then
-	      _LT_TAGVAR(lt_prog_compiler_pic, $1)='+Z'
-	    fi
-	    ;;
-	  aCC*)
-	    _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,'
-	    _LT_TAGVAR(lt_prog_compiler_static, $1)='${wl}-a ${wl}archive'
-	    case $host_cpu in
-	    hppa*64*|ia64*)
-	      # +Z the default
-	      ;;
-	    *)
-	      _LT_TAGVAR(lt_prog_compiler_pic, $1)='+Z'
-	      ;;
-	    esac
-	    ;;
-	  *)
-	    ;;
-	esac
-	;;
-      interix*)
-	# This is c89, which is MS Visual C++ (no shared libs)
-	# Anyone wants to do a port?
-	;;
-      irix5* | irix6* | nonstopux*)
-	case $cc_basename in
-	  CC*)
-	    _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,'
-	    _LT_TAGVAR(lt_prog_compiler_static, $1)='-non_shared'
-	    # CC pic flag -KPIC is the default.
-	    ;;
-	  *)
-	    ;;
-	esac
-	;;
-      linux* | k*bsd*-gnu | kopensolaris*-gnu | gnu*)
-	case $cc_basename in
-	  KCC*)
-	    # KAI C++ Compiler
-	    _LT_TAGVAR(lt_prog_compiler_wl, $1)='--backend -Wl,'
-	    _LT_TAGVAR(lt_prog_compiler_pic, $1)='-fPIC'
-	    ;;
-	  ecpc* )
-	    # old Intel C++ for x86_64 which still supported -KPIC.
-	    _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,'
-	    _LT_TAGVAR(lt_prog_compiler_pic, $1)='-KPIC'
-	    _LT_TAGVAR(lt_prog_compiler_static, $1)='-static'
-	    ;;
-	  icpc* )
-	    # Intel C++, used to be incompatible with GCC.
-	    # ICC 10 doesn't accept -KPIC any more.
-	    _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,'
-	    _LT_TAGVAR(lt_prog_compiler_pic, $1)='-fPIC'
-	    _LT_TAGVAR(lt_prog_compiler_static, $1)='-static'
-	    ;;
-	  pgCC* | pgcpp*)
-	    # Portland Group C++ compiler
-	    _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,'
-	    _LT_TAGVAR(lt_prog_compiler_pic, $1)='-fpic'
-	    _LT_TAGVAR(lt_prog_compiler_static, $1)='-Bstatic'
-	    ;;
-	  cxx*)
-	    # Compaq C++
-	    # Make sure the PIC flag is empty.  It appears that all Alpha
-	    # Linux and Compaq Tru64 Unix objects are PIC.
-	    _LT_TAGVAR(lt_prog_compiler_pic, $1)=
-	    _LT_TAGVAR(lt_prog_compiler_static, $1)='-non_shared'
-	    ;;
-	  xlc* | xlC* | bgxl[[cC]]* | mpixl[[cC]]*)
-	    # IBM XL 8.0, 9.0 on PPC and BlueGene
-	    _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,'
-	    _LT_TAGVAR(lt_prog_compiler_pic, $1)='-qpic'
-	    _LT_TAGVAR(lt_prog_compiler_static, $1)='-qstaticlink'
-	    ;;
-	  *)
-	    case `$CC -V 2>&1 | sed 5q` in
-	    *Sun\ C*)
-	      # Sun C++ 5.9
-	      _LT_TAGVAR(lt_prog_compiler_pic, $1)='-KPIC'
-	      _LT_TAGVAR(lt_prog_compiler_static, $1)='-Bstatic'
-	      _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Qoption ld '
-	      ;;
-	    esac
-	    ;;
-	esac
-	;;
-      lynxos*)
-	;;
-      m88k*)
-	;;
-      mvs*)
-	case $cc_basename in
-	  cxx*)
-	    _LT_TAGVAR(lt_prog_compiler_pic, $1)='-W c,exportall'
-	    ;;
-	  *)
-	    ;;
-	esac
-	;;
-      netbsd* | netbsdelf*-gnu)
-	;;
-      *qnx* | *nto*)
-        # QNX uses GNU C++, but need to define -shared option too, otherwise
-        # it will coredump.
-        _LT_TAGVAR(lt_prog_compiler_pic, $1)='-fPIC -shared'
-        ;;
-      osf3* | osf4* | osf5*)
-	case $cc_basename in
-	  KCC*)
-	    _LT_TAGVAR(lt_prog_compiler_wl, $1)='--backend -Wl,'
-	    ;;
-	  RCC*)
-	    # Rational C++ 2.4.1
-	    _LT_TAGVAR(lt_prog_compiler_pic, $1)='-pic'
-	    ;;
-	  cxx*)
-	    # Digital/Compaq C++
-	    _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,'
-	    # Make sure the PIC flag is empty.  It appears that all Alpha
-	    # Linux and Compaq Tru64 Unix objects are PIC.
-	    _LT_TAGVAR(lt_prog_compiler_pic, $1)=
-	    _LT_TAGVAR(lt_prog_compiler_static, $1)='-non_shared'
-	    ;;
-	  *)
-	    ;;
-	esac
-	;;
-      psos*)
-	;;
-      solaris*)
-	case $cc_basename in
-	  CC* | sunCC*)
-	    # Sun C++ 4.2, 5.x and Centerline C++
-	    _LT_TAGVAR(lt_prog_compiler_pic, $1)='-KPIC'
-	    _LT_TAGVAR(lt_prog_compiler_static, $1)='-Bstatic'
-	    _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Qoption ld '
-	    ;;
-	  gcx*)
-	    # Green Hills C++ Compiler
-	    _LT_TAGVAR(lt_prog_compiler_pic, $1)='-PIC'
-	    ;;
-	  *)
-	    ;;
-	esac
-	;;
-      sunos4*)
-	case $cc_basename in
-	  CC*)
-	    # Sun C++ 4.x
-	    _LT_TAGVAR(lt_prog_compiler_pic, $1)='-pic'
-	    _LT_TAGVAR(lt_prog_compiler_static, $1)='-Bstatic'
-	    ;;
-	  lcc*)
-	    # Lucid
-	    _LT_TAGVAR(lt_prog_compiler_pic, $1)='-pic'
-	    ;;
-	  *)
-	    ;;
-	esac
-	;;
-      sysv5* | unixware* | sco3.2v5* | sco5v6* | OpenUNIX*)
-	case $cc_basename in
-	  CC*)
-	    _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,'
-	    _LT_TAGVAR(lt_prog_compiler_pic, $1)='-KPIC'
-	    _LT_TAGVAR(lt_prog_compiler_static, $1)='-Bstatic'
-	    ;;
-	esac
-	;;
-      tandem*)
-	case $cc_basename in
-	  NCC*)
-	    # NonStop-UX NCC 3.20
-	    _LT_TAGVAR(lt_prog_compiler_pic, $1)='-KPIC'
-	    ;;
-	  *)
-	    ;;
-	esac
-	;;
-      vxworks*)
-	;;
-      *)
-	_LT_TAGVAR(lt_prog_compiler_can_build_shared, $1)=no
-	;;
-    esac
-  fi
-],
-[
-  if test "$GCC" = yes; then
-    _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,'
-    _LT_TAGVAR(lt_prog_compiler_static, $1)='-static'
-
-    case $host_os in
-      aix*)
-      # All AIX code is PIC.
-      if test "$host_cpu" = ia64; then
-	# AIX 5 now supports IA64 processor
-	_LT_TAGVAR(lt_prog_compiler_static, $1)='-Bstatic'
-      fi
-      ;;
-
-    amigaos*)
-      case $host_cpu in
-      powerpc)
-            # see comment about AmigaOS4 .so support
-            _LT_TAGVAR(lt_prog_compiler_pic, $1)='-fPIC'
-        ;;
-      m68k)
-            # FIXME: we need at least 68020 code to build shared libraries, but
-            # adding the `-m68020' flag to GCC prevents building anything better,
-            # like `-m68040'.
-            _LT_TAGVAR(lt_prog_compiler_pic, $1)='-m68020 -resident32 -malways-restore-a4'
-        ;;
-      esac
-      ;;
-
-    beos* | irix5* | irix6* | nonstopux* | osf3* | osf4* | osf5*)
-      # PIC is the default for these OSes.
-      ;;
-
-    mingw* | cygwin* | pw32* | os2* | cegcc*)
-      # This hack is so that the source file can tell whether it is being
-      # built for inclusion in a dll (and should export symbols for example).
-      # Although the cygwin gcc ignores -fPIC, still need this for old-style
-      # (--disable-auto-import) libraries
-      m4_if([$1], [GCJ], [],
-	[_LT_TAGVAR(lt_prog_compiler_pic, $1)='-DDLL_EXPORT'])
-      ;;
-
-    darwin* | rhapsody*)
-      # PIC is the default on this platform
-      # Common symbols not allowed in MH_DYLIB files
-      _LT_TAGVAR(lt_prog_compiler_pic, $1)='-fno-common'
-      ;;
-
-    haiku*)
-      # PIC is the default for Haiku.
-      # The "-static" flag exists, but is broken.
-      _LT_TAGVAR(lt_prog_compiler_static, $1)=
-      ;;
-
-    hpux*)
-      # PIC is the default for 64-bit PA HP-UX, but not for 32-bit
-      # PA HP-UX.  On IA64 HP-UX, PIC is the default but the pic flag
-      # sets the default TLS model and affects inlining.
-      case $host_cpu in
-      hppa*64*)
-	# +Z the default
-	;;
-      *)
-	_LT_TAGVAR(lt_prog_compiler_pic, $1)='-fPIC'
-	;;
-      esac
-      ;;
-
-    interix[[3-9]]*)
-      # Interix 3.x gcc -fpic/-fPIC options generate broken code.
-      # Instead, we relocate shared libraries at runtime.
-      ;;
-
-    msdosdjgpp*)
-      # Just because we use GCC doesn't mean we suddenly get shared libraries
-      # on systems that don't support them.
-      _LT_TAGVAR(lt_prog_compiler_can_build_shared, $1)=no
-      enable_shared=no
-      ;;
-
-    *nto* | *qnx*)
-      # QNX uses GNU C++, but need to define -shared option too, otherwise
-      # it will coredump.
-      _LT_TAGVAR(lt_prog_compiler_pic, $1)='-fPIC -shared'
-      ;;
-
-    sysv4*MP*)
-      if test -d /usr/nec; then
-	_LT_TAGVAR(lt_prog_compiler_pic, $1)=-Kconform_pic
-      fi
-      ;;
-
-    *)
-      _LT_TAGVAR(lt_prog_compiler_pic, $1)='-fPIC'
-      ;;
-    esac
-
-    case $cc_basename in
-    nvcc*) # Cuda Compiler Driver 2.2
-      _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Xlinker '
-      if test -n "$_LT_TAGVAR(lt_prog_compiler_pic, $1)"; then
-        _LT_TAGVAR(lt_prog_compiler_pic, $1)="-Xcompiler $_LT_TAGVAR(lt_prog_compiler_pic, $1)"
-      fi
-      ;;
-    esac
-  else
-    # PORTME Check for flag to pass linker flags through the system compiler.
-    case $host_os in
-    aix*)
-      _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,'
-      if test "$host_cpu" = ia64; then
-	# AIX 5 now supports IA64 processor
-	_LT_TAGVAR(lt_prog_compiler_static, $1)='-Bstatic'
-      else
-	_LT_TAGVAR(lt_prog_compiler_static, $1)='-bnso -bI:/lib/syscalls.exp'
-      fi
-      ;;
-
-    mingw* | cygwin* | pw32* | os2* | cegcc*)
-      # This hack is so that the source file can tell whether it is being
-      # built for inclusion in a dll (and should export symbols for example).
-      m4_if([$1], [GCJ], [],
-	[_LT_TAGVAR(lt_prog_compiler_pic, $1)='-DDLL_EXPORT'])
-      ;;
-
-    hpux9* | hpux10* | hpux11*)
-      _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,'
-      # PIC is the default for IA64 HP-UX and 64-bit HP-UX, but
-      # not for PA HP-UX.
-      case $host_cpu in
-      hppa*64*|ia64*)
-	# +Z the default
-	;;
-      *)
-	_LT_TAGVAR(lt_prog_compiler_pic, $1)='+Z'
-	;;
-      esac
-      # Is there a better lt_prog_compiler_static that works with the bundled CC?
-      _LT_TAGVAR(lt_prog_compiler_static, $1)='${wl}-a ${wl}archive'
-      ;;
-
-    irix5* | irix6* | nonstopux*)
-      _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,'
-      # PIC (with -KPIC) is the default.
-      _LT_TAGVAR(lt_prog_compiler_static, $1)='-non_shared'
-      ;;
-
-    linux* | k*bsd*-gnu | kopensolaris*-gnu | gnu*)
-      case $cc_basename in
-      # old Intel for x86_64 which still supported -KPIC.
-      ecc*)
-	_LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,'
-	_LT_TAGVAR(lt_prog_compiler_pic, $1)='-KPIC'
-	_LT_TAGVAR(lt_prog_compiler_static, $1)='-static'
-        ;;
-      # icc used to be incompatible with GCC.
-      # ICC 10 doesn't accept -KPIC any more.
-      icc* | ifort*)
-	_LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,'
-	_LT_TAGVAR(lt_prog_compiler_pic, $1)='-fPIC'
-	_LT_TAGVAR(lt_prog_compiler_static, $1)='-static'
-        ;;
-      # Lahey Fortran 8.1.
-      lf95*)
-	_LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,'
-	_LT_TAGVAR(lt_prog_compiler_pic, $1)='--shared'
-	_LT_TAGVAR(lt_prog_compiler_static, $1)='--static'
-	;;
-      nagfor*)
-	# NAG Fortran compiler
-	_LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,-Wl,,'
-	_LT_TAGVAR(lt_prog_compiler_pic, $1)='-PIC'
-	_LT_TAGVAR(lt_prog_compiler_static, $1)='-Bstatic'
-	;;
-      pgcc* | pgf77* | pgf90* | pgf95* | pgfortran*)
-        # Portland Group compilers (*not* the Pentium gcc compiler,
-	# which looks to be a dead project)
-	_LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,'
-	_LT_TAGVAR(lt_prog_compiler_pic, $1)='-fpic'
-	_LT_TAGVAR(lt_prog_compiler_static, $1)='-Bstatic'
-        ;;
-      ccc*)
-        _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,'
-        # All Alpha code is PIC.
-        _LT_TAGVAR(lt_prog_compiler_static, $1)='-non_shared'
-        ;;
-      xl* | bgxl* | bgf* | mpixl*)
-	# IBM XL C 8.0/Fortran 10.1, 11.1 on PPC and BlueGene
-	_LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,'
-	_LT_TAGVAR(lt_prog_compiler_pic, $1)='-qpic'
-	_LT_TAGVAR(lt_prog_compiler_static, $1)='-qstaticlink'
-	;;
-      *)
-	case `$CC -V 2>&1 | sed 5q` in
-	*Sun\ Ceres\ Fortran* | *Sun*Fortran*\ [[1-7]].* | *Sun*Fortran*\ 8.[[0-3]]*)
-	  # Sun Fortran 8.3 passes all unrecognized flags to the linker
-	  _LT_TAGVAR(lt_prog_compiler_pic, $1)='-KPIC'
-	  _LT_TAGVAR(lt_prog_compiler_static, $1)='-Bstatic'
-	  _LT_TAGVAR(lt_prog_compiler_wl, $1)=''
-	  ;;
-	*Sun\ F* | *Sun*Fortran*)
-	  _LT_TAGVAR(lt_prog_compiler_pic, $1)='-KPIC'
-	  _LT_TAGVAR(lt_prog_compiler_static, $1)='-Bstatic'
-	  _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Qoption ld '
-	  ;;
-	*Sun\ C*)
-	  # Sun C 5.9
-	  _LT_TAGVAR(lt_prog_compiler_pic, $1)='-KPIC'
-	  _LT_TAGVAR(lt_prog_compiler_static, $1)='-Bstatic'
-	  _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,'
-	  ;;
-        *Intel*\ [[CF]]*Compiler*)
-	  _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,'
-	  _LT_TAGVAR(lt_prog_compiler_pic, $1)='-fPIC'
-	  _LT_TAGVAR(lt_prog_compiler_static, $1)='-static'
-	  ;;
-	*Portland\ Group*)
-	  _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,'
-	  _LT_TAGVAR(lt_prog_compiler_pic, $1)='-fpic'
-	  _LT_TAGVAR(lt_prog_compiler_static, $1)='-Bstatic'
-	  ;;
-	esac
-	;;
-      esac
-      ;;
-
-    newsos6)
-      _LT_TAGVAR(lt_prog_compiler_pic, $1)='-KPIC'
-      _LT_TAGVAR(lt_prog_compiler_static, $1)='-Bstatic'
-      ;;
-
-    *nto* | *qnx*)
-      # QNX uses GNU C++, but need to define -shared option too, otherwise
-      # it will coredump.
-      _LT_TAGVAR(lt_prog_compiler_pic, $1)='-fPIC -shared'
-      ;;
-
-    osf3* | osf4* | osf5*)
-      _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,'
-      # All OSF/1 code is PIC.
-      _LT_TAGVAR(lt_prog_compiler_static, $1)='-non_shared'
-      ;;
-
-    rdos*)
-      _LT_TAGVAR(lt_prog_compiler_static, $1)='-non_shared'
-      ;;
-
-    solaris*)
-      _LT_TAGVAR(lt_prog_compiler_pic, $1)='-KPIC'
-      _LT_TAGVAR(lt_prog_compiler_static, $1)='-Bstatic'
-      case $cc_basename in
-      f77* | f90* | f95* | sunf77* | sunf90* | sunf95*)
-	_LT_TAGVAR(lt_prog_compiler_wl, $1)='-Qoption ld ';;
-      *)
-	_LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,';;
-      esac
-      ;;
-
-    sunos4*)
-      _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Qoption ld '
-      _LT_TAGVAR(lt_prog_compiler_pic, $1)='-PIC'
-      _LT_TAGVAR(lt_prog_compiler_static, $1)='-Bstatic'
-      ;;
-
-    sysv4 | sysv4.2uw2* | sysv4.3*)
-      _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,'
-      _LT_TAGVAR(lt_prog_compiler_pic, $1)='-KPIC'
-      _LT_TAGVAR(lt_prog_compiler_static, $1)='-Bstatic'
-      ;;
-
-    sysv4*MP*)
-      if test -d /usr/nec ;then
-	_LT_TAGVAR(lt_prog_compiler_pic, $1)='-Kconform_pic'
-	_LT_TAGVAR(lt_prog_compiler_static, $1)='-Bstatic'
-      fi
-      ;;
-
-    sysv5* | unixware* | sco3.2v5* | sco5v6* | OpenUNIX*)
-      _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,'
-      _LT_TAGVAR(lt_prog_compiler_pic, $1)='-KPIC'
-      _LT_TAGVAR(lt_prog_compiler_static, $1)='-Bstatic'
-      ;;
-
-    unicos*)
-      _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,'
-      _LT_TAGVAR(lt_prog_compiler_can_build_shared, $1)=no
-      ;;
-
-    uts4*)
-      _LT_TAGVAR(lt_prog_compiler_pic, $1)='-pic'
-      _LT_TAGVAR(lt_prog_compiler_static, $1)='-Bstatic'
-      ;;
-
-    *)
-      _LT_TAGVAR(lt_prog_compiler_can_build_shared, $1)=no
-      ;;
-    esac
-  fi
-])
-case $host_os in
-  # For platforms which do not support PIC, -DPIC is meaningless:
-  *djgpp*)
-    _LT_TAGVAR(lt_prog_compiler_pic, $1)=
-    ;;
-  *)
-    _LT_TAGVAR(lt_prog_compiler_pic, $1)="$_LT_TAGVAR(lt_prog_compiler_pic, $1)@&t at m4_if([$1],[],[ -DPIC],[m4_if([$1],[CXX],[ -DPIC],[])])"
-    ;;
-esac
-
-AC_CACHE_CHECK([for $compiler option to produce PIC],
-  [_LT_TAGVAR(lt_cv_prog_compiler_pic, $1)],
-  [_LT_TAGVAR(lt_cv_prog_compiler_pic, $1)=$_LT_TAGVAR(lt_prog_compiler_pic, $1)])
-_LT_TAGVAR(lt_prog_compiler_pic, $1)=$_LT_TAGVAR(lt_cv_prog_compiler_pic, $1)
-
-#
-# Check to make sure the PIC flag actually works.
-#
-if test -n "$_LT_TAGVAR(lt_prog_compiler_pic, $1)"; then
-  _LT_COMPILER_OPTION([if $compiler PIC flag $_LT_TAGVAR(lt_prog_compiler_pic, $1) works],
-    [_LT_TAGVAR(lt_cv_prog_compiler_pic_works, $1)],
-    [$_LT_TAGVAR(lt_prog_compiler_pic, $1)@&t at m4_if([$1],[],[ -DPIC],[m4_if([$1],[CXX],[ -DPIC],[])])], [],
-    [case $_LT_TAGVAR(lt_prog_compiler_pic, $1) in
-     "" | " "*) ;;
-     *) _LT_TAGVAR(lt_prog_compiler_pic, $1)=" $_LT_TAGVAR(lt_prog_compiler_pic, $1)" ;;
-     esac],
-    [_LT_TAGVAR(lt_prog_compiler_pic, $1)=
-     _LT_TAGVAR(lt_prog_compiler_can_build_shared, $1)=no])
-fi
-_LT_TAGDECL([pic_flag], [lt_prog_compiler_pic], [1],
-	[Additional compiler flags for building library objects])
-
-_LT_TAGDECL([wl], [lt_prog_compiler_wl], [1],
-	[How to pass a linker flag through the compiler])
-#
-# Check to make sure the static flag actually works.
-#
-wl=$_LT_TAGVAR(lt_prog_compiler_wl, $1) eval lt_tmp_static_flag=\"$_LT_TAGVAR(lt_prog_compiler_static, $1)\"
-_LT_LINKER_OPTION([if $compiler static flag $lt_tmp_static_flag works],
-  _LT_TAGVAR(lt_cv_prog_compiler_static_works, $1),
-  $lt_tmp_static_flag,
-  [],
-  [_LT_TAGVAR(lt_prog_compiler_static, $1)=])
-_LT_TAGDECL([link_static_flag], [lt_prog_compiler_static], [1],
-	[Compiler flag to prevent dynamic linking])
-])# _LT_COMPILER_PIC
-
-
-# _LT_LINKER_SHLIBS([TAGNAME])
-# ----------------------------
-# See if the linker supports building shared libraries.
-m4_defun([_LT_LINKER_SHLIBS],
-[AC_REQUIRE([LT_PATH_LD])dnl
-AC_REQUIRE([LT_PATH_NM])dnl
-m4_require([_LT_PATH_MANIFEST_TOOL])dnl
-m4_require([_LT_FILEUTILS_DEFAULTS])dnl
-m4_require([_LT_DECL_EGREP])dnl
-m4_require([_LT_DECL_SED])dnl
-m4_require([_LT_CMD_GLOBAL_SYMBOLS])dnl
-m4_require([_LT_TAG_COMPILER])dnl
-AC_MSG_CHECKING([whether the $compiler linker ($LD) supports shared libraries])
-m4_if([$1], [CXX], [
-  _LT_TAGVAR(export_symbols_cmds, $1)='$NM $libobjs $convenience | $global_symbol_pipe | $SED '\''s/.* //'\'' | sort | uniq > $export_symbols'
-  _LT_TAGVAR(exclude_expsyms, $1)=['_GLOBAL_OFFSET_TABLE_|_GLOBAL__F[ID]_.*']
-  case $host_os in
-  aix[[4-9]]*)
-    # If we're using GNU nm, then we don't want the "-C" option.
-    # -C means demangle to AIX nm, but means don't demangle with GNU nm
-    # Also, AIX nm treats weak defined symbols like other global defined
-    # symbols, whereas GNU nm marks them as "W".
-    if $NM -V 2>&1 | $GREP 'GNU' > /dev/null; then
-      _LT_TAGVAR(export_symbols_cmds, $1)='$NM -Bpg $libobjs $convenience | awk '\''{ if (((\$ 2 == "T") || (\$ 2 == "D") || (\$ 2 == "B") || (\$ 2 == "W")) && ([substr](\$ 3,1,1) != ".")) { print \$ 3 } }'\'' | sort -u > $export_symbols'
-    else
-      _LT_TAGVAR(export_symbols_cmds, $1)='$NM -BCpg $libobjs $convenience | awk '\''{ if (((\$ 2 == "T") || (\$ 2 == "D") || (\$ 2 == "B")) && ([substr](\$ 3,1,1) != ".")) { print \$ 3 } }'\'' | sort -u > $export_symbols'
-    fi
-    ;;
-  pw32*)
-    _LT_TAGVAR(export_symbols_cmds, $1)="$ltdll_cmds"
-    ;;
-  cygwin* | mingw* | cegcc*)
-    case $cc_basename in
-    cl*)
-      _LT_TAGVAR(exclude_expsyms, $1)='_NULL_IMPORT_DESCRIPTOR|_IMPORT_DESCRIPTOR_.*'
-      ;;
-    *)
-      _LT_TAGVAR(export_symbols_cmds, $1)='$NM $libobjs $convenience | $global_symbol_pipe | $SED -e '\''/^[[BCDGRS]][[ ]]/s/.*[[ ]]\([[^ ]]*\)/\1 DATA/;s/^.*[[ ]]__nm__\([[^ ]]*\)[[ ]][[^ ]]*/\1 DATA/;/^I[[ ]]/d;/^[[AITW]][[ ]]/s/.* //'\'' | sort | uniq > $export_symbols'
-      _LT_TAGVAR(exclude_expsyms, $1)=['[_]+GLOBAL_OFFSET_TABLE_|[_]+GLOBAL__[FID]_.*|[_]+head_[A-Za-z0-9_]+_dll|[A-Za-z0-9_]+_dll_iname']
-      ;;
-    esac
-    ;;
-  linux* | k*bsd*-gnu | gnu*)
-    _LT_TAGVAR(link_all_deplibs, $1)=no
-    ;;
-  *)
-    _LT_TAGVAR(export_symbols_cmds, $1)='$NM $libobjs $convenience | $global_symbol_pipe | $SED '\''s/.* //'\'' | sort | uniq > $export_symbols'
-    ;;
-  esac
-], [
-  runpath_var=
-  _LT_TAGVAR(allow_undefined_flag, $1)=
-  _LT_TAGVAR(always_export_symbols, $1)=no
-  _LT_TAGVAR(archive_cmds, $1)=
-  _LT_TAGVAR(archive_expsym_cmds, $1)=
-  _LT_TAGVAR(compiler_needs_object, $1)=no
-  _LT_TAGVAR(enable_shared_with_static_runtimes, $1)=no
-  _LT_TAGVAR(export_dynamic_flag_spec, $1)=
-  _LT_TAGVAR(export_symbols_cmds, $1)='$NM $libobjs $convenience | $global_symbol_pipe | $SED '\''s/.* //'\'' | sort | uniq > $export_symbols'
-  _LT_TAGVAR(hardcode_automatic, $1)=no
-  _LT_TAGVAR(hardcode_direct, $1)=no
-  _LT_TAGVAR(hardcode_direct_absolute, $1)=no
-  _LT_TAGVAR(hardcode_libdir_flag_spec, $1)=
-  _LT_TAGVAR(hardcode_libdir_separator, $1)=
-  _LT_TAGVAR(hardcode_minus_L, $1)=no
-  _LT_TAGVAR(hardcode_shlibpath_var, $1)=unsupported
-  _LT_TAGVAR(inherit_rpath, $1)=no
-  _LT_TAGVAR(link_all_deplibs, $1)=unknown
-  _LT_TAGVAR(module_cmds, $1)=
-  _LT_TAGVAR(module_expsym_cmds, $1)=
-  _LT_TAGVAR(old_archive_from_new_cmds, $1)=
-  _LT_TAGVAR(old_archive_from_expsyms_cmds, $1)=
-  _LT_TAGVAR(thread_safe_flag_spec, $1)=
-  _LT_TAGVAR(whole_archive_flag_spec, $1)=
-  # include_expsyms should be a list of space-separated symbols to be *always*
-  # included in the symbol list
-  _LT_TAGVAR(include_expsyms, $1)=
-  # exclude_expsyms can be an extended regexp of symbols to exclude
-  # it will be wrapped by ` (' and `)$', so one must not match beginning or
-  # end of line.  Example: `a|bc|.*d.*' will exclude the symbols `a' and `bc',
-  # as well as any symbol that contains `d'.
-  _LT_TAGVAR(exclude_expsyms, $1)=['_GLOBAL_OFFSET_TABLE_|_GLOBAL__F[ID]_.*']
-  # Although _GLOBAL_OFFSET_TABLE_ is a valid symbol C name, most a.out
-  # platforms (ab)use it in PIC code, but their linkers get confused if
-  # the symbol is explicitly referenced.  Since portable code cannot
-  # rely on this symbol name, it's probably fine to never include it in
-  # preloaded symbol tables.
-  # Exclude shared library initialization/finalization symbols.
-dnl Note also adjust exclude_expsyms for C++ above.
-  extract_expsyms_cmds=
-
-  case $host_os in
-  cygwin* | mingw* | pw32* | cegcc*)
-    # FIXME: the MSVC++ port hasn't been tested in a loooong time
-    # When not using gcc, we currently assume that we are using
-    # Microsoft Visual C++.
-    if test "$GCC" != yes; then
-      with_gnu_ld=no
-    fi
-    ;;
-  interix*)
-    # we just hope/assume this is gcc and not c89 (= MSVC++)
-    with_gnu_ld=yes
-    ;;
-  openbsd*)
-    with_gnu_ld=no
-    ;;
-  linux* | k*bsd*-gnu | gnu*)
-    _LT_TAGVAR(link_all_deplibs, $1)=no
-    ;;
-  esac
-
-  _LT_TAGVAR(ld_shlibs, $1)=yes
-
-  # On some targets, GNU ld is compatible enough with the native linker
-  # that we're better off using the native interface for both.
-  lt_use_gnu_ld_interface=no
-  if test "$with_gnu_ld" = yes; then
-    case $host_os in
-      aix*)
-	# The AIX port of GNU ld has always aspired to compatibility
-	# with the native linker.  However, as the warning in the GNU ld
-	# block says, versions before 2.19.5* couldn't really create working
-	# shared libraries, regardless of the interface used.
-	case `$LD -v 2>&1` in
-	  *\ \(GNU\ Binutils\)\ 2.19.5*) ;;
-	  *\ \(GNU\ Binutils\)\ 2.[[2-9]]*) ;;
-	  *\ \(GNU\ Binutils\)\ [[3-9]]*) ;;
-	  *)
-	    lt_use_gnu_ld_interface=yes
-	    ;;
-	esac
-	;;
-      *)
-	lt_use_gnu_ld_interface=yes
-	;;
-    esac
-  fi
-
-  if test "$lt_use_gnu_ld_interface" = yes; then
-    # If archive_cmds runs LD, not CC, wlarc should be empty
-    wlarc='${wl}'
-
-    # Set some defaults for GNU ld with shared library support. These
-    # are reset later if shared libraries are not supported. Putting them
-    # here allows them to be overridden if necessary.
-    runpath_var=LD_RUN_PATH
-    _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='${wl}-rpath ${wl}$libdir'
-    _LT_TAGVAR(export_dynamic_flag_spec, $1)='${wl}--export-dynamic'
-    # ancient GNU ld didn't support --whole-archive et. al.
-    if $LD --help 2>&1 | $GREP 'no-whole-archive' > /dev/null; then
-      _LT_TAGVAR(whole_archive_flag_spec, $1)="$wlarc"'--whole-archive$convenience '"$wlarc"'--no-whole-archive'
-    else
-      _LT_TAGVAR(whole_archive_flag_spec, $1)=
-    fi
-    supports_anon_versioning=no
-    case `$LD -v 2>&1` in
-      *GNU\ gold*) supports_anon_versioning=yes ;;
-      *\ [[01]].* | *\ 2.[[0-9]].* | *\ 2.10.*) ;; # catch versions < 2.11
-      *\ 2.11.93.0.2\ *) supports_anon_versioning=yes ;; # RH7.3 ...
-      *\ 2.11.92.0.12\ *) supports_anon_versioning=yes ;; # Mandrake 8.2 ...
-      *\ 2.11.*) ;; # other 2.11 versions
-      *) supports_anon_versioning=yes ;;
-    esac
-
-    # See if GNU ld supports shared libraries.
-    case $host_os in
-    aix[[3-9]]*)
-      # On AIX/PPC, the GNU linker is very broken
-      if test "$host_cpu" != ia64; then
-	_LT_TAGVAR(ld_shlibs, $1)=no
-	cat <<_LT_EOF 1>&2
-
-*** Warning: the GNU linker, at least up to release 2.19, is reported
-*** to be unable to reliably create shared libraries on AIX.
-*** Therefore, libtool is disabling shared libraries support.  If you
-*** really care for shared libraries, you may want to install binutils
-*** 2.20 or above, or modify your PATH so that a non-GNU linker is found.
-*** You will then need to restart the configuration process.
-
-_LT_EOF
-      fi
-      ;;
-
-    amigaos*)
-      case $host_cpu in
-      powerpc)
-            # see comment about AmigaOS4 .so support
-            _LT_TAGVAR(archive_cmds, $1)='$CC -shared $libobjs $deplibs $compiler_flags ${wl}-soname $wl$soname -o $lib'
-            _LT_TAGVAR(archive_expsym_cmds, $1)=''
-        ;;
-      m68k)
-            _LT_TAGVAR(archive_cmds, $1)='$RM $output_objdir/a2ixlibrary.data~$ECHO "#define NAME $libname" > $output_objdir/a2ixlibrary.data~$ECHO "#define LIBRARY_ID 1" >> $output_objdir/a2ixlibrary.data~$ECHO "#define VERSION $major" >> $output_objdir/a2ixlibrary.data~$ECHO "#define REVISION $revision" >> $output_objdir/a2ixlibrary.data~$AR $AR_FLAGS $lib $libobjs~$RANLIB $lib~(cd $output_objdir && a2ixlibrary -32)'
-            _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='-L$libdir'
-            _LT_TAGVAR(hardcode_minus_L, $1)=yes
-        ;;
-      esac
-      ;;
-
-    beos*)
-      if $LD --help 2>&1 | $GREP ': supported targets:.* elf' > /dev/null; then
-	_LT_TAGVAR(allow_undefined_flag, $1)=unsupported
-	# Joseph Beckenbach <jrb3 at best.com> says some releases of gcc
-	# support --undefined.  This deserves some investigation.  FIXME
-	_LT_TAGVAR(archive_cmds, $1)='$CC -nostart $libobjs $deplibs $compiler_flags ${wl}-soname $wl$soname -o $lib'
-      else
-	_LT_TAGVAR(ld_shlibs, $1)=no
-      fi
-      ;;
-
-    cygwin* | mingw* | pw32* | cegcc*)
-      # _LT_TAGVAR(hardcode_libdir_flag_spec, $1) is actually meaningless,
-      # as there is no search path for DLLs.
-      _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='-L$libdir'
-      _LT_TAGVAR(export_dynamic_flag_spec, $1)='${wl}--export-all-symbols'
-      _LT_TAGVAR(allow_undefined_flag, $1)=unsupported
-      _LT_TAGVAR(always_export_symbols, $1)=no
-      _LT_TAGVAR(enable_shared_with_static_runtimes, $1)=yes
-      _LT_TAGVAR(export_symbols_cmds, $1)='$NM $libobjs $convenience | $global_symbol_pipe | $SED -e '\''/^[[BCDGRS]][[ ]]/s/.*[[ ]]\([[^ ]]*\)/\1 DATA/;s/^.*[[ ]]__nm__\([[^ ]]*\)[[ ]][[^ ]]*/\1 DATA/;/^I[[ ]]/d;/^[[AITW]][[ ]]/s/.* //'\'' | sort | uniq > $export_symbols'
-      _LT_TAGVAR(exclude_expsyms, $1)=['[_]+GLOBAL_OFFSET_TABLE_|[_]+GLOBAL__[FID]_.*|[_]+head_[A-Za-z0-9_]+_dll|[A-Za-z0-9_]+_dll_iname']
-
-      if $LD --help 2>&1 | $GREP 'auto-import' > /dev/null; then
-        _LT_TAGVAR(archive_cmds, $1)='$CC -shared $libobjs $deplibs $compiler_flags -o $output_objdir/$soname ${wl}--enable-auto-image-base -Xlinker --out-implib -Xlinker $lib'
-	# If the export-symbols file already is a .def file (1st line
-	# is EXPORTS), use it as is; otherwise, prepend...
-	_LT_TAGVAR(archive_expsym_cmds, $1)='if test "x`$SED 1q $export_symbols`" = xEXPORTS; then
-	  cp $export_symbols $output_objdir/$soname.def;
-	else
-	  echo EXPORTS > $output_objdir/$soname.def;
-	  cat $export_symbols >> $output_objdir/$soname.def;
-	fi~
-	$CC -shared $output_objdir/$soname.def $libobjs $deplibs $compiler_flags -o $output_objdir/$soname ${wl}--enable-auto-image-base -Xlinker --out-implib -Xlinker $lib'
-      else
-	_LT_TAGVAR(ld_shlibs, $1)=no
-      fi
-      ;;
-
-    haiku*)
-      _LT_TAGVAR(archive_cmds, $1)='$CC -shared $libobjs $deplibs $compiler_flags ${wl}-soname $wl$soname -o $lib'
-      _LT_TAGVAR(link_all_deplibs, $1)=yes
-      ;;
-
-    interix[[3-9]]*)
-      _LT_TAGVAR(hardcode_direct, $1)=no
-      _LT_TAGVAR(hardcode_shlibpath_var, $1)=no
-      _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='${wl}-rpath,$libdir'
-      _LT_TAGVAR(export_dynamic_flag_spec, $1)='${wl}-E'
-      # Hack: On Interix 3.x, we cannot compile PIC because of a broken gcc.
-      # Instead, shared libraries are loaded at an image base (0x10000000 by
-      # default) and relocated if they conflict, which is a slow very memory
-      # consuming and fragmenting process.  To avoid this, we pick a random,
-      # 256 KiB-aligned image base between 0x50000000 and 0x6FFC0000 at link
-      # time.  Moving up from 0x10000000 also allows more sbrk(2) space.
-      _LT_TAGVAR(archive_cmds, $1)='$CC -shared $pic_flag $libobjs $deplibs $compiler_flags ${wl}-h,$soname ${wl}--image-base,`expr ${RANDOM-$$} % 4096 / 2 \* 262144 + 1342177280` -o $lib'
-      _LT_TAGVAR(archive_expsym_cmds, $1)='sed "s,^,_," $export_symbols >$output_objdir/$soname.expsym~$CC -shared $pic_flag $libobjs $deplibs $compiler_flags ${wl}-h,$soname ${wl}--retain-symbols-file,$output_objdir/$soname.expsym ${wl}--image-base,`expr ${RANDOM-$$} % 4096 / 2 \* 262144 + 1342177280` -o $lib'
-      ;;
-
-    gnu* | linux* | tpf* | k*bsd*-gnu | kopensolaris*-gnu)
-      tmp_diet=no
-      if test "$host_os" = linux-dietlibc; then
-	case $cc_basename in
-	  diet\ *) tmp_diet=yes;;	# linux-dietlibc with static linking (!diet-dyn)
-	esac
-      fi
-      if $LD --help 2>&1 | $EGREP ': supported targets:.* elf' > /dev/null \
-	 && test "$tmp_diet" = no
-      then
-	tmp_addflag=' $pic_flag'
-	tmp_sharedflag='-shared'
-	case $cc_basename,$host_cpu in
-        pgcc*)				# Portland Group C compiler
-	  _LT_TAGVAR(whole_archive_flag_spec, $1)='${wl}--whole-archive`for conv in $convenience\"\"; do test  -n \"$conv\" && new_convenience=\"$new_convenience,$conv\"; done; func_echo_all \"$new_convenience\"` ${wl}--no-whole-archive'
-	  tmp_addflag=' $pic_flag'
-	  ;;
-	pgf77* | pgf90* | pgf95* | pgfortran*)
-					# Portland Group f77 and f90 compilers
-	  _LT_TAGVAR(whole_archive_flag_spec, $1)='${wl}--whole-archive`for conv in $convenience\"\"; do test  -n \"$conv\" && new_convenience=\"$new_convenience,$conv\"; done; func_echo_all \"$new_convenience\"` ${wl}--no-whole-archive'
-	  tmp_addflag=' $pic_flag -Mnomain' ;;
-	ecc*,ia64* | icc*,ia64*)	# Intel C compiler on ia64
-	  tmp_addflag=' -i_dynamic' ;;
-	efc*,ia64* | ifort*,ia64*)	# Intel Fortran compiler on ia64
-	  tmp_addflag=' -i_dynamic -nofor_main' ;;
-	ifc* | ifort*)			# Intel Fortran compiler
-	  tmp_addflag=' -nofor_main' ;;
-	lf95*)				# Lahey Fortran 8.1
-	  _LT_TAGVAR(whole_archive_flag_spec, $1)=
-	  tmp_sharedflag='--shared' ;;
-	xl[[cC]]* | bgxl[[cC]]* | mpixl[[cC]]*) # IBM XL C 8.0 on PPC (deal with xlf below)
-	  tmp_sharedflag='-qmkshrobj'
-	  tmp_addflag= ;;
-	nvcc*)	# Cuda Compiler Driver 2.2
-	  _LT_TAGVAR(whole_archive_flag_spec, $1)='${wl}--whole-archive`for conv in $convenience\"\"; do test  -n \"$conv\" && new_convenience=\"$new_convenience,$conv\"; done; func_echo_all \"$new_convenience\"` ${wl}--no-whole-archive'
-	  _LT_TAGVAR(compiler_needs_object, $1)=yes
-	  ;;
-	esac
-	case `$CC -V 2>&1 | sed 5q` in
-	*Sun\ C*)			# Sun C 5.9
-	  _LT_TAGVAR(whole_archive_flag_spec, $1)='${wl}--whole-archive`new_convenience=; for conv in $convenience\"\"; do test -z \"$conv\" || new_convenience=\"$new_convenience,$conv\"; done; func_echo_all \"$new_convenience\"` ${wl}--no-whole-archive'
-	  _LT_TAGVAR(compiler_needs_object, $1)=yes
-	  tmp_sharedflag='-G' ;;
-	*Sun\ F*)			# Sun Fortran 8.3
-	  tmp_sharedflag='-G' ;;
-	esac
-	_LT_TAGVAR(archive_cmds, $1)='$CC '"$tmp_sharedflag""$tmp_addflag"' $libobjs $deplibs $compiler_flags ${wl}-soname $wl$soname -o $lib'
-
-        if test "x$supports_anon_versioning" = xyes; then
-          _LT_TAGVAR(archive_expsym_cmds, $1)='echo "{ global:" > $output_objdir/$libname.ver~
-	    cat $export_symbols | sed -e "s/\(.*\)/\1;/" >> $output_objdir/$libname.ver~
-	    echo "local: *; };" >> $output_objdir/$libname.ver~
-	    $CC '"$tmp_sharedflag""$tmp_addflag"' $libobjs $deplibs $compiler_flags ${wl}-soname $wl$soname ${wl}-version-script ${wl}$output_objdir/$libname.ver -o $lib'
-        fi
-
-	case $cc_basename in
-	xlf* | bgf* | bgxlf* | mpixlf*)
-	  # IBM XL Fortran 10.1 on PPC cannot create shared libs itself
-	  _LT_TAGVAR(whole_archive_flag_spec, $1)='--whole-archive$convenience --no-whole-archive'
-	  _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='${wl}-rpath ${wl}$libdir'
-	  _LT_TAGVAR(archive_cmds, $1)='$LD -shared $libobjs $deplibs $linker_flags -soname $soname -o $lib'
-	  if test "x$supports_anon_versioning" = xyes; then
-	    _LT_TAGVAR(archive_expsym_cmds, $1)='echo "{ global:" > $output_objdir/$libname.ver~
-	      cat $export_symbols | sed -e "s/\(.*\)/\1;/" >> $output_objdir/$libname.ver~
-	      echo "local: *; };" >> $output_objdir/$libname.ver~
-	      $LD -shared $libobjs $deplibs $linker_flags -soname $soname -version-script $output_objdir/$libname.ver -o $lib'
-	  fi
-	  ;;
-	esac
-      else
-        _LT_TAGVAR(ld_shlibs, $1)=no
-      fi
-      ;;
-
-    netbsd* | netbsdelf*-gnu)
-      if echo __ELF__ | $CC -E - | $GREP __ELF__ >/dev/null; then
-	_LT_TAGVAR(archive_cmds, $1)='$LD -Bshareable $libobjs $deplibs $linker_flags -o $lib'
-	wlarc=
-      else
-	_LT_TAGVAR(archive_cmds, $1)='$CC -shared $pic_flag $libobjs $deplibs $compiler_flags ${wl}-soname $wl$soname -o $lib'
-	_LT_TAGVAR(archive_expsym_cmds, $1)='$CC -shared $pic_flag $libobjs $deplibs $compiler_flags ${wl}-soname $wl$soname ${wl}-retain-symbols-file $wl$export_symbols -o $lib'
-      fi
-      ;;
-
-    solaris*)
-      if $LD -v 2>&1 | $GREP 'BFD 2\.8' > /dev/null; then
-	_LT_TAGVAR(ld_shlibs, $1)=no
-	cat <<_LT_EOF 1>&2
-
-*** Warning: The releases 2.8.* of the GNU linker cannot reliably
-*** create shared libraries on Solaris systems.  Therefore, libtool
-*** is disabling shared libraries support.  We urge you to upgrade GNU
-*** binutils to release 2.9.1 or newer.  Another option is to modify
-*** your PATH or compiler configuration so that the native linker is
-*** used, and then restart.
-
-_LT_EOF
-      elif $LD --help 2>&1 | $GREP ': supported targets:.* elf' > /dev/null; then
-	_LT_TAGVAR(archive_cmds, $1)='$CC -shared $pic_flag $libobjs $deplibs $compiler_flags ${wl}-soname $wl$soname -o $lib'
-	_LT_TAGVAR(archive_expsym_cmds, $1)='$CC -shared $pic_flag $libobjs $deplibs $compiler_flags ${wl}-soname $wl$soname ${wl}-retain-symbols-file $wl$export_symbols -o $lib'
-      else
-	_LT_TAGVAR(ld_shlibs, $1)=no
-      fi
-      ;;
-
-    sysv5* | sco3.2v5* | sco5v6* | unixware* | OpenUNIX*)
-      case `$LD -v 2>&1` in
-        *\ [[01]].* | *\ 2.[[0-9]].* | *\ 2.1[[0-5]].*)
-	_LT_TAGVAR(ld_shlibs, $1)=no
-	cat <<_LT_EOF 1>&2
-
-*** Warning: Releases of the GNU linker prior to 2.16.91.0.3 can not
-*** reliably create shared libraries on SCO systems.  Therefore, libtool
-*** is disabling shared libraries support.  We urge you to upgrade GNU
-*** binutils to release 2.16.91.0.3 or newer.  Another option is to modify
-*** your PATH or compiler configuration so that the native linker is
-*** used, and then restart.
-
-_LT_EOF
-	;;
-	*)
-	  # For security reasons, it is highly recommended that you always
-	  # use absolute paths for naming shared libraries, and exclude the
-	  # DT_RUNPATH tag from executables and libraries.  But doing so
-	  # requires that you compile everything twice, which is a pain.
-	  if $LD --help 2>&1 | $GREP ': supported targets:.* elf' > /dev/null; then
-	    _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='${wl}-rpath ${wl}$libdir'
-	    _LT_TAGVAR(archive_cmds, $1)='$CC -shared $libobjs $deplibs $compiler_flags ${wl}-soname $wl$soname -o $lib'
-	    _LT_TAGVAR(archive_expsym_cmds, $1)='$CC -shared $libobjs $deplibs $compiler_flags ${wl}-soname $wl$soname ${wl}-retain-symbols-file $wl$export_symbols -o $lib'
-	  else
-	    _LT_TAGVAR(ld_shlibs, $1)=no
-	  fi
-	;;
-      esac
-      ;;
-
-    sunos4*)
-      _LT_TAGVAR(archive_cmds, $1)='$LD -assert pure-text -Bshareable -o $lib $libobjs $deplibs $linker_flags'
-      wlarc=
-      _LT_TAGVAR(hardcode_direct, $1)=yes
-      _LT_TAGVAR(hardcode_shlibpath_var, $1)=no
-      ;;
-
-    *)
-      if $LD --help 2>&1 | $GREP ': supported targets:.* elf' > /dev/null; then
-	_LT_TAGVAR(archive_cmds, $1)='$CC -shared $pic_flag $libobjs $deplibs $compiler_flags ${wl}-soname $wl$soname -o $lib'
-	_LT_TAGVAR(archive_expsym_cmds, $1)='$CC -shared $pic_flag $libobjs $deplibs $compiler_flags ${wl}-soname $wl$soname ${wl}-retain-symbols-file $wl$export_symbols -o $lib'
-      else
-	_LT_TAGVAR(ld_shlibs, $1)=no
-      fi
-      ;;
-    esac
-
-    if test "$_LT_TAGVAR(ld_shlibs, $1)" = no; then
-      runpath_var=
-      _LT_TAGVAR(hardcode_libdir_flag_spec, $1)=
-      _LT_TAGVAR(export_dynamic_flag_spec, $1)=
-      _LT_TAGVAR(whole_archive_flag_spec, $1)=
-    fi
-  else
-    # PORTME fill in a description of your system's linker (not GNU ld)
-    case $host_os in
-    aix3*)
-      _LT_TAGVAR(allow_undefined_flag, $1)=unsupported
-      _LT_TAGVAR(always_export_symbols, $1)=yes
-      _LT_TAGVAR(archive_expsym_cmds, $1)='$LD -o $output_objdir/$soname $libobjs $deplibs $linker_flags -bE:$export_symbols -T512 -H512 -bM:SRE~$AR $AR_FLAGS $lib $output_objdir/$soname'
-      # Note: this linker hardcodes the directories in LIBPATH if there
-      # are no directories specified by -L.
-      _LT_TAGVAR(hardcode_minus_L, $1)=yes
-      if test "$GCC" = yes && test -z "$lt_prog_compiler_static"; then
-	# Neither direct hardcoding nor static linking is supported with a
-	# broken collect2.
-	_LT_TAGVAR(hardcode_direct, $1)=unsupported
-      fi
-      ;;
-
-    aix[[4-9]]*)
-      if test "$host_cpu" = ia64; then
-	# On IA64, the linker does run time linking by default, so we don't
-	# have to do anything special.
-	aix_use_runtimelinking=no
-	exp_sym_flag='-Bexport'
-	no_entry_flag=""
-      else
-	# If we're using GNU nm, then we don't want the "-C" option.
-	# -C means demangle to AIX nm, but means don't demangle with GNU nm
-	# Also, AIX nm treats weak defined symbols like other global
-	# defined symbols, whereas GNU nm marks them as "W".
-	if $NM -V 2>&1 | $GREP 'GNU' > /dev/null; then
-	  _LT_TAGVAR(export_symbols_cmds, $1)='$NM -Bpg $libobjs $convenience | awk '\''{ if (((\$ 2 == "T") || (\$ 2 == "D") || (\$ 2 == "B") || (\$ 2 == "W")) && ([substr](\$ 3,1,1) != ".")) { print \$ 3 } }'\'' | sort -u > $export_symbols'
-	else
-	  _LT_TAGVAR(export_symbols_cmds, $1)='$NM -BCpg $libobjs $convenience | awk '\''{ if (((\$ 2 == "T") || (\$ 2 == "D") || (\$ 2 == "B")) && ([substr](\$ 3,1,1) != ".")) { print \$ 3 } }'\'' | sort -u > $export_symbols'
-	fi
-	aix_use_runtimelinking=no
-
-	# Test if we are trying to use run time linking or normal
-	# AIX style linking. If -brtl is somewhere in LDFLAGS, we
-	# need to do runtime linking.
-	case $host_os in aix4.[[23]]|aix4.[[23]].*|aix[[5-9]]*)
-	  for ld_flag in $LDFLAGS; do
-	  if (test $ld_flag = "-brtl" || test $ld_flag = "-Wl,-brtl"); then
-	    aix_use_runtimelinking=yes
-	    break
-	  fi
-	  done
-	  ;;
-	esac
-
-	exp_sym_flag='-bexport'
-	no_entry_flag='-bnoentry'
-      fi
-
-      # When large executables or shared objects are built, AIX ld can
-      # have problems creating the table of contents.  If linking a library
-      # or program results in "error TOC overflow" add -mminimal-toc to
-      # CXXFLAGS/CFLAGS for g++/gcc.  In the cases where that is not
-      # enough to fix the problem, add -Wl,-bbigtoc to LDFLAGS.
-
-      _LT_TAGVAR(archive_cmds, $1)=''
-      _LT_TAGVAR(hardcode_direct, $1)=yes
-      _LT_TAGVAR(hardcode_direct_absolute, $1)=yes
-      _LT_TAGVAR(hardcode_libdir_separator, $1)=':'
-      _LT_TAGVAR(link_all_deplibs, $1)=yes
-      _LT_TAGVAR(file_list_spec, $1)='${wl}-f,'
-
-      if test "$GCC" = yes; then
-	case $host_os in aix4.[[012]]|aix4.[[012]].*)
-	# We only want to do this on AIX 4.2 and lower, the check
-	# below for broken collect2 doesn't work under 4.3+
-	  collect2name=`${CC} -print-prog-name=collect2`
-	  if test -f "$collect2name" &&
-	   strings "$collect2name" | $GREP resolve_lib_name >/dev/null
-	  then
-	  # We have reworked collect2
-	  :
-	  else
-	  # We have old collect2
-	  _LT_TAGVAR(hardcode_direct, $1)=unsupported
-	  # It fails to find uninstalled libraries when the uninstalled
-	  # path is not listed in the libpath.  Setting hardcode_minus_L
-	  # to unsupported forces relinking
-	  _LT_TAGVAR(hardcode_minus_L, $1)=yes
-	  _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='-L$libdir'
-	  _LT_TAGVAR(hardcode_libdir_separator, $1)=
-	  fi
-	  ;;
-	esac
-	shared_flag='-shared'
-	if test "$aix_use_runtimelinking" = yes; then
-	  shared_flag="$shared_flag "'${wl}-G'
-	fi
-	_LT_TAGVAR(link_all_deplibs, $1)=no
-      else
-	# not using gcc
-	if test "$host_cpu" = ia64; then
-	# VisualAge C++, Version 5.5 for AIX 5L for IA-64, Beta 3 Release
-	# chokes on -Wl,-G. The following line is correct:
-	  shared_flag='-G'
-	else
-	  if test "$aix_use_runtimelinking" = yes; then
-	    shared_flag='${wl}-G'
-	  else
-	    shared_flag='${wl}-bM:SRE'
-	  fi
-	fi
-      fi
-
-      _LT_TAGVAR(export_dynamic_flag_spec, $1)='${wl}-bexpall'
-      # It seems that -bexpall does not export symbols beginning with
-      # underscore (_), so it is better to generate a list of symbols to export.
-      _LT_TAGVAR(always_export_symbols, $1)=yes
-      if test "$aix_use_runtimelinking" = yes; then
-	# Warning - without using the other runtime loading flags (-brtl),
-	# -berok will link without error, but may produce a broken library.
-	_LT_TAGVAR(allow_undefined_flag, $1)='-berok'
-        # Determine the default libpath from the value encoded in an
-        # empty executable.
-        _LT_SYS_MODULE_PATH_AIX([$1])
-        _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='${wl}-blibpath:$libdir:'"$aix_libpath"
-        _LT_TAGVAR(archive_expsym_cmds, $1)='$CC -o $output_objdir/$soname $libobjs $deplibs '"\${wl}$no_entry_flag"' $compiler_flags `if test "x${allow_undefined_flag}" != "x"; then func_echo_all "${wl}${allow_undefined_flag}"; else :; fi` '"\${wl}$exp_sym_flag:\$export_symbols $shared_flag"
-      else
-	if test "$host_cpu" = ia64; then
-	  _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='${wl}-R $libdir:/usr/lib:/lib'
-	  _LT_TAGVAR(allow_undefined_flag, $1)="-z nodefs"
-	  _LT_TAGVAR(archive_expsym_cmds, $1)="\$CC $shared_flag"' -o $output_objdir/$soname $libobjs $deplibs '"\${wl}$no_entry_flag"' $compiler_flags ${wl}${allow_undefined_flag} '"\${wl}$exp_sym_flag:\$export_symbols"
-	else
-	 # Determine the default libpath from the value encoded in an
-	 # empty executable.
-	 _LT_SYS_MODULE_PATH_AIX([$1])
-	 _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='${wl}-blibpath:$libdir:'"$aix_libpath"
-	  # Warning - without using the other run time loading flags,
-	  # -berok will link without error, but may produce a broken library.
-	  _LT_TAGVAR(no_undefined_flag, $1)=' ${wl}-bernotok'
-	  _LT_TAGVAR(allow_undefined_flag, $1)=' ${wl}-berok'
-	  if test "$with_gnu_ld" = yes; then
-	    # We only use this code for GNU lds that support --whole-archive.
-	    _LT_TAGVAR(whole_archive_flag_spec, $1)='${wl}--whole-archive$convenience ${wl}--no-whole-archive'
-	  else
-	    # Exported symbols can be pulled into shared objects from archives
-	    _LT_TAGVAR(whole_archive_flag_spec, $1)='$convenience'
-	  fi
-	  _LT_TAGVAR(archive_cmds_need_lc, $1)=yes
-	  # This is similar to how AIX traditionally builds its shared libraries.
-	  _LT_TAGVAR(archive_expsym_cmds, $1)="\$CC $shared_flag"' -o $output_objdir/$soname $libobjs $deplibs ${wl}-bnoentry $compiler_flags ${wl}-bE:$export_symbols${allow_undefined_flag}~$AR $AR_FLAGS $output_objdir/$libname$release.a $output_objdir/$soname'
-	fi
-      fi
-      ;;
-
-    amigaos*)
-      case $host_cpu in
-      powerpc)
-            # see comment about AmigaOS4 .so support
-            _LT_TAGVAR(archive_cmds, $1)='$CC -shared $libobjs $deplibs $compiler_flags ${wl}-soname $wl$soname -o $lib'
-            _LT_TAGVAR(archive_expsym_cmds, $1)=''
-        ;;
-      m68k)
-            _LT_TAGVAR(archive_cmds, $1)='$RM $output_objdir/a2ixlibrary.data~$ECHO "#define NAME $libname" > $output_objdir/a2ixlibrary.data~$ECHO "#define LIBRARY_ID 1" >> $output_objdir/a2ixlibrary.data~$ECHO "#define VERSION $major" >> $output_objdir/a2ixlibrary.data~$ECHO "#define REVISION $revision" >> $output_objdir/a2ixlibrary.data~$AR $AR_FLAGS $lib $libobjs~$RANLIB $lib~(cd $output_objdir && a2ixlibrary -32)'
-            _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='-L$libdir'
-            _LT_TAGVAR(hardcode_minus_L, $1)=yes
-        ;;
-      esac
-      ;;
-
-    bsdi[[45]]*)
-      _LT_TAGVAR(export_dynamic_flag_spec, $1)=-rdynamic
-      ;;
-
-    cygwin* | mingw* | pw32* | cegcc*)
-      # When not using gcc, we currently assume that we are using
-      # Microsoft Visual C++.
-      # hardcode_libdir_flag_spec is actually meaningless, as there is
-      # no search path for DLLs.
-      case $cc_basename in
-      cl*)
-	# Native MSVC
-	_LT_TAGVAR(hardcode_libdir_flag_spec, $1)=' '
-	_LT_TAGVAR(allow_undefined_flag, $1)=unsupported
-	_LT_TAGVAR(always_export_symbols, $1)=yes
-	_LT_TAGVAR(file_list_spec, $1)='@'
-	# Tell ltmain to make .lib files, not .a files.
-	libext=lib
-	# Tell ltmain to make .dll files, not .so files.
-	shrext_cmds=".dll"
-	# FIXME: Setting linknames here is a bad hack.
-	_LT_TAGVAR(archive_cmds, $1)='$CC -o $output_objdir/$soname $libobjs $compiler_flags $deplibs -Wl,-dll~linknames='
-	_LT_TAGVAR(archive_expsym_cmds, $1)='if test "x`$SED 1q $export_symbols`" = xEXPORTS; then
-	    sed -n -e 's/\\\\\\\(.*\\\\\\\)/-link\\\ -EXPORT:\\\\\\\1/' -e '1\\\!p' < $export_symbols > $output_objdir/$soname.exp;
-	  else
-	    sed -e 's/\\\\\\\(.*\\\\\\\)/-link\\\ -EXPORT:\\\\\\\1/' < $export_symbols > $output_objdir/$soname.exp;
-	  fi~
-	  $CC -o $tool_output_objdir$soname $libobjs $compiler_flags $deplibs "@$tool_output_objdir$soname.exp" -Wl,-DLL,-IMPLIB:"$tool_output_objdir$libname.dll.lib"~
-	  linknames='
-	# The linker will not automatically build a static lib if we build a DLL.
-	# _LT_TAGVAR(old_archive_from_new_cmds, $1)='true'
-	_LT_TAGVAR(enable_shared_with_static_runtimes, $1)=yes
-	_LT_TAGVAR(exclude_expsyms, $1)='_NULL_IMPORT_DESCRIPTOR|_IMPORT_DESCRIPTOR_.*'
-	_LT_TAGVAR(export_symbols_cmds, $1)='$NM $libobjs $convenience | $global_symbol_pipe | $SED -e '\''/^[[BCDGRS]][[ ]]/s/.*[[ ]]\([[^ ]]*\)/\1,DATA/'\'' | $SED -e '\''/^[[AITW]][[ ]]/s/.*[[ ]]//'\'' | sort | uniq > $export_symbols'
-	# Don't use ranlib
-	_LT_TAGVAR(old_postinstall_cmds, $1)='chmod 644 $oldlib'
-	_LT_TAGVAR(postlink_cmds, $1)='lt_outputfile="@OUTPUT@"~
-	  lt_tool_outputfile="@TOOL_OUTPUT@"~
-	  case $lt_outputfile in
-	    *.exe|*.EXE) ;;
-	    *)
-	      lt_outputfile="$lt_outputfile.exe"
-	      lt_tool_outputfile="$lt_tool_outputfile.exe"
-	      ;;
-	  esac~
-	  if test "$MANIFEST_TOOL" != ":" && test -f "$lt_outputfile.manifest"; then
-	    $MANIFEST_TOOL -manifest "$lt_tool_outputfile.manifest" -outputresource:"$lt_tool_outputfile" || exit 1;
-	    $RM "$lt_outputfile.manifest";
-	  fi'
-	;;
-      *)
-	# Assume MSVC wrapper
-	_LT_TAGVAR(hardcode_libdir_flag_spec, $1)=' '
-	_LT_TAGVAR(allow_undefined_flag, $1)=unsupported
-	# Tell ltmain to make .lib files, not .a files.
-	libext=lib
-	# Tell ltmain to make .dll files, not .so files.
-	shrext_cmds=".dll"
-	# FIXME: Setting linknames here is a bad hack.
-	_LT_TAGVAR(archive_cmds, $1)='$CC -o $lib $libobjs $compiler_flags `func_echo_all "$deplibs" | $SED '\''s/ -lc$//'\''` -link -dll~linknames='
-	# The linker will automatically build a .lib file if we build a DLL.
-	_LT_TAGVAR(old_archive_from_new_cmds, $1)='true'
-	# FIXME: Should let the user specify the lib program.
-	_LT_TAGVAR(old_archive_cmds, $1)='lib -OUT:$oldlib$oldobjs$old_deplibs'
-	_LT_TAGVAR(enable_shared_with_static_runtimes, $1)=yes
-	;;
-      esac
-      ;;
-
-    darwin* | rhapsody*)
-      _LT_DARWIN_LINKER_FEATURES($1)
-      ;;
-
-    dgux*)
-      _LT_TAGVAR(archive_cmds, $1)='$LD -G -h $soname -o $lib $libobjs $deplibs $linker_flags'
-      _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='-L$libdir'
-      _LT_TAGVAR(hardcode_shlibpath_var, $1)=no
-      ;;
-
-    # FreeBSD 2.2.[012] allows us to include c++rt0.o to get C++ constructor
-    # support.  Future versions do this automatically, but an explicit c++rt0.o
-    # does not break anything, and helps significantly (at the cost of a little
-    # extra space).
-    freebsd2.2*)
-      _LT_TAGVAR(archive_cmds, $1)='$LD -Bshareable -o $lib $libobjs $deplibs $linker_flags /usr/lib/c++rt0.o'
-      _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='-R$libdir'
-      _LT_TAGVAR(hardcode_direct, $1)=yes
-      _LT_TAGVAR(hardcode_shlibpath_var, $1)=no
-      ;;
-
-    # Unfortunately, older versions of FreeBSD 2 do not have this feature.
-    freebsd2.*)
-      _LT_TAGVAR(archive_cmds, $1)='$LD -Bshareable -o $lib $libobjs $deplibs $linker_flags'
-      _LT_TAGVAR(hardcode_direct, $1)=yes
-      _LT_TAGVAR(hardcode_minus_L, $1)=yes
-      _LT_TAGVAR(hardcode_shlibpath_var, $1)=no
-      ;;
-
-    # FreeBSD 3 and greater uses gcc -shared to do shared libraries.
-    freebsd* | dragonfly*)
-      _LT_TAGVAR(archive_cmds, $1)='$CC -shared $pic_flag -o $lib $libobjs $deplibs $compiler_flags'
-      _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='-R$libdir'
-      _LT_TAGVAR(hardcode_direct, $1)=yes
-      _LT_TAGVAR(hardcode_shlibpath_var, $1)=no
-      ;;
-
-    hpux9*)
-      if test "$GCC" = yes; then
-	_LT_TAGVAR(archive_cmds, $1)='$RM $output_objdir/$soname~$CC -shared $pic_flag ${wl}+b ${wl}$install_libdir -o $output_objdir/$soname $libobjs $deplibs $compiler_flags~test $output_objdir/$soname = $lib || mv $output_objdir/$soname $lib'
-      else
-	_LT_TAGVAR(archive_cmds, $1)='$RM $output_objdir/$soname~$LD -b +b $install_libdir -o $output_objdir/$soname $libobjs $deplibs $linker_flags~test $output_objdir/$soname = $lib || mv $output_objdir/$soname $lib'
-      fi
-      _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='${wl}+b ${wl}$libdir'
-      _LT_TAGVAR(hardcode_libdir_separator, $1)=:
-      _LT_TAGVAR(hardcode_direct, $1)=yes
-
-      # hardcode_minus_L: Not really in the search PATH,
-      # but as the default location of the library.
-      _LT_TAGVAR(hardcode_minus_L, $1)=yes
-      _LT_TAGVAR(export_dynamic_flag_spec, $1)='${wl}-E'
-      ;;
-
-    hpux10*)
-      if test "$GCC" = yes && test "$with_gnu_ld" = no; then
-	_LT_TAGVAR(archive_cmds, $1)='$CC -shared $pic_flag ${wl}+h ${wl}$soname ${wl}+b ${wl}$install_libdir -o $lib $libobjs $deplibs $compiler_flags'
-      else
-	_LT_TAGVAR(archive_cmds, $1)='$LD -b +h $soname +b $install_libdir -o $lib $libobjs $deplibs $linker_flags'
-      fi
-      if test "$with_gnu_ld" = no; then
-	_LT_TAGVAR(hardcode_libdir_flag_spec, $1)='${wl}+b ${wl}$libdir'
-	_LT_TAGVAR(hardcode_libdir_separator, $1)=:
-	_LT_TAGVAR(hardcode_direct, $1)=yes
-	_LT_TAGVAR(hardcode_direct_absolute, $1)=yes
-	_LT_TAGVAR(export_dynamic_flag_spec, $1)='${wl}-E'
-	# hardcode_minus_L: Not really in the search PATH,
-	# but as the default location of the library.
-	_LT_TAGVAR(hardcode_minus_L, $1)=yes
-      fi
-      ;;
-
-    hpux11*)
-      if test "$GCC" = yes && test "$with_gnu_ld" = no; then
-	case $host_cpu in
-	hppa*64*)
-	  _LT_TAGVAR(archive_cmds, $1)='$CC -shared ${wl}+h ${wl}$soname -o $lib $libobjs $deplibs $compiler_flags'
-	  ;;
-	ia64*)
-	  _LT_TAGVAR(archive_cmds, $1)='$CC -shared $pic_flag ${wl}+h ${wl}$soname ${wl}+nodefaultrpath -o $lib $libobjs $deplibs $compiler_flags'
-	  ;;
-	*)
-	  _LT_TAGVAR(archive_cmds, $1)='$CC -shared $pic_flag ${wl}+h ${wl}$soname ${wl}+b ${wl}$install_libdir -o $lib $libobjs $deplibs $compiler_flags'
-	  ;;
-	esac
-      else
-	case $host_cpu in
-	hppa*64*)
-	  _LT_TAGVAR(archive_cmds, $1)='$CC -b ${wl}+h ${wl}$soname -o $lib $libobjs $deplibs $compiler_flags'
-	  ;;
-	ia64*)
-	  _LT_TAGVAR(archive_cmds, $1)='$CC -b ${wl}+h ${wl}$soname ${wl}+nodefaultrpath -o $lib $libobjs $deplibs $compiler_flags'
-	  ;;
-	*)
-	m4_if($1, [], [
-	  # Older versions of the 11.00 compiler do not understand -b yet
-	  # (HP92453-01 A.11.01.20 doesn't, HP92453-01 B.11.X.35175-35176.GP does)
-	  _LT_LINKER_OPTION([if $CC understands -b],
-	    _LT_TAGVAR(lt_cv_prog_compiler__b, $1), [-b],
-	    [_LT_TAGVAR(archive_cmds, $1)='$CC -b ${wl}+h ${wl}$soname ${wl}+b ${wl}$install_libdir -o $lib $libobjs $deplibs $compiler_flags'],
-	    [_LT_TAGVAR(archive_cmds, $1)='$LD -b +h $soname +b $install_libdir -o $lib $libobjs $deplibs $linker_flags'])],
-	  [_LT_TAGVAR(archive_cmds, $1)='$CC -b ${wl}+h ${wl}$soname ${wl}+b ${wl}$install_libdir -o $lib $libobjs $deplibs $compiler_flags'])
-	  ;;
-	esac
-      fi
-      if test "$with_gnu_ld" = no; then
-	_LT_TAGVAR(hardcode_libdir_flag_spec, $1)='${wl}+b ${wl}$libdir'
-	_LT_TAGVAR(hardcode_libdir_separator, $1)=:
-
-	case $host_cpu in
-	hppa*64*|ia64*)
-	  _LT_TAGVAR(hardcode_direct, $1)=no
-	  _LT_TAGVAR(hardcode_shlibpath_var, $1)=no
-	  ;;
-	*)
-	  _LT_TAGVAR(hardcode_direct, $1)=yes
-	  _LT_TAGVAR(hardcode_direct_absolute, $1)=yes
-	  _LT_TAGVAR(export_dynamic_flag_spec, $1)='${wl}-E'
-
-	  # hardcode_minus_L: Not really in the search PATH,
-	  # but as the default location of the library.
-	  _LT_TAGVAR(hardcode_minus_L, $1)=yes
-	  ;;
-	esac
-      fi
-      ;;
-
-    irix5* | irix6* | nonstopux*)
-      if test "$GCC" = yes; then
-	_LT_TAGVAR(archive_cmds, $1)='$CC -shared $pic_flag $libobjs $deplibs $compiler_flags ${wl}-soname ${wl}$soname `test -n "$verstring" && func_echo_all "${wl}-set_version ${wl}$verstring"` ${wl}-update_registry ${wl}${output_objdir}/so_locations -o $lib'
-	# Try to use the -exported_symbol ld option, if it does not
-	# work, assume that -exports_file does not work either and
-	# implicitly export all symbols.
-	# This should be the same for all languages, so no per-tag cache variable.
-	AC_CACHE_CHECK([whether the $host_os linker accepts -exported_symbol],
-	  [lt_cv_irix_exported_symbol],
-	  [save_LDFLAGS="$LDFLAGS"
-	   LDFLAGS="$LDFLAGS -shared ${wl}-exported_symbol ${wl}foo ${wl}-update_registry ${wl}/dev/null"
-	   AC_LINK_IFELSE(
-	     [AC_LANG_SOURCE(
-	        [AC_LANG_CASE([C], [[int foo (void) { return 0; }]],
-			      [C++], [[int foo (void) { return 0; }]],
-			      [Fortran 77], [[
-      subroutine foo
-      end]],
-			      [Fortran], [[
-      subroutine foo
-      end]])])],
-	      [lt_cv_irix_exported_symbol=yes],
-	      [lt_cv_irix_exported_symbol=no])
-           LDFLAGS="$save_LDFLAGS"])
-	if test "$lt_cv_irix_exported_symbol" = yes; then
-          _LT_TAGVAR(archive_expsym_cmds, $1)='$CC -shared $pic_flag $libobjs $deplibs $compiler_flags ${wl}-soname ${wl}$soname `test -n "$verstring" && func_echo_all "${wl}-set_version ${wl}$verstring"` ${wl}-update_registry ${wl}${output_objdir}/so_locations ${wl}-exports_file ${wl}$export_symbols -o $lib'
-	fi
-      else
-	_LT_TAGVAR(archive_cmds, $1)='$CC -shared $libobjs $deplibs $compiler_flags -soname $soname `test -n "$verstring" && func_echo_all "-set_version $verstring"` -update_registry ${output_objdir}/so_locations -o $lib'
-	_LT_TAGVAR(archive_expsym_cmds, $1)='$CC -shared $libobjs $deplibs $compiler_flags -soname $soname `test -n "$verstring" && func_echo_all "-set_version $verstring"` -update_registry ${output_objdir}/so_locations -exports_file $export_symbols -o $lib'
-      fi
-      _LT_TAGVAR(archive_cmds_need_lc, $1)='no'
-      _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='${wl}-rpath ${wl}$libdir'
-      _LT_TAGVAR(hardcode_libdir_separator, $1)=:
-      _LT_TAGVAR(inherit_rpath, $1)=yes
-      _LT_TAGVAR(link_all_deplibs, $1)=yes
-      ;;
-
-    netbsd* | netbsdelf*-gnu)
-      if echo __ELF__ | $CC -E - | $GREP __ELF__ >/dev/null; then
-	_LT_TAGVAR(archive_cmds, $1)='$LD -Bshareable -o $lib $libobjs $deplibs $linker_flags'  # a.out
-      else
-	_LT_TAGVAR(archive_cmds, $1)='$LD -shared -o $lib $libobjs $deplibs $linker_flags'      # ELF
-      fi
-      _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='-R$libdir'
-      _LT_TAGVAR(hardcode_direct, $1)=yes
-      _LT_TAGVAR(hardcode_shlibpath_var, $1)=no
-      ;;
-
-    newsos6)
-      _LT_TAGVAR(archive_cmds, $1)='$LD -G -h $soname -o $lib $libobjs $deplibs $linker_flags'
-      _LT_TAGVAR(hardcode_direct, $1)=yes
-      _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='${wl}-rpath ${wl}$libdir'
-      _LT_TAGVAR(hardcode_libdir_separator, $1)=:
-      _LT_TAGVAR(hardcode_shlibpath_var, $1)=no
-      ;;
-
-    *nto* | *qnx*)
-      ;;
-
-    openbsd*)
-      if test -f /usr/libexec/ld.so; then
-	_LT_TAGVAR(hardcode_direct, $1)=yes
-	_LT_TAGVAR(hardcode_shlibpath_var, $1)=no
-	_LT_TAGVAR(hardcode_direct_absolute, $1)=yes
-	if test -z "`echo __ELF__ | $CC -E - | $GREP __ELF__`" || test "$host_os-$host_cpu" = "openbsd2.8-powerpc"; then
-	  _LT_TAGVAR(archive_cmds, $1)='$CC -shared $pic_flag -o $lib $libobjs $deplibs $compiler_flags'
-	  _LT_TAGVAR(archive_expsym_cmds, $1)='$CC -shared $pic_flag -o $lib $libobjs $deplibs $compiler_flags ${wl}-retain-symbols-file,$export_symbols'
-	  _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='${wl}-rpath,$libdir'
-	  _LT_TAGVAR(export_dynamic_flag_spec, $1)='${wl}-E'
-	else
-	  case $host_os in
-	   openbsd[[01]].* | openbsd2.[[0-7]] | openbsd2.[[0-7]].*)
-	     _LT_TAGVAR(archive_cmds, $1)='$LD -Bshareable -o $lib $libobjs $deplibs $linker_flags'
-	     _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='-R$libdir'
-	     ;;
-	   *)
-	     _LT_TAGVAR(archive_cmds, $1)='$CC -shared $pic_flag -o $lib $libobjs $deplibs $compiler_flags'
-	     _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='${wl}-rpath,$libdir'
-	     ;;
-	  esac
-	fi
-      else
-	_LT_TAGVAR(ld_shlibs, $1)=no
-      fi
-      ;;
-
-    os2*)
-      _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='-L$libdir'
-      _LT_TAGVAR(hardcode_minus_L, $1)=yes
-      _LT_TAGVAR(allow_undefined_flag, $1)=unsupported
-      _LT_TAGVAR(archive_cmds, $1)='$ECHO "LIBRARY $libname INITINSTANCE" > $output_objdir/$libname.def~$ECHO "DESCRIPTION \"$libname\"" >> $output_objdir/$libname.def~echo DATA >> $output_objdir/$libname.def~echo " SINGLE NONSHARED" >> $output_objdir/$libname.def~echo EXPORTS >> $output_objdir/$libname.def~emxexp $libobjs >> $output_objdir/$libname.def~$CC -Zdll -Zcrtdll -o $lib $libobjs $deplibs $compiler_flags $output_objdir/$libname.def'
-      _LT_TAGVAR(old_archive_from_new_cmds, $1)='emximp -o $output_objdir/$libname.a $output_objdir/$libname.def'
-      ;;
-
-    osf3*)
-      if test "$GCC" = yes; then
-	_LT_TAGVAR(allow_undefined_flag, $1)=' ${wl}-expect_unresolved ${wl}\*'
-	_LT_TAGVAR(archive_cmds, $1)='$CC -shared${allow_undefined_flag} $libobjs $deplibs $compiler_flags ${wl}-soname ${wl}$soname `test -n "$verstring" && func_echo_all "${wl}-set_version ${wl}$verstring"` ${wl}-update_registry ${wl}${output_objdir}/so_locations -o $lib'
-      else
-	_LT_TAGVAR(allow_undefined_flag, $1)=' -expect_unresolved \*'
-	_LT_TAGVAR(archive_cmds, $1)='$CC -shared${allow_undefined_flag} $libobjs $deplibs $compiler_flags -soname $soname `test -n "$verstring" && func_echo_all "-set_version $verstring"` -update_registry ${output_objdir}/so_locations -o $lib'
-      fi
-      _LT_TAGVAR(archive_cmds_need_lc, $1)='no'
-      _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='${wl}-rpath ${wl}$libdir'
-      _LT_TAGVAR(hardcode_libdir_separator, $1)=:
-      ;;
-
-    osf4* | osf5*)	# as osf3* with the addition of -msym flag
-      if test "$GCC" = yes; then
-	_LT_TAGVAR(allow_undefined_flag, $1)=' ${wl}-expect_unresolved ${wl}\*'
-	_LT_TAGVAR(archive_cmds, $1)='$CC -shared${allow_undefined_flag} $pic_flag $libobjs $deplibs $compiler_flags ${wl}-msym ${wl}-soname ${wl}$soname `test -n "$verstring" && func_echo_all "${wl}-set_version ${wl}$verstring"` ${wl}-update_registry ${wl}${output_objdir}/so_locations -o $lib'
-	_LT_TAGVAR(hardcode_libdir_flag_spec, $1)='${wl}-rpath ${wl}$libdir'
-      else
-	_LT_TAGVAR(allow_undefined_flag, $1)=' -expect_unresolved \*'
-	_LT_TAGVAR(archive_cmds, $1)='$CC -shared${allow_undefined_flag} $libobjs $deplibs $compiler_flags -msym -soname $soname `test -n "$verstring" && func_echo_all "-set_version $verstring"` -update_registry ${output_objdir}/so_locations -o $lib'
-	_LT_TAGVAR(archive_expsym_cmds, $1)='for i in `cat $export_symbols`; do printf "%s %s\\n" -exported_symbol "\$i" >> $lib.exp; done; printf "%s\\n" "-hidden">> $lib.exp~
-	$CC -shared${allow_undefined_flag} ${wl}-input ${wl}$lib.exp $compiler_flags $libobjs $deplibs -soname $soname `test -n "$verstring" && $ECHO "-set_version $verstring"` -update_registry ${output_objdir}/so_locations -o $lib~$RM $lib.exp'
-
-	# Both c and cxx compiler support -rpath directly
-	_LT_TAGVAR(hardcode_libdir_flag_spec, $1)='-rpath $libdir'
-      fi
-      _LT_TAGVAR(archive_cmds_need_lc, $1)='no'
-      _LT_TAGVAR(hardcode_libdir_separator, $1)=:
-      ;;
-
-    solaris*)
-      _LT_TAGVAR(no_undefined_flag, $1)=' -z defs'
-      if test "$GCC" = yes; then
-	wlarc='${wl}'
-	_LT_TAGVAR(archive_cmds, $1)='$CC -shared $pic_flag ${wl}-z ${wl}text ${wl}-h ${wl}$soname -o $lib $libobjs $deplibs $compiler_flags'
-	_LT_TAGVAR(archive_expsym_cmds, $1)='echo "{ global:" > $lib.exp~cat $export_symbols | $SED -e "s/\(.*\)/\1;/" >> $lib.exp~echo "local: *; };" >> $lib.exp~
-	  $CC -shared $pic_flag ${wl}-z ${wl}text ${wl}-M ${wl}$lib.exp ${wl}-h ${wl}$soname -o $lib $libobjs $deplibs $compiler_flags~$RM $lib.exp'
-      else
-	case `$CC -V 2>&1` in
-	*"Compilers 5.0"*)
-	  wlarc=''
-	  _LT_TAGVAR(archive_cmds, $1)='$LD -G${allow_undefined_flag} -h $soname -o $lib $libobjs $deplibs $linker_flags'
-	  _LT_TAGVAR(archive_expsym_cmds, $1)='echo "{ global:" > $lib.exp~cat $export_symbols | $SED -e "s/\(.*\)/\1;/" >> $lib.exp~echo "local: *; };" >> $lib.exp~
-	  $LD -G${allow_undefined_flag} -M $lib.exp -h $soname -o $lib $libobjs $deplibs $linker_flags~$RM $lib.exp'
-	  ;;
-	*)
-	  wlarc='${wl}'
-	  _LT_TAGVAR(archive_cmds, $1)='$CC -G${allow_undefined_flag} -h $soname -o $lib $libobjs $deplibs $compiler_flags'
-	  _LT_TAGVAR(archive_expsym_cmds, $1)='echo "{ global:" > $lib.exp~cat $export_symbols | $SED -e "s/\(.*\)/\1;/" >> $lib.exp~echo "local: *; };" >> $lib.exp~
-	  $CC -G${allow_undefined_flag} -M $lib.exp -h $soname -o $lib $libobjs $deplibs $compiler_flags~$RM $lib.exp'
-	  ;;
-	esac
-      fi
-      _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='-R$libdir'
-      _LT_TAGVAR(hardcode_shlibpath_var, $1)=no
-      case $host_os in
-      solaris2.[[0-5]] | solaris2.[[0-5]].*) ;;
-      *)
-	# The compiler driver will combine and reorder linker options,
-	# but understands `-z linker_flag'.  GCC discards it without `$wl',
-	# but is careful enough not to reorder.
-	# Supported since Solaris 2.6 (maybe 2.5.1?)
-	if test "$GCC" = yes; then
-	  _LT_TAGVAR(whole_archive_flag_spec, $1)='${wl}-z ${wl}allextract$convenience ${wl}-z ${wl}defaultextract'
-	else
-	  _LT_TAGVAR(whole_archive_flag_spec, $1)='-z allextract$convenience -z defaultextract'
-	fi
-	;;
-      esac
-      _LT_TAGVAR(link_all_deplibs, $1)=yes
-      ;;
-
-    sunos4*)
-      if test "x$host_vendor" = xsequent; then
-	# Use $CC to link under sequent, because it throws in some extra .o
-	# files that make .init and .fini sections work.
-	_LT_TAGVAR(archive_cmds, $1)='$CC -G ${wl}-h $soname -o $lib $libobjs $deplibs $compiler_flags'
-      else
-	_LT_TAGVAR(archive_cmds, $1)='$LD -assert pure-text -Bstatic -o $lib $libobjs $deplibs $linker_flags'
-      fi
-      _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='-L$libdir'
-      _LT_TAGVAR(hardcode_direct, $1)=yes
-      _LT_TAGVAR(hardcode_minus_L, $1)=yes
-      _LT_TAGVAR(hardcode_shlibpath_var, $1)=no
-      ;;
-
-    sysv4)
-      case $host_vendor in
-	sni)
-	  _LT_TAGVAR(archive_cmds, $1)='$LD -G -h $soname -o $lib $libobjs $deplibs $linker_flags'
-	  _LT_TAGVAR(hardcode_direct, $1)=yes # is this really true???
-	;;
-	siemens)
-	  ## LD is ld it makes a PLAMLIB
-	  ## CC just makes a GrossModule.
-	  _LT_TAGVAR(archive_cmds, $1)='$LD -G -o $lib $libobjs $deplibs $linker_flags'
-	  _LT_TAGVAR(reload_cmds, $1)='$CC -r -o $output$reload_objs'
-	  _LT_TAGVAR(hardcode_direct, $1)=no
-        ;;
-	motorola)
-	  _LT_TAGVAR(archive_cmds, $1)='$LD -G -h $soname -o $lib $libobjs $deplibs $linker_flags'
-	  _LT_TAGVAR(hardcode_direct, $1)=no #Motorola manual says yes, but my tests say they lie
-	;;
-      esac
-      runpath_var='LD_RUN_PATH'
-      _LT_TAGVAR(hardcode_shlibpath_var, $1)=no
-      ;;
-
-    sysv4.3*)
-      _LT_TAGVAR(archive_cmds, $1)='$LD -G -h $soname -o $lib $libobjs $deplibs $linker_flags'
-      _LT_TAGVAR(hardcode_shlibpath_var, $1)=no
-      _LT_TAGVAR(export_dynamic_flag_spec, $1)='-Bexport'
-      ;;
-
-    sysv4*MP*)
-      if test -d /usr/nec; then
-	_LT_TAGVAR(archive_cmds, $1)='$LD -G -h $soname -o $lib $libobjs $deplibs $linker_flags'
-	_LT_TAGVAR(hardcode_shlibpath_var, $1)=no
-	runpath_var=LD_RUN_PATH
-	hardcode_runpath_var=yes
-	_LT_TAGVAR(ld_shlibs, $1)=yes
-      fi
-      ;;
-
-    sysv4*uw2* | sysv5OpenUNIX* | sysv5UnixWare7.[[01]].[[10]]* | unixware7* | sco3.2v5.0.[[024]]*)
-      _LT_TAGVAR(no_undefined_flag, $1)='${wl}-z,text'
-      _LT_TAGVAR(archive_cmds_need_lc, $1)=no
-      _LT_TAGVAR(hardcode_shlibpath_var, $1)=no
-      runpath_var='LD_RUN_PATH'
-
-      if test "$GCC" = yes; then
-	_LT_TAGVAR(archive_cmds, $1)='$CC -shared ${wl}-h,$soname -o $lib $libobjs $deplibs $compiler_flags'
-	_LT_TAGVAR(archive_expsym_cmds, $1)='$CC -shared ${wl}-Bexport:$export_symbols ${wl}-h,$soname -o $lib $libobjs $deplibs $compiler_flags'
-      else
-	_LT_TAGVAR(archive_cmds, $1)='$CC -G ${wl}-h,$soname -o $lib $libobjs $deplibs $compiler_flags'
-	_LT_TAGVAR(archive_expsym_cmds, $1)='$CC -G ${wl}-Bexport:$export_symbols ${wl}-h,$soname -o $lib $libobjs $deplibs $compiler_flags'
-      fi
-      ;;
-
-    sysv5* | sco3.2v5* | sco5v6*)
-      # Note: We can NOT use -z defs as we might desire, because we do not
-      # link with -lc, and that would cause any symbols used from libc to
-      # always be unresolved, which means just about no library would
-      # ever link correctly.  If we're not using GNU ld we use -z text
-      # though, which does catch some bad symbols but isn't as heavy-handed
-      # as -z defs.
-      _LT_TAGVAR(no_undefined_flag, $1)='${wl}-z,text'
-      _LT_TAGVAR(allow_undefined_flag, $1)='${wl}-z,nodefs'
-      _LT_TAGVAR(archive_cmds_need_lc, $1)=no
-      _LT_TAGVAR(hardcode_shlibpath_var, $1)=no
-      _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='${wl}-R,$libdir'
-      _LT_TAGVAR(hardcode_libdir_separator, $1)=':'
-      _LT_TAGVAR(link_all_deplibs, $1)=yes
-      _LT_TAGVAR(export_dynamic_flag_spec, $1)='${wl}-Bexport'
-      runpath_var='LD_RUN_PATH'
-
-      if test "$GCC" = yes; then
-	_LT_TAGVAR(archive_cmds, $1)='$CC -shared ${wl}-h,$soname -o $lib $libobjs $deplibs $compiler_flags'
-	_LT_TAGVAR(archive_expsym_cmds, $1)='$CC -shared ${wl}-Bexport:$export_symbols ${wl}-h,$soname -o $lib $libobjs $deplibs $compiler_flags'
-      else
-	_LT_TAGVAR(archive_cmds, $1)='$CC -G ${wl}-h,$soname -o $lib $libobjs $deplibs $compiler_flags'
-	_LT_TAGVAR(archive_expsym_cmds, $1)='$CC -G ${wl}-Bexport:$export_symbols ${wl}-h,$soname -o $lib $libobjs $deplibs $compiler_flags'
-      fi
-      ;;
-
-    uts4*)
-      _LT_TAGVAR(archive_cmds, $1)='$LD -G -h $soname -o $lib $libobjs $deplibs $linker_flags'
-      _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='-L$libdir'
-      _LT_TAGVAR(hardcode_shlibpath_var, $1)=no
-      ;;
-
-    *)
-      _LT_TAGVAR(ld_shlibs, $1)=no
-      ;;
-    esac
-
-    if test x$host_vendor = xsni; then
-      case $host in
-      sysv4 | sysv4.2uw2* | sysv4.3* | sysv5*)
-	_LT_TAGVAR(export_dynamic_flag_spec, $1)='${wl}-Blargedynsym'
-	;;
-      esac
-    fi
-  fi
-])
-AC_MSG_RESULT([$_LT_TAGVAR(ld_shlibs, $1)])
-test "$_LT_TAGVAR(ld_shlibs, $1)" = no && can_build_shared=no
-
-_LT_TAGVAR(with_gnu_ld, $1)=$with_gnu_ld
-
-_LT_DECL([], [libext], [0], [Old archive suffix (normally "a")])dnl
-_LT_DECL([], [shrext_cmds], [1], [Shared library suffix (normally ".so")])dnl
-_LT_DECL([], [extract_expsyms_cmds], [2],
-    [The commands to extract the exported symbol list from a shared archive])
-
-#
-# Do we need to explicitly link libc?
-#
-case "x$_LT_TAGVAR(archive_cmds_need_lc, $1)" in
-x|xyes)
-  # Assume -lc should be added
-  _LT_TAGVAR(archive_cmds_need_lc, $1)=yes
-
-  if test "$enable_shared" = yes && test "$GCC" = yes; then
-    case $_LT_TAGVAR(archive_cmds, $1) in
-    *'~'*)
-      # FIXME: we may have to deal with multi-command sequences.
-      ;;
-    '$CC '*)
-      # Test whether the compiler implicitly links with -lc since on some
-      # systems, -lgcc has to come before -lc. If gcc already passes -lc
-      # to ld, don't add -lc before -lgcc.
-      AC_CACHE_CHECK([whether -lc should be explicitly linked in],
-	[lt_cv_]_LT_TAGVAR(archive_cmds_need_lc, $1),
-	[$RM conftest*
-	echo "$lt_simple_compile_test_code" > conftest.$ac_ext
-
-	if AC_TRY_EVAL(ac_compile) 2>conftest.err; then
-	  soname=conftest
-	  lib=conftest
-	  libobjs=conftest.$ac_objext
-	  deplibs=
-	  wl=$_LT_TAGVAR(lt_prog_compiler_wl, $1)
-	  pic_flag=$_LT_TAGVAR(lt_prog_compiler_pic, $1)
-	  compiler_flags=-v
-	  linker_flags=-v
-	  verstring=
-	  output_objdir=.
-	  libname=conftest
-	  lt_save_allow_undefined_flag=$_LT_TAGVAR(allow_undefined_flag, $1)
-	  _LT_TAGVAR(allow_undefined_flag, $1)=
-	  if AC_TRY_EVAL(_LT_TAGVAR(archive_cmds, $1) 2\>\&1 \| $GREP \" -lc \" \>/dev/null 2\>\&1)
-	  then
-	    lt_cv_[]_LT_TAGVAR(archive_cmds_need_lc, $1)=no
-	  else
-	    lt_cv_[]_LT_TAGVAR(archive_cmds_need_lc, $1)=yes
-	  fi
-	  _LT_TAGVAR(allow_undefined_flag, $1)=$lt_save_allow_undefined_flag
-	else
-	  cat conftest.err 1>&5
-	fi
-	$RM conftest*
-	])
-      _LT_TAGVAR(archive_cmds_need_lc, $1)=$lt_cv_[]_LT_TAGVAR(archive_cmds_need_lc, $1)
-      ;;
-    esac
-  fi
-  ;;
-esac
-
-_LT_TAGDECL([build_libtool_need_lc], [archive_cmds_need_lc], [0],
-    [Whether or not to add -lc for building shared libraries])
-_LT_TAGDECL([allow_libtool_libs_with_static_runtimes],
-    [enable_shared_with_static_runtimes], [0],
-    [Whether or not to disallow shared libs when runtime libs are static])
-_LT_TAGDECL([], [export_dynamic_flag_spec], [1],
-    [Compiler flag to allow reflexive dlopens])
-_LT_TAGDECL([], [whole_archive_flag_spec], [1],
-    [Compiler flag to generate shared objects directly from archives])
-_LT_TAGDECL([], [compiler_needs_object], [1],
-    [Whether the compiler copes with passing no objects directly])
-_LT_TAGDECL([], [old_archive_from_new_cmds], [2],
-    [Create an old-style archive from a shared archive])
-_LT_TAGDECL([], [old_archive_from_expsyms_cmds], [2],
-    [Create a temporary old-style archive to link instead of a shared archive])
-_LT_TAGDECL([], [archive_cmds], [2], [Commands used to build a shared archive])
-_LT_TAGDECL([], [archive_expsym_cmds], [2])
-_LT_TAGDECL([], [module_cmds], [2],
-    [Commands used to build a loadable module if different from building
-    a shared archive.])
-_LT_TAGDECL([], [module_expsym_cmds], [2])
-_LT_TAGDECL([], [with_gnu_ld], [1],
-    [Whether we are building with GNU ld or not])
-_LT_TAGDECL([], [allow_undefined_flag], [1],
-    [Flag that allows shared libraries with undefined symbols to be built])
-_LT_TAGDECL([], [no_undefined_flag], [1],
-    [Flag that enforces no undefined symbols])
-_LT_TAGDECL([], [hardcode_libdir_flag_spec], [1],
-    [Flag to hardcode $libdir into a binary during linking.
-    This must work even if $libdir does not exist])
-_LT_TAGDECL([], [hardcode_libdir_separator], [1],
-    [Whether we need a single "-rpath" flag with a separated argument])
-_LT_TAGDECL([], [hardcode_direct], [0],
-    [Set to "yes" if using DIR/libNAME${shared_ext} during linking hardcodes
-    DIR into the resulting binary])
-_LT_TAGDECL([], [hardcode_direct_absolute], [0],
-    [Set to "yes" if using DIR/libNAME${shared_ext} during linking hardcodes
-    DIR into the resulting binary and the resulting library dependency is
-    "absolute", i.e impossible to change by setting ${shlibpath_var} if the
-    library is relocated])
-_LT_TAGDECL([], [hardcode_minus_L], [0],
-    [Set to "yes" if using the -LDIR flag during linking hardcodes DIR
-    into the resulting binary])
-_LT_TAGDECL([], [hardcode_shlibpath_var], [0],
-    [Set to "yes" if using SHLIBPATH_VAR=DIR during linking hardcodes DIR
-    into the resulting binary])
-_LT_TAGDECL([], [hardcode_automatic], [0],
-    [Set to "yes" if building a shared library automatically hardcodes DIR
-    into the library and all subsequent libraries and executables linked
-    against it])
-_LT_TAGDECL([], [inherit_rpath], [0],
-    [Set to yes if linker adds runtime paths of dependent libraries
-    to runtime path list])
-_LT_TAGDECL([], [link_all_deplibs], [0],
-    [Whether libtool must link a program against all its dependency libraries])
-_LT_TAGDECL([], [always_export_symbols], [0],
-    [Set to "yes" if exported symbols are required])
-_LT_TAGDECL([], [export_symbols_cmds], [2],
-    [The commands to list exported symbols])
-_LT_TAGDECL([], [exclude_expsyms], [1],
-    [Symbols that should not be listed in the preloaded symbols])
-_LT_TAGDECL([], [include_expsyms], [1],
-    [Symbols that must always be exported])
-_LT_TAGDECL([], [prelink_cmds], [2],
-    [Commands necessary for linking programs (against libraries) with templates])
-_LT_TAGDECL([], [postlink_cmds], [2],
-    [Commands necessary for finishing linking programs])
-_LT_TAGDECL([], [file_list_spec], [1],
-    [Specify filename containing input files])
-dnl FIXME: Not yet implemented
-dnl _LT_TAGDECL([], [thread_safe_flag_spec], [1],
-dnl    [Compiler flag to generate thread safe objects])
-])# _LT_LINKER_SHLIBS
-
-
-# _LT_LANG_C_CONFIG([TAG])
-# ------------------------
-# Ensure that the configuration variables for a C compiler are suitably
-# defined.  These variables are subsequently used by _LT_CONFIG to write
-# the compiler configuration to `libtool'.
-m4_defun([_LT_LANG_C_CONFIG],
-[m4_require([_LT_DECL_EGREP])dnl
-lt_save_CC="$CC"
-AC_LANG_PUSH(C)
-
-# Source file extension for C test sources.
-ac_ext=c
-
-# Object file extension for compiled C test sources.
-objext=o
-_LT_TAGVAR(objext, $1)=$objext
-
-# Code to be used in simple compile tests
-lt_simple_compile_test_code="int some_variable = 0;"
-
-# Code to be used in simple link tests
-lt_simple_link_test_code='int main(){return(0);}'
-
-_LT_TAG_COMPILER
-# Save the default compiler, since it gets overwritten when the other
-# tags are being tested, and _LT_TAGVAR(compiler, []) is a NOP.
-compiler_DEFAULT=$CC
-
-# save warnings/boilerplate of simple test code
-_LT_COMPILER_BOILERPLATE
-_LT_LINKER_BOILERPLATE
-
-if test -n "$compiler"; then
-  _LT_COMPILER_NO_RTTI($1)
-  _LT_COMPILER_PIC($1)
-  _LT_COMPILER_C_O($1)
-  _LT_COMPILER_FILE_LOCKS($1)
-  _LT_LINKER_SHLIBS($1)
-  _LT_SYS_DYNAMIC_LINKER($1)
-  _LT_LINKER_HARDCODE_LIBPATH($1)
-  LT_SYS_DLOPEN_SELF
-  _LT_CMD_STRIPLIB
-
-  # Report which library types will actually be built
-  AC_MSG_CHECKING([if libtool supports shared libraries])
-  AC_MSG_RESULT([$can_build_shared])
-
-  AC_MSG_CHECKING([whether to build shared libraries])
-  test "$can_build_shared" = "no" && enable_shared=no
-
-  # On AIX, shared libraries and static libraries use the same namespace, and
-  # are all built from PIC.
-  case $host_os in
-  aix3*)
-    test "$enable_shared" = yes && enable_static=no
-    if test -n "$RANLIB"; then
-      archive_cmds="$archive_cmds~\$RANLIB \$lib"
-      postinstall_cmds='$RANLIB $lib'
-    fi
-    ;;
-
-  aix[[4-9]]*)
-    if test "$host_cpu" != ia64 && test "$aix_use_runtimelinking" = no ; then
-      test "$enable_shared" = yes && enable_static=no
-    fi
-    ;;
-  esac
-  AC_MSG_RESULT([$enable_shared])
-
-  AC_MSG_CHECKING([whether to build static libraries])
-  # Make sure either enable_shared or enable_static is yes.
-  test "$enable_shared" = yes || enable_static=yes
-  AC_MSG_RESULT([$enable_static])
-
-  _LT_CONFIG($1)
-fi
-AC_LANG_POP
-CC="$lt_save_CC"
-])# _LT_LANG_C_CONFIG
-
-
-# _LT_LANG_CXX_CONFIG([TAG])
-# --------------------------
-# Ensure that the configuration variables for a C++ compiler are suitably
-# defined.  These variables are subsequently used by _LT_CONFIG to write
-# the compiler configuration to `libtool'.
-m4_defun([_LT_LANG_CXX_CONFIG],
-[m4_require([_LT_FILEUTILS_DEFAULTS])dnl
-m4_require([_LT_DECL_EGREP])dnl
-m4_require([_LT_PATH_MANIFEST_TOOL])dnl
-if test -n "$CXX" && ( test "X$CXX" != "Xno" &&
-    ( (test "X$CXX" = "Xg++" && `g++ -v >/dev/null 2>&1` ) ||
-    (test "X$CXX" != "Xg++"))) ; then
-  AC_PROG_CXXCPP
-else
-  _lt_caught_CXX_error=yes
-fi
-
-AC_LANG_PUSH(C++)
-_LT_TAGVAR(archive_cmds_need_lc, $1)=no
-_LT_TAGVAR(allow_undefined_flag, $1)=
-_LT_TAGVAR(always_export_symbols, $1)=no
-_LT_TAGVAR(archive_expsym_cmds, $1)=
-_LT_TAGVAR(compiler_needs_object, $1)=no
-_LT_TAGVAR(export_dynamic_flag_spec, $1)=
-_LT_TAGVAR(hardcode_direct, $1)=no
-_LT_TAGVAR(hardcode_direct_absolute, $1)=no
-_LT_TAGVAR(hardcode_libdir_flag_spec, $1)=
-_LT_TAGVAR(hardcode_libdir_separator, $1)=
-_LT_TAGVAR(hardcode_minus_L, $1)=no
-_LT_TAGVAR(hardcode_shlibpath_var, $1)=unsupported
-_LT_TAGVAR(hardcode_automatic, $1)=no
-_LT_TAGVAR(inherit_rpath, $1)=no
-_LT_TAGVAR(module_cmds, $1)=
-_LT_TAGVAR(module_expsym_cmds, $1)=
-_LT_TAGVAR(link_all_deplibs, $1)=unknown
-_LT_TAGVAR(old_archive_cmds, $1)=$old_archive_cmds
-_LT_TAGVAR(reload_flag, $1)=$reload_flag
-_LT_TAGVAR(reload_cmds, $1)=$reload_cmds
-_LT_TAGVAR(no_undefined_flag, $1)=
-_LT_TAGVAR(whole_archive_flag_spec, $1)=
-_LT_TAGVAR(enable_shared_with_static_runtimes, $1)=no
-
-# Source file extension for C++ test sources.
-ac_ext=cpp
-
-# Object file extension for compiled C++ test sources.
-objext=o
-_LT_TAGVAR(objext, $1)=$objext
-
-# No sense in running all these tests if we already determined that
-# the CXX compiler isn't working.  Some variables (like enable_shared)
-# are currently assumed to apply to all compilers on this platform,
-# and will be corrupted by setting them based on a non-working compiler.
-if test "$_lt_caught_CXX_error" != yes; then
-  # Code to be used in simple compile tests
-  lt_simple_compile_test_code="int some_variable = 0;"
-
-  # Code to be used in simple link tests
-  lt_simple_link_test_code='int main(int, char *[[]]) { return(0); }'
-
-  # ltmain only uses $CC for tagged configurations so make sure $CC is set.
-  _LT_TAG_COMPILER
-
-  # save warnings/boilerplate of simple test code
-  _LT_COMPILER_BOILERPLATE
-  _LT_LINKER_BOILERPLATE
-
-  # Allow CC to be a program name with arguments.
-  lt_save_CC=$CC
-  lt_save_CFLAGS=$CFLAGS
-  lt_save_LD=$LD
-  lt_save_GCC=$GCC
-  GCC=$GXX
-  lt_save_with_gnu_ld=$with_gnu_ld
-  lt_save_path_LD=$lt_cv_path_LD
-  if test -n "${lt_cv_prog_gnu_ldcxx+set}"; then
-    lt_cv_prog_gnu_ld=$lt_cv_prog_gnu_ldcxx
-  else
-    $as_unset lt_cv_prog_gnu_ld
-  fi
-  if test -n "${lt_cv_path_LDCXX+set}"; then
-    lt_cv_path_LD=$lt_cv_path_LDCXX
-  else
-    $as_unset lt_cv_path_LD
-  fi
-  test -z "${LDCXX+set}" || LD=$LDCXX
-  CC=${CXX-"c++"}
-  CFLAGS=$CXXFLAGS
-  compiler=$CC
-  _LT_TAGVAR(compiler, $1)=$CC
-  _LT_CC_BASENAME([$compiler])
-
-  if test -n "$compiler"; then
-    # We don't want -fno-exception when compiling C++ code, so set the
-    # no_builtin_flag separately
-    if test "$GXX" = yes; then
-      _LT_TAGVAR(lt_prog_compiler_no_builtin_flag, $1)=' -fno-builtin'
-    else
-      _LT_TAGVAR(lt_prog_compiler_no_builtin_flag, $1)=
-    fi
-
-    if test "$GXX" = yes; then
-      # Set up default GNU C++ configuration
-
-      LT_PATH_LD
-
-      # Check if GNU C++ uses GNU ld as the underlying linker, since the
-      # archiving commands below assume that GNU ld is being used.
-      if test "$with_gnu_ld" = yes; then
-        _LT_TAGVAR(archive_cmds, $1)='$CC $pic_flag -shared -nostdlib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags ${wl}-soname $wl$soname -o $lib'
-        _LT_TAGVAR(archive_expsym_cmds, $1)='$CC $pic_flag -shared -nostdlib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags ${wl}-soname $wl$soname ${wl}-retain-symbols-file $wl$export_symbols -o $lib'
-
-        _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='${wl}-rpath ${wl}$libdir'
-        _LT_TAGVAR(export_dynamic_flag_spec, $1)='${wl}--export-dynamic'
-
-        # If archive_cmds runs LD, not CC, wlarc should be empty
-        # XXX I think wlarc can be eliminated in ltcf-cxx, but I need to
-        #     investigate it a little bit more. (MM)
-        wlarc='${wl}'
-
-        # ancient GNU ld didn't support --whole-archive et. al.
-        if eval "`$CC -print-prog-name=ld` --help 2>&1" |
-	  $GREP 'no-whole-archive' > /dev/null; then
-          _LT_TAGVAR(whole_archive_flag_spec, $1)="$wlarc"'--whole-archive$convenience '"$wlarc"'--no-whole-archive'
-        else
-          _LT_TAGVAR(whole_archive_flag_spec, $1)=
-        fi
-      else
-        with_gnu_ld=no
-        wlarc=
-
-        # A generic and very simple default shared library creation
-        # command for GNU C++ for the case where it uses the native
-        # linker, instead of GNU ld.  If possible, this setting should
-        # overridden to take advantage of the native linker features on
-        # the platform it is being used on.
-        _LT_TAGVAR(archive_cmds, $1)='$CC -shared -nostdlib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags -o $lib'
-      fi
-
-      # Commands to make compiler produce verbose output that lists
-      # what "hidden" libraries, object files and flags are used when
-      # linking a shared library.
-      output_verbose_link_cmd='$CC -shared $CFLAGS -v conftest.$objext 2>&1 | $GREP -v "^Configured with:" | $GREP "\-L"'
-
-    else
-      GXX=no
-      with_gnu_ld=no
-      wlarc=
-    fi
-
-    # PORTME: fill in a description of your system's C++ link characteristics
-    AC_MSG_CHECKING([whether the $compiler linker ($LD) supports shared libraries])
-    _LT_TAGVAR(ld_shlibs, $1)=yes
-    case $host_os in
-      aix3*)
-        # FIXME: insert proper C++ library support
-        _LT_TAGVAR(ld_shlibs, $1)=no
-        ;;
-      aix[[4-9]]*)
-        if test "$host_cpu" = ia64; then
-          # On IA64, the linker does run time linking by default, so we don't
-          # have to do anything special.
-          aix_use_runtimelinking=no
-          exp_sym_flag='-Bexport'
-          no_entry_flag=""
-        else
-          aix_use_runtimelinking=no
-
-          # Test if we are trying to use run time linking or normal
-          # AIX style linking. If -brtl is somewhere in LDFLAGS, we
-          # need to do runtime linking.
-          case $host_os in aix4.[[23]]|aix4.[[23]].*|aix[[5-9]]*)
-	    for ld_flag in $LDFLAGS; do
-	      case $ld_flag in
-	      *-brtl*)
-	        aix_use_runtimelinking=yes
-	        break
-	        ;;
-	      esac
-	    done
-	    ;;
-          esac
-
-          exp_sym_flag='-bexport'
-          no_entry_flag='-bnoentry'
-        fi
-
-        # When large executables or shared objects are built, AIX ld can
-        # have problems creating the table of contents.  If linking a library
-        # or program results in "error TOC overflow" add -mminimal-toc to
-        # CXXFLAGS/CFLAGS for g++/gcc.  In the cases where that is not
-        # enough to fix the problem, add -Wl,-bbigtoc to LDFLAGS.
-
-        _LT_TAGVAR(archive_cmds, $1)=''
-        _LT_TAGVAR(hardcode_direct, $1)=yes
-        _LT_TAGVAR(hardcode_direct_absolute, $1)=yes
-        _LT_TAGVAR(hardcode_libdir_separator, $1)=':'
-        _LT_TAGVAR(link_all_deplibs, $1)=yes
-        _LT_TAGVAR(file_list_spec, $1)='${wl}-f,'
-
-        if test "$GXX" = yes; then
-          case $host_os in aix4.[[012]]|aix4.[[012]].*)
-          # We only want to do this on AIX 4.2 and lower, the check
-          # below for broken collect2 doesn't work under 4.3+
-	  collect2name=`${CC} -print-prog-name=collect2`
-	  if test -f "$collect2name" &&
-	     strings "$collect2name" | $GREP resolve_lib_name >/dev/null
-	  then
-	    # We have reworked collect2
-	    :
-	  else
-	    # We have old collect2
-	    _LT_TAGVAR(hardcode_direct, $1)=unsupported
-	    # It fails to find uninstalled libraries when the uninstalled
-	    # path is not listed in the libpath.  Setting hardcode_minus_L
-	    # to unsupported forces relinking
-	    _LT_TAGVAR(hardcode_minus_L, $1)=yes
-	    _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='-L$libdir'
-	    _LT_TAGVAR(hardcode_libdir_separator, $1)=
-	  fi
-          esac
-          shared_flag='-shared'
-	  if test "$aix_use_runtimelinking" = yes; then
-	    shared_flag="$shared_flag "'${wl}-G'
-	  fi
-        else
-          # not using gcc
-          if test "$host_cpu" = ia64; then
-	  # VisualAge C++, Version 5.5 for AIX 5L for IA-64, Beta 3 Release
-	  # chokes on -Wl,-G. The following line is correct:
-	  shared_flag='-G'
-          else
-	    if test "$aix_use_runtimelinking" = yes; then
-	      shared_flag='${wl}-G'
-	    else
-	      shared_flag='${wl}-bM:SRE'
-	    fi
-          fi
-        fi
-
-        _LT_TAGVAR(export_dynamic_flag_spec, $1)='${wl}-bexpall'
-        # It seems that -bexpall does not export symbols beginning with
-        # underscore (_), so it is better to generate a list of symbols to
-	# export.
-        _LT_TAGVAR(always_export_symbols, $1)=yes
-        if test "$aix_use_runtimelinking" = yes; then
-          # Warning - without using the other runtime loading flags (-brtl),
-          # -berok will link without error, but may produce a broken library.
-          _LT_TAGVAR(allow_undefined_flag, $1)='-berok'
-          # Determine the default libpath from the value encoded in an empty
-          # executable.
-          _LT_SYS_MODULE_PATH_AIX([$1])
-          _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='${wl}-blibpath:$libdir:'"$aix_libpath"
-
-          _LT_TAGVAR(archive_expsym_cmds, $1)='$CC -o $output_objdir/$soname $libobjs $deplibs '"\${wl}$no_entry_flag"' $compiler_flags `if test "x${allow_undefined_flag}" != "x"; then func_echo_all "${wl}${allow_undefined_flag}"; else :; fi` '"\${wl}$exp_sym_flag:\$export_symbols $shared_flag"
-        else
-          if test "$host_cpu" = ia64; then
-	    _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='${wl}-R $libdir:/usr/lib:/lib'
-	    _LT_TAGVAR(allow_undefined_flag, $1)="-z nodefs"
-	    _LT_TAGVAR(archive_expsym_cmds, $1)="\$CC $shared_flag"' -o $output_objdir/$soname $libobjs $deplibs '"\${wl}$no_entry_flag"' $compiler_flags ${wl}${allow_undefined_flag} '"\${wl}$exp_sym_flag:\$export_symbols"
-          else
-	    # Determine the default libpath from the value encoded in an
-	    # empty executable.
-	    _LT_SYS_MODULE_PATH_AIX([$1])
-	    _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='${wl}-blibpath:$libdir:'"$aix_libpath"
-	    # Warning - without using the other run time loading flags,
-	    # -berok will link without error, but may produce a broken library.
-	    _LT_TAGVAR(no_undefined_flag, $1)=' ${wl}-bernotok'
-	    _LT_TAGVAR(allow_undefined_flag, $1)=' ${wl}-berok'
-	    if test "$with_gnu_ld" = yes; then
-	      # We only use this code for GNU lds that support --whole-archive.
-	      _LT_TAGVAR(whole_archive_flag_spec, $1)='${wl}--whole-archive$convenience ${wl}--no-whole-archive'
-	    else
-	      # Exported symbols can be pulled into shared objects from archives
-	      _LT_TAGVAR(whole_archive_flag_spec, $1)='$convenience'
-	    fi
-	    _LT_TAGVAR(archive_cmds_need_lc, $1)=yes
-	    # This is similar to how AIX traditionally builds its shared
-	    # libraries.
-	    _LT_TAGVAR(archive_expsym_cmds, $1)="\$CC $shared_flag"' -o $output_objdir/$soname $libobjs $deplibs ${wl}-bnoentry $compiler_flags ${wl}-bE:$export_symbols${allow_undefined_flag}~$AR $AR_FLAGS $output_objdir/$libname$release.a $output_objdir/$soname'
-          fi
-        fi
-        ;;
-
-      beos*)
-	if $LD --help 2>&1 | $GREP ': supported targets:.* elf' > /dev/null; then
-	  _LT_TAGVAR(allow_undefined_flag, $1)=unsupported
-	  # Joseph Beckenbach <jrb3 at best.com> says some releases of gcc
-	  # support --undefined.  This deserves some investigation.  FIXME
-	  _LT_TAGVAR(archive_cmds, $1)='$CC -nostart $libobjs $deplibs $compiler_flags ${wl}-soname $wl$soname -o $lib'
-	else
-	  _LT_TAGVAR(ld_shlibs, $1)=no
-	fi
-	;;
-
-      chorus*)
-        case $cc_basename in
-          *)
-	  # FIXME: insert proper C++ library support
-	  _LT_TAGVAR(ld_shlibs, $1)=no
-	  ;;
-        esac
-        ;;
-
-      cygwin* | mingw* | pw32* | cegcc*)
-	case $GXX,$cc_basename in
-	,cl* | no,cl*)
-	  # Native MSVC
-	  # hardcode_libdir_flag_spec is actually meaningless, as there is
-	  # no search path for DLLs.
-	  _LT_TAGVAR(hardcode_libdir_flag_spec, $1)=' '
-	  _LT_TAGVAR(allow_undefined_flag, $1)=unsupported
-	  _LT_TAGVAR(always_export_symbols, $1)=yes
-	  _LT_TAGVAR(file_list_spec, $1)='@'
-	  # Tell ltmain to make .lib files, not .a files.
-	  libext=lib
-	  # Tell ltmain to make .dll files, not .so files.
-	  shrext_cmds=".dll"
-	  # FIXME: Setting linknames here is a bad hack.
-	  _LT_TAGVAR(archive_cmds, $1)='$CC -o $output_objdir/$soname $libobjs $compiler_flags $deplibs -Wl,-dll~linknames='
-	  _LT_TAGVAR(archive_expsym_cmds, $1)='if test "x`$SED 1q $export_symbols`" = xEXPORTS; then
-	      $SED -n -e 's/\\\\\\\(.*\\\\\\\)/-link\\\ -EXPORT:\\\\\\\1/' -e '1\\\!p' < $export_symbols > $output_objdir/$soname.exp;
-	    else
-	      $SED -e 's/\\\\\\\(.*\\\\\\\)/-link\\\ -EXPORT:\\\\\\\1/' < $export_symbols > $output_objdir/$soname.exp;
-	    fi~
-	    $CC -o $tool_output_objdir$soname $libobjs $compiler_flags $deplibs "@$tool_output_objdir$soname.exp" -Wl,-DLL,-IMPLIB:"$tool_output_objdir$libname.dll.lib"~
-	    linknames='
-	  # The linker will not automatically build a static lib if we build a DLL.
-	  # _LT_TAGVAR(old_archive_from_new_cmds, $1)='true'
-	  _LT_TAGVAR(enable_shared_with_static_runtimes, $1)=yes
-	  # Don't use ranlib
-	  _LT_TAGVAR(old_postinstall_cmds, $1)='chmod 644 $oldlib'
-	  _LT_TAGVAR(postlink_cmds, $1)='lt_outputfile="@OUTPUT@"~
-	    lt_tool_outputfile="@TOOL_OUTPUT@"~
-	    case $lt_outputfile in
-	      *.exe|*.EXE) ;;
-	      *)
-		lt_outputfile="$lt_outputfile.exe"
-		lt_tool_outputfile="$lt_tool_outputfile.exe"
-		;;
-	    esac~
-	    func_to_tool_file "$lt_outputfile"~
-	    if test "$MANIFEST_TOOL" != ":" && test -f "$lt_outputfile.manifest"; then
-	      $MANIFEST_TOOL -manifest "$lt_tool_outputfile.manifest" -outputresource:"$lt_tool_outputfile" || exit 1;
-	      $RM "$lt_outputfile.manifest";
-	    fi'
-	  ;;
-	*)
-	  # g++
-	  # _LT_TAGVAR(hardcode_libdir_flag_spec, $1) is actually meaningless,
-	  # as there is no search path for DLLs.
-	  _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='-L$libdir'
-	  _LT_TAGVAR(export_dynamic_flag_spec, $1)='${wl}--export-all-symbols'
-	  _LT_TAGVAR(allow_undefined_flag, $1)=unsupported
-	  _LT_TAGVAR(always_export_symbols, $1)=no
-	  _LT_TAGVAR(enable_shared_with_static_runtimes, $1)=yes
-
-	  if $LD --help 2>&1 | $GREP 'auto-import' > /dev/null; then
-	    _LT_TAGVAR(archive_cmds, $1)='$CC -shared -nostdlib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags -o $output_objdir/$soname ${wl}--enable-auto-image-base -Xlinker --out-implib -Xlinker $lib'
-	    # If the export-symbols file already is a .def file (1st line
-	    # is EXPORTS), use it as is; otherwise, prepend...
-	    _LT_TAGVAR(archive_expsym_cmds, $1)='if test "x`$SED 1q $export_symbols`" = xEXPORTS; then
-	      cp $export_symbols $output_objdir/$soname.def;
-	    else
-	      echo EXPORTS > $output_objdir/$soname.def;
-	      cat $export_symbols >> $output_objdir/$soname.def;
-	    fi~
-	    $CC -shared -nostdlib $output_objdir/$soname.def $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags -o $output_objdir/$soname ${wl}--enable-auto-image-base -Xlinker --out-implib -Xlinker $lib'
-	  else
-	    _LT_TAGVAR(ld_shlibs, $1)=no
-	  fi
-	  ;;
-	esac
-	;;
-      darwin* | rhapsody*)
-        _LT_DARWIN_LINKER_FEATURES($1)
-	;;
-
-      dgux*)
-        case $cc_basename in
-          ec++*)
-	    # FIXME: insert proper C++ library support
-	    _LT_TAGVAR(ld_shlibs, $1)=no
-	    ;;
-          ghcx*)
-	    # Green Hills C++ Compiler
-	    # FIXME: insert proper C++ library support
-	    _LT_TAGVAR(ld_shlibs, $1)=no
-	    ;;
-          *)
-	    # FIXME: insert proper C++ library support
-	    _LT_TAGVAR(ld_shlibs, $1)=no
-	    ;;
-        esac
-        ;;
-
-      freebsd2.*)
-        # C++ shared libraries reported to be fairly broken before
-	# switch to ELF
-        _LT_TAGVAR(ld_shlibs, $1)=no
-        ;;
-
-      freebsd-elf*)
-        _LT_TAGVAR(archive_cmds_need_lc, $1)=no
-        ;;
-
-      freebsd* | dragonfly*)
-        # FreeBSD 3 and later use GNU C++ and GNU ld with standard ELF
-        # conventions
-        _LT_TAGVAR(ld_shlibs, $1)=yes
-        ;;
-
-      haiku*)
-        _LT_TAGVAR(archive_cmds, $1)='$CC -shared $libobjs $deplibs $compiler_flags ${wl}-soname $wl$soname -o $lib'
-        _LT_TAGVAR(link_all_deplibs, $1)=yes
-        ;;
-
-      hpux9*)
-        _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='${wl}+b ${wl}$libdir'
-        _LT_TAGVAR(hardcode_libdir_separator, $1)=:
-        _LT_TAGVAR(export_dynamic_flag_spec, $1)='${wl}-E'
-        _LT_TAGVAR(hardcode_direct, $1)=yes
-        _LT_TAGVAR(hardcode_minus_L, $1)=yes # Not in the search PATH,
-				             # but as the default
-				             # location of the library.
-
-        case $cc_basename in
-          CC*)
-            # FIXME: insert proper C++ library support
-            _LT_TAGVAR(ld_shlibs, $1)=no
-            ;;
-          aCC*)
-            _LT_TAGVAR(archive_cmds, $1)='$RM $output_objdir/$soname~$CC -b ${wl}+b ${wl}$install_libdir -o $output_objdir/$soname $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags~test $output_objdir/$soname = $lib || mv $output_objdir/$soname $lib'
-            # Commands to make compiler produce verbose output that lists
-            # what "hidden" libraries, object files and flags are used when
-            # linking a shared library.
-            #
-            # There doesn't appear to be a way to prevent this compiler from
-            # explicitly linking system object files so we need to strip them
-            # from the output so that they don't get included in the library
-            # dependencies.
-            output_verbose_link_cmd='templist=`($CC -b $CFLAGS -v conftest.$objext 2>&1) | $EGREP "\-L"`; list=""; for z in $templist; do case $z in conftest.$objext) list="$list $z";; *.$objext);; *) list="$list $z";;esac; done; func_echo_all "$list"'
-            ;;
-          *)
-            if test "$GXX" = yes; then
-              _LT_TAGVAR(archive_cmds, $1)='$RM $output_objdir/$soname~$CC -shared -nostdlib $pic_flag ${wl}+b ${wl}$install_libdir -o $output_objdir/$soname $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags~test $output_objdir/$soname = $lib || mv $output_objdir/$soname $lib'
-            else
-              # FIXME: insert proper C++ library support
-              _LT_TAGVAR(ld_shlibs, $1)=no
-            fi
-            ;;
-        esac
-        ;;
-
-      hpux10*|hpux11*)
-        if test $with_gnu_ld = no; then
-	  _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='${wl}+b ${wl}$libdir'
-	  _LT_TAGVAR(hardcode_libdir_separator, $1)=:
-
-          case $host_cpu in
-            hppa*64*|ia64*)
-              ;;
-            *)
-	      _LT_TAGVAR(export_dynamic_flag_spec, $1)='${wl}-E'
-              ;;
-          esac
-        fi
-        case $host_cpu in
-          hppa*64*|ia64*)
-            _LT_TAGVAR(hardcode_direct, $1)=no
-            _LT_TAGVAR(hardcode_shlibpath_var, $1)=no
-            ;;
-          *)
-            _LT_TAGVAR(hardcode_direct, $1)=yes
-            _LT_TAGVAR(hardcode_direct_absolute, $1)=yes
-            _LT_TAGVAR(hardcode_minus_L, $1)=yes # Not in the search PATH,
-					         # but as the default
-					         # location of the library.
-            ;;
-        esac
-
-        case $cc_basename in
-          CC*)
-	    # FIXME: insert proper C++ library support
-	    _LT_TAGVAR(ld_shlibs, $1)=no
-	    ;;
-          aCC*)
-	    case $host_cpu in
-	      hppa*64*)
-	        _LT_TAGVAR(archive_cmds, $1)='$CC -b ${wl}+h ${wl}$soname -o $lib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags'
-	        ;;
-	      ia64*)
-	        _LT_TAGVAR(archive_cmds, $1)='$CC -b ${wl}+h ${wl}$soname ${wl}+nodefaultrpath -o $lib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags'
-	        ;;
-	      *)
-	        _LT_TAGVAR(archive_cmds, $1)='$CC -b ${wl}+h ${wl}$soname ${wl}+b ${wl}$install_libdir -o $lib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags'
-	        ;;
-	    esac
-	    # Commands to make compiler produce verbose output that lists
-	    # what "hidden" libraries, object files and flags are used when
-	    # linking a shared library.
-	    #
-	    # There doesn't appear to be a way to prevent this compiler from
-	    # explicitly linking system object files so we need to strip them
-	    # from the output so that they don't get included in the library
-	    # dependencies.
-	    output_verbose_link_cmd='templist=`($CC -b $CFLAGS -v conftest.$objext 2>&1) | $GREP "\-L"`; list=""; for z in $templist; do case $z in conftest.$objext) list="$list $z";; *.$objext);; *) list="$list $z";;esac; done; func_echo_all "$list"'
-	    ;;
-          *)
-	    if test "$GXX" = yes; then
-	      if test $with_gnu_ld = no; then
-	        case $host_cpu in
-	          hppa*64*)
-	            _LT_TAGVAR(archive_cmds, $1)='$CC -shared -nostdlib -fPIC ${wl}+h ${wl}$soname -o $lib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags'
-	            ;;
-	          ia64*)
-	            _LT_TAGVAR(archive_cmds, $1)='$CC -shared -nostdlib $pic_flag ${wl}+h ${wl}$soname ${wl}+nodefaultrpath -o $lib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags'
-	            ;;
-	          *)
-	            _LT_TAGVAR(archive_cmds, $1)='$CC -shared -nostdlib $pic_flag ${wl}+h ${wl}$soname ${wl}+b ${wl}$install_libdir -o $lib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags'
-	            ;;
-	        esac
-	      fi
-	    else
-	      # FIXME: insert proper C++ library support
-	      _LT_TAGVAR(ld_shlibs, $1)=no
-	    fi
-	    ;;
-        esac
-        ;;
-
-      interix[[3-9]]*)
-	_LT_TAGVAR(hardcode_direct, $1)=no
-	_LT_TAGVAR(hardcode_shlibpath_var, $1)=no
-	_LT_TAGVAR(hardcode_libdir_flag_spec, $1)='${wl}-rpath,$libdir'
-	_LT_TAGVAR(export_dynamic_flag_spec, $1)='${wl}-E'
-	# Hack: On Interix 3.x, we cannot compile PIC because of a broken gcc.
-	# Instead, shared libraries are loaded at an image base (0x10000000 by
-	# default) and relocated if they conflict, which is a slow very memory
-	# consuming and fragmenting process.  To avoid this, we pick a random,
-	# 256 KiB-aligned image base between 0x50000000 and 0x6FFC0000 at link
-	# time.  Moving up from 0x10000000 also allows more sbrk(2) space.
-	_LT_TAGVAR(archive_cmds, $1)='$CC -shared $pic_flag $libobjs $deplibs $compiler_flags ${wl}-h,$soname ${wl}--image-base,`expr ${RANDOM-$$} % 4096 / 2 \* 262144 + 1342177280` -o $lib'
-	_LT_TAGVAR(archive_expsym_cmds, $1)='sed "s,^,_," $export_symbols >$output_objdir/$soname.expsym~$CC -shared $pic_flag $libobjs $deplibs $compiler_flags ${wl}-h,$soname ${wl}--retain-symbols-file,$output_objdir/$soname.expsym ${wl}--image-base,`expr ${RANDOM-$$} % 4096 / 2 \* 262144 + 1342177280` -o $lib'
-	;;
-      irix5* | irix6*)
-        case $cc_basename in
-          CC*)
-	    # SGI C++
-	    _LT_TAGVAR(archive_cmds, $1)='$CC -shared -all -multigot $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags -soname $soname `test -n "$verstring" && func_echo_all "-set_version $verstring"` -update_registry ${output_objdir}/so_locations -o $lib'
-
-	    # Archives containing C++ object files must be created using
-	    # "CC -ar", where "CC" is the IRIX C++ compiler.  This is
-	    # necessary to make sure instantiated templates are included
-	    # in the archive.
-	    _LT_TAGVAR(old_archive_cmds, $1)='$CC -ar -WR,-u -o $oldlib $oldobjs'
-	    ;;
-          *)
-	    if test "$GXX" = yes; then
-	      if test "$with_gnu_ld" = no; then
-	        _LT_TAGVAR(archive_cmds, $1)='$CC -shared $pic_flag -nostdlib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags ${wl}-soname ${wl}$soname `test -n "$verstring" && func_echo_all "${wl}-set_version ${wl}$verstring"` ${wl}-update_registry ${wl}${output_objdir}/so_locations -o $lib'
-	      else
-	        _LT_TAGVAR(archive_cmds, $1)='$CC -shared $pic_flag -nostdlib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags ${wl}-soname ${wl}$soname `test -n "$verstring" && func_echo_all "${wl}-set_version ${wl}$verstring"` -o $lib'
-	      fi
-	    fi
-	    _LT_TAGVAR(link_all_deplibs, $1)=yes
-	    ;;
-        esac
-        _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='${wl}-rpath ${wl}$libdir'
-        _LT_TAGVAR(hardcode_libdir_separator, $1)=:
-        _LT_TAGVAR(inherit_rpath, $1)=yes
-        ;;
-
-      linux* | k*bsd*-gnu | kopensolaris*-gnu | gnu*)
-        case $cc_basename in
-          KCC*)
-	    # Kuck and Associates, Inc. (KAI) C++ Compiler
-
-	    # KCC will only create a shared library if the output file
-	    # ends with ".so" (or ".sl" for HP-UX), so rename the library
-	    # to its proper name (with version) after linking.
-	    _LT_TAGVAR(archive_cmds, $1)='tempext=`echo $shared_ext | $SED -e '\''s/\([[^()0-9A-Za-z{}]]\)/\\\\\1/g'\''`; templib=`echo $lib | $SED -e "s/\${tempext}\..*/.so/"`; $CC $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags --soname $soname -o \$templib; mv \$templib $lib'
-	    _LT_TAGVAR(archive_expsym_cmds, $1)='tempext=`echo $shared_ext | $SED -e '\''s/\([[^()0-9A-Za-z{}]]\)/\\\\\1/g'\''`; templib=`echo $lib | $SED -e "s/\${tempext}\..*/.so/"`; $CC $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags --soname $soname -o \$templib ${wl}-retain-symbols-file,$export_symbols; mv \$templib $lib'
-	    # Commands to make compiler produce verbose output that lists
-	    # what "hidden" libraries, object files and flags are used when
-	    # linking a shared library.
-	    #
-	    # There doesn't appear to be a way to prevent this compiler from
-	    # explicitly linking system object files so we need to strip them
-	    # from the output so that they don't get included in the library
-	    # dependencies.
-	    output_verbose_link_cmd='templist=`$CC $CFLAGS -v conftest.$objext -o libconftest$shared_ext 2>&1 | $GREP "ld"`; rm -f libconftest$shared_ext; list=""; for z in $templist; do case $z in conftest.$objext) list="$list $z";; *.$objext);; *) list="$list $z";;esac; done; func_echo_all "$list"'
-
-	    _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='${wl}-rpath,$libdir'
-	    _LT_TAGVAR(export_dynamic_flag_spec, $1)='${wl}--export-dynamic'
-
-	    # Archives containing C++ object files must be created using
-	    # "CC -Bstatic", where "CC" is the KAI C++ compiler.
-	    _LT_TAGVAR(old_archive_cmds, $1)='$CC -Bstatic -o $oldlib $oldobjs'
-	    ;;
-	  icpc* | ecpc* )
-	    # Intel C++
-	    with_gnu_ld=yes
-	    # version 8.0 and above of icpc choke on multiply defined symbols
-	    # if we add $predep_objects and $postdep_objects, however 7.1 and
-	    # earlier do not add the objects themselves.
-	    case `$CC -V 2>&1` in
-	      *"Version 7."*)
-	        _LT_TAGVAR(archive_cmds, $1)='$CC -shared $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags ${wl}-soname $wl$soname -o $lib'
-		_LT_TAGVAR(archive_expsym_cmds, $1)='$CC -shared $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags ${wl}-soname $wl$soname ${wl}-retain-symbols-file $wl$export_symbols -o $lib'
-		;;
-	      *)  # Version 8.0 or newer
-	        tmp_idyn=
-	        case $host_cpu in
-		  ia64*) tmp_idyn=' -i_dynamic';;
-		esac
-	        _LT_TAGVAR(archive_cmds, $1)='$CC -shared'"$tmp_idyn"' $libobjs $deplibs $compiler_flags ${wl}-soname $wl$soname -o $lib'
-		_LT_TAGVAR(archive_expsym_cmds, $1)='$CC -shared'"$tmp_idyn"' $libobjs $deplibs $compiler_flags ${wl}-soname $wl$soname ${wl}-retain-symbols-file $wl$export_symbols -o $lib'
-		;;
-	    esac
-	    _LT_TAGVAR(archive_cmds_need_lc, $1)=no
-	    _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='${wl}-rpath,$libdir'
-	    _LT_TAGVAR(export_dynamic_flag_spec, $1)='${wl}--export-dynamic'
-	    _LT_TAGVAR(whole_archive_flag_spec, $1)='${wl}--whole-archive$convenience ${wl}--no-whole-archive'
-	    ;;
-          pgCC* | pgcpp*)
-            # Portland Group C++ compiler
-	    case `$CC -V` in
-	    *pgCC\ [[1-5]].* | *pgcpp\ [[1-5]].*)
-	      _LT_TAGVAR(prelink_cmds, $1)='tpldir=Template.dir~
-		rm -rf $tpldir~
-		$CC --prelink_objects --instantiation_dir $tpldir $objs $libobjs $compile_deplibs~
-		compile_command="$compile_command `find $tpldir -name \*.o | sort | $NL2SP`"'
-	      _LT_TAGVAR(old_archive_cmds, $1)='tpldir=Template.dir~
-		rm -rf $tpldir~
-		$CC --prelink_objects --instantiation_dir $tpldir $oldobjs$old_deplibs~
-		$AR $AR_FLAGS $oldlib$oldobjs$old_deplibs `find $tpldir -name \*.o | sort | $NL2SP`~
-		$RANLIB $oldlib'
-	      _LT_TAGVAR(archive_cmds, $1)='tpldir=Template.dir~
-		rm -rf $tpldir~
-		$CC --prelink_objects --instantiation_dir $tpldir $predep_objects $libobjs $deplibs $convenience $postdep_objects~
-		$CC -shared $pic_flag $predep_objects $libobjs $deplibs `find $tpldir -name \*.o | sort | $NL2SP` $postdep_objects $compiler_flags ${wl}-soname ${wl}$soname -o $lib'
-	      _LT_TAGVAR(archive_expsym_cmds, $1)='tpldir=Template.dir~
-		rm -rf $tpldir~
-		$CC --prelink_objects --instantiation_dir $tpldir $predep_objects $libobjs $deplibs $convenience $postdep_objects~
-		$CC -shared $pic_flag $predep_objects $libobjs $deplibs `find $tpldir -name \*.o | sort | $NL2SP` $postdep_objects $compiler_flags ${wl}-soname ${wl}$soname ${wl}-retain-symbols-file ${wl}$export_symbols -o $lib'
-	      ;;
-	    *) # Version 6 and above use weak symbols
-	      _LT_TAGVAR(archive_cmds, $1)='$CC -shared $pic_flag $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags ${wl}-soname ${wl}$soname -o $lib'
-	      _LT_TAGVAR(archive_expsym_cmds, $1)='$CC -shared $pic_flag $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags ${wl}-soname ${wl}$soname ${wl}-retain-symbols-file ${wl}$export_symbols -o $lib'
-	      ;;
-	    esac
-
-	    _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='${wl}--rpath ${wl}$libdir'
-	    _LT_TAGVAR(export_dynamic_flag_spec, $1)='${wl}--export-dynamic'
-	    _LT_TAGVAR(whole_archive_flag_spec, $1)='${wl}--whole-archive`for conv in $convenience\"\"; do test  -n \"$conv\" && new_convenience=\"$new_convenience,$conv\"; done; func_echo_all \"$new_convenience\"` ${wl}--no-whole-archive'
-            ;;
-	  cxx*)
-	    # Compaq C++
-	    _LT_TAGVAR(archive_cmds, $1)='$CC -shared $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags ${wl}-soname $wl$soname -o $lib'
-	    _LT_TAGVAR(archive_expsym_cmds, $1)='$CC -shared $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags ${wl}-soname $wl$soname  -o $lib ${wl}-retain-symbols-file $wl$export_symbols'
-
-	    runpath_var=LD_RUN_PATH
-	    _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='-rpath $libdir'
-	    _LT_TAGVAR(hardcode_libdir_separator, $1)=:
-
-	    # Commands to make compiler produce verbose output that lists
-	    # what "hidden" libraries, object files and flags are used when
-	    # linking a shared library.
-	    #
-	    # There doesn't appear to be a way to prevent this compiler from
-	    # explicitly linking system object files so we need to strip them
-	    # from the output so that they don't get included in the library
-	    # dependencies.
-	    output_verbose_link_cmd='templist=`$CC -shared $CFLAGS -v conftest.$objext 2>&1 | $GREP "ld"`; templist=`func_echo_all "$templist" | $SED "s/\(^.*ld.*\)\( .*ld .*$\)/\1/"`; list=""; for z in $templist; do case $z in conftest.$objext) list="$list $z";; *.$objext);; *) list="$list $z";;esac; done; func_echo_all "X$list" | $Xsed'
-	    ;;
-	  xl* | mpixl* | bgxl*)
-	    # IBM XL 8.0 on PPC, with GNU ld
-	    _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='${wl}-rpath ${wl}$libdir'
-	    _LT_TAGVAR(export_dynamic_flag_spec, $1)='${wl}--export-dynamic'
-	    _LT_TAGVAR(archive_cmds, $1)='$CC -qmkshrobj $libobjs $deplibs $compiler_flags ${wl}-soname $wl$soname -o $lib'
-	    if test "x$supports_anon_versioning" = xyes; then
-	      _LT_TAGVAR(archive_expsym_cmds, $1)='echo "{ global:" > $output_objdir/$libname.ver~
-		cat $export_symbols | sed -e "s/\(.*\)/\1;/" >> $output_objdir/$libname.ver~
-		echo "local: *; };" >> $output_objdir/$libname.ver~
-		$CC -qmkshrobj $libobjs $deplibs $compiler_flags ${wl}-soname $wl$soname ${wl}-version-script ${wl}$output_objdir/$libname.ver -o $lib'
-	    fi
-	    ;;
-	  *)
-	    case `$CC -V 2>&1 | sed 5q` in
-	    *Sun\ C*)
-	      # Sun C++ 5.9
-	      _LT_TAGVAR(no_undefined_flag, $1)=' -zdefs'
-	      _LT_TAGVAR(archive_cmds, $1)='$CC -G${allow_undefined_flag} -h$soname -o $lib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags'
-	      _LT_TAGVAR(archive_expsym_cmds, $1)='$CC -G${allow_undefined_flag} -h$soname -o $lib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags ${wl}-retain-symbols-file ${wl}$export_symbols'
-	      _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='-R$libdir'
-	      _LT_TAGVAR(whole_archive_flag_spec, $1)='${wl}--whole-archive`new_convenience=; for conv in $convenience\"\"; do test -z \"$conv\" || new_convenience=\"$new_convenience,$conv\"; done; func_echo_all \"$new_convenience\"` ${wl}--no-whole-archive'
-	      _LT_TAGVAR(compiler_needs_object, $1)=yes
-
-	      # Not sure whether something based on
-	      # $CC $CFLAGS -v conftest.$objext -o libconftest$shared_ext 2>&1
-	      # would be better.
-	      output_verbose_link_cmd='func_echo_all'
-
-	      # Archives containing C++ object files must be created using
-	      # "CC -xar", where "CC" is the Sun C++ compiler.  This is
-	      # necessary to make sure instantiated templates are included
-	      # in the archive.
-	      _LT_TAGVAR(old_archive_cmds, $1)='$CC -xar -o $oldlib $oldobjs'
-	      ;;
-	    esac
-	    ;;
-	esac
-	;;
-
-      lynxos*)
-        # FIXME: insert proper C++ library support
-	_LT_TAGVAR(ld_shlibs, $1)=no
-	;;
-
-      m88k*)
-        # FIXME: insert proper C++ library support
-        _LT_TAGVAR(ld_shlibs, $1)=no
-	;;
-
-      mvs*)
-        case $cc_basename in
-          cxx*)
-	    # FIXME: insert proper C++ library support
-	    _LT_TAGVAR(ld_shlibs, $1)=no
-	    ;;
-	  *)
-	    # FIXME: insert proper C++ library support
-	    _LT_TAGVAR(ld_shlibs, $1)=no
-	    ;;
-	esac
-	;;
-
-      netbsd*)
-        if echo __ELF__ | $CC -E - | $GREP __ELF__ >/dev/null; then
-	  _LT_TAGVAR(archive_cmds, $1)='$LD -Bshareable  -o $lib $predep_objects $libobjs $deplibs $postdep_objects $linker_flags'
-	  wlarc=
-	  _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='-R$libdir'
-	  _LT_TAGVAR(hardcode_direct, $1)=yes
-	  _LT_TAGVAR(hardcode_shlibpath_var, $1)=no
-	fi
-	# Workaround some broken pre-1.5 toolchains
-	output_verbose_link_cmd='$CC -shared $CFLAGS -v conftest.$objext 2>&1 | $GREP conftest.$objext | $SED -e "s:-lgcc -lc -lgcc::"'
-	;;
-
-      *nto* | *qnx*)
-        _LT_TAGVAR(ld_shlibs, $1)=yes
-	;;
-
-      openbsd2*)
-        # C++ shared libraries are fairly broken
-	_LT_TAGVAR(ld_shlibs, $1)=no
-	;;
-
-      openbsd*)
-	if test -f /usr/libexec/ld.so; then
-	  _LT_TAGVAR(hardcode_direct, $1)=yes
-	  _LT_TAGVAR(hardcode_shlibpath_var, $1)=no
-	  _LT_TAGVAR(hardcode_direct_absolute, $1)=yes
-	  _LT_TAGVAR(archive_cmds, $1)='$CC -shared $pic_flag $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags -o $lib'
-	  _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='${wl}-rpath,$libdir'
-	  if test -z "`echo __ELF__ | $CC -E - | grep __ELF__`" || test "$host_os-$host_cpu" = "openbsd2.8-powerpc"; then
-	    _LT_TAGVAR(archive_expsym_cmds, $1)='$CC -shared $pic_flag $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags ${wl}-retain-symbols-file,$export_symbols -o $lib'
-	    _LT_TAGVAR(export_dynamic_flag_spec, $1)='${wl}-E'
-	    _LT_TAGVAR(whole_archive_flag_spec, $1)="$wlarc"'--whole-archive$convenience '"$wlarc"'--no-whole-archive'
-	  fi
-	  output_verbose_link_cmd=func_echo_all
-	else
-	  _LT_TAGVAR(ld_shlibs, $1)=no
-	fi
-	;;
-
-      osf3* | osf4* | osf5*)
-        case $cc_basename in
-          KCC*)
-	    # Kuck and Associates, Inc. (KAI) C++ Compiler
-
-	    # KCC will only create a shared library if the output file
-	    # ends with ".so" (or ".sl" for HP-UX), so rename the library
-	    # to its proper name (with version) after linking.
-	    _LT_TAGVAR(archive_cmds, $1)='tempext=`echo $shared_ext | $SED -e '\''s/\([[^()0-9A-Za-z{}]]\)/\\\\\1/g'\''`; templib=`echo "$lib" | $SED -e "s/\${tempext}\..*/.so/"`; $CC $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags --soname $soname -o \$templib; mv \$templib $lib'
-
-	    _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='${wl}-rpath,$libdir'
-	    _LT_TAGVAR(hardcode_libdir_separator, $1)=:
-
-	    # Archives containing C++ object files must be created using
-	    # the KAI C++ compiler.
-	    case $host in
-	      osf3*) _LT_TAGVAR(old_archive_cmds, $1)='$CC -Bstatic -o $oldlib $oldobjs' ;;
-	      *) _LT_TAGVAR(old_archive_cmds, $1)='$CC -o $oldlib $oldobjs' ;;
-	    esac
-	    ;;
-          RCC*)
-	    # Rational C++ 2.4.1
-	    # FIXME: insert proper C++ library support
-	    _LT_TAGVAR(ld_shlibs, $1)=no
-	    ;;
-          cxx*)
-	    case $host in
-	      osf3*)
-	        _LT_TAGVAR(allow_undefined_flag, $1)=' ${wl}-expect_unresolved ${wl}\*'
-	        _LT_TAGVAR(archive_cmds, $1)='$CC -shared${allow_undefined_flag} $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags ${wl}-soname $soname `test -n "$verstring" && func_echo_all "${wl}-set_version $verstring"` -update_registry ${output_objdir}/so_locations -o $lib'
-	        _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='${wl}-rpath ${wl}$libdir'
-		;;
-	      *)
-	        _LT_TAGVAR(allow_undefined_flag, $1)=' -expect_unresolved \*'
-	        _LT_TAGVAR(archive_cmds, $1)='$CC -shared${allow_undefined_flag} $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags -msym -soname $soname `test -n "$verstring" && func_echo_all "-set_version $verstring"` -update_registry ${output_objdir}/so_locations -o $lib'
-	        _LT_TAGVAR(archive_expsym_cmds, $1)='for i in `cat $export_symbols`; do printf "%s %s\\n" -exported_symbol "\$i" >> $lib.exp; done~
-	          echo "-hidden">> $lib.exp~
-	          $CC -shared$allow_undefined_flag $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags -msym -soname $soname ${wl}-input ${wl}$lib.exp  `test -n "$verstring" && $ECHO "-set_version $verstring"` -update_registry ${output_objdir}/so_locations -o $lib~
-	          $RM $lib.exp'
-	        _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='-rpath $libdir'
-		;;
-	    esac
-
-	    _LT_TAGVAR(hardcode_libdir_separator, $1)=:
-
-	    # Commands to make compiler produce verbose output that lists
-	    # what "hidden" libraries, object files and flags are used when
-	    # linking a shared library.
-	    #
-	    # There doesn't appear to be a way to prevent this compiler from
-	    # explicitly linking system object files so we need to strip them
-	    # from the output so that they don't get included in the library
-	    # dependencies.
-	    output_verbose_link_cmd='templist=`$CC -shared $CFLAGS -v conftest.$objext 2>&1 | $GREP "ld" | $GREP -v "ld:"`; templist=`func_echo_all "$templist" | $SED "s/\(^.*ld.*\)\( .*ld.*$\)/\1/"`; list=""; for z in $templist; do case $z in conftest.$objext) list="$list $z";; *.$objext);; *) list="$list $z";;esac; done; func_echo_all "$list"'
-	    ;;
-	  *)
-	    if test "$GXX" = yes && test "$with_gnu_ld" = no; then
-	      _LT_TAGVAR(allow_undefined_flag, $1)=' ${wl}-expect_unresolved ${wl}\*'
-	      case $host in
-	        osf3*)
-	          _LT_TAGVAR(archive_cmds, $1)='$CC -shared -nostdlib ${allow_undefined_flag} $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags ${wl}-soname ${wl}$soname `test -n "$verstring" && func_echo_all "${wl}-set_version ${wl}$verstring"` ${wl}-update_registry ${wl}${output_objdir}/so_locations -o $lib'
-		  ;;
-	        *)
-	          _LT_TAGVAR(archive_cmds, $1)='$CC -shared $pic_flag -nostdlib ${allow_undefined_flag} $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags ${wl}-msym ${wl}-soname ${wl}$soname `test -n "$verstring" && func_echo_all "${wl}-set_version ${wl}$verstring"` ${wl}-update_registry ${wl}${output_objdir}/so_locations -o $lib'
-		  ;;
-	      esac
-
-	      _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='${wl}-rpath ${wl}$libdir'
-	      _LT_TAGVAR(hardcode_libdir_separator, $1)=:
-
-	      # Commands to make compiler produce verbose output that lists
-	      # what "hidden" libraries, object files and flags are used when
-	      # linking a shared library.
-	      output_verbose_link_cmd='$CC -shared $CFLAGS -v conftest.$objext 2>&1 | $GREP -v "^Configured with:" | $GREP "\-L"'
-
-	    else
-	      # FIXME: insert proper C++ library support
-	      _LT_TAGVAR(ld_shlibs, $1)=no
-	    fi
-	    ;;
-        esac
-        ;;
-
-      psos*)
-        # FIXME: insert proper C++ library support
-        _LT_TAGVAR(ld_shlibs, $1)=no
-        ;;
-
-      sunos4*)
-        case $cc_basename in
-          CC*)
-	    # Sun C++ 4.x
-	    # FIXME: insert proper C++ library support
-	    _LT_TAGVAR(ld_shlibs, $1)=no
-	    ;;
-          lcc*)
-	    # Lucid
-	    # FIXME: insert proper C++ library support
-	    _LT_TAGVAR(ld_shlibs, $1)=no
-	    ;;
-          *)
-	    # FIXME: insert proper C++ library support
-	    _LT_TAGVAR(ld_shlibs, $1)=no
-	    ;;
-        esac
-        ;;
-
-      solaris*)
-        case $cc_basename in
-          CC* | sunCC*)
-	    # Sun C++ 4.2, 5.x and Centerline C++
-            _LT_TAGVAR(archive_cmds_need_lc,$1)=yes
-	    _LT_TAGVAR(no_undefined_flag, $1)=' -zdefs'
-	    _LT_TAGVAR(archive_cmds, $1)='$CC -G${allow_undefined_flag}  -h$soname -o $lib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags'
-	    _LT_TAGVAR(archive_expsym_cmds, $1)='echo "{ global:" > $lib.exp~cat $export_symbols | $SED -e "s/\(.*\)/\1;/" >> $lib.exp~echo "local: *; };" >> $lib.exp~
-	      $CC -G${allow_undefined_flag} ${wl}-M ${wl}$lib.exp -h$soname -o $lib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags~$RM $lib.exp'
-
-	    _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='-R$libdir'
-	    _LT_TAGVAR(hardcode_shlibpath_var, $1)=no
-	    case $host_os in
-	      solaris2.[[0-5]] | solaris2.[[0-5]].*) ;;
-	      *)
-		# The compiler driver will combine and reorder linker options,
-		# but understands `-z linker_flag'.
-	        # Supported since Solaris 2.6 (maybe 2.5.1?)
-		_LT_TAGVAR(whole_archive_flag_spec, $1)='-z allextract$convenience -z defaultextract'
-	        ;;
-	    esac
-	    _LT_TAGVAR(link_all_deplibs, $1)=yes
-
-	    output_verbose_link_cmd='func_echo_all'
-
-	    # Archives containing C++ object files must be created using
-	    # "CC -xar", where "CC" is the Sun C++ compiler.  This is
-	    # necessary to make sure instantiated templates are included
-	    # in the archive.
-	    _LT_TAGVAR(old_archive_cmds, $1)='$CC -xar -o $oldlib $oldobjs'
-	    ;;
-          gcx*)
-	    # Green Hills C++ Compiler
-	    _LT_TAGVAR(archive_cmds, $1)='$CC -shared $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags ${wl}-h $wl$soname -o $lib'
-
-	    # The C++ compiler must be used to create the archive.
-	    _LT_TAGVAR(old_archive_cmds, $1)='$CC $LDFLAGS -archive -o $oldlib $oldobjs'
-	    ;;
-          *)
-	    # GNU C++ compiler with Solaris linker
-	    if test "$GXX" = yes && test "$with_gnu_ld" = no; then
-	      _LT_TAGVAR(no_undefined_flag, $1)=' ${wl}-z ${wl}defs'
-	      if $CC --version | $GREP -v '^2\.7' > /dev/null; then
-	        _LT_TAGVAR(archive_cmds, $1)='$CC -shared $pic_flag -nostdlib $LDFLAGS $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags ${wl}-h $wl$soname -o $lib'
-	        _LT_TAGVAR(archive_expsym_cmds, $1)='echo "{ global:" > $lib.exp~cat $export_symbols | $SED -e "s/\(.*\)/\1;/" >> $lib.exp~echo "local: *; };" >> $lib.exp~
-		  $CC -shared $pic_flag -nostdlib ${wl}-M $wl$lib.exp -o $lib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags~$RM $lib.exp'
-
-	        # Commands to make compiler produce verbose output that lists
-	        # what "hidden" libraries, object files and flags are used when
-	        # linking a shared library.
-	        output_verbose_link_cmd='$CC -shared $CFLAGS -v conftest.$objext 2>&1 | $GREP -v "^Configured with:" | $GREP "\-L"'
-	      else
-	        # g++ 2.7 appears to require `-G' NOT `-shared' on this
-	        # platform.
-	        _LT_TAGVAR(archive_cmds, $1)='$CC -G -nostdlib $LDFLAGS $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags ${wl}-h $wl$soname -o $lib'
-	        _LT_TAGVAR(archive_expsym_cmds, $1)='echo "{ global:" > $lib.exp~cat $export_symbols | $SED -e "s/\(.*\)/\1;/" >> $lib.exp~echo "local: *; };" >> $lib.exp~
-		  $CC -G -nostdlib ${wl}-M $wl$lib.exp -o $lib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags~$RM $lib.exp'
-
-	        # Commands to make compiler produce verbose output that lists
-	        # what "hidden" libraries, object files and flags are used when
-	        # linking a shared library.
-	        output_verbose_link_cmd='$CC -G $CFLAGS -v conftest.$objext 2>&1 | $GREP -v "^Configured with:" | $GREP "\-L"'
-	      fi
-
-	      _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='${wl}-R $wl$libdir'
-	      case $host_os in
-		solaris2.[[0-5]] | solaris2.[[0-5]].*) ;;
-		*)
-		  _LT_TAGVAR(whole_archive_flag_spec, $1)='${wl}-z ${wl}allextract$convenience ${wl}-z ${wl}defaultextract'
-		  ;;
-	      esac
-	    fi
-	    ;;
-        esac
-        ;;
-
-    sysv4*uw2* | sysv5OpenUNIX* | sysv5UnixWare7.[[01]].[[10]]* | unixware7* | sco3.2v5.0.[[024]]*)
-      _LT_TAGVAR(no_undefined_flag, $1)='${wl}-z,text'
-      _LT_TAGVAR(archive_cmds_need_lc, $1)=no
-      _LT_TAGVAR(hardcode_shlibpath_var, $1)=no
-      runpath_var='LD_RUN_PATH'
-
-      case $cc_basename in
-        CC*)
-	  _LT_TAGVAR(archive_cmds, $1)='$CC -G ${wl}-h,$soname -o $lib $libobjs $deplibs $compiler_flags'
-	  _LT_TAGVAR(archive_expsym_cmds, $1)='$CC -G ${wl}-Bexport:$export_symbols ${wl}-h,$soname -o $lib $libobjs $deplibs $compiler_flags'
-	  ;;
-	*)
-	  _LT_TAGVAR(archive_cmds, $1)='$CC -shared ${wl}-h,$soname -o $lib $libobjs $deplibs $compiler_flags'
-	  _LT_TAGVAR(archive_expsym_cmds, $1)='$CC -shared ${wl}-Bexport:$export_symbols ${wl}-h,$soname -o $lib $libobjs $deplibs $compiler_flags'
-	  ;;
-      esac
-      ;;
-
-      sysv5* | sco3.2v5* | sco5v6*)
-	# Note: We can NOT use -z defs as we might desire, because we do not
-	# link with -lc, and that would cause any symbols used from libc to
-	# always be unresolved, which means just about no library would
-	# ever link correctly.  If we're not using GNU ld we use -z text
-	# though, which does catch some bad symbols but isn't as heavy-handed
-	# as -z defs.
-	_LT_TAGVAR(no_undefined_flag, $1)='${wl}-z,text'
-	_LT_TAGVAR(allow_undefined_flag, $1)='${wl}-z,nodefs'
-	_LT_TAGVAR(archive_cmds_need_lc, $1)=no
-	_LT_TAGVAR(hardcode_shlibpath_var, $1)=no
-	_LT_TAGVAR(hardcode_libdir_flag_spec, $1)='${wl}-R,$libdir'
-	_LT_TAGVAR(hardcode_libdir_separator, $1)=':'
-	_LT_TAGVAR(link_all_deplibs, $1)=yes
-	_LT_TAGVAR(export_dynamic_flag_spec, $1)='${wl}-Bexport'
-	runpath_var='LD_RUN_PATH'
-
-	case $cc_basename in
-          CC*)
-	    _LT_TAGVAR(archive_cmds, $1)='$CC -G ${wl}-h,$soname -o $lib $libobjs $deplibs $compiler_flags'
-	    _LT_TAGVAR(archive_expsym_cmds, $1)='$CC -G ${wl}-Bexport:$export_symbols ${wl}-h,$soname -o $lib $libobjs $deplibs $compiler_flags'
-	    _LT_TAGVAR(old_archive_cmds, $1)='$CC -Tprelink_objects $oldobjs~
-	      '"$_LT_TAGVAR(old_archive_cmds, $1)"
-	    _LT_TAGVAR(reload_cmds, $1)='$CC -Tprelink_objects $reload_objs~
-	      '"$_LT_TAGVAR(reload_cmds, $1)"
-	    ;;
-	  *)
-	    _LT_TAGVAR(archive_cmds, $1)='$CC -shared ${wl}-h,$soname -o $lib $libobjs $deplibs $compiler_flags'
-	    _LT_TAGVAR(archive_expsym_cmds, $1)='$CC -shared ${wl}-Bexport:$export_symbols ${wl}-h,$soname -o $lib $libobjs $deplibs $compiler_flags'
-	    ;;
-	esac
-      ;;
-
-      tandem*)
-        case $cc_basename in
-          NCC*)
-	    # NonStop-UX NCC 3.20
-	    # FIXME: insert proper C++ library support
-	    _LT_TAGVAR(ld_shlibs, $1)=no
-	    ;;
-          *)
-	    # FIXME: insert proper C++ library support
-	    _LT_TAGVAR(ld_shlibs, $1)=no
-	    ;;
-        esac
-        ;;
-
-      vxworks*)
-        # FIXME: insert proper C++ library support
-        _LT_TAGVAR(ld_shlibs, $1)=no
-        ;;
-
-      *)
-        # FIXME: insert proper C++ library support
-        _LT_TAGVAR(ld_shlibs, $1)=no
-        ;;
-    esac
-
-    AC_MSG_RESULT([$_LT_TAGVAR(ld_shlibs, $1)])
-    test "$_LT_TAGVAR(ld_shlibs, $1)" = no && can_build_shared=no
-
-    _LT_TAGVAR(GCC, $1)="$GXX"
-    _LT_TAGVAR(LD, $1)="$LD"
-
-    ## CAVEAT EMPTOR:
-    ## There is no encapsulation within the following macros, do not change
-    ## the running order or otherwise move them around unless you know exactly
-    ## what you are doing...
-    _LT_SYS_HIDDEN_LIBDEPS($1)
-    _LT_COMPILER_PIC($1)
-    _LT_COMPILER_C_O($1)
-    _LT_COMPILER_FILE_LOCKS($1)
-    _LT_LINKER_SHLIBS($1)
-    _LT_SYS_DYNAMIC_LINKER($1)
-    _LT_LINKER_HARDCODE_LIBPATH($1)
-
-    _LT_CONFIG($1)
-  fi # test -n "$compiler"
-
-  CC=$lt_save_CC
-  CFLAGS=$lt_save_CFLAGS
-  LDCXX=$LD
-  LD=$lt_save_LD
-  GCC=$lt_save_GCC
-  with_gnu_ld=$lt_save_with_gnu_ld
-  lt_cv_path_LDCXX=$lt_cv_path_LD
-  lt_cv_path_LD=$lt_save_path_LD
-  lt_cv_prog_gnu_ldcxx=$lt_cv_prog_gnu_ld
-  lt_cv_prog_gnu_ld=$lt_save_with_gnu_ld
-fi # test "$_lt_caught_CXX_error" != yes
-
-AC_LANG_POP
-])# _LT_LANG_CXX_CONFIG
-
-
-# _LT_FUNC_STRIPNAME_CNF
-# ----------------------
-# func_stripname_cnf prefix suffix name
-# strip PREFIX and SUFFIX off of NAME.
-# PREFIX and SUFFIX must not contain globbing or regex special
-# characters, hashes, percent signs, but SUFFIX may contain a leading
-# dot (in which case that matches only a dot).
-#
-# This function is identical to the (non-XSI) version of func_stripname,
-# except this one can be used by m4 code that may be executed by configure,
-# rather than the libtool script.
-m4_defun([_LT_FUNC_STRIPNAME_CNF],[dnl
-AC_REQUIRE([_LT_DECL_SED])
-AC_REQUIRE([_LT_PROG_ECHO_BACKSLASH])
-func_stripname_cnf ()
-{
-  case ${2} in
-  .*) func_stripname_result=`$ECHO "${3}" | $SED "s%^${1}%%; s%\\\\${2}\$%%"`;;
-  *)  func_stripname_result=`$ECHO "${3}" | $SED "s%^${1}%%; s%${2}\$%%"`;;
-  esac
-} # func_stripname_cnf
-])# _LT_FUNC_STRIPNAME_CNF
-
-# _LT_SYS_HIDDEN_LIBDEPS([TAGNAME])
-# ---------------------------------
-# Figure out "hidden" library dependencies from verbose
-# compiler output when linking a shared library.
-# Parse the compiler output and extract the necessary
-# objects, libraries and library flags.
-m4_defun([_LT_SYS_HIDDEN_LIBDEPS],
-[m4_require([_LT_FILEUTILS_DEFAULTS])dnl
-AC_REQUIRE([_LT_FUNC_STRIPNAME_CNF])dnl
-# Dependencies to place before and after the object being linked:
-_LT_TAGVAR(predep_objects, $1)=
-_LT_TAGVAR(postdep_objects, $1)=
-_LT_TAGVAR(predeps, $1)=
-_LT_TAGVAR(postdeps, $1)=
-_LT_TAGVAR(compiler_lib_search_path, $1)=
-
-dnl we can't use the lt_simple_compile_test_code here,
-dnl because it contains code intended for an executable,
-dnl not a library.  It's possible we should let each
-dnl tag define a new lt_????_link_test_code variable,
-dnl but it's only used here...
-m4_if([$1], [], [cat > conftest.$ac_ext <<_LT_EOF
-int a;
-void foo (void) { a = 0; }
-_LT_EOF
-], [$1], [CXX], [cat > conftest.$ac_ext <<_LT_EOF
-class Foo
-{
-public:
-  Foo (void) { a = 0; }
-private:
-  int a;
-};
-_LT_EOF
-], [$1], [F77], [cat > conftest.$ac_ext <<_LT_EOF
-      subroutine foo
-      implicit none
-      integer*4 a
-      a=0
-      return
-      end
-_LT_EOF
-], [$1], [FC], [cat > conftest.$ac_ext <<_LT_EOF
-      subroutine foo
-      implicit none
-      integer a
-      a=0
-      return
-      end
-_LT_EOF
-], [$1], [GCJ], [cat > conftest.$ac_ext <<_LT_EOF
-public class foo {
-  private int a;
-  public void bar (void) {
-    a = 0;
-  }
-};
-_LT_EOF
-], [$1], [GO], [cat > conftest.$ac_ext <<_LT_EOF
-package foo
-func foo() {
-}
-_LT_EOF
-])
-
-_lt_libdeps_save_CFLAGS=$CFLAGS
-case "$CC $CFLAGS " in #(
-*\ -flto*\ *) CFLAGS="$CFLAGS -fno-lto" ;;
-*\ -fwhopr*\ *) CFLAGS="$CFLAGS -fno-whopr" ;;
-*\ -fuse-linker-plugin*\ *) CFLAGS="$CFLAGS -fno-use-linker-plugin" ;;
-esac
-
-dnl Parse the compiler output and extract the necessary
-dnl objects, libraries and library flags.
-if AC_TRY_EVAL(ac_compile); then
-  # Parse the compiler output and extract the necessary
-  # objects, libraries and library flags.
-
-  # Sentinel used to keep track of whether or not we are before
-  # the conftest object file.
-  pre_test_object_deps_done=no
-
-  for p in `eval "$output_verbose_link_cmd"`; do
-    case ${prev}${p} in
-
-    -L* | -R* | -l*)
-       # Some compilers place space between "-{L,R}" and the path.
-       # Remove the space.
-       if test $p = "-L" ||
-          test $p = "-R"; then
-	 prev=$p
-	 continue
-       fi
-
-       # Expand the sysroot to ease extracting the directories later.
-       if test -z "$prev"; then
-         case $p in
-         -L*) func_stripname_cnf '-L' '' "$p"; prev=-L; p=$func_stripname_result ;;
-         -R*) func_stripname_cnf '-R' '' "$p"; prev=-R; p=$func_stripname_result ;;
-         -l*) func_stripname_cnf '-l' '' "$p"; prev=-l; p=$func_stripname_result ;;
-         esac
-       fi
-       case $p in
-       =*) func_stripname_cnf '=' '' "$p"; p=$lt_sysroot$func_stripname_result ;;
-       esac
-       if test "$pre_test_object_deps_done" = no; then
-	 case ${prev} in
-	 -L | -R)
-	   # Internal compiler library paths should come after those
-	   # provided the user.  The postdeps already come after the
-	   # user supplied libs so there is no need to process them.
-	   if test -z "$_LT_TAGVAR(compiler_lib_search_path, $1)"; then
-	     _LT_TAGVAR(compiler_lib_search_path, $1)="${prev}${p}"
-	   else
-	     _LT_TAGVAR(compiler_lib_search_path, $1)="${_LT_TAGVAR(compiler_lib_search_path, $1)} ${prev}${p}"
-	   fi
-	   ;;
-	 # The "-l" case would never come before the object being
-	 # linked, so don't bother handling this case.
-	 esac
-       else
-	 if test -z "$_LT_TAGVAR(postdeps, $1)"; then
-	   _LT_TAGVAR(postdeps, $1)="${prev}${p}"
-	 else
-	   _LT_TAGVAR(postdeps, $1)="${_LT_TAGVAR(postdeps, $1)} ${prev}${p}"
-	 fi
-       fi
-       prev=
-       ;;
-
-    *.lto.$objext) ;; # Ignore GCC LTO objects
-    *.$objext)
-       # This assumes that the test object file only shows up
-       # once in the compiler output.
-       if test "$p" = "conftest.$objext"; then
-	 pre_test_object_deps_done=yes
-	 continue
-       fi
-
-       if test "$pre_test_object_deps_done" = no; then
-	 if test -z "$_LT_TAGVAR(predep_objects, $1)"; then
-	   _LT_TAGVAR(predep_objects, $1)="$p"
-	 else
-	   _LT_TAGVAR(predep_objects, $1)="$_LT_TAGVAR(predep_objects, $1) $p"
-	 fi
-       else
-	 if test -z "$_LT_TAGVAR(postdep_objects, $1)"; then
-	   _LT_TAGVAR(postdep_objects, $1)="$p"
-	 else
-	   _LT_TAGVAR(postdep_objects, $1)="$_LT_TAGVAR(postdep_objects, $1) $p"
-	 fi
-       fi
-       ;;
-
-    *) ;; # Ignore the rest.
-
-    esac
-  done
-
-  # Clean up.
-  rm -f a.out a.exe
-else
-  echo "libtool.m4: error: problem compiling $1 test program"
-fi
-
-$RM -f confest.$objext
-CFLAGS=$_lt_libdeps_save_CFLAGS
-
-# PORTME: override above test on systems where it is broken
-m4_if([$1], [CXX],
-[case $host_os in
-interix[[3-9]]*)
-  # Interix 3.5 installs completely hosed .la files for C++, so rather than
-  # hack all around it, let's just trust "g++" to DTRT.
-  _LT_TAGVAR(predep_objects,$1)=
-  _LT_TAGVAR(postdep_objects,$1)=
-  _LT_TAGVAR(postdeps,$1)=
-  ;;
-
-linux*)
-  case `$CC -V 2>&1 | sed 5q` in
-  *Sun\ C*)
-    # Sun C++ 5.9
-
-    # The more standards-conforming stlport4 library is
-    # incompatible with the Cstd library. Avoid specifying
-    # it if it's in CXXFLAGS. Ignore libCrun as
-    # -library=stlport4 depends on it.
-    case " $CXX $CXXFLAGS " in
-    *" -library=stlport4 "*)
-      solaris_use_stlport4=yes
-      ;;
-    esac
-
-    if test "$solaris_use_stlport4" != yes; then
-      _LT_TAGVAR(postdeps,$1)='-library=Cstd -library=Crun'
-    fi
-    ;;
-  esac
-  ;;
-
-solaris*)
-  case $cc_basename in
-  CC* | sunCC*)
-    # The more standards-conforming stlport4 library is
-    # incompatible with the Cstd library. Avoid specifying
-    # it if it's in CXXFLAGS. Ignore libCrun as
-    # -library=stlport4 depends on it.
-    case " $CXX $CXXFLAGS " in
-    *" -library=stlport4 "*)
-      solaris_use_stlport4=yes
-      ;;
-    esac
-
-    # Adding this requires a known-good setup of shared libraries for
-    # Sun compiler versions before 5.6, else PIC objects from an old
-    # archive will be linked into the output, leading to subtle bugs.
-    if test "$solaris_use_stlport4" != yes; then
-      _LT_TAGVAR(postdeps,$1)='-library=Cstd -library=Crun'
-    fi
-    ;;
-  esac
-  ;;
-esac
-])
-
-case " $_LT_TAGVAR(postdeps, $1) " in
-*" -lc "*) _LT_TAGVAR(archive_cmds_need_lc, $1)=no ;;
-esac
- _LT_TAGVAR(compiler_lib_search_dirs, $1)=
-if test -n "${_LT_TAGVAR(compiler_lib_search_path, $1)}"; then
- _LT_TAGVAR(compiler_lib_search_dirs, $1)=`echo " ${_LT_TAGVAR(compiler_lib_search_path, $1)}" | ${SED} -e 's! -L! !g' -e 's!^ !!'`
-fi
-_LT_TAGDECL([], [compiler_lib_search_dirs], [1],
-    [The directories searched by this compiler when creating a shared library])
-_LT_TAGDECL([], [predep_objects], [1],
-    [Dependencies to place before and after the objects being linked to
-    create a shared library])
-_LT_TAGDECL([], [postdep_objects], [1])
-_LT_TAGDECL([], [predeps], [1])
-_LT_TAGDECL([], [postdeps], [1])
-_LT_TAGDECL([], [compiler_lib_search_path], [1],
-    [The library search path used internally by the compiler when linking
-    a shared library])
-])# _LT_SYS_HIDDEN_LIBDEPS
-
-
-# _LT_LANG_F77_CONFIG([TAG])
-# --------------------------
-# Ensure that the configuration variables for a Fortran 77 compiler are
-# suitably defined.  These variables are subsequently used by _LT_CONFIG
-# to write the compiler configuration to `libtool'.
-m4_defun([_LT_LANG_F77_CONFIG],
-[AC_LANG_PUSH(Fortran 77)
-if test -z "$F77" || test "X$F77" = "Xno"; then
-  _lt_disable_F77=yes
-fi
-
-_LT_TAGVAR(archive_cmds_need_lc, $1)=no
-_LT_TAGVAR(allow_undefined_flag, $1)=
-_LT_TAGVAR(always_export_symbols, $1)=no
-_LT_TAGVAR(archive_expsym_cmds, $1)=
-_LT_TAGVAR(export_dynamic_flag_spec, $1)=
-_LT_TAGVAR(hardcode_direct, $1)=no
-_LT_TAGVAR(hardcode_direct_absolute, $1)=no
-_LT_TAGVAR(hardcode_libdir_flag_spec, $1)=
-_LT_TAGVAR(hardcode_libdir_separator, $1)=
-_LT_TAGVAR(hardcode_minus_L, $1)=no
-_LT_TAGVAR(hardcode_automatic, $1)=no
-_LT_TAGVAR(inherit_rpath, $1)=no
-_LT_TAGVAR(module_cmds, $1)=
-_LT_TAGVAR(module_expsym_cmds, $1)=
-_LT_TAGVAR(link_all_deplibs, $1)=unknown
-_LT_TAGVAR(old_archive_cmds, $1)=$old_archive_cmds
-_LT_TAGVAR(reload_flag, $1)=$reload_flag
-_LT_TAGVAR(reload_cmds, $1)=$reload_cmds
-_LT_TAGVAR(no_undefined_flag, $1)=
-_LT_TAGVAR(whole_archive_flag_spec, $1)=
-_LT_TAGVAR(enable_shared_with_static_runtimes, $1)=no
-
-# Source file extension for f77 test sources.
-ac_ext=f
-
-# Object file extension for compiled f77 test sources.
-objext=o
-_LT_TAGVAR(objext, $1)=$objext
-
-# No sense in running all these tests if we already determined that
-# the F77 compiler isn't working.  Some variables (like enable_shared)
-# are currently assumed to apply to all compilers on this platform,
-# and will be corrupted by setting them based on a non-working compiler.
-if test "$_lt_disable_F77" != yes; then
-  # Code to be used in simple compile tests
-  lt_simple_compile_test_code="\
-      subroutine t
-      return
-      end
-"
-
-  # Code to be used in simple link tests
-  lt_simple_link_test_code="\
-      program t
-      end
-"
-
-  # ltmain only uses $CC for tagged configurations so make sure $CC is set.
-  _LT_TAG_COMPILER
-
-  # save warnings/boilerplate of simple test code
-  _LT_COMPILER_BOILERPLATE
-  _LT_LINKER_BOILERPLATE
-
-  # Allow CC to be a program name with arguments.
-  lt_save_CC="$CC"
-  lt_save_GCC=$GCC
-  lt_save_CFLAGS=$CFLAGS
-  CC=${F77-"f77"}
-  CFLAGS=$FFLAGS
-  compiler=$CC
-  _LT_TAGVAR(compiler, $1)=$CC
-  _LT_CC_BASENAME([$compiler])
-  GCC=$G77
-  if test -n "$compiler"; then
-    AC_MSG_CHECKING([if libtool supports shared libraries])
-    AC_MSG_RESULT([$can_build_shared])
-
-    AC_MSG_CHECKING([whether to build shared libraries])
-    test "$can_build_shared" = "no" && enable_shared=no
-
-    # On AIX, shared libraries and static libraries use the same namespace, and
-    # are all built from PIC.
-    case $host_os in
-      aix3*)
-        test "$enable_shared" = yes && enable_static=no
-        if test -n "$RANLIB"; then
-          archive_cmds="$archive_cmds~\$RANLIB \$lib"
-          postinstall_cmds='$RANLIB $lib'
-        fi
-        ;;
-      aix[[4-9]]*)
-	if test "$host_cpu" != ia64 && test "$aix_use_runtimelinking" = no ; then
-	  test "$enable_shared" = yes && enable_static=no
-	fi
-        ;;
-    esac
-    AC_MSG_RESULT([$enable_shared])
-
-    AC_MSG_CHECKING([whether to build static libraries])
-    # Make sure either enable_shared or enable_static is yes.
-    test "$enable_shared" = yes || enable_static=yes
-    AC_MSG_RESULT([$enable_static])
-
-    _LT_TAGVAR(GCC, $1)="$G77"
-    _LT_TAGVAR(LD, $1)="$LD"
-
-    ## CAVEAT EMPTOR:
-    ## There is no encapsulation within the following macros, do not change
-    ## the running order or otherwise move them around unless you know exactly
-    ## what you are doing...
-    _LT_COMPILER_PIC($1)
-    _LT_COMPILER_C_O($1)
-    _LT_COMPILER_FILE_LOCKS($1)
-    _LT_LINKER_SHLIBS($1)
-    _LT_SYS_DYNAMIC_LINKER($1)
-    _LT_LINKER_HARDCODE_LIBPATH($1)
-
-    _LT_CONFIG($1)
-  fi # test -n "$compiler"
-
-  GCC=$lt_save_GCC
-  CC="$lt_save_CC"
-  CFLAGS="$lt_save_CFLAGS"
-fi # test "$_lt_disable_F77" != yes
-
-AC_LANG_POP
-])# _LT_LANG_F77_CONFIG
-
-
-# _LT_LANG_FC_CONFIG([TAG])
-# -------------------------
-# Ensure that the configuration variables for a Fortran compiler are
-# suitably defined.  These variables are subsequently used by _LT_CONFIG
-# to write the compiler configuration to `libtool'.
-m4_defun([_LT_LANG_FC_CONFIG],
-[AC_LANG_PUSH(Fortran)
-
-if test -z "$FC" || test "X$FC" = "Xno"; then
-  _lt_disable_FC=yes
-fi
-
-_LT_TAGVAR(archive_cmds_need_lc, $1)=no
-_LT_TAGVAR(allow_undefined_flag, $1)=
-_LT_TAGVAR(always_export_symbols, $1)=no
-_LT_TAGVAR(archive_expsym_cmds, $1)=
-_LT_TAGVAR(export_dynamic_flag_spec, $1)=
-_LT_TAGVAR(hardcode_direct, $1)=no
-_LT_TAGVAR(hardcode_direct_absolute, $1)=no
-_LT_TAGVAR(hardcode_libdir_flag_spec, $1)=
-_LT_TAGVAR(hardcode_libdir_separator, $1)=
-_LT_TAGVAR(hardcode_minus_L, $1)=no
-_LT_TAGVAR(hardcode_automatic, $1)=no
-_LT_TAGVAR(inherit_rpath, $1)=no
-_LT_TAGVAR(module_cmds, $1)=
-_LT_TAGVAR(module_expsym_cmds, $1)=
-_LT_TAGVAR(link_all_deplibs, $1)=unknown
-_LT_TAGVAR(old_archive_cmds, $1)=$old_archive_cmds
-_LT_TAGVAR(reload_flag, $1)=$reload_flag
-_LT_TAGVAR(reload_cmds, $1)=$reload_cmds
-_LT_TAGVAR(no_undefined_flag, $1)=
-_LT_TAGVAR(whole_archive_flag_spec, $1)=
-_LT_TAGVAR(enable_shared_with_static_runtimes, $1)=no
-
-# Source file extension for fc test sources.
-ac_ext=${ac_fc_srcext-f}
-
-# Object file extension for compiled fc test sources.
-objext=o
-_LT_TAGVAR(objext, $1)=$objext
-
-# No sense in running all these tests if we already determined that
-# the FC compiler isn't working.  Some variables (like enable_shared)
-# are currently assumed to apply to all compilers on this platform,
-# and will be corrupted by setting them based on a non-working compiler.
-if test "$_lt_disable_FC" != yes; then
-  # Code to be used in simple compile tests
-  lt_simple_compile_test_code="\
-      subroutine t
-      return
-      end
-"
-
-  # Code to be used in simple link tests
-  lt_simple_link_test_code="\
-      program t
-      end
-"
-
-  # ltmain only uses $CC for tagged configurations so make sure $CC is set.
-  _LT_TAG_COMPILER
-
-  # save warnings/boilerplate of simple test code
-  _LT_COMPILER_BOILERPLATE
-  _LT_LINKER_BOILERPLATE
-
-  # Allow CC to be a program name with arguments.
-  lt_save_CC="$CC"
-  lt_save_GCC=$GCC
-  lt_save_CFLAGS=$CFLAGS
-  CC=${FC-"f95"}
-  CFLAGS=$FCFLAGS
-  compiler=$CC
-  GCC=$ac_cv_fc_compiler_gnu
-
-  _LT_TAGVAR(compiler, $1)=$CC
-  _LT_CC_BASENAME([$compiler])
-
-  if test -n "$compiler"; then
-    AC_MSG_CHECKING([if libtool supports shared libraries])
-    AC_MSG_RESULT([$can_build_shared])
-
-    AC_MSG_CHECKING([whether to build shared libraries])
-    test "$can_build_shared" = "no" && enable_shared=no
-
-    # On AIX, shared libraries and static libraries use the same namespace, and
-    # are all built from PIC.
-    case $host_os in
-      aix3*)
-        test "$enable_shared" = yes && enable_static=no
-        if test -n "$RANLIB"; then
-          archive_cmds="$archive_cmds~\$RANLIB \$lib"
-          postinstall_cmds='$RANLIB $lib'
-        fi
-        ;;
-      aix[[4-9]]*)
-	if test "$host_cpu" != ia64 && test "$aix_use_runtimelinking" = no ; then
-	  test "$enable_shared" = yes && enable_static=no
-	fi
-        ;;
-    esac
-    AC_MSG_RESULT([$enable_shared])
-
-    AC_MSG_CHECKING([whether to build static libraries])
-    # Make sure either enable_shared or enable_static is yes.
-    test "$enable_shared" = yes || enable_static=yes
-    AC_MSG_RESULT([$enable_static])
-
-    _LT_TAGVAR(GCC, $1)="$ac_cv_fc_compiler_gnu"
-    _LT_TAGVAR(LD, $1)="$LD"
-
-    ## CAVEAT EMPTOR:
-    ## There is no encapsulation within the following macros, do not change
-    ## the running order or otherwise move them around unless you know exactly
-    ## what you are doing...
-    _LT_SYS_HIDDEN_LIBDEPS($1)
-    _LT_COMPILER_PIC($1)
-    _LT_COMPILER_C_O($1)
-    _LT_COMPILER_FILE_LOCKS($1)
-    _LT_LINKER_SHLIBS($1)
-    _LT_SYS_DYNAMIC_LINKER($1)
-    _LT_LINKER_HARDCODE_LIBPATH($1)
-
-    _LT_CONFIG($1)
-  fi # test -n "$compiler"
-
-  GCC=$lt_save_GCC
-  CC=$lt_save_CC
-  CFLAGS=$lt_save_CFLAGS
-fi # test "$_lt_disable_FC" != yes
-
-AC_LANG_POP
-])# _LT_LANG_FC_CONFIG
-
-
-# _LT_LANG_GCJ_CONFIG([TAG])
-# --------------------------
-# Ensure that the configuration variables for the GNU Java Compiler compiler
-# are suitably defined.  These variables are subsequently used by _LT_CONFIG
-# to write the compiler configuration to `libtool'.
-m4_defun([_LT_LANG_GCJ_CONFIG],
-[AC_REQUIRE([LT_PROG_GCJ])dnl
-AC_LANG_SAVE
-
-# Source file extension for Java test sources.
-ac_ext=java
-
-# Object file extension for compiled Java test sources.
-objext=o
-_LT_TAGVAR(objext, $1)=$objext
-
-# Code to be used in simple compile tests
-lt_simple_compile_test_code="class foo {}"
-
-# Code to be used in simple link tests
-lt_simple_link_test_code='public class conftest { public static void main(String[[]] argv) {}; }'
-
-# ltmain only uses $CC for tagged configurations so make sure $CC is set.
-_LT_TAG_COMPILER
-
-# save warnings/boilerplate of simple test code
-_LT_COMPILER_BOILERPLATE
-_LT_LINKER_BOILERPLATE
-
-# Allow CC to be a program name with arguments.
-lt_save_CC=$CC
-lt_save_CFLAGS=$CFLAGS
-lt_save_GCC=$GCC
-GCC=yes
-CC=${GCJ-"gcj"}
-CFLAGS=$GCJFLAGS
-compiler=$CC
-_LT_TAGVAR(compiler, $1)=$CC
-_LT_TAGVAR(LD, $1)="$LD"
-_LT_CC_BASENAME([$compiler])
-
-# GCJ did not exist at the time GCC didn't implicitly link libc in.
-_LT_TAGVAR(archive_cmds_need_lc, $1)=no
-
-_LT_TAGVAR(old_archive_cmds, $1)=$old_archive_cmds
-_LT_TAGVAR(reload_flag, $1)=$reload_flag
-_LT_TAGVAR(reload_cmds, $1)=$reload_cmds
-
-if test -n "$compiler"; then
-  _LT_COMPILER_NO_RTTI($1)
-  _LT_COMPILER_PIC($1)
-  _LT_COMPILER_C_O($1)
-  _LT_COMPILER_FILE_LOCKS($1)
-  _LT_LINKER_SHLIBS($1)
-  _LT_LINKER_HARDCODE_LIBPATH($1)
-
-  _LT_CONFIG($1)
-fi
-
-AC_LANG_RESTORE
-
-GCC=$lt_save_GCC
-CC=$lt_save_CC
-CFLAGS=$lt_save_CFLAGS
-])# _LT_LANG_GCJ_CONFIG
-
-
-# _LT_LANG_GO_CONFIG([TAG])
-# --------------------------
-# Ensure that the configuration variables for the GNU Go compiler
-# are suitably defined.  These variables are subsequently used by _LT_CONFIG
-# to write the compiler configuration to `libtool'.
-m4_defun([_LT_LANG_GO_CONFIG],
-[AC_REQUIRE([LT_PROG_GO])dnl
-AC_LANG_SAVE
-
-# Source file extension for Go test sources.
-ac_ext=go
-
-# Object file extension for compiled Go test sources.
-objext=o
-_LT_TAGVAR(objext, $1)=$objext
-
-# Code to be used in simple compile tests
-lt_simple_compile_test_code="package main; func main() { }"
-
-# Code to be used in simple link tests
-lt_simple_link_test_code='package main; func main() { }'
-
-# ltmain only uses $CC for tagged configurations so make sure $CC is set.
-_LT_TAG_COMPILER
-
-# save warnings/boilerplate of simple test code
-_LT_COMPILER_BOILERPLATE
-_LT_LINKER_BOILERPLATE
-
-# Allow CC to be a program name with arguments.
-lt_save_CC=$CC
-lt_save_CFLAGS=$CFLAGS
-lt_save_GCC=$GCC
-GCC=yes
-CC=${GOC-"gccgo"}
-CFLAGS=$GOFLAGS
-compiler=$CC
-_LT_TAGVAR(compiler, $1)=$CC
-_LT_TAGVAR(LD, $1)="$LD"
-_LT_CC_BASENAME([$compiler])
-
-# Go did not exist at the time GCC didn't implicitly link libc in.
-_LT_TAGVAR(archive_cmds_need_lc, $1)=no
-
-_LT_TAGVAR(old_archive_cmds, $1)=$old_archive_cmds
-_LT_TAGVAR(reload_flag, $1)=$reload_flag
-_LT_TAGVAR(reload_cmds, $1)=$reload_cmds
-
-if test -n "$compiler"; then
-  _LT_COMPILER_NO_RTTI($1)
-  _LT_COMPILER_PIC($1)
-  _LT_COMPILER_C_O($1)
-  _LT_COMPILER_FILE_LOCKS($1)
-  _LT_LINKER_SHLIBS($1)
-  _LT_LINKER_HARDCODE_LIBPATH($1)
-
-  _LT_CONFIG($1)
-fi
-
-AC_LANG_RESTORE
-
-GCC=$lt_save_GCC
-CC=$lt_save_CC
-CFLAGS=$lt_save_CFLAGS
-])# _LT_LANG_GO_CONFIG
-
-
-# _LT_LANG_RC_CONFIG([TAG])
-# -------------------------
-# Ensure that the configuration variables for the Windows resource compiler
-# are suitably defined.  These variables are subsequently used by _LT_CONFIG
-# to write the compiler configuration to `libtool'.
-m4_defun([_LT_LANG_RC_CONFIG],
-[AC_REQUIRE([LT_PROG_RC])dnl
-AC_LANG_SAVE
-
-# Source file extension for RC test sources.
-ac_ext=rc
-
-# Object file extension for compiled RC test sources.
-objext=o
-_LT_TAGVAR(objext, $1)=$objext
-
-# Code to be used in simple compile tests
-lt_simple_compile_test_code='sample MENU { MENUITEM "&Soup", 100, CHECKED }'
-
-# Code to be used in simple link tests
-lt_simple_link_test_code="$lt_simple_compile_test_code"
-
-# ltmain only uses $CC for tagged configurations so make sure $CC is set.
-_LT_TAG_COMPILER
-
-# save warnings/boilerplate of simple test code
-_LT_COMPILER_BOILERPLATE
-_LT_LINKER_BOILERPLATE
-
-# Allow CC to be a program name with arguments.
-lt_save_CC="$CC"
-lt_save_CFLAGS=$CFLAGS
-lt_save_GCC=$GCC
-GCC=
-CC=${RC-"windres"}
-CFLAGS=
-compiler=$CC
-_LT_TAGVAR(compiler, $1)=$CC
-_LT_CC_BASENAME([$compiler])
-_LT_TAGVAR(lt_cv_prog_compiler_c_o, $1)=yes
-
-if test -n "$compiler"; then
-  :
-  _LT_CONFIG($1)
-fi
-
-GCC=$lt_save_GCC
-AC_LANG_RESTORE
-CC=$lt_save_CC
-CFLAGS=$lt_save_CFLAGS
-])# _LT_LANG_RC_CONFIG
-
-
-# LT_PROG_GCJ
-# -----------
-AC_DEFUN([LT_PROG_GCJ],
-[m4_ifdef([AC_PROG_GCJ], [AC_PROG_GCJ],
-  [m4_ifdef([A][M_PROG_GCJ], [A][M_PROG_GCJ],
-    [AC_CHECK_TOOL(GCJ, gcj,)
-      test "x${GCJFLAGS+set}" = xset || GCJFLAGS="-g -O2"
-      AC_SUBST(GCJFLAGS)])])[]dnl
-])
-
-# Old name:
-AU_ALIAS([LT_AC_PROG_GCJ], [LT_PROG_GCJ])
-dnl aclocal-1.4 backwards compatibility:
-dnl AC_DEFUN([LT_AC_PROG_GCJ], [])
-
-
-# LT_PROG_GO
-# ----------
-AC_DEFUN([LT_PROG_GO],
-[AC_CHECK_TOOL(GOC, gccgo,)
-])
-
-
-# LT_PROG_RC
-# ----------
-AC_DEFUN([LT_PROG_RC],
-[AC_CHECK_TOOL(RC, windres,)
-])
-
-# Old name:
-AU_ALIAS([LT_AC_PROG_RC], [LT_PROG_RC])
-dnl aclocal-1.4 backwards compatibility:
-dnl AC_DEFUN([LT_AC_PROG_RC], [])
-
-
-# _LT_DECL_EGREP
-# --------------
-# If we don't have a new enough Autoconf to choose the best grep
-# available, choose the one first in the user's PATH.
-m4_defun([_LT_DECL_EGREP],
-[AC_REQUIRE([AC_PROG_EGREP])dnl
-AC_REQUIRE([AC_PROG_FGREP])dnl
-test -z "$GREP" && GREP=grep
-_LT_DECL([], [GREP], [1], [A grep program that handles long lines])
-_LT_DECL([], [EGREP], [1], [An ERE matcher])
-_LT_DECL([], [FGREP], [1], [A literal string matcher])
-dnl Non-bleeding-edge autoconf doesn't subst GREP, so do it here too
-AC_SUBST([GREP])
-])
-
-
-# _LT_DECL_OBJDUMP
-# --------------
-# If we don't have a new enough Autoconf to choose the best objdump
-# available, choose the one first in the user's PATH.
-m4_defun([_LT_DECL_OBJDUMP],
-[AC_CHECK_TOOL(OBJDUMP, objdump, false)
-test -z "$OBJDUMP" && OBJDUMP=objdump
-_LT_DECL([], [OBJDUMP], [1], [An object symbol dumper])
-AC_SUBST([OBJDUMP])
-])
-
-# _LT_DECL_DLLTOOL
-# ----------------
-# Ensure DLLTOOL variable is set.
-m4_defun([_LT_DECL_DLLTOOL],
-[AC_CHECK_TOOL(DLLTOOL, dlltool, false)
-test -z "$DLLTOOL" && DLLTOOL=dlltool
-_LT_DECL([], [DLLTOOL], [1], [DLL creation program])
-AC_SUBST([DLLTOOL])
-])
-
-# _LT_DECL_SED
-# ------------
-# Check for a fully-functional sed program, that truncates
-# as few characters as possible.  Prefer GNU sed if found.
-m4_defun([_LT_DECL_SED],
-[AC_PROG_SED
-test -z "$SED" && SED=sed
-Xsed="$SED -e 1s/^X//"
-_LT_DECL([], [SED], [1], [A sed program that does not truncate output])
-_LT_DECL([], [Xsed], ["\$SED -e 1s/^X//"],
-    [Sed that helps us avoid accidentally triggering echo(1) options like -n])
-])# _LT_DECL_SED
-
-m4_ifndef([AC_PROG_SED], [
-# NOTE: This macro has been submitted for inclusion into   #
-#  GNU Autoconf as AC_PROG_SED.  When it is available in   #
-#  a released version of Autoconf we should remove this    #
-#  macro and use it instead.                               #
-
-m4_defun([AC_PROG_SED],
-[AC_MSG_CHECKING([for a sed that does not truncate output])
-AC_CACHE_VAL(lt_cv_path_SED,
-[# Loop through the user's path and test for sed and gsed.
-# Then use that list of sed's as ones to test for truncation.
-as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
-for as_dir in $PATH
-do
-  IFS=$as_save_IFS
-  test -z "$as_dir" && as_dir=.
-  for lt_ac_prog in sed gsed; do
-    for ac_exec_ext in '' $ac_executable_extensions; do
-      if $as_executable_p "$as_dir/$lt_ac_prog$ac_exec_ext"; then
-        lt_ac_sed_list="$lt_ac_sed_list $as_dir/$lt_ac_prog$ac_exec_ext"
-      fi
-    done
-  done
-done
-IFS=$as_save_IFS
-lt_ac_max=0
-lt_ac_count=0
-# Add /usr/xpg4/bin/sed as it is typically found on Solaris
-# along with /bin/sed that truncates output.
-for lt_ac_sed in $lt_ac_sed_list /usr/xpg4/bin/sed; do
-  test ! -f $lt_ac_sed && continue
-  cat /dev/null > conftest.in
-  lt_ac_count=0
-  echo $ECHO_N "0123456789$ECHO_C" >conftest.in
-  # Check for GNU sed and select it if it is found.
-  if "$lt_ac_sed" --version 2>&1 < /dev/null | grep 'GNU' > /dev/null; then
-    lt_cv_path_SED=$lt_ac_sed
-    break
-  fi
-  while true; do
-    cat conftest.in conftest.in >conftest.tmp
-    mv conftest.tmp conftest.in
-    cp conftest.in conftest.nl
-    echo >>conftest.nl
-    $lt_ac_sed -e 's/a$//' < conftest.nl >conftest.out || break
-    cmp -s conftest.out conftest.nl || break
-    # 10000 chars as input seems more than enough
-    test $lt_ac_count -gt 10 && break
-    lt_ac_count=`expr $lt_ac_count + 1`
-    if test $lt_ac_count -gt $lt_ac_max; then
-      lt_ac_max=$lt_ac_count
-      lt_cv_path_SED=$lt_ac_sed
-    fi
-  done
-done
-])
-SED=$lt_cv_path_SED
-AC_SUBST([SED])
-AC_MSG_RESULT([$SED])
-])#AC_PROG_SED
-])#m4_ifndef
-
-# Old name:
-AU_ALIAS([LT_AC_PROG_SED], [AC_PROG_SED])
-dnl aclocal-1.4 backwards compatibility:
-dnl AC_DEFUN([LT_AC_PROG_SED], [])
-
-
-# _LT_CHECK_SHELL_FEATURES
-# ------------------------
-# Find out whether the shell is Bourne or XSI compatible,
-# or has some other useful features.
-m4_defun([_LT_CHECK_SHELL_FEATURES],
-[AC_MSG_CHECKING([whether the shell understands some XSI constructs])
-# Try some XSI features
-xsi_shell=no
-( _lt_dummy="a/b/c"
-  test "${_lt_dummy##*/},${_lt_dummy%/*},${_lt_dummy#??}"${_lt_dummy%"$_lt_dummy"}, \
-      = c,a/b,b/c, \
-    && eval 'test $(( 1 + 1 )) -eq 2 \
-    && test "${#_lt_dummy}" -eq 5' ) >/dev/null 2>&1 \
-  && xsi_shell=yes
-AC_MSG_RESULT([$xsi_shell])
-_LT_CONFIG_LIBTOOL_INIT([xsi_shell='$xsi_shell'])
-
-AC_MSG_CHECKING([whether the shell understands "+="])
-lt_shell_append=no
-( foo=bar; set foo baz; eval "$[1]+=\$[2]" && test "$foo" = barbaz ) \
-    >/dev/null 2>&1 \
-  && lt_shell_append=yes
-AC_MSG_RESULT([$lt_shell_append])
-_LT_CONFIG_LIBTOOL_INIT([lt_shell_append='$lt_shell_append'])
-
-if ( (MAIL=60; unset MAIL) || exit) >/dev/null 2>&1; then
-  lt_unset=unset
-else
-  lt_unset=false
-fi
-_LT_DECL([], [lt_unset], [0], [whether the shell understands "unset"])dnl
-
-# test EBCDIC or ASCII
-case `echo X|tr X '\101'` in
- A) # ASCII based system
-    # \n is not interpreted correctly by Solaris 8 /usr/ucb/tr
-  lt_SP2NL='tr \040 \012'
-  lt_NL2SP='tr \015\012 \040\040'
-  ;;
- *) # EBCDIC based system
-  lt_SP2NL='tr \100 \n'
-  lt_NL2SP='tr \r\n \100\100'
-  ;;
-esac
-_LT_DECL([SP2NL], [lt_SP2NL], [1], [turn spaces into newlines])dnl
-_LT_DECL([NL2SP], [lt_NL2SP], [1], [turn newlines into spaces])dnl
-])# _LT_CHECK_SHELL_FEATURES
-
-
-# _LT_PROG_FUNCTION_REPLACE (FUNCNAME, REPLACEMENT-BODY)
-# ------------------------------------------------------
-# In `$cfgfile', look for function FUNCNAME delimited by `^FUNCNAME ()$' and
-# '^} FUNCNAME ', and replace its body with REPLACEMENT-BODY.
-m4_defun([_LT_PROG_FUNCTION_REPLACE],
-[dnl {
-sed -e '/^$1 ()$/,/^} # $1 /c\
-$1 ()\
-{\
-m4_bpatsubsts([$2], [$], [\\], [^\([	 ]\)], [\\\1])
-} # Extended-shell $1 implementation' "$cfgfile" > $cfgfile.tmp \
-  && mv -f "$cfgfile.tmp" "$cfgfile" \
-    || (rm -f "$cfgfile" && cp "$cfgfile.tmp" "$cfgfile" && rm -f "$cfgfile.tmp")
-test 0 -eq $? || _lt_function_replace_fail=:
-])
-
-
-# _LT_PROG_REPLACE_SHELLFNS
-# -------------------------
-# Replace existing portable implementations of several shell functions with
-# equivalent extended shell implementations where those features are available..
-m4_defun([_LT_PROG_REPLACE_SHELLFNS],
-[if test x"$xsi_shell" = xyes; then
-  _LT_PROG_FUNCTION_REPLACE([func_dirname], [dnl
-    case ${1} in
-      */*) func_dirname_result="${1%/*}${2}" ;;
-      *  ) func_dirname_result="${3}" ;;
-    esac])
-
-  _LT_PROG_FUNCTION_REPLACE([func_basename], [dnl
-    func_basename_result="${1##*/}"])
-
-  _LT_PROG_FUNCTION_REPLACE([func_dirname_and_basename], [dnl
-    case ${1} in
-      */*) func_dirname_result="${1%/*}${2}" ;;
-      *  ) func_dirname_result="${3}" ;;
-    esac
-    func_basename_result="${1##*/}"])
-
-  _LT_PROG_FUNCTION_REPLACE([func_stripname], [dnl
-    # pdksh 5.2.14 does not do ${X%$Y} correctly if both X and Y are
-    # positional parameters, so assign one to ordinary parameter first.
-    func_stripname_result=${3}
-    func_stripname_result=${func_stripname_result#"${1}"}
-    func_stripname_result=${func_stripname_result%"${2}"}])
-
-  _LT_PROG_FUNCTION_REPLACE([func_split_long_opt], [dnl
-    func_split_long_opt_name=${1%%=*}
-    func_split_long_opt_arg=${1#*=}])
-
-  _LT_PROG_FUNCTION_REPLACE([func_split_short_opt], [dnl
-    func_split_short_opt_arg=${1#??}
-    func_split_short_opt_name=${1%"$func_split_short_opt_arg"}])
-
-  _LT_PROG_FUNCTION_REPLACE([func_lo2o], [dnl
-    case ${1} in
-      *.lo) func_lo2o_result=${1%.lo}.${objext} ;;
-      *)    func_lo2o_result=${1} ;;
-    esac])
-
-  _LT_PROG_FUNCTION_REPLACE([func_xform], [    func_xform_result=${1%.*}.lo])
-
-  _LT_PROG_FUNCTION_REPLACE([func_arith], [    func_arith_result=$(( $[*] ))])
-
-  _LT_PROG_FUNCTION_REPLACE([func_len], [    func_len_result=${#1}])
-fi
-
-if test x"$lt_shell_append" = xyes; then
-  _LT_PROG_FUNCTION_REPLACE([func_append], [    eval "${1}+=\\${2}"])
-
-  _LT_PROG_FUNCTION_REPLACE([func_append_quoted], [dnl
-    func_quote_for_eval "${2}"
-dnl m4 expansion turns \\\\ into \\, and then the shell eval turns that into \
-    eval "${1}+=\\\\ \\$func_quote_for_eval_result"])
-
-  # Save a `func_append' function call where possible by direct use of '+='
-  sed -e 's%func_append \([[a-zA-Z_]]\{1,\}\) "%\1+="%g' $cfgfile > $cfgfile.tmp \
-    && mv -f "$cfgfile.tmp" "$cfgfile" \
-      || (rm -f "$cfgfile" && cp "$cfgfile.tmp" "$cfgfile" && rm -f "$cfgfile.tmp")
-  test 0 -eq $? || _lt_function_replace_fail=:
-else
-  # Save a `func_append' function call even when '+=' is not available
-  sed -e 's%func_append \([[a-zA-Z_]]\{1,\}\) "%\1="$\1%g' $cfgfile > $cfgfile.tmp \
-    && mv -f "$cfgfile.tmp" "$cfgfile" \
-      || (rm -f "$cfgfile" && cp "$cfgfile.tmp" "$cfgfile" && rm -f "$cfgfile.tmp")
-  test 0 -eq $? || _lt_function_replace_fail=:
-fi
-
-if test x"$_lt_function_replace_fail" = x":"; then
-  AC_MSG_WARN([Unable to substitute extended shell functions in $ofile])
-fi
-])
-
-# _LT_PATH_CONVERSION_FUNCTIONS
-# -----------------------------
-# Determine which file name conversion functions should be used by
-# func_to_host_file (and, implicitly, by func_to_host_path).  These are needed
-# for certain cross-compile configurations and native mingw.
-m4_defun([_LT_PATH_CONVERSION_FUNCTIONS],
-[AC_REQUIRE([AC_CANONICAL_HOST])dnl
-AC_REQUIRE([AC_CANONICAL_BUILD])dnl
-AC_MSG_CHECKING([how to convert $build file names to $host format])
-AC_CACHE_VAL(lt_cv_to_host_file_cmd,
-[case $host in
-  *-*-mingw* )
-    case $build in
-      *-*-mingw* ) # actually msys
-        lt_cv_to_host_file_cmd=func_convert_file_msys_to_w32
-        ;;
-      *-*-cygwin* )
-        lt_cv_to_host_file_cmd=func_convert_file_cygwin_to_w32
-        ;;
-      * ) # otherwise, assume *nix
-        lt_cv_to_host_file_cmd=func_convert_file_nix_to_w32
-        ;;
-    esac
-    ;;
-  *-*-cygwin* )
-    case $build in
-      *-*-mingw* ) # actually msys
-        lt_cv_to_host_file_cmd=func_convert_file_msys_to_cygwin
-        ;;
-      *-*-cygwin* )
-        lt_cv_to_host_file_cmd=func_convert_file_noop
-        ;;
-      * ) # otherwise, assume *nix
-        lt_cv_to_host_file_cmd=func_convert_file_nix_to_cygwin
-        ;;
-    esac
-    ;;
-  * ) # unhandled hosts (and "normal" native builds)
-    lt_cv_to_host_file_cmd=func_convert_file_noop
-    ;;
-esac
-])
-to_host_file_cmd=$lt_cv_to_host_file_cmd
-AC_MSG_RESULT([$lt_cv_to_host_file_cmd])
-_LT_DECL([to_host_file_cmd], [lt_cv_to_host_file_cmd],
-         [0], [convert $build file names to $host format])dnl
-
-AC_MSG_CHECKING([how to convert $build file names to toolchain format])
-AC_CACHE_VAL(lt_cv_to_tool_file_cmd,
-[#assume ordinary cross tools, or native build.
-lt_cv_to_tool_file_cmd=func_convert_file_noop
-case $host in
-  *-*-mingw* )
-    case $build in
-      *-*-mingw* ) # actually msys
-        lt_cv_to_tool_file_cmd=func_convert_file_msys_to_w32
-        ;;
-    esac
-    ;;
-esac
-])
-to_tool_file_cmd=$lt_cv_to_tool_file_cmd
-AC_MSG_RESULT([$lt_cv_to_tool_file_cmd])
-_LT_DECL([to_tool_file_cmd], [lt_cv_to_tool_file_cmd],
-         [0], [convert $build files to toolchain format])dnl
-])# _LT_PATH_CONVERSION_FUNCTIONS
-
-# Helper functions for option handling.                    -*- Autoconf -*-
-#
-#   Copyright (C) 2004, 2005, 2007, 2008, 2009 Free Software Foundation,
-#   Inc.
-#   Written by Gary V. Vaughan, 2004
-#
-# This file is free software; the Free Software Foundation gives
-# unlimited permission to copy and/or distribute it, with or without
-# modifications, as long as this notice is preserved.
-
-# serial 7 ltoptions.m4
-
-# This is to help aclocal find these macros, as it can't see m4_define.
-AC_DEFUN([LTOPTIONS_VERSION], [m4_if([1])])
-
-
-# _LT_MANGLE_OPTION(MACRO-NAME, OPTION-NAME)
-# ------------------------------------------
-m4_define([_LT_MANGLE_OPTION],
-[[_LT_OPTION_]m4_bpatsubst($1__$2, [[^a-zA-Z0-9_]], [_])])
-
-
-# _LT_SET_OPTION(MACRO-NAME, OPTION-NAME)
-# ---------------------------------------
-# Set option OPTION-NAME for macro MACRO-NAME, and if there is a
-# matching handler defined, dispatch to it.  Other OPTION-NAMEs are
-# saved as a flag.
-m4_define([_LT_SET_OPTION],
-[m4_define(_LT_MANGLE_OPTION([$1], [$2]))dnl
-m4_ifdef(_LT_MANGLE_DEFUN([$1], [$2]),
-        _LT_MANGLE_DEFUN([$1], [$2]),
-    [m4_warning([Unknown $1 option `$2'])])[]dnl
-])
-
-
-# _LT_IF_OPTION(MACRO-NAME, OPTION-NAME, IF-SET, [IF-NOT-SET])
-# ------------------------------------------------------------
-# Execute IF-SET if OPTION is set, IF-NOT-SET otherwise.
-m4_define([_LT_IF_OPTION],
-[m4_ifdef(_LT_MANGLE_OPTION([$1], [$2]), [$3], [$4])])
-
-
-# _LT_UNLESS_OPTIONS(MACRO-NAME, OPTION-LIST, IF-NOT-SET)
-# -------------------------------------------------------
-# Execute IF-NOT-SET unless all options in OPTION-LIST for MACRO-NAME
-# are set.
-m4_define([_LT_UNLESS_OPTIONS],
-[m4_foreach([_LT_Option], m4_split(m4_normalize([$2])),
-	    [m4_ifdef(_LT_MANGLE_OPTION([$1], _LT_Option),
-		      [m4_define([$0_found])])])[]dnl
-m4_ifdef([$0_found], [m4_undefine([$0_found])], [$3
-])[]dnl
-])
-
-
-# _LT_SET_OPTIONS(MACRO-NAME, OPTION-LIST)
-# ----------------------------------------
-# OPTION-LIST is a space-separated list of Libtool options associated
-# with MACRO-NAME.  If any OPTION has a matching handler declared with
-# LT_OPTION_DEFINE, dispatch to that macro; otherwise complain about
-# the unknown option and exit.
-m4_defun([_LT_SET_OPTIONS],
-[# Set options
-m4_foreach([_LT_Option], m4_split(m4_normalize([$2])),
-    [_LT_SET_OPTION([$1], _LT_Option)])
-
-m4_if([$1],[LT_INIT],[
-  dnl
-  dnl Simply set some default values (i.e off) if boolean options were not
-  dnl specified:
-  _LT_UNLESS_OPTIONS([LT_INIT], [dlopen], [enable_dlopen=no
-  ])
-  _LT_UNLESS_OPTIONS([LT_INIT], [win32-dll], [enable_win32_dll=no
-  ])
-  dnl
-  dnl If no reference was made to various pairs of opposing options, then
-  dnl we run the default mode handler for the pair.  For example, if neither
-  dnl `shared' nor `disable-shared' was passed, we enable building of shared
-  dnl archives by default:
-  _LT_UNLESS_OPTIONS([LT_INIT], [shared disable-shared], [_LT_ENABLE_SHARED])
-  _LT_UNLESS_OPTIONS([LT_INIT], [static disable-static], [_LT_ENABLE_STATIC])
-  _LT_UNLESS_OPTIONS([LT_INIT], [pic-only no-pic], [_LT_WITH_PIC])
-  _LT_UNLESS_OPTIONS([LT_INIT], [fast-install disable-fast-install],
-  		   [_LT_ENABLE_FAST_INSTALL])
-  ])
-])# _LT_SET_OPTIONS
-
-
-
-# _LT_MANGLE_DEFUN(MACRO-NAME, OPTION-NAME)
-# -----------------------------------------
-m4_define([_LT_MANGLE_DEFUN],
-[[_LT_OPTION_DEFUN_]m4_bpatsubst(m4_toupper([$1__$2]), [[^A-Z0-9_]], [_])])
-
-
-# LT_OPTION_DEFINE(MACRO-NAME, OPTION-NAME, CODE)
-# -----------------------------------------------
-m4_define([LT_OPTION_DEFINE],
-[m4_define(_LT_MANGLE_DEFUN([$1], [$2]), [$3])[]dnl
-])# LT_OPTION_DEFINE
-
-
-# dlopen
-# ------
-LT_OPTION_DEFINE([LT_INIT], [dlopen], [enable_dlopen=yes
-])
-
-AU_DEFUN([AC_LIBTOOL_DLOPEN],
-[_LT_SET_OPTION([LT_INIT], [dlopen])
-AC_DIAGNOSE([obsolete],
-[$0: Remove this warning and the call to _LT_SET_OPTION when you
-put the `dlopen' option into LT_INIT's first parameter.])
-])
-
-dnl aclocal-1.4 backwards compatibility:
-dnl AC_DEFUN([AC_LIBTOOL_DLOPEN], [])
-
-
-# win32-dll
-# ---------
-# Declare package support for building win32 dll's.
-LT_OPTION_DEFINE([LT_INIT], [win32-dll],
-[enable_win32_dll=yes
+# Copyright (C) 1996-2014 Free Software Foundation, Inc.
 
-case $host in
-*-*-cygwin* | *-*-mingw* | *-*-pw32* | *-*-cegcc*)
-  AC_CHECK_TOOL(AS, as, false)
-  AC_CHECK_TOOL(DLLTOOL, dlltool, false)
-  AC_CHECK_TOOL(OBJDUMP, objdump, false)
-  ;;
-esac
-
-test -z "$AS" && AS=as
-_LT_DECL([], [AS],      [1], [Assembler program])dnl
-
-test -z "$DLLTOOL" && DLLTOOL=dlltool
-_LT_DECL([], [DLLTOOL], [1], [DLL creation program])dnl
-
-test -z "$OBJDUMP" && OBJDUMP=objdump
-_LT_DECL([], [OBJDUMP], [1], [Object dumper program])dnl
-])# win32-dll
-
-AU_DEFUN([AC_LIBTOOL_WIN32_DLL],
-[AC_REQUIRE([AC_CANONICAL_HOST])dnl
-_LT_SET_OPTION([LT_INIT], [win32-dll])
-AC_DIAGNOSE([obsolete],
-[$0: Remove this warning and the call to _LT_SET_OPTION when you
-put the `win32-dll' option into LT_INIT's first parameter.])
-])
-
-dnl aclocal-1.4 backwards compatibility:
-dnl AC_DEFUN([AC_LIBTOOL_WIN32_DLL], [])
-
-
-# _LT_ENABLE_SHARED([DEFAULT])
-# ----------------------------
-# implement the --enable-shared flag, and supports the `shared' and
-# `disable-shared' LT_INIT options.
-# DEFAULT is either `yes' or `no'.  If omitted, it defaults to `yes'.
-m4_define([_LT_ENABLE_SHARED],
-[m4_define([_LT_ENABLE_SHARED_DEFAULT], [m4_if($1, no, no, yes)])dnl
-AC_ARG_ENABLE([shared],
-    [AS_HELP_STRING([--enable-shared@<:@=PKGS@:>@],
-	[build shared libraries @<:@default=]_LT_ENABLE_SHARED_DEFAULT[@:>@])],
-    [p=${PACKAGE-default}
-    case $enableval in
-    yes) enable_shared=yes ;;
-    no) enable_shared=no ;;
-    *)
-      enable_shared=no
-      # Look at the argument we got.  We use all the common list separators.
-      lt_save_ifs="$IFS"; IFS="${IFS}$PATH_SEPARATOR,"
-      for pkg in $enableval; do
-	IFS="$lt_save_ifs"
-	if test "X$pkg" = "X$p"; then
-	  enable_shared=yes
-	fi
-      done
-      IFS="$lt_save_ifs"
-      ;;
-    esac],
-    [enable_shared=]_LT_ENABLE_SHARED_DEFAULT)
-
-    _LT_DECL([build_libtool_libs], [enable_shared], [0],
-	[Whether or not to build shared libraries])
-])# _LT_ENABLE_SHARED
-
-LT_OPTION_DEFINE([LT_INIT], [shared], [_LT_ENABLE_SHARED([yes])])
-LT_OPTION_DEFINE([LT_INIT], [disable-shared], [_LT_ENABLE_SHARED([no])])
-
-# Old names:
-AC_DEFUN([AC_ENABLE_SHARED],
-[_LT_SET_OPTION([LT_INIT], m4_if([$1], [no], [disable-])[shared])
-])
-
-AC_DEFUN([AC_DISABLE_SHARED],
-[_LT_SET_OPTION([LT_INIT], [disable-shared])
-])
-
-AU_DEFUN([AM_ENABLE_SHARED], [AC_ENABLE_SHARED($@)])
-AU_DEFUN([AM_DISABLE_SHARED], [AC_DISABLE_SHARED($@)])
-
-dnl aclocal-1.4 backwards compatibility:
-dnl AC_DEFUN([AM_ENABLE_SHARED], [])
-dnl AC_DEFUN([AM_DISABLE_SHARED], [])
-
-
-
-# _LT_ENABLE_STATIC([DEFAULT])
-# ----------------------------
-# implement the --enable-static flag, and support the `static' and
-# `disable-static' LT_INIT options.
-# DEFAULT is either `yes' or `no'.  If omitted, it defaults to `yes'.
-m4_define([_LT_ENABLE_STATIC],
-[m4_define([_LT_ENABLE_STATIC_DEFAULT], [m4_if($1, no, no, yes)])dnl
-AC_ARG_ENABLE([static],
-    [AS_HELP_STRING([--enable-static@<:@=PKGS@:>@],
-	[build static libraries @<:@default=]_LT_ENABLE_STATIC_DEFAULT[@:>@])],
-    [p=${PACKAGE-default}
-    case $enableval in
-    yes) enable_static=yes ;;
-    no) enable_static=no ;;
-    *)
-     enable_static=no
-      # Look at the argument we got.  We use all the common list separators.
-      lt_save_ifs="$IFS"; IFS="${IFS}$PATH_SEPARATOR,"
-      for pkg in $enableval; do
-	IFS="$lt_save_ifs"
-	if test "X$pkg" = "X$p"; then
-	  enable_static=yes
-	fi
-      done
-      IFS="$lt_save_ifs"
-      ;;
-    esac],
-    [enable_static=]_LT_ENABLE_STATIC_DEFAULT)
-
-    _LT_DECL([build_old_libs], [enable_static], [0],
-	[Whether or not to build static libraries])
-])# _LT_ENABLE_STATIC
-
-LT_OPTION_DEFINE([LT_INIT], [static], [_LT_ENABLE_STATIC([yes])])
-LT_OPTION_DEFINE([LT_INIT], [disable-static], [_LT_ENABLE_STATIC([no])])
-
-# Old names:
-AC_DEFUN([AC_ENABLE_STATIC],
-[_LT_SET_OPTION([LT_INIT], m4_if([$1], [no], [disable-])[static])
-])
-
-AC_DEFUN([AC_DISABLE_STATIC],
-[_LT_SET_OPTION([LT_INIT], [disable-static])
-])
-
-AU_DEFUN([AM_ENABLE_STATIC], [AC_ENABLE_STATIC($@)])
-AU_DEFUN([AM_DISABLE_STATIC], [AC_DISABLE_STATIC($@)])
-
-dnl aclocal-1.4 backwards compatibility:
-dnl AC_DEFUN([AM_ENABLE_STATIC], [])
-dnl AC_DEFUN([AM_DISABLE_STATIC], [])
-
-
-
-# _LT_ENABLE_FAST_INSTALL([DEFAULT])
-# ----------------------------------
-# implement the --enable-fast-install flag, and support the `fast-install'
-# and `disable-fast-install' LT_INIT options.
-# DEFAULT is either `yes' or `no'.  If omitted, it defaults to `yes'.
-m4_define([_LT_ENABLE_FAST_INSTALL],
-[m4_define([_LT_ENABLE_FAST_INSTALL_DEFAULT], [m4_if($1, no, no, yes)])dnl
-AC_ARG_ENABLE([fast-install],
-    [AS_HELP_STRING([--enable-fast-install@<:@=PKGS@:>@],
-    [optimize for fast installation @<:@default=]_LT_ENABLE_FAST_INSTALL_DEFAULT[@:>@])],
-    [p=${PACKAGE-default}
-    case $enableval in
-    yes) enable_fast_install=yes ;;
-    no) enable_fast_install=no ;;
-    *)
-      enable_fast_install=no
-      # Look at the argument we got.  We use all the common list separators.
-      lt_save_ifs="$IFS"; IFS="${IFS}$PATH_SEPARATOR,"
-      for pkg in $enableval; do
-	IFS="$lt_save_ifs"
-	if test "X$pkg" = "X$p"; then
-	  enable_fast_install=yes
-	fi
-      done
-      IFS="$lt_save_ifs"
-      ;;
-    esac],
-    [enable_fast_install=]_LT_ENABLE_FAST_INSTALL_DEFAULT)
-
-_LT_DECL([fast_install], [enable_fast_install], [0],
-	 [Whether or not to optimize for fast installation])dnl
-])# _LT_ENABLE_FAST_INSTALL
-
-LT_OPTION_DEFINE([LT_INIT], [fast-install], [_LT_ENABLE_FAST_INSTALL([yes])])
-LT_OPTION_DEFINE([LT_INIT], [disable-fast-install], [_LT_ENABLE_FAST_INSTALL([no])])
-
-# Old names:
-AU_DEFUN([AC_ENABLE_FAST_INSTALL],
-[_LT_SET_OPTION([LT_INIT], m4_if([$1], [no], [disable-])[fast-install])
-AC_DIAGNOSE([obsolete],
-[$0: Remove this warning and the call to _LT_SET_OPTION when you put
-the `fast-install' option into LT_INIT's first parameter.])
-])
-
-AU_DEFUN([AC_DISABLE_FAST_INSTALL],
-[_LT_SET_OPTION([LT_INIT], [disable-fast-install])
-AC_DIAGNOSE([obsolete],
-[$0: Remove this warning and the call to _LT_SET_OPTION when you put
-the `disable-fast-install' option into LT_INIT's first parameter.])
-])
-
-dnl aclocal-1.4 backwards compatibility:
-dnl AC_DEFUN([AC_ENABLE_FAST_INSTALL], [])
-dnl AC_DEFUN([AM_DISABLE_FAST_INSTALL], [])
-
-
-# _LT_WITH_PIC([MODE])
-# --------------------
-# implement the --with-pic flag, and support the `pic-only' and `no-pic'
-# LT_INIT options.
-# MODE is either `yes' or `no'.  If omitted, it defaults to `both'.
-m4_define([_LT_WITH_PIC],
-[AC_ARG_WITH([pic],
-    [AS_HELP_STRING([--with-pic@<:@=PKGS@:>@],
-	[try to use only PIC/non-PIC objects @<:@default=use both@:>@])],
-    [lt_p=${PACKAGE-default}
-    case $withval in
-    yes|no) pic_mode=$withval ;;
-    *)
-      pic_mode=default
-      # Look at the argument we got.  We use all the common list separators.
-      lt_save_ifs="$IFS"; IFS="${IFS}$PATH_SEPARATOR,"
-      for lt_pkg in $withval; do
-	IFS="$lt_save_ifs"
-	if test "X$lt_pkg" = "X$lt_p"; then
-	  pic_mode=yes
-	fi
-      done
-      IFS="$lt_save_ifs"
-      ;;
-    esac],
-    [pic_mode=default])
-
-test -z "$pic_mode" && pic_mode=m4_default([$1], [default])
-
-_LT_DECL([], [pic_mode], [0], [What type of objects to build])dnl
-])# _LT_WITH_PIC
-
-LT_OPTION_DEFINE([LT_INIT], [pic-only], [_LT_WITH_PIC([yes])])
-LT_OPTION_DEFINE([LT_INIT], [no-pic], [_LT_WITH_PIC([no])])
-
-# Old name:
-AU_DEFUN([AC_LIBTOOL_PICMODE],
-[_LT_SET_OPTION([LT_INIT], [pic-only])
-AC_DIAGNOSE([obsolete],
-[$0: Remove this warning and the call to _LT_SET_OPTION when you
-put the `pic-only' option into LT_INIT's first parameter.])
-])
-
-dnl aclocal-1.4 backwards compatibility:
-dnl AC_DEFUN([AC_LIBTOOL_PICMODE], [])
-
-
-m4_define([_LTDL_MODE], [])
-LT_OPTION_DEFINE([LTDL_INIT], [nonrecursive],
-		 [m4_define([_LTDL_MODE], [nonrecursive])])
-LT_OPTION_DEFINE([LTDL_INIT], [recursive],
-		 [m4_define([_LTDL_MODE], [recursive])])
-LT_OPTION_DEFINE([LTDL_INIT], [subproject],
-		 [m4_define([_LTDL_MODE], [subproject])])
-
-m4_define([_LTDL_TYPE], [])
-LT_OPTION_DEFINE([LTDL_INIT], [installable],
-		 [m4_define([_LTDL_TYPE], [installable])])
-LT_OPTION_DEFINE([LTDL_INIT], [convenience],
-		 [m4_define([_LTDL_TYPE], [convenience])])
-
-# ltsugar.m4 -- libtool m4 base layer.                         -*-Autoconf-*-
-#
-# Copyright (C) 2004, 2005, 2007, 2008 Free Software Foundation, Inc.
-# Written by Gary V. Vaughan, 2004
-#
-# This file is free software; the Free Software Foundation gives
-# unlimited permission to copy and/or distribute it, with or without
-# modifications, as long as this notice is preserved.
-
-# serial 6 ltsugar.m4
-
-# This is to help aclocal find these macros, as it can't see m4_define.
-AC_DEFUN([LTSUGAR_VERSION], [m4_if([0.1])])
-
-
-# lt_join(SEP, ARG1, [ARG2...])
-# -----------------------------
-# Produce ARG1SEPARG2...SEPARGn, omitting [] arguments and their
-# associated separator.
-# Needed until we can rely on m4_join from Autoconf 2.62, since all earlier
-# versions in m4sugar had bugs.
-m4_define([lt_join],
-[m4_if([$#], [1], [],
-       [$#], [2], [[$2]],
-       [m4_if([$2], [], [], [[$2]_])$0([$1], m4_shift(m4_shift($@)))])])
-m4_define([_lt_join],
-[m4_if([$#$2], [2], [],
-       [m4_if([$2], [], [], [[$1$2]])$0([$1], m4_shift(m4_shift($@)))])])
-
-
-# lt_car(LIST)
-# lt_cdr(LIST)
-# ------------
-# Manipulate m4 lists.
-# These macros are necessary as long as will still need to support
-# Autoconf-2.59 which quotes differently.
-m4_define([lt_car], [[$1]])
-m4_define([lt_cdr],
-[m4_if([$#], 0, [m4_fatal([$0: cannot be called without arguments])],
-       [$#], 1, [],
-       [m4_dquote(m4_shift($@))])])
-m4_define([lt_unquote], $1)
-
-
-# lt_append(MACRO-NAME, STRING, [SEPARATOR])
-# ------------------------------------------
-# Redefine MACRO-NAME to hold its former content plus `SEPARATOR'`STRING'.
-# Note that neither SEPARATOR nor STRING are expanded; they are appended
-# to MACRO-NAME as is (leaving the expansion for when MACRO-NAME is invoked).
-# No SEPARATOR is output if MACRO-NAME was previously undefined (different
-# than defined and empty).
-#
-# This macro is needed until we can rely on Autoconf 2.62, since earlier
-# versions of m4sugar mistakenly expanded SEPARATOR but not STRING.
-m4_define([lt_append],
-[m4_define([$1],
-	   m4_ifdef([$1], [m4_defn([$1])[$3]])[$2])])
-
-
-
-# lt_combine(SEP, PREFIX-LIST, INFIX, SUFFIX1, [SUFFIX2...])
-# ----------------------------------------------------------
-# Produce a SEP delimited list of all paired combinations of elements of
-# PREFIX-LIST with SUFFIX1 through SUFFIXn.  Each element of the list
-# has the form PREFIXmINFIXSUFFIXn.
-# Needed until we can rely on m4_combine added in Autoconf 2.62.
-m4_define([lt_combine],
-[m4_if(m4_eval([$# > 3]), [1],
-       [m4_pushdef([_Lt_sep], [m4_define([_Lt_sep], m4_defn([lt_car]))])]]dnl
-[[m4_foreach([_Lt_prefix], [$2],
-	     [m4_foreach([_Lt_suffix],
-		]m4_dquote(m4_dquote(m4_shift(m4_shift(m4_shift($@)))))[,
-	[_Lt_sep([$1])[]m4_defn([_Lt_prefix])[$3]m4_defn([_Lt_suffix])])])])])
-
-
-# lt_if_append_uniq(MACRO-NAME, VARNAME, [SEPARATOR], [UNIQ], [NOT-UNIQ])
-# -----------------------------------------------------------------------
-# Iff MACRO-NAME does not yet contain VARNAME, then append it (delimited
-# by SEPARATOR if supplied) and expand UNIQ, else NOT-UNIQ.
-m4_define([lt_if_append_uniq],
-[m4_ifdef([$1],
-	  [m4_if(m4_index([$3]m4_defn([$1])[$3], [$3$2$3]), [-1],
-		 [lt_append([$1], [$2], [$3])$4],
-		 [$5])],
-	  [lt_append([$1], [$2], [$3])$4])])
-
-
-# lt_dict_add(DICT, KEY, VALUE)
-# -----------------------------
-m4_define([lt_dict_add],
-[m4_define([$1($2)], [$3])])
-
-
-# lt_dict_add_subkey(DICT, KEY, SUBKEY, VALUE)
-# --------------------------------------------
-m4_define([lt_dict_add_subkey],
-[m4_define([$1($2:$3)], [$4])])
-
-
-# lt_dict_fetch(DICT, KEY, [SUBKEY])
-# ----------------------------------
-m4_define([lt_dict_fetch],
-[m4_ifval([$3],
-	m4_ifdef([$1($2:$3)], [m4_defn([$1($2:$3)])]),
-    m4_ifdef([$1($2)], [m4_defn([$1($2)])]))])
-
-
-# lt_if_dict_fetch(DICT, KEY, [SUBKEY], VALUE, IF-TRUE, [IF-FALSE])
-# -----------------------------------------------------------------
-m4_define([lt_if_dict_fetch],
-[m4_if(lt_dict_fetch([$1], [$2], [$3]), [$4],
-	[$5],
-    [$6])])
-
-
-# lt_dict_filter(DICT, [SUBKEY], VALUE, [SEPARATOR], KEY, [...])
-# --------------------------------------------------------------
-m4_define([lt_dict_filter],
-[m4_if([$5], [], [],
-  [lt_join(m4_quote(m4_default([$4], [[, ]])),
-           lt_unquote(m4_split(m4_normalize(m4_foreach(_Lt_key, lt_car([m4_shiftn(4, $@)]),
-		      [lt_if_dict_fetch([$1], _Lt_key, [$2], [$3], [_Lt_key ])])))))])[]dnl
-])
-
-# ltversion.m4 -- version numbers			-*- Autoconf -*-
-#
-#   Copyright (C) 2004 Free Software Foundation, Inc.
-#   Written by Scott James Remnant, 2004
-#
-# This file is free software; the Free Software Foundation gives
-# unlimited permission to copy and/or distribute it, with or without
-# modifications, as long as this notice is preserved.
-
-# @configure_input@
-
-# serial 3337 ltversion.m4
-# This file is part of GNU Libtool
-
-m4_define([LT_PACKAGE_VERSION], [2.4.2])
-m4_define([LT_PACKAGE_REVISION], [1.3337])
-
-AC_DEFUN([LTVERSION_VERSION],
-[macro_version='2.4.2'
-macro_revision='1.3337'
-_LT_DECL(, macro_version, 0, [Which release of libtool.m4 was used?])
-_LT_DECL(, macro_revision, 0)
-])
-
-# lt~obsolete.m4 -- aclocal satisfying obsolete definitions.    -*-Autoconf-*-
-#
-#   Copyright (C) 2004, 2005, 2007, 2009 Free Software Foundation, Inc.
-#   Written by Scott James Remnant, 2004.
-#
-# This file is free software; the Free Software Foundation gives
-# unlimited permission to copy and/or distribute it, with or without
-# modifications, as long as this notice is preserved.
+# This file is free software; the Free Software Foundation
+# gives unlimited permission to copy and/or distribute it,
+# with or without modifications, as long as this notice is preserved.
 
-# serial 5 lt~obsolete.m4
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY, to the extent permitted by law; without
+# even the implied warranty of MERCHANTABILITY or FITNESS FOR A
+# PARTICULAR PURPOSE.
 
-# These exist entirely to fool aclocal when bootstrapping libtool.
-#
-# In the past libtool.m4 has provided macros via AC_DEFUN (or AU_DEFUN)
-# which have later been changed to m4_define as they aren't part of the
-# exported API, or moved to Autoconf or Automake where they belong.
-#
-# The trouble is, aclocal is a bit thick.  It'll see the old AC_DEFUN
-# in /usr/share/aclocal/libtool.m4 and remember it, then when it sees us
-# using a macro with the same name in our local m4/libtool.m4 it'll
-# pull the old libtool.m4 in (it doesn't see our shiny new m4_define
-# and doesn't know about Autoconf macros at all.)
-#
-# So we provide this file, which has a silly filename so it's always
-# included after everything else.  This provides aclocal with the
-# AC_DEFUNs it wants, but when m4 processes it, it doesn't do anything
-# because those macros already exist, or will be overwritten later.
-# We use AC_DEFUN over AU_DEFUN for compatibility with aclocal-1.6. 
-#
-# Anytime we withdraw an AC_DEFUN or AU_DEFUN, remember to add it here.
-# Yes, that means every name once taken will need to remain here until
-# we give up compatibility with versions before 1.7, at which point
-# we need to keep only those names which we still refer to.
-
-# This is to help aclocal find these macros, as it can't see m4_define.
-AC_DEFUN([LTOBSOLETE_VERSION], [m4_if([1])])
-
-m4_ifndef([AC_LIBTOOL_LINKER_OPTION],	[AC_DEFUN([AC_LIBTOOL_LINKER_OPTION])])
-m4_ifndef([AC_PROG_EGREP],		[AC_DEFUN([AC_PROG_EGREP])])
-m4_ifndef([_LT_AC_PROG_ECHO_BACKSLASH],	[AC_DEFUN([_LT_AC_PROG_ECHO_BACKSLASH])])
-m4_ifndef([_LT_AC_SHELL_INIT],		[AC_DEFUN([_LT_AC_SHELL_INIT])])
-m4_ifndef([_LT_AC_SYS_LIBPATH_AIX],	[AC_DEFUN([_LT_AC_SYS_LIBPATH_AIX])])
-m4_ifndef([_LT_PROG_LTMAIN],		[AC_DEFUN([_LT_PROG_LTMAIN])])
-m4_ifndef([_LT_AC_TAGVAR],		[AC_DEFUN([_LT_AC_TAGVAR])])
-m4_ifndef([AC_LTDL_ENABLE_INSTALL],	[AC_DEFUN([AC_LTDL_ENABLE_INSTALL])])
-m4_ifndef([AC_LTDL_PREOPEN],		[AC_DEFUN([AC_LTDL_PREOPEN])])
-m4_ifndef([_LT_AC_SYS_COMPILER],	[AC_DEFUN([_LT_AC_SYS_COMPILER])])
-m4_ifndef([_LT_AC_LOCK],		[AC_DEFUN([_LT_AC_LOCK])])
-m4_ifndef([AC_LIBTOOL_SYS_OLD_ARCHIVE],	[AC_DEFUN([AC_LIBTOOL_SYS_OLD_ARCHIVE])])
-m4_ifndef([_LT_AC_TRY_DLOPEN_SELF],	[AC_DEFUN([_LT_AC_TRY_DLOPEN_SELF])])
-m4_ifndef([AC_LIBTOOL_PROG_CC_C_O],	[AC_DEFUN([AC_LIBTOOL_PROG_CC_C_O])])
-m4_ifndef([AC_LIBTOOL_SYS_HARD_LINK_LOCKS], [AC_DEFUN([AC_LIBTOOL_SYS_HARD_LINK_LOCKS])])
-m4_ifndef([AC_LIBTOOL_OBJDIR],		[AC_DEFUN([AC_LIBTOOL_OBJDIR])])
-m4_ifndef([AC_LTDL_OBJDIR],		[AC_DEFUN([AC_LTDL_OBJDIR])])
-m4_ifndef([AC_LIBTOOL_PROG_LD_HARDCODE_LIBPATH], [AC_DEFUN([AC_LIBTOOL_PROG_LD_HARDCODE_LIBPATH])])
-m4_ifndef([AC_LIBTOOL_SYS_LIB_STRIP],	[AC_DEFUN([AC_LIBTOOL_SYS_LIB_STRIP])])
-m4_ifndef([AC_PATH_MAGIC],		[AC_DEFUN([AC_PATH_MAGIC])])
-m4_ifndef([AC_PROG_LD_GNU],		[AC_DEFUN([AC_PROG_LD_GNU])])
-m4_ifndef([AC_PROG_LD_RELOAD_FLAG],	[AC_DEFUN([AC_PROG_LD_RELOAD_FLAG])])
-m4_ifndef([AC_DEPLIBS_CHECK_METHOD],	[AC_DEFUN([AC_DEPLIBS_CHECK_METHOD])])
-m4_ifndef([AC_LIBTOOL_PROG_COMPILER_NO_RTTI], [AC_DEFUN([AC_LIBTOOL_PROG_COMPILER_NO_RTTI])])
-m4_ifndef([AC_LIBTOOL_SYS_GLOBAL_SYMBOL_PIPE], [AC_DEFUN([AC_LIBTOOL_SYS_GLOBAL_SYMBOL_PIPE])])
-m4_ifndef([AC_LIBTOOL_PROG_COMPILER_PIC], [AC_DEFUN([AC_LIBTOOL_PROG_COMPILER_PIC])])
-m4_ifndef([AC_LIBTOOL_PROG_LD_SHLIBS],	[AC_DEFUN([AC_LIBTOOL_PROG_LD_SHLIBS])])
-m4_ifndef([AC_LIBTOOL_POSTDEP_PREDEP],	[AC_DEFUN([AC_LIBTOOL_POSTDEP_PREDEP])])
-m4_ifndef([LT_AC_PROG_EGREP],		[AC_DEFUN([LT_AC_PROG_EGREP])])
-m4_ifndef([LT_AC_PROG_SED],		[AC_DEFUN([LT_AC_PROG_SED])])
-m4_ifndef([_LT_CC_BASENAME],		[AC_DEFUN([_LT_CC_BASENAME])])
-m4_ifndef([_LT_COMPILER_BOILERPLATE],	[AC_DEFUN([_LT_COMPILER_BOILERPLATE])])
-m4_ifndef([_LT_LINKER_BOILERPLATE],	[AC_DEFUN([_LT_LINKER_BOILERPLATE])])
-m4_ifndef([_AC_PROG_LIBTOOL],		[AC_DEFUN([_AC_PROG_LIBTOOL])])
-m4_ifndef([AC_LIBTOOL_SETUP],		[AC_DEFUN([AC_LIBTOOL_SETUP])])
-m4_ifndef([_LT_AC_CHECK_DLFCN],		[AC_DEFUN([_LT_AC_CHECK_DLFCN])])
-m4_ifndef([AC_LIBTOOL_SYS_DYNAMIC_LINKER],	[AC_DEFUN([AC_LIBTOOL_SYS_DYNAMIC_LINKER])])
-m4_ifndef([_LT_AC_TAGCONFIG],		[AC_DEFUN([_LT_AC_TAGCONFIG])])
-m4_ifndef([AC_DISABLE_FAST_INSTALL],	[AC_DEFUN([AC_DISABLE_FAST_INSTALL])])
-m4_ifndef([_LT_AC_LANG_CXX],		[AC_DEFUN([_LT_AC_LANG_CXX])])
-m4_ifndef([_LT_AC_LANG_F77],		[AC_DEFUN([_LT_AC_LANG_F77])])
-m4_ifndef([_LT_AC_LANG_GCJ],		[AC_DEFUN([_LT_AC_LANG_GCJ])])
-m4_ifndef([AC_LIBTOOL_LANG_C_CONFIG],	[AC_DEFUN([AC_LIBTOOL_LANG_C_CONFIG])])
-m4_ifndef([_LT_AC_LANG_C_CONFIG],	[AC_DEFUN([_LT_AC_LANG_C_CONFIG])])
-m4_ifndef([AC_LIBTOOL_LANG_CXX_CONFIG],	[AC_DEFUN([AC_LIBTOOL_LANG_CXX_CONFIG])])
-m4_ifndef([_LT_AC_LANG_CXX_CONFIG],	[AC_DEFUN([_LT_AC_LANG_CXX_CONFIG])])
-m4_ifndef([AC_LIBTOOL_LANG_F77_CONFIG],	[AC_DEFUN([AC_LIBTOOL_LANG_F77_CONFIG])])
-m4_ifndef([_LT_AC_LANG_F77_CONFIG],	[AC_DEFUN([_LT_AC_LANG_F77_CONFIG])])
-m4_ifndef([AC_LIBTOOL_LANG_GCJ_CONFIG],	[AC_DEFUN([AC_LIBTOOL_LANG_GCJ_CONFIG])])
-m4_ifndef([_LT_AC_LANG_GCJ_CONFIG],	[AC_DEFUN([_LT_AC_LANG_GCJ_CONFIG])])
-m4_ifndef([AC_LIBTOOL_LANG_RC_CONFIG],	[AC_DEFUN([AC_LIBTOOL_LANG_RC_CONFIG])])
-m4_ifndef([_LT_AC_LANG_RC_CONFIG],	[AC_DEFUN([_LT_AC_LANG_RC_CONFIG])])
-m4_ifndef([AC_LIBTOOL_CONFIG],		[AC_DEFUN([AC_LIBTOOL_CONFIG])])
-m4_ifndef([_LT_AC_FILE_LTDLL_C],	[AC_DEFUN([_LT_AC_FILE_LTDLL_C])])
-m4_ifndef([_LT_REQUIRED_DARWIN_CHECKS],	[AC_DEFUN([_LT_REQUIRED_DARWIN_CHECKS])])
-m4_ifndef([_LT_AC_PROG_CXXCPP],		[AC_DEFUN([_LT_AC_PROG_CXXCPP])])
-m4_ifndef([_LT_PREPARE_SED_QUOTE_VARS],	[AC_DEFUN([_LT_PREPARE_SED_QUOTE_VARS])])
-m4_ifndef([_LT_PROG_ECHO_BACKSLASH],	[AC_DEFUN([_LT_PROG_ECHO_BACKSLASH])])
-m4_ifndef([_LT_PROG_F77],		[AC_DEFUN([_LT_PROG_F77])])
-m4_ifndef([_LT_PROG_FC],		[AC_DEFUN([_LT_PROG_FC])])
-m4_ifndef([_LT_PROG_CXX],		[AC_DEFUN([_LT_PROG_CXX])])
-
-# pkg.m4 - Macros to locate and utilise pkg-config.            -*- Autoconf -*-
-# serial 1 (pkg-config-0.24)
-# 
-# Copyright © 2004 Scott James Remnant <scott at netsplit.com>.
-#
-# This program is free software; you can redistribute it and/or modify
-# it under the terms of the GNU General Public License as published by
-# the Free Software Foundation; either version 2 of the License, or
-# (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful, but
-# WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
-# General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software
-# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-#
-# As a special exception to the GNU General Public License, if you
-# distribute this file as part of a program that contains a
-# configuration script generated by Autoconf, you may include it under
-# the same distribution terms that you use for the rest of that program.
+m4_ifndef([AC_CONFIG_MACRO_DIRS], [m4_defun([_AM_CONFIG_MACRO_DIRS], [])m4_defun([AC_CONFIG_MACRO_DIRS], [_AM_CONFIG_MACRO_DIRS($@)])])
+m4_ifndef([AC_AUTOCONF_VERSION],
+  [m4_copy([m4_PACKAGE_VERSION], [AC_AUTOCONF_VERSION])])dnl
+m4_if(m4_defn([AC_AUTOCONF_VERSION]), [2.69],,
+[m4_warning([this file was generated for autoconf 2.69.
+You have another version of autoconf.  It may work, but is not guaranteed to.
+If you have problems, you may need to regenerate the build system entirely.
+To do so, use the procedure documented by the package, typically 'autoreconf'.])])
 
-# PKG_PROG_PKG_CONFIG([MIN-VERSION])
-# ----------------------------------
+dnl pkg.m4 - Macros to locate and utilise pkg-config.   -*- Autoconf -*-
+dnl serial 11 (pkg-config-0.29.1)
+dnl
+dnl Copyright © 2004 Scott James Remnant <scott at netsplit.com>.
+dnl Copyright © 2012-2015 Dan Nicholson <dbn.lists at gmail.com>
+dnl
+dnl This program is free software; you can redistribute it and/or modify
+dnl it under the terms of the GNU General Public License as published by
+dnl the Free Software Foundation; either version 2 of the License, or
+dnl (at your option) any later version.
+dnl
+dnl This program is distributed in the hope that it will be useful, but
+dnl WITHOUT ANY WARRANTY; without even the implied warranty of
+dnl MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+dnl General Public License for more details.
+dnl
+dnl You should have received a copy of the GNU General Public License
+dnl along with this program; if not, write to the Free Software
+dnl Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+dnl 02111-1307, USA.
+dnl
+dnl As a special exception to the GNU General Public License, if you
+dnl distribute this file as part of a program that contains a
+dnl configuration script generated by Autoconf, you may include it under
+dnl the same distribution terms that you use for the rest of that
+dnl program.
+
+dnl PKG_PREREQ(MIN-VERSION)
+dnl -----------------------
+dnl Since: 0.29
+dnl
+dnl Verify that the version of the pkg-config macros are at least
+dnl MIN-VERSION. Unlike PKG_PROG_PKG_CONFIG, which checks the user's
+dnl installed version of pkg-config, this checks the developer's version
+dnl of pkg.m4 when generating configure.
+dnl
+dnl To ensure that this macro is defined, also add:
+dnl m4_ifndef([PKG_PREREQ],
+dnl     [m4_fatal([must install pkg-config 0.29 or later before running autoconf/autogen])])
+dnl
+dnl See the "Since" comment for each macro you use to see what version
+dnl of the macros you require.
+m4_defun([PKG_PREREQ],
+[m4_define([PKG_MACROS_VERSION], [0.29.1])
+m4_if(m4_version_compare(PKG_MACROS_VERSION, [$1]), -1,
+    [m4_fatal([pkg.m4 version $1 or higher is required but ]PKG_MACROS_VERSION[ found])])
+])dnl PKG_PREREQ
+
+dnl PKG_PROG_PKG_CONFIG([MIN-VERSION])
+dnl ----------------------------------
+dnl Since: 0.16
+dnl
+dnl Search for the pkg-config tool and set the PKG_CONFIG variable to
+dnl first found in the path. Checks that the version of pkg-config found
+dnl is at least MIN-VERSION. If MIN-VERSION is not specified, 0.9.0 is
+dnl used since that's the first version where most current features of
+dnl pkg-config existed.
 AC_DEFUN([PKG_PROG_PKG_CONFIG],
 [m4_pattern_forbid([^_?PKG_[A-Z_]+$])
 m4_pattern_allow([^PKG_CONFIG(_(PATH|LIBDIR|SYSROOT_DIR|ALLOW_SYSTEM_(CFLAGS|LIBS)))?$])
@@ -8663,18 +98,19 @@ if test -n "$PKG_CONFIG"; then
 		PKG_CONFIG=""
 	fi
 fi[]dnl
-])# PKG_PROG_PKG_CONFIG
+])dnl PKG_PROG_PKG_CONFIG
 
-# PKG_CHECK_EXISTS(MODULES, [ACTION-IF-FOUND], [ACTION-IF-NOT-FOUND])
-#
-# Check to see whether a particular set of modules exists.  Similar
-# to PKG_CHECK_MODULES(), but does not set variables or print errors.
-#
-# Please remember that m4 expands AC_REQUIRE([PKG_PROG_PKG_CONFIG])
-# only at the first occurence in configure.ac, so if the first place
-# it's called might be skipped (such as if it is within an "if", you
-# have to call PKG_CHECK_EXISTS manually
-# --------------------------------------------------------------
+dnl PKG_CHECK_EXISTS(MODULES, [ACTION-IF-FOUND], [ACTION-IF-NOT-FOUND])
+dnl -------------------------------------------------------------------
+dnl Since: 0.18
+dnl
+dnl Check to see whether a particular set of modules exists. Similar to
+dnl PKG_CHECK_MODULES(), but does not set variables or print errors.
+dnl
+dnl Please remember that m4 expands AC_REQUIRE([PKG_PROG_PKG_CONFIG])
+dnl only at the first occurence in configure.ac, so if the first place
+dnl it's called might be skipped (such as if it is within an "if", you
+dnl have to call PKG_CHECK_EXISTS manually
 AC_DEFUN([PKG_CHECK_EXISTS],
 [AC_REQUIRE([PKG_PROG_PKG_CONFIG])dnl
 if test -n "$PKG_CONFIG" && \
@@ -8684,8 +120,10 @@ m4_ifvaln([$3], [else
   $3])dnl
 fi])
 
-# _PKG_CONFIG([VARIABLE], [COMMAND], [MODULES])
-# ---------------------------------------------
+dnl _PKG_CONFIG([VARIABLE], [COMMAND], [MODULES])
+dnl ---------------------------------------------
+dnl Internal wrapper calling pkg-config via PKG_CONFIG and setting
+dnl pkg_failed based on the result.
 m4_define([_PKG_CONFIG],
 [if test -n "$$1"; then
     pkg_cv_[]$1="$$1"
@@ -8697,10 +135,11 @@ m4_define([_PKG_CONFIG],
  else
     pkg_failed=untried
 fi[]dnl
-])# _PKG_CONFIG
+])dnl _PKG_CONFIG
 
-# _PKG_SHORT_ERRORS_SUPPORTED
-# -----------------------------
+dnl _PKG_SHORT_ERRORS_SUPPORTED
+dnl ---------------------------
+dnl Internal check to see if pkg-config supports short errors.
 AC_DEFUN([_PKG_SHORT_ERRORS_SUPPORTED],
 [AC_REQUIRE([PKG_PROG_PKG_CONFIG])
 if $PKG_CONFIG --atleast-pkgconfig-version 0.20; then
@@ -8708,19 +147,17 @@ if $PKG_CONFIG --atleast-pkgconfig-version 0.20; then
 else
         _pkg_short_errors_supported=no
 fi[]dnl
-])# _PKG_SHORT_ERRORS_SUPPORTED
+])dnl _PKG_SHORT_ERRORS_SUPPORTED
 
 
-# PKG_CHECK_MODULES(VARIABLE-PREFIX, MODULES, [ACTION-IF-FOUND],
-# [ACTION-IF-NOT-FOUND])
-#
-#
-# Note that if there is a possibility the first call to
-# PKG_CHECK_MODULES might not happen, you should be sure to include an
-# explicit call to PKG_PROG_PKG_CONFIG in your configure.ac
-#
-#
-# --------------------------------------------------------------
+dnl PKG_CHECK_MODULES(VARIABLE-PREFIX, MODULES, [ACTION-IF-FOUND],
+dnl   [ACTION-IF-NOT-FOUND])
+dnl --------------------------------------------------------------
+dnl Since: 0.4.0
+dnl
+dnl Note that if there is a possibility the first call to
+dnl PKG_CHECK_MODULES might not happen, you should be sure to include an
+dnl explicit call to PKG_PROG_PKG_CONFIG in your configure.ac
 AC_DEFUN([PKG_CHECK_MODULES],
 [AC_REQUIRE([PKG_PROG_PKG_CONFIG])dnl
 AC_ARG_VAR([$1][_CFLAGS], [C compiler flags for $1, overriding pkg-config])dnl
@@ -8774,7 +211,90 @@ else
         AC_MSG_RESULT([yes])
 	$3
 fi[]dnl
-])# PKG_CHECK_MODULES
+])dnl PKG_CHECK_MODULES
+
+
+dnl PKG_CHECK_MODULES_STATIC(VARIABLE-PREFIX, MODULES, [ACTION-IF-FOUND],
+dnl   [ACTION-IF-NOT-FOUND])
+dnl ---------------------------------------------------------------------
+dnl Since: 0.29
+dnl
+dnl Checks for existence of MODULES and gathers its build flags with
+dnl static libraries enabled. Sets VARIABLE-PREFIX_CFLAGS from --cflags
+dnl and VARIABLE-PREFIX_LIBS from --libs.
+dnl
+dnl Note that if there is a possibility the first call to
+dnl PKG_CHECK_MODULES_STATIC might not happen, you should be sure to
+dnl include an explicit call to PKG_PROG_PKG_CONFIG in your
+dnl configure.ac.
+AC_DEFUN([PKG_CHECK_MODULES_STATIC],
+[AC_REQUIRE([PKG_PROG_PKG_CONFIG])dnl
+_save_PKG_CONFIG=$PKG_CONFIG
+PKG_CONFIG="$PKG_CONFIG --static"
+PKG_CHECK_MODULES($@)
+PKG_CONFIG=$_save_PKG_CONFIG[]dnl
+])dnl PKG_CHECK_MODULES_STATIC
+
+
+dnl PKG_INSTALLDIR([DIRECTORY])
+dnl -------------------------
+dnl Since: 0.27
+dnl
+dnl Substitutes the variable pkgconfigdir as the location where a module
+dnl should install pkg-config .pc files. By default the directory is
+dnl $libdir/pkgconfig, but the default can be changed by passing
+dnl DIRECTORY. The user can override through the --with-pkgconfigdir
+dnl parameter.
+AC_DEFUN([PKG_INSTALLDIR],
+[m4_pushdef([pkg_default], [m4_default([$1], ['${libdir}/pkgconfig'])])
+m4_pushdef([pkg_description],
+    [pkg-config installation directory @<:@]pkg_default[@:>@])
+AC_ARG_WITH([pkgconfigdir],
+    [AS_HELP_STRING([--with-pkgconfigdir], pkg_description)],,
+    [with_pkgconfigdir=]pkg_default)
+AC_SUBST([pkgconfigdir], [$with_pkgconfigdir])
+m4_popdef([pkg_default])
+m4_popdef([pkg_description])
+])dnl PKG_INSTALLDIR
+
+
+dnl PKG_NOARCH_INSTALLDIR([DIRECTORY])
+dnl --------------------------------
+dnl Since: 0.27
+dnl
+dnl Substitutes the variable noarch_pkgconfigdir as the location where a
+dnl module should install arch-independent pkg-config .pc files. By
+dnl default the directory is $datadir/pkgconfig, but the default can be
+dnl changed by passing DIRECTORY. The user can override through the
+dnl --with-noarch-pkgconfigdir parameter.
+AC_DEFUN([PKG_NOARCH_INSTALLDIR],
+[m4_pushdef([pkg_default], [m4_default([$1], ['${datadir}/pkgconfig'])])
+m4_pushdef([pkg_description],
+    [pkg-config arch-independent installation directory @<:@]pkg_default[@:>@])
+AC_ARG_WITH([noarch-pkgconfigdir],
+    [AS_HELP_STRING([--with-noarch-pkgconfigdir], pkg_description)],,
+    [with_noarch_pkgconfigdir=]pkg_default)
+AC_SUBST([noarch_pkgconfigdir], [$with_noarch_pkgconfigdir])
+m4_popdef([pkg_default])
+m4_popdef([pkg_description])
+])dnl PKG_NOARCH_INSTALLDIR
+
+
+dnl PKG_CHECK_VAR(VARIABLE, MODULE, CONFIG-VARIABLE,
+dnl [ACTION-IF-FOUND], [ACTION-IF-NOT-FOUND])
+dnl -------------------------------------------
+dnl Since: 0.28
+dnl
+dnl Retrieves the value of the pkg-config variable for the given module.
+AC_DEFUN([PKG_CHECK_VAR],
+[AC_REQUIRE([PKG_PROG_PKG_CONFIG])dnl
+AC_ARG_VAR([$1], [value of $3 for $2, overriding pkg-config])dnl
+
+_PKG_CONFIG([$1], [variable="][$3]["], [$2])
+AS_VAR_COPY([$1], [pkg_cv_][$1])
+
+AS_VAR_IF([$1], [""], [$5], [$4])dnl
+])dnl PKG_CHECK_VAR
 
 # Configure paths for SDL
 # Sam Lantinga 9/21/99
@@ -8782,6 +302,9 @@ fi[]dnl
 # stolen back from Frank Belew
 # stolen from Manish Singh
 # Shamelessly stolen from Owen Taylor
+#
+# Changelog:
+# * also look for SDL2.framework under Mac OS X
 
 # serial 1
 
@@ -8798,6 +321,10 @@ AC_ARG_WITH(sdl-exec-prefix,[  --with-sdl-exec-prefix=PFX Exec prefix where SDL
             sdl_exec_prefix="$withval", sdl_exec_prefix="")
 AC_ARG_ENABLE(sdltest, [  --disable-sdltest       Do not try to compile and run a test SDL program],
 		    , enable_sdltest=yes)
+AC_ARG_ENABLE(sdlframework, [  --disable-sdlframework Do not search for SDL2.framework],
+        , search_sdl_framework=yes)
+
+AC_ARG_VAR(SDL2_FRAMEWORK, [Path to SDL2.framework])
 
   min_sdl_version=ifelse([$1], ,2.0.0,$1)
 
@@ -8831,14 +358,36 @@ AC_ARG_ENABLE(sdltest, [  --disable-sdltest       Do not try to compile and run
     fi
     AC_PATH_PROG(SDL2_CONFIG, sdl2-config, no, [$PATH])
     PATH="$as_save_PATH"
-    AC_MSG_CHECKING(for SDL - version >= $min_sdl_version)
     no_sdl=""
 
-    if test "$SDL2_CONFIG" = "no" ; then
-      no_sdl=yes
-    else
-      SDL_CFLAGS=`$SDL2_CONFIG $sdl_config_args --cflags`
-      SDL_LIBS=`$SDL2_CONFIG $sdl_config_args --libs`
+    if test "$SDL2_CONFIG" = "no" -a "x$search_sdl_framework" = "xyes"; then
+      AC_MSG_CHECKING(for SDL2.framework)
+      if test "x$SDL2_FRAMEWORK" != x; then
+        sdl_framework=$SDL2_FRAMEWORK
+      else
+        for d in / ~/ /System/; do
+          if test -d "$dLibrary/Frameworks/SDL2.framework"; then
+            sdl_framework="$dLibrary/Frameworks/SDL2.framework"
+          fi
+        done
+      fi
+
+      if test -d $sdl_framework; then
+        AC_MSG_RESULT($sdl_framework)
+        sdl_framework_dir=`dirname $sdl_framework`
+        SDL_CFLAGS="-F$sdl_framework_dir -Wl,-framework,SDL2 -I$sdl_framework/include"
+        SDL_LIBS="-F$sdl_framework_dir -Wl,-framework,SDL2"
+      else
+        no_sdl=yes
+      fi
+    fi
+
+    if test "$SDL2_CONFIG" != "no"; then
+      if test "x$sdl_pc" = "xno"; then
+        AC_MSG_CHECKING(for SDL - version >= $min_sdl_version)
+        SDL_CFLAGS=`$SDL2_CONFIG $sdl_config_args --cflags`
+        SDL_LIBS=`$SDL2_CONFIG $sdl_config_args --libs`
+      fi
 
       sdl_major_version=`$SDL2_CONFIG $sdl_config_args --version | \
              sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\1/'`
@@ -8919,12 +468,15 @@ int main (int argc, char *argv[])
         CFLAGS="$ac_save_CFLAGS"
         CXXFLAGS="$ac_save_CXXFLAGS"
         LIBS="$ac_save_LIBS"
+
+      fi
+      if test "x$sdl_pc" = "xno"; then
+        if test "x$no_sdl" = "xyes"; then
+          AC_MSG_RESULT(no)
+        else
+          AC_MSG_RESULT(yes)
+        fi
       fi
-    fi
-    if test "x$no_sdl" = x ; then
-      AC_MSG_RESULT(yes)
-    else
-      AC_MSG_RESULT(no)
     fi
   fi
   if test "x$no_sdl" = x ; then
@@ -8979,25 +531,22 @@ int main(int argc, char *argv[])
   rm -f conf.sdltest
 ])
 
-# Copyright (C) 2002, 2003, 2005, 2006, 2007, 2008, 2011 Free Software
-# Foundation, Inc.
+# Copyright (C) 2002-2014 Free Software Foundation, Inc.
 #
 # This file is free software; the Free Software Foundation
 # gives unlimited permission to copy and/or distribute it,
 # with or without modifications, as long as this notice is preserved.
 
-# serial 1
-
 # AM_AUTOMAKE_VERSION(VERSION)
 # ----------------------------
 # Automake X.Y traces this macro to ensure aclocal.m4 has been
 # generated from the m4 files accompanying Automake X.Y.
 # (This private macro should not be called outside this file.)
 AC_DEFUN([AM_AUTOMAKE_VERSION],
-[am__api_version='1.11'
+[am__api_version='1.15'
 dnl Some users find AM_AUTOMAKE_VERSION and mistake it for a way to
 dnl require some minimum version.  Point them to the right macro.
-m4_if([$1], [1.11.6], [],
+m4_if([$1], [1.15], [],
       [AC_FATAL([Do not call $0, use AM_INIT_AUTOMAKE([$1]).])])dnl
 ])
 
@@ -9013,19 +562,17 @@ m4_define([_AM_AUTOCONF_VERSION], [])
 # Call AM_AUTOMAKE_VERSION and AM_AUTOMAKE_VERSION so they can be traced.
 # This function is AC_REQUIREd by AM_INIT_AUTOMAKE.
 AC_DEFUN([AM_SET_CURRENT_AUTOMAKE_VERSION],
-[AM_AUTOMAKE_VERSION([1.11.6])dnl
+[AM_AUTOMAKE_VERSION([1.15])dnl
 m4_ifndef([AC_AUTOCONF_VERSION],
   [m4_copy([m4_PACKAGE_VERSION], [AC_AUTOCONF_VERSION])])dnl
 _AM_AUTOCONF_VERSION(m4_defn([AC_AUTOCONF_VERSION]))])
 
-# Copyright (C) 2011 Free Software Foundation, Inc.
+# Copyright (C) 2011-2014 Free Software Foundation, Inc.
 #
 # This file is free software; the Free Software Foundation
 # gives unlimited permission to copy and/or distribute it,
 # with or without modifications, as long as this notice is preserved.
 
-# serial 1
-
 # AM_PROG_AR([ACT-IF-FAIL])
 # -------------------------
 # Try to determine the archiver interface, and trigger the ar-lib wrapper
@@ -9040,7 +587,8 @@ AC_CHECK_TOOLS([AR], [ar lib "link -lib"], [false])
 : ${AR=ar}
 
 AC_CACHE_CHECK([the archiver ($AR) interface], [am_cv_ar_interface],
-  [am_cv_ar_interface=ar
+  [AC_LANG_PUSH([C])
+   am_cv_ar_interface=ar
    AC_COMPILE_IFELSE([AC_LANG_SOURCE([[int some_variable = 0;]])],
      [am_ar_try='$AR cru libconftest.a conftest.$ac_objext >&AS_MESSAGE_LOG_FD'
       AC_TRY_EVAL([am_ar_try])
@@ -9057,7 +605,7 @@ AC_CACHE_CHECK([the archiver ($AR) interface], [am_cv_ar_interface],
       fi
       rm -f conftest.lib libconftest.a
      ])
-   ])
+   AC_LANG_POP([C])])
 
 case $am_cv_ar_interface in
 ar)
@@ -9081,17 +629,15 @@ AC_SUBST([AR])dnl
 
 # AM_AUX_DIR_EXPAND                                         -*- Autoconf -*-
 
-# Copyright (C) 2001, 2003, 2005, 2011 Free Software Foundation, Inc.
+# Copyright (C) 2001-2014 Free Software Foundation, Inc.
 #
 # This file is free software; the Free Software Foundation
 # gives unlimited permission to copy and/or distribute it,
 # with or without modifications, as long as this notice is preserved.
 
-# serial 1
-
 # For projects using AC_CONFIG_AUX_DIR([foo]), Autoconf sets
-# $ac_aux_dir to `$srcdir/foo'.  In other projects, it is set to
-# `$srcdir', `$srcdir/..', or `$srcdir/../..'.
+# $ac_aux_dir to '$srcdir/foo'.  In other projects, it is set to
+# '$srcdir', '$srcdir/..', or '$srcdir/../..'.
 #
 # Of course, Automake must honor this variable whenever it calls a
 # tool from the auxiliary directory.  The problem is that $srcdir (and
@@ -9110,7 +656,7 @@ AC_SUBST([AR])dnl
 #
 # The reason of the latter failure is that $top_srcdir and $ac_aux_dir
 # are both prefixed by $srcdir.  In an in-source build this is usually
-# harmless because $srcdir is `.', but things will broke when you
+# harmless because $srcdir is '.', but things will broke when you
 # start a VPATH build or use an absolute $srcdir.
 #
 # So we could use something similar to $top_srcdir/$ac_aux_dir/missing,
@@ -9128,30 +674,26 @@ AC_SUBST([AR])dnl
 # configured tree to be moved without reconfiguration.
 
 AC_DEFUN([AM_AUX_DIR_EXPAND],
-[dnl Rely on autoconf to set up CDPATH properly.
-AC_PREREQ([2.50])dnl
-# expand $ac_aux_dir to an absolute path
-am_aux_dir=`cd $ac_aux_dir && pwd`
+[AC_REQUIRE([AC_CONFIG_AUX_DIR_DEFAULT])dnl
+# Expand $ac_aux_dir to an absolute path.
+am_aux_dir=`cd "$ac_aux_dir" && pwd`
 ])
 
 # AM_CONDITIONAL                                            -*- Autoconf -*-
 
-# Copyright (C) 1997, 2000, 2001, 2003, 2004, 2005, 2006, 2008
-# Free Software Foundation, Inc.
+# Copyright (C) 1997-2014 Free Software Foundation, Inc.
 #
 # This file is free software; the Free Software Foundation
 # gives unlimited permission to copy and/or distribute it,
 # with or without modifications, as long as this notice is preserved.
 
-# serial 9
-
 # AM_CONDITIONAL(NAME, SHELL-CONDITION)
 # -------------------------------------
 # Define a conditional.
 AC_DEFUN([AM_CONDITIONAL],
-[AC_PREREQ(2.52)dnl
- ifelse([$1], [TRUE],  [AC_FATAL([$0: invalid condition: $1])],
-	[$1], [FALSE], [AC_FATAL([$0: invalid condition: $1])])dnl
+[AC_PREREQ([2.52])dnl
+ m4_if([$1], [TRUE],  [AC_FATAL([$0: invalid condition: $1])],
+       [$1], [FALSE], [AC_FATAL([$0: invalid condition: $1])])dnl
 AC_SUBST([$1_TRUE])dnl
 AC_SUBST([$1_FALSE])dnl
 _AM_SUBST_NOTMAKE([$1_TRUE])dnl
@@ -9170,16 +712,14 @@ AC_CONFIG_COMMANDS_PRE(
 Usually this means the macro was only invoked conditionally.]])
 fi])])
 
-# Copyright (C) 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2009,
-# 2010, 2011 Free Software Foundation, Inc.
+# Copyright (C) 1999-2014 Free Software Foundation, Inc.
 #
 # This file is free software; the Free Software Foundation
 # gives unlimited permission to copy and/or distribute it,
 # with or without modifications, as long as this notice is preserved.
 
-# serial 12
 
-# There are a few dirty hacks below to avoid letting `AC_PROG_CC' be
+# There are a few dirty hacks below to avoid letting 'AC_PROG_CC' be
 # written in clear, in which case automake, when reading aclocal.m4,
 # will think it sees a *use*, and therefore will trigger all it's
 # C support machinery.  Also note that it means that autoscan, seeing
@@ -9189,7 +729,7 @@ fi])])
 # _AM_DEPENDENCIES(NAME)
 # ----------------------
 # See how the compiler implements dependency checking.
-# NAME is "CC", "CXX", "GCJ", or "OBJC".
+# NAME is "CC", "CXX", "OBJC", "OBJCXX", "UPC", or "GJC".
 # We try a few techniques and use that to set a single cache variable.
 #
 # We don't AC_REQUIRE the corresponding AC_PROG_CC since the latter was
@@ -9202,12 +742,13 @@ AC_REQUIRE([AM_OUTPUT_DEPENDENCY_COMMANDS])dnl
 AC_REQUIRE([AM_MAKE_INCLUDE])dnl
 AC_REQUIRE([AM_DEP_TRACK])dnl
 
-ifelse([$1], CC,   [depcc="$CC"   am_compiler_list=],
-       [$1], CXX,  [depcc="$CXX"  am_compiler_list=],
-       [$1], OBJC, [depcc="$OBJC" am_compiler_list='gcc3 gcc'],
-       [$1], UPC,  [depcc="$UPC"  am_compiler_list=],
-       [$1], GCJ,  [depcc="$GCJ"  am_compiler_list='gcc3 gcc'],
-                   [depcc="$$1"   am_compiler_list=])
+m4_if([$1], [CC],   [depcc="$CC"   am_compiler_list=],
+      [$1], [CXX],  [depcc="$CXX"  am_compiler_list=],
+      [$1], [OBJC], [depcc="$OBJC" am_compiler_list='gcc3 gcc'],
+      [$1], [OBJCXX], [depcc="$OBJCXX" am_compiler_list='gcc3 gcc'],
+      [$1], [UPC],  [depcc="$UPC"  am_compiler_list=],
+      [$1], [GCJ],  [depcc="$GCJ"  am_compiler_list='gcc3 gcc'],
+                    [depcc="$$1"   am_compiler_list=])
 
 AC_CACHE_CHECK([dependency style of $depcc],
                [am_cv_$1_dependencies_compiler_type],
@@ -9215,8 +756,8 @@ AC_CACHE_CHECK([dependency style of $depcc],
   # We make a subdir and do the tests there.  Otherwise we can end up
   # making bogus files that we don't know about and never remove.  For
   # instance it was reported that on HP-UX the gcc test will end up
-  # making a dummy file named `D' -- because `-MD' means `put the output
-  # in D'.
+  # making a dummy file named 'D' -- because '-MD' means "put the output
+  # in D".
   rm -rf conftest.dir
   mkdir conftest.dir
   # Copy depcomp to subdir because otherwise we won't find it if we're
@@ -9256,16 +797,16 @@ AC_CACHE_CHECK([dependency style of $depcc],
     : > sub/conftest.c
     for i in 1 2 3 4 5 6; do
       echo '#include "conftst'$i'.h"' >> sub/conftest.c
-      # Using `: > sub/conftst$i.h' creates only sub/conftst1.h with
-      # Solaris 8's {/usr,}/bin/sh.
-      touch sub/conftst$i.h
+      # Using ": > sub/conftst$i.h" creates only sub/conftst1.h with
+      # Solaris 10 /bin/sh.
+      echo '/* dummy */' > sub/conftst$i.h
     done
     echo "${am__include} ${am__quote}sub/conftest.Po${am__quote}" > confmf
 
-    # We check with `-c' and `-o' for the sake of the "dashmstdout"
+    # We check with '-c' and '-o' for the sake of the "dashmstdout"
     # mode.  It turns out that the SunPro C++ compiler does not properly
-    # handle `-M -o', and we need to detect this.  Also, some Intel
-    # versions had trouble with output in subdirs
+    # handle '-M -o', and we need to detect this.  Also, some Intel
+    # versions had trouble with output in subdirs.
     am__obj=sub/conftest.${OBJEXT-o}
     am__minus_obj="-o $am__obj"
     case $depmode in
@@ -9274,8 +815,8 @@ AC_CACHE_CHECK([dependency style of $depcc],
       test "$am__universal" = false || continue
       ;;
     nosideeffect)
-      # after this tag, mechanisms are not by side-effect, so they'll
-      # only be used when explicitly requested
+      # After this tag, mechanisms are not by side-effect, so they'll
+      # only be used when explicitly requested.
       if test "x$enable_dependency_tracking" = xyes; then
 	continue
       else
@@ -9283,7 +824,7 @@ AC_CACHE_CHECK([dependency style of $depcc],
       fi
       ;;
     msvc7 | msvc7msys | msvisualcpp | msvcmsys)
-      # This compiler won't grok `-c -o', but also, the minuso test has
+      # This compiler won't grok '-c -o', but also, the minuso test has
       # not run yet.  These depmodes are late enough in the game, and
       # so weak that their functioning should not be impacted.
       am__obj=conftest.${OBJEXT-o}
@@ -9331,7 +872,7 @@ AM_CONDITIONAL([am__fastdep$1], [
 # AM_SET_DEPDIR
 # -------------
 # Choose a directory name for dependency files.
-# This macro is AC_REQUIREd in _AM_DEPENDENCIES
+# This macro is AC_REQUIREd in _AM_DEPENDENCIES.
 AC_DEFUN([AM_SET_DEPDIR],
 [AC_REQUIRE([AM_SET_LEADING_DOT])dnl
 AC_SUBST([DEPDIR], ["${am__leading_dot}deps"])dnl
@@ -9341,9 +882,13 @@ AC_SUBST([DEPDIR], ["${am__leading_dot}deps"])dnl
 # AM_DEP_TRACK
 # ------------
 AC_DEFUN([AM_DEP_TRACK],
-[AC_ARG_ENABLE(dependency-tracking,
-[  --disable-dependency-tracking  speeds up one-time build
-  --enable-dependency-tracking   do not reject slow dependency extractors])
+[AC_ARG_ENABLE([dependency-tracking], [dnl
+AS_HELP_STRING(
+  [--enable-dependency-tracking],
+  [do not reject slow dependency extractors])
+AS_HELP_STRING(
+  [--disable-dependency-tracking],
+  [speeds up one-time build])])
 if test "x$enable_dependency_tracking" != xno; then
   am_depcomp="$ac_aux_dir/depcomp"
   AMDEPBACKSLASH='\'
@@ -9358,20 +903,18 @@ _AM_SUBST_NOTMAKE([am__nodep])dnl
 
 # Generate code to set up dependency tracking.              -*- Autoconf -*-
 
-# Copyright (C) 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2008
-# Free Software Foundation, Inc.
+# Copyright (C) 1999-2014 Free Software Foundation, Inc.
 #
 # This file is free software; the Free Software Foundation
 # gives unlimited permission to copy and/or distribute it,
 # with or without modifications, as long as this notice is preserved.
 
-#serial 5
 
 # _AM_OUTPUT_DEPENDENCY_COMMANDS
 # ------------------------------
 AC_DEFUN([_AM_OUTPUT_DEPENDENCY_COMMANDS],
 [{
-  # Autoconf 2.62 quotes --file arguments for eval, but not when files
+  # Older Autoconf quotes --file arguments for eval, but not when files
   # are listed without --file.  Let's play safe and only enable the eval
   # if we detect the quoting.
   case $CONFIG_FILES in
@@ -9384,7 +927,7 @@ AC_DEFUN([_AM_OUTPUT_DEPENDENCY_COMMANDS],
     # Strip MF so we end up with the name of the file.
     mf=`echo "$mf" | sed -e 's/:.*$//'`
     # Check whether this is an Automake generated Makefile or not.
-    # We used to match only the files named `Makefile.in', but
+    # We used to match only the files named 'Makefile.in', but
     # some people rename them; so instead we look at the file content.
     # Grep'ing the first line is not enough: some people post-process
     # each Makefile.in and add a new line on top of each file to say so.
@@ -9396,21 +939,19 @@ AC_DEFUN([_AM_OUTPUT_DEPENDENCY_COMMANDS],
       continue
     fi
     # Extract the definition of DEPDIR, am__include, and am__quote
-    # from the Makefile without running `make'.
+    # from the Makefile without running 'make'.
     DEPDIR=`sed -n 's/^DEPDIR = //p' < "$mf"`
     test -z "$DEPDIR" && continue
     am__include=`sed -n 's/^am__include = //p' < "$mf"`
-    test -z "am__include" && continue
+    test -z "$am__include" && continue
     am__quote=`sed -n 's/^am__quote = //p' < "$mf"`
-    # When using ansi2knr, U may be empty or an underscore; expand it
-    U=`sed -n 's/^U = //p' < "$mf"`
     # Find all dependency output files, they are included files with
     # $(DEPDIR) in their names.  We invoke sed twice because it is the
     # simplest approach to changing $(DEPDIR) to its actual value in the
     # expansion.
     for file in `sed -n "
       s/^$am__include $am__quote\(.*(DEPDIR).*\)$am__quote"'$/\1/p' <"$mf" | \
-	 sed -e 's/\$(DEPDIR)/'"$DEPDIR"'/g' -e 's/\$U/'"$U"'/g'`; do
+	 sed -e 's/\$(DEPDIR)/'"$DEPDIR"'/g'`; do
       # Make sure the directory exists.
       test -f "$dirpart/$file" && continue
       fdir=`AS_DIRNAME(["$file"])`
@@ -9428,7 +969,7 @@ AC_DEFUN([_AM_OUTPUT_DEPENDENCY_COMMANDS],
 # This macro should only be invoked once -- use via AC_REQUIRE.
 #
 # This code is only required when automatic dependency tracking
-# is enabled.  FIXME.  This creates each `.P' file that we will
+# is enabled.  FIXME.  This creates each '.P' file that we will
 # need in order to bootstrap the dependency handling code.
 AC_DEFUN([AM_OUTPUT_DEPENDENCY_COMMANDS],
 [AC_CONFIG_COMMANDS([depfiles],
@@ -9438,18 +979,21 @@ AC_DEFUN([AM_OUTPUT_DEPENDENCY_COMMANDS],
 
 # Do all the work for Automake.                             -*- Autoconf -*-
 
-# Copyright (C) 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004,
-# 2005, 2006, 2008, 2009 Free Software Foundation, Inc.
+# Copyright (C) 1996-2014 Free Software Foundation, Inc.
 #
 # This file is free software; the Free Software Foundation
 # gives unlimited permission to copy and/or distribute it,
 # with or without modifications, as long as this notice is preserved.
 
-# serial 16
-
 # This macro actually does too much.  Some checks are only needed if
 # your package does certain things.  But this isn't really a big deal.
 
+dnl Redefine AC_PROG_CC to automatically invoke _AM_PROG_CC_C_O.
+m4_define([AC_PROG_CC],
+m4_defn([AC_PROG_CC])
+[_AM_PROG_CC_C_O
+])
+
 # AM_INIT_AUTOMAKE(PACKAGE, VERSION, [NO-DEFINE])
 # AM_INIT_AUTOMAKE([OPTIONS])
 # -----------------------------------------------
@@ -9462,7 +1006,7 @@ AC_DEFUN([AM_OUTPUT_DEPENDENCY_COMMANDS],
 # arguments mandatory, and then we can depend on a new Autoconf
 # release and drop the old call support.
 AC_DEFUN([AM_INIT_AUTOMAKE],
-[AC_PREREQ([2.62])dnl
+[AC_PREREQ([2.65])dnl
 dnl Autoconf wants to disallow AM_ names.  We explicitly allow
 dnl the ones we care about.
 m4_pattern_allow([^AM_[A-Z]+FLAGS$])dnl
@@ -9491,33 +1035,42 @@ AC_SUBST([CYGPATH_W])
 # Define the identity of the package.
 dnl Distinguish between old-style and new-style calls.
 m4_ifval([$2],
-[m4_ifval([$3], [_AM_SET_OPTION([no-define])])dnl
+[AC_DIAGNOSE([obsolete],
+             [$0: two- and three-arguments forms are deprecated.])
+m4_ifval([$3], [_AM_SET_OPTION([no-define])])dnl
  AC_SUBST([PACKAGE], [$1])dnl
  AC_SUBST([VERSION], [$2])],
 [_AM_SET_OPTIONS([$1])dnl
 dnl Diagnose old-style AC_INIT with new-style AM_AUTOMAKE_INIT.
-m4_if(m4_ifdef([AC_PACKAGE_NAME], 1)m4_ifdef([AC_PACKAGE_VERSION], 1), 11,,
+m4_if(
+  m4_ifdef([AC_PACKAGE_NAME], [ok]):m4_ifdef([AC_PACKAGE_VERSION], [ok]),
+  [ok:ok],,
   [m4_fatal([AC_INIT should be called with package and version arguments])])dnl
  AC_SUBST([PACKAGE], ['AC_PACKAGE_TARNAME'])dnl
  AC_SUBST([VERSION], ['AC_PACKAGE_VERSION'])])dnl
 
 _AM_IF_OPTION([no-define],,
-[AC_DEFINE_UNQUOTED(PACKAGE, "$PACKAGE", [Name of package])
- AC_DEFINE_UNQUOTED(VERSION, "$VERSION", [Version number of package])])dnl
+[AC_DEFINE_UNQUOTED([PACKAGE], ["$PACKAGE"], [Name of package])
+ AC_DEFINE_UNQUOTED([VERSION], ["$VERSION"], [Version number of package])])dnl
 
 # Some tools Automake needs.
 AC_REQUIRE([AM_SANITY_CHECK])dnl
 AC_REQUIRE([AC_ARG_PROGRAM])dnl
-AM_MISSING_PROG(ACLOCAL, aclocal-${am__api_version})
-AM_MISSING_PROG(AUTOCONF, autoconf)
-AM_MISSING_PROG(AUTOMAKE, automake-${am__api_version})
-AM_MISSING_PROG(AUTOHEADER, autoheader)
-AM_MISSING_PROG(MAKEINFO, makeinfo)
+AM_MISSING_PROG([ACLOCAL], [aclocal-${am__api_version}])
+AM_MISSING_PROG([AUTOCONF], [autoconf])
+AM_MISSING_PROG([AUTOMAKE], [automake-${am__api_version}])
+AM_MISSING_PROG([AUTOHEADER], [autoheader])
+AM_MISSING_PROG([MAKEINFO], [makeinfo])
 AC_REQUIRE([AM_PROG_INSTALL_SH])dnl
 AC_REQUIRE([AM_PROG_INSTALL_STRIP])dnl
-AC_REQUIRE([AM_PROG_MKDIR_P])dnl
-# We need awk for the "check" target.  The system "awk" is bad on
-# some platforms.
+AC_REQUIRE([AC_PROG_MKDIR_P])dnl
+# For better backward compatibility.  To be removed once Automake 1.9.x
+# dies out for good.  For more background, see:
+# <http://lists.gnu.org/archive/html/automake/2012-07/msg00001.html>
+# <http://lists.gnu.org/archive/html/automake/2012-07/msg00014.html>
+AC_SUBST([mkdir_p], ['$(MKDIR_P)'])
+# We need awk for the "check" target (and possibly the TAP driver).  The
+# system "awk" is bad on some platforms.
 AC_REQUIRE([AC_PROG_AWK])dnl
 AC_REQUIRE([AC_PROG_MAKE_SET])dnl
 AC_REQUIRE([AM_SET_LEADING_DOT])dnl
@@ -9526,34 +1079,82 @@ _AM_IF_OPTION([tar-ustar], [_AM_PROG_TAR([ustar])],
 			     [_AM_PROG_TAR([v7])])])
 _AM_IF_OPTION([no-dependencies],,
 [AC_PROVIDE_IFELSE([AC_PROG_CC],
-		  [_AM_DEPENDENCIES(CC)],
-		  [define([AC_PROG_CC],
-			  defn([AC_PROG_CC])[_AM_DEPENDENCIES(CC)])])dnl
+		  [_AM_DEPENDENCIES([CC])],
+		  [m4_define([AC_PROG_CC],
+			     m4_defn([AC_PROG_CC])[_AM_DEPENDENCIES([CC])])])dnl
 AC_PROVIDE_IFELSE([AC_PROG_CXX],
-		  [_AM_DEPENDENCIES(CXX)],
-		  [define([AC_PROG_CXX],
-			  defn([AC_PROG_CXX])[_AM_DEPENDENCIES(CXX)])])dnl
+		  [_AM_DEPENDENCIES([CXX])],
+		  [m4_define([AC_PROG_CXX],
+			     m4_defn([AC_PROG_CXX])[_AM_DEPENDENCIES([CXX])])])dnl
 AC_PROVIDE_IFELSE([AC_PROG_OBJC],
-		  [_AM_DEPENDENCIES(OBJC)],
-		  [define([AC_PROG_OBJC],
-			  defn([AC_PROG_OBJC])[_AM_DEPENDENCIES(OBJC)])])dnl
-])
-_AM_IF_OPTION([silent-rules], [AC_REQUIRE([AM_SILENT_RULES])])dnl
-dnl The `parallel-tests' driver may need to know about EXEEXT, so add the
-dnl `am__EXEEXT' conditional if _AM_COMPILER_EXEEXT was seen.  This macro
-dnl is hooked onto _AC_COMPILER_EXEEXT early, see below.
+		  [_AM_DEPENDENCIES([OBJC])],
+		  [m4_define([AC_PROG_OBJC],
+			     m4_defn([AC_PROG_OBJC])[_AM_DEPENDENCIES([OBJC])])])dnl
+AC_PROVIDE_IFELSE([AC_PROG_OBJCXX],
+		  [_AM_DEPENDENCIES([OBJCXX])],
+		  [m4_define([AC_PROG_OBJCXX],
+			     m4_defn([AC_PROG_OBJCXX])[_AM_DEPENDENCIES([OBJCXX])])])dnl
+])
+AC_REQUIRE([AM_SILENT_RULES])dnl
+dnl The testsuite driver may need to know about EXEEXT, so add the
+dnl 'am__EXEEXT' conditional if _AM_COMPILER_EXEEXT was seen.  This
+dnl macro is hooked onto _AC_COMPILER_EXEEXT early, see below.
 AC_CONFIG_COMMANDS_PRE(dnl
 [m4_provide_if([_AM_COMPILER_EXEEXT],
   [AM_CONDITIONAL([am__EXEEXT], [test -n "$EXEEXT"])])])dnl
+
+# POSIX will say in a future version that running "rm -f" with no argument
+# is OK; and we want to be able to make that assumption in our Makefile
+# recipes.  So use an aggressive probe to check that the usage we want is
+# actually supported "in the wild" to an acceptable degree.
+# See automake bug#10828.
+# To make any issue more visible, cause the running configure to be aborted
+# by default if the 'rm' program in use doesn't match our expectations; the
+# user can still override this though.
+if rm -f && rm -fr && rm -rf; then : OK; else
+  cat >&2 <<'END'
+Oops!
+
+Your 'rm' program seems unable to run without file operands specified
+on the command line, even when the '-f' option is present.  This is contrary
+to the behaviour of most rm programs out there, and not conforming with
+the upcoming POSIX standard: <http://austingroupbugs.net/view.php?id=542>
+
+Please tell bug-automake at gnu.org about your system, including the value
+of your $PATH and any error possibly output before this message.  This
+can help us improve future automake versions.
+
+END
+  if test x"$ACCEPT_INFERIOR_RM_PROGRAM" = x"yes"; then
+    echo 'Configuration will proceed anyway, since you have set the' >&2
+    echo 'ACCEPT_INFERIOR_RM_PROGRAM variable to "yes"' >&2
+    echo >&2
+  else
+    cat >&2 <<'END'
+Aborting the configuration process, to ensure you take notice of the issue.
+
+You can download and install GNU coreutils to get an 'rm' implementation
+that behaves properly: <http://www.gnu.org/software/coreutils/>.
+
+If you want to complete the configuration process using your problematic
+'rm' anyway, export the environment variable ACCEPT_INFERIOR_RM_PROGRAM
+to "yes", and re-run configure.
+
+END
+    AC_MSG_ERROR([Your 'rm' program is bad, sorry.])
+  fi
+fi
+dnl The trailing newline in this macro's definition is deliberate, for
+dnl backward compatibility and to allow trailing 'dnl'-style comments
+dnl after the AM_INIT_AUTOMAKE invocation. See automake bug#16841.
 ])
 
-dnl Hook into `_AC_COMPILER_EXEEXT' early to learn its expansion.  Do not
+dnl Hook into '_AC_COMPILER_EXEEXT' early to learn its expansion.  Do not
 dnl add the conditional right here, as _AC_COMPILER_EXEEXT may be further
 dnl mangled by Autoconf and run in a shell conditional statement.
 m4_define([_AC_COMPILER_EXEEXT],
 m4_defn([_AC_COMPILER_EXEEXT])[m4_provide([_AM_COMPILER_EXEEXT])])
 
-
 # When config.status generates a header, we must update the stamp-h file.
 # This file resides in the same directory as the config header
 # that is generated.  The stamp files are numbered to have different names.
@@ -9575,21 +1176,18 @@ for _am_header in $config_headers :; do
 done
 echo "timestamp for $_am_arg" >`AS_DIRNAME(["$_am_arg"])`/stamp-h[]$_am_stamp_count])
 
-# Copyright (C) 2001, 2003, 2005, 2008, 2011 Free Software Foundation,
-# Inc.
+# Copyright (C) 2001-2014 Free Software Foundation, Inc.
 #
 # This file is free software; the Free Software Foundation
 # gives unlimited permission to copy and/or distribute it,
 # with or without modifications, as long as this notice is preserved.
 
-# serial 1
-
 # AM_PROG_INSTALL_SH
 # ------------------
 # Define $install_sh.
 AC_DEFUN([AM_PROG_INSTALL_SH],
 [AC_REQUIRE([AM_AUX_DIR_EXPAND])dnl
-if test x"${install_sh}" != xset; then
+if test x"${install_sh+set}" != xset; then
   case $am_aux_dir in
   *\ * | *\	*)
     install_sh="\${SHELL} '$am_aux_dir/install-sh'" ;;
@@ -9597,16 +1195,14 @@ if test x"${install_sh}" != xset; then
     install_sh="\${SHELL} $am_aux_dir/install-sh"
   esac
 fi
-AC_SUBST(install_sh)])
+AC_SUBST([install_sh])])
 
-# Copyright (C) 2003, 2005  Free Software Foundation, Inc.
+# Copyright (C) 2003-2014 Free Software Foundation, Inc.
 #
 # This file is free software; the Free Software Foundation
 # gives unlimited permission to copy and/or distribute it,
 # with or without modifications, as long as this notice is preserved.
 
-# serial 2
-
 # Check whether the underlying file-system supports filenames
 # with a leading dot.  For instance MS-DOS doesn't.
 AC_DEFUN([AM_SET_LEADING_DOT],
@@ -9622,14 +1218,12 @@ AC_SUBST([am__leading_dot])])
 
 # Check to see how 'make' treats includes.	            -*- Autoconf -*-
 
-# Copyright (C) 2001, 2002, 2003, 2005, 2009  Free Software Foundation, Inc.
+# Copyright (C) 2001-2014 Free Software Foundation, Inc.
 #
 # This file is free software; the Free Software Foundation
 # gives unlimited permission to copy and/or distribute it,
 # with or without modifications, as long as this notice is preserved.
 
-# serial 4
-
 # AM_MAKE_INCLUDE()
 # -----------------
 # Check to see how make treats includes.
@@ -9647,7 +1241,7 @@ am__quote=
 _am_result=none
 # First try GNU make style include.
 echo "include confinc" > confmf
-# Ignore all kinds of additional output from `make'.
+# Ignore all kinds of additional output from 'make'.
 case `$am_make -s -f confmf 2> /dev/null` in #(
 *the\ am__doit\ target*)
   am__include=include
@@ -9674,15 +1268,12 @@ rm -f confinc confmf
 
 # Fake the existence of programs that GNU maintainers use.  -*- Autoconf -*-
 
-# Copyright (C) 1997, 1999, 2000, 2001, 2003, 2004, 2005, 2008
-# Free Software Foundation, Inc.
+# Copyright (C) 1997-2014 Free Software Foundation, Inc.
 #
 # This file is free software; the Free Software Foundation
 # gives unlimited permission to copy and/or distribute it,
 # with or without modifications, as long as this notice is preserved.
 
-# serial 6
-
 # AM_MISSING_PROG(NAME, PROGRAM)
 # ------------------------------
 AC_DEFUN([AM_MISSING_PROG],
@@ -9690,11 +1281,10 @@ AC_DEFUN([AM_MISSING_PROG],
 $1=${$1-"${am_missing_run}$2"}
 AC_SUBST($1)])
 
-
 # AM_MISSING_HAS_RUN
 # ------------------
-# Define MISSING if not defined so far and test if it supports --run.
-# If it does, set am_missing_run to use it, otherwise, to nothing.
+# Define MISSING if not defined so far and test if it is modern enough.
+# If it is, set am_missing_run to use it, otherwise, to nothing.
 AC_DEFUN([AM_MISSING_HAS_RUN],
 [AC_REQUIRE([AM_AUX_DIR_EXPAND])dnl
 AC_REQUIRE_AUX_FILE([missing])dnl
@@ -9707,54 +1297,22 @@ if test x"${MISSING+set}" != xset; then
   esac
 fi
 # Use eval to expand $SHELL
-if eval "$MISSING --run true"; then
-  am_missing_run="$MISSING --run "
+if eval "$MISSING --is-lightweight"; then
+  am_missing_run="$MISSING "
 else
   am_missing_run=
-  AC_MSG_WARN([`missing' script is too old or missing])
+  AC_MSG_WARN(['missing' script is too old or missing])
 fi
 ])
 
-# Copyright (C) 2003, 2004, 2005, 2006, 2011 Free Software Foundation,
-# Inc.
-#
-# This file is free software; the Free Software Foundation
-# gives unlimited permission to copy and/or distribute it,
-# with or without modifications, as long as this notice is preserved.
-
-# serial 1
-
-# AM_PROG_MKDIR_P
-# ---------------
-# Check for `mkdir -p'.
-AC_DEFUN([AM_PROG_MKDIR_P],
-[AC_PREREQ([2.60])dnl
-AC_REQUIRE([AC_PROG_MKDIR_P])dnl
-dnl Automake 1.8 to 1.9.6 used to define mkdir_p.  We now use MKDIR_P,
-dnl while keeping a definition of mkdir_p for backward compatibility.
-dnl @MKDIR_P@ is magic: AC_OUTPUT adjusts its value for each Makefile.
-dnl However we cannot define mkdir_p as $(MKDIR_P) for the sake of
-dnl Makefile.ins that do not define MKDIR_P, so we do our own
-dnl adjustment using top_builddir (which is defined more often than
-dnl MKDIR_P).
-AC_SUBST([mkdir_p], ["$MKDIR_P"])dnl
-case $mkdir_p in
-  [[\\/$]]* | ?:[[\\/]]*) ;;
-  */*) mkdir_p="\$(top_builddir)/$mkdir_p" ;;
-esac
-])
-
 # Helper functions for option handling.                     -*- Autoconf -*-
 
-# Copyright (C) 2001, 2002, 2003, 2005, 2008, 2010 Free Software
-# Foundation, Inc.
+# Copyright (C) 2001-2014 Free Software Foundation, Inc.
 #
 # This file is free software; the Free Software Foundation
 # gives unlimited permission to copy and/or distribute it,
 # with or without modifications, as long as this notice is preserved.
 
-# serial 5
-
 # _AM_MANGLE_OPTION(NAME)
 # -----------------------
 AC_DEFUN([_AM_MANGLE_OPTION],
@@ -9764,7 +1322,7 @@ AC_DEFUN([_AM_MANGLE_OPTION],
 # --------------------
 # Set option NAME.  Presently that only means defining a flag for this option.
 AC_DEFUN([_AM_SET_OPTION],
-[m4_define(_AM_MANGLE_OPTION([$1]), 1)])
+[m4_define(_AM_MANGLE_OPTION([$1]), [1])])
 
 # _AM_SET_OPTIONS(OPTIONS)
 # ------------------------
@@ -9778,13 +1336,58 @@ AC_DEFUN([_AM_SET_OPTIONS],
 AC_DEFUN([_AM_IF_OPTION],
 [m4_ifset(_AM_MANGLE_OPTION([$1]), [$2], [$3])])
 
-# Copyright (C) 2001, 2003, 2005, 2011 Free Software Foundation, Inc.
+# Copyright (C) 1999-2014 Free Software Foundation, Inc.
 #
 # This file is free software; the Free Software Foundation
 # gives unlimited permission to copy and/or distribute it,
 # with or without modifications, as long as this notice is preserved.
 
-# serial 1
+# _AM_PROG_CC_C_O
+# ---------------
+# Like AC_PROG_CC_C_O, but changed for automake.  We rewrite AC_PROG_CC
+# to automatically call this.
+AC_DEFUN([_AM_PROG_CC_C_O],
+[AC_REQUIRE([AM_AUX_DIR_EXPAND])dnl
+AC_REQUIRE_AUX_FILE([compile])dnl
+AC_LANG_PUSH([C])dnl
+AC_CACHE_CHECK(
+  [whether $CC understands -c and -o together],
+  [am_cv_prog_cc_c_o],
+  [AC_LANG_CONFTEST([AC_LANG_PROGRAM([])])
+  # Make sure it works both with $CC and with simple cc.
+  # Following AC_PROG_CC_C_O, we do the test twice because some
+  # compilers refuse to overwrite an existing .o file with -o,
+  # though they will create one.
+  am_cv_prog_cc_c_o=yes
+  for am_i in 1 2; do
+    if AM_RUN_LOG([$CC -c conftest.$ac_ext -o conftest2.$ac_objext]) \
+         && test -f conftest2.$ac_objext; then
+      : OK
+    else
+      am_cv_prog_cc_c_o=no
+      break
+    fi
+  done
+  rm -f core conftest*
+  unset am_i])
+if test "$am_cv_prog_cc_c_o" != yes; then
+   # Losing compiler, so override with the script.
+   # FIXME: It is wrong to rewrite CC.
+   # But if we don't then we get into trouble of one sort or another.
+   # A longer-term fix would be to have automake use am__CC in this case,
+   # and then we could set am__CC="\$(top_srcdir)/compile \$(CC)"
+   CC="$am_aux_dir/compile $CC"
+fi
+AC_LANG_POP([C])])
+
+# For backward compatibility.
+AC_DEFUN_ONCE([AM_PROG_CC_C_O], [AC_REQUIRE([AC_PROG_CC])])
+
+# Copyright (C) 2001-2014 Free Software Foundation, Inc.
+#
+# This file is free software; the Free Software Foundation
+# gives unlimited permission to copy and/or distribute it,
+# with or without modifications, as long as this notice is preserved.
 
 # AM_RUN_LOG(COMMAND)
 # -------------------
@@ -9799,22 +1402,16 @@ AC_DEFUN([AM_RUN_LOG],
 
 # Check to make sure that the build environment is sane.    -*- Autoconf -*-
 
-# Copyright (C) 1996, 1997, 2000, 2001, 2003, 2005, 2008
-# Free Software Foundation, Inc.
+# Copyright (C) 1996-2014 Free Software Foundation, Inc.
 #
 # This file is free software; the Free Software Foundation
 # gives unlimited permission to copy and/or distribute it,
 # with or without modifications, as long as this notice is preserved.
 
-# serial 5
-
 # AM_SANITY_CHECK
 # ---------------
 AC_DEFUN([AM_SANITY_CHECK],
 [AC_MSG_CHECKING([whether build environment is sane])
-# Just in case
-sleep 1
-echo timestamp > conftest.file
 # Reject unsafe characters in $srcdir or the absolute working directory
 # name.  Accept space and tab only in the latter.
 am_lf='
@@ -9825,32 +1422,40 @@ case `pwd` in
 esac
 case $srcdir in
   *[[\\\"\#\$\&\'\`$am_lf\ \	]]*)
-    AC_MSG_ERROR([unsafe srcdir value: `$srcdir']);;
+    AC_MSG_ERROR([unsafe srcdir value: '$srcdir']);;
 esac
 
-# Do `set' in a subshell so we don't clobber the current shell's
+# Do 'set' in a subshell so we don't clobber the current shell's
 # arguments.  Must try -L first in case configure is actually a
 # symlink; some systems play weird games with the mod time of symlinks
 # (eg FreeBSD returns the mod time of the symlink's containing
 # directory).
 if (
-   set X `ls -Lt "$srcdir/configure" conftest.file 2> /dev/null`
-   if test "$[*]" = "X"; then
-      # -L didn't work.
-      set X `ls -t "$srcdir/configure" conftest.file`
-   fi
-   rm -f conftest.file
-   if test "$[*]" != "X $srcdir/configure conftest.file" \
-      && test "$[*]" != "X conftest.file $srcdir/configure"; then
-
-      # If neither matched, then we have a broken ls.  This can happen
-      # if, for instance, CONFIG_SHELL is bash and it inherits a
-      # broken ls alias from the environment.  This has actually
-      # happened.  Such a system could not be considered "sane".
-      AC_MSG_ERROR([ls -t appears to fail.  Make sure there is not a broken
-alias in your environment])
-   fi
-
+   am_has_slept=no
+   for am_try in 1 2; do
+     echo "timestamp, slept: $am_has_slept" > conftest.file
+     set X `ls -Lt "$srcdir/configure" conftest.file 2> /dev/null`
+     if test "$[*]" = "X"; then
+	# -L didn't work.
+	set X `ls -t "$srcdir/configure" conftest.file`
+     fi
+     if test "$[*]" != "X $srcdir/configure conftest.file" \
+	&& test "$[*]" != "X conftest.file $srcdir/configure"; then
+
+	# If neither matched, then we have a broken ls.  This can happen
+	# if, for instance, CONFIG_SHELL is bash and it inherits a
+	# broken ls alias from the environment.  This has actually
+	# happened.  Such a system could not be considered "sane".
+	AC_MSG_ERROR([ls -t appears to fail.  Make sure there is not a broken
+  alias in your environment])
+     fi
+     if test "$[2]" = conftest.file || test $am_try -eq 2; then
+       break
+     fi
+     # Just in case.
+     sleep 1
+     am_has_slept=yes
+   done
    test "$[2]" = conftest.file
    )
 then
@@ -9860,31 +1465,50 @@ else
    AC_MSG_ERROR([newly created file is older than distributed files!
 Check your system clock])
 fi
-AC_MSG_RESULT(yes)])
+AC_MSG_RESULT([yes])
+# If we didn't sleep, we still need to ensure time stamps of config.status and
+# generated files are strictly newer.
+am_sleep_pid=
+if grep 'slept: no' conftest.file >/dev/null 2>&1; then
+  ( sleep 1 ) &
+  am_sleep_pid=$!
+fi
+AC_CONFIG_COMMANDS_PRE(
+  [AC_MSG_CHECKING([that generated files are newer than configure])
+   if test -n "$am_sleep_pid"; then
+     # Hide warnings about reused PIDs.
+     wait $am_sleep_pid 2>/dev/null
+   fi
+   AC_MSG_RESULT([done])])
+rm -f conftest.file
+])
 
-# Copyright (C) 2009, 2011  Free Software Foundation, Inc.
+# Copyright (C) 2009-2014 Free Software Foundation, Inc.
 #
 # This file is free software; the Free Software Foundation
 # gives unlimited permission to copy and/or distribute it,
 # with or without modifications, as long as this notice is preserved.
 
-# serial 2
-
 # AM_SILENT_RULES([DEFAULT])
 # --------------------------
 # Enable less verbose build rules; with the default set to DEFAULT
-# (`yes' being less verbose, `no' or empty being verbose).
+# ("yes" being less verbose, "no" or empty being verbose).
 AC_DEFUN([AM_SILENT_RULES],
-[AC_ARG_ENABLE([silent-rules],
-[  --enable-silent-rules          less verbose build output (undo: `make V=1')
-  --disable-silent-rules         verbose build output (undo: `make V=0')])
-case $enable_silent_rules in
-yes) AM_DEFAULT_VERBOSITY=0;;
-no)  AM_DEFAULT_VERBOSITY=1;;
-*)   AM_DEFAULT_VERBOSITY=m4_if([$1], [yes], [0], [1]);;
+[AC_ARG_ENABLE([silent-rules], [dnl
+AS_HELP_STRING(
+  [--enable-silent-rules],
+  [less verbose build output (undo: "make V=1")])
+AS_HELP_STRING(
+  [--disable-silent-rules],
+  [verbose build output (undo: "make V=0")])dnl
+])
+case $enable_silent_rules in @%:@ (((
+  yes) AM_DEFAULT_VERBOSITY=0;;
+   no) AM_DEFAULT_VERBOSITY=1;;
+    *) AM_DEFAULT_VERBOSITY=m4_if([$1], [yes], [0], [1]);;
 esac
 dnl
-dnl A few `make' implementations (e.g., NonStop OS and NextStep)
+dnl A few 'make' implementations (e.g., NonStop OS and NextStep)
 dnl do not support nested variable expansions.
 dnl See automake bug#9928 and bug#10237.
 am_make=${MAKE-make}
@@ -9902,7 +1526,7 @@ else
   am_cv_make_support_nested_variables=no
 fi])
 if test $am_cv_make_support_nested_variables = yes; then
-  dnl Using `$V' instead of `$(V)' breaks IRIX make.
+  dnl Using '$V' instead of '$(V)' breaks IRIX make.
   AM_V='$(V)'
   AM_DEFAULT_V='$(AM_DEFAULT_VERBOSITY)'
 else
@@ -9919,44 +1543,40 @@ AC_SUBST([AM_BACKSLASH])dnl
 _AM_SUBST_NOTMAKE([AM_BACKSLASH])dnl
 ])
 
-# Copyright (C) 2001, 2003, 2005, 2011 Free Software Foundation, Inc.
+# Copyright (C) 2001-2014 Free Software Foundation, Inc.
 #
 # This file is free software; the Free Software Foundation
 # gives unlimited permission to copy and/or distribute it,
 # with or without modifications, as long as this notice is preserved.
 
-# serial 1
-
 # AM_PROG_INSTALL_STRIP
 # ---------------------
-# One issue with vendor `install' (even GNU) is that you can't
+# One issue with vendor 'install' (even GNU) is that you can't
 # specify the program used to strip binaries.  This is especially
 # annoying in cross-compiling environments, where the build's strip
 # is unlikely to handle the host's binaries.
 # Fortunately install-sh will honor a STRIPPROG variable, so we
-# always use install-sh in `make install-strip', and initialize
+# always use install-sh in "make install-strip", and initialize
 # STRIPPROG with the value of the STRIP variable (set by the user).
 AC_DEFUN([AM_PROG_INSTALL_STRIP],
 [AC_REQUIRE([AM_PROG_INSTALL_SH])dnl
-# Installed binaries are usually stripped using `strip' when the user
-# run `make install-strip'.  However `strip' might not be the right
+# Installed binaries are usually stripped using 'strip' when the user
+# run "make install-strip".  However 'strip' might not be the right
 # tool to use in cross-compilation environments, therefore Automake
-# will honor the `STRIP' environment variable to overrule this program.
-dnl Don't test for $cross_compiling = yes, because it might be `maybe'.
+# will honor the 'STRIP' environment variable to overrule this program.
+dnl Don't test for $cross_compiling = yes, because it might be 'maybe'.
 if test "$cross_compiling" != no; then
   AC_CHECK_TOOL([STRIP], [strip], :)
 fi
 INSTALL_STRIP_PROGRAM="\$(install_sh) -c -s"
 AC_SUBST([INSTALL_STRIP_PROGRAM])])
 
-# Copyright (C) 2006, 2008, 2010 Free Software Foundation, Inc.
+# Copyright (C) 2006-2014 Free Software Foundation, Inc.
 #
 # This file is free software; the Free Software Foundation
 # gives unlimited permission to copy and/or distribute it,
 # with or without modifications, as long as this notice is preserved.
 
-# serial 3
-
 # _AM_SUBST_NOTMAKE(VARIABLE)
 # ---------------------------
 # Prevent Automake from outputting VARIABLE = @VARIABLE@ in Makefile.in.
@@ -9970,18 +1590,16 @@ AC_DEFUN([AM_SUBST_NOTMAKE], [_AM_SUBST_NOTMAKE($@)])
 
 # Check how to create a tarball.                            -*- Autoconf -*-
 
-# Copyright (C) 2004, 2005, 2012 Free Software Foundation, Inc.
+# Copyright (C) 2004-2014 Free Software Foundation, Inc.
 #
 # This file is free software; the Free Software Foundation
 # gives unlimited permission to copy and/or distribute it,
 # with or without modifications, as long as this notice is preserved.
 
-# serial 2
-
 # _AM_PROG_TAR(FORMAT)
 # --------------------
 # Check how to create a tarball in format FORMAT.
-# FORMAT should be one of `v7', `ustar', or `pax'.
+# FORMAT should be one of 'v7', 'ustar', or 'pax'.
 #
 # Substitute a variable $(am__tar) that is a command
 # writing to stdout a FORMAT-tarball containing the directory
@@ -9991,77 +1609,120 @@ AC_DEFUN([AM_SUBST_NOTMAKE], [_AM_SUBST_NOTMAKE($@)])
 # Substitute a variable $(am__untar) that extract such
 # a tarball read from stdin.
 #     $(am__untar) < result.tar
+#
 AC_DEFUN([_AM_PROG_TAR],
 [# Always define AMTAR for backward compatibility.  Yes, it's still used
 # in the wild :-(  We should find a proper way to deprecate it ...
 AC_SUBST([AMTAR], ['$${TAR-tar}'])
-m4_if([$1], [v7],
-     [am__tar='$${TAR-tar} chof - "$$tardir"' am__untar='$${TAR-tar} xf -'],
-     [m4_case([$1], [ustar],, [pax],,
-              [m4_fatal([Unknown tar format])])
-AC_MSG_CHECKING([how to create a $1 tar archive])
-# Loop over all known methods to create a tar archive until one works.
+
+# We'll loop over all known methods to create a tar archive until one works.
 _am_tools='gnutar m4_if([$1], [ustar], [plaintar]) pax cpio none'
-_am_tools=${am_cv_prog_tar_$1-$_am_tools}
-# Do not fold the above two line into one, because Tru64 sh and
-# Solaris sh will not grok spaces in the rhs of `-'.
-for _am_tool in $_am_tools
-do
-  case $_am_tool in
-  gnutar)
-    for _am_tar in tar gnutar gtar;
-    do
-      AM_RUN_LOG([$_am_tar --version]) && break
-    done
-    am__tar="$_am_tar --format=m4_if([$1], [pax], [posix], [$1]) -chf - "'"$$tardir"'
-    am__tar_="$_am_tar --format=m4_if([$1], [pax], [posix], [$1]) -chf - "'"$tardir"'
-    am__untar="$_am_tar -xf -"
-    ;;
-  plaintar)
-    # Must skip GNU tar: if it does not support --format= it doesn't create
-    # ustar tarball either.
-    (tar --version) >/dev/null 2>&1 && continue
-    am__tar='tar chf - "$$tardir"'
-    am__tar_='tar chf - "$tardir"'
-    am__untar='tar xf -'
-    ;;
-  pax)
-    am__tar='pax -L -x $1 -w "$$tardir"'
-    am__tar_='pax -L -x $1 -w "$tardir"'
-    am__untar='pax -r'
-    ;;
-  cpio)
-    am__tar='find "$$tardir" -print | cpio -o -H $1 -L'
-    am__tar_='find "$tardir" -print | cpio -o -H $1 -L'
-    am__untar='cpio -i -H $1 -d'
-    ;;
-  none)
-    am__tar=false
-    am__tar_=false
-    am__untar=false
-    ;;
-  esac
 
-  # If the value was cached, stop now.  We just wanted to have am__tar
-  # and am__untar set.
-  test -n "${am_cv_prog_tar_$1}" && break
+m4_if([$1], [v7],
+  [am__tar='$${TAR-tar} chof - "$$tardir"' am__untar='$${TAR-tar} xf -'],
+
+  [m4_case([$1],
+    [ustar],
+     [# The POSIX 1988 'ustar' format is defined with fixed-size fields.
+      # There is notably a 21 bits limit for the UID and the GID.  In fact,
+      # the 'pax' utility can hang on bigger UID/GID (see automake bug#8343
+      # and bug#13588).
+      am_max_uid=2097151 # 2^21 - 1
+      am_max_gid=$am_max_uid
+      # The $UID and $GID variables are not portable, so we need to resort
+      # to the POSIX-mandated id(1) utility.  Errors in the 'id' calls
+      # below are definitely unexpected, so allow the users to see them
+      # (that is, avoid stderr redirection).
+      am_uid=`id -u || echo unknown`
+      am_gid=`id -g || echo unknown`
+      AC_MSG_CHECKING([whether UID '$am_uid' is supported by ustar format])
+      if test $am_uid -le $am_max_uid; then
+         AC_MSG_RESULT([yes])
+      else
+         AC_MSG_RESULT([no])
+         _am_tools=none
+      fi
+      AC_MSG_CHECKING([whether GID '$am_gid' is supported by ustar format])
+      if test $am_gid -le $am_max_gid; then
+         AC_MSG_RESULT([yes])
+      else
+        AC_MSG_RESULT([no])
+        _am_tools=none
+      fi],
+
+  [pax],
+    [],
 
-  # tar/untar a dummy directory, and stop if the command works
-  rm -rf conftest.dir
-  mkdir conftest.dir
-  echo GrepMe > conftest.dir/file
-  AM_RUN_LOG([tardir=conftest.dir && eval $am__tar_ >conftest.tar])
+  [m4_fatal([Unknown tar format])])
+
+  AC_MSG_CHECKING([how to create a $1 tar archive])
+
+  # Go ahead even if we have the value already cached.  We do so because we
+  # need to set the values for the 'am__tar' and 'am__untar' variables.
+  _am_tools=${am_cv_prog_tar_$1-$_am_tools}
+
+  for _am_tool in $_am_tools; do
+    case $_am_tool in
+    gnutar)
+      for _am_tar in tar gnutar gtar; do
+        AM_RUN_LOG([$_am_tar --version]) && break
+      done
+      am__tar="$_am_tar --format=m4_if([$1], [pax], [posix], [$1]) -chf - "'"$$tardir"'
+      am__tar_="$_am_tar --format=m4_if([$1], [pax], [posix], [$1]) -chf - "'"$tardir"'
+      am__untar="$_am_tar -xf -"
+      ;;
+    plaintar)
+      # Must skip GNU tar: if it does not support --format= it doesn't create
+      # ustar tarball either.
+      (tar --version) >/dev/null 2>&1 && continue
+      am__tar='tar chf - "$$tardir"'
+      am__tar_='tar chf - "$tardir"'
+      am__untar='tar xf -'
+      ;;
+    pax)
+      am__tar='pax -L -x $1 -w "$$tardir"'
+      am__tar_='pax -L -x $1 -w "$tardir"'
+      am__untar='pax -r'
+      ;;
+    cpio)
+      am__tar='find "$$tardir" -print | cpio -o -H $1 -L'
+      am__tar_='find "$tardir" -print | cpio -o -H $1 -L'
+      am__untar='cpio -i -H $1 -d'
+      ;;
+    none)
+      am__tar=false
+      am__tar_=false
+      am__untar=false
+      ;;
+    esac
+
+    # If the value was cached, stop now.  We just wanted to have am__tar
+    # and am__untar set.
+    test -n "${am_cv_prog_tar_$1}" && break
+
+    # tar/untar a dummy directory, and stop if the command works.
+    rm -rf conftest.dir
+    mkdir conftest.dir
+    echo GrepMe > conftest.dir/file
+    AM_RUN_LOG([tardir=conftest.dir && eval $am__tar_ >conftest.tar])
+    rm -rf conftest.dir
+    if test -s conftest.tar; then
+      AM_RUN_LOG([$am__untar <conftest.tar])
+      AM_RUN_LOG([cat conftest.dir/file])
+      grep GrepMe conftest.dir/file >/dev/null 2>&1 && break
+    fi
+  done
   rm -rf conftest.dir
-  if test -s conftest.tar; then
-    AM_RUN_LOG([$am__untar <conftest.tar])
-    grep GrepMe conftest.dir/file >/dev/null 2>&1 && break
-  fi
-done
-rm -rf conftest.dir
 
-AC_CACHE_VAL([am_cv_prog_tar_$1], [am_cv_prog_tar_$1=$_am_tool])
-AC_MSG_RESULT([$am_cv_prog_tar_$1])])
+  AC_CACHE_VAL([am_cv_prog_tar_$1], [am_cv_prog_tar_$1=$_am_tool])
+  AC_MSG_RESULT([$am_cv_prog_tar_$1])])
+
 AC_SUBST([am__tar])
 AC_SUBST([am__untar])
 ]) # _AM_PROG_TAR
 
+m4_include([platform/unix/m4/libtool.m4])
+m4_include([platform/unix/m4/ltoptions.m4])
+m4_include([platform/unix/m4/ltsugar.m4])
+m4_include([platform/unix/m4/ltversion.m4])
+m4_include([platform/unix/m4/lt~obsolete.m4])
diff --git a/changes.txt b/changes.txt
index 64b39b5..5b50368 100644
--- a/changes.txt
+++ b/changes.txt
@@ -1,9 +1,359 @@
+LOVE 0.10.2 [Super Toast]
+-------------------------
+
+Released: 2016-10-31
+
+  * Added lovec.exe in Windows. It is the same as love.exe but built with the Console subsystem, so it always uses or provides a console.
+  * Added the ability to restart the game via love.event.quit("restart").
+  * Added support for passing a table to love.mouse.isDown, love.keyboard.isDown, love.keyboard.isScancodeDown, Joystick:isDown, and Joystick:isGamepadDown.
+  * Added love.window.isMaximized.
+  * Added 'shaderswitches' field to the table returned by love.graphics.getStats.
+  * Added Quad:getTextureDimensions.
+  * Added 'ellipse' area distribution to ParticleSystems.
+  * Added support for BC4-7 compressed texture formats in KTX files.
+  * Added PrismaticJoint:getAxis and WheelJoint:getAxis.
+  * Added 2-point version of love.physics.newRevoluteJoint.
+  * Added table variants of Fixture:setCategory and Fixture:setMask.
+  * Added getNextVertex and getPreviousVertex to ChainShape and EdgeShape.
+  * Added optional reference angle arguments to RevoluteJoint, PrismaticJoint, and WeldJoint constructors.
+  * Added RevoluteJoint:getReferenceAngle, PrismaticJoint:getReferenceAngle, and WeldJoint:getReferenceAngle.
+
+  * Deprecated undocumented Shader:sendTexture, Shader:sendMatrix, Shader:sendInt, and Shader:sendFloat functions.
+
+  * Fixed love on iOS 6.
+  * Fixed os.execute always returning -1 on Linux.
+  * Fixed the love.lowmemory callback to call collectgarbage() after the callback has fired, instead of before.
+  * Fixed love.math.noise(nil) to error instead of returning nil.
+  * Fixed an occasional crash when a Thread ends.
+  * Fixed a hang at the end of video playback with some video files.
+  * Fixed the video decoding thread to not do any work when there are no videos to decode.
+  * Fixed love.graphics.newVideo(file) to no longer error if love.audio is disabled.
+  * Fixed a rare bug in Source:play for streaming Sources if the associated OpenAL source object was previously used for a static Source.
+  * Fixed corrupted Font glyphs in rare cases.
+  * Fixed stencils inside Canvases on some OpenGL ES 2 devices.
+  * Fixed an OpenGL error in OpenGL ES 3 when multiple render targets are used.
+  * Fixed love.window.setMode crashing when called with a Canvas active.
+  * Fixed love.window.maximize to update the reported window dimensions immediately.
+  * Fixed gamma correction of ImageFonts and BMFonts with colored images.
+  * Fixed the default shader improperly applying gamma correction to per-vertex colors when gamma correction is requested but not supported on OpenGL ES.
+  * Fixed text coloring breaking because of an empty string.
+  * Fixed large burst of particles when dramatically increasing the emission rate of a ParticleSystem.
+  * Fixed SpriteBatch:setBufferSize to keep old sprite data if it can fit.
+  * Fixed MouseJoint:getBodies unconditionally erroring.
+  * Fixed memory leak in Text:set.
+  * Fixed incorrect kerning caused by using kerning information for the wrong character in some fonts.
+  * Fixed ImageData:setPixel/getPixel/mapPixel and SoundData:setSample/getSample to properly handle non-integer coordinates.
+
+  * Improved performance of Channel methods by roughly 2x in many cases.
+  * Improved performance of Shader:send when small numbers of arguments are given.
+  
+  * Updated love.filesystem.mount to accept a DroppedFile as the first parameter.
+  * Updated Shader:send to do type and argument checking based on the specified uniform variable's information instead of the arguments to the function.
+  * Updated Shader:send to accept a flat table for matrix uniforms.
+
+
+LOVE 0.10.1 [Super Toast]
+-------------------------
+
+Released: 2016-02-14
+
+  * Added a new love.conf flag t.externalstorage, which determines whether files are saved in internal or external storage on Android devices.
+  * Added a new variant of love.graphics.arc which can draw different types of arcs ("pie", "open", or "closed").
+  * Added "lighten" and "darken" BlendModes. They can only be used with the "premultiplied" BlendAlphaMode.
+  * Added the "lighten" GraphicsFeature constant.
+  * Added the ability to avoid clearing specific Canvases when calling love.graphics.clear, if multiple Canvases are active at once via love.graphics.setCanvas.
+  * Added Text:getDimensions.
+  * Added optional "collideconnected" argument to love.physics.newMotorJoint.
+
+  * Fixed a Lua error in the no-game screen if the window's height is too small.
+  * Fixed the default error handler to reset the mouse Cursor.
+  * Fixed love.filesystem functions crashing when called if liblove is used directly without calling love.filesystem.init.
+  * Fixed audio on Android to pause when the app is inactive, and resume when the app becomes active again.
+  * Fixed the Video decoding thread hanging after Video:seek or when a Video finishes.
+  * Fixed Video:isPlaying to always return false after it finishes playing.
+  * Fixed RandomGenerator:random crashing if a nil 'self' is used.
+  * Fixed loading BMFont files which have characters with 0 width or height (a space character, for example).
+  * Fixed love.graphics.newFont causing crashes if FileData is passed in.
+  * Fixed love.graphics.clear(colortable) causing crashes on OpenGL ES 2 systems when a Canvas is active.
+  * Fixed a driver bug on some Android devices which caused all objects to show up as black.
+  * Fixed a driver bug on Windows with AMD graphics cards where love.graphics.clear would not always work.
+  * Fixed Shader:sendColor incorrectly converting alpha values from sRGB to linear RGB when gamma-correct rendering is enabled.
+  * Fixed love.graphics.newMesh(vertices) double-converting colors from sRGB to linear RGB when gamma-correct rendering is enabled.
+  * Fixed love.graphics.new* crashing when there is no graphics context/window.
+
+  * Updated the Windows executable to prefer the high-powered AMD graphics card on systems which have switchable Intel+AMD GPUs.
+  * Updated love.touch.getTouches to return the list of IDs in the relative order that the touches initially happened, instead of being in a random order.
+  * Updated the error messages caused by invalid or bad arguments to ImageData and SoundData methods to be more descriptive.
+
+
+LOVE 0.10.0 [Super Toast]
+-------------------------
+
+Released: 2015-12-22
+
+  * Added an iOS port.
+  * Added an Android port.
+  * Added the flag t.accelerometerjoystick to love.conf. Disables accelerometer-as-joystick functionality on mobile devices when false.
+  * Added the flag t.gammacorrect to love.conf (replaces t.window.srgb.) Enabling it globally enables gamma-correct rendering, when supported.
+  * Added video playback support for Ogg Theora videos, via love.graphics.newVideo and Video objects.
+  * Added love.video module. It is not used for displaying videos on-screen, only decoding them.
+  * Added love.touch module. Note that it has important differences from the touch implementation in the LÖVE 0.9 Android and iOS ports.
+  * Added love.touchpressed, love.touchreleased, and love.touchmoved.
+  * Added love.system.vibrate.
+  * Added love.filesystem.setRequirePath and love.filesystem.getRequirePath.
+  * Added an optional program exit argument to love.event.quit.
+  * Added love.filedropped and love.directorydropped event callback functions.
+  * Added love.lowmemory event callback function, called when the app is running out of memory on mobile operating systems.
+  * Added love.textedited event callback function, called when the user is compositing text (e.g. via an IME.)
+  * Added love.wheelmoved event callback function (replaces "wu" and "wd" constants for love.mousepressed.)
+  * Added love.mouse.hasCursor.
+  * Added a boolean argument to love.mousepressed and love.mousereleased indicating whether the button event originated from a touch press.
+  * Added optional x/y/width/height arguments to love.keyboard.setTextInput. They tell the system where text will show up so on-screen keyboards can avoid that area.
+  * Added Source:getType (replaces Source:isStatic.)
+  * Added Source:getDuration and Decoder:getDuration.
+  * Added an optional string argument containing raw pixel byte data to the width/height variant of love.image.newImageData.
+  * Added love.graphics.ellipse.
+  * Added rounded-rectangle support to love.graphics.rectangle.
+  * Added love.graphics.points (replaces love.graphics.point.)
+  * Added love.graphics.intersectScissor.
+  * Added an optional argument to love.graphics.setBlendMode which indicates whether to treat the colors of drawn objects as having pre-multiplied alpha.
+  * Added love.graphics.getSupported (replaces love.graphics.isSupported.)
+  * Added love.graphics.getSystemLimits (replaces love.graphics.getSystemLimit.)
+  * Added love.graphics.stencil and love.graphics.set/getStencilTest (replaces love.graphics.setStencil.)
+  * Added love.graphics.isActive.
+  * Added color arguments to love.graphics.clear. It no longer always uses the background color value.
+  * Added love.graphics.discard.
+  * Added love.graphics.isGammaCorrect.
+  * Added the "clampzero" WrapMode.
+  * Added the ability to specify custom mipmaps when creating an image, via love.graphics.newImage(filename, {mipmaps={mip1, mip2, ...}})
+  * Added optional x/y/width/height arguments to Image:refresh and Canvas:newImageData.
+  * Added Image:getFlags.
+  * Added one- and two-channel Canvas formats: r8, rg8, r16f, rg16f, r32f, and rg32f.
+  * Added support for different formats in each Canvas when using multi-canvas rendering. Added the "multicanvasformats" Graphics Feature constant.
+  * Added support for OpenGL ES 2 and 3.
+  * Added support for loading ETC, EAC, PVRTC, and ASTC compressed textures on systems that support them.
+  * Added custom vertex attribute support for Meshes via new variants of love.graphics.newMesh.
+  * Added Mesh:setVertexAttribute and Mesh:getVertexAttribute.
+  * Added Mesh:getVertexFormat.
+  * Added Mesh:flush.
+  * Added an optional 'startvertex' argument to Mesh:setVertices.
+  * Added the ability for love.graphics.newMesh and Mesh:setVertices to accept a Data object.
+  * Added Mesh:setAttributeEnabled and Mesh:isAttributeEnabled.
+  * Added Mesh:attachAttribute.
+  * Added SpriteBatch:attachAttribute.
+  * Added Shader:sendColor.
+  * Added new shader functions: gammaCorrectColor, gammaToLinear, and linearToGamma. The functions also have 'precise' and 'fast' variants.
+  * Added Text objects and love.graphics.newText.
+  * Added per-character color support to love.graphics.print/printf and to Text objects.
+  * Added BMFont bitmap font file support to love.graphics.newFont and love.font.
+  * Added kerning support for TrueType/OpenType and BMFont Fonts.
+  * Added an optional font hinting argument to love.graphics.newFont when loading TrueType fonts.
+  * Added an optional spacing argument to love.graphics.newImageFont, which applies additional spacing to all rendered glyphs.
+  * Added Font:setFallbacks.
+  * Added love.window.maximize.
+  * Added love.window.close.
+  * Added love.window.requestAttention.
+  * Added love.window.setDisplaySleepEnabled and love.window.isDisplaySleepEnabled.
+  * Added BezierCurve:renderSegment and BezierCurve:removeControlPoint.
+  * Added BezierCurve:getSegment.
+  * Added love.math.compress and love.math.decompress.
+  * Added Channel:performAtomic.
+
+  * Changed love.mousepressed, love.mousereleased, and love.mouse.isDown to use button numbers instead of named button constants.
+  * Changed love.keypressed to be love.keypressed(key, scancode, isrepeat).
+  * Changed love.keyreleased to be love.keyreleased(key, scancode).
+  * Changed Font:getWrap's second return value to be a table containing the text split into lines.
+  * Changed love.graphics.newImage's optional second argument to be a table of flags (flags are "mipmaps" and "linear".)
+  * Changed the arguments for the standard variants of love.graphics.newMesh to newMesh(vertices [, drawmode, usage]) and newMesh(vertexcount [, drawmode, usage]).
+  * Changed ImageData:encode to return a FileData object. ImageData:encode's first parameter is now the format to encode to, and the second parameter is an optional filename to write to.
+
+  * Renamed the "normal" Fullscreen Type to "exclusive".
+  * Renamed the DistanceModel constants "inverse clamped", "linear clamped", and "exponent clamped" to "inverseclamped", "linearclamped", and "exponentclamped".
+  * Renamed the "additive", "subtractive", and "multiplicative" BlendModes to "add", "subtract", and "multiply".
+  * Renamed the KeyConstant and Scancode representing the spacebar from " " to "space".
+  * Renamed File:eof to File:isEOF.
+  * Renamed Canvas:getImageData to Canvas:newImageData.
+  * Renamed love.image's CompressedData type to CompressedImageData.
+
+  * Removed callback variant of love.filesystem.getDirectoryItems.
+  * Removed the "wu" and "wd" constants for love.mousepressed (replaced by love.wheelmoved.)
+  * Removed the named mouse button constants (replaced by button numbers.)
+  * Removed Source:isStatic (replaced by Source:getType.)
+  * Removed image loading support for all (non-compressed texture) file formats except for PNG, JPEG, TGA, and BMP.
+  * Removed JPEG encoding support from ImageData:encode.
+  * Removed love.graphics.point (replaced by love.graphics.points.)
+  * Removed love.graphics.setPointStyle and love.graphics.getPointStyle.
+  * Removed love.graphics.isSupported (replaced by love.graphics.getSupported.)
+  * Removed love.graphics.getSystemLimit (replaced by love.graphics.getSystemLimits.)
+  * Removed love.graphics.setStencil (replaced by love.graphics.stencil and love.graphics.setStencilTest.)
+  * Removed the "canvas", "shader", "npot", "subtractive", and "mipmap" Graphics Feature constants (the features always have guaranteed support now.)
+  * Removed the "multicanvas" Graphics Feature constant (use love.graphics.getSystemLimits instead.)
+  * Removed the "srgb" Graphics Feature constant (use love.graphics.isGammaCorrect() or love.graphics.getCanvasFormats().srgb instead.)
+  * Removed the "srgb" flag in love.window.setMode and in the t.window table in love.conf (Replaced by t.gammacorrect.)
+  * Removed the "premultiplied" blend mode (love.graphics.setBlendMode("alpha", "premultiplied") now does the same thing.)
+  * Removed Canvas:getPixel (use Canvas:newImageData instead.)
+  * Removed Canvas:clear (use love.graphics.clear instead.)
+  * Removed Mesh:getVertices.
+  * Removed Mesh:setVertexColors and Mesh:hasVertexColors (use Mesh:setAttributeEnabled("VertexColor", enable) instead.)
+  * Removed functions deprecated in LOVE 0.9.1 and 0.9.2:
+    * Removed love.graphics.getMaxImageSize and love.graphics.getMaxPointSize (replaced by love.graphics.getSystemLimits.)
+    * Removed Mesh:set/getImage, SpriteBatch:set/getImage, and ParticleSystem:set/getImage (replaced by set/getTexture.)
+    * Removed SpriteBatch:bind/unbind.
+    * Removed Canvas:getFSAA and the "fsaa" flag in love.conf and love.window.setMode (replaced by Canvas:getMSAA and "msaa".)
+    * Removed the "dxt" and "bc5" Graphics Feature constant (replaced by love.graphics.getCompressedImageFormats.)
+    * Removed the "hdrcanvas" Graphics Feature constant (replaced by love.graphics.getCanvasFormats.)
+    * Removed love.window.getWidth/getHeight/getDimensions (use love.graphics.getWidth/getHeight/getDimensions or love.window.getMode instead.)
+
+  * Fixed utf8.char.
+  * Fixed detection of fused love games.
+  * Fixed World:getCallbacks and World:getContactFilter when used in coroutines.
+  * Fixed crashes when objects which store Lua callback functions are garbage collected after being used in coroutines.
+  * Fixed memory leaks in love.physics if World:destroy is never called. When a World is GCed it now destroys all objects it owns.
+  * Fixed love.keyboard.getKeyFromScancode crashing when an invalid scancode is given.
+  * Fixed decoding of 8-bit WAV files.
+  * Fixed a crash issue when rewinding streaming ogg Sources, when certain versions of libvorbis are used.
+  * Fixed love.audio.stop() not rewinding streaming Sources.
+  * Fixed the stencil buffer in Canvases when an unsupported MSAA value is used to create the Canvas.
+  * Fixed Canvas:renderTo to restore the previous Canvas if an error occurs in the passed function.
+  * Fixed love.graphics.draw(canvas) to cause an error if that Canvas is the active one.
+  * Fixed Mesh:getVertexMap to return nil rather than an empty table, if no vertex map has been set.
+  * Fixed love.graphics.getColorMask.
+  * Fixed the default offset for particles when ParticleSystem:setQuads or ParticleSystem:setTexture is used.
+  * Fixed love.graphics.shear resetting all love.graphics transformations.
+  * Fixed the "add" and "subtract" blend modes to no longer modify the alpha of the Canvas / screen.
+
+  * Improved the performance of World:rayCast and World:queryBoundingBox.
+  * Improved the performance of love.graphics.line and other line drawing functions, when the "smooth" LineStyle is used.
+  * Improved the performance of Shader:send when matrices are used.
+  * Improved the performance of ImageData and SoundData methods when LuaJIT's JIT compiler is enabled, by using efficient FFI code.
+  * Improved the performance of love.math.noise, love.math.gammaToLinear, love.math.linearToGamma, love.math.random, and RandomGenerator:random when LuaJIT's JIT compiler is enabled.
+
+  * Updated the compatibility warning notice to use a message box and to show the version specified in love.conf.
+  * Updated the compatibility warning notice to display before main.lua is loaded.
+  * Updated the __tostring metamethod of love objects to output the pointer value, similar to tostring(table).
+  * Updated World:setCallbacks, World:setContactFilter, World:queryBoundingBox, and World:rayCast to have improved argument type checking.
+  * Updated threads to load love.filesystem automatically.
+  * Updated love.filesystem to enable symlinks by default.
+  * Updated love.math.setRandomSeed and RandomGenerator:setSeed to produce better results for the first few random() calls.
+  * Updated love.math.random and RandomGenerator:random to produce slightly better results in general.
+  * Updated Source methods that deal with spatial audio to error rather than failing silently if the Source isn't mono.
+  * Updated the 3D and 4D variants of love.math.noise to use Perlin noise rather than Simplex noise, to avoid patent issues.
+  * Updated ImageFonts to no longer treat separator pixels as spacing.
+  * Updated the default font to use less memory.
+  * Updated the behavior of text wrapping with love.graphics.printf and Font:getWrap to work better.
+  * Updated love.graphics.print and love.graphics.printf to no longer automatically round the x and y position arguments.
+  * Updated some error messages for love.graphics.newImage to be more descriptive.
+  * Updated love.graphics color functions to automatically apply love.math.gammaToLinear to color values when gamma-correct rendering is enabled.
+  * Updated the 'normal' Canvas format to internally use 'srgb' rather than 'rgba8' when gamma-correct rendering is enabled.
+  * Updated love.graphics.setColor to affect all drawn objects, including ParticleSystems, SpriteBatches, and Meshes.
+  * Updated the default fullscreen type to be "desktop" rather than "exclusive".
+  * Updated the minimum runtime system requirements of LOVE to require OpenGL 2.1 or OpenGL ES 2 support.
+  * Updated the pixel shader effect function so screen_coords.y is 0 at the top of the screen instead of the bottom.
+  * Updated Images to require setting the mipmaps flag to true on creation in order to use mipmaps.
+  * Updated Images to allow mipmaps for non-power-of-two sizes.
+
+LOVE 0.9.2 [Baby Inspector]
+---------------------------
+
+  Released: 2015-02-14
+
+  * Added Lua 5.3's UTF-8 module (via utf8 = require("utf8")).
+  * Added Shader:getExternVariable.
+  * Added several new canvas texture formats.
+  * Added love.graphics.getCanvasFormats.
+  * Added love.graphics.getCompressedImageFormats.
+  * Added ParticleSystem:setQuads.
+  * Added ParticleSystem:setLinearDamping.
+  * Added SpriteBatch:flush.
+  * Added love.graphics.getStats.
+  * Added "mirroredrepeat" wrap mode.
+  * Added love.audio.setDopplerScale and love.audio.getDopplerScale.
+  * Added optional duration argument to Joystick:setVibration.
+  * Added love.joystick.loadGamepadMappings and love.joystick.saveGamepadMappings.
+  * Added Joint:setUserData and Joint:getUserData.
+  * Added Joint:getBodies.
+  * Added GearJoint:getJoints.
+  * Added Contact:getFixtures and Body:getContactList.
+  * Added Body:getWorld.
+  * Added Body:getJointList.
+  * Added Body/Contact/Fixture/Joint/World:isDestroyed.
+  * Added love.mousemoved event callback.
+  * Added love.mouse.setRelativeMode and love.mouse.getRelativeMode.
+  * Added Scancode enums, love.keyboard.getKeyFromScancode, and love.keyboard.getScancodeFromKey.
+  * Added love.window.getDisplayName.
+  * Added love.window.minimize.
+  * Added love.window.showMessageBox.
+  * Added 'refreshrate' field to the table returned by love.window.getMode.
+  * Added love.window.toPixels and love.window.fromPixels.
+  * Added love.window.setPosition and love.window.getPosition, and 'x' and 'y' fields to love.window.setMode and t.window in love.conf.
+  * Added love.filesystem.isSymlink, love.filesystem.setSymlinksEnabled, and love.filesystem.areSymlinksEnabled.
+  * Added love.filesystem.getRealDirectory.
+
+  * Deprecated SpriteBatch:bind and SpriteBatch:unbind.
+  * Deprecated all uses of the name 'FSAA' in favor of 'MSAA'.
+  * Deprecated the 'hdrcanvas' graphics feature enum in favor of getCanvasFormats.
+  * Deprecated the 'dxt' and 'bc5' graphics feature enums in favor of getCompressedImageFormats.
+
+  * Fixed crashes when love objects are used in multiple threads.
+  * Fixed love.filesystem.setIdentity breaking in some situations when called multiple times.
+  * Fixed the default love.filesystem identity when in Fused mode in Windows.
+  * Fixed love.system.openURL sometimes blocking indefinitely on Linux.
+  * Fixed love.joystick.setGamepadMapping.
+  * Fixed the order of vertices in ChainShapes.
+  * Fixed love.mouse.getPosition returning outdated values if love.mouse.setPosition is used in the same frame.
+  * Fixed love.graphics.newFont to error when given an invalid size argument.
+  * Fixed the filename and backtrace given when love.graphics.print errors.
+  * Fixed a small memory leak if love.graphics.newCanvas errors.
+  * Fixed shader:getWarnings returning unnecessary information.
+  * Fixed some cases of noncompliant shader code not properly erroring on some nvidia drivers.
+  * Fixed a potential crash when Shader objects are garbage collected.
+  * Fixed a potential small memory leak triggered when love.graphics.newShader errors.
+  * Fixed love.graphics.newMesh(vertexcount, ...) causing the Mesh to do instanced rendering.
+  * Fixed Mesh:getVertexMap.
+  * Fixed Image:refresh generating mipmaps multiple times if mipmap filtering is enabled.
+  * Fixed Image:setMipmapFilter to not keep bad state around if it errors.
+  * Fixed Mesh:setDrawRange when the Mesh has a vertex map set.
+  * Fixed internal detection of the 'position' and 'effect' shader functions.
+  * Fixed Texture memory leak when Meshes are garbage collected.
+  * Fixed the default line join mode to be 'miter' instead of an undefined value.
+  * Fixed the default error handler text size when highdpi mode is enabled on a Retina monitor.
+  * Fixed the default error handler background color when sRGB mode is enabled for the window.
+  * Fixed love.window.setMode to fall back to the largest available mode if a width or height greater than the largest supported is specified and fullscreen is used.
+  * Fixed the state of wireframe mode when love.window.setMode is called.
+  * Fixed Canvas:getPixel to error if the coordinates are not within the Canvas' size.
+  * Fixed detection of compressed textures to work regardless of the file's extension.
+
+  * Renamed all cases of FSAA to MSAA. The FSAA names still exist for backward-compatibility.
+
+  * Updated the Windows executable to automatically prefer the higher performance GPU on nvidia Optimus systems.
+  * Updated the --console command-line argument in Windows to open the console before conf.lua is loaded.
+  * Updated t.console and the --console command-line argument in Windows to use the existing Console window, if love was launched from one.
+  * Updated the love executable to verify that the love library's version matches.
+  * Updated the Lua wrapper code for modules to avoid crashes when the module's instance is created, deleted, and recreated.
+  * Updated internal code for handling garbage collection of love objects to be more efficient.
+  * Updated love's initialization code to trigger a Lua error if love.conf has an error in it.
+  * Updated the paths returned by love.filesystem.getSaveDirectory and friends to strip double-slashes from the string.
+  * Updated the error message when love.filesystem.write or File:open fails because the directory doesn't exist.
+  * Updated the error message when love.math.setRandomseed(0) is attempted.
+  * Updated the error message when invalid UTF-8 strings are used in love functions that expect UTF-8.
+  * Updated love.physics.newPolygonShape and love.physics.newChainShape to accept a table of vertices.
+  * Updated love.physics.newChainShape to error if the number of arguments is invalid.
+  * Updated love.thread.newThread to accept a literal string of code directly.
+  * Updated love-created threads to use names visible in external debuggers.
+  * Updated SpriteBatch:unbind to use less VRAM if the SpriteBatch has the static usage hint.
+  * Updated love.graphics.newImage, love.image.newImageData, etc. to leave less Lua-owned memory around.
+  * Updated love.graphics.push to accept different stack types to push. Current types are "transform" and "all".
+  * Updated love shaders to accept GLSL ES precision qualifiers on variables, although they do nothing.
+  * Updated the error message for love.graphics.newShader to be less cryptic if an invalid filename is given.
+  * Updated compressed texture loading code to allow BC6 and BC7 compressed textures (if the graphics driver supports them.)
+
 LOVE 0.9.1 [Baby Inspector]
 ---------------------------
 
-  Released: N/A
+  Released: 2014-04-01
 
   * Added Source:clone.
+  * Added blend mode "screen".
   * Added ParticleSystem:clone.
   * Added ParticleSystem:moveTo, has smoother emitter movement compared to setPosition.
   * Added ParticleSystem:setRelativeRotation.
@@ -25,6 +375,7 @@ LOVE 0.9.1 [Baby Inspector]
   * Added Body:setUserData and Body:getUserData.
   * Added some missing obscure key constants.
   * Added optional callback function argument to love.filesystem.getDirectoryItems.
+  * Added love.system.openURL.
 
   * Deprecated Mesh/SpriteBatch/ParticleSystem:setImage.
   * Deprecated love.graphics.getMaxImageSize and love.graphics.getMaxPointSize.
@@ -36,6 +387,8 @@ LOVE 0.9.1 [Baby Inspector]
   * Fixed TrueType font glyphs which request a monochrome bitmap pixel mode.
   * Fixed love.graphics.reset causing crashes when called in between love.graphics.push/pop.
   * Fixed tab characters ("\t") to display properly with love.graphics.print.
+  * Fixed love.graphics.isCreated to return false when love.window.setMode fails completely.
+  * Fixed love.window.setMode to not destroy OpenGL resources before checking whether a fullsceren size is supported.
   * Fixed World:getBodyList and World:getJointList causing hard crashes.
   * Fixed loading BC4 compressed textures.
   * Fixed SoundData objects being initialized with garbage values.
@@ -59,7 +412,7 @@ LOVE 0.9.1 [Baby Inspector]
 LOVE 0.9.0 [Baby Inspector]
 ---------------------------
 
-	Released: 2013-12-13
+  Released: 2013-12-13
 
   * Added better multiplayer networking support via ENet.
   * Added --fused command line argument, to simulate fusing.
@@ -140,7 +493,7 @@ LOVE 0.9.0 [Baby Inspector]
   * Added love.window.getIcon.
   * Added t.window.icon to love.conf.
   * Added love.mousefocus and love.window.hasMouseFocus.
-  * Added custom hardware cursors via love.mouse.newCursor. 
+  * Added custom hardware cursors via love.mouse.newCursor.
   * Added love.mouse.setX/setY.
   * Added Joystick objects.
   * Added love.joystick.getJoystick.
@@ -277,7 +630,7 @@ LOVE 0.9.0 [Baby Inspector]
 LOVE 0.8.0 [Rubber Piggy]
 -------------------------
 
-	Released: 2012-04-02
+  Released: 2012-04-02
 
   * Added release error screen.
   * Added alpha to love.graphics.setBackgroundColor.
@@ -368,7 +721,7 @@ LOVE 0.8.0 [Rubber Piggy]
 LOVE 0.7.2 [Game Slave]
 -----------------------
 
-	Released: 2011-05-04
+  Released: 2011-05-04
 
   * Added Framebuffer:get/setWrap.
   * Added love.event.clear.
@@ -394,7 +747,7 @@ LOVE 0.7.2 [Game Slave]
 LOVE 0.7.1 [Game Slave]
 -----------------------
 
-	Released: 2011-02-14
+  Released: 2011-02-14
 
   * Added source:isPaused()
   * Added error when initial window can't be created.
@@ -430,7 +783,7 @@ LOVE 0.7.1 [Game Slave]
 LOVE 0.7.0 [Game Slave]
 -----------------------
 
-	Released: 2010-12-05
+  Released: 2010-12-05
 
   * Added love.thread.
   * Added love.font.
@@ -486,7 +839,7 @@ LOVE 0.7.0 [Game Slave]
 LOVE 0.6.2 [Jiggly Juice]
 -------------------------
 
-	Released: 2010-03-06
+  Released: 2010-03-06
 
   * Fixed a bug causing ImageFonts to cut off some pixels.
   * Fixed a bug where filled rectangles were too small.
@@ -500,7 +853,7 @@ LOVE 0.6.2 [Jiggly Juice]
 LOVE 0.6.1 [Jiggly Juice]
 -------------------------
 
-	Released: 2010-02-07
+  Released: 2010-02-07
 
   * Added Shape:setGroupIndex and getGroupIndex.
   * Added Body:setFixedRotation and Body:getFixedRotation.
@@ -525,7 +878,7 @@ LOVE 0.6.1 [Jiggly Juice]
 LOVE 0.6.0 [Jiggly Juice]
 -------------------------
 
-	Released: 2009-12-24
+  Released: 2009-12-24
 
   * Lost track of 0.6.0 changes a long while ago. Don't trust the list below.
 
@@ -562,7 +915,7 @@ LOVE 0.6.0 [Jiggly Juice]
 LOVE 0.5.0 [Salted Nuts]
 ------------------------
 
-	Released: 2009-01-02
+  Released: 2009-01-02
 
   * Added love.joystick.
   * Added network support via LuaSocket.
@@ -599,7 +952,7 @@ LOVE 0.5.0 [Salted Nuts]
 LOVE 0.4.0 [Taco Beam]
 ----------------------
 
-	Released: 2008-08-29
+  Released: 2008-08-29
 
   * Added love.physics. (YES!)
   * Added love.audio.setMode().
@@ -613,7 +966,7 @@ LOVE 0.4.0 [Taco Beam]
 LOVE 0.3.2 [Lemony Fresh]
 -------------------------
 
-	Released: 2008-07-04
+  Released: 2008-07-04
 
   * Added love.graphics.rectangle()
   * Added love.graphics.setLineWidth()
@@ -632,7 +985,7 @@ LOVE 0.3.2 [Lemony Fresh]
 LOVE 0.3.1 [Space Meat]
 -----------------------
 
-	Released: 2008-06-21
+  Released: 2008-06-21
 
   * Fixed segfault related to graphics.
   * Fixed wait-forever bug related to audio.
@@ -643,7 +996,7 @@ LOVE 0.3.1 [Space Meat]
 LOVE 0.3.0 [Mutant Vermin]
 --------------------------
 
-	Released: 2008-06-17
+  Released: 2008-06-17
 
   * Added ParticleSystem.
   * Added visual error reporting.
@@ -663,7 +1016,7 @@ LOVE 0.3.0 [Mutant Vermin]
 LOVE 0.2.1 [Impending Doom]
 ---------------------------
 
-	Released: 2008-03-29
+  Released: 2008-03-29
 
   * Added many functions in love.filesystem.
   * Added a dedicated save-folder for each game.
@@ -699,7 +1052,7 @@ LOVE 0.2.1 [Impending Doom]
 LOVE 0.2.0 [Mini-Moose]
 -----------------------
 
-	Released: 2008-02-06
+  Released: 2008-02-06
 
   * Added ImageFont
   * Added Animation
@@ -720,7 +1073,7 @@ LOVE 0.1.1 [Santa-Power]
 ------------------------
 
 	Initial release!
-	Released: 2008-01-13
+  Released: 2008-01-13
 
  * Image loading and rendering.
  * Sound loading and playing.
diff --git a/config.h.in b/config.h.in
index 2761708..fbedc76 100644
--- a/config.h.in
+++ b/config.h.in
@@ -76,6 +76,9 @@
 #undef LOVE_ENABLE_FONT_FREETYPE
 
 /* */
+#undef LOVE_ENABLE_GLAD
+
+/* */
 #undef LOVE_ENABLE_GRAPHICS
 
 /* */
@@ -100,12 +103,21 @@
 #undef LOVE_ENABLE_KEYBOARD_SDL
 
 /* */
+#undef LOVE_ENABLE_LODEPNG
+
+/* */
 #undef LOVE_ENABLE_LOVE
 
 /* */
 #undef LOVE_ENABLE_LUASOCKET
 
 /* */
+#undef LOVE_ENABLE_LUAUTF8
+
+/* */
+#undef LOVE_ENABLE_LZ4
+
+/* */
 #undef LOVE_ENABLE_MATH
 
 /* */
@@ -130,6 +142,9 @@
 #undef LOVE_ENABLE_SOUND_LULLABY
 
 /* */
+#undef LOVE_ENABLE_STB
+
+/* */
 #undef LOVE_ENABLE_SYSTEM
 
 /* */
@@ -148,9 +163,21 @@
 #undef LOVE_ENABLE_TIMER_SDL
 
 /* */
+#undef LOVE_ENABLE_TOUCH
+
+/* */
+#undef LOVE_ENABLE_TOUCH_SDL
+
+/* */
 #undef LOVE_ENABLE_UTF8
 
 /* */
+#undef LOVE_ENABLE_VIDEO
+
+/* */
+#undef LOVE_ENABLE_VIDEO_THEORA
+
+/* */
 #undef LOVE_ENABLE_WINDOW
 
 /* */
@@ -165,8 +192,7 @@
 /* Enable gme */
 #undef LOVE_SUPPORT_GME
 
-/* Define to the sub-directory in which libtool stores uninstalled libraries.
-   */
+/* Define to the sub-directory where libtool stores uninstalled libraries. */
 #undef LT_OBJDIR
 
 /* Name of package */
diff --git a/configure b/configure
index d239543..4d57456 100755
--- a/configure
+++ b/configure
@@ -1,6 +1,6 @@
 #! /bin/sh
 # Guess values for system-dependent variables and create Makefiles.
-# Generated by GNU Autoconf 2.69 for love 0.9.1.
+# Generated by GNU Autoconf 2.69 for love 0.10.2.
 #
 #
 # Copyright (C) 1992-1996, 1998-2012 Free Software Foundation, Inc.
@@ -587,8 +587,8 @@ MAKEFLAGS=
 # Identity of this package.
 PACKAGE_NAME='love'
 PACKAGE_TARNAME='love'
-PACKAGE_VERSION='0.9.1'
-PACKAGE_STRING='love 0.9.1'
+PACKAGE_VERSION='0.10.2'
+PACKAGE_STRING='love 0.10.2'
 PACKAGE_BUGREPORT=''
 PACKAGE_URL=''
 
@@ -635,24 +635,42 @@ am__EXEEXT_TRUE
 LTLIBOBJS
 LIBOBJS
 LOVE_SUFFIX
+LOVE_LIBRARY_WUFF_FALSE
+LOVE_LIBRARY_WUFF_TRUE
 LOVE_LIBRARY_UTF8_FALSE
 LOVE_LIBRARY_UTF8_TRUE
+LOVE_LIBRARY_STB_FALSE
+LOVE_LIBRARY_STB_TRUE
 LOVE_LIBRARY_NOISE1234_FALSE
 LOVE_LIBRARY_NOISE1234_TRUE
+LOVE_LIBRARY_LZ4_FALSE
+LOVE_LIBRARY_LZ4_TRUE
+LOVE_LIBRARY_LUAUTF8_FALSE
+LOVE_LIBRARY_LUAUTF8_TRUE
 LOVE_LIBRARY_LUASOCKET_FALSE
 LOVE_LIBRARY_LUASOCKET_TRUE
+LOVE_LIBRARY_LODEPNG_FALSE
+LOVE_LIBRARY_LODEPNG_TRUE
+LOVE_LIBRARY_GLAD_FALSE
+LOVE_LIBRARY_GLAD_TRUE
 LOVE_LIBRARY_ENET_FALSE
 LOVE_LIBRARY_ENET_TRUE
 LOVE_LIBRARY_DDSPARSE_FALSE
 LOVE_LIBRARY_DDSPARSE_TRUE
-LOVE_LIBRARY_WUFF_FALSE
-LOVE_LIBRARY_WUFF_TRUE
 LOVE_LIBRARY_BOX2D_FALSE
 LOVE_LIBRARY_BOX2D_TRUE
 LOVE_IMPLEMENTATION_WINDOW_SDL_FALSE
 LOVE_IMPLEMENTATION_WINDOW_SDL_TRUE
 LOVE_MODULE_WINDOW_FALSE
 LOVE_MODULE_WINDOW_TRUE
+LOVE_IMPLEMENTATION_VIDEO_THEORA_FALSE
+LOVE_IMPLEMENTATION_VIDEO_THEORA_TRUE
+LOVE_MODULE_VIDEO_FALSE
+LOVE_MODULE_VIDEO_TRUE
+LOVE_IMPLEMENTATION_TOUCH_SDL_FALSE
+LOVE_IMPLEMENTATION_TOUCH_SDL_TRUE
+LOVE_MODULE_TOUCH_FALSE
+LOVE_MODULE_TOUCH_TRUE
 LOVE_IMPLEMENTATION_TIMER_SDL_FALSE
 LOVE_IMPLEMENTATION_TIMER_SDL_TRUE
 LOVE_MODULE_TIMER_FALSE
@@ -724,12 +742,14 @@ LOVE_NOMPG123_TRUE
 LOVE_BUILD_EXE_FALSE
 LOVE_BUILD_EXE_TRUE
 FILE_OFFSET
+theora_LIBS
+theora_CFLAGS
+zlib_LIBS
+zlib_CFLAGS
 vorbisfile_LIBS
 vorbisfile_CFLAGS
 libmodplug_LIBS
 libmodplug_CFLAGS
-devil_LIBS
-devil_CFLAGS
 openal_LIBS
 openal_CFLAGS
 freetype2_LIBS
@@ -739,9 +759,13 @@ lua_CFLAGS
 SDL2_CONFIG
 SDL_LIBS
 SDL_CFLAGS
+SDL2_FRAMEWORK
 PKG_CONFIG_LIBDIR
 PKG_CONFIG_PATH
 PKG_CONFIG
+am__fastdepOBJCXX_FALSE
+am__fastdepOBJCXX_TRUE
+OBJCXXDEPMODE
 ac_ct_OBJCXX
 OBJCXXFLAGS
 OBJCXX
@@ -753,6 +777,7 @@ ac_ct_CXX
 CXXFLAGS
 CXX
 CPP
+LT_SYS_LIBRARY_PATH
 OTOOL64
 OTOOL
 LIPO
@@ -869,19 +894,22 @@ ac_user_opts='
 enable_option_checking
 enable_silent_rules
 enable_dependency_tracking
-enable_shared
 enable_static
+enable_shared
 with_pic
 enable_fast_install
+with_aix_soname
 with_gnu_ld
 with_sysroot
 enable_libtool_lock
 enable_osx
+enable_stbi_sse2_override
 with_lua
 with_luaversion
 with_sdl_prefix
 with_sdl_exec_prefix
 enable_sdltest
+enable_sdlframework
 enable_mpg123
 enable_gme
 enable_exe
@@ -916,15 +944,24 @@ enable_module_thread
 enable_implementation_thread_sdl
 enable_module_timer
 enable_implementation_timer_sdl
+enable_module_touch
+enable_implementation_touch_sdl
+enable_module_video
+enable_implementation_video_theora
 enable_module_window
 enable_implementation_window_sdl
 enable_library_Box2D
-enable_library_Wuff
 enable_library_ddsparse
 enable_library_enet
+enable_library_glad
+enable_library_lodepng
 enable_library_luasocket
+enable_library_luautf8
+enable_library_lz4
 enable_library_noise1234
+enable_library_stb
 enable_library_utf8
+enable_library_Wuff
 '
       ac_precious_vars='build_alias
 host_alias
@@ -934,6 +971,7 @@ CFLAGS
 LDFLAGS
 LIBS
 CPPFLAGS
+LT_SYS_LIBRARY_PATH
 CPP
 CXX
 CXXFLAGS
@@ -944,6 +982,7 @@ OBJCXXFLAGS
 PKG_CONFIG
 PKG_CONFIG_PATH
 PKG_CONFIG_LIBDIR
+SDL2_FRAMEWORK
 SDL_CFLAGS
 SDL_LIBS
 lua_CFLAGS
@@ -952,12 +991,14 @@ freetype2_CFLAGS
 freetype2_LIBS
 openal_CFLAGS
 openal_LIBS
-devil_CFLAGS
-devil_LIBS
 libmodplug_CFLAGS
 libmodplug_LIBS
 vorbisfile_CFLAGS
-vorbisfile_LIBS'
+vorbisfile_LIBS
+zlib_CFLAGS
+zlib_LIBS
+theora_CFLAGS
+theora_LIBS'
 
 
 # Initialize some variables set by options.
@@ -1498,7 +1539,7 @@ if test "$ac_init_help" = "long"; then
   # Omit some internal or obsolete options to make the list less imposing.
   # This message is too long to be a string in the A/UX 3.1 sh.
   cat <<_ACEOF
-\`configure' configures love 0.9.1 to adapt to many kinds of systems.
+\`configure' configures love 0.10.2 to adapt to many kinds of systems.
 
 Usage: $0 [OPTION]... [VAR=VALUE]...
 
@@ -1568,7 +1609,7 @@ fi
 
 if test -n "$ac_init_help"; then
   case $ac_init_help in
-     short | recursive ) echo "Configuration of love 0.9.1:";;
+     short | recursive ) echo "Configuration of love 0.10.2:";;
    esac
   cat <<\_ACEOF
 
@@ -1576,17 +1617,22 @@ Optional Features:
   --disable-option-checking  ignore unrecognized --enable/--with options
   --disable-FEATURE       do not include FEATURE (same as --enable-FEATURE=no)
   --enable-FEATURE[=ARG]  include FEATURE [ARG=yes]
-  --enable-silent-rules          less verbose build output (undo: `make V=1')
-  --disable-silent-rules         verbose build output (undo: `make V=0')
-  --disable-dependency-tracking  speeds up one-time build
-  --enable-dependency-tracking   do not reject slow dependency extractors
+  --enable-silent-rules   less verbose build output (undo: "make V=1")
+  --disable-silent-rules  verbose build output (undo: "make V=0")
+  --enable-dependency-tracking
+                          do not reject slow dependency extractors
+  --disable-dependency-tracking
+                          speeds up one-time build
+  --enable-static[=PKGS]  build static libraries [default=no]
   --enable-shared[=PKGS]  build shared libraries [default=yes]
-  --enable-static[=PKGS]  build static libraries [default=yes]
   --enable-fast-install[=PKGS]
                           optimize for fast installation [default=yes]
   --disable-libtool-lock  avoid locking (might break parallel builds)
   --enable-osx            Compile platform-specific files for OSX
+  --enable-stbi-sse2-override
+                          Force stb_image SSE2 support
   --disable-sdltest       Do not try to compile and run a test SDL program
+  --disable-sdlframework Do not search for SDL2.framework
   --disable-mpg123        Disable mp3 support, for patent-free builds
   --enable-gme            Enable GME support, for more chiptuney goodness
   --disable-exe           Disable building of executable launcher
@@ -1621,24 +1667,36 @@ Optional Features:
   --disable-implementation-thread-sdl    Turn off implementation love.thread.sdl
   --disable-module-timer    Turn off module love.timer
   --disable-implementation-timer-sdl    Turn off implementation love.timer.sdl
+  --disable-module-touch    Turn off module love.touch
+  --disable-implementation-touch-sdl    Turn off implementation love.touch.sdl
+  --disable-module-video    Turn off module love.video
+  --disable-implementation-video-theora    Turn off implementation love.video.theora
   --disable-module-window    Turn off module love.window
   --disable-implementation-window-sdl    Turn off implementation love.window.sdl
   --disable-library-Box2D    Turn off library love.Box2D
-  --disable-library-Wuff    Turn off library love.Wuff
   --disable-library-ddsparse    Turn off library love.ddsparse
   --disable-library-enet    Turn off library love.enet
+  --disable-library-glad    Turn off library love.glad
+  --disable-library-lodepng    Turn off library love.lodepng
   --disable-library-luasocket    Turn off library love.luasocket
+  --disable-library-luautf8    Turn off library love.luautf8
+  --disable-library-lz4    Turn off library love.lz4
   --disable-library-noise1234    Turn off library love.noise1234
+  --disable-library-stb    Turn off library love.stb
   --disable-library-utf8    Turn off library love.utf8
+  --disable-library-Wuff    Turn off library love.Wuff
 
 Optional Packages:
   --with-PACKAGE[=ARG]    use PACKAGE [ARG=yes]
   --without-PACKAGE       do not use PACKAGE (same as --with-PACKAGE=no)
   --with-pic[=PKGS]       try to use only PIC/non-PIC objects [default=use
                           both]
+  --with-aix-soname=aix|svr4|both
+                          shared library versioning (aka "SONAME") variant to
+                          provide on AIX, [default=aix].
   --with-gnu-ld           assume the C compiler uses GNU ld [default=no]
-  --with-sysroot=DIR Search for dependent libraries within DIR
-                        (or the compiler's sysroot if not specified).
+  --with-sysroot[=DIR]    Search for dependent libraries within DIR (or the
+                          compiler's sysroot if not specified).
   --with-lua              Select the lua implementation
   --with-luaversion       Select the lua version
   --with-sdl-prefix=PFX   Prefix where SDL is installed (optional)
@@ -1652,6 +1710,8 @@ Some influential environment variables:
   LIBS        libraries to pass to the linker, e.g. -l<library>
   CPPFLAGS    (Objective) C/C++ preprocessor flags, e.g. -I<include dir> if
               you have headers in a nonstandard directory <include dir>
+  LT_SYS_LIBRARY_PATH
+              User-defined run-time library search path.
   CPP         C preprocessor
   CXX         C++ compiler command
   CXXFLAGS    C++ compiler flags
@@ -1663,6 +1723,8 @@ Some influential environment variables:
               directories to add to pkg-config's search path
   PKG_CONFIG_LIBDIR
               path overriding pkg-config's built-in search path
+  SDL2_FRAMEWORK
+              Path to SDL2.framework
   SDL_CFLAGS  C compiler flags for SDL, overriding pkg-config
   SDL_LIBS    linker flags for SDL, overriding pkg-config
   lua_CFLAGS  C compiler flags for lua, overriding pkg-config
@@ -1674,9 +1736,6 @@ Some influential environment variables:
   openal_CFLAGS
               C compiler flags for openal, overriding pkg-config
   openal_LIBS linker flags for openal, overriding pkg-config
-  devil_CFLAGS
-              C compiler flags for devil, overriding pkg-config
-  devil_LIBS  linker flags for devil, overriding pkg-config
   libmodplug_CFLAGS
               C compiler flags for libmodplug, overriding pkg-config
   libmodplug_LIBS
@@ -1685,6 +1744,11 @@ Some influential environment variables:
               C compiler flags for vorbisfile, overriding pkg-config
   vorbisfile_LIBS
               linker flags for vorbisfile, overriding pkg-config
+  zlib_CFLAGS C compiler flags for zlib, overriding pkg-config
+  zlib_LIBS   linker flags for zlib, overriding pkg-config
+  theora_CFLAGS
+              C compiler flags for theora, overriding pkg-config
+  theora_LIBS linker flags for theora, overriding pkg-config
 
 Use these variables to override the choices made by `configure' or to help
 it to find libraries and programs with nonstandard names/locations.
@@ -1752,7 +1816,7 @@ fi
 test -n "$ac_init_help" && exit $ac_status
 if $ac_init_version; then
   cat <<\_ACEOF
-love configure 0.9.1
+love configure 0.10.2
 generated by GNU Autoconf 2.69
 
 Copyright (C) 2012 Free Software Foundation, Inc.
@@ -2228,6 +2292,189 @@ fi
 
 } # ac_fn_cxx_try_run
 
+# ac_fn_cxx_compute_int LINENO EXPR VAR INCLUDES
+# ----------------------------------------------
+# Tries to find the compile-time value of EXPR in a program that includes
+# INCLUDES, setting VAR accordingly. Returns whether the value could be
+# computed
+ac_fn_cxx_compute_int ()
+{
+  as_lineno=${as_lineno-"$1"} as_lineno_stack=as_lineno_stack=$as_lineno_stack
+  if test "$cross_compiling" = yes; then
+    # Depending upon the size, compute the lo and hi bounds.
+cat confdefs.h - <<_ACEOF >conftest.$ac_ext
+/* end confdefs.h.  */
+$4
+int
+main ()
+{
+static int test_array [1 - 2 * !(($2) >= 0)];
+test_array [0] = 0;
+return test_array [0];
+
+  ;
+  return 0;
+}
+_ACEOF
+if ac_fn_cxx_try_compile "$LINENO"; then :
+  ac_lo=0 ac_mid=0
+  while :; do
+    cat confdefs.h - <<_ACEOF >conftest.$ac_ext
+/* end confdefs.h.  */
+$4
+int
+main ()
+{
+static int test_array [1 - 2 * !(($2) <= $ac_mid)];
+test_array [0] = 0;
+return test_array [0];
+
+  ;
+  return 0;
+}
+_ACEOF
+if ac_fn_cxx_try_compile "$LINENO"; then :
+  ac_hi=$ac_mid; break
+else
+  as_fn_arith $ac_mid + 1 && ac_lo=$as_val
+			if test $ac_lo -le $ac_mid; then
+			  ac_lo= ac_hi=
+			  break
+			fi
+			as_fn_arith 2 '*' $ac_mid + 1 && ac_mid=$as_val
+fi
+rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
+  done
+else
+  cat confdefs.h - <<_ACEOF >conftest.$ac_ext
+/* end confdefs.h.  */
+$4
+int
+main ()
+{
+static int test_array [1 - 2 * !(($2) < 0)];
+test_array [0] = 0;
+return test_array [0];
+
+  ;
+  return 0;
+}
+_ACEOF
+if ac_fn_cxx_try_compile "$LINENO"; then :
+  ac_hi=-1 ac_mid=-1
+  while :; do
+    cat confdefs.h - <<_ACEOF >conftest.$ac_ext
+/* end confdefs.h.  */
+$4
+int
+main ()
+{
+static int test_array [1 - 2 * !(($2) >= $ac_mid)];
+test_array [0] = 0;
+return test_array [0];
+
+  ;
+  return 0;
+}
+_ACEOF
+if ac_fn_cxx_try_compile "$LINENO"; then :
+  ac_lo=$ac_mid; break
+else
+  as_fn_arith '(' $ac_mid ')' - 1 && ac_hi=$as_val
+			if test $ac_mid -le $ac_hi; then
+			  ac_lo= ac_hi=
+			  break
+			fi
+			as_fn_arith 2 '*' $ac_mid && ac_mid=$as_val
+fi
+rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
+  done
+else
+  ac_lo= ac_hi=
+fi
+rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
+fi
+rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
+# Binary search between lo and hi bounds.
+while test "x$ac_lo" != "x$ac_hi"; do
+  as_fn_arith '(' $ac_hi - $ac_lo ')' / 2 + $ac_lo && ac_mid=$as_val
+  cat confdefs.h - <<_ACEOF >conftest.$ac_ext
+/* end confdefs.h.  */
+$4
+int
+main ()
+{
+static int test_array [1 - 2 * !(($2) <= $ac_mid)];
+test_array [0] = 0;
+return test_array [0];
+
+  ;
+  return 0;
+}
+_ACEOF
+if ac_fn_cxx_try_compile "$LINENO"; then :
+  ac_hi=$ac_mid
+else
+  as_fn_arith '(' $ac_mid ')' + 1 && ac_lo=$as_val
+fi
+rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
+done
+case $ac_lo in #((
+?*) eval "$3=\$ac_lo"; ac_retval=0 ;;
+'') ac_retval=1 ;;
+esac
+  else
+    cat confdefs.h - <<_ACEOF >conftest.$ac_ext
+/* end confdefs.h.  */
+$4
+static long int longval () { return $2; }
+static unsigned long int ulongval () { return $2; }
+#include <stdio.h>
+#include <stdlib.h>
+int
+main ()
+{
+
+  FILE *f = fopen ("conftest.val", "w");
+  if (! f)
+    return 1;
+  if (($2) < 0)
+    {
+      long int i = longval ();
+      if (i != ($2))
+	return 1;
+      fprintf (f, "%ld", i);
+    }
+  else
+    {
+      unsigned long int i = ulongval ();
+      if (i != ($2))
+	return 1;
+      fprintf (f, "%lu", i);
+    }
+  /* Do not output a trailing newline, as this causes \r\n confusion
+     on some platforms.  */
+  return ferror (f) || fclose (f) != 0;
+
+  ;
+  return 0;
+}
+_ACEOF
+if ac_fn_cxx_try_run "$LINENO"; then :
+  echo >>conftest.val; read $3 <conftest.val; ac_retval=0
+else
+  ac_retval=1
+fi
+rm -f core *.core core.conftest.* gmon.out bb.out conftest$ac_exeext \
+  conftest.$ac_objext conftest.beam conftest.$ac_ext
+rm -f conftest.val
+
+  fi
+  eval $as_lineno_stack; ${as_lineno_stack:+:} unset as_lineno
+  as_fn_set_status $ac_retval
+
+} # ac_fn_cxx_compute_int
+
 # ac_fn_cxx_check_header_mongrel LINENO HEADER VAR INCLUDES
 # ---------------------------------------------------------
 # Tests whether HEADER exists, giving a warning if it cannot be compiled using
@@ -2372,7 +2619,7 @@ cat >config.log <<_ACEOF
 This file contains any messages produced by compilers while
 running configure, to aid debugging if configure makes a mistake.
 
-It was created by love $as_me 0.9.1, which was
+It was created by love $as_me 0.10.2, which was
 generated by GNU Autoconf 2.69.  Invocation command line was
 
   $ $0 $@
@@ -2753,7 +3000,7 @@ ac_configure="$SHELL $ac_aux_dir/configure"  # Please don't use this var.
 
 
 
-am__api_version='1.11'
+am__api_version='1.15'
 
 # Find a good install program.  We prefer a C program (faster),
 # so one script is as good as another.  But avoid the broken or
@@ -2850,9 +3097,6 @@ test -z "$INSTALL_DATA" && INSTALL_DATA='${INSTALL} -m 644'
 
 { $as_echo "$as_me:${as_lineno-$LINENO}: checking whether build environment is sane" >&5
 $as_echo_n "checking whether build environment is sane... " >&6; }
-# Just in case
-sleep 1
-echo timestamp > conftest.file
 # Reject unsafe characters in $srcdir or the absolute working directory
 # name.  Accept space and tab only in the latter.
 am_lf='
@@ -2863,32 +3107,40 @@ case `pwd` in
 esac
 case $srcdir in
   *[\\\"\#\$\&\'\`$am_lf\ \	]*)
-    as_fn_error $? "unsafe srcdir value: \`$srcdir'" "$LINENO" 5;;
+    as_fn_error $? "unsafe srcdir value: '$srcdir'" "$LINENO" 5;;
 esac
 
-# Do `set' in a subshell so we don't clobber the current shell's
+# Do 'set' in a subshell so we don't clobber the current shell's
 # arguments.  Must try -L first in case configure is actually a
 # symlink; some systems play weird games with the mod time of symlinks
 # (eg FreeBSD returns the mod time of the symlink's containing
 # directory).
 if (
-   set X `ls -Lt "$srcdir/configure" conftest.file 2> /dev/null`
-   if test "$*" = "X"; then
-      # -L didn't work.
-      set X `ls -t "$srcdir/configure" conftest.file`
-   fi
-   rm -f conftest.file
-   if test "$*" != "X $srcdir/configure conftest.file" \
-      && test "$*" != "X conftest.file $srcdir/configure"; then
-
-      # If neither matched, then we have a broken ls.  This can happen
-      # if, for instance, CONFIG_SHELL is bash and it inherits a
-      # broken ls alias from the environment.  This has actually
-      # happened.  Such a system could not be considered "sane".
-      as_fn_error $? "ls -t appears to fail.  Make sure there is not a broken
-alias in your environment" "$LINENO" 5
-   fi
-
+   am_has_slept=no
+   for am_try in 1 2; do
+     echo "timestamp, slept: $am_has_slept" > conftest.file
+     set X `ls -Lt "$srcdir/configure" conftest.file 2> /dev/null`
+     if test "$*" = "X"; then
+	# -L didn't work.
+	set X `ls -t "$srcdir/configure" conftest.file`
+     fi
+     if test "$*" != "X $srcdir/configure conftest.file" \
+	&& test "$*" != "X conftest.file $srcdir/configure"; then
+
+	# If neither matched, then we have a broken ls.  This can happen
+	# if, for instance, CONFIG_SHELL is bash and it inherits a
+	# broken ls alias from the environment.  This has actually
+	# happened.  Such a system could not be considered "sane".
+	as_fn_error $? "ls -t appears to fail.  Make sure there is not a broken
+  alias in your environment" "$LINENO" 5
+     fi
+     if test "$2" = conftest.file || test $am_try -eq 2; then
+       break
+     fi
+     # Just in case.
+     sleep 1
+     am_has_slept=yes
+   done
    test "$2" = conftest.file
    )
 then
@@ -2900,6 +3152,16 @@ Check your system clock" "$LINENO" 5
 fi
 { $as_echo "$as_me:${as_lineno-$LINENO}: result: yes" >&5
 $as_echo "yes" >&6; }
+# If we didn't sleep, we still need to ensure time stamps of config.status and
+# generated files are strictly newer.
+am_sleep_pid=
+if grep 'slept: no' conftest.file >/dev/null 2>&1; then
+  ( sleep 1 ) &
+  am_sleep_pid=$!
+fi
+
+rm -f conftest.file
+
 test "$program_prefix" != NONE &&
   program_transform_name="s&^&$program_prefix&;$program_transform_name"
 # Use a double $ so make ignores it.
@@ -2910,8 +3172,8 @@ test "$program_suffix" != NONE &&
 ac_script='s/[\\$]/&&/g;s/;s,x,x,$//'
 program_transform_name=`$as_echo "$program_transform_name" | sed "$ac_script"`
 
-# expand $ac_aux_dir to an absolute path
-am_aux_dir=`cd $ac_aux_dir && pwd`
+# Expand $ac_aux_dir to an absolute path.
+am_aux_dir=`cd "$ac_aux_dir" && pwd`
 
 if test x"${MISSING+set}" != xset; then
   case $am_aux_dir in
@@ -2922,15 +3184,15 @@ if test x"${MISSING+set}" != xset; then
   esac
 fi
 # Use eval to expand $SHELL
-if eval "$MISSING --run true"; then
-  am_missing_run="$MISSING --run "
+if eval "$MISSING --is-lightweight"; then
+  am_missing_run="$MISSING "
 else
   am_missing_run=
-  { $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: \`missing' script is too old or missing" >&5
-$as_echo "$as_me: WARNING: \`missing' script is too old or missing" >&2;}
+  { $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: 'missing' script is too old or missing" >&5
+$as_echo "$as_me: WARNING: 'missing' script is too old or missing" >&2;}
 fi
 
-if test x"${install_sh}" != xset; then
+if test x"${install_sh+set}" != xset; then
   case $am_aux_dir in
   *\ * | *\	*)
     install_sh="\${SHELL} '$am_aux_dir/install-sh'" ;;
@@ -2939,10 +3201,10 @@ if test x"${install_sh}" != xset; then
   esac
 fi
 
-# Installed binaries are usually stripped using `strip' when the user
-# run `make install-strip'.  However `strip' might not be the right
+# Installed binaries are usually stripped using 'strip' when the user
+# run "make install-strip".  However 'strip' might not be the right
 # tool to use in cross-compilation environments, therefore Automake
-# will honor the `STRIP' environment variable to overrule this program.
+# will honor the 'STRIP' environment variable to overrule this program.
 if test "$cross_compiling" != no; then
   if test -n "$ac_tool_prefix"; then
   # Extract the first word of "${ac_tool_prefix}strip", so it can be a program name with args.
@@ -3081,12 +3343,6 @@ fi
 { $as_echo "$as_me:${as_lineno-$LINENO}: result: $MKDIR_P" >&5
 $as_echo "$MKDIR_P" >&6; }
 
-mkdir_p="$MKDIR_P"
-case $mkdir_p in
-  [\\/$]* | ?:[\\/]*) ;;
-  */*) mkdir_p="\$(top_builddir)/$mkdir_p" ;;
-esac
-
 for ac_prog in gawk mawk nawk awk
 do
   # Extract the first word of "$ac_prog", so it can be a program name with args.
@@ -3174,10 +3430,10 @@ if test "${enable_silent_rules+set}" = set; then :
   enableval=$enable_silent_rules;
 fi
 
-case $enable_silent_rules in
-yes) AM_DEFAULT_VERBOSITY=0;;
-no)  AM_DEFAULT_VERBOSITY=1;;
-*)   AM_DEFAULT_VERBOSITY=1;;
+case $enable_silent_rules in # (((
+  yes) AM_DEFAULT_VERBOSITY=0;;
+   no) AM_DEFAULT_VERBOSITY=1;;
+    *) AM_DEFAULT_VERBOSITY=1;;
 esac
 am_make=${MAKE-make}
 { $as_echo "$as_me:${as_lineno-$LINENO}: checking whether $am_make supports nested variables" >&5
@@ -3230,7 +3486,7 @@ fi
 
 # Define the identity of the package.
  PACKAGE='love'
- VERSION='0.9.1'
+ VERSION='0.10.2'
 
 
 cat >>confdefs.h <<_ACEOF
@@ -3258,108 +3514,196 @@ AUTOHEADER=${AUTOHEADER-"${am_missing_run}autoheader"}
 
 MAKEINFO=${MAKEINFO-"${am_missing_run}makeinfo"}
 
-# We need awk for the "check" target.  The system "awk" is bad on
-# some platforms.
+# For better backward compatibility.  To be removed once Automake 1.9.x
+# dies out for good.  For more background, see:
+# <http://lists.gnu.org/archive/html/automake/2012-07/msg00001.html>
+# <http://lists.gnu.org/archive/html/automake/2012-07/msg00014.html>
+mkdir_p='$(MKDIR_P)'
+
+# We need awk for the "check" target (and possibly the TAP driver).  The
+# system "awk" is bad on some platforms.
 # Always define AMTAR for backward compatibility.  Yes, it's still used
 # in the wild :-(  We should find a proper way to deprecate it ...
 AMTAR='$${TAR-tar}'
 
 
-{ $as_echo "$as_me:${as_lineno-$LINENO}: checking how to create a ustar tar archive" >&5
-$as_echo_n "checking how to create a ustar tar archive... " >&6; }
-# Loop over all known methods to create a tar archive until one works.
+# We'll loop over all known methods to create a tar archive until one works.
 _am_tools='gnutar plaintar pax cpio none'
-_am_tools=${am_cv_prog_tar_ustar-$_am_tools}
-# Do not fold the above two line into one, because Tru64 sh and
-# Solaris sh will not grok spaces in the rhs of `-'.
-for _am_tool in $_am_tools
-do
-  case $_am_tool in
-  gnutar)
-    for _am_tar in tar gnutar gtar;
-    do
-      { echo "$as_me:$LINENO: $_am_tar --version" >&5
+
+# The POSIX 1988 'ustar' format is defined with fixed-size fields.
+      # There is notably a 21 bits limit for the UID and the GID.  In fact,
+      # the 'pax' utility can hang on bigger UID/GID (see automake bug#8343
+      # and bug#13588).
+      am_max_uid=2097151 # 2^21 - 1
+      am_max_gid=$am_max_uid
+      # The $UID and $GID variables are not portable, so we need to resort
+      # to the POSIX-mandated id(1) utility.  Errors in the 'id' calls
+      # below are definitely unexpected, so allow the users to see them
+      # (that is, avoid stderr redirection).
+      am_uid=`id -u || echo unknown`
+      am_gid=`id -g || echo unknown`
+      { $as_echo "$as_me:${as_lineno-$LINENO}: checking whether UID '$am_uid' is supported by ustar format" >&5
+$as_echo_n "checking whether UID '$am_uid' is supported by ustar format... " >&6; }
+      if test $am_uid -le $am_max_uid; then
+         { $as_echo "$as_me:${as_lineno-$LINENO}: result: yes" >&5
+$as_echo "yes" >&6; }
+      else
+         { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
+$as_echo "no" >&6; }
+         _am_tools=none
+      fi
+      { $as_echo "$as_me:${as_lineno-$LINENO}: checking whether GID '$am_gid' is supported by ustar format" >&5
+$as_echo_n "checking whether GID '$am_gid' is supported by ustar format... " >&6; }
+      if test $am_gid -le $am_max_gid; then
+         { $as_echo "$as_me:${as_lineno-$LINENO}: result: yes" >&5
+$as_echo "yes" >&6; }
+      else
+        { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
+$as_echo "no" >&6; }
+        _am_tools=none
+      fi
+
+  { $as_echo "$as_me:${as_lineno-$LINENO}: checking how to create a ustar tar archive" >&5
+$as_echo_n "checking how to create a ustar tar archive... " >&6; }
+
+  # Go ahead even if we have the value already cached.  We do so because we
+  # need to set the values for the 'am__tar' and 'am__untar' variables.
+  _am_tools=${am_cv_prog_tar_ustar-$_am_tools}
+
+  for _am_tool in $_am_tools; do
+    case $_am_tool in
+    gnutar)
+      for _am_tar in tar gnutar gtar; do
+        { echo "$as_me:$LINENO: $_am_tar --version" >&5
    ($_am_tar --version) >&5 2>&5
    ac_status=$?
    echo "$as_me:$LINENO: \$? = $ac_status" >&5
    (exit $ac_status); } && break
-    done
-    am__tar="$_am_tar --format=ustar -chf - "'"$$tardir"'
-    am__tar_="$_am_tar --format=ustar -chf - "'"$tardir"'
-    am__untar="$_am_tar -xf -"
-    ;;
-  plaintar)
-    # Must skip GNU tar: if it does not support --format= it doesn't create
-    # ustar tarball either.
-    (tar --version) >/dev/null 2>&1 && continue
-    am__tar='tar chf - "$$tardir"'
-    am__tar_='tar chf - "$tardir"'
-    am__untar='tar xf -'
-    ;;
-  pax)
-    am__tar='pax -L -x ustar -w "$$tardir"'
-    am__tar_='pax -L -x ustar -w "$tardir"'
-    am__untar='pax -r'
-    ;;
-  cpio)
-    am__tar='find "$$tardir" -print | cpio -o -H ustar -L'
-    am__tar_='find "$tardir" -print | cpio -o -H ustar -L'
-    am__untar='cpio -i -H ustar -d'
-    ;;
-  none)
-    am__tar=false
-    am__tar_=false
-    am__untar=false
-    ;;
-  esac
+      done
+      am__tar="$_am_tar --format=ustar -chf - "'"$$tardir"'
+      am__tar_="$_am_tar --format=ustar -chf - "'"$tardir"'
+      am__untar="$_am_tar -xf -"
+      ;;
+    plaintar)
+      # Must skip GNU tar: if it does not support --format= it doesn't create
+      # ustar tarball either.
+      (tar --version) >/dev/null 2>&1 && continue
+      am__tar='tar chf - "$$tardir"'
+      am__tar_='tar chf - "$tardir"'
+      am__untar='tar xf -'
+      ;;
+    pax)
+      am__tar='pax -L -x ustar -w "$$tardir"'
+      am__tar_='pax -L -x ustar -w "$tardir"'
+      am__untar='pax -r'
+      ;;
+    cpio)
+      am__tar='find "$$tardir" -print | cpio -o -H ustar -L'
+      am__tar_='find "$tardir" -print | cpio -o -H ustar -L'
+      am__untar='cpio -i -H ustar -d'
+      ;;
+    none)
+      am__tar=false
+      am__tar_=false
+      am__untar=false
+      ;;
+    esac
 
-  # If the value was cached, stop now.  We just wanted to have am__tar
-  # and am__untar set.
-  test -n "${am_cv_prog_tar_ustar}" && break
+    # If the value was cached, stop now.  We just wanted to have am__tar
+    # and am__untar set.
+    test -n "${am_cv_prog_tar_ustar}" && break
 
-  # tar/untar a dummy directory, and stop if the command works
-  rm -rf conftest.dir
-  mkdir conftest.dir
-  echo GrepMe > conftest.dir/file
-  { echo "$as_me:$LINENO: tardir=conftest.dir && eval $am__tar_ >conftest.tar" >&5
+    # tar/untar a dummy directory, and stop if the command works.
+    rm -rf conftest.dir
+    mkdir conftest.dir
+    echo GrepMe > conftest.dir/file
+    { echo "$as_me:$LINENO: tardir=conftest.dir && eval $am__tar_ >conftest.tar" >&5
    (tardir=conftest.dir && eval $am__tar_ >conftest.tar) >&5 2>&5
    ac_status=$?
    echo "$as_me:$LINENO: \$? = $ac_status" >&5
    (exit $ac_status); }
-  rm -rf conftest.dir
-  if test -s conftest.tar; then
-    { echo "$as_me:$LINENO: $am__untar <conftest.tar" >&5
+    rm -rf conftest.dir
+    if test -s conftest.tar; then
+      { echo "$as_me:$LINENO: $am__untar <conftest.tar" >&5
    ($am__untar <conftest.tar) >&5 2>&5
    ac_status=$?
    echo "$as_me:$LINENO: \$? = $ac_status" >&5
    (exit $ac_status); }
-    grep GrepMe conftest.dir/file >/dev/null 2>&1 && break
-  fi
-done
-rm -rf conftest.dir
+      { echo "$as_me:$LINENO: cat conftest.dir/file" >&5
+   (cat conftest.dir/file) >&5 2>&5
+   ac_status=$?
+   echo "$as_me:$LINENO: \$? = $ac_status" >&5
+   (exit $ac_status); }
+      grep GrepMe conftest.dir/file >/dev/null 2>&1 && break
+    fi
+  done
+  rm -rf conftest.dir
 
-if ${am_cv_prog_tar_ustar+:} false; then :
+  if ${am_cv_prog_tar_ustar+:} false; then :
   $as_echo_n "(cached) " >&6
 else
   am_cv_prog_tar_ustar=$_am_tool
 fi
 
-{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $am_cv_prog_tar_ustar" >&5
+  { $as_echo "$as_me:${as_lineno-$LINENO}: result: $am_cv_prog_tar_ustar" >&5
 $as_echo "$am_cv_prog_tar_ustar" >&6; }
 
 
 
 
 
+
+# POSIX will say in a future version that running "rm -f" with no argument
+# is OK; and we want to be able to make that assumption in our Makefile
+# recipes.  So use an aggressive probe to check that the usage we want is
+# actually supported "in the wild" to an acceptable degree.
+# See automake bug#10828.
+# To make any issue more visible, cause the running configure to be aborted
+# by default if the 'rm' program in use doesn't match our expectations; the
+# user can still override this though.
+if rm -f && rm -fr && rm -rf; then : OK; else
+  cat >&2 <<'END'
+Oops!
+
+Your 'rm' program seems unable to run without file operands specified
+on the command line, even when the '-f' option is present.  This is contrary
+to the behaviour of most rm programs out there, and not conforming with
+the upcoming POSIX standard: <http://austingroupbugs.net/view.php?id=542>
+
+Please tell bug-automake at gnu.org about your system, including the value
+of your $PATH and any error possibly output before this message.  This
+can help us improve future automake versions.
+
+END
+  if test x"$ACCEPT_INFERIOR_RM_PROGRAM" = x"yes"; then
+    echo 'Configuration will proceed anyway, since you have set the' >&2
+    echo 'ACCEPT_INFERIOR_RM_PROGRAM variable to "yes"' >&2
+    echo >&2
+  else
+    cat >&2 <<'END'
+Aborting the configuration process, to ensure you take notice of the issue.
+
+You can download and install GNU coreutils to get an 'rm' implementation
+that behaves properly: <http://www.gnu.org/software/coreutils/>.
+
+If you want to complete the configuration process using your problematic
+'rm' anyway, export the environment variable ACCEPT_INFERIOR_RM_PROGRAM
+to "yes", and re-run configure.
+
+END
+    as_fn_error $? "Your 'rm' program is bad, sorry." "$LINENO" 5
+  fi
+fi
+
 # Check whether --enable-silent-rules was given.
 if test "${enable_silent_rules+set}" = set; then :
   enableval=$enable_silent_rules;
 fi
 
-case $enable_silent_rules in
-yes) AM_DEFAULT_VERBOSITY=0;;
-no)  AM_DEFAULT_VERBOSITY=1;;
-*)   AM_DEFAULT_VERBOSITY=1;;
+case $enable_silent_rules in # (((
+  yes) AM_DEFAULT_VERBOSITY=0;;
+   no) AM_DEFAULT_VERBOSITY=1;;
+    *) AM_DEFAULT_VERBOSITY=1;;
 esac
 am_make=${MAKE-make}
 { $as_echo "$as_me:${as_lineno-$LINENO}: checking whether $am_make supports nested variables" >&5
@@ -3410,7 +3754,7 @@ am__quote=
 _am_result=none
 # First try GNU make style include.
 echo "include confinc" > confmf
-# Ignore all kinds of additional output from `make'.
+# Ignore all kinds of additional output from 'make'.
 case `$am_make -s -f confmf 2> /dev/null` in #(
 *the\ am__doit\ target*)
   am__include=include
@@ -4243,6 +4587,65 @@ ac_compile='$CC -c $CFLAGS $CPPFLAGS conftest.$ac_ext >&5'
 ac_link='$CC -o conftest$ac_exeext $CFLAGS $CPPFLAGS $LDFLAGS conftest.$ac_ext $LIBS >&5'
 ac_compiler_gnu=$ac_cv_c_compiler_gnu
 
+ac_ext=c
+ac_cpp='$CPP $CPPFLAGS'
+ac_compile='$CC -c $CFLAGS $CPPFLAGS conftest.$ac_ext >&5'
+ac_link='$CC -o conftest$ac_exeext $CFLAGS $CPPFLAGS $LDFLAGS conftest.$ac_ext $LIBS >&5'
+ac_compiler_gnu=$ac_cv_c_compiler_gnu
+{ $as_echo "$as_me:${as_lineno-$LINENO}: checking whether $CC understands -c and -o together" >&5
+$as_echo_n "checking whether $CC understands -c and -o together... " >&6; }
+if ${am_cv_prog_cc_c_o+:} false; then :
+  $as_echo_n "(cached) " >&6
+else
+  cat confdefs.h - <<_ACEOF >conftest.$ac_ext
+/* end confdefs.h.  */
+
+int
+main ()
+{
+
+  ;
+  return 0;
+}
+_ACEOF
+  # Make sure it works both with $CC and with simple cc.
+  # Following AC_PROG_CC_C_O, we do the test twice because some
+  # compilers refuse to overwrite an existing .o file with -o,
+  # though they will create one.
+  am_cv_prog_cc_c_o=yes
+  for am_i in 1 2; do
+    if { echo "$as_me:$LINENO: $CC -c conftest.$ac_ext -o conftest2.$ac_objext" >&5
+   ($CC -c conftest.$ac_ext -o conftest2.$ac_objext) >&5 2>&5
+   ac_status=$?
+   echo "$as_me:$LINENO: \$? = $ac_status" >&5
+   (exit $ac_status); } \
+         && test -f conftest2.$ac_objext; then
+      : OK
+    else
+      am_cv_prog_cc_c_o=no
+      break
+    fi
+  done
+  rm -f core conftest*
+  unset am_i
+fi
+{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $am_cv_prog_cc_c_o" >&5
+$as_echo "$am_cv_prog_cc_c_o" >&6; }
+if test "$am_cv_prog_cc_c_o" != yes; then
+   # Losing compiler, so override with the script.
+   # FIXME: It is wrong to rewrite CC.
+   # But if we don't then we get into trouble of one sort or another.
+   # A longer-term fix would be to have automake use am__CC in this case,
+   # and then we could set am__CC="\$(top_srcdir)/compile \$(CC)"
+   CC="$am_aux_dir/compile $CC"
+fi
+ac_ext=c
+ac_cpp='$CPP $CPPFLAGS'
+ac_compile='$CC -c $CFLAGS $CPPFLAGS conftest.$ac_ext >&5'
+ac_link='$CC -o conftest$ac_exeext $CFLAGS $CPPFLAGS $LDFLAGS conftest.$ac_ext $LIBS >&5'
+ac_compiler_gnu=$ac_cv_c_compiler_gnu
+
+
 depcc="$CC"   am_compiler_list=
 
 { $as_echo "$as_me:${as_lineno-$LINENO}: checking dependency style of $depcc" >&5
@@ -4254,8 +4657,8 @@ else
   # We make a subdir and do the tests there.  Otherwise we can end up
   # making bogus files that we don't know about and never remove.  For
   # instance it was reported that on HP-UX the gcc test will end up
-  # making a dummy file named `D' -- because `-MD' means `put the output
-  # in D'.
+  # making a dummy file named 'D' -- because '-MD' means "put the output
+  # in D".
   rm -rf conftest.dir
   mkdir conftest.dir
   # Copy depcomp to subdir because otherwise we won't find it if we're
@@ -4290,16 +4693,16 @@ else
     : > sub/conftest.c
     for i in 1 2 3 4 5 6; do
       echo '#include "conftst'$i'.h"' >> sub/conftest.c
-      # Using `: > sub/conftst$i.h' creates only sub/conftst1.h with
-      # Solaris 8's {/usr,}/bin/sh.
-      touch sub/conftst$i.h
+      # Using ": > sub/conftst$i.h" creates only sub/conftst1.h with
+      # Solaris 10 /bin/sh.
+      echo '/* dummy */' > sub/conftst$i.h
     done
     echo "${am__include} ${am__quote}sub/conftest.Po${am__quote}" > confmf
 
-    # We check with `-c' and `-o' for the sake of the "dashmstdout"
+    # We check with '-c' and '-o' for the sake of the "dashmstdout"
     # mode.  It turns out that the SunPro C++ compiler does not properly
-    # handle `-M -o', and we need to detect this.  Also, some Intel
-    # versions had trouble with output in subdirs
+    # handle '-M -o', and we need to detect this.  Also, some Intel
+    # versions had trouble with output in subdirs.
     am__obj=sub/conftest.${OBJEXT-o}
     am__minus_obj="-o $am__obj"
     case $depmode in
@@ -4308,8 +4711,8 @@ else
       test "$am__universal" = false || continue
       ;;
     nosideeffect)
-      # after this tag, mechanisms are not by side-effect, so they'll
-      # only be used when explicitly requested
+      # After this tag, mechanisms are not by side-effect, so they'll
+      # only be used when explicitly requested.
       if test "x$enable_dependency_tracking" = xyes; then
 	continue
       else
@@ -4317,7 +4720,7 @@ else
       fi
       ;;
     msvc7 | msvc7msys | msvisualcpp | msvcmsys)
-      # This compiler won't grok `-c -o', but also, the minuso test has
+      # This compiler won't grok '-c -o', but also, the minuso test has
       # not run yet.  These depmodes are late enough in the game, and
       # so weak that their functioning should not be impacted.
       am__obj=conftest.${OBJEXT-o}
@@ -4479,7 +4882,13 @@ $as_echo_n "checking the archiver ($AR) interface... " >&6; }
 if ${am_cv_ar_interface+:} false; then :
   $as_echo_n "(cached) " >&6
 else
-  am_cv_ar_interface=ar
+  ac_ext=c
+ac_cpp='$CPP $CPPFLAGS'
+ac_compile='$CC -c $CFLAGS $CPPFLAGS conftest.$ac_ext >&5'
+ac_link='$CC -o conftest$ac_exeext $CFLAGS $CPPFLAGS $LDFLAGS conftest.$ac_ext $LIBS >&5'
+ac_compiler_gnu=$ac_cv_c_compiler_gnu
+
+   am_cv_ar_interface=ar
    cat confdefs.h - <<_ACEOF >conftest.$ac_ext
 /* end confdefs.h.  */
 int some_variable = 0;
@@ -4510,6 +4919,11 @@ if ac_fn_c_try_compile "$LINENO"; then :
 
 fi
 rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
+   ac_ext=c
+ac_cpp='$CPP $CPPFLAGS'
+ac_compile='$CC -c $CFLAGS $CPPFLAGS conftest.$ac_ext >&5'
+ac_link='$CC -o conftest$ac_exeext $CFLAGS $CPPFLAGS $LDFLAGS conftest.$ac_ext $LIBS >&5'
+ac_compiler_gnu=$ac_cv_c_compiler_gnu
 
 fi
 { $as_echo "$as_me:${as_lineno-$LINENO}: result: $am_cv_ar_interface" >&5
@@ -4540,8 +4954,8 @@ esac
 
 
 
-macro_version='2.4.2'
-macro_revision='1.3337'
+macro_version='2.4.6'
+macro_revision='2.4.6'
 
 
 
@@ -4555,7 +4969,7 @@ macro_revision='1.3337'
 
 
 
-ltmain="$ac_aux_dir/ltmain.sh"
+ltmain=$ac_aux_dir/ltmain.sh
 
 # Make sure we can run config.sub.
 $SHELL "$ac_aux_dir/config.sub" sun4 >/dev/null 2>&1 ||
@@ -4675,7 +5089,7 @@ func_echo_all ()
     $ECHO ""
 }
 
-case "$ECHO" in
+case $ECHO in
   printf*) { $as_echo "$as_me:${as_lineno-$LINENO}: result: printf" >&5
 $as_echo "printf" >&6; } ;;
   print*) { $as_echo "$as_me:${as_lineno-$LINENO}: result: print -r" >&5
@@ -4998,19 +5412,19 @@ test -z "$GREP" && GREP=grep
 
 # Check whether --with-gnu-ld was given.
 if test "${with_gnu_ld+set}" = set; then :
-  withval=$with_gnu_ld; test "$withval" = no || with_gnu_ld=yes
+  withval=$with_gnu_ld; test no = "$withval" || with_gnu_ld=yes
 else
   with_gnu_ld=no
 fi
 
 ac_prog=ld
-if test "$GCC" = yes; then
+if test yes = "$GCC"; then
   # Check if gcc -print-prog-name=ld gives a path.
   { $as_echo "$as_me:${as_lineno-$LINENO}: checking for ld used by $CC" >&5
 $as_echo_n "checking for ld used by $CC... " >&6; }
   case $host in
   *-*-mingw*)
-    # gcc leaves a trailing carriage return which upsets mingw
+    # gcc leaves a trailing carriage return, which upsets mingw
     ac_prog=`($CC -print-prog-name=ld) 2>&5 | tr -d '\015'` ;;
   *)
     ac_prog=`($CC -print-prog-name=ld) 2>&5` ;;
@@ -5024,7 +5438,7 @@ $as_echo_n "checking for ld used by $CC... " >&6; }
       while $ECHO "$ac_prog" | $GREP "$re_direlt" > /dev/null 2>&1; do
 	ac_prog=`$ECHO $ac_prog| $SED "s%$re_direlt%/%"`
       done
-      test -z "$LD" && LD="$ac_prog"
+      test -z "$LD" && LD=$ac_prog
       ;;
   "")
     # If it fails, then pretend we aren't using GCC.
@@ -5035,7 +5449,7 @@ $as_echo_n "checking for ld used by $CC... " >&6; }
     with_gnu_ld=unknown
     ;;
   esac
-elif test "$with_gnu_ld" = yes; then
+elif test yes = "$with_gnu_ld"; then
   { $as_echo "$as_me:${as_lineno-$LINENO}: checking for GNU ld" >&5
 $as_echo_n "checking for GNU ld... " >&6; }
 else
@@ -5046,32 +5460,32 @@ if ${lt_cv_path_LD+:} false; then :
   $as_echo_n "(cached) " >&6
 else
   if test -z "$LD"; then
-  lt_save_ifs="$IFS"; IFS=$PATH_SEPARATOR
+  lt_save_ifs=$IFS; IFS=$PATH_SEPARATOR
   for ac_dir in $PATH; do
-    IFS="$lt_save_ifs"
+    IFS=$lt_save_ifs
     test -z "$ac_dir" && ac_dir=.
     if test -f "$ac_dir/$ac_prog" || test -f "$ac_dir/$ac_prog$ac_exeext"; then
-      lt_cv_path_LD="$ac_dir/$ac_prog"
+      lt_cv_path_LD=$ac_dir/$ac_prog
       # Check to see if the program is GNU ld.  I'd rather use --version,
       # but apparently some variants of GNU ld only accept -v.
       # Break only if it was the GNU/non-GNU ld that we prefer.
       case `"$lt_cv_path_LD" -v 2>&1 </dev/null` in
       *GNU* | *'with BFD'*)
-	test "$with_gnu_ld" != no && break
+	test no != "$with_gnu_ld" && break
 	;;
       *)
-	test "$with_gnu_ld" != yes && break
+	test yes != "$with_gnu_ld" && break
 	;;
       esac
     fi
   done
-  IFS="$lt_save_ifs"
+  IFS=$lt_save_ifs
 else
-  lt_cv_path_LD="$LD" # Let the user override the test with a path.
+  lt_cv_path_LD=$LD # Let the user override the test with a path.
 fi
 fi
 
-LD="$lt_cv_path_LD"
+LD=$lt_cv_path_LD
 if test -n "$LD"; then
   { $as_echo "$as_me:${as_lineno-$LINENO}: result: $LD" >&5
 $as_echo "$LD" >&6; }
@@ -5114,33 +5528,38 @@ if ${lt_cv_path_NM+:} false; then :
 else
   if test -n "$NM"; then
   # Let the user override the test.
-  lt_cv_path_NM="$NM"
+  lt_cv_path_NM=$NM
 else
-  lt_nm_to_check="${ac_tool_prefix}nm"
+  lt_nm_to_check=${ac_tool_prefix}nm
   if test -n "$ac_tool_prefix" && test "$build" = "$host"; then
     lt_nm_to_check="$lt_nm_to_check nm"
   fi
   for lt_tmp_nm in $lt_nm_to_check; do
-    lt_save_ifs="$IFS"; IFS=$PATH_SEPARATOR
+    lt_save_ifs=$IFS; IFS=$PATH_SEPARATOR
     for ac_dir in $PATH /usr/ccs/bin/elf /usr/ccs/bin /usr/ucb /bin; do
-      IFS="$lt_save_ifs"
+      IFS=$lt_save_ifs
       test -z "$ac_dir" && ac_dir=.
-      tmp_nm="$ac_dir/$lt_tmp_nm"
-      if test -f "$tmp_nm" || test -f "$tmp_nm$ac_exeext" ; then
+      tmp_nm=$ac_dir/$lt_tmp_nm
+      if test -f "$tmp_nm" || test -f "$tmp_nm$ac_exeext"; then
 	# Check to see if the nm accepts a BSD-compat flag.
-	# Adding the `sed 1q' prevents false positives on HP-UX, which says:
+	# Adding the 'sed 1q' prevents false positives on HP-UX, which says:
 	#   nm: unknown option "B" ignored
 	# Tru64's nm complains that /dev/null is an invalid object file
-	case `"$tmp_nm" -B /dev/null 2>&1 | sed '1q'` in
-	*/dev/null* | *'Invalid file or object type'*)
+	# MSYS converts /dev/null to NUL, MinGW nm treats NUL as empty
+	case $build_os in
+	mingw*) lt_bad_file=conftest.nm/nofile ;;
+	*) lt_bad_file=/dev/null ;;
+	esac
+	case `"$tmp_nm" -B $lt_bad_file 2>&1 | sed '1q'` in
+	*$lt_bad_file* | *'Invalid file or object type'*)
 	  lt_cv_path_NM="$tmp_nm -B"
-	  break
+	  break 2
 	  ;;
 	*)
 	  case `"$tmp_nm" -p /dev/null 2>&1 | sed '1q'` in
 	  */dev/null*)
 	    lt_cv_path_NM="$tmp_nm -p"
-	    break
+	    break 2
 	    ;;
 	  *)
 	    lt_cv_path_NM=${lt_cv_path_NM="$tmp_nm"} # keep the first match, but
@@ -5151,15 +5570,15 @@ else
 	esac
       fi
     done
-    IFS="$lt_save_ifs"
+    IFS=$lt_save_ifs
   done
   : ${lt_cv_path_NM=no}
 fi
 fi
 { $as_echo "$as_me:${as_lineno-$LINENO}: result: $lt_cv_path_NM" >&5
 $as_echo "$lt_cv_path_NM" >&6; }
-if test "$lt_cv_path_NM" != "no"; then
-  NM="$lt_cv_path_NM"
+if test no != "$lt_cv_path_NM"; then
+  NM=$lt_cv_path_NM
 else
   # Didn't find any BSD compatible name lister, look for dumpbin.
   if test -n "$DUMPBIN"; then :
@@ -5265,9 +5684,9 @@ esac
   fi
 fi
 
-    case `$DUMPBIN -symbols /dev/null 2>&1 | sed '1q'` in
+    case `$DUMPBIN -symbols -headers /dev/null 2>&1 | sed '1q'` in
     *COFF*)
-      DUMPBIN="$DUMPBIN -symbols"
+      DUMPBIN="$DUMPBIN -symbols -headers"
       ;;
     *)
       DUMPBIN=:
@@ -5275,8 +5694,8 @@ fi
     esac
   fi
 
-  if test "$DUMPBIN" != ":"; then
-    NM="$DUMPBIN"
+  if test : != "$DUMPBIN"; then
+    NM=$DUMPBIN
   fi
 fi
 test -z "$NM" && NM=nm
@@ -5327,7 +5746,7 @@ if ${lt_cv_sys_max_cmd_len+:} false; then :
   $as_echo_n "(cached) " >&6
 else
     i=0
-  teststring="ABCD"
+  teststring=ABCD
 
   case $build_os in
   msdosdjgpp*)
@@ -5367,7 +5786,7 @@ else
     lt_cv_sys_max_cmd_len=8192;
     ;;
 
-  netbsd* | freebsd* | openbsd* | darwin* | dragonfly*)
+  bitrig* | darwin* | dragonfly* | freebsd* | netbsd* | openbsd*)
     # This has been around since 386BSD, at least.  Likely further.
     if test -x /sbin/sysctl; then
       lt_cv_sys_max_cmd_len=`/sbin/sysctl -n kern.argmax`
@@ -5418,22 +5837,22 @@ else
   *)
     lt_cv_sys_max_cmd_len=`(getconf ARG_MAX) 2> /dev/null`
     if test -n "$lt_cv_sys_max_cmd_len" && \
-	test undefined != "$lt_cv_sys_max_cmd_len"; then
+       test undefined != "$lt_cv_sys_max_cmd_len"; then
       lt_cv_sys_max_cmd_len=`expr $lt_cv_sys_max_cmd_len \/ 4`
       lt_cv_sys_max_cmd_len=`expr $lt_cv_sys_max_cmd_len \* 3`
     else
       # Make teststring a little bigger before we do anything with it.
       # a 1K string should be a reasonable start.
-      for i in 1 2 3 4 5 6 7 8 ; do
+      for i in 1 2 3 4 5 6 7 8; do
         teststring=$teststring$teststring
       done
       SHELL=${SHELL-${CONFIG_SHELL-/bin/sh}}
       # If test is not a shell built-in, we'll probably end up computing a
       # maximum length that is only half of the actual maximum length, but
       # we can't tell.
-      while { test "X"`env echo "$teststring$teststring" 2>/dev/null` \
+      while { test X`env echo "$teststring$teststring" 2>/dev/null` \
 	         = "X$teststring$teststring"; } >/dev/null 2>&1 &&
-	      test $i != 17 # 1/2 MB should be enough
+	      test 17 != "$i" # 1/2 MB should be enough
       do
         i=`expr $i + 1`
         teststring=$teststring$teststring
@@ -5451,7 +5870,7 @@ else
 
 fi
 
-if test -n $lt_cv_sys_max_cmd_len ; then
+if test -n "$lt_cv_sys_max_cmd_len"; then
   { $as_echo "$as_me:${as_lineno-$LINENO}: result: $lt_cv_sys_max_cmd_len" >&5
 $as_echo "$lt_cv_sys_max_cmd_len" >&6; }
 else
@@ -5469,30 +5888,6 @@ max_cmd_len=$lt_cv_sys_max_cmd_len
 : ${MV="mv -f"}
 : ${RM="rm -f"}
 
-{ $as_echo "$as_me:${as_lineno-$LINENO}: checking whether the shell understands some XSI constructs" >&5
-$as_echo_n "checking whether the shell understands some XSI constructs... " >&6; }
-# Try some XSI features
-xsi_shell=no
-( _lt_dummy="a/b/c"
-  test "${_lt_dummy##*/},${_lt_dummy%/*},${_lt_dummy#??}"${_lt_dummy%"$_lt_dummy"}, \
-      = c,a/b,b/c, \
-    && eval 'test $(( 1 + 1 )) -eq 2 \
-    && test "${#_lt_dummy}" -eq 5' ) >/dev/null 2>&1 \
-  && xsi_shell=yes
-{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $xsi_shell" >&5
-$as_echo "$xsi_shell" >&6; }
-
-
-{ $as_echo "$as_me:${as_lineno-$LINENO}: checking whether the shell understands \"+=\"" >&5
-$as_echo_n "checking whether the shell understands \"+=\"... " >&6; }
-lt_shell_append=no
-( foo=bar; set foo baz; eval "$1+=\$2" && test "$foo" = barbaz ) \
-    >/dev/null 2>&1 \
-  && lt_shell_append=yes
-{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $lt_shell_append" >&5
-$as_echo "$lt_shell_append" >&6; }
-
-
 if ( (MAIL=60; unset MAIL) || exit) >/dev/null 2>&1; then
   lt_unset=unset
 else
@@ -5615,13 +6010,13 @@ esac
 reload_cmds='$LD$reload_flag -o $output$reload_objs'
 case $host_os in
   cygwin* | mingw* | pw32* | cegcc*)
-    if test "$GCC" != yes; then
+    if test yes != "$GCC"; then
       reload_cmds=false
     fi
     ;;
   darwin*)
-    if test "$GCC" = yes; then
-      reload_cmds='$LTCC $LTCFLAGS -nostdlib ${wl}-r -o $output$reload_objs'
+    if test yes = "$GCC"; then
+      reload_cmds='$LTCC $LTCFLAGS -nostdlib $wl-r -o $output$reload_objs'
     else
       reload_cmds='$LD$reload_flag -o $output$reload_objs'
     fi
@@ -5749,13 +6144,13 @@ lt_cv_deplibs_check_method='unknown'
 # Need to set the preceding variable on all platforms that support
 # interlibrary dependencies.
 # 'none' -- dependencies not supported.
-# `unknown' -- same as none, but documents that we really don't know.
+# 'unknown' -- same as none, but documents that we really don't know.
 # 'pass_all' -- all dependencies passed with no checks.
 # 'test_compile' -- check by making test program.
 # 'file_magic [[regex]]' -- check by looking for files in library path
-# which responds to the $file_magic_cmd with a given extended regex.
-# If you have `file' or equivalent on your system and you're not sure
-# whether `pass_all' will *always* work, you probably want this one.
+# that responds to the $file_magic_cmd with a given extended regex.
+# If you have 'file' or equivalent on your system and you're not sure
+# whether 'pass_all' will *always* work, you probably want this one.
 
 case $host_os in
 aix[4-9]*)
@@ -5782,8 +6177,7 @@ mingw* | pw32*)
   # Base MSYS/MinGW do not provide the 'file' command needed by
   # func_win32_libid shell function, so use a weaker test based on 'objdump',
   # unless we find 'file', for example because we are cross-compiling.
-  # func_win32_libid assumes BSD nm, so disallow it if using MS dumpbin.
-  if ( test "$lt_cv_nm_interface" = "BSD nm" && file / ) >/dev/null 2>&1; then
+  if ( file / ) >/dev/null 2>&1; then
     lt_cv_deplibs_check_method='file_magic ^x86 archive import|^x86 DLL'
     lt_cv_file_magic_cmd='func_win32_libid'
   else
@@ -5861,7 +6255,7 @@ linux* | k*bsd*-gnu | kopensolaris*-gnu | gnu*)
   lt_cv_deplibs_check_method=pass_all
   ;;
 
-netbsd* | netbsdelf*-gnu)
+netbsd*)
   if echo __ELF__ | $CC -E - | $GREP __ELF__ > /dev/null; then
     lt_cv_deplibs_check_method='match_pattern /lib[^/]+(\.so\.[0-9]+\.[0-9]+|_pic\.a)$'
   else
@@ -5879,8 +6273,8 @@ newos6*)
   lt_cv_deplibs_check_method=pass_all
   ;;
 
-openbsd*)
-  if test -z "`echo __ELF__ | $CC -E - | $GREP __ELF__`" || test "$host_os-$host_cpu" = "openbsd2.8-powerpc"; then
+openbsd* | bitrig*)
+  if test -z "`echo __ELF__ | $CC -E - | $GREP __ELF__`"; then
     lt_cv_deplibs_check_method='match_pattern /lib[^/]+(\.so\.[0-9]+\.[0-9]+|\.so|_pic\.a)$'
   else
     lt_cv_deplibs_check_method='match_pattern /lib[^/]+(\.so\.[0-9]+\.[0-9]+|_pic\.a)$'
@@ -5933,6 +6327,9 @@ sysv4 | sysv4.3*)
 tpf*)
   lt_cv_deplibs_check_method=pass_all
   ;;
+os2*)
+  lt_cv_deplibs_check_method=pass_all
+  ;;
 esac
 
 fi
@@ -6090,8 +6487,8 @@ else
 
 case $host_os in
 cygwin* | mingw* | pw32* | cegcc*)
-  # two different shell functions defined in ltmain.sh
-  # decide which to use based on capabilities of $DLLTOOL
+  # two different shell functions defined in ltmain.sh;
+  # decide which one to use based on capabilities of $DLLTOOL
   case `$DLLTOOL --help 2>&1` in
   *--identify-strict*)
     lt_cv_sharedlib_from_linklib_cmd=func_cygming_dll_for_implib
@@ -6103,7 +6500,7 @@ cygwin* | mingw* | pw32* | cegcc*)
   ;;
 *)
   # fallback: assume linklib IS sharedlib
-  lt_cv_sharedlib_from_linklib_cmd="$ECHO"
+  lt_cv_sharedlib_from_linklib_cmd=$ECHO
   ;;
 esac
 
@@ -6257,7 +6654,7 @@ if ac_fn_c_try_compile "$LINENO"; then :
   ac_status=$?
   $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
   test $ac_status = 0; }
-      if test "$ac_status" -eq 0; then
+      if test 0 -eq "$ac_status"; then
 	# Ensure the archiver fails upon bogus file names.
 	rm -f conftest.$ac_objext libconftest.a
 	{ { eval echo "\"\$as_me\":${as_lineno-$LINENO}: \"$lt_ar_try\""; } >&5
@@ -6265,7 +6662,7 @@ if ac_fn_c_try_compile "$LINENO"; then :
   ac_status=$?
   $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
   test $ac_status = 0; }
-	if test "$ac_status" -ne 0; then
+	if test 0 -ne "$ac_status"; then
           lt_cv_ar_at_file=@
         fi
       fi
@@ -6278,7 +6675,7 @@ fi
 { $as_echo "$as_me:${as_lineno-$LINENO}: result: $lt_cv_ar_at_file" >&5
 $as_echo "$lt_cv_ar_at_file" >&6; }
 
-if test "x$lt_cv_ar_at_file" = xno; then
+if test no = "$lt_cv_ar_at_file"; then
   archiver_list_spec=
 else
   archiver_list_spec=$lt_cv_ar_at_file
@@ -6495,7 +6892,7 @@ old_postuninstall_cmds=
 
 if test -n "$RANLIB"; then
   case $host_os in
-  openbsd*)
+  bitrig* | openbsd*)
     old_postinstall_cmds="$old_postinstall_cmds~\$RANLIB -t \$tool_oldlib"
     ;;
   *)
@@ -6585,7 +6982,7 @@ cygwin* | mingw* | pw32* | cegcc*)
   symcode='[ABCDGISTW]'
   ;;
 hpux*)
-  if test "$host_cpu" = ia64; then
+  if test ia64 = "$host_cpu"; then
     symcode='[ABCDEGRST]'
   fi
   ;;
@@ -6618,14 +7015,44 @@ case `$NM -V 2>&1` in
   symcode='[ABCDGIRSTW]' ;;
 esac
 
+if test "$lt_cv_nm_interface" = "MS dumpbin"; then
+  # Gets list of data symbols to import.
+  lt_cv_sys_global_symbol_to_import="sed -n -e 's/^I .* \(.*\)$/\1/p'"
+  # Adjust the below global symbol transforms to fixup imported variables.
+  lt_cdecl_hook=" -e 's/^I .* \(.*\)$/extern __declspec(dllimport) char \1;/p'"
+  lt_c_name_hook=" -e 's/^I .* \(.*\)$/  {\"\1\", (void *) 0},/p'"
+  lt_c_name_lib_hook="\
+  -e 's/^I .* \(lib.*\)$/  {\"\1\", (void *) 0},/p'\
+  -e 's/^I .* \(.*\)$/  {\"lib\1\", (void *) 0},/p'"
+else
+  # Disable hooks by default.
+  lt_cv_sys_global_symbol_to_import=
+  lt_cdecl_hook=
+  lt_c_name_hook=
+  lt_c_name_lib_hook=
+fi
+
 # Transform an extracted symbol line into a proper C declaration.
 # Some systems (esp. on ia64) link data and code symbols differently,
 # so use this general approach.
-lt_cv_sys_global_symbol_to_cdecl="sed -n -e 's/^T .* \(.*\)$/extern int \1();/p' -e 's/^$symcode* .* \(.*\)$/extern char \1;/p'"
+lt_cv_sys_global_symbol_to_cdecl="sed -n"\
+$lt_cdecl_hook\
+" -e 's/^T .* \(.*\)$/extern int \1();/p'"\
+" -e 's/^$symcode$symcode* .* \(.*\)$/extern char \1;/p'"
 
 # Transform an extracted symbol line into symbol name and symbol address
-lt_cv_sys_global_symbol_to_c_name_address="sed -n -e 's/^: \([^ ]*\)[ ]*$/  {\\\"\1\\\", (void *) 0},/p' -e 's/^$symcode* \([^ ]*\) \([^ ]*\)$/  {\"\2\", (void *) \&\2},/p'"
-lt_cv_sys_global_symbol_to_c_name_address_lib_prefix="sed -n -e 's/^: \([^ ]*\)[ ]*$/  {\\\"\1\\\", (void *) 0},/p' -e 's/^$symcode* \([^ ]*\) \(lib[^ ]*\)$/  {\"\2\", (void *) \&\2},/p' -e 's/^$symcode* \([^ ]*\) \([^ ]*\)$/  {\"lib\2\", (void *) \&\2},/p'"
+lt_cv_sys_global_symbol_to_c_name_address="sed -n"\
+$lt_c_name_hook\
+" -e 's/^: \(.*\) .*$/  {\"\1\", (void *) 0},/p'"\
+" -e 's/^$symcode$symcode* .* \(.*\)$/  {\"\1\", (void *) \&\1},/p'"
+
+# Transform an extracted symbol line into symbol name with lib prefix and
+# symbol address.
+lt_cv_sys_global_symbol_to_c_name_address_lib_prefix="sed -n"\
+$lt_c_name_lib_hook\
+" -e 's/^: \(.*\) .*$/  {\"\1\", (void *) 0},/p'"\
+" -e 's/^$symcode$symcode* .* \(lib.*\)$/  {\"\1\", (void *) \&\1},/p'"\
+" -e 's/^$symcode$symcode* .* \(.*\)$/  {\"lib\1\", (void *) \&\1},/p'"
 
 # Handle CRLF in mingw tool chain
 opt_cr=
@@ -6643,21 +7070,24 @@ for ac_symprfx in "" "_"; do
 
   # Write the raw and C identifiers.
   if test "$lt_cv_nm_interface" = "MS dumpbin"; then
-    # Fake it for dumpbin and say T for any non-static function
-    # and D for any global variable.
+    # Fake it for dumpbin and say T for any non-static function,
+    # D for any global variable and I for any imported variable.
     # Also find C++ and __fastcall symbols from MSVC++,
     # which start with @ or ?.
     lt_cv_sys_global_symbol_pipe="$AWK '"\
 "     {last_section=section; section=\$ 3};"\
 "     /^COFF SYMBOL TABLE/{for(i in hide) delete hide[i]};"\
 "     /Section length .*#relocs.*(pick any)/{hide[last_section]=1};"\
+"     /^ *Symbol name *: /{split(\$ 0,sn,\":\"); si=substr(sn[2],2)};"\
+"     /^ *Type *: code/{print \"T\",si,substr(si,length(prfx))};"\
+"     /^ *Type *: data/{print \"I\",si,substr(si,length(prfx))};"\
 "     \$ 0!~/External *\|/{next};"\
 "     / 0+ UNDEF /{next}; / UNDEF \([^|]\)*()/{next};"\
 "     {if(hide[section]) next};"\
-"     {f=0}; \$ 0~/\(\).*\|/{f=1}; {printf f ? \"T \" : \"D \"};"\
-"     {split(\$ 0, a, /\||\r/); split(a[2], s)};"\
-"     s[1]~/^[@?]/{print s[1], s[1]; next};"\
-"     s[1]~prfx {split(s[1],t,\"@\"); print t[1], substr(t[1],length(prfx))}"\
+"     {f=\"D\"}; \$ 0~/\(\).*\|/{f=\"T\"};"\
+"     {split(\$ 0,a,/\||\r/); split(a[2],s)};"\
+"     s[1]~/^[@?]/{print f,s[1],s[1]; next};"\
+"     s[1]~prfx {split(s[1],t,\"@\"); print f,t[1],substr(t[1],length(prfx))}"\
 "     ' prfx=^$ac_symprfx"
   else
     lt_cv_sys_global_symbol_pipe="sed -n -e 's/^.*[	 ]\($symcode$symcode*\)[	 ][	 ]*$ac_symprfx$sympat$opt_cr$/$symxfrm/p'"
@@ -6705,11 +7135,11 @@ _LT_EOF
 	if $GREP ' nm_test_func$' "$nlist" >/dev/null; then
 	  cat <<_LT_EOF > conftest.$ac_ext
 /* Keep this code in sync between libtool.m4, ltmain, lt_system.h, and tests.  */
-#if defined(_WIN32) || defined(__CYGWIN__) || defined(_WIN32_WCE)
-/* DATA imports from DLLs on WIN32 con't be const, because runtime
+#if defined _WIN32 || defined __CYGWIN__ || defined _WIN32_WCE
+/* DATA imports from DLLs on WIN32 can't be const, because runtime
    relocations are performed -- see ld's documentation on pseudo-relocs.  */
 # define LT_DLSYM_CONST
-#elif defined(__osf__)
+#elif defined __osf__
 /* This system does not cope well with relocations in const data.  */
 # define LT_DLSYM_CONST
 #else
@@ -6735,7 +7165,7 @@ lt__PROGRAM__LTX_preloaded_symbols[] =
 {
   { "@PROGRAM@", (void *) 0 },
 _LT_EOF
-	  $SED "s/^$symcode$symcode* \(.*\) \(.*\)$/  {\"\2\", (void *) \&\2},/" < "$nlist" | $GREP -v main >> conftest.$ac_ext
+	  $SED "s/^$symcode$symcode* .* \(.*\)$/  {\"\1\", (void *) \&\1},/" < "$nlist" | $GREP -v main >> conftest.$ac_ext
 	  cat <<\_LT_EOF >> conftest.$ac_ext
   {0, (void *) 0}
 };
@@ -6755,13 +7185,13 @@ _LT_EOF
 	  mv conftest.$ac_objext conftstm.$ac_objext
 	  lt_globsym_save_LIBS=$LIBS
 	  lt_globsym_save_CFLAGS=$CFLAGS
-	  LIBS="conftstm.$ac_objext"
+	  LIBS=conftstm.$ac_objext
 	  CFLAGS="$CFLAGS$lt_prog_compiler_no_builtin_flag"
 	  if { { eval echo "\"\$as_me\":${as_lineno-$LINENO}: \"$ac_link\""; } >&5
   (eval $ac_link) 2>&5
   ac_status=$?
   $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
-  test $ac_status = 0; } && test -s conftest${ac_exeext}; then
+  test $ac_status = 0; } && test -s conftest$ac_exeext; then
 	    pipe_works=yes
 	  fi
 	  LIBS=$lt_globsym_save_LIBS
@@ -6782,7 +7212,7 @@ _LT_EOF
   rm -rf conftest* conftst*
 
   # Do not use the global_symbol_pipe unless it works.
-  if test "$pipe_works" = yes; then
+  if test yes = "$pipe_works"; then
     break
   else
     lt_cv_sys_global_symbol_pipe=
@@ -6835,6 +7265,16 @@ fi
 
 
 
+
+
+
+
+
+
+
+
+
+
 { $as_echo "$as_me:${as_lineno-$LINENO}: checking for sysroot" >&5
 $as_echo_n "checking for sysroot... " >&6; }
 
@@ -6847,9 +7287,9 @@ fi
 
 
 lt_sysroot=
-case ${with_sysroot} in #(
+case $with_sysroot in #(
  yes)
-   if test "$GCC" = yes; then
+   if test yes = "$GCC"; then
      lt_sysroot=`$CC --print-sysroot 2>/dev/null`
    fi
    ;; #(
@@ -6859,8 +7299,8 @@ case ${with_sysroot} in #(
  no|'')
    ;; #(
  *)
-   { $as_echo "$as_me:${as_lineno-$LINENO}: result: ${with_sysroot}" >&5
-$as_echo "${with_sysroot}" >&6; }
+   { $as_echo "$as_me:${as_lineno-$LINENO}: result: $with_sysroot" >&5
+$as_echo "$with_sysroot" >&6; }
    as_fn_error $? "The sysroot must be an absolute path." "$LINENO" 5
    ;;
 esac
@@ -6872,18 +7312,99 @@ $as_echo "${lt_sysroot:-no}" >&6; }
 
 
 
-# Check whether --enable-libtool-lock was given.
-if test "${enable_libtool_lock+set}" = set; then :
+{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for a working dd" >&5
+$as_echo_n "checking for a working dd... " >&6; }
+if ${ac_cv_path_lt_DD+:} false; then :
+  $as_echo_n "(cached) " >&6
+else
+  printf 0123456789abcdef0123456789abcdef >conftest.i
+cat conftest.i conftest.i >conftest2.i
+: ${lt_DD:=$DD}
+if test -z "$lt_DD"; then
+  ac_path_lt_DD_found=false
+  # Loop through the user's path and test for each of PROGNAME-LIST
+  as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
+for as_dir in $PATH
+do
+  IFS=$as_save_IFS
+  test -z "$as_dir" && as_dir=.
+    for ac_prog in dd; do
+    for ac_exec_ext in '' $ac_executable_extensions; do
+      ac_path_lt_DD="$as_dir/$ac_prog$ac_exec_ext"
+      as_fn_executable_p "$ac_path_lt_DD" || continue
+if "$ac_path_lt_DD" bs=32 count=1 <conftest2.i >conftest.out 2>/dev/null; then
+  cmp -s conftest.i conftest.out \
+  && ac_cv_path_lt_DD="$ac_path_lt_DD" ac_path_lt_DD_found=:
+fi
+      $ac_path_lt_DD_found && break 3
+    done
+  done
+  done
+IFS=$as_save_IFS
+  if test -z "$ac_cv_path_lt_DD"; then
+    :
+  fi
+else
+  ac_cv_path_lt_DD=$lt_DD
+fi
+
+rm -f conftest.i conftest2.i conftest.out
+fi
+{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $ac_cv_path_lt_DD" >&5
+$as_echo "$ac_cv_path_lt_DD" >&6; }
+
+
+{ $as_echo "$as_me:${as_lineno-$LINENO}: checking how to truncate binary pipes" >&5
+$as_echo_n "checking how to truncate binary pipes... " >&6; }
+if ${lt_cv_truncate_bin+:} false; then :
+  $as_echo_n "(cached) " >&6
+else
+  printf 0123456789abcdef0123456789abcdef >conftest.i
+cat conftest.i conftest.i >conftest2.i
+lt_cv_truncate_bin=
+if "$ac_cv_path_lt_DD" bs=32 count=1 <conftest2.i >conftest.out 2>/dev/null; then
+  cmp -s conftest.i conftest.out \
+  && lt_cv_truncate_bin="$ac_cv_path_lt_DD bs=4096 count=1"
+fi
+rm -f conftest.i conftest2.i conftest.out
+test -z "$lt_cv_truncate_bin" && lt_cv_truncate_bin="$SED -e 4q"
+fi
+{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $lt_cv_truncate_bin" >&5
+$as_echo "$lt_cv_truncate_bin" >&6; }
+
+
+
+
+
+
+
+# Calculate cc_basename.  Skip known compiler wrappers and cross-prefix.
+func_cc_basename ()
+{
+    for cc_temp in $*""; do
+      case $cc_temp in
+        compile | *[\\/]compile | ccache | *[\\/]ccache ) ;;
+        distcc | *[\\/]distcc | purify | *[\\/]purify ) ;;
+        \-*) ;;
+        *) break;;
+      esac
+    done
+    func_cc_basename_result=`$ECHO "$cc_temp" | $SED "s%.*/%%; s%^$host_alias-%%"`
+}
+
+# Check whether --enable-libtool-lock was given.
+if test "${enable_libtool_lock+set}" = set; then :
   enableval=$enable_libtool_lock;
 fi
 
-test "x$enable_libtool_lock" != xno && enable_libtool_lock=yes
+test no = "$enable_libtool_lock" || enable_libtool_lock=yes
 
 # Some flags need to be propagated to the compiler or linker for good
 # libtool support.
 case $host in
 ia64-*-hpux*)
-  # Find out which ABI we are using.
+  # Find out what ABI is being produced by ac_compile, and set mode
+  # options accordingly.
   echo 'int i;' > conftest.$ac_ext
   if { { eval echo "\"\$as_me\":${as_lineno-$LINENO}: \"$ac_compile\""; } >&5
   (eval $ac_compile) 2>&5
@@ -6892,24 +7413,25 @@ ia64-*-hpux*)
   test $ac_status = 0; }; then
     case `/usr/bin/file conftest.$ac_objext` in
       *ELF-32*)
-	HPUX_IA64_MODE="32"
+	HPUX_IA64_MODE=32
 	;;
       *ELF-64*)
-	HPUX_IA64_MODE="64"
+	HPUX_IA64_MODE=64
 	;;
     esac
   fi
   rm -rf conftest*
   ;;
 *-*-irix6*)
-  # Find out which ABI we are using.
+  # Find out what ABI is being produced by ac_compile, and set linker
+  # options accordingly.
   echo '#line '$LINENO' "configure"' > conftest.$ac_ext
   if { { eval echo "\"\$as_me\":${as_lineno-$LINENO}: \"$ac_compile\""; } >&5
   (eval $ac_compile) 2>&5
   ac_status=$?
   $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
   test $ac_status = 0; }; then
-    if test "$lt_cv_prog_gnu_ld" = yes; then
+    if test yes = "$lt_cv_prog_gnu_ld"; then
       case `/usr/bin/file conftest.$ac_objext` in
 	*32-bit*)
 	  LD="${LD-ld} -melf32bsmip"
@@ -6938,9 +7460,50 @@ ia64-*-hpux*)
   rm -rf conftest*
   ;;
 
-x86_64-*kfreebsd*-gnu|x86_64-*linux*|ppc*-*linux*|powerpc*-*linux*| \
+mips64*-*linux*)
+  # Find out what ABI is being produced by ac_compile, and set linker
+  # options accordingly.
+  echo '#line '$LINENO' "configure"' > conftest.$ac_ext
+  if { { eval echo "\"\$as_me\":${as_lineno-$LINENO}: \"$ac_compile\""; } >&5
+  (eval $ac_compile) 2>&5
+  ac_status=$?
+  $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
+  test $ac_status = 0; }; then
+    emul=elf
+    case `/usr/bin/file conftest.$ac_objext` in
+      *32-bit*)
+	emul="${emul}32"
+	;;
+      *64-bit*)
+	emul="${emul}64"
+	;;
+    esac
+    case `/usr/bin/file conftest.$ac_objext` in
+      *MSB*)
+	emul="${emul}btsmip"
+	;;
+      *LSB*)
+	emul="${emul}ltsmip"
+	;;
+    esac
+    case `/usr/bin/file conftest.$ac_objext` in
+      *N32*)
+	emul="${emul}n32"
+	;;
+    esac
+    LD="${LD-ld} -m $emul"
+  fi
+  rm -rf conftest*
+  ;;
+
+x86_64-*kfreebsd*-gnu|x86_64-*linux*|powerpc*-*linux*| \
 s390*-*linux*|s390*-*tpf*|sparc*-*linux*)
-  # Find out which ABI we are using.
+  # Find out what ABI is being produced by ac_compile, and set linker
+  # options accordingly.  Note that the listed cases only cover the
+  # situations where additional linker options are needed (such as when
+  # doing 32-bit compilation for a host where ld defaults to 64-bit, or
+  # vice versa); the common cases where no linker options are needed do
+  # not appear in the list.
   echo 'int i;' > conftest.$ac_ext
   if { { eval echo "\"\$as_me\":${as_lineno-$LINENO}: \"$ac_compile\""; } >&5
   (eval $ac_compile) 2>&5
@@ -6963,7 +7526,10 @@ s390*-*linux*|s390*-*tpf*|sparc*-*linux*)
 		;;
 	    esac
 	    ;;
-	  ppc64-*linux*|powerpc64-*linux*)
+	  powerpc64le-*linux*)
+	    LD="${LD-ld} -m elf32lppclinux"
+	    ;;
+	  powerpc64-*linux*)
 	    LD="${LD-ld} -m elf32ppclinux"
 	    ;;
 	  s390x-*linux*)
@@ -6982,7 +7548,10 @@ s390*-*linux*|s390*-*tpf*|sparc*-*linux*)
 	  x86_64-*linux*)
 	    LD="${LD-ld} -m elf_x86_64"
 	    ;;
-	  ppc*-*linux*|powerpc*-*linux*)
+	  powerpcle-*linux*)
+	    LD="${LD-ld} -m elf64lppc"
+	    ;;
+	  powerpc-*linux*)
 	    LD="${LD-ld} -m elf64ppc"
 	    ;;
 	  s390*-*linux*|s390*-*tpf*)
@@ -7000,7 +7569,7 @@ s390*-*linux*|s390*-*tpf*|sparc*-*linux*)
 
 *-*-sco3.2v5*)
   # On SCO OpenServer 5, we need -belf to get full-featured binaries.
-  SAVE_CFLAGS="$CFLAGS"
+  SAVE_CFLAGS=$CFLAGS
   CFLAGS="$CFLAGS -belf"
   { $as_echo "$as_me:${as_lineno-$LINENO}: checking whether the C compiler needs -belf" >&5
 $as_echo_n "checking whether the C compiler needs -belf... " >&6; }
@@ -7040,13 +7609,14 @@ ac_compiler_gnu=$ac_cv_c_compiler_gnu
 fi
 { $as_echo "$as_me:${as_lineno-$LINENO}: result: $lt_cv_cc_needs_belf" >&5
 $as_echo "$lt_cv_cc_needs_belf" >&6; }
-  if test x"$lt_cv_cc_needs_belf" != x"yes"; then
+  if test yes != "$lt_cv_cc_needs_belf"; then
     # this is probably gcc 2.8.0, egcs 1.0 or newer; no need for -belf
-    CFLAGS="$SAVE_CFLAGS"
+    CFLAGS=$SAVE_CFLAGS
   fi
   ;;
 *-*solaris*)
-  # Find out which ABI we are using.
+  # Find out what ABI is being produced by ac_compile, and set linker
+  # options accordingly.
   echo 'int i;' > conftest.$ac_ext
   if { { eval echo "\"\$as_me\":${as_lineno-$LINENO}: \"$ac_compile\""; } >&5
   (eval $ac_compile) 2>&5
@@ -7058,7 +7628,7 @@ $as_echo "$lt_cv_cc_needs_belf" >&6; }
       case $lt_cv_prog_gnu_ld in
       yes*)
         case $host in
-        i?86-*-solaris*)
+        i?86-*-solaris*|x86_64-*-solaris*)
           LD="${LD-ld} -m elf_x86_64"
           ;;
         sparc*-*-solaris*)
@@ -7067,7 +7637,7 @@ $as_echo "$lt_cv_cc_needs_belf" >&6; }
         esac
         # GNU ld 2.21 introduced _sol2 emulations.  Use them if available.
         if ${LD-ld} -V | grep _sol2 >/dev/null 2>&1; then
-          LD="${LD-ld}_sol2"
+          LD=${LD-ld}_sol2
         fi
         ;;
       *)
@@ -7083,7 +7653,7 @@ $as_echo "$lt_cv_cc_needs_belf" >&6; }
   ;;
 esac
 
-need_locks="$enable_libtool_lock"
+need_locks=$enable_libtool_lock
 
 if test -n "$ac_tool_prefix"; then
   # Extract the first word of "${ac_tool_prefix}mt", so it can be a program name with args.
@@ -7194,7 +7764,7 @@ else
 fi
 { $as_echo "$as_me:${as_lineno-$LINENO}: result: $lt_cv_path_mainfest_tool" >&5
 $as_echo "$lt_cv_path_mainfest_tool" >&6; }
-if test "x$lt_cv_path_mainfest_tool" != xyes; then
+if test yes != "$lt_cv_path_mainfest_tool"; then
   MANIFEST_TOOL=:
 fi
 
@@ -7697,7 +8267,7 @@ if ${lt_cv_apple_cc_single_mod+:} false; then :
   $as_echo_n "(cached) " >&6
 else
   lt_cv_apple_cc_single_mod=no
-      if test -z "${LT_MULTI_MODULE}"; then
+      if test -z "$LT_MULTI_MODULE"; then
 	# By default we will add the -single_module flag. You can override
 	# by either setting the environment variable LT_MULTI_MODULE
 	# non-empty at configure time, or by adding -multi_module to the
@@ -7715,7 +8285,7 @@ else
 	  cat conftest.err >&5
 	# Otherwise, if the output was created with a 0 exit code from
 	# the compiler, it worked.
-	elif test -f libconftest.dylib && test $_lt_result -eq 0; then
+	elif test -f libconftest.dylib && test 0 = "$_lt_result"; then
 	  lt_cv_apple_cc_single_mod=yes
 	else
 	  cat conftest.err >&5
@@ -7754,7 +8324,7 @@ else
 fi
 rm -f core conftest.err conftest.$ac_objext \
     conftest$ac_exeext conftest.$ac_ext
-	LDFLAGS="$save_LDFLAGS"
+	LDFLAGS=$save_LDFLAGS
 
 fi
 { $as_echo "$as_me:${as_lineno-$LINENO}: result: $lt_cv_ld_exported_symbols_list" >&5
@@ -7783,7 +8353,7 @@ _LT_EOF
       _lt_result=$?
       if test -s conftest.err && $GREP force_load conftest.err; then
 	cat conftest.err >&5
-      elif test -f conftest && test $_lt_result -eq 0 && $GREP forced_load conftest >/dev/null 2>&1 ; then
+      elif test -f conftest && test 0 = "$_lt_result" && $GREP forced_load conftest >/dev/null 2>&1; then
 	lt_cv_ld_force_load=yes
       else
 	cat conftest.err >&5
@@ -7796,32 +8366,32 @@ fi
 $as_echo "$lt_cv_ld_force_load" >&6; }
     case $host_os in
     rhapsody* | darwin1.[012])
-      _lt_dar_allow_undefined='${wl}-undefined ${wl}suppress' ;;
+      _lt_dar_allow_undefined='$wl-undefined ${wl}suppress' ;;
     darwin1.*)
-      _lt_dar_allow_undefined='${wl}-flat_namespace ${wl}-undefined ${wl}suppress' ;;
+      _lt_dar_allow_undefined='$wl-flat_namespace $wl-undefined ${wl}suppress' ;;
     darwin*) # darwin 5.x on
       # if running on 10.5 or later, the deployment target defaults
       # to the OS version, if on x86, and 10.4, the deployment
       # target defaults to 10.4. Don't you love it?
       case ${MACOSX_DEPLOYMENT_TARGET-10.0},$host in
 	10.0,*86*-darwin8*|10.0,*-darwin[91]*)
-	  _lt_dar_allow_undefined='${wl}-undefined ${wl}dynamic_lookup' ;;
-	10.[012]*)
-	  _lt_dar_allow_undefined='${wl}-flat_namespace ${wl}-undefined ${wl}suppress' ;;
+	  _lt_dar_allow_undefined='$wl-undefined ${wl}dynamic_lookup' ;;
+	10.[012][,.]*)
+	  _lt_dar_allow_undefined='$wl-flat_namespace $wl-undefined ${wl}suppress' ;;
 	10.*)
-	  _lt_dar_allow_undefined='${wl}-undefined ${wl}dynamic_lookup' ;;
+	  _lt_dar_allow_undefined='$wl-undefined ${wl}dynamic_lookup' ;;
       esac
     ;;
   esac
-    if test "$lt_cv_apple_cc_single_mod" = "yes"; then
+    if test yes = "$lt_cv_apple_cc_single_mod"; then
       _lt_dar_single_mod='$single_module'
     fi
-    if test "$lt_cv_ld_exported_symbols_list" = "yes"; then
-      _lt_dar_export_syms=' ${wl}-exported_symbols_list,$output_objdir/${libname}-symbols.expsym'
+    if test yes = "$lt_cv_ld_exported_symbols_list"; then
+      _lt_dar_export_syms=' $wl-exported_symbols_list,$output_objdir/$libname-symbols.expsym'
     else
-      _lt_dar_export_syms='~$NMEDIT -s $output_objdir/${libname}-symbols.expsym ${lib}'
+      _lt_dar_export_syms='~$NMEDIT -s $output_objdir/$libname-symbols.expsym $lib'
     fi
-    if test "$DSYMUTIL" != ":" && test "$lt_cv_ld_force_load" = "no"; then
+    if test : != "$DSYMUTIL" && test no = "$lt_cv_ld_force_load"; then
       _lt_dsymutil='~$DSYMUTIL $lib || :'
     else
       _lt_dsymutil=
@@ -7829,6 +8399,41 @@ $as_echo "$lt_cv_ld_force_load" >&6; }
     ;;
   esac
 
+# func_munge_path_list VARIABLE PATH
+# -----------------------------------
+# VARIABLE is name of variable containing _space_ separated list of
+# directories to be munged by the contents of PATH, which is string
+# having a format:
+# "DIR[:DIR]:"
+#       string "DIR[ DIR]" will be prepended to VARIABLE
+# ":DIR[:DIR]"
+#       string "DIR[ DIR]" will be appended to VARIABLE
+# "DIRP[:DIRP]::[DIRA:]DIRA"
+#       string "DIRP[ DIRP]" will be prepended to VARIABLE and string
+#       "DIRA[ DIRA]" will be appended to VARIABLE
+# "DIR[:DIR]"
+#       VARIABLE will be replaced by "DIR[ DIR]"
+func_munge_path_list ()
+{
+    case x$2 in
+    x)
+        ;;
+    *:)
+        eval $1=\"`$ECHO $2 | $SED 's/:/ /g'` \$$1\"
+        ;;
+    x:*)
+        eval $1=\"\$$1 `$ECHO $2 | $SED 's/:/ /g'`\"
+        ;;
+    *::*)
+        eval $1=\"\$$1\ `$ECHO $2 | $SED -e 's/.*:://' -e 's/:/ /g'`\"
+        eval $1=\"`$ECHO $2 | $SED -e 's/::.*//' -e 's/:/ /g'`\ \$$1\"
+        ;;
+    *)
+        eval $1=\"`$ECHO $2 | $SED 's/:/ /g'`\"
+        ;;
+    esac
+}
+
 ac_ext=c
 ac_cpp='$CPP $CPPFLAGS'
 ac_compile='$CC -c $CFLAGS $CPPFLAGS conftest.$ac_ext >&5'
@@ -8114,36 +8719,27 @@ done
 
 
 # Set options
-
-
-
-        enable_dlopen=no
-
-
-  enable_win32_dll=no
-
-
-            # Check whether --enable-shared was given.
-if test "${enable_shared+set}" = set; then :
-  enableval=$enable_shared; p=${PACKAGE-default}
+# Check whether --enable-static was given.
+if test "${enable_static+set}" = set; then :
+  enableval=$enable_static; p=${PACKAGE-default}
     case $enableval in
-    yes) enable_shared=yes ;;
-    no) enable_shared=no ;;
+    yes) enable_static=yes ;;
+    no) enable_static=no ;;
     *)
-      enable_shared=no
+     enable_static=no
       # Look at the argument we got.  We use all the common list separators.
-      lt_save_ifs="$IFS"; IFS="${IFS}$PATH_SEPARATOR,"
+      lt_save_ifs=$IFS; IFS=$IFS$PATH_SEPARATOR,
       for pkg in $enableval; do
-	IFS="$lt_save_ifs"
+	IFS=$lt_save_ifs
 	if test "X$pkg" = "X$p"; then
-	  enable_shared=yes
+	  enable_static=yes
 	fi
       done
-      IFS="$lt_save_ifs"
+      IFS=$lt_save_ifs
       ;;
     esac
 else
-  enable_shared=yes
+  enable_static=no
 fi
 
 
@@ -8154,27 +8750,34 @@ fi
 
 
 
-  # Check whether --enable-static was given.
-if test "${enable_static+set}" = set; then :
-  enableval=$enable_static; p=${PACKAGE-default}
+
+        enable_dlopen=no
+
+
+  enable_win32_dll=no
+
+
+            # Check whether --enable-shared was given.
+if test "${enable_shared+set}" = set; then :
+  enableval=$enable_shared; p=${PACKAGE-default}
     case $enableval in
-    yes) enable_static=yes ;;
-    no) enable_static=no ;;
+    yes) enable_shared=yes ;;
+    no) enable_shared=no ;;
     *)
-     enable_static=no
+      enable_shared=no
       # Look at the argument we got.  We use all the common list separators.
-      lt_save_ifs="$IFS"; IFS="${IFS}$PATH_SEPARATOR,"
+      lt_save_ifs=$IFS; IFS=$IFS$PATH_SEPARATOR,
       for pkg in $enableval; do
-	IFS="$lt_save_ifs"
+	IFS=$lt_save_ifs
 	if test "X$pkg" = "X$p"; then
-	  enable_static=yes
+	  enable_shared=yes
 	fi
       done
-      IFS="$lt_save_ifs"
+      IFS=$lt_save_ifs
       ;;
     esac
 else
-  enable_static=yes
+  enable_shared=yes
 fi
 
 
@@ -8186,6 +8789,7 @@ fi
 
 
 
+
 # Check whether --with-pic was given.
 if test "${with_pic+set}" = set; then :
   withval=$with_pic; lt_p=${PACKAGE-default}
@@ -8194,14 +8798,14 @@ if test "${with_pic+set}" = set; then :
     *)
       pic_mode=default
       # Look at the argument we got.  We use all the common list separators.
-      lt_save_ifs="$IFS"; IFS="${IFS}$PATH_SEPARATOR,"
+      lt_save_ifs=$IFS; IFS=$IFS$PATH_SEPARATOR,
       for lt_pkg in $withval; do
-	IFS="$lt_save_ifs"
+	IFS=$lt_save_ifs
 	if test "X$lt_pkg" = "X$lt_p"; then
 	  pic_mode=yes
 	fi
       done
-      IFS="$lt_save_ifs"
+      IFS=$lt_save_ifs
       ;;
     esac
 else
@@ -8209,8 +8813,6 @@ else
 fi
 
 
-test -z "$pic_mode" && pic_mode=default
-
 
 
 
@@ -8226,14 +8828,14 @@ if test "${enable_fast_install+set}" = set; then :
     *)
       enable_fast_install=no
       # Look at the argument we got.  We use all the common list separators.
-      lt_save_ifs="$IFS"; IFS="${IFS}$PATH_SEPARATOR,"
+      lt_save_ifs=$IFS; IFS=$IFS$PATH_SEPARATOR,
       for pkg in $enableval; do
-	IFS="$lt_save_ifs"
+	IFS=$lt_save_ifs
 	if test "X$pkg" = "X$p"; then
 	  enable_fast_install=yes
 	fi
       done
-      IFS="$lt_save_ifs"
+      IFS=$lt_save_ifs
       ;;
     esac
 else
@@ -8247,11 +8849,63 @@ fi
 
 
 
+  shared_archive_member_spec=
+case $host,$enable_shared in
+power*-*-aix[5-9]*,yes)
+  { $as_echo "$as_me:${as_lineno-$LINENO}: checking which variant of shared library versioning to provide" >&5
+$as_echo_n "checking which variant of shared library versioning to provide... " >&6; }
+
+# Check whether --with-aix-soname was given.
+if test "${with_aix_soname+set}" = set; then :
+  withval=$with_aix_soname; case $withval in
+    aix|svr4|both)
+      ;;
+    *)
+      as_fn_error $? "Unknown argument to --with-aix-soname" "$LINENO" 5
+      ;;
+    esac
+    lt_cv_with_aix_soname=$with_aix_soname
+else
+  if ${lt_cv_with_aix_soname+:} false; then :
+  $as_echo_n "(cached) " >&6
+else
+  lt_cv_with_aix_soname=aix
+fi
+
+    with_aix_soname=$lt_cv_with_aix_soname
+fi
+
+  { $as_echo "$as_me:${as_lineno-$LINENO}: result: $with_aix_soname" >&5
+$as_echo "$with_aix_soname" >&6; }
+  if test aix != "$with_aix_soname"; then
+    # For the AIX way of multilib, we name the shared archive member
+    # based on the bitwidth used, traditionally 'shr.o' or 'shr_64.o',
+    # and 'shr.imp' or 'shr_64.imp', respectively, for the Import File.
+    # Even when GNU compilers ignore OBJECT_MODE but need '-maix64' flag,
+    # the AIX toolchain works better with OBJECT_MODE set (default 32).
+    if test 64 = "${OBJECT_MODE-32}"; then
+      shared_archive_member_spec=shr_64
+    else
+      shared_archive_member_spec=shr
+    fi
+  fi
+  ;;
+*)
+  with_aix_soname=aix
+  ;;
+esac
+
+
+
+
+
+
+
 
 
 
 # This can be used to rebuild libtool when needed
-LIBTOOL_DEPS="$ltmain"
+LIBTOOL_DEPS=$ltmain
 
 # Always use our own libtool.
 LIBTOOL='$(SHELL) $(top_builddir)/libtool'
@@ -8300,7 +8954,7 @@ test -z "$LN_S" && LN_S="ln -s"
 
 
 
-if test -n "${ZSH_VERSION+set}" ; then
+if test -n "${ZSH_VERSION+set}"; then
    setopt NO_GLOB_SUBST
 fi
 
@@ -8339,7 +8993,7 @@ aix3*)
   # AIX sometimes has problems with the GCC collect2 program.  For some
   # reason, if we set the COLLECT_NAMES environment variable, the problems
   # vanish in a puff of smoke.
-  if test "X${COLLECT_NAMES+set}" != Xset; then
+  if test set != "${COLLECT_NAMES+set}"; then
     COLLECT_NAMES=
     export COLLECT_NAMES
   fi
@@ -8350,14 +9004,14 @@ esac
 ofile=libtool
 can_build_shared=yes
 
-# All known linkers require a `.a' archive for static linking (except MSVC,
+# All known linkers require a '.a' archive for static linking (except MSVC,
 # which needs '.lib').
 libext=a
 
-with_gnu_ld="$lt_cv_prog_gnu_ld"
+with_gnu_ld=$lt_cv_prog_gnu_ld
 
-old_CC="$CC"
-old_CFLAGS="$CFLAGS"
+old_CC=$CC
+old_CFLAGS=$CFLAGS
 
 # Set sane defaults for various variables
 test -z "$CC" && CC=cc
@@ -8366,15 +9020,8 @@ test -z "$LTCFLAGS" && LTCFLAGS=$CFLAGS
 test -z "$LD" && LD=ld
 test -z "$ac_objext" && ac_objext=o
 
-for cc_temp in $compiler""; do
-  case $cc_temp in
-    compile | *[\\/]compile | ccache | *[\\/]ccache ) ;;
-    distcc | *[\\/]distcc | purify | *[\\/]purify ) ;;
-    \-*) ;;
-    *) break;;
-  esac
-done
-cc_basename=`$ECHO "$cc_temp" | $SED "s%.*/%%; s%^$host_alias-%%"`
+func_cc_basename $compiler
+cc_basename=$func_cc_basename_result
 
 
 # Only perform the check for file, if the check method requires it
@@ -8389,22 +9036,22 @@ if ${lt_cv_path_MAGIC_CMD+:} false; then :
 else
   case $MAGIC_CMD in
 [\\/*] |  ?:[\\/]*)
-  lt_cv_path_MAGIC_CMD="$MAGIC_CMD" # Let the user override the test with a path.
+  lt_cv_path_MAGIC_CMD=$MAGIC_CMD # Let the user override the test with a path.
   ;;
 *)
-  lt_save_MAGIC_CMD="$MAGIC_CMD"
-  lt_save_ifs="$IFS"; IFS=$PATH_SEPARATOR
+  lt_save_MAGIC_CMD=$MAGIC_CMD
+  lt_save_ifs=$IFS; IFS=$PATH_SEPARATOR
   ac_dummy="/usr/bin$PATH_SEPARATOR$PATH"
   for ac_dir in $ac_dummy; do
-    IFS="$lt_save_ifs"
+    IFS=$lt_save_ifs
     test -z "$ac_dir" && ac_dir=.
-    if test -f $ac_dir/${ac_tool_prefix}file; then
-      lt_cv_path_MAGIC_CMD="$ac_dir/${ac_tool_prefix}file"
+    if test -f "$ac_dir/${ac_tool_prefix}file"; then
+      lt_cv_path_MAGIC_CMD=$ac_dir/"${ac_tool_prefix}file"
       if test -n "$file_magic_test_file"; then
 	case $deplibs_check_method in
 	"file_magic "*)
 	  file_magic_regex=`expr "$deplibs_check_method" : "file_magic \(.*\)"`
-	  MAGIC_CMD="$lt_cv_path_MAGIC_CMD"
+	  MAGIC_CMD=$lt_cv_path_MAGIC_CMD
 	  if eval $file_magic_cmd \$file_magic_test_file 2> /dev/null |
 	    $EGREP "$file_magic_regex" > /dev/null; then
 	    :
@@ -8427,13 +9074,13 @@ _LT_EOF
       break
     fi
   done
-  IFS="$lt_save_ifs"
-  MAGIC_CMD="$lt_save_MAGIC_CMD"
+  IFS=$lt_save_ifs
+  MAGIC_CMD=$lt_save_MAGIC_CMD
   ;;
 esac
 fi
 
-MAGIC_CMD="$lt_cv_path_MAGIC_CMD"
+MAGIC_CMD=$lt_cv_path_MAGIC_CMD
 if test -n "$MAGIC_CMD"; then
   { $as_echo "$as_me:${as_lineno-$LINENO}: result: $MAGIC_CMD" >&5
 $as_echo "$MAGIC_CMD" >&6; }
@@ -8455,22 +9102,22 @@ if ${lt_cv_path_MAGIC_CMD+:} false; then :
 else
   case $MAGIC_CMD in
 [\\/*] |  ?:[\\/]*)
-  lt_cv_path_MAGIC_CMD="$MAGIC_CMD" # Let the user override the test with a path.
+  lt_cv_path_MAGIC_CMD=$MAGIC_CMD # Let the user override the test with a path.
   ;;
 *)
-  lt_save_MAGIC_CMD="$MAGIC_CMD"
-  lt_save_ifs="$IFS"; IFS=$PATH_SEPARATOR
+  lt_save_MAGIC_CMD=$MAGIC_CMD
+  lt_save_ifs=$IFS; IFS=$PATH_SEPARATOR
   ac_dummy="/usr/bin$PATH_SEPARATOR$PATH"
   for ac_dir in $ac_dummy; do
-    IFS="$lt_save_ifs"
+    IFS=$lt_save_ifs
     test -z "$ac_dir" && ac_dir=.
-    if test -f $ac_dir/file; then
-      lt_cv_path_MAGIC_CMD="$ac_dir/file"
+    if test -f "$ac_dir/file"; then
+      lt_cv_path_MAGIC_CMD=$ac_dir/"file"
       if test -n "$file_magic_test_file"; then
 	case $deplibs_check_method in
 	"file_magic "*)
 	  file_magic_regex=`expr "$deplibs_check_method" : "file_magic \(.*\)"`
-	  MAGIC_CMD="$lt_cv_path_MAGIC_CMD"
+	  MAGIC_CMD=$lt_cv_path_MAGIC_CMD
 	  if eval $file_magic_cmd \$file_magic_test_file 2> /dev/null |
 	    $EGREP "$file_magic_regex" > /dev/null; then
 	    :
@@ -8493,13 +9140,13 @@ _LT_EOF
       break
     fi
   done
-  IFS="$lt_save_ifs"
-  MAGIC_CMD="$lt_save_MAGIC_CMD"
+  IFS=$lt_save_ifs
+  MAGIC_CMD=$lt_save_MAGIC_CMD
   ;;
 esac
 fi
 
-MAGIC_CMD="$lt_cv_path_MAGIC_CMD"
+MAGIC_CMD=$lt_cv_path_MAGIC_CMD
 if test -n "$MAGIC_CMD"; then
   { $as_echo "$as_me:${as_lineno-$LINENO}: result: $MAGIC_CMD" >&5
 $as_echo "$MAGIC_CMD" >&6; }
@@ -8520,7 +9167,7 @@ esac
 
 # Use C for the default configuration in the libtool script
 
-lt_save_CC="$CC"
+lt_save_CC=$CC
 ac_ext=c
 ac_cpp='$CPP $CPPFLAGS'
 ac_compile='$CC -c $CFLAGS $CPPFLAGS conftest.$ac_ext >&5'
@@ -8574,11 +9221,15 @@ _lt_linker_boilerplate=`cat conftest.err`
 $RM -r conftest*
 
 
+## CAVEAT EMPTOR:
+## There is no encapsulation within the following macros, do not change
+## the running order or otherwise move them around unless you know exactly
+## what you are doing...
 if test -n "$compiler"; then
 
 lt_prog_compiler_no_builtin_flag=
 
-if test "$GCC" = yes; then
+if test yes = "$GCC"; then
   case $cc_basename in
   nvcc*)
     lt_prog_compiler_no_builtin_flag=' -Xcompiler -fno-builtin' ;;
@@ -8594,7 +9245,7 @@ else
   lt_cv_prog_compiler_rtti_exceptions=no
    ac_outfile=conftest.$ac_objext
    echo "$lt_simple_compile_test_code" > conftest.$ac_ext
-   lt_compiler_flag="-fno-rtti -fno-exceptions"
+   lt_compiler_flag="-fno-rtti -fno-exceptions"  ## exclude from sc_useless_quotes_in_assignment
    # Insert the option either (1) after the last *FLAGS variable, or
    # (2) before a word containing "conftest.", or (3) at the end.
    # Note that $ac_compile itself does not contain backslashes and begins
@@ -8624,7 +9275,7 @@ fi
 { $as_echo "$as_me:${as_lineno-$LINENO}: result: $lt_cv_prog_compiler_rtti_exceptions" >&5
 $as_echo "$lt_cv_prog_compiler_rtti_exceptions" >&6; }
 
-if test x"$lt_cv_prog_compiler_rtti_exceptions" = xyes; then
+if test yes = "$lt_cv_prog_compiler_rtti_exceptions"; then
     lt_prog_compiler_no_builtin_flag="$lt_prog_compiler_no_builtin_flag -fno-rtti -fno-exceptions"
 else
     :
@@ -8642,17 +9293,18 @@ lt_prog_compiler_pic=
 lt_prog_compiler_static=
 
 
-  if test "$GCC" = yes; then
+  if test yes = "$GCC"; then
     lt_prog_compiler_wl='-Wl,'
     lt_prog_compiler_static='-static'
 
     case $host_os in
       aix*)
       # All AIX code is PIC.
-      if test "$host_cpu" = ia64; then
+      if test ia64 = "$host_cpu"; then
 	# AIX 5 now supports IA64 processor
 	lt_prog_compiler_static='-Bstatic'
       fi
+      lt_prog_compiler_pic='-fPIC'
       ;;
 
     amigaos*)
@@ -8663,8 +9315,8 @@ lt_prog_compiler_static=
         ;;
       m68k)
             # FIXME: we need at least 68020 code to build shared libraries, but
-            # adding the `-m68020' flag to GCC prevents building anything better,
-            # like `-m68040'.
+            # adding the '-m68020' flag to GCC prevents building anything better,
+            # like '-m68040'.
             lt_prog_compiler_pic='-m68020 -resident32 -malways-restore-a4'
         ;;
       esac
@@ -8680,6 +9332,11 @@ lt_prog_compiler_static=
       # Although the cygwin gcc ignores -fPIC, still need this for old-style
       # (--disable-auto-import) libraries
       lt_prog_compiler_pic='-DDLL_EXPORT'
+      case $host_os in
+      os2*)
+	lt_prog_compiler_static='$wl-static'
+	;;
+      esac
       ;;
 
     darwin* | rhapsody*)
@@ -8750,7 +9407,7 @@ lt_prog_compiler_static=
     case $host_os in
     aix*)
       lt_prog_compiler_wl='-Wl,'
-      if test "$host_cpu" = ia64; then
+      if test ia64 = "$host_cpu"; then
 	# AIX 5 now supports IA64 processor
 	lt_prog_compiler_static='-Bstatic'
       else
@@ -8758,10 +9415,29 @@ lt_prog_compiler_static=
       fi
       ;;
 
+    darwin* | rhapsody*)
+      # PIC is the default on this platform
+      # Common symbols not allowed in MH_DYLIB files
+      lt_prog_compiler_pic='-fno-common'
+      case $cc_basename in
+      nagfor*)
+        # NAG Fortran compiler
+        lt_prog_compiler_wl='-Wl,-Wl,,'
+        lt_prog_compiler_pic='-PIC'
+        lt_prog_compiler_static='-Bstatic'
+        ;;
+      esac
+      ;;
+
     mingw* | cygwin* | pw32* | os2* | cegcc*)
       # This hack is so that the source file can tell whether it is being
       # built for inclusion in a dll (and should export symbols for example).
       lt_prog_compiler_pic='-DDLL_EXPORT'
+      case $host_os in
+      os2*)
+	lt_prog_compiler_static='$wl-static'
+	;;
+      esac
       ;;
 
     hpux9* | hpux10* | hpux11*)
@@ -8777,7 +9453,7 @@ lt_prog_compiler_static=
 	;;
       esac
       # Is there a better lt_prog_compiler_static that works with the bundled CC?
-      lt_prog_compiler_static='${wl}-a ${wl}archive'
+      lt_prog_compiler_static='$wl-a ${wl}archive'
       ;;
 
     irix5* | irix6* | nonstopux*)
@@ -8788,7 +9464,7 @@ lt_prog_compiler_static=
 
     linux* | k*bsd*-gnu | kopensolaris*-gnu | gnu*)
       case $cc_basename in
-      # old Intel for x86_64 which still supported -KPIC.
+      # old Intel for x86_64, which still supported -KPIC.
       ecc*)
 	lt_prog_compiler_wl='-Wl,'
 	lt_prog_compiler_pic='-KPIC'
@@ -8813,6 +9489,12 @@ lt_prog_compiler_static=
 	lt_prog_compiler_pic='-PIC'
 	lt_prog_compiler_static='-Bstatic'
 	;;
+      tcc*)
+	# Fabrice Bellard et al's Tiny C Compiler
+	lt_prog_compiler_wl='-Wl,'
+	lt_prog_compiler_pic='-fPIC'
+	lt_prog_compiler_static='-static'
+	;;
       pgcc* | pgf77* | pgf90* | pgf95* | pgfortran*)
         # Portland Group compilers (*not* the Pentium gcc compiler,
 	# which looks to be a dead project)
@@ -8910,7 +9592,7 @@ lt_prog_compiler_static=
       ;;
 
     sysv4*MP*)
-      if test -d /usr/nec ;then
+      if test -d /usr/nec; then
 	lt_prog_compiler_pic='-Kconform_pic'
 	lt_prog_compiler_static='-Bstatic'
       fi
@@ -8939,7 +9621,7 @@ lt_prog_compiler_static=
   fi
 
 case $host_os in
-  # For platforms which do not support PIC, -DPIC is meaningless:
+  # For platforms that do not support PIC, -DPIC is meaningless:
   *djgpp*)
     lt_prog_compiler_pic=
     ;;
@@ -8971,7 +9653,7 @@ else
   lt_cv_prog_compiler_pic_works=no
    ac_outfile=conftest.$ac_objext
    echo "$lt_simple_compile_test_code" > conftest.$ac_ext
-   lt_compiler_flag="$lt_prog_compiler_pic -DPIC"
+   lt_compiler_flag="$lt_prog_compiler_pic -DPIC"  ## exclude from sc_useless_quotes_in_assignment
    # Insert the option either (1) after the last *FLAGS variable, or
    # (2) before a word containing "conftest.", or (3) at the end.
    # Note that $ac_compile itself does not contain backslashes and begins
@@ -9001,7 +9683,7 @@ fi
 { $as_echo "$as_me:${as_lineno-$LINENO}: result: $lt_cv_prog_compiler_pic_works" >&5
 $as_echo "$lt_cv_prog_compiler_pic_works" >&6; }
 
-if test x"$lt_cv_prog_compiler_pic_works" = xyes; then
+if test yes = "$lt_cv_prog_compiler_pic_works"; then
     case $lt_prog_compiler_pic in
      "" | " "*) ;;
      *) lt_prog_compiler_pic=" $lt_prog_compiler_pic" ;;
@@ -9033,7 +9715,7 @@ if ${lt_cv_prog_compiler_static_works+:} false; then :
   $as_echo_n "(cached) " >&6
 else
   lt_cv_prog_compiler_static_works=no
-   save_LDFLAGS="$LDFLAGS"
+   save_LDFLAGS=$LDFLAGS
    LDFLAGS="$LDFLAGS $lt_tmp_static_flag"
    echo "$lt_simple_link_test_code" > conftest.$ac_ext
    if (eval $ac_link 2>conftest.err) && test -s conftest$ac_exeext; then
@@ -9052,13 +9734,13 @@ else
      fi
    fi
    $RM -r conftest*
-   LDFLAGS="$save_LDFLAGS"
+   LDFLAGS=$save_LDFLAGS
 
 fi
 { $as_echo "$as_me:${as_lineno-$LINENO}: result: $lt_cv_prog_compiler_static_works" >&5
 $as_echo "$lt_cv_prog_compiler_static_works" >&6; }
 
-if test x"$lt_cv_prog_compiler_static_works" = xyes; then
+if test yes = "$lt_cv_prog_compiler_static_works"; then
     :
 else
     lt_prog_compiler_static=
@@ -9178,8 +9860,8 @@ $as_echo "$lt_cv_prog_compiler_c_o" >&6; }
 
 
 
-hard_links="nottested"
-if test "$lt_cv_prog_compiler_c_o" = no && test "$need_locks" != no; then
+hard_links=nottested
+if test no = "$lt_cv_prog_compiler_c_o" && test no != "$need_locks"; then
   # do not overwrite the value of need_locks provided by the user
   { $as_echo "$as_me:${as_lineno-$LINENO}: checking if we can lock with hard links" >&5
 $as_echo_n "checking if we can lock with hard links... " >&6; }
@@ -9191,9 +9873,9 @@ $as_echo_n "checking if we can lock with hard links... " >&6; }
   ln conftest.a conftest.b 2>/dev/null && hard_links=no
   { $as_echo "$as_me:${as_lineno-$LINENO}: result: $hard_links" >&5
 $as_echo "$hard_links" >&6; }
-  if test "$hard_links" = no; then
-    { $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: \`$CC' does not support \`-c -o', so \`make -j' may be unsafe" >&5
-$as_echo "$as_me: WARNING: \`$CC' does not support \`-c -o', so \`make -j' may be unsafe" >&2;}
+  if test no = "$hard_links"; then
+    { $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: '$CC' does not support '-c -o', so 'make -j' may be unsafe" >&5
+$as_echo "$as_me: WARNING: '$CC' does not support '-c -o', so 'make -j' may be unsafe" >&2;}
     need_locks=warn
   fi
 else
@@ -9236,9 +9918,9 @@ $as_echo_n "checking whether the $compiler linker ($LD) supports shared librarie
   # included in the symbol list
   include_expsyms=
   # exclude_expsyms can be an extended regexp of symbols to exclude
-  # it will be wrapped by ` (' and `)$', so one must not match beginning or
-  # end of line.  Example: `a|bc|.*d.*' will exclude the symbols `a' and `bc',
-  # as well as any symbol that contains `d'.
+  # it will be wrapped by ' (' and ')$', so one must not match beginning or
+  # end of line.  Example: 'a|bc|.*d.*' will exclude the symbols 'a' and 'bc',
+  # as well as any symbol that contains 'd'.
   exclude_expsyms='_GLOBAL_OFFSET_TABLE_|_GLOBAL__F[ID]_.*'
   # Although _GLOBAL_OFFSET_TABLE_ is a valid symbol C name, most a.out
   # platforms (ab)use it in PIC code, but their linkers get confused if
@@ -9253,7 +9935,7 @@ $as_echo_n "checking whether the $compiler linker ($LD) supports shared librarie
     # FIXME: the MSVC++ port hasn't been tested in a loooong time
     # When not using gcc, we currently assume that we are using
     # Microsoft Visual C++.
-    if test "$GCC" != yes; then
+    if test yes != "$GCC"; then
       with_gnu_ld=no
     fi
     ;;
@@ -9261,12 +9943,9 @@ $as_echo_n "checking whether the $compiler linker ($LD) supports shared librarie
     # we just hope/assume this is gcc and not c89 (= MSVC++)
     with_gnu_ld=yes
     ;;
-  openbsd*)
+  openbsd* | bitrig*)
     with_gnu_ld=no
     ;;
-  linux* | k*bsd*-gnu | gnu*)
-    link_all_deplibs=no
-    ;;
   esac
 
   ld_shlibs=yes
@@ -9274,7 +9953,7 @@ $as_echo_n "checking whether the $compiler linker ($LD) supports shared librarie
   # On some targets, GNU ld is compatible enough with the native linker
   # that we're better off using the native interface for both.
   lt_use_gnu_ld_interface=no
-  if test "$with_gnu_ld" = yes; then
+  if test yes = "$with_gnu_ld"; then
     case $host_os in
       aix*)
 	# The AIX port of GNU ld has always aspired to compatibility
@@ -9296,24 +9975,24 @@ $as_echo_n "checking whether the $compiler linker ($LD) supports shared librarie
     esac
   fi
 
-  if test "$lt_use_gnu_ld_interface" = yes; then
+  if test yes = "$lt_use_gnu_ld_interface"; then
     # If archive_cmds runs LD, not CC, wlarc should be empty
-    wlarc='${wl}'
+    wlarc='$wl'
 
     # Set some defaults for GNU ld with shared library support. These
     # are reset later if shared libraries are not supported. Putting them
     # here allows them to be overridden if necessary.
     runpath_var=LD_RUN_PATH
-    hardcode_libdir_flag_spec='${wl}-rpath ${wl}$libdir'
-    export_dynamic_flag_spec='${wl}--export-dynamic'
+    hardcode_libdir_flag_spec='$wl-rpath $wl$libdir'
+    export_dynamic_flag_spec='$wl--export-dynamic'
     # ancient GNU ld didn't support --whole-archive et. al.
     if $LD --help 2>&1 | $GREP 'no-whole-archive' > /dev/null; then
-      whole_archive_flag_spec="$wlarc"'--whole-archive$convenience '"$wlarc"'--no-whole-archive'
+      whole_archive_flag_spec=$wlarc'--whole-archive$convenience '$wlarc'--no-whole-archive'
     else
       whole_archive_flag_spec=
     fi
     supports_anon_versioning=no
-    case `$LD -v 2>&1` in
+    case `$LD -v | $SED -e 's/(^)\+)\s\+//' 2>&1` in
       *GNU\ gold*) supports_anon_versioning=yes ;;
       *\ [01].* | *\ 2.[0-9].* | *\ 2.10.*) ;; # catch versions < 2.11
       *\ 2.11.93.0.2\ *) supports_anon_versioning=yes ;; # RH7.3 ...
@@ -9326,7 +10005,7 @@ $as_echo_n "checking whether the $compiler linker ($LD) supports shared librarie
     case $host_os in
     aix[3-9]*)
       # On AIX/PPC, the GNU linker is very broken
-      if test "$host_cpu" != ia64; then
+      if test ia64 != "$host_cpu"; then
 	ld_shlibs=no
 	cat <<_LT_EOF 1>&2
 
@@ -9345,7 +10024,7 @@ _LT_EOF
       case $host_cpu in
       powerpc)
             # see comment about AmigaOS4 .so support
-            archive_cmds='$CC -shared $libobjs $deplibs $compiler_flags ${wl}-soname $wl$soname -o $lib'
+            archive_cmds='$CC -shared $libobjs $deplibs $compiler_flags $wl-soname $wl$soname -o $lib'
             archive_expsym_cmds=''
         ;;
       m68k)
@@ -9361,7 +10040,7 @@ _LT_EOF
 	allow_undefined_flag=unsupported
 	# Joseph Beckenbach <jrb3 at best.com> says some releases of gcc
 	# support --undefined.  This deserves some investigation.  FIXME
-	archive_cmds='$CC -nostart $libobjs $deplibs $compiler_flags ${wl}-soname $wl$soname -o $lib'
+	archive_cmds='$CC -nostart $libobjs $deplibs $compiler_flags $wl-soname $wl$soname -o $lib'
       else
 	ld_shlibs=no
       fi
@@ -9371,7 +10050,7 @@ _LT_EOF
       # _LT_TAGVAR(hardcode_libdir_flag_spec, ) is actually meaningless,
       # as there is no search path for DLLs.
       hardcode_libdir_flag_spec='-L$libdir'
-      export_dynamic_flag_spec='${wl}--export-all-symbols'
+      export_dynamic_flag_spec='$wl--export-all-symbols'
       allow_undefined_flag=unsupported
       always_export_symbols=no
       enable_shared_with_static_runtimes=yes
@@ -9379,61 +10058,89 @@ _LT_EOF
       exclude_expsyms='[_]+GLOBAL_OFFSET_TABLE_|[_]+GLOBAL__[FID]_.*|[_]+head_[A-Za-z0-9_]+_dll|[A-Za-z0-9_]+_dll_iname'
 
       if $LD --help 2>&1 | $GREP 'auto-import' > /dev/null; then
-        archive_cmds='$CC -shared $libobjs $deplibs $compiler_flags -o $output_objdir/$soname ${wl}--enable-auto-image-base -Xlinker --out-implib -Xlinker $lib'
-	# If the export-symbols file already is a .def file (1st line
-	# is EXPORTS), use it as is; otherwise, prepend...
-	archive_expsym_cmds='if test "x`$SED 1q $export_symbols`" = xEXPORTS; then
-	  cp $export_symbols $output_objdir/$soname.def;
-	else
-	  echo EXPORTS > $output_objdir/$soname.def;
-	  cat $export_symbols >> $output_objdir/$soname.def;
-	fi~
-	$CC -shared $output_objdir/$soname.def $libobjs $deplibs $compiler_flags -o $output_objdir/$soname ${wl}--enable-auto-image-base -Xlinker --out-implib -Xlinker $lib'
+        archive_cmds='$CC -shared $libobjs $deplibs $compiler_flags -o $output_objdir/$soname $wl--enable-auto-image-base -Xlinker --out-implib -Xlinker $lib'
+	# If the export-symbols file already is a .def file, use it as
+	# is; otherwise, prepend EXPORTS...
+	archive_expsym_cmds='if   test DEF = "`$SED -n     -e '\''s/^[	 ]*//'\''     -e '\''/^\(;.*\)*$/d'\''     -e '\''s/^\(EXPORTS\|LIBRARY\)\([	 ].*\)*$/DEF/p'\''     -e q     $export_symbols`" ; then
+          cp $export_symbols $output_objdir/$soname.def;
+        else
+          echo EXPORTS > $output_objdir/$soname.def;
+          cat $export_symbols >> $output_objdir/$soname.def;
+        fi~
+        $CC -shared $output_objdir/$soname.def $libobjs $deplibs $compiler_flags -o $output_objdir/$soname $wl--enable-auto-image-base -Xlinker --out-implib -Xlinker $lib'
       else
 	ld_shlibs=no
       fi
       ;;
 
     haiku*)
-      archive_cmds='$CC -shared $libobjs $deplibs $compiler_flags ${wl}-soname $wl$soname -o $lib'
+      archive_cmds='$CC -shared $libobjs $deplibs $compiler_flags $wl-soname $wl$soname -o $lib'
       link_all_deplibs=yes
       ;;
 
+    os2*)
+      hardcode_libdir_flag_spec='-L$libdir'
+      hardcode_minus_L=yes
+      allow_undefined_flag=unsupported
+      shrext_cmds=.dll
+      archive_cmds='$ECHO "LIBRARY ${soname%$shared_ext} INITINSTANCE TERMINSTANCE" > $output_objdir/$libname.def~
+	$ECHO "DESCRIPTION \"$libname\"" >> $output_objdir/$libname.def~
+	$ECHO "DATA MULTIPLE NONSHARED" >> $output_objdir/$libname.def~
+	$ECHO EXPORTS >> $output_objdir/$libname.def~
+	emxexp $libobjs | $SED /"_DLL_InitTerm"/d >> $output_objdir/$libname.def~
+	$CC -Zdll -Zcrtdll -o $output_objdir/$soname $libobjs $deplibs $compiler_flags $output_objdir/$libname.def~
+	emximp -o $lib $output_objdir/$libname.def'
+      archive_expsym_cmds='$ECHO "LIBRARY ${soname%$shared_ext} INITINSTANCE TERMINSTANCE" > $output_objdir/$libname.def~
+	$ECHO "DESCRIPTION \"$libname\"" >> $output_objdir/$libname.def~
+	$ECHO "DATA MULTIPLE NONSHARED" >> $output_objdir/$libname.def~
+	$ECHO EXPORTS >> $output_objdir/$libname.def~
+	prefix_cmds="$SED"~
+	if test EXPORTS = "`$SED 1q $export_symbols`"; then
+	  prefix_cmds="$prefix_cmds -e 1d";
+	fi~
+	prefix_cmds="$prefix_cmds -e \"s/^\(.*\)$/_\1/g\""~
+	cat $export_symbols | $prefix_cmds >> $output_objdir/$libname.def~
+	$CC -Zdll -Zcrtdll -o $output_objdir/$soname $libobjs $deplibs $compiler_flags $output_objdir/$libname.def~
+	emximp -o $lib $output_objdir/$libname.def'
+      old_archive_From_new_cmds='emximp -o $output_objdir/${libname}_dll.a $output_objdir/$libname.def'
+      enable_shared_with_static_runtimes=yes
+      ;;
+
     interix[3-9]*)
       hardcode_direct=no
       hardcode_shlibpath_var=no
-      hardcode_libdir_flag_spec='${wl}-rpath,$libdir'
-      export_dynamic_flag_spec='${wl}-E'
+      hardcode_libdir_flag_spec='$wl-rpath,$libdir'
+      export_dynamic_flag_spec='$wl-E'
       # Hack: On Interix 3.x, we cannot compile PIC because of a broken gcc.
       # Instead, shared libraries are loaded at an image base (0x10000000 by
       # default) and relocated if they conflict, which is a slow very memory
       # consuming and fragmenting process.  To avoid this, we pick a random,
       # 256 KiB-aligned image base between 0x50000000 and 0x6FFC0000 at link
       # time.  Moving up from 0x10000000 also allows more sbrk(2) space.
-      archive_cmds='$CC -shared $pic_flag $libobjs $deplibs $compiler_flags ${wl}-h,$soname ${wl}--image-base,`expr ${RANDOM-$$} % 4096 / 2 \* 262144 + 1342177280` -o $lib'
-      archive_expsym_cmds='sed "s,^,_," $export_symbols >$output_objdir/$soname.expsym~$CC -shared $pic_flag $libobjs $deplibs $compiler_flags ${wl}-h,$soname ${wl}--retain-symbols-file,$output_objdir/$soname.expsym ${wl}--image-base,`expr ${RANDOM-$$} % 4096 / 2 \* 262144 + 1342177280` -o $lib'
+      archive_cmds='$CC -shared $pic_flag $libobjs $deplibs $compiler_flags $wl-h,$soname $wl--image-base,`expr ${RANDOM-$$} % 4096 / 2 \* 262144 + 1342177280` -o $lib'
+      archive_expsym_cmds='sed "s|^|_|" $export_symbols >$output_objdir/$soname.expsym~$CC -shared $pic_flag $libobjs $deplibs $compiler_flags $wl-h,$soname $wl--retain-symbols-file,$output_objdir/$soname.expsym $wl--image-base,`expr ${RANDOM-$$} % 4096 / 2 \* 262144 + 1342177280` -o $lib'
       ;;
 
     gnu* | linux* | tpf* | k*bsd*-gnu | kopensolaris*-gnu)
       tmp_diet=no
-      if test "$host_os" = linux-dietlibc; then
+      if test linux-dietlibc = "$host_os"; then
 	case $cc_basename in
 	  diet\ *) tmp_diet=yes;;	# linux-dietlibc with static linking (!diet-dyn)
 	esac
       fi
       if $LD --help 2>&1 | $EGREP ': supported targets:.* elf' > /dev/null \
-	 && test "$tmp_diet" = no
+	 && test no = "$tmp_diet"
       then
 	tmp_addflag=' $pic_flag'
 	tmp_sharedflag='-shared'
 	case $cc_basename,$host_cpu in
         pgcc*)				# Portland Group C compiler
-	  whole_archive_flag_spec='${wl}--whole-archive`for conv in $convenience\"\"; do test  -n \"$conv\" && new_convenience=\"$new_convenience,$conv\"; done; func_echo_all \"$new_convenience\"` ${wl}--no-whole-archive'
+	  whole_archive_flag_spec='$wl--whole-archive`for conv in $convenience\"\"; do test  -n \"$conv\" && new_convenience=\"$new_convenience,$conv\"; done; func_echo_all \"$new_convenience\"` $wl--no-whole-archive'
 	  tmp_addflag=' $pic_flag'
 	  ;;
 	pgf77* | pgf90* | pgf95* | pgfortran*)
 					# Portland Group f77 and f90 compilers
-	  whole_archive_flag_spec='${wl}--whole-archive`for conv in $convenience\"\"; do test  -n \"$conv\" && new_convenience=\"$new_convenience,$conv\"; done; func_echo_all \"$new_convenience\"` ${wl}--no-whole-archive'
+	  whole_archive_flag_spec='$wl--whole-archive`for conv in $convenience\"\"; do test  -n \"$conv\" && new_convenience=\"$new_convenience,$conv\"; done; func_echo_all \"$new_convenience\"` $wl--no-whole-archive'
 	  tmp_addflag=' $pic_flag -Mnomain' ;;
 	ecc*,ia64* | icc*,ia64*)	# Intel C compiler on ia64
 	  tmp_addflag=' -i_dynamic' ;;
@@ -9444,42 +10151,47 @@ _LT_EOF
 	lf95*)				# Lahey Fortran 8.1
 	  whole_archive_flag_spec=
 	  tmp_sharedflag='--shared' ;;
+        nagfor*)                        # NAGFOR 5.3
+          tmp_sharedflag='-Wl,-shared' ;;
 	xl[cC]* | bgxl[cC]* | mpixl[cC]*) # IBM XL C 8.0 on PPC (deal with xlf below)
 	  tmp_sharedflag='-qmkshrobj'
 	  tmp_addflag= ;;
 	nvcc*)	# Cuda Compiler Driver 2.2
-	  whole_archive_flag_spec='${wl}--whole-archive`for conv in $convenience\"\"; do test  -n \"$conv\" && new_convenience=\"$new_convenience,$conv\"; done; func_echo_all \"$new_convenience\"` ${wl}--no-whole-archive'
+	  whole_archive_flag_spec='$wl--whole-archive`for conv in $convenience\"\"; do test  -n \"$conv\" && new_convenience=\"$new_convenience,$conv\"; done; func_echo_all \"$new_convenience\"` $wl--no-whole-archive'
 	  compiler_needs_object=yes
 	  ;;
 	esac
 	case `$CC -V 2>&1 | sed 5q` in
 	*Sun\ C*)			# Sun C 5.9
-	  whole_archive_flag_spec='${wl}--whole-archive`new_convenience=; for conv in $convenience\"\"; do test -z \"$conv\" || new_convenience=\"$new_convenience,$conv\"; done; func_echo_all \"$new_convenience\"` ${wl}--no-whole-archive'
+	  whole_archive_flag_spec='$wl--whole-archive`new_convenience=; for conv in $convenience\"\"; do test -z \"$conv\" || new_convenience=\"$new_convenience,$conv\"; done; func_echo_all \"$new_convenience\"` $wl--no-whole-archive'
 	  compiler_needs_object=yes
 	  tmp_sharedflag='-G' ;;
 	*Sun\ F*)			# Sun Fortran 8.3
 	  tmp_sharedflag='-G' ;;
 	esac
-	archive_cmds='$CC '"$tmp_sharedflag""$tmp_addflag"' $libobjs $deplibs $compiler_flags ${wl}-soname $wl$soname -o $lib'
+	archive_cmds='$CC '"$tmp_sharedflag""$tmp_addflag"' $libobjs $deplibs $compiler_flags $wl-soname $wl$soname -o $lib'
 
-        if test "x$supports_anon_versioning" = xyes; then
+        if test yes = "$supports_anon_versioning"; then
           archive_expsym_cmds='echo "{ global:" > $output_objdir/$libname.ver~
-	    cat $export_symbols | sed -e "s/\(.*\)/\1;/" >> $output_objdir/$libname.ver~
-	    echo "local: *; };" >> $output_objdir/$libname.ver~
-	    $CC '"$tmp_sharedflag""$tmp_addflag"' $libobjs $deplibs $compiler_flags ${wl}-soname $wl$soname ${wl}-version-script ${wl}$output_objdir/$libname.ver -o $lib'
+            cat $export_symbols | sed -e "s/\(.*\)/\1;/" >> $output_objdir/$libname.ver~
+            echo "local: *; };" >> $output_objdir/$libname.ver~
+            $CC '"$tmp_sharedflag""$tmp_addflag"' $libobjs $deplibs $compiler_flags $wl-soname $wl$soname $wl-version-script $wl$output_objdir/$libname.ver -o $lib'
         fi
 
 	case $cc_basename in
+	tcc*)
+	  export_dynamic_flag_spec='-rdynamic'
+	  ;;
 	xlf* | bgf* | bgxlf* | mpixlf*)
 	  # IBM XL Fortran 10.1 on PPC cannot create shared libs itself
 	  whole_archive_flag_spec='--whole-archive$convenience --no-whole-archive'
-	  hardcode_libdir_flag_spec='${wl}-rpath ${wl}$libdir'
+	  hardcode_libdir_flag_spec='$wl-rpath $wl$libdir'
 	  archive_cmds='$LD -shared $libobjs $deplibs $linker_flags -soname $soname -o $lib'
-	  if test "x$supports_anon_versioning" = xyes; then
+	  if test yes = "$supports_anon_versioning"; then
 	    archive_expsym_cmds='echo "{ global:" > $output_objdir/$libname.ver~
-	      cat $export_symbols | sed -e "s/\(.*\)/\1;/" >> $output_objdir/$libname.ver~
-	      echo "local: *; };" >> $output_objdir/$libname.ver~
-	      $LD -shared $libobjs $deplibs $linker_flags -soname $soname -version-script $output_objdir/$libname.ver -o $lib'
+              cat $export_symbols | sed -e "s/\(.*\)/\1;/" >> $output_objdir/$libname.ver~
+              echo "local: *; };" >> $output_objdir/$libname.ver~
+              $LD -shared $libobjs $deplibs $linker_flags -soname $soname -version-script $output_objdir/$libname.ver -o $lib'
 	  fi
 	  ;;
 	esac
@@ -9488,13 +10200,13 @@ _LT_EOF
       fi
       ;;
 
-    netbsd* | netbsdelf*-gnu)
+    netbsd*)
       if echo __ELF__ | $CC -E - | $GREP __ELF__ >/dev/null; then
 	archive_cmds='$LD -Bshareable $libobjs $deplibs $linker_flags -o $lib'
 	wlarc=
       else
-	archive_cmds='$CC -shared $pic_flag $libobjs $deplibs $compiler_flags ${wl}-soname $wl$soname -o $lib'
-	archive_expsym_cmds='$CC -shared $pic_flag $libobjs $deplibs $compiler_flags ${wl}-soname $wl$soname ${wl}-retain-symbols-file $wl$export_symbols -o $lib'
+	archive_cmds='$CC -shared $pic_flag $libobjs $deplibs $compiler_flags $wl-soname $wl$soname -o $lib'
+	archive_expsym_cmds='$CC -shared $pic_flag $libobjs $deplibs $compiler_flags $wl-soname $wl$soname $wl-retain-symbols-file $wl$export_symbols -o $lib'
       fi
       ;;
 
@@ -9512,8 +10224,8 @@ _LT_EOF
 
 _LT_EOF
       elif $LD --help 2>&1 | $GREP ': supported targets:.* elf' > /dev/null; then
-	archive_cmds='$CC -shared $pic_flag $libobjs $deplibs $compiler_flags ${wl}-soname $wl$soname -o $lib'
-	archive_expsym_cmds='$CC -shared $pic_flag $libobjs $deplibs $compiler_flags ${wl}-soname $wl$soname ${wl}-retain-symbols-file $wl$export_symbols -o $lib'
+	archive_cmds='$CC -shared $pic_flag $libobjs $deplibs $compiler_flags $wl-soname $wl$soname -o $lib'
+	archive_expsym_cmds='$CC -shared $pic_flag $libobjs $deplibs $compiler_flags $wl-soname $wl$soname $wl-retain-symbols-file $wl$export_symbols -o $lib'
       else
 	ld_shlibs=no
       fi
@@ -9525,7 +10237,7 @@ _LT_EOF
 	ld_shlibs=no
 	cat <<_LT_EOF 1>&2
 
-*** Warning: Releases of the GNU linker prior to 2.16.91.0.3 can not
+*** Warning: Releases of the GNU linker prior to 2.16.91.0.3 cannot
 *** reliably create shared libraries on SCO systems.  Therefore, libtool
 *** is disabling shared libraries support.  We urge you to upgrade GNU
 *** binutils to release 2.16.91.0.3 or newer.  Another option is to modify
@@ -9540,9 +10252,9 @@ _LT_EOF
 	  # DT_RUNPATH tag from executables and libraries.  But doing so
 	  # requires that you compile everything twice, which is a pain.
 	  if $LD --help 2>&1 | $GREP ': supported targets:.* elf' > /dev/null; then
-	    hardcode_libdir_flag_spec='${wl}-rpath ${wl}$libdir'
-	    archive_cmds='$CC -shared $libobjs $deplibs $compiler_flags ${wl}-soname $wl$soname -o $lib'
-	    archive_expsym_cmds='$CC -shared $libobjs $deplibs $compiler_flags ${wl}-soname $wl$soname ${wl}-retain-symbols-file $wl$export_symbols -o $lib'
+	    hardcode_libdir_flag_spec='$wl-rpath $wl$libdir'
+	    archive_cmds='$CC -shared $libobjs $deplibs $compiler_flags $wl-soname $wl$soname -o $lib'
+	    archive_expsym_cmds='$CC -shared $libobjs $deplibs $compiler_flags $wl-soname $wl$soname $wl-retain-symbols-file $wl$export_symbols -o $lib'
 	  else
 	    ld_shlibs=no
 	  fi
@@ -9559,15 +10271,15 @@ _LT_EOF
 
     *)
       if $LD --help 2>&1 | $GREP ': supported targets:.* elf' > /dev/null; then
-	archive_cmds='$CC -shared $pic_flag $libobjs $deplibs $compiler_flags ${wl}-soname $wl$soname -o $lib'
-	archive_expsym_cmds='$CC -shared $pic_flag $libobjs $deplibs $compiler_flags ${wl}-soname $wl$soname ${wl}-retain-symbols-file $wl$export_symbols -o $lib'
+	archive_cmds='$CC -shared $pic_flag $libobjs $deplibs $compiler_flags $wl-soname $wl$soname -o $lib'
+	archive_expsym_cmds='$CC -shared $pic_flag $libobjs $deplibs $compiler_flags $wl-soname $wl$soname $wl-retain-symbols-file $wl$export_symbols -o $lib'
       else
 	ld_shlibs=no
       fi
       ;;
     esac
 
-    if test "$ld_shlibs" = no; then
+    if test no = "$ld_shlibs"; then
       runpath_var=
       hardcode_libdir_flag_spec=
       export_dynamic_flag_spec=
@@ -9583,7 +10295,7 @@ _LT_EOF
       # Note: this linker hardcodes the directories in LIBPATH if there
       # are no directories specified by -L.
       hardcode_minus_L=yes
-      if test "$GCC" = yes && test -z "$lt_prog_compiler_static"; then
+      if test yes = "$GCC" && test -z "$lt_prog_compiler_static"; then
 	# Neither direct hardcoding nor static linking is supported with a
 	# broken collect2.
 	hardcode_direct=unsupported
@@ -9591,34 +10303,57 @@ _LT_EOF
       ;;
 
     aix[4-9]*)
-      if test "$host_cpu" = ia64; then
+      if test ia64 = "$host_cpu"; then
 	# On IA64, the linker does run time linking by default, so we don't
 	# have to do anything special.
 	aix_use_runtimelinking=no
 	exp_sym_flag='-Bexport'
-	no_entry_flag=""
+	no_entry_flag=
       else
 	# If we're using GNU nm, then we don't want the "-C" option.
-	# -C means demangle to AIX nm, but means don't demangle with GNU nm
-	# Also, AIX nm treats weak defined symbols like other global
-	# defined symbols, whereas GNU nm marks them as "W".
+	# -C means demangle to GNU nm, but means don't demangle to AIX nm.
+	# Without the "-l" option, or with the "-B" option, AIX nm treats
+	# weak defined symbols like other global defined symbols, whereas
+	# GNU nm marks them as "W".
+	# While the 'weak' keyword is ignored in the Export File, we need
+	# it in the Import File for the 'aix-soname' feature, so we have
+	# to replace the "-B" option with "-P" for AIX nm.
 	if $NM -V 2>&1 | $GREP 'GNU' > /dev/null; then
-	  export_symbols_cmds='$NM -Bpg $libobjs $convenience | awk '\''{ if (((\$ 2 == "T") || (\$ 2 == "D") || (\$ 2 == "B") || (\$ 2 == "W")) && (substr(\$ 3,1,1) != ".")) { print \$ 3 } }'\'' | sort -u > $export_symbols'
+	  export_symbols_cmds='$NM -Bpg $libobjs $convenience | awk '\''{ if (((\$ 2 == "T") || (\$ 2 == "D") || (\$ 2 == "B") || (\$ 2 == "W")) && (substr(\$ 3,1,1) != ".")) { if (\$ 2 == "W") { print \$ 3 " weak" } else { print \$ 3 } } }'\'' | sort -u > $export_symbols'
 	else
-	  export_symbols_cmds='$NM -BCpg $libobjs $convenience | awk '\''{ if (((\$ 2 == "T") || (\$ 2 == "D") || (\$ 2 == "B")) && (substr(\$ 3,1,1) != ".")) { print \$ 3 } }'\'' | sort -u > $export_symbols'
+	  export_symbols_cmds='`func_echo_all $NM | $SED -e '\''s/B\([^B]*\)$/P\1/'\''` -PCpgl $libobjs $convenience | awk '\''{ if (((\$ 2 == "T") || (\$ 2 == "D") || (\$ 2 == "B") || (\$ 2 == "W") || (\$ 2 == "V") || (\$ 2 == "Z")) && (substr(\$ 1,1,1) != ".")) { if ((\$ 2 == "W") || (\$ 2 == "V") || (\$ 2 == "Z")) { print \$ 1 " weak" } else { print \$ 1 } } }'\'' | sort -u > $export_symbols'
 	fi
 	aix_use_runtimelinking=no
 
 	# Test if we are trying to use run time linking or normal
 	# AIX style linking. If -brtl is somewhere in LDFLAGS, we
-	# need to do runtime linking.
+	# have runtime linking enabled, and use it for executables.
+	# For shared libraries, we enable/disable runtime linking
+	# depending on the kind of the shared library created -
+	# when "with_aix_soname,aix_use_runtimelinking" is:
+	# "aix,no"   lib.a(lib.so.V) shared, rtl:no,  for executables
+	# "aix,yes"  lib.so          shared, rtl:yes, for executables
+	#            lib.a           static archive
+	# "both,no"  lib.so.V(shr.o) shared, rtl:yes
+	#            lib.a(lib.so.V) shared, rtl:no,  for executables
+	# "both,yes" lib.so.V(shr.o) shared, rtl:yes, for executables
+	#            lib.a(lib.so.V) shared, rtl:no
+	# "svr4,*"   lib.so.V(shr.o) shared, rtl:yes, for executables
+	#            lib.a           static archive
 	case $host_os in aix4.[23]|aix4.[23].*|aix[5-9]*)
 	  for ld_flag in $LDFLAGS; do
-	  if (test $ld_flag = "-brtl" || test $ld_flag = "-Wl,-brtl"); then
+	  if (test x-brtl = "x$ld_flag" || test x-Wl,-brtl = "x$ld_flag"); then
 	    aix_use_runtimelinking=yes
 	    break
 	  fi
 	  done
+	  if test svr4,no = "$with_aix_soname,$aix_use_runtimelinking"; then
+	    # With aix-soname=svr4, we create the lib.so.V shared archives only,
+	    # so we don't have lib.a shared libs to link our executables.
+	    # We have to force runtime linking in this case.
+	    aix_use_runtimelinking=yes
+	    LDFLAGS="$LDFLAGS -Wl,-brtl"
+	  fi
 	  ;;
 	esac
 
@@ -9637,13 +10372,21 @@ _LT_EOF
       hardcode_direct_absolute=yes
       hardcode_libdir_separator=':'
       link_all_deplibs=yes
-      file_list_spec='${wl}-f,'
+      file_list_spec='$wl-f,'
+      case $with_aix_soname,$aix_use_runtimelinking in
+      aix,*) ;; # traditional, no import file
+      svr4,* | *,yes) # use import file
+	# The Import File defines what to hardcode.
+	hardcode_direct=no
+	hardcode_direct_absolute=no
+	;;
+      esac
 
-      if test "$GCC" = yes; then
+      if test yes = "$GCC"; then
 	case $host_os in aix4.[012]|aix4.[012].*)
 	# We only want to do this on AIX 4.2 and lower, the check
 	# below for broken collect2 doesn't work under 4.3+
-	  collect2name=`${CC} -print-prog-name=collect2`
+	  collect2name=`$CC -print-prog-name=collect2`
 	  if test -f "$collect2name" &&
 	   strings "$collect2name" | $GREP resolve_lib_name >/dev/null
 	  then
@@ -9662,36 +10405,42 @@ _LT_EOF
 	  ;;
 	esac
 	shared_flag='-shared'
-	if test "$aix_use_runtimelinking" = yes; then
-	  shared_flag="$shared_flag "'${wl}-G'
+	if test yes = "$aix_use_runtimelinking"; then
+	  shared_flag="$shared_flag "'$wl-G'
 	fi
-	link_all_deplibs=no
+	# Need to ensure runtime linking is disabled for the traditional
+	# shared library, or the linker may eventually find shared libraries
+	# /with/ Import File - we do not want to mix them.
+	shared_flag_aix='-shared'
+	shared_flag_svr4='-shared $wl-G'
       else
 	# not using gcc
-	if test "$host_cpu" = ia64; then
+	if test ia64 = "$host_cpu"; then
 	# VisualAge C++, Version 5.5 for AIX 5L for IA-64, Beta 3 Release
 	# chokes on -Wl,-G. The following line is correct:
 	  shared_flag='-G'
 	else
-	  if test "$aix_use_runtimelinking" = yes; then
-	    shared_flag='${wl}-G'
+	  if test yes = "$aix_use_runtimelinking"; then
+	    shared_flag='$wl-G'
 	  else
-	    shared_flag='${wl}-bM:SRE'
+	    shared_flag='$wl-bM:SRE'
 	  fi
+	  shared_flag_aix='$wl-bM:SRE'
+	  shared_flag_svr4='$wl-G'
 	fi
       fi
 
-      export_dynamic_flag_spec='${wl}-bexpall'
+      export_dynamic_flag_spec='$wl-bexpall'
       # It seems that -bexpall does not export symbols beginning with
       # underscore (_), so it is better to generate a list of symbols to export.
       always_export_symbols=yes
-      if test "$aix_use_runtimelinking" = yes; then
+      if test aix,yes = "$with_aix_soname,$aix_use_runtimelinking"; then
 	# Warning - without using the other runtime loading flags (-brtl),
 	# -berok will link without error, but may produce a broken library.
 	allow_undefined_flag='-berok'
         # Determine the default libpath from the value encoded in an
         # empty executable.
-        if test "${lt_cv_aix_libpath+set}" = set; then
+        if test set = "${lt_cv_aix_libpath+set}"; then
   aix_libpath=$lt_cv_aix_libpath
 else
   if ${lt_cv_aix_libpath_+:} false; then :
@@ -9726,7 +10475,7 @@ fi
 rm -f core conftest.err conftest.$ac_objext \
     conftest$ac_exeext conftest.$ac_ext
   if test -z "$lt_cv_aix_libpath_"; then
-    lt_cv_aix_libpath_="/usr/lib:/lib"
+    lt_cv_aix_libpath_=/usr/lib:/lib
   fi
 
 fi
@@ -9734,17 +10483,17 @@ fi
   aix_libpath=$lt_cv_aix_libpath_
 fi
 
-        hardcode_libdir_flag_spec='${wl}-blibpath:$libdir:'"$aix_libpath"
-        archive_expsym_cmds='$CC -o $output_objdir/$soname $libobjs $deplibs '"\${wl}$no_entry_flag"' $compiler_flags `if test "x${allow_undefined_flag}" != "x"; then func_echo_all "${wl}${allow_undefined_flag}"; else :; fi` '"\${wl}$exp_sym_flag:\$export_symbols $shared_flag"
+        hardcode_libdir_flag_spec='$wl-blibpath:$libdir:'"$aix_libpath"
+        archive_expsym_cmds='$CC -o $output_objdir/$soname $libobjs $deplibs $wl'$no_entry_flag' $compiler_flags `if test -n "$allow_undefined_flag"; then func_echo_all "$wl$allow_undefined_flag"; else :; fi` $wl'$exp_sym_flag:\$export_symbols' '$shared_flag
       else
-	if test "$host_cpu" = ia64; then
-	  hardcode_libdir_flag_spec='${wl}-R $libdir:/usr/lib:/lib'
+	if test ia64 = "$host_cpu"; then
+	  hardcode_libdir_flag_spec='$wl-R $libdir:/usr/lib:/lib'
 	  allow_undefined_flag="-z nodefs"
-	  archive_expsym_cmds="\$CC $shared_flag"' -o $output_objdir/$soname $libobjs $deplibs '"\${wl}$no_entry_flag"' $compiler_flags ${wl}${allow_undefined_flag} '"\${wl}$exp_sym_flag:\$export_symbols"
+	  archive_expsym_cmds="\$CC $shared_flag"' -o $output_objdir/$soname $libobjs $deplibs '"\$wl$no_entry_flag"' $compiler_flags $wl$allow_undefined_flag '"\$wl$exp_sym_flag:\$export_symbols"
 	else
 	 # Determine the default libpath from the value encoded in an
 	 # empty executable.
-	 if test "${lt_cv_aix_libpath+set}" = set; then
+	 if test set = "${lt_cv_aix_libpath+set}"; then
   aix_libpath=$lt_cv_aix_libpath
 else
   if ${lt_cv_aix_libpath_+:} false; then :
@@ -9779,7 +10528,7 @@ fi
 rm -f core conftest.err conftest.$ac_objext \
     conftest$ac_exeext conftest.$ac_ext
   if test -z "$lt_cv_aix_libpath_"; then
-    lt_cv_aix_libpath_="/usr/lib:/lib"
+    lt_cv_aix_libpath_=/usr/lib:/lib
   fi
 
 fi
@@ -9787,21 +10536,33 @@ fi
   aix_libpath=$lt_cv_aix_libpath_
 fi
 
-	 hardcode_libdir_flag_spec='${wl}-blibpath:$libdir:'"$aix_libpath"
+	 hardcode_libdir_flag_spec='$wl-blibpath:$libdir:'"$aix_libpath"
 	  # Warning - without using the other run time loading flags,
 	  # -berok will link without error, but may produce a broken library.
-	  no_undefined_flag=' ${wl}-bernotok'
-	  allow_undefined_flag=' ${wl}-berok'
-	  if test "$with_gnu_ld" = yes; then
+	  no_undefined_flag=' $wl-bernotok'
+	  allow_undefined_flag=' $wl-berok'
+	  if test yes = "$with_gnu_ld"; then
 	    # We only use this code for GNU lds that support --whole-archive.
-	    whole_archive_flag_spec='${wl}--whole-archive$convenience ${wl}--no-whole-archive'
+	    whole_archive_flag_spec='$wl--whole-archive$convenience $wl--no-whole-archive'
 	  else
 	    # Exported symbols can be pulled into shared objects from archives
 	    whole_archive_flag_spec='$convenience'
 	  fi
 	  archive_cmds_need_lc=yes
-	  # This is similar to how AIX traditionally builds its shared libraries.
-	  archive_expsym_cmds="\$CC $shared_flag"' -o $output_objdir/$soname $libobjs $deplibs ${wl}-bnoentry $compiler_flags ${wl}-bE:$export_symbols${allow_undefined_flag}~$AR $AR_FLAGS $output_objdir/$libname$release.a $output_objdir/$soname'
+	  archive_expsym_cmds='$RM -r $output_objdir/$realname.d~$MKDIR $output_objdir/$realname.d'
+	  # -brtl affects multiple linker settings, -berok does not and is overridden later
+	  compiler_flags_filtered='`func_echo_all "$compiler_flags " | $SED -e "s%-brtl\\([, ]\\)%-berok\\1%g"`'
+	  if test svr4 != "$with_aix_soname"; then
+	    # This is similar to how AIX traditionally builds its shared libraries.
+	    archive_expsym_cmds="$archive_expsym_cmds"'~$CC '$shared_flag_aix' -o $output_objdir/$realname.d/$soname $libobjs $deplibs $wl-bnoentry '$compiler_flags_filtered'$wl-bE:$export_symbols$allow_undefined_flag~$AR $AR_FLAGS $output_objdir/$libname$release.a $output_objdir/$realname.d/$soname'
+	  fi
+	  if test aix != "$with_aix_soname"; then
+	    archive_expsym_cmds="$archive_expsym_cmds"'~$CC '$shared_flag_svr4' -o $output_objdir/$realname.d/$shared_archive_member_spec.o $libobjs $deplibs $wl-bnoentry '$compiler_flags_filtered'$wl-bE:$export_symbols$allow_undefined_flag~$STRIP -e $output_objdir/$realname.d/$shared_archive_member_spec.o~( func_echo_all "#! $soname($shared_archive_member_spec.o)"; if test shr_64 = "$shared_archive_member_spec"; then func_echo_all "# 64"; else func_echo_all "# 32"; fi; cat $export_symbols ) >  [...]
+	  else
+	    # used by -dlpreopen to get the symbols
+	    archive_expsym_cmds="$archive_expsym_cmds"'~$MV  $output_objdir/$realname.d/$soname $output_objdir'
+	  fi
+	  archive_expsym_cmds="$archive_expsym_cmds"'~$RM -r $output_objdir/$realname.d'
 	fi
       fi
       ;;
@@ -9810,7 +10571,7 @@ fi
       case $host_cpu in
       powerpc)
             # see comment about AmigaOS4 .so support
-            archive_cmds='$CC -shared $libobjs $deplibs $compiler_flags ${wl}-soname $wl$soname -o $lib'
+            archive_cmds='$CC -shared $libobjs $deplibs $compiler_flags $wl-soname $wl$soname -o $lib'
             archive_expsym_cmds=''
         ;;
       m68k)
@@ -9840,16 +10601,17 @@ fi
 	# Tell ltmain to make .lib files, not .a files.
 	libext=lib
 	# Tell ltmain to make .dll files, not .so files.
-	shrext_cmds=".dll"
+	shrext_cmds=.dll
 	# FIXME: Setting linknames here is a bad hack.
-	archive_cmds='$CC -o $output_objdir/$soname $libobjs $compiler_flags $deplibs -Wl,-dll~linknames='
-	archive_expsym_cmds='if test "x`$SED 1q $export_symbols`" = xEXPORTS; then
-	    sed -n -e 's/\\\\\\\(.*\\\\\\\)/-link\\\ -EXPORT:\\\\\\\1/' -e '1\\\!p' < $export_symbols > $output_objdir/$soname.exp;
-	  else
-	    sed -e 's/\\\\\\\(.*\\\\\\\)/-link\\\ -EXPORT:\\\\\\\1/' < $export_symbols > $output_objdir/$soname.exp;
-	  fi~
-	  $CC -o $tool_output_objdir$soname $libobjs $compiler_flags $deplibs "@$tool_output_objdir$soname.exp" -Wl,-DLL,-IMPLIB:"$tool_output_objdir$libname.dll.lib"~
-	  linknames='
+	archive_cmds='$CC -o $output_objdir/$soname $libobjs $compiler_flags $deplibs -Wl,-DLL,-IMPLIB:"$tool_output_objdir$libname.dll.lib"~linknames='
+	archive_expsym_cmds='if   test DEF = "`$SED -n     -e '\''s/^[	 ]*//'\''     -e '\''/^\(;.*\)*$/d'\''     -e '\''s/^\(EXPORTS\|LIBRARY\)\([	 ].*\)*$/DEF/p'\''     -e q     $export_symbols`" ; then
+            cp "$export_symbols" "$output_objdir/$soname.def";
+            echo "$tool_output_objdir$soname.def" > "$output_objdir/$soname.exp";
+          else
+            $SED -e '\''s/^/-link -EXPORT:/'\'' < $export_symbols > $output_objdir/$soname.exp;
+          fi~
+          $CC -o $tool_output_objdir$soname $libobjs $compiler_flags $deplibs "@$tool_output_objdir$soname.exp" -Wl,-DLL,-IMPLIB:"$tool_output_objdir$libname.dll.lib"~
+          linknames='
 	# The linker will not automatically build a static lib if we build a DLL.
 	# _LT_TAGVAR(old_archive_from_new_cmds, )='true'
 	enable_shared_with_static_runtimes=yes
@@ -9858,18 +10620,18 @@ fi
 	# Don't use ranlib
 	old_postinstall_cmds='chmod 644 $oldlib'
 	postlink_cmds='lt_outputfile="@OUTPUT@"~
-	  lt_tool_outputfile="@TOOL_OUTPUT@"~
-	  case $lt_outputfile in
-	    *.exe|*.EXE) ;;
-	    *)
-	      lt_outputfile="$lt_outputfile.exe"
-	      lt_tool_outputfile="$lt_tool_outputfile.exe"
-	      ;;
-	  esac~
-	  if test "$MANIFEST_TOOL" != ":" && test -f "$lt_outputfile.manifest"; then
-	    $MANIFEST_TOOL -manifest "$lt_tool_outputfile.manifest" -outputresource:"$lt_tool_outputfile" || exit 1;
-	    $RM "$lt_outputfile.manifest";
-	  fi'
+          lt_tool_outputfile="@TOOL_OUTPUT@"~
+          case $lt_outputfile in
+            *.exe|*.EXE) ;;
+            *)
+              lt_outputfile=$lt_outputfile.exe
+              lt_tool_outputfile=$lt_tool_outputfile.exe
+              ;;
+          esac~
+          if test : != "$MANIFEST_TOOL" && test -f "$lt_outputfile.manifest"; then
+            $MANIFEST_TOOL -manifest "$lt_tool_outputfile.manifest" -outputresource:"$lt_tool_outputfile" || exit 1;
+            $RM "$lt_outputfile.manifest";
+          fi'
 	;;
       *)
 	# Assume MSVC wrapper
@@ -9878,7 +10640,7 @@ fi
 	# Tell ltmain to make .lib files, not .a files.
 	libext=lib
 	# Tell ltmain to make .dll files, not .so files.
-	shrext_cmds=".dll"
+	shrext_cmds=.dll
 	# FIXME: Setting linknames here is a bad hack.
 	archive_cmds='$CC -o $lib $libobjs $compiler_flags `func_echo_all "$deplibs" | $SED '\''s/ -lc$//'\''` -link -dll~linknames='
 	# The linker will automatically build a .lib file if we build a DLL.
@@ -9897,24 +10659,24 @@ fi
   hardcode_direct=no
   hardcode_automatic=yes
   hardcode_shlibpath_var=unsupported
-  if test "$lt_cv_ld_force_load" = "yes"; then
-    whole_archive_flag_spec='`for conv in $convenience\"\"; do test  -n \"$conv\" && new_convenience=\"$new_convenience ${wl}-force_load,$conv\"; done; func_echo_all \"$new_convenience\"`'
+  if test yes = "$lt_cv_ld_force_load"; then
+    whole_archive_flag_spec='`for conv in $convenience\"\"; do test  -n \"$conv\" && new_convenience=\"$new_convenience $wl-force_load,$conv\"; done; func_echo_all \"$new_convenience\"`'
 
   else
     whole_archive_flag_spec=''
   fi
   link_all_deplibs=yes
-  allow_undefined_flag="$_lt_dar_allow_undefined"
+  allow_undefined_flag=$_lt_dar_allow_undefined
   case $cc_basename in
-     ifort*) _lt_dar_can_shared=yes ;;
+     ifort*|nagfor*) _lt_dar_can_shared=yes ;;
      *) _lt_dar_can_shared=$GCC ;;
   esac
-  if test "$_lt_dar_can_shared" = "yes"; then
+  if test yes = "$_lt_dar_can_shared"; then
     output_verbose_link_cmd=func_echo_all
-    archive_cmds="\$CC -dynamiclib \$allow_undefined_flag -o \$lib \$libobjs \$deplibs \$compiler_flags -install_name \$rpath/\$soname \$verstring $_lt_dar_single_mod${_lt_dsymutil}"
-    module_cmds="\$CC \$allow_undefined_flag -o \$lib -bundle \$libobjs \$deplibs \$compiler_flags${_lt_dsymutil}"
-    archive_expsym_cmds="sed 's,^,_,' < \$export_symbols > \$output_objdir/\${libname}-symbols.expsym~\$CC -dynamiclib \$allow_undefined_flag -o \$lib \$libobjs \$deplibs \$compiler_flags -install_name \$rpath/\$soname \$verstring ${_lt_dar_single_mod}${_lt_dar_export_syms}${_lt_dsymutil}"
-    module_expsym_cmds="sed -e 's,^,_,' < \$export_symbols > \$output_objdir/\${libname}-symbols.expsym~\$CC \$allow_undefined_flag -o \$lib -bundle \$libobjs \$deplibs \$compiler_flags${_lt_dar_export_syms}${_lt_dsymutil}"
+    archive_cmds="\$CC -dynamiclib \$allow_undefined_flag -o \$lib \$libobjs \$deplibs \$compiler_flags -install_name \$rpath/\$soname \$verstring $_lt_dar_single_mod$_lt_dsymutil"
+    module_cmds="\$CC \$allow_undefined_flag -o \$lib -bundle \$libobjs \$deplibs \$compiler_flags$_lt_dsymutil"
+    archive_expsym_cmds="sed 's|^|_|' < \$export_symbols > \$output_objdir/\$libname-symbols.expsym~\$CC -dynamiclib \$allow_undefined_flag -o \$lib \$libobjs \$deplibs \$compiler_flags -install_name \$rpath/\$soname \$verstring $_lt_dar_single_mod$_lt_dar_export_syms$_lt_dsymutil"
+    module_expsym_cmds="sed -e 's|^|_|' < \$export_symbols > \$output_objdir/\$libname-symbols.expsym~\$CC \$allow_undefined_flag -o \$lib -bundle \$libobjs \$deplibs \$compiler_flags$_lt_dar_export_syms$_lt_dsymutil"
 
   else
   ld_shlibs=no
@@ -9956,33 +10718,33 @@ fi
       ;;
 
     hpux9*)
-      if test "$GCC" = yes; then
-	archive_cmds='$RM $output_objdir/$soname~$CC -shared $pic_flag ${wl}+b ${wl}$install_libdir -o $output_objdir/$soname $libobjs $deplibs $compiler_flags~test $output_objdir/$soname = $lib || mv $output_objdir/$soname $lib'
+      if test yes = "$GCC"; then
+	archive_cmds='$RM $output_objdir/$soname~$CC -shared $pic_flag $wl+b $wl$install_libdir -o $output_objdir/$soname $libobjs $deplibs $compiler_flags~test "x$output_objdir/$soname" = "x$lib" || mv $output_objdir/$soname $lib'
       else
-	archive_cmds='$RM $output_objdir/$soname~$LD -b +b $install_libdir -o $output_objdir/$soname $libobjs $deplibs $linker_flags~test $output_objdir/$soname = $lib || mv $output_objdir/$soname $lib'
+	archive_cmds='$RM $output_objdir/$soname~$LD -b +b $install_libdir -o $output_objdir/$soname $libobjs $deplibs $linker_flags~test "x$output_objdir/$soname" = "x$lib" || mv $output_objdir/$soname $lib'
       fi
-      hardcode_libdir_flag_spec='${wl}+b ${wl}$libdir'
+      hardcode_libdir_flag_spec='$wl+b $wl$libdir'
       hardcode_libdir_separator=:
       hardcode_direct=yes
 
       # hardcode_minus_L: Not really in the search PATH,
       # but as the default location of the library.
       hardcode_minus_L=yes
-      export_dynamic_flag_spec='${wl}-E'
+      export_dynamic_flag_spec='$wl-E'
       ;;
 
     hpux10*)
-      if test "$GCC" = yes && test "$with_gnu_ld" = no; then
-	archive_cmds='$CC -shared $pic_flag ${wl}+h ${wl}$soname ${wl}+b ${wl}$install_libdir -o $lib $libobjs $deplibs $compiler_flags'
+      if test yes,no = "$GCC,$with_gnu_ld"; then
+	archive_cmds='$CC -shared $pic_flag $wl+h $wl$soname $wl+b $wl$install_libdir -o $lib $libobjs $deplibs $compiler_flags'
       else
 	archive_cmds='$LD -b +h $soname +b $install_libdir -o $lib $libobjs $deplibs $linker_flags'
       fi
-      if test "$with_gnu_ld" = no; then
-	hardcode_libdir_flag_spec='${wl}+b ${wl}$libdir'
+      if test no = "$with_gnu_ld"; then
+	hardcode_libdir_flag_spec='$wl+b $wl$libdir'
 	hardcode_libdir_separator=:
 	hardcode_direct=yes
 	hardcode_direct_absolute=yes
-	export_dynamic_flag_spec='${wl}-E'
+	export_dynamic_flag_spec='$wl-E'
 	# hardcode_minus_L: Not really in the search PATH,
 	# but as the default location of the library.
 	hardcode_minus_L=yes
@@ -9990,25 +10752,25 @@ fi
       ;;
 
     hpux11*)
-      if test "$GCC" = yes && test "$with_gnu_ld" = no; then
+      if test yes,no = "$GCC,$with_gnu_ld"; then
 	case $host_cpu in
 	hppa*64*)
-	  archive_cmds='$CC -shared ${wl}+h ${wl}$soname -o $lib $libobjs $deplibs $compiler_flags'
+	  archive_cmds='$CC -shared $wl+h $wl$soname -o $lib $libobjs $deplibs $compiler_flags'
 	  ;;
 	ia64*)
-	  archive_cmds='$CC -shared $pic_flag ${wl}+h ${wl}$soname ${wl}+nodefaultrpath -o $lib $libobjs $deplibs $compiler_flags'
+	  archive_cmds='$CC -shared $pic_flag $wl+h $wl$soname $wl+nodefaultrpath -o $lib $libobjs $deplibs $compiler_flags'
 	  ;;
 	*)
-	  archive_cmds='$CC -shared $pic_flag ${wl}+h ${wl}$soname ${wl}+b ${wl}$install_libdir -o $lib $libobjs $deplibs $compiler_flags'
+	  archive_cmds='$CC -shared $pic_flag $wl+h $wl$soname $wl+b $wl$install_libdir -o $lib $libobjs $deplibs $compiler_flags'
 	  ;;
 	esac
       else
 	case $host_cpu in
 	hppa*64*)
-	  archive_cmds='$CC -b ${wl}+h ${wl}$soname -o $lib $libobjs $deplibs $compiler_flags'
+	  archive_cmds='$CC -b $wl+h $wl$soname -o $lib $libobjs $deplibs $compiler_flags'
 	  ;;
 	ia64*)
-	  archive_cmds='$CC -b ${wl}+h ${wl}$soname ${wl}+nodefaultrpath -o $lib $libobjs $deplibs $compiler_flags'
+	  archive_cmds='$CC -b $wl+h $wl$soname $wl+nodefaultrpath -o $lib $libobjs $deplibs $compiler_flags'
 	  ;;
 	*)
 
@@ -10020,7 +10782,7 @@ if ${lt_cv_prog_compiler__b+:} false; then :
   $as_echo_n "(cached) " >&6
 else
   lt_cv_prog_compiler__b=no
-   save_LDFLAGS="$LDFLAGS"
+   save_LDFLAGS=$LDFLAGS
    LDFLAGS="$LDFLAGS -b"
    echo "$lt_simple_link_test_code" > conftest.$ac_ext
    if (eval $ac_link 2>conftest.err) && test -s conftest$ac_exeext; then
@@ -10039,14 +10801,14 @@ else
      fi
    fi
    $RM -r conftest*
-   LDFLAGS="$save_LDFLAGS"
+   LDFLAGS=$save_LDFLAGS
 
 fi
 { $as_echo "$as_me:${as_lineno-$LINENO}: result: $lt_cv_prog_compiler__b" >&5
 $as_echo "$lt_cv_prog_compiler__b" >&6; }
 
-if test x"$lt_cv_prog_compiler__b" = xyes; then
-    archive_cmds='$CC -b ${wl}+h ${wl}$soname ${wl}+b ${wl}$install_libdir -o $lib $libobjs $deplibs $compiler_flags'
+if test yes = "$lt_cv_prog_compiler__b"; then
+    archive_cmds='$CC -b $wl+h $wl$soname $wl+b $wl$install_libdir -o $lib $libobjs $deplibs $compiler_flags'
 else
     archive_cmds='$LD -b +h $soname +b $install_libdir -o $lib $libobjs $deplibs $linker_flags'
 fi
@@ -10054,8 +10816,8 @@ fi
 	  ;;
 	esac
       fi
-      if test "$with_gnu_ld" = no; then
-	hardcode_libdir_flag_spec='${wl}+b ${wl}$libdir'
+      if test no = "$with_gnu_ld"; then
+	hardcode_libdir_flag_spec='$wl+b $wl$libdir'
 	hardcode_libdir_separator=:
 
 	case $host_cpu in
@@ -10066,7 +10828,7 @@ fi
 	*)
 	  hardcode_direct=yes
 	  hardcode_direct_absolute=yes
-	  export_dynamic_flag_spec='${wl}-E'
+	  export_dynamic_flag_spec='$wl-E'
 
 	  # hardcode_minus_L: Not really in the search PATH,
 	  # but as the default location of the library.
@@ -10077,8 +10839,8 @@ fi
       ;;
 
     irix5* | irix6* | nonstopux*)
-      if test "$GCC" = yes; then
-	archive_cmds='$CC -shared $pic_flag $libobjs $deplibs $compiler_flags ${wl}-soname ${wl}$soname `test -n "$verstring" && func_echo_all "${wl}-set_version ${wl}$verstring"` ${wl}-update_registry ${wl}${output_objdir}/so_locations -o $lib'
+      if test yes = "$GCC"; then
+	archive_cmds='$CC -shared $pic_flag $libobjs $deplibs $compiler_flags $wl-soname $wl$soname `test -n "$verstring" && func_echo_all "$wl-set_version $wl$verstring"` $wl-update_registry $wl$output_objdir/so_locations -o $lib'
 	# Try to use the -exported_symbol ld option, if it does not
 	# work, assume that -exports_file does not work either and
 	# implicitly export all symbols.
@@ -10088,8 +10850,8 @@ $as_echo_n "checking whether the $host_os linker accepts -exported_symbol... " >
 if ${lt_cv_irix_exported_symbol+:} false; then :
   $as_echo_n "(cached) " >&6
 else
-  save_LDFLAGS="$LDFLAGS"
-	   LDFLAGS="$LDFLAGS -shared ${wl}-exported_symbol ${wl}foo ${wl}-update_registry ${wl}/dev/null"
+  save_LDFLAGS=$LDFLAGS
+	   LDFLAGS="$LDFLAGS -shared $wl-exported_symbol ${wl}foo $wl-update_registry $wl/dev/null"
 	   cat confdefs.h - <<_ACEOF >conftest.$ac_ext
 /* end confdefs.h.  */
 int foo (void) { return 0; }
@@ -10101,25 +10863,35 @@ else
 fi
 rm -f core conftest.err conftest.$ac_objext \
     conftest$ac_exeext conftest.$ac_ext
-           LDFLAGS="$save_LDFLAGS"
+           LDFLAGS=$save_LDFLAGS
 fi
 { $as_echo "$as_me:${as_lineno-$LINENO}: result: $lt_cv_irix_exported_symbol" >&5
 $as_echo "$lt_cv_irix_exported_symbol" >&6; }
-	if test "$lt_cv_irix_exported_symbol" = yes; then
-          archive_expsym_cmds='$CC -shared $pic_flag $libobjs $deplibs $compiler_flags ${wl}-soname ${wl}$soname `test -n "$verstring" && func_echo_all "${wl}-set_version ${wl}$verstring"` ${wl}-update_registry ${wl}${output_objdir}/so_locations ${wl}-exports_file ${wl}$export_symbols -o $lib'
+	if test yes = "$lt_cv_irix_exported_symbol"; then
+          archive_expsym_cmds='$CC -shared $pic_flag $libobjs $deplibs $compiler_flags $wl-soname $wl$soname `test -n "$verstring" && func_echo_all "$wl-set_version $wl$verstring"` $wl-update_registry $wl$output_objdir/so_locations $wl-exports_file $wl$export_symbols -o $lib'
 	fi
       else
-	archive_cmds='$CC -shared $libobjs $deplibs $compiler_flags -soname $soname `test -n "$verstring" && func_echo_all "-set_version $verstring"` -update_registry ${output_objdir}/so_locations -o $lib'
-	archive_expsym_cmds='$CC -shared $libobjs $deplibs $compiler_flags -soname $soname `test -n "$verstring" && func_echo_all "-set_version $verstring"` -update_registry ${output_objdir}/so_locations -exports_file $export_symbols -o $lib'
+	archive_cmds='$CC -shared $libobjs $deplibs $compiler_flags -soname $soname `test -n "$verstring" && func_echo_all "-set_version $verstring"` -update_registry $output_objdir/so_locations -o $lib'
+	archive_expsym_cmds='$CC -shared $libobjs $deplibs $compiler_flags -soname $soname `test -n "$verstring" && func_echo_all "-set_version $verstring"` -update_registry $output_objdir/so_locations -exports_file $export_symbols -o $lib'
       fi
       archive_cmds_need_lc='no'
-      hardcode_libdir_flag_spec='${wl}-rpath ${wl}$libdir'
+      hardcode_libdir_flag_spec='$wl-rpath $wl$libdir'
       hardcode_libdir_separator=:
       inherit_rpath=yes
       link_all_deplibs=yes
       ;;
 
-    netbsd* | netbsdelf*-gnu)
+    linux*)
+      case $cc_basename in
+      tcc*)
+	# Fabrice Bellard et al's Tiny C Compiler
+	ld_shlibs=yes
+	archive_cmds='$CC -shared $pic_flag -o $lib $libobjs $deplibs $compiler_flags'
+	;;
+      esac
+      ;;
+
+    netbsd*)
       if echo __ELF__ | $CC -E - | $GREP __ELF__ >/dev/null; then
 	archive_cmds='$LD -Bshareable -o $lib $libobjs $deplibs $linker_flags'  # a.out
       else
@@ -10133,7 +10905,7 @@ $as_echo "$lt_cv_irix_exported_symbol" >&6; }
     newsos6)
       archive_cmds='$LD -G -h $soname -o $lib $libobjs $deplibs $linker_flags'
       hardcode_direct=yes
-      hardcode_libdir_flag_spec='${wl}-rpath ${wl}$libdir'
+      hardcode_libdir_flag_spec='$wl-rpath $wl$libdir'
       hardcode_libdir_separator=:
       hardcode_shlibpath_var=no
       ;;
@@ -10141,27 +10913,19 @@ $as_echo "$lt_cv_irix_exported_symbol" >&6; }
     *nto* | *qnx*)
       ;;
 
-    openbsd*)
+    openbsd* | bitrig*)
       if test -f /usr/libexec/ld.so; then
 	hardcode_direct=yes
 	hardcode_shlibpath_var=no
 	hardcode_direct_absolute=yes
-	if test -z "`echo __ELF__ | $CC -E - | $GREP __ELF__`" || test "$host_os-$host_cpu" = "openbsd2.8-powerpc"; then
+	if test -z "`echo __ELF__ | $CC -E - | $GREP __ELF__`"; then
 	  archive_cmds='$CC -shared $pic_flag -o $lib $libobjs $deplibs $compiler_flags'
-	  archive_expsym_cmds='$CC -shared $pic_flag -o $lib $libobjs $deplibs $compiler_flags ${wl}-retain-symbols-file,$export_symbols'
-	  hardcode_libdir_flag_spec='${wl}-rpath,$libdir'
-	  export_dynamic_flag_spec='${wl}-E'
+	  archive_expsym_cmds='$CC -shared $pic_flag -o $lib $libobjs $deplibs $compiler_flags $wl-retain-symbols-file,$export_symbols'
+	  hardcode_libdir_flag_spec='$wl-rpath,$libdir'
+	  export_dynamic_flag_spec='$wl-E'
 	else
-	  case $host_os in
-	   openbsd[01].* | openbsd2.[0-7] | openbsd2.[0-7].*)
-	     archive_cmds='$LD -Bshareable -o $lib $libobjs $deplibs $linker_flags'
-	     hardcode_libdir_flag_spec='-R$libdir'
-	     ;;
-	   *)
-	     archive_cmds='$CC -shared $pic_flag -o $lib $libobjs $deplibs $compiler_flags'
-	     hardcode_libdir_flag_spec='${wl}-rpath,$libdir'
-	     ;;
-	  esac
+	  archive_cmds='$CC -shared $pic_flag -o $lib $libobjs $deplibs $compiler_flags'
+	  hardcode_libdir_flag_spec='$wl-rpath,$libdir'
 	fi
       else
 	ld_shlibs=no
@@ -10172,33 +10936,53 @@ $as_echo "$lt_cv_irix_exported_symbol" >&6; }
       hardcode_libdir_flag_spec='-L$libdir'
       hardcode_minus_L=yes
       allow_undefined_flag=unsupported
-      archive_cmds='$ECHO "LIBRARY $libname INITINSTANCE" > $output_objdir/$libname.def~$ECHO "DESCRIPTION \"$libname\"" >> $output_objdir/$libname.def~echo DATA >> $output_objdir/$libname.def~echo " SINGLE NONSHARED" >> $output_objdir/$libname.def~echo EXPORTS >> $output_objdir/$libname.def~emxexp $libobjs >> $output_objdir/$libname.def~$CC -Zdll -Zcrtdll -o $lib $libobjs $deplibs $compiler_flags $output_objdir/$libname.def'
-      old_archive_from_new_cmds='emximp -o $output_objdir/$libname.a $output_objdir/$libname.def'
+      shrext_cmds=.dll
+      archive_cmds='$ECHO "LIBRARY ${soname%$shared_ext} INITINSTANCE TERMINSTANCE" > $output_objdir/$libname.def~
+	$ECHO "DESCRIPTION \"$libname\"" >> $output_objdir/$libname.def~
+	$ECHO "DATA MULTIPLE NONSHARED" >> $output_objdir/$libname.def~
+	$ECHO EXPORTS >> $output_objdir/$libname.def~
+	emxexp $libobjs | $SED /"_DLL_InitTerm"/d >> $output_objdir/$libname.def~
+	$CC -Zdll -Zcrtdll -o $output_objdir/$soname $libobjs $deplibs $compiler_flags $output_objdir/$libname.def~
+	emximp -o $lib $output_objdir/$libname.def'
+      archive_expsym_cmds='$ECHO "LIBRARY ${soname%$shared_ext} INITINSTANCE TERMINSTANCE" > $output_objdir/$libname.def~
+	$ECHO "DESCRIPTION \"$libname\"" >> $output_objdir/$libname.def~
+	$ECHO "DATA MULTIPLE NONSHARED" >> $output_objdir/$libname.def~
+	$ECHO EXPORTS >> $output_objdir/$libname.def~
+	prefix_cmds="$SED"~
+	if test EXPORTS = "`$SED 1q $export_symbols`"; then
+	  prefix_cmds="$prefix_cmds -e 1d";
+	fi~
+	prefix_cmds="$prefix_cmds -e \"s/^\(.*\)$/_\1/g\""~
+	cat $export_symbols | $prefix_cmds >> $output_objdir/$libname.def~
+	$CC -Zdll -Zcrtdll -o $output_objdir/$soname $libobjs $deplibs $compiler_flags $output_objdir/$libname.def~
+	emximp -o $lib $output_objdir/$libname.def'
+      old_archive_From_new_cmds='emximp -o $output_objdir/${libname}_dll.a $output_objdir/$libname.def'
+      enable_shared_with_static_runtimes=yes
       ;;
 
     osf3*)
-      if test "$GCC" = yes; then
-	allow_undefined_flag=' ${wl}-expect_unresolved ${wl}\*'
-	archive_cmds='$CC -shared${allow_undefined_flag} $libobjs $deplibs $compiler_flags ${wl}-soname ${wl}$soname `test -n "$verstring" && func_echo_all "${wl}-set_version ${wl}$verstring"` ${wl}-update_registry ${wl}${output_objdir}/so_locations -o $lib'
+      if test yes = "$GCC"; then
+	allow_undefined_flag=' $wl-expect_unresolved $wl\*'
+	archive_cmds='$CC -shared$allow_undefined_flag $libobjs $deplibs $compiler_flags $wl-soname $wl$soname `test -n "$verstring" && func_echo_all "$wl-set_version $wl$verstring"` $wl-update_registry $wl$output_objdir/so_locations -o $lib'
       else
 	allow_undefined_flag=' -expect_unresolved \*'
-	archive_cmds='$CC -shared${allow_undefined_flag} $libobjs $deplibs $compiler_flags -soname $soname `test -n "$verstring" && func_echo_all "-set_version $verstring"` -update_registry ${output_objdir}/so_locations -o $lib'
+	archive_cmds='$CC -shared$allow_undefined_flag $libobjs $deplibs $compiler_flags -soname $soname `test -n "$verstring" && func_echo_all "-set_version $verstring"` -update_registry $output_objdir/so_locations -o $lib'
       fi
       archive_cmds_need_lc='no'
-      hardcode_libdir_flag_spec='${wl}-rpath ${wl}$libdir'
+      hardcode_libdir_flag_spec='$wl-rpath $wl$libdir'
       hardcode_libdir_separator=:
       ;;
 
     osf4* | osf5*)	# as osf3* with the addition of -msym flag
-      if test "$GCC" = yes; then
-	allow_undefined_flag=' ${wl}-expect_unresolved ${wl}\*'
-	archive_cmds='$CC -shared${allow_undefined_flag} $pic_flag $libobjs $deplibs $compiler_flags ${wl}-msym ${wl}-soname ${wl}$soname `test -n "$verstring" && func_echo_all "${wl}-set_version ${wl}$verstring"` ${wl}-update_registry ${wl}${output_objdir}/so_locations -o $lib'
-	hardcode_libdir_flag_spec='${wl}-rpath ${wl}$libdir'
+      if test yes = "$GCC"; then
+	allow_undefined_flag=' $wl-expect_unresolved $wl\*'
+	archive_cmds='$CC -shared$allow_undefined_flag $pic_flag $libobjs $deplibs $compiler_flags $wl-msym $wl-soname $wl$soname `test -n "$verstring" && func_echo_all "$wl-set_version $wl$verstring"` $wl-update_registry $wl$output_objdir/so_locations -o $lib'
+	hardcode_libdir_flag_spec='$wl-rpath $wl$libdir'
       else
 	allow_undefined_flag=' -expect_unresolved \*'
-	archive_cmds='$CC -shared${allow_undefined_flag} $libobjs $deplibs $compiler_flags -msym -soname $soname `test -n "$verstring" && func_echo_all "-set_version $verstring"` -update_registry ${output_objdir}/so_locations -o $lib'
+	archive_cmds='$CC -shared$allow_undefined_flag $libobjs $deplibs $compiler_flags -msym -soname $soname `test -n "$verstring" && func_echo_all "-set_version $verstring"` -update_registry $output_objdir/so_locations -o $lib'
 	archive_expsym_cmds='for i in `cat $export_symbols`; do printf "%s %s\\n" -exported_symbol "\$i" >> $lib.exp; done; printf "%s\\n" "-hidden">> $lib.exp~
-	$CC -shared${allow_undefined_flag} ${wl}-input ${wl}$lib.exp $compiler_flags $libobjs $deplibs -soname $soname `test -n "$verstring" && $ECHO "-set_version $verstring"` -update_registry ${output_objdir}/so_locations -o $lib~$RM $lib.exp'
+          $CC -shared$allow_undefined_flag $wl-input $wl$lib.exp $compiler_flags $libobjs $deplibs -soname $soname `test -n "$verstring" && $ECHO "-set_version $verstring"` -update_registry $output_objdir/so_locations -o $lib~$RM $lib.exp'
 
 	# Both c and cxx compiler support -rpath directly
 	hardcode_libdir_flag_spec='-rpath $libdir'
@@ -10209,24 +10993,24 @@ $as_echo "$lt_cv_irix_exported_symbol" >&6; }
 
     solaris*)
       no_undefined_flag=' -z defs'
-      if test "$GCC" = yes; then
-	wlarc='${wl}'
-	archive_cmds='$CC -shared $pic_flag ${wl}-z ${wl}text ${wl}-h ${wl}$soname -o $lib $libobjs $deplibs $compiler_flags'
+      if test yes = "$GCC"; then
+	wlarc='$wl'
+	archive_cmds='$CC -shared $pic_flag $wl-z ${wl}text $wl-h $wl$soname -o $lib $libobjs $deplibs $compiler_flags'
 	archive_expsym_cmds='echo "{ global:" > $lib.exp~cat $export_symbols | $SED -e "s/\(.*\)/\1;/" >> $lib.exp~echo "local: *; };" >> $lib.exp~
-	  $CC -shared $pic_flag ${wl}-z ${wl}text ${wl}-M ${wl}$lib.exp ${wl}-h ${wl}$soname -o $lib $libobjs $deplibs $compiler_flags~$RM $lib.exp'
+          $CC -shared $pic_flag $wl-z ${wl}text $wl-M $wl$lib.exp $wl-h $wl$soname -o $lib $libobjs $deplibs $compiler_flags~$RM $lib.exp'
       else
 	case `$CC -V 2>&1` in
 	*"Compilers 5.0"*)
 	  wlarc=''
-	  archive_cmds='$LD -G${allow_undefined_flag} -h $soname -o $lib $libobjs $deplibs $linker_flags'
+	  archive_cmds='$LD -G$allow_undefined_flag -h $soname -o $lib $libobjs $deplibs $linker_flags'
 	  archive_expsym_cmds='echo "{ global:" > $lib.exp~cat $export_symbols | $SED -e "s/\(.*\)/\1;/" >> $lib.exp~echo "local: *; };" >> $lib.exp~
-	  $LD -G${allow_undefined_flag} -M $lib.exp -h $soname -o $lib $libobjs $deplibs $linker_flags~$RM $lib.exp'
+            $LD -G$allow_undefined_flag -M $lib.exp -h $soname -o $lib $libobjs $deplibs $linker_flags~$RM $lib.exp'
 	  ;;
 	*)
-	  wlarc='${wl}'
-	  archive_cmds='$CC -G${allow_undefined_flag} -h $soname -o $lib $libobjs $deplibs $compiler_flags'
+	  wlarc='$wl'
+	  archive_cmds='$CC -G$allow_undefined_flag -h $soname -o $lib $libobjs $deplibs $compiler_flags'
 	  archive_expsym_cmds='echo "{ global:" > $lib.exp~cat $export_symbols | $SED -e "s/\(.*\)/\1;/" >> $lib.exp~echo "local: *; };" >> $lib.exp~
-	  $CC -G${allow_undefined_flag} -M $lib.exp -h $soname -o $lib $libobjs $deplibs $compiler_flags~$RM $lib.exp'
+            $CC -G$allow_undefined_flag -M $lib.exp -h $soname -o $lib $libobjs $deplibs $compiler_flags~$RM $lib.exp'
 	  ;;
 	esac
       fi
@@ -10236,11 +11020,11 @@ $as_echo "$lt_cv_irix_exported_symbol" >&6; }
       solaris2.[0-5] | solaris2.[0-5].*) ;;
       *)
 	# The compiler driver will combine and reorder linker options,
-	# but understands `-z linker_flag'.  GCC discards it without `$wl',
+	# but understands '-z linker_flag'.  GCC discards it without '$wl',
 	# but is careful enough not to reorder.
 	# Supported since Solaris 2.6 (maybe 2.5.1?)
-	if test "$GCC" = yes; then
-	  whole_archive_flag_spec='${wl}-z ${wl}allextract$convenience ${wl}-z ${wl}defaultextract'
+	if test yes = "$GCC"; then
+	  whole_archive_flag_spec='$wl-z ${wl}allextract$convenience $wl-z ${wl}defaultextract'
 	else
 	  whole_archive_flag_spec='-z allextract$convenience -z defaultextract'
 	fi
@@ -10250,10 +11034,10 @@ $as_echo "$lt_cv_irix_exported_symbol" >&6; }
       ;;
 
     sunos4*)
-      if test "x$host_vendor" = xsequent; then
+      if test sequent = "$host_vendor"; then
 	# Use $CC to link under sequent, because it throws in some extra .o
 	# files that make .init and .fini sections work.
-	archive_cmds='$CC -G ${wl}-h $soname -o $lib $libobjs $deplibs $compiler_flags'
+	archive_cmds='$CC -G $wl-h $soname -o $lib $libobjs $deplibs $compiler_flags'
       else
 	archive_cmds='$LD -assert pure-text -Bstatic -o $lib $libobjs $deplibs $linker_flags'
       fi
@@ -10302,43 +11086,43 @@ $as_echo "$lt_cv_irix_exported_symbol" >&6; }
       ;;
 
     sysv4*uw2* | sysv5OpenUNIX* | sysv5UnixWare7.[01].[10]* | unixware7* | sco3.2v5.0.[024]*)
-      no_undefined_flag='${wl}-z,text'
+      no_undefined_flag='$wl-z,text'
       archive_cmds_need_lc=no
       hardcode_shlibpath_var=no
       runpath_var='LD_RUN_PATH'
 
-      if test "$GCC" = yes; then
-	archive_cmds='$CC -shared ${wl}-h,$soname -o $lib $libobjs $deplibs $compiler_flags'
-	archive_expsym_cmds='$CC -shared ${wl}-Bexport:$export_symbols ${wl}-h,$soname -o $lib $libobjs $deplibs $compiler_flags'
+      if test yes = "$GCC"; then
+	archive_cmds='$CC -shared $wl-h,$soname -o $lib $libobjs $deplibs $compiler_flags'
+	archive_expsym_cmds='$CC -shared $wl-Bexport:$export_symbols $wl-h,$soname -o $lib $libobjs $deplibs $compiler_flags'
       else
-	archive_cmds='$CC -G ${wl}-h,$soname -o $lib $libobjs $deplibs $compiler_flags'
-	archive_expsym_cmds='$CC -G ${wl}-Bexport:$export_symbols ${wl}-h,$soname -o $lib $libobjs $deplibs $compiler_flags'
+	archive_cmds='$CC -G $wl-h,$soname -o $lib $libobjs $deplibs $compiler_flags'
+	archive_expsym_cmds='$CC -G $wl-Bexport:$export_symbols $wl-h,$soname -o $lib $libobjs $deplibs $compiler_flags'
       fi
       ;;
 
     sysv5* | sco3.2v5* | sco5v6*)
-      # Note: We can NOT use -z defs as we might desire, because we do not
+      # Note: We CANNOT use -z defs as we might desire, because we do not
       # link with -lc, and that would cause any symbols used from libc to
       # always be unresolved, which means just about no library would
       # ever link correctly.  If we're not using GNU ld we use -z text
       # though, which does catch some bad symbols but isn't as heavy-handed
       # as -z defs.
-      no_undefined_flag='${wl}-z,text'
-      allow_undefined_flag='${wl}-z,nodefs'
+      no_undefined_flag='$wl-z,text'
+      allow_undefined_flag='$wl-z,nodefs'
       archive_cmds_need_lc=no
       hardcode_shlibpath_var=no
-      hardcode_libdir_flag_spec='${wl}-R,$libdir'
+      hardcode_libdir_flag_spec='$wl-R,$libdir'
       hardcode_libdir_separator=':'
       link_all_deplibs=yes
-      export_dynamic_flag_spec='${wl}-Bexport'
+      export_dynamic_flag_spec='$wl-Bexport'
       runpath_var='LD_RUN_PATH'
 
-      if test "$GCC" = yes; then
-	archive_cmds='$CC -shared ${wl}-h,$soname -o $lib $libobjs $deplibs $compiler_flags'
-	archive_expsym_cmds='$CC -shared ${wl}-Bexport:$export_symbols ${wl}-h,$soname -o $lib $libobjs $deplibs $compiler_flags'
+      if test yes = "$GCC"; then
+	archive_cmds='$CC -shared $wl-h,$soname -o $lib $libobjs $deplibs $compiler_flags'
+	archive_expsym_cmds='$CC -shared $wl-Bexport:$export_symbols $wl-h,$soname -o $lib $libobjs $deplibs $compiler_flags'
       else
-	archive_cmds='$CC -G ${wl}-h,$soname -o $lib $libobjs $deplibs $compiler_flags'
-	archive_expsym_cmds='$CC -G ${wl}-Bexport:$export_symbols ${wl}-h,$soname -o $lib $libobjs $deplibs $compiler_flags'
+	archive_cmds='$CC -G $wl-h,$soname -o $lib $libobjs $deplibs $compiler_flags'
+	archive_expsym_cmds='$CC -G $wl-Bexport:$export_symbols $wl-h,$soname -o $lib $libobjs $deplibs $compiler_flags'
       fi
       ;;
 
@@ -10353,10 +11137,10 @@ $as_echo "$lt_cv_irix_exported_symbol" >&6; }
       ;;
     esac
 
-    if test x$host_vendor = xsni; then
+    if test sni = "$host_vendor"; then
       case $host in
       sysv4 | sysv4.2uw2* | sysv4.3* | sysv5*)
-	export_dynamic_flag_spec='${wl}-Blargedynsym'
+	export_dynamic_flag_spec='$wl-Blargedynsym'
 	;;
       esac
     fi
@@ -10364,7 +11148,7 @@ $as_echo "$lt_cv_irix_exported_symbol" >&6; }
 
 { $as_echo "$as_me:${as_lineno-$LINENO}: result: $ld_shlibs" >&5
 $as_echo "$ld_shlibs" >&6; }
-test "$ld_shlibs" = no && can_build_shared=no
+test no = "$ld_shlibs" && can_build_shared=no
 
 with_gnu_ld=$with_gnu_ld
 
@@ -10390,7 +11174,7 @@ x|xyes)
   # Assume -lc should be added
   archive_cmds_need_lc=yes
 
-  if test "$enable_shared" = yes && test "$GCC" = yes; then
+  if test yes,yes = "$GCC,$enable_shared"; then
     case $archive_cmds in
     *'~'*)
       # FIXME: we may have to deal with multi-command sequences.
@@ -10605,14 +11389,14 @@ esac
   { $as_echo "$as_me:${as_lineno-$LINENO}: checking dynamic linker characteristics" >&5
 $as_echo_n "checking dynamic linker characteristics... " >&6; }
 
-if test "$GCC" = yes; then
+if test yes = "$GCC"; then
   case $host_os in
-    darwin*) lt_awk_arg="/^libraries:/,/LR/" ;;
-    *) lt_awk_arg="/^libraries:/" ;;
+    darwin*) lt_awk_arg='/^libraries:/,/LR/' ;;
+    *) lt_awk_arg='/^libraries:/' ;;
   esac
   case $host_os in
-    mingw* | cegcc*) lt_sed_strip_eq="s,=\([A-Za-z]:\),\1,g" ;;
-    *) lt_sed_strip_eq="s,=/,/,g" ;;
+    mingw* | cegcc*) lt_sed_strip_eq='s|=\([A-Za-z]:\)|\1|g' ;;
+    *) lt_sed_strip_eq='s|=/|/|g' ;;
   esac
   lt_search_path_spec=`$CC -print-search-dirs | awk $lt_awk_arg | $SED -e "s/^libraries://" -e $lt_sed_strip_eq`
   case $lt_search_path_spec in
@@ -10628,28 +11412,35 @@ if test "$GCC" = yes; then
     ;;
   esac
   # Ok, now we have the path, separated by spaces, we can step through it
-  # and add multilib dir if necessary.
+  # and add multilib dir if necessary...
   lt_tmp_lt_search_path_spec=
-  lt_multi_os_dir=`$CC $CPPFLAGS $CFLAGS $LDFLAGS -print-multi-os-directory 2>/dev/null`
+  lt_multi_os_dir=/`$CC $CPPFLAGS $CFLAGS $LDFLAGS -print-multi-os-directory 2>/dev/null`
+  # ...but if some path component already ends with the multilib dir we assume
+  # that all is fine and trust -print-search-dirs as is (GCC 4.2? or newer).
+  case "$lt_multi_os_dir; $lt_search_path_spec " in
+  "/; "* | "/.; "* | "/./; "* | *"$lt_multi_os_dir "* | *"$lt_multi_os_dir/ "*)
+    lt_multi_os_dir=
+    ;;
+  esac
   for lt_sys_path in $lt_search_path_spec; do
-    if test -d "$lt_sys_path/$lt_multi_os_dir"; then
-      lt_tmp_lt_search_path_spec="$lt_tmp_lt_search_path_spec $lt_sys_path/$lt_multi_os_dir"
-    else
+    if test -d "$lt_sys_path$lt_multi_os_dir"; then
+      lt_tmp_lt_search_path_spec="$lt_tmp_lt_search_path_spec $lt_sys_path$lt_multi_os_dir"
+    elif test -n "$lt_multi_os_dir"; then
       test -d "$lt_sys_path" && \
 	lt_tmp_lt_search_path_spec="$lt_tmp_lt_search_path_spec $lt_sys_path"
     fi
   done
   lt_search_path_spec=`$ECHO "$lt_tmp_lt_search_path_spec" | awk '
-BEGIN {RS=" "; FS="/|\n";} {
-  lt_foo="";
-  lt_count=0;
+BEGIN {RS = " "; FS = "/|\n";} {
+  lt_foo = "";
+  lt_count = 0;
   for (lt_i = NF; lt_i > 0; lt_i--) {
     if ($lt_i != "" && $lt_i != ".") {
       if ($lt_i == "..") {
         lt_count++;
       } else {
         if (lt_count == 0) {
-          lt_foo="/" $lt_i lt_foo;
+          lt_foo = "/" $lt_i lt_foo;
         } else {
           lt_count--;
         }
@@ -10663,7 +11454,7 @@ BEGIN {RS=" "; FS="/|\n";} {
   # for these hosts.
   case $host_os in
     mingw* | cegcc*) lt_search_path_spec=`$ECHO "$lt_search_path_spec" |\
-      $SED 's,/\([A-Za-z]:\),\1,g'` ;;
+      $SED 's|/\([A-Za-z]:\)|\1|g'` ;;
   esac
   sys_lib_search_path_spec=`$ECHO "$lt_search_path_spec" | $lt_NL2SP`
 else
@@ -10672,7 +11463,7 @@ fi
 library_names_spec=
 libname_spec='lib$name'
 soname_spec=
-shrext_cmds=".so"
+shrext_cmds=.so
 postinstall_cmds=
 postuninstall_cmds=
 finish_cmds=
@@ -10689,14 +11480,16 @@ hardcode_into_libs=no
 # flags to be left without arguments
 need_version=unknown
 
+
+
 case $host_os in
 aix3*)
   version_type=linux # correct to gnu/linux during the next big refactor
-  library_names_spec='${libname}${release}${shared_ext}$versuffix $libname.a'
+  library_names_spec='$libname$release$shared_ext$versuffix $libname.a'
   shlibpath_var=LIBPATH
 
   # AIX 3 has no versioning support, so we append a major version to the name.
-  soname_spec='${libname}${release}${shared_ext}$major'
+  soname_spec='$libname$release$shared_ext$major'
   ;;
 
 aix[4-9]*)
@@ -10704,41 +11497,91 @@ aix[4-9]*)
   need_lib_prefix=no
   need_version=no
   hardcode_into_libs=yes
-  if test "$host_cpu" = ia64; then
+  if test ia64 = "$host_cpu"; then
     # AIX 5 supports IA64
-    library_names_spec='${libname}${release}${shared_ext}$major ${libname}${release}${shared_ext}$versuffix $libname${shared_ext}'
+    library_names_spec='$libname$release$shared_ext$major $libname$release$shared_ext$versuffix $libname$shared_ext'
     shlibpath_var=LD_LIBRARY_PATH
   else
     # With GCC up to 2.95.x, collect2 would create an import file
     # for dependence libraries.  The import file would start with
-    # the line `#! .'.  This would cause the generated library to
-    # depend on `.', always an invalid library.  This was fixed in
+    # the line '#! .'.  This would cause the generated library to
+    # depend on '.', always an invalid library.  This was fixed in
     # development snapshots of GCC prior to 3.0.
     case $host_os in
       aix4 | aix4.[01] | aix4.[01].*)
       if { echo '#if __GNUC__ > 2 || (__GNUC__ == 2 && __GNUC_MINOR__ >= 97)'
 	   echo ' yes '
-	   echo '#endif'; } | ${CC} -E - | $GREP yes > /dev/null; then
+	   echo '#endif'; } | $CC -E - | $GREP yes > /dev/null; then
 	:
       else
 	can_build_shared=no
       fi
       ;;
     esac
-    # AIX (on Power*) has no versioning support, so currently we can not hardcode correct
+    # Using Import Files as archive members, it is possible to support
+    # filename-based versioning of shared library archives on AIX. While
+    # this would work for both with and without runtime linking, it will
+    # prevent static linking of such archives. So we do filename-based
+    # shared library versioning with .so extension only, which is used
+    # when both runtime linking and shared linking is enabled.
+    # Unfortunately, runtime linking may impact performance, so we do
+    # not want this to be the default eventually. Also, we use the
+    # versioned .so libs for executables only if there is the -brtl
+    # linker flag in LDFLAGS as well, or --with-aix-soname=svr4 only.
+    # To allow for filename-based versioning support, we need to create
+    # libNAME.so.V as an archive file, containing:
+    # *) an Import File, referring to the versioned filename of the
+    #    archive as well as the shared archive member, telling the
+    #    bitwidth (32 or 64) of that shared object, and providing the
+    #    list of exported symbols of that shared object, eventually
+    #    decorated with the 'weak' keyword
+    # *) the shared object with the F_LOADONLY flag set, to really avoid
+    #    it being seen by the linker.
+    # At run time we better use the real file rather than another symlink,
+    # but for link time we create the symlink libNAME.so -> libNAME.so.V
+
+    case $with_aix_soname,$aix_use_runtimelinking in
+    # AIX (on Power*) has no versioning support, so currently we cannot hardcode correct
     # soname into executable. Probably we can add versioning support to
     # collect2, so additional links can be useful in future.
-    if test "$aix_use_runtimelinking" = yes; then
+    aix,yes) # traditional libtool
+      dynamic_linker='AIX unversionable lib.so'
       # If using run time linking (on AIX 4.2 or later) use lib<name>.so
       # instead of lib<name>.a to let people know that these are not
       # typical AIX shared libraries.
-      library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major $libname${shared_ext}'
-    else
+      library_names_spec='$libname$release$shared_ext$versuffix $libname$release$shared_ext$major $libname$shared_ext'
+      ;;
+    aix,no) # traditional AIX only
+      dynamic_linker='AIX lib.a(lib.so.V)'
       # We preserve .a as extension for shared libraries through AIX4.2
       # and later when we are not doing run time linking.
-      library_names_spec='${libname}${release}.a $libname.a'
-      soname_spec='${libname}${release}${shared_ext}$major'
-    fi
+      library_names_spec='$libname$release.a $libname.a'
+      soname_spec='$libname$release$shared_ext$major'
+      ;;
+    svr4,*) # full svr4 only
+      dynamic_linker="AIX lib.so.V($shared_archive_member_spec.o)"
+      library_names_spec='$libname$release$shared_ext$major $libname$shared_ext'
+      # We do not specify a path in Import Files, so LIBPATH fires.
+      shlibpath_overrides_runpath=yes
+      ;;
+    *,yes) # both, prefer svr4
+      dynamic_linker="AIX lib.so.V($shared_archive_member_spec.o), lib.a(lib.so.V)"
+      library_names_spec='$libname$release$shared_ext$major $libname$shared_ext'
+      # unpreferred sharedlib libNAME.a needs extra handling
+      postinstall_cmds='test -n "$linkname" || linkname="$realname"~func_stripname "" ".so" "$linkname"~$install_shared_prog "$dir/$func_stripname_result.$libext" "$destdir/$func_stripname_result.$libext"~test -z "$tstripme" || test -z "$striplib" || $striplib "$destdir/$func_stripname_result.$libext"'
+      postuninstall_cmds='for n in $library_names $old_library; do :; done~func_stripname "" ".so" "$n"~test "$func_stripname_result" = "$n" || func_append rmfiles " $odir/$func_stripname_result.$libext"'
+      # We do not specify a path in Import Files, so LIBPATH fires.
+      shlibpath_overrides_runpath=yes
+      ;;
+    *,no) # both, prefer aix
+      dynamic_linker="AIX lib.a(lib.so.V), lib.so.V($shared_archive_member_spec.o)"
+      library_names_spec='$libname$release.a $libname.a'
+      soname_spec='$libname$release$shared_ext$major'
+      # unpreferred sharedlib libNAME.so.V and symlink libNAME.so need extra handling
+      postinstall_cmds='test -z "$dlname" || $install_shared_prog $dir/$dlname $destdir/$dlname~test -z "$tstripme" || test -z "$striplib" || $striplib $destdir/$dlname~test -n "$linkname" || linkname=$realname~func_stripname "" ".a" "$linkname"~(cd "$destdir" && $LN_S -f $dlname $func_stripname_result.so)'
+      postuninstall_cmds='test -z "$dlname" || func_append rmfiles " $odir/$dlname"~for n in $old_library $library_names; do :; done~func_stripname "" ".a" "$n"~func_append rmfiles " $odir/$func_stripname_result.so"'
+      ;;
+    esac
     shlibpath_var=LIBPATH
   fi
   ;;
@@ -10748,18 +11591,18 @@ amigaos*)
   powerpc)
     # Since July 2007 AmigaOS4 officially supports .so libraries.
     # When compiling the executable, add -use-dynld -Lsobjs: to the compileline.
-    library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major $libname${shared_ext}'
+    library_names_spec='$libname$release$shared_ext$versuffix $libname$release$shared_ext$major $libname$shared_ext'
     ;;
   m68k)
     library_names_spec='$libname.ixlibrary $libname.a'
     # Create ${libname}_ixlibrary.a entries in /sys/libs.
-    finish_eval='for lib in `ls $libdir/*.ixlibrary 2>/dev/null`; do libname=`func_echo_all "$lib" | $SED '\''s%^.*/\([^/]*\)\.ixlibrary$%\1%'\''`; test $RM /sys/libs/${libname}_ixlibrary.a; $show "cd /sys/libs && $LN_S $lib ${libname}_ixlibrary.a"; cd /sys/libs && $LN_S $lib ${libname}_ixlibrary.a || exit 1; done'
+    finish_eval='for lib in `ls $libdir/*.ixlibrary 2>/dev/null`; do libname=`func_echo_all "$lib" | $SED '\''s%^.*/\([^/]*\)\.ixlibrary$%\1%'\''`; $RM /sys/libs/${libname}_ixlibrary.a; $show "cd /sys/libs && $LN_S $lib ${libname}_ixlibrary.a"; cd /sys/libs && $LN_S $lib ${libname}_ixlibrary.a || exit 1; done'
     ;;
   esac
   ;;
 
 beos*)
-  library_names_spec='${libname}${shared_ext}'
+  library_names_spec='$libname$shared_ext'
   dynamic_linker="$host_os ld.so"
   shlibpath_var=LIBRARY_PATH
   ;;
@@ -10767,8 +11610,8 @@ beos*)
 bsdi[45]*)
   version_type=linux # correct to gnu/linux during the next big refactor
   need_version=no
-  library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major $libname${shared_ext}'
-  soname_spec='${libname}${release}${shared_ext}$major'
+  library_names_spec='$libname$release$shared_ext$versuffix $libname$release$shared_ext$major $libname$shared_ext'
+  soname_spec='$libname$release$shared_ext$major'
   finish_cmds='PATH="\$PATH:/sbin" ldconfig $libdir'
   shlibpath_var=LD_LIBRARY_PATH
   sys_lib_search_path_spec="/shlib /usr/lib /usr/X11/lib /usr/contrib/lib /lib /usr/local/lib"
@@ -10780,7 +11623,7 @@ bsdi[45]*)
 
 cygwin* | mingw* | pw32* | cegcc*)
   version_type=windows
-  shrext_cmds=".dll"
+  shrext_cmds=.dll
   need_version=no
   need_lib_prefix=no
 
@@ -10789,8 +11632,8 @@ cygwin* | mingw* | pw32* | cegcc*)
     # gcc
     library_names_spec='$libname.dll.a'
     # DLL is installed to $(libdir)/../bin by postinstall_cmds
-    postinstall_cmds='base_file=`basename \${file}`~
-      dlpath=`$SHELL 2>&1 -c '\''. $dir/'\''\${base_file}'\''i; echo \$dlname'\''`~
+    postinstall_cmds='base_file=`basename \$file`~
+      dlpath=`$SHELL 2>&1 -c '\''. $dir/'\''\$base_file'\''i; echo \$dlname'\''`~
       dldir=$destdir/`dirname \$dlpath`~
       test -d \$dldir || mkdir -p \$dldir~
       $install_prog $dir/$dlname \$dldir/$dlname~
@@ -10806,17 +11649,17 @@ cygwin* | mingw* | pw32* | cegcc*)
     case $host_os in
     cygwin*)
       # Cygwin DLLs use 'cyg' prefix rather than 'lib'
-      soname_spec='`echo ${libname} | sed -e 's/^lib/cyg/'``echo ${release} | $SED -e 's/[.]/-/g'`${versuffix}${shared_ext}'
+      soname_spec='`echo $libname | sed -e 's/^lib/cyg/'``echo $release | $SED -e 's/[.]/-/g'`$versuffix$shared_ext'
 
       sys_lib_search_path_spec="$sys_lib_search_path_spec /usr/lib/w32api"
       ;;
     mingw* | cegcc*)
       # MinGW DLLs use traditional 'lib' prefix
-      soname_spec='${libname}`echo ${release} | $SED -e 's/[.]/-/g'`${versuffix}${shared_ext}'
+      soname_spec='$libname`echo $release | $SED -e 's/[.]/-/g'`$versuffix$shared_ext'
       ;;
     pw32*)
       # pw32 DLLs use 'pw' prefix rather than 'lib'
-      library_names_spec='`echo ${libname} | sed -e 's/^lib/pw/'``echo ${release} | $SED -e 's/[.]/-/g'`${versuffix}${shared_ext}'
+      library_names_spec='`echo $libname | sed -e 's/^lib/pw/'``echo $release | $SED -e 's/[.]/-/g'`$versuffix$shared_ext'
       ;;
     esac
     dynamic_linker='Win32 ld.exe'
@@ -10825,8 +11668,8 @@ cygwin* | mingw* | pw32* | cegcc*)
   *,cl*)
     # Native MSVC
     libname_spec='$name'
-    soname_spec='${libname}`echo ${release} | $SED -e 's/[.]/-/g'`${versuffix}${shared_ext}'
-    library_names_spec='${libname}.dll.lib'
+    soname_spec='$libname`echo $release | $SED -e 's/[.]/-/g'`$versuffix$shared_ext'
+    library_names_spec='$libname.dll.lib'
 
     case $build_os in
     mingw*)
@@ -10853,7 +11696,7 @@ cygwin* | mingw* | pw32* | cegcc*)
       sys_lib_search_path_spec=`cygpath --path --unix "$sys_lib_search_path_spec" | $SED -e "s/$PATH_SEPARATOR/ /g"`
       ;;
     *)
-      sys_lib_search_path_spec="$LIB"
+      sys_lib_search_path_spec=$LIB
       if $ECHO "$sys_lib_search_path_spec" | $GREP ';[c-zC-Z]:/' >/dev/null; then
         # It is most probably a Windows format PATH.
         sys_lib_search_path_spec=`$ECHO "$sys_lib_search_path_spec" | $SED -e 's/;/ /g'`
@@ -10866,8 +11709,8 @@ cygwin* | mingw* | pw32* | cegcc*)
     esac
 
     # DLL is installed to $(libdir)/../bin by postinstall_cmds
-    postinstall_cmds='base_file=`basename \${file}`~
-      dlpath=`$SHELL 2>&1 -c '\''. $dir/'\''\${base_file}'\''i; echo \$dlname'\''`~
+    postinstall_cmds='base_file=`basename \$file`~
+      dlpath=`$SHELL 2>&1 -c '\''. $dir/'\''\$base_file'\''i; echo \$dlname'\''`~
       dldir=$destdir/`dirname \$dlpath`~
       test -d \$dldir || mkdir -p \$dldir~
       $install_prog $dir/$dlname \$dldir/$dlname'
@@ -10880,7 +11723,7 @@ cygwin* | mingw* | pw32* | cegcc*)
 
   *)
     # Assume MSVC wrapper
-    library_names_spec='${libname}`echo ${release} | $SED -e 's/[.]/-/g'`${versuffix}${shared_ext} $libname.lib'
+    library_names_spec='$libname`echo $release | $SED -e 's/[.]/-/g'`$versuffix$shared_ext $libname.lib'
     dynamic_linker='Win32 ld.exe'
     ;;
   esac
@@ -10893,8 +11736,8 @@ darwin* | rhapsody*)
   version_type=darwin
   need_lib_prefix=no
   need_version=no
-  library_names_spec='${libname}${release}${major}$shared_ext ${libname}$shared_ext'
-  soname_spec='${libname}${release}${major}$shared_ext'
+  library_names_spec='$libname$release$major$shared_ext $libname$shared_ext'
+  soname_spec='$libname$release$major$shared_ext'
   shlibpath_overrides_runpath=yes
   shlibpath_var=DYLD_LIBRARY_PATH
   shrext_cmds='`test .$module = .yes && echo .so || echo .dylib`'
@@ -10907,8 +11750,8 @@ dgux*)
   version_type=linux # correct to gnu/linux during the next big refactor
   need_lib_prefix=no
   need_version=no
-  library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major $libname$shared_ext'
-  soname_spec='${libname}${release}${shared_ext}$major'
+  library_names_spec='$libname$release$shared_ext$versuffix $libname$release$shared_ext$major $libname$shared_ext'
+  soname_spec='$libname$release$shared_ext$major'
   shlibpath_var=LD_LIBRARY_PATH
   ;;
 
@@ -10926,12 +11769,13 @@ freebsd* | dragonfly*)
   version_type=freebsd-$objformat
   case $version_type in
     freebsd-elf*)
-      library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext} $libname${shared_ext}'
+      library_names_spec='$libname$release$shared_ext$versuffix $libname$release$shared_ext$major $libname$shared_ext'
+      soname_spec='$libname$release$shared_ext$major'
       need_version=no
       need_lib_prefix=no
       ;;
     freebsd-*)
-      library_names_spec='${libname}${release}${shared_ext}$versuffix $libname${shared_ext}$versuffix'
+      library_names_spec='$libname$release$shared_ext$versuffix $libname$shared_ext$versuffix'
       need_version=yes
       ;;
   esac
@@ -10961,10 +11805,10 @@ haiku*)
   need_lib_prefix=no
   need_version=no
   dynamic_linker="$host_os runtime_loader"
-  library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}${major} ${libname}${shared_ext}'
-  soname_spec='${libname}${release}${shared_ext}$major'
+  library_names_spec='$libname$release$shared_ext$versuffix $libname$release$shared_ext$major $libname$shared_ext'
+  soname_spec='$libname$release$shared_ext$major'
   shlibpath_var=LIBRARY_PATH
-  shlibpath_overrides_runpath=yes
+  shlibpath_overrides_runpath=no
   sys_lib_dlsearch_path_spec='/boot/home/config/lib /boot/common/lib /boot/system/lib'
   hardcode_into_libs=yes
   ;;
@@ -10982,14 +11826,15 @@ hpux9* | hpux10* | hpux11*)
     dynamic_linker="$host_os dld.so"
     shlibpath_var=LD_LIBRARY_PATH
     shlibpath_overrides_runpath=yes # Unless +noenvvar is specified.
-    library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major $libname${shared_ext}'
-    soname_spec='${libname}${release}${shared_ext}$major'
-    if test "X$HPUX_IA64_MODE" = X32; then
+    library_names_spec='$libname$release$shared_ext$versuffix $libname$release$shared_ext$major $libname$shared_ext'
+    soname_spec='$libname$release$shared_ext$major'
+    if test 32 = "$HPUX_IA64_MODE"; then
       sys_lib_search_path_spec="/usr/lib/hpux32 /usr/local/lib/hpux32 /usr/local/lib"
+      sys_lib_dlsearch_path_spec=/usr/lib/hpux32
     else
       sys_lib_search_path_spec="/usr/lib/hpux64 /usr/local/lib/hpux64"
+      sys_lib_dlsearch_path_spec=/usr/lib/hpux64
     fi
-    sys_lib_dlsearch_path_spec=$sys_lib_search_path_spec
     ;;
   hppa*64*)
     shrext_cmds='.sl'
@@ -10997,8 +11842,8 @@ hpux9* | hpux10* | hpux11*)
     dynamic_linker="$host_os dld.sl"
     shlibpath_var=LD_LIBRARY_PATH # How should we handle SHLIB_PATH
     shlibpath_overrides_runpath=yes # Unless +noenvvar is specified.
-    library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major $libname${shared_ext}'
-    soname_spec='${libname}${release}${shared_ext}$major'
+    library_names_spec='$libname$release$shared_ext$versuffix $libname$release$shared_ext$major $libname$shared_ext'
+    soname_spec='$libname$release$shared_ext$major'
     sys_lib_search_path_spec="/usr/lib/pa20_64 /usr/ccs/lib/pa20_64"
     sys_lib_dlsearch_path_spec=$sys_lib_search_path_spec
     ;;
@@ -11007,8 +11852,8 @@ hpux9* | hpux10* | hpux11*)
     dynamic_linker="$host_os dld.sl"
     shlibpath_var=SHLIB_PATH
     shlibpath_overrides_runpath=no # +s is required to enable SHLIB_PATH
-    library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major $libname${shared_ext}'
-    soname_spec='${libname}${release}${shared_ext}$major'
+    library_names_spec='$libname$release$shared_ext$versuffix $libname$release$shared_ext$major $libname$shared_ext'
+    soname_spec='$libname$release$shared_ext$major'
     ;;
   esac
   # HP-UX runs *really* slowly unless shared libraries are mode 555, ...
@@ -11021,8 +11866,8 @@ interix[3-9]*)
   version_type=linux # correct to gnu/linux during the next big refactor
   need_lib_prefix=no
   need_version=no
-  library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major ${libname}${shared_ext}'
-  soname_spec='${libname}${release}${shared_ext}$major'
+  library_names_spec='$libname$release$shared_ext$versuffix $libname$release$shared_ext$major $libname$shared_ext'
+  soname_spec='$libname$release$shared_ext$major'
   dynamic_linker='Interix 3.x ld.so.1 (PE, like ELF)'
   shlibpath_var=LD_LIBRARY_PATH
   shlibpath_overrides_runpath=no
@@ -11033,7 +11878,7 @@ irix5* | irix6* | nonstopux*)
   case $host_os in
     nonstopux*) version_type=nonstopux ;;
     *)
-	if test "$lt_cv_prog_gnu_ld" = yes; then
+	if test yes = "$lt_cv_prog_gnu_ld"; then
 		version_type=linux # correct to gnu/linux during the next big refactor
 	else
 		version_type=irix
@@ -11041,8 +11886,8 @@ irix5* | irix6* | nonstopux*)
   esac
   need_lib_prefix=no
   need_version=no
-  soname_spec='${libname}${release}${shared_ext}$major'
-  library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major ${libname}${release}${shared_ext} $libname${shared_ext}'
+  soname_spec='$libname$release$shared_ext$major'
+  library_names_spec='$libname$release$shared_ext$versuffix $libname$release$shared_ext$major $libname$release$shared_ext $libname$shared_ext'
   case $host_os in
   irix5* | nonstopux*)
     libsuff= shlibsuff=
@@ -11061,8 +11906,8 @@ irix5* | irix6* | nonstopux*)
   esac
   shlibpath_var=LD_LIBRARY${shlibsuff}_PATH
   shlibpath_overrides_runpath=no
-  sys_lib_search_path_spec="/usr/lib${libsuff} /lib${libsuff} /usr/local/lib${libsuff}"
-  sys_lib_dlsearch_path_spec="/usr/lib${libsuff} /lib${libsuff}"
+  sys_lib_search_path_spec="/usr/lib$libsuff /lib$libsuff /usr/local/lib$libsuff"
+  sys_lib_dlsearch_path_spec="/usr/lib$libsuff /lib$libsuff"
   hardcode_into_libs=yes
   ;;
 
@@ -11071,13 +11916,33 @@ linux*oldld* | linux*aout* | linux*coff*)
   dynamic_linker=no
   ;;
 
+linux*android*)
+  version_type=none # Android doesn't support versioned libraries.
+  need_lib_prefix=no
+  need_version=no
+  library_names_spec='$libname$release$shared_ext'
+  soname_spec='$libname$release$shared_ext'
+  finish_cmds=
+  shlibpath_var=LD_LIBRARY_PATH
+  shlibpath_overrides_runpath=yes
+
+  # This implies no fast_install, which is unacceptable.
+  # Some rework will be needed to allow for fast_install
+  # before this can be enabled.
+  hardcode_into_libs=yes
+
+  dynamic_linker='Android linker'
+  # Don't embed -rpath directories since the linker doesn't support them.
+  hardcode_libdir_flag_spec='-L$libdir'
+  ;;
+
 # This must be glibc/ELF.
 linux* | k*bsd*-gnu | kopensolaris*-gnu | gnu*)
   version_type=linux # correct to gnu/linux during the next big refactor
   need_lib_prefix=no
   need_version=no
-  library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major $libname${shared_ext}'
-  soname_spec='${libname}${release}${shared_ext}$major'
+  library_names_spec='$libname$release$shared_ext$versuffix $libname$release$shared_ext$major $libname$shared_ext'
+  soname_spec='$libname$release$shared_ext$major'
   finish_cmds='PATH="\$PATH:/sbin" ldconfig -n $libdir'
   shlibpath_var=LD_LIBRARY_PATH
   shlibpath_overrides_runpath=no
@@ -11121,7 +11986,12 @@ fi
   # before this can be enabled.
   hardcode_into_libs=yes
 
-  # Append ld.so.conf contents to the search path
+  # Ideally, we could use ldconfig to report *all* directores which are
+  # searched for libraries, however this is still not possible.  Aside from not
+  # being certain /sbin/ldconfig is available, command
+  # 'ldconfig -N -X -v | grep ^/' on 64bit Fedora does not report /usr/lib64,
+  # even though it is searched at run-time.  Try to do the best guess by
+  # appending ld.so.conf contents (and includes) to the search path.
   if test -f /etc/ld.so.conf; then
     lt_ld_extra=`awk '/^include / { system(sprintf("cd /etc; cat %s 2>/dev/null", \$2)); skip = 1; } { if (!skip) print \$0; skip = 0; }' < /etc/ld.so.conf | $SED -e 's/#.*//;/^[	 ]*hwcap[	 ]/d;s/[:,	]/ /g;s/=[^=]*$//;s/=[^= ]* / /g;s/"//g;/^$/d' | tr '\n' ' '`
     sys_lib_dlsearch_path_spec="/lib /usr/lib $lt_ld_extra"
@@ -11136,29 +12006,17 @@ fi
   dynamic_linker='GNU/Linux ld.so'
   ;;
 
-netbsdelf*-gnu)
-  version_type=linux
-  need_lib_prefix=no
-  need_version=no
-  library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major ${libname}${shared_ext}'
-  soname_spec='${libname}${release}${shared_ext}$major'
-  shlibpath_var=LD_LIBRARY_PATH
-  shlibpath_overrides_runpath=no
-  hardcode_into_libs=yes
-  dynamic_linker='NetBSD ld.elf_so'
-  ;;
-
 netbsd*)
   version_type=sunos
   need_lib_prefix=no
   need_version=no
   if echo __ELF__ | $CC -E - | $GREP __ELF__ >/dev/null; then
-    library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${shared_ext}$versuffix'
+    library_names_spec='$libname$release$shared_ext$versuffix $libname$shared_ext$versuffix'
     finish_cmds='PATH="\$PATH:/sbin" ldconfig -m $libdir'
     dynamic_linker='NetBSD (a.out) ld.so'
   else
-    library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major ${libname}${shared_ext}'
-    soname_spec='${libname}${release}${shared_ext}$major'
+    library_names_spec='$libname$release$shared_ext$versuffix $libname$release$shared_ext$major $libname$shared_ext'
+    soname_spec='$libname$release$shared_ext$major'
     dynamic_linker='NetBSD ld.elf_so'
   fi
   shlibpath_var=LD_LIBRARY_PATH
@@ -11168,7 +12026,7 @@ netbsd*)
 
 newsos6)
   version_type=linux # correct to gnu/linux during the next big refactor
-  library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major $libname${shared_ext}'
+  library_names_spec='$libname$release$shared_ext$versuffix $libname$release$shared_ext$major $libname$shared_ext'
   shlibpath_var=LD_LIBRARY_PATH
   shlibpath_overrides_runpath=yes
   ;;
@@ -11177,58 +12035,68 @@ newsos6)
   version_type=qnx
   need_lib_prefix=no
   need_version=no
-  library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major $libname${shared_ext}'
-  soname_spec='${libname}${release}${shared_ext}$major'
+  library_names_spec='$libname$release$shared_ext$versuffix $libname$release$shared_ext$major $libname$shared_ext'
+  soname_spec='$libname$release$shared_ext$major'
   shlibpath_var=LD_LIBRARY_PATH
   shlibpath_overrides_runpath=no
   hardcode_into_libs=yes
   dynamic_linker='ldqnx.so'
   ;;
 
-openbsd*)
+openbsd* | bitrig*)
   version_type=sunos
-  sys_lib_dlsearch_path_spec="/usr/lib"
+  sys_lib_dlsearch_path_spec=/usr/lib
   need_lib_prefix=no
-  # Some older versions of OpenBSD (3.3 at least) *do* need versioned libs.
-  case $host_os in
-    openbsd3.3 | openbsd3.3.*)	need_version=yes ;;
-    *)				need_version=no  ;;
-  esac
-  library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${shared_ext}$versuffix'
+  if test -z "`echo __ELF__ | $CC -E - | $GREP __ELF__`"; then
+    need_version=no
+  else
+    need_version=yes
+  fi
+  library_names_spec='$libname$release$shared_ext$versuffix $libname$shared_ext$versuffix'
   finish_cmds='PATH="\$PATH:/sbin" ldconfig -m $libdir'
   shlibpath_var=LD_LIBRARY_PATH
-  if test -z "`echo __ELF__ | $CC -E - | $GREP __ELF__`" || test "$host_os-$host_cpu" = "openbsd2.8-powerpc"; then
-    case $host_os in
-      openbsd2.[89] | openbsd2.[89].*)
-	shlibpath_overrides_runpath=no
-	;;
-      *)
-	shlibpath_overrides_runpath=yes
-	;;
-      esac
-  else
-    shlibpath_overrides_runpath=yes
-  fi
+  shlibpath_overrides_runpath=yes
   ;;
 
 os2*)
   libname_spec='$name'
-  shrext_cmds=".dll"
+  version_type=windows
+  shrext_cmds=.dll
+  need_version=no
   need_lib_prefix=no
-  library_names_spec='$libname${shared_ext} $libname.a'
+  # OS/2 can only load a DLL with a base name of 8 characters or less.
+  soname_spec='`test -n "$os2dllname" && libname="$os2dllname";
+    v=$($ECHO $release$versuffix | tr -d .-);
+    n=$($ECHO $libname | cut -b -$((8 - ${#v})) | tr . _);
+    $ECHO $n$v`$shared_ext'
+  library_names_spec='${libname}_dll.$libext'
   dynamic_linker='OS/2 ld.exe'
-  shlibpath_var=LIBPATH
+  shlibpath_var=BEGINLIBPATH
+  sys_lib_search_path_spec="/lib /usr/lib /usr/local/lib"
+  sys_lib_dlsearch_path_spec=$sys_lib_search_path_spec
+  postinstall_cmds='base_file=`basename \$file`~
+    dlpath=`$SHELL 2>&1 -c '\''. $dir/'\''\$base_file'\''i; $ECHO \$dlname'\''`~
+    dldir=$destdir/`dirname \$dlpath`~
+    test -d \$dldir || mkdir -p \$dldir~
+    $install_prog $dir/$dlname \$dldir/$dlname~
+    chmod a+x \$dldir/$dlname~
+    if test -n '\''$stripme'\'' && test -n '\''$striplib'\''; then
+      eval '\''$striplib \$dldir/$dlname'\'' || exit \$?;
+    fi'
+  postuninstall_cmds='dldll=`$SHELL 2>&1 -c '\''. $file; $ECHO \$dlname'\''`~
+    dlpath=$dir/\$dldll~
+    $RM \$dlpath'
   ;;
 
 osf3* | osf4* | osf5*)
   version_type=osf
   need_lib_prefix=no
   need_version=no
-  soname_spec='${libname}${release}${shared_ext}$major'
-  library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major $libname${shared_ext}'
+  soname_spec='$libname$release$shared_ext$major'
+  library_names_spec='$libname$release$shared_ext$versuffix $libname$release$shared_ext$major $libname$shared_ext'
   shlibpath_var=LD_LIBRARY_PATH
   sys_lib_search_path_spec="/usr/shlib /usr/ccs/lib /usr/lib/cmplrs/cc /usr/lib /usr/local/lib /var/shlib"
-  sys_lib_dlsearch_path_spec="$sys_lib_search_path_spec"
+  sys_lib_dlsearch_path_spec=$sys_lib_search_path_spec
   ;;
 
 rdos*)
@@ -11239,8 +12107,8 @@ solaris*)
   version_type=linux # correct to gnu/linux during the next big refactor
   need_lib_prefix=no
   need_version=no
-  library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major $libname${shared_ext}'
-  soname_spec='${libname}${release}${shared_ext}$major'
+  library_names_spec='$libname$release$shared_ext$versuffix $libname$release$shared_ext$major $libname$shared_ext'
+  soname_spec='$libname$release$shared_ext$major'
   shlibpath_var=LD_LIBRARY_PATH
   shlibpath_overrides_runpath=yes
   hardcode_into_libs=yes
@@ -11250,11 +12118,11 @@ solaris*)
 
 sunos4*)
   version_type=sunos
-  library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${shared_ext}$versuffix'
+  library_names_spec='$libname$release$shared_ext$versuffix $libname$shared_ext$versuffix'
   finish_cmds='PATH="\$PATH:/usr/etc" ldconfig $libdir'
   shlibpath_var=LD_LIBRARY_PATH
   shlibpath_overrides_runpath=yes
-  if test "$with_gnu_ld" = yes; then
+  if test yes = "$with_gnu_ld"; then
     need_lib_prefix=no
   fi
   need_version=yes
@@ -11262,8 +12130,8 @@ sunos4*)
 
 sysv4 | sysv4.3*)
   version_type=linux # correct to gnu/linux during the next big refactor
-  library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major $libname${shared_ext}'
-  soname_spec='${libname}${release}${shared_ext}$major'
+  library_names_spec='$libname$release$shared_ext$versuffix $libname$release$shared_ext$major $libname$shared_ext'
+  soname_spec='$libname$release$shared_ext$major'
   shlibpath_var=LD_LIBRARY_PATH
   case $host_vendor in
     sni)
@@ -11284,24 +12152,24 @@ sysv4 | sysv4.3*)
   ;;
 
 sysv4*MP*)
-  if test -d /usr/nec ;then
+  if test -d /usr/nec; then
     version_type=linux # correct to gnu/linux during the next big refactor
-    library_names_spec='$libname${shared_ext}.$versuffix $libname${shared_ext}.$major $libname${shared_ext}'
-    soname_spec='$libname${shared_ext}.$major'
+    library_names_spec='$libname$shared_ext.$versuffix $libname$shared_ext.$major $libname$shared_ext'
+    soname_spec='$libname$shared_ext.$major'
     shlibpath_var=LD_LIBRARY_PATH
   fi
   ;;
 
 sysv5* | sco3.2v5* | sco5v6* | unixware* | OpenUNIX* | sysv4*uw2*)
-  version_type=freebsd-elf
+  version_type=sco
   need_lib_prefix=no
   need_version=no
-  library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext} $libname${shared_ext}'
-  soname_spec='${libname}${release}${shared_ext}$major'
+  library_names_spec='$libname$release$shared_ext$versuffix $libname$release$shared_ext $libname$shared_ext'
+  soname_spec='$libname$release$shared_ext$major'
   shlibpath_var=LD_LIBRARY_PATH
   shlibpath_overrides_runpath=yes
   hardcode_into_libs=yes
-  if test "$with_gnu_ld" = yes; then
+  if test yes = "$with_gnu_ld"; then
     sys_lib_search_path_spec='/usr/local/lib /usr/gnu/lib /usr/ccs/lib /usr/lib /lib'
   else
     sys_lib_search_path_spec='/usr/ccs/lib /usr/lib'
@@ -11319,7 +12187,7 @@ tpf*)
   version_type=linux # correct to gnu/linux during the next big refactor
   need_lib_prefix=no
   need_version=no
-  library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major $libname${shared_ext}'
+  library_names_spec='$libname$release$shared_ext$versuffix $libname$release$shared_ext$major $libname$shared_ext'
   shlibpath_var=LD_LIBRARY_PATH
   shlibpath_overrides_runpath=no
   hardcode_into_libs=yes
@@ -11327,8 +12195,8 @@ tpf*)
 
 uts4*)
   version_type=linux # correct to gnu/linux during the next big refactor
-  library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major $libname${shared_ext}'
-  soname_spec='${libname}${release}${shared_ext}$major'
+  library_names_spec='$libname$release$shared_ext$versuffix $libname$release$shared_ext$major $libname$shared_ext'
+  soname_spec='$libname$release$shared_ext$major'
   shlibpath_var=LD_LIBRARY_PATH
   ;;
 
@@ -11338,20 +12206,35 @@ uts4*)
 esac
 { $as_echo "$as_me:${as_lineno-$LINENO}: result: $dynamic_linker" >&5
 $as_echo "$dynamic_linker" >&6; }
-test "$dynamic_linker" = no && can_build_shared=no
+test no = "$dynamic_linker" && can_build_shared=no
 
 variables_saved_for_relink="PATH $shlibpath_var $runpath_var"
-if test "$GCC" = yes; then
+if test yes = "$GCC"; then
   variables_saved_for_relink="$variables_saved_for_relink GCC_EXEC_PREFIX COMPILER_PATH LIBRARY_PATH"
 fi
 
-if test "${lt_cv_sys_lib_search_path_spec+set}" = set; then
-  sys_lib_search_path_spec="$lt_cv_sys_lib_search_path_spec"
+if test set = "${lt_cv_sys_lib_search_path_spec+set}"; then
+  sys_lib_search_path_spec=$lt_cv_sys_lib_search_path_spec
 fi
-if test "${lt_cv_sys_lib_dlsearch_path_spec+set}" = set; then
-  sys_lib_dlsearch_path_spec="$lt_cv_sys_lib_dlsearch_path_spec"
+
+if test set = "${lt_cv_sys_lib_dlsearch_path_spec+set}"; then
+  sys_lib_dlsearch_path_spec=$lt_cv_sys_lib_dlsearch_path_spec
 fi
 
+# remember unaugmented sys_lib_dlsearch_path content for libtool script decls...
+configure_time_dlsearch_path=$sys_lib_dlsearch_path_spec
+
+# ... but it needs LT_SYS_LIBRARY_PATH munging for other configure-time code
+func_munge_path_list sys_lib_dlsearch_path_spec "$LT_SYS_LIBRARY_PATH"
+
+# to be used as default LT_SYS_LIBRARY_PATH value in generated libtool
+configure_time_lt_sys_library_path=$LT_SYS_LIBRARY_PATH
+
+
+
+
+
+
 
 
 
@@ -11448,15 +12331,15 @@ $as_echo_n "checking how to hardcode library paths into programs... " >&6; }
 hardcode_action=
 if test -n "$hardcode_libdir_flag_spec" ||
    test -n "$runpath_var" ||
-   test "X$hardcode_automatic" = "Xyes" ; then
+   test yes = "$hardcode_automatic"; then
 
   # We can hardcode non-existent directories.
-  if test "$hardcode_direct" != no &&
+  if test no != "$hardcode_direct" &&
      # If the only mechanism to avoid hardcoding is shlibpath_var, we
      # have to relink, otherwise we might link with an installed library
      # when we should be linking with a yet-to-be-installed one
-     ## test "$_LT_TAGVAR(hardcode_shlibpath_var, )" != no &&
-     test "$hardcode_minus_L" != no; then
+     ## test no != "$_LT_TAGVAR(hardcode_shlibpath_var, )" &&
+     test no != "$hardcode_minus_L"; then
     # Linking always hardcodes the temporary library directory.
     hardcode_action=relink
   else
@@ -11471,12 +12354,12 @@ fi
 { $as_echo "$as_me:${as_lineno-$LINENO}: result: $hardcode_action" >&5
 $as_echo "$hardcode_action" >&6; }
 
-if test "$hardcode_action" = relink ||
-   test "$inherit_rpath" = yes; then
+if test relink = "$hardcode_action" ||
+   test yes = "$inherit_rpath"; then
   # Fast installation is not supported
   enable_fast_install=no
-elif test "$shlibpath_overrides_runpath" = yes ||
-     test "$enable_shared" = no; then
+elif test yes = "$shlibpath_overrides_runpath" ||
+     test no = "$enable_shared"; then
   # Fast installation is not necessary
   enable_fast_install=needless
 fi
@@ -11486,7 +12369,7 @@ fi
 
 
 
-  if test "x$enable_dlopen" != xyes; then
+  if test yes != "$enable_dlopen"; then
   enable_dlopen=unknown
   enable_dlopen_self=unknown
   enable_dlopen_self_static=unknown
@@ -11496,23 +12379,23 @@ else
 
   case $host_os in
   beos*)
-    lt_cv_dlopen="load_add_on"
+    lt_cv_dlopen=load_add_on
     lt_cv_dlopen_libs=
     lt_cv_dlopen_self=yes
     ;;
 
   mingw* | pw32* | cegcc*)
-    lt_cv_dlopen="LoadLibrary"
+    lt_cv_dlopen=LoadLibrary
     lt_cv_dlopen_libs=
     ;;
 
   cygwin*)
-    lt_cv_dlopen="dlopen"
+    lt_cv_dlopen=dlopen
     lt_cv_dlopen_libs=
     ;;
 
   darwin*)
-  # if libdl is installed we need to link against it
+    # if libdl is installed we need to link against it
     { $as_echo "$as_me:${as_lineno-$LINENO}: checking for dlopen in -ldl" >&5
 $as_echo_n "checking for dlopen in -ldl... " >&6; }
 if ${ac_cv_lib_dl_dlopen+:} false; then :
@@ -11550,10 +12433,10 @@ fi
 { $as_echo "$as_me:${as_lineno-$LINENO}: result: $ac_cv_lib_dl_dlopen" >&5
 $as_echo "$ac_cv_lib_dl_dlopen" >&6; }
 if test "x$ac_cv_lib_dl_dlopen" = xyes; then :
-  lt_cv_dlopen="dlopen" lt_cv_dlopen_libs="-ldl"
+  lt_cv_dlopen=dlopen lt_cv_dlopen_libs=-ldl
 else
 
-    lt_cv_dlopen="dyld"
+    lt_cv_dlopen=dyld
     lt_cv_dlopen_libs=
     lt_cv_dlopen_self=yes
 
@@ -11561,10 +12444,18 @@ fi
 
     ;;
 
+  tpf*)
+    # Don't try to run any link tests for TPF.  We know it's impossible
+    # because TPF is a cross-compiler, and we know how we open DSOs.
+    lt_cv_dlopen=dlopen
+    lt_cv_dlopen_libs=
+    lt_cv_dlopen_self=no
+    ;;
+
   *)
     ac_fn_c_check_func "$LINENO" "shl_load" "ac_cv_func_shl_load"
 if test "x$ac_cv_func_shl_load" = xyes; then :
-  lt_cv_dlopen="shl_load"
+  lt_cv_dlopen=shl_load
 else
   { $as_echo "$as_me:${as_lineno-$LINENO}: checking for shl_load in -ldld" >&5
 $as_echo_n "checking for shl_load in -ldld... " >&6; }
@@ -11603,11 +12494,11 @@ fi
 { $as_echo "$as_me:${as_lineno-$LINENO}: result: $ac_cv_lib_dld_shl_load" >&5
 $as_echo "$ac_cv_lib_dld_shl_load" >&6; }
 if test "x$ac_cv_lib_dld_shl_load" = xyes; then :
-  lt_cv_dlopen="shl_load" lt_cv_dlopen_libs="-ldld"
+  lt_cv_dlopen=shl_load lt_cv_dlopen_libs=-ldld
 else
   ac_fn_c_check_func "$LINENO" "dlopen" "ac_cv_func_dlopen"
 if test "x$ac_cv_func_dlopen" = xyes; then :
-  lt_cv_dlopen="dlopen"
+  lt_cv_dlopen=dlopen
 else
   { $as_echo "$as_me:${as_lineno-$LINENO}: checking for dlopen in -ldl" >&5
 $as_echo_n "checking for dlopen in -ldl... " >&6; }
@@ -11646,7 +12537,7 @@ fi
 { $as_echo "$as_me:${as_lineno-$LINENO}: result: $ac_cv_lib_dl_dlopen" >&5
 $as_echo "$ac_cv_lib_dl_dlopen" >&6; }
 if test "x$ac_cv_lib_dl_dlopen" = xyes; then :
-  lt_cv_dlopen="dlopen" lt_cv_dlopen_libs="-ldl"
+  lt_cv_dlopen=dlopen lt_cv_dlopen_libs=-ldl
 else
   { $as_echo "$as_me:${as_lineno-$LINENO}: checking for dlopen in -lsvld" >&5
 $as_echo_n "checking for dlopen in -lsvld... " >&6; }
@@ -11685,7 +12576,7 @@ fi
 { $as_echo "$as_me:${as_lineno-$LINENO}: result: $ac_cv_lib_svld_dlopen" >&5
 $as_echo "$ac_cv_lib_svld_dlopen" >&6; }
 if test "x$ac_cv_lib_svld_dlopen" = xyes; then :
-  lt_cv_dlopen="dlopen" lt_cv_dlopen_libs="-lsvld"
+  lt_cv_dlopen=dlopen lt_cv_dlopen_libs=-lsvld
 else
   { $as_echo "$as_me:${as_lineno-$LINENO}: checking for dld_link in -ldld" >&5
 $as_echo_n "checking for dld_link in -ldld... " >&6; }
@@ -11724,7 +12615,7 @@ fi
 { $as_echo "$as_me:${as_lineno-$LINENO}: result: $ac_cv_lib_dld_dld_link" >&5
 $as_echo "$ac_cv_lib_dld_dld_link" >&6; }
 if test "x$ac_cv_lib_dld_dld_link" = xyes; then :
-  lt_cv_dlopen="dld_link" lt_cv_dlopen_libs="-ldld"
+  lt_cv_dlopen=dld_link lt_cv_dlopen_libs=-ldld
 fi
 
 
@@ -11745,21 +12636,21 @@ fi
     ;;
   esac
 
-  if test "x$lt_cv_dlopen" != xno; then
-    enable_dlopen=yes
-  else
+  if test no = "$lt_cv_dlopen"; then
     enable_dlopen=no
+  else
+    enable_dlopen=yes
   fi
 
   case $lt_cv_dlopen in
   dlopen)
-    save_CPPFLAGS="$CPPFLAGS"
-    test "x$ac_cv_header_dlfcn_h" = xyes && CPPFLAGS="$CPPFLAGS -DHAVE_DLFCN_H"
+    save_CPPFLAGS=$CPPFLAGS
+    test yes = "$ac_cv_header_dlfcn_h" && CPPFLAGS="$CPPFLAGS -DHAVE_DLFCN_H"
 
-    save_LDFLAGS="$LDFLAGS"
+    save_LDFLAGS=$LDFLAGS
     wl=$lt_prog_compiler_wl eval LDFLAGS=\"\$LDFLAGS $export_dynamic_flag_spec\"
 
-    save_LIBS="$LIBS"
+    save_LIBS=$LIBS
     LIBS="$lt_cv_dlopen_libs $LIBS"
 
     { $as_echo "$as_me:${as_lineno-$LINENO}: checking whether a program can dlopen itself" >&5
@@ -11767,7 +12658,7 @@ $as_echo_n "checking whether a program can dlopen itself... " >&6; }
 if ${lt_cv_dlopen_self+:} false; then :
   $as_echo_n "(cached) " >&6
 else
-  	  if test "$cross_compiling" = yes; then :
+  	  if test yes = "$cross_compiling"; then :
   lt_cv_dlopen_self=cross
 else
   lt_dlunknown=0; lt_dlno_uscore=1; lt_dlneed_uscore=2
@@ -11814,9 +12705,9 @@ else
 #  endif
 #endif
 
-/* When -fvisbility=hidden is used, assume the code has been annotated
+/* When -fvisibility=hidden is used, assume the code has been annotated
    correspondingly for the symbols needed.  */
-#if defined(__GNUC__) && (((__GNUC__ == 3) && (__GNUC_MINOR__ >= 3)) || (__GNUC__ > 3))
+#if defined __GNUC__ && (((__GNUC__ == 3) && (__GNUC_MINOR__ >= 3)) || (__GNUC__ > 3))
 int fnord () __attribute__((visibility("default")));
 #endif
 
@@ -11846,7 +12737,7 @@ _LT_EOF
   (eval $ac_link) 2>&5
   ac_status=$?
   $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
-  test $ac_status = 0; } && test -s conftest${ac_exeext} 2>/dev/null; then
+  test $ac_status = 0; } && test -s "conftest$ac_exeext" 2>/dev/null; then
     (./conftest; exit; ) >&5 2>/dev/null
     lt_status=$?
     case x$lt_status in
@@ -11866,14 +12757,14 @@ fi
 { $as_echo "$as_me:${as_lineno-$LINENO}: result: $lt_cv_dlopen_self" >&5
 $as_echo "$lt_cv_dlopen_self" >&6; }
 
-    if test "x$lt_cv_dlopen_self" = xyes; then
+    if test yes = "$lt_cv_dlopen_self"; then
       wl=$lt_prog_compiler_wl eval LDFLAGS=\"\$LDFLAGS $lt_prog_compiler_static\"
       { $as_echo "$as_me:${as_lineno-$LINENO}: checking whether a statically linked program can dlopen itself" >&5
 $as_echo_n "checking whether a statically linked program can dlopen itself... " >&6; }
 if ${lt_cv_dlopen_self_static+:} false; then :
   $as_echo_n "(cached) " >&6
 else
-  	  if test "$cross_compiling" = yes; then :
+  	  if test yes = "$cross_compiling"; then :
   lt_cv_dlopen_self_static=cross
 else
   lt_dlunknown=0; lt_dlno_uscore=1; lt_dlneed_uscore=2
@@ -11920,9 +12811,9 @@ else
 #  endif
 #endif
 
-/* When -fvisbility=hidden is used, assume the code has been annotated
+/* When -fvisibility=hidden is used, assume the code has been annotated
    correspondingly for the symbols needed.  */
-#if defined(__GNUC__) && (((__GNUC__ == 3) && (__GNUC_MINOR__ >= 3)) || (__GNUC__ > 3))
+#if defined __GNUC__ && (((__GNUC__ == 3) && (__GNUC_MINOR__ >= 3)) || (__GNUC__ > 3))
 int fnord () __attribute__((visibility("default")));
 #endif
 
@@ -11952,7 +12843,7 @@ _LT_EOF
   (eval $ac_link) 2>&5
   ac_status=$?
   $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
-  test $ac_status = 0; } && test -s conftest${ac_exeext} 2>/dev/null; then
+  test $ac_status = 0; } && test -s "conftest$ac_exeext" 2>/dev/null; then
     (./conftest; exit; ) >&5 2>/dev/null
     lt_status=$?
     case x$lt_status in
@@ -11973,9 +12864,9 @@ fi
 $as_echo "$lt_cv_dlopen_self_static" >&6; }
     fi
 
-    CPPFLAGS="$save_CPPFLAGS"
-    LDFLAGS="$save_LDFLAGS"
-    LIBS="$save_LIBS"
+    CPPFLAGS=$save_CPPFLAGS
+    LDFLAGS=$save_LDFLAGS
+    LIBS=$save_LIBS
     ;;
   esac
 
@@ -12019,7 +12910,7 @@ else
 # FIXME - insert some real tests, host_os isn't really good enough
   case $host_os in
   darwin*)
-    if test -n "$STRIP" ; then
+    if test -n "$STRIP"; then
       striplib="$STRIP -x"
       old_striplib="$STRIP -S"
       { $as_echo "$as_me:${as_lineno-$LINENO}: result: yes" >&5
@@ -12047,7 +12938,7 @@ fi
 
 
 
-  # Report which library types will actually be built
+  # Report what library types will actually be built
   { $as_echo "$as_me:${as_lineno-$LINENO}: checking if libtool supports shared libraries" >&5
 $as_echo_n "checking if libtool supports shared libraries... " >&6; }
   { $as_echo "$as_me:${as_lineno-$LINENO}: result: $can_build_shared" >&5
@@ -12055,13 +12946,13 @@ $as_echo "$can_build_shared" >&6; }
 
   { $as_echo "$as_me:${as_lineno-$LINENO}: checking whether to build shared libraries" >&5
 $as_echo_n "checking whether to build shared libraries... " >&6; }
-  test "$can_build_shared" = "no" && enable_shared=no
+  test no = "$can_build_shared" && enable_shared=no
 
   # On AIX, shared libraries and static libraries use the same namespace, and
   # are all built from PIC.
   case $host_os in
   aix3*)
-    test "$enable_shared" = yes && enable_static=no
+    test yes = "$enable_shared" && enable_static=no
     if test -n "$RANLIB"; then
       archive_cmds="$archive_cmds~\$RANLIB \$lib"
       postinstall_cmds='$RANLIB $lib'
@@ -12069,8 +12960,12 @@ $as_echo_n "checking whether to build shared libraries... " >&6; }
     ;;
 
   aix[4-9]*)
-    if test "$host_cpu" != ia64 && test "$aix_use_runtimelinking" = no ; then
-      test "$enable_shared" = yes && enable_static=no
+    if test ia64 != "$host_cpu"; then
+      case $enable_shared,$with_aix_soname,$aix_use_runtimelinking in
+      yes,aix,yes) ;;			# shared object as lib.so file only
+      yes,svr4,*) ;;			# shared object as lib.so archive member only
+      yes,*) enable_static=no ;;	# shared object in lib.a archive as well
+      esac
     fi
     ;;
   esac
@@ -12080,7 +12975,7 @@ $as_echo "$enable_shared" >&6; }
   { $as_echo "$as_me:${as_lineno-$LINENO}: checking whether to build static libraries" >&5
 $as_echo_n "checking whether to build static libraries... " >&6; }
   # Make sure either enable_shared or enable_static is yes.
-  test "$enable_shared" = yes || enable_static=yes
+  test yes = "$enable_shared" || enable_static=yes
   { $as_echo "$as_me:${as_lineno-$LINENO}: result: $enable_static" >&5
 $as_echo "$enable_static" >&6; }
 
@@ -12094,7 +12989,7 @@ ac_compile='$CC -c $CFLAGS $CPPFLAGS conftest.$ac_ext >&5'
 ac_link='$CC -o conftest$ac_exeext $CFLAGS $CPPFLAGS $LDFLAGS conftest.$ac_ext $LIBS >&5'
 ac_compiler_gnu=$ac_cv_c_compiler_gnu
 
-CC="$lt_save_CC"
+CC=$lt_save_CC
 
 
 
@@ -12657,6 +13552,65 @@ ac_compile='$CC -c $CFLAGS $CPPFLAGS conftest.$ac_ext >&5'
 ac_link='$CC -o conftest$ac_exeext $CFLAGS $CPPFLAGS $LDFLAGS conftest.$ac_ext $LIBS >&5'
 ac_compiler_gnu=$ac_cv_c_compiler_gnu
 
+ac_ext=c
+ac_cpp='$CPP $CPPFLAGS'
+ac_compile='$CC -c $CFLAGS $CPPFLAGS conftest.$ac_ext >&5'
+ac_link='$CC -o conftest$ac_exeext $CFLAGS $CPPFLAGS $LDFLAGS conftest.$ac_ext $LIBS >&5'
+ac_compiler_gnu=$ac_cv_c_compiler_gnu
+{ $as_echo "$as_me:${as_lineno-$LINENO}: checking whether $CC understands -c and -o together" >&5
+$as_echo_n "checking whether $CC understands -c and -o together... " >&6; }
+if ${am_cv_prog_cc_c_o+:} false; then :
+  $as_echo_n "(cached) " >&6
+else
+  cat confdefs.h - <<_ACEOF >conftest.$ac_ext
+/* end confdefs.h.  */
+
+int
+main ()
+{
+
+  ;
+  return 0;
+}
+_ACEOF
+  # Make sure it works both with $CC and with simple cc.
+  # Following AC_PROG_CC_C_O, we do the test twice because some
+  # compilers refuse to overwrite an existing .o file with -o,
+  # though they will create one.
+  am_cv_prog_cc_c_o=yes
+  for am_i in 1 2; do
+    if { echo "$as_me:$LINENO: $CC -c conftest.$ac_ext -o conftest2.$ac_objext" >&5
+   ($CC -c conftest.$ac_ext -o conftest2.$ac_objext) >&5 2>&5
+   ac_status=$?
+   echo "$as_me:$LINENO: \$? = $ac_status" >&5
+   (exit $ac_status); } \
+         && test -f conftest2.$ac_objext; then
+      : OK
+    else
+      am_cv_prog_cc_c_o=no
+      break
+    fi
+  done
+  rm -f core conftest*
+  unset am_i
+fi
+{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $am_cv_prog_cc_c_o" >&5
+$as_echo "$am_cv_prog_cc_c_o" >&6; }
+if test "$am_cv_prog_cc_c_o" != yes; then
+   # Losing compiler, so override with the script.
+   # FIXME: It is wrong to rewrite CC.
+   # But if we don't then we get into trouble of one sort or another.
+   # A longer-term fix would be to have automake use am__CC in this case,
+   # and then we could set am__CC="\$(top_srcdir)/compile \$(CC)"
+   CC="$am_aux_dir/compile $CC"
+fi
+ac_ext=c
+ac_cpp='$CPP $CPPFLAGS'
+ac_compile='$CC -c $CFLAGS $CPPFLAGS conftest.$ac_ext >&5'
+ac_link='$CC -o conftest$ac_exeext $CFLAGS $CPPFLAGS $LDFLAGS conftest.$ac_ext $LIBS >&5'
+ac_compiler_gnu=$ac_cv_c_compiler_gnu
+
+
 depcc="$CC"   am_compiler_list=
 
 { $as_echo "$as_me:${as_lineno-$LINENO}: checking dependency style of $depcc" >&5
@@ -12668,8 +13622,8 @@ else
   # We make a subdir and do the tests there.  Otherwise we can end up
   # making bogus files that we don't know about and never remove.  For
   # instance it was reported that on HP-UX the gcc test will end up
-  # making a dummy file named `D' -- because `-MD' means `put the output
-  # in D'.
+  # making a dummy file named 'D' -- because '-MD' means "put the output
+  # in D".
   rm -rf conftest.dir
   mkdir conftest.dir
   # Copy depcomp to subdir because otherwise we won't find it if we're
@@ -12704,16 +13658,16 @@ else
     : > sub/conftest.c
     for i in 1 2 3 4 5 6; do
       echo '#include "conftst'$i'.h"' >> sub/conftest.c
-      # Using `: > sub/conftst$i.h' creates only sub/conftst1.h with
-      # Solaris 8's {/usr,}/bin/sh.
-      touch sub/conftst$i.h
+      # Using ": > sub/conftst$i.h" creates only sub/conftst1.h with
+      # Solaris 10 /bin/sh.
+      echo '/* dummy */' > sub/conftst$i.h
     done
     echo "${am__include} ${am__quote}sub/conftest.Po${am__quote}" > confmf
 
-    # We check with `-c' and `-o' for the sake of the "dashmstdout"
+    # We check with '-c' and '-o' for the sake of the "dashmstdout"
     # mode.  It turns out that the SunPro C++ compiler does not properly
-    # handle `-M -o', and we need to detect this.  Also, some Intel
-    # versions had trouble with output in subdirs
+    # handle '-M -o', and we need to detect this.  Also, some Intel
+    # versions had trouble with output in subdirs.
     am__obj=sub/conftest.${OBJEXT-o}
     am__minus_obj="-o $am__obj"
     case $depmode in
@@ -12722,8 +13676,8 @@ else
       test "$am__universal" = false || continue
       ;;
     nosideeffect)
-      # after this tag, mechanisms are not by side-effect, so they'll
-      # only be used when explicitly requested
+      # After this tag, mechanisms are not by side-effect, so they'll
+      # only be used when explicitly requested.
       if test "x$enable_dependency_tracking" = xyes; then
 	continue
       else
@@ -12731,7 +13685,7 @@ else
       fi
       ;;
     msvc7 | msvc7msys | msvisualcpp | msvcmsys)
-      # This compiler won't grok `-c -o', but also, the minuso test has
+      # This compiler won't grok '-c -o', but also, the minuso test has
       # not run yet.  These depmodes are late enough in the game, and
       # so weak that their functioning should not be impacted.
       am__obj=conftest.${OBJEXT-o}
@@ -13053,8 +14007,8 @@ else
   # We make a subdir and do the tests there.  Otherwise we can end up
   # making bogus files that we don't know about and never remove.  For
   # instance it was reported that on HP-UX the gcc test will end up
-  # making a dummy file named `D' -- because `-MD' means `put the output
-  # in D'.
+  # making a dummy file named 'D' -- because '-MD' means "put the output
+  # in D".
   rm -rf conftest.dir
   mkdir conftest.dir
   # Copy depcomp to subdir because otherwise we won't find it if we're
@@ -13089,16 +14043,16 @@ else
     : > sub/conftest.c
     for i in 1 2 3 4 5 6; do
       echo '#include "conftst'$i'.h"' >> sub/conftest.c
-      # Using `: > sub/conftst$i.h' creates only sub/conftst1.h with
-      # Solaris 8's {/usr,}/bin/sh.
-      touch sub/conftst$i.h
+      # Using ": > sub/conftst$i.h" creates only sub/conftst1.h with
+      # Solaris 10 /bin/sh.
+      echo '/* dummy */' > sub/conftst$i.h
     done
     echo "${am__include} ${am__quote}sub/conftest.Po${am__quote}" > confmf
 
-    # We check with `-c' and `-o' for the sake of the "dashmstdout"
+    # We check with '-c' and '-o' for the sake of the "dashmstdout"
     # mode.  It turns out that the SunPro C++ compiler does not properly
-    # handle `-M -o', and we need to detect this.  Also, some Intel
-    # versions had trouble with output in subdirs
+    # handle '-M -o', and we need to detect this.  Also, some Intel
+    # versions had trouble with output in subdirs.
     am__obj=sub/conftest.${OBJEXT-o}
     am__minus_obj="-o $am__obj"
     case $depmode in
@@ -13107,8 +14061,8 @@ else
       test "$am__universal" = false || continue
       ;;
     nosideeffect)
-      # after this tag, mechanisms are not by side-effect, so they'll
-      # only be used when explicitly requested
+      # After this tag, mechanisms are not by side-effect, so they'll
+      # only be used when explicitly requested.
       if test "x$enable_dependency_tracking" = xyes; then
 	continue
       else
@@ -13116,7 +14070,7 @@ else
       fi
       ;;
     msvc7 | msvc7msys | msvisualcpp | msvcmsys)
-      # This compiler won't grok `-c -o', but also, the minuso test has
+      # This compiler won't grok '-c -o', but also, the minuso test has
       # not run yet.  These depmodes are late enough in the game, and
       # so weak that their functioning should not be impacted.
       am__obj=conftest.${OBJEXT-o}
@@ -13174,15 +14128,15 @@ fi
 
 func_stripname_cnf ()
 {
-  case ${2} in
-  .*) func_stripname_result=`$ECHO "${3}" | $SED "s%^${1}%%; s%\\\\${2}\$%%"`;;
-  *)  func_stripname_result=`$ECHO "${3}" | $SED "s%^${1}%%; s%${2}\$%%"`;;
+  case $2 in
+  .*) func_stripname_result=`$ECHO "$3" | $SED "s%^$1%%; s%\\\\$2\$%%"`;;
+  *)  func_stripname_result=`$ECHO "$3" | $SED "s%^$1%%; s%$2\$%%"`;;
   esac
 } # func_stripname_cnf
 
-      if test -n "$CXX" && ( test "X$CXX" != "Xno" &&
-    ( (test "X$CXX" = "Xg++" && `g++ -v >/dev/null 2>&1` ) ||
-    (test "X$CXX" != "Xg++"))) ; then
+      if test -n "$CXX" && ( test no != "$CXX" &&
+    ( (test g++ = "$CXX" && `g++ -v >/dev/null 2>&1` ) ||
+    (test g++ != "$CXX"))); then
   ac_ext=cpp
 ac_cpp='$CXXCPP $CPPFLAGS'
 ac_compile='$CXX -c $CXXFLAGS $CPPFLAGS conftest.$ac_ext >&5'
@@ -13361,7 +14315,7 @@ objext_CXX=$objext
 # the CXX compiler isn't working.  Some variables (like enable_shared)
 # are currently assumed to apply to all compilers on this platform,
 # and will be corrupted by setting them based on a non-working compiler.
-if test "$_lt_caught_CXX_error" != yes; then
+if test yes != "$_lt_caught_CXX_error"; then
   # Code to be used in simple compile tests
   lt_simple_compile_test_code="int some_variable = 0;"
 
@@ -13422,46 +14376,39 @@ $RM -r conftest*
   CFLAGS=$CXXFLAGS
   compiler=$CC
   compiler_CXX=$CC
-  for cc_temp in $compiler""; do
-  case $cc_temp in
-    compile | *[\\/]compile | ccache | *[\\/]ccache ) ;;
-    distcc | *[\\/]distcc | purify | *[\\/]purify ) ;;
-    \-*) ;;
-    *) break;;
-  esac
-done
-cc_basename=`$ECHO "$cc_temp" | $SED "s%.*/%%; s%^$host_alias-%%"`
+  func_cc_basename $compiler
+cc_basename=$func_cc_basename_result
 
 
   if test -n "$compiler"; then
     # We don't want -fno-exception when compiling C++ code, so set the
     # no_builtin_flag separately
-    if test "$GXX" = yes; then
+    if test yes = "$GXX"; then
       lt_prog_compiler_no_builtin_flag_CXX=' -fno-builtin'
     else
       lt_prog_compiler_no_builtin_flag_CXX=
     fi
 
-    if test "$GXX" = yes; then
+    if test yes = "$GXX"; then
       # Set up default GNU C++ configuration
 
 
 
 # Check whether --with-gnu-ld was given.
 if test "${with_gnu_ld+set}" = set; then :
-  withval=$with_gnu_ld; test "$withval" = no || with_gnu_ld=yes
+  withval=$with_gnu_ld; test no = "$withval" || with_gnu_ld=yes
 else
   with_gnu_ld=no
 fi
 
 ac_prog=ld
-if test "$GCC" = yes; then
+if test yes = "$GCC"; then
   # Check if gcc -print-prog-name=ld gives a path.
   { $as_echo "$as_me:${as_lineno-$LINENO}: checking for ld used by $CC" >&5
 $as_echo_n "checking for ld used by $CC... " >&6; }
   case $host in
   *-*-mingw*)
-    # gcc leaves a trailing carriage return which upsets mingw
+    # gcc leaves a trailing carriage return, which upsets mingw
     ac_prog=`($CC -print-prog-name=ld) 2>&5 | tr -d '\015'` ;;
   *)
     ac_prog=`($CC -print-prog-name=ld) 2>&5` ;;
@@ -13475,7 +14422,7 @@ $as_echo_n "checking for ld used by $CC... " >&6; }
       while $ECHO "$ac_prog" | $GREP "$re_direlt" > /dev/null 2>&1; do
 	ac_prog=`$ECHO $ac_prog| $SED "s%$re_direlt%/%"`
       done
-      test -z "$LD" && LD="$ac_prog"
+      test -z "$LD" && LD=$ac_prog
       ;;
   "")
     # If it fails, then pretend we aren't using GCC.
@@ -13486,7 +14433,7 @@ $as_echo_n "checking for ld used by $CC... " >&6; }
     with_gnu_ld=unknown
     ;;
   esac
-elif test "$with_gnu_ld" = yes; then
+elif test yes = "$with_gnu_ld"; then
   { $as_echo "$as_me:${as_lineno-$LINENO}: checking for GNU ld" >&5
 $as_echo_n "checking for GNU ld... " >&6; }
 else
@@ -13497,32 +14444,32 @@ if ${lt_cv_path_LD+:} false; then :
   $as_echo_n "(cached) " >&6
 else
   if test -z "$LD"; then
-  lt_save_ifs="$IFS"; IFS=$PATH_SEPARATOR
+  lt_save_ifs=$IFS; IFS=$PATH_SEPARATOR
   for ac_dir in $PATH; do
-    IFS="$lt_save_ifs"
+    IFS=$lt_save_ifs
     test -z "$ac_dir" && ac_dir=.
     if test -f "$ac_dir/$ac_prog" || test -f "$ac_dir/$ac_prog$ac_exeext"; then
-      lt_cv_path_LD="$ac_dir/$ac_prog"
+      lt_cv_path_LD=$ac_dir/$ac_prog
       # Check to see if the program is GNU ld.  I'd rather use --version,
       # but apparently some variants of GNU ld only accept -v.
       # Break only if it was the GNU/non-GNU ld that we prefer.
       case `"$lt_cv_path_LD" -v 2>&1 </dev/null` in
       *GNU* | *'with BFD'*)
-	test "$with_gnu_ld" != no && break
+	test no != "$with_gnu_ld" && break
 	;;
       *)
-	test "$with_gnu_ld" != yes && break
+	test yes != "$with_gnu_ld" && break
 	;;
       esac
     fi
   done
-  IFS="$lt_save_ifs"
+  IFS=$lt_save_ifs
 else
-  lt_cv_path_LD="$LD" # Let the user override the test with a path.
+  lt_cv_path_LD=$LD # Let the user override the test with a path.
 fi
 fi
 
-LD="$lt_cv_path_LD"
+LD=$lt_cv_path_LD
 if test -n "$LD"; then
   { $as_echo "$as_me:${as_lineno-$LINENO}: result: $LD" >&5
 $as_echo "$LD" >&6; }
@@ -13558,22 +14505,22 @@ with_gnu_ld=$lt_cv_prog_gnu_ld
 
       # Check if GNU C++ uses GNU ld as the underlying linker, since the
       # archiving commands below assume that GNU ld is being used.
-      if test "$with_gnu_ld" = yes; then
-        archive_cmds_CXX='$CC $pic_flag -shared -nostdlib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags ${wl}-soname $wl$soname -o $lib'
-        archive_expsym_cmds_CXX='$CC $pic_flag -shared -nostdlib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags ${wl}-soname $wl$soname ${wl}-retain-symbols-file $wl$export_symbols -o $lib'
+      if test yes = "$with_gnu_ld"; then
+        archive_cmds_CXX='$CC $pic_flag -shared -nostdlib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags $wl-soname $wl$soname -o $lib'
+        archive_expsym_cmds_CXX='$CC $pic_flag -shared -nostdlib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags $wl-soname $wl$soname $wl-retain-symbols-file $wl$export_symbols -o $lib'
 
-        hardcode_libdir_flag_spec_CXX='${wl}-rpath ${wl}$libdir'
-        export_dynamic_flag_spec_CXX='${wl}--export-dynamic'
+        hardcode_libdir_flag_spec_CXX='$wl-rpath $wl$libdir'
+        export_dynamic_flag_spec_CXX='$wl--export-dynamic'
 
         # If archive_cmds runs LD, not CC, wlarc should be empty
         # XXX I think wlarc can be eliminated in ltcf-cxx, but I need to
         #     investigate it a little bit more. (MM)
-        wlarc='${wl}'
+        wlarc='$wl'
 
         # ancient GNU ld didn't support --whole-archive et. al.
         if eval "`$CC -print-prog-name=ld` --help 2>&1" |
 	  $GREP 'no-whole-archive' > /dev/null; then
-          whole_archive_flag_spec_CXX="$wlarc"'--whole-archive$convenience '"$wlarc"'--no-whole-archive'
+          whole_archive_flag_spec_CXX=$wlarc'--whole-archive$convenience '$wlarc'--no-whole-archive'
         else
           whole_archive_flag_spec_CXX=
         fi
@@ -13610,18 +14557,30 @@ $as_echo_n "checking whether the $compiler linker ($LD) supports shared librarie
         ld_shlibs_CXX=no
         ;;
       aix[4-9]*)
-        if test "$host_cpu" = ia64; then
+        if test ia64 = "$host_cpu"; then
           # On IA64, the linker does run time linking by default, so we don't
           # have to do anything special.
           aix_use_runtimelinking=no
           exp_sym_flag='-Bexport'
-          no_entry_flag=""
+          no_entry_flag=
         else
           aix_use_runtimelinking=no
 
           # Test if we are trying to use run time linking or normal
           # AIX style linking. If -brtl is somewhere in LDFLAGS, we
-          # need to do runtime linking.
+          # have runtime linking enabled, and use it for executables.
+          # For shared libraries, we enable/disable runtime linking
+          # depending on the kind of the shared library created -
+          # when "with_aix_soname,aix_use_runtimelinking" is:
+          # "aix,no"   lib.a(lib.so.V) shared, rtl:no,  for executables
+          # "aix,yes"  lib.so          shared, rtl:yes, for executables
+          #            lib.a           static archive
+          # "both,no"  lib.so.V(shr.o) shared, rtl:yes
+          #            lib.a(lib.so.V) shared, rtl:no,  for executables
+          # "both,yes" lib.so.V(shr.o) shared, rtl:yes, for executables
+          #            lib.a(lib.so.V) shared, rtl:no
+          # "svr4,*"   lib.so.V(shr.o) shared, rtl:yes, for executables
+          #            lib.a           static archive
           case $host_os in aix4.[23]|aix4.[23].*|aix[5-9]*)
 	    for ld_flag in $LDFLAGS; do
 	      case $ld_flag in
@@ -13631,6 +14590,13 @@ $as_echo_n "checking whether the $compiler linker ($LD) supports shared librarie
 	        ;;
 	      esac
 	    done
+	    if test svr4,no = "$with_aix_soname,$aix_use_runtimelinking"; then
+	      # With aix-soname=svr4, we create the lib.so.V shared archives only,
+	      # so we don't have lib.a shared libs to link our executables.
+	      # We have to force runtime linking in this case.
+	      aix_use_runtimelinking=yes
+	      LDFLAGS="$LDFLAGS -Wl,-brtl"
+	    fi
 	    ;;
           esac
 
@@ -13649,13 +14615,21 @@ $as_echo_n "checking whether the $compiler linker ($LD) supports shared librarie
         hardcode_direct_absolute_CXX=yes
         hardcode_libdir_separator_CXX=':'
         link_all_deplibs_CXX=yes
-        file_list_spec_CXX='${wl}-f,'
+        file_list_spec_CXX='$wl-f,'
+        case $with_aix_soname,$aix_use_runtimelinking in
+        aix,*) ;;	# no import file
+        svr4,* | *,yes) # use import file
+          # The Import File defines what to hardcode.
+          hardcode_direct_CXX=no
+          hardcode_direct_absolute_CXX=no
+          ;;
+        esac
 
-        if test "$GXX" = yes; then
+        if test yes = "$GXX"; then
           case $host_os in aix4.[012]|aix4.[012].*)
           # We only want to do this on AIX 4.2 and lower, the check
           # below for broken collect2 doesn't work under 4.3+
-	  collect2name=`${CC} -print-prog-name=collect2`
+	  collect2name=`$CC -print-prog-name=collect2`
 	  if test -f "$collect2name" &&
 	     strings "$collect2name" | $GREP resolve_lib_name >/dev/null
 	  then
@@ -13673,36 +14647,44 @@ $as_echo_n "checking whether the $compiler linker ($LD) supports shared librarie
 	  fi
           esac
           shared_flag='-shared'
-	  if test "$aix_use_runtimelinking" = yes; then
-	    shared_flag="$shared_flag "'${wl}-G'
+	  if test yes = "$aix_use_runtimelinking"; then
+	    shared_flag=$shared_flag' $wl-G'
 	  fi
+	  # Need to ensure runtime linking is disabled for the traditional
+	  # shared library, or the linker may eventually find shared libraries
+	  # /with/ Import File - we do not want to mix them.
+	  shared_flag_aix='-shared'
+	  shared_flag_svr4='-shared $wl-G'
         else
           # not using gcc
-          if test "$host_cpu" = ia64; then
+          if test ia64 = "$host_cpu"; then
 	  # VisualAge C++, Version 5.5 for AIX 5L for IA-64, Beta 3 Release
 	  # chokes on -Wl,-G. The following line is correct:
 	  shared_flag='-G'
           else
-	    if test "$aix_use_runtimelinking" = yes; then
-	      shared_flag='${wl}-G'
+	    if test yes = "$aix_use_runtimelinking"; then
+	      shared_flag='$wl-G'
 	    else
-	      shared_flag='${wl}-bM:SRE'
+	      shared_flag='$wl-bM:SRE'
 	    fi
+	    shared_flag_aix='$wl-bM:SRE'
+	    shared_flag_svr4='$wl-G'
           fi
         fi
 
-        export_dynamic_flag_spec_CXX='${wl}-bexpall'
+        export_dynamic_flag_spec_CXX='$wl-bexpall'
         # It seems that -bexpall does not export symbols beginning with
         # underscore (_), so it is better to generate a list of symbols to
 	# export.
         always_export_symbols_CXX=yes
-        if test "$aix_use_runtimelinking" = yes; then
+	if test aix,yes = "$with_aix_soname,$aix_use_runtimelinking"; then
           # Warning - without using the other runtime loading flags (-brtl),
           # -berok will link without error, but may produce a broken library.
-          allow_undefined_flag_CXX='-berok'
+          # The "-G" linker flag allows undefined symbols.
+          no_undefined_flag_CXX='-bernotok'
           # Determine the default libpath from the value encoded in an empty
           # executable.
-          if test "${lt_cv_aix_libpath+set}" = set; then
+          if test set = "${lt_cv_aix_libpath+set}"; then
   aix_libpath=$lt_cv_aix_libpath
 else
   if ${lt_cv_aix_libpath__CXX+:} false; then :
@@ -13737,7 +14719,7 @@ fi
 rm -f core conftest.err conftest.$ac_objext \
     conftest$ac_exeext conftest.$ac_ext
   if test -z "$lt_cv_aix_libpath__CXX"; then
-    lt_cv_aix_libpath__CXX="/usr/lib:/lib"
+    lt_cv_aix_libpath__CXX=/usr/lib:/lib
   fi
 
 fi
@@ -13745,18 +14727,18 @@ fi
   aix_libpath=$lt_cv_aix_libpath__CXX
 fi
 
-          hardcode_libdir_flag_spec_CXX='${wl}-blibpath:$libdir:'"$aix_libpath"
+          hardcode_libdir_flag_spec_CXX='$wl-blibpath:$libdir:'"$aix_libpath"
 
-          archive_expsym_cmds_CXX='$CC -o $output_objdir/$soname $libobjs $deplibs '"\${wl}$no_entry_flag"' $compiler_flags `if test "x${allow_undefined_flag}" != "x"; then func_echo_all "${wl}${allow_undefined_flag}"; else :; fi` '"\${wl}$exp_sym_flag:\$export_symbols $shared_flag"
+          archive_expsym_cmds_CXX='$CC -o $output_objdir/$soname $libobjs $deplibs $wl'$no_entry_flag' $compiler_flags `if test -n "$allow_undefined_flag"; then func_echo_all "$wl$allow_undefined_flag"; else :; fi` $wl'$exp_sym_flag:\$export_symbols' '$shared_flag
         else
-          if test "$host_cpu" = ia64; then
-	    hardcode_libdir_flag_spec_CXX='${wl}-R $libdir:/usr/lib:/lib'
+          if test ia64 = "$host_cpu"; then
+	    hardcode_libdir_flag_spec_CXX='$wl-R $libdir:/usr/lib:/lib'
 	    allow_undefined_flag_CXX="-z nodefs"
-	    archive_expsym_cmds_CXX="\$CC $shared_flag"' -o $output_objdir/$soname $libobjs $deplibs '"\${wl}$no_entry_flag"' $compiler_flags ${wl}${allow_undefined_flag} '"\${wl}$exp_sym_flag:\$export_symbols"
+	    archive_expsym_cmds_CXX="\$CC $shared_flag"' -o $output_objdir/$soname $libobjs $deplibs '"\$wl$no_entry_flag"' $compiler_flags $wl$allow_undefined_flag '"\$wl$exp_sym_flag:\$export_symbols"
           else
 	    # Determine the default libpath from the value encoded in an
 	    # empty executable.
-	    if test "${lt_cv_aix_libpath+set}" = set; then
+	    if test set = "${lt_cv_aix_libpath+set}"; then
   aix_libpath=$lt_cv_aix_libpath
 else
   if ${lt_cv_aix_libpath__CXX+:} false; then :
@@ -13791,7 +14773,7 @@ fi
 rm -f core conftest.err conftest.$ac_objext \
     conftest$ac_exeext conftest.$ac_ext
   if test -z "$lt_cv_aix_libpath__CXX"; then
-    lt_cv_aix_libpath__CXX="/usr/lib:/lib"
+    lt_cv_aix_libpath__CXX=/usr/lib:/lib
   fi
 
 fi
@@ -13799,22 +14781,34 @@ fi
   aix_libpath=$lt_cv_aix_libpath__CXX
 fi
 
-	    hardcode_libdir_flag_spec_CXX='${wl}-blibpath:$libdir:'"$aix_libpath"
+	    hardcode_libdir_flag_spec_CXX='$wl-blibpath:$libdir:'"$aix_libpath"
 	    # Warning - without using the other run time loading flags,
 	    # -berok will link without error, but may produce a broken library.
-	    no_undefined_flag_CXX=' ${wl}-bernotok'
-	    allow_undefined_flag_CXX=' ${wl}-berok'
-	    if test "$with_gnu_ld" = yes; then
+	    no_undefined_flag_CXX=' $wl-bernotok'
+	    allow_undefined_flag_CXX=' $wl-berok'
+	    if test yes = "$with_gnu_ld"; then
 	      # We only use this code for GNU lds that support --whole-archive.
-	      whole_archive_flag_spec_CXX='${wl}--whole-archive$convenience ${wl}--no-whole-archive'
+	      whole_archive_flag_spec_CXX='$wl--whole-archive$convenience $wl--no-whole-archive'
 	    else
 	      # Exported symbols can be pulled into shared objects from archives
 	      whole_archive_flag_spec_CXX='$convenience'
 	    fi
 	    archive_cmds_need_lc_CXX=yes
-	    # This is similar to how AIX traditionally builds its shared
-	    # libraries.
-	    archive_expsym_cmds_CXX="\$CC $shared_flag"' -o $output_objdir/$soname $libobjs $deplibs ${wl}-bnoentry $compiler_flags ${wl}-bE:$export_symbols${allow_undefined_flag}~$AR $AR_FLAGS $output_objdir/$libname$release.a $output_objdir/$soname'
+	    archive_expsym_cmds_CXX='$RM -r $output_objdir/$realname.d~$MKDIR $output_objdir/$realname.d'
+	    # -brtl affects multiple linker settings, -berok does not and is overridden later
+	    compiler_flags_filtered='`func_echo_all "$compiler_flags " | $SED -e "s%-brtl\\([, ]\\)%-berok\\1%g"`'
+	    if test svr4 != "$with_aix_soname"; then
+	      # This is similar to how AIX traditionally builds its shared
+	      # libraries. Need -bnortl late, we may have -brtl in LDFLAGS.
+	      archive_expsym_cmds_CXX="$archive_expsym_cmds_CXX"'~$CC '$shared_flag_aix' -o $output_objdir/$realname.d/$soname $libobjs $deplibs $wl-bnoentry '$compiler_flags_filtered'$wl-bE:$export_symbols$allow_undefined_flag~$AR $AR_FLAGS $output_objdir/$libname$release.a $output_objdir/$realname.d/$soname'
+	    fi
+	    if test aix != "$with_aix_soname"; then
+	      archive_expsym_cmds_CXX="$archive_expsym_cmds_CXX"'~$CC '$shared_flag_svr4' -o $output_objdir/$realname.d/$shared_archive_member_spec.o $libobjs $deplibs $wl-bnoentry '$compiler_flags_filtered'$wl-bE:$export_symbols$allow_undefined_flag~$STRIP -e $output_objdir/$realname.d/$shared_archive_member_spec.o~( func_echo_all "#! $soname($shared_archive_member_spec.o)"; if test shr_64 = "$shared_archive_member_spec"; then func_echo_all "# 64"; else func_echo_all "# 32"; fi; cat $export_sy [...]
+	    else
+	      # used by -dlpreopen to get the symbols
+	      archive_expsym_cmds_CXX="$archive_expsym_cmds_CXX"'~$MV  $output_objdir/$realname.d/$soname $output_objdir'
+	    fi
+	    archive_expsym_cmds_CXX="$archive_expsym_cmds_CXX"'~$RM -r $output_objdir/$realname.d'
           fi
         fi
         ;;
@@ -13824,7 +14818,7 @@ fi
 	  allow_undefined_flag_CXX=unsupported
 	  # Joseph Beckenbach <jrb3 at best.com> says some releases of gcc
 	  # support --undefined.  This deserves some investigation.  FIXME
-	  archive_cmds_CXX='$CC -nostart $libobjs $deplibs $compiler_flags ${wl}-soname $wl$soname -o $lib'
+	  archive_cmds_CXX='$CC -nostart $libobjs $deplibs $compiler_flags $wl-soname $wl$soname -o $lib'
 	else
 	  ld_shlibs_CXX=no
 	fi
@@ -13852,57 +14846,58 @@ fi
 	  # Tell ltmain to make .lib files, not .a files.
 	  libext=lib
 	  # Tell ltmain to make .dll files, not .so files.
-	  shrext_cmds=".dll"
+	  shrext_cmds=.dll
 	  # FIXME: Setting linknames here is a bad hack.
-	  archive_cmds_CXX='$CC -o $output_objdir/$soname $libobjs $compiler_flags $deplibs -Wl,-dll~linknames='
-	  archive_expsym_cmds_CXX='if test "x`$SED 1q $export_symbols`" = xEXPORTS; then
-	      $SED -n -e 's/\\\\\\\(.*\\\\\\\)/-link\\\ -EXPORT:\\\\\\\1/' -e '1\\\!p' < $export_symbols > $output_objdir/$soname.exp;
-	    else
-	      $SED -e 's/\\\\\\\(.*\\\\\\\)/-link\\\ -EXPORT:\\\\\\\1/' < $export_symbols > $output_objdir/$soname.exp;
-	    fi~
-	    $CC -o $tool_output_objdir$soname $libobjs $compiler_flags $deplibs "@$tool_output_objdir$soname.exp" -Wl,-DLL,-IMPLIB:"$tool_output_objdir$libname.dll.lib"~
-	    linknames='
+	  archive_cmds_CXX='$CC -o $output_objdir/$soname $libobjs $compiler_flags $deplibs -Wl,-DLL,-IMPLIB:"$tool_output_objdir$libname.dll.lib"~linknames='
+	  archive_expsym_cmds_CXX='if   test DEF = "`$SED -n     -e '\''s/^[	 ]*//'\''     -e '\''/^\(;.*\)*$/d'\''     -e '\''s/^\(EXPORTS\|LIBRARY\)\([	 ].*\)*$/DEF/p'\''     -e q     $export_symbols`" ; then
+              cp "$export_symbols" "$output_objdir/$soname.def";
+              echo "$tool_output_objdir$soname.def" > "$output_objdir/$soname.exp";
+            else
+              $SED -e '\''s/^/-link -EXPORT:/'\'' < $export_symbols > $output_objdir/$soname.exp;
+            fi~
+            $CC -o $tool_output_objdir$soname $libobjs $compiler_flags $deplibs "@$tool_output_objdir$soname.exp" -Wl,-DLL,-IMPLIB:"$tool_output_objdir$libname.dll.lib"~
+            linknames='
 	  # The linker will not automatically build a static lib if we build a DLL.
 	  # _LT_TAGVAR(old_archive_from_new_cmds, CXX)='true'
 	  enable_shared_with_static_runtimes_CXX=yes
 	  # Don't use ranlib
 	  old_postinstall_cmds_CXX='chmod 644 $oldlib'
 	  postlink_cmds_CXX='lt_outputfile="@OUTPUT@"~
-	    lt_tool_outputfile="@TOOL_OUTPUT@"~
-	    case $lt_outputfile in
-	      *.exe|*.EXE) ;;
-	      *)
-		lt_outputfile="$lt_outputfile.exe"
-		lt_tool_outputfile="$lt_tool_outputfile.exe"
-		;;
-	    esac~
-	    func_to_tool_file "$lt_outputfile"~
-	    if test "$MANIFEST_TOOL" != ":" && test -f "$lt_outputfile.manifest"; then
-	      $MANIFEST_TOOL -manifest "$lt_tool_outputfile.manifest" -outputresource:"$lt_tool_outputfile" || exit 1;
-	      $RM "$lt_outputfile.manifest";
-	    fi'
+            lt_tool_outputfile="@TOOL_OUTPUT@"~
+            case $lt_outputfile in
+              *.exe|*.EXE) ;;
+              *)
+                lt_outputfile=$lt_outputfile.exe
+                lt_tool_outputfile=$lt_tool_outputfile.exe
+                ;;
+            esac~
+            func_to_tool_file "$lt_outputfile"~
+            if test : != "$MANIFEST_TOOL" && test -f "$lt_outputfile.manifest"; then
+              $MANIFEST_TOOL -manifest "$lt_tool_outputfile.manifest" -outputresource:"$lt_tool_outputfile" || exit 1;
+              $RM "$lt_outputfile.manifest";
+            fi'
 	  ;;
 	*)
 	  # g++
 	  # _LT_TAGVAR(hardcode_libdir_flag_spec, CXX) is actually meaningless,
 	  # as there is no search path for DLLs.
 	  hardcode_libdir_flag_spec_CXX='-L$libdir'
-	  export_dynamic_flag_spec_CXX='${wl}--export-all-symbols'
+	  export_dynamic_flag_spec_CXX='$wl--export-all-symbols'
 	  allow_undefined_flag_CXX=unsupported
 	  always_export_symbols_CXX=no
 	  enable_shared_with_static_runtimes_CXX=yes
 
 	  if $LD --help 2>&1 | $GREP 'auto-import' > /dev/null; then
-	    archive_cmds_CXX='$CC -shared -nostdlib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags -o $output_objdir/$soname ${wl}--enable-auto-image-base -Xlinker --out-implib -Xlinker $lib'
-	    # If the export-symbols file already is a .def file (1st line
-	    # is EXPORTS), use it as is; otherwise, prepend...
-	    archive_expsym_cmds_CXX='if test "x`$SED 1q $export_symbols`" = xEXPORTS; then
-	      cp $export_symbols $output_objdir/$soname.def;
-	    else
-	      echo EXPORTS > $output_objdir/$soname.def;
-	      cat $export_symbols >> $output_objdir/$soname.def;
-	    fi~
-	    $CC -shared -nostdlib $output_objdir/$soname.def $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags -o $output_objdir/$soname ${wl}--enable-auto-image-base -Xlinker --out-implib -Xlinker $lib'
+	    archive_cmds_CXX='$CC -shared -nostdlib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags -o $output_objdir/$soname $wl--enable-auto-image-base -Xlinker --out-implib -Xlinker $lib'
+	    # If the export-symbols file already is a .def file, use it as
+	    # is; otherwise, prepend EXPORTS...
+	    archive_expsym_cmds_CXX='if   test DEF = "`$SED -n     -e '\''s/^[	 ]*//'\''     -e '\''/^\(;.*\)*$/d'\''     -e '\''s/^\(EXPORTS\|LIBRARY\)\([	 ].*\)*$/DEF/p'\''     -e q     $export_symbols`" ; then
+              cp $export_symbols $output_objdir/$soname.def;
+            else
+              echo EXPORTS > $output_objdir/$soname.def;
+              cat $export_symbols >> $output_objdir/$soname.def;
+            fi~
+            $CC -shared -nostdlib $output_objdir/$soname.def $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags -o $output_objdir/$soname $wl--enable-auto-image-base -Xlinker --out-implib -Xlinker $lib'
 	  else
 	    ld_shlibs_CXX=no
 	  fi
@@ -13916,27 +14911,27 @@ fi
   hardcode_direct_CXX=no
   hardcode_automatic_CXX=yes
   hardcode_shlibpath_var_CXX=unsupported
-  if test "$lt_cv_ld_force_load" = "yes"; then
-    whole_archive_flag_spec_CXX='`for conv in $convenience\"\"; do test  -n \"$conv\" && new_convenience=\"$new_convenience ${wl}-force_load,$conv\"; done; func_echo_all \"$new_convenience\"`'
+  if test yes = "$lt_cv_ld_force_load"; then
+    whole_archive_flag_spec_CXX='`for conv in $convenience\"\"; do test  -n \"$conv\" && new_convenience=\"$new_convenience $wl-force_load,$conv\"; done; func_echo_all \"$new_convenience\"`'
 
   else
     whole_archive_flag_spec_CXX=''
   fi
   link_all_deplibs_CXX=yes
-  allow_undefined_flag_CXX="$_lt_dar_allow_undefined"
+  allow_undefined_flag_CXX=$_lt_dar_allow_undefined
   case $cc_basename in
-     ifort*) _lt_dar_can_shared=yes ;;
+     ifort*|nagfor*) _lt_dar_can_shared=yes ;;
      *) _lt_dar_can_shared=$GCC ;;
   esac
-  if test "$_lt_dar_can_shared" = "yes"; then
+  if test yes = "$_lt_dar_can_shared"; then
     output_verbose_link_cmd=func_echo_all
-    archive_cmds_CXX="\$CC -dynamiclib \$allow_undefined_flag -o \$lib \$libobjs \$deplibs \$compiler_flags -install_name \$rpath/\$soname \$verstring $_lt_dar_single_mod${_lt_dsymutil}"
-    module_cmds_CXX="\$CC \$allow_undefined_flag -o \$lib -bundle \$libobjs \$deplibs \$compiler_flags${_lt_dsymutil}"
-    archive_expsym_cmds_CXX="sed 's,^,_,' < \$export_symbols > \$output_objdir/\${libname}-symbols.expsym~\$CC -dynamiclib \$allow_undefined_flag -o \$lib \$libobjs \$deplibs \$compiler_flags -install_name \$rpath/\$soname \$verstring ${_lt_dar_single_mod}${_lt_dar_export_syms}${_lt_dsymutil}"
-    module_expsym_cmds_CXX="sed -e 's,^,_,' < \$export_symbols > \$output_objdir/\${libname}-symbols.expsym~\$CC \$allow_undefined_flag -o \$lib -bundle \$libobjs \$deplibs \$compiler_flags${_lt_dar_export_syms}${_lt_dsymutil}"
-       if test "$lt_cv_apple_cc_single_mod" != "yes"; then
-      archive_cmds_CXX="\$CC -r -keep_private_externs -nostdlib -o \${lib}-master.o \$libobjs~\$CC -dynamiclib \$allow_undefined_flag -o \$lib \${lib}-master.o \$deplibs \$compiler_flags -install_name \$rpath/\$soname \$verstring${_lt_dsymutil}"
-      archive_expsym_cmds_CXX="sed 's,^,_,' < \$export_symbols > \$output_objdir/\${libname}-symbols.expsym~\$CC -r -keep_private_externs -nostdlib -o \${lib}-master.o \$libobjs~\$CC -dynamiclib \$allow_undefined_flag -o \$lib \${lib}-master.o \$deplibs \$compiler_flags -install_name \$rpath/\$soname \$verstring${_lt_dar_export_syms}${_lt_dsymutil}"
+    archive_cmds_CXX="\$CC -dynamiclib \$allow_undefined_flag -o \$lib \$libobjs \$deplibs \$compiler_flags -install_name \$rpath/\$soname \$verstring $_lt_dar_single_mod$_lt_dsymutil"
+    module_cmds_CXX="\$CC \$allow_undefined_flag -o \$lib -bundle \$libobjs \$deplibs \$compiler_flags$_lt_dsymutil"
+    archive_expsym_cmds_CXX="sed 's|^|_|' < \$export_symbols > \$output_objdir/\$libname-symbols.expsym~\$CC -dynamiclib \$allow_undefined_flag -o \$lib \$libobjs \$deplibs \$compiler_flags -install_name \$rpath/\$soname \$verstring $_lt_dar_single_mod$_lt_dar_export_syms$_lt_dsymutil"
+    module_expsym_cmds_CXX="sed -e 's|^|_|' < \$export_symbols > \$output_objdir/\$libname-symbols.expsym~\$CC \$allow_undefined_flag -o \$lib -bundle \$libobjs \$deplibs \$compiler_flags$_lt_dar_export_syms$_lt_dsymutil"
+       if test yes != "$lt_cv_apple_cc_single_mod"; then
+      archive_cmds_CXX="\$CC -r -keep_private_externs -nostdlib -o \$lib-master.o \$libobjs~\$CC -dynamiclib \$allow_undefined_flag -o \$lib \$lib-master.o \$deplibs \$compiler_flags -install_name \$rpath/\$soname \$verstring$_lt_dsymutil"
+      archive_expsym_cmds_CXX="sed 's|^|_|' < \$export_symbols > \$output_objdir/\$libname-symbols.expsym~\$CC -r -keep_private_externs -nostdlib -o \$lib-master.o \$libobjs~\$CC -dynamiclib \$allow_undefined_flag -o \$lib \$lib-master.o \$deplibs \$compiler_flags -install_name \$rpath/\$soname \$verstring$_lt_dar_export_syms$_lt_dsymutil"
     fi
 
   else
@@ -13945,6 +14940,34 @@ fi
 
 	;;
 
+      os2*)
+	hardcode_libdir_flag_spec_CXX='-L$libdir'
+	hardcode_minus_L_CXX=yes
+	allow_undefined_flag_CXX=unsupported
+	shrext_cmds=.dll
+	archive_cmds_CXX='$ECHO "LIBRARY ${soname%$shared_ext} INITINSTANCE TERMINSTANCE" > $output_objdir/$libname.def~
+	  $ECHO "DESCRIPTION \"$libname\"" >> $output_objdir/$libname.def~
+	  $ECHO "DATA MULTIPLE NONSHARED" >> $output_objdir/$libname.def~
+	  $ECHO EXPORTS >> $output_objdir/$libname.def~
+	  emxexp $libobjs | $SED /"_DLL_InitTerm"/d >> $output_objdir/$libname.def~
+	  $CC -Zdll -Zcrtdll -o $output_objdir/$soname $libobjs $deplibs $compiler_flags $output_objdir/$libname.def~
+	  emximp -o $lib $output_objdir/$libname.def'
+	archive_expsym_cmds_CXX='$ECHO "LIBRARY ${soname%$shared_ext} INITINSTANCE TERMINSTANCE" > $output_objdir/$libname.def~
+	  $ECHO "DESCRIPTION \"$libname\"" >> $output_objdir/$libname.def~
+	  $ECHO "DATA MULTIPLE NONSHARED" >> $output_objdir/$libname.def~
+	  $ECHO EXPORTS >> $output_objdir/$libname.def~
+	  prefix_cmds="$SED"~
+	  if test EXPORTS = "`$SED 1q $export_symbols`"; then
+	    prefix_cmds="$prefix_cmds -e 1d";
+	  fi~
+	  prefix_cmds="$prefix_cmds -e \"s/^\(.*\)$/_\1/g\""~
+	  cat $export_symbols | $prefix_cmds >> $output_objdir/$libname.def~
+	  $CC -Zdll -Zcrtdll -o $output_objdir/$soname $libobjs $deplibs $compiler_flags $output_objdir/$libname.def~
+	  emximp -o $lib $output_objdir/$libname.def'
+	old_archive_From_new_cmds_CXX='emximp -o $output_objdir/${libname}_dll.a $output_objdir/$libname.def'
+	enable_shared_with_static_runtimes_CXX=yes
+	;;
+
       dgux*)
         case $cc_basename in
           ec++*)
@@ -13980,14 +15003,14 @@ fi
         ;;
 
       haiku*)
-        archive_cmds_CXX='$CC -shared $libobjs $deplibs $compiler_flags ${wl}-soname $wl$soname -o $lib'
+        archive_cmds_CXX='$CC -shared $libobjs $deplibs $compiler_flags $wl-soname $wl$soname -o $lib'
         link_all_deplibs_CXX=yes
         ;;
 
       hpux9*)
-        hardcode_libdir_flag_spec_CXX='${wl}+b ${wl}$libdir'
+        hardcode_libdir_flag_spec_CXX='$wl+b $wl$libdir'
         hardcode_libdir_separator_CXX=:
-        export_dynamic_flag_spec_CXX='${wl}-E'
+        export_dynamic_flag_spec_CXX='$wl-E'
         hardcode_direct_CXX=yes
         hardcode_minus_L_CXX=yes # Not in the search PATH,
 				             # but as the default
@@ -13999,7 +15022,7 @@ fi
             ld_shlibs_CXX=no
             ;;
           aCC*)
-            archive_cmds_CXX='$RM $output_objdir/$soname~$CC -b ${wl}+b ${wl}$install_libdir -o $output_objdir/$soname $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags~test $output_objdir/$soname = $lib || mv $output_objdir/$soname $lib'
+            archive_cmds_CXX='$RM $output_objdir/$soname~$CC -b $wl+b $wl$install_libdir -o $output_objdir/$soname $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags~test "x$output_objdir/$soname" = "x$lib" || mv $output_objdir/$soname $lib'
             # Commands to make compiler produce verbose output that lists
             # what "hidden" libraries, object files and flags are used when
             # linking a shared library.
@@ -14008,11 +15031,11 @@ fi
             # explicitly linking system object files so we need to strip them
             # from the output so that they don't get included in the library
             # dependencies.
-            output_verbose_link_cmd='templist=`($CC -b $CFLAGS -v conftest.$objext 2>&1) | $EGREP "\-L"`; list=""; for z in $templist; do case $z in conftest.$objext) list="$list $z";; *.$objext);; *) list="$list $z";;esac; done; func_echo_all "$list"'
+            output_verbose_link_cmd='templist=`($CC -b $CFLAGS -v conftest.$objext 2>&1) | $EGREP "\-L"`; list= ; for z in $templist; do case $z in conftest.$objext) list="$list $z";; *.$objext);; *) list="$list $z";;esac; done; func_echo_all "$list"'
             ;;
           *)
-            if test "$GXX" = yes; then
-              archive_cmds_CXX='$RM $output_objdir/$soname~$CC -shared -nostdlib $pic_flag ${wl}+b ${wl}$install_libdir -o $output_objdir/$soname $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags~test $output_objdir/$soname = $lib || mv $output_objdir/$soname $lib'
+            if test yes = "$GXX"; then
+              archive_cmds_CXX='$RM $output_objdir/$soname~$CC -shared -nostdlib $pic_flag $wl+b $wl$install_libdir -o $output_objdir/$soname $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags~test "x$output_objdir/$soname" = "x$lib" || mv $output_objdir/$soname $lib'
             else
               # FIXME: insert proper C++ library support
               ld_shlibs_CXX=no
@@ -14022,15 +15045,15 @@ fi
         ;;
 
       hpux10*|hpux11*)
-        if test $with_gnu_ld = no; then
-	  hardcode_libdir_flag_spec_CXX='${wl}+b ${wl}$libdir'
+        if test no = "$with_gnu_ld"; then
+	  hardcode_libdir_flag_spec_CXX='$wl+b $wl$libdir'
 	  hardcode_libdir_separator_CXX=:
 
           case $host_cpu in
             hppa*64*|ia64*)
               ;;
             *)
-	      export_dynamic_flag_spec_CXX='${wl}-E'
+	      export_dynamic_flag_spec_CXX='$wl-E'
               ;;
           esac
         fi
@@ -14056,13 +15079,13 @@ fi
           aCC*)
 	    case $host_cpu in
 	      hppa*64*)
-	        archive_cmds_CXX='$CC -b ${wl}+h ${wl}$soname -o $lib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags'
+	        archive_cmds_CXX='$CC -b $wl+h $wl$soname -o $lib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags'
 	        ;;
 	      ia64*)
-	        archive_cmds_CXX='$CC -b ${wl}+h ${wl}$soname ${wl}+nodefaultrpath -o $lib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags'
+	        archive_cmds_CXX='$CC -b $wl+h $wl$soname $wl+nodefaultrpath -o $lib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags'
 	        ;;
 	      *)
-	        archive_cmds_CXX='$CC -b ${wl}+h ${wl}$soname ${wl}+b ${wl}$install_libdir -o $lib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags'
+	        archive_cmds_CXX='$CC -b $wl+h $wl$soname $wl+b $wl$install_libdir -o $lib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags'
 	        ;;
 	    esac
 	    # Commands to make compiler produce verbose output that lists
@@ -14073,20 +15096,20 @@ fi
 	    # explicitly linking system object files so we need to strip them
 	    # from the output so that they don't get included in the library
 	    # dependencies.
-	    output_verbose_link_cmd='templist=`($CC -b $CFLAGS -v conftest.$objext 2>&1) | $GREP "\-L"`; list=""; for z in $templist; do case $z in conftest.$objext) list="$list $z";; *.$objext);; *) list="$list $z";;esac; done; func_echo_all "$list"'
+	    output_verbose_link_cmd='templist=`($CC -b $CFLAGS -v conftest.$objext 2>&1) | $GREP "\-L"`; list= ; for z in $templist; do case $z in conftest.$objext) list="$list $z";; *.$objext);; *) list="$list $z";;esac; done; func_echo_all "$list"'
 	    ;;
           *)
-	    if test "$GXX" = yes; then
-	      if test $with_gnu_ld = no; then
+	    if test yes = "$GXX"; then
+	      if test no = "$with_gnu_ld"; then
 	        case $host_cpu in
 	          hppa*64*)
-	            archive_cmds_CXX='$CC -shared -nostdlib -fPIC ${wl}+h ${wl}$soname -o $lib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags'
+	            archive_cmds_CXX='$CC -shared -nostdlib -fPIC $wl+h $wl$soname -o $lib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags'
 	            ;;
 	          ia64*)
-	            archive_cmds_CXX='$CC -shared -nostdlib $pic_flag ${wl}+h ${wl}$soname ${wl}+nodefaultrpath -o $lib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags'
+	            archive_cmds_CXX='$CC -shared -nostdlib $pic_flag $wl+h $wl$soname $wl+nodefaultrpath -o $lib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags'
 	            ;;
 	          *)
-	            archive_cmds_CXX='$CC -shared -nostdlib $pic_flag ${wl}+h ${wl}$soname ${wl}+b ${wl}$install_libdir -o $lib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags'
+	            archive_cmds_CXX='$CC -shared -nostdlib $pic_flag $wl+h $wl$soname $wl+b $wl$install_libdir -o $lib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags'
 	            ;;
 	        esac
 	      fi
@@ -14101,22 +15124,22 @@ fi
       interix[3-9]*)
 	hardcode_direct_CXX=no
 	hardcode_shlibpath_var_CXX=no
-	hardcode_libdir_flag_spec_CXX='${wl}-rpath,$libdir'
-	export_dynamic_flag_spec_CXX='${wl}-E'
+	hardcode_libdir_flag_spec_CXX='$wl-rpath,$libdir'
+	export_dynamic_flag_spec_CXX='$wl-E'
 	# Hack: On Interix 3.x, we cannot compile PIC because of a broken gcc.
 	# Instead, shared libraries are loaded at an image base (0x10000000 by
 	# default) and relocated if they conflict, which is a slow very memory
 	# consuming and fragmenting process.  To avoid this, we pick a random,
 	# 256 KiB-aligned image base between 0x50000000 and 0x6FFC0000 at link
 	# time.  Moving up from 0x10000000 also allows more sbrk(2) space.
-	archive_cmds_CXX='$CC -shared $pic_flag $libobjs $deplibs $compiler_flags ${wl}-h,$soname ${wl}--image-base,`expr ${RANDOM-$$} % 4096 / 2 \* 262144 + 1342177280` -o $lib'
-	archive_expsym_cmds_CXX='sed "s,^,_," $export_symbols >$output_objdir/$soname.expsym~$CC -shared $pic_flag $libobjs $deplibs $compiler_flags ${wl}-h,$soname ${wl}--retain-symbols-file,$output_objdir/$soname.expsym ${wl}--image-base,`expr ${RANDOM-$$} % 4096 / 2 \* 262144 + 1342177280` -o $lib'
+	archive_cmds_CXX='$CC -shared $pic_flag $libobjs $deplibs $compiler_flags $wl-h,$soname $wl--image-base,`expr ${RANDOM-$$} % 4096 / 2 \* 262144 + 1342177280` -o $lib'
+	archive_expsym_cmds_CXX='sed "s|^|_|" $export_symbols >$output_objdir/$soname.expsym~$CC -shared $pic_flag $libobjs $deplibs $compiler_flags $wl-h,$soname $wl--retain-symbols-file,$output_objdir/$soname.expsym $wl--image-base,`expr ${RANDOM-$$} % 4096 / 2 \* 262144 + 1342177280` -o $lib'
 	;;
       irix5* | irix6*)
         case $cc_basename in
           CC*)
 	    # SGI C++
-	    archive_cmds_CXX='$CC -shared -all -multigot $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags -soname $soname `test -n "$verstring" && func_echo_all "-set_version $verstring"` -update_registry ${output_objdir}/so_locations -o $lib'
+	    archive_cmds_CXX='$CC -shared -all -multigot $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags -soname $soname `test -n "$verstring" && func_echo_all "-set_version $verstring"` -update_registry $output_objdir/so_locations -o $lib'
 
 	    # Archives containing C++ object files must be created using
 	    # "CC -ar", where "CC" is the IRIX C++ compiler.  This is
@@ -14125,17 +15148,17 @@ fi
 	    old_archive_cmds_CXX='$CC -ar -WR,-u -o $oldlib $oldobjs'
 	    ;;
           *)
-	    if test "$GXX" = yes; then
-	      if test "$with_gnu_ld" = no; then
-	        archive_cmds_CXX='$CC -shared $pic_flag -nostdlib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags ${wl}-soname ${wl}$soname `test -n "$verstring" && func_echo_all "${wl}-set_version ${wl}$verstring"` ${wl}-update_registry ${wl}${output_objdir}/so_locations -o $lib'
+	    if test yes = "$GXX"; then
+	      if test no = "$with_gnu_ld"; then
+	        archive_cmds_CXX='$CC -shared $pic_flag -nostdlib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags $wl-soname $wl$soname `test -n "$verstring" && func_echo_all "$wl-set_version $wl$verstring"` $wl-update_registry $wl$output_objdir/so_locations -o $lib'
 	      else
-	        archive_cmds_CXX='$CC -shared $pic_flag -nostdlib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags ${wl}-soname ${wl}$soname `test -n "$verstring" && func_echo_all "${wl}-set_version ${wl}$verstring"` -o $lib'
+	        archive_cmds_CXX='$CC -shared $pic_flag -nostdlib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags $wl-soname $wl$soname `test -n "$verstring" && func_echo_all "$wl-set_version $wl$verstring"` -o $lib'
 	      fi
 	    fi
 	    link_all_deplibs_CXX=yes
 	    ;;
         esac
-        hardcode_libdir_flag_spec_CXX='${wl}-rpath ${wl}$libdir'
+        hardcode_libdir_flag_spec_CXX='$wl-rpath $wl$libdir'
         hardcode_libdir_separator_CXX=:
         inherit_rpath_CXX=yes
         ;;
@@ -14148,8 +15171,8 @@ fi
 	    # KCC will only create a shared library if the output file
 	    # ends with ".so" (or ".sl" for HP-UX), so rename the library
 	    # to its proper name (with version) after linking.
-	    archive_cmds_CXX='tempext=`echo $shared_ext | $SED -e '\''s/\([^()0-9A-Za-z{}]\)/\\\\\1/g'\''`; templib=`echo $lib | $SED -e "s/\${tempext}\..*/.so/"`; $CC $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags --soname $soname -o \$templib; mv \$templib $lib'
-	    archive_expsym_cmds_CXX='tempext=`echo $shared_ext | $SED -e '\''s/\([^()0-9A-Za-z{}]\)/\\\\\1/g'\''`; templib=`echo $lib | $SED -e "s/\${tempext}\..*/.so/"`; $CC $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags --soname $soname -o \$templib ${wl}-retain-symbols-file,$export_symbols; mv \$templib $lib'
+	    archive_cmds_CXX='tempext=`echo $shared_ext | $SED -e '\''s/\([^()0-9A-Za-z{}]\)/\\\\\1/g'\''`; templib=`echo $lib | $SED -e "s/\$tempext\..*/.so/"`; $CC $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags --soname $soname -o \$templib; mv \$templib $lib'
+	    archive_expsym_cmds_CXX='tempext=`echo $shared_ext | $SED -e '\''s/\([^()0-9A-Za-z{}]\)/\\\\\1/g'\''`; templib=`echo $lib | $SED -e "s/\$tempext\..*/.so/"`; $CC $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags --soname $soname -o \$templib $wl-retain-symbols-file,$export_symbols; mv \$templib $lib'
 	    # Commands to make compiler produce verbose output that lists
 	    # what "hidden" libraries, object files and flags are used when
 	    # linking a shared library.
@@ -14158,10 +15181,10 @@ fi
 	    # explicitly linking system object files so we need to strip them
 	    # from the output so that they don't get included in the library
 	    # dependencies.
-	    output_verbose_link_cmd='templist=`$CC $CFLAGS -v conftest.$objext -o libconftest$shared_ext 2>&1 | $GREP "ld"`; rm -f libconftest$shared_ext; list=""; for z in $templist; do case $z in conftest.$objext) list="$list $z";; *.$objext);; *) list="$list $z";;esac; done; func_echo_all "$list"'
+	    output_verbose_link_cmd='templist=`$CC $CFLAGS -v conftest.$objext -o libconftest$shared_ext 2>&1 | $GREP "ld"`; rm -f libconftest$shared_ext; list= ; for z in $templist; do case $z in conftest.$objext) list="$list $z";; *.$objext);; *) list="$list $z";;esac; done; func_echo_all "$list"'
 
-	    hardcode_libdir_flag_spec_CXX='${wl}-rpath,$libdir'
-	    export_dynamic_flag_spec_CXX='${wl}--export-dynamic'
+	    hardcode_libdir_flag_spec_CXX='$wl-rpath,$libdir'
+	    export_dynamic_flag_spec_CXX='$wl--export-dynamic'
 
 	    # Archives containing C++ object files must be created using
 	    # "CC -Bstatic", where "CC" is the KAI C++ compiler.
@@ -14175,59 +15198,59 @@ fi
 	    # earlier do not add the objects themselves.
 	    case `$CC -V 2>&1` in
 	      *"Version 7."*)
-	        archive_cmds_CXX='$CC -shared $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags ${wl}-soname $wl$soname -o $lib'
-		archive_expsym_cmds_CXX='$CC -shared $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags ${wl}-soname $wl$soname ${wl}-retain-symbols-file $wl$export_symbols -o $lib'
+	        archive_cmds_CXX='$CC -shared $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags $wl-soname $wl$soname -o $lib'
+		archive_expsym_cmds_CXX='$CC -shared $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags $wl-soname $wl$soname $wl-retain-symbols-file $wl$export_symbols -o $lib'
 		;;
 	      *)  # Version 8.0 or newer
 	        tmp_idyn=
 	        case $host_cpu in
 		  ia64*) tmp_idyn=' -i_dynamic';;
 		esac
-	        archive_cmds_CXX='$CC -shared'"$tmp_idyn"' $libobjs $deplibs $compiler_flags ${wl}-soname $wl$soname -o $lib'
-		archive_expsym_cmds_CXX='$CC -shared'"$tmp_idyn"' $libobjs $deplibs $compiler_flags ${wl}-soname $wl$soname ${wl}-retain-symbols-file $wl$export_symbols -o $lib'
+	        archive_cmds_CXX='$CC -shared'"$tmp_idyn"' $libobjs $deplibs $compiler_flags $wl-soname $wl$soname -o $lib'
+		archive_expsym_cmds_CXX='$CC -shared'"$tmp_idyn"' $libobjs $deplibs $compiler_flags $wl-soname $wl$soname $wl-retain-symbols-file $wl$export_symbols -o $lib'
 		;;
 	    esac
 	    archive_cmds_need_lc_CXX=no
-	    hardcode_libdir_flag_spec_CXX='${wl}-rpath,$libdir'
-	    export_dynamic_flag_spec_CXX='${wl}--export-dynamic'
-	    whole_archive_flag_spec_CXX='${wl}--whole-archive$convenience ${wl}--no-whole-archive'
+	    hardcode_libdir_flag_spec_CXX='$wl-rpath,$libdir'
+	    export_dynamic_flag_spec_CXX='$wl--export-dynamic'
+	    whole_archive_flag_spec_CXX='$wl--whole-archive$convenience $wl--no-whole-archive'
 	    ;;
           pgCC* | pgcpp*)
             # Portland Group C++ compiler
 	    case `$CC -V` in
 	    *pgCC\ [1-5].* | *pgcpp\ [1-5].*)
 	      prelink_cmds_CXX='tpldir=Template.dir~
-		rm -rf $tpldir~
-		$CC --prelink_objects --instantiation_dir $tpldir $objs $libobjs $compile_deplibs~
-		compile_command="$compile_command `find $tpldir -name \*.o | sort | $NL2SP`"'
+               rm -rf $tpldir~
+               $CC --prelink_objects --instantiation_dir $tpldir $objs $libobjs $compile_deplibs~
+               compile_command="$compile_command `find $tpldir -name \*.o | sort | $NL2SP`"'
 	      old_archive_cmds_CXX='tpldir=Template.dir~
-		rm -rf $tpldir~
-		$CC --prelink_objects --instantiation_dir $tpldir $oldobjs$old_deplibs~
-		$AR $AR_FLAGS $oldlib$oldobjs$old_deplibs `find $tpldir -name \*.o | sort | $NL2SP`~
-		$RANLIB $oldlib'
+                rm -rf $tpldir~
+                $CC --prelink_objects --instantiation_dir $tpldir $oldobjs$old_deplibs~
+                $AR $AR_FLAGS $oldlib$oldobjs$old_deplibs `find $tpldir -name \*.o | sort | $NL2SP`~
+                $RANLIB $oldlib'
 	      archive_cmds_CXX='tpldir=Template.dir~
-		rm -rf $tpldir~
-		$CC --prelink_objects --instantiation_dir $tpldir $predep_objects $libobjs $deplibs $convenience $postdep_objects~
-		$CC -shared $pic_flag $predep_objects $libobjs $deplibs `find $tpldir -name \*.o | sort | $NL2SP` $postdep_objects $compiler_flags ${wl}-soname ${wl}$soname -o $lib'
+                rm -rf $tpldir~
+                $CC --prelink_objects --instantiation_dir $tpldir $predep_objects $libobjs $deplibs $convenience $postdep_objects~
+                $CC -shared $pic_flag $predep_objects $libobjs $deplibs `find $tpldir -name \*.o | sort | $NL2SP` $postdep_objects $compiler_flags $wl-soname $wl$soname -o $lib'
 	      archive_expsym_cmds_CXX='tpldir=Template.dir~
-		rm -rf $tpldir~
-		$CC --prelink_objects --instantiation_dir $tpldir $predep_objects $libobjs $deplibs $convenience $postdep_objects~
-		$CC -shared $pic_flag $predep_objects $libobjs $deplibs `find $tpldir -name \*.o | sort | $NL2SP` $postdep_objects $compiler_flags ${wl}-soname ${wl}$soname ${wl}-retain-symbols-file ${wl}$export_symbols -o $lib'
+                rm -rf $tpldir~
+                $CC --prelink_objects --instantiation_dir $tpldir $predep_objects $libobjs $deplibs $convenience $postdep_objects~
+                $CC -shared $pic_flag $predep_objects $libobjs $deplibs `find $tpldir -name \*.o | sort | $NL2SP` $postdep_objects $compiler_flags $wl-soname $wl$soname $wl-retain-symbols-file $wl$export_symbols -o $lib'
 	      ;;
 	    *) # Version 6 and above use weak symbols
-	      archive_cmds_CXX='$CC -shared $pic_flag $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags ${wl}-soname ${wl}$soname -o $lib'
-	      archive_expsym_cmds_CXX='$CC -shared $pic_flag $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags ${wl}-soname ${wl}$soname ${wl}-retain-symbols-file ${wl}$export_symbols -o $lib'
+	      archive_cmds_CXX='$CC -shared $pic_flag $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags $wl-soname $wl$soname -o $lib'
+	      archive_expsym_cmds_CXX='$CC -shared $pic_flag $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags $wl-soname $wl$soname $wl-retain-symbols-file $wl$export_symbols -o $lib'
 	      ;;
 	    esac
 
-	    hardcode_libdir_flag_spec_CXX='${wl}--rpath ${wl}$libdir'
-	    export_dynamic_flag_spec_CXX='${wl}--export-dynamic'
-	    whole_archive_flag_spec_CXX='${wl}--whole-archive`for conv in $convenience\"\"; do test  -n \"$conv\" && new_convenience=\"$new_convenience,$conv\"; done; func_echo_all \"$new_convenience\"` ${wl}--no-whole-archive'
+	    hardcode_libdir_flag_spec_CXX='$wl--rpath $wl$libdir'
+	    export_dynamic_flag_spec_CXX='$wl--export-dynamic'
+	    whole_archive_flag_spec_CXX='$wl--whole-archive`for conv in $convenience\"\"; do test  -n \"$conv\" && new_convenience=\"$new_convenience,$conv\"; done; func_echo_all \"$new_convenience\"` $wl--no-whole-archive'
             ;;
 	  cxx*)
 	    # Compaq C++
-	    archive_cmds_CXX='$CC -shared $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags ${wl}-soname $wl$soname -o $lib'
-	    archive_expsym_cmds_CXX='$CC -shared $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags ${wl}-soname $wl$soname  -o $lib ${wl}-retain-symbols-file $wl$export_symbols'
+	    archive_cmds_CXX='$CC -shared $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags $wl-soname $wl$soname -o $lib'
+	    archive_expsym_cmds_CXX='$CC -shared $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags $wl-soname $wl$soname  -o $lib $wl-retain-symbols-file $wl$export_symbols'
 
 	    runpath_var=LD_RUN_PATH
 	    hardcode_libdir_flag_spec_CXX='-rpath $libdir'
@@ -14241,18 +15264,18 @@ fi
 	    # explicitly linking system object files so we need to strip them
 	    # from the output so that they don't get included in the library
 	    # dependencies.
-	    output_verbose_link_cmd='templist=`$CC -shared $CFLAGS -v conftest.$objext 2>&1 | $GREP "ld"`; templist=`func_echo_all "$templist" | $SED "s/\(^.*ld.*\)\( .*ld .*$\)/\1/"`; list=""; for z in $templist; do case $z in conftest.$objext) list="$list $z";; *.$objext);; *) list="$list $z";;esac; done; func_echo_all "X$list" | $Xsed'
+	    output_verbose_link_cmd='templist=`$CC -shared $CFLAGS -v conftest.$objext 2>&1 | $GREP "ld"`; templist=`func_echo_all "$templist" | $SED "s/\(^.*ld.*\)\( .*ld .*$\)/\1/"`; list= ; for z in $templist; do case $z in conftest.$objext) list="$list $z";; *.$objext);; *) list="$list $z";;esac; done; func_echo_all "X$list" | $Xsed'
 	    ;;
 	  xl* | mpixl* | bgxl*)
 	    # IBM XL 8.0 on PPC, with GNU ld
-	    hardcode_libdir_flag_spec_CXX='${wl}-rpath ${wl}$libdir'
-	    export_dynamic_flag_spec_CXX='${wl}--export-dynamic'
-	    archive_cmds_CXX='$CC -qmkshrobj $libobjs $deplibs $compiler_flags ${wl}-soname $wl$soname -o $lib'
-	    if test "x$supports_anon_versioning" = xyes; then
+	    hardcode_libdir_flag_spec_CXX='$wl-rpath $wl$libdir'
+	    export_dynamic_flag_spec_CXX='$wl--export-dynamic'
+	    archive_cmds_CXX='$CC -qmkshrobj $libobjs $deplibs $compiler_flags $wl-soname $wl$soname -o $lib'
+	    if test yes = "$supports_anon_versioning"; then
 	      archive_expsym_cmds_CXX='echo "{ global:" > $output_objdir/$libname.ver~
-		cat $export_symbols | sed -e "s/\(.*\)/\1;/" >> $output_objdir/$libname.ver~
-		echo "local: *; };" >> $output_objdir/$libname.ver~
-		$CC -qmkshrobj $libobjs $deplibs $compiler_flags ${wl}-soname $wl$soname ${wl}-version-script ${wl}$output_objdir/$libname.ver -o $lib'
+                cat $export_symbols | sed -e "s/\(.*\)/\1;/" >> $output_objdir/$libname.ver~
+                echo "local: *; };" >> $output_objdir/$libname.ver~
+                $CC -qmkshrobj $libobjs $deplibs $compiler_flags $wl-soname $wl$soname $wl-version-script $wl$output_objdir/$libname.ver -o $lib'
 	    fi
 	    ;;
 	  *)
@@ -14260,10 +15283,10 @@ fi
 	    *Sun\ C*)
 	      # Sun C++ 5.9
 	      no_undefined_flag_CXX=' -zdefs'
-	      archive_cmds_CXX='$CC -G${allow_undefined_flag} -h$soname -o $lib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags'
-	      archive_expsym_cmds_CXX='$CC -G${allow_undefined_flag} -h$soname -o $lib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags ${wl}-retain-symbols-file ${wl}$export_symbols'
+	      archive_cmds_CXX='$CC -G$allow_undefined_flag -h$soname -o $lib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags'
+	      archive_expsym_cmds_CXX='$CC -G$allow_undefined_flag -h$soname -o $lib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags $wl-retain-symbols-file $wl$export_symbols'
 	      hardcode_libdir_flag_spec_CXX='-R$libdir'
-	      whole_archive_flag_spec_CXX='${wl}--whole-archive`new_convenience=; for conv in $convenience\"\"; do test -z \"$conv\" || new_convenience=\"$new_convenience,$conv\"; done; func_echo_all \"$new_convenience\"` ${wl}--no-whole-archive'
+	      whole_archive_flag_spec_CXX='$wl--whole-archive`new_convenience=; for conv in $convenience\"\"; do test -z \"$conv\" || new_convenience=\"$new_convenience,$conv\"; done; func_echo_all \"$new_convenience\"` $wl--no-whole-archive'
 	      compiler_needs_object_CXX=yes
 
 	      # Not sure whether something based on
@@ -14321,22 +15344,17 @@ fi
         ld_shlibs_CXX=yes
 	;;
 
-      openbsd2*)
-        # C++ shared libraries are fairly broken
-	ld_shlibs_CXX=no
-	;;
-
-      openbsd*)
+      openbsd* | bitrig*)
 	if test -f /usr/libexec/ld.so; then
 	  hardcode_direct_CXX=yes
 	  hardcode_shlibpath_var_CXX=no
 	  hardcode_direct_absolute_CXX=yes
 	  archive_cmds_CXX='$CC -shared $pic_flag $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags -o $lib'
-	  hardcode_libdir_flag_spec_CXX='${wl}-rpath,$libdir'
-	  if test -z "`echo __ELF__ | $CC -E - | grep __ELF__`" || test "$host_os-$host_cpu" = "openbsd2.8-powerpc"; then
-	    archive_expsym_cmds_CXX='$CC -shared $pic_flag $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags ${wl}-retain-symbols-file,$export_symbols -o $lib'
-	    export_dynamic_flag_spec_CXX='${wl}-E'
-	    whole_archive_flag_spec_CXX="$wlarc"'--whole-archive$convenience '"$wlarc"'--no-whole-archive'
+	  hardcode_libdir_flag_spec_CXX='$wl-rpath,$libdir'
+	  if test -z "`echo __ELF__ | $CC -E - | grep __ELF__`"; then
+	    archive_expsym_cmds_CXX='$CC -shared $pic_flag $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags $wl-retain-symbols-file,$export_symbols -o $lib'
+	    export_dynamic_flag_spec_CXX='$wl-E'
+	    whole_archive_flag_spec_CXX=$wlarc'--whole-archive$convenience '$wlarc'--no-whole-archive'
 	  fi
 	  output_verbose_link_cmd=func_echo_all
 	else
@@ -14352,9 +15370,9 @@ fi
 	    # KCC will only create a shared library if the output file
 	    # ends with ".so" (or ".sl" for HP-UX), so rename the library
 	    # to its proper name (with version) after linking.
-	    archive_cmds_CXX='tempext=`echo $shared_ext | $SED -e '\''s/\([^()0-9A-Za-z{}]\)/\\\\\1/g'\''`; templib=`echo "$lib" | $SED -e "s/\${tempext}\..*/.so/"`; $CC $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags --soname $soname -o \$templib; mv \$templib $lib'
+	    archive_cmds_CXX='tempext=`echo $shared_ext | $SED -e '\''s/\([^()0-9A-Za-z{}]\)/\\\\\1/g'\''`; templib=`echo "$lib" | $SED -e "s/\$tempext\..*/.so/"`; $CC $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags --soname $soname -o \$templib; mv \$templib $lib'
 
-	    hardcode_libdir_flag_spec_CXX='${wl}-rpath,$libdir'
+	    hardcode_libdir_flag_spec_CXX='$wl-rpath,$libdir'
 	    hardcode_libdir_separator_CXX=:
 
 	    # Archives containing C++ object files must be created using
@@ -14372,17 +15390,17 @@ fi
           cxx*)
 	    case $host in
 	      osf3*)
-	        allow_undefined_flag_CXX=' ${wl}-expect_unresolved ${wl}\*'
-	        archive_cmds_CXX='$CC -shared${allow_undefined_flag} $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags ${wl}-soname $soname `test -n "$verstring" && func_echo_all "${wl}-set_version $verstring"` -update_registry ${output_objdir}/so_locations -o $lib'
-	        hardcode_libdir_flag_spec_CXX='${wl}-rpath ${wl}$libdir'
+	        allow_undefined_flag_CXX=' $wl-expect_unresolved $wl\*'
+	        archive_cmds_CXX='$CC -shared$allow_undefined_flag $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags $wl-soname $soname `test -n "$verstring" && func_echo_all "$wl-set_version $verstring"` -update_registry $output_objdir/so_locations -o $lib'
+	        hardcode_libdir_flag_spec_CXX='$wl-rpath $wl$libdir'
 		;;
 	      *)
 	        allow_undefined_flag_CXX=' -expect_unresolved \*'
-	        archive_cmds_CXX='$CC -shared${allow_undefined_flag} $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags -msym -soname $soname `test -n "$verstring" && func_echo_all "-set_version $verstring"` -update_registry ${output_objdir}/so_locations -o $lib'
+	        archive_cmds_CXX='$CC -shared$allow_undefined_flag $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags -msym -soname $soname `test -n "$verstring" && func_echo_all "-set_version $verstring"` -update_registry $output_objdir/so_locations -o $lib'
 	        archive_expsym_cmds_CXX='for i in `cat $export_symbols`; do printf "%s %s\\n" -exported_symbol "\$i" >> $lib.exp; done~
-	          echo "-hidden">> $lib.exp~
-	          $CC -shared$allow_undefined_flag $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags -msym -soname $soname ${wl}-input ${wl}$lib.exp  `test -n "$verstring" && $ECHO "-set_version $verstring"` -update_registry ${output_objdir}/so_locations -o $lib~
-	          $RM $lib.exp'
+                  echo "-hidden">> $lib.exp~
+                  $CC -shared$allow_undefined_flag $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags -msym -soname $soname $wl-input $wl$lib.exp  `test -n "$verstring" && $ECHO "-set_version $verstring"` -update_registry $output_objdir/so_locations -o $lib~
+                  $RM $lib.exp'
 	        hardcode_libdir_flag_spec_CXX='-rpath $libdir'
 		;;
 	    esac
@@ -14397,21 +15415,21 @@ fi
 	    # explicitly linking system object files so we need to strip them
 	    # from the output so that they don't get included in the library
 	    # dependencies.
-	    output_verbose_link_cmd='templist=`$CC -shared $CFLAGS -v conftest.$objext 2>&1 | $GREP "ld" | $GREP -v "ld:"`; templist=`func_echo_all "$templist" | $SED "s/\(^.*ld.*\)\( .*ld.*$\)/\1/"`; list=""; for z in $templist; do case $z in conftest.$objext) list="$list $z";; *.$objext);; *) list="$list $z";;esac; done; func_echo_all "$list"'
+	    output_verbose_link_cmd='templist=`$CC -shared $CFLAGS -v conftest.$objext 2>&1 | $GREP "ld" | $GREP -v "ld:"`; templist=`func_echo_all "$templist" | $SED "s/\(^.*ld.*\)\( .*ld.*$\)/\1/"`; list= ; for z in $templist; do case $z in conftest.$objext) list="$list $z";; *.$objext);; *) list="$list $z";;esac; done; func_echo_all "$list"'
 	    ;;
 	  *)
-	    if test "$GXX" = yes && test "$with_gnu_ld" = no; then
-	      allow_undefined_flag_CXX=' ${wl}-expect_unresolved ${wl}\*'
+	    if test yes,no = "$GXX,$with_gnu_ld"; then
+	      allow_undefined_flag_CXX=' $wl-expect_unresolved $wl\*'
 	      case $host in
 	        osf3*)
-	          archive_cmds_CXX='$CC -shared -nostdlib ${allow_undefined_flag} $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags ${wl}-soname ${wl}$soname `test -n "$verstring" && func_echo_all "${wl}-set_version ${wl}$verstring"` ${wl}-update_registry ${wl}${output_objdir}/so_locations -o $lib'
+	          archive_cmds_CXX='$CC -shared -nostdlib $allow_undefined_flag $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags $wl-soname $wl$soname `test -n "$verstring" && func_echo_all "$wl-set_version $wl$verstring"` $wl-update_registry $wl$output_objdir/so_locations -o $lib'
 		  ;;
 	        *)
-	          archive_cmds_CXX='$CC -shared $pic_flag -nostdlib ${allow_undefined_flag} $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags ${wl}-msym ${wl}-soname ${wl}$soname `test -n "$verstring" && func_echo_all "${wl}-set_version ${wl}$verstring"` ${wl}-update_registry ${wl}${output_objdir}/so_locations -o $lib'
+	          archive_cmds_CXX='$CC -shared $pic_flag -nostdlib $allow_undefined_flag $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags $wl-msym $wl-soname $wl$soname `test -n "$verstring" && func_echo_all "$wl-set_version $wl$verstring"` $wl-update_registry $wl$output_objdir/so_locations -o $lib'
 		  ;;
 	      esac
 
-	      hardcode_libdir_flag_spec_CXX='${wl}-rpath ${wl}$libdir'
+	      hardcode_libdir_flag_spec_CXX='$wl-rpath $wl$libdir'
 	      hardcode_libdir_separator_CXX=:
 
 	      # Commands to make compiler produce verbose output that lists
@@ -14457,9 +15475,9 @@ fi
 	    # Sun C++ 4.2, 5.x and Centerline C++
             archive_cmds_need_lc_CXX=yes
 	    no_undefined_flag_CXX=' -zdefs'
-	    archive_cmds_CXX='$CC -G${allow_undefined_flag}  -h$soname -o $lib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags'
+	    archive_cmds_CXX='$CC -G$allow_undefined_flag -h$soname -o $lib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags'
 	    archive_expsym_cmds_CXX='echo "{ global:" > $lib.exp~cat $export_symbols | $SED -e "s/\(.*\)/\1;/" >> $lib.exp~echo "local: *; };" >> $lib.exp~
-	      $CC -G${allow_undefined_flag} ${wl}-M ${wl}$lib.exp -h$soname -o $lib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags~$RM $lib.exp'
+              $CC -G$allow_undefined_flag $wl-M $wl$lib.exp -h$soname -o $lib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags~$RM $lib.exp'
 
 	    hardcode_libdir_flag_spec_CXX='-R$libdir'
 	    hardcode_shlibpath_var_CXX=no
@@ -14467,7 +15485,7 @@ fi
 	      solaris2.[0-5] | solaris2.[0-5].*) ;;
 	      *)
 		# The compiler driver will combine and reorder linker options,
-		# but understands `-z linker_flag'.
+		# but understands '-z linker_flag'.
 	        # Supported since Solaris 2.6 (maybe 2.5.1?)
 		whole_archive_flag_spec_CXX='-z allextract$convenience -z defaultextract'
 	        ;;
@@ -14484,30 +15502,30 @@ fi
 	    ;;
           gcx*)
 	    # Green Hills C++ Compiler
-	    archive_cmds_CXX='$CC -shared $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags ${wl}-h $wl$soname -o $lib'
+	    archive_cmds_CXX='$CC -shared $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags $wl-h $wl$soname -o $lib'
 
 	    # The C++ compiler must be used to create the archive.
 	    old_archive_cmds_CXX='$CC $LDFLAGS -archive -o $oldlib $oldobjs'
 	    ;;
           *)
 	    # GNU C++ compiler with Solaris linker
-	    if test "$GXX" = yes && test "$with_gnu_ld" = no; then
-	      no_undefined_flag_CXX=' ${wl}-z ${wl}defs'
+	    if test yes,no = "$GXX,$with_gnu_ld"; then
+	      no_undefined_flag_CXX=' $wl-z ${wl}defs'
 	      if $CC --version | $GREP -v '^2\.7' > /dev/null; then
-	        archive_cmds_CXX='$CC -shared $pic_flag -nostdlib $LDFLAGS $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags ${wl}-h $wl$soname -o $lib'
+	        archive_cmds_CXX='$CC -shared $pic_flag -nostdlib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags $wl-h $wl$soname -o $lib'
 	        archive_expsym_cmds_CXX='echo "{ global:" > $lib.exp~cat $export_symbols | $SED -e "s/\(.*\)/\1;/" >> $lib.exp~echo "local: *; };" >> $lib.exp~
-		  $CC -shared $pic_flag -nostdlib ${wl}-M $wl$lib.exp -o $lib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags~$RM $lib.exp'
+                  $CC -shared $pic_flag -nostdlib $wl-M $wl$lib.exp $wl-h $wl$soname -o $lib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags~$RM $lib.exp'
 
 	        # Commands to make compiler produce verbose output that lists
 	        # what "hidden" libraries, object files and flags are used when
 	        # linking a shared library.
 	        output_verbose_link_cmd='$CC -shared $CFLAGS -v conftest.$objext 2>&1 | $GREP -v "^Configured with:" | $GREP "\-L"'
 	      else
-	        # g++ 2.7 appears to require `-G' NOT `-shared' on this
+	        # g++ 2.7 appears to require '-G' NOT '-shared' on this
 	        # platform.
-	        archive_cmds_CXX='$CC -G -nostdlib $LDFLAGS $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags ${wl}-h $wl$soname -o $lib'
+	        archive_cmds_CXX='$CC -G -nostdlib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags $wl-h $wl$soname -o $lib'
 	        archive_expsym_cmds_CXX='echo "{ global:" > $lib.exp~cat $export_symbols | $SED -e "s/\(.*\)/\1;/" >> $lib.exp~echo "local: *; };" >> $lib.exp~
-		  $CC -G -nostdlib ${wl}-M $wl$lib.exp -o $lib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags~$RM $lib.exp'
+                  $CC -G -nostdlib $wl-M $wl$lib.exp $wl-h $wl$soname -o $lib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags~$RM $lib.exp'
 
 	        # Commands to make compiler produce verbose output that lists
 	        # what "hidden" libraries, object files and flags are used when
@@ -14515,11 +15533,11 @@ fi
 	        output_verbose_link_cmd='$CC -G $CFLAGS -v conftest.$objext 2>&1 | $GREP -v "^Configured with:" | $GREP "\-L"'
 	      fi
 
-	      hardcode_libdir_flag_spec_CXX='${wl}-R $wl$libdir'
+	      hardcode_libdir_flag_spec_CXX='$wl-R $wl$libdir'
 	      case $host_os in
 		solaris2.[0-5] | solaris2.[0-5].*) ;;
 		*)
-		  whole_archive_flag_spec_CXX='${wl}-z ${wl}allextract$convenience ${wl}-z ${wl}defaultextract'
+		  whole_archive_flag_spec_CXX='$wl-z ${wl}allextract$convenience $wl-z ${wl}defaultextract'
 		  ;;
 	      esac
 	    fi
@@ -14528,52 +15546,52 @@ fi
         ;;
 
     sysv4*uw2* | sysv5OpenUNIX* | sysv5UnixWare7.[01].[10]* | unixware7* | sco3.2v5.0.[024]*)
-      no_undefined_flag_CXX='${wl}-z,text'
+      no_undefined_flag_CXX='$wl-z,text'
       archive_cmds_need_lc_CXX=no
       hardcode_shlibpath_var_CXX=no
       runpath_var='LD_RUN_PATH'
 
       case $cc_basename in
         CC*)
-	  archive_cmds_CXX='$CC -G ${wl}-h,$soname -o $lib $libobjs $deplibs $compiler_flags'
-	  archive_expsym_cmds_CXX='$CC -G ${wl}-Bexport:$export_symbols ${wl}-h,$soname -o $lib $libobjs $deplibs $compiler_flags'
+	  archive_cmds_CXX='$CC -G $wl-h,$soname -o $lib $libobjs $deplibs $compiler_flags'
+	  archive_expsym_cmds_CXX='$CC -G $wl-Bexport:$export_symbols $wl-h,$soname -o $lib $libobjs $deplibs $compiler_flags'
 	  ;;
 	*)
-	  archive_cmds_CXX='$CC -shared ${wl}-h,$soname -o $lib $libobjs $deplibs $compiler_flags'
-	  archive_expsym_cmds_CXX='$CC -shared ${wl}-Bexport:$export_symbols ${wl}-h,$soname -o $lib $libobjs $deplibs $compiler_flags'
+	  archive_cmds_CXX='$CC -shared $wl-h,$soname -o $lib $libobjs $deplibs $compiler_flags'
+	  archive_expsym_cmds_CXX='$CC -shared $wl-Bexport:$export_symbols $wl-h,$soname -o $lib $libobjs $deplibs $compiler_flags'
 	  ;;
       esac
       ;;
 
       sysv5* | sco3.2v5* | sco5v6*)
-	# Note: We can NOT use -z defs as we might desire, because we do not
+	# Note: We CANNOT use -z defs as we might desire, because we do not
 	# link with -lc, and that would cause any symbols used from libc to
 	# always be unresolved, which means just about no library would
 	# ever link correctly.  If we're not using GNU ld we use -z text
 	# though, which does catch some bad symbols but isn't as heavy-handed
 	# as -z defs.
-	no_undefined_flag_CXX='${wl}-z,text'
-	allow_undefined_flag_CXX='${wl}-z,nodefs'
+	no_undefined_flag_CXX='$wl-z,text'
+	allow_undefined_flag_CXX='$wl-z,nodefs'
 	archive_cmds_need_lc_CXX=no
 	hardcode_shlibpath_var_CXX=no
-	hardcode_libdir_flag_spec_CXX='${wl}-R,$libdir'
+	hardcode_libdir_flag_spec_CXX='$wl-R,$libdir'
 	hardcode_libdir_separator_CXX=':'
 	link_all_deplibs_CXX=yes
-	export_dynamic_flag_spec_CXX='${wl}-Bexport'
+	export_dynamic_flag_spec_CXX='$wl-Bexport'
 	runpath_var='LD_RUN_PATH'
 
 	case $cc_basename in
           CC*)
-	    archive_cmds_CXX='$CC -G ${wl}-h,$soname -o $lib $libobjs $deplibs $compiler_flags'
-	    archive_expsym_cmds_CXX='$CC -G ${wl}-Bexport:$export_symbols ${wl}-h,$soname -o $lib $libobjs $deplibs $compiler_flags'
+	    archive_cmds_CXX='$CC -G $wl-h,$soname -o $lib $libobjs $deplibs $compiler_flags'
+	    archive_expsym_cmds_CXX='$CC -G $wl-Bexport:$export_symbols $wl-h,$soname -o $lib $libobjs $deplibs $compiler_flags'
 	    old_archive_cmds_CXX='$CC -Tprelink_objects $oldobjs~
-	      '"$old_archive_cmds_CXX"
+              '"$old_archive_cmds_CXX"
 	    reload_cmds_CXX='$CC -Tprelink_objects $reload_objs~
-	      '"$reload_cmds_CXX"
+              '"$reload_cmds_CXX"
 	    ;;
 	  *)
-	    archive_cmds_CXX='$CC -shared ${wl}-h,$soname -o $lib $libobjs $deplibs $compiler_flags'
-	    archive_expsym_cmds_CXX='$CC -shared ${wl}-Bexport:$export_symbols ${wl}-h,$soname -o $lib $libobjs $deplibs $compiler_flags'
+	    archive_cmds_CXX='$CC -shared $wl-h,$soname -o $lib $libobjs $deplibs $compiler_flags'
+	    archive_expsym_cmds_CXX='$CC -shared $wl-Bexport:$export_symbols $wl-h,$soname -o $lib $libobjs $deplibs $compiler_flags'
 	    ;;
 	esac
       ;;
@@ -14605,10 +15623,10 @@ fi
 
     { $as_echo "$as_me:${as_lineno-$LINENO}: result: $ld_shlibs_CXX" >&5
 $as_echo "$ld_shlibs_CXX" >&6; }
-    test "$ld_shlibs_CXX" = no && can_build_shared=no
+    test no = "$ld_shlibs_CXX" && can_build_shared=no
 
-    GCC_CXX="$GXX"
-    LD_CXX="$LD"
+    GCC_CXX=$GXX
+    LD_CXX=$LD
 
     ## CAVEAT EMPTOR:
     ## There is no encapsulation within the following macros, do not change
@@ -14652,13 +15670,13 @@ if { { eval echo "\"\$as_me\":${as_lineno-$LINENO}: \"$ac_compile\""; } >&5
   pre_test_object_deps_done=no
 
   for p in `eval "$output_verbose_link_cmd"`; do
-    case ${prev}${p} in
+    case $prev$p in
 
     -L* | -R* | -l*)
        # Some compilers place space between "-{L,R}" and the path.
        # Remove the space.
-       if test $p = "-L" ||
-          test $p = "-R"; then
+       if test x-L = "$p" ||
+          test x-R = "$p"; then
 	 prev=$p
 	 continue
        fi
@@ -14674,16 +15692,16 @@ if { { eval echo "\"\$as_me\":${as_lineno-$LINENO}: \"$ac_compile\""; } >&5
        case $p in
        =*) func_stripname_cnf '=' '' "$p"; p=$lt_sysroot$func_stripname_result ;;
        esac
-       if test "$pre_test_object_deps_done" = no; then
-	 case ${prev} in
+       if test no = "$pre_test_object_deps_done"; then
+	 case $prev in
 	 -L | -R)
 	   # Internal compiler library paths should come after those
 	   # provided the user.  The postdeps already come after the
 	   # user supplied libs so there is no need to process them.
 	   if test -z "$compiler_lib_search_path_CXX"; then
-	     compiler_lib_search_path_CXX="${prev}${p}"
+	     compiler_lib_search_path_CXX=$prev$p
 	   else
-	     compiler_lib_search_path_CXX="${compiler_lib_search_path_CXX} ${prev}${p}"
+	     compiler_lib_search_path_CXX="${compiler_lib_search_path_CXX} $prev$p"
 	   fi
 	   ;;
 	 # The "-l" case would never come before the object being
@@ -14691,9 +15709,9 @@ if { { eval echo "\"\$as_me\":${as_lineno-$LINENO}: \"$ac_compile\""; } >&5
 	 esac
        else
 	 if test -z "$postdeps_CXX"; then
-	   postdeps_CXX="${prev}${p}"
+	   postdeps_CXX=$prev$p
 	 else
-	   postdeps_CXX="${postdeps_CXX} ${prev}${p}"
+	   postdeps_CXX="${postdeps_CXX} $prev$p"
 	 fi
        fi
        prev=
@@ -14708,15 +15726,15 @@ if { { eval echo "\"\$as_me\":${as_lineno-$LINENO}: \"$ac_compile\""; } >&5
 	 continue
        fi
 
-       if test "$pre_test_object_deps_done" = no; then
+       if test no = "$pre_test_object_deps_done"; then
 	 if test -z "$predep_objects_CXX"; then
-	   predep_objects_CXX="$p"
+	   predep_objects_CXX=$p
 	 else
 	   predep_objects_CXX="$predep_objects_CXX $p"
 	 fi
        else
 	 if test -z "$postdep_objects_CXX"; then
-	   postdep_objects_CXX="$p"
+	   postdep_objects_CXX=$p
 	 else
 	   postdep_objects_CXX="$postdep_objects_CXX $p"
 	 fi
@@ -14746,51 +15764,6 @@ interix[3-9]*)
   postdep_objects_CXX=
   postdeps_CXX=
   ;;
-
-linux*)
-  case `$CC -V 2>&1 | sed 5q` in
-  *Sun\ C*)
-    # Sun C++ 5.9
-
-    # The more standards-conforming stlport4 library is
-    # incompatible with the Cstd library. Avoid specifying
-    # it if it's in CXXFLAGS. Ignore libCrun as
-    # -library=stlport4 depends on it.
-    case " $CXX $CXXFLAGS " in
-    *" -library=stlport4 "*)
-      solaris_use_stlport4=yes
-      ;;
-    esac
-
-    if test "$solaris_use_stlport4" != yes; then
-      postdeps_CXX='-library=Cstd -library=Crun'
-    fi
-    ;;
-  esac
-  ;;
-
-solaris*)
-  case $cc_basename in
-  CC* | sunCC*)
-    # The more standards-conforming stlport4 library is
-    # incompatible with the Cstd library. Avoid specifying
-    # it if it's in CXXFLAGS. Ignore libCrun as
-    # -library=stlport4 depends on it.
-    case " $CXX $CXXFLAGS " in
-    *" -library=stlport4 "*)
-      solaris_use_stlport4=yes
-      ;;
-    esac
-
-    # Adding this requires a known-good setup of shared libraries for
-    # Sun compiler versions before 5.6, else PIC objects from an old
-    # archive will be linked into the output, leading to subtle bugs.
-    if test "$solaris_use_stlport4" != yes; then
-      postdeps_CXX='-library=Cstd -library=Crun'
-    fi
-    ;;
-  esac
-  ;;
 esac
 
 
@@ -14799,7 +15772,7 @@ case " $postdeps_CXX " in
 esac
  compiler_lib_search_dirs_CXX=
 if test -n "${compiler_lib_search_path_CXX}"; then
- compiler_lib_search_dirs_CXX=`echo " ${compiler_lib_search_path_CXX}" | ${SED} -e 's! -L! !g' -e 's!^ !!'`
+ compiler_lib_search_dirs_CXX=`echo " ${compiler_lib_search_path_CXX}" | $SED -e 's! -L! !g' -e 's!^ !!'`
 fi
 
 
@@ -14838,17 +15811,18 @@ lt_prog_compiler_static_CXX=
 
 
   # C++ specific cases for pic, static, wl, etc.
-  if test "$GXX" = yes; then
+  if test yes = "$GXX"; then
     lt_prog_compiler_wl_CXX='-Wl,'
     lt_prog_compiler_static_CXX='-static'
 
     case $host_os in
     aix*)
       # All AIX code is PIC.
-      if test "$host_cpu" = ia64; then
+      if test ia64 = "$host_cpu"; then
 	# AIX 5 now supports IA64 processor
 	lt_prog_compiler_static_CXX='-Bstatic'
       fi
+      lt_prog_compiler_pic_CXX='-fPIC'
       ;;
 
     amigaos*)
@@ -14859,8 +15833,8 @@ lt_prog_compiler_static_CXX=
         ;;
       m68k)
             # FIXME: we need at least 68020 code to build shared libraries, but
-            # adding the `-m68020' flag to GCC prevents building anything better,
-            # like `-m68040'.
+            # adding the '-m68020' flag to GCC prevents building anything better,
+            # like '-m68040'.
             lt_prog_compiler_pic_CXX='-m68020 -resident32 -malways-restore-a4'
         ;;
       esac
@@ -14875,6 +15849,11 @@ lt_prog_compiler_static_CXX=
       # Although the cygwin gcc ignores -fPIC, still need this for old-style
       # (--disable-auto-import) libraries
       lt_prog_compiler_pic_CXX='-DDLL_EXPORT'
+      case $host_os in
+      os2*)
+	lt_prog_compiler_static_CXX='$wl-static'
+	;;
+      esac
       ;;
     darwin* | rhapsody*)
       # PIC is the default on this platform
@@ -14924,7 +15903,7 @@ lt_prog_compiler_static_CXX=
     case $host_os in
       aix[4-9]*)
 	# All AIX code is PIC.
-	if test "$host_cpu" = ia64; then
+	if test ia64 = "$host_cpu"; then
 	  # AIX 5 now supports IA64 processor
 	  lt_prog_compiler_static_CXX='-Bstatic'
 	else
@@ -14964,14 +15943,14 @@ lt_prog_compiler_static_CXX=
 	case $cc_basename in
 	  CC*)
 	    lt_prog_compiler_wl_CXX='-Wl,'
-	    lt_prog_compiler_static_CXX='${wl}-a ${wl}archive'
-	    if test "$host_cpu" != ia64; then
+	    lt_prog_compiler_static_CXX='$wl-a ${wl}archive'
+	    if test ia64 != "$host_cpu"; then
 	      lt_prog_compiler_pic_CXX='+Z'
 	    fi
 	    ;;
 	  aCC*)
 	    lt_prog_compiler_wl_CXX='-Wl,'
-	    lt_prog_compiler_static_CXX='${wl}-a ${wl}archive'
+	    lt_prog_compiler_static_CXX='$wl-a ${wl}archive'
 	    case $host_cpu in
 	    hppa*64*|ia64*)
 	      # +Z the default
@@ -15008,7 +15987,7 @@ lt_prog_compiler_static_CXX=
 	    lt_prog_compiler_pic_CXX='-fPIC'
 	    ;;
 	  ecpc* )
-	    # old Intel C++ for x86_64 which still supported -KPIC.
+	    # old Intel C++ for x86_64, which still supported -KPIC.
 	    lt_prog_compiler_wl_CXX='-Wl,'
 	    lt_prog_compiler_pic_CXX='-KPIC'
 	    lt_prog_compiler_static_CXX='-static'
@@ -15064,7 +16043,7 @@ lt_prog_compiler_static_CXX=
 	    ;;
 	esac
 	;;
-      netbsd* | netbsdelf*-gnu)
+      netbsd*)
 	;;
       *qnx* | *nto*)
         # QNX uses GNU C++, but need to define -shared option too, otherwise
@@ -15153,7 +16132,7 @@ lt_prog_compiler_static_CXX=
   fi
 
 case $host_os in
-  # For platforms which do not support PIC, -DPIC is meaningless:
+  # For platforms that do not support PIC, -DPIC is meaningless:
   *djgpp*)
     lt_prog_compiler_pic_CXX=
     ;;
@@ -15185,7 +16164,7 @@ else
   lt_cv_prog_compiler_pic_works_CXX=no
    ac_outfile=conftest.$ac_objext
    echo "$lt_simple_compile_test_code" > conftest.$ac_ext
-   lt_compiler_flag="$lt_prog_compiler_pic_CXX -DPIC"
+   lt_compiler_flag="$lt_prog_compiler_pic_CXX -DPIC"  ## exclude from sc_useless_quotes_in_assignment
    # Insert the option either (1) after the last *FLAGS variable, or
    # (2) before a word containing "conftest.", or (3) at the end.
    # Note that $ac_compile itself does not contain backslashes and begins
@@ -15215,7 +16194,7 @@ fi
 { $as_echo "$as_me:${as_lineno-$LINENO}: result: $lt_cv_prog_compiler_pic_works_CXX" >&5
 $as_echo "$lt_cv_prog_compiler_pic_works_CXX" >&6; }
 
-if test x"$lt_cv_prog_compiler_pic_works_CXX" = xyes; then
+if test yes = "$lt_cv_prog_compiler_pic_works_CXX"; then
     case $lt_prog_compiler_pic_CXX in
      "" | " "*) ;;
      *) lt_prog_compiler_pic_CXX=" $lt_prog_compiler_pic_CXX" ;;
@@ -15241,7 +16220,7 @@ if ${lt_cv_prog_compiler_static_works_CXX+:} false; then :
   $as_echo_n "(cached) " >&6
 else
   lt_cv_prog_compiler_static_works_CXX=no
-   save_LDFLAGS="$LDFLAGS"
+   save_LDFLAGS=$LDFLAGS
    LDFLAGS="$LDFLAGS $lt_tmp_static_flag"
    echo "$lt_simple_link_test_code" > conftest.$ac_ext
    if (eval $ac_link 2>conftest.err) && test -s conftest$ac_exeext; then
@@ -15260,13 +16239,13 @@ else
      fi
    fi
    $RM -r conftest*
-   LDFLAGS="$save_LDFLAGS"
+   LDFLAGS=$save_LDFLAGS
 
 fi
 { $as_echo "$as_me:${as_lineno-$LINENO}: result: $lt_cv_prog_compiler_static_works_CXX" >&5
 $as_echo "$lt_cv_prog_compiler_static_works_CXX" >&6; }
 
-if test x"$lt_cv_prog_compiler_static_works_CXX" = xyes; then
+if test yes = "$lt_cv_prog_compiler_static_works_CXX"; then
     :
 else
     lt_prog_compiler_static_CXX=
@@ -15380,8 +16359,8 @@ $as_echo "$lt_cv_prog_compiler_c_o_CXX" >&6; }
 
 
 
-hard_links="nottested"
-if test "$lt_cv_prog_compiler_c_o_CXX" = no && test "$need_locks" != no; then
+hard_links=nottested
+if test no = "$lt_cv_prog_compiler_c_o_CXX" && test no != "$need_locks"; then
   # do not overwrite the value of need_locks provided by the user
   { $as_echo "$as_me:${as_lineno-$LINENO}: checking if we can lock with hard links" >&5
 $as_echo_n "checking if we can lock with hard links... " >&6; }
@@ -15393,9 +16372,9 @@ $as_echo_n "checking if we can lock with hard links... " >&6; }
   ln conftest.a conftest.b 2>/dev/null && hard_links=no
   { $as_echo "$as_me:${as_lineno-$LINENO}: result: $hard_links" >&5
 $as_echo "$hard_links" >&6; }
-  if test "$hard_links" = no; then
-    { $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: \`$CC' does not support \`-c -o', so \`make -j' may be unsafe" >&5
-$as_echo "$as_me: WARNING: \`$CC' does not support \`-c -o', so \`make -j' may be unsafe" >&2;}
+  if test no = "$hard_links"; then
+    { $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: '$CC' does not support '-c -o', so 'make -j' may be unsafe" >&5
+$as_echo "$as_me: WARNING: '$CC' does not support '-c -o', so 'make -j' may be unsafe" >&2;}
     need_locks=warn
   fi
 else
@@ -15412,17 +16391,21 @@ $as_echo_n "checking whether the $compiler linker ($LD) supports shared librarie
   case $host_os in
   aix[4-9]*)
     # If we're using GNU nm, then we don't want the "-C" option.
-    # -C means demangle to AIX nm, but means don't demangle with GNU nm
-    # Also, AIX nm treats weak defined symbols like other global defined
-    # symbols, whereas GNU nm marks them as "W".
+    # -C means demangle to GNU nm, but means don't demangle to AIX nm.
+    # Without the "-l" option, or with the "-B" option, AIX nm treats
+    # weak defined symbols like other global defined symbols, whereas
+    # GNU nm marks them as "W".
+    # While the 'weak' keyword is ignored in the Export File, we need
+    # it in the Import File for the 'aix-soname' feature, so we have
+    # to replace the "-B" option with "-P" for AIX nm.
     if $NM -V 2>&1 | $GREP 'GNU' > /dev/null; then
-      export_symbols_cmds_CXX='$NM -Bpg $libobjs $convenience | awk '\''{ if (((\$ 2 == "T") || (\$ 2 == "D") || (\$ 2 == "B") || (\$ 2 == "W")) && (substr(\$ 3,1,1) != ".")) { print \$ 3 } }'\'' | sort -u > $export_symbols'
+      export_symbols_cmds_CXX='$NM -Bpg $libobjs $convenience | awk '\''{ if (((\$ 2 == "T") || (\$ 2 == "D") || (\$ 2 == "B") || (\$ 2 == "W")) && (substr(\$ 3,1,1) != ".")) { if (\$ 2 == "W") { print \$ 3 " weak" } else { print \$ 3 } } }'\'' | sort -u > $export_symbols'
     else
-      export_symbols_cmds_CXX='$NM -BCpg $libobjs $convenience | awk '\''{ if (((\$ 2 == "T") || (\$ 2 == "D") || (\$ 2 == "B")) && (substr(\$ 3,1,1) != ".")) { print \$ 3 } }'\'' | sort -u > $export_symbols'
+      export_symbols_cmds_CXX='`func_echo_all $NM | $SED -e '\''s/B\([^B]*\)$/P\1/'\''` -PCpgl $libobjs $convenience | awk '\''{ if (((\$ 2 == "T") || (\$ 2 == "D") || (\$ 2 == "B") || (\$ 2 == "W") || (\$ 2 == "V") || (\$ 2 == "Z")) && (substr(\$ 1,1,1) != ".")) { if ((\$ 2 == "W") || (\$ 2 == "V") || (\$ 2 == "Z")) { print \$ 1 " weak" } else { print \$ 1 } } }'\'' | sort -u > $export_symbols'
     fi
     ;;
   pw32*)
-    export_symbols_cmds_CXX="$ltdll_cmds"
+    export_symbols_cmds_CXX=$ltdll_cmds
     ;;
   cygwin* | mingw* | cegcc*)
     case $cc_basename in
@@ -15435,9 +16418,6 @@ $as_echo_n "checking whether the $compiler linker ($LD) supports shared librarie
       ;;
     esac
     ;;
-  linux* | k*bsd*-gnu | gnu*)
-    link_all_deplibs_CXX=no
-    ;;
   *)
     export_symbols_cmds_CXX='$NM $libobjs $convenience | $global_symbol_pipe | $SED '\''s/.* //'\'' | sort | uniq > $export_symbols'
     ;;
@@ -15445,7 +16425,7 @@ $as_echo_n "checking whether the $compiler linker ($LD) supports shared librarie
 
 { $as_echo "$as_me:${as_lineno-$LINENO}: result: $ld_shlibs_CXX" >&5
 $as_echo "$ld_shlibs_CXX" >&6; }
-test "$ld_shlibs_CXX" = no && can_build_shared=no
+test no = "$ld_shlibs_CXX" && can_build_shared=no
 
 with_gnu_ld_CXX=$with_gnu_ld
 
@@ -15462,7 +16442,7 @@ x|xyes)
   # Assume -lc should be added
   archive_cmds_need_lc_CXX=yes
 
-  if test "$enable_shared" = yes && test "$GCC" = yes; then
+  if test yes,yes = "$GCC,$enable_shared"; then
     case $archive_cmds_CXX in
     *'~'*)
       # FIXME: we may have to deal with multi-command sequences.
@@ -15590,7 +16570,7 @@ $as_echo_n "checking dynamic linker characteristics... " >&6; }
 library_names_spec=
 libname_spec='lib$name'
 soname_spec=
-shrext_cmds=".so"
+shrext_cmds=.so
 postinstall_cmds=
 postuninstall_cmds=
 finish_cmds=
@@ -15607,14 +16587,16 @@ hardcode_into_libs=no
 # flags to be left without arguments
 need_version=unknown
 
+
+
 case $host_os in
 aix3*)
   version_type=linux # correct to gnu/linux during the next big refactor
-  library_names_spec='${libname}${release}${shared_ext}$versuffix $libname.a'
+  library_names_spec='$libname$release$shared_ext$versuffix $libname.a'
   shlibpath_var=LIBPATH
 
   # AIX 3 has no versioning support, so we append a major version to the name.
-  soname_spec='${libname}${release}${shared_ext}$major'
+  soname_spec='$libname$release$shared_ext$major'
   ;;
 
 aix[4-9]*)
@@ -15622,41 +16604,91 @@ aix[4-9]*)
   need_lib_prefix=no
   need_version=no
   hardcode_into_libs=yes
-  if test "$host_cpu" = ia64; then
+  if test ia64 = "$host_cpu"; then
     # AIX 5 supports IA64
-    library_names_spec='${libname}${release}${shared_ext}$major ${libname}${release}${shared_ext}$versuffix $libname${shared_ext}'
+    library_names_spec='$libname$release$shared_ext$major $libname$release$shared_ext$versuffix $libname$shared_ext'
     shlibpath_var=LD_LIBRARY_PATH
   else
     # With GCC up to 2.95.x, collect2 would create an import file
     # for dependence libraries.  The import file would start with
-    # the line `#! .'.  This would cause the generated library to
-    # depend on `.', always an invalid library.  This was fixed in
+    # the line '#! .'.  This would cause the generated library to
+    # depend on '.', always an invalid library.  This was fixed in
     # development snapshots of GCC prior to 3.0.
     case $host_os in
       aix4 | aix4.[01] | aix4.[01].*)
       if { echo '#if __GNUC__ > 2 || (__GNUC__ == 2 && __GNUC_MINOR__ >= 97)'
 	   echo ' yes '
-	   echo '#endif'; } | ${CC} -E - | $GREP yes > /dev/null; then
+	   echo '#endif'; } | $CC -E - | $GREP yes > /dev/null; then
 	:
       else
 	can_build_shared=no
       fi
       ;;
     esac
-    # AIX (on Power*) has no versioning support, so currently we can not hardcode correct
+    # Using Import Files as archive members, it is possible to support
+    # filename-based versioning of shared library archives on AIX. While
+    # this would work for both with and without runtime linking, it will
+    # prevent static linking of such archives. So we do filename-based
+    # shared library versioning with .so extension only, which is used
+    # when both runtime linking and shared linking is enabled.
+    # Unfortunately, runtime linking may impact performance, so we do
+    # not want this to be the default eventually. Also, we use the
+    # versioned .so libs for executables only if there is the -brtl
+    # linker flag in LDFLAGS as well, or --with-aix-soname=svr4 only.
+    # To allow for filename-based versioning support, we need to create
+    # libNAME.so.V as an archive file, containing:
+    # *) an Import File, referring to the versioned filename of the
+    #    archive as well as the shared archive member, telling the
+    #    bitwidth (32 or 64) of that shared object, and providing the
+    #    list of exported symbols of that shared object, eventually
+    #    decorated with the 'weak' keyword
+    # *) the shared object with the F_LOADONLY flag set, to really avoid
+    #    it being seen by the linker.
+    # At run time we better use the real file rather than another symlink,
+    # but for link time we create the symlink libNAME.so -> libNAME.so.V
+
+    case $with_aix_soname,$aix_use_runtimelinking in
+    # AIX (on Power*) has no versioning support, so currently we cannot hardcode correct
     # soname into executable. Probably we can add versioning support to
     # collect2, so additional links can be useful in future.
-    if test "$aix_use_runtimelinking" = yes; then
+    aix,yes) # traditional libtool
+      dynamic_linker='AIX unversionable lib.so'
       # If using run time linking (on AIX 4.2 or later) use lib<name>.so
       # instead of lib<name>.a to let people know that these are not
       # typical AIX shared libraries.
-      library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major $libname${shared_ext}'
-    else
+      library_names_spec='$libname$release$shared_ext$versuffix $libname$release$shared_ext$major $libname$shared_ext'
+      ;;
+    aix,no) # traditional AIX only
+      dynamic_linker='AIX lib.a(lib.so.V)'
       # We preserve .a as extension for shared libraries through AIX4.2
       # and later when we are not doing run time linking.
-      library_names_spec='${libname}${release}.a $libname.a'
-      soname_spec='${libname}${release}${shared_ext}$major'
-    fi
+      library_names_spec='$libname$release.a $libname.a'
+      soname_spec='$libname$release$shared_ext$major'
+      ;;
+    svr4,*) # full svr4 only
+      dynamic_linker="AIX lib.so.V($shared_archive_member_spec.o)"
+      library_names_spec='$libname$release$shared_ext$major $libname$shared_ext'
+      # We do not specify a path in Import Files, so LIBPATH fires.
+      shlibpath_overrides_runpath=yes
+      ;;
+    *,yes) # both, prefer svr4
+      dynamic_linker="AIX lib.so.V($shared_archive_member_spec.o), lib.a(lib.so.V)"
+      library_names_spec='$libname$release$shared_ext$major $libname$shared_ext'
+      # unpreferred sharedlib libNAME.a needs extra handling
+      postinstall_cmds='test -n "$linkname" || linkname="$realname"~func_stripname "" ".so" "$linkname"~$install_shared_prog "$dir/$func_stripname_result.$libext" "$destdir/$func_stripname_result.$libext"~test -z "$tstripme" || test -z "$striplib" || $striplib "$destdir/$func_stripname_result.$libext"'
+      postuninstall_cmds='for n in $library_names $old_library; do :; done~func_stripname "" ".so" "$n"~test "$func_stripname_result" = "$n" || func_append rmfiles " $odir/$func_stripname_result.$libext"'
+      # We do not specify a path in Import Files, so LIBPATH fires.
+      shlibpath_overrides_runpath=yes
+      ;;
+    *,no) # both, prefer aix
+      dynamic_linker="AIX lib.a(lib.so.V), lib.so.V($shared_archive_member_spec.o)"
+      library_names_spec='$libname$release.a $libname.a'
+      soname_spec='$libname$release$shared_ext$major'
+      # unpreferred sharedlib libNAME.so.V and symlink libNAME.so need extra handling
+      postinstall_cmds='test -z "$dlname" || $install_shared_prog $dir/$dlname $destdir/$dlname~test -z "$tstripme" || test -z "$striplib" || $striplib $destdir/$dlname~test -n "$linkname" || linkname=$realname~func_stripname "" ".a" "$linkname"~(cd "$destdir" && $LN_S -f $dlname $func_stripname_result.so)'
+      postuninstall_cmds='test -z "$dlname" || func_append rmfiles " $odir/$dlname"~for n in $old_library $library_names; do :; done~func_stripname "" ".a" "$n"~func_append rmfiles " $odir/$func_stripname_result.so"'
+      ;;
+    esac
     shlibpath_var=LIBPATH
   fi
   ;;
@@ -15666,18 +16698,18 @@ amigaos*)
   powerpc)
     # Since July 2007 AmigaOS4 officially supports .so libraries.
     # When compiling the executable, add -use-dynld -Lsobjs: to the compileline.
-    library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major $libname${shared_ext}'
+    library_names_spec='$libname$release$shared_ext$versuffix $libname$release$shared_ext$major $libname$shared_ext'
     ;;
   m68k)
     library_names_spec='$libname.ixlibrary $libname.a'
     # Create ${libname}_ixlibrary.a entries in /sys/libs.
-    finish_eval='for lib in `ls $libdir/*.ixlibrary 2>/dev/null`; do libname=`func_echo_all "$lib" | $SED '\''s%^.*/\([^/]*\)\.ixlibrary$%\1%'\''`; test $RM /sys/libs/${libname}_ixlibrary.a; $show "cd /sys/libs && $LN_S $lib ${libname}_ixlibrary.a"; cd /sys/libs && $LN_S $lib ${libname}_ixlibrary.a || exit 1; done'
+    finish_eval='for lib in `ls $libdir/*.ixlibrary 2>/dev/null`; do libname=`func_echo_all "$lib" | $SED '\''s%^.*/\([^/]*\)\.ixlibrary$%\1%'\''`; $RM /sys/libs/${libname}_ixlibrary.a; $show "cd /sys/libs && $LN_S $lib ${libname}_ixlibrary.a"; cd /sys/libs && $LN_S $lib ${libname}_ixlibrary.a || exit 1; done'
     ;;
   esac
   ;;
 
 beos*)
-  library_names_spec='${libname}${shared_ext}'
+  library_names_spec='$libname$shared_ext'
   dynamic_linker="$host_os ld.so"
   shlibpath_var=LIBRARY_PATH
   ;;
@@ -15685,8 +16717,8 @@ beos*)
 bsdi[45]*)
   version_type=linux # correct to gnu/linux during the next big refactor
   need_version=no
-  library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major $libname${shared_ext}'
-  soname_spec='${libname}${release}${shared_ext}$major'
+  library_names_spec='$libname$release$shared_ext$versuffix $libname$release$shared_ext$major $libname$shared_ext'
+  soname_spec='$libname$release$shared_ext$major'
   finish_cmds='PATH="\$PATH:/sbin" ldconfig $libdir'
   shlibpath_var=LD_LIBRARY_PATH
   sys_lib_search_path_spec="/shlib /usr/lib /usr/X11/lib /usr/contrib/lib /lib /usr/local/lib"
@@ -15698,7 +16730,7 @@ bsdi[45]*)
 
 cygwin* | mingw* | pw32* | cegcc*)
   version_type=windows
-  shrext_cmds=".dll"
+  shrext_cmds=.dll
   need_version=no
   need_lib_prefix=no
 
@@ -15707,8 +16739,8 @@ cygwin* | mingw* | pw32* | cegcc*)
     # gcc
     library_names_spec='$libname.dll.a'
     # DLL is installed to $(libdir)/../bin by postinstall_cmds
-    postinstall_cmds='base_file=`basename \${file}`~
-      dlpath=`$SHELL 2>&1 -c '\''. $dir/'\''\${base_file}'\''i; echo \$dlname'\''`~
+    postinstall_cmds='base_file=`basename \$file`~
+      dlpath=`$SHELL 2>&1 -c '\''. $dir/'\''\$base_file'\''i; echo \$dlname'\''`~
       dldir=$destdir/`dirname \$dlpath`~
       test -d \$dldir || mkdir -p \$dldir~
       $install_prog $dir/$dlname \$dldir/$dlname~
@@ -15724,16 +16756,16 @@ cygwin* | mingw* | pw32* | cegcc*)
     case $host_os in
     cygwin*)
       # Cygwin DLLs use 'cyg' prefix rather than 'lib'
-      soname_spec='`echo ${libname} | sed -e 's/^lib/cyg/'``echo ${release} | $SED -e 's/[.]/-/g'`${versuffix}${shared_ext}'
+      soname_spec='`echo $libname | sed -e 's/^lib/cyg/'``echo $release | $SED -e 's/[.]/-/g'`$versuffix$shared_ext'
 
       ;;
     mingw* | cegcc*)
       # MinGW DLLs use traditional 'lib' prefix
-      soname_spec='${libname}`echo ${release} | $SED -e 's/[.]/-/g'`${versuffix}${shared_ext}'
+      soname_spec='$libname`echo $release | $SED -e 's/[.]/-/g'`$versuffix$shared_ext'
       ;;
     pw32*)
       # pw32 DLLs use 'pw' prefix rather than 'lib'
-      library_names_spec='`echo ${libname} | sed -e 's/^lib/pw/'``echo ${release} | $SED -e 's/[.]/-/g'`${versuffix}${shared_ext}'
+      library_names_spec='`echo $libname | sed -e 's/^lib/pw/'``echo $release | $SED -e 's/[.]/-/g'`$versuffix$shared_ext'
       ;;
     esac
     dynamic_linker='Win32 ld.exe'
@@ -15742,8 +16774,8 @@ cygwin* | mingw* | pw32* | cegcc*)
   *,cl*)
     # Native MSVC
     libname_spec='$name'
-    soname_spec='${libname}`echo ${release} | $SED -e 's/[.]/-/g'`${versuffix}${shared_ext}'
-    library_names_spec='${libname}.dll.lib'
+    soname_spec='$libname`echo $release | $SED -e 's/[.]/-/g'`$versuffix$shared_ext'
+    library_names_spec='$libname.dll.lib'
 
     case $build_os in
     mingw*)
@@ -15770,7 +16802,7 @@ cygwin* | mingw* | pw32* | cegcc*)
       sys_lib_search_path_spec=`cygpath --path --unix "$sys_lib_search_path_spec" | $SED -e "s/$PATH_SEPARATOR/ /g"`
       ;;
     *)
-      sys_lib_search_path_spec="$LIB"
+      sys_lib_search_path_spec=$LIB
       if $ECHO "$sys_lib_search_path_spec" | $GREP ';[c-zC-Z]:/' >/dev/null; then
         # It is most probably a Windows format PATH.
         sys_lib_search_path_spec=`$ECHO "$sys_lib_search_path_spec" | $SED -e 's/;/ /g'`
@@ -15783,8 +16815,8 @@ cygwin* | mingw* | pw32* | cegcc*)
     esac
 
     # DLL is installed to $(libdir)/../bin by postinstall_cmds
-    postinstall_cmds='base_file=`basename \${file}`~
-      dlpath=`$SHELL 2>&1 -c '\''. $dir/'\''\${base_file}'\''i; echo \$dlname'\''`~
+    postinstall_cmds='base_file=`basename \$file`~
+      dlpath=`$SHELL 2>&1 -c '\''. $dir/'\''\$base_file'\''i; echo \$dlname'\''`~
       dldir=$destdir/`dirname \$dlpath`~
       test -d \$dldir || mkdir -p \$dldir~
       $install_prog $dir/$dlname \$dldir/$dlname'
@@ -15797,7 +16829,7 @@ cygwin* | mingw* | pw32* | cegcc*)
 
   *)
     # Assume MSVC wrapper
-    library_names_spec='${libname}`echo ${release} | $SED -e 's/[.]/-/g'`${versuffix}${shared_ext} $libname.lib'
+    library_names_spec='$libname`echo $release | $SED -e 's/[.]/-/g'`$versuffix$shared_ext $libname.lib'
     dynamic_linker='Win32 ld.exe'
     ;;
   esac
@@ -15810,8 +16842,8 @@ darwin* | rhapsody*)
   version_type=darwin
   need_lib_prefix=no
   need_version=no
-  library_names_spec='${libname}${release}${major}$shared_ext ${libname}$shared_ext'
-  soname_spec='${libname}${release}${major}$shared_ext'
+  library_names_spec='$libname$release$major$shared_ext $libname$shared_ext'
+  soname_spec='$libname$release$major$shared_ext'
   shlibpath_overrides_runpath=yes
   shlibpath_var=DYLD_LIBRARY_PATH
   shrext_cmds='`test .$module = .yes && echo .so || echo .dylib`'
@@ -15823,8 +16855,8 @@ dgux*)
   version_type=linux # correct to gnu/linux during the next big refactor
   need_lib_prefix=no
   need_version=no
-  library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major $libname$shared_ext'
-  soname_spec='${libname}${release}${shared_ext}$major'
+  library_names_spec='$libname$release$shared_ext$versuffix $libname$release$shared_ext$major $libname$shared_ext'
+  soname_spec='$libname$release$shared_ext$major'
   shlibpath_var=LD_LIBRARY_PATH
   ;;
 
@@ -15842,12 +16874,13 @@ freebsd* | dragonfly*)
   version_type=freebsd-$objformat
   case $version_type in
     freebsd-elf*)
-      library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext} $libname${shared_ext}'
+      library_names_spec='$libname$release$shared_ext$versuffix $libname$release$shared_ext$major $libname$shared_ext'
+      soname_spec='$libname$release$shared_ext$major'
       need_version=no
       need_lib_prefix=no
       ;;
     freebsd-*)
-      library_names_spec='${libname}${release}${shared_ext}$versuffix $libname${shared_ext}$versuffix'
+      library_names_spec='$libname$release$shared_ext$versuffix $libname$shared_ext$versuffix'
       need_version=yes
       ;;
   esac
@@ -15877,10 +16910,10 @@ haiku*)
   need_lib_prefix=no
   need_version=no
   dynamic_linker="$host_os runtime_loader"
-  library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}${major} ${libname}${shared_ext}'
-  soname_spec='${libname}${release}${shared_ext}$major'
+  library_names_spec='$libname$release$shared_ext$versuffix $libname$release$shared_ext$major $libname$shared_ext'
+  soname_spec='$libname$release$shared_ext$major'
   shlibpath_var=LIBRARY_PATH
-  shlibpath_overrides_runpath=yes
+  shlibpath_overrides_runpath=no
   sys_lib_dlsearch_path_spec='/boot/home/config/lib /boot/common/lib /boot/system/lib'
   hardcode_into_libs=yes
   ;;
@@ -15898,14 +16931,15 @@ hpux9* | hpux10* | hpux11*)
     dynamic_linker="$host_os dld.so"
     shlibpath_var=LD_LIBRARY_PATH
     shlibpath_overrides_runpath=yes # Unless +noenvvar is specified.
-    library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major $libname${shared_ext}'
-    soname_spec='${libname}${release}${shared_ext}$major'
-    if test "X$HPUX_IA64_MODE" = X32; then
+    library_names_spec='$libname$release$shared_ext$versuffix $libname$release$shared_ext$major $libname$shared_ext'
+    soname_spec='$libname$release$shared_ext$major'
+    if test 32 = "$HPUX_IA64_MODE"; then
       sys_lib_search_path_spec="/usr/lib/hpux32 /usr/local/lib/hpux32 /usr/local/lib"
+      sys_lib_dlsearch_path_spec=/usr/lib/hpux32
     else
       sys_lib_search_path_spec="/usr/lib/hpux64 /usr/local/lib/hpux64"
+      sys_lib_dlsearch_path_spec=/usr/lib/hpux64
     fi
-    sys_lib_dlsearch_path_spec=$sys_lib_search_path_spec
     ;;
   hppa*64*)
     shrext_cmds='.sl'
@@ -15913,8 +16947,8 @@ hpux9* | hpux10* | hpux11*)
     dynamic_linker="$host_os dld.sl"
     shlibpath_var=LD_LIBRARY_PATH # How should we handle SHLIB_PATH
     shlibpath_overrides_runpath=yes # Unless +noenvvar is specified.
-    library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major $libname${shared_ext}'
-    soname_spec='${libname}${release}${shared_ext}$major'
+    library_names_spec='$libname$release$shared_ext$versuffix $libname$release$shared_ext$major $libname$shared_ext'
+    soname_spec='$libname$release$shared_ext$major'
     sys_lib_search_path_spec="/usr/lib/pa20_64 /usr/ccs/lib/pa20_64"
     sys_lib_dlsearch_path_spec=$sys_lib_search_path_spec
     ;;
@@ -15923,8 +16957,8 @@ hpux9* | hpux10* | hpux11*)
     dynamic_linker="$host_os dld.sl"
     shlibpath_var=SHLIB_PATH
     shlibpath_overrides_runpath=no # +s is required to enable SHLIB_PATH
-    library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major $libname${shared_ext}'
-    soname_spec='${libname}${release}${shared_ext}$major'
+    library_names_spec='$libname$release$shared_ext$versuffix $libname$release$shared_ext$major $libname$shared_ext'
+    soname_spec='$libname$release$shared_ext$major'
     ;;
   esac
   # HP-UX runs *really* slowly unless shared libraries are mode 555, ...
@@ -15937,8 +16971,8 @@ interix[3-9]*)
   version_type=linux # correct to gnu/linux during the next big refactor
   need_lib_prefix=no
   need_version=no
-  library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major ${libname}${shared_ext}'
-  soname_spec='${libname}${release}${shared_ext}$major'
+  library_names_spec='$libname$release$shared_ext$versuffix $libname$release$shared_ext$major $libname$shared_ext'
+  soname_spec='$libname$release$shared_ext$major'
   dynamic_linker='Interix 3.x ld.so.1 (PE, like ELF)'
   shlibpath_var=LD_LIBRARY_PATH
   shlibpath_overrides_runpath=no
@@ -15949,7 +16983,7 @@ irix5* | irix6* | nonstopux*)
   case $host_os in
     nonstopux*) version_type=nonstopux ;;
     *)
-	if test "$lt_cv_prog_gnu_ld" = yes; then
+	if test yes = "$lt_cv_prog_gnu_ld"; then
 		version_type=linux # correct to gnu/linux during the next big refactor
 	else
 		version_type=irix
@@ -15957,8 +16991,8 @@ irix5* | irix6* | nonstopux*)
   esac
   need_lib_prefix=no
   need_version=no
-  soname_spec='${libname}${release}${shared_ext}$major'
-  library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major ${libname}${release}${shared_ext} $libname${shared_ext}'
+  soname_spec='$libname$release$shared_ext$major'
+  library_names_spec='$libname$release$shared_ext$versuffix $libname$release$shared_ext$major $libname$release$shared_ext $libname$shared_ext'
   case $host_os in
   irix5* | nonstopux*)
     libsuff= shlibsuff=
@@ -15977,8 +17011,8 @@ irix5* | irix6* | nonstopux*)
   esac
   shlibpath_var=LD_LIBRARY${shlibsuff}_PATH
   shlibpath_overrides_runpath=no
-  sys_lib_search_path_spec="/usr/lib${libsuff} /lib${libsuff} /usr/local/lib${libsuff}"
-  sys_lib_dlsearch_path_spec="/usr/lib${libsuff} /lib${libsuff}"
+  sys_lib_search_path_spec="/usr/lib$libsuff /lib$libsuff /usr/local/lib$libsuff"
+  sys_lib_dlsearch_path_spec="/usr/lib$libsuff /lib$libsuff"
   hardcode_into_libs=yes
   ;;
 
@@ -15987,13 +17021,33 @@ linux*oldld* | linux*aout* | linux*coff*)
   dynamic_linker=no
   ;;
 
+linux*android*)
+  version_type=none # Android doesn't support versioned libraries.
+  need_lib_prefix=no
+  need_version=no
+  library_names_spec='$libname$release$shared_ext'
+  soname_spec='$libname$release$shared_ext'
+  finish_cmds=
+  shlibpath_var=LD_LIBRARY_PATH
+  shlibpath_overrides_runpath=yes
+
+  # This implies no fast_install, which is unacceptable.
+  # Some rework will be needed to allow for fast_install
+  # before this can be enabled.
+  hardcode_into_libs=yes
+
+  dynamic_linker='Android linker'
+  # Don't embed -rpath directories since the linker doesn't support them.
+  hardcode_libdir_flag_spec_CXX='-L$libdir'
+  ;;
+
 # This must be glibc/ELF.
 linux* | k*bsd*-gnu | kopensolaris*-gnu | gnu*)
   version_type=linux # correct to gnu/linux during the next big refactor
   need_lib_prefix=no
   need_version=no
-  library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major $libname${shared_ext}'
-  soname_spec='${libname}${release}${shared_ext}$major'
+  library_names_spec='$libname$release$shared_ext$versuffix $libname$release$shared_ext$major $libname$shared_ext'
+  soname_spec='$libname$release$shared_ext$major'
   finish_cmds='PATH="\$PATH:/sbin" ldconfig -n $libdir'
   shlibpath_var=LD_LIBRARY_PATH
   shlibpath_overrides_runpath=no
@@ -16037,7 +17091,12 @@ fi
   # before this can be enabled.
   hardcode_into_libs=yes
 
-  # Append ld.so.conf contents to the search path
+  # Ideally, we could use ldconfig to report *all* directores which are
+  # searched for libraries, however this is still not possible.  Aside from not
+  # being certain /sbin/ldconfig is available, command
+  # 'ldconfig -N -X -v | grep ^/' on 64bit Fedora does not report /usr/lib64,
+  # even though it is searched at run-time.  Try to do the best guess by
+  # appending ld.so.conf contents (and includes) to the search path.
   if test -f /etc/ld.so.conf; then
     lt_ld_extra=`awk '/^include / { system(sprintf("cd /etc; cat %s 2>/dev/null", \$2)); skip = 1; } { if (!skip) print \$0; skip = 0; }' < /etc/ld.so.conf | $SED -e 's/#.*//;/^[	 ]*hwcap[	 ]/d;s/[:,	]/ /g;s/=[^=]*$//;s/=[^= ]* / /g;s/"//g;/^$/d' | tr '\n' ' '`
     sys_lib_dlsearch_path_spec="/lib /usr/lib $lt_ld_extra"
@@ -16052,29 +17111,17 @@ fi
   dynamic_linker='GNU/Linux ld.so'
   ;;
 
-netbsdelf*-gnu)
-  version_type=linux
-  need_lib_prefix=no
-  need_version=no
-  library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major ${libname}${shared_ext}'
-  soname_spec='${libname}${release}${shared_ext}$major'
-  shlibpath_var=LD_LIBRARY_PATH
-  shlibpath_overrides_runpath=no
-  hardcode_into_libs=yes
-  dynamic_linker='NetBSD ld.elf_so'
-  ;;
-
 netbsd*)
   version_type=sunos
   need_lib_prefix=no
   need_version=no
   if echo __ELF__ | $CC -E - | $GREP __ELF__ >/dev/null; then
-    library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${shared_ext}$versuffix'
+    library_names_spec='$libname$release$shared_ext$versuffix $libname$shared_ext$versuffix'
     finish_cmds='PATH="\$PATH:/sbin" ldconfig -m $libdir'
     dynamic_linker='NetBSD (a.out) ld.so'
   else
-    library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major ${libname}${shared_ext}'
-    soname_spec='${libname}${release}${shared_ext}$major'
+    library_names_spec='$libname$release$shared_ext$versuffix $libname$release$shared_ext$major $libname$shared_ext'
+    soname_spec='$libname$release$shared_ext$major'
     dynamic_linker='NetBSD ld.elf_so'
   fi
   shlibpath_var=LD_LIBRARY_PATH
@@ -16084,7 +17131,7 @@ netbsd*)
 
 newsos6)
   version_type=linux # correct to gnu/linux during the next big refactor
-  library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major $libname${shared_ext}'
+  library_names_spec='$libname$release$shared_ext$versuffix $libname$release$shared_ext$major $libname$shared_ext'
   shlibpath_var=LD_LIBRARY_PATH
   shlibpath_overrides_runpath=yes
   ;;
@@ -16093,58 +17140,68 @@ newsos6)
   version_type=qnx
   need_lib_prefix=no
   need_version=no
-  library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major $libname${shared_ext}'
-  soname_spec='${libname}${release}${shared_ext}$major'
+  library_names_spec='$libname$release$shared_ext$versuffix $libname$release$shared_ext$major $libname$shared_ext'
+  soname_spec='$libname$release$shared_ext$major'
   shlibpath_var=LD_LIBRARY_PATH
   shlibpath_overrides_runpath=no
   hardcode_into_libs=yes
   dynamic_linker='ldqnx.so'
   ;;
 
-openbsd*)
+openbsd* | bitrig*)
   version_type=sunos
-  sys_lib_dlsearch_path_spec="/usr/lib"
+  sys_lib_dlsearch_path_spec=/usr/lib
   need_lib_prefix=no
-  # Some older versions of OpenBSD (3.3 at least) *do* need versioned libs.
-  case $host_os in
-    openbsd3.3 | openbsd3.3.*)	need_version=yes ;;
-    *)				need_version=no  ;;
-  esac
-  library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${shared_ext}$versuffix'
-  finish_cmds='PATH="\$PATH:/sbin" ldconfig -m $libdir'
-  shlibpath_var=LD_LIBRARY_PATH
-  if test -z "`echo __ELF__ | $CC -E - | $GREP __ELF__`" || test "$host_os-$host_cpu" = "openbsd2.8-powerpc"; then
-    case $host_os in
-      openbsd2.[89] | openbsd2.[89].*)
-	shlibpath_overrides_runpath=no
-	;;
-      *)
-	shlibpath_overrides_runpath=yes
-	;;
-      esac
+  if test -z "`echo __ELF__ | $CC -E - | $GREP __ELF__`"; then
+    need_version=no
   else
-    shlibpath_overrides_runpath=yes
+    need_version=yes
   fi
+  library_names_spec='$libname$release$shared_ext$versuffix $libname$shared_ext$versuffix'
+  finish_cmds='PATH="\$PATH:/sbin" ldconfig -m $libdir'
+  shlibpath_var=LD_LIBRARY_PATH
+  shlibpath_overrides_runpath=yes
   ;;
 
 os2*)
   libname_spec='$name'
-  shrext_cmds=".dll"
+  version_type=windows
+  shrext_cmds=.dll
+  need_version=no
   need_lib_prefix=no
-  library_names_spec='$libname${shared_ext} $libname.a'
+  # OS/2 can only load a DLL with a base name of 8 characters or less.
+  soname_spec='`test -n "$os2dllname" && libname="$os2dllname";
+    v=$($ECHO $release$versuffix | tr -d .-);
+    n=$($ECHO $libname | cut -b -$((8 - ${#v})) | tr . _);
+    $ECHO $n$v`$shared_ext'
+  library_names_spec='${libname}_dll.$libext'
   dynamic_linker='OS/2 ld.exe'
-  shlibpath_var=LIBPATH
+  shlibpath_var=BEGINLIBPATH
+  sys_lib_search_path_spec="/lib /usr/lib /usr/local/lib"
+  sys_lib_dlsearch_path_spec=$sys_lib_search_path_spec
+  postinstall_cmds='base_file=`basename \$file`~
+    dlpath=`$SHELL 2>&1 -c '\''. $dir/'\''\$base_file'\''i; $ECHO \$dlname'\''`~
+    dldir=$destdir/`dirname \$dlpath`~
+    test -d \$dldir || mkdir -p \$dldir~
+    $install_prog $dir/$dlname \$dldir/$dlname~
+    chmod a+x \$dldir/$dlname~
+    if test -n '\''$stripme'\'' && test -n '\''$striplib'\''; then
+      eval '\''$striplib \$dldir/$dlname'\'' || exit \$?;
+    fi'
+  postuninstall_cmds='dldll=`$SHELL 2>&1 -c '\''. $file; $ECHO \$dlname'\''`~
+    dlpath=$dir/\$dldll~
+    $RM \$dlpath'
   ;;
 
 osf3* | osf4* | osf5*)
   version_type=osf
   need_lib_prefix=no
   need_version=no
-  soname_spec='${libname}${release}${shared_ext}$major'
-  library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major $libname${shared_ext}'
+  soname_spec='$libname$release$shared_ext$major'
+  library_names_spec='$libname$release$shared_ext$versuffix $libname$release$shared_ext$major $libname$shared_ext'
   shlibpath_var=LD_LIBRARY_PATH
   sys_lib_search_path_spec="/usr/shlib /usr/ccs/lib /usr/lib/cmplrs/cc /usr/lib /usr/local/lib /var/shlib"
-  sys_lib_dlsearch_path_spec="$sys_lib_search_path_spec"
+  sys_lib_dlsearch_path_spec=$sys_lib_search_path_spec
   ;;
 
 rdos*)
@@ -16155,8 +17212,8 @@ solaris*)
   version_type=linux # correct to gnu/linux during the next big refactor
   need_lib_prefix=no
   need_version=no
-  library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major $libname${shared_ext}'
-  soname_spec='${libname}${release}${shared_ext}$major'
+  library_names_spec='$libname$release$shared_ext$versuffix $libname$release$shared_ext$major $libname$shared_ext'
+  soname_spec='$libname$release$shared_ext$major'
   shlibpath_var=LD_LIBRARY_PATH
   shlibpath_overrides_runpath=yes
   hardcode_into_libs=yes
@@ -16166,11 +17223,11 @@ solaris*)
 
 sunos4*)
   version_type=sunos
-  library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${shared_ext}$versuffix'
+  library_names_spec='$libname$release$shared_ext$versuffix $libname$shared_ext$versuffix'
   finish_cmds='PATH="\$PATH:/usr/etc" ldconfig $libdir'
   shlibpath_var=LD_LIBRARY_PATH
   shlibpath_overrides_runpath=yes
-  if test "$with_gnu_ld" = yes; then
+  if test yes = "$with_gnu_ld"; then
     need_lib_prefix=no
   fi
   need_version=yes
@@ -16178,8 +17235,8 @@ sunos4*)
 
 sysv4 | sysv4.3*)
   version_type=linux # correct to gnu/linux during the next big refactor
-  library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major $libname${shared_ext}'
-  soname_spec='${libname}${release}${shared_ext}$major'
+  library_names_spec='$libname$release$shared_ext$versuffix $libname$release$shared_ext$major $libname$shared_ext'
+  soname_spec='$libname$release$shared_ext$major'
   shlibpath_var=LD_LIBRARY_PATH
   case $host_vendor in
     sni)
@@ -16200,24 +17257,24 @@ sysv4 | sysv4.3*)
   ;;
 
 sysv4*MP*)
-  if test -d /usr/nec ;then
+  if test -d /usr/nec; then
     version_type=linux # correct to gnu/linux during the next big refactor
-    library_names_spec='$libname${shared_ext}.$versuffix $libname${shared_ext}.$major $libname${shared_ext}'
-    soname_spec='$libname${shared_ext}.$major'
+    library_names_spec='$libname$shared_ext.$versuffix $libname$shared_ext.$major $libname$shared_ext'
+    soname_spec='$libname$shared_ext.$major'
     shlibpath_var=LD_LIBRARY_PATH
   fi
   ;;
 
 sysv5* | sco3.2v5* | sco5v6* | unixware* | OpenUNIX* | sysv4*uw2*)
-  version_type=freebsd-elf
+  version_type=sco
   need_lib_prefix=no
   need_version=no
-  library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext} $libname${shared_ext}'
-  soname_spec='${libname}${release}${shared_ext}$major'
+  library_names_spec='$libname$release$shared_ext$versuffix $libname$release$shared_ext $libname$shared_ext'
+  soname_spec='$libname$release$shared_ext$major'
   shlibpath_var=LD_LIBRARY_PATH
   shlibpath_overrides_runpath=yes
   hardcode_into_libs=yes
-  if test "$with_gnu_ld" = yes; then
+  if test yes = "$with_gnu_ld"; then
     sys_lib_search_path_spec='/usr/local/lib /usr/gnu/lib /usr/ccs/lib /usr/lib /lib'
   else
     sys_lib_search_path_spec='/usr/ccs/lib /usr/lib'
@@ -16235,7 +17292,7 @@ tpf*)
   version_type=linux # correct to gnu/linux during the next big refactor
   need_lib_prefix=no
   need_version=no
-  library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major $libname${shared_ext}'
+  library_names_spec='$libname$release$shared_ext$versuffix $libname$release$shared_ext$major $libname$shared_ext'
   shlibpath_var=LD_LIBRARY_PATH
   shlibpath_overrides_runpath=no
   hardcode_into_libs=yes
@@ -16243,8 +17300,8 @@ tpf*)
 
 uts4*)
   version_type=linux # correct to gnu/linux during the next big refactor
-  library_names_spec='${libname}${release}${shared_ext}$versuffix ${libname}${release}${shared_ext}$major $libname${shared_ext}'
-  soname_spec='${libname}${release}${shared_ext}$major'
+  library_names_spec='$libname$release$shared_ext$versuffix $libname$release$shared_ext$major $libname$shared_ext'
+  soname_spec='$libname$release$shared_ext$major'
   shlibpath_var=LD_LIBRARY_PATH
   ;;
 
@@ -16254,20 +17311,32 @@ uts4*)
 esac
 { $as_echo "$as_me:${as_lineno-$LINENO}: result: $dynamic_linker" >&5
 $as_echo "$dynamic_linker" >&6; }
-test "$dynamic_linker" = no && can_build_shared=no
+test no = "$dynamic_linker" && can_build_shared=no
 
 variables_saved_for_relink="PATH $shlibpath_var $runpath_var"
-if test "$GCC" = yes; then
+if test yes = "$GCC"; then
   variables_saved_for_relink="$variables_saved_for_relink GCC_EXEC_PREFIX COMPILER_PATH LIBRARY_PATH"
 fi
 
-if test "${lt_cv_sys_lib_search_path_spec+set}" = set; then
-  sys_lib_search_path_spec="$lt_cv_sys_lib_search_path_spec"
+if test set = "${lt_cv_sys_lib_search_path_spec+set}"; then
+  sys_lib_search_path_spec=$lt_cv_sys_lib_search_path_spec
 fi
-if test "${lt_cv_sys_lib_dlsearch_path_spec+set}" = set; then
-  sys_lib_dlsearch_path_spec="$lt_cv_sys_lib_dlsearch_path_spec"
+
+if test set = "${lt_cv_sys_lib_dlsearch_path_spec+set}"; then
+  sys_lib_dlsearch_path_spec=$lt_cv_sys_lib_dlsearch_path_spec
 fi
 
+# remember unaugmented sys_lib_dlsearch_path content for libtool script decls...
+configure_time_dlsearch_path=$sys_lib_dlsearch_path_spec
+
+# ... but it needs LT_SYS_LIBRARY_PATH munging for other configure-time code
+func_munge_path_list sys_lib_dlsearch_path_spec "$LT_SYS_LIBRARY_PATH"
+
+# to be used as default LT_SYS_LIBRARY_PATH value in generated libtool
+configure_time_lt_sys_library_path=$LT_SYS_LIBRARY_PATH
+
+
+
 
 
 
@@ -16310,15 +17379,15 @@ $as_echo_n "checking how to hardcode library paths into programs... " >&6; }
 hardcode_action_CXX=
 if test -n "$hardcode_libdir_flag_spec_CXX" ||
    test -n "$runpath_var_CXX" ||
-   test "X$hardcode_automatic_CXX" = "Xyes" ; then
+   test yes = "$hardcode_automatic_CXX"; then
 
   # We can hardcode non-existent directories.
-  if test "$hardcode_direct_CXX" != no &&
+  if test no != "$hardcode_direct_CXX" &&
      # If the only mechanism to avoid hardcoding is shlibpath_var, we
      # have to relink, otherwise we might link with an installed library
      # when we should be linking with a yet-to-be-installed one
-     ## test "$_LT_TAGVAR(hardcode_shlibpath_var, CXX)" != no &&
-     test "$hardcode_minus_L_CXX" != no; then
+     ## test no != "$_LT_TAGVAR(hardcode_shlibpath_var, CXX)" &&
+     test no != "$hardcode_minus_L_CXX"; then
     # Linking always hardcodes the temporary library directory.
     hardcode_action_CXX=relink
   else
@@ -16333,12 +17402,12 @@ fi
 { $as_echo "$as_me:${as_lineno-$LINENO}: result: $hardcode_action_CXX" >&5
 $as_echo "$hardcode_action_CXX" >&6; }
 
-if test "$hardcode_action_CXX" = relink ||
-   test "$inherit_rpath_CXX" = yes; then
+if test relink = "$hardcode_action_CXX" ||
+   test yes = "$inherit_rpath_CXX"; then
   # Fast installation is not supported
   enable_fast_install=no
-elif test "$shlibpath_overrides_runpath" = yes ||
-     test "$enable_shared" = no; then
+elif test yes = "$shlibpath_overrides_runpath" ||
+     test no = "$enable_shared"; then
   # Fast installation is not necessary
   enable_fast_install=needless
 fi
@@ -16361,7 +17430,7 @@ fi
   lt_cv_path_LD=$lt_save_path_LD
   lt_cv_prog_gnu_ldcxx=$lt_cv_prog_gnu_ld
   lt_cv_prog_gnu_ld=$lt_save_with_gnu_ld
-fi # test "$_lt_caught_CXX_error" != yes
+fi # test yes != "$_lt_caught_CXX_error"
 
 ac_ext=c
 ac_cpp='$CPP $CPPFLAGS'
@@ -16691,69 +17760,315 @@ ac_compile='$CC -c $CFLAGS $CPPFLAGS conftest.$ac_ext >&5'
 ac_link='$CC -o conftest$ac_exeext $CFLAGS $CPPFLAGS $LDFLAGS conftest.$ac_ext $LIBS >&5'
 ac_compiler_gnu=$ac_cv_c_compiler_gnu
 
- { $as_echo "$as_me:${as_lineno-$LINENO}: checking whether byte ordering is bigendian" >&5
-$as_echo_n "checking whether byte ordering is bigendian... " >&6; }
-if ${ac_cv_c_bigendian+:} false; then :
+depcc="$OBJCXX" am_compiler_list='gcc3 gcc'
+
+{ $as_echo "$as_me:${as_lineno-$LINENO}: checking dependency style of $depcc" >&5
+$as_echo_n "checking dependency style of $depcc... " >&6; }
+if ${am_cv_OBJCXX_dependencies_compiler_type+:} false; then :
   $as_echo_n "(cached) " >&6
 else
-  ac_cv_c_bigendian=unknown
-    # See if we're dealing with a universal compiler.
-    cat confdefs.h - <<_ACEOF >conftest.$ac_ext
-/* end confdefs.h.  */
-#ifndef __APPLE_CC__
-	       not a universal capable compiler
-	     #endif
-	     typedef int dummy;
+  if test -z "$AMDEP_TRUE" && test -f "$am_depcomp"; then
+  # We make a subdir and do the tests there.  Otherwise we can end up
+  # making bogus files that we don't know about and never remove.  For
+  # instance it was reported that on HP-UX the gcc test will end up
+  # making a dummy file named 'D' -- because '-MD' means "put the output
+  # in D".
+  rm -rf conftest.dir
+  mkdir conftest.dir
+  # Copy depcomp to subdir because otherwise we won't find it if we're
+  # using a relative directory.
+  cp "$am_depcomp" conftest.dir
+  cd conftest.dir
+  # We will build objects and dependencies in a subdirectory because
+  # it helps to detect inapplicable dependency modes.  For instance
+  # both Tru64's cc and ICC support -MD to output dependencies as a
+  # side effect of compilation, but ICC will put the dependencies in
+  # the current directory while Tru64 will put them in the object
+  # directory.
+  mkdir sub
 
-_ACEOF
-if ac_fn_c_try_compile "$LINENO"; then :
+  am_cv_OBJCXX_dependencies_compiler_type=none
+  if test "$am_compiler_list" = ""; then
+     am_compiler_list=`sed -n 's/^#*\([a-zA-Z0-9]*\))$/\1/p' < ./depcomp`
+  fi
+  am__universal=false
 
-	# Check for potential -arch flags.  It is not universal unless
-	# there are at least two -arch flags with different values.
-	ac_arch=
-	ac_prev=
-	for ac_word in $CC $CFLAGS $CPPFLAGS $LDFLAGS; do
-	 if test -n "$ac_prev"; then
-	   case $ac_word in
-	     i?86 | x86_64 | ppc | ppc64)
-	       if test -z "$ac_arch" || test "$ac_arch" = "$ac_word"; then
-		 ac_arch=$ac_word
-	       else
-		 ac_cv_c_bigendian=universal
-		 break
-	       fi
-	       ;;
-	   esac
-	   ac_prev=
-	 elif test "x$ac_word" = "x-arch"; then
-	   ac_prev=arch
-	 fi
-       done
-fi
-rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
-    if test $ac_cv_c_bigendian = unknown; then
-      # See if sys/param.h defines the BYTE_ORDER macro.
-      cat confdefs.h - <<_ACEOF >conftest.$ac_ext
-/* end confdefs.h.  */
-#include <sys/types.h>
-	     #include <sys/param.h>
 
-int
-main ()
-{
-#if ! (defined BYTE_ORDER && defined BIG_ENDIAN \
-		     && defined LITTLE_ENDIAN && BYTE_ORDER && BIG_ENDIAN \
-		     && LITTLE_ENDIAN)
-	      bogus endian macros
-	     #endif
+  for depmode in $am_compiler_list; do
+    # Setup a source with many dependencies, because some compilers
+    # like to wrap large dependency lists on column 80 (with \), and
+    # we should not choose a depcomp mode which is confused by this.
+    #
+    # We need to recreate these files for each test, as the compiler may
+    # overwrite some of them when testing with obscure command lines.
+    # This happens at least with the AIX C compiler.
+    : > sub/conftest.c
+    for i in 1 2 3 4 5 6; do
+      echo '#include "conftst'$i'.h"' >> sub/conftest.c
+      # Using ": > sub/conftst$i.h" creates only sub/conftst1.h with
+      # Solaris 10 /bin/sh.
+      echo '/* dummy */' > sub/conftst$i.h
+    done
+    echo "${am__include} ${am__quote}sub/conftest.Po${am__quote}" > confmf
 
-  ;
-  return 0;
-}
-_ACEOF
-if ac_fn_c_try_compile "$LINENO"; then :
-  # It does; now see whether it defined to BIG_ENDIAN or not.
-	 cat confdefs.h - <<_ACEOF >conftest.$ac_ext
+    # We check with '-c' and '-o' for the sake of the "dashmstdout"
+    # mode.  It turns out that the SunPro C++ compiler does not properly
+    # handle '-M -o', and we need to detect this.  Also, some Intel
+    # versions had trouble with output in subdirs.
+    am__obj=sub/conftest.${OBJEXT-o}
+    am__minus_obj="-o $am__obj"
+    case $depmode in
+    gcc)
+      # This depmode causes a compiler race in universal mode.
+      test "$am__universal" = false || continue
+      ;;
+    nosideeffect)
+      # After this tag, mechanisms are not by side-effect, so they'll
+      # only be used when explicitly requested.
+      if test "x$enable_dependency_tracking" = xyes; then
+	continue
+      else
+	break
+      fi
+      ;;
+    msvc7 | msvc7msys | msvisualcpp | msvcmsys)
+      # This compiler won't grok '-c -o', but also, the minuso test has
+      # not run yet.  These depmodes are late enough in the game, and
+      # so weak that their functioning should not be impacted.
+      am__obj=conftest.${OBJEXT-o}
+      am__minus_obj=
+      ;;
+    none) break ;;
+    esac
+    if depmode=$depmode \
+       source=sub/conftest.c object=$am__obj \
+       depfile=sub/conftest.Po tmpdepfile=sub/conftest.TPo \
+       $SHELL ./depcomp $depcc -c $am__minus_obj sub/conftest.c \
+         >/dev/null 2>conftest.err &&
+       grep sub/conftst1.h sub/conftest.Po > /dev/null 2>&1 &&
+       grep sub/conftst6.h sub/conftest.Po > /dev/null 2>&1 &&
+       grep $am__obj sub/conftest.Po > /dev/null 2>&1 &&
+       ${MAKE-make} -s -f confmf > /dev/null 2>&1; then
+      # icc doesn't choke on unknown options, it will just issue warnings
+      # or remarks (even with -Werror).  So we grep stderr for any message
+      # that says an option was ignored or not supported.
+      # When given -MP, icc 7.0 and 7.1 complain thusly:
+      #   icc: Command line warning: ignoring option '-M'; no argument required
+      # The diagnosis changed in icc 8.0:
+      #   icc: Command line remark: option '-MP' not supported
+      if (grep 'ignoring option' conftest.err ||
+          grep 'not supported' conftest.err) >/dev/null 2>&1; then :; else
+        am_cv_OBJCXX_dependencies_compiler_type=$depmode
+        break
+      fi
+    fi
+  done
+
+  cd ..
+  rm -rf conftest.dir
+else
+  am_cv_OBJCXX_dependencies_compiler_type=none
+fi
+
+fi
+{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $am_cv_OBJCXX_dependencies_compiler_type" >&5
+$as_echo "$am_cv_OBJCXX_dependencies_compiler_type" >&6; }
+OBJCXXDEPMODE=depmode=$am_cv_OBJCXX_dependencies_compiler_type
+
+ if
+  test "x$enable_dependency_tracking" != xno \
+  && test "$am_cv_OBJCXX_dependencies_compiler_type" = gcc3; then
+  am__fastdepOBJCXX_TRUE=
+  am__fastdepOBJCXX_FALSE='#'
+else
+  am__fastdepOBJCXX_TRUE='#'
+  am__fastdepOBJCXX_FALSE=
+fi
+
+
+
+
+
+
+
+
+
+if test "x$ac_cv_env_PKG_CONFIG_set" != "xset"; then
+	if test -n "$ac_tool_prefix"; then
+  # Extract the first word of "${ac_tool_prefix}pkg-config", so it can be a program name with args.
+set dummy ${ac_tool_prefix}pkg-config; ac_word=$2
+{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for $ac_word" >&5
+$as_echo_n "checking for $ac_word... " >&6; }
+if ${ac_cv_path_PKG_CONFIG+:} false; then :
+  $as_echo_n "(cached) " >&6
+else
+  case $PKG_CONFIG in
+  [\\/]* | ?:[\\/]*)
+  ac_cv_path_PKG_CONFIG="$PKG_CONFIG" # Let the user override the test with a path.
+  ;;
+  *)
+  as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
+for as_dir in $PATH
+do
+  IFS=$as_save_IFS
+  test -z "$as_dir" && as_dir=.
+    for ac_exec_ext in '' $ac_executable_extensions; do
+  if as_fn_executable_p "$as_dir/$ac_word$ac_exec_ext"; then
+    ac_cv_path_PKG_CONFIG="$as_dir/$ac_word$ac_exec_ext"
+    $as_echo "$as_me:${as_lineno-$LINENO}: found $as_dir/$ac_word$ac_exec_ext" >&5
+    break 2
+  fi
+done
+  done
+IFS=$as_save_IFS
+
+  ;;
+esac
+fi
+PKG_CONFIG=$ac_cv_path_PKG_CONFIG
+if test -n "$PKG_CONFIG"; then
+  { $as_echo "$as_me:${as_lineno-$LINENO}: result: $PKG_CONFIG" >&5
+$as_echo "$PKG_CONFIG" >&6; }
+else
+  { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
+$as_echo "no" >&6; }
+fi
+
+
+fi
+if test -z "$ac_cv_path_PKG_CONFIG"; then
+  ac_pt_PKG_CONFIG=$PKG_CONFIG
+  # Extract the first word of "pkg-config", so it can be a program name with args.
+set dummy pkg-config; ac_word=$2
+{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for $ac_word" >&5
+$as_echo_n "checking for $ac_word... " >&6; }
+if ${ac_cv_path_ac_pt_PKG_CONFIG+:} false; then :
+  $as_echo_n "(cached) " >&6
+else
+  case $ac_pt_PKG_CONFIG in
+  [\\/]* | ?:[\\/]*)
+  ac_cv_path_ac_pt_PKG_CONFIG="$ac_pt_PKG_CONFIG" # Let the user override the test with a path.
+  ;;
+  *)
+  as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
+for as_dir in $PATH
+do
+  IFS=$as_save_IFS
+  test -z "$as_dir" && as_dir=.
+    for ac_exec_ext in '' $ac_executable_extensions; do
+  if as_fn_executable_p "$as_dir/$ac_word$ac_exec_ext"; then
+    ac_cv_path_ac_pt_PKG_CONFIG="$as_dir/$ac_word$ac_exec_ext"
+    $as_echo "$as_me:${as_lineno-$LINENO}: found $as_dir/$ac_word$ac_exec_ext" >&5
+    break 2
+  fi
+done
+  done
+IFS=$as_save_IFS
+
+  ;;
+esac
+fi
+ac_pt_PKG_CONFIG=$ac_cv_path_ac_pt_PKG_CONFIG
+if test -n "$ac_pt_PKG_CONFIG"; then
+  { $as_echo "$as_me:${as_lineno-$LINENO}: result: $ac_pt_PKG_CONFIG" >&5
+$as_echo "$ac_pt_PKG_CONFIG" >&6; }
+else
+  { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
+$as_echo "no" >&6; }
+fi
+
+  if test "x$ac_pt_PKG_CONFIG" = x; then
+    PKG_CONFIG=""
+  else
+    case $cross_compiling:$ac_tool_warned in
+yes:)
+{ $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: using cross tools not prefixed with host triplet" >&5
+$as_echo "$as_me: WARNING: using cross tools not prefixed with host triplet" >&2;}
+ac_tool_warned=yes ;;
+esac
+    PKG_CONFIG=$ac_pt_PKG_CONFIG
+  fi
+else
+  PKG_CONFIG="$ac_cv_path_PKG_CONFIG"
+fi
+
+fi
+if test -n "$PKG_CONFIG"; then
+	_pkg_min_version=0.9.0
+	{ $as_echo "$as_me:${as_lineno-$LINENO}: checking pkg-config is at least version $_pkg_min_version" >&5
+$as_echo_n "checking pkg-config is at least version $_pkg_min_version... " >&6; }
+	if $PKG_CONFIG --atleast-pkgconfig-version $_pkg_min_version; then
+		{ $as_echo "$as_me:${as_lineno-$LINENO}: result: yes" >&5
+$as_echo "yes" >&6; }
+	else
+		{ $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
+$as_echo "no" >&6; }
+		PKG_CONFIG=""
+	fi
+fi
+ { $as_echo "$as_me:${as_lineno-$LINENO}: checking whether byte ordering is bigendian" >&5
+$as_echo_n "checking whether byte ordering is bigendian... " >&6; }
+if ${ac_cv_c_bigendian+:} false; then :
+  $as_echo_n "(cached) " >&6
+else
+  ac_cv_c_bigendian=unknown
+    # See if we're dealing with a universal compiler.
+    cat confdefs.h - <<_ACEOF >conftest.$ac_ext
+/* end confdefs.h.  */
+#ifndef __APPLE_CC__
+	       not a universal capable compiler
+	     #endif
+	     typedef int dummy;
+
+_ACEOF
+if ac_fn_c_try_compile "$LINENO"; then :
+
+	# Check for potential -arch flags.  It is not universal unless
+	# there are at least two -arch flags with different values.
+	ac_arch=
+	ac_prev=
+	for ac_word in $CC $CFLAGS $CPPFLAGS $LDFLAGS; do
+	 if test -n "$ac_prev"; then
+	   case $ac_word in
+	     i?86 | x86_64 | ppc | ppc64)
+	       if test -z "$ac_arch" || test "$ac_arch" = "$ac_word"; then
+		 ac_arch=$ac_word
+	       else
+		 ac_cv_c_bigendian=universal
+		 break
+	       fi
+	       ;;
+	   esac
+	   ac_prev=
+	 elif test "x$ac_word" = "x-arch"; then
+	   ac_prev=arch
+	 fi
+       done
+fi
+rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
+    if test $ac_cv_c_bigendian = unknown; then
+      # See if sys/param.h defines the BYTE_ORDER macro.
+      cat confdefs.h - <<_ACEOF >conftest.$ac_ext
+/* end confdefs.h.  */
+#include <sys/types.h>
+	     #include <sys/param.h>
+
+int
+main ()
+{
+#if ! (defined BYTE_ORDER && defined BIG_ENDIAN \
+		     && defined LITTLE_ENDIAN && BYTE_ORDER && BIG_ENDIAN \
+		     && LITTLE_ENDIAN)
+	      bogus endian macros
+	     #endif
+
+  ;
+  return 0;
+}
+_ACEOF
+if ac_fn_c_try_compile "$LINENO"; then :
+  # It does; now see whether it defined to BIG_ENDIAN or not.
+	 cat confdefs.h - <<_ACEOF >conftest.$ac_ext
 /* end confdefs.h.  */
 #include <sys/types.h>
 		#include <sys/param.h>
@@ -16922,45 +18237,61 @@ ac_link='$CXX -o conftest$ac_exeext $CXXFLAGS $CPPFLAGS $LDFLAGS conftest.$ac_ex
 ac_compiler_gnu=$ac_cv_cxx_compiler_gnu
 
 
-includes=
 
 
 
 
 
-# C++11 support
-cxx11name="no"
-# WARNING: NOT REENTRANT
-		 aclove_cxx_flag_test_save_cflags="$CXXFLAGS"
-		  CXXFLAGS="-std=c++0x"
-		  { $as_echo "$as_me:${as_lineno-$LINENO}: checking whether $CXX supports flag -std=c++0x" >&5
-$as_echo_n "checking whether $CXX supports flag -std=c++0x... " >&6; }
-		  cat confdefs.h - <<_ACEOF >conftest.$ac_ext
-/* end confdefs.h.  */
 
-int
-main ()
-{
 
-  ;
-  return 0;
-}
-_ACEOF
-if ac_fn_cxx_try_compile "$LINENO"; then :
-  { $as_echo "$as_me:${as_lineno-$LINENO}: result: yes" >&5
-$as_echo "yes" >&6; }; cxx11name="c++0x"
-else
-  { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
+
+
+
+
+
+
+
+
+
+
+includes=
+
+
+
+# C++11 support in cpp11.m4
+
+
+	aclove_cpp11_test_cxx11name="no"
+	 	aclove_cxx_flag_test_save_cflags="$CXXFLAGS"
+	CXXFLAGS="-std=c++0x"
+	{ $as_echo "$as_me:${as_lineno-$LINENO}: checking whether $CXX supports flag -std=c++0x" >&5
+$as_echo_n "checking whether $CXX supports flag -std=c++0x... " >&6; }
+	cat confdefs.h - <<_ACEOF >conftest.$ac_ext
+/* end confdefs.h.  */
+
+int
+main ()
+{
+
+  ;
+  return 0;
+}
+_ACEOF
+if ac_fn_cxx_try_compile "$LINENO"; then :
+  { $as_echo "$as_me:${as_lineno-$LINENO}: result: yes" >&5
+$as_echo "yes" >&6; }; aclove_cpp11_test_cxx11name="c++0x"
+else
+  { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
 $as_echo "no" >&6; };
 fi
 rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
-		  CXXFLAGS="$aclove_cxx_flag_test_save_cflags"
-# WARNING: NOT REENTRANT
-		 aclove_cxx_flag_test_save_cflags="$CXXFLAGS"
-		  CXXFLAGS="-std=c++11"
-		  { $as_echo "$as_me:${as_lineno-$LINENO}: checking whether $CXX supports flag -std=c++11" >&5
+	CXXFLAGS="$aclove_cxx_flag_test_save_cflags"
+
+	 	aclove_cxx_flag_test_save_cflags="$CXXFLAGS"
+	CXXFLAGS="-std=c++11"
+	{ $as_echo "$as_me:${as_lineno-$LINENO}: checking whether $CXX supports flag -std=c++11" >&5
 $as_echo_n "checking whether $CXX supports flag -std=c++11... " >&6; }
-		  cat confdefs.h - <<_ACEOF >conftest.$ac_ext
+	cat confdefs.h - <<_ACEOF >conftest.$ac_ext
 /* end confdefs.h.  */
 
 int
@@ -16973,178 +18304,171 @@ main ()
 _ACEOF
 if ac_fn_cxx_try_compile "$LINENO"; then :
   { $as_echo "$as_me:${as_lineno-$LINENO}: result: yes" >&5
-$as_echo "yes" >&6; }; cxx11name="c++11"
+$as_echo "yes" >&6; }; aclove_cpp11_test_cxx11name="c++11"
 else
   { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
 $as_echo "no" >&6; };
 fi
 rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
-		  CXXFLAGS="$aclove_cxx_flag_test_save_cflags"
-if test "x$cxx11name" = xno; then :
+	CXXFLAGS="$aclove_cxx_flag_test_save_cflags"
+
+	if test "x$aclove_cpp11_test_cxx11name" = xno; then :
   as_fn_error $? "LÖVE needs a C++ compiler with C++11 support" "$LINENO" 5
 else
-  CXXFLAGS="$CXXFLAGS -std=$cxx11name"
+  CXXFLAGS="$CXXFLAGS -std=$aclove_cpp11_test_cxx11name"
 fi
 
-# Allow people on OSX to use autotools, they need their platform files
-# Check whether --enable-osx was given.
-if test "${enable_osx+set}" = set; then :
-  enableval=$enable_osx;
+
+
+	aclove_gcc_version_found="yes"
+	if ac_fn_cxx_compute_int "$LINENO" "__GNUC__" "aclove_gcc_version_major"        ""; then :
+
 else
-  enable_osx=no
+  aclove_gcc_version_found="no"
 fi
 
-if test "x$enable_osx" = xno; then :
+	if ac_fn_cxx_compute_int "$LINENO" "__GNUC_MINOR__" "aclove_gcc_version_minor"        ""; then :
 
 else
-  #else
-		  ac_cv_search_glLoadIdentity="-framework OpenGL"
-		  LDFLAGS="${LDFLAGS} -framework CoreFoundation -framework Cocoa"
+  aclove_gcc_version_found="no"
+fi
 
-		  CPPFLAGS="${CPPFLAGS} -I../platform/macosx"
+	if ac_fn_cxx_compute_int "$LINENO" "__GNUC_PATCHLEVEL__" "aclove_gcc_version_patch"        ""; then :
 
+else
+  aclove_gcc_version_found="no"
 fi
 
-# --with-lua and --with-luaversion
 
-# Check whether --with-lua was given.
-if test "${with_lua+set}" = set; then :
-  withval=$with_lua;
+
+	aclove_clang_version_found="yes"
+	if ac_fn_cxx_compute_int "$LINENO" "__clang_major__" "aclove_clang_version_major"        ""; then :
+
 else
-  with_lua=luajit
+  aclove_clang_version_found="no"
 fi
 
+	if ac_fn_cxx_compute_int "$LINENO" "__clang_minor__" "aclove_clang_version_minor"        ""; then :
 
-# Check whether --with-luaversion was given.
-if test "${with_luaversion+set}" = set; then :
-  withval=$with_luaversion;
 else
-  with_luaversion=5.1
+  aclove_clang_version_found="no"
 fi
 
+	if ac_fn_cxx_compute_int "$LINENO" "__clang_patchlevel__" "aclove_clang_version_patch"        ""; then :
 
-# pkg-config libraries
+else
+  aclove_clang_version_found="no"
+fi
 
 
 
+	# Since clang also sets gcc headers, check clang after
+	aclove_cpp11_test_compiler="unknown"
+	if test "x$aclove_gcc_version_found" = xyes; then :
+  aclove_cpp11_test_compiler="gcc"
+fi
+	if test "x$aclove_clang_version_found" = xyes; then :
+  aclove_cpp11_test_compiler="clang"
+fi
 
+	case $aclove_cpp11_test_compiler in #(
+  gcc) :
 
+	 	aclove_cpp11_check_version_status="no"
+	{ $as_echo "$as_me:${as_lineno-$LINENO}: checking whether gcc version is at least 4.7" >&5
+$as_echo_n "checking whether gcc version is at least 4.7... " >&6; }
+	if test "$aclove_gcc_version_major" -gt 4; then :
+  aclove_cpp11_check_version_status="yes"
+fi
+	if test "$aclove_gcc_version_major" -eq 4 && test "$aclove_gcc_version_minor" -ge 7; then :
+  aclove_cpp11_check_version_status="yes"
+fi
+	{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $aclove_cpp11_check_version_status" >&5
+$as_echo "$aclove_cpp11_check_version_status" >&6; }
+	if test "x$aclove_cpp11_check_version_status" = xno; then :
+  as_fn_error $? "LÖVE needs a GCC version of at least 4.7" "$LINENO" 5
+fi
 
+ ;; #(
+  clang) :
 
-if test "x$ac_cv_env_PKG_CONFIG_set" != "xset"; then
-	if test -n "$ac_tool_prefix"; then
-  # Extract the first word of "${ac_tool_prefix}pkg-config", so it can be a program name with args.
-set dummy ${ac_tool_prefix}pkg-config; ac_word=$2
-{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for $ac_word" >&5
-$as_echo_n "checking for $ac_word... " >&6; }
-if ${ac_cv_path_PKG_CONFIG+:} false; then :
-  $as_echo_n "(cached) " >&6
-else
-  case $PKG_CONFIG in
-  [\\/]* | ?:[\\/]*)
-  ac_cv_path_PKG_CONFIG="$PKG_CONFIG" # Let the user override the test with a path.
-  ;;
-  *)
-  as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
-for as_dir in $PATH
-do
-  IFS=$as_save_IFS
-  test -z "$as_dir" && as_dir=.
-    for ac_exec_ext in '' $ac_executable_extensions; do
-  if as_fn_executable_p "$as_dir/$ac_word$ac_exec_ext"; then
-    ac_cv_path_PKG_CONFIG="$as_dir/$ac_word$ac_exec_ext"
-    $as_echo "$as_me:${as_lineno-$LINENO}: found $as_dir/$ac_word$ac_exec_ext" >&5
-    break 2
-  fi
-done
-  done
-IFS=$as_save_IFS
+	 	aclove_cpp11_check_version_status="no"
+	{ $as_echo "$as_me:${as_lineno-$LINENO}: checking whether clang version is at least 3.1" >&5
+$as_echo_n "checking whether clang version is at least 3.1... " >&6; }
+	if test "$aclove_clang_version_major" -gt 3; then :
+  aclove_cpp11_check_version_status="yes"
+fi
+	if test "$aclove_clang_version_major" -eq 3 && test "$aclove_clang_version_minor" -ge 1; then :
+  aclove_cpp11_check_version_status="yes"
+fi
+	{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $aclove_cpp11_check_version_status" >&5
+$as_echo "$aclove_cpp11_check_version_status" >&6; }
+	if test "x$aclove_cpp11_check_version_status" = xno; then :
+  as_fn_error $? "LÖVE needs a clang version of at least 3.1" "$LINENO" 5
+fi
 
-  ;;
+ ;; #(
+  *) :
+    { $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: Could not determine compiler version" >&5
+$as_echo "$as_me: WARNING: Could not determine compiler version" >&2;} ;;
 esac
-fi
-PKG_CONFIG=$ac_cv_path_PKG_CONFIG
-if test -n "$PKG_CONFIG"; then
-  { $as_echo "$as_me:${as_lineno-$LINENO}: result: $PKG_CONFIG" >&5
-$as_echo "$PKG_CONFIG" >&6; }
+
+
+# Allow people on OSX to use autotools, they need their platform files
+# Check whether --enable-osx was given.
+if test "${enable_osx+set}" = set; then :
+  enableval=$enable_osx;
 else
-  { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
-$as_echo "no" >&6; }
+  enable_osx=no
 fi
 
+if test "x$enable_osx" = xno; then :
 
-fi
-if test -z "$ac_cv_path_PKG_CONFIG"; then
-  ac_pt_PKG_CONFIG=$PKG_CONFIG
-  # Extract the first word of "pkg-config", so it can be a program name with args.
-set dummy pkg-config; ac_word=$2
-{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for $ac_word" >&5
-$as_echo_n "checking for $ac_word... " >&6; }
-if ${ac_cv_path_ac_pt_PKG_CONFIG+:} false; then :
-  $as_echo_n "(cached) " >&6
 else
-  case $ac_pt_PKG_CONFIG in
-  [\\/]* | ?:[\\/]*)
-  ac_cv_path_ac_pt_PKG_CONFIG="$ac_pt_PKG_CONFIG" # Let the user override the test with a path.
-  ;;
-  *)
-  as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
-for as_dir in $PATH
-do
-  IFS=$as_save_IFS
-  test -z "$as_dir" && as_dir=.
-    for ac_exec_ext in '' $ac_executable_extensions; do
-  if as_fn_executable_p "$as_dir/$ac_word$ac_exec_ext"; then
-    ac_cv_path_ac_pt_PKG_CONFIG="$as_dir/$ac_word$ac_exec_ext"
-    $as_echo "$as_me:${as_lineno-$LINENO}: found $as_dir/$ac_word$ac_exec_ext" >&5
-    break 2
-  fi
-done
-  done
-IFS=$as_save_IFS
+  #else
+		  ac_cv_search_glLoadIdentity="-framework OpenGL"
+		  LDFLAGS="${LDFLAGS} -framework CoreFoundation -framework Cocoa"
+
+		  CPPFLAGS="${CPPFLAGS} -I../platform/macosx"
 
-  ;;
-esac
 fi
-ac_pt_PKG_CONFIG=$ac_cv_path_ac_pt_PKG_CONFIG
-if test -n "$ac_pt_PKG_CONFIG"; then
-  { $as_echo "$as_me:${as_lineno-$LINENO}: result: $ac_pt_PKG_CONFIG" >&5
-$as_echo "$ac_pt_PKG_CONFIG" >&6; }
+
+# stb_image sse2 override (https://github.com/nothings/stb/issues/280)
+# Check whether --enable-stbi-sse2-override was given.
+if test "${enable_stbi_sse2_override+set}" = set; then :
+  enableval=$enable_stbi_sse2_override;
 else
-  { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
-$as_echo "no" >&6; }
+  enable_stbi_sse2_override=no
 fi
 
-  if test "x$ac_pt_PKG_CONFIG" = x; then
-    PKG_CONFIG=""
-  else
-    case $cross_compiling:$ac_tool_warned in
-yes:)
-{ $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: using cross tools not prefixed with host triplet" >&5
-$as_echo "$as_me: WARNING: using cross tools not prefixed with host triplet" >&2;}
-ac_tool_warned=yes ;;
-esac
-    PKG_CONFIG=$ac_pt_PKG_CONFIG
-  fi
+if test "x$enable_stbi_sse2_override" = xno; then :
+
 else
-  PKG_CONFIG="$ac_cv_path_PKG_CONFIG"
+  #else
+		  CPPFLAGS="${CPPFLAGS} -DLOVE_STBI_SSE2_OVERRIDE"
+
 fi
 
+# --with-lua and --with-luaversion
+
+# Check whether --with-lua was given.
+if test "${with_lua+set}" = set; then :
+  withval=$with_lua;
+else
+  with_lua=luajit
 fi
-if test -n "$PKG_CONFIG"; then
-	_pkg_min_version=0.9.0
-	{ $as_echo "$as_me:${as_lineno-$LINENO}: checking pkg-config is at least version $_pkg_min_version" >&5
-$as_echo_n "checking pkg-config is at least version $_pkg_min_version... " >&6; }
-	if $PKG_CONFIG --atleast-pkgconfig-version $_pkg_min_version; then
-		{ $as_echo "$as_me:${as_lineno-$LINENO}: result: yes" >&5
-$as_echo "yes" >&6; }
-	else
-		{ $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
-$as_echo "no" >&6; }
-		PKG_CONFIG=""
-	fi
+
+
+# Check whether --with-luaversion was given.
+if test "${with_luaversion+set}" = set; then :
+  withval=$with_luaversion;
+else
+  with_luaversion=5.1
 fi
 
+
+# pkg-config libraries
+
 # Check whether --with-sdl-prefix was given.
 if test "${with_sdl_prefix+set}" = set; then :
   withval=$with_sdl_prefix; sdl_prefix="$withval"
@@ -17167,6 +18491,15 @@ else
   enable_sdltest=yes
 fi
 
+# Check whether --enable-sdlframework was given.
+if test "${enable_sdlframework+set}" = set; then :
+  enableval=$enable_sdlframework;
+else
+  search_sdl_framework=yes
+fi
+
+
+
 
   min_sdl_version=2.0.0
 
@@ -17308,15 +18641,39 @@ fi
 
 
     PATH="$as_save_PATH"
-    { $as_echo "$as_me:${as_lineno-$LINENO}: checking for SDL - version >= $min_sdl_version" >&5
-$as_echo_n "checking for SDL - version >= $min_sdl_version... " >&6; }
     no_sdl=""
 
-    if test "$SDL2_CONFIG" = "no" ; then
-      no_sdl=yes
-    else
-      SDL_CFLAGS=`$SDL2_CONFIG $sdl_config_args --cflags`
-      SDL_LIBS=`$SDL2_CONFIG $sdl_config_args --libs`
+    if test "$SDL2_CONFIG" = "no" -a "x$search_sdl_framework" = "xyes"; then
+      { $as_echo "$as_me:${as_lineno-$LINENO}: checking for SDL2.framework" >&5
+$as_echo_n "checking for SDL2.framework... " >&6; }
+      if test "x$SDL2_FRAMEWORK" != x; then
+        sdl_framework=$SDL2_FRAMEWORK
+      else
+        for d in / ~/ /System/; do
+          if test -d "$dLibrary/Frameworks/SDL2.framework"; then
+            sdl_framework="$dLibrary/Frameworks/SDL2.framework"
+          fi
+        done
+      fi
+
+      if test -d $sdl_framework; then
+        { $as_echo "$as_me:${as_lineno-$LINENO}: result: $sdl_framework" >&5
+$as_echo "$sdl_framework" >&6; }
+        sdl_framework_dir=`dirname $sdl_framework`
+        SDL_CFLAGS="-F$sdl_framework_dir -Wl,-framework,SDL2 -I$sdl_framework/include"
+        SDL_LIBS="-F$sdl_framework_dir -Wl,-framework,SDL2"
+      else
+        no_sdl=yes
+      fi
+    fi
+
+    if test "$SDL2_CONFIG" != "no"; then
+      if test "x$sdl_pc" = "xno"; then
+        { $as_echo "$as_me:${as_lineno-$LINENO}: checking for SDL - version >= $min_sdl_version" >&5
+$as_echo_n "checking for SDL - version >= $min_sdl_version... " >&6; }
+        SDL_CFLAGS=`$SDL2_CONFIG $sdl_config_args --cflags`
+        SDL_LIBS=`$SDL2_CONFIG $sdl_config_args --libs`
+      fi
 
       sdl_major_version=`$SDL2_CONFIG $sdl_config_args --version | \
              sed 's/\([0-9]*\).\([0-9]*\).\([0-9]*\)/\1/'`
@@ -17399,91 +18756,368 @@ _ACEOF
 if ac_fn_cxx_try_run "$LINENO"; then :
 
 else
-  no_sdl=yes
+  no_sdl=yes
+fi
+rm -f core *.core core.conftest.* gmon.out bb.out conftest$ac_exeext \
+  conftest.$ac_objext conftest.beam conftest.$ac_ext
+fi
+
+        CFLAGS="$ac_save_CFLAGS"
+        CXXFLAGS="$ac_save_CXXFLAGS"
+        LIBS="$ac_save_LIBS"
+
+      fi
+      if test "x$sdl_pc" = "xno"; then
+        if test "x$no_sdl" = "xyes"; then
+          { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
+$as_echo "no" >&6; }
+        else
+          { $as_echo "$as_me:${as_lineno-$LINENO}: result: yes" >&5
+$as_echo "yes" >&6; }
+        fi
+      fi
+    fi
+  fi
+  if test "x$no_sdl" = x ; then
+     :
+  else
+     if test "$SDL2_CONFIG" = "no" ; then
+       echo "*** The sdl2-config script installed by SDL could not be found"
+       echo "*** If SDL was installed in PREFIX, make sure PREFIX/bin is in"
+       echo "*** your path, or set the SDL2_CONFIG environment variable to the"
+       echo "*** full path to sdl2-config."
+     else
+       if test -f conf.sdltest ; then
+        :
+       else
+          echo "*** Could not run SDL test program, checking why..."
+          CFLAGS="$CFLAGS $SDL_CFLAGS"
+          CXXFLAGS="$CXXFLAGS $SDL_CFLAGS"
+          LIBS="$LIBS $SDL_LIBS"
+          cat confdefs.h - <<_ACEOF >conftest.$ac_ext
+/* end confdefs.h.  */
+
+#include <stdio.h>
+#include "SDL.h"
+
+int main(int argc, char *argv[])
+{ return 0; }
+#undef  main
+#define main K_and_R_C_main
+
+int
+main ()
+{
+ return 0;
+  ;
+  return 0;
+}
+_ACEOF
+if ac_fn_cxx_try_link "$LINENO"; then :
+   echo "*** The test program compiled, but did not run. This usually means"
+          echo "*** that the run-time linker is not finding SDL or finding the wrong"
+          echo "*** version of SDL. If it is not finding SDL, you'll need to set your"
+          echo "*** LD_LIBRARY_PATH environment variable, or edit /etc/ld.so.conf to point"
+          echo "*** to the installed location  Also, make sure you have run ldconfig if that"
+          echo "*** is required on your system"
+	  echo "***"
+          echo "*** If you have an old version installed, it is best to remove it, although"
+          echo "*** you may also be able to get things to work by modifying LD_LIBRARY_PATH"
+else
+   echo "*** The test program failed to compile or link. See the file config.log for the"
+          echo "*** exact error that occured. This usually means SDL was incorrectly installed"
+          echo "*** or that you have moved SDL since it was installed. In the latter case, you"
+          echo "*** may want to edit the sdl2-config script: $SDL2_CONFIG"
+fi
+rm -f core conftest.err conftest.$ac_objext \
+    conftest$ac_exeext conftest.$ac_ext
+          CFLAGS="$ac_save_CFLAGS"
+          CXXFLAGS="$ac_save_CXXFLAGS"
+          LIBS="$ac_save_LIBS"
+       fi
+     fi
+     SDL_CFLAGS=""
+     SDL_LIBS=""
+     as_fn_error $? "LÖVE needs \"SDL 2\", please install \"SDL 2\" with development files and try again" "$LINENO" 5
+  fi
+
+
+  rm -f conf.sdltest
+
+with_clean_luaversion=`printf ${with_luaversion} | sed 's/\.//g'`
+
+pkg_failed=no
+{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for lua" >&5
+$as_echo_n "checking for lua... " >&6; }
+
+if test -n "$lua_CFLAGS"; then
+    pkg_cv_lua_CFLAGS="$lua_CFLAGS"
+ elif test -n "$PKG_CONFIG"; then
+    if test -n "$PKG_CONFIG" && \
+    { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"\${with_lua}\${with_luaversion}\""; } >&5
+  ($PKG_CONFIG --exists --print-errors "${with_lua}${with_luaversion}") 2>&5
+  ac_status=$?
+  $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
+  test $ac_status = 0; }; then
+  pkg_cv_lua_CFLAGS=`$PKG_CONFIG --cflags "${with_lua}${with_luaversion}" 2>/dev/null`
+		      test "x$?" != "x0" && pkg_failed=yes
+else
+  pkg_failed=yes
+fi
+ else
+    pkg_failed=untried
+fi
+if test -n "$lua_LIBS"; then
+    pkg_cv_lua_LIBS="$lua_LIBS"
+ elif test -n "$PKG_CONFIG"; then
+    if test -n "$PKG_CONFIG" && \
+    { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"\${with_lua}\${with_luaversion}\""; } >&5
+  ($PKG_CONFIG --exists --print-errors "${with_lua}${with_luaversion}") 2>&5
+  ac_status=$?
+  $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
+  test $ac_status = 0; }; then
+  pkg_cv_lua_LIBS=`$PKG_CONFIG --libs "${with_lua}${with_luaversion}" 2>/dev/null`
+		      test "x$?" != "x0" && pkg_failed=yes
+else
+  pkg_failed=yes
+fi
+ else
+    pkg_failed=untried
+fi
+
+
+
+if test $pkg_failed = yes; then
+   	{ $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
+$as_echo "no" >&6; }
+
+if $PKG_CONFIG --atleast-pkgconfig-version 0.20; then
+        _pkg_short_errors_supported=yes
+else
+        _pkg_short_errors_supported=no
+fi
+        if test $_pkg_short_errors_supported = yes; then
+	        lua_PKG_ERRORS=`$PKG_CONFIG --short-errors --print-errors --cflags --libs "${with_lua}${with_luaversion}" 2>&1`
+        else
+	        lua_PKG_ERRORS=`$PKG_CONFIG --print-errors --cflags --libs "${with_lua}${with_luaversion}" 2>&1`
+        fi
+	# Put the nasty error message in config.log where it belongs
+	echo "$lua_PKG_ERRORS" >&5
+
+
+pkg_failed=no
+{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for lua" >&5
+$as_echo_n "checking for lua... " >&6; }
+
+if test -n "$lua_CFLAGS"; then
+    pkg_cv_lua_CFLAGS="$lua_CFLAGS"
+ elif test -n "$PKG_CONFIG"; then
+    if test -n "$PKG_CONFIG" && \
+    { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"\${with_lua}\${with_clean_luaversion}\""; } >&5
+  ($PKG_CONFIG --exists --print-errors "${with_lua}${with_clean_luaversion}") 2>&5
+  ac_status=$?
+  $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
+  test $ac_status = 0; }; then
+  pkg_cv_lua_CFLAGS=`$PKG_CONFIG --cflags "${with_lua}${with_clean_luaversion}" 2>/dev/null`
+		      test "x$?" != "x0" && pkg_failed=yes
+else
+  pkg_failed=yes
+fi
+ else
+    pkg_failed=untried
+fi
+if test -n "$lua_LIBS"; then
+    pkg_cv_lua_LIBS="$lua_LIBS"
+ elif test -n "$PKG_CONFIG"; then
+    if test -n "$PKG_CONFIG" && \
+    { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"\${with_lua}\${with_clean_luaversion}\""; } >&5
+  ($PKG_CONFIG --exists --print-errors "${with_lua}${with_clean_luaversion}") 2>&5
+  ac_status=$?
+  $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
+  test $ac_status = 0; }; then
+  pkg_cv_lua_LIBS=`$PKG_CONFIG --libs "${with_lua}${with_clean_luaversion}" 2>/dev/null`
+		      test "x$?" != "x0" && pkg_failed=yes
+else
+  pkg_failed=yes
+fi
+ else
+    pkg_failed=untried
+fi
+
+
+
+if test $pkg_failed = yes; then
+   	{ $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
+$as_echo "no" >&6; }
+
+if $PKG_CONFIG --atleast-pkgconfig-version 0.20; then
+        _pkg_short_errors_supported=yes
+else
+        _pkg_short_errors_supported=no
+fi
+        if test $_pkg_short_errors_supported = yes; then
+	        lua_PKG_ERRORS=`$PKG_CONFIG --short-errors --print-errors --cflags --libs "${with_lua}${with_clean_luaversion}" 2>&1`
+        else
+	        lua_PKG_ERRORS=`$PKG_CONFIG --print-errors --cflags --libs "${with_lua}${with_clean_luaversion}" 2>&1`
+        fi
+	# Put the nasty error message in config.log where it belongs
+	echo "$lua_PKG_ERRORS" >&5
+
+
+pkg_failed=no
+{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for lua" >&5
+$as_echo_n "checking for lua... " >&6; }
+
+if test -n "$lua_CFLAGS"; then
+    pkg_cv_lua_CFLAGS="$lua_CFLAGS"
+ elif test -n "$PKG_CONFIG"; then
+    if test -n "$PKG_CONFIG" && \
+    { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"\${with_lua}\""; } >&5
+  ($PKG_CONFIG --exists --print-errors "${with_lua}") 2>&5
+  ac_status=$?
+  $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
+  test $ac_status = 0; }; then
+  pkg_cv_lua_CFLAGS=`$PKG_CONFIG --cflags "${with_lua}" 2>/dev/null`
+		      test "x$?" != "x0" && pkg_failed=yes
+else
+  pkg_failed=yes
+fi
+ else
+    pkg_failed=untried
+fi
+if test -n "$lua_LIBS"; then
+    pkg_cv_lua_LIBS="$lua_LIBS"
+ elif test -n "$PKG_CONFIG"; then
+    if test -n "$PKG_CONFIG" && \
+    { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"\${with_lua}\""; } >&5
+  ($PKG_CONFIG --exists --print-errors "${with_lua}") 2>&5
+  ac_status=$?
+  $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
+  test $ac_status = 0; }; then
+  pkg_cv_lua_LIBS=`$PKG_CONFIG --libs "${with_lua}" 2>/dev/null`
+		      test "x$?" != "x0" && pkg_failed=yes
+else
+  pkg_failed=yes
+fi
+ else
+    pkg_failed=untried
+fi
+
+
+
+if test $pkg_failed = yes; then
+   	{ $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
+$as_echo "no" >&6; }
+
+if $PKG_CONFIG --atleast-pkgconfig-version 0.20; then
+        _pkg_short_errors_supported=yes
+else
+        _pkg_short_errors_supported=no
+fi
+        if test $_pkg_short_errors_supported = yes; then
+	        lua_PKG_ERRORS=`$PKG_CONFIG --short-errors --print-errors --cflags --libs "${with_lua}" 2>&1`
+        else
+	        lua_PKG_ERRORS=`$PKG_CONFIG --print-errors --cflags --libs "${with_lua}" 2>&1`
+        fi
+	# Put the nasty error message in config.log where it belongs
+	echo "$lua_PKG_ERRORS" >&5
+
+	lua_found=no
+elif test $pkg_failed = untried; then
+     	{ $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
+$as_echo "no" >&6; }
+	lua_found=no
+else
+	lua_CFLAGS=$pkg_cv_lua_CFLAGS
+	lua_LIBS=$pkg_cv_lua_LIBS
+        { $as_echo "$as_me:${as_lineno-$LINENO}: result: yes" >&5
+$as_echo "yes" >&6; }
+	lua_found=yes
+fi
+elif test $pkg_failed = untried; then
+     	{ $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
+$as_echo "no" >&6; }
+
+pkg_failed=no
+{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for lua" >&5
+$as_echo_n "checking for lua... " >&6; }
+
+if test -n "$lua_CFLAGS"; then
+    pkg_cv_lua_CFLAGS="$lua_CFLAGS"
+ elif test -n "$PKG_CONFIG"; then
+    if test -n "$PKG_CONFIG" && \
+    { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"\${with_lua}\""; } >&5
+  ($PKG_CONFIG --exists --print-errors "${with_lua}") 2>&5
+  ac_status=$?
+  $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
+  test $ac_status = 0; }; then
+  pkg_cv_lua_CFLAGS=`$PKG_CONFIG --cflags "${with_lua}" 2>/dev/null`
+		      test "x$?" != "x0" && pkg_failed=yes
+else
+  pkg_failed=yes
+fi
+ else
+    pkg_failed=untried
+fi
+if test -n "$lua_LIBS"; then
+    pkg_cv_lua_LIBS="$lua_LIBS"
+ elif test -n "$PKG_CONFIG"; then
+    if test -n "$PKG_CONFIG" && \
+    { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"\${with_lua}\""; } >&5
+  ($PKG_CONFIG --exists --print-errors "${with_lua}") 2>&5
+  ac_status=$?
+  $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
+  test $ac_status = 0; }; then
+  pkg_cv_lua_LIBS=`$PKG_CONFIG --libs "${with_lua}" 2>/dev/null`
+		      test "x$?" != "x0" && pkg_failed=yes
+else
+  pkg_failed=yes
 fi
-rm -f core *.core core.conftest.* gmon.out bb.out conftest$ac_exeext \
-  conftest.$ac_objext conftest.beam conftest.$ac_ext
+ else
+    pkg_failed=untried
 fi
 
-        CFLAGS="$ac_save_CFLAGS"
-        CXXFLAGS="$ac_save_CXXFLAGS"
-        LIBS="$ac_save_LIBS"
-      fi
-    fi
-    if test "x$no_sdl" = x ; then
-      { $as_echo "$as_me:${as_lineno-$LINENO}: result: yes" >&5
-$as_echo "yes" >&6; }
-    else
-      { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
-$as_echo "no" >&6; }
-    fi
-  fi
-  if test "x$no_sdl" = x ; then
-     :
-  else
-     if test "$SDL2_CONFIG" = "no" ; then
-       echo "*** The sdl2-config script installed by SDL could not be found"
-       echo "*** If SDL was installed in PREFIX, make sure PREFIX/bin is in"
-       echo "*** your path, or set the SDL2_CONFIG environment variable to the"
-       echo "*** full path to sdl2-config."
-     else
-       if test -f conf.sdltest ; then
-        :
-       else
-          echo "*** Could not run SDL test program, checking why..."
-          CFLAGS="$CFLAGS $SDL_CFLAGS"
-          CXXFLAGS="$CXXFLAGS $SDL_CFLAGS"
-          LIBS="$LIBS $SDL_LIBS"
-          cat confdefs.h - <<_ACEOF >conftest.$ac_ext
-/* end confdefs.h.  */
 
-#include <stdio.h>
-#include "SDL.h"
 
-int main(int argc, char *argv[])
-{ return 0; }
-#undef  main
-#define main K_and_R_C_main
+if test $pkg_failed = yes; then
+   	{ $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
+$as_echo "no" >&6; }
 
-int
-main ()
-{
- return 0;
-  ;
-  return 0;
-}
-_ACEOF
-if ac_fn_cxx_try_link "$LINENO"; then :
-   echo "*** The test program compiled, but did not run. This usually means"
-          echo "*** that the run-time linker is not finding SDL or finding the wrong"
-          echo "*** version of SDL. If it is not finding SDL, you'll need to set your"
-          echo "*** LD_LIBRARY_PATH environment variable, or edit /etc/ld.so.conf to point"
-          echo "*** to the installed location  Also, make sure you have run ldconfig if that"
-          echo "*** is required on your system"
-	  echo "***"
-          echo "*** If you have an old version installed, it is best to remove it, although"
-          echo "*** you may also be able to get things to work by modifying LD_LIBRARY_PATH"
+if $PKG_CONFIG --atleast-pkgconfig-version 0.20; then
+        _pkg_short_errors_supported=yes
 else
-   echo "*** The test program failed to compile or link. See the file config.log for the"
-          echo "*** exact error that occured. This usually means SDL was incorrectly installed"
-          echo "*** or that you have moved SDL since it was installed. In the latter case, you"
-          echo "*** may want to edit the sdl2-config script: $SDL2_CONFIG"
+        _pkg_short_errors_supported=no
 fi
-rm -f core conftest.err conftest.$ac_objext \
-    conftest$ac_exeext conftest.$ac_ext
-          CFLAGS="$ac_save_CFLAGS"
-          CXXFLAGS="$ac_save_CXXFLAGS"
-          LIBS="$ac_save_LIBS"
-       fi
-     fi
-     SDL_CFLAGS=""
-     SDL_LIBS=""
-     as_fn_error $? "LÖVE needs \"SDL 2\", please install \"SDL 2\" with development files and try again" "$LINENO" 5
-  fi
-
-
-  rm -f conf.sdltest
+        if test $_pkg_short_errors_supported = yes; then
+	        lua_PKG_ERRORS=`$PKG_CONFIG --short-errors --print-errors --cflags --libs "${with_lua}" 2>&1`
+        else
+	        lua_PKG_ERRORS=`$PKG_CONFIG --print-errors --cflags --libs "${with_lua}" 2>&1`
+        fi
+	# Put the nasty error message in config.log where it belongs
+	echo "$lua_PKG_ERRORS" >&5
 
+	lua_found=no
+elif test $pkg_failed = untried; then
+     	{ $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
+$as_echo "no" >&6; }
+	lua_found=no
+else
+	lua_CFLAGS=$pkg_cv_lua_CFLAGS
+	lua_LIBS=$pkg_cv_lua_LIBS
+        { $as_echo "$as_me:${as_lineno-$LINENO}: result: yes" >&5
+$as_echo "yes" >&6; }
+	lua_found=yes
+fi
+else
+	lua_CFLAGS=$pkg_cv_lua_CFLAGS
+	lua_LIBS=$pkg_cv_lua_LIBS
+        { $as_echo "$as_me:${as_lineno-$LINENO}: result: yes" >&5
+$as_echo "yes" >&6; }
+	lua_found=yes
+fi
+elif test $pkg_failed = untried; then
+     	{ $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
+$as_echo "no" >&6; }
 
 pkg_failed=no
 { $as_echo "$as_me:${as_lineno-$LINENO}: checking for lua" >&5
@@ -17493,12 +19127,12 @@ if test -n "$lua_CFLAGS"; then
     pkg_cv_lua_CFLAGS="$lua_CFLAGS"
  elif test -n "$PKG_CONFIG"; then
     if test -n "$PKG_CONFIG" && \
-    { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"\${with_lua}\${with_luaversion}\""; } >&5
-  ($PKG_CONFIG --exists --print-errors "${with_lua}${with_luaversion}") 2>&5
+    { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"\${with_lua}\${with_clean_luaversion}\""; } >&5
+  ($PKG_CONFIG --exists --print-errors "${with_lua}${with_clean_luaversion}") 2>&5
   ac_status=$?
   $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
   test $ac_status = 0; }; then
-  pkg_cv_lua_CFLAGS=`$PKG_CONFIG --cflags "${with_lua}${with_luaversion}" 2>/dev/null`
+  pkg_cv_lua_CFLAGS=`$PKG_CONFIG --cflags "${with_lua}${with_clean_luaversion}" 2>/dev/null`
 		      test "x$?" != "x0" && pkg_failed=yes
 else
   pkg_failed=yes
@@ -17510,12 +19144,12 @@ if test -n "$lua_LIBS"; then
     pkg_cv_lua_LIBS="$lua_LIBS"
  elif test -n "$PKG_CONFIG"; then
     if test -n "$PKG_CONFIG" && \
-    { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"\${with_lua}\${with_luaversion}\""; } >&5
-  ($PKG_CONFIG --exists --print-errors "${with_lua}${with_luaversion}") 2>&5
+    { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"\${with_lua}\${with_clean_luaversion}\""; } >&5
+  ($PKG_CONFIG --exists --print-errors "${with_lua}${with_clean_luaversion}") 2>&5
   ac_status=$?
   $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
   test $ac_status = 0; }; then
-  pkg_cv_lua_LIBS=`$PKG_CONFIG --libs "${with_lua}${with_luaversion}" 2>/dev/null`
+  pkg_cv_lua_LIBS=`$PKG_CONFIG --libs "${with_lua}${with_clean_luaversion}" 2>/dev/null`
 		      test "x$?" != "x0" && pkg_failed=yes
 else
   pkg_failed=yes
@@ -17536,9 +19170,9 @@ else
         _pkg_short_errors_supported=no
 fi
         if test $_pkg_short_errors_supported = yes; then
-	        lua_PKG_ERRORS=`$PKG_CONFIG --short-errors --print-errors --cflags --libs "${with_lua}${with_luaversion}" 2>&1`
+	        lua_PKG_ERRORS=`$PKG_CONFIG --short-errors --print-errors --cflags --libs "${with_lua}${with_clean_luaversion}" 2>&1`
         else
-	        lua_PKG_ERRORS=`$PKG_CONFIG --print-errors --cflags --libs "${with_lua}${with_luaversion}" 2>&1`
+	        lua_PKG_ERRORS=`$PKG_CONFIG --print-errors --cflags --libs "${with_lua}${with_clean_luaversion}" 2>&1`
         fi
 	# Put the nasty error message in config.log where it belongs
 	echo "$lua_PKG_ERRORS" >&5
@@ -17695,6 +19329,13 @@ else
 $as_echo "yes" >&6; }
 	lua_found=yes
 fi
+else
+	lua_CFLAGS=$pkg_cv_lua_CFLAGS
+	lua_LIBS=$pkg_cv_lua_LIBS
+        { $as_echo "$as_me:${as_lineno-$LINENO}: result: yes" >&5
+$as_echo "yes" >&6; }
+	lua_found=yes
+fi
 
 pkg_failed=no
 { $as_echo "$as_me:${as_lineno-$LINENO}: checking for freetype2" >&5
@@ -17839,19 +19480,19 @@ $as_echo "yes" >&6; }
 fi
 
 pkg_failed=no
-{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for devil" >&5
-$as_echo_n "checking for devil... " >&6; }
+{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for libmodplug" >&5
+$as_echo_n "checking for libmodplug... " >&6; }
 
-if test -n "$devil_CFLAGS"; then
-    pkg_cv_devil_CFLAGS="$devil_CFLAGS"
+if test -n "$libmodplug_CFLAGS"; then
+    pkg_cv_libmodplug_CFLAGS="$libmodplug_CFLAGS"
  elif test -n "$PKG_CONFIG"; then
     if test -n "$PKG_CONFIG" && \
-    { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"IL\""; } >&5
-  ($PKG_CONFIG --exists --print-errors "IL") 2>&5
+    { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"libmodplug\""; } >&5
+  ($PKG_CONFIG --exists --print-errors "libmodplug") 2>&5
   ac_status=$?
   $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
   test $ac_status = 0; }; then
-  pkg_cv_devil_CFLAGS=`$PKG_CONFIG --cflags "IL" 2>/dev/null`
+  pkg_cv_libmodplug_CFLAGS=`$PKG_CONFIG --cflags "libmodplug" 2>/dev/null`
 		      test "x$?" != "x0" && pkg_failed=yes
 else
   pkg_failed=yes
@@ -17859,16 +19500,16 @@ fi
  else
     pkg_failed=untried
 fi
-if test -n "$devil_LIBS"; then
-    pkg_cv_devil_LIBS="$devil_LIBS"
+if test -n "$libmodplug_LIBS"; then
+    pkg_cv_libmodplug_LIBS="$libmodplug_LIBS"
  elif test -n "$PKG_CONFIG"; then
     if test -n "$PKG_CONFIG" && \
-    { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"IL\""; } >&5
-  ($PKG_CONFIG --exists --print-errors "IL") 2>&5
+    { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"libmodplug\""; } >&5
+  ($PKG_CONFIG --exists --print-errors "libmodplug") 2>&5
   ac_status=$?
   $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
   test $ac_status = 0; }; then
-  pkg_cv_devil_LIBS=`$PKG_CONFIG --libs "IL" 2>/dev/null`
+  pkg_cv_libmodplug_LIBS=`$PKG_CONFIG --libs "libmodplug" 2>/dev/null`
 		      test "x$?" != "x0" && pkg_failed=yes
 else
   pkg_failed=yes
@@ -17889,40 +19530,40 @@ else
         _pkg_short_errors_supported=no
 fi
         if test $_pkg_short_errors_supported = yes; then
-	        devil_PKG_ERRORS=`$PKG_CONFIG --short-errors --print-errors --cflags --libs "IL" 2>&1`
+	        libmodplug_PKG_ERRORS=`$PKG_CONFIG --short-errors --print-errors --cflags --libs "libmodplug" 2>&1`
         else
-	        devil_PKG_ERRORS=`$PKG_CONFIG --print-errors --cflags --libs "IL" 2>&1`
+	        libmodplug_PKG_ERRORS=`$PKG_CONFIG --print-errors --cflags --libs "libmodplug" 2>&1`
         fi
 	# Put the nasty error message in config.log where it belongs
-	echo "$devil_PKG_ERRORS" >&5
+	echo "$libmodplug_PKG_ERRORS" >&5
 
-	as_fn_error $? "LÖVE needs \"DevIL\", please install \"DevIL\" with development files and try again" "$LINENO" 5
+	as_fn_error $? "LÖVE needs \"libmodplug\", please install \"libmodplug\" with development files and try again" "$LINENO" 5
 elif test $pkg_failed = untried; then
      	{ $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
 $as_echo "no" >&6; }
-	as_fn_error $? "LÖVE needs \"DevIL\", please install \"DevIL\" with development files and try again" "$LINENO" 5
+	as_fn_error $? "LÖVE needs \"libmodplug\", please install \"libmodplug\" with development files and try again" "$LINENO" 5
 else
-	devil_CFLAGS=$pkg_cv_devil_CFLAGS
-	devil_LIBS=$pkg_cv_devil_LIBS
+	libmodplug_CFLAGS=$pkg_cv_libmodplug_CFLAGS
+	libmodplug_LIBS=$pkg_cv_libmodplug_LIBS
         { $as_echo "$as_me:${as_lineno-$LINENO}: result: yes" >&5
 $as_echo "yes" >&6; }
 
 fi
 
 pkg_failed=no
-{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for libmodplug" >&5
-$as_echo_n "checking for libmodplug... " >&6; }
+{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for vorbisfile" >&5
+$as_echo_n "checking for vorbisfile... " >&6; }
 
-if test -n "$libmodplug_CFLAGS"; then
-    pkg_cv_libmodplug_CFLAGS="$libmodplug_CFLAGS"
+if test -n "$vorbisfile_CFLAGS"; then
+    pkg_cv_vorbisfile_CFLAGS="$vorbisfile_CFLAGS"
  elif test -n "$PKG_CONFIG"; then
     if test -n "$PKG_CONFIG" && \
-    { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"libmodplug\""; } >&5
-  ($PKG_CONFIG --exists --print-errors "libmodplug") 2>&5
+    { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"vorbisfile\""; } >&5
+  ($PKG_CONFIG --exists --print-errors "vorbisfile") 2>&5
   ac_status=$?
   $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
   test $ac_status = 0; }; then
-  pkg_cv_libmodplug_CFLAGS=`$PKG_CONFIG --cflags "libmodplug" 2>/dev/null`
+  pkg_cv_vorbisfile_CFLAGS=`$PKG_CONFIG --cflags "vorbisfile" 2>/dev/null`
 		      test "x$?" != "x0" && pkg_failed=yes
 else
   pkg_failed=yes
@@ -17930,16 +19571,16 @@ fi
  else
     pkg_failed=untried
 fi
-if test -n "$libmodplug_LIBS"; then
-    pkg_cv_libmodplug_LIBS="$libmodplug_LIBS"
+if test -n "$vorbisfile_LIBS"; then
+    pkg_cv_vorbisfile_LIBS="$vorbisfile_LIBS"
  elif test -n "$PKG_CONFIG"; then
     if test -n "$PKG_CONFIG" && \
-    { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"libmodplug\""; } >&5
-  ($PKG_CONFIG --exists --print-errors "libmodplug") 2>&5
+    { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"vorbisfile\""; } >&5
+  ($PKG_CONFIG --exists --print-errors "vorbisfile") 2>&5
   ac_status=$?
   $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
   test $ac_status = 0; }; then
-  pkg_cv_libmodplug_LIBS=`$PKG_CONFIG --libs "libmodplug" 2>/dev/null`
+  pkg_cv_vorbisfile_LIBS=`$PKG_CONFIG --libs "vorbisfile" 2>/dev/null`
 		      test "x$?" != "x0" && pkg_failed=yes
 else
   pkg_failed=yes
@@ -17960,40 +19601,40 @@ else
         _pkg_short_errors_supported=no
 fi
         if test $_pkg_short_errors_supported = yes; then
-	        libmodplug_PKG_ERRORS=`$PKG_CONFIG --short-errors --print-errors --cflags --libs "libmodplug" 2>&1`
+	        vorbisfile_PKG_ERRORS=`$PKG_CONFIG --short-errors --print-errors --cflags --libs "vorbisfile" 2>&1`
         else
-	        libmodplug_PKG_ERRORS=`$PKG_CONFIG --print-errors --cflags --libs "libmodplug" 2>&1`
+	        vorbisfile_PKG_ERRORS=`$PKG_CONFIG --print-errors --cflags --libs "vorbisfile" 2>&1`
         fi
 	# Put the nasty error message in config.log where it belongs
-	echo "$libmodplug_PKG_ERRORS" >&5
+	echo "$vorbisfile_PKG_ERRORS" >&5
 
-	as_fn_error $? "LÖVE needs \"libmodplug\", please install \"libmodplug\" with development files and try again" "$LINENO" 5
+	as_fn_error $? "LÖVE needs \"libvorbis and libvorbisfile\", please install \"libvorbis and libvorbisfile\" with development files and try again" "$LINENO" 5
 elif test $pkg_failed = untried; then
      	{ $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
 $as_echo "no" >&6; }
-	as_fn_error $? "LÖVE needs \"libmodplug\", please install \"libmodplug\" with development files and try again" "$LINENO" 5
+	as_fn_error $? "LÖVE needs \"libvorbis and libvorbisfile\", please install \"libvorbis and libvorbisfile\" with development files and try again" "$LINENO" 5
 else
-	libmodplug_CFLAGS=$pkg_cv_libmodplug_CFLAGS
-	libmodplug_LIBS=$pkg_cv_libmodplug_LIBS
+	vorbisfile_CFLAGS=$pkg_cv_vorbisfile_CFLAGS
+	vorbisfile_LIBS=$pkg_cv_vorbisfile_LIBS
         { $as_echo "$as_me:${as_lineno-$LINENO}: result: yes" >&5
 $as_echo "yes" >&6; }
 
 fi
 
 pkg_failed=no
-{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for vorbisfile" >&5
-$as_echo_n "checking for vorbisfile... " >&6; }
+{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for zlib" >&5
+$as_echo_n "checking for zlib... " >&6; }
 
-if test -n "$vorbisfile_CFLAGS"; then
-    pkg_cv_vorbisfile_CFLAGS="$vorbisfile_CFLAGS"
+if test -n "$zlib_CFLAGS"; then
+    pkg_cv_zlib_CFLAGS="$zlib_CFLAGS"
  elif test -n "$PKG_CONFIG"; then
     if test -n "$PKG_CONFIG" && \
-    { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"vorbisfile\""; } >&5
-  ($PKG_CONFIG --exists --print-errors "vorbisfile") 2>&5
+    { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"zlib\""; } >&5
+  ($PKG_CONFIG --exists --print-errors "zlib") 2>&5
   ac_status=$?
   $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
   test $ac_status = 0; }; then
-  pkg_cv_vorbisfile_CFLAGS=`$PKG_CONFIG --cflags "vorbisfile" 2>/dev/null`
+  pkg_cv_zlib_CFLAGS=`$PKG_CONFIG --cflags "zlib" 2>/dev/null`
 		      test "x$?" != "x0" && pkg_failed=yes
 else
   pkg_failed=yes
@@ -18001,16 +19642,16 @@ fi
  else
     pkg_failed=untried
 fi
-if test -n "$vorbisfile_LIBS"; then
-    pkg_cv_vorbisfile_LIBS="$vorbisfile_LIBS"
+if test -n "$zlib_LIBS"; then
+    pkg_cv_zlib_LIBS="$zlib_LIBS"
  elif test -n "$PKG_CONFIG"; then
     if test -n "$PKG_CONFIG" && \
-    { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"vorbisfile\""; } >&5
-  ($PKG_CONFIG --exists --print-errors "vorbisfile") 2>&5
+    { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"zlib\""; } >&5
+  ($PKG_CONFIG --exists --print-errors "zlib") 2>&5
   ac_status=$?
   $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
   test $ac_status = 0; }; then
-  pkg_cv_vorbisfile_LIBS=`$PKG_CONFIG --libs "vorbisfile" 2>/dev/null`
+  pkg_cv_zlib_LIBS=`$PKG_CONFIG --libs "zlib" 2>/dev/null`
 		      test "x$?" != "x0" && pkg_failed=yes
 else
   pkg_failed=yes
@@ -18031,21 +19672,92 @@ else
         _pkg_short_errors_supported=no
 fi
         if test $_pkg_short_errors_supported = yes; then
-	        vorbisfile_PKG_ERRORS=`$PKG_CONFIG --short-errors --print-errors --cflags --libs "vorbisfile" 2>&1`
+	        zlib_PKG_ERRORS=`$PKG_CONFIG --short-errors --print-errors --cflags --libs "zlib" 2>&1`
         else
-	        vorbisfile_PKG_ERRORS=`$PKG_CONFIG --print-errors --cflags --libs "vorbisfile" 2>&1`
+	        zlib_PKG_ERRORS=`$PKG_CONFIG --print-errors --cflags --libs "zlib" 2>&1`
         fi
 	# Put the nasty error message in config.log where it belongs
-	echo "$vorbisfile_PKG_ERRORS" >&5
+	echo "$zlib_PKG_ERRORS" >&5
+
+	as_fn_error $? "LÖVE needs \"zlib\", please install \"zlib\" with development files and try again" "$LINENO" 5
+elif test $pkg_failed = untried; then
+     	{ $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
+$as_echo "no" >&6; }
+	as_fn_error $? "LÖVE needs \"zlib\", please install \"zlib\" with development files and try again" "$LINENO" 5
+else
+	zlib_CFLAGS=$pkg_cv_zlib_CFLAGS
+	zlib_LIBS=$pkg_cv_zlib_LIBS
+        { $as_echo "$as_me:${as_lineno-$LINENO}: result: yes" >&5
+$as_echo "yes" >&6; }
+
+fi
+
+pkg_failed=no
+{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for theora" >&5
+$as_echo_n "checking for theora... " >&6; }
+
+if test -n "$theora_CFLAGS"; then
+    pkg_cv_theora_CFLAGS="$theora_CFLAGS"
+ elif test -n "$PKG_CONFIG"; then
+    if test -n "$PKG_CONFIG" && \
+    { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"theoradec\""; } >&5
+  ($PKG_CONFIG --exists --print-errors "theoradec") 2>&5
+  ac_status=$?
+  $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
+  test $ac_status = 0; }; then
+  pkg_cv_theora_CFLAGS=`$PKG_CONFIG --cflags "theoradec" 2>/dev/null`
+		      test "x$?" != "x0" && pkg_failed=yes
+else
+  pkg_failed=yes
+fi
+ else
+    pkg_failed=untried
+fi
+if test -n "$theora_LIBS"; then
+    pkg_cv_theora_LIBS="$theora_LIBS"
+ elif test -n "$PKG_CONFIG"; then
+    if test -n "$PKG_CONFIG" && \
+    { { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"theoradec\""; } >&5
+  ($PKG_CONFIG --exists --print-errors "theoradec") 2>&5
+  ac_status=$?
+  $as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
+  test $ac_status = 0; }; then
+  pkg_cv_theora_LIBS=`$PKG_CONFIG --libs "theoradec" 2>/dev/null`
+		      test "x$?" != "x0" && pkg_failed=yes
+else
+  pkg_failed=yes
+fi
+ else
+    pkg_failed=untried
+fi
+
+
+
+if test $pkg_failed = yes; then
+   	{ $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
+$as_echo "no" >&6; }
+
+if $PKG_CONFIG --atleast-pkgconfig-version 0.20; then
+        _pkg_short_errors_supported=yes
+else
+        _pkg_short_errors_supported=no
+fi
+        if test $_pkg_short_errors_supported = yes; then
+	        theora_PKG_ERRORS=`$PKG_CONFIG --short-errors --print-errors --cflags --libs "theoradec" 2>&1`
+        else
+	        theora_PKG_ERRORS=`$PKG_CONFIG --print-errors --cflags --libs "theoradec" 2>&1`
+        fi
+	# Put the nasty error message in config.log where it belongs
+	echo "$theora_PKG_ERRORS" >&5
 
-	as_fn_error $? "LÖVE needs \"libvorbis and libvorbisfile\", please install \"libvorbis and libvorbisfile\" with development files and try again" "$LINENO" 5
+	as_fn_error $? "LÖVE needs \"libtheora\", please install \"libtheora\" with development files and try again" "$LINENO" 5
 elif test $pkg_failed = untried; then
      	{ $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
 $as_echo "no" >&6; }
-	as_fn_error $? "LÖVE needs \"libvorbis and libvorbisfile\", please install \"libvorbis and libvorbisfile\" with development files and try again" "$LINENO" 5
+	as_fn_error $? "LÖVE needs \"libtheora\", please install \"libtheora\" with development files and try again" "$LINENO" 5
 else
-	vorbisfile_CFLAGS=$pkg_cv_vorbisfile_CFLAGS
-	vorbisfile_LIBS=$pkg_cv_vorbisfile_LIBS
+	theora_CFLAGS=$pkg_cv_theora_CFLAGS
+	theora_LIBS=$pkg_cv_theora_LIBS
         { $as_echo "$as_me:${as_lineno-$LINENO}: result: yes" >&5
 $as_echo "yes" >&6; }
 
@@ -18168,89 +19880,25 @@ else
   as_fn_error $? "LÖVE needs \"PhysicsFS\", please install \"PhysicsFS\" with development files and try again" "$LINENO" 5
 fi
 
-{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for library containing glLoadIdentity" >&5
-$as_echo_n "checking for library containing glLoadIdentity... " >&6; }
-if ${ac_cv_search_glLoadIdentity+:} false; then :
-  $as_echo_n "(cached) " >&6
-else
-  ac_func_search_save_LIBS=$LIBS
-cat confdefs.h - <<_ACEOF >conftest.$ac_ext
-/* end confdefs.h.  */
-
-/* Override any GCC internal prototype to avoid an error.
-   Use char because int might match the return type of a GCC
-   builtin and then its argument prototype would still apply.  */
-#ifdef __cplusplus
-extern "C"
-#endif
-char glLoadIdentity ();
-int
-main ()
-{
-return glLoadIdentity ();
-  ;
-  return 0;
-}
-_ACEOF
-for ac_lib in '' GL; do
-  if test -z "$ac_lib"; then
-    ac_res="none required"
-  else
-    ac_res=-l$ac_lib
-    LIBS="-l$ac_lib  $ac_func_search_save_LIBS"
-  fi
-  if ac_fn_cxx_try_link "$LINENO"; then :
-  ac_cv_search_glLoadIdentity=$ac_res
-fi
-rm -f core conftest.err conftest.$ac_objext \
-    conftest$ac_exeext
-  if ${ac_cv_search_glLoadIdentity+:} false; then :
-  break
-fi
-done
-if ${ac_cv_search_glLoadIdentity+:} false; then :
-
-else
-  ac_cv_search_glLoadIdentity=no
-fi
-rm conftest.$ac_ext
-LIBS=$ac_func_search_save_LIBS
-fi
-{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $ac_cv_search_glLoadIdentity" >&5
-$as_echo "$ac_cv_search_glLoadIdentity" >&6; }
-ac_res=$ac_cv_search_glLoadIdentity
-if test "$ac_res" != no; then :
-  test "$ac_res" = "none required" || LIBS="$ac_res $LIBS"
-
-else
-  as_fn_error $? "LÖVE needs \"OpenGL\", please install \"OpenGL\" with development files and try again" "$LINENO" 5
-fi
-
 
 # Lua, treated seperately because of --with-lua
-if test "x$with_luaversion" = x5.2; then :
-  luatest=lua_version
-else
-  luatest=lua_pcall
-fi # use lua_version for 5.2
 
 if test "x$lua_found" = xyes; then :
   #if
 
 		   luaheaders_found=yes
-		   { $as_echo "$as_me:${as_lineno-$LINENO}: checking for library containing ${luatest}" >&5
-$as_echo_n "checking for library containing ${luatest}... " >&6; }
+		   { $as_echo "$as_me:${as_lineno-$LINENO}: checking for library containing lua_call" >&5
+$as_echo_n "checking for library containing lua_call... " >&6; }
 		   { $as_echo "$as_me:${as_lineno-$LINENO}: result: ${lua_LIBS}" >&5
 $as_echo "${lua_LIBS}" >&6; }
 else
   #else
 
-		   { $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: Could not find pkg-config definition for ${with_lua}${with_luaversion} or ${with_lua}, falling back to manual detection" >&5
-$as_echo "$as_me: WARNING: Could not find pkg-config definition for ${with_lua}${with_luaversion} or ${with_lua}, falling back to manual detection" >&2;}
-		   as_ac_Search=`$as_echo "ac_cv_search_$luatest" | $as_tr_sh`
-{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for library containing $luatest" >&5
-$as_echo_n "checking for library containing $luatest... " >&6; }
-if eval \${$as_ac_Search+:} false; then :
+		   { $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: Could not find pkg-config definition for ${with_lua}${with_luaversion} or ${with_lua}${with_clean_luaversion}${with_lua}, falling back to manual detection" >&5
+$as_echo "$as_me: WARNING: Could not find pkg-config definition for ${with_lua}${with_luaversion} or ${with_lua}${with_clean_luaversion}${with_lua}, falling back to manual detection" >&2;}
+		   { $as_echo "$as_me:${as_lineno-$LINENO}: checking for library containing lua_call" >&5
+$as_echo_n "checking for library containing lua_call... " >&6; }
+if ${ac_cv_search_lua_call+:} false; then :
   $as_echo_n "(cached) " >&6
 else
   ac_func_search_save_LIBS=$LIBS
@@ -18263,11 +19911,11 @@ cat confdefs.h - <<_ACEOF >conftest.$ac_ext
 #ifdef __cplusplus
 extern "C"
 #endif
-char $luatest ();
+char lua_call ();
 int
 main ()
 {
-return $luatest ();
+return lua_call ();
   ;
   return 0;
 }
@@ -18280,26 +19928,25 @@ for ac_lib in '' "${with_lua}${with_luaversion}" "${with_lua}"; do
     LIBS="-l$ac_lib  $ac_func_search_save_LIBS"
   fi
   if ac_fn_cxx_try_link "$LINENO"; then :
-  eval "$as_ac_Search=\$ac_res"
+  ac_cv_search_lua_call=$ac_res
 fi
 rm -f core conftest.err conftest.$ac_objext \
     conftest$ac_exeext
-  if eval \${$as_ac_Search+:} false; then :
+  if ${ac_cv_search_lua_call+:} false; then :
   break
 fi
 done
-if eval \${$as_ac_Search+:} false; then :
+if ${ac_cv_search_lua_call+:} false; then :
 
 else
-  eval "$as_ac_Search=no"
+  ac_cv_search_lua_call=no
 fi
 rm conftest.$ac_ext
 LIBS=$ac_func_search_save_LIBS
 fi
-eval ac_res=\$$as_ac_Search
-	       { $as_echo "$as_me:${as_lineno-$LINENO}: result: $ac_res" >&5
-$as_echo "$ac_res" >&6; }
-eval ac_res=\$$as_ac_Search
+{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $ac_cv_search_lua_call" >&5
+$as_echo "$ac_cv_search_lua_call" >&6; }
+ac_res=$ac_cv_search_lua_call
 if test "$ac_res" != no; then :
   test "$ac_res" = "none required" || LIBS="$ac_res $LIBS"
 
@@ -19301,6 +20948,90 @@ else
 fi
 
 
+# Check whether --enable-module-touch was given.
+if test "${enable_module_touch+set}" = set; then :
+  enableval=$enable_module_touch;
+else
+  enable_touch=true
+fi
+
+
+if test x"$enable_touch" = xtrue; then
+    $as_echo "#define LOVE_ENABLE_TOUCH /**/" >>confdefs.h
+
+fi
+ if test x$enable_touch = xtrue; then
+  LOVE_MODULE_TOUCH_TRUE=
+  LOVE_MODULE_TOUCH_FALSE='#'
+else
+  LOVE_MODULE_TOUCH_TRUE='#'
+  LOVE_MODULE_TOUCH_FALSE=
+fi
+
+
+# Check whether --enable-implementation-touch-sdl was given.
+if test "${enable_implementation_touch_sdl+set}" = set; then :
+  enableval=$enable_implementation_touch_sdl;
+else
+  enable_touch_sdl=true
+fi
+
+
+if test x"$enable_touch_sdl" = xtrue; then
+    $as_echo "#define LOVE_ENABLE_TOUCH_SDL /**/" >>confdefs.h
+
+fi
+ if test x$enable_touch_sdl = xtrue; then
+  LOVE_IMPLEMENTATION_TOUCH_SDL_TRUE=
+  LOVE_IMPLEMENTATION_TOUCH_SDL_FALSE='#'
+else
+  LOVE_IMPLEMENTATION_TOUCH_SDL_TRUE='#'
+  LOVE_IMPLEMENTATION_TOUCH_SDL_FALSE=
+fi
+
+
+# Check whether --enable-module-video was given.
+if test "${enable_module_video+set}" = set; then :
+  enableval=$enable_module_video;
+else
+  enable_video=true
+fi
+
+
+if test x"$enable_video" = xtrue; then
+    $as_echo "#define LOVE_ENABLE_VIDEO /**/" >>confdefs.h
+
+fi
+ if test x$enable_video = xtrue; then
+  LOVE_MODULE_VIDEO_TRUE=
+  LOVE_MODULE_VIDEO_FALSE='#'
+else
+  LOVE_MODULE_VIDEO_TRUE='#'
+  LOVE_MODULE_VIDEO_FALSE=
+fi
+
+
+# Check whether --enable-implementation-video-theora was given.
+if test "${enable_implementation_video_theora+set}" = set; then :
+  enableval=$enable_implementation_video_theora;
+else
+  enable_video_theora=true
+fi
+
+
+if test x"$enable_video_theora" = xtrue; then
+    $as_echo "#define LOVE_ENABLE_VIDEO_THEORA /**/" >>confdefs.h
+
+fi
+ if test x$enable_video_theora = xtrue; then
+  LOVE_IMPLEMENTATION_VIDEO_THEORA_TRUE=
+  LOVE_IMPLEMENTATION_VIDEO_THEORA_FALSE='#'
+else
+  LOVE_IMPLEMENTATION_VIDEO_THEORA_TRUE='#'
+  LOVE_IMPLEMENTATION_VIDEO_THEORA_FALSE=
+fi
+
+
 # Check whether --enable-module-window was given.
 if test "${enable_module_window+set}" = set; then :
   enableval=$enable_module_window;
@@ -19364,27 +21095,6 @@ else
 fi
 
 
-# Check whether --enable-library-Wuff was given.
-if test "${enable_library_Wuff+set}" = set; then :
-  enableval=$enable_library_Wuff;
-else
-  enable_Wuff=true
-fi
-
-
-if test x"$enable_Wuff" = xtrue; then
-    $as_echo "#define LOVE_ENABLE_WUFF /**/" >>confdefs.h
-
-fi
- if test x$enable_Wuff = xtrue; then
-  LOVE_LIBRARY_WUFF_TRUE=
-  LOVE_LIBRARY_WUFF_FALSE='#'
-else
-  LOVE_LIBRARY_WUFF_TRUE='#'
-  LOVE_LIBRARY_WUFF_FALSE=
-fi
-
-
 # Check whether --enable-library-ddsparse was given.
 if test "${enable_library_ddsparse+set}" = set; then :
   enableval=$enable_library_ddsparse;
@@ -19427,6 +21137,48 @@ else
 fi
 
 
+# Check whether --enable-library-glad was given.
+if test "${enable_library_glad+set}" = set; then :
+  enableval=$enable_library_glad;
+else
+  enable_glad=true
+fi
+
+
+if test x"$enable_glad" = xtrue; then
+    $as_echo "#define LOVE_ENABLE_GLAD /**/" >>confdefs.h
+
+fi
+ if test x$enable_glad = xtrue; then
+  LOVE_LIBRARY_GLAD_TRUE=
+  LOVE_LIBRARY_GLAD_FALSE='#'
+else
+  LOVE_LIBRARY_GLAD_TRUE='#'
+  LOVE_LIBRARY_GLAD_FALSE=
+fi
+
+
+# Check whether --enable-library-lodepng was given.
+if test "${enable_library_lodepng+set}" = set; then :
+  enableval=$enable_library_lodepng;
+else
+  enable_lodepng=true
+fi
+
+
+if test x"$enable_lodepng" = xtrue; then
+    $as_echo "#define LOVE_ENABLE_LODEPNG /**/" >>confdefs.h
+
+fi
+ if test x$enable_lodepng = xtrue; then
+  LOVE_LIBRARY_LODEPNG_TRUE=
+  LOVE_LIBRARY_LODEPNG_FALSE='#'
+else
+  LOVE_LIBRARY_LODEPNG_TRUE='#'
+  LOVE_LIBRARY_LODEPNG_FALSE=
+fi
+
+
 # Check whether --enable-library-luasocket was given.
 if test "${enable_library_luasocket+set}" = set; then :
   enableval=$enable_library_luasocket;
@@ -19448,6 +21200,48 @@ else
 fi
 
 
+# Check whether --enable-library-luautf8 was given.
+if test "${enable_library_luautf8+set}" = set; then :
+  enableval=$enable_library_luautf8;
+else
+  enable_luautf8=true
+fi
+
+
+if test x"$enable_luautf8" = xtrue; then
+    $as_echo "#define LOVE_ENABLE_LUAUTF8 /**/" >>confdefs.h
+
+fi
+ if test x$enable_luautf8 = xtrue; then
+  LOVE_LIBRARY_LUAUTF8_TRUE=
+  LOVE_LIBRARY_LUAUTF8_FALSE='#'
+else
+  LOVE_LIBRARY_LUAUTF8_TRUE='#'
+  LOVE_LIBRARY_LUAUTF8_FALSE=
+fi
+
+
+# Check whether --enable-library-lz4 was given.
+if test "${enable_library_lz4+set}" = set; then :
+  enableval=$enable_library_lz4;
+else
+  enable_lz4=true
+fi
+
+
+if test x"$enable_lz4" = xtrue; then
+    $as_echo "#define LOVE_ENABLE_LZ4 /**/" >>confdefs.h
+
+fi
+ if test x$enable_lz4 = xtrue; then
+  LOVE_LIBRARY_LZ4_TRUE=
+  LOVE_LIBRARY_LZ4_FALSE='#'
+else
+  LOVE_LIBRARY_LZ4_TRUE='#'
+  LOVE_LIBRARY_LZ4_FALSE=
+fi
+
+
 # Check whether --enable-library-noise1234 was given.
 if test "${enable_library_noise1234+set}" = set; then :
   enableval=$enable_library_noise1234;
@@ -19469,6 +21263,27 @@ else
 fi
 
 
+# Check whether --enable-library-stb was given.
+if test "${enable_library_stb+set}" = set; then :
+  enableval=$enable_library_stb;
+else
+  enable_stb=true
+fi
+
+
+if test x"$enable_stb" = xtrue; then
+    $as_echo "#define LOVE_ENABLE_STB /**/" >>confdefs.h
+
+fi
+ if test x$enable_stb = xtrue; then
+  LOVE_LIBRARY_STB_TRUE=
+  LOVE_LIBRARY_STB_FALSE='#'
+else
+  LOVE_LIBRARY_STB_TRUE='#'
+  LOVE_LIBRARY_STB_FALSE=
+fi
+
+
 # Check whether --enable-library-utf8 was given.
 if test "${enable_library_utf8+set}" = set; then :
   enableval=$enable_library_utf8;
@@ -19490,6 +21305,27 @@ else
 fi
 
 
+# Check whether --enable-library-Wuff was given.
+if test "${enable_library_Wuff+set}" = set; then :
+  enableval=$enable_library_Wuff;
+else
+  enable_Wuff=true
+fi
+
+
+if test x"$enable_Wuff" = xtrue; then
+    $as_echo "#define LOVE_ENABLE_WUFF /**/" >>confdefs.h
+
+fi
+ if test x$enable_Wuff = xtrue; then
+  LOVE_LIBRARY_WUFF_TRUE=
+  LOVE_LIBRARY_WUFF_FALSE='#'
+else
+  LOVE_LIBRARY_WUFF_TRUE='#'
+  LOVE_LIBRARY_WUFF_FALSE=
+fi
+
+
 
 
 
@@ -19604,6 +21440,14 @@ LIBOBJS=$ac_libobjs
 LTLIBOBJS=$ac_ltlibobjs
 
 
+{ $as_echo "$as_me:${as_lineno-$LINENO}: checking that generated files are newer than configure" >&5
+$as_echo_n "checking that generated files are newer than configure... " >&6; }
+   if test -n "$am_sleep_pid"; then
+     # Hide warnings about reused PIDs.
+     wait $am_sleep_pid 2>/dev/null
+   fi
+   { $as_echo "$as_me:${as_lineno-$LINENO}: result: done" >&5
+$as_echo "done" >&6; }
  if test -n "$EXEEXT"; then
   am__EXEEXT_TRUE=
   am__EXEEXT_FALSE='#'
@@ -19628,6 +21472,10 @@ if test -z "${am__fastdepCXX_TRUE}" && test -z "${am__fastdepCXX_FALSE}"; then
   as_fn_error $? "conditional \"am__fastdepCXX\" was never defined.
 Usually this means the macro was only invoked conditionally." "$LINENO" 5
 fi
+if test -z "${am__fastdepOBJCXX_TRUE}" && test -z "${am__fastdepOBJCXX_FALSE}"; then
+  as_fn_error $? "conditional \"am__fastdepOBJCXX\" was never defined.
+Usually this means the macro was only invoked conditionally." "$LINENO" 5
+fi
 
 if test -z "${LOVE_BUILD_EXE_TRUE}" && test -z "${LOVE_BUILD_EXE_FALSE}"; then
   as_fn_error $? "conditional \"LOVE_BUILD_EXE\" was never defined.
@@ -19765,6 +21613,22 @@ if test -z "${LOVE_IMPLEMENTATION_TIMER_SDL_TRUE}" && test -z "${LOVE_IMPLEMENTA
   as_fn_error $? "conditional \"LOVE_IMPLEMENTATION_TIMER_SDL\" was never defined.
 Usually this means the macro was only invoked conditionally." "$LINENO" 5
 fi
+if test -z "${LOVE_MODULE_TOUCH_TRUE}" && test -z "${LOVE_MODULE_TOUCH_FALSE}"; then
+  as_fn_error $? "conditional \"LOVE_MODULE_TOUCH\" was never defined.
+Usually this means the macro was only invoked conditionally." "$LINENO" 5
+fi
+if test -z "${LOVE_IMPLEMENTATION_TOUCH_SDL_TRUE}" && test -z "${LOVE_IMPLEMENTATION_TOUCH_SDL_FALSE}"; then
+  as_fn_error $? "conditional \"LOVE_IMPLEMENTATION_TOUCH_SDL\" was never defined.
+Usually this means the macro was only invoked conditionally." "$LINENO" 5
+fi
+if test -z "${LOVE_MODULE_VIDEO_TRUE}" && test -z "${LOVE_MODULE_VIDEO_FALSE}"; then
+  as_fn_error $? "conditional \"LOVE_MODULE_VIDEO\" was never defined.
+Usually this means the macro was only invoked conditionally." "$LINENO" 5
+fi
+if test -z "${LOVE_IMPLEMENTATION_VIDEO_THEORA_TRUE}" && test -z "${LOVE_IMPLEMENTATION_VIDEO_THEORA_FALSE}"; then
+  as_fn_error $? "conditional \"LOVE_IMPLEMENTATION_VIDEO_THEORA\" was never defined.
+Usually this means the macro was only invoked conditionally." "$LINENO" 5
+fi
 if test -z "${LOVE_MODULE_WINDOW_TRUE}" && test -z "${LOVE_MODULE_WINDOW_FALSE}"; then
   as_fn_error $? "conditional \"LOVE_MODULE_WINDOW\" was never defined.
 Usually this means the macro was only invoked conditionally." "$LINENO" 5
@@ -19777,10 +21641,6 @@ if test -z "${LOVE_LIBRARY_BOX2D_TRUE}" && test -z "${LOVE_LIBRARY_BOX2D_FALSE}"
   as_fn_error $? "conditional \"LOVE_LIBRARY_BOX2D\" was never defined.
 Usually this means the macro was only invoked conditionally." "$LINENO" 5
 fi
-if test -z "${LOVE_LIBRARY_WUFF_TRUE}" && test -z "${LOVE_LIBRARY_WUFF_FALSE}"; then
-  as_fn_error $? "conditional \"LOVE_LIBRARY_WUFF\" was never defined.
-Usually this means the macro was only invoked conditionally." "$LINENO" 5
-fi
 if test -z "${LOVE_LIBRARY_DDSPARSE_TRUE}" && test -z "${LOVE_LIBRARY_DDSPARSE_FALSE}"; then
   as_fn_error $? "conditional \"LOVE_LIBRARY_DDSPARSE\" was never defined.
 Usually this means the macro was only invoked conditionally." "$LINENO" 5
@@ -19789,18 +21649,42 @@ if test -z "${LOVE_LIBRARY_ENET_TRUE}" && test -z "${LOVE_LIBRARY_ENET_FALSE}";
   as_fn_error $? "conditional \"LOVE_LIBRARY_ENET\" was never defined.
 Usually this means the macro was only invoked conditionally." "$LINENO" 5
 fi
+if test -z "${LOVE_LIBRARY_GLAD_TRUE}" && test -z "${LOVE_LIBRARY_GLAD_FALSE}"; then
+  as_fn_error $? "conditional \"LOVE_LIBRARY_GLAD\" was never defined.
+Usually this means the macro was only invoked conditionally." "$LINENO" 5
+fi
+if test -z "${LOVE_LIBRARY_LODEPNG_TRUE}" && test -z "${LOVE_LIBRARY_LODEPNG_FALSE}"; then
+  as_fn_error $? "conditional \"LOVE_LIBRARY_LODEPNG\" was never defined.
+Usually this means the macro was only invoked conditionally." "$LINENO" 5
+fi
 if test -z "${LOVE_LIBRARY_LUASOCKET_TRUE}" && test -z "${LOVE_LIBRARY_LUASOCKET_FALSE}"; then
   as_fn_error $? "conditional \"LOVE_LIBRARY_LUASOCKET\" was never defined.
 Usually this means the macro was only invoked conditionally." "$LINENO" 5
 fi
+if test -z "${LOVE_LIBRARY_LUAUTF8_TRUE}" && test -z "${LOVE_LIBRARY_LUAUTF8_FALSE}"; then
+  as_fn_error $? "conditional \"LOVE_LIBRARY_LUAUTF8\" was never defined.
+Usually this means the macro was only invoked conditionally." "$LINENO" 5
+fi
+if test -z "${LOVE_LIBRARY_LZ4_TRUE}" && test -z "${LOVE_LIBRARY_LZ4_FALSE}"; then
+  as_fn_error $? "conditional \"LOVE_LIBRARY_LZ4\" was never defined.
+Usually this means the macro was only invoked conditionally." "$LINENO" 5
+fi
 if test -z "${LOVE_LIBRARY_NOISE1234_TRUE}" && test -z "${LOVE_LIBRARY_NOISE1234_FALSE}"; then
   as_fn_error $? "conditional \"LOVE_LIBRARY_NOISE1234\" was never defined.
 Usually this means the macro was only invoked conditionally." "$LINENO" 5
 fi
+if test -z "${LOVE_LIBRARY_STB_TRUE}" && test -z "${LOVE_LIBRARY_STB_FALSE}"; then
+  as_fn_error $? "conditional \"LOVE_LIBRARY_STB\" was never defined.
+Usually this means the macro was only invoked conditionally." "$LINENO" 5
+fi
 if test -z "${LOVE_LIBRARY_UTF8_TRUE}" && test -z "${LOVE_LIBRARY_UTF8_FALSE}"; then
   as_fn_error $? "conditional \"LOVE_LIBRARY_UTF8\" was never defined.
 Usually this means the macro was only invoked conditionally." "$LINENO" 5
 fi
+if test -z "${LOVE_LIBRARY_WUFF_TRUE}" && test -z "${LOVE_LIBRARY_WUFF_FALSE}"; then
+  as_fn_error $? "conditional \"LOVE_LIBRARY_WUFF\" was never defined.
+Usually this means the macro was only invoked conditionally." "$LINENO" 5
+fi
 
 : "${CONFIG_STATUS=./config.status}"
 ac_write_fail=0
@@ -20198,7 +22082,7 @@ cat >>$CONFIG_STATUS <<\_ACEOF || ac_write_fail=1
 # report actual input values of CONFIG_FILES etc. instead of their
 # values after options handling.
 ac_log="
-This file was extended by love $as_me 0.9.1, which was
+This file was extended by love $as_me 0.10.2, which was
 generated by GNU Autoconf 2.69.  Invocation command line was
 
   CONFIG_FILES    = $CONFIG_FILES
@@ -20264,7 +22148,7 @@ _ACEOF
 cat >>$CONFIG_STATUS <<_ACEOF || ac_write_fail=1
 ac_cs_config="`$as_echo "$ac_configure_args" | sed 's/^ //; s/[\\""\`\$]/\\\\&/g'`"
 ac_cs_version="\\
-love config.status 0.9.1
+love config.status 0.10.2
 configured by $0, generated by GNU Autoconf 2.69,
   with options \\"\$ac_cs_config\\"
 
@@ -20395,10 +22279,11 @@ double_quote_subst='$double_quote_subst'
 delay_variable_subst='$delay_variable_subst'
 macro_version='`$ECHO "$macro_version" | $SED "$delay_single_quote_subst"`'
 macro_revision='`$ECHO "$macro_revision" | $SED "$delay_single_quote_subst"`'
-enable_shared='`$ECHO "$enable_shared" | $SED "$delay_single_quote_subst"`'
 enable_static='`$ECHO "$enable_static" | $SED "$delay_single_quote_subst"`'
+enable_shared='`$ECHO "$enable_shared" | $SED "$delay_single_quote_subst"`'
 pic_mode='`$ECHO "$pic_mode" | $SED "$delay_single_quote_subst"`'
 enable_fast_install='`$ECHO "$enable_fast_install" | $SED "$delay_single_quote_subst"`'
+shared_archive_member_spec='`$ECHO "$shared_archive_member_spec" | $SED "$delay_single_quote_subst"`'
 SHELL='`$ECHO "$SHELL" | $SED "$delay_single_quote_subst"`'
 ECHO='`$ECHO "$ECHO" | $SED "$delay_single_quote_subst"`'
 PATH_SEPARATOR='`$ECHO "$PATH_SEPARATOR" | $SED "$delay_single_quote_subst"`'
@@ -20448,10 +22333,13 @@ compiler='`$ECHO "$compiler" | $SED "$delay_single_quote_subst"`'
 GCC='`$ECHO "$GCC" | $SED "$delay_single_quote_subst"`'
 lt_cv_sys_global_symbol_pipe='`$ECHO "$lt_cv_sys_global_symbol_pipe" | $SED "$delay_single_quote_subst"`'
 lt_cv_sys_global_symbol_to_cdecl='`$ECHO "$lt_cv_sys_global_symbol_to_cdecl" | $SED "$delay_single_quote_subst"`'
+lt_cv_sys_global_symbol_to_import='`$ECHO "$lt_cv_sys_global_symbol_to_import" | $SED "$delay_single_quote_subst"`'
 lt_cv_sys_global_symbol_to_c_name_address='`$ECHO "$lt_cv_sys_global_symbol_to_c_name_address" | $SED "$delay_single_quote_subst"`'
 lt_cv_sys_global_symbol_to_c_name_address_lib_prefix='`$ECHO "$lt_cv_sys_global_symbol_to_c_name_address_lib_prefix" | $SED "$delay_single_quote_subst"`'
+lt_cv_nm_interface='`$ECHO "$lt_cv_nm_interface" | $SED "$delay_single_quote_subst"`'
 nm_file_list_spec='`$ECHO "$nm_file_list_spec" | $SED "$delay_single_quote_subst"`'
 lt_sysroot='`$ECHO "$lt_sysroot" | $SED "$delay_single_quote_subst"`'
+lt_cv_truncate_bin='`$ECHO "$lt_cv_truncate_bin" | $SED "$delay_single_quote_subst"`'
 objdir='`$ECHO "$objdir" | $SED "$delay_single_quote_subst"`'
 MAGIC_CMD='`$ECHO "$MAGIC_CMD" | $SED "$delay_single_quote_subst"`'
 lt_prog_compiler_no_builtin_flag='`$ECHO "$lt_prog_compiler_no_builtin_flag" | $SED "$delay_single_quote_subst"`'
@@ -20516,7 +22404,8 @@ finish_cmds='`$ECHO "$finish_cmds" | $SED "$delay_single_quote_subst"`'
 finish_eval='`$ECHO "$finish_eval" | $SED "$delay_single_quote_subst"`'
 hardcode_into_libs='`$ECHO "$hardcode_into_libs" | $SED "$delay_single_quote_subst"`'
 sys_lib_search_path_spec='`$ECHO "$sys_lib_search_path_spec" | $SED "$delay_single_quote_subst"`'
-sys_lib_dlsearch_path_spec='`$ECHO "$sys_lib_dlsearch_path_spec" | $SED "$delay_single_quote_subst"`'
+configure_time_dlsearch_path='`$ECHO "$configure_time_dlsearch_path" | $SED "$delay_single_quote_subst"`'
+configure_time_lt_sys_library_path='`$ECHO "$configure_time_lt_sys_library_path" | $SED "$delay_single_quote_subst"`'
 hardcode_action='`$ECHO "$hardcode_action" | $SED "$delay_single_quote_subst"`'
 enable_dlopen='`$ECHO "$enable_dlopen" | $SED "$delay_single_quote_subst"`'
 enable_dlopen_self='`$ECHO "$enable_dlopen_self" | $SED "$delay_single_quote_subst"`'
@@ -20621,9 +22510,12 @@ CFLAGS \
 compiler \
 lt_cv_sys_global_symbol_pipe \
 lt_cv_sys_global_symbol_to_cdecl \
+lt_cv_sys_global_symbol_to_import \
 lt_cv_sys_global_symbol_to_c_name_address \
 lt_cv_sys_global_symbol_to_c_name_address_lib_prefix \
+lt_cv_nm_interface \
 nm_file_list_spec \
+lt_cv_truncate_bin \
 lt_prog_compiler_no_builtin_flag \
 lt_prog_compiler_pic \
 lt_prog_compiler_wl \
@@ -20689,7 +22581,7 @@ postdeps_CXX \
 compiler_lib_search_path_CXX; do
     case \`eval \\\\\$ECHO \\\\""\\\\\$\$var"\\\\"\` in
     *[\\\\\\\`\\"\\\$]*)
-      eval "lt_\$var=\\\\\\"\\\`\\\$ECHO \\"\\\$\$var\\" | \\\$SED \\"\\\$sed_quote_subst\\"\\\`\\\\\\""
+      eval "lt_\$var=\\\\\\"\\\`\\\$ECHO \\"\\\$\$var\\" | \\\$SED \\"\\\$sed_quote_subst\\"\\\`\\\\\\"" ## exclude from sc_prohibit_nested_quotes
       ;;
     *)
       eval "lt_\$var=\\\\\\"\\\$\$var\\\\\\""
@@ -20716,7 +22608,8 @@ postinstall_cmds \
 postuninstall_cmds \
 finish_cmds \
 sys_lib_search_path_spec \
-sys_lib_dlsearch_path_spec \
+configure_time_dlsearch_path \
+configure_time_lt_sys_library_path \
 reload_cmds_CXX \
 old_archive_cmds_CXX \
 old_archive_from_new_cmds_CXX \
@@ -20730,7 +22623,7 @@ prelink_cmds_CXX \
 postlink_cmds_CXX; do
     case \`eval \\\\\$ECHO \\\\""\\\\\$\$var"\\\\"\` in
     *[\\\\\\\`\\"\\\$]*)
-      eval "lt_\$var=\\\\\\"\\\`\\\$ECHO \\"\\\$\$var\\" | \\\$SED -e \\"\\\$double_quote_subst\\" -e \\"\\\$sed_quote_subst\\" -e \\"\\\$delay_variable_subst\\"\\\`\\\\\\""
+      eval "lt_\$var=\\\\\\"\\\`\\\$ECHO \\"\\\$\$var\\" | \\\$SED -e \\"\\\$double_quote_subst\\" -e \\"\\\$sed_quote_subst\\" -e \\"\\\$delay_variable_subst\\"\\\`\\\\\\"" ## exclude from sc_prohibit_nested_quotes
       ;;
     *)
       eval "lt_\$var=\\\\\\"\\\$\$var\\\\\\""
@@ -20739,19 +22632,16 @@ postlink_cmds_CXX; do
 done
 
 ac_aux_dir='$ac_aux_dir'
-xsi_shell='$xsi_shell'
-lt_shell_append='$lt_shell_append'
 
-# See if we are running on zsh, and set the options which allow our
+# See if we are running on zsh, and set the options that allow our
 # commands through without removal of \ escapes INIT.
-if test -n "\${ZSH_VERSION+set}" ; then
+if test -n "\${ZSH_VERSION+set}"; then
    setopt NO_GLOB_SUBST
 fi
 
 
     PACKAGE='$PACKAGE'
     VERSION='$VERSION'
-    TIMESTAMP='$TIMESTAMP'
     RM='$RM'
     ofile='$ofile'
 
@@ -21372,7 +23262,7 @@ $as_echo "$as_me: executing $ac_file commands" >&6;}
 
   case $ac_file$ac_mode in
     "depfiles":C) test x"$AMDEP_TRUE" != x"" || {
-  # Autoconf 2.62 quotes --file arguments for eval, but not when files
+  # Older Autoconf quotes --file arguments for eval, but not when files
   # are listed without --file.  Let's play safe and only enable the eval
   # if we detect the quoting.
   case $CONFIG_FILES in
@@ -21385,7 +23275,7 @@ $as_echo "$as_me: executing $ac_file commands" >&6;}
     # Strip MF so we end up with the name of the file.
     mf=`echo "$mf" | sed -e 's/:.*$//'`
     # Check whether this is an Automake generated Makefile or not.
-    # We used to match only the files named `Makefile.in', but
+    # We used to match only the files named 'Makefile.in', but
     # some people rename them; so instead we look at the file content.
     # Grep'ing the first line is not enough: some people post-process
     # each Makefile.in and add a new line on top of each file to say so.
@@ -21419,21 +23309,19 @@ $as_echo X"$mf" |
       continue
     fi
     # Extract the definition of DEPDIR, am__include, and am__quote
-    # from the Makefile without running `make'.
+    # from the Makefile without running 'make'.
     DEPDIR=`sed -n 's/^DEPDIR = //p' < "$mf"`
     test -z "$DEPDIR" && continue
     am__include=`sed -n 's/^am__include = //p' < "$mf"`
-    test -z "am__include" && continue
+    test -z "$am__include" && continue
     am__quote=`sed -n 's/^am__quote = //p' < "$mf"`
-    # When using ansi2knr, U may be empty or an underscore; expand it
-    U=`sed -n 's/^U = //p' < "$mf"`
     # Find all dependency output files, they are included files with
     # $(DEPDIR) in their names.  We invoke sed twice because it is the
     # simplest approach to changing $(DEPDIR) to its actual value in the
     # expansion.
     for file in `sed -n "
       s/^$am__include $am__quote\(.*(DEPDIR).*\)$am__quote"'$/\1/p' <"$mf" | \
-	 sed -e 's/\$(DEPDIR)/'"$DEPDIR"'/g' -e 's/\$U/'"$U"'/g'`; do
+	 sed -e 's/\$(DEPDIR)/'"$DEPDIR"'/g'`; do
       # Make sure the directory exists.
       test -f "$dirpart/$file" && continue
       fdir=`$as_dirname -- "$file" ||
@@ -21468,55 +23356,53 @@ $as_echo X"$file" |
  ;;
     "libtool":C)
 
-    # See if we are running on zsh, and set the options which allow our
+    # See if we are running on zsh, and set the options that allow our
     # commands through without removal of \ escapes.
-    if test -n "${ZSH_VERSION+set}" ; then
+    if test -n "${ZSH_VERSION+set}"; then
       setopt NO_GLOB_SUBST
     fi
 
-    cfgfile="${ofile}T"
+    cfgfile=${ofile}T
     trap "$RM \"$cfgfile\"; exit 1" 1 2 15
     $RM "$cfgfile"
 
     cat <<_LT_EOF >> "$cfgfile"
 #! $SHELL
-
-# `$ECHO "$ofile" | sed 's%^.*/%%'` - Provide generalized library-building support services.
-# Generated automatically by $as_me ($PACKAGE$TIMESTAMP) $VERSION
+# Generated automatically by $as_me ($PACKAGE) $VERSION
 # Libtool was configured on host `(hostname || uname -n) 2>/dev/null | sed 1q`:
 # NOTE: Changes made to this file will be lost: look at ltmain.sh.
+
+# Provide generalized library-building support services.
+# Written by Gordon Matzigkeit, 1996
+
+# Copyright (C) 2014 Free Software Foundation, Inc.
+# This is free software; see the source for copying conditions.  There is NO
+# warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+# GNU Libtool is free software; you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation; either version 2 of of the License, or
+# (at your option) any later version.
 #
-#   Copyright (C) 1996, 1997, 1998, 1999, 2000, 2001, 2003, 2004, 2005,
-#                 2006, 2007, 2008, 2009, 2010, 2011 Free Software
-#                 Foundation, Inc.
-#   Written by Gordon Matzigkeit, 1996
-#
-#   This file is part of GNU Libtool.
-#
-# GNU Libtool is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License as
-# published by the Free Software Foundation; either version 2 of
-# the License, or (at your option) any later version.
-#
-# As a special exception to the GNU General Public License,
-# if you distribute this file as part of a program or library that
-# is built using GNU Libtool, you may include this file under the
-# same distribution terms that you use for the rest of that program.
+# As a special exception to the GNU General Public License, if you
+# distribute this file as part of a program or library that is built
+# using GNU Libtool, you may include this file under the  same
+# distribution terms that you use for the rest of that program.
 #
-# GNU Libtool is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# GNU Libtool is distributed in the hope that it will be useful, but
+# WITHOUT ANY WARRANTY; without even the implied warranty of
 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 # GNU General Public License for more details.
 #
 # You should have received a copy of the GNU General Public License
-# along with GNU Libtool; see the file COPYING.  If not, a copy
-# can be downloaded from http://www.gnu.org/licenses/gpl.html, or
-# obtained by writing to the Free Software Foundation, Inc.,
-# 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+# along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
 
 # The names of the tagged configurations supported by this script.
-available_tags="CXX "
+available_tags='CXX '
+
+# Configured defaults for sys_lib_dlsearch_path munging.
+: \${LT_SYS_LIBRARY_PATH="$configure_time_lt_sys_library_path"}
 
 # ### BEGIN LIBTOOL CONFIG
 
@@ -21524,18 +23410,21 @@ available_tags="CXX "
 macro_version=$macro_version
 macro_revision=$macro_revision
 
-# Whether or not to build shared libraries.
-build_libtool_libs=$enable_shared
-
 # Whether or not to build static libraries.
 build_old_libs=$enable_static
 
+# Whether or not to build shared libraries.
+build_libtool_libs=$enable_shared
+
 # What type of objects to build.
 pic_mode=$pic_mode
 
 # Whether or not to optimize for fast installation.
 fast_install=$enable_fast_install
 
+# Shared archive member basename,for filename based shared library versioning on AIX.
+shared_archive_member_spec=$shared_archive_member_spec
+
 # Shell to use when invoking shell scripts.
 SHELL=$lt_SHELL
 
@@ -21653,18 +23542,27 @@ global_symbol_pipe=$lt_lt_cv_sys_global_symbol_pipe
 # Transform the output of nm in a proper C declaration.
 global_symbol_to_cdecl=$lt_lt_cv_sys_global_symbol_to_cdecl
 
+# Transform the output of nm into a list of symbols to manually relocate.
+global_symbol_to_import=$lt_lt_cv_sys_global_symbol_to_import
+
 # Transform the output of nm in a C name address pair.
 global_symbol_to_c_name_address=$lt_lt_cv_sys_global_symbol_to_c_name_address
 
 # Transform the output of nm in a C name address pair when lib prefix is needed.
 global_symbol_to_c_name_address_lib_prefix=$lt_lt_cv_sys_global_symbol_to_c_name_address_lib_prefix
 
+# The name lister interface.
+nm_interface=$lt_lt_cv_nm_interface
+
 # Specify filename containing input files for \$NM.
 nm_file_list_spec=$lt_nm_file_list_spec
 
-# The root where to search for dependent libraries,and in which our libraries should be installed.
+# The root where to search for dependent libraries,and where our libraries should be installed.
 lt_sysroot=$lt_sysroot
 
+# Command to truncate a binary pipe.
+lt_truncate_bin=$lt_lt_cv_truncate_bin
+
 # The name of the directory that contains temporary libtool files.
 objdir=$objdir
 
@@ -21755,8 +23653,11 @@ hardcode_into_libs=$hardcode_into_libs
 # Compile-time system search path for libraries.
 sys_lib_search_path_spec=$lt_sys_lib_search_path_spec
 
-# Run-time system search path for libraries.
-sys_lib_dlsearch_path_spec=$lt_sys_lib_dlsearch_path_spec
+# Detected run-time system search path for libraries.
+sys_lib_dlsearch_path_spec=$lt_configure_time_dlsearch_path
+
+# Explicit LT_SYS_LIBRARY_PATH set during ./configure time.
+configure_time_lt_sys_library_path=$lt_configure_time_lt_sys_library_path
 
 # Whether dlopen is supported.
 dlopen_support=$enable_dlopen
@@ -21849,13 +23750,13 @@ hardcode_libdir_flag_spec=$lt_hardcode_libdir_flag_spec
 # Whether we need a single "-rpath" flag with a separated argument.
 hardcode_libdir_separator=$lt_hardcode_libdir_separator
 
-# Set to "yes" if using DIR/libNAME\${shared_ext} during linking hardcodes
+# Set to "yes" if using DIR/libNAME\$shared_ext during linking hardcodes
 # DIR into the resulting binary.
 hardcode_direct=$hardcode_direct
 
-# Set to "yes" if using DIR/libNAME\${shared_ext} during linking hardcodes
+# Set to "yes" if using DIR/libNAME\$shared_ext during linking hardcodes
 # DIR into the resulting binary and the resulting library dependency is
-# "absolute",i.e impossible to change by setting \${shlibpath_var} if the
+# "absolute",i.e impossible to change by setting \$shlibpath_var if the
 # library is relocated.
 hardcode_direct_absolute=$hardcode_direct_absolute
 
@@ -21921,13 +23822,72 @@ compiler_lib_search_path=$lt_compiler_lib_search_path
 
 _LT_EOF
 
+    cat <<'_LT_EOF' >> "$cfgfile"
+
+# ### BEGIN FUNCTIONS SHARED WITH CONFIGURE
+
+# func_munge_path_list VARIABLE PATH
+# -----------------------------------
+# VARIABLE is name of variable containing _space_ separated list of
+# directories to be munged by the contents of PATH, which is string
+# having a format:
+# "DIR[:DIR]:"
+#       string "DIR[ DIR]" will be prepended to VARIABLE
+# ":DIR[:DIR]"
+#       string "DIR[ DIR]" will be appended to VARIABLE
+# "DIRP[:DIRP]::[DIRA:]DIRA"
+#       string "DIRP[ DIRP]" will be prepended to VARIABLE and string
+#       "DIRA[ DIRA]" will be appended to VARIABLE
+# "DIR[:DIR]"
+#       VARIABLE will be replaced by "DIR[ DIR]"
+func_munge_path_list ()
+{
+    case x$2 in
+    x)
+        ;;
+    *:)
+        eval $1=\"`$ECHO $2 | $SED 's/:/ /g'` \$$1\"
+        ;;
+    x:*)
+        eval $1=\"\$$1 `$ECHO $2 | $SED 's/:/ /g'`\"
+        ;;
+    *::*)
+        eval $1=\"\$$1\ `$ECHO $2 | $SED -e 's/.*:://' -e 's/:/ /g'`\"
+        eval $1=\"`$ECHO $2 | $SED -e 's/::.*//' -e 's/:/ /g'`\ \$$1\"
+        ;;
+    *)
+        eval $1=\"`$ECHO $2 | $SED 's/:/ /g'`\"
+        ;;
+    esac
+}
+
+
+# Calculate cc_basename.  Skip known compiler wrappers and cross-prefix.
+func_cc_basename ()
+{
+    for cc_temp in $*""; do
+      case $cc_temp in
+        compile | *[\\/]compile | ccache | *[\\/]ccache ) ;;
+        distcc | *[\\/]distcc | purify | *[\\/]purify ) ;;
+        \-*) ;;
+        *) break;;
+      esac
+    done
+    func_cc_basename_result=`$ECHO "$cc_temp" | $SED "s%.*/%%; s%^$host_alias-%%"`
+}
+
+
+# ### END FUNCTIONS SHARED WITH CONFIGURE
+
+_LT_EOF
+
   case $host_os in
   aix3*)
     cat <<\_LT_EOF >> "$cfgfile"
 # AIX sometimes has problems with the GCC collect2 program.  For some
 # reason, if we set the COLLECT_NAMES environment variable, the problems
 # vanish in a puff of smoke.
-if test "X${COLLECT_NAMES+set}" != Xset; then
+if test set != "${COLLECT_NAMES+set}"; then
   COLLECT_NAMES=
   export COLLECT_NAMES
 fi
@@ -21936,7 +23896,7 @@ _LT_EOF
   esac
 
 
-ltmain="$ac_aux_dir/ltmain.sh"
+ltmain=$ac_aux_dir/ltmain.sh
 
 
   # We use sed instead of cat because bash on DJGPP gets confused if
@@ -21946,165 +23906,6 @@ ltmain="$ac_aux_dir/ltmain.sh"
   sed '$q' "$ltmain" >> "$cfgfile" \
      || (rm -f "$cfgfile"; exit 1)
 
-  if test x"$xsi_shell" = xyes; then
-  sed -e '/^func_dirname ()$/,/^} # func_dirname /c\
-func_dirname ()\
-{\
-\    case ${1} in\
-\      */*) func_dirname_result="${1%/*}${2}" ;;\
-\      *  ) func_dirname_result="${3}" ;;\
-\    esac\
-} # Extended-shell func_dirname implementation' "$cfgfile" > $cfgfile.tmp \
-  && mv -f "$cfgfile.tmp" "$cfgfile" \
-    || (rm -f "$cfgfile" && cp "$cfgfile.tmp" "$cfgfile" && rm -f "$cfgfile.tmp")
-test 0 -eq $? || _lt_function_replace_fail=:
-
-
-  sed -e '/^func_basename ()$/,/^} # func_basename /c\
-func_basename ()\
-{\
-\    func_basename_result="${1##*/}"\
-} # Extended-shell func_basename implementation' "$cfgfile" > $cfgfile.tmp \
-  && mv -f "$cfgfile.tmp" "$cfgfile" \
-    || (rm -f "$cfgfile" && cp "$cfgfile.tmp" "$cfgfile" && rm -f "$cfgfile.tmp")
-test 0 -eq $? || _lt_function_replace_fail=:
-
-
-  sed -e '/^func_dirname_and_basename ()$/,/^} # func_dirname_and_basename /c\
-func_dirname_and_basename ()\
-{\
-\    case ${1} in\
-\      */*) func_dirname_result="${1%/*}${2}" ;;\
-\      *  ) func_dirname_result="${3}" ;;\
-\    esac\
-\    func_basename_result="${1##*/}"\
-} # Extended-shell func_dirname_and_basename implementation' "$cfgfile" > $cfgfile.tmp \
-  && mv -f "$cfgfile.tmp" "$cfgfile" \
-    || (rm -f "$cfgfile" && cp "$cfgfile.tmp" "$cfgfile" && rm -f "$cfgfile.tmp")
-test 0 -eq $? || _lt_function_replace_fail=:
-
-
-  sed -e '/^func_stripname ()$/,/^} # func_stripname /c\
-func_stripname ()\
-{\
-\    # pdksh 5.2.14 does not do ${X%$Y} correctly if both X and Y are\
-\    # positional parameters, so assign one to ordinary parameter first.\
-\    func_stripname_result=${3}\
-\    func_stripname_result=${func_stripname_result#"${1}"}\
-\    func_stripname_result=${func_stripname_result%"${2}"}\
-} # Extended-shell func_stripname implementation' "$cfgfile" > $cfgfile.tmp \
-  && mv -f "$cfgfile.tmp" "$cfgfile" \
-    || (rm -f "$cfgfile" && cp "$cfgfile.tmp" "$cfgfile" && rm -f "$cfgfile.tmp")
-test 0 -eq $? || _lt_function_replace_fail=:
-
-
-  sed -e '/^func_split_long_opt ()$/,/^} # func_split_long_opt /c\
-func_split_long_opt ()\
-{\
-\    func_split_long_opt_name=${1%%=*}\
-\    func_split_long_opt_arg=${1#*=}\
-} # Extended-shell func_split_long_opt implementation' "$cfgfile" > $cfgfile.tmp \
-  && mv -f "$cfgfile.tmp" "$cfgfile" \
-    || (rm -f "$cfgfile" && cp "$cfgfile.tmp" "$cfgfile" && rm -f "$cfgfile.tmp")
-test 0 -eq $? || _lt_function_replace_fail=:
-
-
-  sed -e '/^func_split_short_opt ()$/,/^} # func_split_short_opt /c\
-func_split_short_opt ()\
-{\
-\    func_split_short_opt_arg=${1#??}\
-\    func_split_short_opt_name=${1%"$func_split_short_opt_arg"}\
-} # Extended-shell func_split_short_opt implementation' "$cfgfile" > $cfgfile.tmp \
-  && mv -f "$cfgfile.tmp" "$cfgfile" \
-    || (rm -f "$cfgfile" && cp "$cfgfile.tmp" "$cfgfile" && rm -f "$cfgfile.tmp")
-test 0 -eq $? || _lt_function_replace_fail=:
-
-
-  sed -e '/^func_lo2o ()$/,/^} # func_lo2o /c\
-func_lo2o ()\
-{\
-\    case ${1} in\
-\      *.lo) func_lo2o_result=${1%.lo}.${objext} ;;\
-\      *)    func_lo2o_result=${1} ;;\
-\    esac\
-} # Extended-shell func_lo2o implementation' "$cfgfile" > $cfgfile.tmp \
-  && mv -f "$cfgfile.tmp" "$cfgfile" \
-    || (rm -f "$cfgfile" && cp "$cfgfile.tmp" "$cfgfile" && rm -f "$cfgfile.tmp")
-test 0 -eq $? || _lt_function_replace_fail=:
-
-
-  sed -e '/^func_xform ()$/,/^} # func_xform /c\
-func_xform ()\
-{\
-    func_xform_result=${1%.*}.lo\
-} # Extended-shell func_xform implementation' "$cfgfile" > $cfgfile.tmp \
-  && mv -f "$cfgfile.tmp" "$cfgfile" \
-    || (rm -f "$cfgfile" && cp "$cfgfile.tmp" "$cfgfile" && rm -f "$cfgfile.tmp")
-test 0 -eq $? || _lt_function_replace_fail=:
-
-
-  sed -e '/^func_arith ()$/,/^} # func_arith /c\
-func_arith ()\
-{\
-    func_arith_result=$(( $* ))\
-} # Extended-shell func_arith implementation' "$cfgfile" > $cfgfile.tmp \
-  && mv -f "$cfgfile.tmp" "$cfgfile" \
-    || (rm -f "$cfgfile" && cp "$cfgfile.tmp" "$cfgfile" && rm -f "$cfgfile.tmp")
-test 0 -eq $? || _lt_function_replace_fail=:
-
-
-  sed -e '/^func_len ()$/,/^} # func_len /c\
-func_len ()\
-{\
-    func_len_result=${#1}\
-} # Extended-shell func_len implementation' "$cfgfile" > $cfgfile.tmp \
-  && mv -f "$cfgfile.tmp" "$cfgfile" \
-    || (rm -f "$cfgfile" && cp "$cfgfile.tmp" "$cfgfile" && rm -f "$cfgfile.tmp")
-test 0 -eq $? || _lt_function_replace_fail=:
-
-fi
-
-if test x"$lt_shell_append" = xyes; then
-  sed -e '/^func_append ()$/,/^} # func_append /c\
-func_append ()\
-{\
-    eval "${1}+=\\${2}"\
-} # Extended-shell func_append implementation' "$cfgfile" > $cfgfile.tmp \
-  && mv -f "$cfgfile.tmp" "$cfgfile" \
-    || (rm -f "$cfgfile" && cp "$cfgfile.tmp" "$cfgfile" && rm -f "$cfgfile.tmp")
-test 0 -eq $? || _lt_function_replace_fail=:
-
-
-  sed -e '/^func_append_quoted ()$/,/^} # func_append_quoted /c\
-func_append_quoted ()\
-{\
-\    func_quote_for_eval "${2}"\
-\    eval "${1}+=\\\\ \\$func_quote_for_eval_result"\
-} # Extended-shell func_append_quoted implementation' "$cfgfile" > $cfgfile.tmp \
-  && mv -f "$cfgfile.tmp" "$cfgfile" \
-    || (rm -f "$cfgfile" && cp "$cfgfile.tmp" "$cfgfile" && rm -f "$cfgfile.tmp")
-test 0 -eq $? || _lt_function_replace_fail=:
-
-
-  # Save a `func_append' function call where possible by direct use of '+='
-  sed -e 's%func_append \([a-zA-Z_]\{1,\}\) "%\1+="%g' $cfgfile > $cfgfile.tmp \
-    && mv -f "$cfgfile.tmp" "$cfgfile" \
-      || (rm -f "$cfgfile" && cp "$cfgfile.tmp" "$cfgfile" && rm -f "$cfgfile.tmp")
-  test 0 -eq $? || _lt_function_replace_fail=:
-else
-  # Save a `func_append' function call even when '+=' is not available
-  sed -e 's%func_append \([a-zA-Z_]\{1,\}\) "%\1="$\1%g' $cfgfile > $cfgfile.tmp \
-    && mv -f "$cfgfile.tmp" "$cfgfile" \
-      || (rm -f "$cfgfile" && cp "$cfgfile.tmp" "$cfgfile" && rm -f "$cfgfile.tmp")
-  test 0 -eq $? || _lt_function_replace_fail=:
-fi
-
-if test x"$_lt_function_replace_fail" = x":"; then
-  { $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: Unable to substitute extended shell functions in $ofile" >&5
-$as_echo "$as_me: WARNING: Unable to substitute extended shell functions in $ofile" >&2;}
-fi
-
-
    mv -f "$cfgfile" "$ofile" ||
     (rm -f "$ofile" && cp "$cfgfile" "$ofile" && rm -f "$cfgfile")
   chmod +x "$ofile"
@@ -22191,13 +23992,13 @@ hardcode_libdir_flag_spec=$lt_hardcode_libdir_flag_spec_CXX
 # Whether we need a single "-rpath" flag with a separated argument.
 hardcode_libdir_separator=$lt_hardcode_libdir_separator_CXX
 
-# Set to "yes" if using DIR/libNAME\${shared_ext} during linking hardcodes
+# Set to "yes" if using DIR/libNAME\$shared_ext during linking hardcodes
 # DIR into the resulting binary.
 hardcode_direct=$hardcode_direct_CXX
 
-# Set to "yes" if using DIR/libNAME\${shared_ext} during linking hardcodes
+# Set to "yes" if using DIR/libNAME\$shared_ext during linking hardcodes
 # DIR into the resulting binary and the resulting library dependency is
-# "absolute",i.e impossible to change by setting \${shlibpath_var} if the
+# "absolute",i.e impossible to change by setting \$shlibpath_var if the
 # library is relocated.
 hardcode_direct_absolute=$hardcode_direct_absolute_CXX
 
diff --git a/configure-modules.ac b/configure-modules.ac
index d7f3f03..e12c9a2 100644
--- a/configure-modules.ac
+++ b/configure-modules.ac
@@ -215,6 +215,34 @@ if test x"$enable_timer_sdl" = xtrue; then
 fi
 AM_CONDITIONAL([LOVE_IMPLEMENTATION_TIMER_SDL], [test x$enable_timer_sdl = xtrue])
 
+AC_ARG_ENABLE([module-touch], [  --disable-module-touch    Turn off module love.touch], [], [enable_touch=true])
+AH_TEMPLATE([LOVE_ENABLE_TOUCH], [])
+if test x"$enable_touch" = xtrue; then
+    AC_DEFINE([LOVE_ENABLE_TOUCH], [])
+fi
+AM_CONDITIONAL([LOVE_MODULE_TOUCH], [test x$enable_touch = xtrue])
+
+AC_ARG_ENABLE([implementation-touch-sdl], [  --disable-implementation-touch-sdl    Turn off implementation love.touch.sdl], [], [enable_touch_sdl=true])
+AH_TEMPLATE([LOVE_ENABLE_TOUCH_SDL], [])
+if test x"$enable_touch_sdl" = xtrue; then
+    AC_DEFINE([LOVE_ENABLE_TOUCH_SDL], [])
+fi
+AM_CONDITIONAL([LOVE_IMPLEMENTATION_TOUCH_SDL], [test x$enable_touch_sdl = xtrue])
+
+AC_ARG_ENABLE([module-video], [  --disable-module-video    Turn off module love.video], [], [enable_video=true])
+AH_TEMPLATE([LOVE_ENABLE_VIDEO], [])
+if test x"$enable_video" = xtrue; then
+    AC_DEFINE([LOVE_ENABLE_VIDEO], [])
+fi
+AM_CONDITIONAL([LOVE_MODULE_VIDEO], [test x$enable_video = xtrue])
+
+AC_ARG_ENABLE([implementation-video-theora], [  --disable-implementation-video-theora    Turn off implementation love.video.theora], [], [enable_video_theora=true])
+AH_TEMPLATE([LOVE_ENABLE_VIDEO_THEORA], [])
+if test x"$enable_video_theora" = xtrue; then
+    AC_DEFINE([LOVE_ENABLE_VIDEO_THEORA], [])
+fi
+AM_CONDITIONAL([LOVE_IMPLEMENTATION_VIDEO_THEORA], [test x$enable_video_theora = xtrue])
+
 AC_ARG_ENABLE([module-window], [  --disable-module-window    Turn off module love.window], [], [enable_window=true])
 AH_TEMPLATE([LOVE_ENABLE_WINDOW], [])
 if test x"$enable_window" = xtrue; then
@@ -236,13 +264,6 @@ if test x"$enable_Box2D" = xtrue; then
 fi
 AM_CONDITIONAL([LOVE_LIBRARY_BOX2D], [test x$enable_Box2D = xtrue])
 
-AC_ARG_ENABLE([library-Wuff], [  --disable-library-Wuff    Turn off library love.Wuff], [], [enable_Wuff=true])
-AH_TEMPLATE([LOVE_ENABLE_WUFF], [])
-if test x"$enable_Wuff" = xtrue; then
-    AC_DEFINE([LOVE_ENABLE_WUFF], [])
-fi
-AM_CONDITIONAL([LOVE_LIBRARY_WUFF], [test x$enable_Wuff = xtrue])
-
 AC_ARG_ENABLE([library-ddsparse], [  --disable-library-ddsparse    Turn off library love.ddsparse], [], [enable_ddsparse=true])
 AH_TEMPLATE([LOVE_ENABLE_DDSPARSE], [])
 if test x"$enable_ddsparse" = xtrue; then
@@ -257,6 +278,20 @@ if test x"$enable_enet" = xtrue; then
 fi
 AM_CONDITIONAL([LOVE_LIBRARY_ENET], [test x$enable_enet = xtrue])
 
+AC_ARG_ENABLE([library-glad], [  --disable-library-glad    Turn off library love.glad], [], [enable_glad=true])
+AH_TEMPLATE([LOVE_ENABLE_GLAD], [])
+if test x"$enable_glad" = xtrue; then
+    AC_DEFINE([LOVE_ENABLE_GLAD], [])
+fi
+AM_CONDITIONAL([LOVE_LIBRARY_GLAD], [test x$enable_glad = xtrue])
+
+AC_ARG_ENABLE([library-lodepng], [  --disable-library-lodepng    Turn off library love.lodepng], [], [enable_lodepng=true])
+AH_TEMPLATE([LOVE_ENABLE_LODEPNG], [])
+if test x"$enable_lodepng" = xtrue; then
+    AC_DEFINE([LOVE_ENABLE_LODEPNG], [])
+fi
+AM_CONDITIONAL([LOVE_LIBRARY_LODEPNG], [test x$enable_lodepng = xtrue])
+
 AC_ARG_ENABLE([library-luasocket], [  --disable-library-luasocket    Turn off library love.luasocket], [], [enable_luasocket=true])
 AH_TEMPLATE([LOVE_ENABLE_LUASOCKET], [])
 if test x"$enable_luasocket" = xtrue; then
@@ -264,6 +299,20 @@ if test x"$enable_luasocket" = xtrue; then
 fi
 AM_CONDITIONAL([LOVE_LIBRARY_LUASOCKET], [test x$enable_luasocket = xtrue])
 
+AC_ARG_ENABLE([library-luautf8], [  --disable-library-luautf8    Turn off library love.luautf8], [], [enable_luautf8=true])
+AH_TEMPLATE([LOVE_ENABLE_LUAUTF8], [])
+if test x"$enable_luautf8" = xtrue; then
+    AC_DEFINE([LOVE_ENABLE_LUAUTF8], [])
+fi
+AM_CONDITIONAL([LOVE_LIBRARY_LUAUTF8], [test x$enable_luautf8 = xtrue])
+
+AC_ARG_ENABLE([library-lz4], [  --disable-library-lz4    Turn off library love.lz4], [], [enable_lz4=true])
+AH_TEMPLATE([LOVE_ENABLE_LZ4], [])
+if test x"$enable_lz4" = xtrue; then
+    AC_DEFINE([LOVE_ENABLE_LZ4], [])
+fi
+AM_CONDITIONAL([LOVE_LIBRARY_LZ4], [test x$enable_lz4 = xtrue])
+
 AC_ARG_ENABLE([library-noise1234], [  --disable-library-noise1234    Turn off library love.noise1234], [], [enable_noise1234=true])
 AH_TEMPLATE([LOVE_ENABLE_NOISE1234], [])
 if test x"$enable_noise1234" = xtrue; then
@@ -271,6 +320,13 @@ if test x"$enable_noise1234" = xtrue; then
 fi
 AM_CONDITIONAL([LOVE_LIBRARY_NOISE1234], [test x$enable_noise1234 = xtrue])
 
+AC_ARG_ENABLE([library-stb], [  --disable-library-stb    Turn off library love.stb], [], [enable_stb=true])
+AH_TEMPLATE([LOVE_ENABLE_STB], [])
+if test x"$enable_stb" = xtrue; then
+    AC_DEFINE([LOVE_ENABLE_STB], [])
+fi
+AM_CONDITIONAL([LOVE_LIBRARY_STB], [test x$enable_stb = xtrue])
+
 AC_ARG_ENABLE([library-utf8], [  --disable-library-utf8    Turn off library love.utf8], [], [enable_utf8=true])
 AH_TEMPLATE([LOVE_ENABLE_UTF8], [])
 if test x"$enable_utf8" = xtrue; then
@@ -278,4 +334,11 @@ if test x"$enable_utf8" = xtrue; then
 fi
 AM_CONDITIONAL([LOVE_LIBRARY_UTF8], [test x$enable_utf8 = xtrue])
 
+AC_ARG_ENABLE([library-Wuff], [  --disable-library-Wuff    Turn off library love.Wuff], [], [enable_Wuff=true])
+AH_TEMPLATE([LOVE_ENABLE_WUFF], [])
+if test x"$enable_Wuff" = xtrue; then
+    AC_DEFINE([LOVE_ENABLE_WUFF], [])
+fi
+AM_CONDITIONAL([LOVE_LIBRARY_WUFF], [test x$enable_Wuff = xtrue])
+
 AC_SUBST([LOVE_SUFFIX], [])
diff --git a/configure.ac b/configure.ac
index 40a2b52..83dfcda 100644
--- a/configure.ac
+++ b/configure.ac
@@ -1,4 +1,4 @@
-AC_INIT([love], [0.9.1])
+AC_INIT([love], [0.10.2])
 AC_CONFIG_HEADERS([config.h])
 AC_CONFIG_AUX_DIR([platform/unix])
 AC_CONFIG_MACRO_DIR([platform/unix/m4])
@@ -7,34 +7,26 @@ AM_INIT_AUTOMAKE([foreign -Wall foreign tar-ustar silent-rules])
 AM_SILENT_RULES
 AC_PREFIX_DEFAULT([/usr])
 m4_ifdef([AM_PROG_AR], [AM_PROG_AR])
-AC_PROG_LIBTOOL
+LT_INIT([disable-static])
 AC_PROG_CC
 AC_PROG_CXX
 AC_PROG_SED
 AC_PROG_MKDIR_P
 AC_PROG_OBJCXX
+PKG_PROG_PKG_CONFIG
 AC_C_BIGENDIAN
 AC_LANG([C++])
 
-includes=
+dnl Workaround for old aclocal versions
+m4_include([platform/unix/cpp11.m4])
 
-AC_DEFUN([ACLOVE_CXX_FLAG_TEST], # WARNING: NOT REENTRANT
-		 [aclove_cxx_flag_test_save_cflags="$CXXFLAGS"
-		  CXXFLAGS="$1"
-		  AC_MSG_CHECKING([whether $CXX supports flag $1])
-		  AC_COMPILE_IFELSE([AC_LANG_PROGRAM([])],
-			  [AC_MSG_RESULT([yes])]; $2,
-			  [AC_MSG_RESULT([no]); $3])
-		  CXXFLAGS="$aclove_cxx_flag_test_save_cflags"])
+includes=
 
 AC_DEFUN([LOVE_MSG_ERROR],
 		 [AC_MSG_ERROR([LÖVE needs "$1"[,] please install "$1" with development files and try again])])
 
-# C++11 support
-cxx11name="no"
-ACLOVE_CXX_FLAG_TEST([-std=c++0x], cxx11name="c++0x", [])
-ACLOVE_CXX_FLAG_TEST([-std=c++11], cxx11name="c++11", [])
-AS_VAR_IF([cxx11name], [no], AC_MSG_ERROR([LÖVE needs a C++ compiler with C++11 support]), CXXFLAGS="$CXXFLAGS -std=$cxx11name")
+# C++11 support in cpp11.m4
+ACLOVE_CPP11_TEST
 
 # Allow people on OSX to use autotools, they need their platform files
 AC_ARG_ENABLE([osx],
@@ -44,6 +36,12 @@ AS_VAR_IF([enable_osx], [no], [], #else
 		  AC_SUBST([LDFLAGS], ["${LDFLAGS} -framework CoreFoundation -framework Cocoa"])
 		  AC_SUBST([CPPFLAGS], ["${CPPFLAGS} -I../platform/macosx"]))
 
+# stb_image sse2 override (https://github.com/nothings/stb/issues/280)
+AC_ARG_ENABLE([stbi-sse2-override],
+			  AC_HELP_STRING([--enable-stbi-sse2-override], [Force stb_image SSE2 support]), [], [enable_stbi_sse2_override=no])
+AS_VAR_IF([enable_stbi_sse2_override], [no], [], #else
+		  AC_SUBST([CPPFLAGS], ["${CPPFLAGS} -DLOVE_STBI_SSE2_OVERRIDE"]))
+
 # --with-lua and --with-luaversion
 AC_ARG_WITH([lua], [AS_HELP_STRING([--with-lua], [Select the lua implementation])],
 			[], [with_lua=luajit])
@@ -52,31 +50,32 @@ AC_ARG_WITH([luaversion], [AS_HELP_STRING([--with-luaversion], [Select the lua v
 
 # pkg-config libraries
 AM_PATH_SDL2([], [], [LOVE_MSG_ERROR([SDL 2])])
+with_clean_luaversion=`printf ${with_luaversion} | sed 's/\.//g'`
 PKG_CHECK_MODULES([lua], [${with_lua}${with_luaversion}], [lua_found=yes],
-				  [PKG_CHECK_MODULES([lua], [${with_lua}], [lua_found=yes], [lua_found=no])])
+	[PKG_CHECK_MODULES([lua], [${with_lua}${with_clean_luaversion}], [lua_found=yes],
+	[PKG_CHECK_MODULES([lua], [${with_lua}], [lua_found=yes], [lua_found=no])])])
 PKG_CHECK_MODULES([freetype2], [freetype2], [], [LOVE_MSG_ERROR([FreeType2])])
 PKG_CHECK_MODULES([openal], [openal], [], [LOVE_MSG_ERROR([OpenAL])])
-PKG_CHECK_MODULES([devil], [IL], [], [LOVE_MSG_ERROR([DevIL])])
 PKG_CHECK_MODULES([libmodplug], [libmodplug], [], [LOVE_MSG_ERROR([libmodplug])])
 PKG_CHECK_MODULES([vorbisfile], [vorbisfile], [], [LOVE_MSG_ERROR([libvorbis and libvorbisfile])])
+PKG_CHECK_MODULES([zlib], [zlib], [], [LOVE_MSG_ERROR([zlib])])
+PKG_CHECK_MODULES([theora], [theoradec], [], [LOVE_MSG_ERROR([libtheora])])
 
 # Other libraries
 AC_SEARCH_LIBS([sqrt], [m], [], [LOVE_MSG_ERROR([the C math library])])
 AC_SEARCH_LIBS([PHYSFS_init], [physfs], [], [LOVE_MSG_ERROR([PhysicsFS])])
-AC_SEARCH_LIBS([glLoadIdentity], [GL], [], [LOVE_MSG_ERROR([OpenGL])])
 
 # Lua, treated seperately because of --with-lua
-AS_VAR_IF([with_luaversion], [5.2], [luatest=lua_version], [luatest=lua_pcall]) # use lua_version for 5.2
 AS_VAR_IF([lua_found], [yes],
 		  #if
 		  [
 		   luaheaders_found=yes
-		   AC_MSG_CHECKING([for library containing ${luatest}])
+		   AC_MSG_CHECKING([for library containing lua_call])
 		   AC_MSG_RESULT([${lua_LIBS}])],
 		  #else
 		  [
-		   AC_MSG_WARN([Could not find pkg-config definition for ${with_lua}${with_luaversion} or ${with_lua}, falling back to manual detection])
-		   AC_SEARCH_LIBS([$luatest], ["${with_lua}${with_luaversion}" "${with_lua}"], [],
+		   AC_MSG_WARN([Could not find pkg-config definition for ${with_lua}${with_luaversion} or ${with_lua}${with_clean_luaversion}${with_lua}, falling back to manual detection])
+		   AC_SEARCH_LIBS([lua_call], ["${with_lua}${with_luaversion}" "${with_lua}"], [],
 						  [LOVE_MSG_ERROR([$with_lua])])
 		   luaheaders_found=no
 		   AC_CHECK_HEADER(["${with_lua}${with_luaversion}/lua.h"], [luaheaders_found=yes includes="$includes -I/usr/include/${with_lua}${with_luaversion}"], [])
diff --git a/demos/Makefile b/demos/Makefile
deleted file mode 100644
index c034630..0000000
--- a/demos/Makefile
+++ /dev/null
@@ -1,10 +0,0 @@
-SOURCE_DIRS = $(shell find . -name 'main.lua' | awk -F'/' '{print $$2}')
-LOVE_FILES = $(SOURCE_DIRS:=.love)
-
-all: $(LOVE_FILES)
-
-%.love: %
-	cd $< && zip --recurse-paths ../$@ *
-
-clean:
-	rm -vf *.love
diff --git a/demos/lovalanche/big_love_ball.png b/demos/lovalanche/big_love_ball.png
deleted file mode 100644
index b2eab33..0000000
Binary files a/demos/lovalanche/big_love_ball.png and /dev/null differ
diff --git a/demos/lovalanche/conf.lua b/demos/lovalanche/conf.lua
deleted file mode 100644
index c9b6166..0000000
--- a/demos/lovalanche/conf.lua
+++ /dev/null
@@ -1,3 +0,0 @@
-function love.conf(t)
-	t.title = "Avalanche of LÖVE"
-end
\ No newline at end of file
diff --git a/demos/lovalanche/green_ball.png b/demos/lovalanche/green_ball.png
deleted file mode 100644
index 44c3928..0000000
Binary files a/demos/lovalanche/green_ball.png and /dev/null differ
diff --git a/demos/lovalanche/love_ball.png b/demos/lovalanche/love_ball.png
deleted file mode 100644
index 1298f64..0000000
Binary files a/demos/lovalanche/love_ball.png and /dev/null differ
diff --git a/demos/lovalanche/main.lua b/demos/lovalanche/main.lua
deleted file mode 100644
index fbe61cb..0000000
--- a/demos/lovalanche/main.lua
+++ /dev/null
@@ -1,98 +0,0 @@
--- Example: Avalanche of LOVE
-
--- Contains all the balls.
-balls = {}
-
--- Contains all the boxes. (Terrain)
-boxes = {}
-
-function love.load()
-
-	-- Fat lines.
-	love.graphics.setLineWidth(2)
-
-	-- Load images.
-	images = {
-		green = love.graphics.newImage("green_ball.png"),
-		big_love = love.graphics.newImage("big_love_ball.png"),
-		love = love.graphics.newImage("love_ball.png"),
-	}
-
-	-- Image / radius pairs.
-	balldefs = {
-		{ i = images.green, 	r = 32 , ox = 36, oy = 36},
-		{ i = images.big_love, 	r = 46 , ox = 48, oy = 48},
-		{ i = images.love, 		r = 28 , ox = 32, oy = 32},
-	}
-
-	-- Create the world.
-	world = love.physics.newWorld(0, 50)
-
-	-- Create ground body.
-	ground = love.physics.newBody(world, 0, 0, "static")
-
-	-- Add all the balls.
-	addball(balldefs[1], 50) -- Add 100 green.
-	addball(balldefs[2], 5) -- Add 5 big.
-	addball(balldefs[3], 25) -- Add 50 pink.
-
-	-- This generates the terrain.
-	for i = 0, 10 do
-		addbox(i*50, i*50+100)
-	end
-
-end
-
-function love.update(dt)
-
-	-- Update the world.
-	world:update(dt)
-
-	-- Check whether we need to reset some balls.
-	-- When they move out of the screen, they
-	-- respawn above the screen.
-	for i,v in ipairs(balls) do
-		local x, y = v.b:getPosition()
-		if x > 850 or y > 650 then
-			v.b:setPosition(math.random(0, 400), -math.random(100, 1500))
-			v.b:setLinearVelocity(0, 0)
-		end
-	end
-
-end
-
-function love.draw()
-	-- Draw all the balls.
-	for i, v in ipairs(balls) do
-		love.graphics.draw(v.i, v.b:getX(), v.b:getY(), v.b:getAngle(), 1, 1, v.ox, v.oy)
-	end
-	-- Draw all the boxes.
-	for i, v in ipairs(boxes) do
-		love.graphics.polygon("line", v.s:getPoints())
-	end
-end
-
--- Adds a static box.
-function addbox(x, y)
-	local t = {}
-	t.b = ground
-	t.s = love.physics.newRectangleShape(x, y, 50, 50)
-	t.f = love.physics.newFixture(t.b, t.s)
-	table.insert(boxes, t)
-end
-
-
--- Adds X balls.
-function addball(def, num)
-	for i = 1, num do
-		local x, y = math.random(0, 400), -math.random(100, 1500)
-		local t = {}
-		t.b = love.physics.newBody(world, x, y, "dynamic")
-		t.s = love.physics.newCircleShape(def.r)
-		t.f = love.physics.newFixture(t.b, t.s)
-		t.i = def.i
-		t.ox = def.ox
-		t.oy = def.oy
-		table.insert(balls, t)
-	end
-end
diff --git a/demos/metaballs/conf.lua b/demos/metaballs/conf.lua
deleted file mode 100644
index 5e20740..0000000
--- a/demos/metaballs/conf.lua
+++ /dev/null
@@ -1,3 +0,0 @@
-function love.conf(t)
-	t.title = "Metaballs"
-end
diff --git a/demos/metaballs/main.lua b/demos/metaballs/main.lua
deleted file mode 100644
index 22dbffc..0000000
--- a/demos/metaballs/main.lua
+++ /dev/null
@@ -1,98 +0,0 @@
-local balls = {
-	{400,300}, -- this one will be controlled by the mouse
-
-	{400,300}, -- these will
-	{400,300}, -- fly
-	{400,300}, -- around
-
-	-- the rest just sits there
-	{50,50}, {50,550}, {750,50}, {750,550}
-}
-
-function love.load()
-	assert(love.graphics.isSupported('shader'), 'Shaders are not supported on your hardware. Sorry about that.')
-
-	-- yep, Lua can be used for meta-programming an effect :D
-	local loop_unroll = {}
-	for i = 1,#balls do
-		loop_unroll[i] = ("p += metaball(pc - balls[%d]);"):format(i-1)
-	end
-	local src = [[
-		extern vec2[%d] balls;
-		extern vec4 palette;
-
-		float metaball(vec2 x)
-		{
-			x /= 30.0;
-			return 1.0 / (dot(x, x) + .00001) * 3.0;
-			//return exp(-dot(x,x)/6000.0) * 3.0;
-		}
-
-		number _hue(number s, number t, number h)
-		{
-			h = mod(h, 1.);
-			number six_h = 6.0 * h;
-			if (six_h < 1.) return (t-s) * six_h + s;
-			if (six_h < 3.) return t;
-			if (six_h < 4.) return (t-s) * (4.-six_h) + s;
-			return s;
-		}
-
-		vec4 hsl_to_rgb(vec4 c)
-		{
-			if (c.y == 0)
-				return vec4(vec3(c.z), c.a);
-
-			number t = (c.z < .5) ? c.y*c.z + c.z : -c.y*c.z + (c.y+c.z);
-			number s = 2.0 * c.z - t;
-			#define Q 1.0/3.0
-			return vec4(_hue(s,t,c.x+Q), _hue(s,t,c.x), _hue(s,t,c.x-Q), c.w);
-		}
-
-		vec4 effect(vec4 color, Image tex, vec2 tc, vec2 pc)
-		{
-			float p = 0.0;
-			%s
-
-			color = .5 * (p + ceil(p*5.)/5.) * hsl_to_rgb(palette);
-			return color;
-		}
-	]]
-	src = src:format(#balls, table.concat(loop_unroll))
-	--print(src)
-
-	effect = love.graphics.newShader(src)
-	effect:send('balls', unpack(balls))
-	effect:send('palette', {0, 0, 0, 10})
-end
-
-function love.draw()
-	love.graphics.setShader(effect)
-	love.graphics.rectangle('fill', 0,0,love.graphics.getWidth(), love.graphics.getHeight())
-end
-
-t = 0
-function love.update(dt)
-	t = t + dt
-
-	balls[1] = {
-		love.mouse.getX(),
-		-- y coordinate is flipped in pixel effects
-		love.graphics.getHeight() - love.mouse.getY()
-	}
-	balls[2] = {
-		math.sin(2*t) * 120 + love.graphics.getWidth()/2,
-		math.cos(t)   * 120 + love.graphics.getHeight()/2
-	}
-	balls[3] = {
-		math.sin(t)   * 120 + love.graphics.getWidth()/2,
-		math.cos(2*t) * 120 + love.graphics.getHeight()/2
-	}
-	balls[4] = {
-		math.sin(t) * (110 + math.sin(.01*t) * 110)  + love.graphics.getWidth()/2,
-		math.cos(t) * (110 + math.sin(.01*t) * 110)  + love.graphics.getHeight()/2,
-	}
-
-	effect:send('balls', unpack(balls))
-	effect:send('palette', {t/10,.5 + .5*math.cos(t/5), .5, 10.0})
-end
diff --git a/demos/particles/cloud.png b/demos/particles/cloud.png
deleted file mode 100644
index 59ec679..0000000
Binary files a/demos/particles/cloud.png and /dev/null differ
diff --git a/demos/particles/conf.lua b/demos/particles/conf.lua
deleted file mode 100644
index e7dbe2d..0000000
--- a/demos/particles/conf.lua
+++ /dev/null
@@ -1,4 +0,0 @@
-
-function love.conf(t)
-	t.title = "ParticleSystem Demo"
-end
diff --git a/demos/particles/main.lua b/demos/particles/main.lua
deleted file mode 100644
index 0fa59bc..0000000
--- a/demos/particles/main.lua
+++ /dev/null
@@ -1,148 +0,0 @@
--------------------------------------------------
--- LOVE: ParticleSystem demo.						
--- Website: http://love2d.org
--- Licence: ZLIB/libpng									
--- Copyright (c) 2006-2009 LOVE Development Team
--------------------------------------------------
-
-
-systems = {}
-current = 1
-
-function love.load()
-	part1 = love.graphics.newImage("part1.png");
-	cloud = love.graphics.newImage("cloud.png");
-	square = love.graphics.newImage("square.png")
-	font = love.graphics.newFont(love._vera_ttf, 10)
-
-	love.graphics.setFont(font)
-	love.graphics.setColor(200, 200, 200);
-	
-	local p = love.graphics.newParticleSystem(part1, 1000)
-	p:setEmissionRate(100)
-	p:setSpeed(300, 400)
-	p:setLinearAcceleration(0, 0)
-	p:setSizes(2, 1)
-	p:setColors(255, 255, 255, 255, 58, 128, 255, 0)
-	p:setPosition(400, 300)
-	p:setEmitterLifetime(1)
-	p:setParticleLifetime(1)
-	p:setDirection(0)
-	p:setSpread(360)
-	p:setRadialAcceleration(-2000)
-	p:setTangentialAcceleration(1000)
-	p:stop()
-	table.insert(systems, p)
-
-	p = love.graphics.newParticleSystem(cloud, 1000)
-	p:setEmissionRate(100)
-	p:setSpeed(200, 250)
-	p:setLinearAcceleration(0, 100, 0, 200)
-	p:setSizes(1, 1)
-	p:setColors(16, 81, 229, 255, 176, 16, 229, 0)
-	p:setPosition(400, 300)
-	p:setEmitterLifetime(1)
-	p:setParticleLifetime(1)
-	p:setDirection(180)
-	p:setSpread(20)
-	--p:setRadialAcceleration(-200, -300)
-	p:stop()
-	table.insert(systems, p)
-
-	p = love.graphics.newParticleSystem(square, 1000)
-	p:setEmissionRate(60)
-	p:setSpeed(200, 250)
-	p:setLinearAcceleration(0, 100, 0, 200)
-	p:setSizes(1, 2)
-	p:setColors(240, 3, 176, 255, 204, 240, 3, 0)
-	p:setPosition(400, 300)
-	p:setEmitterLifetime(1)
-	p:setParticleLifetime(2)
-	p:setDirection(90)
-	p:setSpread(0)
-	p:setSpin(300, 800)
-	p:stop()
-	table.insert(systems, p)
-
-	p = love.graphics.newParticleSystem(part1, 1000)
-	p:setEmissionRate(1000)
-	p:setSpeed(300, 400)
-	p:setSizes(2, 1)
-	p:setColors(220, 105, 20, 255, 194, 30, 18, 0)
-	p:setPosition(400, 300)
-	p:setEmitterLifetime(0.1)
-	p:setParticleLifetime(0.2)
-	p:setDirection(0)
-	p:setSpread(360)
-	p:setTangentialAcceleration(1000)
-	p:setRadialAcceleration(-2000)
-	p:stop()
-	table.insert(systems, p)
-
-	p = love.graphics.newParticleSystem(part1, 1000)
-	p:setEmissionRate(200)
-	p:setSpeed(300, 400)
-	p:setSizes(1, 2)
-	p:setColors(255, 255, 255, 255, 255, 128, 128, 0)
-	p:setPosition(400, 300)
-	p:setEmitterLifetime(1)
-	p:setParticleLifetime(2)
-	p:setDirection(0)
-	p:setSpread(360)
-	p:setTangentialAcceleration(2000)
-	p:setRadialAcceleration(-8000)
-	p:stop()
-	table.insert(systems, p)
-		
-end
-
-direction = 0
-
-function love.update(dt)
-
-	if love.mouse.isDown("l") then
-		systems[current]:setPosition(love.mouse.getX(), love.mouse.getY())
-		systems[current]:start()
-	end
-	
-	if love.keyboard.isDown("d") then
-		systems[current]:setDirection(direction)
-		direction = math.mod(direction + 90 * dt, 360)
-	end
-		
-	systems[current]:update(dt)
-end
-
-function love.draw()
-		
-		love.graphics.setBlendMode("additive")
-		
-		love.graphics.draw(systems[current], 0, 0)
-		love.graphics.print("System: [" .. current .. "/"..table.getn(systems).."] - " .. systems[current]:getCount() .. " particles.", 30, 570);
-		love.graphics.print("Click: spawn particles. Mousewheel: change system.", 30, 530);
-		love.graphics.print("Press escape to exit.", 30, 550);
-		
-end
-
-function love.mousepressed(x, y, button)
-	if button == "wu" then
-		current = current + 1;
-		if current > table.getn(systems) then current = table.getn(systems) end
-	end
-
-	if button == "wd" then
-		current = current - 1;
-		if current < 1 then current = 1 end
-	end
-end
-
-function love.keypressed(key)
-	if key == "escape" then
-		love.event.push("q")
-	end
-	
-	if key == "r" then
-		love.filesystem.load("main.lua")()
-		love.load()
-	end
-end
\ No newline at end of file
diff --git a/demos/particles/part1.png b/demos/particles/part1.png
deleted file mode 100644
index 81c6d24..0000000
Binary files a/demos/particles/part1.png and /dev/null differ
diff --git a/demos/particles/square.png b/demos/particles/square.png
deleted file mode 100644
index 1116e48..0000000
Binary files a/demos/particles/square.png and /dev/null differ
diff --git a/demos/passingclouds/body.png b/demos/passingclouds/body.png
deleted file mode 100644
index 1e395b3..0000000
Binary files a/demos/passingclouds/body.png and /dev/null differ
diff --git a/demos/passingclouds/cloud_plain.png b/demos/passingclouds/cloud_plain.png
deleted file mode 100644
index 2420ca2..0000000
Binary files a/demos/passingclouds/cloud_plain.png and /dev/null differ
diff --git a/demos/passingclouds/conf.lua b/demos/passingclouds/conf.lua
deleted file mode 100644
index 45e032c..0000000
--- a/demos/passingclouds/conf.lua
+++ /dev/null
@@ -1,4 +0,0 @@
-
-function love.conf(t)
-	t.title = "Passing Clouds"
-end
diff --git a/demos/passingclouds/ear.png b/demos/passingclouds/ear.png
deleted file mode 100644
index 7e86409..0000000
Binary files a/demos/passingclouds/ear.png and /dev/null differ
diff --git a/demos/passingclouds/face.png b/demos/passingclouds/face.png
deleted file mode 100644
index 2b68d46..0000000
Binary files a/demos/passingclouds/face.png and /dev/null differ
diff --git a/demos/passingclouds/love.png b/demos/passingclouds/love.png
deleted file mode 100644
index ccaf139..0000000
Binary files a/demos/passingclouds/love.png and /dev/null differ
diff --git a/demos/passingclouds/main.lua b/demos/passingclouds/main.lua
deleted file mode 100644
index c41b9f2..0000000
--- a/demos/passingclouds/main.lua
+++ /dev/null
@@ -1,105 +0,0 @@
--------------------------------------------------
--- LOVE: Passing Clouds Demo								
--- Website: http://love.sourceforge.net			
--- Licence: ZLIB/libpng									
--- Copyright (c) 2006-2009 LOVE Development Team
--------------------------------------------------
-
-function love.load()
-	
-	-- The amazing music.
-	music = love.audio.newSource("prondisk.xm")
-	
-	-- The various images used.
-	body = love.graphics.newImage("body.png")
-	ear = love.graphics.newImage("ear.png")
-	face = love.graphics.newImage("face.png")
-	logo = love.graphics.newImage("love.png")
-	cloud = love.graphics.newImage("cloud_plain.png")
-
-	-- Set the background color to soothing pink.
-	love.graphics.setBackgroundColor(0xff, 0xf1, 0xf7)
-	
-	-- Spawn some clouds.
-	for i=1,5 do
-		spawn_cloud(math.random(-100, 900), math.random(-100, 700), 80 + math.random(0, 50))
-	end
-	
-	love.graphics.setColor(255, 255, 255, 200)
-	
-	love.audio.play(music, 0)
-	
-end
-
-function love.update(dt)
-	try_spawn_cloud(dt)
-	
-	nekochan:update(dt)
-	
-	-- Update clouds.
-	for k, c in ipairs(clouds) do
-		c.x = c.x + c.s * dt
-	end
-	
-end
-
-function love.draw()
-
-	love.graphics.draw(logo, 400, 380, 0, 1, 1, 128, 64)
-	
-	for k, c in ipairs(clouds) do
-		love.graphics.draw(cloud, c.x, c.y)
-	end
-	
-	nekochan:render()
-	
-end
-
-function love.keypressed(k)
-	if k == "r" then
-		love.filesystem.load("main.lua")()
-	end
-end
-
-
-nekochan = {
-	x = 400, 
-	y = 250, 
-	a = 0
-}
-
-function nekochan:update(dt)
-		self.a = self.a + 10 * dt	
-end
-
-function nekochan:render()
-	love.graphics.draw(body, self.x, self.y, 0, 1, 1, 64, 64)
-	love.graphics.draw(face, self.x, self.y + math.sin(self.a/5) * 3, 0, 1, 1, 64, 64)
-	local r = 1 + math.sin(self.a*math.pi/20)
-	for i = 1,10 do
-		love.graphics.draw(ear, self.x, self.y, (i * math.pi*2/10) + self.a/10, 1, 1, 16, 64+10*r)
-	end
-	
-end
-
--- Holds the passing clouds.
-clouds = {}
-
-cloud_buffer = 0
-cloud_interval = 1
-
--- Inserts a new cloud.
-function try_spawn_cloud(dt)
-
-	cloud_buffer = cloud_buffer + dt
-	
-	if cloud_buffer > cloud_interval then
-		cloud_buffer = 0
-		spawn_cloud(-512, math.random(-50, 500), 80 + math.random(0, 50))
-	end
-		
-end
-
-function spawn_cloud(xpos, ypos, speed)
-	table.insert(clouds, { x = xpos, y = ypos, s = speed } )
-end
diff --git a/demos/passingclouds/prondisk.xm b/demos/passingclouds/prondisk.xm
deleted file mode 100644
index 81aeeb4..0000000
Binary files a/demos/passingclouds/prondisk.xm and /dev/null differ
diff --git a/demos/sinescroller/bluefont-2x-vflip-gradient.png b/demos/sinescroller/bluefont-2x-vflip-gradient.png
deleted file mode 100644
index 370dc61..0000000
Binary files a/demos/sinescroller/bluefont-2x-vflip-gradient.png and /dev/null differ
diff --git a/demos/sinescroller/bluefont-2x.png b/demos/sinescroller/bluefont-2x.png
deleted file mode 100644
index ad759b0..0000000
Binary files a/demos/sinescroller/bluefont-2x.png and /dev/null differ
diff --git a/demos/sinescroller/conf.lua b/demos/sinescroller/conf.lua
deleted file mode 100644
index f1bdd02..0000000
--- a/demos/sinescroller/conf.lua
+++ /dev/null
@@ -1,3 +0,0 @@
-function love.conf(t)
-	t.title = "Ultimate Sinescroller"
-end
\ No newline at end of file
diff --git a/demos/sinescroller/labyrinth.mod b/demos/sinescroller/labyrinth.mod
deleted file mode 100644
index 6ccb3ea..0000000
Binary files a/demos/sinescroller/labyrinth.mod and /dev/null differ
diff --git a/demos/sinescroller/main.lua b/demos/sinescroller/main.lua
deleted file mode 100644
index 4107dca..0000000
--- a/demos/sinescroller/main.lua
+++ /dev/null
@@ -1,105 +0,0 @@
--------------------------------------------------
--- Ultimate Sinescroller Demo		
--- By: fleg
--------------------------------------------------
-
-function love.load()
-	muzac = love.audio.newSource("labyrinth.mod");
-	love.audio.play(muzac, 0);
-	planetfont = love.graphics.newImageFont("planetfont.png", " abcdefghijklmnopqrstuvwxyz1234567890!?")	
-	font = love.graphics.newImageFont("bluefont-2x.png", " abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789.,!?-+/():;%&`'*#=[]\"")
-	flippedfont = love.graphics.newImageFont("bluefont-2x-vflip-gradient.png", " abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789.,!?-+/():;%&`'*#=[]\"")
-	love.graphics.setFont(font);
-	
-	love.graphics.setBackgroundColor(0,0,0);
-	--alpha = love.graphics.newColor(255,255,255,40);
-	--noalpha = love.graphics.newColor(255,255,255,255);
-	
-	star = love.graphics.newImage("star.png");
-	stars = {};
-	
-	textstring = "Yay! Behold the power of this awesome oldschool super-duper sine-scroller! Isn't it beautiful? I think so :3 (Music: labyrinth by omega)";
-	textstring2 = "citizens! join one of our many offworld colonies and start a better life today! love corp will cover all interplanetary travel expenses if you sign up now!"; 
-	
-	yBase = 300;
-	scrollerHeight = 30;
-	letterSize = 21;
-	angle = {};
-	x = {};
-	initScroller();
-	initScroller2();
-	-- changing color thingy
-	col = 150;
-	coldx = 100;
-end
-
-function love.update(dt)
-	for i = 1,textstring:len() do
-		stars[i].x = stars[i].x - stars[i].speed*dt
-		if stars[i].x < -20 then
-			stars[i].x = math.random(830, 900);
-			stars[i].y = math.random(1,600);
-		end
-		angle[i] = angle[i] + math.pi/1.5 * dt;		
-		x[i] = x[i] - letterSize*3*dt;
-		if x[textstring:len()-1] < -letterSize*2 then
-			initScroller();
-		end
-	end
-	
-	scroller2.x = scroller2.x - scroller2.speed * dt;
-	if scroller2.x + textstring2:len()*scroller2.letterWidth < -scroller2.letterWidth then
-		initScroller2();
-	end
-	
-	if col > 254 and coldx > 0 or col < 1 and coldx < 0 then
-		coldx = coldx *-1;
-	end
-	col = col + coldx*dt;
-	
-end
-
-function love.draw()
-
-	love.graphics.setColor(33,33,40);
-	love.graphics.rectangle("fill", 0, 300, 800, 300)
-	for i = 1,textstring:len() do
-
-		love.graphics.setColor(255 - stars[i].speed,255 - stars[i].speed/2,150,stars[i].speed*0.9);		
-		love.graphics.draw(star, stars[i].x, stars[i].y, 0, stars[i].speed/255 + 0.55);
-		
-		local yflip = yBase + 40 + scrollerHeight + math.sin(angle[i])*scrollerHeight/2;
-		local y = yBase - scrollerHeight - math.sin(angle[i])*scrollerHeight;
-		
-		c = textstring:sub(i,i);
-		if x[i] > 2*-letterSize and x[i] < 850 then
-			love.graphics.setColor(255, 255, col, 40);
-			love.graphics.setFont(flippedfont);
-			love.graphics.print(c,math.floor(x[i]),math.floor(yflip));			
-
-			love.graphics.setColor(255, 255, col, 255);
-			love.graphics.setFont(font);
-			love.graphics.print(c,math.floor(x[i]),math.floor(y));
-		end		
-	end
-	love.graphics.setColor(255,255,255,175);
-	love.graphics.setFont(planetfont);
-	love.graphics.print(textstring2, math.floor(scroller2.x), math.floor(scroller2.y));
-	
-	-- love.graphics.draw(textstring, 50, i)
-end
-
-function initScroller()
-	local w = 800;
-	for i = 1,textstring:len() do
-		table.insert(stars, {x = math.random(1,800), y = math.random(1,600), speed = math.random(2,255)});
-		angle[i] = i*6;
-		x[i] = w+i*letterSize;
-	end	
-end
-
-function initScroller2()
-	local w = 800;
-	scroller2 = {};
-	scroller2 = {x = w + 30, y = 10, speed = 100, letterWidth = 16};
-end
\ No newline at end of file
diff --git a/demos/sinescroller/planetfont.png b/demos/sinescroller/planetfont.png
deleted file mode 100644
index 4231e19..0000000
Binary files a/demos/sinescroller/planetfont.png and /dev/null differ
diff --git a/demos/sinescroller/star.png b/demos/sinescroller/star.png
deleted file mode 100644
index fee0f2b..0000000
Binary files a/demos/sinescroller/star.png and /dev/null differ
diff --git a/doc/(File):close.html b/doc/(File):close.html
deleted file mode 100644
index 6f26b5b..0000000
--- a/doc/(File):close.html
+++ /dev/null
@@ -1,273 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
-<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en" dir="ltr">
-	<head>
-		<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
-		<meta name="generator" content="MediaWiki 1.16.2" />
-<link rel="shortcut icon" href="favicon.ico" />
-<link rel="search" type="application/opensearchdescription+xml" href="https://love2d.org/w/opensearch_desc.php" title="LOVE (en)" />
-<link title="Creative Commons" type="application/rdf+xml" href="https://love2d.org/w/index.php?title=(File):close&action=creativecommons" rel="meta" />
-<link rel="copyright" href="http://www.gnu.org/copyleft/fdl.html" />
-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>(File):close - LOVE</title>
-		<link rel="stylesheet" href="shared.css" media="screen" />
-<link rel="stylesheet" href="commonPrint.css" media="print" />
-<link rel="stylesheet" href="main.css" media="screen" />
-<link rel="stylesheet" href="MediaWiki%3aCommon.css" />
-<link rel="stylesheet" href="MediaWiki%3aPrint.css" media="print" />
-<link rel="stylesheet" href="MediaWiki%3aLove.css" />
-<link rel="stylesheet" href="user.css" />
-		<!--[if lt IE 7]><script type="text/javascript" src="https://love2d.org/w/skins/common/IEFixes.js?270"></script>
-		<meta http-equiv="imagetoolbar" content="no" /><![endif]-->
-
-		<script>
-var skin="love",
-stylepath="https://love2d.org/w/skins",
-wgUrlProtocols="http\\:\\/\\/|https\\:\\/\\/|ftp\\:\\/\\/|irc\\:\\/\\/|gopher\\:\\/\\/|telnet\\:\\/\\/|nntp\\:\\/\\/|worldwind\\:\\/\\/|mailto\\:|news\\:|svn\\:\\/\\/",
-wgArticlePath="https://love2d.org/wiki/$1",
-wgScriptPath="/w",
-wgScriptExtension=".php",
-wgScript="https://love2d.org/w/index.php",
-wgVariantArticlePath=false,
-wgActionPaths={},
-wgServer="https://www.love2d.org",
-wgCanonicalNamespace="",
-wgCanonicalSpecialPageName=false,
-wgNamespaceNumber=0,
-wgPageName="(File):close",
-wgTitle="(File):close",
-wgAction="view",
-wgArticleId=32,
-wgIsArticle=true,
-wgUserName=null,
-wgUserGroups=null,
-wgUserLanguage="en",
-wgContentLanguage="en",
-wgBreakFrames=false,
-wgCurRevisionId=5599,
-wgVersion="1.16.2",
-wgEnableAPI=true,
-wgEnableWriteAPI=true,
-wgSeparatorTransformTable=["", ""],
-wgDigitTransformTable=["", ""],
-wgMainPageTitle="Main Page",
-wgFormattedNamespaces={"-2": "Media", "-1": "Special", "0": "", "1": "Talk", "2": "User", "3": "User talk", "4": "LOVE", "5": "LOVE talk", "6": "File", "7": "File talk", "8": "MediaWiki", "9": "MediaWiki talk", "10": "Template", "11": "Template talk", "12": "Help", "13": "Help talk", "14": "Category", "15": "Category talk", "102": "Property", "103": "Property talk", "104": "Type", "105": "Type talk", "108": "Concept", "109": "Concept talk", "500": "Tutorial", "501": "Tutorial talk"},
-wgNamespaceIds={"media": -2, "special": -1, "": 0, "talk": 1, "user": 2, "user_talk": 3, "love": 4, "love_talk": 5, "file": 6, "file_talk": 7, "mediawiki": 8, "mediawiki_talk": 9, "template": 10, "template_talk": 11, "help": 12, "help_talk": 13, "category": 14, "category_talk": 15, "property": 102, "property_talk": 103, "type": 104, "type_talk": 105, "concept": 108, "concept_talk": 109, "tutorial": 500, "tutorial_talk": 501, "image": 6, "image_talk": 7},
-wgSiteName="LOVE",
-wgCategories=["Templates", "Functions"],
-wgRestrictionEdit=[],
-wgRestrictionMove=[];
-</script>
-		<script type="text/javascript" src="wikibits.js"><!-- wikibits js --></script>
-		<!-- Head Scripts -->
-		<link rel="alternate" type="application/rdf+xml" title="(File):close" href="https://love2d.org/w/index.php?title=Special:ExportRDF/(File):close&xmlmime=rdf" />
-		<script type="text/javascript" src="site.js"><!-- site js --></script>
-  <link href="https://plus.google.com/b/108553500970002863436/" rel="publisher" />
-	</head>
-<body class="mediawiki ltr ns-0 ns-subject page-_File_close skin-love">
-	<div id="globalWrapper">
-		<div id="column-content">
-	<div id="content">
-		<a name="top" id="top"></a>
-			
-		<div id="p-cactions">
-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="(File):close.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:(File):close&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=(File):close&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=(File):close&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">(File):close</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>Closes a file
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">success <span class="sy0">=</span> File:close<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> success</code></dt><dd> Whether closing was successful
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="File.html" title="File">File</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=(File):close_(Dansk)&action=edit&redlink=1" class="new" title="(File):close (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=(File):close_(Deutsch)&action=edit&redlink=1" class="new" title="(File):close (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=(File):close_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="(File):close (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=(File):close_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="(File):close (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=(File):close_(Indonesia)&action=edit&redlink=1" class="new" title="(File):close (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=(File):close_(Italiano)&action=edit&redlink=1" class="new" title="(File):close (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=(File):close_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="(File):close (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=(File):close_(Magyar)&action=edit&redlink=1" class="new" title="(File):close (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=(File):close_(Nederlands)&action=edit&redlink=1" class="new" title="(File):close (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=(File):close_(Polski)&action=edit&redlink=1" class="new" title="(File):close (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/(File):close_(Portugu%C3%AAs)" title="(File):close (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=(File):close_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="(File):close (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=(File):close_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="(File):close (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=(File):close_(Suomi)&action=edit&redlink=1" class="new" title="(File):close (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=(File):close_(Svenska)&action=edit&redlink=1" class="new" title="(File):close (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=(File):close_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="(File):close (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=(File):close_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="(File):close (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=(File):close_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="(File):close (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=(File):close_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="(File):close (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=(File):close_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="(File):close (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=(File):close_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="(File):close (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=(File):close_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="(File):close (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=(File):close_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="(File):close (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=(File):close_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="(File):close (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=(File):close_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="(File):close (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=(File):close_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="(File):close (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=(File):close_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="(File):close (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=(File):close_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="(File):close (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=(File):close_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="(File):close (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-	<div class="portlet" id="p-tb">
-		<h5>Toolbox</h5>
-		<div class="pBody">
-			<ul>
-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/(File):close" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/(File):close" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
-<li id="t-specialpages"><a href="https://love2d.org/wiki/Special:SpecialPages" title="List of all special pages [q]" accesskey="q">Special pages</a></li>
-				<li id="t-print"><a href="https://love2d.org/w/index.php?title=(File):close&printable=yes" rel="alternate" title="Printable version of this page [p]" accesskey="p">Printable version</a></li>				<li id="t-permalink"><a href="https://love2d.org/w/index.php?title=(File):close&oldid=5599" title="Permanent link to this revision of the page">Permanent link</a></li><li id="t-smwbrowselink"><a href="https://love2d.org/wiki/Special:Browse/(File):close" title="Special:Browse/(File):clo [...]
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-			<ul id="f-list">
-					<li id="lastmod"> This page was last modified on 20 March 2011, at 04:54.</li>
-					<li id="copyright">Content is available under <a href="http://www.gnu.org/copyleft/fdl.html" class="external ">GNU Free Documentation License 1.3</a>.</li>
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-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
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-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=(File):eof_(Dansk)&action=edit&redlink=1" class="new" title="(File):eof (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=(File):eof_(Deutsch)&action=edit&redlink=1" class="new" title="(File):eof (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
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-<a href="https://love2d.org/w/index.php?title=(File):eof_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="(File):eof (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=(File):eof_(Indonesia)&action=edit&redlink=1" class="new" title="(File):eof (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=(File):eof_(Italiano)&action=edit&redlink=1" class="new" title="(File):eof (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=(File):eof_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="(File):eof (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=(File):eof_(Magyar)&action=edit&redlink=1" class="new" title="(File):eof (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=(File):eof_(Nederlands)&action=edit&redlink=1" class="new" title="(File):eof (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=(File):eof_(Polski)&action=edit&redlink=1" class="new" title="(File):eof (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/(File):eof_(Portugu%C3%AAs)" title="(File):eof (Português)">Português</a> –
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-<a href="https://love2d.org/w/index.php?title=(File):eof_(Suomi)&action=edit&redlink=1" class="new" title="(File):eof (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=(File):eof_(Svenska)&action=edit&redlink=1" class="new" title="(File):eof (Svenska) (page does not exist)">Svenska</a> –
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-<a href="https://love2d.org/w/index.php?title=(File):eof_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="(File):eof (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=(File):eof_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="(File):eof (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=(File):eof_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="(File):eof (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=(File):eof_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="(File):eof (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=(File):eof_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="(File):eof (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=(File):eof_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="(File):eof (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=(File):eof_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="(File):eof (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=(File):eof_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="(File):eof (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=(File):eof_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="(File):eof (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=(File):eof_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="(File):eof (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=(File):eof_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="(File):eof (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-<!--	<div class="portlet" id="p-docs">
-		<h5>Documentation</h5>
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-				<li><a href="//love2d.org/wiki/love.sound">love.sound</a></li>
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-		<h5>documentation</h5>
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-				<li id="n-love.physics"><a href="love.physics.html">love.physics</a></li>
-				<li id="n-love.sound"><a href="love.sound.html">love.sound</a></li>
-				<li id="n-love.system"><a href="love.system.html">love.system</a></li>
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-				<li id="n-love.timer"><a href="love.timer.html">love.timer</a></li>
-				<li id="n-love.window"><a href="love.window.html">love.window</a></li>
-			</ul>
-		</div>
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-	<div class='generated-sidebar portlet' id='p-navigation'>
-		<h5>Navigation</h5>
-		<div class='pBody'>
-			<ul>
-				<li id="n-Home"><a href="http://love2d.org/">Home</a></li>
-				<li id="n-Forums"><a href="http://love2d.org/forums">Forums</a></li>
-				<li id="n-Issue-tracker"><a href="http://bitbucket.org/rude/love/issues">Issue tracker</a></li>
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-		<h5>wiki navigation</h5>
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-				<li id="n-recentchanges"><a href="https://love2d.org/wiki/Special:RecentChanges" title="The list of recent changes in the wiki [r]" accesskey="r">Recent changes</a></li>
-				<li id="n-randompage"><a href="https://love2d.org/wiki/Special:Random" title="Load a random page [x]" accesskey="x">Random page</a></li>
-			</ul>
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-	<div id="p-search" class="portlet">
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-		<div id="searchBody" class="pBody">
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-				<input id="searchInput" name="search" type="text" title="Search LOVE [f]" accesskey="f" value="" />
-				<input type='submit' name="go" class="searchButton" id="searchGoButton"	value="Go" title="Go to a page with this exact name if exists" /> 
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-		</div>
-	</div>
-	<div class="portlet" id="p-tb">
-		<h5>Toolbox</h5>
-		<div class="pBody">
-			<ul>
-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/(File):eof" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/(File):eof" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
-<li id="t-specialpages"><a href="https://love2d.org/wiki/Special:SpecialPages" title="List of all special pages [q]" accesskey="q">Special pages</a></li>
-				<li id="t-print"><a href="https://love2d.org/w/index.php?title=(File):eof&printable=yes" rel="alternate" title="Printable version of this page [p]" accesskey="p">Printable version</a></li>				<li id="t-permalink"><a href="https://love2d.org/w/index.php?title=(File):eof&oldid=5600" title="Permanent link to this revision of the page">Permanent link</a></li><li id="t-smwbrowselink"><a href="https://love2d.org/wiki/Special:Browse/(File):eof" title="Special:Browse/(File):eof">Brow [...]
-		</div>
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-		</div><!-- end of the left (by default at least) column -->
-			<div class="visualClear"></div>
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-				<div id="f-copyrightico"><a href="http://www.gnu.org/copyleft/fdl.html"><img src="gnu-fdl.png" alt="GNU Free Documentation License 1.3" width="88" height="31" /></a></div>
-			<ul id="f-list">
-					<li id="lastmod"> This page was last modified on 20 March 2011, at 04:55.</li>
-					<li id="copyright">Content is available under <a href="http://www.gnu.org/copyleft/fdl.html" class="external ">GNU Free Documentation License 1.3</a>.</li>
-					<li id="privacy"><a href="https://love2d.org/wiki/LOVE:Privacy_policy" title="LOVE:Privacy policy">Privacy policy</a></li>
-					<li id="about"><a href="https://love2d.org/wiki/LOVE:About" title="LOVE:About">About LOVE</a></li>
-					<li id="disclaimer"><a href="https://love2d.org/wiki/LOVE:General_disclaimer" title="LOVE:General disclaimer">Disclaimers</a></li>
-			</ul>
-		</div>
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diff --git a/doc/(File):flush.html b/doc/(File):flush.html
deleted file mode 100644
index ea86359..0000000
--- a/doc/(File):flush.html
+++ /dev/null
@@ -1,281 +0,0 @@
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-<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en" dir="ltr">
-	<head>
-		<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
-		<meta name="generator" content="MediaWiki 1.16.2" />
-<link rel="shortcut icon" href="favicon.ico" />
-<link rel="search" type="application/opensearchdescription+xml" href="https://love2d.org/w/opensearch_desc.php" title="LOVE (en)" />
-<link title="Creative Commons" type="application/rdf+xml" href="https://love2d.org/w/index.php?title=(File):flush&action=creativecommons" rel="meta" />
-<link rel="copyright" href="http://www.gnu.org/copyleft/fdl.html" />
-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>(File):flush - LOVE</title>
-		<link rel="stylesheet" href="shared.css" media="screen" />
-<link rel="stylesheet" href="commonPrint.css" media="print" />
-<link rel="stylesheet" href="main.css" media="screen" />
-<link rel="stylesheet" href="MediaWiki%3aCommon.css" />
-<link rel="stylesheet" href="MediaWiki%3aPrint.css" media="print" />
-<link rel="stylesheet" href="MediaWiki%3aLove.css" />
-<link rel="stylesheet" href="user.css" />
-		<!--[if lt IE 7]><script type="text/javascript" src="https://love2d.org/w/skins/common/IEFixes.js?270"></script>
-		<meta http-equiv="imagetoolbar" content="no" /><![endif]-->
-
-		<script>
-var skin="love",
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-wgNamespaceNumber=0,
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-		<script type="text/javascript" src="wikibits.js"><!-- wikibits js --></script>
-		<!-- Head Scripts -->
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-		<script type="text/javascript" src="site.js"><!-- site js --></script>
-  <link href="https://plus.google.com/b/108553500970002863436/" rel="publisher" />
-	</head>
-<body class="mediawiki ltr ns-0 ns-subject page-_File_flush skin-love">
-	<div id="globalWrapper">
-		<div id="column-content">
-	<div id="content">
-		<a name="top" id="top"></a>
-			
-		<div id="p-cactions">
-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="(File):flush.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:(File):flush&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=(File):flush&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=(File):flush&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">(File):flush</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Flushes any buffered written data in the file to the disk.
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-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">success, err <span class="sy0">=</span> File:<span class="kw1">flush</span><span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> success</code></dt><dd> Whether the file successfully flushed any buffered data to the disk.
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-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="File.html" title="File">File</a>
-</li><li> <a href="(File):write.html" title="(File):write">File:write</a>
-</li><li> <a href="(File):setBuffer.html" title="(File):setBuffer">File:setBuffer</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=(File):flush_(Dansk)&action=edit&redlink=1" class="new" title="(File):flush (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=(File):flush_(Deutsch)&action=edit&redlink=1" class="new" title="(File):flush (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=(File):flush_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="(File):flush (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=(File):flush_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="(File):flush (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=(File):flush_(Indonesia)&action=edit&redlink=1" class="new" title="(File):flush (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=(File):flush_(Italiano)&action=edit&redlink=1" class="new" title="(File):flush (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=(File):flush_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="(File):flush (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=(File):flush_(Magyar)&action=edit&redlink=1" class="new" title="(File):flush (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=(File):flush_(Nederlands)&action=edit&redlink=1" class="new" title="(File):flush (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=(File):flush_(Polski)&action=edit&redlink=1" class="new" title="(File):flush (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/(File):flush_(Portugu%C3%AAs)" title="(File):flush (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=(File):flush_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="(File):flush (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=(File):flush_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="(File):flush (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=(File):flush_(Suomi)&action=edit&redlink=1" class="new" title="(File):flush (Suomi) (page does not exist)">Suomi</a> –
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-<a href="https://love2d.org/w/index.php?title=(File):flush_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="(File):flush (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=(File):flush_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="(File):flush (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=(File):flush_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="(File):flush (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=(File):flush_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="(File):flush (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=(File):flush_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="(File):flush (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=(File):flush_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="(File):flush (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=(File):flush_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="(File):flush (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=(File):flush_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="(File):flush (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/(File):flush" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
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-				<li id="t-print"><a href="https://love2d.org/w/index.php?title=(File):flush&printable=yes" rel="alternate" title="Printable version of this page [p]" accesskey="p">Printable version</a></li>				<li id="t-permalink"><a href="https://love2d.org/w/index.php?title=(File):flush&oldid=11011" title="Permanent link to this revision of the page">Permanent link</a></li><li id="t-smwbrowselink"><a href="https://love2d.org/wiki/Special:Browse/(File):flush" title="Special:Browse/(File):fl [...]
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diff --git a/doc/(File):getBuffer.html b/doc/(File):getBuffer.html
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index 19dd06d..0000000
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-<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en" dir="ltr">
-	<head>
-		<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
-		<meta name="generator" content="MediaWiki 1.16.2" />
-<link rel="shortcut icon" href="favicon.ico" />
-<link rel="search" type="application/opensearchdescription+xml" href="https://love2d.org/w/opensearch_desc.php" title="LOVE (en)" />
-<link title="Creative Commons" type="application/rdf+xml" href="https://love2d.org/w/index.php?title=(File):getBuffer&action=creativecommons" rel="meta" />
-<link rel="copyright" href="http://www.gnu.org/copyleft/fdl.html" />
-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>(File):getBuffer - LOVE</title>
-		<link rel="stylesheet" href="shared.css" media="screen" />
-<link rel="stylesheet" href="commonPrint.css" media="print" />
-<link rel="stylesheet" href="main.css" media="screen" />
-<link rel="stylesheet" href="MediaWiki%3aCommon.css" />
-<link rel="stylesheet" href="MediaWiki%3aPrint.css" media="print" />
-<link rel="stylesheet" href="MediaWiki%3aLove.css" />
-<link rel="stylesheet" href="user.css" />
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-<body class="mediawiki ltr ns-0 ns-subject page-_File_getBuffer skin-love">
-	<div id="globalWrapper">
-		<div id="column-content">
-	<div id="content">
-		<a name="top" id="top"></a>
-			
-		<div id="p-cactions">
-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="(File):getBuffer.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:(File):getBuffer&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=(File):getBuffer&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=(File):getBuffer&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">(File):getBuffer</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets the buffer mode of a file.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">mode, size <span class="sy0">=</span> File:getBuffer<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="BufferMode.html" title="BufferMode">BufferMode</a> mode</code></dt><dd> The current buffer mode of the file.
-</dd><dt><code><a href="number.html" title="number">number</a> size</code></dt><dd> The maximum size in bytes of the file's buffer.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="File.html" title="File">File</a>
-</li><li> <a href="(File):setBuffer.html" title="(File):setBuffer">File:setBuffer</a>
-</li><li> <a href="(File):write.html" title="(File):write">File:write</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=(File):getBuffer_(Dansk)&action=edit&redlink=1" class="new" title="(File):getBuffer (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getBuffer_(Deutsch)&action=edit&redlink=1" class="new" title="(File):getBuffer (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=(File):getBuffer_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="(File):getBuffer (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getBuffer_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="(File):getBuffer (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getBuffer_(Indonesia)&action=edit&redlink=1" class="new" title="(File):getBuffer (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getBuffer_(Italiano)&action=edit&redlink=1" class="new" title="(File):getBuffer (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getBuffer_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="(File):getBuffer (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getBuffer_(Magyar)&action=edit&redlink=1" class="new" title="(File):getBuffer (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getBuffer_(Nederlands)&action=edit&redlink=1" class="new" title="(File):getBuffer (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getBuffer_(Polski)&action=edit&redlink=1" class="new" title="(File):getBuffer (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/(File):getBuffer_(Portugu%C3%AAs)" title="(File):getBuffer (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getBuffer_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="(File):getBuffer (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getBuffer_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="(File):getBuffer (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getBuffer_(Suomi)&action=edit&redlink=1" class="new" title="(File):getBuffer (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getBuffer_(Svenska)&action=edit&redlink=1" class="new" title="(File):getBuffer (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getBuffer_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="(File):getBuffer (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getBuffer_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="(File):getBuffer (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getBuffer_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="(File):getBuffer (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getBuffer_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="(File):getBuffer (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getBuffer_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="(File):getBuffer (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getBuffer_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="(File):getBuffer (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getBuffer_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="(File):getBuffer (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getBuffer_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="(File):getBuffer (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getBuffer_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="(File):getBuffer (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getBuffer_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="(File):getBuffer (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getBuffer_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="(File):getBuffer (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getBuffer_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="(File):getBuffer (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getBuffer_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="(File):getBuffer (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getBuffer_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="(File):getBuffer (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
-</p>
-</div>
-
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-			<div id='catlinks' class='catlinks'><div id="mw-normal-catlinks"><a href="https://love2d.org/wiki/Special:Categories" title="Special:Categories">Categories</a>: <span dir='ltr'><a href="https://love2d.org/wiki/Category:Templates" title="Category:Templates">Templates</a></span> | <span dir='ltr'><a href="https://love2d.org/wiki/Category:Functions" title="Category:Functions">Functions</a></span></div></div>			<!-- end content -->
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-				<li id="n-love"><a href="love.html">love</a></li>
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-				<li id="n-love.thread"><a href="love.thread.html">love.thread</a></li>
-				<li id="n-love.timer"><a href="love.timer.html">love.timer</a></li>
-				<li id="n-love.window"><a href="love.window.html">love.window</a></li>
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-		<h5>Navigation</h5>
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-				<li id="n-Issue-tracker"><a href="http://bitbucket.org/rude/love/issues">Issue tracker</a></li>
-			</ul>
-		</div>
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-	<div class='generated-sidebar portlet' id='p-wiki_navigation'>
-		<h5>wiki navigation</h5>
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-			<ul>
-				<li id="n-mainpage-description"><a href="https://love2d.org/wiki/Main_Page" title="Visit the main page [z]" accesskey="z">Main page</a></li>
-				<li id="n-recentchanges"><a href="https://love2d.org/wiki/Special:RecentChanges" title="The list of recent changes in the wiki [r]" accesskey="r">Recent changes</a></li>
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-	<div id="p-search" class="portlet">
-		<h5><label for="searchInput">Search</label></h5>
-		<div id="searchBody" class="pBody">
-			<form action="https://love2d.org/w/index.php" id="searchform"><div>
-				<input type='hidden' name="title" value="Special:Search"/>
-				<input id="searchInput" name="search" type="text" title="Search LOVE [f]" accesskey="f" value="" />
-				<input type='submit' name="go" class="searchButton" id="searchGoButton"	value="Go" title="Go to a page with this exact name if exists" /> 
-				<input type='submit' name="fulltext" class="searchButton" id="mw-searchButton" value="Search" title="Search the pages for this text" />
-			</div></form>
-		</div>
-	</div>
-	<div class="portlet" id="p-tb">
-		<h5>Toolbox</h5>
-		<div class="pBody">
-			<ul>
-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/(File):getBuffer" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/(File):getBuffer" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
-<li id="t-specialpages"><a href="https://love2d.org/wiki/Special:SpecialPages" title="List of all special pages [q]" accesskey="q">Special pages</a></li>
-				<li id="t-print"><a href="https://love2d.org/w/index.php?title=(File):getBuffer&printable=yes" rel="alternate" title="Printable version of this page [p]" accesskey="p">Printable version</a></li>				<li id="t-permalink"><a href="https://love2d.org/w/index.php?title=(File):getBuffer&oldid=11018" title="Permanent link to this revision of the page">Permanent link</a></li><li id="t-smwbrowselink"><a href="https://love2d.org/wiki/Special:Browse/(File):getBuffer" title="Special:Brow [...]
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-			<ul id="f-list">
-					<li id="lastmod"> This page was last modified on 11 August 2013, at 19:38.</li>
-					<li id="copyright">Content is available under <a href="http://www.gnu.org/copyleft/fdl.html" class="external ">GNU Free Documentation License 1.3</a>.</li>
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-<!-- Served in 0.515 secs. --></body></html>
diff --git a/doc/(File):getMode.html b/doc/(File):getMode.html
deleted file mode 100644
index 946abc5..0000000
--- a/doc/(File):getMode.html
+++ /dev/null
@@ -1,279 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
-<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en" dir="ltr">
-	<head>
-		<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
-		<meta name="generator" content="MediaWiki 1.16.2" />
-<link rel="shortcut icon" href="favicon.ico" />
-<link rel="search" type="application/opensearchdescription+xml" href="https://love2d.org/w/opensearch_desc.php" title="LOVE (en)" />
-<link title="Creative Commons" type="application/rdf+xml" href="https://love2d.org/w/index.php?title=(File):getMode&action=creativecommons" rel="meta" />
-<link rel="copyright" href="http://www.gnu.org/copyleft/fdl.html" />
-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>(File):getMode - LOVE</title>
-		<link rel="stylesheet" href="shared.css" media="screen" />
-<link rel="stylesheet" href="commonPrint.css" media="print" />
-<link rel="stylesheet" href="main.css" media="screen" />
-<link rel="stylesheet" href="MediaWiki%3aCommon.css" />
-<link rel="stylesheet" href="MediaWiki%3aPrint.css" media="print" />
-<link rel="stylesheet" href="MediaWiki%3aLove.css" />
-<link rel="stylesheet" href="user.css" />
-		<!--[if lt IE 7]><script type="text/javascript" src="https://love2d.org/w/skins/common/IEFixes.js?270"></script>
-		<meta http-equiv="imagetoolbar" content="no" /><![endif]-->
-
-		<script>
-var skin="love",
-stylepath="https://love2d.org/w/skins",
-wgUrlProtocols="http\\:\\/\\/|https\\:\\/\\/|ftp\\:\\/\\/|irc\\:\\/\\/|gopher\\:\\/\\/|telnet\\:\\/\\/|nntp\\:\\/\\/|worldwind\\:\\/\\/|mailto\\:|news\\:|svn\\:\\/\\/",
-wgArticlePath="https://love2d.org/wiki/$1",
-wgScriptPath="/w",
-wgScriptExtension=".php",
-wgScript="https://love2d.org/w/index.php",
-wgVariantArticlePath=false,
-wgActionPaths={},
-wgServer="https://www.love2d.org",
-wgCanonicalNamespace="",
-wgCanonicalSpecialPageName=false,
-wgNamespaceNumber=0,
-wgPageName="(File):getMode",
-wgTitle="(File):getMode",
-wgAction="view",
-wgArticleId=2818,
-wgIsArticle=true,
-wgUserName=null,
-wgUserGroups=null,
-wgUserLanguage="en",
-wgContentLanguage="en",
-wgBreakFrames=false,
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-wgVersion="1.16.2",
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-wgEnableWriteAPI=true,
-wgSeparatorTransformTable=["", ""],
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-wgMainPageTitle="Main Page",
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-wgNamespaceIds={"media": -2, "special": -1, "": 0, "talk": 1, "user": 2, "user_talk": 3, "love": 4, "love_talk": 5, "file": 6, "file_talk": 7, "mediawiki": 8, "mediawiki_talk": 9, "template": 10, "template_talk": 11, "help": 12, "help_talk": 13, "category": 14, "category_talk": 15, "property": 102, "property_talk": 103, "type": 104, "type_talk": 105, "concept": 108, "concept_talk": 109, "tutorial": 500, "tutorial_talk": 501, "image": 6, "image_talk": 7},
-wgSiteName="LOVE",
-wgCategories=["Templates", "Functions"],
-wgRestrictionEdit=[],
-wgRestrictionMove=[];
-</script>
-		<script type="text/javascript" src="wikibits.js"><!-- wikibits js --></script>
-		<!-- Head Scripts -->
-		<link rel="alternate" type="application/rdf+xml" title="(File):getMode" href="https://love2d.org/w/index.php?title=Special:ExportRDF/(File):getMode&xmlmime=rdf" />
-		<script type="text/javascript" src="site.js"><!-- site js --></script>
-  <link href="https://plus.google.com/b/108553500970002863436/" rel="publisher" />
-	</head>
-<body class="mediawiki ltr ns-0 ns-subject page-_File_getMode skin-love">
-	<div id="globalWrapper">
-		<div id="column-content">
-	<div id="content">
-		<a name="top" id="top"></a>
-			
-		<div id="p-cactions">
-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="(File):getMode.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:(File):getMode&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=(File):getMode&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=(File):getMode&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">(File):getMode</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets the <a href="FileMode.html" title="FileMode">FileMode</a> the file has been opened with.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">mode <span class="sy0">=</span> File:getMode<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="FileMode.html" title="FileMode">FileMode</a> mode</code></dt><dd> The mode this file has been opened with.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="File.html" title="File">File</a>
-</li><li> <a href="FileMode.html" title="FileMode">FileMode</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=(File):getMode_(Dansk)&action=edit&redlink=1" class="new" title="(File):getMode (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getMode_(Deutsch)&action=edit&redlink=1" class="new" title="(File):getMode (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=(File):getMode_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="(File):getMode (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getMode_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="(File):getMode (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getMode_(Indonesia)&action=edit&redlink=1" class="new" title="(File):getMode (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getMode_(Italiano)&action=edit&redlink=1" class="new" title="(File):getMode (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getMode_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="(File):getMode (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getMode_(Magyar)&action=edit&redlink=1" class="new" title="(File):getMode (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getMode_(Nederlands)&action=edit&redlink=1" class="new" title="(File):getMode (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getMode_(Polski)&action=edit&redlink=1" class="new" title="(File):getMode (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/(File):getMode_(Portugu%C3%AAs)" title="(File):getMode (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getMode_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="(File):getMode (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getMode_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="(File):getMode (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getMode_(Suomi)&action=edit&redlink=1" class="new" title="(File):getMode (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getMode_(Svenska)&action=edit&redlink=1" class="new" title="(File):getMode (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getMode_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="(File):getMode (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getMode_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="(File):getMode (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getMode_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="(File):getMode (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getMode_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="(File):getMode (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getMode_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="(File):getMode (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getMode_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="(File):getMode (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getMode_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="(File):getMode (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getMode_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="(File):getMode (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getMode_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="(File):getMode (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getMode_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="(File):getMode (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getMode_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="(File):getMode (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getMode_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="(File):getMode (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getMode_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="(File):getMode (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getMode_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="(File):getMode (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
-</p>
-</div>
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-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:(File):getSize&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=(File):getSize&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=(File):getSize&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">(File):getSize</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>Returns the file size
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">size <span class="sy0">=</span> File:getSize<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> size</code></dt><dd> The file size
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="File.html" title="File">File</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=(File):getSize_(Dansk)&action=edit&redlink=1" class="new" title="(File):getSize (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getSize_(Deutsch)&action=edit&redlink=1" class="new" title="(File):getSize (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=(File):getSize_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="(File):getSize (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getSize_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="(File):getSize (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getSize_(Indonesia)&action=edit&redlink=1" class="new" title="(File):getSize (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getSize_(Italiano)&action=edit&redlink=1" class="new" title="(File):getSize (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getSize_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="(File):getSize (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getSize_(Magyar)&action=edit&redlink=1" class="new" title="(File):getSize (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getSize_(Nederlands)&action=edit&redlink=1" class="new" title="(File):getSize (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getSize_(Polski)&action=edit&redlink=1" class="new" title="(File):getSize (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/(File):getSize_(Portugu%C3%AAs)" title="(File):getSize (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getSize_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="(File):getSize (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getSize_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="(File):getSize (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getSize_(Suomi)&action=edit&redlink=1" class="new" title="(File):getSize (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getSize_(Svenska)&action=edit&redlink=1" class="new" title="(File):getSize (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getSize_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="(File):getSize (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getSize_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="(File):getSize (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getSize_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="(File):getSize (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getSize_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="(File):getSize (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getSize_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="(File):getSize (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getSize_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="(File):getSize (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getSize_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="(File):getSize (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getSize_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="(File):getSize (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getSize_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="(File):getSize (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getSize_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="(File):getSize (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getSize_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="(File):getSize (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getSize_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="(File):getSize (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getSize_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="(File):getSize (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=(File):getSize_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="(File):getSize (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<!-- Head Scripts -->
-		<link rel="alternate" type="application/rdf+xml" title="(File):isOpen" href="https://love2d.org/w/index.php?title=Special:ExportRDF/(File):isOpen&xmlmime=rdf" />
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-			<h5>Views</h5>
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-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="(File):isOpen.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:(File):isOpen&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
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You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=(File):isOpen&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
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-	
-		<h1 id="firstHeading" class="firstHeading">(File):isOpen</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets whether the file is open.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">open <span class="sy0">=</span> File:isOpen<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> open</code></dt><dd> True if the file is currently open, false otherwise.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="File.html" title="File">File</a>
-</li><li> <a href="(File):open.html" title="(File):open">File:open</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=(File):isOpen_(Dansk)&action=edit&redlink=1" class="new" title="(File):isOpen (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=(File):isOpen_(Deutsch)&action=edit&redlink=1" class="new" title="(File):isOpen (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=(File):isOpen_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="(File):isOpen (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=(File):isOpen_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="(File):isOpen (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=(File):isOpen_(Indonesia)&action=edit&redlink=1" class="new" title="(File):isOpen (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=(File):isOpen_(Italiano)&action=edit&redlink=1" class="new" title="(File):isOpen (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=(File):isOpen_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="(File):isOpen (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=(File):isOpen_(Magyar)&action=edit&redlink=1" class="new" title="(File):isOpen (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=(File):isOpen_(Nederlands)&action=edit&redlink=1" class="new" title="(File):isOpen (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=(File):isOpen_(Polski)&action=edit&redlink=1" class="new" title="(File):isOpen (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/(File):isOpen_(Portugu%C3%AAs)" title="(File):isOpen (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=(File):isOpen_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="(File):isOpen (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=(File):isOpen_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="(File):isOpen (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=(File):isOpen_(Suomi)&action=edit&redlink=1" class="new" title="(File):isOpen (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=(File):isOpen_(Svenska)&action=edit&redlink=1" class="new" title="(File):isOpen (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=(File):isOpen_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="(File):isOpen (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=(File):isOpen_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="(File):isOpen (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=(File):isOpen_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="(File):isOpen (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=(File):isOpen_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="(File):isOpen (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=(File):isOpen_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="(File):isOpen (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=(File):isOpen_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="(File):isOpen (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=(File):isOpen_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="(File):isOpen (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=(File):isOpen_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="(File):isOpen (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=(File):isOpen_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="(File):isOpen (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=(File):isOpen_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="(File):isOpen (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=(File):isOpen_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="(File):isOpen (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=(File):isOpen_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="(File):isOpen (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=(File):isOpen_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="(File):isOpen (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=(File):isOpen_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="(File):isOpen (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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You can view its source [e]" accesskey="e">View source</a></li>
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-		<h1 id="firstHeading" class="firstHeading">(File):lines</h1>
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-			<p>Iterate over all the lines in a file
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-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">iterator <span class="sy0">=</span> File:lines<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
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-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="function.html" title="function">function</a> iterator</code></dt><dd> The iterator (can be used in for loops)
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-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="File.html" title="File">File</a>
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-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
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-<a href="https://love2d.org/w/index.php?title=(File):lines_(Deutsch)&action=edit&redlink=1" class="new" title="(File):lines (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=(File):lines_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="(File):lines (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=(File):lines_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="(File):lines (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=(File):lines_(Indonesia)&action=edit&redlink=1" class="new" title="(File):lines (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=(File):lines_(Italiano)&action=edit&redlink=1" class="new" title="(File):lines (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=(File):lines_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="(File):lines (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=(File):lines_(Magyar)&action=edit&redlink=1" class="new" title="(File):lines (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=(File):lines_(Nederlands)&action=edit&redlink=1" class="new" title="(File):lines (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=(File):lines_(Polski)&action=edit&redlink=1" class="new" title="(File):lines (Polski) (page does not exist)">Polski</a> –
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-<a href="https://love2d.org/w/index.php?title=(File):lines_(Svenska)&action=edit&redlink=1" class="new" title="(File):lines (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=(File):lines_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="(File):lines (Türkçe) (page does not exist)">Türkçe</a> –
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-<a href="https://love2d.org/w/index.php?title=(File):lines_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="(File):lines (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=(File):lines_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="(File):lines (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=(File):lines_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="(File):lines (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=(File):lines_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="(File):lines (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=(File):lines_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="(File):lines (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=(File):lines_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="(File):lines (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=(File):lines_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="(File):lines (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=(File):lines_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="(File):lines (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=(File):lines_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="(File):lines (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=(File):lines_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="(File):lines (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=(File):lines_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="(File):lines (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=(File):lines_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="(File):lines (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h1 id="firstHeading" class="firstHeading">(File):open</h1>
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-			<p>Open the file for write, read or append.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">ok <span class="sy0">=</span> File:open<span class="br0">(</span> mode <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="FileMode.html" title="FileMode">FileMode</a> mode</code></dt><dd> The mode to open the file in.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> ok</code></dt><dd> True on success, false otherwise.
-</dd></dl>
-<h3> <span class="mw-headline" id="Notes"> Notes </span></h3>
-<p>If you are getting the error message "Could not set write directory", try setting the save directory. This is done either with <a href="love.filesystem.setIdentity.html" title="love.filesystem.setIdentity">love.filesystem.setIdentity</a> or by setting the identity field in <a href="https://love2d.org/wiki/love.conf" title="love.conf" class="mw-redirect">love.conf</a> (only available with love 0.7 or higher).
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="File.html" title="File">File</a>
-</li><li> <a href="FileMode.html" title="FileMode">FileMode</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=(File):open_(Dansk)&action=edit&redlink=1" class="new" title="(File):open (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=(File):open_(Deutsch)&action=edit&redlink=1" class="new" title="(File):open (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=(File):open_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="(File):open (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=(File):open_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="(File):open (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=(File):open_(Indonesia)&action=edit&redlink=1" class="new" title="(File):open (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=(File):open_(Italiano)&action=edit&redlink=1" class="new" title="(File):open (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=(File):open_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="(File):open (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=(File):open_(Magyar)&action=edit&redlink=1" class="new" title="(File):open (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=(File):open_(Nederlands)&action=edit&redlink=1" class="new" title="(File):open (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=(File):open_(Polski)&action=edit&redlink=1" class="new" title="(File):open (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/(File):open_(Portugu%C3%AAs)" title="(File):open (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=(File):open_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="(File):open (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=(File):open_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="(File):open (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=(File):open_(Suomi)&action=edit&redlink=1" class="new" title="(File):open (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=(File):open_(Svenska)&action=edit&redlink=1" class="new" title="(File):open (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=(File):open_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="(File):open (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=(File):open_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="(File):open (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=(File):open_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="(File):open (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=(File):open_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="(File):open (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=(File):open_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="(File):open (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=(File):open_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="(File):open (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=(File):open_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="(File):open (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=(File):open_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="(File):open (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=(File):open_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="(File):open (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=(File):open_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="(File):open (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=(File):open_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="(File):open (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=(File):open_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="(File):open (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/wiki/(File):open_(Ti%E1%BA%BFng_Vi%E1%BB%87t)" title="(File):open (Tiếng Việt)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=(File):open_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="(File):open (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h1 id="firstHeading" class="firstHeading">(File):read</h1>
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-									<!-- start content -->
-			<p>Read a number of bytes from a file
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">contents, size <span class="sy0">=</span> File:<span class="kw1">read</span><span class="br0">(</span> bytes <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> bytes (all)</code></dt><dd> The number of bytes to read
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> contents</code></dt><dd> The contents of the read bytes
-</dd><dt><code><a href="number.html" title="number">number</a> size</code></dt><dd> How many bytes have been read
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="File.html" title="File">File</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=(File):read_(Dansk)&action=edit&redlink=1" class="new" title="(File):read (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=(File):read_(Deutsch)&action=edit&redlink=1" class="new" title="(File):read (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=(File):read_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="(File):read (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=(File):read_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="(File):read (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=(File):read_(Indonesia)&action=edit&redlink=1" class="new" title="(File):read (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=(File):read_(Italiano)&action=edit&redlink=1" class="new" title="(File):read (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=(File):read_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="(File):read (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=(File):read_(Magyar)&action=edit&redlink=1" class="new" title="(File):read (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=(File):read_(Nederlands)&action=edit&redlink=1" class="new" title="(File):read (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=(File):read_(Polski)&action=edit&redlink=1" class="new" title="(File):read (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/(File):read_(Portugu%C3%AAs)" title="(File):read (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=(File):read_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="(File):read (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=(File):read_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="(File):read (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=(File):read_(Suomi)&action=edit&redlink=1" class="new" title="(File):read (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=(File):read_(Svenska)&action=edit&redlink=1" class="new" title="(File):read (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=(File):read_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="(File):read (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=(File):read_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="(File):read (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=(File):read_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="(File):read (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=(File):read_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="(File):read (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=(File):read_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="(File):read (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=(File):read_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="(File):read (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=(File):read_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="(File):read (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=(File):read_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="(File):read (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=(File):read_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="(File):read (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=(File):read_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="(File):read (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=(File):read_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="(File):read (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=(File):read_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="(File):read (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=(File):read_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="(File):read (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=(File):read_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="(File):read (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-					<li id="lastmod"> This page was last modified on 12 December 2012, at 15:25.</li>
-					<li id="copyright">Content is available under <a href="http://www.gnu.org/copyleft/fdl.html" class="external ">GNU Free Documentation License 1.3</a>.</li>
-					<li id="privacy"><a href="https://love2d.org/wiki/LOVE:Privacy_policy" title="LOVE:Privacy policy">Privacy policy</a></li>
-					<li id="about"><a href="https://love2d.org/wiki/LOVE:About" title="LOVE:About">About LOVE</a></li>
-					<li id="disclaimer"><a href="https://love2d.org/wiki/LOVE:General_disclaimer" title="LOVE:General disclaimer">Disclaimers</a></li>
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deleted file mode 100644
index 4de47c0..0000000
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-<link rel="copyright" href="http://www.gnu.org/copyleft/fdl.html" />
-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>(File):seek - LOVE</title>
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-		<div id="p-cactions">
-			<h5>Views</h5>
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-					 <li id="ca-nstab-main" class="selected"><a href="(File):seek.html" title="View the content page [c]" accesskey="c">Page</a></li>
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You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=(File):seek&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">(File):seek</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>Seek to a position in a file
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">success <span class="sy0">=</span> File:<span class="kw1">seek</span><span class="br0">(</span> pos <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
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-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
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-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="File.html" title="File">File</a>
-</li></ul>
-<p><br />
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-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
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-<a href="https://love2d.org/w/index.php?title=(File):seek_(Deutsch)&action=edit&redlink=1" class="new" title="(File):seek (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=(File):seek_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="(File):seek (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=(File):seek_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="(File):seek (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=(File):seek_(Indonesia)&action=edit&redlink=1" class="new" title="(File):seek (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=(File):seek_(Italiano)&action=edit&redlink=1" class="new" title="(File):seek (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=(File):seek_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="(File):seek (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=(File):seek_(Magyar)&action=edit&redlink=1" class="new" title="(File):seek (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=(File):seek_(Nederlands)&action=edit&redlink=1" class="new" title="(File):seek (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=(File):seek_(Polski)&action=edit&redlink=1" class="new" title="(File):seek (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/(File):seek_(Portugu%C3%AAs)" title="(File):seek (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=(File):seek_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="(File):seek (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=(File):seek_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="(File):seek (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=(File):seek_(Suomi)&action=edit&redlink=1" class="new" title="(File):seek (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=(File):seek_(Svenska)&action=edit&redlink=1" class="new" title="(File):seek (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=(File):seek_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="(File):seek (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=(File):seek_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="(File):seek (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=(File):seek_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="(File):seek (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=(File):seek_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="(File):seek (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=(File):seek_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="(File):seek (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=(File):seek_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="(File):seek (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=(File):seek_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="(File):seek (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=(File):seek_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="(File):seek (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=(File):seek_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="(File):seek (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=(File):seek_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="(File):seek (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=(File):seek_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="(File):seek (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=(File):seek_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="(File):seek (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=(File):seek_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="(File):seek (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=(File):seek_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="(File):seek (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-			<div id='catlinks' class='catlinks'><div id="mw-normal-catlinks"><a href="https://love2d.org/wiki/Special:Categories" title="Special:Categories">Categories</a>: <span dir='ltr'><a href="https://love2d.org/wiki/Category:Templates" title="Category:Templates">Templates</a></span> | <span dir='ltr'><a href="https://love2d.org/wiki/Category:Functions" title="Category:Functions">Functions</a></span></div></div>			<!-- end content -->
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-		<div id="column-one">
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-	<div class="portlet" id="p-personal">
-		<h5>Personal tools</h5>
-		<div class="pBody">
-			<ul>
-				<li id="pt-login"><a href="https://love2d.org/w/index.php?title=Special:UserLogin&returnto=(File):seek" title="You are encouraged to log in; however, it is not mandatory [o]" accesskey="o">Log in</a></li>
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-	<div class="portlet" id="p-logo">
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-<!--	<div class="portlet" id="p-docs">
-		<h5>Documentation</h5>
-		<div class="pBody">
-			<ul>
-				<li><a href="//love2d.org/wiki/love">love</a></li>
-				<li><a href="//love2d.org/wiki/love.audio">love.audio</a></li>
-				<li><a href="//love2d.org/wiki/love.event">love.event</a></li>
-				<li><a href="//love2d.org/wiki/love.filesystem">love.filesystem</a></li>
-				<li><a href="//love2d.org/wiki/love.graphics">love.graphics</a></li>
-				<li><a href="//love2d.org/wiki/love.image">love.image</a></li>
-				<li><a href="//love2d.org/wiki/love.joystick">love.joystick</a></li>
-				<li><a href="//love2d.org/wiki/love.keyboard">love.keyboard</a></li>
-				<li><a href="//love2d.org/wiki/love.math">love.math</a></li>
-				<li><a href="//love2d.org/wiki/love.mouse">love.mouse</a></li>
-				<li><a href="//love2d.org/wiki/love.physics">love.physics</a></li>
-				<li><a href="//love2d.org/wiki/love.sound">love.sound</a></li>
-				<li><a href="//love2d.org/wiki/love.system">love.system</a></li>
-				<li><a href="//love2d.org/wiki/love.timer">love.timer</a></li>
-				<li><a href="//love2d.org/wiki/love.window">love.window</a></li>
-			</ul>
-		</div>
-	</div> -->
-	<script type="text/javascript"> if (window.isMSIE55) fixalpha(); </script>
-	<div class='generated-sidebar portlet' id='p-documentation'>
-		<h5>documentation</h5>
-		<div class='pBody'>
-			<ul>
-				<li id="n-love"><a href="love.html">love</a></li>
-				<li id="n-love.audio"><a href="love.audio.html">love.audio</a></li>
-				<li id="n-love.event"><a href="love.event.html">love.event</a></li>
-				<li id="n-love.filesystem"><a href="love.filesystem.html">love.filesystem</a></li>
-				<li id="n-love.font"><a href="love.font.html">love.font</a></li>
-				<li id="n-love.graphics"><a href="love.graphics.html">love.graphics</a></li>
-				<li id="n-love.image"><a href="love.image.html">love.image</a></li>
-				<li id="n-love.joystick"><a href="love.joystick.html">love.joystick</a></li>
-				<li id="n-love.keyboard"><a href="love.keyboard.html">love.keyboard</a></li>
-				<li id="n-love.math"><a href="love.math.html">love.math</a></li>
-				<li id="n-love.mouse"><a href="love.mouse.html">love.mouse</a></li>
-				<li id="n-love.physics"><a href="love.physics.html">love.physics</a></li>
-				<li id="n-love.sound"><a href="love.sound.html">love.sound</a></li>
-				<li id="n-love.system"><a href="love.system.html">love.system</a></li>
-				<li id="n-love.thread"><a href="love.thread.html">love.thread</a></li>
-				<li id="n-love.timer"><a href="love.timer.html">love.timer</a></li>
-				<li id="n-love.window"><a href="love.window.html">love.window</a></li>
-			</ul>
-		</div>
-	</div>
-	<div class='generated-sidebar portlet' id='p-navigation'>
-		<h5>Navigation</h5>
-		<div class='pBody'>
-			<ul>
-				<li id="n-Home"><a href="http://love2d.org/">Home</a></li>
-				<li id="n-Forums"><a href="http://love2d.org/forums">Forums</a></li>
-				<li id="n-Issue-tracker"><a href="http://bitbucket.org/rude/love/issues">Issue tracker</a></li>
-			</ul>
-		</div>
-	</div>
-	<div class='generated-sidebar portlet' id='p-wiki_navigation'>
-		<h5>wiki navigation</h5>
-		<div class='pBody'>
-			<ul>
-				<li id="n-mainpage-description"><a href="https://love2d.org/wiki/Main_Page" title="Visit the main page [z]" accesskey="z">Main page</a></li>
-				<li id="n-recentchanges"><a href="https://love2d.org/wiki/Special:RecentChanges" title="The list of recent changes in the wiki [r]" accesskey="r">Recent changes</a></li>
-				<li id="n-randompage"><a href="https://love2d.org/wiki/Special:Random" title="Load a random page [x]" accesskey="x">Random page</a></li>
-			</ul>
-		</div>
-	</div>
-	<div id="p-search" class="portlet">
-		<h5><label for="searchInput">Search</label></h5>
-		<div id="searchBody" class="pBody">
-			<form action="https://love2d.org/w/index.php" id="searchform"><div>
-				<input type='hidden' name="title" value="Special:Search"/>
-				<input id="searchInput" name="search" type="text" title="Search LOVE [f]" accesskey="f" value="" />
-				<input type='submit' name="go" class="searchButton" id="searchGoButton"	value="Go" title="Go to a page with this exact name if exists" /> 
-				<input type='submit' name="fulltext" class="searchButton" id="mw-searchButton" value="Search" title="Search the pages for this text" />
-			</div></form>
-		</div>
-	</div>
-	<div class="portlet" id="p-tb">
-		<h5>Toolbox</h5>
-		<div class="pBody">
-			<ul>
-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/(File):seek" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/(File):seek" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
-<li id="t-specialpages"><a href="https://love2d.org/wiki/Special:SpecialPages" title="List of all special pages [q]" accesskey="q">Special pages</a></li>
-				<li id="t-print"><a href="https://love2d.org/w/index.php?title=(File):seek&printable=yes" rel="alternate" title="Printable version of this page [p]" accesskey="p">Printable version</a></li>				<li id="t-permalink"><a href="https://love2d.org/w/index.php?title=(File):seek&oldid=5605" title="Permanent link to this revision of the page">Permanent link</a></li><li id="t-smwbrowselink"><a href="https://love2d.org/wiki/Special:Browse/(File):seek" title="Special:Browse/(File):seek"> [...]
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diff --git a/doc/(File):setBuffer.html b/doc/(File):setBuffer.html
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You can view its source [e]" accesskey="e">View source</a></li>
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-	
-		<h1 id="firstHeading" class="firstHeading">(File):setBuffer</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Sets the buffer mode for a file opened for writing or appending. Files with buffering enabled will not write data to the disk until the buffer size limit is reached, depending on the buffer mode.
-</p><p><a href="(File):flush.html" title="(File):flush">File:flush</a> will force any buffered data to be written to the disk.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">success, errorstr <span class="sy0">=</span> File:setBuffer<span class="br0">(</span> mode, size <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="BufferMode.html" title="BufferMode">BufferMode</a> mode</code></dt><dd> The buffer mode to use.
-</dd><dt><code><a href="number.html" title="number">number</a> size (0)</code></dt><dd> The maximum size in bytes of the file's buffer.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> success</code></dt><dd> Whether the buffer mode was successfully set.
-</dd><dt><code><a href="string.html" title="string">string</a> errorstr (nil)</code></dt><dd> The error string, if the buffer mode could not be set and an error occurred.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="File.html" title="File">File</a>
-</li><li> <a href="(File):getBuffer.html" title="(File):getBuffer">File:getBuffer</a>
-</li><li> <a href="(File):write.html" title="(File):write">File:write</a>
-</li><li> <a href="(File):flush.html" title="(File):flush">File:flush</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=(File):setBuffer_(Dansk)&action=edit&redlink=1" class="new" title="(File):setBuffer (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=(File):setBuffer_(Deutsch)&action=edit&redlink=1" class="new" title="(File):setBuffer (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=(File):setBuffer_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="(File):setBuffer (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=(File):setBuffer_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="(File):setBuffer (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=(File):setBuffer_(Indonesia)&action=edit&redlink=1" class="new" title="(File):setBuffer (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=(File):setBuffer_(Italiano)&action=edit&redlink=1" class="new" title="(File):setBuffer (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=(File):setBuffer_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="(File):setBuffer (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=(File):setBuffer_(Magyar)&action=edit&redlink=1" class="new" title="(File):setBuffer (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=(File):setBuffer_(Nederlands)&action=edit&redlink=1" class="new" title="(File):setBuffer (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=(File):setBuffer_(Polski)&action=edit&redlink=1" class="new" title="(File):setBuffer (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/(File):setBuffer_(Portugu%C3%AAs)" title="(File):setBuffer (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=(File):setBuffer_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="(File):setBuffer (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=(File):setBuffer_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="(File):setBuffer (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=(File):setBuffer_(Suomi)&action=edit&redlink=1" class="new" title="(File):setBuffer (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=(File):setBuffer_(Svenska)&action=edit&redlink=1" class="new" title="(File):setBuffer (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=(File):setBuffer_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="(File):setBuffer (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=(File):setBuffer_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="(File):setBuffer (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=(File):setBuffer_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="(File):setBuffer (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=(File):setBuffer_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="(File):setBuffer (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=(File):setBuffer_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="(File):setBuffer (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=(File):setBuffer_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="(File):setBuffer (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=(File):setBuffer_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="(File):setBuffer (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=(File):setBuffer_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="(File):setBuffer (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=(File):setBuffer_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="(File):setBuffer (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=(File):setBuffer_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="(File):setBuffer (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=(File):setBuffer_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="(File):setBuffer (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=(File):setBuffer_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="(File):setBuffer (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=(File):setBuffer_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="(File):setBuffer (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=(File):setBuffer_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="(File):setBuffer (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h5>Navigation</h5>
-		<div class='pBody'>
-			<ul>
-				<li id="n-Home"><a href="http://love2d.org/">Home</a></li>
-				<li id="n-Forums"><a href="http://love2d.org/forums">Forums</a></li>
-				<li id="n-Issue-tracker"><a href="http://bitbucket.org/rude/love/issues">Issue tracker</a></li>
-			</ul>
-		</div>
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-	<div class='generated-sidebar portlet' id='p-wiki_navigation'>
-		<h5>wiki navigation</h5>
-		<div class='pBody'>
-			<ul>
-				<li id="n-mainpage-description"><a href="https://love2d.org/wiki/Main_Page" title="Visit the main page [z]" accesskey="z">Main page</a></li>
-				<li id="n-recentchanges"><a href="https://love2d.org/wiki/Special:RecentChanges" title="The list of recent changes in the wiki [r]" accesskey="r">Recent changes</a></li>
-				<li id="n-randompage"><a href="https://love2d.org/wiki/Special:Random" title="Load a random page [x]" accesskey="x">Random page</a></li>
-			</ul>
-		</div>
-	</div>
-	<div id="p-search" class="portlet">
-		<h5><label for="searchInput">Search</label></h5>
-		<div id="searchBody" class="pBody">
-			<form action="https://love2d.org/w/index.php" id="searchform"><div>
-				<input type='hidden' name="title" value="Special:Search"/>
-				<input id="searchInput" name="search" type="text" title="Search LOVE [f]" accesskey="f" value="" />
-				<input type='submit' name="go" class="searchButton" id="searchGoButton"	value="Go" title="Go to a page with this exact name if exists" /> 
-				<input type='submit' name="fulltext" class="searchButton" id="mw-searchButton" value="Search" title="Search the pages for this text" />
-			</div></form>
-		</div>
-	</div>
-	<div class="portlet" id="p-tb">
-		<h5>Toolbox</h5>
-		<div class="pBody">
-			<ul>
-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/(File):setBuffer" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/(File):setBuffer" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
-<li id="t-specialpages"><a href="https://love2d.org/wiki/Special:SpecialPages" title="List of all special pages [q]" accesskey="q">Special pages</a></li>
-				<li id="t-print"><a href="https://love2d.org/w/index.php?title=(File):setBuffer&printable=yes" rel="alternate" title="Printable version of this page [p]" accesskey="p">Printable version</a></li>				<li id="t-permalink"><a href="https://love2d.org/w/index.php?title=(File):setBuffer&oldid=11644" title="Permanent link to this revision of the page">Permanent link</a></li><li id="t-smwbrowselink"><a href="https://love2d.org/wiki/Special:Browse/(File):setBuffer" title="Special:Brow [...]
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-			<ul id="f-list">
-					<li id="lastmod"> This page was last modified on 2 September 2013, at 20:14.</li>
-					<li id="copyright">Content is available under <a href="http://www.gnu.org/copyleft/fdl.html" class="external ">GNU Free Documentation License 1.3</a>.</li>
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-					<li id="about"><a href="https://love2d.org/wiki/LOVE:About" title="LOVE:About">About LOVE</a></li>
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diff --git a/doc/(File):write.html b/doc/(File):write.html
deleted file mode 100644
index 20e97a3..0000000
--- a/doc/(File):write.html
+++ /dev/null
@@ -1,290 +0,0 @@
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-<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en" dir="ltr">
-	<head>
-		<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
-		<meta name="generator" content="MediaWiki 1.16.2" />
-<link rel="shortcut icon" href="favicon.ico" />
-<link rel="search" type="application/opensearchdescription+xml" href="https://love2d.org/w/opensearch_desc.php" title="LOVE (en)" />
-<link title="Creative Commons" type="application/rdf+xml" href="https://love2d.org/w/index.php?title=(File):write&action=creativecommons" rel="meta" />
-<link rel="copyright" href="http://www.gnu.org/copyleft/fdl.html" />
-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>(File):write - LOVE</title>
-		<link rel="stylesheet" href="shared.css" media="screen" />
-<link rel="stylesheet" href="commonPrint.css" media="print" />
-<link rel="stylesheet" href="main.css" media="screen" />
-<link rel="stylesheet" href="MediaWiki%3aCommon.css" />
-<link rel="stylesheet" href="MediaWiki%3aPrint.css" media="print" />
-<link rel="stylesheet" href="MediaWiki%3aLove.css" />
-<link rel="stylesheet" href="user.css" />
-		<!--[if lt IE 7]><script type="text/javascript" src="https://love2d.org/w/skins/common/IEFixes.js?270"></script>
-		<meta http-equiv="imagetoolbar" content="no" /><![endif]-->
-
-		<script>
-var skin="love",
-stylepath="https://love2d.org/w/skins",
-wgUrlProtocols="http\\:\\/\\/|https\\:\\/\\/|ftp\\:\\/\\/|irc\\:\\/\\/|gopher\\:\\/\\/|telnet\\:\\/\\/|nntp\\:\\/\\/|worldwind\\:\\/\\/|mailto\\:|news\\:|svn\\:\\/\\/",
-wgArticlePath="https://love2d.org/wiki/$1",
-wgScriptPath="/w",
-wgScriptExtension=".php",
-wgScript="https://love2d.org/w/index.php",
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-wgActionPaths={},
-wgServer="https://www.love2d.org",
-wgCanonicalNamespace="",
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-wgNamespaceNumber=0,
-wgPageName="(File):write",
-wgTitle="(File):write",
-wgAction="view",
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-wgVersion="1.16.2",
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-wgNamespaceIds={"media": -2, "special": -1, "": 0, "talk": 1, "user": 2, "user_talk": 3, "love": 4, "love_talk": 5, "file": 6, "file_talk": 7, "mediawiki": 8, "mediawiki_talk": 9, "template": 10, "template_talk": 11, "help": 12, "help_talk": 13, "category": 14, "category_talk": 15, "property": 102, "property_talk": 103, "type": 104, "type_talk": 105, "concept": 108, "concept_talk": 109, "tutorial": 500, "tutorial_talk": 501, "image": 6, "image_talk": 7},
-wgSiteName="LOVE",
-wgCategories=["Templates", "Functions"],
-wgRestrictionEdit=[],
-wgRestrictionMove=[];
-</script>
-		<script type="text/javascript" src="wikibits.js"><!-- wikibits js --></script>
-		<!-- Head Scripts -->
-		<link rel="alternate" type="application/rdf+xml" title="(File):write" href="https://love2d.org/w/index.php?title=Special:ExportRDF/(File):write&xmlmime=rdf" />
-		<script type="text/javascript" src="site.js"><!-- site js --></script>
-  <link href="https://plus.google.com/b/108553500970002863436/" rel="publisher" />
-	</head>
-<body class="mediawiki ltr ns-0 ns-subject page-_File_write skin-love">
-	<div id="globalWrapper">
-		<div id="column-content">
-	<div id="content">
-		<a name="top" id="top"></a>
-			
-		<div id="p-cactions">
-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="(File):write.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:(File):write&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=(File):write&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=(File):write&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">(File):write</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>Write data to a file.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">success <span class="sy0">=</span> File:<span class="kw1">write</span><span class="br0">(</span> data, size <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> data</code></dt><dd> The string data to write.
-</dd><dt><code><a href="number.html" title="number">number</a> size (all)</code></dt><dd> How many bytes to write.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> success</code></dt><dd> Whether the operation was successful.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">success <span class="sy0">=</span> File:<span class="kw1">write</span><span class="br0">(</span> data, size <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="Data.html" title="Data">Data</a> data</code></dt><dd> The Data object to write.
-</dd><dt><code><a href="number.html" title="number">number</a> size (all)</code></dt><dd> How many bytes to write.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> success</code></dt><dd> Whether the operation was successful.
-</dd></dl>
-<h2> <span class="mw-headline" id="Notes"> Notes </span></h2>
-<p><b>Writing to multiple lines</b>: In Windows, some text editors (e.g. Notepad) only treat CRLF ("\r\n") as a new line.
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="co1">--example</span><br />f <span class="sy0">=</span> love.filesystem.newFile<span class="br0">(</span><span class="st0">"note.txt"</span><span class="br0">)</span><br />f:open<span class="br0">(</span><span class="st0">"w"</span><span class="br0">)</span><br /><span class="kw1">for</span> i <span class="sy0">=</span> <span class="nu0">1</span>, <span c [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="File.html" title="File">File</a>
-</li><li> <a href="(File):flush.html" title="(File):flush">File:flush</a>
-</li><li> <a href="(File):setBuffer.html" title="(File):setBuffer">File:setBuffer</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=(File):write_(Dansk)&action=edit&redlink=1" class="new" title="(File):write (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=(File):write_(Deutsch)&action=edit&redlink=1" class="new" title="(File):write (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=(File):write_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="(File):write (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=(File):write_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="(File):write (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=(File):write_(Indonesia)&action=edit&redlink=1" class="new" title="(File):write (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=(File):write_(Italiano)&action=edit&redlink=1" class="new" title="(File):write (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=(File):write_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="(File):write (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=(File):write_(Magyar)&action=edit&redlink=1" class="new" title="(File):write (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=(File):write_(Nederlands)&action=edit&redlink=1" class="new" title="(File):write (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=(File):write_(Polski)&action=edit&redlink=1" class="new" title="(File):write (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/(File):write_(Portugu%C3%AAs)" title="(File):write (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=(File):write_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="(File):write (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=(File):write_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="(File):write (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=(File):write_(Suomi)&action=edit&redlink=1" class="new" title="(File):write (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=(File):write_(Svenska)&action=edit&redlink=1" class="new" title="(File):write (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=(File):write_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="(File):write (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=(File):write_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="(File):write (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=(File):write_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="(File):write (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=(File):write_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="(File):write (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=(File):write_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="(File):write (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=(File):write_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="(File):write (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=(File):write_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="(File):write (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=(File):write_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="(File):write (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=(File):write_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="(File):write (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=(File):write_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="(File):write (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=(File):write_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="(File):write (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=(File):write_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="(File):write (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=(File):write_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="(File):write (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=(File):write_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="(File):write (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
-</p>
-</div>
-
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-<!-- Saved in parser cache with key love2d_wiki:pcache:idhash:40-0!1!0!!en!2!edit=0 and timestamp 20140411025832 -->
-<div class="printfooter">
-Retrieved from "<a href="https://www.love2d.org/wiki/(File):write">https://www.love2d.org/wiki/(File):write</a>"</div>
-			<div id='catlinks' class='catlinks'><div id="mw-normal-catlinks"><a href="https://love2d.org/wiki/Special:Categories" title="Special:Categories">Categories</a>: <span dir='ltr'><a href="https://love2d.org/wiki/Category:Templates" title="Category:Templates">Templates</a></span> | <span dir='ltr'><a href="https://love2d.org/wiki/Category:Functions" title="Category:Functions">Functions</a></span></div></div>			<!-- end content -->
-						<div class="visualClear"></div>
-		</div>
-	</div>
-		</div>
-		<div id="column-one">
-
-	<div class="portlet" id="p-personal">
-		<h5>Personal tools</h5>
-		<div class="pBody">
-			<ul>
-				<li id="pt-login"><a href="https://love2d.org/w/index.php?title=Special:UserLogin&returnto=(File):write" title="You are encouraged to log in; however, it is not mandatory [o]" accesskey="o">Log in</a></li>
-			</ul>
-		</div>
-	</div>
-	<div class="portlet" id="p-logo">
-		<a style="background-image: url(wiki.png);" href="https://love2d.org/wiki/Main_Page" title="Visit the main page"></a>
-	</div>
-<!--	<div class="portlet" id="p-docs">
-		<h5>Documentation</h5>
-		<div class="pBody">
-			<ul>
-				<li><a href="//love2d.org/wiki/love">love</a></li>
-				<li><a href="//love2d.org/wiki/love.audio">love.audio</a></li>
-				<li><a href="//love2d.org/wiki/love.event">love.event</a></li>
-				<li><a href="//love2d.org/wiki/love.filesystem">love.filesystem</a></li>
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diff --git a/doc/(Image):getData.html b/doc/(Image):getData.html
deleted file mode 100644
index a4efd3b..0000000
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+++ /dev/null
@@ -1,294 +0,0 @@
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-<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en" dir="ltr">
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-		<meta name="generator" content="MediaWiki 1.16.2" />
-<link rel="shortcut icon" href="favicon.ico" />
-<link rel="search" type="application/opensearchdescription+xml" href="https://love2d.org/w/opensearch_desc.php" title="LOVE (en)" />
-<link title="Creative Commons" type="application/rdf+xml" href="https://love2d.org/w/index.php?title=(Image):getData&action=creativecommons" rel="meta" />
-<link rel="copyright" href="http://www.gnu.org/copyleft/fdl.html" />
-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>(Image):getData - LOVE</title>
-		<link rel="stylesheet" href="shared.css" media="screen" />
-<link rel="stylesheet" href="commonPrint.css" media="print" />
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-<link rel="stylesheet" href="MediaWiki%3aCommon.css" />
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-<link rel="stylesheet" href="user.css" />
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-		<meta http-equiv="imagetoolbar" content="no" /><![endif]-->
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-wgSiteName="LOVE",
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-		<script type="text/javascript" src="wikibits.js"><!-- wikibits js --></script>
-		<!-- Head Scripts -->
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-<body class="mediawiki ltr ns-0 ns-subject page-_Image_getData skin-love">
-	<div id="globalWrapper">
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-		<div id="p-cactions">
-			<h5>Views</h5>
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-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="(Image):getData.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:(Image):getData&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=(Image):getData&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=(Image):getData&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">(Image):getData</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets the original <a href="ImageData.html" title="ImageData">ImageData</a> or <a href="CompressedData.html" title="CompressedData">CompressedData</a> used to create the Image.
-</p><p>All Images keep a reference to the Data that was used to create the Image. The Data is used to refresh the Image when <a href="love.window.setMode.html" title="love.window.setMode">love.window.setMode</a> or <a href="(Image):refresh.html" title="(Image):refresh">Image:refresh</a> is called.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">data <span class="sy0">=</span> Image:getData<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="ImageData.html" title="ImageData">ImageData</a> data</code></dt><dd> The original ImageData used to create the Image, if the image is not compressed.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">data <span class="sy0">=</span> Image:getData<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="CompressedData.html" title="CompressedData">CompressedData</a> data</code></dt><dd> The original CompressedData used to create the Image, if the image is compressed.
-</dd></dl>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<p>Edit the Image's ImageData and refresh the Image using the edited ImageData.
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.load<span class="br0">(</span><span class="br0">)</span><br />    image <span class="sy0">=</span> love.graphics.newImage<span class="br0">(</span><span class="st0">"pig.png"</span><span class="br0">)</span><br /><span class="kw1">end</span><br /><br /><span class="kw1">function</span> love.draw<span class="br0">(</span><span [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Image.html" title="Image">Image</a>
-</li><li> <a href="(Image):refresh.html" title="(Image):refresh">Image:refresh</a>
-</li><li> <a href="(Image):isCompressed.html" title="(Image):isCompressed">Image:isCompressed</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=(Image):getData_(Dansk)&action=edit&redlink=1" class="new" title="(Image):getData (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getData_(Deutsch)&action=edit&redlink=1" class="new" title="(Image):getData (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=(Image):getData_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="(Image):getData (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getData_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="(Image):getData (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getData_(Indonesia)&action=edit&redlink=1" class="new" title="(Image):getData (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getData_(Italiano)&action=edit&redlink=1" class="new" title="(Image):getData (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getData_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="(Image):getData (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getData_(Magyar)&action=edit&redlink=1" class="new" title="(Image):getData (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getData_(Nederlands)&action=edit&redlink=1" class="new" title="(Image):getData (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getData_(Polski)&action=edit&redlink=1" class="new" title="(Image):getData (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getData_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="(Image):getData (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getData_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="(Image):getData (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getData_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="(Image):getData (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getData_(Suomi)&action=edit&redlink=1" class="new" title="(Image):getData (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getData_(Svenska)&action=edit&redlink=1" class="new" title="(Image):getData (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getData_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="(Image):getData (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getData_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="(Image):getData (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getData_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="(Image):getData (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getData_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="(Image):getData (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getData_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="(Image):getData (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getData_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="(Image):getData (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getData_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="(Image):getData (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getData_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="(Image):getData (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getData_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="(Image):getData (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getData_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="(Image):getData (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getData_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="(Image):getData (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getData_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="(Image):getData (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getData_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="(Image):getData (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getData_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="(Image):getData (한국어) (page does not exist)">한국어</a> 
-<br />
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diff --git a/doc/(Image):getDimensions.html b/doc/(Image):getDimensions.html
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-		<meta name="generator" content="MediaWiki 1.16.2" />
-<link rel="shortcut icon" href="favicon.ico" />
-<link rel="search" type="application/opensearchdescription+xml" href="https://love2d.org/w/opensearch_desc.php" title="LOVE (en)" />
-<link title="Creative Commons" type="application/rdf+xml" href="https://love2d.org/w/index.php?title=(Image):getDimensions&action=creativecommons" rel="meta" />
-<link rel="copyright" href="http://www.gnu.org/copyleft/fdl.html" />
-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>(Image):getDimensions - LOVE</title>
-		<link rel="stylesheet" href="shared.css" media="screen" />
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-			<h5>Views</h5>
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-		
-					 <li id="ca-nstab-main" class="selected"><a href="(Image):getDimensions.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:(Image):getDimensions&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
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You can view its source [e]" accesskey="e">View source</a></li>
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-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">(Image):getDimensions</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets the width and height of the Image.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">width, height <span class="sy0">=</span> Image:getDimensions<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> width</code></dt><dd> The width of the Image, in pixels.
-</dd><dt><code><a href="number.html" title="number">number</a> height</code></dt><dd> The height of the Image, in pixels.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Image.html" title="Image">Image</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=(Image):getDimensions_(Dansk)&action=edit&redlink=1" class="new" title="(Image):getDimensions (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getDimensions_(Deutsch)&action=edit&redlink=1" class="new" title="(Image):getDimensions (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=(Image):getDimensions_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="(Image):getDimensions (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getDimensions_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="(Image):getDimensions (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getDimensions_(Indonesia)&action=edit&redlink=1" class="new" title="(Image):getDimensions (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getDimensions_(Italiano)&action=edit&redlink=1" class="new" title="(Image):getDimensions (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getDimensions_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="(Image):getDimensions (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getDimensions_(Magyar)&action=edit&redlink=1" class="new" title="(Image):getDimensions (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getDimensions_(Nederlands)&action=edit&redlink=1" class="new" title="(Image):getDimensions (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getDimensions_(Polski)&action=edit&redlink=1" class="new" title="(Image):getDimensions (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getDimensions_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="(Image):getDimensions (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getDimensions_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="(Image):getDimensions (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getDimensions_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="(Image):getDimensions (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getDimensions_(Suomi)&action=edit&redlink=1" class="new" title="(Image):getDimensions (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getDimensions_(Svenska)&action=edit&redlink=1" class="new" title="(Image):getDimensions (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getDimensions_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="(Image):getDimensions (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getDimensions_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="(Image):getDimensions (Česky) (page does not exist)">Česky</a> –
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-<a href="https://love2d.org/w/index.php?title=(Image):getDimensions_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="(Image):getDimensions (Русский) (page does not exist)">Русский</a> –
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-<a href="https://love2d.org/w/index.php?title=(Image):getDimensions_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="(Image):getDimensions (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getDimensions_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="(Image):getDimensions (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getDimensions_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="(Image):getDimensions (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getDimensions_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="(Image):getDimensions (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getDimensions_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="(Image):getDimensions (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getDimensions_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="(Image):getDimensions (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getDimensions_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="(Image):getDimensions (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getDimensions_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="(Image):getDimensions (한국어) (page does not exist)">한국어</a> 
-<br />
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diff --git a/doc/(Image):getFilter.html b/doc/(Image):getFilter.html
deleted file mode 100644
index 4504d99..0000000
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-	<head>
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-		<meta name="generator" content="MediaWiki 1.16.2" />
-<link rel="shortcut icon" href="favicon.ico" />
-<link rel="search" type="application/opensearchdescription+xml" href="https://love2d.org/w/opensearch_desc.php" title="LOVE (en)" />
-<link title="Creative Commons" type="application/rdf+xml" href="https://love2d.org/w/index.php?title=(Image):getFilter&action=creativecommons" rel="meta" />
-<link rel="copyright" href="http://www.gnu.org/copyleft/fdl.html" />
-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>(Image):getFilter - LOVE</title>
-		<link rel="stylesheet" href="shared.css" media="screen" />
-<link rel="stylesheet" href="commonPrint.css" media="print" />
-<link rel="stylesheet" href="main.css" media="screen" />
-<link rel="stylesheet" href="MediaWiki%3aCommon.css" />
-<link rel="stylesheet" href="MediaWiki%3aPrint.css" media="print" />
-<link rel="stylesheet" href="MediaWiki%3aLove.css" />
-<link rel="stylesheet" href="user.css" />
-		<!--[if lt IE 7]><script type="text/javascript" src="https://love2d.org/w/skins/common/IEFixes.js?270"></script>
-		<meta http-equiv="imagetoolbar" content="no" /><![endif]-->
-
-		<script>
-var skin="love",
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-		<!-- Head Scripts -->
-		<link rel="alternate" type="application/rdf+xml" title="(Image):getFilter" href="https://love2d.org/w/index.php?title=Special:ExportRDF/(Image):getFilter&xmlmime=rdf" />
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-<body class="mediawiki ltr ns-0 ns-subject page-_Image_getFilter skin-love">
-	<div id="globalWrapper">
-		<div id="column-content">
-	<div id="content">
-		<a name="top" id="top"></a>
-			
-		<div id="p-cactions">
-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="(Image):getFilter.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:(Image):getFilter&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=(Image):getFilter&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=(Image):getFilter&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">(Image):getFilter</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>Gets the filter mode for an image.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">min</span>, mag <span class="sy0">=</span> Image:getFilter<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="FilterMode.html" title="FilterMode">FilterMode</a> min</code></dt><dd> Filter mode used when minifying the image.
-</dd><dt><code><a href="FilterMode.html" title="FilterMode">FilterMode</a> mag</code></dt><dd> Filter mode used when magnifying the image.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in earlier versions.</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">min</span>, mag, anisotropy <span class="sy0">=</span> Image:getFilter<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="FilterMode.html" title="FilterMode">FilterMode</a> min</code></dt><dd> Filter mode used when minifying the image.
-</dd><dt><code><a href="FilterMode.html" title="FilterMode">FilterMode</a> mag</code></dt><dd> Filter mode used when magnifying the image.
-</dd><dt><code><a href="number.html" title="number">number</a> anisotropy</code></dt><dd> Maximum amount of anisotropic filtering used.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Image.html" title="Image">Image</a>
-</li><li> <a href="FilterMode.html" title="FilterMode">FilterMode</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=(Image):getFilter_(Dansk)&action=edit&redlink=1" class="new" title="(Image):getFilter (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/wiki/(Image):getFilter_(Deutsch)" title="(Image):getFilter (Deutsch)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=(Image):getFilter_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="(Image):getFilter (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getFilter_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="(Image):getFilter (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getFilter_(Indonesia)&action=edit&redlink=1" class="new" title="(Image):getFilter (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getFilter_(Italiano)&action=edit&redlink=1" class="new" title="(Image):getFilter (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getFilter_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="(Image):getFilter (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getFilter_(Magyar)&action=edit&redlink=1" class="new" title="(Image):getFilter (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getFilter_(Nederlands)&action=edit&redlink=1" class="new" title="(Image):getFilter (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getFilter_(Polski)&action=edit&redlink=1" class="new" title="(Image):getFilter (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/(Image):getFilter_(Portugu%C3%AAs)" title="(Image):getFilter (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getFilter_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="(Image):getFilter (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getFilter_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="(Image):getFilter (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getFilter_(Suomi)&action=edit&redlink=1" class="new" title="(Image):getFilter (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getFilter_(Svenska)&action=edit&redlink=1" class="new" title="(Image):getFilter (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getFilter_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="(Image):getFilter (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getFilter_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="(Image):getFilter (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getFilter_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="(Image):getFilter (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getFilter_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="(Image):getFilter (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getFilter_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="(Image):getFilter (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getFilter_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="(Image):getFilter (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getFilter_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="(Image):getFilter (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getFilter_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="(Image):getFilter (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getFilter_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="(Image):getFilter (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getFilter_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="(Image):getFilter (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getFilter_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="(Image):getFilter (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getFilter_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="(Image):getFilter (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getFilter_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="(Image):getFilter (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getFilter_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="(Image):getFilter (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
-</p>
-</div>
-
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-				<li id="n-love.window"><a href="love.window.html">love.window</a></li>
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-				<input type='hidden' name="title" value="Special:Search"/>
-				<input id="searchInput" name="search" type="text" title="Search LOVE [f]" accesskey="f" value="" />
-				<input type='submit' name="go" class="searchButton" id="searchGoButton"	value="Go" title="Go to a page with this exact name if exists" /> 
-				<input type='submit' name="fulltext" class="searchButton" id="mw-searchButton" value="Search" title="Search the pages for this text" />
-			</div></form>
-		</div>
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-	<div class="portlet" id="p-tb">
-		<h5>Toolbox</h5>
-		<div class="pBody">
-			<ul>
-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/(Image):getFilter" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/(Image):getFilter" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
-<li id="t-specialpages"><a href="https://love2d.org/wiki/Special:SpecialPages" title="List of all special pages [q]" accesskey="q">Special pages</a></li>
-				<li id="t-print"><a href="https://love2d.org/w/index.php?title=(Image):getFilter&printable=yes" rel="alternate" title="Printable version of this page [p]" accesskey="p">Printable version</a></li>				<li id="t-permalink"><a href="https://love2d.org/w/index.php?title=(Image):getFilter&oldid=10966" title="Permanent link to this revision of the page">Permanent link</a></li><li id="t-smwbrowselink"><a href="https://love2d.org/wiki/Special:Browse/(Image):getFilter" title="Special:B [...]
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-			<ul id="f-list">
-					<li id="lastmod"> This page was last modified on 8 August 2013, at 03:36.</li>
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diff --git a/doc/(Image):getHeight.html b/doc/(Image):getHeight.html
deleted file mode 100644
index 7d7f5be..0000000
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+++ /dev/null
@@ -1,273 +0,0 @@
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-	<head>
-		<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
-		<meta name="generator" content="MediaWiki 1.16.2" />
-<link rel="shortcut icon" href="favicon.ico" />
-<link rel="search" type="application/opensearchdescription+xml" href="https://love2d.org/w/opensearch_desc.php" title="LOVE (en)" />
-<link title="Creative Commons" type="application/rdf+xml" href="https://love2d.org/w/index.php?title=(Image):getHeight&action=creativecommons" rel="meta" />
-<link rel="copyright" href="http://www.gnu.org/copyleft/fdl.html" />
-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>(Image):getHeight - LOVE</title>
-		<link rel="stylesheet" href="shared.css" media="screen" />
-<link rel="stylesheet" href="commonPrint.css" media="print" />
-<link rel="stylesheet" href="main.css" media="screen" />
-<link rel="stylesheet" href="MediaWiki%3aCommon.css" />
-<link rel="stylesheet" href="MediaWiki%3aPrint.css" media="print" />
-<link rel="stylesheet" href="MediaWiki%3aLove.css" />
-<link rel="stylesheet" href="user.css" />
-		<!--[if lt IE 7]><script type="text/javascript" src="https://love2d.org/w/skins/common/IEFixes.js?270"></script>
-		<meta http-equiv="imagetoolbar" content="no" /><![endif]-->
-
-		<script>
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-wgTitle="(Image):getHeight",
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-		<!-- Head Scripts -->
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-<body class="mediawiki ltr ns-0 ns-subject page-_Image_getHeight skin-love">
-	<div id="globalWrapper">
-		<div id="column-content">
-	<div id="content">
-		<a name="top" id="top"></a>
-			
-		<div id="p-cactions">
-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="(Image):getHeight.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:(Image):getHeight&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=(Image):getHeight&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=(Image):getHeight&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">(Image):getHeight</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>Gets the height of the Image.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">height <span class="sy0">=</span> Image:getHeight<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> height</code></dt><dd> The height of the Image, in pixels.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Image.html" title="Image">Image</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=(Image):getHeight_(Dansk)&action=edit&redlink=1" class="new" title="(Image):getHeight (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getHeight_(Deutsch)&action=edit&redlink=1" class="new" title="(Image):getHeight (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=(Image):getHeight_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="(Image):getHeight (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getHeight_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="(Image):getHeight (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getHeight_(Indonesia)&action=edit&redlink=1" class="new" title="(Image):getHeight (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getHeight_(Italiano)&action=edit&redlink=1" class="new" title="(Image):getHeight (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getHeight_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="(Image):getHeight (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getHeight_(Magyar)&action=edit&redlink=1" class="new" title="(Image):getHeight (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getHeight_(Nederlands)&action=edit&redlink=1" class="new" title="(Image):getHeight (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getHeight_(Polski)&action=edit&redlink=1" class="new" title="(Image):getHeight (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/(Image):getHeight_(Portugu%C3%AAs)" title="(Image):getHeight (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getHeight_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="(Image):getHeight (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getHeight_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="(Image):getHeight (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getHeight_(Suomi)&action=edit&redlink=1" class="new" title="(Image):getHeight (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getHeight_(Svenska)&action=edit&redlink=1" class="new" title="(Image):getHeight (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getHeight_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="(Image):getHeight (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getHeight_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="(Image):getHeight (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getHeight_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="(Image):getHeight (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getHeight_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="(Image):getHeight (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getHeight_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="(Image):getHeight (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getHeight_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="(Image):getHeight (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getHeight_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="(Image):getHeight (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getHeight_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="(Image):getHeight (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getHeight_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="(Image):getHeight (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getHeight_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="(Image):getHeight (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getHeight_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="(Image):getHeight (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getHeight_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="(Image):getHeight (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getHeight_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="(Image):getHeight (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getHeight_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="(Image):getHeight (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-					 <li id="ca-nstab-main" class="selected"><a href="(Image):getMipmapFilter.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:(Image):getMipmapFilter&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=(Image):getMipmapFilter&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=(Image):getMipmapFilter&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">(Image):getMipmapFilter</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets the mipmap filter mode for an Image.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">mode, sharpness <span class="sy0">=</span> Image:getMipmapFilter<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="FilterMode.html" title="FilterMode">FilterMode</a> mode</code></dt><dd> The filter mode used in between mipmap levels. <a href="https://love2d.org/wiki/nil" title="nil">nil</a> if mipmap filtering is not enabled.
-</dd><dt><code><a href="number.html" title="number">number</a> sharpness</code></dt><dd> Value used to determine whether the image should use more or less detailed mipmap levels than normal when drawing.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Image.html" title="Image">Image</a>
-</li><li> <a href="(Image):setMipmapFilter.html" title="(Image):setMipmapFilter">Image:setMipmapFilter</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=(Image):getMipmapFilter_(Dansk)&action=edit&redlink=1" class="new" title="(Image):getMipmapFilter (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getMipmapFilter_(Deutsch)&action=edit&redlink=1" class="new" title="(Image):getMipmapFilter (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=(Image):getMipmapFilter_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="(Image):getMipmapFilter (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getMipmapFilter_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="(Image):getMipmapFilter (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getMipmapFilter_(Indonesia)&action=edit&redlink=1" class="new" title="(Image):getMipmapFilter (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getMipmapFilter_(Italiano)&action=edit&redlink=1" class="new" title="(Image):getMipmapFilter (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getMipmapFilter_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="(Image):getMipmapFilter (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getMipmapFilter_(Magyar)&action=edit&redlink=1" class="new" title="(Image):getMipmapFilter (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getMipmapFilter_(Nederlands)&action=edit&redlink=1" class="new" title="(Image):getMipmapFilter (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getMipmapFilter_(Polski)&action=edit&redlink=1" class="new" title="(Image):getMipmapFilter (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getMipmapFilter_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="(Image):getMipmapFilter (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getMipmapFilter_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="(Image):getMipmapFilter (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getMipmapFilter_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="(Image):getMipmapFilter (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getMipmapFilter_(Suomi)&action=edit&redlink=1" class="new" title="(Image):getMipmapFilter (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getMipmapFilter_(Svenska)&action=edit&redlink=1" class="new" title="(Image):getMipmapFilter (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getMipmapFilter_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="(Image):getMipmapFilter (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getMipmapFilter_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="(Image):getMipmapFilter (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getMipmapFilter_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="(Image):getMipmapFilter (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getMipmapFilter_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="(Image):getMipmapFilter (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getMipmapFilter_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="(Image):getMipmapFilter (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getMipmapFilter_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="(Image):getMipmapFilter (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getMipmapFilter_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="(Image):getMipmapFilter (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getMipmapFilter_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="(Image):getMipmapFilter (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getMipmapFilter_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="(Image):getMipmapFilter (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getMipmapFilter_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="(Image):getMipmapFilter (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getMipmapFilter_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="(Image):getMipmapFilter (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getMipmapFilter_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="(Image):getMipmapFilter (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getMipmapFilter_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="(Image):getMipmapFilter (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getMipmapFilter_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="(Image):getMipmapFilter (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-			<h5>Views</h5>
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-					 <li id="ca-nstab-main" class="selected"><a href="(Image):getWidth.html" title="View the content page [c]" accesskey="c">Page</a></li>
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You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=(Image):getWidth&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
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-	
-		<h1 id="firstHeading" class="firstHeading">(Image):getWidth</h1>
-		<div id="bodyContent">
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-									<!-- start content -->
-			<p>Gets the width of the Image.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">width <span class="sy0">=</span> Image:getWidth<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> width</code></dt><dd> The width of the Image, in pixels.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Image.html" title="Image">Image</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=(Image):getWidth_(Dansk)&action=edit&redlink=1" class="new" title="(Image):getWidth (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getWidth_(Deutsch)&action=edit&redlink=1" class="new" title="(Image):getWidth (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=(Image):getWidth_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="(Image):getWidth (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getWidth_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="(Image):getWidth (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getWidth_(Indonesia)&action=edit&redlink=1" class="new" title="(Image):getWidth (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getWidth_(Italiano)&action=edit&redlink=1" class="new" title="(Image):getWidth (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getWidth_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="(Image):getWidth (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getWidth_(Magyar)&action=edit&redlink=1" class="new" title="(Image):getWidth (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getWidth_(Nederlands)&action=edit&redlink=1" class="new" title="(Image):getWidth (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getWidth_(Polski)&action=edit&redlink=1" class="new" title="(Image):getWidth (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/(Image):getWidth_(Portugu%C3%AAs)" title="(Image):getWidth (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getWidth_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="(Image):getWidth (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getWidth_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="(Image):getWidth (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getWidth_(Suomi)&action=edit&redlink=1" class="new" title="(Image):getWidth (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getWidth_(Svenska)&action=edit&redlink=1" class="new" title="(Image):getWidth (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getWidth_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="(Image):getWidth (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getWidth_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="(Image):getWidth (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getWidth_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="(Image):getWidth (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getWidth_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="(Image):getWidth (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getWidth_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="(Image):getWidth (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getWidth_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="(Image):getWidth (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getWidth_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="(Image):getWidth (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getWidth_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="(Image):getWidth (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getWidth_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="(Image):getWidth (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getWidth_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="(Image):getWidth (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getWidth_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="(Image):getWidth (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getWidth_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="(Image):getWidth (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getWidth_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="(Image):getWidth (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getWidth_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="(Image):getWidth (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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diff --git a/doc/(Image):getWrap.html b/doc/(Image):getWrap.html
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-			<h5>Views</h5>
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You can view its source [e]" accesskey="e">View source</a></li>
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-		<h1 id="firstHeading" class="firstHeading">(Image):getWrap</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>Gets the wrapping properties of an Image.
-</p><p>This functions returns the currently set horizontal and vertical <a href="WrapMode.html" title="WrapMode">wrapping modes</a> for the image.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">horiz, vert <span class="sy0">=</span> Image:getWrap<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="WrapMode.html" title="WrapMode">WrapMode</a> horiz</code></dt><dd> Horizontal wrapping mode of the image.
-</dd><dt><code><a href="WrapMode.html" title="WrapMode">WrapMode</a> vert</code></dt><dd> Vertical wrapping mode of the image.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Image.html" title="Image">Image</a>
-</li><li> <a href="WrapMode.html" title="WrapMode">WrapMode</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=(Image):getWrap_(Dansk)&action=edit&redlink=1" class="new" title="(Image):getWrap (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getWrap_(Deutsch)&action=edit&redlink=1" class="new" title="(Image):getWrap (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=(Image):getWrap_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="(Image):getWrap (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getWrap_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="(Image):getWrap (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getWrap_(Indonesia)&action=edit&redlink=1" class="new" title="(Image):getWrap (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getWrap_(Italiano)&action=edit&redlink=1" class="new" title="(Image):getWrap (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getWrap_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="(Image):getWrap (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getWrap_(Magyar)&action=edit&redlink=1" class="new" title="(Image):getWrap (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getWrap_(Nederlands)&action=edit&redlink=1" class="new" title="(Image):getWrap (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getWrap_(Polski)&action=edit&redlink=1" class="new" title="(Image):getWrap (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/(Image):getWrap_(Portugu%C3%AAs)" title="(Image):getWrap (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getWrap_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="(Image):getWrap (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getWrap_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="(Image):getWrap (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getWrap_(Suomi)&action=edit&redlink=1" class="new" title="(Image):getWrap (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getWrap_(Svenska)&action=edit&redlink=1" class="new" title="(Image):getWrap (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getWrap_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="(Image):getWrap (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getWrap_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="(Image):getWrap (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getWrap_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="(Image):getWrap (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getWrap_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="(Image):getWrap (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getWrap_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="(Image):getWrap (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getWrap_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="(Image):getWrap (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getWrap_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="(Image):getWrap (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getWrap_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="(Image):getWrap (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getWrap_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="(Image):getWrap (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getWrap_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="(Image):getWrap (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getWrap_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="(Image):getWrap (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getWrap_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="(Image):getWrap (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getWrap_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="(Image):getWrap (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):getWrap_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="(Image):getWrap (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-	<div id="content">
-		<a name="top" id="top"></a>
-			
-		<div id="p-cactions">
-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="(Image):isCompressed.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:(Image):isCompressed&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=(Image):isCompressed&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=(Image):isCompressed&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
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-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">(Image):isCompressed</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets whether the Image was created from <a href="CompressedData.html" title="CompressedData">CompressedData</a>.
-</p><p>Compressed images take up less space in VRAM, and drawing a compressed image will generally be more efficient than drawing one created from raw pixel data.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">compressed <span class="sy0">=</span> Image:isCompressed<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> compressed</code></dt><dd> Whether the Image is stored as a compressed texture on the GPU.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Image.html" title="Image">Image</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=(Image):isCompressed_(Dansk)&action=edit&redlink=1" class="new" title="(Image):isCompressed (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):isCompressed_(Deutsch)&action=edit&redlink=1" class="new" title="(Image):isCompressed (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=(Image):isCompressed_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="(Image):isCompressed (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):isCompressed_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="(Image):isCompressed (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):isCompressed_(Indonesia)&action=edit&redlink=1" class="new" title="(Image):isCompressed (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):isCompressed_(Italiano)&action=edit&redlink=1" class="new" title="(Image):isCompressed (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):isCompressed_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="(Image):isCompressed (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):isCompressed_(Magyar)&action=edit&redlink=1" class="new" title="(Image):isCompressed (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):isCompressed_(Nederlands)&action=edit&redlink=1" class="new" title="(Image):isCompressed (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):isCompressed_(Polski)&action=edit&redlink=1" class="new" title="(Image):isCompressed (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):isCompressed_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="(Image):isCompressed (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):isCompressed_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="(Image):isCompressed (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):isCompressed_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="(Image):isCompressed (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):isCompressed_(Suomi)&action=edit&redlink=1" class="new" title="(Image):isCompressed (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):isCompressed_(Svenska)&action=edit&redlink=1" class="new" title="(Image):isCompressed (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):isCompressed_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="(Image):isCompressed (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):isCompressed_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="(Image):isCompressed (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):isCompressed_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="(Image):isCompressed (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):isCompressed_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="(Image):isCompressed (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):isCompressed_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="(Image):isCompressed (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):isCompressed_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="(Image):isCompressed (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):isCompressed_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="(Image):isCompressed (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):isCompressed_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="(Image):isCompressed (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):isCompressed_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="(Image):isCompressed (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):isCompressed_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="(Image):isCompressed (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):isCompressed_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="(Image):isCompressed (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):isCompressed_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="(Image):isCompressed (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):isCompressed_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="(Image):isCompressed (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):isCompressed_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="(Image):isCompressed (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
-</p>
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-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/(Image):isCompressed" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/(Image):isCompressed" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
-<li id="t-specialpages"><a href="https://love2d.org/wiki/Special:SpecialPages" title="List of all special pages [q]" accesskey="q">Special pages</a></li>
-				<li id="t-print"><a href="https://love2d.org/w/index.php?title=(Image):isCompressed&printable=yes" rel="alternate" title="Printable version of this page [p]" accesskey="p">Printable version</a></li>				<li id="t-permalink"><a href="https://love2d.org/w/index.php?title=(Image):isCompressed&oldid=11051" title="Permanent link to this revision of the page">Permanent link</a></li><li id="t-smwbrowselink"><a href="https://love2d.org/wiki/Special:Browse/(Image):isCompressed" title=" [...]
-		</div>
-	</div>
-		</div><!-- end of the left (by default at least) column -->
-			<div class="visualClear"></div>
-			<div id="footer">
-				<div id="f-poweredbyico"><a href="http://www.mediawiki.org/"><img src="poweredby_mediawiki_88x31.png" height="31" width="88" alt="Powered by MediaWiki" /></a></div>
-				<div id="f-copyrightico"><a href="http://www.gnu.org/copyleft/fdl.html"><img src="gnu-fdl.png" alt="GNU Free Documentation License 1.3" width="88" height="31" /></a></div>
-			<ul id="f-list">
-					<li id="lastmod"> This page was last modified on 12 August 2013, at 23:49.</li>
-					<li id="copyright">Content is available under <a href="http://www.gnu.org/copyleft/fdl.html" class="external ">GNU Free Documentation License 1.3</a>.</li>
-					<li id="privacy"><a href="https://love2d.org/wiki/LOVE:Privacy_policy" title="LOVE:Privacy policy">Privacy policy</a></li>
-					<li id="about"><a href="https://love2d.org/wiki/LOVE:About" title="LOVE:About">About LOVE</a></li>
-					<li id="disclaimer"><a href="https://love2d.org/wiki/LOVE:General_disclaimer" title="LOVE:General disclaimer">Disclaimers</a></li>
-			</ul>
-		</div>
-</div>
-
-<script>if (window.runOnloadHook) runOnloadHook();</script>
-<!-- Served in 0.596 secs. --></body></html>
diff --git a/doc/(Image):refresh.html b/doc/(Image):refresh.html
deleted file mode 100644
index 9187975..0000000
--- a/doc/(Image):refresh.html
+++ /dev/null
@@ -1,281 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
-<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en" dir="ltr">
-	<head>
-		<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
-		<meta name="generator" content="MediaWiki 1.16.2" />
-<link rel="shortcut icon" href="favicon.ico" />
-<link rel="search" type="application/opensearchdescription+xml" href="https://love2d.org/w/opensearch_desc.php" title="LOVE (en)" />
-<link title="Creative Commons" type="application/rdf+xml" href="https://love2d.org/w/index.php?title=(Image):refresh&action=creativecommons" rel="meta" />
-<link rel="copyright" href="http://www.gnu.org/copyleft/fdl.html" />
-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>(Image):refresh - LOVE</title>
-		<link rel="stylesheet" href="shared.css" media="screen" />
-<link rel="stylesheet" href="commonPrint.css" media="print" />
-<link rel="stylesheet" href="main.css" media="screen" />
-<link rel="stylesheet" href="MediaWiki%3aCommon.css" />
-<link rel="stylesheet" href="MediaWiki%3aPrint.css" media="print" />
-<link rel="stylesheet" href="MediaWiki%3aLove.css" />
-<link rel="stylesheet" href="user.css" />
-		<!--[if lt IE 7]><script type="text/javascript" src="https://love2d.org/w/skins/common/IEFixes.js?270"></script>
-		<meta http-equiv="imagetoolbar" content="no" /><![endif]-->
-
-		<script>
-var skin="love",
-stylepath="https://love2d.org/w/skins",
-wgUrlProtocols="http\\:\\/\\/|https\\:\\/\\/|ftp\\:\\/\\/|irc\\:\\/\\/|gopher\\:\\/\\/|telnet\\:\\/\\/|nntp\\:\\/\\/|worldwind\\:\\/\\/|mailto\\:|news\\:|svn\\:\\/\\/",
-wgArticlePath="https://love2d.org/wiki/$1",
-wgScriptPath="/w",
-wgScriptExtension=".php",
-wgScript="https://love2d.org/w/index.php",
-wgVariantArticlePath=false,
-wgActionPaths={},
-wgServer="https://www.love2d.org",
-wgCanonicalNamespace="",
-wgCanonicalSpecialPageName=false,
-wgNamespaceNumber=0,
-wgPageName="(Image):refresh",
-wgTitle="(Image):refresh",
-wgAction="view",
-wgArticleId=2859,
-wgIsArticle=true,
-wgUserName=null,
-wgUserGroups=null,
-wgUserLanguage="en",
-wgContentLanguage="en",
-wgBreakFrames=false,
-wgCurRevisionId=11056,
-wgVersion="1.16.2",
-wgEnableAPI=true,
-wgEnableWriteAPI=true,
-wgSeparatorTransformTable=["", ""],
-wgDigitTransformTable=["", ""],
-wgMainPageTitle="Main Page",
-wgFormattedNamespaces={"-2": "Media", "-1": "Special", "0": "", "1": "Talk", "2": "User", "3": "User talk", "4": "LOVE", "5": "LOVE talk", "6": "File", "7": "File talk", "8": "MediaWiki", "9": "MediaWiki talk", "10": "Template", "11": "Template talk", "12": "Help", "13": "Help talk", "14": "Category", "15": "Category talk", "102": "Property", "103": "Property talk", "104": "Type", "105": "Type talk", "108": "Concept", "109": "Concept talk", "500": "Tutorial", "501": "Tutorial talk"},
-wgNamespaceIds={"media": -2, "special": -1, "": 0, "talk": 1, "user": 2, "user_talk": 3, "love": 4, "love_talk": 5, "file": 6, "file_talk": 7, "mediawiki": 8, "mediawiki_talk": 9, "template": 10, "template_talk": 11, "help": 12, "help_talk": 13, "category": 14, "category_talk": 15, "property": 102, "property_talk": 103, "type": 104, "type_talk": 105, "concept": 108, "concept_talk": 109, "tutorial": 500, "tutorial_talk": 501, "image": 6, "image_talk": 7},
-wgSiteName="LOVE",
-wgCategories=["Functions"],
-wgRestrictionEdit=[],
-wgRestrictionMove=[];
-</script>
-		<script type="text/javascript" src="wikibits.js"><!-- wikibits js --></script>
-		<!-- Head Scripts -->
-		<link rel="alternate" type="application/rdf+xml" title="(Image):refresh" href="https://love2d.org/w/index.php?title=Special:ExportRDF/(Image):refresh&xmlmime=rdf" />
-		<script type="text/javascript" src="site.js"><!-- site js --></script>
-  <link href="https://plus.google.com/b/108553500970002863436/" rel="publisher" />
-	</head>
-<body class="mediawiki ltr ns-0 ns-subject page-_Image_refresh skin-love">
-	<div id="globalWrapper">
-		<div id="column-content">
-	<div id="content">
-		<a name="top" id="top"></a>
-			
-		<div id="p-cactions">
-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="(Image):refresh.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:(Image):refresh&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=(Image):refresh&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=(Image):refresh&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">(Image):refresh</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Reloads the Image's contents from the <a href="ImageData.html" title="ImageData">ImageData</a> or <a href="CompressedData.html" title="CompressedData">CompressedData</a> used to create the image.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Image:refresh<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.load<span class="br0">(</span><span class="br0">)</span><br />    imagedata <span class="sy0">=</span> love.image.newImageData<span class="br0">(</span><span class="st0">"pig.png"</span><span class="br0">)</span><br />    image <span class="sy0">=</span> love.graphics.newImage<span class="br0">(</span>imagedata<span [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Image.html" title="Image">Image</a>
-</li><li> <a href="(Image):getData.html" title="(Image):getData">Image:getData</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=(Image):refresh_(Dansk)&action=edit&redlink=1" class="new" title="(Image):refresh (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):refresh_(Deutsch)&action=edit&redlink=1" class="new" title="(Image):refresh (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=(Image):refresh_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="(Image):refresh (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):refresh_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="(Image):refresh (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):refresh_(Indonesia)&action=edit&redlink=1" class="new" title="(Image):refresh (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):refresh_(Italiano)&action=edit&redlink=1" class="new" title="(Image):refresh (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):refresh_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="(Image):refresh (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):refresh_(Magyar)&action=edit&redlink=1" class="new" title="(Image):refresh (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):refresh_(Nederlands)&action=edit&redlink=1" class="new" title="(Image):refresh (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):refresh_(Polski)&action=edit&redlink=1" class="new" title="(Image):refresh (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):refresh_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="(Image):refresh (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):refresh_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="(Image):refresh (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):refresh_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="(Image):refresh (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):refresh_(Suomi)&action=edit&redlink=1" class="new" title="(Image):refresh (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):refresh_(Svenska)&action=edit&redlink=1" class="new" title="(Image):refresh (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):refresh_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="(Image):refresh (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):refresh_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="(Image):refresh (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):refresh_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="(Image):refresh (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):refresh_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="(Image):refresh (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):refresh_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="(Image):refresh (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):refresh_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="(Image):refresh (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):refresh_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="(Image):refresh (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):refresh_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="(Image):refresh (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):refresh_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="(Image):refresh (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):refresh_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="(Image):refresh (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):refresh_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="(Image):refresh (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):refresh_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="(Image):refresh (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):refresh_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="(Image):refresh (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):refresh_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="(Image):refresh (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
-</p>
-</div>
-
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-
-<!-- Saved in parser cache with key love2d_wiki:pcache:idhash:2859-0!1!0!!en!2!edit=0 and timestamp 20140411030001 -->
-<div class="printfooter">
-Retrieved from "<a href="https://www.love2d.org/wiki/(Image):refresh">https://www.love2d.org/wiki/(Image):refresh</a>"</div>
-			<div id='catlinks' class='catlinks'><div id="mw-normal-catlinks"><a href="https://love2d.org/wiki/Special:Categories" title="Special:Categories">Category</a>: <span dir='ltr'><a href="https://love2d.org/wiki/Category:Functions" title="Category:Functions">Functions</a></span></div></div>			<!-- end content -->
-						<div class="visualClear"></div>
-		</div>
-	</div>
-		</div>
-		<div id="column-one">
-
-	<div class="portlet" id="p-personal">
-		<h5>Personal tools</h5>
-		<div class="pBody">
-			<ul>
-				<li id="pt-login"><a href="https://love2d.org/w/index.php?title=Special:UserLogin&returnto=(Image):refresh" title="You are encouraged to log in; however, it is not mandatory [o]" accesskey="o">Log in</a></li>
-			</ul>
-		</div>
-	</div>
-	<div class="portlet" id="p-logo">
-		<a style="background-image: url(wiki.png);" href="https://love2d.org/wiki/Main_Page" title="Visit the main page"></a>
-	</div>
-<!--	<div class="portlet" id="p-docs">
-		<h5>Documentation</h5>
-		<div class="pBody">
-			<ul>
-				<li><a href="//love2d.org/wiki/love">love</a></li>
-				<li><a href="//love2d.org/wiki/love.audio">love.audio</a></li>
-				<li><a href="//love2d.org/wiki/love.event">love.event</a></li>
-				<li><a href="//love2d.org/wiki/love.filesystem">love.filesystem</a></li>
-				<li><a href="//love2d.org/wiki/love.graphics">love.graphics</a></li>
-				<li><a href="//love2d.org/wiki/love.image">love.image</a></li>
-				<li><a href="//love2d.org/wiki/love.joystick">love.joystick</a></li>
-				<li><a href="//love2d.org/wiki/love.keyboard">love.keyboard</a></li>
-				<li><a href="//love2d.org/wiki/love.math">love.math</a></li>
-				<li><a href="//love2d.org/wiki/love.mouse">love.mouse</a></li>
-				<li><a href="//love2d.org/wiki/love.physics">love.physics</a></li>
-				<li><a href="//love2d.org/wiki/love.sound">love.sound</a></li>
-				<li><a href="//love2d.org/wiki/love.system">love.system</a></li>
-				<li><a href="//love2d.org/wiki/love.timer">love.timer</a></li>
-				<li><a href="//love2d.org/wiki/love.window">love.window</a></li>
-			</ul>
-		</div>
-	</div> -->
-	<script type="text/javascript"> if (window.isMSIE55) fixalpha(); </script>
-	<div class='generated-sidebar portlet' id='p-documentation'>
-		<h5>documentation</h5>
-		<div class='pBody'>
-			<ul>
-				<li id="n-love"><a href="love.html">love</a></li>
-				<li id="n-love.audio"><a href="love.audio.html">love.audio</a></li>
-				<li id="n-love.event"><a href="love.event.html">love.event</a></li>
-				<li id="n-love.filesystem"><a href="love.filesystem.html">love.filesystem</a></li>
-				<li id="n-love.font"><a href="love.font.html">love.font</a></li>
-				<li id="n-love.graphics"><a href="love.graphics.html">love.graphics</a></li>
-				<li id="n-love.image"><a href="love.image.html">love.image</a></li>
-				<li id="n-love.joystick"><a href="love.joystick.html">love.joystick</a></li>
-				<li id="n-love.keyboard"><a href="love.keyboard.html">love.keyboard</a></li>
-				<li id="n-love.math"><a href="love.math.html">love.math</a></li>
-				<li id="n-love.mouse"><a href="love.mouse.html">love.mouse</a></li>
-				<li id="n-love.physics"><a href="love.physics.html">love.physics</a></li>
-				<li id="n-love.sound"><a href="love.sound.html">love.sound</a></li>
-				<li id="n-love.system"><a href="love.system.html">love.system</a></li>
-				<li id="n-love.thread"><a href="love.thread.html">love.thread</a></li>
-				<li id="n-love.timer"><a href="love.timer.html">love.timer</a></li>
-				<li id="n-love.window"><a href="love.window.html">love.window</a></li>
-			</ul>
-		</div>
-	</div>
-	<div class='generated-sidebar portlet' id='p-navigation'>
-		<h5>Navigation</h5>
-		<div class='pBody'>
-			<ul>
-				<li id="n-Home"><a href="http://love2d.org/">Home</a></li>
-				<li id="n-Forums"><a href="http://love2d.org/forums">Forums</a></li>
-				<li id="n-Issue-tracker"><a href="http://bitbucket.org/rude/love/issues">Issue tracker</a></li>
-			</ul>
-		</div>
-	</div>
-	<div class='generated-sidebar portlet' id='p-wiki_navigation'>
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-				<input type='hidden' name="title" value="Special:Search"/>
-				<input id="searchInput" name="search" type="text" title="Search LOVE [f]" accesskey="f" value="" />
-				<input type='submit' name="go" class="searchButton" id="searchGoButton"	value="Go" title="Go to a page with this exact name if exists" /> 
-				<input type='submit' name="fulltext" class="searchButton" id="mw-searchButton" value="Search" title="Search the pages for this text" />
-			</div></form>
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-	<div class="portlet" id="p-tb">
-		<h5>Toolbox</h5>
-		<div class="pBody">
-			<ul>
-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/(Image):refresh" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/(Image):refresh" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
-<li id="t-specialpages"><a href="https://love2d.org/wiki/Special:SpecialPages" title="List of all special pages [q]" accesskey="q">Special pages</a></li>
-				<li id="t-print"><a href="https://love2d.org/w/index.php?title=(Image):refresh&printable=yes" rel="alternate" title="Printable version of this page [p]" accesskey="p">Printable version</a></li>				<li id="t-permalink"><a href="https://love2d.org/w/index.php?title=(Image):refresh&oldid=11056" title="Permanent link to this revision of the page">Permanent link</a></li><li id="t-smwbrowselink"><a href="https://love2d.org/wiki/Special:Browse/(Image):refresh" title="Special:Browse/ [...]
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diff --git a/doc/(Image):setFilter.html b/doc/(Image):setFilter.html
deleted file mode 100644
index b247086..0000000
--- a/doc/(Image):setFilter.html
+++ /dev/null
@@ -1,293 +0,0 @@
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-		<meta name="generator" content="MediaWiki 1.16.2" />
-<link rel="shortcut icon" href="favicon.ico" />
-<link rel="search" type="application/opensearchdescription+xml" href="https://love2d.org/w/opensearch_desc.php" title="LOVE (en)" />
-<link title="Creative Commons" type="application/rdf+xml" href="https://love2d.org/w/index.php?title=(Image):setFilter&action=creativecommons" rel="meta" />
-<link rel="copyright" href="http://www.gnu.org/copyleft/fdl.html" />
-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>(Image):setFilter - LOVE</title>
-		<link rel="stylesheet" href="shared.css" media="screen" />
-<link rel="stylesheet" href="commonPrint.css" media="print" />
-<link rel="stylesheet" href="main.css" media="screen" />
-<link rel="stylesheet" href="MediaWiki%3aCommon.css" />
-<link rel="stylesheet" href="MediaWiki%3aPrint.css" media="print" />
-<link rel="stylesheet" href="MediaWiki%3aLove.css" />
-<link rel="stylesheet" href="user.css" />
-		<!--[if lt IE 7]><script type="text/javascript" src="https://love2d.org/w/skins/common/IEFixes.js?270"></script>
-		<meta http-equiv="imagetoolbar" content="no" /><![endif]-->
-
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-		<script type="text/javascript" src="wikibits.js"><!-- wikibits js --></script>
-		<!-- Head Scripts -->
-		<link rel="alternate" type="application/rdf+xml" title="(Image):setFilter" href="https://love2d.org/w/index.php?title=Special:ExportRDF/(Image):setFilter&xmlmime=rdf" />
-		<script type="text/javascript" src="site.js"><!-- site js --></script>
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-<body class="mediawiki ltr ns-0 ns-subject page-_Image_setFilter skin-love">
-	<div id="globalWrapper">
-		<div id="column-content">
-	<div id="content">
-		<a name="top" id="top"></a>
-			
-		<div id="p-cactions">
-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="(Image):setFilter.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk"><a href="https://love2d.org/wiki/Talk:(Image):setFilter" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=(Image):setFilter&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=(Image):setFilter&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">(Image):setFilter</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>Sets the filter mode for an image.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Image:setFilter<span class="br0">(</span> <span class="kw1">min</span>, mag <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="FilterMode.html" title="FilterMode">FilterMode</a> min</code></dt><dd> How to scale an image down.
-</dd><dt><code><a href="FilterMode.html" title="FilterMode">FilterMode</a> mag</code></dt><dd> How to scale an image up.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in earlier versions.</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Image:setFilter<span class="br0">(</span> <span class="kw1">min</span>, mag, anisotropy <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="FilterMode.html" title="FilterMode">FilterMode</a> min</code></dt><dd> How to scale an image down.
-</dd><dt><code><a href="FilterMode.html" title="FilterMode">FilterMode</a> mag</code></dt><dd> How to scale an image up.
-</dd><dt><code><a href="number.html" title="number">number</a> anisotropy (1)</code></dt><dd> Maximum amount of anisotropic filtering used.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Image.html" title="Image">Image</a>
-</li><li> <a href="FilterMode.html" title="FilterMode">FilterMode</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=(Image):setFilter_(Dansk)&action=edit&redlink=1" class="new" title="(Image):setFilter (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):setFilter_(Deutsch)&action=edit&redlink=1" class="new" title="(Image):setFilter (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=(Image):setFilter_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="(Image):setFilter (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):setFilter_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="(Image):setFilter (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):setFilter_(Indonesia)&action=edit&redlink=1" class="new" title="(Image):setFilter (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):setFilter_(Italiano)&action=edit&redlink=1" class="new" title="(Image):setFilter (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):setFilter_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="(Image):setFilter (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):setFilter_(Magyar)&action=edit&redlink=1" class="new" title="(Image):setFilter (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):setFilter_(Nederlands)&action=edit&redlink=1" class="new" title="(Image):setFilter (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):setFilter_(Polski)&action=edit&redlink=1" class="new" title="(Image):setFilter (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):setFilter_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="(Image):setFilter (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):setFilter_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="(Image):setFilter (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):setFilter_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="(Image):setFilter (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):setFilter_(Suomi)&action=edit&redlink=1" class="new" title="(Image):setFilter (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):setFilter_(Svenska)&action=edit&redlink=1" class="new" title="(Image):setFilter (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):setFilter_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="(Image):setFilter (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):setFilter_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="(Image):setFilter (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):setFilter_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="(Image):setFilter (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):setFilter_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="(Image):setFilter (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):setFilter_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="(Image):setFilter (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):setFilter_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="(Image):setFilter (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):setFilter_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="(Image):setFilter (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):setFilter_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="(Image):setFilter (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):setFilter_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="(Image):setFilter (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):setFilter_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="(Image):setFilter (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):setFilter_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="(Image):setFilter (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):setFilter_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="(Image):setFilter (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):setFilter_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="(Image):setFilter (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):setFilter_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="(Image):setFilter (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
-</p>
-</div>
-
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-<div class="printfooter">
-Retrieved from "<a href="https://www.love2d.org/wiki/(Image):setFilter">https://www.love2d.org/wiki/(Image):setFilter</a>"</div>
-			<div id='catlinks' class='catlinks'><div id="mw-normal-catlinks"><a href="https://love2d.org/wiki/Special:Categories" title="Special:Categories">Categories</a>: <span dir='ltr'><a href="https://love2d.org/wiki/Category:Templates" title="Category:Templates">Templates</a></span> | <span dir='ltr'><a href="https://love2d.org/wiki/Category:Functions" title="Category:Functions">Functions</a></span></div></div>			<!-- end content -->
-						<div class="visualClear"></div>
-		</div>
-	</div>
-		</div>
-		<div id="column-one">
-
-	<div class="portlet" id="p-personal">
-		<h5>Personal tools</h5>
-		<div class="pBody">
-			<ul>
-				<li id="pt-login"><a href="https://love2d.org/w/index.php?title=Special:UserLogin&returnto=(Image):setFilter" title="You are encouraged to log in; however, it is not mandatory [o]" accesskey="o">Log in</a></li>
-			</ul>
-		</div>
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-	<div class="portlet" id="p-logo">
-		<a style="background-image: url(wiki.png);" href="https://love2d.org/wiki/Main_Page" title="Visit the main page"></a>
-	</div>
-<!--	<div class="portlet" id="p-docs">
-		<h5>Documentation</h5>
-		<div class="pBody">
-			<ul>
-				<li><a href="//love2d.org/wiki/love">love</a></li>
-				<li><a href="//love2d.org/wiki/love.audio">love.audio</a></li>
-				<li><a href="//love2d.org/wiki/love.event">love.event</a></li>
-				<li><a href="//love2d.org/wiki/love.filesystem">love.filesystem</a></li>
-				<li><a href="//love2d.org/wiki/love.graphics">love.graphics</a></li>
-				<li><a href="//love2d.org/wiki/love.image">love.image</a></li>
-				<li><a href="//love2d.org/wiki/love.joystick">love.joystick</a></li>
-				<li><a href="//love2d.org/wiki/love.keyboard">love.keyboard</a></li>
-				<li><a href="//love2d.org/wiki/love.math">love.math</a></li>
-				<li><a href="//love2d.org/wiki/love.mouse">love.mouse</a></li>
-				<li><a href="//love2d.org/wiki/love.physics">love.physics</a></li>
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-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/(Image):setFilter" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
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diff --git a/doc/(Image):setMipmapFilter.html b/doc/(Image):setMipmapFilter.html
deleted file mode 100644
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-<link rel="copyright" href="http://www.gnu.org/copyleft/fdl.html" />
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-		<script type="text/javascript" src="wikibits.js"><!-- wikibits js --></script>
-		<!-- Head Scripts -->
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-<body class="mediawiki ltr ns-0 ns-subject page-_Image_setMipmapFilter skin-love">
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-			<h5>Views</h5>
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-				<ul>
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-					 <li id="ca-nstab-main" class="selected"><a href="(Image):setMipmapFilter.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:(Image):setMipmapFilter&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
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You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=(Image):setMipmapFilter&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">(Image):setMipmapFilter</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Sets the mipmap filter mode for an Image.
-</p><p><a href="http://en.wikipedia.org/wiki/Mipmap" class="external text" rel="nofollow">Mipmapping</a> is useful when drawing an image at a reduced scale. It can improve performance and reduce aliasing issues.
-</p>
-<table bgcolor="gold" style="border-style:solid;border-width:1px;-moz-border-radius:3px;border-radius:3px;" align="center" width="80%">
-<tr>
-<td width="1"> <a href="https://love2d.org/wiki/File:O.png" class="image"><img alt="O.png" src="https://love2d.org/w/images/0/09/O.png" width="64" height="64" /></a>
-</td><td>Due to hardware restrictions and driver bugs, only images with power-of-two dimensions (64x64, 512x256, etc.) can have mipmap filtering enabled, unless the image was loaded from a <a href="CompressedData.html" title="CompressedData">CompressedData</a>.
-</td><td width="1"> 
-</td></tr></table><br />
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<p>Automatically creates mipmaps for the Image if none exist yet. If the image is <a href="(Image):isCompressed.html" title="(Image):isCompressed">compressed</a> and its <a href="CompressedData.html" title="CompressedData">CompressedData</a> has mipmap data included, it will use that.
-</p>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Image:setMipmapFilter<span class="br0">(</span> filtermode, sharpness <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="FilterMode.html" title="FilterMode">FilterMode</a> filtermode</code></dt><dd> The filter mode to use in between mipmap levels. "nearest" will often give better performance.
-</dd><dt><code><a href="number.html" title="number">number</a> sharpness (0)</code></dt><dd> A positive sharpness value makes the image use a more detailed mipmap level when drawing, at the expense of performance. A negative value does the reverse.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<p>Disables mipmap filtering.
-</p>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Image:setMipmapFilter<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Image.html" title="Image">Image</a>
-</li><li> <a href="(Image):getMipmapFilter.html" title="(Image):getMipmapFilter">Image:getMipmapFilter</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=(Image):setMipmapFilter_(Dansk)&action=edit&redlink=1" class="new" title="(Image):setMipmapFilter (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):setMipmapFilter_(Deutsch)&action=edit&redlink=1" class="new" title="(Image):setMipmapFilter (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=(Image):setMipmapFilter_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="(Image):setMipmapFilter (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):setMipmapFilter_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="(Image):setMipmapFilter (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):setMipmapFilter_(Indonesia)&action=edit&redlink=1" class="new" title="(Image):setMipmapFilter (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):setMipmapFilter_(Italiano)&action=edit&redlink=1" class="new" title="(Image):setMipmapFilter (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):setMipmapFilter_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="(Image):setMipmapFilter (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):setMipmapFilter_(Magyar)&action=edit&redlink=1" class="new" title="(Image):setMipmapFilter (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):setMipmapFilter_(Nederlands)&action=edit&redlink=1" class="new" title="(Image):setMipmapFilter (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):setMipmapFilter_(Polski)&action=edit&redlink=1" class="new" title="(Image):setMipmapFilter (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):setMipmapFilter_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="(Image):setMipmapFilter (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):setMipmapFilter_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="(Image):setMipmapFilter (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):setMipmapFilter_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="(Image):setMipmapFilter (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):setMipmapFilter_(Suomi)&action=edit&redlink=1" class="new" title="(Image):setMipmapFilter (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):setMipmapFilter_(Svenska)&action=edit&redlink=1" class="new" title="(Image):setMipmapFilter (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):setMipmapFilter_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="(Image):setMipmapFilter (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):setMipmapFilter_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="(Image):setMipmapFilter (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):setMipmapFilter_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="(Image):setMipmapFilter (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):setMipmapFilter_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="(Image):setMipmapFilter (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):setMipmapFilter_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="(Image):setMipmapFilter (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):setMipmapFilter_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="(Image):setMipmapFilter (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):setMipmapFilter_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="(Image):setMipmapFilter (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):setMipmapFilter_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="(Image):setMipmapFilter (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):setMipmapFilter_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="(Image):setMipmapFilter (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):setMipmapFilter_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="(Image):setMipmapFilter (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):setMipmapFilter_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="(Image):setMipmapFilter (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):setMipmapFilter_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="(Image):setMipmapFilter (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):setMipmapFilter_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="(Image):setMipmapFilter (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):setMipmapFilter_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="(Image):setMipmapFilter (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/(Image):setMipmapFilter" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
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diff --git a/doc/(Image):setWrap.html b/doc/(Image):setWrap.html
deleted file mode 100644
index 53c7b41..0000000
--- a/doc/(Image):setWrap.html
+++ /dev/null
@@ -1,283 +0,0 @@
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-<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en" dir="ltr">
-	<head>
-		<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
-		<meta name="generator" content="MediaWiki 1.16.2" />
-<link rel="shortcut icon" href="favicon.ico" />
-<link rel="search" type="application/opensearchdescription+xml" href="https://love2d.org/w/opensearch_desc.php" title="LOVE (en)" />
-<link title="Creative Commons" type="application/rdf+xml" href="https://love2d.org/w/index.php?title=(Image):setWrap&action=creativecommons" rel="meta" />
-<link rel="copyright" href="http://www.gnu.org/copyleft/fdl.html" />
-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>(Image):setWrap - LOVE</title>
-		<link rel="stylesheet" href="shared.css" media="screen" />
-<link rel="stylesheet" href="commonPrint.css" media="print" />
-<link rel="stylesheet" href="main.css" media="screen" />
-<link rel="stylesheet" href="MediaWiki%3aCommon.css" />
-<link rel="stylesheet" href="MediaWiki%3aPrint.css" media="print" />
-<link rel="stylesheet" href="MediaWiki%3aLove.css" />
-<link rel="stylesheet" href="user.css" />
-		<!--[if lt IE 7]><script type="text/javascript" src="https://love2d.org/w/skins/common/IEFixes.js?270"></script>
-		<meta http-equiv="imagetoolbar" content="no" /><![endif]-->
-
-		<script>
-var skin="love",
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-wgUrlProtocols="http\\:\\/\\/|https\\:\\/\\/|ftp\\:\\/\\/|irc\\:\\/\\/|gopher\\:\\/\\/|telnet\\:\\/\\/|nntp\\:\\/\\/|worldwind\\:\\/\\/|mailto\\:|news\\:|svn\\:\\/\\/",
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-wgFormattedNamespaces={"-2": "Media", "-1": "Special", "0": "", "1": "Talk", "2": "User", "3": "User talk", "4": "LOVE", "5": "LOVE talk", "6": "File", "7": "File talk", "8": "MediaWiki", "9": "MediaWiki talk", "10": "Template", "11": "Template talk", "12": "Help", "13": "Help talk", "14": "Category", "15": "Category talk", "102": "Property", "103": "Property talk", "104": "Type", "105": "Type talk", "108": "Concept", "109": "Concept talk", "500": "Tutorial", "501": "Tutorial talk"},
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-wgRestrictionEdit=[],
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-		<script type="text/javascript" src="wikibits.js"><!-- wikibits js --></script>
-		<!-- Head Scripts -->
-		<link rel="alternate" type="application/rdf+xml" title="(Image):setWrap" href="https://love2d.org/w/index.php?title=Special:ExportRDF/(Image):setWrap&xmlmime=rdf" />
-		<script type="text/javascript" src="site.js"><!-- site js --></script>
-  <link href="https://plus.google.com/b/108553500970002863436/" rel="publisher" />
-	</head>
-<body class="mediawiki ltr ns-0 ns-subject page-_Image_setWrap skin-love">
-	<div id="globalWrapper">
-		<div id="column-content">
-	<div id="content">
-		<a name="top" id="top"></a>
-			
-		<div id="p-cactions">
-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="(Image):setWrap.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk"><a href="https://love2d.org/wiki/Talk:(Image):setWrap" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=(Image):setWrap&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=(Image):setWrap&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">(Image):setWrap</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>Sets the wrapping properties of an Image.
-</p><p>This function sets the way an Image is repeated when it is drawn with a <a href="Quad.html" title="Quad"> Quad</a> that is larger than the image's extent. An image may be clamped or set to repeat in both horizontal and vertical directions. Clamped images appear only once, but repeated ones repeat as many times as there is room in the Quad.
-</p><p>N.B. If you use a Quad that is larger than the image extent and do not use repeated tiling, there may be an unwanted visual effect of the image stretching all the way to fill the Quad. If this is the case, setting <tt>Image:setWrap("repeat", "repeat")</tt> for all the images to be repeated, and using Quads of appropriate size will result in the best visual appearance.
-</p>
-<table bgcolor="gold" style="border-style:solid;border-width:1px;-moz-border-radius:3px;border-radius:3px;" align="center" width="80%">
-<tr>
-<td width="1"> <a href="https://love2d.org/wiki/File:O.png" class="image"><img alt="O.png" src="https://love2d.org/w/images/0/09/O.png" width="64" height="64" /></a>
-</td><td>This is a feature of the graphics card, it will work everywhere, but not always the same, namely, if the image is not <a href="https://love2d.org/wiki/PO2_Syndrome" title="PO2 Syndrome">PO2</a>, the results will be different for people that don't support it.
-</td><td width="1"> 
-</td></tr></table><br />
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Image:setWrap<span class="br0">(</span> horiz, vert <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="WrapMode.html" title="WrapMode">WrapMode</a> horiz</code></dt><dd> Horizontal wrapping mode of the image.
-</dd><dt><code><a href="WrapMode.html" title="WrapMode">WrapMode</a> vert</code></dt><dd> Vertical wrapping mode of the image.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Image.html" title="Image">Image</a>
-</li><li> <a href="WrapMode.html" title="WrapMode">WrapMode</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=(Image):setWrap_(Dansk)&action=edit&redlink=1" class="new" title="(Image):setWrap (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):setWrap_(Deutsch)&action=edit&redlink=1" class="new" title="(Image):setWrap (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=(Image):setWrap_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="(Image):setWrap (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):setWrap_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="(Image):setWrap (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):setWrap_(Indonesia)&action=edit&redlink=1" class="new" title="(Image):setWrap (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):setWrap_(Italiano)&action=edit&redlink=1" class="new" title="(Image):setWrap (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):setWrap_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="(Image):setWrap (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):setWrap_(Magyar)&action=edit&redlink=1" class="new" title="(Image):setWrap (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):setWrap_(Nederlands)&action=edit&redlink=1" class="new" title="(Image):setWrap (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):setWrap_(Polski)&action=edit&redlink=1" class="new" title="(Image):setWrap (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/(Image):setWrap_(Portugu%C3%AAs)" title="(Image):setWrap (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):setWrap_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="(Image):setWrap (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):setWrap_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="(Image):setWrap (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):setWrap_(Suomi)&action=edit&redlink=1" class="new" title="(Image):setWrap (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=(Image):setWrap_(Svenska)&action=edit&redlink=1" class="new" title="(Image):setWrap (Svenska) (page does not exist)">Svenska</a> –
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-<br />
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-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>AlignMode - LOVE</title>
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You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=AlignMode&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">AlignMode</h1>
-		<div id="bodyContent">
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-									<!-- start content -->
-			<p>Text alignment.
-</p>
-<h2> <span class="mw-headline" id="Constants"> Constants </span></h2>
-<dl><dt>center</dt><dd> Align text center.
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-</dd></dl>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This following choice is not supported in earlier versions.</small>
-</td></tr></table>
-<dl><dt>justify</dt><dd> Align text both left and right.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=AlignMode_(Dansk)&action=edit&redlink=1" class="new" title="AlignMode (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/wiki/AlignMode_(Deutsch)" title="AlignMode (Deutsch)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
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-		<h1 id="firstHeading" class="firstHeading">AreaSpreadDistribution</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
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-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>
-</li><li> <a href="ParticleSystem%3asetAreaSpread.html" title="ParticleSystem:setAreaSpread">ParticleSystem:setAreaSpread</a>
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-<p><a href="https://love2d.org/w/index.php?title=AreaSpreadDistribution_(Dansk)&action=edit&redlink=1" class="new" title="AreaSpreadDistribution (Dansk) (page does not exist)">Dansk</a> –
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-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=AreaSpreadDistribution_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="AreaSpreadDistribution (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=AreaSpreadDistribution_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="AreaSpreadDistribution (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=AreaSpreadDistribution_(Indonesia)&action=edit&redlink=1" class="new" title="AreaSpreadDistribution (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=AreaSpreadDistribution_(Italiano)&action=edit&redlink=1" class="new" title="AreaSpreadDistribution (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=AreaSpreadDistribution_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="AreaSpreadDistribution (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=AreaSpreadDistribution_(Magyar)&action=edit&redlink=1" class="new" title="AreaSpreadDistribution (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=AreaSpreadDistribution_(Nederlands)&action=edit&redlink=1" class="new" title="AreaSpreadDistribution (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=AreaSpreadDistribution_(Polski)&action=edit&redlink=1" class="new" title="AreaSpreadDistribution (Polski) (page does not exist)">Polski</a> –
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-<a href="https://love2d.org/w/index.php?title=AreaSpreadDistribution_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="AreaSpreadDistribution (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=AreaSpreadDistribution_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="AreaSpreadDistribution (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=AreaSpreadDistribution_(Suomi)&action=edit&redlink=1" class="new" title="AreaSpreadDistribution (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=AreaSpreadDistribution_(Svenska)&action=edit&redlink=1" class="new" title="AreaSpreadDistribution (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=AreaSpreadDistribution_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="AreaSpreadDistribution (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=AreaSpreadDistribution_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="AreaSpreadDistribution (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=AreaSpreadDistribution_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="AreaSpreadDistribution (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=AreaSpreadDistribution_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="AreaSpreadDistribution (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=AreaSpreadDistribution_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="AreaSpreadDistribution (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=AreaSpreadDistribution_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="AreaSpreadDistribution (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=AreaSpreadDistribution_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="AreaSpreadDistribution (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=AreaSpreadDistribution_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="AreaSpreadDistribution (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=AreaSpreadDistribution_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="AreaSpreadDistribution (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=AreaSpreadDistribution_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="AreaSpreadDistribution (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=AreaSpreadDistribution_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="AreaSpreadDistribution (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=AreaSpreadDistribution_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="AreaSpreadDistribution (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=AreaSpreadDistribution_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="AreaSpreadDistribution (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=AreaSpreadDistribution_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="AreaSpreadDistribution (한국어) (page does not exist)">한국어</a> 
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-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">BezierCurve</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This type is not supported in earlier versions.</small>
-</td></tr></table>
-<p>A Bézier curve object that can evaluate and render Bézier curves of arbitrary degree.
-For more information on Bézier curves check <a href="http://en.wikipedia.org/wiki/Bezier_curve" class="external text" rel="nofollow">this great article on Wikipedia</a>.
-</p>
-<h2> <span class="mw-headline" id="Constructors"> Constructors </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.math.newBezierCurve.html" title="love.math.newBezierCurve">love.math.newBezierCurve</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a new <strong class="selflink">BezierCurve</strong> object.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/ [...]
-</td></tr>
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-</table>
-<h2> <span class="mw-headline" id="Functions"> Functions </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="BezierCurve%3aevaluate.html" title="BezierCurve:evaluate">BezierCurve:evaluate</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Evaluate Bézier curve at parameter t.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> < [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="BezierCurve%3agetControlPoint.html" title="BezierCurve:getControlPoint">BezierCurve:getControlPoint</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get coordinates of the i-th control point.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png"  [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="BezierCurve%3agetControlPointCount.html" title="BezierCurve:getControlPointCount">BezierCurve:getControlPointCount</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get the number of control points in the Bézier curve.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.o [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="BezierCurve%3agetDegree.html" title="BezierCurve:getDegree">BezierCurve:getDegree</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get degree of the Bézier curve.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a h [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="BezierCurve%3agetDerivative.html" title="BezierCurve:getDerivative">BezierCurve:getDerivative</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get derivate of the Bézier curve.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" heigh [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="BezierCurve%3ainsertControlPoint.html" title="BezierCurve:insertControlPoint">BezierCurve:insertControlPoint</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Insert control point after the i-th control point.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/imag [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="BezierCurve%3arender.html" title="BezierCurve:render">BezierCurve:render</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get a list of points on the curve.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="h [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="BezierCurve%3arotate.html" title="BezierCurve:rotate">BezierCurve:rotate</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Rotate the Bézier curve.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://lov [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="BezierCurve%3ascale.html" title="BezierCurve:scale">BezierCurve:scale</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Scale the Bézier curve.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d. [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="BezierCurve%3asetControlPoint.html" title="BezierCurve:setControlPoint">BezierCurve:setControlPoint</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Set coordinates of the i-th control point.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png"  [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="BezierCurve%3atranslate.html" title="BezierCurve:translate">BezierCurve:translate</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Move the Bézier curve.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="http [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atype.html" title="Object:type">Object:type</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the type of the object as a string.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atypeOf.html" title="Object:typeOf">Object:typeOf</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks whether an object is of a certain type.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Supertypes"> Supertypes </span></h2>
-<ul><li> <a href="Object.html" title="Object">Object</a>
-</li></ul>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.math.html" title="love.math">love.math</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=BezierCurve_(Dansk)&action=edit&redlink=1" class="new" title="BezierCurve (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve_(Deutsch)&action=edit&redlink=1" class="new" title="BezierCurve (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=BezierCurve_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="BezierCurve (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="BezierCurve (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve_(Indonesia)&action=edit&redlink=1" class="new" title="BezierCurve (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve_(Italiano)&action=edit&redlink=1" class="new" title="BezierCurve (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="BezierCurve (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve_(Magyar)&action=edit&redlink=1" class="new" title="BezierCurve (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve_(Nederlands)&action=edit&redlink=1" class="new" title="BezierCurve (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve_(Polski)&action=edit&redlink=1" class="new" title="BezierCurve (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="BezierCurve (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="BezierCurve (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="BezierCurve (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve_(Suomi)&action=edit&redlink=1" class="new" title="BezierCurve (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve_(Svenska)&action=edit&redlink=1" class="new" title="BezierCurve (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="BezierCurve (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="BezierCurve (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="BezierCurve (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="BezierCurve (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="BezierCurve (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="BezierCurve (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="BezierCurve (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="BezierCurve (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="BezierCurve (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="BezierCurve (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="BezierCurve (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="BezierCurve (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="BezierCurve (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/BezierCurve_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="BezierCurve (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
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-<p>Evaluate Bézier curve at parameter t. The parameter must be between 0 and 1 (inclusive).
-</p><p>This function can be used to move objects along paths or tween parameters. However it should not be used to render the curve, see <a href="BezierCurve%3arender.html" title="BezierCurve:render">BezierCurve:render</a> for that purpose.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">x,y <span class="sy0">=</span> BezierCurve:evaluate<span class="br0">(</span>t<span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> t</code></dt><dd> Where to evaluate the curve.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> x coordinate of the curve at parameter t.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> y coordinate of the curve at parameter t.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="BezierCurve.html" title="BezierCurve">BezierCurve</a>
-</li><li> <a href="BezierCurve%3arender.html" title="BezierCurve:render">BezierCurve:render</a>
-</li><li> <a href="love.math.html" title="love.math">love.math</a>
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-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
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-		<h1 id="firstHeading" class="firstHeading">BezierCurve:getControlPoint</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Get coordinates of the i-th control point. Indices start with 1.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">x, y <span class="sy0">=</span> BezierCurve:getControlPoint<span class="br0">(</span>i<span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> i</code></dt><dd> Index of the control point.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> Position of the control point along the x axis.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> Position of the control point along the y axis.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="BezierCurve.html" title="BezierCurve">BezierCurve</a>
-</li><li> <a href="BezierCurve%3agetDegree.html" title="BezierCurve:getDegree">BezierCurve:getDegree</a>
-</li><li> <a href="BezierCurve%3asetControlPoint.html" title="BezierCurve:setControlPoint">BezierCurve:setControlPoint</a>
-</li><li> <a href="BezierCurve%3ainsertControlPoint.html" title="BezierCurve:insertControlPoint">BezierCurve:insertControlPoint</a>
-</li><li> <a href="love.math.html" title="love.math">love.math</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
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-<a href="https://love2d.org/w/index.php?title=BezierCurve:getControlPoint_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="BezierCurve:getControlPoint (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:getControlPoint_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="BezierCurve:getControlPoint (简体中文) (page does not exist)">简体中文</a> –
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-<a href="https://love2d.org/wiki/BezierCurve:getControlPoint_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="BezierCurve:getControlPoint (한국어)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">BezierCurve:getControlPointCount</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Get the number of control points in the Bézier curve.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">count <span class="sy0">=</span> BezierCurve:getControlPointCount<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> count</code></dt><dd> The number of control points.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="BezierCurve.html" title="BezierCurve">BezierCurve</a>
-</li><li> <a href="BezierCurve%3agetControlPoint.html" title="BezierCurve:getControlPoint">BezierCurve:getControlPoint</a>
-</li><li> <a href="BezierCurve%3asetControlPoint.html" title="BezierCurve:setControlPoint">BezierCurve:setControlPoint</a>
-</li><li> <a href="BezierCurve%3ainsertControlPoint.html" title="BezierCurve:insertControlPoint">BezierCurve:insertControlPoint</a>
-</li><li> <a href="love.math.html" title="love.math">love.math</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
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-<strong class="selflink">English</strong> – 
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-		<h1 id="firstHeading" class="firstHeading">BezierCurve:getDegree</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
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-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Get degree of the Bézier curve. The degree is equal to number-of-control-points - 1.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">degree <span class="sy0">=</span> BezierCurve:getDegree<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> degree</code></dt><dd> Degree of the Bézier curve.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="BezierCurve.html" title="BezierCurve">BezierCurve</a>
-</li><li> <a href="BezierCurve%3agetControlPoint.html" title="BezierCurve:getControlPoint">BezierCurve:getControlPoint</a>
-</li><li> <a href="BezierCurve%3asetControlPoint.html" title="BezierCurve:setControlPoint">BezierCurve:setControlPoint</a>
-</li><li> <a href="BezierCurve%3ainsertControlPoint.html" title="BezierCurve:insertControlPoint">BezierCurve:insertControlPoint</a>
-</li><li> <a href="love.math.html" title="love.math">love.math</a>
-</li></ul>
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-<strong class="selflink">English</strong> – 
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-		<h1 id="firstHeading" class="firstHeading">BezierCurve:getDerivative</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
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-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Get the derivative of the Bézier curve.
-</p><p>This function can be used to rotate sprites moving along a curve in the direction of the movement and compute the direction perpendicular to the curve at some parameter t.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">derivative <span class="sy0">=</span> BezierCurve:getDerivative<span class="br0">(</span><span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="BezierCurve.html" title="BezierCurve">BezierCurve</a> derivative</code></dt><dd> The derivative curve.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="BezierCurve.html" title="BezierCurve">BezierCurve</a>
-</li><li> <a href="love.math.html" title="love.math">love.math</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
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-<p><a href="https://love2d.org/w/index.php?title=BezierCurve:getDerivative_(Dansk)&action=edit&redlink=1" class="new" title="BezierCurve:getDerivative (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:getDerivative_(Deutsch)&action=edit&redlink=1" class="new" title="BezierCurve:getDerivative (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=BezierCurve:getDerivative_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="BezierCurve:getDerivative (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:getDerivative_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="BezierCurve:getDerivative (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:getDerivative_(Indonesia)&action=edit&redlink=1" class="new" title="BezierCurve:getDerivative (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:getDerivative_(Italiano)&action=edit&redlink=1" class="new" title="BezierCurve:getDerivative (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:getDerivative_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="BezierCurve:getDerivative (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:getDerivative_(Magyar)&action=edit&redlink=1" class="new" title="BezierCurve:getDerivative (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:getDerivative_(Nederlands)&action=edit&redlink=1" class="new" title="BezierCurve:getDerivative (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:getDerivative_(Polski)&action=edit&redlink=1" class="new" title="BezierCurve:getDerivative (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:getDerivative_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="BezierCurve:getDerivative (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:getDerivative_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="BezierCurve:getDerivative (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:getDerivative_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="BezierCurve:getDerivative (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:getDerivative_(Suomi)&action=edit&redlink=1" class="new" title="BezierCurve:getDerivative (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:getDerivative_(Svenska)&action=edit&redlink=1" class="new" title="BezierCurve:getDerivative (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:getDerivative_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="BezierCurve:getDerivative (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:getDerivative_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="BezierCurve:getDerivative (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:getDerivative_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="BezierCurve:getDerivative (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:getDerivative_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="BezierCurve:getDerivative (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:getDerivative_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="BezierCurve:getDerivative (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:getDerivative_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="BezierCurve:getDerivative (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:getDerivative_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="BezierCurve:getDerivative (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:getDerivative_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="BezierCurve:getDerivative (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:getDerivative_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="BezierCurve:getDerivative (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:getDerivative_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="BezierCurve:getDerivative (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:getDerivative_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="BezierCurve:getDerivative (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:getDerivative_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="BezierCurve:getDerivative (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:getDerivative_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="BezierCurve:getDerivative (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/BezierCurve:getDerivative_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="BezierCurve:getDerivative (한국어)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">BezierCurve:insertControlPoint</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Insert control point after the i-th control point. Indices start with 1. Negative indices wrap around: -1 is the last control point, -2 the one before the last, etc.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">BezierCurve:insertControlPoint<span class="br0">(</span>x, y, i<span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> Position of the control point along the x axis.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> Position of the control point along the y axis.
-</dd><dt><code><a href="number.html" title="number">number</a> i (-1)</code></dt><dd> Index of the control point.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="BezierCurve.html" title="BezierCurve">BezierCurve</a>
-</li><li> <a href="BezierCurve%3agetDegree.html" title="BezierCurve:getDegree">BezierCurve:getDegree</a>
-</li><li> <a href="BezierCurve%3agetControlPoint.html" title="BezierCurve:getControlPoint">BezierCurve:getControlPoint</a>
-</li><li> <a href="BezierCurve%3asetControlPoint.html" title="BezierCurve:setControlPoint">BezierCurve:setControlPoint</a>
-</li><li> <a href="love.math.html" title="love.math">love.math</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=BezierCurve:insertControlPoint_(Dansk)&action=edit&redlink=1" class="new" title="BezierCurve:insertControlPoint (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:insertControlPoint_(Deutsch)&action=edit&redlink=1" class="new" title="BezierCurve:insertControlPoint (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=BezierCurve:insertControlPoint_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="BezierCurve:insertControlPoint (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:insertControlPoint_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="BezierCurve:insertControlPoint (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:insertControlPoint_(Indonesia)&action=edit&redlink=1" class="new" title="BezierCurve:insertControlPoint (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:insertControlPoint_(Italiano)&action=edit&redlink=1" class="new" title="BezierCurve:insertControlPoint (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:insertControlPoint_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="BezierCurve:insertControlPoint (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:insertControlPoint_(Magyar)&action=edit&redlink=1" class="new" title="BezierCurve:insertControlPoint (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:insertControlPoint_(Nederlands)&action=edit&redlink=1" class="new" title="BezierCurve:insertControlPoint (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:insertControlPoint_(Polski)&action=edit&redlink=1" class="new" title="BezierCurve:insertControlPoint (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:insertControlPoint_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="BezierCurve:insertControlPoint (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:insertControlPoint_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="BezierCurve:insertControlPoint (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:insertControlPoint_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="BezierCurve:insertControlPoint (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:insertControlPoint_(Suomi)&action=edit&redlink=1" class="new" title="BezierCurve:insertControlPoint (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:insertControlPoint_(Svenska)&action=edit&redlink=1" class="new" title="BezierCurve:insertControlPoint (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:insertControlPoint_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="BezierCurve:insertControlPoint (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:insertControlPoint_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="BezierCurve:insertControlPoint (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:insertControlPoint_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="BezierCurve:insertControlPoint (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:insertControlPoint_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="BezierCurve:insertControlPoint (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:insertControlPoint_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="BezierCurve:insertControlPoint (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:insertControlPoint_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="BezierCurve:insertControlPoint (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:insertControlPoint_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="BezierCurve:insertControlPoint (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:insertControlPoint_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="BezierCurve:insertControlPoint (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:insertControlPoint_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="BezierCurve:insertControlPoint (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:insertControlPoint_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="BezierCurve:insertControlPoint (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:insertControlPoint_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="BezierCurve:insertControlPoint (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:insertControlPoint_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="BezierCurve:insertControlPoint (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:insertControlPoint_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="BezierCurve:insertControlPoint (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/BezierCurve:insertControlPoint_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="BezierCurve:insertControlPoint (한국어)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">BezierCurve:render</h1>
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Get a list of coordinates to be used with <a href="love.graphics.line.html" title="love.graphics.line">love.graphics.line</a>.
-</p><p>This function samples the Bézier curve using recursive subdivision. You can control the recursion depth using the depth parameter.
-</p><p>If you are just interested to know the position on the curve given a parameter, use <a href="BezierCurve%3aevaluate.html" title="BezierCurve:evaluate">BezierCurve:evaluate</a>.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">coordinates <span class="sy0">=</span> BezierCurve:render<span class="br0">(</span>depth<span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> depth (5)</code></dt><dd> Number of recursive subdivision steps.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="table.html" title="table">table</a> coordinates</code></dt><dd> List of x,y-coordinate pairs of points on the curve.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="BezierCurve.html" title="BezierCurve">BezierCurve</a>
-</li><li> <a href="BezierCurve%3aevaluate.html" title="BezierCurve:evaluate">BezierCurve:evaluate</a>
-</li><li> <a href="love.math.html" title="love.math">love.math</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=BezierCurve:render_(Dansk)&action=edit&redlink=1" class="new" title="BezierCurve:render (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:render_(Deutsch)&action=edit&redlink=1" class="new" title="BezierCurve:render (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=BezierCurve:render_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="BezierCurve:render (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:render_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="BezierCurve:render (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:render_(Indonesia)&action=edit&redlink=1" class="new" title="BezierCurve:render (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:render_(Italiano)&action=edit&redlink=1" class="new" title="BezierCurve:render (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:render_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="BezierCurve:render (Lietuviškai) (page does not exist)">Lietuviškai</a> –
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-<a href="https://love2d.org/w/index.php?title=BezierCurve:render_(Nederlands)&action=edit&redlink=1" class="new" title="BezierCurve:render (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:render_(Polski)&action=edit&redlink=1" class="new" title="BezierCurve:render (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:render_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="BezierCurve:render (Português) (page does not exist)">Português</a> –
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-<a href="https://love2d.org/w/index.php?title=BezierCurve:render_(Svenska)&action=edit&redlink=1" class="new" title="BezierCurve:render (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:render_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="BezierCurve:render (Türkçe) (page does not exist)">Türkçe</a> –
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-<a href="https://love2d.org/w/index.php?title=BezierCurve:render_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="BezierCurve:render (Ελληνικά) (page does not exist)">Ελληνικά</a> –
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-<a href="https://love2d.org/w/index.php?title=BezierCurve:render_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="BezierCurve:render (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:render_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="BezierCurve:render (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:render_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="BezierCurve:render (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:render_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="BezierCurve:render (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:render_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="BezierCurve:render (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:render_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="BezierCurve:render (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/BezierCurve:render_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="BezierCurve:render (한국어)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">BezierCurve:rotate</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Rotate the Bézier curve by an angle.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">BezierCurve:rotate<span class="br0">(</span>angle, ox, oy<span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> angle</code></dt><dd> Rotation angle in radians.
-</dd><dt><code><a href="number.html" title="number">number</a> ox (0)</code></dt><dd> X coordinate of the rotation center.
-</dd><dt><code><a href="number.html" title="number">number</a> oy (0)</code></dt><dd> Y coordinate of the rotation center.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="BezierCurve%3atranslate.html" title="BezierCurve:translate">BezierCurve:translate</a>
-</li><li> <a href="BezierCurve%3ascale.html" title="BezierCurve:scale">BezierCurve:scale</a>
-</li><li> <a href="BezierCurve.html" title="BezierCurve">BezierCurve</a>
-</li><li> <a href="love.math.html" title="love.math">love.math</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=BezierCurve:rotate_(Dansk)&action=edit&redlink=1" class="new" title="BezierCurve:rotate (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:rotate_(Deutsch)&action=edit&redlink=1" class="new" title="BezierCurve:rotate (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=BezierCurve:rotate_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="BezierCurve:rotate (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:rotate_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="BezierCurve:rotate (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:rotate_(Indonesia)&action=edit&redlink=1" class="new" title="BezierCurve:rotate (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:rotate_(Italiano)&action=edit&redlink=1" class="new" title="BezierCurve:rotate (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:rotate_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="BezierCurve:rotate (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:rotate_(Magyar)&action=edit&redlink=1" class="new" title="BezierCurve:rotate (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:rotate_(Nederlands)&action=edit&redlink=1" class="new" title="BezierCurve:rotate (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:rotate_(Polski)&action=edit&redlink=1" class="new" title="BezierCurve:rotate (Polski) (page does not exist)">Polski</a> –
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-<a href="https://love2d.org/w/index.php?title=BezierCurve:rotate_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="BezierCurve:rotate (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:rotate_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="BezierCurve:rotate (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:rotate_(Suomi)&action=edit&redlink=1" class="new" title="BezierCurve:rotate (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:rotate_(Svenska)&action=edit&redlink=1" class="new" title="BezierCurve:rotate (Svenska) (page does not exist)">Svenska</a> –
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-<a href="https://love2d.org/w/index.php?title=BezierCurve:rotate_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="BezierCurve:rotate (Ελληνικά) (page does not exist)">Ελληνικά</a> –
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-<a href="https://love2d.org/w/index.php?title=BezierCurve:rotate_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="BezierCurve:rotate (Русский) (page does not exist)">Русский</a> –
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-<a href="https://love2d.org/w/index.php?title=BezierCurve:rotate_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="BezierCurve:rotate (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:rotate_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="BezierCurve:rotate (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:rotate_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="BezierCurve:rotate (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:rotate_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="BezierCurve:rotate (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:rotate_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="BezierCurve:rotate (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:rotate_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="BezierCurve:rotate (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/BezierCurve:rotate_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="BezierCurve:rotate (한국어)">한국어</a> 
-<br />
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-		<h1 id="firstHeading" class="firstHeading">BezierCurve:scale</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Scale the Bézier curve by a factor.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">BezierCurve:scale<span class="br0">(</span>s, ox, oy<span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> s</code></dt><dd> Scale factor.
-</dd><dt><code><a href="number.html" title="number">number</a> ox (0)</code></dt><dd> X coordinate of the scaling center.
-</dd><dt><code><a href="number.html" title="number">number</a> oy (0)</code></dt><dd> Y coordinate of the scaling center.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="BezierCurve%3atranslate.html" title="BezierCurve:translate">BezierCurve:translate</a>
-</li><li> <a href="BezierCurve%3arotate.html" title="BezierCurve:rotate">BezierCurve:rotate</a>
-</li><li> <a href="BezierCurve.html" title="BezierCurve">BezierCurve</a>
-</li><li> <a href="love.math.html" title="love.math">love.math</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=BezierCurve:scale_(Dansk)&action=edit&redlink=1" class="new" title="BezierCurve:scale (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:scale_(Deutsch)&action=edit&redlink=1" class="new" title="BezierCurve:scale (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=BezierCurve:scale_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="BezierCurve:scale (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:scale_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="BezierCurve:scale (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:scale_(Indonesia)&action=edit&redlink=1" class="new" title="BezierCurve:scale (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:scale_(Italiano)&action=edit&redlink=1" class="new" title="BezierCurve:scale (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:scale_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="BezierCurve:scale (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:scale_(Magyar)&action=edit&redlink=1" class="new" title="BezierCurve:scale (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:scale_(Nederlands)&action=edit&redlink=1" class="new" title="BezierCurve:scale (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:scale_(Polski)&action=edit&redlink=1" class="new" title="BezierCurve:scale (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:scale_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="BezierCurve:scale (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:scale_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="BezierCurve:scale (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:scale_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="BezierCurve:scale (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:scale_(Suomi)&action=edit&redlink=1" class="new" title="BezierCurve:scale (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:scale_(Svenska)&action=edit&redlink=1" class="new" title="BezierCurve:scale (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:scale_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="BezierCurve:scale (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:scale_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="BezierCurve:scale (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:scale_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="BezierCurve:scale (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:scale_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="BezierCurve:scale (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:scale_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="BezierCurve:scale (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:scale_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="BezierCurve:scale (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:scale_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="BezierCurve:scale (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:scale_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="BezierCurve:scale (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:scale_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="BezierCurve:scale (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:scale_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="BezierCurve:scale (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:scale_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="BezierCurve:scale (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:scale_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="BezierCurve:scale (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:scale_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="BezierCurve:scale (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/BezierCurve:scale_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="BezierCurve:scale (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h1 id="firstHeading" class="firstHeading">BezierCurve:setControlPoint</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Set coordinates of the i-th control point. Indices start with 1.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">BezierCurve:setControlPoint<span class="br0">(</span>i, x, y<span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> i</code></dt><dd> Index of the control point.
-</dd><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> Position of the control point along the x axis.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> Position of the control point along the y axis.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="BezierCurve.html" title="BezierCurve">BezierCurve</a>
-</li><li> <a href="BezierCurve%3agetDegree.html" title="BezierCurve:getDegree">BezierCurve:getDegree</a>
-</li><li> <a href="BezierCurve%3agetControlPoint.html" title="BezierCurve:getControlPoint">BezierCurve:getControlPoint</a>
-</li><li> <a href="BezierCurve%3ainsertControlPoint.html" title="BezierCurve:insertControlPoint">BezierCurve:insertControlPoint</a>
-</li><li> <a href="love.math.html" title="love.math">love.math</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=BezierCurve:setControlPoint_(Dansk)&action=edit&redlink=1" class="new" title="BezierCurve:setControlPoint (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:setControlPoint_(Deutsch)&action=edit&redlink=1" class="new" title="BezierCurve:setControlPoint (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=BezierCurve:setControlPoint_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="BezierCurve:setControlPoint (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:setControlPoint_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="BezierCurve:setControlPoint (Français) (page does not exist)">Français</a> –
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-<a href="https://love2d.org/w/index.php?title=BezierCurve:setControlPoint_(Magyar)&action=edit&redlink=1" class="new" title="BezierCurve:setControlPoint (Magyar) (page does not exist)">Magyar</a> –
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-<a href="https://love2d.org/w/index.php?title=BezierCurve:setControlPoint_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="BezierCurve:setControlPoint (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:setControlPoint_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="BezierCurve:setControlPoint (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:setControlPoint_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="BezierCurve:setControlPoint (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:setControlPoint_(Suomi)&action=edit&redlink=1" class="new" title="BezierCurve:setControlPoint (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:setControlPoint_(Svenska)&action=edit&redlink=1" class="new" title="BezierCurve:setControlPoint (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:setControlPoint_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="BezierCurve:setControlPoint (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:setControlPoint_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="BezierCurve:setControlPoint (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:setControlPoint_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="BezierCurve:setControlPoint (Ελληνικά) (page does not exist)">Ελληνικά</a> –
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-<a href="https://love2d.org/w/index.php?title=BezierCurve:setControlPoint_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="BezierCurve:setControlPoint (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:setControlPoint_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="BezierCurve:setControlPoint (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:setControlPoint_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="BezierCurve:setControlPoint (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:setControlPoint_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="BezierCurve:setControlPoint (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:setControlPoint_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="BezierCurve:setControlPoint (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:setControlPoint_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="BezierCurve:setControlPoint (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:setControlPoint_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="BezierCurve:setControlPoint (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/BezierCurve:setControlPoint_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="BezierCurve:setControlPoint (한국어)">한국어</a> 
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-	
-		<h1 id="firstHeading" class="firstHeading">BezierCurve:translate</h1>
-		<div id="bodyContent">
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Move the Bézier curve by an offset.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">BezierCurve:translate<span class="br0">(</span>dx, dy<span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> dx</code></dt><dd> Offset along the x axis.
-</dd><dt><code><a href="number.html" title="number">number</a> dy</code></dt><dd> Offset along the y axis.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="BezierCurve%3arotate.html" title="BezierCurve:rotate">BezierCurve:rotate</a>
-</li><li> <a href="BezierCurve%3ascale.html" title="BezierCurve:scale">BezierCurve:scale</a>
-</li><li> <a href="BezierCurve.html" title="BezierCurve">BezierCurve</a>
-</li><li> <a href="love.math.html" title="love.math">love.math</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=BezierCurve:translate_(Dansk)&action=edit&redlink=1" class="new" title="BezierCurve:translate (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:translate_(Deutsch)&action=edit&redlink=1" class="new" title="BezierCurve:translate (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=BezierCurve:translate_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="BezierCurve:translate (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:translate_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="BezierCurve:translate (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:translate_(Indonesia)&action=edit&redlink=1" class="new" title="BezierCurve:translate (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:translate_(Italiano)&action=edit&redlink=1" class="new" title="BezierCurve:translate (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:translate_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="BezierCurve:translate (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:translate_(Magyar)&action=edit&redlink=1" class="new" title="BezierCurve:translate (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:translate_(Nederlands)&action=edit&redlink=1" class="new" title="BezierCurve:translate (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:translate_(Polski)&action=edit&redlink=1" class="new" title="BezierCurve:translate (Polski) (page does not exist)">Polski</a> –
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-<a href="https://love2d.org/w/index.php?title=BezierCurve:translate_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="BezierCurve:translate (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:translate_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="BezierCurve:translate (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:translate_(Suomi)&action=edit&redlink=1" class="new" title="BezierCurve:translate (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:translate_(Svenska)&action=edit&redlink=1" class="new" title="BezierCurve:translate (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:translate_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="BezierCurve:translate (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:translate_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="BezierCurve:translate (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:translate_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="BezierCurve:translate (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:translate_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="BezierCurve:translate (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:translate_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="BezierCurve:translate (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:translate_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="BezierCurve:translate (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:translate_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="BezierCurve:translate (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:translate_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="BezierCurve:translate (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:translate_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="BezierCurve:translate (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:translate_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="BezierCurve:translate (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:translate_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="BezierCurve:translate (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:translate_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="BezierCurve:translate (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=BezierCurve:translate_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="BezierCurve:translate (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/BezierCurve:translate_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="BezierCurve:translate (한국어)">한국어</a> 
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diff --git a/doc/BlendMode.html b/doc/BlendMode.html
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-	<head>
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-		<meta name="generator" content="MediaWiki 1.16.2" />
-<link rel="shortcut icon" href="favicon.ico" />
-<link rel="search" type="application/opensearchdescription+xml" href="https://love2d.org/w/opensearch_desc.php" title="LOVE (en)" />
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-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>BlendMode - LOVE</title>
-		<link rel="stylesheet" href="shared.css" media="screen" />
-<link rel="stylesheet" href="commonPrint.css" media="print" />
-<link rel="stylesheet" href="main.css" media="screen" />
-<link rel="stylesheet" href="MediaWiki%3aCommon.css" />
-<link rel="stylesheet" href="MediaWiki%3aPrint.css" media="print" />
-<link rel="stylesheet" href="MediaWiki%3aLove.css" />
-<link rel="stylesheet" href="user.css" />
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-		<!-- Head Scripts -->
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-<body class="mediawiki ltr ns-0 ns-subject page-BlendMode skin-love">
-	<div id="globalWrapper">
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-	<div id="content">
-		<a name="top" id="top"></a>
-			
-		<div id="p-cactions">
-			<h5>Views</h5>
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-		
-					 <li id="ca-nstab-main" class="selected"><a href="BlendMode.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:BlendMode&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=BlendMode&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=BlendMode&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">BlendMode</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.2.0" title="0.2.0">0.2.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This enum is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Different ways you do alpha blending.
-</p>
-<h2> <span class="mw-headline" id="Constants"> Constants </span></h2>
-<dl><dt>additive</dt><dd> Additive blend mode.
-</dd><dt>alpha</dt><dd> Alpha blend mode ('normal').
-</dd></dl>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.7.0" title="0.7.0">0.7.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>These constants are not supported in earlier versions.</small>
-</td></tr></table>
-<dl><dt>subtractive</dt><dd> Subtractive blend mode.
-</dd><dt>multiplicative</dt><dd> Multiply blend mode.
-</dd></dl>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This constant is not supported in earlier versions.</small>
-</td></tr></table>
-<dl><dt>premultiplied</dt><dd> Premultiplied alpha blend mode.
-</dd></dl>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This constant is not supported in earlier versions.</small>
-</td></tr></table>
-<dl><dt>replace</dt><dd> Replace blend mode.
-</dd></dl>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.1" title="0.9.1">0.9.1</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This constant is not supported in earlier versions.</small>
-</td></tr></table>
-<dl><dt>screen</dt><dd> Screen blend mode.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="https://love2d.org/wiki/BlendMode_Formulas" title="BlendMode Formulas">BlendMode Formulas</a>
-</li><li> <a href="love.graphics.setBlendMode.html" title="love.graphics.setBlendMode">love.graphics.setBlendMode</a>
-</li><li> <a href="love.graphics.getBlendMode.html" title="love.graphics.getBlendMode">love.graphics.getBlendMode</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=BlendMode_(Dansk)&action=edit&redlink=1" class="new" title="BlendMode (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=BlendMode_(Deutsch)&action=edit&redlink=1" class="new" title="BlendMode (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=BlendMode_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="BlendMode (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=BlendMode_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="BlendMode (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=BlendMode_(Indonesia)&action=edit&redlink=1" class="new" title="BlendMode (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=BlendMode_(Italiano)&action=edit&redlink=1" class="new" title="BlendMode (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=BlendMode_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="BlendMode (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=BlendMode_(Magyar)&action=edit&redlink=1" class="new" title="BlendMode (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=BlendMode_(Nederlands)&action=edit&redlink=1" class="new" title="BlendMode (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=BlendMode_(Polski)&action=edit&redlink=1" class="new" title="BlendMode (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/BlendMode_(Portugu%C3%AAs)" title="BlendMode (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=BlendMode_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="BlendMode (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=BlendMode_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="BlendMode (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=BlendMode_(Suomi)&action=edit&redlink=1" class="new" title="BlendMode (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=BlendMode_(Svenska)&action=edit&redlink=1" class="new" title="BlendMode (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=BlendMode_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="BlendMode (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=BlendMode_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="BlendMode (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=BlendMode_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="BlendMode (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=BlendMode_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="BlendMode (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/BlendMode_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="BlendMode (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=BlendMode_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="BlendMode (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=BlendMode_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="BlendMode (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=BlendMode_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="BlendMode (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=BlendMode_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="BlendMode (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=BlendMode_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="BlendMode (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=BlendMode_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="BlendMode (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=BlendMode_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="BlendMode (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=BlendMode_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="BlendMode (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=BlendMode_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="BlendMode (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-	<div class="portlet" id="p-tb">
-		<h5>Toolbox</h5>
-		<div class="pBody">
-			<ul>
-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/BlendMode" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/BlendMode" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
-<li id="t-specialpages"><a href="https://love2d.org/wiki/Special:SpecialPages" title="List of all special pages [q]" accesskey="q">Special pages</a></li>
-				<li id="t-print"><a href="https://love2d.org/w/index.php?title=BlendMode&printable=yes" rel="alternate" title="Printable version of this page [p]" accesskey="p">Printable version</a></li>				<li id="t-permalink"><a href="https://love2d.org/w/index.php?title=BlendMode&oldid=13377" title="Permanent link to this revision of the page">Permanent link</a></li><li id="t-smwbrowselink"><a href="https://love2d.org/wiki/Special:Browse/BlendMode" title="Special:Browse/BlendMode">Browse  [...]
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-			<ul id="f-list">
-					<li id="lastmod"> This page was last modified on 1 April 2014, at 01:22.</li>
-					<li id="copyright">Content is available under <a href="http://www.gnu.org/copyleft/fdl.html" class="external ">GNU Free Documentation License 1.3</a>.</li>
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-<link rel="shortcut icon" href="favicon.ico" />
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-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>Body - LOVE</title>
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-<body class="mediawiki ltr ns-0 ns-subject page-Body skin-love">
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-	
-		<h1 id="firstHeading" class="firstHeading">Body</h1>
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-<h2> <span class="mw-headline" id="Constructors"> Constructors </span></h2>
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-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Body%3aapplyImpulse.html" title="Body:applyImpulse">Body:applyImpulse</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Applies an impulse to a body.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt="Removed in" [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Body%3aapplyLinearImpulse.html" title="Body:applyLinearImpulse">Body:applyLinearImpulse</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Applies an impulse to a body.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" />  [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Body%3aapplyTorque.html" title="Body:applyTorque">Body:applyTorque</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Apply torque to a body.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Body%3adestroy.html" title="Body:destroy">Body:destroy</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Explicitly destroys the Body.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Body%3agetAllowSleeping.html" title="Body:getAllowSleeping">Body:getAllowSleeping</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Return whether a body is allowed to sleep.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height=" [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Body%3agetAngle.html" title="Body:getAngle">Body:getAngle</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get the angle of the body.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Body%3agetAngularDamping.html" title="Body:getAngularDamping">Body:getAngularDamping</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the Angular damping of the Body.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Body%3agetAngularVelocity.html" title="Body:getAngularVelocity">Body:getAngularVelocity</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get the angular velocity of the Body.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Body%3agetFixtureList.html" title="Body:getFixtureList">Body:getFixtureList</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns a table with all fixtures.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Body%3agetGravityScale.html" title="Body:getGravityScale">Body:getGravityScale</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the gravity scale factor.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a hr [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Body%3agetInertia.html" title="Body:getInertia">Body:getInertia</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the rotational inertia of the body.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Body%3agetLinearDamping.html" title="Body:getLinearDamping">Body:getLinearDamping</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the linear damping of the Body.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Body%3agetLinearVelocity.html" title="Body:getLinearVelocity">Body:getLinearVelocity</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the linear velocity of the Body from its center of mass.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffff [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Body%3agetLinearVelocityFromLocalPoint.html" title="Body:getLinearVelocityFromLocalPoint">Body:getLinearVelocityFromLocalPoint</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get the linear velocity of a point on the body.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px  [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Body%3agetLinearVelocityFromWorldPoint.html" title="Body:getLinearVelocityFromWorldPoint">Body:getLinearVelocityFromWorldPoint</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get the linear velocity of a point on the body.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px  [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Body%3agetLocalCenter.html" title="Body:getLocalCenter">Body:getLocalCenter</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get the center of mass position in local coordinates.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-alig [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Body%3agetLocalPoint.html" title="Body:getLocalPoint">Body:getLocalPoint</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Transform a point from world coordinates to local coordinates.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertica [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Body%3agetLocalVector.html" title="Body:getLocalVector">Body:getLocalVector</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Transform a vector from world coordinates to local coordinates.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; ver [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Body%3agetMass.html" title="Body:getMass">Body:getMass</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get the mass of the body.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Body%3agetMassData.html" title="Body:getMassData">Body:getMassData</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the mass, its center, and the rotational inertia.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height=" [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Body%3agetPosition.html" title="Body:getPosition">Body:getPosition</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get the position of the body.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Body%3agetType.html" title="Body:getType">Body:getType</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the type of the body.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.org/wiki/ [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Body%3agetUserData.html" title="Body:getUserData">Body:getUserData</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the Lua value associated with this Body.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Body%3agetWorldCenter.html" title="Body:getWorldCenter">Body:getWorldCenter</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get the center of mass position in world coordinates.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-alig [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Body%3agetWorldPoint.html" title="Body:getWorldPoint">Body:getWorldPoint</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Transform a point from local coordinates to world coordinates.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertica [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Body%3agetWorldPoints.html" title="Body:getWorldPoints">Body:getWorldPoints</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Transforms multiple points from local coordinates to world coordinates.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add. [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Body%3agetWorldVector.html" title="Body:getWorldVector">Body:getWorldVector</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Transform a vector from local coordinates to world coordinates.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; ver [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Body%3agetX.html" title="Body:getX">Body:getX</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get the x position of the body in world coordinates.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Body%3agetY.html" title="Body:getY">Body:getY</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get the y position of the body in world coordinates.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Body%3aisActive.html" title="Body:isActive">Body:isActive</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns whether the body is actively used in the simulation.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Body%3aisAwake.html" title="Body:isAwake">Body:isAwake</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the sleep status of the body.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.o [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Body%3aisBullet.html" title="Body:isBullet">Body:isBullet</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get the bullet status of a body.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Body%3aisDynamic.html" title="Body:isDynamic">Body:isDynamic</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get the dynamic status of the body.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt="Removed in" sr [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Body%3aisFixedRotation.html" title="Body:isFixedRotation">Body:isFixedRotation</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns whether the body rotation is locked.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="1 [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Body%3aisFrozen.html" title="Body:isFrozen">Body:isFrozen</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get the frozen status of the body.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt="Removed in" src="h [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Body%3aisSleeping.html" title="Body:isSleeping">Body:isSleeping</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get the sleeping status of a body.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt="Removed in"  [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Body%3aisSleepingAllowed.html" title="Body:isSleepingAllowed">Body:isSleepingAllowed</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the sleeping behaviour of the body.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" heig [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Body%3aisStatic.html" title="Body:isStatic">Body:isStatic</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get the static status of the body.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt="Removed in" src="h [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Body%3aputToSleep.html" title="Body:putToSleep">Body:putToSleep</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Put the body to sleep.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt="Removed in" src="https:/ [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Body%3aresetMassData.html" title="Body:resetMassData">Body:resetMassData</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Resets the mass of the body.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https:/ [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Body%3asetActive.html" title="Body:setActive">Body:setActive</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets whether the body is active in the world.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="ht [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Body%3asetAllowSleeping.html" title="Body:setAllowSleeping">Body:setAllowSleeping</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Set the sleep behaviour of a body.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Body%3asetAngle.html" title="Body:setAngle">Body:setAngle</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Set the angle of the body.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Body%3asetAngularDamping.html" title="Body:setAngularDamping">Body:setAngularDamping</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the angular damping of a Body</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Body%3asetAngularVelocity.html" title="Body:setAngularVelocity">Body:setAngularVelocity</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the angular velocity of a Body.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Body%3asetAwake.html" title="Body:setAwake">Body:setAwake</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Wakes the body up or puts it to sleep.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Body%3asetBullet.html" title="Body:setBullet">Body:setBullet</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Set the bullet status of a body.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Body%3asetFixedRotation.html" title="Body:setFixedRotation">Body:setFixedRotation</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Set whether a body has fixed rotation.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Body%3asetGravityScale.html" title="Body:setGravityScale">Body:setGravityScale</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets a new gravity scale factor for the body.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height=" [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Body%3asetInertia.html" title="Body:setInertia">Body:setInertia</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Set the inertia of a body.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Body%3asetLinearDamping.html" title="Body:setLinearDamping">Body:setLinearDamping</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the linear damping of a Body.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Body%3asetLinearVelocity.html" title="Body:setLinearVelocity">Body:setLinearVelocity</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets a new linear velocity for the Body.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Body%3asetMass.html" title="Body:setMass">Body:setMass</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the mass properties directly.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Body%3asetMassData.html" title="Body:setMassData">Body:setMassData</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Overrides the calculated mass data.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https: [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Body%3asetMassFromShapes.html" title="Body:setMassFromShapes">Body:setMassFromShapes</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets mass properties from attatched shapes.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Body%3asetPosition.html" title="Body:setPosition">Body:setPosition</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Set the position of the body.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Body%3asetSleepingAllowed.html" title="Body:setSleepingAllowed">Body:setSleepingAllowed</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the sleeping behaviour of the body.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" heig [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Body%3asetType.html" title="Body:setType">Body:setType</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets a new body type.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.org/wiki/0.8.0" t [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Body%3asetUserData.html" title="Body:setUserData">Body:setUserData</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Associates a Lua value with the Body.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="http [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Body%3asetX.html" title="Body:setX">Body:setX</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Set the x position of the body.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Body%3asetY.html" title="Body:setY">Body:setY</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Set the y position of the body.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Body%3awakeUp.html" title="Body:wakeUp">Body:wakeUp</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Wake up a sleeping body.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt="Removed in" src="https://love2d.or [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atype.html" title="Object:type">Object:type</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the type of the object as a string.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atypeOf.html" title="Object:typeOf">Object:typeOf</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks whether an object is of a certain type.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Enums"> Enums </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="BodyType.html" title="BodyType">BodyType</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">The types of a <strong class="selflink">Body</strong>.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Supertypes"> Supertypes </span></h2>
-<ul><li> <a href="Object.html" title="Object">Object</a>
-</li></ul>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.physics.html" title="love.physics">love.physics</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Body_(Dansk)&action=edit&redlink=1" class="new" title="Body (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Body_(Deutsch)&action=edit&redlink=1" class="new" title="Body (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Body_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Body (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Body_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Body (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Body_(Indonesia)&action=edit&redlink=1" class="new" title="Body (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Body_(Italiano)&action=edit&redlink=1" class="new" title="Body (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Body_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Body (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Body_(Magyar)&action=edit&redlink=1" class="new" title="Body (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Body_(Nederlands)&action=edit&redlink=1" class="new" title="Body (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Body_(Polski)&action=edit&redlink=1" class="new" title="Body (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Body_(Portugu%C3%AAs)" title="Body (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Body_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Body (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Body_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Body (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Body_(Suomi)&action=edit&redlink=1" class="new" title="Body (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Body_(Svenska)&action=edit&redlink=1" class="new" title="Body (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Body_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Body (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/wiki/Body_(%C4%8Cesky)" title="Body (Česky)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Body_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Body (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Body_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/Body_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="Body (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Body_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Body_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Body (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Body_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Body (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Body_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Body (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Body_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Body (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Body_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/wiki/Body_(Ti%E1%BA%BFng_Vi%E1%BB%87t)" title="Body (Tiếng Việt)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Body_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Body (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
-</p>
-</div>
-
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-<div class="printfooter">
-Retrieved from "<a href="https://www.love2d.org/wiki/Body">https://www.love2d.org/wiki/Body</a>"</div>
-			<div id='catlinks' class='catlinks'><div id="mw-normal-catlinks"><a href="https://love2d.org/wiki/Special:Categories" title="Special:Categories">Category</a>: <span dir='ltr'><a href="https://love2d.org/wiki/Category:Types" title="Category:Types">Types</a></span></div></div>			<!-- end content -->
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-			<ul>
-				<li id="pt-login"><a href="https://love2d.org/w/index.php?title=Special:UserLogin&returnto=Body" title="You are encouraged to log in; however, it is not mandatory [o]" accesskey="o">Log in</a></li>
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-		<h5>Documentation</h5>
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-				<li><a href="//love2d.org/wiki/love">love</a></li>
-				<li><a href="//love2d.org/wiki/love.audio">love.audio</a></li>
-				<li><a href="//love2d.org/wiki/love.event">love.event</a></li>
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-				<li><a href="//love2d.org/wiki/love.joystick">love.joystick</a></li>
-				<li><a href="//love2d.org/wiki/love.keyboard">love.keyboard</a></li>
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-				<li><a href="//love2d.org/wiki/love.mouse">love.mouse</a></li>
-				<li><a href="//love2d.org/wiki/love.physics">love.physics</a></li>
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-	<div class='generated-sidebar portlet' id='p-documentation'>
-		<h5>documentation</h5>
-		<div class='pBody'>
-			<ul>
-				<li id="n-love"><a href="love.html">love</a></li>
-				<li id="n-love.audio"><a href="love.audio.html">love.audio</a></li>
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-				<li id="n-love.sound"><a href="love.sound.html">love.sound</a></li>
-				<li id="n-love.system"><a href="love.system.html">love.system</a></li>
-				<li id="n-love.thread"><a href="love.thread.html">love.thread</a></li>
-				<li id="n-love.timer"><a href="love.timer.html">love.timer</a></li>
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-		<h1 id="firstHeading" class="firstHeading">Body:applyAngularImpulse</h1>
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This method is not supported in earlier versions.</small>
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-<p>Applies an angular impulse to a body. This makes a single, instantaneous addition to the body momentum.
-</p><p>A body with with a larger mass will react less. The reaction does <b>not</b> depend on the timestep, and is equivalent to applying a force continuously for 1 second. Impulses are best used to give a single push to a body. For a continuous push to a body it is better to use <a href="Body%3aapplyForce.html" title="Body:applyForce">Body:applyForce</a>.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Body:applyAngularImpulse<span class="br0">(</span> impulse <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> impulse</code></dt><dd> The impulse in kilogram-square meter per second.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Body.html" title="Body">Body</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
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-<strong class="selflink">English</strong> – 
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-		<h1 id="firstHeading" class="firstHeading">Body:applyForce</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>Apply force to a Body.
-</p><p>A force pushes a body in a direction. A body with with a larger mass will react less. The reaction also depends on how long a force is applied: since the force acts continuously over the entire timestep, a short timestep will only push the body for a short time. Thus forces are best used for many timesteps to give a continuous push to a body (like gravity). For a single push that is independent of timestep, it is better to use <a href="Body%3aapplyImpulse.html" title="Body:applyIm [...]
-</p><p><br />
-If the position to apply the force is not given, it will act on the center of mass of the body. The part of the force not directed towards the center of mass will cause the body to spin (and depends on the rotational inertia).
-</p><p>Note that the force components and position must be given in world coordinates.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in earlier versions.</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Body:applyForce<span class="br0">(</span> fx, fy <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> fx</code></dt><dd> The x component of force to apply to the center of mass.
-</dd><dt><code><a href="number.html" title="number">number</a> fy</code></dt><dd> The y component of force to apply to the center of mass.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Body:applyForce<span class="br0">(</span> fx, fy, x, y <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> fx</code></dt><dd> The x component of force to apply.
-</dd><dt><code><a href="number.html" title="number">number</a> fy</code></dt><dd> The y component of force to apply.
-</dd><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The x position to apply the force.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The y position to apply the force.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Body.html" title="Body">Body</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Body:applyForce_(Dansk)&action=edit&redlink=1" class="new" title="Body:applyForce (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Body:applyForce_(Deutsch)&action=edit&redlink=1" class="new" title="Body:applyForce (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Body:applyForce_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Body:applyForce (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/wiki/Body:applyForce_(Portugu%C3%AAs)" title="Body:applyForce (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Body:applyForce_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Body:applyForce (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Body:applyForce_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Body:applyForce (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Body:applyForce_(Suomi)&action=edit&redlink=1" class="new" title="Body:applyForce (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Body:applyForce_(Svenska)&action=edit&redlink=1" class="new" title="Body:applyForce (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Body:applyForce_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Body:applyForce (Türkçe) (page does not exist)">Türkçe</a> –
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-<a href="https://love2d.org/w/index.php?title=Body:applyForce_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Body:applyForce (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Body:applyForce_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:applyForce (Български) (page does not exist)">Български</a> –
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-<a href="https://love2d.org/w/index.php?title=Body:applyForce_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:applyForce (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Body:applyForce_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Body:applyForce (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Body:applyForce_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Body:applyForce (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Body:applyForce_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Body:applyForce (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Body:applyForce_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Body:applyForce (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Body:applyForce_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:applyForce (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:applyForce_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:applyForce (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/wiki/Body:applyForce_(Ti%E1%BA%BFng_Vi%E1%BB%87t)" title="Body:applyForce (Tiếng Việt)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Body:applyForce_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Body:applyForce (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h1 id="firstHeading" class="firstHeading">Body:applyImpulse</h1>
-		<div id="bodyContent">
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-									<!-- start content -->
-			<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has been renamed to <a href="Body%3aapplyLinearImpulse.html" title="Body:applyLinearImpulse">Body:applyLinearImpulse</a>.</small>
-</td></tr></table>
-<p>Applies an impulse to a body.
-This makes a single, instantaneous addition to the body momentum.
-</p><p>An impulse pushes a body in a direction. A body with with a larger mass will react less. The reaction does <b>not</b> depend on the timestep, and is equivalent to applying a force continuously for 1 second. Impulses are best used to give a single push to a body. For a continuous push to a body it is better to use <a href="Body%3aapplyForce.html" title="Body:applyForce">Body:applyForce</a>.
-</p><p><br />
-If the position to apply the impulse is not given, it will act on the center of mass of the body. The part of the impulse not directed towards the center of mass will cause the body to spin (and depends on the rotational inertia). 
-</p><p><br />
-Note that the impulse components and position must be given in world coordinates.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Body:applyImpulse<span class="br0">(</span> ix, iy, x, y <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> ix</code></dt><dd> The x component of the impulse.
-</dd><dt><code><a href="number.html" title="number">number</a> iy</code></dt><dd> The y component of the impulse.
-</dd><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The x position to apply the impulse.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The y position to apply the impulse.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Body.html" title="Body">Body</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Body:applyImpulse_(Dansk)&action=edit&redlink=1" class="new" title="Body:applyImpulse (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Body:applyImpulse_(Deutsch)&action=edit&redlink=1" class="new" title="Body:applyImpulse (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Body:applyImpulse_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Body:applyImpulse (Español) (page does not exist)">Español</a> –
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-		<h1 id="firstHeading" class="firstHeading">Body:applyLinearImpulse</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This method is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Applies an impulse to a body.
-This makes a single, instantaneous addition to the body momentum.
-</p><p>An impulse pushes a body in a direction. A body with with a larger mass will react less. The reaction does <b>not</b> depend on the timestep, and is equivalent to applying a force continuously for 1 second. Impulses are best used to give a single push to a body. For a continuous push to a body it is better to use <a href="Body%3aapplyForce.html" title="Body:applyForce">Body:applyForce</a>.
-</p><p>If the position to apply the impulse is not given, it will act on the center of mass of the body. The part of the impulse not directed towards the center of mass will cause the body to spin (and depends on the rotational inertia). 
-</p><p>Note that the impulse components and position must be given in world coordinates.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Body:applyLinearImpulse<span class="br0">(</span> ix, iy <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> ix</code></dt><dd> The x component of the impulse applied to the center of mass.
-</dd><dt><code><a href="number.html" title="number">number</a> iy</code></dt><dd> The y component of the impulse applied to the center of mass.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Body:applyLinearImpulse<span class="br0">(</span> ix, iy, x, y <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> ix</code></dt><dd> The x component of the impulse.
-</dd><dt><code><a href="number.html" title="number">number</a> iy</code></dt><dd> The y component of the impulse.
-</dd><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The x position to apply the impulse.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The y position to apply the impulse.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Body.html" title="Body">Body</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Body:applyLinearImpulse_(Dansk)&action=edit&redlink=1" class="new" title="Body:applyLinearImpulse (Dansk) (page does not exist)">Dansk</a> –
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-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Body:applyLinearImpulse_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Body:applyLinearImpulse (Español) (page does not exist)">Español</a> –
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-		<h1 id="firstHeading" class="firstHeading">Body:applyTorque</h1>
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-			<p>Apply torque to a body.
-</p><p>Torque is like a force that will change the angular velocity (spin) of a body. The effect will depend on the rotational inertia a body has.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
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-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> torque</code></dt><dd> The torque to apply.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Body.html" title="Body">Body</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Body:applyTorque_(Dansk)&action=edit&redlink=1" class="new" title="Body:applyTorque (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Body:applyTorque_(Deutsch)&action=edit&redlink=1" class="new" title="Body:applyTorque (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Body:applyTorque_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Body:applyTorque (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Body:applyTorque_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Body:applyTorque (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Body:applyTorque_(Indonesia)&action=edit&redlink=1" class="new" title="Body:applyTorque (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Body:applyTorque_(Italiano)&action=edit&redlink=1" class="new" title="Body:applyTorque (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Body:applyTorque_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Body:applyTorque (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Body:applyTorque_(Magyar)&action=edit&redlink=1" class="new" title="Body:applyTorque (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Body:applyTorque_(Nederlands)&action=edit&redlink=1" class="new" title="Body:applyTorque (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Body:applyTorque_(Polski)&action=edit&redlink=1" class="new" title="Body:applyTorque (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Body:applyTorque_(Portugu%C3%AAs)" title="Body:applyTorque (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Body:applyTorque_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Body:applyTorque (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Body:applyTorque_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Body:applyTorque (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Body:applyTorque_(Suomi)&action=edit&redlink=1" class="new" title="Body:applyTorque (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Body:applyTorque_(Svenska)&action=edit&redlink=1" class="new" title="Body:applyTorque (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Body:applyTorque_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Body:applyTorque (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Body:applyTorque_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Body:applyTorque (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Body:applyTorque_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Body:applyTorque (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Body:applyTorque_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:applyTorque (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/Body:applyTorque_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="Body:applyTorque (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Body:applyTorque_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:applyTorque (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Body:applyTorque_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Body:applyTorque (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Body:applyTorque_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Body:applyTorque (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Body:applyTorque_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Body:applyTorque (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Body:applyTorque_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Body:applyTorque (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Body:applyTorque_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:applyTorque (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:applyTorque_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:applyTorque (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:applyTorque_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Body:applyTorque (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Body:applyTorque_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Body:applyTorque (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/Body:applyTorque" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
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You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=Body:destroy&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">Body:destroy</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>Explicitly destroys the Body and all fixtures and joints attached to it.
-</p><p>An error will occur if you attempt to use the object after calling this function. In 0.7.2, when you don't have time to wait for garbage collection, this function may be used to free the object immediately.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Body:destroy<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Body.html" title="Body">Body</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Body:destroy_(Dansk)&action=edit&redlink=1" class="new" title="Body:destroy (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Body:destroy_(Deutsch)&action=edit&redlink=1" class="new" title="Body:destroy (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Body:destroy_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Body:destroy (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Body:destroy_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Body:destroy (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Body:destroy_(Indonesia)&action=edit&redlink=1" class="new" title="Body:destroy (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Body:destroy_(Italiano)&action=edit&redlink=1" class="new" title="Body:destroy (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Body:destroy_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Body:destroy (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Body:destroy_(Magyar)&action=edit&redlink=1" class="new" title="Body:destroy (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Body:destroy_(Nederlands)&action=edit&redlink=1" class="new" title="Body:destroy (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Body:destroy_(Polski)&action=edit&redlink=1" class="new" title="Body:destroy (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Body:destroy_(Portugu%C3%AAs)" title="Body:destroy (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Body:destroy_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Body:destroy (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Body:destroy_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Body:destroy (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Body:destroy_(Suomi)&action=edit&redlink=1" class="new" title="Body:destroy (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Body:destroy_(Svenska)&action=edit&redlink=1" class="new" title="Body:destroy (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Body:destroy_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Body:destroy (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Body:destroy_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Body:destroy (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Body:destroy_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Body:destroy (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Body:destroy_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:destroy (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/Body:destroy_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="Body:destroy (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Body:destroy_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:destroy (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Body:destroy_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Body:destroy (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Body:destroy_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Body:destroy (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Body:destroy_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Body:destroy (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Body:destroy_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Body:destroy (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Body:destroy_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:destroy (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:destroy_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:destroy (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:destroy_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Body:destroy (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Body:destroy_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Body:destroy (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<a name="top" id="top"></a>
-			
-		<div id="p-cactions">
-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="Body%3agetAllowSleeping.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:Body:getAllowSleeping&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=Body:getAllowSleeping&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=Body:getAllowSleeping&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">Body:getAllowSleeping</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.7.0" title="0.7.0">0.7.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This method is not supported in earlier versions.</small>
-</td></tr></table>
-<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This method is not supported in that and later versions.</small>
-</td></tr></table>
-<p>Return whether a body is allowed to sleep.
-</p><p>A sleeping body is much more efficient to simulate than when awake.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">status <span class="sy0">=</span> Body:getAllowSleeping<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> status</code></dt><dd> True when the body is allowed to sleep.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Body.html" title="Body">Body</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Body:getAllowSleeping_(Dansk)&action=edit&redlink=1" class="new" title="Body:getAllowSleeping (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getAllowSleeping_(Deutsch)&action=edit&redlink=1" class="new" title="Body:getAllowSleeping (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Body:getAllowSleeping_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Body:getAllowSleeping (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getAllowSleeping_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Body:getAllowSleeping (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getAllowSleeping_(Indonesia)&action=edit&redlink=1" class="new" title="Body:getAllowSleeping (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getAllowSleeping_(Italiano)&action=edit&redlink=1" class="new" title="Body:getAllowSleeping (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getAllowSleeping_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Body:getAllowSleeping (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getAllowSleeping_(Magyar)&action=edit&redlink=1" class="new" title="Body:getAllowSleeping (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getAllowSleeping_(Nederlands)&action=edit&redlink=1" class="new" title="Body:getAllowSleeping (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getAllowSleeping_(Polski)&action=edit&redlink=1" class="new" title="Body:getAllowSleeping (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Body:getAllowSleeping_(Portugu%C3%AAs)" title="Body:getAllowSleeping (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getAllowSleeping_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Body:getAllowSleeping (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getAllowSleeping_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Body:getAllowSleeping (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getAllowSleeping_(Suomi)&action=edit&redlink=1" class="new" title="Body:getAllowSleeping (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getAllowSleeping_(Svenska)&action=edit&redlink=1" class="new" title="Body:getAllowSleeping (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getAllowSleeping_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Body:getAllowSleeping (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getAllowSleeping_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Body:getAllowSleeping (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getAllowSleeping_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Body:getAllowSleeping (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getAllowSleeping_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:getAllowSleeping (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/Body:getAllowSleeping_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="Body:getAllowSleeping (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getAllowSleeping_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:getAllowSleeping (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getAllowSleeping_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Body:getAllowSleeping (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getAllowSleeping_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Body:getAllowSleeping (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getAllowSleeping_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Body:getAllowSleeping (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getAllowSleeping_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Body:getAllowSleeping (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getAllowSleeping_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:getAllowSleeping (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getAllowSleeping_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:getAllowSleeping (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getAllowSleeping_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Body:getAllowSleeping (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getAllowSleeping_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Body:getAllowSleeping (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h1 id="firstHeading" class="firstHeading">Body:getAngle</h1>
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-			<p>Get the angle of the body.
-</p><p>The angle is measured in <a href="http://en.wikipedia.org/wiki/Radian" class="external text" rel="nofollow">radians</a>. If you need to transform it to degrees, use <a href="http://www.lua.org/manual/5.1/manual.html#pdf-math.deg" class="external text" rel="nofollow">math.deg</a>.
-</p><p>A value of 0 radians will mean "looking to the right". Although radians increase counter-clockwise, the y axis points down so it becomes <i>clockwise</i> from our point of view.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">angle <span class="sy0">=</span> Body:getAngle<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> angle</code></dt><dd> The angle in radians.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Body.html" title="Body">Body</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Body:getAngle_(Dansk)&action=edit&redlink=1" class="new" title="Body:getAngle (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getAngle_(Deutsch)&action=edit&redlink=1" class="new" title="Body:getAngle (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Body:getAngle_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Body:getAngle (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getAngle_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Body:getAngle (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getAngle_(Indonesia)&action=edit&redlink=1" class="new" title="Body:getAngle (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getAngle_(Italiano)&action=edit&redlink=1" class="new" title="Body:getAngle (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getAngle_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Body:getAngle (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getAngle_(Magyar)&action=edit&redlink=1" class="new" title="Body:getAngle (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getAngle_(Nederlands)&action=edit&redlink=1" class="new" title="Body:getAngle (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getAngle_(Polski)&action=edit&redlink=1" class="new" title="Body:getAngle (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Body:getAngle_(Portugu%C3%AAs)" title="Body:getAngle (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getAngle_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Body:getAngle (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getAngle_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Body:getAngle (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getAngle_(Suomi)&action=edit&redlink=1" class="new" title="Body:getAngle (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getAngle_(Svenska)&action=edit&redlink=1" class="new" title="Body:getAngle (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getAngle_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Body:getAngle (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getAngle_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Body:getAngle (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getAngle_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Body:getAngle (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getAngle_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:getAngle (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/Body:getAngle_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="Body:getAngle (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getAngle_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:getAngle (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getAngle_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Body:getAngle (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getAngle_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Body:getAngle (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getAngle_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Body:getAngle (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getAngle_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Body:getAngle (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getAngle_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:getAngle (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getAngle_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:getAngle (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getAngle_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Body:getAngle (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getAngle_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Body:getAngle (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">Body:getAngularDamping</h1>
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-			<p>Gets the Angular damping of the Body
-</p><p>The angular damping is the <i>rate of decrease of the angular velocity over time</i>: A spinning body with no damping and no external forces will continue spinning indefinitely. A spinning body with damping will gradually stop spinning.
-</p><p><br />
-Damping is not the same as friction - they can be modelled together. However, only damping is provided by Box2D (and LOVE).
-</p><p><br />
-Damping parameters should be between 0 and infinity, with 0 meaning no damping, and infinity meaning full damping. Normally you will use a damping value between 0 and 0.1.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">damping <span class="sy0">=</span> Body:getAngularDamping<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> damping</code></dt><dd> The value of the angular damping.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Body.html" title="Body">Body</a>
-</li></ul>
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-		<h1 id="firstHeading" class="firstHeading">Body:getAngularVelocity</h1>
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-			<p>Get the angular velocity of the Body.
-</p><p>The angular velocity is the <i>rate of change of angle over time</i>.
-</p><p><br />
-It is changed in <a href="World%3aupdate.html" title="World:update">World:update</a> by applying torques, off centre forces/impulses, and angular damping. It can be set directly with <a href="Body%3asetAngularVelocity.html" title="Body:setAngularVelocity">Body:setAngularVelocity</a>.
-</p><p><br />
-If you need the <i>rate of change of position over time</i>, use <a href="Body%3agetLinearVelocity.html" title="Body:getLinearVelocity">Body:getLinearVelocity</a>.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">w <span class="sy0">=</span> Body:getAngularVelocity<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> w</code></dt><dd> The angular velocity in radians/second.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Body.html" title="Body">Body</a>
-</li></ul>
-<p><br />
-</p>
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-<strong class="selflink">English</strong> – 
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-<p>Returns a table with all fixtures.
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-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">fixtures <span class="sy0">=</span> Body:getFixtureList<span class="br0">(</span> <span class="br0">)</span></div></div>
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-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="table.html" title="table">table</a> fixtures</code></dt><dd> A <a href="https://love2d.org/wiki/sequence" title="sequence">sequence</a> with all fixtures.
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-		<h1 id="firstHeading" class="firstHeading">Body:getGravityScale</h1>
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-<p>Returns the gravity scale factor.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">scale <span class="sy0">=</span> Body:getGravityScale<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> scale</code></dt><dd> The gravity scale factor.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Body.html" title="Body">Body</a>
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-<a href="https://love2d.org/w/index.php?title=Body:getGravityScale_(Deutsch)&action=edit&redlink=1" class="new" title="Body:getGravityScale (Deutsch) (page does not exist)">Deutsch</a> –
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-<a href="https://love2d.org/w/index.php?title=Body:getGravityScale_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:getGravityScale (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getGravityScale_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:getGravityScale (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getGravityScale_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Body:getGravityScale (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
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-			<p>Gets the rotational inertia of the body.
-</p><p>The rotational inertia is how hard is it to make the body spin. It is set with the 4th argument to <a href="Body%3asetMass.html" title="Body:setMass">Body:setMass</a>, or automatically with <a href="Body%3asetMassFromShapes.html" title="Body:setMassFromShapes">Body:setMassFromShapes</a>.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">inertia <span class="sy0">=</span> Body:getInertia<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> inertia</code></dt><dd> The rotational inertial of the body.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Body.html" title="Body">Body</a>
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-		<h1 id="firstHeading" class="firstHeading">Body:getLinearDamping</h1>
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-			<p>Gets the linear damping of the Body.
-</p><p>The linear damping is the <i>rate of decrease of the linear velocity over time</i>. A moving body with no damping and no external forces will continue moving indefinitely, as is the case in space. A moving body with damping will gradually stop moving.
-</p><p><br />
-Damping is not the same as friction - they can be modelled together. However, only damping is provided by Box2D (and LOVE).
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">damping <span class="sy0">=</span> Body:getLinearDamping<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> damping</code></dt><dd> The value of the linear damping.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Body.html" title="Body">Body</a>
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-		<h1 id="firstHeading" class="firstHeading">Body:getLinearVelocity</h1>
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-									<!-- start content -->
-			<p>Gets the linear velocity of the Body from its center of mass.
-</p><p>The linear velocity is the <i>rate of change of position over time</i>.
-</p><p><br />
-If you need the <i>rate of change of angle over time</i>, use <a href="Body%3agetAngularVelocity.html" title="Body:getAngularVelocity">Body:getAngularVelocity</a>.
-If you need to get the linear velocity of a point different from the center of mass:
-</p>
-<ul><li>  <a href="Body%3agetLinearVelocityFromLocalPoint.html" title="Body:getLinearVelocityFromLocalPoint">Body:getLinearVelocityFromLocalPoint</a> allows you to specify the point in local coordinates.
-</li><li>  <a href="Body%3agetLinearVelocityFromWorldPoint.html" title="Body:getLinearVelocityFromWorldPoint">Body:getLinearVelocityFromWorldPoint</a> allows you to specify the point in world coordinates.
-</li></ul>
-<p>See <a href="http://books.google.com/books?id=g0-G2Dbk5vEC&lpg=PA250&ots=H6T6pJsOqu&dq=%22Essential%20Mathematics%20for%20Games%20and%20Interactive%20Applications%20local%20space&pg=PA136#v=onepage&q&f=false" class="external text" rel="nofollow">page 136 of "Essential Mathematics for Games and Interactive Applications"</a> for definitions of local and world coordinates.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">x, y <span class="sy0">=</span> Body:getLinearVelocity<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The x-component of the velocity vector
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The y-component of the velocity vector
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Body.html" title="Body">Body</a>
-</li></ul>
-<p><br />
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-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
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-<a href="https://love2d.org/w/index.php?title=Body:getLinearVelocity_(Deutsch)&action=edit&redlink=1" class="new" title="Body:getLinearVelocity (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Body:getLinearVelocity_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Body:getLinearVelocity (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLinearVelocity_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Body:getLinearVelocity (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLinearVelocity_(Indonesia)&action=edit&redlink=1" class="new" title="Body:getLinearVelocity (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLinearVelocity_(Italiano)&action=edit&redlink=1" class="new" title="Body:getLinearVelocity (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLinearVelocity_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Body:getLinearVelocity (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLinearVelocity_(Magyar)&action=edit&redlink=1" class="new" title="Body:getLinearVelocity (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLinearVelocity_(Nederlands)&action=edit&redlink=1" class="new" title="Body:getLinearVelocity (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLinearVelocity_(Polski)&action=edit&redlink=1" class="new" title="Body:getLinearVelocity (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Body:getLinearVelocity_(Portugu%C3%AAs)" title="Body:getLinearVelocity (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLinearVelocity_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Body:getLinearVelocity (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLinearVelocity_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Body:getLinearVelocity (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLinearVelocity_(Suomi)&action=edit&redlink=1" class="new" title="Body:getLinearVelocity (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLinearVelocity_(Svenska)&action=edit&redlink=1" class="new" title="Body:getLinearVelocity (Svenska) (page does not exist)">Svenska</a> –
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-		<h1 id="firstHeading" class="firstHeading">Body:getLinearVelocityFromLocalPoint</h1>
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-			<p>Get the linear velocity of a point on the body.
-</p><p>The linear velocity for a point on the body is the velocity of the body center of mass plus the velocity at that point from the body spinning.
-</p><p><br />
-The point on the body must given in local coordinates. Use <a href="Body%3agetLinearVelocityFromWorldPoint.html" title="Body:getLinearVelocityFromWorldPoint">Body:getLinearVelocityFromWorldPoint</a> to specify this with world coordinates.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">vx, vy <span class="sy0">=</span> Body:getLinearVelocityFromLocalPoint<span class="br0">(</span> x, y <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The x position to measure velocity.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The y position to measure velocity.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> vx</code></dt><dd> The x component of velocity at point (x,y).
-</dd><dt><code><a href="number.html" title="number">number</a> vy</code></dt><dd> The y component of velocity at point (x,y).
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Body.html" title="Body">Body</a>
-</li></ul>
-<p><br />
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-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
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-		<h1 id="firstHeading" class="firstHeading">Body:getLinearVelocityFromWorldPoint</h1>
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-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>Get the linear velocity of a point on the body.
-</p><p>The linear velocity for a point on the body is the velocity of the body center of mass plus the velocity at that point from the body spinning.
-</p><p><br />
-The point on the body must given in world coordinates. Use <a href="Body%3agetLinearVelocityFromLocalPoint.html" title="Body:getLinearVelocityFromLocalPoint">Body:getLinearVelocityFromLocalPoint</a> to specify this with local coordinates.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">vx, vy <span class="sy0">=</span> Body:getLinearVelocityFromWorldPoint<span class="br0">(</span> x, y <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The x position to measure velocity.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The y position to measure velocity.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> vx</code></dt><dd> The x component of velocity at point (x,y).
-</dd><dt><code><a href="number.html" title="number">number</a> vy</code></dt><dd> The y component of velocity at point (x,y).
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Body.html" title="Body">Body</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Body:getLinearVelocityFromWorldPoint_(Dansk)&action=edit&redlink=1" class="new" title="Body:getLinearVelocityFromWorldPoint (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLinearVelocityFromWorldPoint_(Deutsch)&action=edit&redlink=1" class="new" title="Body:getLinearVelocityFromWorldPoint (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Body:getLinearVelocityFromWorldPoint_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Body:getLinearVelocityFromWorldPoint (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=Body:getLinearVelocityFromWorldPoint_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:getLinearVelocityFromWorldPoint (Български) (page does not exist)">Български</a> –
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-<a href="https://love2d.org/w/index.php?title=Body:getLinearVelocityFromWorldPoint_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Body:getLinearVelocityFromWorldPoint (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLinearVelocityFromWorldPoint_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Body:getLinearVelocityFromWorldPoint (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLinearVelocityFromWorldPoint_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Body:getLinearVelocityFromWorldPoint (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLinearVelocityFromWorldPoint_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:getLinearVelocityFromWorldPoint (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLinearVelocityFromWorldPoint_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:getLinearVelocityFromWorldPoint (简体中文) (page does not exist)">简体中文</a> –
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-		<h1 id="firstHeading" class="firstHeading">Body:getLocalCenter</h1>
-		<div id="bodyContent">
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-			<p>Get the center of mass position in local coordinates.
-</p><p>Use <a href="Body%3agetWorldCenter.html" title="Body:getWorldCenter">Body:getWorldCenter</a> to get the center of mass in world coordinates.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">x, y <span class="sy0">=</span> Body:getLocalCenter<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The x coordinate of the center of mass.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The y coordinate of the center of mass.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Body.html" title="Body">Body</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Body:getLocalCenter_(Dansk)&action=edit&redlink=1" class="new" title="Body:getLocalCenter (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalCenter_(Deutsch)&action=edit&redlink=1" class="new" title="Body:getLocalCenter (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Body:getLocalCenter_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Body:getLocalCenter (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalCenter_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Body:getLocalCenter (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalCenter_(Indonesia)&action=edit&redlink=1" class="new" title="Body:getLocalCenter (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalCenter_(Italiano)&action=edit&redlink=1" class="new" title="Body:getLocalCenter (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalCenter_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Body:getLocalCenter (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalCenter_(Magyar)&action=edit&redlink=1" class="new" title="Body:getLocalCenter (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalCenter_(Nederlands)&action=edit&redlink=1" class="new" title="Body:getLocalCenter (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalCenter_(Polski)&action=edit&redlink=1" class="new" title="Body:getLocalCenter (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Body:getLocalCenter_(Portugu%C3%AAs)" title="Body:getLocalCenter (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalCenter_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Body:getLocalCenter (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalCenter_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Body:getLocalCenter (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalCenter_(Suomi)&action=edit&redlink=1" class="new" title="Body:getLocalCenter (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalCenter_(Svenska)&action=edit&redlink=1" class="new" title="Body:getLocalCenter (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalCenter_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Body:getLocalCenter (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalCenter_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Body:getLocalCenter (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalCenter_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Body:getLocalCenter (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalCenter_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:getLocalCenter (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalCenter_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Body:getLocalCenter (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalCenter_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:getLocalCenter (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalCenter_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Body:getLocalCenter (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalCenter_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Body:getLocalCenter (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalCenter_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Body:getLocalCenter (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalCenter_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Body:getLocalCenter (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalCenter_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:getLocalCenter (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalCenter_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:getLocalCenter (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalCenter_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Body:getLocalCenter (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalCenter_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Body:getLocalCenter (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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diff --git a/doc/Body:getLocalPoint.html b/doc/Body:getLocalPoint.html
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-		<h1 id="firstHeading" class="firstHeading">Body:getLocalPoint</h1>
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-			<p>Transform a point from world coordinates to local coordinates.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">local_x, local_y <span class="sy0">=</span> Body:getLocalPoint<span class="br0">(</span> world_x, world_y <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> world_x</code></dt><dd> The x position in world coordinates.
-</dd><dt><code><a href="number.html" title="number">number</a> world_y</code></dt><dd> The y position in world coordinates.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> local_x</code></dt><dd> The x position in local coordinates.
-</dd><dt><code><a href="number.html" title="number">number</a> local_y</code></dt><dd> The y position in local coordinates.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Body.html" title="Body">Body</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Body:getLocalPoint_(Dansk)&action=edit&redlink=1" class="new" title="Body:getLocalPoint (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalPoint_(Deutsch)&action=edit&redlink=1" class="new" title="Body:getLocalPoint (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Body:getLocalPoint_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Body:getLocalPoint (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalPoint_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Body:getLocalPoint (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalPoint_(Indonesia)&action=edit&redlink=1" class="new" title="Body:getLocalPoint (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalPoint_(Italiano)&action=edit&redlink=1" class="new" title="Body:getLocalPoint (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalPoint_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Body:getLocalPoint (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalPoint_(Magyar)&action=edit&redlink=1" class="new" title="Body:getLocalPoint (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalPoint_(Nederlands)&action=edit&redlink=1" class="new" title="Body:getLocalPoint (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalPoint_(Polski)&action=edit&redlink=1" class="new" title="Body:getLocalPoint (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Body:getLocalPoint_(Portugu%C3%AAs)" title="Body:getLocalPoint (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalPoint_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Body:getLocalPoint (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalPoint_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Body:getLocalPoint (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalPoint_(Suomi)&action=edit&redlink=1" class="new" title="Body:getLocalPoint (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalPoint_(Svenska)&action=edit&redlink=1" class="new" title="Body:getLocalPoint (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalPoint_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Body:getLocalPoint (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalPoint_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Body:getLocalPoint (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalPoint_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Body:getLocalPoint (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalPoint_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:getLocalPoint (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalPoint_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Body:getLocalPoint (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalPoint_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:getLocalPoint (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalPoint_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Body:getLocalPoint (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalPoint_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Body:getLocalPoint (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalPoint_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Body:getLocalPoint (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalPoint_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Body:getLocalPoint (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalPoint_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:getLocalPoint (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalPoint_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:getLocalPoint (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalPoint_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Body:getLocalPoint (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalPoint_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Body:getLocalPoint (한국어) (page does not exist)">한국어</a> 
-<br />
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-		<h1 id="firstHeading" class="firstHeading">Body:getLocalVector</h1>
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-									<!-- start content -->
-			<p>Transform a vector from world coordinates to local coordinates.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">local_x, local_y <span class="sy0">=</span> Body:getLocalVector<span class="br0">(</span> world_x, world_y <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> world_x</code></dt><dd> The vector x component in world coordinates.
-</dd><dt><code><a href="number.html" title="number">number</a> world_y</code></dt><dd> The vector y component in world coordinates.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> local_x</code></dt><dd> The vector x component in local coordinates.
-</dd><dt><code><a href="number.html" title="number">number</a> local_y</code></dt><dd> The vector y component in local coordinates.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Body.html" title="Body">Body</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Body:getLocalVector_(Dansk)&action=edit&redlink=1" class="new" title="Body:getLocalVector (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalVector_(Deutsch)&action=edit&redlink=1" class="new" title="Body:getLocalVector (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Body:getLocalVector_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Body:getLocalVector (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalVector_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Body:getLocalVector (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalVector_(Indonesia)&action=edit&redlink=1" class="new" title="Body:getLocalVector (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalVector_(Italiano)&action=edit&redlink=1" class="new" title="Body:getLocalVector (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalVector_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Body:getLocalVector (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalVector_(Magyar)&action=edit&redlink=1" class="new" title="Body:getLocalVector (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalVector_(Nederlands)&action=edit&redlink=1" class="new" title="Body:getLocalVector (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalVector_(Polski)&action=edit&redlink=1" class="new" title="Body:getLocalVector (Polski) (page does not exist)">Polski</a> –
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-<a href="https://love2d.org/w/index.php?title=Body:getLocalVector_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Body:getLocalVector (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalVector_(Suomi)&action=edit&redlink=1" class="new" title="Body:getLocalVector (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalVector_(Svenska)&action=edit&redlink=1" class="new" title="Body:getLocalVector (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalVector_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Body:getLocalVector (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalVector_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Body:getLocalVector (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalVector_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Body:getLocalVector (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalVector_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:getLocalVector (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalVector_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Body:getLocalVector (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalVector_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:getLocalVector (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalVector_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Body:getLocalVector (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalVector_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Body:getLocalVector (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalVector_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Body:getLocalVector (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalVector_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Body:getLocalVector (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalVector_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:getLocalVector (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalVector_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:getLocalVector (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalVector_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Body:getLocalVector (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getLocalVector_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Body:getLocalVector (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">Body:getMass</h1>
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-			<p>Get the mass of the body.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">mass <span class="sy0">=</span> Body:getMass<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> mass</code></dt><dd> The mass of the body (in kilograms).
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Body.html" title="Body">Body</a>
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-<a href="https://love2d.org/w/index.php?title=Body:getMass_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Body:getMass (Ελληνικά) (page does not exist)">Ελληνικά</a> –
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-<a href="https://love2d.org/w/index.php?title=Body:getMass_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Body:getMass (Русский) (page does not exist)">Русский</a> –
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-<a href="https://love2d.org/w/index.php?title=Body:getMass_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Body:getMass (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getMass_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Body:getMass (עברית) (page does not exist)">עברית</a> –
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-<a href="https://love2d.org/w/index.php?title=Body:getMass_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:getMass (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getMass_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:getMass (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getMass_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Body:getMass (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getMass_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Body:getMass (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">Body:getMassData</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
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-<td> <small>This method is not supported in earlier versions.</small>
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-<p>Returns the mass, its center, and the rotational inertia.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">x, y, mass, inertia <span class="sy0">=</span> Body:getMassData<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The x position of the center of mass.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The y position of the center of mass.
-</dd><dt><code><a href="number.html" title="number">number</a> mass</code></dt><dd> The mass of the body.
-</dd><dt><code><a href="number.html" title="number">number</a> inertia</code></dt><dd> The rotational inertia.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Body.html" title="Body">Body</a>
-</li><li> <a href="Body%3asetMassData.html" title="Body:setMassData">Body:setMassData</a>
-</li></ul>
-<p><br />
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-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Body:getMassData_(Dansk)&action=edit&redlink=1" class="new" title="Body:getMassData (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getMassData_(Deutsch)&action=edit&redlink=1" class="new" title="Body:getMassData (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
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-<a href="https://love2d.org/w/index.php?title=Body:getMassData_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Body:getMassData (Русский) (page does not exist)">Русский</a> –
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-<a href="https://love2d.org/w/index.php?title=Body:getMassData_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:getMassData (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getMassData_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:getMassData (简体中文) (page does not exist)">简体中文</a> –
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-<a href="https://love2d.org/w/index.php?title=Body:getMassData_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Body:getMassData (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">Body:getPosition</h1>
-		<div id="bodyContent">
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-									<!-- start content -->
-			<p>Get the position of the body.
-</p><p>Note that this may not be the center of mass of the body.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">x, y <span class="sy0">=</span> Body:getPosition<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The x position.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The y position.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Body.html" title="Body">Body</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Body:getPosition_(Dansk)&action=edit&redlink=1" class="new" title="Body:getPosition (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getPosition_(Deutsch)&action=edit&redlink=1" class="new" title="Body:getPosition (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Body:getPosition_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Body:getPosition (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getPosition_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Body:getPosition (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getPosition_(Indonesia)&action=edit&redlink=1" class="new" title="Body:getPosition (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getPosition_(Italiano)&action=edit&redlink=1" class="new" title="Body:getPosition (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getPosition_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Body:getPosition (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getPosition_(Magyar)&action=edit&redlink=1" class="new" title="Body:getPosition (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getPosition_(Nederlands)&action=edit&redlink=1" class="new" title="Body:getPosition (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getPosition_(Polski)&action=edit&redlink=1" class="new" title="Body:getPosition (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Body:getPosition_(Portugu%C3%AAs)" title="Body:getPosition (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getPosition_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Body:getPosition (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getPosition_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Body:getPosition (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getPosition_(Suomi)&action=edit&redlink=1" class="new" title="Body:getPosition (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getPosition_(Svenska)&action=edit&redlink=1" class="new" title="Body:getPosition (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getPosition_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Body:getPosition (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getPosition_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Body:getPosition (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getPosition_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Body:getPosition (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getPosition_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:getPosition (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getPosition_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Body:getPosition (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getPosition_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:getPosition (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getPosition_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Body:getPosition (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getPosition_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Body:getPosition (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getPosition_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Body:getPosition (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getPosition_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Body:getPosition (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getPosition_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:getPosition (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getPosition_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:getPosition (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getPosition_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Body:getPosition (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getPosition_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Body:getPosition (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-				<li id="n-love.timer"><a href="love.timer.html">love.timer</a></li>
-				<li id="n-love.window"><a href="love.window.html">love.window</a></li>
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-	</div>
-	<div id="p-search" class="portlet">
-		<h5><label for="searchInput">Search</label></h5>
-		<div id="searchBody" class="pBody">
-			<form action="https://love2d.org/w/index.php" id="searchform"><div>
-				<input type='hidden' name="title" value="Special:Search"/>
-				<input id="searchInput" name="search" type="text" title="Search LOVE [f]" accesskey="f" value="" />
-				<input type='submit' name="go" class="searchButton" id="searchGoButton"	value="Go" title="Go to a page with this exact name if exists" /> 
-				<input type='submit' name="fulltext" class="searchButton" id="mw-searchButton" value="Search" title="Search the pages for this text" />
-			</div></form>
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-	<div class="portlet" id="p-tb">
-		<h5>Toolbox</h5>
-		<div class="pBody">
-			<ul>
-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/Body:getPosition" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/Body:getPosition" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
-<li id="t-specialpages"><a href="https://love2d.org/wiki/Special:SpecialPages" title="List of all special pages [q]" accesskey="q">Special pages</a></li>
-				<li id="t-print"><a href="https://love2d.org/w/index.php?title=Body:getPosition&printable=yes" rel="alternate" title="Printable version of this page [p]" accesskey="p">Printable version</a></li>				<li id="t-permalink"><a href="https://love2d.org/w/index.php?title=Body:getPosition&oldid=5994" title="Permanent link to this revision of the page">Permanent link</a></li><li id="t-smwbrowselink"><a href="https://love2d.org/wiki/Special:Browse/Body:getPosition" title="Special:Brows [...]
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-					<li id="lastmod"> This page was last modified on 25 March 2011, at 10:41.</li>
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-<link title="Creative Commons" type="application/rdf+xml" href="https://love2d.org/w/index.php?title=Body:getType&action=creativecommons" rel="meta" />
-<link rel="copyright" href="http://www.gnu.org/copyleft/fdl.html" />
-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>Body:getType - LOVE</title>
-		<link rel="stylesheet" href="shared.css" media="screen" />
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-<link rel="stylesheet" href="main.css" media="screen" />
-<link rel="stylesheet" href="MediaWiki%3aCommon.css" />
-<link rel="stylesheet" href="MediaWiki%3aPrint.css" media="print" />
-<link rel="stylesheet" href="MediaWiki%3aLove.css" />
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-		<!-- Head Scripts -->
-		<link rel="alternate" type="application/rdf+xml" title="Body:getType" href="https://love2d.org/w/index.php?title=Special:ExportRDF/Body:getType&xmlmime=rdf" />
-		<script type="text/javascript" src="site.js"><!-- site js --></script>
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-<body class="mediawiki ltr ns-0 ns-subject page-Body_getType skin-love">
-	<div id="globalWrapper">
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-		<a name="top" id="top"></a>
-			
-		<div id="p-cactions">
-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="Body%3agetType.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:Body:getType&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=Body:getType&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=Body:getType&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">Body:getType</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This method is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Returns the type of the body.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">type</span> <span class="sy0">=</span> Body:getType<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="BodyType.html" title="BodyType">BodyType</a> type</code></dt><dd> The body type.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Body.html" title="Body">Body</a>
-</li><li> <a href="Body%3asetType.html" title="Body:setType">Body:setType</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Body:getType_(Dansk)&action=edit&redlink=1" class="new" title="Body:getType (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getType_(Deutsch)&action=edit&redlink=1" class="new" title="Body:getType (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Body:getType_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Body:getType (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getType_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Body:getType (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getType_(Indonesia)&action=edit&redlink=1" class="new" title="Body:getType (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getType_(Italiano)&action=edit&redlink=1" class="new" title="Body:getType (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getType_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Body:getType (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getType_(Magyar)&action=edit&redlink=1" class="new" title="Body:getType (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getType_(Nederlands)&action=edit&redlink=1" class="new" title="Body:getType (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getType_(Polski)&action=edit&redlink=1" class="new" title="Body:getType (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getType_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Body:getType (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getType_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Body:getType (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getType_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Body:getType (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getType_(Suomi)&action=edit&redlink=1" class="new" title="Body:getType (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getType_(Svenska)&action=edit&redlink=1" class="new" title="Body:getType (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getType_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Body:getType (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getType_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Body:getType (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getType_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Body:getType (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getType_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:getType (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getType_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Body:getType (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getType_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:getType (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getType_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Body:getType (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getType_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Body:getType (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getType_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Body:getType (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getType_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Body:getType (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getType_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:getType (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getType_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:getType (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getType_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Body:getType (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getType_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Body:getType (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
-</p>
-</div>
-
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-			<div id='catlinks' class='catlinks'><div id="mw-normal-catlinks"><a href="https://love2d.org/wiki/Special:Categories" title="Special:Categories">Categories</a>: <span dir='ltr'><a href="https://love2d.org/wiki/Category:Templates" title="Category:Templates">Templates</a></span> | <span dir='ltr'><a href="https://love2d.org/wiki/Category:Functions" title="Category:Functions">Functions</a></span></div></div>			<!-- end content -->
-						<div class="visualClear"></div>
-		</div>
-	</div>
-		</div>
-		<div id="column-one">
-
-	<div class="portlet" id="p-personal">
-		<h5>Personal tools</h5>
-		<div class="pBody">
-			<ul>
-				<li id="pt-login"><a href="https://love2d.org/w/index.php?title=Special:UserLogin&returnto=Body:getType" title="You are encouraged to log in; however, it is not mandatory [o]" accesskey="o">Log in</a></li>
-			</ul>
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-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/Body:getType" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
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-<link rel="copyright" href="http://www.gnu.org/copyleft/fdl.html" />
-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>Body:getUserData - LOVE</title>
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-	<div id="globalWrapper">
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-	<div id="content">
-		<a name="top" id="top"></a>
-			
-		<div id="p-cactions">
-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="Body%3agetUserData.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:Body:getUserData&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=Body:getUserData&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=Body:getUserData&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">Body:getUserData</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.1" title="0.9.1">0.9.1</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This method is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Returns the Lua value associated with this Body.
-</p>
-<table bgcolor="gold" style="border-style:solid;border-width:1px;-moz-border-radius:3px;border-radius:3px;" align="center" width="80%">
-<tr>
-<td width="1"> <a href="https://love2d.org/wiki/File:O.png" class="image"><img alt="O.png" src="https://love2d.org/w/images/0/09/O.png" width="64" height="64" /></a>
-</td><td>Use this function in one thread and one thread only. Using it in more threads will make Lua cry and most likely crash.
-</td><td width="1"> 
-</td></tr></table><br />
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">value <span class="sy0">=</span> Body:getUserData<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="https://love2d.org/w/index.php?title=mixed&action=edit&redlink=1" class="new" title="mixed (page does not exist)">mixed</a> value</code></dt><dd> The Lua value associated with the Body.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Body.html" title="Body">Body</a>
-</li><li> <a href="Body%3asetUserData.html" title="Body:setUserData">Body:setUserData</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Body:getUserData_(Dansk)&action=edit&redlink=1" class="new" title="Body:getUserData (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getUserData_(Deutsch)&action=edit&redlink=1" class="new" title="Body:getUserData (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Body:getUserData_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Body:getUserData (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getUserData_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Body:getUserData (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getUserData_(Indonesia)&action=edit&redlink=1" class="new" title="Body:getUserData (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getUserData_(Italiano)&action=edit&redlink=1" class="new" title="Body:getUserData (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getUserData_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Body:getUserData (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getUserData_(Magyar)&action=edit&redlink=1" class="new" title="Body:getUserData (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getUserData_(Nederlands)&action=edit&redlink=1" class="new" title="Body:getUserData (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getUserData_(Polski)&action=edit&redlink=1" class="new" title="Body:getUserData (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getUserData_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Body:getUserData (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getUserData_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Body:getUserData (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getUserData_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Body:getUserData (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getUserData_(Suomi)&action=edit&redlink=1" class="new" title="Body:getUserData (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getUserData_(Svenska)&action=edit&redlink=1" class="new" title="Body:getUserData (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getUserData_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Body:getUserData (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getUserData_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Body:getUserData (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getUserData_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Body:getUserData (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getUserData_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:getUserData (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getUserData_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Body:getUserData (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getUserData_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:getUserData (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getUserData_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Body:getUserData (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getUserData_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Body:getUserData (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getUserData_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Body:getUserData (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getUserData_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Body:getUserData (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getUserData_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:getUserData (正體中文) (page does not exist)">正體中文</a> –
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-		<h1 id="firstHeading" class="firstHeading">Body:getWorldCenter</h1>
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-			<p>Get the center of mass position in world coordinates.
-</p><p>Use <a href="Body%3agetLocalCenter.html" title="Body:getLocalCenter">Body:getLocalCenter</a> to get the center of mass in local coordinates.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">x, y <span class="sy0">=</span> Body:getWorldCenter<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The x coordinate of the center of mass.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The y coordinate of the center of mass.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Body.html" title="Body">Body</a>
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-<a href="https://love2d.org/w/index.php?title=Body:getWorldCenter_(Deutsch)&action=edit&redlink=1" class="new" title="Body:getWorldCenter (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
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-<a href="https://love2d.org/w/index.php?title=Body:getWorldCenter_(Indonesia)&action=edit&redlink=1" class="new" title="Body:getWorldCenter (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getWorldCenter_(Italiano)&action=edit&redlink=1" class="new" title="Body:getWorldCenter (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getWorldCenter_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Body:getWorldCenter (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getWorldCenter_(Magyar)&action=edit&redlink=1" class="new" title="Body:getWorldCenter (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getWorldCenter_(Nederlands)&action=edit&redlink=1" class="new" title="Body:getWorldCenter (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getWorldCenter_(Polski)&action=edit&redlink=1" class="new" title="Body:getWorldCenter (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Body:getWorldCenter_(Portugu%C3%AAs)" title="Body:getWorldCenter (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getWorldCenter_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Body:getWorldCenter (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getWorldCenter_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Body:getWorldCenter (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getWorldCenter_(Suomi)&action=edit&redlink=1" class="new" title="Body:getWorldCenter (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getWorldCenter_(Svenska)&action=edit&redlink=1" class="new" title="Body:getWorldCenter (Svenska) (page does not exist)">Svenska</a> –
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-			<p>Transform a point from local coordinates to world coordinates.
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-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
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-<dl><dt><code><a href="number.html" title="number">number</a> local_x</code></dt><dd> The x position in local coordinates.
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-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> world_x</code></dt><dd> The x position in world coordinates.
-</dd><dt><code><a href="number.html" title="number">number</a> world_y</code></dt><dd> The y position in world coordinates.
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-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Body.html" title="Body">Body</a>
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-		<h1 id="firstHeading" class="firstHeading">Body:getWorldPoints</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This method is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Transforms multiple points from local coordinates to world coordinates.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">x1, y1, x2, y2, ... <span class="sy0">=</span> Body:getWorldPoints<span class="br0">(</span> x1, y1, x2, y2, ... <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x1</code></dt><dd> The x position of the first point.
-</dd><dt><code><a href="number.html" title="number">number</a> y1</code></dt><dd> The y position of the first point.
-</dd><dt><code><a href="number.html" title="number">number</a> x2</code></dt><dd> The x position of the second point.
-</dd><dt><code><a href="number.html" title="number">number</a> y2</code></dt><dd> The y position of the second point.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x1</code></dt><dd> The transformed x position of the first point.
-</dd><dt><code><a href="number.html" title="number">number</a> y1</code></dt><dd> The transformed y position of the first point.
-</dd><dt><code><a href="number.html" title="number">number</a> x2</code></dt><dd> The transformed x position of the second point.
-</dd><dt><code><a href="number.html" title="number">number</a> y2</code></dt><dd> The transformed y position of the second point.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Body.html" title="Body">Body</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Body:getWorldPoints_(Dansk)&action=edit&redlink=1" class="new" title="Body:getWorldPoints (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getWorldPoints_(Deutsch)&action=edit&redlink=1" class="new" title="Body:getWorldPoints (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Body:getWorldPoints_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Body:getWorldPoints (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getWorldPoints_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Body:getWorldPoints (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getWorldPoints_(Indonesia)&action=edit&redlink=1" class="new" title="Body:getWorldPoints (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getWorldPoints_(Italiano)&action=edit&redlink=1" class="new" title="Body:getWorldPoints (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getWorldPoints_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Body:getWorldPoints (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getWorldPoints_(Magyar)&action=edit&redlink=1" class="new" title="Body:getWorldPoints (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getWorldPoints_(Nederlands)&action=edit&redlink=1" class="new" title="Body:getWorldPoints (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getWorldPoints_(Polski)&action=edit&redlink=1" class="new" title="Body:getWorldPoints (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getWorldPoints_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Body:getWorldPoints (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getWorldPoints_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Body:getWorldPoints (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getWorldPoints_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Body:getWorldPoints (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getWorldPoints_(Suomi)&action=edit&redlink=1" class="new" title="Body:getWorldPoints (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getWorldPoints_(Svenska)&action=edit&redlink=1" class="new" title="Body:getWorldPoints (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getWorldPoints_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Body:getWorldPoints (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getWorldPoints_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Body:getWorldPoints (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getWorldPoints_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Body:getWorldPoints (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getWorldPoints_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:getWorldPoints (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getWorldPoints_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Body:getWorldPoints (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getWorldPoints_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:getWorldPoints (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getWorldPoints_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Body:getWorldPoints (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getWorldPoints_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Body:getWorldPoints (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getWorldPoints_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Body:getWorldPoints (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getWorldPoints_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Body:getWorldPoints (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getWorldPoints_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:getWorldPoints (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getWorldPoints_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:getWorldPoints (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getWorldPoints_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Body:getWorldPoints (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getWorldPoints_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Body:getWorldPoints (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h1 id="firstHeading" class="firstHeading">Body:getWorldVector</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>Transform a vector from local coordinates to world coordinates.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">world_x, world_y <span class="sy0">=</span> Body:getWorldVector<span class="br0">(</span> local_x, local_y <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> local_x</code></dt><dd> The vector x component in local coordinates.
-</dd><dt><code><a href="number.html" title="number">number</a> local_y</code></dt><dd> The vector y component in local coordinates.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> world_x</code></dt><dd> The vector x component in world coordinates.
-</dd><dt><code><a href="number.html" title="number">number</a> world_y</code></dt><dd> The vector y component in world coordinates.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Body.html" title="Body">Body</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Body:getWorldVector_(Dansk)&action=edit&redlink=1" class="new" title="Body:getWorldVector (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getWorldVector_(Deutsch)&action=edit&redlink=1" class="new" title="Body:getWorldVector (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Body:getWorldVector_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Body:getWorldVector (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=Body:getWorldVector_(Indonesia)&action=edit&redlink=1" class="new" title="Body:getWorldVector (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getWorldVector_(Italiano)&action=edit&redlink=1" class="new" title="Body:getWorldVector (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getWorldVector_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Body:getWorldVector (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getWorldVector_(Magyar)&action=edit&redlink=1" class="new" title="Body:getWorldVector (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getWorldVector_(Nederlands)&action=edit&redlink=1" class="new" title="Body:getWorldVector (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getWorldVector_(Polski)&action=edit&redlink=1" class="new" title="Body:getWorldVector (Polski) (page does not exist)">Polski</a> –
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-<a href="https://love2d.org/w/index.php?title=Body:getWorldVector_(Suomi)&action=edit&redlink=1" class="new" title="Body:getWorldVector (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getWorldVector_(Svenska)&action=edit&redlink=1" class="new" title="Body:getWorldVector (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getWorldVector_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Body:getWorldVector (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getWorldVector_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Body:getWorldVector (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getWorldVector_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Body:getWorldVector (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getWorldVector_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:getWorldVector (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getWorldVector_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Body:getWorldVector (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getWorldVector_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:getWorldVector (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getWorldVector_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Body:getWorldVector (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getWorldVector_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Body:getWorldVector (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getWorldVector_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Body:getWorldVector (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getWorldVector_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Body:getWorldVector (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getWorldVector_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:getWorldVector (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getWorldVector_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:getWorldVector (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getWorldVector_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Body:getWorldVector (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getWorldVector_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Body:getWorldVector (한국어) (page does not exist)">한국어</a> 
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-		<!-- Head Scripts -->
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-					 <li id="ca-nstab-main" class="selected"><a href="Body%3agetX.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:Body:getX&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
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You can view its source [e]" accesskey="e">View source</a></li>
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-	
-		<h1 id="firstHeading" class="firstHeading">Body:getX</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>Get the x position of the body in world coordinates.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">x <span class="sy0">=</span> Body:getX<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The x position in world coordinates.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Body.html" title="Body">Body</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Body:getX_(Dansk)&action=edit&redlink=1" class="new" title="Body:getX (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getX_(Deutsch)&action=edit&redlink=1" class="new" title="Body:getX (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Body:getX_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Body:getX (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getX_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Body:getX (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getX_(Indonesia)&action=edit&redlink=1" class="new" title="Body:getX (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getX_(Italiano)&action=edit&redlink=1" class="new" title="Body:getX (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getX_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Body:getX (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getX_(Magyar)&action=edit&redlink=1" class="new" title="Body:getX (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getX_(Nederlands)&action=edit&redlink=1" class="new" title="Body:getX (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getX_(Polski)&action=edit&redlink=1" class="new" title="Body:getX (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Body:getX_(Portugu%C3%AAs)" title="Body:getX (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getX_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Body:getX (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getX_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Body:getX (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getX_(Suomi)&action=edit&redlink=1" class="new" title="Body:getX (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getX_(Svenska)&action=edit&redlink=1" class="new" title="Body:getX (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getX_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Body:getX (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getX_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Body:getX (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getX_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Body:getX (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getX_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:getX (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getX_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Body:getX (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getX_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:getX (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getX_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Body:getX (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getX_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Body:getX (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getX_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Body:getX (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getX_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Body:getX (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getX_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:getX (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getX_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:getX (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getX_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Body:getX (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getX_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Body:getX (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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diff --git a/doc/Body:getY.html b/doc/Body:getY.html
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-		<h1 id="firstHeading" class="firstHeading">Body:getY</h1>
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-			<p>Get the y position of the body in world coordinates.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">y <span class="sy0">=</span> Body:getY<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The y position in world coordinates.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Body.html" title="Body">Body</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Body:getY_(Dansk)&action=edit&redlink=1" class="new" title="Body:getY (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getY_(Deutsch)&action=edit&redlink=1" class="new" title="Body:getY (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Body:getY_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Body:getY (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getY_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Body:getY (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getY_(Indonesia)&action=edit&redlink=1" class="new" title="Body:getY (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getY_(Italiano)&action=edit&redlink=1" class="new" title="Body:getY (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getY_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Body:getY (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getY_(Magyar)&action=edit&redlink=1" class="new" title="Body:getY (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getY_(Nederlands)&action=edit&redlink=1" class="new" title="Body:getY (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getY_(Polski)&action=edit&redlink=1" class="new" title="Body:getY (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Body:getY_(Portugu%C3%AAs)" title="Body:getY (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getY_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Body:getY (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getY_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Body:getY (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getY_(Suomi)&action=edit&redlink=1" class="new" title="Body:getY (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getY_(Svenska)&action=edit&redlink=1" class="new" title="Body:getY (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getY_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Body:getY (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getY_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Body:getY (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getY_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Body:getY (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getY_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:getY (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getY_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Body:getY (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getY_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:getY (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getY_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Body:getY (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getY_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Body:getY (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getY_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Body:getY (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getY_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Body:getY (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getY_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:getY (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getY_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:getY (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getY_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Body:getY (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Body:getY_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Body:getY (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-<link rel="copyright" href="http://www.gnu.org/copyleft/fdl.html" />
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-			<h5>Views</h5>
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-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="Body%3aisActive.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:Body:isActive&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=Body:isActive&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=Body:isActive&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">Body:isActive</h1>
-		<div id="bodyContent">
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This method is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Returns whether the body is actively used in the simulation.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">status <span class="sy0">=</span> Body:isActive<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> status</code></dt><dd> True if the body is active or false if not.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Body.html" title="Body">Body</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Body:isActive_(Dansk)&action=edit&redlink=1" class="new" title="Body:isActive (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isActive_(Deutsch)&action=edit&redlink=1" class="new" title="Body:isActive (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Body:isActive_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Body:isActive (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isActive_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Body:isActive (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isActive_(Indonesia)&action=edit&redlink=1" class="new" title="Body:isActive (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isActive_(Italiano)&action=edit&redlink=1" class="new" title="Body:isActive (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isActive_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Body:isActive (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isActive_(Magyar)&action=edit&redlink=1" class="new" title="Body:isActive (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isActive_(Nederlands)&action=edit&redlink=1" class="new" title="Body:isActive (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isActive_(Polski)&action=edit&redlink=1" class="new" title="Body:isActive (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isActive_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Body:isActive (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isActive_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Body:isActive (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isActive_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Body:isActive (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isActive_(Suomi)&action=edit&redlink=1" class="new" title="Body:isActive (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isActive_(Svenska)&action=edit&redlink=1" class="new" title="Body:isActive (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isActive_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Body:isActive (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isActive_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Body:isActive (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isActive_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Body:isActive (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isActive_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:isActive (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isActive_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Body:isActive (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isActive_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:isActive (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isActive_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Body:isActive (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isActive_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Body:isActive (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isActive_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Body:isActive (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isActive_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Body:isActive (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isActive_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:isActive (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isActive_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:isActive (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isActive_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Body:isActive (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isActive_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Body:isActive (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h1 id="firstHeading" class="firstHeading">Body:isAwake</h1>
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-<p>Returns the sleep status of the body.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">status <span class="sy0">=</span> Body:isAwake<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> status</code></dt><dd> True if the body is awake or false if not.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Body.html" title="Body">Body</a>
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-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
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-<p><a href="https://love2d.org/w/index.php?title=Body:isAwake_(Dansk)&action=edit&redlink=1" class="new" title="Body:isAwake (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isAwake_(Deutsch)&action=edit&redlink=1" class="new" title="Body:isAwake (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Body:isAwake_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Body:isAwake (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=Body:isAwake_(Italiano)&action=edit&redlink=1" class="new" title="Body:isAwake (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isAwake_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Body:isAwake (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isAwake_(Magyar)&action=edit&redlink=1" class="new" title="Body:isAwake (Magyar) (page does not exist)">Magyar</a> –
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-<a href="https://love2d.org/w/index.php?title=Body:isAwake_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Body:isAwake (Română) (page does not exist)">Română</a> –
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-<a href="https://love2d.org/w/index.php?title=Body:isAwake_(Suomi)&action=edit&redlink=1" class="new" title="Body:isAwake (Suomi) (page does not exist)">Suomi</a> –
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-<a href="https://love2d.org/w/index.php?title=Body:isAwake_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Body:isAwake (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isAwake_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Body:isAwake (Ελληνικά) (page does not exist)">Ελληνικά</a> –
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-<a href="https://love2d.org/w/index.php?title=Body:isAwake_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Body:isAwake (Русский) (page does not exist)">Русский</a> –
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-<a href="https://love2d.org/w/index.php?title=Body:isAwake_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Body:isAwake (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isAwake_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Body:isAwake (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isAwake_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Body:isAwake (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isAwake_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Body:isAwake (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isAwake_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:isAwake (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isAwake_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:isAwake (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isAwake_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Body:isAwake (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isAwake_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Body:isAwake (한국어) (page does not exist)">한국어</a> 
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-	
-		<h1 id="firstHeading" class="firstHeading">Body:isBullet</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>Get the bullet status of a body.
-</p><p>There are two methods to check for body collisions:
-</p>
-<ul><li>  at their location when the world is updated (default)
-</li><li>  using continuous collision detection (CCD)
-</li></ul>
-<p>The default method is efficient, but a body moving very quickly may sometimes jump over another body without producing a collision. A body that is set as a bullet will use CCD. This is less efficient, but is guaranteed not to jump when moving quickly.
-</p><p><br />
-Note that static bodies (with zero mass) always use CCD, so your walls will not let a fast moving body pass through even if it is not a bullet.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">status <span class="sy0">=</span> Body:isBullet<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> status</code></dt><dd> The bullet status of the body.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Body.html" title="Body">Body</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Body:isBullet_(Dansk)&action=edit&redlink=1" class="new" title="Body:isBullet (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isBullet_(Deutsch)&action=edit&redlink=1" class="new" title="Body:isBullet (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Body:isBullet_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Body:isBullet (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isBullet_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Body:isBullet (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isBullet_(Indonesia)&action=edit&redlink=1" class="new" title="Body:isBullet (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isBullet_(Italiano)&action=edit&redlink=1" class="new" title="Body:isBullet (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isBullet_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Body:isBullet (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isBullet_(Magyar)&action=edit&redlink=1" class="new" title="Body:isBullet (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isBullet_(Nederlands)&action=edit&redlink=1" class="new" title="Body:isBullet (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isBullet_(Polski)&action=edit&redlink=1" class="new" title="Body:isBullet (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Body:isBullet_(Portugu%C3%AAs)" title="Body:isBullet (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isBullet_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Body:isBullet (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isBullet_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Body:isBullet (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isBullet_(Suomi)&action=edit&redlink=1" class="new" title="Body:isBullet (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isBullet_(Svenska)&action=edit&redlink=1" class="new" title="Body:isBullet (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isBullet_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Body:isBullet (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isBullet_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Body:isBullet (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isBullet_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Body:isBullet (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isBullet_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:isBullet (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isBullet_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Body:isBullet (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isBullet_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:isBullet (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isBullet_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Body:isBullet (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isBullet_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Body:isBullet (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isBullet_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Body:isBullet (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isBullet_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Body:isBullet (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isBullet_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:isBullet (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isBullet_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:isBullet (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isBullet_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Body:isBullet (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isBullet_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Body:isBullet (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-	
-		<h1 id="firstHeading" class="firstHeading">Body:isDynamic</h1>
-		<div id="bodyContent">
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-									<!-- start content -->
-			<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This method is not supported in that and later versions.</small>
-</td></tr></table>
-<p>Get the dynamic status of the body.
-</p><p>A static body has no mass and a constant position. It will not react to collisions. Often used for walls.
-</p><p>A dynamic body has mass and can move. It will react to collisions when the world is updated.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">status <span class="sy0">=</span> Body:isDynamic<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> status</code></dt><dd> The dynamic status of the body.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Body.html" title="Body">Body</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Body:isDynamic_(Dansk)&action=edit&redlink=1" class="new" title="Body:isDynamic (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isDynamic_(Deutsch)&action=edit&redlink=1" class="new" title="Body:isDynamic (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Body:isDynamic_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Body:isDynamic (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isDynamic_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Body:isDynamic (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isDynamic_(Indonesia)&action=edit&redlink=1" class="new" title="Body:isDynamic (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isDynamic_(Italiano)&action=edit&redlink=1" class="new" title="Body:isDynamic (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isDynamic_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Body:isDynamic (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isDynamic_(Magyar)&action=edit&redlink=1" class="new" title="Body:isDynamic (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isDynamic_(Nederlands)&action=edit&redlink=1" class="new" title="Body:isDynamic (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isDynamic_(Polski)&action=edit&redlink=1" class="new" title="Body:isDynamic (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Body:isDynamic_(Portugu%C3%AAs)" title="Body:isDynamic (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isDynamic_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Body:isDynamic (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isDynamic_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Body:isDynamic (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isDynamic_(Suomi)&action=edit&redlink=1" class="new" title="Body:isDynamic (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isDynamic_(Svenska)&action=edit&redlink=1" class="new" title="Body:isDynamic (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isDynamic_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Body:isDynamic (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isDynamic_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Body:isDynamic (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isDynamic_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Body:isDynamic (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isDynamic_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:isDynamic (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isDynamic_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Body:isDynamic (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isDynamic_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:isDynamic (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isDynamic_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Body:isDynamic (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isDynamic_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Body:isDynamic (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isDynamic_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Body:isDynamic (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isDynamic_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Body:isDynamic (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isDynamic_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:isDynamic (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isDynamic_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:isDynamic (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isDynamic_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Body:isDynamic (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isDynamic_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Body:isDynamic (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h1 id="firstHeading" class="firstHeading">Body:isFixedRotation</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
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-<td> <small>This method is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Returns whether the body rotation is locked.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">fixed <span class="sy0">=</span> Body:isFixedRotation<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> fixed</code></dt><dd> True if the body's rotation is locked or false if not.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Body.html" title="Body">Body</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Body:isFixedRotation_(Dansk)&action=edit&redlink=1" class="new" title="Body:isFixedRotation (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isFixedRotation_(Deutsch)&action=edit&redlink=1" class="new" title="Body:isFixedRotation (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Body:isFixedRotation_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Body:isFixedRotation (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=Body:isFixedRotation_(Italiano)&action=edit&redlink=1" class="new" title="Body:isFixedRotation (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isFixedRotation_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Body:isFixedRotation (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isFixedRotation_(Magyar)&action=edit&redlink=1" class="new" title="Body:isFixedRotation (Magyar) (page does not exist)">Magyar</a> –
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-<a href="https://love2d.org/w/index.php?title=Body:isFixedRotation_(Suomi)&action=edit&redlink=1" class="new" title="Body:isFixedRotation (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isFixedRotation_(Svenska)&action=edit&redlink=1" class="new" title="Body:isFixedRotation (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isFixedRotation_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Body:isFixedRotation (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isFixedRotation_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Body:isFixedRotation (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isFixedRotation_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Body:isFixedRotation (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isFixedRotation_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:isFixedRotation (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isFixedRotation_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Body:isFixedRotation (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isFixedRotation_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:isFixedRotation (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isFixedRotation_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Body:isFixedRotation (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isFixedRotation_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Body:isFixedRotation (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isFixedRotation_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Body:isFixedRotation (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isFixedRotation_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Body:isFixedRotation (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isFixedRotation_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:isFixedRotation (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isFixedRotation_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:isFixedRotation (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isFixedRotation_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Body:isFixedRotation (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isFixedRotation_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Body:isFixedRotation (한국어) (page does not exist)">한국어</a> 
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You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=Body:isFrozen&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">Body:isFrozen</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This method is not supported in that and later versions.</small>
-</td></tr></table>
-<p>Get the frozen status of the body.
-</p><p>A body becomes frozen when it goes outside the world boundary. A frozen body is no longer changed by <a href="World%3aupdate.html" title="World:update">World:update</a>.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">status <span class="sy0">=</span> Body:isFrozen<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> status</code></dt><dd> The frozen status of the body.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Body.html" title="Body">Body</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Body:isFrozen_(Dansk)&action=edit&redlink=1" class="new" title="Body:isFrozen (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isFrozen_(Deutsch)&action=edit&redlink=1" class="new" title="Body:isFrozen (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Body:isFrozen_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Body:isFrozen (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isFrozen_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Body:isFrozen (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isFrozen_(Indonesia)&action=edit&redlink=1" class="new" title="Body:isFrozen (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isFrozen_(Italiano)&action=edit&redlink=1" class="new" title="Body:isFrozen (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isFrozen_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Body:isFrozen (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isFrozen_(Magyar)&action=edit&redlink=1" class="new" title="Body:isFrozen (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isFrozen_(Nederlands)&action=edit&redlink=1" class="new" title="Body:isFrozen (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isFrozen_(Polski)&action=edit&redlink=1" class="new" title="Body:isFrozen (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Body:isFrozen_(Portugu%C3%AAs)" title="Body:isFrozen (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isFrozen_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Body:isFrozen (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isFrozen_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Body:isFrozen (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isFrozen_(Suomi)&action=edit&redlink=1" class="new" title="Body:isFrozen (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isFrozen_(Svenska)&action=edit&redlink=1" class="new" title="Body:isFrozen (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isFrozen_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Body:isFrozen (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isFrozen_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Body:isFrozen (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isFrozen_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Body:isFrozen (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isFrozen_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:isFrozen (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isFrozen_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Body:isFrozen (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isFrozen_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:isFrozen (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isFrozen_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Body:isFrozen (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isFrozen_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Body:isFrozen (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isFrozen_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Body:isFrozen (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isFrozen_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Body:isFrozen (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isFrozen_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:isFrozen (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isFrozen_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:isFrozen (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isFrozen_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Body:isFrozen (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isFrozen_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Body:isFrozen (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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diff --git a/doc/Body:isSleeping.html b/doc/Body:isSleeping.html
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-			</div>
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-	
-		<h1 id="firstHeading" class="firstHeading">Body:isSleeping</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This method is not supported in that and later versions.</small>
-</td></tr></table>
-<p>Get the sleeping status of a body.
-</p><p>A sleeping body is much more efficient to simulate than when awake.
-</p><p>If sleeping is allowed, a body that has come to rest will sleep.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">status <span class="sy0">=</span> Body:isSleeping<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> status</code></dt><dd> The sleeping status of the body.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Body.html" title="Body">Body</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Body:isSleeping_(Dansk)&action=edit&redlink=1" class="new" title="Body:isSleeping (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isSleeping_(Deutsch)&action=edit&redlink=1" class="new" title="Body:isSleeping (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Body:isSleeping_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Body:isSleeping (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isSleeping_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Body:isSleeping (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isSleeping_(Indonesia)&action=edit&redlink=1" class="new" title="Body:isSleeping (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isSleeping_(Italiano)&action=edit&redlink=1" class="new" title="Body:isSleeping (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isSleeping_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Body:isSleeping (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isSleeping_(Magyar)&action=edit&redlink=1" class="new" title="Body:isSleeping (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isSleeping_(Nederlands)&action=edit&redlink=1" class="new" title="Body:isSleeping (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isSleeping_(Polski)&action=edit&redlink=1" class="new" title="Body:isSleeping (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Body:isSleeping_(Portugu%C3%AAs)" title="Body:isSleeping (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isSleeping_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Body:isSleeping (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isSleeping_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Body:isSleeping (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isSleeping_(Suomi)&action=edit&redlink=1" class="new" title="Body:isSleeping (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isSleeping_(Svenska)&action=edit&redlink=1" class="new" title="Body:isSleeping (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isSleeping_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Body:isSleeping (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isSleeping_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Body:isSleeping (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isSleeping_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Body:isSleeping (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isSleeping_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:isSleeping (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isSleeping_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Body:isSleeping (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isSleeping_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:isSleeping (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isSleeping_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Body:isSleeping (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isSleeping_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Body:isSleeping (עברית) (page does not exist)">עברית</a> –
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-		<h1 id="firstHeading" class="firstHeading">Body:isSleepingAllowed</h1>
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-<td> <small>This method is not supported in earlier versions.</small>
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-<p>Returns the sleeping behaviour of the body.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">allowed <span class="sy0">=</span> Body:isSleepingAllowed<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> allowed</code></dt><dd> True if the body is allowed to sleep or false if not.
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-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Body.html" title="Body">Body</a>
-</li><li> <a href="Body%3asetSleepingAllowed.html" title="Body:setSleepingAllowed">Body:setSleepingAllowed</a>
-</li></ul>
-<p><br />
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-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Body:isSleepingAllowed_(Dansk)&action=edit&redlink=1" class="new" title="Body:isSleepingAllowed (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isSleepingAllowed_(Deutsch)&action=edit&redlink=1" class="new" title="Body:isSleepingAllowed (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Body:isSleepingAllowed_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Body:isSleepingAllowed (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isSleepingAllowed_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Body:isSleepingAllowed (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isSleepingAllowed_(Indonesia)&action=edit&redlink=1" class="new" title="Body:isSleepingAllowed (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isSleepingAllowed_(Italiano)&action=edit&redlink=1" class="new" title="Body:isSleepingAllowed (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isSleepingAllowed_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Body:isSleepingAllowed (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isSleepingAllowed_(Magyar)&action=edit&redlink=1" class="new" title="Body:isSleepingAllowed (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isSleepingAllowed_(Nederlands)&action=edit&redlink=1" class="new" title="Body:isSleepingAllowed (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isSleepingAllowed_(Polski)&action=edit&redlink=1" class="new" title="Body:isSleepingAllowed (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isSleepingAllowed_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Body:isSleepingAllowed (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isSleepingAllowed_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Body:isSleepingAllowed (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isSleepingAllowed_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Body:isSleepingAllowed (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isSleepingAllowed_(Suomi)&action=edit&redlink=1" class="new" title="Body:isSleepingAllowed (Suomi) (page does not exist)">Suomi</a> –
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-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=Body:isStatic&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
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-	
-		<h1 id="firstHeading" class="firstHeading">Body:isStatic</h1>
-		<div id="bodyContent">
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-									<!-- start content -->
-			<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This method is not supported in that and later versions.</small>
-</td></tr></table>
-<p>Get the static status of the body.
-</p><p>A static body has no mass and a constant position. It will not react to collisions. Often used for walls.
-</p><p>A dynamic body has mass and can move. It will react to collisions when the world is updated.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">status <span class="sy0">=</span> Body:isStatic<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> status</code></dt><dd> The static status of the body.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Body.html" title="Body">Body</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Body:isStatic_(Dansk)&action=edit&redlink=1" class="new" title="Body:isStatic (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isStatic_(Deutsch)&action=edit&redlink=1" class="new" title="Body:isStatic (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Body:isStatic_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Body:isStatic (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=Body:isStatic_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Body:isStatic (Українська) (page does not exist)">Українська</a> –
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-<a href="https://love2d.org/w/index.php?title=Body:isStatic_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:isStatic (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:isStatic_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:isStatic (简体中文) (page does not exist)">简体中文</a> –
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diff --git a/doc/Body:putToSleep.html b/doc/Body:putToSleep.html
deleted file mode 100644
index 1cc1970..0000000
--- a/doc/Body:putToSleep.html
+++ /dev/null
@@ -1,282 +0,0 @@
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-<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en" dir="ltr">
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-		<meta name="generator" content="MediaWiki 1.16.2" />
-<link rel="shortcut icon" href="favicon.ico" />
-<link rel="search" type="application/opensearchdescription+xml" href="https://love2d.org/w/opensearch_desc.php" title="LOVE (en)" />
-<link title="Creative Commons" type="application/rdf+xml" href="https://love2d.org/w/index.php?title=Body:putToSleep&action=creativecommons" rel="meta" />
-<link rel="copyright" href="http://www.gnu.org/copyleft/fdl.html" />
-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>Body:putToSleep - LOVE</title>
-		<link rel="stylesheet" href="shared.css" media="screen" />
-<link rel="stylesheet" href="commonPrint.css" media="print" />
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-<link rel="stylesheet" href="user.css" />
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-var skin="love",
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-		<script type="text/javascript" src="wikibits.js"><!-- wikibits js --></script>
-		<!-- Head Scripts -->
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-<body class="mediawiki ltr ns-0 ns-subject page-Body_putToSleep skin-love">
-	<div id="globalWrapper">
-		<div id="column-content">
-	<div id="content">
-		<a name="top" id="top"></a>
-			
-		<div id="p-cactions">
-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="Body%3aputToSleep.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:Body:putToSleep&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=Body:putToSleep&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=Body:putToSleep&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">Body:putToSleep</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This method is not supported in that and later versions.</small>
-</td></tr></table>
-<p>Put the body to sleep.
-</p><p>A sleeping body is much more efficient to simulate than when awake.
-</p><p>The body will wake up if another body collides with it, if a joint or contact attached to it is destroyed, or if <a href="Body%3awakeUp.html" title="Body:wakeUp">Body:wakeUp</a> is called.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Body:putToSleep<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Body.html" title="Body">Body</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Body:putToSleep_(Dansk)&action=edit&redlink=1" class="new" title="Body:putToSleep (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Body:putToSleep_(Deutsch)&action=edit&redlink=1" class="new" title="Body:putToSleep (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Body:putToSleep_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Body:putToSleep (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Body:putToSleep_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Body:putToSleep (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Body:putToSleep_(Indonesia)&action=edit&redlink=1" class="new" title="Body:putToSleep (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Body:putToSleep_(Italiano)&action=edit&redlink=1" class="new" title="Body:putToSleep (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Body:putToSleep_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Body:putToSleep (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Body:putToSleep_(Magyar)&action=edit&redlink=1" class="new" title="Body:putToSleep (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Body:putToSleep_(Nederlands)&action=edit&redlink=1" class="new" title="Body:putToSleep (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Body:putToSleep_(Polski)&action=edit&redlink=1" class="new" title="Body:putToSleep (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Body:putToSleep_(Portugu%C3%AAs)" title="Body:putToSleep (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Body:putToSleep_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Body:putToSleep (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Body:putToSleep_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Body:putToSleep (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Body:putToSleep_(Suomi)&action=edit&redlink=1" class="new" title="Body:putToSleep (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Body:putToSleep_(Svenska)&action=edit&redlink=1" class="new" title="Body:putToSleep (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Body:putToSleep_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Body:putToSleep (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Body:putToSleep_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Body:putToSleep (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Body:putToSleep_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Body:putToSleep (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Body:putToSleep_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:putToSleep (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Body:putToSleep_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Body:putToSleep (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Body:putToSleep_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:putToSleep (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Body:putToSleep_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Body:putToSleep (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Body:putToSleep_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Body:putToSleep (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Body:putToSleep_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Body:putToSleep (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Body:putToSleep_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Body:putToSleep (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Body:putToSleep_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:putToSleep (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:putToSleep_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:putToSleep (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:putToSleep_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Body:putToSleep (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Body:putToSleep_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Body:putToSleep (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
-</p>
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-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/Body:putToSleep" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/Body:putToSleep" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
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-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="Body%3aresetMassData.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:Body:resetMassData&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
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You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=Body:resetMassData&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">Body:resetMassData</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This method is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Resets the mass of the body by recalculating it from the mass properties of the fixtures.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Body:resetMassData<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Body.html" title="Body">Body</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Body:resetMassData_(Dansk)&action=edit&redlink=1" class="new" title="Body:resetMassData (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Body:resetMassData_(Deutsch)&action=edit&redlink=1" class="new" title="Body:resetMassData (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Body:resetMassData_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Body:resetMassData (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Body:resetMassData_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Body:resetMassData (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Body:resetMassData_(Indonesia)&action=edit&redlink=1" class="new" title="Body:resetMassData (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Body:resetMassData_(Italiano)&action=edit&redlink=1" class="new" title="Body:resetMassData (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Body:resetMassData_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Body:resetMassData (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Body:resetMassData_(Magyar)&action=edit&redlink=1" class="new" title="Body:resetMassData (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Body:resetMassData_(Nederlands)&action=edit&redlink=1" class="new" title="Body:resetMassData (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Body:resetMassData_(Polski)&action=edit&redlink=1" class="new" title="Body:resetMassData (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Body:resetMassData_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Body:resetMassData (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Body:resetMassData_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Body:resetMassData (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Body:resetMassData_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Body:resetMassData (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Body:resetMassData_(Suomi)&action=edit&redlink=1" class="new" title="Body:resetMassData (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Body:resetMassData_(Svenska)&action=edit&redlink=1" class="new" title="Body:resetMassData (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Body:resetMassData_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Body:resetMassData (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Body:resetMassData_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Body:resetMassData (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Body:resetMassData_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Body:resetMassData (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Body:resetMassData_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:resetMassData (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Body:resetMassData_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Body:resetMassData (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Body:resetMassData_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:resetMassData (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Body:resetMassData_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Body:resetMassData (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Body:resetMassData_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Body:resetMassData (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Body:resetMassData_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Body:resetMassData (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Body:resetMassData_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Body:resetMassData (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Body:resetMassData_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:resetMassData (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:resetMassData_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:resetMassData (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:resetMassData_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Body:resetMassData (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Body:resetMassData_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Body:resetMassData (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-wgNamespaceIds={"media": -2, "special": -1, "": 0, "talk": 1, "user": 2, "user_talk": 3, "love": 4, "love_talk": 5, "file": 6, "file_talk": 7, "mediawiki": 8, "mediawiki_talk": 9, "template": 10, "template_talk": 11, "help": 12, "help_talk": 13, "category": 14, "category_talk": 15, "property": 102, "property_talk": 103, "type": 104, "type_talk": 105, "concept": 108, "concept_talk": 109, "tutorial": 500, "tutorial_talk": 501, "image": 6, "image_talk": 7},
-wgSiteName="LOVE",
-wgCategories=["Templates", "Functions"],
-wgRestrictionEdit=[],
-wgRestrictionMove=[];
-</script>
-		<script type="text/javascript" src="wikibits.js"><!-- wikibits js --></script>
-		<!-- Head Scripts -->
-		<link rel="alternate" type="application/rdf+xml" title="Body:setActive" href="https://love2d.org/w/index.php?title=Special:ExportRDF/Body:setActive&xmlmime=rdf" />
-		<script type="text/javascript" src="site.js"><!-- site js --></script>
-  <link href="https://plus.google.com/b/108553500970002863436/" rel="publisher" />
-	</head>
-<body class="mediawiki ltr ns-0 ns-subject page-Body_setActive skin-love">
-	<div id="globalWrapper">
-		<div id="column-content">
-	<div id="content">
-		<a name="top" id="top"></a>
-			
-		<div id="p-cactions">
-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="Body%3asetActive.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:Body:setActive&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=Body:setActive&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=Body:setActive&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">Body:setActive</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This method is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Sets whether the body is active in the world.
-</p><p>An inactive body does not take part in the simulation. It will not move or cause any collisions.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Body:setActive<span class="br0">(</span> active <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> active</code></dt><dd> If the body is active or not.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Body.html" title="Body">Body</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Body:setActive_(Dansk)&action=edit&redlink=1" class="new" title="Body:setActive (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setActive_(Deutsch)&action=edit&redlink=1" class="new" title="Body:setActive (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Body:setActive_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Body:setActive (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setActive_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Body:setActive (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setActive_(Indonesia)&action=edit&redlink=1" class="new" title="Body:setActive (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setActive_(Italiano)&action=edit&redlink=1" class="new" title="Body:setActive (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setActive_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Body:setActive (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setActive_(Magyar)&action=edit&redlink=1" class="new" title="Body:setActive (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setActive_(Nederlands)&action=edit&redlink=1" class="new" title="Body:setActive (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setActive_(Polski)&action=edit&redlink=1" class="new" title="Body:setActive (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setActive_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Body:setActive (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setActive_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Body:setActive (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setActive_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Body:setActive (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setActive_(Suomi)&action=edit&redlink=1" class="new" title="Body:setActive (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setActive_(Svenska)&action=edit&redlink=1" class="new" title="Body:setActive (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setActive_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Body:setActive (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setActive_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Body:setActive (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setActive_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Body:setActive (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setActive_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:setActive (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setActive_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Body:setActive (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setActive_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:setActive (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setActive_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Body:setActive (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setActive_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Body:setActive (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setActive_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Body:setActive (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setActive_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Body:setActive (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setActive_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:setActive (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setActive_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:setActive (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setActive_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Body:setActive (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setActive_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Body:setActive (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
-</p>
-</div>
-
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-<div class="printfooter">
-Retrieved from "<a href="https://www.love2d.org/wiki/Body:setActive">https://www.love2d.org/wiki/Body:setActive</a>"</div>
-			<div id='catlinks' class='catlinks'><div id="mw-normal-catlinks"><a href="https://love2d.org/wiki/Special:Categories" title="Special:Categories">Categories</a>: <span dir='ltr'><a href="https://love2d.org/wiki/Category:Templates" title="Category:Templates">Templates</a></span> | <span dir='ltr'><a href="https://love2d.org/wiki/Category:Functions" title="Category:Functions">Functions</a></span></div></div>			<!-- end content -->
-						<div class="visualClear"></div>
-		</div>
-	</div>
-		</div>
-		<div id="column-one">
-
-	<div class="portlet" id="p-personal">
-		<h5>Personal tools</h5>
-		<div class="pBody">
-			<ul>
-				<li id="pt-login"><a href="https://love2d.org/w/index.php?title=Special:UserLogin&returnto=Body:setActive" title="You are encouraged to log in; however, it is not mandatory [o]" accesskey="o">Log in</a></li>
-			</ul>
-		</div>
-	</div>
-	<div class="portlet" id="p-logo">
-		<a style="background-image: url(wiki.png);" href="https://love2d.org/wiki/Main_Page" title="Visit the main page"></a>
-	</div>
-<!--	<div class="portlet" id="p-docs">
-		<h5>Documentation</h5>
-		<div class="pBody">
-			<ul>
-				<li><a href="//love2d.org/wiki/love">love</a></li>
-				<li><a href="//love2d.org/wiki/love.audio">love.audio</a></li>
-				<li><a href="//love2d.org/wiki/love.event">love.event</a></li>
-				<li><a href="//love2d.org/wiki/love.filesystem">love.filesystem</a></li>
-				<li><a href="//love2d.org/wiki/love.graphics">love.graphics</a></li>
-				<li><a href="//love2d.org/wiki/love.image">love.image</a></li>
-				<li><a href="//love2d.org/wiki/love.joystick">love.joystick</a></li>
-				<li><a href="//love2d.org/wiki/love.keyboard">love.keyboard</a></li>
-				<li><a href="//love2d.org/wiki/love.math">love.math</a></li>
-				<li><a href="//love2d.org/wiki/love.mouse">love.mouse</a></li>
-				<li><a href="//love2d.org/wiki/love.physics">love.physics</a></li>
-				<li><a href="//love2d.org/wiki/love.sound">love.sound</a></li>
-				<li><a href="//love2d.org/wiki/love.system">love.system</a></li>
-				<li><a href="//love2d.org/wiki/love.timer">love.timer</a></li>
-				<li><a href="//love2d.org/wiki/love.window">love.window</a></li>
-			</ul>
-		</div>
-	</div> -->
-	<script type="text/javascript"> if (window.isMSIE55) fixalpha(); </script>
-	<div class='generated-sidebar portlet' id='p-documentation'>
-		<h5>documentation</h5>
-		<div class='pBody'>
-			<ul>
-				<li id="n-love"><a href="love.html">love</a></li>
-				<li id="n-love.audio"><a href="love.audio.html">love.audio</a></li>
-				<li id="n-love.event"><a href="love.event.html">love.event</a></li>
-				<li id="n-love.filesystem"><a href="love.filesystem.html">love.filesystem</a></li>
-				<li id="n-love.font"><a href="love.font.html">love.font</a></li>
-				<li id="n-love.graphics"><a href="love.graphics.html">love.graphics</a></li>
-				<li id="n-love.image"><a href="love.image.html">love.image</a></li>
-				<li id="n-love.joystick"><a href="love.joystick.html">love.joystick</a></li>
-				<li id="n-love.keyboard"><a href="love.keyboard.html">love.keyboard</a></li>
-				<li id="n-love.math"><a href="love.math.html">love.math</a></li>
-				<li id="n-love.mouse"><a href="love.mouse.html">love.mouse</a></li>
-				<li id="n-love.physics"><a href="love.physics.html">love.physics</a></li>
-				<li id="n-love.sound"><a href="love.sound.html">love.sound</a></li>
-				<li id="n-love.system"><a href="love.system.html">love.system</a></li>
-				<li id="n-love.thread"><a href="love.thread.html">love.thread</a></li>
-				<li id="n-love.timer"><a href="love.timer.html">love.timer</a></li>
-				<li id="n-love.window"><a href="love.window.html">love.window</a></li>
-			</ul>
-		</div>
-	</div>
-	<div class='generated-sidebar portlet' id='p-navigation'>
-		<h5>Navigation</h5>
-		<div class='pBody'>
-			<ul>
-				<li id="n-Home"><a href="http://love2d.org/">Home</a></li>
-				<li id="n-Forums"><a href="http://love2d.org/forums">Forums</a></li>
-				<li id="n-Issue-tracker"><a href="http://bitbucket.org/rude/love/issues">Issue tracker</a></li>
-			</ul>
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-	<div class='generated-sidebar portlet' id='p-wiki_navigation'>
-		<h5>wiki navigation</h5>
-		<div class='pBody'>
-			<ul>
-				<li id="n-mainpage-description"><a href="https://love2d.org/wiki/Main_Page" title="Visit the main page [z]" accesskey="z">Main page</a></li>
-				<li id="n-recentchanges"><a href="https://love2d.org/wiki/Special:RecentChanges" title="The list of recent changes in the wiki [r]" accesskey="r">Recent changes</a></li>
-				<li id="n-randompage"><a href="https://love2d.org/wiki/Special:Random" title="Load a random page [x]" accesskey="x">Random page</a></li>
-			</ul>
-		</div>
-	</div>
-	<div id="p-search" class="portlet">
-		<h5><label for="searchInput">Search</label></h5>
-		<div id="searchBody" class="pBody">
-			<form action="https://love2d.org/w/index.php" id="searchform"><div>
-				<input type='hidden' name="title" value="Special:Search"/>
-				<input id="searchInput" name="search" type="text" title="Search LOVE [f]" accesskey="f" value="" />
-				<input type='submit' name="go" class="searchButton" id="searchGoButton"	value="Go" title="Go to a page with this exact name if exists" /> 
-				<input type='submit' name="fulltext" class="searchButton" id="mw-searchButton" value="Search" title="Search the pages for this text" />
-			</div></form>
-		</div>
-	</div>
-	<div class="portlet" id="p-tb">
-		<h5>Toolbox</h5>
-		<div class="pBody">
-			<ul>
-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/Body:setActive" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/Body:setActive" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
-<li id="t-specialpages"><a href="https://love2d.org/wiki/Special:SpecialPages" title="List of all special pages [q]" accesskey="q">Special pages</a></li>
-				<li id="t-print"><a href="https://love2d.org/w/index.php?title=Body:setActive&printable=yes" rel="alternate" title="Printable version of this page [p]" accesskey="p">Printable version</a></li>				<li id="t-permalink"><a href="https://love2d.org/w/index.php?title=Body:setActive&oldid=8646" title="Permanent link to this revision of the page">Permanent link</a></li><li id="t-smwbrowselink"><a href="https://love2d.org/wiki/Special:Browse/Body:setActive" title="Special:Browse/Body [...]
-		</div>
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-			<ul id="f-list">
-					<li id="lastmod"> This page was last modified on 4 May 2012, at 13:45.</li>
-					<li id="copyright">Content is available under <a href="http://www.gnu.org/copyleft/fdl.html" class="external ">GNU Free Documentation License 1.3</a>.</li>
-					<li id="privacy"><a href="https://love2d.org/wiki/LOVE:Privacy_policy" title="LOVE:Privacy policy">Privacy policy</a></li>
-					<li id="about"><a href="https://love2d.org/wiki/LOVE:About" title="LOVE:About">About LOVE</a></li>
-					<li id="disclaimer"><a href="https://love2d.org/wiki/LOVE:General_disclaimer" title="LOVE:General disclaimer">Disclaimers</a></li>
-			</ul>
-		</div>
-</div>
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-<script>if (window.runOnloadHook) runOnloadHook();</script>
-<!-- Served in 0.253 secs. --></body></html>
diff --git a/doc/Body:setAllowSleeping.html b/doc/Body:setAllowSleeping.html
deleted file mode 100644
index a40cd59..0000000
--- a/doc/Body:setAllowSleeping.html
+++ /dev/null
@@ -1,283 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
-<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en" dir="ltr">
-	<head>
-		<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
-		<meta name="generator" content="MediaWiki 1.16.2" />
-<link rel="shortcut icon" href="favicon.ico" />
-<link rel="search" type="application/opensearchdescription+xml" href="https://love2d.org/w/opensearch_desc.php" title="LOVE (en)" />
-<link title="Creative Commons" type="application/rdf+xml" href="https://love2d.org/w/index.php?title=Body:setAllowSleeping&action=creativecommons" rel="meta" />
-<link rel="copyright" href="http://www.gnu.org/copyleft/fdl.html" />
-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>Body:setAllowSleeping - LOVE</title>
-		<link rel="stylesheet" href="shared.css" media="screen" />
-<link rel="stylesheet" href="commonPrint.css" media="print" />
-<link rel="stylesheet" href="main.css" media="screen" />
-<link rel="stylesheet" href="MediaWiki%3aCommon.css" />
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-		<h1 id="firstHeading" class="firstHeading">Body:setAllowSleeping</h1>
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-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This method is not supported in that and later versions.</small>
-</td></tr></table>
-<p>Set the sleep behaviour of a body.
-</p><p>A sleeping body is much more efficient to simulate than when awake.
-</p><p><br />
-If sleeping is allowed, a body that has come to rest will sleep.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Body:setAllowSleeping<span class="br0">(</span> permission <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> permission</code></dt><dd> Permission for the body to sleep.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Body.html" title="Body">Body</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Body:setAllowSleeping_(Dansk)&action=edit&redlink=1" class="new" title="Body:setAllowSleeping (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAllowSleeping_(Deutsch)&action=edit&redlink=1" class="new" title="Body:setAllowSleeping (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Body:setAllowSleeping_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Body:setAllowSleeping (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAllowSleeping_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Body:setAllowSleeping (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAllowSleeping_(Indonesia)&action=edit&redlink=1" class="new" title="Body:setAllowSleeping (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAllowSleeping_(Italiano)&action=edit&redlink=1" class="new" title="Body:setAllowSleeping (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAllowSleeping_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Body:setAllowSleeping (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAllowSleeping_(Magyar)&action=edit&redlink=1" class="new" title="Body:setAllowSleeping (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAllowSleeping_(Nederlands)&action=edit&redlink=1" class="new" title="Body:setAllowSleeping (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAllowSleeping_(Polski)&action=edit&redlink=1" class="new" title="Body:setAllowSleeping (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Body:setAllowSleeping_(Portugu%C3%AAs)" title="Body:setAllowSleeping (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAllowSleeping_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Body:setAllowSleeping (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAllowSleeping_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Body:setAllowSleeping (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAllowSleeping_(Suomi)&action=edit&redlink=1" class="new" title="Body:setAllowSleeping (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAllowSleeping_(Svenska)&action=edit&redlink=1" class="new" title="Body:setAllowSleeping (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAllowSleeping_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Body:setAllowSleeping (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAllowSleeping_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Body:setAllowSleeping (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAllowSleeping_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Body:setAllowSleeping (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAllowSleeping_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:setAllowSleeping (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAllowSleeping_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Body:setAllowSleeping (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAllowSleeping_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:setAllowSleeping (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAllowSleeping_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Body:setAllowSleeping (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAllowSleeping_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Body:setAllowSleeping (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAllowSleeping_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Body:setAllowSleeping (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAllowSleeping_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Body:setAllowSleeping (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAllowSleeping_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:setAllowSleeping (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAllowSleeping_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:setAllowSleeping (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAllowSleeping_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Body:setAllowSleeping (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAllowSleeping_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Body:setAllowSleeping (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h1 id="firstHeading" class="firstHeading">Body:setAngle</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>Set the angle of the body.
-</p><p>The angle is measured in <a href="http://en.wikipedia.org/wiki/Radian" class="external text" rel="nofollow">radians</a>. If you need to transform it from degrees, use <a href="http://www.lua.org/manual/5.1/manual.html#pdf-math.rad" class="external text" rel="nofollow">math.rad</a>.
-</p><p><br />
-A value of 0 radians will mean "looking to the right". .Although radians increase counter-clockwise, the y axis points down so it becomes <i>clockwise</i> from our point of view.
-</p><p><br />
-It is possible to cause a collision with another body by changing its angle. 
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Body:setAngle<span class="br0">(</span> angle <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> angle</code></dt><dd> The angle in radians.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Body.html" title="Body">Body</a>
-</li></ul>
-<p><br />
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-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Body:setAngle_(Dansk)&action=edit&redlink=1" class="new" title="Body:setAngle (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAngle_(Deutsch)&action=edit&redlink=1" class="new" title="Body:setAngle (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Body:setAngle_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Body:setAngle (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=Body:setAngle_(Indonesia)&action=edit&redlink=1" class="new" title="Body:setAngle (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAngle_(Italiano)&action=edit&redlink=1" class="new" title="Body:setAngle (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAngle_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Body:setAngle (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAngle_(Magyar)&action=edit&redlink=1" class="new" title="Body:setAngle (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAngle_(Nederlands)&action=edit&redlink=1" class="new" title="Body:setAngle (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAngle_(Polski)&action=edit&redlink=1" class="new" title="Body:setAngle (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Body:setAngle_(Portugu%C3%AAs)" title="Body:setAngle (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAngle_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Body:setAngle (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAngle_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Body:setAngle (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAngle_(Suomi)&action=edit&redlink=1" class="new" title="Body:setAngle (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAngle_(Svenska)&action=edit&redlink=1" class="new" title="Body:setAngle (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAngle_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Body:setAngle (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAngle_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Body:setAngle (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAngle_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Body:setAngle (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAngle_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:setAngle (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAngle_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Body:setAngle (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAngle_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:setAngle (Српски) (page does not exist)">Српски</a> –
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-<a href="https://love2d.org/w/index.php?title=Body:setAngle_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Body:setAngle (ไทย) (page does not exist)">ไทย</a> –
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-<a href="https://love2d.org/w/index.php?title=Body:setAngle_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:setAngle (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAngle_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:setAngle (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/wiki/Body:setAngle_(Ti%E1%BA%BFng_Vi%E1%BB%87t)" title="Body:setAngle (Tiếng Việt)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAngle_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Body:setAngle (한국어) (page does not exist)">한국어</a> 
-<br />
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-		<h1 id="firstHeading" class="firstHeading">Body:setAngularDamping</h1>
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-			<p>Sets the angular damping of a Body
-</p><p>See <a href="Body%3agetAngularDamping.html" title="Body:getAngularDamping">Body:getAngularDamping</a> for a definition of angular damping.
-</p><p><br />
-Angular damping can take any value from 0 to infinity. It is recommended to stay between 0 and 0.1, though. Other values will look unrealistic.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Body:setAngularDamping<span class="br0">(</span> damping <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> damping</code></dt><dd> The new angular damping.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Body.html" title="Body">Body</a>
-</li></ul>
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-		<h1 id="firstHeading" class="firstHeading">Body:setAngularVelocity</h1>
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-									<!-- start content -->
-			<p>Sets the angular velocity of a Body.
-</p><p>The angular velocity is the <i>rate of change of angle over time</i>.
-</p><p><br />
-This function will not accumulate anything; any impulses previously applied since the last call to <a href="World%3aupdate.html" title="World:update">World:update</a> will be lost. 
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Body:setAngularVelocity<span class="br0">(</span> w <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> w</code></dt><dd> The new angular velocity, in radians per second
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Body.html" title="Body">Body</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
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-<strong class="selflink">English</strong> – 
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-		<h1 id="firstHeading" class="firstHeading">Body:setAwake</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This method is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Wakes the body up or puts it to sleep.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Body:setAwake<span class="br0">(</span> awake <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> awake</code></dt><dd> The body sleep status.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Body.html" title="Body">Body</a>
-</li><li> <a href="Body%3aisAwake.html" title="Body:isAwake">Body:isAwake</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Body:setAwake_(Dansk)&action=edit&redlink=1" class="new" title="Body:setAwake (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAwake_(Deutsch)&action=edit&redlink=1" class="new" title="Body:setAwake (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Body:setAwake_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Body:setAwake (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAwake_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Body:setAwake (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAwake_(Indonesia)&action=edit&redlink=1" class="new" title="Body:setAwake (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAwake_(Italiano)&action=edit&redlink=1" class="new" title="Body:setAwake (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAwake_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Body:setAwake (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAwake_(Magyar)&action=edit&redlink=1" class="new" title="Body:setAwake (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAwake_(Nederlands)&action=edit&redlink=1" class="new" title="Body:setAwake (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAwake_(Polski)&action=edit&redlink=1" class="new" title="Body:setAwake (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAwake_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Body:setAwake (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAwake_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Body:setAwake (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAwake_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Body:setAwake (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAwake_(Suomi)&action=edit&redlink=1" class="new" title="Body:setAwake (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAwake_(Svenska)&action=edit&redlink=1" class="new" title="Body:setAwake (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAwake_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Body:setAwake (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAwake_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Body:setAwake (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAwake_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Body:setAwake (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAwake_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:setAwake (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAwake_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Body:setAwake (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAwake_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:setAwake (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAwake_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Body:setAwake (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAwake_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Body:setAwake (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAwake_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Body:setAwake (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAwake_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Body:setAwake (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAwake_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:setAwake (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAwake_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:setAwake (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAwake_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Body:setAwake (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setAwake_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Body:setAwake (한국어) (page does not exist)">한국어</a> 
-<br />
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-	
-		<h1 id="firstHeading" class="firstHeading">Body:setBullet</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>Set the bullet status of a body.
-</p><p>There are two methods to check for body collisions:
-</p>
-<ul><li>  at their location when the world is updated (default)
-</li><li>  using continuous collision detection (CCD)
-</li></ul>
-<p>The default method is efficient, but a body moving very quickly may sometimes jump over another body without producing a collision. A body that is set as a bullet will use CCD. This is less efficient, but is guaranteed not to jump when moving quickly.
-</p><p><br />
-Note that static bodies (with zero mass) always use CCD, so your walls will not let a fast moving body pass through even if it is not a bullet.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Body:setBullet<span class="br0">(</span> status <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> status</code></dt><dd> The bullet status of the body.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Body.html" title="Body">Body</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Body:setBullet_(Dansk)&action=edit&redlink=1" class="new" title="Body:setBullet (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setBullet_(Deutsch)&action=edit&redlink=1" class="new" title="Body:setBullet (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Body:setBullet_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Body:setBullet (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setBullet_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Body:setBullet (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setBullet_(Indonesia)&action=edit&redlink=1" class="new" title="Body:setBullet (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setBullet_(Italiano)&action=edit&redlink=1" class="new" title="Body:setBullet (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setBullet_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Body:setBullet (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setBullet_(Magyar)&action=edit&redlink=1" class="new" title="Body:setBullet (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setBullet_(Nederlands)&action=edit&redlink=1" class="new" title="Body:setBullet (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setBullet_(Polski)&action=edit&redlink=1" class="new" title="Body:setBullet (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Body:setBullet_(Portugu%C3%AAs)" title="Body:setBullet (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setBullet_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Body:setBullet (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setBullet_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Body:setBullet (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setBullet_(Suomi)&action=edit&redlink=1" class="new" title="Body:setBullet (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setBullet_(Svenska)&action=edit&redlink=1" class="new" title="Body:setBullet (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setBullet_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Body:setBullet (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setBullet_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Body:setBullet (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setBullet_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Body:setBullet (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setBullet_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:setBullet (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setBullet_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Body:setBullet (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setBullet_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:setBullet (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setBullet_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Body:setBullet (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setBullet_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Body:setBullet (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setBullet_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Body:setBullet (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setBullet_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Body:setBullet (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setBullet_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:setBullet (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setBullet_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:setBullet (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setBullet_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Body:setBullet (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setBullet_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Body:setBullet (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
-</p>
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-			<h5>Views</h5>
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-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="Body%3asetFixedRotation.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:Body:setFixedRotation&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
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You can view its source [e]" accesskey="e">View source</a></li>
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-			</div>
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-	
-		<h1 id="firstHeading" class="firstHeading">Body:setFixedRotation</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>Set whether a body has fixed rotation.
-</p><p>Bodies with fixed rotation don't vary the speed at which they rotate.
-</p><p>WARNING: <a href="https://love2d.org/wiki/0.6.2" title="0.6.2">LÖVE 0.6.2</a> does not yet contain the fix for <a href="http://love2d.org/forum/tracker.php?p=1&t=190" class="external text" rel="nofollow">a bug</a> with this function when it is called with a false argument.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Body:setFixedRotation<span class="br0">(</span> isFixed <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> isFixed</code></dt><dd> Whether the body should have fixed rotation.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Body.html" title="Body">Body</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Body:setFixedRotation_(Dansk)&action=edit&redlink=1" class="new" title="Body:setFixedRotation (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setFixedRotation_(Deutsch)&action=edit&redlink=1" class="new" title="Body:setFixedRotation (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Body:setFixedRotation_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Body:setFixedRotation (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setFixedRotation_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Body:setFixedRotation (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setFixedRotation_(Indonesia)&action=edit&redlink=1" class="new" title="Body:setFixedRotation (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setFixedRotation_(Italiano)&action=edit&redlink=1" class="new" title="Body:setFixedRotation (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setFixedRotation_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Body:setFixedRotation (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setFixedRotation_(Magyar)&action=edit&redlink=1" class="new" title="Body:setFixedRotation (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setFixedRotation_(Nederlands)&action=edit&redlink=1" class="new" title="Body:setFixedRotation (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setFixedRotation_(Polski)&action=edit&redlink=1" class="new" title="Body:setFixedRotation (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Body:setFixedRotation_(Portugu%C3%AAs)" title="Body:setFixedRotation (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setFixedRotation_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Body:setFixedRotation (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setFixedRotation_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Body:setFixedRotation (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setFixedRotation_(Suomi)&action=edit&redlink=1" class="new" title="Body:setFixedRotation (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setFixedRotation_(Svenska)&action=edit&redlink=1" class="new" title="Body:setFixedRotation (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setFixedRotation_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Body:setFixedRotation (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setFixedRotation_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Body:setFixedRotation (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setFixedRotation_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Body:setFixedRotation (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setFixedRotation_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:setFixedRotation (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setFixedRotation_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Body:setFixedRotation (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setFixedRotation_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:setFixedRotation (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setFixedRotation_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Body:setFixedRotation (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setFixedRotation_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Body:setFixedRotation (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setFixedRotation_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Body:setFixedRotation (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setFixedRotation_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Body:setFixedRotation (日本語) (page does not exist)">日本語</a> –
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-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="Body%3asetGravityScale.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:Body:setGravityScale&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
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-			</div>
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-	
-		<h1 id="firstHeading" class="firstHeading">Body:setGravityScale</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This method is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Sets a new gravity scale factor for the body.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Body:setGravityScale<span class="br0">(</span> scale <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> scale</code></dt><dd> The new gravity scale factor.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Body.html" title="Body">Body</a>
-</li><li> <a href="Body%3agetGravityScale.html" title="Body:getGravityScale">Body:getGravityScale</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Body:setGravityScale_(Dansk)&action=edit&redlink=1" class="new" title="Body:setGravityScale (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setGravityScale_(Deutsch)&action=edit&redlink=1" class="new" title="Body:setGravityScale (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Body:setGravityScale_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Body:setGravityScale (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setGravityScale_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Body:setGravityScale (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setGravityScale_(Indonesia)&action=edit&redlink=1" class="new" title="Body:setGravityScale (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setGravityScale_(Italiano)&action=edit&redlink=1" class="new" title="Body:setGravityScale (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setGravityScale_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Body:setGravityScale (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setGravityScale_(Magyar)&action=edit&redlink=1" class="new" title="Body:setGravityScale (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setGravityScale_(Nederlands)&action=edit&redlink=1" class="new" title="Body:setGravityScale (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setGravityScale_(Polski)&action=edit&redlink=1" class="new" title="Body:setGravityScale (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setGravityScale_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Body:setGravityScale (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setGravityScale_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Body:setGravityScale (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setGravityScale_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Body:setGravityScale (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setGravityScale_(Suomi)&action=edit&redlink=1" class="new" title="Body:setGravityScale (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setGravityScale_(Svenska)&action=edit&redlink=1" class="new" title="Body:setGravityScale (Svenska) (page does not exist)">Svenska</a> –
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-		<h1 id="firstHeading" class="firstHeading">Body:setInertia</h1>
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-									<!-- start content -->
-			<p>Set the inertia of a body.
-</p><p>This value can also be set by the fourth argument of <a href="Body%3asetMass.html" title="Body:setMass">Body:setMass</a>.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Body:setInertia<span class="br0">(</span> inertia <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> inertia</code></dt><dd> The new moment of inertia, in kilograms per meter squared.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Body.html" title="Body">Body</a>
-</li></ul>
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-<strong class="selflink">English</strong> – 
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-			<p>Sets the linear damping of a Body
-</p><p>See <a href="Body%3agetLinearDamping.html" title="Body:getLinearDamping">Body:getLinearDamping</a> for a definition of linear damping.
-</p><p><br />
-Linear damping can take any value from 0 to infinity. It is recommended to stay between 0 and 0.1, though. Other values will make the objects look "floaty".
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Body:setLinearDamping<span class="br0">(</span> ld <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> ld</code></dt><dd> The new linear damping
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Body.html" title="Body">Body</a>
-</li></ul>
-<p><br />
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-		<h1 id="firstHeading" class="firstHeading">Body:setLinearVelocity</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>Sets a new linear velocity for the Body.
-</p><p>This function will not accumulate anything; any impulses previously applied since the last call to World:update will be lost.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Body:setLinearVelocity<span class="br0">(</span> x, y <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The x-component of the velocity vector.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The y-component of the velocity vector.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Body.html" title="Body">Body</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Body:setLinearVelocity_(Dansk)&action=edit&redlink=1" class="new" title="Body:setLinearVelocity (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setLinearVelocity_(Deutsch)&action=edit&redlink=1" class="new" title="Body:setLinearVelocity (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Body:setLinearVelocity_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Body:setLinearVelocity (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setLinearVelocity_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Body:setLinearVelocity (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setLinearVelocity_(Indonesia)&action=edit&redlink=1" class="new" title="Body:setLinearVelocity (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setLinearVelocity_(Italiano)&action=edit&redlink=1" class="new" title="Body:setLinearVelocity (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setLinearVelocity_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Body:setLinearVelocity (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setLinearVelocity_(Magyar)&action=edit&redlink=1" class="new" title="Body:setLinearVelocity (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setLinearVelocity_(Nederlands)&action=edit&redlink=1" class="new" title="Body:setLinearVelocity (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setLinearVelocity_(Polski)&action=edit&redlink=1" class="new" title="Body:setLinearVelocity (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Body:setLinearVelocity_(Portugu%C3%AAs)" title="Body:setLinearVelocity (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setLinearVelocity_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Body:setLinearVelocity (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setLinearVelocity_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Body:setLinearVelocity (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setLinearVelocity_(Suomi)&action=edit&redlink=1" class="new" title="Body:setLinearVelocity (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setLinearVelocity_(Svenska)&action=edit&redlink=1" class="new" title="Body:setLinearVelocity (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setLinearVelocity_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Body:setLinearVelocity (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setLinearVelocity_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Body:setLinearVelocity (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setLinearVelocity_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Body:setLinearVelocity (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setLinearVelocity_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:setLinearVelocity (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setLinearVelocity_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Body:setLinearVelocity (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setLinearVelocity_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:setLinearVelocity (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setLinearVelocity_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Body:setLinearVelocity (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setLinearVelocity_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Body:setLinearVelocity (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setLinearVelocity_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Body:setLinearVelocity (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setLinearVelocity_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Body:setLinearVelocity (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setLinearVelocity_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:setLinearVelocity (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setLinearVelocity_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:setLinearVelocity (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setLinearVelocity_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Body:setLinearVelocity (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setLinearVelocity_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Body:setLinearVelocity (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">Body:setMass</h1>
-		<div id="bodyContent">
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Sets a new body mass.
-</p>
-<table bgcolor="gold" style="border-style:solid;border-width:1px;-moz-border-radius:3px;border-radius:3px;" align="center" width="80%">
-<tr>
-<td width="1"> <a href="https://love2d.org/wiki/File:O.png" class="image"><img alt="O.png" src="https://love2d.org/w/images/0/09/O.png" width="64" height="64" /></a>
-</td><td>There is a bug in <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a> where a high mass will be too large for the rotational inertia and throw an uncaught exception resulting in the termination of LÖVE. It's recommended to use <a href="Body%3asetMassData.html" title="Body:setMassData">Body:setMassData</a> instead.
-</td><td width="1"> 
-</td></tr></table><br />
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">body:setMass<span class="br0">(</span> mass <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> mass</code></dt><dd> The mass, in kilograms.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p><p><br />
-</p>
-<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in that and later versions.</small>
-</td></tr></table>
-<p>Sets the mass properties directly.
-</p><p>If you're not sure what all this stuff means, you can use <a href="https://love2d.org/w/index.php?title=body:setMassFromShapes&action=edit&redlink=1" class="new" title="body:setMassFromShapes (page does not exist)">body:setMassFromShapes</a> after adding shapes instead. 
-</p><p><br />
-The first two parameters will be the local coordinates of the Body's <a href="http://en.wikipedia.org/wiki/Center_of_mass" class="external text" rel="nofollow">center of mass</a>.
-</p><p><br />
-The third parameter is the mass, in kilograms.
-</p><p><br />
-The last parameter is the <a href="http://en.wikipedia.org/wiki/Moment_of_inertia" class="external text" rel="nofollow">rotational inertia</a>. 
-</p>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">body:setMass<span class="br0">(</span> x, y, m, i <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The x-component of the center of mass in local coordinates.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The y-component of the center of mass in local coordinates.
-</dd><dt><code><a href="number.html" title="number">number</a> m</code></dt><dd> The mass, in kilograms.
-</dd><dt><code><a href="number.html" title="number">number</a> i</code></dt><dd> The rotational inertia, in kilograms per squared meter.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Body.html" title="Body">Body</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Body:setMass_(Dansk)&action=edit&redlink=1" class="new" title="Body:setMass (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setMass_(Deutsch)&action=edit&redlink=1" class="new" title="Body:setMass (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Body:setMass_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Body:setMass (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setMass_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Body:setMass (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setMass_(Indonesia)&action=edit&redlink=1" class="new" title="Body:setMass (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setMass_(Italiano)&action=edit&redlink=1" class="new" title="Body:setMass (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setMass_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Body:setMass (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setMass_(Magyar)&action=edit&redlink=1" class="new" title="Body:setMass (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setMass_(Nederlands)&action=edit&redlink=1" class="new" title="Body:setMass (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setMass_(Polski)&action=edit&redlink=1" class="new" title="Body:setMass (Polski) (page does not exist)">Polski</a> –
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-<a href="https://love2d.org/w/index.php?title=Body:setMass_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Body:setMass (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setMass_(Suomi)&action=edit&redlink=1" class="new" title="Body:setMass (Suomi) (page does not exist)">Suomi</a> –
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-<a href="https://love2d.org/w/index.php?title=Body:setMass_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Body:setMass (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setMass_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Body:setMass (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setMass_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:setMass (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setMass_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Body:setMass (Русский) (page does not exist)">Русский</a> –
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-<a href="https://love2d.org/w/index.php?title=Body:setMass_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Body:setMass (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setMass_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Body:setMass (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setMass_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Body:setMass (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setMass_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Body:setMass (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setMass_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:setMass (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setMass_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:setMass (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setMass_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Body:setMass (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setMass_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Body:setMass (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">Body:setMassData</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This method is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Overrides the calculated mass data.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Body:setMassData<span class="br0">(</span> x, y, mass, inertia <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The x position of the center of mass.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The y position of the center of mass.
-</dd><dt><code><a href="number.html" title="number">number</a> mass</code></dt><dd> The mass of the body.
-</dd><dt><code><a href="number.html" title="number">number</a> inertia</code></dt><dd> The rotational inertia.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Body.html" title="Body">Body</a>
-</li><li> <a href="Body%3agetMassData.html" title="Body:getMassData">Body:getMassData</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
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-<strong class="selflink">English</strong> – 
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-		<h1 id="firstHeading" class="firstHeading">Body:setMassFromShapes</h1>
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-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
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-<td> <small>This method is not supported in that and later versions.</small>
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-<p>Sets mass properties from attatched shapes.
-</p><p>If you feel that finding the correct mass properties is tricky, then this function may be able to help you. After creating the needed shapes on the Body, a call to this function will set the mass properties based on those shapes. Remember to call this function after adding the shapes.
-</p><p><br />
-Setting the mass properties this way always results in a realistic (or at least good-looking) simulation, so using it is highly recommended.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Body:setMassFromShapes<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Body.html" title="Body">Body</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
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-<strong class="selflink">English</strong> – 
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-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/Body:setMassFromShapes" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/Body:setMassFromShapes" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
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-			</div>
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-	
-		<h1 id="firstHeading" class="firstHeading">Body:setPosition</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>Set the position of the body.
-</p><p>Note that this may not be the center of mass of the body.
-</p><p>This function cannot wake up the body.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Body:setPosition<span class="br0">(</span> x, y <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The x position.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The y position.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Body.html" title="Body">Body</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Body:setPosition_(Dansk)&action=edit&redlink=1" class="new" title="Body:setPosition (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setPosition_(Deutsch)&action=edit&redlink=1" class="new" title="Body:setPosition (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Body:setPosition_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Body:setPosition (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setPosition_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Body:setPosition (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setPosition_(Indonesia)&action=edit&redlink=1" class="new" title="Body:setPosition (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setPosition_(Italiano)&action=edit&redlink=1" class="new" title="Body:setPosition (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setPosition_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Body:setPosition (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setPosition_(Magyar)&action=edit&redlink=1" class="new" title="Body:setPosition (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setPosition_(Nederlands)&action=edit&redlink=1" class="new" title="Body:setPosition (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setPosition_(Polski)&action=edit&redlink=1" class="new" title="Body:setPosition (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Body:setPosition_(Portugu%C3%AAs)" title="Body:setPosition (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setPosition_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Body:setPosition (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setPosition_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Body:setPosition (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setPosition_(Suomi)&action=edit&redlink=1" class="new" title="Body:setPosition (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setPosition_(Svenska)&action=edit&redlink=1" class="new" title="Body:setPosition (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setPosition_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Body:setPosition (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setPosition_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Body:setPosition (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setPosition_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Body:setPosition (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setPosition_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:setPosition (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setPosition_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Body:setPosition (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setPosition_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:setPosition (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setPosition_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Body:setPosition (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setPosition_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Body:setPosition (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setPosition_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Body:setPosition (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setPosition_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Body:setPosition (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setPosition_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:setPosition (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setPosition_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:setPosition (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setPosition_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Body:setPosition (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setPosition_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Body:setPosition (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
-</p>
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-			<div id='catlinks' class='catlinks'><div id="mw-normal-catlinks"><a href="https://love2d.org/wiki/Special:Categories" title="Special:Categories">Categories</a>: <span dir='ltr'><a href="https://love2d.org/wiki/Category:Templates" title="Category:Templates">Templates</a></span> | <span dir='ltr'><a href="https://love2d.org/wiki/Category:Functions" title="Category:Functions">Functions</a></span></div></div>			<!-- end content -->
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-				<li id="pt-login"><a href="https://love2d.org/w/index.php?title=Special:UserLogin&returnto=Body:setPosition" title="You are encouraged to log in; however, it is not mandatory [o]" accesskey="o">Log in</a></li>
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-	
-		<h1 id="firstHeading" class="firstHeading">Body:setSleepingAllowed</h1>
-		<div id="bodyContent">
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
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-<td> <small>This method is not supported in earlier versions.</small>
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-<p>Sets the sleeping behaviour of the body.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Body:setSleepingAllowed<span class="br0">(</span> allowed <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> allowed</code></dt><dd> True if the body is allowed to sleep or false if not.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Body.html" title="Body">Body</a>
-</li><li> <a href="Body%3aisSleepingAllowed.html" title="Body:isSleepingAllowed">Body:isSleepingAllowed</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Body:setSleepingAllowed_(Dansk)&action=edit&redlink=1" class="new" title="Body:setSleepingAllowed (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setSleepingAllowed_(Deutsch)&action=edit&redlink=1" class="new" title="Body:setSleepingAllowed (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Body:setSleepingAllowed_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Body:setSleepingAllowed (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setSleepingAllowed_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Body:setSleepingAllowed (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setSleepingAllowed_(Indonesia)&action=edit&redlink=1" class="new" title="Body:setSleepingAllowed (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setSleepingAllowed_(Italiano)&action=edit&redlink=1" class="new" title="Body:setSleepingAllowed (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setSleepingAllowed_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Body:setSleepingAllowed (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setSleepingAllowed_(Magyar)&action=edit&redlink=1" class="new" title="Body:setSleepingAllowed (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setSleepingAllowed_(Nederlands)&action=edit&redlink=1" class="new" title="Body:setSleepingAllowed (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setSleepingAllowed_(Polski)&action=edit&redlink=1" class="new" title="Body:setSleepingAllowed (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setSleepingAllowed_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Body:setSleepingAllowed (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setSleepingAllowed_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Body:setSleepingAllowed (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setSleepingAllowed_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Body:setSleepingAllowed (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setSleepingAllowed_(Suomi)&action=edit&redlink=1" class="new" title="Body:setSleepingAllowed (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setSleepingAllowed_(Svenska)&action=edit&redlink=1" class="new" title="Body:setSleepingAllowed (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setSleepingAllowed_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Body:setSleepingAllowed (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setSleepingAllowed_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Body:setSleepingAllowed (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setSleepingAllowed_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Body:setSleepingAllowed (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setSleepingAllowed_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:setSleepingAllowed (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setSleepingAllowed_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Body:setSleepingAllowed (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setSleepingAllowed_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:setSleepingAllowed (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setSleepingAllowed_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Body:setSleepingAllowed (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setSleepingAllowed_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Body:setSleepingAllowed (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setSleepingAllowed_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Body:setSleepingAllowed (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setSleepingAllowed_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Body:setSleepingAllowed (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setSleepingAllowed_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:setSleepingAllowed (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setSleepingAllowed_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:setSleepingAllowed (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setSleepingAllowed_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Body:setSleepingAllowed (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setSleepingAllowed_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Body:setSleepingAllowed (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/Body:setSleepingAllowed" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/Body:setSleepingAllowed" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
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diff --git a/doc/Body:setType.html b/doc/Body:setType.html
deleted file mode 100644
index 5c94834..0000000
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-	<head>
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-		<meta name="generator" content="MediaWiki 1.16.2" />
-<link rel="shortcut icon" href="favicon.ico" />
-<link rel="search" type="application/opensearchdescription+xml" href="https://love2d.org/w/opensearch_desc.php" title="LOVE (en)" />
-<link title="Creative Commons" type="application/rdf+xml" href="https://love2d.org/w/index.php?title=Body:setType&action=creativecommons" rel="meta" />
-<link rel="copyright" href="http://www.gnu.org/copyleft/fdl.html" />
-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>Body:setType - LOVE</title>
-		<link rel="stylesheet" href="shared.css" media="screen" />
-<link rel="stylesheet" href="commonPrint.css" media="print" />
-<link rel="stylesheet" href="main.css" media="screen" />
-<link rel="stylesheet" href="MediaWiki%3aCommon.css" />
-<link rel="stylesheet" href="MediaWiki%3aPrint.css" media="print" />
-<link rel="stylesheet" href="MediaWiki%3aLove.css" />
-<link rel="stylesheet" href="user.css" />
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-		<!-- Head Scripts -->
-		<link rel="alternate" type="application/rdf+xml" title="Body:setType" href="https://love2d.org/w/index.php?title=Special:ExportRDF/Body:setType&xmlmime=rdf" />
-		<script type="text/javascript" src="site.js"><!-- site js --></script>
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-<body class="mediawiki ltr ns-0 ns-subject page-Body_setType skin-love">
-	<div id="globalWrapper">
-		<div id="column-content">
-	<div id="content">
-		<a name="top" id="top"></a>
-			
-		<div id="p-cactions">
-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="Body%3asetType.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:Body:setType&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=Body:setType&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=Body:setType&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">Body:setType</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This method is not supported in earlier versions.</small>
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-<p>Sets a new body type.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Body:setType<span class="br0">(</span> <span class="kw1">type</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="BodyType.html" title="BodyType">BodyType</a> type</code></dt><dd> The new type.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Body.html" title="Body">Body</a>
-</li><li> <a href="Body%3agetType.html" title="Body:getType">Body:getType</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Body:setType_(Dansk)&action=edit&redlink=1" class="new" title="Body:setType (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setType_(Deutsch)&action=edit&redlink=1" class="new" title="Body:setType (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Body:setType_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Body:setType (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setType_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Body:setType (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setType_(Indonesia)&action=edit&redlink=1" class="new" title="Body:setType (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setType_(Italiano)&action=edit&redlink=1" class="new" title="Body:setType (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setType_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Body:setType (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setType_(Magyar)&action=edit&redlink=1" class="new" title="Body:setType (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setType_(Nederlands)&action=edit&redlink=1" class="new" title="Body:setType (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setType_(Polski)&action=edit&redlink=1" class="new" title="Body:setType (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setType_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Body:setType (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setType_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Body:setType (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setType_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Body:setType (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setType_(Suomi)&action=edit&redlink=1" class="new" title="Body:setType (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setType_(Svenska)&action=edit&redlink=1" class="new" title="Body:setType (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setType_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Body:setType (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setType_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Body:setType (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setType_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Body:setType (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setType_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:setType (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setType_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Body:setType (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setType_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:setType (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setType_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Body:setType (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setType_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Body:setType (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setType_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Body:setType (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setType_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Body:setType (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setType_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:setType (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setType_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:setType (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setType_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Body:setType (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setType_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Body:setType (한국어) (page does not exist)">한국어</a> 
-<br />
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-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/Body:setType" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/Body:setType" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
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-				<li id="t-print"><a href="https://love2d.org/w/index.php?title=Body:setType&printable=yes" rel="alternate" title="Printable version of this page [p]" accesskey="p">Printable version</a></li>				<li id="t-permalink"><a href="https://love2d.org/w/index.php?title=Body:setType&oldid=8651" title="Permanent link to this revision of the page">Permanent link</a></li><li id="t-smwbrowselink"><a href="https://love2d.org/wiki/Special:Browse/Body:setType" title="Special:Browse/Body:setTy [...]
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-					<li id="lastmod"> This page was last modified on 4 May 2012, at 13:46.</li>
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diff --git a/doc/Body:setUserData.html b/doc/Body:setUserData.html
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-<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en" dir="ltr">
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-<link title="Creative Commons" type="application/rdf+xml" href="https://love2d.org/w/index.php?title=Body:setUserData&action=creativecommons" rel="meta" />
-<link rel="copyright" href="http://www.gnu.org/copyleft/fdl.html" />
-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>Body:setUserData - LOVE</title>
-		<link rel="stylesheet" href="shared.css" media="screen" />
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-		<!-- Head Scripts -->
-		<link rel="alternate" type="application/rdf+xml" title="Body:setUserData" href="https://love2d.org/w/index.php?title=Special:ExportRDF/Body:setUserData&xmlmime=rdf" />
-		<script type="text/javascript" src="site.js"><!-- site js --></script>
-  <link href="https://plus.google.com/b/108553500970002863436/" rel="publisher" />
-	</head>
-<body class="mediawiki ltr ns-0 ns-subject page-Body_setUserData skin-love">
-	<div id="globalWrapper">
-		<div id="column-content">
-	<div id="content">
-		<a name="top" id="top"></a>
-			
-		<div id="p-cactions">
-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="Body%3asetUserData.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:Body:setUserData&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=Body:setUserData&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=Body:setUserData&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">Body:setUserData</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.1" title="0.9.1">0.9.1</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This method is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Associates a Lua value with the Body.
-</p><p>To delete the reference, explicitly pass nil.
-</p>
-<table bgcolor="gold" style="border-style:solid;border-width:1px;-moz-border-radius:3px;border-radius:3px;" align="center" width="80%">
-<tr>
-<td width="1"> <a href="https://love2d.org/wiki/File:O.png" class="image"><img alt="O.png" src="https://love2d.org/w/images/0/09/O.png" width="64" height="64" /></a>
-</td><td>Use this function in one thread and one thread only. Using it in more threads will make Lua cry and most likely crash.
-</td><td width="1"> 
-</td></tr></table><br />
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Body:setUserData<span class="br0">(</span> value <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="https://love2d.org/w/index.php?title=mixed&action=edit&redlink=1" class="new" title="mixed (page does not exist)">mixed</a> value</code></dt><dd> The Lua value to associate with the Body.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Body.html" title="Body">Body</a>
-</li><li> <a href="Body%3agetUserData.html" title="Body:getUserData">Body:getUserData</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Body:setUserData_(Dansk)&action=edit&redlink=1" class="new" title="Body:setUserData (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setUserData_(Deutsch)&action=edit&redlink=1" class="new" title="Body:setUserData (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Body:setUserData_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Body:setUserData (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setUserData_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Body:setUserData (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setUserData_(Indonesia)&action=edit&redlink=1" class="new" title="Body:setUserData (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setUserData_(Italiano)&action=edit&redlink=1" class="new" title="Body:setUserData (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setUserData_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Body:setUserData (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setUserData_(Magyar)&action=edit&redlink=1" class="new" title="Body:setUserData (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setUserData_(Nederlands)&action=edit&redlink=1" class="new" title="Body:setUserData (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setUserData_(Polski)&action=edit&redlink=1" class="new" title="Body:setUserData (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setUserData_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Body:setUserData (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setUserData_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Body:setUserData (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setUserData_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Body:setUserData (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setUserData_(Suomi)&action=edit&redlink=1" class="new" title="Body:setUserData (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setUserData_(Svenska)&action=edit&redlink=1" class="new" title="Body:setUserData (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setUserData_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Body:setUserData (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setUserData_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Body:setUserData (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setUserData_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Body:setUserData (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setUserData_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:setUserData (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setUserData_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Body:setUserData (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setUserData_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:setUserData (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setUserData_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Body:setUserData (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setUserData_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Body:setUserData (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setUserData_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Body:setUserData (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setUserData_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Body:setUserData (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setUserData_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:setUserData (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setUserData_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:setUserData (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setUserData_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Body:setUserData (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setUserData_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Body:setUserData (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
-</p>
-</div>
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-				<input id="searchInput" name="search" type="text" title="Search LOVE [f]" accesskey="f" value="" />
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-	<div class="portlet" id="p-tb">
-		<h5>Toolbox</h5>
-		<div class="pBody">
-			<ul>
-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/Body:setUserData" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/Body:setUserData" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
-<li id="t-specialpages"><a href="https://love2d.org/wiki/Special:SpecialPages" title="List of all special pages [q]" accesskey="q">Special pages</a></li>
-				<li id="t-print"><a href="https://love2d.org/w/index.php?title=Body:setUserData&printable=yes" rel="alternate" title="Printable version of this page [p]" accesskey="p">Printable version</a></li>				<li id="t-permalink"><a href="https://love2d.org/w/index.php?title=Body:setUserData&oldid=13372" title="Permanent link to this revision of the page">Permanent link</a></li><li id="t-smwbrowselink"><a href="https://love2d.org/wiki/Special:Browse/Body:setUserData" title="Special:Brow [...]
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-			<ul id="f-list">
-					<li id="lastmod"> This page was last modified on 1 April 2014, at 00:47.</li>
-					<li id="copyright">Content is available under <a href="http://www.gnu.org/copyleft/fdl.html" class="external ">GNU Free Documentation License 1.3</a>.</li>
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diff --git a/doc/Body:setX.html b/doc/Body:setX.html
deleted file mode 100644
index c01b297..0000000
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-	<head>
-		<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
-		<meta name="generator" content="MediaWiki 1.16.2" />
-<link rel="shortcut icon" href="favicon.ico" />
-<link rel="search" type="application/opensearchdescription+xml" href="https://love2d.org/w/opensearch_desc.php" title="LOVE (en)" />
-<link title="Creative Commons" type="application/rdf+xml" href="https://love2d.org/w/index.php?title=Body:setX&action=creativecommons" rel="meta" />
-<link rel="copyright" href="http://www.gnu.org/copyleft/fdl.html" />
-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>Body:setX - LOVE</title>
-		<link rel="stylesheet" href="shared.css" media="screen" />
-<link rel="stylesheet" href="commonPrint.css" media="print" />
-<link rel="stylesheet" href="main.css" media="screen" />
-<link rel="stylesheet" href="MediaWiki%3aCommon.css" />
-<link rel="stylesheet" href="MediaWiki%3aPrint.css" media="print" />
-<link rel="stylesheet" href="MediaWiki%3aLove.css" />
-<link rel="stylesheet" href="user.css" />
-		<!--[if lt IE 7]><script type="text/javascript" src="https://love2d.org/w/skins/common/IEFixes.js?270"></script>
-		<meta http-equiv="imagetoolbar" content="no" /><![endif]-->
-
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-var skin="love",
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-		<!-- Head Scripts -->
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-  <link href="https://plus.google.com/b/108553500970002863436/" rel="publisher" />
-	</head>
-<body class="mediawiki ltr ns-0 ns-subject page-Body_setX skin-love">
-	<div id="globalWrapper">
-		<div id="column-content">
-	<div id="content">
-		<a name="top" id="top"></a>
-			
-		<div id="p-cactions">
-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="Body%3asetX.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:Body:setX&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=Body:setX&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=Body:setX&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">Body:setX</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>Set the x position of the body.
-</p><p>This function cannot wake up the body. 
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Body:setX<span class="br0">(</span> x <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The x position.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Body.html" title="Body">Body</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Body:setX_(Dansk)&action=edit&redlink=1" class="new" title="Body:setX (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setX_(Deutsch)&action=edit&redlink=1" class="new" title="Body:setX (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Body:setX_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Body:setX (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setX_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Body:setX (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setX_(Indonesia)&action=edit&redlink=1" class="new" title="Body:setX (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setX_(Italiano)&action=edit&redlink=1" class="new" title="Body:setX (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setX_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Body:setX (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setX_(Magyar)&action=edit&redlink=1" class="new" title="Body:setX (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setX_(Nederlands)&action=edit&redlink=1" class="new" title="Body:setX (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setX_(Polski)&action=edit&redlink=1" class="new" title="Body:setX (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Body:setX_(Portugu%C3%AAs)" title="Body:setX (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setX_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Body:setX (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setX_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Body:setX (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setX_(Suomi)&action=edit&redlink=1" class="new" title="Body:setX (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setX_(Svenska)&action=edit&redlink=1" class="new" title="Body:setX (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setX_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Body:setX (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setX_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Body:setX (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setX_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Body:setX (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setX_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:setX (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setX_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Body:setX (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setX_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:setX (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setX_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Body:setX (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setX_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Body:setX (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setX_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Body:setX (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setX_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Body:setX (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setX_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:setX (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setX_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:setX (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setX_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Body:setX (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setX_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Body:setX (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
-</p>
-</div>
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-<!--	<div class="portlet" id="p-docs">
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-	<div class="portlet" id="p-tb">
-		<h5>Toolbox</h5>
-		<div class="pBody">
-			<ul>
-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/Body:setX" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/Body:setX" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
-<li id="t-specialpages"><a href="https://love2d.org/wiki/Special:SpecialPages" title="List of all special pages [q]" accesskey="q">Special pages</a></li>
-				<li id="t-print"><a href="https://love2d.org/w/index.php?title=Body:setX&printable=yes" rel="alternate" title="Printable version of this page [p]" accesskey="p">Printable version</a></li>				<li id="t-permalink"><a href="https://love2d.org/w/index.php?title=Body:setX&oldid=13068" title="Permanent link to this revision of the page">Permanent link</a></li><li id="t-smwbrowselink"><a href="https://love2d.org/wiki/Special:Browse/Body:setX" title="Special:Browse/Body:setX">Browse  [...]
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-			<ul id="f-list">
-					<li id="lastmod"> This page was last modified on 21 February 2014, at 13:59.</li>
-					<li id="copyright">Content is available under <a href="http://www.gnu.org/copyleft/fdl.html" class="external ">GNU Free Documentation License 1.3</a>.</li>
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-<!-- Served in 0.254 secs. --></body></html>
diff --git a/doc/Body:setY.html b/doc/Body:setY.html
deleted file mode 100644
index c049681..0000000
--- a/doc/Body:setY.html
+++ /dev/null
@@ -1,274 +0,0 @@
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-<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en" dir="ltr">
-	<head>
-		<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
-		<meta name="generator" content="MediaWiki 1.16.2" />
-<link rel="shortcut icon" href="favicon.ico" />
-<link rel="search" type="application/opensearchdescription+xml" href="https://love2d.org/w/opensearch_desc.php" title="LOVE (en)" />
-<link title="Creative Commons" type="application/rdf+xml" href="https://love2d.org/w/index.php?title=Body:setY&action=creativecommons" rel="meta" />
-<link rel="copyright" href="http://www.gnu.org/copyleft/fdl.html" />
-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>Body:setY - LOVE</title>
-		<link rel="stylesheet" href="shared.css" media="screen" />
-<link rel="stylesheet" href="commonPrint.css" media="print" />
-<link rel="stylesheet" href="main.css" media="screen" />
-<link rel="stylesheet" href="MediaWiki%3aCommon.css" />
-<link rel="stylesheet" href="MediaWiki%3aPrint.css" media="print" />
-<link rel="stylesheet" href="MediaWiki%3aLove.css" />
-<link rel="stylesheet" href="user.css" />
-		<!--[if lt IE 7]><script type="text/javascript" src="https://love2d.org/w/skins/common/IEFixes.js?270"></script>
-		<meta http-equiv="imagetoolbar" content="no" /><![endif]-->
-
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-var skin="love",
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-		<!-- Head Scripts -->
-		<link rel="alternate" type="application/rdf+xml" title="Body:setY" href="https://love2d.org/w/index.php?title=Special:ExportRDF/Body:setY&xmlmime=rdf" />
-		<script type="text/javascript" src="site.js"><!-- site js --></script>
-  <link href="https://plus.google.com/b/108553500970002863436/" rel="publisher" />
-	</head>
-<body class="mediawiki ltr ns-0 ns-subject page-Body_setY skin-love">
-	<div id="globalWrapper">
-		<div id="column-content">
-	<div id="content">
-		<a name="top" id="top"></a>
-			
-		<div id="p-cactions">
-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="Body%3asetY.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:Body:setY&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=Body:setY&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=Body:setY&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">Body:setY</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>Set the y position of the body.
-</p><p>This function cannot wake up the body. 
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Body:setY<span class="br0">(</span> y <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The y position.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Body.html" title="Body">Body</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Body:setY_(Dansk)&action=edit&redlink=1" class="new" title="Body:setY (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setY_(Deutsch)&action=edit&redlink=1" class="new" title="Body:setY (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Body:setY_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Body:setY (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setY_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Body:setY (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setY_(Indonesia)&action=edit&redlink=1" class="new" title="Body:setY (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setY_(Italiano)&action=edit&redlink=1" class="new" title="Body:setY (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setY_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Body:setY (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setY_(Magyar)&action=edit&redlink=1" class="new" title="Body:setY (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setY_(Nederlands)&action=edit&redlink=1" class="new" title="Body:setY (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setY_(Polski)&action=edit&redlink=1" class="new" title="Body:setY (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Body:setY_(Portugu%C3%AAs)" title="Body:setY (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setY_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Body:setY (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setY_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Body:setY (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setY_(Suomi)&action=edit&redlink=1" class="new" title="Body:setY (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setY_(Svenska)&action=edit&redlink=1" class="new" title="Body:setY (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setY_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Body:setY (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setY_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Body:setY (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setY_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Body:setY (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setY_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:setY (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setY_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Body:setY (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setY_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:setY (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setY_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Body:setY (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setY_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Body:setY (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setY_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Body:setY (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setY_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Body:setY (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setY_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:setY (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setY_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:setY (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setY_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Body:setY (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Body:setY_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Body:setY (한국어) (page does not exist)">한국어</a> 
-<br />
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-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/Body:setY" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
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-			<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This method is not supported in that and later versions.</small>
-</td></tr></table>
-<p>Wake a sleeping body up.
-</p><p>A sleeping body is much more efficient to simulate than when awake.
-</p><p><br />
-A sleeping body will also wake up if another body collides with it or if a joint or contact attached to it is destroyed.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Body:wakeUp<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Body.html" title="Body">Body</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Body:wakeUp_(Dansk)&action=edit&redlink=1" class="new" title="Body:wakeUp (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Body:wakeUp_(Deutsch)&action=edit&redlink=1" class="new" title="Body:wakeUp (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Body:wakeUp_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Body:wakeUp (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Body:wakeUp_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Body:wakeUp (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Body:wakeUp_(Indonesia)&action=edit&redlink=1" class="new" title="Body:wakeUp (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Body:wakeUp_(Italiano)&action=edit&redlink=1" class="new" title="Body:wakeUp (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Body:wakeUp_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Body:wakeUp (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Body:wakeUp_(Magyar)&action=edit&redlink=1" class="new" title="Body:wakeUp (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Body:wakeUp_(Nederlands)&action=edit&redlink=1" class="new" title="Body:wakeUp (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Body:wakeUp_(Polski)&action=edit&redlink=1" class="new" title="Body:wakeUp (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Body:wakeUp_(Portugu%C3%AAs)" title="Body:wakeUp (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Body:wakeUp_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Body:wakeUp (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Body:wakeUp_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Body:wakeUp (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Body:wakeUp_(Suomi)&action=edit&redlink=1" class="new" title="Body:wakeUp (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Body:wakeUp_(Svenska)&action=edit&redlink=1" class="new" title="Body:wakeUp (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Body:wakeUp_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Body:wakeUp (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Body:wakeUp_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Body:wakeUp (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Body:wakeUp_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Body:wakeUp (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Body:wakeUp_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:wakeUp (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Body:wakeUp_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Body:wakeUp (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Body:wakeUp_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Body:wakeUp (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Body:wakeUp_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Body:wakeUp (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Body:wakeUp_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Body:wakeUp (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Body:wakeUp_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Body:wakeUp (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Body:wakeUp_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Body:wakeUp (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Body:wakeUp_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:wakeUp (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:wakeUp_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Body:wakeUp (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Body:wakeUp_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Body:wakeUp (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Body:wakeUp_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Body:wakeUp (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
-</p>
-</div>
-
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-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/Body:wakeUp" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/Body:wakeUp" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
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-<body class="mediawiki ltr ns-0 ns-subject page-BodyType skin-love">
-	<div id="globalWrapper">
-		<div id="column-content">
-	<div id="content">
-		<a name="top" id="top"></a>
-			
-		<div id="p-cactions">
-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="BodyType.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:BodyType&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=BodyType&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=BodyType&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">BodyType</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>The types of a <a href="Body.html" title="Body">Body</a>. 
-</p>
-<h2> <span class="mw-headline" id="Constants"> Constants </span></h2>
-<dl><dt>static</dt><dd> Static bodies do not move.
-</dd><dt>dynamic</dt><dd> Dynamic bodies collide with all bodies.
-</dd><dt>kinematic</dt><dd> Kinematic bodies only collide with dynamic bodies.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Body.html" title="Body">Body</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=BodyType_(Dansk)&action=edit&redlink=1" class="new" title="BodyType (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=BodyType_(Deutsch)&action=edit&redlink=1" class="new" title="BodyType (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=BodyType_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="BodyType (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=BodyType_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="BodyType (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=BodyType_(Indonesia)&action=edit&redlink=1" class="new" title="BodyType (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=BodyType_(Italiano)&action=edit&redlink=1" class="new" title="BodyType (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=BodyType_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="BodyType (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=BodyType_(Magyar)&action=edit&redlink=1" class="new" title="BodyType (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=BodyType_(Nederlands)&action=edit&redlink=1" class="new" title="BodyType (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=BodyType_(Polski)&action=edit&redlink=1" class="new" title="BodyType (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=BodyType_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="BodyType (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=BodyType_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="BodyType (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=BodyType_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="BodyType (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=BodyType_(Suomi)&action=edit&redlink=1" class="new" title="BodyType (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=BodyType_(Svenska)&action=edit&redlink=1" class="new" title="BodyType (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=BodyType_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="BodyType (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=BodyType_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="BodyType (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=BodyType_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="BodyType (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=BodyType_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="BodyType (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=BodyType_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="BodyType (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=BodyType_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="BodyType (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=BodyType_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="BodyType (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=BodyType_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="BodyType (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=BodyType_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="BodyType (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=BodyType_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="BodyType (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=BodyType_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="BodyType (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=BodyType_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="BodyType (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/wiki/BodyType_(Ti%E1%BA%BFng_Vi%E1%BB%87t)" title="BodyType (Tiếng Việt)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=BodyType_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="BodyType (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-			<ul>
-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/BodyType" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/BodyType" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
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-<body class="mediawiki ltr ns-0 ns-subject page-BufferMode skin-love">
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-			<h5>Views</h5>
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-				<ul>
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-					 <li id="ca-nstab-main" class="selected"><a href="BufferMode.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:BufferMode&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=BufferMode&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=BufferMode&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">BufferMode</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This enum is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Buffer modes for <a href="File.html" title="File">File</a> objects.
-</p>
-<h2> <span class="mw-headline" id="Constants"> Constants </span></h2>
-<dl><dt>none</dt><dd> No buffering. The result of write and append operations appears immediately.
-</dd><dt>line</dt><dd> Line buffering. Write and append operations are buffered until a newline is output or the buffer size limit is reached.
-</dd><dt>full</dt><dd> Full buffering. Write and append operations are always buffered until the buffer size limit is reached.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="File.html" title="File">File</a>
-</li><li> <a href="(File):setBuffer.html" title="(File):setBuffer">File:setBuffer</a>
-</li><li> <a href="(File):getBuffer.html" title="(File):getBuffer">File:getBuffer</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=BufferMode_(Dansk)&action=edit&redlink=1" class="new" title="BufferMode (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=BufferMode_(Deutsch)&action=edit&redlink=1" class="new" title="BufferMode (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=BufferMode_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="BufferMode (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=BufferMode_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="BufferMode (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=BufferMode_(Indonesia)&action=edit&redlink=1" class="new" title="BufferMode (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=BufferMode_(Italiano)&action=edit&redlink=1" class="new" title="BufferMode (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=BufferMode_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="BufferMode (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=BufferMode_(Magyar)&action=edit&redlink=1" class="new" title="BufferMode (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=BufferMode_(Nederlands)&action=edit&redlink=1" class="new" title="BufferMode (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=BufferMode_(Polski)&action=edit&redlink=1" class="new" title="BufferMode (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/BufferMode_(Portugu%C3%AAs)" title="BufferMode (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=BufferMode_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="BufferMode (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=BufferMode_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="BufferMode (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=BufferMode_(Suomi)&action=edit&redlink=1" class="new" title="BufferMode (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=BufferMode_(Svenska)&action=edit&redlink=1" class="new" title="BufferMode (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=BufferMode_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="BufferMode (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=BufferMode_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="BufferMode (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=BufferMode_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="BufferMode (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=BufferMode_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="BufferMode (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=BufferMode_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="BufferMode (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=BufferMode_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="BufferMode (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=BufferMode_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="BufferMode (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=BufferMode_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="BufferMode (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=BufferMode_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="BufferMode (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=BufferMode_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="BufferMode (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=BufferMode_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="BufferMode (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=BufferMode_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="BufferMode (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=BufferMode_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="BufferMode (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=BufferMode_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="BufferMode (한국어) (page does not exist)">한국어</a> 
-<br />
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-wgMainPageTitle="Main Page",
-wgFormattedNamespaces={"-2": "Media", "-1": "Special", "0": "", "1": "Talk", "2": "User", "3": "User talk", "4": "LOVE", "5": "LOVE talk", "6": "File", "7": "File talk", "8": "MediaWiki", "9": "MediaWiki talk", "10": "Template", "11": "Template talk", "12": "Help", "13": "Help talk", "14": "Category", "15": "Category talk", "102": "Property", "103": "Property talk", "104": "Type", "105": "Type talk", "108": "Concept", "109": "Concept talk", "500": "Tutorial", "501": "Tutorial talk"},
-wgNamespaceIds={"media": -2, "special": -1, "": 0, "talk": 1, "user": 2, "user_talk": 3, "love": 4, "love_talk": 5, "file": 6, "file_talk": 7, "mediawiki": 8, "mediawiki_talk": 9, "template": 10, "template_talk": 11, "help": 12, "help_talk": 13, "category": 14, "category_talk": 15, "property": 102, "property_talk": 103, "type": 104, "type_talk": 105, "concept": 108, "concept_talk": 109, "tutorial": 500, "tutorial_talk": 501, "image": 6, "image_talk": 7},
-wgSiteName="LOVE",
-wgCategories=["Types"],
-wgRestrictionEdit=[],
-wgRestrictionMove=[];
-</script>
-		<script type="text/javascript" src="wikibits.js"><!-- wikibits js --></script>
-		<!-- Head Scripts -->
-		<link rel="alternate" type="application/rdf+xml" title="Canvas" href="https://love2d.org/w/index.php?title=Special:ExportRDF/Canvas&xmlmime=rdf" />
-		<script type="text/javascript" src="site.js"><!-- site js --></script>
-  <link href="https://plus.google.com/b/108553500970002863436/" rel="publisher" />
-	</head>
-<body class="mediawiki ltr ns-0 ns-subject page-Canvas skin-love">
-	<div id="globalWrapper">
-		<div id="column-content">
-	<div id="content">
-		<a name="top" id="top"></a>
-			
-		<div id="p-cactions">
-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="Canvas.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:Canvas&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=Canvas&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=Canvas&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">Canvas</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="gold" style="border-style:solid;border-width:1px;-moz-border-radius:3px;border-radius:3px;" align="center" width="80%">
-<tr>
-<td width="1"> <a href="https://love2d.org/wiki/File:O.png" class="image"><img alt="O.png" src="https://love2d.org/w/images/0/09/O.png" width="64" height="64" /></a>
-</td><td>Some older graphics cards do not support canvases, and will throw an error if you attempt to use them.  You should try to avoid using canvases for non-optional effects unless necessary, to avoid excluding users. Use <a href="love.graphics.isSupported.html" title="love.graphics.isSupported">love.graphics.isSupported("canvas")</a> to check for support.
-</td><td width="1"> 
-</td></tr></table><br />
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has been renamed from <a href="Framebuffer.html" title="Framebuffer">Framebuffer</a>.</small>
-</td></tr></table>
-<p><br />
-A Canvas is used for off-screen rendering. Think of it as an invisible screen that you can draw to, but that will not be visible until you draw it to the actual visible screen. It is also known as "render to texture".
-</p><p>By drawing things that do not change position often (such as background items) to the Canvas, and then drawing the entire Canvas instead of each item,  you can reduce the number of draw operations performed each frame.
-</p><p>Canvases can be susceptible to <a href="https://love2d.org/wiki/PO2_Syndrome" title="PO2 Syndrome"> power of 2 syndrome</a>. Most graphics cards that support Canvas should have non-PO2 texture support. However, there are some old cards that do not. Check with <a href="love.graphics.isSupported.html" title="love.graphics.isSupported">love.graphics.isSupported("npot")</a> if it is supported.
-</p>
-<h2> <span class="mw-headline" id="Constructors"> Constructors </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.newCanvas.html" title="love.graphics.newCanvas">love.graphics.newCanvas</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a new <strong class="selflink">Canvas</strong>.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" w [...]
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Functions"> Functions </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Canvas%3aclear.html" title="Canvas:clear">Canvas:clear</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Clears content of a Canvas.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.org/wiki/0. [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Canvas%3agetDimensions.html" title="Canvas:getDimensions">Canvas:getDimensions</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the width and height of the Canvas.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" / [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Canvas%3agetFSAA.html" title="Canvas:getFSAA">Canvas:getFSAA</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the number of FSAA samples used when drawing to the Canvas.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height= [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Canvas%3agetFilter.html" title="Canvas:getFilter">Canvas:getFilter</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the filter mode of the Canvas.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https: [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Canvas%3agetHeight.html" title="Canvas:getHeight">Canvas:getHeight</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the height of the Canvas.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Canvas%3agetImageData.html" title="Canvas:getImageData">Canvas:getImageData</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Generates <a href="ImageData.html" title="ImageData">ImageData</a> from the contents of the Canvas.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://l [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Canvas%3agetPixel.html" title="Canvas:getPixel">Canvas:getPixel</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the pixel at the specified position in a Canvas.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" />  [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Canvas%3agetWidth.html" title="Canvas:getWidth">Canvas:getWidth</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the width of the Canvas.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Canvas%3agetWrap.html" title="Canvas:getWrap">Canvas:getWrap</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the wrapping properties of a Canvas.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https: [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Canvas%3arenderTo.html" title="Canvas:renderTo">Canvas:renderTo</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Render to a Canvas using a function.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https:// [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Canvas%3asetFilter.html" title="Canvas:setFilter">Canvas:setFilter</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the filter mode of the Canvas.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https: [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Canvas%3asetWrap.html" title="Canvas:setWrap">Canvas:setWrap</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the wrapping properties of a Canvas.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https: [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atype.html" title="Object:type">Object:type</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the type of the object as a string.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atypeOf.html" title="Object:typeOf">Object:typeOf</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks whether an object is of a certain type.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Supertypes"> Supertypes </span></h2>
-<ul><li> <a href="Texture.html" title="Texture">Texture</a>
-</li><li> <a href="Drawable.html" title="Drawable">Drawable</a>
-</li><li> <a href="Object.html" title="Object">Object</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<h3> <span class="mw-headline" id="Drawing_something_to_the_Canvas_and_then_the_Canvas_itself."> Drawing something to the Canvas and then the Canvas itself. </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.load<span class="br0">(</span><span class="br0">)</span><br />    canvas <span class="sy0">=</span> love.graphics.newCanvas<span class="br0">(</span><span class="nu0">800</span>, <span class="nu0">600</span><span class="br0">)</span><br /><br />    <span class="co1">-- Rectangle is drawn to the canvas with the alpha blend mode.</ [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="love.graphics.setCanvas.html" title="love.graphics.setCanvas">love.graphics.setCanvas</a>
-</li><li> <a href="love.graphics.isSupported.html" title="love.graphics.isSupported">love.graphics.isSupported</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Canvas_(Dansk)&action=edit&redlink=1" class="new" title="Canvas (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas_(Deutsch)&action=edit&redlink=1" class="new" title="Canvas (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Canvas_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Canvas (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Canvas (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas_(Indonesia)&action=edit&redlink=1" class="new" title="Canvas (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas_(Italiano)&action=edit&redlink=1" class="new" title="Canvas (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Canvas (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas_(Magyar)&action=edit&redlink=1" class="new" title="Canvas (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas_(Nederlands)&action=edit&redlink=1" class="new" title="Canvas (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas_(Polski)&action=edit&redlink=1" class="new" title="Canvas (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Canvas (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Canvas (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Canvas (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas_(Suomi)&action=edit&redlink=1" class="new" title="Canvas (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas_(Svenska)&action=edit&redlink=1" class="new" title="Canvas (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Canvas (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Canvas (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Canvas (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Canvas (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Canvas (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Canvas (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Canvas (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Canvas (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Canvas (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Canvas (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Canvas (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Canvas (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/wiki/Canvas_(Ti%E1%BA%BFng_Vi%E1%BB%87t)" title="Canvas (Tiếng Việt)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Canvas (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
-</p>
-</div>
-
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-<!-- Saved in parser cache with key love2d_wiki:pcache:idhash:2212-0!1!0!!en!2!edit=0 and timestamp 20140410065501 -->
-<div class="printfooter">
-Retrieved from "<a href="https://www.love2d.org/wiki/Canvas">https://www.love2d.org/wiki/Canvas</a>"</div>
-			<div id='catlinks' class='catlinks'><div id="mw-normal-catlinks"><a href="https://love2d.org/wiki/Special:Categories" title="Special:Categories">Category</a>: <span dir='ltr'><a href="https://love2d.org/wiki/Category:Types" title="Category:Types">Types</a></span></div></div>			<!-- end content -->
-						<div class="visualClear"></div>
-		</div>
-	</div>
-		</div>
-		<div id="column-one">
-
-	<div class="portlet" id="p-personal">
-		<h5>Personal tools</h5>
-		<div class="pBody">
-			<ul>
-				<li id="pt-login"><a href="https://love2d.org/w/index.php?title=Special:UserLogin&returnto=Canvas" title="You are encouraged to log in; however, it is not mandatory [o]" accesskey="o">Log in</a></li>
-			</ul>
-		</div>
-	</div>
-	<div class="portlet" id="p-logo">
-		<a style="background-image: url(wiki.png);" href="https://love2d.org/wiki/Main_Page" title="Visit the main page"></a>
-	</div>
-<!--	<div class="portlet" id="p-docs">
-		<h5>Documentation</h5>
-		<div class="pBody">
-			<ul>
-				<li><a href="//love2d.org/wiki/love">love</a></li>
-				<li><a href="//love2d.org/wiki/love.audio">love.audio</a></li>
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-		<h5>Toolbox</h5>
-		<div class="pBody">
-			<ul>
-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/Canvas" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/Canvas" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
-<li id="t-specialpages"><a href="https://love2d.org/wiki/Special:SpecialPages" title="List of all special pages [q]" accesskey="q">Special pages</a></li>
-				<li id="t-print"><a href="https://love2d.org/w/index.php?title=Canvas&printable=yes" rel="alternate" title="Printable version of this page [p]" accesskey="p">Printable version</a></li>				<li id="t-permalink"><a href="https://love2d.org/w/index.php?title=Canvas&oldid=12769" title="Permanent link to this revision of the page">Permanent link</a></li><li id="t-smwbrowselink"><a href="https://love2d.org/wiki/Special:Browse/Canvas" title="Special:Browse/Canvas">Browse properties</ [...]
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-					<li id="lastmod"> This page was last modified on 30 January 2014, at 07:34.</li>
-					<li id="copyright">Content is available under <a href="http://www.gnu.org/copyleft/fdl.html" class="external ">GNU Free Documentation License 1.3</a>.</li>
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diff --git a/doc/Canvas:clear.html b/doc/Canvas:clear.html
deleted file mode 100644
index 716f8ad..0000000
--- a/doc/Canvas:clear.html
+++ /dev/null
@@ -1,301 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
-<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en" dir="ltr">
-	<head>
-		<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
-		<meta name="generator" content="MediaWiki 1.16.2" />
-<link rel="shortcut icon" href="favicon.ico" />
-<link rel="search" type="application/opensearchdescription+xml" href="https://love2d.org/w/opensearch_desc.php" title="LOVE (en)" />
-<link title="Creative Commons" type="application/rdf+xml" href="https://love2d.org/w/index.php?title=Canvas:clear&action=creativecommons" rel="meta" />
-<link rel="copyright" href="http://www.gnu.org/copyleft/fdl.html" />
-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>Canvas:clear - LOVE</title>
-		<link rel="stylesheet" href="shared.css" media="screen" />
-<link rel="stylesheet" href="commonPrint.css" media="print" />
-<link rel="stylesheet" href="main.css" media="screen" />
-<link rel="stylesheet" href="MediaWiki%3aCommon.css" />
-<link rel="stylesheet" href="MediaWiki%3aPrint.css" media="print" />
-<link rel="stylesheet" href="MediaWiki%3aLove.css" />
-<link rel="stylesheet" href="user.css" />
-		<!--[if lt IE 7]><script type="text/javascript" src="https://love2d.org/w/skins/common/IEFixes.js?270"></script>
-		<meta http-equiv="imagetoolbar" content="no" /><![endif]-->
-
-		<script>
-var skin="love",
-stylepath="https://love2d.org/w/skins",
-wgUrlProtocols="http\\:\\/\\/|https\\:\\/\\/|ftp\\:\\/\\/|irc\\:\\/\\/|gopher\\:\\/\\/|telnet\\:\\/\\/|nntp\\:\\/\\/|worldwind\\:\\/\\/|mailto\\:|news\\:|svn\\:\\/\\/",
-wgArticlePath="https://love2d.org/wiki/$1",
-wgScriptPath="/w",
-wgScriptExtension=".php",
-wgScript="https://love2d.org/w/index.php",
-wgVariantArticlePath=false,
-wgActionPaths={},
-wgServer="https://www.love2d.org",
-wgCanonicalNamespace="",
-wgCanonicalSpecialPageName=false,
-wgNamespaceNumber=0,
-wgPageName="Canvas:clear",
-wgTitle="Canvas:clear",
-wgAction="view",
-wgArticleId=1994,
-wgIsArticle=true,
-wgUserName=null,
-wgUserGroups=null,
-wgUserLanguage="en",
-wgContentLanguage="en",
-wgBreakFrames=false,
-wgCurRevisionId=10425,
-wgVersion="1.16.2",
-wgEnableAPI=true,
-wgEnableWriteAPI=true,
-wgSeparatorTransformTable=["", ""],
-wgDigitTransformTable=["", ""],
-wgMainPageTitle="Main Page",
-wgFormattedNamespaces={"-2": "Media", "-1": "Special", "0": "", "1": "Talk", "2": "User", "3": "User talk", "4": "LOVE", "5": "LOVE talk", "6": "File", "7": "File talk", "8": "MediaWiki", "9": "MediaWiki talk", "10": "Template", "11": "Template talk", "12": "Help", "13": "Help talk", "14": "Category", "15": "Category talk", "102": "Property", "103": "Property talk", "104": "Type", "105": "Type talk", "108": "Concept", "109": "Concept talk", "500": "Tutorial", "501": "Tutorial talk"},
-wgNamespaceIds={"media": -2, "special": -1, "": 0, "talk": 1, "user": 2, "user_talk": 3, "love": 4, "love_talk": 5, "file": 6, "file_talk": 7, "mediawiki": 8, "mediawiki_talk": 9, "template": 10, "template_talk": 11, "help": 12, "help_talk": 13, "category": 14, "category_talk": 15, "property": 102, "property_talk": 103, "type": 104, "type_talk": 105, "concept": 108, "concept_talk": 109, "tutorial": 500, "tutorial_talk": 501, "image": 6, "image_talk": 7},
-wgSiteName="LOVE",
-wgCategories=["Templates", "Functions"],
-wgRestrictionEdit=[],
-wgRestrictionMove=[];
-</script>
-		<script type="text/javascript" src="wikibits.js"><!-- wikibits js --></script>
-		<!-- Head Scripts -->
-		<link rel="alternate" type="application/rdf+xml" title="Canvas:clear" href="https://love2d.org/w/index.php?title=Special:ExportRDF/Canvas:clear&xmlmime=rdf" />
-		<script type="text/javascript" src="site.js"><!-- site js --></script>
-  <link href="https://plus.google.com/b/108553500970002863436/" rel="publisher" />
-	</head>
-<body class="mediawiki ltr ns-0 ns-subject page-Canvas_clear skin-love">
-	<div id="globalWrapper">
-		<div id="column-content">
-	<div id="content">
-		<a name="top" id="top"></a>
-			
-		<div id="p-cactions">
-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="Canvas%3aclear.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:Canvas:clear&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=Canvas:clear&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=Canvas:clear&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">Canvas:clear</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has been renamed from <a href="https://love2d.org/wiki/Framebuffer:clear" title="Framebuffer:clear">Framebuffer:clear</a>.</small>
-</td></tr></table>
-<p>Clears content of a <a href="Canvas.html" title="Canvas">Canvas</a>.
-</p><p>When called without arguments, the <a href="Canvas.html" title="Canvas">Canvas</a> will be cleared with color rgba = {0,0,0,0}, i.e. it will be fully transparent. If called with color parameters (be it numbers or a color table), the alpha component may be omitted in which case it defaults to 255 (fully opaque).
-</p><p>It's possible to clear a section of the canvas with <a href="love.graphics.setScissor.html" title="love.graphics.setScissor">love.graphics.setScissor</a>.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Canvas:clear<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Canvas:clear<span class="br0">(</span> red, green, blue, alpha <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> red</code></dt><dd> Red component of the clear color (0-255).
-</dd><dt><code><a href="number.html" title="number">number</a> green</code></dt><dd> Green component of the clear color (0-255).
-</dd><dt><code><a href="number.html" title="number">number</a> blue</code></dt><dd> Blue component of the clear color (0-255).
-</dd><dt><code><a href="number.html" title="number">number</a> alpha (255)</code></dt><dd> Alpha component of the clear color (0-255).
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Function_3"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_3"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Canvas:clear<span class="br0">(</span> rgba <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_3"> Arguments </span></h3>
-<dl><dt><code><a href="table.html" title="table">table</a> rgba</code></dt><dd> A <a href="https://love2d.org/wiki/sequence" title="sequence">sequence</a> with the red, green, blue and alpha values as numbers (alpha may be ommitted).
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_3"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Canvas.html" title="Canvas">Canvas</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Canvas:clear_(Dansk)&action=edit&redlink=1" class="new" title="Canvas:clear (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:clear_(Deutsch)&action=edit&redlink=1" class="new" title="Canvas:clear (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Canvas:clear_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Canvas:clear (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:clear_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Canvas:clear (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:clear_(Indonesia)&action=edit&redlink=1" class="new" title="Canvas:clear (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:clear_(Italiano)&action=edit&redlink=1" class="new" title="Canvas:clear (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:clear_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Canvas:clear (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:clear_(Magyar)&action=edit&redlink=1" class="new" title="Canvas:clear (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:clear_(Nederlands)&action=edit&redlink=1" class="new" title="Canvas:clear (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:clear_(Polski)&action=edit&redlink=1" class="new" title="Canvas:clear (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:clear_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Canvas:clear (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:clear_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Canvas:clear (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:clear_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Canvas:clear (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:clear_(Suomi)&action=edit&redlink=1" class="new" title="Canvas:clear (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:clear_(Svenska)&action=edit&redlink=1" class="new" title="Canvas:clear (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:clear_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Canvas:clear (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:clear_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Canvas:clear (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:clear_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Canvas:clear (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:clear_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Canvas:clear (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:clear_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Canvas:clear (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:clear_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Canvas:clear (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:clear_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Canvas:clear (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:clear_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Canvas:clear (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:clear_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Canvas:clear (ไทย) (page does not exist)">ไทย</a> –
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-		<h1 id="firstHeading" class="firstHeading">Canvas:getDimensions</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets the width and height of the Canvas.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">width, height <span class="sy0">=</span> Canvas:getDimensions<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> width</code></dt><dd> The width of the Canvas, in pixels.
-</dd><dt><code><a href="number.html" title="number">number</a> height</code></dt><dd> The height of the Canvas, in pixels.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Canvas.html" title="Canvas">Canvas</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Canvas:getDimensions_(Dansk)&action=edit&redlink=1" class="new" title="Canvas:getDimensions (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getDimensions_(Deutsch)&action=edit&redlink=1" class="new" title="Canvas:getDimensions (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Canvas:getDimensions_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Canvas:getDimensions (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getDimensions_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Canvas:getDimensions (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getDimensions_(Indonesia)&action=edit&redlink=1" class="new" title="Canvas:getDimensions (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getDimensions_(Italiano)&action=edit&redlink=1" class="new" title="Canvas:getDimensions (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getDimensions_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Canvas:getDimensions (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getDimensions_(Magyar)&action=edit&redlink=1" class="new" title="Canvas:getDimensions (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getDimensions_(Nederlands)&action=edit&redlink=1" class="new" title="Canvas:getDimensions (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getDimensions_(Polski)&action=edit&redlink=1" class="new" title="Canvas:getDimensions (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getDimensions_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Canvas:getDimensions (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getDimensions_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Canvas:getDimensions (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getDimensions_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Canvas:getDimensions (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getDimensions_(Suomi)&action=edit&redlink=1" class="new" title="Canvas:getDimensions (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getDimensions_(Svenska)&action=edit&redlink=1" class="new" title="Canvas:getDimensions (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getDimensions_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Canvas:getDimensions (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getDimensions_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Canvas:getDimensions (Česky) (page does not exist)">Česky</a> –
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-		<h1 id="firstHeading" class="firstHeading">Canvas:getFSAA</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.1" title="0.9.1">0.9.1</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets the number of antialiasing samples used when drawing to the Canvas.
-</p><p>This may be different than the number used as an argument to <a href="love.graphics.newCanvas.html" title="love.graphics.newCanvas">love.graphics.newCanvas</a> if the system running LÖVE doesn't support that number.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">samples <span class="sy0">=</span> Canvas:getFSAA<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> samples</code></dt><dd> The number of antialiasing samples used by the canvas when drawing to it.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Canvas.html" title="Canvas">Canvas</a>
-</li><li> <a href="love.graphics.newCanvas.html" title="love.graphics.newCanvas">love.graphics.newCanvas</a>
-</li><li> <a href="love.graphics.getSystemLimit.html" title="love.graphics.getSystemLimit">love.graphics.getSystemLimit</a>
-</li></ul>
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-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Canvas:getFSAA_(Dansk)&action=edit&redlink=1" class="new" title="Canvas:getFSAA (Dansk) (page does not exist)">Dansk</a> –
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-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Canvas:getFSAA_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Canvas:getFSAA (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=Canvas:getFSAA_(Indonesia)&action=edit&redlink=1" class="new" title="Canvas:getFSAA (Indonesia) (page does not exist)">Indonesia</a> –
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-<a href="https://love2d.org/w/index.php?title=Canvas:getFSAA_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Canvas:getFSAA (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getFSAA_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Canvas:getFSAA (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getFSAA_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Canvas:getFSAA (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getFSAA_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Canvas:getFSAA (日本語) (page does not exist)">日本語</a> –
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-<a href="https://love2d.org/w/index.php?title=Canvas:getFSAA_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Canvas:getFSAA (简体中文) (page does not exist)">简体中文</a> –
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-		<script type="text/javascript" src="site.js"><!-- site js --></script>
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-<body class="mediawiki ltr ns-0 ns-subject page-Canvas_getFilter skin-love">
-	<div id="globalWrapper">
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-	<div id="content">
-		<a name="top" id="top"></a>
-			
-		<div id="p-cactions">
-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="Canvas%3agetFilter.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:Canvas:getFilter&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
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You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=Canvas:getFilter&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">Canvas:getFilter</h1>
-		<div id="bodyContent">
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets the filter mode of the Canvas.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">min</span>, mag <span class="sy0">=</span> Canvas:getFilter<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="FilterMode.html" title="FilterMode">FilterMode</a> min</code></dt><dd> Filter mode used when minifying the canvas.
-</dd><dt><code><a href="FilterMode.html" title="FilterMode">FilterMode</a> mag</code></dt><dd> Filter mode used when magnifying the canvas.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in earlier versions.</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">min</span>, mag, anisotropy <span class="sy0">=</span> Canvas:getFilter<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="FilterMode.html" title="FilterMode">FilterMode</a> min</code></dt><dd> Filter mode used when minifying the canvas.
-</dd><dt><code><a href="FilterMode.html" title="FilterMode">FilterMode</a> mag</code></dt><dd> Filter mode used when magnifying the canvas.
-</dd><dt><code><a href="number.html" title="number">number</a> anisotropy</code></dt><dd> Maximum amount of anisotropic filtering used.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Canvas.html" title="Canvas">Canvas</a>
-</li><li> <a href="FilterMode.html" title="FilterMode">FilterMode</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Canvas:getFilter_(Dansk)&action=edit&redlink=1" class="new" title="Canvas:getFilter (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getFilter_(Deutsch)&action=edit&redlink=1" class="new" title="Canvas:getFilter (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Canvas:getFilter_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Canvas:getFilter (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getFilter_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Canvas:getFilter (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getFilter_(Indonesia)&action=edit&redlink=1" class="new" title="Canvas:getFilter (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getFilter_(Italiano)&action=edit&redlink=1" class="new" title="Canvas:getFilter (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getFilter_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Canvas:getFilter (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getFilter_(Magyar)&action=edit&redlink=1" class="new" title="Canvas:getFilter (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getFilter_(Nederlands)&action=edit&redlink=1" class="new" title="Canvas:getFilter (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getFilter_(Polski)&action=edit&redlink=1" class="new" title="Canvas:getFilter (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getFilter_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Canvas:getFilter (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getFilter_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Canvas:getFilter (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getFilter_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Canvas:getFilter (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getFilter_(Suomi)&action=edit&redlink=1" class="new" title="Canvas:getFilter (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getFilter_(Svenska)&action=edit&redlink=1" class="new" title="Canvas:getFilter (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getFilter_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Canvas:getFilter (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getFilter_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Canvas:getFilter (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getFilter_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Canvas:getFilter (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getFilter_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Canvas:getFilter (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getFilter_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Canvas:getFilter (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getFilter_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Canvas:getFilter (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getFilter_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Canvas:getFilter (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getFilter_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Canvas:getFilter (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getFilter_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Canvas:getFilter (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getFilter_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Canvas:getFilter (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getFilter_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Canvas:getFilter (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getFilter_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Canvas:getFilter (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getFilter_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Canvas:getFilter (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getFilter_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Canvas:getFilter (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h1 id="firstHeading" class="firstHeading">Canvas:getHeight</h1>
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-			<p>Gets the height of the Canvas.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">height <span class="sy0">=</span> Canvas:getHeight<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> height</code></dt><dd> The height of the Canvas, in pixels.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Canvas.html" title="Canvas">Canvas</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Canvas:getHeight_(Dansk)&action=edit&redlink=1" class="new" title="Canvas:getHeight (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getHeight_(Deutsch)&action=edit&redlink=1" class="new" title="Canvas:getHeight (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Canvas:getHeight_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Canvas:getHeight (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=Canvas:getHeight_(Indonesia)&action=edit&redlink=1" class="new" title="Canvas:getHeight (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getHeight_(Italiano)&action=edit&redlink=1" class="new" title="Canvas:getHeight (Italiano) (page does not exist)">Italiano</a> –
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-<a href="https://love2d.org/w/index.php?title=Canvas:getHeight_(Magyar)&action=edit&redlink=1" class="new" title="Canvas:getHeight (Magyar) (page does not exist)">Magyar</a> –
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-<a href="https://love2d.org/w/index.php?title=Canvas:getHeight_(Polski)&action=edit&redlink=1" class="new" title="Canvas:getHeight (Polski) (page does not exist)">Polski</a> –
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-<a href="https://love2d.org/w/index.php?title=Canvas:getHeight_(Suomi)&action=edit&redlink=1" class="new" title="Canvas:getHeight (Suomi) (page does not exist)">Suomi</a> –
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-<a href="https://love2d.org/w/index.php?title=Canvas:getHeight_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Canvas:getHeight (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getHeight_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Canvas:getHeight (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getHeight_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Canvas:getHeight (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getHeight_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Canvas:getHeight (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getHeight_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Canvas:getHeight (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getHeight_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Canvas:getHeight (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getHeight_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Canvas:getHeight (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getHeight_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Canvas:getHeight (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getHeight_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Canvas:getHeight (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getHeight_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Canvas:getHeight (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getHeight_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Canvas:getHeight (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getHeight_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Canvas:getHeight (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getHeight_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Canvas:getHeight (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">Canvas:getImageData</h1>
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has been renamed from <a href="Framebuffer%3agetImageData.html" title="Framebuffer:getImageData">Framebuffer:getImageData</a>.</small>
-</td></tr></table>
-<p>Generates <a href="ImageData.html" title="ImageData">ImageData</a> from the contents of the Canvas. Think of it as taking a screenshot of the hidden screen that is the Canvas.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">data <span class="sy0">=</span> Canvas:getImageData<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="ImageData.html" title="ImageData">ImageData</a> data</code></dt><dd> The new ImageData made from the Canvas' image.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Canvas.html" title="Canvas">Canvas</a>
-</li><li> <a href="love.graphics.newScreenshot.html" title="love.graphics.newScreenshot">love.graphics.newScreenshot</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Canvas:getImageData_(Dansk)&action=edit&redlink=1" class="new" title="Canvas:getImageData (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getImageData_(Deutsch)&action=edit&redlink=1" class="new" title="Canvas:getImageData (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Canvas:getImageData_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Canvas:getImageData (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getImageData_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Canvas:getImageData (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getImageData_(Indonesia)&action=edit&redlink=1" class="new" title="Canvas:getImageData (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getImageData_(Italiano)&action=edit&redlink=1" class="new" title="Canvas:getImageData (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getImageData_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Canvas:getImageData (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getImageData_(Magyar)&action=edit&redlink=1" class="new" title="Canvas:getImageData (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getImageData_(Nederlands)&action=edit&redlink=1" class="new" title="Canvas:getImageData (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getImageData_(Polski)&action=edit&redlink=1" class="new" title="Canvas:getImageData (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getImageData_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Canvas:getImageData (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getImageData_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Canvas:getImageData (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getImageData_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Canvas:getImageData (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getImageData_(Suomi)&action=edit&redlink=1" class="new" title="Canvas:getImageData (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getImageData_(Svenska)&action=edit&redlink=1" class="new" title="Canvas:getImageData (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getImageData_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Canvas:getImageData (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getImageData_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Canvas:getImageData (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getImageData_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Canvas:getImageData (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getImageData_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Canvas:getImageData (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getImageData_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Canvas:getImageData (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getImageData_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Canvas:getImageData (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getImageData_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Canvas:getImageData (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getImageData_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Canvas:getImageData (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getImageData_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Canvas:getImageData (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getImageData_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Canvas:getImageData (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getImageData_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Canvas:getImageData (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getImageData_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Canvas:getImageData (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getImageData_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Canvas:getImageData (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getImageData_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Canvas:getImageData (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">Canvas:getPixel</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets the pixel at the specified position from a Canvas.
-</p><p>Valid x and y values start at 0 and go up to canvas width and height minus 1.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">r, g, b, a <span class="sy0">=</span> Canvas:getPixel<span class="br0">(</span> x, y <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The position of the pixel on the x-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The position of the pixel on the y-axis.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> r</code></dt><dd> The red component (0-255).
-</dd><dt><code><a href="number.html" title="number">number</a> g</code></dt><dd> The green component (0-255).
-</dd><dt><code><a href="number.html" title="number">number</a> b</code></dt><dd> The blue component (0-255).
-</dd><dt><code><a href="number.html" title="number">number</a> a</code></dt><dd> The alpha component (0-255).
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Canvas.html" title="Canvas">Canvas</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Canvas:getPixel_(Dansk)&action=edit&redlink=1" class="new" title="Canvas:getPixel (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getPixel_(Deutsch)&action=edit&redlink=1" class="new" title="Canvas:getPixel (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Canvas:getPixel_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Canvas:getPixel (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=Canvas:getPixel_(Italiano)&action=edit&redlink=1" class="new" title="Canvas:getPixel (Italiano) (page does not exist)">Italiano</a> –
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-<a href="https://love2d.org/w/index.php?title=Canvas:getPixel_(Nederlands)&action=edit&redlink=1" class="new" title="Canvas:getPixel (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getPixel_(Polski)&action=edit&redlink=1" class="new" title="Canvas:getPixel (Polski) (page does not exist)">Polski</a> –
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-<a href="https://love2d.org/w/index.php?title=Canvas:getPixel_(Suomi)&action=edit&redlink=1" class="new" title="Canvas:getPixel (Suomi) (page does not exist)">Suomi</a> –
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-<a href="https://love2d.org/w/index.php?title=Canvas:getPixel_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Canvas:getPixel (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getPixel_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Canvas:getPixel (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getPixel_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Canvas:getPixel (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getPixel_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Canvas:getPixel (Русский) (page does not exist)">Русский</a> –
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-<a href="https://love2d.org/w/index.php?title=Canvas:getPixel_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Canvas:getPixel (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getPixel_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Canvas:getPixel (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getPixel_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Canvas:getPixel (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getPixel_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Canvas:getPixel (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getPixel_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Canvas:getPixel (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getPixel_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Canvas:getPixel (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getPixel_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Canvas:getPixel (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getPixel_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Canvas:getPixel (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">Canvas:getWidth</h1>
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-									<!-- start content -->
-			<p>Gets the width of the Canvas.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">width <span class="sy0">=</span> Canvas:getWidth<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> width</code></dt><dd> The width of the Canvas, in pixels.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Canvas.html" title="Canvas">Canvas</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Canvas:getWidth_(Dansk)&action=edit&redlink=1" class="new" title="Canvas:getWidth (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getWidth_(Deutsch)&action=edit&redlink=1" class="new" title="Canvas:getWidth (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Canvas:getWidth_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Canvas:getWidth (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=Canvas:getWidth_(Indonesia)&action=edit&redlink=1" class="new" title="Canvas:getWidth (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getWidth_(Italiano)&action=edit&redlink=1" class="new" title="Canvas:getWidth (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getWidth_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Canvas:getWidth (Lietuviškai) (page does not exist)">Lietuviškai</a> –
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-<a href="https://love2d.org/w/index.php?title=Canvas:getWidth_(Polski)&action=edit&redlink=1" class="new" title="Canvas:getWidth (Polski) (page does not exist)">Polski</a> –
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-<a href="https://love2d.org/w/index.php?title=Canvas:getWidth_(Suomi)&action=edit&redlink=1" class="new" title="Canvas:getWidth (Suomi) (page does not exist)">Suomi</a> –
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-<a href="https://love2d.org/w/index.php?title=Canvas:getWidth_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Canvas:getWidth (Česky) (page does not exist)">Česky</a> –
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-<a href="https://love2d.org/w/index.php?title=Canvas:getWidth_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Canvas:getWidth (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getWidth_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Canvas:getWidth (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getWidth_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Canvas:getWidth (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getWidth_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Canvas:getWidth (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getWidth_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Canvas:getWidth (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getWidth_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Canvas:getWidth (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getWidth_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Canvas:getWidth (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getWidth_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Canvas:getWidth (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getWidth_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Canvas:getWidth (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getWidth_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Canvas:getWidth (한국어) (page does not exist)">한국어</a> 
-<br />
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-		<h1 id="firstHeading" class="firstHeading">Canvas:getWrap</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has been renamed from <a href="Framebuffer%3agetWrap.html" title="Framebuffer:getWrap">Framebuffer:getWrap</a>.</small>
-</td></tr></table>
-<p>Gets the wrapping properties of a Canvas.
-</p><p>This functions returns the currently set horizontal and vertical <a href="WrapMode.html" title="WrapMode">wrapping modes</a> for the Canvas.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">horiz, vert <span class="sy0">=</span> Canvas:getWrap<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="WrapMode.html" title="WrapMode">WrapMode</a> horiz</code></dt><dd> Horizontal wrapping mode of the Canvas.
-</dd><dt><code><a href="WrapMode.html" title="WrapMode">WrapMode</a> vert</code></dt><dd> Vertical wrapping mode of the Canvas.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Canvas.html" title="Canvas">Canvas</a>
-</li><li> <a href="Canvas%3asetWrap.html" title="Canvas:setWrap">Canvas:setWrap</a>
-</li><li> <a href="WrapMode.html" title="WrapMode">WrapMode</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Canvas:getWrap_(Dansk)&action=edit&redlink=1" class="new" title="Canvas:getWrap (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getWrap_(Deutsch)&action=edit&redlink=1" class="new" title="Canvas:getWrap (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Canvas:getWrap_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Canvas:getWrap (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getWrap_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Canvas:getWrap (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getWrap_(Indonesia)&action=edit&redlink=1" class="new" title="Canvas:getWrap (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getWrap_(Italiano)&action=edit&redlink=1" class="new" title="Canvas:getWrap (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getWrap_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Canvas:getWrap (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getWrap_(Magyar)&action=edit&redlink=1" class="new" title="Canvas:getWrap (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getWrap_(Nederlands)&action=edit&redlink=1" class="new" title="Canvas:getWrap (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getWrap_(Polski)&action=edit&redlink=1" class="new" title="Canvas:getWrap (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getWrap_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Canvas:getWrap (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getWrap_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Canvas:getWrap (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getWrap_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Canvas:getWrap (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getWrap_(Suomi)&action=edit&redlink=1" class="new" title="Canvas:getWrap (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getWrap_(Svenska)&action=edit&redlink=1" class="new" title="Canvas:getWrap (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getWrap_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Canvas:getWrap (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getWrap_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Canvas:getWrap (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getWrap_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Canvas:getWrap (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getWrap_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Canvas:getWrap (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getWrap_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Canvas:getWrap (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getWrap_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Canvas:getWrap (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getWrap_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Canvas:getWrap (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getWrap_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Canvas:getWrap (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getWrap_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Canvas:getWrap (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getWrap_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Canvas:getWrap (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getWrap_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Canvas:getWrap (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getWrap_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Canvas:getWrap (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getWrap_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Canvas:getWrap (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:getWrap_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Canvas:getWrap (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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You can view its source [e]" accesskey="e">View source</a></li>
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-	
-		<h1 id="firstHeading" class="firstHeading">Canvas:renderTo</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has been renamed from <a href="Framebuffer%3arenderTo.html" title="Framebuffer:renderTo">Framebuffer:renderTo</a>.</small>
-</td></tr></table>
-<p>Render to the <a href="Canvas.html" title="Canvas">Canvas</a> using a function.
-</p><p>This is a shortcut to <a href="love.graphics.setCanvas.html" title="love.graphics.setCanvas">love.graphics.setCanvas</a>:
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">canvas:renderTo<span class="br0">(</span> func <span class="br0">)</span></div></div>
-<p>is the same as
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.setCanvas<span class="br0">(</span> canvas <span class="br0">)</span><br />func<span class="br0">(</span><span class="br0">)</span><br />love.graphics.setCanvas<span class="br0">(</span><span class="br0">)</span></div></div>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Canvas:renderTo<span class="br0">(</span> func <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="function.html" title="function">function</a> func</code></dt><dd> A function performing drawing operations.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<h3> <span class="mw-headline" id="Using_an_anonymous_function_for_drawing_to_a_Canvas"> Using an anonymous function for drawing to a Canvas </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">canvas:renderTo<span class="br0">(</span><span class="kw1">function</span><span class="br0">(</span><span class="br0">)</span><br />    love.graphics.draw<span class="br0">(</span>image1, <span class="nu0">0</span>,<span class="nu0">0</span><span class="br0">)</span><br />    love.graphics.draw<span class="br0">(</span>image2, <span class="nu0">100</span>,<spa [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Canvas.html" title="Canvas">Canvas</a>
-</li><li> <a href="love.graphics.setCanvas.html" title="love.graphics.setCanvas">love.graphics.setCanvas</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Canvas:renderTo_(Dansk)&action=edit&redlink=1" class="new" title="Canvas:renderTo (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:renderTo_(Deutsch)&action=edit&redlink=1" class="new" title="Canvas:renderTo (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Canvas:renderTo_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Canvas:renderTo (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:renderTo_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Canvas:renderTo (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:renderTo_(Indonesia)&action=edit&redlink=1" class="new" title="Canvas:renderTo (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:renderTo_(Italiano)&action=edit&redlink=1" class="new" title="Canvas:renderTo (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:renderTo_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Canvas:renderTo (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:renderTo_(Magyar)&action=edit&redlink=1" class="new" title="Canvas:renderTo (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:renderTo_(Nederlands)&action=edit&redlink=1" class="new" title="Canvas:renderTo (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:renderTo_(Polski)&action=edit&redlink=1" class="new" title="Canvas:renderTo (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:renderTo_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Canvas:renderTo (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:renderTo_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Canvas:renderTo (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:renderTo_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Canvas:renderTo (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:renderTo_(Suomi)&action=edit&redlink=1" class="new" title="Canvas:renderTo (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:renderTo_(Svenska)&action=edit&redlink=1" class="new" title="Canvas:renderTo (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:renderTo_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Canvas:renderTo (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:renderTo_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Canvas:renderTo (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:renderTo_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Canvas:renderTo (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:renderTo_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Canvas:renderTo (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:renderTo_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Canvas:renderTo (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:renderTo_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Canvas:renderTo (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:renderTo_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Canvas:renderTo (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:renderTo_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Canvas:renderTo (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:renderTo_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Canvas:renderTo (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:renderTo_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Canvas:renderTo (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:renderTo_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Canvas:renderTo (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:renderTo_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Canvas:renderTo (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:renderTo_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Canvas:renderTo (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:renderTo_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Canvas:renderTo (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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diff --git a/doc/Canvas:setFilter.html b/doc/Canvas:setFilter.html
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-<link title="Creative Commons" type="application/rdf+xml" href="https://love2d.org/w/index.php?title=Canvas:setFilter&action=creativecommons" rel="meta" />
-<link rel="copyright" href="http://www.gnu.org/copyleft/fdl.html" />
-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>Canvas:setFilter - LOVE</title>
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-		<!-- Head Scripts -->
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-<body class="mediawiki ltr ns-0 ns-subject page-Canvas_setFilter skin-love">
-	<div id="globalWrapper">
-		<div id="column-content">
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-		<a name="top" id="top"></a>
-			
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-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="Canvas%3asetFilter.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:Canvas:setFilter&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=Canvas:setFilter&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=Canvas:setFilter&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">Canvas:setFilter</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Sets the filter of the Canvas.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Canvas:setFilter<span class="br0">(</span> <span class="kw1">min</span>, mag <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="FilterMode.html" title="FilterMode">FilterMode</a> min</code></dt><dd> How to scale a canvas down.
-</dd><dt><code><a href="FilterMode.html" title="FilterMode">FilterMode</a> mag</code></dt><dd> How to scale a canvas up.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in earlier versions.</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Canvas:setFilter<span class="br0">(</span> <span class="kw1">min</span>, mag, anisotropy <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="FilterMode.html" title="FilterMode">FilterMode</a> min</code></dt><dd> How to scale a canvas down.
-</dd><dt><code><a href="FilterMode.html" title="FilterMode">FilterMode</a> mag</code></dt><dd> How to scale a canvas up.
-</dd><dt><code><a href="number.html" title="number">number</a> anisotropy (1)</code></dt><dd> Maximum amount of anisotropic filtering used.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Canvas.html" title="Canvas">Canvas</a>
-</li><li> <a href="FilterMode.html" title="FilterMode">FilterMode</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Canvas:setFilter_(Dansk)&action=edit&redlink=1" class="new" title="Canvas:setFilter (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:setFilter_(Deutsch)&action=edit&redlink=1" class="new" title="Canvas:setFilter (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Canvas:setFilter_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Canvas:setFilter (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:setFilter_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Canvas:setFilter (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:setFilter_(Indonesia)&action=edit&redlink=1" class="new" title="Canvas:setFilter (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:setFilter_(Italiano)&action=edit&redlink=1" class="new" title="Canvas:setFilter (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:setFilter_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Canvas:setFilter (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:setFilter_(Magyar)&action=edit&redlink=1" class="new" title="Canvas:setFilter (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:setFilter_(Nederlands)&action=edit&redlink=1" class="new" title="Canvas:setFilter (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:setFilter_(Polski)&action=edit&redlink=1" class="new" title="Canvas:setFilter (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:setFilter_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Canvas:setFilter (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:setFilter_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Canvas:setFilter (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:setFilter_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Canvas:setFilter (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:setFilter_(Suomi)&action=edit&redlink=1" class="new" title="Canvas:setFilter (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:setFilter_(Svenska)&action=edit&redlink=1" class="new" title="Canvas:setFilter (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:setFilter_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Canvas:setFilter (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:setFilter_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Canvas:setFilter (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:setFilter_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Canvas:setFilter (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:setFilter_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Canvas:setFilter (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:setFilter_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Canvas:setFilter (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:setFilter_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Canvas:setFilter (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:setFilter_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Canvas:setFilter (Українська) (page does not exist)">Українська</a> –
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diff --git a/doc/Canvas:setWrap.html b/doc/Canvas:setWrap.html
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-<link rel="copyright" href="http://www.gnu.org/copyleft/fdl.html" />
-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>Canvas:setWrap - LOVE</title>
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-		<script type="text/javascript" src="wikibits.js"><!-- wikibits js --></script>
-		<!-- Head Scripts -->
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-  <link href="https://plus.google.com/b/108553500970002863436/" rel="publisher" />
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-<body class="mediawiki ltr ns-0 ns-subject page-Canvas_setWrap skin-love">
-	<div id="globalWrapper">
-		<div id="column-content">
-	<div id="content">
-		<a name="top" id="top"></a>
-			
-		<div id="p-cactions">
-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="Canvas%3asetWrap.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:Canvas:setWrap&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=Canvas:setWrap&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=Canvas:setWrap&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">Canvas:setWrap</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has been renamed from <a href="Framebuffer%3asetWrap.html" title="Framebuffer:setWrap">Framebuffer:setWrap</a>.</small>
-</td></tr></table>
-<p>Sets the wrapping properties of a Canvas.
-</p><p>This function sets the way the edges of a Canvas are treated if it is scaled or rotated. If the WrapMode is set to 'clamp', the edge will not be interpolated. If set to 'repeat', the edge will be interpolated with the pixels on the opposing side of the framebuffer.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Canvas:setWrap<span class="br0">(</span> horiz, vert <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="WrapMode.html" title="WrapMode">WrapMode</a> horiz</code></dt><dd> Horizontal wrapping mode of the Canvas.
-</dd><dt><code><a href="WrapMode.html" title="WrapMode">WrapMode</a> vert</code></dt><dd> Vertical wrapping mode of the Canvas.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Canvas.html" title="Canvas">Canvas</a>
-</li><li> <a href="Canvas%3agetWrap.html" title="Canvas:getWrap">Canvas:getWrap</a>
-</li><li> <a href="WrapMode.html" title="WrapMode">WrapMode</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Canvas:setWrap_(Dansk)&action=edit&redlink=1" class="new" title="Canvas:setWrap (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:setWrap_(Deutsch)&action=edit&redlink=1" class="new" title="Canvas:setWrap (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Canvas:setWrap_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Canvas:setWrap (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:setWrap_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Canvas:setWrap (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:setWrap_(Indonesia)&action=edit&redlink=1" class="new" title="Canvas:setWrap (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:setWrap_(Italiano)&action=edit&redlink=1" class="new" title="Canvas:setWrap (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:setWrap_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Canvas:setWrap (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:setWrap_(Magyar)&action=edit&redlink=1" class="new" title="Canvas:setWrap (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:setWrap_(Nederlands)&action=edit&redlink=1" class="new" title="Canvas:setWrap (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:setWrap_(Polski)&action=edit&redlink=1" class="new" title="Canvas:setWrap (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:setWrap_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Canvas:setWrap (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Canvas:setWrap_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Canvas:setWrap (Română) (page does not exist)">Română</a> –
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-	
-		<h1 id="firstHeading" class="firstHeading">ChainShape</h1>
-		<div id="bodyContent">
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-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This shape is not supported in earlier versions.</small>
-</td></tr></table>
-<p>A ChainShape consists of multiple line segments. It can be used to create the boundaries of your terrain. The shape does not have volume and can only collide with <a href="PolygonShape.html" title="PolygonShape">PolygonShape</a> and <a href="CircleShape.html" title="CircleShape">CircleShape</a>.
-</p><p>Unlike the <a href="PolygonShape.html" title="PolygonShape">PolygonShape</a>, the ChainShape does not have a vertices limit or has to form a convex shape, but self intersections are not supported.
-</p>
-<h2> <span class="mw-headline" id="Constructors"> Constructors </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.physics.newChainShape.html" title="love.physics.newChainShape">love.physics.newChainShape</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a new <strong class="selflink">ChainShape</strong>.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/ [...]
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Functions"> Functions </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ChainShape%3agetChildEdge.html" title="ChainShape:getChildEdge">ChainShape:getChildEdge</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns a child of the shape as an EdgeShape.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ChainShape%3agetPoint.html" title="ChainShape:getPoint">ChainShape:getPoint</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns a point of the shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="htt [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ChainShape%3agetPoints.html" title="ChainShape:getPoints">ChainShape:getPoints</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns all points of the shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a hre [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ChainShape%3agetVertexCount.html" title="ChainShape:getVertexCount">ChainShape:getVertexCount</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the number of vertices the shape has.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" wid [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ChainShape%3asetNextVertex.html" title="ChainShape:setNextVertex">ChainShape:setNextVertex</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets a vertex that establishes a connection to the next shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ChainShape%3asetPrevVertex.html" title="ChainShape:setPrevVertex">ChainShape:setPrevVertex</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets a vertex that establishes a connection to the previous shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ChainShape%3asetPreviousVertex.html" title="ChainShape:setPreviousVertex">ChainShape:setPreviousVertex</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets a vertex that establishes a connection to the previous shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d. [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atype.html" title="Object:type">Object:type</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the type of the object as a string.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atypeOf.html" title="Object:typeOf">Object:typeOf</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks whether an object is of a certain type.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3acomputeAABB.html" title="Shape:computeAABB">Shape:computeAABB</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the points of the bounding box for the transformed shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width=" [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3acomputeMass.html" title="Shape:computeMass">Shape:computeMass</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Computes the mass properties for the shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a h [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3adestroy.html" title="Shape:destroy">Shape:destroy</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Explicitly destroys the Shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt="Removed in" src="https [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3agetBody.html" title="Shape:getBody">Shape:getBody</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get the body the shape is attached to.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3agetBoundingBox.html" title="Shape:getBoundingBox">Shape:getBoundingBox</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the bounding box of the shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img a [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3agetCategory.html" title="Shape:getCategory">Shape:getCategory</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the categories this shape is a member of.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3agetCategoryBits.html" title="Shape:getCategoryBits">Shape:getCategoryBits</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the categories as a 16-bit integer.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top; [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3agetChildCount.html" title="Shape:getChildCount">Shape:getChildCount</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the number of children the shape has.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3agetData.html" title="Shape:getData">Shape:getData</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get the data set with setData.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt="Removed in" src="https [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3agetDensity.html" title="Shape:getDensity">Shape:getDensity</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the density of the Shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt="Removed in" s [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3agetFilterData.html" title="Shape:getFilterData">Shape:getFilterData</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the filter data of the Shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt=" [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3agetFriction.html" title="Shape:getFriction">Shape:getFriction</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the friction of this shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt="Removed  [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3agetMask.html" title="Shape:getMask">Shape:getMask</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets which categories this shape should <b>NOT</b> collide with.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top; [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3agetRestitution.html" title="Shape:getRestitution">Shape:getRestitution</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the restitution of this shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img a [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3agetType.html" title="Shape:getType">Shape:getType</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets a string representing the Shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3aisSensor.html" title="Shape:isSensor">Shape:isSensor</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks whether a Shape is a sensor or not.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt="Removed [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3arayCast.html" title="Shape:rayCast">Shape:rayCast</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Casts a ray against the shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.org/w [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3asetCategory.html" title="Shape:setCategory">Shape:setCategory</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the categories this shape is a member of.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3asetData.html" title="Shape:setData">Shape:setData</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Set data to be passed to the collision callback.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt="Remo [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3asetDensity.html" title="Shape:setDensity">Shape:setDensity</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the density of a Shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt="Removed in" src [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3asetFilterData.html" title="Shape:setFilterData">Shape:setFilterData</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the filter data for a Shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt="R [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3asetFriction.html" title="Shape:setFriction">Shape:setFriction</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the friction of the shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt="Removed i [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3asetMask.html" title="Shape:setMask">Shape:setMask</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets which categories this shape should <b>NOT</b> collide with.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top; [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3asetRestitution.html" title="Shape:setRestitution">Shape:setRestitution</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the restitution of the shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img al [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3asetSensor.html" title="Shape:setSensor">Shape:setSensor</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets whether this shape should act as a sensor.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt= [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3atestPoint.html" title="Shape:testPoint">Shape:testPoint</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks whether a point lies inside the shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3atestSegment.html" title="Shape:testSegment">Shape:testSegment</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks whether a line segment intersects a shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;">< [...]
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-</table>
-<h2> <span class="mw-headline" id="Supertypes"> Supertypes </span></h2>
-<ul><li> <a href="Shape.html" title="Shape">Shape</a>
-</li><li> <a href="Object.html" title="Object">Object</a>
-</li></ul>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.physics.html" title="love.physics">love.physics</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=ChainShape_(Dansk)&action=edit&redlink=1" class="new" title="ChainShape (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape_(Deutsch)&action=edit&redlink=1" class="new" title="ChainShape (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=ChainShape_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="ChainShape (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="ChainShape (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape_(Indonesia)&action=edit&redlink=1" class="new" title="ChainShape (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape_(Italiano)&action=edit&redlink=1" class="new" title="ChainShape (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="ChainShape (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape_(Magyar)&action=edit&redlink=1" class="new" title="ChainShape (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape_(Nederlands)&action=edit&redlink=1" class="new" title="ChainShape (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape_(Polski)&action=edit&redlink=1" class="new" title="ChainShape (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="ChainShape (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="ChainShape (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="ChainShape (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape_(Suomi)&action=edit&redlink=1" class="new" title="ChainShape (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape_(Svenska)&action=edit&redlink=1" class="new" title="ChainShape (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="ChainShape (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="ChainShape (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="ChainShape (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="ChainShape (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="ChainShape (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="ChainShape (Српски) (page does not exist)">Српски</a> –
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-		<h1 id="firstHeading" class="firstHeading">ChainShape:getChildEdge</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
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-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Returns a child of the shape as an EdgeShape.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">shape <span class="sy0">=</span> ChainShape:getChildEdge<span class="br0">(</span> index <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> index</code></dt><dd> The index of the child.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="EdgeShape.html" title="EdgeShape">EdgeShape</a> shape</code></dt><dd> The child as an EdgeShape.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ChainShape.html" title="ChainShape">ChainShape</a>
-</li></ul>
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-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=ChainShape:getChildEdge_(Dansk)&action=edit&redlink=1" class="new" title="ChainShape:getChildEdge (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:getChildEdge_(Deutsch)&action=edit&redlink=1" class="new" title="ChainShape:getChildEdge (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=ChainShape:getChildEdge_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="ChainShape:getChildEdge (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:getChildEdge_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="ChainShape:getChildEdge (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:getChildEdge_(Indonesia)&action=edit&redlink=1" class="new" title="ChainShape:getChildEdge (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:getChildEdge_(Italiano)&action=edit&redlink=1" class="new" title="ChainShape:getChildEdge (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:getChildEdge_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="ChainShape:getChildEdge (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:getChildEdge_(Magyar)&action=edit&redlink=1" class="new" title="ChainShape:getChildEdge (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:getChildEdge_(Nederlands)&action=edit&redlink=1" class="new" title="ChainShape:getChildEdge (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:getChildEdge_(Polski)&action=edit&redlink=1" class="new" title="ChainShape:getChildEdge (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:getChildEdge_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="ChainShape:getChildEdge (Português) (page does not exist)">Português</a> –
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-		<h1 id="firstHeading" class="firstHeading">ChainShape:getPoint</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
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-<td> <small>This function is not supported in earlier versions.</small>
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-<p>Returns a point of the shape.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">x, y <span class="sy0">=</span> ChainShape:getPoint<span class="br0">(</span> index <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> index</code></dt><dd> The index of the point to return.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The x-coordinate of the point.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The y-coordinate of the point.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ChainShape.html" title="ChainShape">ChainShape</a>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Returns all points of the shape.
-</p>
-<table bgcolor="gold" style="border-style:solid;border-width:1px;-moz-border-radius:3px;border-radius:3px;" align="center" width="80%">
-<tr>
-<td width="1"> <a href="https://love2d.org/wiki/File:O.png" class="image"><img alt="O.png" src="https://love2d.org/w/images/0/09/O.png" width="64" height="64" /></a>
-</td><td>A bug in <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a> causes memory corruption if this function gets called on a ChainShape with more than 8 points.
-</td><td width="1"> 
-</td></tr></table><br />
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">x1, y1, x2, y2, ... <span class="sy0">=</span> ChainShape:getPoints<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x1</code></dt><dd> The x-coordinate of the first point.
-</dd><dt><code><a href="number.html" title="number">number</a> y1</code></dt><dd> The y-coordinate of the first point.
-</dd><dt><code><a href="number.html" title="number">number</a> x2</code></dt><dd> The x-coordinate of the second point.
-</dd><dt><code><a href="number.html" title="number">number</a> y2</code></dt><dd> The y-coordinate of the second point.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ChainShape.html" title="ChainShape">ChainShape</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=ChainShape:getPoints_(Dansk)&action=edit&redlink=1" class="new" title="ChainShape:getPoints (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:getPoints_(Deutsch)&action=edit&redlink=1" class="new" title="ChainShape:getPoints (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=ChainShape:getPoints_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="ChainShape:getPoints (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:getPoints_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="ChainShape:getPoints (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:getPoints_(Indonesia)&action=edit&redlink=1" class="new" title="ChainShape:getPoints (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:getPoints_(Italiano)&action=edit&redlink=1" class="new" title="ChainShape:getPoints (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:getPoints_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="ChainShape:getPoints (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:getPoints_(Magyar)&action=edit&redlink=1" class="new" title="ChainShape:getPoints (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:getPoints_(Nederlands)&action=edit&redlink=1" class="new" title="ChainShape:getPoints (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:getPoints_(Polski)&action=edit&redlink=1" class="new" title="ChainShape:getPoints (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:getPoints_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="ChainShape:getPoints (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:getPoints_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="ChainShape:getPoints (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:getPoints_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="ChainShape:getPoints (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:getPoints_(Suomi)&action=edit&redlink=1" class="new" title="ChainShape:getPoints (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:getPoints_(Svenska)&action=edit&redlink=1" class="new" title="ChainShape:getPoints (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:getPoints_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="ChainShape:getPoints (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:getPoints_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="ChainShape:getPoints (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:getPoints_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="ChainShape:getPoints (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:getPoints_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="ChainShape:getPoints (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:getPoints_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="ChainShape:getPoints (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:getPoints_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="ChainShape:getPoints (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:getPoints_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="ChainShape:getPoints (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:getPoints_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="ChainShape:getPoints (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:getPoints_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="ChainShape:getPoints (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:getPoints_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="ChainShape:getPoints (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:getPoints_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="ChainShape:getPoints (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:getPoints_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="ChainShape:getPoints (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:getPoints_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="ChainShape:getPoints (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:getPoints_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="ChainShape:getPoints (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">ChainShape:getVertexCount</h1>
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Returns the number of vertices the shape has.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">count <span class="sy0">=</span> ChainShape:getVertexCount<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> count</code></dt><dd> The number of vertices.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ChainShape.html" title="ChainShape">ChainShape</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=ChainShape:getVertexCount_(Dansk)&action=edit&redlink=1" class="new" title="ChainShape:getVertexCount (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:getVertexCount_(Deutsch)&action=edit&redlink=1" class="new" title="ChainShape:getVertexCount (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=ChainShape:getVertexCount_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="ChainShape:getVertexCount (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:getVertexCount_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="ChainShape:getVertexCount (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:getVertexCount_(Indonesia)&action=edit&redlink=1" class="new" title="ChainShape:getVertexCount (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:getVertexCount_(Italiano)&action=edit&redlink=1" class="new" title="ChainShape:getVertexCount (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:getVertexCount_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="ChainShape:getVertexCount (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:getVertexCount_(Magyar)&action=edit&redlink=1" class="new" title="ChainShape:getVertexCount (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:getVertexCount_(Nederlands)&action=edit&redlink=1" class="new" title="ChainShape:getVertexCount (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:getVertexCount_(Polski)&action=edit&redlink=1" class="new" title="ChainShape:getVertexCount (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:getVertexCount_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="ChainShape:getVertexCount (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:getVertexCount_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="ChainShape:getVertexCount (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:getVertexCount_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="ChainShape:getVertexCount (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:getVertexCount_(Suomi)&action=edit&redlink=1" class="new" title="ChainShape:getVertexCount (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:getVertexCount_(Svenska)&action=edit&redlink=1" class="new" title="ChainShape:getVertexCount (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:getVertexCount_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="ChainShape:getVertexCount (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:getVertexCount_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="ChainShape:getVertexCount (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:getVertexCount_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="ChainShape:getVertexCount (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:getVertexCount_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="ChainShape:getVertexCount (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:getVertexCount_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="ChainShape:getVertexCount (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:getVertexCount_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="ChainShape:getVertexCount (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:getVertexCount_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="ChainShape:getVertexCount (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:getVertexCount_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="ChainShape:getVertexCount (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:getVertexCount_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="ChainShape:getVertexCount (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:getVertexCount_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="ChainShape:getVertexCount (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:getVertexCount_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="ChainShape:getVertexCount (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:getVertexCount_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="ChainShape:getVertexCount (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:getVertexCount_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="ChainShape:getVertexCount (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:getVertexCount_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="ChainShape:getVertexCount (한국어) (page does not exist)">한국어</a> 
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diff --git a/doc/ChainShape:setNextVertex.html b/doc/ChainShape:setNextVertex.html
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-		<h1 id="firstHeading" class="firstHeading">ChainShape:setNextVertex</h1>
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Sets a vertex that establishes a connection to the next shape.
-</p><p>This can help prevent unwanted collisions when a flat shape slides along the edge and moves over to the new shape.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">ChainShape:setNextVertex<span class="br0">(</span> x, y <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The x-component of the vertex.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The y-component of the vertex.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ChainShape.html" title="ChainShape">ChainShape</a>
-</li><li> <a href="ChainShape%3asetPrevVertex.html" title="ChainShape:setPrevVertex">ChainShape:setPrevVertex</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=ChainShape:setNextVertex_(Dansk)&action=edit&redlink=1" class="new" title="ChainShape:setNextVertex (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setNextVertex_(Deutsch)&action=edit&redlink=1" class="new" title="ChainShape:setNextVertex (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=ChainShape:setNextVertex_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="ChainShape:setNextVertex (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setNextVertex_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="ChainShape:setNextVertex (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setNextVertex_(Indonesia)&action=edit&redlink=1" class="new" title="ChainShape:setNextVertex (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setNextVertex_(Italiano)&action=edit&redlink=1" class="new" title="ChainShape:setNextVertex (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setNextVertex_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="ChainShape:setNextVertex (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setNextVertex_(Magyar)&action=edit&redlink=1" class="new" title="ChainShape:setNextVertex (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setNextVertex_(Nederlands)&action=edit&redlink=1" class="new" title="ChainShape:setNextVertex (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setNextVertex_(Polski)&action=edit&redlink=1" class="new" title="ChainShape:setNextVertex (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setNextVertex_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="ChainShape:setNextVertex (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setNextVertex_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="ChainShape:setNextVertex (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setNextVertex_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="ChainShape:setNextVertex (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setNextVertex_(Suomi)&action=edit&redlink=1" class="new" title="ChainShape:setNextVertex (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setNextVertex_(Svenska)&action=edit&redlink=1" class="new" title="ChainShape:setNextVertex (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setNextVertex_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="ChainShape:setNextVertex (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setNextVertex_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="ChainShape:setNextVertex (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setNextVertex_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="ChainShape:setNextVertex (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setNextVertex_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="ChainShape:setNextVertex (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setNextVertex_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="ChainShape:setNextVertex (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setNextVertex_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="ChainShape:setNextVertex (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setNextVertex_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="ChainShape:setNextVertex (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setNextVertex_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="ChainShape:setNextVertex (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setNextVertex_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="ChainShape:setNextVertex (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setNextVertex_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="ChainShape:setNextVertex (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setNextVertex_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="ChainShape:setNextVertex (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setNextVertex_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="ChainShape:setNextVertex (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setNextVertex_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="ChainShape:setNextVertex (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setNextVertex_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="ChainShape:setNextVertex (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">ChainShape:setPrevVertex</h1>
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has been renamed to <a href="ChainShape%3asetPreviousVertex.html" title="ChainShape:setPreviousVertex">ChainShape:setPreviousVertex</a>.</small>
-</td></tr></table>
-<p>Sets a vertex that establishes a connection to the previous shape.
-</p><p>This can help prevent unwanted collisions when a flat shape slides along the edge and moves over to the new shape.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">ChainShape:setPrevVertex<span class="br0">(</span> x, y <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The x-component of the vertex.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The y-component of the vertex.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ChainShape.html" title="ChainShape">ChainShape</a>
-</li><li> <a href="ChainShape%3asetNextVertex.html" title="ChainShape:setNextVertex">ChainShape:setNextVertex</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=ChainShape:setPrevVertex_(Dansk)&action=edit&redlink=1" class="new" title="ChainShape:setPrevVertex (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setPrevVertex_(Deutsch)&action=edit&redlink=1" class="new" title="ChainShape:setPrevVertex (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=ChainShape:setPrevVertex_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="ChainShape:setPrevVertex (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setPrevVertex_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="ChainShape:setPrevVertex (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setPrevVertex_(Indonesia)&action=edit&redlink=1" class="new" title="ChainShape:setPrevVertex (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setPrevVertex_(Italiano)&action=edit&redlink=1" class="new" title="ChainShape:setPrevVertex (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setPrevVertex_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="ChainShape:setPrevVertex (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setPrevVertex_(Magyar)&action=edit&redlink=1" class="new" title="ChainShape:setPrevVertex (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setPrevVertex_(Nederlands)&action=edit&redlink=1" class="new" title="ChainShape:setPrevVertex (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setPrevVertex_(Polski)&action=edit&redlink=1" class="new" title="ChainShape:setPrevVertex (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setPrevVertex_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="ChainShape:setPrevVertex (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setPrevVertex_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="ChainShape:setPrevVertex (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setPrevVertex_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="ChainShape:setPrevVertex (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setPrevVertex_(Suomi)&action=edit&redlink=1" class="new" title="ChainShape:setPrevVertex (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setPrevVertex_(Svenska)&action=edit&redlink=1" class="new" title="ChainShape:setPrevVertex (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setPrevVertex_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="ChainShape:setPrevVertex (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setPrevVertex_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="ChainShape:setPrevVertex (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setPrevVertex_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="ChainShape:setPrevVertex (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setPrevVertex_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="ChainShape:setPrevVertex (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setPrevVertex_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="ChainShape:setPrevVertex (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setPrevVertex_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="ChainShape:setPrevVertex (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setPrevVertex_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="ChainShape:setPrevVertex (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setPrevVertex_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="ChainShape:setPrevVertex (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setPrevVertex_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="ChainShape:setPrevVertex (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setPrevVertex_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="ChainShape:setPrevVertex (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setPrevVertex_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="ChainShape:setPrevVertex (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setPrevVertex_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="ChainShape:setPrevVertex (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setPrevVertex_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="ChainShape:setPrevVertex (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setPrevVertex_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="ChainShape:setPrevVertex (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">ChainShape:setPreviousVertex</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has been renamed from <a href="ChainShape%3asetPrevVertex.html" title="ChainShape:setPrevVertex">ChainShape:setPrevVertex</a>.</small>
-</td></tr></table>
-<p>Sets a vertex that establishes a connection to the previous shape.
-</p><p>This can help prevent unwanted collisions when a flat shape slides along the edge and moves over to the new shape.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">ChainShape:setPreviousVertex<span class="br0">(</span> x, y <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The x-component of the vertex.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The y-component of the vertex.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ChainShape.html" title="ChainShape">ChainShape</a>
-</li><li> <a href="ChainShape%3asetNextVertex.html" title="ChainShape:setNextVertex">ChainShape:setNextVertex</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=ChainShape:setPreviousVertex_(Dansk)&action=edit&redlink=1" class="new" title="ChainShape:setPreviousVertex (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setPreviousVertex_(Deutsch)&action=edit&redlink=1" class="new" title="ChainShape:setPreviousVertex (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=ChainShape:setPreviousVertex_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="ChainShape:setPreviousVertex (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setPreviousVertex_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="ChainShape:setPreviousVertex (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setPreviousVertex_(Indonesia)&action=edit&redlink=1" class="new" title="ChainShape:setPreviousVertex (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setPreviousVertex_(Italiano)&action=edit&redlink=1" class="new" title="ChainShape:setPreviousVertex (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setPreviousVertex_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="ChainShape:setPreviousVertex (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setPreviousVertex_(Magyar)&action=edit&redlink=1" class="new" title="ChainShape:setPreviousVertex (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setPreviousVertex_(Nederlands)&action=edit&redlink=1" class="new" title="ChainShape:setPreviousVertex (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setPreviousVertex_(Polski)&action=edit&redlink=1" class="new" title="ChainShape:setPreviousVertex (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setPreviousVertex_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="ChainShape:setPreviousVertex (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setPreviousVertex_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="ChainShape:setPreviousVertex (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setPreviousVertex_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="ChainShape:setPreviousVertex (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setPreviousVertex_(Suomi)&action=edit&redlink=1" class="new" title="ChainShape:setPreviousVertex (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setPreviousVertex_(Svenska)&action=edit&redlink=1" class="new" title="ChainShape:setPreviousVertex (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setPreviousVertex_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="ChainShape:setPreviousVertex (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setPreviousVertex_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="ChainShape:setPreviousVertex (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setPreviousVertex_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="ChainShape:setPreviousVertex (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setPreviousVertex_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="ChainShape:setPreviousVertex (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setPreviousVertex_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="ChainShape:setPreviousVertex (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setPreviousVertex_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="ChainShape:setPreviousVertex (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setPreviousVertex_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="ChainShape:setPreviousVertex (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setPreviousVertex_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="ChainShape:setPreviousVertex (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setPreviousVertex_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="ChainShape:setPreviousVertex (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setPreviousVertex_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="ChainShape:setPreviousVertex (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setPreviousVertex_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="ChainShape:setPreviousVertex (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setPreviousVertex_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="ChainShape:setPreviousVertex (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setPreviousVertex_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="ChainShape:setPreviousVertex (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=ChainShape:setPreviousVertex_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="ChainShape:setPreviousVertex (한국어) (page does not exist)">한국어</a> 
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-				<li id="n-love"><a href="love.html">love</a></li>
-				<li id="n-love.audio"><a href="love.audio.html">love.audio</a></li>
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-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/ChainShape:setPreviousVertex" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/ChainShape:setPreviousVertex" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
-<li id="t-specialpages"><a href="https://love2d.org/wiki/Special:SpecialPages" title="List of all special pages [q]" accesskey="q">Special pages</a></li>
-				<li id="t-print"><a href="https://love2d.org/w/index.php?title=ChainShape:setPreviousVertex&printable=yes" rel="alternate" title="Printable version of this page [p]" accesskey="p">Printable version</a></li>				<li id="t-permalink"><a href="https://love2d.org/w/index.php?title=ChainShape:setPreviousVertex&oldid=11836" title="Permanent link to this revision of the page">Permanent link</a></li><li id="t-smwbrowselink"><a href="https://love2d.org/wiki/Special:Browse/ChainShape:se [...]
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-					<li id="lastmod"> This page was last modified on 25 October 2013, at 01:12.</li>
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diff --git a/doc/Channel.html b/doc/Channel.html
deleted file mode 100644
index 2114dec..0000000
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-	<head>
-		<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
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-<link rel="shortcut icon" href="favicon.ico" />
-<link rel="search" type="application/opensearchdescription+xml" href="https://love2d.org/w/opensearch_desc.php" title="LOVE (en)" />
-<link title="Creative Commons" type="application/rdf+xml" href="https://love2d.org/w/index.php?title=Channel&action=creativecommons" rel="meta" />
-<link rel="copyright" href="http://www.gnu.org/copyleft/fdl.html" />
-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>Channel - LOVE</title>
-		<link rel="stylesheet" href="shared.css" media="screen" />
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-<link rel="stylesheet" href="MediaWiki%3aLove.css" />
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-		<script type="text/javascript" src="wikibits.js"><!-- wikibits js --></script>
-		<!-- Head Scripts -->
-		<link rel="alternate" type="application/rdf+xml" title="Channel" href="https://love2d.org/w/index.php?title=Special:ExportRDF/Channel&xmlmime=rdf" />
-		<script type="text/javascript" src="site.js"><!-- site js --></script>
-  <link href="https://plus.google.com/b/108553500970002863436/" rel="publisher" />
-	</head>
-<body class="mediawiki ltr ns-0 ns-subject page-Channel skin-love">
-	<div id="globalWrapper">
-		<div id="column-content">
-	<div id="content">
-		<a name="top" id="top"></a>
-			
-		<div id="p-cactions">
-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="Channel.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:Channel&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=Channel&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=Channel&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">Channel</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This type is not supported in earlier versions.</small>
-</td></tr></table>
-<p>An object which can be used to send and receive data between different threads.
-</p>
-<h2> <span class="mw-headline" id="Constructors"> Constructors </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.thread.getChannel.html" title="love.thread.getChannel">love.thread.getChannel</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates or retrieves a named thread channel.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" heigh [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.thread.newChannel.html" title="love.thread.newChannel">love.thread.newChannel</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a new unnamed thread channel.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11"  [...]
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Functions"> Functions </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Channel%3aclear.html" title="Channel:clear">Channel:clear</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Clears all the messages in the Channel queue.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Channel%3ademand.html" title="Channel:demand">Channel:demand</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Wait for and retrieve the value of a Channel message.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a  [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Channel%3agetCount.html" title="Channel:getCount">Channel:getCount</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Retrieves the number of messages in the Channel queue.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Channel%3apeek.html" title="Channel:peek">Channel:peek</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Receive a message from a thread Channel, but leave it in the queue.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11 [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Channel%3apop.html" title="Channel:pop">Channel:pop</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Retrieve the value of a Channel message.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.o [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Channel%3apush.html" title="Channel:push">Channel:push</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Send a message to a thread Channel.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.org [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Channel%3asupply.html" title="Channel:supply">Channel:supply</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Send a message to a thread Channel and wait for a thread to accept it.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" h [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atype.html" title="Object:type">Object:type</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the type of the object as a string.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atypeOf.html" title="Object:typeOf">Object:typeOf</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks whether an object is of a certain type.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Supertypes"> Supertypes </span></h2>
-<ul><li> <a href="Object.html" title="Object">Object</a>
-</li></ul>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.thread.html" title="love.thread">love.thread</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Channel_(Dansk)&action=edit&redlink=1" class="new" title="Channel (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Channel_(Deutsch)&action=edit&redlink=1" class="new" title="Channel (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Channel_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Channel (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Channel_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Channel (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Channel_(Indonesia)&action=edit&redlink=1" class="new" title="Channel (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Channel_(Italiano)&action=edit&redlink=1" class="new" title="Channel (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Channel_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Channel (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Channel_(Magyar)&action=edit&redlink=1" class="new" title="Channel (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Channel_(Nederlands)&action=edit&redlink=1" class="new" title="Channel (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Channel_(Polski)&action=edit&redlink=1" class="new" title="Channel (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Channel_(Portugu%C3%AAs)" title="Channel (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Channel_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Channel (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Channel_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Channel (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Channel_(Suomi)&action=edit&redlink=1" class="new" title="Channel (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Channel_(Svenska)&action=edit&redlink=1" class="new" title="Channel (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Channel_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Channel (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Channel_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Channel (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Channel_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Channel (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Channel_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Channel (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Channel_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Channel (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Channel_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Channel (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Channel_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Channel (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Channel_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Channel (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Channel_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Channel (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Channel_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Channel (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Channel_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Channel (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Channel_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Channel (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Channel_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Channel (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/Channel_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="Channel (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
-</p>
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-				<li id="n-love.sound"><a href="love.sound.html">love.sound</a></li>
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-		<h5>Navigation</h5>
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-				<li id="n-Issue-tracker"><a href="http://bitbucket.org/rude/love/issues">Issue tracker</a></li>
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-		<h5>wiki navigation</h5>
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-				<input type='hidden' name="title" value="Special:Search"/>
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-				<input type='submit' name="fulltext" class="searchButton" id="mw-searchButton" value="Search" title="Search the pages for this text" />
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-	<div class="portlet" id="p-tb">
-		<h5>Toolbox</h5>
-		<div class="pBody">
-			<ul>
-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/Channel" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/Channel" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
-<li id="t-specialpages"><a href="https://love2d.org/wiki/Special:SpecialPages" title="List of all special pages [q]" accesskey="q">Special pages</a></li>
-				<li id="t-print"><a href="https://love2d.org/w/index.php?title=Channel&printable=yes" rel="alternate" title="Printable version of this page [p]" accesskey="p">Printable version</a></li>				<li id="t-permalink"><a href="https://love2d.org/w/index.php?title=Channel&oldid=13409" title="Permanent link to this revision of the page">Permanent link</a></li><li id="t-smwbrowselink"><a href="https://love2d.org/wiki/Special:Browse/Channel" title="Special:Browse/Channel">Browse properti [...]
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-			<ul id="f-list">
-					<li id="lastmod"> This page was last modified on 10 April 2014, at 19:25.</li>
-					<li id="copyright">Content is available under <a href="http://www.gnu.org/copyleft/fdl.html" class="external ">GNU Free Documentation License 1.3</a>.</li>
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diff --git a/doc/Channel:clear.html b/doc/Channel:clear.html
deleted file mode 100644
index 153cb07..0000000
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-<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en" dir="ltr">
-	<head>
-		<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
-		<meta name="generator" content="MediaWiki 1.16.2" />
-<link rel="shortcut icon" href="favicon.ico" />
-<link rel="search" type="application/opensearchdescription+xml" href="https://love2d.org/w/opensearch_desc.php" title="LOVE (en)" />
-<link title="Creative Commons" type="application/rdf+xml" href="https://love2d.org/w/index.php?title=Channel:clear&action=creativecommons" rel="meta" />
-<link rel="copyright" href="http://www.gnu.org/copyleft/fdl.html" />
-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>Channel:clear - LOVE</title>
-		<link rel="stylesheet" href="shared.css" media="screen" />
-<link rel="stylesheet" href="commonPrint.css" media="print" />
-<link rel="stylesheet" href="main.css" media="screen" />
-<link rel="stylesheet" href="MediaWiki%3aCommon.css" />
-<link rel="stylesheet" href="MediaWiki%3aPrint.css" media="print" />
-<link rel="stylesheet" href="MediaWiki%3aLove.css" />
-<link rel="stylesheet" href="user.css" />
-		<!--[if lt IE 7]><script type="text/javascript" src="https://love2d.org/w/skins/common/IEFixes.js?270"></script>
-		<meta http-equiv="imagetoolbar" content="no" /><![endif]-->
-
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-<body class="mediawiki ltr ns-0 ns-subject page-Channel_clear skin-love">
-	<div id="globalWrapper">
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-	<div id="content">
-		<a name="top" id="top"></a>
-			
-		<div id="p-cactions">
-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="Channel%3aclear.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:Channel:clear&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=Channel:clear&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=Channel:clear&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">Channel:clear</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Clears all the messages in the Channel queue.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Channel:clear<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>None.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Channel.html" title="Channel">Channel</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Channel:clear_(Dansk)&action=edit&redlink=1" class="new" title="Channel:clear (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:clear_(Deutsch)&action=edit&redlink=1" class="new" title="Channel:clear (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Channel:clear_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Channel:clear (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:clear_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Channel:clear (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:clear_(Indonesia)&action=edit&redlink=1" class="new" title="Channel:clear (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:clear_(Italiano)&action=edit&redlink=1" class="new" title="Channel:clear (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:clear_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Channel:clear (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:clear_(Magyar)&action=edit&redlink=1" class="new" title="Channel:clear (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:clear_(Nederlands)&action=edit&redlink=1" class="new" title="Channel:clear (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:clear_(Polski)&action=edit&redlink=1" class="new" title="Channel:clear (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:clear_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Channel:clear (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:clear_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Channel:clear (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:clear_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Channel:clear (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:clear_(Suomi)&action=edit&redlink=1" class="new" title="Channel:clear (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:clear_(Svenska)&action=edit&redlink=1" class="new" title="Channel:clear (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:clear_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Channel:clear (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:clear_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Channel:clear (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:clear_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Channel:clear (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:clear_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Channel:clear (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:clear_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Channel:clear (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:clear_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Channel:clear (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:clear_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Channel:clear (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:clear_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Channel:clear (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:clear_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Channel:clear (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:clear_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Channel:clear (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:clear_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Channel:clear (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:clear_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Channel:clear (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:clear_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Channel:clear (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/Channel:clear_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="Channel:clear (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/Channel:clear" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/Channel:clear" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
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-				<li id="t-print"><a href="https://love2d.org/w/index.php?title=Channel:clear&printable=yes" rel="alternate" title="Printable version of this page [p]" accesskey="p">Printable version</a></li>				<li id="t-permalink"><a href="https://love2d.org/w/index.php?title=Channel:clear&oldid=10754" title="Permanent link to this revision of the page">Permanent link</a></li><li id="t-smwbrowselink"><a href="https://love2d.org/wiki/Special:Browse/Channel:clear" title="Special:Browse/Channe [...]
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diff --git a/doc/Channel:demand.html b/doc/Channel:demand.html
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-	<head>
-		<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
-		<meta name="generator" content="MediaWiki 1.16.2" />
-<link rel="shortcut icon" href="favicon.ico" />
-<link rel="search" type="application/opensearchdescription+xml" href="https://love2d.org/w/opensearch_desc.php" title="LOVE (en)" />
-<link title="Creative Commons" type="application/rdf+xml" href="https://love2d.org/w/index.php?title=Channel:demand&action=creativecommons" rel="meta" />
-<link rel="copyright" href="http://www.gnu.org/copyleft/fdl.html" />
-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>Channel:demand - LOVE</title>
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-<link rel="stylesheet" href="commonPrint.css" media="print" />
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-<link rel="stylesheet" href="MediaWiki%3aCommon.css" />
-<link rel="stylesheet" href="MediaWiki%3aPrint.css" media="print" />
-<link rel="stylesheet" href="MediaWiki%3aLove.css" />
-<link rel="stylesheet" href="user.css" />
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-<body class="mediawiki ltr ns-0 ns-subject page-Channel_demand skin-love">
-	<div id="globalWrapper">
-		<div id="column-content">
-	<div id="content">
-		<a name="top" id="top"></a>
-			
-		<div id="p-cactions">
-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="Channel%3ademand.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:Channel:demand&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=Channel:demand&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=Channel:demand&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">Channel:demand</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Retrieves the value of a Channel message and removes it from the message queue.
-</p><p>The value of the message can be a boolean, string, number, LÖVE userdata, or a simple flat table. It waits until a message is in the queue then returns the message value.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">value <span class="sy0">=</span> Channel:demand<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="value.html" title="value">value</a> value</code></dt><dd> The contents of the message.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Channel.html" title="Channel">Channel</a>
-</li><li> <a href="Channel%3apop.html" title="Channel:pop">Channel:pop</a>
-</li><li> <a href="Channel%3apush.html" title="Channel:push">Channel:push</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Channel:demand_(Dansk)&action=edit&redlink=1" class="new" title="Channel:demand (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:demand_(Deutsch)&action=edit&redlink=1" class="new" title="Channel:demand (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Channel:demand_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Channel:demand (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:demand_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Channel:demand (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:demand_(Indonesia)&action=edit&redlink=1" class="new" title="Channel:demand (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:demand_(Italiano)&action=edit&redlink=1" class="new" title="Channel:demand (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:demand_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Channel:demand (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:demand_(Magyar)&action=edit&redlink=1" class="new" title="Channel:demand (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:demand_(Nederlands)&action=edit&redlink=1" class="new" title="Channel:demand (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:demand_(Polski)&action=edit&redlink=1" class="new" title="Channel:demand (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:demand_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Channel:demand (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:demand_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Channel:demand (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:demand_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Channel:demand (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:demand_(Suomi)&action=edit&redlink=1" class="new" title="Channel:demand (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:demand_(Svenska)&action=edit&redlink=1" class="new" title="Channel:demand (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:demand_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Channel:demand (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:demand_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Channel:demand (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:demand_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Channel:demand (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:demand_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Channel:demand (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:demand_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Channel:demand (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:demand_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Channel:demand (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:demand_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Channel:demand (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:demand_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Channel:demand (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:demand_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Channel:demand (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:demand_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Channel:demand (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:demand_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Channel:demand (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:demand_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Channel:demand (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:demand_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Channel:demand (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/Channel:demand_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="Channel:demand (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/Channel:demand" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/Channel:demand" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
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You can view its source [e]" accesskey="e">View source</a></li>
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-	
-		<h1 id="firstHeading" class="firstHeading">Channel:getCount</h1>
-		<div id="bodyContent">
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Retrieves the number of messages in the thread Channel queue.
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-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">value <span class="sy0">=</span> Channel:getCount<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> count</code></dt><dd> The number of messages in the queue.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Channel.html" title="Channel">Channel</a>
-</li><li> <a href="Channel%3apop.html" title="Channel:pop">Channel:pop</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Channel:count_(Dansk)&action=edit&redlink=1" class="new" title="Channel:count (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:count_(Deutsch)&action=edit&redlink=1" class="new" title="Channel:count (Deutsch) (page does not exist)">Deutsch</a> –
-<a href="https://love2d.org/wiki/Channel:count" title="Channel:count" class="mw-redirect">English</a> – 
-<a href="https://love2d.org/w/index.php?title=Channel:count_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Channel:count (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:count_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Channel:count (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:count_(Indonesia)&action=edit&redlink=1" class="new" title="Channel:count (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:count_(Italiano)&action=edit&redlink=1" class="new" title="Channel:count (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:count_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Channel:count (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:count_(Magyar)&action=edit&redlink=1" class="new" title="Channel:count (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:count_(Nederlands)&action=edit&redlink=1" class="new" title="Channel:count (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:count_(Polski)&action=edit&redlink=1" class="new" title="Channel:count (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:count_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Channel:count (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:count_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Channel:count (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:count_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Channel:count (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:count_(Suomi)&action=edit&redlink=1" class="new" title="Channel:count (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:count_(Svenska)&action=edit&redlink=1" class="new" title="Channel:count (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:count_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Channel:count (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:count_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Channel:count (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:count_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Channel:count (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:count_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Channel:count (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:count_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Channel:count (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:count_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Channel:count (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:count_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Channel:count (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:count_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Channel:count (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:count_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Channel:count (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:count_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Channel:count (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:count_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Channel:count (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:count_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Channel:count (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:count_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Channel:count (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/Channel:count_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="Channel:count (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
-</p>
-</div>
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-				<input type='hidden' name="title" value="Special:Search"/>
-				<input id="searchInput" name="search" type="text" title="Search LOVE [f]" accesskey="f" value="" />
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-				<input type='submit' name="fulltext" class="searchButton" id="mw-searchButton" value="Search" title="Search the pages for this text" />
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-		<div class="pBody">
-			<ul>
-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/Channel:getCount" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/Channel:getCount" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
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-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Retrieves the value of a Channel message, but leaves it in the queue.
-</p><p>The value of the message can be a boolean, string, number or a LÖVE userdata. It returns nil if there's no message in the queue.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">value <span class="sy0">=</span> Channel:peek<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="value.html" title="value">value</a> value</code></dt><dd> The contents of the message.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Channel.html" title="Channel">Channel</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Channel:peek_(Dansk)&action=edit&redlink=1" class="new" title="Channel:peek (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:peek_(Deutsch)&action=edit&redlink=1" class="new" title="Channel:peek (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Channel:peek_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Channel:peek (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:peek_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Channel:peek (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:peek_(Indonesia)&action=edit&redlink=1" class="new" title="Channel:peek (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:peek_(Italiano)&action=edit&redlink=1" class="new" title="Channel:peek (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:peek_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Channel:peek (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:peek_(Magyar)&action=edit&redlink=1" class="new" title="Channel:peek (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:peek_(Nederlands)&action=edit&redlink=1" class="new" title="Channel:peek (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:peek_(Polski)&action=edit&redlink=1" class="new" title="Channel:peek (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:peek_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Channel:peek (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:peek_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Channel:peek (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:peek_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Channel:peek (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:peek_(Suomi)&action=edit&redlink=1" class="new" title="Channel:peek (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:peek_(Svenska)&action=edit&redlink=1" class="new" title="Channel:peek (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:peek_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Channel:peek (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:peek_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Channel:peek (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:peek_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Channel:peek (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:peek_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Channel:peek (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:peek_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Channel:peek (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:peek_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Channel:peek (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:peek_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Channel:peek (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:peek_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Channel:peek (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:peek_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Channel:peek (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:peek_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Channel:peek (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:peek_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Channel:peek (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:peek_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Channel:peek (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:peek_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Channel:peek (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/Channel:peek_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="Channel:peek (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
-</p>
-</div>
-
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-Retrieved from "<a href="https://www.love2d.org/wiki/Channel:peek">https://www.love2d.org/wiki/Channel:peek</a>"</div>
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-				<input id="searchInput" name="search" type="text" title="Search LOVE [f]" accesskey="f" value="" />
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-		<h5>Toolbox</h5>
-		<div class="pBody">
-			<ul>
-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/Channel:peek" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/Channel:peek" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
-<li id="t-specialpages"><a href="https://love2d.org/wiki/Special:SpecialPages" title="List of all special pages [q]" accesskey="q">Special pages</a></li>
-				<li id="t-print"><a href="https://love2d.org/w/index.php?title=Channel:peek&printable=yes" rel="alternate" title="Printable version of this page [p]" accesskey="p">Printable version</a></li>				<li id="t-permalink"><a href="https://love2d.org/w/index.php?title=Channel:peek&oldid=12744" title="Permanent link to this revision of the page">Permanent link</a></li><li id="t-smwbrowselink"><a href="https://love2d.org/wiki/Special:Browse/Channel:peek" title="Special:Browse/Channel:p [...]
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diff --git a/doc/Channel:pop.html b/doc/Channel:pop.html
deleted file mode 100644
index 1d47bda..0000000
--- a/doc/Channel:pop.html
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-	<head>
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-<link rel="shortcut icon" href="favicon.ico" />
-<link rel="search" type="application/opensearchdescription+xml" href="https://love2d.org/w/opensearch_desc.php" title="LOVE (en)" />
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-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>Channel:pop - LOVE</title>
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-<link rel="stylesheet" href="MediaWiki%3aLove.css" />
-<link rel="stylesheet" href="user.css" />
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-		<link rel="alternate" type="application/rdf+xml" title="Channel:pop" href="https://love2d.org/w/index.php?title=Special:ExportRDF/Channel:pop&xmlmime=rdf" />
-		<script type="text/javascript" src="site.js"><!-- site js --></script>
-  <link href="https://plus.google.com/b/108553500970002863436/" rel="publisher" />
-	</head>
-<body class="mediawiki ltr ns-0 ns-subject page-Channel_pop skin-love">
-	<div id="globalWrapper">
-		<div id="column-content">
-	<div id="content">
-		<a name="top" id="top"></a>
-			
-		<div id="p-cactions">
-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="Channel%3apop.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:Channel:pop&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=Channel:pop&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=Channel:pop&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">Channel:pop</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Retrieves the value of a Channel message and removes it from the message queue.
-</p><p>The value of the message can be a boolean, string, number, LÖVE userdata, or a simple flat table. It returns nil if there are no messages in the queue.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">value <span class="sy0">=</span> Channel:pop<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="value.html" title="value">value</a> value</code></dt><dd> The contents of the message.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Channel.html" title="Channel">Channel</a>
-</li><li> <a href="Channel%3apush.html" title="Channel:push">Channel:push</a>
-</li><li> <a href="Channel%3ademand.html" title="Channel:demand">Channel:demand</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Channel:pop_(Dansk)&action=edit&redlink=1" class="new" title="Channel:pop (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:pop_(Deutsch)&action=edit&redlink=1" class="new" title="Channel:pop (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Channel:pop_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Channel:pop (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:pop_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Channel:pop (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:pop_(Indonesia)&action=edit&redlink=1" class="new" title="Channel:pop (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:pop_(Italiano)&action=edit&redlink=1" class="new" title="Channel:pop (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:pop_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Channel:pop (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:pop_(Magyar)&action=edit&redlink=1" class="new" title="Channel:pop (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:pop_(Nederlands)&action=edit&redlink=1" class="new" title="Channel:pop (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:pop_(Polski)&action=edit&redlink=1" class="new" title="Channel:pop (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:pop_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Channel:pop (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:pop_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Channel:pop (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:pop_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Channel:pop (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:pop_(Suomi)&action=edit&redlink=1" class="new" title="Channel:pop (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:pop_(Svenska)&action=edit&redlink=1" class="new" title="Channel:pop (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:pop_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Channel:pop (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:pop_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Channel:pop (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:pop_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Channel:pop (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:pop_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Channel:pop (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:pop_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Channel:pop (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:pop_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Channel:pop (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:pop_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Channel:pop (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:pop_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Channel:pop (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:pop_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Channel:pop (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:pop_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Channel:pop (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:pop_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Channel:pop (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:pop_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Channel:pop (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:pop_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Channel:pop (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/Channel:pop_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="Channel:pop (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
-</p>
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-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/Channel:pop" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/Channel:pop" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
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-				<li id="t-print"><a href="https://love2d.org/w/index.php?title=Channel:pop&printable=yes" rel="alternate" title="Printable version of this page [p]" accesskey="p">Printable version</a></li>				<li id="t-permalink"><a href="https://love2d.org/w/index.php?title=Channel:pop&oldid=12735" title="Permanent link to this revision of the page">Permanent link</a></li><li id="t-smwbrowselink"><a href="https://love2d.org/wiki/Special:Browse/Channel:pop" title="Special:Browse/Channel:pop" [...]
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-wgDigitTransformTable=["", ""],
-wgMainPageTitle="Main Page",
-wgFormattedNamespaces={"-2": "Media", "-1": "Special", "0": "", "1": "Talk", "2": "User", "3": "User talk", "4": "LOVE", "5": "LOVE talk", "6": "File", "7": "File talk", "8": "MediaWiki", "9": "MediaWiki talk", "10": "Template", "11": "Template talk", "12": "Help", "13": "Help talk", "14": "Category", "15": "Category talk", "102": "Property", "103": "Property talk", "104": "Type", "105": "Type talk", "108": "Concept", "109": "Concept talk", "500": "Tutorial", "501": "Tutorial talk"},
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-wgSiteName="LOVE",
-wgCategories=["Templates", "Functions"],
-wgRestrictionEdit=[],
-wgRestrictionMove=[];
-</script>
-		<script type="text/javascript" src="wikibits.js"><!-- wikibits js --></script>
-		<!-- Head Scripts -->
-		<link rel="alternate" type="application/rdf+xml" title="Channel:push" href="https://love2d.org/w/index.php?title=Special:ExportRDF/Channel:push&xmlmime=rdf" />
-		<script type="text/javascript" src="site.js"><!-- site js --></script>
-  <link href="https://plus.google.com/b/108553500970002863436/" rel="publisher" />
-	</head>
-<body class="mediawiki ltr ns-0 ns-subject page-Channel_push skin-love">
-	<div id="globalWrapper">
-		<div id="column-content">
-	<div id="content">
-		<a name="top" id="top"></a>
-			
-		<div id="p-cactions">
-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="Channel%3apush.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:Channel:push&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=Channel:push&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=Channel:push&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">Channel:push</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Send a message to the thread Channel.
-</p><p>The value of the message can be a boolean, string, number, LÖVE userdata, or a simple flat table. Foreign userdata (Lua's files, LuaSocket, ENet, ...), functions, and tables inside tables are not supported.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Channel:push<span class="br0">(</span> value <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="value.html" title="value">value</a> value</code></dt><dd> The contents of the message.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>None.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Channel.html" title="Channel">Channel</a>
-</li><li> <a href="Channel%3apop.html" title="Channel:pop">Channel:pop</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Channel:push_(Dansk)&action=edit&redlink=1" class="new" title="Channel:push (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:push_(Deutsch)&action=edit&redlink=1" class="new" title="Channel:push (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Channel:push_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Channel:push (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:push_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Channel:push (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:push_(Indonesia)&action=edit&redlink=1" class="new" title="Channel:push (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:push_(Italiano)&action=edit&redlink=1" class="new" title="Channel:push (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:push_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Channel:push (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:push_(Magyar)&action=edit&redlink=1" class="new" title="Channel:push (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:push_(Nederlands)&action=edit&redlink=1" class="new" title="Channel:push (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:push_(Polski)&action=edit&redlink=1" class="new" title="Channel:push (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:push_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Channel:push (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:push_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Channel:push (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:push_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Channel:push (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:push_(Suomi)&action=edit&redlink=1" class="new" title="Channel:push (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:push_(Svenska)&action=edit&redlink=1" class="new" title="Channel:push (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:push_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Channel:push (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:push_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Channel:push (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:push_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Channel:push (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:push_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Channel:push (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:push_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Channel:push (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:push_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Channel:push (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:push_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Channel:push (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:push_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Channel:push (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:push_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Channel:push (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:push_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Channel:push (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:push_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Channel:push (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:push_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Channel:push (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:push_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Channel:push (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/Channel:push_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="Channel:push (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
-</p>
-</div>
-
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-<div class="printfooter">
-Retrieved from "<a href="https://www.love2d.org/wiki/Channel:push">https://www.love2d.org/wiki/Channel:push</a>"</div>
-			<div id='catlinks' class='catlinks'><div id="mw-normal-catlinks"><a href="https://love2d.org/wiki/Special:Categories" title="Special:Categories">Categories</a>: <span dir='ltr'><a href="https://love2d.org/wiki/Category:Templates" title="Category:Templates">Templates</a></span> | <span dir='ltr'><a href="https://love2d.org/wiki/Category:Functions" title="Category:Functions">Functions</a></span></div></div>			<!-- end content -->
-						<div class="visualClear"></div>
-		</div>
-	</div>
-		</div>
-		<div id="column-one">
-
-	<div class="portlet" id="p-personal">
-		<h5>Personal tools</h5>
-		<div class="pBody">
-			<ul>
-				<li id="pt-login"><a href="https://love2d.org/w/index.php?title=Special:UserLogin&returnto=Channel:push" title="You are encouraged to log in; however, it is not mandatory [o]" accesskey="o">Log in</a></li>
-			</ul>
-		</div>
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-	<div class="portlet" id="p-logo">
-		<a style="background-image: url(wiki.png);" href="https://love2d.org/wiki/Main_Page" title="Visit the main page"></a>
-	</div>
-<!--	<div class="portlet" id="p-docs">
-		<h5>Documentation</h5>
-		<div class="pBody">
-			<ul>
-				<li><a href="//love2d.org/wiki/love">love</a></li>
-				<li><a href="//love2d.org/wiki/love.audio">love.audio</a></li>
-				<li><a href="//love2d.org/wiki/love.event">love.event</a></li>
-				<li><a href="//love2d.org/wiki/love.filesystem">love.filesystem</a></li>
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-				<li><a href="//love2d.org/wiki/love.image">love.image</a></li>
-				<li><a href="//love2d.org/wiki/love.joystick">love.joystick</a></li>
-				<li><a href="//love2d.org/wiki/love.keyboard">love.keyboard</a></li>
-				<li><a href="//love2d.org/wiki/love.math">love.math</a></li>
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-				<li><a href="//love2d.org/wiki/love.system">love.system</a></li>
-				<li><a href="//love2d.org/wiki/love.timer">love.timer</a></li>
-				<li><a href="//love2d.org/wiki/love.window">love.window</a></li>
-			</ul>
-		</div>
-	</div> -->
-	<script type="text/javascript"> if (window.isMSIE55) fixalpha(); </script>
-	<div class='generated-sidebar portlet' id='p-documentation'>
-		<h5>documentation</h5>
-		<div class='pBody'>
-			<ul>
-				<li id="n-love"><a href="love.html">love</a></li>
-				<li id="n-love.audio"><a href="love.audio.html">love.audio</a></li>
-				<li id="n-love.event"><a href="love.event.html">love.event</a></li>
-				<li id="n-love.filesystem"><a href="love.filesystem.html">love.filesystem</a></li>
-				<li id="n-love.font"><a href="love.font.html">love.font</a></li>
-				<li id="n-love.graphics"><a href="love.graphics.html">love.graphics</a></li>
-				<li id="n-love.image"><a href="love.image.html">love.image</a></li>
-				<li id="n-love.joystick"><a href="love.joystick.html">love.joystick</a></li>
-				<li id="n-love.keyboard"><a href="love.keyboard.html">love.keyboard</a></li>
-				<li id="n-love.math"><a href="love.math.html">love.math</a></li>
-				<li id="n-love.mouse"><a href="love.mouse.html">love.mouse</a></li>
-				<li id="n-love.physics"><a href="love.physics.html">love.physics</a></li>
-				<li id="n-love.sound"><a href="love.sound.html">love.sound</a></li>
-				<li id="n-love.system"><a href="love.system.html">love.system</a></li>
-				<li id="n-love.thread"><a href="love.thread.html">love.thread</a></li>
-				<li id="n-love.timer"><a href="love.timer.html">love.timer</a></li>
-				<li id="n-love.window"><a href="love.window.html">love.window</a></li>
-			</ul>
-		</div>
-	</div>
-	<div class='generated-sidebar portlet' id='p-navigation'>
-		<h5>Navigation</h5>
-		<div class='pBody'>
-			<ul>
-				<li id="n-Home"><a href="http://love2d.org/">Home</a></li>
-				<li id="n-Forums"><a href="http://love2d.org/forums">Forums</a></li>
-				<li id="n-Issue-tracker"><a href="http://bitbucket.org/rude/love/issues">Issue tracker</a></li>
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-		<h5>wiki navigation</h5>
-		<div class='pBody'>
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-				<li id="n-mainpage-description"><a href="https://love2d.org/wiki/Main_Page" title="Visit the main page [z]" accesskey="z">Main page</a></li>
-				<li id="n-recentchanges"><a href="https://love2d.org/wiki/Special:RecentChanges" title="The list of recent changes in the wiki [r]" accesskey="r">Recent changes</a></li>
-				<li id="n-randompage"><a href="https://love2d.org/wiki/Special:Random" title="Load a random page [x]" accesskey="x">Random page</a></li>
-			</ul>
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-		<h5><label for="searchInput">Search</label></h5>
-		<div id="searchBody" class="pBody">
-			<form action="https://love2d.org/w/index.php" id="searchform"><div>
-				<input type='hidden' name="title" value="Special:Search"/>
-				<input id="searchInput" name="search" type="text" title="Search LOVE [f]" accesskey="f" value="" />
-				<input type='submit' name="go" class="searchButton" id="searchGoButton"	value="Go" title="Go to a page with this exact name if exists" /> 
-				<input type='submit' name="fulltext" class="searchButton" id="mw-searchButton" value="Search" title="Search the pages for this text" />
-			</div></form>
-		</div>
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-	<div class="portlet" id="p-tb">
-		<h5>Toolbox</h5>
-		<div class="pBody">
-			<ul>
-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/Channel:push" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/Channel:push" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
-<li id="t-specialpages"><a href="https://love2d.org/wiki/Special:SpecialPages" title="List of all special pages [q]" accesskey="q">Special pages</a></li>
-				<li id="t-print"><a href="https://love2d.org/w/index.php?title=Channel:push&printable=yes" rel="alternate" title="Printable version of this page [p]" accesskey="p">Printable version</a></li>				<li id="t-permalink"><a href="https://love2d.org/w/index.php?title=Channel:push&oldid=11562" title="Permanent link to this revision of the page">Permanent link</a></li><li id="t-smwbrowselink"><a href="https://love2d.org/wiki/Special:Browse/Channel:push" title="Special:Browse/Channel:p [...]
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-			<ul id="f-list">
-					<li id="lastmod"> This page was last modified on 1 September 2013, at 21:19.</li>
-					<li id="copyright">Content is available under <a href="http://www.gnu.org/copyleft/fdl.html" class="external ">GNU Free Documentation License 1.3</a>.</li>
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-					<li id="about"><a href="https://love2d.org/wiki/LOVE:About" title="LOVE:About">About LOVE</a></li>
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diff --git a/doc/Channel:supply.html b/doc/Channel:supply.html
deleted file mode 100644
index 6535ee5..0000000
--- a/doc/Channel:supply.html
+++ /dev/null
@@ -1,280 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
-<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en" dir="ltr">
-	<head>
-		<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
-		<meta name="generator" content="MediaWiki 1.16.2" />
-<link rel="shortcut icon" href="favicon.ico" />
-<link rel="search" type="application/opensearchdescription+xml" href="https://love2d.org/w/opensearch_desc.php" title="LOVE (en)" />
-<link title="Creative Commons" type="application/rdf+xml" href="https://love2d.org/w/index.php?title=Channel:supply&action=creativecommons" rel="meta" />
-<link rel="copyright" href="http://www.gnu.org/copyleft/fdl.html" />
-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>Channel:supply - LOVE</title>
-		<link rel="stylesheet" href="shared.css" media="screen" />
-<link rel="stylesheet" href="commonPrint.css" media="print" />
-<link rel="stylesheet" href="main.css" media="screen" />
-<link rel="stylesheet" href="MediaWiki%3aCommon.css" />
-<link rel="stylesheet" href="MediaWiki%3aPrint.css" media="print" />
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You can view its source [e]" accesskey="e">View source</a></li>
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-		<h1 id="firstHeading" class="firstHeading">Channel:supply</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Send a message to the thread Channel and wait for a thread to accept it.
-</p><p>The value of the message can be a boolean, string, number, LÖVE userdata, or a simple flat table. Foreign userdata (Lua's files, LuaSocket, ENet, ...), functions, and tables inside tables are not supported.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Channel:supply<span class="br0">(</span> value <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="value.html" title="value">value</a> value</code></dt><dd> The contents of the message.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>None.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Channel.html" title="Channel">Channel</a>
-</li><li> <a href="Channel%3apush.html" title="Channel:push">Channel:push</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Channel:supply_(Dansk)&action=edit&redlink=1" class="new" title="Channel:supply (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:supply_(Deutsch)&action=edit&redlink=1" class="new" title="Channel:supply (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Channel:supply_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Channel:supply (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:supply_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Channel:supply (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:supply_(Indonesia)&action=edit&redlink=1" class="new" title="Channel:supply (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:supply_(Italiano)&action=edit&redlink=1" class="new" title="Channel:supply (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:supply_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Channel:supply (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:supply_(Magyar)&action=edit&redlink=1" class="new" title="Channel:supply (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:supply_(Nederlands)&action=edit&redlink=1" class="new" title="Channel:supply (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:supply_(Polski)&action=edit&redlink=1" class="new" title="Channel:supply (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:supply_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Channel:supply (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:supply_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Channel:supply (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:supply_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Channel:supply (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:supply_(Suomi)&action=edit&redlink=1" class="new" title="Channel:supply (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:supply_(Svenska)&action=edit&redlink=1" class="new" title="Channel:supply (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:supply_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Channel:supply (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:supply_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Channel:supply (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:supply_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Channel:supply (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:supply_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Channel:supply (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:supply_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Channel:supply (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:supply_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Channel:supply (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:supply_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Channel:supply (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:supply_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Channel:supply (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:supply_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Channel:supply (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:supply_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Channel:supply (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:supply_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Channel:supply (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:supply_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Channel:supply (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Channel:supply_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Channel:supply (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/Channel:supply_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="Channel:supply (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
-</p>
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-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/Channel:supply" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/Channel:supply" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
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diff --git a/doc/CircleShape.html b/doc/CircleShape.html
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-			<h5>Views</h5>
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-		<h1 id="firstHeading" class="firstHeading">CircleShape</h1>
-		<div id="bodyContent">
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-									<!-- start content -->
-			<p>Circle extends Shape and adds a radius and a local position.
-</p>
-<h2> <span class="mw-headline" id="Constructors"> Constructors </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.physics.newCircleShape.html" title="love.physics.newCircleShape">love.physics.newCircleShape</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a new <strong class="selflink">CircleShape</strong>.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background- [...]
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Functions"> Functions </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="CircleShape%3agetLocalCenter.html" title="CircleShape:getLocalCenter">CircleShape:getLocalCenter</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get the center of the circle in local coordinates.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="CircleShape%3agetPoint.html" title="CircleShape:getPoint">CircleShape:getPoint</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the center point of the circle shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="CircleShape%3agetRadius.html" title="CircleShape:getRadius">CircleShape:getRadius</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the radius of the circle shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="CircleShape%3agetWorldCenter.html" title="CircleShape:getWorldCenter">CircleShape:getWorldCenter</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get the center of the circle in world coordinates.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="CircleShape%3asetPoint.html" title="CircleShape:setPoint">CircleShape:setPoint</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the center point of the circle shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="CircleShape%3asetRadius.html" title="CircleShape:setRadius">CircleShape:setRadius</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the radius of the circle.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a hr [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atype.html" title="Object:type">Object:type</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the type of the object as a string.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atypeOf.html" title="Object:typeOf">Object:typeOf</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks whether an object is of a certain type.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3acomputeAABB.html" title="Shape:computeAABB">Shape:computeAABB</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the points of the bounding box for the transformed shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width=" [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3acomputeMass.html" title="Shape:computeMass">Shape:computeMass</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Computes the mass properties for the shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a h [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3adestroy.html" title="Shape:destroy">Shape:destroy</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Explicitly destroys the Shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt="Removed in" src="https [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3agetBody.html" title="Shape:getBody">Shape:getBody</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get the body the shape is attached to.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3agetBoundingBox.html" title="Shape:getBoundingBox">Shape:getBoundingBox</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the bounding box of the shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img a [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3agetCategory.html" title="Shape:getCategory">Shape:getCategory</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the categories this shape is a member of.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3agetCategoryBits.html" title="Shape:getCategoryBits">Shape:getCategoryBits</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the categories as a 16-bit integer.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top; [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3agetChildCount.html" title="Shape:getChildCount">Shape:getChildCount</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the number of children the shape has.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3agetData.html" title="Shape:getData">Shape:getData</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get the data set with setData.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt="Removed in" src="https [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3agetDensity.html" title="Shape:getDensity">Shape:getDensity</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the density of the Shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt="Removed in" s [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3agetFilterData.html" title="Shape:getFilterData">Shape:getFilterData</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the filter data of the Shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt=" [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3agetFriction.html" title="Shape:getFriction">Shape:getFriction</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the friction of this shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt="Removed  [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3agetMask.html" title="Shape:getMask">Shape:getMask</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets which categories this shape should <b>NOT</b> collide with.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top; [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3agetRestitution.html" title="Shape:getRestitution">Shape:getRestitution</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the restitution of this shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img a [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3agetType.html" title="Shape:getType">Shape:getType</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets a string representing the Shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3aisSensor.html" title="Shape:isSensor">Shape:isSensor</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks whether a Shape is a sensor or not.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt="Removed [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3arayCast.html" title="Shape:rayCast">Shape:rayCast</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Casts a ray against the shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.org/w [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3asetCategory.html" title="Shape:setCategory">Shape:setCategory</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the categories this shape is a member of.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3asetData.html" title="Shape:setData">Shape:setData</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Set data to be passed to the collision callback.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt="Remo [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3asetDensity.html" title="Shape:setDensity">Shape:setDensity</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the density of a Shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt="Removed in" src [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3asetFilterData.html" title="Shape:setFilterData">Shape:setFilterData</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the filter data for a Shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt="R [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3asetFriction.html" title="Shape:setFriction">Shape:setFriction</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the friction of the shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt="Removed i [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3asetMask.html" title="Shape:setMask">Shape:setMask</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets which categories this shape should <b>NOT</b> collide with.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top; [...]
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-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3asetRestitution.html" title="Shape:setRestitution">Shape:setRestitution</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the restitution of the shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img al [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3asetSensor.html" title="Shape:setSensor">Shape:setSensor</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets whether this shape should act as a sensor.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt= [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3atestPoint.html" title="Shape:testPoint">Shape:testPoint</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks whether a point lies inside the shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3atestSegment.html" title="Shape:testSegment">Shape:testSegment</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks whether a line segment intersects a shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;">< [...]
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Supertypes"> Supertypes </span></h2>
-<ul><li> <a href="Shape.html" title="Shape">Shape</a>
-</li><li> <a href="Object.html" title="Object">Object</a>
-</li></ul>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.physics.html" title="love.physics">love.physics</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=CircleShape_(Dansk)&action=edit&redlink=1" class="new" title="CircleShape (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape_(Deutsch)&action=edit&redlink=1" class="new" title="CircleShape (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=CircleShape_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="CircleShape (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="CircleShape (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape_(Indonesia)&action=edit&redlink=1" class="new" title="CircleShape (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape_(Italiano)&action=edit&redlink=1" class="new" title="CircleShape (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="CircleShape (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape_(Magyar)&action=edit&redlink=1" class="new" title="CircleShape (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape_(Nederlands)&action=edit&redlink=1" class="new" title="CircleShape (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape_(Polski)&action=edit&redlink=1" class="new" title="CircleShape (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/CircleShape_(Portugu%C3%AAs)" title="CircleShape (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="CircleShape (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="CircleShape (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape_(Suomi)&action=edit&redlink=1" class="new" title="CircleShape (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape_(Svenska)&action=edit&redlink=1" class="new" title="CircleShape (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="CircleShape (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/wiki/CircleShape_(%C4%8Cesky)" title="CircleShape (Česky)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="CircleShape (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="CircleShape (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/CircleShape_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="CircleShape (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="CircleShape (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="CircleShape (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="CircleShape (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="CircleShape (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="CircleShape (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="CircleShape (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="CircleShape (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/wiki/CircleShape_(Ti%E1%BA%BFng_Vi%E1%BB%87t)" title="CircleShape (Tiếng Việt)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="CircleShape (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h1 id="firstHeading" class="firstHeading">CircleShape:getLocalCenter</h1>
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-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
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-<p>Get the center of the circle in local coordinates.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">lx, ly <span class="sy0">=</span> CircleShape:getLocalCenter<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> lx</code></dt><dd> The x position of the circle in local coordinates.
-</dd><dt><code><a href="number.html" title="number">number</a> ly</code></dt><dd> The y position of the circle in local coordinates.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="CircleShape.html" title="CircleShape">CircleShape</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=CircleShape:getLocalCenter_(Dansk)&action=edit&redlink=1" class="new" title="CircleShape:getLocalCenter (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape:getLocalCenter_(Deutsch)&action=edit&redlink=1" class="new" title="CircleShape:getLocalCenter (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=CircleShape:getLocalCenter_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="CircleShape:getLocalCenter (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape:getLocalCenter_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="CircleShape:getLocalCenter (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape:getLocalCenter_(Indonesia)&action=edit&redlink=1" class="new" title="CircleShape:getLocalCenter (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape:getLocalCenter_(Italiano)&action=edit&redlink=1" class="new" title="CircleShape:getLocalCenter (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape:getLocalCenter_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="CircleShape:getLocalCenter (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape:getLocalCenter_(Magyar)&action=edit&redlink=1" class="new" title="CircleShape:getLocalCenter (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape:getLocalCenter_(Nederlands)&action=edit&redlink=1" class="new" title="CircleShape:getLocalCenter (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape:getLocalCenter_(Polski)&action=edit&redlink=1" class="new" title="CircleShape:getLocalCenter (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/CircleShape:getLocalCenter_(Portugu%C3%AAs)" title="CircleShape:getLocalCenter (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape:getLocalCenter_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="CircleShape:getLocalCenter (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape:getLocalCenter_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="CircleShape:getLocalCenter (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape:getLocalCenter_(Suomi)&action=edit&redlink=1" class="new" title="CircleShape:getLocalCenter (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape:getLocalCenter_(Svenska)&action=edit&redlink=1" class="new" title="CircleShape:getLocalCenter (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape:getLocalCenter_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="CircleShape:getLocalCenter (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape:getLocalCenter_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="CircleShape:getLocalCenter (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape:getLocalCenter_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="CircleShape:getLocalCenter (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape:getLocalCenter_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="CircleShape:getLocalCenter (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape:getLocalCenter_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="CircleShape:getLocalCenter (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape:getLocalCenter_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="CircleShape:getLocalCenter (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape:getLocalCenter_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="CircleShape:getLocalCenter (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape:getLocalCenter_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="CircleShape:getLocalCenter (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape:getLocalCenter_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="CircleShape:getLocalCenter (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape:getLocalCenter_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="CircleShape:getLocalCenter (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape:getLocalCenter_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="CircleShape:getLocalCenter (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape:getLocalCenter_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="CircleShape:getLocalCenter (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape:getLocalCenter_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="CircleShape:getLocalCenter (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape:getLocalCenter_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="CircleShape:getLocalCenter (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">CircleShape:getPoint</h1>
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.1" title="0.9.1">0.9.1</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets the center point of the circle shape.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">x, y <span class="sy0">=</span> CircleShape:getPoint<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The x-component of the center point of the circle.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The y-component of the center point of the circle.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="CircleShape.html" title="CircleShape">CircleShape</a>
-</li><li> <a href="CircleShape%3asetPoint.html" title="CircleShape:setPoint">CircleShape:setPoint</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=CircleShape:getPoint_(Dansk)&action=edit&redlink=1" class="new" title="CircleShape:getPoint (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape:getPoint_(Deutsch)&action=edit&redlink=1" class="new" title="CircleShape:getPoint (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=CircleShape:getPoint_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="CircleShape:getPoint (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape:getPoint_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="CircleShape:getPoint (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape:getPoint_(Indonesia)&action=edit&redlink=1" class="new" title="CircleShape:getPoint (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape:getPoint_(Italiano)&action=edit&redlink=1" class="new" title="CircleShape:getPoint (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape:getPoint_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="CircleShape:getPoint (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape:getPoint_(Magyar)&action=edit&redlink=1" class="new" title="CircleShape:getPoint (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape:getPoint_(Nederlands)&action=edit&redlink=1" class="new" title="CircleShape:getPoint (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape:getPoint_(Polski)&action=edit&redlink=1" class="new" title="CircleShape:getPoint (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape:getPoint_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="CircleShape:getPoint (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape:getPoint_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="CircleShape:getPoint (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape:getPoint_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="CircleShape:getPoint (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape:getPoint_(Suomi)&action=edit&redlink=1" class="new" title="CircleShape:getPoint (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape:getPoint_(Svenska)&action=edit&redlink=1" class="new" title="CircleShape:getPoint (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape:getPoint_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="CircleShape:getPoint (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape:getPoint_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="CircleShape:getPoint (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape:getPoint_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="CircleShape:getPoint (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape:getPoint_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="CircleShape:getPoint (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape:getPoint_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="CircleShape:getPoint (Русский) (page does not exist)">Русский</a> –
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-<a href="https://love2d.org/w/index.php?title=CircleShape:getPoint_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="CircleShape:getPoint (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape:getPoint_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="CircleShape:getPoint (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape:getPoint_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="CircleShape:getPoint (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape:getPoint_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="CircleShape:getPoint (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape:getPoint_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="CircleShape:getPoint (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape:getPoint_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="CircleShape:getPoint (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape:getPoint_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="CircleShape:getPoint (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape:getPoint_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="CircleShape:getPoint (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">CircleShape:getRadius</h1>
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-			<p>Gets the radius of the circle shape.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">radius <span class="sy0">=</span> CircleShape:getRadius<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> radius</code></dt><dd> The radius of the circle
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="CircleShape.html" title="CircleShape">CircleShape</a>
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-<a href="https://love2d.org/w/index.php?title=CircleShape:getRadius_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="CircleShape:getRadius (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape:getRadius_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="CircleShape:getRadius (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape:getRadius_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="CircleShape:getRadius (한국어) (page does not exist)">한국어</a> 
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-<p>Get the center of the circle in world coordinates.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">wx, wy <span class="sy0">=</span> CircleShape:getWorldCenter<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> wx</code></dt><dd> The x position of the circle in world coordinates.
-</dd><dt><code><a href="number.html" title="number">number</a> wy</code></dt><dd> The y position of the circle in world coordinates.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="CircleShape.html" title="CircleShape">CircleShape</a>
-</li></ul>
-<p><br />
-</p>
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-<strong class="selflink">English</strong> – 
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-<a href="https://love2d.org/w/index.php?title=CircleShape:getWorldCenter_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="CircleShape:getWorldCenter (ไทย) (page does not exist)">ไทย</a> –
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-<a href="https://love2d.org/w/index.php?title=CircleShape:getWorldCenter_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="CircleShape:getWorldCenter (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape:getWorldCenter_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="CircleShape:getWorldCenter (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape:getWorldCenter_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="CircleShape:getWorldCenter (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">CircleShape:setPoint</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.1" title="0.9.1">0.9.1</a></b> </i>
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-<td> <small>This function is not supported in earlier versions.</small>
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-<p>Sets the location of the center of the circle shape.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">x, y <span class="sy0">=</span> CircleShape:setPoint<span class="br0">(</span> x, y <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The x-component of the new center point of the circle.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The y-component of the new center point of the circle.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="CircleShape.html" title="CircleShape">CircleShape</a>
-</li><li> <a href="CircleShape%3agetPoint.html" title="CircleShape:getPoint">CircleShape:getPoint</a>
-</li></ul>
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-<p>Sets the radius of the circle.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">CircleShape:setRadius<span class="br0">(</span> radius <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> radius</code></dt><dd> The radius of the circle
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="CircleShape.html" title="CircleShape">CircleShape</a>
-</li></ul>
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-<div class="i18n">
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-<a href="https://love2d.org/w/index.php?title=CircleShape:setRadius_(Deutsch)&action=edit&redlink=1" class="new" title="CircleShape:setRadius (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
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-<a href="https://love2d.org/w/index.php?title=CircleShape:setRadius_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="CircleShape:setRadius (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=CircleShape:setRadius_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="CircleShape:setRadius (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">ColorMode</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.2.0" title="0.2.0">0.2.0</a></b> </i>
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-<td> <small>This enum is not supported in earlier versions.</small>
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-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This enum is not supported in that and later versions.</small>
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-<p>Controls whether images will be affected by the current color.
-</p>
-<h2> <span class="mw-headline" id="Constants"> Constants </span></h2>
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-<dl><dt><span style="color:#3333aa;font-weight:bold">replace</span></dt><dd> Replace color mode. Images (etc) will not be affected by current color.
-</dd></dl>
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-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="love.graphics.setColorMode.html" title="love.graphics.setColorMode">love.graphics.setColorMode</a>
-</li><li> <a href="love.graphics.getColorMode.html" title="love.graphics.getColorMode">love.graphics.getColorMode</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=ColorMode_(Dansk)&action=edit&redlink=1" class="new" title="ColorMode (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=ColorMode_(Deutsch)&action=edit&redlink=1" class="new" title="ColorMode (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=ColorMode_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="ColorMode (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=ColorMode_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="ColorMode (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=ColorMode_(Indonesia)&action=edit&redlink=1" class="new" title="ColorMode (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=ColorMode_(Italiano)&action=edit&redlink=1" class="new" title="ColorMode (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=ColorMode_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="ColorMode (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=ColorMode_(Magyar)&action=edit&redlink=1" class="new" title="ColorMode (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=ColorMode_(Nederlands)&action=edit&redlink=1" class="new" title="ColorMode (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=ColorMode_(Polski)&action=edit&redlink=1" class="new" title="ColorMode (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/ColorMode_(Portugu%C3%AAs)" title="ColorMode (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=ColorMode_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="ColorMode (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=ColorMode_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="ColorMode (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=ColorMode_(Suomi)&action=edit&redlink=1" class="new" title="ColorMode (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=ColorMode_(Svenska)&action=edit&redlink=1" class="new" title="ColorMode (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=ColorMode_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="ColorMode (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=ColorMode_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="ColorMode (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=ColorMode_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="ColorMode (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=ColorMode_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="ColorMode (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/ColorMode_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="ColorMode (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=ColorMode_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="ColorMode (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=ColorMode_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="ColorMode (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=ColorMode_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="ColorMode (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=ColorMode_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="ColorMode (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=ColorMode_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="ColorMode (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=ColorMode_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="ColorMode (正體中文) (page does not exist)">正體中文</a> –
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-		<h1 id="firstHeading" class="firstHeading">CompressedData</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This type is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Represents compressed image data designed to stay compressed in RAM. CompressedData encompasses standard compressed formats such as <a href="http://renderingpipeline.com/2012/07/texture-compression/" class="external text" rel="nofollow">DXT1, DXT5, and BC5 / 3Dc</a>.
-</p><p>You can't draw CompressedData directly to the screen. See <a href="Image.html" title="Image">Image</a> for that.
-</p>
-<h2> <span class="mw-headline" id="Constructors"> Constructors </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.image.newCompressedData.html" title="love.image.newCompressedData">love.image.newCompressedData</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Create a new <strong class="selflink">CompressedData</strong> object from a compressed image file.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Add [...]
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Functions"> Functions </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="CompressedData%3agetDimensions.html" title="CompressedData:getDimensions">CompressedData:getDimensions</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the width and height of the CompressedData.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/ [...]
-</td></tr>
-
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="CompressedData%3agetFormat.html" title="CompressedData:getFormat">CompressedData:getFormat</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the format of the CompressedData.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" hei [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="CompressedData%3agetHeight.html" title="CompressedData:getHeight">CompressedData:getHeight</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the height of the CompressedData.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" hei [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="CompressedData%3agetMipmapCount.html" title="CompressedData:getMipmapCount">CompressedData:getMipmapCount</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the number of mipmap levels in the CompressedData.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/im [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="CompressedData%3agetWidth.html" title="CompressedData:getWidth">CompressedData:getWidth</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the width of the CompressedData.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height= [...]
-</td></tr>
-
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Data%3agetPointer.html" title="Data:getPointer">Data:getPointer</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets a pointer to the Data.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Data%3agetSize.html" title="Data:getSize">Data:getSize</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the size in bytes of the Data.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Data%3agetString.html" title="Data:getString">Data:getString</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the full Data as a string.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.o [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atype.html" title="Object:type">Object:type</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the type of the object as a string.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="CompressedFormat.html" title="CompressedFormat">CompressedFormat</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Compressed image data formats.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2 [...]
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-<h2> <span class="mw-headline" id="Supertypes"> Supertypes </span></h2>
-<ul><li> <a href="Data.html" title="Data">Data</a>
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-<ul><li> <a href="love.image.html" title="love.image">love.image</a>
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-<p><a href="https://love2d.org/w/index.php?title=CompressedData_(Dansk)&action=edit&redlink=1" class="new" title="CompressedData (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData_(Deutsch)&action=edit&redlink=1" class="new" title="CompressedData (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=CompressedData_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="CompressedData (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="CompressedData (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData_(Indonesia)&action=edit&redlink=1" class="new" title="CompressedData (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData_(Italiano)&action=edit&redlink=1" class="new" title="CompressedData (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="CompressedData (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData_(Magyar)&action=edit&redlink=1" class="new" title="CompressedData (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData_(Nederlands)&action=edit&redlink=1" class="new" title="CompressedData (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData_(Polski)&action=edit&redlink=1" class="new" title="CompressedData (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="CompressedData (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="CompressedData (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="CompressedData (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData_(Suomi)&action=edit&redlink=1" class="new" title="CompressedData (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData_(Svenska)&action=edit&redlink=1" class="new" title="CompressedData (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="CompressedData (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="CompressedData (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="CompressedData (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="CompressedData (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="CompressedData (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="CompressedData (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="CompressedData (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="CompressedData (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="CompressedData (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="CompressedData (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="CompressedData (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="CompressedData (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="CompressedData (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="CompressedData (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">CompressedData:getDimensions</h1>
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets the width and height of the CompressedData.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">width, height <span class="sy0">=</span> CompressedData:getDimensions<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> width</code></dt><dd> The width of the CompressedData.
-</dd><dt><code><a href="number.html" title="number">number</a> height</code></dt><dd> The height of the CompressedData.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">width, height <span class="sy0">=</span> CompressedData:getDimensions<span class="br0">(</span> level <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> level</code></dt><dd> A mipmap level. Must be in the range of [1, <a href="CompressedData%3agetMipmapCount.html" title="CompressedData:getMipmapCount">CompressedData:getMipmapCount()</a>].
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> width</code></dt><dd> The width of a specific mipmap level of the CompressedData.
-</dd><dt><code><a href="number.html" title="number">number</a> height</code></dt><dd> The height of a specific mipmap level of the CompressedData.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="CompressedData.html" title="CompressedData">CompressedData</a>
-</li><li> <a href="CompressedData%3agetMipmapCount.html" title="CompressedData:getMipmapCount">CompressedData:getMipmapCount</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=CompressedData:getDimensions_(Dansk)&action=edit&redlink=1" class="new" title="CompressedData:getDimensions (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData:getDimensions_(Deutsch)&action=edit&redlink=1" class="new" title="CompressedData:getDimensions (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=CompressedData:getDimensions_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="CompressedData:getDimensions (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData:getDimensions_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="CompressedData:getDimensions (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData:getDimensions_(Indonesia)&action=edit&redlink=1" class="new" title="CompressedData:getDimensions (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData:getDimensions_(Italiano)&action=edit&redlink=1" class="new" title="CompressedData:getDimensions (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData:getDimensions_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="CompressedData:getDimensions (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData:getDimensions_(Magyar)&action=edit&redlink=1" class="new" title="CompressedData:getDimensions (Magyar) (page does not exist)">Magyar</a> –
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-<a href="https://love2d.org/w/index.php?title=CompressedData:getDimensions_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="CompressedData:getDimensions (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData:getDimensions_(Suomi)&action=edit&redlink=1" class="new" title="CompressedData:getDimensions (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData:getDimensions_(Svenska)&action=edit&redlink=1" class="new" title="CompressedData:getDimensions (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData:getDimensions_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="CompressedData:getDimensions (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData:getDimensions_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="CompressedData:getDimensions (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData:getDimensions_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="CompressedData:getDimensions (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData:getDimensions_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="CompressedData:getDimensions (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData:getDimensions_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="CompressedData:getDimensions (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData:getDimensions_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="CompressedData:getDimensions (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData:getDimensions_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="CompressedData:getDimensions (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData:getDimensions_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="CompressedData:getDimensions (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData:getDimensions_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="CompressedData:getDimensions (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData:getDimensions_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="CompressedData:getDimensions (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData:getDimensions_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="CompressedData:getDimensions (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData:getDimensions_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="CompressedData:getDimensions (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData:getDimensions_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="CompressedData:getDimensions (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData:getDimensions_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="CompressedData:getDimensions (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">CompressedData:getFormat</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
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-<td> <small>This function is not supported in earlier versions.</small>
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-<p>Gets the format of the CompressedData.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">format</span> <span class="sy0">=</span> CompressedData:getFormat<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="CompressedFormat.html" title="CompressedFormat">CompressedFormat</a> format</code></dt><dd> The format of the CompressedData.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="CompressedData.html" title="CompressedData">CompressedData</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=CompressedData:getFormat_(Dansk)&action=edit&redlink=1" class="new" title="CompressedData:getFormat (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData:getFormat_(Deutsch)&action=edit&redlink=1" class="new" title="CompressedData:getFormat (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=CompressedData:getFormat_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="CompressedData:getFormat (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData:getFormat_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="CompressedData:getFormat (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData:getFormat_(Indonesia)&action=edit&redlink=1" class="new" title="CompressedData:getFormat (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData:getFormat_(Italiano)&action=edit&redlink=1" class="new" title="CompressedData:getFormat (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData:getFormat_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="CompressedData:getFormat (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData:getFormat_(Magyar)&action=edit&redlink=1" class="new" title="CompressedData:getFormat (Magyar) (page does not exist)">Magyar</a> –
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-<a href="https://love2d.org/w/index.php?title=CompressedData:getFormat_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="CompressedData:getFormat (Português) (page does not exist)">Português</a> –
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-<a href="https://love2d.org/w/index.php?title=CompressedData:getFormat_(Suomi)&action=edit&redlink=1" class="new" title="CompressedData:getFormat (Suomi) (page does not exist)">Suomi</a> –
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-<a href="https://love2d.org/w/index.php?title=CompressedData:getFormat_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="CompressedData:getFormat (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData:getFormat_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="CompressedData:getFormat (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData:getFormat_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="CompressedData:getFormat (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData:getFormat_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="CompressedData:getFormat (Русский) (page does not exist)">Русский</a> –
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-<a href="https://love2d.org/w/index.php?title=CompressedData:getFormat_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="CompressedData:getFormat (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData:getFormat_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="CompressedData:getFormat (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData:getFormat_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="CompressedData:getFormat (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData:getFormat_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="CompressedData:getFormat (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData:getFormat_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="CompressedData:getFormat (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData:getFormat_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="CompressedData:getFormat (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData:getFormat_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="CompressedData:getFormat (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData:getFormat_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="CompressedData:getFormat (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">CompressedData:getHeight</h1>
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets the height of the CompressedData.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">height <span class="sy0">=</span> CompressedData:getHeight<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> height</code></dt><dd> The height of the CompressedData.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">height <span class="sy0">=</span> CompressedData:getHeight<span class="br0">(</span> level <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> level</code></dt><dd> A mipmap level. Must be in the range of [1, <a href="CompressedData%3agetMipmapCount.html" title="CompressedData:getMipmapCount">CompressedData:getMipmapCount()</a>].
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> height</code></dt><dd> The height of a specific mipmap level of the CompressedData.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="CompressedData.html" title="CompressedData">CompressedData</a>
-</li><li> <a href="CompressedData%3agetWidth.html" title="CompressedData:getWidth">CompressedData:getWidth</a>
-</li><li> <a href="CompressedData%3agetMipmapCount.html" title="CompressedData:getMipmapCount">CompressedData:getMipmapCount</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=CompressedData:getHeight_(Dansk)&action=edit&redlink=1" class="new" title="CompressedData:getHeight (Dansk) (page does not exist)">Dansk</a> –
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-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=CompressedData:getHeight_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="CompressedData:getHeight (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=CompressedData:getHeight_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="CompressedData:getHeight (日本語) (page does not exist)">日本語</a> –
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-<p>Gets the number of <a href="http://en.wikipedia.org/wiki/Mipmap" class="external text" rel="nofollow">mipmap</a> levels in the CompressedData. The base mipmap level (original image) is included in the count.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">mipmaps <span class="sy0">=</span> CompressedData:getMipmapCount<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> mipmaps</code></dt><dd> The number of mipmap levels stored in the CompressedData.
-</dd></dl>
-<h2> <span class="mw-headline" id="Notes"> Notes </span></h2>
-<p>Mipmap filtering cannot be activated for an <a href="Image.html" title="Image">Image</a> created from a CompressedData which does not have enough mipmap levels to go down to 1x1. For example, a 256x256 image created from a CompressedData should have 8 mipmap levels or <a href="(Image):setMipmapFilter.html" title="(Image):setMipmapFilter">Image:setMipmapFilter</a> will error. Most tools which can create compressed textures are able to automatically generate mipmaps for them in the same file.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="CompressedData.html" title="CompressedData">CompressedData</a>
-</li><li> <a href="(Image):setMipmapFilter.html" title="(Image):setMipmapFilter">Image:setMipmapFilter</a>
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-		<h1 id="firstHeading" class="firstHeading">CompressedData:getWidth</h1>
-		<div id="bodyContent">
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
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-<td> <small>This function is not supported in earlier versions.</small>
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-<p>Gets the width of the CompressedData.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">width <span class="sy0">=</span> CompressedData:getWidth<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> width</code></dt><dd> The width of the CompressedData.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">width <span class="sy0">=</span> CompressedData:getWidth<span class="br0">(</span> level <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> level</code></dt><dd> A mipmap level. Must be in the range of [1, <a href="CompressedData%3agetMipmapCount.html" title="CompressedData:getMipmapCount">CompressedData:getMipmapCount()</a>].
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> width</code></dt><dd> The width of a specific mipmap level of the CompressedData.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="CompressedData.html" title="CompressedData">CompressedData</a>
-</li><li> <a href="CompressedData%3agetHeight.html" title="CompressedData:getHeight">CompressedData:getHeight</a>
-</li><li> <a href="CompressedData%3agetMipmapCount.html" title="CompressedData:getMipmapCount">CompressedData:getMipmapCount</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=CompressedData:getWidth_(Dansk)&action=edit&redlink=1" class="new" title="CompressedData:getWidth (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData:getWidth_(Deutsch)&action=edit&redlink=1" class="new" title="CompressedData:getWidth (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=CompressedData:getWidth_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="CompressedData:getWidth (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData:getWidth_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="CompressedData:getWidth (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData:getWidth_(Indonesia)&action=edit&redlink=1" class="new" title="CompressedData:getWidth (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData:getWidth_(Italiano)&action=edit&redlink=1" class="new" title="CompressedData:getWidth (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData:getWidth_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="CompressedData:getWidth (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData:getWidth_(Magyar)&action=edit&redlink=1" class="new" title="CompressedData:getWidth (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData:getWidth_(Nederlands)&action=edit&redlink=1" class="new" title="CompressedData:getWidth (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData:getWidth_(Polski)&action=edit&redlink=1" class="new" title="CompressedData:getWidth (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData:getWidth_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="CompressedData:getWidth (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData:getWidth_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="CompressedData:getWidth (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData:getWidth_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="CompressedData:getWidth (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData:getWidth_(Suomi)&action=edit&redlink=1" class="new" title="CompressedData:getWidth (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData:getWidth_(Svenska)&action=edit&redlink=1" class="new" title="CompressedData:getWidth (Svenska) (page does not exist)">Svenska</a> –
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-<a href="https://love2d.org/w/index.php?title=CompressedData:getWidth_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="CompressedData:getWidth (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedData:getWidth_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="CompressedData:getWidth (Ελληνικά) (page does not exist)">Ελληνικά</a> –
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-<a href="https://love2d.org/w/index.php?title=CompressedData:getWidth_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="CompressedData:getWidth (עברית) (page does not exist)">עברית</a> –
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-		<h1 id="firstHeading" class="firstHeading">CompressedFormat</h1>
-		<div id="bodyContent">
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This enum is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Compressed image data formats. <a href="http://renderingpipeline.com/2012/07/texture-compression/" class="external text" rel="nofollow">Here</a> and <a href="http://www.reedbeta.com/blog/2012/02/12/understanding-bcn-texture-compression-formats/" class="external text" rel="nofollow">here</a> are a couple overviews of many of the formats.
-</p><p>Unlike traditional PNG or jpeg, these formats stay compressed in RAM and in the graphics card's VRAM. This is good for saving memory space as well as improving performance, since the graphics card will be able to keep more of the image's pixels in its fast-access cache when drawing it.
-</p>
-<h2> <span class="mw-headline" id="Constants"> Constants </span></h2>
-<dl><dt>dxt1</dt><dd> The DXT1 format. RGB data at 4 bits per pixel (compared to 32 bits for <a href="ImageData.html" title="ImageData">ImageData</a> and regular <a href="Image.html" title="Image">Images</a>.) Suitable for fully opaque images.
-</dd><dt>dxt3</dt><dd> The DXT3 format. RGBA data at 8 bits per pixel. Smooth variations in opacity do not mix well with this format.
-</dd><dt>dxt5</dt><dd> The DXT5 format. RGBA data at 8 bits per pixel. Recommended for images with varying opacity.
-</dd><dt>bc4</dt><dd> The BC4 format (also known as 3Dc+ or ATI1.) Stores just the red channel, at 4 bits per pixel.
-</dd><dt>bc4s</dt><dd> The signed variant of the BC4 format. Same as above but the pixel values in the texture are in the range of [-1, 1] instead of [0, 1] in shaders.
-</dd><dt>bc5</dt><dd> The BC5 format (also known as 3Dc or ATI2.) Stores red and green channels at 8 bits per pixel.
-</dd><dt>bc5s</dt><dd> The signed variant of the BC5 format.
-</dd></dl>
-<h2> <span class="mw-headline" id="Notes"> Notes </span></h2>
-<p>Not all formats are supported in love.graphics <a href="Image.html" title="Image">Images</a> on all systems, although the DXT formats have close to 100% support. The BC4 and BC5 formats are supported on systems with DirectX 10 / OpenGL 3-capable hardware and drivers. Use <a href="love.graphics.isSupported.html" title="love.graphics.isSupported">love.graphics.isSupported</a> to check:
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">if</span> <span class="kw1">not</span> love.graphics.isSupported<span class="br0">(</span><span class="st0">"dxt"</span><span class="br0">)</span> <span class="kw1">then</span><br />    <span class="co1">-- Can't load CompressedData with DXT formats into images!</span><br />    <span class="co1">-- On some Linux systems with Mesa drivers, the user  [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.image.html" title="love.image">love.image</a>
-</li><li> <a href="CompressedData.html" title="CompressedData">CompressedData</a>
-</li><li> <a href="CompressedData%3agetFormat.html" title="CompressedData:getFormat">CompressedData:getFormat</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=CompressedFormat_(Dansk)&action=edit&redlink=1" class="new" title="CompressedFormat (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedFormat_(Deutsch)&action=edit&redlink=1" class="new" title="CompressedFormat (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=CompressedFormat_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="CompressedFormat (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedFormat_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="CompressedFormat (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedFormat_(Indonesia)&action=edit&redlink=1" class="new" title="CompressedFormat (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedFormat_(Italiano)&action=edit&redlink=1" class="new" title="CompressedFormat (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedFormat_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="CompressedFormat (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedFormat_(Magyar)&action=edit&redlink=1" class="new" title="CompressedFormat (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedFormat_(Nederlands)&action=edit&redlink=1" class="new" title="CompressedFormat (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedFormat_(Polski)&action=edit&redlink=1" class="new" title="CompressedFormat (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=CompressedFormat_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="CompressedFormat (Português) (page does not exist)">Português</a> –
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-<a href="https://love2d.org/w/index.php?title=CompressedFormat_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="CompressedFormat (Українська) (page does not exist)">Українська</a> –
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-		<h1 id="firstHeading" class="firstHeading">Config Files</h1>
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-									<!-- start content -->
-			<h2> <span class="mw-headline" id="Introduction"> Introduction </span></h2>
-<p>If a file called <code>conf.lua</code> is present in your game folder (or .love file), it is run <i>before</i> the LÖVE modules are loaded. You can use this file to overwrite the <code>love.conf</code> function, which is later called by the LÖVE 'boot' script. Using the <code>love.conf</code> function, you can set some configuration options, and change things like the default size of the window, which modules are loaded, and other stuff.
-</p>
-<h2> <span class="mw-headline" id="love.conf"> love.conf </span></h2>
-<p>The <code>love.conf</code> function takes one argument: a table filled with all the default values which you can overwrite to your liking. If you want to change the default window size, for instance, do:
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.conf<span class="br0">(</span>t<span class="br0">)</span><br />    t.window.width <span class="sy0">=</span> <span class="nu0">1024</span> <span class="co1">-- t.screen.width in 0.8.0 and earlier</span><br />    t.window.height <span class="sy0">=</span> <span class="nu0">768</span> <span class="co1">-- t.screen.height in 0.8.0 and earli [...]
-<p>If you don't need the physics module or joystick module, do the following.
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.conf<span class="br0">(</span>t<span class="br0">)</span><br />    t.modules.joystick <span class="sy0">=</span> <span class="kw1">false</span><br />    t.modules.physics <span class="sy0">=</span> <span class="kw1">false</span><br /><span class="kw1">end</span></div></div>
-<p>Setting unused modules to false is encouraged when you release your game. It reduces startup time slightly (especially if the joystick module is disabled) and reduces memory usage (slightly).
-</p><p>Here is a full list of options and their default values for LÖVE 0.9.x:
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.conf<span class="br0">(</span>t<span class="br0">)</span><br />    t.identity <span class="sy0">=</span> <span class="kw1">nil</span>                   <span class="co1">-- The name of the save directory (string)</span><br />    t.version <span class="sy0">=</span> <span class="st0">"0.9. [...]
-<p>Note that you can't disable <a href="love.filesystem.html" title="love.filesystem">love.filesystem</a>; it's mandatory. The same goes for the <a href="love.html" title="love">love</a> module itself. <a href="love.graphics.html" title="love.graphics">love.graphics</a> needs <a href="love.window.html" title="love.window">love.window</a> to be enabled.
-</p>
-<h4> <span class="mw-headline" id="highdpi"> highdpi </span></h4>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.1" title="0.9.1">0.9.1</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This flag is not supported in earlier versions.</small>
-</td></tr></table>
-<p>See <a href="love.window.getPixelScale.html" title="love.window.getPixelScale">love.window.getPixelScale</a>. It is recommended to keep this option disabled if you can't test your game on a Mac system with a Retina display, because code will need tweaking to make sure things look correct.
-</p>
-<h4> <span class="mw-headline" id="srgb"> srgb </span></h4>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.1" title="0.9.1">0.9.1</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This flag is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Enabling this window flag will automatically convert the colors of everything drawn to the main screen from the linear RGB colorspace to the sRGB colorspace - the window's surface is treated as gamma-space sRGB. This is only one component of gamma-correct rendering, an advanced topic which is easy to mess up, so it's recommended to keep this option disabled if you're not sure about its implications.
-</p>
-<h4> <span class="mw-headline" id="Window"> Window </span></h4>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>These flags are not supported in earlier versions.</small>
-</td></tr></table>
-<p>It is possible to defer window creation until <a href="love.window.setMode.html" title="love.window.setMode">love.window.setMode</a> is first called in your code. To do so, set <code>t.window = nil</code> in love.conf (or <code>t.screen = nil</code> in older versions.) If this is done, LÖVE may crash if any function from <a href="love.graphics.html" title="love.graphics">love.graphics</a> is called before the first <a href="love.window.setMode.html" title="love.window.setMode">love.wi [...]
-</p><p>The <code>t.window</code> table was named <code>t.screen</code> in versions prior to <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a>. The <code>t.screen</code> table doesn't exist in love.conf in 0.9.0, and the <code>t.window</code> table doesn't exist in love.conf in 0.8.0. This means <b>love.conf</b> will fail to execute (therefore it will fall back to default values) if care is not taken to use the correct table for the LÖVE version being used.
-</p><p>The following code enables compatibility for conf.lua in both <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a> and prior versions.
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.conf<span class="br0">(</span>t<span class="br0">)</span><br />    t.window <span class="sy0">=</span> t.window <span class="kw1">or</span> t.screen<br /><br />    <span class="co1">-- Set window/screen flags here.</span><br />    t.window.width <span class="sy0">=</span> <span class="nu0">1024</span><br />    t.windo [...]
-<h4> <span class="mw-headline" id="Version"> Version </span></h4>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This flag is not supported in earlier versions.</small>
-</td></tr></table>
-<p><code>t.version</code> should be a string, representing the version of LÖVE for which your game was made. It should be formatted as <code>"<i>X.Y.Z</i>"</code> where <code><i>X</i></code> is the major release number, <code><i>Y</i></code> the minor, and <code><i>Z</i></code> the patch level. It allows LÖVE to display a warning if it isn't compatible. Its default is the version of LÖVE running.
-</p>
-<hr />
-<h3> <span class="mw-headline" id="Older_Versions"> Older Versions </span></h3>
-<p>Here is a full list of options and their default values for LÖVE 0.8.0:
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.conf<span class="br0">(</span>t<span class="br0">)</span><br />    t.title <span class="sy0">=</span> <span class="st0">"Untitled"</span>        <span class="co1">-- The title of the window the game is in (string)</span><br />    t.author <span class="sy0">=</span> <span class="st0">"Unnamed"</span [...]
-<h4> <span class="mw-headline" id="Release_Mode"> Release Mode </span></h4>
-<p>Added in <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a> and removed in <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a>.
-</p><p>If <code>t.release</code> is enabled, LÖVE uses the release error handler (<a href="https://love2d.org/wiki/love.releaseerrhand" title="love.releaseerrhand">love.releaseerrhand</a>), which is sparse on information by default, and can, of course, be overridden.
-</p><p>The default release mode error handler also outputs a message to the player informing them to contact the author using the values <i>title, author and url</i> as specified in conf.lua.
-</p><p>When a fused game in release mode is run it will not save in the love save dir, but rather one for itself, whereas previously it would be %APPDATA%\\LOVE\\game on Windows, it now is %APPDATA%\\game. This concept applies to other platforms as well.
-</p>
-<hr />
-<p>Here is a full list of options and their default values for LÖVE 0.7.2 and earlier:
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.conf<span class="br0">(</span>t<span class="br0">)</span><br />    t.title <span class="sy0">=</span> <span class="st0">"Untitled"</span>        <span class="co1">-- The title of the window the game is in (string)</span><br />    t.author <span class="sy0">=</span> <span class="st0">"Unnamed"</span [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.html" title="love">love</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/wiki/Config_Files_(Dansk)" title="Config Files (Dansk)">Dansk</a> –
-<a href="https://love2d.org/wiki/Config_Files_(Deutsch)" title="Config Files (Deutsch)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/wiki/Config_Files_(Espa%C3%B1ol)" title="Config Files (Español)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Config_Files_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Config Files (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Config_Files_(Indonesia)&action=edit&redlink=1" class="new" title="Config Files (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Config_Files_(Italiano)&action=edit&redlink=1" class="new" title="Config Files (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Config_Files_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Config Files (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/wiki/Config_Files_(Magyar)" title="Config Files (Magyar)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Config_Files_(Nederlands)&action=edit&redlink=1" class="new" title="Config Files (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/wiki/Config_Files_(Polski)" title="Config Files (Polski)">Polski</a> –
-<a href="https://love2d.org/wiki/Config_Files_(Portugu%C3%AAs)" title="Config Files (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Config_Files_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Config Files (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Config_Files_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Config Files (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Config_Files_(Suomi)&action=edit&redlink=1" class="new" title="Config Files (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/wiki/Config_Files_(Svenska)" title="Config Files (Svenska)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Config_Files_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Config Files (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Config_Files_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Config Files (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Config_Files_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Config Files (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Config_Files_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Config Files (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/Config_Files_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="Config Files (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Config_Files_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Config Files (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Config_Files_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Config Files (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Config_Files_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Config Files (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Config_Files_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Config Files (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Config_Files_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Config Files (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Config_Files_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Config Files (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/wiki/Config_Files_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)" title="Config Files (简体中文)">简体中文</a> –
-<a href="https://love2d.org/wiki/Config_Files_(Ti%E1%BA%BFng_Vi%E1%BB%87t)" title="Config Files (Tiếng Việt)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/Config_Files_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="Config Files (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
-</p>
-</div>
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-		<h5>Personal tools</h5>
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-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/Config_Files" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/Config_Files" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
-<li id="t-specialpages"><a href="https://love2d.org/wiki/Special:SpecialPages" title="List of all special pages [q]" accesskey="q">Special pages</a></li>
-				<li id="t-print"><a href="https://love2d.org/w/index.php?title=Config_Files&printable=yes" rel="alternate" title="Printable version of this page [p]" accesskey="p">Printable version</a></li>				<li id="t-permalink"><a href="https://love2d.org/w/index.php?title=Config_Files&oldid=13396" title="Permanent link to this revision of the page">Permanent link</a></li><li id="t-smwbrowselink"><a href="https://love2d.org/wiki/Special:Browse/Config_Files" title="Special:Browse/Config Fi [...]
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-	
-		<h1 id="firstHeading" class="firstHeading">Contact</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>Contacts are objects created to manage collisions in worlds.
-</p>
-<h2> <span class="mw-headline" id="Functions"> Functions </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Contact%3agetChildren.html" title="Contact:getChildren">Contact:getChildren</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the child indices of the shapes of the two colliding fixtures.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Contact%3agetFriction.html" title="Contact:getFriction">Contact:getFriction</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get the friction between two shapes that are in contact.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-a [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Contact%3agetNormal.html" title="Contact:getNormal">Contact:getNormal</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get the normal vector between two shapes that are in contact.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-al [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Contact%3agetPosition.html" title="Contact:getPosition">Contact:getPosition</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get the location of the contact point between two shapes.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical- [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Contact%3agetPositions.html" title="Contact:getPositions">Contact:getPositions</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the contact points of the two colliding fixtures.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width= [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Contact%3agetRestitution.html" title="Contact:getRestitution">Contact:getRestitution</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get the restitution between two shapes that are in contact.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Contact%3agetSeparation.html" title="Contact:getSeparation">Contact:getSeparation</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get the separation between two shapes that are in contact.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; ve [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Contact%3agetVelocity.html" title="Contact:getVelocity">Contact:getVelocity</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get the linear impact velocity of a contact.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"> [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Contact%3aisEnabled.html" title="Contact:isEnabled">Contact:isEnabled</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns whether the contact is enabled.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href= [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Contact%3aisTouching.html" title="Contact:isTouching">Contact:isTouching</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns whether the two colliding fixtures are touching each other.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" wi [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Contact%3aresetFriction.html" title="Contact:resetFriction">Contact:resetFriction</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Resets the contact friction to the mixture value of both fixtures.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Contact%3aresetRestitution.html" title="Contact:resetRestitution">Contact:resetRestitution</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Resets the contact restitution to the mixture value of both fixtures.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/ima [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Contact%3asetEnabled.html" title="Contact:setEnabled">Contact:setEnabled</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Enables or disables the contact.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="htt [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Contact%3asetFriction.html" title="Contact:setFriction">Contact:setFriction</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the contact friction.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https: [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Contact%3asetRestitution.html" title="Contact:setRestitution">Contact:setRestitution</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the contact restitution.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a  [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atype.html" title="Object:type">Object:type</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the type of the object as a string.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atypeOf.html" title="Object:typeOf">Object:typeOf</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks whether an object is of a certain type.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Supertypes"> Supertypes </span></h2>
-<ul><li> <a href="Object.html" title="Object">Object</a>
-</li></ul>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="World%3asetCallbacks.html" title="World:setCallbacks">World:setCallbacks</a>
-</li><li> <a href="love.physics.html" title="love.physics">love.physics</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Contact_(Dansk)&action=edit&redlink=1" class="new" title="Contact (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Contact_(Deutsch)&action=edit&redlink=1" class="new" title="Contact (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Contact_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Contact (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Contact_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Contact (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Contact_(Indonesia)&action=edit&redlink=1" class="new" title="Contact (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Contact_(Italiano)&action=edit&redlink=1" class="new" title="Contact (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Contact_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Contact (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Contact_(Magyar)&action=edit&redlink=1" class="new" title="Contact (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Contact_(Nederlands)&action=edit&redlink=1" class="new" title="Contact (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Contact_(Polski)&action=edit&redlink=1" class="new" title="Contact (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Contact_(Portugu%C3%AAs)" title="Contact (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Contact_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Contact (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Contact_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Contact (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Contact_(Suomi)&action=edit&redlink=1" class="new" title="Contact (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Contact_(Svenska)&action=edit&redlink=1" class="new" title="Contact (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Contact_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Contact (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/wiki/Contact_(%C4%8Cesky)" title="Contact (Česky)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Contact_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Contact (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Contact_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Contact (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/Contact_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="Contact (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Contact_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Contact (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Contact_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Contact (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Contact_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Contact (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Contact_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Contact (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Contact_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Contact (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Contact_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Contact (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Contact_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Contact (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Contact_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Contact (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Contact_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Contact (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
-</p>
-</div>
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You can view its source [e]" accesskey="e">View source</a></li>
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-		<h1 id="firstHeading" class="firstHeading">Contact:getChildren</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets the child indices of the shapes of the two colliding fixtures. For <a href="ChainShape.html" title="ChainShape">ChainShapes</a>, an index of 1 is the first edge in the chain.
-</p><p>Used together with <a href="Fixture%3arayCast.html" title="Fixture:rayCast">Fixture:rayCast</a> or <a href="ChainShape%3agetChildEdge.html" title="ChainShape:getChildEdge">ChainShape:getChildEdge</a>.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">indexA, indexB <span class="sy0">=</span> Contact:getChildren<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> indexA</code></dt><dd> The child index of the first fixture's shape.
-</dd><dt><code><a href="number.html" title="number">number</a> indexB</code></dt><dd> The child index of the second fixture's shape.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Contact.html" title="Contact">Contact</a>
-</li><li> <a href="Fixture%3arayCast.html" title="Fixture:rayCast">Fixture:rayCast</a>
-</li><li> <a href="ChainShape%3agetChildEdge.html" title="ChainShape:getChildEdge">ChainShape:getChildEdge</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Contact:getChildren_(Dansk)&action=edit&redlink=1" class="new" title="Contact:getChildren (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getChildren_(Deutsch)&action=edit&redlink=1" class="new" title="Contact:getChildren (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Contact:getChildren_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Contact:getChildren (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getChildren_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Contact:getChildren (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getChildren_(Indonesia)&action=edit&redlink=1" class="new" title="Contact:getChildren (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getChildren_(Italiano)&action=edit&redlink=1" class="new" title="Contact:getChildren (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getChildren_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Contact:getChildren (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getChildren_(Magyar)&action=edit&redlink=1" class="new" title="Contact:getChildren (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getChildren_(Nederlands)&action=edit&redlink=1" class="new" title="Contact:getChildren (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getChildren_(Polski)&action=edit&redlink=1" class="new" title="Contact:getChildren (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getChildren_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Contact:getChildren (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getChildren_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Contact:getChildren (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getChildren_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Contact:getChildren (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getChildren_(Suomi)&action=edit&redlink=1" class="new" title="Contact:getChildren (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getChildren_(Svenska)&action=edit&redlink=1" class="new" title="Contact:getChildren (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getChildren_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Contact:getChildren (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getChildren_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Contact:getChildren (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getChildren_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Contact:getChildren (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getChildren_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Contact:getChildren (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getChildren_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Contact:getChildren (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getChildren_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Contact:getChildren (Српски) (page does not exist)">Српски</a> –
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-		<h1 id="firstHeading" class="firstHeading">Contact:getFriction</h1>
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-			<p>Get the friction between two shapes that are in contact.
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-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">friction <span class="sy0">=</span> Contact:getFriction<span class="br0">(</span> <span class="br0">)</span></div></div>
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-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> friction</code></dt><dd> The friction of the contact.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Contact.html" title="Contact">Contact</a>
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-		<h1 id="firstHeading" class="firstHeading">Contact:getNormal</h1>
-		<div id="bodyContent">
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-									<!-- start content -->
-			<p>Get the normal vector between two shapes that are in contact.
-</p><p>This function returns the coordinates of a unit vector that points from the first shape to the second.
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-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">nx, ny <span class="sy0">=</span> Contact:getNormal<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> nx</code></dt><dd> The x component of the normal vector.
-</dd><dt><code><a href="number.html" title="number">number</a> ny</code></dt><dd> The y component of the normal vector.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Contact.html" title="Contact">Contact</a>
-</li></ul>
-<p><br />
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-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
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-<strong class="selflink">English</strong> – 
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-<a href="https://love2d.org/w/index.php?title=Contact:getNormal_(Indonesia)&action=edit&redlink=1" class="new" title="Contact:getNormal (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getNormal_(Italiano)&action=edit&redlink=1" class="new" title="Contact:getNormal (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getNormal_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Contact:getNormal (Lietuviškai) (page does not exist)">Lietuviškai</a> –
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-		<h1 id="firstHeading" class="firstHeading">Contact:getPosition</h1>
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-			<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
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-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in that and later versions.</small>
-</td></tr></table>
-<p>Get the location of the contact point between two shapes.
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-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">cx, cy <span class="sy0">=</span> Contact:getPosition<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> cx</code></dt><dd> The x coordinate of the contact point.
-</dd><dt><code><a href="number.html" title="number">number</a> cy</code></dt><dd> The y coordinate of the contact point.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Contact.html" title="Contact">Contact</a>
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-<p><a href="https://love2d.org/w/index.php?title=Contact:getPosition_(Dansk)&action=edit&redlink=1" class="new" title="Contact:getPosition (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getPosition_(Deutsch)&action=edit&redlink=1" class="new" title="Contact:getPosition (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Contact:getPosition_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Contact:getPosition (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getPosition_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Contact:getPosition (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getPosition_(Indonesia)&action=edit&redlink=1" class="new" title="Contact:getPosition (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getPosition_(Italiano)&action=edit&redlink=1" class="new" title="Contact:getPosition (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getPosition_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Contact:getPosition (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getPosition_(Magyar)&action=edit&redlink=1" class="new" title="Contact:getPosition (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getPosition_(Nederlands)&action=edit&redlink=1" class="new" title="Contact:getPosition (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getPosition_(Polski)&action=edit&redlink=1" class="new" title="Contact:getPosition (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Contact:getPosition_(Portugu%C3%AAs)" title="Contact:getPosition (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getPosition_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Contact:getPosition (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getPosition_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Contact:getPosition (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getPosition_(Suomi)&action=edit&redlink=1" class="new" title="Contact:getPosition (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getPosition_(Svenska)&action=edit&redlink=1" class="new" title="Contact:getPosition (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getPosition_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Contact:getPosition (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getPosition_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Contact:getPosition (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getPosition_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Contact:getPosition (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getPosition_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Contact:getPosition (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getPosition_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Contact:getPosition (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getPosition_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Contact:getPosition (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getPosition_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Contact:getPosition (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getPosition_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Contact:getPosition (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getPosition_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Contact:getPosition (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getPosition_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Contact:getPosition (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getPosition_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Contact:getPosition (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getPosition_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Contact:getPosition (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getPosition_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Contact:getPosition (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getPosition_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Contact:getPosition (한국어) (page does not exist)">한국어</a> 
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Returns the contact points of the two colliding fixtures. There can be one or two points.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">x1, y1, x2, y2 <span class="sy0">=</span> Contact:getPositions<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x1</code></dt><dd> The x coordinate of the first contact point.
-</dd><dt><code><a href="number.html" title="number">number</a> y1</code></dt><dd> The y coordinate of the first contact point.
-</dd><dt><code><a href="number.html" title="number">number</a> x2</code></dt><dd> The x coordinate of the second contact point.
-</dd><dt><code><a href="number.html" title="number">number</a> y2</code></dt><dd> The y coordinate of the second contact point.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Contact.html" title="Contact">Contact</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Contact:getPositions_(Dansk)&action=edit&redlink=1" class="new" title="Contact:getPositions (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getPositions_(Deutsch)&action=edit&redlink=1" class="new" title="Contact:getPositions (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Contact:getPositions_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Contact:getPositions (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getPositions_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Contact:getPositions (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getPositions_(Indonesia)&action=edit&redlink=1" class="new" title="Contact:getPositions (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getPositions_(Italiano)&action=edit&redlink=1" class="new" title="Contact:getPositions (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getPositions_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Contact:getPositions (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getPositions_(Magyar)&action=edit&redlink=1" class="new" title="Contact:getPositions (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getPositions_(Nederlands)&action=edit&redlink=1" class="new" title="Contact:getPositions (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getPositions_(Polski)&action=edit&redlink=1" class="new" title="Contact:getPositions (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getPositions_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Contact:getPositions (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getPositions_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Contact:getPositions (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getPositions_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Contact:getPositions (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getPositions_(Suomi)&action=edit&redlink=1" class="new" title="Contact:getPositions (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getPositions_(Svenska)&action=edit&redlink=1" class="new" title="Contact:getPositions (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getPositions_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Contact:getPositions (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getPositions_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Contact:getPositions (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getPositions_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Contact:getPositions (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getPositions_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Contact:getPositions (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getPositions_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Contact:getPositions (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getPositions_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Contact:getPositions (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getPositions_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Contact:getPositions (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getPositions_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Contact:getPositions (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getPositions_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Contact:getPositions (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getPositions_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Contact:getPositions (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getPositions_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Contact:getPositions (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getPositions_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Contact:getPositions (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getPositions_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Contact:getPositions (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getPositions_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Contact:getPositions (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h1 id="firstHeading" class="firstHeading">Contact:getRestitution</h1>
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-			<p>Get the restitution between two shapes that are in contact.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">restitution <span class="sy0">=</span> Contact:getRestitution<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> restitution</code></dt><dd> The restitution between the two shapes.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Contact.html" title="Contact">Contact</a>
-</li></ul>
-<p><br />
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-		<h1 id="firstHeading" class="firstHeading">Contact:getSeparation</h1>
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-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in that and later versions.</small>
-</td></tr></table>
-<p>Get the separation between two shapes that are in contact.
-</p><p>The return value of this function is always zero or negative, with a negative value indicating overlap between the two shapes.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">distance <span class="sy0">=</span> Contact:getSeparation<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> distance</code></dt><dd> The separation between the two shapes.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Contact.html" title="Contact">Contact</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Contact:getSeparation_(Dansk)&action=edit&redlink=1" class="new" title="Contact:getSeparation (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getSeparation_(Deutsch)&action=edit&redlink=1" class="new" title="Contact:getSeparation (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Contact:getSeparation_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Contact:getSeparation (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getSeparation_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Contact:getSeparation (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getSeparation_(Indonesia)&action=edit&redlink=1" class="new" title="Contact:getSeparation (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getSeparation_(Italiano)&action=edit&redlink=1" class="new" title="Contact:getSeparation (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getSeparation_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Contact:getSeparation (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getSeparation_(Magyar)&action=edit&redlink=1" class="new" title="Contact:getSeparation (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getSeparation_(Nederlands)&action=edit&redlink=1" class="new" title="Contact:getSeparation (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getSeparation_(Polski)&action=edit&redlink=1" class="new" title="Contact:getSeparation (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Contact:getSeparation_(Portugu%C3%AAs)" title="Contact:getSeparation (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getSeparation_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Contact:getSeparation (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getSeparation_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Contact:getSeparation (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getSeparation_(Suomi)&action=edit&redlink=1" class="new" title="Contact:getSeparation (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getSeparation_(Svenska)&action=edit&redlink=1" class="new" title="Contact:getSeparation (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getSeparation_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Contact:getSeparation (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getSeparation_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Contact:getSeparation (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getSeparation_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Contact:getSeparation (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getSeparation_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Contact:getSeparation (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getSeparation_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Contact:getSeparation (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getSeparation_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Contact:getSeparation (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getSeparation_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Contact:getSeparation (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getSeparation_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Contact:getSeparation (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getSeparation_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Contact:getSeparation (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getSeparation_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Contact:getSeparation (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getSeparation_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Contact:getSeparation (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getSeparation_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Contact:getSeparation (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getSeparation_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Contact:getSeparation (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:getSeparation_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Contact:getSeparation (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h1 id="firstHeading" class="firstHeading">Contact:getVelocity</h1>
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-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
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-<p>Get the linear impact velocity of a contact.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">vx, vy <span class="sy0">=</span> Contact:getVelocity<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> vx</code></dt><dd> The x component of the velocity vector.
-</dd><dt><code><a href="number.html" title="number">number</a> vy</code></dt><dd> The y component of the velocity vector.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Contact.html" title="Contact">Contact</a>
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-		<div id="p-cactions">
-			<h5>Views</h5>
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-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="Contact%3aisEnabled.html" title="View the content page [c]" accesskey="c">Page</a></li>
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-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=Contact:isEnabled&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
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-	
-		<h1 id="firstHeading" class="firstHeading">Contact:isEnabled</h1>
-		<div id="bodyContent">
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Returns whether the contact is enabled. The collision will be ignored if a contact gets disabled in the post solve callback.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">enabled <span class="sy0">=</span> Contact:isEnabled<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> enabled</code></dt><dd> True if enabled, false otherwise.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Contact.html" title="Contact">Contact</a>
-</li><li> <a href="Contact%3asetEnabled.html" title="Contact:setEnabled">Contact:setEnabled</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Contact:isEnabled_(Dansk)&action=edit&redlink=1" class="new" title="Contact:isEnabled (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:isEnabled_(Deutsch)&action=edit&redlink=1" class="new" title="Contact:isEnabled (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Contact:isEnabled_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Contact:isEnabled (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:isEnabled_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Contact:isEnabled (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:isEnabled_(Indonesia)&action=edit&redlink=1" class="new" title="Contact:isEnabled (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:isEnabled_(Italiano)&action=edit&redlink=1" class="new" title="Contact:isEnabled (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:isEnabled_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Contact:isEnabled (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:isEnabled_(Magyar)&action=edit&redlink=1" class="new" title="Contact:isEnabled (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:isEnabled_(Nederlands)&action=edit&redlink=1" class="new" title="Contact:isEnabled (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:isEnabled_(Polski)&action=edit&redlink=1" class="new" title="Contact:isEnabled (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:isEnabled_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Contact:isEnabled (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:isEnabled_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Contact:isEnabled (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:isEnabled_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Contact:isEnabled (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:isEnabled_(Suomi)&action=edit&redlink=1" class="new" title="Contact:isEnabled (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:isEnabled_(Svenska)&action=edit&redlink=1" class="new" title="Contact:isEnabled (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:isEnabled_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Contact:isEnabled (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:isEnabled_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Contact:isEnabled (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:isEnabled_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Contact:isEnabled (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:isEnabled_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Contact:isEnabled (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:isEnabled_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Contact:isEnabled (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:isEnabled_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Contact:isEnabled (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:isEnabled_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Contact:isEnabled (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:isEnabled_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Contact:isEnabled (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:isEnabled_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Contact:isEnabled (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:isEnabled_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Contact:isEnabled (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:isEnabled_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Contact:isEnabled (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:isEnabled_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Contact:isEnabled (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:isEnabled_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Contact:isEnabled (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:isEnabled_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Contact:isEnabled (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-			<div id='catlinks' class='catlinks'><div id="mw-normal-catlinks"><a href="https://love2d.org/wiki/Special:Categories" title="Special:Categories">Categories</a>: <span dir='ltr'><a href="https://love2d.org/wiki/Category:Templates" title="Category:Templates">Templates</a></span> | <span dir='ltr'><a href="https://love2d.org/wiki/Category:Functions" title="Category:Functions">Functions</a></span></div></div>			<!-- end content -->
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-		<h1 id="firstHeading" class="firstHeading">Contact:isTouching</h1>
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-<p>Returns whether the two colliding fixtures are touching each other.
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-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">touching <span class="sy0">=</span> Contact:isTouching<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> touching</code></dt><dd> True if they touch or false if not.
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-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Contact.html" title="Contact">Contact</a>
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-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
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-<a href="https://love2d.org/w/index.php?title=Contact:isTouching_(Deutsch)&action=edit&redlink=1" class="new" title="Contact:isTouching (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Contact:isTouching_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Contact:isTouching (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:isTouching_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Contact:isTouching (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:isTouching_(Indonesia)&action=edit&redlink=1" class="new" title="Contact:isTouching (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:isTouching_(Italiano)&action=edit&redlink=1" class="new" title="Contact:isTouching (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:isTouching_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Contact:isTouching (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:isTouching_(Magyar)&action=edit&redlink=1" class="new" title="Contact:isTouching (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:isTouching_(Nederlands)&action=edit&redlink=1" class="new" title="Contact:isTouching (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:isTouching_(Polski)&action=edit&redlink=1" class="new" title="Contact:isTouching (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:isTouching_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Contact:isTouching (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:isTouching_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Contact:isTouching (Română) (page does not exist)">Română</a> –
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-<a href="https://love2d.org/w/index.php?title=Contact:isTouching_(Suomi)&action=edit&redlink=1" class="new" title="Contact:isTouching (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:isTouching_(Svenska)&action=edit&redlink=1" class="new" title="Contact:isTouching (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:isTouching_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Contact:isTouching (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:isTouching_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Contact:isTouching (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:isTouching_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Contact:isTouching (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:isTouching_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Contact:isTouching (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:isTouching_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Contact:isTouching (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:isTouching_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Contact:isTouching (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:isTouching_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Contact:isTouching (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:isTouching_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Contact:isTouching (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:isTouching_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Contact:isTouching (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:isTouching_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Contact:isTouching (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:isTouching_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Contact:isTouching (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:isTouching_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Contact:isTouching (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:isTouching_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Contact:isTouching (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:isTouching_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Contact:isTouching (한국어) (page does not exist)">한국어</a> 
-<br />
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-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/Contact:isTouching" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/Contact:isTouching" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
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-				<li id="t-print"><a href="https://love2d.org/w/index.php?title=Contact:isTouching&printable=yes" rel="alternate" title="Printable version of this page [p]" accesskey="p">Printable version</a></li>				<li id="t-permalink"><a href="https://love2d.org/w/index.php?title=Contact:isTouching&oldid=10604" title="Permanent link to this revision of the page">Permanent link</a></li><li id="t-smwbrowselink"><a href="https://love2d.org/wiki/Special:Browse/Contact:isTouching" title="Specia [...]
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diff --git a/doc/Contact:resetFriction.html b/doc/Contact:resetFriction.html
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-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>Contact:resetFriction - LOVE</title>
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-			<h5>Views</h5>
-			<div>
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-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=Contact:resetFriction&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=Contact:resetFriction&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">Contact:resetFriction</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
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-<p>Resets the contact friction to the mixture value of both fixtures.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Contact:resetFriction<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Contact.html" title="Contact">Contact</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Contact:resetFriction_(Dansk)&action=edit&redlink=1" class="new" title="Contact:resetFriction (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:resetFriction_(Deutsch)&action=edit&redlink=1" class="new" title="Contact:resetFriction (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Contact:resetFriction_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Contact:resetFriction (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:resetFriction_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Contact:resetFriction (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:resetFriction_(Indonesia)&action=edit&redlink=1" class="new" title="Contact:resetFriction (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:resetFriction_(Italiano)&action=edit&redlink=1" class="new" title="Contact:resetFriction (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:resetFriction_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Contact:resetFriction (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:resetFriction_(Magyar)&action=edit&redlink=1" class="new" title="Contact:resetFriction (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:resetFriction_(Nederlands)&action=edit&redlink=1" class="new" title="Contact:resetFriction (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:resetFriction_(Polski)&action=edit&redlink=1" class="new" title="Contact:resetFriction (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:resetFriction_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Contact:resetFriction (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:resetFriction_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Contact:resetFriction (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:resetFriction_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Contact:resetFriction (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:resetFriction_(Suomi)&action=edit&redlink=1" class="new" title="Contact:resetFriction (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:resetFriction_(Svenska)&action=edit&redlink=1" class="new" title="Contact:resetFriction (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:resetFriction_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Contact:resetFriction (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:resetFriction_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Contact:resetFriction (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:resetFriction_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Contact:resetFriction (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:resetFriction_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Contact:resetFriction (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:resetFriction_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Contact:resetFriction (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:resetFriction_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Contact:resetFriction (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:resetFriction_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Contact:resetFriction (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:resetFriction_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Contact:resetFriction (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:resetFriction_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Contact:resetFriction (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:resetFriction_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Contact:resetFriction (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:resetFriction_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Contact:resetFriction (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:resetFriction_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Contact:resetFriction (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:resetFriction_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Contact:resetFriction (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:resetFriction_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Contact:resetFriction (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
-</p>
-</div>
-
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-			<div id='catlinks' class='catlinks'><div id="mw-normal-catlinks"><a href="https://love2d.org/wiki/Special:Categories" title="Special:Categories">Category</a>: <span dir='ltr'><a href="https://love2d.org/wiki/Category:Functions" title="Category:Functions">Functions</a></span></div></div>			<!-- end content -->
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-				<li id="pt-login"><a href="https://love2d.org/w/index.php?title=Special:UserLogin&returnto=Contact:resetFriction" title="You are encouraged to log in; however, it is not mandatory [o]" accesskey="o">Log in</a></li>
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-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/Contact:resetFriction" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/Contact:resetFriction" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
-<li id="t-specialpages"><a href="https://love2d.org/wiki/Special:SpecialPages" title="List of all special pages [q]" accesskey="q">Special pages</a></li>
-				<li id="t-print"><a href="https://love2d.org/w/index.php?title=Contact:resetFriction&printable=yes" rel="alternate" title="Printable version of this page [p]" accesskey="p">Printable version</a></li>				<li id="t-permalink"><a href="https://love2d.org/w/index.php?title=Contact:resetFriction&oldid=10605" title="Permanent link to this revision of the page">Permanent link</a></li><li id="t-smwbrowselink"><a href="https://love2d.org/wiki/Special:Browse/Contact:resetFriction" titl [...]
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diff --git a/doc/Contact:resetRestitution.html b/doc/Contact:resetRestitution.html
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-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=Contact:resetRestitution&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=Contact:resetRestitution&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
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-	
-		<h1 id="firstHeading" class="firstHeading">Contact:resetRestitution</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Resets the contact restitution to the mixture value of both fixtures.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Contact:resetRestitution<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Contact.html" title="Contact">Contact</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Contact:resetRestitution_(Dansk)&action=edit&redlink=1" class="new" title="Contact:resetRestitution (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:resetRestitution_(Deutsch)&action=edit&redlink=1" class="new" title="Contact:resetRestitution (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Contact:resetRestitution_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Contact:resetRestitution (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:resetRestitution_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Contact:resetRestitution (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:resetRestitution_(Indonesia)&action=edit&redlink=1" class="new" title="Contact:resetRestitution (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:resetRestitution_(Italiano)&action=edit&redlink=1" class="new" title="Contact:resetRestitution (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:resetRestitution_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Contact:resetRestitution (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:resetRestitution_(Magyar)&action=edit&redlink=1" class="new" title="Contact:resetRestitution (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:resetRestitution_(Nederlands)&action=edit&redlink=1" class="new" title="Contact:resetRestitution (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:resetRestitution_(Polski)&action=edit&redlink=1" class="new" title="Contact:resetRestitution (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:resetRestitution_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Contact:resetRestitution (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:resetRestitution_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Contact:resetRestitution (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:resetRestitution_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Contact:resetRestitution (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:resetRestitution_(Suomi)&action=edit&redlink=1" class="new" title="Contact:resetRestitution (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:resetRestitution_(Svenska)&action=edit&redlink=1" class="new" title="Contact:resetRestitution (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:resetRestitution_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Contact:resetRestitution (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:resetRestitution_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Contact:resetRestitution (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:resetRestitution_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Contact:resetRestitution (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:resetRestitution_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Contact:resetRestitution (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:resetRestitution_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Contact:resetRestitution (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:resetRestitution_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Contact:resetRestitution (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:resetRestitution_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Contact:resetRestitution (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:resetRestitution_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Contact:resetRestitution (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:resetRestitution_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Contact:resetRestitution (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:resetRestitution_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Contact:resetRestitution (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:resetRestitution_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Contact:resetRestitution (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:resetRestitution_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Contact:resetRestitution (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:resetRestitution_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Contact:resetRestitution (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:resetRestitution_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Contact:resetRestitution (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
-</p>
-</div>
-
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diff --git a/doc/Contact:setEnabled.html b/doc/Contact:setEnabled.html
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-<link title="Creative Commons" type="application/rdf+xml" href="https://love2d.org/w/index.php?title=Contact:setEnabled&action=creativecommons" rel="meta" />
-<link rel="copyright" href="http://www.gnu.org/copyleft/fdl.html" />
-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>Contact:setEnabled - LOVE</title>
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-<body class="mediawiki ltr ns-0 ns-subject page-Contact_setEnabled skin-love">
-	<div id="globalWrapper">
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-		<a name="top" id="top"></a>
-			
-		<div id="p-cactions">
-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="Contact%3asetEnabled.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:Contact:setEnabled&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=Contact:setEnabled&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=Contact:setEnabled&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">Contact:setEnabled</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Enables or disables the contact.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Contact:setEnabled<span class="br0">(</span> enabled <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> enabled</code></dt><dd> True to enable or false to disable.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Contact.html" title="Contact">Contact</a>
-</li><li> <a href="Contact%3aisEnabled.html" title="Contact:isEnabled">Contact:isEnabled</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Contact:setEnabled_(Dansk)&action=edit&redlink=1" class="new" title="Contact:setEnabled (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:setEnabled_(Deutsch)&action=edit&redlink=1" class="new" title="Contact:setEnabled (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Contact:setEnabled_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Contact:setEnabled (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:setEnabled_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Contact:setEnabled (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:setEnabled_(Indonesia)&action=edit&redlink=1" class="new" title="Contact:setEnabled (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:setEnabled_(Italiano)&action=edit&redlink=1" class="new" title="Contact:setEnabled (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:setEnabled_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Contact:setEnabled (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:setEnabled_(Magyar)&action=edit&redlink=1" class="new" title="Contact:setEnabled (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:setEnabled_(Nederlands)&action=edit&redlink=1" class="new" title="Contact:setEnabled (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:setEnabled_(Polski)&action=edit&redlink=1" class="new" title="Contact:setEnabled (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:setEnabled_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Contact:setEnabled (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:setEnabled_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Contact:setEnabled (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:setEnabled_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Contact:setEnabled (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:setEnabled_(Suomi)&action=edit&redlink=1" class="new" title="Contact:setEnabled (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:setEnabled_(Svenska)&action=edit&redlink=1" class="new" title="Contact:setEnabled (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:setEnabled_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Contact:setEnabled (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:setEnabled_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Contact:setEnabled (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:setEnabled_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Contact:setEnabled (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:setEnabled_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Contact:setEnabled (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:setEnabled_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Contact:setEnabled (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:setEnabled_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Contact:setEnabled (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:setEnabled_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Contact:setEnabled (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:setEnabled_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Contact:setEnabled (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:setEnabled_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Contact:setEnabled (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:setEnabled_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Contact:setEnabled (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:setEnabled_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Contact:setEnabled (正體中文) (page does not exist)">正體中文</a> –
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-	
-		<h1 id="firstHeading" class="firstHeading">Contact:setFriction</h1>
-		<div id="bodyContent">
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
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-<p>Sets the contact friction.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Contact:setFriction<span class="br0">(</span> friction <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> friction</code></dt><dd> The contact friction.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Contact.html" title="Contact">Contact</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Contact:setFriction_(Dansk)&action=edit&redlink=1" class="new" title="Contact:setFriction (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:setFriction_(Deutsch)&action=edit&redlink=1" class="new" title="Contact:setFriction (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Contact:setFriction_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Contact:setFriction (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:setFriction_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Contact:setFriction (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:setFriction_(Indonesia)&action=edit&redlink=1" class="new" title="Contact:setFriction (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:setFriction_(Italiano)&action=edit&redlink=1" class="new" title="Contact:setFriction (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:setFriction_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Contact:setFriction (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:setFriction_(Magyar)&action=edit&redlink=1" class="new" title="Contact:setFriction (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:setFriction_(Nederlands)&action=edit&redlink=1" class="new" title="Contact:setFriction (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:setFriction_(Polski)&action=edit&redlink=1" class="new" title="Contact:setFriction (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:setFriction_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Contact:setFriction (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:setFriction_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Contact:setFriction (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:setFriction_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Contact:setFriction (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:setFriction_(Suomi)&action=edit&redlink=1" class="new" title="Contact:setFriction (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:setFriction_(Svenska)&action=edit&redlink=1" class="new" title="Contact:setFriction (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:setFriction_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Contact:setFriction (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:setFriction_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Contact:setFriction (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:setFriction_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Contact:setFriction (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:setFriction_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Contact:setFriction (Български) (page does not exist)">Български</a> –
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-		<h1 id="firstHeading" class="firstHeading">Contact:setRestitution</h1>
-		<div id="bodyContent">
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
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-<td> <small>This function is not supported in earlier versions.</small>
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-<p>Sets the contact restitution.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Contact:setRestitution<span class="br0">(</span> restitution <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> restitution</code></dt><dd> The contact restitution.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Contact.html" title="Contact">Contact</a>
-</li></ul>
-<p><br />
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-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
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-<strong class="selflink">English</strong> – 
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-<a href="https://love2d.org/w/index.php?title=Contact:setRestitution_(Magyar)&action=edit&redlink=1" class="new" title="Contact:setRestitution (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:setRestitution_(Nederlands)&action=edit&redlink=1" class="new" title="Contact:setRestitution (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:setRestitution_(Polski)&action=edit&redlink=1" class="new" title="Contact:setRestitution (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:setRestitution_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Contact:setRestitution (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:setRestitution_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Contact:setRestitution (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:setRestitution_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Contact:setRestitution (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:setRestitution_(Suomi)&action=edit&redlink=1" class="new" title="Contact:setRestitution (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:setRestitution_(Svenska)&action=edit&redlink=1" class="new" title="Contact:setRestitution (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:setRestitution_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Contact:setRestitution (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:setRestitution_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Contact:setRestitution (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:setRestitution_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Contact:setRestitution (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:setRestitution_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Contact:setRestitution (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:setRestitution_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Contact:setRestitution (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:setRestitution_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Contact:setRestitution (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:setRestitution_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Contact:setRestitution (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:setRestitution_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Contact:setRestitution (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:setRestitution_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Contact:setRestitution (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:setRestitution_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Contact:setRestitution (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:setRestitution_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Contact:setRestitution (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:setRestitution_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Contact:setRestitution (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:setRestitution_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Contact:setRestitution (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Contact:setRestitution_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Contact:setRestitution (한국어) (page does not exist)">한국어</a> 
-<br />
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-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/Contact:setRestitution" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/Contact:setRestitution" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
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-					<li id="lastmod"> This page was last modified on 29 May 2013, at 21:12.</li>
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diff --git a/doc/Cursor.html b/doc/Cursor.html
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-	<head>
-		<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
-		<meta name="generator" content="MediaWiki 1.16.2" />
-<link rel="shortcut icon" href="favicon.ico" />
-<link rel="search" type="application/opensearchdescription+xml" href="https://love2d.org/w/opensearch_desc.php" title="LOVE (en)" />
-<link title="Creative Commons" type="application/rdf+xml" href="https://love2d.org/w/index.php?title=Cursor&action=creativecommons" rel="meta" />
-<link rel="copyright" href="http://www.gnu.org/copyleft/fdl.html" />
-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>Cursor - LOVE</title>
-		<link rel="stylesheet" href="shared.css" media="screen" />
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-<link rel="stylesheet" href="main.css" media="screen" />
-<link rel="stylesheet" href="MediaWiki%3aCommon.css" />
-<link rel="stylesheet" href="MediaWiki%3aPrint.css" media="print" />
-<link rel="stylesheet" href="MediaWiki%3aLove.css" />
-<link rel="stylesheet" href="user.css" />
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-	
-		<h1 id="firstHeading" class="firstHeading">Cursor</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This type is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Represents a hardware cursor.
-</p>
-<h2> <span class="mw-headline" id="Constructors"> Constructors </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.mouse.getSystemCursor.html" title="love.mouse.getSystemCursor">love.mouse.getSystemCursor</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets a <strong class="selflink">Cursor</strong> object representing a system-native hardware cursor.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added s [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.mouse.newCursor.html" title="love.mouse.newCursor">love.mouse.newCursor</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a new hardware <strong class="selflink">Cursor</strong> object from an image.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/i [...]
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Functions"> Functions </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Cursor%3agetType.html" title="Cursor:getType">Cursor:getType</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the type of the Cursor.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.org/ [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atype.html" title="Object:type">Object:type</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the type of the object as a string.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atypeOf.html" title="Object:typeOf">Object:typeOf</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks whether an object is of a certain type.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Enums"> Enums </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="CursorType.html" title="CursorType">CursorType</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Types of hardware cursors.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.org/wiki/0.9.0" titl [...]
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Supertypes"> Supertypes </span></h2>
-<ul><li> <a href="Object.html" title="Object">Object</a>
-</li></ul>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.mouse.html" title="love.mouse">love.mouse</a>
-</li><li> <a href="love.mouse.setCursor.html" title="love.mouse.setCursor">love.mouse.setCursor</a>
-</li><li> <a href="love.mouse.getCursor.html" title="love.mouse.getCursor">love.mouse.getCursor</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Cursor_(Dansk)&action=edit&redlink=1" class="new" title="Cursor (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Cursor_(Deutsch)&action=edit&redlink=1" class="new" title="Cursor (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Cursor_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Cursor (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Cursor_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Cursor (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Cursor_(Indonesia)&action=edit&redlink=1" class="new" title="Cursor (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Cursor_(Italiano)&action=edit&redlink=1" class="new" title="Cursor (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Cursor_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Cursor (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Cursor_(Magyar)&action=edit&redlink=1" class="new" title="Cursor (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Cursor_(Nederlands)&action=edit&redlink=1" class="new" title="Cursor (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Cursor_(Polski)&action=edit&redlink=1" class="new" title="Cursor (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Cursor_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Cursor (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Cursor_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Cursor (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Cursor_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Cursor (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Cursor_(Suomi)&action=edit&redlink=1" class="new" title="Cursor (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Cursor_(Svenska)&action=edit&redlink=1" class="new" title="Cursor (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Cursor_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Cursor (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Cursor_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Cursor (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Cursor_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Cursor (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Cursor_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Cursor (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Cursor_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Cursor (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Cursor_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Cursor (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Cursor_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Cursor (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Cursor_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Cursor (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Cursor_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Cursor (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Cursor_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Cursor (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Cursor_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Cursor (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Cursor_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Cursor (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Cursor_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Cursor (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/Cursor_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="Cursor (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
-</p>
-</div>
-
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-<div class="printfooter">
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-			<div id='catlinks' class='catlinks'><div id="mw-normal-catlinks"><a href="https://love2d.org/wiki/Special:Categories" title="Special:Categories">Category</a>: <span dir='ltr'><a href="https://love2d.org/wiki/Category:Types" title="Category:Types">Types</a></span></div></div>			<!-- end content -->
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-		</div>
-	</div>
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-		<div id="column-one">
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-	<div class="portlet" id="p-personal">
-		<h5>Personal tools</h5>
-		<div class="pBody">
-			<ul>
-				<li id="pt-login"><a href="https://love2d.org/w/index.php?title=Special:UserLogin&returnto=Cursor" title="You are encouraged to log in; however, it is not mandatory [o]" accesskey="o">Log in</a></li>
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-	<div class="portlet" id="p-logo">
-		<a style="background-image: url(wiki.png);" href="https://love2d.org/wiki/Main_Page" title="Visit the main page"></a>
-	</div>
-<!--	<div class="portlet" id="p-docs">
-		<h5>Documentation</h5>
-		<div class="pBody">
-			<ul>
-				<li><a href="//love2d.org/wiki/love">love</a></li>
-				<li><a href="//love2d.org/wiki/love.audio">love.audio</a></li>
-				<li><a href="//love2d.org/wiki/love.event">love.event</a></li>
-				<li><a href="//love2d.org/wiki/love.filesystem">love.filesystem</a></li>
-				<li><a href="//love2d.org/wiki/love.graphics">love.graphics</a></li>
-				<li><a href="//love2d.org/wiki/love.image">love.image</a></li>
-				<li><a href="//love2d.org/wiki/love.joystick">love.joystick</a></li>
-				<li><a href="//love2d.org/wiki/love.keyboard">love.keyboard</a></li>
-				<li><a href="//love2d.org/wiki/love.math">love.math</a></li>
-				<li><a href="//love2d.org/wiki/love.mouse">love.mouse</a></li>
-				<li><a href="//love2d.org/wiki/love.physics">love.physics</a></li>
-				<li><a href="//love2d.org/wiki/love.sound">love.sound</a></li>
-				<li><a href="//love2d.org/wiki/love.system">love.system</a></li>
-				<li><a href="//love2d.org/wiki/love.timer">love.timer</a></li>
-				<li><a href="//love2d.org/wiki/love.window">love.window</a></li>
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-	<script type="text/javascript"> if (window.isMSIE55) fixalpha(); </script>
-	<div class='generated-sidebar portlet' id='p-documentation'>
-		<h5>documentation</h5>
-		<div class='pBody'>
-			<ul>
-				<li id="n-love"><a href="love.html">love</a></li>
-				<li id="n-love.audio"><a href="love.audio.html">love.audio</a></li>
-				<li id="n-love.event"><a href="love.event.html">love.event</a></li>
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-				<li id="n-love.font"><a href="love.font.html">love.font</a></li>
-				<li id="n-love.graphics"><a href="love.graphics.html">love.graphics</a></li>
-				<li id="n-love.image"><a href="love.image.html">love.image</a></li>
-				<li id="n-love.joystick"><a href="love.joystick.html">love.joystick</a></li>
-				<li id="n-love.keyboard"><a href="love.keyboard.html">love.keyboard</a></li>
-				<li id="n-love.math"><a href="love.math.html">love.math</a></li>
-				<li id="n-love.mouse"><a href="love.mouse.html">love.mouse</a></li>
-				<li id="n-love.physics"><a href="love.physics.html">love.physics</a></li>
-				<li id="n-love.sound"><a href="love.sound.html">love.sound</a></li>
-				<li id="n-love.system"><a href="love.system.html">love.system</a></li>
-				<li id="n-love.thread"><a href="love.thread.html">love.thread</a></li>
-				<li id="n-love.timer"><a href="love.timer.html">love.timer</a></li>
-				<li id="n-love.window"><a href="love.window.html">love.window</a></li>
-			</ul>
-		</div>
-	</div>
-	<div class='generated-sidebar portlet' id='p-navigation'>
-		<h5>Navigation</h5>
-		<div class='pBody'>
-			<ul>
-				<li id="n-Home"><a href="http://love2d.org/">Home</a></li>
-				<li id="n-Forums"><a href="http://love2d.org/forums">Forums</a></li>
-				<li id="n-Issue-tracker"><a href="http://bitbucket.org/rude/love/issues">Issue tracker</a></li>
-			</ul>
-		</div>
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-	<div class='generated-sidebar portlet' id='p-wiki_navigation'>
-		<h5>wiki navigation</h5>
-		<div class='pBody'>
-			<ul>
-				<li id="n-mainpage-description"><a href="https://love2d.org/wiki/Main_Page" title="Visit the main page [z]" accesskey="z">Main page</a></li>
-				<li id="n-recentchanges"><a href="https://love2d.org/wiki/Special:RecentChanges" title="The list of recent changes in the wiki [r]" accesskey="r">Recent changes</a></li>
-				<li id="n-randompage"><a href="https://love2d.org/wiki/Special:Random" title="Load a random page [x]" accesskey="x">Random page</a></li>
-			</ul>
-		</div>
-	</div>
-	<div id="p-search" class="portlet">
-		<h5><label for="searchInput">Search</label></h5>
-		<div id="searchBody" class="pBody">
-			<form action="https://love2d.org/w/index.php" id="searchform"><div>
-				<input type='hidden' name="title" value="Special:Search"/>
-				<input id="searchInput" name="search" type="text" title="Search LOVE [f]" accesskey="f" value="" />
-				<input type='submit' name="go" class="searchButton" id="searchGoButton"	value="Go" title="Go to a page with this exact name if exists" /> 
-				<input type='submit' name="fulltext" class="searchButton" id="mw-searchButton" value="Search" title="Search the pages for this text" />
-			</div></form>
-		</div>
-	</div>
-	<div class="portlet" id="p-tb">
-		<h5>Toolbox</h5>
-		<div class="pBody">
-			<ul>
-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/Cursor" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/Cursor" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
-<li id="t-specialpages"><a href="https://love2d.org/wiki/Special:SpecialPages" title="List of all special pages [q]" accesskey="q">Special pages</a></li>
-				<li id="t-print"><a href="https://love2d.org/w/index.php?title=Cursor&printable=yes" rel="alternate" title="Printable version of this page [p]" accesskey="p">Printable version</a></li>				<li id="t-permalink"><a href="https://love2d.org/w/index.php?title=Cursor&oldid=11241" title="Permanent link to this revision of the page">Permanent link</a></li><li id="t-smwbrowselink"><a href="https://love2d.org/wiki/Special:Browse/Cursor" title="Special:Browse/Cursor">Browse properties</ [...]
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-			<ul id="f-list">
-					<li id="lastmod"> This page was last modified on 26 August 2013, at 06:09.</li>
-					<li id="copyright">Content is available under <a href="http://www.gnu.org/copyleft/fdl.html" class="external ">GNU Free Documentation License 1.3</a>.</li>
-					<li id="privacy"><a href="https://love2d.org/wiki/LOVE:Privacy_policy" title="LOVE:Privacy policy">Privacy policy</a></li>
-					<li id="about"><a href="https://love2d.org/wiki/LOVE:About" title="LOVE:About">About LOVE</a></li>
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diff --git a/doc/Cursor:getType.html b/doc/Cursor:getType.html
deleted file mode 100644
index 47a7780..0000000
--- a/doc/Cursor:getType.html
+++ /dev/null
@@ -1,278 +0,0 @@
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-<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en" dir="ltr">
-	<head>
-		<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
-		<meta name="generator" content="MediaWiki 1.16.2" />
-<link rel="shortcut icon" href="favicon.ico" />
-<link rel="search" type="application/opensearchdescription+xml" href="https://love2d.org/w/opensearch_desc.php" title="LOVE (en)" />
-<link title="Creative Commons" type="application/rdf+xml" href="https://love2d.org/w/index.php?title=Cursor:getType&action=creativecommons" rel="meta" />
-<link rel="copyright" href="http://www.gnu.org/copyleft/fdl.html" />
-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>Cursor:getType - LOVE</title>
-		<link rel="stylesheet" href="shared.css" media="screen" />
-<link rel="stylesheet" href="commonPrint.css" media="print" />
-<link rel="stylesheet" href="main.css" media="screen" />
-<link rel="stylesheet" href="MediaWiki%3aCommon.css" />
-<link rel="stylesheet" href="MediaWiki%3aPrint.css" media="print" />
-<link rel="stylesheet" href="MediaWiki%3aLove.css" />
-<link rel="stylesheet" href="user.css" />
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-wgCategories=["Templates", "Functions"],
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-</script>
-		<script type="text/javascript" src="wikibits.js"><!-- wikibits js --></script>
-		<!-- Head Scripts -->
-		<link rel="alternate" type="application/rdf+xml" title="Cursor:getType" href="https://love2d.org/w/index.php?title=Special:ExportRDF/Cursor:getType&xmlmime=rdf" />
-		<script type="text/javascript" src="site.js"><!-- site js --></script>
-  <link href="https://plus.google.com/b/108553500970002863436/" rel="publisher" />
-	</head>
-<body class="mediawiki ltr ns-0 ns-subject page-Cursor_getType skin-love">
-	<div id="globalWrapper">
-		<div id="column-content">
-	<div id="content">
-		<a name="top" id="top"></a>
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-		<div id="p-cactions">
-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="Cursor%3agetType.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:Cursor:getType&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=Cursor:getType&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=Cursor:getType&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">Cursor:getType</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets the type of the Cursor.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">ctype <span class="sy0">=</span> Cursor:getType<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="CursorType.html" title="CursorType">CursorType</a> ctype</code></dt><dd> The type of the Cursor.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Cursor.html" title="Cursor">Cursor</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Cursor:getType_(Dansk)&action=edit&redlink=1" class="new" title="Cursor:getType (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Cursor:getType_(Deutsch)&action=edit&redlink=1" class="new" title="Cursor:getType (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Cursor:getType_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Cursor:getType (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Cursor:getType_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Cursor:getType (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Cursor:getType_(Indonesia)&action=edit&redlink=1" class="new" title="Cursor:getType (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Cursor:getType_(Italiano)&action=edit&redlink=1" class="new" title="Cursor:getType (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Cursor:getType_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Cursor:getType (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Cursor:getType_(Magyar)&action=edit&redlink=1" class="new" title="Cursor:getType (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Cursor:getType_(Nederlands)&action=edit&redlink=1" class="new" title="Cursor:getType (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Cursor:getType_(Polski)&action=edit&redlink=1" class="new" title="Cursor:getType (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Cursor:getType_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Cursor:getType (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Cursor:getType_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Cursor:getType (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Cursor:getType_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Cursor:getType (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Cursor:getType_(Suomi)&action=edit&redlink=1" class="new" title="Cursor:getType (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Cursor:getType_(Svenska)&action=edit&redlink=1" class="new" title="Cursor:getType (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Cursor:getType_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Cursor:getType (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Cursor:getType_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Cursor:getType (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Cursor:getType_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Cursor:getType (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Cursor:getType_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Cursor:getType (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Cursor:getType_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Cursor:getType (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Cursor:getType_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Cursor:getType (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Cursor:getType_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Cursor:getType (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Cursor:getType_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Cursor:getType (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Cursor:getType_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Cursor:getType (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Cursor:getType_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Cursor:getType (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Cursor:getType_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Cursor:getType (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Cursor:getType_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Cursor:getType (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Cursor:getType_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Cursor:getType (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/Cursor:getType_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="Cursor:getType (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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diff --git a/doc/CursorType.html b/doc/CursorType.html
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-<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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-			<h5>Views</h5>
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You can view its source [e]" accesskey="e">View source</a></li>
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-		<h1 id="firstHeading" class="firstHeading">CursorType</h1>
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This enum is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Types of hardware cursors.
-</p>
-<table bgcolor="gold" style="border-style:solid;border-width:1px;-moz-border-radius:3px;border-radius:3px;" align="center" width="80%">
-<tr>
-<td width="1"> <a href="https://love2d.org/wiki/File:O.png" class="image"><img alt="O.png" src="https://love2d.org/w/images/0/09/O.png" width="64" height="64" /></a>
-</td><td>Not all cursor types are available on all operating systems. If an unsupported type is used, it will default to something else.
-</td><td width="1"> 
-</td></tr></table><br />
-<h2> <span class="mw-headline" id="Constants"> Constants </span></h2>
-<dl><dt>image</dt><dd> The cursor is using a custom image.
-</dd><dt>arrow</dt><dd> An arrow pointer.
-</dd><dt>ibeam</dt><dd> An I-beam, normally used when mousing over editable or selectable text.
-</dd><dt>wait</dt><dd> Wait graphic.
-</dd><dt>waitarrow</dt><dd> Small wait cursor with an arrow pointer.
-</dd><dt>crosshair</dt><dd> Crosshair symbol.
-</dd><dt>sizenwse</dt><dd> Double arrow pointing to the top-left and bottom-right.
-</dd><dt>sizenesw</dt><dd> Double arrow pointing to the top-right and bottom-left.
-</dd><dt>sizewe</dt><dd> Double arrow pointing left and right.
-</dd><dt>sizens</dt><dd> Double arrow pointing up and down.
-</dd><dt>sizeall</dt><dd> Four-pointed arrow pointing up, down, left, and right.
-</dd><dt>no</dt><dd> Slashed circle or crossbones.
-</dd><dt>hand</dt><dd> Hand symbol.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.mouse.html" title="love.mouse">love.mouse</a>
-</li><li> <a href="Cursor.html" title="Cursor">Cursor</a>
-</li><li> <a href="Cursor%3agetType.html" title="Cursor:getType">Cursor:getType</a>
-</li><li> <a href="love.mouse.newCursor.html" title="love.mouse.newCursor">love.mouse.newCursor</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=CursorType_(Dansk)&action=edit&redlink=1" class="new" title="CursorType (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=CursorType_(Deutsch)&action=edit&redlink=1" class="new" title="CursorType (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=CursorType_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="CursorType (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=CursorType_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="CursorType (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=CursorType_(Indonesia)&action=edit&redlink=1" class="new" title="CursorType (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=CursorType_(Italiano)&action=edit&redlink=1" class="new" title="CursorType (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=CursorType_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="CursorType (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=CursorType_(Magyar)&action=edit&redlink=1" class="new" title="CursorType (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=CursorType_(Nederlands)&action=edit&redlink=1" class="new" title="CursorType (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=CursorType_(Polski)&action=edit&redlink=1" class="new" title="CursorType (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=CursorType_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="CursorType (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=CursorType_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="CursorType (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=CursorType_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="CursorType (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=CursorType_(Suomi)&action=edit&redlink=1" class="new" title="CursorType (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=CursorType_(Svenska)&action=edit&redlink=1" class="new" title="CursorType (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=CursorType_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="CursorType (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=CursorType_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="CursorType (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=CursorType_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="CursorType (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=CursorType_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="CursorType (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=CursorType_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="CursorType (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=CursorType_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="CursorType (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=CursorType_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="CursorType (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=CursorType_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="CursorType (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=CursorType_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="CursorType (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=CursorType_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="CursorType (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=CursorType_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="CursorType (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=CursorType_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="CursorType (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=CursorType_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="CursorType (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/CursorType_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="CursorType (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-			<h5>Views</h5>
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You can view its source [e]" accesskey="e">View source</a></li>
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-	
-		<h1 id="firstHeading" class="firstHeading">Data</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>The superclass of all data.
-</p>
-<h2> <span class="mw-headline" id="Functions"> Functions </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Data%3agetPointer.html" title="Data:getPointer">Data:getPointer</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets a pointer to the Data.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Data%3agetSize.html" title="Data:getSize">Data:getSize</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the size in bytes of the Data.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Data%3agetString.html" title="Data:getString">Data:getString</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the full Data as a string.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.o [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atype.html" title="Object:type">Object:type</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the type of the object as a string.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atypeOf.html" title="Object:typeOf">Object:typeOf</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks whether an object is of a certain type.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Supertypes"> Supertypes </span></h2>
-<ul><li> <a href="Object.html" title="Object">Object</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Subtypes"> Subtypes </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="CompressedData.html" title="CompressedData">CompressedData</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Compressed image data designed to stay compressed in RAM and on the GPU.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" h [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="FileData.html" title="FileData">FileData</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><strong class="selflink">Data</strong> representing the contents of a file.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="FontData.html" title="FontData">FontData</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">A FontData represents a font.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.org/wiki/0.7.0" title=" [...]
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-</td></tr>
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ImageData.html" title="ImageData">ImageData</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Raw (decoded) image data.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="SoundData.html" title="SoundData">SoundData</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Contains raw audio samples.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.html" title="love">love</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Data_(Dansk)&action=edit&redlink=1" class="new" title="Data (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/wiki/Data_(Deutsch)" title="Data (Deutsch)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Data_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Data (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/wiki/Data_(Fran%C3%A7ais)" title="Data (Français)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Data_(Indonesia)&action=edit&redlink=1" class="new" title="Data (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Data_(Italiano)&action=edit&redlink=1" class="new" title="Data (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Data_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Data (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Data_(Magyar)&action=edit&redlink=1" class="new" title="Data (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Data_(Nederlands)&action=edit&redlink=1" class="new" title="Data (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/wiki/Data_(Polski)" title="Data (Polski)">Polski</a> –
-<a href="https://love2d.org/wiki/Data_(Portugu%C3%AAs)" title="Data (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Data_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Data (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Data_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Data (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Data_(Suomi)&action=edit&redlink=1" class="new" title="Data (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Data_(Svenska)&action=edit&redlink=1" class="new" title="Data (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Data_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Data (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Data_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Data (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Data_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Data (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Data_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Data (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/Data_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="Data (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Data_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Data (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/wiki/Data_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)" title="Data (Українська)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Data_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Data (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Data_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Data (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Data_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Data (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Data_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Data (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/wiki/Data_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)" title="Data (简体中文)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Data_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Data (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/Data_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="Data (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
-</p>
-</div>
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-		<h1 id="firstHeading" class="firstHeading">Data:getPointer</h1>
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-			<p>Gets a pointer to the Data. Can be used with libraries such as LuaJIT's <a href="http://luajit.org/ext_ffi.html" class="external text" rel="nofollow">FFI</a>.
-</p>
-<table bgcolor="gold" style="border-style:solid;border-width:1px;-moz-border-radius:3px;border-radius:3px;" align="center" width="80%">
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-</td><td>Use at your own risk. Directly reading from and writing to the raw memory owned by the Data will bypass any safety checks and thread-safety the Data might normally have.
-</td><td width="1"> 
-</td></tr></table><br />
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">pointer <span class="sy0">=</span> Data:getPointer<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="light_userdata.html" title="light userdata">light userdata</a> pointer</code></dt><dd> A raw pointer to the Data.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Data.html" title="Data">Data</a>
-</li><li> <a href="Data%3agetSize.html" title="Data:getSize">Data:getSize</a>
-</li><li> <a href="Data%3agetString.html" title="Data:getString">Data:getString</a>
-</li></ul>
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-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
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-<a href="https://love2d.org/wiki/Data:getPointer_(Deutsch)" title="Data:getPointer (Deutsch)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
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-<a href="https://love2d.org/wiki/Data:getPointer_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="Data:getPointer (한국어)">한국어</a> 
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-			<p>Gets the size in bytes of the Data.
-</p>
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-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
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-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> size</code></dt><dd> The size of the Data in bytes.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Data.html" title="Data">Data</a>
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-		<h1 id="firstHeading" class="firstHeading">Data:getString</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
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-<p><br />
-Gets the full Data as a string.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">data <span class="sy0">=</span> Data:getString<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> data</code></dt><dd> The raw data.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Data.html" title="Data">Data</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Data:getString_(Dansk)&action=edit&redlink=1" class="new" title="Data:getString (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Data:getString_(Deutsch)&action=edit&redlink=1" class="new" title="Data:getString (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Data:getString_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Data:getString (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Data:getString_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Data:getString (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Data:getString_(Indonesia)&action=edit&redlink=1" class="new" title="Data:getString (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Data:getString_(Italiano)&action=edit&redlink=1" class="new" title="Data:getString (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Data:getString_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Data:getString (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Data:getString_(Magyar)&action=edit&redlink=1" class="new" title="Data:getString (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Data:getString_(Nederlands)&action=edit&redlink=1" class="new" title="Data:getString (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/wiki/Data:getString_(Polski)" title="Data:getString (Polski)">Polski</a> –
-<a href="https://love2d.org/wiki/Data:getString_(Portugu%C3%AAs)" title="Data:getString (Português)">Português</a> –
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-<a href="https://love2d.org/w/index.php?title=Data:getString_(Suomi)&action=edit&redlink=1" class="new" title="Data:getString (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Data:getString_(Svenska)&action=edit&redlink=1" class="new" title="Data:getString (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Data:getString_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Data:getString (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Data:getString_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Data:getString (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Data:getString_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Data:getString (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Data:getString_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Data:getString (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Data:getString_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Data:getString (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Data:getString_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Data:getString (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Data:getString_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Data:getString (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Data:getString_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Data:getString (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Data:getString_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Data:getString (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Data:getString_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Data:getString (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Data:getString_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Data:getString (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Data:getString_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Data:getString (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Data:getString_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Data:getString (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/Data:getString_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="Data:getString (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h1 id="firstHeading" class="firstHeading">Decoder</h1>
-		<div id="bodyContent">
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-									<!-- start content -->
-			<p>An object which can gradually decode a sound file.
-</p>
-<h2> <span class="mw-headline" id="Constructors"> Constructors </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.sound.newDecoder.html" title="love.sound.newDecoder">love.sound.newDecoder</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Attempts to find a decoder for the encoded sound data in the specified file.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-co [...]
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Functions"> Functions </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Decoder%3agetBitDepth.html" title="Decoder:getBitDepth">Decoder:getBitDepth</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the number of bits per sample.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a  [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Decoder%3agetBits.html" title="Decoder:getBits">Decoder:getBits</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the number of bits per sample.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt="Removed  [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Decoder%3agetChannels.html" title="Decoder:getChannels">Decoder:getChannels</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the number of channels in the stream.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Decoder%3agetSampleRate.html" title="Decoder:getSampleRate">Decoder:getSampleRate</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the sample rate of the Decoder.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atype.html" title="Object:type">Object:type</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the type of the object as a string.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-
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-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Supertypes"> Supertypes </span></h2>
-<ul><li> <a href="Object.html" title="Object">Object</a>
-</li></ul>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.sound.html" title="love.sound">love.sound</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Decoder_(Dansk)&action=edit&redlink=1" class="new" title="Decoder (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Decoder_(Deutsch)&action=edit&redlink=1" class="new" title="Decoder (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Decoder_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Decoder (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Decoder_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Decoder (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Decoder_(Indonesia)&action=edit&redlink=1" class="new" title="Decoder (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Decoder_(Italiano)&action=edit&redlink=1" class="new" title="Decoder (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Decoder_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Decoder (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Decoder_(Magyar)&action=edit&redlink=1" class="new" title="Decoder (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Decoder_(Nederlands)&action=edit&redlink=1" class="new" title="Decoder (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Decoder_(Polski)&action=edit&redlink=1" class="new" title="Decoder (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Decoder_(Portugu%C3%AAs)" title="Decoder (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Decoder_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Decoder (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Decoder_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Decoder (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Decoder_(Suomi)&action=edit&redlink=1" class="new" title="Decoder (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Decoder_(Svenska)&action=edit&redlink=1" class="new" title="Decoder (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Decoder_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Decoder (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Decoder_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Decoder (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Decoder_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Decoder (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Decoder_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Decoder (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/Decoder_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="Decoder (Русский)">Русский</a> –
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-		<h1 id="firstHeading" class="firstHeading">Decoder:getBitDepth</h1>
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-<td> <small>It has been renamed from <a href="Decoder%3agetBits.html" title="Decoder:getBits">Decoder:getBits</a>.</small>
-</td></tr></table>
-<p>Returns the number of bits per sample.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">bitDepth <span class="sy0">=</span> Decoder:getBitDepth<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> bitDepth</code></dt><dd> Either 8, or 16.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Decoder.html" title="Decoder">Decoder</a>
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-<a href="https://love2d.org/w/index.php?title=Decoder:getBitDepth_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Decoder:getBitDepth (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Decoder:getBitDepth_(Magyar)&action=edit&redlink=1" class="new" title="Decoder:getBitDepth (Magyar) (page does not exist)">Magyar</a> –
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-<a href="https://love2d.org/wiki/Decoder:getBitDepth_(Portugu%C3%AAs)" title="Decoder:getBitDepth (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Decoder:getBitDepth_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Decoder:getBitDepth (Română) (page does not exist)">Română</a> –
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-<a href="https://love2d.org/w/index.php?title=Decoder:getBitDepth_(Suomi)&action=edit&redlink=1" class="new" title="Decoder:getBitDepth (Suomi) (page does not exist)">Suomi</a> –
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-<td> <small>It has been renamed to <a href="Decoder%3agetBitDepth.html" title="Decoder:getBitDepth">Decoder:getBitDepth</a>.</small>
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-<p>Returns the number of bits per sample.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">bitSize <span class="sy0">=</span> Decoder:getBits<span class="br0">(</span> <span class="br0">)</span></div></div>
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-<p>None.
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-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> bitSize</code></dt><dd> Either 8, or 16.
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-<ul><li> <a href="Decoder.html" title="Decoder">Decoder</a>
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-			<p>Returns the number of channels in the stream.
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-<dl><dt><code><a href="number.html" title="number">number</a> channels</code></dt><dd> 1 for mono, 2 for stereo.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Decoder.html" title="Decoder">Decoder</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Decoder:getChannels_(Dansk)&action=edit&redlink=1" class="new" title="Decoder:getChannels (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Decoder:getChannels_(Deutsch)&action=edit&redlink=1" class="new" title="Decoder:getChannels (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Decoder:getChannels_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Decoder:getChannels (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Decoder:getChannels_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Decoder:getChannels (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Decoder:getChannels_(Indonesia)&action=edit&redlink=1" class="new" title="Decoder:getChannels (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Decoder:getChannels_(Italiano)&action=edit&redlink=1" class="new" title="Decoder:getChannels (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Decoder:getChannels_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Decoder:getChannels (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Decoder:getChannels_(Magyar)&action=edit&redlink=1" class="new" title="Decoder:getChannels (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Decoder:getChannels_(Nederlands)&action=edit&redlink=1" class="new" title="Decoder:getChannels (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Decoder:getChannels_(Polski)&action=edit&redlink=1" class="new" title="Decoder:getChannels (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Decoder:getChannels_(Portugu%C3%AAs)" title="Decoder:getChannels (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Decoder:getChannels_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Decoder:getChannels (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Decoder:getChannels_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Decoder:getChannels (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Decoder:getChannels_(Suomi)&action=edit&redlink=1" class="new" title="Decoder:getChannels (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Decoder:getChannels_(Svenska)&action=edit&redlink=1" class="new" title="Decoder:getChannels (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Decoder:getChannels_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Decoder:getChannels (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Decoder:getChannels_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Decoder:getChannels (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Decoder:getChannels_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Decoder:getChannels (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Decoder:getChannels_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Decoder:getChannels (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Decoder:getChannels_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Decoder:getChannels (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Decoder:getChannels_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Decoder:getChannels (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Decoder:getChannels_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Decoder:getChannels (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Decoder:getChannels_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Decoder:getChannels (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Decoder:getChannels_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Decoder:getChannels (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Decoder:getChannels_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Decoder:getChannels (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Decoder:getChannels_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Decoder:getChannels (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Decoder:getChannels_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Decoder:getChannels (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Decoder:getChannels_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Decoder:getChannels (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/Decoder:getChannels_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="Decoder:getChannels (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h1 id="firstHeading" class="firstHeading">Decoder:getSampleRate</h1>
-		<div id="bodyContent">
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-			<p>Returns the sample rate of the Decoder.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">rate <span class="sy0">=</span> Decoder:getSampleRate<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> rate</code></dt><dd> Number of samples per second.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Decoder.html" title="Decoder">Decoder</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Decoder:getSampleRate_(Dansk)&action=edit&redlink=1" class="new" title="Decoder:getSampleRate (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Decoder:getSampleRate_(Deutsch)&action=edit&redlink=1" class="new" title="Decoder:getSampleRate (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Decoder:getSampleRate_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Decoder:getSampleRate (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Decoder:getSampleRate_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Decoder:getSampleRate (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Decoder:getSampleRate_(Indonesia)&action=edit&redlink=1" class="new" title="Decoder:getSampleRate (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Decoder:getSampleRate_(Italiano)&action=edit&redlink=1" class="new" title="Decoder:getSampleRate (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Decoder:getSampleRate_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Decoder:getSampleRate (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Decoder:getSampleRate_(Magyar)&action=edit&redlink=1" class="new" title="Decoder:getSampleRate (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Decoder:getSampleRate_(Nederlands)&action=edit&redlink=1" class="new" title="Decoder:getSampleRate (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Decoder:getSampleRate_(Polski)&action=edit&redlink=1" class="new" title="Decoder:getSampleRate (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Decoder:getSampleRate_(Portugu%C3%AAs)" title="Decoder:getSampleRate (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Decoder:getSampleRate_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Decoder:getSampleRate (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Decoder:getSampleRate_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Decoder:getSampleRate (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Decoder:getSampleRate_(Suomi)&action=edit&redlink=1" class="new" title="Decoder:getSampleRate (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Decoder:getSampleRate_(Svenska)&action=edit&redlink=1" class="new" title="Decoder:getSampleRate (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Decoder:getSampleRate_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Decoder:getSampleRate (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Decoder:getSampleRate_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Decoder:getSampleRate (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Decoder:getSampleRate_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Decoder:getSampleRate (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Decoder:getSampleRate_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Decoder:getSampleRate (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Decoder:getSampleRate_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Decoder:getSampleRate (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Decoder:getSampleRate_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Decoder:getSampleRate (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Decoder:getSampleRate_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Decoder:getSampleRate (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Decoder:getSampleRate_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Decoder:getSampleRate (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Decoder:getSampleRate_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Decoder:getSampleRate (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Decoder:getSampleRate_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Decoder:getSampleRate (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Decoder:getSampleRate_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Decoder:getSampleRate (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Decoder:getSampleRate_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Decoder:getSampleRate (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Decoder:getSampleRate_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Decoder:getSampleRate (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/Decoder:getSampleRate_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="Decoder:getSampleRate (한국어)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">DistanceJoint</h1>
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-			<p>Keeps two bodies at the same distance.
-</p>
-<h2> <span class="mw-headline" id="Constructors"> Constructors </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.physics.newDistanceJoint.html" title="love.physics.newDistanceJoint">love.physics.newDistanceJoint</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a <strong class="selflink">DistanceJoint</strong> between two bodies.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5 [...]
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-</table>
-<h2> <span class="mw-headline" id="Functions"> Functions </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="DistanceJoint%3agetDamping.html" title="DistanceJoint:getDamping">DistanceJoint:getDamping</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the damping ratio.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img a [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="DistanceJoint%3agetDampingRatio.html" title="DistanceJoint:getDampingRatio">DistanceJoint:getDampingRatio</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the damping ratio.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" hei [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="DistanceJoint%3agetFrequency.html" title="DistanceJoint:getFrequency">DistanceJoint:getFrequency</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the response speed.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="DistanceJoint%3agetLength.html" title="DistanceJoint:getLength">DistanceJoint:getLength</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the equilibrium distance between the two Bodies.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; v [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="DistanceJoint%3asetDamping.html" title="DistanceJoint:setDamping">DistanceJoint:setDamping</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the damping ratio.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img a [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="DistanceJoint%3asetDampingRatio.html" title="DistanceJoint:setDampingRatio">DistanceJoint:setDampingRatio</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the damping ratio.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" hei [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="DistanceJoint%3asetFrequency.html" title="DistanceJoint:setFrequency">DistanceJoint:setFrequency</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the response speed.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="DistanceJoint%3asetLength.html" title="DistanceJoint:setLength">DistanceJoint:setLength</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the equilibrium distance between the two Bodies.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; v [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3adestroy.html" title="Joint:destroy">Joint:destroy</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Explicitly destroys the Joint.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3agetAnchors.html" title="Joint:getAnchors">Joint:getAnchors</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get the anchor points of the joint.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3agetCollideConnected.html" title="Joint:getCollideConnected">Joint:getCollideConnected</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets whether the connected Bodies collide.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertic [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3agetReactionForce.html" title="Joint:getReactionForce">Joint:getReactionForce</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the reaction force on the second body.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-al [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3agetReactionTorque.html" title="Joint:getReactionTorque">Joint:getReactionTorque</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the reaction torque on the second body.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertica [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3agetType.html" title="Joint:getType">Joint:getType</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets an string representing the type.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3asetCollideConnected.html" title="Joint:setCollideConnected">Joint:setCollideConnected</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets whether the connected Bodies should collide with each other.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background [...]
-</td></tr>
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-</table>
-<h2> <span class="mw-headline" id="Supertypes"> Supertypes </span></h2>
-<ul><li> <a href="Joint.html" title="Joint">Joint</a>
-</li><li> <a href="Object.html" title="Object">Object</a>
-</li></ul>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.physics.html" title="love.physics">love.physics</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=DistanceJoint_(Dansk)&action=edit&redlink=1" class="new" title="DistanceJoint (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint_(Deutsch)&action=edit&redlink=1" class="new" title="DistanceJoint (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=DistanceJoint_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="DistanceJoint (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="DistanceJoint (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint_(Indonesia)&action=edit&redlink=1" class="new" title="DistanceJoint (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint_(Italiano)&action=edit&redlink=1" class="new" title="DistanceJoint (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="DistanceJoint (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint_(Magyar)&action=edit&redlink=1" class="new" title="DistanceJoint (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint_(Nederlands)&action=edit&redlink=1" class="new" title="DistanceJoint (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint_(Polski)&action=edit&redlink=1" class="new" title="DistanceJoint (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/DistanceJoint_(Portugu%C3%AAs)" title="DistanceJoint (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="DistanceJoint (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="DistanceJoint (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint_(Suomi)&action=edit&redlink=1" class="new" title="DistanceJoint (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint_(Svenska)&action=edit&redlink=1" class="new" title="DistanceJoint (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="DistanceJoint (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="DistanceJoint (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="DistanceJoint (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="DistanceJoint (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/DistanceJoint_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="DistanceJoint (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="DistanceJoint (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="DistanceJoint (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="DistanceJoint (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="DistanceJoint (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="DistanceJoint (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="DistanceJoint (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="DistanceJoint (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="DistanceJoint (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="DistanceJoint (한국어) (page does not exist)">한국어</a> 
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-<td> <small>It has been replaced with <a href="DistanceJoint%3agetDampingRatio.html" title="DistanceJoint:getDampingRatio">DistanceJoint:getDampingRatio</a>.</small>
-</td></tr></table>
-<p><br />
-Gets the damping ratio.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">ratio <span class="sy0">=</span> DistanceJoint:getDamping<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> ratio</code></dt><dd> The damping ratio.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="DistanceJoint.html" title="DistanceJoint">DistanceJoint</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=DistanceJoint:getDamping_(Dansk)&action=edit&redlink=1" class="new" title="DistanceJoint:getDamping (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getDamping_(Deutsch)&action=edit&redlink=1" class="new" title="DistanceJoint:getDamping (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getDamping_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="DistanceJoint:getDamping (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getDamping_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="DistanceJoint:getDamping (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getDamping_(Indonesia)&action=edit&redlink=1" class="new" title="DistanceJoint:getDamping (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getDamping_(Italiano)&action=edit&redlink=1" class="new" title="DistanceJoint:getDamping (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getDamping_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="DistanceJoint:getDamping (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getDamping_(Magyar)&action=edit&redlink=1" class="new" title="DistanceJoint:getDamping (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getDamping_(Nederlands)&action=edit&redlink=1" class="new" title="DistanceJoint:getDamping (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getDamping_(Polski)&action=edit&redlink=1" class="new" title="DistanceJoint:getDamping (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/DistanceJoint:getDamping_(Portugu%C3%AAs)" title="DistanceJoint:getDamping (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getDamping_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="DistanceJoint:getDamping (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getDamping_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="DistanceJoint:getDamping (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getDamping_(Suomi)&action=edit&redlink=1" class="new" title="DistanceJoint:getDamping (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getDamping_(Svenska)&action=edit&redlink=1" class="new" title="DistanceJoint:getDamping (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getDamping_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="DistanceJoint:getDamping (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getDamping_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="DistanceJoint:getDamping (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getDamping_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="DistanceJoint:getDamping (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getDamping_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="DistanceJoint:getDamping (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getDamping_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="DistanceJoint:getDamping (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getDamping_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="DistanceJoint:getDamping (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getDamping_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="DistanceJoint:getDamping (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getDamping_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="DistanceJoint:getDamping (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getDamping_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="DistanceJoint:getDamping (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getDamping_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="DistanceJoint:getDamping (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getDamping_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="DistanceJoint:getDamping (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getDamping_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="DistanceJoint:getDamping (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getDamping_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="DistanceJoint:getDamping (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getDamping_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="DistanceJoint:getDamping (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">DistanceJoint:getDampingRatio</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has been renamed from <a href="DistanceJoint%3agetDamping.html" title="DistanceJoint:getDamping">DistanceJoint:getDamping</a>.</small>
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-<p><br />
-Gets the damping ratio.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">ratio <span class="sy0">=</span> DistanceJoint:getDampingRatio<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> ratio</code></dt><dd> The damping ratio.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="DistanceJoint.html" title="DistanceJoint">DistanceJoint</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=DistanceJoint:getDampingRatio_(Dansk)&action=edit&redlink=1" class="new" title="DistanceJoint:getDampingRatio (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getDampingRatio_(Deutsch)&action=edit&redlink=1" class="new" title="DistanceJoint:getDampingRatio (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getDampingRatio_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="DistanceJoint:getDampingRatio (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getDampingRatio_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="DistanceJoint:getDampingRatio (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getDampingRatio_(Indonesia)&action=edit&redlink=1" class="new" title="DistanceJoint:getDampingRatio (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getDampingRatio_(Italiano)&action=edit&redlink=1" class="new" title="DistanceJoint:getDampingRatio (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getDampingRatio_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="DistanceJoint:getDampingRatio (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getDampingRatio_(Magyar)&action=edit&redlink=1" class="new" title="DistanceJoint:getDampingRatio (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getDampingRatio_(Nederlands)&action=edit&redlink=1" class="new" title="DistanceJoint:getDampingRatio (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getDampingRatio_(Polski)&action=edit&redlink=1" class="new" title="DistanceJoint:getDampingRatio (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getDampingRatio_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="DistanceJoint:getDampingRatio (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getDampingRatio_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="DistanceJoint:getDampingRatio (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getDampingRatio_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="DistanceJoint:getDampingRatio (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getDampingRatio_(Suomi)&action=edit&redlink=1" class="new" title="DistanceJoint:getDampingRatio (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getDampingRatio_(Svenska)&action=edit&redlink=1" class="new" title="DistanceJoint:getDampingRatio (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getDampingRatio_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="DistanceJoint:getDampingRatio (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getDampingRatio_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="DistanceJoint:getDampingRatio (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getDampingRatio_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="DistanceJoint:getDampingRatio (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getDampingRatio_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="DistanceJoint:getDampingRatio (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getDampingRatio_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="DistanceJoint:getDampingRatio (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getDampingRatio_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="DistanceJoint:getDampingRatio (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getDampingRatio_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="DistanceJoint:getDampingRatio (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getDampingRatio_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="DistanceJoint:getDampingRatio (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getDampingRatio_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="DistanceJoint:getDampingRatio (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getDampingRatio_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="DistanceJoint:getDampingRatio (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getDampingRatio_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="DistanceJoint:getDampingRatio (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getDampingRatio_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="DistanceJoint:getDampingRatio (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getDampingRatio_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="DistanceJoint:getDampingRatio (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getDampingRatio_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="DistanceJoint:getDampingRatio (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">DistanceJoint:getFrequency</h1>
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-			<p>Gets the response speed.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Hz <span class="sy0">=</span> DistanceJoint:getFrequency<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> Hz</code></dt><dd> The response speed.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="DistanceJoint.html" title="DistanceJoint">DistanceJoint</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=DistanceJoint:getFrequency_(Dansk)&action=edit&redlink=1" class="new" title="DistanceJoint:getFrequency (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getFrequency_(Deutsch)&action=edit&redlink=1" class="new" title="DistanceJoint:getFrequency (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getFrequency_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="DistanceJoint:getFrequency (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getFrequency_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="DistanceJoint:getFrequency (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getFrequency_(Indonesia)&action=edit&redlink=1" class="new" title="DistanceJoint:getFrequency (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getFrequency_(Italiano)&action=edit&redlink=1" class="new" title="DistanceJoint:getFrequency (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getFrequency_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="DistanceJoint:getFrequency (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getFrequency_(Magyar)&action=edit&redlink=1" class="new" title="DistanceJoint:getFrequency (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getFrequency_(Nederlands)&action=edit&redlink=1" class="new" title="DistanceJoint:getFrequency (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getFrequency_(Polski)&action=edit&redlink=1" class="new" title="DistanceJoint:getFrequency (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/DistanceJoint:getFrequency_(Portugu%C3%AAs)" title="DistanceJoint:getFrequency (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getFrequency_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="DistanceJoint:getFrequency (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getFrequency_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="DistanceJoint:getFrequency (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getFrequency_(Suomi)&action=edit&redlink=1" class="new" title="DistanceJoint:getFrequency (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getFrequency_(Svenska)&action=edit&redlink=1" class="new" title="DistanceJoint:getFrequency (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getFrequency_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="DistanceJoint:getFrequency (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getFrequency_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="DistanceJoint:getFrequency (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getFrequency_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="DistanceJoint:getFrequency (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getFrequency_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="DistanceJoint:getFrequency (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getFrequency_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="DistanceJoint:getFrequency (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getFrequency_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="DistanceJoint:getFrequency (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getFrequency_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="DistanceJoint:getFrequency (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getFrequency_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="DistanceJoint:getFrequency (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getFrequency_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="DistanceJoint:getFrequency (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getFrequency_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="DistanceJoint:getFrequency (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getFrequency_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="DistanceJoint:getFrequency (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getFrequency_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="DistanceJoint:getFrequency (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getFrequency_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="DistanceJoint:getFrequency (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getFrequency_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="DistanceJoint:getFrequency (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">DistanceJoint:getLength</h1>
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-			<p>Gets the equilibrium distance between the two Bodies.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">l <span class="sy0">=</span> DistanceJoint:getLength<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> l</code></dt><dd> The length between the two Bodies.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="DistanceJoint.html" title="DistanceJoint">DistanceJoint</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=DistanceJoint:getLength_(Dansk)&action=edit&redlink=1" class="new" title="DistanceJoint:getLength (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getLength_(Deutsch)&action=edit&redlink=1" class="new" title="DistanceJoint:getLength (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getLength_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="DistanceJoint:getLength (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getLength_(Indonesia)&action=edit&redlink=1" class="new" title="DistanceJoint:getLength (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getLength_(Italiano)&action=edit&redlink=1" class="new" title="DistanceJoint:getLength (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getLength_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="DistanceJoint:getLength (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getLength_(Magyar)&action=edit&redlink=1" class="new" title="DistanceJoint:getLength (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getLength_(Nederlands)&action=edit&redlink=1" class="new" title="DistanceJoint:getLength (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getLength_(Polski)&action=edit&redlink=1" class="new" title="DistanceJoint:getLength (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/DistanceJoint:getLength_(Portugu%C3%AAs)" title="DistanceJoint:getLength (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getLength_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="DistanceJoint:getLength (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getLength_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="DistanceJoint:getLength (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getLength_(Suomi)&action=edit&redlink=1" class="new" title="DistanceJoint:getLength (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getLength_(Svenska)&action=edit&redlink=1" class="new" title="DistanceJoint:getLength (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getLength_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="DistanceJoint:getLength (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getLength_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="DistanceJoint:getLength (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getLength_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="DistanceJoint:getLength (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getLength_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="DistanceJoint:getLength (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getLength_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="DistanceJoint:getLength (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getLength_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="DistanceJoint:getLength (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getLength_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="DistanceJoint:getLength (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getLength_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="DistanceJoint:getLength (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:getLength_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="DistanceJoint:getLength (ไทย) (page does not exist)">ไทย</a> –
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-		<h1 id="firstHeading" class="firstHeading">DistanceJoint:setDamping</h1>
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-			<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has been replaced with <a href="DistanceJoint%3asetDampingRatio.html" title="DistanceJoint:setDampingRatio">DistanceJoint:setDampingRatio</a>.</small>
-</td></tr></table>
-<p>Sets the damping ratio.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">DistanceJoint:setDamping<span class="br0">(</span> ratio <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> ratio</code></dt><dd> The damping ratio.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="DistanceJoint.html" title="DistanceJoint">DistanceJoint</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=DistanceJoint:setDamping_(Dansk)&action=edit&redlink=1" class="new" title="DistanceJoint:setDamping (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setDamping_(Deutsch)&action=edit&redlink=1" class="new" title="DistanceJoint:setDamping (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setDamping_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="DistanceJoint:setDamping (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setDamping_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="DistanceJoint:setDamping (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setDamping_(Indonesia)&action=edit&redlink=1" class="new" title="DistanceJoint:setDamping (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setDamping_(Italiano)&action=edit&redlink=1" class="new" title="DistanceJoint:setDamping (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setDamping_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="DistanceJoint:setDamping (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setDamping_(Magyar)&action=edit&redlink=1" class="new" title="DistanceJoint:setDamping (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setDamping_(Nederlands)&action=edit&redlink=1" class="new" title="DistanceJoint:setDamping (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setDamping_(Polski)&action=edit&redlink=1" class="new" title="DistanceJoint:setDamping (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/DistanceJoint:setDamping_(Portugu%C3%AAs)" title="DistanceJoint:setDamping (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setDamping_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="DistanceJoint:setDamping (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setDamping_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="DistanceJoint:setDamping (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setDamping_(Suomi)&action=edit&redlink=1" class="new" title="DistanceJoint:setDamping (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setDamping_(Svenska)&action=edit&redlink=1" class="new" title="DistanceJoint:setDamping (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setDamping_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="DistanceJoint:setDamping (Türkçe) (page does not exist)">Türkçe</a> –
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-		<h1 id="firstHeading" class="firstHeading">DistanceJoint:setDampingRatio</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has been renamed from <a href="DistanceJoint%3asetDamping.html" title="DistanceJoint:setDamping">DistanceJoint:setDamping</a>.</small>
-</td></tr></table>
-<p><br />
-Sets the damping ratio.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">DistanceJoint:setDampingRatio<span class="br0">(</span> ratio <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> ratio</code></dt><dd> The damping ratio.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="DistanceJoint.html" title="DistanceJoint">DistanceJoint</a>
-</li></ul>
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-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
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-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setDampingRatio_(Deutsch)&action=edit&redlink=1" class="new" title="DistanceJoint:setDampingRatio (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setDampingRatio_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="DistanceJoint:setDampingRatio (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setDampingRatio_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="DistanceJoint:setDampingRatio (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setDampingRatio_(Indonesia)&action=edit&redlink=1" class="new" title="DistanceJoint:setDampingRatio (Indonesia) (page does not exist)">Indonesia</a> –
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-		<h1 id="firstHeading" class="firstHeading">DistanceJoint:setFrequency</h1>
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-			<p>Sets the response speed.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">DistanceJoint:setFrequency<span class="br0">(</span> Hz <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> Hz</code></dt><dd> The response speed.
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-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
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-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="DistanceJoint.html" title="DistanceJoint">DistanceJoint</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=DistanceJoint:setFrequency_(Dansk)&action=edit&redlink=1" class="new" title="DistanceJoint:setFrequency (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setFrequency_(Deutsch)&action=edit&redlink=1" class="new" title="DistanceJoint:setFrequency (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setFrequency_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="DistanceJoint:setFrequency (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setFrequency_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="DistanceJoint:setFrequency (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setFrequency_(Indonesia)&action=edit&redlink=1" class="new" title="DistanceJoint:setFrequency (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setFrequency_(Italiano)&action=edit&redlink=1" class="new" title="DistanceJoint:setFrequency (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setFrequency_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="DistanceJoint:setFrequency (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setFrequency_(Magyar)&action=edit&redlink=1" class="new" title="DistanceJoint:setFrequency (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setFrequency_(Nederlands)&action=edit&redlink=1" class="new" title="DistanceJoint:setFrequency (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setFrequency_(Polski)&action=edit&redlink=1" class="new" title="DistanceJoint:setFrequency (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/DistanceJoint:setFrequency_(Portugu%C3%AAs)" title="DistanceJoint:setFrequency (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setFrequency_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="DistanceJoint:setFrequency (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setFrequency_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="DistanceJoint:setFrequency (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setFrequency_(Suomi)&action=edit&redlink=1" class="new" title="DistanceJoint:setFrequency (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setFrequency_(Svenska)&action=edit&redlink=1" class="new" title="DistanceJoint:setFrequency (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setFrequency_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="DistanceJoint:setFrequency (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setFrequency_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="DistanceJoint:setFrequency (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setFrequency_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="DistanceJoint:setFrequency (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setFrequency_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="DistanceJoint:setFrequency (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setFrequency_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="DistanceJoint:setFrequency (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setFrequency_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="DistanceJoint:setFrequency (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setFrequency_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="DistanceJoint:setFrequency (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setFrequency_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="DistanceJoint:setFrequency (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setFrequency_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="DistanceJoint:setFrequency (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setFrequency_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="DistanceJoint:setFrequency (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setFrequency_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="DistanceJoint:setFrequency (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setFrequency_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="DistanceJoint:setFrequency (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setFrequency_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="DistanceJoint:setFrequency (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setFrequency_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="DistanceJoint:setFrequency (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">DistanceJoint:setLength</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>Sets the equilibrium distance between the two Bodies.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">DistanceJoint:setLength<span class="br0">(</span> l <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> l</code></dt><dd> The length between the two Bodies.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="DistanceJoint.html" title="DistanceJoint">DistanceJoint</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=DistanceJoint:setLength_(Dansk)&action=edit&redlink=1" class="new" title="DistanceJoint:setLength (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setLength_(Deutsch)&action=edit&redlink=1" class="new" title="DistanceJoint:setLength (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setLength_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="DistanceJoint:setLength (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setLength_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="DistanceJoint:setLength (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setLength_(Indonesia)&action=edit&redlink=1" class="new" title="DistanceJoint:setLength (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setLength_(Italiano)&action=edit&redlink=1" class="new" title="DistanceJoint:setLength (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setLength_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="DistanceJoint:setLength (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setLength_(Magyar)&action=edit&redlink=1" class="new" title="DistanceJoint:setLength (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setLength_(Nederlands)&action=edit&redlink=1" class="new" title="DistanceJoint:setLength (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setLength_(Polski)&action=edit&redlink=1" class="new" title="DistanceJoint:setLength (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/DistanceJoint:setLength_(Portugu%C3%AAs)" title="DistanceJoint:setLength (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setLength_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="DistanceJoint:setLength (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setLength_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="DistanceJoint:setLength (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setLength_(Suomi)&action=edit&redlink=1" class="new" title="DistanceJoint:setLength (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setLength_(Svenska)&action=edit&redlink=1" class="new" title="DistanceJoint:setLength (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setLength_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="DistanceJoint:setLength (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setLength_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="DistanceJoint:setLength (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setLength_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="DistanceJoint:setLength (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setLength_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="DistanceJoint:setLength (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setLength_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="DistanceJoint:setLength (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setLength_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="DistanceJoint:setLength (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setLength_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="DistanceJoint:setLength (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setLength_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="DistanceJoint:setLength (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setLength_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="DistanceJoint:setLength (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setLength_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="DistanceJoint:setLength (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setLength_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="DistanceJoint:setLength (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setLength_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="DistanceJoint:setLength (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setLength_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="DistanceJoint:setLength (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceJoint:setLength_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="DistanceJoint:setLength (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">DistanceModel</h1>
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This enum is not supported in earlier versions.</small>
-</td></tr></table>
-<p>The different distance models.
-</p><p>Extended information can be found in the <a href="http://connect.creativelabs.com/openal/Documentation/OpenAL%201.1%20Specification.htm#_Toc199835864" class="external text" rel="nofollow">Creative documentation</a>.
-</p>
-<h2> <span class="mw-headline" id="Constants"> Constants </span></h2>
-<dl><dt>none</dt><dd> Sources do not get attenuated.
-</dd><dt>inverse</dt><dd> Inverse distance attenuation.
-</dd><dt>inverse clamped</dt><dd> Inverse distance attenuation. Gain is clamped.
-</dd><dt>linear</dt><dd> Linear attenuation.
-</dd><dt>linear clamped</dt><dd> Linear attenuation. Gain is clamped.
-</dd><dt>exponent</dt><dd> Exponential attenuation.
-</dd><dt>exponent clamped</dt><dd> Exponential attenuation. Gain is clamped.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.audio.html" title="love.audio">love.audio</a>
-</li><li> <a href="love.audio.setDistanceModel.html" title="love.audio.setDistanceModel">love.audio.setDistanceModel</a>
-</li><li> <a href="love.audio.getDistanceModel.html" title="love.audio.getDistanceModel">love.audio.getDistanceModel</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=DistanceModel_(Dansk)&action=edit&redlink=1" class="new" title="DistanceModel (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceModel_(Deutsch)&action=edit&redlink=1" class="new" title="DistanceModel (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=DistanceModel_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="DistanceModel (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceModel_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="DistanceModel (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceModel_(Indonesia)&action=edit&redlink=1" class="new" title="DistanceModel (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceModel_(Italiano)&action=edit&redlink=1" class="new" title="DistanceModel (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceModel_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="DistanceModel (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceModel_(Magyar)&action=edit&redlink=1" class="new" title="DistanceModel (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceModel_(Nederlands)&action=edit&redlink=1" class="new" title="DistanceModel (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceModel_(Polski)&action=edit&redlink=1" class="new" title="DistanceModel (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/DistanceModel_(Portugu%C3%AAs)" title="DistanceModel (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceModel_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="DistanceModel (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceModel_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="DistanceModel (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceModel_(Suomi)&action=edit&redlink=1" class="new" title="DistanceModel (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceModel_(Svenska)&action=edit&redlink=1" class="new" title="DistanceModel (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceModel_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="DistanceModel (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceModel_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="DistanceModel (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceModel_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="DistanceModel (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceModel_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="DistanceModel (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceModel_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="DistanceModel (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceModel_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="DistanceModel (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceModel_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="DistanceModel (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceModel_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="DistanceModel (עברית) (page does not exist)">עברית</a> –
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-<a href="https://love2d.org/w/index.php?title=DistanceModel_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="DistanceModel (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceModel_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="DistanceModel (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceModel_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="DistanceModel (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=DistanceModel_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="DistanceModel (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/DistanceModel_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="DistanceModel (한국어)">한국어</a> 
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You can view its source [e]" accesskey="e">View source</a></li>
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-		<h1 id="firstHeading" class="firstHeading">DrawMode</h1>
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-			<p>Controls whether shapes are drawn as an outline, or filled.
-</p>
-<h2> <span class="mw-headline" id="Constants"> Constants </span></h2>
-<dl><dt>fill</dt><dd> Draw filled shape.
-</dd><dt>line</dt><dd> Draw outlined shape.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=DrawMode_(Dansk)&action=edit&redlink=1" class="new" title="DrawMode (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=DrawMode_(Deutsch)&action=edit&redlink=1" class="new" title="DrawMode (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=DrawMode_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="DrawMode (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=DrawMode_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="DrawMode (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=DrawMode_(Indonesia)&action=edit&redlink=1" class="new" title="DrawMode (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=DrawMode_(Italiano)&action=edit&redlink=1" class="new" title="DrawMode (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=DrawMode_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="DrawMode (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=DrawMode_(Magyar)&action=edit&redlink=1" class="new" title="DrawMode (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=DrawMode_(Nederlands)&action=edit&redlink=1" class="new" title="DrawMode (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=DrawMode_(Polski)&action=edit&redlink=1" class="new" title="DrawMode (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/DrawMode_(Portugu%C3%AAs)" title="DrawMode (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=DrawMode_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="DrawMode (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=DrawMode_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="DrawMode (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=DrawMode_(Suomi)&action=edit&redlink=1" class="new" title="DrawMode (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=DrawMode_(Svenska)&action=edit&redlink=1" class="new" title="DrawMode (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=DrawMode_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="DrawMode (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=DrawMode_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="DrawMode (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=DrawMode_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="DrawMode (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=DrawMode_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="DrawMode (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/DrawMode_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="DrawMode (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=DrawMode_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="DrawMode (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=DrawMode_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="DrawMode (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=DrawMode_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="DrawMode (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=DrawMode_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="DrawMode (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=DrawMode_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="DrawMode (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=DrawMode_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="DrawMode (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=DrawMode_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="DrawMode (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=DrawMode_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="DrawMode (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=DrawMode_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="DrawMode (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<script type="text/javascript" src="wikibits.js"><!-- wikibits js --></script>
-		<!-- Head Scripts -->
-		<link rel="alternate" type="application/rdf+xml" title="Drawable" href="https://love2d.org/w/index.php?title=Special:ExportRDF/Drawable&xmlmime=rdf" />
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-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="Drawable.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:Drawable&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=Drawable&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
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-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">Drawable</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>Superclass for all things that can be drawn on screen. This is an abstract type that can't be created directly.
-</p>
-<h2> <span class="mw-headline" id="Functions"> Functions </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atype.html" title="Object:type">Object:type</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the type of the object as a string.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atypeOf.html" title="Object:typeOf">Object:typeOf</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks whether an object is of a certain type.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Supertypes"> Supertypes </span></h2>
-<ul><li> <a href="Object.html" title="Object">Object</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Subtypes"> Subtypes </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Canvas.html" title="Canvas">Canvas</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Off-screen render target.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8 [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Framebuffer.html" title="Framebuffer">Framebuffer</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Off-screen render target.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.org/wiki/0.7.0" ti [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Image.html" title="Image">Image</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Drawable image type.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Mesh.html" title="Mesh">Mesh</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">A 2D polygon mesh used for drawing arbitrary textured shapes.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.org [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Used to create cool effects, like fire.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="SpriteBatch.html" title="SpriteBatch">SpriteBatch</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Store image positions in a buffer, and draw it in one call.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Texture.html" title="Texture">Texture</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Superclass for drawable objects which represent a texture.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love [...]
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Drawable_(Dansk)&action=edit&redlink=1" class="new" title="Drawable (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Drawable_(Deutsch)&action=edit&redlink=1" class="new" title="Drawable (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Drawable_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Drawable (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Drawable_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Drawable (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Drawable_(Indonesia)&action=edit&redlink=1" class="new" title="Drawable (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/wiki/Drawable_(Italiano)" title="Drawable (Italiano)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Drawable_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Drawable (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Drawable_(Magyar)&action=edit&redlink=1" class="new" title="Drawable (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Drawable_(Nederlands)&action=edit&redlink=1" class="new" title="Drawable (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Drawable_(Polski)&action=edit&redlink=1" class="new" title="Drawable (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Drawable_(Portugu%C3%AAs)" title="Drawable (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Drawable_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Drawable (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Drawable_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Drawable (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Drawable_(Suomi)&action=edit&redlink=1" class="new" title="Drawable (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Drawable_(Svenska)&action=edit&redlink=1" class="new" title="Drawable (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Drawable_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Drawable (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Drawable_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Drawable (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Drawable_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Drawable (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Drawable_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Drawable (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/Drawable_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="Drawable (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Drawable_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Drawable (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Drawable_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Drawable (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Drawable_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Drawable (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Drawable_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Drawable (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Drawable_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Drawable (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Drawable_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Drawable (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Drawable_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Drawable (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/wiki/Drawable_(Ti%E1%BA%BFng_Vi%E1%BB%87t)" title="Drawable (Tiếng Việt)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Drawable_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Drawable (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
-</p>
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-				<li id="t-print"><a href="https://love2d.org/w/index.php?title=Drawable&printable=yes" rel="alternate" title="Printable version of this page [p]" accesskey="p">Printable version</a></li>				<li id="t-permalink"><a href="https://love2d.org/w/index.php?title=Drawable&oldid=10226" title="Permanent link to this revision of the page">Permanent link</a></li><li id="t-smwbrowselink"><a href="https://love2d.org/wiki/Special:Browse/Drawable" title="Special:Browse/Drawable">Browse prop [...]
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-			<h5>Views</h5>
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-					 <li id="ca-nstab-main" class="selected"><a href="EdgeShape.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:EdgeShape&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=EdgeShape&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=EdgeShape&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">EdgeShape</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This shape is not supported in earlier versions.</small>
-</td></tr></table>
-<p>A EdgeShape is a line segment. They can be used to create the boundaries of your terrain. The shape does not have volume and can only collide with <a href="PolygonShape.html" title="PolygonShape">PolygonShape</a> and <a href="CircleShape.html" title="CircleShape">CircleShape</a>.
-</p>
-<h2> <span class="mw-headline" id="Constructors"> Constructors </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.physics.newEdgeShape.html" title="love.physics.newEdgeShape">love.physics.newEdgeShape</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a new <strong class="selflink">EdgeShape</strong>.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/A [...]
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Functions"> Functions </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="EdgeShape%3agetPoints.html" title="EdgeShape:getPoints">EdgeShape:getPoints</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the local coordinates of the edge points.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height= [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atype.html" title="Object:type">Object:type</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the type of the object as a string.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atypeOf.html" title="Object:typeOf">Object:typeOf</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks whether an object is of a certain type.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3acomputeAABB.html" title="Shape:computeAABB">Shape:computeAABB</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the points of the bounding box for the transformed shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width=" [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3acomputeMass.html" title="Shape:computeMass">Shape:computeMass</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Computes the mass properties for the shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a h [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3adestroy.html" title="Shape:destroy">Shape:destroy</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Explicitly destroys the Shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt="Removed in" src="https [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3agetBody.html" title="Shape:getBody">Shape:getBody</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get the body the shape is attached to.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3agetBoundingBox.html" title="Shape:getBoundingBox">Shape:getBoundingBox</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the bounding box of the shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img a [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3agetCategory.html" title="Shape:getCategory">Shape:getCategory</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the categories this shape is a member of.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3agetCategoryBits.html" title="Shape:getCategoryBits">Shape:getCategoryBits</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the categories as a 16-bit integer.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top; [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3agetChildCount.html" title="Shape:getChildCount">Shape:getChildCount</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the number of children the shape has.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3agetData.html" title="Shape:getData">Shape:getData</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get the data set with setData.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt="Removed in" src="https [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3agetDensity.html" title="Shape:getDensity">Shape:getDensity</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the density of the Shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt="Removed in" s [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3agetFilterData.html" title="Shape:getFilterData">Shape:getFilterData</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the filter data of the Shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt=" [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3agetFriction.html" title="Shape:getFriction">Shape:getFriction</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the friction of this shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt="Removed  [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3agetMask.html" title="Shape:getMask">Shape:getMask</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets which categories this shape should <b>NOT</b> collide with.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top; [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3agetRestitution.html" title="Shape:getRestitution">Shape:getRestitution</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the restitution of this shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img a [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3agetType.html" title="Shape:getType">Shape:getType</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets a string representing the Shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3aisSensor.html" title="Shape:isSensor">Shape:isSensor</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks whether a Shape is a sensor or not.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt="Removed [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3arayCast.html" title="Shape:rayCast">Shape:rayCast</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Casts a ray against the shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.org/w [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3asetCategory.html" title="Shape:setCategory">Shape:setCategory</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the categories this shape is a member of.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3asetData.html" title="Shape:setData">Shape:setData</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Set data to be passed to the collision callback.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt="Remo [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3asetDensity.html" title="Shape:setDensity">Shape:setDensity</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the density of a Shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt="Removed in" src [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3asetFilterData.html" title="Shape:setFilterData">Shape:setFilterData</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the filter data for a Shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt="R [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3asetFriction.html" title="Shape:setFriction">Shape:setFriction</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the friction of the shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt="Removed i [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3asetMask.html" title="Shape:setMask">Shape:setMask</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets which categories this shape should <b>NOT</b> collide with.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top; [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3asetRestitution.html" title="Shape:setRestitution">Shape:setRestitution</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the restitution of the shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img al [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3asetSensor.html" title="Shape:setSensor">Shape:setSensor</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets whether this shape should act as a sensor.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt= [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3atestPoint.html" title="Shape:testPoint">Shape:testPoint</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks whether a point lies inside the shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3atestSegment.html" title="Shape:testSegment">Shape:testSegment</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks whether a line segment intersects a shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;">< [...]
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-<h2> <span class="mw-headline" id="Supertypes"> Supertypes </span></h2>
-<ul><li> <a href="Shape.html" title="Shape">Shape</a>
-</li><li> <a href="Object.html" title="Object">Object</a>
-</li></ul>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.physics.html" title="love.physics">love.physics</a>
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-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=EdgeShape_(Dansk)&action=edit&redlink=1" class="new" title="EdgeShape (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=EdgeShape_(Deutsch)&action=edit&redlink=1" class="new" title="EdgeShape (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=EdgeShape_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="EdgeShape (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=EdgeShape_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="EdgeShape (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=EdgeShape_(Indonesia)&action=edit&redlink=1" class="new" title="EdgeShape (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=EdgeShape_(Italiano)&action=edit&redlink=1" class="new" title="EdgeShape (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=EdgeShape_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="EdgeShape (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=EdgeShape_(Magyar)&action=edit&redlink=1" class="new" title="EdgeShape (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=EdgeShape_(Nederlands)&action=edit&redlink=1" class="new" title="EdgeShape (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=EdgeShape_(Polski)&action=edit&redlink=1" class="new" title="EdgeShape (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=EdgeShape_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="EdgeShape (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=EdgeShape_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="EdgeShape (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=EdgeShape_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="EdgeShape (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=EdgeShape_(Suomi)&action=edit&redlink=1" class="new" title="EdgeShape (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=EdgeShape_(Svenska)&action=edit&redlink=1" class="new" title="EdgeShape (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=EdgeShape_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="EdgeShape (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=EdgeShape_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="EdgeShape (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=EdgeShape_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="EdgeShape (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=EdgeShape_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="EdgeShape (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=EdgeShape_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="EdgeShape (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=EdgeShape_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="EdgeShape (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=EdgeShape_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="EdgeShape (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=EdgeShape_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="EdgeShape (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=EdgeShape_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="EdgeShape (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=EdgeShape_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="EdgeShape (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=EdgeShape_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="EdgeShape (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=EdgeShape_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="EdgeShape (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=EdgeShape_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="EdgeShape (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=EdgeShape_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="EdgeShape (한국어) (page does not exist)">한국어</a> 
-<br />
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-		<h1 id="firstHeading" class="firstHeading">EdgeShape:getPoints</h1>
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
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-<td> <small>This method is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Returns the local coordinates of the edge points.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">x1, y1, x2, y2 <span class="sy0">=</span> EdgeShape:getPoints<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x1</code></dt><dd> The x-component of the first vertex.
-</dd><dt><code><a href="number.html" title="number">number</a> y1</code></dt><dd> The y-component of the first vertex.
-</dd><dt><code><a href="number.html" title="number">number</a> x2</code></dt><dd> The x-component of the second vertex.
-</dd><dt><code><a href="number.html" title="number">number</a> y2</code></dt><dd> The y-component of the second vertex.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="EdgeShape.html" title="EdgeShape">EdgeShape</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=EdgeShape:getPoints_(Dansk)&action=edit&redlink=1" class="new" title="EdgeShape:getPoints (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=EdgeShape:getPoints_(Deutsch)&action=edit&redlink=1" class="new" title="EdgeShape:getPoints (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=EdgeShape:getPoints_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="EdgeShape:getPoints (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=EdgeShape:getPoints_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="EdgeShape:getPoints (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=EdgeShape:getPoints_(Indonesia)&action=edit&redlink=1" class="new" title="EdgeShape:getPoints (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=EdgeShape:getPoints_(Italiano)&action=edit&redlink=1" class="new" title="EdgeShape:getPoints (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=EdgeShape:getPoints_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="EdgeShape:getPoints (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=EdgeShape:getPoints_(Magyar)&action=edit&redlink=1" class="new" title="EdgeShape:getPoints (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=EdgeShape:getPoints_(Nederlands)&action=edit&redlink=1" class="new" title="EdgeShape:getPoints (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=EdgeShape:getPoints_(Polski)&action=edit&redlink=1" class="new" title="EdgeShape:getPoints (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=EdgeShape:getPoints_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="EdgeShape:getPoints (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=EdgeShape:getPoints_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="EdgeShape:getPoints (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=EdgeShape:getPoints_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="EdgeShape:getPoints (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=EdgeShape:getPoints_(Suomi)&action=edit&redlink=1" class="new" title="EdgeShape:getPoints (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=EdgeShape:getPoints_(Svenska)&action=edit&redlink=1" class="new" title="EdgeShape:getPoints (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=EdgeShape:getPoints_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="EdgeShape:getPoints (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=EdgeShape:getPoints_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="EdgeShape:getPoints (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=EdgeShape:getPoints_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="EdgeShape:getPoints (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=EdgeShape:getPoints_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="EdgeShape:getPoints (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=EdgeShape:getPoints_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="EdgeShape:getPoints (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=EdgeShape:getPoints_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="EdgeShape:getPoints (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=EdgeShape:getPoints_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="EdgeShape:getPoints (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=EdgeShape:getPoints_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="EdgeShape:getPoints (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=EdgeShape:getPoints_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="EdgeShape:getPoints (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=EdgeShape:getPoints_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="EdgeShape:getPoints (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=EdgeShape:getPoints_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="EdgeShape:getPoints (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=EdgeShape:getPoints_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="EdgeShape:getPoints (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=EdgeShape:getPoints_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="EdgeShape:getPoints (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=EdgeShape:getPoints_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="EdgeShape:getPoints (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">Event</h1>
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-									<!-- start content -->
-			<p>Arguments to love.event.push() and the like.
-</p>
-<h2> <span class="mw-headline" id="Constants"> Constants </span></h2>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>These constants are not supported in earlier versions.</small>
-</td></tr></table>
-<p>Since <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a>, event names are no longer abbreviated.
-</p>
-<dl><dt>focus</dt><dd> Window focus gained or lost
-</dd><dt>joystickpressed</dt><dd> Joystick pressed
-</dd><dt>joystickreleased</dt><dd> Joystick released
-</dd><dt>keypressed</dt><dd> Key pressed
-</dd><dt>keyreleased</dt><dd> Key released
-</dd><dt>mousepressed</dt><dd> Mouse pressed
-</dd><dt>mousereleased</dt><dd> Mouse released
-</dd><dt>quit</dt><dd> Quit
-</dd></dl>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>These constants are not supported in earlier versions.</small>
-</td></tr></table>
-<dl><dt>resize</dt><dd> Window size changed by the user
-</dd><dt>visible</dt><dd> Window is minimized or un-minimized by the user
-</dd><dt>mousefocus</dt><dd> Window mouse focus gained or lost
-</dd><dt>threaderror</dt><dd> A Lua error has occurred in a <a href="Thread.html" title="Thread">thread</a>.
-</dd><dt>joystickaxis</dt><dd> Joystick axis motion
-</dd><dt>joystickhat</dt><dd> Joystick hat pressed
-</dd></dl>
-<h2> <span class="mw-headline" id="Constants_2"> Constants </span></h2>
-<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>These constants are not supported in that and later versions.</small>
-</td></tr></table>
-<dl><dt>jp</dt><dd> Joystick pressed
-</dd><dt>jr</dt><dd> Joystick released
-</dd><dt>kp</dt><dd> Key pressed
-</dd><dt>kr</dt><dd> Key released
-</dd><dt>mp</dt><dd> Mouse pressed
-</dd><dt>mr</dt><dd> Mouse released
-</dd><dt>q</dt><dd> Quit
-</dd><dt>f</dt><dd> Window focus gained or lost (version <a href="https://love2d.org/wiki/0.7.0" title="0.7.0">0.7.x</a> only)
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.event.html" title="love.event">love.event</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Event_(Dansk)&action=edit&redlink=1" class="new" title="Event (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/wiki/Event_(Deutsch)" title="Event (Deutsch)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Event_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Event (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Event_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Event (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Event_(Indonesia)&action=edit&redlink=1" class="new" title="Event (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Event_(Italiano)&action=edit&redlink=1" class="new" title="Event (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Event_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Event (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Event_(Magyar)&action=edit&redlink=1" class="new" title="Event (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Event_(Nederlands)&action=edit&redlink=1" class="new" title="Event (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Event_(Polski)&action=edit&redlink=1" class="new" title="Event (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Event_(Portugu%C3%AAs)" title="Event (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Event_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Event (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Event_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Event (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Event_(Suomi)&action=edit&redlink=1" class="new" title="Event (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Event_(Svenska)&action=edit&redlink=1" class="new" title="Event (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Event_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Event (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/wiki/Event_(%C4%8Cesky)" title="Event (Česky)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Event_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Event (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Event_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Event (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/Event_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="Event (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Event_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Event (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Event_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Event (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Event_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Event (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Event_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Event (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Event_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Event (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Event_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Event (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Event_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Event (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/wiki/Event_(Ti%E1%BA%BFng_Vi%E1%BB%87t)" title="Event (Tiếng Việt)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/Event_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="Event (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-					<li id="lastmod"> This page was last modified on 11 August 2013, at 21:43.</li>
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-<link rel="copyright" href="http://www.gnu.org/copyleft/fdl.html" />
-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>File - LOVE</title>
-		<link rel="stylesheet" href="shared.css" media="screen" />
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-<link rel="stylesheet" href="user.css" />
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-		<script type="text/javascript" src="wikibits.js"><!-- wikibits js --></script>
-		<!-- Head Scripts -->
-		<link rel="alternate" type="application/rdf+xml" title="File" href="https://love2d.org/w/index.php?title=Special:ExportRDF/File&xmlmime=rdf" />
-		<script type="text/javascript" src="site.js"><!-- site js --></script>
-  <link href="https://plus.google.com/b/108553500970002863436/" rel="publisher" />
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-<body class="mediawiki ltr ns-0 ns-subject page-File skin-love">
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-	<div id="content">
-		<a name="top" id="top"></a>
-			
-		<div id="p-cactions">
-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="File.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:File&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=File&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=File&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">File</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>Represents a file on the filesystem.
-</p>
-<h2> <span class="mw-headline" id="Constructors"> Constructors </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.filesystem.newFile.html" title="love.filesystem.newFile">love.filesystem.newFile</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a new <strong class="selflink">File</strong> object.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffff [...]
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Functions"> Functions </span></h2>
-<p>These functions have parentheses in odd places. This is because the <i>File:</i> namespace is reserved in Mediawiki.
-</p>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="(File):close.html" title="(File):close">(File):close</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Closes a file</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="(File):eof.html" title="(File):eof">(File):eof</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">If the end-of-file has been reached</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="(File):flush.html" title="(File):flush">(File):flush</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Flushes any buffered written data in the file to disk.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="h [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="(File):getBuffer.html" title="(File):getBuffer">(File):getBuffer</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the buffer mode of a file.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="(File):getMode.html" title="(File):getMode">(File):getMode</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the <a href="FileMode.html" title="FileMode">FileMode</a> the file has been opened with.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7 [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="(File):getSize.html" title="(File):getSize">(File):getSize</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the file size</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="(File):isOpen.html" title="(File):isOpen">(File):isOpen</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets whether the file is open.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.org/wik [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="(File):lines.html" title="(File):lines">(File):lines</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Iterate over all the lines in a file</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="(File):open.html" title="(File):open">(File):open</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Open the file for write, read or append.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="(File):read.html" title="(File):read">(File):read</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Read a number of bytes from a file</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="(File):seek.html" title="(File):seek">(File):seek</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Seek to a position in a file</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="(File):setBuffer.html" title="(File):setBuffer">(File):setBuffer</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the buffer mode for a file opened for writing or appending.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" hei [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="(File):write.html" title="(File):write">(File):write</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Write data to a file.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atype.html" title="Object:type">Object:type</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the type of the object as a string.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atypeOf.html" title="Object:typeOf">Object:typeOf</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks whether an object is of a certain type.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Enums"> Enums </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="BufferMode.html" title="BufferMode">BufferMode</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Buffer modes for <strong class="selflink">File</strong> objects.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a hre [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="FileMode.html" title="FileMode">FileMode</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">The different modes you can open a <strong class="selflink">File</strong> in.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Supertypes"> Supertypes </span></h2>
-<ul><li> <a href="Object.html" title="Object">Object</a>
-</li></ul>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.filesystem.html" title="love.filesystem">love.filesystem</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=File_(Dansk)&action=edit&redlink=1" class="new" title="File (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=File_(Deutsch)&action=edit&redlink=1" class="new" title="File (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=File_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="File (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=File_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="File (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=File_(Indonesia)&action=edit&redlink=1" class="new" title="File (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=File_(Italiano)&action=edit&redlink=1" class="new" title="File (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=File_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="File (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=File_(Magyar)&action=edit&redlink=1" class="new" title="File (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=File_(Nederlands)&action=edit&redlink=1" class="new" title="File (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=File_(Polski)&action=edit&redlink=1" class="new" title="File (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/File_(Portugu%C3%AAs)" title="File (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=File_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="File (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=File_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="File (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=File_(Suomi)&action=edit&redlink=1" class="new" title="File (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=File_(Svenska)&action=edit&redlink=1" class="new" title="File (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=File_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="File (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=File_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="File (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=File_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="File (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=File_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="File (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/File_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="File (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=File_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="File (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=File_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="File (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=File_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="File (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=File_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="File (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=File_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="File (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=File_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="File (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=File_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="File (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/wiki/File_(Ti%E1%BA%BFng_Vi%E1%BB%87t)" title="File (Tiếng Việt)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=File_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="File (한국어) (page does not exist)">한국어</a> 
-<br />
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-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/File" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/File" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
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-				<li id="t-print"><a href="https://love2d.org/w/index.php?title=File&printable=yes" rel="alternate" title="Printable version of this page [p]" accesskey="p">Printable version</a></li>				<li id="t-permalink"><a href="https://love2d.org/w/index.php?title=File&oldid=10228" title="Permanent link to this revision of the page">Permanent link</a></li><li id="t-smwbrowselink"><a href="https://love2d.org/wiki/Special:Browse/File" title="Special:Browse/File">Browse properties</a></li>			</ul>
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-					<li id="lastmod"> This page was last modified on 29 March 2013, at 23:17.</li>
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diff --git a/doc/FileData.html b/doc/FileData.html
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-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>FileData - LOVE</title>
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-		<!-- Head Scripts -->
-		<link rel="alternate" type="application/rdf+xml" title="FileData" href="https://love2d.org/w/index.php?title=Special:ExportRDF/FileData&xmlmime=rdf" />
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-<body class="mediawiki ltr ns-0 ns-subject page-FileData skin-love">
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-			
-		<div id="p-cactions">
-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="FileData.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:FileData&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=FileData&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=FileData&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">FileData</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.7.0" title="0.7.0">0.7.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This object is not supported in earlier versions.</small>
-</td></tr></table>
-<p><a href="Data.html" title="Data">Data</a> representing the contents of a file.
-</p>
-<h2> <span class="mw-headline" id="Constructors"> Constructors </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.filesystem.newFileData.html" title="love.filesystem.newFileData">love.filesystem.newFileData</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a new <strong class="selflink">FileData</strong> object.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/i [...]
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Functions"> Functions </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Data%3agetPointer.html" title="Data:getPointer">Data:getPointer</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets a pointer to the Data.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Data%3agetSize.html" title="Data:getSize">Data:getSize</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the size in bytes of the Data.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Data%3agetString.html" title="Data:getString">Data:getString</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the full Data as a string.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.o [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="FileData%3agetExtension.html" title="FileData:getExtension">FileData:getExtension</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the extension of the FileData.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" />  [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="FileData%3agetFilename.html" title="FileData:getFilename">FileData:getFilename</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the filename of the FileData.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a h [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atype.html" title="Object:type">Object:type</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the type of the object as a string.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atypeOf.html" title="Object:typeOf">Object:typeOf</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks whether an object is of a certain type.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Supertypes"> Supertypes </span></h2>
-<ul><li> <a href="Data.html" title="Data">Data</a>
-</li><li> <a href="Object.html" title="Object">Object</a>
-</li></ul>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.filesystem.html" title="love.filesystem">love.filesystem</a>
-</li><li> <a href="File.html" title="File">File</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=FileData_(Dansk)&action=edit&redlink=1" class="new" title="FileData (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=FileData_(Deutsch)&action=edit&redlink=1" class="new" title="FileData (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=FileData_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="FileData (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=FileData_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="FileData (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=FileData_(Indonesia)&action=edit&redlink=1" class="new" title="FileData (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=FileData_(Italiano)&action=edit&redlink=1" class="new" title="FileData (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=FileData_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="FileData (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=FileData_(Magyar)&action=edit&redlink=1" class="new" title="FileData (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=FileData_(Nederlands)&action=edit&redlink=1" class="new" title="FileData (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=FileData_(Polski)&action=edit&redlink=1" class="new" title="FileData (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/FileData_(Portugu%C3%AAs)" title="FileData (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=FileData_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="FileData (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=FileData_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="FileData (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=FileData_(Suomi)&action=edit&redlink=1" class="new" title="FileData (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=FileData_(Svenska)&action=edit&redlink=1" class="new" title="FileData (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=FileData_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="FileData (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=FileData_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="FileData (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=FileData_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="FileData (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=FileData_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="FileData (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/FileData_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="FileData (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=FileData_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="FileData (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=FileData_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="FileData (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=FileData_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="FileData (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=FileData_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="FileData (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=FileData_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="FileData (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=FileData_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="FileData (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=FileData_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="FileData (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=FileData_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="FileData (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=FileData_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="FileData (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">FileData:getExtension</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.7.0" title="0.7.0">0.7.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets the extension of the FileData.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">ext <span class="sy0">=</span> FileData:getExtension<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> ext</code></dt><dd> The extension of the file the FileData represents.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="FileData.html" title="FileData">FileData</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=FileData:getExtension_(Dansk)&action=edit&redlink=1" class="new" title="FileData:getExtension (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=FileData:getExtension_(Deutsch)&action=edit&redlink=1" class="new" title="FileData:getExtension (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=FileData:getExtension_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="FileData:getExtension (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=FileData:getExtension_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="FileData:getExtension (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=FileData:getExtension_(Indonesia)&action=edit&redlink=1" class="new" title="FileData:getExtension (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=FileData:getExtension_(Italiano)&action=edit&redlink=1" class="new" title="FileData:getExtension (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=FileData:getExtension_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="FileData:getExtension (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=FileData:getExtension_(Magyar)&action=edit&redlink=1" class="new" title="FileData:getExtension (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=FileData:getExtension_(Nederlands)&action=edit&redlink=1" class="new" title="FileData:getExtension (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=FileData:getExtension_(Polski)&action=edit&redlink=1" class="new" title="FileData:getExtension (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/FileData:getExtension_(Portugu%C3%AAs)" title="FileData:getExtension (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=FileData:getExtension_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="FileData:getExtension (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=FileData:getExtension_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="FileData:getExtension (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=FileData:getExtension_(Suomi)&action=edit&redlink=1" class="new" title="FileData:getExtension (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=FileData:getExtension_(Svenska)&action=edit&redlink=1" class="new" title="FileData:getExtension (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=FileData:getExtension_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="FileData:getExtension (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=FileData:getExtension_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="FileData:getExtension (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=FileData:getExtension_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="FileData:getExtension (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=FileData:getExtension_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="FileData:getExtension (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=FileData:getExtension_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="FileData:getExtension (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=FileData:getExtension_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="FileData:getExtension (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=FileData:getExtension_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="FileData:getExtension (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=FileData:getExtension_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="FileData:getExtension (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=FileData:getExtension_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="FileData:getExtension (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=FileData:getExtension_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="FileData:getExtension (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=FileData:getExtension_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="FileData:getExtension (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=FileData:getExtension_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="FileData:getExtension (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=FileData:getExtension_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="FileData:getExtension (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=FileData:getExtension_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="FileData:getExtension (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=FileData:getFilename&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">FileData:getFilename</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.7.0" title="0.7.0">0.7.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets the filename of the FileData.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">name <span class="sy0">=</span> FileData:getFilename<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> name</code></dt><dd> The name of the file the FileData represents.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="FileData.html" title="FileData">FileData</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=FileData:getFilename_(Dansk)&action=edit&redlink=1" class="new" title="FileData:getFilename (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=FileData:getFilename_(Deutsch)&action=edit&redlink=1" class="new" title="FileData:getFilename (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=FileData:getFilename_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="FileData:getFilename (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=FileData:getFilename_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="FileData:getFilename (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=FileData:getFilename_(Indonesia)&action=edit&redlink=1" class="new" title="FileData:getFilename (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=FileData:getFilename_(Italiano)&action=edit&redlink=1" class="new" title="FileData:getFilename (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=FileData:getFilename_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="FileData:getFilename (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=FileData:getFilename_(Magyar)&action=edit&redlink=1" class="new" title="FileData:getFilename (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=FileData:getFilename_(Nederlands)&action=edit&redlink=1" class="new" title="FileData:getFilename (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=FileData:getFilename_(Polski)&action=edit&redlink=1" class="new" title="FileData:getFilename (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/FileData:getFilename_(Portugu%C3%AAs)" title="FileData:getFilename (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=FileData:getFilename_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="FileData:getFilename (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=FileData:getFilename_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="FileData:getFilename (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=FileData:getFilename_(Suomi)&action=edit&redlink=1" class="new" title="FileData:getFilename (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=FileData:getFilename_(Svenska)&action=edit&redlink=1" class="new" title="FileData:getFilename (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=FileData:getFilename_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="FileData:getFilename (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=FileData:getFilename_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="FileData:getFilename (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=FileData:getFilename_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="FileData:getFilename (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=FileData:getFilename_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="FileData:getFilename (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=FileData:getFilename_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="FileData:getFilename (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=FileData:getFilename_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="FileData:getFilename (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=FileData:getFilename_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="FileData:getFilename (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=FileData:getFilename_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="FileData:getFilename (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=FileData:getFilename_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="FileData:getFilename (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=FileData:getFilename_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="FileData:getFilename (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=FileData:getFilename_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="FileData:getFilename (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=FileData:getFilename_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="FileData:getFilename (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=FileData:getFilename_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="FileData:getFilename (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=FileData:getFilename_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="FileData:getFilename (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h1 id="firstHeading" class="firstHeading">FileDecoder</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.7.0" title="0.7.0">0.7.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This enum is not supported in earlier versions.</small>
-</td></tr></table>
-<p>How to decode a given <a href="FileData.html" title="FileData">FileData</a>.
-</p>
-<h2> <span class="mw-headline" id="Constants"> Constants </span></h2>
-<dl><dt>file</dt><dd> The data is unencoded.
-</dd><dt>base64</dt><dd> The data is base64-encoded.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.filesystem.html" title="love.filesystem">love.filesystem</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=FileDecoder_(Dansk)&action=edit&redlink=1" class="new" title="FileDecoder (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=FileDecoder_(Deutsch)&action=edit&redlink=1" class="new" title="FileDecoder (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=FileDecoder_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="FileDecoder (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=FileDecoder_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="FileDecoder (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=FileDecoder_(Indonesia)&action=edit&redlink=1" class="new" title="FileDecoder (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=FileDecoder_(Italiano)&action=edit&redlink=1" class="new" title="FileDecoder (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=FileDecoder_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="FileDecoder (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=FileDecoder_(Magyar)&action=edit&redlink=1" class="new" title="FileDecoder (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=FileDecoder_(Nederlands)&action=edit&redlink=1" class="new" title="FileDecoder (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=FileDecoder_(Polski)&action=edit&redlink=1" class="new" title="FileDecoder (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/FileDecoder_(Portugu%C3%AAs)" title="FileDecoder (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=FileDecoder_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="FileDecoder (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=FileDecoder_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="FileDecoder (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=FileDecoder_(Suomi)&action=edit&redlink=1" class="new" title="FileDecoder (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=FileDecoder_(Svenska)&action=edit&redlink=1" class="new" title="FileDecoder (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=FileDecoder_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="FileDecoder (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=FileDecoder_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="FileDecoder (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=FileDecoder_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="FileDecoder (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=FileDecoder_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="FileDecoder (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/FileDecoder_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="FileDecoder (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=FileDecoder_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="FileDecoder (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=FileDecoder_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="FileDecoder (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=FileDecoder_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="FileDecoder (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=FileDecoder_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="FileDecoder (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=FileDecoder_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="FileDecoder (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=FileDecoder_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="FileDecoder (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=FileDecoder_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="FileDecoder (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=FileDecoder_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="FileDecoder (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=FileDecoder_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="FileDecoder (한국어) (page does not exist)">한국어</a> 
-<br />
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-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="FileMode.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:FileMode&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
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You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=FileMode&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
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-	
-		<h1 id="firstHeading" class="firstHeading">FileMode</h1>
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-			<p>The different modes you can open a <a href="File.html" title="File">File</a> in.
-</p>
-<h2> <span class="mw-headline" id="Constants"> Constants </span></h2>
-<dl><dt>r</dt><dd> Open a file for read.
-</dd><dt>w</dt><dd> Open a file for write.
-</dd><dt>a</dt><dd> Open a file for append.
-</dd><dt>c</dt><dd> Do not open a file (represents a closed file.)
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="File.html" title="File">File</a>
-</li><li> <a href="(File):open.html" title="(File):open">File:open</a>
-</li><li> <a href="love.filesystem.html" title="love.filesystem">love.filesystem</a>
-</li><li> <a href="love.filesystem.newFile.html" title="love.filesystem.newFile">love.filesystem.newFile</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=FileMode_(Dansk)&action=edit&redlink=1" class="new" title="FileMode (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=FileMode_(Deutsch)&action=edit&redlink=1" class="new" title="FileMode (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=FileMode_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="FileMode (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=FileMode_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="FileMode (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=FileMode_(Indonesia)&action=edit&redlink=1" class="new" title="FileMode (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=FileMode_(Italiano)&action=edit&redlink=1" class="new" title="FileMode (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=FileMode_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="FileMode (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=FileMode_(Magyar)&action=edit&redlink=1" class="new" title="FileMode (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=FileMode_(Nederlands)&action=edit&redlink=1" class="new" title="FileMode (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=FileMode_(Polski)&action=edit&redlink=1" class="new" title="FileMode (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/FileMode_(Portugu%C3%AAs)" title="FileMode (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=FileMode_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="FileMode (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=FileMode_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="FileMode (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=FileMode_(Suomi)&action=edit&redlink=1" class="new" title="FileMode (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=FileMode_(Svenska)&action=edit&redlink=1" class="new" title="FileMode (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=FileMode_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="FileMode (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=FileMode_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="FileMode (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=FileMode_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="FileMode (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=FileMode_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="FileMode (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/FileMode_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="FileMode (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=FileMode_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="FileMode (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=FileMode_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="FileMode (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=FileMode_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="FileMode (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=FileMode_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="FileMode (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=FileMode_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="FileMode (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=FileMode_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="FileMode (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=FileMode_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="FileMode (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/wiki/FileMode_(Ti%E1%BA%BFng_Vi%E1%BB%87t)" title="FileMode (Tiếng Việt)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=FileMode_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="FileMode (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/FileMode" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
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You can view its source [e]" accesskey="e">View source</a></li>
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-		<h1 id="firstHeading" class="firstHeading">FilterMode</h1>
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-			<p>How the image is filtered when scaling.
-</p><p><a href="https://love2d.org/wiki/File:ComparisonFilters.png" class="image"><img alt="ComparisonFilters.png" src="https://love2d.org/w/images/8/8f/ComparisonFilters.png" width="727" height="395" /></a>
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-<h2> <span class="mw-headline" id="Constants"> Constants </span></h2>
-<dl><dt>linear</dt><dd> Scale image with linear interpolation.
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-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="(Image):getFilter.html" title="(Image):getFilter">(Image):getFilter</a>
-</li><li> <a href="(Image):setFilter.html" title="(Image):setFilter">(Image):setFilter</a>
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-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
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-<a href="https://love2d.org/w/index.php?title=FilterMode_(Deutsch)&action=edit&redlink=1" class="new" title="FilterMode (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=FilterMode_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="FilterMode (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=FilterMode_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="FilterMode (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=FilterMode_(Indonesia)&action=edit&redlink=1" class="new" title="FilterMode (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=FilterMode_(Italiano)&action=edit&redlink=1" class="new" title="FilterMode (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=FilterMode_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="FilterMode (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=FilterMode_(Magyar)&action=edit&redlink=1" class="new" title="FilterMode (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=FilterMode_(Nederlands)&action=edit&redlink=1" class="new" title="FilterMode (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=FilterMode_(Polski)&action=edit&redlink=1" class="new" title="FilterMode (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/FilterMode_(Portugu%C3%AAs)" title="FilterMode (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=FilterMode_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="FilterMode (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=FilterMode_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="FilterMode (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=FilterMode_(Suomi)&action=edit&redlink=1" class="new" title="FilterMode (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=FilterMode_(Svenska)&action=edit&redlink=1" class="new" title="FilterMode (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=FilterMode_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="FilterMode (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=FilterMode_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="FilterMode (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=FilterMode_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="FilterMode (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=FilterMode_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="FilterMode (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/FilterMode_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="FilterMode (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=FilterMode_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="FilterMode (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=FilterMode_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="FilterMode (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=FilterMode_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="FilterMode (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=FilterMode_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="FilterMode (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=FilterMode_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="FilterMode (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=FilterMode_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="FilterMode (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=FilterMode_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="FilterMode (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=FilterMode_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="FilterMode (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=FilterMode_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="FilterMode (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h1 id="firstHeading" class="firstHeading">Fixture</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This type is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Fixtures attach shapes to bodies.
-</p>
-<h2> <span class="mw-headline" id="Constructors"> Constructors </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.physics.newFixture.html" title="love.physics.newFixture">love.physics.newFixture</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates and attaches a fixture.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" />  [...]
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-</table>
-<h2> <span class="mw-headline" id="Functions"> Functions </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Fixture%3adestroy.html" title="Fixture:destroy">Fixture:destroy</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Destroys the fixture.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.org/wiki [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Fixture%3agetBody.html" title="Fixture:getBody">Fixture:getBody</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the body the fixture is attached to.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href=" [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Fixture%3agetBoundingBox.html" title="Fixture:getBoundingBox">Fixture:getBoundingBox</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the points of the fixture bounding box.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8"  [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Fixture%3agetCategory.html" title="Fixture:getCategory">Fixture:getCategory</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the categories the fixture belongs to.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11 [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Fixture%3agetDensity.html" title="Fixture:getDensity">Fixture:getDensity</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the density of the fixture.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href=" [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Fixture%3agetFilterData.html" title="Fixture:getFilterData">Fixture:getFilterData</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the filter data of the fixture.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Fixture%3agetFriction.html" title="Fixture:getFriction">Fixture:getFriction</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the friction of the fixture.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a hr [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Fixture%3agetGroupIndex.html" title="Fixture:getGroupIndex">Fixture:getGroupIndex</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the group the fixture belongs to.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="1 [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Fixture%3agetMask.html" title="Fixture:getMask">Fixture:getMask</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns which categories this fixture should <b>NOT</b> collide with.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Fixture%3agetMassData.html" title="Fixture:getMassData">Fixture:getMassData</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the mass, its center and the rotational inertia.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8"  [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Fixture%3agetRestitution.html" title="Fixture:getRestitution">Fixture:getRestitution</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the restitution of the fixture.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height=" [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Fixture%3agetShape.html" title="Fixture:getShape">Fixture:getShape</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the shape of the fixture.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https:// [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Fixture%3agetUserData.html" title="Fixture:getUserData">Fixture:getUserData</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the Lua value associated with this fixture.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" heigh [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Fixture%3aisSensor.html" title="Fixture:isSensor">Fixture:isSensor</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns whether the fixture is a sensor.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="h [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Fixture%3arayCast.html" title="Fixture:rayCast">Fixture:rayCast</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Casts a ray against the shape of the fixture.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href= [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Fixture%3asetCategory.html" title="Fixture:setCategory">Fixture:setCategory</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the categories the fixture belongs to.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" / [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Fixture%3asetDensity.html" title="Fixture:setDensity">Fixture:setDensity</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the density of the fixture.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="htt [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Fixture%3asetFilterData.html" title="Fixture:setFilterData">Fixture:setFilterData</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the filter data of the fixture.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Fixture%3asetFriction.html" title="Fixture:setFriction">Fixture:setFriction</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the friction of the fixture.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href= [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Fixture%3asetGroupIndex.html" title="Fixture:setGroupIndex">Fixture:setGroupIndex</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the group the fixture belongs to.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11"  [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Fixture%3asetMask.html" title="Fixture:setMask">Fixture:setMask</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets which categories this fixture should <b>NOT</b> collide with.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" he [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Fixture%3asetRestitution.html" title="Fixture:setRestitution">Fixture:setRestitution</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the restitution of the fixture.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Fixture%3asetSensor.html" title="Fixture:setSensor">Fixture:setSensor</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets whether the fixture should act as a sensor.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Fixture%3asetUserData.html" title="Fixture:setUserData">Fixture:setUserData</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Associates a Lua value with the fixture.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> < [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Fixture%3atestPoint.html" title="Fixture:testPoint">Fixture:testPoint</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks if a point is inside the shape of the fixture.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="1 [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atype.html" title="Object:type">Object:type</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the type of the object as a string.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atypeOf.html" title="Object:typeOf">Object:typeOf</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks whether an object is of a certain type.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Supertypes"> Supertypes </span></h2>
-<ul><li> <a href="Object.html" title="Object">Object</a>
-</li></ul>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.physics.html" title="love.physics">love.physics</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Fixture_(Dansk)&action=edit&redlink=1" class="new" title="Fixture (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Fixture_(Deutsch)&action=edit&redlink=1" class="new" title="Fixture (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Fixture_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Fixture (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Fixture_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Fixture (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Fixture_(Indonesia)&action=edit&redlink=1" class="new" title="Fixture (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Fixture_(Italiano)&action=edit&redlink=1" class="new" title="Fixture (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Fixture_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Fixture (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Fixture_(Magyar)&action=edit&redlink=1" class="new" title="Fixture (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Fixture_(Nederlands)&action=edit&redlink=1" class="new" title="Fixture (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Fixture_(Polski)&action=edit&redlink=1" class="new" title="Fixture (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Fixture_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Fixture (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Fixture_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Fixture (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Fixture_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Fixture (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Fixture_(Suomi)&action=edit&redlink=1" class="new" title="Fixture (Suomi) (page does not exist)">Suomi</a> –
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-		<h1 id="firstHeading" class="firstHeading">Fixture:destroy</h1>
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-<p>Destroys the fixture.
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-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
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-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Fixture.html" title="Fixture">Fixture</a>
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-		<h1 id="firstHeading" class="firstHeading">Fixture:getBody</h1>
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-<p>Returns the body to which the fixture is attached.
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-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
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-<p>None.
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-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="Body.html" title="Body">Body</a> body</code></dt><dd> The parent body.
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-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
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-<td> <small>This method is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Returns the points of the fixture bounding box. In case the fixture has multiple childern a 1-based index can be specified.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">topLeftX, topLeftY, bottomRightX, bottomRightY <span class="sy0">=</span> Fixture:getBoundingBox<span class="br0">(</span> index <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> index (1)</code></dt><dd> The fixture child to get the bounding box of.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> topLeftX</code></dt><dd> The x position of the top-left point.
-</dd><dt><code><a href="number.html" title="number">number</a> topLeftY</code></dt><dd> The y position of the top-left point.
-</dd><dt><code><a href="number.html" title="number">number</a> bottomRightX</code></dt><dd> The x position of the bottom-right point.
-</dd><dt><code><a href="number.html" title="number">number</a> bottomRightY</code></dt><dd> The y position of the bottom-right point.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Fixture.html" title="Fixture">Fixture</a>
-</li></ul>
-<p><br />
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-<p><a href="https://love2d.org/w/index.php?title=Fixture:getBoundingBox_(Dansk)&action=edit&redlink=1" class="new" title="Fixture:getBoundingBox (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Fixture:getBoundingBox_(Deutsch)&action=edit&redlink=1" class="new" title="Fixture:getBoundingBox (Deutsch) (page does not exist)">Deutsch</a> –
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-		<h1 id="firstHeading" class="firstHeading">Fixture:getCategory</h1>
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-</td></tr></table>
-<p>Returns the categories the fixture belongs to.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">category1, category2, ... <span class="sy0">=</span> Fixture:getCategory<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> category1</code></dt><dd> The first category.
-</dd><dt><code><a href="number.html" title="number">number</a> category2</code></dt><dd> The second category.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Fixture.html" title="Fixture">Fixture</a>
-</li><li> <a href="Fixture%3asetCategory.html" title="Fixture:setCategory">Fixture:setCategory</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Fixture:getCategory_(Dansk)&action=edit&redlink=1" class="new" title="Fixture:getCategory (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Fixture:getCategory_(Deutsch)&action=edit&redlink=1" class="new" title="Fixture:getCategory (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Fixture:getCategory_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Fixture:getCategory (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=Fixture:getCategory_(Suomi)&action=edit&redlink=1" class="new" title="Fixture:getCategory (Suomi) (page does not exist)">Suomi</a> –
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-<a href="https://love2d.org/w/index.php?title=Fixture:getCategory_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Fixture:getCategory (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Fixture:getCategory_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Fixture:getCategory (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Fixture:getCategory_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Fixture:getCategory (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">Fixture:getDensity</h1>
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-<p>Returns the density of the fixture.
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-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">density <span class="sy0">=</span> Fixture:getDensity<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
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-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> density</code></dt><dd> The fixture density in kilograms per square meter.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Fixture.html" title="Fixture">Fixture</a>
-</li><li> <a href="Fixture%3asetDensity.html" title="Fixture:setDensity">Fixture:setDensity</a>
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-		<h1 id="firstHeading" class="firstHeading">Fixture:getFilterData</h1>
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-<p>Returns the filter data of the fixture.
-Categories and masks are encoded as the bits of a 16-bit integer.
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-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">categories, mask, group <span class="sy0">=</span> Fixture:getFilterData<span class="br0">(</span> <span class="br0">)</span></div></div>
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-<dl><dt><code><a href="number.html" title="number">number</a> categories</code></dt><dd> The categories as an integer from 0 to 65535.
-</dd><dt><code><a href="number.html" title="number">number</a> mask</code></dt><dd> The mask as an integer from 0 to 65535.
-</dd><dt><code><a href="number.html" title="number">number</a> group</code></dt><dd> The group as an integer from -32768 to 32767.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Fixture.html" title="Fixture">Fixture</a>
-</li><li> <a href="Fixture%3asetFilterData.html" title="Fixture:setFilterData">Fixture:setFilterData</a>
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-<p>Returns the friction of the fixture.
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-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">friction <span class="sy0">=</span> Fixture:getFriction<span class="br0">(</span> <span class="br0">)</span></div></div>
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-<dl><dt><code><a href="number.html" title="number">number</a> friction</code></dt><dd> The fixture friction.
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-<p>Returns the group the fixture belongs to. Fixtures with the same group will always collide if the group is positive or never collide if it's negative. The group zero means no group.
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-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">group <span class="sy0">=</span> Fixture:getGroupIndex<span class="br0">(</span> <span class="br0">)</span></div></div>
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-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> group</code></dt><dd> The group of the fixture.
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-<ul><li> <a href="Fixture.html" title="Fixture">Fixture</a>
-</li><li> <a href="Fixture%3asetGroupIndex.html" title="Fixture:setGroupIndex">Fixture:setGroupIndex</a>
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-<p>Returns which categories this fixture should <b>NOT</b> collide with.
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-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">mask1, mask2, ... <span class="sy0">=</span> Fixture:getMask<span class="br0">(</span> <span class="br0">)</span></div></div>
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-<dl><dt><code><a href="number.html" title="number">number</a> mask1</code></dt><dd> The first category selected by the mask.
-</dd><dt><code><a href="number.html" title="number">number</a> mask2</code></dt><dd> The second category selected by the mask.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Fixture.html" title="Fixture">Fixture</a>
-</li><li> <a href="Fixture%3asetMask.html" title="Fixture:setMask">Fixture:setMask</a>
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-		<h1 id="firstHeading" class="firstHeading">Fixture:getMassData</h1>
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-<p>Returns the mass, its center and the rotational inertia.
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-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">x, y, mass, inertia <span class="sy0">=</span> Fixture:getMassData<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
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-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The x position of the center of mass.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The y position of the center of mass.
-</dd><dt><code><a href="number.html" title="number">number</a> mass</code></dt><dd> The mass of the fixture.
-</dd><dt><code><a href="number.html" title="number">number</a> inertia</code></dt><dd> The rotational inertia.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Fixture.html" title="Fixture">Fixture</a>
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-<p>Returns the restitution of the fixture.
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-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">restitution <span class="sy0">=</span> Fixture:getRestitution<span class="br0">(</span> <span class="br0">)</span></div></div>
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-<p>None.
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-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> restitution</code></dt><dd> The fixture restitution.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Fixture.html" title="Fixture">Fixture</a>
-</li><li> <a href="Fixture%3asetRestitution.html" title="Fixture:setRestitution">Fixture:setRestitution</a>
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-		<h1 id="firstHeading" class="firstHeading">Fixture:getShape</h1>
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-<td> <small>This method is not supported in earlier versions.</small>
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-<p>Returns the shape of the fixture. This shape is a reference to the actual data used in the simulation. It's possible to change its values between timesteps.
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-</td><td>Do not call any functions on this shape after the parent fixture has been destroyed. This shape will point to an invalid memory address and likely cause crashes if you interact further with it.
-</td><td width="1"> 
-</td></tr></table><br />
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">shape <span class="sy0">=</span> Fixture:getShape<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="Shape.html" title="Shape">Shape</a> shape</code></dt><dd> The fixture's shape.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Fixture.html" title="Fixture">Fixture</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Fixture:getShape_(Dansk)&action=edit&redlink=1" class="new" title="Fixture:getShape (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Fixture:getShape_(Deutsch)&action=edit&redlink=1" class="new" title="Fixture:getShape (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Fixture:getShape_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Fixture:getShape (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Fixture:getShape_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Fixture:getShape (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Fixture:getShape_(Indonesia)&action=edit&redlink=1" class="new" title="Fixture:getShape (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Fixture:getShape_(Italiano)&action=edit&redlink=1" class="new" title="Fixture:getShape (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Fixture:getShape_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Fixture:getShape (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Fixture:getShape_(Magyar)&action=edit&redlink=1" class="new" title="Fixture:getShape (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Fixture:getShape_(Nederlands)&action=edit&redlink=1" class="new" title="Fixture:getShape (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Fixture:getShape_(Polski)&action=edit&redlink=1" class="new" title="Fixture:getShape (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Fixture:getShape_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Fixture:getShape (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Fixture:getShape_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Fixture:getShape (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Fixture:getShape_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Fixture:getShape (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Fixture:getShape_(Suomi)&action=edit&redlink=1" class="new" title="Fixture:getShape (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Fixture:getShape_(Svenska)&action=edit&redlink=1" class="new" title="Fixture:getShape (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Fixture:getShape_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Fixture:getShape (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Fixture:getShape_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Fixture:getShape (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Fixture:getShape_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Fixture:getShape (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Fixture:getShape_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Fixture:getShape (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Fixture:getShape_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Fixture:getShape (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Fixture:getShape_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Fixture:getShape (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Fixture:getShape_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Fixture:getShape (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Fixture:getShape_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Fixture:getShape (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Fixture:getShape_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Fixture:getShape (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Fixture:getShape_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Fixture:getShape (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Fixture:getShape_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Fixture:getShape (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Fixture:getShape_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Fixture:getShape (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Fixture:getShape_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Fixture:getShape (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Fixture:getShape_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Fixture:getShape (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">Fixture:getUserData</h1>
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
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-<td> <small>This method is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Returns the Lua value associated with this fixture.
-</p>
-<table bgcolor="gold" style="border-style:solid;border-width:1px;-moz-border-radius:3px;border-radius:3px;" align="center" width="80%">
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-</td><td>Use this function in one thread and one thread only. Using it in more threads will make Lua cry and most likely crash.
-</td><td width="1"> 
-</td></tr></table><br />
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">value <span class="sy0">=</span> Fixture:getUserData<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="https://love2d.org/w/index.php?title=mixed&action=edit&redlink=1" class="new" title="mixed (page does not exist)">mixed</a> value</code></dt><dd> The Lua value associated with the fixture.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Fixture.html" title="Fixture">Fixture</a>
-</li><li> <a href="Fixture%3asetUserData.html" title="Fixture:setUserData">Fixture:setUserData</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Fixture:getUserData_(Dansk)&action=edit&redlink=1" class="new" title="Fixture:getUserData (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Fixture:getUserData_(Deutsch)&action=edit&redlink=1" class="new" title="Fixture:getUserData (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Fixture:getUserData_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Fixture:getUserData (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=Fixture:getUserData_(Suomi)&action=edit&redlink=1" class="new" title="Fixture:getUserData (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Fixture:getUserData_(Svenska)&action=edit&redlink=1" class="new" title="Fixture:getUserData (Svenska) (page does not exist)">Svenska</a> –
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-<a href="https://love2d.org/w/index.php?title=Fixture:getUserData_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Fixture:getUserData (Ελληνικά) (page does not exist)">Ελληνικά</a> –
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-<a href="https://love2d.org/w/index.php?title=Fixture:getUserData_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Fixture:getUserData (Русский) (page does not exist)">Русский</a> –
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-<a href="https://love2d.org/w/index.php?title=Fixture:getUserData_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Fixture:getUserData (עברית) (page does not exist)">עברית</a> –
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-<a href="https://love2d.org/w/index.php?title=Fixture:getUserData_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Fixture:getUserData (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Fixture:getUserData_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Fixture:getUserData (正體中文) (page does not exist)">正體中文</a> –
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-		<h1 id="firstHeading" class="firstHeading">Fixture:isSensor</h1>
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-<p>Returns whether the fixture is a sensor.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">sensor <span class="sy0">=</span> Fixture:isSensor<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> sensor</code></dt><dd> If the fixture is a sensor.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Fixture.html" title="Fixture">Fixture</a>
-</li><li> <a href="Fixture%3asetSensor.html" title="Fixture:setSensor">Fixture:setSensor</a>
-</li></ul>
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-		<h1 id="firstHeading" class="firstHeading">Fixture:rayCast</h1>
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This method is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Casts a ray against the shape of the fixture and returns the surface normal vector and the line position where the ray hit. If the ray missed the shape, nil will be returned.
-</p><p>The ray starts on the first point of the input line and goes towards the second point of the line. The fourth argument is the maximum distance the ray is going to travel as a scale factor of the input line length.
-</p><p>The childIndex parameter is used to specify which child of a parent shape, such as a ChainShape, will be ray casted. For ChainShapes, the index of 1 is the first edge on the chain. Ray casting a parent shape will only test the child specified so if you want to test every shape of the parent, you must loop through all of its children.
-</p><p>The world position of the impact can be calculated by multiplying the line vector with the third return value and adding it to the line starting point.
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">hitx, hity <span class="sy0">=</span> x1 + <span class="br0">(</span>x2 - x1<span class="br0">)</span> <span class="sy0">*</span> fraction, y1 + <span class="br0">(</span>y2 - y1<span class="br0">)</span> <span class="sy0">*</span> fraction</div></div>
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-</td><td>There is a bug in <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a> where the normal vector returned by this function gets scaled by <a href="love.physics.getMeter.html" title="love.physics.getMeter">love.physics.getMeter</a>.
-</td><td width="1"> 
-</td></tr></table><br />
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">xn, yn, fraction <span class="sy0">=</span> Fixture:rayCast<span class="br0">(</span> x1, y1, x2, y2, maxFraction, childIndex <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x1</code></dt><dd> The x position of the input line starting point.
-</dd><dt><code><a href="number.html" title="number">number</a> y1</code></dt><dd> The y position of the input line starting point.
-</dd><dt><code><a href="number.html" title="number">number</a> x2</code></dt><dd> The x position of the input line end point.
-</dd><dt><code><a href="number.html" title="number">number</a> y2</code></dt><dd> The y position of the input line end point.
-</dd><dt><code><a href="number.html" title="number">number</a> maxFraction</code></dt><dd> Ray length parameter.
-</dd><dt><code><a href="number.html" title="number">number</a> childIndex (1)</code></dt><dd> The index of the child the ray gets cast against.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> xn</code></dt><dd> The x component of the normal vector of the edge where the ray hit the shape.
-</dd><dt><code><a href="number.html" title="number">number</a> yn</code></dt><dd> The y component of the normal vector of the edge where the ray hit the shape.
-</dd><dt><code><a href="number.html" title="number">number</a> fraction</code></dt><dd> The position on the input line where the intersection happened as a factor of the line length.
-</dd></dl>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<h3> <span class="mw-headline" id="Casting_2_different_rays_against_a_box."> Casting 2 different rays against a box. </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.load<span class="br0">(</span><span class="br0">)</span><br />    <span class="co1">-- Setting this to 1 to avoid all current scaling bugs.</span><br />    love.physics.setMeter<span class="br0">(</span><span class="nu0">1</span><span class="br0">)</span><br /><br />    World <span class="sy0">=</span> love.physics.newW [...]
-<div class="thumb tright"><div class="thumbinner" style="width:182px;"><a href="https://love2d.org/wiki/File:raycast_example_screenshot.png" class="image"><img alt="" src="https://love2d.org/w/images/thumb/1/14/raycast_example_screenshot.png/180px-raycast_example_screenshot.png" width="180" height="135" class="thumbimage" /></a>  <div class="thumbcaption"><div class="magnify"><a href="https://love2d.org/wiki/File:raycast_example_screenshot.png" class="internal" title="Enlarge"><img src=" [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Fixture.html" title="Fixture">Fixture</a>
-</li></ul>
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-		<h1 id="firstHeading" class="firstHeading">Fixture:setCategory</h1>
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-<p>Sets the categories the fixture belongs to. There can be up to 16 categories represented as a number from 1 to 16.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Fixture:setCategory<span class="br0">(</span> category1, category2, ... <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> category1</code></dt><dd> The first category.
-</dd><dt><code><a href="number.html" title="number">number</a> category2</code></dt><dd> The second category.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Fixture.html" title="Fixture">Fixture</a>
-</li><li> <a href="Fixture%3agetCategory.html" title="Fixture:getCategory">Fixture:getCategory</a>
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-<p>Sets the density of the fixture. Call <a href="Body%3aresetMassData.html" title="Body:resetMassData">Body:resetMassData</a> if this needs to take effect immediately.
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-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
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-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> density</code></dt><dd> The fixture density in kilograms per square meter.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Fixture.html" title="Fixture">Fixture</a>
-</li><li> <a href="Fixture%3agetDensity.html" title="Fixture:getDensity">Fixture:getDensity</a>
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-		<h1 id="firstHeading" class="firstHeading">Fixture:setFilterData</h1>
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-<p>Sets the filter data of the fixture.
-</p><p>Groups, categories, and mask can be used to define the collision behaviour of the fixture.
-</p><p>If two fixtures are in the same group they either always collide if the group is positive, or never collide if it's negative. Is the group zero or they do not match, then the contact filter checks if the fixtures select a category of the other fixture with their masks. The fixtures do not collide if that's not the case. If they do have each others categories selected, the return value of the custom contact filter will be used. They always collide if none was set.
-</p><p>There can be up to 16 categories. Categories and masks are encoded as the bits of a 16-bit integer.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Fixture:setFilterData<span class="br0">(</span> categories, mask, group <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> categories</code></dt><dd> The categories as an integer from 0 to 65535.
-</dd><dt><code><a href="number.html" title="number">number</a> mask</code></dt><dd> The mask as an integer from 0 to 65535.
-</dd><dt><code><a href="number.html" title="number">number</a> group</code></dt><dd> The group as an integer from -32768 to 32767.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Fixture.html" title="Fixture">Fixture</a>
-</li><li> <a href="Fixture%3agetFilterData.html" title="Fixture:getFilterData">Fixture:getFilterData</a>
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-<p>Sets the friction of the fixture.
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-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
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-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Fixture:setFriction<span class="br0">(</span> friction <span class="br0">)</span></div></div>
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-<dl><dt><code><a href="number.html" title="number">number</a> friction</code></dt><dd> The fixture friction.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
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-<ul><li> <a href="Fixture.html" title="Fixture">Fixture</a>
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-<p>Sets the group the fixture belongs to. Fixtures with the same group will always collide if the group is positive or never collide if it's negative. The group zero means no group.
-</p><p>The groups range from -32768 to 32767.
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-<dl><dt><code><a href="number.html" title="number">number</a> group</code></dt><dd> The group as an integer from -32768 to 32767.
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-<ul><li> <a href="Fixture.html" title="Fixture">Fixture</a>
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-		<h1 id="firstHeading" class="firstHeading">Fixture:setMask</h1>
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-</td><td>Fixture:setMask works in <b>NOT</b>.Categories selected will <b>NOT</b> collide with this fixture. If you want to work as Box2d works with Mask use instead <a href="Fixture%3asetFilterData.html" title="Fixture:setFilterData">Fixture:setFilterData</a>
-</td><td width="1"> 
-</td></tr></table><br />
-<p>Sets the category mask of the fixture. There can be up to 16 categories represented as a number from 1 to 16.
-</p><p>This fixture will <b>NOT</b> collide with the fixtures that are in the selected categories if the other fixture also has a category of this fixture selected.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Fixture:setMask<span class="br0">(</span> mask1, mask2, ... <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> mask1</code></dt><dd> The first category.
-</dd><dt><code><a href="number.html" title="number">number</a> mask2</code></dt><dd> The second category.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Fixture.html" title="Fixture">Fixture</a>
-</li><li> <a href="Fixture%3agetMask.html" title="Fixture:getMask">Fixture:getMask</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Fixture:setMask_(Dansk)&action=edit&redlink=1" class="new" title="Fixture:setMask (Dansk) (page does not exist)">Dansk</a> –
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-<strong class="selflink">English</strong> – 
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-		<h1 id="firstHeading" class="firstHeading">Fixture:setRestitution</h1>
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-<p>Sets the restitution of the fixture.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Fixture:setRestitution<span class="br0">(</span> restitution <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> restitution</code></dt><dd> The fixture restitution.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Fixture.html" title="Fixture">Fixture</a>
-</li><li> <a href="Fixture%3agetRestitution.html" title="Fixture:getRestitution">Fixture:getRestitution</a>
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-		<h1 id="firstHeading" class="firstHeading">Fixture:setSensor</h1>
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-<p>Sets whether the fixture should act as a sensor.
-</p><p>Sensors do not produce collisions responses, but the begin and end callbacks will still be called for this fixture.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Fixture:setSensor<span class="br0">(</span> sensor <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> sensor</code></dt><dd> The sensor status.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Fixture.html" title="Fixture">Fixture</a>
-</li><li> <a href="Fixture%3aisSensor.html" title="Fixture:isSensor">Fixture:isSensor</a>
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-<p>Associates a Lua value with the fixture.
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-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
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-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Fixture.html" title="Fixture">Fixture</a>
-</li><li> <a href="Fixture%3agetUserData.html" title="Fixture:getUserData">Fixture:getUserData</a>
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-<p>Checks if a point is inside the shape of the fixture.
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-		<div id="p-cactions">
-			<h5>Views</h5>
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-					 <li id="ca-nstab-main" class="selected"><a href="Font.html" title="View the content page [c]" accesskey="c">Page</a></li>
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You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=Font&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
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-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">Font</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>Defines the shape of characters than can be drawn onto the screen.
-</p>
-<h2> <span class="mw-headline" id="Constructors"> Constructors </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.newFont.html" title="love.graphics.newFont">love.graphics.newFont</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a new <strong class="selflink">Font</strong>.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical- [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.newImageFont.html" title="love.graphics.newImageFont">love.graphics.newImageFont</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a new <strong class="selflink">Font</strong> by loading a specifically formatted image.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" [...]
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Functions"> Functions </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Font%3agetAscent.html" title="Font:getAscent">Font:getAscent</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the ascent of the Font in pixels.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://l [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Font%3agetBaseline.html" title="Font:getBaseline">Font:getBaseline</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the baseline of the Font in pixels.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="h [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Font%3agetDescent.html" title="Font:getDescent">Font:getDescent</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the descent  of the Font in pixels.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="http [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Font%3agetFilter.html" title="Font:getFilter">Font:getFilter</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the filter mode for a font.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d. [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Font%3agetHeight.html" title="Font:getHeight">Font:getHeight</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the height of the Font in pixels.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Font%3agetLineHeight.html" title="Font:getLineHeight">Font:getLineHeight</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the line height.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Font%3agetWidth.html" title="Font:getWidth">Font:getWidth</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Determines the horizontal size a line of text needs.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Font%3agetWrap.html" title="Font:getWrap">Font:getWrap</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns how many lines text would be wrapped to.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Font%3ahasGlyphs.html" title="Font:hasGlyphs">Font:hasGlyphs</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets whether the Font can render a character or string.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> < [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Font%3asetFilter.html" title="Font:setFilter">Font:setFilter</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the filter mode for a font.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d. [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Font%3asetLineHeight.html" title="Font:setLineHeight">Font:setLineHeight</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the line height.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atype.html" title="Object:type">Object:type</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the type of the object as a string.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atypeOf.html" title="Object:typeOf">Object:typeOf</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks whether an object is of a certain type.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Supertypes"> Supertypes </span></h2>
-<ul><li> <a href="Object.html" title="Object">Object</a>
-</li></ul>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Font_(Dansk)&action=edit&redlink=1" class="new" title="Font (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/wiki/Font_(Deutsch)" title="Font (Deutsch)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Font_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Font (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Font_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Font (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Font_(Indonesia)&action=edit&redlink=1" class="new" title="Font (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Font_(Italiano)&action=edit&redlink=1" class="new" title="Font (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Font_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Font (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Font_(Magyar)&action=edit&redlink=1" class="new" title="Font (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Font_(Nederlands)&action=edit&redlink=1" class="new" title="Font (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Font_(Polski)&action=edit&redlink=1" class="new" title="Font (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Font_(Portugu%C3%AAs)" title="Font (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Font_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Font (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Font_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Font (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Font_(Suomi)&action=edit&redlink=1" class="new" title="Font (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Font_(Svenska)&action=edit&redlink=1" class="new" title="Font (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Font_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Font (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Font_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Font (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Font_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Font (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Font_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Font (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/Font_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="Font (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Font_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Font (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Font_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Font (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Font_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Font (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Font_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Font (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Font_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Font (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Font_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Font (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/wiki/Font_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)" title="Font (简体中文)">简体中文</a> –
-<a href="https://love2d.org/wiki/Font_(Ti%E1%BA%BFng_Vi%E1%BB%87t)" title="Font (Tiếng Việt)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Font_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Font (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-				<li id="t-print"><a href="https://love2d.org/w/index.php?title=Font&printable=yes" rel="alternate" title="Printable version of this page [p]" accesskey="p">Printable version</a></li>				<li id="t-permalink"><a href="https://love2d.org/w/index.php?title=Font&oldid=11014" title="Permanent link to this revision of the page">Permanent link</a></li><li id="t-smwbrowselink"><a href="https://love2d.org/wiki/Special:Browse/Font" title="Special:Browse/Font">Browse properties</a></li>			</ul>
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-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>Font:getAscent - LOVE</title>
-		<link rel="stylesheet" href="shared.css" media="screen" />
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-		
-					 <li id="ca-nstab-main" class="selected"><a href="Font%3agetAscent.html" title="View the content page [c]" accesskey="c">Page</a></li>
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-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=Font:getAscent&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
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-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">Font:getAscent</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
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-<p>Gets the ascent of the Font.
-The ascent spans the distance between the baseline and the top of the glyph that reaches farthest from the baseline.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">ascent <span class="sy0">=</span> Font:getAscent<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> ascent</code></dt><dd> The ascent of the Font in pixels.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Font.html" title="Font">Font</a>
-</li><li> <a href="Font%3agetDescent.html" title="Font:getDescent">Font:getDescent</a>
-</li><li> <a href="Font%3agetBaseline.html" title="Font:getBaseline">Font:getBaseline</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Font:getAscent_(Dansk)&action=edit&redlink=1" class="new" title="Font:getAscent (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getAscent_(Deutsch)&action=edit&redlink=1" class="new" title="Font:getAscent (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Font:getAscent_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Font:getAscent (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getAscent_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Font:getAscent (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getAscent_(Indonesia)&action=edit&redlink=1" class="new" title="Font:getAscent (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getAscent_(Italiano)&action=edit&redlink=1" class="new" title="Font:getAscent (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getAscent_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Font:getAscent (Lietuviškai) (page does not exist)">Lietuviškai</a> –
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-		<h1 id="firstHeading" class="firstHeading">Font:getBaseline</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets the baseline of the Font.
-Most scripts share the notion of a baseline: an imaginary horizontal line on which characters rest. In some scripts, parts of glyphs lie below the baseline.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">baseline <span class="sy0">=</span> Font:getBaseline<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> baseline</code></dt><dd> The baseline of the Font in pixels.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Font.html" title="Font">Font</a>
-</li><li> <a href="Font%3agetAscent.html" title="Font:getAscent">Font:getAscent</a>
-</li><li> <a href="Font%3agetDescent.html" title="Font:getDescent">Font:getDescent</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Font:getBaseline_(Dansk)&action=edit&redlink=1" class="new" title="Font:getBaseline (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getBaseline_(Deutsch)&action=edit&redlink=1" class="new" title="Font:getBaseline (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Font:getBaseline_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Font:getBaseline (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getBaseline_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Font:getBaseline (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getBaseline_(Indonesia)&action=edit&redlink=1" class="new" title="Font:getBaseline (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getBaseline_(Italiano)&action=edit&redlink=1" class="new" title="Font:getBaseline (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getBaseline_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Font:getBaseline (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getBaseline_(Magyar)&action=edit&redlink=1" class="new" title="Font:getBaseline (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getBaseline_(Nederlands)&action=edit&redlink=1" class="new" title="Font:getBaseline (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getBaseline_(Polski)&action=edit&redlink=1" class="new" title="Font:getBaseline (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getBaseline_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Font:getBaseline (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getBaseline_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Font:getBaseline (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getBaseline_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Font:getBaseline (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getBaseline_(Suomi)&action=edit&redlink=1" class="new" title="Font:getBaseline (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getBaseline_(Svenska)&action=edit&redlink=1" class="new" title="Font:getBaseline (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getBaseline_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Font:getBaseline (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getBaseline_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Font:getBaseline (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getBaseline_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Font:getBaseline (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getBaseline_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Font:getBaseline (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getBaseline_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Font:getBaseline (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getBaseline_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Font:getBaseline (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getBaseline_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Font:getBaseline (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getBaseline_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Font:getBaseline (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getBaseline_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Font:getBaseline (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getBaseline_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Font:getBaseline (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getBaseline_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Font:getBaseline (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getBaseline_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Font:getBaseline (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getBaseline_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Font:getBaseline (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getBaseline_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Font:getBaseline (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-	
-		<h1 id="firstHeading" class="firstHeading">Font:getDescent</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets the descent of the Font.
-The descent spans the distance between the baseline and the lowest descending glyph in a typeface.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">descent <span class="sy0">=</span> Font:getDescent<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> descent</code></dt><dd> The descent of the Font in pixels.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Font.html" title="Font">Font</a>
-</li><li> <a href="Font%3agetAscent.html" title="Font:getAscent">Font:getAscent</a>
-</li><li> <a href="Font%3agetBaseline.html" title="Font:getBaseline">Font:getBaseline</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Font:getDescent_(Dansk)&action=edit&redlink=1" class="new" title="Font:getDescent (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getDescent_(Deutsch)&action=edit&redlink=1" class="new" title="Font:getDescent (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Font:getDescent_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Font:getDescent (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getDescent_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Font:getDescent (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getDescent_(Indonesia)&action=edit&redlink=1" class="new" title="Font:getDescent (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getDescent_(Italiano)&action=edit&redlink=1" class="new" title="Font:getDescent (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getDescent_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Font:getDescent (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getDescent_(Magyar)&action=edit&redlink=1" class="new" title="Font:getDescent (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getDescent_(Nederlands)&action=edit&redlink=1" class="new" title="Font:getDescent (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getDescent_(Polski)&action=edit&redlink=1" class="new" title="Font:getDescent (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getDescent_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Font:getDescent (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getDescent_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Font:getDescent (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getDescent_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Font:getDescent (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getDescent_(Suomi)&action=edit&redlink=1" class="new" title="Font:getDescent (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getDescent_(Svenska)&action=edit&redlink=1" class="new" title="Font:getDescent (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getDescent_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Font:getDescent (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getDescent_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Font:getDescent (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getDescent_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Font:getDescent (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getDescent_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Font:getDescent (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getDescent_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Font:getDescent (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getDescent_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Font:getDescent (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getDescent_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Font:getDescent (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getDescent_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Font:getDescent (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getDescent_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Font:getDescent (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getDescent_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Font:getDescent (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getDescent_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Font:getDescent (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getDescent_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Font:getDescent (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getDescent_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Font:getDescent (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getDescent_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Font:getDescent (한국어) (page does not exist)">한국어</a> 
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-</script>
-		<script type="text/javascript" src="wikibits.js"><!-- wikibits js --></script>
-		<!-- Head Scripts -->
-		<link rel="alternate" type="application/rdf+xml" title="Font:getFilter" href="https://love2d.org/w/index.php?title=Special:ExportRDF/Font:getFilter&xmlmime=rdf" />
-		<script type="text/javascript" src="site.js"><!-- site js --></script>
-  <link href="https://plus.google.com/b/108553500970002863436/" rel="publisher" />
-	</head>
-<body class="mediawiki ltr ns-0 ns-subject page-Font_getFilter skin-love">
-	<div id="globalWrapper">
-		<div id="column-content">
-	<div id="content">
-		<a name="top" id="top"></a>
-			
-		<div id="p-cactions">
-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="Font%3agetFilter.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:Font:getFilter&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=Font:getFilter&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=Font:getFilter&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">Font:getFilter</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets the filter mode for a font.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">min</span>, mag, anisotropy <span class="sy0">=</span> Font:getFilter<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="FilterMode.html" title="FilterMode">FilterMode</a> min</code></dt><dd> Filter mode used when minifying the font.
-</dd><dt><code><a href="FilterMode.html" title="FilterMode">FilterMode</a> mag</code></dt><dd> Filter mode used when magnifying the font.
-</dd><dt><code><a href="number.html" title="number">number</a> anisotropy</code></dt><dd> Maximum amount of anisotropic filtering used.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Font.html" title="Font">Font</a>
-</li><li> <a href="FilterMode.html" title="FilterMode">FilterMode</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Font:getFilter_(Dansk)&action=edit&redlink=1" class="new" title="Font:getFilter (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getFilter_(Deutsch)&action=edit&redlink=1" class="new" title="Font:getFilter (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Font:getFilter_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Font:getFilter (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getFilter_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Font:getFilter (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getFilter_(Indonesia)&action=edit&redlink=1" class="new" title="Font:getFilter (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getFilter_(Italiano)&action=edit&redlink=1" class="new" title="Font:getFilter (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getFilter_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Font:getFilter (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getFilter_(Magyar)&action=edit&redlink=1" class="new" title="Font:getFilter (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getFilter_(Nederlands)&action=edit&redlink=1" class="new" title="Font:getFilter (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getFilter_(Polski)&action=edit&redlink=1" class="new" title="Font:getFilter (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getFilter_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Font:getFilter (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getFilter_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Font:getFilter (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getFilter_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Font:getFilter (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getFilter_(Suomi)&action=edit&redlink=1" class="new" title="Font:getFilter (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getFilter_(Svenska)&action=edit&redlink=1" class="new" title="Font:getFilter (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getFilter_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Font:getFilter (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getFilter_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Font:getFilter (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getFilter_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Font:getFilter (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getFilter_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Font:getFilter (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getFilter_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Font:getFilter (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getFilter_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Font:getFilter (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getFilter_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Font:getFilter (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getFilter_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Font:getFilter (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getFilter_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Font:getFilter (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getFilter_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Font:getFilter (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getFilter_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Font:getFilter (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getFilter_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Font:getFilter (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getFilter_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Font:getFilter (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getFilter_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Font:getFilter (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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diff --git a/doc/Font:getHeight.html b/doc/Font:getHeight.html
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-		<h1 id="firstHeading" class="firstHeading">Font:getHeight</h1>
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-			<p>Gets the height of the Font.
-The height of the font is the size including any spacing; the height which it will need.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">height <span class="sy0">=</span> Font:getHeight<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> height</code></dt><dd> The height of the Font in pixels.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Font.html" title="Font">Font</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Font:getHeight_(Dansk)&action=edit&redlink=1" class="new" title="Font:getHeight (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getHeight_(Deutsch)&action=edit&redlink=1" class="new" title="Font:getHeight (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Font:getHeight_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Font:getHeight (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getHeight_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Font:getHeight (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getHeight_(Indonesia)&action=edit&redlink=1" class="new" title="Font:getHeight (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getHeight_(Italiano)&action=edit&redlink=1" class="new" title="Font:getHeight (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getHeight_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Font:getHeight (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getHeight_(Magyar)&action=edit&redlink=1" class="new" title="Font:getHeight (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getHeight_(Nederlands)&action=edit&redlink=1" class="new" title="Font:getHeight (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getHeight_(Polski)&action=edit&redlink=1" class="new" title="Font:getHeight (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Font:getHeight_(Portugu%C3%AAs)" title="Font:getHeight (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getHeight_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Font:getHeight (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getHeight_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Font:getHeight (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getHeight_(Suomi)&action=edit&redlink=1" class="new" title="Font:getHeight (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getHeight_(Svenska)&action=edit&redlink=1" class="new" title="Font:getHeight (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getHeight_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Font:getHeight (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getHeight_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Font:getHeight (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getHeight_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Font:getHeight (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getHeight_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Font:getHeight (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getHeight_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Font:getHeight (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getHeight_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Font:getHeight (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getHeight_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Font:getHeight (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getHeight_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Font:getHeight (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getHeight_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Font:getHeight (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getHeight_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Font:getHeight (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getHeight_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Font:getHeight (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getHeight_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Font:getHeight (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/wiki/Font:getHeight_(Ti%E1%BA%BFng_Vi%E1%BB%87t)" title="Font:getHeight (Tiếng Việt)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getHeight_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Font:getHeight (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h1 id="firstHeading" class="firstHeading">Font:getLineHeight</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>Gets the line height. 
-This will be the value previously set by <a href="Font%3asetLineHeight.html" title="Font:setLineHeight">Font:setLineHeight</a>, or <code>1.0</code> by default.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">height <span class="sy0">=</span> Font:getLineHeight<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> height</code></dt><dd> The current line height.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Font.html" title="Font">Font</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Font:getLineHeight_(Dansk)&action=edit&redlink=1" class="new" title="Font:getLineHeight (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/wiki/Font:getLineHeight_(Deutsch)" title="Font:getLineHeight (Deutsch)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Font:getLineHeight_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Font:getLineHeight (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getLineHeight_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Font:getLineHeight (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getLineHeight_(Indonesia)&action=edit&redlink=1" class="new" title="Font:getLineHeight (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getLineHeight_(Italiano)&action=edit&redlink=1" class="new" title="Font:getLineHeight (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getLineHeight_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Font:getLineHeight (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getLineHeight_(Magyar)&action=edit&redlink=1" class="new" title="Font:getLineHeight (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getLineHeight_(Nederlands)&action=edit&redlink=1" class="new" title="Font:getLineHeight (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getLineHeight_(Polski)&action=edit&redlink=1" class="new" title="Font:getLineHeight (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Font:getLineHeight_(Portugu%C3%AAs)" title="Font:getLineHeight (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getLineHeight_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Font:getLineHeight (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getLineHeight_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Font:getLineHeight (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getLineHeight_(Suomi)&action=edit&redlink=1" class="new" title="Font:getLineHeight (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getLineHeight_(Svenska)&action=edit&redlink=1" class="new" title="Font:getLineHeight (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getLineHeight_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Font:getLineHeight (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getLineHeight_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Font:getLineHeight (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getLineHeight_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Font:getLineHeight (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getLineHeight_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Font:getLineHeight (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getLineHeight_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Font:getLineHeight (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getLineHeight_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Font:getLineHeight (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getLineHeight_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Font:getLineHeight (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getLineHeight_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Font:getLineHeight (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getLineHeight_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Font:getLineHeight (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getLineHeight_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Font:getLineHeight (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getLineHeight_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Font:getLineHeight (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getLineHeight_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Font:getLineHeight (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/wiki/Font:getLineHeight_(Ti%E1%BA%BFng_Vi%E1%BB%87t)" title="Font:getLineHeight (Tiếng Việt)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getLineHeight_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Font:getLineHeight (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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You can view its source [e]" accesskey="e">View source</a></li>
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-		<h1 id="firstHeading" class="firstHeading">Font:getWidth</h1>
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-			<p>Determines the horizontal size a line of text needs. 
-Does not support line-breaks.
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-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">width <span class="sy0">=</span> Font:getWidth<span class="br0">(</span> line <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> line</code></dt><dd> A string.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> width</code></dt><dd> The width of the line.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Font.html" title="Font">Font</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Font:getWidth_(Dansk)&action=edit&redlink=1" class="new" title="Font:getWidth (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getWidth_(Deutsch)&action=edit&redlink=1" class="new" title="Font:getWidth (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Font:getWidth_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Font:getWidth (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getWidth_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Font:getWidth (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getWidth_(Indonesia)&action=edit&redlink=1" class="new" title="Font:getWidth (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getWidth_(Italiano)&action=edit&redlink=1" class="new" title="Font:getWidth (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getWidth_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Font:getWidth (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getWidth_(Magyar)&action=edit&redlink=1" class="new" title="Font:getWidth (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getWidth_(Nederlands)&action=edit&redlink=1" class="new" title="Font:getWidth (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getWidth_(Polski)&action=edit&redlink=1" class="new" title="Font:getWidth (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Font:getWidth_(Portugu%C3%AAs)" title="Font:getWidth (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getWidth_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Font:getWidth (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getWidth_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Font:getWidth (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getWidth_(Suomi)&action=edit&redlink=1" class="new" title="Font:getWidth (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getWidth_(Svenska)&action=edit&redlink=1" class="new" title="Font:getWidth (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getWidth_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Font:getWidth (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getWidth_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Font:getWidth (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getWidth_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Font:getWidth (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getWidth_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Font:getWidth (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getWidth_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Font:getWidth (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getWidth_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Font:getWidth (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getWidth_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Font:getWidth (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getWidth_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Font:getWidth (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getWidth_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Font:getWidth (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getWidth_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Font:getWidth (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getWidth_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Font:getWidth (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getWidth_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Font:getWidth (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/wiki/Font:getWidth_(Ti%E1%BA%BFng_Vi%E1%BB%87t)" title="Font:getWidth (Tiếng Việt)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getWidth_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Font:getWidth (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/Font:getWidth" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
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-	
-		<h1 id="firstHeading" class="firstHeading">Font:getWrap</h1>
-		<div id="bodyContent">
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-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.7.0" title="0.7.0">0.7.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Returns how many lines text would be wrapped to.
-This function accounts for newlines correctly (i.e. '\n')
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">width, lines <span class="sy0">=</span> Font:getWrap<span class="br0">(</span>text, width<span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> text</code></dt><dd> The text that would be wrapped.
-</dd><dt><code><a href="number.html" title="number">number</a> width</code></dt><dd> The width to which <i>text</i> should be wrapped.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> width</code></dt><dd> The actual width the wrapped text.
-</dd><dt><code><a href="number.html" title="number">number</a> lines</code></dt><dd> The number of lines text was wrapped to.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Font.html" title="Font">Font</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Font:getWrap_(Dansk)&action=edit&redlink=1" class="new" title="Font:getWrap (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getWrap_(Deutsch)&action=edit&redlink=1" class="new" title="Font:getWrap (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Font:getWrap_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Font:getWrap (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getWrap_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Font:getWrap (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getWrap_(Indonesia)&action=edit&redlink=1" class="new" title="Font:getWrap (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getWrap_(Italiano)&action=edit&redlink=1" class="new" title="Font:getWrap (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getWrap_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Font:getWrap (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getWrap_(Magyar)&action=edit&redlink=1" class="new" title="Font:getWrap (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getWrap_(Nederlands)&action=edit&redlink=1" class="new" title="Font:getWrap (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getWrap_(Polski)&action=edit&redlink=1" class="new" title="Font:getWrap (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getWrap_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Font:getWrap (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getWrap_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Font:getWrap (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getWrap_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Font:getWrap (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getWrap_(Suomi)&action=edit&redlink=1" class="new" title="Font:getWrap (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getWrap_(Svenska)&action=edit&redlink=1" class="new" title="Font:getWrap (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getWrap_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Font:getWrap (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getWrap_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Font:getWrap (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getWrap_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Font:getWrap (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getWrap_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Font:getWrap (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getWrap_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Font:getWrap (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getWrap_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Font:getWrap (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getWrap_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Font:getWrap (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getWrap_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Font:getWrap (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getWrap_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Font:getWrap (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getWrap_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Font:getWrap (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getWrap_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Font:getWrap (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getWrap_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Font:getWrap (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/wiki/Font:getWrap_(Ti%E1%BA%BFng_Vi%E1%BB%87t)" title="Font:getWrap (Tiếng Việt)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Font:getWrap_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Font:getWrap (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/Font:getWrap" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
-<li id="t-specialpages"><a href="https://love2d.org/wiki/Special:SpecialPages" title="List of all special pages [q]" accesskey="q">Special pages</a></li>
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diff --git a/doc/Font:hasGlyphs.html b/doc/Font:hasGlyphs.html
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-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>Font:hasGlyphs - LOVE</title>
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-		<!-- Head Scripts -->
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-			<h5>Views</h5>
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You can view its source [e]" accesskey="e">View source</a></li>
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-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">Font:hasGlyphs</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets whether the Font can render a character or string.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">hasglyphs <span class="sy0">=</span> Font:hasGlyphs<span class="br0">(</span> text <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> text</code></dt><dd> A UTF-8 encoded unicode string.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> hasglyph</code></dt><dd> Whether the font can render all the UTF-8 characters in the string.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">hasglyphs <span class="sy0">=</span> Font:hasGlyphs<span class="br0">(</span> character1, character2, ... <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> character1</code></dt><dd> A unicode character.
-</dd><dt><code><a href="string.html" title="string">string</a> character2</code></dt><dd> Another unicode character.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> hasglyph</code></dt><dd> Whether the font can render all the glyphs represented by the characters.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_3"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_3"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">hasglyphs <span class="sy0">=</span> Font:hasGlyphs<span class="br0">(</span> codepoint1, codepoint2, ... <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_3"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> codepoint1</code></dt><dd> A unicode codepoint number.
-</dd><dt><code><a href="number.html" title="number">number</a> codepoint2</code></dt><dd> Another unicode codepoint number.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_3"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> hasglyph</code></dt><dd> Whether the font can render all the glyphs represented by the codepoint numbers.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Font.html" title="Font">Font</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Font:hasGlyphs_(Dansk)&action=edit&redlink=1" class="new" title="Font:hasGlyphs (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Font:hasGlyphs_(Deutsch)&action=edit&redlink=1" class="new" title="Font:hasGlyphs (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Font:hasGlyphs_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Font:hasGlyphs (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Font:hasGlyphs_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Font:hasGlyphs (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Font:hasGlyphs_(Indonesia)&action=edit&redlink=1" class="new" title="Font:hasGlyphs (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Font:hasGlyphs_(Italiano)&action=edit&redlink=1" class="new" title="Font:hasGlyphs (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Font:hasGlyphs_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Font:hasGlyphs (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Font:hasGlyphs_(Magyar)&action=edit&redlink=1" class="new" title="Font:hasGlyphs (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Font:hasGlyphs_(Nederlands)&action=edit&redlink=1" class="new" title="Font:hasGlyphs (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Font:hasGlyphs_(Polski)&action=edit&redlink=1" class="new" title="Font:hasGlyphs (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Font:hasGlyphs_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Font:hasGlyphs (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Font:hasGlyphs_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Font:hasGlyphs (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Font:hasGlyphs_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Font:hasGlyphs (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Font:hasGlyphs_(Suomi)&action=edit&redlink=1" class="new" title="Font:hasGlyphs (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Font:hasGlyphs_(Svenska)&action=edit&redlink=1" class="new" title="Font:hasGlyphs (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Font:hasGlyphs_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Font:hasGlyphs (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Font:hasGlyphs_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Font:hasGlyphs (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Font:hasGlyphs_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Font:hasGlyphs (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Font:hasGlyphs_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Font:hasGlyphs (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Font:hasGlyphs_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Font:hasGlyphs (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Font:hasGlyphs_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Font:hasGlyphs (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Font:hasGlyphs_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Font:hasGlyphs (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Font:hasGlyphs_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Font:hasGlyphs (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Font:hasGlyphs_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Font:hasGlyphs (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Font:hasGlyphs_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Font:hasGlyphs (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Font:hasGlyphs_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Font:hasGlyphs (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Font:hasGlyphs_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Font:hasGlyphs (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Font:hasGlyphs_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Font:hasGlyphs (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Font:hasGlyphs_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Font:hasGlyphs (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
-</p>
-</div>
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-			<div id='catlinks' class='catlinks'><div id="mw-normal-catlinks"><a href="https://love2d.org/wiki/Special:Categories" title="Special:Categories">Categories</a>: <span dir='ltr'><a href="https://love2d.org/wiki/Category:Templates" title="Category:Templates">Templates</a></span> | <span dir='ltr'><a href="https://love2d.org/wiki/Category:Functions" title="Category:Functions">Functions</a></span></div></div>			<!-- end content -->
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-		<h5>Personal tools</h5>
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-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/Font:hasGlyphs" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
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diff --git a/doc/Font:setFilter.html b/doc/Font:setFilter.html
deleted file mode 100644
index f42db5e..0000000
--- a/doc/Font:setFilter.html
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@@ -1,281 +0,0 @@
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-<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en" dir="ltr">
-	<head>
-		<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
-		<meta name="generator" content="MediaWiki 1.16.2" />
-<link rel="shortcut icon" href="favicon.ico" />
-<link rel="search" type="application/opensearchdescription+xml" href="https://love2d.org/w/opensearch_desc.php" title="LOVE (en)" />
-<link title="Creative Commons" type="application/rdf+xml" href="https://love2d.org/w/index.php?title=Font:setFilter&action=creativecommons" rel="meta" />
-<link rel="copyright" href="http://www.gnu.org/copyleft/fdl.html" />
-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>Font:setFilter - LOVE</title>
-		<link rel="stylesheet" href="shared.css" media="screen" />
-<link rel="stylesheet" href="commonPrint.css" media="print" />
-<link rel="stylesheet" href="main.css" media="screen" />
-<link rel="stylesheet" href="MediaWiki%3aCommon.css" />
-<link rel="stylesheet" href="MediaWiki%3aPrint.css" media="print" />
-<link rel="stylesheet" href="MediaWiki%3aLove.css" />
-<link rel="stylesheet" href="user.css" />
-		<!--[if lt IE 7]><script type="text/javascript" src="https://love2d.org/w/skins/common/IEFixes.js?270"></script>
-		<meta http-equiv="imagetoolbar" content="no" /><![endif]-->
-
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-var skin="love",
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-wgUrlProtocols="http\\:\\/\\/|https\\:\\/\\/|ftp\\:\\/\\/|irc\\:\\/\\/|gopher\\:\\/\\/|telnet\\:\\/\\/|nntp\\:\\/\\/|worldwind\\:\\/\\/|mailto\\:|news\\:|svn\\:\\/\\/",
-wgArticlePath="https://love2d.org/wiki/$1",
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-wgActionPaths={},
-wgServer="https://www.love2d.org",
-wgCanonicalNamespace="",
-wgCanonicalSpecialPageName=false,
-wgNamespaceNumber=0,
-wgPageName="Font:setFilter",
-wgTitle="Font:setFilter",
-wgAction="view",
-wgArticleId=2692,
-wgIsArticle=true,
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-wgUserLanguage="en",
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-wgSiteName="LOVE",
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-</script>
-		<script type="text/javascript" src="wikibits.js"><!-- wikibits js --></script>
-		<!-- Head Scripts -->
-		<link rel="alternate" type="application/rdf+xml" title="Font:setFilter" href="https://love2d.org/w/index.php?title=Special:ExportRDF/Font:setFilter&xmlmime=rdf" />
-		<script type="text/javascript" src="site.js"><!-- site js --></script>
-  <link href="https://plus.google.com/b/108553500970002863436/" rel="publisher" />
-	</head>
-<body class="mediawiki ltr ns-0 ns-subject page-Font_setFilter skin-love">
-	<div id="globalWrapper">
-		<div id="column-content">
-	<div id="content">
-		<a name="top" id="top"></a>
-			
-		<div id="p-cactions">
-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="Font%3asetFilter.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:Font:setFilter&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=Font:setFilter&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=Font:setFilter&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">Font:setFilter</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Sets the filter mode for a font.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Font:setFilter<span class="br0">(</span> <span class="kw1">min</span>, mag, anisotropy <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="FilterMode.html" title="FilterMode">FilterMode</a> min</code></dt><dd> How to scale a font down.
-</dd><dt><code><a href="FilterMode.html" title="FilterMode">FilterMode</a> mag</code></dt><dd> How to scale a font up.
-</dd><dt><code><a href="number.html" title="number">number</a> anisotropy (1)</code></dt><dd> Maximum amount of anisotropic filtering used.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Font.html" title="Font">Font</a>
-</li><li> <a href="FilterMode.html" title="FilterMode">FilterMode</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Font:setFilter_(Dansk)&action=edit&redlink=1" class="new" title="Font:setFilter (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Font:setFilter_(Deutsch)&action=edit&redlink=1" class="new" title="Font:setFilter (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Font:setFilter_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Font:setFilter (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Font:setFilter_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Font:setFilter (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Font:setFilter_(Indonesia)&action=edit&redlink=1" class="new" title="Font:setFilter (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Font:setFilter_(Italiano)&action=edit&redlink=1" class="new" title="Font:setFilter (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Font:setFilter_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Font:setFilter (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Font:setFilter_(Magyar)&action=edit&redlink=1" class="new" title="Font:setFilter (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Font:setFilter_(Nederlands)&action=edit&redlink=1" class="new" title="Font:setFilter (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Font:setFilter_(Polski)&action=edit&redlink=1" class="new" title="Font:setFilter (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Font:setFilter_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Font:setFilter (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Font:setFilter_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Font:setFilter (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Font:setFilter_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Font:setFilter (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Font:setFilter_(Suomi)&action=edit&redlink=1" class="new" title="Font:setFilter (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Font:setFilter_(Svenska)&action=edit&redlink=1" class="new" title="Font:setFilter (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Font:setFilter_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Font:setFilter (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Font:setFilter_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Font:setFilter (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Font:setFilter_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Font:setFilter (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Font:setFilter_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Font:setFilter (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Font:setFilter_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Font:setFilter (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Font:setFilter_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Font:setFilter (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Font:setFilter_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Font:setFilter (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Font:setFilter_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Font:setFilter (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Font:setFilter_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Font:setFilter (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Font:setFilter_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Font:setFilter (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Font:setFilter_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Font:setFilter (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Font:setFilter_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Font:setFilter (简体中文) (page does not exist)">简体中文</a> –
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-			<h5>Views</h5>
-			<div>
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-		
-					 <li id="ca-nstab-main" class="selected"><a href="Font%3asetLineHeight.html" title="View the content page [c]" accesskey="c">Page</a></li>
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You can view its source [e]" accesskey="e">View source</a></li>
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-	
-		<h1 id="firstHeading" class="firstHeading">Font:setLineHeight</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>Sets the line height. 
-When rendering the font in lines the actual height will be 
-determined by the line height multiplied by the height of the font. 
-The default is <code>1.0</code>.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Font:setLineHeight<span class="br0">(</span> height <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> height</code></dt><dd> The new line height.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Font.html" title="Font">Font</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Font:setLineHeight_(Dansk)&action=edit&redlink=1" class="new" title="Font:setLineHeight (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Font:setLineHeight_(Deutsch)&action=edit&redlink=1" class="new" title="Font:setLineHeight (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Font:setLineHeight_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Font:setLineHeight (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Font:setLineHeight_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Font:setLineHeight (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Font:setLineHeight_(Indonesia)&action=edit&redlink=1" class="new" title="Font:setLineHeight (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Font:setLineHeight_(Italiano)&action=edit&redlink=1" class="new" title="Font:setLineHeight (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Font:setLineHeight_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Font:setLineHeight (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Font:setLineHeight_(Magyar)&action=edit&redlink=1" class="new" title="Font:setLineHeight (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Font:setLineHeight_(Nederlands)&action=edit&redlink=1" class="new" title="Font:setLineHeight (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Font:setLineHeight_(Polski)&action=edit&redlink=1" class="new" title="Font:setLineHeight (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Font:setLineHeight_(Portugu%C3%AAs)" title="Font:setLineHeight (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Font:setLineHeight_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Font:setLineHeight (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Font:setLineHeight_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Font:setLineHeight (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Font:setLineHeight_(Suomi)&action=edit&redlink=1" class="new" title="Font:setLineHeight (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Font:setLineHeight_(Svenska)&action=edit&redlink=1" class="new" title="Font:setLineHeight (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Font:setLineHeight_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Font:setLineHeight (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Font:setLineHeight_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Font:setLineHeight (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Font:setLineHeight_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Font:setLineHeight (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Font:setLineHeight_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Font:setLineHeight (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Font:setLineHeight_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Font:setLineHeight (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Font:setLineHeight_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Font:setLineHeight (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Font:setLineHeight_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Font:setLineHeight (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Font:setLineHeight_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Font:setLineHeight (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Font:setLineHeight_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Font:setLineHeight (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Font:setLineHeight_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Font:setLineHeight (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Font:setLineHeight_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Font:setLineHeight (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Font:setLineHeight_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Font:setLineHeight (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/wiki/Font:setLineHeight_(Ti%E1%BA%BFng_Vi%E1%BB%87t)" title="Font:setLineHeight (Tiếng Việt)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Font:setLineHeight_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Font:setLineHeight (한국어) (page does not exist)">한국어</a> 
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-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/Font:setLineHeight" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
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diff --git a/doc/FontData.html b/doc/FontData.html
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-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>FontData - LOVE</title>
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-<body class="mediawiki ltr ns-0 ns-subject page-FontData skin-love">
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-			<h5>Views</h5>
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-				<ul>
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-					 <li id="ca-nstab-main" class="selected"><a href="FontData.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:FontData&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
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You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=FontData&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">FontData</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.7.0" title="0.7.0">0.7.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This type is not supported in earlier versions.</small>
-</td></tr></table>
-<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This type is not supported in that and later versions.</small>
-</td></tr></table>
-<p>A FontData represents a font, containing the font Rasterizer and its glyphs.
-</p>
-<h2> <span class="mw-headline" id="Constructors"> Constructors </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.font.newFontData.html" title="love.font.newFontData">love.font.newFontData</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a new FontData.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https [...]
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Functions"> Functions </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Data%3agetPointer.html" title="Data:getPointer">Data:getPointer</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets a pointer to the Data.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Data%3agetSize.html" title="Data:getSize">Data:getSize</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the size in bytes of the Data.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Data%3agetString.html" title="Data:getString">Data:getString</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the full Data as a string.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.o [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atype.html" title="Object:type">Object:type</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the type of the object as a string.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atypeOf.html" title="Object:typeOf">Object:typeOf</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks whether an object is of a certain type.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Supertypes"> Supertypes </span></h2>
-<ul><li> <a href="Data.html" title="Data">Data</a>
-</li><li> <a href="Object.html" title="Object">Object</a>
-</li></ul>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.font.html" title="love.font">love.font</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=FontData_(Dansk)&action=edit&redlink=1" class="new" title="FontData (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=FontData_(Deutsch)&action=edit&redlink=1" class="new" title="FontData (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=FontData_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="FontData (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/wiki/FontData_(Fran%C3%A7ais)" title="FontData (Français)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=FontData_(Indonesia)&action=edit&redlink=1" class="new" title="FontData (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=FontData_(Italiano)&action=edit&redlink=1" class="new" title="FontData (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=FontData_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="FontData (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=FontData_(Magyar)&action=edit&redlink=1" class="new" title="FontData (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=FontData_(Nederlands)&action=edit&redlink=1" class="new" title="FontData (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/wiki/FontData_(Polski)" title="FontData (Polski)">Polski</a> –
-<a href="https://love2d.org/wiki/FontData_(Portugu%C3%AAs)" title="FontData (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=FontData_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="FontData (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=FontData_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="FontData (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=FontData_(Suomi)&action=edit&redlink=1" class="new" title="FontData (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=FontData_(Svenska)&action=edit&redlink=1" class="new" title="FontData (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=FontData_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="FontData (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=FontData_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="FontData (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=FontData_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="FontData (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=FontData_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="FontData (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/FontData_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="FontData (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=FontData_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="FontData (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=FontData_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="FontData (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=FontData_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="FontData (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=FontData_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="FontData (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=FontData_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="FontData (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=FontData_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="FontData (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=FontData_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="FontData (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/wiki/FontData_(Ti%E1%BA%BFng_Vi%E1%BB%87t)" title="FontData (Tiếng Việt)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=FontData_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="FontData (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-				<input type='hidden' name="title" value="Special:Search"/>
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-				<input type='submit' name="fulltext" class="searchButton" id="mw-searchButton" value="Search" title="Search the pages for this text" />
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-		<h5>Toolbox</h5>
-		<div class="pBody">
-			<ul>
-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/FontData" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/FontData" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
-<li id="t-specialpages"><a href="https://love2d.org/wiki/Special:SpecialPages" title="List of all special pages [q]" accesskey="q">Special pages</a></li>
-				<li id="t-print"><a href="https://love2d.org/w/index.php?title=FontData&printable=yes" rel="alternate" title="Printable version of this page [p]" accesskey="p">Printable version</a></li>				<li id="t-permalink"><a href="https://love2d.org/w/index.php?title=FontData&oldid=10763" title="Permanent link to this revision of the page">Permanent link</a></li><li id="t-smwbrowselink"><a href="https://love2d.org/wiki/Special:Browse/FontData" title="Special:Browse/FontData">Browse prop [...]
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-			<ul id="f-list">
-					<li id="lastmod"> This page was last modified on 17 June 2013, at 00:55.</li>
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diff --git a/doc/Framebuffer.html b/doc/Framebuffer.html
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-	<head>
-		<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
-		<meta name="generator" content="MediaWiki 1.16.2" />
-<link rel="shortcut icon" href="favicon.ico" />
-<link rel="search" type="application/opensearchdescription+xml" href="https://love2d.org/w/opensearch_desc.php" title="LOVE (en)" />
-<link title="Creative Commons" type="application/rdf+xml" href="https://love2d.org/w/index.php?title=Framebuffer&action=creativecommons" rel="meta" />
-<link rel="copyright" href="http://www.gnu.org/copyleft/fdl.html" />
-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>Framebuffer - LOVE</title>
-		<link rel="stylesheet" href="shared.css" media="screen" />
-<link rel="stylesheet" href="commonPrint.css" media="print" />
-<link rel="stylesheet" href="main.css" media="screen" />
-<link rel="stylesheet" href="MediaWiki%3aCommon.css" />
-<link rel="stylesheet" href="MediaWiki%3aPrint.css" media="print" />
-<link rel="stylesheet" href="MediaWiki%3aLove.css" />
-<link rel="stylesheet" href="user.css" />
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-		<meta http-equiv="imagetoolbar" content="no" /><![endif]-->
-
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-var skin="love",
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-wgUrlProtocols="http\\:\\/\\/|https\\:\\/\\/|ftp\\:\\/\\/|irc\\:\\/\\/|gopher\\:\\/\\/|telnet\\:\\/\\/|nntp\\:\\/\\/|worldwind\\:\\/\\/|mailto\\:|news\\:|svn\\:\\/\\/",
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-	</head>
-<body class="mediawiki ltr ns-0 ns-subject page-Framebuffer skin-love">
-	<div id="globalWrapper">
-		<div id="column-content">
-	<div id="content">
-		<a name="top" id="top"></a>
-			
-		<div id="p-cactions">
-			<h5>Views</h5>
-			<div>
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-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:Framebuffer&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
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-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">Framebuffer</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.7.0" title="0.7.0">0.7.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This type is not supported in earlier versions.</small>
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-<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has been renamed to <a href="Canvas.html" title="Canvas">Canvas</a>.</small>
-</td></tr></table>
-<p>A Framebuffer is used for off-screen rendering. Think of it as an invisible screen that you can draw to, but that will not be visible until you draw it to the actual visible screen. It is also known as "render to texture".
-</p><p>By drawing things that do not change position often (such as background items) to the Framebuffer, and then drawing the entire Framebuffer instead of each item,  you can reduce the number of draw operations performed each frame.
-</p>
-<h2> <span class="mw-headline" id="Constructors"> Constructors </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.newFramebuffer.html" title="love.graphics.newFramebuffer">love.graphics.newFramebuffer</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a new <strong class="selflink">Framebuffer</strong>.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/im [...]
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Functions"> Functions </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Framebuffer%3agetImageData.html" title="Framebuffer:getImageData">Framebuffer:getImageData</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get stored <a href="ImageData.html" title="ImageData">ImageData</a>.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/imag [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Framebuffer%3agetWrap.html" title="Framebuffer:getWrap">Framebuffer:getWrap</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the wrapping properties of a Framebuffer.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11 [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Framebuffer%3arenderTo.html" title="Framebuffer:renderTo">Framebuffer:renderTo</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Render to a framebuffer using a function.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11"  [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Framebuffer%3asetWrap.html" title="Framebuffer:setWrap">Framebuffer:setWrap</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the wrapping properties of a Framebuffer.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11 [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atype.html" title="Object:type">Object:type</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the type of the object as a string.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atypeOf.html" title="Object:typeOf">Object:typeOf</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks whether an object is of a certain type.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Supertypes"> Supertypes </span></h2>
-<ul><li> <a href="Drawable.html" title="Drawable">Drawable</a>
-</li><li> <a href="Object.html" title="Object">Object</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<h3> <span class="mw-headline" id="sample_from_the_forum"> sample from the forum </span></h3>
-<p><a href="http://love2d.org/forums/viewtopic.php?f=4&t=2136&hilit=Framebuffer&start=20" class="external free" rel="nofollow">http://love2d.org/forums/viewtopic.php?f=4&t=2136&hilit=Framebuffer&start=20</a>
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="love.graphics.newFramebuffer.html" title="love.graphics.newFramebuffer">love.graphics.newFramebuffer</a>
-</li><li> <a href="love.graphics.setRenderTarget.html" title="love.graphics.setRenderTarget">love.graphics.setRenderTarget</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Framebuffer_(Dansk)&action=edit&redlink=1" class="new" title="Framebuffer (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/wiki/Framebuffer_(Deutsch)" title="Framebuffer (Deutsch)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Framebuffer_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Framebuffer (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Framebuffer (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer_(Indonesia)&action=edit&redlink=1" class="new" title="Framebuffer (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer_(Italiano)&action=edit&redlink=1" class="new" title="Framebuffer (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Framebuffer (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer_(Magyar)&action=edit&redlink=1" class="new" title="Framebuffer (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer_(Nederlands)&action=edit&redlink=1" class="new" title="Framebuffer (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer_(Polski)&action=edit&redlink=1" class="new" title="Framebuffer (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Framebuffer_(Portugu%C3%AAs)" title="Framebuffer (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Framebuffer (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Framebuffer (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer_(Suomi)&action=edit&redlink=1" class="new" title="Framebuffer (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer_(Svenska)&action=edit&redlink=1" class="new" title="Framebuffer (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Framebuffer (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Framebuffer (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Framebuffer (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Framebuffer (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/Framebuffer_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="Framebuffer (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Framebuffer (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Framebuffer (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Framebuffer (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Framebuffer (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Framebuffer (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Framebuffer (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Framebuffer (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Framebuffer (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Framebuffer (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h1 id="firstHeading" class="firstHeading">Framebuffer:getImageData</h1>
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.7.0" title="0.7.0">0.7.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has been renamed to <a href="Canvas%3agetImageData.html" title="Canvas:getImageData">Canvas:getImageData</a>.</small>
-</td></tr></table>
-<p>Returns the image data stored in the <a href="Framebuffer.html" title="Framebuffer">Framebuffer</a>. Think of it as a screenshot of the hidden screen that is the framebuffer.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">data <span class="sy0">=</span> Framebuffer:getImageData<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="ImageData.html" title="ImageData">ImageData</a> data</code></dt><dd> The image data stored in the framebuffer.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Framebuffer.html" title="Framebuffer">Framebuffer</a>
-</li><li> <a href="love.graphics.newScreenshot.html" title="love.graphics.newScreenshot">love.graphics.newScreenshot</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Framebuffer:getImageData_(Dansk)&action=edit&redlink=1" class="new" title="Framebuffer:getImageData (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer:getImageData_(Deutsch)&action=edit&redlink=1" class="new" title="Framebuffer:getImageData (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Framebuffer:getImageData_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Framebuffer:getImageData (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer:getImageData_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Framebuffer:getImageData (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer:getImageData_(Indonesia)&action=edit&redlink=1" class="new" title="Framebuffer:getImageData (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer:getImageData_(Italiano)&action=edit&redlink=1" class="new" title="Framebuffer:getImageData (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer:getImageData_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Framebuffer:getImageData (Lietuviškai) (page does not exist)">Lietuviškai</a> –
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-<a href="https://love2d.org/w/index.php?title=Framebuffer:getImageData_(Nederlands)&action=edit&redlink=1" class="new" title="Framebuffer:getImageData (Nederlands) (page does not exist)">Nederlands</a> –
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-<a href="https://love2d.org/wiki/Framebuffer:getImageData_(Portugu%C3%AAs)" title="Framebuffer:getImageData (Português)">Português</a> –
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-<a href="https://love2d.org/w/index.php?title=Framebuffer:getImageData_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Framebuffer:getImageData (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer:getImageData_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Framebuffer:getImageData (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer:getImageData_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Framebuffer:getImageData (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer:getImageData_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Framebuffer:getImageData (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer:getImageData_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Framebuffer:getImageData (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer:getImageData_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Framebuffer:getImageData (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer:getImageData_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Framebuffer:getImageData (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer:getImageData_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Framebuffer:getImageData (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer:getImageData_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Framebuffer:getImageData (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer:getImageData_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Framebuffer:getImageData (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer:getImageData_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Framebuffer:getImageData (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer:getImageData_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Framebuffer:getImageData (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer:getImageData_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Framebuffer:getImageData (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer:getImageData_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Framebuffer:getImageData (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">Framebuffer:getWrap</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.7.2" title="0.7.2">0.7.2</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has been renamed to <a href="Canvas%3agetWrap.html" title="Canvas:getWrap">Canvas:getWrap</a>.</small>
-</td></tr></table>
-<p>Gets the wrapping properties of a Framebuffer.
-</p><p>This functions returns the currently set horizontal and vertical <a href="WrapMode.html" title="WrapMode">wrapping modes</a> for the framebuffer.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">horiz, vert <span class="sy0">=</span> Framebuffer:getWrap<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="WrapMode.html" title="WrapMode">WrapMode</a> horiz</code></dt><dd> Horizontal wrapping mode of the Framebuffer.
-</dd><dt><code><a href="WrapMode.html" title="WrapMode">WrapMode</a> vert</code></dt><dd> Vertical wrapping mode of the Framebuffer.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Framebuffer.html" title="Framebuffer">Framebuffer</a>
-</li><li> <a href="WrapMode.html" title="WrapMode">WrapMode</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Framebuffer:getWrap_(Dansk)&action=edit&redlink=1" class="new" title="Framebuffer:getWrap (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer:getWrap_(Deutsch)&action=edit&redlink=1" class="new" title="Framebuffer:getWrap (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Framebuffer:getWrap_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Framebuffer:getWrap (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=Framebuffer:getWrap_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Framebuffer:getWrap (Lietuviškai) (page does not exist)">Lietuviškai</a> –
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-<a href="https://love2d.org/w/index.php?title=Framebuffer:getWrap_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Framebuffer:getWrap (Ελληνικά) (page does not exist)">Ελληνικά</a> –
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-<a href="https://love2d.org/w/index.php?title=Framebuffer:getWrap_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Framebuffer:getWrap (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer:getWrap_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Framebuffer:getWrap (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer:getWrap_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Framebuffer:getWrap (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer:getWrap_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Framebuffer:getWrap (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer:getWrap_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Framebuffer:getWrap (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer:getWrap_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Framebuffer:getWrap (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">Framebuffer:renderTo</h1>
-		<div id="bodyContent">
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.7.0" title="0.7.0">0.7.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has been renamed to <a href="Canvas%3arenderTo.html" title="Canvas:renderTo">Canvas:renderTo</a>.</small>
-</td></tr></table>
-<p>Render to the <a href="Framebuffer.html" title="Framebuffer">Framebuffer</a> using a function.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Framebuffer:renderTo<span class="br0">(</span> func <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="function.html" title="function">function</a> func</code></dt><dd> A function performing drawing operations.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Notes"> Notes </span></h2>
-<p>This function will clear the target framebuffer.
-</p><p>This is a shortcut to <a href="love.graphics.setRenderTarget.html" title="love.graphics.setRenderTarget">love.graphics.setRenderTarget</a>:
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">framebuffer:renderTo<span class="br0">(</span> func <span class="br0">)</span></div></div>
-<p>is the same as
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.setRenderTarget<span class="br0">(</span> framebuffer <span class="br0">)</span><br />func<span class="br0">(</span><span class="br0">)</span><br />love.graphics.setRenderTarget<span class="br0">(</span><span class="br0">)</span></div></div>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<h3> <span class="mw-headline" id="Using_an_anonymous_function_for_drawing_to_a_Framebuffer"> Using an anonymous function for drawing to a Framebuffer </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">framebuffer:renderTo<span class="br0">(</span><span class="kw1">function</span><span class="br0">(</span><span class="br0">)</span><br />    love.graphics.draw<span class="br0">(</span>image1, <span class="nu0">0</span>,<span class="nu0">0</span><span class="br0">)</span><br />    love.graphics.draw<span class="br0">(</span>image2, <span class="nu0">100</span> [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Framebuffer.html" title="Framebuffer">Framebuffer</a>
-</li><li> <a href="love.graphics.setRenderTarget.html" title="love.graphics.setRenderTarget">love.graphics.setRenderTarget</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Framebuffer:renderTo_(Dansk)&action=edit&redlink=1" class="new" title="Framebuffer:renderTo (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer:renderTo_(Deutsch)&action=edit&redlink=1" class="new" title="Framebuffer:renderTo (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Framebuffer:renderTo_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Framebuffer:renderTo (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=Framebuffer:renderTo_(Indonesia)&action=edit&redlink=1" class="new" title="Framebuffer:renderTo (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer:renderTo_(Italiano)&action=edit&redlink=1" class="new" title="Framebuffer:renderTo (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer:renderTo_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Framebuffer:renderTo (Lietuviškai) (page does not exist)">Lietuviškai</a> –
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-<a href="https://love2d.org/w/index.php?title=Framebuffer:renderTo_(Polski)&action=edit&redlink=1" class="new" title="Framebuffer:renderTo (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Framebuffer:renderTo_(Portugu%C3%AAs)" title="Framebuffer:renderTo (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer:renderTo_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Framebuffer:renderTo (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer:renderTo_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Framebuffer:renderTo (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer:renderTo_(Suomi)&action=edit&redlink=1" class="new" title="Framebuffer:renderTo (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer:renderTo_(Svenska)&action=edit&redlink=1" class="new" title="Framebuffer:renderTo (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer:renderTo_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Framebuffer:renderTo (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer:renderTo_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Framebuffer:renderTo (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer:renderTo_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Framebuffer:renderTo (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer:renderTo_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Framebuffer:renderTo (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer:renderTo_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Framebuffer:renderTo (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer:renderTo_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Framebuffer:renderTo (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer:renderTo_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Framebuffer:renderTo (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer:renderTo_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Framebuffer:renderTo (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer:renderTo_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Framebuffer:renderTo (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer:renderTo_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Framebuffer:renderTo (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer:renderTo_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Framebuffer:renderTo (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer:renderTo_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Framebuffer:renderTo (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer:renderTo_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Framebuffer:renderTo (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer:renderTo_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Framebuffer:renderTo (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">Framebuffer:setWrap</h1>
-		<div id="bodyContent">
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.7.2" title="0.7.2">0.7.2</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has been renamed to <a href="Canvas%3asetWrap.html" title="Canvas:setWrap">Canvas:setWrap</a>.</small>
-</td></tr></table>
-<p>Sets the wrapping properties of a Framebuffer.
-</p><p>This function sets the way the edges of a Framebuffer are treated if it is scaled or rotated. If the WrapMode is set to 'clamp', the edge will not be interpolated. If set to 'repeat', the edge will be interpolated with the pixels on the opposing side of the framebuffer.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Framebuffer:setWrap<span class="br0">(</span> horiz, vert <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="WrapMode.html" title="WrapMode">WrapMode</a> horiz</code></dt><dd> Horizontal wrapping mode of the framebuffer.
-</dd><dt><code><a href="WrapMode.html" title="WrapMode">WrapMode</a> vert</code></dt><dd> Vertical wrapping mode of the framebuffer.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Framebuffer.html" title="Framebuffer">Framebuffer</a>
-</li><li> <a href="WrapMode.html" title="WrapMode">WrapMode</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Framebuffer:setWrap_(Dansk)&action=edit&redlink=1" class="new" title="Framebuffer:setWrap (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer:setWrap_(Deutsch)&action=edit&redlink=1" class="new" title="Framebuffer:setWrap (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Framebuffer:setWrap_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Framebuffer:setWrap (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=Framebuffer:setWrap_(Italiano)&action=edit&redlink=1" class="new" title="Framebuffer:setWrap (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Framebuffer:setWrap_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Framebuffer:setWrap (Lietuviškai) (page does not exist)">Lietuviškai</a> –
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-		<h1 id="firstHeading" class="firstHeading">FrictionJoint</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
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-<td> <small>This type is not supported in earlier versions.</small>
-</td></tr></table>
-<p>A FrictionJoint applies friction to a body.
-</p>
-<h2> <span class="mw-headline" id="Constructors"> Constructors </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.physics.newFrictionJoint.html" title="love.physics.newFrictionJoint">love.physics.newFrictionJoint</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">A <strong class="selflink">FrictionJoint</strong> applies friction to a body.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="htt [...]
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Functions"> Functions </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="FrictionJoint%3agetMaxForce.html" title="FrictionJoint:getMaxForce">FrictionJoint:getMaxForce</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the maximum friction force in Newtons.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width [...]
-</td></tr>
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="FrictionJoint%3agetMaxTorque.html" title="FrictionJoint:getMaxTorque">FrictionJoint:getMaxTorque</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the maximum friction torque in Newton-meters.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add. [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="FrictionJoint%3asetMaxForce.html" title="FrictionJoint:setMaxForce">FrictionJoint:setMaxForce</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the maximum friction force in Newtons.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="FrictionJoint%3asetMaxTorque.html" title="FrictionJoint:setMaxTorque">FrictionJoint:setMaxTorque</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the maximum friction torque in Newton-meters.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add. [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3adestroy.html" title="Joint:destroy">Joint:destroy</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Explicitly destroys the Joint.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3agetAnchors.html" title="Joint:getAnchors">Joint:getAnchors</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get the anchor points of the joint.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3agetCollideConnected.html" title="Joint:getCollideConnected">Joint:getCollideConnected</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets whether the connected Bodies collide.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertic [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3agetReactionForce.html" title="Joint:getReactionForce">Joint:getReactionForce</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the reaction force on the second body.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-al [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3agetReactionTorque.html" title="Joint:getReactionTorque">Joint:getReactionTorque</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the reaction torque on the second body.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertica [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3agetType.html" title="Joint:getType">Joint:getType</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets an string representing the type.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3asetCollideConnected.html" title="Joint:setCollideConnected">Joint:setCollideConnected</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets whether the connected Bodies should collide with each other.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background [...]
-</td></tr>
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-<h2> <span class="mw-headline" id="Supertypes"> Supertypes </span></h2>
-<ul><li> <a href="Joint.html" title="Joint">Joint</a>
-</li><li> <a href="Object.html" title="Object">Object</a>
-</li></ul>
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-<ul><li> <a href="love.physics.html" title="love.physics">love.physics</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=FrictionJoint_(Dansk)&action=edit&redlink=1" class="new" title="FrictionJoint (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=FrictionJoint_(Deutsch)&action=edit&redlink=1" class="new" title="FrictionJoint (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=FrictionJoint_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="FrictionJoint (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=FrictionJoint_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="FrictionJoint (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=FrictionJoint_(Indonesia)&action=edit&redlink=1" class="new" title="FrictionJoint (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=FrictionJoint_(Italiano)&action=edit&redlink=1" class="new" title="FrictionJoint (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=FrictionJoint_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="FrictionJoint (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=FrictionJoint_(Magyar)&action=edit&redlink=1" class="new" title="FrictionJoint (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=FrictionJoint_(Nederlands)&action=edit&redlink=1" class="new" title="FrictionJoint (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=FrictionJoint_(Polski)&action=edit&redlink=1" class="new" title="FrictionJoint (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=FrictionJoint_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="FrictionJoint (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=FrictionJoint_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="FrictionJoint (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=FrictionJoint_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="FrictionJoint (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=FrictionJoint_(Suomi)&action=edit&redlink=1" class="new" title="FrictionJoint (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=FrictionJoint_(Svenska)&action=edit&redlink=1" class="new" title="FrictionJoint (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=FrictionJoint_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="FrictionJoint (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=FrictionJoint_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="FrictionJoint (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=FrictionJoint_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="FrictionJoint (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=FrictionJoint_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="FrictionJoint (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=FrictionJoint_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="FrictionJoint (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=FrictionJoint_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="FrictionJoint (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=FrictionJoint_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="FrictionJoint (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=FrictionJoint_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="FrictionJoint (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=FrictionJoint_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="FrictionJoint (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=FrictionJoint_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="FrictionJoint (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=FrictionJoint_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="FrictionJoint (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=FrictionJoint_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="FrictionJoint (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=FrictionJoint_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="FrictionJoint (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=FrictionJoint_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="FrictionJoint (한국어) (page does not exist)">한국어</a> 
-<br />
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-		<h1 id="firstHeading" class="firstHeading">FrictionJoint:getMaxForce</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
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-<p>Gets the maximum friction force in Newtons.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">force <span class="sy0">=</span> FrictionJoint:getMaxForce<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> force</code></dt><dd> Maximum force in Newtons.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="FrictionJoint.html" title="FrictionJoint">FrictionJoint</a>
-</li><li> <a href="FrictionJoint%3asetMaxForce.html" title="FrictionJoint:setMaxForce">FrictionJoint:setMaxForce</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=FrictionJoint:getMaxForce_(Dansk)&action=edit&redlink=1" class="new" title="FrictionJoint:getMaxForce (Dansk) (page does not exist)">Dansk</a> –
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-<strong class="selflink">English</strong> – 
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-<a href="https://love2d.org/w/index.php?title=FrictionJoint:getMaxForce_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="FrictionJoint:getMaxForce (Ελληνικά) (page does not exist)">Ελληνικά</a> –
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-<a href="https://love2d.org/w/index.php?title=FrictionJoint:getMaxForce_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="FrictionJoint:getMaxForce (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=FrictionJoint:getMaxForce_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="FrictionJoint:getMaxForce (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=FrictionJoint:getMaxForce_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="FrictionJoint:getMaxForce (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=FrictionJoint:getMaxForce_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="FrictionJoint:getMaxForce (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=FrictionJoint:getMaxForce_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="FrictionJoint:getMaxForce (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=FrictionJoint:getMaxForce_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="FrictionJoint:getMaxForce (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=FrictionJoint:getMaxForce_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="FrictionJoint:getMaxForce (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">FrictionJoint:getMaxTorque</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
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-<p>Gets the maximum friction torque in Newton-meters.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">torque <span class="sy0">=</span> FrictionJoint:getMaxTorque<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> torque</code></dt><dd> Maximum torque in Newton-meters.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="FrictionJoint.html" title="FrictionJoint">FrictionJoint</a>
-</li><li> <a href="FrictionJoint%3asetMaxTorque.html" title="FrictionJoint:setMaxTorque">FrictionJoint:setMaxTorque</a>
-</li></ul>
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-<p><a href="https://love2d.org/w/index.php?title=FrictionJoint:getMaxTorque_(Dansk)&action=edit&redlink=1" class="new" title="FrictionJoint:getMaxTorque (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=FrictionJoint:getMaxTorque_(Deutsch)&action=edit&redlink=1" class="new" title="FrictionJoint:getMaxTorque (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=FrictionJoint:getMaxTorque_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="FrictionJoint:getMaxTorque (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=FrictionJoint:getMaxTorque_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="FrictionJoint:getMaxTorque (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=FrictionJoint:getMaxTorque_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="FrictionJoint:getMaxTorque (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=FrictionJoint:getMaxTorque_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="FrictionJoint:getMaxTorque (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=FrictionJoint:getMaxTorque_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="FrictionJoint:getMaxTorque (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">FrictionJoint:setMaxForce</h1>
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-<p>Sets the maximum friction force in Newtons.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">FrictionJoint:setMaxForce<span class="br0">(</span> force <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> maxForce</code></dt><dd> Max force in Newtons.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="FrictionJoint.html" title="FrictionJoint">FrictionJoint</a>
-</li><li> <a href="FrictionJoint%3agetMaxForce.html" title="FrictionJoint:getMaxForce">FrictionJoint:getMaxForce</a>
-</li></ul>
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-<p>Sets the maximum friction torque in Newton-meters.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">FrictionJoint:setMaxTorque<span class="br0">(</span> torque <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> torque</code></dt><dd> Maximum torque in Newton-meters.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="FrictionJoint.html" title="FrictionJoint">FrictionJoint</a>
-</li><li> <a href="FrictionJoint%3agetMaxTorque.html" title="FrictionJoint:getMaxTorque">FrictionJoint:getMaxTorque</a>
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-			<h5>Views</h5>
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-	
-		<h1 id="firstHeading" class="firstHeading">FullscreenType</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This enum is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Types of fullscreen modes.
-</p>
-<h2> <span class="mw-headline" id="Constants"> Constants </span></h2>
-<dl><dt>normal</dt><dd> Standard fullscreen mode. Changes the display mode (actual resolution) of the monitor.
-</dd><dt>desktop</dt><dd> Sometimes known as <a href="http://pcgamingwiki.com/wiki/Borderless_fullscreen_windowed" class="external text" rel="nofollow">borderless fullscreen windowed</a> mode. A borderless screen-sized window is created which sits on top of all desktop GUI elements (such as the Windows taskbar and the Mac OS X dock.) The window is automatically resized to match the dimensions of the desktop, and its size cannot be changed.
-</dd></dl>
-<h2> <span class="mw-headline" id="Notes"> Notes </span></h2>
-<p>In normal fullscreen mode, if a window size is used which does not match one of the monitor's supported display modes, the window will be resized to the next largest display mode.
-</p><p>Normal fullscreen mode is sometimes avoided by users because it can cause issues in some window managers and with multi-monitor setups. In OS X it prevents switching to a different program until fullscreen mode is exited. The "desktop" fullscreen mode generally avoids these issues.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.window.html" title="love.window">love.window</a>
-</li><li> <a href="love.window.setMode.html" title="love.window.setMode">love.window.setMode</a>
-</li><li> <a href="love.window.setFullscreen.html" title="love.window.setFullscreen">love.window.setFullscreen</a>
-</li><li> <a href="love.resize.html" title="love.resize">love.resize</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=FullscreenType_(Dansk)&action=edit&redlink=1" class="new" title="FullscreenType (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=FullscreenType_(Deutsch)&action=edit&redlink=1" class="new" title="FullscreenType (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=FullscreenType_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="FullscreenType (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=FullscreenType_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="FullscreenType (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=FullscreenType_(Indonesia)&action=edit&redlink=1" class="new" title="FullscreenType (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=FullscreenType_(Italiano)&action=edit&redlink=1" class="new" title="FullscreenType (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=FullscreenType_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="FullscreenType (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=FullscreenType_(Magyar)&action=edit&redlink=1" class="new" title="FullscreenType (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=FullscreenType_(Nederlands)&action=edit&redlink=1" class="new" title="FullscreenType (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=FullscreenType_(Polski)&action=edit&redlink=1" class="new" title="FullscreenType (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=FullscreenType_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="FullscreenType (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=FullscreenType_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="FullscreenType (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=FullscreenType_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="FullscreenType (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=FullscreenType_(Suomi)&action=edit&redlink=1" class="new" title="FullscreenType (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=FullscreenType_(Svenska)&action=edit&redlink=1" class="new" title="FullscreenType (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=FullscreenType_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="FullscreenType (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=FullscreenType_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="FullscreenType (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=FullscreenType_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="FullscreenType (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=FullscreenType_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="FullscreenType (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=FullscreenType_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="FullscreenType (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=FullscreenType_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="FullscreenType (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=FullscreenType_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="FullscreenType (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=FullscreenType_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="FullscreenType (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=FullscreenType_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="FullscreenType (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=FullscreenType_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="FullscreenType (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=FullscreenType_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="FullscreenType (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=FullscreenType_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="FullscreenType (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=FullscreenType_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="FullscreenType (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/FullscreenType_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="FullscreenType (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
-</p>
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-
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-				<li id="pt-login"><a href="https://love2d.org/w/index.php?title=Special:UserLogin&returnto=FullscreenType" title="You are encouraged to log in; however, it is not mandatory [o]" accesskey="o">Log in</a></li>
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-				<li><a href="//love2d.org/wiki/love.image">love.image</a></li>
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-		<h1 id="firstHeading" class="firstHeading">GamepadAxis</h1>
-		<div id="bodyContent">
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This enum is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Virtual gamepad axes.
-</p>
-<h2> <span class="mw-headline" id="Constants"> Constants </span></h2>
-<dl><dt>leftx</dt><dd> The x-axis of the left thumbstick.
-</dd><dt>lefty</dt><dd> The y-axis of the left thumbstick.
-</dd><dt>rightx</dt><dd> The x-axis of the right thumbstick.
-</dd><dt>righty</dt><dd> The y-axis of the right thumbstick.
-</dd><dt>triggerleft</dt><dd> Left analog trigger.
-</dd><dt>triggerright</dt><dd> Right analog trigger.
-</dd></dl>
-<h2> <span class="mw-headline" id="Notes"> Notes </span></h2>
-<p>The physical locations of the virtual gamepad axes for a <a href="Joystick.html" title="Joystick">Joystick</a> correspond as closely as possible to the layout of the axes on a standard Xbox 360 controller.
-</p><p><a href="https://love2d.org/wiki/File:360_controller.png" class="image"><img alt="360 controller.png" src="https://love2d.org/w/images/d/d4/360_controller.png" width="800" height="370" /></a>
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.joystick.html" title="love.joystick">love.joystick</a>
-</li><li> <a href="Joystick.html" title="Joystick">Joystick</a>
-</li><li> <a href="Joystick%3agetGamepadAxis.html" title="Joystick:getGamepadAxis">Joystick:getGamepadAxis</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=GamepadAxis_(Dansk)&action=edit&redlink=1" class="new" title="GamepadAxis (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=GamepadAxis_(Deutsch)&action=edit&redlink=1" class="new" title="GamepadAxis (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=GamepadAxis_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="GamepadAxis (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=GamepadAxis_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="GamepadAxis (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=GamepadAxis_(Indonesia)&action=edit&redlink=1" class="new" title="GamepadAxis (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=GamepadAxis_(Italiano)&action=edit&redlink=1" class="new" title="GamepadAxis (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=GamepadAxis_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="GamepadAxis (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=GamepadAxis_(Magyar)&action=edit&redlink=1" class="new" title="GamepadAxis (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=GamepadAxis_(Nederlands)&action=edit&redlink=1" class="new" title="GamepadAxis (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=GamepadAxis_(Polski)&action=edit&redlink=1" class="new" title="GamepadAxis (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=GamepadAxis_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="GamepadAxis (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=GamepadAxis_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="GamepadAxis (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=GamepadAxis_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="GamepadAxis (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=GamepadAxis_(Suomi)&action=edit&redlink=1" class="new" title="GamepadAxis (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=GamepadAxis_(Svenska)&action=edit&redlink=1" class="new" title="GamepadAxis (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=GamepadAxis_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="GamepadAxis (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=GamepadAxis_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="GamepadAxis (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=GamepadAxis_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="GamepadAxis (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=GamepadAxis_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="GamepadAxis (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=GamepadAxis_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="GamepadAxis (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=GamepadAxis_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="GamepadAxis (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=GamepadAxis_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="GamepadAxis (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=GamepadAxis_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="GamepadAxis (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=GamepadAxis_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="GamepadAxis (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=GamepadAxis_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="GamepadAxis (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=GamepadAxis_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="GamepadAxis (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=GamepadAxis_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="GamepadAxis (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=GamepadAxis_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="GamepadAxis (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/GamepadAxis_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="GamepadAxis (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h1 id="firstHeading" class="firstHeading">GamepadButton</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This enum is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Virtual gamepad buttons.
-</p>
-<h2> <span class="mw-headline" id="Constants"> Constants </span></h2>
-<dl><dt>a</dt><dd> Bottom face button (A).
-</dd><dt>b</dt><dd> Right face button (B).
-</dd><dt>x</dt><dd> Left face button (X).
-</dd><dt>y</dt><dd> Top face button (Y).
-</dd><dt>back</dt><dd> Back button.
-</dd><dt>guide</dt><dd> Guide button.
-</dd><dt>start</dt><dd> Start button.
-</dd><dt>leftstick</dt><dd> Left stick click button.
-</dd><dt>rightstick</dt><dd> Right stick click button.
-</dd><dt>leftshoulder</dt><dd> Left bumper.
-</dd><dt>rightshoulder</dt><dd> Right bumper.
-</dd><dt>dpup</dt><dd> D-pad up.
-</dd><dt>dpdown</dt><dd> D-pad down.
-</dd><dt>dpleft</dt><dd> D-pad left.
-</dd><dt>dpright</dt><dd> D-pad right.
-</dd></dl>
-<h2> <span class="mw-headline" id="Notes"> Notes </span></h2>
-<p>The physical locations of the virtual gamepad buttons for a <a href="Joystick.html" title="Joystick">Joystick</a> correspond as closely as possible to the layout of the buttons on a standard Xbox 360 controller.
-</p><p><a href="https://love2d.org/wiki/File:360_controller.png" class="image"><img alt="360 controller.png" src="https://love2d.org/w/images/d/d4/360_controller.png" width="800" height="370" /></a>
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.joystick.html" title="love.joystick">love.joystick</a>
-</li><li> <a href="Joystick.html" title="Joystick">Joystick</a>
-</li><li> <a href="Joystick%3aisGamepadDown.html" title="Joystick:isGamepadDown">Joystick:isGamepadDown</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=GamepadButton_(Dansk)&action=edit&redlink=1" class="new" title="GamepadButton (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=GamepadButton_(Deutsch)&action=edit&redlink=1" class="new" title="GamepadButton (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=GamepadButton_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="GamepadButton (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=GamepadButton_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="GamepadButton (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=GamepadButton_(Indonesia)&action=edit&redlink=1" class="new" title="GamepadButton (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=GamepadButton_(Italiano)&action=edit&redlink=1" class="new" title="GamepadButton (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=GamepadButton_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="GamepadButton (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=GamepadButton_(Magyar)&action=edit&redlink=1" class="new" title="GamepadButton (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=GamepadButton_(Nederlands)&action=edit&redlink=1" class="new" title="GamepadButton (Nederlands) (page does not exist)">Nederlands</a> –
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-<a href="https://love2d.org/w/index.php?title=GamepadButton_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="GamepadButton (Slovenský) (page does not exist)">Slovenský</a> –
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-<a href="https://love2d.org/w/index.php?title=GamepadButton_(Svenska)&action=edit&redlink=1" class="new" title="GamepadButton (Svenska) (page does not exist)">Svenska</a> –
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-<a href="https://love2d.org/w/index.php?title=GamepadButton_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="GamepadButton (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=GamepadButton_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="GamepadButton (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=GamepadButton_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="GamepadButton (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=GamepadButton_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="GamepadButton (Русский) (page does not exist)">Русский</a> –
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-<a href="https://love2d.org/w/index.php?title=GamepadButton_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="GamepadButton (Українська) (page does not exist)">Українська</a> –
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-		<h1 id="firstHeading" class="firstHeading">GearJoint</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>Keeps bodies together in such a way that they act like gears.
-</p>
-<h2> <span class="mw-headline" id="Constructors"> Constructors </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.physics.newGearJoint.html" title="love.physics.newGearJoint">love.physics.newGearJoint</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Create a <strong class="selflink">GearJoint</strong> connecting two Joints.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; ba [...]
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Functions"> Functions </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="GearJoint%3agetRatio.html" title="GearJoint:getRatio">GearJoint:getRatio</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get the ratio of a gear joint.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="GearJoint%3asetRatio.html" title="GearJoint:setRatio">GearJoint:setRatio</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Set the ratio of a gear joint.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3adestroy.html" title="Joint:destroy">Joint:destroy</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Explicitly destroys the Joint.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3agetAnchors.html" title="Joint:getAnchors">Joint:getAnchors</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get the anchor points of the joint.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3agetCollideConnected.html" title="Joint:getCollideConnected">Joint:getCollideConnected</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets whether the connected Bodies collide.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertic [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3agetReactionForce.html" title="Joint:getReactionForce">Joint:getReactionForce</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the reaction force on the second body.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-al [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3agetReactionTorque.html" title="Joint:getReactionTorque">Joint:getReactionTorque</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the reaction torque on the second body.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertica [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3agetType.html" title="Joint:getType">Joint:getType</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets an string representing the type.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3asetCollideConnected.html" title="Joint:setCollideConnected">Joint:setCollideConnected</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets whether the connected Bodies should collide with each other.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background [...]
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Supertypes"> Supertypes </span></h2>
-<ul><li> <a href="Joint.html" title="Joint">Joint</a>
-</li><li> <a href="Object.html" title="Object">Object</a>
-</li></ul>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.physics.html" title="love.physics">love.physics</a>
-</li></ul>
-<p><br />
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-<a href="https://love2d.org/w/index.php?title=GearJoint_(Magyar)&action=edit&redlink=1" class="new" title="GearJoint (Magyar) (page does not exist)">Magyar</a> –
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-<a href="https://love2d.org/wiki/GearJoint_(Portugu%C3%AAs)" title="GearJoint (Português)">Português</a> –
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-<a href="https://love2d.org/w/index.php?title=GearJoint_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="GearJoint (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=GearJoint_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="GearJoint (Български) (page does not exist)">Български</a> –
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-			<p>Get the ratio of a <a href="GearJoint.html" title="GearJoint">gear joint.</a>
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-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">ratio <span class="sy0">=</span> GearJoint:getRatio<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> ratio</code></dt><dd> The ratio of the joint.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="GearJoint.html" title="GearJoint">GearJoint</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=GearJoint:getRatio_(Dansk)&action=edit&redlink=1" class="new" title="GearJoint:getRatio (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=GearJoint:getRatio_(Deutsch)&action=edit&redlink=1" class="new" title="GearJoint:getRatio (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=GearJoint:getRatio_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="GearJoint:getRatio (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=GearJoint:getRatio_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="GearJoint:getRatio (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=GearJoint:getRatio_(Indonesia)&action=edit&redlink=1" class="new" title="GearJoint:getRatio (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=GearJoint:getRatio_(Italiano)&action=edit&redlink=1" class="new" title="GearJoint:getRatio (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=GearJoint:getRatio_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="GearJoint:getRatio (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=GearJoint:getRatio_(Magyar)&action=edit&redlink=1" class="new" title="GearJoint:getRatio (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=GearJoint:getRatio_(Nederlands)&action=edit&redlink=1" class="new" title="GearJoint:getRatio (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=GearJoint:getRatio_(Polski)&action=edit&redlink=1" class="new" title="GearJoint:getRatio (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/GearJoint:getRatio_(Portugu%C3%AAs)" title="GearJoint:getRatio (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=GearJoint:getRatio_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="GearJoint:getRatio (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=GearJoint:getRatio_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="GearJoint:getRatio (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=GearJoint:getRatio_(Suomi)&action=edit&redlink=1" class="new" title="GearJoint:getRatio (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=GearJoint:getRatio_(Svenska)&action=edit&redlink=1" class="new" title="GearJoint:getRatio (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=GearJoint:getRatio_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="GearJoint:getRatio (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=GearJoint:getRatio_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="GearJoint:getRatio (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=GearJoint:getRatio_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="GearJoint:getRatio (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=GearJoint:getRatio_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="GearJoint:getRatio (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=GearJoint:getRatio_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="GearJoint:getRatio (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=GearJoint:getRatio_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="GearJoint:getRatio (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=GearJoint:getRatio_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="GearJoint:getRatio (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=GearJoint:getRatio_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="GearJoint:getRatio (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=GearJoint:getRatio_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="GearJoint:getRatio (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=GearJoint:getRatio_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="GearJoint:getRatio (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=GearJoint:getRatio_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="GearJoint:getRatio (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=GearJoint:getRatio_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="GearJoint:getRatio (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=GearJoint:getRatio_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="GearJoint:getRatio (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=GearJoint:getRatio_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="GearJoint:getRatio (한국어) (page does not exist)">한국어</a> 
-<br />
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-		<h1 id="firstHeading" class="firstHeading">GearJoint:setRatio</h1>
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-			<p>Set the ratio of a <a href="GearJoint.html" title="GearJoint">gear joint.</a>
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">GearJoint:setRatio<span class="br0">(</span> ratio <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> ratio</code></dt><dd> The new ratio of the joint.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="GearJoint.html" title="GearJoint">GearJoint</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=GearJoint:setRatio_(Dansk)&action=edit&redlink=1" class="new" title="GearJoint:setRatio (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=GearJoint:setRatio_(Deutsch)&action=edit&redlink=1" class="new" title="GearJoint:setRatio (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=GearJoint:setRatio_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="GearJoint:setRatio (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=GearJoint:setRatio_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="GearJoint:setRatio (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=GearJoint:setRatio_(Indonesia)&action=edit&redlink=1" class="new" title="GearJoint:setRatio (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=GearJoint:setRatio_(Italiano)&action=edit&redlink=1" class="new" title="GearJoint:setRatio (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=GearJoint:setRatio_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="GearJoint:setRatio (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=GearJoint:setRatio_(Magyar)&action=edit&redlink=1" class="new" title="GearJoint:setRatio (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=GearJoint:setRatio_(Nederlands)&action=edit&redlink=1" class="new" title="GearJoint:setRatio (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=GearJoint:setRatio_(Polski)&action=edit&redlink=1" class="new" title="GearJoint:setRatio (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/GearJoint:setRatio_(Portugu%C3%AAs)" title="GearJoint:setRatio (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=GearJoint:setRatio_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="GearJoint:setRatio (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=GearJoint:setRatio_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="GearJoint:setRatio (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=GearJoint:setRatio_(Suomi)&action=edit&redlink=1" class="new" title="GearJoint:setRatio (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=GearJoint:setRatio_(Svenska)&action=edit&redlink=1" class="new" title="GearJoint:setRatio (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=GearJoint:setRatio_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="GearJoint:setRatio (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=GearJoint:setRatio_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="GearJoint:setRatio (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=GearJoint:setRatio_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="GearJoint:setRatio (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=GearJoint:setRatio_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="GearJoint:setRatio (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=GearJoint:setRatio_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="GearJoint:setRatio (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=GearJoint:setRatio_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="GearJoint:setRatio (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=GearJoint:setRatio_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="GearJoint:setRatio (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=GearJoint:setRatio_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="GearJoint:setRatio (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=GearJoint:setRatio_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="GearJoint:setRatio (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=GearJoint:setRatio_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="GearJoint:setRatio (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=GearJoint:setRatio_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="GearJoint:setRatio (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=GearJoint:setRatio_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="GearJoint:setRatio (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=GearJoint:setRatio_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="GearJoint:setRatio (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=GearJoint:setRatio_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="GearJoint:setRatio (한국어) (page does not exist)">한국어</a> 
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-		<script type="text/javascript" src="wikibits.js"><!-- wikibits js --></script>
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-		<link rel="alternate" type="application/rdf+xml" title="GlyphData" href="https://love2d.org/w/index.php?title=Special:ExportRDF/GlyphData&xmlmime=rdf" />
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-<body class="mediawiki ltr ns-0 ns-subject page-GlyphData skin-love">
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You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=GlyphData&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
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-	
-		<h1 id="firstHeading" class="firstHeading">GlyphData</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.7.0" title="0.7.0">0.7.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This type is not supported in earlier versions.</small>
-</td></tr></table>
-<p>A GlyphData represents a drawable symbol of a font Rasterizer.
-</p>
-<h2> <span class="mw-headline" id="Constructors"> Constructors </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.font.newGlyphData.html" title="love.font.newGlyphData">love.font.newGlyphData</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a new GlyphData.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="h [...]
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Functions"> Functions </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Data%3agetPointer.html" title="Data:getPointer">Data:getPointer</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets a pointer to the Data.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Data%3agetSize.html" title="Data:getSize">Data:getSize</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the size in bytes of the Data.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Data%3agetString.html" title="Data:getString">Data:getString</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the full Data as a string.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.o [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atype.html" title="Object:type">Object:type</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the type of the object as a string.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atypeOf.html" title="Object:typeOf">Object:typeOf</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks whether an object is of a certain type.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Supertypes"> Supertypes </span></h2>
-<ul><li> <a href="Data.html" title="Data">Data</a>
-</li><li> <a href="Object.html" title="Object">Object</a>
-</li></ul>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.font.html" title="love.font">love.font</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=GlyphData_(Dansk)&action=edit&redlink=1" class="new" title="GlyphData (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=GlyphData_(Deutsch)&action=edit&redlink=1" class="new" title="GlyphData (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=GlyphData_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="GlyphData (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=GlyphData_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="GlyphData (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=GlyphData_(Indonesia)&action=edit&redlink=1" class="new" title="GlyphData (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=GlyphData_(Italiano)&action=edit&redlink=1" class="new" title="GlyphData (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=GlyphData_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="GlyphData (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=GlyphData_(Magyar)&action=edit&redlink=1" class="new" title="GlyphData (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=GlyphData_(Nederlands)&action=edit&redlink=1" class="new" title="GlyphData (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/wiki/GlyphData_(Polski)" title="GlyphData (Polski)">Polski</a> –
-<a href="https://love2d.org/wiki/GlyphData_(Portugu%C3%AAs)" title="GlyphData (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=GlyphData_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="GlyphData (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=GlyphData_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="GlyphData (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=GlyphData_(Suomi)&action=edit&redlink=1" class="new" title="GlyphData (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=GlyphData_(Svenska)&action=edit&redlink=1" class="new" title="GlyphData (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=GlyphData_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="GlyphData (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=GlyphData_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="GlyphData (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=GlyphData_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="GlyphData (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=GlyphData_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="GlyphData (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/GlyphData_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="GlyphData (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=GlyphData_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="GlyphData (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=GlyphData_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="GlyphData (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=GlyphData_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="GlyphData (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=GlyphData_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="GlyphData (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=GlyphData_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="GlyphData (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=GlyphData_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="GlyphData (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=GlyphData_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="GlyphData (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=GlyphData_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="GlyphData (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=GlyphData_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="GlyphData (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=GraphicsFeature&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
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-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">GraphicsFeature</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This enum is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Graphics features that can be checked for with <a href="love.graphics.isSupported.html" title="love.graphics.isSupported">love.graphics.isSupported</a>.
-</p>
-<h2> <span class="mw-headline" id="Constants"> Constants </span></h2>
-<dl><dt>canvas</dt><dd> Support for <a href="Canvas.html" title="Canvas">Canvas</a>.
-</dd><dt>npot</dt><dd> Support for textures with non-power-of-two sizes. See <a href="https://love2d.org/wiki/PO2_Syndrome" title="PO2 Syndrome">PO2 Syndrome</a>. 
-</dd><dt>subtractive</dt><dd> Support for the subtractive <a href="BlendMode.html" title="BlendMode">blend mode</a>.
-</dd></dl>
-<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This constant is not supported in that and later versions.</small>
-</td></tr></table>
-<dl><dt>pixeleffect</dt><dd> Support for <a href="PixelEffect.html" title="PixelEffect">PixelEffect</a>.
-</dd></dl>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>These constants are not supported in earlier versions.</small>
-</td></tr></table>
-<dl><dt>shader</dt><dd> Support for <a href="Shader.html" title="Shader">Shader</a>.
-</dd><dt>hdrcanvas</dt><dd> Support for HDR <a href="Canvas.html" title="Canvas">Canvas</a>.
-</dd><dt>multicanvas</dt><dd> Support for simultaneous rendering to at least 4 <a href="Canvas.html" title="Canvas">canvases</a> at once, with <a href="love.graphics.setCanvas.html" title="love.graphics.setCanvas">love.graphics.setCanvas</a>.
-</dd><dt>mipmap</dt><dd> Support for Mipmaps.
-</dd><dt>dxt</dt><dd> Support for DXT compressed images (see <a href="CompressedFormat.html" title="CompressedFormat">CompressedFormat</a>.)
-</dd><dt>bc5</dt><dd> Support for BC4 and BC5 compressed images.
-</dd></dl>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.1" title="0.9.1">0.9.1</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>These constants are not supported in earlier versions.</small>
-</td></tr></table>
-<dl><dt>srgb</dt><dd>Support for gamma-correct rendering with the <code>srgb</code> window flag in <a href="love.window.setMode.html" title="love.window.setMode">love.window.setMode</a>, and the "srgb" <a href="TextureFormat.html" title="TextureFormat">TextureFormat</a> for <a href="love.graphics.newCanvas.html" title="love.graphics.newCanvas">Canvases</a> and <a href="love.graphics.newImage.html" title="love.graphics.newImage">Images</a>.
-</dd></dl>
-<h2> <span class="mw-headline" id="Notes"> Notes </span></h2>
-<p><code>subtractive</code>, <code>mipmap</code>, and <code>dxt</code> are supported on nearly every system.
-</p><p><code>canvas</code>, <code>multicanvas</code>, <code>npot</code>, and <code>shader</code> have roughly the same minimum requirements for support: a DirectX 9.0c+ capable graphics card with drivers that support ~OpenGL 2.1+.
-</p><p><code>hdrcanvas</code>, <code>bc5</code>, and <code>srgb</code> all share mostly the same minimum requirements for support as well: a DirectX 10+ capable graphics card with drivers that support ~OpenGL 3+.
-</p><p><br />
-DirectX 9.0c+ capable graphics cards include the nvidia GeForce 5000-series (2003) and newer, the ATI Radeon 9000-series and newer, and the Intel GMA x3100 GPU and newer.
-</p><p>DirectX 10+ capable graphics cards include the nvidia GeForce 8000-series (2006) and newer, the ATI/AMD HD 2000-series and newer, and the Intel HD 2000/3000 GPUs and newer.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="love.graphics.isSupported.html" title="love.graphics.isSupported">love.graphics.isSupported</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=GraphicsFeature_(Dansk)&action=edit&redlink=1" class="new" title="GraphicsFeature (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=GraphicsFeature_(Deutsch)&action=edit&redlink=1" class="new" title="GraphicsFeature (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=GraphicsFeature_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="GraphicsFeature (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=GraphicsFeature_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="GraphicsFeature (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=GraphicsFeature_(Indonesia)&action=edit&redlink=1" class="new" title="GraphicsFeature (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=GraphicsFeature_(Italiano)&action=edit&redlink=1" class="new" title="GraphicsFeature (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=GraphicsFeature_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="GraphicsFeature (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=GraphicsFeature_(Magyar)&action=edit&redlink=1" class="new" title="GraphicsFeature (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=GraphicsFeature_(Nederlands)&action=edit&redlink=1" class="new" title="GraphicsFeature (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=GraphicsFeature_(Polski)&action=edit&redlink=1" class="new" title="GraphicsFeature (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=GraphicsFeature_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="GraphicsFeature (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=GraphicsFeature_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="GraphicsFeature (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=GraphicsFeature_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="GraphicsFeature (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=GraphicsFeature_(Suomi)&action=edit&redlink=1" class="new" title="GraphicsFeature (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=GraphicsFeature_(Svenska)&action=edit&redlink=1" class="new" title="GraphicsFeature (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=GraphicsFeature_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="GraphicsFeature (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=GraphicsFeature_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="GraphicsFeature (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=GraphicsFeature_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="GraphicsFeature (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=GraphicsFeature_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="GraphicsFeature (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=GraphicsFeature_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="GraphicsFeature (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=GraphicsFeature_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="GraphicsFeature (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=GraphicsFeature_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="GraphicsFeature (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=GraphicsFeature_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="GraphicsFeature (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=GraphicsFeature_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="GraphicsFeature (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=GraphicsFeature_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="GraphicsFeature (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=GraphicsFeature_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="GraphicsFeature (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=GraphicsFeature_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="GraphicsFeature (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=GraphicsFeature_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="GraphicsFeature (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=GraphicsFeature_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="GraphicsFeature (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-				<li id="pt-login"><a href="https://love2d.org/w/index.php?title=Special:UserLogin&returnto=GraphicsFeature" title="You are encouraged to log in; however, it is not mandatory [o]" accesskey="o">Log in</a></li>
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-			<ul>
-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/GraphicsFeature" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/GraphicsFeature" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
-<li id="t-specialpages"><a href="https://love2d.org/wiki/Special:SpecialPages" title="List of all special pages [q]" accesskey="q">Special pages</a></li>
-				<li id="t-print"><a href="https://love2d.org/w/index.php?title=GraphicsFeature&printable=yes" rel="alternate" title="Printable version of this page [p]" accesskey="p">Printable version</a></li>				<li id="t-permalink"><a href="https://love2d.org/w/index.php?title=GraphicsFeature&oldid=13375" title="Permanent link to this revision of the page">Permanent link</a></li><li id="t-smwbrowselink"><a href="https://love2d.org/wiki/Special:Browse/GraphicsFeature" title="Special:Browse/ [...]
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-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:GraphicsLimit&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
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You can view its source [e]" accesskey="e">View source</a></li>
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-		<h1 id="firstHeading" class="firstHeading">GraphicsLimit</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.1" title="0.9.1">0.9.1</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This enum is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Types of system-dependent graphics limits checked for using <a href="love.graphics.getSystemLimit.html" title="love.graphics.getSystemLimit">love.graphics.getSystemLimit</a>.
-</p>
-<h2> <span class="mw-headline" id="Constants"> Constants </span></h2>
-<dl><dt>pointsize</dt><dd> The maximum size of <a href="love.graphics.point.html" title="love.graphics.point">points</a>.
-</dd><dt>texturesize</dt><dd> The maximum width or height of <a href="Image.html" title="Image">Images</a> and <a href="Canvas.html" title="Canvas">Canvases</a>.
-</dd><dt>multicanvas</dt><dd> The maximum number of simultaneously active canvases (via <a href="love.graphics.setCanvas.html" title="love.graphics.setCanvas">love.graphics.setCanvas</a>.)
-</dd><dt>canvasfsaa</dt><dd> The maximum number of antialiasing samples for a <a href="love.graphics.newCanvas.html" title="love.graphics.newCanvas">Canvas</a>.
-</dd></dl>
-<h2> <span class="mw-headline" id="Notes"> Notes </span></h2>
-<p>Attempting to create an <a href="Image.html" title="Image">Image</a> with a width **or** height greater than the maximum supported will create a checkerboard-patterned image instead. Doing the same for a <a href="Canvas.html" title="Canvas">Canvas</a> will result in an error.
-</p><p>It's safe to assume the maximum texture size will never be less than 1024 and will almost always be 2048 or greater.There is an <a href="http://feedback.wildfiregames.com/report/opengl/feature/GL_MAX_TEXTURE_SIZE" class="external text" rel="nofollow">online database</a> which has collected info about the max texture size for various systems.
-</p><p>The value for <a href="love.graphics.getSystemLimit.html" title="love.graphics.getSystemLimit">love.graphics.getSystemLimit("multicanvas")</a> will be at least 4, as long as multi-canvas rendering is <a href="GraphicsFeature.html" title="GraphicsFeature">supported</a>.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="love.graphics.getSystemLimit.html" title="love.graphics.getSystemLimit">love.graphics.getSystemLimit</a>
-</li><li> <a href="Canvas%3agetFSAA.html" title="Canvas:getFSAA">Canvas:getFSAA</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=GraphicsLimit_(Dansk)&action=edit&redlink=1" class="new" title="GraphicsLimit (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=GraphicsLimit_(Deutsch)&action=edit&redlink=1" class="new" title="GraphicsLimit (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=GraphicsLimit_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="GraphicsLimit (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=GraphicsLimit_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="GraphicsLimit (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=GraphicsLimit_(Indonesia)&action=edit&redlink=1" class="new" title="GraphicsLimit (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=GraphicsLimit_(Italiano)&action=edit&redlink=1" class="new" title="GraphicsLimit (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=GraphicsLimit_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="GraphicsLimit (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=GraphicsLimit_(Magyar)&action=edit&redlink=1" class="new" title="GraphicsLimit (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=GraphicsLimit_(Nederlands)&action=edit&redlink=1" class="new" title="GraphicsLimit (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=GraphicsLimit_(Polski)&action=edit&redlink=1" class="new" title="GraphicsLimit (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=GraphicsLimit_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="GraphicsLimit (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=GraphicsLimit_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="GraphicsLimit (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=GraphicsLimit_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="GraphicsLimit (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=GraphicsLimit_(Suomi)&action=edit&redlink=1" class="new" title="GraphicsLimit (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=GraphicsLimit_(Svenska)&action=edit&redlink=1" class="new" title="GraphicsLimit (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=GraphicsLimit_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="GraphicsLimit (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=GraphicsLimit_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="GraphicsLimit (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=GraphicsLimit_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="GraphicsLimit (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=GraphicsLimit_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="GraphicsLimit (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=GraphicsLimit_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="GraphicsLimit (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=GraphicsLimit_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="GraphicsLimit (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=GraphicsLimit_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="GraphicsLimit (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=GraphicsLimit_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="GraphicsLimit (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=GraphicsLimit_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="GraphicsLimit (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=GraphicsLimit_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="GraphicsLimit (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=GraphicsLimit_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="GraphicsLimit (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=GraphicsLimit_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="GraphicsLimit (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=GraphicsLimit_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="GraphicsLimit (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=GraphicsLimit_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="GraphicsLimit (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-				<li id="t-print"><a href="https://love2d.org/w/index.php?title=GraphicsLimit&printable=yes" rel="alternate" title="Printable version of this page [p]" accesskey="p">Printable version</a></li>				<li id="t-permalink"><a href="https://love2d.org/w/index.php?title=GraphicsLimit&oldid=12982" title="Permanent link to this revision of the page">Permanent link</a></li><li id="t-smwbrowselink"><a href="https://love2d.org/wiki/Special:Browse/GraphicsLimit" title="Special:Browse/Graphi [...]
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-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>Image - LOVE</title>
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-<body class="mediawiki ltr ns-0 ns-subject page-Image skin-love">
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-			
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-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="Image.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:Image&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
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You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=Image&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">Image</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>Drawable image type.
-</p>
-<h2> <span class="mw-headline" id="Constructors"> Constructors </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.newImage.html" title="love.graphics.newImage">love.graphics.newImage</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a new <strong class="selflink">Image</strong>.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; verti [...]
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Functions"> Functions </span></h2>
-<p>These functions have parentheses in odd places. This is because the <i>Image:</i> namespace is reserved in Mediawiki.
-</p>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="(Image):getData.html" title="(Image):getData">(Image):getData</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the original <a href="ImageData.html" title="ImageData">ImageData</a> or <a href="CompressedData.html" title="CompressedData">CompressedData</a> used to create the Image.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="(Image):getDimensions.html" title="(Image):getDimensions">(Image):getDimensions</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the width and height of the Image.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" / [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="(Image):getFilter.html" title="(Image):getFilter">(Image):getFilter</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the filter mode for an image.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="(Image):getHeight.html" title="(Image):getHeight">(Image):getHeight</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the height of the Image.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="(Image):getMipmapFilter.html" title="(Image):getMipmapFilter">(Image):getMipmapFilter</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the mipmap filter mode for an Image.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" heigh [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="(Image):getWidth.html" title="(Image):getWidth">(Image):getWidth</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the width of the Image.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="(Image):getWrap.html" title="(Image):getWrap">(Image):getWrap</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the wrapping properties of an Image.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="(Image):isCompressed.html" title="(Image):isCompressed">(Image):isCompressed</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets whether the Image was created from <a href="CompressedData.html" title="CompressedData">CompressedData</a>.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since"  [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="(Image):refresh.html" title="(Image):refresh">(Image):refresh</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Reloads the Image's contents from the Data used to create the image.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" he [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="(Image):setFilter.html" title="(Image):setFilter">(Image):setFilter</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the filter mode for an image.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="(Image):setMipmapFilter.html" title="(Image):setMipmapFilter">(Image):setMipmapFilter</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the mipmap filter mode for an Image.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" heigh [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="(Image):setWrap.html" title="(Image):setWrap">(Image):setWrap</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the wrapping properties of an Image.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atype.html" title="Object:type">Object:type</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the type of the object as a string.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atypeOf.html" title="Object:typeOf">Object:typeOf</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks whether an object is of a certain type.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Supertypes"> Supertypes </span></h2>
-<ul><li> <a href="Texture.html" title="Texture">Texture</a>
-</li><li> <a href="Drawable.html" title="Drawable">Drawable</a>
-</li><li> <a href="Object.html" title="Object">Object</a>
-</li></ul>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Image_(Dansk)&action=edit&redlink=1" class="new" title="Image (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/wiki/Image_(Deutsch)" title="Image (Deutsch)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Image_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Image (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Image_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Image (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Image_(Indonesia)&action=edit&redlink=1" class="new" title="Image (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Image_(Italiano)&action=edit&redlink=1" class="new" title="Image (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Image_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Image (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Image_(Magyar)&action=edit&redlink=1" class="new" title="Image (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Image_(Nederlands)&action=edit&redlink=1" class="new" title="Image (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Image_(Polski)&action=edit&redlink=1" class="new" title="Image (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Image_(Portugu%C3%AAs)" title="Image (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Image_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Image (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Image_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Image (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Image_(Suomi)&action=edit&redlink=1" class="new" title="Image (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Image_(Svenska)&action=edit&redlink=1" class="new" title="Image (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Image_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Image (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Image_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Image (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Image_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Image (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Image_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Image (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/Image_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="Image (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Image_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Image (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Image_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Image (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Image_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Image (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Image_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Image (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Image_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Image (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Image_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Image (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Image_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Image (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/wiki/Image_(Ti%E1%BA%BFng_Vi%E1%BB%87t)" title="Image (Tiếng Việt)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Image_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Image (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-			<ul>
-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/Image" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/Image" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
-<li id="t-specialpages"><a href="https://love2d.org/wiki/Special:SpecialPages" title="List of all special pages [q]" accesskey="q">Special pages</a></li>
-				<li id="t-print"><a href="https://love2d.org/w/index.php?title=Image&printable=yes" rel="alternate" title="Printable version of this page [p]" accesskey="p">Printable version</a></li>				<li id="t-permalink"><a href="https://love2d.org/w/index.php?title=Image&oldid=12768" title="Permanent link to this revision of the page">Permanent link</a></li><li id="t-smwbrowselink"><a href="https://love2d.org/wiki/Special:Browse/Image" title="Special:Browse/Image">Browse properties</a></ [...]
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-					<li id="lastmod"> This page was last modified on 30 January 2014, at 07:33.</li>
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diff --git a/doc/ImageData.html b/doc/ImageData.html
deleted file mode 100644
index 21eb53f..0000000
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-	<head>
-		<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
-		<meta name="generator" content="MediaWiki 1.16.2" />
-<link rel="shortcut icon" href="favicon.ico" />
-<link rel="search" type="application/opensearchdescription+xml" href="https://love2d.org/w/opensearch_desc.php" title="LOVE (en)" />
-<link title="Creative Commons" type="application/rdf+xml" href="https://love2d.org/w/index.php?title=ImageData&action=creativecommons" rel="meta" />
-<link rel="copyright" href="http://www.gnu.org/copyleft/fdl.html" />
-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>ImageData - LOVE</title>
-		<link rel="stylesheet" href="shared.css" media="screen" />
-<link rel="stylesheet" href="commonPrint.css" media="print" />
-<link rel="stylesheet" href="main.css" media="screen" />
-<link rel="stylesheet" href="MediaWiki%3aCommon.css" />
-<link rel="stylesheet" href="MediaWiki%3aPrint.css" media="print" />
-<link rel="stylesheet" href="MediaWiki%3aLove.css" />
-<link rel="stylesheet" href="user.css" />
-		<!--[if lt IE 7]><script type="text/javascript" src="https://love2d.org/w/skins/common/IEFixes.js?270"></script>
-		<meta http-equiv="imagetoolbar" content="no" /><![endif]-->
-
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-		<!-- Head Scripts -->
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-<body class="mediawiki ltr ns-0 ns-subject page-ImageData skin-love">
-	<div id="globalWrapper">
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-		<a name="top" id="top"></a>
-			
-		<div id="p-cactions">
-			<h5>Views</h5>
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You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=ImageData&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">ImageData</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>Raw (decoded) image data.
-</p><p>You can't draw ImageData directly to screen. See <a href="Image.html" title="Image">Image</a> for that.
-</p>
-<h2> <span class="mw-headline" id="Constructors"> Constructors </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.image.newImageData.html" title="love.image.newImageData">love.image.newImageData</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a new ImageData object.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Functions"> Functions </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Data%3agetPointer.html" title="Data:getPointer">Data:getPointer</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets a pointer to the Data.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Data%3agetSize.html" title="Data:getSize">Data:getSize</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the size in bytes of the Data.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Data%3agetString.html" title="Data:getString">Data:getString</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the full Data as a string.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.o [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ImageData%3aencode.html" title="ImageData:encode">ImageData:encode</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Encodes ImageData.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ImageData%3agetDimensions.html" title="ImageData:getDimensions">ImageData:getDimensions</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the width and height of the ImageData.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" h [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ImageData%3agetHeight.html" title="ImageData:getHeight">ImageData:getHeight</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the height of the ImageData.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ImageData%3agetPixel.html" title="ImageData:getPixel">ImageData:getPixel</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the pixel at the specified position.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ImageData%3agetString.html" title="ImageData:getString">ImageData:getString</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the full ImageData as a string.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ImageData%3agetWidth.html" title="ImageData:getWidth">ImageData:getWidth</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the width of the ImageData.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ImageData%3amapPixel.html" title="ImageData:mapPixel">ImageData:mapPixel</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Transform an image by applying a function to every pixel.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-ali [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ImageData%3apaste.html" title="ImageData:paste">ImageData:paste</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Paste into ImageData from another source ImageData.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ImageData%3asetPixel.html" title="ImageData:setPixel">ImageData:setPixel</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the color of a pixel.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atype.html" title="Object:type">Object:type</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the type of the object as a string.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atypeOf.html" title="Object:typeOf">Object:typeOf</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks whether an object is of a certain type.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Enums"> Enums </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ImageFormat.html" title="ImageFormat">ImageFormat</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Encoded image formats.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Supertypes"> Supertypes </span></h2>
-<ul><li> <a href="Data.html" title="Data">Data</a>
-</li><li> <a href="Object.html" title="Object">Object</a>
-</li></ul>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.image.html" title="love.image">love.image</a>
-</li><li> <a href="Image.html" title="Image">Image</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=ImageData_(Dansk)&action=edit&redlink=1" class="new" title="ImageData (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData_(Deutsch)&action=edit&redlink=1" class="new" title="ImageData (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=ImageData_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="ImageData (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="ImageData (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData_(Indonesia)&action=edit&redlink=1" class="new" title="ImageData (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData_(Italiano)&action=edit&redlink=1" class="new" title="ImageData (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="ImageData (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData_(Magyar)&action=edit&redlink=1" class="new" title="ImageData (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData_(Nederlands)&action=edit&redlink=1" class="new" title="ImageData (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData_(Polski)&action=edit&redlink=1" class="new" title="ImageData (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/ImageData_(Portugu%C3%AAs)" title="ImageData (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="ImageData (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="ImageData (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData_(Suomi)&action=edit&redlink=1" class="new" title="ImageData (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData_(Svenska)&action=edit&redlink=1" class="new" title="ImageData (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="ImageData (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="ImageData (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="ImageData (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="ImageData (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/ImageData_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="ImageData (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="ImageData (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="ImageData (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="ImageData (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="ImageData (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="ImageData (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="ImageData (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/wiki/ImageData_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)" title="ImageData (简体中文)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="ImageData (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="ImageData (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h1 id="firstHeading" class="firstHeading">ImageData:encode</h1>
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-									<!-- start content -->
-			<p>Encodes the ImageData and writes it to the save directory.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
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-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">ImageData:encode<span class="br0">(</span> outFile <span class="br0">)</span></div></div>
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-<dl><dt><code><a href="string.html" title="string">string</a> outFile</code></dt><dd> Name of a file to write encoded data to. The format will be automatically deduced from the file extension.
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-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
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-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">ImageData:encode<span class="br0">(</span> outFile, <span class="kw1">format</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> outFile</code></dt><dd> Name of a file to write encoded data to.
-</dd><dt><code><a href="ImageFormat.html" title="ImageFormat">ImageFormat</a> format</code></dt><dd> The format to encode the image in.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Function_3"> Function </span></h2>
-<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
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-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
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-<h3> <span class="mw-headline" id="Synopsis_3"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">data <span class="sy0">=</span> ImageData:encode<span class="br0">(</span> <span class="kw1">format</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_3"> Arguments </span></h3>
-<dl><dt><code><a href="ImageFormat.html" title="ImageFormat">ImageFormat</a> format</code></dt><dd> The format to encode the image in.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_3"> Returns </span></h3>
-<dl><dt><code><a href="Data.html" title="Data">Data</a> data</code></dt><dd> The encoded image data.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ImageData.html" title="ImageData">ImageData</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
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-<a href="https://love2d.org/w/index.php?title=ImageData:encode_(Deutsch)&action=edit&redlink=1" class="new" title="ImageData:encode (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
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-<a href="https://love2d.org/w/index.php?title=ImageData:encode_(Indonesia)&action=edit&redlink=1" class="new" title="ImageData:encode (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:encode_(Italiano)&action=edit&redlink=1" class="new" title="ImageData:encode (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:encode_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="ImageData:encode (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:encode_(Magyar)&action=edit&redlink=1" class="new" title="ImageData:encode (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:encode_(Nederlands)&action=edit&redlink=1" class="new" title="ImageData:encode (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:encode_(Polski)&action=edit&redlink=1" class="new" title="ImageData:encode (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/ImageData:encode_(Portugu%C3%AAs)" title="ImageData:encode (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:encode_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="ImageData:encode (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:encode_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="ImageData:encode (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:encode_(Suomi)&action=edit&redlink=1" class="new" title="ImageData:encode (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:encode_(Svenska)&action=edit&redlink=1" class="new" title="ImageData:encode (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:encode_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="ImageData:encode (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:encode_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="ImageData:encode (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:encode_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="ImageData:encode (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:encode_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="ImageData:encode (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:encode_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="ImageData:encode (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:encode_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="ImageData:encode (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:encode_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="ImageData:encode (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:encode_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="ImageData:encode (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:encode_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="ImageData:encode (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:encode_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="ImageData:encode (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:encode_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="ImageData:encode (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:encode_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="ImageData:encode (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:encode_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="ImageData:encode (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:encode_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="ImageData:encode (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">ImageData:getDimensions</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets the width and height of the ImageData.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">width, height <span class="sy0">=</span> ImageData:getDimensions<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> width</code></dt><dd> The width of the ImageData.
-</dd><dt><code><a href="number.html" title="number">number</a> height</code></dt><dd> The height of the ImageData.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ImageData.html" title="ImageData">ImageData</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=ImageData:getDimensions_(Dansk)&action=edit&redlink=1" class="new" title="ImageData:getDimensions (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getDimensions_(Deutsch)&action=edit&redlink=1" class="new" title="ImageData:getDimensions (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=ImageData:getDimensions_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="ImageData:getDimensions (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getDimensions_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="ImageData:getDimensions (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getDimensions_(Indonesia)&action=edit&redlink=1" class="new" title="ImageData:getDimensions (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getDimensions_(Italiano)&action=edit&redlink=1" class="new" title="ImageData:getDimensions (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getDimensions_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="ImageData:getDimensions (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getDimensions_(Magyar)&action=edit&redlink=1" class="new" title="ImageData:getDimensions (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getDimensions_(Nederlands)&action=edit&redlink=1" class="new" title="ImageData:getDimensions (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getDimensions_(Polski)&action=edit&redlink=1" class="new" title="ImageData:getDimensions (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getDimensions_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="ImageData:getDimensions (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getDimensions_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="ImageData:getDimensions (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getDimensions_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="ImageData:getDimensions (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getDimensions_(Suomi)&action=edit&redlink=1" class="new" title="ImageData:getDimensions (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getDimensions_(Svenska)&action=edit&redlink=1" class="new" title="ImageData:getDimensions (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getDimensions_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="ImageData:getDimensions (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getDimensions_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="ImageData:getDimensions (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getDimensions_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="ImageData:getDimensions (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getDimensions_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="ImageData:getDimensions (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getDimensions_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="ImageData:getDimensions (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getDimensions_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="ImageData:getDimensions (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getDimensions_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="ImageData:getDimensions (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getDimensions_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="ImageData:getDimensions (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getDimensions_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="ImageData:getDimensions (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getDimensions_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="ImageData:getDimensions (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getDimensions_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="ImageData:getDimensions (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getDimensions_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="ImageData:getDimensions (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getDimensions_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="ImageData:getDimensions (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getDimensions_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="ImageData:getDimensions (한국어) (page does not exist)">한국어</a> 
-<br />
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-		<h1 id="firstHeading" class="firstHeading">ImageData:getHeight</h1>
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-									<!-- start content -->
-			<p>Gets the height of the ImageData.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">height <span class="sy0">=</span> ImageData:getHeight<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> height</code></dt><dd> The height of the ImageData.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ImageData.html" title="ImageData">ImageData</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=ImageData:getHeight_(Dansk)&action=edit&redlink=1" class="new" title="ImageData:getHeight (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getHeight_(Deutsch)&action=edit&redlink=1" class="new" title="ImageData:getHeight (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=ImageData:getHeight_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="ImageData:getHeight (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=ImageData:getHeight_(Indonesia)&action=edit&redlink=1" class="new" title="ImageData:getHeight (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getHeight_(Italiano)&action=edit&redlink=1" class="new" title="ImageData:getHeight (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getHeight_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="ImageData:getHeight (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getHeight_(Magyar)&action=edit&redlink=1" class="new" title="ImageData:getHeight (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getHeight_(Nederlands)&action=edit&redlink=1" class="new" title="ImageData:getHeight (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getHeight_(Polski)&action=edit&redlink=1" class="new" title="ImageData:getHeight (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/ImageData:getHeight_(Portugu%C3%AAs)" title="ImageData:getHeight (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getHeight_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="ImageData:getHeight (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getHeight_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="ImageData:getHeight (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getHeight_(Suomi)&action=edit&redlink=1" class="new" title="ImageData:getHeight (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getHeight_(Svenska)&action=edit&redlink=1" class="new" title="ImageData:getHeight (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getHeight_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="ImageData:getHeight (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getHeight_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="ImageData:getHeight (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getHeight_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="ImageData:getHeight (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getHeight_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="ImageData:getHeight (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getHeight_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="ImageData:getHeight (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getHeight_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="ImageData:getHeight (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getHeight_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="ImageData:getHeight (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getHeight_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="ImageData:getHeight (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getHeight_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="ImageData:getHeight (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getHeight_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="ImageData:getHeight (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getHeight_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="ImageData:getHeight (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getHeight_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="ImageData:getHeight (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getHeight_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="ImageData:getHeight (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getHeight_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="ImageData:getHeight (한국어) (page does not exist)">한국어</a> 
-<br />
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-		<h1 id="firstHeading" class="firstHeading">ImageData:getPixel</h1>
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-			<p>Gets the pixel at the specified position.
-</p><p>Valid x and y values start at 0 and go up to image width and height minus 1.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">r, g, b, a <span class="sy0">=</span> ImageData:getPixel<span class="br0">(</span> x, y <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The position of the pixel on the x-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The position of the pixel on the y-axis.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> r</code></dt><dd> The red component (0-255).
-</dd><dt><code><a href="number.html" title="number">number</a> g</code></dt><dd> The green component (0-255).
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-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ImageData.html" title="ImageData">ImageData</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=ImageData:getPixel_(Dansk)&action=edit&redlink=1" class="new" title="ImageData:getPixel (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getPixel_(Deutsch)&action=edit&redlink=1" class="new" title="ImageData:getPixel (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=ImageData:getPixel_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="ImageData:getPixel (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=ImageData:getPixel_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="ImageData:getPixel (Lietuviškai) (page does not exist)">Lietuviškai</a> –
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-<a href="https://love2d.org/wiki/ImageData:getPixel_(Portugu%C3%AAs)" title="ImageData:getPixel (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getPixel_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="ImageData:getPixel (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getPixel_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="ImageData:getPixel (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getPixel_(Suomi)&action=edit&redlink=1" class="new" title="ImageData:getPixel (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getPixel_(Svenska)&action=edit&redlink=1" class="new" title="ImageData:getPixel (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getPixel_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="ImageData:getPixel (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getPixel_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="ImageData:getPixel (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getPixel_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="ImageData:getPixel (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getPixel_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="ImageData:getPixel (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getPixel_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="ImageData:getPixel (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getPixel_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="ImageData:getPixel (Српски) (page does not exist)">Српски</a> –
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-<a href="https://love2d.org/w/index.php?title=ImageData:getPixel_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="ImageData:getPixel (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getPixel_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="ImageData:getPixel (简体中文) (page does not exist)">简体中文</a> –
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-	
-		<h1 id="firstHeading" class="firstHeading">ImageData:getString</h1>
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-			<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
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-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has been moved to <a href="Data%3agetString.html" title="Data:getString">Data:getString</a>.</small>
-</td></tr></table>
-<p><br />
-Gets the full ImageData as a string.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">pixels <span class="sy0">=</span> ImageData:getString<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> pixels</code></dt><dd> The raw data.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ImageData.html" title="ImageData">ImageData</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=ImageData:getString_(Dansk)&action=edit&redlink=1" class="new" title="ImageData:getString (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getString_(Deutsch)&action=edit&redlink=1" class="new" title="ImageData:getString (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=ImageData:getString_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="ImageData:getString (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getString_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="ImageData:getString (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getString_(Indonesia)&action=edit&redlink=1" class="new" title="ImageData:getString (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getString_(Italiano)&action=edit&redlink=1" class="new" title="ImageData:getString (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getString_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="ImageData:getString (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getString_(Magyar)&action=edit&redlink=1" class="new" title="ImageData:getString (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getString_(Nederlands)&action=edit&redlink=1" class="new" title="ImageData:getString (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getString_(Polski)&action=edit&redlink=1" class="new" title="ImageData:getString (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/ImageData:getString_(Portugu%C3%AAs)" title="ImageData:getString (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getString_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="ImageData:getString (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getString_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="ImageData:getString (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getString_(Suomi)&action=edit&redlink=1" class="new" title="ImageData:getString (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getString_(Svenska)&action=edit&redlink=1" class="new" title="ImageData:getString (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getString_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="ImageData:getString (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getString_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="ImageData:getString (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getString_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="ImageData:getString (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getString_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="ImageData:getString (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getString_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="ImageData:getString (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getString_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="ImageData:getString (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getString_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="ImageData:getString (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getString_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="ImageData:getString (עברית) (page does not exist)">עברית</a> –
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-		<h1 id="firstHeading" class="firstHeading">ImageData:getWidth</h1>
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-			<p>Gets the width of the ImageData.
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-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
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-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> width</code></dt><dd> The width of the ImageData.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ImageData.html" title="ImageData">ImageData</a>
-</li></ul>
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-<a href="https://love2d.org/w/index.php?title=ImageData:getWidth_(Deutsch)&action=edit&redlink=1" class="new" title="ImageData:getWidth (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=ImageData:getWidth_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="ImageData:getWidth (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=ImageData:getWidth_(Indonesia)&action=edit&redlink=1" class="new" title="ImageData:getWidth (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getWidth_(Italiano)&action=edit&redlink=1" class="new" title="ImageData:getWidth (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getWidth_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="ImageData:getWidth (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getWidth_(Magyar)&action=edit&redlink=1" class="new" title="ImageData:getWidth (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getWidth_(Nederlands)&action=edit&redlink=1" class="new" title="ImageData:getWidth (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getWidth_(Polski)&action=edit&redlink=1" class="new" title="ImageData:getWidth (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/ImageData:getWidth_(Portugu%C3%AAs)" title="ImageData:getWidth (Português)">Português</a> –
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-<a href="https://love2d.org/w/index.php?title=ImageData:getWidth_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="ImageData:getWidth (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getWidth_(Suomi)&action=edit&redlink=1" class="new" title="ImageData:getWidth (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:getWidth_(Svenska)&action=edit&redlink=1" class="new" title="ImageData:getWidth (Svenska) (page does not exist)">Svenska</a> –
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-		<h1 id="firstHeading" class="firstHeading">ImageData:mapPixel</h1>
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-									<!-- start content -->
-			<p>Transform an image by applying a function to every pixel.
-</p><p>This function is a higher order function. It takes another function as a parameter, and calls it once for each pixel in the ImageData.
-</p><p>The function parameter is called with six parameters for each pixel in turn. The parameters are numbers that represent the x and y coordinates of the pixel and its red, green, blue and alpha values. The function parameter can return up to four number values, which become the new r, g, b and a values of the pixel. If the function returns fewer values, the remaining components are set to 0.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> pixelFunction<span class="br0">(</span>x, y, r, g, b, a<span class="br0">)</span><br />    <span class="co1">-- template for defining your own pixel mapping function</span><br />    <span class="co1">-- perform computations giving the new values for r, g, b and a</span><br />    <span class="co1">-- ...</span><br />    <sp [...]
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="function.html" title="function">function</a> pixelFunction</code></dt><dd> Function parameter to apply to every pixel.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<h3> <span class="mw-headline" id="Brighten_an_image:"> Brighten an image: </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> brighten<span class="br0">(</span> x, y, r, g, b, a <span class="br0">)</span><br />   r <span class="sy0">=</span> <span class="kw1">math.min</span><span class="br0">(</span>r <span class="sy0">*</span> <span class="nu0">3</span>, <span class="nu0">255</span><span class="br0">)</span><br />   g <span class="sy0">=</span> <span class= [...]
-<h3> <span class="mw-headline" id="Add_colored_stripes_to_an_image:"> Add colored stripes to an image: </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> stripey<span class="br0">(</span> x, y, r, g, b, a <span class="br0">)</span><br />   r <span class="sy0">=</span> <span class="kw1">math.min</span><span class="br0">(</span>r <span class="sy0">*</span> <span class="kw1">math.sin</span><span class="br0">(</span>x<span class="sy0">*</span><span class="nu0">100</span><span class="br0">)</span [...]
-<p>source: <a href="http://khason.net/blog/hlsl-pixel-shader-effects-tutorial/" class="external free" rel="nofollow">http://khason.net/blog/hlsl-pixel-shader-effects-tutorial/</a>
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ImageData.html" title="ImageData">ImageData</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=ImageData:mapPixel_(Dansk)&action=edit&redlink=1" class="new" title="ImageData:mapPixel (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:mapPixel_(Deutsch)&action=edit&redlink=1" class="new" title="ImageData:mapPixel (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=ImageData:mapPixel_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="ImageData:mapPixel (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:mapPixel_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="ImageData:mapPixel (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:mapPixel_(Indonesia)&action=edit&redlink=1" class="new" title="ImageData:mapPixel (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:mapPixel_(Italiano)&action=edit&redlink=1" class="new" title="ImageData:mapPixel (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:mapPixel_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="ImageData:mapPixel (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:mapPixel_(Magyar)&action=edit&redlink=1" class="new" title="ImageData:mapPixel (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:mapPixel_(Nederlands)&action=edit&redlink=1" class="new" title="ImageData:mapPixel (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:mapPixel_(Polski)&action=edit&redlink=1" class="new" title="ImageData:mapPixel (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/ImageData:mapPixel_(Portugu%C3%AAs)" title="ImageData:mapPixel (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:mapPixel_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="ImageData:mapPixel (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:mapPixel_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="ImageData:mapPixel (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:mapPixel_(Suomi)&action=edit&redlink=1" class="new" title="ImageData:mapPixel (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:mapPixel_(Svenska)&action=edit&redlink=1" class="new" title="ImageData:mapPixel (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:mapPixel_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="ImageData:mapPixel (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:mapPixel_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="ImageData:mapPixel (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:mapPixel_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="ImageData:mapPixel (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:mapPixel_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="ImageData:mapPixel (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:mapPixel_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="ImageData:mapPixel (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:mapPixel_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="ImageData:mapPixel (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:mapPixel_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="ImageData:mapPixel (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:mapPixel_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="ImageData:mapPixel (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:mapPixel_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="ImageData:mapPixel (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:mapPixel_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="ImageData:mapPixel (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:mapPixel_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="ImageData:mapPixel (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:mapPixel_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="ImageData:mapPixel (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:mapPixel_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="ImageData:mapPixel (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:mapPixel_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="ImageData:mapPixel (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>Paste into ImageData from another source ImageData.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">ImageData:paste<span class="br0">(</span> source, dx, dy, sx, sy, sw, sh <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="ImageData.html" title="ImageData">ImageData</a> source</code></dt><dd> Source ImageData from which to copy.
-</dd><dt><code><a href="number.html" title="number">number</a> dx</code></dt><dd> Destination top-left position on x-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> dy</code></dt><dd> Destination top-left position on y-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> sx</code></dt><dd> Source top-left position on x-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> sy</code></dt><dd> Source top-left position on y-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> sw</code></dt><dd> Source width.
-</dd><dt><code><a href="number.html" title="number">number</a> sh</code></dt><dd> Source height.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ImageData.html" title="ImageData">ImageData</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=ImageData:paste_(Dansk)&action=edit&redlink=1" class="new" title="ImageData:paste (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:paste_(Deutsch)&action=edit&redlink=1" class="new" title="ImageData:paste (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=ImageData:paste_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="ImageData:paste (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:paste_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="ImageData:paste (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:paste_(Indonesia)&action=edit&redlink=1" class="new" title="ImageData:paste (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:paste_(Italiano)&action=edit&redlink=1" class="new" title="ImageData:paste (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:paste_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="ImageData:paste (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:paste_(Magyar)&action=edit&redlink=1" class="new" title="ImageData:paste (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:paste_(Nederlands)&action=edit&redlink=1" class="new" title="ImageData:paste (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:paste_(Polski)&action=edit&redlink=1" class="new" title="ImageData:paste (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/ImageData:paste_(Portugu%C3%AAs)" title="ImageData:paste (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:paste_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="ImageData:paste (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:paste_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="ImageData:paste (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:paste_(Suomi)&action=edit&redlink=1" class="new" title="ImageData:paste (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:paste_(Svenska)&action=edit&redlink=1" class="new" title="ImageData:paste (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:paste_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="ImageData:paste (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:paste_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="ImageData:paste (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:paste_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="ImageData:paste (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:paste_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="ImageData:paste (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:paste_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="ImageData:paste (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:paste_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="ImageData:paste (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:paste_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="ImageData:paste (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:paste_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="ImageData:paste (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:paste_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="ImageData:paste (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:paste_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="ImageData:paste (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:paste_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="ImageData:paste (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:paste_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="ImageData:paste (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:paste_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="ImageData:paste (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:paste_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="ImageData:paste (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h1 id="firstHeading" class="firstHeading">ImageData:setPixel</h1>
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-									<!-- start content -->
-			<p>Sets the color of a pixel.
-</p><p>Valid x and y values start at 0 and go up to image width and height minus 1.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">ImageData:setPixel<span class="br0">(</span> x, y, r, g, b, a <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The position of the pixel on the x-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The position of the pixel on the y-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> r</code></dt><dd> The red component (0-255).
-</dd><dt><code><a href="number.html" title="number">number</a> g</code></dt><dd> The green component (0-255).
-</dd><dt><code><a href="number.html" title="number">number</a> b</code></dt><dd> The blue component (0-255).
-</dd><dt><code><a href="number.html" title="number">number</a> a</code></dt><dd> The alpha component (0-255).
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<p>Create a 32x1 pixel transparent-to-white gradient <a href="Image.html" title="Image">drawable image</a>.
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">data <span class="sy0">=</span> love.image.newImageData<span class="br0">(</span><span class="nu0">32</span>,<span class="nu0">1</span><span class="br0">)</span><br /><span class="kw1">for</span> i<span class="sy0">=</span><span class="nu0">0</span>, <span class="nu0">31</span> <span class="kw1">do</span>   <span class="co1">-- remember: start at 0</span><br />   data:setPixel<spa [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ImageData.html" title="ImageData">ImageData</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=ImageData:setPixel_(Dansk)&action=edit&redlink=1" class="new" title="ImageData:setPixel (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:setPixel_(Deutsch)&action=edit&redlink=1" class="new" title="ImageData:setPixel (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=ImageData:setPixel_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="ImageData:setPixel (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:setPixel_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="ImageData:setPixel (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:setPixel_(Indonesia)&action=edit&redlink=1" class="new" title="ImageData:setPixel (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:setPixel_(Italiano)&action=edit&redlink=1" class="new" title="ImageData:setPixel (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:setPixel_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="ImageData:setPixel (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:setPixel_(Magyar)&action=edit&redlink=1" class="new" title="ImageData:setPixel (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:setPixel_(Nederlands)&action=edit&redlink=1" class="new" title="ImageData:setPixel (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:setPixel_(Polski)&action=edit&redlink=1" class="new" title="ImageData:setPixel (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/ImageData:setPixel_(Portugu%C3%AAs)" title="ImageData:setPixel (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:setPixel_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="ImageData:setPixel (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:setPixel_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="ImageData:setPixel (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:setPixel_(Suomi)&action=edit&redlink=1" class="new" title="ImageData:setPixel (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:setPixel_(Svenska)&action=edit&redlink=1" class="new" title="ImageData:setPixel (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:setPixel_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="ImageData:setPixel (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:setPixel_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="ImageData:setPixel (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:setPixel_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="ImageData:setPixel (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:setPixel_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="ImageData:setPixel (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:setPixel_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="ImageData:setPixel (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:setPixel_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="ImageData:setPixel (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:setPixel_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="ImageData:setPixel (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:setPixel_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="ImageData:setPixel (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:setPixel_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="ImageData:setPixel (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:setPixel_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="ImageData:setPixel (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:setPixel_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="ImageData:setPixel (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:setPixel_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="ImageData:setPixel (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:setPixel_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="ImageData:setPixel (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=ImageData:setPixel_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="ImageData:setPixel (한국어) (page does not exist)">한국어</a> 
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diff --git a/doc/ImageFormat.html b/doc/ImageFormat.html
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-		<h1 id="firstHeading" class="firstHeading">ImageFormat</h1>
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-			<p>Encoded image formats.
-</p>
-<h2> <span class="mw-headline" id="Constants"> Constants </span></h2>
-<dl><dt>bmp</dt><dd> BMP image format.
-</dd><dt>tga</dt><dd> Targa image format.
-</dd></dl>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>These constants are not supported in earlier versions.</small>
-</td></tr></table>
-<dl><dt>png</dt><dd> PNG image format. 
-</dd><dt>jpg</dt><dd> JPG image format.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.image.html" title="love.image">love.image</a>
-</li><li> <a href="ImageData.html" title="ImageData">ImageData</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
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-<p><a href="https://love2d.org/w/index.php?title=ImageFormat_(Dansk)&action=edit&redlink=1" class="new" title="ImageFormat (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=ImageFormat_(Deutsch)&action=edit&redlink=1" class="new" title="ImageFormat (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=ImageFormat_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="ImageFormat (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=ImageFormat_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="ImageFormat (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=ImageFormat_(Indonesia)&action=edit&redlink=1" class="new" title="ImageFormat (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=ImageFormat_(Italiano)&action=edit&redlink=1" class="new" title="ImageFormat (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=ImageFormat_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="ImageFormat (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=ImageFormat_(Magyar)&action=edit&redlink=1" class="new" title="ImageFormat (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=ImageFormat_(Nederlands)&action=edit&redlink=1" class="new" title="ImageFormat (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=ImageFormat_(Polski)&action=edit&redlink=1" class="new" title="ImageFormat (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/ImageFormat_(Portugu%C3%AAs)" title="ImageFormat (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=ImageFormat_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="ImageFormat (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=ImageFormat_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="ImageFormat (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=ImageFormat_(Suomi)&action=edit&redlink=1" class="new" title="ImageFormat (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=ImageFormat_(Svenska)&action=edit&redlink=1" class="new" title="ImageFormat (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=ImageFormat_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="ImageFormat (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=ImageFormat_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="ImageFormat (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=ImageFormat_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="ImageFormat (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=ImageFormat_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="ImageFormat (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/ImageFormat_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="ImageFormat (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=ImageFormat_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="ImageFormat (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=ImageFormat_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="ImageFormat (Українська) (page does not exist)">Українська</a> –
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-<a href="https://love2d.org/w/index.php?title=ImageFormat_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="ImageFormat (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=ImageFormat_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="ImageFormat (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=ImageFormat_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="ImageFormat (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=ImageFormat_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="ImageFormat (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=ImageFormat_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="ImageFormat (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=ImageFormat_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="ImageFormat (한국어) (page does not exist)">한국어</a> 
-<br />
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diff --git a/doc/Joint.html b/doc/Joint.html
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-			<h5>Views</h5>
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-		<h1 id="firstHeading" class="firstHeading">Joint</h1>
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-			<p>Attach multiple bodies together to interact in unique ways.
-</p>
-<h2> <span class="mw-headline" id="Constructors"> Constructors </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.physics.newDistanceJoint.html" title="love.physics.newDistanceJoint">love.physics.newDistanceJoint</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a <a href="DistanceJoint.html" title="DistanceJoint">DistanceJoint</a> between two bodies.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td  [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.physics.newFrictionJoint.html" title="love.physics.newFrictionJoint">love.physics.newFrictionJoint</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">A <a href="FrictionJoint.html" title="FrictionJoint">FrictionJoint</a> applies friction to a body.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt=" [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.physics.newGearJoint.html" title="love.physics.newGearJoint">love.physics.newGearJoint</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Create a <a href="GearJoint.html" title="GearJoint">GearJoint</a> connecting two Joints.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5p [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.physics.newMouseJoint.html" title="love.physics.newMouseJoint">love.physics.newMouseJoint</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Create a joint between a body and the mouse.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; ver [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.physics.newPrismaticJoint.html" title="love.physics.newPrismaticJoint">love.physics.newPrismaticJoint</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a <a href="PrismaticJoint.html" title="PrismaticJoint">PrismaticJoint</a> between two bodies.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </t [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.physics.newPulleyJoint.html" title="love.physics.newPulleyJoint">love.physics.newPulleyJoint</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a <a href="PulleyJoint.html" title="PulleyJoint">PulleyJoint</a> to join two bodies to each other and the ground.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.physics.newRevoluteJoint.html" title="love.physics.newRevoluteJoint">love.physics.newRevoluteJoint</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a pivot joint between two bodies.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fffff [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.physics.newRopeJoint.html" title="love.physics.newRopeJoint">love.physics.newRopeJoint</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a joint between two bodies that enforces a max distance between them.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d. [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.physics.newWeldJoint.html" title="love.physics.newWeldJoint">love.physics.newWeldJoint</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">A <a href="WeldJoint.html" title="WeldJoint">WeldJoint</a> essentially glues two bodies together.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since"  [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.physics.newWheelJoint.html" title="love.physics.newWheelJoint">love.physics.newWheelJoint</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a wheel joint.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" />  [...]
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-</table>
-<h2> <span class="mw-headline" id="Functions"> Functions </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3adestroy.html" title="Joint:destroy">Joint:destroy</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Explicitly destroys the Joint.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3agetAnchors.html" title="Joint:getAnchors">Joint:getAnchors</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get the anchor points of the joint.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3agetCollideConnected.html" title="Joint:getCollideConnected">Joint:getCollideConnected</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets whether the connected Bodies collide.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertic [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3agetReactionForce.html" title="Joint:getReactionForce">Joint:getReactionForce</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the reaction force on the second body.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-al [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3agetReactionTorque.html" title="Joint:getReactionTorque">Joint:getReactionTorque</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the reaction torque on the second body.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertica [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3agetType.html" title="Joint:getType">Joint:getType</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets an string representing the type.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3asetCollideConnected.html" title="Joint:setCollideConnected">Joint:setCollideConnected</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets whether the connected Bodies should collide with each other.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atype.html" title="Object:type">Object:type</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the type of the object as a string.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atypeOf.html" title="Object:typeOf">Object:typeOf</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks whether an object is of a certain type.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-</table>
-<h2> <span class="mw-headline" id="Supertypes"> Supertypes </span></h2>
-<ul><li> <a href="Object.html" title="Object">Object</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Subtypes"> Subtypes </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="DistanceJoint.html" title="DistanceJoint">DistanceJoint</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Keeps two bodies at the same distance.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="FrictionJoint.html" title="FrictionJoint">FrictionJoint</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">A FrictionJoint applies friction to a body.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://l [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="GearJoint.html" title="GearJoint">GearJoint</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Keeps bodies together in such a way that they act like gears.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="MouseJoint.html" title="MouseJoint">MouseJoint</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">For controlling objects with the mouse.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="PrismaticJoint.html" title="PrismaticJoint">PrismaticJoint</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Restricts relative motion between Bodies to one shared axis.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="PulleyJoint.html" title="PulleyJoint">PulleyJoint</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Allows you to simulate bodies connected through pulleys.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="RevoluteJoint.html" title="RevoluteJoint">RevoluteJoint</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Allow two Bodies to revolve around a shared point.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="RopeJoint.html" title="RopeJoint">RopeJoint</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Enforces a maximum distance between two points on two bodies.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="htt [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="WeldJoint.html" title="WeldJoint">WeldJoint</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">A WeldJoint essentially glues two bodies together.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="WheelJoint.html" title="WheelJoint">WheelJoint</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Restricts a point on the second body to a line on the first body.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-</table>
-<h2> <span class="mw-headline" id="Enums"> Enums </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="JointType.html" title="JointType">JointType</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Different types of joints.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-</table>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.physics.html" title="love.physics">love.physics</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Joint_(Dansk)&action=edit&redlink=1" class="new" title="Joint (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Joint_(Deutsch)&action=edit&redlink=1" class="new" title="Joint (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Joint_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Joint (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Joint_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Joint (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Joint_(Indonesia)&action=edit&redlink=1" class="new" title="Joint (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Joint_(Italiano)&action=edit&redlink=1" class="new" title="Joint (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Joint_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Joint (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Joint_(Magyar)&action=edit&redlink=1" class="new" title="Joint (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Joint_(Nederlands)&action=edit&redlink=1" class="new" title="Joint (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Joint_(Polski)&action=edit&redlink=1" class="new" title="Joint (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Joint_(Portugu%C3%AAs)" title="Joint (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Joint_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Joint (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Joint_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Joint (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Joint_(Suomi)&action=edit&redlink=1" class="new" title="Joint (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Joint_(Svenska)&action=edit&redlink=1" class="new" title="Joint (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Joint_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Joint (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Joint_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Joint (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Joint_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Joint (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Joint_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Joint (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/Joint_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="Joint (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Joint_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Joint (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Joint_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Joint (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Joint_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Joint (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Joint_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Joint (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Joint_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Joint (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Joint_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Joint (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Joint_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Joint (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Joint_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Joint (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Joint_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Joint (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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You can view its source [e]" accesskey="e">View source</a></li>
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-	
-		<h1 id="firstHeading" class="firstHeading">Joint:destroy</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>Explicitly destroys the Joint. An error will occur if you attempt to use the object after calling this function.
-</p><p>In 0.7.2, when you don't have time to wait for garbage collection, this function 
-may be used to free the object immediately.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Joint:destroy<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Joint.html" title="Joint">Joint</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Joint:destroy_(Dansk)&action=edit&redlink=1" class="new" title="Joint:destroy (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:destroy_(Deutsch)&action=edit&redlink=1" class="new" title="Joint:destroy (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Joint:destroy_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Joint:destroy (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:destroy_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Joint:destroy (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:destroy_(Indonesia)&action=edit&redlink=1" class="new" title="Joint:destroy (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:destroy_(Italiano)&action=edit&redlink=1" class="new" title="Joint:destroy (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:destroy_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Joint:destroy (Lietuviškai) (page does not exist)">Lietuviškai</a> –
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-<a href="https://love2d.org/w/index.php?title=Joint:destroy_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Joint:destroy (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:destroy_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Joint:destroy (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:destroy_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Joint:destroy (Русский) (page does not exist)">Русский</a> –
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-<a href="https://love2d.org/w/index.php?title=Joint:destroy_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Joint:destroy (Українська) (page does not exist)">Українська</a> –
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-			<p>Get the anchor points of the joint.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
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-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x1</code></dt><dd> The x-component of the anchor on Body 1.
-</dd><dt><code><a href="number.html" title="number">number</a> y1</code></dt><dd> The y-component of the anchor on Body 1.
-</dd><dt><code><a href="number.html" title="number">number</a> x2</code></dt><dd> The x-component of the anchor on Body 2.
-</dd><dt><code><a href="number.html" title="number">number</a> y2</code></dt><dd> The y-component of the anchor on Body 2.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Joint.html" title="Joint">Joint</a>
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-<p><a href="https://love2d.org/w/index.php?title=Joint:getAnchors_(Dansk)&action=edit&redlink=1" class="new" title="Joint:getAnchors (Dansk) (page does not exist)">Dansk</a> –
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-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Joint:getAnchors_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Joint:getAnchors (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getAnchors_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Joint:getAnchors (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getAnchors_(Indonesia)&action=edit&redlink=1" class="new" title="Joint:getAnchors (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getAnchors_(Italiano)&action=edit&redlink=1" class="new" title="Joint:getAnchors (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getAnchors_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Joint:getAnchors (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getAnchors_(Magyar)&action=edit&redlink=1" class="new" title="Joint:getAnchors (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getAnchors_(Nederlands)&action=edit&redlink=1" class="new" title="Joint:getAnchors (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getAnchors_(Polski)&action=edit&redlink=1" class="new" title="Joint:getAnchors (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Joint:getAnchors_(Portugu%C3%AAs)" title="Joint:getAnchors (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getAnchors_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Joint:getAnchors (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getAnchors_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Joint:getAnchors (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getAnchors_(Suomi)&action=edit&redlink=1" class="new" title="Joint:getAnchors (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getAnchors_(Svenska)&action=edit&redlink=1" class="new" title="Joint:getAnchors (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getAnchors_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Joint:getAnchors (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getAnchors_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Joint:getAnchors (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getAnchors_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Joint:getAnchors (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getAnchors_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Joint:getAnchors (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getAnchors_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Joint:getAnchors (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getAnchors_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Joint:getAnchors (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getAnchors_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Joint:getAnchors (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getAnchors_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Joint:getAnchors (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getAnchors_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Joint:getAnchors (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getAnchors_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Joint:getAnchors (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getAnchors_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Joint:getAnchors (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getAnchors_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Joint:getAnchors (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getAnchors_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Joint:getAnchors (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getAnchors_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Joint:getAnchors (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">Joint:getCollideConnected</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>Gets whether the connected Bodies collide.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">c <span class="sy0">=</span> Joint:getCollideConnected<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> c</code></dt><dd> True if they collide, false otherwise.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Joint.html" title="Joint">Joint</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Joint:getCollideConnected_(Dansk)&action=edit&redlink=1" class="new" title="Joint:getCollideConnected (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getCollideConnected_(Deutsch)&action=edit&redlink=1" class="new" title="Joint:getCollideConnected (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Joint:getCollideConnected_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Joint:getCollideConnected (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getCollideConnected_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Joint:getCollideConnected (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getCollideConnected_(Indonesia)&action=edit&redlink=1" class="new" title="Joint:getCollideConnected (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getCollideConnected_(Italiano)&action=edit&redlink=1" class="new" title="Joint:getCollideConnected (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getCollideConnected_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Joint:getCollideConnected (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getCollideConnected_(Magyar)&action=edit&redlink=1" class="new" title="Joint:getCollideConnected (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getCollideConnected_(Nederlands)&action=edit&redlink=1" class="new" title="Joint:getCollideConnected (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getCollideConnected_(Polski)&action=edit&redlink=1" class="new" title="Joint:getCollideConnected (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Joint:getCollideConnected_(Portugu%C3%AAs)" title="Joint:getCollideConnected (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getCollideConnected_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Joint:getCollideConnected (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getCollideConnected_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Joint:getCollideConnected (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getCollideConnected_(Suomi)&action=edit&redlink=1" class="new" title="Joint:getCollideConnected (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getCollideConnected_(Svenska)&action=edit&redlink=1" class="new" title="Joint:getCollideConnected (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getCollideConnected_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Joint:getCollideConnected (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getCollideConnected_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Joint:getCollideConnected (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getCollideConnected_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Joint:getCollideConnected (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getCollideConnected_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Joint:getCollideConnected (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getCollideConnected_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Joint:getCollideConnected (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getCollideConnected_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Joint:getCollideConnected (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getCollideConnected_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Joint:getCollideConnected (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getCollideConnected_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Joint:getCollideConnected (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getCollideConnected_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Joint:getCollideConnected (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getCollideConnected_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Joint:getCollideConnected (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getCollideConnected_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Joint:getCollideConnected (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getCollideConnected_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Joint:getCollideConnected (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getCollideConnected_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Joint:getCollideConnected (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getCollideConnected_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Joint:getCollideConnected (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">Joint:getReactionForce</h1>
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-			<p>Returns the reaction force in newtons on the second body
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in earlier versions.</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">x, y <span class="sy0">=</span> Joint:getReactionForce<span class="br0">(</span> invdt <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> How long the force applies. Usually the inverse time step or 1/dt.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The x-component of the force.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The y-component of the force.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in that and later versions.</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">x, y <span class="sy0">=</span> Joint:getReactionForce<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The x-component of the force.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The y-component of the force.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Joint.html" title="Joint">Joint</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Joint:getReactionForce_(Dansk)&action=edit&redlink=1" class="new" title="Joint:getReactionForce (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getReactionForce_(Deutsch)&action=edit&redlink=1" class="new" title="Joint:getReactionForce (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Joint:getReactionForce_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Joint:getReactionForce (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getReactionForce_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Joint:getReactionForce (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getReactionForce_(Indonesia)&action=edit&redlink=1" class="new" title="Joint:getReactionForce (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getReactionForce_(Italiano)&action=edit&redlink=1" class="new" title="Joint:getReactionForce (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getReactionForce_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Joint:getReactionForce (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getReactionForce_(Magyar)&action=edit&redlink=1" class="new" title="Joint:getReactionForce (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getReactionForce_(Nederlands)&action=edit&redlink=1" class="new" title="Joint:getReactionForce (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getReactionForce_(Polski)&action=edit&redlink=1" class="new" title="Joint:getReactionForce (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Joint:getReactionForce_(Portugu%C3%AAs)" title="Joint:getReactionForce (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getReactionForce_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Joint:getReactionForce (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getReactionForce_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Joint:getReactionForce (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getReactionForce_(Suomi)&action=edit&redlink=1" class="new" title="Joint:getReactionForce (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getReactionForce_(Svenska)&action=edit&redlink=1" class="new" title="Joint:getReactionForce (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getReactionForce_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Joint:getReactionForce (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getReactionForce_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Joint:getReactionForce (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getReactionForce_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Joint:getReactionForce (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getReactionForce_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Joint:getReactionForce (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getReactionForce_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Joint:getReactionForce (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getReactionForce_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Joint:getReactionForce (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getReactionForce_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Joint:getReactionForce (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getReactionForce_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Joint:getReactionForce (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getReactionForce_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Joint:getReactionForce (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getReactionForce_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Joint:getReactionForce (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getReactionForce_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Joint:getReactionForce (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getReactionForce_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Joint:getReactionForce (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getReactionForce_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Joint:getReactionForce (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getReactionForce_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Joint:getReactionForce (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">Joint:getReactionTorque</h1>
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-			<p>Returns the reaction torque on the second body.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
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-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">torque <span class="sy0">=</span> Joint:getReactionTorque<span class="br0">(</span> invdt <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> invdt</code></dt><dd> How long the force applies. Usually the inverse time step or 1/dt.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> torque</code></dt><dd> The reaction torque on the second body.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
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-</td></tr></table>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">torque <span class="sy0">=</span> Joint:getReactionTorque<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> torque</code></dt><dd> The reaction torque on the second body.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Joint.html" title="Joint">Joint</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Joint:getReactionTorque_(Dansk)&action=edit&redlink=1" class="new" title="Joint:getReactionTorque (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getReactionTorque_(Deutsch)&action=edit&redlink=1" class="new" title="Joint:getReactionTorque (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Joint:getReactionTorque_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Joint:getReactionTorque (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getReactionTorque_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Joint:getReactionTorque (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getReactionTorque_(Indonesia)&action=edit&redlink=1" class="new" title="Joint:getReactionTorque (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getReactionTorque_(Italiano)&action=edit&redlink=1" class="new" title="Joint:getReactionTorque (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getReactionTorque_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Joint:getReactionTorque (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getReactionTorque_(Magyar)&action=edit&redlink=1" class="new" title="Joint:getReactionTorque (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getReactionTorque_(Nederlands)&action=edit&redlink=1" class="new" title="Joint:getReactionTorque (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getReactionTorque_(Polski)&action=edit&redlink=1" class="new" title="Joint:getReactionTorque (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Joint:getReactionTorque_(Portugu%C3%AAs)" title="Joint:getReactionTorque (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getReactionTorque_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Joint:getReactionTorque (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getReactionTorque_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Joint:getReactionTorque (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getReactionTorque_(Suomi)&action=edit&redlink=1" class="new" title="Joint:getReactionTorque (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getReactionTorque_(Svenska)&action=edit&redlink=1" class="new" title="Joint:getReactionTorque (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getReactionTorque_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Joint:getReactionTorque (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getReactionTorque_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Joint:getReactionTorque (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getReactionTorque_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Joint:getReactionTorque (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getReactionTorque_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Joint:getReactionTorque (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getReactionTorque_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Joint:getReactionTorque (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getReactionTorque_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Joint:getReactionTorque (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getReactionTorque_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Joint:getReactionTorque (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getReactionTorque_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Joint:getReactionTorque (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getReactionTorque_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Joint:getReactionTorque (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getReactionTorque_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Joint:getReactionTorque (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getReactionTorque_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Joint:getReactionTorque (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getReactionTorque_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Joint:getReactionTorque (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getReactionTorque_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Joint:getReactionTorque (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getReactionTorque_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Joint:getReactionTorque (한국어) (page does not exist)">한국어</a> 
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-			<p>Gets an string representing the type.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">type</span> <span class="sy0">=</span> Joint:getType<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="JointType.html" title="JointType">JointType</a> type</code></dt><dd> A string with the name of the Joint type.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Joint.html" title="Joint">Joint</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Joint:getType_(Dansk)&action=edit&redlink=1" class="new" title="Joint:getType (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getType_(Deutsch)&action=edit&redlink=1" class="new" title="Joint:getType (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Joint:getType_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Joint:getType (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getType_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Joint:getType (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getType_(Indonesia)&action=edit&redlink=1" class="new" title="Joint:getType (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getType_(Italiano)&action=edit&redlink=1" class="new" title="Joint:getType (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getType_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Joint:getType (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getType_(Magyar)&action=edit&redlink=1" class="new" title="Joint:getType (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getType_(Nederlands)&action=edit&redlink=1" class="new" title="Joint:getType (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getType_(Polski)&action=edit&redlink=1" class="new" title="Joint:getType (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Joint:getType_(Portugu%C3%AAs)" title="Joint:getType (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getType_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Joint:getType (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getType_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Joint:getType (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getType_(Suomi)&action=edit&redlink=1" class="new" title="Joint:getType (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getType_(Svenska)&action=edit&redlink=1" class="new" title="Joint:getType (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getType_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Joint:getType (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getType_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Joint:getType (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getType_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Joint:getType (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getType_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Joint:getType (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getType_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Joint:getType (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getType_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Joint:getType (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getType_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Joint:getType (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getType_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Joint:getType (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getType_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Joint:getType (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getType_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Joint:getType (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getType_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Joint:getType (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getType_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Joint:getType (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getType_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Joint:getType (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:getType_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Joint:getType (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">Joint:setCollideConnected</h1>
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-									<!-- start content -->
-			<p>Sets whether the connected Bodies should collide with each other.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Joint:setCollideConnected<span class="br0">(</span> collide <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> collide</code></dt><dd> True for the Bodies to collide, false otherwise.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Joint.html" title="Joint">Joint</a>
-</li></ul>
-<p><br />
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-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
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-<a href="https://love2d.org/w/index.php?title=Joint:setCollideConnected_(Deutsch)&action=edit&redlink=1" class="new" title="Joint:setCollideConnected (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Joint:setCollideConnected_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Joint:setCollideConnected (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=Joint:setCollideConnected_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Joint:setCollideConnected (Lietuviškai) (page does not exist)">Lietuviškai</a> –
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-<a href="https://love2d.org/w/index.php?title=Joint:setCollideConnected_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Joint:setCollideConnected (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:setCollideConnected_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Joint:setCollideConnected (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Joint:setCollideConnected_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Joint:setCollideConnected (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">JointType</h1>
-		<div id="bodyContent">
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-									<!-- start content -->
-			<p>Different types of joints.
-</p>
-<h2> <span class="mw-headline" id="Constants"> Constants </span></h2>
-<dl><dt>distance</dt><dd> A <a href="DistanceJoint.html" title="DistanceJoint">DistanceJoint</a>.
-</dd><dt>gear</dt><dd> A <a href="GearJoint.html" title="GearJoint">GearJoint</a>.
-</dd><dt>mouse</dt><dd> A <a href="MouseJoint.html" title="MouseJoint">MouseJoint</a>.
-</dd><dt>prismatic</dt><dd> A <a href="PrismaticJoint.html" title="PrismaticJoint">PrismaticJoint</a>.
-</dd><dt>pulley</dt><dd> A <a href="PulleyJoint.html" title="PulleyJoint">PulleyJoint</a>.
-</dd><dt>revolute</dt><dd> A <a href="RevoluteJoint.html" title="RevoluteJoint">RevoluteJoint</a>.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Joint.html" title="Joint">Joint</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=JointType_(Dansk)&action=edit&redlink=1" class="new" title="JointType (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=JointType_(Deutsch)&action=edit&redlink=1" class="new" title="JointType (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=JointType_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="JointType (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=JointType_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="JointType (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=JointType_(Indonesia)&action=edit&redlink=1" class="new" title="JointType (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=JointType_(Italiano)&action=edit&redlink=1" class="new" title="JointType (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=JointType_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="JointType (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=JointType_(Magyar)&action=edit&redlink=1" class="new" title="JointType (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=JointType_(Nederlands)&action=edit&redlink=1" class="new" title="JointType (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=JointType_(Polski)&action=edit&redlink=1" class="new" title="JointType (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/JointType_(Portugu%C3%AAs)" title="JointType (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=JointType_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="JointType (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=JointType_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="JointType (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=JointType_(Suomi)&action=edit&redlink=1" class="new" title="JointType (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=JointType_(Svenska)&action=edit&redlink=1" class="new" title="JointType (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=JointType_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="JointType (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=JointType_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="JointType (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=JointType_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="JointType (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=JointType_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="JointType (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/JointType_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="JointType (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=JointType_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="JointType (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=JointType_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="JointType (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=JointType_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="JointType (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=JointType_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="JointType (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=JointType_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="JointType (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=JointType_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="JointType (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=JointType_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="JointType (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=JointType_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="JointType (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=JointType_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="JointType (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">Joystick</h1>
-		<div id="bodyContent">
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-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This type is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Represents a physical joystick.
-</p>
-<h2> <span class="mw-headline" id="Constructors"> Constructors </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.joystick.getJoysticks.html" title="love.joystick.getJoysticks">love.joystick.getJoysticks</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets a list of connected Joysticks.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" he [...]
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Functions"> Functions </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joystick%3agetAxes.html" title="Joystick:getAxes">Joystick:getAxes</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the direction of each axis.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://l [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joystick%3agetAxis.html" title="Joystick:getAxis">Joystick:getAxis</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the direction of an axis.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://lov [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joystick%3agetAxisCount.html" title="Joystick:getAxisCount">Joystick:getAxisCount</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the number of axes on the joystick.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11 [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joystick%3agetButtonCount.html" title="Joystick:getButtonCount">Joystick:getButtonCount</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the number of buttons on the joystick.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" h [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joystick%3agetGUID.html" title="Joystick:getGUID">Joystick:getGUID</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets a stable GUID unique to the type of the physical joystick.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" he [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joystick%3agetGamepadAxis.html" title="Joystick:getGamepadAxis">Joystick:getGamepadAxis</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the direction of a virtual gamepad axis.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joystick%3agetGamepadMapping.html" title="Joystick:getGamepadMapping">Joystick:getGamepadMapping</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the button, axis or hat that a virtual gamepad input is bound to.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.or [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joystick%3agetHat.html" title="Joystick:getHat">Joystick:getHat</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the direction of a hat.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.o [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joystick%3agetHatCount.html" title="Joystick:getHatCount">Joystick:getHatCount</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the number of hats on the joystick.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" / [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joystick%3agetID.html" title="Joystick:getID">Joystick:getID</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the joystick's unique identifier.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://l [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joystick%3agetName.html" title="Joystick:getName">Joystick:getName</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the name of the joystick.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://lov [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joystick%3agetVibration.html" title="Joystick:getVibration">Joystick:getVibration</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the current vibration motor strengths on a Joystick with rumble support.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/imag [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joystick%3aisConnected.html" title="Joystick:isConnected">Joystick:isConnected</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets whether the Joystick is connected.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joystick%3aisDown.html" title="Joystick:isDown">Joystick:isDown</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks if a button on the Joystick is pressed.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joystick%3aisGamepad.html" title="Joystick:isGamepad">Joystick:isGamepad</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets whether the Joystick is recognized as a gamepad.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joystick%3aisGamepadDown.html" title="Joystick:isGamepadDown">Joystick:isGamepadDown</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks if a virtual gamepad button on the Joystick is pressed.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add. [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joystick%3aisVibrationSupported.html" title="Joystick:isVibrationSupported">Joystick:isVibrationSupported</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets whether the Joystick supports vibration.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/ [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joystick%3asetVibration.html" title="Joystick:setVibration">Joystick:setVibration</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the vibration motor speeds on a Joystick with rumble support.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atype.html" title="Object:type">Object:type</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the type of the object as a string.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atypeOf.html" title="Object:typeOf">Object:typeOf</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks whether an object is of a certain type.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Enums"> Enums </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="GamepadAxis.html" title="GamepadAxis">GamepadAxis</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Virtual gamepad axes.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.org/wiki/0.9.0" title= [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="GamepadButton.html" title="GamepadButton">GamepadButton</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Virtual gamepad buttons.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.org/wiki/0.9. [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="JoystickHat.html" title="JoystickHat">JoystickHat</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Joystick hat positions.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="JoystickInputType.html" title="JoystickInputType">JoystickInputType</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Types of Joystick inputs.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d. [...]
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Supertypes"> Supertypes </span></h2>
-<ul><li> <a href="Object.html" title="Object">Object</a>
-</li></ul>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.joystick.html" title="love.joystick">love.joystick</a>
-</li><li> <a href="love.joystick.getJoystickCount.html" title="love.joystick.getJoystickCount">love.joystick.getJoystickCount</a>
-</li></ul>
-<ul><li> <a href="love.joystickadded.html" title="love.joystickadded">love.joystickadded</a>
-</li><li> <a href="love.joystickremoved.html" title="love.joystickremoved">love.joystickremoved</a>
-</li><li> <a href="love.joystickpressed.html" title="love.joystickpressed">love.joystickpressed</a>
-</li><li> <a href="love.joystickreleased.html" title="love.joystickreleased">love.joystickreleased</a>
-</li><li> <a href="love.joystickaxis.html" title="love.joystickaxis">love.joystickaxis</a>
-</li><li> <a href="love.joystickhat.html" title="love.joystickhat">love.joystickhat</a>
-</li></ul>
-<ul><li> <a href="love.gamepadpressed.html" title="love.gamepadpressed">love.gamepadpressed</a>
-</li><li> <a href="love.gamepadreleased.html" title="love.gamepadreleased">love.gamepadreleased</a>
-</li><li> <a href="love.gamepadaxis.html" title="love.gamepadaxis">love.gamepadaxis</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Joystick_(Dansk)&action=edit&redlink=1" class="new" title="Joystick (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick_(Deutsch)&action=edit&redlink=1" class="new" title="Joystick (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Joystick_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Joystick (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Joystick (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick_(Indonesia)&action=edit&redlink=1" class="new" title="Joystick (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick_(Italiano)&action=edit&redlink=1" class="new" title="Joystick (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Joystick (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick_(Magyar)&action=edit&redlink=1" class="new" title="Joystick (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick_(Nederlands)&action=edit&redlink=1" class="new" title="Joystick (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick_(Polski)&action=edit&redlink=1" class="new" title="Joystick (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Joystick (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Joystick (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Joystick (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick_(Suomi)&action=edit&redlink=1" class="new" title="Joystick (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick_(Svenska)&action=edit&redlink=1" class="new" title="Joystick (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Joystick (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Joystick (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Joystick (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Joystick (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Joystick (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Joystick (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Joystick (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Joystick (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Joystick (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Joystick (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Joystick (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Joystick (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Joystick (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/Joystick_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="Joystick (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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diff --git a/doc/Joystick:getAxes.html b/doc/Joystick:getAxes.html
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-		<h1 id="firstHeading" class="firstHeading">Joystick:getAxes</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has been moved from <a href="love.joystick.getAxes.html" title="love.joystick.getAxes">love.joystick.getAxes</a>.</small>
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-<p>Gets the direction of each axis.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">axisDir1, axisDir2, ..., axisDirN <span class="sy0">=</span> Joystick:getAxes<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> axisDir1</code></dt><dd> Direction of axis1.
-</dd><dt><code><a href="number.html" title="number">number</a> axisDir2</code></dt><dd> Direction of axis2.
-</dd><dt><code><a href="number.html" title="number">number</a> axisDirN</code></dt><dd> Direction of axisN.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Joystick.html" title="Joystick">Joystick</a>
-</li><li> <a href="Joystick%3agetAxis.html" title="Joystick:getAxis">Joystick:getAxis</a>
-</li><li> <a href="Joystick%3agetAxisCount.html" title="Joystick:getAxisCount">Joystick:getAxisCount</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Joystick:getAxes_(Dansk)&action=edit&redlink=1" class="new" title="Joystick:getAxes (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getAxes_(Deutsch)&action=edit&redlink=1" class="new" title="Joystick:getAxes (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Joystick:getAxes_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Joystick:getAxes (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=Joystick:getAxes_(Italiano)&action=edit&redlink=1" class="new" title="Joystick:getAxes (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getAxes_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Joystick:getAxes (Lietuviškai) (page does not exist)">Lietuviškai</a> –
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-<a href="https://love2d.org/w/index.php?title=Joystick:getAxes_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Joystick:getAxes (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getAxes_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Joystick:getAxes (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getAxes_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Joystick:getAxes (Български) (page does not exist)">Български</a> –
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-<a href="https://love2d.org/w/index.php?title=Joystick:getAxes_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Joystick:getAxes (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getAxes_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Joystick:getAxes (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getAxes_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Joystick:getAxes (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getAxes_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Joystick:getAxes (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getAxes_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Joystick:getAxes (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getAxes_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Joystick:getAxes (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/Joystick:getAxes_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="Joystick:getAxes (한국어)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">Joystick:getAxis</h1>
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
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-<td> <small>It has been moved from <a href="love.joystick.getAxis.html" title="love.joystick.getAxis">love.joystick.getAxis</a>.</small>
-</td></tr></table>
-<p>Gets the direction of an axis.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">direction <span class="sy0">=</span> Joystick:getAxis<span class="br0">(</span> axis <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> axis</code></dt><dd> The index of the axis to be checked.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> direction</code></dt><dd> Current value of the axis.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Joystick.html" title="Joystick">Joystick</a>
-</li><li> <a href="Joystick%3agetAxes.html" title="Joystick:getAxes">Joystick:getAxes</a>
-</li><li> <a href="Joystick%3agetAxisCount.html" title="Joystick:getAxisCount">Joystick:getAxisCount</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Joystick:getAxis_(Dansk)&action=edit&redlink=1" class="new" title="Joystick:getAxis (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getAxis_(Deutsch)&action=edit&redlink=1" class="new" title="Joystick:getAxis (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Joystick:getAxis_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Joystick:getAxis (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getAxis_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Joystick:getAxis (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getAxis_(Indonesia)&action=edit&redlink=1" class="new" title="Joystick:getAxis (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getAxis_(Italiano)&action=edit&redlink=1" class="new" title="Joystick:getAxis (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getAxis_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Joystick:getAxis (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getAxis_(Magyar)&action=edit&redlink=1" class="new" title="Joystick:getAxis (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getAxis_(Nederlands)&action=edit&redlink=1" class="new" title="Joystick:getAxis (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getAxis_(Polski)&action=edit&redlink=1" class="new" title="Joystick:getAxis (Polski) (page does not exist)">Polski</a> –
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-<a href="https://love2d.org/w/index.php?title=Joystick:getAxis_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Joystick:getAxis (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getAxis_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Joystick:getAxis (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getAxis_(Suomi)&action=edit&redlink=1" class="new" title="Joystick:getAxis (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getAxis_(Svenska)&action=edit&redlink=1" class="new" title="Joystick:getAxis (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getAxis_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Joystick:getAxis (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getAxis_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Joystick:getAxis (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getAxis_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Joystick:getAxis (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getAxis_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Joystick:getAxis (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getAxis_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Joystick:getAxis (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getAxis_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Joystick:getAxis (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getAxis_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Joystick:getAxis (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getAxis_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Joystick:getAxis (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getAxis_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Joystick:getAxis (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getAxis_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Joystick:getAxis (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getAxis_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Joystick:getAxis (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getAxis_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Joystick:getAxis (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getAxis_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Joystick:getAxis (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/Joystick:getAxis_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="Joystick:getAxis (한국어)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">Joystick:getAxisCount</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has been moved from <a href="love.joystick.getNumAxes.html" title="love.joystick.getNumAxes">love.joystick.getNumAxes</a>.</small>
-</td></tr></table>
-<p><br />
-Gets the number of axes on the joystick.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">axes <span class="sy0">=</span> Joystick:getAxisCount<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> axes</code></dt><dd> The number of axes available.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Joystick.html" title="Joystick">Joystick</a>
-</li><li> <a href="Joystick%3agetAxis.html" title="Joystick:getAxis">Joystick:getAxis</a>
-</li><li> <a href="Joystick%3agetAxes.html" title="Joystick:getAxes">Joystick:getAxes</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Joystick:getAxisCount_(Dansk)&action=edit&redlink=1" class="new" title="Joystick:getAxisCount (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getAxisCount_(Deutsch)&action=edit&redlink=1" class="new" title="Joystick:getAxisCount (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Joystick:getAxisCount_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Joystick:getAxisCount (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getAxisCount_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Joystick:getAxisCount (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getAxisCount_(Indonesia)&action=edit&redlink=1" class="new" title="Joystick:getAxisCount (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getAxisCount_(Italiano)&action=edit&redlink=1" class="new" title="Joystick:getAxisCount (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getAxisCount_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Joystick:getAxisCount (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getAxisCount_(Magyar)&action=edit&redlink=1" class="new" title="Joystick:getAxisCount (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getAxisCount_(Nederlands)&action=edit&redlink=1" class="new" title="Joystick:getAxisCount (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getAxisCount_(Polski)&action=edit&redlink=1" class="new" title="Joystick:getAxisCount (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getAxisCount_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Joystick:getAxisCount (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getAxisCount_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Joystick:getAxisCount (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getAxisCount_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Joystick:getAxisCount (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getAxisCount_(Suomi)&action=edit&redlink=1" class="new" title="Joystick:getAxisCount (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getAxisCount_(Svenska)&action=edit&redlink=1" class="new" title="Joystick:getAxisCount (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getAxisCount_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Joystick:getAxisCount (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getAxisCount_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Joystick:getAxisCount (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getAxisCount_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Joystick:getAxisCount (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getAxisCount_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Joystick:getAxisCount (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getAxisCount_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Joystick:getAxisCount (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getAxisCount_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Joystick:getAxisCount (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getAxisCount_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Joystick:getAxisCount (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getAxisCount_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Joystick:getAxisCount (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getAxisCount_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Joystick:getAxisCount (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getAxisCount_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Joystick:getAxisCount (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getAxisCount_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Joystick:getAxisCount (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getAxisCount_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Joystick:getAxisCount (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getAxisCount_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Joystick:getAxisCount (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/Joystick:getAxisCount_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="Joystick:getAxisCount (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h1 id="firstHeading" class="firstHeading">Joystick:getButtonCount</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has been moved from <a href="love.joystick.getNumButtons.html" title="love.joystick.getNumButtons">love.joystick.getNumButtons</a>.</small>
-</td></tr></table>
-<p>Gets the number of buttons on the joystick.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">buttons <span class="sy0">=</span> Joystick:getButtonCount<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> buttons</code></dt><dd> The number of buttons available.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Joystick.html" title="Joystick">Joystick</a>
-</li><li> <a href="Joystick%3aisDown.html" title="Joystick:isDown">Joystick:isDown</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Joystick:getButtonCount_(Dansk)&action=edit&redlink=1" class="new" title="Joystick:getButtonCount (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getButtonCount_(Deutsch)&action=edit&redlink=1" class="new" title="Joystick:getButtonCount (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Joystick:getButtonCount_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Joystick:getButtonCount (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getButtonCount_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Joystick:getButtonCount (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getButtonCount_(Indonesia)&action=edit&redlink=1" class="new" title="Joystick:getButtonCount (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getButtonCount_(Italiano)&action=edit&redlink=1" class="new" title="Joystick:getButtonCount (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getButtonCount_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Joystick:getButtonCount (Lietuviškai) (page does not exist)">Lietuviškai</a> –
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-<a href="https://love2d.org/w/index.php?title=Joystick:getButtonCount_(Polski)&action=edit&redlink=1" class="new" title="Joystick:getButtonCount (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getButtonCount_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Joystick:getButtonCount (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getButtonCount_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Joystick:getButtonCount (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getButtonCount_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Joystick:getButtonCount (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getButtonCount_(Suomi)&action=edit&redlink=1" class="new" title="Joystick:getButtonCount (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getButtonCount_(Svenska)&action=edit&redlink=1" class="new" title="Joystick:getButtonCount (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getButtonCount_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Joystick:getButtonCount (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getButtonCount_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Joystick:getButtonCount (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getButtonCount_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Joystick:getButtonCount (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getButtonCount_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Joystick:getButtonCount (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getButtonCount_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Joystick:getButtonCount (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getButtonCount_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Joystick:getButtonCount (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getButtonCount_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Joystick:getButtonCount (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getButtonCount_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Joystick:getButtonCount (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getButtonCount_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Joystick:getButtonCount (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getButtonCount_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Joystick:getButtonCount (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getButtonCount_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Joystick:getButtonCount (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getButtonCount_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Joystick:getButtonCount (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getButtonCount_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Joystick:getButtonCount (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/Joystick:getButtonCount_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="Joystick:getButtonCount (한국어)">한국어</a> 
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
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-<td> <small>This function is not supported in earlier versions.</small>
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-<p>Gets a stable GUID unique to the type of the physical joystick which does not change over time. For example, all Sony Dualshock 3 controllers in OS X have the same GUID. The value is platform-dependent.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">guid <span class="sy0">=</span> Joystick:getGUID<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> guid</code></dt><dd> The Joystick type's OS-dependent unique identifier.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Joystick.html" title="Joystick">Joystick</a>
-</li><li> <a href="Joystick%3agetID.html" title="Joystick:getID">Joystick:getID</a>
-</li><li> <a href="love.joystick.setGamepadMapping.html" title="love.joystick.setGamepadMapping">love.joystick.setGamepadMapping</a>
-</li></ul>
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-		<h1 id="firstHeading" class="firstHeading">Joystick:getGamepadAxis</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets the direction of a virtual gamepad axis. If the Joystick isn't recognized as a <a href="Joystick%3aisGamepad.html" title="Joystick:isGamepad">gamepad</a> or isn't connected, this function will always return 0.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">direction <span class="sy0">=</span> Joystick:getGamepadAxis<span class="br0">(</span> axis <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="GamepadAxis.html" title="GamepadAxis">GamepadAxis</a> axis</code></dt><dd> The virtual axis to be checked.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> direction</code></dt><dd> Current value of the axis.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Joystick.html" title="Joystick">Joystick</a>
-</li><li> <a href="Joystick%3aisGamepad.html" title="Joystick:isGamepad">Joystick:isGamepad</a>
-</li><li> <a href="Joystick%3aisGamepadDown.html" title="Joystick:isGamepadDown">Joystick:isGamepadDown</a>
-</li><li> <a href="Joystick%3aisConnected.html" title="Joystick:isConnected">Joystick:isConnected</a>
-</li></ul>
-<ul><li> <a href="love.gamepadaxis.html" title="love.gamepadaxis">love.gamepadaxis</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Joystick:getGamepadAxis_(Dansk)&action=edit&redlink=1" class="new" title="Joystick:getGamepadAxis (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getGamepadAxis_(Deutsch)&action=edit&redlink=1" class="new" title="Joystick:getGamepadAxis (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Joystick:getGamepadAxis_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Joystick:getGamepadAxis (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getGamepadAxis_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Joystick:getGamepadAxis (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getGamepadAxis_(Indonesia)&action=edit&redlink=1" class="new" title="Joystick:getGamepadAxis (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getGamepadAxis_(Italiano)&action=edit&redlink=1" class="new" title="Joystick:getGamepadAxis (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getGamepadAxis_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Joystick:getGamepadAxis (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getGamepadAxis_(Magyar)&action=edit&redlink=1" class="new" title="Joystick:getGamepadAxis (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getGamepadAxis_(Nederlands)&action=edit&redlink=1" class="new" title="Joystick:getGamepadAxis (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getGamepadAxis_(Polski)&action=edit&redlink=1" class="new" title="Joystick:getGamepadAxis (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getGamepadAxis_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Joystick:getGamepadAxis (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getGamepadAxis_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Joystick:getGamepadAxis (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getGamepadAxis_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Joystick:getGamepadAxis (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getGamepadAxis_(Suomi)&action=edit&redlink=1" class="new" title="Joystick:getGamepadAxis (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getGamepadAxis_(Svenska)&action=edit&redlink=1" class="new" title="Joystick:getGamepadAxis (Svenska) (page does not exist)">Svenska</a> –
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-		<h1 id="firstHeading" class="firstHeading">Joystick:getGamepadMapping</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets the button, axis or hat that a virtual gamepad input is bound to.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">inputtype, inputindex, hatdirection <span class="sy0">=</span> Joystick:getGamepadMapping<span class="br0">(</span> axis <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="GamepadAxis.html" title="GamepadAxis">GamepadAxis</a> axis</code></dt><dd> The virtual gamepad axis to get the binding for.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="JoystickInputType.html" title="JoystickInputType">JoystickInputType</a> inputtype</code></dt><dd> The type of input the virtual gamepad axis is bound to.
-</dd><dt><code><a href="number.html" title="number">number</a> inputindex</code></dt><dd> The index of the Joystick's button, axis or hat that the virtual gamepad axis is bound to.
-</dd><dt><code><a href="JoystickHat.html" title="JoystickHat">JoystickHat</a> hatdirection (nil)</code></dt><dd> The direction of the hat, if the virtual gamepad axis is bound to a hat. nil otherwise.
-</dd></dl>
-<h3> <span class="mw-headline" id="Notes"> Notes </span></h3>
-<p>Returns nil if the Joystick isn't recognized as a gamepad or the virtual gamepad axis is not bound to a Joystick input.
-</p>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">inputtype, inputindex, hatdirection <span class="sy0">=</span> Joystick:getGamepadMapping<span class="br0">(</span> button <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="GamepadButton.html" title="GamepadButton">GamepadButton</a> button</code></dt><dd> The virtual gamepad button to get the binding for.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="JoystickInputType.html" title="JoystickInputType">JoystickInputType</a> inputtype</code></dt><dd> The type of input the virtual gamepad button is bound to.
-</dd><dt><code><a href="number.html" title="number">number</a> inputindex</code></dt><dd> The index of the Joystick's button, axis or hat that the virtual gamepad button is bound to.
-</dd><dt><code><a href="JoystickHat.html" title="JoystickHat">JoystickHat</a> hatdirection (nil)</code></dt><dd> The direction of the hat, if the virtual gamepad button is bound to a hat. nil otherwise.
-</dd></dl>
-<h3> <span class="mw-headline" id="Notes_2"> Notes </span></h3>
-<p>Returns nil if the Joystick isn't recognized as a gamepad or the virtual gamepad button is not bound to a Joystick input.
-</p>
-<h2> <span class="mw-headline" id="Notes_3"> Notes </span></h2>
-<p>The physical locations for the virtual gamepad axes and buttons correspond as closely as possible to the layout of a standard Xbox 360 controller.
-</p><p><a href="https://love2d.org/wiki/File:360_controller.png" class="image"><img alt="360 controller.png" src="https://love2d.org/w/images/d/d4/360_controller.png" width="800" height="370" /></a>
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Joystick.html" title="Joystick">Joystick</a>
-</li><li> <a href="Joystick%3aisGamepad.html" title="Joystick:isGamepad">Joystick:isGamepad</a>
-</li><li> <a href="Joystick%3aisGamepadDown.html" title="Joystick:isGamepadDown">Joystick:isGamepadDown</a>
-</li><li> <a href="Joystick%3agetGamepadAxis.html" title="Joystick:getGamepadAxis">Joystick:getGamepadAxis</a>
-</li><li> <a href="love.joystick.setGamepadMapping.html" title="love.joystick.setGamepadMapping">love.joystick.setGamepadMapping</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Joystick:getGamepadMapping_(Dansk)&action=edit&redlink=1" class="new" title="Joystick:getGamepadMapping (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getGamepadMapping_(Deutsch)&action=edit&redlink=1" class="new" title="Joystick:getGamepadMapping (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Joystick:getGamepadMapping_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Joystick:getGamepadMapping (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getGamepadMapping_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Joystick:getGamepadMapping (Français) (page does not exist)">Français</a> –
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-<a href="https://love2d.org/w/index.php?title=Joystick:getGamepadMapping_(Italiano)&action=edit&redlink=1" class="new" title="Joystick:getGamepadMapping (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getGamepadMapping_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Joystick:getGamepadMapping (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getGamepadMapping_(Magyar)&action=edit&redlink=1" class="new" title="Joystick:getGamepadMapping (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getGamepadMapping_(Nederlands)&action=edit&redlink=1" class="new" title="Joystick:getGamepadMapping (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getGamepadMapping_(Polski)&action=edit&redlink=1" class="new" title="Joystick:getGamepadMapping (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getGamepadMapping_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Joystick:getGamepadMapping (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getGamepadMapping_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Joystick:getGamepadMapping (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getGamepadMapping_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Joystick:getGamepadMapping (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getGamepadMapping_(Suomi)&action=edit&redlink=1" class="new" title="Joystick:getGamepadMapping (Suomi) (page does not exist)">Suomi</a> –
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-<a href="https://love2d.org/w/index.php?title=Joystick:getGamepadMapping_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Joystick:getGamepadMapping (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getGamepadMapping_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Joystick:getGamepadMapping (Ελληνικά) (page does not exist)">Ελληνικά</a> –
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-<a href="https://love2d.org/w/index.php?title=Joystick:getGamepadMapping_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Joystick:getGamepadMapping (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getGamepadMapping_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Joystick:getGamepadMapping (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getGamepadMapping_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Joystick:getGamepadMapping (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getGamepadMapping_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Joystick:getGamepadMapping (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getGamepadMapping_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Joystick:getGamepadMapping (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getGamepadMapping_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Joystick:getGamepadMapping (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getGamepadMapping_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Joystick:getGamepadMapping (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/Joystick:getGamepadMapping_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="Joystick:getGamepadMapping (한국어)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">Joystick:getHat</h1>
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has been moved from <a href="love.joystick.getHat.html" title="love.joystick.getHat">love.joystick.getHat</a>.</small>
-</td></tr></table>
-<p>Gets the direction of a hat.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">direction <span class="sy0">=</span> Joystick:getHat<span class="br0">(</span> hat <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> hat</code></dt><dd> The index of the hat to be checked.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="JoystickHat.html" title="JoystickHat">JoystickHat</a> direction</code></dt><dd> The direction the hat is pushed.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Joystick.html" title="Joystick">Joystick</a>
-</li><li> <a href="Joystick%3agetHatCount.html" title="Joystick:getHatCount">Joystick:getHatCount</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Joystick:getHat_(Dansk)&action=edit&redlink=1" class="new" title="Joystick:getHat (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getHat_(Deutsch)&action=edit&redlink=1" class="new" title="Joystick:getHat (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Joystick:getHat_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Joystick:getHat (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getHat_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Joystick:getHat (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getHat_(Indonesia)&action=edit&redlink=1" class="new" title="Joystick:getHat (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getHat_(Italiano)&action=edit&redlink=1" class="new" title="Joystick:getHat (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getHat_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Joystick:getHat (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getHat_(Magyar)&action=edit&redlink=1" class="new" title="Joystick:getHat (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getHat_(Nederlands)&action=edit&redlink=1" class="new" title="Joystick:getHat (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getHat_(Polski)&action=edit&redlink=1" class="new" title="Joystick:getHat (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getHat_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Joystick:getHat (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getHat_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Joystick:getHat (Română) (page does not exist)">Română</a> –
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-<a href="https://love2d.org/w/index.php?title=Joystick:getHat_(Suomi)&action=edit&redlink=1" class="new" title="Joystick:getHat (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getHat_(Svenska)&action=edit&redlink=1" class="new" title="Joystick:getHat (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getHat_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Joystick:getHat (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getHat_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Joystick:getHat (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getHat_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Joystick:getHat (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getHat_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Joystick:getHat (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getHat_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Joystick:getHat (Русский) (page does not exist)">Русский</a> –
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-<a href="https://love2d.org/w/index.php?title=Joystick:getHat_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Joystick:getHat (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getHat_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Joystick:getHat (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getHat_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Joystick:getHat (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getHat_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Joystick:getHat (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getHat_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Joystick:getHat (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getHat_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Joystick:getHat (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getHat_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Joystick:getHat (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/Joystick:getHat_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="Joystick:getHat (한국어)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">Joystick:getHatCount</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
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-<td> <small>It has been moved from <a href="love.joystick.getNumHats.html" title="love.joystick.getNumHats">love.joystick.getNumHats</a>.</small>
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-<p>Gets the number of hats on the joystick.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">hats <span class="sy0">=</span> Joystick:getHatCount<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> hats</code></dt><dd> How many hats the joystick has.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Joystick.html" title="Joystick">Joystick</a>
-</li><li> <a href="Joystick%3agetHat.html" title="Joystick:getHat">Joystick:getHat</a>
-</li></ul>
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-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Joystick:getHatCount_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Joystick:getHatCount (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=Joystick:getHatCount_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Joystick:getHatCount (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getHatCount_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Joystick:getHatCount (Ελληνικά) (page does not exist)">Ελληνικά</a> –
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-<a href="https://love2d.org/w/index.php?title=Joystick:getHatCount_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Joystick:getHatCount (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getHatCount_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Joystick:getHatCount (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getHatCount_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Joystick:getHatCount (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getHatCount_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Joystick:getHatCount (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getHatCount_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Joystick:getHatCount (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getHatCount_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Joystick:getHatCount (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/Joystick:getHatCount_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="Joystick:getHatCount (한국어)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">Joystick:getID</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
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-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets the joystick's unique identifier. The identifier will remain the same for the life of the game, even when the Joystick is disconnected and reconnected, but it <b>will</b> change when the game is re-launched.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">id, instanceid <span class="sy0">=</span> Joystick:getID<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> id</code></dt><dd> The Joystick's unique identifier. Remains the same as long as the game is running.
-</dd><dt><code><a href="number.html" title="number">number</a> instanceid (nil)</code></dt><dd> Unique instance identifier. Changes every time the Joystick is reconnected. nil if the Joystick is not connected.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Joystick.html" title="Joystick">Joystick</a>
-</li><li> <a href="Joystick%3aisConnected.html" title="Joystick:isConnected">Joystick:isConnected</a>
-</li><li> <a href="Joystick%3agetGUID.html" title="Joystick:getGUID">Joystick:getGUID</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Joystick:getID_(Dansk)&action=edit&redlink=1" class="new" title="Joystick:getID (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getID_(Deutsch)&action=edit&redlink=1" class="new" title="Joystick:getID (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Joystick:getID_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Joystick:getID (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getID_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Joystick:getID (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getID_(Indonesia)&action=edit&redlink=1" class="new" title="Joystick:getID (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getID_(Italiano)&action=edit&redlink=1" class="new" title="Joystick:getID (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getID_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Joystick:getID (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getID_(Magyar)&action=edit&redlink=1" class="new" title="Joystick:getID (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getID_(Nederlands)&action=edit&redlink=1" class="new" title="Joystick:getID (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getID_(Polski)&action=edit&redlink=1" class="new" title="Joystick:getID (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getID_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Joystick:getID (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getID_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Joystick:getID (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getID_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Joystick:getID (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getID_(Suomi)&action=edit&redlink=1" class="new" title="Joystick:getID (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getID_(Svenska)&action=edit&redlink=1" class="new" title="Joystick:getID (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getID_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Joystick:getID (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getID_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Joystick:getID (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getID_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Joystick:getID (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getID_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Joystick:getID (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getID_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Joystick:getID (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getID_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Joystick:getID (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getID_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Joystick:getID (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getID_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Joystick:getID (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getID_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Joystick:getID (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getID_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Joystick:getID (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getID_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Joystick:getID (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getID_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Joystick:getID (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getID_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Joystick:getID (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/Joystick:getID_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="Joystick:getID (한국어)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">Joystick:getName</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
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-<td> <small>It has been moved from <a href="love.joystick.getName.html" title="love.joystick.getName">love.joystick.getName</a>.</small>
-</td></tr></table>
-<p>Gets the name of the joystick.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">name <span class="sy0">=</span> Joystick:getName<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> name</code></dt><dd> The name of the joystick.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Joystick.html" title="Joystick">Joystick</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Joystick:getName_(Dansk)&action=edit&redlink=1" class="new" title="Joystick:getName (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getName_(Deutsch)&action=edit&redlink=1" class="new" title="Joystick:getName (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Joystick:getName_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Joystick:getName (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getName_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Joystick:getName (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getName_(Indonesia)&action=edit&redlink=1" class="new" title="Joystick:getName (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getName_(Italiano)&action=edit&redlink=1" class="new" title="Joystick:getName (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getName_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Joystick:getName (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getName_(Magyar)&action=edit&redlink=1" class="new" title="Joystick:getName (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getName_(Nederlands)&action=edit&redlink=1" class="new" title="Joystick:getName (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getName_(Polski)&action=edit&redlink=1" class="new" title="Joystick:getName (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getName_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Joystick:getName (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getName_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Joystick:getName (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getName_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Joystick:getName (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getName_(Suomi)&action=edit&redlink=1" class="new" title="Joystick:getName (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getName_(Svenska)&action=edit&redlink=1" class="new" title="Joystick:getName (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getName_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Joystick:getName (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getName_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Joystick:getName (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getName_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Joystick:getName (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getName_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Joystick:getName (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getName_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Joystick:getName (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getName_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Joystick:getName (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getName_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Joystick:getName (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getName_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Joystick:getName (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getName_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Joystick:getName (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getName_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Joystick:getName (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getName_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Joystick:getName (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getName_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Joystick:getName (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getName_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Joystick:getName (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/Joystick:getName_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="Joystick:getName (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h1 id="firstHeading" class="firstHeading">Joystick:getVibration</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets the current vibration motor strengths on a Joystick with rumble support.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">left, right <span class="sy0">=</span> Joystick:getVibration<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> left</code></dt><dd> Current strength of the left vibration motor on the Joystick.
-</dd><dt><code><a href="number.html" title="number">number</a> right</code></dt><dd> Current strength of the right vibration motor on the Joystick.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Joystick.html" title="Joystick">Joystick</a>
-</li><li> <a href="Joystick%3asetVibration.html" title="Joystick:setVibration">Joystick:setVibration</a>
-</li><li> <a href="Joystick%3aisVibrationSupported.html" title="Joystick:isVibrationSupported">Joystick:isVibrationSupported</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Joystick:getVibration_(Dansk)&action=edit&redlink=1" class="new" title="Joystick:getVibration (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getVibration_(Deutsch)&action=edit&redlink=1" class="new" title="Joystick:getVibration (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
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-<a href="https://love2d.org/w/index.php?title=Joystick:getVibration_(Svenska)&action=edit&redlink=1" class="new" title="Joystick:getVibration (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getVibration_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Joystick:getVibration (Türkçe) (page does not exist)">Türkçe</a> –
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-<a href="https://love2d.org/w/index.php?title=Joystick:getVibration_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Joystick:getVibration (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getVibration_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Joystick:getVibration (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getVibration_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Joystick:getVibration (Русский) (page does not exist)">Русский</a> –
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-<a href="https://love2d.org/w/index.php?title=Joystick:getVibration_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Joystick:getVibration (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getVibration_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Joystick:getVibration (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:getVibration_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Joystick:getVibration (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/Joystick:getVibration_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="Joystick:getVibration (한국어)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">Joystick:isConnected</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets whether the Joystick is connected.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">connected <span class="sy0">=</span> Joystick:isConnected<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> connected</code></dt><dd> True if the Joystick is currently connected, false otherwise.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Joystick.html" title="Joystick">Joystick</a>
-</li><li> <a href="love.joystickadded.html" title="love.joystickadded">love.joystickadded</a>
-</li><li> <a href="love.joystickremoved.html" title="love.joystickremoved">love.joystickremoved</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Joystick:isConnected_(Dansk)&action=edit&redlink=1" class="new" title="Joystick:isConnected (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:isConnected_(Deutsch)&action=edit&redlink=1" class="new" title="Joystick:isConnected (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Joystick:isConnected_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Joystick:isConnected (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:isConnected_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Joystick:isConnected (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:isConnected_(Indonesia)&action=edit&redlink=1" class="new" title="Joystick:isConnected (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:isConnected_(Italiano)&action=edit&redlink=1" class="new" title="Joystick:isConnected (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:isConnected_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Joystick:isConnected (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:isConnected_(Magyar)&action=edit&redlink=1" class="new" title="Joystick:isConnected (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:isConnected_(Nederlands)&action=edit&redlink=1" class="new" title="Joystick:isConnected (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:isConnected_(Polski)&action=edit&redlink=1" class="new" title="Joystick:isConnected (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:isConnected_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Joystick:isConnected (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:isConnected_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Joystick:isConnected (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:isConnected_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Joystick:isConnected (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:isConnected_(Suomi)&action=edit&redlink=1" class="new" title="Joystick:isConnected (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:isConnected_(Svenska)&action=edit&redlink=1" class="new" title="Joystick:isConnected (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:isConnected_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Joystick:isConnected (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:isConnected_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Joystick:isConnected (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:isConnected_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Joystick:isConnected (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:isConnected_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Joystick:isConnected (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:isConnected_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Joystick:isConnected (Русский) (page does not exist)">Русский</a> –
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-<a href="https://love2d.org/w/index.php?title=Joystick:isConnected_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Joystick:isConnected (Українська) (page does not exist)">Українська</a> –
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-<a href="https://love2d.org/w/index.php?title=Joystick:isConnected_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Joystick:isConnected (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:isConnected_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Joystick:isConnected (日本語) (page does not exist)">日本語</a> –
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-		<h1 id="firstHeading" class="firstHeading">Joystick:isDown</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has been moved from <a href="love.joystick.isDown.html" title="love.joystick.isDown">love.joystick.isDown</a>.</small>
-</td></tr></table>
-<p>Checks if a button on the Joystick is pressed.
-</p>
-<table bgcolor="gold" style="border-style:solid;border-width:1px;-moz-border-radius:3px;border-radius:3px;" align="center" width="80%">
-<tr>
-<td width="1"> <a href="https://love2d.org/wiki/File:O.png" class="image"><img alt="O.png" src="https://love2d.org/w/images/0/09/O.png" width="64" height="64" /></a>
-</td><td>There is a bug in version <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a> which requires the button indices passed to Joystick:isDown to be 0-based instead of 1-based, for example button 1 would be 0 for this function.
-</td><td width="1"> 
-</td></tr></table><br />
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">anyDown <span class="sy0">=</span> Joystick:isDown<span class="br0">(</span> buttonN, ... <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> buttonN</code></dt><dd> The index of a button to check.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> anyDown</code></dt><dd> True if any supplied button is down, false if not.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Joystick.html" title="Joystick">Joystick</a>
-</li><li> <a href="Joystick%3agetButtonCount.html" title="Joystick:getButtonCount">Joystick:getButtonCount</a>
-</li><li> <a href="love.joystickpressed.html" title="love.joystickpressed">love.joystickpressed</a>
-</li><li> <a href="love.joystickreleased.html" title="love.joystickreleased">love.joystickreleased</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Joystick:isDown_(Dansk)&action=edit&redlink=1" class="new" title="Joystick:isDown (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:isDown_(Deutsch)&action=edit&redlink=1" class="new" title="Joystick:isDown (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Joystick:isDown_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Joystick:isDown (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:isDown_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Joystick:isDown (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:isDown_(Indonesia)&action=edit&redlink=1" class="new" title="Joystick:isDown (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:isDown_(Italiano)&action=edit&redlink=1" class="new" title="Joystick:isDown (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:isDown_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Joystick:isDown (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:isDown_(Magyar)&action=edit&redlink=1" class="new" title="Joystick:isDown (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:isDown_(Nederlands)&action=edit&redlink=1" class="new" title="Joystick:isDown (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:isDown_(Polski)&action=edit&redlink=1" class="new" title="Joystick:isDown (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:isDown_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Joystick:isDown (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:isDown_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Joystick:isDown (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:isDown_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Joystick:isDown (Slovenský) (page does not exist)">Slovenský</a> –
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-<a href="https://love2d.org/w/index.php?title=Joystick:isDown_(Svenska)&action=edit&redlink=1" class="new" title="Joystick:isDown (Svenska) (page does not exist)">Svenska</a> –
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-		<h1 id="firstHeading" class="firstHeading">Joystick:isGamepad</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets whether the Joystick is recognized as a gamepad. If this is the case, the Joystick's buttons and axes can be used in a standardized manner across different operating systems and joystick models via <a href="Joystick%3agetGamepadAxis.html" title="Joystick:getGamepadAxis">Joystick:getGamepadAxis</a> and related functions.
-</p><p>LÖVE automatically recognizes most popular controllers with a similar layout to the Xbox 360 controller as gamepads, but you can add more with <a href="love.joystick.setGamepadMapping.html" title="love.joystick.setGamepadMapping">love.joystick.setGamepadMapping</a>.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">isgamepad <span class="sy0">=</span> Joystick:isGamepad<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> isgamepad</code></dt><dd> True if the Joystick is recognized as a gamepad, false otherwise.
-</dd></dl>
-<h2> <span class="mw-headline" id="Notes"> Notes </span></h2>
-<p>If the Joystick is recognized as a gamepad, the physical locations for the virtual gamepad axes and buttons correspond as closely as possible to the layout of a standard Xbox 360 controller.
-</p><p><a href="https://love2d.org/wiki/File:360_controller.png" class="image"><img alt="360 controller.png" src="https://love2d.org/w/images/d/d4/360_controller.png" width="800" height="370" /></a>
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Joystick.html" title="Joystick">Joystick</a>
-</li><li> <a href="Joystick%3agetGamepadAxis.html" title="Joystick:getGamepadAxis">Joystick:getGamepadAxis</a>
-</li><li> <a href="Joystick%3aisGamepadDown.html" title="Joystick:isGamepadDown">Joystick:isGamepadDown</a>
-</li><li> <a href="Joystick%3agetGamepadMapping.html" title="Joystick:getGamepadMapping">Joystick:getGamepadMapping</a>
-</li></ul>
-<ul><li> <a href="love.gamepadaxis.html" title="love.gamepadaxis">love.gamepadaxis</a>
-</li><li> <a href="love.gamepadpressed.html" title="love.gamepadpressed">love.gamepadpressed</a>
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-<a href="https://love2d.org/w/index.php?title=Joystick:isGamepad_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Joystick:isGamepad (Українська) (page does not exist)">Українська</a> –
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-<a href="https://love2d.org/w/index.php?title=Joystick:isGamepad_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Joystick:isGamepad (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:isGamepad_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Joystick:isGamepad (简体中文) (page does not exist)">简体中文</a> –
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-		<h1 id="firstHeading" class="firstHeading">Joystick:isGamepadDown</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Checks if a virtual gamepad button on the Joystick is pressed. If the Joystick is not recognized as a <a href="Joystick%3aisGamepad.html" title="Joystick:isGamepad">Gamepad</a> or isn't connected, then this function will always return false.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">anyDown <span class="sy0">=</span> Joystick:isGamepadDown<span class="br0">(</span> button1, button2, button3, ... <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="GamepadButton.html" title="GamepadButton">GamepadButton</a> buttonN</code></dt><dd> The gamepad button to check.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> anyDown</code></dt><dd> True if any supplied button is down, false if not.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Joystick.html" title="Joystick">Joystick</a>
-</li><li> <a href="Joystick%3aisGamepad.html" title="Joystick:isGamepad">Joystick:isGamepad</a>
-</li><li> <a href="Joystick%3agetGamepadAxis.html" title="Joystick:getGamepadAxis">Joystick:getGamepadAxis</a>
-</li><li> <a href="Joystick%3aisConnected.html" title="Joystick:isConnected">Joystick:isConnected</a>
-</li></ul>
-<ul><li> <a href="love.gamepadpressed.html" title="love.gamepadpressed">love.gamepadpressed</a>
-</li><li> <a href="love.gamepadreleased.html" title="love.gamepadreleased">love.gamepadreleased</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Joystick:isGamepadDown_(Dansk)&action=edit&redlink=1" class="new" title="Joystick:isGamepadDown (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:isGamepadDown_(Deutsch)&action=edit&redlink=1" class="new" title="Joystick:isGamepadDown (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Joystick:isGamepadDown_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Joystick:isGamepadDown (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:isGamepadDown_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Joystick:isGamepadDown (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:isGamepadDown_(Indonesia)&action=edit&redlink=1" class="new" title="Joystick:isGamepadDown (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:isGamepadDown_(Italiano)&action=edit&redlink=1" class="new" title="Joystick:isGamepadDown (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:isGamepadDown_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Joystick:isGamepadDown (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:isGamepadDown_(Magyar)&action=edit&redlink=1" class="new" title="Joystick:isGamepadDown (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:isGamepadDown_(Nederlands)&action=edit&redlink=1" class="new" title="Joystick:isGamepadDown (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:isGamepadDown_(Polski)&action=edit&redlink=1" class="new" title="Joystick:isGamepadDown (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:isGamepadDown_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Joystick:isGamepadDown (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:isGamepadDown_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Joystick:isGamepadDown (Română) (page does not exist)">Română</a> –
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-<a href="https://love2d.org/w/index.php?title=Joystick:isGamepadDown_(Suomi)&action=edit&redlink=1" class="new" title="Joystick:isGamepadDown (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:isGamepadDown_(Svenska)&action=edit&redlink=1" class="new" title="Joystick:isGamepadDown (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:isGamepadDown_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Joystick:isGamepadDown (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:isGamepadDown_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Joystick:isGamepadDown (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:isGamepadDown_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Joystick:isGamepadDown (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:isGamepadDown_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Joystick:isGamepadDown (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:isGamepadDown_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Joystick:isGamepadDown (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:isGamepadDown_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Joystick:isGamepadDown (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:isGamepadDown_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Joystick:isGamepadDown (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:isGamepadDown_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Joystick:isGamepadDown (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:isGamepadDown_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Joystick:isGamepadDown (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:isGamepadDown_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Joystick:isGamepadDown (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:isGamepadDown_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Joystick:isGamepadDown (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:isGamepadDown_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Joystick:isGamepadDown (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:isGamepadDown_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Joystick:isGamepadDown (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/Joystick:isGamepadDown_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="Joystick:isGamepadDown (한국어)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">Joystick:isVibrationSupported</h1>
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets whether the Joystick supports vibration.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">supported <span class="sy0">=</span> Joystick:isVibrationSupported<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> supported</code></dt><dd> True if rumble / force feedback vibration is supported on this Joystick, false if not.
-</dd></dl>
-<h2> <span class="mw-headline" id="Notes"> Notes </span></h2>
-<p>The very first call to this function may take more time than expected because SDL's Haptic / Force Feedback subsystem needs to be initialized.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Joystick.html" title="Joystick">Joystick</a>
-</li><li> <a href="Joystick%3asetVibration.html" title="Joystick:setVibration">Joystick:setVibration</a>
-</li><li> <a href="Joystick%3agetVibration.html" title="Joystick:getVibration">Joystick:getVibration</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Joystick:isVibrationSupported_(Dansk)&action=edit&redlink=1" class="new" title="Joystick:isVibrationSupported (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:isVibrationSupported_(Deutsch)&action=edit&redlink=1" class="new" title="Joystick:isVibrationSupported (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Joystick:isVibrationSupported_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Joystick:isVibrationSupported (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:isVibrationSupported_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Joystick:isVibrationSupported (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:isVibrationSupported_(Indonesia)&action=edit&redlink=1" class="new" title="Joystick:isVibrationSupported (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:isVibrationSupported_(Italiano)&action=edit&redlink=1" class="new" title="Joystick:isVibrationSupported (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:isVibrationSupported_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Joystick:isVibrationSupported (Lietuviškai) (page does not exist)">Lietuviškai</a> –
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-<a href="https://love2d.org/w/index.php?title=Joystick:isVibrationSupported_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Joystick:isVibrationSupported (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:isVibrationSupported_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Joystick:isVibrationSupported (Български) (page does not exist)">Български</a> –
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-<a href="https://love2d.org/w/index.php?title=Joystick:isVibrationSupported_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Joystick:isVibrationSupported (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:isVibrationSupported_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Joystick:isVibrationSupported (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:isVibrationSupported_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Joystick:isVibrationSupported (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:isVibrationSupported_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Joystick:isVibrationSupported (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:isVibrationSupported_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Joystick:isVibrationSupported (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:isVibrationSupported_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Joystick:isVibrationSupported (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Joystick:isVibrationSupported_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Joystick:isVibrationSupported (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/Joystick:isVibrationSupported_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="Joystick:isVibrationSupported (한국어)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">Joystick:setVibration</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
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-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Sets the vibration motor speeds on a Joystick with rumble support. Most common gamepads have this functionality, although not all drivers give proper support. Use <a href="Joystick%3aisVibrationSupported.html" title="Joystick:isVibrationSupported">Joystick:isVibrationSupported</a> to check.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">success <span class="sy0">=</span> Joystick:setVibration<span class="br0">(</span> left, right <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> left</code></dt><dd> Strength of the left vibration motor on the Joystick. Must be in the range of [0, 1].
-</dd><dt><code><a href="number.html" title="number">number</a> right</code></dt><dd> Strength of the right vibration motor on the Joystick. Must be in the range of [0, 1].
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> success</code></dt><dd> True if the vibration was successfully applied, false if not.
-</dd></dl>
-<h2> <span class="mw-headline" id="Notes"> Notes </span></h2>
-<p>If the Joystick only has a single vibration motor, it will still work but it will use the largest value of the left and right parameters.
-</p><p>The Xbox 360 controller on Mac OS X only has support for vibration if a <a href="https://github.com/d235j/360Controller/releases" class="external text" rel="nofollow">modified version</a> of the Tattiebogle driver is used.
-</p><p>The very first call to this function may take more time than expected because SDL's Haptic / Force Feedback subsystem needs to be initialized.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Joystick.html" title="Joystick">Joystick</a>
-</li><li> <a href="Joystick%3agetVibration.html" title="Joystick:getVibration">Joystick:getVibration</a>
-</li><li> <a href="Joystick%3aisVibrationSupported.html" title="Joystick:isVibrationSupported">Joystick:isVibrationSupported</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Joystick:setVibration_(Dansk)&action=edit&redlink=1" class="new" title="Joystick:setVibration (Dansk) (page does not exist)">Dansk</a> –
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-<strong class="selflink">English</strong> – 
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-		<div id="bodyContent">
-			<div id="contentSub">(Redirected from <a href="https://love2d.org/w/index.php?title=JoystickConstant&redirect=no" title="JoystickConstant">JoystickConstant</a>)</div>
-									<!-- start content -->
-			<p>Joystick hat positions.
-</p>
-<h2> <span class="mw-headline" id="Constants"> Constants </span></h2>
-<dl><dt>c</dt><dd> Centered
-</dd><dt>d</dt><dd> Down
-</dd><dt>l</dt><dd> Left
-</dd><dt>ld</dt><dd> Left+Down
-</dd><dt>lu</dt><dd> Left+Up
-</dd><dt>r</dt><dd> Right
-</dd><dt>rd</dt><dd> Right+Down
-</dd><dt>ru</dt><dd> Right+Up
-</dd><dt>u</dt><dd> Up
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.joystick.html" title="love.joystick">love.joystick</a>
-</li><li> <a href="Joystick.html" title="Joystick">Joystick</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=JoystickHat_(Dansk)&action=edit&redlink=1" class="new" title="JoystickHat (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=JoystickHat_(Deutsch)&action=edit&redlink=1" class="new" title="JoystickHat (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=JoystickHat_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="JoystickHat (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=JoystickHat_(Indonesia)&action=edit&redlink=1" class="new" title="JoystickHat (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=JoystickHat_(Italiano)&action=edit&redlink=1" class="new" title="JoystickHat (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=JoystickHat_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="JoystickHat (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=JoystickHat_(Magyar)&action=edit&redlink=1" class="new" title="JoystickHat (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=JoystickHat_(Nederlands)&action=edit&redlink=1" class="new" title="JoystickHat (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=JoystickHat_(Polski)&action=edit&redlink=1" class="new" title="JoystickHat (Polski) (page does not exist)">Polski</a> –
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-<a href="https://love2d.org/w/index.php?title=JoystickHat_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="JoystickHat (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=JoystickHat_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="JoystickHat (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=JoystickHat_(Suomi)&action=edit&redlink=1" class="new" title="JoystickHat (Suomi) (page does not exist)">Suomi</a> –
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-<a href="https://love2d.org/w/index.php?title=JoystickHat_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="JoystickHat (Ελληνικά) (page does not exist)">Ελληνικά</a> –
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-<a href="https://love2d.org/w/index.php?title=JoystickHat_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="JoystickHat (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=JoystickHat_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="JoystickHat (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=JoystickHat_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="JoystickHat (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=JoystickHat_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="JoystickHat (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=JoystickHat_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="JoystickHat (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=JoystickHat_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="JoystickHat (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=JoystickHat_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="JoystickHat (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=JoystickHat_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="JoystickHat (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/JoystickHat_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="JoystickHat (한국어)">한국어</a> 
-<br />
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-									<!-- start content -->
-			<p>Joystick hat positions.
-</p>
-<h2> <span class="mw-headline" id="Constants"> Constants </span></h2>
-<dl><dt>c</dt><dd> Centered
-</dd><dt>d</dt><dd> Down
-</dd><dt>l</dt><dd> Left
-</dd><dt>ld</dt><dd> Left+Down
-</dd><dt>lu</dt><dd> Left+Up
-</dd><dt>r</dt><dd> Right
-</dd><dt>rd</dt><dd> Right+Down
-</dd><dt>ru</dt><dd> Right+Up
-</dd><dt>u</dt><dd> Up
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.joystick.html" title="love.joystick">love.joystick</a>
-</li><li> <a href="Joystick.html" title="Joystick">Joystick</a>
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-<a href="https://love2d.org/w/index.php?title=JoystickHat_(Deutsch)&action=edit&redlink=1" class="new" title="JoystickHat (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=JoystickHat_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="JoystickHat (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=JoystickHat_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="JoystickHat (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=JoystickHat_(Indonesia)&action=edit&redlink=1" class="new" title="JoystickHat (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=JoystickHat_(Italiano)&action=edit&redlink=1" class="new" title="JoystickHat (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=JoystickHat_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="JoystickHat (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=JoystickHat_(Magyar)&action=edit&redlink=1" class="new" title="JoystickHat (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=JoystickHat_(Nederlands)&action=edit&redlink=1" class="new" title="JoystickHat (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=JoystickHat_(Polski)&action=edit&redlink=1" class="new" title="JoystickHat (Polski) (page does not exist)">Polski</a> –
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-<a href="https://love2d.org/w/index.php?title=JoystickHat_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="JoystickHat (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=JoystickHat_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="JoystickHat (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=JoystickHat_(Suomi)&action=edit&redlink=1" class="new" title="JoystickHat (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=JoystickHat_(Svenska)&action=edit&redlink=1" class="new" title="JoystickHat (Svenska) (page does not exist)">Svenska</a> –
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-<a href="https://love2d.org/w/index.php?title=JoystickHat_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="JoystickHat (Ελληνικά) (page does not exist)">Ελληνικά</a> –
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-<a href="https://love2d.org/w/index.php?title=JoystickHat_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="JoystickHat (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=JoystickHat_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="JoystickHat (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=JoystickHat_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="JoystickHat (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=JoystickHat_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="JoystickHat (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=JoystickHat_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="JoystickHat (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=JoystickHat_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="JoystickHat (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=JoystickHat_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="JoystickHat (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=JoystickHat_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="JoystickHat (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/JoystickHat_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="JoystickHat (한국어)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">JoystickInputType</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This enum is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Types of Joystick inputs.
-</p>
-<h2> <span class="mw-headline" id="Constants"> Constants </span></h2>
-<dl><dt>axis</dt><dd> Analog axis.
-</dd><dt>button</dt><dd> Button.
-</dd><dt>hat</dt><dd> 8-direction <a href="JoystickHat.html" title="JoystickHat">hat</a> value.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Joystick.html" title="Joystick">Joystick</a>
-</li><li> <a href="love.joystick.html" title="love.joystick">love.joystick</a>
-</li><li> <a href="love.joystick.setGamepadMapping.html" title="love.joystick.setGamepadMapping">love.joystick.setGamepadMapping</a>
-</li><li> <a href="Joystick%3agetGamepadMapping.html" title="Joystick:getGamepadMapping">Joystick:getGamepadMapping</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=JoystickInputType_(Dansk)&action=edit&redlink=1" class="new" title="JoystickInputType (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=JoystickInputType_(Deutsch)&action=edit&redlink=1" class="new" title="JoystickInputType (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=JoystickInputType_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="JoystickInputType (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=JoystickInputType_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="JoystickInputType (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=JoystickInputType_(Indonesia)&action=edit&redlink=1" class="new" title="JoystickInputType (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=JoystickInputType_(Italiano)&action=edit&redlink=1" class="new" title="JoystickInputType (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=JoystickInputType_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="JoystickInputType (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=JoystickInputType_(Magyar)&action=edit&redlink=1" class="new" title="JoystickInputType (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=JoystickInputType_(Nederlands)&action=edit&redlink=1" class="new" title="JoystickInputType (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=JoystickInputType_(Polski)&action=edit&redlink=1" class="new" title="JoystickInputType (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=JoystickInputType_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="JoystickInputType (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=JoystickInputType_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="JoystickInputType (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=JoystickInputType_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="JoystickInputType (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=JoystickInputType_(Suomi)&action=edit&redlink=1" class="new" title="JoystickInputType (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=JoystickInputType_(Svenska)&action=edit&redlink=1" class="new" title="JoystickInputType (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=JoystickInputType_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="JoystickInputType (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=JoystickInputType_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="JoystickInputType (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=JoystickInputType_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="JoystickInputType (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=JoystickInputType_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="JoystickInputType (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=JoystickInputType_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="JoystickInputType (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=JoystickInputType_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="JoystickInputType (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=JoystickInputType_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="JoystickInputType (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=JoystickInputType_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="JoystickInputType (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=JoystickInputType_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="JoystickInputType (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=JoystickInputType_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="JoystickInputType (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=JoystickInputType_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="JoystickInputType (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=JoystickInputType_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="JoystickInputType (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=JoystickInputType_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="JoystickInputType (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/JoystickInputType_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="JoystickInputType (한국어)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">KeyConstant</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>All the keys you can press. Note that some keys may not be available on your keyboard or system.
-</p>
-<h2> <span class="mw-headline" id="Constants"> Constants </span></h2>
-<table class="wikitable">
-<tr>
-<th> Key string
-</th><th> Description
-</th><th> Note(s)
-</th></tr>
-<tr>
-<th style="text-align: center;" colspan="3">Character keys
-</th></tr>
-<tr>
-<td>a
-</td><td>The A key
-</td><td>
-</td></tr>
-<tr>
-<td>b
-</td><td>The B key
-</td><td>
-</td></tr>
-<tr>
-<td>c
-</td><td>The C key
-</td><td>
-</td></tr>
-<tr>
-<td>d
-</td><td>The D key
-</td><td>
-</td></tr>
-<tr>
-<td>e
-</td><td>The E key
-</td><td>
-</td></tr>
-<tr>
-<td>f
-</td><td>The F key
-</td><td>
-</td></tr>
-<tr>
-<td>g
-</td><td>The G key
-</td><td>
-</td></tr>
-<tr>
-<td>h
-</td><td>The H key
-</td><td>
-</td></tr>
-<tr>
-<td>i
-</td><td>The I key
-</td><td>
-</td></tr>
-<tr>
-<td>j
-</td><td>The J key
-</td><td>
-</td></tr>
-<tr>
-<td>k
-</td><td>The K key
-</td><td>
-</td></tr>
-<tr>
-<td>l
-</td><td>The L key
-</td><td>
-</td></tr>
-<tr>
-<td>m
-</td><td>The M key
-</td><td>
-</td></tr>
-<tr>
-<td>n
-</td><td>The N key
-</td><td>
-</td></tr>
-<tr>
-<td>o
-</td><td>The O key
-</td><td>
-</td></tr>
-<tr>
-<td>p
-</td><td>The P key
-</td><td>
-</td></tr>
-<tr>
-<td>q
-</td><td>The Q key
-</td><td>
-</td></tr>
-<tr>
-<td>r
-</td><td>The R key
-</td><td>
-</td></tr>
-<tr>
-<td>s
-</td><td>The S key
-</td><td>
-</td></tr>
-<tr>
-<td>t
-</td><td>The T key
-</td><td>
-</td></tr>
-<tr>
-<td>u
-</td><td>The U key
-</td><td>
-</td></tr>
-<tr>
-<td>v
-</td><td>The V key
-</td><td>
-</td></tr>
-<tr>
-<td>w
-</td><td>The W key
-</td><td>
-</td></tr>
-<tr>
-<td>x
-</td><td>The X key
-</td><td>
-</td></tr>
-<tr>
-<td>y
-</td><td>The Y key
-</td><td>
-</td></tr>
-<tr>
-<td>z
-</td><td>The Z key
-</td><td>
-</td></tr>
-<tr>
-<td>0
-</td><td>The zero key
-</td><td>
-</td></tr>
-<tr>
-<td>1
-</td><td>The one key
-</td><td>
-</td></tr>
-<tr>
-<td>2
-</td><td>The two key
-</td><td>
-</td></tr>
-<tr>
-<td>3
-</td><td>The three key
-</td><td>
-</td></tr>
-<tr>
-<td>4
-</td><td>The four key
-</td><td>
-</td></tr>
-<tr>
-<td>5
-</td><td>The five key
-</td><td>
-</td></tr>
-<tr>
-<td>6
-</td><td>The six key
-</td><td>
-</td></tr>
-<tr>
-<td>7
-</td><td>The seven key
-</td><td>
-</td></tr>
-<tr>
-<td>8
-</td><td>The eight key
-</td><td>
-</td></tr>
-<tr>
-<td>9
-</td><td>The nine key
-</td><td>
-</td></tr>
-<tr>
-<td>(space)
-</td><td>Space key
-</td><td>Replace (space) with the actual space character
-</td></tr>
-<tr>
-<td>!
-</td><td>Exclamation mark key
-</td><td>
-</td></tr>
-<tr>
-<td>"
-</td><td>Double quote key
-</td><td>
-</td></tr>
-<tr>
-<td>#
-</td><td>Hash key
-</td><td>
-</td></tr>
-<tr>
-<td>$
-</td><td>Dollar key
-</td><td>
-</td></tr>
-<tr>
-<td>&
-</td><td>Ampersand key
-</td><td>
-</td></tr>
-<tr>
-<td>'
-</td><td>Single quote key
-</td><td>
-</td></tr>
-<tr>
-<td>(
-</td><td>Left parenthesis key
-</td><td>
-</td></tr>
-<tr>
-<td>)
-</td><td>Right parenthesis key
-</td><td>
-</td></tr>
-<tr>
-<td>*
-</td><td>Asterisk key
-</td><td>
-</td></tr>
-<tr>
-<td style="">+
-</td><td>Plus key
-</td><td>
-</td></tr>
-<tr>
-<td>,
-</td><td>Comma key
-</td><td>
-</td></tr>
-<tr>
-<td style="">-
-</td><td>Hyphen-minus key
-</td><td>
-</td></tr>
-<tr>
-<td>.
-</td><td>Full stop key
-</td><td>
-</td></tr>
-<tr>
-<td>/
-</td><td>Slash key
-</td><td>
-</td></tr>
-<tr>
-<td>:
-</td><td>Colon key
-</td><td>
-</td></tr>
-<tr>
-<td>;
-</td><td>Semicolon key
-</td><td>
-</td></tr>
-<tr>
-<td><
-</td><td>Less-than key
-</td><td>
-</td></tr>
-<tr>
-<td>=
-</td><td>Equal key
-</td><td>
-</td></tr>
-<tr>
-<td>>
-</td><td>Greater-than key
-</td><td>
-</td></tr>
-<tr>
-<td>?
-</td><td>Question mark key
-</td><td>
-</td></tr>
-<tr>
-<td>@
-</td><td>At sign key
-</td><td>
-</td></tr>
-<tr>
-<td>[
-</td><td>Left square bracket key
-</td><td>
-</td></tr>
-<tr>
-<td>\
-</td><td>Backslash key
-</td><td>
-</td></tr>
-<tr>
-<td>]
-</td><td>Right square bracket key
-</td><td>
-</td></tr>
-<tr>
-<td>^
-</td><td>Caret key
-</td><td>
-</td></tr>
-<tr>
-<td>_
-</td><td>Underscore key
-</td><td>
-</td></tr>
-<tr>
-<td>`
-</td><td>Grave accent key
-</td><td>Also known as the "Back tick" key
-</td></tr>
-<tr>
-<th style="text-align: center;" colspan="3">Numpad keys
-</th></tr>
-<tr>
-<td>kp0
-</td><td>The numpad zero key
-</td><td>
-</td></tr>
-<tr>
-<td>kp1
-</td><td>The numpad one key
-</td><td>
-</td></tr>
-<tr>
-<td>kp2
-</td><td>The numpad two key
-</td><td>
-</td></tr>
-<tr>
-<td>kp3
-</td><td>The numpad three key
-</td><td>
-</td></tr>
-<tr>
-<td>kp4
-</td><td>The numpad four key
-</td><td>
-</td></tr>
-<tr>
-<td>kp5
-</td><td>The numpad five key
-</td><td>
-</td></tr>
-<tr>
-<td>kp6
-</td><td>The numpad six key
-</td><td>
-</td></tr>
-<tr>
-<td>kp7
-</td><td>The numpad seven key
-</td><td>
-</td></tr>
-<tr>
-<td>kp8
-</td><td>The numpad eight key
-</td><td>
-</td></tr>
-<tr>
-<td>kp9
-</td><td>The numpad nine key
-</td><td>
-</td></tr>
-<tr>
-<td>kp.
-</td><td>The numpad decimal point key
-</td><td>
-</td></tr>
-<tr>
-<td>kp,
-</td><td>The numpad comma key
-</td><td>
-</td></tr>
-<tr>
-<td>kp/
-</td><td>The numpad division key
-</td><td>
-</td></tr>
-<tr>
-<td>kp*
-</td><td>The numpad multiplication key
-</td><td>
-</td></tr>
-<tr>
-<td>kp-
-</td><td>The numpad substraction key
-</td><td>
-</td></tr>
-<tr>
-<td>kp+
-</td><td>The numpad addition key
-</td><td>
-</td></tr>
-<tr>
-<td>kpenter
-</td><td>The numpad enter key
-</td><td>
-</td></tr>
-<tr>
-<td>kp=
-</td><td>The numpad equals key
-</td><td>
-</td></tr>
-<tr>
-<th style="text-align: center;" colspan="3">Navigation keys
-</th></tr>
-<tr>
-<td>up
-</td><td>Up cursor key
-</td><td>
-</td></tr>
-<tr>
-<td>down
-</td><td>Down cursor key
-</td><td>
-</td></tr>
-<tr>
-<td>right
-</td><td>Right cursor key
-</td><td>
-</td></tr>
-<tr>
-<td>left
-</td><td>Left cursor key
-</td><td>
-</td></tr>
-<tr>
-<td>home
-</td><td>Home key
-</td><td>
-</td></tr>
-<tr>
-<td>end
-</td><td>End key
-</td><td>
-</td></tr>
-<tr>
-<td>pageup
-</td><td>Page up key
-</td><td>
-</td></tr>
-<tr>
-<td>pagedown
-</td><td>Page down key
-</td><td>
-</td></tr>
-<tr>
-<th style="text-align: center;" colspan="3">Editing keys
-</th></tr>
-<tr>
-<td>insert
-</td><td>Insert key
-</td><td>
-</td></tr>
-<tr>
-<td>backspace
-</td><td>Backspace key
-</td><td>
-</td></tr>
-<tr>
-<td>tab
-</td><td>Tab key
-</td><td>
-</td></tr>
-<tr>
-<td>clear
-</td><td>Clear key
-</td><td>
-</td></tr>
-<tr>
-<td>return
-</td><td>Return key
-</td><td>Also known as the Enter key
-</td></tr>
-<tr>
-<td>delete
-</td><td>Delete key
-</td><td>
-</td></tr>
-<tr>
-<th style="text-align: center;" colspan="3">Function keys
-</th></tr>
-<tr>
-<td>f1
-</td><td>The 1st function key
-</td><td>
-</td></tr>
-<tr>
-<td>f2
-</td><td>The 2nd function key
-</td><td>
-</td></tr>
-<tr>
-<td>f3
-</td><td>The 3rd function key
-</td><td>
-</td></tr>
-<tr>
-<td>f4
-</td><td>The 4th function key
-</td><td>
-</td></tr>
-<tr>
-<td>f5
-</td><td>The 5th function key
-</td><td>
-</td></tr>
-<tr>
-<td>f6
-</td><td>The 6th function key
-</td><td>
-</td></tr>
-<tr>
-<td>f7
-</td><td>The 7th function key
-</td><td>
-</td></tr>
-<tr>
-<td>f8
-</td><td>The 8th function key
-</td><td>
-</td></tr>
-<tr>
-<td>f9
-</td><td>The 9th function key
-</td><td>
-</td></tr>
-<tr>
-<td>f10
-</td><td>The 10th function key
-</td><td>
-</td></tr>
-<tr>
-<td>f11
-</td><td>The 11th function key
-</td><td>
-</td></tr>
-<tr>
-<td>f12
-</td><td>The 12th function key
-</td><td>
-</td></tr>
-<tr>
-<td>f13
-</td><td>The 13th function key
-</td><td>
-</td></tr>
-<tr>
-<td>f14
-</td><td>The 14th function key
-</td><td>
-</td></tr>
-<tr>
-<td>f15
-</td><td>The 15th function key
-</td><td>
-</td></tr>
-<tr>
-<td>f16
-</td><td>The 16th function key
-</td><td>
-</td></tr>
-<tr>
-<td>f17
-</td><td>The 17th function key
-</td><td>
-</td></tr>
-<tr>
-<td>f18
-</td><td>The 18th function key
-</td><td>
-</td></tr>
-<tr>
-<th style="text-align: center;" colspan="3">Modifier keys
-</th></tr>
-<tr>
-<td>numlock
-</td><td>Num-lock key
-</td><td>Clear on Mac keyboards.
-</td></tr>
-<tr>
-<td>capslock
-</td><td>Caps-lock key
-</td><td>Caps-on is a key press. Caps-off is a key release.
-</td></tr>
-<tr>
-<td>scrolllock
-</td><td>Scroll-lock key
-</td><td>
-</td></tr>
-<tr>
-<td>rshift
-</td><td>Right shift key
-</td><td>
-</td></tr>
-<tr>
-<td>lshift
-</td><td>Left shift key
-</td><td>
-</td></tr>
-<tr>
-<td>rctrl
-</td><td>Right control key
-</td><td>
-</td></tr>
-<tr>
-<td>lctrl
-</td><td>Left control key
-</td><td>
-</td></tr>
-<tr>
-<td>ralt
-</td><td>Right alt key
-</td><td>
-</td></tr>
-<tr>
-<td>lalt
-</td><td>Left alt key
-</td><td>
-</td></tr>
-<tr>
-<td>rgui
-</td><td>Right gui key
-</td><td>Command key in OS X, Windows key in Windows.
-</td></tr>
-<tr>
-<td>lgui
-</td><td>Left gui key
-</td><td>Command key in OS X, Windows key in Windows.
-</td></tr>
-<tr>
-<td>mode
-</td><td>Mode key
-</td><td>
-</td></tr>
-<tr>
-<th style="text-align: center;" colspan="3">Application keys
-</th></tr>
-<tr>
-<td>www
-</td><td>WWW key
-</td><td>
-</td></tr>
-<tr>
-<td>mail
-</td><td>Mail key
-</td><td>
-</td></tr>
-<tr>
-<td>calculator
-</td><td>Calculator key
-</td><td>
-</td></tr>
-<tr>
-<td>computer
-</td><td>Computer key
-</td><td>
-</td></tr>
-<tr>
-<td>appsearch
-</td><td>Application search key
-</td><td>
-</td></tr>
-<tr>
-<td>apphome
-</td><td>Application home key
-</td><td>
-</td></tr>
-<tr>
-<td>appback
-</td><td>Application back key
-</td><td>
-</td></tr>
-<tr>
-<td>appforward
-</td><td>Application forward key
-</td><td>
-</td></tr>
-<tr>
-<td>apprefresh
-</td><td>Application refresh key
-</td><td>
-</td></tr>
-<tr>
-<td>appbookmarks
-</td><td>Application bookmarks key
-</td><td>
-</td></tr>
-<tr>
-<th style="text-align: center;" colspan="3">Miscellaneous keys
-</th></tr>
-<tr>
-<td>pause
-</td><td>Pause key
-</td><td>Sends a key release immediately on some platforms, even if held down.
-</td></tr>
-<tr>
-<td>escape
-</td><td>Escape key
-</td><td>
-</td></tr>
-<tr>
-<td>help
-</td><td>Help key
-</td><td>
-</td></tr>
-<tr>
-<td>printscreen
-</td><td>Printscreen key
-</td><td>Sends a key release immediately on Windows, even if held down.
-</td></tr>
-<tr>
-<td>sysreq
-</td><td>System request key
-</td><td>
-</td></tr>
-<tr>
-<td>menu
-</td><td>Menu key
-</td><td>
-</td></tr>
-<tr>
-<td>application
-</td><td>Application key
-</td><td>Windows contextual menu, compose key.
-</td></tr>
-<tr>
-<td>power
-</td><td>Power key
-</td><td>
-</td></tr>
-<tr>
-<td>currencyunit
-</td><td>Currency unit key
-</td><td>e.g. the Euro (€) key.
-</td></tr>
-<tr>
-<td>undo
-</td><td>Undo key
-</td><td>
-</td></tr></table>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.keyboard.html" title="love.keyboard">love.keyboard</a>
-</li><li> <a href="love.keyboard.isDown.html" title="love.keyboard.isDown">love.keyboard.isDown</a>
-</li><li> <a href="love.keypressed.html" title="love.keypressed">love.keypressed</a>
-</li><li> <a href="love.keyreleased.html" title="love.keyreleased">love.keyreleased</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=KeyConstant_(Dansk)&action=edit&redlink=1" class="new" title="KeyConstant (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/wiki/KeyConstant_(Deutsch)" title="KeyConstant (Deutsch)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/wiki/KeyConstant_(Espa%C3%B1ol)" title="KeyConstant (Español)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=KeyConstant_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="KeyConstant (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=KeyConstant_(Indonesia)&action=edit&redlink=1" class="new" title="KeyConstant (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=KeyConstant_(Italiano)&action=edit&redlink=1" class="new" title="KeyConstant (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=KeyConstant_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="KeyConstant (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=KeyConstant_(Magyar)&action=edit&redlink=1" class="new" title="KeyConstant (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=KeyConstant_(Nederlands)&action=edit&redlink=1" class="new" title="KeyConstant (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=KeyConstant_(Polski)&action=edit&redlink=1" class="new" title="KeyConstant (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/KeyConstant_(Portugu%C3%AAs)" title="KeyConstant (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=KeyConstant_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="KeyConstant (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=KeyConstant_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="KeyConstant (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=KeyConstant_(Suomi)&action=edit&redlink=1" class="new" title="KeyConstant (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=KeyConstant_(Svenska)&action=edit&redlink=1" class="new" title="KeyConstant (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=KeyConstant_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="KeyConstant (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=KeyConstant_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="KeyConstant (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=KeyConstant_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="KeyConstant (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=KeyConstant_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="KeyConstant (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/KeyConstant_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="KeyConstant (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=KeyConstant_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="KeyConstant (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/wiki/KeyConstant_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)" title="KeyConstant (Українська)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=KeyConstant_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="KeyConstant (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=KeyConstant_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="KeyConstant (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=KeyConstant_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="KeyConstant (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=KeyConstant_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="KeyConstant (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=KeyConstant_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="KeyConstant (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/wiki/KeyConstant_(Ti%E1%BA%BFng_Vi%E1%BB%87t)" title="KeyConstant (Tiếng Việt)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/KeyConstant_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="KeyConstant (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
-</p>
-</div>
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-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/KeyConstant" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
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-			
-		<div id="p-cactions">
-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="LineJoin.html" title="View the content page [c]" accesskey="c">Page</a></li>
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You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=LineJoin&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
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-		<h1 id="firstHeading" class="firstHeading">LineJoin</h1>
-		<div id="bodyContent">
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-									<!-- start content -->
-			<p>Line join style.
-</p><p><a href="https://love2d.org/wiki/File:Linejoin.png" class="image"><img alt="Linejoin.png" src="https://love2d.org/w/images/f/f8/Linejoin.png" width="417" height="184" /></a>
-</p>
-<h2> <span class="mw-headline" id="Constants"> Constants </span></h2>
-<dl><dt>miter</dt><dd>
-</dd><dt>bevel</dt><dd>
-</dd><dt>none</dt><dd>
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="love.graphics.setLineJoin.html" title="love.graphics.setLineJoin">love.graphics.setLineJoin</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=LineJoin_(Dansk)&action=edit&redlink=1" class="new" title="LineJoin (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=LineJoin_(Deutsch)&action=edit&redlink=1" class="new" title="LineJoin (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=LineJoin_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="LineJoin (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=LineJoin_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="LineJoin (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=LineJoin_(Indonesia)&action=edit&redlink=1" class="new" title="LineJoin (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=LineJoin_(Italiano)&action=edit&redlink=1" class="new" title="LineJoin (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=LineJoin_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="LineJoin (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=LineJoin_(Magyar)&action=edit&redlink=1" class="new" title="LineJoin (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=LineJoin_(Nederlands)&action=edit&redlink=1" class="new" title="LineJoin (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=LineJoin_(Polski)&action=edit&redlink=1" class="new" title="LineJoin (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=LineJoin_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="LineJoin (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=LineJoin_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="LineJoin (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=LineJoin_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="LineJoin (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=LineJoin_(Suomi)&action=edit&redlink=1" class="new" title="LineJoin (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=LineJoin_(Svenska)&action=edit&redlink=1" class="new" title="LineJoin (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=LineJoin_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="LineJoin (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=LineJoin_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="LineJoin (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=LineJoin_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="LineJoin (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=LineJoin_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="LineJoin (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=LineJoin_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="LineJoin (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=LineJoin_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="LineJoin (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=LineJoin_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="LineJoin (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=LineJoin_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="LineJoin (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=LineJoin_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="LineJoin (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=LineJoin_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="LineJoin (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=LineJoin_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="LineJoin (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=LineJoin_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="LineJoin (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=LineJoin_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="LineJoin (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=LineJoin_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="LineJoin (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
-</p>
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-
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-			<div id='catlinks' class='catlinks'><div id="mw-normal-catlinks"><a href="https://love2d.org/wiki/Special:Categories" title="Special:Categories">Category</a>: <span dir='ltr'><a href="https://love2d.org/wiki/Category:Enums" title="Category:Enums">Enums</a></span></div></div>			<!-- end content -->
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-				<li id="pt-login"><a href="https://love2d.org/w/index.php?title=Special:UserLogin&returnto=LineJoin" title="You are encouraged to log in; however, it is not mandatory [o]" accesskey="o">Log in</a></li>
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-<!--	<div class="portlet" id="p-docs">
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-		<h5>documentation</h5>
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-			<ul>
-				<li id="n-love"><a href="love.html">love</a></li>
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-				<li id="n-love.filesystem"><a href="love.filesystem.html">love.filesystem</a></li>
-				<li id="n-love.font"><a href="love.font.html">love.font</a></li>
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-				<li id="n-love.physics"><a href="love.physics.html">love.physics</a></li>
-				<li id="n-love.sound"><a href="love.sound.html">love.sound</a></li>
-				<li id="n-love.system"><a href="love.system.html">love.system</a></li>
-				<li id="n-love.thread"><a href="love.thread.html">love.thread</a></li>
-				<li id="n-love.timer"><a href="love.timer.html">love.timer</a></li>
-				<li id="n-love.window"><a href="love.window.html">love.window</a></li>
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-		<h5>Navigation</h5>
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-				<li id="n-recentchanges"><a href="https://love2d.org/wiki/Special:RecentChanges" title="The list of recent changes in the wiki [r]" accesskey="r">Recent changes</a></li>
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-				<input id="searchInput" name="search" type="text" title="Search LOVE [f]" accesskey="f" value="" />
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-		<h5>Toolbox</h5>
-		<div class="pBody">
-			<ul>
-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/LineJoin" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/LineJoin" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
-<li id="t-specialpages"><a href="https://love2d.org/wiki/Special:SpecialPages" title="List of all special pages [q]" accesskey="q">Special pages</a></li>
-				<li id="t-print"><a href="https://love2d.org/w/index.php?title=LineJoin&printable=yes" rel="alternate" title="Printable version of this page [p]" accesskey="p">Printable version</a></li>				<li id="t-permalink"><a href="https://love2d.org/w/index.php?title=LineJoin&oldid=12491" title="Permanent link to this revision of the page">Permanent link</a></li><li id="t-smwbrowselink"><a href="https://love2d.org/wiki/Special:Browse/LineJoin" title="Special:Browse/LineJoin">Browse prop [...]
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-		<h1 id="firstHeading" class="firstHeading">LineStyle</h1>
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-			<p>The styles in which lines are drawn.
-</p>
-<h2> <span class="mw-headline" id="Constants"> Constants </span></h2>
-<dl><dt>rough</dt><dd> Draw rough lines.
-</dd><dt>smooth</dt><dd> Draw smooth lines.
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-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="love.graphics.setLineStyle.html" title="love.graphics.setLineStyle">love.graphics.setLineStyle</a>
-</li><li> <a href="love.graphics.setLineStipple.html" title="love.graphics.setLineStipple">love.graphics.setLineStipple</a>
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-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=LineStyle_(Dansk)&action=edit&redlink=1" class="new" title="LineStyle (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/wiki/LineStyle_(Deutsch)" title="LineStyle (Deutsch)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=LineStyle_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="LineStyle (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=LineStyle_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="LineStyle (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=LineStyle_(Indonesia)&action=edit&redlink=1" class="new" title="LineStyle (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=LineStyle_(Italiano)&action=edit&redlink=1" class="new" title="LineStyle (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=LineStyle_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="LineStyle (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=LineStyle_(Magyar)&action=edit&redlink=1" class="new" title="LineStyle (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=LineStyle_(Nederlands)&action=edit&redlink=1" class="new" title="LineStyle (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=LineStyle_(Polski)&action=edit&redlink=1" class="new" title="LineStyle (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/LineStyle_(Portugu%C3%AAs)" title="LineStyle (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=LineStyle_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="LineStyle (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=LineStyle_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="LineStyle (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=LineStyle_(Suomi)&action=edit&redlink=1" class="new" title="LineStyle (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=LineStyle_(Svenska)&action=edit&redlink=1" class="new" title="LineStyle (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=LineStyle_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="LineStyle (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=LineStyle_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="LineStyle (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=LineStyle_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="LineStyle (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=LineStyle_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="LineStyle (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/LineStyle_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="LineStyle (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=LineStyle_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="LineStyle (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=LineStyle_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="LineStyle (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=LineStyle_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="LineStyle (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=LineStyle_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="LineStyle (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=LineStyle_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="LineStyle (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=LineStyle_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="LineStyle (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=LineStyle_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="LineStyle (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=LineStyle_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="LineStyle (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=LineStyle_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="LineStyle (한국어) (page does not exist)">한국어</a> 
-<br />
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-			<h5>Views</h5>
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-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:Mesh&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=Mesh&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=Mesh&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
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-	
-		<h1 id="firstHeading" class="firstHeading">Mesh</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This type is not supported in earlier versions.</small>
-</td></tr></table>
-<p>A 2D <a href="http://en.wikipedia.org/wiki/Polygon_mesh" class="external text" rel="nofollow">polygon mesh</a> used for drawing arbitrary textured shapes.
-</p>
-<h2> <span class="mw-headline" id="Constructors"> Constructors </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.newMesh.html" title="love.graphics.newMesh">love.graphics.newMesh</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a new <strong class="selflink">Mesh</strong>.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" [...]
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Functions"> Functions </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Mesh%3agetDrawMode.html" title="Mesh:getDrawMode">Mesh:getDrawMode</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the mode used when drawing the Mesh.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href=" [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Mesh%3agetDrawRange.html" title="Mesh:getDrawRange">Mesh:getDrawRange</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the range of vertices used when drawing the Mesh.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height=" [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Mesh%3agetImage.html" title="Mesh:getImage">Mesh:getImage</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the <a href="Image.html" title="Image">Image</a> used when drawing the Mesh.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" wid [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Mesh%3agetTexture.html" title="Mesh:getTexture">Mesh:getTexture</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the texture (<a href="Image.html" title="Image">Image</a> or <a href="Canvas.html" title="Canvas">Canvas</a>) used when drawing the Mesh.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img a [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Mesh%3agetVertex.html" title="Mesh:getVertex">Mesh:getVertex</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the properties of a vertex in the Mesh.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="htt [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Mesh%3agetVertexCount.html" title="Mesh:getVertexCount">Mesh:getVertexCount</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the total number of vertices in the Mesh.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11 [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Mesh%3agetVertexMap.html" title="Mesh:getVertexMap">Mesh:getVertexMap</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the vertex map for the Mesh.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Mesh%3agetVertices.html" title="Mesh:getVertices">Mesh:getVertices</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets all the vertices in the Mesh.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https:/ [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Mesh%3ahasVertexColors.html" title="Mesh:hasVertexColors">Mesh:hasVertexColors</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets whether per-vertex colors are used when drawing the Mesh.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" w [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Mesh%3asetDrawMode.html" title="Mesh:setDrawMode">Mesh:setDrawMode</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the mode used when drawing the Mesh.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href=" [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Mesh%3asetDrawRange.html" title="Mesh:setDrawRange">Mesh:setDrawRange</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Restricts the drawn vertices of the Mesh to a subset of the total.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width= [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Mesh%3asetImage.html" title="Mesh:setImage">Mesh:setImage</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the <a href="Image.html" title="Image">Image</a> used when drawing the Mesh.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" wid [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Mesh%3asetTexture.html" title="Mesh:setTexture">Mesh:setTexture</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the texture (<a href="Image.html" title="Image">Image</a> or <a href="Canvas.html" title="Canvas">Canvas</a>) used when drawing the Mesh.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img a [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Mesh%3asetVertex.html" title="Mesh:setVertex">Mesh:setVertex</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the properties of a vertex in the Mesh.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="htt [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Mesh%3asetVertexColors.html" title="Mesh:setVertexColors">Mesh:setVertexColors</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets whether per-vertex colors are used instead of the constant color when drawing the Mesh.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2 [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Mesh%3asetVertexMap.html" title="Mesh:setVertexMap">Mesh:setVertexMap</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the vertex map for the Mesh.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Mesh%3asetVertices.html" title="Mesh:setVertices">Mesh:setVertices</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Replaces all vertices in the Mesh with new ones.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atype.html" title="Object:type">Object:type</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the type of the object as a string.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atypeOf.html" title="Object:typeOf">Object:typeOf</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks whether an object is of a certain type.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Enums"> Enums </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="MeshDrawMode.html" title="MeshDrawMode">MeshDrawMode</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">How a Mesh's vertices are used when drawing.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://lov [...]
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Supertypes"> Supertypes </span></h2>
-<ul><li> <a href="Drawable.html" title="Drawable">Drawable</a>
-</li><li> <a href="Object.html" title="Object">Object</a>
-</li></ul>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="love.graphics.draw.html" title="love.graphics.draw">love.graphics.draw</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Mesh_(Dansk)&action=edit&redlink=1" class="new" title="Mesh (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh_(Deutsch)&action=edit&redlink=1" class="new" title="Mesh (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Mesh_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Mesh (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Mesh (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh_(Indonesia)&action=edit&redlink=1" class="new" title="Mesh (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh_(Italiano)&action=edit&redlink=1" class="new" title="Mesh (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Mesh (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh_(Magyar)&action=edit&redlink=1" class="new" title="Mesh (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh_(Nederlands)&action=edit&redlink=1" class="new" title="Mesh (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh_(Polski)&action=edit&redlink=1" class="new" title="Mesh (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Mesh (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Mesh (Română) (page does not exist)">Română</a> –
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-<a href="https://love2d.org/w/index.php?title=Mesh_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Mesh (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Mesh (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Mesh (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Mesh (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Mesh (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Mesh (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Mesh (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Mesh (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Mesh (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Mesh (简体中文) (page does not exist)">简体中文</a> –
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-		<h1 id="firstHeading" class="firstHeading">Mesh:getDrawMode</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets the mode used when drawing the Mesh.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">mode <span class="sy0">=</span> Mesh:getDrawMode<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="MeshDrawMode.html" title="MeshDrawMode">MeshDrawMode</a> mode</code></dt><dd> The mode used when drawing the Mesh.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Mesh.html" title="Mesh">Mesh</a>
-</li><li> <a href="love.graphics.newMesh.html" title="love.graphics.newMesh">love.graphics.newMesh</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Mesh:getDrawMode_(Dansk)&action=edit&redlink=1" class="new" title="Mesh:getDrawMode (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getDrawMode_(Deutsch)&action=edit&redlink=1" class="new" title="Mesh:getDrawMode (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
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-<a href="https://love2d.org/w/index.php?title=Mesh:getDrawMode_(Indonesia)&action=edit&redlink=1" class="new" title="Mesh:getDrawMode (Indonesia) (page does not exist)">Indonesia</a> –
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-<a href="https://love2d.org/w/index.php?title=Mesh:getDrawMode_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Mesh:getDrawMode (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
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-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets the range of vertices used when drawing the Mesh.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">min</span>, <span class="kw1">max</span> <span class="sy0">=</span> Mesh:getDrawRange<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> min (nil)</code></dt><dd> The index of the first vertex used when drawing, or the index of the first value in the vertex map used if one is set for this Mesh.
-</dd><dt><code><a href="number.html" title="number">number</a> max (nil)</code></dt><dd> The index of the last vertex used when drawing, or the index of the last value in the vertex map used if one is set for this Mesh.
-</dd></dl>
-<h3> <span class="mw-headline" id="Notes"> Notes </span></h3>
-<p>If the Mesh's draw range has not been set previously with <a href="Mesh%3asetDrawRange.html" title="Mesh:setDrawRange">Mesh:setDrawRange</a>, this function will return nil.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Mesh.html" title="Mesh">Mesh</a>
-</li><li> <a href="Mesh%3asetDrawRange.html" title="Mesh:setDrawRange">Mesh:setDrawRange</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Mesh:getDrawRange_(Dansk)&action=edit&redlink=1" class="new" title="Mesh:getDrawRange (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getDrawRange_(Deutsch)&action=edit&redlink=1" class="new" title="Mesh:getDrawRange (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Mesh:getDrawRange_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Mesh:getDrawRange (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getDrawRange_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Mesh:getDrawRange (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getDrawRange_(Indonesia)&action=edit&redlink=1" class="new" title="Mesh:getDrawRange (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getDrawRange_(Italiano)&action=edit&redlink=1" class="new" title="Mesh:getDrawRange (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getDrawRange_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Mesh:getDrawRange (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getDrawRange_(Magyar)&action=edit&redlink=1" class="new" title="Mesh:getDrawRange (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getDrawRange_(Nederlands)&action=edit&redlink=1" class="new" title="Mesh:getDrawRange (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getDrawRange_(Polski)&action=edit&redlink=1" class="new" title="Mesh:getDrawRange (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getDrawRange_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Mesh:getDrawRange (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getDrawRange_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Mesh:getDrawRange (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getDrawRange_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Mesh:getDrawRange (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getDrawRange_(Suomi)&action=edit&redlink=1" class="new" title="Mesh:getDrawRange (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getDrawRange_(Svenska)&action=edit&redlink=1" class="new" title="Mesh:getDrawRange (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getDrawRange_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Mesh:getDrawRange (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getDrawRange_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Mesh:getDrawRange (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getDrawRange_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Mesh:getDrawRange (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getDrawRange_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Mesh:getDrawRange (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getDrawRange_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Mesh:getDrawRange (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getDrawRange_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Mesh:getDrawRange (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getDrawRange_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Mesh:getDrawRange (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getDrawRange_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Mesh:getDrawRange (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getDrawRange_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Mesh:getDrawRange (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getDrawRange_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Mesh:getDrawRange (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getDrawRange_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Mesh:getDrawRange (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getDrawRange_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Mesh:getDrawRange (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getDrawRange_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Mesh:getDrawRange (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getDrawRange_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Mesh:getDrawRange (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h1 id="firstHeading" class="firstHeading">Mesh:getImage</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets the <a href="Image.html" title="Image">Image</a> used when drawing the Mesh.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">image <span class="sy0">=</span> Mesh:getImage<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="Image.html" title="Image">Image</a> image (nil)</code></dt><dd> The Image used to texture the Mesh when drawing. May be nil if no Image is being used with the Mesh.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Mesh.html" title="Mesh">Mesh</a>
-</li><li> <a href="Mesh%3asetImage.html" title="Mesh:setImage">Mesh:setImage</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Mesh:getImage_(Dansk)&action=edit&redlink=1" class="new" title="Mesh:getImage (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getImage_(Deutsch)&action=edit&redlink=1" class="new" title="Mesh:getImage (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Mesh:getImage_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Mesh:getImage (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getImage_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Mesh:getImage (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getImage_(Indonesia)&action=edit&redlink=1" class="new" title="Mesh:getImage (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getImage_(Italiano)&action=edit&redlink=1" class="new" title="Mesh:getImage (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getImage_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Mesh:getImage (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getImage_(Magyar)&action=edit&redlink=1" class="new" title="Mesh:getImage (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getImage_(Nederlands)&action=edit&redlink=1" class="new" title="Mesh:getImage (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getImage_(Polski)&action=edit&redlink=1" class="new" title="Mesh:getImage (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getImage_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Mesh:getImage (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getImage_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Mesh:getImage (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getImage_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Mesh:getImage (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getImage_(Suomi)&action=edit&redlink=1" class="new" title="Mesh:getImage (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getImage_(Svenska)&action=edit&redlink=1" class="new" title="Mesh:getImage (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getImage_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Mesh:getImage (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getImage_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Mesh:getImage (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getImage_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Mesh:getImage (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getImage_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Mesh:getImage (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getImage_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Mesh:getImage (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getImage_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Mesh:getImage (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getImage_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Mesh:getImage (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getImage_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Mesh:getImage (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getImage_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Mesh:getImage (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getImage_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Mesh:getImage (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getImage_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Mesh:getImage (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getImage_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Mesh:getImage (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getImage_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Mesh:getImage (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getImage_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Mesh:getImage (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">Mesh:getTexture</h1>
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.1" title="0.9.1">0.9.1</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets the texture (<a href="Image.html" title="Image">Image</a> or <a href="Canvas.html" title="Canvas">Canvas</a>) used when drawing the Mesh.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">texture <span class="sy0">=</span> Mesh:getTexture<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="Texture.html" title="Texture">Texture</a> texture (nil)</code></dt><dd> The Image or Canvas to texture the Mesh with when drawing, or nil if none is set.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Mesh.html" title="Mesh">Mesh</a>
-</li><li> <a href="Mesh%3asetTexture.html" title="Mesh:setTexture">Mesh:setTexture</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Mesh:getTexture_(Dansk)&action=edit&redlink=1" class="new" title="Mesh:getTexture (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getTexture_(Deutsch)&action=edit&redlink=1" class="new" title="Mesh:getTexture (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Mesh:getTexture_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Mesh:getTexture (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getTexture_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Mesh:getTexture (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getTexture_(Indonesia)&action=edit&redlink=1" class="new" title="Mesh:getTexture (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getTexture_(Italiano)&action=edit&redlink=1" class="new" title="Mesh:getTexture (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getTexture_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Mesh:getTexture (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getTexture_(Magyar)&action=edit&redlink=1" class="new" title="Mesh:getTexture (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getTexture_(Nederlands)&action=edit&redlink=1" class="new" title="Mesh:getTexture (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getTexture_(Polski)&action=edit&redlink=1" class="new" title="Mesh:getTexture (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getTexture_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Mesh:getTexture (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getTexture_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Mesh:getTexture (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getTexture_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Mesh:getTexture (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getTexture_(Suomi)&action=edit&redlink=1" class="new" title="Mesh:getTexture (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getTexture_(Svenska)&action=edit&redlink=1" class="new" title="Mesh:getTexture (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getTexture_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Mesh:getTexture (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getTexture_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Mesh:getTexture (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getTexture_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Mesh:getTexture (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getTexture_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Mesh:getTexture (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getTexture_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Mesh:getTexture (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getTexture_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Mesh:getTexture (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getTexture_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Mesh:getTexture (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getTexture_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Mesh:getTexture (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getTexture_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Mesh:getTexture (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getTexture_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Mesh:getTexture (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getTexture_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Mesh:getTexture (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getTexture_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Mesh:getTexture (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getTexture_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Mesh:getTexture (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getTexture_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Mesh:getTexture (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">Mesh:getVertex</h1>
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
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-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets the properties of a vertex in the Mesh.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">x, y, u, v, r, g, b, a <span class="sy0">=</span> Mesh:getVertex<span class="br0">(</span> index <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> index</code></dt><dd> The index of the vertex you want to retrieve the information for.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The position of the vertex (x-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The position of the vertex (y-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> u</code></dt><dd> The horizontal component of the texture coordinate.
-</dd><dt><code><a href="number.html" title="number">number</a> v</code></dt><dd> The vertical component of the texture coordinate.
-</dd><dt><code><a href="number.html" title="number">number</a> r</code></dt><dd> The red component of the vertex's color.
-</dd><dt><code><a href="number.html" title="number">number</a> g</code></dt><dd> The green component of the vertex's color.
-</dd><dt><code><a href="number.html" title="number">number</a> b</code></dt><dd> The blue component of the vertex's color.
-</dd><dt><code><a href="number.html" title="number">number</a> a</code></dt><dd> The alpha component of the vertex's color.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Mesh.html" title="Mesh">Mesh</a>
-</li><li> <a href="Mesh%3asetVertex.html" title="Mesh:setVertex">Mesh:setVertex</a>
-</li><li> <a href="Mesh%3agetVertexCount.html" title="Mesh:getVertexCount">Mesh:getVertexCount</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Mesh:getVertex_(Dansk)&action=edit&redlink=1" class="new" title="Mesh:getVertex (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getVertex_(Deutsch)&action=edit&redlink=1" class="new" title="Mesh:getVertex (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Mesh:getVertex_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Mesh:getVertex (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getVertex_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Mesh:getVertex (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getVertex_(Indonesia)&action=edit&redlink=1" class="new" title="Mesh:getVertex (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getVertex_(Italiano)&action=edit&redlink=1" class="new" title="Mesh:getVertex (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getVertex_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Mesh:getVertex (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getVertex_(Magyar)&action=edit&redlink=1" class="new" title="Mesh:getVertex (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getVertex_(Nederlands)&action=edit&redlink=1" class="new" title="Mesh:getVertex (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getVertex_(Polski)&action=edit&redlink=1" class="new" title="Mesh:getVertex (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getVertex_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Mesh:getVertex (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getVertex_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Mesh:getVertex (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getVertex_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Mesh:getVertex (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getVertex_(Suomi)&action=edit&redlink=1" class="new" title="Mesh:getVertex (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getVertex_(Svenska)&action=edit&redlink=1" class="new" title="Mesh:getVertex (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getVertex_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Mesh:getVertex (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getVertex_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Mesh:getVertex (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getVertex_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Mesh:getVertex (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getVertex_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Mesh:getVertex (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getVertex_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Mesh:getVertex (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getVertex_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Mesh:getVertex (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getVertex_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Mesh:getVertex (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getVertex_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Mesh:getVertex (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getVertex_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Mesh:getVertex (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getVertex_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Mesh:getVertex (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getVertex_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Mesh:getVertex (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getVertex_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Mesh:getVertex (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getVertex_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Mesh:getVertex (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getVertex_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Mesh:getVertex (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">Mesh:getVertexCount</h1>
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
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-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets the total number of vertices in the Mesh.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">count <span class="sy0">=</span> Mesh:getVertexCount<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> count</code></dt><dd> The total number of vertices in the mesh.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Mesh.html" title="Mesh">Mesh</a>
-</li><li> <a href="Mesh%3agetVertex.html" title="Mesh:getVertex">Mesh:getVertex</a>
-</li><li> <a href="Mesh%3asetVertex.html" title="Mesh:setVertex">Mesh:setVertex</a>
-</li></ul>
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-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Mesh:getVertexCount_(Dansk)&action=edit&redlink=1" class="new" title="Mesh:getVertexCount (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getVertexCount_(Deutsch)&action=edit&redlink=1" class="new" title="Mesh:getVertexCount (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
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-<a href="https://love2d.org/w/index.php?title=Mesh:getVertexCount_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Mesh:getVertexCount (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getVertexCount_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Mesh:getVertexCount (Русский) (page does not exist)">Русский</a> –
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-<a href="https://love2d.org/w/index.php?title=Mesh:getVertexCount_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Mesh:getVertexCount (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getVertexCount_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Mesh:getVertexCount (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getVertexCount_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Mesh:getVertexCount (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getVertexCount_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Mesh:getVertexCount (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getVertexCount_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Mesh:getVertexCount (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getVertexCount_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Mesh:getVertexCount (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">Mesh:getVertexMap</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
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-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets the vertex map for the Mesh. The vertex map describes the order in which the vertices are used when the Mesh is drawn. The vertices, vertex map, and mesh draw mode work together to determine what exactly is displayed on the screen.
-</p><p>If no vertex map has been set previously via <a href="Mesh%3asetVertexMap.html" title="Mesh:setVertexMap">Mesh:setVertexMap</a>, then this function will return the default vertex map for the Mesh: {1, 2, 3, 4, ..., <a href="Mesh%3agetVertexCount.html" title="Mesh:getVertexCount">Mesh:getVertexCount()</a>}.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">vertex_map <span class="sy0">=</span> Mesh:getVertexMap<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="table.html" title="table">table</a> vertex_map</code></dt><dd> A table containing the list of vertex indices used when drawing.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Mesh.html" title="Mesh">Mesh</a>
-</li><li> <a href="Mesh%3asetVertexMap.html" title="Mesh:setVertexMap">Mesh:setVertexMap</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Mesh:getVertexMap_(Dansk)&action=edit&redlink=1" class="new" title="Mesh:getVertexMap (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getVertexMap_(Deutsch)&action=edit&redlink=1" class="new" title="Mesh:getVertexMap (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Mesh:getVertexMap_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Mesh:getVertexMap (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=Mesh:getVertexMap_(Svenska)&action=edit&redlink=1" class="new" title="Mesh:getVertexMap (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getVertexMap_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Mesh:getVertexMap (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getVertexMap_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Mesh:getVertexMap (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getVertexMap_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Mesh:getVertexMap (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getVertexMap_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Mesh:getVertexMap (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getVertexMap_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Mesh:getVertexMap (Русский) (page does not exist)">Русский</a> –
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-<a href="https://love2d.org/w/index.php?title=Mesh:getVertexMap_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Mesh:getVertexMap (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getVertexMap_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Mesh:getVertexMap (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getVertexMap_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Mesh:getVertexMap (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getVertexMap_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Mesh:getVertexMap (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getVertexMap_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Mesh:getVertexMap (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getVertexMap_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Mesh:getVertexMap (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getVertexMap_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Mesh:getVertexMap (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">Mesh:getVertices</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets all the vertices in the Mesh.
-</p>
-<table bgcolor="gold" style="border-style:solid;border-width:1px;-moz-border-radius:3px;border-radius:3px;" align="center" width="80%">
-<tr>
-<td width="1"> <a href="https://love2d.org/wiki/File:O.png" class="image"><img alt="O.png" src="https://love2d.org/w/images/0/09/O.png" width="64" height="64" /></a>
-</td><td>This method can be slow if the Mesh has a large number of vertices. Keep the original table used to create the Mesh around and update it when necessary instead of using this method frequently, if possible.
-</td><td width="1"> 
-</td></tr></table><br />
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">vertices <span class="sy0">=</span> Mesh:getVertices<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="table.html" title="table">table</a> vertices</code></dt><dd> The table filled with vertex information tables for each vertex as follows:
-<dl><dt><code><a href="number.html" title="number">number</a> [1]</code></dt><dd> The position of the vertex on the x-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> [2]</code></dt><dd> The position of the vertex on the y-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> [3]</code></dt><dd> The horizontal component of the texture coordinate. Texture coordinates are normally in the range of [0, 1], but can be greater or less (see <a href="WrapMode.html" title="WrapMode">WrapMode</a>.)
-</dd><dt><code><a href="number.html" title="number">number</a> [4]</code></dt><dd> The vertical component of the texture coordinate. Texture coordinates are normally in the range of [0, 1], but can be greater or less (see <a href="WrapMode.html" title="WrapMode">WrapMode</a>.)
-</dd><dt><code><a href="number.html" title="number">number</a> [5] (255)</code></dt><dd> The red color component.
-</dd><dt><code><a href="number.html" title="number">number</a> [6] (255)</code></dt><dd> The green color component.
-</dd><dt><code><a href="number.html" title="number">number</a> [7] (255)</code></dt><dd> The blue color component.
-</dd><dt><code><a href="number.html" title="number">number</a> [8] (255)</code></dt><dd> The alpha color component.
-</dd></dl>
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Mesh.html" title="Mesh">Mesh</a>
-</li><li> <a href="Mesh%3asetVertices.html" title="Mesh:setVertices">Mesh:setVertices</a>
-</li><li> <a href="Mesh%3agetVertex.html" title="Mesh:getVertex">Mesh:getVertex</a>
-</li><li> <a href="Mesh%3agetVertexCount.html" title="Mesh:getVertexCount">Mesh:getVertexCount</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Mesh:getVertices_(Dansk)&action=edit&redlink=1" class="new" title="Mesh:getVertices (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getVertices_(Deutsch)&action=edit&redlink=1" class="new" title="Mesh:getVertices (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Mesh:getVertices_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Mesh:getVertices (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=Mesh:getVertices_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Mesh:getVertices (Lietuviškai) (page does not exist)">Lietuviškai</a> –
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-<a href="https://love2d.org/w/index.php?title=Mesh:getVertices_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Mesh:getVertices (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:getVertices_(Suomi)&action=edit&redlink=1" class="new" title="Mesh:getVertices (Suomi) (page does not exist)">Suomi</a> –
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-<a href="https://love2d.org/w/index.php?title=Mesh:getVertices_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Mesh:getVertices (Türkçe) (page does not exist)">Türkçe</a> –
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-<a href="https://love2d.org/w/index.php?title=Mesh:getVertices_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Mesh:getVertices (Ελληνικά) (page does not exist)">Ελληνικά</a> –
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-<a href="https://love2d.org/w/index.php?title=Mesh:getVertices_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Mesh:getVertices (Русский) (page does not exist)">Русский</a> –
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-<a href="https://love2d.org/w/index.php?title=Mesh:getVertices_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Mesh:getVertices (正體中文) (page does not exist)">正體中文</a> –
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-		<h1 id="firstHeading" class="firstHeading">Mesh:hasVertexColors</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets whether per-vertex colors are used instead of the constant color when drawing the Mesh (constant color being <a href="love.graphics.setColor.html" title="love.graphics.setColor">love.graphics.setColor</a>.)
-</p><p>Per-vertex colors are enabled by default for a Mesh if at least one vertex color was not the default (255, 255, 255, 255) when the Mesh was <a href="love.graphics.newMesh.html" title="love.graphics.newMesh">created</a>.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">vertexcolors <span class="sy0">=</span> Mesh:hasVertexColors<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> vertexcolors</code></dt><dd> True if per-vertex coloring is used, otherwise <a href="love.graphics.setColor.html" title="love.graphics.setColor">love.graphics.setColor</a> is used when drawing the Mesh.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Mesh.html" title="Mesh">Mesh</a>
-</li><li> <a href="Mesh%3asetVertexColors.html" title="Mesh:setVertexColors">Mesh:setVertexColors</a>
-</li><li> <a href="love.graphics.newMesh.html" title="love.graphics.newMesh">love.graphics.newMesh</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Mesh:hasVertexColors_(Dansk)&action=edit&redlink=1" class="new" title="Mesh:hasVertexColors (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:hasVertexColors_(Deutsch)&action=edit&redlink=1" class="new" title="Mesh:hasVertexColors (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Mesh:hasVertexColors_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Mesh:hasVertexColors (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:hasVertexColors_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Mesh:hasVertexColors (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:hasVertexColors_(Indonesia)&action=edit&redlink=1" class="new" title="Mesh:hasVertexColors (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:hasVertexColors_(Italiano)&action=edit&redlink=1" class="new" title="Mesh:hasVertexColors (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:hasVertexColors_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Mesh:hasVertexColors (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:hasVertexColors_(Magyar)&action=edit&redlink=1" class="new" title="Mesh:hasVertexColors (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:hasVertexColors_(Nederlands)&action=edit&redlink=1" class="new" title="Mesh:hasVertexColors (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:hasVertexColors_(Polski)&action=edit&redlink=1" class="new" title="Mesh:hasVertexColors (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:hasVertexColors_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Mesh:hasVertexColors (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:hasVertexColors_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Mesh:hasVertexColors (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:hasVertexColors_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Mesh:hasVertexColors (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:hasVertexColors_(Suomi)&action=edit&redlink=1" class="new" title="Mesh:hasVertexColors (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:hasVertexColors_(Svenska)&action=edit&redlink=1" class="new" title="Mesh:hasVertexColors (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:hasVertexColors_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Mesh:hasVertexColors (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:hasVertexColors_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Mesh:hasVertexColors (Česky) (page does not exist)">Česky</a> –
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-		<h1 id="firstHeading" class="firstHeading">Mesh:setDrawMode</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Sets the mode used when drawing the Mesh.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Mesh:setDrawMode<span class="br0">(</span> mode <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="MeshDrawMode.html" title="MeshDrawMode">MeshDrawMode</a> mode</code></dt><dd> The mode to use when drawing the Mesh.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Mesh.html" title="Mesh">Mesh</a>
-</li><li> <a href="Mesh%3agetDrawMode.html" title="Mesh:getDrawMode">Mesh:getDrawMode</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Mesh:setDrawMode_(Dansk)&action=edit&redlink=1" class="new" title="Mesh:setDrawMode (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setDrawMode_(Deutsch)&action=edit&redlink=1" class="new" title="Mesh:setDrawMode (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Mesh:setDrawMode_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Mesh:setDrawMode (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=Mesh:setDrawMode_(Indonesia)&action=edit&redlink=1" class="new" title="Mesh:setDrawMode (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setDrawMode_(Italiano)&action=edit&redlink=1" class="new" title="Mesh:setDrawMode (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setDrawMode_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Mesh:setDrawMode (Lietuviškai) (page does not exist)">Lietuviškai</a> –
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-		<h1 id="firstHeading" class="firstHeading">Mesh:setDrawRange</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.1" title="0.9.1">0.9.1</a></b> </i>
-</td></tr>
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-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Restricts the drawn vertices of the Mesh to a subset of the total.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Mesh:setDrawRange<span class="br0">(</span> <span class="kw1">min</span>, <span class="kw1">max</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> min</code></dt><dd> The index of the first vertex to use when drawing, or the index of the first value in the vertex map to use if one is set for this Mesh.
-</dd><dt><code><a href="number.html" title="number">number</a> max</code></dt><dd> The index of the last vertex to use when drawing, or the index of the last value in the vertex map to use if one is set for this Mesh.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Notes"> Notes </span></h2>
-<p>If a <a href="Mesh%3asetVertexMap.html" title="Mesh:setVertexMap">vertex map</a> is used with the Mesh, this method will set a subset of the values in the vertex map array to use, instead of a subset of the total vertices in the Mesh.
-</p><p>For example, if <code>Mesh:setVertexMap(1, 2, 3, 1, 3, 4)</code> and <code>Mesh:setDrawRange(4, 6)</code> are called, vertices 1, 3, and 4 will be drawn.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Mesh.html" title="Mesh">Mesh</a>
-</li><li> <a href="Mesh%3agetDrawRange.html" title="Mesh:getDrawRange">Mesh:getDrawRange</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Mesh:setDrawRange_(Dansk)&action=edit&redlink=1" class="new" title="Mesh:setDrawRange (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setDrawRange_(Deutsch)&action=edit&redlink=1" class="new" title="Mesh:setDrawRange (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Mesh:setDrawRange_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Mesh:setDrawRange (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setDrawRange_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Mesh:setDrawRange (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setDrawRange_(Indonesia)&action=edit&redlink=1" class="new" title="Mesh:setDrawRange (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setDrawRange_(Italiano)&action=edit&redlink=1" class="new" title="Mesh:setDrawRange (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setDrawRange_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Mesh:setDrawRange (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setDrawRange_(Magyar)&action=edit&redlink=1" class="new" title="Mesh:setDrawRange (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setDrawRange_(Nederlands)&action=edit&redlink=1" class="new" title="Mesh:setDrawRange (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setDrawRange_(Polski)&action=edit&redlink=1" class="new" title="Mesh:setDrawRange (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setDrawRange_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Mesh:setDrawRange (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setDrawRange_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Mesh:setDrawRange (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setDrawRange_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Mesh:setDrawRange (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setDrawRange_(Suomi)&action=edit&redlink=1" class="new" title="Mesh:setDrawRange (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setDrawRange_(Svenska)&action=edit&redlink=1" class="new" title="Mesh:setDrawRange (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setDrawRange_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Mesh:setDrawRange (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setDrawRange_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Mesh:setDrawRange (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setDrawRange_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Mesh:setDrawRange (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setDrawRange_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Mesh:setDrawRange (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setDrawRange_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Mesh:setDrawRange (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setDrawRange_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Mesh:setDrawRange (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setDrawRange_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Mesh:setDrawRange (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setDrawRange_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Mesh:setDrawRange (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setDrawRange_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Mesh:setDrawRange (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setDrawRange_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Mesh:setDrawRange (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setDrawRange_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Mesh:setDrawRange (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setDrawRange_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Mesh:setDrawRange (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setDrawRange_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Mesh:setDrawRange (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setDrawRange_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Mesh:setDrawRange (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=Mesh:setImage&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
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-	
-		<h1 id="firstHeading" class="firstHeading">Mesh:setImage</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Sets the <a href="Image.html" title="Image">Image</a> used when drawing the Mesh.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Mesh:setImage<span class="br0">(</span> image <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="Image.html" title="Image">Image</a> image</code></dt><dd> The Image to texture the Mesh with when drawing.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Mesh:setImage<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h3> <span class="mw-headline" id="Notes"> Notes </span></h3>
-<p>Disables any Image from being used when drawing the Mesh. Untextured meshes have a white color by default.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Mesh.html" title="Mesh">Mesh</a>
-</li><li> <a href="Mesh%3agetImage.html" title="Mesh:getImage">Mesh:getImage</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Mesh:setImage_(Dansk)&action=edit&redlink=1" class="new" title="Mesh:setImage (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setImage_(Deutsch)&action=edit&redlink=1" class="new" title="Mesh:setImage (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Mesh:setImage_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Mesh:setImage (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setImage_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Mesh:setImage (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setImage_(Indonesia)&action=edit&redlink=1" class="new" title="Mesh:setImage (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setImage_(Italiano)&action=edit&redlink=1" class="new" title="Mesh:setImage (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setImage_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Mesh:setImage (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setImage_(Magyar)&action=edit&redlink=1" class="new" title="Mesh:setImage (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setImage_(Nederlands)&action=edit&redlink=1" class="new" title="Mesh:setImage (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setImage_(Polski)&action=edit&redlink=1" class="new" title="Mesh:setImage (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setImage_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Mesh:setImage (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setImage_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Mesh:setImage (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setImage_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Mesh:setImage (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setImage_(Suomi)&action=edit&redlink=1" class="new" title="Mesh:setImage (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setImage_(Svenska)&action=edit&redlink=1" class="new" title="Mesh:setImage (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setImage_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Mesh:setImage (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setImage_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Mesh:setImage (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setImage_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Mesh:setImage (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setImage_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Mesh:setImage (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setImage_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Mesh:setImage (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setImage_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Mesh:setImage (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setImage_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Mesh:setImage (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setImage_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Mesh:setImage (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setImage_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Mesh:setImage (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setImage_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Mesh:setImage (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setImage_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Mesh:setImage (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setImage_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Mesh:setImage (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setImage_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Mesh:setImage (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setImage_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Mesh:setImage (한국어) (page does not exist)">한국어</a> 
-<br />
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-		<h1 id="firstHeading" class="firstHeading">Mesh:setTexture</h1>
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.1" title="0.9.1">0.9.1</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Sets the texture (<a href="Image.html" title="Image">Image</a> or <a href="Canvas.html" title="Canvas">Canvas</a>) used when drawing the Mesh.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Mesh:setTexture<span class="br0">(</span> texture <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="Texture.html" title="Texture">Texture</a> texture</code></dt><dd> The Image or Canvas to texture the Mesh with when drawing.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Mesh:setTexture<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h3> <span class="mw-headline" id="Notes"> Notes </span></h3>
-<p>Disables any texture from being used when drawing the Mesh. Untextured meshes have a white color by default.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Mesh.html" title="Mesh">Mesh</a>
-</li><li> <a href="Mesh%3agetTexture.html" title="Mesh:getTexture">Mesh:getTexture</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Mesh:setTexture_(Dansk)&action=edit&redlink=1" class="new" title="Mesh:setTexture (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setTexture_(Deutsch)&action=edit&redlink=1" class="new" title="Mesh:setTexture (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Mesh:setTexture_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Mesh:setTexture (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setTexture_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Mesh:setTexture (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setTexture_(Indonesia)&action=edit&redlink=1" class="new" title="Mesh:setTexture (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setTexture_(Italiano)&action=edit&redlink=1" class="new" title="Mesh:setTexture (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setTexture_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Mesh:setTexture (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setTexture_(Magyar)&action=edit&redlink=1" class="new" title="Mesh:setTexture (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setTexture_(Nederlands)&action=edit&redlink=1" class="new" title="Mesh:setTexture (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setTexture_(Polski)&action=edit&redlink=1" class="new" title="Mesh:setTexture (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setTexture_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Mesh:setTexture (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setTexture_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Mesh:setTexture (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setTexture_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Mesh:setTexture (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setTexture_(Suomi)&action=edit&redlink=1" class="new" title="Mesh:setTexture (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setTexture_(Svenska)&action=edit&redlink=1" class="new" title="Mesh:setTexture (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setTexture_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Mesh:setTexture (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setTexture_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Mesh:setTexture (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setTexture_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Mesh:setTexture (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setTexture_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Mesh:setTexture (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setTexture_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Mesh:setTexture (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setTexture_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Mesh:setTexture (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setTexture_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Mesh:setTexture (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setTexture_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Mesh:setTexture (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setTexture_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Mesh:setTexture (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setTexture_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Mesh:setTexture (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setTexture_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Mesh:setTexture (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setTexture_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Mesh:setTexture (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setTexture_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Mesh:setTexture (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setTexture_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Mesh:setTexture (한국어) (page does not exist)">한국어</a> 
-<br />
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-		<h1 id="firstHeading" class="firstHeading">Mesh:setVertex</h1>
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Sets the properties of a vertex in the Mesh.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Mesh:setVertex<span class="br0">(</span> index, x, y, u, v, r, g, b, a <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> index</code></dt><dd> The index of the the vertex you want to modify.
-</dd><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The position of the vertex (x-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The position of the vertex (y-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> u</code></dt><dd> The horizontal component of the texture coordinate.
-</dd><dt><code><a href="number.html" title="number">number</a> v</code></dt><dd> The vertical component of the texture coordinate.
-</dd><dt><code><a href="number.html" title="number">number</a> r (255)</code></dt><dd> The red component of the vertex's color.
-</dd><dt><code><a href="number.html" title="number">number</a> g (255)</code></dt><dd> The green component of the vertex's color.
-</dd><dt><code><a href="number.html" title="number">number</a> b (255)</code></dt><dd> The blue component of the vertex's color.
-</dd><dt><code><a href="number.html" title="number">number</a> a (255)</code></dt><dd> The alpha component of the vertex's color.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Mesh:setVertex<span class="br0">(</span> index, vertex <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> index</code></dt><dd> The index of the the vertex you want to modify.
-</dd><dt><code><a href="table.html" title="table">table</a> vertex</code></dt><dd> A table with vertex information.
-<dl><dt><code><a href="number.html" title="number">number</a> [1]</code></dt><dd> The position of the vertex on the x-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> [2]</code></dt><dd> The position of the vertex on the y-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> [3]</code></dt><dd> The u texture coordinate. Texture coordinates are normally in the range of [0, 1], but can be greater or less (see <a href="WrapMode.html" title="WrapMode">WrapMode</a>.)
-</dd><dt><code><a href="number.html" title="number">number</a> [4]</code></dt><dd> The v texture coordinate. Texture coordinates are normally in the range of [0, 1], but can be greater or less (see <a href="WrapMode.html" title="WrapMode">WrapMode</a>.)
-</dd><dt><code><a href="number.html" title="number">number</a> [5] (255)</code></dt><dd> The red color component.
-</dd><dt><code><a href="number.html" title="number">number</a> [6] (255)</code></dt><dd> The green color component.
-</dd><dt><code><a href="number.html" title="number">number</a> [7] (255)</code></dt><dd> The blue color component.
-</dd><dt><code><a href="number.html" title="number">number</a> [8] (255)</code></dt><dd> The alpha color component.
-</dd></dl>
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Mesh.html" title="Mesh">Mesh</a>
-</li><li> <a href="Mesh%3agetVertex.html" title="Mesh:getVertex">Mesh:getVertex</a>
-</li><li> <a href="Mesh%3agetVertexCount.html" title="Mesh:getVertexCount">Mesh:getVertexCount</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Mesh:setVertex_(Dansk)&action=edit&redlink=1" class="new" title="Mesh:setVertex (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setVertex_(Deutsch)&action=edit&redlink=1" class="new" title="Mesh:setVertex (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Mesh:setVertex_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Mesh:setVertex (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setVertex_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Mesh:setVertex (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setVertex_(Indonesia)&action=edit&redlink=1" class="new" title="Mesh:setVertex (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setVertex_(Italiano)&action=edit&redlink=1" class="new" title="Mesh:setVertex (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setVertex_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Mesh:setVertex (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setVertex_(Magyar)&action=edit&redlink=1" class="new" title="Mesh:setVertex (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setVertex_(Nederlands)&action=edit&redlink=1" class="new" title="Mesh:setVertex (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setVertex_(Polski)&action=edit&redlink=1" class="new" title="Mesh:setVertex (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setVertex_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Mesh:setVertex (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setVertex_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Mesh:setVertex (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setVertex_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Mesh:setVertex (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setVertex_(Suomi)&action=edit&redlink=1" class="new" title="Mesh:setVertex (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setVertex_(Svenska)&action=edit&redlink=1" class="new" title="Mesh:setVertex (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setVertex_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Mesh:setVertex (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setVertex_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Mesh:setVertex (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setVertex_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Mesh:setVertex (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setVertex_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Mesh:setVertex (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setVertex_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Mesh:setVertex (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setVertex_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Mesh:setVertex (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setVertex_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Mesh:setVertex (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setVertex_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Mesh:setVertex (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setVertex_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Mesh:setVertex (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setVertex_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Mesh:setVertex (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setVertex_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Mesh:setVertex (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setVertex_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Mesh:setVertex (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setVertex_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Mesh:setVertex (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setVertex_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Mesh:setVertex (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">Mesh:setVertexColors</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
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-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Sets whether per-vertex colors are used instead of the constant color when drawing the Mesh (constant color being <a href="love.graphics.setColor.html" title="love.graphics.setColor">love.graphics.setColor</a>.)
-</p><p>Per-vertex colors are enabled by default for a Mesh if at least one vertex color was not the default (255, 255, 255, 255) when the Mesh was <a href="love.graphics.newMesh.html" title="love.graphics.newMesh">created</a>.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Mesh:setVertexColors<span class="br0">(</span> on <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> on</code></dt><dd> True to use per-vertex coloring, otherwise <a href="love.graphics.setColor.html" title="love.graphics.setColor">love.graphics.setColor</a> is used when drawing.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Mesh.html" title="Mesh">Mesh</a>
-</li><li> <a href="Mesh%3ahasVertexColors.html" title="Mesh:hasVertexColors">Mesh:hasVertexColors</a>
-</li><li> <a href="love.graphics.newMesh.html" title="love.graphics.newMesh">love.graphics.newMesh</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Mesh:setVertexColors_(Dansk)&action=edit&redlink=1" class="new" title="Mesh:setVertexColors (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setVertexColors_(Deutsch)&action=edit&redlink=1" class="new" title="Mesh:setVertexColors (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Mesh:setVertexColors_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Mesh:setVertexColors (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setVertexColors_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Mesh:setVertexColors (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setVertexColors_(Indonesia)&action=edit&redlink=1" class="new" title="Mesh:setVertexColors (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setVertexColors_(Italiano)&action=edit&redlink=1" class="new" title="Mesh:setVertexColors (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setVertexColors_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Mesh:setVertexColors (Lietuviškai) (page does not exist)">Lietuviškai</a> –
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-<a href="https://love2d.org/w/index.php?title=Mesh:setVertexColors_(Nederlands)&action=edit&redlink=1" class="new" title="Mesh:setVertexColors (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setVertexColors_(Polski)&action=edit&redlink=1" class="new" title="Mesh:setVertexColors (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setVertexColors_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Mesh:setVertexColors (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setVertexColors_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Mesh:setVertexColors (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setVertexColors_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Mesh:setVertexColors (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setVertexColors_(Suomi)&action=edit&redlink=1" class="new" title="Mesh:setVertexColors (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setVertexColors_(Svenska)&action=edit&redlink=1" class="new" title="Mesh:setVertexColors (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setVertexColors_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Mesh:setVertexColors (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setVertexColors_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Mesh:setVertexColors (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setVertexColors_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Mesh:setVertexColors (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setVertexColors_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Mesh:setVertexColors (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setVertexColors_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Mesh:setVertexColors (Русский) (page does not exist)">Русский</a> –
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-<a href="https://love2d.org/w/index.php?title=Mesh:setVertexColors_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Mesh:setVertexColors (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setVertexColors_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Mesh:setVertexColors (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setVertexColors_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Mesh:setVertexColors (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setVertexColors_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Mesh:setVertexColors (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setVertexColors_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Mesh:setVertexColors (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setVertexColors_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Mesh:setVertexColors (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setVertexColors_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Mesh:setVertexColors (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setVertexColors_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Mesh:setVertexColors (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">Mesh:setVertexMap</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Sets the vertex map for the Mesh. The vertex map describes the order in which the vertices are used when the Mesh is drawn. The vertices, vertex map, and mesh draw mode work together to determine what exactly is displayed on the screen.
-</p><p>The vertex map allows you to re-order or reuse vertices when drawing without changing the actual vertex parameters or duplicating vertices. It is especially useful when combined with different <a href="MeshDrawMode.html" title="MeshDrawMode">Mesh Draw Modes</a>.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Mesh:setVertexMap<span class="br0">(</span> map <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="table.html" title="table">table</a> map</code></dt><dd> A table containing a list of vertex indices to use when drawing. Values must be in the range of [1, <a href="Mesh%3agetVertexCount.html" title="Mesh:getVertexCount">Mesh:getVertexCount()</a>].
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Mesh:setVertexMap<span class="br0">(</span> vi1, vi2, vi3, ... <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> vi1</code></dt><dd> The index of the first vertex to use when drawing. Must be in the range of [1, <a href="Mesh%3agetVertexCount.html" title="Mesh:getVertexCount">Mesh:getVertexCount()</a>].
-</dd><dt><code><a href="number.html" title="number">number</a> vi2</code></dt><dd> The index of the second vertex to use when drawing.
-</dd><dt><code><a href="number.html" title="number">number</a> vi3</code></dt><dd> The index of the third vertex to use when drawing.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<p>Use a vertex map to fix a visual glitch without copy/pasting vertices.
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.load<span class="br0">(</span><span class="br0">)</span><br />    image <span class="sy0">=</span> love.graphics.newImage<span class="br0">(</span><span class="st0">"pig.png"</span><span class="br0">)</span><br />    <span class="kw1">local</span> w,h <span class="sy0">=</span> image:getDimensions<span class="br0">( [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Mesh.html" title="Mesh">Mesh</a>
-</li><li> <a href="Mesh%3agetVertexMap.html" title="Mesh:getVertexMap">Mesh:getVertexMap</a>
-</li><li> <a href="MeshDrawMode.html" title="MeshDrawMode">MeshDrawMode</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Mesh:setVertexMap_(Dansk)&action=edit&redlink=1" class="new" title="Mesh:setVertexMap (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setVertexMap_(Deutsch)&action=edit&redlink=1" class="new" title="Mesh:setVertexMap (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Mesh:setVertexMap_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Mesh:setVertexMap (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=Mesh:setVertexMap_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Mesh:setVertexMap (Română) (page does not exist)">Română</a> –
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-<a href="https://love2d.org/w/index.php?title=Mesh:setVertexMap_(Suomi)&action=edit&redlink=1" class="new" title="Mesh:setVertexMap (Suomi) (page does not exist)">Suomi</a> –
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-		<h1 id="firstHeading" class="firstHeading">Mesh:setVertices</h1>
-		<div id="bodyContent">
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Replaces all vertices in the Mesh with new ones.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Mesh:setVertices<span class="br0">(</span> vertices <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="table.html" title="table">table</a> vertices</code></dt><dd> The table filled with vertex information tables for each vertex as follows:
-<dl><dt><code><a href="number.html" title="number">number</a> [1]</code></dt><dd> The position of the vertex on the x-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> [2]</code></dt><dd> The position of the vertex on the y-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> [3]</code></dt><dd> The horizontal component of the texture coordinate. Texture coordinates are normally in the range of [0, 1], but can be greater or less (see <a href="WrapMode.html" title="WrapMode">WrapMode</a>.)
-</dd><dt><code><a href="number.html" title="number">number</a> [4]</code></dt><dd> The vertical component of the texture coordinate. Texture coordinates are normally in the range of [0, 1], but can be greater or less (see <a href="WrapMode.html" title="WrapMode">WrapMode</a>.)
-</dd><dt><code><a href="number.html" title="number">number</a> [5] (255)</code></dt><dd> The red color component.
-</dd><dt><code><a href="number.html" title="number">number</a> [6] (255)</code></dt><dd> The green color component.
-</dd><dt><code><a href="number.html" title="number">number</a> [7] (255)</code></dt><dd> The blue color component.
-</dd><dt><code><a href="number.html" title="number">number</a> [8] (255)</code></dt><dd> The alpha color component.
-</dd></dl>
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Mesh.html" title="Mesh">Mesh</a>
-</li><li> <a href="Mesh%3agetVertex.html" title="Mesh:getVertex">Mesh:getVertex</a>
-</li><li> <a href="Mesh%3agetVertexCount.html" title="Mesh:getVertexCount">Mesh:getVertexCount</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Mesh:setVertices_(Dansk)&action=edit&redlink=1" class="new" title="Mesh:setVertices (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setVertices_(Deutsch)&action=edit&redlink=1" class="new" title="Mesh:setVertices (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Mesh:setVertices_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Mesh:setVertices (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setVertices_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Mesh:setVertices (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setVertices_(Indonesia)&action=edit&redlink=1" class="new" title="Mesh:setVertices (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setVertices_(Italiano)&action=edit&redlink=1" class="new" title="Mesh:setVertices (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setVertices_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Mesh:setVertices (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setVertices_(Magyar)&action=edit&redlink=1" class="new" title="Mesh:setVertices (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setVertices_(Nederlands)&action=edit&redlink=1" class="new" title="Mesh:setVertices (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Mesh:setVertices_(Polski)&action=edit&redlink=1" class="new" title="Mesh:setVertices (Polski) (page does not exist)">Polski</a> –
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-		<h1 id="firstHeading" class="firstHeading">MeshDrawMode</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This enum is not supported in earlier versions.</small>
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-<p><br />
-How a <a href="Mesh.html" title="Mesh">Mesh</a>'s vertices are used when drawing.
-</p>
-<h2> <span class="mw-headline" id="Constants"> Constants </span></h2>
-<dl><dt>fan</dt><dd> The vertices create a "fan" shape with the first vertex acting as the hub point. Can be easily used to draw simple convex polygons.
-</dd><dt>strip</dt><dd> The vertices create a series of connected triangles using vertices v1, v2, v3, then v3, v2, v4 (note the order), then v3, v4, v5 and so on.
-</dd><dt>triangles</dt><dd> The vertices create unconnected triangles.
-</dd><dt>points</dt><dd> The vertices are drawn as unconnected points (see <a href="love.graphics.setPointSize.html" title="love.graphics.setPointSize">love.graphics.setPointSize</a>.)
-</dd></dl>
-<h2> <span class="mw-headline" id="Notes"> Notes </span></h2>
-<p>If the  Mesh has a custom <a href="Mesh%3asetVertexMap.html" title="Mesh:setVertexMap">vertex map</a>, then that will determine the order in which the vertices are interpreted by the draw mode.
-</p><p>The vertex map can also be used to make the draw mode reuse vertices, for example if the Mesh has 4 vertices and is using the "triangles" draw mode, the vertex map could be set to {1, 2, 3,  1, 3, 4} to draw 2 triangles using only 4 vertices, effectively drawing a quad using triangles.
-</p><p><a href="https://love2d.org/wiki/File:geometry_modes.png" class="image"><img alt="geometry modes.png" src="https://love2d.org/w/images/b/bf/geometry_modes.png" width="449" height="446" /></a>
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="love.graphics.newMesh.html" title="love.graphics.newMesh">love.graphics.newMesh</a>
-</li><li> <a href="Mesh.html" title="Mesh">Mesh</a>
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-		<h1 id="firstHeading" class="firstHeading">MouseConstant</h1>
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-			<p>Mouse buttons.
-</p>
-<h2> <span class="mw-headline" id="Constants"> Constants </span></h2>
-<dl><dt>l</dt><dd> Left Mouse Button.
-</dd><dt>m</dt><dd> Middle Mouse Button.
-</dd><dt>r</dt><dd> Right Mouse Button.
-</dd><dt>wd</dt><dd> Mouse Wheel Down.
-</dd><dt>wu</dt><dd> Mouse Wheel Up.
-</dd><dt>x1</dt><dd> Mouse X1 (also known as button 4).
-</dd><dt>x2</dt><dd> Mouse X2 (also known as button 5).
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.mouse.html" title="love.mouse">love.mouse</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=MouseConstant_(Dansk)&action=edit&redlink=1" class="new" title="MouseConstant (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/wiki/MouseConstant_(Deutsch)" title="MouseConstant (Deutsch)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/wiki/MouseConstant_(Espa%C3%B1ol)" title="MouseConstant (Español)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=MouseConstant_(Nederlands)&action=edit&redlink=1" class="new" title="MouseConstant (Nederlands) (page does not exist)">Nederlands</a> –
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-<a href="https://love2d.org/w/index.php?title=MouseConstant_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="MouseConstant (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=MouseConstant_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="MouseConstant (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=MouseConstant_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="MouseConstant (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/MouseConstant_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="MouseConstant (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=MouseConstant_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="MouseConstant (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=MouseConstant_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="MouseConstant (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=MouseConstant_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="MouseConstant (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=MouseConstant_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="MouseConstant (ไทย) (page does not exist)">ไทย</a> –
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-<a href="https://love2d.org/w/index.php?title=MouseConstant_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="MouseConstant (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/wiki/MouseConstant_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)" title="MouseConstant (简体中文)">简体中文</a> –
-<a href="https://love2d.org/wiki/MouseConstant_(Ti%E1%BA%BFng_Vi%E1%BB%87t)" title="MouseConstant (Tiếng Việt)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/MouseConstant_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="MouseConstant (한국어)">한국어</a> 
-<br />
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-		<h1 id="firstHeading" class="firstHeading">MouseJoint</h1>
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-									<!-- start content -->
-			<p>For controlling objects with the mouse.
-</p>
-<h2> <span class="mw-headline" id="Constructors"> Constructors </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.physics.newMouseJoint.html" title="love.physics.newMouseJoint">love.physics.newMouseJoint</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Create a joint between a body and the mouse.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; ver [...]
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Functions"> Functions </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3adestroy.html" title="Joint:destroy">Joint:destroy</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Explicitly destroys the Joint.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3agetAnchors.html" title="Joint:getAnchors">Joint:getAnchors</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get the anchor points of the joint.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3agetCollideConnected.html" title="Joint:getCollideConnected">Joint:getCollideConnected</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets whether the connected Bodies collide.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertic [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3agetReactionForce.html" title="Joint:getReactionForce">Joint:getReactionForce</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the reaction force on the second body.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-al [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3agetReactionTorque.html" title="Joint:getReactionTorque">Joint:getReactionTorque</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the reaction torque on the second body.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertica [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3agetType.html" title="Joint:getType">Joint:getType</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets an string representing the type.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3asetCollideConnected.html" title="Joint:setCollideConnected">Joint:setCollideConnected</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets whether the connected Bodies should collide with each other.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="MouseJoint%3agetDampingRatio.html" title="MouseJoint:getDampingRatio">MouseJoint:getDampingRatio</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the damping ratio.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="1 [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="MouseJoint%3agetFrequency.html" title="MouseJoint:getFrequency">MouseJoint:getFrequency</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the frequency.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="MouseJoint%3agetMaxForce.html" title="MouseJoint:getMaxForce">MouseJoint:getMaxForce</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the highest allowed force.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="MouseJoint%3agetTarget.html" title="MouseJoint:getTarget">MouseJoint:getTarget</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the target point.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="MouseJoint%3asetDampingRatio.html" title="MouseJoint:setDampingRatio">MouseJoint:setDampingRatio</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets a new damping ratio.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11 [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="MouseJoint%3asetFrequency.html" title="MouseJoint:setFrequency">MouseJoint:setFrequency</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets a new frequency.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href= [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="MouseJoint%3asetMaxForce.html" title="MouseJoint:setMaxForce">MouseJoint:setMaxForce</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the highest allowed force.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="MouseJoint%3asetTarget.html" title="MouseJoint:setTarget">MouseJoint:setTarget</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the target point.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Supertypes"> Supertypes </span></h2>
-<ul><li> <a href="Joint.html" title="Joint">Joint</a>
-</li><li> <a href="Object.html" title="Object">Object</a>
-</li></ul>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.physics.html" title="love.physics">love.physics</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=MouseJoint_(Dansk)&action=edit&redlink=1" class="new" title="MouseJoint (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint_(Deutsch)&action=edit&redlink=1" class="new" title="MouseJoint (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=MouseJoint_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="MouseJoint (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="MouseJoint (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint_(Indonesia)&action=edit&redlink=1" class="new" title="MouseJoint (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint_(Italiano)&action=edit&redlink=1" class="new" title="MouseJoint (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="MouseJoint (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint_(Magyar)&action=edit&redlink=1" class="new" title="MouseJoint (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint_(Nederlands)&action=edit&redlink=1" class="new" title="MouseJoint (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint_(Polski)&action=edit&redlink=1" class="new" title="MouseJoint (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/MouseJoint_(Portugu%C3%AAs)" title="MouseJoint (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="MouseJoint (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="MouseJoint (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint_(Suomi)&action=edit&redlink=1" class="new" title="MouseJoint (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint_(Svenska)&action=edit&redlink=1" class="new" title="MouseJoint (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="MouseJoint (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="MouseJoint (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="MouseJoint (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="MouseJoint (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/MouseJoint_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="MouseJoint (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="MouseJoint (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="MouseJoint (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="MouseJoint (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="MouseJoint (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="MouseJoint (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="MouseJoint (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="MouseJoint (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="MouseJoint (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="MouseJoint (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-<p>Returns the damping ratio.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">ratio <span class="sy0">=</span> MouseJoint:getDampingRatio<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> ratio</code></dt><dd> The new damping ratio.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="MouseJoint.html" title="MouseJoint">MouseJoint</a>
-</li><li> <a href="MouseJoint%3asetDampingRatio.html" title="MouseJoint:setDampingRatio">MouseJoint:setDampingRatio</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=MouseJoint:getDampingRatio_(Dansk)&action=edit&redlink=1" class="new" title="MouseJoint:getDampingRatio (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:getDampingRatio_(Deutsch)&action=edit&redlink=1" class="new" title="MouseJoint:getDampingRatio (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=MouseJoint:getDampingRatio_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="MouseJoint:getDampingRatio (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=MouseJoint:getDampingRatio_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="MouseJoint:getDampingRatio (Lietuviškai) (page does not exist)">Lietuviškai</a> –
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-<a href="https://love2d.org/w/index.php?title=MouseJoint:getDampingRatio_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="MouseJoint:getDampingRatio (Português) (page does not exist)">Português</a> –
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-<a href="https://love2d.org/w/index.php?title=MouseJoint:getDampingRatio_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="MouseJoint:getDampingRatio (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:getDampingRatio_(Suomi)&action=edit&redlink=1" class="new" title="MouseJoint:getDampingRatio (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:getDampingRatio_(Svenska)&action=edit&redlink=1" class="new" title="MouseJoint:getDampingRatio (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:getDampingRatio_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="MouseJoint:getDampingRatio (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:getDampingRatio_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="MouseJoint:getDampingRatio (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:getDampingRatio_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="MouseJoint:getDampingRatio (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:getDampingRatio_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="MouseJoint:getDampingRatio (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:getDampingRatio_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="MouseJoint:getDampingRatio (Русский) (page does not exist)">Русский</a> –
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-<a href="https://love2d.org/w/index.php?title=MouseJoint:getDampingRatio_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="MouseJoint:getDampingRatio (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:getDampingRatio_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="MouseJoint:getDampingRatio (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:getDampingRatio_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="MouseJoint:getDampingRatio (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:getDampingRatio_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="MouseJoint:getDampingRatio (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:getDampingRatio_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="MouseJoint:getDampingRatio (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:getDampingRatio_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="MouseJoint:getDampingRatio (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:getDampingRatio_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="MouseJoint:getDampingRatio (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:getDampingRatio_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="MouseJoint:getDampingRatio (한국어) (page does not exist)">한국어</a> 
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-<p>Returns the frequency.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">freq <span class="sy0">=</span> MouseJoint:getFrequency<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> freq</code></dt><dd> The frequency in hertz.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="MouseJoint.html" title="MouseJoint">MouseJoint</a>
-</li><li> <a href="MouseJoint%3asetFrequency.html" title="MouseJoint:setFrequency">MouseJoint:setFrequency</a>
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-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
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-<p><a href="https://love2d.org/w/index.php?title=MouseJoint:setFrequency_(Dansk)&action=edit&redlink=1" class="new" title="MouseJoint:setFrequency (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:setFrequency_(Deutsch)&action=edit&redlink=1" class="new" title="MouseJoint:setFrequency (Deutsch) (page does not exist)">Deutsch</a> –
-<a href="MouseJoint%3asetFrequency.html" title="MouseJoint:setFrequency">English</a> – 
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-<a href="https://love2d.org/w/index.php?title=MouseJoint:setFrequency_(Magyar)&action=edit&redlink=1" class="new" title="MouseJoint:setFrequency (Magyar) (page does not exist)">Magyar</a> –
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-			<p>Gets the highest allowed force.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">f <span class="sy0">=</span> MouseJoint:getMaxForce<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> f</code></dt><dd> The max allowed force.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="MouseJoint.html" title="MouseJoint">MouseJoint</a>
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-		<h1 id="firstHeading" class="firstHeading">MouseJoint:getTarget</h1>
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-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>Gets the target point.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">x, y <span class="sy0">=</span> MouseJoint:getTarget<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The x-component of the target.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The x-component of the target.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="MouseJoint.html" title="MouseJoint">MouseJoint</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=MouseJoint:getTarget_(Dansk)&action=edit&redlink=1" class="new" title="MouseJoint:getTarget (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:getTarget_(Deutsch)&action=edit&redlink=1" class="new" title="MouseJoint:getTarget (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=MouseJoint:getTarget_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="MouseJoint:getTarget (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:getTarget_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="MouseJoint:getTarget (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:getTarget_(Indonesia)&action=edit&redlink=1" class="new" title="MouseJoint:getTarget (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:getTarget_(Italiano)&action=edit&redlink=1" class="new" title="MouseJoint:getTarget (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:getTarget_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="MouseJoint:getTarget (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:getTarget_(Magyar)&action=edit&redlink=1" class="new" title="MouseJoint:getTarget (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:getTarget_(Nederlands)&action=edit&redlink=1" class="new" title="MouseJoint:getTarget (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:getTarget_(Polski)&action=edit&redlink=1" class="new" title="MouseJoint:getTarget (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/MouseJoint:getTarget_(Portugu%C3%AAs)" title="MouseJoint:getTarget (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:getTarget_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="MouseJoint:getTarget (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:getTarget_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="MouseJoint:getTarget (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:getTarget_(Suomi)&action=edit&redlink=1" class="new" title="MouseJoint:getTarget (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:getTarget_(Svenska)&action=edit&redlink=1" class="new" title="MouseJoint:getTarget (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:getTarget_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="MouseJoint:getTarget (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:getTarget_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="MouseJoint:getTarget (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:getTarget_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="MouseJoint:getTarget (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:getTarget_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="MouseJoint:getTarget (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:getTarget_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="MouseJoint:getTarget (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:getTarget_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="MouseJoint:getTarget (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:getTarget_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="MouseJoint:getTarget (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:getTarget_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="MouseJoint:getTarget (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:getTarget_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="MouseJoint:getTarget (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:getTarget_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="MouseJoint:getTarget (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:getTarget_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="MouseJoint:getTarget (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:getTarget_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="MouseJoint:getTarget (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:getTarget_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="MouseJoint:getTarget (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:getTarget_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="MouseJoint:getTarget (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h1 id="firstHeading" class="firstHeading">MouseJoint:setDampingRatio</h1>
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-<p>Sets a new damping ratio.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">MouseJoint:setDampingRatio<span class="br0">(</span> ratio <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> ratio</code></dt><dd> The new damping ratio.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="MouseJoint.html" title="MouseJoint">MouseJoint</a>
-</li><li> <a href="MouseJoint%3agetDampingRatio.html" title="MouseJoint:getDampingRatio">MouseJoint:getDampingRatio</a>
-</li></ul>
-<p><br />
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-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=MouseJoint:setDampingRatio_(Dansk)&action=edit&redlink=1" class="new" title="MouseJoint:setDampingRatio (Dansk) (page does not exist)">Dansk</a> –
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-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=MouseJoint:setDampingRatio_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="MouseJoint:setDampingRatio (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=MouseJoint:setDampingRatio_(Italiano)&action=edit&redlink=1" class="new" title="MouseJoint:setDampingRatio (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:setDampingRatio_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="MouseJoint:setDampingRatio (Lietuviškai) (page does not exist)">Lietuviškai</a> –
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-<a href="https://love2d.org/w/index.php?title=MouseJoint:setDampingRatio_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="MouseJoint:setDampingRatio (Slovenský) (page does not exist)">Slovenský</a> –
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-<a href="https://love2d.org/w/index.php?title=MouseJoint:setDampingRatio_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="MouseJoint:setDampingRatio (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:setDampingRatio_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="MouseJoint:setDampingRatio (Česky) (page does not exist)">Česky</a> –
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-		<h1 id="firstHeading" class="firstHeading">MouseJoint:setFrequency</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
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-<td> <small>This method is not supported in earlier versions.</small>
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-<p>Sets a new frequency.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">MouseJoint:setFrequency<span class="br0">(</span> freq <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> freq</code></dt><dd> The new frequency in hertz.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="MouseJoint.html" title="MouseJoint">MouseJoint</a>
-</li><li> <a href="MouseJoint%3agetFrequency.html" title="MouseJoint:getFrequency">MouseJoint:getFrequency</a>
-</li></ul>
-<p><br />
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-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=MouseJoint:setFrequency_(Dansk)&action=edit&redlink=1" class="new" title="MouseJoint:setFrequency (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:setFrequency_(Deutsch)&action=edit&redlink=1" class="new" title="MouseJoint:setFrequency (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=MouseJoint:setFrequency_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="MouseJoint:setFrequency (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:setFrequency_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="MouseJoint:setFrequency (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:setFrequency_(Indonesia)&action=edit&redlink=1" class="new" title="MouseJoint:setFrequency (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:setFrequency_(Italiano)&action=edit&redlink=1" class="new" title="MouseJoint:setFrequency (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:setFrequency_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="MouseJoint:setFrequency (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:setFrequency_(Magyar)&action=edit&redlink=1" class="new" title="MouseJoint:setFrequency (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:setFrequency_(Nederlands)&action=edit&redlink=1" class="new" title="MouseJoint:setFrequency (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:setFrequency_(Polski)&action=edit&redlink=1" class="new" title="MouseJoint:setFrequency (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:setFrequency_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="MouseJoint:setFrequency (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:setFrequency_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="MouseJoint:setFrequency (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:setFrequency_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="MouseJoint:setFrequency (Slovenský) (page does not exist)">Slovenský</a> –
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-			<p>Sets the highest allowed force.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
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-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> f</code></dt><dd> The max allowed force.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="MouseJoint.html" title="MouseJoint">MouseJoint</a>
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-			<p>Sets the target point.
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-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
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-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The x-component of the target.
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-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
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-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="MouseJoint.html" title="MouseJoint">MouseJoint</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=MouseJoint:setTarget_(Dansk)&action=edit&redlink=1" class="new" title="MouseJoint:setTarget (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:setTarget_(Deutsch)&action=edit&redlink=1" class="new" title="MouseJoint:setTarget (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=MouseJoint:setTarget_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="MouseJoint:setTarget (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:setTarget_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="MouseJoint:setTarget (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:setTarget_(Indonesia)&action=edit&redlink=1" class="new" title="MouseJoint:setTarget (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:setTarget_(Italiano)&action=edit&redlink=1" class="new" title="MouseJoint:setTarget (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:setTarget_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="MouseJoint:setTarget (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:setTarget_(Magyar)&action=edit&redlink=1" class="new" title="MouseJoint:setTarget (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:setTarget_(Nederlands)&action=edit&redlink=1" class="new" title="MouseJoint:setTarget (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:setTarget_(Polski)&action=edit&redlink=1" class="new" title="MouseJoint:setTarget (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/MouseJoint:setTarget_(Portugu%C3%AAs)" title="MouseJoint:setTarget (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:setTarget_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="MouseJoint:setTarget (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:setTarget_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="MouseJoint:setTarget (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:setTarget_(Suomi)&action=edit&redlink=1" class="new" title="MouseJoint:setTarget (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:setTarget_(Svenska)&action=edit&redlink=1" class="new" title="MouseJoint:setTarget (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:setTarget_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="MouseJoint:setTarget (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:setTarget_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="MouseJoint:setTarget (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:setTarget_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="MouseJoint:setTarget (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:setTarget_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="MouseJoint:setTarget (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:setTarget_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="MouseJoint:setTarget (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:setTarget_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="MouseJoint:setTarget (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:setTarget_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="MouseJoint:setTarget (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:setTarget_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="MouseJoint:setTarget (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:setTarget_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="MouseJoint:setTarget (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:setTarget_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="MouseJoint:setTarget (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:setTarget_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="MouseJoint:setTarget (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:setTarget_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="MouseJoint:setTarget (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:setTarget_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="MouseJoint:setTarget (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=MouseJoint:setTarget_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="MouseJoint:setTarget (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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You can view its source [e]" accesskey="e">View source</a></li>
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-		<h1 id="firstHeading" class="firstHeading">Object</h1>
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-			<p>The superclass of all LÖVE types.
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-<h2> <span class="mw-headline" id="Functions"> Functions </span></h2>
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atype.html" title="Object:type">Object:type</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the type of the object as a string.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atypeOf.html" title="Object:typeOf">Object:typeOf</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks whether an object is of a certain type.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<h2> <span class="mw-headline" id="Subtypes"> Subtypes </span></h2>
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="BezierCurve.html" title="BezierCurve">BezierCurve</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">A Bézier curve object that can evaluate and render Bézier curves of arbitrary degree.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width=" [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Body.html" title="Body">Body</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Bodies are objects with velocity and position.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Canvas.html" title="Canvas">Canvas</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Off-screen render target.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8 [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ChainShape.html" title="ChainShape">ChainShape</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">A ChainShape consists of multiple line segments.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Channel.html" title="Channel">Channel</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">An object which can be used to send and receive data between different threads.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" />  [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="CircleShape.html" title="CircleShape">CircleShape</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Circle extends Shape and adds a radius and a local position.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="CompressedData.html" title="CompressedData">CompressedData</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Compressed image data designed to stay compressed in RAM and on the GPU.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" h [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Contact.html" title="Contact">Contact</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Contacts are objects created to manage collisions in worlds.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Cursor.html" title="Cursor">Cursor</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Represents a hardware cursor.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.org/wiki/0.9.0" title="0.9.0" [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Data.html" title="Data">Data</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">The superclass of all data.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Decoder.html" title="Decoder">Decoder</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">An object which can gradually decode a sound file.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="DistanceJoint.html" title="DistanceJoint">DistanceJoint</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Keeps two bodies at the same distance.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Drawable.html" title="Drawable">Drawable</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Superclass for all things that can be drawn on screen.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="EdgeShape.html" title="EdgeShape">EdgeShape</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">EdgeShape is a line segment.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="File.html" title="File">File</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Represents a file on the filesystem.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="FileData.html" title="FileData">FileData</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Data.html" title="Data">Data</a> representing the contents of a file.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Fixture.html" title="Fixture">Fixture</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Fixtures attach shapes to bodies.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.org/wiki/0.8.0" title= [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Font.html" title="Font">Font</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Defines the shape of characters than can be drawn onto the screen.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="FontData.html" title="FontData">FontData</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">A FontData represents a font.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.org/wiki/0.7.0" title=" [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Framebuffer.html" title="Framebuffer">Framebuffer</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Off-screen render target.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.org/wiki/0.7.0" ti [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="FrictionJoint.html" title="FrictionJoint">FrictionJoint</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">A FrictionJoint applies friction to a body.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://l [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="GearJoint.html" title="GearJoint">GearJoint</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Keeps bodies together in such a way that they act like gears.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="GlyphData.html" title="GlyphData">GlyphData</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">A GlyphData represents a drawable symbol of a font.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2 [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Image.html" title="Image">Image</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Drawable image type.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ImageData.html" title="ImageData">ImageData</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Raw (decoded) image data.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint.html" title="Joint">Joint</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Attach multiple bodies together to interact in unique ways.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joystick.html" title="Joystick">Joystick</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Represents a physical joystick.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.org/wiki/0.9.0" title [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Mesh.html" title="Mesh">Mesh</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">A 2D polygon mesh used for drawing arbitrary textured shapes.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.org [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="MouseJoint.html" title="MouseJoint">MouseJoint</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">For controlling objects with the mouse.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Used to create cool effects, like fire.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="PixelEffect.html" title="PixelEffect">PixelEffect</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Pixel shader effect.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.org/wiki/0.8.0" title=" [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="PolygonShape.html" title="PolygonShape">PolygonShape</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Polygon is a convex polygon with up to 8 sides.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="PrismaticJoint.html" title="PrismaticJoint">PrismaticJoint</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Restricts relative motion between Bodies to one shared axis.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="PulleyJoint.html" title="PulleyJoint">PulleyJoint</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Allows you to simulate bodies connected through pulleys.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Quad.html" title="Quad">Quad</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">A quadrilateral with texture coordinate information.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="RandomGenerator.html" title="RandomGenerator">RandomGenerator</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">A random number generation object which has its own random state.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" heigh [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Rasterizer.html" title="Rasterizer">Rasterizer</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">A Rasterizer represents font data and glyphs.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.o [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="RevoluteJoint.html" title="RevoluteJoint">RevoluteJoint</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Allow two Bodies to revolve around a shared point.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="RopeJoint.html" title="RopeJoint">RopeJoint</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Enforces a maximum distance between two points on two bodies.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="htt [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shader.html" title="Shader">Shader</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Shader effect.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a> </td [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape.html" title="Shape">Shape</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Shapes are objects used to control mass and collisions.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="SoundData.html" title="SoundData">SoundData</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Contains raw audio samples.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Source.html" title="Source">Source</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">A Source represents audio you can play back.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="SpriteBatch.html" title="SpriteBatch">SpriteBatch</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Store image positions in a buffer, and draw it in one call.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Texture.html" title="Texture">Texture</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Superclass for drawable objects which represent a texture.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Thread.html" title="Thread">Thread</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">A Thread represents a thread.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.org/wiki/0.7.0" title="0.7.0" [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="WeldJoint.html" title="WeldJoint">WeldJoint</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">A WeldJoint essentially glues two bodies together.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="WheelJoint.html" title="WheelJoint">WheelJoint</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Restricts a point on the second body to a line on the first body.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="World.html" title="World">World</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">A world is an object that contains all bodies and joints.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.html" title="love">love</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Object_(Dansk)&action=edit&redlink=1" class="new" title="Object (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/wiki/Object_(Deutsch)" title="Object (Deutsch)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/wiki/Object_(Espa%C3%B1ol)" title="Object (Español)">Español</a> –
-<a href="https://love2d.org/wiki/Object_(Fran%C3%A7ais)" title="Object (Français)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Object_(Indonesia)&action=edit&redlink=1" class="new" title="Object (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Object_(Italiano)&action=edit&redlink=1" class="new" title="Object (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Object_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Object (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Object_(Magyar)&action=edit&redlink=1" class="new" title="Object (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Object_(Nederlands)&action=edit&redlink=1" class="new" title="Object (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/wiki/Object_(Polski)" title="Object (Polski)">Polski</a> –
-<a href="https://love2d.org/wiki/Object_(Portugu%C3%AAs)" title="Object (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Object_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Object (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Object_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Object (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Object_(Suomi)&action=edit&redlink=1" class="new" title="Object (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Object_(Svenska)&action=edit&redlink=1" class="new" title="Object (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Object_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Object (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/wiki/Object_(%C4%8Cesky)" title="Object (Česky)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Object_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Object (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Object_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Object (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/Object_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="Object (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Object_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Object (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/wiki/Object_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)" title="Object (Українська)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Object_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Object (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Object_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Object (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Object_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Object (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Object_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Object (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/wiki/Object_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)" title="Object (简体中文)">简体中文</a> –
-<a href="https://love2d.org/wiki/Object_(Ti%E1%BA%BFng_Vi%E1%BB%87t)" title="Object (Tiếng Việt)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/Object_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="Object (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-			<ul>
-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/Object" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/Object" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
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-				<li id="t-print"><a href="https://love2d.org/w/index.php?title=Object&printable=yes" rel="alternate" title="Printable version of this page [p]" accesskey="p">Printable version</a></li>				<li id="t-permalink"><a href="https://love2d.org/w/index.php?title=Object&oldid=10218" title="Permanent link to this revision of the page">Permanent link</a></li><li id="t-smwbrowselink"><a href="https://love2d.org/wiki/Special:Browse/Object" title="Special:Browse/Object">Browse properties</ [...]
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-		<h1 id="firstHeading" class="firstHeading">Object:type</h1>
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-			<p>Gets the type of the object as a string.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">type</span> <span class="sy0">=</span> Object:<span class="kw1">type</span><span class="br0">(</span><span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> type</code></dt><dd> The type as a string.
-</dd></dl>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<h3> <span class="mw-headline" id="Printing_the_type_of_an_object"> Printing the type of an object </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">image <span class="sy0">=</span> love.graphics.newImage<span class="br0">(</span><span class="st0">"test.png"</span><span class="br0">)</span><br /><span class="kw1">print</span><span class="br0">(</span>image:<span class="kw1">type</span><span class="br0">(</span><span class="br0">)</span><span class="br0">)</span> <span class="co1">-- outputs: Image</span><br />source [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Object.html" title="Object">Object</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Object:type_(Dansk)&action=edit&redlink=1" class="new" title="Object:type (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/wiki/Object:type_(Deutsch)" title="Object:type (Deutsch)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
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-<a href="https://love2d.org/wiki/Object:type_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="Object:type (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Object:type_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Object:type (Српски) (page does not exist)">Српски</a> –
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-<a href="https://love2d.org/w/index.php?title=Object:type_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Object:type (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Object:type_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Object:type (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/wiki/Object:type_(Ti%E1%BA%BFng_Vi%E1%BB%87t)" title="Object:type (Tiếng Việt)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/Object:type_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="Object:type (한국어)">한국어</a> 
-<br />
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-		<h1 id="firstHeading" class="firstHeading">Object:typeOf</h1>
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-									<!-- start content -->
-			<p>Checks whether an object is of a certain type. If the object has the type with the specified name in its hierarchy, this function will return true.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">b <span class="sy0">=</span> Object:typeOf<span class="br0">(</span> name <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> name</code></dt><dd> The name of the type to check for.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> b</code></dt><dd> True if the object is of the specified type, false otherwise.
-</dd></dl>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<h3> <span class="mw-headline" id="Checking_the_type_of_an_object"> Checking the type of an object </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">image <span class="sy0">=</span> love.graphics.newImage<span class="br0">(</span><span class="st0">"test.png"</span><span class="br0">)</span><br /><span class="kw1">print</span><span class="br0">(</span>image:typeOf<span class="br0">(</span><span class="st0">"Object"</span><span class="br0">)</span><span class="br0">)</span> <span class="co1">-- outputs: true [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Object.html" title="Object">Object</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Object:typeOf_(Dansk)&action=edit&redlink=1" class="new" title="Object:typeOf (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/wiki/Object:typeOf_(Deutsch)" title="Object:typeOf (Deutsch)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/wiki/Object:typeOf_(Espa%C3%B1ol)" title="Object:typeOf (Español)">Español</a> –
-<a href="https://love2d.org/wiki/Object:typeOf_(Fran%C3%A7ais)" title="Object:typeOf (Français)">Français</a> –
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-<a href="https://love2d.org/w/index.php?title=Object:typeOf_(Magyar)&action=edit&redlink=1" class="new" title="Object:typeOf (Magyar) (page does not exist)">Magyar</a> –
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-<a href="https://love2d.org/w/index.php?title=Object:typeOf_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Object:typeOf (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Object:typeOf_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Object:typeOf (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/Object:typeOf_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="Object:typeOf (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Object:typeOf_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Object:typeOf (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Object:typeOf_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Object:typeOf (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Object:typeOf_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Object:typeOf (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Object:typeOf_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Object:typeOf (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Object:typeOf_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Object:typeOf (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Object:typeOf_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Object:typeOf (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Object:typeOf_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Object:typeOf (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/wiki/Object:typeOf_(Ti%E1%BA%BFng_Vi%E1%BB%87t)" title="Object:typeOf (Tiếng Việt)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/Object:typeOf_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="Object:typeOf (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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diff --git a/doc/ParticleInsertMode.html b/doc/ParticleInsertMode.html
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-		<h1 id="firstHeading" class="firstHeading">ParticleInsertMode</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
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-<td> <small>This enum is not supported in earlier versions.</small>
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-<p>How newly created particles are added to the ParticleSystem.
-</p>
-<h2> <span class="mw-headline" id="Constants"> Constants </span></h2>
-<dl><dt>top</dt><dd> Particles are inserted at the top of the ParticleSystem's list of particles.
-</dd><dt>bottom</dt><dd> Particles are inserted at the bottom of the ParticleSystem's list of particles.
-</dd><dt>random</dt><dd> Particles are inserted at random positions in the ParticleSystem's list of particles.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>
-</li><li> <a href="ParticleSystem%3asetInsertMode.html" title="ParticleSystem:setInsertMode">ParticleSystem:setInsertMode</a>
-</li><li> <a href="ParticleSystem%3agetInsertMode.html" title="ParticleSystem:getInsertMode">ParticleSystem:getInsertMode</a>
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-<p><a href="https://love2d.org/w/index.php?title=ParticleInsertMode_(Dansk)&action=edit&redlink=1" class="new" title="ParticleInsertMode (Dansk) (page does not exist)">Dansk</a> –
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-<strong class="selflink">English</strong> – 
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-<a href="https://love2d.org/w/index.php?title=ParticleInsertMode_(Italiano)&action=edit&redlink=1" class="new" title="ParticleInsertMode (Italiano) (page does not exist)">Italiano</a> –
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-<a href="https://love2d.org/w/index.php?title=ParticleInsertMode_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="ParticleInsertMode (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleInsertMode_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="ParticleInsertMode (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleInsertMode_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="ParticleInsertMode (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">ParticleSystem</h1>
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-			<p>Used to create cool effects, like fire.
-The particle systems are created and drawn on the screen using functions in love.graphics. They also need to be updated in the update(dt) callback for you to see any changes in the particles emitted.
-</p>
-<h2> <span class="mw-headline" id="Constructors"> Constructors </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.newParticleSystem.html" title="love.graphics.newParticleSystem">love.graphics.newParticleSystem</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a new <strong class="selflink">ParticleSystem</strong>.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5 [...]
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-</table>
-<h2> <span class="mw-headline" id="Functions"> Functions </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atype.html" title="Object:type">Object:type</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the type of the object as a string.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atypeOf.html" title="Object:typeOf">Object:typeOf</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks whether an object is of a certain type.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3aclone.html" title="ParticleSystem:clone">ParticleSystem:clone</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates an identical copy of the ParticleSystem in the stopped state.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3acount.html" title="ParticleSystem:count">ParticleSystem:count</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the amount of particles that are currently in the system.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; v [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3aemit.html" title="ParticleSystem:emit">ParticleSystem:emit</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Emits a burst of particles from the particle emitter.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" hei [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3agetAreaSpread.html" title="ParticleSystem:getAreaSpread">ParticleSystem:getAreaSpread</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the area-based spawn parameters for the particles.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/image [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3agetBufferSize.html" title="ParticleSystem:getBufferSize">ParticleSystem:getBufferSize</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the maximum number of particles the ParticleSystem can have at once.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https:// [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3agetColors.html" title="ParticleSystem:getColors">ParticleSystem:getColors</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the colors to apply to the particle sprite.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" wid [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3agetCount.html" title="ParticleSystem:getCount">ParticleSystem:getCount</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the number of particles that are currently in the system.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/A [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3agetDirection.html" title="ParticleSystem:getDirection">ParticleSystem:getDirection</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the direction of the particle emitter (in radians).</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-co [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3agetEmissionRate.html" title="ParticleSystem:getEmissionRate">ParticleSystem:getEmissionRate</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the amount of particles emitted per second.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3agetEmitterLifetime.html" title="ParticleSystem:getEmitterLifetime">ParticleSystem:getEmitterLifetime</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets how long the particle system will emit particles</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2 [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3agetImage.html" title="ParticleSystem:getImage">ParticleSystem:getImage</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the image used for the particles.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3agetInsertMode.html" title="ParticleSystem:getInsertMode">ParticleSystem:getInsertMode</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the mode used when the ParticleSystem adds new particles.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/ [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3agetLinearAcceleration.html" title="ParticleSystem:getLinearAcceleration">ParticleSystem:getLinearAcceleration</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the linear acceleration (acceleration along the x and y axes) for particles.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3agetOffset.html" title="ParticleSystem:getOffset">ParticleSystem:getOffset</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the particle image's draw offset.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" hei [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3agetOffsetX.html" title="ParticleSystem:getOffsetX">ParticleSystem:getOffsetX</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get the x coordinate of the particle rotation offset.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3agetOffsetY.html" title="ParticleSystem:getOffsetY">ParticleSystem:getOffsetY</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get the y coordinate of the particle rotation offset.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3agetParticleLifetime.html" title="ParticleSystem:getParticleLifetime">ParticleSystem:getParticleLifetime</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the lifetime of the particles.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/ [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3agetPosition.html" title="ParticleSystem:getPosition">ParticleSystem:getPosition</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the position of the emitter.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-ali [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3agetRadialAcceleration.html" title="ParticleSystem:getRadialAcceleration">ParticleSystem:getRadialAcceleration</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the radial acceleration (away from the emitter).</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="http [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3agetRotation.html" title="ParticleSystem:getRotation">ParticleSystem:getRotation</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the rotation of the image upon particle creation (in radians).</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3agetSizeVariation.html" title="ParticleSystem:getSizeVariation">ParticleSystem:getSizeVariation</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the amount of size variation.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.p [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3agetSizes.html" title="ParticleSystem:getSizes">ParticleSystem:getSizes</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the sizes of the particle over its lifetime.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3agetSpeed.html" title="ParticleSystem:getSpeed">ParticleSystem:getSpeed</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the speed of the particles.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11"  [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3agetSpin.html" title="ParticleSystem:getSpin">ParticleSystem:getSpin</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the spin of the sprite.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a h [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3agetSpinVariation.html" title="ParticleSystem:getSpinVariation">ParticleSystem:getSpinVariation</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the amount of spin variation.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.p [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3agetSpread.html" title="ParticleSystem:getSpread">ParticleSystem:getSpread</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the amount of directional spread of the particle emitter (in radians).</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; bac [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3agetTangentialAcceleration.html" title="ParticleSystem:getTangentialAcceleration">ParticleSystem:getTangentialAcceleration</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the tangential acceleration (acceleration perpendicular to the particle's direction).</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; verti [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3agetX.html" title="ParticleSystem:getX">ParticleSystem:getX</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the x-coordinate of the particle emitter's position.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical- [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3agetY.html" title="ParticleSystem:getY">ParticleSystem:getY</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the y-coordinate of the particle emitter's position.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical- [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3ahasRelativeRotation.html" title="ParticleSystem:hasRelativeRotation">ParticleSystem:hasRelativeRotation</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets whether particle angles and rotations are relative to their velocities.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3aisActive.html" title="ParticleSystem:isActive">ParticleSystem:isActive</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks whether the particle system is actively emitting particles.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-colo [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3aisEmpty.html" title="ParticleSystem:isEmpty">ParticleSystem:isEmpty</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks whether the particle system is empty of particles.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8;  [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3aisFull.html" title="ParticleSystem:isFull">ParticleSystem:isFull</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks whether the particle system is full of particles.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vert [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3aisPaused.html" title="ParticleSystem:isPaused">ParticleSystem:isPaused</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks whether the particle system is paused.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3aisStopped.html" title="ParticleSystem:isStopped">ParticleSystem:isStopped</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks whether the particle system is stopped.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3amoveTo.html" title="ParticleSystem:moveTo">ParticleSystem:moveTo</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Moves the position of the emitter.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> < [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3apause.html" title="ParticleSystem:pause">ParticleSystem:pause</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Pauses the particle emitter.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3areset.html" title="ParticleSystem:reset">ParticleSystem:reset</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Resets the particle emitter, removing existing particles and resetting the lifetime counter.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3asetAreaSpread.html" title="ParticleSystem:setAreaSpread">ParticleSystem:setAreaSpread</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets area-based spawn parameters for the particles.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/ [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3asetBufferSize.html" title="ParticleSystem:setBufferSize">ParticleSystem:setBufferSize</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the size of the buffer (the max allowed amount of particles in the system).</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3asetColor.html" title="ParticleSystem:setColor">ParticleSystem:setColor</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the color of the image.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3asetColors.html" title="ParticleSystem:setColors">ParticleSystem:setColors</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the colors to apply to the particle sprite.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" wid [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3asetDirection.html" title="ParticleSystem:setDirection">ParticleSystem:setDirection</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the direction the particles will be emitted in.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3asetEmissionRate.html" title="ParticleSystem:setEmissionRate">ParticleSystem:setEmissionRate</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the amount of particles emitted per second.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-c [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3asetEmitterLifetime.html" title="ParticleSystem:setEmitterLifetime">ParticleSystem:setEmitterLifetime</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets how long the particle system should emit particles</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://lov [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3asetGravity.html" title="ParticleSystem:setGravity">ParticleSystem:setGravity</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the gravity affecting the particles (acceleration along the y-axis).</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; ba [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3asetImage.html" title="ParticleSystem:setImage">ParticleSystem:setImage</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the image to be used for the particles.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8"  [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3asetInsertMode.html" title="ParticleSystem:setInsertMode">ParticleSystem:setInsertMode</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the mode to use when the ParticleSystem adds new particles.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.or [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3asetLifetime.html" title="ParticleSystem:setLifetime">ParticleSystem:setLifetime</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets how long the particle system should emit particles (if -1 then it emits particles forever).</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="pa [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3asetLinearAcceleration.html" title="ParticleSystem:setLinearAcceleration">ParticleSystem:setLinearAcceleration</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the linear acceleration (acceleration along the x and y axes) for particles.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3asetOffset.html" title="ParticleSystem:setOffset">ParticleSystem:setOffset</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Set the offset position which the particle sprite is rotated around.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3asetParticleLife.html" title="ParticleSystem:setParticleLife">ParticleSystem:setParticleLife</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the life of the particles.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; ve [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3asetParticleLifetime.html" title="ParticleSystem:setParticleLifetime">ParticleSystem:setParticleLifetime</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the lifetime of the particles.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/ [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3asetPosition.html" title="ParticleSystem:setPosition">ParticleSystem:setPosition</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the position of the emitter.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-ali [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3asetRadialAcceleration.html" title="ParticleSystem:setRadialAcceleration">ParticleSystem:setRadialAcceleration</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Set the radial acceleration (away from the emitter).</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3asetRelativeRotation.html" title="ParticleSystem:setRelativeRotation">ParticleSystem:setRelativeRotation</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets whether particle angles and rotations are relative to their velocities.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3asetRotation.html" title="ParticleSystem:setRotation">ParticleSystem:setRotation</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the rotation of the image upon particle creation (in radians).</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; backg [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3asetSize.html" title="ParticleSystem:setSize">ParticleSystem:setSize</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the size of the particle (1.0 being normal size).</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; ver [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3asetSizeVariation.html" title="ParticleSystem:setSizeVariation">ParticleSystem:setSizeVariation</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the amount of size variation.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffff [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3asetSizes.html" title="ParticleSystem:setSizes">ParticleSystem:setSizes</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the sizes of the particle over its lifetime.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3asetSpeed.html" title="ParticleSystem:setSpeed">ParticleSystem:setSpeed</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the speed of the particles.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3asetSpin.html" title="ParticleSystem:setSpin">ParticleSystem:setSpin</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the spin of the sprite.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3asetSpinVariation.html" title="ParticleSystem:setSpinVariation">ParticleSystem:setSpinVariation</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the amount of spin variation.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffff [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3asetSpread.html" title="ParticleSystem:setSpread">ParticleSystem:setSpread</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the amount of spread for the system.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-a [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3asetSprite.html" title="ParticleSystem:setSprite">ParticleSystem:setSprite</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the image which is to be emitted.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-alig [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3asetTangentialAcceleration.html" title="ParticleSystem:setTangentialAcceleration">ParticleSystem:setTangentialAcceleration</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the tangential acceleration (acceleration perpendicular to the particle's direction).</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; verti [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3asetTexture.html" title="ParticleSystem:setTexture">ParticleSystem:setTexture</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the texture (<a href="Image.html" title="Image">Image</a> or <a href="Canvas.html" title="Canvas">Canvas</a>) to be used for the particles.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8ff [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3astart.html" title="ParticleSystem:start">ParticleSystem:start</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Starts the particle emitter.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3astop.html" title="ParticleSystem:stop">ParticleSystem:stop</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Stops the particle emitter, resetting the lifetime counter.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertica [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem%3aupdate.html" title="ParticleSystem:update">ParticleSystem:update</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Updates the particle system; moving, creating and killing particles.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: # [...]
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-</table>
-<h2> <span class="mw-headline" id="Enums"> Enums </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="AreaSpreadDistribution.html" title="AreaSpreadDistribution">AreaSpreadDistribution</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Types of particle area spread distribution.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleInsertMode.html" title="ParticleInsertMode">ParticleInsertMode</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">How newly created particles are added to the ParticleSystem.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" h [...]
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-</table>
-<h2> <span class="mw-headline" id="Supertypes"> Supertypes </span></h2>
-<ul><li> <a href="Drawable.html" title="Drawable">Drawable</a>
-</li><li> <a href="Object.html" title="Object">Object</a>
-</li></ul>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li></ul>
-<p><br />
-Particle editors:
-</p>
-<ul><li> <a href="https://love2d.org/forums/viewtopic.php?f=4&t=2110" class="external free" rel="nofollow">https://love2d.org/forums/viewtopic.php?f=4&t=2110</a>
-</li><li> <a href="https://love2d.org/forums/viewtopic.php?f=5&t=32954" class="external free" rel="nofollow">https://love2d.org/forums/viewtopic.php?f=5&t=32954</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=ParticleSystem_(Dansk)&action=edit&redlink=1" class="new" title="ParticleSystem (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem_(Deutsch)&action=edit&redlink=1" class="new" title="ParticleSystem (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=ParticleSystem_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="ParticleSystem (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="ParticleSystem (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem_(Indonesia)&action=edit&redlink=1" class="new" title="ParticleSystem (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem_(Italiano)&action=edit&redlink=1" class="new" title="ParticleSystem (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="ParticleSystem (Lietuviškai) (page does not exist)">Lietuviškai</a> –
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-		<h1 id="firstHeading" class="firstHeading">ParticleSystem:clone</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.1" title="0.9.1">0.9.1</a></b> </i>
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-<td> <small>This function is not supported in earlier versions.</small>
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-<p>Creates an identical copy of the ParticleSystem in the stopped state.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">particlesystem <span class="sy0">=</span> ParticleSystem:clone<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
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-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a> particlesystem</code></dt><dd> The new identical copy of this ParticleSystem.
-</dd></dl>
-<h2> <span class="mw-headline" id="Notes"> Notes </span></h2>
-<p>Cloned ParticleSystem inherit all the set-able state of the original ParticleSystem, but they are initialized stopped.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>
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-		<h1 id="firstHeading" class="firstHeading">ParticleSystem:count</h1>
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-			<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has been renamed to <a href="ParticleSystem%3agetCount.html" title="ParticleSystem:getCount">ParticleSystem:getCount</a>.</small>
-</td></tr></table>
-<p><br />
-Gets the amount of particles that are currently in the system.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">count <span class="sy0">=</span> ParticleSystem:count<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> count</code></dt><dd> The current number of live particles.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
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-<strong class="selflink">English</strong> – 
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-		<h1 id="firstHeading" class="firstHeading">ParticleSystem:emit</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
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-<td> <small>This function is not supported in earlier versions.</small>
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-<p>Emits a burst of particles from the particle emitter.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">ParticleSystem:emit<span class="br0">(</span> numparticles <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> numparticles</code></dt><dd> The amount of particles to emit. The number of emitted particles will be truncated if the particle system's max buffer size is reached.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>
-</li></ul>
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-		<h1 id="firstHeading" class="firstHeading">ParticleSystem:getAreaSpread</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
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-<p>Gets the area-based spawn parameters for the particles.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">distribution, dx, dy <span class="sy0">=</span> ParticleSystem:getAreaSpread<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="AreaSpreadDistribution.html" title="AreaSpreadDistribution">AreaSpreadDistribution</a> distribution</code></dt><dd> The type of distribution for new particles.
-</dd><dt><code><a href="number.html" title="number">number</a> dx</code></dt><dd> The maximum spawn distance from the emitter along the x-axis for uniform distribution, or the standard deviation along the x-axis for normal distribution.
-</dd><dt><code><a href="number.html" title="number">number</a> dy</code></dt><dd> The maximum spawn distance from the emitter along the y-axis for uniform distribution, or the standard deviation along the y-axis for normal distribution.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>
-</li><li> <a href="ParticleSystem%3asetAreaSpread.html" title="ParticleSystem:setAreaSpread">ParticleSystem:setAreaSpread</a>
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-		<h1 id="firstHeading" class="firstHeading">ParticleSystem:getBufferSize</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
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-<p>Gets the maximum number of particles the ParticleSystem can have at once.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">size <span class="sy0">=</span> ParticleSystem:getBufferSize<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> size</code></dt><dd> The maximum number of particles.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>
-</li><li> <a href="ParticleSystem%3asetBufferSize.html" title="ParticleSystem:setBufferSize">ParticleSystem:setBufferSize</a>
-</li><li> <a href="ParticleSystem%3agetCount.html" title="ParticleSystem:getCount">ParticleSystem:getCount</a>
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-		<h1 id="firstHeading" class="firstHeading">ParticleSystem:getColors</h1>
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
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-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
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-<p>Gets the series of colors applied to the particle sprite.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">r1, g1, b1, a1, r2, g2, b2, a2, ..., r8, g8, b8, a8 <span class="sy0">=</span> ParticleSystem:setColors<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>Nothing.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> r1</code></dt><dd> First color, red component (0-255).
-</dd><dt><code><a href="number.html" title="number">number</a> g1</code></dt><dd> First color, green component (0-255).
-</dd><dt><code><a href="number.html" title="number">number</a> b1</code></dt><dd> First color, blue component (0-255).
-</dd><dt><code><a href="number.html" title="number">number</a> a1</code></dt><dd> First color, alpha component (0-255).
-</dd><dt><code><a href="number.html" title="number">number</a> r2</code></dt><dd> Second color, red component (0-255).
-</dd><dt><code><a href="number.html" title="number">number</a> g2</code></dt><dd> Second color, green component (0-255).
-</dd><dt><code><a href="number.html" title="number">number</a> b2</code></dt><dd> Second color, blue component (0-255).
-</dd><dt><code><a href="number.html" title="number">number</a> a2</code></dt><dd> Second color, alpha component (0-255).
-</dd><dt><code><a href="number.html" title="number">number</a> r8</code></dt><dd> Eighth color, red component (0-255).
-</dd><dt><code><a href="number.html" title="number">number</a> g8</code></dt><dd> Eighth color, green component (0-255).
-</dd><dt><code><a href="number.html" title="number">number</a> b8</code></dt><dd> Eighth color, blue component (0-255).
-</dd><dt><code><a href="number.html" title="number">number</a> a8</code></dt><dd> Eighth color, alpha component (0-255).
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>
-</li><li> <a href="ParticleSystem%3asetColors.html" title="ParticleSystem:setColors">ParticleSystem:setColors</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=ParticleSystem:getColors_(Dansk)&action=edit&redlink=1" class="new" title="ParticleSystem:getColors (Dansk) (page does not exist)">Dansk</a> –
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-		<h1 id="firstHeading" class="firstHeading">ParticleSystem:getCount</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
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-<td> <small>It has been renamed from <a href="ParticleSystem%3acount.html" title="ParticleSystem:count">ParticleSystem:count</a>.</small>
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-<p>Gets the number of particles that are currently in the system.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">count <span class="sy0">=</span> ParticleSystem:getCount<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> count</code></dt><dd> The current number of live particles.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>
-</li><li> <a href="ParticleSystem%3agetBufferSize.html" title="ParticleSystem:getBufferSize">ParticleSystem:getBufferSize</a>
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-			<p>Gets the direction of the particle emitter (in radians).
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">direction <span class="sy0">=</span> ParticleSystem:getDirection<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> direction</code></dt><dd> The direction of the emitter (radians).
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>
-</li></ul>
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-		<h1 id="firstHeading" class="firstHeading">ParticleSystem:getEmissionRate</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
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-<td> <small>This function is not supported in earlier versions.</small>
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-<p>Gets the amount of particles emitted per second.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">rate <span class="sy0">=</span> ParticleSystem:setEmissionRate<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>Nothing.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> rate</code></dt><dd> The amount of particles per second.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>
-</li><li> <a href="ParticleSystem%3asetEmissionRate.html" title="ParticleSystem:setEmissionRate">ParticleSystem:setEmissionRate</a>
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-		<h1 id="firstHeading" class="firstHeading">ParticleSystem:getEmitterLifetime</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
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-<td> <small>This function is not supported in earlier versions.</small>
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-<p>Gets how long the particle system will emit particles (if -1 then it emits particles forever).
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">life <span class="sy0">=</span> ParticleSystem:setEmitterLifetime<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>Nothing.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> life</code></dt><dd> The lifetime of the emitter (in seconds).
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>
-</li><li> <a href="ParticleSystem%3asetEmitterLifetime.html" title="ParticleSystem:setEmitterLifetime">ParticleSystem:setEmitterLifetime</a>
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-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets the image used for the particles.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">image <span class="sy0">=</span> ParticleSystem:getImage<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>Nothing.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="Image.html" title="Image">Image</a> image</code></dt><dd> An Image to use for the particles.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>
-</li><li> <a href="ParticleSystem%3asetImage.html" title="ParticleSystem:setImage">ParticleSystem:setImage</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=ParticleSystem:getImage_(Dansk)&action=edit&redlink=1" class="new" title="ParticleSystem:getImage (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:getImage_(Deutsch)&action=edit&redlink=1" class="new" title="ParticleSystem:getImage (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:getImage_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="ParticleSystem:getImage (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:getImage_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="ParticleSystem:getImage (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:getImage_(Indonesia)&action=edit&redlink=1" class="new" title="ParticleSystem:getImage (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:getImage_(Italiano)&action=edit&redlink=1" class="new" title="ParticleSystem:getImage (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:getImage_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="ParticleSystem:getImage (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:getImage_(Magyar)&action=edit&redlink=1" class="new" title="ParticleSystem:getImage (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:getImage_(Nederlands)&action=edit&redlink=1" class="new" title="ParticleSystem:getImage (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:getImage_(Polski)&action=edit&redlink=1" class="new" title="ParticleSystem:getImage (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:getImage_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="ParticleSystem:getImage (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:getImage_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="ParticleSystem:getImage (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:getImage_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="ParticleSystem:getImage (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:getImage_(Suomi)&action=edit&redlink=1" class="new" title="ParticleSystem:getImage (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:getImage_(Svenska)&action=edit&redlink=1" class="new" title="ParticleSystem:getImage (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:getImage_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="ParticleSystem:getImage (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:getImage_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="ParticleSystem:getImage (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:getImage_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="ParticleSystem:getImage (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:getImage_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="ParticleSystem:getImage (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:getImage_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="ParticleSystem:getImage (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:getImage_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="ParticleSystem:getImage (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:getImage_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="ParticleSystem:getImage (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:getImage_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="ParticleSystem:getImage (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:getImage_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="ParticleSystem:getImage (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:getImage_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="ParticleSystem:getImage (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:getImage_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="ParticleSystem:getImage (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:getImage_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="ParticleSystem:getImage (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:getImage_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="ParticleSystem:getImage (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:getImage_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="ParticleSystem:getImage (한국어) (page does not exist)">한국어</a> 
-<br />
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-		<h1 id="firstHeading" class="firstHeading">ParticleSystem:getInsertMode</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
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-<td> <small>This function is not supported in earlier versions.</small>
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-<p>Gets the mode used when the ParticleSystem adds new particles.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">mode <span class="sy0">=</span> ParticleSystem:getInsertMode<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="ParticleInsertMode.html" title="ParticleInsertMode">ParticleInsertMode</a> mode</code></dt><dd> The mode used when the ParticleSystem adds new particles.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>
-</li><li> <a href="ParticleSystem%3asetInsertMode.html" title="ParticleSystem:setInsertMode">ParticleSystem:setInsertMode</a>
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-<div class="i18n">
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-		<h1 id="firstHeading" class="firstHeading">ParticleSystem:getLinearAcceleration</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
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-<td> <small>This function is not supported in earlier versions.</small>
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-<p>Gets the linear acceleration (acceleration along the x and y axes) for particles.
-</p><p>Every particle created will accelerate along the x and y axes between xmin,ymin and xmax,ymax.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">xmin, ymin, xmax, ymax <span class="sy0">=</span> ParticleSystem:getLinearAcceleration<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>Nothing.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> xmin</code></dt><dd> The minimum acceleration along the x axis.
-</dd><dt><code><a href="number.html" title="number">number</a> ymin</code></dt><dd> The minimum acceleration along the y axis.
-</dd><dt><code><a href="number.html" title="number">number</a> xmax (xmin)</code></dt><dd> The maximum acceleration along the x axis.
-</dd><dt><code><a href="number.html" title="number">number</a> ymax (ymin)</code></dt><dd> The maximum acceleration along the y axis.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>
-</li><li> <a href="ParticleSystem%3asetLinearAcceleration.html" title="ParticleSystem:setLinearAcceleration">ParticleSystem:setLinearAcceleration</a>
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-		<h1 id="firstHeading" class="firstHeading">ParticleSystem:getOffset</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
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-<td> <small>It has been moved from <a href="ParticleSystem%3agetOffsetX.html" title="ParticleSystem:getOffsetX">ParticleSystem:getOffsetX</a> and <a href="ParticleSystem%3agetOffsetY.html" title="ParticleSystem:getOffsetY">ParticleSystem:getOffsetY</a>.</small>
-</td></tr></table>
-<p>Gets the particle image's draw offset.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">ox, oy <span class="sy0">=</span> ParticleSystem:getOffset<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> ox</code></dt><dd> The x coordinate of the particle image's draw offset.
-</dd><dt><code><a href="number.html" title="number">number</a> oy</code></dt><dd> The y coordinate of the particle image's draw offset.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>
-</li><li> <a href="ParticleSystem%3asetOffset.html" title="ParticleSystem:setOffset">ParticleSystem:setOffset</a>
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-<p>Get the x coordinate of the particle rotation offset.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">xOffset <span class="sy0">=</span> ParticleSystem:getOffsetX<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> xOffset</code></dt><dd> The x coordinate of the rotation offset.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>
-</li><li> <a href="ParticleSystem%3agetOffsetY.html" title="ParticleSystem:getOffsetY">ParticleSystem:getOffsetY</a>
-</li><li> <a href="ParticleSystem%3asetOffset.html" title="ParticleSystem:setOffset">ParticleSystem:setOffset</a>
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-		<h1 id="firstHeading" class="firstHeading">ParticleSystem:getOffsetY</h1>
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-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
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-<td> <small>It has been moved to <a href="ParticleSystem%3agetOffset.html" title="ParticleSystem:getOffset">ParticleSystem:getOffset</a>.</small>
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-<p>Get the y coordinate of the particle rotation offset.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">yOffset <span class="sy0">=</span> ParticleSystem:getOffsetY<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> yOffset</code></dt><dd> The y coordinate of the rotation offset.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>
-</li><li> <a href="ParticleSystem%3agetOffsetX.html" title="ParticleSystem:getOffsetX">ParticleSystem:getOffsetX</a>
-</li><li> <a href="ParticleSystem%3asetOffset.html" title="ParticleSystem:setOffset">ParticleSystem:setOffset</a>
-</li></ul>
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-		<h1 id="firstHeading" class="firstHeading">ParticleSystem:getParticleLifetime</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
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-<p>Gets the lifetime of the particles.
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-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
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-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">min</span>, <span class="kw1">max</span> <span class="sy0">=</span> ParticleSystem:getParticleLifetime<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>Nothing.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> min</code></dt><dd> The minimum life of the particles (in seconds).
-</dd><dt><code><a href="number.html" title="number">number</a> max</code></dt><dd> The maximum life of the particles (in seconds).
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>
-</li><li> <a href="ParticleSystem%3asetParticleLifetime.html" title="ParticleSystem:setParticleLifetime">ParticleSystem:setParticleLifetime</a>
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-		<h1 id="firstHeading" class="firstHeading">ParticleSystem:getPosition</h1>
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-			<p>Gets the position of the emitter.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">x, y <span class="sy0">=</span> ParticleSystem:getPosition<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> Position along x-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> Position along y-axis.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>
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-		<h1 id="firstHeading" class="firstHeading">ParticleSystem:getRadialAcceleration</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
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-<td> <small>This function is not supported in earlier versions.</small>
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-<p>Gets the radial acceleration (away from the emitter).
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">min</span>, <span class="kw1">max</span> <span class="sy0">=</span> ParticleSystem:getRadialAcceleration<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>Nothing.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> min</code></dt><dd> The minimum acceleration.
-</dd><dt><code><a href="number.html" title="number">number</a> max</code></dt><dd> The maximum acceleration.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>
-</li><li> <strong class="selflink">ParticleSystem:getRadialAcceleration</strong>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets the rotation of the image upon particle creation (in radians).
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">min</span>, <span class="kw1">max</span> <span class="sy0">=</span> ParticleSystem:getRotation<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>Nothing.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> min</code></dt><dd> The minimum initial angle (radians).
-</dd><dt><code><a href="number.html" title="number">number</a> max</code></dt><dd> The maximum initial angle (radians).
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>
-</li><li> <a href="ParticleSystem%3asetRotation.html" title="ParticleSystem:setRotation">ParticleSystem:setRotation</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=ParticleSystem:getRotation_(Dansk)&action=edit&redlink=1" class="new" title="ParticleSystem:getRotation (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:getRotation_(Deutsch)&action=edit&redlink=1" class="new" title="ParticleSystem:getRotation (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:getRotation_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="ParticleSystem:getRotation (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:getRotation_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="ParticleSystem:getRotation (Français) (page does not exist)">Français</a> –
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-<a href="https://love2d.org/w/index.php?title=ParticleSystem:getRotation_(Italiano)&action=edit&redlink=1" class="new" title="ParticleSystem:getRotation (Italiano) (page does not exist)">Italiano</a> –
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-<a href="https://love2d.org/w/index.php?title=ParticleSystem:getRotation_(Polski)&action=edit&redlink=1" class="new" title="ParticleSystem:getRotation (Polski) (page does not exist)">Polski</a> –
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-<a href="https://love2d.org/w/index.php?title=ParticleSystem:getRotation_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="ParticleSystem:getRotation (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:getRotation_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="ParticleSystem:getRotation (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:getRotation_(Suomi)&action=edit&redlink=1" class="new" title="ParticleSystem:getRotation (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:getRotation_(Svenska)&action=edit&redlink=1" class="new" title="ParticleSystem:getRotation (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:getRotation_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="ParticleSystem:getRotation (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:getRotation_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="ParticleSystem:getRotation (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:getRotation_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="ParticleSystem:getRotation (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:getRotation_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="ParticleSystem:getRotation (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:getRotation_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="ParticleSystem:getRotation (Русский) (page does not exist)">Русский</a> –
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-<a href="https://love2d.org/w/index.php?title=ParticleSystem:getRotation_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="ParticleSystem:getRotation (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:getRotation_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="ParticleSystem:getRotation (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:getRotation_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="ParticleSystem:getRotation (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:getRotation_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="ParticleSystem:getRotation (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:getRotation_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="ParticleSystem:getRotation (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:getRotation_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="ParticleSystem:getRotation (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:getRotation_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="ParticleSystem:getRotation (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
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-		<h1 id="firstHeading" class="firstHeading">ParticleSystem:getSizeVariation</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
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-<p>Gets the amount of size variation (0 meaning no variation and 1 meaning full variation between start and end).
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">variation <span class="sy0">=</span> ParticleSystem:getSizeVariation<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>Nothing.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> variation</code></dt><dd> The amount of variation (0 meaning no variation and 1 meaning full variation between start and end).
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>
-</li><li> <a href="ParticleSystem%3asetSizeVariation.html" title="ParticleSystem:setSizeVariation">ParticleSystem:setSizeVariation</a>
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-<strong class="selflink">English</strong> – 
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-		<h1 id="firstHeading" class="firstHeading">ParticleSystem:getSizes</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
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-<p>Gets the series of sizes by which the sprite is scaled. 1.0 is normal size. The particle system will interpolate between each size evenly over the particle's lifetime.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">size1, size1, ..., size8 <span class="sy0">=</span> ParticleSystem:setSizes<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>Nothing.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> size1</code></dt><dd> The first size.
-</dd><dt><code><a href="number.html" title="number">number</a> size2</code></dt><dd> The second size.
-</dd><dt><code><a href="number.html" title="number">number</a> size8</code></dt><dd> The eighth size.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>
-</li><li> <a href="ParticleSystem%3asetSizes.html" title="ParticleSystem:setSizes">ParticleSystem:setSizes</a>
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-		<h1 id="firstHeading" class="firstHeading">ParticleSystem:getSpeed</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
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-<p>Gets the speed of the particles.
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-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
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-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">min</span>, <span class="kw1">max</span> <span class="sy0">=</span> ParticleSystem:getSpeed<span class="br0">(</span> <span class="br0">)</span></div></div>
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-<p>Nothing.
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-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> min</code></dt><dd> The minimum linear speed of the particles.
-</dd><dt><code><a href="number.html" title="number">number</a> max</code></dt><dd> The maximum linear speed of the particles.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>
-</li><li> <a href="ParticleSystem%3asetSpeed.html" title="ParticleSystem:setSpeed">ParticleSystem:setSpeed</a>
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-		<h1 id="firstHeading" class="firstHeading">ParticleSystem:getSpin</h1>
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-<p>Gets the spin of the sprite.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">min</span>, <span class="kw1">max</span>, variation <span class="sy0">=</span> ParticleSystem:getSpin<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>Nothing.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> min</code></dt><dd> The minimum spin (radians per second).
-</dd><dt><code><a href="number.html" title="number">number</a> max (min)</code></dt><dd> The maximum spin (radians per second).
-</dd><dt><code><a href="number.html" title="number">number</a> variation (0)</code></dt><dd> The degree of variation (0 meaning no variation and 1 meaning full variation between start and end).
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>
-</li><li> <a href="ParticleSystem%3asetSpin.html" title="ParticleSystem:setSpin">ParticleSystem:setSpin</a>
-</li></ul>
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-<div class="i18n">
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-		<h1 id="firstHeading" class="firstHeading">ParticleSystem:getSpinVariation</h1>
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-<p>Gets the amount of spin variation (0 meaning no variation and 1 meaning full variation between start and end).
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">variation <span class="sy0">=</span> ParticleSystem:getSpinVariation<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>Nothing.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> variation</code></dt><dd> The amount of variation (0 meaning no variation and 1 meaning full variation between start and end).
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>
-</li><li> <a href="ParticleSystem%3asetSpinVariation.html" title="ParticleSystem:setSpinVariation">ParticleSystem:setSpinVariation</a>
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-			<p>Gets the amount of directional spread of the particle emitter (in radians).
-</p>
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-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">spread <span class="sy0">=</span> ParticleSystem:getSpread<span class="br0">(</span> <span class="br0">)</span></div></div>
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-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> spread</code></dt><dd> The spread of the emitter (radians).
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>
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-		<h1 id="firstHeading" class="firstHeading">ParticleSystem:getTangentialAcceleration</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
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-<td> <small>This function is not supported in earlier versions.</small>
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-<p>Gets the tangential acceleration (acceleration perpendicular to the particle's direction).
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">min</span>, <span class="kw1">max</span> <span class="sy0">=</span> ParticleSystem:getTangentialAcceleration<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>Nothing.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> min</code></dt><dd> The minimum acceleration.
-</dd><dt><code><a href="number.html" title="number">number</a> max</code></dt><dd> The maximum acceleration.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>
-</li><li> <a href="ParticleSystem%3asetTangentialAcceleration.html" title="ParticleSystem:setTangentialAcceleration">ParticleSystem:setTangentialAcceleration</a>
-</li></ul>
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-		<h1 id="firstHeading" class="firstHeading">ParticleSystem:getX</h1>
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-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
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-<td> <small>Use <a href="ParticleSystem%3agetPosition.html" title="ParticleSystem:getPosition">ParticleSystem:getPosition</a>.</small>
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-<p>Gets the x-coordinate of the particle emitter's position.
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-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
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-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">x <span class="sy0">=</span> ParticleSystem:getX<span class="br0">(</span> <span class="br0">)</span></div></div>
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-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> Position along x-axis.
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-		<h1 id="firstHeading" class="firstHeading">ParticleSystem:getY</h1>
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-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>Use <a href="ParticleSystem%3agetPosition.html" title="ParticleSystem:getPosition">ParticleSystem:getPosition</a>.</small>
-</td></tr></table>
-<p>Gets the y-coordinate of the particle emitter's position.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">y <span class="sy0">=</span> ParticleSystem:getY<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> Position along y-axis.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
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-		<h1 id="firstHeading" class="firstHeading">ParticleSystem:hasRelativeRotation</h1>
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.1" title="0.9.1">0.9.1</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets whether particle angles and rotations are relative to their velocities. If enabled, particles are aligned to the angle of their velocities and rotate relative to that angle.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">relative <span class="sy0">=</span> ParticleSystem:hasRelativeRotation<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> enable</code></dt><dd> True if relative particle rotation is enabled, false if it's disabled.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>
-</li><li> <a href="ParticleSystem%3asetRelativeRotation.html" title="ParticleSystem:setRelativeRotation">ParticleSystem:setRelativeRotation</a>
-</li></ul>
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-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=ParticleSystem:hasRelativeRotation_(Dansk)&action=edit&redlink=1" class="new" title="ParticleSystem:hasRelativeRotation (Dansk) (page does not exist)">Dansk</a> –
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-<strong class="selflink">English</strong> – 
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-		<h1 id="firstHeading" class="firstHeading">ParticleSystem:isActive</h1>
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-			<p>Checks whether the particle system is actively emitting particles.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">active <span class="sy0">=</span> ParticleSystem:isActive<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> active</code></dt><dd> True if system is active, false otherwise.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>
-</li><li> <a href="ParticleSystem%3aisPaused.html" title="ParticleSystem:isPaused">ParticleSystem:isPaused</a>
-</li><li> <a href="ParticleSystem%3aisStopped.html" title="ParticleSystem:isStopped">ParticleSystem:isStopped</a>
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-		<h1 id="firstHeading" class="firstHeading">ParticleSystem:isEmpty</h1>
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-<td> <small>Use <a href="ParticleSystem%3agetCount.html" title="ParticleSystem:getCount">ParticleSystem:getCount</a> and <a href="ParticleSystem%3agetBufferSize.html" title="ParticleSystem:getBufferSize">ParticleSystem:getBufferSize</a>.</small>
-</td></tr></table>
-<p>Checks whether the particle system is empty of particles.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">empty <span class="sy0">=</span> ParticleSystem:isEmpty<span class="br0">(</span> <span class="br0">)</span></div></div>
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-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> empty</code></dt><dd> True if there are no live particles, false otherwise.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>
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-<p>Checks whether the particle system is full of particles.
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-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
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-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">full <span class="sy0">=</span> ParticleSystem:isFull<span class="br0">(</span> <span class="br0">)</span></div></div>
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-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> full</code></dt><dd> True if no more particles can be added, false otherwise.
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-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
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-		<h1 id="firstHeading" class="firstHeading">ParticleSystem:isPaused</h1>
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-<p>Checks whether the particle system is paused.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">paused <span class="sy0">=</span> ParticleSystem:isPaused<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> paused</code></dt><dd> True if system is paused, false otherwise.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>
-</li><li> <a href="ParticleSystem%3aisActive.html" title="ParticleSystem:isActive">ParticleSystem:isActive</a>
-</li><li> <a href="ParticleSystem%3aisStopped.html" title="ParticleSystem:isStopped">ParticleSystem:isStopped</a>
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-<p><br />
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-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
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-<strong class="selflink">English</strong> – 
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-<a href="https://love2d.org/w/index.php?title=ParticleSystem:isPaused_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="ParticleSystem:isPaused (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:isPaused_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="ParticleSystem:isPaused (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:isPaused_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="ParticleSystem:isPaused (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
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-		<h1 id="firstHeading" class="firstHeading">ParticleSystem:isStopped</h1>
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-<td> <small>This function is not supported in earlier versions.</small>
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-<p>Checks whether the particle system is stopped.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">stopped <span class="sy0">=</span> ParticleSystem:isStopped<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> stopped</code></dt><dd> True if system is stopped, false otherwise.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>
-</li><li> <a href="ParticleSystem%3aisActive.html" title="ParticleSystem:isActive">ParticleSystem:isActive</a>
-</li><li> <a href="ParticleSystem%3aisPaused.html" title="ParticleSystem:isPaused">ParticleSystem:isPaused</a>
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-<p><br />
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-<a href="https://love2d.org/w/index.php?title=ParticleSystem:isStopped_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="ParticleSystem:isStopped (Español) (page does not exist)">Español</a> –
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-		<h1 id="firstHeading" class="firstHeading">ParticleSystem:moveTo</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.1" title="0.9.1">0.9.1</a></b> </i>
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-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Moves the position of the emitter. This results in smoother particle spawning behaviour than if <a href="ParticleSystem%3asetPosition.html" title="ParticleSystem:setPosition">ParticleSystem:setPosition</a> is used every frame.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">ParticleSystem:moveTo<span class="br0">(</span> x, y <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> Position along x-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> Position along y-axis.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>
-</li></ul>
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-<strong class="selflink">English</strong> – 
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-<a href="https://love2d.org/w/index.php?title=ParticleSystem:moveTo_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="ParticleSystem:moveTo (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:moveTo_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="ParticleSystem:moveTo (Česky) (page does not exist)">Česky</a> –
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-		<h1 id="firstHeading" class="firstHeading">ParticleSystem:pause</h1>
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-			<p>Pauses the particle emitter.
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-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
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-<p>None.
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-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
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-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>
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-		<h1 id="firstHeading" class="firstHeading">ParticleSystem:reset</h1>
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-			<p>Resets the particle emitter, removing any existing particles and resetting the lifetime counter.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
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-<p>None.
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-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
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-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>
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-		<h1 id="firstHeading" class="firstHeading">ParticleSystem:setAreaSpread</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
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-<td> <small>This function is not supported in earlier versions.</small>
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-<p>Sets area-based spawn parameters for the particles. Newly created particles will spawn in an area around the emitter based on the parameters to this function.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">ParticleSystem:setAreaSpread<span class="br0">(</span> distribution, dx, dy <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="AreaSpreadDistribution.html" title="AreaSpreadDistribution">AreaSpreadDistribution</a> distribution</code></dt><dd> The type of distribution for new particles.
-</dd><dt><code><a href="number.html" title="number">number</a> dx</code></dt><dd> The maximum spawn distance from the emitter along the x-axis for uniform distribution, or the standard deviation along the x-axis for normal distribution.
-</dd><dt><code><a href="number.html" title="number">number</a> dy</code></dt><dd> The maximum spawn distance from the emitter along the y-axis for uniform distribution, or the standard deviation along the y-axis for normal distribution.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>
-</li><li> <a href="ParticleSystem%3agetAreaSpread.html" title="ParticleSystem:getAreaSpread">ParticleSystem:getAreaSpread</a>
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-		<h1 id="firstHeading" class="firstHeading">ParticleSystem:setBufferSize</h1>
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-			<p>Sets the size of the buffer (the max allowed amount of particles in the system).
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">ParticleSystem:setBufferSize<span class="br0">(</span> size <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> size</code></dt><dd> The buffer size.
-</dd></dl>
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-		<h1 id="firstHeading" class="firstHeading">ParticleSystem:setColor</h1>
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-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has been replaced with <a href="ParticleSystem%3asetColors.html" title="ParticleSystem:setColors">ParticleSystem:setColors</a>.</small>
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-<p>Sets the color of the image.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">ParticleSystem:setColor<span class="br0">(</span> r1, g1, b1, a1, r2, g2, b2, a2 <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> r1</code></dt><dd> Start color, red component (0-255).
-</dd><dt><code><a href="number.html" title="number">number</a> g1</code></dt><dd> Start color, green component (0-255).
-</dd><dt><code><a href="number.html" title="number">number</a> b1</code></dt><dd> Start color, blue component (0-255).
-</dd><dt><code><a href="number.html" title="number">number</a> a1</code></dt><dd> Start color, alpha component (0-255).
-</dd><dt><code><a href="number.html" title="number">number</a> r2 (r1)</code></dt><dd> End color, red component (0-255).
-</dd><dt><code><a href="number.html" title="number">number</a> g2 (g1)</code></dt><dd> End color, green component (0-255).
-</dd><dt><code><a href="number.html" title="number">number</a> b2 (b1)</code></dt><dd> End color, blue component (0-255).
-</dd><dt><code><a href="number.html" title="number">number</a> a2 (a1)</code></dt><dd> End color, alpha component (0-255).
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
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-<a href="https://love2d.org/w/index.php?title=ParticleSystem:setColor_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="ParticleSystem:setColor (日本語) (page does not exist)">日本語</a> –
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-<a href="https://love2d.org/w/index.php?title=ParticleSystem:setColor_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="ParticleSystem:setColor (简体中文) (page does not exist)">简体中文</a> –
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-		<h1 id="firstHeading" class="firstHeading">ParticleSystem:setColors</h1>
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has replaced <a href="ParticleSystem%3asetColor.html" title="ParticleSystem:setColor">ParticleSystem:setColor</a>.</small>
-</td></tr></table>
-<p>Sets a series of colors to apply to the particle sprite. The particle system will interpolate between each color evenly over the particle's lifetime.
-</p><p>Arguments can be passed in groups of four, representing the components of the desired RGBA value, or as tables of RGBA component values, with a default alpha value of 255 if only three values are given. At least one color must be specified. A maximum of eight may be used.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">ParticleSystem:setColors<span class="br0">(</span> r1, g1, b1, a1, r2, g2, b2, a2, ..., r8, g8, b8, a8 <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> r1</code></dt><dd> First color, red component (0-255).
-</dd><dt><code><a href="number.html" title="number">number</a> g1</code></dt><dd> First color, green component (0-255).
-</dd><dt><code><a href="number.html" title="number">number</a> b1</code></dt><dd> First color, blue component (0-255).
-</dd><dt><code><a href="number.html" title="number">number</a> a1</code></dt><dd> First color, alpha component (0-255).
-</dd><dt><code><a href="number.html" title="number">number</a> r2</code></dt><dd> Second color, red component (0-255).
-</dd><dt><code><a href="number.html" title="number">number</a> g2</code></dt><dd> Second color, green component (0-255).
-</dd><dt><code><a href="number.html" title="number">number</a> b2</code></dt><dd> Second color, blue component (0-255).
-</dd><dt><code><a href="number.html" title="number">number</a> a2</code></dt><dd> Second color, alpha component (0-255).
-</dd><dt><code><a href="number.html" title="number">number</a> r8</code></dt><dd> Eighth color, red component (0-255).
-</dd><dt><code><a href="number.html" title="number">number</a> g8</code></dt><dd> Eighth color, green component (0-255).
-</dd><dt><code><a href="number.html" title="number">number</a> b8</code></dt><dd> Eighth color, blue component (0-255).
-</dd><dt><code><a href="number.html" title="number">number</a> a8</code></dt><dd> Eighth color, alpha component (0-255).
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
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-			<p>Sets the direction the particles will be emitted in.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">ParticleSystem:setDirection<span class="br0">(</span> direction <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> direction</code></dt><dd> The direction of the particles (in radians).
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>
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-			<p>Sets the amount of particles emitted per second.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">ParticleSystem:setEmissionRate<span class="br0">(</span> rate <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> rate</code></dt><dd> The amount of particles per second.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
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-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>
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-		<h1 id="firstHeading" class="firstHeading">ParticleSystem:setEmitterLifetime</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
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-<td> <small>It has been renamed from <a href="ParticleSystem%3asetLifetime.html" title="ParticleSystem:setLifetime">ParticleSystem:setLifetime</a>.</small>
-</td></tr></table>
-<p>Sets how long the particle system should emit particles (if -1 then it emits particles forever).
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">ParticleSystem:setEmitterLifetime<span class="br0">(</span> life <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> life</code></dt><dd> The lifetime of the emitter (in seconds).
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>
-</li></ul>
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-		<h1 id="firstHeading" class="firstHeading">ParticleSystem:setGravity</h1>
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-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
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-<p>Sets the gravity affecting the particles (acceleration along the y-axis).
-Every particle created will have a gravity between min and max.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">ParticleSystem:setGravity<span class="br0">(</span> <span class="kw1">min</span>, <span class="kw1">max</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> min</code></dt><dd> The minimum gravity.
-</dd><dt><code><a href="number.html" title="number">number</a> max (min)</code></dt><dd> The maximum gravity.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>
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-		<h1 id="firstHeading" class="firstHeading">ParticleSystem:setImage</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
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-<td> <small>It has been renamed from <a href="ParticleSystem%3asetSprite.html" title="ParticleSystem:setSprite">ParticleSystem:setSprite</a>.</small>
-</td></tr></table>
-<p>Sets the image to be used for the particles.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">ParticleSystem:setImage<span class="br0">(</span> image <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="Image.html" title="Image">Image</a> image</code></dt><dd> An Image to use for the particles.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Sets the mode to use when the ParticleSystem adds new particles.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">ParticleSystem:setInsertMode<span class="br0">(</span> mode <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="ParticleInsertMode.html" title="ParticleInsertMode">ParticleInsertMode</a> mode</code></dt><dd> The mode to use when the ParticleSystem adds new particles.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>
-</li><li> <a href="ParticleSystem%3agetInsertMode.html" title="ParticleSystem:getInsertMode">ParticleSystem:getInsertMode</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=ParticleSystem:setInsertMode_(Dansk)&action=edit&redlink=1" class="new" title="ParticleSystem:setInsertMode (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:setInsertMode_(Deutsch)&action=edit&redlink=1" class="new" title="ParticleSystem:setInsertMode (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:setInsertMode_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="ParticleSystem:setInsertMode (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:setInsertMode_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="ParticleSystem:setInsertMode (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:setInsertMode_(Indonesia)&action=edit&redlink=1" class="new" title="ParticleSystem:setInsertMode (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:setInsertMode_(Italiano)&action=edit&redlink=1" class="new" title="ParticleSystem:setInsertMode (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:setInsertMode_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="ParticleSystem:setInsertMode (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:setInsertMode_(Magyar)&action=edit&redlink=1" class="new" title="ParticleSystem:setInsertMode (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:setInsertMode_(Nederlands)&action=edit&redlink=1" class="new" title="ParticleSystem:setInsertMode (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:setInsertMode_(Polski)&action=edit&redlink=1" class="new" title="ParticleSystem:setInsertMode (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:setInsertMode_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="ParticleSystem:setInsertMode (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:setInsertMode_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="ParticleSystem:setInsertMode (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:setInsertMode_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="ParticleSystem:setInsertMode (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:setInsertMode_(Suomi)&action=edit&redlink=1" class="new" title="ParticleSystem:setInsertMode (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:setInsertMode_(Svenska)&action=edit&redlink=1" class="new" title="ParticleSystem:setInsertMode (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:setInsertMode_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="ParticleSystem:setInsertMode (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:setInsertMode_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="ParticleSystem:setInsertMode (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:setInsertMode_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="ParticleSystem:setInsertMode (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:setInsertMode_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="ParticleSystem:setInsertMode (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:setInsertMode_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="ParticleSystem:setInsertMode (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:setInsertMode_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="ParticleSystem:setInsertMode (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:setInsertMode_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="ParticleSystem:setInsertMode (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:setInsertMode_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="ParticleSystem:setInsertMode (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:setInsertMode_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="ParticleSystem:setInsertMode (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:setInsertMode_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="ParticleSystem:setInsertMode (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:setInsertMode_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="ParticleSystem:setInsertMode (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:setInsertMode_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="ParticleSystem:setInsertMode (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:setInsertMode_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="ParticleSystem:setInsertMode (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:setInsertMode_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="ParticleSystem:setInsertMode (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">ParticleSystem:setLifetime</h1>
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-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
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-<td> <small>It has been renamed to <a href="ParticleSystem%3asetEmitterLifetime.html" title="ParticleSystem:setEmitterLifetime">ParticleSystem:setEmitterLifetime</a>.</small>
-</td></tr></table>
-<p>Sets how long the particle system should emit particles (if -1 then it emits particles forever).
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">ParticleSystem:setLifetime<span class="br0">(</span> life <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> life</code></dt><dd> The lifetime of the emitter (in seconds).
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>
-</li></ul>
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-		<h1 id="firstHeading" class="firstHeading">ParticleSystem:setLinearAcceleration</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has replaced <a href="ParticleSystem%3asetGravity.html" title="ParticleSystem:setGravity">ParticleSystem:setGravity</a>.</small>
-</td></tr></table>
-<p>Sets the linear acceleration (acceleration along the x and y axes) for particles.
-</p><p>Every particle created will accelerate along the x and y axes between xmin,ymin and xmax,ymax.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">ParticleSystem:setLinearAcceleration<span class="br0">(</span> xmin, ymin, xmax, ymax <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> xmin</code></dt><dd> The minimum acceleration along the x axis.
-</dd><dt><code><a href="number.html" title="number">number</a> ymin</code></dt><dd> The minimum acceleration along the y axis.
-</dd><dt><code><a href="number.html" title="number">number</a> xmax (xmin)</code></dt><dd> The maximum acceleration along the x axis.
-</dd><dt><code><a href="number.html" title="number">number</a> ymax (ymin)</code></dt><dd> The maximum acceleration along the y axis.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>
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-			<p>Set the offset position which the particle sprite is rotated around.
-If this function is not used, the particles rotate around their center.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">ParticleSystem:setOffset<span class="br0">(</span> x, y <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The x coordinate of the rotation offset.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The y coordinate of the rotation offset.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>
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-<p>Sets the life of the particles.
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-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
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-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> min</code></dt><dd> The minimum life of the particles (seconds).
-</dd><dt><code><a href="number.html" title="number">number</a> max (min)</code></dt><dd> The maximum life of the particles (seconds).
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>
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-		<h1 id="firstHeading" class="firstHeading">ParticleSystem:setParticleLifetime</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
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-<td> <small>It has been renamed from <a href="ParticleSystem%3asetParticleLife.html" title="ParticleSystem:setParticleLife">ParticleSystem:setParticleLife</a>.</small>
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-<p>Sets the lifetime of the particles.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">ParticleSystem:setParticleLifetime<span class="br0">(</span> <span class="kw1">min</span>, <span class="kw1">max</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> min</code></dt><dd> The minimum life of the particles (in seconds).
-</dd><dt><code><a href="number.html" title="number">number</a> max (min)</code></dt><dd> The maximum life of the particles (in seconds).
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>
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-			<p>Sets the position of the emitter.
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-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
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-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> Position along x-axis.
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-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
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-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>
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-		<h1 id="firstHeading" class="firstHeading">ParticleSystem:setRadialAcceleration</h1>
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-			<p>Set the radial acceleration (away from the emitter).
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">ParticleSystem:setRadialAcceleration<span class="br0">(</span> <span class="kw1">min</span>, <span class="kw1">max</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> min</code></dt><dd> The minimum acceleration.
-</dd><dt><code><a href="number.html" title="number">number</a> max (min)</code></dt><dd> The maximum acceleration.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>
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-		<h1 id="firstHeading" class="firstHeading">ParticleSystem:setRelativeRotation</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.1" title="0.9.1">0.9.1</a></b> </i>
-</td></tr>
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-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Sets whether particle angles and rotations are relative to their velocities. If enabled, particles are aligned to the angle of their velocities and rotate relative to that angle.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">ParticleSystem:setRelativeRotation<span class="br0">(</span> enable <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> enable</code></dt><dd> True to enable relative particle rotation, false to disable it.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>
-</li><li> <a href="ParticleSystem%3ahasRelativeRotation.html" title="ParticleSystem:hasRelativeRotation">ParticleSystem:hasRelativeRotation</a>
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-			<p>Sets the rotation of the image upon particle creation (in radians).
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-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">ParticleSystem:setRotation<span class="br0">(</span> <span class="kw1">min</span>, <span class="kw1">max</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> min</code></dt><dd> The minimum initial angle (radians).
-</dd><dt><code><a href="number.html" title="number">number</a> max (min)</code></dt><dd> The maximum initial angle (radians).
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>
-</li></ul>
-<p><br />
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-		<h1 id="firstHeading" class="firstHeading">ParticleSystem:setSize</h1>
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-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
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-<p>Sets the size of the particle (1.0 being normal size).
-The particles will grow/shrink from the starting size to the ending size. The variation affects starting size only.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">ParticleSystem:setSize<span class="br0">(</span> <span class="kw1">min</span>, <span class="kw1">max</span>, variation <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> min</code></dt><dd> The minimum size (1.0 being normal size).
-</dd><dt><code><a href="number.html" title="number">number</a> max (min)</code></dt><dd> The maximum size (1.0 being normal size).
-</dd><dt><code><a href="number.html" title="number">number</a> variation (1)</code></dt><dd> The degree of variation (0 meaning no variation and 1 meaning full variation between start and end).
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>
-</li></ul>
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-		<h1 id="firstHeading" class="firstHeading">ParticleSystem:setSizeVariation</h1>
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-			<p>Sets the amount of size variation (0 meaning no variation and 1 meaning full variation between start and end).
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">ParticleSystem:setSizeVariation<span class="br0">(</span> variation <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> variation</code></dt><dd> The amount of variation (0 meaning no variation and 1 meaning full variation between start and end).
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>
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-		<h1 id="firstHeading" class="firstHeading">ParticleSystem:setSizes</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
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-<td> <small>It has replaced <a href="ParticleSystem%3asetSize.html" title="ParticleSystem:setSize">ParticleSystem:setSize</a>.</small>
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-<p>Sets a series of sizes by which to scale a particle sprite. 1.0 is normal size. The particle system will interpolate between each size evenly over the particle's lifetime.
-</p><p>At least one size must be specified. A maximum of eight may be used.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">ParticleSystem:setSizes<span class="br0">(</span> size1, size2, ..., size8 <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> size1</code></dt><dd> The first size.
-</dd><dt><code><a href="number.html" title="number">number</a> size2</code></dt><dd> The second size.
-</dd><dt><code><a href="number.html" title="number">number</a> size8</code></dt><dd> The eighth size.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>
-</li><li> <a href="ParticleSystem%3asetSizeVariation.html" title="ParticleSystem:setSizeVariation">ParticleSystem:setSizeVariation</a>
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-			<p>Sets the speed of the particles.
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-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> min</code></dt><dd> The minimum linear speed of the particles.
-</dd><dt><code><a href="number.html" title="number">number</a> max (min)</code></dt><dd> The maximum linear speed of the particles.
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-			<p>Sets the spin of the sprite.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">ParticleSystem:setSpin<span class="br0">(</span> <span class="kw1">min</span>, <span class="kw1">max</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> min</code></dt><dd> The minimum spin (radians per second).
-</dd><dt><code><a href="number.html" title="number">number</a> max (min)</code></dt><dd> The maximum spin (radians per second).
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
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-<td> <small>Use <a href="ParticleSystem%3asetSpinVariation.html" title="ParticleSystem:setSpinVariation">ParticleSystem:setSpinVariation</a> instead.</small>
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-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">ParticleSystem:setSpin<span class="br0">(</span> <span class="kw1">min</span>, <span class="kw1">max</span>, variation <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> min</code></dt><dd> The minimum spin (radians per second).
-</dd><dt><code><a href="number.html" title="number">number</a> max (min)</code></dt><dd> The maximum spin (radians per second).
-</dd><dt><code><a href="number.html" title="number">number</a> variation (0)</code></dt><dd> The degree of variation (0 meaning no variation and 1 meaning full variation between start and end).
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>
-</li></ul>
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-		<h1 id="firstHeading" class="firstHeading">ParticleSystem:setSpinVariation</h1>
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-			<p>Sets the amount of spin variation (0 meaning no variation and 1 meaning full variation between start and end).
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">ParticleSystem:setSpinVariation<span class="br0">(</span> variation <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> variation</code></dt><dd> The amount of variation (0 meaning no variation and 1 meaning full variation between start and end).
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>
-</li></ul>
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-			<p>Sets the amount of spread for the system.
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-<dl><dt><code><a href="number.html" title="number">number</a> spread</code></dt><dd> The amount of spread (radians).
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-		<h1 id="firstHeading" class="firstHeading">ParticleSystem:setSprite</h1>
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-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
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-<td> <small>It has been renamed to <a href="ParticleSystem%3asetImage.html" title="ParticleSystem:setImage">ParticleSystem:setImage</a>.</small>
-</td></tr></table>
-<p>Sets the image which is to be emitted.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">ParticleSystem:setSprite<span class="br0">(</span> sprite <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="Image.html" title="Image">Image</a> sprite</code></dt><dd> An Image to use for the particle.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>
-</li></ul>
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-<a href="https://love2d.org/w/index.php?title=ParticleSystem:setSprite_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="ParticleSystem:setSprite (Lietuviškai) (page does not exist)">Lietuviškai</a> –
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-<a href="https://love2d.org/w/index.php?title=ParticleSystem:setSprite_(Suomi)&action=edit&redlink=1" class="new" title="ParticleSystem:setSprite (Suomi) (page does not exist)">Suomi</a> –
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-		<h1 id="firstHeading" class="firstHeading">ParticleSystem:setTangentialAcceleration</h1>
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-			<p>Sets the tangential acceleration (acceleration perpendicular to the particle's direction).
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">ParticleSystem:setTangentialAcceleration<span class="br0">(</span> <span class="kw1">min</span>, <span class="kw1">max</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> min</code></dt><dd> The minimum acceleration.
-</dd><dt><code><a href="number.html" title="number">number</a> max (min)</code></dt><dd> The maximum acceleration.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.1" title="0.9.1">0.9.1</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has been renamed from <a href="ParticleSystem%3asetImage.html" title="ParticleSystem:setImage">ParticleSystem:setImage</a>.</small>
-</td></tr></table>
-<p>Sets the texture (<a href="Image.html" title="Image">Image</a> or <a href="Canvas.html" title="Canvas">Canvas</a>) to be used for the particles.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">ParticleSystem:setTexture<span class="br0">(</span> texture <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="Texture.html" title="Texture">Texture</a> texture</code></dt><dd> An <a href="Image.html" title="Image">Image</a> or <a href="Canvas.html" title="Canvas">Canvas</a> to use for the particles.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>
-</li><li> <a href="https://love2d.org/w/index.php?title=ParticleSystem:getTexture&action=edit&redlink=1" class="new" title="ParticleSystem:getTexture (page does not exist)">ParticleSystem:getTexture</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=ParticleSystem:setTexture_(Dansk)&action=edit&redlink=1" class="new" title="ParticleSystem:setTexture (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:setTexture_(Deutsch)&action=edit&redlink=1" class="new" title="ParticleSystem:setTexture (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:setTexture_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="ParticleSystem:setTexture (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:setTexture_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="ParticleSystem:setTexture (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:setTexture_(Indonesia)&action=edit&redlink=1" class="new" title="ParticleSystem:setTexture (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:setTexture_(Italiano)&action=edit&redlink=1" class="new" title="ParticleSystem:setTexture (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:setTexture_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="ParticleSystem:setTexture (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:setTexture_(Magyar)&action=edit&redlink=1" class="new" title="ParticleSystem:setTexture (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:setTexture_(Nederlands)&action=edit&redlink=1" class="new" title="ParticleSystem:setTexture (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:setTexture_(Polski)&action=edit&redlink=1" class="new" title="ParticleSystem:setTexture (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:setTexture_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="ParticleSystem:setTexture (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:setTexture_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="ParticleSystem:setTexture (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:setTexture_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="ParticleSystem:setTexture (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:setTexture_(Suomi)&action=edit&redlink=1" class="new" title="ParticleSystem:setTexture (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:setTexture_(Svenska)&action=edit&redlink=1" class="new" title="ParticleSystem:setTexture (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:setTexture_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="ParticleSystem:setTexture (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:setTexture_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="ParticleSystem:setTexture (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:setTexture_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="ParticleSystem:setTexture (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:setTexture_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="ParticleSystem:setTexture (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:setTexture_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="ParticleSystem:setTexture (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:setTexture_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="ParticleSystem:setTexture (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:setTexture_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="ParticleSystem:setTexture (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:setTexture_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="ParticleSystem:setTexture (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:setTexture_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="ParticleSystem:setTexture (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:setTexture_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="ParticleSystem:setTexture (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:setTexture_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="ParticleSystem:setTexture (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:setTexture_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="ParticleSystem:setTexture (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:setTexture_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="ParticleSystem:setTexture (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:setTexture_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="ParticleSystem:setTexture (한국어) (page does not exist)">한국어</a> 
-<br />
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-		<h1 id="firstHeading" class="firstHeading">ParticleSystem:start</h1>
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-			<p>Starts the particle emitter.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
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-<p>None.
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-<p>Nothing.
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-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>
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-		<h1 id="firstHeading" class="firstHeading">ParticleSystem:stop</h1>
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-			<p>Stops the particle emitter, resetting the lifetime counter.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">ParticleSystem:stop<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=ParticleSystem:stop_(Dansk)&action=edit&redlink=1" class="new" title="ParticleSystem:stop (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:stop_(Deutsch)&action=edit&redlink=1" class="new" title="ParticleSystem:stop (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:stop_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="ParticleSystem:stop (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:stop_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="ParticleSystem:stop (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:stop_(Indonesia)&action=edit&redlink=1" class="new" title="ParticleSystem:stop (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:stop_(Italiano)&action=edit&redlink=1" class="new" title="ParticleSystem:stop (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:stop_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="ParticleSystem:stop (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:stop_(Magyar)&action=edit&redlink=1" class="new" title="ParticleSystem:stop (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:stop_(Nederlands)&action=edit&redlink=1" class="new" title="ParticleSystem:stop (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:stop_(Polski)&action=edit&redlink=1" class="new" title="ParticleSystem:stop (Polski) (page does not exist)">Polski</a> –
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-<a href="https://love2d.org/w/index.php?title=ParticleSystem:stop_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="ParticleSystem:stop (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:stop_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="ParticleSystem:stop (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:stop_(Suomi)&action=edit&redlink=1" class="new" title="ParticleSystem:stop (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:stop_(Svenska)&action=edit&redlink=1" class="new" title="ParticleSystem:stop (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:stop_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="ParticleSystem:stop (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:stop_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="ParticleSystem:stop (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:stop_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="ParticleSystem:stop (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:stop_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="ParticleSystem:stop (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:stop_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="ParticleSystem:stop (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:stop_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="ParticleSystem:stop (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:stop_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="ParticleSystem:stop (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:stop_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="ParticleSystem:stop (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:stop_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="ParticleSystem:stop (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:stop_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="ParticleSystem:stop (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:stop_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="ParticleSystem:stop (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:stop_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="ParticleSystem:stop (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:stop_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="ParticleSystem:stop (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=ParticleSystem:stop_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="ParticleSystem:stop (한국어) (page does not exist)">한국어</a> 
-<br />
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-		<h1 id="firstHeading" class="firstHeading">ParticleSystem:update</h1>
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-			<p>Updates the particle system; moving, creating and killing particles.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">ParticleSystem:update<span class="br0">(</span> dt <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> dt</code></dt><dd> The time (seconds) since last frame.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>
-</li></ul>
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-		<h1 id="firstHeading" class="firstHeading">PixelEffect</h1>
-		<div id="bodyContent">
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This type is not supported in earlier versions.</small>
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-<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
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-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This type is not supported in that and later versions. It is renamed to <a href="Shader.html" title="Shader">Shader</a>.</small>
-</td></tr></table>
-<p>A PixelEffect is used for advanced hardware-accelerated pixel manipulation. These effects are written in a language based on GLSL (OpenGL Shading Language) with a few things simplified for easier coding.
-</p><p>Potential uses for pixel effects include HDR/bloom, motion blur, grayscale/invert/sepia/any kind of color effect, reflection/refraction, distortions, and much more!
-</p>
-<h2> <span class="mw-headline" id="Constructors"> Constructors </span></h2>
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-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.newPixelEffect.html" title="love.graphics.newPixelEffect">love.graphics.newPixelEffect</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a new <strong class="selflink">PixelEffect</strong>.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/im [...]
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Functions"> Functions </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="PixelEffect%3agetWarnings.html" title="PixelEffect:getWarnings">PixelEffect:getWarnings</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets warning messages (if any).</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" / [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="PixelEffect%3asend.html" title="PixelEffect:send">PixelEffect:send</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sends one or more values to the pixel effect.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a hr [...]
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-<h2> <span class="mw-headline" id="Supertypes"> Supertypes </span></h2>
-<ul><li> <a href="Object.html" title="Object">Object</a>
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-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="love.graphics.setPixelEffect.html" title="love.graphics.setPixelEffect">love.graphics.setPixelEffect</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=PixelEffect_(Dansk)&action=edit&redlink=1" class="new" title="PixelEffect (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=PixelEffect_(Deutsch)&action=edit&redlink=1" class="new" title="PixelEffect (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=PixelEffect_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="PixelEffect (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=PixelEffect_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="PixelEffect (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=PixelEffect_(Indonesia)&action=edit&redlink=1" class="new" title="PixelEffect (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=PixelEffect_(Italiano)&action=edit&redlink=1" class="new" title="PixelEffect (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=PixelEffect_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="PixelEffect (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=PixelEffect_(Magyar)&action=edit&redlink=1" class="new" title="PixelEffect (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=PixelEffect_(Nederlands)&action=edit&redlink=1" class="new" title="PixelEffect (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=PixelEffect_(Polski)&action=edit&redlink=1" class="new" title="PixelEffect (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=PixelEffect_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="PixelEffect (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=PixelEffect_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="PixelEffect (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=PixelEffect_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="PixelEffect (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=PixelEffect_(Suomi)&action=edit&redlink=1" class="new" title="PixelEffect (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=PixelEffect_(Svenska)&action=edit&redlink=1" class="new" title="PixelEffect (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=PixelEffect_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="PixelEffect (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=PixelEffect_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="PixelEffect (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=PixelEffect_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="PixelEffect (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=PixelEffect_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="PixelEffect (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=PixelEffect_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="PixelEffect (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=PixelEffect_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="PixelEffect (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=PixelEffect_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="PixelEffect (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=PixelEffect_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="PixelEffect (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=PixelEffect_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="PixelEffect (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=PixelEffect_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="PixelEffect (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=PixelEffect_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="PixelEffect (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=PixelEffect_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="PixelEffect (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=PixelEffect_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="PixelEffect (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=PixelEffect_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="PixelEffect (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h1 id="firstHeading" class="firstHeading">PixelEffect:getWarnings</h1>
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-<p><br />
-Returns any warning messages from compiling the pixel effect code. This can be used for debugging your pixel effects if there's anything the graphics hardware doesn't like.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">warnings <span class="sy0">=</span> PixelEffect:getWarnings<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> warnings</code></dt><dd> Warning messages (if any).
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="PixelEffect.html" title="PixelEffect">PixelEffect</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
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-<a href="https://love2d.org/w/index.php?title=PixelEffect:getWarnings_(Deutsch)&action=edit&redlink=1" class="new" title="PixelEffect:getWarnings (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=PixelEffect:getWarnings_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="PixelEffect:getWarnings (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=PixelEffect:getWarnings_(Italiano)&action=edit&redlink=1" class="new" title="PixelEffect:getWarnings (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=PixelEffect:getWarnings_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="PixelEffect:getWarnings (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=PixelEffect:getWarnings_(Magyar)&action=edit&redlink=1" class="new" title="PixelEffect:getWarnings (Magyar) (page does not exist)">Magyar</a> –
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-<a href="https://love2d.org/w/index.php?title=PixelEffect:getWarnings_(Polski)&action=edit&redlink=1" class="new" title="PixelEffect:getWarnings (Polski) (page does not exist)">Polski</a> –
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-<a href="https://love2d.org/w/index.php?title=PixelEffect:getWarnings_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="PixelEffect:getWarnings (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=PixelEffect:getWarnings_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="PixelEffect:getWarnings (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=PixelEffect:getWarnings_(Suomi)&action=edit&redlink=1" class="new" title="PixelEffect:getWarnings (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=PixelEffect:getWarnings_(Svenska)&action=edit&redlink=1" class="new" title="PixelEffect:getWarnings (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=PixelEffect:getWarnings_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="PixelEffect:getWarnings (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=PixelEffect:getWarnings_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="PixelEffect:getWarnings (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=PixelEffect:getWarnings_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="PixelEffect:getWarnings (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=PixelEffect:getWarnings_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="PixelEffect:getWarnings (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=PixelEffect:getWarnings_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="PixelEffect:getWarnings (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=PixelEffect:getWarnings_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="PixelEffect:getWarnings (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=PixelEffect:getWarnings_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="PixelEffect:getWarnings (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=PixelEffect:getWarnings_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="PixelEffect:getWarnings (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=PixelEffect:getWarnings_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="PixelEffect:getWarnings (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=PixelEffect:getWarnings_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="PixelEffect:getWarnings (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=PixelEffect:getWarnings_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="PixelEffect:getWarnings (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=PixelEffect:getWarnings_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="PixelEffect:getWarnings (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=PixelEffect:getWarnings_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="PixelEffect:getWarnings (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=PixelEffect:getWarnings_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="PixelEffect:getWarnings (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">PixelEffect:send</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Sends one or more values to a special (<i>extern</i>) variable inside the pixel effect. Extern variables have to be marked using the <i>extern</i> keyword, e.g.
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="glsl source-glsl"><span class="kw2">extern</span> number time<span class="sy0">;</span><br /><span class="kw2">extern</span> <span class="kw3">vec2</span> light_pos<span class="sy0">;</span><br /><span class="kw2">extern</span> <span class="kw3">vec4</span> colors<span class="br0">[</span><span class="nu0">4</span><span class="br0">]</span><span class="sy0">;</span></div></div>
-<p>The corresponding send calls would be
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">effect:send<span class="br0">(</span><span class="st0">"time"</span>, t<span class="br0">)</span><br />effect:send<span class="br0">(</span><span class="st0">"light_pos"</span>, <span class="br0">{</span>light_x, light_y<span class="br0">}</span><span class="br0">)</span><br />effect:send<span class="br0">(</span><span class="st0">"colors"</spa [...]
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">PixelEffect:send<span class="br0">(</span> name, number, ... <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> name</code></dt><dd> Name of the number to send to the pixel effect.
-</dd><dt><code><a href="number.html" title="number">number</a> number</code></dt><dd> Number to send to store in the extern.
-</dd><dt><code><a href="number.html" title="number">number</a> ...</code></dt><dd> Additional numbers to send in case the extern is an array.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">PixelEffect:send<span class="br0">(</span> name, vector, ... <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> name</code></dt><dd> Name of the vector to send to the pixel effect.
-</dd><dt><code><a href="table.html" title="table">table</a> vector</code></dt><dd> Numbers to send to the extern as a vector. The number of elements in the table determines the type of the vector (e.g. two numbers -> vec2). At least two and at most four numbers can be used.
-</dd><dt><code><a href="table.html" title="table">table</a> ...</code></dt><dd> Additional vectors to send in case the extern is an array. All vectors need to be of the same size (e.g. only vec3's)
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_3"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Function_3"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_3"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">PixelEffect:send<span class="br0">(</span> name, matrix, ... <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_3"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> name</code></dt><dd> Name of the matrix to send to the pixel effect.
-</dd><dt><code><a href="table.html" title="table">table</a> matrix</code></dt><dd> 2x2, 3x3, or 4x4 matrix to send to the extern. Using table form: <code>{{a,b,c,d}, {e,f,g,h}, ... }</code>
-</dd><dt><code><a href="table.html" title="table">table</a> ...</code></dt><dd> Additional matrices of the same type as <i>matrix</i> to store in the extern array.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_4"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Function_4"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_4"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">PixelEffect:send<span class="br0">(</span> name, image, ... <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_4"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> name</code></dt><dd> Name of the Image to send to the pixel effect.
-</dd><dt><code><a href="Image.html" title="Image">Image</a> image</code></dt><dd> Image to send to the extern.
-</dd><dt><code><a href="Image.html" title="Image">Image</a> ...</code></dt><dd> Additional images in case the extern is an array.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_5"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Function_5"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_5"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">PixelEffect:send<span class="br0">(</span> name, canvas, ... <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_5"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> name</code></dt><dd> Name of the Canvas to send to the pixel effect.
-</dd><dt><code><a href="Canvas.html" title="Canvas">Canvas</a> canvas</code></dt><dd> Canvas to send to the extern. The pixel effect type is <i>Image</i>.
-</dd><dt><code><a href="Image.html" title="Image">Image</a> ...</code></dt><dd> Additional canvases to send to the extern array.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_6"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="PixelEffect.html" title="PixelEffect">PixelEffect</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=PixelEffect:send_(Dansk)&action=edit&redlink=1" class="new" title="PixelEffect:send (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=PixelEffect:send_(Deutsch)&action=edit&redlink=1" class="new" title="PixelEffect:send (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=PixelEffect:send_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="PixelEffect:send (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=PixelEffect:send_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="PixelEffect:send (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=PixelEffect:send_(Indonesia)&action=edit&redlink=1" class="new" title="PixelEffect:send (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=PixelEffect:send_(Italiano)&action=edit&redlink=1" class="new" title="PixelEffect:send (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=PixelEffect:send_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="PixelEffect:send (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=PixelEffect:send_(Magyar)&action=edit&redlink=1" class="new" title="PixelEffect:send (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=PixelEffect:send_(Nederlands)&action=edit&redlink=1" class="new" title="PixelEffect:send (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=PixelEffect:send_(Polski)&action=edit&redlink=1" class="new" title="PixelEffect:send (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=PixelEffect:send_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="PixelEffect:send (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=PixelEffect:send_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="PixelEffect:send (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=PixelEffect:send_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="PixelEffect:send (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=PixelEffect:send_(Suomi)&action=edit&redlink=1" class="new" title="PixelEffect:send (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=PixelEffect:send_(Svenska)&action=edit&redlink=1" class="new" title="PixelEffect:send (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=PixelEffect:send_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="PixelEffect:send (Türkçe) (page does not exist)">Türkçe</a> –
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-		<h1 id="firstHeading" class="firstHeading">PointStyle</h1>
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-			<p>How points should be drawn.
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-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
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-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
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-<p><a href="https://love2d.org/w/index.php?title=PointStyle_(Dansk)&action=edit&redlink=1" class="new" title="PointStyle (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=PointStyle_(Deutsch)&action=edit&redlink=1" class="new" title="PointStyle (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
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-<a href="https://love2d.org/w/index.php?title=PointStyle_(Indonesia)&action=edit&redlink=1" class="new" title="PointStyle (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=PointStyle_(Italiano)&action=edit&redlink=1" class="new" title="PointStyle (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=PointStyle_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="PointStyle (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=PointStyle_(Magyar)&action=edit&redlink=1" class="new" title="PointStyle (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=PointStyle_(Nederlands)&action=edit&redlink=1" class="new" title="PointStyle (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=PointStyle_(Polski)&action=edit&redlink=1" class="new" title="PointStyle (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/PointStyle_(Portugu%C3%AAs)" title="PointStyle (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=PointStyle_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="PointStyle (Română) (page does not exist)">Română</a> –
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-		<h1 id="firstHeading" class="firstHeading">PolygonShape</h1>
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-									<!-- start content -->
-			<p>A PolygonShape is a convex polygon with up to 8 vertices.
-</p>
-<h2> <span class="mw-headline" id="Constructors"> Constructors </span></h2>
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-
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.physics.newPolygonShape.html" title="love.physics.newPolygonShape">love.physics.newPolygonShape</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a new <strong class="selflink">PolygonShape</strong>.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; backgro [...]
-</td></tr>
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.physics.newRectangleShape.html" title="love.physics.newRectangleShape">love.physics.newRectangleShape</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Shorthand for creating rectangluar <strong class="selflink">PolygonShapes</strong>.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="paddi [...]
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Functions"> Functions </span></h2>
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atype.html" title="Object:type">Object:type</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the type of the object as a string.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atypeOf.html" title="Object:typeOf">Object:typeOf</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks whether an object is of a certain type.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="PolygonShape%3agetPoints.html" title="PolygonShape:getPoints">PolygonShape:getPoints</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get the local coordinates of the polygon's vertices.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; verti [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="PolygonShape%3avalidate.html" title="PolygonShape:validate">PolygonShape:validate</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Validates whether the PolygonShape is convex.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" heigh [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3acomputeAABB.html" title="Shape:computeAABB">Shape:computeAABB</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the points of the bounding box for the transformed shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width=" [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3acomputeMass.html" title="Shape:computeMass">Shape:computeMass</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Computes the mass properties for the shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a h [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3adestroy.html" title="Shape:destroy">Shape:destroy</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Explicitly destroys the Shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt="Removed in" src="https [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3agetBody.html" title="Shape:getBody">Shape:getBody</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get the body the shape is attached to.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3agetBoundingBox.html" title="Shape:getBoundingBox">Shape:getBoundingBox</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the bounding box of the shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img a [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3agetCategory.html" title="Shape:getCategory">Shape:getCategory</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the categories this shape is a member of.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3agetCategoryBits.html" title="Shape:getCategoryBits">Shape:getCategoryBits</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the categories as a 16-bit integer.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top; [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3agetChildCount.html" title="Shape:getChildCount">Shape:getChildCount</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the number of children the shape has.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3agetData.html" title="Shape:getData">Shape:getData</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get the data set with setData.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt="Removed in" src="https [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3agetDensity.html" title="Shape:getDensity">Shape:getDensity</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the density of the Shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt="Removed in" s [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3agetFilterData.html" title="Shape:getFilterData">Shape:getFilterData</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the filter data of the Shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt=" [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3agetFriction.html" title="Shape:getFriction">Shape:getFriction</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the friction of this shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt="Removed  [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3agetMask.html" title="Shape:getMask">Shape:getMask</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets which categories this shape should <b>NOT</b> collide with.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top; [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3agetRestitution.html" title="Shape:getRestitution">Shape:getRestitution</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the restitution of this shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img a [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3agetType.html" title="Shape:getType">Shape:getType</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets a string representing the Shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3aisSensor.html" title="Shape:isSensor">Shape:isSensor</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks whether a Shape is a sensor or not.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt="Removed [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3arayCast.html" title="Shape:rayCast">Shape:rayCast</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Casts a ray against the shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.org/w [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3asetCategory.html" title="Shape:setCategory">Shape:setCategory</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the categories this shape is a member of.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3asetData.html" title="Shape:setData">Shape:setData</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Set data to be passed to the collision callback.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt="Remo [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3asetDensity.html" title="Shape:setDensity">Shape:setDensity</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the density of a Shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt="Removed in" src [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3asetFilterData.html" title="Shape:setFilterData">Shape:setFilterData</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the filter data for a Shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt="R [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3asetFriction.html" title="Shape:setFriction">Shape:setFriction</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the friction of the shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt="Removed i [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3asetMask.html" title="Shape:setMask">Shape:setMask</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets which categories this shape should <b>NOT</b> collide with.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top; [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3asetRestitution.html" title="Shape:setRestitution">Shape:setRestitution</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the restitution of the shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img al [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3asetSensor.html" title="Shape:setSensor">Shape:setSensor</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets whether this shape should act as a sensor.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt= [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3atestPoint.html" title="Shape:testPoint">Shape:testPoint</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks whether a point lies inside the shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3atestSegment.html" title="Shape:testSegment">Shape:testSegment</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks whether a line segment intersects a shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;">< [...]
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Supertypes"> Supertypes </span></h2>
-<ul><li> <a href="Shape.html" title="Shape">Shape</a>
-</li><li> <a href="Object.html" title="Object">Object</a>
-</li></ul>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.physics.html" title="love.physics">love.physics</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=PolygonShape_(Dansk)&action=edit&redlink=1" class="new" title="PolygonShape (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=PolygonShape_(Deutsch)&action=edit&redlink=1" class="new" title="PolygonShape (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=PolygonShape_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="PolygonShape (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=PolygonShape_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="PolygonShape (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=PolygonShape_(Indonesia)&action=edit&redlink=1" class="new" title="PolygonShape (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=PolygonShape_(Italiano)&action=edit&redlink=1" class="new" title="PolygonShape (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=PolygonShape_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="PolygonShape (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=PolygonShape_(Magyar)&action=edit&redlink=1" class="new" title="PolygonShape (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=PolygonShape_(Nederlands)&action=edit&redlink=1" class="new" title="PolygonShape (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=PolygonShape_(Polski)&action=edit&redlink=1" class="new" title="PolygonShape (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/PolygonShape_(Portugu%C3%AAs)" title="PolygonShape (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=PolygonShape_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="PolygonShape (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=PolygonShape_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="PolygonShape (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=PolygonShape_(Suomi)&action=edit&redlink=1" class="new" title="PolygonShape (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=PolygonShape_(Svenska)&action=edit&redlink=1" class="new" title="PolygonShape (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=PolygonShape_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="PolygonShape (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=PolygonShape_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="PolygonShape (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=PolygonShape_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="PolygonShape (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=PolygonShape_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="PolygonShape (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/PolygonShape_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="PolygonShape (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=PolygonShape_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="PolygonShape (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=PolygonShape_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="PolygonShape (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=PolygonShape_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="PolygonShape (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=PolygonShape_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="PolygonShape (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=PolygonShape_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="PolygonShape (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=PolygonShape_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="PolygonShape (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=PolygonShape_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="PolygonShape (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/wiki/PolygonShape_(Ti%E1%BA%BFng_Vi%E1%BB%87t)" title="PolygonShape (Tiếng Việt)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=PolygonShape_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="PolygonShape (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h5>Personal tools</h5>
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-		<h1 id="firstHeading" class="firstHeading">PolygonShape:getPoints</h1>
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-			<p>Get the local coordinates of the polygon's vertices.
-</p><p>This function has a variable number of return values. It can be used in a nested fashion with <a href="love.graphics.polygon.html" title="love.graphics.polygon">love.graphics.polygon</a>.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">x1, y1, x2, y2, ... x8, y8 <span class="sy0">=</span> PolygonShape:getPoints<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x1</code></dt><dd> The x-component of the first vertex.
-</dd><dt><code><a href="number.html" title="number">number</a> y1</code></dt><dd> The y-component of the first vertex.
-</dd><dt><code><a href="number.html" title="number">number</a> x2</code></dt><dd> The x-component of the second vertex.
-</dd><dt><code><a href="number.html" title="number">number</a> y2</code></dt><dd> The y-component of the second vertex.
-</dd></dl>
-<p>And so on, for up to eight vertices.
-</p><p>This function may have up to 16 return values, since it returns two values for each vertex in the polygon. In other words, it can return the coordinates of up to 8 points.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="PolygonShape.html" title="PolygonShape">PolygonShape</a>
-</li><li> <a href="Body%3agetWorldPoints.html" title="Body:getWorldPoints">Body:getWorldPoints</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=PolygonShape:getPoints_(Dansk)&action=edit&redlink=1" class="new" title="PolygonShape:getPoints (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=PolygonShape:getPoints_(Deutsch)&action=edit&redlink=1" class="new" title="PolygonShape:getPoints (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=PolygonShape:getPoints_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="PolygonShape:getPoints (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=PolygonShape:getPoints_(Indonesia)&action=edit&redlink=1" class="new" title="PolygonShape:getPoints (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=PolygonShape:getPoints_(Italiano)&action=edit&redlink=1" class="new" title="PolygonShape:getPoints (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=PolygonShape:getPoints_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="PolygonShape:getPoints (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=PolygonShape:getPoints_(Magyar)&action=edit&redlink=1" class="new" title="PolygonShape:getPoints (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=PolygonShape:getPoints_(Nederlands)&action=edit&redlink=1" class="new" title="PolygonShape:getPoints (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=PolygonShape:getPoints_(Polski)&action=edit&redlink=1" class="new" title="PolygonShape:getPoints (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/PolygonShape:getPoints_(Portugu%C3%AAs)" title="PolygonShape:getPoints (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=PolygonShape:getPoints_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="PolygonShape:getPoints (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=PolygonShape:getPoints_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="PolygonShape:getPoints (Slovenský) (page does not exist)">Slovenský</a> –
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-<a href="https://love2d.org/w/index.php?title=PolygonShape:getPoints_(Svenska)&action=edit&redlink=1" class="new" title="PolygonShape:getPoints (Svenska) (page does not exist)">Svenska</a> –
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-<a href="https://love2d.org/w/index.php?title=PolygonShape:getPoints_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="PolygonShape:getPoints (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=PolygonShape:getPoints_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="PolygonShape:getPoints (Ελληνικά) (page does not exist)">Ελληνικά</a> –
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-		<h1 id="firstHeading" class="firstHeading">PolygonShape:validate</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
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-<td> <small>This function is not supported in earlier versions.</small>
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-<p>Validates whether the PolygonShape is convex. Concave PolygonShapes cannot be used in <a href="love.physics.html" title="love.physics">love.physics</a>.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">convex <span class="sy0">=</span> PolygonShape:validate<span class="br0">(</span><span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> convex</code></dt><dd> Whether the PolygonShape is convex.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="PolygonShape.html" title="PolygonShape">PolygonShape</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=PolygonShape:validate_(Dansk)&action=edit&redlink=1" class="new" title="PolygonShape:validate (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=PolygonShape:validate_(Deutsch)&action=edit&redlink=1" class="new" title="PolygonShape:validate (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=PolygonShape:validate_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="PolygonShape:validate (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=PolygonShape:validate_(Indonesia)&action=edit&redlink=1" class="new" title="PolygonShape:validate (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=PolygonShape:validate_(Italiano)&action=edit&redlink=1" class="new" title="PolygonShape:validate (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=PolygonShape:validate_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="PolygonShape:validate (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=PolygonShape:validate_(Magyar)&action=edit&redlink=1" class="new" title="PolygonShape:validate (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=PolygonShape:validate_(Nederlands)&action=edit&redlink=1" class="new" title="PolygonShape:validate (Nederlands) (page does not exist)">Nederlands</a> –
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-<a href="https://love2d.org/w/index.php?title=PolygonShape:validate_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="PolygonShape:validate (Română) (page does not exist)">Română</a> –
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-<a href="https://love2d.org/w/index.php?title=PolygonShape:validate_(Suomi)&action=edit&redlink=1" class="new" title="PolygonShape:validate (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=PolygonShape:validate_(Svenska)&action=edit&redlink=1" class="new" title="PolygonShape:validate (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=PolygonShape:validate_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="PolygonShape:validate (Türkçe) (page does not exist)">Türkçe</a> –
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-		<h1 id="firstHeading" class="firstHeading">PowerState</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
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-<p>The basic state of the system's power supply.
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-<ul><li> <a href="love.system.html" title="love.system">love.system</a>
-</li><li> <a href="love.system.getPowerInfo.html" title="love.system.getPowerInfo">love.system.getPowerInfo</a>
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-<strong class="selflink">English</strong> – 
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-<a href="https://love2d.org/w/index.php?title=PowerState_(Magyar)&action=edit&redlink=1" class="new" title="PowerState (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=PowerState_(Nederlands)&action=edit&redlink=1" class="new" title="PowerState (Nederlands) (page does not exist)">Nederlands</a> –
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-		<h1 id="firstHeading" class="firstHeading">PrismaticJoint</h1>
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-									<!-- start content -->
-			<p>Restricts relative motion between Bodies to one shared axis.
-</p>
-<h2> <span class="mw-headline" id="Constructors"> Constructors </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.physics.newPrismaticJoint.html" title="love.physics.newPrismaticJoint">love.physics.newPrismaticJoint</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a <strong class="selflink">PrismaticJoint</strong> between two bodies.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1 [...]
-</td></tr>
-
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-<h2> <span class="mw-headline" id="Functions"> Functions </span></h2>
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3adestroy.html" title="Joint:destroy">Joint:destroy</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Explicitly destroys the Joint.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3agetAnchors.html" title="Joint:getAnchors">Joint:getAnchors</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get the anchor points of the joint.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3agetCollideConnected.html" title="Joint:getCollideConnected">Joint:getCollideConnected</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets whether the connected Bodies collide.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertic [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3agetReactionForce.html" title="Joint:getReactionForce">Joint:getReactionForce</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the reaction force on the second body.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-al [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3agetReactionTorque.html" title="Joint:getReactionTorque">Joint:getReactionTorque</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the reaction torque on the second body.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertica [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3agetType.html" title="Joint:getType">Joint:getType</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets an string representing the type.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3asetCollideConnected.html" title="Joint:setCollideConnected">Joint:setCollideConnected</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets whether the connected Bodies should collide with each other.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="PrismaticJoint%3aenableLimit.html" title="PrismaticJoint:enableLimit">PrismaticJoint:enableLimit</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Enables or disables the limits of the joint.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" w [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="PrismaticJoint%3aenableMotor.html" title="PrismaticJoint:enableMotor">PrismaticJoint:enableMotor</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Starts or stops the joint motor.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" hei [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="PrismaticJoint%3agetJointSpeed.html" title="PrismaticJoint:getJointSpeed">PrismaticJoint:getJointSpeed</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get the current joint angle speed.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; verti [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="PrismaticJoint%3agetJointTranslation.html" title="PrismaticJoint:getJointTranslation">PrismaticJoint:getJointTranslation</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get the current joint translation.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-col [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="PrismaticJoint%3agetLimits.html" title="PrismaticJoint:getLimits">PrismaticJoint:getLimits</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the joint limits.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="PrismaticJoint%3agetLowerLimit.html" title="PrismaticJoint:getLowerLimit">PrismaticJoint:getLowerLimit</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the lower limit.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="PrismaticJoint%3agetMaxMotorForce.html" title="PrismaticJoint:getMaxMotorForce">PrismaticJoint:getMaxMotorForce</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the maximum motor force.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; v [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="PrismaticJoint%3agetMotorForce.html" title="PrismaticJoint:getMotorForce">PrismaticJoint:getMotorForce</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the current motor force.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertica [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="PrismaticJoint%3agetMotorSpeed.html" title="PrismaticJoint:getMotorSpeed">PrismaticJoint:getMotorSpeed</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the motor speed.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="PrismaticJoint%3agetUpperLimit.html" title="PrismaticJoint:getUpperLimit">PrismaticJoint:getUpperLimit</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the upper limit.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="PrismaticJoint%3aisLimitEnabled.html" title="PrismaticJoint:isLimitEnabled">PrismaticJoint:isLimitEnabled</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks whether the limits are enabled.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="PrismaticJoint%3aisLimitsEnabled.html" title="PrismaticJoint:isLimitsEnabled">PrismaticJoint:isLimitsEnabled</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks whether limits are enabled.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="PrismaticJoint%3aisMotorEnabled.html" title="PrismaticJoint:isMotorEnabled">PrismaticJoint:isMotorEnabled</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks whether the motor is enabled.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff;  [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="PrismaticJoint%3asetLimits.html" title="PrismaticJoint:setLimits">PrismaticJoint:setLimits</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the limits.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="PrismaticJoint%3asetLimitsEnabled.html" title="PrismaticJoint:setLimitsEnabled">PrismaticJoint:setLimitsEnabled</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Enables/disables the joint limit.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="PrismaticJoint%3asetLowerLimit.html" title="PrismaticJoint:setLowerLimit">PrismaticJoint:setLowerLimit</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the lower limit.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="PrismaticJoint%3asetMaxMotorForce.html" title="PrismaticJoint:setMaxMotorForce">PrismaticJoint:setMaxMotorForce</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Set the maximum motor force.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; ve [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="PrismaticJoint%3asetMotorEnabled.html" title="PrismaticJoint:setMotorEnabled">PrismaticJoint:setMotorEnabled</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Enables/disables the joint motor.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8;  [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="PrismaticJoint%3asetMotorSpeed.html" title="PrismaticJoint:setMotorSpeed">PrismaticJoint:setMotorSpeed</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the motor speed.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="PrismaticJoint%3asetUpperLimit.html" title="PrismaticJoint:setUpperLimit">PrismaticJoint:setUpperLimit</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the upper limit.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Supertypes"> Supertypes </span></h2>
-<ul><li> <a href="Joint.html" title="Joint">Joint</a>
-</li><li> <a href="Object.html" title="Object">Object</a>
-</li></ul>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.physics.html" title="love.physics">love.physics</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=PrismaticJoint_(Dansk)&action=edit&redlink=1" class="new" title="PrismaticJoint (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint_(Deutsch)&action=edit&redlink=1" class="new" title="PrismaticJoint (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="PrismaticJoint (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="PrismaticJoint (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint_(Indonesia)&action=edit&redlink=1" class="new" title="PrismaticJoint (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint_(Italiano)&action=edit&redlink=1" class="new" title="PrismaticJoint (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="PrismaticJoint (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint_(Magyar)&action=edit&redlink=1" class="new" title="PrismaticJoint (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint_(Nederlands)&action=edit&redlink=1" class="new" title="PrismaticJoint (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint_(Polski)&action=edit&redlink=1" class="new" title="PrismaticJoint (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/PrismaticJoint_(Portugu%C3%AAs)" title="PrismaticJoint (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="PrismaticJoint (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="PrismaticJoint (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint_(Suomi)&action=edit&redlink=1" class="new" title="PrismaticJoint (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint_(Svenska)&action=edit&redlink=1" class="new" title="PrismaticJoint (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="PrismaticJoint (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="PrismaticJoint (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="PrismaticJoint (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="PrismaticJoint (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/PrismaticJoint_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="PrismaticJoint (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="PrismaticJoint (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="PrismaticJoint (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="PrismaticJoint (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="PrismaticJoint (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="PrismaticJoint (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="PrismaticJoint (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="PrismaticJoint (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="PrismaticJoint (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="PrismaticJoint (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h1 id="firstHeading" class="firstHeading">PrismaticJoint:enableLimit</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Enables or disables the limits of the joint.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">PrismaticJoint:enableLimit<span class="br0">(</span> enable <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> enable</code></dt><dd> True to enable, false to disable.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="PrismaticJoint.html" title="PrismaticJoint">PrismaticJoint</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=PrismaticJoint:enableLimit_(Dansk)&action=edit&redlink=1" class="new" title="PrismaticJoint:enableLimit (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:enableLimit_(Deutsch)&action=edit&redlink=1" class="new" title="PrismaticJoint:enableLimit (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
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-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:enableLimit_(Indonesia)&action=edit&redlink=1" class="new" title="PrismaticJoint:enableLimit (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:enableLimit_(Italiano)&action=edit&redlink=1" class="new" title="PrismaticJoint:enableLimit (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:enableLimit_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="PrismaticJoint:enableLimit (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:enableLimit_(Magyar)&action=edit&redlink=1" class="new" title="PrismaticJoint:enableLimit (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:enableLimit_(Nederlands)&action=edit&redlink=1" class="new" title="PrismaticJoint:enableLimit (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:enableLimit_(Polski)&action=edit&redlink=1" class="new" title="PrismaticJoint:enableLimit (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:enableLimit_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="PrismaticJoint:enableLimit (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:enableLimit_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="PrismaticJoint:enableLimit (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:enableLimit_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="PrismaticJoint:enableLimit (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:enableLimit_(Suomi)&action=edit&redlink=1" class="new" title="PrismaticJoint:enableLimit (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:enableLimit_(Svenska)&action=edit&redlink=1" class="new" title="PrismaticJoint:enableLimit (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:enableLimit_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="PrismaticJoint:enableLimit (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:enableLimit_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="PrismaticJoint:enableLimit (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:enableLimit_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="PrismaticJoint:enableLimit (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:enableLimit_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="PrismaticJoint:enableLimit (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:enableLimit_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="PrismaticJoint:enableLimit (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:enableLimit_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="PrismaticJoint:enableLimit (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:enableLimit_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="PrismaticJoint:enableLimit (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:enableLimit_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="PrismaticJoint:enableLimit (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:enableLimit_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="PrismaticJoint:enableLimit (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:enableLimit_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="PrismaticJoint:enableLimit (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:enableLimit_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="PrismaticJoint:enableLimit (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:enableLimit_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="PrismaticJoint:enableLimit (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:enableLimit_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="PrismaticJoint:enableLimit (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:enableLimit_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="PrismaticJoint:enableLimit (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">PrismaticJoint:enableMotor</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Starts or stops the joint motor.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">PrismaticJoint:enableMotor<span class="br0">(</span> enable <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> enable</code></dt><dd> True to enable, false to disable.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="PrismaticJoint.html" title="PrismaticJoint">PrismaticJoint</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=PrismaticJoint:enableMotor_(Dansk)&action=edit&redlink=1" class="new" title="PrismaticJoint:enableMotor (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:enableMotor_(Deutsch)&action=edit&redlink=1" class="new" title="PrismaticJoint:enableMotor (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:enableMotor_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="PrismaticJoint:enableMotor (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:enableMotor_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="PrismaticJoint:enableMotor (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:enableMotor_(Indonesia)&action=edit&redlink=1" class="new" title="PrismaticJoint:enableMotor (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:enableMotor_(Italiano)&action=edit&redlink=1" class="new" title="PrismaticJoint:enableMotor (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:enableMotor_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="PrismaticJoint:enableMotor (Lietuviškai) (page does not exist)">Lietuviškai</a> –
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-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:enableMotor_(Polski)&action=edit&redlink=1" class="new" title="PrismaticJoint:enableMotor (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:enableMotor_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="PrismaticJoint:enableMotor (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:enableMotor_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="PrismaticJoint:enableMotor (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:enableMotor_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="PrismaticJoint:enableMotor (Slovenský) (page does not exist)">Slovenský</a> –
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-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:enableMotor_(Svenska)&action=edit&redlink=1" class="new" title="PrismaticJoint:enableMotor (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:enableMotor_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="PrismaticJoint:enableMotor (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:enableMotor_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="PrismaticJoint:enableMotor (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:enableMotor_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="PrismaticJoint:enableMotor (Ελληνικά) (page does not exist)">Ελληνικά</a> –
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-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:enableMotor_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="PrismaticJoint:enableMotor (Русский) (page does not exist)">Русский</a> –
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-		<h1 id="firstHeading" class="firstHeading">PrismaticJoint:getJointSpeed</h1>
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-			<p>Get the current joint angle speed.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">s <span class="sy0">=</span> PrismaticJoint:getJointSpeed<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> s</code></dt><dd> Joint angle speed in meters/second.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="PrismaticJoint.html" title="PrismaticJoint">PrismaticJoint</a>
-</li></ul>
-<p><br />
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-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=PrismaticJoint:getJointSpeed_(Dansk)&action=edit&redlink=1" class="new" title="PrismaticJoint:getJointSpeed (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getJointSpeed_(Deutsch)&action=edit&redlink=1" class="new" title="PrismaticJoint:getJointSpeed (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getJointSpeed_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="PrismaticJoint:getJointSpeed (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getJointSpeed_(Indonesia)&action=edit&redlink=1" class="new" title="PrismaticJoint:getJointSpeed (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getJointSpeed_(Italiano)&action=edit&redlink=1" class="new" title="PrismaticJoint:getJointSpeed (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getJointSpeed_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="PrismaticJoint:getJointSpeed (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getJointSpeed_(Magyar)&action=edit&redlink=1" class="new" title="PrismaticJoint:getJointSpeed (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getJointSpeed_(Nederlands)&action=edit&redlink=1" class="new" title="PrismaticJoint:getJointSpeed (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getJointSpeed_(Polski)&action=edit&redlink=1" class="new" title="PrismaticJoint:getJointSpeed (Polski) (page does not exist)">Polski</a> –
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-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getJointSpeed_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="PrismaticJoint:getJointSpeed (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getJointSpeed_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="PrismaticJoint:getJointSpeed (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getJointSpeed_(Suomi)&action=edit&redlink=1" class="new" title="PrismaticJoint:getJointSpeed (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getJointSpeed_(Svenska)&action=edit&redlink=1" class="new" title="PrismaticJoint:getJointSpeed (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getJointSpeed_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="PrismaticJoint:getJointSpeed (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getJointSpeed_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="PrismaticJoint:getJointSpeed (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getJointSpeed_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="PrismaticJoint:getJointSpeed (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getJointSpeed_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="PrismaticJoint:getJointSpeed (Български) (page does not exist)">Български</a> –
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-		<h1 id="firstHeading" class="firstHeading">PrismaticJoint:getJointTranslation</h1>
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-			<p>Get the current joint translation.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">t <span class="sy0">=</span> PrismaticJoint:getJointTranslation<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> t</code></dt><dd> Joint translation, usually in meters..
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="PrismaticJoint.html" title="PrismaticJoint">PrismaticJoint</a>
-</li></ul>
-<p><br />
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-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=PrismaticJoint:getJointTranslation_(Dansk)&action=edit&redlink=1" class="new" title="PrismaticJoint:getJointTranslation (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getJointTranslation_(Deutsch)&action=edit&redlink=1" class="new" title="PrismaticJoint:getJointTranslation (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getJointTranslation_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="PrismaticJoint:getJointTranslation (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getJointTranslation_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="PrismaticJoint:getJointTranslation (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getJointTranslation_(Indonesia)&action=edit&redlink=1" class="new" title="PrismaticJoint:getJointTranslation (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getJointTranslation_(Italiano)&action=edit&redlink=1" class="new" title="PrismaticJoint:getJointTranslation (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getJointTranslation_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="PrismaticJoint:getJointTranslation (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getJointTranslation_(Magyar)&action=edit&redlink=1" class="new" title="PrismaticJoint:getJointTranslation (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getJointTranslation_(Nederlands)&action=edit&redlink=1" class="new" title="PrismaticJoint:getJointTranslation (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getJointTranslation_(Polski)&action=edit&redlink=1" class="new" title="PrismaticJoint:getJointTranslation (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/PrismaticJoint:getJointTranslation_(Portugu%C3%AAs)" title="PrismaticJoint:getJointTranslation (Português)">Português</a> –
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-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getJointTranslation_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="PrismaticJoint:getJointTranslation (Slovenský) (page does not exist)">Slovenský</a> –
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-		<h1 id="firstHeading" class="firstHeading">PrismaticJoint:getLimits</h1>
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-			<p>Gets the joint limits.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">lower, upper <span class="sy0">=</span> PrismaticJoint:getLimits<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> lower</code></dt><dd> The lower limit, usually in meters.
-</dd><dt><code><a href="number.html" title="number">number</a> upper</code></dt><dd> The upper limit, usually in meters.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="PrismaticJoint.html" title="PrismaticJoint">PrismaticJoint</a>
-</li></ul>
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-			<p>Gets the lower limit.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">lower <span class="sy0">=</span> PrismaticJoint:getLowerLimit<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> lower</code></dt><dd> The lower limit, usually in meters.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="PrismaticJoint.html" title="PrismaticJoint">PrismaticJoint</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=PrismaticJoint:getLowerLimit_(Dansk)&action=edit&redlink=1" class="new" title="PrismaticJoint:getLowerLimit (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getLowerLimit_(Deutsch)&action=edit&redlink=1" class="new" title="PrismaticJoint:getLowerLimit (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getLowerLimit_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="PrismaticJoint:getLowerLimit (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getLowerLimit_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="PrismaticJoint:getLowerLimit (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getLowerLimit_(Indonesia)&action=edit&redlink=1" class="new" title="PrismaticJoint:getLowerLimit (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getLowerLimit_(Italiano)&action=edit&redlink=1" class="new" title="PrismaticJoint:getLowerLimit (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getLowerLimit_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="PrismaticJoint:getLowerLimit (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getLowerLimit_(Magyar)&action=edit&redlink=1" class="new" title="PrismaticJoint:getLowerLimit (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getLowerLimit_(Nederlands)&action=edit&redlink=1" class="new" title="PrismaticJoint:getLowerLimit (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getLowerLimit_(Polski)&action=edit&redlink=1" class="new" title="PrismaticJoint:getLowerLimit (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/PrismaticJoint:getLowerLimit_(Portugu%C3%AAs)" title="PrismaticJoint:getLowerLimit (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getLowerLimit_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="PrismaticJoint:getLowerLimit (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getLowerLimit_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="PrismaticJoint:getLowerLimit (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getLowerLimit_(Suomi)&action=edit&redlink=1" class="new" title="PrismaticJoint:getLowerLimit (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getLowerLimit_(Svenska)&action=edit&redlink=1" class="new" title="PrismaticJoint:getLowerLimit (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getLowerLimit_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="PrismaticJoint:getLowerLimit (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getLowerLimit_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="PrismaticJoint:getLowerLimit (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getLowerLimit_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="PrismaticJoint:getLowerLimit (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getLowerLimit_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="PrismaticJoint:getLowerLimit (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getLowerLimit_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="PrismaticJoint:getLowerLimit (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getLowerLimit_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="PrismaticJoint:getLowerLimit (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getLowerLimit_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="PrismaticJoint:getLowerLimit (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getLowerLimit_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="PrismaticJoint:getLowerLimit (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getLowerLimit_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="PrismaticJoint:getLowerLimit (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getLowerLimit_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="PrismaticJoint:getLowerLimit (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getLowerLimit_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="PrismaticJoint:getLowerLimit (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getLowerLimit_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="PrismaticJoint:getLowerLimit (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getLowerLimit_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="PrismaticJoint:getLowerLimit (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getLowerLimit_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="PrismaticJoint:getLowerLimit (한국어) (page does not exist)">한국어</a> 
-<br />
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-		<h1 id="firstHeading" class="firstHeading">PrismaticJoint:getMaxMotorForce</h1>
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-			<p>Gets the maximum motor force.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">f <span class="sy0">=</span> PrismaticJoint:getMaxMotorForce<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> f</code></dt><dd> The maximum motor force, usually in N.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="PrismaticJoint.html" title="PrismaticJoint">PrismaticJoint</a>
-</li></ul>
-<p><br />
-</p>
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-		<h1 id="firstHeading" class="firstHeading">PrismaticJoint:getMotorForce</h1>
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-			<p>Returns the current motor force.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in earlier versions.</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">force <span class="sy0">=</span> PrismaticJoint:getMotorForce<span class="br0">(</span> invdt <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> invdt</code></dt><dd> How long the force applies. Usually the inverse time step or 1/dt.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> force</code></dt><dd> The force on the motor in newtons.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in that and later versions.</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">f <span class="sy0">=</span> PrismaticJoint:getMotorForce<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> f</code></dt><dd> The current motor force, usually in N.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="PrismaticJoint.html" title="PrismaticJoint">PrismaticJoint</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=PrismaticJoint:getMotorForce_(Dansk)&action=edit&redlink=1" class="new" title="PrismaticJoint:getMotorForce (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getMotorForce_(Deutsch)&action=edit&redlink=1" class="new" title="PrismaticJoint:getMotorForce (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getMotorForce_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="PrismaticJoint:getMotorForce (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getMotorForce_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="PrismaticJoint:getMotorForce (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getMotorForce_(Indonesia)&action=edit&redlink=1" class="new" title="PrismaticJoint:getMotorForce (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getMotorForce_(Italiano)&action=edit&redlink=1" class="new" title="PrismaticJoint:getMotorForce (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getMotorForce_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="PrismaticJoint:getMotorForce (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getMotorForce_(Magyar)&action=edit&redlink=1" class="new" title="PrismaticJoint:getMotorForce (Magyar) (page does not exist)">Magyar</a> –
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-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getMotorForce_(Polski)&action=edit&redlink=1" class="new" title="PrismaticJoint:getMotorForce (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/PrismaticJoint:getMotorForce_(Portugu%C3%AAs)" title="PrismaticJoint:getMotorForce (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getMotorForce_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="PrismaticJoint:getMotorForce (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getMotorForce_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="PrismaticJoint:getMotorForce (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getMotorForce_(Suomi)&action=edit&redlink=1" class="new" title="PrismaticJoint:getMotorForce (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getMotorForce_(Svenska)&action=edit&redlink=1" class="new" title="PrismaticJoint:getMotorForce (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getMotorForce_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="PrismaticJoint:getMotorForce (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getMotorForce_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="PrismaticJoint:getMotorForce (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getMotorForce_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="PrismaticJoint:getMotorForce (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getMotorForce_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="PrismaticJoint:getMotorForce (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getMotorForce_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="PrismaticJoint:getMotorForce (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getMotorForce_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="PrismaticJoint:getMotorForce (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getMotorForce_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="PrismaticJoint:getMotorForce (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getMotorForce_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="PrismaticJoint:getMotorForce (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getMotorForce_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="PrismaticJoint:getMotorForce (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getMotorForce_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="PrismaticJoint:getMotorForce (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getMotorForce_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="PrismaticJoint:getMotorForce (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getMotorForce_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="PrismaticJoint:getMotorForce (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getMotorForce_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="PrismaticJoint:getMotorForce (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getMotorForce_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="PrismaticJoint:getMotorForce (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">PrismaticJoint:getMotorSpeed</h1>
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-			<p>Gets the motor speed.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">s <span class="sy0">=</span> PrismaticJoint:getMotorSpeed<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> s</code></dt><dd> The motor speed, usually in meters per second.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="PrismaticJoint.html" title="PrismaticJoint">PrismaticJoint</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=PrismaticJoint:getMotorSpeed_(Dansk)&action=edit&redlink=1" class="new" title="PrismaticJoint:getMotorSpeed (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getMotorSpeed_(Deutsch)&action=edit&redlink=1" class="new" title="PrismaticJoint:getMotorSpeed (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getMotorSpeed_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="PrismaticJoint:getMotorSpeed (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getMotorSpeed_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="PrismaticJoint:getMotorSpeed (Türkçe) (page does not exist)">Türkçe</a> –
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-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getMotorSpeed_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="PrismaticJoint:getMotorSpeed (Ελληνικά) (page does not exist)">Ελληνικά</a> –
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-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getMotorSpeed_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="PrismaticJoint:getMotorSpeed (Русский) (page does not exist)">Русский</a> –
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-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getMotorSpeed_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="PrismaticJoint:getMotorSpeed (עברית) (page does not exist)">עברית</a> –
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-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getMotorSpeed_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="PrismaticJoint:getMotorSpeed (日本語) (page does not exist)">日本語</a> –
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-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getMotorSpeed_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="PrismaticJoint:getMotorSpeed (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getMotorSpeed_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="PrismaticJoint:getMotorSpeed (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getMotorSpeed_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="PrismaticJoint:getMotorSpeed (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">PrismaticJoint:getUpperLimit</h1>
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-			<p>Gets the upper limit.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">upper <span class="sy0">=</span> PrismaticJoint:getUpperLimit<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> upper</code></dt><dd> The upper limit, usually in meters.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="PrismaticJoint.html" title="PrismaticJoint">PrismaticJoint</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=PrismaticJoint:getUpperLimit_(Dansk)&action=edit&redlink=1" class="new" title="PrismaticJoint:getUpperLimit (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getUpperLimit_(Deutsch)&action=edit&redlink=1" class="new" title="PrismaticJoint:getUpperLimit (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getUpperLimit_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="PrismaticJoint:getUpperLimit (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getUpperLimit_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="PrismaticJoint:getUpperLimit (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getUpperLimit_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="PrismaticJoint:getUpperLimit (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getUpperLimit_(Suomi)&action=edit&redlink=1" class="new" title="PrismaticJoint:getUpperLimit (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getUpperLimit_(Svenska)&action=edit&redlink=1" class="new" title="PrismaticJoint:getUpperLimit (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getUpperLimit_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="PrismaticJoint:getUpperLimit (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getUpperLimit_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="PrismaticJoint:getUpperLimit (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getUpperLimit_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="PrismaticJoint:getUpperLimit (Ελληνικά) (page does not exist)">Ελληνικά</a> –
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-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getUpperLimit_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="PrismaticJoint:getUpperLimit (Русский) (page does not exist)">Русский</a> –
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-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getUpperLimit_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="PrismaticJoint:getUpperLimit (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getUpperLimit_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="PrismaticJoint:getUpperLimit (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getUpperLimit_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="PrismaticJoint:getUpperLimit (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getUpperLimit_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="PrismaticJoint:getUpperLimit (日本語) (page does not exist)">日本語</a> –
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-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getUpperLimit_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="PrismaticJoint:getUpperLimit (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getUpperLimit_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="PrismaticJoint:getUpperLimit (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:getUpperLimit_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="PrismaticJoint:getUpperLimit (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">PrismaticJoint:isLimitEnabled</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Checks whether the limits are enabled.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">enabled <span class="sy0">=</span> PrismaticJoint:isLimitEnabled<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> enabled</code></dt><dd> True if enabled, false otherwise.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="PrismaticJoint.html" title="PrismaticJoint">PrismaticJoint</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=PrismaticJoint:isLimitEnabled_(Dansk)&action=edit&redlink=1" class="new" title="PrismaticJoint:isLimitEnabled (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:isLimitEnabled_(Deutsch)&action=edit&redlink=1" class="new" title="PrismaticJoint:isLimitEnabled (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:isLimitEnabled_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="PrismaticJoint:isLimitEnabled (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:isLimitEnabled_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="PrismaticJoint:isLimitEnabled (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:isLimitEnabled_(Indonesia)&action=edit&redlink=1" class="new" title="PrismaticJoint:isLimitEnabled (Indonesia) (page does not exist)">Indonesia</a> –
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-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:isLimitEnabled_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="PrismaticJoint:isLimitEnabled (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:isLimitEnabled_(Magyar)&action=edit&redlink=1" class="new" title="PrismaticJoint:isLimitEnabled (Magyar) (page does not exist)">Magyar</a> –
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-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:isLimitEnabled_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="PrismaticJoint:isLimitEnabled (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:isLimitEnabled_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="PrismaticJoint:isLimitEnabled (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:isLimitEnabled_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="PrismaticJoint:isLimitEnabled (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:isLimitEnabled_(Suomi)&action=edit&redlink=1" class="new" title="PrismaticJoint:isLimitEnabled (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:isLimitEnabled_(Svenska)&action=edit&redlink=1" class="new" title="PrismaticJoint:isLimitEnabled (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:isLimitEnabled_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="PrismaticJoint:isLimitEnabled (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:isLimitEnabled_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="PrismaticJoint:isLimitEnabled (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:isLimitEnabled_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="PrismaticJoint:isLimitEnabled (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:isLimitEnabled_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="PrismaticJoint:isLimitEnabled (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:isLimitEnabled_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="PrismaticJoint:isLimitEnabled (Русский) (page does not exist)">Русский</a> –
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-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:isLimitEnabled_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="PrismaticJoint:isLimitEnabled (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:isLimitEnabled_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="PrismaticJoint:isLimitEnabled (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:isLimitEnabled_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="PrismaticJoint:isLimitEnabled (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:isLimitEnabled_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="PrismaticJoint:isLimitEnabled (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:isLimitEnabled_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="PrismaticJoint:isLimitEnabled (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:isLimitEnabled_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="PrismaticJoint:isLimitEnabled (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:isLimitEnabled_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="PrismaticJoint:isLimitEnabled (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:isLimitEnabled_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="PrismaticJoint:isLimitEnabled (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">PrismaticJoint:isLimitsEnabled</h1>
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-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in that and later versions.</small>
-</td></tr></table>
-<p>Checks whether limits are enabled.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">enabled <span class="sy0">=</span> PrismaticJoint:isLimitsEnabled<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> enabled</code></dt><dd> True if enabled, false otherwise.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="PrismaticJoint.html" title="PrismaticJoint">PrismaticJoint</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=PrismaticJoint:isLimitsEnabled_(Dansk)&action=edit&redlink=1" class="new" title="PrismaticJoint:isLimitsEnabled (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:isLimitsEnabled_(Deutsch)&action=edit&redlink=1" class="new" title="PrismaticJoint:isLimitsEnabled (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:isLimitsEnabled_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="PrismaticJoint:isLimitsEnabled (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:isLimitsEnabled_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="PrismaticJoint:isLimitsEnabled (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:isLimitsEnabled_(Indonesia)&action=edit&redlink=1" class="new" title="PrismaticJoint:isLimitsEnabled (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:isLimitsEnabled_(Italiano)&action=edit&redlink=1" class="new" title="PrismaticJoint:isLimitsEnabled (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:isLimitsEnabled_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="PrismaticJoint:isLimitsEnabled (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:isLimitsEnabled_(Magyar)&action=edit&redlink=1" class="new" title="PrismaticJoint:isLimitsEnabled (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:isLimitsEnabled_(Nederlands)&action=edit&redlink=1" class="new" title="PrismaticJoint:isLimitsEnabled (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:isLimitsEnabled_(Polski)&action=edit&redlink=1" class="new" title="PrismaticJoint:isLimitsEnabled (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/PrismaticJoint:isLimitsEnabled_(Portugu%C3%AAs)" title="PrismaticJoint:isLimitsEnabled (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:isLimitsEnabled_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="PrismaticJoint:isLimitsEnabled (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:isLimitsEnabled_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="PrismaticJoint:isLimitsEnabled (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:isLimitsEnabled_(Suomi)&action=edit&redlink=1" class="new" title="PrismaticJoint:isLimitsEnabled (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:isLimitsEnabled_(Svenska)&action=edit&redlink=1" class="new" title="PrismaticJoint:isLimitsEnabled (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:isLimitsEnabled_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="PrismaticJoint:isLimitsEnabled (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:isLimitsEnabled_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="PrismaticJoint:isLimitsEnabled (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:isLimitsEnabled_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="PrismaticJoint:isLimitsEnabled (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:isLimitsEnabled_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="PrismaticJoint:isLimitsEnabled (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:isLimitsEnabled_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="PrismaticJoint:isLimitsEnabled (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:isLimitsEnabled_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="PrismaticJoint:isLimitsEnabled (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:isLimitsEnabled_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="PrismaticJoint:isLimitsEnabled (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:isLimitsEnabled_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="PrismaticJoint:isLimitsEnabled (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:isLimitsEnabled_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="PrismaticJoint:isLimitsEnabled (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:isLimitsEnabled_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="PrismaticJoint:isLimitsEnabled (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:isLimitsEnabled_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="PrismaticJoint:isLimitsEnabled (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:isLimitsEnabled_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="PrismaticJoint:isLimitsEnabled (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:isLimitsEnabled_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="PrismaticJoint:isLimitsEnabled (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:isLimitsEnabled_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="PrismaticJoint:isLimitsEnabled (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">PrismaticJoint:isMotorEnabled</h1>
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-			<p>Checks whether the motor is enabled.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">enabled <span class="sy0">=</span> PrismaticJoint:isMotorEnabled<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> enabled</code></dt><dd> True if enabled, false if disabled.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="PrismaticJoint.html" title="PrismaticJoint">PrismaticJoint</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=PrismaticJoint:isMotorEnabled_(Dansk)&action=edit&redlink=1" class="new" title="PrismaticJoint:isMotorEnabled (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:isMotorEnabled_(Deutsch)&action=edit&redlink=1" class="new" title="PrismaticJoint:isMotorEnabled (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:isMotorEnabled_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="PrismaticJoint:isMotorEnabled (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:isMotorEnabled_(Indonesia)&action=edit&redlink=1" class="new" title="PrismaticJoint:isMotorEnabled (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:isMotorEnabled_(Italiano)&action=edit&redlink=1" class="new" title="PrismaticJoint:isMotorEnabled (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:isMotorEnabled_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="PrismaticJoint:isMotorEnabled (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:isMotorEnabled_(Magyar)&action=edit&redlink=1" class="new" title="PrismaticJoint:isMotorEnabled (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:isMotorEnabled_(Nederlands)&action=edit&redlink=1" class="new" title="PrismaticJoint:isMotorEnabled (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:isMotorEnabled_(Polski)&action=edit&redlink=1" class="new" title="PrismaticJoint:isMotorEnabled (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/PrismaticJoint:isMotorEnabled_(Portugu%C3%AAs)" title="PrismaticJoint:isMotorEnabled (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:isMotorEnabled_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="PrismaticJoint:isMotorEnabled (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:isMotorEnabled_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="PrismaticJoint:isMotorEnabled (Slovenský) (page does not exist)">Slovenský</a> –
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-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:isMotorEnabled_(Svenska)&action=edit&redlink=1" class="new" title="PrismaticJoint:isMotorEnabled (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:isMotorEnabled_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="PrismaticJoint:isMotorEnabled (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:isMotorEnabled_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="PrismaticJoint:isMotorEnabled (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:isMotorEnabled_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="PrismaticJoint:isMotorEnabled (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:isMotorEnabled_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="PrismaticJoint:isMotorEnabled (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:isMotorEnabled_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="PrismaticJoint:isMotorEnabled (Русский) (page does not exist)">Русский</a> –
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-		<h1 id="firstHeading" class="firstHeading">PrismaticJoint:setLimits</h1>
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-			<p>Sets the limits.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">PrismaticJoint:setLimits<span class="br0">(</span> lower, upper <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> lower</code></dt><dd> The lower limit, usually in meters.
-</dd><dt><code><a href="number.html" title="number">number</a> upper</code></dt><dd> The upper limit, usually in meters.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="PrismaticJoint.html" title="PrismaticJoint">PrismaticJoint</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=PrismaticJoint:setLimits_(Dansk)&action=edit&redlink=1" class="new" title="PrismaticJoint:setLimits (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setLimits_(Deutsch)&action=edit&redlink=1" class="new" title="PrismaticJoint:setLimits (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setLimits_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="PrismaticJoint:setLimits (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setLimits_(Indonesia)&action=edit&redlink=1" class="new" title="PrismaticJoint:setLimits (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setLimits_(Italiano)&action=edit&redlink=1" class="new" title="PrismaticJoint:setLimits (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setLimits_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="PrismaticJoint:setLimits (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setLimits_(Magyar)&action=edit&redlink=1" class="new" title="PrismaticJoint:setLimits (Magyar) (page does not exist)">Magyar</a> –
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-<a href="https://love2d.org/wiki/PrismaticJoint:setLimits_(Portugu%C3%AAs)" title="PrismaticJoint:setLimits (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setLimits_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="PrismaticJoint:setLimits (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setLimits_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="PrismaticJoint:setLimits (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setLimits_(Suomi)&action=edit&redlink=1" class="new" title="PrismaticJoint:setLimits (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setLimits_(Svenska)&action=edit&redlink=1" class="new" title="PrismaticJoint:setLimits (Svenska) (page does not exist)">Svenska</a> –
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-		<h1 id="firstHeading" class="firstHeading">PrismaticJoint:setLimitsEnabled</h1>
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-			<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
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-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in that and later versions.</small>
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-<p>Enables/disables the joint limit.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">enable <span class="sy0">=</span> PrismaticJoint:setLimitsEnabled<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> enable</code></dt><dd> True if enabled, false if disabled.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="PrismaticJoint.html" title="PrismaticJoint">PrismaticJoint</a>
-</li></ul>
-<p><br />
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-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
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-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setLimitsEnabled_(Deutsch)&action=edit&redlink=1" class="new" title="PrismaticJoint:setLimitsEnabled (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setLimitsEnabled_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="PrismaticJoint:setLimitsEnabled (Español) (page does not exist)">Español</a> –
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-			<p>Sets the lower limit.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">PrismaticJoint:setLowerLimit<span class="br0">(</span> lower <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> lower</code></dt><dd> The lower limit, usually in meters.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="PrismaticJoint.html" title="PrismaticJoint">PrismaticJoint</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=PrismaticJoint:setLowerLimit_(Dansk)&action=edit&redlink=1" class="new" title="PrismaticJoint:setLowerLimit (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setLowerLimit_(Deutsch)&action=edit&redlink=1" class="new" title="PrismaticJoint:setLowerLimit (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setLowerLimit_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="PrismaticJoint:setLowerLimit (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setLowerLimit_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="PrismaticJoint:setLowerLimit (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setLowerLimit_(Indonesia)&action=edit&redlink=1" class="new" title="PrismaticJoint:setLowerLimit (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setLowerLimit_(Italiano)&action=edit&redlink=1" class="new" title="PrismaticJoint:setLowerLimit (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setLowerLimit_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="PrismaticJoint:setLowerLimit (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setLowerLimit_(Magyar)&action=edit&redlink=1" class="new" title="PrismaticJoint:setLowerLimit (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setLowerLimit_(Nederlands)&action=edit&redlink=1" class="new" title="PrismaticJoint:setLowerLimit (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setLowerLimit_(Polski)&action=edit&redlink=1" class="new" title="PrismaticJoint:setLowerLimit (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/PrismaticJoint:setLowerLimit_(Portugu%C3%AAs)" title="PrismaticJoint:setLowerLimit (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setLowerLimit_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="PrismaticJoint:setLowerLimit (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setLowerLimit_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="PrismaticJoint:setLowerLimit (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setLowerLimit_(Suomi)&action=edit&redlink=1" class="new" title="PrismaticJoint:setLowerLimit (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setLowerLimit_(Svenska)&action=edit&redlink=1" class="new" title="PrismaticJoint:setLowerLimit (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setLowerLimit_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="PrismaticJoint:setLowerLimit (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setLowerLimit_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="PrismaticJoint:setLowerLimit (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setLowerLimit_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="PrismaticJoint:setLowerLimit (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setLowerLimit_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="PrismaticJoint:setLowerLimit (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setLowerLimit_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="PrismaticJoint:setLowerLimit (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setLowerLimit_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="PrismaticJoint:setLowerLimit (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setLowerLimit_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="PrismaticJoint:setLowerLimit (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setLowerLimit_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="PrismaticJoint:setLowerLimit (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setLowerLimit_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="PrismaticJoint:setLowerLimit (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setLowerLimit_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="PrismaticJoint:setLowerLimit (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setLowerLimit_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="PrismaticJoint:setLowerLimit (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setLowerLimit_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="PrismaticJoint:setLowerLimit (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setLowerLimit_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="PrismaticJoint:setLowerLimit (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setLowerLimit_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="PrismaticJoint:setLowerLimit (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">PrismaticJoint:setMaxMotorForce</h1>
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-			<p>Set the maximum motor force.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">PrismaticJoint:setMaxMotorForce<span class="br0">(</span> f <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> f</code></dt><dd> The maximum motor force, usually in N.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="PrismaticJoint.html" title="PrismaticJoint">PrismaticJoint</a>
-</li></ul>
-<p><br />
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-		<h1 id="firstHeading" class="firstHeading">PrismaticJoint:setMotorEnabled</h1>
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-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
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-<td> <small>This function is not supported in that and later versions.</small>
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-<p>Enables/disables the joint motor.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">PrismaticJoint:setMotorEnabled<span class="br0">(</span> enable <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> enable</code></dt><dd> True to enable, false to disable.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="PrismaticJoint.html" title="PrismaticJoint">PrismaticJoint</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=PrismaticJoint:setMotorEnabled_(Dansk)&action=edit&redlink=1" class="new" title="PrismaticJoint:setMotorEnabled (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setMotorEnabled_(Deutsch)&action=edit&redlink=1" class="new" title="PrismaticJoint:setMotorEnabled (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setMotorEnabled_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="PrismaticJoint:setMotorEnabled (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setMotorEnabled_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="PrismaticJoint:setMotorEnabled (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setMotorEnabled_(Indonesia)&action=edit&redlink=1" class="new" title="PrismaticJoint:setMotorEnabled (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setMotorEnabled_(Italiano)&action=edit&redlink=1" class="new" title="PrismaticJoint:setMotorEnabled (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setMotorEnabled_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="PrismaticJoint:setMotorEnabled (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setMotorEnabled_(Magyar)&action=edit&redlink=1" class="new" title="PrismaticJoint:setMotorEnabled (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setMotorEnabled_(Nederlands)&action=edit&redlink=1" class="new" title="PrismaticJoint:setMotorEnabled (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setMotorEnabled_(Polski)&action=edit&redlink=1" class="new" title="PrismaticJoint:setMotorEnabled (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/PrismaticJoint:setMotorEnabled_(Portugu%C3%AAs)" title="PrismaticJoint:setMotorEnabled (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setMotorEnabled_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="PrismaticJoint:setMotorEnabled (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setMotorEnabled_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="PrismaticJoint:setMotorEnabled (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setMotorEnabled_(Suomi)&action=edit&redlink=1" class="new" title="PrismaticJoint:setMotorEnabled (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setMotorEnabled_(Svenska)&action=edit&redlink=1" class="new" title="PrismaticJoint:setMotorEnabled (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setMotorEnabled_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="PrismaticJoint:setMotorEnabled (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setMotorEnabled_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="PrismaticJoint:setMotorEnabled (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setMotorEnabled_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="PrismaticJoint:setMotorEnabled (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setMotorEnabled_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="PrismaticJoint:setMotorEnabled (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setMotorEnabled_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="PrismaticJoint:setMotorEnabled (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setMotorEnabled_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="PrismaticJoint:setMotorEnabled (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setMotorEnabled_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="PrismaticJoint:setMotorEnabled (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setMotorEnabled_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="PrismaticJoint:setMotorEnabled (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setMotorEnabled_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="PrismaticJoint:setMotorEnabled (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setMotorEnabled_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="PrismaticJoint:setMotorEnabled (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setMotorEnabled_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="PrismaticJoint:setMotorEnabled (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setMotorEnabled_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="PrismaticJoint:setMotorEnabled (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setMotorEnabled_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="PrismaticJoint:setMotorEnabled (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setMotorEnabled_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="PrismaticJoint:setMotorEnabled (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">PrismaticJoint:setMotorSpeed</h1>
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-			<p>Sets the motor speed.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">PrismaticJoint:setMotorSpeed<span class="br0">(</span> s <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> s</code></dt><dd> The motor speed, usually in meters per second.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="PrismaticJoint.html" title="PrismaticJoint">PrismaticJoint</a>
-</li></ul>
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-			<p>Sets the upper limit.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">PrismaticJoint:setUpperLimit<span class="br0">(</span> upper <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> upper</code></dt><dd> The upper limit, usually in meters.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="PrismaticJoint.html" title="PrismaticJoint">PrismaticJoint</a>
-</li></ul>
-<p><br />
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-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setUpperLimit_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="PrismaticJoint:setUpperLimit (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setUpperLimit_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="PrismaticJoint:setUpperLimit (Türkçe) (page does not exist)">Türkçe</a> –
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-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setUpperLimit_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="PrismaticJoint:setUpperLimit (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=PrismaticJoint:setUpperLimit_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="PrismaticJoint:setUpperLimit (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
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-	
-		<h1 id="firstHeading" class="firstHeading">PulleyJoint</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>Allows you to simulate bodies connected through pulleys.
-</p>
-<h2> <span class="mw-headline" id="Constructors"> Constructors </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.physics.newPulleyJoint.html" title="love.physics.newPulleyJoint">love.physics.newPulleyJoint</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a <strong class="selflink">PulleyJoint</strong> to join two bodies to each other and the ground.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td  [...]
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Functions"> Functions </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3adestroy.html" title="Joint:destroy">Joint:destroy</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Explicitly destroys the Joint.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3agetAnchors.html" title="Joint:getAnchors">Joint:getAnchors</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get the anchor points of the joint.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3agetCollideConnected.html" title="Joint:getCollideConnected">Joint:getCollideConnected</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets whether the connected Bodies collide.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertic [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3agetReactionForce.html" title="Joint:getReactionForce">Joint:getReactionForce</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the reaction force on the second body.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-al [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3agetReactionTorque.html" title="Joint:getReactionTorque">Joint:getReactionTorque</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the reaction torque on the second body.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertica [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3agetType.html" title="Joint:getType">Joint:getType</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets an string representing the type.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3asetCollideConnected.html" title="Joint:setCollideConnected">Joint:setCollideConnected</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets whether the connected Bodies should collide with each other.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="PulleyJoint%3agetConstant.html" title="PulleyJoint:getConstant">PulleyJoint:getConstant</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get the total length of the rope.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="PulleyJoint%3agetGroundAnchors.html" title="PulleyJoint:getGroundAnchors">PulleyJoint:getGroundAnchors</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get the ground anchor positions in world coordinates.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-co [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="PulleyJoint%3agetLength1.html" title="PulleyJoint:getLength1">PulleyJoint:getLength1</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get the current length of the segment attached to the first body.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: # [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="PulleyJoint%3agetLength2.html" title="PulleyJoint:getLength2">PulleyJoint:getLength2</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get the current length of the segment attached to the second body.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color:  [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="PulleyJoint%3agetLengthA.html" title="PulleyJoint:getLengthA">PulleyJoint:getLengthA</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get the current length of the segment attached to the first body.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/A [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="PulleyJoint%3agetLengthB.html" title="PulleyJoint:getLengthB">PulleyJoint:getLengthB</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get the current length of the segment attached to the second body.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/ [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="PulleyJoint%3agetMaxLengths.html" title="PulleyJoint:getMaxLengths">PulleyJoint:getMaxLengths</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get the maximum lengths of the rope segments.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; ver [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="PulleyJoint%3agetRatio.html" title="PulleyJoint:getRatio">PulleyJoint:getRatio</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get the pulley ratio.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="PulleyJoint%3asetConstant.html" title="PulleyJoint:setConstant">PulleyJoint:setConstant</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Set the total length of the rope.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="PulleyJoint%3asetMaxLengths.html" title="PulleyJoint:setMaxLengths">PulleyJoint:setMaxLengths</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Set the maximum lengths of the rope segments.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; ver [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="PulleyJoint%3asetRatio.html" title="PulleyJoint:setRatio">PulleyJoint:setRatio</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Set the pulley ratio.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Supertypes"> Supertypes </span></h2>
-<ul><li> <a href="Joint.html" title="Joint">Joint</a>
-</li><li> <a href="Object.html" title="Object">Object</a>
-</li></ul>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.physics.html" title="love.physics">love.physics</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=PulleyJoint_(Dansk)&action=edit&redlink=1" class="new" title="PulleyJoint (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint_(Deutsch)&action=edit&redlink=1" class="new" title="PulleyJoint (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=PulleyJoint_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="PulleyJoint (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="PulleyJoint (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint_(Indonesia)&action=edit&redlink=1" class="new" title="PulleyJoint (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint_(Italiano)&action=edit&redlink=1" class="new" title="PulleyJoint (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="PulleyJoint (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint_(Magyar)&action=edit&redlink=1" class="new" title="PulleyJoint (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint_(Nederlands)&action=edit&redlink=1" class="new" title="PulleyJoint (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint_(Polski)&action=edit&redlink=1" class="new" title="PulleyJoint (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/PulleyJoint_(Portugu%C3%AAs)" title="PulleyJoint (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="PulleyJoint (Română) (page does not exist)">Română</a> –
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-			<p>Get the total length of the rope.
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-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
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-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> length</code></dt><dd> The length of the rope in the joint.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="PulleyJoint.html" title="PulleyJoint">PulleyJoint</a>
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-			<p>Get the ground anchor positions in world coordinates.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">a1x, a1y, a2x, a2y <span class="sy0">=</span> PulleyJoint:getGroundAnchors<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> a1x</code></dt><dd> The x coordinate of the first anchor.
-</dd><dt><code><a href="number.html" title="number">number</a> a1y</code></dt><dd> The y coordinate of the first anchor.
-</dd><dt><code><a href="number.html" title="number">number</a> a2x</code></dt><dd> The x coordinate of the second anchor.
-</dd><dt><code><a href="number.html" title="number">number</a> a2y</code></dt><dd> The y coordinate of the second anchor.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="PulleyJoint.html" title="PulleyJoint">PulleyJoint</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=PulleyJoint:getGroundAnchors_(Dansk)&action=edit&redlink=1" class="new" title="PulleyJoint:getGroundAnchors (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getGroundAnchors_(Deutsch)&action=edit&redlink=1" class="new" title="PulleyJoint:getGroundAnchors (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getGroundAnchors_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="PulleyJoint:getGroundAnchors (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getGroundAnchors_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="PulleyJoint:getGroundAnchors (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getGroundAnchors_(Indonesia)&action=edit&redlink=1" class="new" title="PulleyJoint:getGroundAnchors (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getGroundAnchors_(Italiano)&action=edit&redlink=1" class="new" title="PulleyJoint:getGroundAnchors (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getGroundAnchors_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="PulleyJoint:getGroundAnchors (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getGroundAnchors_(Magyar)&action=edit&redlink=1" class="new" title="PulleyJoint:getGroundAnchors (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getGroundAnchors_(Nederlands)&action=edit&redlink=1" class="new" title="PulleyJoint:getGroundAnchors (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getGroundAnchors_(Polski)&action=edit&redlink=1" class="new" title="PulleyJoint:getGroundAnchors (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/PulleyJoint:getGroundAnchors_(Portugu%C3%AAs)" title="PulleyJoint:getGroundAnchors (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getGroundAnchors_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="PulleyJoint:getGroundAnchors (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getGroundAnchors_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="PulleyJoint:getGroundAnchors (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getGroundAnchors_(Suomi)&action=edit&redlink=1" class="new" title="PulleyJoint:getGroundAnchors (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getGroundAnchors_(Svenska)&action=edit&redlink=1" class="new" title="PulleyJoint:getGroundAnchors (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getGroundAnchors_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="PulleyJoint:getGroundAnchors (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getGroundAnchors_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="PulleyJoint:getGroundAnchors (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getGroundAnchors_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="PulleyJoint:getGroundAnchors (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getGroundAnchors_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="PulleyJoint:getGroundAnchors (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getGroundAnchors_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="PulleyJoint:getGroundAnchors (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getGroundAnchors_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="PulleyJoint:getGroundAnchors (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getGroundAnchors_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="PulleyJoint:getGroundAnchors (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getGroundAnchors_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="PulleyJoint:getGroundAnchors (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getGroundAnchors_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="PulleyJoint:getGroundAnchors (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getGroundAnchors_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="PulleyJoint:getGroundAnchors (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getGroundAnchors_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="PulleyJoint:getGroundAnchors (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getGroundAnchors_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="PulleyJoint:getGroundAnchors (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getGroundAnchors_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="PulleyJoint:getGroundAnchors (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getGroundAnchors_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="PulleyJoint:getGroundAnchors (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">PulleyJoint:getLength1</h1>
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-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
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-<td> <small>This method is not supported in that and later versions.</small>
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-<p>Get the current length of the rope segment attached to the first body.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">length <span class="sy0">=</span> PulleyJoint:getLength1<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> length</code></dt><dd> The length of the rope segment.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="PulleyJoint.html" title="PulleyJoint">PulleyJoint</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=PulleyJoint:getLength1_(Dansk)&action=edit&redlink=1" class="new" title="PulleyJoint:getLength1 (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLength1_(Deutsch)&action=edit&redlink=1" class="new" title="PulleyJoint:getLength1 (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLength1_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="PulleyJoint:getLength1 (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLength1_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="PulleyJoint:getLength1 (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLength1_(Indonesia)&action=edit&redlink=1" class="new" title="PulleyJoint:getLength1 (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLength1_(Italiano)&action=edit&redlink=1" class="new" title="PulleyJoint:getLength1 (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLength1_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="PulleyJoint:getLength1 (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLength1_(Magyar)&action=edit&redlink=1" class="new" title="PulleyJoint:getLength1 (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLength1_(Nederlands)&action=edit&redlink=1" class="new" title="PulleyJoint:getLength1 (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLength1_(Polski)&action=edit&redlink=1" class="new" title="PulleyJoint:getLength1 (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/PulleyJoint:getLength1_(Portugu%C3%AAs)" title="PulleyJoint:getLength1 (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLength1_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="PulleyJoint:getLength1 (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLength1_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="PulleyJoint:getLength1 (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLength1_(Suomi)&action=edit&redlink=1" class="new" title="PulleyJoint:getLength1 (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLength1_(Svenska)&action=edit&redlink=1" class="new" title="PulleyJoint:getLength1 (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLength1_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="PulleyJoint:getLength1 (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLength1_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="PulleyJoint:getLength1 (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLength1_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="PulleyJoint:getLength1 (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLength1_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="PulleyJoint:getLength1 (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLength1_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="PulleyJoint:getLength1 (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLength1_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="PulleyJoint:getLength1 (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLength1_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="PulleyJoint:getLength1 (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLength1_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="PulleyJoint:getLength1 (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLength1_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="PulleyJoint:getLength1 (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLength1_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="PulleyJoint:getLength1 (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLength1_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="PulleyJoint:getLength1 (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLength1_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="PulleyJoint:getLength1 (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLength1_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="PulleyJoint:getLength1 (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLength1_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="PulleyJoint:getLength1 (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">PulleyJoint:getLength2</h1>
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-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
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-<p>Get the current length of the rope segment attached to the second body.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">length <span class="sy0">=</span> PulleyJoint:getLength2<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> length</code></dt><dd> The length of the rope segment.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="PulleyJoint.html" title="PulleyJoint">PulleyJoint</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=PulleyJoint:getLength2_(Dansk)&action=edit&redlink=1" class="new" title="PulleyJoint:getLength2 (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLength2_(Deutsch)&action=edit&redlink=1" class="new" title="PulleyJoint:getLength2 (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLength2_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="PulleyJoint:getLength2 (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLength2_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="PulleyJoint:getLength2 (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLength2_(Indonesia)&action=edit&redlink=1" class="new" title="PulleyJoint:getLength2 (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLength2_(Italiano)&action=edit&redlink=1" class="new" title="PulleyJoint:getLength2 (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLength2_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="PulleyJoint:getLength2 (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLength2_(Magyar)&action=edit&redlink=1" class="new" title="PulleyJoint:getLength2 (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLength2_(Nederlands)&action=edit&redlink=1" class="new" title="PulleyJoint:getLength2 (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLength2_(Polski)&action=edit&redlink=1" class="new" title="PulleyJoint:getLength2 (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/PulleyJoint:getLength2_(Portugu%C3%AAs)" title="PulleyJoint:getLength2 (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLength2_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="PulleyJoint:getLength2 (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLength2_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="PulleyJoint:getLength2 (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLength2_(Suomi)&action=edit&redlink=1" class="new" title="PulleyJoint:getLength2 (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLength2_(Svenska)&action=edit&redlink=1" class="new" title="PulleyJoint:getLength2 (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLength2_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="PulleyJoint:getLength2 (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLength2_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="PulleyJoint:getLength2 (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLength2_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="PulleyJoint:getLength2 (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLength2_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="PulleyJoint:getLength2 (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLength2_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="PulleyJoint:getLength2 (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLength2_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="PulleyJoint:getLength2 (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLength2_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="PulleyJoint:getLength2 (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLength2_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="PulleyJoint:getLength2 (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLength2_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="PulleyJoint:getLength2 (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLength2_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="PulleyJoint:getLength2 (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLength2_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="PulleyJoint:getLength2 (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLength2_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="PulleyJoint:getLength2 (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLength2_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="PulleyJoint:getLength2 (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLength2_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="PulleyJoint:getLength2 (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">PulleyJoint:getLengthA</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
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-<p>Get the current length of the rope segment attached to the first body.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">length <span class="sy0">=</span> PulleyJoint:getLengthA<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> length</code></dt><dd> The length of the rope segment.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="PulleyJoint.html" title="PulleyJoint">PulleyJoint</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=PulleyJoint:getLengthA_(Dansk)&action=edit&redlink=1" class="new" title="PulleyJoint:getLengthA (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLengthA_(Deutsch)&action=edit&redlink=1" class="new" title="PulleyJoint:getLengthA (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLengthA_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="PulleyJoint:getLengthA (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLengthA_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="PulleyJoint:getLengthA (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLengthA_(Indonesia)&action=edit&redlink=1" class="new" title="PulleyJoint:getLengthA (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLengthA_(Italiano)&action=edit&redlink=1" class="new" title="PulleyJoint:getLengthA (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLengthA_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="PulleyJoint:getLengthA (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLengthA_(Magyar)&action=edit&redlink=1" class="new" title="PulleyJoint:getLengthA (Magyar) (page does not exist)">Magyar</a> –
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-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLengthA_(Polski)&action=edit&redlink=1" class="new" title="PulleyJoint:getLengthA (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLengthA_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="PulleyJoint:getLengthA (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLengthA_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="PulleyJoint:getLengthA (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLengthA_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="PulleyJoint:getLengthA (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLengthA_(Suomi)&action=edit&redlink=1" class="new" title="PulleyJoint:getLengthA (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLengthA_(Svenska)&action=edit&redlink=1" class="new" title="PulleyJoint:getLengthA (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLengthA_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="PulleyJoint:getLengthA (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLengthA_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="PulleyJoint:getLengthA (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLengthA_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="PulleyJoint:getLengthA (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLengthA_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="PulleyJoint:getLengthA (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLengthA_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="PulleyJoint:getLengthA (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLengthA_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="PulleyJoint:getLengthA (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLengthA_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="PulleyJoint:getLengthA (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLengthA_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="PulleyJoint:getLengthA (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLengthA_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="PulleyJoint:getLengthA (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLengthA_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="PulleyJoint:getLengthA (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLengthA_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="PulleyJoint:getLengthA (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLengthA_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="PulleyJoint:getLengthA (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLengthA_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="PulleyJoint:getLengthA (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLengthA_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="PulleyJoint:getLengthA (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">PulleyJoint:getLengthB</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
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-<td> <small>This method is not supported in earlier versions.</small>
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-<p>Get the current length of the rope segment attached to the second body.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">length <span class="sy0">=</span> PulleyJoint:getLengthB<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> length</code></dt><dd> The length of the rope segment.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="PulleyJoint.html" title="PulleyJoint">PulleyJoint</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=PulleyJoint:getLengthB_(Dansk)&action=edit&redlink=1" class="new" title="PulleyJoint:getLengthB (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLengthB_(Deutsch)&action=edit&redlink=1" class="new" title="PulleyJoint:getLengthB (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLengthB_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="PulleyJoint:getLengthB (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLengthB_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="PulleyJoint:getLengthB (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLengthB_(Indonesia)&action=edit&redlink=1" class="new" title="PulleyJoint:getLengthB (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLengthB_(Italiano)&action=edit&redlink=1" class="new" title="PulleyJoint:getLengthB (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLengthB_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="PulleyJoint:getLengthB (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLengthB_(Magyar)&action=edit&redlink=1" class="new" title="PulleyJoint:getLengthB (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLengthB_(Nederlands)&action=edit&redlink=1" class="new" title="PulleyJoint:getLengthB (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLengthB_(Polski)&action=edit&redlink=1" class="new" title="PulleyJoint:getLengthB (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLengthB_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="PulleyJoint:getLengthB (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLengthB_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="PulleyJoint:getLengthB (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLengthB_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="PulleyJoint:getLengthB (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLengthB_(Suomi)&action=edit&redlink=1" class="new" title="PulleyJoint:getLengthB (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLengthB_(Svenska)&action=edit&redlink=1" class="new" title="PulleyJoint:getLengthB (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLengthB_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="PulleyJoint:getLengthB (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLengthB_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="PulleyJoint:getLengthB (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLengthB_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="PulleyJoint:getLengthB (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLengthB_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="PulleyJoint:getLengthB (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLengthB_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="PulleyJoint:getLengthB (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLengthB_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="PulleyJoint:getLengthB (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLengthB_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="PulleyJoint:getLengthB (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLengthB_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="PulleyJoint:getLengthB (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLengthB_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="PulleyJoint:getLengthB (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLengthB_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="PulleyJoint:getLengthB (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLengthB_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="PulleyJoint:getLengthB (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLengthB_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="PulleyJoint:getLengthB (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLengthB_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="PulleyJoint:getLengthB (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getLengthB_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="PulleyJoint:getLengthB (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">PulleyJoint:getMaxLengths</h1>
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-			<p>Get the maximum lengths of the rope segments.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">len1, len2 <span class="sy0">=</span> PulleyJoint:getMaxLengths<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> len1</code></dt><dd> The maximum length of the first rope segment.
-</dd><dt><code><a href="number.html" title="number">number</a> len2</code></dt><dd> The maximum length of the second rope segment.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="PulleyJoint.html" title="PulleyJoint">PulleyJoint</a>
-</li></ul>
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-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
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-		<h1 id="firstHeading" class="firstHeading">PulleyJoint:getRatio</h1>
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-									<!-- start content -->
-			<p>Get the pulley ratio.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">ratio <span class="sy0">=</span> PulleyJoint:getRatio<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> ratio</code></dt><dd> The pulley ratio of the joint.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="PulleyJoint.html" title="PulleyJoint">PulleyJoint</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=PulleyJoint:getRatio_(Dansk)&action=edit&redlink=1" class="new" title="PulleyJoint:getRatio (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getRatio_(Deutsch)&action=edit&redlink=1" class="new" title="PulleyJoint:getRatio (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getRatio_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="PulleyJoint:getRatio (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getRatio_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="PulleyJoint:getRatio (Français) (page does not exist)">Français</a> –
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-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getRatio_(Italiano)&action=edit&redlink=1" class="new" title="PulleyJoint:getRatio (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getRatio_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="PulleyJoint:getRatio (Lietuviškai) (page does not exist)">Lietuviškai</a> –
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-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getRatio_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="PulleyJoint:getRatio (Slovenský) (page does not exist)">Slovenský</a> –
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-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getRatio_(Svenska)&action=edit&redlink=1" class="new" title="PulleyJoint:getRatio (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getRatio_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="PulleyJoint:getRatio (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:getRatio_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="PulleyJoint:getRatio (Česky) (page does not exist)">Česky</a> –
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-			<p>Set the total length of the rope.
-</p><p>Setting a new length for the rope updates the maximum length values of the joint.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">PulleyJoint:setConstant<span class="br0">(</span> length <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> length</code></dt><dd> The new length of the rope in the joint.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="PulleyJoint.html" title="PulleyJoint">PulleyJoint</a>
-</li><li> <a href="PulleyJoint%3agetMaxLengths.html" title="PulleyJoint:getMaxLengths">PulleyJoint:getMaxLengths</a>
-</li></ul>
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-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
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-		<h1 id="firstHeading" class="firstHeading">PulleyJoint:setMaxLengths</h1>
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-			<p>Set the maximum lengths of the rope segments.
-</p><p>The physics module also imposes maximum values for the rope segments. If the parameters exceed these values, the maximum values are set instead of the requested values.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">PulleyJoint:setMaxLengths<span class="br0">(</span> max1, max2 <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> max1</code></dt><dd> The new maximum length of the first segment.
-</dd><dt><code><a href="number.html" title="number">number</a> max2</code></dt><dd> The new maximum length of the second segment.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="PulleyJoint.html" title="PulleyJoint">PulleyJoint</a>
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-			<p>Set the pulley ratio.
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-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">PulleyJoint:setRatio<span class="br0">(</span> ratio <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> ratio</code></dt><dd> The new pulley ratio of the joint.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="PulleyJoint.html" title="PulleyJoint">PulleyJoint</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=PulleyJoint:setRatio_(Dansk)&action=edit&redlink=1" class="new" title="PulleyJoint:setRatio (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:setRatio_(Deutsch)&action=edit&redlink=1" class="new" title="PulleyJoint:setRatio (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:setRatio_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="PulleyJoint:setRatio (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:setRatio_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="PulleyJoint:setRatio (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:setRatio_(Indonesia)&action=edit&redlink=1" class="new" title="PulleyJoint:setRatio (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:setRatio_(Italiano)&action=edit&redlink=1" class="new" title="PulleyJoint:setRatio (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:setRatio_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="PulleyJoint:setRatio (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:setRatio_(Magyar)&action=edit&redlink=1" class="new" title="PulleyJoint:setRatio (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:setRatio_(Nederlands)&action=edit&redlink=1" class="new" title="PulleyJoint:setRatio (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:setRatio_(Polski)&action=edit&redlink=1" class="new" title="PulleyJoint:setRatio (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/PulleyJoint:setRatio_(Portugu%C3%AAs)" title="PulleyJoint:setRatio (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:setRatio_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="PulleyJoint:setRatio (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:setRatio_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="PulleyJoint:setRatio (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:setRatio_(Suomi)&action=edit&redlink=1" class="new" title="PulleyJoint:setRatio (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:setRatio_(Svenska)&action=edit&redlink=1" class="new" title="PulleyJoint:setRatio (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:setRatio_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="PulleyJoint:setRatio (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:setRatio_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="PulleyJoint:setRatio (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:setRatio_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="PulleyJoint:setRatio (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:setRatio_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="PulleyJoint:setRatio (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:setRatio_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="PulleyJoint:setRatio (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:setRatio_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="PulleyJoint:setRatio (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:setRatio_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="PulleyJoint:setRatio (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:setRatio_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="PulleyJoint:setRatio (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:setRatio_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="PulleyJoint:setRatio (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:setRatio_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="PulleyJoint:setRatio (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:setRatio_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="PulleyJoint:setRatio (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:setRatio_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="PulleyJoint:setRatio (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:setRatio_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="PulleyJoint:setRatio (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=PulleyJoint:setRatio_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="PulleyJoint:setRatio (한국어) (page does not exist)">한국어</a> 
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-			<h5>Views</h5>
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-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="Quad.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:Quad&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
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You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=Quad&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">Quad</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>A quadrilateral (a polygon with four sides and four corners) with texture coordinate information.
-</p><p>Quads can be used to select part of a texture to draw. In this way, one large <a href="http://en.wikipedia.org/wiki/Texture_atlas" class="external text" rel="nofollow">texture atlas</a> can be loaded, and then split up into sub-images.
-</p>
-<table bgcolor="gold" style="border-style:solid;border-width:1px;-moz-border-radius:3px;border-radius:3px;" align="center" width="80%">
-<tr>
-<td width="1"> <a href="https://love2d.org/wiki/File:O.png" class="image"><img alt="O.png" src="https://love2d.org/w/images/0/09/O.png" width="64" height="64" /></a>
-</td><td>Quads 'bleed' when scaled, rotated or drawn at non-integer coordinates, even within <a href="SpriteBatch.html" title="SpriteBatch">SpriteBatches</a>, to compensate for this, use 1px borders (preferably with the same colors as the actual border)
-</td><td width="1"> 
-</td></tr></table><br />
-<h2> <span class="mw-headline" id="Constructors"> Constructors </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.newQuad.html" title="love.graphics.newQuad">love.graphics.newQuad</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a new <strong class="selflink">Quad</strong>.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical- [...]
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Functions"> Functions </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atype.html" title="Object:type">Object:type</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the type of the object as a string.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atypeOf.html" title="Object:typeOf">Object:typeOf</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks whether an object is of a certain type.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Quad%3aflip.html" title="Quad:flip">Quad:flip</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Flips this quad horizontally, vertically, or both.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt="Removed in" sr [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Quad%3agetViewport.html" title="Quad:getViewport">Quad:getViewport</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the current viewport of this Quad.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Quad%3asetViewport.html" title="Quad:setViewport">Quad:setViewport</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the texture coordinates according to a viewport.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Supertypes"> Supertypes </span></h2>
-<ul><li> <a href="Object.html" title="Object">Object</a>
-</li></ul>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Quad_(Dansk)&action=edit&redlink=1" class="new" title="Quad (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Quad_(Deutsch)&action=edit&redlink=1" class="new" title="Quad (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Quad_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Quad (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Quad_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Quad (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Quad_(Indonesia)&action=edit&redlink=1" class="new" title="Quad (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Quad_(Italiano)&action=edit&redlink=1" class="new" title="Quad (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Quad_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Quad (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Quad_(Magyar)&action=edit&redlink=1" class="new" title="Quad (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Quad_(Nederlands)&action=edit&redlink=1" class="new" title="Quad (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Quad_(Polski)&action=edit&redlink=1" class="new" title="Quad (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Quad_(Portugu%C3%AAs)" title="Quad (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Quad_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Quad (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Quad_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Quad (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Quad_(Suomi)&action=edit&redlink=1" class="new" title="Quad (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Quad_(Svenska)&action=edit&redlink=1" class="new" title="Quad (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Quad_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Quad (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Quad_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Quad (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Quad_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Quad (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Quad_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Quad (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/Quad_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="Quad (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Quad_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Quad (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Quad_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Quad (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Quad_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Quad (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Quad_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Quad (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Quad_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Quad (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Quad_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Quad (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Quad_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Quad (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Quad_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Quad (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Quad_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Quad (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h1 id="firstHeading" class="firstHeading">Quad:flip</h1>
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-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in that and later versions.</small>
-</td></tr></table>
-<p>Flips this quad horizontally, vertically, or both.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Quad:flip<span class="br0">(</span> x, y <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> x</code></dt><dd> True to flip horizontally, false to leave as-is.
-</dd><dt><code><a href="boolean.html" title="boolean">boolean</a> y</code></dt><dd> True to flip vertically, false to leave as-is.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Quad.html" title="Quad">Quad</a>
-</li></ul>
-<p><br />
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-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
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-<p><a href="https://love2d.org/w/index.php?title=Quad:flip_(Dansk)&action=edit&redlink=1" class="new" title="Quad:flip (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Quad:flip_(Deutsch)&action=edit&redlink=1" class="new" title="Quad:flip (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Quad:flip_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Quad:flip (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Quad:flip_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Quad:flip (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Quad:flip_(Indonesia)&action=edit&redlink=1" class="new" title="Quad:flip (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Quad:flip_(Italiano)&action=edit&redlink=1" class="new" title="Quad:flip (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Quad:flip_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Quad:flip (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Quad:flip_(Magyar)&action=edit&redlink=1" class="new" title="Quad:flip (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Quad:flip_(Nederlands)&action=edit&redlink=1" class="new" title="Quad:flip (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Quad:flip_(Polski)&action=edit&redlink=1" class="new" title="Quad:flip (Polski) (page does not exist)">Polski</a> –
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-<a href="https://love2d.org/w/index.php?title=Quad:flip_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Quad:flip (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Quad:flip_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Quad:flip (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Quad:flip_(Suomi)&action=edit&redlink=1" class="new" title="Quad:flip (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Quad:flip_(Svenska)&action=edit&redlink=1" class="new" title="Quad:flip (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Quad:flip_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Quad:flip (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Quad:flip_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Quad:flip (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Quad:flip_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Quad:flip (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Quad:flip_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Quad:flip (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/Quad:flip_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="Quad:flip (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Quad:flip_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Quad:flip (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Quad:flip_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Quad:flip (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Quad:flip_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Quad:flip (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Quad:flip_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Quad:flip (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Quad:flip_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Quad:flip (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Quad:flip_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Quad:flip (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Quad:flip_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Quad:flip (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Quad:flip_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Quad:flip (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Quad:flip_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Quad:flip (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">Quad:getViewport</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>Gets the current viewport of this Quad.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">x, y, w, h <span class="sy0">=</span> Quad:getViewport<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The top-left corner along the x-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The top-right corner along the y-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> w</code></dt><dd> The width of the viewport.
-</dd><dt><code><a href="number.html" title="number">number</a> h</code></dt><dd> The height of the viewport.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Quad.html" title="Quad">Quad</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Quad:getViewport_(Dansk)&action=edit&redlink=1" class="new" title="Quad:getViewport (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Quad:getViewport_(Deutsch)&action=edit&redlink=1" class="new" title="Quad:getViewport (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Quad:getViewport_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Quad:getViewport (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Quad:getViewport_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Quad:getViewport (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Quad:getViewport_(Indonesia)&action=edit&redlink=1" class="new" title="Quad:getViewport (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Quad:getViewport_(Italiano)&action=edit&redlink=1" class="new" title="Quad:getViewport (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Quad:getViewport_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Quad:getViewport (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Quad:getViewport_(Magyar)&action=edit&redlink=1" class="new" title="Quad:getViewport (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Quad:getViewport_(Nederlands)&action=edit&redlink=1" class="new" title="Quad:getViewport (Nederlands) (page does not exist)">Nederlands</a> –
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-<a href="https://love2d.org/w/index.php?title=Quad:getViewport_(Suomi)&action=edit&redlink=1" class="new" title="Quad:getViewport (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Quad:getViewport_(Svenska)&action=edit&redlink=1" class="new" title="Quad:getViewport (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Quad:getViewport_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Quad:getViewport (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Quad:getViewport_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Quad:getViewport (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Quad:getViewport_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Quad:getViewport (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Quad:getViewport_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Quad:getViewport (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/Quad:getViewport_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="Quad:getViewport (Русский)">Русский</a> –
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-<a href="https://love2d.org/w/index.php?title=Quad:getViewport_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Quad:getViewport (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Quad:getViewport_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Quad:getViewport (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Quad:getViewport_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Quad:getViewport (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Quad:getViewport_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Quad:getViewport (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Quad:getViewport_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Quad:getViewport (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Quad:getViewport_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Quad:getViewport (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Quad:getViewport_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Quad:getViewport (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Quad:getViewport_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Quad:getViewport (한국어) (page does not exist)">한국어</a> 
-<br />
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-		<h1 id="firstHeading" class="firstHeading">Quad:setViewport</h1>
-		<div id="bodyContent">
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-									<!-- start content -->
-			<p>Sets the texture coordinates according to a viewport.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Quad:setViewport<span class="br0">(</span> x, y, w, h <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The top-left corner along the x-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The top-right corner along the y-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> w</code></dt><dd> The width of the viewport.
-</dd><dt><code><a href="number.html" title="number">number</a> h</code></dt><dd> The height of the viewport.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Quad.html" title="Quad">Quad</a>
-</li></ul>
-<p><br />
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-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
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-<a href="https://love2d.org/w/index.php?title=Quad:setViewport_(Deutsch)&action=edit&redlink=1" class="new" title="Quad:setViewport (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
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-<a href="https://love2d.org/w/index.php?title=Quad:setViewport_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Quad:setViewport (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Quad:setViewport_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Quad:setViewport (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Quad:setViewport_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Quad:setViewport (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Quad:setViewport_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Quad:setViewport (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Quad:setViewport_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Quad:setViewport (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Quad:setViewport_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Quad:setViewport (한국어) (page does not exist)">한국어</a> 
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-		<h5>Toolbox</h5>
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-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/Quad:setViewport" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/Quad:setViewport" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
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-				<li id="t-print"><a href="https://love2d.org/w/index.php?title=Quad:setViewport&printable=yes" rel="alternate" title="Printable version of this page [p]" accesskey="p">Printable version</a></li>				<li id="t-permalink"><a href="https://love2d.org/w/index.php?title=Quad:setViewport&oldid=5856" title="Permanent link to this revision of the page">Permanent link</a></li><li id="t-smwbrowselink"><a href="https://love2d.org/wiki/Special:Browse/Quad:setViewport" title="Special:Brows [...]
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-			<ul id="f-list">
-					<li id="lastmod"> This page was last modified on 25 March 2011, at 10:09.</li>
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-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>RandomGenerator - LOVE</title>
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You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=RandomGenerator&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">RandomGenerator</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This type is not supported in earlier versions.</small>
-</td></tr></table>
-<p>A random number generation object which has its own random state.
-</p>
-<h2> <span class="mw-headline" id="Constructors"> Constructors </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.math.newRandomGenerator.html" title="love.math.newRandomGenerator">love.math.newRandomGenerator</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a new <strong class="selflink">RandomGenerator</strong> object.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love [...]
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Functions"> Functions </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atype.html" title="Object:type">Object:type</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the type of the object as a string.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atypeOf.html" title="Object:typeOf">Object:typeOf</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks whether an object is of a certain type.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="RandomGenerator%3agetSeed.html" title="RandomGenerator:getSeed">RandomGenerator:getSeed</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the seed of the random number generator.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="RandomGenerator%3agetState.html" title="RandomGenerator:getState">RandomGenerator:getState</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the current state of the random number generator.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.pn [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="RandomGenerator%3arandom.html" title="RandomGenerator:random">RandomGenerator:random</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Generates a pseudo random number in a platform independent way.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="RandomGenerator%3arandomNormal.html" title="RandomGenerator:randomNormal">RandomGenerator:randomNormal</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get a normally distributed pseudo random number.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/ [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="RandomGenerator%3asetSeed.html" title="RandomGenerator:setSeed">RandomGenerator:setSeed</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the seed of the random number generator.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="RandomGenerator%3asetState.html" title="RandomGenerator:setState">RandomGenerator:setState</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the current state of the random number generator.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.pn [...]
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Supertypes"> Supertypes </span></h2>
-<ul><li> <a href="Object.html" title="Object">Object</a>
-</li></ul>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.math.html" title="love.math">love.math</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=RandomGenerator_(Dansk)&action=edit&redlink=1" class="new" title="RandomGenerator (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator_(Deutsch)&action=edit&redlink=1" class="new" title="RandomGenerator (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=RandomGenerator_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="RandomGenerator (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="RandomGenerator (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator_(Indonesia)&action=edit&redlink=1" class="new" title="RandomGenerator (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator_(Italiano)&action=edit&redlink=1" class="new" title="RandomGenerator (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="RandomGenerator (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator_(Magyar)&action=edit&redlink=1" class="new" title="RandomGenerator (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator_(Nederlands)&action=edit&redlink=1" class="new" title="RandomGenerator (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator_(Polski)&action=edit&redlink=1" class="new" title="RandomGenerator (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="RandomGenerator (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="RandomGenerator (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="RandomGenerator (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator_(Suomi)&action=edit&redlink=1" class="new" title="RandomGenerator (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator_(Svenska)&action=edit&redlink=1" class="new" title="RandomGenerator (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="RandomGenerator (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="RandomGenerator (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="RandomGenerator (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="RandomGenerator (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="RandomGenerator (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="RandomGenerator (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="RandomGenerator (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="RandomGenerator (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="RandomGenerator (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="RandomGenerator (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="RandomGenerator (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="RandomGenerator (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="RandomGenerator (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/RandomGenerator_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="RandomGenerator (한국어)">한국어</a> 
-<br />
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-		<h1 id="firstHeading" class="firstHeading">RandomGenerator:getSeed</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets the seed of the random number generator object.
-</p><p>The seed is split into two numbers due to Lua's use of <a href="http://en.wikipedia.org/wiki/Double-precision_floating-point_format" class="external text" rel="nofollow">doubles</a> for all number values - doubles can't accurately represent integer  values above 2^53, but the seed value is an integer number in the range of [0, 2^64 - 1].
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">low, high <span class="sy0">=</span> RandomGenerator:getSeed<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> low</code></dt><dd> Integer number representing the lower 32 bits of the RandomGenerator's 64 bit seed value.
-</dd><dt><code><a href="number.html" title="number">number</a> high</code></dt><dd> Integer number representing the higher 32 bits of the RandomGenerator's 64 bit seed value.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="RandomGenerator.html" title="RandomGenerator">RandomGenerator</a>
-</li><li> <a href="RandomGenerator%3asetSeed.html" title="RandomGenerator:setSeed">RandomGenerator:setSeed</a>
-</li><li> <a href="love.math.html" title="love.math">love.math</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=RandomGenerator:getSeed_(Dansk)&action=edit&redlink=1" class="new" title="RandomGenerator:getSeed (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:getSeed_(Deutsch)&action=edit&redlink=1" class="new" title="RandomGenerator:getSeed (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:getSeed_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="RandomGenerator:getSeed (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:getSeed_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="RandomGenerator:getSeed (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:getSeed_(Indonesia)&action=edit&redlink=1" class="new" title="RandomGenerator:getSeed (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:getSeed_(Italiano)&action=edit&redlink=1" class="new" title="RandomGenerator:getSeed (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:getSeed_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="RandomGenerator:getSeed (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:getSeed_(Magyar)&action=edit&redlink=1" class="new" title="RandomGenerator:getSeed (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:getSeed_(Nederlands)&action=edit&redlink=1" class="new" title="RandomGenerator:getSeed (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:getSeed_(Polski)&action=edit&redlink=1" class="new" title="RandomGenerator:getSeed (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:getSeed_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="RandomGenerator:getSeed (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:getSeed_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="RandomGenerator:getSeed (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:getSeed_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="RandomGenerator:getSeed (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:getSeed_(Suomi)&action=edit&redlink=1" class="new" title="RandomGenerator:getSeed (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:getSeed_(Svenska)&action=edit&redlink=1" class="new" title="RandomGenerator:getSeed (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:getSeed_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="RandomGenerator:getSeed (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:getSeed_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="RandomGenerator:getSeed (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:getSeed_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="RandomGenerator:getSeed (Ελληνικά) (page does not exist)">Ελληνικά</a> –
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-		<h1 id="firstHeading" class="firstHeading">RandomGenerator:getState</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.1" title="0.9.1">0.9.1</a></b> </i>
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-<td> <small>This function is not supported in earlier versions.</small>
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-<p>Gets the current state of the random number generator. This returns an opaque implementation-dependent string which is only useful for later use with <a href="RandomGenerator%3asetState.html" title="RandomGenerator:setState">RandomGenerator:setState</a>.
-</p><p>This is different from <a href="RandomGenerator%3agetSeed.html" title="RandomGenerator:getSeed">RandomGenerator:getSeed</a> in that getState gets the RandomGenerator's current state, whereas getSeed gets the previously set seed number.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">state <span class="sy0">=</span> RandomGenerator:getState<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> state</code></dt><dd> The current state of the RandomGenerator object, represented as a string.
-</dd></dl>
-<h2> <span class="mw-headline" id="Notes"> Notes </span></h2>
-<p>The value of the state string does not depend on the current operating system.
-</p>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">rng <span class="sy0">=</span> love.<span class="kw1">math</span>.newRandomGenerator<span class="br0">(</span><span class="kw1">os.time</span><span class="br0">(</span><span class="br0">)</span><span class="br0">)</span><br /><br /><span class="kw1">for</span> i<span class="sy0">=</span><span class="nu0">1</span>, <span class="nu0">100</span> <span class="kw1">do</span><br />  &nbsp [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="RandomGenerator.html" title="RandomGenerator">RandomGenerator</a>
-</li><li> <a href="RandomGenerator%3asetState.html" title="RandomGenerator:setState">RandomGenerator:setState</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=RandomGenerator:getState_(Dansk)&action=edit&redlink=1" class="new" title="RandomGenerator:getState (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:getState_(Deutsch)&action=edit&redlink=1" class="new" title="RandomGenerator:getState (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:getState_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="RandomGenerator:getState (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=RandomGenerator:getState_(Indonesia)&action=edit&redlink=1" class="new" title="RandomGenerator:getState (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:getState_(Italiano)&action=edit&redlink=1" class="new" title="RandomGenerator:getState (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:getState_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="RandomGenerator:getState (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:getState_(Magyar)&action=edit&redlink=1" class="new" title="RandomGenerator:getState (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:getState_(Nederlands)&action=edit&redlink=1" class="new" title="RandomGenerator:getState (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:getState_(Polski)&action=edit&redlink=1" class="new" title="RandomGenerator:getState (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:getState_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="RandomGenerator:getState (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:getState_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="RandomGenerator:getState (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:getState_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="RandomGenerator:getState (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:getState_(Suomi)&action=edit&redlink=1" class="new" title="RandomGenerator:getState (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:getState_(Svenska)&action=edit&redlink=1" class="new" title="RandomGenerator:getState (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:getState_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="RandomGenerator:getState (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:getState_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="RandomGenerator:getState (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:getState_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="RandomGenerator:getState (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:getState_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="RandomGenerator:getState (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:getState_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="RandomGenerator:getState (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:getState_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="RandomGenerator:getState (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:getState_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="RandomGenerator:getState (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:getState_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="RandomGenerator:getState (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:getState_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="RandomGenerator:getState (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:getState_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="RandomGenerator:getState (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:getState_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="RandomGenerator:getState (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:getState_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="RandomGenerator:getState (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:getState_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="RandomGenerator:getState (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:getState_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="RandomGenerator:getState (한국어) (page does not exist)">한국어</a> 
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-		<meta name="generator" content="MediaWiki 1.16.2" />
-<link rel="shortcut icon" href="favicon.ico" />
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-<link title="Creative Commons" type="application/rdf+xml" href="https://love2d.org/w/index.php?title=RandomGenerator:random&action=creativecommons" rel="meta" />
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-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>RandomGenerator:random - LOVE</title>
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-<link rel="stylesheet" href="main.css" media="screen" />
-<link rel="stylesheet" href="MediaWiki%3aCommon.css" />
-<link rel="stylesheet" href="MediaWiki%3aPrint.css" media="print" />
-<link rel="stylesheet" href="MediaWiki%3aLove.css" />
-<link rel="stylesheet" href="user.css" />
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-<body class="mediawiki ltr ns-0 ns-subject page-RandomGenerator_random skin-love">
-	<div id="globalWrapper">
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-		<a name="top" id="top"></a>
-			
-		<div id="p-cactions">
-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="RandomGenerator%3arandom.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:RandomGenerator:random&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=RandomGenerator:random&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=RandomGenerator:random&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">RandomGenerator:random</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Generates a pseudo random number in a platform independent way.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<p>Get uniformly distributed pseudo random number in [0,1].
-</p>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">number <span class="sy0">=</span> RandomGenerator:<span class="kw1">random</span><span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> number</code></dt><dd> The pseudo random number.
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-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<p>Get uniformly distributed pseudo random number in [0,max]
-</p>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">number <span class="sy0">=</span> RandomGenerator:<span class="kw1">random</span><span class="br0">(</span> <span class="kw1">max</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> max</code></dt><dd> The maximum possible value it should return.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> number</code></dt><dd> The pseudo random number.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_3"> Function </span></h2>
-<p>Get uniformly distributed pseudo random number in [min, max].
-</p>
-<h3> <span class="mw-headline" id="Synopsis_3"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">number <span class="sy0">=</span> RandomGenerator:<span class="kw1">random</span><span class="br0">(</span> <span class="kw1">min</span>, <span class="kw1">max</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_3"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> min</code></dt><dd> The minimum possible value it should return.
-</dd><dt><code><a href="number.html" title="number">number</a> max</code></dt><dd> The maximum possible value it should return.
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-<h3> <span class="mw-headline" id="Returns_3"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> number</code></dt><dd> The pseudo random number.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="RandomGenerator.html" title="RandomGenerator">RandomGenerator</a>
-</li><li> <a href="love.math.random.html" title="love.math.random">love.math.random</a>
-</li><li> <a href="love.math.html" title="love.math">love.math</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=RandomGenerator:random_(Dansk)&action=edit&redlink=1" class="new" title="RandomGenerator:random (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:random_(Deutsch)&action=edit&redlink=1" class="new" title="RandomGenerator:random (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:random_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="RandomGenerator:random (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:random_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="RandomGenerator:random (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:random_(Indonesia)&action=edit&redlink=1" class="new" title="RandomGenerator:random (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:random_(Italiano)&action=edit&redlink=1" class="new" title="RandomGenerator:random (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:random_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="RandomGenerator:random (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:random_(Magyar)&action=edit&redlink=1" class="new" title="RandomGenerator:random (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:random_(Nederlands)&action=edit&redlink=1" class="new" title="RandomGenerator:random (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:random_(Polski)&action=edit&redlink=1" class="new" title="RandomGenerator:random (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:random_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="RandomGenerator:random (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:random_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="RandomGenerator:random (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:random_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="RandomGenerator:random (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:random_(Suomi)&action=edit&redlink=1" class="new" title="RandomGenerator:random (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:random_(Svenska)&action=edit&redlink=1" class="new" title="RandomGenerator:random (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:random_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="RandomGenerator:random (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:random_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="RandomGenerator:random (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:random_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="RandomGenerator:random (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:random_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="RandomGenerator:random (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:random_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="RandomGenerator:random (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:random_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="RandomGenerator:random (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:random_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="RandomGenerator:random (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:random_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="RandomGenerator:random (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:random_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="RandomGenerator:random (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:random_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="RandomGenerator:random (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:random_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="RandomGenerator:random (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:random_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="RandomGenerator:random (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:random_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="RandomGenerator:random (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/RandomGenerator:random_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="RandomGenerator:random (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h1 id="firstHeading" class="firstHeading">RandomGenerator:randomNormal</h1>
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Get a normally distributed pseudo random number.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">number <span class="sy0">=</span> RandomGenerator:randomNormal<span class="br0">(</span> stddev, mean <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> stddev (1)</code></dt><dd> Standard deviation of the distribution.
-</dd><dt><code><a href="number.html" title="number">number</a> mean (0)</code></dt><dd> The mean of the distribution.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> number</code></dt><dd> Normally distributed random number with variance (stddev)² and the specified mean.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="RandomGenerator.html" title="RandomGenerator">RandomGenerator</a>
-</li><li> <a href="love.math.randomNormal.html" title="love.math.randomNormal">love.math.randomNormal</a>
-</li><li> <a href="love.math.html" title="love.math">love.math</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=RandomGenerator:randomNormal_(Dansk)&action=edit&redlink=1" class="new" title="RandomGenerator:randomNormal (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:randomNormal_(Deutsch)&action=edit&redlink=1" class="new" title="RandomGenerator:randomNormal (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:randomNormal_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="RandomGenerator:randomNormal (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:randomNormal_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="RandomGenerator:randomNormal (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:randomNormal_(Indonesia)&action=edit&redlink=1" class="new" title="RandomGenerator:randomNormal (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:randomNormal_(Italiano)&action=edit&redlink=1" class="new" title="RandomGenerator:randomNormal (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:randomNormal_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="RandomGenerator:randomNormal (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:randomNormal_(Magyar)&action=edit&redlink=1" class="new" title="RandomGenerator:randomNormal (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:randomNormal_(Nederlands)&action=edit&redlink=1" class="new" title="RandomGenerator:randomNormal (Nederlands) (page does not exist)">Nederlands</a> –
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-<a href="https://love2d.org/w/index.php?title=RandomGenerator:randomNormal_(Svenska)&action=edit&redlink=1" class="new" title="RandomGenerator:randomNormal (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:randomNormal_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="RandomGenerator:randomNormal (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:randomNormal_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="RandomGenerator:randomNormal (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:randomNormal_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="RandomGenerator:randomNormal (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:randomNormal_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="RandomGenerator:randomNormal (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:randomNormal_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="RandomGenerator:randomNormal (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:randomNormal_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="RandomGenerator:randomNormal (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:randomNormal_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="RandomGenerator:randomNormal (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:randomNormal_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="RandomGenerator:randomNormal (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:randomNormal_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="RandomGenerator:randomNormal (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:randomNormal_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="RandomGenerator:randomNormal (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:randomNormal_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="RandomGenerator:randomNormal (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:randomNormal_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="RandomGenerator:randomNormal (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:randomNormal_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="RandomGenerator:randomNormal (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/RandomGenerator:randomNormal_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="RandomGenerator:randomNormal (한국어)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">RandomGenerator:setSeed</h1>
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Sets the seed of the random number generator using the specified integer number.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">RandomGenerator:setSeed<span class="br0">(</span> seed <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> seed</code></dt><dd> The integer number with which you want to seed the randomization. Must be within the range of [1, 2^53].
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h3> <span class="mw-headline" id="Notes"> Notes </span></h3>
-<p>Due to Lua's use of double-precision floating point numbers, values above 2^53 cannot be accurately represented. Use the other variant of this function if your seed will have a larger value.
-</p>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<p>Combines two 32-bit integer numbers into a 64-bit integer value and sets the seed of the random number generator using the value.
-</p>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">RandomGenerator:setSeed<span class="br0">(</span> low, high <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> low</code></dt><dd> The lower 32 bits of the seed value. Must be within the range of [0, 2^32 - 1].
-</dd><dt><code><a href="number.html" title="number">number</a> high</code></dt><dd> The higher 32 bits of the seed value. Must be within the range of [0, 2^32 - 1].
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<p>Creates a new RandomGenerator object, sets the seed to the system clock's time, then generates a number between 1 and 100 inclusive. Note that the seed can be any number within the range of [0, 2^53 - 1].
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.load<span class="br0">(</span><span class="br0">)</span><br />    rng <span class="sy0">=</span> love.<span class="kw1">math</span>.newRandomGenerator<span class="br0">(</span><span class="br0">)</span><br />    rng:setSeed<span class="br0">(</span><span class="kw1">os.time</span><span class="br0">(</span><span class="br0 [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="RandomGenerator.html" title="RandomGenerator">RandomGenerator</a>
-</li><li> <a href="RandomGenerator%3agetSeed.html" title="RandomGenerator:getSeed">RandomGenerator:getSeed</a>
-</li><li> <a href="love.math.html" title="love.math">love.math</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=RandomGenerator:setSeed_(Dansk)&action=edit&redlink=1" class="new" title="RandomGenerator:setSeed (Dansk) (page does not exist)">Dansk</a> –
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-<strong class="selflink">English</strong> – 
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-<a href="https://love2d.org/w/index.php?title=RandomGenerator:setSeed_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="RandomGenerator:setSeed (Ελληνικά) (page does not exist)">Ελληνικά</a> –
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-<a href="https://love2d.org/w/index.php?title=RandomGenerator:setSeed_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="RandomGenerator:setSeed (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:setSeed_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="RandomGenerator:setSeed (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:setSeed_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="RandomGenerator:setSeed (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:setSeed_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="RandomGenerator:setSeed (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=RandomGenerator:setSeed_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="RandomGenerator:setSeed (正體中文) (page does not exist)">正體中文</a> –
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-<a href="https://love2d.org/wiki/RandomGenerator:setSeed_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="RandomGenerator:setSeed (한국어)">한국어</a> 
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-<p>Sets the current state of the random number generator. The value used as an argument for this function is an opaque implementation-dependent string and should only originate from a previous call to <a href="RandomGenerator%3agetState.html" title="RandomGenerator:getState">RandomGenerator:getState</a>.
-</p><p>This is different from <a href="RandomGenerator%3asetSeed.html" title="RandomGenerator:setSeed">RandomGenerator:setSeed</a> in that setState directly sets the RandomGenerator's current implementation-dependent state, whereas setSeed gives it a new seed value.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">RandomGenerator:setState<span class="br0">(</span> state <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> state</code></dt><dd> The new state of the RandomGenerator object, represented as a string. This should originate from a previous call to <a href="RandomGenerator%3agetState.html" title="RandomGenerator:getState">RandomGenerator:getState</a>.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Notes"> Notes </span></h2>
-<p>The effect of the state string does not depend on the current operating system.
-</p>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">rng <span class="sy0">=</span> love.<span class="kw1">math</span>.newRandomGenerator<span class="br0">(</span><span class="kw1">os.time</span><span class="br0">(</span><span class="br0">)</span><span class="br0">)</span><br /><br /><span class="kw1">for</span> i<span class="sy0">=</span><span class="nu0">1</span>, <span class="nu0">100</span> <span class="kw1">do</span><br />  &nbsp [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="RandomGenerator.html" title="RandomGenerator">RandomGenerator</a>
-</li><li> <a href="RandomGenerator%3agetState.html" title="RandomGenerator:getState">RandomGenerator:getState</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
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-		<h1 id="firstHeading" class="firstHeading">Rasterizer</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.7.0" title="0.7.0">0.7.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This type is not supported in earlier versions.</small>
-</td></tr></table>
-<p>A Rasterizer handles font rendering, containing the font data (image or TrueType font) and drawable glyphs.
-</p>
-<h2> <span class="mw-headline" id="Constructors"> Constructors </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.font.newRasterizer.html" title="love.font.newRasterizer">love.font.newRasterizer</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a new Rasterizer.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a hre [...]
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Functions"> Functions </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atype.html" title="Object:type">Object:type</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the type of the object as a string.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atypeOf.html" title="Object:typeOf">Object:typeOf</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks whether an object is of a certain type.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-
-</table>
-<h2> <span class="mw-headline" id="Supertypes"> Supertypes </span></h2>
-<ul><li> <a href="Object.html" title="Object">Object</a>
-</li></ul>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.font.html" title="love.font">love.font</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Rasterizer_(Dansk)&action=edit&redlink=1" class="new" title="Rasterizer (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Rasterizer_(Deutsch)&action=edit&redlink=1" class="new" title="Rasterizer (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Rasterizer_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Rasterizer (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Rasterizer_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Rasterizer (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Rasterizer_(Indonesia)&action=edit&redlink=1" class="new" title="Rasterizer (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Rasterizer_(Italiano)&action=edit&redlink=1" class="new" title="Rasterizer (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Rasterizer_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Rasterizer (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Rasterizer_(Magyar)&action=edit&redlink=1" class="new" title="Rasterizer (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Rasterizer_(Nederlands)&action=edit&redlink=1" class="new" title="Rasterizer (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/wiki/Rasterizer_(Polski)" title="Rasterizer (Polski)">Polski</a> –
-<a href="https://love2d.org/wiki/Rasterizer_(Portugu%C3%AAs)" title="Rasterizer (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Rasterizer_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Rasterizer (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Rasterizer_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Rasterizer (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Rasterizer_(Suomi)&action=edit&redlink=1" class="new" title="Rasterizer (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Rasterizer_(Svenska)&action=edit&redlink=1" class="new" title="Rasterizer (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Rasterizer_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Rasterizer (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Rasterizer_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Rasterizer (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Rasterizer_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Rasterizer (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Rasterizer_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Rasterizer (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/Rasterizer_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="Rasterizer (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Rasterizer_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Rasterizer (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Rasterizer_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Rasterizer (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Rasterizer_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Rasterizer (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Rasterizer_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Rasterizer (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Rasterizer_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Rasterizer (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Rasterizer_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Rasterizer (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Rasterizer_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Rasterizer (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Rasterizer_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Rasterizer (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Rasterizer_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Rasterizer (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h1 id="firstHeading" class="firstHeading">RevoluteJoint</h1>
-		<div id="bodyContent">
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-									<!-- start content -->
-			<p>Allow two Bodies to revolve around a shared point.
-</p>
-<h2> <span class="mw-headline" id="Constructors"> Constructors </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.physics.newRevoluteJoint.html" title="love.physics.newRevoluteJoint">love.physics.newRevoluteJoint</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a pivot joint between two bodies.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fffff [...]
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Functions"> Functions </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3adestroy.html" title="Joint:destroy">Joint:destroy</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Explicitly destroys the Joint.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3agetAnchors.html" title="Joint:getAnchors">Joint:getAnchors</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get the anchor points of the joint.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3agetCollideConnected.html" title="Joint:getCollideConnected">Joint:getCollideConnected</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets whether the connected Bodies collide.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertic [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3agetReactionForce.html" title="Joint:getReactionForce">Joint:getReactionForce</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the reaction force on the second body.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-al [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3agetReactionTorque.html" title="Joint:getReactionTorque">Joint:getReactionTorque</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the reaction torque on the second body.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertica [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3agetType.html" title="Joint:getType">Joint:getType</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets an string representing the type.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3asetCollideConnected.html" title="Joint:setCollideConnected">Joint:setCollideConnected</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets whether the connected Bodies should collide with each other.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="RevoluteJoint%3aenableLimit.html" title="RevoluteJoint:enableLimit">RevoluteJoint:enableLimit</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Enables or disables the joint limits.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" h [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="RevoluteJoint%3aenableMotor.html" title="RevoluteJoint:enableMotor">RevoluteJoint:enableMotor</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Starts or stops the joint motor.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="RevoluteJoint%3agetJointAngle.html" title="RevoluteJoint:getJointAngle">RevoluteJoint:getJointAngle</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get the current joint angle.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="RevoluteJoint%3agetJointSpeed.html" title="RevoluteJoint:getJointSpeed">RevoluteJoint:getJointSpeed</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get the current joint angle speed.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="RevoluteJoint%3agetLimits.html" title="RevoluteJoint:getLimits">RevoluteJoint:getLimits</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the joint limits.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="RevoluteJoint%3agetLowerLimit.html" title="RevoluteJoint:getLowerLimit">RevoluteJoint:getLowerLimit</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the lower limit.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="RevoluteJoint%3agetMaxMotorTorque.html" title="RevoluteJoint:getMaxMotorTorque">RevoluteJoint:getMaxMotorTorque</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the maximum motor force.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; v [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="RevoluteJoint%3agetMotorSpeed.html" title="RevoluteJoint:getMotorSpeed">RevoluteJoint:getMotorSpeed</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the motor speed.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="RevoluteJoint%3agetMotorTorque.html" title="RevoluteJoint:getMotorTorque">RevoluteJoint:getMotorTorque</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get the current motor force.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-al [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="RevoluteJoint%3agetUpperLimit.html" title="RevoluteJoint:getUpperLimit">RevoluteJoint:getUpperLimit</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the upper limit.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="RevoluteJoint%3aisLimitsEnabled.html" title="RevoluteJoint:isLimitsEnabled">RevoluteJoint:isLimitsEnabled</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks whether limits are enabled.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; ve [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="RevoluteJoint%3aisMotorEnabled.html" title="RevoluteJoint:isMotorEnabled">RevoluteJoint:isMotorEnabled</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks whether the motor is enabled.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; ver [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="RevoluteJoint%3asetLimits.html" title="RevoluteJoint:setLimits">RevoluteJoint:setLimits</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the limits.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="RevoluteJoint%3asetLimitsEnabled.html" title="RevoluteJoint:setLimitsEnabled">RevoluteJoint:setLimitsEnabled</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Enables/disables the joint limit.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8;  [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="RevoluteJoint%3asetLowerLimit.html" title="RevoluteJoint:setLowerLimit">RevoluteJoint:setLowerLimit</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the lower limit.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="RevoluteJoint%3asetMaxMotorTorque.html" title="RevoluteJoint:setMaxMotorTorque">RevoluteJoint:setMaxMotorTorque</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Set the maximum motor force.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; ve [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="RevoluteJoint%3asetMotorEnabled.html" title="RevoluteJoint:setMotorEnabled">RevoluteJoint:setMotorEnabled</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Enables/disables the joint motor.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; ver [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="RevoluteJoint%3asetMotorSpeed.html" title="RevoluteJoint:setMotorSpeed">RevoluteJoint:setMotorSpeed</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the motor speed.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Supertypes"> Supertypes </span></h2>
-<ul><li> <a href="Joint.html" title="Joint">Joint</a>
-</li><li> <a href="Object.html" title="Object">Object</a>
-</li></ul>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.physics.html" title="love.physics">love.physics</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=RevoluteJoint_(Dansk)&action=edit&redlink=1" class="new" title="RevoluteJoint (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint_(Deutsch)&action=edit&redlink=1" class="new" title="RevoluteJoint (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="RevoluteJoint (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="RevoluteJoint (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint_(Indonesia)&action=edit&redlink=1" class="new" title="RevoluteJoint (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint_(Italiano)&action=edit&redlink=1" class="new" title="RevoluteJoint (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="RevoluteJoint (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint_(Magyar)&action=edit&redlink=1" class="new" title="RevoluteJoint (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint_(Nederlands)&action=edit&redlink=1" class="new" title="RevoluteJoint (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint_(Polski)&action=edit&redlink=1" class="new" title="RevoluteJoint (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/RevoluteJoint_(Portugu%C3%AAs)" title="RevoluteJoint (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="RevoluteJoint (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="RevoluteJoint (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint_(Suomi)&action=edit&redlink=1" class="new" title="RevoluteJoint (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint_(Svenska)&action=edit&redlink=1" class="new" title="RevoluteJoint (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="RevoluteJoint (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="RevoluteJoint (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="RevoluteJoint (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="RevoluteJoint (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/RevoluteJoint_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="RevoluteJoint (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="RevoluteJoint (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="RevoluteJoint (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="RevoluteJoint (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="RevoluteJoint (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="RevoluteJoint (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="RevoluteJoint (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="RevoluteJoint (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="RevoluteJoint (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="RevoluteJoint (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h1 id="firstHeading" class="firstHeading">RevoluteJoint:enableLimit</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This method is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Enables or disables the joint limits.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">RevoluteJoint:enableLimit<span class="br0">(</span> enable <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> enable</code></dt><dd> True to enable, false to disable.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="RevoluteJoint.html" title="RevoluteJoint">RevoluteJoint</a>
-</li><li> <a href="RevoluteJoint%3aisLimitsEnabled.html" title="RevoluteJoint:isLimitsEnabled">RevoluteJoint:isLimitsEnabled</a>
-</li><li> <a href="RevoluteJoint%3asetLimits.html" title="RevoluteJoint:setLimits">RevoluteJoint:setLimits</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=RevoluteJoint:enableLimit_(Dansk)&action=edit&redlink=1" class="new" title="RevoluteJoint:enableLimit (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:enableLimit_(Deutsch)&action=edit&redlink=1" class="new" title="RevoluteJoint:enableLimit (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:enableLimit_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="RevoluteJoint:enableLimit (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:enableLimit_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="RevoluteJoint:enableLimit (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:enableLimit_(Indonesia)&action=edit&redlink=1" class="new" title="RevoluteJoint:enableLimit (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:enableLimit_(Italiano)&action=edit&redlink=1" class="new" title="RevoluteJoint:enableLimit (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:enableLimit_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="RevoluteJoint:enableLimit (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:enableLimit_(Magyar)&action=edit&redlink=1" class="new" title="RevoluteJoint:enableLimit (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:enableLimit_(Nederlands)&action=edit&redlink=1" class="new" title="RevoluteJoint:enableLimit (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:enableLimit_(Polski)&action=edit&redlink=1" class="new" title="RevoluteJoint:enableLimit (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:enableLimit_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="RevoluteJoint:enableLimit (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:enableLimit_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="RevoluteJoint:enableLimit (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:enableLimit_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="RevoluteJoint:enableLimit (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:enableLimit_(Suomi)&action=edit&redlink=1" class="new" title="RevoluteJoint:enableLimit (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:enableLimit_(Svenska)&action=edit&redlink=1" class="new" title="RevoluteJoint:enableLimit (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:enableLimit_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="RevoluteJoint:enableLimit (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:enableLimit_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="RevoluteJoint:enableLimit (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:enableLimit_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="RevoluteJoint:enableLimit (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:enableLimit_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="RevoluteJoint:enableLimit (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:enableLimit_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="RevoluteJoint:enableLimit (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:enableLimit_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="RevoluteJoint:enableLimit (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:enableLimit_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="RevoluteJoint:enableLimit (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:enableLimit_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="RevoluteJoint:enableLimit (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:enableLimit_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="RevoluteJoint:enableLimit (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:enableLimit_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="RevoluteJoint:enableLimit (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:enableLimit_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="RevoluteJoint:enableLimit (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:enableLimit_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="RevoluteJoint:enableLimit (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:enableLimit_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="RevoluteJoint:enableLimit (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:enableLimit_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="RevoluteJoint:enableLimit (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">RevoluteJoint:enableMotor</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
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-<td> <small>This method is not supported in earlier versions.</small>
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-<p>Starts or stops the joint motor.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">RevoluteJoint:enableMotor<span class="br0">(</span> enable <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> enable</code></dt><dd> True to enable, false to disable.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="RevoluteJoint.html" title="RevoluteJoint">RevoluteJoint</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=RevoluteJoint:enableMotor_(Dansk)&action=edit&redlink=1" class="new" title="RevoluteJoint:enableMotor (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:enableMotor_(Deutsch)&action=edit&redlink=1" class="new" title="RevoluteJoint:enableMotor (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:enableMotor_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="RevoluteJoint:enableMotor (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:enableMotor_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="RevoluteJoint:enableMotor (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:enableMotor_(Indonesia)&action=edit&redlink=1" class="new" title="RevoluteJoint:enableMotor (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:enableMotor_(Italiano)&action=edit&redlink=1" class="new" title="RevoluteJoint:enableMotor (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:enableMotor_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="RevoluteJoint:enableMotor (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:enableMotor_(Magyar)&action=edit&redlink=1" class="new" title="RevoluteJoint:enableMotor (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:enableMotor_(Nederlands)&action=edit&redlink=1" class="new" title="RevoluteJoint:enableMotor (Nederlands) (page does not exist)">Nederlands</a> –
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-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:enableMotor_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="RevoluteJoint:enableMotor (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:enableMotor_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="RevoluteJoint:enableMotor (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:enableMotor_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="RevoluteJoint:enableMotor (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:enableMotor_(Suomi)&action=edit&redlink=1" class="new" title="RevoluteJoint:enableMotor (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:enableMotor_(Svenska)&action=edit&redlink=1" class="new" title="RevoluteJoint:enableMotor (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:enableMotor_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="RevoluteJoint:enableMotor (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:enableMotor_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="RevoluteJoint:enableMotor (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:enableMotor_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="RevoluteJoint:enableMotor (Ελληνικά) (page does not exist)">Ελληνικά</a> –
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-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:enableMotor_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="RevoluteJoint:enableMotor (Русский) (page does not exist)">Русский</a> –
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-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:enableMotor_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="RevoluteJoint:enableMotor (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:enableMotor_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="RevoluteJoint:enableMotor (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:enableMotor_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="RevoluteJoint:enableMotor (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:enableMotor_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="RevoluteJoint:enableMotor (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:enableMotor_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="RevoluteJoint:enableMotor (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:enableMotor_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="RevoluteJoint:enableMotor (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:enableMotor_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="RevoluteJoint:enableMotor (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:enableMotor_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="RevoluteJoint:enableMotor (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">RevoluteJoint:getJointAngle</h1>
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-			<p>Get the current joint angle.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">angle <span class="sy0">=</span> RevoluteJoint:getJointAngle<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> angle</code></dt><dd> The joint angle in radians.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="RevoluteJoint.html" title="RevoluteJoint">RevoluteJoint</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=RevoluteJoint:getJointAngle_(Dansk)&action=edit&redlink=1" class="new" title="RevoluteJoint:getJointAngle (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getJointAngle_(Deutsch)&action=edit&redlink=1" class="new" title="RevoluteJoint:getJointAngle (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getJointAngle_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="RevoluteJoint:getJointAngle (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getJointAngle_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="RevoluteJoint:getJointAngle (Slovenský) (page does not exist)">Slovenský</a> –
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-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getJointAngle_(Svenska)&action=edit&redlink=1" class="new" title="RevoluteJoint:getJointAngle (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getJointAngle_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="RevoluteJoint:getJointAngle (Türkçe) (page does not exist)">Türkçe</a> –
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-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getJointAngle_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="RevoluteJoint:getJointAngle (Ελληνικά) (page does not exist)">Ελληνικά</a> –
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-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getJointAngle_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="RevoluteJoint:getJointAngle (Русский) (page does not exist)">Русский</a> –
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-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getJointAngle_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="RevoluteJoint:getJointAngle (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getJointAngle_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="RevoluteJoint:getJointAngle (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getJointAngle_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="RevoluteJoint:getJointAngle (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getJointAngle_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="RevoluteJoint:getJointAngle (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getJointAngle_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="RevoluteJoint:getJointAngle (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getJointAngle_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="RevoluteJoint:getJointAngle (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getJointAngle_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="RevoluteJoint:getJointAngle (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getJointAngle_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="RevoluteJoint:getJointAngle (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">RevoluteJoint:getJointSpeed</h1>
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-			<p>Get the current joint angle speed.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">s <span class="sy0">=</span> RevoluteJoint:getJointSpeed<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> s</code></dt><dd> Joint angle speed in radians/second.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="RevoluteJoint.html" title="RevoluteJoint">RevoluteJoint</a>
-</li></ul>
-<p><br />
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-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
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-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getJointSpeed_(Deutsch)&action=edit&redlink=1" class="new" title="RevoluteJoint:getJointSpeed (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getJointSpeed_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="RevoluteJoint:getJointSpeed (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getJointSpeed_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="RevoluteJoint:getJointSpeed (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getJointSpeed_(Suomi)&action=edit&redlink=1" class="new" title="RevoluteJoint:getJointSpeed (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getJointSpeed_(Svenska)&action=edit&redlink=1" class="new" title="RevoluteJoint:getJointSpeed (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getJointSpeed_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="RevoluteJoint:getJointSpeed (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getJointSpeed_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="RevoluteJoint:getJointSpeed (Česky) (page does not exist)">Česky</a> –
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-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getJointSpeed_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="RevoluteJoint:getJointSpeed (Русский) (page does not exist)">Русский</a> –
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-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getJointSpeed_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="RevoluteJoint:getJointSpeed (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getJointSpeed_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="RevoluteJoint:getJointSpeed (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getJointSpeed_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="RevoluteJoint:getJointSpeed (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getJointSpeed_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="RevoluteJoint:getJointSpeed (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getJointSpeed_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="RevoluteJoint:getJointSpeed (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">RevoluteJoint:getLimits</h1>
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-			<p>Gets the joint limits.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">lower, upper <span class="sy0">=</span> RevoluteJoint:getLimits<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> lower</code></dt><dd> The lower limit, in radians.
-</dd><dt><code><a href="number.html" title="number">number</a> upper</code></dt><dd> The upper limit, in radians.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="RevoluteJoint.html" title="RevoluteJoint">RevoluteJoint</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
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-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getLimits_(Deutsch)&action=edit&redlink=1" class="new" title="RevoluteJoint:getLimits (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
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-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getLimits_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="RevoluteJoint:getLimits (Lietuviškai) (page does not exist)">Lietuviškai</a> –
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-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getLimits_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="RevoluteJoint:getLimits (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getLimits_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="RevoluteJoint:getLimits (Slovenský) (page does not exist)">Slovenský</a> –
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-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getLimits_(Svenska)&action=edit&redlink=1" class="new" title="RevoluteJoint:getLimits (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getLimits_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="RevoluteJoint:getLimits (Türkçe) (page does not exist)">Türkçe</a> –
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-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getLimits_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="RevoluteJoint:getLimits (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
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-		<h1 id="firstHeading" class="firstHeading">RevoluteJoint:getLowerLimit</h1>
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-			<p>Gets the lower limit.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">lower <span class="sy0">=</span> RevoluteJoint:getLowerLimit<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> lower</code></dt><dd> The lower limit, in radians.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="RevoluteJoint.html" title="RevoluteJoint">RevoluteJoint</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=RevoluteJoint:getLowerLimit_(Dansk)&action=edit&redlink=1" class="new" title="RevoluteJoint:getLowerLimit (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getLowerLimit_(Deutsch)&action=edit&redlink=1" class="new" title="RevoluteJoint:getLowerLimit (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getLowerLimit_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="RevoluteJoint:getLowerLimit (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getLowerLimit_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="RevoluteJoint:getLowerLimit (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getLowerLimit_(Indonesia)&action=edit&redlink=1" class="new" title="RevoluteJoint:getLowerLimit (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getLowerLimit_(Italiano)&action=edit&redlink=1" class="new" title="RevoluteJoint:getLowerLimit (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getLowerLimit_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="RevoluteJoint:getLowerLimit (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getLowerLimit_(Magyar)&action=edit&redlink=1" class="new" title="RevoluteJoint:getLowerLimit (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getLowerLimit_(Nederlands)&action=edit&redlink=1" class="new" title="RevoluteJoint:getLowerLimit (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getLowerLimit_(Polski)&action=edit&redlink=1" class="new" title="RevoluteJoint:getLowerLimit (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/RevoluteJoint:getLowerLimit_(Portugu%C3%AAs)" title="RevoluteJoint:getLowerLimit (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getLowerLimit_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="RevoluteJoint:getLowerLimit (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getLowerLimit_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="RevoluteJoint:getLowerLimit (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getLowerLimit_(Suomi)&action=edit&redlink=1" class="new" title="RevoluteJoint:getLowerLimit (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getLowerLimit_(Svenska)&action=edit&redlink=1" class="new" title="RevoluteJoint:getLowerLimit (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getLowerLimit_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="RevoluteJoint:getLowerLimit (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getLowerLimit_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="RevoluteJoint:getLowerLimit (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getLowerLimit_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="RevoluteJoint:getLowerLimit (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getLowerLimit_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="RevoluteJoint:getLowerLimit (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getLowerLimit_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="RevoluteJoint:getLowerLimit (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getLowerLimit_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="RevoluteJoint:getLowerLimit (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getLowerLimit_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="RevoluteJoint:getLowerLimit (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getLowerLimit_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="RevoluteJoint:getLowerLimit (עברית) (page does not exist)">עברית</a> –
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-		<h1 id="firstHeading" class="firstHeading">RevoluteJoint:getMaxMotorTorque</h1>
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-			<p>Gets the maximum motor force.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">f <span class="sy0">=</span> RevoluteJoint:getMaxMotorTorque<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> f</code></dt><dd> The maximum motor force, in Nm.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="RevoluteJoint.html" title="RevoluteJoint">RevoluteJoint</a>
-</li></ul>
-<p><br />
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-<strong class="selflink">English</strong> – 
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-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getMaxMotorTorque_(Italiano)&action=edit&redlink=1" class="new" title="RevoluteJoint:getMaxMotorTorque (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getMaxMotorTorque_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="RevoluteJoint:getMaxMotorTorque (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getMaxMotorTorque_(Magyar)&action=edit&redlink=1" class="new" title="RevoluteJoint:getMaxMotorTorque (Magyar) (page does not exist)">Magyar</a> –
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-<a href="https://love2d.org/wiki/RevoluteJoint:getMaxMotorTorque_(Portugu%C3%AAs)" title="RevoluteJoint:getMaxMotorTorque (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getMaxMotorTorque_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="RevoluteJoint:getMaxMotorTorque (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getMaxMotorTorque_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="RevoluteJoint:getMaxMotorTorque (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getMaxMotorTorque_(Suomi)&action=edit&redlink=1" class="new" title="RevoluteJoint:getMaxMotorTorque (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getMaxMotorTorque_(Svenska)&action=edit&redlink=1" class="new" title="RevoluteJoint:getMaxMotorTorque (Svenska) (page does not exist)">Svenska</a> –
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-		<h1 id="firstHeading" class="firstHeading">RevoluteJoint:getMotorSpeed</h1>
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-			<p>Gets the motor speed.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">s <span class="sy0">=</span> RevoluteJoint:getMotorSpeed<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> s</code></dt><dd> The motor speed, radians per second.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="RevoluteJoint.html" title="RevoluteJoint">RevoluteJoint</a>
-</li></ul>
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-		<h1 id="firstHeading" class="firstHeading">RevoluteJoint:getMotorTorque</h1>
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-			<p>Get the current motor force.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">f <span class="sy0">=</span> RevoluteJoint:getMotorTorque<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> f</code></dt><dd> The current motor force, in Nm.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="RevoluteJoint.html" title="RevoluteJoint">RevoluteJoint</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=RevoluteJoint:getMotorTorque_(Dansk)&action=edit&redlink=1" class="new" title="RevoluteJoint:getMotorTorque (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getMotorTorque_(Deutsch)&action=edit&redlink=1" class="new" title="RevoluteJoint:getMotorTorque (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getMotorTorque_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="RevoluteJoint:getMotorTorque (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getMotorTorque_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="RevoluteJoint:getMotorTorque (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getMotorTorque_(Indonesia)&action=edit&redlink=1" class="new" title="RevoluteJoint:getMotorTorque (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getMotorTorque_(Italiano)&action=edit&redlink=1" class="new" title="RevoluteJoint:getMotorTorque (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getMotorTorque_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="RevoluteJoint:getMotorTorque (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getMotorTorque_(Magyar)&action=edit&redlink=1" class="new" title="RevoluteJoint:getMotorTorque (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getMotorTorque_(Nederlands)&action=edit&redlink=1" class="new" title="RevoluteJoint:getMotorTorque (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getMotorTorque_(Polski)&action=edit&redlink=1" class="new" title="RevoluteJoint:getMotorTorque (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/RevoluteJoint:getMotorTorque_(Portugu%C3%AAs)" title="RevoluteJoint:getMotorTorque (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getMotorTorque_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="RevoluteJoint:getMotorTorque (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getMotorTorque_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="RevoluteJoint:getMotorTorque (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getMotorTorque_(Suomi)&action=edit&redlink=1" class="new" title="RevoluteJoint:getMotorTorque (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getMotorTorque_(Svenska)&action=edit&redlink=1" class="new" title="RevoluteJoint:getMotorTorque (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getMotorTorque_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="RevoluteJoint:getMotorTorque (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getMotorTorque_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="RevoluteJoint:getMotorTorque (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getMotorTorque_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="RevoluteJoint:getMotorTorque (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getMotorTorque_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="RevoluteJoint:getMotorTorque (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getMotorTorque_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="RevoluteJoint:getMotorTorque (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getMotorTorque_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="RevoluteJoint:getMotorTorque (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getMotorTorque_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="RevoluteJoint:getMotorTorque (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getMotorTorque_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="RevoluteJoint:getMotorTorque (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getMotorTorque_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="RevoluteJoint:getMotorTorque (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getMotorTorque_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="RevoluteJoint:getMotorTorque (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getMotorTorque_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="RevoluteJoint:getMotorTorque (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getMotorTorque_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="RevoluteJoint:getMotorTorque (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getMotorTorque_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="RevoluteJoint:getMotorTorque (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getMotorTorque_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="RevoluteJoint:getMotorTorque (한국어) (page does not exist)">한국어</a> 
-<br />
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-		<h1 id="firstHeading" class="firstHeading">RevoluteJoint:getUpperLimit</h1>
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-			<p>Gets the upper limit.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">upper <span class="sy0">=</span> RevoluteJoint:getUpperLimit<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> upper</code></dt><dd> The upper limit, in radians.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="RevoluteJoint.html" title="RevoluteJoint">RevoluteJoint</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=RevoluteJoint:getUpperLimit_(Dansk)&action=edit&redlink=1" class="new" title="RevoluteJoint:getUpperLimit (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getUpperLimit_(Deutsch)&action=edit&redlink=1" class="new" title="RevoluteJoint:getUpperLimit (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getUpperLimit_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="RevoluteJoint:getUpperLimit (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getUpperLimit_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="RevoluteJoint:getUpperLimit (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getUpperLimit_(Indonesia)&action=edit&redlink=1" class="new" title="RevoluteJoint:getUpperLimit (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getUpperLimit_(Italiano)&action=edit&redlink=1" class="new" title="RevoluteJoint:getUpperLimit (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getUpperLimit_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="RevoluteJoint:getUpperLimit (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getUpperLimit_(Magyar)&action=edit&redlink=1" class="new" title="RevoluteJoint:getUpperLimit (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getUpperLimit_(Nederlands)&action=edit&redlink=1" class="new" title="RevoluteJoint:getUpperLimit (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getUpperLimit_(Polski)&action=edit&redlink=1" class="new" title="RevoluteJoint:getUpperLimit (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/RevoluteJoint:getUpperLimit_(Portugu%C3%AAs)" title="RevoluteJoint:getUpperLimit (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getUpperLimit_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="RevoluteJoint:getUpperLimit (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getUpperLimit_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="RevoluteJoint:getUpperLimit (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getUpperLimit_(Suomi)&action=edit&redlink=1" class="new" title="RevoluteJoint:getUpperLimit (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getUpperLimit_(Svenska)&action=edit&redlink=1" class="new" title="RevoluteJoint:getUpperLimit (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getUpperLimit_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="RevoluteJoint:getUpperLimit (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getUpperLimit_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="RevoluteJoint:getUpperLimit (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getUpperLimit_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="RevoluteJoint:getUpperLimit (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getUpperLimit_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="RevoluteJoint:getUpperLimit (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getUpperLimit_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="RevoluteJoint:getUpperLimit (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getUpperLimit_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="RevoluteJoint:getUpperLimit (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getUpperLimit_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="RevoluteJoint:getUpperLimit (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getUpperLimit_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="RevoluteJoint:getUpperLimit (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getUpperLimit_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="RevoluteJoint:getUpperLimit (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getUpperLimit_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="RevoluteJoint:getUpperLimit (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getUpperLimit_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="RevoluteJoint:getUpperLimit (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getUpperLimit_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="RevoluteJoint:getUpperLimit (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getUpperLimit_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="RevoluteJoint:getUpperLimit (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:getUpperLimit_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="RevoluteJoint:getUpperLimit (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">RevoluteJoint:isLimitsEnabled</h1>
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-			<p>Checks whether limits are enabled.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">enabled <span class="sy0">=</span> RevoluteJoint:isLimitsEnabled<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> enabled</code></dt><dd> True if enabled, false otherwise.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="RevoluteJoint.html" title="RevoluteJoint">RevoluteJoint</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=RevoluteJoint:isLimitsEnabled_(Dansk)&action=edit&redlink=1" class="new" title="RevoluteJoint:isLimitsEnabled (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:isLimitsEnabled_(Deutsch)&action=edit&redlink=1" class="new" title="RevoluteJoint:isLimitsEnabled (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:isLimitsEnabled_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="RevoluteJoint:isLimitsEnabled (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:isLimitsEnabled_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="RevoluteJoint:isLimitsEnabled (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:isLimitsEnabled_(Indonesia)&action=edit&redlink=1" class="new" title="RevoluteJoint:isLimitsEnabled (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:isLimitsEnabled_(Italiano)&action=edit&redlink=1" class="new" title="RevoluteJoint:isLimitsEnabled (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:isLimitsEnabled_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="RevoluteJoint:isLimitsEnabled (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:isLimitsEnabled_(Magyar)&action=edit&redlink=1" class="new" title="RevoluteJoint:isLimitsEnabled (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:isLimitsEnabled_(Nederlands)&action=edit&redlink=1" class="new" title="RevoluteJoint:isLimitsEnabled (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:isLimitsEnabled_(Polski)&action=edit&redlink=1" class="new" title="RevoluteJoint:isLimitsEnabled (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/RevoluteJoint:isLimitsEnabled_(Portugu%C3%AAs)" title="RevoluteJoint:isLimitsEnabled (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:isLimitsEnabled_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="RevoluteJoint:isLimitsEnabled (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:isLimitsEnabled_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="RevoluteJoint:isLimitsEnabled (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:isLimitsEnabled_(Suomi)&action=edit&redlink=1" class="new" title="RevoluteJoint:isLimitsEnabled (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:isLimitsEnabled_(Svenska)&action=edit&redlink=1" class="new" title="RevoluteJoint:isLimitsEnabled (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:isLimitsEnabled_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="RevoluteJoint:isLimitsEnabled (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:isLimitsEnabled_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="RevoluteJoint:isLimitsEnabled (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:isLimitsEnabled_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="RevoluteJoint:isLimitsEnabled (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:isLimitsEnabled_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="RevoluteJoint:isLimitsEnabled (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:isLimitsEnabled_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="RevoluteJoint:isLimitsEnabled (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:isLimitsEnabled_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="RevoluteJoint:isLimitsEnabled (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:isLimitsEnabled_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="RevoluteJoint:isLimitsEnabled (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:isLimitsEnabled_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="RevoluteJoint:isLimitsEnabled (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:isLimitsEnabled_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="RevoluteJoint:isLimitsEnabled (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:isLimitsEnabled_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="RevoluteJoint:isLimitsEnabled (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:isLimitsEnabled_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="RevoluteJoint:isLimitsEnabled (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:isLimitsEnabled_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="RevoluteJoint:isLimitsEnabled (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:isLimitsEnabled_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="RevoluteJoint:isLimitsEnabled (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:isLimitsEnabled_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="RevoluteJoint:isLimitsEnabled (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">RevoluteJoint:isMotorEnabled</h1>
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-			<p>Checks whether the motor is enabled.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">enabled <span class="sy0">=</span> RevoluteJoint:isMotorEnabled<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> enabled</code></dt><dd> True if enabled, false if disabled.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="RevoluteJoint.html" title="RevoluteJoint">RevoluteJoint</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=RevoluteJoint:isMotorEnabled_(Dansk)&action=edit&redlink=1" class="new" title="RevoluteJoint:isMotorEnabled (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:isMotorEnabled_(Deutsch)&action=edit&redlink=1" class="new" title="RevoluteJoint:isMotorEnabled (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:isMotorEnabled_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="RevoluteJoint:isMotorEnabled (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:isMotorEnabled_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="RevoluteJoint:isMotorEnabled (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:isMotorEnabled_(Indonesia)&action=edit&redlink=1" class="new" title="RevoluteJoint:isMotorEnabled (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:isMotorEnabled_(Italiano)&action=edit&redlink=1" class="new" title="RevoluteJoint:isMotorEnabled (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:isMotorEnabled_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="RevoluteJoint:isMotorEnabled (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:isMotorEnabled_(Magyar)&action=edit&redlink=1" class="new" title="RevoluteJoint:isMotorEnabled (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:isMotorEnabled_(Nederlands)&action=edit&redlink=1" class="new" title="RevoluteJoint:isMotorEnabled (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:isMotorEnabled_(Polski)&action=edit&redlink=1" class="new" title="RevoluteJoint:isMotorEnabled (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/RevoluteJoint:isMotorEnabled_(Portugu%C3%AAs)" title="RevoluteJoint:isMotorEnabled (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:isMotorEnabled_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="RevoluteJoint:isMotorEnabled (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:isMotorEnabled_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="RevoluteJoint:isMotorEnabled (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:isMotorEnabled_(Suomi)&action=edit&redlink=1" class="new" title="RevoluteJoint:isMotorEnabled (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:isMotorEnabled_(Svenska)&action=edit&redlink=1" class="new" title="RevoluteJoint:isMotorEnabled (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:isMotorEnabled_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="RevoluteJoint:isMotorEnabled (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:isMotorEnabled_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="RevoluteJoint:isMotorEnabled (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:isMotorEnabled_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="RevoluteJoint:isMotorEnabled (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:isMotorEnabled_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="RevoluteJoint:isMotorEnabled (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:isMotorEnabled_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="RevoluteJoint:isMotorEnabled (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:isMotorEnabled_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="RevoluteJoint:isMotorEnabled (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:isMotorEnabled_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="RevoluteJoint:isMotorEnabled (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:isMotorEnabled_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="RevoluteJoint:isMotorEnabled (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:isMotorEnabled_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="RevoluteJoint:isMotorEnabled (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:isMotorEnabled_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="RevoluteJoint:isMotorEnabled (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:isMotorEnabled_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="RevoluteJoint:isMotorEnabled (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:isMotorEnabled_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="RevoluteJoint:isMotorEnabled (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:isMotorEnabled_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="RevoluteJoint:isMotorEnabled (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:isMotorEnabled_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="RevoluteJoint:isMotorEnabled (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">RevoluteJoint:setLimits</h1>
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-			<p>Sets the limits.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">RevoluteJoint:setLimits<span class="br0">(</span> lower, upper <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> lower</code></dt><dd> The lower limit, in radians.
-</dd><dt><code><a href="number.html" title="number">number</a> upper</code></dt><dd> The upper limit, in radians.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="RevoluteJoint.html" title="RevoluteJoint">RevoluteJoint</a>
-</li></ul>
-<p><br />
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-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setLimits_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="RevoluteJoint:setLimits (Español) (page does not exist)">Español</a> –
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-		<h1 id="firstHeading" class="firstHeading">RevoluteJoint:setLimitsEnabled</h1>
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-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
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-<p>Enables/disables the joint limit.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">RevoluteJoint:setLimitsEnabled<span class="br0">(</span> enable <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> enable</code></dt><dd> True to enable, false to disable.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="RevoluteJoint.html" title="RevoluteJoint">RevoluteJoint</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=RevoluteJoint:setLimitsEnabled_(Dansk)&action=edit&redlink=1" class="new" title="RevoluteJoint:setLimitsEnabled (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setLimitsEnabled_(Deutsch)&action=edit&redlink=1" class="new" title="RevoluteJoint:setLimitsEnabled (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setLimitsEnabled_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="RevoluteJoint:setLimitsEnabled (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setLimitsEnabled_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="RevoluteJoint:setLimitsEnabled (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setLimitsEnabled_(Indonesia)&action=edit&redlink=1" class="new" title="RevoluteJoint:setLimitsEnabled (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setLimitsEnabled_(Italiano)&action=edit&redlink=1" class="new" title="RevoluteJoint:setLimitsEnabled (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setLimitsEnabled_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="RevoluteJoint:setLimitsEnabled (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setLimitsEnabled_(Magyar)&action=edit&redlink=1" class="new" title="RevoluteJoint:setLimitsEnabled (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setLimitsEnabled_(Nederlands)&action=edit&redlink=1" class="new" title="RevoluteJoint:setLimitsEnabled (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setLimitsEnabled_(Polski)&action=edit&redlink=1" class="new" title="RevoluteJoint:setLimitsEnabled (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/RevoluteJoint:setLimitsEnabled_(Portugu%C3%AAs)" title="RevoluteJoint:setLimitsEnabled (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setLimitsEnabled_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="RevoluteJoint:setLimitsEnabled (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setLimitsEnabled_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="RevoluteJoint:setLimitsEnabled (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setLimitsEnabled_(Suomi)&action=edit&redlink=1" class="new" title="RevoluteJoint:setLimitsEnabled (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setLimitsEnabled_(Svenska)&action=edit&redlink=1" class="new" title="RevoluteJoint:setLimitsEnabled (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setLimitsEnabled_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="RevoluteJoint:setLimitsEnabled (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setLimitsEnabled_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="RevoluteJoint:setLimitsEnabled (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setLimitsEnabled_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="RevoluteJoint:setLimitsEnabled (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setLimitsEnabled_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="RevoluteJoint:setLimitsEnabled (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setLimitsEnabled_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="RevoluteJoint:setLimitsEnabled (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setLimitsEnabled_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="RevoluteJoint:setLimitsEnabled (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setLimitsEnabled_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="RevoluteJoint:setLimitsEnabled (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setLimitsEnabled_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="RevoluteJoint:setLimitsEnabled (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setLimitsEnabled_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="RevoluteJoint:setLimitsEnabled (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setLimitsEnabled_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="RevoluteJoint:setLimitsEnabled (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setLimitsEnabled_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="RevoluteJoint:setLimitsEnabled (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setLimitsEnabled_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="RevoluteJoint:setLimitsEnabled (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setLimitsEnabled_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="RevoluteJoint:setLimitsEnabled (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setLimitsEnabled_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="RevoluteJoint:setLimitsEnabled (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">RevoluteJoint:setLowerLimit</h1>
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-			<p>Sets the lower limit.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">RevoluteJoint:setLowerLimit<span class="br0">(</span> lower <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> lower</code></dt><dd> The lower limit, in radians.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="RevoluteJoint.html" title="RevoluteJoint">RevoluteJoint</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=RevoluteJoint:setLowerLimit_(Dansk)&action=edit&redlink=1" class="new" title="RevoluteJoint:setLowerLimit (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setLowerLimit_(Deutsch)&action=edit&redlink=1" class="new" title="RevoluteJoint:setLowerLimit (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setLowerLimit_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="RevoluteJoint:setLowerLimit (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setLowerLimit_(Italiano)&action=edit&redlink=1" class="new" title="RevoluteJoint:setLowerLimit (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setLowerLimit_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="RevoluteJoint:setLowerLimit (Lietuviškai) (page does not exist)">Lietuviškai</a> –
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-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setLowerLimit_(Nederlands)&action=edit&redlink=1" class="new" title="RevoluteJoint:setLowerLimit (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setLowerLimit_(Polski)&action=edit&redlink=1" class="new" title="RevoluteJoint:setLowerLimit (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/RevoluteJoint:setLowerLimit_(Portugu%C3%AAs)" title="RevoluteJoint:setLowerLimit (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setLowerLimit_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="RevoluteJoint:setLowerLimit (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setLowerLimit_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="RevoluteJoint:setLowerLimit (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setLowerLimit_(Suomi)&action=edit&redlink=1" class="new" title="RevoluteJoint:setLowerLimit (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setLowerLimit_(Svenska)&action=edit&redlink=1" class="new" title="RevoluteJoint:setLowerLimit (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setLowerLimit_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="RevoluteJoint:setLowerLimit (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setLowerLimit_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="RevoluteJoint:setLowerLimit (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setLowerLimit_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="RevoluteJoint:setLowerLimit (Ελληνικά) (page does not exist)">Ελληνικά</a> –
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-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setLowerLimit_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="RevoluteJoint:setLowerLimit (Русский) (page does not exist)">Русский</a> –
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-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setLowerLimit_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="RevoluteJoint:setLowerLimit (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setLowerLimit_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="RevoluteJoint:setLowerLimit (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setLowerLimit_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="RevoluteJoint:setLowerLimit (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setLowerLimit_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="RevoluteJoint:setLowerLimit (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setLowerLimit_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="RevoluteJoint:setLowerLimit (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setLowerLimit_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="RevoluteJoint:setLowerLimit (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setLowerLimit_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="RevoluteJoint:setLowerLimit (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setLowerLimit_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="RevoluteJoint:setLowerLimit (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">RevoluteJoint:setMaxMotorTorque</h1>
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-			<p>Set the maximum motor force.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">RevoluteJoint:setMaxMotorTorque<span class="br0">(</span> f <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> f</code></dt><dd> The maximum motor force, in Nm.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="RevoluteJoint.html" title="RevoluteJoint">RevoluteJoint</a>
-</li></ul>
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-<strong class="selflink">English</strong> – 
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-		<h1 id="firstHeading" class="firstHeading">RevoluteJoint:setMotorEnabled</h1>
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-			<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
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-<td> <small>This method is not supported in that and later versions.</small>
-</td></tr></table>
-<p>Enables/disables the joint motor.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">RevoluteJoint:setMotorEnabled<span class="br0">(</span> enable <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> enable</code></dt><dd> True to enable, false to disable.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="RevoluteJoint.html" title="RevoluteJoint">RevoluteJoint</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=RevoluteJoint:setMotorEnabled_(Dansk)&action=edit&redlink=1" class="new" title="RevoluteJoint:setMotorEnabled (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setMotorEnabled_(Deutsch)&action=edit&redlink=1" class="new" title="RevoluteJoint:setMotorEnabled (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setMotorEnabled_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="RevoluteJoint:setMotorEnabled (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setMotorEnabled_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="RevoluteJoint:setMotorEnabled (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setMotorEnabled_(Indonesia)&action=edit&redlink=1" class="new" title="RevoluteJoint:setMotorEnabled (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setMotorEnabled_(Italiano)&action=edit&redlink=1" class="new" title="RevoluteJoint:setMotorEnabled (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setMotorEnabled_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="RevoluteJoint:setMotorEnabled (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setMotorEnabled_(Magyar)&action=edit&redlink=1" class="new" title="RevoluteJoint:setMotorEnabled (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setMotorEnabled_(Nederlands)&action=edit&redlink=1" class="new" title="RevoluteJoint:setMotorEnabled (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setMotorEnabled_(Polski)&action=edit&redlink=1" class="new" title="RevoluteJoint:setMotorEnabled (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/RevoluteJoint:setMotorEnabled_(Portugu%C3%AAs)" title="RevoluteJoint:setMotorEnabled (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setMotorEnabled_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="RevoluteJoint:setMotorEnabled (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setMotorEnabled_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="RevoluteJoint:setMotorEnabled (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setMotorEnabled_(Suomi)&action=edit&redlink=1" class="new" title="RevoluteJoint:setMotorEnabled (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setMotorEnabled_(Svenska)&action=edit&redlink=1" class="new" title="RevoluteJoint:setMotorEnabled (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setMotorEnabled_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="RevoluteJoint:setMotorEnabled (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setMotorEnabled_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="RevoluteJoint:setMotorEnabled (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setMotorEnabled_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="RevoluteJoint:setMotorEnabled (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setMotorEnabled_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="RevoluteJoint:setMotorEnabled (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setMotorEnabled_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="RevoluteJoint:setMotorEnabled (Русский) (page does not exist)">Русский</a> –
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-		<h1 id="firstHeading" class="firstHeading">RevoluteJoint:setMotorSpeed</h1>
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-			<p>Sets the motor speed.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">RevoluteJoint:setMotorSpeed<span class="br0">(</span> s <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> s</code></dt><dd> The motor speed, radians per second.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="RevoluteJoint.html" title="RevoluteJoint">RevoluteJoint</a>
-</li></ul>
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-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=RevoluteJoint:setMotorSpeed_(Dansk)&action=edit&redlink=1" class="new" title="RevoluteJoint:setMotorSpeed (Dansk) (page does not exist)">Dansk</a> –
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-<strong class="selflink">English</strong> – 
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-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setMotorSpeed_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="RevoluteJoint:setMotorSpeed (Lietuviškai) (page does not exist)">Lietuviškai</a> –
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-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setMotorSpeed_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="RevoluteJoint:setMotorSpeed (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setMotorSpeed_(Suomi)&action=edit&redlink=1" class="new" title="RevoluteJoint:setMotorSpeed (Suomi) (page does not exist)">Suomi</a> –
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-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setMotorSpeed_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="RevoluteJoint:setMotorSpeed (Ελληνικά) (page does not exist)">Ελληνικά</a> –
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-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setMotorSpeed_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="RevoluteJoint:setMotorSpeed (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setMotorSpeed_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="RevoluteJoint:setMotorSpeed (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setMotorSpeed_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="RevoluteJoint:setMotorSpeed (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=RevoluteJoint:setMotorSpeed_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="RevoluteJoint:setMotorSpeed (日本語) (page does not exist)">日本語</a> –
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-		<h1 id="firstHeading" class="firstHeading">RopeJoint</h1>
-		<div id="bodyContent">
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This type is not supported in earlier versions.</small>
-</td></tr></table>
-<p>The RopeJoint enforces a maximum distance between two points on two bodies. It has no other effect.
-</p>
-<h2> <span class="mw-headline" id="Constructors"> Constructors </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.physics.newRopeJoint.html" title="love.physics.newRopeJoint">love.physics.newRopeJoint</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a joint between two bodies that enforces a max distance between them.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d. [...]
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Functions"> Functions </span></h2>
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-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3adestroy.html" title="Joint:destroy">Joint:destroy</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Explicitly destroys the Joint.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3agetAnchors.html" title="Joint:getAnchors">Joint:getAnchors</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get the anchor points of the joint.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3agetCollideConnected.html" title="Joint:getCollideConnected">Joint:getCollideConnected</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets whether the connected Bodies collide.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertic [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3agetReactionForce.html" title="Joint:getReactionForce">Joint:getReactionForce</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the reaction force on the second body.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-al [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3agetReactionTorque.html" title="Joint:getReactionTorque">Joint:getReactionTorque</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the reaction torque on the second body.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertica [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3agetType.html" title="Joint:getType">Joint:getType</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets an string representing the type.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3asetCollideConnected.html" title="Joint:setCollideConnected">Joint:setCollideConnected</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets whether the connected Bodies should collide with each other.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="RopeJoint%3agetMaxLength.html" title="RopeJoint:getMaxLength">RopeJoint:getMaxLength</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the maximum length of a RopeJoint.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height=" [...]
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Supertypes"> Supertypes </span></h2>
-<ul><li> <a href="Joint.html" title="Joint">Joint</a>
-</li><li> <a href="Object.html" title="Object">Object</a>
-</li></ul>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.physics.html" title="love.physics">love.physics</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=RopeJoint_(Dansk)&action=edit&redlink=1" class="new" title="RopeJoint (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=RopeJoint_(Deutsch)&action=edit&redlink=1" class="new" title="RopeJoint (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=RopeJoint_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="RopeJoint (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=RopeJoint_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="RopeJoint (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=RopeJoint_(Indonesia)&action=edit&redlink=1" class="new" title="RopeJoint (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=RopeJoint_(Italiano)&action=edit&redlink=1" class="new" title="RopeJoint (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=RopeJoint_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="RopeJoint (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=RopeJoint_(Magyar)&action=edit&redlink=1" class="new" title="RopeJoint (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=RopeJoint_(Nederlands)&action=edit&redlink=1" class="new" title="RopeJoint (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=RopeJoint_(Polski)&action=edit&redlink=1" class="new" title="RopeJoint (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=RopeJoint_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="RopeJoint (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=RopeJoint_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="RopeJoint (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=RopeJoint_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="RopeJoint (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=RopeJoint_(Suomi)&action=edit&redlink=1" class="new" title="RopeJoint (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=RopeJoint_(Svenska)&action=edit&redlink=1" class="new" title="RopeJoint (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=RopeJoint_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="RopeJoint (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=RopeJoint_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="RopeJoint (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=RopeJoint_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="RopeJoint (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=RopeJoint_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="RopeJoint (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=RopeJoint_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="RopeJoint (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=RopeJoint_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="RopeJoint (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=RopeJoint_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="RopeJoint (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=RopeJoint_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="RopeJoint (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=RopeJoint_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="RopeJoint (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=RopeJoint_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="RopeJoint (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=RopeJoint_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="RopeJoint (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=RopeJoint_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="RopeJoint (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=RopeJoint_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="RopeJoint (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=RopeJoint_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="RopeJoint (한국어) (page does not exist)">한국어</a> 
-<br />
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-		<h1 id="firstHeading" class="firstHeading">RopeJoint:getMaxLength</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets the maximum length of a RopeJoint.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">maxLength <span class="sy0">=</span> RopeJoint:getLength<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> maxLength</code></dt><dd> The maximum length of the RopeJoint.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="RopeJoint.html" title="RopeJoint">RopeJoint</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=RopeJoint:getMaxLength_(Dansk)&action=edit&redlink=1" class="new" title="RopeJoint:getMaxLength (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=RopeJoint:getMaxLength_(Deutsch)&action=edit&redlink=1" class="new" title="RopeJoint:getMaxLength (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=RopeJoint:getMaxLength_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="RopeJoint:getMaxLength (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=RopeJoint:getMaxLength_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="RopeJoint:getMaxLength (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=RopeJoint:getMaxLength_(Indonesia)&action=edit&redlink=1" class="new" title="RopeJoint:getMaxLength (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=RopeJoint:getMaxLength_(Italiano)&action=edit&redlink=1" class="new" title="RopeJoint:getMaxLength (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=RopeJoint:getMaxLength_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="RopeJoint:getMaxLength (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=RopeJoint:getMaxLength_(Magyar)&action=edit&redlink=1" class="new" title="RopeJoint:getMaxLength (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=RopeJoint:getMaxLength_(Nederlands)&action=edit&redlink=1" class="new" title="RopeJoint:getMaxLength (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=RopeJoint:getMaxLength_(Polski)&action=edit&redlink=1" class="new" title="RopeJoint:getMaxLength (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=RopeJoint:getMaxLength_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="RopeJoint:getMaxLength (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=RopeJoint:getMaxLength_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="RopeJoint:getMaxLength (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=RopeJoint:getMaxLength_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="RopeJoint:getMaxLength (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=RopeJoint:getMaxLength_(Suomi)&action=edit&redlink=1" class="new" title="RopeJoint:getMaxLength (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=RopeJoint:getMaxLength_(Svenska)&action=edit&redlink=1" class="new" title="RopeJoint:getMaxLength (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=RopeJoint:getMaxLength_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="RopeJoint:getMaxLength (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=RopeJoint:getMaxLength_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="RopeJoint:getMaxLength (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=RopeJoint:getMaxLength_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="RopeJoint:getMaxLength (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=RopeJoint:getMaxLength_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="RopeJoint:getMaxLength (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=RopeJoint:getMaxLength_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="RopeJoint:getMaxLength (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=RopeJoint:getMaxLength_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="RopeJoint:getMaxLength (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=RopeJoint:getMaxLength_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="RopeJoint:getMaxLength (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=RopeJoint:getMaxLength_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="RopeJoint:getMaxLength (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=RopeJoint:getMaxLength_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="RopeJoint:getMaxLength (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=RopeJoint:getMaxLength_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="RopeJoint:getMaxLength (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=RopeJoint:getMaxLength_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="RopeJoint:getMaxLength (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=RopeJoint:getMaxLength_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="RopeJoint:getMaxLength (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=RopeJoint:getMaxLength_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="RopeJoint:getMaxLength (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=RopeJoint:getMaxLength_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="RopeJoint:getMaxLength (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">Shader</h1>
-		<div id="bodyContent">
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-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This type is not supported in earlier versions.</small>
-</td></tr></table>
-<p>A Shader is used for advanced hardware-accelerated pixel or vertex manipulation. These effects are written in a language based on GLSL (OpenGL Shading Language) with a few things simplified for easier coding.
-</p><p>Potential uses for shaders include HDR/bloom, motion blur, grayscale/invert/sepia/any kind of color effect, reflection/refraction, distortions, bump mapping, and much more!
-</p>
-<h2> <span class="mw-headline" id="Constructors"> Constructors </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.newShader.html" title="love.graphics.newShader">love.graphics.newShader</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a new <strong class="selflink">Shader</strong>.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" w [...]
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Functions"> Functions </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atype.html" title="Object:type">Object:type</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the type of the object as a string.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atypeOf.html" title="Object:typeOf">Object:typeOf</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks whether an object is of a certain type.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shader%3agetWarnings.html" title="Shader:getWarnings">Shader:getWarnings</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets warning and error messages (if any).</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a  [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shader%3asend.html" title="Shader:send">Shader:send</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sends one or more values to the shader.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.or [...]
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Supertypes"> Supertypes </span></h2>
-<ul><li> <a href="Object.html" title="Object">Object</a>
-</li></ul>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="love.graphics.setShader.html" title="love.graphics.setShader">love.graphics.setShader</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Shader_(Dansk)&action=edit&redlink=1" class="new" title="Shader (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Shader_(Deutsch)&action=edit&redlink=1" class="new" title="Shader (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Shader_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Shader (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Shader_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Shader (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Shader_(Indonesia)&action=edit&redlink=1" class="new" title="Shader (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Shader_(Italiano)&action=edit&redlink=1" class="new" title="Shader (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Shader_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Shader (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Shader_(Magyar)&action=edit&redlink=1" class="new" title="Shader (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Shader_(Nederlands)&action=edit&redlink=1" class="new" title="Shader (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Shader_(Polski)&action=edit&redlink=1" class="new" title="Shader (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Shader_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Shader (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Shader_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Shader (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Shader_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Shader (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Shader_(Suomi)&action=edit&redlink=1" class="new" title="Shader (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Shader_(Svenska)&action=edit&redlink=1" class="new" title="Shader (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Shader_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Shader (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Shader_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Shader (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Shader_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Shader (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Shader_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Shader (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Shader_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Shader (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Shader_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Shader (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Shader_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Shader (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Shader_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Shader (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Shader_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Shader (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Shader_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Shader (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Shader_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Shader (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Shader_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Shader (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Shader_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Shader (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Shader_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Shader (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
-</p>
-</div>
-<p>@todo: Re-add <a href="https://love2d.org/wiki/Concept:Current" title="Concept:Current">Concept:Current</a> when done adding child pages.
-</p>
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-		<h1 id="firstHeading" class="firstHeading">Shader:getWarnings</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has been renamed from <a href="PixelEffect%3agetWarnings.html" title="PixelEffect:getWarnings">PixelEffect:getWarnings</a>.</small>
-</td></tr></table>
-<p><br />
-Returns any warning and error messages from compiling the shader code. This can be used for debugging your shaders if there's anything the graphics hardware doesn't like.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">warnings <span class="sy0">=</span> Shader:getWarnings<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> warnings</code></dt><dd> Warning and error messages (if any).
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Shader.html" title="Shader">Shader</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Shader:getWarnings_(Dansk)&action=edit&redlink=1" class="new" title="Shader:getWarnings (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Shader:getWarnings_(Deutsch)&action=edit&redlink=1" class="new" title="Shader:getWarnings (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Shader:getWarnings_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Shader:getWarnings (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Shader:getWarnings_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Shader:getWarnings (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Shader:getWarnings_(Indonesia)&action=edit&redlink=1" class="new" title="Shader:getWarnings (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Shader:getWarnings_(Italiano)&action=edit&redlink=1" class="new" title="Shader:getWarnings (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Shader:getWarnings_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Shader:getWarnings (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Shader:getWarnings_(Magyar)&action=edit&redlink=1" class="new" title="Shader:getWarnings (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Shader:getWarnings_(Nederlands)&action=edit&redlink=1" class="new" title="Shader:getWarnings (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Shader:getWarnings_(Polski)&action=edit&redlink=1" class="new" title="Shader:getWarnings (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Shader:getWarnings_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Shader:getWarnings (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Shader:getWarnings_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Shader:getWarnings (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Shader:getWarnings_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Shader:getWarnings (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Shader:getWarnings_(Suomi)&action=edit&redlink=1" class="new" title="Shader:getWarnings (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Shader:getWarnings_(Svenska)&action=edit&redlink=1" class="new" title="Shader:getWarnings (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Shader:getWarnings_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Shader:getWarnings (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Shader:getWarnings_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Shader:getWarnings (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Shader:getWarnings_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Shader:getWarnings (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Shader:getWarnings_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Shader:getWarnings (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Shader:getWarnings_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Shader:getWarnings (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Shader:getWarnings_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Shader:getWarnings (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Shader:getWarnings_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Shader:getWarnings (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Shader:getWarnings_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Shader:getWarnings (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Shader:getWarnings_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Shader:getWarnings (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Shader:getWarnings_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Shader:getWarnings (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Shader:getWarnings_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Shader:getWarnings (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Shader:getWarnings_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Shader:getWarnings (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Shader:getWarnings_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Shader:getWarnings (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Shader:getWarnings_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Shader:getWarnings (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-	
-		<h1 id="firstHeading" class="firstHeading">Shader:send</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has been renamed from <a href="PixelEffect%3asend.html" title="PixelEffect:send">PixelEffect:send</a>.</small>
-</td></tr></table>
-<p>Sends one or more values to a special (<i>extern</i>) variable inside the shader. Extern variables have to be marked using the <i>extern</i> keyword, e.g.
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="glsl source-glsl"><span class="kw2">extern</span> number time<span class="sy0">;</span><br /><span class="kw2">extern</span> <span class="kw3">vec2</span> light_pos<span class="sy0">;</span><br /><span class="kw2">extern</span> <span class="kw3">vec4</span> colors<span class="br0">[</span><span class="nu0">4</span><span class="br0">]</span><span class="sy0">;</span></div></div>
-<p>The corresponding send calls would be
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">shader:send<span class="br0">(</span><span class="st0">"time"</span>, t<span class="br0">)</span><br />shader:send<span class="br0">(</span><span class="st0">"light_pos"</span>, <span class="br0">{</span>light_x, light_y<span class="br0">}</span><span class="br0">)</span><br />shader:send<span class="br0">(</span><span class="st0">"colors"</spa [...]
-<p><br />
-Extern variables can be accessed in both the Vertex and Pixel components of a shader, as long as the variable is declared in each.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Shader:send<span class="br0">(</span> name, number, ... <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> name</code></dt><dd> Name of the number to send to the shader.
-</dd><dt><code><a href="number.html" title="number">number</a> number</code></dt><dd> Number to send to store in the extern.
-</dd><dt><code><a href="number.html" title="number">number</a> ...</code></dt><dd> Additional numbers to send in case the extern is an array.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h3> <span class="mw-headline" id="Notes"> Notes </span></h3>
-<p>Because all numbers in Lua are floating point, you must use the function <a href="https://love2d.org/w/index.php?title=Shader:sendInt&action=edit&redlink=1" class="new" title="Shader:sendInt (page does not exist)">Shader:sendInt</a> to send values to <code>extern int</code> variables in the shader's code.
-</p>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Shader:send<span class="br0">(</span> name, vector, ... <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> name</code></dt><dd> Name of the vector to send to the shader.
-</dd><dt><code><a href="table.html" title="table">table</a> vector</code></dt><dd> Numbers to send to the extern as a vector. The number of elements in the table determines the type of the vector (e.g. two numbers -> vec2). At least two and at most four numbers can be used.
-</dd><dt><code><a href="table.html" title="table">table</a> ...</code></dt><dd> Additional vectors to send in case the extern is an array. All vectors need to be of the same size (e.g. only vec3's)
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Function_3"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_3"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Shader:send<span class="br0">(</span> name, matrix, ... <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_3"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> name</code></dt><dd> Name of the matrix to send to the shader.
-</dd><dt><code><a href="table.html" title="table">table</a> matrix</code></dt><dd> 2x2, 3x3, or 4x4 matrix to send to the extern. Using table form: <code>{{a,b,c,d}, {e,f,g,h}, ... }</code>
-</dd><dt><code><a href="table.html" title="table">table</a> ...</code></dt><dd> Additional matrices of the same type as <i>matrix</i> to store in the extern array.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_3"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Function_4"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_4"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Shader:send<span class="br0">(</span> name, image, ... <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_4"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> name</code></dt><dd> Name of the Image to send to the shader.
-</dd><dt><code><a href="Image.html" title="Image">Image</a> image</code></dt><dd> Image to send to the extern.
-</dd><dt><code><a href="Image.html" title="Image">Image</a> ...</code></dt><dd> Additional Images in case the extern is an array.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_4"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Function_5"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_5"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Shader:send<span class="br0">(</span> name, canvas, ... <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_5"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> name</code></dt><dd> Name of the Canvas to send to the shader.
-</dd><dt><code><a href="Canvas.html" title="Canvas">Canvas</a> canvas</code></dt><dd> Canvas to send to the extern. The shader extern type is <i>Image</i>.
-</dd><dt><code><a href="Canvas.html" title="Canvas">Canvas</a> ...</code></dt><dd> Additional Canvases to send to the extern array.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_5"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Function_6"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_6"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Shader:send<span class="br0">(</span> name, boolean, ... <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_6"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> name</code></dt><dd> Name of the boolean to send to the shader.
-</dd><dt><code><a href="boolean.html" title="boolean">boolean</a> boolean</code></dt><dd> Boolean to send to store in the extern.
-</dd><dt><code><a href="boolean.html" title="boolean">boolean</a> ...</code></dt><dd> Additional booleans to send in case the extern is an array.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_6"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Shader.html" title="Shader">Shader</a>
-</li><li> <a href="https://love2d.org/w/index.php?title=Shader:sendInt&action=edit&redlink=1" class="new" title="Shader:sendInt (page does not exist)">Shader:sendInt</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Shader:send_(Dansk)&action=edit&redlink=1" class="new" title="Shader:send (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Shader:send_(Deutsch)&action=edit&redlink=1" class="new" title="Shader:send (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Shader:send_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Shader:send (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Shader:send_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Shader:send (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Shader:send_(Indonesia)&action=edit&redlink=1" class="new" title="Shader:send (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Shader:send_(Italiano)&action=edit&redlink=1" class="new" title="Shader:send (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Shader:send_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Shader:send (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Shader:send_(Magyar)&action=edit&redlink=1" class="new" title="Shader:send (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Shader:send_(Nederlands)&action=edit&redlink=1" class="new" title="Shader:send (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Shader:send_(Polski)&action=edit&redlink=1" class="new" title="Shader:send (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Shader:send_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Shader:send (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Shader:send_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Shader:send (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Shader:send_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Shader:send (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Shader:send_(Suomi)&action=edit&redlink=1" class="new" title="Shader:send (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Shader:send_(Svenska)&action=edit&redlink=1" class="new" title="Shader:send (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Shader:send_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Shader:send (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Shader:send_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Shader:send (Česky) (page does not exist)">Česky</a> –
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-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>Shape - LOVE</title>
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-<body class="mediawiki ltr ns-0 ns-subject page-Shape skin-love">
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-			
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-			<h5>Views</h5>
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-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="Shape.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:Shape&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
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You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=Shape&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">Shape</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>Shapes are solid 2d geometrical objects used in <a href="love.physics.html" title="love.physics">love.physics</a>.
-</p><p>Shapes are attached to a <a href="Body.html" title="Body">Body</a> via a <a href="Fixture.html" title="Fixture">Fixture</a>. The Shape object is copied when this happens. Shape position is relative to Body position.
-</p>
-<h2> <span class="mw-headline" id="Constructors"> Constructors </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.physics.newChainShape.html" title="love.physics.newChainShape">love.physics.newChainShape</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a new <a href="ChainShape.html" title="ChainShape">ChainShape</a>.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d. [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.physics.newCircleShape.html" title="love.physics.newCircleShape">love.physics.newCircleShape</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a new <a href="CircleShape.html" title="CircleShape">CircleShape</a>.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.physics.newEdgeShape.html" title="love.physics.newEdgeShape">love.physics.newEdgeShape</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a new <a href="EdgeShape.html" title="EdgeShape">EdgeShape</a>.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/ [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.physics.newPolygonShape.html" title="love.physics.newPolygonShape">love.physics.newPolygonShape</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a new <a href="PolygonShape.html" title="PolygonShape">PolygonShape</a>.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5 [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.physics.newRectangleShape.html" title="love.physics.newRectangleShape">love.physics.newRectangleShape</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Shorthand for creating rectangluar <a href="PolygonShape.html" title="PolygonShape">PolygonShapes</a>.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </ [...]
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Functions"> Functions </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atype.html" title="Object:type">Object:type</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the type of the object as a string.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atypeOf.html" title="Object:typeOf">Object:typeOf</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks whether an object is of a certain type.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3acomputeAABB.html" title="Shape:computeAABB">Shape:computeAABB</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the points of the bounding box for the transformed shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width=" [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3acomputeMass.html" title="Shape:computeMass">Shape:computeMass</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Computes the mass properties for the shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a h [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3adestroy.html" title="Shape:destroy">Shape:destroy</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Explicitly destroys the Shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt="Removed in" src="https [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3agetBody.html" title="Shape:getBody">Shape:getBody</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get the body the shape is attached to.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3agetBoundingBox.html" title="Shape:getBoundingBox">Shape:getBoundingBox</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the bounding box of the shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img a [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3agetCategory.html" title="Shape:getCategory">Shape:getCategory</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the categories this shape is a member of.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3agetCategoryBits.html" title="Shape:getCategoryBits">Shape:getCategoryBits</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the categories as a 16-bit integer.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top; [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3agetChildCount.html" title="Shape:getChildCount">Shape:getChildCount</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the number of children the shape has.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3agetData.html" title="Shape:getData">Shape:getData</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get the data set with setData.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt="Removed in" src="https [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3agetDensity.html" title="Shape:getDensity">Shape:getDensity</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the density of the Shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt="Removed in" s [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3agetFilterData.html" title="Shape:getFilterData">Shape:getFilterData</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the filter data of the Shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt=" [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3agetFriction.html" title="Shape:getFriction">Shape:getFriction</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the friction of this shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt="Removed  [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3agetMask.html" title="Shape:getMask">Shape:getMask</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets which categories this shape should <b>NOT</b> collide with.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top; [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3agetRestitution.html" title="Shape:getRestitution">Shape:getRestitution</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the restitution of this shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img a [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3agetType.html" title="Shape:getType">Shape:getType</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets a string representing the Shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3aisSensor.html" title="Shape:isSensor">Shape:isSensor</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks whether a Shape is a sensor or not.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt="Removed [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3arayCast.html" title="Shape:rayCast">Shape:rayCast</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Casts a ray against the shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.org/w [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3asetCategory.html" title="Shape:setCategory">Shape:setCategory</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the categories this shape is a member of.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3asetData.html" title="Shape:setData">Shape:setData</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Set data to be passed to the collision callback.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt="Remo [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3asetDensity.html" title="Shape:setDensity">Shape:setDensity</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the density of a Shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt="Removed in" src [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3asetFilterData.html" title="Shape:setFilterData">Shape:setFilterData</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the filter data for a Shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt="R [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3asetFriction.html" title="Shape:setFriction">Shape:setFriction</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the friction of the shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt="Removed i [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3asetMask.html" title="Shape:setMask">Shape:setMask</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets which categories this shape should <b>NOT</b> collide with.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top; [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3asetRestitution.html" title="Shape:setRestitution">Shape:setRestitution</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the restitution of the shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img al [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3asetSensor.html" title="Shape:setSensor">Shape:setSensor</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets whether this shape should act as a sensor.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt= [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3atestPoint.html" title="Shape:testPoint">Shape:testPoint</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks whether a point lies inside the shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape%3atestSegment.html" title="Shape:testSegment">Shape:testSegment</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks whether a line segment intersects a shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;">< [...]
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-</table>
-<h2> <span class="mw-headline" id="Enums"> Enums </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ShapeType.html" title="ShapeType">ShapeType</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">The different types of <strong class="selflink">Shapes</strong>, as returned by <a href="Shape%3agetType.html" title="Shape:getType">Shape:getType</a>.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style=" [...]
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-</table>
-<h2> <span class="mw-headline" id="Supertypes"> Supertypes </span></h2>
-<ul><li> <a href="Object.html" title="Object">Object</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Subtypes"> Subtypes </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ChainShape.html" title="ChainShape">ChainShape</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">A ChainShape consists of multiple line segments.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="CircleShape.html" title="CircleShape">CircleShape</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Circle extends Shape and adds a radius and a local position.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="EdgeShape.html" title="EdgeShape">EdgeShape</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">EdgeShape is a line segment.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="PolygonShape.html" title="PolygonShape">PolygonShape</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Polygon is a convex polygon with up to 8 sides.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-</table>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.physics.html" title="love.physics">love.physics</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Shape_(Dansk)&action=edit&redlink=1" class="new" title="Shape (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Shape_(Deutsch)&action=edit&redlink=1" class="new" title="Shape (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Shape_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Shape (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Shape_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Shape (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Shape_(Indonesia)&action=edit&redlink=1" class="new" title="Shape (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Shape_(Italiano)&action=edit&redlink=1" class="new" title="Shape (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Shape_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Shape (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Shape_(Magyar)&action=edit&redlink=1" class="new" title="Shape (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Shape_(Nederlands)&action=edit&redlink=1" class="new" title="Shape (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Shape_(Polski)&action=edit&redlink=1" class="new" title="Shape (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Shape_(Portugu%C3%AAs)" title="Shape (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Shape_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Shape (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Shape_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Shape (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Shape_(Suomi)&action=edit&redlink=1" class="new" title="Shape (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Shape_(Svenska)&action=edit&redlink=1" class="new" title="Shape (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Shape_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Shape (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/wiki/Shape_(%C4%8Cesky)" title="Shape (Česky)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Shape_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Shape (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Shape_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Shape (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/Shape_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="Shape (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Shape_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Shape (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Shape_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Shape (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Shape_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Shape (עברית) (page does not exist)">עברית</a> –
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-		<h1 id="firstHeading" class="firstHeading">Shape:computeAABB</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Returns the points of the bounding box for the transformed shape.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">topLeftX, topLeftY, bottomRightX, bottomRightY <span class="sy0">=</span> Shape:computeAABB<span class="br0">(</span> tx, ty, tr, childIndex <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> tx</code></dt><dd> The translation of the shape on the x-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> ty</code></dt><dd> The translation of the shape on the y-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> tr</code></dt><dd> The shape rotation.
-</dd><dt><code><a href="number.html" title="number">number</a> childIndex (1)</code></dt><dd> The index of the child to compute the bounding box of. 
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> topLeftX</code></dt><dd> The x position of the top-left point.
-</dd><dt><code><a href="number.html" title="number">number</a> topLeftY</code></dt><dd> The y position of the top-left point.
-</dd><dt><code><a href="number.html" title="number">number</a> bottomRightX</code></dt><dd> The x position of the bottom-right point.
-</dd><dt><code><a href="number.html" title="number">number</a> bottomRightY</code></dt><dd> The y position of the bottom-right point.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Shape.html" title="Shape">Shape</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Shape:computeAABB_(Dansk)&action=edit&redlink=1" class="new" title="Shape:computeAABB (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:computeAABB_(Deutsch)&action=edit&redlink=1" class="new" title="Shape:computeAABB (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Shape:computeAABB_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Shape:computeAABB (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:computeAABB_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Shape:computeAABB (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:computeAABB_(Indonesia)&action=edit&redlink=1" class="new" title="Shape:computeAABB (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:computeAABB_(Italiano)&action=edit&redlink=1" class="new" title="Shape:computeAABB (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:computeAABB_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Shape:computeAABB (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:computeAABB_(Magyar)&action=edit&redlink=1" class="new" title="Shape:computeAABB (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:computeAABB_(Nederlands)&action=edit&redlink=1" class="new" title="Shape:computeAABB (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:computeAABB_(Polski)&action=edit&redlink=1" class="new" title="Shape:computeAABB (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:computeAABB_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Shape:computeAABB (Português) (page does not exist)">Português</a> –
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-		<h1 id="firstHeading" class="firstHeading">Shape:computeMass</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
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-<td> <small>This function is not supported in earlier versions.</small>
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-<p>Computes the mass properties for the shape with the specified density.
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-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">x, y, mass, inertia <span class="sy0">=</span> Shape:computeMass<span class="br0">(</span> density <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> density</code></dt><dd> The shape density.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The x postition of the center of mass.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The y postition of the center of mass.
-</dd><dt><code><a href="number.html" title="number">number</a> mass</code></dt><dd> The mass of the shape.
-</dd><dt><code><a href="number.html" title="number">number</a> inertia</code></dt><dd> The rotational inertia.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Shape.html" title="Shape">Shape</a>
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-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Shape:computeMass_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Shape:computeMass (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=Shape:computeMass_(Magyar)&action=edit&redlink=1" class="new" title="Shape:computeMass (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:computeMass_(Nederlands)&action=edit&redlink=1" class="new" title="Shape:computeMass (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:computeMass_(Polski)&action=edit&redlink=1" class="new" title="Shape:computeMass (Polski) (page does not exist)">Polski</a> –
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-<a href="https://love2d.org/w/index.php?title=Shape:computeMass_(Suomi)&action=edit&redlink=1" class="new" title="Shape:computeMass (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:computeMass_(Svenska)&action=edit&redlink=1" class="new" title="Shape:computeMass (Svenska) (page does not exist)">Svenska</a> –
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-<a href="https://love2d.org/w/index.php?title=Shape:computeMass_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Shape:computeMass (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:computeMass_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Shape:computeMass (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:computeMass_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Shape:computeMass (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:computeMass_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Shape:computeMass (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:computeMass_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Shape:computeMass (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:computeMass_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Shape:computeMass (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:computeMass_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Shape:computeMass (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:computeMass_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Shape:computeMass (한국어) (page does not exist)">한국어</a> 
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-			<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in that and later versions.</small>
-</td></tr></table>
-<p>Explicitly destroys the Shape.
-When you don't have time to wait for garbage collection, this function 
-may be used to free the object immediately, but note that an error will occur 
-if you attempt to use the object after calling this function.
-</p><p>Note that Box2D doesn't allow destroying or creating shapes during collision callbacks.
-</p><p><br />
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Shape:destroy<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Shape.html" title="Shape">Shape</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Shape:destroy_(Dansk)&action=edit&redlink=1" class="new" title="Shape:destroy (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:destroy_(Deutsch)&action=edit&redlink=1" class="new" title="Shape:destroy (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Shape:destroy_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Shape:destroy (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:destroy_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Shape:destroy (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:destroy_(Indonesia)&action=edit&redlink=1" class="new" title="Shape:destroy (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:destroy_(Italiano)&action=edit&redlink=1" class="new" title="Shape:destroy (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:destroy_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Shape:destroy (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:destroy_(Magyar)&action=edit&redlink=1" class="new" title="Shape:destroy (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:destroy_(Nederlands)&action=edit&redlink=1" class="new" title="Shape:destroy (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:destroy_(Polski)&action=edit&redlink=1" class="new" title="Shape:destroy (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Shape:destroy_(Portugu%C3%AAs)" title="Shape:destroy (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:destroy_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Shape:destroy (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:destroy_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Shape:destroy (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:destroy_(Suomi)&action=edit&redlink=1" class="new" title="Shape:destroy (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:destroy_(Svenska)&action=edit&redlink=1" class="new" title="Shape:destroy (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:destroy_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Shape:destroy (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:destroy_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Shape:destroy (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:destroy_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Shape:destroy (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:destroy_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Shape:destroy (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:destroy_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Shape:destroy (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:destroy_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Shape:destroy (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:destroy_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Shape:destroy (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:destroy_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Shape:destroy (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:destroy_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Shape:destroy (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:destroy_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Shape:destroy (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:destroy_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Shape:destroy (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:destroy_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Shape:destroy (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:destroy_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Shape:destroy (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:destroy_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Shape:destroy (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
-</p>
-</div>
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-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/Shape:destroy" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
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-			<h5>Views</h5>
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-					 <li id="ca-nstab-main" class="selected"><a href="Shape%3agetBody.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:Shape:getBody&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
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You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=Shape:getBody&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
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-	
-		<h1 id="firstHeading" class="firstHeading">Shape:getBody</h1>
-		<div id="bodyContent">
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-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.7.0" title="0.7.0">0.7.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in that and later versions.</small>
-</td></tr></table>
-<p>Get the <a href="Body.html" title="Body">Body</a> the shape is attached to.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">body <span class="sy0">=</span> Shape:getBody<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="Body.html" title="Body">Body</a> body</code></dt><dd> The body the shape is attached to.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Shape.html" title="Shape">Shape</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Shape:getBody_(Dansk)&action=edit&redlink=1" class="new" title="Shape:getBody (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getBody_(Deutsch)&action=edit&redlink=1" class="new" title="Shape:getBody (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Shape:getBody_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Shape:getBody (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getBody_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Shape:getBody (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getBody_(Indonesia)&action=edit&redlink=1" class="new" title="Shape:getBody (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getBody_(Italiano)&action=edit&redlink=1" class="new" title="Shape:getBody (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getBody_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Shape:getBody (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getBody_(Magyar)&action=edit&redlink=1" class="new" title="Shape:getBody (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getBody_(Nederlands)&action=edit&redlink=1" class="new" title="Shape:getBody (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getBody_(Polski)&action=edit&redlink=1" class="new" title="Shape:getBody (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Shape:getBody_(Portugu%C3%AAs)" title="Shape:getBody (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getBody_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Shape:getBody (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getBody_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Shape:getBody (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getBody_(Suomi)&action=edit&redlink=1" class="new" title="Shape:getBody (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getBody_(Svenska)&action=edit&redlink=1" class="new" title="Shape:getBody (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getBody_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Shape:getBody (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getBody_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Shape:getBody (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getBody_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Shape:getBody (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getBody_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Shape:getBody (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getBody_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Shape:getBody (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getBody_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Shape:getBody (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getBody_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Shape:getBody (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getBody_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Shape:getBody (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getBody_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Shape:getBody (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getBody_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Shape:getBody (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getBody_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Shape:getBody (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getBody_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Shape:getBody (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getBody_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Shape:getBody (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getBody_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Shape:getBody (한국어) (page does not exist)">한국어</a> 
-<br />
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-		<h1 id="firstHeading" class="firstHeading">Shape:getBoundingBox</h1>
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-			<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in that and later versions.</small>
-</td></tr></table>
-<p>Gets the bounding box of the shape.
-This function can be used in a nested fashion with <a href="love.graphics.polygon.html" title="love.graphics.polygon">love.graphics.polygon</a>.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<p>A bounding box is the smallest rectangle that encapsulates the entire polygon.
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">x1, y1, x2, y2, x3, y3, x4, y4 <span class="sy0">=</span> Shape:getBoundingBox<span class="br0">(</span> <span class="br0">)</span></div></div>
-<p>Vertexes are returned starting from the bottom-left in a clockwise fashion (bottom-left, top-left, top-right, bottom-right).
-</p>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x1</code></dt><dd> The x-component of the first vertex, bottom-left.
-</dd><dt><code><a href="number.html" title="number">number</a> y1</code></dt><dd> The y-component of the first vertex, bottom-left.
-</dd><dt><code><a href="number.html" title="number">number</a> x2</code></dt><dd> The x-component of the second vertex, top-left.
-</dd><dt><code><a href="number.html" title="number">number</a> y2</code></dt><dd> The y-component of the second vertex, top-left.
-</dd><dt><code><a href="number.html" title="number">number</a> x3</code></dt><dd> The x-component of the third vertex, top-right.
-</dd><dt><code><a href="number.html" title="number">number</a> y3</code></dt><dd> The y-component of the third vertex, top-right.
-</dd><dt><code><a href="number.html" title="number">number</a> x4</code></dt><dd> The x-component of the fourth vertex, bottom-right.
-</dd><dt><code><a href="number.html" title="number">number</a> y4</code></dt><dd> The y-component of the fourth vertex, bottom-right.
-</dd></dl>
-<h2> <span class="mw-headline" id="Example"> Example </span></h2>
-<p><a href="https://love2d.org/wiki/File:Love_Ex_getBoundingBox.png" class="image"><img alt="Love Ex getBoundingBox.png" src="https://love2d.org/w/images/thumb/e/eb/Love_Ex_getBoundingBox.png/300px-Love_Ex_getBoundingBox.png" width="300" height="299" /></a>
-</p><p><br />
-</p>
-<dl><dd>And here's the source code if you want to try/test/see it yourself.
-</dd></dl>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.load<span class="br0">(</span><span class="br0">)</span><br /><br />    world <span class="sy0">=</span> love.physics.newWorld<span class="br0">(</span><span class="nu0">650</span>, <span class="nu0">650</span><span class="br0">)</span><br />        world:setGravity<span class="br0">(</span><span class="nu0">0</span [...]
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Shape.html" title="Shape">Shape</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Shape:getBoundingBox_(Dansk)&action=edit&redlink=1" class="new" title="Shape:getBoundingBox (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getBoundingBox_(Deutsch)&action=edit&redlink=1" class="new" title="Shape:getBoundingBox (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Shape:getBoundingBox_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Shape:getBoundingBox (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getBoundingBox_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Shape:getBoundingBox (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getBoundingBox_(Indonesia)&action=edit&redlink=1" class="new" title="Shape:getBoundingBox (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getBoundingBox_(Italiano)&action=edit&redlink=1" class="new" title="Shape:getBoundingBox (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getBoundingBox_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Shape:getBoundingBox (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getBoundingBox_(Magyar)&action=edit&redlink=1" class="new" title="Shape:getBoundingBox (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getBoundingBox_(Nederlands)&action=edit&redlink=1" class="new" title="Shape:getBoundingBox (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getBoundingBox_(Polski)&action=edit&redlink=1" class="new" title="Shape:getBoundingBox (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Shape:getBoundingBox_(Portugu%C3%AAs)" title="Shape:getBoundingBox (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getBoundingBox_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Shape:getBoundingBox (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getBoundingBox_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Shape:getBoundingBox (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getBoundingBox_(Suomi)&action=edit&redlink=1" class="new" title="Shape:getBoundingBox (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getBoundingBox_(Svenska)&action=edit&redlink=1" class="new" title="Shape:getBoundingBox (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getBoundingBox_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Shape:getBoundingBox (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getBoundingBox_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Shape:getBoundingBox (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getBoundingBox_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Shape:getBoundingBox (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getBoundingBox_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Shape:getBoundingBox (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getBoundingBox_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Shape:getBoundingBox (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getBoundingBox_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Shape:getBoundingBox (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getBoundingBox_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Shape:getBoundingBox (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getBoundingBox_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Shape:getBoundingBox (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getBoundingBox_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Shape:getBoundingBox (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getBoundingBox_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Shape:getBoundingBox (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getBoundingBox_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Shape:getBoundingBox (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getBoundingBox_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Shape:getBoundingBox (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getBoundingBox_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Shape:getBoundingBox (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getBoundingBox_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Shape:getBoundingBox (한국어) (page does not exist)">한국어</a> 
-<br />
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-		<h1 id="firstHeading" class="firstHeading">Shape:getCategory</h1>
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-			<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
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-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>Use <a href="Fixture%3asetCategory.html" title="Fixture:setCategory">Fixture:setCategory</a> instead.</small>
-</td></tr></table>
-<p><br />
-Gets the categories this shape is a member of.
-The number of categories the shape is a member of is the number of return values. 
-Categories are used for allowing/disallowing certain collision.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">... <span class="sy0">=</span> Shape:getCategory<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="https://love2d.org/w/index.php?title=numbers&action=edit&redlink=1" class="new" title="numbers (page does not exist)">numbers</a> ...</code></dt><dd> Numbers from 1-16.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Shape.html" title="Shape">Shape</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Shape:getCategory_(Dansk)&action=edit&redlink=1" class="new" title="Shape:getCategory (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getCategory_(Deutsch)&action=edit&redlink=1" class="new" title="Shape:getCategory (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Shape:getCategory_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Shape:getCategory (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getCategory_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Shape:getCategory (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getCategory_(Indonesia)&action=edit&redlink=1" class="new" title="Shape:getCategory (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getCategory_(Italiano)&action=edit&redlink=1" class="new" title="Shape:getCategory (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getCategory_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Shape:getCategory (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getCategory_(Magyar)&action=edit&redlink=1" class="new" title="Shape:getCategory (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getCategory_(Nederlands)&action=edit&redlink=1" class="new" title="Shape:getCategory (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getCategory_(Polski)&action=edit&redlink=1" class="new" title="Shape:getCategory (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Shape:getCategory_(Portugu%C3%AAs)" title="Shape:getCategory (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getCategory_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Shape:getCategory (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getCategory_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Shape:getCategory (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getCategory_(Suomi)&action=edit&redlink=1" class="new" title="Shape:getCategory (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getCategory_(Svenska)&action=edit&redlink=1" class="new" title="Shape:getCategory (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getCategory_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Shape:getCategory (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getCategory_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Shape:getCategory (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getCategory_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Shape:getCategory (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getCategory_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Shape:getCategory (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getCategory_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Shape:getCategory (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getCategory_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Shape:getCategory (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getCategory_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Shape:getCategory (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getCategory_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Shape:getCategory (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getCategory_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Shape:getCategory (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getCategory_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Shape:getCategory (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getCategory_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Shape:getCategory (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getCategory_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Shape:getCategory (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getCategory_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Shape:getCategory (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getCategory_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Shape:getCategory (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
-</p>
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-		<h1 id="firstHeading" class="firstHeading">Shape:getCategoryBits</h1>
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-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
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-<td> <small>Use <a href="Fixture%3agetCategory.html" title="Fixture:getCategory">Fixture:getCategory</a> instead.</small>
-</td></tr></table>
-<p><br />
-Gets the categories as a 16-bit integer. 
-A set bit indicates membership of that category.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">An <span class="sy0">=</span> Shape:getCategoryBits<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> An</code></dt><dd> Integer value representing the categories.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Shape.html" title="Shape">Shape</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Shape:getCategoryBits_(Dansk)&action=edit&redlink=1" class="new" title="Shape:getCategoryBits (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getCategoryBits_(Deutsch)&action=edit&redlink=1" class="new" title="Shape:getCategoryBits (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Shape:getCategoryBits_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Shape:getCategoryBits (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getCategoryBits_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Shape:getCategoryBits (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getCategoryBits_(Indonesia)&action=edit&redlink=1" class="new" title="Shape:getCategoryBits (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getCategoryBits_(Italiano)&action=edit&redlink=1" class="new" title="Shape:getCategoryBits (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getCategoryBits_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Shape:getCategoryBits (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getCategoryBits_(Magyar)&action=edit&redlink=1" class="new" title="Shape:getCategoryBits (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getCategoryBits_(Nederlands)&action=edit&redlink=1" class="new" title="Shape:getCategoryBits (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getCategoryBits_(Polski)&action=edit&redlink=1" class="new" title="Shape:getCategoryBits (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Shape:getCategoryBits_(Portugu%C3%AAs)" title="Shape:getCategoryBits (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getCategoryBits_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Shape:getCategoryBits (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getCategoryBits_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Shape:getCategoryBits (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getCategoryBits_(Suomi)&action=edit&redlink=1" class="new" title="Shape:getCategoryBits (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getCategoryBits_(Svenska)&action=edit&redlink=1" class="new" title="Shape:getCategoryBits (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getCategoryBits_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Shape:getCategoryBits (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getCategoryBits_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Shape:getCategoryBits (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getCategoryBits_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Shape:getCategoryBits (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getCategoryBits_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Shape:getCategoryBits (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getCategoryBits_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Shape:getCategoryBits (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getCategoryBits_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Shape:getCategoryBits (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getCategoryBits_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Shape:getCategoryBits (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getCategoryBits_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Shape:getCategoryBits (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getCategoryBits_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Shape:getCategoryBits (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getCategoryBits_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Shape:getCategoryBits (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getCategoryBits_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Shape:getCategoryBits (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getCategoryBits_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Shape:getCategoryBits (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getCategoryBits_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Shape:getCategoryBits (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getCategoryBits_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Shape:getCategoryBits (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h1 id="firstHeading" class="firstHeading">Shape:getChildCount</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Returns the number of children the shape has.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">count <span class="sy0">=</span> Shape:getChildCount<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> count</code></dt><dd> The number of children.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Shape.html" title="Shape">Shape</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Shape:getChildCount_(Dansk)&action=edit&redlink=1" class="new" title="Shape:getChildCount (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getChildCount_(Deutsch)&action=edit&redlink=1" class="new" title="Shape:getChildCount (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
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-<a href="https://love2d.org/w/index.php?title=Shape:getChildCount_(Indonesia)&action=edit&redlink=1" class="new" title="Shape:getChildCount (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getChildCount_(Italiano)&action=edit&redlink=1" class="new" title="Shape:getChildCount (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getChildCount_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Shape:getChildCount (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getChildCount_(Magyar)&action=edit&redlink=1" class="new" title="Shape:getChildCount (Magyar) (page does not exist)">Magyar</a> –
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-<a href="https://love2d.org/w/index.php?title=Shape:getChildCount_(Suomi)&action=edit&redlink=1" class="new" title="Shape:getChildCount (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getChildCount_(Svenska)&action=edit&redlink=1" class="new" title="Shape:getChildCount (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getChildCount_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Shape:getChildCount (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getChildCount_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Shape:getChildCount (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getChildCount_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Shape:getChildCount (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getChildCount_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Shape:getChildCount (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getChildCount_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Shape:getChildCount (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getChildCount_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Shape:getChildCount (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getChildCount_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Shape:getChildCount (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getChildCount_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Shape:getChildCount (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getChildCount_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Shape:getChildCount (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getChildCount_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Shape:getChildCount (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getChildCount_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Shape:getChildCount (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getChildCount_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Shape:getChildCount (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getChildCount_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Shape:getChildCount (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getChildCount_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Shape:getChildCount (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">Shape:getData</h1>
-		<div id="bodyContent">
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-			<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>Use <a href="Fixture%3agetUserData.html" title="Fixture:getUserData">Fixture:getUserData</a> instead.</small>
-</td></tr></table>
-<p>Get the data set with setData.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">v <span class="sy0">=</span> Shape:getData<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="https://love2d.org/w/index.php?title=any&action=edit&redlink=1" class="new" title="any (page does not exist)">any</a> v</code></dt><dd> The data previously set, or nil if none.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Shape.html" title="Shape">Shape</a>
-</li><li> <a href="Shape%3asetData.html" title="Shape:setData">Shape:setData</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Shape:getData_(Dansk)&action=edit&redlink=1" class="new" title="Shape:getData (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getData_(Deutsch)&action=edit&redlink=1" class="new" title="Shape:getData (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Shape:getData_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Shape:getData (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getData_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Shape:getData (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getData_(Indonesia)&action=edit&redlink=1" class="new" title="Shape:getData (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getData_(Italiano)&action=edit&redlink=1" class="new" title="Shape:getData (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getData_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Shape:getData (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getData_(Magyar)&action=edit&redlink=1" class="new" title="Shape:getData (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getData_(Nederlands)&action=edit&redlink=1" class="new" title="Shape:getData (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getData_(Polski)&action=edit&redlink=1" class="new" title="Shape:getData (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Shape:getData_(Portugu%C3%AAs)" title="Shape:getData (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getData_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Shape:getData (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getData_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Shape:getData (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getData_(Suomi)&action=edit&redlink=1" class="new" title="Shape:getData (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getData_(Svenska)&action=edit&redlink=1" class="new" title="Shape:getData (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getData_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Shape:getData (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getData_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Shape:getData (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getData_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Shape:getData (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getData_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Shape:getData (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getData_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Shape:getData (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getData_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Shape:getData (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getData_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Shape:getData (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getData_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Shape:getData (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getData_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Shape:getData (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getData_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Shape:getData (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getData_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Shape:getData (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getData_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Shape:getData (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getData_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Shape:getData (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getData_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Shape:getData (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">Shape:getDensity</h1>
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-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
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-<p>Gets the density of the Shape.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">density <span class="sy0">=</span> Shape:getDensity<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> density</code></dt><dd> The density of the Shape.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Shape.html" title="Shape">Shape</a>
-</li></ul>
-<p><br />
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-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
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-<a href="https://love2d.org/w/index.php?title=Shape:getDensity_(Deutsch)&action=edit&redlink=1" class="new" title="Shape:getDensity (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Shape:getDensity_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Shape:getDensity (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=Shape:getDensity_(Italiano)&action=edit&redlink=1" class="new" title="Shape:getDensity (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getDensity_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Shape:getDensity (Lietuviškai) (page does not exist)">Lietuviškai</a> –
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-<a href="https://love2d.org/wiki/Shape:getDensity_(Portugu%C3%AAs)" title="Shape:getDensity (Português)">Português</a> –
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-<a href="https://love2d.org/w/index.php?title=Shape:getDensity_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Shape:getDensity (Ελληνικά) (page does not exist)">Ελληνικά</a> –
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-<a href="https://love2d.org/w/index.php?title=Shape:getDensity_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Shape:getDensity (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getDensity_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Shape:getDensity (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getDensity_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Shape:getDensity (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getDensity_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Shape:getDensity (עברית) (page does not exist)">עברית</a> –
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-<a href="https://love2d.org/w/index.php?title=Shape:getDensity_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Shape:getDensity (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getDensity_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Shape:getDensity (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getDensity_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Shape:getDensity (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getDensity_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Shape:getDensity (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">Shape:getFilterData</h1>
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-			<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
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-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in that and later versions.</small>
-</td></tr></table>
-<p>Gets the filter data of the Shape.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">categoryBits, maskBits, groupIndex <span class="sy0">=</span> Shape:getFilterData<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> categoryBits</code></dt><dd> A 16-bit integer representing category membership.
-</dd><dt><code><a href="number.html" title="number">number</a> maskBits</code></dt><dd> A 16-bit integer representing masked categories.
-</dd><dt><code><a href="number.html" title="number">number</a> groupIndex</code></dt><dd> An integer representing the group index.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Shape.html" title="Shape">Shape</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Shape:getFilterData_(Dansk)&action=edit&redlink=1" class="new" title="Shape:getFilterData (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getFilterData_(Deutsch)&action=edit&redlink=1" class="new" title="Shape:getFilterData (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Shape:getFilterData_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Shape:getFilterData (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getFilterData_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Shape:getFilterData (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getFilterData_(Indonesia)&action=edit&redlink=1" class="new" title="Shape:getFilterData (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getFilterData_(Italiano)&action=edit&redlink=1" class="new" title="Shape:getFilterData (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getFilterData_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Shape:getFilterData (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getFilterData_(Magyar)&action=edit&redlink=1" class="new" title="Shape:getFilterData (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getFilterData_(Nederlands)&action=edit&redlink=1" class="new" title="Shape:getFilterData (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getFilterData_(Polski)&action=edit&redlink=1" class="new" title="Shape:getFilterData (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Shape:getFilterData_(Portugu%C3%AAs)" title="Shape:getFilterData (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getFilterData_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Shape:getFilterData (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getFilterData_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Shape:getFilterData (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getFilterData_(Suomi)&action=edit&redlink=1" class="new" title="Shape:getFilterData (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getFilterData_(Svenska)&action=edit&redlink=1" class="new" title="Shape:getFilterData (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getFilterData_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Shape:getFilterData (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getFilterData_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Shape:getFilterData (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getFilterData_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Shape:getFilterData (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getFilterData_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Shape:getFilterData (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getFilterData_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Shape:getFilterData (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getFilterData_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Shape:getFilterData (Српски) (page does not exist)">Српски</a> –
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-		<h1 id="firstHeading" class="firstHeading">Shape:getFriction</h1>
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-			<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
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-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
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-<p>Gets the friction of this shape.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">friction <span class="sy0">=</span> Shape:getFriction<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> friction</code></dt><dd> The friction of this Shape.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Shape.html" title="Shape">Shape</a>
-</li></ul>
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-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Shape:getFriction_(Dansk)&action=edit&redlink=1" class="new" title="Shape:getFriction (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getFriction_(Deutsch)&action=edit&redlink=1" class="new" title="Shape:getFriction (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Shape:getFriction_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Shape:getFriction (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=Shape:getFriction_(Indonesia)&action=edit&redlink=1" class="new" title="Shape:getFriction (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getFriction_(Italiano)&action=edit&redlink=1" class="new" title="Shape:getFriction (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getFriction_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Shape:getFriction (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getFriction_(Magyar)&action=edit&redlink=1" class="new" title="Shape:getFriction (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getFriction_(Nederlands)&action=edit&redlink=1" class="new" title="Shape:getFriction (Nederlands) (page does not exist)">Nederlands</a> –
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-<a href="https://love2d.org/wiki/Shape:getFriction_(Portugu%C3%AAs)" title="Shape:getFriction (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getFriction_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Shape:getFriction (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getFriction_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Shape:getFriction (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getFriction_(Suomi)&action=edit&redlink=1" class="new" title="Shape:getFriction (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getFriction_(Svenska)&action=edit&redlink=1" class="new" title="Shape:getFriction (Svenska) (page does not exist)">Svenska</a> –
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-					 <li id="ca-nstab-main" class="selected"><a href="Shape%3agetMask.html" title="View the content page [c]" accesskey="c">Page</a></li>
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-		<h1 id="firstHeading" class="firstHeading">Shape:getMask</h1>
-		<div id="bodyContent">
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-									<!-- start content -->
-			<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>Use <a href="Fixture%3agetMask.html" title="Fixture:getMask">Fixture:getMask</a> instead.</small>
-</td></tr></table>
-<p><br />
-Gets which categories this shape should <b>NOT</b> collide with.
-The number of masked categories is the number of return values.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">... <span class="sy0">=</span> Shape:getMask<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> ...</code></dt><dd> Numbers from 1-16
-</dd></dl>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<h3> <span class="mw-headline" id="With_how_many_categories_does_this_shape_collide.3F"> With how many categories does this shape collide? </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">print</span><span class="br0">(</span><span class="st0">'shape collides with'</span>, select<span class="br0">(</span><span class="st0">'#'</span>, shape:getMask<span class="br0">(</span><span class="br0">)</span><span class="br0">)</span>, <span class="st0">'categories'</span><span class="br0">)</span></div></div>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Shape.html" title="Shape">Shape</a>
-</li><li> <a href="Shape%3asetMask.html" title="Shape:setMask">Shape:setMask</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Shape:getMask_(Dansk)&action=edit&redlink=1" class="new" title="Shape:getMask (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getMask_(Deutsch)&action=edit&redlink=1" class="new" title="Shape:getMask (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Shape:getMask_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Shape:getMask (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getMask_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Shape:getMask (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getMask_(Indonesia)&action=edit&redlink=1" class="new" title="Shape:getMask (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getMask_(Italiano)&action=edit&redlink=1" class="new" title="Shape:getMask (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getMask_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Shape:getMask (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getMask_(Magyar)&action=edit&redlink=1" class="new" title="Shape:getMask (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getMask_(Nederlands)&action=edit&redlink=1" class="new" title="Shape:getMask (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getMask_(Polski)&action=edit&redlink=1" class="new" title="Shape:getMask (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Shape:getMask_(Portugu%C3%AAs)" title="Shape:getMask (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getMask_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Shape:getMask (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getMask_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Shape:getMask (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getMask_(Suomi)&action=edit&redlink=1" class="new" title="Shape:getMask (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getMask_(Svenska)&action=edit&redlink=1" class="new" title="Shape:getMask (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getMask_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Shape:getMask (Türkçe) (page does not exist)">Türkçe</a> –
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-<a href="https://love2d.org/w/index.php?title=Shape:getMask_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Shape:getMask (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getMask_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Shape:getMask (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getMask_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Shape:getMask (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getMask_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Shape:getMask (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getMask_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Shape:getMask (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getMask_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Shape:getMask (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getMask_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Shape:getMask (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getMask_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Shape:getMask (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getMask_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Shape:getMask (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getMask_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Shape:getMask (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getMask_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Shape:getMask (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getMask_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Shape:getMask (한국어) (page does not exist)">한국어</a> 
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-<td> <small>This function is not supported in that and later versions.</small>
-</td></tr></table>
-<p>Gets the restitution of this shape.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">restitution <span class="sy0">=</span> Shape:getRestitution<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> restitution</code></dt><dd> The restitution of this Shape.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Shape.html" title="Shape">Shape</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Shape:getRestitution_(Dansk)&action=edit&redlink=1" class="new" title="Shape:getRestitution (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getRestitution_(Deutsch)&action=edit&redlink=1" class="new" title="Shape:getRestitution (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Shape:getRestitution_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Shape:getRestitution (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getRestitution_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Shape:getRestitution (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getRestitution_(Indonesia)&action=edit&redlink=1" class="new" title="Shape:getRestitution (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getRestitution_(Italiano)&action=edit&redlink=1" class="new" title="Shape:getRestitution (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getRestitution_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Shape:getRestitution (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getRestitution_(Magyar)&action=edit&redlink=1" class="new" title="Shape:getRestitution (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getRestitution_(Nederlands)&action=edit&redlink=1" class="new" title="Shape:getRestitution (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getRestitution_(Polski)&action=edit&redlink=1" class="new" title="Shape:getRestitution (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Shape:getRestitution_(Portugu%C3%AAs)" title="Shape:getRestitution (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getRestitution_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Shape:getRestitution (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getRestitution_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Shape:getRestitution (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getRestitution_(Suomi)&action=edit&redlink=1" class="new" title="Shape:getRestitution (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getRestitution_(Svenska)&action=edit&redlink=1" class="new" title="Shape:getRestitution (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getRestitution_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Shape:getRestitution (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getRestitution_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Shape:getRestitution (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getRestitution_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Shape:getRestitution (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getRestitution_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Shape:getRestitution (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getRestitution_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Shape:getRestitution (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getRestitution_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Shape:getRestitution (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getRestitution_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Shape:getRestitution (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getRestitution_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Shape:getRestitution (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getRestitution_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Shape:getRestitution (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getRestitution_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Shape:getRestitution (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getRestitution_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Shape:getRestitution (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getRestitution_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Shape:getRestitution (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getRestitution_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Shape:getRestitution (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getRestitution_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Shape:getRestitution (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h1 id="firstHeading" class="firstHeading">Shape:getType</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>Gets a string representing the Shape.
-This function can be useful for conditional debug drawing.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">type</span> <span class="sy0">=</span> Shape:getType<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="ShapeType.html" title="ShapeType">ShapeType</a> type</code></dt><dd> The type of the Shape.
-</dd></dl>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<h3> <span class="mw-headline" id="Printing_the_type_of_a_shape"> Printing the type of a shape </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">shape1 <span class="sy0">=</span> love.physics.newCircleShape<span class="br0">(</span> my_body, <span class="nu0">0</span>, <span class="nu0">0</span>, <span class="nu0">20</span> <span class="br0">)</span><br /><span class="kw1">print</span><span class="br0">(</span>shape1:getType<span class="br0">(</span><span class="br0">)</span><span class="br0">)</span> <span class="co1">-- [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Shape.html" title="Shape">Shape</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Shape:getType_(Dansk)&action=edit&redlink=1" class="new" title="Shape:getType (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getType_(Deutsch)&action=edit&redlink=1" class="new" title="Shape:getType (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Shape:getType_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Shape:getType (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getType_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Shape:getType (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getType_(Indonesia)&action=edit&redlink=1" class="new" title="Shape:getType (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getType_(Italiano)&action=edit&redlink=1" class="new" title="Shape:getType (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getType_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Shape:getType (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getType_(Magyar)&action=edit&redlink=1" class="new" title="Shape:getType (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getType_(Nederlands)&action=edit&redlink=1" class="new" title="Shape:getType (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getType_(Polski)&action=edit&redlink=1" class="new" title="Shape:getType (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Shape:getType_(Portugu%C3%AAs)" title="Shape:getType (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getType_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Shape:getType (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getType_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Shape:getType (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getType_(Suomi)&action=edit&redlink=1" class="new" title="Shape:getType (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getType_(Svenska)&action=edit&redlink=1" class="new" title="Shape:getType (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getType_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Shape:getType (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getType_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Shape:getType (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getType_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Shape:getType (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getType_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Shape:getType (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getType_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Shape:getType (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getType_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Shape:getType (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getType_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Shape:getType (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getType_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Shape:getType (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getType_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Shape:getType (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getType_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Shape:getType (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getType_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Shape:getType (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getType_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Shape:getType (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getType_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Shape:getType (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:getType_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Shape:getType (한국어) (page does not exist)">한국어</a> 
-<br />
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-		<h1 id="firstHeading" class="firstHeading">Shape:isSensor</h1>
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-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
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-<p>Checks whether a Shape is a sensor or not.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">s <span class="sy0">=</span> Shape:isSensor<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> s</code></dt><dd> True if sensor, false otherwise.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Shape.html" title="Shape">Shape</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Shape:isSensor_(Dansk)&action=edit&redlink=1" class="new" title="Shape:isSensor (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:isSensor_(Deutsch)&action=edit&redlink=1" class="new" title="Shape:isSensor (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Shape:isSensor_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Shape:isSensor (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:isSensor_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Shape:isSensor (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:isSensor_(Indonesia)&action=edit&redlink=1" class="new" title="Shape:isSensor (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:isSensor_(Italiano)&action=edit&redlink=1" class="new" title="Shape:isSensor (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:isSensor_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Shape:isSensor (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:isSensor_(Magyar)&action=edit&redlink=1" class="new" title="Shape:isSensor (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:isSensor_(Nederlands)&action=edit&redlink=1" class="new" title="Shape:isSensor (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:isSensor_(Polski)&action=edit&redlink=1" class="new" title="Shape:isSensor (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Shape:isSensor_(Portugu%C3%AAs)" title="Shape:isSensor (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:isSensor_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Shape:isSensor (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:isSensor_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Shape:isSensor (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:isSensor_(Suomi)&action=edit&redlink=1" class="new" title="Shape:isSensor (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:isSensor_(Svenska)&action=edit&redlink=1" class="new" title="Shape:isSensor (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:isSensor_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Shape:isSensor (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:isSensor_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Shape:isSensor (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:isSensor_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Shape:isSensor (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:isSensor_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Shape:isSensor (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:isSensor_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Shape:isSensor (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:isSensor_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Shape:isSensor (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:isSensor_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Shape:isSensor (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:isSensor_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Shape:isSensor (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:isSensor_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Shape:isSensor (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:isSensor_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Shape:isSensor (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:isSensor_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Shape:isSensor (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:isSensor_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Shape:isSensor (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:isSensor_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Shape:isSensor (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:isSensor_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Shape:isSensor (한국어) (page does not exist)">한국어</a> 
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diff --git a/doc/Shape:rayCast.html b/doc/Shape:rayCast.html
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-		<h1 id="firstHeading" class="firstHeading">Shape:rayCast</h1>
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Casts a ray against the shape and returns the surface normal vector and the line position where the ray hit. If the ray missed the shape, nil will be returned. The Shape can be transformed to get it into the desired position.
-</p><p>The ray starts on the first point of the input line and goes towards the second point of the line. The fourth argument is the maximum distance the ray is going to travel as a scale factor of the input line length.
-</p><p>The childIndex parameter is used to specify which child of a parent shape, such as a ChainShape, will be ray casted. For ChainShapes, the index of 1 is the first edge on the chain. Ray casting a parent shape will only test the child specified so if you want to test every shape of the parent, you must loop through all of its children.
-</p><p>The world position of the impact can be calculated by multiplying the line vector with the third return value and adding it to the line starting point.
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">hitx, hity <span class="sy0">=</span> x1 + <span class="br0">(</span>x2 - x1<span class="br0">)</span> <span class="sy0">*</span> fraction, y1 + <span class="br0">(</span>y2 - y1<span class="br0">)</span> <span class="sy0">*</span> fraction</div></div>
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-<td width="1"> <a href="https://love2d.org/wiki/File:O.png" class="image"><img alt="O.png" src="https://love2d.org/w/images/0/09/O.png" width="64" height="64" /></a>
-</td><td>There is a bug in <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a> where the normal vector returned by this function gets scaled by <a href="love.physics.getMeter.html" title="love.physics.getMeter">love.physics.getMeter</a>.
-</td><td width="1"> 
-</td></tr></table><br />
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">xn, yn, fraction <span class="sy0">=</span> Shape:rayCast<span class="br0">(</span> x1, y1, x2, y2, maxFraction, tx, ty, tr, childIndex <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x1</code></dt><dd> The x position of the input line starting point.
-</dd><dt><code><a href="number.html" title="number">number</a> y1</code></dt><dd> The y position of the input line starting point.
-</dd><dt><code><a href="number.html" title="number">number</a> x2</code></dt><dd> The x position of the input line end point.
-</dd><dt><code><a href="number.html" title="number">number</a> y2</code></dt><dd> The y position of the input line end point.
-</dd><dt><code><a href="number.html" title="number">number</a> maxFraction</code></dt><dd> Ray length parameter.
-</dd><dt><code><a href="number.html" title="number">number</a> tx</code></dt><dd> The translation of the shape on the x-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> ty</code></dt><dd> The translation of the shape on the y-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> tr</code></dt><dd> The shape rotation.
-</dd><dt><code><a href="number.html" title="number">number</a> childIndex (1)</code></dt><dd> The index of the child the ray gets cast against.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> xn</code></dt><dd> The x component of the normal vector of the edge where the ray hit the shape.
-</dd><dt><code><a href="number.html" title="number">number</a> yn</code></dt><dd> The y component of the normal vector of the edge where the ray hit the shape.
-</dd><dt><code><a href="number.html" title="number">number</a> fraction</code></dt><dd> The position on the input line where the intersection happened as a factor of the line length.
-</dd></dl>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<h3> <span class="mw-headline" id="Casting_2_different_rays_against_a_box."> Casting 2 different rays against a box. </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.load<span class="br0">(</span><span class="br0">)</span><br />    <span class="co1">-- Setting this to 1 to avoid all current scaling bugs.</span><br />    love.physics.setMeter<span class="br0">(</span><span class="nu0">1</span><span class="br0">)</span><br /><br />    Box <span class="sy0">=</span> <span class="br0">& [...]
-<div class="thumb tright"><div class="thumbinner" style="width:182px;"><a href="https://love2d.org/wiki/File:raycast_example_screenshot.png" class="image"><img alt="" src="https://love2d.org/w/images/thumb/1/14/raycast_example_screenshot.png/180px-raycast_example_screenshot.png" width="180" height="135" class="thumbimage" /></a>  <div class="thumbcaption"><div class="magnify"><a href="https://love2d.org/wiki/File:raycast_example_screenshot.png" class="internal" title="Enlarge"><img src=" [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Shape.html" title="Shape">Shape</a>
-</li></ul>
-<p><br />
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-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
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-<a href="https://love2d.org/w/index.php?title=Shape:rayCast_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Shape:rayCast (Ελληνικά) (page does not exist)">Ελληνικά</a> –
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-	
-		<h1 id="firstHeading" class="firstHeading">Shape:setCategory</h1>
-		<div id="bodyContent">
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-			<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>Use <a href="Fixture%3asetCategory.html" title="Fixture:setCategory">Fixture:setCategory</a> instead.</small>
-</td></tr></table>
-<p>Sets the categories this shape is a member of.
-Sets the categories of this shape by specifying numbers from 1-16 as parameters. 
-Categories can be used to prevent certain shapes from colliding.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Shape:setCategory<span class="br0">(</span> ... <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="https://love2d.org/w/index.php?title=numbers&action=edit&redlink=1" class="new" title="numbers (page does not exist)">numbers</a> ...</code></dt><dd> Numbers from 1-16
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Shape.html" title="Shape">Shape</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Shape:setCategory_(Dansk)&action=edit&redlink=1" class="new" title="Shape:setCategory (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setCategory_(Deutsch)&action=edit&redlink=1" class="new" title="Shape:setCategory (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Shape:setCategory_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Shape:setCategory (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setCategory_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Shape:setCategory (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setCategory_(Indonesia)&action=edit&redlink=1" class="new" title="Shape:setCategory (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setCategory_(Italiano)&action=edit&redlink=1" class="new" title="Shape:setCategory (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setCategory_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Shape:setCategory (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setCategory_(Magyar)&action=edit&redlink=1" class="new" title="Shape:setCategory (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setCategory_(Nederlands)&action=edit&redlink=1" class="new" title="Shape:setCategory (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setCategory_(Polski)&action=edit&redlink=1" class="new" title="Shape:setCategory (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Shape:setCategory_(Portugu%C3%AAs)" title="Shape:setCategory (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setCategory_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Shape:setCategory (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setCategory_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Shape:setCategory (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setCategory_(Suomi)&action=edit&redlink=1" class="new" title="Shape:setCategory (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setCategory_(Svenska)&action=edit&redlink=1" class="new" title="Shape:setCategory (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setCategory_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Shape:setCategory (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setCategory_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Shape:setCategory (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setCategory_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Shape:setCategory (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setCategory_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Shape:setCategory (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setCategory_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Shape:setCategory (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setCategory_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Shape:setCategory (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setCategory_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Shape:setCategory (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setCategory_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Shape:setCategory (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setCategory_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Shape:setCategory (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setCategory_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Shape:setCategory (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setCategory_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Shape:setCategory (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setCategory_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Shape:setCategory (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setCategory_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Shape:setCategory (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setCategory_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Shape:setCategory (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
-</p>
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-		<h1 id="firstHeading" class="firstHeading">Shape:setData</h1>
-		<div id="bodyContent">
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-			<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>Use <a href="Fixture%3asetUserData.html" title="Fixture:setUserData">Fixture:setUserData</a> instead.</small>
-</td></tr></table>
-<p>Set data to be passed to the collision callback.
-</p><p>When a shape collides, the value set here will be passed to the collision callback as one of the parameters. Typically, you would want to store a table reference here, but any value can be used.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Shape:setData<span class="br0">(</span> v <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="https://love2d.org/w/index.php?title=any&action=edit&redlink=1" class="new" title="any (page does not exist)">any</a> v</code></dt><dd> Any Lua value.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Shape.html" title="Shape">Shape</a>
-</li><li> <a href="Shape%3agetData.html" title="Shape:getData">Shape:getData</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Shape:setData_(Dansk)&action=edit&redlink=1" class="new" title="Shape:setData (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setData_(Deutsch)&action=edit&redlink=1" class="new" title="Shape:setData (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Shape:setData_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Shape:setData (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setData_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Shape:setData (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setData_(Indonesia)&action=edit&redlink=1" class="new" title="Shape:setData (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setData_(Italiano)&action=edit&redlink=1" class="new" title="Shape:setData (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setData_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Shape:setData (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setData_(Magyar)&action=edit&redlink=1" class="new" title="Shape:setData (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setData_(Nederlands)&action=edit&redlink=1" class="new" title="Shape:setData (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setData_(Polski)&action=edit&redlink=1" class="new" title="Shape:setData (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Shape:setData_(Portugu%C3%AAs)" title="Shape:setData (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setData_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Shape:setData (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setData_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Shape:setData (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setData_(Suomi)&action=edit&redlink=1" class="new" title="Shape:setData (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setData_(Svenska)&action=edit&redlink=1" class="new" title="Shape:setData (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setData_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Shape:setData (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setData_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Shape:setData (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setData_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Shape:setData (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setData_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Shape:setData (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setData_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Shape:setData (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setData_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Shape:setData (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setData_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Shape:setData (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setData_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Shape:setData (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setData_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Shape:setData (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setData_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Shape:setData (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setData_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Shape:setData (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setData_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Shape:setData (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setData_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Shape:setData (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setData_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Shape:setData (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">Shape:setDensity</h1>
-		<div id="bodyContent">
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-									<!-- start content -->
-			<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in that and later versions.</small>
-</td></tr></table>
-<p>Sets the density of a Shape. 
-Do this before calling <a href="Body%3asetMassFromShapes.html" title="Body:setMassFromShapes">Body:setMassFromShapes</a>.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Shape:setDensity<span class="br0">(</span> density <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> density</code></dt><dd> The new density of the Shape.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Shape.html" title="Shape">Shape</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Shape:setDensity_(Dansk)&action=edit&redlink=1" class="new" title="Shape:setDensity (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setDensity_(Deutsch)&action=edit&redlink=1" class="new" title="Shape:setDensity (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Shape:setDensity_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Shape:setDensity (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setDensity_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Shape:setDensity (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setDensity_(Indonesia)&action=edit&redlink=1" class="new" title="Shape:setDensity (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setDensity_(Italiano)&action=edit&redlink=1" class="new" title="Shape:setDensity (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setDensity_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Shape:setDensity (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setDensity_(Magyar)&action=edit&redlink=1" class="new" title="Shape:setDensity (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setDensity_(Nederlands)&action=edit&redlink=1" class="new" title="Shape:setDensity (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setDensity_(Polski)&action=edit&redlink=1" class="new" title="Shape:setDensity (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Shape:setDensity_(Portugu%C3%AAs)" title="Shape:setDensity (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setDensity_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Shape:setDensity (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setDensity_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Shape:setDensity (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setDensity_(Suomi)&action=edit&redlink=1" class="new" title="Shape:setDensity (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setDensity_(Svenska)&action=edit&redlink=1" class="new" title="Shape:setDensity (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setDensity_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Shape:setDensity (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setDensity_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Shape:setDensity (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setDensity_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Shape:setDensity (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setDensity_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Shape:setDensity (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setDensity_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Shape:setDensity (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setDensity_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Shape:setDensity (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setDensity_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Shape:setDensity (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setDensity_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Shape:setDensity (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setDensity_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Shape:setDensity (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setDensity_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Shape:setDensity (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setDensity_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Shape:setDensity (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setDensity_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Shape:setDensity (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setDensity_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Shape:setDensity (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setDensity_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Shape:setDensity (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h1 id="firstHeading" class="firstHeading">Shape:setFilterData</h1>
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-			<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in that and later versions.</small>
-</td></tr></table>
-<p>Sets the filter data for a Shape.
-Info stolen from box2d.org:
-</p><p><i>Collision filtering is a system for preventing collision between shapes. For example, say you make a character that rides a bicycle. You want the bicycle to collide with the terrain and the character to collide with the terrain, but you don't want the character to collide with the bicycle (because they must overlap). Box2D supports such collision filtering using categories and groups.</i>
-</p><p>Read more about this in the <a href="http://box2d.org/manual.html#d0e845" class="external text" rel="nofollow">Box2D documentation</a>.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Shape:setFilterData<span class="br0">(</span> categoryBits, maskBits, groupIndex <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> categoryBits</code></dt><dd> A 16-bit integer representing category membership.
-</dd><dt><code><a href="number.html" title="number">number</a> maskBits</code></dt><dd> A 16-bit integer representing masked categories.
-</dd><dt><code><a href="number.html" title="number">number</a> groupIndex</code></dt><dd> An integer representing the group index.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Shape.html" title="Shape">Shape</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Shape:setFilterData_(Dansk)&action=edit&redlink=1" class="new" title="Shape:setFilterData (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setFilterData_(Deutsch)&action=edit&redlink=1" class="new" title="Shape:setFilterData (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Shape:setFilterData_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Shape:setFilterData (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setFilterData_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Shape:setFilterData (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setFilterData_(Indonesia)&action=edit&redlink=1" class="new" title="Shape:setFilterData (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setFilterData_(Italiano)&action=edit&redlink=1" class="new" title="Shape:setFilterData (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setFilterData_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Shape:setFilterData (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setFilterData_(Magyar)&action=edit&redlink=1" class="new" title="Shape:setFilterData (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setFilterData_(Nederlands)&action=edit&redlink=1" class="new" title="Shape:setFilterData (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setFilterData_(Polski)&action=edit&redlink=1" class="new" title="Shape:setFilterData (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Shape:setFilterData_(Portugu%C3%AAs)" title="Shape:setFilterData (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setFilterData_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Shape:setFilterData (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setFilterData_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Shape:setFilterData (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setFilterData_(Suomi)&action=edit&redlink=1" class="new" title="Shape:setFilterData (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setFilterData_(Svenska)&action=edit&redlink=1" class="new" title="Shape:setFilterData (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setFilterData_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Shape:setFilterData (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setFilterData_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Shape:setFilterData (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setFilterData_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Shape:setFilterData (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setFilterData_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Shape:setFilterData (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setFilterData_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Shape:setFilterData (Русский) (page does not exist)">Русский</a> –
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-		<h1 id="firstHeading" class="firstHeading">Shape:setFriction</h1>
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-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
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-<p>Sets the friction of the shape.
-Friction determines how shapes react when they "slide" along other shapes. Low friction indicates a slippery surface, like ice, while high friction indicates a rough surface, like concrete. Range: 0.0 - 1.0.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Shape:setFriction<span class="br0">(</span> friction <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> friction</code></dt><dd> The friction of the shape.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Shape.html" title="Shape">Shape</a>
-</li></ul>
-<p><br />
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-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
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-<p><a href="https://love2d.org/w/index.php?title=Shape:setFriction_(Dansk)&action=edit&redlink=1" class="new" title="Shape:setFriction (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setFriction_(Deutsch)&action=edit&redlink=1" class="new" title="Shape:setFriction (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
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-<a href="https://love2d.org/w/index.php?title=Shape:setFriction_(Italiano)&action=edit&redlink=1" class="new" title="Shape:setFriction (Italiano) (page does not exist)">Italiano</a> –
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-<a href="https://love2d.org/w/index.php?title=Shape:setFriction_(Magyar)&action=edit&redlink=1" class="new" title="Shape:setFriction (Magyar) (page does not exist)">Magyar</a> –
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-<a href="https://love2d.org/wiki/Shape:setFriction_(Portugu%C3%AAs)" title="Shape:setFriction (Português)">Português</a> –
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-			<h5>Views</h5>
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-					 <li id="ca-nstab-main" class="selected"><a href="Shape%3asetMask.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:Shape:setMask&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=Shape:setMask&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=Shape:setMask&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
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-	
-		<h1 id="firstHeading" class="firstHeading">Shape:setMask</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>Use <a href="Fixture%3asetMask.html" title="Fixture:setMask">Fixture:setMask</a> instead.</small>
-</td></tr></table>
-<p>Sets which categories this shape should <b>NOT</b> collide with.
-With this function, you can exclude certain shape categories from collisions with this shape. The categories passed as parameters will be excluded from collisions - all others included.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Shape:setMask<span class="br0">(</span> ... <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> ...</code></dt><dd> Numbers from 1-16.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<h3> <span class="mw-headline" id="Only_collide_with_category_6"> Only collide with category 6 </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">shape:setMask<span class="br0">(</span><span class="nu0">1</span>, <span class="nu0">2</span>, <span class="nu0">3</span>, <span class="nu0">4</span>, <span class="nu0">5</span>, <span class="nu0">7</span>, <span class="nu0">8</span>, <span class="nu0">9</span>, <span class="nu0">10</span>, <span class="nu0">12</span>, <span class="nu0">13</span>, <span class="nu0">14</span>, <span class="nu0">15</s [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Shape.html" title="Shape">Shape</a>
-</li><li> <a href="Shape%3agetMask.html" title="Shape:getMask">Shape:getMask</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Others_Languages"> Others Languages </span></h2>
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-<p><a href="https://love2d.org/w/index.php?title=Shape:setMask_(Dansk)&action=edit&redlink=1" class="new" title="Shape:setMask (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setMask_(Deutsch)&action=edit&redlink=1" class="new" title="Shape:setMask (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Shape:setMask_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Shape:setMask (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=Shape:setMask_(Indonesia)&action=edit&redlink=1" class="new" title="Shape:setMask (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setMask_(Italiano)&action=edit&redlink=1" class="new" title="Shape:setMask (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setMask_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Shape:setMask (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setMask_(Magyar)&action=edit&redlink=1" class="new" title="Shape:setMask (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setMask_(Nederlands)&action=edit&redlink=1" class="new" title="Shape:setMask (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setMask_(Polski)&action=edit&redlink=1" class="new" title="Shape:setMask (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Shape:setMask_(Portugu%C3%AAs)" title="Shape:setMask (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setMask_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Shape:setMask (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setMask_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Shape:setMask (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setMask_(Suomi)&action=edit&redlink=1" class="new" title="Shape:setMask (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setMask_(Svenska)&action=edit&redlink=1" class="new" title="Shape:setMask (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setMask_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Shape:setMask (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setMask_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Shape:setMask (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setMask_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Shape:setMask (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setMask_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Shape:setMask (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setMask_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Shape:setMask (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setMask_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Shape:setMask (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setMask_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Shape:setMask (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setMask_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Shape:setMask (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setMask_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Shape:setMask (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setMask_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Shape:setMask (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setMask_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Shape:setMask (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setMask_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Shape:setMask (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setMask_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Shape:setMask (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setMask_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Shape:setMask (한국어) (page does not exist)">한국어</a> 
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-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in that and later versions.</small>
-</td></tr></table>
-<p>Sets the restitution of the shape.
-Restitution indicates the "bounciness" of the shape. High restitution can be used to model stuff like a rubber ball, while low restitution can be used for "dull" objects, like a bag of sand.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Shape:setRestitution<span class="br0">(</span> restitution <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> restitution</code></dt><dd> The restitution of the shape.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Notes"> Notes </span></h2>
-<p>A shape with a restitution of 0 will still bounce a little if the shape it collides with has a restitution higher than 0.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Shape.html" title="Shape">Shape</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Shape:setRestitution_(Dansk)&action=edit&redlink=1" class="new" title="Shape:setRestitution (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setRestitution_(Deutsch)&action=edit&redlink=1" class="new" title="Shape:setRestitution (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Shape:setRestitution_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Shape:setRestitution (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=Shape:setRestitution_(Indonesia)&action=edit&redlink=1" class="new" title="Shape:setRestitution (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setRestitution_(Italiano)&action=edit&redlink=1" class="new" title="Shape:setRestitution (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setRestitution_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Shape:setRestitution (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setRestitution_(Magyar)&action=edit&redlink=1" class="new" title="Shape:setRestitution (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setRestitution_(Nederlands)&action=edit&redlink=1" class="new" title="Shape:setRestitution (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setRestitution_(Polski)&action=edit&redlink=1" class="new" title="Shape:setRestitution (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Shape:setRestitution_(Portugu%C3%AAs)" title="Shape:setRestitution (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setRestitution_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Shape:setRestitution (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setRestitution_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Shape:setRestitution (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setRestitution_(Suomi)&action=edit&redlink=1" class="new" title="Shape:setRestitution (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setRestitution_(Svenska)&action=edit&redlink=1" class="new" title="Shape:setRestitution (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setRestitution_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Shape:setRestitution (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setRestitution_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Shape:setRestitution (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setRestitution_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Shape:setRestitution (Ελληνικά) (page does not exist)">Ελληνικά</a> –
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-<a href="https://love2d.org/w/index.php?title=Shape:setRestitution_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Shape:setRestitution (Українська) (page does not exist)">Українська</a> –
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-<a href="https://love2d.org/w/index.php?title=Shape:setRestitution_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Shape:setRestitution (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setRestitution_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Shape:setRestitution (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
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-<br />
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-		<h1 id="firstHeading" class="firstHeading">Shape:setSensor</h1>
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-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
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-<td> <small>This function is not supported in that and later versions.</small>
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-<p>Sets whether this shape should act as a sensor.
-Set the shape as a sensor if you want to be notified when collision between shapes occur, but don't want a physical response (for instance, maybe you want enemies to appear when the player "touches" a certain point).
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Shape:setSensor<span class="br0">(</span> sensor <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> sensor</code></dt><dd> True for sensor, false otherwise.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Shape.html" title="Shape">Shape</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Shape:setSensor_(Dansk)&action=edit&redlink=1" class="new" title="Shape:setSensor (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setSensor_(Deutsch)&action=edit&redlink=1" class="new" title="Shape:setSensor (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Shape:setSensor_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Shape:setSensor (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setSensor_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Shape:setSensor (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setSensor_(Indonesia)&action=edit&redlink=1" class="new" title="Shape:setSensor (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setSensor_(Italiano)&action=edit&redlink=1" class="new" title="Shape:setSensor (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setSensor_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Shape:setSensor (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setSensor_(Magyar)&action=edit&redlink=1" class="new" title="Shape:setSensor (Magyar) (page does not exist)">Magyar</a> –
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-<a href="https://love2d.org/w/index.php?title=Shape:setSensor_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Shape:setSensor (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setSensor_(Suomi)&action=edit&redlink=1" class="new" title="Shape:setSensor (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:setSensor_(Svenska)&action=edit&redlink=1" class="new" title="Shape:setSensor (Svenska) (page does not exist)">Svenska</a> –
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-<a href="https://love2d.org/w/index.php?title=Shape:setSensor_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Shape:setSensor (Български) (page does not exist)">Български</a> –
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-<a href="https://love2d.org/w/index.php?title=Shape:setSensor_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Shape:setSensor (עברית) (page does not exist)">עברית</a> –
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-		<h1 id="firstHeading" class="firstHeading">Shape:testPoint</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>This is particularly useful for mouse interaction with the shapes. By looping through all shapes and testing the mouse position with this function, we can find which shapes the mouse touches.
-</p>
-<table bgcolor="gold" style="border-style:solid;border-width:1px;-moz-border-radius:3px;border-radius:3px;" align="center" width="80%">
-<tr>
-<td width="1"> <a href="https://love2d.org/wiki/File:O.png" class="image"><img alt="O.png" src="https://love2d.org/w/images/0/09/O.png" width="64" height="64" /></a>
-</td><td>There's a bug in <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a> preventing this function from working.
-</td><td width="1"> 
-</td></tr></table><br />
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in earlier versions.</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">hit <span class="sy0">=</span> Shape:testPoint<span class="br0">(</span> tx, ty, tr, x, y <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> tx</code></dt><dd> Translates the shape along the x-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> ty</code></dt><dd> Translates the shape along the y-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> tr</code></dt><dd> Rotates the shape.
-</dd><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The x-component of the point.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The y-component of the point.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> hit</code></dt><dd> True if inside, false if outside
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in that and later versions.</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">hit <span class="sy0">=</span> Shape:testPoint<span class="br0">(</span> x, y <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The x-component of the point.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The y-component of the point.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> hit</code></dt><dd> True if inside, false if outside
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Shape.html" title="Shape">Shape</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Shape:testPoint_(Dansk)&action=edit&redlink=1" class="new" title="Shape:testPoint (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:testPoint_(Deutsch)&action=edit&redlink=1" class="new" title="Shape:testPoint (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Shape:testPoint_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Shape:testPoint (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:testPoint_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Shape:testPoint (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:testPoint_(Indonesia)&action=edit&redlink=1" class="new" title="Shape:testPoint (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:testPoint_(Italiano)&action=edit&redlink=1" class="new" title="Shape:testPoint (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:testPoint_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Shape:testPoint (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:testPoint_(Magyar)&action=edit&redlink=1" class="new" title="Shape:testPoint (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:testPoint_(Nederlands)&action=edit&redlink=1" class="new" title="Shape:testPoint (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:testPoint_(Polski)&action=edit&redlink=1" class="new" title="Shape:testPoint (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Shape:testPoint_(Portugu%C3%AAs)" title="Shape:testPoint (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:testPoint_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Shape:testPoint (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:testPoint_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Shape:testPoint (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:testPoint_(Suomi)&action=edit&redlink=1" class="new" title="Shape:testPoint (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:testPoint_(Svenska)&action=edit&redlink=1" class="new" title="Shape:testPoint (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:testPoint_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Shape:testPoint (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:testPoint_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Shape:testPoint (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:testPoint_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Shape:testPoint (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:testPoint_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Shape:testPoint (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:testPoint_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Shape:testPoint (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:testPoint_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Shape:testPoint (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:testPoint_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Shape:testPoint (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:testPoint_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Shape:testPoint (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:testPoint_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Shape:testPoint (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:testPoint_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Shape:testPoint (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:testPoint_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Shape:testPoint (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:testPoint_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Shape:testPoint (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:testPoint_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Shape:testPoint (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:testPoint_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Shape:testPoint (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h1 id="firstHeading" class="firstHeading">Shape:testSegment</h1>
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-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in that and later versions.</small>
-</td></tr></table>
-<p>Checks whether a line segment intersects a shape.
-This function will either return the "time" of impact and the surface normal at the point of collision, or nil if the line does not intersect the shape. The "time" is a value between 0.0 and 1.0 and can be used to calculate where the collision occured.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">t, xn, yn <span class="sy0">=</span> Shape:testSegment<span class="br0">(</span> x1, y1, x2, y2 <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x1</code></dt><dd> The x-component of the first endpoint.
-</dd><dt><code><a href="number.html" title="number">number</a> y1</code></dt><dd> The y-component of the first endpoint.
-</dd><dt><code><a href="number.html" title="number">number</a> x2</code></dt><dd> The x-component of the second endpoint.
-</dd><dt><code><a href="number.html" title="number">number</a> y2</code></dt><dd> The y-component of the second endpoint.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> t</code></dt><dd> The time of impact, or nil if no impact.
-</dd><dt><code><a href="number.html" title="number">number</a> xn</code></dt><dd> The x-component of the surface normal.
-</dd><dt><code><a href="number.html" title="number">number</a> yn</code></dt><dd> The y-component of the surface normal.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Shape.html" title="Shape">Shape</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Shape:testSegment_(Dansk)&action=edit&redlink=1" class="new" title="Shape:testSegment (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:testSegment_(Deutsch)&action=edit&redlink=1" class="new" title="Shape:testSegment (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Shape:testSegment_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Shape:testSegment (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=Shape:testSegment_(Italiano)&action=edit&redlink=1" class="new" title="Shape:testSegment (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:testSegment_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Shape:testSegment (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:testSegment_(Magyar)&action=edit&redlink=1" class="new" title="Shape:testSegment (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:testSegment_(Nederlands)&action=edit&redlink=1" class="new" title="Shape:testSegment (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:testSegment_(Polski)&action=edit&redlink=1" class="new" title="Shape:testSegment (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Shape:testSegment_(Portugu%C3%AAs)" title="Shape:testSegment (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:testSegment_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Shape:testSegment (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:testSegment_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Shape:testSegment (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:testSegment_(Suomi)&action=edit&redlink=1" class="new" title="Shape:testSegment (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:testSegment_(Svenska)&action=edit&redlink=1" class="new" title="Shape:testSegment (Svenska) (page does not exist)">Svenska</a> –
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-<a href="https://love2d.org/w/index.php?title=Shape:testSegment_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Shape:testSegment (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:testSegment_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Shape:testSegment (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:testSegment_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Shape:testSegment (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:testSegment_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Shape:testSegment (Русский) (page does not exist)">Русский</a> –
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-<a href="https://love2d.org/w/index.php?title=Shape:testSegment_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Shape:testSegment (Українська) (page does not exist)">Українська</a> –
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-<a href="https://love2d.org/w/index.php?title=Shape:testSegment_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Shape:testSegment (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:testSegment_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Shape:testSegment (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:testSegment_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Shape:testSegment (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:testSegment_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Shape:testSegment (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:testSegment_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Shape:testSegment (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Shape:testSegment_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Shape:testSegment (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">ShapeType</h1>
-		<div id="bodyContent">
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-									<!-- start content -->
-			<p>The different types of <a href="Shape.html" title="Shape">Shapes</a>, as returned by <a href="Shape%3agetType.html" title="Shape:getType">Shape:getType</a>.
-</p>
-<h2> <span class="mw-headline" id="Constants"> Constants </span></h2>
-<dl><dt>circle</dt><dd> The Shape is a <a href="CircleShape.html" title="CircleShape">CircleShape</a>.
-</dd><dt>polygon</dt><dd> The Shape is a <a href="PolygonShape.html" title="PolygonShape">PolygonShape</a>.
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-<dl><dt>edge</dt><dd> The Shape is a <a href="EdgeShape.html" title="EdgeShape">EdgeShape</a>.
-</dd><dt>chain</dt><dd> The Shape is a <a href="ChainShape.html" title="ChainShape">ChainShape</a>.
-</dd></dl>
- </div>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Shape.html" title="Shape">Shape</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=ShapeType_(Dansk)&action=edit&redlink=1" class="new" title="ShapeType (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=ShapeType_(Deutsch)&action=edit&redlink=1" class="new" title="ShapeType (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=ShapeType_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="ShapeType (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=ShapeType_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="ShapeType (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=ShapeType_(Indonesia)&action=edit&redlink=1" class="new" title="ShapeType (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=ShapeType_(Italiano)&action=edit&redlink=1" class="new" title="ShapeType (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=ShapeType_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="ShapeType (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=ShapeType_(Magyar)&action=edit&redlink=1" class="new" title="ShapeType (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=ShapeType_(Nederlands)&action=edit&redlink=1" class="new" title="ShapeType (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=ShapeType_(Polski)&action=edit&redlink=1" class="new" title="ShapeType (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/ShapeType_(Portugu%C3%AAs)" title="ShapeType (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=ShapeType_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="ShapeType (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=ShapeType_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="ShapeType (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=ShapeType_(Suomi)&action=edit&redlink=1" class="new" title="ShapeType (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=ShapeType_(Svenska)&action=edit&redlink=1" class="new" title="ShapeType (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=ShapeType_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="ShapeType (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=ShapeType_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="ShapeType (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=ShapeType_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="ShapeType (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=ShapeType_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="ShapeType (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/ShapeType_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="ShapeType (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=ShapeType_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="ShapeType (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/wiki/ShapeType_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)" title="ShapeType (Українська)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=ShapeType_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="ShapeType (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=ShapeType_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="ShapeType (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=ShapeType_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="ShapeType (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=ShapeType_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="ShapeType (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=ShapeType_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="ShapeType (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=ShapeType_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="ShapeType (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=ShapeType_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="ShapeType (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h1 id="firstHeading" class="firstHeading">SoundData</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>Contains raw audio samples.
-You can not play SoundData back directly. You must wrap a <a href="Source.html" title="Source">Source</a> object around it.
-</p>
-<h2> <span class="mw-headline" id="Constructors"> Constructors </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.sound.newSoundData.html" title="love.sound.newSoundData">love.sound.newSoundData</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a new SoundData.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Functions"> Functions </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Data%3agetPointer.html" title="Data:getPointer">Data:getPointer</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets a pointer to the Data.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Data%3agetSize.html" title="Data:getSize">Data:getSize</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the size in bytes of the Data.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Data%3agetString.html" title="Data:getString">Data:getString</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the full Data as a string.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.o [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atype.html" title="Object:type">Object:type</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the type of the object as a string.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atypeOf.html" title="Object:typeOf">Object:typeOf</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks whether an object is of a certain type.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="SoundData%3agetBitDepth.html" title="SoundData:getBitDepth">SoundData:getBitDepth</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the number of bits per sample.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11"  [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="SoundData%3agetBits.html" title="SoundData:getBits">SoundData:getBits</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the number of bits per sample.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt="Re [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="SoundData%3agetChannels.html" title="SoundData:getChannels">SoundData:getChannels</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the number of channels in the stream.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="SoundData%3agetDuration.html" title="SoundData:getDuration">SoundData:getDuration</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the duration of the sound data.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="SoundData%3agetSample.html" title="SoundData:getSample">SoundData:getSample</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the sample at the specified position.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="SoundData%3agetSampleCount.html" title="SoundData:getSampleCount">SoundData:getSampleCount</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the sample count of the SoundData.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="SoundData%3agetSampleRate.html" title="SoundData:getSampleRate">SoundData:getSampleRate</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the sample rate of the SoundData.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-alig [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="SoundData%3asetSample.html" title="SoundData:setSample">SoundData:setSample</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the sample at the specified position.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Supertypes"> Supertypes </span></h2>
-<ul><li> <a href="Data.html" title="Data">Data</a>
-</li><li> <a href="Object.html" title="Object">Object</a>
-</li></ul>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.sound.html" title="love.sound">love.sound</a>
-</li><li> <a href="love.audio.html" title="love.audio">love.audio</a>
-</li><li> <a href="Source.html" title="Source">Source</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=SoundData_(Dansk)&action=edit&redlink=1" class="new" title="SoundData (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=SoundData_(Deutsch)&action=edit&redlink=1" class="new" title="SoundData (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=SoundData_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="SoundData (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/wiki/SoundData_(Fran%C3%A7ais)" title="SoundData (Français)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=SoundData_(Indonesia)&action=edit&redlink=1" class="new" title="SoundData (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=SoundData_(Italiano)&action=edit&redlink=1" class="new" title="SoundData (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=SoundData_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="SoundData (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=SoundData_(Magyar)&action=edit&redlink=1" class="new" title="SoundData (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=SoundData_(Nederlands)&action=edit&redlink=1" class="new" title="SoundData (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=SoundData_(Polski)&action=edit&redlink=1" class="new" title="SoundData (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/SoundData_(Portugu%C3%AAs)" title="SoundData (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=SoundData_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="SoundData (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=SoundData_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="SoundData (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=SoundData_(Suomi)&action=edit&redlink=1" class="new" title="SoundData (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=SoundData_(Svenska)&action=edit&redlink=1" class="new" title="SoundData (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=SoundData_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="SoundData (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=SoundData_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="SoundData (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=SoundData_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="SoundData (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=SoundData_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="SoundData (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/SoundData_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="SoundData (Русский)">Русский</a> –
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-		<h1 id="firstHeading" class="firstHeading">SoundData:getBitDepth</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
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-<td> <small>It has been renamed from <a href="SoundData%3agetBits.html" title="SoundData:getBits">SoundData:getBits</a>.</small>
-</td></tr></table>
-<p>Returns the number of bits per sample.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">bitdepth <span class="sy0">=</span> SoundData:getBitDepth<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> bitdepth</code></dt><dd> Either 8, or 16.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="SoundData.html" title="SoundData">SoundData</a>
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-		<h1 id="firstHeading" class="firstHeading">SoundData:getBits</h1>
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-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
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-<td> <small>It has been renamed to <a href="SoundData%3agetBitDepth.html" title="SoundData:getBitDepth">SoundData:getBitDepth</a>.</small>
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-<p>Returns the number of bits per sample.
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-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">bits <span class="sy0">=</span> SoundData:getBits<span class="br0">(</span> <span class="br0">)</span></div></div>
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-<p>None.
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-<dl><dt><code><a href="number.html" title="number">number</a> bits</code></dt><dd> Either 8, or 16.
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-<ul><li> <a href="SoundData.html" title="SoundData">SoundData</a>
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-			<p>Returns the number of channels in the stream.
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-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">channels <span class="sy0">=</span> SoundData:getChannels<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> channels</code></dt><dd> 1 for mono, 2 for stereo.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="SoundData.html" title="SoundData">SoundData</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=SoundData:getChannels_(Dansk)&action=edit&redlink=1" class="new" title="SoundData:getChannels (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=SoundData:getChannels_(Deutsch)&action=edit&redlink=1" class="new" title="SoundData:getChannels (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=SoundData:getChannels_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="SoundData:getChannels (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=SoundData:getChannels_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="SoundData:getChannels (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=SoundData:getChannels_(Indonesia)&action=edit&redlink=1" class="new" title="SoundData:getChannels (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=SoundData:getChannels_(Italiano)&action=edit&redlink=1" class="new" title="SoundData:getChannels (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=SoundData:getChannels_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="SoundData:getChannels (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=SoundData:getChannels_(Magyar)&action=edit&redlink=1" class="new" title="SoundData:getChannels (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=SoundData:getChannels_(Nederlands)&action=edit&redlink=1" class="new" title="SoundData:getChannels (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=SoundData:getChannels_(Polski)&action=edit&redlink=1" class="new" title="SoundData:getChannels (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/SoundData:getChannels_(Portugu%C3%AAs)" title="SoundData:getChannels (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=SoundData:getChannels_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="SoundData:getChannels (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=SoundData:getChannels_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="SoundData:getChannels (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=SoundData:getChannels_(Suomi)&action=edit&redlink=1" class="new" title="SoundData:getChannels (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=SoundData:getChannels_(Svenska)&action=edit&redlink=1" class="new" title="SoundData:getChannels (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=SoundData:getChannels_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="SoundData:getChannels (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=SoundData:getChannels_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="SoundData:getChannels (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=SoundData:getChannels_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="SoundData:getChannels (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=SoundData:getChannels_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="SoundData:getChannels (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=SoundData:getChannels_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="SoundData:getChannels (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=SoundData:getChannels_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="SoundData:getChannels (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=SoundData:getChannels_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="SoundData:getChannels (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=SoundData:getChannels_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="SoundData:getChannels (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=SoundData:getChannels_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="SoundData:getChannels (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=SoundData:getChannels_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="SoundData:getChannels (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=SoundData:getChannels_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="SoundData:getChannels (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=SoundData:getChannels_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="SoundData:getChannels (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=SoundData:getChannels_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="SoundData:getChannels (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/SoundData:getChannels_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="SoundData:getChannels (한국어)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">SoundData:getDuration</h1>
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
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-<p>Gets the duration of the sound data.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">duration <span class="sy0">=</span> SoundData:getDuration<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> duration</code></dt><dd> The duration of the sound data in seconds.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="SoundData.html" title="SoundData">SoundData</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
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-<strong class="selflink">English</strong> – 
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-		<h1 id="firstHeading" class="firstHeading">SoundData:getSample</h1>
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-			<p>Gets the sample at the specified position.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">sample <span class="sy0">=</span> SoundData:getSample<span class="br0">(</span> i <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> i</code></dt><dd> The position of the sample (0 means first sample).
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> sample</code></dt><dd> The normalized sample (range -1.0 to 1.0).
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="SoundData.html" title="SoundData">SoundData</a>
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-		<h1 id="firstHeading" class="firstHeading">SoundData:getSampleCount</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
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-<p>Returns the sample count of the SoundData.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">count <span class="sy0">=</span> SoundData:getSampleCount<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> count</code></dt><dd> Total number of samples.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="SoundData.html" title="SoundData">SoundData</a>
-</li></ul>
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-		<h1 id="firstHeading" class="firstHeading">SoundData:getSampleRate</h1>
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-			<p>Returns the sample rate of the SoundData.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">rate <span class="sy0">=</span> SoundData:getSampleRate<span class="br0">(</span> <span class="br0">)</span></div></div>
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-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> rate</code></dt><dd> Number of samples per second.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="SoundData.html" title="SoundData">SoundData</a>
-</li></ul>
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-			<p>Sets the sample at the specified position.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
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-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">SoundData:setSample<span class="br0">(</span> i, sample <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> i</code></dt><dd> The position of the sample (0 means first sample).
-</dd><dt><code><a href="number.html" title="number">number</a> sample</code></dt><dd> A normalized sample (range -1.0 to 1.0).
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="SoundData.html" title="SoundData">SoundData</a>
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-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/SoundData:setSample" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/SoundData:setSample" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
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-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="Source.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:Source&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=Source&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=Source&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">Source</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>A Source represents audio you can play back.
-You can do interesting things with Sources, like set the volume, pitch, and its position relative to the listener.
-</p><p>The Source controls (play/pause/etc) act according to the following state table.
-</p>
-<table class="wikitable">
-<tr>
-<th> </th><th> Stopped </th><th> Playing </th><th> Paused
-</th></tr>
-<tr>
-<td> play() </td><td> Play </td><td> No change </td><td> Play
-</td></tr>
-<tr>
-<td> stop() </td><td> No change </td><td> Stop + Rewind </td><td> Stop + Rewind
-</td></tr>
-<tr>
-<td> pause() </td><td> No change </td><td> Pause </td><td> No change
-</td></tr>
-<tr>
-<td> resume() </td><td> No change </td><td> No change </td><td> Play
-</td></tr>
-<tr>
-<td> rewind() </td><td> No change </td><td> Rewind + Play </td><td> Rewind + Pause
-</td></tr></table>
-<p>And for fans of flowcharts (note: omitted calls have no effect, rewind does).
-</p><p><a href="https://love2d.org/wiki/File:SourceControls.png" class="image"><img alt="SourceControls.png" src="https://love2d.org/w/images/thumb/e/e0/SourceControls.png/400px-SourceControls.png" width="400" height="181" /></a>
-</p>
-<h2> <span class="mw-headline" id="Constructors"> Constructors </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.audio.newSource.html" title="love.audio.newSource">love.audio.newSource</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a new <strong class="selflink">Source</strong> from a file, <a href="SoundData.html" title="SoundData">SoundData</a>, or <a href="Decoder.html" title="Decoder">Decoder</a>.</td><td style="padding: 1px 5px 1px 5px; back [...]
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Functions"> Functions </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atype.html" title="Object:type">Object:type</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the type of the object as a string.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atypeOf.html" title="Object:typeOf">Object:typeOf</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks whether an object is of a certain type.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Source%3aclone.html" title="Source:clone">Source:clone</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates an identical copy of the Source in the stopped state.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> < [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Source%3agetAttenuationDistances.html" title="Source:getAttenuationDistances">Source:getAttenuationDistances</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the reference and maximum attenuation distances of the Source.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https:// [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Source%3agetChannels.html" title="Source:getChannels">Source:getChannels</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the number of channels in the Source.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Source%3agetCone.html" title="Source:getCone">Source:getCone</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the Source's directional volume cones.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="http [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Source%3agetDirection.html" title="Source:getDirection">Source:getDirection</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the direction of the Source.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href= [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Source%3agetDistance.html" title="Source:getDistance">Source:getDistance</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the reference and maximum distance of the source.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" he [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Source%3agetPitch.html" title="Source:getPitch">Source:getPitch</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the current pitch of the Source.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Source%3agetPosition.html" title="Source:getPosition">Source:getPosition</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the position of the Source.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="htt [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Source%3agetRolloff.html" title="Source:getRolloff">Source:getRolloff</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the rolloff factor of the source.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a hre [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Source%3agetVelocity.html" title="Source:getVelocity">Source:getVelocity</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the velocity of the Source.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="htt [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Source%3agetVolume.html" title="Source:getVolume">Source:getVolume</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the current volume of the Source.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Source%3agetVolumeLimits.html" title="Source:getVolumeLimits">Source:getVolumeLimits</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the volume limits of the source.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height= [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Source%3aisLooping.html" title="Source:isLooping">Source:isLooping</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns whether the Source will loop.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Source%3aisPaused.html" title="Source:isPaused">Source:isPaused</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns whether the Source is paused.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Source%3aisPlaying.html" title="Source:isPlaying">Source:isPlaying</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns whether the Source is playing.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="htt [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Source%3aisRelative.html" title="Source:isRelative">Source:isRelative</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets whether the Source's position and direction are relative to the listener.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Source%3aisStatic.html" title="Source:isStatic">Source:isStatic</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns whether the Source is static.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https:/ [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Source%3aisStopped.html" title="Source:isStopped">Source:isStopped</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns whether the Source is stopped.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Source%3apause.html" title="Source:pause">Source:pause</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Pauses a source.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.org/wiki/0.7.0" title= [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Source%3aplay.html" title="Source:play">Source:play</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Plays a source.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.org/wiki/0.7.0" title="0.7 [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Source%3aresume.html" title="Source:resume">Source:resume</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Resumes a paused source.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.org/wiki/0. [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Source%3arewind.html" title="Source:rewind">Source:rewind</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Rewinds a source.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.org/wiki/0.7.0" ti [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Source%3aseek.html" title="Source:seek">Source:seek</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the currently playing position of the Source.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https: [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Source%3asetAttenuationDistances.html" title="Source:setAttenuationDistances">Source:setAttenuationDistances</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the reference and maximum attenuation distances of the Source.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https:// [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Source%3asetCone.html" title="Source:setCone">Source:setCone</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the Source's directional volume cones.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="http [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Source%3asetDirection.html" title="Source:setDirection">Source:setDirection</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the direction of the Source.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href= [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Source%3asetDistance.html" title="Source:setDistance">Source:setDistance</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the reference and maximum distance of the source.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" heigh [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Source%3asetLooping.html" title="Source:setLooping">Source:setLooping</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets whether the Source should loop.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Source%3asetPitch.html" title="Source:setPitch">Source:setPitch</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the pitch of the Source.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Source%3asetPosition.html" title="Source:setPosition">Source:setPosition</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the position of the Source.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="htt [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Source%3asetRelative.html" title="Source:setRelative">Source:setRelative</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets whether the Source's position and direction are relative to the listener.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/ [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Source%3asetRolloff.html" title="Source:setRolloff">Source:setRolloff</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the rolloff factor.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Source%3asetVelocity.html" title="Source:setVelocity">Source:setVelocity</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the velocity of the Source.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="htt [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Source%3asetVolume.html" title="Source:setVolume">Source:setVolume</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the current volume of the Source.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Source%3asetVolumeLimits.html" title="Source:setVolumeLimits">Source:setVolumeLimits</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the volume limits of the source.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11 [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Source%3astop.html" title="Source:stop">Source:stop</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Stops a source.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.org/wiki/0.7.0" title="0.7 [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Source%3atell.html" title="Source:tell">Source:tell</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the currently playing position of the Source.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https: [...]
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Supertypes"> Supertypes </span></h2>
-<ul><li> <a href="Object.html" title="Object">Object</a>
-</li></ul>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.audio.html" title="love.audio">love.audio</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Source_(Dansk)&action=edit&redlink=1" class="new" title="Source (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/wiki/Source_(Deutsch)" title="Source (Deutsch)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/wiki/Source_(Espa%C3%B1ol)" title="Source (Español)">Español</a> –
-<a href="https://love2d.org/wiki/Source_(Fran%C3%A7ais)" title="Source (Français)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Source_(Indonesia)&action=edit&redlink=1" class="new" title="Source (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Source_(Italiano)&action=edit&redlink=1" class="new" title="Source (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Source_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Source (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Source_(Magyar)&action=edit&redlink=1" class="new" title="Source (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Source_(Nederlands)&action=edit&redlink=1" class="new" title="Source (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Source_(Polski)&action=edit&redlink=1" class="new" title="Source (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Source_(Portugu%C3%AAs)" title="Source (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Source_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Source (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Source_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Source (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Source_(Suomi)&action=edit&redlink=1" class="new" title="Source (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Source_(Svenska)&action=edit&redlink=1" class="new" title="Source (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Source_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Source (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Source_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Source (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Source_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Source (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Source_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Source (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/Source_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="Source (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Source_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Source (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Source_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Source (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Source_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Source (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Source_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Source (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/wiki/Source_(%E6%97%A5%E6%9C%AC%E8%AA%9E)" title="Source (日本語)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Source_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Source (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Source_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Source (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/wiki/Source_(Ti%E1%BA%BFng_Vi%E1%BB%87t)" title="Source (Tiếng Việt)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/Source_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="Source (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
-</p>
-</div>
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-		<h5>Documentation</h5>
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-				<li><a href="//love2d.org/wiki/love">love</a></li>
-				<li><a href="//love2d.org/wiki/love.audio">love.audio</a></li>
-				<li><a href="//love2d.org/wiki/love.event">love.event</a></li>
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-				<li><a href="//love2d.org/wiki/love.graphics">love.graphics</a></li>
-				<li><a href="//love2d.org/wiki/love.image">love.image</a></li>
-				<li><a href="//love2d.org/wiki/love.joystick">love.joystick</a></li>
-				<li><a href="//love2d.org/wiki/love.keyboard">love.keyboard</a></li>
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-				<li><a href="//love2d.org/wiki/love.mouse">love.mouse</a></li>
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-				<li><a href="//love2d.org/wiki/love.timer">love.timer</a></li>
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-		<h5>documentation</h5>
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-			<ul>
-				<li id="n-love"><a href="love.html">love</a></li>
-				<li id="n-love.audio"><a href="love.audio.html">love.audio</a></li>
-				<li id="n-love.event"><a href="love.event.html">love.event</a></li>
-				<li id="n-love.filesystem"><a href="love.filesystem.html">love.filesystem</a></li>
-				<li id="n-love.font"><a href="love.font.html">love.font</a></li>
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-				<li id="n-love.image"><a href="love.image.html">love.image</a></li>
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-				<li id="n-love.physics"><a href="love.physics.html">love.physics</a></li>
-				<li id="n-love.sound"><a href="love.sound.html">love.sound</a></li>
-				<li id="n-love.system"><a href="love.system.html">love.system</a></li>
-				<li id="n-love.thread"><a href="love.thread.html">love.thread</a></li>
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-				<li id="n-Issue-tracker"><a href="http://bitbucket.org/rude/love/issues">Issue tracker</a></li>
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-				<li id="n-recentchanges"><a href="https://love2d.org/wiki/Special:RecentChanges" title="The list of recent changes in the wiki [r]" accesskey="r">Recent changes</a></li>
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-				<li id="t-print"><a href="https://love2d.org/w/index.php?title=Source&printable=yes" rel="alternate" title="Printable version of this page [p]" accesskey="p">Printable version</a></li>				<li id="t-permalink"><a href="https://love2d.org/w/index.php?title=Source&oldid=10250" title="Permanent link to this revision of the page">Permanent link</a></li><li id="t-smwbrowselink"><a href="https://love2d.org/wiki/Special:Browse/Source" title="Special:Browse/Source">Browse properties</ [...]
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-					<li id="lastmod"> This page was last modified on 29 March 2013, at 23:20.</li>
-					<li id="copyright">Content is available under <a href="http://www.gnu.org/copyleft/fdl.html" class="external ">GNU Free Documentation License 1.3</a>.</li>
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-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>Source:clone - LOVE</title>
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-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="Source%3aclone.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:Source:clone&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=Source:clone&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=Source:clone&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
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-	
-		<h1 id="firstHeading" class="firstHeading">Source:clone</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.1" title="0.9.1">0.9.1</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Creates an identical copy of the Source in the stopped state.
-</p><p>Static Sources will use significantly less memory and take much less time to be created if <strong class="selflink">Source:clone</strong> is used to create them instead of <a href="love.audio.newSource.html" title="love.audio.newSource">love.audio.newSource</a>, so this method should be preferred when making multiple Sources which play the same sound.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">source <span class="sy0">=</span> Source:clone<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="Source.html" title="Source">Source</a> source</code></dt><dd> The new identical copy of this Source.
-</dd></dl>
-<h2> <span class="mw-headline" id="Notes"> Notes </span></h2>
-<p>Cloned Sources inherit all the set-able state of the original Source, but they are initialized stopped.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Source.html" title="Source">Source</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Source:clone_(Dansk)&action=edit&redlink=1" class="new" title="Source:clone (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Source:clone_(Deutsch)&action=edit&redlink=1" class="new" title="Source:clone (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Source:clone_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Source:clone (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Source:clone_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Source:clone (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Source:clone_(Indonesia)&action=edit&redlink=1" class="new" title="Source:clone (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Source:clone_(Italiano)&action=edit&redlink=1" class="new" title="Source:clone (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Source:clone_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Source:clone (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Source:clone_(Magyar)&action=edit&redlink=1" class="new" title="Source:clone (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Source:clone_(Nederlands)&action=edit&redlink=1" class="new" title="Source:clone (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Source:clone_(Polski)&action=edit&redlink=1" class="new" title="Source:clone (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Source:clone_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Source:clone (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Source:clone_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Source:clone (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Source:clone_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Source:clone (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Source:clone_(Suomi)&action=edit&redlink=1" class="new" title="Source:clone (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Source:clone_(Svenska)&action=edit&redlink=1" class="new" title="Source:clone (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Source:clone_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Source:clone (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Source:clone_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Source:clone (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Source:clone_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Source:clone (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Source:clone_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Source:clone (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Source:clone_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Source:clone (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Source:clone_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Source:clone (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Source:clone_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Source:clone (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Source:clone_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Source:clone (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Source:clone_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Source:clone (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Source:clone_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Source:clone (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Source:clone_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Source:clone (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Source:clone_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Source:clone (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Source:clone_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Source:clone (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Source:clone_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Source:clone (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
-</p>
-</div>
-
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-			<div id='catlinks' class='catlinks'><div id="mw-normal-catlinks"><a href="https://love2d.org/wiki/Special:Categories" title="Special:Categories">Categories</a>: <span dir='ltr'><a href="https://love2d.org/wiki/Category:Templates" title="Category:Templates">Templates</a></span> | <span dir='ltr'><a href="https://love2d.org/wiki/Category:Functions" title="Category:Functions">Functions</a></span></div></div>			<!-- end content -->
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-		<div id="column-one">
-
-	<div class="portlet" id="p-personal">
-		<h5>Personal tools</h5>
-		<div class="pBody">
-			<ul>
-				<li id="pt-login"><a href="https://love2d.org/w/index.php?title=Special:UserLogin&returnto=Source:clone" title="You are encouraged to log in; however, it is not mandatory [o]" accesskey="o">Log in</a></li>
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-<!--	<div class="portlet" id="p-docs">
-		<h5>Documentation</h5>
-		<div class="pBody">
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-				<li><a href="//love2d.org/wiki/love">love</a></li>
-				<li><a href="//love2d.org/wiki/love.audio">love.audio</a></li>
-				<li><a href="//love2d.org/wiki/love.event">love.event</a></li>
-				<li><a href="//love2d.org/wiki/love.filesystem">love.filesystem</a></li>
-				<li><a href="//love2d.org/wiki/love.graphics">love.graphics</a></li>
-				<li><a href="//love2d.org/wiki/love.image">love.image</a></li>
-				<li><a href="//love2d.org/wiki/love.joystick">love.joystick</a></li>
-				<li><a href="//love2d.org/wiki/love.keyboard">love.keyboard</a></li>
-				<li><a href="//love2d.org/wiki/love.math">love.math</a></li>
-				<li><a href="//love2d.org/wiki/love.mouse">love.mouse</a></li>
-				<li><a href="//love2d.org/wiki/love.physics">love.physics</a></li>
-				<li><a href="//love2d.org/wiki/love.sound">love.sound</a></li>
-				<li><a href="//love2d.org/wiki/love.system">love.system</a></li>
-				<li><a href="//love2d.org/wiki/love.timer">love.timer</a></li>
-				<li><a href="//love2d.org/wiki/love.window">love.window</a></li>
-			</ul>
-		</div>
-	</div> -->
-	<script type="text/javascript"> if (window.isMSIE55) fixalpha(); </script>
-	<div class='generated-sidebar portlet' id='p-documentation'>
-		<h5>documentation</h5>
-		<div class='pBody'>
-			<ul>
-				<li id="n-love"><a href="love.html">love</a></li>
-				<li id="n-love.audio"><a href="love.audio.html">love.audio</a></li>
-				<li id="n-love.event"><a href="love.event.html">love.event</a></li>
-				<li id="n-love.filesystem"><a href="love.filesystem.html">love.filesystem</a></li>
-				<li id="n-love.font"><a href="love.font.html">love.font</a></li>
-				<li id="n-love.graphics"><a href="love.graphics.html">love.graphics</a></li>
-				<li id="n-love.image"><a href="love.image.html">love.image</a></li>
-				<li id="n-love.joystick"><a href="love.joystick.html">love.joystick</a></li>
-				<li id="n-love.keyboard"><a href="love.keyboard.html">love.keyboard</a></li>
-				<li id="n-love.math"><a href="love.math.html">love.math</a></li>
-				<li id="n-love.mouse"><a href="love.mouse.html">love.mouse</a></li>
-				<li id="n-love.physics"><a href="love.physics.html">love.physics</a></li>
-				<li id="n-love.sound"><a href="love.sound.html">love.sound</a></li>
-				<li id="n-love.system"><a href="love.system.html">love.system</a></li>
-				<li id="n-love.thread"><a href="love.thread.html">love.thread</a></li>
-				<li id="n-love.timer"><a href="love.timer.html">love.timer</a></li>
-				<li id="n-love.window"><a href="love.window.html">love.window</a></li>
-			</ul>
-		</div>
-	</div>
-	<div class='generated-sidebar portlet' id='p-navigation'>
-		<h5>Navigation</h5>
-		<div class='pBody'>
-			<ul>
-				<li id="n-Home"><a href="http://love2d.org/">Home</a></li>
-				<li id="n-Forums"><a href="http://love2d.org/forums">Forums</a></li>
-				<li id="n-Issue-tracker"><a href="http://bitbucket.org/rude/love/issues">Issue tracker</a></li>
-			</ul>
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-	<div class='generated-sidebar portlet' id='p-wiki_navigation'>
-		<h5>wiki navigation</h5>
-		<div class='pBody'>
-			<ul>
-				<li id="n-mainpage-description"><a href="https://love2d.org/wiki/Main_Page" title="Visit the main page [z]" accesskey="z">Main page</a></li>
-				<li id="n-recentchanges"><a href="https://love2d.org/wiki/Special:RecentChanges" title="The list of recent changes in the wiki [r]" accesskey="r">Recent changes</a></li>
-				<li id="n-randompage"><a href="https://love2d.org/wiki/Special:Random" title="Load a random page [x]" accesskey="x">Random page</a></li>
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-		<h5><label for="searchInput">Search</label></h5>
-		<div id="searchBody" class="pBody">
-			<form action="https://love2d.org/w/index.php" id="searchform"><div>
-				<input type='hidden' name="title" value="Special:Search"/>
-				<input id="searchInput" name="search" type="text" title="Search LOVE [f]" accesskey="f" value="" />
-				<input type='submit' name="go" class="searchButton" id="searchGoButton"	value="Go" title="Go to a page with this exact name if exists" /> 
-				<input type='submit' name="fulltext" class="searchButton" id="mw-searchButton" value="Search" title="Search the pages for this text" />
-			</div></form>
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-		<h1 id="firstHeading" class="firstHeading">Source:getAttenuationDistances</h1>
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-</td></tr>
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-<td> <small>It has been renamed from <a href="Source%3agetDistance.html" title="Source:getDistance">Source:getDistance</a>.</small>
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-<p>Gets the reference and maximum attenuation distances of the Source. The values, combined with the current <a href="DistanceModel.html" title="DistanceModel">DistanceModel</a>, affect how the Source's volume attenuates based on distance from the listener.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">ref, <span class="kw1">max</span> <span class="sy0">=</span> Source:getAttenuationDistances<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> ref</code></dt><dd> The current reference attenuation distance. If the current <a href="DistanceModel.html" title="DistanceModel">DistanceModel</a> is clamped, this is the minimum distance before the Source is no longer attenuated.
-</dd><dt><code><a href="number.html" title="number">number</a> max</code></dt><dd> The current maximum attenuation distance.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Source.html" title="Source">Source</a>
-</li><li> <a href="Source%3asetAttenuationDistances.html" title="Source:setAttenuationDistances">Source:setAttenuationDistances</a>
-</li><li> <a href="love.audio.setDistanceModel.html" title="love.audio.setDistanceModel">love.audio.setDistanceModel</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Source:getAttenuationDistances_(Dansk)&action=edit&redlink=1" class="new" title="Source:getAttenuationDistances (Dansk) (page does not exist)">Dansk</a> –
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-<strong class="selflink">English</strong> – 
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-<a href="https://love2d.org/w/index.php?title=Source:getAttenuationDistances_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Source:getAttenuationDistances (Ελληνικά) (page does not exist)">Ελληνικά</a> –
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-<a href="https://love2d.org/w/index.php?title=Source:getAttenuationDistances_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Source:getAttenuationDistances (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getAttenuationDistances_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Source:getAttenuationDistances (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getAttenuationDistances_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Source:getAttenuationDistances (简体中文) (page does not exist)">简体中文</a> –
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-		<h1 id="firstHeading" class="firstHeading">Source:getChannels</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets the number of channels in the Source. Only 1-channel (mono) Sources can use directional and positional effects.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">channels <span class="sy0">=</span> Source:getChannels<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> channels</code></dt><dd> 1 for mono, 2 for stereo.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Source.html" title="Source">Source</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Source:getChannels_(Dansk)&action=edit&redlink=1" class="new" title="Source:getChannels (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getChannels_(Deutsch)&action=edit&redlink=1" class="new" title="Source:getChannels (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
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-<a href="https://love2d.org/w/index.php?title=Source:getChannels_(Indonesia)&action=edit&redlink=1" class="new" title="Source:getChannels (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getChannels_(Italiano)&action=edit&redlink=1" class="new" title="Source:getChannels (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getChannels_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Source:getChannels (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getChannels_(Magyar)&action=edit&redlink=1" class="new" title="Source:getChannels (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getChannels_(Nederlands)&action=edit&redlink=1" class="new" title="Source:getChannels (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getChannels_(Polski)&action=edit&redlink=1" class="new" title="Source:getChannels (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Source:getChannels_(Portugu%C3%AAs)" title="Source:getChannels (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getChannels_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Source:getChannels (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getChannels_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Source:getChannels (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getChannels_(Suomi)&action=edit&redlink=1" class="new" title="Source:getChannels (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getChannels_(Svenska)&action=edit&redlink=1" class="new" title="Source:getChannels (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getChannels_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Source:getChannels (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getChannels_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Source:getChannels (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getChannels_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Source:getChannels (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getChannels_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Source:getChannels (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getChannels_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Source:getChannels (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getChannels_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Source:getChannels (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getChannels_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Source:getChannels (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getChannels_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Source:getChannels (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getChannels_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Source:getChannels (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getChannels_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Source:getChannels (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getChannels_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Source:getChannels (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getChannels_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Source:getChannels (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getChannels_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Source:getChannels (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/Source:getChannels_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="Source:getChannels (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h1 id="firstHeading" class="firstHeading">Source:getCone</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets the Source's directional volume cones. Together with <a href="Source%3asetDirection.html" title="Source:setDirection">Source:setDirection</a>, the cone angles allow for the Source's volume to vary depending on its direction.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">innerAngle, outerAngle, outerVolume <span class="sy0">=</span> Source:getCone<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> innerAngle</code></dt><dd> The inner angle from the Source's direction, in radians. The Source will play at normal volume if the listener is inside the cone defined by this angle.
-</dd><dt><code><a href="number.html" title="number">number</a> outerAngle</code></dt><dd> The outer angle from the Source's direction, in radians. The Source will play at a volume between the normal and outer volumes, if the listener is in between the cones defined by the inner and outer angles.
-</dd><dt><code><a href="number.html" title="number">number</a> outerVolume</code></dt><dd> The Source's volume when the listener is outside both the inner and outer cone angles.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Source.html" title="Source">Source</a>
-</li><li> <a href="Source%3asetCone.html" title="Source:setCone">Source:setCone</a>
-</li><li> <a href="Source%3asetDirection.html" title="Source:setDirection">Source:setDirection</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Source:getCone_(Dansk)&action=edit&redlink=1" class="new" title="Source:getCone (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getCone_(Deutsch)&action=edit&redlink=1" class="new" title="Source:getCone (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Source:getCone_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Source:getCone (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getCone_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Source:getCone (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getCone_(Indonesia)&action=edit&redlink=1" class="new" title="Source:getCone (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getCone_(Italiano)&action=edit&redlink=1" class="new" title="Source:getCone (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getCone_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Source:getCone (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getCone_(Magyar)&action=edit&redlink=1" class="new" title="Source:getCone (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getCone_(Nederlands)&action=edit&redlink=1" class="new" title="Source:getCone (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getCone_(Polski)&action=edit&redlink=1" class="new" title="Source:getCone (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Source:getCone_(Portugu%C3%AAs)" title="Source:getCone (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getCone_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Source:getCone (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getCone_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Source:getCone (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getCone_(Suomi)&action=edit&redlink=1" class="new" title="Source:getCone (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getCone_(Svenska)&action=edit&redlink=1" class="new" title="Source:getCone (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getCone_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Source:getCone (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getCone_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Source:getCone (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getCone_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Source:getCone (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getCone_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Source:getCone (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getCone_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Source:getCone (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getCone_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Source:getCone (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getCone_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Source:getCone (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getCone_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Source:getCone (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getCone_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Source:getCone (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getCone_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Source:getCone (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getCone_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Source:getCone (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getCone_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Source:getCone (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getCone_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Source:getCone (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/Source:getCone_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="Source:getCone (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-					 <li id="ca-nstab-main" class="selected"><a href="Source%3agetDirection.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:Source:getDirection&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
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-		<h1 id="firstHeading" class="firstHeading">Source:getDirection</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.7.0" title="0.7.0">0.7.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets the direction of the Source.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">x, y, z <span class="sy0">=</span> Source:getDirection<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The X part of the direction vector.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The Y part of the direction vector.
-</dd><dt><code><a href="number.html" title="number">number</a> z</code></dt><dd> The Z part of the direction vector.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Source.html" title="Source">Source</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Source:getDirection_(Dansk)&action=edit&redlink=1" class="new" title="Source:getDirection (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/wiki/Source:getDirection_(Deutsch)" title="Source:getDirection (Deutsch)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/wiki/Source:getDirection_(Espa%C3%B1ol)" title="Source:getDirection (Español)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getDirection_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Source:getDirection (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getDirection_(Indonesia)&action=edit&redlink=1" class="new" title="Source:getDirection (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getDirection_(Italiano)&action=edit&redlink=1" class="new" title="Source:getDirection (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getDirection_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Source:getDirection (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getDirection_(Magyar)&action=edit&redlink=1" class="new" title="Source:getDirection (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getDirection_(Nederlands)&action=edit&redlink=1" class="new" title="Source:getDirection (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getDirection_(Polski)&action=edit&redlink=1" class="new" title="Source:getDirection (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Source:getDirection_(Portugu%C3%AAs)" title="Source:getDirection (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getDirection_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Source:getDirection (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getDirection_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Source:getDirection (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getDirection_(Suomi)&action=edit&redlink=1" class="new" title="Source:getDirection (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getDirection_(Svenska)&action=edit&redlink=1" class="new" title="Source:getDirection (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getDirection_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Source:getDirection (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getDirection_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Source:getDirection (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getDirection_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Source:getDirection (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getDirection_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Source:getDirection (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getDirection_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Source:getDirection (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getDirection_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Source:getDirection (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getDirection_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Source:getDirection (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getDirection_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Source:getDirection (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getDirection_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Source:getDirection (ไทย) (page does not exist)">ไทย</a> –
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-<a href="https://love2d.org/wiki/Source:getDirection_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="Source:getDirection (한국어)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">Source:getDistance</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has been renamed to <a href="Source%3agetAttenuationDistances.html" title="Source:getAttenuationDistances">Source:getAttenuationDistances</a>.</small>
-</td></tr></table>
-<p>Returns the reference and maximum distance of the source.
-</p>
-<table bgcolor="gold" style="border-style:solid;border-width:1px;-moz-border-radius:3px;border-radius:3px;" align="center" width="80%">
-<tr>
-<td width="1"> <a href="https://love2d.org/wiki/File:O.png" class="image"><img alt="O.png" src="https://love2d.org/w/images/0/09/O.png" width="64" height="64" /></a>
-</td><td>There's a bug in <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a> preventing this function from working
-</td><td width="1"> 
-</td></tr></table><br />
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">ref, <span class="kw1">max</span> <span class="sy0">=</span> Source:getDistance<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> ref</code></dt><dd> The reference distance.
-</dd><dt><code><a href="number.html" title="number">number</a> max</code></dt><dd> The maximum distance.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Source.html" title="Source">Source</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Source:getDistance_(Dansk)&action=edit&redlink=1" class="new" title="Source:getDistance (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getDistance_(Deutsch)&action=edit&redlink=1" class="new" title="Source:getDistance (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Source:getDistance_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Source:getDistance (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getDistance_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Source:getDistance (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getDistance_(Indonesia)&action=edit&redlink=1" class="new" title="Source:getDistance (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getDistance_(Italiano)&action=edit&redlink=1" class="new" title="Source:getDistance (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getDistance_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Source:getDistance (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getDistance_(Magyar)&action=edit&redlink=1" class="new" title="Source:getDistance (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getDistance_(Nederlands)&action=edit&redlink=1" class="new" title="Source:getDistance (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getDistance_(Polski)&action=edit&redlink=1" class="new" title="Source:getDistance (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Source:getDistance_(Portugu%C3%AAs)" title="Source:getDistance (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getDistance_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Source:getDistance (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getDistance_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Source:getDistance (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getDistance_(Suomi)&action=edit&redlink=1" class="new" title="Source:getDistance (Suomi) (page does not exist)">Suomi</a> –
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-		<h1 id="firstHeading" class="firstHeading">Source:getPitch</h1>
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-			<p>Gets the current pitch of the Source.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">pitch <span class="sy0">=</span> Source:getPitch<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> pitch</code></dt><dd> The pitch, where 1.0 is normal.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Source.html" title="Source">Source</a>
-</li></ul>
-<p><br />
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-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
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-<a href="https://love2d.org/wiki/Source:getPitch_(Deutsch)" title="Source:getPitch (Deutsch)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
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-					 <li id="ca-nstab-main" class="selected"><a href="Source%3agetPosition.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:Source:getPosition&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
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-		<h1 id="firstHeading" class="firstHeading">Source:getPosition</h1>
-		<div id="bodyContent">
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.7.0" title="0.7.0">0.7.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets the position of the Source.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">x, y, z <span class="sy0">=</span> Source:getPosition<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The X position of the Source.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The Y position of the Source.
-</dd><dt><code><a href="number.html" title="number">number</a> z</code></dt><dd> The Z position of the Source.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Source.html" title="Source">Source</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Source:getPosition_(Dansk)&action=edit&redlink=1" class="new" title="Source:getPosition (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getPosition_(Deutsch)&action=edit&redlink=1" class="new" title="Source:getPosition (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/wiki/Source:getPosition_(Espa%C3%B1ol)" title="Source:getPosition (Español)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getPosition_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Source:getPosition (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getPosition_(Indonesia)&action=edit&redlink=1" class="new" title="Source:getPosition (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getPosition_(Italiano)&action=edit&redlink=1" class="new" title="Source:getPosition (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getPosition_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Source:getPosition (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getPosition_(Magyar)&action=edit&redlink=1" class="new" title="Source:getPosition (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getPosition_(Nederlands)&action=edit&redlink=1" class="new" title="Source:getPosition (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getPosition_(Polski)&action=edit&redlink=1" class="new" title="Source:getPosition (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Source:getPosition_(Portugu%C3%AAs)" title="Source:getPosition (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getPosition_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Source:getPosition (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getPosition_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Source:getPosition (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getPosition_(Suomi)&action=edit&redlink=1" class="new" title="Source:getPosition (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getPosition_(Svenska)&action=edit&redlink=1" class="new" title="Source:getPosition (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getPosition_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Source:getPosition (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getPosition_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Source:getPosition (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getPosition_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Source:getPosition (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getPosition_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Source:getPosition (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getPosition_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Source:getPosition (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getPosition_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Source:getPosition (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getPosition_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Source:getPosition (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getPosition_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Source:getPosition (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getPosition_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Source:getPosition (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getPosition_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Source:getPosition (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getPosition_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Source:getPosition (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getPosition_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Source:getPosition (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getPosition_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Source:getPosition (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/Source:getPosition_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="Source:getPosition (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h1 id="firstHeading" class="firstHeading">Source:getRolloff</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
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-<td> <small>This function is not supported in earlier versions.</small>
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-<p>Returns the rolloff factor of the source.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">rolloff <span class="sy0">=</span> Source:getRolloff<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> rolloff</code></dt><dd> The rolloff factor.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Source.html" title="Source">Source</a>
-</li></ul>
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-		<h1 id="firstHeading" class="firstHeading">Source:getVelocity</h1>
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.7.0" title="0.7.0">0.7.0</a></b> </i>
-</td></tr>
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-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets the velocity of the Source.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">x, y, z <span class="sy0">=</span> Source:getVelocity<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The X part of the velocity vector.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The Y part of the velocity vector.
-</dd><dt><code><a href="number.html" title="number">number</a> z</code></dt><dd> The Z part of the velocity vector.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Source.html" title="Source">Source</a>
-</li><li> <a href="Source%3asetVelocity.html" title="Source:setVelocity">Source:setVelocity</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
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-<strong class="selflink">English</strong> – 
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-		<h1 id="firstHeading" class="firstHeading">Source:getVolume</h1>
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-			<p>Gets the current volume of the Source.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">volume <span class="sy0">=</span> Source:getVolume<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> volume</code></dt><dd> The volume of the Source, where 1.0 is normal volume.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Source.html" title="Source">Source</a>
-</li></ul>
-<p><br />
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-<a href="https://love2d.org/w/index.php?title=Source:getVolume_(Deutsch)&action=edit&redlink=1" class="new" title="Source:getVolume (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/wiki/Source:getVolume_(Espa%C3%B1ol)" title="Source:getVolume (Español)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getVolume_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Source:getVolume (Français) (page does not exist)">Français</a> –
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-<a href="https://love2d.org/w/index.php?title=Source:getVolume_(Italiano)&action=edit&redlink=1" class="new" title="Source:getVolume (Italiano) (page does not exist)">Italiano</a> –
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-<a href="https://love2d.org/w/index.php?title=Source:getVolume_(Magyar)&action=edit&redlink=1" class="new" title="Source:getVolume (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getVolume_(Nederlands)&action=edit&redlink=1" class="new" title="Source:getVolume (Nederlands) (page does not exist)">Nederlands</a> –
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-<a href="https://love2d.org/w/index.php?title=Source:getVolume_(Suomi)&action=edit&redlink=1" class="new" title="Source:getVolume (Suomi) (page does not exist)">Suomi</a> –
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-<a href="https://love2d.org/w/index.php?title=Source:getVolume_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Source:getVolume (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Source:getVolume_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Source:getVolume (Български) (page does not exist)">Български</a> –
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-<a href="https://love2d.org/wiki/Source:getVolume_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="Source:getVolume (한국어)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">Source:getVolumeLimits</h1>
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-<p>Returns the volume limits of the source.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">min</span>, <span class="kw1">max</span> <span class="sy0">=</span> Source:getVolumeLimits<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> min</code></dt><dd> The minimum volume.
-</dd><dt><code><a href="number.html" title="number">number</a> max</code></dt><dd> The maximum volume.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Source.html" title="Source">Source</a>
-</li></ul>
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-			<p>Returns whether the Source will loop.
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-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> loop</code></dt><dd> True if the Source will loop, false otherwise.
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-		<h1 id="firstHeading" class="firstHeading">Source:isPaused</h1>
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-			<p>Returns whether the Source is paused.
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-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
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-<a href="https://love2d.org/w/index.php?title=Source:isPaused_(Indonesia)&action=edit&redlink=1" class="new" title="Source:isPaused (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Source:isPaused_(Italiano)&action=edit&redlink=1" class="new" title="Source:isPaused (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Source:isPaused_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Source:isPaused (Lietuviškai) (page does not exist)">Lietuviškai</a> –
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-<a href="https://love2d.org/w/index.php?title=Source:isPaused_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Source:isPaused (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Source:isPaused_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Source:isPaused (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Source:isPaused_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Source:isPaused (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Source:isPaused_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Source:isPaused (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Source:isPaused_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Source:isPaused (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Source:isPaused_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Source:isPaused (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/Source:isPaused_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="Source:isPaused (한국어)">한국어</a> 
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-			<h5>Views</h5>
-			<div>
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-		
-					 <li id="ca-nstab-main" class="selected"><a href="Source%3aisPlaying.html" title="View the content page [c]" accesskey="c">Page</a></li>
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You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=Source:isPlaying&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">Source:isPlaying</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
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-<p>Returns whether the Source is playing.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">playing <span class="sy0">=</span> Source:isPlaying<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> playing</code></dt><dd> True if the Source is playing, false otherwise.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Source.html" title="Source">Source</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Source:isPlaying_(Dansk)&action=edit&redlink=1" class="new" title="Source:isPlaying (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Source:isPlaying_(Deutsch)&action=edit&redlink=1" class="new" title="Source:isPlaying (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Source:isPlaying_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Source:isPlaying (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Source:isPlaying_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Source:isPlaying (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Source:isPlaying_(Indonesia)&action=edit&redlink=1" class="new" title="Source:isPlaying (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Source:isPlaying_(Italiano)&action=edit&redlink=1" class="new" title="Source:isPlaying (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Source:isPlaying_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Source:isPlaying (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Source:isPlaying_(Magyar)&action=edit&redlink=1" class="new" title="Source:isPlaying (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Source:isPlaying_(Nederlands)&action=edit&redlink=1" class="new" title="Source:isPlaying (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Source:isPlaying_(Polski)&action=edit&redlink=1" class="new" title="Source:isPlaying (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Source:isPlaying_(Portugu%C3%AAs)" title="Source:isPlaying (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Source:isPlaying_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Source:isPlaying (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Source:isPlaying_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Source:isPlaying (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Source:isPlaying_(Suomi)&action=edit&redlink=1" class="new" title="Source:isPlaying (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Source:isPlaying_(Svenska)&action=edit&redlink=1" class="new" title="Source:isPlaying (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Source:isPlaying_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Source:isPlaying (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Source:isPlaying_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Source:isPlaying (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Source:isPlaying_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Source:isPlaying (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Source:isPlaying_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Source:isPlaying (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Source:isPlaying_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Source:isPlaying (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Source:isPlaying_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Source:isPlaying (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Source:isPlaying_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Source:isPlaying (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Source:isPlaying_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Source:isPlaying (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Source:isPlaying_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Source:isPlaying (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Source:isPlaying_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Source:isPlaying (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Source:isPlaying_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Source:isPlaying (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Source:isPlaying_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Source:isPlaying (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Source:isPlaying_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Source:isPlaying (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/Source:isPlaying_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="Source:isPlaying (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/Source:isPlaying" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/Source:isPlaying" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
-<li id="t-specialpages"><a href="https://love2d.org/wiki/Special:SpecialPages" title="List of all special pages [q]" accesskey="q">Special pages</a></li>
-				<li id="t-print"><a href="https://love2d.org/w/index.php?title=Source:isPlaying&printable=yes" rel="alternate" title="Printable version of this page [p]" accesskey="p">Printable version</a></li>				<li id="t-permalink"><a href="https://love2d.org/w/index.php?title=Source:isPlaying&oldid=13104" title="Permanent link to this revision of the page">Permanent link</a></li><li id="t-smwbrowselink"><a href="https://love2d.org/wiki/Special:Browse/Source:isPlaying" title="Special:Brow [...]
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You can view its source [e]" accesskey="e">View source</a></li>
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-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">Source:isRelative</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets whether the Source's position, velocity, direction, and cone angles are relative to the listener.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">relative <span class="sy0">=</span> Source:isRelative<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> relative</code></dt><dd> True if the position, velocity, direction and cone angles are relative to the listener, false if they're absolute.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Source.html" title="Source">Source</a>
-</li><li> <a href="Source%3asetRelative.html" title="Source:setRelative">Source:setRelative</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Source:isRelative_(Dansk)&action=edit&redlink=1" class="new" title="Source:isRelative (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Source:isRelative_(Deutsch)&action=edit&redlink=1" class="new" title="Source:isRelative (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Source:isRelative_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Source:isRelative (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Source:isRelative_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Source:isRelative (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Source:isRelative_(Indonesia)&action=edit&redlink=1" class="new" title="Source:isRelative (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Source:isRelative_(Italiano)&action=edit&redlink=1" class="new" title="Source:isRelative (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Source:isRelative_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Source:isRelative (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Source:isRelative_(Magyar)&action=edit&redlink=1" class="new" title="Source:isRelative (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Source:isRelative_(Nederlands)&action=edit&redlink=1" class="new" title="Source:isRelative (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Source:isRelative_(Polski)&action=edit&redlink=1" class="new" title="Source:isRelative (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Source:isRelative_(Portugu%C3%AAs)" title="Source:isRelative (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Source:isRelative_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Source:isRelative (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Source:isRelative_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Source:isRelative (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Source:isRelative_(Suomi)&action=edit&redlink=1" class="new" title="Source:isRelative (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Source:isRelative_(Svenska)&action=edit&redlink=1" class="new" title="Source:isRelative (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Source:isRelative_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Source:isRelative (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Source:isRelative_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Source:isRelative (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Source:isRelative_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Source:isRelative (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Source:isRelative_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Source:isRelative (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Source:isRelative_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Source:isRelative (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Source:isRelative_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Source:isRelative (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Source:isRelative_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Source:isRelative (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Source:isRelative_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Source:isRelative (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Source:isRelative_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Source:isRelative (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Source:isRelative_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Source:isRelative (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Source:isRelative_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Source:isRelative (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Source:isRelative_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Source:isRelative (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Source:isRelative_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Source:isRelative (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/Source:isRelative_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="Source:isRelative (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h5>Personal tools</h5>
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-			<ul>
-				<li id="pt-login"><a href="https://love2d.org/w/index.php?title=Special:UserLogin&returnto=Source:isRelative" title="You are encouraged to log in; however, it is not mandatory [o]" accesskey="o">Log in</a></li>
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-	<div class='generated-sidebar portlet' id='p-documentation'>
-		<h5>documentation</h5>
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-				<li id="n-love.audio"><a href="love.audio.html">love.audio</a></li>
-				<li id="n-love.event"><a href="love.event.html">love.event</a></li>
-				<li id="n-love.filesystem"><a href="love.filesystem.html">love.filesystem</a></li>
-				<li id="n-love.font"><a href="love.font.html">love.font</a></li>
-				<li id="n-love.graphics"><a href="love.graphics.html">love.graphics</a></li>
-				<li id="n-love.image"><a href="love.image.html">love.image</a></li>
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-		<h1 id="firstHeading" class="firstHeading">Source:isStatic</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.7.0" title="0.7.0">0.7.0</a></b> </i>
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-<td> <small>This function is not supported in earlier versions.</small>
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-<p>Returns whether the Source is static.
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-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">static <span class="sy0">=</span> Source:isStatic<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> static</code></dt><dd> True if the Source is static, false otherwise.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Source.html" title="Source">Source</a>
-</li><li> <a href="SourceType.html" title="SourceType">SourceType</a>
-</li></ul>
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-		<h1 id="firstHeading" class="firstHeading">Source:isStopped</h1>
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-			<p>Returns whether the Source is stopped.
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-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
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-<ul><li> <a href="Source.html" title="Source">Source</a>
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-<a href="https://love2d.org/w/index.php?title=Source:isStopped_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Source:isStopped (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Source:isStopped_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Source:isStopped (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Source:isStopped_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Source:isStopped (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Source:isStopped_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Source:isStopped (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Source:isStopped_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Source:isStopped (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
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-<br />
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-				<li id="n-love.window"><a href="love.window.html">love.window</a></li>
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-				<input id="searchInput" name="search" type="text" title="Search LOVE [f]" accesskey="f" value="" />
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-				<input type='submit' name="fulltext" class="searchButton" id="mw-searchButton" value="Search" title="Search the pages for this text" />
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-		<div class="pBody">
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-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/Source:isStopped" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/Source:isStopped" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
-<li id="t-specialpages"><a href="https://love2d.org/wiki/Special:SpecialPages" title="List of all special pages [q]" accesskey="q">Special pages</a></li>
-				<li id="t-print"><a href="https://love2d.org/w/index.php?title=Source:isStopped&printable=yes" rel="alternate" title="Printable version of this page [p]" accesskey="p">Printable version</a></li>				<li id="t-permalink"><a href="https://love2d.org/w/index.php?title=Source:isStopped&oldid=6323" title="Permanent link to this revision of the page">Permanent link</a></li><li id="t-smwbrowselink"><a href="https://love2d.org/wiki/Special:Browse/Source:isStopped" title="Special:Brows [...]
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-					<li id="lastmod"> This page was last modified on 14 April 2011, at 13:01.</li>
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-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>Source:pause - LOVE</title>
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-		<!-- Head Scripts -->
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-		<script type="text/javascript" src="site.js"><!-- site js --></script>
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-<body class="mediawiki ltr ns-0 ns-subject page-Source_pause skin-love">
-	<div id="globalWrapper">
-		<div id="column-content">
-	<div id="content">
-		<a name="top" id="top"></a>
-			
-		<div id="p-cactions">
-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="Source%3apause.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:Source:pause&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=Source:pause&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=Source:pause&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">Source:pause</h1>
-		<div id="bodyContent">
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.7.0" title="0.7.0">0.7.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
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-<p>Pauses the Source.
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-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Source:pause<span class="br0">(</span><span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Source.html" title="Source">Source</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Source:pause_(Dansk)&action=edit&redlink=1" class="new" title="Source:pause (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Source:pause_(Deutsch)&action=edit&redlink=1" class="new" title="Source:pause (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/wiki/Source:pause_(Espa%C3%B1ol)" title="Source:pause (Español)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Source:pause_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Source:pause (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Source:pause_(Indonesia)&action=edit&redlink=1" class="new" title="Source:pause (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Source:pause_(Italiano)&action=edit&redlink=1" class="new" title="Source:pause (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Source:pause_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Source:pause (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Source:pause_(Magyar)&action=edit&redlink=1" class="new" title="Source:pause (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Source:pause_(Nederlands)&action=edit&redlink=1" class="new" title="Source:pause (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Source:pause_(Polski)&action=edit&redlink=1" class="new" title="Source:pause (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Source:pause_(Portugu%C3%AAs)" title="Source:pause (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Source:pause_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Source:pause (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Source:pause_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Source:pause (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Source:pause_(Suomi)&action=edit&redlink=1" class="new" title="Source:pause (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Source:pause_(Svenska)&action=edit&redlink=1" class="new" title="Source:pause (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Source:pause_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Source:pause (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Source:pause_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Source:pause (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Source:pause_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Source:pause (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Source:pause_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Source:pause (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Source:pause_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Source:pause (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Source:pause_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Source:pause (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Source:pause_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Source:pause (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Source:pause_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Source:pause (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Source:pause_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Source:pause (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Source:pause_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Source:pause (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Source:pause_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Source:pause (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Source:pause_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Source:pause (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Source:pause_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Source:pause (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/Source:pause_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="Source:pause (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
-</p>
-</div>
-
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-			<div id='catlinks' class='catlinks'><div id="mw-normal-catlinks"><a href="https://love2d.org/wiki/Special:Categories" title="Special:Categories">Category</a>: <span dir='ltr'><a href="https://love2d.org/wiki/Category:Functions" title="Category:Functions">Functions</a></span></div></div>			<!-- end content -->
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-		<h5>Personal tools</h5>
-		<div class="pBody">
-			<ul>
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-		<div class='pBody'>
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-				<input type='submit' name="fulltext" class="searchButton" id="mw-searchButton" value="Search" title="Search the pages for this text" />
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-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/Source:pause" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/Source:pause" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
-<li id="t-specialpages"><a href="https://love2d.org/wiki/Special:SpecialPages" title="List of all special pages [q]" accesskey="q">Special pages</a></li>
-				<li id="t-print"><a href="https://love2d.org/w/index.php?title=Source:pause&printable=yes" rel="alternate" title="Printable version of this page [p]" accesskey="p">Printable version</a></li>				<li id="t-permalink"><a href="https://love2d.org/w/index.php?title=Source:pause&oldid=5717" title="Permanent link to this revision of the page">Permanent link</a></li><li id="t-smwbrowselink"><a href="https://love2d.org/wiki/Special:Browse/Source:pause" title="Special:Browse/Source:pau [...]
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-			<ul id="f-list">
-					<li id="lastmod"> This page was last modified on 25 March 2011, at 09:17.</li>
-					<li id="copyright">Content is available under <a href="http://www.gnu.org/copyleft/fdl.html" class="external ">GNU Free Documentation License 1.3</a>.</li>
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diff --git a/doc/Source:play.html b/doc/Source:play.html
deleted file mode 100644
index 16d9a8e..0000000
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-	<head>
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-		<meta name="generator" content="MediaWiki 1.16.2" />
-<link rel="shortcut icon" href="favicon.ico" />
-<link rel="search" type="application/opensearchdescription+xml" href="https://love2d.org/w/opensearch_desc.php" title="LOVE (en)" />
-<link title="Creative Commons" type="application/rdf+xml" href="https://love2d.org/w/index.php?title=Source:play&action=creativecommons" rel="meta" />
-<link rel="copyright" href="http://www.gnu.org/copyleft/fdl.html" />
-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>Source:play - LOVE</title>
-		<link rel="stylesheet" href="shared.css" media="screen" />
-<link rel="stylesheet" href="commonPrint.css" media="print" />
-<link rel="stylesheet" href="main.css" media="screen" />
-<link rel="stylesheet" href="MediaWiki%3aCommon.css" />
-<link rel="stylesheet" href="MediaWiki%3aPrint.css" media="print" />
-<link rel="stylesheet" href="MediaWiki%3aLove.css" />
-<link rel="stylesheet" href="user.css" />
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-		<!-- Head Scripts -->
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-		<script type="text/javascript" src="site.js"><!-- site js --></script>
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-<body class="mediawiki ltr ns-0 ns-subject page-Source_play skin-love">
-	<div id="globalWrapper">
-		<div id="column-content">
-	<div id="content">
-		<a name="top" id="top"></a>
-			
-		<div id="p-cactions">
-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="Source%3aplay.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:Source:play&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=Source:play&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=Source:play&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">Source:play</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.7.0" title="0.7.0">0.7.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
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-<p>Starts playing the Source.
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-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Source:play<span class="br0">(</span><span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Source.html" title="Source">Source</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Source:play_(Dansk)&action=edit&redlink=1" class="new" title="Source:play (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/wiki/Source:play_(Deutsch)" title="Source:play (Deutsch)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/wiki/Source:play_(Espa%C3%B1ol)" title="Source:play (Español)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Source:play_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Source:play (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Source:play_(Indonesia)&action=edit&redlink=1" class="new" title="Source:play (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Source:play_(Italiano)&action=edit&redlink=1" class="new" title="Source:play (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Source:play_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Source:play (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Source:play_(Magyar)&action=edit&redlink=1" class="new" title="Source:play (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Source:play_(Nederlands)&action=edit&redlink=1" class="new" title="Source:play (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Source:play_(Polski)&action=edit&redlink=1" class="new" title="Source:play (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Source:play_(Portugu%C3%AAs)" title="Source:play (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Source:play_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Source:play (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Source:play_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Source:play (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Source:play_(Suomi)&action=edit&redlink=1" class="new" title="Source:play (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Source:play_(Svenska)&action=edit&redlink=1" class="new" title="Source:play (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Source:play_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Source:play (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Source:play_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Source:play (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Source:play_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Source:play (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Source:play_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Source:play (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Source:play_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Source:play (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Source:play_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Source:play (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Source:play_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Source:play (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Source:play_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Source:play (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Source:play_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Source:play (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Source:play_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Source:play (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Source:play_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Source:play (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Source:play_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Source:play (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Source:play_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Source:play (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/Source:play_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="Source:play (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
-</p>
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-<!--	<div class="portlet" id="p-docs">
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-				<li id="n-love.sound"><a href="love.sound.html">love.sound</a></li>
-				<li id="n-love.system"><a href="love.system.html">love.system</a></li>
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-				<li id="n-love.window"><a href="love.window.html">love.window</a></li>
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-				<input id="searchInput" name="search" type="text" title="Search LOVE [f]" accesskey="f" value="" />
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-	<div class="portlet" id="p-tb">
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-		<div class="pBody">
-			<ul>
-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/Source:play" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/Source:play" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
-<li id="t-specialpages"><a href="https://love2d.org/wiki/Special:SpecialPages" title="List of all special pages [q]" accesskey="q">Special pages</a></li>
-				<li id="t-print"><a href="https://love2d.org/w/index.php?title=Source:play&printable=yes" rel="alternate" title="Printable version of this page [p]" accesskey="p">Printable version</a></li>				<li id="t-permalink"><a href="https://love2d.org/w/index.php?title=Source:play&oldid=5718" title="Permanent link to this revision of the page">Permanent link</a></li><li id="t-smwbrowselink"><a href="https://love2d.org/wiki/Special:Browse/Source:play" title="Special:Browse/Source:play"> [...]
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-			<ul id="f-list">
-					<li id="lastmod"> This page was last modified on 25 March 2011, at 09:17.</li>
-					<li id="copyright">Content is available under <a href="http://www.gnu.org/copyleft/fdl.html" class="external ">GNU Free Documentation License 1.3</a>.</li>
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diff --git a/doc/Source:resume.html b/doc/Source:resume.html
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-<link rel="search" type="application/opensearchdescription+xml" href="https://love2d.org/w/opensearch_desc.php" title="LOVE (en)" />
-<link title="Creative Commons" type="application/rdf+xml" href="https://love2d.org/w/index.php?title=Source:resume&action=creativecommons" rel="meta" />
-<link rel="copyright" href="http://www.gnu.org/copyleft/fdl.html" />
-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>Source:resume - LOVE</title>
-		<link rel="stylesheet" href="shared.css" media="screen" />
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-<link rel="stylesheet" href="main.css" media="screen" />
-<link rel="stylesheet" href="MediaWiki%3aCommon.css" />
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-		<script type="text/javascript" src="site.js"><!-- site js --></script>
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-<body class="mediawiki ltr ns-0 ns-subject page-Source_resume skin-love">
-	<div id="globalWrapper">
-		<div id="column-content">
-	<div id="content">
-		<a name="top" id="top"></a>
-			
-		<div id="p-cactions">
-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="Source%3aresume.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:Source:resume&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=Source:resume&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=Source:resume&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">Source:resume</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.7.0" title="0.7.0">0.7.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
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-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Source:resume<span class="br0">(</span><span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Source.html" title="Source">Source</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Source:resume_(Dansk)&action=edit&redlink=1" class="new" title="Source:resume (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Source:resume_(Deutsch)&action=edit&redlink=1" class="new" title="Source:resume (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/wiki/Source:resume_(Espa%C3%B1ol)" title="Source:resume (Español)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Source:resume_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Source:resume (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Source:resume_(Indonesia)&action=edit&redlink=1" class="new" title="Source:resume (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Source:resume_(Italiano)&action=edit&redlink=1" class="new" title="Source:resume (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Source:resume_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Source:resume (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Source:resume_(Magyar)&action=edit&redlink=1" class="new" title="Source:resume (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Source:resume_(Nederlands)&action=edit&redlink=1" class="new" title="Source:resume (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Source:resume_(Polski)&action=edit&redlink=1" class="new" title="Source:resume (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Source:resume_(Portugu%C3%AAs)" title="Source:resume (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Source:resume_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Source:resume (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Source:resume_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Source:resume (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Source:resume_(Suomi)&action=edit&redlink=1" class="new" title="Source:resume (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Source:resume_(Svenska)&action=edit&redlink=1" class="new" title="Source:resume (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Source:resume_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Source:resume (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Source:resume_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Source:resume (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Source:resume_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Source:resume (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Source:resume_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Source:resume (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Source:resume_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Source:resume (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Source:resume_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Source:resume (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Source:resume_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Source:resume (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Source:resume_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Source:resume (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Source:resume_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Source:resume (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Source:resume_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Source:resume (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Source:resume_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Source:resume (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Source:resume_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Source:resume (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Source:resume_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Source:resume (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/Source:resume_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="Source:resume (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-			<ul>
-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/Source:resume" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/Source:resume" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
-<li id="t-specialpages"><a href="https://love2d.org/wiki/Special:SpecialPages" title="List of all special pages [q]" accesskey="q">Special pages</a></li>
-				<li id="t-print"><a href="https://love2d.org/w/index.php?title=Source:resume&printable=yes" rel="alternate" title="Printable version of this page [p]" accesskey="p">Printable version</a></li>				<li id="t-permalink"><a href="https://love2d.org/w/index.php?title=Source:resume&oldid=5719" title="Permanent link to this revision of the page">Permanent link</a></li><li id="t-smwbrowselink"><a href="https://love2d.org/wiki/Special:Browse/Source:resume" title="Special:Browse/Source: [...]
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-			<ul id="f-list">
-					<li id="lastmod"> This page was last modified on 25 March 2011, at 09:17.</li>
-					<li id="copyright">Content is available under <a href="http://www.gnu.org/copyleft/fdl.html" class="external ">GNU Free Documentation License 1.3</a>.</li>
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-		
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-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=Source:rewind&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=Source:rewind&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
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-	
-		<h1 id="firstHeading" class="firstHeading">Source:rewind</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.7.0" title="0.7.0">0.7.0</a></b> </i>
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-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
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-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Source.html" title="Source">Source</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Source:rewind_(Dansk)&action=edit&redlink=1" class="new" title="Source:rewind (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Source:rewind_(Deutsch)&action=edit&redlink=1" class="new" title="Source:rewind (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/wiki/Source:rewind_(Espa%C3%B1ol)" title="Source:rewind (Español)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Source:rewind_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Source:rewind (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Source:rewind_(Indonesia)&action=edit&redlink=1" class="new" title="Source:rewind (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Source:rewind_(Italiano)&action=edit&redlink=1" class="new" title="Source:rewind (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Source:rewind_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Source:rewind (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Source:rewind_(Magyar)&action=edit&redlink=1" class="new" title="Source:rewind (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Source:rewind_(Nederlands)&action=edit&redlink=1" class="new" title="Source:rewind (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Source:rewind_(Polski)&action=edit&redlink=1" class="new" title="Source:rewind (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Source:rewind_(Portugu%C3%AAs)" title="Source:rewind (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Source:rewind_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Source:rewind (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Source:rewind_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Source:rewind (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Source:rewind_(Suomi)&action=edit&redlink=1" class="new" title="Source:rewind (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Source:rewind_(Svenska)&action=edit&redlink=1" class="new" title="Source:rewind (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Source:rewind_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Source:rewind (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Source:rewind_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Source:rewind (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Source:rewind_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Source:rewind (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Source:rewind_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Source:rewind (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Source:rewind_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Source:rewind (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Source:rewind_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Source:rewind (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Source:rewind_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Source:rewind (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Source:rewind_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Source:rewind (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Source:rewind_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Source:rewind (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Source:rewind_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Source:rewind (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Source:rewind_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Source:rewind (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Source:rewind_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Source:rewind (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Source:rewind_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Source:rewind (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/Source:rewind_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="Source:rewind (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
-</p>
-</div>
-
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-			<ul>
-				<li id="n-love"><a href="love.html">love</a></li>
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-			<ul>
-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/Source:rewind" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/Source:rewind" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
-<li id="t-specialpages"><a href="https://love2d.org/wiki/Special:SpecialPages" title="List of all special pages [q]" accesskey="q">Special pages</a></li>
-				<li id="t-print"><a href="https://love2d.org/w/index.php?title=Source:rewind&printable=yes" rel="alternate" title="Printable version of this page [p]" accesskey="p">Printable version</a></li>				<li id="t-permalink"><a href="https://love2d.org/w/index.php?title=Source:rewind&oldid=5720" title="Permanent link to this revision of the page">Permanent link</a></li><li id="t-smwbrowselink"><a href="https://love2d.org/wiki/Special:Browse/Source:rewind" title="Special:Browse/Source: [...]
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-			<ul id="f-list">
-					<li id="lastmod"> This page was last modified on 25 March 2011, at 09:17.</li>
-					<li id="copyright">Content is available under <a href="http://www.gnu.org/copyleft/fdl.html" class="external ">GNU Free Documentation License 1.3</a>.</li>
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diff --git a/doc/Source:seek.html b/doc/Source:seek.html
deleted file mode 100644
index e7cb6b7..0000000
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-<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en" dir="ltr">
-	<head>
-		<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
-		<meta name="generator" content="MediaWiki 1.16.2" />
-<link rel="shortcut icon" href="favicon.ico" />
-<link rel="search" type="application/opensearchdescription+xml" href="https://love2d.org/w/opensearch_desc.php" title="LOVE (en)" />
-<link title="Creative Commons" type="application/rdf+xml" href="https://love2d.org/w/index.php?title=Source:seek&action=creativecommons" rel="meta" />
-<link rel="copyright" href="http://www.gnu.org/copyleft/fdl.html" />
-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>Source:seek - LOVE</title>
-		<link rel="stylesheet" href="shared.css" media="screen" />
-<link rel="stylesheet" href="commonPrint.css" media="print" />
-<link rel="stylesheet" href="main.css" media="screen" />
-<link rel="stylesheet" href="MediaWiki%3aCommon.css" />
-<link rel="stylesheet" href="MediaWiki%3aPrint.css" media="print" />
-<link rel="stylesheet" href="MediaWiki%3aLove.css" />
-<link rel="stylesheet" href="user.css" />
-		<!--[if lt IE 7]><script type="text/javascript" src="https://love2d.org/w/skins/common/IEFixes.js?270"></script>
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-		<!-- Head Scripts -->
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-		<script type="text/javascript" src="site.js"><!-- site js --></script>
-  <link href="https://plus.google.com/b/108553500970002863436/" rel="publisher" />
-	</head>
-<body class="mediawiki ltr ns-0 ns-subject page-Source_seek skin-love">
-	<div id="globalWrapper">
-		<div id="column-content">
-	<div id="content">
-		<a name="top" id="top"></a>
-			
-		<div id="p-cactions">
-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="Source%3aseek.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:Source:seek&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=Source:seek&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=Source:seek&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">Source:seek</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Sets the currently playing position of the Source.
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-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Source:<span class="kw1">seek</span><span class="br0">(</span> offset, unit <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> offset</code></dt><dd> The position to seek to.
-</dd><dt><code><a href="TimeUnit.html" title="TimeUnit">TimeUnit</a> unit ("seconds")</code></dt><dd> The unit of the position value.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Source%3atell.html" title="Source:tell">Source:tell</a>
-</li><li> <a href="Source.html" title="Source">Source</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Source:seek_(Dansk)&action=edit&redlink=1" class="new" title="Source:seek (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Source:seek_(Deutsch)&action=edit&redlink=1" class="new" title="Source:seek (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Source:seek_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Source:seek (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Source:seek_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Source:seek (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Source:seek_(Indonesia)&action=edit&redlink=1" class="new" title="Source:seek (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Source:seek_(Italiano)&action=edit&redlink=1" class="new" title="Source:seek (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Source:seek_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Source:seek (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Source:seek_(Magyar)&action=edit&redlink=1" class="new" title="Source:seek (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Source:seek_(Nederlands)&action=edit&redlink=1" class="new" title="Source:seek (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Source:seek_(Polski)&action=edit&redlink=1" class="new" title="Source:seek (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Source:seek_(Portugu%C3%AAs)" title="Source:seek (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Source:seek_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Source:seek (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Source:seek_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Source:seek (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Source:seek_(Suomi)&action=edit&redlink=1" class="new" title="Source:seek (Suomi) (page does not exist)">Suomi</a> –
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-	
-		<h1 id="firstHeading" class="firstHeading">Source:setAttenuationDistances</h1>
-		<div id="bodyContent">
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has been renamed from <a href="Source%3asetDistance.html" title="Source:setDistance">Source:setDistance</a>.</small>
-</td></tr></table>
-<p>Sets the reference and maximum attenuation distances of the Source. The parameters, combined with the current <a href="DistanceModel.html" title="DistanceModel">DistanceModel</a>, affect how the Source's volume attenuates based on distance.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Source:setAttenuationDistances<span class="br0">(</span> ref, <span class="kw1">max</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> ref</code></dt><dd> The new reference attenuation distance. If the current <a href="DistanceModel.html" title="DistanceModel">DistanceModel</a> is clamped, this is the minimum attenuation distance.
-</dd><dt><code><a href="number.html" title="number">number</a> max</code></dt><dd> The new maximum attenuation distance.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Source.html" title="Source">Source</a>
-</li><li> <a href="Source%3agetAttenuationDistances.html" title="Source:getAttenuationDistances">Source:getAttenuationDistances</a>
-</li><li> <a href="love.audio.setDistanceModel.html" title="love.audio.setDistanceModel">love.audio.setDistanceModel</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Source:setAttenuationDistances_(Dansk)&action=edit&redlink=1" class="new" title="Source:setAttenuationDistances (Dansk) (page does not exist)">Dansk</a> –
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-<strong class="selflink">English</strong> – 
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-		<h1 id="firstHeading" class="firstHeading">Source:setCone</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Sets the Source's directional volume cones. Together with <a href="Source%3asetDirection.html" title="Source:setDirection">Source:setDirection</a>, the cone angles allow for the Source's volume to vary depending on its direction.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Source:setCone<span class="br0">(</span> innerAngle, outerAngle, outerVolume <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> innerAngle</code></dt><dd> The inner angle from the Source's direction, in radians. The Source will play at normal volume if the listener is inside the cone defined by this angle.
-</dd><dt><code><a href="number.html" title="number">number</a> outerAngle</code></dt><dd> The outer angle from the Source's direction, in radians. The Source will play at a volume between the normal and outer volumes, if the listener is in between the cones defined by the inner and outer angles.
-</dd><dt><code><a href="number.html" title="number">number</a> outerVolume (0)</code></dt><dd> The Source's volume when the listener is outside both the inner and outer cone angles.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Source.html" title="Source">Source</a>
-</li><li> <a href="Source%3agetCone.html" title="Source:getCone">Source:getCone</a>
-</li><li> <a href="Source%3asetDirection.html" title="Source:setDirection">Source:setDirection</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Source:setCone_(Dansk)&action=edit&redlink=1" class="new" title="Source:setCone (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setCone_(Deutsch)&action=edit&redlink=1" class="new" title="Source:setCone (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Source:setCone_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Source:setCone (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setCone_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Source:setCone (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setCone_(Indonesia)&action=edit&redlink=1" class="new" title="Source:setCone (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setCone_(Italiano)&action=edit&redlink=1" class="new" title="Source:setCone (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setCone_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Source:setCone (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setCone_(Magyar)&action=edit&redlink=1" class="new" title="Source:setCone (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setCone_(Nederlands)&action=edit&redlink=1" class="new" title="Source:setCone (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setCone_(Polski)&action=edit&redlink=1" class="new" title="Source:setCone (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Source:setCone_(Portugu%C3%AAs)" title="Source:setCone (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setCone_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Source:setCone (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setCone_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Source:setCone (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setCone_(Suomi)&action=edit&redlink=1" class="new" title="Source:setCone (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setCone_(Svenska)&action=edit&redlink=1" class="new" title="Source:setCone (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setCone_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Source:setCone (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setCone_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Source:setCone (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setCone_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Source:setCone (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setCone_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Source:setCone (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setCone_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Source:setCone (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setCone_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Source:setCone (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setCone_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Source:setCone (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setCone_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Source:setCone (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setCone_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Source:setCone (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setCone_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Source:setCone (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setCone_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Source:setCone (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setCone_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Source:setCone (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setCone_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Source:setCone (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/Source:setCone_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="Source:setCone (한국어)">한국어</a> 
-<br />
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-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:Source:setDirection&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
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You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=Source:setDirection&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">Source:setDirection</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.7.0" title="0.7.0">0.7.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Sets the direction vector of the Source. A zero vector makes the source non-directional.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Source:setDirection<span class="br0">(</span> x, y, z <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The X part of the direction vector.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The Y part of the direction vector.
-</dd><dt><code><a href="number.html" title="number">number</a> z</code></dt><dd> The Z part of the direction vector.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Source.html" title="Source">Source</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Source:setDirection_(Dansk)&action=edit&redlink=1" class="new" title="Source:setDirection (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setDirection_(Deutsch)&action=edit&redlink=1" class="new" title="Source:setDirection (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/wiki/Source:setDirection_(Espa%C3%B1ol)" title="Source:setDirection (Español)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setDirection_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Source:setDirection (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setDirection_(Indonesia)&action=edit&redlink=1" class="new" title="Source:setDirection (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setDirection_(Italiano)&action=edit&redlink=1" class="new" title="Source:setDirection (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setDirection_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Source:setDirection (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setDirection_(Magyar)&action=edit&redlink=1" class="new" title="Source:setDirection (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setDirection_(Nederlands)&action=edit&redlink=1" class="new" title="Source:setDirection (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setDirection_(Polski)&action=edit&redlink=1" class="new" title="Source:setDirection (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Source:setDirection_(Portugu%C3%AAs)" title="Source:setDirection (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setDirection_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Source:setDirection (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setDirection_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Source:setDirection (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setDirection_(Suomi)&action=edit&redlink=1" class="new" title="Source:setDirection (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setDirection_(Svenska)&action=edit&redlink=1" class="new" title="Source:setDirection (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setDirection_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Source:setDirection (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setDirection_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Source:setDirection (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setDirection_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Source:setDirection (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setDirection_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Source:setDirection (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setDirection_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Source:setDirection (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setDirection_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Source:setDirection (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setDirection_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Source:setDirection (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setDirection_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Source:setDirection (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setDirection_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Source:setDirection (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setDirection_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Source:setDirection (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setDirection_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Source:setDirection (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setDirection_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Source:setDirection (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setDirection_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Source:setDirection (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/Source:setDirection_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="Source:setDirection (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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diff --git a/doc/Source:setDistance.html b/doc/Source:setDistance.html
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-		<h1 id="firstHeading" class="firstHeading">Source:setDistance</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
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-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has been renamed to <a href="Source%3asetAttenuationDistances.html" title="Source:setAttenuationDistances">Source:setAttenuationDistances</a>.</small>
-</td></tr></table>
-<p>Sets the reference and maximum distance of the source.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Source:setDistance<span class="br0">(</span> ref, <span class="kw1">max</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> ref</code></dt><dd> The new reference distance.
-</dd><dt><code><a href="number.html" title="number">number</a> max</code></dt><dd> The new maximum distance.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Source.html" title="Source">Source</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Source:setDistance_(Dansk)&action=edit&redlink=1" class="new" title="Source:setDistance (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setDistance_(Deutsch)&action=edit&redlink=1" class="new" title="Source:setDistance (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Source:setDistance_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Source:setDistance (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setDistance_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Source:setDistance (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setDistance_(Indonesia)&action=edit&redlink=1" class="new" title="Source:setDistance (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setDistance_(Italiano)&action=edit&redlink=1" class="new" title="Source:setDistance (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setDistance_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Source:setDistance (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setDistance_(Magyar)&action=edit&redlink=1" class="new" title="Source:setDistance (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setDistance_(Nederlands)&action=edit&redlink=1" class="new" title="Source:setDistance (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setDistance_(Polski)&action=edit&redlink=1" class="new" title="Source:setDistance (Polski) (page does not exist)">Polski</a> –
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-<a href="https://love2d.org/w/index.php?title=Source:setDistance_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Source:setDistance (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setDistance_(Suomi)&action=edit&redlink=1" class="new" title="Source:setDistance (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setDistance_(Svenska)&action=edit&redlink=1" class="new" title="Source:setDistance (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setDistance_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Source:setDistance (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setDistance_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Source:setDistance (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setDistance_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Source:setDistance (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setDistance_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Source:setDistance (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setDistance_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Source:setDistance (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setDistance_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Source:setDistance (Српски) (page does not exist)">Српски</a> –
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-<a href="https://love2d.org/w/index.php?title=Source:setDistance_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Source:setDistance (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setDistance_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Source:setDistance (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setDistance_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Source:setDistance (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setDistance_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Source:setDistance (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setDistance_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Source:setDistance (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setDistance_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Source:setDistance (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setDistance_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Source:setDistance (한국어) (page does not exist)">한국어</a> 
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-			<p>Sets whether the Source should loop.
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-		<h1 id="firstHeading" class="firstHeading">Source:setPitch</h1>
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-			<p>Sets the pitch of the Source.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Source:setPitch<span class="br0">(</span> pitch <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> pitch</code></dt><dd> Calculated with regard to 1 being the base pitch. Each reduction by 50 percent equals a pitch shift of -12 semitones (one octave reduction). Each doubling equals a pitch shift of 12 semitones (one octave increase). Zero is not a legal value.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Source.html" title="Source">Source</a>
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-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/Source:setPitch" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
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-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="Source%3asetPosition.html" title="View the content page [c]" accesskey="c">Page</a></li>
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-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=Source:setPosition&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=Source:setPosition&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">Source:setPosition</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.7.0" title="0.7.0">0.7.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Sets the position of the Source.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Source:setPosition<span class="br0">(</span> x, y, z <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The X position of the Source.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The Y position of the Source.
-</dd><dt><code><a href="number.html" title="number">number</a> z</code></dt><dd> The Z position of the Source.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Source.html" title="Source">Source</a>
-</li><li> <a href="love.audio.setPosition.html" title="love.audio.setPosition">love.audio.setPosition</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Source:setPosition_(Dansk)&action=edit&redlink=1" class="new" title="Source:setPosition (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setPosition_(Deutsch)&action=edit&redlink=1" class="new" title="Source:setPosition (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/wiki/Source:setPosition_(Espa%C3%B1ol)" title="Source:setPosition (Español)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setPosition_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Source:setPosition (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setPosition_(Indonesia)&action=edit&redlink=1" class="new" title="Source:setPosition (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setPosition_(Italiano)&action=edit&redlink=1" class="new" title="Source:setPosition (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setPosition_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Source:setPosition (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setPosition_(Magyar)&action=edit&redlink=1" class="new" title="Source:setPosition (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setPosition_(Nederlands)&action=edit&redlink=1" class="new" title="Source:setPosition (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setPosition_(Polski)&action=edit&redlink=1" class="new" title="Source:setPosition (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Source:setPosition_(Portugu%C3%AAs)" title="Source:setPosition (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setPosition_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Source:setPosition (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setPosition_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Source:setPosition (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setPosition_(Suomi)&action=edit&redlink=1" class="new" title="Source:setPosition (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setPosition_(Svenska)&action=edit&redlink=1" class="new" title="Source:setPosition (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setPosition_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Source:setPosition (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setPosition_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Source:setPosition (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setPosition_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Source:setPosition (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setPosition_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Source:setPosition (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setPosition_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Source:setPosition (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setPosition_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Source:setPosition (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setPosition_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Source:setPosition (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setPosition_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Source:setPosition (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setPosition_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Source:setPosition (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setPosition_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Source:setPosition (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setPosition_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Source:setPosition (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setPosition_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Source:setPosition (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setPosition_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Source:setPosition (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/Source:setPosition_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="Source:setPosition (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-				<li id="n-love.window"><a href="love.window.html">love.window</a></li>
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-		</div>
-	</div>
-	<div class='generated-sidebar portlet' id='p-navigation'>
-		<h5>Navigation</h5>
-		<div class='pBody'>
-			<ul>
-				<li id="n-Home"><a href="http://love2d.org/">Home</a></li>
-				<li id="n-Forums"><a href="http://love2d.org/forums">Forums</a></li>
-				<li id="n-Issue-tracker"><a href="http://bitbucket.org/rude/love/issues">Issue tracker</a></li>
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-				<li id="n-recentchanges"><a href="https://love2d.org/wiki/Special:RecentChanges" title="The list of recent changes in the wiki [r]" accesskey="r">Recent changes</a></li>
-				<li id="n-randompage"><a href="https://love2d.org/wiki/Special:Random" title="Load a random page [x]" accesskey="x">Random page</a></li>
-			</ul>
-		</div>
-	</div>
-	<div id="p-search" class="portlet">
-		<h5><label for="searchInput">Search</label></h5>
-		<div id="searchBody" class="pBody">
-			<form action="https://love2d.org/w/index.php" id="searchform"><div>
-				<input type='hidden' name="title" value="Special:Search"/>
-				<input id="searchInput" name="search" type="text" title="Search LOVE [f]" accesskey="f" value="" />
-				<input type='submit' name="go" class="searchButton" id="searchGoButton"	value="Go" title="Go to a page with this exact name if exists" /> 
-				<input type='submit' name="fulltext" class="searchButton" id="mw-searchButton" value="Search" title="Search the pages for this text" />
-			</div></form>
-		</div>
-	</div>
-	<div class="portlet" id="p-tb">
-		<h5>Toolbox</h5>
-		<div class="pBody">
-			<ul>
-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/Source:setPosition" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/Source:setPosition" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
-<li id="t-specialpages"><a href="https://love2d.org/wiki/Special:SpecialPages" title="List of all special pages [q]" accesskey="q">Special pages</a></li>
-				<li id="t-print"><a href="https://love2d.org/w/index.php?title=Source:setPosition&printable=yes" rel="alternate" title="Printable version of this page [p]" accesskey="p">Printable version</a></li>				<li id="t-permalink"><a href="https://love2d.org/w/index.php?title=Source:setPosition&oldid=8031" title="Permanent link to this revision of the page">Permanent link</a></li><li id="t-smwbrowselink"><a href="https://love2d.org/wiki/Special:Browse/Source:setPosition" title="Special [...]
-		</div>
-	</div>
-		</div><!-- end of the left (by default at least) column -->
-			<div class="visualClear"></div>
-			<div id="footer">
-				<div id="f-poweredbyico"><a href="http://www.mediawiki.org/"><img src="poweredby_mediawiki_88x31.png" height="31" width="88" alt="Powered by MediaWiki" /></a></div>
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-			<ul id="f-list">
-					<li id="lastmod"> This page was last modified on 25 February 2012, at 12:12.</li>
-					<li id="copyright">Content is available under <a href="http://www.gnu.org/copyleft/fdl.html" class="external ">GNU Free Documentation License 1.3</a>.</li>
-					<li id="privacy"><a href="https://love2d.org/wiki/LOVE:Privacy_policy" title="LOVE:Privacy policy">Privacy policy</a></li>
-					<li id="about"><a href="https://love2d.org/wiki/LOVE:About" title="LOVE:About">About LOVE</a></li>
-					<li id="disclaimer"><a href="https://love2d.org/wiki/LOVE:General_disclaimer" title="LOVE:General disclaimer">Disclaimers</a></li>
-			</ul>
-		</div>
-</div>
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diff --git a/doc/Source:setRelative.html b/doc/Source:setRelative.html
deleted file mode 100644
index 8619182..0000000
--- a/doc/Source:setRelative.html
+++ /dev/null
@@ -1,279 +0,0 @@
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-	<head>
-		<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
-		<meta name="generator" content="MediaWiki 1.16.2" />
-<link rel="shortcut icon" href="favicon.ico" />
-<link rel="search" type="application/opensearchdescription+xml" href="https://love2d.org/w/opensearch_desc.php" title="LOVE (en)" />
-<link title="Creative Commons" type="application/rdf+xml" href="https://love2d.org/w/index.php?title=Source:setRelative&action=creativecommons" rel="meta" />
-<link rel="copyright" href="http://www.gnu.org/copyleft/fdl.html" />
-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>Source:setRelative - LOVE</title>
-		<link rel="stylesheet" href="shared.css" media="screen" />
-<link rel="stylesheet" href="commonPrint.css" media="print" />
-<link rel="stylesheet" href="main.css" media="screen" />
-<link rel="stylesheet" href="MediaWiki%3aCommon.css" />
-<link rel="stylesheet" href="MediaWiki%3aPrint.css" media="print" />
-<link rel="stylesheet" href="MediaWiki%3aLove.css" />
-<link rel="stylesheet" href="user.css" />
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-wgSiteName="LOVE",
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-		<!-- Head Scripts -->
-		<link rel="alternate" type="application/rdf+xml" title="Source:setRelative" href="https://love2d.org/w/index.php?title=Special:ExportRDF/Source:setRelative&xmlmime=rdf" />
-		<script type="text/javascript" src="site.js"><!-- site js --></script>
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-<body class="mediawiki ltr ns-0 ns-subject page-Source_setRelative skin-love">
-	<div id="globalWrapper">
-		<div id="column-content">
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-		<a name="top" id="top"></a>
-			
-		<div id="p-cactions">
-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="Source%3asetRelative.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:Source:setRelative&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=Source:setRelative&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=Source:setRelative&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">Source:setRelative</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Sets whether the Source's position, velocity, direction, and cone angles are relative to the listener.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Source:setRelative<span class="br0">(</span> enable <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> enable</code></dt><dd> True to make the position, velocity, direction and cone angles relative to the listener, false to make them absolute.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Source.html" title="Source">Source</a>
-</li><li> <a href="Source%3aisRelative.html" title="Source:isRelative">Source:isRelative</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Source:setRelative_(Dansk)&action=edit&redlink=1" class="new" title="Source:setRelative (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setRelative_(Deutsch)&action=edit&redlink=1" class="new" title="Source:setRelative (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Source:setRelative_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Source:setRelative (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setRelative_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Source:setRelative (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setRelative_(Indonesia)&action=edit&redlink=1" class="new" title="Source:setRelative (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setRelative_(Italiano)&action=edit&redlink=1" class="new" title="Source:setRelative (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setRelative_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Source:setRelative (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setRelative_(Magyar)&action=edit&redlink=1" class="new" title="Source:setRelative (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setRelative_(Nederlands)&action=edit&redlink=1" class="new" title="Source:setRelative (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setRelative_(Polski)&action=edit&redlink=1" class="new" title="Source:setRelative (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Source:setRelative_(Portugu%C3%AAs)" title="Source:setRelative (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setRelative_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Source:setRelative (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setRelative_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Source:setRelative (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setRelative_(Suomi)&action=edit&redlink=1" class="new" title="Source:setRelative (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setRelative_(Svenska)&action=edit&redlink=1" class="new" title="Source:setRelative (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setRelative_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Source:setRelative (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setRelative_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Source:setRelative (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setRelative_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Source:setRelative (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setRelative_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Source:setRelative (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setRelative_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Source:setRelative (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setRelative_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Source:setRelative (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setRelative_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Source:setRelative (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setRelative_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Source:setRelative (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setRelative_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Source:setRelative (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setRelative_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Source:setRelative (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setRelative_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Source:setRelative (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setRelative_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Source:setRelative (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setRelative_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Source:setRelative (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/Source:setRelative_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="Source:setRelative (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
-</p>
-</div>
-
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-<div class="printfooter">
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-			<div id='catlinks' class='catlinks'><div id="mw-normal-catlinks"><a href="https://love2d.org/wiki/Special:Categories" title="Special:Categories">Categories</a>: <span dir='ltr'><a href="https://love2d.org/wiki/Category:Templates" title="Category:Templates">Templates</a></span> | <span dir='ltr'><a href="https://love2d.org/wiki/Category:Functions" title="Category:Functions">Functions</a></span></div></div>			<!-- end content -->
-						<div class="visualClear"></div>
-		</div>
-	</div>
-		</div>
-		<div id="column-one">
-
-	<div class="portlet" id="p-personal">
-		<h5>Personal tools</h5>
-		<div class="pBody">
-			<ul>
-				<li id="pt-login"><a href="https://love2d.org/w/index.php?title=Special:UserLogin&returnto=Source:setRelative" title="You are encouraged to log in; however, it is not mandatory [o]" accesskey="o">Log in</a></li>
-			</ul>
-		</div>
-	</div>
-	<div class="portlet" id="p-logo">
-		<a style="background-image: url(wiki.png);" href="https://love2d.org/wiki/Main_Page" title="Visit the main page"></a>
-	</div>
-<!--	<div class="portlet" id="p-docs">
-		<h5>Documentation</h5>
-		<div class="pBody">
-			<ul>
-				<li><a href="//love2d.org/wiki/love">love</a></li>
-				<li><a href="//love2d.org/wiki/love.audio">love.audio</a></li>
-				<li><a href="//love2d.org/wiki/love.event">love.event</a></li>
-				<li><a href="//love2d.org/wiki/love.filesystem">love.filesystem</a></li>
-				<li><a href="//love2d.org/wiki/love.graphics">love.graphics</a></li>
-				<li><a href="//love2d.org/wiki/love.image">love.image</a></li>
-				<li><a href="//love2d.org/wiki/love.joystick">love.joystick</a></li>
-				<li><a href="//love2d.org/wiki/love.keyboard">love.keyboard</a></li>
-				<li><a href="//love2d.org/wiki/love.math">love.math</a></li>
-				<li><a href="//love2d.org/wiki/love.mouse">love.mouse</a></li>
-				<li><a href="//love2d.org/wiki/love.physics">love.physics</a></li>
-				<li><a href="//love2d.org/wiki/love.sound">love.sound</a></li>
-				<li><a href="//love2d.org/wiki/love.system">love.system</a></li>
-				<li><a href="//love2d.org/wiki/love.timer">love.timer</a></li>
-				<li><a href="//love2d.org/wiki/love.window">love.window</a></li>
-			</ul>
-		</div>
-	</div> -->
-	<script type="text/javascript"> if (window.isMSIE55) fixalpha(); </script>
-	<div class='generated-sidebar portlet' id='p-documentation'>
-		<h5>documentation</h5>
-		<div class='pBody'>
-			<ul>
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-		<h1 id="firstHeading" class="firstHeading">Source:setRolloff</h1>
-		<div id="bodyContent">
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
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-<td> <small>This function is not supported in earlier versions.</small>
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-<p>Sets the rolloff factor.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Source:setRolloff<span class="br0">(</span> rolloff <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> rolloff</code></dt><dd> The new rolloff factor.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Source.html" title="Source">Source</a>
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-		<h1 id="firstHeading" class="firstHeading">Source:setVelocity</h1>
-		<div id="bodyContent">
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-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.7.0" title="0.7.0">0.7.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Sets the velocity of the Source.
-</p><p>This does <b>not</b> change the position of the Source, but lets the application know how it has to calculate the doppler effect.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Source:setVelocity<span class="br0">(</span> x, y, z <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The X part of the velocity vector.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The Y part of the velocity vector.
-</dd><dt><code><a href="number.html" title="number">number</a> z</code></dt><dd> The Z part of the velocity vector.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Source.html" title="Source">Source</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Source:setVelocity_(Dansk)&action=edit&redlink=1" class="new" title="Source:setVelocity (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setVelocity_(Deutsch)&action=edit&redlink=1" class="new" title="Source:setVelocity (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/wiki/Source:setVelocity_(Espa%C3%B1ol)" title="Source:setVelocity (Español)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setVelocity_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Source:setVelocity (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setVelocity_(Indonesia)&action=edit&redlink=1" class="new" title="Source:setVelocity (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setVelocity_(Italiano)&action=edit&redlink=1" class="new" title="Source:setVelocity (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setVelocity_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Source:setVelocity (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setVelocity_(Magyar)&action=edit&redlink=1" class="new" title="Source:setVelocity (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setVelocity_(Nederlands)&action=edit&redlink=1" class="new" title="Source:setVelocity (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setVelocity_(Polski)&action=edit&redlink=1" class="new" title="Source:setVelocity (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Source:setVelocity_(Portugu%C3%AAs)" title="Source:setVelocity (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setVelocity_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Source:setVelocity (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setVelocity_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Source:setVelocity (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setVelocity_(Suomi)&action=edit&redlink=1" class="new" title="Source:setVelocity (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setVelocity_(Svenska)&action=edit&redlink=1" class="new" title="Source:setVelocity (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setVelocity_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Source:setVelocity (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setVelocity_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Source:setVelocity (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setVelocity_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Source:setVelocity (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setVelocity_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Source:setVelocity (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setVelocity_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Source:setVelocity (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setVelocity_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Source:setVelocity (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setVelocity_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Source:setVelocity (Українська) (page does not exist)">Українська</a> –
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-<a href="https://love2d.org/w/index.php?title=Source:setVelocity_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Source:setVelocity (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setVelocity_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Source:setVelocity (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setVelocity_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Source:setVelocity (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setVelocity_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Source:setVelocity (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setVelocity_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Source:setVelocity (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/Source:setVelocity_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="Source:setVelocity (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h1 id="firstHeading" class="firstHeading">Source:setVolume</h1>
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-			<p>Sets the current volume of the Source.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
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-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> volume</code></dt><dd> The volume for a Source, where 1.0 is normal volume. Volume cannot be raised above 1.0.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Source.html" title="Source">Source</a>
-</li></ul>
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-		<h1 id="firstHeading" class="firstHeading">Source:setVolumeLimits</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
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-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Sets the volume limits of the source. The limits have to be numbers from 0 to 1.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Source:setVolumeLimits<span class="br0">(</span> <span class="kw1">min</span>, <span class="kw1">max</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> min</code></dt><dd> The minimum volume.
-</dd><dt><code><a href="number.html" title="number">number</a> max</code></dt><dd> The maximum volume.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Source.html" title="Source">Source</a>
-</li></ul>
-<p><br />
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-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
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-<p><a href="https://love2d.org/w/index.php?title=Source:setVolumeLimits_(Dansk)&action=edit&redlink=1" class="new" title="Source:setVolumeLimits (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setVolumeLimits_(Deutsch)&action=edit&redlink=1" class="new" title="Source:setVolumeLimits (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Source:setVolumeLimits_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Source:setVolumeLimits (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=Source:setVolumeLimits_(Indonesia)&action=edit&redlink=1" class="new" title="Source:setVolumeLimits (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setVolumeLimits_(Italiano)&action=edit&redlink=1" class="new" title="Source:setVolumeLimits (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setVolumeLimits_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Source:setVolumeLimits (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setVolumeLimits_(Magyar)&action=edit&redlink=1" class="new" title="Source:setVolumeLimits (Magyar) (page does not exist)">Magyar</a> –
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-<a href="https://love2d.org/wiki/Source:setVolumeLimits_(Portugu%C3%AAs)" title="Source:setVolumeLimits (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setVolumeLimits_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Source:setVolumeLimits (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setVolumeLimits_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Source:setVolumeLimits (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setVolumeLimits_(Suomi)&action=edit&redlink=1" class="new" title="Source:setVolumeLimits (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setVolumeLimits_(Svenska)&action=edit&redlink=1" class="new" title="Source:setVolumeLimits (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setVolumeLimits_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Source:setVolumeLimits (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setVolumeLimits_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Source:setVolumeLimits (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setVolumeLimits_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Source:setVolumeLimits (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setVolumeLimits_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Source:setVolumeLimits (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setVolumeLimits_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Source:setVolumeLimits (Русский) (page does not exist)">Русский</a> –
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-<a href="https://love2d.org/w/index.php?title=Source:setVolumeLimits_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Source:setVolumeLimits (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setVolumeLimits_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Source:setVolumeLimits (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setVolumeLimits_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Source:setVolumeLimits (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setVolumeLimits_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Source:setVolumeLimits (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setVolumeLimits_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Source:setVolumeLimits (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setVolumeLimits_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Source:setVolumeLimits (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Source:setVolumeLimits_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Source:setVolumeLimits (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/Source:setVolumeLimits_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="Source:setVolumeLimits (한국어)">한국어</a> 
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-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/Source:setVolumeLimits" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/Source:setVolumeLimits" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
-<li id="t-specialpages"><a href="https://love2d.org/wiki/Special:SpecialPages" title="List of all special pages [q]" accesskey="q">Special pages</a></li>
-				<li id="t-print"><a href="https://love2d.org/w/index.php?title=Source:setVolumeLimits&printable=yes" rel="alternate" title="Printable version of this page [p]" accesskey="p">Printable version</a></li>				<li id="t-permalink"><a href="https://love2d.org/w/index.php?title=Source:setVolumeLimits&oldid=8242" title="Permanent link to this revision of the page">Permanent link</a></li><li id="t-smwbrowselink"><a href="https://love2d.org/wiki/Special:Browse/Source:setVolumeLimits" ti [...]
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-		<meta name="generator" content="MediaWiki 1.16.2" />
-<link rel="shortcut icon" href="favicon.ico" />
-<link rel="search" type="application/opensearchdescription+xml" href="https://love2d.org/w/opensearch_desc.php" title="LOVE (en)" />
-<link title="Creative Commons" type="application/rdf+xml" href="https://love2d.org/w/index.php?title=Source:stop&action=creativecommons" rel="meta" />
-<link rel="copyright" href="http://www.gnu.org/copyleft/fdl.html" />
-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>Source:stop - LOVE</title>
-		<link rel="stylesheet" href="shared.css" media="screen" />
-<link rel="stylesheet" href="commonPrint.css" media="print" />
-<link rel="stylesheet" href="main.css" media="screen" />
-<link rel="stylesheet" href="MediaWiki%3aCommon.css" />
-<link rel="stylesheet" href="MediaWiki%3aPrint.css" media="print" />
-<link rel="stylesheet" href="MediaWiki%3aLove.css" />
-<link rel="stylesheet" href="user.css" />
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-<body class="mediawiki ltr ns-0 ns-subject page-Source_stop skin-love">
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-		<div id="column-content">
-	<div id="content">
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-		<div id="p-cactions">
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-		
-					 <li id="ca-nstab-main" class="selected"><a href="Source%3astop.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:Source:stop&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=Source:stop&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=Source:stop&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
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-	
-		<h1 id="firstHeading" class="firstHeading">Source:stop</h1>
-		<div id="bodyContent">
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.7.0" title="0.7.0">0.7.0</a></b> </i>
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-<p>None.
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-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
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-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Source.html" title="Source">Source</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Source:stop_(Dansk)&action=edit&redlink=1" class="new" title="Source:stop (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Source:stop_(Deutsch)&action=edit&redlink=1" class="new" title="Source:stop (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/wiki/Source:stop_(Espa%C3%B1ol)" title="Source:stop (Español)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Source:stop_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Source:stop (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Source:stop_(Indonesia)&action=edit&redlink=1" class="new" title="Source:stop (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Source:stop_(Italiano)&action=edit&redlink=1" class="new" title="Source:stop (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Source:stop_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Source:stop (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Source:stop_(Magyar)&action=edit&redlink=1" class="new" title="Source:stop (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Source:stop_(Nederlands)&action=edit&redlink=1" class="new" title="Source:stop (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Source:stop_(Polski)&action=edit&redlink=1" class="new" title="Source:stop (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Source:stop_(Portugu%C3%AAs)" title="Source:stop (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Source:stop_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Source:stop (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Source:stop_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Source:stop (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Source:stop_(Suomi)&action=edit&redlink=1" class="new" title="Source:stop (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Source:stop_(Svenska)&action=edit&redlink=1" class="new" title="Source:stop (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Source:stop_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Source:stop (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Source:stop_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Source:stop (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Source:stop_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Source:stop (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Source:stop_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Source:stop (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Source:stop_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Source:stop (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Source:stop_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Source:stop (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Source:stop_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Source:stop (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Source:stop_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Source:stop (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Source:stop_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Source:stop (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Source:stop_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Source:stop (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Source:stop_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Source:stop (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Source:stop_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Source:stop (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Source:stop_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Source:stop (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/Source:stop_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="Source:stop (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
-</p>
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-			<div id='catlinks' class='catlinks'><div id="mw-normal-catlinks"><a href="https://love2d.org/wiki/Special:Categories" title="Special:Categories">Category</a>: <span dir='ltr'><a href="https://love2d.org/wiki/Category:Functions" title="Category:Functions">Functions</a></span></div></div>			<!-- end content -->
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-				<li><a href="//love2d.org/wiki/love.joystick">love.joystick</a></li>
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-				<li><a href="//love2d.org/wiki/love.system">love.system</a></li>
-				<li><a href="//love2d.org/wiki/love.timer">love.timer</a></li>
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-		<h5>documentation</h5>
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-				<li id="n-love.image"><a href="love.image.html">love.image</a></li>
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-				<li id="n-love.physics"><a href="love.physics.html">love.physics</a></li>
-				<li id="n-love.sound"><a href="love.sound.html">love.sound</a></li>
-				<li id="n-love.system"><a href="love.system.html">love.system</a></li>
-				<li id="n-love.thread"><a href="love.thread.html">love.thread</a></li>
-				<li id="n-love.timer"><a href="love.timer.html">love.timer</a></li>
-				<li id="n-love.window"><a href="love.window.html">love.window</a></li>
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-		<h5>Navigation</h5>
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-			<ul>
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-				<li id="n-Forums"><a href="http://love2d.org/forums">Forums</a></li>
-				<li id="n-Issue-tracker"><a href="http://bitbucket.org/rude/love/issues">Issue tracker</a></li>
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-				<input id="searchInput" name="search" type="text" title="Search LOVE [f]" accesskey="f" value="" />
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-				<input type='submit' name="fulltext" class="searchButton" id="mw-searchButton" value="Search" title="Search the pages for this text" />
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-	<div class="portlet" id="p-tb">
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-		<div class="pBody">
-			<ul>
-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/Source:stop" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/Source:stop" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
-<li id="t-specialpages"><a href="https://love2d.org/wiki/Special:SpecialPages" title="List of all special pages [q]" accesskey="q">Special pages</a></li>
-				<li id="t-print"><a href="https://love2d.org/w/index.php?title=Source:stop&printable=yes" rel="alternate" title="Printable version of this page [p]" accesskey="p">Printable version</a></li>				<li id="t-permalink"><a href="https://love2d.org/w/index.php?title=Source:stop&oldid=12981" title="Permanent link to this revision of the page">Permanent link</a></li><li id="t-smwbrowselink"><a href="https://love2d.org/wiki/Special:Browse/Source:stop" title="Special:Browse/Source:stop" [...]
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-			<ul id="f-list">
-					<li id="lastmod"> This page was last modified on 10 February 2014, at 22:25.</li>
-					<li id="copyright">Content is available under <a href="http://www.gnu.org/copyleft/fdl.html" class="external ">GNU Free Documentation License 1.3</a>.</li>
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diff --git a/doc/Source:tell.html b/doc/Source:tell.html
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-<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en" dir="ltr">
-	<head>
-		<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
-		<meta name="generator" content="MediaWiki 1.16.2" />
-<link rel="shortcut icon" href="favicon.ico" />
-<link rel="search" type="application/opensearchdescription+xml" href="https://love2d.org/w/opensearch_desc.php" title="LOVE (en)" />
-<link title="Creative Commons" type="application/rdf+xml" href="https://love2d.org/w/index.php?title=Source:tell&action=creativecommons" rel="meta" />
-<link rel="copyright" href="http://www.gnu.org/copyleft/fdl.html" />
-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>Source:tell - LOVE</title>
-		<link rel="stylesheet" href="shared.css" media="screen" />
-<link rel="stylesheet" href="commonPrint.css" media="print" />
-<link rel="stylesheet" href="main.css" media="screen" />
-<link rel="stylesheet" href="MediaWiki%3aCommon.css" />
-<link rel="stylesheet" href="MediaWiki%3aPrint.css" media="print" />
-<link rel="stylesheet" href="MediaWiki%3aLove.css" />
-<link rel="stylesheet" href="user.css" />
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-		<script type="text/javascript" src="site.js"><!-- site js --></script>
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-<body class="mediawiki ltr ns-0 ns-subject page-Source_tell skin-love">
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-		<div id="column-content">
-	<div id="content">
-		<a name="top" id="top"></a>
-			
-		<div id="p-cactions">
-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="Source%3atell.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:Source:tell&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=Source:tell&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=Source:tell&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">Source:tell</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets the currently playing position of the Source.
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-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">position <span class="sy0">=</span> Source:tell<span class="br0">(</span> unit <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="TimeUnit.html" title="TimeUnit">TimeUnit</a> unit ("seconds")</code></dt><dd> The type of unit for the return value.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> position</code></dt><dd> The currently playing position of the <a href="Source.html" title="Source">Source</a>.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Source%3aseek.html" title="Source:seek">Source:seek</a>
-</li><li> <a href="Source.html" title="Source">Source</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Source:tell_(Dansk)&action=edit&redlink=1" class="new" title="Source:tell (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Source:tell_(Deutsch)&action=edit&redlink=1" class="new" title="Source:tell (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Source:tell_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Source:tell (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Source:tell_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Source:tell (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Source:tell_(Indonesia)&action=edit&redlink=1" class="new" title="Source:tell (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Source:tell_(Italiano)&action=edit&redlink=1" class="new" title="Source:tell (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Source:tell_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Source:tell (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Source:tell_(Magyar)&action=edit&redlink=1" class="new" title="Source:tell (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Source:tell_(Nederlands)&action=edit&redlink=1" class="new" title="Source:tell (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Source:tell_(Polski)&action=edit&redlink=1" class="new" title="Source:tell (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Source:tell_(Portugu%C3%AAs)" title="Source:tell (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Source:tell_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Source:tell (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Source:tell_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Source:tell (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Source:tell_(Suomi)&action=edit&redlink=1" class="new" title="Source:tell (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Source:tell_(Svenska)&action=edit&redlink=1" class="new" title="Source:tell (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Source:tell_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Source:tell (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Source:tell_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Source:tell (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Source:tell_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Source:tell (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Source:tell_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Source:tell (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Source:tell_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Source:tell (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Source:tell_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Source:tell (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Source:tell_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Source:tell (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Source:tell_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Source:tell (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Source:tell_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Source:tell (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Source:tell_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Source:tell (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Source:tell_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Source:tell (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Source:tell_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Source:tell (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Source:tell_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Source:tell (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/Source:tell_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="Source:tell (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-				<li><a href="//love2d.org/wiki/love.audio">love.audio</a></li>
-				<li><a href="//love2d.org/wiki/love.event">love.event</a></li>
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-				<li><a href="//love2d.org/wiki/love.physics">love.physics</a></li>
-				<li><a href="//love2d.org/wiki/love.sound">love.sound</a></li>
-				<li><a href="//love2d.org/wiki/love.system">love.system</a></li>
-				<li><a href="//love2d.org/wiki/love.timer">love.timer</a></li>
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-		<h5>documentation</h5>
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-				<li id="n-love.physics"><a href="love.physics.html">love.physics</a></li>
-				<li id="n-love.sound"><a href="love.sound.html">love.sound</a></li>
-				<li id="n-love.system"><a href="love.system.html">love.system</a></li>
-				<li id="n-love.thread"><a href="love.thread.html">love.thread</a></li>
-				<li id="n-love.timer"><a href="love.timer.html">love.timer</a></li>
-				<li id="n-love.window"><a href="love.window.html">love.window</a></li>
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-		<h5>Navigation</h5>
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-				<li id="n-recentchanges"><a href="https://love2d.org/wiki/Special:RecentChanges" title="The list of recent changes in the wiki [r]" accesskey="r">Recent changes</a></li>
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-				<input type='hidden' name="title" value="Special:Search"/>
-				<input id="searchInput" name="search" type="text" title="Search LOVE [f]" accesskey="f" value="" />
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-				<input type='submit' name="fulltext" class="searchButton" id="mw-searchButton" value="Search" title="Search the pages for this text" />
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-		<h5>Toolbox</h5>
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-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/Source:tell" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/Source:tell" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
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-				<li id="t-print"><a href="https://love2d.org/w/index.php?title=Source:tell&printable=yes" rel="alternate" title="Printable version of this page [p]" accesskey="p">Printable version</a></li>				<li id="t-permalink"><a href="https://love2d.org/w/index.php?title=Source:tell&oldid=5721" title="Permanent link to this revision of the page">Permanent link</a></li><li id="t-smwbrowselink"><a href="https://love2d.org/wiki/Special:Browse/Source:tell" title="Special:Browse/Source:tell"> [...]
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-			<ul id="f-list">
-					<li id="lastmod"> This page was last modified on 25 March 2011, at 09:18.</li>
-					<li id="copyright">Content is available under <a href="http://www.gnu.org/copyleft/fdl.html" class="external ">GNU Free Documentation License 1.3</a>.</li>
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diff --git a/doc/SourceType.html b/doc/SourceType.html
deleted file mode 100644
index 00c37c8..0000000
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-	<head>
-		<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
-		<meta name="generator" content="MediaWiki 1.16.2" />
-<link rel="shortcut icon" href="favicon.ico" />
-<link rel="search" type="application/opensearchdescription+xml" href="https://love2d.org/w/opensearch_desc.php" title="LOVE (en)" />
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-<link rel="copyright" href="http://www.gnu.org/copyleft/fdl.html" />
-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>SourceType - LOVE</title>
-		<link rel="stylesheet" href="shared.css" media="screen" />
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-<link rel="stylesheet" href="main.css" media="screen" />
-<link rel="stylesheet" href="MediaWiki%3aCommon.css" />
-<link rel="stylesheet" href="MediaWiki%3aPrint.css" media="print" />
-<link rel="stylesheet" href="MediaWiki%3aLove.css" />
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-	
-		<h1 id="firstHeading" class="firstHeading">SourceType</h1>
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-									<!-- start content -->
-			<p>Types of audio sources.
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-<h2> <span class="mw-headline" id="Constants"> Constants </span></h2>
-<dl><dt>static</dt><dd> Decode the entire sound at once.
-</dd><dt>stream</dt><dd> Stream the sound; decode it gradually.
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-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.audio.html" title="love.audio">love.audio</a>
-</li><li> <a href="Source.html" title="Source">Source</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=SourceType_(Dansk)&action=edit&redlink=1" class="new" title="SourceType (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/wiki/SourceType_(Deutsch)" title="SourceType (Deutsch)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
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-<link rel="shortcut icon" href="favicon.ico" />
-<link rel="search" type="application/opensearchdescription+xml" href="https://love2d.org/w/opensearch_desc.php" title="LOVE (en)" />
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-<link rel="copyright" href="http://www.gnu.org/copyleft/fdl.html" />
-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>SpriteBatch - LOVE</title>
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-<link rel="stylesheet" href="main.css" media="screen" />
-<link rel="stylesheet" href="MediaWiki%3aCommon.css" />
-<link rel="stylesheet" href="MediaWiki%3aPrint.css" media="print" />
-<link rel="stylesheet" href="MediaWiki%3aLove.css" />
-<link rel="stylesheet" href="user.css" />
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-			
-		<div id="p-cactions">
-			<h5>Views</h5>
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-		
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You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=SpriteBatch&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
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-	
-		<h1 id="firstHeading" class="firstHeading">SpriteBatch</h1>
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-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>Using a single image, draw any number of identical copies of the image using a single call to <a href="love.graphics.draw.html" title="love.graphics.draw">love.graphics.draw</a>(). This can be used, for example, to draw repeating copies of a single background image with high performance.
-</p><p>A SpriteBatch can be even more useful when the underlying image is a <a href="http://en.wikipedia.org/wiki/Texture_atlas" class="external text" rel="nofollow">texture atlas</a> (a single image file containing many independent images); by adding <a href="Quad.html" title="Quad">Quads</a> to the batch, different sub-images from within the atlas can be drawn.
-</p>
-<h2> <span class="mw-headline" id="Constructors"> Constructors </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.newSpriteBatch.html" title="love.graphics.newSpriteBatch">love.graphics.newSpriteBatch</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a new <strong class="selflink">SpriteBatch</strong>.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; backgrou [...]
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Functions"> Functions </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atype.html" title="Object:type">Object:type</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the type of the object as a string.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atypeOf.html" title="Object:typeOf">Object:typeOf</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks whether an object is of a certain type.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="SpriteBatch%3aadd.html" title="SpriteBatch:add">SpriteBatch:add</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Adds a sprite to the batch.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="SpriteBatch%3aaddq.html" title="SpriteBatch:addq">SpriteBatch:addq</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Adds a Quad to the batch.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt="Removed in" src="h [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="SpriteBatch%3abind.html" title="SpriteBatch:bind">SpriteBatch:bind</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Binds the SpriteBatch to memory for more efficient updating.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" heigh [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="SpriteBatch%3aclear.html" title="SpriteBatch:clear">SpriteBatch:clear</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Removes all sprites from the buffer.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="SpriteBatch%3agetBufferSize.html" title="SpriteBatch:getBufferSize">SpriteBatch:getBufferSize</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the maximum number of sprites the SpriteBatch can hold.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/ [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="SpriteBatch%3agetColor.html" title="SpriteBatch:getColor">SpriteBatch:getColor</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the color that will be used for the next add and set operations.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="SpriteBatch%3agetCount.html" title="SpriteBatch:getCount">SpriteBatch:getCount</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the number of sprites currently in the SpriteBatch.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width=" [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="SpriteBatch%3agetImage.html" title="SpriteBatch:getImage">SpriteBatch:getImage</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the image used by the SpriteBatch.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="SpriteBatch%3agetTexture.html" title="SpriteBatch:getTexture">SpriteBatch:getTexture</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the texture (<a href="Image.html" title="Image">Image</a> or <a href="Canvas.html" title="Canvas">Canvas</a>) used by the SpriteBatch.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-a [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="SpriteBatch%3aset.html" title="SpriteBatch:set">SpriteBatch:set</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Changes a sprite in the batch.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="SpriteBatch%3asetBufferSize.html" title="SpriteBatch:setBufferSize">SpriteBatch:setBufferSize</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the maximum number of sprites the SpriteBatch can hold.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/ [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="SpriteBatch%3asetColor.html" title="SpriteBatch:setColor">SpriteBatch:setColor</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the color that will be used for the next add or set operations.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add. [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="SpriteBatch%3asetImage.html" title="SpriteBatch:setImage">SpriteBatch:setImage</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Replaces the image used for the sprites.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" / [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="SpriteBatch%3asetTexture.html" title="SpriteBatch:setTexture">SpriteBatch:setTexture</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the texture (<a href="Image.html" title="Image">Image</a> or <a href="Canvas.html" title="Canvas">Canvas</a>) used for the sprites in the batch.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8;  [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="SpriteBatch%3asetq.html" title="SpriteBatch:setq">SpriteBatch:setq</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Changes a sprite with a quad in the batch.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href= [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="SpriteBatch%3aunbind.html" title="SpriteBatch:unbind">SpriteBatch:unbind</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Unbinds the SpriteBatch.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://lov [...]
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Enums"> Enums </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="SpriteBatchUsage.html" title="SpriteBatchUsage">SpriteBatchUsage</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Usage hints for SpriteBatches.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2 [...]
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Supertypes"> Supertypes </span></h2>
-<ul><li> <a href="Drawable.html" title="Drawable">Drawable</a>
-</li><li> <a href="Object.html" title="Object">Object</a>
-</li></ul>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=SpriteBatch_(Dansk)&action=edit&redlink=1" class="new" title="SpriteBatch (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch_(Deutsch)&action=edit&redlink=1" class="new" title="SpriteBatch (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=SpriteBatch_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="SpriteBatch (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="SpriteBatch (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch_(Indonesia)&action=edit&redlink=1" class="new" title="SpriteBatch (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch_(Italiano)&action=edit&redlink=1" class="new" title="SpriteBatch (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="SpriteBatch (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch_(Magyar)&action=edit&redlink=1" class="new" title="SpriteBatch (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch_(Nederlands)&action=edit&redlink=1" class="new" title="SpriteBatch (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch_(Polski)&action=edit&redlink=1" class="new" title="SpriteBatch (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/SpriteBatch_(Portugu%C3%AAs)" title="SpriteBatch (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="SpriteBatch (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="SpriteBatch (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch_(Suomi)&action=edit&redlink=1" class="new" title="SpriteBatch (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch_(Svenska)&action=edit&redlink=1" class="new" title="SpriteBatch (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="SpriteBatch (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/wiki/SpriteBatch_(%C4%8Cesky)" title="SpriteBatch (Česky)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="SpriteBatch (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="SpriteBatch (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/SpriteBatch_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="SpriteBatch (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="SpriteBatch (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="SpriteBatch (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="SpriteBatch (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="SpriteBatch (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="SpriteBatch (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="SpriteBatch (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="SpriteBatch (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="SpriteBatch (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="SpriteBatch (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>SpriteBatch:add - LOVE</title>
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-		<h1 id="firstHeading" class="firstHeading">SpriteBatch:add</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>Adds a sprite to the batch.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in earlier versions.</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">id <span class="sy0">=</span> SpriteBatch:add<span class="br0">(</span> x, y, r, sx, sy, ox, oy, kx, ky <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The position to draw the object (x-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The position to draw the object (y-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> r (0)</code></dt><dd> Orientation (radians).
-</dd><dt><code><a href="number.html" title="number">number</a> sx (1)</code></dt><dd> Scale factor (x-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> sy (sx)</code></dt><dd> Scale factor (y-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> ox (0)</code></dt><dd> Origin offset (x-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> oy (0)</code></dt><dd> Origin offset (y-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> kx (0)</code></dt><dd> Shear factor (x-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> ky (0)</code></dt><dd> Shear factor (y-axis).
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> id</code></dt><dd> An identifier for the added sprite.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant has replaced <a href="SpriteBatch%3aaddq.html" title="SpriteBatch:addq">SpriteBatch:addq</a>.</small>
-</td></tr></table>
-<p>Adds a <a href="Quad.html" title="Quad">Quad</a> to the batch.
-</p>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">id <span class="sy0">=</span> SpriteBatch:add<span class="br0">(</span> quad, x, y, r, sx, sy, ox, oy, kx, ky <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="Quad.html" title="Quad">Quad</a> quad</code></dt><dd> The Quad to add.
-</dd><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The position to draw the object (x-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The position to draw the object (y-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> r (0)</code></dt><dd> Orientation (radians).
-</dd><dt><code><a href="number.html" title="number">number</a> sx (1)</code></dt><dd> Scale factor (x-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> sy (sx)</code></dt><dd> Scale factor (y-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> ox (0)</code></dt><dd> Origin offset (x-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> oy (0)</code></dt><dd> Origin offset (y-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> kx (0)</code></dt><dd> Shear factor (x-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> ky (0)</code></dt><dd> Shear factor (y-axis).
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> id</code></dt><dd> An identifier for the added sprite.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_3"> Function </span></h2>
-<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in that and later versions.</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="Synopsis_3"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">SpriteBatch:add<span class="br0">(</span> x, y, r, sx, sy, ox, oy <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_3"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The position to draw the object (x-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The position to draw the object (y-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> r (0)</code></dt><dd> Orientation (radians).
-</dd><dt><code><a href="number.html" title="number">number</a> sx (1)</code></dt><dd> Scale factor (x-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> sy (sx)</code></dt><dd> Scale factor (y-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> ox (0)</code></dt><dd> Origin offset (x-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> oy (0)</code></dt><dd> Origin offset (y-axis).
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_3"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="SpriteBatch.html" title="SpriteBatch">SpriteBatch</a>
-</li><li> <a href="SpriteBatch%3aaddq.html" title="SpriteBatch:addq">SpriteBatch:addq</a>
-</li><li> <a href="SpriteBatch%3aset.html" title="SpriteBatch:set">SpriteBatch:set</a>
-</li><li> <a href="SpriteBatch%3asetq.html" title="SpriteBatch:setq">SpriteBatch:setq</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=SpriteBatch:add_(Dansk)&action=edit&redlink=1" class="new" title="SpriteBatch:add (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:add_(Deutsch)&action=edit&redlink=1" class="new" title="SpriteBatch:add (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:add_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="SpriteBatch:add (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:add_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="SpriteBatch:add (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:add_(Indonesia)&action=edit&redlink=1" class="new" title="SpriteBatch:add (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:add_(Italiano)&action=edit&redlink=1" class="new" title="SpriteBatch:add (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:add_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="SpriteBatch:add (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:add_(Magyar)&action=edit&redlink=1" class="new" title="SpriteBatch:add (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:add_(Nederlands)&action=edit&redlink=1" class="new" title="SpriteBatch:add (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:add_(Polski)&action=edit&redlink=1" class="new" title="SpriteBatch:add (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/SpriteBatch:add_(Portugu%C3%AAs)" title="SpriteBatch:add (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:add_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="SpriteBatch:add (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:add_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="SpriteBatch:add (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:add_(Suomi)&action=edit&redlink=1" class="new" title="SpriteBatch:add (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:add_(Svenska)&action=edit&redlink=1" class="new" title="SpriteBatch:add (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:add_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="SpriteBatch:add (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:add_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="SpriteBatch:add (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:add_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="SpriteBatch:add (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:add_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="SpriteBatch:add (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:add_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="SpriteBatch:add (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:add_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="SpriteBatch:add (Српски) (page does not exist)">Српски</a> –
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-		<h1 id="firstHeading" class="firstHeading">SpriteBatch:addq</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has been merged into <a href="SpriteBatch%3aadd.html" title="SpriteBatch:add">SpriteBatch:add</a>.</small>
-</td></tr></table>
-<p>Adds a Quad to the batch.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in earlier versions.</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">id <span class="sy0">=</span> SpriteBatch:addq<span class="br0">(</span> quad, x, y, r, sx, sy, ox, oy, kx, ky <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="Quad.html" title="Quad">Quad</a> quad</code></dt><dd> The Quad to add.
-</dd><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The position to draw the object (x-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The position to draw the object (y-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> r (0)</code></dt><dd> Orientation (radians).
-</dd><dt><code><a href="number.html" title="number">number</a> sx (1)</code></dt><dd> Scale factor (x-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> sy (sx)</code></dt><dd> Scale factor (y-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> ox (0)</code></dt><dd> Origin offset (x-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> oy (0)</code></dt><dd> Origin offset (y-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> kx (0)</code></dt><dd> Shear factor (x-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> ky (0)</code></dt><dd> Shear factor (y-axis).
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> id</code></dt><dd> An identifier for the added sprite.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in that and later versions.</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">SpriteBatch:addq<span class="br0">(</span> quad, x, y, r, sx, sy, ox, oy <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="Quad.html" title="Quad">Quad</a> quad</code></dt><dd> The Quad to add.
-</dd><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The position to draw the object (x-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The position to draw the object (y-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> r (0)</code></dt><dd> Orientation (radians).
-</dd><dt><code><a href="number.html" title="number">number</a> sx (1)</code></dt><dd> Scale factor (x-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> sy (sx)</code></dt><dd> Scale factor (y-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> ox (0)</code></dt><dd> Origin offset (x-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> oy (0)</code></dt><dd> Origin offset (y-axis).
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="SpriteBatch.html" title="SpriteBatch">SpriteBatch</a>
-</li><li> <a href="SpriteBatch%3aadd.html" title="SpriteBatch:add">SpriteBatch:add</a>
-</li><li> <a href="SpriteBatch%3aset.html" title="SpriteBatch:set">SpriteBatch:set</a>
-</li><li> <a href="SpriteBatch%3asetq.html" title="SpriteBatch:setq">SpriteBatch:setq</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=SpriteBatch:addq_(Dansk)&action=edit&redlink=1" class="new" title="SpriteBatch:addq (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:addq_(Deutsch)&action=edit&redlink=1" class="new" title="SpriteBatch:addq (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:addq_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="SpriteBatch:addq (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:addq_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="SpriteBatch:addq (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:addq_(Indonesia)&action=edit&redlink=1" class="new" title="SpriteBatch:addq (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:addq_(Italiano)&action=edit&redlink=1" class="new" title="SpriteBatch:addq (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:addq_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="SpriteBatch:addq (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:addq_(Magyar)&action=edit&redlink=1" class="new" title="SpriteBatch:addq (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:addq_(Nederlands)&action=edit&redlink=1" class="new" title="SpriteBatch:addq (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:addq_(Polski)&action=edit&redlink=1" class="new" title="SpriteBatch:addq (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/SpriteBatch:addq_(Portugu%C3%AAs)" title="SpriteBatch:addq (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:addq_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="SpriteBatch:addq (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:addq_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="SpriteBatch:addq (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:addq_(Suomi)&action=edit&redlink=1" class="new" title="SpriteBatch:addq (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:addq_(Svenska)&action=edit&redlink=1" class="new" title="SpriteBatch:addq (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:addq_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="SpriteBatch:addq (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:addq_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="SpriteBatch:addq (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:addq_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="SpriteBatch:addq (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:addq_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="SpriteBatch:addq (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:addq_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="SpriteBatch:addq (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:addq_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="SpriteBatch:addq (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:addq_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="SpriteBatch:addq (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:addq_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="SpriteBatch:addq (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:addq_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="SpriteBatch:addq (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:addq_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="SpriteBatch:addq (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:addq_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="SpriteBatch:addq (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:addq_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="SpriteBatch:addq (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:addq_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="SpriteBatch:addq (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:addq_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="SpriteBatch:addq (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h1 id="firstHeading" class="firstHeading">SpriteBatch:bind</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has been renamed from <a href="https://love2d.org/wiki/SpriteBatch:lock" title="SpriteBatch:lock">SpriteBatch:lock</a>.</small>
-</td></tr></table>
-<p>Binds the <a href="SpriteBatch.html" title="SpriteBatch">SpriteBatch</a> to memory for more efficient updating.
-</p><p>Binding a SpriteBatch before updating its content can improve the performance as it doesn't push each update to the graphics card separately. Don't forget to <a href="SpriteBatch%3aunbind.html" title="SpriteBatch:unbind">unbind</a> the SpriteBatch or the updates won't show up.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">SpriteBatch:bind<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<h3> <span class="mw-headline" id="Updating_a_SpriteBatch_with_binding"> Updating a SpriteBatch with binding </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> update_spritebatch<span class="br0">(</span>spritebatch<span class="br0">)</span><br />    spritebatch:bind<span class="br0">(</span><span class="br0">)</span><br /><br />    <span class="kw1">for</span> i <span class="sy0">=</span> <span class="nu0">1</span>, <span class="nu0">100</span> <span class="kw1">do</span><br />    [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="SpriteBatch.html" title="SpriteBatch">SpriteBatch</a>
-</li><li> <a href="SpriteBatch%3aunbind.html" title="SpriteBatch:unbind">SpriteBatch:unbind</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=SpriteBatch:bind_(Dansk)&action=edit&redlink=1" class="new" title="SpriteBatch:bind (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:bind_(Deutsch)&action=edit&redlink=1" class="new" title="SpriteBatch:bind (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:bind_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="SpriteBatch:bind (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:bind_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="SpriteBatch:bind (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:bind_(Indonesia)&action=edit&redlink=1" class="new" title="SpriteBatch:bind (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:bind_(Italiano)&action=edit&redlink=1" class="new" title="SpriteBatch:bind (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:bind_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="SpriteBatch:bind (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:bind_(Magyar)&action=edit&redlink=1" class="new" title="SpriteBatch:bind (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:bind_(Nederlands)&action=edit&redlink=1" class="new" title="SpriteBatch:bind (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:bind_(Polski)&action=edit&redlink=1" class="new" title="SpriteBatch:bind (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:bind_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="SpriteBatch:bind (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:bind_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="SpriteBatch:bind (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:bind_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="SpriteBatch:bind (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:bind_(Suomi)&action=edit&redlink=1" class="new" title="SpriteBatch:bind (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:bind_(Svenska)&action=edit&redlink=1" class="new" title="SpriteBatch:bind (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:bind_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="SpriteBatch:bind (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:bind_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="SpriteBatch:bind (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:bind_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="SpriteBatch:bind (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:bind_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="SpriteBatch:bind (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:bind_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="SpriteBatch:bind (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:bind_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="SpriteBatch:bind (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:bind_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="SpriteBatch:bind (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:bind_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="SpriteBatch:bind (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:bind_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="SpriteBatch:bind (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:bind_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="SpriteBatch:bind (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:bind_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="SpriteBatch:bind (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:bind_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="SpriteBatch:bind (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:bind_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="SpriteBatch:bind (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:bind_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="SpriteBatch:bind (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">SpriteBatch:clear</h1>
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-			<p>Removes all sprites from the buffer.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">SpriteBatch:clear<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="SpriteBatch.html" title="SpriteBatch">SpriteBatch</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=SpriteBatch:clear_(Dansk)&action=edit&redlink=1" class="new" title="SpriteBatch:clear (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:clear_(Deutsch)&action=edit&redlink=1" class="new" title="SpriteBatch:clear (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:clear_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="SpriteBatch:clear (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:clear_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="SpriteBatch:clear (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:clear_(Indonesia)&action=edit&redlink=1" class="new" title="SpriteBatch:clear (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:clear_(Italiano)&action=edit&redlink=1" class="new" title="SpriteBatch:clear (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:clear_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="SpriteBatch:clear (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:clear_(Magyar)&action=edit&redlink=1" class="new" title="SpriteBatch:clear (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:clear_(Nederlands)&action=edit&redlink=1" class="new" title="SpriteBatch:clear (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:clear_(Polski)&action=edit&redlink=1" class="new" title="SpriteBatch:clear (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/SpriteBatch:clear_(Portugu%C3%AAs)" title="SpriteBatch:clear (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:clear_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="SpriteBatch:clear (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:clear_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="SpriteBatch:clear (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:clear_(Suomi)&action=edit&redlink=1" class="new" title="SpriteBatch:clear (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:clear_(Svenska)&action=edit&redlink=1" class="new" title="SpriteBatch:clear (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:clear_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="SpriteBatch:clear (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:clear_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="SpriteBatch:clear (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:clear_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="SpriteBatch:clear (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:clear_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="SpriteBatch:clear (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:clear_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="SpriteBatch:clear (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:clear_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="SpriteBatch:clear (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:clear_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="SpriteBatch:clear (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:clear_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="SpriteBatch:clear (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:clear_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="SpriteBatch:clear (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:clear_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="SpriteBatch:clear (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:clear_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="SpriteBatch:clear (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:clear_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="SpriteBatch:clear (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:clear_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="SpriteBatch:clear (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:clear_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="SpriteBatch:clear (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h1 id="firstHeading" class="firstHeading">SpriteBatch:getBufferSize</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets the maximum number of sprites the SpriteBatch can hold.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">size <span class="sy0">=</span> SpriteBatch:getBufferSize<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> size</code></dt><dd> The maximum number of sprites the batch can hold.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="SpriteBatch.html" title="SpriteBatch">SpriteBatch</a>
-</li><li> <a href="SpriteBatch%3asetBufferSize.html" title="SpriteBatch:setBufferSize">SpriteBatch:setBufferSize</a>
-</li><li> <a href="SpriteBatch%3agetCount.html" title="SpriteBatch:getCount">SpriteBatch:getCount</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=SpriteBatch:getBufferSize_(Dansk)&action=edit&redlink=1" class="new" title="SpriteBatch:getBufferSize (Dansk) (page does not exist)">Dansk</a> –
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-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:getBufferSize_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="SpriteBatch:getBufferSize (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=SpriteBatch:getBufferSize_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="SpriteBatch:getBufferSize (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:getBufferSize_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="SpriteBatch:getBufferSize (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:getBufferSize_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="SpriteBatch:getBufferSize (简体中文) (page does not exist)">简体中文</a> –
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-		<h1 id="firstHeading" class="firstHeading">SpriteBatch:getColor</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
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-<td> <small>This method is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets the color that will be used for the next add and set operations.
-</p><p>If no color has been set with <a href="SpriteBatch%3asetColor.html" title="SpriteBatch:setColor">SpriteBatch:setColor</a> or the current SpriteBatch color has been cleared, this method will return nil.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">r, g, b, a <span class="sy0">=</span> SpriteBatch:getColor<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> r</code></dt><dd> The red component (0-255).
-</dd><dt><code><a href="number.html" title="number">number</a> g</code></dt><dd> The green component (0-255).
-</dd><dt><code><a href="number.html" title="number">number</a> b</code></dt><dd> The blue component (0-255).
-</dd><dt><code><a href="number.html" title="number">number</a> a</code></dt><dd> The alpha component (0-255).
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="SpriteBatch.html" title="SpriteBatch">SpriteBatch</a>
-</li><li> <a href="SpriteBatch%3asetColor.html" title="SpriteBatch:setColor">SpriteBatch:setColor</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=SpriteBatch:getColor_(Dansk)&action=edit&redlink=1" class="new" title="SpriteBatch:getColor (Dansk) (page does not exist)">Dansk</a> –
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-<strong class="selflink">English</strong> – 
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-<a href="https://love2d.org/w/index.php?title=SpriteBatch:getColor_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="SpriteBatch:getColor (简体中文) (page does not exist)">简体中文</a> –
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-		<h1 id="firstHeading" class="firstHeading">SpriteBatch:getCount</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
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-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets the number of sprites currently in the SpriteBatch.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">count <span class="sy0">=</span> SpriteBatch:getCount<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> count</code></dt><dd> The number of sprites currently in the batch.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="SpriteBatch.html" title="SpriteBatch">SpriteBatch</a>
-</li><li> <a href="SpriteBatch%3agetBufferSize.html" title="SpriteBatch:getBufferSize">SpriteBatch:getBufferSize</a>
-</li></ul>
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-<div class="i18n">
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-<strong class="selflink">English</strong> – 
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-		<h1 id="firstHeading" class="firstHeading">SpriteBatch:getImage</h1>
-		<div id="bodyContent">
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This method is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Returns the image used by the SpriteBatch.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">image <span class="sy0">=</span> SpriteBatch:getImage<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="Image.html" title="Image">Image</a> image</code></dt><dd> The image for the sprites.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="SpriteBatch.html" title="SpriteBatch">SpriteBatch</a>
-</li><li> <a href="SpriteBatch%3asetImage.html" title="SpriteBatch:setImage">SpriteBatch:setImage</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=SpriteBatch:getImage_(Dansk)&action=edit&redlink=1" class="new" title="SpriteBatch:getImage (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:getImage_(Deutsch)&action=edit&redlink=1" class="new" title="SpriteBatch:getImage (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:getImage_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="SpriteBatch:getImage (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:getImage_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="SpriteBatch:getImage (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:getImage_(Indonesia)&action=edit&redlink=1" class="new" title="SpriteBatch:getImage (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:getImage_(Italiano)&action=edit&redlink=1" class="new" title="SpriteBatch:getImage (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:getImage_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="SpriteBatch:getImage (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:getImage_(Magyar)&action=edit&redlink=1" class="new" title="SpriteBatch:getImage (Magyar) (page does not exist)">Magyar</a> –
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-<a href="https://love2d.org/w/index.php?title=SpriteBatch:getImage_(Polski)&action=edit&redlink=1" class="new" title="SpriteBatch:getImage (Polski) (page does not exist)">Polski</a> –
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-<a href="https://love2d.org/w/index.php?title=SpriteBatch:getImage_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="SpriteBatch:getImage (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:getImage_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="SpriteBatch:getImage (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:getImage_(Suomi)&action=edit&redlink=1" class="new" title="SpriteBatch:getImage (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:getImage_(Svenska)&action=edit&redlink=1" class="new" title="SpriteBatch:getImage (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:getImage_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="SpriteBatch:getImage (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:getImage_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="SpriteBatch:getImage (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:getImage_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="SpriteBatch:getImage (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:getImage_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="SpriteBatch:getImage (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:getImage_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="SpriteBatch:getImage (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:getImage_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="SpriteBatch:getImage (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:getImage_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="SpriteBatch:getImage (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:getImage_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="SpriteBatch:getImage (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:getImage_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="SpriteBatch:getImage (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:getImage_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="SpriteBatch:getImage (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:getImage_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="SpriteBatch:getImage (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:getImage_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="SpriteBatch:getImage (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:getImage_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="SpriteBatch:getImage (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:getImage_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="SpriteBatch:getImage (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h1 id="firstHeading" class="firstHeading">SpriteBatch:getTexture</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.1" title="0.9.1">0.9.1</a></b> </i>
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-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets the texture (<a href="Image.html" title="Image">Image</a> or <a href="Canvas.html" title="Canvas">Canvas</a>) used by the SpriteBatch.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">texture <span class="sy0">=</span> SpriteBatch:getTexture<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="Texture.html" title="Texture">Texture</a> texture</code></dt><dd> The Image or Canvas used by the SpriteBatch.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="SpriteBatch.html" title="SpriteBatch">SpriteBatch</a>
-</li><li> <a href="SpriteBatch%3asetTexture.html" title="SpriteBatch:setTexture">SpriteBatch:setTexture</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=SpriteBatch:getTexture_(Dansk)&action=edit&redlink=1" class="new" title="SpriteBatch:getTexture (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:getTexture_(Deutsch)&action=edit&redlink=1" class="new" title="SpriteBatch:getTexture (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:getTexture_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="SpriteBatch:getTexture (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:getTexture_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="SpriteBatch:getTexture (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:getTexture_(Indonesia)&action=edit&redlink=1" class="new" title="SpriteBatch:getTexture (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:getTexture_(Italiano)&action=edit&redlink=1" class="new" title="SpriteBatch:getTexture (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:getTexture_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="SpriteBatch:getTexture (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:getTexture_(Magyar)&action=edit&redlink=1" class="new" title="SpriteBatch:getTexture (Magyar) (page does not exist)">Magyar</a> –
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-<a href="https://love2d.org/w/index.php?title=SpriteBatch:getTexture_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="SpriteBatch:getTexture (Česky) (page does not exist)">Česky</a> –
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-<a href="https://love2d.org/w/index.php?title=SpriteBatch:getTexture_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="SpriteBatch:getTexture (Русский) (page does not exist)">Русский</a> –
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-		<h1 id="firstHeading" class="firstHeading">SpriteBatch:set</h1>
-		<div id="bodyContent">
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This method is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Changes a sprite in the batch. This requires the identifier returned by add and addq.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">SpriteBatch:set<span class="br0">(</span> id, x, y, r, sx, sy, ox, oy, kx, ky <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> id</code></dt><dd> The identifier of the sprite that will be changed.
-</dd><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The position to draw the object (x-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The position to draw the object (y-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> r (0)</code></dt><dd> Orientation (radians).
-</dd><dt><code><a href="number.html" title="number">number</a> sx (1)</code></dt><dd> Scale factor (x-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> sy (sx)</code></dt><dd> Scale factor (y-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> ox (0)</code></dt><dd> Origin offset (x-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> oy (0)</code></dt><dd> Origin offset (y-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> kx (0)</code></dt><dd> Shear factor (x-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> ky (0)</code></dt><dd> Shear factor (y-axis).
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant has replaced <a href="SpriteBatch%3asetq.html" title="SpriteBatch:setq">SpriteBatch:setq</a>.</small>
-</td></tr></table>
-<p>Changes a sprite with a <a href="Quad.html" title="Quad">Quad</a> in the batch. This requires the identifier returned by <a href="SpriteBatch%3aadd.html" title="SpriteBatch:add">SpriteBatch:add</a>.
-</p>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">SpriteBatch:set<span class="br0">(</span> id, quad, x, y, r, sx, sy, ox, oy, kx, ky <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> id</code></dt><dd> The identifier of the sprite that will be changed.
-</dd><dt><code><a href="Quad.html" title="Quad">Quad</a> quad</code></dt><dd> The Quad used on the image of the batch.
-</dd><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The position to draw the object (x-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The position to draw the object (y-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> r (0)</code></dt><dd> Orientation (radians).
-</dd><dt><code><a href="number.html" title="number">number</a> sx (1)</code></dt><dd> Scale factor (x-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> sy (sx)</code></dt><dd> Scale factor (y-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> ox (0)</code></dt><dd> Origin offset (x-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> oy (0)</code></dt><dd> Origin offset (y-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> kx (0)</code></dt><dd> Shear factor (x-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> ky (0)</code></dt><dd> Shear factor (y-axis).
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Notes"> Notes </span></h2>
-<p>SpriteBatches do not support removing individual sprites. One can do a pseudo removal (instead of clearing and re-adding everything) by:
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">SpriteBatch:set<span class="br0">(</span>id, <span class="nu0">0</span>, <span class="nu0">0</span>, <span class="nu0">0</span>, <span class="nu0">0</span>, <span class="nu0">0</span><span class="br0">)</span></div></div>
-<p>This makes all the sprite's vertices equal (because the x and y scales are 0), which prevents the GPU from fully processing the sprite when drawing the SpriteBatch.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="SpriteBatch.html" title="SpriteBatch">SpriteBatch</a>
-</li><li> <a href="SpriteBatch%3aadd.html" title="SpriteBatch:add">SpriteBatch:add</a>
-</li><li> <a href="SpriteBatch%3aaddq.html" title="SpriteBatch:addq">SpriteBatch:addq</a>
-</li><li> <a href="SpriteBatch%3asetq.html" title="SpriteBatch:setq">SpriteBatch:setq</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=SpriteBatch:set_(Dansk)&action=edit&redlink=1" class="new" title="SpriteBatch:set (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:set_(Deutsch)&action=edit&redlink=1" class="new" title="SpriteBatch:set (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:set_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="SpriteBatch:set (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:set_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="SpriteBatch:set (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:set_(Indonesia)&action=edit&redlink=1" class="new" title="SpriteBatch:set (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:set_(Italiano)&action=edit&redlink=1" class="new" title="SpriteBatch:set (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:set_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="SpriteBatch:set (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:set_(Magyar)&action=edit&redlink=1" class="new" title="SpriteBatch:set (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:set_(Nederlands)&action=edit&redlink=1" class="new" title="SpriteBatch:set (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:set_(Polski)&action=edit&redlink=1" class="new" title="SpriteBatch:set (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:set_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="SpriteBatch:set (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:set_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="SpriteBatch:set (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:set_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="SpriteBatch:set (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:set_(Suomi)&action=edit&redlink=1" class="new" title="SpriteBatch:set (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:set_(Svenska)&action=edit&redlink=1" class="new" title="SpriteBatch:set (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:set_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="SpriteBatch:set (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:set_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="SpriteBatch:set (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:set_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="SpriteBatch:set (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:set_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="SpriteBatch:set (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:set_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="SpriteBatch:set (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:set_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="SpriteBatch:set (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:set_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="SpriteBatch:set (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:set_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="SpriteBatch:set (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:set_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="SpriteBatch:set (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:set_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="SpriteBatch:set (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:set_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="SpriteBatch:set (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:set_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="SpriteBatch:set (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:set_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="SpriteBatch:set (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:set_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="SpriteBatch:set (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h1 id="firstHeading" class="firstHeading">SpriteBatch:setBufferSize</h1>
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Sets the maximum number of sprites the SpriteBatch can hold. Existing sprites in the batch (up to the new maximum) will <i>not</i> be cleared when this function is called.
-</p>
-<table bgcolor="gold" style="border-style:solid;border-width:1px;-moz-border-radius:3px;border-radius:3px;" align="center" width="80%">
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-</td><td>This function can be slow if it is called every frame, such as from <a href="love.update.html" title="love.update">love.update</a> or <a href="love.draw.html" title="love.draw">love.draw</a>.
-</td><td width="1"> 
-</td></tr></table><br />
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">SpriteBatch:setBufferSize<span class="br0">(</span> size <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> size</code></dt><dd> The new maximum number of sprites the batch can hold.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="SpriteBatch.html" title="SpriteBatch">SpriteBatch</a>
-</li><li> <a href="SpriteBatch%3agetBufferSize.html" title="SpriteBatch:getBufferSize">SpriteBatch:getBufferSize</a>
-</li><li> <a href="SpriteBatch%3agetCount.html" title="SpriteBatch:getCount">SpriteBatch:getCount</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=SpriteBatch:setBufferSize_(Dansk)&action=edit&redlink=1" class="new" title="SpriteBatch:setBufferSize (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setBufferSize_(Deutsch)&action=edit&redlink=1" class="new" title="SpriteBatch:setBufferSize (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setBufferSize_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="SpriteBatch:setBufferSize (Español) (page does not exist)">Español</a> –
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-		<h1 id="firstHeading" class="firstHeading">SpriteBatch:setColor</h1>
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This method is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Sets the color that will be used for the next add and set operations. Calling the function without arguments will clear the color.
-</p><p>The global color set with love.graphics.setColor will not work on the SpriteBatch if any of the sprites has its own color.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">SpriteBatch:setColor<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">SpriteBatch:setColor<span class="br0">(</span> r, g, b, a <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> r</code></dt><dd> The amount of red.
-</dd><dt><code><a href="number.html" title="number">number</a> g</code></dt><dd> The amount of green.
-</dd><dt><code><a href="number.html" title="number">number</a> b</code></dt><dd> The amount of blue.
-</dd><dt><code><a href="number.html" title="number">number</a> a (255)</code></dt><dd> The amount of alpha.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="SpriteBatch.html" title="SpriteBatch">SpriteBatch</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=SpriteBatch:setColor_(Dansk)&action=edit&redlink=1" class="new" title="SpriteBatch:setColor (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setColor_(Deutsch)&action=edit&redlink=1" class="new" title="SpriteBatch:setColor (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setColor_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="SpriteBatch:setColor (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setColor_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="SpriteBatch:setColor (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setColor_(Indonesia)&action=edit&redlink=1" class="new" title="SpriteBatch:setColor (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setColor_(Italiano)&action=edit&redlink=1" class="new" title="SpriteBatch:setColor (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setColor_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="SpriteBatch:setColor (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setColor_(Magyar)&action=edit&redlink=1" class="new" title="SpriteBatch:setColor (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setColor_(Nederlands)&action=edit&redlink=1" class="new" title="SpriteBatch:setColor (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setColor_(Polski)&action=edit&redlink=1" class="new" title="SpriteBatch:setColor (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setColor_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="SpriteBatch:setColor (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setColor_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="SpriteBatch:setColor (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setColor_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="SpriteBatch:setColor (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setColor_(Suomi)&action=edit&redlink=1" class="new" title="SpriteBatch:setColor (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setColor_(Svenska)&action=edit&redlink=1" class="new" title="SpriteBatch:setColor (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setColor_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="SpriteBatch:setColor (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setColor_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="SpriteBatch:setColor (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setColor_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="SpriteBatch:setColor (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setColor_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="SpriteBatch:setColor (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setColor_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="SpriteBatch:setColor (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setColor_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="SpriteBatch:setColor (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setColor_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="SpriteBatch:setColor (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setColor_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="SpriteBatch:setColor (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setColor_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="SpriteBatch:setColor (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setColor_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="SpriteBatch:setColor (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setColor_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="SpriteBatch:setColor (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setColor_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="SpriteBatch:setColor (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setColor_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="SpriteBatch:setColor (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setColor_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="SpriteBatch:setColor (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">SpriteBatch:setImage</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.7.2" title="0.7.2">0.7.2</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This method is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Replaces the image used for the sprites.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">SpriteBatch:setImage<span class="br0">(</span> image <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="Image.html" title="Image">Image</a> image</code></dt><dd> The new Image to use for the sprites.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="SpriteBatch.html" title="SpriteBatch">SpriteBatch</a>
-</li><li> <a href="SpriteBatch%3agetImage.html" title="SpriteBatch:getImage">SpriteBatch:getImage</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=SpriteBatch:setImage_(Dansk)&action=edit&redlink=1" class="new" title="SpriteBatch:setImage (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setImage_(Deutsch)&action=edit&redlink=1" class="new" title="SpriteBatch:setImage (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
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-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setImage_(Italiano)&action=edit&redlink=1" class="new" title="SpriteBatch:setImage (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setImage_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="SpriteBatch:setImage (Lietuviškai) (page does not exist)">Lietuviškai</a> –
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-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setImage_(Suomi)&action=edit&redlink=1" class="new" title="SpriteBatch:setImage (Suomi) (page does not exist)">Suomi</a> –
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-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setImage_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="SpriteBatch:setImage (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setImage_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="SpriteBatch:setImage (Ελληνικά) (page does not exist)">Ελληνικά</a> –
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-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setImage_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="SpriteBatch:setImage (Русский) (page does not exist)">Русский</a> –
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-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setImage_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="SpriteBatch:setImage (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setImage_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="SpriteBatch:setImage (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setImage_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="SpriteBatch:setImage (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setImage_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="SpriteBatch:setImage (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setImage_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="SpriteBatch:setImage (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setImage_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="SpriteBatch:setImage (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setImage_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="SpriteBatch:setImage (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setImage_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="SpriteBatch:setImage (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">SpriteBatch:setTexture</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.1" title="0.9.1">0.9.1</a></b> </i>
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-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Sets the texture (<a href="Image.html" title="Image">Image</a> or <a href="Canvas.html" title="Canvas">Canvas</a>) used for the sprites in the batch, when drawing.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">SpriteBatch:setTexture<span class="br0">(</span> texture <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="Texture.html" title="Texture">Texture</a> texture</code></dt><dd> The new Image or Canvas to use for the sprites in the batch.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="SpriteBatch.html" title="SpriteBatch">SpriteBatch</a>
-</li><li> <a href="SpriteBatch%3agetTexture.html" title="SpriteBatch:getTexture">SpriteBatch:getTexture</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=SpriteBatch:setTexture_(Dansk)&action=edit&redlink=1" class="new" title="SpriteBatch:setTexture (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setTexture_(Deutsch)&action=edit&redlink=1" class="new" title="SpriteBatch:setTexture (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setTexture_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="SpriteBatch:setTexture (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setTexture_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="SpriteBatch:setTexture (Ελληνικά) (page does not exist)">Ελληνικά</a> –
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-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setTexture_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="SpriteBatch:setTexture (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setTexture_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="SpriteBatch:setTexture (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setTexture_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="SpriteBatch:setTexture (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setTexture_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="SpriteBatch:setTexture (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">SpriteBatch:setq</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This method is not supported in earlier versions.</small>
-</td></tr></table>
-<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has been merged into <a href="SpriteBatch%3aset.html" title="SpriteBatch:set">SpriteBatch:set</a>.</small>
-</td></tr></table>
-<p>Changes a sprite with a quad in the batch. This requires the identifier returned by add and addq.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">SpriteBatch:setq<span class="br0">(</span> id, quad, x, y, r, sx, sy, ox, oy, kx, ky <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> id</code></dt><dd> The identifier of the sprite that will be changed.
-</dd><dt><code><a href="Quad.html" title="Quad">Quad</a> quad</code></dt><dd> The quad used on the image of the batch.
-</dd><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The position to draw the object (x-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The position to draw the object (y-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> r (0)</code></dt><dd> Orientation (radians).
-</dd><dt><code><a href="number.html" title="number">number</a> sx (1)</code></dt><dd> Scale factor (x-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> sy (sx)</code></dt><dd> Scale factor (y-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> ox (0)</code></dt><dd> Origin offset (x-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> oy (0)</code></dt><dd> Origin offset (y-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> kx (0)</code></dt><dd> Shear factor (x-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> ky (0)</code></dt><dd> Shear factor (y-axis).
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="SpriteBatch.html" title="SpriteBatch">SpriteBatch</a>
-</li><li> <a href="SpriteBatch%3aadd.html" title="SpriteBatch:add">SpriteBatch:add</a>
-</li><li> <a href="SpriteBatch%3aaddq.html" title="SpriteBatch:addq">SpriteBatch:addq</a>
-</li><li> <a href="SpriteBatch%3aset.html" title="SpriteBatch:set">SpriteBatch:set</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=SpriteBatch:setq_(Dansk)&action=edit&redlink=1" class="new" title="SpriteBatch:setq (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setq_(Deutsch)&action=edit&redlink=1" class="new" title="SpriteBatch:setq (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setq_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="SpriteBatch:setq (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setq_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="SpriteBatch:setq (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setq_(Indonesia)&action=edit&redlink=1" class="new" title="SpriteBatch:setq (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setq_(Italiano)&action=edit&redlink=1" class="new" title="SpriteBatch:setq (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setq_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="SpriteBatch:setq (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setq_(Magyar)&action=edit&redlink=1" class="new" title="SpriteBatch:setq (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setq_(Nederlands)&action=edit&redlink=1" class="new" title="SpriteBatch:setq (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setq_(Polski)&action=edit&redlink=1" class="new" title="SpriteBatch:setq (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setq_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="SpriteBatch:setq (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setq_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="SpriteBatch:setq (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setq_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="SpriteBatch:setq (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setq_(Suomi)&action=edit&redlink=1" class="new" title="SpriteBatch:setq (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setq_(Svenska)&action=edit&redlink=1" class="new" title="SpriteBatch:setq (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setq_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="SpriteBatch:setq (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setq_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="SpriteBatch:setq (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setq_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="SpriteBatch:setq (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setq_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="SpriteBatch:setq (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setq_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="SpriteBatch:setq (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setq_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="SpriteBatch:setq (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setq_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="SpriteBatch:setq (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setq_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="SpriteBatch:setq (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setq_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="SpriteBatch:setq (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:setq_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="SpriteBatch:setq (日本語) (page does not exist)">日本語</a> –
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You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=SpriteBatch:unbind&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
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-	
-		<h1 id="firstHeading" class="firstHeading">SpriteBatch:unbind</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has been renamed from <a href="https://love2d.org/wiki/SpriteBatch:unlock" title="SpriteBatch:unlock">SpriteBatch:unlock</a>.</small>
-</td></tr></table>
-<p>Unbinds the <a href="SpriteBatch.html" title="SpriteBatch">SpriteBatch</a>.
-</p><p>All <a href="SpriteBatch%3abind.html" title="SpriteBatch:bind">SpriteBatch:bind</a> calls should have a matching <i>SpriteBatch:unbind</i> after the batch has been updated.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">SpriteBatch:unbind<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="SpriteBatch.html" title="SpriteBatch">SpriteBatch</a>
-</li><li> <a href="SpriteBatch%3abind.html" title="SpriteBatch:bind">SpriteBatch:bind</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=SpriteBatch:unbind_(Dansk)&action=edit&redlink=1" class="new" title="SpriteBatch:unbind (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:unbind_(Deutsch)&action=edit&redlink=1" class="new" title="SpriteBatch:unbind (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:unbind_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="SpriteBatch:unbind (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:unbind_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="SpriteBatch:unbind (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:unbind_(Indonesia)&action=edit&redlink=1" class="new" title="SpriteBatch:unbind (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:unbind_(Italiano)&action=edit&redlink=1" class="new" title="SpriteBatch:unbind (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:unbind_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="SpriteBatch:unbind (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:unbind_(Magyar)&action=edit&redlink=1" class="new" title="SpriteBatch:unbind (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:unbind_(Nederlands)&action=edit&redlink=1" class="new" title="SpriteBatch:unbind (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:unbind_(Polski)&action=edit&redlink=1" class="new" title="SpriteBatch:unbind (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:unbind_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="SpriteBatch:unbind (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:unbind_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="SpriteBatch:unbind (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:unbind_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="SpriteBatch:unbind (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:unbind_(Suomi)&action=edit&redlink=1" class="new" title="SpriteBatch:unbind (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:unbind_(Svenska)&action=edit&redlink=1" class="new" title="SpriteBatch:unbind (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:unbind_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="SpriteBatch:unbind (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:unbind_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="SpriteBatch:unbind (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=SpriteBatch:unbind_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="SpriteBatch:unbind (Ελληνικά) (page does not exist)">Ελληνικά</a> –
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This enum is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Usage hints for <a href="SpriteBatch.html" title="SpriteBatch">SpriteBatches</a> to optimize sprite data storage on the GPU.
-</p>
-<h2> <span class="mw-headline" id="Constants"> Constants </span></h2>
-<dl><dt>dynamic</dt><dd> The SpriteBatch data will change repeatedly during its lifetime. 
-</dd><dt>static</dt><dd> The SpriteBatch will not be modified after initial sprites are added.
-</dd><dt>stream</dt><dd> The SpriteBatch data will always change between draws.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="love.graphics.newSpriteBatch.html" title="love.graphics.newSpriteBatch">love.graphics.newSpriteBatch</a>
-</li><li> <a href="SpriteBatch.html" title="SpriteBatch">SpriteBatch</a>
-</li></ul>
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-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>Texture - LOVE</title>
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-<body class="mediawiki ltr ns-0 ns-subject page-Texture skin-love">
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-			<h5>Views</h5>
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You can view its source [e]" accesskey="e">View source</a></li>
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-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">Texture</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.1" title="0.9.1">0.9.1</a></b> </i>
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-<tr>
-<td> <small>This type is not supported in earlier versions.</small>
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-<p>Superclass for drawable objects which represent a texture. All Textures can be drawn with <a href="Quad.html" title="Quad">Quads</a>. This is an abstract type that can't be created directly.
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-<h2> <span class="mw-headline" id="Functions"> Functions </span></h2>
-<h2> <span class="mw-headline" id="Supertypes"> Supertypes </span></h2>
-<ul><li> <a href="Drawable.html" title="Drawable">Drawable</a>
-</li><li> <a href="Object.html" title="Object">Object</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Subtypes"> Subtypes </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Canvas.html" title="Canvas">Canvas</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Off-screen render target.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8 [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Image.html" title="Image">Image</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Drawable image type.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="love.graphics.draw.html" title="love.graphics.draw">love.graphics.draw</a>
-</li><li> <a href="Mesh%3asetTexture.html" title="Mesh:setTexture">Mesh:setTexture</a>
-</li><li> <a href="ParticleSystem%3asetTexture.html" title="ParticleSystem:setTexture">ParticleSystem:setTexture</a>
-</li><li> <a href="SpriteBatch%3asetTexture.html" title="SpriteBatch:setTexture">SpriteBatch:setTexture</a>
-</li><li> <a href="Shader%3asend.html" title="Shader:send">Shader:send</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Texture_(Dansk)&action=edit&redlink=1" class="new" title="Texture (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Texture_(Deutsch)&action=edit&redlink=1" class="new" title="Texture (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Texture_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Texture (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Texture_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Texture (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Texture_(Indonesia)&action=edit&redlink=1" class="new" title="Texture (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Texture_(Italiano)&action=edit&redlink=1" class="new" title="Texture (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Texture_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Texture (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Texture_(Magyar)&action=edit&redlink=1" class="new" title="Texture (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Texture_(Nederlands)&action=edit&redlink=1" class="new" title="Texture (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Texture_(Polski)&action=edit&redlink=1" class="new" title="Texture (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Texture_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Texture (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Texture_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Texture (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Texture_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Texture (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Texture_(Suomi)&action=edit&redlink=1" class="new" title="Texture (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Texture_(Svenska)&action=edit&redlink=1" class="new" title="Texture (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Texture_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Texture (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Texture_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Texture (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Texture_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Texture (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Texture_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Texture (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Texture_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Texture (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Texture_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Texture (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Texture_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Texture (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Texture_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Texture (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Texture_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Texture (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Texture_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Texture (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Texture_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Texture (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Texture_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Texture (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Texture_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Texture (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Texture_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Texture (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
-</p>
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-			<ul>
-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/Texture" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/Texture" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
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-				<li id="t-print"><a href="https://love2d.org/w/index.php?title=Texture&printable=yes" rel="alternate" title="Printable version of this page [p]" accesskey="p">Printable version</a></li>				<li id="t-permalink"><a href="https://love2d.org/w/index.php?title=Texture&oldid=12782" title="Permanent link to this revision of the page">Permanent link</a></li><li id="t-smwbrowselink"><a href="https://love2d.org/wiki/Special:Browse/Texture" title="Special:Browse/Texture">Browse properti [...]
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diff --git a/doc/TextureFormat.html b/doc/TextureFormat.html
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You can view its source [e]" accesskey="e">View source</a></li>
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-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">TextureFormat</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This enum is not supported in earlier versions.</small>
-</td></tr></table>
-<p><a href="Canvas.html" title="Canvas">Canvas</a> and <a href="Image.html" title="Image">Image</a> texture formats.
-</p>
-<h2> <span class="mw-headline" id="Constants"> Constants </span></h2>
-<dl><dt>normal</dt><dd> The default texture format: 8 bits per channel (32 bpp) RGBA. Color channel values range from 0-255 (0-1 in shaders.)
-</dd><dt>hdr</dt><dd> Only usable in Canvases. The high dynamic range texture format: floating point 16 bits per channel (64 bpp) RGBA. Color channel values inside the Canvas range from -infinity to +infinity.
-</dd></dl>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.1" title="0.9.1">0.9.1</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This constant is not supported in earlier versions.</small>
-</td></tr></table>
-<dl><dt>srgb</dt><dd> The same as <code>normal</code>, but the texture is <i>interpreted</i> as being in the sRGB color space. It will be decoded from sRGB to linear RGB when drawn or sampled from in a shader. For Canvases, this will also convert everything drawn <i>to</i> the Canvas from linear RGB to sRGB.
-</dd></dl>
-<h2> <span class="mw-headline" id="Notes"> Notes </span></h2>
-<p>The HDR format is most useful when combined with pixel shaders. Effects such as tonemapped HDR with bloom can be accomplished, or the canvas can be used to store arbitrary non-color data such as positions which are then interpreted and used in a shader, as long as you draw the right things to the canvas.
-</p><p>The sRGB format should only be used when doing gamma-correct rendering, which is an advanced topic and it's easy to get color-spaces mixed up. If you're not sure whether you need this, you might want to avoid it. Read more about gamma-correct rendering <a href="http://http.developer.nvidia.com/GPUGems3/gpugems3_ch24.html" class="external text" rel="nofollow">here</a>, <a href="http://filmicgames.com/archives/299" class="external text" rel="nofollow">here</a>, and <a href="http://r [...]
-</p><p>Not all systems support the HDR and sRGB formats. Use <a href="love.graphics.isSupported.html" title="love.graphics.isSupported">love.graphics.isSupported</a> to check before creating the Canvas or Image.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="love.graphics.newImage.html" title="love.graphics.newImage">love.graphics.newImage</a>
-</li><li> <a href="love.graphics.newCanvas.html" title="love.graphics.newCanvas">love.graphics.newCanvas</a>
-</li><li> <a href="love.graphics.isSupported.html" title="love.graphics.isSupported">love.graphics.isSupported</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=TextureFormat_(Dansk)&action=edit&redlink=1" class="new" title="TextureFormat (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=TextureFormat_(Deutsch)&action=edit&redlink=1" class="new" title="TextureFormat (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=TextureFormat_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="TextureFormat (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=TextureFormat_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="TextureFormat (Français) (page does not exist)">Français</a> –
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-<a href="https://love2d.org/w/index.php?title=TextureFormat_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="TextureFormat (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=TextureFormat_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="TextureFormat (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=TextureFormat_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="TextureFormat (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=TextureFormat_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="TextureFormat (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=TextureFormat_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="TextureFormat (Українська) (page does not exist)">Українська</a> –
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-<a href="https://love2d.org/w/index.php?title=TextureFormat_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="TextureFormat (正體中文) (page does not exist)">正體中文</a> –
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-<a href="https://love2d.org/w/index.php?title=TextureFormat_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="TextureFormat (한국어) (page does not exist)">한국어</a> 
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-wgMainPageTitle="Main Page",
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-wgSiteName="LOVE",
-wgCategories=["Types"],
-wgRestrictionEdit=[],
-wgRestrictionMove=[];
-</script>
-		<script type="text/javascript" src="wikibits.js"><!-- wikibits js --></script>
-		<!-- Head Scripts -->
-		<link rel="alternate" type="application/rdf+xml" title="Thread" href="https://love2d.org/w/index.php?title=Special:ExportRDF/Thread&xmlmime=rdf" />
-		<script type="text/javascript" src="site.js"><!-- site js --></script>
-  <link href="https://plus.google.com/b/108553500970002863436/" rel="publisher" />
-	</head>
-<body class="mediawiki ltr ns-0 ns-subject page-Thread skin-love">
-	<div id="globalWrapper">
-		<div id="column-content">
-	<div id="content">
-		<a name="top" id="top"></a>
-			
-		<div id="p-cactions">
-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="Thread.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk"><a href="https://love2d.org/wiki/Talk:Thread" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=Thread&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=Thread&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">Thread</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.7.0" title="0.7.0">0.7.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This type is not supported in earlier versions.</small>
-</td></tr></table>
-<p>A Thread is a chunk of code that can run in parallel with other threads.
-</p>
-<h2> <span class="mw-headline" id="Constructors"> Constructors </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.thread.newThread.html" title="love.thread.newThread">love.thread.newThread</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a new Thread from a Lua file or <a href="FileData.html" title="FileData">FileData</a> object.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="htt [...]
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Functions"> Functions </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atype.html" title="Object:type">Object:type</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the type of the object as a string.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atypeOf.html" title="Object:typeOf">Object:typeOf</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks whether an object is of a certain type.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Thread%3ademand.html" title="Thread:demand">Thread:demand</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Receive a message from a thread. Wait for the message to exist before returning.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" widt [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Thread%3aget.html" title="Thread:get">Thread:get</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get a value.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0. [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Thread%3agetError.html" title="Thread:getError">Thread:getError</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Retrieves the error string from the thread.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="h [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Thread%3agetKeys.html" title="Thread:getKeys">Thread:getKeys</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the names of all messages as a table.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="ht [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Thread%3agetName.html" title="Thread:getName">Thread:getName</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get the name of a thread.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.org/wik [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Thread%3aisRunning.html" title="Thread:isRunning">Thread:isRunning</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns whether the thread is currently running.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Thread%3akill.html" title="Thread:kill">Thread:kill</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Forcefully terminate the thread.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.org/wiki/ [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Thread%3apeek.html" title="Thread:peek">Thread:peek</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Receive a message from a thread, but leave it in the message box.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" />  [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Thread%3areceive.html" title="Thread:receive">Thread:receive</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Receive a message from a thread.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d. [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Thread%3asend.html" title="Thread:send">Thread:send</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Send a message.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.org/wiki/0.7.0" title="0.7 [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Thread%3aset.html" title="Thread:set">Thread:set</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Set a value.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0. [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Thread%3astart.html" title="Thread:start">Thread:start</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Starts the thread.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.org/wiki/0.7.0" titl [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Thread%3await.html" title="Thread:wait">Thread:wait</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Wait for a thread to finish.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.org/wiki/0.7. [...]
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Supertypes"> Supertypes </span></h2>
-<ul><li> <a href="Object.html" title="Object">Object</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Notes"> Notes </span></h2>
-<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This method for retrieving errors has been replaced by <a href="Thread%3agetError.html" title="Thread:getError">Thread:getError</a> and <a href="love.threaderror.html" title="love.threaderror">love.threaderror</a>.</small>
-</td></tr></table>
-<p>If a Lua error occurs in the thread, a message with the name "error" gets pushed to its message pool. Retrieve the message with <tt>Thread:get('error')</tt>.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.thread.html" title="love.thread">love.thread</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Thread_(Dansk)&action=edit&redlink=1" class="new" title="Thread (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Thread_(Deutsch)&action=edit&redlink=1" class="new" title="Thread (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Thread_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Thread (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Thread_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Thread (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Thread_(Indonesia)&action=edit&redlink=1" class="new" title="Thread (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Thread_(Italiano)&action=edit&redlink=1" class="new" title="Thread (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Thread_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Thread (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Thread_(Magyar)&action=edit&redlink=1" class="new" title="Thread (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Thread_(Nederlands)&action=edit&redlink=1" class="new" title="Thread (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Thread_(Polski)&action=edit&redlink=1" class="new" title="Thread (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Thread_(Portugu%C3%AAs)" title="Thread (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Thread_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Thread (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Thread_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Thread (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Thread_(Suomi)&action=edit&redlink=1" class="new" title="Thread (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Thread_(Svenska)&action=edit&redlink=1" class="new" title="Thread (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Thread_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Thread (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Thread_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Thread (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Thread_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Thread (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Thread_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Thread (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/Thread_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="Thread (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Thread_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Thread (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Thread_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Thread (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Thread_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Thread (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Thread_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Thread (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Thread_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Thread (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Thread_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Thread (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Thread_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Thread (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/wiki/Thread_(Ti%E1%BA%BFng_Vi%E1%BB%87t)" title="Thread (Tiếng Việt)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/Thread_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="Thread (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
-</p>
-</div>
-
-<!-- 
-NewPP limit report
-Preprocessor node count: 816/1000000
-Post-expand include size: 24539/2097152 bytes
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-
-<!-- Saved in parser cache with key love2d_wiki:pcache:idhash:775-0!1!0!!en!2!edit=0 and timestamp 20140410173839 -->
-<div class="printfooter">
-Retrieved from "<a href="https://www.love2d.org/wiki/Thread">https://www.love2d.org/wiki/Thread</a>"</div>
-			<div id='catlinks' class='catlinks'><div id="mw-normal-catlinks"><a href="https://love2d.org/wiki/Special:Categories" title="Special:Categories">Category</a>: <span dir='ltr'><a href="https://love2d.org/wiki/Category:Types" title="Category:Types">Types</a></span></div></div>			<!-- end content -->
-						<div class="visualClear"></div>
-		</div>
-	</div>
-		</div>
-		<div id="column-one">
-
-	<div class="portlet" id="p-personal">
-		<h5>Personal tools</h5>
-		<div class="pBody">
-			<ul>
-				<li id="pt-login"><a href="https://love2d.org/w/index.php?title=Special:UserLogin&returnto=Thread" title="You are encouraged to log in; however, it is not mandatory [o]" accesskey="o">Log in</a></li>
-			</ul>
-		</div>
-	</div>
-	<div class="portlet" id="p-logo">
-		<a style="background-image: url(wiki.png);" href="https://love2d.org/wiki/Main_Page" title="Visit the main page"></a>
-	</div>
-<!--	<div class="portlet" id="p-docs">
-		<h5>Documentation</h5>
-		<div class="pBody">
-			<ul>
-				<li><a href="//love2d.org/wiki/love">love</a></li>
-				<li><a href="//love2d.org/wiki/love.audio">love.audio</a></li>
-				<li><a href="//love2d.org/wiki/love.event">love.event</a></li>
-				<li><a href="//love2d.org/wiki/love.filesystem">love.filesystem</a></li>
-				<li><a href="//love2d.org/wiki/love.graphics">love.graphics</a></li>
-				<li><a href="//love2d.org/wiki/love.image">love.image</a></li>
-				<li><a href="//love2d.org/wiki/love.joystick">love.joystick</a></li>
-				<li><a href="//love2d.org/wiki/love.keyboard">love.keyboard</a></li>
-				<li><a href="//love2d.org/wiki/love.math">love.math</a></li>
-				<li><a href="//love2d.org/wiki/love.mouse">love.mouse</a></li>
-				<li><a href="//love2d.org/wiki/love.physics">love.physics</a></li>
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-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=Thread:demand&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
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-	
-		<h1 id="firstHeading" class="firstHeading">Thread:demand</h1>
-		<div id="bodyContent">
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.7.0" title="0.7.0">0.7.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
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-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has been moved to the <a href="Channel.html" title="Channel">Channel</a> api.</small>
-</td></tr></table>
-<p>Receive a message from a thread.
-Wait for the message to exist before returning. (Can return nil in case of an error in the thread.)
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-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">value <span class="sy0">=</span> Thread:demand<span class="br0">(</span> name <span class="br0">)</span></div></div>
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-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Thread.html" title="Thread">Thread</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Thread:demand_(Dansk)&action=edit&redlink=1" class="new" title="Thread:demand (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:demand_(Deutsch)&action=edit&redlink=1" class="new" title="Thread:demand (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Thread:demand_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Thread:demand (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:demand_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Thread:demand (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:demand_(Indonesia)&action=edit&redlink=1" class="new" title="Thread:demand (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:demand_(Italiano)&action=edit&redlink=1" class="new" title="Thread:demand (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:demand_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Thread:demand (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:demand_(Magyar)&action=edit&redlink=1" class="new" title="Thread:demand (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:demand_(Nederlands)&action=edit&redlink=1" class="new" title="Thread:demand (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:demand_(Polski)&action=edit&redlink=1" class="new" title="Thread:demand (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Thread:demand_(Portugu%C3%AAs)" title="Thread:demand (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:demand_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Thread:demand (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:demand_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Thread:demand (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:demand_(Suomi)&action=edit&redlink=1" class="new" title="Thread:demand (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:demand_(Svenska)&action=edit&redlink=1" class="new" title="Thread:demand (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:demand_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Thread:demand (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:demand_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Thread:demand (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:demand_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Thread:demand (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:demand_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Thread:demand (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:demand_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Thread:demand (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:demand_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Thread:demand (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:demand_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Thread:demand (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:demand_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Thread:demand (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:demand_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Thread:demand (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:demand_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Thread:demand (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:demand_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Thread:demand (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:demand_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Thread:demand (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:demand_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Thread:demand (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:demand_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Thread:demand (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-			<ul>
-				<li id="n-love"><a href="love.html">love</a></li>
-				<li id="n-love.audio"><a href="love.audio.html">love.audio</a></li>
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-				<li id="n-love.filesystem"><a href="love.filesystem.html">love.filesystem</a></li>
-				<li id="n-love.font"><a href="love.font.html">love.font</a></li>
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-				<li id="n-love.thread"><a href="love.thread.html">love.thread</a></li>
-				<li id="n-love.timer"><a href="love.timer.html">love.timer</a></li>
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-				<input id="searchInput" name="search" type="text" title="Search LOVE [f]" accesskey="f" value="" />
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-				<input type='submit' name="fulltext" class="searchButton" id="mw-searchButton" value="Search" title="Search the pages for this text" />
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-			<ul>
-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/Thread:demand" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/Thread:demand" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
-<li id="t-specialpages"><a href="https://love2d.org/wiki/Special:SpecialPages" title="List of all special pages [q]" accesskey="q">Special pages</a></li>
-				<li id="t-print"><a href="https://love2d.org/w/index.php?title=Thread:demand&printable=yes" rel="alternate" title="Printable version of this page [p]" accesskey="p">Printable version</a></li>				<li id="t-permalink"><a href="https://love2d.org/w/index.php?title=Thread:demand&oldid=10789" title="Permanent link to this revision of the page">Permanent link</a></li><li id="t-smwbrowselink"><a href="https://love2d.org/wiki/Special:Browse/Thread:demand" title="Special:Browse/Thread [...]
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-					<li id="lastmod"> This page was last modified on 20 June 2013, at 22:38.</li>
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diff --git a/doc/Thread:get.html b/doc/Thread:get.html
deleted file mode 100644
index 929a571..0000000
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+++ /dev/null
@@ -1,286 +0,0 @@
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-<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en" dir="ltr">
-	<head>
-		<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
-		<meta name="generator" content="MediaWiki 1.16.2" />
-<link rel="shortcut icon" href="favicon.ico" />
-<link rel="search" type="application/opensearchdescription+xml" href="https://love2d.org/w/opensearch_desc.php" title="LOVE (en)" />
-<link title="Creative Commons" type="application/rdf+xml" href="https://love2d.org/w/index.php?title=Thread:get&action=creativecommons" rel="meta" />
-<link rel="copyright" href="http://www.gnu.org/copyleft/fdl.html" />
-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>Thread:get - LOVE</title>
-		<link rel="stylesheet" href="shared.css" media="screen" />
-<link rel="stylesheet" href="commonPrint.css" media="print" />
-<link rel="stylesheet" href="main.css" media="screen" />
-<link rel="stylesheet" href="MediaWiki%3aCommon.css" />
-<link rel="stylesheet" href="MediaWiki%3aPrint.css" media="print" />
-<link rel="stylesheet" href="MediaWiki%3aLove.css" />
-<link rel="stylesheet" href="user.css" />
-		<!--[if lt IE 7]><script type="text/javascript" src="https://love2d.org/w/skins/common/IEFixes.js?270"></script>
-		<meta http-equiv="imagetoolbar" content="no" /><![endif]-->
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-		<!-- Head Scripts -->
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-<body class="mediawiki ltr ns-0 ns-subject page-Thread_get skin-love">
-	<div id="globalWrapper">
-		<div id="column-content">
-	<div id="content">
-		<a name="top" id="top"></a>
-			
-		<div id="p-cactions">
-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="Thread%3aget.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:Thread:get&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=Thread:get&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=Thread:get&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">Thread:get</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has been renamed from <a href="Thread%3areceive.html" title="Thread:receive">Thread:receive</a>.</small>
-</td></tr></table>
-<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has been moved to the <a href="Channel.html" title="Channel">Channel</a> api.</small>
-</td></tr></table>
-<p>Retrieves the value of a message and removes it from the thread's message box. The name of the message can be any string. The value of the message can be a boolean, string, number or a LÖVE userdata. It returns nil, if there's no message with the given name.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">value <span class="sy0">=</span> Thread:get<span class="br0">(</span> name <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> name</code></dt><dd> The name of the message.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="https://love2d.org/w/index.php?title=boolean,_number,_string_or_L%C3%96VE_userdata&action=edit&redlink=1" class="new" title="boolean, number, string or LÖVE userdata (page does not exist)">boolean, number, string or LÖVE userdata</a> value</code></dt><dd> The contents of the message or nil when no message in message box.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Thread.html" title="Thread">Thread</a>
-</li><li> <a href="Thread%3aset.html" title="Thread:set">Thread:set</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Thread:get_(Dansk)&action=edit&redlink=1" class="new" title="Thread:get (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:get_(Deutsch)&action=edit&redlink=1" class="new" title="Thread:get (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Thread:get_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Thread:get (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:get_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Thread:get (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:get_(Indonesia)&action=edit&redlink=1" class="new" title="Thread:get (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:get_(Italiano)&action=edit&redlink=1" class="new" title="Thread:get (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:get_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Thread:get (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:get_(Magyar)&action=edit&redlink=1" class="new" title="Thread:get (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:get_(Nederlands)&action=edit&redlink=1" class="new" title="Thread:get (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:get_(Polski)&action=edit&redlink=1" class="new" title="Thread:get (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:get_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Thread:get (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:get_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Thread:get (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:get_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Thread:get (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:get_(Suomi)&action=edit&redlink=1" class="new" title="Thread:get (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:get_(Svenska)&action=edit&redlink=1" class="new" title="Thread:get (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:get_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Thread:get (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:get_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Thread:get (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:get_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Thread:get (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:get_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Thread:get (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:get_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Thread:get (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:get_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Thread:get (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:get_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Thread:get (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:get_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Thread:get (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:get_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Thread:get (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:get_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Thread:get (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:get_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Thread:get (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:get_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Thread:get (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:get_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Thread:get (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:get_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Thread:get (한국어) (page does not exist)">한국어</a> 
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-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/Thread:get" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/Thread:get" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
-<li id="t-specialpages"><a href="https://love2d.org/wiki/Special:SpecialPages" title="List of all special pages [q]" accesskey="q">Special pages</a></li>
-				<li id="t-print"><a href="https://love2d.org/w/index.php?title=Thread:get&printable=yes" rel="alternate" title="Printable version of this page [p]" accesskey="p">Printable version</a></li>				<li id="t-permalink"><a href="https://love2d.org/w/index.php?title=Thread:get&oldid=10788" title="Permanent link to this revision of the page">Permanent link</a></li><li id="t-smwbrowselink"><a href="https://love2d.org/wiki/Special:Browse/Thread:get" title="Special:Browse/Thread:get">Bro [...]
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-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=Thread:getError&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=Thread:getError&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
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-	
-		<h1 id="firstHeading" class="firstHeading">Thread:getError</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
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-<td> <small>This function is not supported in earlier versions.</small>
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-<p>Retrieves the error string from the thread if it produced a error.
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-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
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-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> value</code></dt><dd> The error message.
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-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Thread.html" title="Thread">Thread</a>
-</li><li> <a href="love.threaderror.html" title="love.threaderror">love.threaderror</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Thread:getError_(Dansk)&action=edit&redlink=1" class="new" title="Thread:getError (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getError_(Deutsch)&action=edit&redlink=1" class="new" title="Thread:getError (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Thread:getError_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Thread:getError (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getError_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Thread:getError (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getError_(Indonesia)&action=edit&redlink=1" class="new" title="Thread:getError (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getError_(Italiano)&action=edit&redlink=1" class="new" title="Thread:getError (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getError_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Thread:getError (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getError_(Magyar)&action=edit&redlink=1" class="new" title="Thread:getError (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getError_(Nederlands)&action=edit&redlink=1" class="new" title="Thread:getError (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getError_(Polski)&action=edit&redlink=1" class="new" title="Thread:getError (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getError_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Thread:getError (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getError_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Thread:getError (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getError_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Thread:getError (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getError_(Suomi)&action=edit&redlink=1" class="new" title="Thread:getError (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getError_(Svenska)&action=edit&redlink=1" class="new" title="Thread:getError (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getError_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Thread:getError (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getError_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Thread:getError (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getError_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Thread:getError (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getError_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Thread:getError (Български) (page does not exist)">Български</a> –
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-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:Thread:getKeys&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=Thread:getKeys&action=edit" title="This page is protected.
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-		<h1 id="firstHeading" class="firstHeading">Thread:getKeys</h1>
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-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
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-<td> <small>This method is not supported in earlier versions.</small>
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-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This method is not supported in that and later versions.</small>
-</td></tr></table>
-<p>Returns a table with the names of all messages in the message box.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">msgNames <span class="sy0">=</span> Thread:getKeys<span class="br0">(</span><span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="table.html" title="table">table</a> msgNames</code></dt><dd> A <a href="https://love2d.org/wiki/sequence" title="sequence">sequence</a> with all the message names.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Thread.html" title="Thread">Thread</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Thread:getKeys_(Dansk)&action=edit&redlink=1" class="new" title="Thread:getKeys (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getKeys_(Deutsch)&action=edit&redlink=1" class="new" title="Thread:getKeys (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Thread:getKeys_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Thread:getKeys (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getKeys_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Thread:getKeys (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getKeys_(Indonesia)&action=edit&redlink=1" class="new" title="Thread:getKeys (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getKeys_(Italiano)&action=edit&redlink=1" class="new" title="Thread:getKeys (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getKeys_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Thread:getKeys (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getKeys_(Magyar)&action=edit&redlink=1" class="new" title="Thread:getKeys (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getKeys_(Nederlands)&action=edit&redlink=1" class="new" title="Thread:getKeys (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getKeys_(Polski)&action=edit&redlink=1" class="new" title="Thread:getKeys (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getKeys_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Thread:getKeys (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getKeys_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Thread:getKeys (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getKeys_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Thread:getKeys (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getKeys_(Suomi)&action=edit&redlink=1" class="new" title="Thread:getKeys (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getKeys_(Svenska)&action=edit&redlink=1" class="new" title="Thread:getKeys (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getKeys_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Thread:getKeys (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getKeys_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Thread:getKeys (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getKeys_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Thread:getKeys (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getKeys_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Thread:getKeys (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getKeys_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Thread:getKeys (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getKeys_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Thread:getKeys (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getKeys_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Thread:getKeys (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getKeys_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Thread:getKeys (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getKeys_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Thread:getKeys (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getKeys_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Thread:getKeys (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getKeys_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Thread:getKeys (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getKeys_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Thread:getKeys (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getKeys_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Thread:getKeys (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getKeys_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Thread:getKeys (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-				<input type='submit' name="fulltext" class="searchButton" id="mw-searchButton" value="Search" title="Search the pages for this text" />
-			</div></form>
-		</div>
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-			<ul>
-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/Thread:getKeys" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/Thread:getKeys" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
-<li id="t-specialpages"><a href="https://love2d.org/wiki/Special:SpecialPages" title="List of all special pages [q]" accesskey="q">Special pages</a></li>
-				<li id="t-print"><a href="https://love2d.org/w/index.php?title=Thread:getKeys&printable=yes" rel="alternate" title="Printable version of this page [p]" accesskey="p">Printable version</a></li>				<li id="t-permalink"><a href="https://love2d.org/w/index.php?title=Thread:getKeys&oldid=10850" title="Permanent link to this revision of the page">Permanent link</a></li><li id="t-smwbrowselink"><a href="https://love2d.org/wiki/Special:Browse/Thread:getKeys" title="Special:Browse/Thr [...]
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-					<li id="lastmod"> This page was last modified on 28 June 2013, at 04:32.</li>
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diff --git a/doc/Thread:getName.html b/doc/Thread:getName.html
deleted file mode 100644
index 94dcf26..0000000
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+++ /dev/null
@@ -1,285 +0,0 @@
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-<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en" dir="ltr">
-	<head>
-		<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
-		<meta name="generator" content="MediaWiki 1.16.2" />
-<link rel="shortcut icon" href="favicon.ico" />
-<link rel="search" type="application/opensearchdescription+xml" href="https://love2d.org/w/opensearch_desc.php" title="LOVE (en)" />
-<link title="Creative Commons" type="application/rdf+xml" href="https://love2d.org/w/index.php?title=Thread:getName&action=creativecommons" rel="meta" />
-<link rel="copyright" href="http://www.gnu.org/copyleft/fdl.html" />
-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>Thread:getName - LOVE</title>
-		<link rel="stylesheet" href="shared.css" media="screen" />
-<link rel="stylesheet" href="commonPrint.css" media="print" />
-<link rel="stylesheet" href="main.css" media="screen" />
-<link rel="stylesheet" href="MediaWiki%3aCommon.css" />
-<link rel="stylesheet" href="MediaWiki%3aPrint.css" media="print" />
-<link rel="stylesheet" href="MediaWiki%3aLove.css" />
-<link rel="stylesheet" href="user.css" />
-		<!--[if lt IE 7]><script type="text/javascript" src="https://love2d.org/w/skins/common/IEFixes.js?270"></script>
-		<meta http-equiv="imagetoolbar" content="no" /><![endif]-->
-
-		<script>
-var skin="love",
-stylepath="https://love2d.org/w/skins",
-wgUrlProtocols="http\\:\\/\\/|https\\:\\/\\/|ftp\\:\\/\\/|irc\\:\\/\\/|gopher\\:\\/\\/|telnet\\:\\/\\/|nntp\\:\\/\\/|worldwind\\:\\/\\/|mailto\\:|news\\:|svn\\:\\/\\/",
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-wgActionPaths={},
-wgServer="https://www.love2d.org",
-wgCanonicalNamespace="",
-wgCanonicalSpecialPageName=false,
-wgNamespaceNumber=0,
-wgPageName="Thread:getName",
-wgTitle="Thread:getName",
-wgAction="view",
-wgArticleId=779,
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-wgUserName=null,
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-		<script type="text/javascript" src="wikibits.js"><!-- wikibits js --></script>
-		<!-- Head Scripts -->
-		<link rel="alternate" type="application/rdf+xml" title="Thread:getName" href="https://love2d.org/w/index.php?title=Special:ExportRDF/Thread:getName&xmlmime=rdf" />
-		<script type="text/javascript" src="site.js"><!-- site js --></script>
-  <link href="https://plus.google.com/b/108553500970002863436/" rel="publisher" />
-	</head>
-<body class="mediawiki ltr ns-0 ns-subject page-Thread_getName skin-love">
-	<div id="globalWrapper">
-		<div id="column-content">
-	<div id="content">
-		<a name="top" id="top"></a>
-			
-		<div id="p-cactions">
-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="Thread%3agetName.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:Thread:getName&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=Thread:getName&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=Thread:getName&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">Thread:getName</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.7.0" title="0.7.0">0.7.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in that and later versions.</small>
-</td></tr></table>
-<p>Get the name of a thread.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">name <span class="sy0">=</span> Thread:getName<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> name</code></dt><dd> The name of the thread.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Thread.html" title="Thread">Thread</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Thread:getName_(Dansk)&action=edit&redlink=1" class="new" title="Thread:getName (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getName_(Deutsch)&action=edit&redlink=1" class="new" title="Thread:getName (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Thread:getName_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Thread:getName (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getName_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Thread:getName (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getName_(Indonesia)&action=edit&redlink=1" class="new" title="Thread:getName (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getName_(Italiano)&action=edit&redlink=1" class="new" title="Thread:getName (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getName_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Thread:getName (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getName_(Magyar)&action=edit&redlink=1" class="new" title="Thread:getName (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getName_(Nederlands)&action=edit&redlink=1" class="new" title="Thread:getName (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getName_(Polski)&action=edit&redlink=1" class="new" title="Thread:getName (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Thread:getName_(Portugu%C3%AAs)" title="Thread:getName (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getName_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Thread:getName (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getName_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Thread:getName (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getName_(Suomi)&action=edit&redlink=1" class="new" title="Thread:getName (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getName_(Svenska)&action=edit&redlink=1" class="new" title="Thread:getName (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getName_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Thread:getName (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getName_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Thread:getName (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getName_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Thread:getName (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getName_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Thread:getName (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getName_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Thread:getName (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getName_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Thread:getName (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getName_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Thread:getName (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getName_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Thread:getName (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getName_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Thread:getName (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getName_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Thread:getName (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getName_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Thread:getName (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getName_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Thread:getName (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getName_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Thread:getName (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:getName_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Thread:getName (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/Thread:getName" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/Thread:getName" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
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-				<li id="t-print"><a href="https://love2d.org/w/index.php?title=Thread:getName&printable=yes" rel="alternate" title="Printable version of this page [p]" accesskey="p">Printable version</a></li>				<li id="t-permalink"><a href="https://love2d.org/w/index.php?title=Thread:getName&oldid=10291" title="Permanent link to this revision of the page">Permanent link</a></li><li id="t-smwbrowselink"><a href="https://love2d.org/wiki/Special:Browse/Thread:getName" title="Special:Browse/Thr [...]
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-		<h1 id="firstHeading" class="firstHeading">Thread:isRunning</h1>
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-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Returns whether the thread is currently running.
-</p><p>Threads which are not running can be (re)started with <a href="Thread%3astart.html" title="Thread:start">Thread:start</a>.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">running <span class="sy0">=</span> Thread:isRunning<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> value</code></dt><dd> True if the thread is running, false otherwise.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Thread.html" title="Thread">Thread</a>
-</li><li> <a href="Thread%3astart.html" title="Thread:start">Thread:start</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Thread:isRunning_(Dansk)&action=edit&redlink=1" class="new" title="Thread:isRunning (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:isRunning_(Deutsch)&action=edit&redlink=1" class="new" title="Thread:isRunning (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Thread:isRunning_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Thread:isRunning (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:isRunning_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Thread:isRunning (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:isRunning_(Indonesia)&action=edit&redlink=1" class="new" title="Thread:isRunning (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:isRunning_(Italiano)&action=edit&redlink=1" class="new" title="Thread:isRunning (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:isRunning_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Thread:isRunning (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:isRunning_(Magyar)&action=edit&redlink=1" class="new" title="Thread:isRunning (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:isRunning_(Nederlands)&action=edit&redlink=1" class="new" title="Thread:isRunning (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:isRunning_(Polski)&action=edit&redlink=1" class="new" title="Thread:isRunning (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:isRunning_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Thread:isRunning (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:isRunning_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Thread:isRunning (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:isRunning_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Thread:isRunning (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:isRunning_(Suomi)&action=edit&redlink=1" class="new" title="Thread:isRunning (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:isRunning_(Svenska)&action=edit&redlink=1" class="new" title="Thread:isRunning (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:isRunning_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Thread:isRunning (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:isRunning_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Thread:isRunning (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:isRunning_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Thread:isRunning (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:isRunning_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Thread:isRunning (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:isRunning_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Thread:isRunning (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:isRunning_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Thread:isRunning (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:isRunning_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Thread:isRunning (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:isRunning_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Thread:isRunning (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:isRunning_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Thread:isRunning (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:isRunning_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Thread:isRunning (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:isRunning_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Thread:isRunning (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:isRunning_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Thread:isRunning (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:isRunning_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Thread:isRunning (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/Thread:isRunning_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="Thread:isRunning (한국어)">한국어</a> 
-<br />
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-		<h1 id="firstHeading" class="firstHeading">Thread:kill</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.7.0" title="0.7.0">0.7.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This method is not supported in earlier versions.</small>
-</td></tr></table>
-<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This method is not supported in that and later versions.</small>
-</td></tr></table>
-<p>Forcefully terminate the thread.
-</p>
-<table bgcolor="gold" style="border-style:solid;border-width:1px;-moz-border-radius:3px;border-radius:3px;" align="center" width="80%">
-<tr>
-<td width="1"> <a href="https://love2d.org/wiki/File:O.png" class="image"><img alt="O.png" src="https://love2d.org/w/images/0/09/O.png" width="64" height="64" /></a>
-</td><td>This function terminates the thread wherever it is, which is capable of locking the game, or doing anything evil for that matter, its use is strongly discouraged.
-</td><td width="1"> 
-</td></tr></table><br />
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Thread:kill<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>None.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Thread.html" title="Thread">Thread</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Thread:kill_(Dansk)&action=edit&redlink=1" class="new" title="Thread:kill (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:kill_(Deutsch)&action=edit&redlink=1" class="new" title="Thread:kill (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Thread:kill_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Thread:kill (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:kill_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Thread:kill (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:kill_(Indonesia)&action=edit&redlink=1" class="new" title="Thread:kill (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:kill_(Italiano)&action=edit&redlink=1" class="new" title="Thread:kill (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:kill_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Thread:kill (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:kill_(Magyar)&action=edit&redlink=1" class="new" title="Thread:kill (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:kill_(Nederlands)&action=edit&redlink=1" class="new" title="Thread:kill (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:kill_(Polski)&action=edit&redlink=1" class="new" title="Thread:kill (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Thread:kill_(Portugu%C3%AAs)" title="Thread:kill (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:kill_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Thread:kill (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:kill_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Thread:kill (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:kill_(Suomi)&action=edit&redlink=1" class="new" title="Thread:kill (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:kill_(Svenska)&action=edit&redlink=1" class="new" title="Thread:kill (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:kill_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Thread:kill (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:kill_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Thread:kill (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:kill_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Thread:kill (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:kill_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Thread:kill (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:kill_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Thread:kill (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:kill_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Thread:kill (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:kill_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Thread:kill (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:kill_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Thread:kill (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:kill_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Thread:kill (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:kill_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Thread:kill (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:kill_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Thread:kill (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:kill_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Thread:kill (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:kill_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Thread:kill (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:kill_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Thread:kill (한국어) (page does not exist)">한국어</a> 
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-		<script type="text/javascript" src="site.js"><!-- site js --></script>
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-<body class="mediawiki ltr ns-0 ns-subject page-Thread_peek skin-love">
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-		<a name="top" id="top"></a>
-			
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-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="Thread%3apeek.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:Thread:peek&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=Thread:peek&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=Thread:peek&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">Thread:peek</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.7.0" title="0.7.0">0.7.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has been moved to the <a href="Channel.html" title="Channel">Channel</a> api.</small>
-</td></tr></table>
-<p>Retrieves the value of a message, but leaves it in the thread's message box. The name of the message can be any string. The value of the message can be a boolean, string, number or a LÖVE userdata. It returns nil, if there's no message with the given name.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">value <span class="sy0">=</span> Thread:peek<span class="br0">(</span> name <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> name</code></dt><dd> The name of the message.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="https://love2d.org/w/index.php?title=boolean,_number,_string_or_L%C3%96VE_userdata&action=edit&redlink=1" class="new" title="boolean, number, string or LÖVE userdata (page does not exist)">boolean, number, string or LÖVE userdata</a> value</code></dt><dd> The contents of the message.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Thread.html" title="Thread">Thread</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Thread:peek_(Dansk)&action=edit&redlink=1" class="new" title="Thread:peek (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:peek_(Deutsch)&action=edit&redlink=1" class="new" title="Thread:peek (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Thread:peek_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Thread:peek (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:peek_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Thread:peek (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:peek_(Indonesia)&action=edit&redlink=1" class="new" title="Thread:peek (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:peek_(Italiano)&action=edit&redlink=1" class="new" title="Thread:peek (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:peek_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Thread:peek (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:peek_(Magyar)&action=edit&redlink=1" class="new" title="Thread:peek (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:peek_(Nederlands)&action=edit&redlink=1" class="new" title="Thread:peek (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:peek_(Polski)&action=edit&redlink=1" class="new" title="Thread:peek (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Thread:peek_(Portugu%C3%AAs)" title="Thread:peek (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:peek_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Thread:peek (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:peek_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Thread:peek (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:peek_(Suomi)&action=edit&redlink=1" class="new" title="Thread:peek (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:peek_(Svenska)&action=edit&redlink=1" class="new" title="Thread:peek (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:peek_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Thread:peek (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:peek_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Thread:peek (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:peek_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Thread:peek (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:peek_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Thread:peek (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:peek_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Thread:peek (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:peek_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Thread:peek (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:peek_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Thread:peek (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:peek_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Thread:peek (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:peek_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Thread:peek (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:peek_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Thread:peek (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:peek_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Thread:peek (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:peek_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Thread:peek (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:peek_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Thread:peek (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:peek_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Thread:peek (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
-</p>
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-			<ul>
-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/Thread:peek" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/Thread:peek" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
-<li id="t-specialpages"><a href="https://love2d.org/wiki/Special:SpecialPages" title="List of all special pages [q]" accesskey="q">Special pages</a></li>
-				<li id="t-print"><a href="https://love2d.org/w/index.php?title=Thread:peek&printable=yes" rel="alternate" title="Printable version of this page [p]" accesskey="p">Printable version</a></li>				<li id="t-permalink"><a href="https://love2d.org/w/index.php?title=Thread:peek&oldid=10790" title="Permanent link to this revision of the page">Permanent link</a></li><li id="t-smwbrowselink"><a href="https://love2d.org/wiki/Special:Browse/Thread:peek" title="Special:Browse/Thread:peek" [...]
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-<link rel="search" type="application/opensearchdescription+xml" href="https://love2d.org/w/opensearch_desc.php" title="LOVE (en)" />
-<link title="Creative Commons" type="application/rdf+xml" href="https://love2d.org/w/index.php?title=Thread:receive&action=creativecommons" rel="meta" />
-<link rel="copyright" href="http://www.gnu.org/copyleft/fdl.html" />
-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>Thread:receive - LOVE</title>
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-		<script type="text/javascript" src="wikibits.js"><!-- wikibits js --></script>
-		<!-- Head Scripts -->
-		<link rel="alternate" type="application/rdf+xml" title="Thread:receive" href="https://love2d.org/w/index.php?title=Special:ExportRDF/Thread:receive&xmlmime=rdf" />
-		<script type="text/javascript" src="site.js"><!-- site js --></script>
-  <link href="https://plus.google.com/b/108553500970002863436/" rel="publisher" />
-	</head>
-<body class="mediawiki ltr ns-0 ns-subject page-Thread_receive skin-love">
-	<div id="globalWrapper">
-		<div id="column-content">
-	<div id="content">
-		<a name="top" id="top"></a>
-			
-		<div id="p-cactions">
-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="Thread%3areceive.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:Thread:receive&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=Thread:receive&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=Thread:receive&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">Thread:receive</h1>
-		<div id="bodyContent">
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-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.7.0" title="0.7.0">0.7.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has been renamed to <a href="Thread%3aget.html" title="Thread:get">Thread:get</a>.</small>
-</td></tr></table>
-<p>Receive a message from a thread.
-Returns nil when a message is not in the message box.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">value <span class="sy0">=</span> Thread:receive<span class="br0">(</span>name<span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> name</code></dt><dd> The name of the message.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="value.html" title="value">value</a> value</code></dt><dd> The contents of the message or nil when no message in message box.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Thread.html" title="Thread">Thread</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Thread:receive_(Dansk)&action=edit&redlink=1" class="new" title="Thread:receive (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:receive_(Deutsch)&action=edit&redlink=1" class="new" title="Thread:receive (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Thread:receive_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Thread:receive (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:receive_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Thread:receive (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:receive_(Indonesia)&action=edit&redlink=1" class="new" title="Thread:receive (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:receive_(Italiano)&action=edit&redlink=1" class="new" title="Thread:receive (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:receive_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Thread:receive (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:receive_(Magyar)&action=edit&redlink=1" class="new" title="Thread:receive (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:receive_(Nederlands)&action=edit&redlink=1" class="new" title="Thread:receive (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:receive_(Polski)&action=edit&redlink=1" class="new" title="Thread:receive (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Thread:receive_(Portugu%C3%AAs)" title="Thread:receive (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:receive_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Thread:receive (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:receive_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Thread:receive (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:receive_(Suomi)&action=edit&redlink=1" class="new" title="Thread:receive (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:receive_(Svenska)&action=edit&redlink=1" class="new" title="Thread:receive (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:receive_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Thread:receive (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:receive_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Thread:receive (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:receive_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Thread:receive (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:receive_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Thread:receive (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:receive_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Thread:receive (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:receive_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Thread:receive (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:receive_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Thread:receive (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:receive_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Thread:receive (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:receive_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Thread:receive (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:receive_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Thread:receive (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:receive_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Thread:receive (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:receive_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Thread:receive (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:receive_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Thread:receive (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:receive_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Thread:receive (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
-</p>
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-
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-Retrieved from "<a href="https://www.love2d.org/wiki/Thread:receive">https://www.love2d.org/wiki/Thread:receive</a>"</div>
-			<div id='catlinks' class='catlinks'><div id="mw-normal-catlinks"><a href="https://love2d.org/wiki/Special:Categories" title="Special:Categories">Categories</a>: <span dir='ltr'><a href="https://love2d.org/wiki/Category:Templates" title="Category:Templates">Templates</a></span> | <span dir='ltr'><a href="https://love2d.org/wiki/Category:Functions" title="Category:Functions">Functions</a></span></div></div>			<!-- end content -->
-						<div class="visualClear"></div>
-		</div>
-	</div>
-		</div>
-		<div id="column-one">
-
-	<div class="portlet" id="p-personal">
-		<h5>Personal tools</h5>
-		<div class="pBody">
-			<ul>
-				<li id="pt-login"><a href="https://love2d.org/w/index.php?title=Special:UserLogin&returnto=Thread:receive" title="You are encouraged to log in; however, it is not mandatory [o]" accesskey="o">Log in</a></li>
-			</ul>
-		</div>
-	</div>
-	<div class="portlet" id="p-logo">
-		<a style="background-image: url(wiki.png);" href="https://love2d.org/wiki/Main_Page" title="Visit the main page"></a>
-	</div>
-<!--	<div class="portlet" id="p-docs">
-		<h5>Documentation</h5>
-		<div class="pBody">
-			<ul>
-				<li><a href="//love2d.org/wiki/love">love</a></li>
-				<li><a href="//love2d.org/wiki/love.audio">love.audio</a></li>
-				<li><a href="//love2d.org/wiki/love.event">love.event</a></li>
-				<li><a href="//love2d.org/wiki/love.filesystem">love.filesystem</a></li>
-				<li><a href="//love2d.org/wiki/love.graphics">love.graphics</a></li>
-				<li><a href="//love2d.org/wiki/love.image">love.image</a></li>
-				<li><a href="//love2d.org/wiki/love.joystick">love.joystick</a></li>
-				<li><a href="//love2d.org/wiki/love.keyboard">love.keyboard</a></li>
-				<li><a href="//love2d.org/wiki/love.math">love.math</a></li>
-				<li><a href="//love2d.org/wiki/love.mouse">love.mouse</a></li>
-				<li><a href="//love2d.org/wiki/love.physics">love.physics</a></li>
-				<li><a href="//love2d.org/wiki/love.sound">love.sound</a></li>
-				<li><a href="//love2d.org/wiki/love.system">love.system</a></li>
-				<li><a href="//love2d.org/wiki/love.timer">love.timer</a></li>
-				<li><a href="//love2d.org/wiki/love.window">love.window</a></li>
-			</ul>
-		</div>
-	</div> -->
-	<script type="text/javascript"> if (window.isMSIE55) fixalpha(); </script>
-	<div class='generated-sidebar portlet' id='p-documentation'>
-		<h5>documentation</h5>
-		<div class='pBody'>
-			<ul>
-				<li id="n-love"><a href="love.html">love</a></li>
-				<li id="n-love.audio"><a href="love.audio.html">love.audio</a></li>
-				<li id="n-love.event"><a href="love.event.html">love.event</a></li>
-				<li id="n-love.filesystem"><a href="love.filesystem.html">love.filesystem</a></li>
-				<li id="n-love.font"><a href="love.font.html">love.font</a></li>
-				<li id="n-love.graphics"><a href="love.graphics.html">love.graphics</a></li>
-				<li id="n-love.image"><a href="love.image.html">love.image</a></li>
-				<li id="n-love.joystick"><a href="love.joystick.html">love.joystick</a></li>
-				<li id="n-love.keyboard"><a href="love.keyboard.html">love.keyboard</a></li>
-				<li id="n-love.math"><a href="love.math.html">love.math</a></li>
-				<li id="n-love.mouse"><a href="love.mouse.html">love.mouse</a></li>
-				<li id="n-love.physics"><a href="love.physics.html">love.physics</a></li>
-				<li id="n-love.sound"><a href="love.sound.html">love.sound</a></li>
-				<li id="n-love.system"><a href="love.system.html">love.system</a></li>
-				<li id="n-love.thread"><a href="love.thread.html">love.thread</a></li>
-				<li id="n-love.timer"><a href="love.timer.html">love.timer</a></li>
-				<li id="n-love.window"><a href="love.window.html">love.window</a></li>
-			</ul>
-		</div>
-	</div>
-	<div class='generated-sidebar portlet' id='p-navigation'>
-		<h5>Navigation</h5>
-		<div class='pBody'>
-			<ul>
-				<li id="n-Home"><a href="http://love2d.org/">Home</a></li>
-				<li id="n-Forums"><a href="http://love2d.org/forums">Forums</a></li>
-				<li id="n-Issue-tracker"><a href="http://bitbucket.org/rude/love/issues">Issue tracker</a></li>
-			</ul>
-		</div>
-	</div>
-	<div class='generated-sidebar portlet' id='p-wiki_navigation'>
-		<h5>wiki navigation</h5>
-		<div class='pBody'>
-			<ul>
-				<li id="n-mainpage-description"><a href="https://love2d.org/wiki/Main_Page" title="Visit the main page [z]" accesskey="z">Main page</a></li>
-				<li id="n-recentchanges"><a href="https://love2d.org/wiki/Special:RecentChanges" title="The list of recent changes in the wiki [r]" accesskey="r">Recent changes</a></li>
-				<li id="n-randompage"><a href="https://love2d.org/wiki/Special:Random" title="Load a random page [x]" accesskey="x">Random page</a></li>
-			</ul>
-		</div>
-	</div>
-	<div id="p-search" class="portlet">
-		<h5><label for="searchInput">Search</label></h5>
-		<div id="searchBody" class="pBody">
-			<form action="https://love2d.org/w/index.php" id="searchform"><div>
-				<input type='hidden' name="title" value="Special:Search"/>
-				<input id="searchInput" name="search" type="text" title="Search LOVE [f]" accesskey="f" value="" />
-				<input type='submit' name="go" class="searchButton" id="searchGoButton"	value="Go" title="Go to a page with this exact name if exists" /> 
-				<input type='submit' name="fulltext" class="searchButton" id="mw-searchButton" value="Search" title="Search the pages for this text" />
-			</div></form>
-		</div>
-	</div>
-	<div class="portlet" id="p-tb">
-		<h5>Toolbox</h5>
-		<div class="pBody">
-			<ul>
-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/Thread:receive" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/Thread:receive" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
-<li id="t-specialpages"><a href="https://love2d.org/wiki/Special:SpecialPages" title="List of all special pages [q]" accesskey="q">Special pages</a></li>
-				<li id="t-print"><a href="https://love2d.org/w/index.php?title=Thread:receive&printable=yes" rel="alternate" title="Printable version of this page [p]" accesskey="p">Printable version</a></li>				<li id="t-permalink"><a href="https://love2d.org/w/index.php?title=Thread:receive&oldid=9403" title="Permanent link to this revision of the page">Permanent link</a></li><li id="t-smwbrowselink"><a href="https://love2d.org/wiki/Special:Browse/Thread:receive" title="Special:Browse/Thre [...]
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-			<ul id="f-list">
-					<li id="lastmod"> This page was last modified on 14 October 2012, at 18:36.</li>
-					<li id="copyright">Content is available under <a href="http://www.gnu.org/copyleft/fdl.html" class="external ">GNU Free Documentation License 1.3</a>.</li>
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diff --git a/doc/Thread:send.html b/doc/Thread:send.html
deleted file mode 100644
index c6612fc..0000000
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+++ /dev/null
@@ -1,286 +0,0 @@
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-		<meta name="generator" content="MediaWiki 1.16.2" />
-<link rel="shortcut icon" href="favicon.ico" />
-<link rel="search" type="application/opensearchdescription+xml" href="https://love2d.org/w/opensearch_desc.php" title="LOVE (en)" />
-<link title="Creative Commons" type="application/rdf+xml" href="https://love2d.org/w/index.php?title=Thread:send&action=creativecommons" rel="meta" />
-<link rel="copyright" href="http://www.gnu.org/copyleft/fdl.html" />
-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>Thread:send - LOVE</title>
-		<link rel="stylesheet" href="shared.css" media="screen" />
-<link rel="stylesheet" href="commonPrint.css" media="print" />
-<link rel="stylesheet" href="main.css" media="screen" />
-<link rel="stylesheet" href="MediaWiki%3aCommon.css" />
-<link rel="stylesheet" href="MediaWiki%3aPrint.css" media="print" />
-<link rel="stylesheet" href="MediaWiki%3aLove.css" />
-<link rel="stylesheet" href="user.css" />
-		<!--[if lt IE 7]><script type="text/javascript" src="https://love2d.org/w/skins/common/IEFixes.js?270"></script>
-		<meta http-equiv="imagetoolbar" content="no" /><![endif]-->
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-wgSiteName="LOVE",
-wgCategories=["Templates", "Functions"],
-wgRestrictionEdit=[],
-wgRestrictionMove=[];
-</script>
-		<script type="text/javascript" src="wikibits.js"><!-- wikibits js --></script>
-		<!-- Head Scripts -->
-		<link rel="alternate" type="application/rdf+xml" title="Thread:send" href="https://love2d.org/w/index.php?title=Special:ExportRDF/Thread:send&xmlmime=rdf" />
-		<script type="text/javascript" src="site.js"><!-- site js --></script>
-  <link href="https://plus.google.com/b/108553500970002863436/" rel="publisher" />
-	</head>
-<body class="mediawiki ltr ns-0 ns-subject page-Thread_send skin-love">
-	<div id="globalWrapper">
-		<div id="column-content">
-	<div id="content">
-		<a name="top" id="top"></a>
-			
-		<div id="p-cactions">
-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="Thread%3asend.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk"><a href="https://love2d.org/wiki/Talk:Thread:send" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=Thread:send&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=Thread:send&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">Thread:send</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.7.0" title="0.7.0">0.7.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has been renamed to <a href="Thread%3aset.html" title="Thread:set">Thread:set</a>.</small>
-</td></tr></table>
-<p>Send a message (put it in the message box).
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Thread:send<span class="br0">(</span>name, value<span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> name</code></dt><dd> The name of the message.
-</dd><dt><code><a href="value.html" title="value">value</a> value</code></dt><dd> The contents of the message.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>None.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Thread.html" title="Thread">Thread</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Thread:send_(Dansk)&action=edit&redlink=1" class="new" title="Thread:send (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:send_(Deutsch)&action=edit&redlink=1" class="new" title="Thread:send (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Thread:send_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Thread:send (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:send_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Thread:send (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:send_(Indonesia)&action=edit&redlink=1" class="new" title="Thread:send (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:send_(Italiano)&action=edit&redlink=1" class="new" title="Thread:send (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:send_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Thread:send (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:send_(Magyar)&action=edit&redlink=1" class="new" title="Thread:send (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:send_(Nederlands)&action=edit&redlink=1" class="new" title="Thread:send (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:send_(Polski)&action=edit&redlink=1" class="new" title="Thread:send (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Thread:send_(Portugu%C3%AAs)" title="Thread:send (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:send_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Thread:send (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:send_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Thread:send (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:send_(Suomi)&action=edit&redlink=1" class="new" title="Thread:send (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:send_(Svenska)&action=edit&redlink=1" class="new" title="Thread:send (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:send_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Thread:send (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:send_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Thread:send (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:send_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Thread:send (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:send_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Thread:send (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:send_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Thread:send (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:send_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Thread:send (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:send_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Thread:send (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:send_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Thread:send (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:send_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Thread:send (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:send_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Thread:send (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:send_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Thread:send (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:send_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Thread:send (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:send_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Thread:send (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:send_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Thread:send (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
-</p>
-</div>
-
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-<!-- Saved in parser cache with key love2d_wiki:pcache:idhash:783-0!1!0!!en!2!edit=0 and timestamp 20140410182446 -->
-<div class="printfooter">
-Retrieved from "<a href="https://www.love2d.org/wiki/Thread:send">https://www.love2d.org/wiki/Thread:send</a>"</div>
-			<div id='catlinks' class='catlinks'><div id="mw-normal-catlinks"><a href="https://love2d.org/wiki/Special:Categories" title="Special:Categories">Categories</a>: <span dir='ltr'><a href="https://love2d.org/wiki/Category:Templates" title="Category:Templates">Templates</a></span> | <span dir='ltr'><a href="https://love2d.org/wiki/Category:Functions" title="Category:Functions">Functions</a></span></div></div>			<!-- end content -->
-						<div class="visualClear"></div>
-		</div>
-	</div>
-		</div>
-		<div id="column-one">
-
-	<div class="portlet" id="p-personal">
-		<h5>Personal tools</h5>
-		<div class="pBody">
-			<ul>
-				<li id="pt-login"><a href="https://love2d.org/w/index.php?title=Special:UserLogin&returnto=Thread:send" title="You are encouraged to log in; however, it is not mandatory [o]" accesskey="o">Log in</a></li>
-			</ul>
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-		<a style="background-image: url(wiki.png);" href="https://love2d.org/wiki/Main_Page" title="Visit the main page"></a>
-	</div>
-<!--	<div class="portlet" id="p-docs">
-		<h5>Documentation</h5>
-		<div class="pBody">
-			<ul>
-				<li><a href="//love2d.org/wiki/love">love</a></li>
-				<li><a href="//love2d.org/wiki/love.audio">love.audio</a></li>
-				<li><a href="//love2d.org/wiki/love.event">love.event</a></li>
-				<li><a href="//love2d.org/wiki/love.filesystem">love.filesystem</a></li>
-				<li><a href="//love2d.org/wiki/love.graphics">love.graphics</a></li>
-				<li><a href="//love2d.org/wiki/love.image">love.image</a></li>
-				<li><a href="//love2d.org/wiki/love.joystick">love.joystick</a></li>
-				<li><a href="//love2d.org/wiki/love.keyboard">love.keyboard</a></li>
-				<li><a href="//love2d.org/wiki/love.math">love.math</a></li>
-				<li><a href="//love2d.org/wiki/love.mouse">love.mouse</a></li>
-				<li><a href="//love2d.org/wiki/love.physics">love.physics</a></li>
-				<li><a href="//love2d.org/wiki/love.sound">love.sound</a></li>
-				<li><a href="//love2d.org/wiki/love.system">love.system</a></li>
-				<li><a href="//love2d.org/wiki/love.timer">love.timer</a></li>
-				<li><a href="//love2d.org/wiki/love.window">love.window</a></li>
-			</ul>
-		</div>
-	</div> -->
-	<script type="text/javascript"> if (window.isMSIE55) fixalpha(); </script>
-	<div class='generated-sidebar portlet' id='p-documentation'>
-		<h5>documentation</h5>
-		<div class='pBody'>
-			<ul>
-				<li id="n-love"><a href="love.html">love</a></li>
-				<li id="n-love.audio"><a href="love.audio.html">love.audio</a></li>
-				<li id="n-love.event"><a href="love.event.html">love.event</a></li>
-				<li id="n-love.filesystem"><a href="love.filesystem.html">love.filesystem</a></li>
-				<li id="n-love.font"><a href="love.font.html">love.font</a></li>
-				<li id="n-love.graphics"><a href="love.graphics.html">love.graphics</a></li>
-				<li id="n-love.image"><a href="love.image.html">love.image</a></li>
-				<li id="n-love.joystick"><a href="love.joystick.html">love.joystick</a></li>
-				<li id="n-love.keyboard"><a href="love.keyboard.html">love.keyboard</a></li>
-				<li id="n-love.math"><a href="love.math.html">love.math</a></li>
-				<li id="n-love.mouse"><a href="love.mouse.html">love.mouse</a></li>
-				<li id="n-love.physics"><a href="love.physics.html">love.physics</a></li>
-				<li id="n-love.sound"><a href="love.sound.html">love.sound</a></li>
-				<li id="n-love.system"><a href="love.system.html">love.system</a></li>
-				<li id="n-love.thread"><a href="love.thread.html">love.thread</a></li>
-				<li id="n-love.timer"><a href="love.timer.html">love.timer</a></li>
-				<li id="n-love.window"><a href="love.window.html">love.window</a></li>
-			</ul>
-		</div>
-	</div>
-	<div class='generated-sidebar portlet' id='p-navigation'>
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-			<ul>
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-				<li id="n-Issue-tracker"><a href="http://bitbucket.org/rude/love/issues">Issue tracker</a></li>
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-		<h5>wiki navigation</h5>
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-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/Thread:send" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/Thread:send" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
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-				<li id="t-print"><a href="https://love2d.org/w/index.php?title=Thread:send&printable=yes" rel="alternate" title="Printable version of this page [p]" accesskey="p">Printable version</a></li>				<li id="t-permalink"><a href="https://love2d.org/w/index.php?title=Thread:send&oldid=9404" title="Permanent link to this revision of the page">Permanent link</a></li><li id="t-smwbrowselink"><a href="https://love2d.org/wiki/Special:Browse/Thread:send" title="Special:Browse/Thread:send"> [...]
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-<link rel="shortcut icon" href="favicon.ico" />
-<link rel="search" type="application/opensearchdescription+xml" href="https://love2d.org/w/opensearch_desc.php" title="LOVE (en)" />
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-<link rel="copyright" href="http://www.gnu.org/copyleft/fdl.html" />
-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>Thread:set - LOVE</title>
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-<link rel="stylesheet" href="MediaWiki%3aLove.css" />
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You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=Thread:set&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">Thread:set</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has been renamed from <a href="Thread%3asend.html" title="Thread:send">Thread:send</a>.</small>
-</td></tr></table>
-<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
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-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has been moved to the <a href="Channel.html" title="Channel">Channel</a> api.</small>
-</td></tr></table>
-<p>Sets a value in the message box of the thread. The name of the message can be any string. The value of the message can be a boolean, string, number or a LÖVE userdata. Foreign userdata (Lua's files, LuaSocket, ...), functions or tables are not supported.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Thread:set<span class="br0">(</span>name, value<span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> name</code></dt><dd> The name of the message.
-</dd><dt><code><a href="https://love2d.org/w/index.php?title=boolean,_string,_number_or_L%C3%96VE_userdata&action=edit&redlink=1" class="new" title="boolean, string, number or LÖVE userdata (page does not exist)">boolean, string, number or LÖVE userdata</a> value</code></dt><dd> The contents of the message.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>None.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Thread.html" title="Thread">Thread</a>
-</li><li> <a href="Thread%3aget.html" title="Thread:get">Thread:get</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Thread:set_(Dansk)&action=edit&redlink=1" class="new" title="Thread:set (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:set_(Deutsch)&action=edit&redlink=1" class="new" title="Thread:set (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Thread:set_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Thread:set (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:set_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Thread:set (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:set_(Indonesia)&action=edit&redlink=1" class="new" title="Thread:set (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:set_(Italiano)&action=edit&redlink=1" class="new" title="Thread:set (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:set_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Thread:set (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:set_(Magyar)&action=edit&redlink=1" class="new" title="Thread:set (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:set_(Nederlands)&action=edit&redlink=1" class="new" title="Thread:set (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:set_(Polski)&action=edit&redlink=1" class="new" title="Thread:set (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:set_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="Thread:set (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:set_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Thread:set (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:set_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Thread:set (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:set_(Suomi)&action=edit&redlink=1" class="new" title="Thread:set (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:set_(Svenska)&action=edit&redlink=1" class="new" title="Thread:set (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:set_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Thread:set (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:set_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Thread:set (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:set_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Thread:set (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:set_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Thread:set (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:set_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Thread:set (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:set_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Thread:set (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:set_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Thread:set (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:set_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Thread:set (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:set_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Thread:set (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:set_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Thread:set (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:set_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Thread:set (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:set_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Thread:set (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:set_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Thread:set (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:set_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="Thread:set (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
-</p>
-</div>
-
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-			<div id='catlinks' class='catlinks'><div id="mw-normal-catlinks"><a href="https://love2d.org/wiki/Special:Categories" title="Special:Categories">Categories</a>: <span dir='ltr'><a href="https://love2d.org/wiki/Category:Templates" title="Category:Templates">Templates</a></span> | <span dir='ltr'><a href="https://love2d.org/wiki/Category:Functions" title="Category:Functions">Functions</a></span></div></div>			<!-- end content -->
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-		<h5>Personal tools</h5>
-		<div class="pBody">
-			<ul>
-				<li id="pt-login"><a href="https://love2d.org/w/index.php?title=Special:UserLogin&returnto=Thread:set" title="You are encouraged to log in; however, it is not mandatory [o]" accesskey="o">Log in</a></li>
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-<!--	<div class="portlet" id="p-docs">
-		<h5>Documentation</h5>
-		<div class="pBody">
-			<ul>
-				<li><a href="//love2d.org/wiki/love">love</a></li>
-				<li><a href="//love2d.org/wiki/love.audio">love.audio</a></li>
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-				<li><a href="//love2d.org/wiki/love.sound">love.sound</a></li>
-				<li><a href="//love2d.org/wiki/love.system">love.system</a></li>
-				<li><a href="//love2d.org/wiki/love.timer">love.timer</a></li>
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-		<h5>documentation</h5>
-		<div class='pBody'>
-			<ul>
-				<li id="n-love"><a href="love.html">love</a></li>
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-		<h5>Toolbox</h5>
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-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/Thread:set" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/Thread:set" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
-<li id="t-specialpages"><a href="https://love2d.org/wiki/Special:SpecialPages" title="List of all special pages [q]" accesskey="q">Special pages</a></li>
-				<li id="t-print"><a href="https://love2d.org/w/index.php?title=Thread:set&printable=yes" rel="alternate" title="Printable version of this page [p]" accesskey="p">Printable version</a></li>				<li id="t-permalink"><a href="https://love2d.org/w/index.php?title=Thread:set&oldid=10791" title="Permanent link to this revision of the page">Permanent link</a></li><li id="t-smwbrowselink"><a href="https://love2d.org/wiki/Special:Browse/Thread:set" title="Special:Browse/Thread:set">Bro [...]
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You can view its source [e]" accesskey="e">View source</a></li>
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-	
-		<h1 id="firstHeading" class="firstHeading">Thread:start</h1>
-		<div id="bodyContent">
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.7.0" title="0.7.0">0.7.0</a></b> </i>
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-<td> <small>This function is not supported in earlier versions.</small>
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-<p>Starts the thread.
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-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
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-<p>None.
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-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
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-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
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-<td> <small>This variant is not supported in earlier versions.</small>
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-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">Thread:start<span class="br0">(</span> arg1, arg2, ... <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
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-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<p>Nothing.
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-<h3> <span class="mw-headline" id="Notes"> Notes </span></h3>
-<p>Arguments passed to Thread:start are accessible in the thread's main file via <b>...</b> (the vararg expression.)
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-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Thread.html" title="Thread">Thread</a>
-</li><li> <a href="Thread%3await.html" title="Thread:wait">Thread:wait</a>
-</li><li> <a href="Thread%3aisRunning.html" title="Thread:isRunning">Thread:isRunning</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=Thread:start_(Dansk)&action=edit&redlink=1" class="new" title="Thread:start (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:start_(Deutsch)&action=edit&redlink=1" class="new" title="Thread:start (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
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-<a href="https://love2d.org/w/index.php?title=Thread:start_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Thread:start (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:start_(Indonesia)&action=edit&redlink=1" class="new" title="Thread:start (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:start_(Italiano)&action=edit&redlink=1" class="new" title="Thread:start (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:start_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Thread:start (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:start_(Magyar)&action=edit&redlink=1" class="new" title="Thread:start (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:start_(Nederlands)&action=edit&redlink=1" class="new" title="Thread:start (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:start_(Polski)&action=edit&redlink=1" class="new" title="Thread:start (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Thread:start_(Portugu%C3%AAs)" title="Thread:start (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:start_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Thread:start (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:start_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="Thread:start (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:start_(Suomi)&action=edit&redlink=1" class="new" title="Thread:start (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:start_(Svenska)&action=edit&redlink=1" class="new" title="Thread:start (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:start_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Thread:start (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:start_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Thread:start (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:start_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Thread:start (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:start_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Thread:start (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:start_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Thread:start (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:start_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Thread:start (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:start_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Thread:start (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:start_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Thread:start (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:start_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Thread:start (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:start_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Thread:start (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:start_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Thread:start (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:start_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Thread:start (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:start_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="Thread:start (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/Thread:start_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="Thread:start (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-<link rel="shortcut icon" href="favicon.ico" />
-<link rel="search" type="application/opensearchdescription+xml" href="https://love2d.org/w/opensearch_desc.php" title="LOVE (en)" />
-<link title="Creative Commons" type="application/rdf+xml" href="https://love2d.org/w/index.php?title=Thread:wait&action=creativecommons" rel="meta" />
-<link rel="copyright" href="http://www.gnu.org/copyleft/fdl.html" />
-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>Thread:wait - LOVE</title>
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-		<div id="p-cactions">
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-		
-					 <li id="ca-nstab-main" class="selected"><a href="Thread%3await.html" title="View the content page [c]" accesskey="c">Page</a></li>
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-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=Thread:wait&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=Thread:wait&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">Thread:wait</h1>
-		<div id="bodyContent">
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.7.0" title="0.7.0">0.7.0</a></b> </i>
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-<td> <small>This function is not supported in earlier versions.</small>
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-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>None.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Thread.html" title="Thread">Thread</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
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-<a href="https://love2d.org/w/index.php?title=Thread:wait_(Deutsch)&action=edit&redlink=1" class="new" title="Thread:wait (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=Thread:wait_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="Thread:wait (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:wait_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="Thread:wait (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:wait_(Indonesia)&action=edit&redlink=1" class="new" title="Thread:wait (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:wait_(Italiano)&action=edit&redlink=1" class="new" title="Thread:wait (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:wait_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="Thread:wait (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:wait_(Magyar)&action=edit&redlink=1" class="new" title="Thread:wait (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:wait_(Nederlands)&action=edit&redlink=1" class="new" title="Thread:wait (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:wait_(Polski)&action=edit&redlink=1" class="new" title="Thread:wait (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/Thread:wait_(Portugu%C3%AAs)" title="Thread:wait (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:wait_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="Thread:wait (Română) (page does not exist)">Română</a> –
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-<a href="https://love2d.org/w/index.php?title=Thread:wait_(Suomi)&action=edit&redlink=1" class="new" title="Thread:wait (Suomi) (page does not exist)">Suomi</a> –
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-<a href="https://love2d.org/w/index.php?title=Thread:wait_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="Thread:wait (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:wait_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="Thread:wait (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:wait_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="Thread:wait (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:wait_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Thread:wait (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:wait_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="Thread:wait (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:wait_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="Thread:wait (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:wait_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="Thread:wait (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:wait_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="Thread:wait (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:wait_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="Thread:wait (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=Thread:wait_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="Thread:wait (日本語) (page does not exist)">日本語</a> –
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-<a href="https://love2d.org/w/index.php?title=Thread:wait_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="Thread:wait (简体中文) (page does not exist)">简体中文</a> –
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-		<h1 id="firstHeading" class="firstHeading">TimeUnit</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
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-<p>Units that represent time.
-</p>
-<h2> <span class="mw-headline" id="Constants"> Constants </span></h2>
-<dl><dt>seconds</dt><dd> Regular seconds.
-</dd><dt>samples</dt><dd> Audio samples.
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-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.audio.html" title="love.audio">love.audio</a>
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-<a href="https://love2d.org/w/index.php?title=TimeUnit_(Deutsch)&action=edit&redlink=1" class="new" title="TimeUnit (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
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-<a href="https://love2d.org/wiki/TimeUnit_(Portugu%C3%AAs)" title="TimeUnit (Português)">Português</a> –
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-		<h1 id="firstHeading" class="firstHeading">WeldJoint</h1>
-		<div id="bodyContent">
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-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This type is not supported in earlier versions.</small>
-</td></tr></table>
-<p>A WeldJoint essentially glues two bodies together.
-</p>
-<h2> <span class="mw-headline" id="Constructors"> Constructors </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.physics.newWeldJoint.html" title="love.physics.newWeldJoint">love.physics.newWeldJoint</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">A <strong class="selflink">WeldJoint</strong> essentially glues two bodies together.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https:// [...]
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Functions"> Functions </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3adestroy.html" title="Joint:destroy">Joint:destroy</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Explicitly destroys the Joint.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3agetAnchors.html" title="Joint:getAnchors">Joint:getAnchors</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get the anchor points of the joint.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3agetCollideConnected.html" title="Joint:getCollideConnected">Joint:getCollideConnected</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets whether the connected Bodies collide.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertic [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3agetReactionForce.html" title="Joint:getReactionForce">Joint:getReactionForce</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the reaction force on the second body.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-al [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3agetReactionTorque.html" title="Joint:getReactionTorque">Joint:getReactionTorque</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the reaction torque on the second body.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertica [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3agetType.html" title="Joint:getType">Joint:getType</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets an string representing the type.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3asetCollideConnected.html" title="Joint:setCollideConnected">Joint:setCollideConnected</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets whether the connected Bodies should collide with each other.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="WeldJoint%3agetDampingRatio.html" title="WeldJoint:getDampingRatio">WeldJoint:getDampingRatio</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the damping ratio of the joint.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="WeldJoint%3agetFrequency.html" title="WeldJoint:getFrequency">WeldJoint:getFrequency</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the frequency.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="h [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="WeldJoint%3asetDampingRatio.html" title="WeldJoint:setDampingRatio">WeldJoint:setDampingRatio</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets a new damping ratio.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" / [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="WeldJoint%3asetFrequency.html" title="WeldJoint:setFrequency">WeldJoint:setFrequency</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets a new frequency.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="ht [...]
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-<p><a href="https://love2d.org/w/index.php?title=WeldJoint_(Dansk)&action=edit&redlink=1" class="new" title="WeldJoint (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=WeldJoint_(Deutsch)&action=edit&redlink=1" class="new" title="WeldJoint (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
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-<a href="https://love2d.org/w/index.php?title=WeldJoint_(Magyar)&action=edit&redlink=1" class="new" title="WeldJoint (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=WeldJoint_(Nederlands)&action=edit&redlink=1" class="new" title="WeldJoint (Nederlands) (page does not exist)">Nederlands</a> –
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-<a href="https://love2d.org/w/index.php?title=WeldJoint_(Suomi)&action=edit&redlink=1" class="new" title="WeldJoint (Suomi) (page does not exist)">Suomi</a> –
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-<a href="https://love2d.org/w/index.php?title=WeldJoint_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="WeldJoint (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=WeldJoint_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="WeldJoint (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=WeldJoint_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="WeldJoint (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=WeldJoint_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="WeldJoint (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=WeldJoint_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="WeldJoint (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=WeldJoint_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="WeldJoint (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=WeldJoint_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="WeldJoint (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=WeldJoint_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="WeldJoint (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=WeldJoint_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="WeldJoint (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=WeldJoint_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="WeldJoint (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=WeldJoint_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="WeldJoint (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=WeldJoint_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="WeldJoint (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=WeldJoint_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="WeldJoint (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=WeldJoint_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="WeldJoint (한국어) (page does not exist)">한국어</a> 
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-<p>Returns the damping ratio of the joint.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">ratio <span class="sy0">=</span> WeldJoint:getDampingRatio<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> ratio</code></dt><dd> The damping ratio.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="WeldJoint.html" title="WeldJoint">WeldJoint</a>
-</li><li> <a href="WeldJoint%3asetDampingRatio.html" title="WeldJoint:setDampingRatio">WeldJoint:setDampingRatio</a>
-</li></ul>
-<p><br />
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-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=WeldJoint:getDampingRatio_(Dansk)&action=edit&redlink=1" class="new" title="WeldJoint:getDampingRatio (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=WeldJoint:getDampingRatio_(Deutsch)&action=edit&redlink=1" class="new" title="WeldJoint:getDampingRatio (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=WeldJoint:getDampingRatio_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="WeldJoint:getDampingRatio (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=WeldJoint:getDampingRatio_(Svenska)&action=edit&redlink=1" class="new" title="WeldJoint:getDampingRatio (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=WeldJoint:getDampingRatio_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="WeldJoint:getDampingRatio (Türkçe) (page does not exist)">Türkçe</a> –
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-<a href="https://love2d.org/w/index.php?title=WeldJoint:getDampingRatio_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="WeldJoint:getDampingRatio (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=WeldJoint:getDampingRatio_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="WeldJoint:getDampingRatio (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=WeldJoint:getDampingRatio_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="WeldJoint:getDampingRatio (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=WeldJoint:getDampingRatio_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="WeldJoint:getDampingRatio (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=WeldJoint:getDampingRatio_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="WeldJoint:getDampingRatio (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=WeldJoint:getDampingRatio_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="WeldJoint:getDampingRatio (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=WeldJoint:getDampingRatio_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="WeldJoint:getDampingRatio (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=WeldJoint:getDampingRatio_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="WeldJoint:getDampingRatio (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=WeldJoint:getDampingRatio_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="WeldJoint:getDampingRatio (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=WeldJoint:getDampingRatio_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="WeldJoint:getDampingRatio (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=WeldJoint:getDampingRatio_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="WeldJoint:getDampingRatio (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=WeldJoint:getDampingRatio_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="WeldJoint:getDampingRatio (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">WeldJoint:getFrequency</h1>
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-<p>Returns the frequency.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">freq <span class="sy0">=</span> WeldJoint:getFrequency<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> freq</code></dt><dd> The frequency in hertz.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="WeldJoint.html" title="WeldJoint">WeldJoint</a>
-</li><li> <a href="WeldJoint%3asetFrequency.html" title="WeldJoint:setFrequency">WeldJoint:setFrequency</a>
-</li></ul>
-<p><br />
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-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=WeldJoint:getFrequency_(Dansk)&action=edit&redlink=1" class="new" title="WeldJoint:getFrequency (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=WeldJoint:getFrequency_(Deutsch)&action=edit&redlink=1" class="new" title="WeldJoint:getFrequency (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=WeldJoint:getFrequency_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="WeldJoint:getFrequency (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=WeldJoint:getFrequency_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="WeldJoint:getFrequency (Français) (page does not exist)">Français</a> –
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-<a href="https://love2d.org/w/index.php?title=WeldJoint:getFrequency_(Italiano)&action=edit&redlink=1" class="new" title="WeldJoint:getFrequency (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=WeldJoint:getFrequency_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="WeldJoint:getFrequency (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=WeldJoint:getFrequency_(Magyar)&action=edit&redlink=1" class="new" title="WeldJoint:getFrequency (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=WeldJoint:getFrequency_(Nederlands)&action=edit&redlink=1" class="new" title="WeldJoint:getFrequency (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=WeldJoint:getFrequency_(Polski)&action=edit&redlink=1" class="new" title="WeldJoint:getFrequency (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=WeldJoint:getFrequency_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="WeldJoint:getFrequency (Português) (page does not exist)">Português</a> –
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-<a href="https://love2d.org/w/index.php?title=WeldJoint:getFrequency_(Svenska)&action=edit&redlink=1" class="new" title="WeldJoint:getFrequency (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=WeldJoint:getFrequency_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="WeldJoint:getFrequency (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=WeldJoint:getFrequency_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="WeldJoint:getFrequency (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=WeldJoint:getFrequency_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="WeldJoint:getFrequency (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=WeldJoint:getFrequency_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="WeldJoint:getFrequency (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=WeldJoint:getFrequency_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="WeldJoint:getFrequency (Русский) (page does not exist)">Русский</a> –
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-<a href="https://love2d.org/w/index.php?title=WeldJoint:getFrequency_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="WeldJoint:getFrequency (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=WeldJoint:getFrequency_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="WeldJoint:getFrequency (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=WeldJoint:getFrequency_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="WeldJoint:getFrequency (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=WeldJoint:getFrequency_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="WeldJoint:getFrequency (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=WeldJoint:getFrequency_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="WeldJoint:getFrequency (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=WeldJoint:getFrequency_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="WeldJoint:getFrequency (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=WeldJoint:getFrequency_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="WeldJoint:getFrequency (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">WeldJoint:setDampingRatio</h1>
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-<p>Sets a new damping ratio.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">WeldJoint:setDampingRatio<span class="br0">(</span> ratio <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> ratio</code></dt><dd> The new damping ratio.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothig.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="WeldJoint.html" title="WeldJoint">WeldJoint</a>
-</li><li> <a href="WeldJoint%3agetDampingRatio.html" title="WeldJoint:getDampingRatio">WeldJoint:getDampingRatio</a>
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-		<h1 id="firstHeading" class="firstHeading">WeldJoint:setFrequency</h1>
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-<p>Sets a new frequency.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">WeldJoint:setFrequency<span class="br0">(</span> freq <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> freq</code></dt><dd> The new frequency in hertz.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="WeldJoint.html" title="WeldJoint">WeldJoint</a>
-</li><li> <a href="WeldJoint%3agetFrequency.html" title="WeldJoint:getFrequency">WeldJoint:getFrequency</a>
-</li></ul>
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-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
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-<strong class="selflink">English</strong> – 
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-		<h1 id="firstHeading" class="firstHeading">WheelJoint</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>Restricts a point on the second body to a line on the first body.
-</p>
-<h2> <span class="mw-headline" id="Constructors"> Constructors </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.physics.newWheelJoint.html" title="love.physics.newWheelJoint">love.physics.newWheelJoint</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a wheel joint.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" />  [...]
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Functions"> Functions </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3adestroy.html" title="Joint:destroy">Joint:destroy</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Explicitly destroys the Joint.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3agetAnchors.html" title="Joint:getAnchors">Joint:getAnchors</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get the anchor points of the joint.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3agetCollideConnected.html" title="Joint:getCollideConnected">Joint:getCollideConnected</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets whether the connected Bodies collide.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertic [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3agetReactionForce.html" title="Joint:getReactionForce">Joint:getReactionForce</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the reaction force on the second body.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-al [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3agetReactionTorque.html" title="Joint:getReactionTorque">Joint:getReactionTorque</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the reaction torque on the second body.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertica [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3agetType.html" title="Joint:getType">Joint:getType</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets an string representing the type.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joint%3asetCollideConnected.html" title="Joint:setCollideConnected">Joint:setCollideConnected</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets whether the connected Bodies should collide with each other.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="WheelJoint%3aenableMotor.html" title="WheelJoint:enableMotor">WheelJoint:enableMotor</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Starts and stops the joint motor.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="WheelJoint%3agetJointSpeed.html" title="WheelJoint:getJointSpeed">WheelJoint:getJointSpeed</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the current joint translation speed.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width=" [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="WheelJoint%3agetJointTranslation.html" title="WheelJoint:getJointTranslation">WheelJoint:getJointTranslation</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the current joint translation.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add. [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="WheelJoint%3agetMaxMotorTorque.html" title="WheelJoint:getMaxMotorTorque">WheelJoint:getMaxMotorTorque</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the maximum motor torque.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width= [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="WheelJoint%3agetMotorSpeed.html" title="WheelJoint:getMotorSpeed">WheelJoint:getMotorSpeed</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the speed of the motor.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11 [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="WheelJoint%3agetMotorTorque.html" title="WheelJoint:getMotorTorque">WheelJoint:getMotorTorque</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the current torque on the motor.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8 [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="WheelJoint%3agetSpringDampingRatio.html" title="WheelJoint:getSpringDampingRatio">WheelJoint:getSpringDampingRatio</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the damping ratio.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" w [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="WheelJoint%3agetSpringFrequency.html" title="WheelJoint:getSpringFrequency">WheelJoint:getSpringFrequency</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the spring frequency.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width=" [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="WheelJoint%3aisMotorEnabled.html" title="WheelJoint:isMotorEnabled">WheelJoint:isMotorEnabled</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks if the joint motor is running.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" h [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="WheelJoint%3asetMaxMotorTorque.html" title="WheelJoint:setMaxMotorTorque">WheelJoint:setMaxMotorTorque</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets a new maximum motor torque.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width=" [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="WheelJoint%3asetMotorSpeed.html" title="WheelJoint:setMotorSpeed">WheelJoint:setMotorSpeed</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets a new speed for the motor.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11 [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="WheelJoint%3asetSpringDampingRatio.html" title="WheelJoint:setSpringDampingRatio">WheelJoint:setSpringDampingRatio</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets a new damping ratio.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" wi [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="WheelJoint%3asetSpringFrequency.html" title="WheelJoint:setSpringFrequency">WheelJoint:setSpringFrequency</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets a new spring frequency.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8 [...]
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Supertypes"> Supertypes </span></h2>
-<ul><li> <a href="Joint.html" title="Joint">Joint</a>
-</li><li> <a href="Object.html" title="Object">Object</a>
-</li></ul>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.physics.html" title="love.physics">love.physics</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=WheelJoint_(Dansk)&action=edit&redlink=1" class="new" title="WheelJoint (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint_(Deutsch)&action=edit&redlink=1" class="new" title="WheelJoint (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=WheelJoint_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="WheelJoint (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="WheelJoint (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint_(Indonesia)&action=edit&redlink=1" class="new" title="WheelJoint (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint_(Italiano)&action=edit&redlink=1" class="new" title="WheelJoint (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="WheelJoint (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint_(Magyar)&action=edit&redlink=1" class="new" title="WheelJoint (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint_(Nederlands)&action=edit&redlink=1" class="new" title="WheelJoint (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint_(Polski)&action=edit&redlink=1" class="new" title="WheelJoint (Polski) (page does not exist)">Polski</a> –
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-<a href="https://love2d.org/w/index.php?title=WheelJoint_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="WheelJoint (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="WheelJoint (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint_(Suomi)&action=edit&redlink=1" class="new" title="WheelJoint (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint_(Svenska)&action=edit&redlink=1" class="new" title="WheelJoint (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="WheelJoint (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="WheelJoint (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="WheelJoint (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="WheelJoint (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="WheelJoint (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="WheelJoint (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="WheelJoint (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="WheelJoint (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="WheelJoint (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="WheelJoint (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="WheelJoint (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="WheelJoint (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="WheelJoint (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="WheelJoint (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">WheelJoint:enableMotor</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This method is not supported in earlier versions.</small>
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-<p>Starts and stops the joint motor.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">WheelJoint:enableMotor<span class="br0">(</span> on <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> on</code></dt><dd> True turns the motor on and false turns it off.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="WheelJoint.html" title="WheelJoint">WheelJoint</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=WheelJoint:enableMotor_(Dansk)&action=edit&redlink=1" class="new" title="WheelJoint:enableMotor (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:enableMotor_(Deutsch)&action=edit&redlink=1" class="new" title="WheelJoint:enableMotor (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=WheelJoint:enableMotor_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="WheelJoint:enableMotor (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:enableMotor_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="WheelJoint:enableMotor (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:enableMotor_(Indonesia)&action=edit&redlink=1" class="new" title="WheelJoint:enableMotor (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:enableMotor_(Italiano)&action=edit&redlink=1" class="new" title="WheelJoint:enableMotor (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:enableMotor_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="WheelJoint:enableMotor (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:enableMotor_(Magyar)&action=edit&redlink=1" class="new" title="WheelJoint:enableMotor (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:enableMotor_(Nederlands)&action=edit&redlink=1" class="new" title="WheelJoint:enableMotor (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:enableMotor_(Polski)&action=edit&redlink=1" class="new" title="WheelJoint:enableMotor (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:enableMotor_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="WheelJoint:enableMotor (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:enableMotor_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="WheelJoint:enableMotor (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:enableMotor_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="WheelJoint:enableMotor (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:enableMotor_(Suomi)&action=edit&redlink=1" class="new" title="WheelJoint:enableMotor (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:enableMotor_(Svenska)&action=edit&redlink=1" class="new" title="WheelJoint:enableMotor (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:enableMotor_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="WheelJoint:enableMotor (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:enableMotor_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="WheelJoint:enableMotor (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:enableMotor_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="WheelJoint:enableMotor (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:enableMotor_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="WheelJoint:enableMotor (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:enableMotor_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="WheelJoint:enableMotor (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:enableMotor_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="WheelJoint:enableMotor (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:enableMotor_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="WheelJoint:enableMotor (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:enableMotor_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="WheelJoint:enableMotor (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:enableMotor_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="WheelJoint:enableMotor (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:enableMotor_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="WheelJoint:enableMotor (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:enableMotor_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="WheelJoint:enableMotor (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:enableMotor_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="WheelJoint:enableMotor (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:enableMotor_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="WheelJoint:enableMotor (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:enableMotor_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="WheelJoint:enableMotor (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">WheelJoint:getJointSpeed</h1>
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-<p>Returns the current joint translation speed.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">speed <span class="sy0">=</span> WheelJoint:getJointSpeed<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> speed</code></dt><dd> The translation speed of the joint in meters per second.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="WheelJoint.html" title="WheelJoint">WheelJoint</a>
-</li></ul>
-<p><br />
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-<a href="https://love2d.org/w/index.php?title=WheelJoint:getJointSpeed_(Deutsch)&action=edit&redlink=1" class="new" title="WheelJoint:getJointSpeed (Deutsch) (page does not exist)">Deutsch</a> –
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-<a href="https://love2d.org/w/index.php?title=WheelJoint:getJointSpeed_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="WheelJoint:getJointSpeed (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:getJointSpeed_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="WheelJoint:getJointSpeed (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:getJointSpeed_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="WheelJoint:getJointSpeed (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:getJointSpeed_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="WheelJoint:getJointSpeed (Български) (page does not exist)">Български</a> –
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-<a href="https://love2d.org/w/index.php?title=WheelJoint:getJointSpeed_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="WheelJoint:getJointSpeed (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:getJointSpeed_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="WheelJoint:getJointSpeed (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:getJointSpeed_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="WheelJoint:getJointSpeed (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:getJointSpeed_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="WheelJoint:getJointSpeed (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:getJointSpeed_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="WheelJoint:getJointSpeed (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:getJointSpeed_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="WheelJoint:getJointSpeed (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:getJointSpeed_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="WheelJoint:getJointSpeed (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">WheelJoint:getJointTranslation</h1>
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-<p>Returns the current joint translation.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">position <span class="sy0">=</span> WheelJoint:getJointTranslation<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> position</code></dt><dd> The translation of the joint in meters.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="WheelJoint.html" title="WheelJoint">WheelJoint</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=WheelJoint:getJointTranslation_(Dansk)&action=edit&redlink=1" class="new" title="WheelJoint:getJointTranslation (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:getJointTranslation_(Deutsch)&action=edit&redlink=1" class="new" title="WheelJoint:getJointTranslation (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=WheelJoint:getJointTranslation_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="WheelJoint:getJointTranslation (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:getJointTranslation_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="WheelJoint:getJointTranslation (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:getJointTranslation_(Indonesia)&action=edit&redlink=1" class="new" title="WheelJoint:getJointTranslation (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:getJointTranslation_(Italiano)&action=edit&redlink=1" class="new" title="WheelJoint:getJointTranslation (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:getJointTranslation_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="WheelJoint:getJointTranslation (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:getJointTranslation_(Magyar)&action=edit&redlink=1" class="new" title="WheelJoint:getJointTranslation (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:getJointTranslation_(Nederlands)&action=edit&redlink=1" class="new" title="WheelJoint:getJointTranslation (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:getJointTranslation_(Polski)&action=edit&redlink=1" class="new" title="WheelJoint:getJointTranslation (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:getJointTranslation_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="WheelJoint:getJointTranslation (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:getJointTranslation_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="WheelJoint:getJointTranslation (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:getJointTranslation_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="WheelJoint:getJointTranslation (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:getJointTranslation_(Suomi)&action=edit&redlink=1" class="new" title="WheelJoint:getJointTranslation (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:getJointTranslation_(Svenska)&action=edit&redlink=1" class="new" title="WheelJoint:getJointTranslation (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:getJointTranslation_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="WheelJoint:getJointTranslation (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:getJointTranslation_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="WheelJoint:getJointTranslation (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:getJointTranslation_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="WheelJoint:getJointTranslation (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:getJointTranslation_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="WheelJoint:getJointTranslation (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:getJointTranslation_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="WheelJoint:getJointTranslation (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:getJointTranslation_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="WheelJoint:getJointTranslation (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:getJointTranslation_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="WheelJoint:getJointTranslation (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:getJointTranslation_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="WheelJoint:getJointTranslation (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:getJointTranslation_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="WheelJoint:getJointTranslation (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:getJointTranslation_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="WheelJoint:getJointTranslation (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:getJointTranslation_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="WheelJoint:getJointTranslation (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:getJointTranslation_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="WheelJoint:getJointTranslation (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:getJointTranslation_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="WheelJoint:getJointTranslation (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:getJointTranslation_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="WheelJoint:getJointTranslation (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">WheelJoint:getMaxMotorTorque</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
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-<p>Returns the maximum motor torque.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">maxTorque <span class="sy0">=</span> WheelJoint:getMaxMotorTorque<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> maxTorque</code></dt><dd> The maximum torque of the joint motor in newton meters.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="WheelJoint.html" title="WheelJoint">WheelJoint</a>
-</li><li> <a href="WheelJoint%3asetMaxMotorTorque.html" title="WheelJoint:setMaxMotorTorque">WheelJoint:setMaxMotorTorque</a>
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-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=WheelJoint:getMaxMotorTorque_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="WheelJoint:getMaxMotorTorque (Español) (page does not exist)">Español</a> –
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-		<h1 id="firstHeading" class="firstHeading">WheelJoint:getMotorSpeed</h1>
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-<p>Returns the speed of the motor.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">speed <span class="sy0">=</span> WheelJoint:getMotorSpeed<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> speed</code></dt><dd> The speed of the joint motor in radians per second.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="WheelJoint.html" title="WheelJoint">WheelJoint</a>
-</li><li> <a href="WheelJoint%3asetMotorSpeed.html" title="WheelJoint:setMotorSpeed">WheelJoint:setMotorSpeed</a>
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-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
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-<strong class="selflink">English</strong> – 
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-<a href="https://love2d.org/w/index.php?title=WheelJoint:getMotorSpeed_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="WheelJoint:getMotorSpeed (Ελληνικά) (page does not exist)">Ελληνικά</a> –
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-<a href="https://love2d.org/w/index.php?title=WheelJoint:getMotorSpeed_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="WheelJoint:getMotorSpeed (ไทย) (page does not exist)">ไทย</a> –
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-		<h1 id="firstHeading" class="firstHeading">WheelJoint:getMotorTorque</h1>
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-<p>Returns the current torque on the motor.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">torque <span class="sy0">=</span> WheelJoint:getMotorTorque<span class="br0">(</span> invdt <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> invdt</code></dt><dd> How long the force applies. Usually the inverse time step or 1/dt.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> torque</code></dt><dd> The torque on the motor in newton meters.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="WheelJoint.html" title="WheelJoint">WheelJoint</a>
-</li></ul>
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-<strong class="selflink">English</strong> – 
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-		<h1 id="firstHeading" class="firstHeading">WheelJoint:getSpringDampingRatio</h1>
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-<p>Returns the damping ratio.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">ratio <span class="sy0">=</span> WheelJoint:getSpringDampingRatio<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> ratio</code></dt><dd> The damping ratio.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="WheelJoint.html" title="WheelJoint">WheelJoint</a>
-</li><li> <a href="WheelJoint%3asetSpringDampingRatio.html" title="WheelJoint:setSpringDampingRatio">WheelJoint:setSpringDampingRatio</a>
-</li></ul>
-<p><br />
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-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
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-<p><a href="https://love2d.org/w/index.php?title=WheelJoint:getSpringDampingRatio_(Dansk)&action=edit&redlink=1" class="new" title="WheelJoint:getSpringDampingRatio (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:getSpringDampingRatio_(Deutsch)&action=edit&redlink=1" class="new" title="WheelJoint:getSpringDampingRatio (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=WheelJoint:getSpringDampingRatio_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="WheelJoint:getSpringDampingRatio (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:getSpringDampingRatio_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="WheelJoint:getSpringDampingRatio (Français) (page does not exist)">Français</a> –
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-<a href="https://love2d.org/w/index.php?title=WheelJoint:getSpringDampingRatio_(Italiano)&action=edit&redlink=1" class="new" title="WheelJoint:getSpringDampingRatio (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:getSpringDampingRatio_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="WheelJoint:getSpringDampingRatio (Lietuviškai) (page does not exist)">Lietuviškai</a> –
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-<a href="https://love2d.org/w/index.php?title=WheelJoint:getSpringDampingRatio_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="WheelJoint:getSpringDampingRatio (Türkçe) (page does not exist)">Türkçe</a> –
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-		<h1 id="firstHeading" class="firstHeading">WheelJoint:getSpringFrequency</h1>
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-<p>Returns the spring frequency.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">freq <span class="sy0">=</span> WheelJoint:getSpringFrequency<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> freq</code></dt><dd> The frequency in hertz.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="WheelJoint.html" title="WheelJoint">WheelJoint</a>
-</li><li> <a href="WheelJoint%3asetSpringFrequency.html" title="WheelJoint:setSpringFrequency">WheelJoint:setSpringFrequency</a>
-</li></ul>
-<p><br />
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-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=WheelJoint:getSpringFrequency_(Dansk)&action=edit&redlink=1" class="new" title="WheelJoint:getSpringFrequency (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:getSpringFrequency_(Deutsch)&action=edit&redlink=1" class="new" title="WheelJoint:getSpringFrequency (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=WheelJoint:getSpringFrequency_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="WheelJoint:getSpringFrequency (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:getSpringFrequency_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="WheelJoint:getSpringFrequency (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:getSpringFrequency_(Indonesia)&action=edit&redlink=1" class="new" title="WheelJoint:getSpringFrequency (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:getSpringFrequency_(Italiano)&action=edit&redlink=1" class="new" title="WheelJoint:getSpringFrequency (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:getSpringFrequency_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="WheelJoint:getSpringFrequency (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:getSpringFrequency_(Magyar)&action=edit&redlink=1" class="new" title="WheelJoint:getSpringFrequency (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:getSpringFrequency_(Nederlands)&action=edit&redlink=1" class="new" title="WheelJoint:getSpringFrequency (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:getSpringFrequency_(Polski)&action=edit&redlink=1" class="new" title="WheelJoint:getSpringFrequency (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:getSpringFrequency_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="WheelJoint:getSpringFrequency (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:getSpringFrequency_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="WheelJoint:getSpringFrequency (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:getSpringFrequency_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="WheelJoint:getSpringFrequency (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:getSpringFrequency_(Suomi)&action=edit&redlink=1" class="new" title="WheelJoint:getSpringFrequency (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:getSpringFrequency_(Svenska)&action=edit&redlink=1" class="new" title="WheelJoint:getSpringFrequency (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:getSpringFrequency_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="WheelJoint:getSpringFrequency (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:getSpringFrequency_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="WheelJoint:getSpringFrequency (Česky) (page does not exist)">Česky</a> –
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-		<h1 id="firstHeading" class="firstHeading">WheelJoint:isMotorEnabled</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
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-<td> <small>This method is not supported in earlier versions.</small>
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-<p>Checks if the joint motor is running.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">on <span class="sy0">=</span> WheelJoint:isMotorEnabled<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> on</code></dt><dd> The status of the joint motor.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="WheelJoint.html" title="WheelJoint">WheelJoint</a>
-</li></ul>
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-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
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-<p><a href="https://love2d.org/w/index.php?title=WheelJoint:isMotorEnabled_(Dansk)&action=edit&redlink=1" class="new" title="WheelJoint:isMotorEnabled (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:isMotorEnabled_(Deutsch)&action=edit&redlink=1" class="new" title="WheelJoint:isMotorEnabled (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=WheelJoint:isMotorEnabled_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="WheelJoint:isMotorEnabled (Español) (page does not exist)">Español</a> –
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
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-<td> <small>This method is not supported in earlier versions.</small>
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-<p>Sets a new maximum motor torque.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">WheelJoint:setMaxMotorTorque<span class="br0">(</span> maxTorque <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> maxTorque</code></dt><dd> The new maximum torque for the joint motor in newton meters.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="WheelJoint.html" title="WheelJoint">WheelJoint</a>
-</li><li> <a href="WheelJoint%3agetMaxMotorTorque.html" title="WheelJoint:getMaxMotorTorque">WheelJoint:getMaxMotorTorque</a>
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-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
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-		<h1 id="firstHeading" class="firstHeading">WheelJoint:setMotorSpeed</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
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-<p>Sets a new speed for the motor.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">WheelJoint:setMotorSpeed<span class="br0">(</span> speed <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> speed</code></dt><dd> The new speed for the joint motor in radians per second.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="WheelJoint.html" title="WheelJoint">WheelJoint</a>
-</li><li> <a href="WheelJoint%3agetMotorSpeed.html" title="WheelJoint:getMotorSpeed">WheelJoint:getMotorSpeed</a>
-</li></ul>
-<p><br />
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-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=WheelJoint:setMotorSpeed_(Dansk)&action=edit&redlink=1" class="new" title="WheelJoint:setMotorSpeed (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:setMotorSpeed_(Deutsch)&action=edit&redlink=1" class="new" title="WheelJoint:setMotorSpeed (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=WheelJoint:setMotorSpeed_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="WheelJoint:setMotorSpeed (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:setMotorSpeed_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="WheelJoint:setMotorSpeed (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:setMotorSpeed_(Indonesia)&action=edit&redlink=1" class="new" title="WheelJoint:setMotorSpeed (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:setMotorSpeed_(Italiano)&action=edit&redlink=1" class="new" title="WheelJoint:setMotorSpeed (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:setMotorSpeed_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="WheelJoint:setMotorSpeed (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:setMotorSpeed_(Magyar)&action=edit&redlink=1" class="new" title="WheelJoint:setMotorSpeed (Magyar) (page does not exist)">Magyar</a> –
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-<a href="https://love2d.org/w/index.php?title=WheelJoint:setMotorSpeed_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="WheelJoint:setMotorSpeed (Slovenský) (page does not exist)">Slovenský</a> –
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-<a href="https://love2d.org/w/index.php?title=WheelJoint:setMotorSpeed_(Svenska)&action=edit&redlink=1" class="new" title="WheelJoint:setMotorSpeed (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:setMotorSpeed_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="WheelJoint:setMotorSpeed (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:setMotorSpeed_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="WheelJoint:setMotorSpeed (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:setMotorSpeed_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="WheelJoint:setMotorSpeed (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:setMotorSpeed_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="WheelJoint:setMotorSpeed (Български) (page does not exist)">Български</a> –
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-<a href="https://love2d.org/w/index.php?title=WheelJoint:setMotorSpeed_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="WheelJoint:setMotorSpeed (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:setMotorSpeed_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="WheelJoint:setMotorSpeed (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:setMotorSpeed_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="WheelJoint:setMotorSpeed (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:setMotorSpeed_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="WheelJoint:setMotorSpeed (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:setMotorSpeed_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="WheelJoint:setMotorSpeed (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:setMotorSpeed_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="WheelJoint:setMotorSpeed (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:setMotorSpeed_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="WheelJoint:setMotorSpeed (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:setMotorSpeed_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="WheelJoint:setMotorSpeed (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">WheelJoint:setSpringDampingRatio</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
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-<p>Sets a new damping ratio.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">WheelJoint:setSpringDampingRatio<span class="br0">(</span> ratio <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> ratio</code></dt><dd> The new damping ratio.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="WheelJoint.html" title="WheelJoint">WheelJoint</a>
-</li><li> <a href="WheelJoint%3agetSpringDampingRatio.html" title="WheelJoint:getSpringDampingRatio">WheelJoint:getSpringDampingRatio</a>
-</li></ul>
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-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
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-<p><a href="https://love2d.org/w/index.php?title=WheelJoint:setSpringDampingRatio_(Dansk)&action=edit&redlink=1" class="new" title="WheelJoint:setSpringDampingRatio (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:setSpringDampingRatio_(Deutsch)&action=edit&redlink=1" class="new" title="WheelJoint:setSpringDampingRatio (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=WheelJoint:setSpringDampingRatio_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="WheelJoint:setSpringDampingRatio (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=WheelJoint:setSpringDampingRatio_(Indonesia)&action=edit&redlink=1" class="new" title="WheelJoint:setSpringDampingRatio (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:setSpringDampingRatio_(Italiano)&action=edit&redlink=1" class="new" title="WheelJoint:setSpringDampingRatio (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:setSpringDampingRatio_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="WheelJoint:setSpringDampingRatio (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:setSpringDampingRatio_(Magyar)&action=edit&redlink=1" class="new" title="WheelJoint:setSpringDampingRatio (Magyar) (page does not exist)">Magyar</a> –
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-<a href="https://love2d.org/w/index.php?title=WheelJoint:setSpringDampingRatio_(Svenska)&action=edit&redlink=1" class="new" title="WheelJoint:setSpringDampingRatio (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:setSpringDampingRatio_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="WheelJoint:setSpringDampingRatio (Türkçe) (page does not exist)">Türkçe</a> –
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-<a href="https://love2d.org/w/index.php?title=WheelJoint:setSpringDampingRatio_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="WheelJoint:setSpringDampingRatio (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:setSpringDampingRatio_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="WheelJoint:setSpringDampingRatio (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:setSpringDampingRatio_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="WheelJoint:setSpringDampingRatio (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:setSpringDampingRatio_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="WheelJoint:setSpringDampingRatio (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:setSpringDampingRatio_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="WheelJoint:setSpringDampingRatio (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:setSpringDampingRatio_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="WheelJoint:setSpringDampingRatio (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:setSpringDampingRatio_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="WheelJoint:setSpringDampingRatio (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:setSpringDampingRatio_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="WheelJoint:setSpringDampingRatio (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:setSpringDampingRatio_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="WheelJoint:setSpringDampingRatio (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:setSpringDampingRatio_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="WheelJoint:setSpringDampingRatio (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:setSpringDampingRatio_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="WheelJoint:setSpringDampingRatio (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:setSpringDampingRatio_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="WheelJoint:setSpringDampingRatio (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">WheelJoint:setSpringFrequency</h1>
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-<p>Sets a new spring frequency.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">WheelJoint:setSpringFrequency<span class="br0">(</span> freq <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> freq</code></dt><dd> The new frequency in hertz.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="WheelJoint.html" title="WheelJoint">WheelJoint</a>
-</li><li> <a href="WheelJoint%3agetSpringFrequency.html" title="WheelJoint:getSpringFrequency">WheelJoint:getSpringFrequency</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=WheelJoint:setSpringFrequency_(Dansk)&action=edit&redlink=1" class="new" title="WheelJoint:setSpringFrequency (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:setSpringFrequency_(Deutsch)&action=edit&redlink=1" class="new" title="WheelJoint:setSpringFrequency (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=WheelJoint:setSpringFrequency_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="WheelJoint:setSpringFrequency (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:setSpringFrequency_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="WheelJoint:setSpringFrequency (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:setSpringFrequency_(Indonesia)&action=edit&redlink=1" class="new" title="WheelJoint:setSpringFrequency (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:setSpringFrequency_(Italiano)&action=edit&redlink=1" class="new" title="WheelJoint:setSpringFrequency (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:setSpringFrequency_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="WheelJoint:setSpringFrequency (Lietuviškai) (page does not exist)">Lietuviškai</a> –
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-<a href="https://love2d.org/w/index.php?title=WheelJoint:setSpringFrequency_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="WheelJoint:setSpringFrequency (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:setSpringFrequency_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="WheelJoint:setSpringFrequency (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:setSpringFrequency_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="WheelJoint:setSpringFrequency (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:setSpringFrequency_(Suomi)&action=edit&redlink=1" class="new" title="WheelJoint:setSpringFrequency (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:setSpringFrequency_(Svenska)&action=edit&redlink=1" class="new" title="WheelJoint:setSpringFrequency (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:setSpringFrequency_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="WheelJoint:setSpringFrequency (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:setSpringFrequency_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="WheelJoint:setSpringFrequency (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:setSpringFrequency_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="WheelJoint:setSpringFrequency (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:setSpringFrequency_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="WheelJoint:setSpringFrequency (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:setSpringFrequency_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="WheelJoint:setSpringFrequency (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:setSpringFrequency_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="WheelJoint:setSpringFrequency (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:setSpringFrequency_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="WheelJoint:setSpringFrequency (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:setSpringFrequency_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="WheelJoint:setSpringFrequency (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:setSpringFrequency_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="WheelJoint:setSpringFrequency (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:setSpringFrequency_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="WheelJoint:setSpringFrequency (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:setSpringFrequency_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="WheelJoint:setSpringFrequency (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:setSpringFrequency_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="WheelJoint:setSpringFrequency (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:setSpringFrequency_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="WheelJoint:setSpringFrequency (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=WheelJoint:setSpringFrequency_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="WheelJoint:setSpringFrequency (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">World</h1>
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-			<p>A world is an object that contains all bodies and joints.
-</p>
-<h2> <span class="mw-headline" id="Constructors"> Constructors </span></h2>
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-
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.physics.newWorld.html" title="love.physics.newWorld">love.physics.newWorld</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a new World.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Functions"> Functions </span></h2>
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-
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atype.html" title="Object:type">Object:type</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the type of the object as a string.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object%3atypeOf.html" title="Object:typeOf">Object:typeOf</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks whether an object is of a certain type.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="World%3adestroy.html" title="World:destroy">World:destroy</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Destroys the world.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.org/wiki/0.8.0"  [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="World%3agetAllowSleeping.html" title="World:getAllowSleeping">World:getAllowSleeping</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the sleep behaviour of the world.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="World%3agetBodyCount.html" title="World:getBodyCount">World:getBodyCount</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the number of bodies in the world.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="World%3agetBodyList.html" title="World:getBodyList">World:getBodyList</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns a table with all bodies.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https: [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="World%3agetCallbacks.html" title="World:getCallbacks">World:getCallbacks</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns functions for the callbacks during the world update.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical- [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="World%3agetContactCount.html" title="World:getContactCount">World:getContactCount</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the number of contacts in the world.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="World%3agetContactFilter.html" title="World:getContactFilter">World:getContactFilter</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the function for collision filtering.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" he [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="World%3agetContactList.html" title="World:getContactList">World:getContactList</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns a table with all contacts.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a h [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="World%3agetGravity.html" title="World:getGravity">World:getGravity</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get the gravity of the world.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="World%3agetJointCount.html" title="World:getJointCount">World:getJointCount</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the number of joints in the world.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="World%3agetJointList.html" title="World:getJointList">World:getJointList</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns a table with all joints.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="htt [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="World%3aisAllowSleep.html" title="World:isAllowSleep">World:isAllowSleep</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get the sleep behaviour of the world.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt=" [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="World%3aisLocked.html" title="World:isLocked">World:isLocked</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns if the world is updating its state.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="http [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="World%3aisSleepingAllowed.html" title="World:isSleepingAllowed">World:isSleepingAllowed</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the sleep behaviour of the world.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="World%3aqueryBoundingBox.html" title="World:queryBoundingBox">World:queryBoundingBox</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Calls a function for each fixture inside the specified area.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.pn [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="World%3arayCast.html" title="World:rayCast">World:rayCast</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Casts a ray and calls a function with the fixtures that intersect it.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" heigh [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="World%3asetAllowSleep.html" title="World:setAllowSleep">World:setAllowSleep</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Set the sleep behaviour of the world.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img al [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="World%3asetAllowSleeping.html" title="World:setAllowSleeping">World:setAllowSleeping</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the sleep behaviour of the world.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="1 [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="World%3asetCallbacks.html" title="World:setCallbacks">World:setCallbacks</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets functions to be called when shapes collide.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="World%3asetContactFilter.html" title="World:setContactFilter">World:setContactFilter</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets a function for collision filtering.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height= [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="World%3asetGravity.html" title="World:setGravity">World:setGravity</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Set the gravity of the world.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="World%3asetMeter.html" title="World:setMeter">World:setMeter</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Set the scale of the world.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt="Removed in" src="https [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="World%3asetSleepingAllowed.html" title="World:setSleepingAllowed">World:setSleepingAllowed</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the sleep behaviour of the world.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" hei [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="World%3atranslateOrigin.html" title="World:translateOrigin">World:translateOrigin</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Translates the World's origin.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a hr [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="World%3aupdate.html" title="World:update">World:update</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Update the state of the world.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Supertypes"> Supertypes </span></h2>
-<ul><li> <a href="Object.html" title="Object">Object</a>
-</li></ul>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.physics.html" title="love.physics">love.physics</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=World_(Dansk)&action=edit&redlink=1" class="new" title="World (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=World_(Deutsch)&action=edit&redlink=1" class="new" title="World (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=World_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="World (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=World_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="World (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=World_(Indonesia)&action=edit&redlink=1" class="new" title="World (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=World_(Italiano)&action=edit&redlink=1" class="new" title="World (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=World_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="World (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=World_(Magyar)&action=edit&redlink=1" class="new" title="World (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=World_(Nederlands)&action=edit&redlink=1" class="new" title="World (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=World_(Polski)&action=edit&redlink=1" class="new" title="World (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/World_(Portugu%C3%AAs)" title="World (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=World_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="World (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=World_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="World (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=World_(Suomi)&action=edit&redlink=1" class="new" title="World (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=World_(Svenska)&action=edit&redlink=1" class="new" title="World (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=World_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="World (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=World_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="World (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=World_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="World (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=World_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="World (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/World_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="World (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=World_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="World (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=World_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="World (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=World_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="World (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=World_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="World (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=World_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="World (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=World_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="World (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=World_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="World (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/wiki/World_(Ti%E1%BA%BFng_Vi%E1%BB%87t)" title="World (Tiếng Việt)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=World_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="World (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h1 id="firstHeading" class="firstHeading">World:destroy</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This method is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Destroys the world, taking all bodies, joints, fixtures and their shapes with it. 
-</p><p>An error will occur if you attempt to use any of the destroyed objects after calling this function.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">World:destroy<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="World.html" title="World">World</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=World:destroy_(Dansk)&action=edit&redlink=1" class="new" title="World:destroy (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=World:destroy_(Deutsch)&action=edit&redlink=1" class="new" title="World:destroy (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=World:destroy_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="World:destroy (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=World:destroy_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="World:destroy (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=World:destroy_(Indonesia)&action=edit&redlink=1" class="new" title="World:destroy (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=World:destroy_(Italiano)&action=edit&redlink=1" class="new" title="World:destroy (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=World:destroy_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="World:destroy (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=World:destroy_(Magyar)&action=edit&redlink=1" class="new" title="World:destroy (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=World:destroy_(Nederlands)&action=edit&redlink=1" class="new" title="World:destroy (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=World:destroy_(Polski)&action=edit&redlink=1" class="new" title="World:destroy (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=World:destroy_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="World:destroy (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=World:destroy_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="World:destroy (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=World:destroy_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="World:destroy (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=World:destroy_(Suomi)&action=edit&redlink=1" class="new" title="World:destroy (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=World:destroy_(Svenska)&action=edit&redlink=1" class="new" title="World:destroy (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=World:destroy_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="World:destroy (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=World:destroy_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="World:destroy (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=World:destroy_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="World:destroy (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=World:destroy_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="World:destroy (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/World:destroy_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="World:destroy (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=World:destroy_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="World:destroy (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=World:destroy_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="World:destroy (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=World:destroy_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="World:destroy (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=World:destroy_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="World:destroy (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=World:destroy_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="World:destroy (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=World:destroy_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="World:destroy (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=World:destroy_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="World:destroy (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=World:destroy_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="World:destroy (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=World:destroy_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="World:destroy (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h1 id="firstHeading" class="firstHeading">World:getAllowSleeping</h1>
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
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-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has been renamed to <a href="World%3aisSleepingAllowed.html" title="World:isSleepingAllowed">World:isSleepingAllowed</a>.</small>
-</td></tr></table>
-<p>Returns the sleep behaviour of the world.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">allowSleep <span class="sy0">=</span> World:getAllowSleeping<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> allowSleep</code></dt><dd> True if the bodies are allowed to sleep or false if not.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="World.html" title="World">World</a>
-</li><li> <a href="World%3asetAllowSleeping.html" title="World:setAllowSleeping">World:setAllowSleeping</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=World:getAllowSleeping_(Dansk)&action=edit&redlink=1" class="new" title="World:getAllowSleeping (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=World:getAllowSleeping_(Deutsch)&action=edit&redlink=1" class="new" title="World:getAllowSleeping (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=World:getAllowSleeping_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="World:getAllowSleeping (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=World:getAllowSleeping_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="World:getAllowSleeping (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=World:getAllowSleeping_(Indonesia)&action=edit&redlink=1" class="new" title="World:getAllowSleeping (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=World:getAllowSleeping_(Italiano)&action=edit&redlink=1" class="new" title="World:getAllowSleeping (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=World:getAllowSleeping_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="World:getAllowSleeping (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=World:getAllowSleeping_(Magyar)&action=edit&redlink=1" class="new" title="World:getAllowSleeping (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=World:getAllowSleeping_(Nederlands)&action=edit&redlink=1" class="new" title="World:getAllowSleeping (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=World:getAllowSleeping_(Polski)&action=edit&redlink=1" class="new" title="World:getAllowSleeping (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=World:getAllowSleeping_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="World:getAllowSleeping (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=World:getAllowSleeping_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="World:getAllowSleeping (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=World:getAllowSleeping_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="World:getAllowSleeping (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=World:getAllowSleeping_(Suomi)&action=edit&redlink=1" class="new" title="World:getAllowSleeping (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=World:getAllowSleeping_(Svenska)&action=edit&redlink=1" class="new" title="World:getAllowSleeping (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=World:getAllowSleeping_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="World:getAllowSleeping (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=World:getAllowSleeping_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="World:getAllowSleeping (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=World:getAllowSleeping_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="World:getAllowSleeping (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=World:getAllowSleeping_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="World:getAllowSleeping (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=World:getAllowSleeping_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="World:getAllowSleeping (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=World:getAllowSleeping_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="World:getAllowSleeping (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=World:getAllowSleeping_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="World:getAllowSleeping (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=World:getAllowSleeping_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="World:getAllowSleeping (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=World:getAllowSleeping_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="World:getAllowSleeping (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=World:getAllowSleeping_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="World:getAllowSleeping (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=World:getAllowSleeping_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="World:getAllowSleeping (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=World:getAllowSleeping_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="World:getAllowSleeping (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=World:getAllowSleeping_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="World:getAllowSleeping (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=World:getAllowSleeping_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="World:getAllowSleeping (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">World:getBodyCount</h1>
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-			<p>Returns the number of bodies in the world.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
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-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> n</code></dt><dd> The number of bodies in the world.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="World.html" title="World">World</a>
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-		<h1 id="firstHeading" class="firstHeading">World:getBodyList</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This method is not supported in earlier versions.</small>
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-<p>Returns a table with all bodies.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">bodies <span class="sy0">=</span> World:getBodyList<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="table.html" title="table">table</a> bodies</code></dt><dd> A <a href="https://love2d.org/wiki/sequence" title="sequence">sequence</a> with all bodies.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="World.html" title="World">World</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=World:getBodyList_(Dansk)&action=edit&redlink=1" class="new" title="World:getBodyList (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=World:getBodyList_(Deutsch)&action=edit&redlink=1" class="new" title="World:getBodyList (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=World:getBodyList_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="World:getBodyList (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=World:getBodyList_(Indonesia)&action=edit&redlink=1" class="new" title="World:getBodyList (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=World:getBodyList_(Italiano)&action=edit&redlink=1" class="new" title="World:getBodyList (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=World:getBodyList_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="World:getBodyList (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=World:getBodyList_(Magyar)&action=edit&redlink=1" class="new" title="World:getBodyList (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=World:getBodyList_(Nederlands)&action=edit&redlink=1" class="new" title="World:getBodyList (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=World:getBodyList_(Polski)&action=edit&redlink=1" class="new" title="World:getBodyList (Polski) (page does not exist)">Polski</a> –
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-<a href="https://love2d.org/w/index.php?title=World:getBodyList_(Suomi)&action=edit&redlink=1" class="new" title="World:getBodyList (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=World:getBodyList_(Svenska)&action=edit&redlink=1" class="new" title="World:getBodyList (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=World:getBodyList_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="World:getBodyList (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=World:getBodyList_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="World:getBodyList (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=World:getBodyList_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="World:getBodyList (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=World:getBodyList_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="World:getBodyList (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=World:getBodyList_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="World:getBodyList (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=World:getBodyList_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="World:getBodyList (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=World:getBodyList_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="World:getBodyList (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=World:getBodyList_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="World:getBodyList (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=World:getBodyList_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="World:getBodyList (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=World:getBodyList_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="World:getBodyList (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=World:getBodyList_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="World:getBodyList (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=World:getBodyList_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="World:getBodyList (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=World:getBodyList_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="World:getBodyList (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=World:getBodyList_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="World:getBodyList (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">World:getCallbacks</h1>
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-			<p>Returns functions for the callbacks during the world update.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
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-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">beginContact, endContact, preSolve, postSolve <span class="sy0">=</span> World:getCallbacks<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="function.html" title="function">function</a> beginContact</code></dt><dd> Gets called when two fixtures begin to overlap.
-</dd><dt><code><a href="function.html" title="function">function</a> endContact</code></dt><dd> Gets called when two fixtures cease to overlap.
-</dd><dt><code><a href="function.html" title="function">function</a> preSolve</code></dt><dd> Gets called before a collision gets resolved.
-</dd><dt><code><a href="function.html" title="function">function</a> postSolve</code></dt><dd> Gets called after the collision has been resolved.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
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-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
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-<td> <small>This variant is not supported in that and later versions.</small>
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-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">add, persist, <span class="kw1">remove</span>, result <span class="sy0">=</span> World:getCallbacks<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="function.html" title="function">function</a> add</code></dt><dd> Called when two shapes first collide.
-</dd><dt><code><a href="function.html" title="function">function</a> persist</code></dt><dd> Called each frame, if collision lasts more than 1 frame.
-</dd><dt><code><a href="function.html" title="function">function</a> remove</code></dt><dd> Called when two shapes finish colliding.
-</dd><dt><code><a href="function.html" title="function">function</a> result</code></dt><dd> No idea. Never seems to be called...
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="World.html" title="World">World</a>
-</li></ul>
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-<strong class="selflink">English</strong> – 
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-<p>Returns the number of contacts in the world.
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-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
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-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> n</code></dt><dd> The number of contacts in the world.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="World.html" title="World">World</a>
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-		<h1 id="firstHeading" class="firstHeading">World:getContactFilter</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
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-<td> <small>This method is not supported in earlier versions.</small>
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-<p>Returns the function for collision filtering.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">contactFilter <span class="sy0">=</span> World:getContactFilter<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="function.html" title="function">function</a> contactFilter</code></dt><dd> The function that handles the contact filtering.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="World.html" title="World">World</a>
-</li><li> <a href="World%3asetContactFilter.html" title="World:setContactFilter">World:setContactFilter</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=World:getContactFilter_(Dansk)&action=edit&redlink=1" class="new" title="World:getContactFilter (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=World:getContactFilter_(Deutsch)&action=edit&redlink=1" class="new" title="World:getContactFilter (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=World:getContactFilter_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="World:getContactFilter (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=World:getContactFilter_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="World:getContactFilter (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=World:getContactFilter_(Indonesia)&action=edit&redlink=1" class="new" title="World:getContactFilter (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=World:getContactFilter_(Italiano)&action=edit&redlink=1" class="new" title="World:getContactFilter (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=World:getContactFilter_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="World:getContactFilter (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=World:getContactFilter_(Magyar)&action=edit&redlink=1" class="new" title="World:getContactFilter (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=World:getContactFilter_(Nederlands)&action=edit&redlink=1" class="new" title="World:getContactFilter (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=World:getContactFilter_(Polski)&action=edit&redlink=1" class="new" title="World:getContactFilter (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=World:getContactFilter_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="World:getContactFilter (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=World:getContactFilter_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="World:getContactFilter (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=World:getContactFilter_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="World:getContactFilter (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=World:getContactFilter_(Suomi)&action=edit&redlink=1" class="new" title="World:getContactFilter (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=World:getContactFilter_(Svenska)&action=edit&redlink=1" class="new" title="World:getContactFilter (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=World:getContactFilter_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="World:getContactFilter (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=World:getContactFilter_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="World:getContactFilter (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=World:getContactFilter_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="World:getContactFilter (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=World:getContactFilter_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="World:getContactFilter (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=World:getContactFilter_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="World:getContactFilter (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=World:getContactFilter_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="World:getContactFilter (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=World:getContactFilter_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="World:getContactFilter (Українська) (page does not exist)">Українська</a> –
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diff --git a/doc/World:getContactList.html b/doc/World:getContactList.html
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-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="World%3agetContactList.html" title="View the content page [c]" accesskey="c">Page</a></li>
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-		<h1 id="firstHeading" class="firstHeading">World:getContactList</h1>
-		<div id="bodyContent">
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-									<!-- start content -->
-			<table bgcolor="gold" style="border-style:solid;border-width:1px;-moz-border-radius:3px;border-radius:3px;" align="center" width="80%">
-<tr>
-<td width="1"> <a href="https://love2d.org/wiki/File:O.png" class="image"><img alt="O.png" src="https://love2d.org/w/images/0/09/O.png" width="64" height="64" /></a>
-</td><td>Not stable in 0.8.0. You may experience crashing.
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-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This method is not supported in earlier versions.</small>
-</td></tr></table>
-<p><br />
-Returns a table with all contacts.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">contacts <span class="sy0">=</span> World:getContactList<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="table.html" title="table">table</a> contacts</code></dt><dd> A <a href="https://love2d.org/wiki/sequence" title="sequence">sequence</a> with all contacts.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="World.html" title="World">World</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=World:getContactList_(Dansk)&action=edit&redlink=1" class="new" title="World:getContactList (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=World:getContactList_(Deutsch)&action=edit&redlink=1" class="new" title="World:getContactList (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=World:getContactList_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="World:getContactList (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=World:getContactList_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="World:getContactList (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=World:getContactList_(Indonesia)&action=edit&redlink=1" class="new" title="World:getContactList (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=World:getContactList_(Italiano)&action=edit&redlink=1" class="new" title="World:getContactList (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=World:getContactList_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="World:getContactList (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=World:getContactList_(Magyar)&action=edit&redlink=1" class="new" title="World:getContactList (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=World:getContactList_(Nederlands)&action=edit&redlink=1" class="new" title="World:getContactList (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=World:getContactList_(Polski)&action=edit&redlink=1" class="new" title="World:getContactList (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=World:getContactList_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="World:getContactList (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=World:getContactList_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="World:getContactList (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=World:getContactList_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="World:getContactList (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=World:getContactList_(Suomi)&action=edit&redlink=1" class="new" title="World:getContactList (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=World:getContactList_(Svenska)&action=edit&redlink=1" class="new" title="World:getContactList (Svenska) (page does not exist)">Svenska</a> –
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-		<h1 id="firstHeading" class="firstHeading">World:getGravity</h1>
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-			<p>Get the gravity of the world.
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-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
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-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The x component of gravity.
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-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="World.html" title="World">World</a>
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-			<p>Returns the number of joints in the world.
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-<dl><dt><code><a href="number.html" title="number">number</a> n</code></dt><dd> The number of joints in the world.
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-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="World.html" title="World">World</a>
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-<p><a href="https://love2d.org/w/index.php?title=World:getJointCount_(Dansk)&action=edit&redlink=1" class="new" title="World:getJointCount (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=World:getJointCount_(Deutsch)&action=edit&redlink=1" class="new" title="World:getJointCount (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=World:getJointCount_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="World:getJointCount (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=World:getJointCount_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="World:getJointCount (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=World:getJointCount_(Indonesia)&action=edit&redlink=1" class="new" title="World:getJointCount (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=World:getJointCount_(Italiano)&action=edit&redlink=1" class="new" title="World:getJointCount (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=World:getJointCount_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="World:getJointCount (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=World:getJointCount_(Magyar)&action=edit&redlink=1" class="new" title="World:getJointCount (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=World:getJointCount_(Nederlands)&action=edit&redlink=1" class="new" title="World:getJointCount (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=World:getJointCount_(Polski)&action=edit&redlink=1" class="new" title="World:getJointCount (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/World:getJointCount_(Portugu%C3%AAs)" title="World:getJointCount (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=World:getJointCount_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="World:getJointCount (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=World:getJointCount_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="World:getJointCount (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=World:getJointCount_(Suomi)&action=edit&redlink=1" class="new" title="World:getJointCount (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=World:getJointCount_(Svenska)&action=edit&redlink=1" class="new" title="World:getJointCount (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=World:getJointCount_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="World:getJointCount (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=World:getJointCount_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="World:getJointCount (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=World:getJointCount_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="World:getJointCount (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=World:getJointCount_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="World:getJointCount (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=World:getJointCount_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="World:getJointCount (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=World:getJointCount_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="World:getJointCount (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=World:getJointCount_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="World:getJointCount (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=World:getJointCount_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="World:getJointCount (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=World:getJointCount_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="World:getJointCount (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=World:getJointCount_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="World:getJointCount (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=World:getJointCount_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="World:getJointCount (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=World:getJointCount_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="World:getJointCount (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=World:getJointCount_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="World:getJointCount (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=World:getJointCount_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="World:getJointCount (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">World:getJointList</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This method is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Returns a table with all joints.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">joints <span class="sy0">=</span> World:getJointList<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="table.html" title="table">table</a> joints</code></dt><dd> A <a href="https://love2d.org/wiki/sequence" title="sequence">sequence</a> with all joints.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="World.html" title="World">World</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=World:getJointList_(Dansk)&action=edit&redlink=1" class="new" title="World:getJointList (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=World:getJointList_(Deutsch)&action=edit&redlink=1" class="new" title="World:getJointList (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=World:getJointList_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="World:getJointList (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=World:getJointList_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="World:getJointList (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=World:getJointList_(Indonesia)&action=edit&redlink=1" class="new" title="World:getJointList (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=World:getJointList_(Italiano)&action=edit&redlink=1" class="new" title="World:getJointList (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=World:getJointList_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="World:getJointList (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=World:getJointList_(Magyar)&action=edit&redlink=1" class="new" title="World:getJointList (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=World:getJointList_(Nederlands)&action=edit&redlink=1" class="new" title="World:getJointList (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=World:getJointList_(Polski)&action=edit&redlink=1" class="new" title="World:getJointList (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=World:getJointList_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="World:getJointList (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=World:getJointList_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="World:getJointList (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=World:getJointList_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="World:getJointList (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=World:getJointList_(Suomi)&action=edit&redlink=1" class="new" title="World:getJointList (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=World:getJointList_(Svenska)&action=edit&redlink=1" class="new" title="World:getJointList (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=World:getJointList_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="World:getJointList (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=World:getJointList_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="World:getJointList (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=World:getJointList_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="World:getJointList (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=World:getJointList_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="World:getJointList (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=World:getJointList_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="World:getJointList (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=World:getJointList_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="World:getJointList (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=World:getJointList_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="World:getJointList (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=World:getJointList_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="World:getJointList (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=World:getJointList_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="World:getJointList (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=World:getJointList_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="World:getJointList (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=World:getJointList_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="World:getJointList (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=World:getJointList_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="World:getJointList (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=World:getJointList_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="World:getJointList (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=World:getJointList_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="World:getJointList (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">World:isAllowSleep</h1>
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-			<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This method is not supported in that and later versions.</small>
-</td></tr></table>
-<p>Get the sleep behaviour of the world.
-</p><p>A sleeping body is much more efficient to simulate than when awake.
-</p><p><br />
-If sleeping is allowed, any body that has come to rest will sleep.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">permission <span class="sy0">=</span> World:isAllowSleep<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> permission</code></dt><dd> Permission for any body to sleep.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="World.html" title="World">World</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=World:isAllowSleep_(Dansk)&action=edit&redlink=1" class="new" title="World:isAllowSleep (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=World:isAllowSleep_(Deutsch)&action=edit&redlink=1" class="new" title="World:isAllowSleep (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=World:isAllowSleep_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="World:isAllowSleep (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=World:isAllowSleep_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="World:isAllowSleep (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=World:isAllowSleep_(Indonesia)&action=edit&redlink=1" class="new" title="World:isAllowSleep (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=World:isAllowSleep_(Italiano)&action=edit&redlink=1" class="new" title="World:isAllowSleep (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=World:isAllowSleep_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="World:isAllowSleep (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=World:isAllowSleep_(Magyar)&action=edit&redlink=1" class="new" title="World:isAllowSleep (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=World:isAllowSleep_(Nederlands)&action=edit&redlink=1" class="new" title="World:isAllowSleep (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=World:isAllowSleep_(Polski)&action=edit&redlink=1" class="new" title="World:isAllowSleep (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/World:isAllowSleep_(Portugu%C3%AAs)" title="World:isAllowSleep (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=World:isAllowSleep_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="World:isAllowSleep (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=World:isAllowSleep_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="World:isAllowSleep (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=World:isAllowSleep_(Suomi)&action=edit&redlink=1" class="new" title="World:isAllowSleep (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=World:isAllowSleep_(Svenska)&action=edit&redlink=1" class="new" title="World:isAllowSleep (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=World:isAllowSleep_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="World:isAllowSleep (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=World:isAllowSleep_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="World:isAllowSleep (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=World:isAllowSleep_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="World:isAllowSleep (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=World:isAllowSleep_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="World:isAllowSleep (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=World:isAllowSleep_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="World:isAllowSleep (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=World:isAllowSleep_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="World:isAllowSleep (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=World:isAllowSleep_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="World:isAllowSleep (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=World:isAllowSleep_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="World:isAllowSleep (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=World:isAllowSleep_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="World:isAllowSleep (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=World:isAllowSleep_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="World:isAllowSleep (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=World:isAllowSleep_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="World:isAllowSleep (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=World:isAllowSleep_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="World:isAllowSleep (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=World:isAllowSleep_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="World:isAllowSleep (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=World:isAllowSleep_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="World:isAllowSleep (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">World:isLocked</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This method is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Returns if the world is updating its state.
-</p><p>This will return true inside the callbacks from <a href="World%3asetCallbacks.html" title="World:setCallbacks">World:setCallbacks</a>.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">locked <span class="sy0">=</span> World:isLocked<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> locked</code></dt><dd> Will be true if the world is in the process of updating its state.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="World.html" title="World">World</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=World:isLocked_(Dansk)&action=edit&redlink=1" class="new" title="World:isLocked (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=World:isLocked_(Deutsch)&action=edit&redlink=1" class="new" title="World:isLocked (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=World:isLocked_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="World:isLocked (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=World:isLocked_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="World:isLocked (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=World:isLocked_(Indonesia)&action=edit&redlink=1" class="new" title="World:isLocked (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=World:isLocked_(Italiano)&action=edit&redlink=1" class="new" title="World:isLocked (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=World:isLocked_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="World:isLocked (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=World:isLocked_(Magyar)&action=edit&redlink=1" class="new" title="World:isLocked (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=World:isLocked_(Nederlands)&action=edit&redlink=1" class="new" title="World:isLocked (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=World:isLocked_(Polski)&action=edit&redlink=1" class="new" title="World:isLocked (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=World:isLocked_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="World:isLocked (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=World:isLocked_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="World:isLocked (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=World:isLocked_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="World:isLocked (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=World:isLocked_(Suomi)&action=edit&redlink=1" class="new" title="World:isLocked (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=World:isLocked_(Svenska)&action=edit&redlink=1" class="new" title="World:isLocked (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=World:isLocked_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="World:isLocked (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=World:isLocked_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="World:isLocked (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=World:isLocked_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="World:isLocked (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=World:isLocked_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="World:isLocked (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=World:isLocked_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="World:isLocked (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=World:isLocked_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="World:isLocked (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=World:isLocked_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="World:isLocked (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=World:isLocked_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="World:isLocked (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=World:isLocked_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="World:isLocked (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=World:isLocked_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="World:isLocked (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=World:isLocked_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="World:isLocked (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=World:isLocked_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="World:isLocked (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=World:isLocked_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="World:isLocked (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=World:isLocked_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="World:isLocked (한국어) (page does not exist)">한국어</a> 
-<br />
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-		<h1 id="firstHeading" class="firstHeading">World:isSleepingAllowed</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has been renamed from <a href="World%3agetAllowSleeping.html" title="World:getAllowSleeping">World:getAllowSleeping</a>.</small>
-</td></tr></table>
-<p>Gets the sleep behaviour of the world.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">allow <span class="sy0">=</span> World:isSleepingAllowed<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> allow</code></dt><dd> True if bodies in the world are allowed to sleep, or false if not.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="World.html" title="World">World</a>
-</li><li> <a href="World%3asetSleepingAllowed.html" title="World:setSleepingAllowed">World:setSleepingAllowed</a>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
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-<td> <small>This method is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Calls a function for each fixture inside the specified area.
-Collide with AABB("bounding box") of "shape" ! (see <a href="http://www.love2d.org/wiki/Shape:computeAABB" class="external free" rel="nofollow">http://www.love2d.org/wiki/Shape:computeAABB</a>)
-<a href="https://love2d.org/wiki/File:WorldqueryBoundingBox.png" class="image"><img alt="WorldqueryBoundingBox.png" src="https://love2d.org/w/images/8/8c/WorldqueryBoundingBox.png" width="256" height="256" /></a>
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">World:queryBoundingBox<span class="br0">(</span> topLeftX, topLeftY, bottomRightX, bottomRightY, callback <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> topLeftX</code></dt><dd> The x position of the top-left point.
-</dd><dt><code><a href="number.html" title="number">number</a> topLeftY</code></dt><dd> The y position of the top-left point.
-</dd><dt><code><a href="number.html" title="number">number</a> bottomRightX</code></dt><dd> The x position of the bottom-right point.
-</dd><dt><code><a href="number.html" title="number">number</a> bottomRightY</code></dt><dd> The y position of the bottom-right point.
-</dd><dt><code><a href="function.html" title="function">function</a> callback</code></dt><dd> This function gets passed one argument, the fixture, and should return a boolean. The search will continue if it is true or stop if it is false.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="World.html" title="World">World</a>
-</li></ul>
-<p><br />
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-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
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-<strong class="selflink">English</strong> – 
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-		<h1 id="firstHeading" class="firstHeading">World:rayCast</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This method is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Casts a ray and calls a function with the fixtures that intersect it. You cannot make any assumptions about the order of the callbacks.
-</p><p>Each time the function gets called, 6 arguments get passed to it. The first is the fixture intersecting the ray. The second and third are the coordinates of the intersection point. The fourth and fifth is the surface normal vector of the shape edge. The sixth argument is the position of the intersection on the ray as a number from 0 to 1 (or even higher if the ray length was changed with the return value).
-</p><p>The ray can be controlled with the return value. A positive value sets a new ray length where 1 is the default value. A value of 0 terminates the ray. If the callback function returns -1, the intersection gets ignored as if it didn't happen.
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> callback<span class="br0">(</span>fixture, x, y, xn, yn, fraction<span class="br0">)</span><br />    <span class="kw1">return</span> <span class="nu0">1</span><br /><span class="kw1">end</span></div></div>
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-</td><td>There is a bug in <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a> where the normal vector passed to the callback function gets scaled by <a href="love.physics.getMeter.html" title="love.physics.getMeter">love.physics.getMeter</a>.
-</td><td width="1"> 
-</td></tr></table><br />
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">World:rayCast<span class="br0">(</span> x1, y1, x2, y2, callback <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x1</code></dt><dd> The x position of the starting point of the ray.
-</dd><dt><code><a href="number.html" title="number">number</a> y1</code></dt><dd> The y position of the starting point of the ray.
-</dd><dt><code><a href="number.html" title="number">number</a> x2</code></dt><dd> The x position of the end point of the ray.
-</dd><dt><code><a href="number.html" title="number">number</a> y2</code></dt><dd> The y position of the end point of the ray.
-</dd><dt><code><a href="function.html" title="function">function</a> callback</code></dt><dd> This function gets six arguments and should return a number.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<h3> <span class="mw-headline" id="Casting_a_ray_over_some_random_shapes."> Casting a ray over some random shapes. </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> worldRayCastCallback<span class="br0">(</span>fixture, x, y, xn, yn, fraction<span class="br0">)</span><br />    <span class="kw1">local</span> hit <span class="sy0">=</span> <span class="br0">{</span><span class="br0">}</span><br />    hit.fixture <span class="sy0">=</span> fixture<br />    hit.x, hit.y <span class="sy0"> [...]
-<div class="thumb tright"><div class="thumbinner" style="width:182px;"><a href="https://love2d.org/wiki/File:world_raycast_callback_example.png" class="image"><img alt="" src="https://love2d.org/w/images/thumb/a/ae/world_raycast_callback_example.png/180px-world_raycast_callback_example.png" width="180" height="140" class="thumbimage" /></a>  <div class="thumbcaption"><div class="magnify"><a href="https://love2d.org/wiki/File:world_raycast_callback_example.png" class="internal" title="Enl [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="World.html" title="World">World</a>
-</li></ul>
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-<strong class="selflink">English</strong> – 
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-		<h1 id="firstHeading" class="firstHeading">World:setAllowSleep</h1>
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-			<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This method is not supported in that and later versions.</small>
-</td></tr></table>
-<p>Set the sleep behaviour of the world.
-</p><p>A sleeping body is much more efficient to simulate than when awake.
-</p><p><br />
-If sleeping is allowed, any body that has come to rest will sleep.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">World:setAllowSleep<span class="br0">(</span> permission <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> permission</code></dt><dd> Permission for any body to sleep.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="World.html" title="World">World</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=World:setAllowSleep_(Dansk)&action=edit&redlink=1" class="new" title="World:setAllowSleep (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=World:setAllowSleep_(Deutsch)&action=edit&redlink=1" class="new" title="World:setAllowSleep (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=World:setAllowSleep_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="World:setAllowSleep (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=World:setAllowSleep_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="World:setAllowSleep (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=World:setAllowSleep_(Indonesia)&action=edit&redlink=1" class="new" title="World:setAllowSleep (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=World:setAllowSleep_(Italiano)&action=edit&redlink=1" class="new" title="World:setAllowSleep (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=World:setAllowSleep_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="World:setAllowSleep (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=World:setAllowSleep_(Magyar)&action=edit&redlink=1" class="new" title="World:setAllowSleep (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=World:setAllowSleep_(Nederlands)&action=edit&redlink=1" class="new" title="World:setAllowSleep (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=World:setAllowSleep_(Polski)&action=edit&redlink=1" class="new" title="World:setAllowSleep (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/World:setAllowSleep_(Portugu%C3%AAs)" title="World:setAllowSleep (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=World:setAllowSleep_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="World:setAllowSleep (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=World:setAllowSleep_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="World:setAllowSleep (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=World:setAllowSleep_(Suomi)&action=edit&redlink=1" class="new" title="World:setAllowSleep (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=World:setAllowSleep_(Svenska)&action=edit&redlink=1" class="new" title="World:setAllowSleep (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=World:setAllowSleep_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="World:setAllowSleep (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=World:setAllowSleep_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="World:setAllowSleep (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=World:setAllowSleep_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="World:setAllowSleep (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=World:setAllowSleep_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="World:setAllowSleep (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=World:setAllowSleep_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="World:setAllowSleep (Русский) (page does not exist)">Русский</a> –
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-		<h1 id="firstHeading" class="firstHeading">World:setAllowSleeping</h1>
-		<div id="bodyContent">
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
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-<td> <small>This method is not supported in earlier versions.</small>
-</td></tr></table>
-<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has been renamed to <a href="World%3asetSleepingAllowed.html" title="World:setSleepingAllowed">World:setSleepingAllowed</a>.</small>
-</td></tr></table>
-<p>Sets the sleep behaviour of the world.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">World:setAllowSleeping<span class="br0">(</span> allowSleep <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> allowSleep</code></dt><dd> True if the bodies are allowed to sleep or false if not.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="World.html" title="World">World</a>
-</li><li> <a href="World%3agetAllowSleeping.html" title="World:getAllowSleeping">World:getAllowSleeping</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=World:setAllowSleeping_(Dansk)&action=edit&redlink=1" class="new" title="World:setAllowSleeping (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=World:setAllowSleeping_(Deutsch)&action=edit&redlink=1" class="new" title="World:setAllowSleeping (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=World:setAllowSleeping_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="World:setAllowSleeping (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=World:setAllowSleeping_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="World:setAllowSleeping (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=World:setAllowSleeping_(Indonesia)&action=edit&redlink=1" class="new" title="World:setAllowSleeping (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=World:setAllowSleeping_(Italiano)&action=edit&redlink=1" class="new" title="World:setAllowSleeping (Italiano) (page does not exist)">Italiano</a> –
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-		<h1 id="firstHeading" class="firstHeading">World:setCallbacks</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
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-<td> <small>This method is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Sets functions for the collision callbacks during the world update.
-</p><p>Four Lua functions can be given as arguments. The value nil removes a function.
-</p><p>When called, each function will be passed three arguments. The first two arguments are the colliding fixtures and the third argument is the <a href="Contact.html" title="Contact">Contact</a> between them. The PostSolve callback additionally gets the normal and tangent impulse for each contact point.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">World:setCallbacks<span class="br0">(</span> beginContact, endContact, preSolve, postSolve <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="function.html" title="function">function</a> beginContact</code></dt><dd> Gets called when two fixtures begin to overlap.
-</dd><dt><code><a href="function.html" title="function">function</a> endContact</code></dt><dd> Gets called when two fixtures cease to overlap. This will also be called outside of a world update, when colliding objects are destroyed.
-</dd><dt><code><a href="function.html" title="function">function</a> preSolve</code></dt><dd> Gets called before a collision gets resolved.
-</dd><dt><code><a href="function.html" title="function">function</a> postSolve</code></dt><dd> Gets called after the collision has been resolved.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p><p><br /><br />
-</p>
-<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This method is not supported in that and later versions.</small>
-</td></tr></table>
-<p>Set functions to be called when shapes collide. 
-</p><p>Four Lua functions can be given as arguments. The value nil can be given for events that are uninteresting.
-</p><p><br />
-When called, each function will be passed three arguments. The first two arguments (one for each shape) will pass data that has been set with <a href="Shape%3asetData.html" title="Shape:setData">Shape:setData</a> (or nil). The third argument passes the <a href="Contact.html" title="Contact">Contact</a> between the two shapes.
-</p><p><b>Note:</b> Using <a href="Shape%3adestroy.html" title="Shape:destroy">Shape:destroy</a> when there is an active remove callback can lead to a crash. It is possible to <a href="https://love2d.org/wiki/Remove_Workaround" title="Remove Workaround">work around</a> this issue by only destroying object that are not in active contact with anything.
-</p>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">World:setCallbacks<span class="br0">(</span> add, persist, <span class="kw1">remove</span>, result <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="function.html" title="function">function</a> add</code></dt><dd> Called when two shapes first collide.
-</dd><dt><code><a href="function.html" title="function">function</a> persist</code></dt><dd> Called each frame, if collision lasts more than 1 frame.
-</dd><dt><code><a href="function.html" title="function">function</a> remove</code></dt><dd> Called when two shapes finish colliding.
-</dd><dt><code><a href="function.html" title="function">function</a> result</code></dt><dd> Called after a collision has been calculated. Note: This callback is not properly bound in LOVE at the time of writing, as a result, this callback does not get called, nor do proper arguments get passed for it.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="World.html" title="World">World</a>
-</li><li> <a href="https://love2d.org/wiki/Tutorial:PhysicsCollisionCallbacks" title="Tutorial:PhysicsCollisionCallbacks">Tutorial:PhysicsCollisionCallbacks</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
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-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=World:setCallbacks_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="World:setCallbacks (Español) (page does not exist)">Español</a> –
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-		<h1 id="firstHeading" class="firstHeading">World:setContactFilter</h1>
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This method is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Sets a function for collision filtering.
-</p><p>If the group and category filtering doesn't generate a collision decision, this function gets called with the two fixtures as arguments. The function should return a boolean value where true means the fixtures will collide and false means they will pass through each other.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">World:setContactFilter<span class="br0">(</span> filter <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="function.html" title="function">function</a> filter</code></dt><dd> The function handling the contact filtering.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="World.html" title="World">World</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=World:setContactFilter_(Dansk)&action=edit&redlink=1" class="new" title="World:setContactFilter (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=World:setContactFilter_(Deutsch)&action=edit&redlink=1" class="new" title="World:setContactFilter (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=World:setContactFilter_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="World:setContactFilter (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=World:setContactFilter_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="World:setContactFilter (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=World:setContactFilter_(Indonesia)&action=edit&redlink=1" class="new" title="World:setContactFilter (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=World:setContactFilter_(Italiano)&action=edit&redlink=1" class="new" title="World:setContactFilter (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=World:setContactFilter_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="World:setContactFilter (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=World:setContactFilter_(Magyar)&action=edit&redlink=1" class="new" title="World:setContactFilter (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=World:setContactFilter_(Nederlands)&action=edit&redlink=1" class="new" title="World:setContactFilter (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=World:setContactFilter_(Polski)&action=edit&redlink=1" class="new" title="World:setContactFilter (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=World:setContactFilter_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="World:setContactFilter (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=World:setContactFilter_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="World:setContactFilter (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=World:setContactFilter_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="World:setContactFilter (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=World:setContactFilter_(Suomi)&action=edit&redlink=1" class="new" title="World:setContactFilter (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=World:setContactFilter_(Svenska)&action=edit&redlink=1" class="new" title="World:setContactFilter (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=World:setContactFilter_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="World:setContactFilter (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=World:setContactFilter_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="World:setContactFilter (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=World:setContactFilter_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="World:setContactFilter (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=World:setContactFilter_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="World:setContactFilter (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=World:setContactFilter_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="World:setContactFilter (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=World:setContactFilter_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="World:setContactFilter (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=World:setContactFilter_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="World:setContactFilter (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=World:setContactFilter_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="World:setContactFilter (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=World:setContactFilter_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="World:setContactFilter (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=World:setContactFilter_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="World:setContactFilter (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=World:setContactFilter_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="World:setContactFilter (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=World:setContactFilter_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="World:setContactFilter (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=World:setContactFilter_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="World:setContactFilter (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=World:setContactFilter_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="World:setContactFilter (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h1 id="firstHeading" class="firstHeading">World:setGravity</h1>
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-			<p>Set the gravity of the world.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">World:setGravity<span class="br0">(</span> x, y <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The x component of gravity.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The y component of gravity.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="World.html" title="World">World</a>
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-		<h1 id="firstHeading" class="firstHeading">World:setMeter</h1>
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-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This method is not supported in that and later versions.</small>
-</td></tr></table>
-<p>Set the scale of the world.
-</p><p>The world scale is the number of pixels per meter. Try to keep your shape sizes less than 10 times this scale.
-</p><p>The default scale for new worlds is 30 pixels per meter.
-</p><p>This is important because the physics in Box2D is tuned to work well for objects of size 0.1m up to 10m. All physics coordinates are divided by this number for the physics calculations.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">World:setMeter<span class="br0">(</span> scale <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> scale</code></dt><dd> The size of 1 meter in pixels.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="World.html" title="World">World</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=World:setMeter_(Dansk)&action=edit&redlink=1" class="new" title="World:setMeter (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=World:setMeter_(Deutsch)&action=edit&redlink=1" class="new" title="World:setMeter (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=World:setMeter_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="World:setMeter (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=World:setMeter_(Indonesia)&action=edit&redlink=1" class="new" title="World:setMeter (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=World:setMeter_(Italiano)&action=edit&redlink=1" class="new" title="World:setMeter (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=World:setMeter_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="World:setMeter (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=World:setMeter_(Magyar)&action=edit&redlink=1" class="new" title="World:setMeter (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=World:setMeter_(Nederlands)&action=edit&redlink=1" class="new" title="World:setMeter (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=World:setMeter_(Polski)&action=edit&redlink=1" class="new" title="World:setMeter (Polski) (page does not exist)">Polski</a> –
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-<a href="https://love2d.org/w/index.php?title=World:setMeter_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="World:setMeter (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=World:setMeter_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="World:setMeter (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=World:setMeter_(Suomi)&action=edit&redlink=1" class="new" title="World:setMeter (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=World:setMeter_(Svenska)&action=edit&redlink=1" class="new" title="World:setMeter (Svenska) (page does not exist)">Svenska</a> –
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-<a href="https://love2d.org/w/index.php?title=World:setMeter_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="World:setMeter (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=World:setMeter_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="World:setMeter (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=World:setMeter_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="World:setMeter (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=World:setMeter_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="World:setMeter (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=World:setMeter_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="World:setMeter (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=World:setMeter_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="World:setMeter (Українська) (page does not exist)">Українська</a> –
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-<a href="https://love2d.org/w/index.php?title=World:setMeter_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="World:setMeter (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=World:setMeter_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="World:setMeter (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=World:setMeter_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="World:setMeter (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=World:setMeter_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="World:setMeter (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=World:setMeter_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="World:setMeter (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=World:setMeter_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="World:setMeter (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">World:setSleepingAllowed</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
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-<td> <small>It has been renamed from <a href="World%3asetAllowSleeping.html" title="World:setAllowSleeping">World:setAllowSleeping</a>.</small>
-</td></tr></table>
-<p>Sets the sleep behaviour of the world.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">World:setSleepingAllowed<span class="br0">(</span> allow <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> allow</code></dt><dd> True if bodies in the world are allowed to sleep, or false if not.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="World.html" title="World">World</a>
-</li><li> <a href="World%3aisSleepingAllowed.html" title="World:isSleepingAllowed">World:isSleepingAllowed</a>
-</li></ul>
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-<strong class="selflink">English</strong> – 
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-		<!-- Head Scripts -->
-		<link rel="alternate" type="application/rdf+xml" title="World:translateOrigin" href="https://love2d.org/w/index.php?title=Special:ExportRDF/World:translateOrigin&xmlmime=rdf" />
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-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="World%3atranslateOrigin.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:World:translateOrigin&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=World:translateOrigin&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
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-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">World:translateOrigin</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Translates the World's origin. Useful in large worlds where floating point precision issues become noticeable at far distances from the origin.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">World:translateOrigin<span class="br0">(</span> x, y <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The x component of the new origin with respect to the old origin.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The y component of the new origin with respect to the old origin.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="World.html" title="World">World</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=World:translateOrigin_(Dansk)&action=edit&redlink=1" class="new" title="World:translateOrigin (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=World:translateOrigin_(Deutsch)&action=edit&redlink=1" class="new" title="World:translateOrigin (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=World:translateOrigin_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="World:translateOrigin (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=World:translateOrigin_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="World:translateOrigin (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=World:translateOrigin_(Indonesia)&action=edit&redlink=1" class="new" title="World:translateOrigin (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=World:translateOrigin_(Italiano)&action=edit&redlink=1" class="new" title="World:translateOrigin (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=World:translateOrigin_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="World:translateOrigin (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=World:translateOrigin_(Magyar)&action=edit&redlink=1" class="new" title="World:translateOrigin (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=World:translateOrigin_(Nederlands)&action=edit&redlink=1" class="new" title="World:translateOrigin (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=World:translateOrigin_(Polski)&action=edit&redlink=1" class="new" title="World:translateOrigin (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=World:translateOrigin_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="World:translateOrigin (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=World:translateOrigin_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="World:translateOrigin (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=World:translateOrigin_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="World:translateOrigin (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=World:translateOrigin_(Suomi)&action=edit&redlink=1" class="new" title="World:translateOrigin (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=World:translateOrigin_(Svenska)&action=edit&redlink=1" class="new" title="World:translateOrigin (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=World:translateOrigin_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="World:translateOrigin (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=World:translateOrigin_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="World:translateOrigin (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=World:translateOrigin_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="World:translateOrigin (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=World:translateOrigin_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="World:translateOrigin (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=World:translateOrigin_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="World:translateOrigin (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=World:translateOrigin_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="World:translateOrigin (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=World:translateOrigin_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="World:translateOrigin (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=World:translateOrigin_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="World:translateOrigin (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=World:translateOrigin_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="World:translateOrigin (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=World:translateOrigin_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="World:translateOrigin (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=World:translateOrigin_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="World:translateOrigin (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=World:translateOrigin_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="World:translateOrigin (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=World:translateOrigin_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="World:translateOrigin (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=World:translateOrigin_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="World:translateOrigin (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
-</p>
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-			<div id='catlinks' class='catlinks'><div id="mw-normal-catlinks"><a href="https://love2d.org/wiki/Special:Categories" title="Special:Categories">Categories</a>: <span dir='ltr'><a href="https://love2d.org/wiki/Category:Templates" title="Category:Templates">Templates</a></span> | <span dir='ltr'><a href="https://love2d.org/wiki/Category:Functions" title="Category:Functions">Functions</a></span></div></div>			<!-- end content -->
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-				<li id="pt-login"><a href="https://love2d.org/w/index.php?title=Special:UserLogin&returnto=World:translateOrigin" title="You are encouraged to log in; however, it is not mandatory [o]" accesskey="o">Log in</a></li>
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-			<p>Update the state of the world.
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-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
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-<dl><dt><code><a href="number.html" title="number">number</a> dt</code></dt><dd> The time (in seconds) to advance the physics simulation.
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-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
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-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="World.html" title="World">World</a>
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-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
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-<a href="https://love2d.org/w/index.php?title=World:update_(Deutsch)&action=edit&redlink=1" class="new" title="World:update (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=World:update_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="World:update (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=World:update_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="World:update (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=World:update_(Indonesia)&action=edit&redlink=1" class="new" title="World:update (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=World:update_(Italiano)&action=edit&redlink=1" class="new" title="World:update (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=World:update_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="World:update (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=World:update_(Magyar)&action=edit&redlink=1" class="new" title="World:update (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=World:update_(Nederlands)&action=edit&redlink=1" class="new" title="World:update (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=World:update_(Polski)&action=edit&redlink=1" class="new" title="World:update (Polski) (page does not exist)">Polski</a> –
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-<a href="https://love2d.org/w/index.php?title=World:update_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="World:update (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=World:update_(Suomi)&action=edit&redlink=1" class="new" title="World:update (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=World:update_(Svenska)&action=edit&redlink=1" class="new" title="World:update (Svenska) (page does not exist)">Svenska</a> –
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-<a href="https://love2d.org/wiki/World:update_(%C4%8Cesky)" title="World:update (Česky)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=World:update_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="World:update (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=World:update_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="World:update (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=World:update_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="World:update (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=World:update_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="World:update (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=World:update_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="World:update (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=World:update_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="World:update (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=World:update_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="World:update (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=World:update_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="World:update (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=World:update_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="World:update (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=World:update_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="World:update (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/wiki/World:update_(Ti%E1%BA%BFng_Vi%E1%BB%87t)" title="World:update (Tiếng Việt)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=World:update_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="World:update (한국어) (page does not exist)">한국어</a> 
-<br />
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-<link rel="stylesheet" href="MediaWiki%3aLove.css" />
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-			<h5>Views</h5>
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You can view its source [e]" accesskey="e">View source</a></li>
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-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">WrapMode</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>How the image wraps inside a large <a href="Quad.html" title="Quad">Quad</a>. In <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a> this also affects how <a href="Mesh.html" title="Mesh">Meshes</a> with texture coordinates which are outside the range of [0, 1] are drawn.
-</p><p><a href="https://love2d.org/wiki/File:ComparisonWraps.png" class="image"><img alt="ComparisonWraps.png" src="https://love2d.org/w/images/0/0f/ComparisonWraps.png" width="728" height="395" /></a>
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-<h2> <span class="mw-headline" id="Constants"> Constants </span></h2>
-<dl><dt>clamp</dt><dd> Clamp the image. Appears only once.
-</dd><dt>repeat</dt><dd> Repeat the image. Fills the whole available extent.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="(Image):getWrap.html" title="(Image):getWrap">(Image):getWrap</a>
-</li><li> <a href="(Image):setWrap.html" title="(Image):setWrap">(Image):setWrap</a>
-</li><li> <a href="Canvas%3agetWrap.html" title="Canvas:getWrap">Canvas:getWrap</a>
-</li><li> <a href="Canvas%3asetWrap.html" title="Canvas:setWrap">Canvas:setWrap</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=WrapMode_(Dansk)&action=edit&redlink=1" class="new" title="WrapMode (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=WrapMode_(Deutsch)&action=edit&redlink=1" class="new" title="WrapMode (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=WrapMode_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="WrapMode (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=WrapMode_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="WrapMode (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=WrapMode_(Indonesia)&action=edit&redlink=1" class="new" title="WrapMode (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=WrapMode_(Italiano)&action=edit&redlink=1" class="new" title="WrapMode (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=WrapMode_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="WrapMode (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=WrapMode_(Magyar)&action=edit&redlink=1" class="new" title="WrapMode (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=WrapMode_(Nederlands)&action=edit&redlink=1" class="new" title="WrapMode (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=WrapMode_(Polski)&action=edit&redlink=1" class="new" title="WrapMode (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/WrapMode_(Portugu%C3%AAs)" title="WrapMode (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=WrapMode_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="WrapMode (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=WrapMode_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="WrapMode (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=WrapMode_(Suomi)&action=edit&redlink=1" class="new" title="WrapMode (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=WrapMode_(Svenska)&action=edit&redlink=1" class="new" title="WrapMode (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=WrapMode_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="WrapMode (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=WrapMode_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="WrapMode (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=WrapMode_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="WrapMode (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=WrapMode_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="WrapMode (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/WrapMode_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="WrapMode (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=WrapMode_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="WrapMode (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=WrapMode_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="WrapMode (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=WrapMode_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="WrapMode (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=WrapMode_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="WrapMode (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=WrapMode_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="WrapMode (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=WrapMode_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="WrapMode (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=WrapMode_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="WrapMode (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=WrapMode_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="WrapMode (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=WrapMode_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="WrapMode (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
-</p>
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-<li id="t-specialpages"><a href="https://love2d.org/wiki/Special:SpecialPages" title="List of all special pages [q]" accesskey="q">Special pages</a></li>
-				<li id="t-print"><a href="https://love2d.org/w/index.php?title=WrapMode&printable=yes" rel="alternate" title="Printable version of this page [p]" accesskey="p">Printable version</a></li>				<li id="t-permalink"><a href="https://love2d.org/w/index.php?title=WrapMode&oldid=11859" title="Permanent link to this revision of the page">Permanent link</a></li><li id="t-smwbrowselink"><a href="https://love2d.org/wiki/Special:Browse/WrapMode" title="Special:Browse/WrapMode">Browse prop [...]
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-			<ul id="f-list">
-					<li id="lastmod"> This page was last modified on 28 October 2013, at 09:12.</li>
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You can view its source [e]" accesskey="e">View source</a></li>
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-	
-		<h1 id="firstHeading" class="firstHeading">boolean</h1>
-		<div id="bodyContent">
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-									<!-- start content -->
-			<p>From the Lua 5.1 <a href="http://www.lua.org/manual/5.1/manual.html#2.2" class="external text" rel="nofollow">reference manual §2.2</a>:
-</p><p>Boolean is the type of the values false and true. Both <a href="https://love2d.org/wiki/nil" title="nil">nil</a> and false make a condition false; <i>any</i> other value makes it true.
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=boolean_(Dansk)&action=edit&redlink=1" class="new" title="boolean (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/wiki/boolean_(Deutsch)" title="boolean (Deutsch)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/wiki/boolean_(Espa%C3%B1ol)" title="boolean (Español)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=boolean_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="boolean (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=boolean_(Indonesia)&action=edit&redlink=1" class="new" title="boolean (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=boolean_(Italiano)&action=edit&redlink=1" class="new" title="boolean (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=boolean_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="boolean (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=boolean_(Magyar)&action=edit&redlink=1" class="new" title="boolean (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=boolean_(Nederlands)&action=edit&redlink=1" class="new" title="boolean (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=boolean_(Polski)&action=edit&redlink=1" class="new" title="boolean (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/boolean_(Portugu%C3%AAs)" title="boolean (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=boolean_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="boolean (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=boolean_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="boolean (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=boolean_(Suomi)&action=edit&redlink=1" class="new" title="boolean (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=boolean_(Svenska)&action=edit&redlink=1" class="new" title="boolean (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=boolean_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="boolean (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=boolean_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="boolean (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=boolean_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="boolean (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=boolean_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="boolean (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/boolean_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="boolean (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=boolean_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="boolean (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/wiki/boolean_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)" title="boolean (Українська)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=boolean_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="boolean (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=boolean_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="boolean (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=boolean_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="boolean (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=boolean_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="boolean (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=boolean_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="boolean (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=boolean_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="boolean (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/boolean_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="boolean (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<div class="pBody">
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-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/boolean" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
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-					<li id="lastmod"> This page was last modified on 5 February 2012, at 23:07.</li>
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-					<li id="disclaimer"><a href="https://love2d.org/wiki/LOVE:General_disclaimer" title="LOVE:General disclaimer">Disclaimers</a></li>
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You can view its source [e]" accesskey="e">View source</a></li>
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-	
-		<h1 id="firstHeading" class="firstHeading">function</h1>
-		<div id="bodyContent">
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-									<!-- start content -->
-			<p><a href="http://www.lua.org/manual/5.1/manual.html#2.5.8" class="external text" rel="nofollow">Functions in lua</a>.
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-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> foo<span class="br0">(</span><span class="br0">)</span><br /><span class="kw1">end</span></div></div>
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-<p><a href="https://love2d.org/w/index.php?title=function_(Dansk)&action=edit&redlink=1" class="new" title="function (Dansk) (page does not exist)">Dansk</a> –
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-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=function_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="function (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=function_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="function (Français) (page does not exist)">Français</a> –
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-<a href="https://love2d.org/w/index.php?title=function_(Magyar)&action=edit&redlink=1" class="new" title="function (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=function_(Nederlands)&action=edit&redlink=1" class="new" title="function (Nederlands) (page does not exist)">Nederlands</a> –
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-<a href="https://love2d.org/w/index.php?title=function_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="function (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=function_(Suomi)&action=edit&redlink=1" class="new" title="function (Suomi) (page does not exist)">Suomi</a> –
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-<a href="https://love2d.org/w/index.php?title=function_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="function (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=function_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="function (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=function_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="function (Български) (page does not exist)">Български</a> –
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-<a href="https://love2d.org/w/index.php?title=function_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="function (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/wiki/function_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)" title="function (Українська)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=function_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="function (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=function_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="function (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=function_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="function (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=function_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="function (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=function_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="function (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=function_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="function (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/function_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="function (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-			<ul id="f-list">
-					<li id="lastmod"> This page was last modified on 18 January 2011, at 22:49.</li>
-					<li id="copyright">Content is available under <a href="http://www.gnu.org/copyleft/fdl.html" class="external ">GNU Free Documentation License 1.3</a>.</li>
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-	
-		<h1 id="firstHeading" class="firstHeading">light userdata</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>From the Lua Reference Manual:
-</p><p>(Full) userdata represent C values in Lua. 
-</p><p>A light userdata represents a pointer. It is a value (like a number): you do not create it, it has no individual metatable, and it is not garbage collected (as it was never created).
-</p><p>A light userdata is equal to "any" light userdata with the same C address.
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=light_userdata_(Dansk)&action=edit&redlink=1" class="new" title="light userdata (Dansk) (page does not exist)">Dansk</a> –
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-<strong class="selflink">English</strong> – 
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-		<h1 id="firstHeading" class="firstHeading">love.audio.getDistanceModel</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
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-<td> <small>This function is not supported in earlier versions.</small>
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-<p>Returns the distance attenuation model.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">model <span class="sy0">=</span> love.audio.getDistanceModel<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="DistanceModel.html" title="DistanceModel">DistanceModel</a> model</code></dt><dd> The current distance model.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.audio.html" title="love.audio">love.audio</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.audio.getDistanceModel_(Dansk)&action=edit&redlink=1" class="new" title="love.audio.getDistanceModel (Dansk) (page does not exist)">Dansk</a> –
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-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.audio.getDistanceModel_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.audio.getDistanceModel (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/wiki/love.audio.getDistanceModel_(Portugu%C3%AAs)" title="love.audio.getDistanceModel (Português)">Português</a> –
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-<a href="https://love2d.org/w/index.php?title=love.audio.getDistanceModel_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.audio.getDistanceModel (ไทย) (page does not exist)">ไทย</a> –
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-<a href="https://love2d.org/w/index.php?title=love.audio.getDistanceModel_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.audio.getDistanceModel (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.getDistanceModel_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.audio.getDistanceModel (简体中文) (page does not exist)">简体中文</a> –
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-		<h1 id="firstHeading" class="firstHeading">love.audio.getNumSources</h1>
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-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has been renamed to <a href="love.audio.getSourceCount.html" title="love.audio.getSourceCount">love.audio.getSourceCount</a>.</small>
-</td></tr></table>
-<p>Gets the current number of simultaneously playing sources.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">numSources <span class="sy0">=</span> love.audio.getNumSources<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> numSources</code></dt><dd> The current number of simultaneously playing sources.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.audio.html" title="love.audio">love.audio</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
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-		<h1 id="firstHeading" class="firstHeading">love.audio.getOrientation</h1>
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-			<p>Returns the orientation of the listener.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">fx, fy, fz, ux, uy, uz <span class="sy0">=</span> love.audio.getOrientation<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> fx, fy, fz</code></dt><dd> Forward vector of the listener orientation.
-</dd><dt><code><a href="number.html" title="number">number</a> ux, uy, uz</code></dt><dd> Up vector of the listener orientation.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.audio.html" title="love.audio">love.audio</a>
-</li></ul>
-<p><br />
-</p>
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-		<h1 id="firstHeading" class="firstHeading">love.audio.getPosition</h1>
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-			<p>Returns the position of the listener.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">x, y, z <span class="sy0">=</span> love.audio.getPosition<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The X position of the listener.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The Y position of the listener.
-</dd><dt><code><a href="number.html" title="number">number</a> z</code></dt><dd> The Z position of the listener.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.audio.html" title="love.audio">love.audio</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
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-		<h1 id="firstHeading" class="firstHeading">love.audio.getSourceCount</h1>
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has been renamed from <a href="love.audio.getNumSources.html" title="love.audio.getNumSources">love.audio.getNumSources</a>.</small>
-</td></tr></table>
-<p>Gets the current number of simultaneously playing sources.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">numSources <span class="sy0">=</span> love.audio.getSourceCount<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> numSources</code></dt><dd> The current number of simultaneously playing sources.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.audio.html" title="love.audio">love.audio</a>
-</li></ul>
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-			<p>Returns the velocity of the listener.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">x, y, z <span class="sy0">=</span> love.audio.getVelocity<span class="br0">(</span> <span class="br0">)</span></div></div>
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-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The X velocity of the listener.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The Y velocity of the listener.
-</dd><dt><code><a href="number.html" title="number">number</a> z</code></dt><dd> The Z velocity of the listener.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.audio.html" title="love.audio">love.audio</a>
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-			<p>Returns the master volume.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">volume <span class="sy0">=</span> love.audio.getVolume<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> volume</code></dt><dd> The current master volume
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.audio.html" title="love.audio">love.audio</a>
-</li></ul>
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-		<h1 id="firstHeading" class="firstHeading">love.audio</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>Provides an interface to output sound to the user's speakers.
-</p>
-<h2> <span class="mw-headline" id="Types"> Types </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Source.html" title="Source">Source</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">A Source represents audio you can play back.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Functions"> Functions </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.audio.getDistanceModel.html" title="love.audio.getDistanceModel">love.audio.getDistanceModel</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the distance attenuation model.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.audio.getNumSources.html" title="love.audio.getNumSources">love.audio.getNumSources</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the current number of simultaneously playing sources.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.audio.getOrientation.html" title="love.audio.getOrientation">love.audio.getOrientation</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the orientation of the listener.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-a [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.audio.getPosition.html" title="love.audio.getPosition">love.audio.getPosition</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the position of the listener.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.audio.getSourceCount.html" title="love.audio.getSourceCount">love.audio.getSourceCount</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the current number of simultaneously playing sources.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/A [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.audio.getVelocity.html" title="love.audio.getVelocity">love.audio.getVelocity</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the velocity of the listener.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.audio.getVolume.html" title="love.audio.getVolume">love.audio.getVolume</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the master volume.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.audio.newSource.html" title="love.audio.newSource">love.audio.newSource</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a new <a href="Source.html" title="Source">Source</a> from a file, <a href="SoundData.html" title="SoundData">SoundData</a>, or <a href="Decoder.html" title="Decoder">Decoder</a>.</td><td style="padding: 1px 5px 1px 5p [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.audio.pause.html" title="love.audio.pause">love.audio.pause</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Pauses all audio.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.audio.play.html" title="love.audio.play">love.audio.play</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Plays the specified Source.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.audio.resume.html" title="love.audio.resume">love.audio.resume</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Resumes all audio.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.audio.rewind.html" title="love.audio.rewind">love.audio.rewind</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Rewinds all playing audio.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.audio.setDistanceModel.html" title="love.audio.setDistanceModel">love.audio.setDistanceModel</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the distance attenuation model.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8 [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.audio.setOrientation.html" title="love.audio.setOrientation">love.audio.setOrientation</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the orientation of the listener.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-alig [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.audio.setPosition.html" title="love.audio.setPosition">love.audio.setPosition</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the position of the listener.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.audio.setVelocity.html" title="love.audio.setVelocity">love.audio.setVelocity</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the velocity of the listener.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.audio.setVolume.html" title="love.audio.setVolume">love.audio.setVolume</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the master volume.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.audio.stop.html" title="love.audio.stop">love.audio.stop</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Stops all playing audio.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Enums"> Enums </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="DistanceModel.html" title="DistanceModel">DistanceModel</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">The different distance models.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.org/wik [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="SourceType.html" title="SourceType">SourceType</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Types of audio sources.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="TimeUnit.html" title="TimeUnit">TimeUnit</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Units that represent time.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.org/wiki/0.8.0" title="0.8 [...]
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.html" title="love">love</a>
-</li><li> <a href="https://love2d.org/wiki/Tutorial:Audio" title="Tutorial:Audio">Tutorial:Audio</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.audio_(Dansk)&action=edit&redlink=1" class="new" title="love.audio (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/wiki/love.audio_(Deutsch)" title="love.audio (Deutsch)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/wiki/love.audio_(Espa%C3%B1ol)" title="love.audio (Español)">Español</a> –
-<a href="https://love2d.org/wiki/love.audio_(Fran%C3%A7ais)" title="love.audio (Français)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio_(Indonesia)&action=edit&redlink=1" class="new" title="love.audio (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio_(Italiano)&action=edit&redlink=1" class="new" title="love.audio (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.audio (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio_(Magyar)&action=edit&redlink=1" class="new" title="love.audio (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio_(Nederlands)&action=edit&redlink=1" class="new" title="love.audio (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio_(Polski)&action=edit&redlink=1" class="new" title="love.audio (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/love.audio_(Portugu%C3%AAs)" title="love.audio (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="love.audio (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.audio (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio_(Suomi)&action=edit&redlink=1" class="new" title="love.audio (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio_(Svenska)&action=edit&redlink=1" class="new" title="love.audio (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.audio (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="love.audio (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.audio (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.audio (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/love.audio_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="love.audio (Русский)">Русский</a> –
-<a href="https://love2d.org/wiki/love.audio_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)" title="love.audio (Српски)">Српски</a> –
-<a href="https://love2d.org/wiki/love.audio_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)" title="love.audio (Українська)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.audio (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.audio (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/wiki/love.audio_(%E6%97%A5%E6%9C%AC%E8%AA%9E)" title="love.audio (日本語)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.audio (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/wiki/love.audio_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)" title="love.audio (简体中文)">简体中文</a> –
-<a href="https://love2d.org/wiki/love.audio_(Ti%E1%BA%BFng_Vi%E1%BB%87t)" title="love.audio (Tiếng Việt)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/love.audio_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="love.audio (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-				<li><a href="//love2d.org/wiki/love">love</a></li>
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-				<li id="n-love"><a href="love.html">love</a></li>
-				<li id="n-love.audio"><a href="love.audio.html">love.audio</a></li>
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-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/love.audio" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/love.audio" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
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-				<li id="t-print"><a href="https://love2d.org/w/index.php?title=love.audio&printable=yes" rel="alternate" title="Printable version of this page [p]" accesskey="p">Printable version</a></li>				<li id="t-permalink"><a href="https://love2d.org/w/index.php?title=love.audio&oldid=11196" title="Permanent link to this revision of the page">Permanent link</a></li><li id="t-smwbrowselink"><a href="https://love2d.org/wiki/Special:Browse/love.audio" title="Special:Browse/love.audio">Bro [...]
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-					<li id="lastmod"> This page was last modified on 23 August 2013, at 15:24.</li>
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-			
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-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="love.audio.newSource.html" title="View the content page [c]" accesskey="c">Page</a></li>
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-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=love.audio.newSource&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=love.audio.newSource&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">love.audio.newSource</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>Creates a new <a href="Source.html" title="Source">Source</a> from a filepath, <a href="File.html" title="File">File</a>, <a href="Decoder.html" title="Decoder">Decoder</a> or <a href="SoundData.html" title="SoundData">SoundData</a>.
-Sources created from SoundData are always static.
-</p>
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-<tr>
-<td width="1"> <a href="https://love2d.org/wiki/File:O.png" class="image"><img alt="O.png" src="https://love2d.org/w/images/0/09/O.png" width="64" height="64" /></a>
-</td><td>This function can be slow if it is called repeatedly, such as from <a href="love.update.html" title="love.update">love.update</a> or <a href="love.draw.html" title="love.draw">love.draw</a>. If you need to use a specific resource often, create it once and store it somewhere it can be reused!
-</td><td width="1"> 
-</td></tr></table><br /><br />
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">source <span class="sy0">=</span> love.audio.newSource<span class="br0">(</span> filename, <span class="kw1">type</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> filename</code></dt><dd> The filepath to the audio file.
-</dd><dt><code><a href="SourceType.html" title="SourceType">SourceType</a> type ("stream")</code></dt><dd> Streaming or static source.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="Source.html" title="Source">Source</a> source</code></dt><dd> A new Source that can play the specified audio.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">source <span class="sy0">=</span> love.audio.newSource<span class="br0">(</span> file, <span class="kw1">type</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="File.html" title="File">File</a> file</code></dt><dd> A File pointing to an audio file.
-</dd><dt><code><a href="SourceType.html" title="SourceType">SourceType</a> type ("stream")</code></dt><dd> Streaming or static source.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="Source.html" title="Source">Source</a> source</code></dt><dd> A new Source that can play the specified audio.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_3"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_3"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">source <span class="sy0">=</span> love.audio.newSource<span class="br0">(</span> decoder, <span class="kw1">type</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_3"> Arguments </span></h3>
-<dl><dt><code><a href="Decoder.html" title="Decoder">Decoder</a> decoder</code></dt><dd> The Decoder to create a Source from.
-</dd><dt><code><a href="SourceType.html" title="SourceType">SourceType</a> type ("stream")</code></dt><dd> Streaming or static source.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_3"> Returns </span></h3>
-<dl><dt><code><a href="Source.html" title="Source">Source</a> source</code></dt><dd> A new Source that can play the specified audio.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_4"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_4"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">source <span class="sy0">=</span> love.audio.newSource<span class="br0">(</span> data <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_4"> Arguments </span></h3>
-<dl><dt><code><a href="SoundData.html" title="SoundData">SoundData</a> data</code></dt><dd> The SoundData to create a Source from.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_4"> Returns </span></h3>
-<dl><dt><code><a href="Source.html" title="Source">Source</a> source</code></dt><dd> A new Source that can play the specified audio. The <a href="SourceType.html" title="SourceType">SourceType</a> of the returned audio is "static".
-</dd></dl>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<h3> <span class="mw-headline" id="Load_background_music_and_play_it"> Load background music and play it </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">bgm <span class="sy0">=</span> love.audio.newSource<span class="br0">(</span><span class="st0">"bgm.ogg"</span>, <span class="st0">"stream"</span><span class="br0">)</span><br />love.audio.play<span class="br0">(</span>bgm<span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Load_a_sound_effect_and_play_it"> Load a sound effect and play it </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">sfx <span class="sy0">=</span> love.audio.newSource<span class="br0">(</span><span class="st0">"sfx.wav"</span>, <span class="st0">"static"</span><span class="br0">)</span><br />love.audio.play<span class="br0">(</span>sfx<span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Load_SoundData_and_create_a_Source"> Load SoundData and create a Source </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">data <span class="sy0">=</span> love.sound.newSoundData<span class="br0">(</span><span class="st0">"sfx.wav"</span><span class="br0">)</span><br />sfx <span class="sy0">=</span> love.audio.newSource<span class="br0">(</span>data<span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Load_Decoder_and_create_a_Source"> Load Decoder and create a Source </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">decoder <span class="sy0">=</span> love.sound.newDecoder<span class="br0">(</span><span class="st0">"bgm.ogg"</span><span class="br0">)</span><br />bgm <span class="sy0">=</span> love.audio.newSource<span class="br0">(</span>decoder<span class="br0">)</span></div></div>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.audio.html" title="love.audio">love.audio</a>
-</li><li> <a href="Source.html" title="Source">Source</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.audio.newSource_(Dansk)&action=edit&redlink=1" class="new" title="love.audio.newSource (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/wiki/love.audio.newSource_(Deutsch)" title="love.audio.newSource (Deutsch)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/wiki/love.audio.newSource_(Espa%C3%B1ol)" title="love.audio.newSource (Español)">Español</a> –
-<a href="https://love2d.org/wiki/love.audio.newSource_(Fran%C3%A7ais)" title="love.audio.newSource (Français)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.newSource_(Indonesia)&action=edit&redlink=1" class="new" title="love.audio.newSource (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.newSource_(Italiano)&action=edit&redlink=1" class="new" title="love.audio.newSource (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.newSource_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.audio.newSource (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.newSource_(Magyar)&action=edit&redlink=1" class="new" title="love.audio.newSource (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.newSource_(Nederlands)&action=edit&redlink=1" class="new" title="love.audio.newSource (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.newSource_(Polski)&action=edit&redlink=1" class="new" title="love.audio.newSource (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/love.audio.newSource_(Portugu%C3%AAs)" title="love.audio.newSource (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.newSource_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="love.audio.newSource (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.newSource_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.audio.newSource (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.newSource_(Suomi)&action=edit&redlink=1" class="new" title="love.audio.newSource (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.newSource_(Svenska)&action=edit&redlink=1" class="new" title="love.audio.newSource (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.newSource_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.audio.newSource (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.newSource_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="love.audio.newSource (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.newSource_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.audio.newSource (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.newSource_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.audio.newSource (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/love.audio.newSource_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="love.audio.newSource (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.newSource_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.audio.newSource (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.newSource_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.audio.newSource (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.newSource_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.audio.newSource (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.newSource_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.audio.newSource (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.newSource_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.audio.newSource (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.newSource_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.audio.newSource (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.newSource_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.audio.newSource (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/wiki/love.audio.newSource_(Ti%E1%BA%BFng_Vi%E1%BB%87t)" title="love.audio.newSource (Tiếng Việt)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/love.audio.newSource_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="love.audio.newSource (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h1 id="firstHeading" class="firstHeading">love.audio.pause</h1>
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-			<p>Pauses all audio.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
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-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.audio.pause<span class="br0">(</span> source <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="Source.html" title="Source">Source</a> source</code></dt><dd> The source on which to pause the playback
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.audio.html" title="love.audio">love.audio</a>
-</li></ul>
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-<strong class="selflink">English</strong> – 
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-<a href="https://love2d.org/wiki/love.audio.pause_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="love.audio.pause (한국어)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">love.audio.play</h1>
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-			<p>Plays the specified Source.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
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-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="Source.html" title="Source">Source</a> source</code></dt><dd> The Source to play.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.audio.html" title="love.audio">love.audio</a>
-</li></ul>
-<p><br />
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-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
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-<a href="https://love2d.org/w/index.php?title=love.audio.play_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.audio.play (ไทย) (page does not exist)">ไทย</a> –
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-<a href="https://love2d.org/w/index.php?title=love.audio.play_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.audio.play (简体中文) (page does not exist)">简体中文</a> –
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-<a href="https://love2d.org/wiki/love.audio.play_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="love.audio.play (한국어)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">love.audio.resume</h1>
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-									<!-- start content -->
-			<p>Resumes all audio.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
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-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.audio.resume<span class="br0">(</span> source <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="Source.html" title="Source">Source</a> source</code></dt><dd> The source on which to resume the playback.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.audio.html" title="love.audio">love.audio</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.audio.resume_(Dansk)&action=edit&redlink=1" class="new" title="love.audio.resume (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/wiki/love.audio.resume_(Deutsch)" title="love.audio.resume (Deutsch)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/wiki/love.audio.resume_(Espa%C3%B1ol)" title="love.audio.resume (Español)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.resume_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.audio.resume (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.resume_(Indonesia)&action=edit&redlink=1" class="new" title="love.audio.resume (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.resume_(Italiano)&action=edit&redlink=1" class="new" title="love.audio.resume (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.resume_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.audio.resume (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.resume_(Magyar)&action=edit&redlink=1" class="new" title="love.audio.resume (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.resume_(Nederlands)&action=edit&redlink=1" class="new" title="love.audio.resume (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.resume_(Polski)&action=edit&redlink=1" class="new" title="love.audio.resume (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/love.audio.resume_(Portugu%C3%AAs)" title="love.audio.resume (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.resume_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="love.audio.resume (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.resume_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.audio.resume (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.resume_(Suomi)&action=edit&redlink=1" class="new" title="love.audio.resume (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.resume_(Svenska)&action=edit&redlink=1" class="new" title="love.audio.resume (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.resume_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.audio.resume (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.resume_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="love.audio.resume (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.resume_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.audio.resume (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.resume_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.audio.resume (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/love.audio.resume_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="love.audio.resume (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.resume_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.audio.resume (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.resume_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.audio.resume (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.resume_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.audio.resume (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.resume_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.audio.resume (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.resume_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.audio.resume (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.resume_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.audio.resume (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.resume_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.audio.resume (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.resume_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.audio.resume (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/love.audio.resume_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="love.audio.resume (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h1 id="firstHeading" class="firstHeading">love.audio.rewind</h1>
-		<div id="bodyContent">
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-									<!-- start content -->
-			<p>Rewinds all playing audio.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.audio.rewind<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.audio.rewind<span class="br0">(</span> source <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="Source.html" title="Source">Source</a> source</code></dt><dd> The source to rewind.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.audio.html" title="love.audio">love.audio</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.audio.rewind_(Dansk)&action=edit&redlink=1" class="new" title="love.audio.rewind (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/wiki/love.audio.rewind_(Deutsch)" title="love.audio.rewind (Deutsch)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/wiki/love.audio.rewind_(Espa%C3%B1ol)" title="love.audio.rewind (Español)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.rewind_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.audio.rewind (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.rewind_(Indonesia)&action=edit&redlink=1" class="new" title="love.audio.rewind (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.rewind_(Italiano)&action=edit&redlink=1" class="new" title="love.audio.rewind (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.rewind_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.audio.rewind (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.rewind_(Magyar)&action=edit&redlink=1" class="new" title="love.audio.rewind (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.rewind_(Nederlands)&action=edit&redlink=1" class="new" title="love.audio.rewind (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.rewind_(Polski)&action=edit&redlink=1" class="new" title="love.audio.rewind (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/love.audio.rewind_(Portugu%C3%AAs)" title="love.audio.rewind (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.rewind_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="love.audio.rewind (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.rewind_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.audio.rewind (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.rewind_(Suomi)&action=edit&redlink=1" class="new" title="love.audio.rewind (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.rewind_(Svenska)&action=edit&redlink=1" class="new" title="love.audio.rewind (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.rewind_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.audio.rewind (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.rewind_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="love.audio.rewind (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.rewind_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.audio.rewind (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.rewind_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.audio.rewind (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/love.audio.rewind_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="love.audio.rewind (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.rewind_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.audio.rewind (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.rewind_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.audio.rewind (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.rewind_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.audio.rewind (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.rewind_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.audio.rewind (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.rewind_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.audio.rewind (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.rewind_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.audio.rewind (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.rewind_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.audio.rewind (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.rewind_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.audio.rewind (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/love.audio.rewind_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="love.audio.rewind (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
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-<p>Sets the distance attenuation model.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.audio.setDistanceModel<span class="br0">(</span> model <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="DistanceModel.html" title="DistanceModel">DistanceModel</a> model</code></dt><dd> The new distance model.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.audio.html" title="love.audio">love.audio</a>
-</li></ul>
-<p><br />
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-			<p>Sets the orientation of the listener.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.audio.setOrientation<span class="br0">(</span> fx, fy, fz, ux, uy, uz <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> fx, fy, fz</code></dt><dd> Forward vector of the listener orientation.
-</dd><dt><code><a href="number.html" title="number">number</a> ux, uy, uz</code></dt><dd> Up vector of the listener orientation.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.audio.html" title="love.audio">love.audio</a>
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-		<h1 id="firstHeading" class="firstHeading">love.audio.setPosition</h1>
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-			<p>Sets the position of the listener, which determines how sounds play.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.audio.setPosition<span class="br0">(</span> x, y, z <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The x position of the listener.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The y position of the listener.
-</dd><dt><code><a href="number.html" title="number">number</a> z</code></dt><dd> The z position of the listener.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Remarks"> Remarks </span></h2>
-<p>Setting a position only works for mono sources.
-WAV files are always loaded as stereo, OGG works fine. 
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.audio.html" title="love.audio">love.audio</a>
-</li><li> <a href="Source%3asetPosition.html" title="Source:setPosition">Source:setPosition</a>
-</li></ul>
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-		<h1 id="firstHeading" class="firstHeading">love.audio.setVelocity</h1>
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-			<p>Sets the velocity of the listener.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.audio.setVelocity<span class="br0">(</span> x, y, z <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The X velocity of the listener.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The Y velocity of the listener.
-</dd><dt><code><a href="number.html" title="number">number</a> z</code></dt><dd> The Z velocity of the listener.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.audio.html" title="love.audio">love.audio</a>
-</li></ul>
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-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
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-			<p>Sets the master volume.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.audio.setVolume<span class="br0">(</span> volume <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> volume</code></dt><dd> 1.0f is max and 0.0f is off.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.audio.html" title="love.audio">love.audio</a>
-</li></ul>
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-		<h1 id="firstHeading" class="firstHeading">love.audio.stop</h1>
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-			<p>Stops all playing audio.
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-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
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-<p>None.
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-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.audio.stop<span class="br0">(</span> source <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="Source.html" title="Source">Source</a> source</code></dt><dd> The source on which to stop the playback
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.audio.html" title="love.audio">love.audio</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.audio.stop_(Dansk)&action=edit&redlink=1" class="new" title="love.audio.stop (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/wiki/love.audio.stop_(Deutsch)" title="love.audio.stop (Deutsch)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/wiki/love.audio.stop_(Espa%C3%B1ol)" title="love.audio.stop (Español)">Español</a> –
-<a href="https://love2d.org/wiki/love.audio.stop_(Fran%C3%A7ais)" title="love.audio.stop (Français)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.stop_(Indonesia)&action=edit&redlink=1" class="new" title="love.audio.stop (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.stop_(Italiano)&action=edit&redlink=1" class="new" title="love.audio.stop (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.stop_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.audio.stop (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.stop_(Magyar)&action=edit&redlink=1" class="new" title="love.audio.stop (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.stop_(Nederlands)&action=edit&redlink=1" class="new" title="love.audio.stop (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.stop_(Polski)&action=edit&redlink=1" class="new" title="love.audio.stop (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/love.audio.stop_(Portugu%C3%AAs)" title="love.audio.stop (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.stop_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="love.audio.stop (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.stop_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.audio.stop (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.stop_(Suomi)&action=edit&redlink=1" class="new" title="love.audio.stop (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.stop_(Svenska)&action=edit&redlink=1" class="new" title="love.audio.stop (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.stop_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.audio.stop (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.stop_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="love.audio.stop (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.stop_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.audio.stop (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.stop_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.audio.stop (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/love.audio.stop_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="love.audio.stop (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.stop_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.audio.stop (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.stop_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.audio.stop (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.stop_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.audio.stop (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.stop_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.audio.stop (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.stop_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.audio.stop (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.stop_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.audio.stop (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.stop_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.audio.stop (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.audio.stop_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.audio.stop (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/love.audio.stop_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="love.audio.stop (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=love.draw&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">love.draw</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>Callback function used to draw on the screen every frame.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.draw<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<p>Draw an image that was loaded in <a href="love.load.html" title="love.load">love.load</a> (putting <a href="love.graphics.newImage.html" title="love.graphics.newImage">love.graphics.newImage</a> in love.draw would cause the image to be reloaded every frame, which would cause issues).
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.load<span class="br0">(</span><span class="br0">)</span><br />   hamster <span class="sy0">=</span> love.graphics.newImage<span class="br0">(</span><span class="st0">"hamster.png"</span><span class="br0">)</span><br />   x <span class="sy0">=</span> <span class="nu0">50</span><br />   y <span class="sy0">=</sp [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.html" title="love">love</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.draw_(Dansk)&action=edit&redlink=1" class="new" title="love.draw (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.draw_(Deutsch)&action=edit&redlink=1" class="new" title="love.draw (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/wiki/love.draw_(Espa%C3%B1ol)" title="love.draw (Español)">Español</a> –
-<a href="https://love2d.org/wiki/love.draw_(Fran%C3%A7ais)" title="love.draw (Français)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.draw_(Indonesia)&action=edit&redlink=1" class="new" title="love.draw (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.draw_(Italiano)&action=edit&redlink=1" class="new" title="love.draw (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.draw_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.draw (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love.draw_(Magyar)&action=edit&redlink=1" class="new" title="love.draw (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.draw_(Nederlands)&action=edit&redlink=1" class="new" title="love.draw (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/wiki/love.draw_(Polski)" title="love.draw (Polski)">Polski</a> –
-<a href="https://love2d.org/wiki/love.draw_(Portugu%C3%AAs)" title="love.draw (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=love.draw_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="love.draw (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=love.draw_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.draw (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=love.draw_(Suomi)&action=edit&redlink=1" class="new" title="love.draw (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=love.draw_(Svenska)&action=edit&redlink=1" class="new" title="love.draw (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=love.draw_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.draw (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/wiki/love.draw_(%C4%8Cesky)" title="love.draw (Česky)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love.draw_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.draw (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love.draw_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.draw (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/love.draw_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="love.draw (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=love.draw_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.draw (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=love.draw_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.draw (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.draw_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.draw (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.draw_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.draw (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.draw_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.draw (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.draw_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.draw (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/wiki/love.draw_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)" title="love.draw (简体中文)">简体中文</a> –
-<a href="https://love2d.org/wiki/love.draw_(Ti%E1%BA%BFng_Vi%E1%BB%87t)" title="love.draw (Tiếng Việt)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/love.draw_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="love.draw (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h1 id="firstHeading" class="firstHeading">love.errhand</h1>
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-									<!-- start content -->
-			<p>The error handler, used to display error messages.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.errhand<span class="br0">(</span> msg <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> msg</code></dt><dd> The error message.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in earlier versions.</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="The_default_function_used_if_you_don.27t_supply_your_own."> The default function used if you don't supply your own. </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">local</span> <span class="kw1">function</span> error_printer<span class="br0">(</span>msg, layer<span class="br0">)</span><br />    <span class="kw1">print</span><span class="br0">(</span><span class="br0">(</span><span class="kw1">debug</span>.traceback<span class="br0">(</span><span class="st0">"Error: "</span> .. <span class="kw1">tostring</sp [...]
-<hr />
-<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not used in that and later versions..</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="The_default_function_used_if_you_don.27t_supply_your_own._2"> The default function used if you don't supply your own. </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">local</span> <span class="kw1">function</span> error_printer<span class="br0">(</span>msg, layer<span class="br0">)</span><br />    <span class="kw1">print</span><span class="br0">(</span><span class="br0">(</span><span class="kw1">debug</span>.traceback<span class="br0">(</span><span class="st0">"Error: "</span> .. <span class="kw1">tostring</sp [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.html" title="love">love</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.errhand_(Dansk)&action=edit&redlink=1" class="new" title="love.errhand (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.errhand_(Deutsch)&action=edit&redlink=1" class="new" title="love.errhand (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.errhand_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.errhand (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.errhand_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.errhand (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.errhand_(Indonesia)&action=edit&redlink=1" class="new" title="love.errhand (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.errhand_(Italiano)&action=edit&redlink=1" class="new" title="love.errhand (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.errhand_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.errhand (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love.errhand_(Magyar)&action=edit&redlink=1" class="new" title="love.errhand (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.errhand_(Nederlands)&action=edit&redlink=1" class="new" title="love.errhand (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/wiki/love.errhand_(Polski)" title="love.errhand (Polski)">Polski</a> –
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-<a href="https://love2d.org/w/index.php?title=love.errhand_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.errhand (Български) (page does not exist)">Български</a> –
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-<a href="https://love2d.org/w/index.php?title=love.errhand_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.errhand (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.errhand_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.errhand (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.errhand_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.errhand (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.errhand_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.errhand (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.errhand_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.errhand (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.errhand_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.errhand (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/love.errhand_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="love.errhand (한국어)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">love.event.clear</h1>
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.7.2" title="0.7.2">0.7.2</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Clears the event queue.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.event.clear<span class="br0">(</span><span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.event.html" title="love.event">love.event</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
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-<strong class="selflink">English</strong> – 
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-<a href="https://love2d.org/w/index.php?title=love.event.clear_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.event.clear (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/wiki/love.event.clear_(Ti%E1%BA%BFng_Vi%E1%BB%87t)" title="love.event.clear (Tiếng Việt)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/love.event.clear_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="love.event.clear (한국어)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">love.event</h1>
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-			<p>Manages events, like keypresses.
-</p><p>It is possible to define new events by appending the table love.handlers. Such functions can be invoked as usual, via <a href="love.event.push.html" title="love.event.push">love.event.push</a> using the table index as an argument.
-</p>
-<h2> <span class="mw-headline" id="Functions"> Functions </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.event.clear.html" title="love.event.clear">love.event.clear</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Clears the event queue.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.org/w [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.event.poll.html" title="love.event.poll">love.event.poll</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns an iterator for messages in the event queue.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.event.pump.html" title="love.event.pump">love.event.pump</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Pump events into the event queue.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.event.push.html" title="love.event.push">love.event.push</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Adds an event to the event queue.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.event.quit.html" title="love.event.quit">love.event.quit</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Exits the LÖVE program.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.org/wiki [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.event.wait.html" title="love.event.wait">love.event.wait</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Like love.event.poll(), but blocks until there is an event in the queue.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical [...]
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Enums"> Enums </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
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-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Event.html" title="Event">Event</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Arguments to love.event.push() and the like.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.html" title="love">love</a>
-</li></ul>
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-<strong class="selflink">English</strong> – 
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-<a href="https://love2d.org/w/index.php?title=love.event_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.event (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.event_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.event (ไทย) (page does not exist)">ไทย</a> –
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-<a href="https://love2d.org/wiki/love.event_(Ti%E1%BA%BFng_Vi%E1%BB%87t)" title="love.event (Tiếng Việt)">Tiếng Việt</a> –
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-		<h1 id="firstHeading" class="firstHeading">love.event.poll</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>Returns an iterator for messages in the event queue.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">i <span class="sy0">=</span> love.event.poll<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="function.html" title="function">function</a> i</code></dt><dd> Iterator function usable in a for loop.
-</dd></dl>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<h3> <span class="mw-headline" id="Checking_for_events_in_0.8.0"> Checking for events in 0.8.0 </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">for</span> e, a, b, c, d <span class="kw1">in</span> love.event.poll<span class="br0">(</span><span class="br0">)</span> <span class="kw1">do</span><br />    <span class="kw1">if</span> e <span class="sy0">==</span> <span class="st0">"quit"</span> <span class="kw1">then</span><br />        <span class="co1">-- Quit!</span><br />  &nb [...]
-<h3> <span class="mw-headline" id="Checking_for_events_in_0.7.2"> Checking for events in 0.7.2 </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">for</span> e, a, b, c <span class="kw1">in</span> love.event.poll<span class="br0">(</span><span class="br0">)</span> <span class="kw1">do</span><br />    <span class="kw1">if</span> e <span class="sy0">==</span> <span class="st0">"q"</span> <span class="kw1">then</span><br />        <span class="co1">-- Quit!</span><br />    <s [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.event.html" title="love.event">love.event</a>
-</li><li> <a href="love.event.wait.html" title="love.event.wait">love.event.wait</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.event.poll_(Dansk)&action=edit&redlink=1" class="new" title="love.event.poll (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/wiki/love.event.poll_(Deutsch)" title="love.event.poll (Deutsch)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.event.poll_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.event.poll (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.poll_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.event.poll (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.poll_(Indonesia)&action=edit&redlink=1" class="new" title="love.event.poll (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.poll_(Italiano)&action=edit&redlink=1" class="new" title="love.event.poll (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.poll_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.event.poll (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.poll_(Magyar)&action=edit&redlink=1" class="new" title="love.event.poll (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.poll_(Nederlands)&action=edit&redlink=1" class="new" title="love.event.poll (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.poll_(Polski)&action=edit&redlink=1" class="new" title="love.event.poll (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/love.event.poll_(Portugu%C3%AAs)" title="love.event.poll (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.poll_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="love.event.poll (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.poll_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.event.poll (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.poll_(Suomi)&action=edit&redlink=1" class="new" title="love.event.poll (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.poll_(Svenska)&action=edit&redlink=1" class="new" title="love.event.poll (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.poll_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.event.poll (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/wiki/love.event.poll_(%C4%8Cesky)" title="love.event.poll (Česky)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.poll_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.event.poll (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.poll_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.event.poll (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/love.event.poll_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="love.event.poll (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.poll_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.event.poll (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/wiki/love.event.poll_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)" title="love.event.poll (Українська)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.poll_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.event.poll (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.poll_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.event.poll (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.poll_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.event.poll (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.poll_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.event.poll (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.poll_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.event.poll (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.poll_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.event.poll (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/love.event.poll_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="love.event.poll (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h1 id="firstHeading" class="firstHeading">love.event.pump</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>Pump events into the event queue.
-This is a low-level function, and is usually not called by the user, but by <code><a href="love.run.html" title="love.run">love.run</a></code>.
-Note that this does need to be called for any OS to think you're still running,
-and if you want to handle OS-generated events at all (think callbacks).
-</p>
-<table bgcolor="gold" style="border-style:solid;border-width:1px;-moz-border-radius:3px;border-radius:3px;" align="center" width="80%">
-<tr>
-<td width="1"> <a href="https://love2d.org/wiki/File:O.png" class="image"><img alt="O.png" src="https://love2d.org/w/images/0/09/O.png" width="64" height="64" /></a>
-</td><td>love.event.pump can only be called from the main thread, but afterwards, the rest of love.event can be used from any other thread.
-</td><td width="1"> 
-</td></tr></table><br />
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.event.pump<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.event.poll.html" title="love.event.poll">love.event.poll</a>
-</li><li> <a href="love.event.wait.html" title="love.event.wait">love.event.wait</a>
-</li><li> <a href="love.event.html" title="love.event">love.event</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.event.pump_(Dansk)&action=edit&redlink=1" class="new" title="love.event.pump (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/wiki/love.event.pump_(Deutsch)" title="love.event.pump (Deutsch)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.event.pump_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.event.pump (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.pump_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.event.pump (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.pump_(Indonesia)&action=edit&redlink=1" class="new" title="love.event.pump (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.pump_(Italiano)&action=edit&redlink=1" class="new" title="love.event.pump (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.pump_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.event.pump (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.pump_(Magyar)&action=edit&redlink=1" class="new" title="love.event.pump (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.pump_(Nederlands)&action=edit&redlink=1" class="new" title="love.event.pump (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.pump_(Polski)&action=edit&redlink=1" class="new" title="love.event.pump (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/love.event.pump_(Portugu%C3%AAs)" title="love.event.pump (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.pump_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="love.event.pump (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.pump_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.event.pump (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.pump_(Suomi)&action=edit&redlink=1" class="new" title="love.event.pump (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.pump_(Svenska)&action=edit&redlink=1" class="new" title="love.event.pump (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.pump_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.event.pump (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/wiki/love.event.pump_(%C4%8Cesky)" title="love.event.pump (Česky)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.pump_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.event.pump (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.pump_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.event.pump (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/love.event.pump_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="love.event.pump (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.pump_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.event.pump (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.pump_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.event.pump (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.pump_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.event.pump (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.pump_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.event.pump (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.pump_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.event.pump (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.pump_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.event.pump (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.pump_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.event.pump (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.pump_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.event.pump (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/love.event.pump_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="love.event.pump (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
-</p>
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-		<h1 id="firstHeading" class="firstHeading">love.event.push</h1>
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-									<!-- start content -->
-			<p>Adds an event to the event queue.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.event.push<span class="br0">(</span> e, a, b, c, d <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="Event.html" title="Event">Event</a> e</code></dt><dd> The name of the event.
-</dd><dt><code><a href="https://love2d.org/w/index.php?title=mixed&action=edit&redlink=1" class="new" title="mixed (page does not exist)">mixed</a> a (nil)</code></dt><dd> First event argument.
-</dd><dt><code><a href="https://love2d.org/w/index.php?title=mixed&action=edit&redlink=1" class="new" title="mixed (page does not exist)">mixed</a> b (nil)</code></dt><dd> Second event argument.
-</dd><dt><code><a href="https://love2d.org/w/index.php?title=mixed&action=edit&redlink=1" class="new" title="mixed (page does not exist)">mixed</a> c (nil)</code></dt><dd> Third event argument.
-</dd></dl>
-<div style="font-weight: bold; background: #b0b0ff; color: black; padding: 2px; padding-left: 8px; -webkit-border-top-left-radius: 10px; -webkit-border-top-right-radius: 10px; -moz-border-radius-topleft: 10px; -moz-border-radius-topright: 10px; border-top-left-radius: 10px; border-top-right-radius: 10px;">Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></div><div style="border: 2px solid #b0b0ff; padding: 3px; -webkit-border-bottom-right-radius: 10px;  [...]
-<dl><dt><code><a href="https://love2d.org/w/index.php?title=mixed&action=edit&redlink=1" class="new" title="mixed (page does not exist)">mixed</a> d (nil)</code></dt><dd> Fourth event argument.
-</dd></dl>
- </div>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<h3> <span class="mw-headline" id="Quitting_a_game_in_0.8.0"> Quitting a game in 0.8.0 </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.keypressed<span class="br0">(</span>k<span class="br0">)</span><br />    <span class="kw1">if</span> k <span class="sy0">==</span> <span class="st0">'escape'</span> <span class="kw1">then</span><br />        love.event.push<span class="br0">(</span><span class="st0">'quit'</span><span class="br0">)</span> <span class="c [...]
-<h3> <span class="mw-headline" id="Quitting_a_game_in_0.7.2"> Quitting a game in 0.7.2 </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.keypressed<span class="br0">(</span>k<span class="br0">)</span><br />    <span class="kw1">if</span> k <span class="sy0">==</span> <span class="st0">'escape'</span> <span class="kw1">then</span><br />        love.event.push<span class="br0">(</span><span class="st0">'q'</span><span class="br0">)</span> <span class="co1" [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.event.html" title="love.event">love.event</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.event.push_(Dansk)&action=edit&redlink=1" class="new" title="love.event.push (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/wiki/love.event.push_(Deutsch)" title="love.event.push (Deutsch)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.event.push_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.event.push (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.push_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.event.push (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.push_(Indonesia)&action=edit&redlink=1" class="new" title="love.event.push (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.push_(Italiano)&action=edit&redlink=1" class="new" title="love.event.push (Italiano) (page does not exist)">Italiano</a> –
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-<a href="https://love2d.org/w/index.php?title=love.event.push_(Nederlands)&action=edit&redlink=1" class="new" title="love.event.push (Nederlands) (page does not exist)">Nederlands</a> –
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-<a href="https://love2d.org/wiki/love.event.push_(Portugu%C3%AAs)" title="love.event.push (Português)">Português</a> –
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-<a href="https://love2d.org/wiki/love.event.push_(%C4%8Cesky)" title="love.event.push (Česky)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.push_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.event.push (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.push_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.event.push (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/love.event.push_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="love.event.push (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.push_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.event.push (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.push_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.event.push (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.push_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.event.push (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.push_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.event.push (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.push_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.event.push (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.push_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.event.push (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.push_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.event.push (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/wiki/love.event.push_(Ti%E1%BA%BFng_Vi%E1%BB%87t)" title="love.event.push (Tiếng Việt)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/love.event.push_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="love.event.push (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/love.event.push" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/love.event.push" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
-<li id="t-specialpages"><a href="https://love2d.org/wiki/Special:SpecialPages" title="List of all special pages [q]" accesskey="q">Special pages</a></li>
-				<li id="t-print"><a href="https://love2d.org/w/index.php?title=love.event.push&printable=yes" rel="alternate" title="Printable version of this page [p]" accesskey="p">Printable version</a></li>				<li id="t-permalink"><a href="https://love2d.org/w/index.php?title=love.event.push&oldid=9596" title="Permanent link to this revision of the page">Permanent link</a></li><li id="t-smwbrowselink"><a href="https://love2d.org/wiki/Special:Browse/love.event.push" title="Special:Browse/l [...]
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-					<li id="lastmod"> This page was last modified on 21 October 2012, at 11:53.</li>
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diff --git a/doc/love.event.quit.html b/doc/love.event.quit.html
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-<link rel="search" type="application/opensearchdescription+xml" href="https://love2d.org/w/opensearch_desc.php" title="LOVE (en)" />
-<link title="Creative Commons" type="application/rdf+xml" href="https://love2d.org/w/index.php?title=love.event.quit&action=creativecommons" rel="meta" />
-<link rel="copyright" href="http://www.gnu.org/copyleft/fdl.html" />
-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>love.event.quit - LOVE</title>
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-<body class="mediawiki ltr ns-0 ns-subject page-love_event_quit skin-love">
-	<div id="globalWrapper">
-		<div id="column-content">
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-		<a name="top" id="top"></a>
-			
-		<div id="p-cactions">
-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="love.event.quit.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:love.event.quit&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=love.event.quit&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=love.event.quit&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">love.event.quit</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Adds the quit event to the queue.
-</p><p>The quit event is a signal for the event handler to close LÖVE. It's possible to abort the exit process with the <a href="love.quit.html" title="love.quit">love.quit</a> callback.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.event.quit<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Example"> Example </span></h2>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.keypressed<span class="br0">(</span>k<span class="br0">)</span><br />   <span class="kw1">if</span> k <span class="sy0">==</span> <span class="st0">'escape'</span> <span class="kw1">then</span><br />      love.event.quit<span class="br0">(</span><span class="br0">)</span><br />   <span class="kw1">end</span><br />< [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.event.html" title="love.event">love.event</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.event.quit_(Dansk)&action=edit&redlink=1" class="new" title="love.event.quit (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.quit_(Deutsch)&action=edit&redlink=1" class="new" title="love.event.quit (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.event.quit_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.event.quit (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.quit_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.event.quit (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.quit_(Indonesia)&action=edit&redlink=1" class="new" title="love.event.quit (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.quit_(Italiano)&action=edit&redlink=1" class="new" title="love.event.quit (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.quit_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.event.quit (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.quit_(Magyar)&action=edit&redlink=1" class="new" title="love.event.quit (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.quit_(Nederlands)&action=edit&redlink=1" class="new" title="love.event.quit (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.quit_(Polski)&action=edit&redlink=1" class="new" title="love.event.quit (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.quit_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="love.event.quit (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.quit_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="love.event.quit (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.quit_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.event.quit (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.quit_(Suomi)&action=edit&redlink=1" class="new" title="love.event.quit (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.quit_(Svenska)&action=edit&redlink=1" class="new" title="love.event.quit (Svenska) (page does not exist)">Svenska</a> –
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-<a href="https://love2d.org/w/index.php?title=love.event.quit_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.event.quit (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.quit_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.event.quit (ไทย) (page does not exist)">ไทย</a> –
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-		<h1 id="firstHeading" class="firstHeading">love.event.wait</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>Like <code><a href="love.event.poll.html" title="love.event.poll">love.event.poll</a>()</code>, but blocks until there is an event in the queue.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">e, a, b, c, d <span class="sy0">=</span> love.event.wait<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="Event.html" title="Event">Event</a> e</code></dt><dd> The type of event.
-</dd><dt><code><a href="https://love2d.org/w/index.php?title=mixed&action=edit&redlink=1" class="new" title="mixed (page does not exist)">mixed</a> a</code></dt><dd> First event argument.
-</dd><dt><code><a href="https://love2d.org/w/index.php?title=mixed&action=edit&redlink=1" class="new" title="mixed (page does not exist)">mixed</a> b</code></dt><dd> Second event argument.
-</dd><dt><code><a href="https://love2d.org/w/index.php?title=mixed&action=edit&redlink=1" class="new" title="mixed (page does not exist)">mixed</a> c</code></dt><dd> Third event argument.
-</dd><dt><code><a href="https://love2d.org/w/index.php?title=mixed&action=edit&redlink=1" class="new" title="mixed (page does not exist)">mixed</a> d</code></dt><dd> Fourth event argument.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.event.html" title="love.event">love.event</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.event.wait_(Dansk)&action=edit&redlink=1" class="new" title="love.event.wait (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/wiki/love.event.wait_(Deutsch)" title="love.event.wait (Deutsch)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.event.wait_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.event.wait (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.wait_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.event.wait (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.wait_(Indonesia)&action=edit&redlink=1" class="new" title="love.event.wait (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.wait_(Italiano)&action=edit&redlink=1" class="new" title="love.event.wait (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.wait_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.event.wait (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.wait_(Magyar)&action=edit&redlink=1" class="new" title="love.event.wait (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.wait_(Nederlands)&action=edit&redlink=1" class="new" title="love.event.wait (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.wait_(Polski)&action=edit&redlink=1" class="new" title="love.event.wait (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/love.event.wait_(Portugu%C3%AAs)" title="love.event.wait (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.wait_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="love.event.wait (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.wait_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.event.wait (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.wait_(Suomi)&action=edit&redlink=1" class="new" title="love.event.wait (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.wait_(Svenska)&action=edit&redlink=1" class="new" title="love.event.wait (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.wait_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.event.wait (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/wiki/love.event.wait_(%C4%8Cesky)" title="love.event.wait (Česky)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.wait_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.event.wait (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.wait_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.event.wait (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/love.event.wait_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="love.event.wait (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.wait_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.event.wait (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.wait_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.event.wait (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.wait_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.event.wait (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.wait_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.event.wait (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.wait_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.event.wait (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.wait_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.event.wait (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.wait_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.event.wait (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.event.wait_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.event.wait (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/love.event.wait_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="love.event.wait (한국어)">한국어</a> 
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-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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diff --git a/doc/love.filesystem.append.html b/doc/love.filesystem.append.html
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-	<head>
-		<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
-		<meta name="generator" content="MediaWiki 1.16.2" />
-<link rel="shortcut icon" href="favicon.ico" />
-<link rel="search" type="application/opensearchdescription+xml" href="https://love2d.org/w/opensearch_desc.php" title="LOVE (en)" />
-<link title="Creative Commons" type="application/rdf+xml" href="https://love2d.org/w/index.php?title=love.filesystem.append&action=creativecommons" rel="meta" />
-<link rel="copyright" href="http://www.gnu.org/copyleft/fdl.html" />
-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>love.filesystem.append - LOVE</title>
-		<link rel="stylesheet" href="shared.css" media="screen" />
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-<link rel="stylesheet" href="main.css" media="screen" />
-<link rel="stylesheet" href="MediaWiki%3aCommon.css" />
-<link rel="stylesheet" href="MediaWiki%3aPrint.css" media="print" />
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-<link rel="stylesheet" href="user.css" />
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-		<!-- Head Scripts -->
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-<body class="mediawiki ltr ns-0 ns-subject page-love_filesystem_append skin-love">
-	<div id="globalWrapper">
-		<div id="column-content">
-	<div id="content">
-		<a name="top" id="top"></a>
-			
-		<div id="p-cactions">
-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="love.filesystem.append.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:love.filesystem.append&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=love.filesystem.append&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=love.filesystem.append&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">love.filesystem.append</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Append data to an existing file.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">success, errormsg <span class="sy0">=</span> love.filesystem.append<span class="br0">(</span> name, data, size <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> name</code></dt><dd> The name (and path) of the file.
-</dd><dt><code><a href="string.html" title="string">string</a> data</code></dt><dd> The string data to append to the file.
-</dd><dt><code><a href="number.html" title="number">number</a> size (all)</code></dt><dd> How many bytes to write.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> success</code></dt><dd> True if the operation was successful, or nil if there was an error.
-</dd><dt><code><a href="string.html" title="string">string</a> errormsg</code></dt><dd> The error message on failure.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">success, errormsg <span class="sy0">=</span> love.filesystem.append<span class="br0">(</span> name, data, size <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> name</code></dt><dd> The name (and path) of the file.
-</dd><dt><code><a href="Data.html" title="Data">Data</a> data</code></dt><dd> The Data object to append to the file.
-</dd><dt><code><a href="number.html" title="number">number</a> size (all)</code></dt><dd> How many bytes to write.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> success</code></dt><dd> True if the operation was successful, or nil if there was an error.
-</dd><dt><code><a href="string.html" title="string">string</a> errormsg</code></dt><dd> The error message on failure.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.filesystem.html" title="love.filesystem">love.filesystem</a>
-</li><li> <a href="love.filesystem.write.html" title="love.filesystem.write">love.filesystem.write</a>
-</li></ul>
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-<div class="i18n">
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-<a href="https://love2d.org/w/index.php?title=love.filesystem.append_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.filesystem.append (日本語) (page does not exist)">日本語</a> –
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-<a href="https://love2d.org/w/index.php?title=love.filesystem.append_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.filesystem.append (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
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-		<h1 id="firstHeading" class="firstHeading">love.filesystem.createDirectory</h1>
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has been renamed from <a href="love.filesystem.mkdir.html" title="love.filesystem.mkdir">love.filesystem.mkdir</a>.</small>
-</td></tr></table>
-<p>Recursively creates a directory.
-</p><p>When called with "a/b" it creates both "a" and "a/b", if they don't exist already.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">ok <span class="sy0">=</span> love.filesystem.createDirectory<span class="br0">(</span> name <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> name</code></dt><dd> The directory to create.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> ok</code></dt><dd> True if the directory was created, false if not.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.filesystem.html" title="love.filesystem">love.filesystem</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.filesystem.createDirectory_(Dansk)&action=edit&redlink=1" class="new" title="love.filesystem.createDirectory (Dansk) (page does not exist)">Dansk</a> –
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-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.filesystem.createDirectory_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.filesystem.createDirectory (Español) (page does not exist)">Español</a> –
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-		<h1 id="firstHeading" class="firstHeading">love.filesystem.enumerate</h1>
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-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has been renamed to <a href="love.filesystem.getDirectoryItems.html" title="love.filesystem.getDirectoryItems">love.filesystem.getDirectoryItems</a>.</small>
-</td></tr></table>
-<p><br />
-Returns a table with the names of files and subdirectories in the specified path. The table is not sorted in any way; the order is undefined.
-</p><p>If the path passed to the function exists in the game and the save directory, it will list the files and directories from both places.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">files <span class="sy0">=</span> love.filesystem.enumerate<span class="br0">(</span> dir <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> dir</code></dt><dd> The directory.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="table.html" title="table">table</a> files</code></dt><dd> A <a href="https://love2d.org/wiki/sequence" title="sequence">sequence</a> with the names of all files and subdirectories as strings.
-</dd></dl>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<h3> <span class="mw-headline" id="Simple_Example"> Simple Example </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">local</span> dir <span class="sy0">=</span> <span class="st0">""</span><br /><span class="co1">--assuming that our path is full of lovely files (it should at least contain main.lua in this case)</span><br /><span class="kw1">local</span> files <span class="sy0">=</span> love.filesystem.enumerate<span class="br0">(</span>dir<span class="br0">)</span><br /><span class=" [...]
-<h3> <span class="mw-headline" id="Recursively_find_and_display_all_files_and_folders_in_a_folder_and_its_subfolders."> Recursively find and display all files and folders in a folder and its subfolders. </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.load<span class="br0">(</span><span class="br0">)</span><br />    filesString <span class="sy0">=</span> recursiveEnumerate<span class="br0">(</span><span class="st0">""</span>, <span class="st0">""</span><span class="br0">)</span><br /><span class="kw1">end</span><br /><br /><span class="co1">-- This function will retu [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.filesystem.html" title="love.filesystem">love.filesystem</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
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-<strong class="selflink">English</strong> – 
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-			<p>Check whether a file or directory exists.
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-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
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-<dl><dt><code><a href="string.html" title="string">string</a> filename</code></dt><dd> The path to a potential file or directory.
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-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> e</code></dt><dd> True if there is a file or directory with the specified name. False otherwise.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.filesystem.html" title="love.filesystem">love.filesystem</a>
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-			<p>Returns the application data directory (could be the same as getUserDirectory)
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-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> path</code></dt><dd> The path of the application data directory
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.filesystem.html" title="love.filesystem">love.filesystem</a>
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-		<h1 id="firstHeading" class="firstHeading">love.filesystem.getDirectoryItems</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has been renamed from <a href="love.filesystem.enumerate.html" title="love.filesystem.enumerate">love.filesystem.enumerate</a>.</small>
-</td></tr></table>
-<p><br />
-Returns a table with the names of files and subdirectories in the specified path. The table is not sorted in any way; the order is undefined.
-</p><p>If the path passed to the function exists in the game and the save directory, it will list the files and directories from both places.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">files <span class="sy0">=</span> love.filesystem.getDirectoryItems<span class="br0">(</span> dir <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> dir</code></dt><dd> The directory.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="table.html" title="table">table</a> files</code></dt><dd> A <a href="https://love2d.org/wiki/sequence" title="sequence">sequence</a> with the names of all files and subdirectories as strings.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.1" title="0.9.1">0.9.1</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in earlier versions.</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">files <span class="sy0">=</span> love.filesystem.getDirectoryItems<span class="br0">(</span> dir, callback <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> dir</code></dt><dd> The directory.
-</dd><dt><code><a href="function.html" title="function">function</a> callback</code></dt><dd> A function which is called for each file and folder in the directory. The filename is passed to the function as an argument.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="table.html" title="table">table</a> files</code></dt><dd> A <a href="https://love2d.org/wiki/sequence" title="sequence">sequence</a> with the names of all files and subdirectories as strings.
-</dd></dl>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<h3> <span class="mw-headline" id="Simple_Example"> Simple Example </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">local</span> dir <span class="sy0">=</span> <span class="st0">""</span><br /><span class="co1">--assuming that our path is full of lovely files (it should at least contain main.lua in this case)</span><br /><span class="kw1">local</span> files <span class="sy0">=</span> love.filesystem.getDirectoryItems<span class="br0">(</span>dir<span class="br0">)</span><br /><span [...]
-<h3> <span class="mw-headline" id="Recursively_find_and_display_all_files_and_folders_in_a_folder_and_its_subfolders."> Recursively find and display all files and folders in a folder and its subfolders. </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.load<span class="br0">(</span><span class="br0">)</span><br />    filesString <span class="sy0">=</span> recursiveEnumerate<span class="br0">(</span><span class="st0">""</span>, <span class="st0">""</span><span class="br0">)</span><br /><span class="kw1">end</span><br /><br /><span class="co1">-- This function will retu [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.filesystem.html" title="love.filesystem">love.filesystem</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.filesystem.getDirectoryItems_(Dansk)&action=edit&redlink=1" class="new" title="love.filesystem.getDirectoryItems (Dansk) (page does not exist)">Dansk</a> –
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-<strong class="selflink">English</strong> – 
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-		<h1 id="firstHeading" class="firstHeading">love.filesystem.getIdentity</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets the write directory name for your game. 
-Note that this only returns the name of the folder to store your files in, not the full location.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">name <span class="sy0">=</span> love.filesystem.getIdentity<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> name</code></dt><dd> The identity that is used as write directory.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.filesystem.html" title="love.filesystem">love.filesystem</a>
-</li><li> <a href="love.filesystem.setIdentity.html" title="love.filesystem.setIdentity">love.filesystem.setIdentity</a>
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-<strong class="selflink">English</strong> – 
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-		<h1 id="firstHeading" class="firstHeading">love.filesystem.getLastModified</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.7.1" title="0.7.1">0.7.1</a></b> </i>
-</td></tr>
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-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets the last modification time of a file.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">modtime, errormsg <span class="sy0">=</span> love.filesystem.getLastModified<span class="br0">(</span> filename <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> filename</code></dt><dd> The path and name to a file.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> modtime</code></dt><dd> The last modification time in seconds since the unix epoch or nil on failure.
-</dd><dt><code><a href="string.html" title="string">string</a> errormsg</code></dt><dd> The error message on failure.
-</dd></dl>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<h3> <span class="mw-headline" id="Getting_the_time_of_a_file_and_printing_it_as_a_date."> Getting the time of a file and printing it as a date. </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">modtime, errormsg <span class="sy0">=</span> love.filesystem.getLastModified<span class="br0">(</span><span class="st0">"file.dat"</span><span class="br0">)</span><br /><br /><span class="kw1">if</span> modtime <span class="kw1">then</span><br />    <span class="kw1">print</span><span class="br0">(</span><span class="kw1">os.date</span><span class="br0">(</span><span  [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.filesystem.html" title="love.filesystem">love.filesystem</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
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-<a href="https://love2d.org/w/index.php?title=love.filesystem.getLastModified_(Deutsch)&action=edit&redlink=1" class="new" title="love.filesystem.getLastModified (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.filesystem.getLastModified_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.filesystem.getLastModified (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=love.filesystem.getLastModified_(Suomi)&action=edit&redlink=1" class="new" title="love.filesystem.getLastModified (Suomi) (page does not exist)">Suomi</a> –
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-<a href="https://love2d.org/w/index.php?title=love.filesystem.getLastModified_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.filesystem.getLastModified (Türkçe) (page does not exist)">Türkçe</a> –
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-<a href="https://love2d.org/w/index.php?title=love.filesystem.getLastModified_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.filesystem.getLastModified (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.getLastModified_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.filesystem.getLastModified (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/love.filesystem.getLastModified_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="love.filesystem.getLastModified (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.getLastModified_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.filesystem.getLastModified (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.getLastModified_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.filesystem.getLastModified (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.getLastModified_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.filesystem.getLastModified (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.getLastModified_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.filesystem.getLastModified (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.getLastModified_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.filesystem.getLastModified (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.getLastModified_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.filesystem.getLastModified (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.getLastModified_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.filesystem.getLastModified (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.getLastModified_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.filesystem.getLastModified (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/love.filesystem.getLastModified_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="love.filesystem.getLastModified (한국어)">한국어</a> 
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diff --git a/doc/love.filesystem.getSaveDirectory.html b/doc/love.filesystem.getSaveDirectory.html
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-		<h1 id="firstHeading" class="firstHeading">love.filesystem.getSaveDirectory</h1>
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-			<p>Gets the full path to the designated save directory.
-This can be useful if you want to use the standard io library (or something else) to
-read or write in the save directory.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">dir <span class="sy0">=</span> love.filesystem.getSaveDirectory<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> dir</code></dt><dd> The absolute path to the save directory.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.filesystem.html" title="love.filesystem">love.filesystem</a>
-</li></ul>
-<p><br />
-</p>
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-		<h1 id="firstHeading" class="firstHeading">love.filesystem.getSize</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets the size in bytes of a file.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">size, errormsg <span class="sy0">=</span> love.filesystem.getSize<span class="br0">(</span> filename <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> filename</code></dt><dd> The path and name to a file.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> size</code></dt><dd> The size in bytes of the file, or nil on failure.
-</dd><dt><code><a href="string.html" title="string">string</a> errormsg (nil)</code></dt><dd> The error message on failure.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.filesystem.html" title="love.filesystem">love.filesystem</a>
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-		<h1 id="firstHeading" class="firstHeading">love.filesystem.getUserDirectory</h1>
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-			<p>Returns the path of the user's directory
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">path <span class="sy0">=</span> love.filesystem.getUserDirectory<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> path</code></dt><dd> The path of the user's directory
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.filesystem.html" title="love.filesystem">love.filesystem</a>
-</li></ul>
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-			<p>Gets the current working directory.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">cwd <span class="sy0">=</span> love.filesystem.getWorkingDirectory<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> cwd</code></dt><dd> The current working directory.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.filesystem.html" title="love.filesystem">love.filesystem</a>
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-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/love.filesystem.getWorkingDirectory" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
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-		<h1 id="firstHeading" class="firstHeading">love.filesystem</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>Provides an interface to the user's filesystem.
-</p><p>This module provides access to files in two places, and two places only:
-</p>
-<ul><li>  The root folder of the .love archive (or source directory)
-</li><li>  The root folder of the game's <i>save directory</i>.
-</li></ul>
-<p>Each game is granted a single directory on the system where files can be saved through love.filesystem. This is the <b>only directory</b> where love.filesystem can write files. These directories will typically be found in something like:
-</p>
-<ul><li>  Windows XP: <code>C:\Documents and Settings\user\Application Data\LOVE\</code> or <code>%appdata%\LOVE\</code>
-</li><li> Windows Vista and 7: <code>C:\Users\user\AppData\Roaming\LOVE</code> or <code>%appdata%\LOVE\</code>
-</li><li>  Linux: <code>$XDG_DATA_HOME/love/</code> or <code>~/.local/share/love/</code>
-</li><li>  Mac: <code>/Users/user/Library/Application Support/LOVE/</code>
-</li></ul>
-<p>Files that are opened for write or append will always be created in the save directory. The same goes for other operations that involve writing to the filesystem, like mkdir.
-</p><p>Files that are opened for read will be looked for in the save directory, and then in the .love archive (in that order). So if a file with a certain filename (and path) exist in both the .love archive and the save folder, the one in the save directory takes precedence.
-</p><p>Note: <b>All</b> paths are relative to the .love archive and save directory. (except for the get*Directory() calls)
-</p><p>It is recommended to set your game's identity first in your <code><a href="Config_Files.html" title="Config Files">conf.lua</a></code>. You can set it with <code><a href="love.filesystem.setIdentity.html" title="love.filesystem.setIdentity">love.filesystem.setIdentity</a>()</code> as well.
-</p>
-<h2> <span class="mw-headline" id="Types"> Types </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="File.html" title="File">File</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Represents a file on the filesystem.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="FileData.html" title="FileData">FileData</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Data.html" title="Data">Data</a> representing the contents of a file.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Functions"> Functions </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.filesystem.append.html" title="love.filesystem.append">love.filesystem.append</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Append data to an existing file.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.filesystem.createDirectory.html" title="love.filesystem.createDirectory">love.filesystem.createDirectory</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a directory.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" he [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.filesystem.enumerate.html" title="love.filesystem.enumerate">love.filesystem.enumerate</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns all the files and subdirectories in the directory.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: # [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.filesystem.exists.html" title="love.filesystem.exists">love.filesystem.exists</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Check whether a file or directory exists.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.filesystem.getAppdataDirectory.html" title="love.filesystem.getAppdataDirectory">love.filesystem.getAppdataDirectory</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the application data directory (could be the same as getUserDirectory)</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td st [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.filesystem.getDirectoryItems.html" title="love.filesystem.getDirectoryItems">love.filesystem.getDirectoryItems</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns all the files and subdirectories in the directory.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://lo [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.filesystem.getIdentity.html" title="love.filesystem.getIdentity">love.filesystem.getIdentity</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the write directory name for your game.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png"  [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.filesystem.getLastModified.html" title="love.filesystem.getLastModified">love.filesystem.getLastModified</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the last modification time of a file.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7 [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.filesystem.getSaveDirectory.html" title="love.filesystem.getSaveDirectory">love.filesystem.getSaveDirectory</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the full path to the designated save directory.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; back [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.filesystem.getSize.html" title="love.filesystem.getSize">love.filesystem.getSize</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the size in bytes of a file.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" / [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.filesystem.getUserDirectory.html" title="love.filesystem.getUserDirectory">love.filesystem.getUserDirectory</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the path of the user's directory</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.filesystem.getWorkingDirectory.html" title="love.filesystem.getWorkingDirectory">love.filesystem.getWorkingDirectory</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the current working directory.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-c [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.filesystem.init.html" title="love.filesystem.init">love.filesystem.init</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Initializes love.filesystem, will be called internally, so should not be used explictly.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; back [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.filesystem.isDirectory.html" title="love.filesystem.isDirectory">love.filesystem.isDirectory</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Check whether something is a directory.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; verti [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.filesystem.isFile.html" title="love.filesystem.isFile">love.filesystem.isFile</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Check whether something is a file.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.filesystem.isFused.html" title="love.filesystem.isFused">love.filesystem.isFused</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets whether the game is in fused mode or not.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8"  [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.filesystem.lines.html" title="love.filesystem.lines">love.filesystem.lines</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Iterate over the lines in a file.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.filesystem.load.html" title="love.filesystem.load">love.filesystem.load</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Load a lua file (but not run it)</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.filesystem.mkdir.html" title="love.filesystem.mkdir">love.filesystem.mkdir</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a directory.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt="Removed in [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.filesystem.mount.html" title="love.filesystem.mount">love.filesystem.mount</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Mounts a zip file or folder in the game's save directory for reading.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Ad [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.filesystem.newFile.html" title="love.filesystem.newFile">love.filesystem.newFile</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a new <a href="File.html" title="File">File</a> object.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #f [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.filesystem.newFileData.html" title="love.filesystem.newFileData">love.filesystem.newFileData</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a new <a href="FileData.html" title="FileData">FileData</a> object.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://lov [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.filesystem.read.html" title="love.filesystem.read">love.filesystem.read</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Read the contents of a file</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.filesystem.remove.html" title="love.filesystem.remove">love.filesystem.remove</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Removes a file (or directory).</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.filesystem.setIdentity.html" title="love.filesystem.setIdentity">love.filesystem.setIdentity</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the write directory for your game.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; verti [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.filesystem.setSource.html" title="love.filesystem.setSource">love.filesystem.setSource</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the source of the game, where the code is present.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.filesystem.unmount.html" title="love.filesystem.unmount">love.filesystem.unmount</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Unmounts a zip file or folder previously mounted with <a href="love.filesystem.mount.html" title="love.filesystem.mount">love.filesystem.mount</a>.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; v [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.filesystem.write.html" title="love.filesystem.write">love.filesystem.write</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Write data to a file.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
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-</table>
-<h2> <span class="mw-headline" id="Enums"> Enums </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="FileDecoder.html" title="FileDecoder">FileDecoder</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">How to decode a given <a href="FileData.html" title="FileData">FileData</a>.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="FileMode.html" title="FileMode">FileMode</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">The different modes you can open a <a href="File.html" title="File">File</a> in.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
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-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.html" title="love">love</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.filesystem_(Dansk)&action=edit&redlink=1" class="new" title="love.filesystem (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/wiki/love.filesystem_(Deutsch)" title="love.filesystem (Deutsch)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.filesystem_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.filesystem (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/wiki/love.filesystem_(Fran%C3%A7ais)" title="love.filesystem (Français)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem_(Indonesia)&action=edit&redlink=1" class="new" title="love.filesystem (Indonesia) (page does not exist)">Indonesia</a> –
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-<a href="https://love2d.org/w/index.php?title=love.filesystem_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.filesystem (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem_(Magyar)&action=edit&redlink=1" class="new" title="love.filesystem (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem_(Nederlands)&action=edit&redlink=1" class="new" title="love.filesystem (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem_(Polski)&action=edit&redlink=1" class="new" title="love.filesystem (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/love.filesystem_(Portugu%C3%AAs)" title="love.filesystem (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="love.filesystem (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.filesystem (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem_(Suomi)&action=edit&redlink=1" class="new" title="love.filesystem (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem_(Svenska)&action=edit&redlink=1" class="new" title="love.filesystem (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.filesystem (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="love.filesystem (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.filesystem (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.filesystem (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/love.filesystem_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="love.filesystem (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.filesystem (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/wiki/love.filesystem_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)" title="love.filesystem (Українська)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.filesystem (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.filesystem (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.filesystem (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.filesystem (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.filesystem (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/wiki/love.filesystem_(Ti%E1%BA%BFng_Vi%E1%BB%87t)" title="love.filesystem (Tiếng Việt)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/love.filesystem_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="love.filesystem (한국어)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">love.filesystem.init</h1>
-		<div id="bodyContent">
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-			<p>Initializes love.filesystem, will be called internally, so should not be used explicitly.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.filesystem.init<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.filesystem.html" title="love.filesystem">love.filesystem</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.filesystem.init_(Dansk)&action=edit&redlink=1" class="new" title="love.filesystem.init (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.init_(Deutsch)&action=edit&redlink=1" class="new" title="love.filesystem.init (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.filesystem.init_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.filesystem.init (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.init_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.filesystem.init (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.init_(Indonesia)&action=edit&redlink=1" class="new" title="love.filesystem.init (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.init_(Italiano)&action=edit&redlink=1" class="new" title="love.filesystem.init (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.init_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.filesystem.init (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.init_(Magyar)&action=edit&redlink=1" class="new" title="love.filesystem.init (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.init_(Nederlands)&action=edit&redlink=1" class="new" title="love.filesystem.init (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.init_(Polski)&action=edit&redlink=1" class="new" title="love.filesystem.init (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/love.filesystem.init_(Portugu%C3%AAs)" title="love.filesystem.init (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.init_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="love.filesystem.init (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.init_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.filesystem.init (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.init_(Suomi)&action=edit&redlink=1" class="new" title="love.filesystem.init (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.init_(Svenska)&action=edit&redlink=1" class="new" title="love.filesystem.init (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.init_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.filesystem.init (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.init_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="love.filesystem.init (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.init_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.filesystem.init (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.init_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.filesystem.init (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/love.filesystem.init_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="love.filesystem.init (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.init_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.filesystem.init (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.init_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.filesystem.init (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.init_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.filesystem.init (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.init_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.filesystem.init (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.init_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.filesystem.init (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.init_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.filesystem.init (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.init_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.filesystem.init (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.init_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.filesystem.init (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/love.filesystem.init_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="love.filesystem.init (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
-</p>
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-		<h1 id="firstHeading" class="firstHeading">love.filesystem.isDirectory</h1>
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-			<p>Check whether something is a directory.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">is_dir <span class="sy0">=</span> love.filesystem.isDirectory<span class="br0">(</span> filename <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> filename</code></dt><dd> The path to a potential directory.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> is_dir</code></dt><dd> True if there is a directory with the specified name. False otherwise.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.filesystem.html" title="love.filesystem">love.filesystem</a>
-</li></ul>
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-			<p>Check whether something is a file.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">is_file <span class="sy0">=</span> love.filesystem.isFile<span class="br0">(</span> filename <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> filename</code></dt><dd> The path to a potential file.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> is_file</code></dt><dd> True if there is a file with the specified name. False otherwise.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.filesystem.html" title="love.filesystem">love.filesystem</a>
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-		<h1 id="firstHeading" class="firstHeading">love.filesystem.isFused</h1>
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets whether the game is in fused mode or not.
-</p><p>If a game is in fused mode, its save directory will be directly in the Appdata directory instead of Appdata/LOVE/. The game will also be able to load C Lua dynamic libraries which are located in the save directory.
-</p><p>A game is in fused mode if the source .love has been fused to the executable (see <a href="https://love2d.org/wiki/Game_Distribution" title="Game Distribution">Game Distribution</a>), or if "--fused" has been given as a command-line argument when starting the game.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">fused <span class="sy0">=</span> love.filesystem.isFused<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> fused</code></dt><dd> True if the game is in fused mode, false otherwise.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.filesystem.html" title="love.filesystem">love.filesystem</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.filesystem.isFused_(Dansk)&action=edit&redlink=1" class="new" title="love.filesystem.isFused (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.isFused_(Deutsch)&action=edit&redlink=1" class="new" title="love.filesystem.isFused (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.filesystem.isFused_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.filesystem.isFused (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=love.filesystem.isFused_(Indonesia)&action=edit&redlink=1" class="new" title="love.filesystem.isFused (Indonesia) (page does not exist)">Indonesia</a> –
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-<a href="https://love2d.org/w/index.php?title=love.filesystem.isFused_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="love.filesystem.isFused (Română) (page does not exist)">Română</a> –
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-<a href="https://love2d.org/w/index.php?title=love.filesystem.isFused_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.filesystem.isFused (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.isFused_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="love.filesystem.isFused (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.isFused_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.filesystem.isFused (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.isFused_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.filesystem.isFused (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.isFused_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="love.filesystem.isFused (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.isFused_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.filesystem.isFused (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.isFused_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.filesystem.isFused (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.isFused_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.filesystem.isFused (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.isFused_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.filesystem.isFused (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.isFused_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.filesystem.isFused (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.isFused_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.filesystem.isFused (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.isFused_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.filesystem.isFused (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.isFused_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.filesystem.isFused (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/love.filesystem.isFused_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="love.filesystem.isFused (한국어)">한국어</a> 
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-			<p>Iterate over the lines in a file.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">iterator <span class="sy0">=</span> love.filesystem.lines<span class="br0">(</span> name <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> name</code></dt><dd> The name (and path) of the file
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="function.html" title="function">function</a> iterator</code></dt><dd> A function that iterates over all the lines in the file
-</dd></dl>
-<h3> <span class="mw-headline" id="Example"> Example </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">local</span> highscores <span class="sy0">=</span> <span class="br0">{</span><span class="br0">}</span><br /><span class="kw1">for</span> line <span class="kw1">in</span> love.filesystem.lines<span class="br0">(</span><span class="st0">"highscores.lst"</span><span class="br0">)</span> <span class="kw1">do</span><br />  <span class="kw1">table.insert</sp [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.filesystem.html" title="love.filesystem">love.filesystem</a>
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-		<h1 id="firstHeading" class="firstHeading">love.filesystem.load</h1>
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-			<p>Load a lua file (but not run it)
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">chunk <span class="sy0">=</span> love.filesystem.load<span class="br0">(</span> name <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> name</code></dt><dd> The name (and path) of the file
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="function.html" title="function">function</a> chunk</code></dt><dd> The loaded chunk
-</dd></dl>
-<h2> <span class="mw-headline" id="Example"> Example </span></h2>
-<p>It is important to note that love.filesystem.load does <b>not</b> invoke the code, it just creates a function (a 'chunk') that will contain the contents of the file inside it. In order to execute the chunk, you have to put () behind it.
-</p><p>Also, it is worth noting that loaded files can return values. For example, the following file:
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">return</span> <span class="nu0">1</span>+<span class="nu0">1</span></div></div>
-<p>Will return 2, when called like this:
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">chunk <span class="sy0">=</span> love.filesystem.load<span class="br0">(</span> name <span class="br0">)</span> <span class="co1">-- load the chunk</span><br /><span class="kw1">local</span> result <span class="sy0">=</span> chunk<span class="br0">(</span><span class="br0">)</span> <span class="co1">-- execute the chunk</span><br /><span class="kw1">print</span><span class="br0">(</s [...]
-<p>This bluescreens if there is a syntax error in the loaded file. If you want to continue your game if the file is not valid (for example if you expect it to be written by users), you can protect the calling of the chunk with <b>pcall</b>:
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">local</span> ok, chunk, result<br />ok, chunk <span class="sy0">=</span> <span class="kw1">pcall</span><span class="br0">(</span> love.filesystem.load, name <span class="br0">)</span> <span class="co1">-- load the chunk safely</span><br /><span class="kw1">if</span> <span class="kw1">not</span> ok <span class="kw1">then</span><br />  <span class="kw1">print</span><span cla [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.filesystem.html" title="love.filesystem">love.filesystem</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
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-<strong class="selflink">English</strong> – 
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-		<h1 id="firstHeading" class="firstHeading">love.filesystem.mkdir</h1>
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-			<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has been renamed to <a href="love.filesystem.createDirectory.html" title="love.filesystem.createDirectory">love.filesystem.createDirectory</a>.</small>
-</td></tr></table>
-<p>Recursively creates a directory.
-</p><p>When called with "a/b" it creates both "a" and "a/b", if they don't exist already.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">ok <span class="sy0">=</span> love.filesystem.mkdir<span class="br0">(</span> name <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> name</code></dt><dd> The directory to create.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> ok</code></dt><dd> True if the directory was created, false if not.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.filesystem.html" title="love.filesystem">love.filesystem</a>
-</li></ul>
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-<strong class="selflink">English</strong> – 
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Mounts a zip file or folder in the game's save directory for reading.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">success <span class="sy0">=</span> love.filesystem.mount<span class="br0">(</span> archive, mountpoint <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> archive</code></dt><dd> The folder or zip file in the game's save directory to mount.
-</dd><dt><code><a href="string.html" title="string">string</a> mountpoint</code></dt><dd> The new path the archive will be mounted to.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> success</code></dt><dd> True if the archive was successfully mounted, false otherwise.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">success <span class="sy0">=</span> love.filesystem.mount<span class="br0">(</span> archive, mountpoint, appendToPath <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> archive</code></dt><dd> The folder or zip file in the game's save directory to mount.
-</dd><dt><code><a href="string.html" title="string">string</a> mountpoint</code></dt><dd> The new path the archive will be mounted to.
-</dd><dt><code><a href="boolean.html" title="boolean">boolean</a> appendToPath (false)</code></dt><dd> Whether the archive will be searched when reading a filepath before or after already-mounted archives. This includes the game's source and save directories.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> success</code></dt><dd> True if the archive was successfully mounted, false otherwise.
-</dd></dl>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<h3> <span class="mw-headline" id="Mount_a_zip_file."> Mount a zip file. </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="co1">-- Assuming content.zip exists in the game's save directory and contains a file called 'myimage.png'.</span><br />love.filesystem.mount<span class="br0">(</span><span class="st0">"content.zip"</span>, <span class="st0">"content"</span><span class="br0">)</span><br /><br /><span class="kw1">assert</span><span class="br0">(</span>love.filesystem.exists<spa [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.filesystem.html" title="love.filesystem">love.filesystem</a>
-</li><li> <a href="love.filesystem.unmount.html" title="love.filesystem.unmount">love.filesystem.unmount</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.filesystem.mount_(Dansk)&action=edit&redlink=1" class="new" title="love.filesystem.mount (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.mount_(Deutsch)&action=edit&redlink=1" class="new" title="love.filesystem.mount (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.filesystem.mount_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.filesystem.mount (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.mount_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.filesystem.mount (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.mount_(Indonesia)&action=edit&redlink=1" class="new" title="love.filesystem.mount (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.mount_(Italiano)&action=edit&redlink=1" class="new" title="love.filesystem.mount (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.mount_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.filesystem.mount (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.mount_(Magyar)&action=edit&redlink=1" class="new" title="love.filesystem.mount (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.mount_(Nederlands)&action=edit&redlink=1" class="new" title="love.filesystem.mount (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.mount_(Polski)&action=edit&redlink=1" class="new" title="love.filesystem.mount (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.mount_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="love.filesystem.mount (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.mount_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="love.filesystem.mount (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.mount_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.filesystem.mount (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.mount_(Suomi)&action=edit&redlink=1" class="new" title="love.filesystem.mount (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.mount_(Svenska)&action=edit&redlink=1" class="new" title="love.filesystem.mount (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.mount_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.filesystem.mount (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.mount_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="love.filesystem.mount (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.mount_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.filesystem.mount (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.mount_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.filesystem.mount (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.mount_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="love.filesystem.mount (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.mount_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.filesystem.mount (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.mount_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.filesystem.mount (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.mount_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.filesystem.mount (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.mount_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.filesystem.mount (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.mount_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.filesystem.mount (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.mount_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.filesystem.mount (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.mount_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.filesystem.mount (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.mount_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.filesystem.mount (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/love.filesystem.mount_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="love.filesystem.mount (한국어)">한국어</a> 
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You can view its source [e]" accesskey="e">View source</a></li>
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-	
-		<h1 id="firstHeading" class="firstHeading">love.filesystem.newFile</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>Creates a new <a href="File.html" title="File">File</a> object. 
-It needs to be opened before it can be accessed.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">file <span class="sy0">=</span> love.filesystem.newFile<span class="br0">(</span> filename <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> filename</code></dt><dd> The filename of the file.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="File.html" title="File">File</a> file</code></dt><dd> The new File object.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Creates a <a href="File.html" title="File">File</a> object and opens it for reading, writing, or appending.
-</p>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">file, errorstr <span class="sy0">=</span> love.filesystem.newFile<span class="br0">(</span> filename, mode <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> filename</code></dt><dd> The filename of the file.
-</dd><dt><code><a href="FileMode.html" title="FileMode">FileMode</a> mode</code></dt><dd> The mode to open the file in.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="File.html" title="File">File</a> file</code></dt><dd> The new File object, or nil if an error occurred.
-</dd><dt><code><a href="string.html" title="string">string</a> errorstr</code></dt><dd> The error string if an error occurred.
-</dd></dl>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<h3> <span class="mw-headline" id="Open_a_file_and_read_everything"> Open a file and read everything </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">file <span class="sy0">=</span> love.filesystem.newFile<span class="br0">(</span><span class="st0">"data.txt"</span><span class="br0">)</span><br />file:open<span class="br0">(</span><span class="st0">"r"</span><span class="br0">)</span><br />data <span class="sy0">=</span> file:<span class="kw1">read</span><span class="br0">(</span><span class="br0">)</span>< [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.filesystem.html" title="love.filesystem">love.filesystem</a>
-</li><li> <a href="File.html" title="File">File</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.filesystem.newFile_(Dansk)&action=edit&redlink=1" class="new" title="love.filesystem.newFile (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.newFile_(Deutsch)&action=edit&redlink=1" class="new" title="love.filesystem.newFile (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.filesystem.newFile_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.filesystem.newFile (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.newFile_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.filesystem.newFile (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.newFile_(Indonesia)&action=edit&redlink=1" class="new" title="love.filesystem.newFile (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.newFile_(Italiano)&action=edit&redlink=1" class="new" title="love.filesystem.newFile (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.newFile_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.filesystem.newFile (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.newFile_(Magyar)&action=edit&redlink=1" class="new" title="love.filesystem.newFile (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.newFile_(Nederlands)&action=edit&redlink=1" class="new" title="love.filesystem.newFile (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.newFile_(Polski)&action=edit&redlink=1" class="new" title="love.filesystem.newFile (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/love.filesystem.newFile_(Portugu%C3%AAs)" title="love.filesystem.newFile (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.newFile_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="love.filesystem.newFile (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.newFile_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.filesystem.newFile (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.newFile_(Suomi)&action=edit&redlink=1" class="new" title="love.filesystem.newFile (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.newFile_(Svenska)&action=edit&redlink=1" class="new" title="love.filesystem.newFile (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.newFile_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.filesystem.newFile (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.newFile_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="love.filesystem.newFile (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.newFile_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.filesystem.newFile (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.newFile_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.filesystem.newFile (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/love.filesystem.newFile_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="love.filesystem.newFile (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.newFile_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.filesystem.newFile (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.newFile_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.filesystem.newFile (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.newFile_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.filesystem.newFile (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.newFile_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.filesystem.newFile (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.newFile_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.filesystem.newFile (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.newFile_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.filesystem.newFile (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.newFile_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.filesystem.newFile (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.newFile_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.filesystem.newFile (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.newFile_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="love.filesystem.newFile (한국어) (page does not exist)">한국어</a> 
-<br />
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-		<h1 id="firstHeading" class="firstHeading">love.filesystem.newFileData</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.7.0" title="0.7.0">0.7.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Creates a new <a href="FileData.html" title="FileData">FileData</a> object.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">data <span class="sy0">=</span> love.filesystem.newFileData<span class="br0">(</span> contents, name, decoder <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> contents</code></dt><dd> The contents of the file.
-</dd><dt><code><a href="string.html" title="string">string</a> name</code></dt><dd> The name of the file.
-</dd><dt><code><a href="FileDecoder.html" title="FileDecoder">FileDecoder</a> decoder ("file")</code></dt><dd> The method to use when decoding the contents.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="FileData.html" title="FileData">FileData</a> data</code></dt><dd> Your new FileData.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Creates a new <a href="FileData.html" title="FileData">FileData</a> from a file on the hard drive.
-</p>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">data, err <span class="sy0">=</span> love.filesystem.newFileData<span class="br0">(</span> filepath <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> filepath</code></dt><dd> Path to the file.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="FileData.html" title="FileData">FileData</a> data</code></dt><dd> The new FileData, or nil if an error occurred.
-</dd><dt><code><a href="string.html" title="string">string</a> err</code></dt><dd> The error string, if an error occurred.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.filesystem.html" title="love.filesystem">love.filesystem</a>
-</li><li> <a href="FileData.html" title="FileData">FileData</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
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-									<!-- start content -->
-			<p>Read the contents of a file
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-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
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-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> contents</code></dt><dd> The file contents
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-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.filesystem.html" title="love.filesystem">love.filesystem</a>
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-<a href="https://love2d.org/w/index.php?title=love.filesystem.read_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.filesystem.read (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.read_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.filesystem.read (Українська) (page does not exist)">Українська</a> –
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-<a href="https://love2d.org/w/index.php?title=love.filesystem.read_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.filesystem.read (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.read_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.filesystem.read (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.read_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.filesystem.read (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.read_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.filesystem.read (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.read_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.filesystem.read (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/love.filesystem.read_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="love.filesystem.read (한국어)">한국어</a> 
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-			<p>Removes a file or empty directory.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">ok <span class="sy0">=</span> love.filesystem.<span class="kw1">remove</span><span class="br0">(</span> name <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> name</code></dt><dd> The file or directory to remove.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> ok</code></dt><dd> True if the file/directory was removed, false otherwise.
-</dd></dl>
-<h2> <span class="mw-headline" id="Notes"> Notes </span></h2>
-<p>The directory must be empty before removal or else it will fail. Simply remove all files and folders in the directory beforehand.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.filesystem.html" title="love.filesystem">love.filesystem</a>
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-		<h1 id="firstHeading" class="firstHeading">love.filesystem.setIdentity</h1>
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-			<p>Sets the write directory for your game. 
-Note that you can only set the name of the folder to store your files in, not the location.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.filesystem.setIdentity<span class="br0">(</span> name <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> name</code></dt><dd> The new identity that will be used as write directory
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in earlier versions.</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.filesystem.setIdentity<span class="br0">(</span> name, appendToPath <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> name</code></dt><dd> The new identity that will be used as write directory
-</dd><dt><code><a href="boolean.html" title="boolean">boolean</a> appendToPath (false)</code></dt><dd> Whether the identity directory will be searched when reading a filepath before or after the game's source directory and any archives currently mounted with <a href="love.filesystem.mount.html" title="love.filesystem.mount">love.filesystem.mount</a>.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<h3> <span class="mw-headline" id="Setting_the_game_folder_name"> Setting the game folder name </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="co1">-- Yes:</span><br />love.filesystem.setIdentity<span class="br0">(</span><span class="st0">"monkey_doom_2"</span><span class="br0">)</span><br /><span class="co1">-- No: </span><br /><span class="co1">-- love.filesystem.setIdentity("c:/Users/bob/monkey_doom_2")</span></div></div>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.filesystem.html" title="love.filesystem">love.filesystem</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
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-<strong class="selflink">English</strong> – 
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-		<h1 id="firstHeading" class="firstHeading">love.filesystem.setSource</h1>
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-			<p>Sets the source of the game, where the code is present. This function can only be called once, and is normally automatically done by LÖVE.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.filesystem.setSource<span class="br0">(</span> path <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> path</code></dt><dd> Absolute path to the game's source folder.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.filesystem.html" title="love.filesystem">love.filesystem</a>
-</li></ul>
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-<a href="https://love2d.org/w/index.php?title=love.filesystem.setSource_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.filesystem.setSource (Ελληνικά) (page does not exist)">Ελληνικά</a> –
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-		<h1 id="firstHeading" class="firstHeading">love.filesystem.unmount</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Unmounts a zip file or folder previously mounted for reading with <a href="love.filesystem.mount.html" title="love.filesystem.mount">love.filesystem.mount</a>.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">success <span class="sy0">=</span> love.filesystem.unmount<span class="br0">(</span> archive <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> archive</code></dt><dd> The folder or zip file in the game's save directory which is currently mounted.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> success</code></dt><dd> True if the archive was successfully unmounted, false otherwise.
-</dd></dl>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<h3> <span class="mw-headline" id="Mount_a_zip_file_and_then_unmount_it."> Mount a zip file and then unmount it. </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="co1">-- Assuming content.zip exists in the game's save directory and contains a file called 'myimage.png'.</span><br />love.filesystem.mount<span class="br0">(</span><span class="st0">"content.zip"</span>, <span class="st0">"content"</span><span class="br0">)</span><br /><span class="kw1">assert</span><span class="br0">(</span>love.filesystem.exists<span clas [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.filesystem.html" title="love.filesystem">love.filesystem</a>
-</li><li> <a href="love.filesystem.mount.html" title="love.filesystem.mount">love.filesystem.mount</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.filesystem.unmount_(Dansk)&action=edit&redlink=1" class="new" title="love.filesystem.unmount (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.unmount_(Deutsch)&action=edit&redlink=1" class="new" title="love.filesystem.unmount (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.filesystem.unmount_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.filesystem.unmount (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.unmount_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.filesystem.unmount (Français) (page does not exist)">Français</a> –
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-			<p>Write data to a file in the save directory. If the file existed already, it will be completely replaced by the new contents.
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-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
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-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">success <span class="sy0">=</span> love.filesystem.<span class="kw1">write</span><span class="br0">(</span> name, data, size <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> name</code></dt><dd> The name (and path) of the file.
-</dd><dt><code><a href="string.html" title="string">string</a> data</code></dt><dd> The string data to write to the file.
-</dd><dt><code><a href="number.html" title="number">number</a> size (all)</code></dt><dd> How many bytes to write.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> success</code></dt><dd> If the operation was successful.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">success <span class="sy0">=</span> love.filesystem.<span class="kw1">write</span><span class="br0">(</span> name, data, size <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> name</code></dt><dd> The name (and path) of the file.
-</dd><dt><code><a href="Data.html" title="Data">Data</a> data</code></dt><dd> The Data object to write to the file.
-</dd><dt><code><a href="number.html" title="number">number</a> size (all)</code></dt><dd> How many bytes to write.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> success</code></dt><dd> If the operation was successful.
-</dd></dl>
-<h2> <span class="mw-headline" id="Notes"> Notes </span></h2>
-<p>If you are getting the error message "Could not set write directory", try setting the save directory. This is done either with <a href="love.filesystem.setIdentity.html" title="love.filesystem.setIdentity">love.filesystem.setIdentity</a> or by setting the identity field in <a href="https://love2d.org/wiki/love.conf" title="love.conf" class="mw-redirect">love.conf</a>.
-</p><p><b>Writing to multiple lines</b>: In Windows, some text editors (e.g. Notepad) only treat CRLF ("\r\n") as a new line.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.filesystem.html" title="love.filesystem">love.filesystem</a>
-</li><li> <a href="love.filesystem.append.html" title="love.filesystem.append">love.filesystem.append</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.filesystem.write_(Dansk)&action=edit&redlink=1" class="new" title="love.filesystem.write (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.write_(Deutsch)&action=edit&redlink=1" class="new" title="love.filesystem.write (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.filesystem.write_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.filesystem.write (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.write_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.filesystem.write (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.write_(Indonesia)&action=edit&redlink=1" class="new" title="love.filesystem.write (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.write_(Italiano)&action=edit&redlink=1" class="new" title="love.filesystem.write (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.write_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.filesystem.write (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.write_(Magyar)&action=edit&redlink=1" class="new" title="love.filesystem.write (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.write_(Nederlands)&action=edit&redlink=1" class="new" title="love.filesystem.write (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.write_(Polski)&action=edit&redlink=1" class="new" title="love.filesystem.write (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/love.filesystem.write_(Portugu%C3%AAs)" title="love.filesystem.write (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.write_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="love.filesystem.write (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.write_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.filesystem.write (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.write_(Suomi)&action=edit&redlink=1" class="new" title="love.filesystem.write (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.write_(Svenska)&action=edit&redlink=1" class="new" title="love.filesystem.write (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.write_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.filesystem.write (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.write_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="love.filesystem.write (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.write_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.filesystem.write (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.write_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.filesystem.write (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/love.filesystem.write_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="love.filesystem.write (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.write_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.filesystem.write (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.write_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.filesystem.write (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.write_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.filesystem.write (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.write_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.filesystem.write (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.write_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.filesystem.write (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.write_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.filesystem.write (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.write_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.filesystem.write (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.filesystem.write_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.filesystem.write (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/love.filesystem.write_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="love.filesystem.write (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<script type="text/javascript" src="wikibits.js"><!-- wikibits js --></script>
-		<!-- Head Scripts -->
-		<link rel="alternate" type="application/rdf+xml" title="love.focus" href="https://love2d.org/w/index.php?title=Special:ExportRDF/love.focus&xmlmime=rdf" />
-		<script type="text/javascript" src="site.js"><!-- site js --></script>
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-<body class="mediawiki ltr ns-0 ns-subject page-love_focus skin-love">
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-			<h5>Views</h5>
-			<div>
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-		
-					 <li id="ca-nstab-main" class="selected"><a href="love.focus.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:love.focus&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=love.focus&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=love.focus&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
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-	
-		<h1 id="firstHeading" class="firstHeading">love.focus</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.7.0" title="0.7.0">0.7.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This callback is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Callback function triggered when window receives or loses focus.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.focus<span class="br0">(</span> f <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> f</code></dt><dd> Window focus
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Example"> Example </span></h2>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.load<span class="br0">(</span><span class="br0">)</span><br />  text <span class="sy0">=</span> <span class="st0">"FOCUSED"</span><br /><span class="kw1">end</span><br /><br /><span class="kw1">function</span> love.draw<span class="br0">(</span><span class="br0">)</span><br />  love.graphics.<span class="kw1">print</span><span cl [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.html" title="love">love</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.focus_(Dansk)&action=edit&redlink=1" class="new" title="love.focus (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/wiki/love.focus_(Deutsch)" title="love.focus (Deutsch)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/wiki/love.focus_(Espa%C3%B1ol)" title="love.focus (Español)">Español</a> –
-<a href="https://love2d.org/wiki/love.focus_(Fran%C3%A7ais)" title="love.focus (Français)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.focus_(Indonesia)&action=edit&redlink=1" class="new" title="love.focus (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.focus_(Italiano)&action=edit&redlink=1" class="new" title="love.focus (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.focus_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.focus (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love.focus_(Magyar)&action=edit&redlink=1" class="new" title="love.focus (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.focus_(Nederlands)&action=edit&redlink=1" class="new" title="love.focus (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/wiki/love.focus_(Polski)" title="love.focus (Polski)">Polski</a> –
-<a href="https://love2d.org/wiki/love.focus_(Portugu%C3%AAs)" title="love.focus (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=love.focus_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="love.focus (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=love.focus_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.focus (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=love.focus_(Suomi)&action=edit&redlink=1" class="new" title="love.focus (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=love.focus_(Svenska)&action=edit&redlink=1" class="new" title="love.focus (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=love.focus_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.focus (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=love.focus_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="love.focus (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love.focus_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.focus (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love.focus_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.focus (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/love.focus_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="love.focus (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=love.focus_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.focus (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=love.focus_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.focus (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.focus_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.focus (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.focus_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.focus (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.focus_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.focus (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.focus_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.focus (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.focus_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.focus (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.focus_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.focus (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/love.focus_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="love.focus (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
-</p>
-</div>
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-			<div id='catlinks' class='catlinks'><div id="mw-normal-catlinks"><a href="https://love2d.org/wiki/Special:Categories" title="Special:Categories">Categories</a>: <span dir='ltr'><a href="https://love2d.org/wiki/Category:Templates" title="Category:Templates">Templates</a></span> | <span dir='ltr'><a href="https://love2d.org/wiki/Category:Callbacks" title="Category:Callbacks">Callbacks</a></span></div></div>			<!-- end content -->
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-<!--	<div class="portlet" id="p-docs">
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-			<ul>
-				<li><a href="//love2d.org/wiki/love">love</a></li>
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-				<li id="n-love"><a href="love.html">love</a></li>
-				<li id="n-love.audio"><a href="love.audio.html">love.audio</a></li>
-				<li id="n-love.event"><a href="love.event.html">love.event</a></li>
-				<li id="n-love.filesystem"><a href="love.filesystem.html">love.filesystem</a></li>
-				<li id="n-love.font"><a href="love.font.html">love.font</a></li>
-				<li id="n-love.graphics"><a href="love.graphics.html">love.graphics</a></li>
-				<li id="n-love.image"><a href="love.image.html">love.image</a></li>
-				<li id="n-love.joystick"><a href="love.joystick.html">love.joystick</a></li>
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-				<li id="n-love.sound"><a href="love.sound.html">love.sound</a></li>
-				<li id="n-love.system"><a href="love.system.html">love.system</a></li>
-				<li id="n-love.thread"><a href="love.thread.html">love.thread</a></li>
-				<li id="n-love.timer"><a href="love.timer.html">love.timer</a></li>
-				<li id="n-love.window"><a href="love.window.html">love.window</a></li>
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-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/love.focus" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/love.focus" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
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-				<li id="t-print"><a href="https://love2d.org/w/index.php?title=love.focus&printable=yes" rel="alternate" title="Printable version of this page [p]" accesskey="p">Printable version</a></li>				<li id="t-permalink"><a href="https://love2d.org/w/index.php?title=love.focus&oldid=11905" title="Permanent link to this revision of the page">Permanent link</a></li><li id="t-smwbrowselink"><a href="https://love2d.org/wiki/Special:Browse/love.focus" title="Special:Browse/love.focus">Bro [...]
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diff --git a/doc/love.font.html b/doc/love.font.html
deleted file mode 100644
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-<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
-<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en" dir="ltr">
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-			<h5>Views</h5>
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-	
-		<h1 id="firstHeading" class="firstHeading">love.font</h1>
-		<div id="bodyContent">
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.7.0" title="0.7.0">0.7.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This module is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Allows you to work with fonts.
-</p>
-<h2> <span class="mw-headline" id="Types"> Types </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="FontData.html" title="FontData">FontData</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">A FontData represents a font.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.org/wiki/0.7.0" title=" [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="GlyphData.html" title="GlyphData">GlyphData</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">A GlyphData represents a drawable symbol of a font.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2 [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Rasterizer.html" title="Rasterizer">Rasterizer</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">A Rasterizer represents font data and glyphs.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.o [...]
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Functions"> Functions </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.font.newFontData.html" title="love.font.newFontData">love.font.newFontData</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a new FontData.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.font.newGlyphData.html" title="love.font.newGlyphData">love.font.newGlyphData</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a new GlyphData.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="h [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.font.newRasterizer.html" title="love.font.newRasterizer">love.font.newRasterizer</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a new Rasterizer.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a hre [...]
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Font.html" title="Font">Font</a>
-</li><li> <a href="love.html" title="love">love</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.font_(Dansk)&action=edit&redlink=1" class="new" title="love.font (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.font_(Deutsch)&action=edit&redlink=1" class="new" title="love.font (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.font_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.font (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/wiki/love.font_(Fran%C3%A7ais)" title="love.font (Français)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.font_(Indonesia)&action=edit&redlink=1" class="new" title="love.font (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.font_(Italiano)&action=edit&redlink=1" class="new" title="love.font (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.font_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.font (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love.font_(Magyar)&action=edit&redlink=1" class="new" title="love.font (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.font_(Nederlands)&action=edit&redlink=1" class="new" title="love.font (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/wiki/love.font_(Polski)" title="love.font (Polski)">Polski</a> –
-<a href="https://love2d.org/wiki/love.font_(Portugu%C3%AAs)" title="love.font (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=love.font_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="love.font (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=love.font_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.font (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=love.font_(Suomi)&action=edit&redlink=1" class="new" title="love.font (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=love.font_(Svenska)&action=edit&redlink=1" class="new" title="love.font (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=love.font_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.font (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=love.font_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="love.font (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love.font_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.font (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love.font_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.font (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/love.font_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="love.font (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=love.font_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.font (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=love.font_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.font (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.font_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.font (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.font_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.font (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.font_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.font (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.font_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.font (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/wiki/love.font_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)" title="love.font (简体中文)">简体中文</a> –
-<a href="https://love2d.org/wiki/love.font_(Ti%E1%BA%BFng_Vi%E1%BB%87t)" title="love.font (Tiếng Việt)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/love.font_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="love.font (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
-</p>
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-		<div id="column-one">
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-	<div class="portlet" id="p-personal">
-		<h5>Personal tools</h5>
-		<div class="pBody">
-			<ul>
-				<li id="pt-login"><a href="https://love2d.org/w/index.php?title=Special:UserLogin&returnto=love.font" title="You are encouraged to log in; however, it is not mandatory [o]" accesskey="o">Log in</a></li>
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-<!--	<div class="portlet" id="p-docs">
-		<h5>Documentation</h5>
-		<div class="pBody">
-			<ul>
-				<li><a href="//love2d.org/wiki/love">love</a></li>
-				<li><a href="//love2d.org/wiki/love.audio">love.audio</a></li>
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-				<li><a href="//love2d.org/wiki/love.graphics">love.graphics</a></li>
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-				<li><a href="//love2d.org/wiki/love.physics">love.physics</a></li>
-				<li><a href="//love2d.org/wiki/love.sound">love.sound</a></li>
-				<li><a href="//love2d.org/wiki/love.system">love.system</a></li>
-				<li><a href="//love2d.org/wiki/love.timer">love.timer</a></li>
-				<li><a href="//love2d.org/wiki/love.window">love.window</a></li>
-			</ul>
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-	<script type="text/javascript"> if (window.isMSIE55) fixalpha(); </script>
-	<div class='generated-sidebar portlet' id='p-documentation'>
-		<h5>documentation</h5>
-		<div class='pBody'>
-			<ul>
-				<li id="n-love"><a href="love.html">love</a></li>
-				<li id="n-love.audio"><a href="love.audio.html">love.audio</a></li>
-				<li id="n-love.event"><a href="love.event.html">love.event</a></li>
-				<li id="n-love.filesystem"><a href="love.filesystem.html">love.filesystem</a></li>
-				<li id="n-love.font"><a href="love.font.html">love.font</a></li>
-				<li id="n-love.graphics"><a href="love.graphics.html">love.graphics</a></li>
-				<li id="n-love.image"><a href="love.image.html">love.image</a></li>
-				<li id="n-love.joystick"><a href="love.joystick.html">love.joystick</a></li>
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-				<li id="n-love.sound"><a href="love.sound.html">love.sound</a></li>
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-				<li id="n-love.thread"><a href="love.thread.html">love.thread</a></li>
-				<li id="n-love.timer"><a href="love.timer.html">love.timer</a></li>
-				<li id="n-love.window"><a href="love.window.html">love.window</a></li>
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-		<h1 id="firstHeading" class="firstHeading">love.font.newFontData</h1>
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.7.0" title="0.7.0">0.7.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
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-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
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-<td> <small>This function is not supported in that and later versions.</small>
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-<p>Creates a new FontData.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">fontData <span class="sy0">=</span> love.font.newFontData<span class="br0">(</span> rasterizer <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="Rasterizer.html" title="Rasterizer">Rasterizer</a> rasterizer</code></dt><dd> The Rasterizer containing the font.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="FontData.html" title="FontData">FontData</a> fontData</code></dt><dd> The FontData.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.font.html" title="love.font">love.font</a>
-</li><li> <a href="FontData.html" title="FontData">FontData</a>
-</li></ul>
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-		<h1 id="firstHeading" class="firstHeading">love.font.newGlyphData</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.7.0" title="0.7.0">0.7.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
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-<p>Creates a new GlyphData.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">glyphData <span class="sy0">=</span> love.font.newGlyphData<span class="br0">(</span> rasterizer, glyph <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="Rasterizer.html" title="Rasterizer">Rasterizer</a> rasterizer</code></dt><dd> The Rasterizer containing the font.
-</dd><dt><code><a href="number.html" title="number">number</a> glyph</code></dt><dd> The character code of the glyph.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="GlyphData.html" title="GlyphData">GlyphData</a> glyphData</code></dt><dd> The GlyphData.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.font.html" title="love.font">love.font</a>
-</li><li> <a href="GlyphData.html" title="GlyphData">GlyphData</a>
-</li></ul>
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-		<h1 id="firstHeading" class="firstHeading">love.font.newRasterizer</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.7.0" title="0.7.0">0.7.0</a></b> </i>
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-<td> <small>This function is not supported in earlier versions.</small>
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-<p>Creates a new Rasterizer.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">rasterizer <span class="sy0">=</span> love.font.newRasterizer<span class="br0">(</span> imageData, glyphs <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="ImageData.html" title="ImageData">ImageData</a> imageData</code></dt><dd> The image data containing the drawable pictures of font glyphs.
-</dd><dt><code><a href="string.html" title="string">string</a> glyphs</code></dt><dd> The sequence of glyphs in the ImageData.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="Rasterizer.html" title="Rasterizer">Rasterizer</a> rasterizer</code></dt><dd> The rasterizer.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.font.html" title="love.font">love.font</a>
-</li><li> <a href="Rasterizer.html" title="Rasterizer">Rasterizer</a>
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-		<h1 id="firstHeading" class="firstHeading">love.gamepadaxis</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Called when a Joystick's virtual gamepad axis is moved.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.gamepadaxis<span class="br0">(</span> joystick, axis, value <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="Joystick.html" title="Joystick">Joystick</a> joystick</code></dt><dd> The joystick object.
-</dd><dt><code><a href="GamepadAxis.html" title="GamepadAxis">GamepadAxis</a> axis</code></dt><dd> The virtual gamepad axis.
-</dd><dt><code><a href="number.html" title="number">number</a> value</code></dt><dd> The new axis value.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.html" title="love">love</a>
-</li><li> <a href="Joystick%3aisGamepad.html" title="Joystick:isGamepad">Joystick:isGamepad</a>
-</li><li> <a href="Joystick%3agetGamepadAxis.html" title="Joystick:getGamepadAxis">Joystick:getGamepadAxis</a>
-</li></ul>
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-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.gamepadaxis_(Dansk)&action=edit&redlink=1" class="new" title="love.gamepadaxis (Dansk) (page does not exist)">Dansk</a> –
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-<strong class="selflink">English</strong> – 
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-		<h1 id="firstHeading" class="firstHeading">love.gamepadpressed</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Called when a Joystick's virtual gamepad button is pressed.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.gamepadpressed<span class="br0">(</span> joystick, button <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="Joystick.html" title="Joystick">Joystick</a> joystick</code></dt><dd> The joystick object.
-</dd><dt><code><a href="GamepadButton.html" title="GamepadButton">GamepadButton</a> button</code></dt><dd> The virtual gamepad button.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.html" title="love">love</a>
-</li><li> <a href="love.gamepadreleased.html" title="love.gamepadreleased">love.gamepadreleased</a>
-</li><li> <a href="Joystick%3aisGamepad.html" title="Joystick:isGamepad">Joystick:isGamepad</a>
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-<a href="https://love2d.org/w/index.php?title=love.gamepadpressed_(Deutsch)&action=edit&redlink=1" class="new" title="love.gamepadpressed (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.gamepadpressed_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.gamepadpressed (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=love.gamepadpressed_(Indonesia)&action=edit&redlink=1" class="new" title="love.gamepadpressed (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.gamepadpressed_(Italiano)&action=edit&redlink=1" class="new" title="love.gamepadpressed (Italiano) (page does not exist)">Italiano</a> –
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-		<h1 id="firstHeading" class="firstHeading">love.gamepadreleased</h1>
-		<div id="bodyContent">
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
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-<p>Called when a Joystick's virtual gamepad button is released.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.gamepadreleased<span class="br0">(</span> joystick, button <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="Joystick.html" title="Joystick">Joystick</a> joystick</code></dt><dd> The joystick object.
-</dd><dt><code><a href="GamepadButton.html" title="GamepadButton">GamepadButton</a> button</code></dt><dd> The virtual gamepad button.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.html" title="love">love</a>
-</li><li> <a href="love.gamepadpressed.html" title="love.gamepadpressed">love.gamepadpressed</a>
-</li><li> <a href="Joystick%3aisGamepad.html" title="Joystick:isGamepad">Joystick:isGamepad</a>
-</li></ul>
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-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.1" title="0.9.1">0.9.1</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets the current running version of LÖVE.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">major, minor, revision, codename <span class="sy0">=</span> love.getVersion<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> major</code></dt><dd> The major version of LÖVE, i.e. 0 for version 0.9.1.
-</dd><dt><code><a href="number.html" title="number">number</a> minor</code></dt><dd> The minor version of LÖVE, i.e. 9 for version 0.9.1.
-</dd><dt><code><a href="number.html" title="number">number</a> revision</code></dt><dd> The revision version of LÖVE, i.e. 1 for version 0.9.1.
-</dd><dt><code><a href="string.html" title="string">string</a> codename</code></dt><dd> The codename of the current version.
-</dd></dl>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<h3> <span class="mw-headline" id="display_the_current_version"> display the current version </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.draw<span class="br0">(</span><span class="br0">)</span><br />    <span class="kw1">local</span> major, minor, revision <span class="sy0">=</span> love.getVersion<span class="br0">(</span><span class="br0">)</span><br />    <span class="kw1">local</span> str <span class="sy0">=</span> <span class="kw1">string.format</span><span c [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.html" title="love">love</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.getVersion_(Dansk)&action=edit&redlink=1" class="new" title="love.getVersion (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.getVersion_(Deutsch)&action=edit&redlink=1" class="new" title="love.getVersion (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.getVersion_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.getVersion (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.getVersion_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.getVersion (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.getVersion_(Indonesia)&action=edit&redlink=1" class="new" title="love.getVersion (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.getVersion_(Italiano)&action=edit&redlink=1" class="new" title="love.getVersion (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.getVersion_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.getVersion (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love.getVersion_(Magyar)&action=edit&redlink=1" class="new" title="love.getVersion (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.getVersion_(Nederlands)&action=edit&redlink=1" class="new" title="love.getVersion (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=love.getVersion_(Polski)&action=edit&redlink=1" class="new" title="love.getVersion (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=love.getVersion_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="love.getVersion (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=love.getVersion_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="love.getVersion (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=love.getVersion_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.getVersion (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=love.getVersion_(Suomi)&action=edit&redlink=1" class="new" title="love.getVersion (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=love.getVersion_(Svenska)&action=edit&redlink=1" class="new" title="love.getVersion (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=love.getVersion_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.getVersion (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=love.getVersion_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="love.getVersion (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love.getVersion_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.getVersion (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love.getVersion_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.getVersion (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=love.getVersion_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="love.getVersion (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=love.getVersion_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.getVersion (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=love.getVersion_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.getVersion (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.getVersion_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.getVersion (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.getVersion_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.getVersion (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.getVersion_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.getVersion (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.getVersion_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.getVersion (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.getVersion_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.getVersion (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.getVersion_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.getVersion (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/love.getVersion_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="love.getVersion (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.arc</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Draws an arc.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.arc<span class="br0">(</span> mode, x, y, radius, angle1, angle2, segments <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="DrawMode.html" title="DrawMode">DrawMode</a> mode</code></dt><dd> How to draw the arc.
-</dd><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The position of the center along x-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The position of the center along y-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> radius</code></dt><dd> Radius of the arc.
-</dd><dt><code><a href="number.html" title="number">number</a> angle1</code></dt><dd> The angle at which the arc begins.
-</dd><dt><code><a href="number.html" title="number">number</a> angle2</code></dt><dd> The angle at which the arc terminates.
-</dd><dt><code><a href="number.html" title="number">number</a> segments (10)</code></dt><dd> The number of segments used for drawing the arc.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<h3> <span class="mw-headline" id="Drawing_half_a_circle"> Drawing half a circle </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.draw<span class="br0">(</span> <span class="br0">)</span><br />  love.graphics.arc<span class="br0">(</span> <span class="st0">"fill"</span>, <span class="nu0">400</span>, <span class="nu0">300</span>, <span class="nu0">100</span>, <span class="nu0">0</span>, <span class="kw1">math.pi</span> <span class="br0">)</span><br /><span class [...]
-<h3> <span class="mw-headline" id="Drawing_Pacman"> Drawing Pacman </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">pacwidth <span class="sy0">=</span> <span class="kw1">math.pi</span> <span class="sy0">/</span> <span class="nu0">6</span> <span class="co1">-- size of his mouth</span><br /><span class="kw1">function</span> love.draw<span class="br0">(</span> <span class="br0">)</span><br />  love.graphics.setColor<span class="br0">(</span> <span class="nu0">255</span>, <span class="nu0">255</span>, <s [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.graphics.arc_(Dansk)&action=edit&redlink=1" class="new" title="love.graphics.arc (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.arc_(Deutsch)&action=edit&redlink=1" class="new" title="love.graphics.arc (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
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-<a href="https://love2d.org/wiki/love.graphics.arc_(Fran%C3%A7ais)" title="love.graphics.arc (Français)">Français</a> –
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-<a href="https://love2d.org/w/index.php?title=love.graphics.arc_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.graphics.arc (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.arc_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="love.graphics.arc (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.arc_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.graphics.arc (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.arc_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.graphics.arc (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.arc_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.graphics.arc (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.arc_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.graphics.arc (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.arc_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.graphics.arc (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.arc_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.graphics.arc (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/wiki/love.graphics.arc_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)" title="love.graphics.arc (简体中文)">简体中文</a> –
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-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
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-<td> <small>This function is not supported in that and later versions.</small>
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-<p><br />
-Checks if a display mode is supported.
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-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">supported <span class="sy0">=</span> love.graphics.checkMode<span class="br0">(</span> width, height, fullscreen <span class="br0">)</span></div></div>
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-</dd><dt><code><a href="number.html" title="number">number</a> height</code></dt><dd> The display height.
-</dd><dt><code><a href="boolean.html" title="boolean">boolean</a> fullscreen (false)</code></dt><dd> True to check for fullscreen, false for windowed.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> supported</code></dt><dd> True if supported, false if not.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.circle</h1>
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-			<p>Draws a circle.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.circle<span class="br0">(</span> mode, x, y, radius, segments <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="DrawMode.html" title="DrawMode">DrawMode</a> mode</code></dt><dd> How to draw the circle.
-</dd><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The position of the center along x-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The position of the center along y-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> radius</code></dt><dd> The radius of the circle.
-</dd><dt><code><a href="number.html" title="number">number</a> segments </code></dt><dd> The number of segments used for drawing the circle.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<h3> <span class="mw-headline" id="An_amazing_circle."> An amazing circle. </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.draw<span class="br0">(</span><span class="br0">)</span><br />    love.graphics.circle<span class="br0">(</span> <span class="st0">"fill"</span>, <span class="nu0">300</span>, <span class="nu0">300</span>, <span class="nu0">50</span>, <span class="nu0">100</span> <span class="br0">)</span><br /><span class="kw1">end</span></div></div>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li></ul>
-<p><br />
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-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
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-<a href="https://love2d.org/w/index.php?title=love.graphics.circle_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.graphics.circle (Български) (page does not exist)">Български</a> –
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-<a href="https://love2d.org/w/index.php?title=love.graphics.circle_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.graphics.circle (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.circle_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.graphics.circle (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.circle_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.graphics.circle (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.circle_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.graphics.circle (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.circle_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.graphics.circle (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/wiki/love.graphics.circle_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)" title="love.graphics.circle (简体中文)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.circle_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.graphics.circle (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.circle_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="love.graphics.circle (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.clear</h1>
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-									<!-- start content -->
-			<p>Clears the screen to the <a href="love.graphics.setBackgroundColor.html" title="love.graphics.setBackgroundColor">background color</a> and restores the default coordinate system.
-</p><p>This function is called automatically before <a href="love.draw.html" title="love.draw">love.draw</a> in the default <a href="love.run.html" title="love.run">love.run</a> function. See the example in <a href="love.run.html" title="love.run">love.run</a> for a typical use of this function.
-</p><p>Note that the <a href="love.graphics.setScissor.html" title="love.graphics.setScissor">scissor area</a> bounds the cleared region.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.clear<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.present.html" title="love.graphics.present">love.graphics.present</a>
-</li><li> <a href="love.graphics.setBackgroundColor.html" title="love.graphics.setBackgroundColor">love.graphics.setBackgroundColor</a>
-</li><li> <a href="love.graphics.setScissor.html" title="love.graphics.setScissor">love.graphics.setScissor</a>
-</li><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li></ul>
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-<strong class="selflink">English</strong> – 
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-<a href="https://love2d.org/w/index.php?title=love.graphics.clear_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="love.graphics.clear (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.clear_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.graphics.clear (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.clear_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.graphics.clear (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/love.graphics.clear_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="love.graphics.clear (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.clear_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.graphics.clear (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.clear_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.graphics.clear (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.clear_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.graphics.clear (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.clear_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.graphics.clear (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.clear_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.graphics.clear (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.clear_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.graphics.clear (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.clear_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.graphics.clear (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.clear_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.graphics.clear (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.clear_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="love.graphics.clear (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.draw</h1>
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-									<!-- start content -->
-			<p>Draws a <a href="Drawable.html" title="Drawable">Drawable</a> object (an <a href="Image.html" title="Image">Image</a>, <a href="Canvas.html" title="Canvas">Canvas</a>, <a href="SpriteBatch.html" title="SpriteBatch">SpriteBatch</a>, <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>, or <a href="Mesh.html" title="Mesh">Mesh</a>) on the screen with optional rotation, scaling and shearing.
-</p><p>Objects are drawn relative to their local coordinate system. The origin is by default located at the top left corner of <a href="Image.html" title="Image">Image</a> and <a href="Canvas.html" title="Canvas">Canvas</a>. All scaling, shearing, and rotation arguments transform the object relative to that point. Also, the position of the origin can be specified on the screen coordinate system.
-</p><p>It's possible to rotate an object about its center by offsetting the origin to the center. Angles must be given in radians for rotation. One can also use a negative scaling factor to flip about its centerline. 
-</p><p>Note that the offsets are applied before rotation, scaling, or shearing; scaling and shearing are applied before rotation.
-</p><p>The right and bottom edges of the object are shifted at an angle defined by the shearing factors.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.draw<span class="br0">(</span> drawable, x, y, r, sx, sy, ox, oy, kx, ky <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="Drawable.html" title="Drawable">Drawable</a> drawable</code></dt><dd> A drawable object.
-</dd><dt><code><a href="number.html" title="number">number</a> x (0)</code></dt><dd> The position to draw the object (x-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> y (0)</code></dt><dd> The position to draw the object (y-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> r (0)</code></dt><dd> Orientation (radians).
-</dd><dt><code><a href="number.html" title="number">number</a> sx (1)</code></dt><dd> Scale factor (x-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> sy (sx)</code></dt><dd> Scale factor (y-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> ox (0)</code></dt><dd> Origin offset (x-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> oy (0)</code></dt><dd> Origin offset (y-axis).
-</dd></dl>
-<div style="font-weight: bold; background: #b0b0ff; color: black; padding: 2px; padding-left: 8px; -webkit-border-top-left-radius: 10px; -webkit-border-top-right-radius: 10px; -moz-border-radius-topleft: 10px; -moz-border-radius-topright: 10px; border-top-left-radius: 10px; border-top-right-radius: 10px;">Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></div><div style="border: 2px solid #b0b0ff; padding: 3px; -webkit-border-bottom-right-radius: 10px;  [...]
-<dl><dt><code><a href="number.html" title="number">number</a> kx (0)</code></dt><dd> Shearing factor (x-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> ky (0)</code></dt><dd> Shearing factor (y-axis).
-</dd></dl>
- </div>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has replaced <a href="love.graphics.drawq.html" title="love.graphics.drawq">love.graphics.drawq</a>.</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.draw<span class="br0">(</span> image, quad, x, y, r, sx, sy, ox, oy, kx, ky <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="https://love2d.org/w/index.php?title=Image_or_Canvas&action=edit&redlink=1" class="new" title="Image or Canvas (page does not exist)">Image or Canvas</a> image</code></dt><dd> An <a href="Image.html" title="Image">Image</a> or <a href="Canvas.html" title="Canvas">Canvas</a> to texture the Quad with.
-</dd><dt><code><a href="Quad.html" title="Quad">Quad</a> quad</code></dt><dd> The Quad to draw on screen.
-</dd><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The position to draw the object (x-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The position to draw the object (y-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> r (0)</code></dt><dd> Orientation (radians).
-</dd><dt><code><a href="number.html" title="number">number</a> sx (1)</code></dt><dd> Scale factor (x-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> sy (sx)</code></dt><dd> Scale factor (y-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> ox (0)</code></dt><dd> Origin offset (x-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> oy (0)</code></dt><dd> Origin offset (y-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> kx (0)</code></dt><dd> Shearing factor (x-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> ky (0)</code></dt><dd> Shearing factor (y-axis).
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<h3> <span class="mw-headline" id="Draw_an_image_.28the_Hamster_Ball.29_at_100_by_100_pixels"> Draw an image (the <a href="https://love2d.org/w/images/c/c3/Resource-HamsterBall.png" class="external text" rel="nofollow">Hamster Ball</a>) at 100 by 100 pixels </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.load<span class="br0">(</span><span class="br0">)</span><br />   hamster <span class="sy0">=</span> love.graphics.newImage<span class="br0">(</span><span class="st0">"hamster.png"</span><span class="br0">)</span><br /><span class="kw1">end</span><br /><span class="kw1">function</span> love.draw<span class="br0">(</span><span  [...]
-<h3> <span class="mw-headline" id="Draw_an_image_.28the_Hamster_Ball.29_from_the_center_at_100_by_100_pixels.2C_rotated_by_90_degrees"> Draw an image (the <a href="https://love2d.org/w/images/c/c3/Resource-HamsterBall.png" class="external text" rel="nofollow">Hamster Ball</a>) from the center at 100 by 100 pixels, rotated by 90 degrees </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.load<span class="br0">(</span><span class="br0">)</span><br />   hamster <span class="sy0">=</span> love.graphics.newImage<span class="br0">(</span><span class="st0">"hamster.png"</span><span class="br0">)</span><br />   width <span class="sy0">=</span> hamster:getWidth<span class="br0">(</span><span class="br0">&#4 [...]
-<hr />
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This functionality is not supported in earlier versions.</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="Draw_the_top_half_of_an_image_.28the_Hamster_Ball.29_at_100_by_100_pixels."> Draw the top half of an image (the <a href="https://love2d.org/w/images/c/c3/Resource-HamsterBall.png" class="external text" rel="nofollow">Hamster Ball</a>) at 100 by 100 pixels. </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.load<span class="br0">(</span><span class="br0">)</span><br />   image <span class="sy0">=</span> love.graphics.newImage<span class="br0">(</span><span class="st0">"hamster.png"</span><span class="br0">)</span><br />   quad <span class="sy0">=</span> love.graphics.newQuad<span class="br0">(</span><span class="nu0">0 [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.graphics.draw_(Dansk)&action=edit&redlink=1" class="new" title="love.graphics.draw (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.draw_(Deutsch)&action=edit&redlink=1" class="new" title="love.graphics.draw (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.graphics.draw_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.graphics.draw (Español) (page does not exist)">Español</a> –
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-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
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-<p>Draw a Quad with the specified Image on screen.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.drawq<span class="br0">(</span> image, quad, x, y, r, sx, sy, ox, oy, kx, ky <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="Image.html" title="Image">Image</a> image</code></dt><dd> An image to texture the quad with.
-</dd><dt><code><a href="Quad.html" title="Quad">Quad</a> quad</code></dt><dd> The quad to draw on screen.
-</dd><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The position to draw the object (x-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The position to draw the object (y-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> r (0)</code></dt><dd> Orientation (radians).
-</dd><dt><code><a href="number.html" title="number">number</a> sx (1)</code></dt><dd> Scale factor (x-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> sy (sx)</code></dt><dd> Scale factor (y-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> ox (0)</code></dt><dd> Origin offset (x-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> oy (0)</code></dt><dd> Origin offset (y-axis).
-</dd></dl>
-<div style="font-weight: bold; background: #b0b0ff; color: black; padding: 2px; padding-left: 8px; -webkit-border-top-left-radius: 10px; -webkit-border-top-right-radius: 10px; -moz-border-radius-topleft: 10px; -moz-border-radius-topright: 10px; border-top-left-radius: 10px; border-top-right-radius: 10px;">Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></div><div style="border: 2px solid #b0b0ff; padding: 3px; -webkit-border-bottom-right-radius: 10px;  [...]
-<dl><dt><code><a href="number.html" title="number">number</a> kx (0)</code></dt><dd> Shearing factor (x-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> ky (0)</code></dt><dd> Shearing factor (y-axis).
-</dd></dl>
- </div>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.drawq<span class="br0">(</span> canvas, quad, x, y, r, sx, sy, ox, oy, kx, ky <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="Canvas.html" title="Canvas">Canvas</a> canvas</code></dt><dd> A canvas to texture the quad with.
-</dd><dt><code><a href="Quad.html" title="Quad">Quad</a> quad</code></dt><dd> The quad to draw on screen.
-</dd><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The position to draw the object (x-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The position to draw the object (y-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> r (0)</code></dt><dd> Orientation (radians).
-</dd><dt><code><a href="number.html" title="number">number</a> sx (1)</code></dt><dd> Scale factor (x-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> sy (sx)</code></dt><dd> Scale factor (y-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> ox (0)</code></dt><dd> Origin offset (x-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> oy (0)</code></dt><dd> Origin offset (y-axis).
-</dd></dl>
-<div style="font-weight: bold; background: #b0b0ff; color: black; padding: 2px; padding-left: 8px; -webkit-border-top-left-radius: 10px; -webkit-border-top-right-radius: 10px; -moz-border-radius-topleft: 10px; -moz-border-radius-topright: 10px; border-top-left-radius: 10px; border-top-right-radius: 10px;">Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></div><div style="border: 2px solid #b0b0ff; padding: 3px; -webkit-border-bottom-right-radius: 10px;  [...]
-<dl><dt><code><a href="number.html" title="number">number</a> kx (0)</code></dt><dd> Shearing factor (x-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> ky (0)</code></dt><dd> Shearing factor (y-axis).
-</dd></dl>
- </div>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<h3> <span class="mw-headline" id="Draw_the_top_half_of_an_image_.28the_Hamster_Ball.29_at_100_by_100_pixels."> Draw the top half of an image (the <a href="https://love2d.org/w/images/c/c3/Resource-HamsterBall.png" class="external text" rel="nofollow">Hamster Ball</a>) at 100 by 100 pixels. </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">image <span class="sy0">=</span> love.graphics.newImage<span class="br0">(</span><span class="st0">"hamster.png"</span><span class="br0">)</span><br />quad <span class="sy0">=</span> love.graphics.newQuad<span class="br0">(</span><span class="nu0">0</span>, <span class="nu0">0</span>, <span class="nu0">128</span>, <span class="nu0">64</span>, image:getWidth<span class="br0">(</ [...]
-<h2> <span class="mw-headline" id="Changelog"> Changelog </span></h2>
-<table cellpadding="4" style="border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #FFF">
-
-<tr>
-<th width="140" style="background-color: #d0d0e0; border-style: solid; border-width: 1px; border-color: #FFF; color:#00000"> Version
-</th><th width="500" style="white-space: nowrap; background-color: #d0d0e0; border-style: solid; border-width: 1px; border-color: #FFF"> Description
-</th></tr></table>
-<table cellpadding="4" style="text-align:center; border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #FFF">
-
-<tr>
-<td width="140" style="text-align:center; background-color: #f0f0ff; border-style: solid; border-width: 1px; border-color: #FFF; color:#000000"> 0.8.0
-</td><td width="500" style="text-align:center; white-space: nowrap; background-color: #f0f0ff; border-style: solid; border-width: 1px; border-color: #FFF"> Added shearing factors <i>kx</i> and <i>ky</i>
-</td></tr></table>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="love.graphics.draw.html" title="love.graphics.draw">love.graphics.draw</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.graphics.drawq_(Dansk)&action=edit&redlink=1" class="new" title="love.graphics.drawq (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.drawq_(Deutsch)&action=edit&redlink=1" class="new" title="love.graphics.drawq (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.graphics.drawq_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.graphics.drawq (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.drawq_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.graphics.drawq (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.drawq_(Indonesia)&action=edit&redlink=1" class="new" title="love.graphics.drawq (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.drawq_(Italiano)&action=edit&redlink=1" class="new" title="love.graphics.drawq (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.drawq_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.graphics.drawq (Lietuviškai) (page does not exist)">Lietuviškai</a> –
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-<a href="https://love2d.org/w/index.php?title=love.graphics.drawq_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.graphics.drawq (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.drawq_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="love.graphics.drawq (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.drawq_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.graphics.drawq (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.drawq_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.graphics.drawq (Български) (page does not exist)">Български</a> –
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-<a href="https://love2d.org/w/index.php?title=love.graphics.drawq_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.graphics.drawq (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.drawq_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.graphics.drawq (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.drawq_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.graphics.drawq (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.drawq_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.graphics.drawq (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.drawq_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.graphics.drawq (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.drawq_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.graphics.drawq (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/wiki/love.graphics.drawq_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)" title="love.graphics.drawq (简体中文)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.drawq_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.graphics.drawq (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.drawq_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="love.graphics.drawq (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-			<p>Gets the current background color.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
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-<dl><dt><code><a href="number.html" title="number">number</a> r</code></dt><dd> The red component (0-255).
-</dd><dt><code><a href="number.html" title="number">number</a> g</code></dt><dd> The green component (0-255).
-</dd><dt><code><a href="number.html" title="number">number</a> b</code></dt><dd> The blue component (0-255).
-</dd><dt><code><a href="number.html" title="number">number</a> a</code></dt><dd> The alpha component (0-255).
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.getBlendMode</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.2.0" title="0.2.0">0.2.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets the <a href="BlendMode.html" title="BlendMode">blending mode</a>.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">mode <span class="sy0">=</span> love.graphics.getBlendMode<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="BlendMode.html" title="BlendMode">BlendMode</a> mode</code></dt><dd> The current blend mode.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="love.graphics.setBlendMode.html" title="love.graphics.setBlendMode">love.graphics.setBlendMode</a>
-</li><li> <a href="BlendMode.html" title="BlendMode">BlendMode</a>
-</li></ul>
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.getCanvas</h1>
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets the current target <a href="Canvas.html" title="Canvas">Canvas</a>.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">canvas <span class="sy0">=</span> love.graphics.getCanvas<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="Canvas.html" title="Canvas">Canvas</a> canvas</code></dt><dd> The Canvas set by <a href="love.graphics.setCanvas.html" title="love.graphics.setCanvas">setCanvas</a>. Returns nil if drawing to the real screen.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="Canvas.html" title="Canvas">Canvas</a>
-</li><li> <a href="love.graphics.setCanvas.html" title="love.graphics.setCanvas">love.graphics.setCanvas</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
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-<a href="https://love2d.org/w/index.php?title=love.graphics.getCanvas_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.graphics.getCanvas (日本語) (page does not exist)">日本語</a> –
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-<a href="https://love2d.org/w/index.php?title=love.graphics.getCanvas_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.graphics.getCanvas (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.getCanvas_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.graphics.getCanvas (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.getCaption</h1>
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-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>Moved to the <a href="love.window.html" title="love.window">love.window</a> module as <a href="https://love2d.org/wiki/love.window.getCaption" title="love.window.getCaption" class="mw-redirect">love.window.getCaption</a>.</small>
-</td></tr></table>
-<p><br />
-Gets the window caption.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">caption <span class="sy0">=</span> love.graphics.getCaption<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> caption</code></dt><dd> The current window caption.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="love.graphics.setCaption.html" title="love.graphics.setCaption">love.graphics.setCaption</a>
-</li></ul>
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-<strong class="selflink">English</strong> – 
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-			<p>Gets the current color.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">r, g, b, a <span class="sy0">=</span> love.graphics.getColor<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
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-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> r</code></dt><dd> The red component (0-255).
-</dd><dt><code><a href="number.html" title="number">number</a> g</code></dt><dd> The green component (0-255).
-</dd><dt><code><a href="number.html" title="number">number</a> b</code></dt><dd> The blue component (0-255).
-</dd><dt><code><a href="number.html" title="number">number</a> a</code></dt><dd> The alpha component (0-255).
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li></ul>
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.getColorMask</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
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-<td> <small>This function is not supported in earlier versions.</small>
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-<p>Gets the active color components used when drawing. Normally all 4 components are active unless <a href="love.graphics.setColorMask.html" title="love.graphics.setColorMask">love.graphics.setColorMask</a> has been used.
-</p><p>The color mask determines whether individual components of the colors of drawn objects will affect the color of the screen. They affect <a href="love.graphics.clear.html" title="love.graphics.clear">love.graphics.clear</a> and <a href="Canvas%3aclear.html" title="Canvas:clear">Canvas:clear</a> as well.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">r, g, b, a <span class="sy0">=</span> love.graphics.getColorMask<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> r</code></dt><dd> Whether the red color component is active when rendering.
-</dd><dt><code><a href="boolean.html" title="boolean">boolean</a> g</code></dt><dd> Whether the green color component is active when rendering.
-</dd><dt><code><a href="boolean.html" title="boolean">boolean</a> b</code></dt><dd> Whether the blue color component is active when rendering.
-</dd><dt><code><a href="boolean.html" title="boolean">boolean</a> a</code></dt><dd> Whether the alpha color component is active when rendering.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="love.graphics.setColorMask.html" title="love.graphics.setColorMask">love.graphics.setColorMask</a>
-</li></ul>
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.getColorMode</h1>
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.2.0" title="0.2.0">0.2.0</a></b> </i>
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-<td> <small>This function is not supported in earlier versions.</small>
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-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
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-<td> <small>This function is not supported in that and later versions.</small>
-</td></tr></table>
-<p>Gets the color mode (which controls how images are affected by the current color).
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">mode <span class="sy0">=</span> love.graphics.getColorMode<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="ColorMode.html" title="ColorMode">ColorMode</a> mode</code></dt><dd> The current color mode.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="love.graphics.setColorMode.html" title="love.graphics.setColorMode">love.graphics.setColorMode</a>
-</li></ul>
-<p><br />
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-<div class="i18n">
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.getDefaultFilter</h1>
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has been renamed from <a href="love.graphics.getDefaultImageFilter.html" title="love.graphics.getDefaultImageFilter">love.graphics.getDefaultImageFilter</a>.</small>
-</td></tr></table>
-<p>Returns the default scaling filters used with <a href="Image.html" title="Image">Images</a>, <a href="Canvas.html" title="Canvas">Canvases</a>, and <a href="Font.html" title="Font">Fonts</a>.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">min</span>, mag, anisotropy <span class="sy0">=</span> love.graphics.getDefaultFilter<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="FilterMode.html" title="FilterMode">FilterMode</a> min</code></dt><dd> Filter mode used when scaling the image down.
-</dd><dt><code><a href="FilterMode.html" title="FilterMode">FilterMode</a> mag</code></dt><dd> Filter mode used when scaling the image up.
-</dd><dt><code><a href="number.html" title="number">number</a> anisotropy</code></dt><dd> Maximum amount of Anisotropic Filtering used.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="love.graphics.setDefaultFilter.html" title="love.graphics.setDefaultFilter">love.graphics.setDefaultFilter</a>
-</li></ul>
-<p><br />
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.getDefaultImageFilter</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
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-<td> <small>This function is not supported in earlier versions.</small>
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-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
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-<td> <small>It has been renamed to <a href="love.graphics.getDefaultFilter.html" title="love.graphics.getDefaultFilter">love.graphics.getDefaultFilter</a>.</small>
-</td></tr></table>
-<p>Returns the default scaling filters.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">min</span>, mag <span class="sy0">=</span> love.graphics.getDefaultImageFilter<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="FilterMode.html" title="FilterMode">FilterMode</a> min</code></dt><dd> Filter mode used when scaling the image down.
-</dd><dt><code><a href="FilterMode.html" title="FilterMode">FilterMode</a> mag</code></dt><dd> Filter mode used when scaling the image up.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="love.graphics.setDefaultImageFilter.html" title="love.graphics.setDefaultImageFilter">love.graphics.setDefaultImageFilter</a>
-</li></ul>
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.getDimensions</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
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-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets the width and height in pixels of the window.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">width, height <span class="sy0">=</span> love.graphics.getDimensions<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> width</code></dt><dd> The width of the window.
-</dd><dt><code><a href="number.html" title="number">number</a> height</code></dt><dd> The height of the window.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="love.graphics.getWidth.html" title="love.graphics.getWidth">love.graphics.getWidth</a>
-</li><li> <a href="love.graphics.getHeight.html" title="love.graphics.getHeight">love.graphics.getHeight</a>
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.getFont</h1>
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-									<!-- start content -->
-			<p>Gets the current Font object.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in earlier versions.</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">font <span class="sy0">=</span> love.graphics.getFont<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="Font.html" title="Font">Font</a> font</code></dt><dd> The current Font. Automatically creates and sets the default font, if none is set yet.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in that and later versions.</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">font <span class="sy0">=</span> love.graphics.getFont<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="Font.html" title="Font">Font</a> font</code></dt><dd> The current Font, or nil if none is set.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="love.graphics.setFont.html" title="love.graphics.setFont">love.graphics.setFont</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
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-			<p>Gets the height in pixels of the window.
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-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> height</code></dt><dd> The height of the window.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="love.graphics.getWidth.html" title="love.graphics.getWidth">love.graphics.getWidth</a>
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.getLineJoin</h1>
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-			<div id="contentSub"></div>
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-			<p>Gets the line join style.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">join <span class="sy0">=</span> love.graphics.getLineJoin<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>Nothing.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="LineJoin.html" title="LineJoin">LineJoin</a> join</code></dt><dd> The LineJoin style.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="love.graphics.setLineJoin.html" title="love.graphics.setLineJoin">love.graphics.setLineJoin</a>
-</li></ul>
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.getLineStipple</h1>
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-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
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-<td> <small>This function is not supported in that and later versions.</small>
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-<p>Gets the current line stipple.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">pattern, <span class="kw1">repeat</span> <span class="sy0">=</span> love.graphics.getLineStipple<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> pattern</code></dt><dd> The 16-bit stipple pattern.
-</dd><dt><code><a href="number.html" title="number">number</a> repeat</code></dt><dd> The repeat factor.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
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-			<p>Gets the line style.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
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-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
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-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="LineStyle.html" title="LineStyle">LineStyle</a> style</code></dt><dd> The current line style.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="love.graphics.setLineStyle.html" title="love.graphics.setLineStyle">love.graphics.setLineStyle</a>
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-<a href="https://love2d.org/w/index.php?title=love.graphics.getLineStyle_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.graphics.getLineStyle (Ελληνικά) (page does not exist)">Ελληνικά</a> –
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-<a href="https://love2d.org/w/index.php?title=love.graphics.getLineStyle_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.graphics.getLineStyle (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.getLineStyle_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.graphics.getLineStyle (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.getLineStyle_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.graphics.getLineStyle (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.getLineStyle_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.graphics.getLineStyle (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.getLineStyle_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.graphics.getLineStyle (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.getLineStyle_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.graphics.getLineStyle (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.getLineWidth</h1>
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-			<p>Gets the current line width.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">width <span class="sy0">=</span> love.graphics.getLineWidth<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> width</code></dt><dd> The current line width.
-</dd></dl>
-<h2> <span class="mw-headline" id="Notes"> Notes </span></h2>
-<p>This function does not work in 0.8.0, but has been fixed in version 0.9.0. Use the following snippet to circumvent this in 0.8.0;
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics._getLineWidth <span class="sy0">=</span> love.graphics.getLineWidth<br />love.graphics._setLineWidth <span class="sy0">=</span> love.graphics.setLineWidth<br /><span class="kw1">function</span> love.graphics.getLineWidth<span class="br0">(</span><span class="br0">)</span> <span class="kw1">return</span> love.graphics.varlinewidth <span class="kw1">or</span> <span class="nu0">1</spa [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li></ul>
-<p><br />
-</p>
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.getMaxImageSize</h1>
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets the max supported width or height of <a href="Image.html" title="Image">Images</a> and <a href="Canvas.html" title="Canvas">Canvases</a>.
-</p><p>Attempting to create an Image with a width *or* height greater than this number will create a checkerboard-patterned image instead. Doing the same for a canvas will result in an error.
-</p><p>The returned number depends on the system running the code. It is safe to assume it will never be less than 1024 and will almost always be 2048 or greater.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">size <span class="sy0">=</span> love.graphics.getMaxImageSize<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> size</code></dt><dd> The max supported width or height of Images and Canvases.
-</dd></dl>
-<h2> <span class="mw-headline" id="Notes"> Notes </span></h2>
-<p>There is an <a href="http://feedback.wildfiregames.com/report/opengl/feature/GL_MAX_TEXTURE_SIZE" class="external text" rel="nofollow">online database</a> which has collected info about the max image size for various systems.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="Image.html" title="Image">Image</a>
-</li><li> <a href="Canvas.html" title="Canvas">Canvas</a>
-</li></ul>
-<p><br />
-</p>
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.getMaxPointSize</h1>
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-			<p>Gets the max supported point size.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">size <span class="sy0">=</span> love.graphics.getMaxPointSize<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> size</code></dt><dd> The max supported point size.
-</dd></dl>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<p>Set the point size to the maximum supported size.
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">local</span> s <span class="sy0">=</span> love.graphics.getMaxPointSize<span class="br0">(</span><span class="br0">)</span><br />love.graphics.setPointSize<span class="br0">(</span>s<span class="br0">)</span></div></div>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="love.graphics.point.html" title="love.graphics.point">love.graphics.point</a>
-</li><li> <a href="love.graphics.getPointSize.html" title="love.graphics.getPointSize">love.graphics.getPointSize</a>
-</li><li> <a href="love.graphics.setPointSize.html" title="love.graphics.setPointSize">love.graphics.setPointSize</a>
-</li></ul>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
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-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>Moved to the <a href="love.window.html" title="love.window">love.window</a> module as <a href="love.window.getMode.html" title="love.window.getMode">love.window.getMode</a>.</small>
-</td></tr></table>
-<p>Returns the current display mode.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">width, height, fullscreen, vsync, fsaa <span class="sy0">=</span> love.graphics.getMode<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> width</code></dt><dd> Display width.
-</dd><dt><code><a href="number.html" title="number">number</a> height</code></dt><dd> Display height.
-</dd><dt><code><a href="boolean.html" title="boolean">boolean</a> fullscreen</code></dt><dd> Fullscreen (true) or windowed (false).
-</dd><dt><code><a href="boolean.html" title="boolean">boolean</a> vsync</code></dt><dd> True if vertical sync is enabled or false if disabled.
-</dd><dt><code><a href="number.html" title="number">number</a> fsaa</code></dt><dd> The number of FSAA samples.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="love.graphics.setMode.html" title="love.graphics.setMode">love.graphics.setMode</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
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-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>Moved to the <a href="love.window.html" title="love.window">love.window</a> module as <a href="love.window.getFullscreenModes.html" title="love.window.getFullscreenModes">love.window.getFullscreenModes</a>.</small>
-</td></tr></table>
-<p><br />
-Gets a list of supported fullscreen modes.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">modes <span class="sy0">=</span> love.graphics.getModes<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="table.html" title="table">table</a> modes</code></dt><dd> A table of width/height pairs. (Note that this may not be in order.)
-</dd></dl>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<h3> <span class="mw-headline" id="Format_of_the_returned_table"> Format of the returned table </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">modes <span class="sy0">=</span> love.graphics.getModes<span class="br0">(</span><span class="br0">)</span><br /><br /><span class="co1">-- modes = {</span><br /><span class="co1">--  { width = 320, height = 240 },</span><br /><span class="co1">--  { width = 640, height = 480 },</span><br /><span class="co1">--  { width = 800, height = 600 },</span><br /><span class="co1">-- &nbsp [...]
-<h3> <span class="mw-headline" id="Sort_table_to_ensure_it_is_in_order"> Sort table to ensure it is in order </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">modes <span class="sy0">=</span> love.graphics.getModes<span class="br0">(</span><span class="br0">)</span><br /><span class="kw1">table.sort</span><span class="br0">(</span>modes, <span class="kw1">function</span><span class="br0">(</span>a, b<span class="br0">)</span> <span class="kw1">return</span> a.width<span class="sy0">*</span>a.height <span class="sy0"><</span> b.width<spa [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="love.graphics.checkMode.html" title="love.graphics.checkMode">love.graphics.checkMode</a>
-</li><li> <a href="love.graphics.setMode.html" title="love.graphics.setMode">love.graphics.setMode</a>
-</li></ul>
-<p><br />
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.getPixelEffect</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
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-<td> <small>This function is not supported in earlier versions.</small>
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-</td></tr>
-<tr>
-<td> <small>It has been renamed to <a href="love.graphics.getShader.html" title="love.graphics.getShader">love.graphics.getShader</a>.</small>
-</td></tr></table>
-<p><br />
-Returns the current PixelEffect. Returns nil if none is set.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">pe <span class="sy0">=</span> love.graphics.getPixelEffect<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="PixelEffect.html" title="PixelEffect">PixelEffect</a> pe</code></dt><dd> The current PixelEffect.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="love.graphics.setPixelEffect.html" title="love.graphics.setPixelEffect">love.graphics.setPixelEffect</a>
-</li></ul>
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-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
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-			<p>Gets the point size.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">size <span class="sy0">=</span> love.graphics.getPointSize<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> size</code></dt><dd> The current point size.
-</dd></dl>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<p>Increase the point size by 1 by using <a href="love.graphics.setPointSize.html" title="love.graphics.setPointSize">love.graphics.setPointSize</a>.
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">local</span> s <span class="sy0">=</span> love.graphics.getPointSize<span class="br0">(</span><span class="br0">)</span> + <span class="nu0">1</span><br />love.graphics.setPointSize<span class="br0">(</span>s<span class="br0">)</span></div></div>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="love.graphics.setPointSize.html" title="love.graphics.setPointSize">love.graphics.setPointSize</a>
-</li><li> <a href="love.graphics.getMaxPointSize.html" title="love.graphics.getMaxPointSize">love.graphics.getMaxPointSize</a>
-</li></ul>
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-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.getPointStyle</h1>
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-			<p>Gets the current <a href="love.graphics.setPoint.html" title="love.graphics.setPoint">point</a> style.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">style <span class="sy0">=</span> love.graphics.getPointStyle<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="PointStyle.html" title="PointStyle">PointStyle</a> style</code></dt><dd> The current point style.
-</dd></dl>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<p>Toggle between <a href="love.graphics.setPoint.html" title="love.graphics.setPoint">point styles</a> with the help of <a href="love.graphics.setPointStyle.html" title="love.graphics.setPointStyle">love.graphics.setPointStyle</a>.
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">if</span> love.graphics.getPointStyle<span class="br0">(</span><span class="br0">)</span> <span class="sy0">==</span> <span class="st0">"rough"</span> <span class="kw1">then</span><br />   love.graphics.setPointStyle<span class="br0">(</span><span class="st0">"smooth"</span><span class="br0">)</span><br /><span class="kw1">else</span><br /> [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="love.graphics.point.html" title="love.graphics.point">love.graphics.point</a>
-</li><li> <a href="love.graphics.setPointStyle.html" title="love.graphics.setPointStyle">love.graphics.setPointStyle</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.graphics.getPointStyle_(Dansk)&action=edit&redlink=1" class="new" title="love.graphics.getPointStyle (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.getPointStyle_(Deutsch)&action=edit&redlink=1" class="new" title="love.graphics.getPointStyle (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.graphics.getPointStyle_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.graphics.getPointStyle (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.getPointStyle_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.graphics.getPointStyle (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.getPointStyle_(Indonesia)&action=edit&redlink=1" class="new" title="love.graphics.getPointStyle (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.getPointStyle_(Italiano)&action=edit&redlink=1" class="new" title="love.graphics.getPointStyle (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.getPointStyle_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.graphics.getPointStyle (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.getPointStyle_(Magyar)&action=edit&redlink=1" class="new" title="love.graphics.getPointStyle (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.getPointStyle_(Nederlands)&action=edit&redlink=1" class="new" title="love.graphics.getPointStyle (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.getPointStyle_(Polski)&action=edit&redlink=1" class="new" title="love.graphics.getPointStyle (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/love.graphics.getPointStyle_(Portugu%C3%AAs)" title="love.graphics.getPointStyle (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.getPointStyle_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="love.graphics.getPointStyle (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.getPointStyle_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.graphics.getPointStyle (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.getPointStyle_(Suomi)&action=edit&redlink=1" class="new" title="love.graphics.getPointStyle (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.getPointStyle_(Svenska)&action=edit&redlink=1" class="new" title="love.graphics.getPointStyle (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.getPointStyle_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.graphics.getPointStyle (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.getPointStyle_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="love.graphics.getPointStyle (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.getPointStyle_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.graphics.getPointStyle (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.getPointStyle_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.graphics.getPointStyle (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/love.graphics.getPointStyle_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="love.graphics.getPointStyle (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.getPointStyle_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.graphics.getPointStyle (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.getPointStyle_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.graphics.getPointStyle (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.getPointStyle_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.graphics.getPointStyle (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.getPointStyle_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.graphics.getPointStyle (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.getPointStyle_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.graphics.getPointStyle (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.getPointStyle_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.graphics.getPointStyle (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.getPointStyle_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.graphics.getPointStyle (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.getPointStyle_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.graphics.getPointStyle (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.getPointStyle_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="love.graphics.getPointStyle (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.getRendererInfo</h1>
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets information about the system's video card and drivers.
-</p>
-<table bgcolor="gold" style="border-style:solid;border-width:1px;-moz-border-radius:3px;border-radius:3px;" align="center" width="80%">
-<tr>
-<td width="1"> <a href="https://love2d.org/wiki/File:O.png" class="image"><img alt="O.png" src="https://love2d.org/w/images/0/09/O.png" width="64" height="64" /></a>
-</td><td>Almost everything returned by this function is highly dependent on the system running the code and should probably not be used to make run-time decisions.
-</td><td width="1"> 
-</td></tr></table><br />
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">name, version, vendor, device <span class="sy0">=</span> love.graphics.getRendererInfo<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> name</code></dt><dd> The name of the renderer, e.g. "OpenGL".
-</dd><dt><code><a href="string.html" title="string">string</a> version</code></dt><dd> The version of the renderer with some extra driver-dependent version info, e.g. "2.1 INTEL-8.10.44".
-</dd><dt><code><a href="string.html" title="string">string</a> vendor</code></dt><dd> The name of the graphics card vendor, e.g. "Intel Inc."
-</dd><dt><code><a href="string.html" title="string">string</a> device</code></dt><dd> The name of the graphics card, e.g. "Intel HD Graphics 3000 OpenGL Engine".
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li></ul>
-<p><br />
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-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.getScissor</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/w/index.php?title=0.4.0&action=edit&redlink=1" class="new" title="0.4.0 (page does not exist)">0.4.0</a></b> </i>
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-<td> <small>This function is not supported in earlier versions.</small>
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-<p>Gets the current scissor box.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">x, y, width, height <span class="sy0">=</span> love.graphics.getScissor<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The x-component of the top-left point of the box.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The y-component of the top-left point of the box.
-</dd><dt><code><a href="number.html" title="number">number</a> width</code></dt><dd> The width of the box.
-</dd><dt><code><a href="number.html" title="number">number</a> height</code></dt><dd> The height of the box.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="love.graphics.setScissor.html" title="love.graphics.setScissor">love.graphics.setScissor</a>
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.getShader</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has been renamed from <a href="love.graphics.getPixelEffect.html" title="love.graphics.getPixelEffect">love.graphics.getPixelEffect</a>.</small>
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-<p><br />
-Gets the current <a href="Shader.html" title="Shader">Shader</a>. Returns nil if none is set.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">shader <span class="sy0">=</span> love.graphics.getShader<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="Shader.html" title="Shader">Shader</a> shader</code></dt><dd> The currently active Shader, or <a href="https://love2d.org/wiki/nil" title="nil">nil</a> if none is set.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="love.graphics.setShader.html" title="love.graphics.setShader">love.graphics.setShader</a>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.1" title="0.9.1">0.9.1</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets the system-dependent maximum value for a love.graphics feature.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">limit <span class="sy0">=</span> love.graphics.getSystemLimit<span class="br0">(</span> limittype <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="GraphicsLimit.html" title="GraphicsLimit">GraphicsLimit</a> limittype</code></dt><dd> The graphics feature to get the maximum value of.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> limit</code></dt><dd> The system-dependent max value for the feature.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li></ul>
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-			<p>Gets the width in pixels of the window.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">width <span class="sy0">=</span> love.graphics.getWidth<span class="br0">(</span> <span class="br0">)</span></div></div>
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-<p>None.
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-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> width</code></dt><dd> The width of the window.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="love.graphics.getHeight.html" title="love.graphics.getHeight">love.graphics.getHeight</a>
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.hasFocus</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
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-<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
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-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>Moved to the <a href="love.window.html" title="love.window">love.window</a> module as <a href="love.window.hasFocus.html" title="love.window.hasFocus">love.window.hasFocus</a>.</small>
-</td></tr></table>
-<p>Checks if the game window has keyboard focus.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">focus <span class="sy0">=</span> love.graphics.hasFocus<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> focus</code></dt><dd> True if the window has the focus or false if not.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.graphics.hasFocus_(Dansk)&action=edit&redlink=1" class="new" title="love.graphics.hasFocus (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.hasFocus_(Deutsch)&action=edit&redlink=1" class="new" title="love.graphics.hasFocus (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
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-<a href="https://love2d.org/w/index.php?title=love.graphics.hasFocus_(Magyar)&action=edit&redlink=1" class="new" title="love.graphics.hasFocus (Magyar) (page does not exist)">Magyar</a> –
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-		<h1 id="firstHeading" class="firstHeading">love.graphics</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>The primary responsibility for the love.graphics module is the drawing of lines, shapes, text, <a href="Image.html" title="Image">Images</a> and other <a href="Drawable.html" title="Drawable">Drawable</a> objects onto the screen. Its secondary responsibilities include loading external files (including <a href="Image.html" title="Image">Images</a> and <a href="Font.html" title="Font">Fonts</a>) into memory, creating specialized objects (such as <a href="ParticleSystem.html" title="P [...]
-</p><p>LÖVE's coordinate system is rooted in the upper-left corner of the screen, which is at location (0, 0). The x axis is horizontal: larger values are further to the right. The y axis is vertical: larger values are further towards the bottom.
-</p><p><a href="https://love2d.org/wiki/File:lovecoordsystem.png" class="image" title="The LÖVE coordinate system"><img alt="The LÖVE coordinate system" src="https://love2d.org/w/images/f/f5/lovecoordsystem.png" width="430" height="190" /></a>
-</p><p>In many cases, you draw images or shapes in terms of their upper-left corner (See the picture above).
-</p><p>Many of the functions are used to manipulate the <i>graphics coordinate system</i>, which is essentially the way coordinates are mapped to the display. You can change the position, scale, and even rotation in this way.
-</p><p><br />
-</p>
-<h2> <span class="mw-headline" id="Types"> Types </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Canvas.html" title="Canvas">Canvas</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Off-screen render target.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8 [...]
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-
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Drawable.html" title="Drawable">Drawable</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Superclass for all things that can be drawn on screen.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Font.html" title="Font">Font</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Defines the shape of characters than can be drawn onto the screen.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Framebuffer.html" title="Framebuffer">Framebuffer</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Off-screen render target.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.org/wiki/0.7.0" ti [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Image.html" title="Image">Image</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Drawable image type.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Mesh.html" title="Mesh">Mesh</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">A 2D polygon mesh used for drawing arbitrary textured shapes.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.org [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Used to create cool effects, like fire.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="PixelEffect.html" title="PixelEffect">PixelEffect</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Pixel shader effect.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.org/wiki/0.8.0" title=" [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Quad.html" title="Quad">Quad</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">A quadrilateral with texture coordinate information.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shader.html" title="Shader">Shader</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Shader effect.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a> </td [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="SpriteBatch.html" title="SpriteBatch">SpriteBatch</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Store image positions in a buffer, and draw it in one call.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Texture.html" title="Texture">Texture</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Superclass for drawable objects which represent a texture.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love [...]
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-</table>
-<h2> <span class="mw-headline" id="Functions"> Functions </span></h2>
-<h3> <span class="mw-headline" id="Drawing"> Drawing </span></h3>
-<table class="smwtable" style="background-color: #eeeeff;">
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.arc.html" title="love.graphics.arc">love.graphics.arc</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Draws an arc.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.org/wiki/0.8 [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.circle.html" title="love.graphics.circle">love.graphics.circle</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Draws a circle.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.clear.html" title="love.graphics.clear">love.graphics.clear</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Clears the screen to background color.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.draw.html" title="love.graphics.draw">love.graphics.draw</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Draws objects on screen.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.drawq.html" title="love.graphics.drawq">love.graphics.drawq</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Draw a Quad with the specified Image on screen.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;" [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.line.html" title="love.graphics.line">love.graphics.line</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Draws lines between points.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.point.html" title="love.graphics.point">love.graphics.point</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Draws a point.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.polygon.html" title="love.graphics.polygon">love.graphics.polygon</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Draw a polygon.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.present.html" title="love.graphics.present">love.graphics.present</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Displays the results of drawing operations on the screen.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; verti [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.print.html" title="love.graphics.print">love.graphics.print</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Draws text on screen. If no Font is set, one will be created and set (once) if needed.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; backgroun [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.printf.html" title="love.graphics.printf">love.graphics.printf</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Draws formatted text, with word wrap and alignment.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.quad.html" title="love.graphics.quad">love.graphics.quad</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Draws a quadrilateral shape.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt="Removed in" [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.rectangle.html" title="love.graphics.rectangle">love.graphics.rectangle</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Draws a rectangle.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.triangle.html" title="love.graphics.triangle">love.graphics.triangle</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Draws a triangle.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt="Removed in [...]
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-</table>
-<h3> <span class="mw-headline" id="Object_Creation"> Object Creation </span></h3>
-<table class="smwtable" style="background-color: #eeeeff;">
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.newCanvas.html" title="love.graphics.newCanvas">love.graphics.newCanvas</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a new <a href="Canvas.html" title="Canvas">Canvas</a>.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.newFont.html" title="love.graphics.newFont">love.graphics.newFont</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a new <a href="Font.html" title="Font">Font</a>.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertic [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.newFramebuffer.html" title="love.graphics.newFramebuffer">love.graphics.newFramebuffer</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a new <a href="Framebuffer.html" title="Framebuffer">Framebuffer</a>.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https: [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.newImage.html" title="love.graphics.newImage">love.graphics.newImage</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a new <a href="Image.html" title="Image">Image</a>.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff;  [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.newImageFont.html" title="love.graphics.newImageFont">love.graphics.newImageFont</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a new <a href="Font.html" title="Font">Font</a> by loading a specifically formatted image.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added sin [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.newMesh.html" title="love.graphics.newMesh">love.graphics.newMesh</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a new <a href="Mesh.html" title="Mesh">Mesh</a>.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width= [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.newParticleSystem.html" title="love.graphics.newParticleSystem">love.graphics.newParticleSystem</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a new <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style= [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.newPixelEffect.html" title="love.graphics.newPixelEffect">love.graphics.newPixelEffect</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a new <a href="PixelEffect.html" title="PixelEffect">PixelEffect</a>.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https: [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.newQuad.html" title="love.graphics.newQuad">love.graphics.newQuad</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a new <a href="Quad.html" title="Quad">Quad</a>.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertic [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.newScreenshot.html" title="love.graphics.newScreenshot">love.graphics.newScreenshot</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a screenshot and returns the <a href="ImageData.html" title="ImageData">ImageData</a>.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="pad [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.newShader.html" title="love.graphics.newShader">love.graphics.newShader</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a new <a href="Shader.html" title="Shader">Shader</a>.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.newSpriteBatch.html" title="love.graphics.newSpriteBatch">love.graphics.newSpriteBatch</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a new <a href="SpriteBatch.html" title="SpriteBatch">SpriteBatch</a>.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px  [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.newStencil.html" title="love.graphics.newStencil">love.graphics.newStencil</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a new stencil.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a hre [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.setNewFont.html" title="love.graphics.setNewFont">love.graphics.setNewFont</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates and sets a new <a href="Font.html" title="Font">Font</a>.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/ [...]
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-</table>
-<h3> <span class="mw-headline" id="Graphics_State"> Graphics State </span></h3>
-<table class="smwtable" style="background-color: #eeeeff;">
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.getBackgroundColor.html" title="love.graphics.getBackgroundColor">love.graphics.getBackgroundColor</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the current background color.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.getBlendMode.html" title="love.graphics.getBlendMode">love.graphics.getBlendMode</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the blending mode.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.getCanvas.html" title="love.graphics.getCanvas">love.graphics.getCanvas</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the current target Canvas.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11"  [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.getColor.html" title="love.graphics.getColor">love.graphics.getColor</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the current color.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.getColorMask.html" title="love.graphics.getColorMask">love.graphics.getColorMask</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the active color components used when drawing.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.p [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.getColorMode.html" title="love.graphics.getColorMode">love.graphics.getColorMode</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the color mode (which controls how images are affected by the current color).</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https:/ [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.getDefaultFilter.html" title="love.graphics.getDefaultFilter">love.graphics.getDefaultFilter</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the default scaling filters used with <a href="Image.html" title="Image">Images</a>, <a href="Canvas.html" title="Canvas">Canvases</a>, and <a href="Font.html" title="Font">Fonts</a>.</td> [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.getDefaultImageFilter.html" title="love.graphics.getDefaultImageFilter">love.graphics.getDefaultImageFilter</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the default scaling filters.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/image [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.getFont.html" title="love.graphics.getFont">love.graphics.getFont</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the current Font object.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.getLineJoin.html" title="love.graphics.getLineJoin">love.graphics.getLineJoin</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the line join style.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.getLineStipple.html" title="love.graphics.getLineStipple">love.graphics.getLineStipple</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the current line stipple.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-al [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.getLineStyle.html" title="love.graphics.getLineStyle">love.graphics.getLineStyle</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the line style.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.getLineWidth.html" title="love.graphics.getLineWidth">love.graphics.getLineWidth</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the current line width.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.getMaxImageSize.html" title="love.graphics.getMaxImageSize">love.graphics.getMaxImageSize</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the max supported width or height of Images and Canvases.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.getMaxPointSize.html" title="love.graphics.getMaxPointSize">love.graphics.getMaxPointSize</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the max supported point size.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vert [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.getPixelEffect.html" title="love.graphics.getPixelEffect">love.graphics.getPixelEffect</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the current PixelEffect.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.getPointSize.html" title="love.graphics.getPointSize">love.graphics.getPointSize</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the point size.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.getPointStyle.html" title="love.graphics.getPointStyle">love.graphics.getPointStyle</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the current point style.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.getRendererInfo.html" title="love.graphics.getRendererInfo">love.graphics.getRendererInfo</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets information about the system's video card and drivers.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/ [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.getScissor.html" title="love.graphics.getScissor">love.graphics.getScissor</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the current scissor box.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.getShader.html" title="love.graphics.getShader">love.graphics.getShader</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the current <a href="Shader.html" title="Shader">Shader</a>.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/ [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.getSystemLimit.html" title="love.graphics.getSystemLimit">love.graphics.getSystemLimit</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the system-dependent maximum value for a love.graphics feature.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d. [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.isSupported.html" title="love.graphics.isSupported">love.graphics.isSupported</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks for the support of graphics related functions.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.pn [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.isWireframe.html" title="love.graphics.isWireframe">love.graphics.isWireframe</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets whether wireframe mode is used when drawing.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" w [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.reset.html" title="love.graphics.reset">love.graphics.reset</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Resets the current graphics settings.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.setBackgroundColor.html" title="love.graphics.setBackgroundColor">love.graphics.setBackgroundColor</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the background color.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; ver [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.setBlendMode.html" title="love.graphics.setBlendMode">love.graphics.setBlendMode</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the blending mode.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.setCanvas.html" title="love.graphics.setCanvas">love.graphics.setCanvas</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Captures drawing operations to a <a href="Canvas.html" title="Canvas">Canvas</a></td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.setColor.html" title="love.graphics.setColor">love.graphics.setColor</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the color used for drawing.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.setColorMask.html" title="love.graphics.setColorMask">love.graphics.setColorMask</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the color mask. Enables or disables specific color components when rendering.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https:/ [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.setColorMode.html" title="love.graphics.setColorMode">love.graphics.setColorMode</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the color mode (which controls how images are affected by the current color).</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https:/ [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.setDefaultFilter.html" title="love.graphics.setDefaultFilter">love.graphics.setDefaultFilter</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the default scaling filters used with <a href="Image.html" title="Image">Images</a>, <a href="Canvas.html" title="Canvas">Canvases</a>, and <a href="Font.html" title="Font">Fonts</a>.</td><td [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.setDefaultImageFilter.html" title="love.graphics.setDefaultImageFilter">love.graphics.setDefaultImageFilter</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the default scaling filters.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.setFont.html" title="love.graphics.setFont">love.graphics.setFont</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Set an already-loaded Font as the current font.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.setInvertedStencil.html" title="love.graphics.setInvertedStencil">love.graphics.setInvertedStencil</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Defines an inverted stencil.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" w [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.setLine.html" title="love.graphics.setLine">love.graphics.setLine</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the line width and style.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt=" [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.setLineJoin.html" title="love.graphics.setLineJoin">love.graphics.setLineJoin</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the line join style.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.setLineStipple.html" title="love.graphics.setLineStipple">love.graphics.setLineStipple</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the line stipple pattern.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-al [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.setLineStyle.html" title="love.graphics.setLineStyle">love.graphics.setLineStyle</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the line style.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.setLineWidth.html" title="love.graphics.setLineWidth">love.graphics.setLineWidth</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the line width.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.setPixelEffect.html" title="love.graphics.setPixelEffect">love.graphics.setPixelEffect</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Routes drawing operations through a pixel shader.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/A [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.setPoint.html" title="love.graphics.setPoint">love.graphics.setPoint</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the point size and style.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img al [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.setPointSize.html" title="love.graphics.setPointSize">love.graphics.setPointSize</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the point size.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.setPointStyle.html" title="love.graphics.setPointStyle">love.graphics.setPointStyle</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the point style.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.setRenderTarget.html" title="love.graphics.setRenderTarget">love.graphics.setRenderTarget</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Captures drawing operations to a Framebuffer</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.setScissor.html" title="love.graphics.setScissor">love.graphics.setScissor</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets or disables scissor.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a  [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.setShader.html" title="love.graphics.setShader">love.graphics.setShader</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Routes drawing operations through a shader.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" hei [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.setStencil.html" title="love.graphics.setStencil">love.graphics.setStencil</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Defines or releases a stencil.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" / [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.setWireframe.html" title="love.graphics.setWireframe">love.graphics.setWireframe</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets whether wireframe lines will be used when drawing.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/A [...]
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-</table>
-<h3> <span class="mw-headline" id="Coordinate_System"> Coordinate System </span></h3>
-<table class="smwtable" style="background-color: #eeeeff;">
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.origin.html" title="love.graphics.origin">love.graphics.origin</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Resets the current coordinate transformation.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11 [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.pop.html" title="love.graphics.pop">love.graphics.pop</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Pops the current coordinate transformation from the transformation stack.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; v [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.push.html" title="love.graphics.push">love.graphics.push</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Copies and pushes the current coordinate transformation to the transformation stack.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-col [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.rotate.html" title="love.graphics.rotate">love.graphics.rotate</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Rotates the coordinate system in two dimensions.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.scale.html" title="love.graphics.scale">love.graphics.scale</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Scales the coordinate system in two dimensions.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.shear.html" title="love.graphics.shear">love.graphics.shear</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Shears the coordinate system.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.translate.html" title="love.graphics.translate">love.graphics.translate</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Translates the coordinate system in two dimensions.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; verti [...]
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-</table>
-<h3> <span class="mw-headline" id="Window"> Window  </span></h3>
-<table class="smwtable" style="background-color: #eeeeff;">
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.checkMode.html" title="love.graphics.checkMode">love.graphics.checkMode</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks if a display mode is supported.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: to [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.getCaption.html" title="love.graphics.getCaption">love.graphics.getCaption</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the window caption.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img al [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.getDimensions.html" title="love.graphics.getDimensions">love.graphics.getDimensions</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the width and height of the window.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" widt [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.getHeight.html" title="love.graphics.getHeight">love.graphics.getHeight</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the height in pixels of the window.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.getMode.html" title="love.graphics.getMode">love.graphics.getMode</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the current display mode.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a h [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.getModes.html" title="love.graphics.getModes">love.graphics.getModes</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets a list of supported fullscreen modes.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: t [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.getWidth.html" title="love.graphics.getWidth">love.graphics.getWidth</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the width in pixels of the window.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.hasFocus.html" title="love.graphics.hasFocus">love.graphics.hasFocus</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks if the game window has keyboard focus.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" heig [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.isCreated.html" title="love.graphics.isCreated">love.graphics.isCreated</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks if the display has been set.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;" [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.setCaption.html" title="love.graphics.setCaption">love.graphics.setCaption</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the window caption.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img al [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.setIcon.html" title="love.graphics.setIcon">love.graphics.setIcon</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Set window icon.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.setMode.html" title="love.graphics.setMode">love.graphics.setMode</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Changes the display mode.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt="Remov [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.toggleFullscreen.html" title="love.graphics.toggleFullscreen">love.graphics.toggleFullscreen</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Toggles fullscreen.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align:  [...]
-</td></tr>
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-</table>
-<h2> <span class="mw-headline" id="Enums"> Enums </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="AlignMode.html" title="AlignMode">AlignMode</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Text alignment.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="BlendMode.html" title="BlendMode">BlendMode</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Different ways you do alpha blending.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.org/wiki/0.2 [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ColorMode.html" title="ColorMode">ColorMode</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Controls how drawn images are affected by current color.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https:// [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="DrawMode.html" title="DrawMode">DrawMode</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Controls whether shapes are drawn as an outline, or filled.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="FilterMode.html" title="FilterMode">FilterMode</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">How the image is filtered when scaling.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="GraphicsFeature.html" title="GraphicsFeature">GraphicsFeature</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Graphics features that can be checked for with <a href="love.graphics.isSupported.html" title="love.graphics.isSupported">love.graphics.isSupported</a>.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top; [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="GraphicsLimit.html" title="GraphicsLimit">GraphicsLimit</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Types of system-dependent graphics limits.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://lo [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="LineJoin.html" title="LineJoin">LineJoin</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Line join style.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="LineStyle.html" title="LineStyle">LineStyle</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">The styles in which lines are drawn.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="MeshDrawMode.html" title="MeshDrawMode">MeshDrawMode</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">How a Mesh's vertices are used when drawing.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://lov [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="PointStyle.html" title="PointStyle">PointStyle</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">How points should be drawn.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="SpriteBatchUsage.html" title="SpriteBatchUsage">SpriteBatchUsage</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Usage hints for SpriteBatches.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2 [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="TextureFormat.html" title="TextureFormat">TextureFormat</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Controls the canvas texture format.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.or [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="WrapMode.html" title="WrapMode">WrapMode</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">How the image wraps inside a large Quad.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
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-</table>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.html" title="love">love</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.graphics_(Dansk)&action=edit&redlink=1" class="new" title="love.graphics (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/wiki/love.graphics_(Deutsch)" title="love.graphics (Deutsch)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/wiki/love.graphics_(Espa%C3%B1ol)" title="love.graphics (Español)">Español</a> –
-<a href="https://love2d.org/wiki/love.graphics_(Fran%C3%A7ais)" title="love.graphics (Français)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics_(Indonesia)&action=edit&redlink=1" class="new" title="love.graphics (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/wiki/love.graphics_(Italiano)" title="love.graphics (Italiano)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.graphics (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics_(Magyar)&action=edit&redlink=1" class="new" title="love.graphics (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics_(Nederlands)&action=edit&redlink=1" class="new" title="love.graphics (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics_(Polski)&action=edit&redlink=1" class="new" title="love.graphics (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/love.graphics_(Portugu%C3%AAs)" title="love.graphics (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="love.graphics (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.graphics (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics_(Suomi)&action=edit&redlink=1" class="new" title="love.graphics (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics_(Svenska)&action=edit&redlink=1" class="new" title="love.graphics (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.graphics (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/wiki/love.graphics_(%C4%8Cesky)" title="love.graphics (Česky)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.graphics (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.graphics (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/love.graphics_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="love.graphics (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.graphics (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.graphics (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.graphics (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.graphics (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.graphics (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.graphics (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/wiki/love.graphics_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)" title="love.graphics (简体中文)">简体中文</a> –
-<a href="https://love2d.org/wiki/love.graphics_(Ti%E1%BA%BFng_Vi%E1%BB%87t)" title="love.graphics (Tiếng Việt)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/love.graphics_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="love.graphics (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.isCreated</h1>
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-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>Moved to the <a href="love.window.html" title="love.window">love.window</a> module as <a href="love.window.isCreated.html" title="love.window.isCreated">love.window.isCreated</a>.</small>
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-<p><br />
-Checks if the window has been created.
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-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">created <span class="sy0">=</span> love.graphics.isCreated<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> created</code></dt><dd> True if the window has been created, false otherwise.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li></ul>
-<p><br />
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-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
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-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.graphics.isCreated_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.graphics.isCreated (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=love.graphics.isCreated_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="love.graphics.isCreated (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.isCreated_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.graphics.isCreated (Ελληνικά) (page does not exist)">Ελληνικά</a> –
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-<a href="https://love2d.org/wiki/love.graphics.isCreated_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="love.graphics.isCreated (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.isCreated_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.graphics.isCreated (Српски) (page does not exist)">Српски</a> –
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-<a href="https://love2d.org/w/index.php?title=love.graphics.isCreated_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.graphics.isCreated (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.isCreated_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.graphics.isCreated (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Checks if certain graphics functions can be used.
-</p><p>Older and low-end systems do not always support all graphics extensions.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">isSupported <span class="sy0">=</span> love.graphics.isSupported<span class="br0">(</span> support1, support2, support3, ... <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="GraphicsFeature.html" title="GraphicsFeature">GraphicsFeature</a> supportN</code></dt><dd> The graphics feature to check for.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> isSupported</code></dt><dd> True if everything is supported, false otherwise.
-</dd></dl>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<h3> <span class="mw-headline" id="Error_smoothly_if_the_graphics_card_does_not_support_canvases"> Error smoothly if the graphics card does not support canvases </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">assert</span><span class="br0">(</span>love.graphics.isSupported<span class="br0">(</span><span class="st0">"canvas"</span><span class="br0">)</span>, <span class="st0">"Your graphics card does not support canvases, sorry!"</span><span class="br0">)</span></div></div>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li></ul>
-<p><br />
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-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.isWireframe</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.1" title="0.9.1">0.9.1</a></b> </i>
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-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets whether wireframe mode is used when drawing.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">wireframe <span class="sy0">=</span> love.graphics.isWireframe<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> wireframe</code></dt><dd> True if wireframe lines are used when drawing, false if it's not.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="love.graphics.setWireframe.html" title="love.graphics.setWireframe">love.graphics.setWireframe</a>
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.line</h1>
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-			<p>Draws lines between points.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.line<span class="br0">(</span> x1, y1, x2, y2, ... <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x1</code></dt><dd> The position of first point on the x-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> y1</code></dt><dd> The position of first point on the y-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> x2</code></dt><dd> The position of second point on the x-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> y2</code></dt><dd> The position of second point on the y-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> ...</code></dt><dd> You can continue passing point positions to draw a polyline.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.line<span class="br0">(</span> points <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="table.html" title="table">table</a> points</code></dt><dd> A table of point positions, as described above.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<p>Draw the outline of a simple trapezoid.
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.draw<span class="br0">(</span><span class="br0">)</span><br />   love.graphics.line<span class="br0">(</span><span class="nu0">200</span>,<span class="nu0">50</span>, <span class="nu0">400</span>,<span class="nu0">50</span>, <span class="nu0">500</span>,<span class="nu0">300</span>, <span class="nu0">100</span>,<span class="nu0">300</span>, <s [...]
-<p>Draw a line from the center of the screen to the mouse pointer.
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">w <span class="sy0">=</span> love.graphics.getWidth<span class="br0">(</span><span class="br0">)</span> <span class="sy0">/</span> <span class="nu0">2</span>   <span class="co1">-- half the window width</span><br />h <span class="sy0">=</span> love.graphics.getHeight<span class="br0">(</span><span class="br0">)</span> <span class="sy0">/</span> <span class="nu0">2</span>   <spa [...]
-<p>Draw a zigzag line from the a single table.
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">sometable <span class="sy0">=</span> <span class="br0">{</span><br />   <span class="nu0">100</span>, <span class="nu0">100</span>,<br />   <span class="nu0">200</span>, <span class="nu0">200</span>,<br />   <span class="nu0">300</span>, <span class="nu0">100</span>,<br />   <span class="nu0">400</span>, <span class="nu0">200</span>,<br /><span class="br0">&# [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="love.graphics.setLine.html" title="love.graphics.setLine">love.graphics.setLine</a>
-</li><li> <a href="love.graphics.setLineWidth.html" title="love.graphics.setLineWidth">love.graphics.setLineWidth</a>
-</li><li> <a href="love.graphics.setLineStyle.html" title="love.graphics.setLineStyle">love.graphics.setLineStyle</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.graphics.line_(Dansk)&action=edit&redlink=1" class="new" title="love.graphics.line (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.line_(Deutsch)&action=edit&redlink=1" class="new" title="love.graphics.line (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.graphics.line_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.graphics.line (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.line_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.graphics.line (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.line_(Indonesia)&action=edit&redlink=1" class="new" title="love.graphics.line (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.line_(Italiano)&action=edit&redlink=1" class="new" title="love.graphics.line (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.line_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.graphics.line (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.line_(Magyar)&action=edit&redlink=1" class="new" title="love.graphics.line (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.line_(Nederlands)&action=edit&redlink=1" class="new" title="love.graphics.line (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.line_(Polski)&action=edit&redlink=1" class="new" title="love.graphics.line (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/love.graphics.line_(Portugu%C3%AAs)" title="love.graphics.line (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.line_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="love.graphics.line (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.line_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.graphics.line (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.line_(Suomi)&action=edit&redlink=1" class="new" title="love.graphics.line (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.line_(Svenska)&action=edit&redlink=1" class="new" title="love.graphics.line (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.line_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.graphics.line (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.line_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="love.graphics.line (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.line_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.graphics.line (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.line_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.graphics.line (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/love.graphics.line_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="love.graphics.line (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.line_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.graphics.line (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.line_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.graphics.line (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.line_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.graphics.line (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.line_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.graphics.line (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.line_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.graphics.line (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.line_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.graphics.line (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/wiki/love.graphics.line_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)" title="love.graphics.line (简体中文)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.line_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.graphics.line (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.line_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="love.graphics.line (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.newCanvas</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has been renamed from <a href="love.graphics.newFramebuffer.html" title="love.graphics.newFramebuffer">love.graphics.newFramebuffer</a>.</small>
-</td></tr></table>
-<p>Creates a new <a href="Canvas.html" title="Canvas">Canvas</a> object for offscreen rendering.
-</p>
-<table bgcolor="gold" style="border-style:solid;border-width:1px;-moz-border-radius:3px;border-radius:3px;" align="center" width="80%">
-<tr>
-<td width="1"> <a href="https://love2d.org/wiki/File:O.png" class="image"><img alt="O.png" src="https://love2d.org/w/images/0/09/O.png" width="64" height="64" /></a>
-</td><td>This function can be slow if it is called repeatedly, such as from <a href="love.update.html" title="love.update">love.update</a> or <a href="love.draw.html" title="love.draw">love.draw</a>. If you need to use a specific resource often, create it once and store it somewhere it can be reused!
-</td><td width="1"> 
-</td></tr></table><br /><br />
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">canvas <span class="sy0">=</span> love.graphics.newCanvas<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="Canvas.html" title="Canvas">Canvas</a> canvas</code></dt><dd> A new Canvas with width/height equal to the window width/height.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">canvas <span class="sy0">=</span> love.graphics.newCanvas<span class="br0">(</span> width, height <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> width</code></dt><dd> The desired width of the Canvas.
-</dd><dt><code><a href="number.html" title="number">number</a> height</code></dt><dd> The desired height of the Canvas.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="Canvas.html" title="Canvas">Canvas</a> canvas</code></dt><dd> A new Canvas with specified width and height.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_3"> Function </span></h2>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in earlier versions.</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="Synopsis_3"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">canvas <span class="sy0">=</span> love.graphics.newCanvas<span class="br0">(</span> width, height, <span class="kw1">format</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_3"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> width (window_width)</code></dt><dd> The desired width of the Canvas.
-</dd><dt><code><a href="number.html" title="number">number</a> height (window_height)</code></dt><dd> The desired height of the Canvas.
-</dd><dt><code><a href="TextureFormat.html" title="TextureFormat">TextureFormat</a> format ("normal")</code></dt><dd> The desired texture format of the Canvas.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_3"> Returns </span></h3>
-<dl><dt><code><a href="Canvas.html" title="Canvas">Canvas</a> canvas</code></dt><dd> A new Canvas with specified width and height.
-</dd></dl>
-<h3> <span class="mw-headline" id="Notes"> Notes </span></h3>
-<p>Some Canvas texture modes have higher system requirements than normal Canvases. Use <a href="love.graphics.isSupported.html" title="love.graphics.isSupported">love.graphics.isSupported</a> to check for support.
-</p>
-<h2> <span class="mw-headline" id="Function_4"> Function </span></h2>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.1" title="0.9.1">0.9.1</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in earlier versions.</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="Synopsis_4"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">canvas <span class="sy0">=</span> love.graphics.newCanvas<span class="br0">(</span> width, height, <span class="kw1">format</span>, fsaa <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_4"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> width (window_width)</code></dt><dd> The desired width of the Canvas.
-</dd><dt><code><a href="number.html" title="number">number</a> height (window_height)</code></dt><dd> The desired height of the Canvas.
-</dd><dt><code><a href="TextureFormat.html" title="TextureFormat">TextureFormat</a> format ("normal")</code></dt><dd> The desired texture format of the Canvas.
-</dd><dt><code><a href="number.html" title="number">number</a> fsaa (0)</code></dt><dd> The desired number of antialiasing samples used when drawing to the Canvas.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_4"> Returns </span></h3>
-<dl><dt><code><a href="Canvas.html" title="Canvas">Canvas</a> canvas</code></dt><dd> A new Canvas with specified width and height.
-</dd></dl>
-<h3> <span class="mw-headline" id="Notes_2"> Notes </span></h3>
-<p>Antialiased Canvases have *slightly* higher system requirements than normal Canvases. Additionally, the supported maximum number of fsaa samples varies depending on the system. Use <a href="love.graphics.getSystemLimit.html" title="love.graphics.getSystemLimit">love.graphics.getSystemLimit</a> to check.
-</p><p>If the number of FSAA samples specified is greater than the maximum supported by the system, the Canvas will still be created but only using the maximum supported amount (this includes 0.)
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="Canvas.html" title="Canvas">Canvas</a>
-</li><li> <a href="love.graphics.setCanvas.html" title="love.graphics.setCanvas">love.graphics.setCanvas</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.graphics.newCanvas_(Dansk)&action=edit&redlink=1" class="new" title="love.graphics.newCanvas (Dansk) (page does not exist)">Dansk</a> –
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-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.graphics.newCanvas_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.graphics.newCanvas (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.newCanvas_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.graphics.newCanvas (Français) (page does not exist)">Français</a> –
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.newFont</h1>
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-									<!-- start content -->
-			<p>Creates a new <a href="Font.html" title="Font">Font</a>.
-</p>
-<table bgcolor="gold" style="border-style:solid;border-width:1px;-moz-border-radius:3px;border-radius:3px;" align="center" width="80%">
-<tr>
-<td width="1"> <a href="https://love2d.org/wiki/File:O.png" class="image"><img alt="O.png" src="https://love2d.org/w/images/0/09/O.png" width="64" height="64" /></a>
-</td><td>This function can be slow if it is called repeatedly, such as from <a href="love.update.html" title="love.update">love.update</a> or <a href="love.draw.html" title="love.draw">love.draw</a>. If you need to use a specific resource often, create it once and store it somewhere it can be reused!
-</td><td width="1"> 
-</td></tr></table><br /><br />
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">font <span class="sy0">=</span> love.graphics.newFont<span class="br0">(</span> filename, size <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> filename</code></dt><dd> The filepath to the font file.
-</dd><dt><code><a href="number.html" title="number">number</a> size (12)</code></dt><dd> The size of the font in pixels.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="Font.html" title="Font">Font</a> font</code></dt><dd> A Font object which can be used to draw text on screen.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">font <span class="sy0">=</span> love.graphics.newFont<span class="br0">(</span> file, size <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="File.html" title="File">File</a> file</code></dt><dd> A File pointing to a font.
-</dd><dt><code><a href="number.html" title="number">number</a> size (12)</code></dt><dd> The size of the font in pixels.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="Font.html" title="Font">Font</a> font</code></dt><dd> A Font object which can be used to draw text on screen.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_3"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_3"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">font <span class="sy0">=</span> love.graphics.newFont<span class="br0">(</span> data, size <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_3"> Arguments </span></h3>
-<dl><dt><code><a href="Data.html" title="Data">Data</a> data</code></dt><dd> The encoded data to decode into a font.
-</dd><dt><code><a href="number.html" title="number">number</a> size (12)</code></dt><dd> The size of the font in pixels.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_3"> Returns </span></h3>
-<dl><dt><code><a href="Font.html" title="Font">Font</a> font</code></dt><dd> A Font object which can be used to draw text on screen.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_4"> Function </span></h2>
-<p>This variant uses the default font (Vera Sans) with a custom size.
-</p>
-<h3> <span class="mw-headline" id="Synopsis_4"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">font <span class="sy0">=</span> love.graphics.newFont<span class="br0">(</span> size <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_4"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> size (12)</code></dt><dd> The size of the font in pixels.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_4"> Returns </span></h3>
-<dl><dt><code><a href="Font.html" title="Font">Font</a> font</code></dt><dd> A Font object which can be used to draw text on screen.
-</dd></dl>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<h3> <span class="mw-headline" id="Use_newFont_to_draw_a_custom_styled_text"> Use newFont to draw a custom styled text </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="co1">-- load ttf file font. set 20px font-size</span><br />mainFont <span class="sy0">=</span> love.graphics.newFont<span class="br0">(</span><span class="st0">"anyfont.ttf"</span>, <span class="nu0">20</span><span class="br0">)</span><span class="sy0">;</span><br /><br /><span class="kw1">function</span> love.draw<span class="br0">(</span><span class="br0">)</span [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="Font.html" title="Font">Font</a>
-</li><li> <a href="love.graphics.setFont.html" title="love.graphics.setFont">love.graphics.setFont</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.graphics.newFont_(Dansk)&action=edit&redlink=1" class="new" title="love.graphics.newFont (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.newFont_(Deutsch)&action=edit&redlink=1" class="new" title="love.graphics.newFont (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.graphics.newFont_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.graphics.newFont (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.newFont_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.graphics.newFont (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.newFont_(Indonesia)&action=edit&redlink=1" class="new" title="love.graphics.newFont (Indonesia) (page does not exist)">Indonesia</a> –
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.newFramebuffer</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.7.0" title="0.7.0">0.7.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has been renamed to <a href="love.graphics.newCanvas.html" title="love.graphics.newCanvas">love.graphics.newCanvas</a>.</small>
-</td></tr></table>
-<p>Creates a new framebuffer object for offscreen rendering.
-</p>
-<table bgcolor="gold" style="border-style:solid;border-width:1px;-moz-border-radius:3px;border-radius:3px;" align="center" width="80%">
-<tr>
-<td width="1"> <a href="https://love2d.org/wiki/File:O.png" class="image"><img alt="O.png" src="https://love2d.org/w/images/0/09/O.png" width="64" height="64" /></a>
-</td><td>Framebuffers are susceptible to <a href="http://love2d.org/wiki/PO2_Syndrome" class="external text" rel="nofollow">power of 2 syndrome</a>.
-</td><td width="1"> 
-</td></tr></table><br />
-<table bgcolor="gold" style="border-style:solid;border-width:1px;-moz-border-radius:3px;border-radius:3px;" align="center" width="80%">
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-<td width="1"> <a href="https://love2d.org/wiki/File:O.png" class="image"><img alt="O.png" src="https://love2d.org/w/images/0/09/O.png" width="64" height="64" /></a>
-</td><td>This function can be slow if it is called repeatedly, such as from <a href="love.update.html" title="love.update">love.update</a> or <a href="love.draw.html" title="love.draw">love.draw</a>. If you need to use a specific resource often, create it once and store it somewhere it can be reused!
-</td><td width="1"> 
-</td></tr></table><br /><br />
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">framebuffer <span class="sy0">=</span> love.graphics.newFramebuffer<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="Framebuffer.html" title="Framebuffer">Framebuffer</a> framebuffer</code></dt><dd> A new framebuffer with width/height equal to the window width/height.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">framebuffer <span class="sy0">=</span> love.graphics.newFramebuffer<span class="br0">(</span> width, height <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> width</code></dt><dd> The desired width of the framebuffer.
-</dd><dt><code><a href="number.html" title="number">number</a> height</code></dt><dd> The desired height of the framebuffer.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="Framebuffer.html" title="Framebuffer">Framebuffer</a> framebuffer</code></dt><dd> A new framebuffer with specified width and height.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="Framebuffer.html" title="Framebuffer">Framebuffer</a>
-</li><li> <a href="love.graphics.setRenderTarget.html" title="love.graphics.setRenderTarget">love.graphics.setRenderTarget</a>
-</li></ul>
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-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
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-<strong class="selflink">English</strong> – 
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-			<p>Creates a new <a href="Image.html" title="Image">Image</a> from a filepath, <a href="FileData.html" title="FileData">FileData</a> or an <a href="ImageData.html" title="ImageData">ImageData</a>.
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-</td><td>This function can be slow if it is called repeatedly, such as from <a href="love.update.html" title="love.update">love.update</a> or <a href="love.draw.html" title="love.draw">love.draw</a>. If you need to use a specific resource often, create it once and store it somewhere it can be reused!
-</td><td width="1"> 
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-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">image <span class="sy0">=</span> love.graphics.newImage<span class="br0">(</span> filename <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> filename</code></dt><dd> The filepath to the image file.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="Image.html" title="Image">Image</a> image</code></dt><dd> An Image object which can be drawn on screen.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">image <span class="sy0">=</span> love.graphics.newImage<span class="br0">(</span> imageData <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="ImageData.html" title="ImageData">ImageData</a> imageData</code></dt><dd> An ImageData object. The Image will use this ImageData to reload itself when <a href="love.graphics.setMode.html" title="love.graphics.setMode">love.graphics.setMode</a> is called.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="Image.html" title="Image">Image</a> image</code></dt><dd> An Image object which can be drawn on screen.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_3"> Function </span></h2>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in earlier versions.</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="Synopsis_3"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">image <span class="sy0">=</span> love.graphics.newImage<span class="br0">(</span> compressedData <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_3"> Arguments </span></h3>
-<dl><dt><code><a href="CompressedData.html" title="CompressedData">CompressedData</a> compressedData</code></dt><dd> A CompressedData object. The Image will use this CompressedData to reload itself when <a href="love.window.setMode.html" title="love.window.setMode">love.window.setMode</a> is called.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_3"> Returns </span></h3>
-<dl><dt><code><a href="Image.html" title="Image">Image</a> image</code></dt><dd> An Image object which can be drawn on screen.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_4"> Function </span></h2>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.1" title="0.9.1">0.9.1</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in earlier versions.</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="Synopsis_4"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">image <span class="sy0">=</span> love.graphics.newImage<span class="br0">(</span> filename, <span class="kw1">format</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_4"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> filename</code></dt><dd> The filepath to the image file (or a FileData or ImageData or CompressedData object.)
-</dd><dt><code><a href="TextureFormat.html" title="TextureFormat">TextureFormat</a> format</code></dt><dd> The format to interpret the image's data as.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_4"> Returns </span></h3>
-<dl><dt><code><a href="Image.html" title="Image">Image</a> image</code></dt><dd> An Image object which can be drawn on screen.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="Image.html" title="Image">Image</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.graphics.newImage_(Dansk)&action=edit&redlink=1" class="new" title="love.graphics.newImage (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/wiki/love.graphics.newImage_(Deutsch)" title="love.graphics.newImage (Deutsch)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.graphics.newImage_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.graphics.newImage (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.newImage_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.graphics.newImage (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.newImage_(Indonesia)&action=edit&redlink=1" class="new" title="love.graphics.newImage (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.newImage_(Italiano)&action=edit&redlink=1" class="new" title="love.graphics.newImage (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.newImage_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.graphics.newImage (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.newImage_(Magyar)&action=edit&redlink=1" class="new" title="love.graphics.newImage (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.newImage_(Nederlands)&action=edit&redlink=1" class="new" title="love.graphics.newImage (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.newImage_(Polski)&action=edit&redlink=1" class="new" title="love.graphics.newImage (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/love.graphics.newImage_(Portugu%C3%AAs)" title="love.graphics.newImage (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.newImage_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="love.graphics.newImage (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.newImage_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.graphics.newImage (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.newImage_(Suomi)&action=edit&redlink=1" class="new" title="love.graphics.newImage (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.newImage_(Svenska)&action=edit&redlink=1" class="new" title="love.graphics.newImage (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.newImage_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.graphics.newImage (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.newImage_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="love.graphics.newImage (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.newImage_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.graphics.newImage (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.newImage_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.graphics.newImage (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/love.graphics.newImage_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="love.graphics.newImage (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.newImage_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.graphics.newImage (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.newImage_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.graphics.newImage (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.newImage_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.graphics.newImage (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.newImage_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.graphics.newImage (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.newImage_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.graphics.newImage (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.newImage_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.graphics.newImage (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.newImage_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.graphics.newImage (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/wiki/love.graphics.newImage_(Ti%E1%BA%BFng_Vi%E1%BB%87t)" title="love.graphics.newImage (Tiếng Việt)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.newImage_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="love.graphics.newImage (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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diff --git a/doc/love.graphics.newImageFont.html b/doc/love.graphics.newImageFont.html
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.newImageFont</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.2.0" title="0.2.0">0.2.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Creates a new <a href="Font.html" title="Font">Font</a> by loading a <a href="https://love2d.org/wiki/ImageFontFormat" title="ImageFontFormat">specifically formatted</a> image. There can be up to 256 glyphs.
-</p>
-<table bgcolor="gold" style="border-style:solid;border-width:1px;-moz-border-radius:3px;border-radius:3px;" align="center" width="80%">
-<tr>
-<td width="1"> <a href="https://love2d.org/wiki/File:O.png" class="image"><img alt="O.png" src="https://love2d.org/w/images/0/09/O.png" width="64" height="64" /></a>
-</td><td>This function can be slow if it is called repeatedly, such as from <a href="love.update.html" title="love.update">love.update</a> or <a href="love.draw.html" title="love.draw">love.draw</a>. If you need to use a specific resource often, create it once and store it somewhere it can be reused!
-</td><td width="1"> 
-</td></tr></table><br /><br />
-<table bgcolor="gold" style="border-style:solid;border-width:1px;-moz-border-radius:3px;border-radius:3px;" align="center" width="80%">
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-<td width="1"> <a href="https://love2d.org/wiki/File:O.png" class="image"><img alt="O.png" src="https://love2d.org/w/images/0/09/O.png" width="64" height="64" /></a>
-</td><td>In versions prior to <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a>, LÖVE expects ISO 8859-1 encoding for the glyphs string.
-</td><td width="1"> 
-</td></tr></table><br />
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">font <span class="sy0">=</span> love.graphics.newImageFont<span class="br0">(</span> filename, glyphs <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> filename</code></dt><dd> The filepath to the image file.
-</dd><dt><code><a href="string.html" title="string">string</a> glyphs</code></dt><dd> A string of the characters in the image in order from left to right.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="Font.html" title="Font">Font</a> font</code></dt><dd> A Font object which can be used to draw text on screen.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">font <span class="sy0">=</span> love.graphics.newImageFont<span class="br0">(</span> data, glyphs <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="Data.html" title="Data">Data</a> data</code></dt><dd> The encoded data to decode into image data.
-</dd><dt><code><a href="string.html" title="string">string</a> glyphs</code></dt><dd> A string of the characters in the image in order from left to right.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="Font.html" title="Font">Font</a> font</code></dt><dd> A Font object which can be used to draw text on screen.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_3"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_3"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">font <span class="sy0">=</span> love.graphics.newImageFont<span class="br0">(</span> imageData, glyphs <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_3"> Arguments </span></h3>
-<dl><dt><code><a href="ImageData.html" title="ImageData">ImageData</a> imageData</code></dt><dd> The ImageData object to create the font from.
-</dd><dt><code><a href="string.html" title="string">string</a> glyphs</code></dt><dd> A string of the characters in the image in order from left to right.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_3"> Returns </span></h3>
-<dl><dt><code><a href="Font.html" title="Font">Font</a> font</code></dt><dd> A Font object which can be used to draw text on screen.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_4"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_4"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">font <span class="sy0">=</span> love.graphics.newImageFont<span class="br0">(</span> image, glyphs <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_4"> Arguments </span></h3>
-<dl><dt><code><a href="Image.html" title="Image">Image</a> image</code></dt><dd> The Image object to create the font from.
-</dd><dt><code><a href="string.html" title="string">string</a> glyphs</code></dt><dd> A string of the characters in the image in order from left to right.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_4"> Returns </span></h3>
-<dl><dt><code><a href="Font.html" title="Font">Font</a> font</code></dt><dd> A Font object which can be used to draw text on screen.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="Font.html" title="Font">Font</a>
-</li><li> <a href="https://love2d.org/wiki/ImageFontFormat" title="ImageFontFormat"> Image Font Format</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.newMesh</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Creates a new <a href="Mesh.html" title="Mesh">Mesh</a>.
-</p>
-<table bgcolor="gold" style="border-style:solid;border-width:1px;-moz-border-radius:3px;border-radius:3px;" align="center" width="80%">
-<tr>
-<td width="1"> <a href="https://love2d.org/wiki/File:O.png" class="image"><img alt="O.png" src="https://love2d.org/w/images/0/09/O.png" width="64" height="64" /></a>
-</td><td>This function can be slow if it is called repeatedly, such as from <a href="love.update.html" title="love.update">love.update</a> or <a href="love.draw.html" title="love.draw">love.draw</a>. If you need to use a specific resource often, create it once and store it somewhere it can be reused!
-</td><td width="1"> 
-</td></tr></table><br /><br />
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">mesh <span class="sy0">=</span> love.graphics.newMesh<span class="br0">(</span> vertices, image, mode <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="table.html" title="table">table</a> vertices</code></dt><dd> The table filled with vertex information tables for each vertex as follows:
-<dl><dt><code><a href="number.html" title="number">number</a> [1]</code></dt><dd> The position of the vertex on the x-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> [2]</code></dt><dd> The position of the vertex on the y-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> [3]</code></dt><dd> The u texture coordinate. Texture coordinates are normally in the range of [0, 1], but can be greater or less (see <a href="WrapMode.html" title="WrapMode">WrapMode</a>.)
-</dd><dt><code><a href="number.html" title="number">number</a> [4]</code></dt><dd> The v texture coordinate. Texture coordinates are normally in the range of [0, 1], but can be greater or less (see <a href="WrapMode.html" title="WrapMode">WrapMode</a>.)
-</dd><dt><code><a href="number.html" title="number">number</a> [5] (255)</code></dt><dd> The red color component.
-</dd><dt><code><a href="number.html" title="number">number</a> [6] (255)</code></dt><dd> The green color component.
-</dd><dt><code><a href="number.html" title="number">number</a> [7] (255)</code></dt><dd> The blue color component.
-</dd><dt><code><a href="number.html" title="number">number</a> [8] (255)</code></dt><dd> The alpha color component.
-</dd></dl>
-</dd></dl>
-<dl><dt><code><a href="Image.html" title="Image">Image</a> image (nil)</code></dt><dd> The image to use when drawing the Mesh. May be nil to use no image.
-</dd><dt><code><a href="MeshDrawMode.html" title="MeshDrawMode">MeshDrawMode</a> mode ("fan")</code></dt><dd> How the vertices are used when drawing. The default mode "fan" is sufficient for simple convex polygons.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="Mesh.html" title="Mesh">Mesh</a> mesh</code></dt><dd> The new mesh.
-</dd></dl>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<h3> <span class="mw-headline" id="Creates_and_draws_a_Mesh_identical_to_a_normal_drawn_image_but_with_different_colors_at_each_corner"> Creates and draws a Mesh identical to a normal drawn image but with different colors at each corner </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.load<span class="br0">(</span><span class="br0">)</span><br />    image <span class="sy0">=</span> love.graphics.newImage<span class="br0">(</span><span class="st0">"pig.png"</span><span class="br0">)</span><br />    <br />    <span class="kw1">local</span> vertices <span class="sy0">=</span> <span class="br0" [...]
-<h3> <span class="mw-headline" id="Creates_and_draws_a_textured_circle_with_a_red_tint_at_the_center."> Creates and draws a textured circle with a red tint at the center. </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> CreateTexturedCircle<span class="br0">(</span>image, segments<span class="br0">)</span><br />    segments <span class="sy0">=</span> segments <span class="kw1">or</span> <span class="nu0">40</span><br />    <span class="kw1">local</span> vertices <span class="sy0">=</span> <span class="br0">{</span><span class="br0">}</span><br />&n [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="Mesh.html" title="Mesh">Mesh</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.graphics.newMesh_(Dansk)&action=edit&redlink=1" class="new" title="love.graphics.newMesh (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.newMesh_(Deutsch)&action=edit&redlink=1" class="new" title="love.graphics.newMesh (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.graphics.newMesh_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.graphics.newMesh (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.newMesh_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.graphics.newMesh (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.newMesh_(Indonesia)&action=edit&redlink=1" class="new" title="love.graphics.newMesh (Indonesia) (page does not exist)">Indonesia</a> –
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-<a href="https://love2d.org/w/index.php?title=love.graphics.newMesh_(Magyar)&action=edit&redlink=1" class="new" title="love.graphics.newMesh (Magyar) (page does not exist)">Magyar</a> –
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-<a href="https://love2d.org/w/index.php?title=love.graphics.newMesh_(Suomi)&action=edit&redlink=1" class="new" title="love.graphics.newMesh (Suomi) (page does not exist)">Suomi</a> –
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-<a href="https://love2d.org/w/index.php?title=love.graphics.newMesh_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="love.graphics.newMesh (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.newMesh_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.graphics.newMesh (Ελληνικά) (page does not exist)">Ελληνικά</a> –
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.newParticleSystem</h1>
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-									<!-- start content -->
-			<p>Creates a new <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>.
-</p>
-<table bgcolor="gold" style="border-style:solid;border-width:1px;-moz-border-radius:3px;border-radius:3px;" align="center" width="80%">
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-</td><td>This function can be slow if it is called repeatedly, such as from <a href="love.update.html" title="love.update">love.update</a> or <a href="love.draw.html" title="love.draw">love.draw</a>. If you need to use a specific resource often, create it once and store it somewhere it can be reused!
-</td><td width="1"> 
-</td></tr></table><br /><br />
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">system <span class="sy0">=</span> love.graphics.newParticleSystem<span class="br0">(</span> image, buffer <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="Image.html" title="Image">Image</a> image</code></dt><dd> The image to use.
-</dd><dt><code><a href="number.html" title="number">number</a> buffer</code></dt><dd> The max number of particles at the same time.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a> system</code></dt><dd> A new ParticleSystem.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.1" title="0.9.1">0.9.1</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in earlier versions.</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">system <span class="sy0">=</span> love.graphics.newParticleSystem<span class="br0">(</span> texture, buffer <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="Texture.html" title="Texture">Texture</a> texture</code></dt><dd> The texture (Image or Canvas) to use.
-</dd><dt><code><a href="number.html" title="number">number</a> buffer</code></dt><dd> The max number of particles at the same time.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a> system</code></dt><dd> A new ParticleSystem.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="ParticleSystem.html" title="ParticleSystem">ParticleSystem</a>
-</li></ul>
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-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.graphics.newParticleSystem_(Dansk)&action=edit&redlink=1" class="new" title="love.graphics.newParticleSystem (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.newParticleSystem_(Deutsch)&action=edit&redlink=1" class="new" title="love.graphics.newParticleSystem (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.graphics.newParticleSystem_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.graphics.newParticleSystem (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.newParticleSystem_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.graphics.newParticleSystem (Français) (page does not exist)">Français</a> –
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-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has been renamed to <a href="love.graphics.newShader.html" title="love.graphics.newShader">love.graphics.newShader</a>.</small>
-</td></tr></table>
-<p>Creates a new PixelEffect object for hardware-accelerated pixel level effects.
-</p><p>A PixelEffect contains at least one function, named <code>effect</code>, which is the effect itself, but it can contain additional functions.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">pixeleffect <span class="sy0">=</span> love.graphics.newPixelEffect<span class="br0">(</span> code <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> code</code></dt><dd> The pixel effect code.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="PixelEffect.html" title="PixelEffect">PixelEffect</a> pixeleffect</code></dt><dd> A PixelEffect object for use in drawing operations.
-</dd></dl>
-<h2> <span class="mw-headline" id="Effect_Language"> Effect Language </span></h2>
-<p>Pixel effects are not programmed in Lua, but by using a special effect language instead. The effect language is basically <a href="http://www.opengl.org/sdk/docs/manglsl/" class="external text" rel="nofollow">GLSL 1.20</a> (<a href="http://www.opengl.org/registry/doc/GLSLangSpec.Full.1.20.8.pdf" class="external text" rel="nofollow">specs</a>) with a few aliases added for existing types:
-</p>
-<table cellpadding="5">
-<tr>
-<th>GLSL               </th><th> Effect language
-</th></tr>
-<tr>
-<td>float              </td><td> number
-</td></tr>
-<tr>
-<td>sampler2D          </td><td> Image
-</td></tr>
-<tr>
-<td>uniform            </td><td> extern
-</td></tr>
-<tr>
-<td>texture2D(tex, uv) </td><td> Texel(tex, uv)
-</td></tr></table>
-<h2> <span class="mw-headline" id="Effect_Function"> Effect Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="glsl source-glsl"><span class="kw3">vec4</span> effect<span class="br0">(</span> <span class="kw3">vec4</span> color<span class="sy0">,</span> Image texture<span class="sy0">,</span> <span class="kw3">vec2</span> texture_coords<span class="sy0">,</span> <span class="kw3">vec2</span> screen_coords <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="https://love2d.org/w/index.php?title=vec4&action=edit&redlink=1" class="new" title="vec4 (page does not exist)">vec4</a> color</code></dt><dd> The drawing color set with <a href="love.graphics.setColor.html" title="love.graphics.setColor">love.graphics.setColor</a>.
-</dd><dt><code><a href="Image.html" title="Image">Image</a> texture</code></dt><dd> The texture of the image or canvas being drawn.
-</dd><dt><code><a href="https://love2d.org/w/index.php?title=vec2&action=edit&redlink=1" class="new" title="vec2 (page does not exist)">vec2</a> texture_coords</code></dt><dd> Coordinates of the pixel relative to the texture. The y-axis of canvases are inverted. Coordinates (1,1) would be the top right corner of the canvas.
-</dd><dt><code><a href="https://love2d.org/w/index.php?title=vec2&action=edit&redlink=1" class="new" title="vec2 (page does not exist)">vec2</a> screen_coords</code></dt><dd> Coordinates of the pixel on the screen. Pixel coordinates are not normalized (unlike texture coordinates)
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="https://love2d.org/w/index.php?title=vec4&action=edit&redlink=1" class="new" title="vec4 (page does not exist)">vec4</a> output_color</code></dt><dd> The color of the pixel.
-</dd></dl>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="PixelEffect.html" title="PixelEffect">PixelEffect</a>
-</li><li> <a href="love.graphics.setPixelEffect.html" title="love.graphics.setPixelEffect">love.graphics.setPixelEffect</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.graphics.newPixelEffect_(Dansk)&action=edit&redlink=1" class="new" title="love.graphics.newPixelEffect (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.newPixelEffect_(Deutsch)&action=edit&redlink=1" class="new" title="love.graphics.newPixelEffect (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.graphics.newPixelEffect_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.graphics.newPixelEffect (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.newPixelEffect_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.graphics.newPixelEffect (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.newPixelEffect_(Indonesia)&action=edit&redlink=1" class="new" title="love.graphics.newPixelEffect (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.newPixelEffect_(Italiano)&action=edit&redlink=1" class="new" title="love.graphics.newPixelEffect (Italiano) (page does not exist)">Italiano</a> –
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-<a href="https://love2d.org/w/index.php?title=love.graphics.newPixelEffect_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.graphics.newPixelEffect (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.newPixelEffect_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.graphics.newPixelEffect (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.newPixelEffect_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.graphics.newPixelEffect (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.newPixelEffect_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.graphics.newPixelEffect (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.newPixelEffect_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.graphics.newPixelEffect (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
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-<br />
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.newQuad</h1>
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-			<p>Creates a new <a href="Quad.html" title="Quad">Quad</a>.
-</p>
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-<td width="1"> <a href="https://love2d.org/wiki/File:O.png" class="image"><img alt="O.png" src="https://love2d.org/w/images/0/09/O.png" width="64" height="64" /></a>
-</td><td>This function can be slow if it is called repeatedly, such as from <a href="love.update.html" title="love.update">love.update</a> or <a href="love.draw.html" title="love.draw">love.draw</a>. If you need to use a specific resource often, create it once and store it somewhere it can be reused!
-</td><td width="1"> 
-</td></tr></table><br /><br />
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">quad <span class="sy0">=</span> love.graphics.newQuad<span class="br0">(</span> x, y, width, height, sw, sh <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The top-left position along the x-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The top-left position along the y-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> width</code></dt><dd> The width of the Quad. (Must be greater than 0.)
-</dd><dt><code><a href="number.html" title="number">number</a> height</code></dt><dd> The height of the Quad. (Must be greater than 0.)
-</dd><dt><code><a href="number.html" title="number">number</a> sw</code></dt><dd> The reference width, the width of the <a href="Image.html" title="Image">Image</a>. (Must be greater than 0.)
-</dd><dt><code><a href="number.html" title="number">number</a> sh</code></dt><dd> The reference height, the height of the <a href="Image.html" title="Image">Image</a>. (Must be greater than 0.)
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="Quad.html" title="Quad">Quad</a> quad</code></dt><dd> The new Quad.
-</dd></dl>
-<h3> <span class="mw-headline" id="Note"> Note </span></h3>
-<p>The purpose of a Quad is to describe the result of the following transformation on any drawable object. The object is first scaled to dimensions sw × sh. The Quad then describes the rectangular area of dimensions width × height whose upper left corner is at position (x, y) inside the scaled object.
-</p>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<h3> <span class="mw-headline" id="Use_a_Quad_to_display_part_of_an_Image:"> Use a Quad to display part of an Image: </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">img <span class="sy0">=</span> love.graphics.newImage<span class="br0">(</span><span class="st0">"mushroom-64x64.png"</span><span class="br0">)</span><br /><br /><span class="co1">-- Let's say we want to display only the top-left </span><br /><span class="co1">-- 32x32 quadrant of the Image:</span><br />top_left <span class="sy0">=</span> love.graphics.newQuad<span class="br0">(</s [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="Quad.html" title="Quad">Quad</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.newScreenshot</h1>
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-			<p>Creates a screenshot and returns the image data.
-</p>
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-</td><td>This function can be slow if it is called repeatedly, such as from <a href="love.update.html" title="love.update">love.update</a> or <a href="love.draw.html" title="love.draw">love.draw</a>. If you need to use a specific resource often, create it once and store it somewhere it can be reused!
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-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">screenshot <span class="sy0">=</span> love.graphics.newScreenshot<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="ImageData.html" title="ImageData">ImageData</a> screenshot</code></dt><dd> The image data of the screenshot.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in earlier versions.</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">screenshot <span class="sy0">=</span> love.graphics.newScreenshot<span class="br0">(</span> copyAlpha <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> copyAlpha (false)</code></dt><dd> Whether to include the screen's alpha channel in the ImageData. If false, the screenshot will be fully opaque.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="ImageData.html" title="ImageData">ImageData</a> screenshot</code></dt><dd> The image data of the screenshot.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="ImageData%3aencode.html" title="ImageData:encode">ImageData:encode</a>
-</li></ul>
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-<strong class="selflink">English</strong> – 
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-<a href="https://love2d.org/w/index.php?title=love.graphics.newScreenshot_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.graphics.newScreenshot (Українська) (page does not exist)">Українська</a> –
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.newShader</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has been renamed from <a href="love.graphics.newPixelEffect.html" title="love.graphics.newPixelEffect">love.graphics.newPixelEffect</a>.</small>
-</td></tr></table>
-<p>Creates a new Shader object for hardware-accelerated vertex and pixel effects. A Shader contains either vertex shader code, pixel shader code, or both.
-</p><p>Shaders are small programs which are run on the video card when drawing. Vertex shaders are run once for each vertex (for example, an image has 4 vertices - one at each corner. A <a href="Mesh.html" title="Mesh">Mesh</a> might have many more.) Pixel shaders are run once for each pixel on the screen which the drawn object touches. Pixel shader code is executed after all the object's vertices have been processed by the vertex shader.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">shader <span class="sy0">=</span> love.graphics.newShader<span class="br0">(</span> code <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> code</code></dt><dd> The pixel shader or vertex shader code, or a filename pointing to a file with the code.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="Shader.html" title="Shader">Shader</a> shader</code></dt><dd> A Shader object for use in drawing operations.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">shader <span class="sy0">=</span> love.graphics.newShader<span class="br0">(</span> pixelcode, vertexcode <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> pixelcode</code></dt><dd> The pixel shader code, or a filename pointing to a file with the code.
-</dd><dt><code><a href="string.html" title="string">string</a> vertexcode</code></dt><dd> The vertex shader code, or a filename pointing to a file with the code.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="Shader.html" title="Shader">Shader</a> shader</code></dt><dd> A Shader object for use in drawing operations.
-</dd></dl>
-<h3> <span class="mw-headline" id="Notes"> Notes </span></h3>
-<p>The pixelcode and vertexcode arguments can be in any order.
-</p>
-<h2> <span class="mw-headline" id="Shader_Language"> Shader Language </span></h2>
-<p>Shaders are not programmed in Lua, but by using a special shader language instead. The shader language is basically <a href="http://www.opengl.org/sdk/docs/manglsl/" class="external text" rel="nofollow">GLSL 1.20</a> (<a href="http://www.opengl.org/registry/doc/GLSLangSpec.Full.1.20.8.pdf" class="external text" rel="nofollow">specs</a>) with a few aliases added for existing types:
-</p>
-<table cellpadding="5">
-<tr>
-<th>GLSL               </th><th> LÖVE shader language
-</th></tr>
-<tr>
-<td>float              </td><td> number
-</td></tr>
-<tr>
-<td>sampler2D          </td><td> Image
-</td></tr>
-<tr>
-<td>uniform            </td><td> extern
-</td></tr>
-<tr>
-<td>texture2D(tex, uv) </td><td> Texel(tex, uv)
-</td></tr></table>
-<p>Vertex shader code must contain at least one function, named <code>position</code>, which is the function that will produce transformed vertex positions of drawn objects in screen-space.
-</p><p>Pixel shader code must contain at least one function, named <code>effect</code>, which is the function that will produce the color which is blended onto the screen for each pixel a drawn object touches.
-</p>
-<h2> <span class="mw-headline" id="Pixel_Shader_Function"> Pixel Shader Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_3"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="glsl source-glsl"><span class="kw3">vec4</span> effect<span class="br0">(</span> <span class="kw3">vec4</span> color<span class="sy0">,</span> Image texture<span class="sy0">,</span> <span class="kw3">vec2</span> texture_coords<span class="sy0">,</span> <span class="kw3">vec2</span> screen_coords <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_3"> Arguments </span></h3>
-<dl><dt><code><a href="https://love2d.org/w/index.php?title=vec4&action=edit&redlink=1" class="new" title="vec4 (page does not exist)">vec4</a> color</code></dt><dd> The drawing color set with <a href="love.graphics.setColor.html" title="love.graphics.setColor">love.graphics.setColor</a> or the per-vertex <a href="Mesh.html" title="Mesh">Mesh</a> color.
-</dd><dt><code><a href="Image.html" title="Image">Image</a> texture</code></dt><dd> The texture of the image or canvas being drawn.
-</dd><dt><code><a href="https://love2d.org/w/index.php?title=vec2&action=edit&redlink=1" class="new" title="vec2 (page does not exist)">vec2</a> texture_coords</code></dt><dd> Coordinates of the pixel relative to the texture. The y-axis of canvases are inverted. Coordinates (1,1) would be the top right corner of the canvas.
-</dd><dt><code><a href="https://love2d.org/w/index.php?title=vec2&action=edit&redlink=1" class="new" title="vec2 (page does not exist)">vec2</a> screen_coords</code></dt><dd> Coordinates of the pixel on the screen. Pixel coordinates are not normalized (unlike texture coordinates)
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_3"> Returns </span></h3>
-<dl><dt><code><a href="https://love2d.org/w/index.php?title=vec4&action=edit&redlink=1" class="new" title="vec4 (page does not exist)">vec4</a> output_color</code></dt><dd> The color of the pixel.
-</dd></dl>
-<h3> <span class="mw-headline" id="Notes_2"> Notes </span></h3>
-<p>If multiple canvases are being rendered to simultaneously (by giving multiple Canvas parameters to <a href="love.graphics.setCanvas.html" title="love.graphics.setCanvas">love.graphics.setCanvas</a>), you can use the <b>effects</b> function instead of <b>effect</b> in order to output a separate color to each Canvas. It has the following prototype:
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="glsl source-glsl"><span class="kw3">void</span> effects<span class="br0">(</span> <span class="kw3">vec4</span> color<span class="sy0">,</span> Image texture<span class="sy0">,</span> <span class="kw3">vec2</span> texture_coords<span class="sy0">,</span> <span class="kw3">vec2</span> screen_coords <span class="br0">)</span><br /><span class="br0">{</span><br />    <span class="co1">// love_Canvas [...]
-<h2> <span class="mw-headline" id="Vertex_Shader_Function"> Vertex Shader Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_4"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="glsl source-glsl"><span class="kw3">vec4</span> position<span class="br0">(</span> <span class="kw3">mat4</span> transform_projection<span class="sy0">,</span> <span class="kw3">vec4</span> vertex_position <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_4"> Arguments </span></h3>
-<dl><dt><code><a href="https://love2d.org/w/index.php?title=mat4&action=edit&redlink=1" class="new" title="mat4 (page does not exist)">mat4</a> transform_projection</code></dt><dd> The transformation matrix affected by <a href="love.graphics.translate.html" title="love.graphics.translate">love.graphics.translate</a> and friends combined with the orthographic projection matrix.
-</dd><dt><code><a href="https://love2d.org/w/index.php?title=vec4&action=edit&redlink=1" class="new" title="vec4 (page does not exist)">vec4</a> vertex_position</code></dt><dd> The raw un-transformed position of the current vertex.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_4"> Returns </span></h3>
-<dl><dt><code><a href="https://love2d.org/w/index.php?title=vec4&action=edit&redlink=1" class="new" title="vec4 (page does not exist)">vec4</a> output_pos</code></dt><dd> The final transformed position of the current vertex.
-</dd></dl>
-<h2> <span class="mw-headline" id="Notes_3"> Notes </span></h2>
-<p>Vertex shader code is run for every vertex drawn to the screen (for example, love.graphics.rectangle will produce 4 vertices) and is used to transform the vertex positions from their original coordinates into screen-space, as well as to send information such as per-vertex color and texture coordinate values to the pixel shader.
-</p><p>Pixel shader code is run for every pixel on the screen that a drawn object touches, and is used to produce the color that will be blended onto the screen at that pixel, often by reading from an image. Pixel shaders are sometimes called fragment shaders.
-</p><p>The <code>varying</code> keyword can be used to set a value in the vertex shader and have it interpolated in between vertices and passed down to the pixel shader.
-</p><p>Vertex and Pixel shader code can be combined into one file or string if you wrap the vertex-specific code in <code>#ifdef VERTEX .. #endif</code> and the pixel-specific code in <code>#ifdef PIXEL .. #endif</code>.
-</p>
-<h2> <span class="mw-headline" id="Built-in_variables"> Built-in variables </span></h2>
-<p>LÖVE provides several built-in variables for both pixel and vertex shaders. The full list can be found here: <a href="https://love2d.org/wiki/Shader_Variables" title="Shader Variables">Shader Variables</a>.
-</p>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<h3> <span class="mw-headline" id="Create_a_shader_using_vertex_and_pixel_shader_code_which_behaves_as_if_no_shader_is_set."> Create a shader using vertex and pixel shader code which behaves as if no shader is set. </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.load<span class="br0">(</span><span class="br0">)</span><br />    <span class="kw1">local</span> pixelcode <span class="sy0">=</span> <span class="br0">[</span><span class="br0">[</span><br />        vec4 effect<span class="br0">(</span> vec4 color, Image texture, vec2 texture_coords, vec2 screen_coords <span class= [...]
-<h3> <span class="mw-headline" id="Access_the_pre-transformed_vertex_position_in_the_pixel_shader_with_the_varying_keyword."> Access the pre-transformed vertex position in the pixel shader with the <b>varying</b> keyword. </span></h3>
-<h4> <span class="mw-headline" id="vertex_shader_code"> vertex shader code </span></h4>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="glsl source-glsl"><span class="kw2">varying</span> <span class="kw3">vec4</span> vpos<span class="sy0">;</span><br /><br /><span class="kw3">vec4</span> position<span class="br0">(</span> <span class="kw3">mat4</span> transform_projection<span class="sy0">,</span> <span class="kw3">vec4</span> vertex_position <span class="br0">)</span><br /><span class="br0">{</span><br />    vpos <span class="sy [...]
-<h4> <span class="mw-headline" id="pixel_shader_code"> pixel shader code </span></h4>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="glsl source-glsl"><span class="kw2">varying</span> <span class="kw3">vec4</span> vpos<span class="sy0">;</span><br /><br /><span class="kw3">vec4</span> effect<span class="br0">(</span> <span class="kw3">vec4</span> color<span class="sy0">,</span> Image texture<span class="sy0">,</span> <span class="kw3">vec2</span> texture_coords<span class="sy0">,</span> <span class="kw3">vec2</span> screen_coords <span class="br [...]
-<h3> <span class="mw-headline" id="Combine_the_above_example_into_one_string_or_file_with_the_help_of_.23ifdef."> Combine the above example into one string or file with the help of <b>#ifdef</b>. </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="glsl source-glsl"><span class="kw2">varying</span> <span class="kw3">vec4</span> vpos<span class="sy0">;</span><br /><br /><span class="co2">#ifdef VERTEX</span><br /><span class="kw3">vec4</span> position<span class="br0">(</span> <span class="kw3">mat4</span> transform_projection<span class="sy0">,</span> <span class="kw3">vec4</span> vertex_position <span class="br0">)</span><br /><span class="br0">{</s [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="Shader.html" title="Shader">Shader</a>
-</li><li> <a href="love.graphics.setShader.html" title="love.graphics.setShader">love.graphics.setShader</a>
-</li><li> <a href="https://love2d.org/wiki/Shader_Variables" title="Shader Variables">Shader Variables</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.newSpriteBatch</h1>
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-			<p>Creates a new <a href="SpriteBatch.html" title="SpriteBatch">SpriteBatch</a> object.
-</p>
-<table bgcolor="gold" style="border-style:solid;border-width:1px;-moz-border-radius:3px;border-radius:3px;" align="center" width="80%">
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-<td width="1"> <a href="https://love2d.org/wiki/File:O.png" class="image"><img alt="O.png" src="https://love2d.org/w/images/0/09/O.png" width="64" height="64" /></a>
-</td><td>This function can be slow if it is called repeatedly, such as from <a href="love.update.html" title="love.update">love.update</a> or <a href="love.draw.html" title="love.draw">love.draw</a>. If you need to use a specific resource often, create it once and store it somewhere it can be reused!
-</td><td width="1"> 
-</td></tr></table><br /><br />
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">spriteBatch <span class="sy0">=</span> love.graphics.newSpriteBatch<span class="br0">(</span> image, size <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="Image.html" title="Image">Image</a> image</code></dt><dd> The Image to use for the sprites.
-</dd><dt><code><a href="number.html" title="number">number</a> size (1000)</code></dt><dd> The max number of sprites.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="SpriteBatch.html" title="SpriteBatch">SpriteBatch</a> spriteBatch</code></dt><dd> The new SpriteBatch.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in earlier versions.</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">spriteBatch <span class="sy0">=</span> love.graphics.newSpriteBatch<span class="br0">(</span> image, size, usagehint <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="Image.html" title="Image">Image</a> image</code></dt><dd> The Image to use for the sprites.
-</dd><dt><code><a href="number.html" title="number">number</a> size (1000)</code></dt><dd> The max number of sprites.
-</dd><dt><code><a href="SpriteBatchUsage.html" title="SpriteBatchUsage">SpriteBatchUsage</a> usagehint ("dynamic")</code></dt><dd> The expected usage of the SpriteBatch.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="SpriteBatch.html" title="SpriteBatch">SpriteBatch</a> spriteBatch</code></dt><dd> The new SpriteBatch.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="SpriteBatch.html" title="SpriteBatch">SpriteBatch</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.graphics.newSpriteBatch_(Dansk)&action=edit&redlink=1" class="new" title="love.graphics.newSpriteBatch (Dansk) (page does not exist)">Dansk</a> –
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-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.graphics.newSpriteBatch_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.graphics.newSpriteBatch (Español) (page does not exist)">Español</a> –
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
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-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>Lua functions can be used directly with <a href="love.graphics.setStencil.html" title="love.graphics.setStencil">love.graphics.setStencil</a>.</small>
-</td></tr></table>
-<p>Creates a new stencil.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">myStencil <span class="sy0">=</span> love.graphics.newStencil<span class="br0">(</span> stencilFunction <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="function.html" title="function">function</a> stencilFunction</code></dt><dd> Function that draws the stencil.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="function.html" title="function">function</a> myStencil</code></dt><dd> Function that defines the new stencil.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="love.graphics.setStencil.html" title="love.graphics.setStencil">love.graphics.setStencil</a>
-</li><li> <a href="love.graphics.setInvertedStencil.html" title="love.graphics.setInvertedStencil">love.graphics.setInvertedStencil</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
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-<strong class="selflink">English</strong> – 
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You can view its source [e]" accesskey="e">View source</a></li>
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.origin</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Resets the current coordinate transformation.
-</p><p>This function is always used to reverse any previous calls to <a href="love.graphics.rotate.html" title="love.graphics.rotate">love.graphics.rotate</a>, <a href="love.graphics.scale.html" title="love.graphics.scale">love.graphics.scale</a>, <a href="love.graphics.shear.html" title="love.graphics.shear">love.graphics.shear</a> or <a href="love.graphics.translate.html" title="love.graphics.translate">love.graphics.translate</a>. It returns the current transformation state to its defaults.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.origin<span class="br0">(</span><span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Example"> Example </span></h2>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.draw<span class="br0">(</span><span class="br0">)</span><br />   love.graphics.push<span class="br0">(</span><span class="br0">)</span>   <span class="co1">-- stores the coordinate system</span><br />     love.graphics.scale<span class="br0">(</span><span class="nu0">0.5</span>, <span class="nu0">0.5</span><span cla [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="love.graphics.pop.html" title="love.graphics.pop">love.graphics.pop</a>
-</li><li> <a href="love.graphics.push.html" title="love.graphics.push">love.graphics.push</a>
-</li><li> <a href="love.graphics.rotate.html" title="love.graphics.rotate">love.graphics.rotate</a>
-</li><li> <a href="love.graphics.scale.html" title="love.graphics.scale">love.graphics.scale</a>
-</li><li> <a href="love.graphics.shear.html" title="love.graphics.shear">love.graphics.shear</a>
-</li><li> <a href="love.graphics.translate.html" title="love.graphics.translate">love.graphics.translate</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.graphics.origin_(Dansk)&action=edit&redlink=1" class="new" title="love.graphics.origin (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.origin_(Deutsch)&action=edit&redlink=1" class="new" title="love.graphics.origin (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.graphics.origin_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.graphics.origin (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.origin_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.graphics.origin (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.origin_(Indonesia)&action=edit&redlink=1" class="new" title="love.graphics.origin (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.origin_(Italiano)&action=edit&redlink=1" class="new" title="love.graphics.origin (Italiano) (page does not exist)">Italiano</a> –
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-<a href="https://love2d.org/w/index.php?title=love.graphics.origin_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.graphics.origin (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.origin_(Suomi)&action=edit&redlink=1" class="new" title="love.graphics.origin (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.origin_(Svenska)&action=edit&redlink=1" class="new" title="love.graphics.origin (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.origin_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.graphics.origin (Türkçe) (page does not exist)">Türkçe</a> –
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-<a href="https://love2d.org/w/index.php?title=love.graphics.origin_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="love.graphics.origin (Русский) (page does not exist)">Русский</a> –
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-<a href="https://love2d.org/w/index.php?title=love.graphics.origin_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.graphics.origin (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.origin_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.graphics.origin (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.origin_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.graphics.origin (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.origin_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.graphics.origin (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.origin_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.graphics.origin (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.origin_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.graphics.origin (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.origin_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.graphics.origin (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.origin_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="love.graphics.origin (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-			<p>Draws a point.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.point<span class="br0">(</span> x, y <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The position on the x-axis.
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-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Notes"> Notes </span></h2>
-<p>The pixel grid is actually offset to the center of each pixel. So to get clean pixels drawn use 0.5 + integer increments.
-</p>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<p>Render a starfield.
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.load<span class="br0">(</span><span class="br0">)</span><br />   stars <span class="sy0">=</span> <span class="br0">{</span><span class="br0">}</span>   <span class="co1">-- table which will hold our stars</span><br />   max_stars <span class="sy0">=</span> <span class="nu0">100</span>   <span class="co1">-- how many  [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="love.graphics.setPoint.html" title="love.graphics.setPoint">love.graphics.setPoint</a>
-</li><li> <a href="love.graphics.setPointSize.html" title="love.graphics.setPointSize">love.graphics.setPointSize</a>
-</li><li> <a href="love.graphics.setPointStyle.html" title="love.graphics.setPointStyle">love.graphics.setPointStyle</a>
-</li></ul>
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-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
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-<p><a href="https://love2d.org/w/index.php?title=love.graphics.point_(Dansk)&action=edit&redlink=1" class="new" title="love.graphics.point (Dansk) (page does not exist)">Dansk</a> –
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-<strong class="selflink">English</strong> – 
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.polygon</h1>
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-									<!-- start content -->
-			<p>Draw a polygon.
-</p><p>Following the mode argument, this function can accept multiple numeric arguments or a single table of numeric arguments. In either case the arguments are interpreted as alternating x and y coordinates of the polygon's vertices.
-</p><p><i>Note: when in <b>fill</b> mode, the polygon must be <a href="http://en.wikipedia.org/wiki/Convex_polygon" class="external text" rel="nofollow">convex</a> and <a href="http://en.wikipedia.org/wiki/Simple_polygon" class="external text" rel="nofollow">simple</a> or rendering artifacts may occur. <a href="love.math.triangulate.html" title="love.math.triangulate">love.math.triangulate</a> and <a href="love.math.isConvex.html" title="love.math.isConvex">love.math.isConvex</a> can be  [...]
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.polygon<span class="br0">(</span> mode, ... <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="DrawMode.html" title="DrawMode">DrawMode</a> mode</code></dt><dd> How to draw the polygon.
-</dd><dt><code><a href="number.html" title="number">number</a> ...</code></dt><dd> The vertices of the polygon.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.polygon<span class="br0">(</span> mode, vertices <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="DrawMode.html" title="DrawMode">DrawMode</a> mode</code></dt><dd> How to draw the polygon.
-</dd><dt><code><a href="table.html" title="table">table</a> vertices</code></dt><dd> The vertices of the polygon as a table.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<h3> <span class="mw-headline" id="Two_ways_of_drawing_the_same_triangle"> Two ways of drawing the same triangle </span></h3>
-<p>This example shows how to give the coordinates explicitly and how to pass a table argument.
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="co1">-- giving the coordinates directly</span><br />love.graphics.polygon<span class="br0">(</span><span class="st0">'fill'</span>, <span class="nu0">100</span>, <span class="nu0">100</span>, <span class="nu0">200</span>, <span class="nu0">100</span>, <span class="nu0">150</span>, <span class="nu0">200</span><span class="br0">)</span><br /><br /><span class="co1">-- defining a table [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="love.math.triangulate.html" title="love.math.triangulate">love.math.triangulate</a>
-</li><li> <a href="love.math.isConvex.html" title="love.math.isConvex">love.math.isConvex</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.graphics.polygon_(Dansk)&action=edit&redlink=1" class="new" title="love.graphics.polygon (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.polygon_(Deutsch)&action=edit&redlink=1" class="new" title="love.graphics.polygon (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.graphics.polygon_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.graphics.polygon (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.polygon_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.graphics.polygon (Français) (page does not exist)">Français</a> –
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.pop</h1>
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-									<!-- start content -->
-			<p>Pops the current coordinate transformation from the transformation stack.
-</p><p>This function is always used to reverse a previous <a href="love.graphics.push.html" title="love.graphics.push">push</a> operation. It returns the current transformation state to what it was before the last preceding push. For an example, see the description of <a href="love.graphics.push.html" title="love.graphics.push">love.graphics.push</a>.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.pop<span class="br0">(</span><span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<p>Draw two lines of text, one scaled and one normal, using <a href="love.graphics.scale.html" title="love.graphics.scale">love.graphics.scale</a>. We use <strong class="selflink">love.graphics.pop</strong> to return to normal render scale, after having used <a href="love.graphics.push.html" title="love.graphics.push">love.graphics.push</a>.
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.draw<span class="br0">(</span><span class="br0">)</span><br />   love.graphics.push<span class="br0">(</span><span class="br0">)</span>   <span class="co1">-- stores the coordinate system</span><br />   love.graphics.scale<span class="br0">(</span><span class="nu0">0.5</span>, <span class="nu0">0.5</span><span class="br0 [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="love.graphics.push.html" title="love.graphics.push">love.graphics.push</a>
-</li><li> <a href="love.graphics.translate.html" title="love.graphics.translate">love.graphics.translate</a>
-</li><li> <a href="love.graphics.rotate.html" title="love.graphics.rotate">love.graphics.rotate</a>
-</li><li> <a href="love.graphics.scale.html" title="love.graphics.scale">love.graphics.scale</a>
-</li><li> <a href="love.graphics.shear.html" title="love.graphics.shear">love.graphics.shear</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.graphics.pop_(Dansk)&action=edit&redlink=1" class="new" title="love.graphics.pop (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.pop_(Deutsch)&action=edit&redlink=1" class="new" title="love.graphics.pop (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.graphics.pop_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.graphics.pop (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.pop_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.graphics.pop (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.pop_(Indonesia)&action=edit&redlink=1" class="new" title="love.graphics.pop (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.pop_(Italiano)&action=edit&redlink=1" class="new" title="love.graphics.pop (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.pop_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.graphics.pop (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.pop_(Magyar)&action=edit&redlink=1" class="new" title="love.graphics.pop (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.pop_(Nederlands)&action=edit&redlink=1" class="new" title="love.graphics.pop (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.pop_(Polski)&action=edit&redlink=1" class="new" title="love.graphics.pop (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/love.graphics.pop_(Portugu%C3%AAs)" title="love.graphics.pop (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.pop_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="love.graphics.pop (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.pop_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.graphics.pop (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.pop_(Suomi)&action=edit&redlink=1" class="new" title="love.graphics.pop (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.pop_(Svenska)&action=edit&redlink=1" class="new" title="love.graphics.pop (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.pop_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.graphics.pop (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.pop_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="love.graphics.pop (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.pop_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.graphics.pop (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.pop_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.graphics.pop (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/love.graphics.pop_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="love.graphics.pop (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.pop_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.graphics.pop (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.pop_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.graphics.pop (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.pop_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.graphics.pop (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.pop_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.graphics.pop (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.pop_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.graphics.pop (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.pop_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.graphics.pop (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.pop_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.graphics.pop (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.pop_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.graphics.pop (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.pop_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="love.graphics.pop (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-	
-		<h1 id="firstHeading" class="firstHeading">love.graphics.present</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>Displays the results of drawing operations on the screen.
-</p><p>This function is used when writing your own <a href="love.run.html" title="love.run"> love.run</a> function. It presents all the results of your drawing operations on the screen. See the example in <a href="love.run.html" title="love.run">love.run</a> for a typical use of this function.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.present<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.clear.html" title="love.graphics.clear">love.graphics.clear</a>
-</li><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.graphics.present_(Dansk)&action=edit&redlink=1" class="new" title="love.graphics.present (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.present_(Deutsch)&action=edit&redlink=1" class="new" title="love.graphics.present (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.graphics.present_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.graphics.present (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.present_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.graphics.present (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.present_(Indonesia)&action=edit&redlink=1" class="new" title="love.graphics.present (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.present_(Italiano)&action=edit&redlink=1" class="new" title="love.graphics.present (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.present_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.graphics.present (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.present_(Magyar)&action=edit&redlink=1" class="new" title="love.graphics.present (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.present_(Nederlands)&action=edit&redlink=1" class="new" title="love.graphics.present (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.present_(Polski)&action=edit&redlink=1" class="new" title="love.graphics.present (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/love.graphics.present_(Portugu%C3%AAs)" title="love.graphics.present (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.present_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="love.graphics.present (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.present_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.graphics.present (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.present_(Suomi)&action=edit&redlink=1" class="new" title="love.graphics.present (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.present_(Svenska)&action=edit&redlink=1" class="new" title="love.graphics.present (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.present_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.graphics.present (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.present_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="love.graphics.present (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.present_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.graphics.present (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.present_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.graphics.present (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/love.graphics.present_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="love.graphics.present (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.present_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.graphics.present (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.present_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.graphics.present (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.present_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.graphics.present (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.present_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.graphics.present (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.present_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.graphics.present (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.present_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.graphics.present (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/wiki/love.graphics.present_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)" title="love.graphics.present (简体中文)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.present_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.graphics.present (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.present_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="love.graphics.present (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
-</p>
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.print</h1>
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-									<!-- start content -->
-			<p>Draws text on screen. If no <a href="Font.html" title="Font">Font</a> is set, one will be created and set (once) if needed.
-</p><p>As of LOVE 0.7.1, when using translation and scaling functions while drawing text, this function assumes the scale occurs first.  If you don't script with this in mind, the text won't be in the right position, or possibly even on screen.
-</p><p><strong class="selflink">love.graphics.print</strong> and <a href="love.graphics.printf.html" title="love.graphics.printf">love.graphics.printf</a> both suppport UTF-8 encoding. You'll also need a proper <a href="Font.html" title="Font">Font</a> for special characters.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.<span class="kw1">print</span><span class="br0">(</span> text, x, y, r, sx, sy, ox, oy, kx, ky <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> text</code></dt><dd> The text to draw.
-</dd><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The position to draw the object (x-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The position to draw the object (y-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> r (0)</code></dt><dd> Orientation (radians).
-</dd><dt><code><a href="number.html" title="number">number</a> sx (1)</code></dt><dd> Scale factor (x-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> sy (sx)</code></dt><dd> Scale factor (y-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> ox (0)</code></dt><dd> Origin offset (x-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> oy (0)</code></dt><dd> Origin offset (y-axis).
-</dd></dl>
-<div style="font-weight: bold; background: #b0b0ff; color: black; padding: 2px; padding-left: 8px; -webkit-border-top-left-radius: 10px; -webkit-border-top-right-radius: 10px; -moz-border-radius-topleft: 10px; -moz-border-radius-topright: 10px; border-top-left-radius: 10px; border-top-right-radius: 10px;">Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></div><div style="border: 2px solid #b0b0ff; padding: 3px; -webkit-border-bottom-right-radius: 10px;  [...]
-<dl><dt><code><a href="number.html" title="number">number</a> kx (0)</code></dt><dd> Shearing factor (x-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> ky (0)</code></dt><dd> Shearing factor (y-axis).
-</dd></dl>
- </div>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<h3> <span class="mw-headline" id="A_lame_example"> A lame example </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.draw<span class="br0">(</span><span class="br0">)</span><br />    love.graphics.setColor<span class="br0">(</span><span class="nu0">0</span>, <span class="nu0">255</span>, <span class="nu0">0</span>, <span class="nu0">255</span><span class="br0">)</span><br />    love.graphics.<span class="kw1">print</span><span class="br0">( [...]
-<h2> <span class="mw-headline" id="Notes"> Notes </span></h2>
-<p>In version 0.8.0 and older, love.graphics.print stops at the first '\0' (null) character. This can bite you if you are appending keystrokes to form your string, as some of those are multi-byte unicode characters which will likely contain null bytes.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.graphics.print_(Dansk)&action=edit&redlink=1" class="new" title="love.graphics.print (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.print_(Deutsch)&action=edit&redlink=1" class="new" title="love.graphics.print (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.graphics.print_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.graphics.print (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.print_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.graphics.print (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.print_(Indonesia)&action=edit&redlink=1" class="new" title="love.graphics.print (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.print_(Italiano)&action=edit&redlink=1" class="new" title="love.graphics.print (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.print_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.graphics.print (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.print_(Magyar)&action=edit&redlink=1" class="new" title="love.graphics.print (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.print_(Nederlands)&action=edit&redlink=1" class="new" title="love.graphics.print (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.print_(Polski)&action=edit&redlink=1" class="new" title="love.graphics.print (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/love.graphics.print_(Portugu%C3%AAs)" title="love.graphics.print (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.print_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="love.graphics.print (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.print_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.graphics.print (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.print_(Suomi)&action=edit&redlink=1" class="new" title="love.graphics.print (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.print_(Svenska)&action=edit&redlink=1" class="new" title="love.graphics.print (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.print_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.graphics.print (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.print_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="love.graphics.print (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.print_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.graphics.print (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.print_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.graphics.print (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/love.graphics.print_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="love.graphics.print (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.print_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.graphics.print (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.print_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.graphics.print (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.print_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.graphics.print (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.print_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.graphics.print (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.print_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.graphics.print (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.print_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.graphics.print (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.print_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.graphics.print (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.print_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.graphics.print (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.print_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="love.graphics.print (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.printf</h1>
-		<div id="bodyContent">
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-									<!-- start content -->
-			<p>Draws formatted text, with word wrap and alignment.
-</p><p>See additional notes in <a href="love.graphics.print.html" title="love.graphics.print">love.graphics.print</a>.
-</p>
-<table bgcolor="gold" style="border-style:solid;border-width:1px;-moz-border-radius:3px;border-radius:3px;" align="center" width="80%">
-<tr>
-<td width="1"> <a href="https://love2d.org/wiki/File:O.png" class="image"><img alt="O.png" src="https://love2d.org/w/images/0/09/O.png" width="64" height="64" /></a>
-</td><td>Wrapping is implemented by breaking up words by spaces and putting them back together to make sure things fit nicely within the limit provided. However,  due to the way this is done, extra spaces between words will end up missing when printed on the screen, and some lines can overflow past the limit you provide!
-</td><td width="1"> 
-</td></tr></table><br />
-<table bgcolor="gold" style="border-style:solid;border-width:1px;-moz-border-radius:3px;border-radius:3px;" align="center" width="80%">
-<tr>
-<td width="1"> <a href="https://love2d.org/wiki/File:O.png" class="image"><img alt="O.png" src="https://love2d.org/w/images/0/09/O.png" width="64" height="64" /></a>
-</td><td>Aligning does not work as one might expect! It doesn't align to the x/y coordinates given, but in a rectangle, where the limit is the width.
-</td><td width="1"> 
-</td></tr></table><br />
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.printf<span class="br0">(</span> text, x, y, limit, align <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> text</code></dt><dd> A text string.
-</dd><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The position on the x-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The position on the y-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> limit</code></dt><dd> Wrap the line after this many horizontal pixels.
-</dd><dt><code><a href="AlignMode.html" title="AlignMode">AlignMode</a> align ("left")</code></dt><dd> The alignment.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in earlier versions.</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.printf<span class="br0">(</span> text, x, y, limit, align, r, sx, sy, ox, oy, kx, ky <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> text</code></dt><dd> A text string.
-</dd><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The position on the x-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The position on the y-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> limit</code></dt><dd> Wrap the line after this many horizontal pixels.
-</dd><dt><code><a href="AlignMode.html" title="AlignMode">AlignMode</a> align ("left")</code></dt><dd> The alignment.
-</dd><dt><code><a href="number.html" title="number">number</a> r (0)</code></dt><dd> Orientation (radians).
-</dd><dt><code><a href="number.html" title="number">number</a> sx (1)</code></dt><dd> Scale factor (x-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> sy (sx)</code></dt><dd> Scale factor (y-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> ox (0)</code></dt><dd> Origin offset (x-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> oy (0)</code></dt><dd> Origin offset (y-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> kx (0)</code></dt><dd> Shearing factor (x-axis).
-</dd><dt><code><a href="number.html" title="number">number</a> ky (0)</code></dt><dd> Shearing factor (y-axis).
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<p>Draw text to the screen with right alignment and a horizontal limit of 125.
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.printf<span class="br0">(</span><span class="st0">"This text is aligned right, and wraps when it gets too big."</span>, <span class="nu0">25</span>, <span class="nu0">25</span>, <span class="nu0">125</span>, <span class="st0">"right"</span><span class="br0">)</span></div></div>
-<h2> <span class="mw-headline" id="Notes"> Notes </span></h2>
-<p>Note that the limit argument affects the position of your text for 'center' and 'right' alignment.
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.printf<span class="br0">(</span><span class="st0">"This text is aligned center"</span>,<span class="nu0">100</span>, <span class="nu0">100</span>, <span class="nu0">200</span>,<span class="st0">"center"</span><span class="br0">)</span> <span class="co1">-- center your text around x = 200/2 + 100 = 200</span><br />love.graphics.printf<span class="br0">(</span [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
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-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.graphics.printf_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.graphics.printf (Español) (page does not exist)">Español</a> –
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.push</h1>
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-									<!-- start content -->
-			<p>Copies and pushes the current coordinate transformation to the transformation stack.
-</p><p>This function is always used to prepare for a corresponding <a href="love.graphics.pop.html" title="love.graphics.pop">pop</a> operation later. It stores the current coordinate transformation state into the transformation stack and keeps it active. Later changes to the transformation can be undone by using the pop operation, which returns the coordinate transform to the state it was in before calling push.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.push<span class="br0">(</span><span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.draw<span class="br0">(</span><span class="br0">)</span><br />    love.graphics.push<span class="br0">(</span><span class="br0">)</span> <span class="co1">-- stores the default coordinate system</span><br />    love.graphics.translate<span class="br0">(</span>...<span class="br0">)</span> <span class="co1">-- move the cam [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="love.graphics.pop.html" title="love.graphics.pop">love.graphics.pop</a>
-</li><li> <a href="love.graphics.translate.html" title="love.graphics.translate">love.graphics.translate</a>
-</li><li> <a href="love.graphics.rotate.html" title="love.graphics.rotate">love.graphics.rotate</a>
-</li><li> <a href="love.graphics.scale.html" title="love.graphics.scale">love.graphics.scale</a>
-</li><li> <a href="love.graphics.shear.html" title="love.graphics.shear">love.graphics.shear</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.graphics.push_(Dansk)&action=edit&redlink=1" class="new" title="love.graphics.push (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.push_(Deutsch)&action=edit&redlink=1" class="new" title="love.graphics.push (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.graphics.push_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.graphics.push (Español) (page does not exist)">Español</a> –
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.quad</h1>
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-			<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in that and later versions. Use <a href="love.graphics.polygon.html" title="love.graphics.polygon">love.graphics.polygon</a> instead..</small>
-</td></tr></table>
-<p>Draws a quadrilateral shape.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.quad<span class="br0">(</span> mode, x1, y1, x2, y2, x3, y3, x4, y4 <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="DrawMode.html" title="DrawMode">DrawMode</a> mode</code></dt><dd> How to draw the quad.
-</dd><dt><code><a href="number.html" title="number">number</a> x1</code></dt><dd> The position of the top left corner along x-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> y1</code></dt><dd> The position of the top left corner along y-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> x2</code></dt><dd> The position of the top right corner along x-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> y2</code></dt><dd> The position of the top right corner along y-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> x3</code></dt><dd> The position of the bottom right corner along x-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> y3</code></dt><dd> The position of the bottom right corner along y-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> x4</code></dt><dd> The position of the bottom left corner along x-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> y4</code></dt><dd> The position of the bottom left corner along y-axis.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<h3> <span class="mw-headline" id="A_quadrilateral_that_has_its_top_left_corner_located_at_0.2C0_and_whose_width_and_height_are_100_pixels."> A quadrilateral that has its top left corner located at 0,0 and whose width and height are 100 pixels. </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.draw<span class="br0">(</span><span class="br0">)</span><br />    love.graphics.quad<span class="br0">(</span><span class="st0">"fill"</span>, <span class="nu0">0</span>, <span class="nu0">0</span>, <span class="nu0">100</span>, <span class="nu0">0</span>, <span class="nu0">100</span>, <span class="nu0">100</span>, <span class="nu0"> [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
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-<a href="https://love2d.org/w/index.php?title=love.graphics.quad_(Deutsch)&action=edit&redlink=1" class="new" title="love.graphics.quad (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
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-			<p>Draws a rectangle.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.rectangle<span class="br0">(</span> mode, x, y, width, height <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="DrawMode.html" title="DrawMode">DrawMode</a> mode</code></dt><dd> How to draw the rectangle.
-</dd><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The position of top-left corner along x-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The position of top-left corner along y-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> width</code></dt><dd> Width of the rectangle.
-</dd><dt><code><a href="number.html" title="number">number</a> height</code></dt><dd> Height of the rectangle.
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-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<h3> <span class="mw-headline" id="Draws_a_rectangle_at_20.2C50_with_a_width_of_60_and_a_height_of_120"> Draws a rectangle at 20,50 with a width of 60 and a height of 120 </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"> love.graphics.rectangle<span class="br0">(</span><span class="st0">"fill"</span>, <span class="nu0">20</span>, <span class="nu0">50</span>, <span class="nu0">60</span>, <span class="nu0">120</span> <span class="br0">)</span></div></div>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li></ul>
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.reset</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>Resets the current graphics settings.
-</p><p>Calling reset makes the current drawing color white, the current background color black, resets any active <a href="Canvas.html" title="Canvas">Canvas</a> or <a href="PixelEffect.html" title="PixelEffect">PixelEffect</a>, and removes any scissor settings. It sets the <a href="BlendMode.html" title="BlendMode">BlendMode</a> to <tt>alpha</tt> and <a href="ColorMode.html" title="ColorMode">ColorMode</a> to <tt>modulate.</tt> It also sets both the point and line drawing modes to <tt>s [...]
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.reset<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="love.graphics.setBackgroundColor.html" title="love.graphics.setBackgroundColor">love.graphics.setBackgroundColor</a>
-</li><li> <a href="love.graphics.setColor.html" title="love.graphics.setColor">love.graphics.setColor</a>
-</li><li> <a href="love.graphics.setLineStyle.html" title="love.graphics.setLineStyle">love.graphics.setLineStyle</a>
-</li><li> <a href="love.graphics.setPointStyle.html" title="love.graphics.setPointStyle">love.graphics.setPointStyle</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.graphics.reset_(Dansk)&action=edit&redlink=1" class="new" title="love.graphics.reset (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.reset_(Deutsch)&action=edit&redlink=1" class="new" title="love.graphics.reset (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.graphics.reset_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.graphics.reset (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.reset_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.graphics.reset (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.reset_(Indonesia)&action=edit&redlink=1" class="new" title="love.graphics.reset (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.reset_(Italiano)&action=edit&redlink=1" class="new" title="love.graphics.reset (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.reset_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.graphics.reset (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.reset_(Magyar)&action=edit&redlink=1" class="new" title="love.graphics.reset (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.reset_(Nederlands)&action=edit&redlink=1" class="new" title="love.graphics.reset (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.reset_(Polski)&action=edit&redlink=1" class="new" title="love.graphics.reset (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/love.graphics.reset_(Portugu%C3%AAs)" title="love.graphics.reset (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.reset_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="love.graphics.reset (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.reset_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.graphics.reset (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.reset_(Suomi)&action=edit&redlink=1" class="new" title="love.graphics.reset (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.reset_(Svenska)&action=edit&redlink=1" class="new" title="love.graphics.reset (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.reset_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.graphics.reset (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.reset_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="love.graphics.reset (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.reset_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.graphics.reset (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.reset_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.graphics.reset (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/love.graphics.reset_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="love.graphics.reset (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.reset_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.graphics.reset (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.reset_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.graphics.reset (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.reset_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.graphics.reset (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.reset_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.graphics.reset (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.reset_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.graphics.reset (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.reset_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.graphics.reset (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.reset_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.graphics.reset (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.reset_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.graphics.reset (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.reset_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="love.graphics.reset (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/love.graphics.reset" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.rotate</h1>
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-			<p>Rotates the coordinate system in two dimensions.
-</p><p>Calling this function affects all future drawing operations by rotating the coordinate system around the origin by the given amount of radians. This change lasts until love.draw() exits.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.rotate<span class="br0">(</span> angle <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> angle</code></dt><dd> The amount to rotate the coordinate system in radians.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<h3> <span class="mw-headline" id="Rotating_a_static_scene"> Rotating a static scene </span></h3>
-<p>This example shows how to rotate a static scene around a given point. Since the rotation is always around the origin, translating the center of the screen to the origin and back around the rotate operation makes the effective rotation point be the center of the screen. This is demonstrated by drawing a rectangle that shows the rotation and a point that is right in the center and thus does not move when the scene rotates. Note that the drawing commands have coordinates that depend sole [...]
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">local</span> angle <span class="sy0">=</span> <span class="nu0">0</span><br /><br /><span class="kw1">function</span> love.draw<span class="br0">(</span><span class="br0">)</span><br />    <span class="kw1">local</span> width <span class="sy0">=</span> love.graphics.getWidth<span class="br0">(</span><span class="br0">)</span><br />    <span class="kw [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="love.graphics.pop.html" title="love.graphics.pop">love.graphics.pop</a>
-</li><li> <a href="love.graphics.push.html" title="love.graphics.push">love.graphics.push</a>
-</li><li> <a href="love.graphics.translate.html" title="love.graphics.translate">love.graphics.translate</a>
-</li><li> <a href="love.graphics.scale.html" title="love.graphics.scale">love.graphics.scale</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.scale</h1>
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-			<p>Scales the coordinate system in two dimensions.
-</p><p>By default the coordinate system in LÖVE corresponds to the display pixels in horizontal and vertical directions one-to-one, and the x-axis increases towards the right while the y-axis increases downwards. Scaling the coordinate system changes this relation.
-</p><p>After scaling by sx and sy, all coordinates are treated as if they were multiplied by sx and sy. Every result of a drawing operation is also correspondingly scaled, so scaling by (2, 2) for example would mean making everything twice as large in both x- and y-directions. Scaling by a negative value flips the coordinate system in the corresponding direction, which also means everything will be drawn flipped or upside down, or both. Scaling by zero is not a useful operation.
-</p><p>Scale and translate are not commutative operations, therefore, calling them in different orders will change the outcome.
-</p><p>Scaling lasts until love.draw() exits.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.scale<span class="br0">(</span> sx, sy <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> sx</code></dt><dd> The scaling in the direction of the x-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> sy (sx)</code></dt><dd> The scaling in the direction of the y-axis. If omitted, it defaults to same as parameter sx.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<p>Draw two lines of text, one scaled and one normal. Uses <a href="love.graphics.push.html" title="love.graphics.push">love.graphics.push</a> and <a href="love.graphics.pop.html" title="love.graphics.pop">love.graphics.pop</a> to return to normal render scale.
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.draw<span class="br0">(</span><span class="br0">)</span><br />   love.graphics.push<span class="br0">(</span><span class="br0">)</span><br />   love.graphics.scale<span class="br0">(</span><span class="nu0">0.5</span>, <span class="nu0">0.5</span><span class="br0">)</span>   <span class="co1">-- reduce everything by  [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="love.graphics.pop.html" title="love.graphics.pop">love.graphics.pop</a>
-</li><li> <a href="love.graphics.push.html" title="love.graphics.push">love.graphics.push</a>
-</li><li> <a href="love.graphics.rotate.html" title="love.graphics.rotate">love.graphics.rotate</a>
-</li><li> <a href="love.graphics.translate.html" title="love.graphics.translate">love.graphics.translate</a>
-</li></ul>
-<p><br />
-</p>
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.setBackgroundColor</h1>
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-			<p>Sets the background color.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.setBackgroundColor<span class="br0">(</span> red, green, blue <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> red</code></dt><dd> The red component (0-255).
-</dd><dt><code><a href="number.html" title="number">number</a> green</code></dt><dd> The green component (0-255).
-</dd><dt><code><a href="number.html" title="number">number</a> blue</code></dt><dd> The blue component (0-255).
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in earlier versions.</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.setBackgroundColor<span class="br0">(</span> red, green, blue, alpha <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> red</code></dt><dd> The red component (0-255).
-</dd><dt><code><a href="number.html" title="number">number</a> green</code></dt><dd> The green component (0-255).
-</dd><dt><code><a href="number.html" title="number">number</a> blue</code></dt><dd> The blue component (0-255).
-</dd><dt><code><a href="number.html" title="number">number</a> alpha</code></dt><dd> The alpha component (0-255).
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Function_3"> Function </span></h2>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.7.0" title="0.7.0">0.7.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in earlier versions.</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="Synopsis_3"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.setBackgroundColor<span class="br0">(</span> rgb <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_3"> Arguments </span></h3>
-<dl><dt><code><a href="table.html" title="table">table</a> rgb</code></dt><dd> A numerical indexed table with the red, green and blue values as <a href="number.html" title="number">numbers</a>.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_3"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Function_4"> Function </span></h2>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in earlier versions.</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="Synopsis_4"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.setBackgroundColor<span class="br0">(</span> rgba <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_4"> Arguments </span></h3>
-<dl><dt><code><a href="table.html" title="table">table</a> rgba</code></dt><dd> A numerical indexed table with the red, green, blue and alpha values as <a href="number.html" title="number">numbers</a>.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_4"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
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-<a href="https://love2d.org/w/index.php?title=love.graphics.setBackgroundColor_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="love.graphics.setBackgroundColor (Česky) (page does not exist)">Česky</a> –
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.setBlendMode</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.2.0" title="0.2.0">0.2.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Sets the <a href="BlendMode.html" title="BlendMode">blending mode</a>.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.setBlendMode<span class="br0">(</span> mode <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="BlendMode.html" title="BlendMode">BlendMode</a> mode</code></dt><dd> The blend mode to use.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Example">Example</span></h2>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.load<span class="br0">(</span><span class="br0">)</span><br />    love.graphics.setBackgroundColor<span class="br0">(</span><span class="nu0">54</span>, <span class="nu0">172</span>, <span class="nu0">248</span><span class="br0">)</span><br /><span class="kw1">end</span><br /><br /><span class="kw1">function</span> love.draw<span class="br [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="love.graphics.getBlendMode.html" title="love.graphics.getBlendMode">love.graphics.getBlendMode</a>
-</li><li> <a href="BlendMode.html" title="BlendMode">BlendMode</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.graphics.setBlendMode_(Dansk)&action=edit&redlink=1" class="new" title="love.graphics.setBlendMode (Dansk) (page does not exist)">Dansk</a> –
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-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.graphics.setBlendMode_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.graphics.setBlendMode (Español) (page does not exist)">Español</a> –
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.setCanvas</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has been renamed from <a href="love.graphics.setRenderTarget.html" title="love.graphics.setRenderTarget">love.graphics.setRenderTarget</a>.</small>
-</td></tr></table>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.setCanvas<span class="br0">(</span> canvas <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="Canvas.html" title="Canvas">Canvas</a> canvas</code></dt><dd> The new target.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h3> <span class="mw-headline" id="Notes"> Notes </span></h3>
-<p>Sets the render target to a specified <a href="Canvas.html" title="Canvas">Canvas</a>. All drawing operations until the next <i>love.graphics.setCanvas</i> call will be redirected to the <a href="Canvas.html" title="Canvas">Canvas</a> and not shown on the screen.
-</p>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.setCanvas<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h3> <span class="mw-headline" id="Notes_2"> Notes </span></h3>
-<p>Resets the render target to the screen, i.e. re-enables drawing to the screen.
-</p>
-<h2> <span class="mw-headline" id="Function_3"> Function </span></h2>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in earlier versions.</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="Synopsis_3"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.setCanvas<span class="br0">(</span> canvas1, canvas2, ... <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_3"> Arguments </span></h3>
-<dl><dt><code><a href="Canvas.html" title="Canvas">Canvas</a> canvas1</code></dt><dd> The first render target.
-</dd><dt><code><a href="Canvas.html" title="Canvas">Canvas</a> canvas2</code></dt><dd> The second render target.
-</dd><dt><code><a href="Canvas.html" title="Canvas">Canvas</a> ...</code></dt><dd> More canvases.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_3"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h3> <span class="mw-headline" id="Notes_3"> Notes </span></h3>
-<p>Sets the render target to multiple simultaneous <a href="Canvas.html" title="Canvas">Canvases</a>. All drawing operations until the next <i>love.graphics.setCanvas</i> call will be redirected to the specified canvases and not shown on the screen.
-</p><p>Normally the same thing will be drawn on each canvas, but that can be changed if a <a href="Shader.html" title="Shader">pixel shader</a> is used with the <a href="https://love2d.org/wiki/love.graphics.newShader#Pixel_Shader_Function" title="love.graphics.newShader"><code>effects</code> function</a> instead of the regular <code>effect</code>.
-</p><p>All canvas arguments must have the same widths and heights and the same <a href="https://love2d.org/wiki/TextureMode" title="TextureMode" class="mw-redirect">texture type</a>. Not all computers which support Canvases will support multiple render targets. If <a href="love.graphics.isSupported.html" title="love.graphics.isSupported">love.graphics.isSupported("multicanvas")</a> returns true, at least 4 simultaneously active canvases are supported.
-</p>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<h3> <span class="mw-headline" id="Drawing_to_a_canvas"> Drawing to a canvas </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.load<span class="br0">(</span><span class="br0">)</span><br />    <span class="co1">-- create canvas</span><br />    canvas <span class="sy0">=</span> love.graphics.newCanvas<span class="br0">(</span><span class="br0">)</span><br /><br />    <span class="co1">-- direct drawing operations to the canvas</span><br />  [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="Canvas.html" title="Canvas">Canvas</a>
-</li><li> <a href="love.graphics.getCanvas.html" title="love.graphics.getCanvas">love.graphics.getCanvas</a>
-</li><li> <a href="Canvas%3arenderTo.html" title="Canvas:renderTo">Canvas:renderTo</a>
-</li></ul>
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.setCaption</h1>
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-			<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>Moved to the <a href="love.window.html" title="love.window">love.window</a> module as <a href="love.window.setTitle.html" title="love.window.setTitle">love.window.setTitle</a>.</small>
-</td></tr></table>
-<p><br />
-Sets the window caption.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.setCaption<span class="br0">(</span> caption <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> caption</code></dt><dd> The new window caption.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.graphics.setCaption_(Dansk)&action=edit&redlink=1" class="new" title="love.graphics.setCaption (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.setCaption_(Deutsch)&action=edit&redlink=1" class="new" title="love.graphics.setCaption (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.graphics.setCaption_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.graphics.setCaption (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.setCaption_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.graphics.setCaption (Français) (page does not exist)">Français</a> –
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-<a href="https://love2d.org/w/index.php?title=love.graphics.setCaption_(Italiano)&action=edit&redlink=1" class="new" title="love.graphics.setCaption (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.setCaption_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.graphics.setCaption (Lietuviškai) (page does not exist)">Lietuviškai</a> –
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-<a href="https://love2d.org/w/index.php?title=love.graphics.setCaption_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.graphics.setCaption (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.setCaption_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.graphics.setCaption (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.setCaption_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.graphics.setCaption (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.setCaption_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.graphics.setCaption (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.setCaption_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.graphics.setCaption (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.setCaption_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.graphics.setCaption (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.setCaption_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="love.graphics.setCaption (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.setColor</h1>
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-			<p>Sets the color used for drawing.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.setColor<span class="br0">(</span> red, green, blue, alpha <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> red</code></dt><dd> The amount of red.
-</dd><dt><code><a href="number.html" title="number">number</a> green</code></dt><dd> The amount of green.
-</dd><dt><code><a href="number.html" title="number">number</a> blue</code></dt><dd> The amount of blue.
-</dd><dt><code><a href="number.html" title="number">number</a> alpha (255)</code></dt><dd> The amount of alpha.  The alpha value will be applied to all subsequent draw operations, even the drawing of an image.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.7.0" title="0.7.0">0.7.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in earlier versions.</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.setColor<span class="br0">(</span> rgba <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="table.html" title="table">table</a> rgba</code></dt><dd> A numerical indexed table with the red, green, blue and alpha values as <a href="number.html" title="number">numbers</a>. The alpha is optional and defaults to 255 if it is left out.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<h3> <span class="mw-headline" id="Draw_a_red.2C_blue_and_green_circle"> Draw a red, blue and green circle </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.setColor<span class="br0">(</span><span class="nu0">255</span>, <span class="nu0">0</span>, <span class="nu0">0</span><span class="br0">)</span><br />love.graphics.circle<span class="br0">(</span><span class="nu0">50</span>, <span class="nu0">50</span>, <span class="nu0">20</span>, <span class="nu0">20</span><span class="br0">)</span><br /><br />love.graphics.setColor<span  [...]
-<h3> <span class="mw-headline" id="Display_a_Venn_diagram"> Display a Venn diagram </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.load<span class="br0">(</span><span class="br0">)</span><br />    baseX <span class="sy0">=</span> <span class="nu0">300</span><br />    baseY <span class="sy0">=</span> <span class="nu0">400</span><br />    radius <span class="sy0">=</span> <span class="nu0">100</span><br />    offsetY <span class="sy0">=</span> radi [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="https://love2d.org/wiki/HSL_color" title="HSL color">HSL color</a> (an alternate color space, based on human perception)
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.graphics.setColor_(Dansk)&action=edit&redlink=1" class="new" title="love.graphics.setColor (Dansk) (page does not exist)">Dansk</a> –
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-<strong class="selflink">English</strong> – 
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.setColorMask</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Sets the color mask. Enables or disables specific color components when rendering and clearing the screen. For example, if <b>red</b> is set to <b>false</b>, no further changes will be made to the red component of any pixels.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.setColorMask<span class="br0">(</span> red, green, blue, alpha <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> red</code></dt><dd> Render red component.
-</dd><dt><code><a href="boolean.html" title="boolean">boolean</a> green</code></dt><dd> Render green component.
-</dd><dt><code><a href="boolean.html" title="boolean">boolean</a> blue</code></dt><dd> Render blue component.
-</dd><dt><code><a href="boolean.html" title="boolean">boolean</a> alpha</code></dt><dd> Render alpha component.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.setColorMask<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h3> <span class="mw-headline" id="Notes"> Notes </span></h3>
-<p>Enables all color components.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="love.graphics.getColorMask.html" title="love.graphics.getColorMask">love.graphics.getColorMask</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.graphics.setColorMask_(Dansk)&action=edit&redlink=1" class="new" title="love.graphics.setColorMask (Dansk) (page does not exist)">Dansk</a> –
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.2.0" title="0.2.0">0.2.0</a></b> </i>
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-<p>Sets the color mode (which controls how images are affected by the current color).
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.setColorMode<span class="br0">(</span> mode <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="ColorMode.html" title="ColorMode">ColorMode</a> mode</code></dt><dd> The color mode to use.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="love.graphics.getColorMode.html" title="love.graphics.getColorMode">love.graphics.getColorMode</a>
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.setDefaultFilter</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has been renamed from <a href="love.graphics.setDefaultImageFilter.html" title="love.graphics.setDefaultImageFilter">love.graphics.setDefaultImageFilter</a>.</small>
-</td></tr></table>
-<p>Sets the default scaling filters used with <a href="Image.html" title="Image">Images</a>, <a href="Canvas.html" title="Canvas">Canvases</a>, and <a href="Font.html" title="Font">Fonts</a>.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.setDefaultFilter<span class="br0">(</span> <span class="kw1">min</span>, mag, anisotropy <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="FilterMode.html" title="FilterMode">FilterMode</a> min</code></dt><dd> Filter mode used when scaling the image down.
-</dd><dt><code><a href="FilterMode.html" title="FilterMode">FilterMode</a> mag</code></dt><dd> Filter mode used when scaling the image up.
-</dd><dt><code><a href="number.html" title="number">number</a> anisotropy (1)</code></dt><dd> Maximum amount of Anisotropic Filtering used.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Notes"> Notes </span></h2>
-<p>This function does not apply retroactively to loaded images.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="love.graphics.getDefaultFilter.html" title="love.graphics.getDefaultFilter">love.graphics.getDefaultFilter</a>
-</li></ul>
-<p><br />
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-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.graphics.getDefaultFilter_(Dansk)&action=edit&redlink=1" class="new" title="love.graphics.getDefaultFilter (Dansk) (page does not exist)">Dansk</a> –
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.setDefaultImageFilter</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has been renamed to <a href="love.graphics.setDefaultFilter.html" title="love.graphics.setDefaultFilter">love.graphics.setDefaultFilter</a>.</small>
-</td></tr></table>
-<p>Sets the default scaling filters.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.setDefaultImageFilter<span class="br0">(</span> <span class="kw1">min</span>, mag <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="FilterMode.html" title="FilterMode">FilterMode</a> min</code></dt><dd> Filter mode used when scaling the image down.
-</dd><dt><code><a href="FilterMode.html" title="FilterMode">FilterMode</a> mag</code></dt><dd> Filter mode used when scaling the image up.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Notes"> Notes </span></h2>
-<p>This function does not apply retroactively to loaded images.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="love.graphics.getDefaultImageFilter.html" title="love.graphics.getDefaultImageFilter">love.graphics.getDefaultImageFilter</a>
-</li></ul>
-<p><br />
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-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.graphics.getDefaultImageFilter_(Dansk)&action=edit&redlink=1" class="new" title="love.graphics.getDefaultImageFilter (Dansk) (page does not exist)">Dansk</a> –
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-<a href="love.graphics.getDefaultImageFilter.html" title="love.graphics.getDefaultImageFilter">English</a> – 
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-									<!-- start content -->
-			<p>Set an already-loaded <a href="Font.html" title="Font">Font</a> as the current font or create and load a new one from the file and size.
-</p><p>It's recommended that <a href="Font.html" title="Font">Font</a> objects are created with <a href="love.graphics.newFont.html" title="love.graphics.newFont">love.graphics.newFont</a> in the loading stage and then passed to this function in the drawing stage.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.setFont<span class="br0">(</span> font <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="Font.html" title="Font">Font</a> font</code></dt><dd> The Font object to use.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
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-<td> <small>This variant is not supported in that and later versions.</small>
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-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.setFont<span class="br0">(</span> filename, size <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> filename</code></dt><dd> The filepath to the font.
-</dd><dt><code><a href="number.html" title="number">number</a> size (12)</code></dt><dd> The size of the font.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Function_3"> Function </span></h2>
-<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in that and later versions.</small>
-</td></tr></table>
-<p>This variant creates a new font using the default font and the size specified, and sets it as the current font. <b>Do not use this function in <a href="love.update.html" title="love.update">love.update</a> or <a href="love.draw.html" title="love.draw">love.draw</a>.</b> That would create a new font every frame, eating up memory very quickly.
-</p>
-<h3> <span class="mw-headline" id="Synopsis_3"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.setFont<span class="br0">(</span> size <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_3"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> size (12)</code></dt><dd> The size of the font.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_3"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<h3> <span class="mw-headline" id="Draw_some_text_with_default_font.2C_18px"> Draw some text with default font, 18px </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.graphics.load<span class="br0">(</span><span class="br0">)</span><br />  love.graphics.setFont<span class="br0">(</span>love.graphics.newFont<span class="br0">(</span><span class="nu0">18</span><span class="br0">)</span><span class="br0">)</span><br /><span class="kw1">end</span><br /><br /><span class="kw1">function</span> love.draw<sp [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="love.graphics.newFont.html" title="love.graphics.newFont">love.graphics.newFont</a>
-</li><li> <a href="love.graphics.getFont.html" title="love.graphics.getFont">love.graphics.getFont</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.graphics.setFont_(Dansk)&action=edit&redlink=1" class="new" title="love.graphics.setFont (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.setFont_(Deutsch)&action=edit&redlink=1" class="new" title="love.graphics.setFont (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.graphics.setFont_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.graphics.setFont (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.setFont_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.graphics.setFont (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.setFont_(Indonesia)&action=edit&redlink=1" class="new" title="love.graphics.setFont (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.setFont_(Italiano)&action=edit&redlink=1" class="new" title="love.graphics.setFont (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.setFont_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.graphics.setFont (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.setFont_(Magyar)&action=edit&redlink=1" class="new" title="love.graphics.setFont (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.setFont_(Nederlands)&action=edit&redlink=1" class="new" title="love.graphics.setFont (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.setFont_(Polski)&action=edit&redlink=1" class="new" title="love.graphics.setFont (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/love.graphics.setFont_(Portugu%C3%AAs)" title="love.graphics.setFont (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.setFont_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="love.graphics.setFont (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.setFont_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.graphics.setFont (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.setFont_(Suomi)&action=edit&redlink=1" class="new" title="love.graphics.setFont (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.setFont_(Svenska)&action=edit&redlink=1" class="new" title="love.graphics.setFont (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.setFont_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.graphics.setFont (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.setFont_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="love.graphics.setFont (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.setFont_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.graphics.setFont (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.setFont_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.graphics.setFont (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/love.graphics.setFont_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="love.graphics.setFont (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.setFont_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.graphics.setFont (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.setFont_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.graphics.setFont (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.setFont_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.graphics.setFont (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.setFont_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.graphics.setFont (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.setFont_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.graphics.setFont (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.setFont_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.graphics.setFont (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.setFont_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.graphics.setFont (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.setFont_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.graphics.setFont (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.setFont_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="love.graphics.setFont (한국어) (page does not exist)">한국어</a> 
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You can view its source [e]" accesskey="e">View source</a></li>
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.setIcon</h1>
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-			<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>Moved to the <a href="love.window.html" title="love.window">love.window</a> module as <a href="love.window.setIcon.html" title="love.window.setIcon">love.window.setIcon</a>.</small>
-</td></tr></table>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.7.0" title="0.7.0">0.7.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Set window icon. This feature is not completely supported on Windows (apparently an SDL bug, not a LOVE bug: <a href="https://bitbucket.org/rude/love/issue/143/windows-no-titlebar-icon" class="external autonumber" rel="nofollow">[1]</a>).
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.setIcon<span class="br0">(</span> image <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="Image.html" title="Image">Image</a> image</code></dt><dd> The window icon.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.graphics.setIcon_(Dansk)&action=edit&redlink=1" class="new" title="love.graphics.setIcon (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.setIcon_(Deutsch)&action=edit&redlink=1" class="new" title="love.graphics.setIcon (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.graphics.setIcon_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.graphics.setIcon (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.setIcon_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.graphics.setIcon (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.setIcon_(Indonesia)&action=edit&redlink=1" class="new" title="love.graphics.setIcon (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.setIcon_(Italiano)&action=edit&redlink=1" class="new" title="love.graphics.setIcon (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.setIcon_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.graphics.setIcon (Lietuviškai) (page does not exist)">Lietuviškai</a> –
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-<a href="https://love2d.org/w/index.php?title=love.graphics.setIcon_(Nederlands)&action=edit&redlink=1" class="new" title="love.graphics.setIcon (Nederlands) (page does not exist)">Nederlands</a> –
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-<a href="https://love2d.org/w/index.php?title=love.graphics.setIcon_(Suomi)&action=edit&redlink=1" class="new" title="love.graphics.setIcon (Suomi) (page does not exist)">Suomi</a> –
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-<a href="https://love2d.org/w/index.php?title=love.graphics.setIcon_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.graphics.setIcon (Türkçe) (page does not exist)">Türkçe</a> –
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-<a href="https://love2d.org/w/index.php?title=love.graphics.setIcon_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.graphics.setIcon (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.setIcon_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.graphics.setIcon (Български) (page does not exist)">Български</a> –
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-<a href="https://love2d.org/w/index.php?title=love.graphics.setIcon_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.graphics.setIcon (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.setIcon_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.graphics.setIcon (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.setIcon_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.graphics.setIcon (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.setIcon_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.graphics.setIcon (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.setIcon_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.graphics.setIcon (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.setIcon_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.graphics.setIcon (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.setIcon_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.graphics.setIcon (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.setIcon_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.graphics.setIcon (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.setIcon_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="love.graphics.setIcon (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.setInvertedStencil</h1>
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Defines an inverted stencil for the drawing operations or releases the active one.
-</p><p>It's the same as <a href="love.graphics.setStencil.html" title="love.graphics.setStencil">love.graphics.setStencil</a> with the mask inverted.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.setInvertedStencil<span class="br0">(</span> stencilFunction <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="function.html" title="function">function</a> stencilFunction</code></dt><dd> Function that draws the stencil.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.setInvertedStencil<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h3> <span class="mw-headline" id="Notes"> Notes </span></h3>
-<p>Releases the active stencil.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="love.graphics.newStencil.html" title="love.graphics.newStencil">love.graphics.newStencil</a>
-</li><li> <a href="love.graphics.setStencil.html" title="love.graphics.setStencil">love.graphics.setStencil</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.graphics.setInvertedStencil_(Dansk)&action=edit&redlink=1" class="new" title="love.graphics.setInvertedStencil (Dansk) (page does not exist)">Dansk</a> –
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-<strong class="selflink">English</strong> – 
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-<a href="https://love2d.org/w/index.php?title=love.graphics.setInvertedStencil_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.graphics.setInvertedStencil (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.setInvertedStencil_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.graphics.setInvertedStencil (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.setInvertedStencil_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.graphics.setInvertedStencil (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.setInvertedStencil_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.graphics.setInvertedStencil (正體中文) (page does not exist)">正體中文</a> –
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-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>Use <a href="love.graphics.setLineWidth.html" title="love.graphics.setLineWidth">love.graphics.setLineWidth</a> and <a href="love.graphics.setLineStyle.html" title="love.graphics.setLineStyle">love.graphics.setLineStyle</a>.</small>
-</td></tr></table>
-<p>Sets the line width and style.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.setLine<span class="br0">(</span> width, style <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> width</code></dt><dd> The width of the line.
-</dd><dt><code><a href="LineStyle.html" title="LineStyle">LineStyle</a> style ("smooth")</code></dt><dd> The LineStyle to use.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Example"> Example </span></h2>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.setLine<span class="br0">(</span><span class="nu0">2</span>, <span class="st0">"smooth"</span><span class="br0">)</span><br />love.graphics.line<span class="br0">(</span><span class="nu0">15</span>, <span class="nu0">25</span>, <span class="nu0">69</span>, <span class="nu0">89</span><span class="br0">)</span></div></div>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="love.graphics.setLineWidth.html" title="love.graphics.setLineWidth">love.graphics.setLineWidth</a>
-</li><li> <a href="love.graphics.setLineStyle.html" title="love.graphics.setLineStyle">love.graphics.setLineStyle</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.graphics.setLine_(Dansk)&action=edit&redlink=1" class="new" title="love.graphics.setLine (Dansk) (page does not exist)">Dansk</a> –
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-<strong class="selflink">English</strong> – 
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-<a href="https://love2d.org/w/index.php?title=love.graphics.setLine_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.graphics.setLine (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.setLine_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.graphics.setLine (日本語) (page does not exist)">日本語</a> –
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-<a href="https://love2d.org/w/index.php?title=love.graphics.setLine_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.graphics.setLine (简体中文) (page does not exist)">简体中文</a> –
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-			<p>Sets the line join style.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.setLineJoin<span class="br0">(</span> join <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="LineJoin.html" title="LineJoin">LineJoin</a> join</code></dt><dd> The LineJoin to use.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="love.graphics.getLineJoin.html" title="love.graphics.getLineJoin">love.graphics.getLineJoin</a>
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.setLineStipple</h1>
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-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in that and later versions.</small>
-</td></tr></table>
-<p>Sets the line stipple pattern.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.setLineStipple<span class="br0">(</span> pattern, <span class="kw1">repeat</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> pattern</code></dt><dd> A 16-bit pattern.
-</dd><dt><code><a href="number.html" title="number">number</a> repeat (1)</code></dt><dd> Repeat factor.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Additional_Information"> Additional Information </span></h2>
-<p>A stipple pattern is made up of a 16bit sequence of 0s and 1s, Just like binary.
-</p><p>The pattern is repeated to complete the line. Using the repeat will stretch the pattern and multiplies each 1 and 0. For example if three 1s are consecutively placed they are stretched to six if the repeat is 2. The maximum repeat is 255, and the minimum repeat is 1.
-</p><p>A 1 is a a cue to draw a pixel whereas 0 is the opposite and does not draw a pixel, This is done per pixel for the given line.
-</p><p>A pattern is read from back to front.
-</p><p>0x3F07 would equal to 0011111100000111 in binary.
-</p><p>You can visualise the pattern by reading the binary sequence backwards.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
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-<strong class="selflink">English</strong> – 
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-			<p>Sets the line style.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.setLineStyle<span class="br0">(</span> style <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="LineStyle.html" title="LineStyle">LineStyle</a> style</code></dt><dd> The LineStyle to use.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="love.graphics.setLine.html" title="love.graphics.setLine">love.graphics.setLine</a>
-</li></ul>
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-			<p>Sets the line width.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.setLineWidth<span class="br0">(</span> width <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> width</code></dt><dd> The width of the line.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="love.graphics.setLine.html" title="love.graphics.setLine">love.graphics.setLine</a>
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-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>Moved to the <a href="love.window.html" title="love.window">love.window</a> module as <a href="love.window.setMode.html" title="love.window.setMode">love.window.setMode</a>.</small>
-</td></tr></table>
-<p><br />
-Changes the window size, or the display mode if fullscreen.
-</p><p>If width or height is 0, setMode will use the width or height of the desktop. 
-</p><p>Changing the display mode may have side effects: for example, <a href="Canvas.html" title="Canvas">Canvases</a> will be cleared; make sure to save their contents beforehand.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">success <span class="sy0">=</span> love.graphics.setMode<span class="br0">(</span> width, height, fullscreen, vsync, fsaa <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> width</code></dt><dd> Display width.
-</dd><dt><code><a href="number.html" title="number">number</a> height</code></dt><dd> Display height.
-</dd><dt><code><a href="boolean.html" title="boolean">boolean</a> fullscreen (false)</code></dt><dd> Fullscreen (true), or windowed (false).
-</dd><dt><code><a href="boolean.html" title="boolean">boolean</a> vsync (true)</code></dt><dd> True if LÖVE should wait for vsync, false otherwise.
-</dd><dt><code><a href="number.html" title="number">number</a> fsaa (0)</code></dt><dd> The number of FSAA-buffers.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> success</code></dt><dd> True if successful, false otherwise.
-</dd></dl>
-<h2> <span class="mw-headline" id="Notes"> Notes </span></h2>
-<p>If you have disabled the screen in <a href="https://love2d.org/wiki/conf.lua" title="conf.lua" class="mw-redirect">conf.lua</a> and use this function to manually create the window, then you must not call any other <a href="love.graphics.html" title="love.graphics">love.graphics</a>.* function before this one. Doing so will result in undefined behavior and/or crashes.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li></ul>
-<p><br />
-</p><p><br />
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-<a href="https://love2d.org/w/index.php?title=love.graphics.setMode_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.graphics.setMode (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.setMode_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.graphics.setMode (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.setMode_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="love.graphics.setMode (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.setNewFont</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Creates and sets a new <a href="Font.html" title="Font">Font</a>.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">font <span class="sy0">=</span> love.graphics.setNewFont<span class="br0">(</span> size <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> size (12)</code></dt><dd> The size of the font.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="Font.html" title="Font">Font</a> font</code></dt><dd> The new font.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">font <span class="sy0">=</span> love.graphics.setNewFont<span class="br0">(</span> filename, size <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> filename</code></dt><dd> The path and name of the file with the font.
-</dd><dt><code><a href="number.html" title="number">number</a> size (12)</code></dt><dd> The size of the font.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="Font.html" title="Font">Font</a> font</code></dt><dd> The new font.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_3"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_3"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">font <span class="sy0">=</span> love.graphics.setNewFont<span class="br0">(</span> file, size <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_3"> Arguments </span></h3>
-<dl><dt><code><a href="File.html" title="File">File</a> file</code></dt><dd> A <a href="File.html" title="File">File</a> with the font.
-</dd><dt><code><a href="number.html" title="number">number</a> size (12)</code></dt><dd> The size of the font.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_3"> Returns </span></h3>
-<dl><dt><code><a href="Font.html" title="Font">Font</a> font</code></dt><dd> The new font.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_4"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_4"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">font <span class="sy0">=</span> love.graphics.setNewFont<span class="br0">(</span> data, size <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_4"> Arguments </span></h3>
-<dl><dt><code><a href="Data.html" title="Data">Data</a> data</code></dt><dd> A <a href="Data.html" title="Data">Data</a> with the font.
-</dd><dt><code><a href="number.html" title="number">number</a> size (12)</code></dt><dd> The size of the font.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_4"> Returns </span></h3>
-<dl><dt><code><a href="Font.html" title="Font">Font</a> font</code></dt><dd> The new font.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_5"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_5"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">font <span class="sy0">=</span> love.graphics.setNewFont<span class="br0">(</span> rasterizer <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_5"> Arguments </span></h3>
-<dl><dt><code><a href="Rasterizer.html" title="Rasterizer">Rasterizer</a> rasterizer</code></dt><dd> A rasterizer.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_5"> Returns </span></h3>
-<dl><dt><code><a href="Font.html" title="Font">Font</a> font</code></dt><dd> The new font.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="love.graphics.newFont.html" title="love.graphics.newFont">love.graphics.newFont</a>
-</li><li> <a href="love.graphics.setFont.html" title="love.graphics.setFont">love.graphics.setFont</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.graphics.setNewFont_(Dansk)&action=edit&redlink=1" class="new" title="love.graphics.setNewFont (Dansk) (page does not exist)">Dansk</a> –
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-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.graphics.setNewFont_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.graphics.setNewFont (Español) (page does not exist)">Español</a> –
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.setPixelEffect</h1>
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in that and later versions. It is renamed to <a href="love.graphics.setShader.html" title="love.graphics.setShader">love.graphics.setShader</a>.</small>
-</td></tr></table>
-<p><br />
-Sets or resets a <a href="PixelEffect.html" title="PixelEffect">PixelEffect</a> as the current pixel effect. All drawing operations until the next <i>love.graphics.setPixelEffect</i> will be drawn using the <a href="PixelEffect.html" title="PixelEffect">PixelEffect</a> object specified.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.setPixelEffect<span class="br0">(</span> pixeleffect <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="PixelEffect.html" title="PixelEffect">PixelEffect</a> pixeleffect</code></dt><dd> The new pixel effect.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h3> <span class="mw-headline" id="Notes"> Notes </span></h3>
-<p>Sets the current pixel shader to a specified <a href="PixelEffect.html" title="PixelEffect">PixelEffect</a>. All drawing operations until the next <i>love.graphics.setPixelEffect</i> will be drawn using the <a href="PixelEffect.html" title="PixelEffect">PixelEffect</a> object specified.
-</p>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.setPixelEffect<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h3> <span class="mw-headline" id="Notes_2"> Notes </span></h3>
-<p>Disables pixel effects, allowing unfiltered drawing operations.
-</p>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<h3> <span class="mw-headline" id="Drawing_a_rectangle_using_a_pixel_effect"> Drawing a rectangle using a pixel effect </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.load<span class="br0">(</span><span class="br0">)</span><br />    effect <span class="sy0">=</span> love.graphics.newPixelEffect <span class="br0">[</span><span class="br0">[</span><br />        extern number <span class="kw1">time</span><span class="sy0">;</span><br />        vec4 effect<span class= [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="PixelEffect.html" title="PixelEffect">PixelEffect</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.graphics.setPixelEffect_(Dansk)&action=edit&redlink=1" class="new" title="love.graphics.setPixelEffect (Dansk) (page does not exist)">Dansk</a> –
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-<strong class="selflink">English</strong> – 
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.setPoint</h1>
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-			<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>Use <a href="love.graphics.setPointSize.html" title="love.graphics.setPointSize">love.graphics.setPointSize</a> and <a href="love.graphics.setPointStyle.html" title="love.graphics.setPointStyle">love.graphics.setPointStyle</a>.</small>
-</td></tr></table>
-<p>Sets the point size and style.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.setPoint<span class="br0">(</span> size, style <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> size</code></dt><dd> The new point size.
-</dd><dt><code><a href="PointStyle.html" title="PointStyle">PointStyle</a> style</code></dt><dd> The new point style.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<p>Increase the point size by 1 and set it to smooth.
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">local</span> s <span class="sy0">=</span> love.graphics.getPointSize<span class="br0">(</span><span class="br0">)</span> + <span class="nu0">1</span><br />love.graphics.setPoint<span class="br0">(</span>s, <span class="st0">"smooth"</span><span class="br0">)</span></div></div>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="love.graphics.setPointSize.html" title="love.graphics.setPointSize">love.graphics.setPointSize</a>
-</li><li> <a href="love.graphics.setPointStyle.html" title="love.graphics.setPointStyle">love.graphics.setPointStyle</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.graphics.setPoint_(Dansk)&action=edit&redlink=1" class="new" title="love.graphics.setPoint (Dansk) (page does not exist)">Dansk</a> –
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-<strong class="selflink">English</strong> – 
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.setPointSize</h1>
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-			<p>Sets the <a href="love.graphics.setPoint.html" title="love.graphics.setPoint">point</a> size.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.setPointSize<span class="br0">(</span> size <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> size</code></dt><dd> The new point size.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<p>Increase the point size by 1, by using <a href="love.graphics.getPointSize.html" title="love.graphics.getPointSize">love.graphics.getPointSize</a>.
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">local</span> s <span class="sy0">=</span> love.graphics.getPointSize<span class="br0">(</span><span class="br0">)</span> + <span class="nu0">1</span><br />love.graphics.setPointSize<span class="br0">(</span>s<span class="br0">)</span></div></div>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="love.graphics.point.html" title="love.graphics.point">love.graphics.point</a>
-</li><li> <a href="love.graphics.setPoint.html" title="love.graphics.setPoint">love.graphics.setPoint</a>
-</li><li> <a href="love.graphics.setPointStyle.html" title="love.graphics.setPointStyle">love.graphics.setPointStyle</a>
-</li><li> <a href="love.graphics.getPointSize.html" title="love.graphics.getPointSize">love.graphics.getPointSize</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.graphics.setPointSize_(Dansk)&action=edit&redlink=1" class="new" title="love.graphics.setPointSize (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.setPointSize_(Deutsch)&action=edit&redlink=1" class="new" title="love.graphics.setPointSize (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.graphics.setPointSize_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.graphics.setPointSize (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.setPointSize_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.graphics.setPointSize (Français) (page does not exist)">Français</a> –
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-<a href="https://love2d.org/w/index.php?title=love.graphics.setPointSize_(Italiano)&action=edit&redlink=1" class="new" title="love.graphics.setPointSize (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.setPointSize_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.graphics.setPointSize (Lietuviškai) (page does not exist)">Lietuviškai</a> –
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-<a href="https://love2d.org/wiki/love.graphics.setPointSize_(Portugu%C3%AAs)" title="love.graphics.setPointSize (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.setPointSize_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="love.graphics.setPointSize (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.setPointSize_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.graphics.setPointSize (Slovenský) (page does not exist)">Slovenský</a> –
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.setPointStyle</h1>
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-			<p>Sets the <a href="love.graphics.setPoint.html" title="love.graphics.setPoint">point</a> style.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.setPointStyle<span class="br0">(</span> style <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="PointStyle.html" title="PointStyle">PointStyle</a> style</code></dt><dd> The new point style.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<p>Toggle between <a href="love.graphics.setPoint.html" title="love.graphics.setPoint">point styles</a> with the help of <a href="love.graphics.getPointStyle.html" title="love.graphics.getPointStyle">love.graphics.getPointStyle</a>.
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">if</span> love.graphics.getPointStyle<span class="br0">(</span><span class="br0">)</span> <span class="sy0">==</span> <span class="st0">"rough"</span> <span class="kw1">then</span><br />   love.graphics.setPointStyle<span class="br0">(</span><span class="st0">"smooth"</span><span class="br0">)</span><br /><span class="kw1">else</span><br /> [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="love.graphics.point.html" title="love.graphics.point">love.graphics.point</a>
-</li><li> <a href="love.graphics.setPoint.html" title="love.graphics.setPoint">love.graphics.setPoint</a>
-</li><li> <a href="love.graphics.setPointSize.html" title="love.graphics.setPointSize">love.graphics.setPointSize</a>
-</li><li> <a href="love.graphics.getPointStyle.html" title="love.graphics.getPointStyle">love.graphics.getPointStyle</a>
-</li></ul>
-<p><br />
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-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.setRenderTarget</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.7.0" title="0.7.0">0.7.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has been renamed to <a href="love.graphics.setCanvas.html" title="love.graphics.setCanvas">love.graphics.setCanvas</a>.</small>
-</td></tr></table>
-<p>Sets or resets a <a href="Framebuffer.html" title="Framebuffer">Framebuffer</a> as render target. All drawing operations until the next <i>love.graphics.setRenderTarget</i> will be directed to the <a href="Framebuffer.html" title="Framebuffer">Framebuffer</a> object specified.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.setRenderTarget<span class="br0">(</span> framebuffer <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="Framebuffer.html" title="Framebuffer">Framebuffer</a> framebuffer</code></dt><dd> The new render target.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h3> <span class="mw-headline" id="Notes"> Notes </span></h3>
-<p>Sets the render target to a specified <a href="Framebuffer.html" title="Framebuffer">Framebuffer</a>. The specified <a href="Framebuffer.html" title="Framebuffer">Framebuffer</a> will be cleared. All drawing operations until the next <i>love.graphics.setRenderTarget</i> will be redirected to the <a href="Framebuffer.html" title="Framebuffer">Framebuffer</a> and not shown on the screen.
-</p>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.setRenderTarget<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h3> <span class="mw-headline" id="Notes_2"> Notes </span></h3>
-<p>Resets the render target to the screen, i.e. re-enables drawing to the screen.
-</p><p><br />
-</p>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<h3> <span class="mw-headline" id="Drawing_to_a_framebuffer"> Drawing to a framebuffer </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="co1">-- draw colored square to framebuffer</span><br />love.graphics.setRenderTarget<span class="br0">(</span>framebuffer<span class="br0">)</span><br />love.graphics.setColor<span class="br0">(</span><span class="nu0">230</span>,<span class="nu0">240</span>,<span class="nu0">120</span><span class="br0">)</span><br />love.graphics.rectangle<span class="br0">(</span><span [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="Framebuffer.html" title="Framebuffer">Framebuffer</a>
-</li><li> <a href="Framebuffer%3arenderTo.html" title="Framebuffer:renderTo">Framebuffer:renderTo</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.graphics.setRenderTarget_(Dansk)&action=edit&redlink=1" class="new" title="love.graphics.setRenderTarget (Dansk) (page does not exist)">Dansk</a> –
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-<strong class="selflink">English</strong> – 
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.setScissor</h1>
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/w/index.php?title=0.4.0&action=edit&redlink=1" class="new" title="0.4.0 (page does not exist)">0.4.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Sets or disables scissor.
-</p><p>The scissor limits the drawing area to a specified rectangle. This affects all graphics calls, including <a href="love.graphics.clear.html" title="love.graphics.clear">love.graphics.clear</a>. 
-</p><p>The dimensions of the scissor is unaffected by graphical transformations (translate, scale, ...).
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.setScissor<span class="br0">(</span> x, y, width, height <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> x coordinate of upper left corner.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> y coordinate of upper left corner.
-</dd><dt><code><a href="number.html" title="number">number</a> width</code></dt><dd> width of clipping rectangle.
-</dd><dt><code><a href="number.html" title="number">number</a> height</code></dt><dd> height of clipping rectangle.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.setScissor<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h3> <span class="mw-headline" id="Notes"> Notes </span></h3>
-<p>Disables scissor.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="love.graphics.getScissor.html" title="love.graphics.getScissor">love.graphics.getScissor</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.graphics.setScissor_(Dansk)&action=edit&redlink=1" class="new" title="love.graphics.setScissor (Dansk) (page does not exist)">Dansk</a> –
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-<strong class="selflink">English</strong> – 
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-<a href="https://love2d.org/w/index.php?title=love.graphics.setScissor_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.graphics.setScissor (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.setScissor_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.graphics.setScissor (日本語) (page does not exist)">日本語</a> –
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.setShader</h1>
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has been renamed from <a href="love.graphics.setPixelEffect.html" title="love.graphics.setPixelEffect">love.graphics.setPixelEffect</a>.</small>
-</td></tr></table>
-<p><br />
-Sets or resets a <a href="Shader.html" title="Shader">Shader</a> as the current pixel effect or vertex shaders. All drawing operations until the next <i>love.graphics.setShader</i> will be drawn using the <a href="Shader.html" title="Shader">Shader</a> object specified.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.setShader<span class="br0">(</span> shader <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="Shader.html" title="Shader">Shader</a> shader</code></dt><dd> The new shader.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h3> <span class="mw-headline" id="Notes"> Notes </span></h3>
-<p>Sets the current shader to a specified <a href="Shader.html" title="Shader">Shader</a>. All drawing operations until the next <i>love.graphics.setShader</i> will be drawn using the <a href="Shader.html" title="Shader">Shader</a> object specified.
-</p>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.setShader<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h3> <span class="mw-headline" id="Notes_2"> Notes </span></h3>
-<p>Disables shaders, allowing unfiltered drawing operations.
-</p>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<h3> <span class="mw-headline" id="Drawing_a_rectangle_using_a_pixel_effect_shader"> Drawing a rectangle using a pixel effect shader </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.load<span class="br0">(</span><span class="br0">)</span><br />    effect <span class="sy0">=</span> love.graphics.newShader <span class="br0">[</span><span class="br0">[</span><br />        extern number <span class="kw1">time</span><span class="sy0">;</span><br />        vec4 effect<span class="br0" [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="Shader.html" title="Shader">Shader</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
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-<strong class="selflink">English</strong> – 
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.setStencil</h1>
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Defines or releases a stencil for the drawing operations.
-</p><p>The passed function draws to the stencil instead of the screen, creating an image with transparent and opaque pixels. While active, it is used to test where pixels will be drawn or discarded. Image contents do not directly affect the stencil, but see below for a workaround.
-</p><p>Calling the function without arguments releases the active stencil.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.setStencil<span class="br0">(</span> stencilFunction <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="function.html" title="function">function</a> stencilFunction</code></dt><dd> Function that draws the stencil.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.setStencil<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h3> <span class="mw-headline" id="Notes"> Notes </span></h3>
-<p>Releases the active stencil.
-</p>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<h3> <span class="mw-headline" id="Drawing_circles_masked_by_a_rectangle"> Drawing circles masked by a rectangle </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">myStencilFunction <span class="sy0">=</span> <span class="kw1">function</span><span class="br0">(</span><span class="br0">)</span><br />   love.graphics.rectangle<span class="br0">(</span><span class="st0">"fill"</span>, <span class="nu0">225</span>, <span class="nu0">200</span>, <span class="nu0">350</span>, <span class="nu0">300</span><span class="br0">)</span><br / [...]
-<h3> <span class="mw-headline" id="Drawing_a_circle_with_a_hole"> Drawing a circle with a hole </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">myStencilFunction <span class="sy0">=</span> <span class="kw1">function</span><span class="br0">(</span><span class="br0">)</span><br />   love.graphics.circle<span class="br0">(</span><span class="st0">"fill"</span>, <span class="nu0">400</span>, <span class="nu0">300</span>, <span class="nu0">50</span><span class="br0">)</span><br /><span class="kw1">end</span><br / [...]
-<h3> <span class="mw-headline" id="Drawing_two_masked_triangles_with_different_colors"> Drawing two masked triangles with different colors </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">myStencilFunction <span class="sy0">=</span> <span class="kw1">function</span><span class="br0">(</span><span class="br0">)</span><br />   love.graphics.circle<span class="br0">(</span><span class="st0">"fill"</span>, <span class="nu0">400</span>, <span class="nu0">300</span>, <span class="nu0">60</span>, <span class="nu0">25</span><span class="br0">)</span><br /><spa [...]
-<h3> <span class="mw-headline" id="Using_an_Image_as_a_mask"> Using an Image as a mask </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="co1">-- a black/white mask image: black pixels will mask, white pixels will pass.</span><br /><span class="kw1">local</span> mask <span class="sy0">=</span> love.graphics.newImage<span class="br0">(</span><span class="st0">"mymask.png"</span><span class="br0">)</span><br /><br /><span class="kw1">local</span> mask_effect <span class="sy0">=</span> love.graphics.newPixelEff [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="love.graphics.setInvertedStencil.html" title="love.graphics.setInvertedStencil">love.graphics.setInvertedStencil</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.graphics.setStencil_(Dansk)&action=edit&redlink=1" class="new" title="love.graphics.setStencil (Dansk) (page does not exist)">Dansk</a> –
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-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.graphics.setStencil_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.graphics.setStencil (Español) (page does not exist)">Español</a> –
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.setWireframe</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.1" title="0.9.1">0.9.1</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Sets whether wireframe lines will be used when drawing.
-</p>
-<table bgcolor="gold" style="border-style:solid;border-width:1px;-moz-border-radius:3px;border-radius:3px;" align="center" width="80%">
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-<td width="1"> <a href="https://love2d.org/wiki/File:O.png" class="image"><img alt="O.png" src="https://love2d.org/w/images/0/09/O.png" width="64" height="64" /></a>
-</td><td>Wireframe mode should only be used for debugging. The lines drawn with it enabled do not behave like regular love.graphics lines: their widths don't scale with the coordinate transformations or with <a href="love.graphics.setLineWidth.html" title="love.graphics.setLineWidth">love.graphics.setLineWidth</a>, and they don't use the smooth LineStyle.
-</td><td width="1"> 
-</td></tr></table><br />
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.setWireframe<span class="br0">(</span> enable <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> enable</code></dt><dd> True to enable wireframe mode when drawing, false to disable it.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="love.graphics.isWireframe.html" title="love.graphics.isWireframe">love.graphics.isWireframe</a>
-</li></ul>
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Shears the coordinate system.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.shear<span class="br0">(</span> kx, ky <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> kx</code></dt><dd> The shear factor on the x-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> ky</code></dt><dd> The shear factor on the y-axis.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<h3> <span class="mw-headline" id="Squish_a_rectangle"> Squish a rectangle </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">x <span class="sy0">=</span> <span class="nu0">100</span><br />y <span class="sy0">=</span> <span class="nu0">100</span><br />width <span class="sy0">=</span> <span class="nu0">100</span><br />height <span class="sy0">=</span> <span class="nu0">50</span><br /><br /><span class="kw1">function</span> love.draw<span class="br0">(</span><span class="br0">)</span><br />    love.graphics.tra [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.graphics.shear_(Dansk)&action=edit&redlink=1" class="new" title="love.graphics.shear (Dansk) (page does not exist)">Dansk</a> –
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-<strong class="selflink">English</strong> – 
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-<a href="https://love2d.org/w/index.php?title=love.graphics.shear_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.graphics.shear (日本語) (page does not exist)">日本語</a> –
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.toggleFullscreen</h1>
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-			<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>Moved to the <a href="love.window.html" title="love.window">love.window</a> module as <a href="https://love2d.org/wiki/love.window.toggleFullscreen" title="love.window.toggleFullscreen" class="mw-redirect">love.window.toggleFullscreen</a>.</small>
-</td></tr></table>
-<p><br />
-Toggles fullscreen.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">success <span class="sy0">=</span> love.graphics.toggleFullscreen<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> success</code></dt><dd> True if successful, false otherwise.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.graphics.toggleFullscreen_(Dansk)&action=edit&redlink=1" class="new" title="love.graphics.toggleFullscreen (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/wiki/love.graphics.toggleFullscreen_(Deutsch)" title="love.graphics.toggleFullscreen (Deutsch)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.graphics.toggleFullscreen_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.graphics.toggleFullscreen (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.toggleFullscreen_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.graphics.toggleFullscreen (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.toggleFullscreen_(Indonesia)&action=edit&redlink=1" class="new" title="love.graphics.toggleFullscreen (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.toggleFullscreen_(Italiano)&action=edit&redlink=1" class="new" title="love.graphics.toggleFullscreen (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.toggleFullscreen_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.graphics.toggleFullscreen (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.toggleFullscreen_(Magyar)&action=edit&redlink=1" class="new" title="love.graphics.toggleFullscreen (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.toggleFullscreen_(Nederlands)&action=edit&redlink=1" class="new" title="love.graphics.toggleFullscreen (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.toggleFullscreen_(Polski)&action=edit&redlink=1" class="new" title="love.graphics.toggleFullscreen (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/love.graphics.toggleFullscreen_(Portugu%C3%AAs)" title="love.graphics.toggleFullscreen (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.toggleFullscreen_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="love.graphics.toggleFullscreen (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.toggleFullscreen_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.graphics.toggleFullscreen (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.toggleFullscreen_(Suomi)&action=edit&redlink=1" class="new" title="love.graphics.toggleFullscreen (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.toggleFullscreen_(Svenska)&action=edit&redlink=1" class="new" title="love.graphics.toggleFullscreen (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.toggleFullscreen_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.graphics.toggleFullscreen (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.toggleFullscreen_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="love.graphics.toggleFullscreen (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.toggleFullscreen_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.graphics.toggleFullscreen (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.toggleFullscreen_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.graphics.toggleFullscreen (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/love.graphics.toggleFullscreen_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="love.graphics.toggleFullscreen (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.toggleFullscreen_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.graphics.toggleFullscreen (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.toggleFullscreen_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.graphics.toggleFullscreen (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.toggleFullscreen_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.graphics.toggleFullscreen (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.toggleFullscreen_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.graphics.toggleFullscreen (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.toggleFullscreen_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.graphics.toggleFullscreen (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.toggleFullscreen_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.graphics.toggleFullscreen (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.toggleFullscreen_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.graphics.toggleFullscreen (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.toggleFullscreen_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.graphics.toggleFullscreen (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.toggleFullscreen_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="love.graphics.toggleFullscreen (한국어) (page does not exist)">한국어</a> 
-<br />
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.translate</h1>
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-			<p>Translates the coordinate system in two dimensions.
-</p><p>When this function is called with two numbers, dx, and dy, all the following drawing operations take effect as if their x and y coordinates were x+dx and y+dy. 
-</p><p>Scale and translate are not commutative operations, therefore, calling them in different orders will change the outcome.
-</p><p>This change lasts until <a href="love.draw.html" title="love.draw">love.draw</a>() exits or else a <a href="love.graphics.pop.html" title="love.graphics.pop">love.graphics.pop</a> reverts to a previous <a href="love.graphics.push.html" title="love.graphics.push">love.graphics.push</a>.
-</p><p>Translating using whole numbers will prevent tearing/blurring of images and fonts draw after translating.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.translate<span class="br0">(</span> dx, dy <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> dx</code></dt><dd> The translation relative to the x-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> dy</code></dt><dd> The translation relative to the y-axis.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<p>Translate down and to the right by 10 pixels. Remember, the translation is reset at the end of each <a href="love.draw.html" title="love.draw">love.draw</a>.
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.draw<span class="br0">(</span><span class="br0">)</span><br />   love.graphics.translate<span class="br0">(</span><span class="nu0">10</span>, <span class="nu0">10</span><span class="br0">)</span><br />   love.graphics.<span class="kw1">print</span><span class="br0">(</span><span class="st0">"Text"</span>, <span cla [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li><li> <a href="love.graphics.pop.html" title="love.graphics.pop">love.graphics.pop</a>
-</li><li> <a href="love.graphics.push.html" title="love.graphics.push">love.graphics.push</a>
-</li><li> <a href="love.graphics.rotate.html" title="love.graphics.rotate">love.graphics.rotate</a>
-</li><li> <a href="love.graphics.scale.html" title="love.graphics.scale">love.graphics.scale</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.graphics.translate_(Dansk)&action=edit&redlink=1" class="new" title="love.graphics.translate (Dansk) (page does not exist)">Dansk</a> –
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-<strong class="selflink">English</strong> – 
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-<a href="https://love2d.org/w/index.php?title=love.graphics.translate_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.graphics.translate (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.translate_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.graphics.translate (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.translate_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.graphics.translate (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.translate_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.graphics.translate (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.translate_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.graphics.translate (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
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-		<h1 id="firstHeading" class="firstHeading">love.graphics.triangle</h1>
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-			<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in that and later versions. Use <a href="love.graphics.polygon.html" title="love.graphics.polygon">love.graphics.polygon</a> instead..</small>
-</td></tr></table>
-<p>Draws a triangle.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.graphics.triangle<span class="br0">(</span> mode, x1, y1, x2, y2, x3, y3 <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="DrawMode.html" title="DrawMode">DrawMode</a> mode</code></dt><dd> How to draw the triangle.
-</dd><dt><code><a href="number.html" title="number">number</a> x1</code></dt><dd> The position of first point on the x-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> y1</code></dt><dd> The position of first point on the y-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> x2</code></dt><dd> The position of second point on the x-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> y2</code></dt><dd> The position of second point on the y-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> x3</code></dt><dd> The position of third point on the x-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> y3</code></dt><dd> The position of third point on the y-axis.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.graphics.html" title="love.graphics">love.graphics</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.graphics.triangle_(Dansk)&action=edit&redlink=1" class="new" title="love.graphics.triangle (Dansk) (page does not exist)">Dansk</a> –
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-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.graphics.triangle_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.graphics.triangle (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=love.graphics.triangle_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.graphics.triangle (Български) (page does not exist)">Български</a> –
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-<a href="https://love2d.org/w/index.php?title=love.graphics.triangle_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.graphics.triangle (Українська) (page does not exist)">Українська</a> –
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-<a href="https://love2d.org/w/index.php?title=love.graphics.triangle_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.graphics.triangle (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.triangle_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.graphics.triangle (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.triangle_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.graphics.triangle (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/wiki/love.graphics.triangle_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)" title="love.graphics.triangle (简体中文)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.triangle_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.graphics.triangle (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=love.graphics.triangle_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="love.graphics.triangle (한국어) (page does not exist)">한국어</a> 
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-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/love.graphics.triangle" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
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-			<h5>Views</h5>
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-	
-		<h1 id="firstHeading" class="firstHeading">love</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>When beginning to write games using LÖVE, the most important parts of the API are the callbacks: love.load to do one-time setup of your game, love.update which is used to manage your game's state frame-to-frame, and love.draw which is used to render the game state onto the screen.
-</p><p>More interactive games will override additional callbacks in order to handle input from the user, and other aspects of a full-featured game.
-</p><p>LÖVE provides default placeholders for these callbacks, which you can override inside your own code, simply by specifying their fully qualified name:
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.load<span class="br0">(</span><span class="br0">)</span><br />   hamster <span class="sy0">=</span> love.graphics.newImage<span class="br0">(</span><span class="st0">"hamster.png"</span><span class="br0">)</span><br />   x <span class="sy0">=</span> <span class="nu0">50</span><br />   y <span class="sy0">=</sp [...]
-<h2> <span class="mw-headline" id="Modules"> Modules </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.audio.html" title="love.audio">love.audio</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Provides an interface to output sound to the user's speakers.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.event.html" title="love.event">love.event</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Manages events, like keypresses.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.filesystem.html" title="love.filesystem">love.filesystem</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Provides an interface to the user's filesystem.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.font.html" title="love.font">love.font</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Allows you to work with fonts.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.org/wiki/0.7.0" tit [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.graphics.html" title="love.graphics">love.graphics</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Drawing of shapes and images, management of screen geometry.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.image.html" title="love.image">love.image</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Provides an interface to decode encoded image data.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.joystick.html" title="love.joystick">love.joystick</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Provides an interface to connected joysticks.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.keyboard.html" title="love.keyboard">love.keyboard</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Provides an interface to the user's keyboard.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.math.html" title="love.math">love.math</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Provides system-independent mathematical functions.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2 [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.mouse.html" title="love.mouse">love.mouse</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Provides an interface to the user's mouse.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.physics.html" title="love.physics">love.physics</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Can simulate 2D rigid body physics in a realistic manner.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.sound.html" title="love.sound">love.sound</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">This module is responsible for decoding sound files.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.system.html" title="love.system">love.system</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Provides access to information about the user's system.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="htt [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.thread.html" title="love.thread">love.thread</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Allows you to work with threads.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.org/wiki/0. [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.timer.html" title="love.timer">love.timer</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Provides an interface to your system's clock.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.window.html" title="love.window">love.window</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Provides an interface for the program's window.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://lov [...]
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Functions"> Functions </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.getVersion.html" title="love.getVersion">love.getVersion</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the current running version of LÖVE.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https [...]
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Types"> Types </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Data.html" title="Data">Data</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">The superclass of all data.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Object.html" title="Object">Object</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">The superclass of all LÖVE types.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Callbacks"> Callbacks </span></h2>
-<h3> <span class="mw-headline" id="General"> General </span></h3>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Config_Files.html" title="Config Files">Config Files</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Game configuration settings.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.draw.html" title="love.draw">love.draw</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Callback function used to draw on the screen every frame.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.errhand.html" title="love.errhand">love.errhand</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">The error handler, used to display error messages.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.focus.html" title="love.focus">love.focus</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Callback function triggered when window receives or loses focus.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a hre [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.keypressed.html" title="love.keypressed">love.keypressed</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Callback function triggered when a key is pressed.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.keyreleased.html" title="love.keyreleased">love.keyreleased</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Callback function triggered when a key is released.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.load.html" title="love.load">love.load</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">This function is called exactly once at the beginning of the game.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.mousefocus.html" title="love.mousefocus">love.mousefocus</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Callback function triggered when window receives or loses mouse focus.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8"  [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.mousepressed.html" title="love.mousepressed">love.mousepressed</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Callback function triggered when a mouse button is pressed.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.mousereleased.html" title="love.mousereleased">love.mousereleased</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Callback function triggered when a mouse button is released.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-al [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.quit.html" title="love.quit">love.quit</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Callback function triggered when the game is closed.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.resize.html" title="love.resize">love.resize</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Called when the window is resized.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.org/wiki/ [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.run.html" title="love.run">love.run</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">The main function, containing the main loop. A sensible default is used when left out.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.textinput.html" title="love.textinput">love.textinput</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Called when text has been entered by the user.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="htt [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.threaderror.html" title="love.threaderror">love.threaderror</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Callback function triggered when a <a href="Thread.html" title="Thread">Thread</a> encounters an error.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.o [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.update.html" title="love.update">love.update</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Callback function used to update the state of the game every frame.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.visible.html" title="love.visible">love.visible</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Callback function triggered when window is shown or hidden.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a hr [...]
-</td></tr>
-
-</table>
-<h3> <span class="mw-headline" id="Joystick"> Joystick </span></h3>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.gamepadaxis.html" title="love.gamepadaxis">love.gamepadaxis</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Called when a Joystick's virtual gamepad axis is moved.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11"  [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.gamepadpressed.html" title="love.gamepadpressed">love.gamepadpressed</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Called when a Joystick's virtual gamepad button is pressed.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.gamepadreleased.html" title="love.gamepadreleased">love.gamepadreleased</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Called when a Joystick's virtual gamepad button is released.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.joystickadded.html" title="love.joystickadded">love.joystickadded</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Called when a <a href="Joystick.html" title="Joystick">Joystick</a> is connected.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7 [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.joystickaxis.html" title="love.joystickaxis">love.joystickaxis</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Called when a joystick axis moves.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https: [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.joystickhat.html" title="love.joystickhat">love.joystickhat</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Called when a joystick hat direction changes.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.joystickpressed.html" title="love.joystickpressed">love.joystickpressed</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Called when a joystick button is pressed.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.joystickreleased.html" title="love.joystickreleased">love.joystickreleased</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Called when a joystick button is released.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.joystickremoved.html" title="love.joystickremoved">love.joystickremoved</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Called when a <a href="Joystick.html" title="Joystick">Joystick</a> is disconnected.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/im [...]
-</td></tr>
-
-</table>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="OtherLanguages"> OtherLanguages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love_(Dansk)&action=edit&redlink=1" class="new" title="love (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/wiki/love_(Deutsch)" title="love (Deutsch)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/wiki/love_(Espa%C3%B1ol)" title="love (Español)">Español</a> –
-<a href="https://love2d.org/wiki/love_(Fran%C3%A7ais)" title="love (Français)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love_(Indonesia)&action=edit&redlink=1" class="new" title="love (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love_(Italiano)&action=edit&redlink=1" class="new" title="love (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love_(Magyar)&action=edit&redlink=1" class="new" title="love (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/wiki/love_(Nederlands)" title="love (Nederlands)">Nederlands</a> –
-<a href="https://love2d.org/wiki/love_(Polski)" title="love (Polski)">Polski</a> –
-<a href="https://love2d.org/wiki/love_(Portugu%C3%AAs)" title="love (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=love_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="love (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=love_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=love_(Suomi)&action=edit&redlink=1" class="new" title="love (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/wiki/love_(Svenska)" title="love (Svenska)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=love_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/wiki/love_(%C4%8Cesky)" title="love (Česky)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/love_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="love (Русский)">Русский</a> –
-<a href="https://love2d.org/wiki/love_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)" title="love (Српски)">Српски</a> –
-<a href="https://love2d.org/wiki/love_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)" title="love (Українська)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/wiki/love_(%E6%97%A5%E6%9C%AC%E8%AA%9E)" title="love (日本語)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/wiki/love_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)" title="love (简体中文)">简体中文</a> –
-<a href="https://love2d.org/wiki/love_(Ti%E1%BA%BFng_Vi%E1%BB%87t)" title="love (Tiếng Việt)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/love_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="love (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
-</p>
-</div>
-
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-<!-- Saved in parser cache with key love2d_wiki:pcache:idhash:409-0!1!0!!en!2!edit=0 and timestamp 20140410091603 -->
-<div class="printfooter">
-Retrieved from "<a href="https://www.love2d.org/wiki/love">https://www.love2d.org/wiki/love</a>"</div>
-			<div id='catlinks' class='catlinks'><div id="mw-normal-catlinks"><a href="https://love2d.org/wiki/Special:Categories" title="Special:Categories">Category</a>: <span dir='ltr'><a href="https://love2d.org/wiki/Category:Modules" title="Category:Modules">Modules</a></span></div></div>			<!-- end content -->
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-		<div id="column-one">
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-	<div class="portlet" id="p-personal">
-		<h5>Personal tools</h5>
-		<div class="pBody">
-			<ul>
-				<li id="pt-login"><a href="https://love2d.org/w/index.php?title=Special:UserLogin&returnto=love" title="You are encouraged to log in; however, it is not mandatory [o]" accesskey="o">Log in</a></li>
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-	<div class="portlet" id="p-logo">
-		<a style="background-image: url(wiki.png);" href="https://love2d.org/wiki/Main_Page" title="Visit the main page"></a>
-	</div>
-<!--	<div class="portlet" id="p-docs">
-		<h5>Documentation</h5>
-		<div class="pBody">
-			<ul>
-				<li><a href="//love2d.org/wiki/love">love</a></li>
-				<li><a href="//love2d.org/wiki/love.audio">love.audio</a></li>
-				<li><a href="//love2d.org/wiki/love.event">love.event</a></li>
-				<li><a href="//love2d.org/wiki/love.filesystem">love.filesystem</a></li>
-				<li><a href="//love2d.org/wiki/love.graphics">love.graphics</a></li>
-				<li><a href="//love2d.org/wiki/love.image">love.image</a></li>
-				<li><a href="//love2d.org/wiki/love.joystick">love.joystick</a></li>
-				<li><a href="//love2d.org/wiki/love.keyboard">love.keyboard</a></li>
-				<li><a href="//love2d.org/wiki/love.math">love.math</a></li>
-				<li><a href="//love2d.org/wiki/love.mouse">love.mouse</a></li>
-				<li><a href="//love2d.org/wiki/love.physics">love.physics</a></li>
-				<li><a href="//love2d.org/wiki/love.sound">love.sound</a></li>
-				<li><a href="//love2d.org/wiki/love.system">love.system</a></li>
-				<li><a href="//love2d.org/wiki/love.timer">love.timer</a></li>
-				<li><a href="//love2d.org/wiki/love.window">love.window</a></li>
-			</ul>
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-	<script type="text/javascript"> if (window.isMSIE55) fixalpha(); </script>
-	<div class='generated-sidebar portlet' id='p-documentation'>
-		<h5>documentation</h5>
-		<div class='pBody'>
-			<ul>
-				<li id="n-love"><a href="love.html">love</a></li>
-				<li id="n-love.audio"><a href="love.audio.html">love.audio</a></li>
-				<li id="n-love.event"><a href="love.event.html">love.event</a></li>
-				<li id="n-love.filesystem"><a href="love.filesystem.html">love.filesystem</a></li>
-				<li id="n-love.font"><a href="love.font.html">love.font</a></li>
-				<li id="n-love.graphics"><a href="love.graphics.html">love.graphics</a></li>
-				<li id="n-love.image"><a href="love.image.html">love.image</a></li>
-				<li id="n-love.joystick"><a href="love.joystick.html">love.joystick</a></li>
-				<li id="n-love.keyboard"><a href="love.keyboard.html">love.keyboard</a></li>
-				<li id="n-love.math"><a href="love.math.html">love.math</a></li>
-				<li id="n-love.mouse"><a href="love.mouse.html">love.mouse</a></li>
-				<li id="n-love.physics"><a href="love.physics.html">love.physics</a></li>
-				<li id="n-love.sound"><a href="love.sound.html">love.sound</a></li>
-				<li id="n-love.system"><a href="love.system.html">love.system</a></li>
-				<li id="n-love.thread"><a href="love.thread.html">love.thread</a></li>
-				<li id="n-love.timer"><a href="love.timer.html">love.timer</a></li>
-				<li id="n-love.window"><a href="love.window.html">love.window</a></li>
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-		<h5>Navigation</h5>
-		<div class='pBody'>
-			<ul>
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-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/love" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/love" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
-<li id="t-specialpages"><a href="https://love2d.org/wiki/Special:SpecialPages" title="List of all special pages [q]" accesskey="q">Special pages</a></li>
-				<li id="t-print"><a href="https://love2d.org/w/index.php?title=love&printable=yes" rel="alternate" title="Printable version of this page [p]" accesskey="p">Printable version</a></li>				<li id="t-permalink"><a href="https://love2d.org/w/index.php?title=love&oldid=12772" title="Permanent link to this revision of the page">Permanent link</a></li><li id="t-smwbrowselink"><a href="https://love2d.org/wiki/Special:Browse/love" title="Special:Browse/love">Browse properties</a></li>			</ul>
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diff --git a/doc/love.image.html b/doc/love.image.html
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-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>love.image - LOVE</title>
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-		<div id="p-cactions">
-			<h5>Views</h5>
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-					 <li id="ca-nstab-main" class="selected"><a href="love.image.html" title="View the content page [c]" accesskey="c">Page</a></li>
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You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=love.image&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">love.image</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>Provides an interface to decode encoded image data.
-</p>
-<h2> <span class="mw-headline" id="Types"> Types </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="CompressedData.html" title="CompressedData">CompressedData</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Compressed image data designed to stay compressed in RAM and on the GPU.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" h [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ImageData.html" title="ImageData">ImageData</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Raw (decoded) image data.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Functions"> Functions </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.image.isCompressed.html" title="love.image.isCompressed">love.image.isCompressed</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Determines whether a file can be loaded as <a href="CompressedData.html" title="CompressedData">CompressedData</a>.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="A [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.image.newCompressedData.html" title="love.image.newCompressedData">love.image.newCompressedData</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Create a new <a href="CompressedData.html" title="CompressedData">CompressedData</a> object from a compressed image file.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-ali [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.image.newEncodedImageData.html" title="love.image.newEncodedImageData">love.image.newEncodedImageData</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Encodes ImageData.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: t [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.image.newImageData.html" title="love.image.newImageData">love.image.newImageData</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a new ImageData object.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Enums"> Enums </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="CompressedFormat.html" title="CompressedFormat">CompressedFormat</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Compressed image data formats.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2 [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="ImageFormat.html" title="ImageFormat">ImageFormat</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Encoded image formats.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.html" title="love">love</a>
-</li><li> <a href="Image.html" title="Image">Image</a> - the love.graphics data type
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.image_(Dansk)&action=edit&redlink=1" class="new" title="love.image (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.image_(Deutsch)&action=edit&redlink=1" class="new" title="love.image (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.image_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.image (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/wiki/love.image_(Fran%C3%A7ais)" title="love.image (Français)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.image_(Indonesia)&action=edit&redlink=1" class="new" title="love.image (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.image_(Italiano)&action=edit&redlink=1" class="new" title="love.image (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.image_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.image (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love.image_(Magyar)&action=edit&redlink=1" class="new" title="love.image (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.image_(Nederlands)&action=edit&redlink=1" class="new" title="love.image (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=love.image_(Polski)&action=edit&redlink=1" class="new" title="love.image (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/love.image_(Portugu%C3%AAs)" title="love.image (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=love.image_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="love.image (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=love.image_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.image (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=love.image_(Suomi)&action=edit&redlink=1" class="new" title="love.image (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=love.image_(Svenska)&action=edit&redlink=1" class="new" title="love.image (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=love.image_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.image (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=love.image_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="love.image (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love.image_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.image (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love.image_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.image (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/love.image_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="love.image (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=love.image_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.image (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=love.image_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.image (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.image_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.image (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.image_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.image (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.image_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.image (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.image_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.image (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/wiki/love.image_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)" title="love.image (简体中文)">简体中文</a> –
-<a href="https://love2d.org/wiki/love.image_(Ti%E1%BA%BFng_Vi%E1%BB%87t)" title="love.image (Tiếng Việt)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/love.image_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="love.image (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
-</p>
-</div>
-
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-			<div id='catlinks' class='catlinks'><div id="mw-normal-catlinks"><a href="https://love2d.org/wiki/Special:Categories" title="Special:Categories">Category</a>: <span dir='ltr'><a href="https://love2d.org/wiki/Category:Modules" title="Category:Modules">Modules</a></span></div></div>			<!-- end content -->
-						<div class="visualClear"></div>
-		</div>
-	</div>
-		</div>
-		<div id="column-one">
-
-	<div class="portlet" id="p-personal">
-		<h5>Personal tools</h5>
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-		<h1 id="firstHeading" class="firstHeading">love.image.isCompressed</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
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-<td> <small>This function is not supported in earlier versions.</small>
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-<p>Determines whether a file can be loaded as <a href="CompressedData.html" title="CompressedData">CompressedData</a>.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">compressed <span class="sy0">=</span> love.image.isCompressed<span class="br0">(</span> filename <span class="br0">)</span></div></div>
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-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">compressed <span class="sy0">=</span> love.image.isCompressed<span class="br0">(</span> fileData <span class="br0">)</span></div></div>
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-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> compressed</code></dt><dd> Whether the FileData can be loaded as <a href="CompressedData.html" title="CompressedData">CompressedData</a> or not.
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-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.image.html" title="love.image">love.image</a>
-</li><li> <a href="love.image.newCompressedData.html" title="love.image.newCompressedData">love.image.newCompressedData</a>
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-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.image.isCompressed_(Dansk)&action=edit&redlink=1" class="new" title="love.image.isCompressed (Dansk) (page does not exist)">Dansk</a> –
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-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.image.isCompressed_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.image.isCompressed (Español) (page does not exist)">Español</a> –
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-	
-		<h1 id="firstHeading" class="firstHeading">love.image.newCompressedData</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Create a new <a href="CompressedData.html" title="CompressedData">CompressedData</a> object from a compressed image file. LÖVE currently supports DDS files compressed with the DXT1, DXT5, and BC5 / 3Dc formats.
-</p>
-<table bgcolor="gold" style="border-style:solid;border-width:1px;-moz-border-radius:3px;border-radius:3px;" align="center" width="80%">
-<tr>
-<td width="1"> <a href="https://love2d.org/wiki/File:O.png" class="image"><img alt="O.png" src="https://love2d.org/w/images/0/09/O.png" width="64" height="64" /></a>
-</td><td>This function can be slow if it is called repeatedly, such as from <a href="love.update.html" title="love.update">love.update</a> or <a href="love.draw.html" title="love.draw">love.draw</a>. If you need to use a specific resource often, create it once and store it somewhere it can be reused!
-</td><td width="1"> 
-</td></tr></table><br /><br />
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">compressedData <span class="sy0">=</span> love.image.newCompressedData<span class="br0">(</span> filename <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> filename</code></dt><dd> The filename of the compressed image file.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="CompressedData.html" title="CompressedData">CompressedData</a> compressedData</code></dt><dd> The new CompressedData object.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">compressedData <span class="sy0">=</span> love.image.newCompressedData<span class="br0">(</span> fileData <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="FileData.html" title="FileData">FileData</a> fileData</code></dt><dd> A FileData containing a compressed image.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="CompressedData.html" title="CompressedData">CompressedData</a> compressedData</code></dt><dd> The new CompressedData object.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.image.html" title="love.image">love.image</a>
-</li><li> <a href="love.image.isCompressed.html" title="love.image.isCompressed">love.image.isCompressed</a>
-</li><li> <a href="love.graphics.newImage.html" title="love.graphics.newImage">love.graphics.newImage</a>
-</li><li> <a href="CompressedData.html" title="CompressedData">CompressedData</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.image.newCompressedData_(Dansk)&action=edit&redlink=1" class="new" title="love.image.newCompressedData (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.image.newCompressedData_(Deutsch)&action=edit&redlink=1" class="new" title="love.image.newCompressedData (Deutsch) (page does not exist)">Deutsch</a> –
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-		<h1 id="firstHeading" class="firstHeading">love.image.newEncodedImageData</h1>
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-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
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-<td> <small>This function is not supported in that and later versions.</small>
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-<p>Encodes ImageData.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">data <span class="sy0">=</span> love.image.newEncodedImageData<span class="br0">(</span> imageData, <span class="kw1">format</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="ImageData.html" title="ImageData">ImageData</a> imageData</code></dt><dd> The raw ImageData to encode.
-</dd><dt><code><a href="ImageFormat.html" title="ImageFormat">ImageFormat</a> format</code></dt><dd> The format to encode the image in.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="Data.html" title="Data">Data</a> data</code></dt><dd> The encoded image data.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.image.html" title="love.image">love.image</a>
-</li></ul>
-<p><br />
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-		<h1 id="firstHeading" class="firstHeading">love.image.newImageData</h1>
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-			<p>Creates a new <a href="ImageData.html" title="ImageData">ImageData</a> object.
-</p>
-<table bgcolor="gold" style="border-style:solid;border-width:1px;-moz-border-radius:3px;border-radius:3px;" align="center" width="80%">
-<tr>
-<td width="1"> <a href="https://love2d.org/wiki/File:O.png" class="image"><img alt="O.png" src="https://love2d.org/w/images/0/09/O.png" width="64" height="64" /></a>
-</td><td>This function can be slow if it is called repeatedly, such as from <a href="love.update.html" title="love.update">love.update</a> or <a href="love.draw.html" title="love.draw">love.draw</a>. If you need to use a specific resource often, create it once and store it somewhere it can be reused!
-</td><td width="1"> 
-</td></tr></table><br /><br />
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">imageData <span class="sy0">=</span> love.image.newImageData<span class="br0">(</span> width, height <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> width</code></dt><dd> The width of the ImageData.
-</dd><dt><code><a href="number.html" title="number">number</a> height</code></dt><dd> The height of the ImageData.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="ImageData.html" title="ImageData">ImageData</a> imageData</code></dt><dd> The new blank ImageData object. Each pixel's color values, (including the alpha values!) will be set to zero.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">imageData <span class="sy0">=</span> love.image.newImageData<span class="br0">(</span> filename <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> filename</code></dt><dd> The filename of the image file.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="ImageData.html" title="ImageData">ImageData</a> imageData</code></dt><dd> The new ImageData object.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_3"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_3"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">imageData <span class="sy0">=</span> love.image.newImageData<span class="br0">(</span> filedata <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_3"> Arguments </span></h3>
-<dl><dt><code><a href="FileData.html" title="FileData">FileData</a> filedata</code></dt><dd> The encoded file data to decode into image data.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_3"> Returns </span></h3>
-<dl><dt><code><a href="ImageData.html" title="ImageData">ImageData</a> imageData</code></dt><dd> The new ImageData object.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.image.html" title="love.image">love.image</a>
-</li><li> <a href="ImageData.html" title="ImageData">ImageData</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.image.newImageData_(Dansk)&action=edit&redlink=1" class="new" title="love.image.newImageData (Dansk) (page does not exist)">Dansk</a> –
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-<strong class="selflink">English</strong> – 
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-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
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-</td></tr></table>
-<p>Closes a joystick, i.e. stop using it for generating events and in query functions.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.joystick.close<span class="br0">(</span> joystick <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> joystick</code></dt><dd> The joystick to be closed
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.joystick.html" title="love.joystick">love.joystick</a>
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-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
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-<td> <small>It has been moved to <a href="Joystick%3agetAxes.html" title="Joystick:getAxes">Joystick:getAxes</a>.</small>
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-<p>Returns the position of each axis.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">axisDir1, axisDir2, axisDirN <span class="sy0">=</span> love.joystick.getAxes<span class="br0">(</span> joystick <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> joystick</code></dt><dd> The joystick to be checked
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> axisDir1</code></dt><dd> Direction of axis1
-</dd><dt><code><a href="number.html" title="number">number</a> axisDir2</code></dt><dd> Direction of axis2
-</dd><dt><code><a href="number.html" title="number">number</a> axisDirN</code></dt><dd> Direction of axisN
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.joystick.html" title="love.joystick">love.joystick</a>
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-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
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-<td> <small>It has been moved to <a href="Joystick%3agetAxis.html" title="Joystick:getAxis">Joystick:getAxis</a>.</small>
-</td></tr></table>
-<p>Returns the direction of the axis.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">direction <span class="sy0">=</span> love.joystick.getAxis<span class="br0">(</span> joystick, axis <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> joystick</code></dt><dd> The joystick to be checked
-</dd><dt><code><a href="number.html" title="number">number</a> axis</code></dt><dd> The axis to be checked
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> direction</code></dt><dd> Current value of the axis
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.joystick.html" title="love.joystick">love.joystick</a>
-</li></ul>
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-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
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-<p>Returns the change in ball position.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">dx, dy <span class="sy0">=</span> love.joystick.getBall<span class="br0">(</span> joystick, ball <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> joystick</code></dt><dd> The joystick to be checked
-</dd><dt><code><a href="number.html" title="number">number</a> ball</code></dt><dd> The ball to be checked
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> dx</code></dt><dd> Change in x of the ball position.
-</dd><dt><code><a href="number.html" title="number">number</a> dy</code></dt><dd> Change in y of the ball position.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.joystick.html" title="love.joystick">love.joystick</a>
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-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has been moved to <a href="Joystick%3agetHat.html" title="Joystick:getHat">Joystick:getHat</a>.</small>
-</td></tr></table>
-<p>Returns the direction of a hat.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">direction <span class="sy0">=</span> love.joystick.getHat<span class="br0">(</span> joystick, hat <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> joystick</code></dt><dd> The joystick to be checked
-</dd><dt><code><a href="number.html" title="number">number</a> hat</code></dt><dd> The hat to be checked
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="JoystickConstant.html" title="JoystickConstant" class="mw-redirect">JoystickConstant</a> direction</code></dt><dd> The direction the hat is pushed
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.joystick.html" title="love.joystick">love.joystick</a>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
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-<td> <small>It has been renamed from <a href="love.joystick.getNumJoysticks.html" title="love.joystick.getNumJoysticks">love.joystick.getNumJoysticks</a>.</small>
-</td></tr></table>
-<p><br />
-Gets the number of connected joysticks.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">joystickcount <span class="sy0">=</span> love.joystick.getJoystickCount<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> joystickcount</code></dt><dd> The number of connected joysticks.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.joystick.html" title="love.joystick">love.joystick</a>
-</li><li> <a href="love.joystick.getJoysticks.html" title="love.joystick.getJoysticks">love.joystick.getJoysticks</a>
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-		<h1 id="firstHeading" class="firstHeading">love.joystick.getJoysticks</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets a list of connected Joysticks.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">joysticks <span class="sy0">=</span> love.joystick.getJoysticks<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="table.html" title="table">table</a> joysticks</code></dt><dd> The list of currently connected <a href="Joystick.html" title="Joystick">Joysticks</a>.
-</dd></dl>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.draw<span class="br0">(</span><span class="br0">)</span><br />    <span class="kw1">local</span> joysticks <span class="sy0">=</span> love.joystick.getJoysticks<span class="br0">(</span><span class="br0">)</span><br />    <span class="kw1">for</span> i, joystick <span class="kw1">in</span> <span class="kw1">ipairs</span><span cla [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="Joystick.html" title="Joystick">Joystick</a>
-</li><li> <a href="love.joystick.html" title="love.joystick">love.joystick</a>
-</li><li> <a href="love.joystick.getJoystickCount.html" title="love.joystick.getJoystickCount">love.joystick.getJoystickCount</a>
-</li></ul>
-<ul><li> <a href="love.joystickadded.html" title="love.joystickadded">love.joystickadded</a>
-</li><li> <a href="love.joystickremoved.html" title="love.joystickremoved">love.joystickremoved</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.joystick.getJoysticks_(Dansk)&action=edit&redlink=1" class="new" title="love.joystick.getJoysticks (Dansk) (page does not exist)">Dansk</a> –
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-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.joystick.getJoysticks_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.joystick.getJoysticks (Español) (page does not exist)">Español</a> –
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-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has been moved to <a href="Joystick%3agetName.html" title="Joystick:getName">Joystick:getName</a>.</small>
-</td></tr></table>
-<p>Returns the name of a joystick.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">name <span class="sy0">=</span> love.joystick.getName<span class="br0">(</span> joystick <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> joystick</code></dt><dd> The joystick to be checked
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> name</code></dt><dd> The name
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.joystick.html" title="love.joystick">love.joystick</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
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-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
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-<td> <small>It has been moved to <a href="Joystick%3agetAxisCount.html" title="Joystick:getAxisCount">Joystick:getAxisCount</a>.</small>
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-<p><br />
-Returns the number of axes on the joystick.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">axes <span class="sy0">=</span> love.joystick.getNumAxes<span class="br0">(</span> joystick <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> joystick</code></dt><dd> The joystick to be checked
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> axes</code></dt><dd> The number of axes available
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.joystick.html" title="love.joystick">love.joystick</a>
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-Returns the number of balls on the joystick.
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-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">balls <span class="sy0">=</span> love.joystick.getNumBalls<span class="br0">(</span> joystick <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> joystick</code></dt><dd> The joystick to be checked
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> balls</code></dt><dd> The number of balls available
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-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.joystick.html" title="love.joystick">love.joystick</a>
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-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
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-<td> <small>It has been renamed to <a href="Joystick%3agetButtonCount.html" title="Joystick:getButtonCount">Joystick:getButtonCount</a>.</small>
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-<p><br />
-Returns the number of buttons on the joystick.
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-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">buttons <span class="sy0">=</span> love.joystick.getNumButtons<span class="br0">(</span> joystick <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> joystick</code></dt><dd> The joystick to be checked
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> buttons</code></dt><dd> The number of buttons available
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.joystick.html" title="love.joystick">love.joystick</a>
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-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
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-<td> <small>It has been moved to <a href="Joystick%3agetHatCount.html" title="Joystick:getHatCount">Joystick:getHatCount</a>.</small>
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-<p><br />
-Returns the number of hats on the joystick.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
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-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">hats <span class="sy0">=</span> love.joystick.getNumHats<span class="br0">(</span> joystick <span class="br0">)</span></div></div>
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-<dl><dt><code><a href="number.html" title="number">number</a> joystick</code></dt><dd> The joystick to be checked
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> hats</code></dt><dd> How many hats the joystick has
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.joystick.html" title="love.joystick">love.joystick</a>
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-		<h1 id="firstHeading" class="firstHeading">love.joystick.getNumJoysticks</h1>
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-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
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-<td> <small>It has been renamed to <a href="love.joystick.getJoystickCount.html" title="love.joystick.getJoystickCount">love.joystick.getJoystickCount</a>.</small>
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-<p><br />
-Returns how many joysticks are available.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">joysticks <span class="sy0">=</span> love.joystick.getNumJoysticks<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> joysticks</code></dt><dd> The number of joysticks available
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.joystick.html" title="love.joystick">love.joystick</a>
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-		<h1 id="firstHeading" class="firstHeading">love.joystick</h1>
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-			<p>Provides an interface to connected joysticks.
-</p>
-<h2> <span class="mw-headline" id="Types"> Types </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Joystick.html" title="Joystick">Joystick</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Represents a physical joystick.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.org/wiki/0.9.0" title [...]
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-<h2> <span class="mw-headline" id="Functions"> Functions </span></h2>
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.joystick.close.html" title="love.joystick.close">love.joystick.close</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Closes a joystick.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt="Removed in" src="h [...]
-</td></tr>
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.joystick.getAxes.html" title="love.joystick.getAxes">love.joystick.getAxes</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the position of each axis.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img a [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.joystick.getAxis.html" title="love.joystick.getAxis">love.joystick.getAxis</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the direction of the axis.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img a [...]
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-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.joystick.getBall.html" title="love.joystick.getBall">love.joystick.getBall</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the change in ball position.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.joystick.getHat.html" title="love.joystick.getHat">love.joystick.getHat</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the direction of a hat.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt="Re [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.joystick.getJoystickCount.html" title="love.joystick.getJoystickCount">love.joystick.getJoystickCount</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the number of connected joysticks.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.p [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.joystick.getJoysticks.html" title="love.joystick.getJoysticks">love.joystick.getJoysticks</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets a list of connected Joysticks.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" he [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.joystick.getName.html" title="love.joystick.getName">love.joystick.getName</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the name of a joystick.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt= [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.joystick.getNumAxes.html" title="love.joystick.getNumAxes">love.joystick.getNumAxes</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the number of axes on the joystick.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-a [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.joystick.getNumBalls.html" title="love.joystick.getNumBalls">love.joystick.getNumBalls</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the number of balls on the joystick.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertic [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.joystick.getNumButtons.html" title="love.joystick.getNumButtons">love.joystick.getNumButtons</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the number of buttons on the joystick.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8 [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.joystick.getNumHats.html" title="love.joystick.getNumHats">love.joystick.getNumHats</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the number of hats on the joystick.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-a [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.joystick.getNumJoysticks.html" title="love.joystick.getNumJoysticks">love.joystick.getNumJoysticks</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns how many joysticks are available.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.joystick.isDown.html" title="love.joystick.isDown">love.joystick.isDown</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks if a button on a joystick is pressed.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;" [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.joystick.isOpen.html" title="love.joystick.isOpen">love.joystick.isOpen</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks if the joystick is open.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt="Re [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.joystick.open.html" title="love.joystick.open">love.joystick.open</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Opens up a joystick to be used.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><img alt="Removed  [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.joystick.setGamepadMapping.html" title="love.joystick.setGamepadMapping">love.joystick.setGamepadMapping</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Binds a virtual gamepad input to a button, axis or hat.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/ [...]
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Enums"> Enums </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="GamepadAxis.html" title="GamepadAxis">GamepadAxis</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Virtual gamepad axes.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.org/wiki/0.9.0" title= [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="GamepadButton.html" title="GamepadButton">GamepadButton</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Virtual gamepad buttons.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.org/wiki/0.9. [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="JoystickHat.html" title="JoystickHat">JoystickHat</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Joystick hat positions.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="JoystickInputType.html" title="JoystickInputType">JoystickInputType</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Types of Joystick inputs.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d. [...]
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.html" title="love">love</a>
-</li><li> <a href="love.joystickpressed.html" title="love.joystickpressed">love.joystickpressed</a>
-</li><li> <a href="love.joystickreleased.html" title="love.joystickreleased">love.joystickreleased</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.joystick_(Dansk)&action=edit&redlink=1" class="new" title="love.joystick (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystick_(Deutsch)&action=edit&redlink=1" class="new" title="love.joystick (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.joystick_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.joystick (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/wiki/love.joystick_(Fran%C3%A7ais)" title="love.joystick (Français)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystick_(Indonesia)&action=edit&redlink=1" class="new" title="love.joystick (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystick_(Italiano)&action=edit&redlink=1" class="new" title="love.joystick (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystick_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.joystick (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystick_(Magyar)&action=edit&redlink=1" class="new" title="love.joystick (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystick_(Nederlands)&action=edit&redlink=1" class="new" title="love.joystick (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystick_(Polski)&action=edit&redlink=1" class="new" title="love.joystick (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/love.joystick_(Portugu%C3%AAs)" title="love.joystick (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystick_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="love.joystick (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystick_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.joystick (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystick_(Suomi)&action=edit&redlink=1" class="new" title="love.joystick (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystick_(Svenska)&action=edit&redlink=1" class="new" title="love.joystick (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystick_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.joystick (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystick_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="love.joystick (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystick_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.joystick (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystick_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.joystick (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/love.joystick_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="love.joystick (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystick_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.joystick (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystick_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.joystick (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystick_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.joystick (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystick_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.joystick (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystick_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.joystick (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystick_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.joystick (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystick_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.joystick (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/wiki/love.joystick_(Ti%E1%BA%BFng_Vi%E1%BB%87t)" title="love.joystick (Tiếng Việt)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/love.joystick_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="love.joystick (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
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-<td> <small>It has been moved to <a href="Joystick%3aisDown.html" title="Joystick:isDown">Joystick:isDown</a>.</small>
-</td></tr></table>
-<p>Checks if a button on a joystick is pressed.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">down <span class="sy0">=</span> love.joystick.isDown<span class="br0">(</span> joystick, button <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> joystick</code></dt><dd> The joystick to be checked
-</dd><dt><code><a href="number.html" title="number">number</a> button</code></dt><dd> The button to be checked
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> down</code></dt><dd> True if the button is down, false if it is not
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.7.2" title="0.7.2">0.7.2</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in earlier versions.</small>
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-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">anyDown <span class="sy0">=</span> love.joystick.isDown<span class="br0">(</span> joystick, button1, button2, button3, ... <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> joystick</code></dt><dd> The joystick to be checked
-</dd><dt><code><a href="number.html" title="number">number</a> buttonN</code></dt><dd> A button to check
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> anyDown</code></dt><dd> True if any supplied button is down, false if not.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.joystick.html" title="love.joystick">love.joystick</a>
-</li></ul>
-<p><br />
-</p>
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-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
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-<p>Checks if the joystick is open.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">open <span class="sy0">=</span> love.joystick.isOpen<span class="br0">(</span> joystick <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> joystick</code></dt><dd> The joystick to be checked
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> open</code></dt><dd> True if the joystick is open, false if it is closed.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.joystick.html" title="love.joystick">love.joystick</a>
-</li></ul>
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-		<h1 id="firstHeading" class="firstHeading">love.joystick.open</h1>
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-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in that and later versions.</small>
-</td></tr></table>
-<p>Opens up a joystick to be used, i.e. makes it ready to use. By default joysticks that are available at the start of your game will be opened.
-<br /><br />
-NOTE: Unlike conventional Lua indexes, joysticks begin counting from 0 in LÖVE 0.7.2 and below. To to open the first joystick, you would use love.joystick.open(0). This is not the case in LÖVE 0.8.0 and later.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">open <span class="sy0">=</span> love.joystick.open<span class="br0">(</span> joystick <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> joystick</code></dt><dd> The joystick to be opened
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> open</code></dt><dd> True if the joystick has been successfully opened or false on failure.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.joystick.html" title="love.joystick">love.joystick</a>
-</li></ul>
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-<strong class="selflink">English</strong> – 
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-<a href="https://love2d.org/w/index.php?title=love.joystick.open_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.joystick.open (Български) (page does not exist)">Български</a> –
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-		<h1 id="firstHeading" class="firstHeading">love.joystick.setGamepadMapping</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Binds a virtual gamepad input to a button, axis or hat for all Joysticks of a certain type. For example, if this function is used with a <a href="Joystick%3agetGUID.html" title="Joystick:getGUID">GUID</a> returned by a Dualshock 3 controller in OS X, the binding will affect <a href="Joystick%3agetGamepadAxis.html" title="Joystick:getGamepadAxis">Joystick:getGamepadAxis</a> and <a href="Joystick%3aisGamepadDown.html" title="Joystick:isGamepadDown">Joystick:isGamepadDown</a> for <i>all< [...]
-</p><p>LÖVE includes built-in gamepad bindings for many common controllers. This function lets you change the bindings or add new ones for types of Joysticks which aren't recognized as gamepads by default.
-</p><p>The virtual gamepad buttons and axes are designed around the Xbox 360 controller layout.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">success <span class="sy0">=</span> love.joystick.setGamepadMapping<span class="br0">(</span> guid, button, inputtype, inputindex, hatdir <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> guid</code></dt><dd> The OS-dependent <a href="Joystick%3agetGUID.html" title="Joystick:getGUID">GUID</a> for the type of Joystick the binding will affect.
-</dd><dt><code><a href="GamepadButton.html" title="GamepadButton">GamepadButton</a> button</code></dt><dd> The virtual gamepad button to bind.
-</dd><dt><code><a href="JoystickInputType.html" title="JoystickInputType">JoystickInputType</a> inputtype</code></dt><dd> The type of input to bind the virtual gamepad button to.
-</dd><dt><code><a href="number.html" title="number">number</a> inputindex</code></dt><dd> The index of the axis, button, or hat to bind the virtual gamepad button to.
-</dd><dt><code><a href="JoystickHat.html" title="JoystickHat">JoystickHat</a> hatdir (nil)</code></dt><dd> The direction of the hat, if the virtual gamepad button will be bound to a hat. nil otherwise.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> success</code></dt><dd> Whether the virtual gamepad button was successfully bound.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">success <span class="sy0">=</span> love.joystick.setGamepadMapping<span class="br0">(</span> guid, axis, inputtype, inputindex, hatdir <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> guid</code></dt><dd> The OS-dependent <a href="Joystick%3agetGUID.html" title="Joystick:getGUID">GUID</a> for the type of Joystick the binding will affect.
-</dd><dt><code><a href="GamepadAxis.html" title="GamepadAxis">GamepadAxis</a> axis</code></dt><dd> The virtual gamepad axis to bind.
-</dd><dt><code><a href="JoystickInputType.html" title="JoystickInputType">JoystickInputType</a> inputtype</code></dt><dd> The type of input to bind the virtual gamepad axis to.
-</dd><dt><code><a href="number.html" title="number">number</a> inputindex</code></dt><dd> The index of the axis, button, or hat to bind the virtual gamepad axis to.
-</dd><dt><code><a href="JoystickHat.html" title="JoystickHat">JoystickHat</a> hatdir (nil)</code></dt><dd> The direction of the hat, if the virtual gamepad axis will be bound to a hat. nil otherwise.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> success</code></dt><dd> Whether the virtual gamepad axis was successfully bound.
-</dd></dl>
-<h2> <span class="mw-headline" id="Notes"> Notes </span></h2>
-<p>The physical locations for the bound gamepad axes and buttons should correspond as closely as possible to the layout of a standard Xbox 360 controller.
-</p><p><a href="https://love2d.org/wiki/File:360_controller.png" class="image"><img alt="360 controller.png" src="https://love2d.org/w/images/d/d4/360_controller.png" width="800" height="370" /></a>
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.joystick.html" title="love.joystick">love.joystick</a>
-</li><li> <a href="Joystick%3agetGUID.html" title="Joystick:getGUID">Joystick:getGUID</a>
-</li><li> <a href="Joystick%3aisGamepad.html" title="Joystick:isGamepad">Joystick:isGamepad</a>
-</li><li> <a href="Joystick%3agetGamepadMapping.html" title="Joystick:getGamepadMapping">Joystick:getGamepadMapping</a>
-</li></ul>
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-<strong class="selflink">English</strong> – 
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-<a href="https://love2d.org/w/index.php?title=love.joystick.setGamepadMapping_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.joystick.setGamepadMapping (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystick.setGamepadMapping_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.joystick.setGamepadMapping (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystick.setGamepadMapping_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.joystick.setGamepadMapping (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/love.joystick.setGamepadMapping_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="love.joystick.setGamepadMapping (한국어)">한국어</a> 
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-			<h5>Views</h5>
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-					 <li id="ca-nstab-main" class="selected"><a href="love.joystickadded.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:love.joystickadded&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
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You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=love.joystickadded&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
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-	
-		<h1 id="firstHeading" class="firstHeading">love.joystickadded</h1>
-		<div id="bodyContent">
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Called when a <a href="Joystick.html" title="Joystick">Joystick</a> is connected.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.joystickadded<span class="br0">(</span> joystick <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="Joystick.html" title="Joystick">Joystick</a> joystick</code></dt><dd> The newly connected Joystick object.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Notes"> Notes </span></h2>
-<p>This callback is also triggered after <a href="love.load.html" title="love.load">love.load</a> for every Joystick which was already connected when the game started up.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.html" title="love">love</a>
-</li><li> <a href="love.joystick.html" title="love.joystick">love.joystick</a>
-</li><li> <a href="love.joystickremoved.html" title="love.joystickremoved">love.joystickremoved</a>
-</li><li> <a href="Joystick%3aisConnected.html" title="Joystick:isConnected">Joystick:isConnected</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.joystickadded_(Dansk)&action=edit&redlink=1" class="new" title="love.joystickadded (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystickadded_(Deutsch)&action=edit&redlink=1" class="new" title="love.joystickadded (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.joystickadded_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.joystickadded (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystickadded_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.joystickadded (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystickadded_(Indonesia)&action=edit&redlink=1" class="new" title="love.joystickadded (Indonesia) (page does not exist)">Indonesia</a> –
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-<a href="https://love2d.org/w/index.php?title=love.joystickadded_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.joystickadded (Български) (page does not exist)">Български</a> –
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-<a href="https://love2d.org/w/index.php?title=love.joystickadded_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.joystickadded (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystickadded_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.joystickadded (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystickadded_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.joystickadded (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystickadded_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.joystickadded (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystickadded_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.joystickadded (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystickadded_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.joystickadded (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystickadded_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.joystickadded (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystickadded_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.joystickadded (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/love.joystickadded_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="love.joystickadded (한국어)">한국어</a> 
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diff --git a/doc/love.joystickaxis.html b/doc/love.joystickaxis.html
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-		<h1 id="firstHeading" class="firstHeading">love.joystickaxis</h1>
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This callback is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Called when a joystick axis moves.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.joystickaxis<span class="br0">(</span> joystick, axis, value <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="Joystick.html" title="Joystick">Joystick</a> joystick</code></dt><dd> The joystick object.
-</dd><dt><code><a href="number.html" title="number">number</a> axis</code></dt><dd> The axis number.
-</dd><dt><code><a href="number.html" title="number">number</a> value</code></dt><dd> The new axis value.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.html" title="love">love</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.joystickaxis_(Dansk)&action=edit&redlink=1" class="new" title="love.joystickaxis (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystickaxis_(Deutsch)&action=edit&redlink=1" class="new" title="love.joystickaxis (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.joystickaxis_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.joystickaxis (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystickaxis_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.joystickaxis (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystickaxis_(Indonesia)&action=edit&redlink=1" class="new" title="love.joystickaxis (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystickaxis_(Italiano)&action=edit&redlink=1" class="new" title="love.joystickaxis (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystickaxis_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.joystickaxis (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystickaxis_(Magyar)&action=edit&redlink=1" class="new" title="love.joystickaxis (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystickaxis_(Nederlands)&action=edit&redlink=1" class="new" title="love.joystickaxis (Nederlands) (page does not exist)">Nederlands</a> –
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-<a href="https://love2d.org/w/index.php?title=love.joystickaxis_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.joystickaxis (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystickaxis_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.joystickaxis (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystickaxis_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.joystickaxis (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystickaxis_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.joystickaxis (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystickaxis_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.joystickaxis (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystickaxis_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.joystickaxis (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystickaxis_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.joystickaxis (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/love.joystickaxis_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="love.joystickaxis (한국어)">한국어</a> 
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This callback is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Called when a joystick hat direction changes.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.joystickhat<span class="br0">(</span> joystick, hat, direction <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="Joystick.html" title="Joystick">Joystick</a> joystick</code></dt><dd> The joystick object.
-</dd><dt><code><a href="number.html" title="number">number</a> hat</code></dt><dd> The hat number.
-</dd><dt><code><a href="JoystickHat.html" title="JoystickHat">JoystickHat</a> direction</code></dt><dd> The new hat direction.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.html" title="love">love</a>
-</li></ul>
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-		<h1 id="firstHeading" class="firstHeading">love.joystickpressed</h1>
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-									<!-- start content -->
-			<p>Called when a joystick button is pressed.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in earlier versions.</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.joystickpressed<span class="br0">(</span> joystick, button <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="Joystick.html" title="Joystick">Joystick</a> joystick</code></dt><dd> The joystick object.
-</dd><dt><code><a href="number.html" title="number">number</a> button</code></dt><dd> The button number.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
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-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in that and later versions.</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.joystickpressed<span class="br0">(</span> joystick, button <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> joystick</code></dt><dd> The joystick number.
-</dd><dt><code><a href="number.html" title="number">number</a> button</code></dt><dd> The button number.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.html" title="love">love</a>
-</li><li> <a href="love.joystickreleased.html" title="love.joystickreleased">love.joystickreleased</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.joystickpressed_(Dansk)&action=edit&redlink=1" class="new" title="love.joystickpressed (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystickpressed_(Deutsch)&action=edit&redlink=1" class="new" title="love.joystickpressed (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/wiki/love.joystickpressed_(Espa%C3%B1ol)" title="love.joystickpressed (Español)">Español</a> –
-<a href="https://love2d.org/wiki/love.joystickpressed_(Fran%C3%A7ais)" title="love.joystickpressed (Français)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystickpressed_(Indonesia)&action=edit&redlink=1" class="new" title="love.joystickpressed (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystickpressed_(Italiano)&action=edit&redlink=1" class="new" title="love.joystickpressed (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystickpressed_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.joystickpressed (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystickpressed_(Magyar)&action=edit&redlink=1" class="new" title="love.joystickpressed (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystickpressed_(Nederlands)&action=edit&redlink=1" class="new" title="love.joystickpressed (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystickpressed_(Polski)&action=edit&redlink=1" class="new" title="love.joystickpressed (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/love.joystickpressed_(Portugu%C3%AAs)" title="love.joystickpressed (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystickpressed_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="love.joystickpressed (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystickpressed_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.joystickpressed (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystickpressed_(Suomi)&action=edit&redlink=1" class="new" title="love.joystickpressed (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystickpressed_(Svenska)&action=edit&redlink=1" class="new" title="love.joystickpressed (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystickpressed_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.joystickpressed (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystickpressed_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="love.joystickpressed (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystickpressed_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.joystickpressed (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystickpressed_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.joystickpressed (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/love.joystickpressed_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="love.joystickpressed (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystickpressed_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.joystickpressed (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystickpressed_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.joystickpressed (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystickpressed_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.joystickpressed (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystickpressed_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.joystickpressed (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystickpressed_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.joystickpressed (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystickpressed_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.joystickpressed (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystickpressed_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.joystickpressed (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystickpressed_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.joystickpressed (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/love.joystickpressed_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="love.joystickpressed (한국어)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">love.joystickreleased</h1>
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-									<!-- start content -->
-			<p>Called when a joystick button is released.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in earlier versions.</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.joystickreleased<span class="br0">(</span> joystick, button <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="Joystick.html" title="Joystick">Joystick</a> joystick</code></dt><dd> The joystick object.
-</dd><dt><code><a href="number.html" title="number">number</a> button</code></dt><dd> The button number.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in that and later versions.</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.joystickreleased<span class="br0">(</span> joystick, button <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> joystick</code></dt><dd> The joystick number.
-</dd><dt><code><a href="number.html" title="number">number</a> button</code></dt><dd> The button number.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.html" title="love">love</a>
-</li><li> <a href="love.joystickpressed.html" title="love.joystickpressed">love.joystickpressed</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
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-<strong class="selflink">English</strong> – 
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-<a href="https://love2d.org/w/index.php?title=love.joystickreleased_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.joystickreleased (Українська) (page does not exist)">Українська</a> –
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-<a href="https://love2d.org/w/index.php?title=love.joystickreleased_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.joystickreleased (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystickreleased_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.joystickreleased (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystickreleased_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.joystickreleased (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystickreleased_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.joystickreleased (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.joystickreleased_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.joystickreleased (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/love.joystickreleased_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="love.joystickreleased (한국어)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">love.joystickremoved</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
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-<p>Called when a <a href="Joystick.html" title="Joystick">Joystick</a> is disconnected.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.joystickremoved<span class="br0">(</span> joystick <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="Joystick.html" title="Joystick">Joystick</a> joystick</code></dt><dd> The now-disconnected Joystick object.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.html" title="love">love</a>
-</li><li> <a href="love.joystickadded.html" title="love.joystickadded">love.joystickadded</a>
-</li><li> <a href="Joystick%3aisConnected.html" title="Joystick:isConnected">Joystick:isConnected</a>
-</li></ul>
-<p><br />
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-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
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-<strong class="selflink">English</strong> – 
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-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
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-<td> <small>This function is not supported in that and later versions.</small>
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-<p>Returns the delay and interval of key repeating.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">delay, interval <span class="sy0">=</span> love.keyboard.getKeyRepeat<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> delay</code></dt><dd> The amount of time before repeating the key (in seconds)
-</dd><dt><code><a href="number.html" title="number">number</a> interval</code></dt><dd> The amount of time between repeats (in seconds)
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.keyboard.html" title="love.keyboard">love.keyboard</a>
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-		<h1 id="firstHeading" class="firstHeading">love.keyboard.hasKeyRepeat</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets whether key repeat is enabled.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">enabled <span class="sy0">=</span> love.keyboard.hasKeyRepeat<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> enabled</code></dt><dd> Whether key repeat is enabled.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.keyboard.html" title="love.keyboard">love.keyboard</a>
-</li><li> <a href="love.keyboard.setKeyRepeat.html" title="love.keyboard.setKeyRepeat">love.keyboard.setKeyRepeat</a>
-</li><li> <a href="love.keypressed.html" title="love.keypressed">love.keypressed</a>
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-<a href="https://love2d.org/w/index.php?title=love.keyboard.hasKeyRepeat_(Indonesia)&action=edit&redlink=1" class="new" title="love.keyboard.hasKeyRepeat (Indonesia) (page does not exist)">Indonesia</a> –
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You can view its source [e]" accesskey="e">View source</a></li>
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-		<h1 id="firstHeading" class="firstHeading">love.keyboard.hasTextInput</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
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-<p>Gets whether <a href="love.textinput.html" title="love.textinput">text input</a> events are enabled.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">enabled <span class="sy0">=</span> love.keyboard.hasTextInput<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> enabled</code></dt><dd> Whether text input events are enabled.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.keyboard.html" title="love.keyboard">love.keyboard</a>
-</li><li> <a href="love.keyboard.setTextInput.html" title="love.keyboard.setTextInput">love.keyboard.setTextInput</a>
-</li><li> <a href="love.textinput.html" title="love.textinput">love.textinput</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.keyboard.hasTextInput_(Dansk)&action=edit&redlink=1" class="new" title="love.keyboard.hasTextInput (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyboard.hasTextInput_(Deutsch)&action=edit&redlink=1" class="new" title="love.keyboard.hasTextInput (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.keyboard.hasTextInput_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.keyboard.hasTextInput (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyboard.hasTextInput_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.keyboard.hasTextInput (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyboard.hasTextInput_(Indonesia)&action=edit&redlink=1" class="new" title="love.keyboard.hasTextInput (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyboard.hasTextInput_(Italiano)&action=edit&redlink=1" class="new" title="love.keyboard.hasTextInput (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyboard.hasTextInput_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.keyboard.hasTextInput (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyboard.hasTextInput_(Magyar)&action=edit&redlink=1" class="new" title="love.keyboard.hasTextInput (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyboard.hasTextInput_(Nederlands)&action=edit&redlink=1" class="new" title="love.keyboard.hasTextInput (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyboard.hasTextInput_(Polski)&action=edit&redlink=1" class="new" title="love.keyboard.hasTextInput (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyboard.hasTextInput_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="love.keyboard.hasTextInput (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyboard.hasTextInput_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="love.keyboard.hasTextInput (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyboard.hasTextInput_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.keyboard.hasTextInput (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyboard.hasTextInput_(Suomi)&action=edit&redlink=1" class="new" title="love.keyboard.hasTextInput (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyboard.hasTextInput_(Svenska)&action=edit&redlink=1" class="new" title="love.keyboard.hasTextInput (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyboard.hasTextInput_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.keyboard.hasTextInput (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyboard.hasTextInput_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="love.keyboard.hasTextInput (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyboard.hasTextInput_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.keyboard.hasTextInput (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyboard.hasTextInput_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.keyboard.hasTextInput (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyboard.hasTextInput_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="love.keyboard.hasTextInput (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyboard.hasTextInput_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.keyboard.hasTextInput (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyboard.hasTextInput_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.keyboard.hasTextInput (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyboard.hasTextInput_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.keyboard.hasTextInput (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyboard.hasTextInput_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.keyboard.hasTextInput (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyboard.hasTextInput_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.keyboard.hasTextInput (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyboard.hasTextInput_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.keyboard.hasTextInput (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyboard.hasTextInput_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.keyboard.hasTextInput (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyboard.hasTextInput_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.keyboard.hasTextInput (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/love.keyboard.hasTextInput_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="love.keyboard.hasTextInput (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h1 id="firstHeading" class="firstHeading">love.keyboard</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>Provides an interface to the user's keyboard.
-</p>
-<h2> <span class="mw-headline" id="Functions"> Functions </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.keyboard.getKeyRepeat.html" title="love.keyboard.getKeyRepeat">love.keyboard.getKeyRepeat</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the delay and interval of key repeating.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.keyboard.hasKeyRepeat.html" title="love.keyboard.hasKeyRepeat">love.keyboard.hasKeyRepeat</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets whether key repeat is enabled.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" he [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.keyboard.hasTextInput.html" title="love.keyboard.hasTextInput">love.keyboard.hasTextInput</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets whether <a href="love.textinput.html" title="love.textinput">text input</a> events are enabled.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added s [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.keyboard.isDown.html" title="love.keyboard.isDown">love.keyboard.isDown</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks whether a certain key is down.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.keyboard.setKeyRepeat.html" title="love.keyboard.setKeyRepeat">love.keyboard.setKeyRepeat</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Enables or disables key repeat.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.keyboard.setTextInput.html" title="love.keyboard.setTextInput">love.keyboard.setTextInput</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Enables or disables <a href="love.textinput.html" title="love.textinput">text input</a> events.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" [...]
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Enums"> Enums </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="KeyConstant.html" title="KeyConstant">KeyConstant</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">All the keys you can press.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.html" title="love">love</a>
-</li><li> <a href="love.keypressed.html" title="love.keypressed">love.keypressed</a>
-</li><li> <a href="love.keyreleased.html" title="love.keyreleased">love.keyreleased</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.keyboard_(Dansk)&action=edit&redlink=1" class="new" title="love.keyboard (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyboard_(Deutsch)&action=edit&redlink=1" class="new" title="love.keyboard (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.keyboard_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.keyboard (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/wiki/love.keyboard_(Fran%C3%A7ais)" title="love.keyboard (Français)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyboard_(Indonesia)&action=edit&redlink=1" class="new" title="love.keyboard (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyboard_(Italiano)&action=edit&redlink=1" class="new" title="love.keyboard (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyboard_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.keyboard (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyboard_(Magyar)&action=edit&redlink=1" class="new" title="love.keyboard (Magyar) (page does not exist)">Magyar</a> –
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-<a href="https://love2d.org/w/index.php?title=love.keyboard_(Suomi)&action=edit&redlink=1" class="new" title="love.keyboard (Suomi) (page does not exist)">Suomi</a> –
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-<a href="https://love2d.org/w/index.php?title=love.keyboard_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="love.keyboard (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyboard_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.keyboard (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyboard_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.keyboard (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/love.keyboard_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="love.keyboard (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyboard_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.keyboard (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/wiki/love.keyboard_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)" title="love.keyboard (Українська)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyboard_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.keyboard (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyboard_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.keyboard (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyboard_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.keyboard (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyboard_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.keyboard (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/wiki/love.keyboard_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)" title="love.keyboard (简体中文)">简体中文</a> –
-<a href="https://love2d.org/wiki/love.keyboard_(Ti%E1%BA%BFng_Vi%E1%BB%87t)" title="love.keyboard (Tiếng Việt)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/love.keyboard_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="love.keyboard (한국어)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">love.keyboard.isDown</h1>
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-			<p>Checks whether a certain key is down. Not to be confused with <a href="love.keypressed.html" title="love.keypressed">love.keypressed</a> or <a href="love.keyreleased.html" title="love.keyreleased">love.keyreleased</a>.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">down <span class="sy0">=</span> love.keyboard.isDown<span class="br0">(</span> key <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="KeyConstant.html" title="KeyConstant">KeyConstant</a> key</code></dt><dd> The key to check.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> down</code></dt><dd> True if the key is down, false if not.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.7.2" title="0.7.2">0.7.2</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in earlier versions.</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">anyDown <span class="sy0">=</span> love.keyboard.isDown<span class="br0">(</span> key1, key2, key3, ... <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="KeyConstant.html" title="KeyConstant">KeyConstant</a> keyN</code></dt><dd> A key to check.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> anyDown</code></dt><dd> True if any supplied key is down, false if not.
-</dd></dl>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<h3> <span class="mw-headline" id="Increase_a_value_while_a_key_is_held_down"> Increase a value while a key is held down </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">val <span class="sy0">=</span> <span class="nu0">0</span>   <span class="co1">-- establish a variable for later use</span><br /><span class="kw1">function</span> love.update<span class="br0">(</span>dt<span class="br0">)</span><br />    <span class="kw1">if</span> love.keyboard.isDown<span class="br0">(</span><span class="st0">"up"</span><span class="br0">)</span [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.keyboard.html" title="love.keyboard">love.keyboard</a>
-</li><li> <a href="love.keypressed.html" title="love.keypressed">love.keypressed</a> 
-</li><li> <a href="love.keyreleased.html" title="love.keyreleased">love.keyreleased</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
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-<strong class="selflink">English</strong> – 
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-		<h1 id="firstHeading" class="firstHeading">love.keyboard.setKeyRepeat</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>Enables or disables key repeat. It is disabled by default.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in earlier versions.</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.keyboard.setKeyRepeat<span class="br0">(</span> enable <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> enable</code></dt><dd> Whether repeat keypress events should be enabled when a key is held down.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h3> <span class="mw-headline" id="Notes"> Notes </span></h3>
-<p>The interval between repeats depends on the user's system settings.
-</p>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in that and later versions.</small>
-</td></tr></table>
-<p>Enables key repeating and sets the delay and interval.
-</p>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.keyboard.setKeyRepeat<span class="br0">(</span> delay, interval <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> delay</code></dt><dd> The amount of time before repeating the key (in seconds). 0 disables key repeat.
-</dd><dt><code><a href="number.html" title="number">number</a> interval</code></dt><dd> The amount of time between repeats (in seconds)
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This example is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Hold left or right to change the position.
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.load<span class="br0">(</span><span class="br0">)</span><br />    love.keyboard.setKeyRepeat<span class="br0">(</span><span class="kw1">true</span><span class="br0">)</span><br />    x <span class="sy0">=</span> <span class="nu0">50</span><br /><span class="kw1">end</span><br /><br /><span class="kw1">function</span> love.keypres [...]
-<hr />
-<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This example is not supported in that and later versions.</small>
-</td></tr></table>
-<p>Hold left or right to continue moving.
-Please note that a generally better way to move an object would be to put code in <a href="love.update.html" title="love.update">love.update</a>() which uses <a href="love.keyboard.isDown.html" title="love.keyboard.isDown">love.keyboard.isDown</a>. This is just an example.
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.load<span class="br0">(</span><span class="br0">)</span><br />    x <span class="sy0">=</span> <span class="nu0">400</span><br />    love.keyboard.setKeyRepeat<span class="br0">(</span><span class="nu0">0.01</span>, <span class="nu0">0.2</span><span class="br0">)</span><br /><span class="kw1">end</span><br /><br /><span class="kw [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.keyboard.html" title="love.keyboard">love.keyboard</a>
-</li><li> <a href="love.keyboard.hasKeyRepeat.html" title="love.keyboard.hasKeyRepeat">love.keyboard.hasKeyRepeat</a>
-</li><li> <a href="love.keypressed.html" title="love.keypressed">love.keypressed</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.keyboard.setKeyRepeat_(Dansk)&action=edit&redlink=1" class="new" title="love.keyboard.setKeyRepeat (Dansk) (page does not exist)">Dansk</a> –
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-<strong class="selflink">English</strong> – 
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-<body class="mediawiki ltr ns-0 ns-subject page-love_keyboard_setTextInput skin-love">
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-			<h5>Views</h5>
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-					 <li id="ca-nstab-main" class="selected"><a href="love.keyboard.setTextInput.html" title="View the content page [c]" accesskey="c">Page</a></li>
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-	
-		<h1 id="firstHeading" class="firstHeading">love.keyboard.setTextInput</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Enables or disables <a href="love.textinput.html" title="love.textinput">text input</a> events. It is enabled by default.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.keyboard.setTextInput<span class="br0">(</span> enable <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> enable</code></dt><dd> Whether text input events should be enabled.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.keyboard.html" title="love.keyboard">love.keyboard</a>
-</li><li> <a href="love.keyboard.hasTextInput.html" title="love.keyboard.hasTextInput">love.keyboard.hasTextInput</a>
-</li><li> <a href="love.textinput.html" title="love.textinput">love.textinput</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.keyboard.setTextInput_(Dansk)&action=edit&redlink=1" class="new" title="love.keyboard.setTextInput (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyboard.setTextInput_(Deutsch)&action=edit&redlink=1" class="new" title="love.keyboard.setTextInput (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.keyboard.setTextInput_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.keyboard.setTextInput (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyboard.setTextInput_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.keyboard.setTextInput (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyboard.setTextInput_(Indonesia)&action=edit&redlink=1" class="new" title="love.keyboard.setTextInput (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyboard.setTextInput_(Italiano)&action=edit&redlink=1" class="new" title="love.keyboard.setTextInput (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyboard.setTextInput_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.keyboard.setTextInput (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyboard.setTextInput_(Magyar)&action=edit&redlink=1" class="new" title="love.keyboard.setTextInput (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyboard.setTextInput_(Nederlands)&action=edit&redlink=1" class="new" title="love.keyboard.setTextInput (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyboard.setTextInput_(Polski)&action=edit&redlink=1" class="new" title="love.keyboard.setTextInput (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyboard.setTextInput_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="love.keyboard.setTextInput (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyboard.setTextInput_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="love.keyboard.setTextInput (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyboard.setTextInput_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.keyboard.setTextInput (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyboard.setTextInput_(Suomi)&action=edit&redlink=1" class="new" title="love.keyboard.setTextInput (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyboard.setTextInput_(Svenska)&action=edit&redlink=1" class="new" title="love.keyboard.setTextInput (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyboard.setTextInput_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.keyboard.setTextInput (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyboard.setTextInput_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="love.keyboard.setTextInput (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyboard.setTextInput_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.keyboard.setTextInput (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyboard.setTextInput_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.keyboard.setTextInput (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyboard.setTextInput_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="love.keyboard.setTextInput (Русский) (page does not exist)">Русский</a> –
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-		<h1 id="firstHeading" class="firstHeading">love.keypressed</h1>
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-									<!-- start content -->
-			<p>Callback function triggered when a key is pressed.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in earlier versions.</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.keypressed<span class="br0">(</span> key, isrepeat <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="KeyConstant.html" title="KeyConstant">KeyConstant</a> key</code></dt><dd> Character of the key pressed.
-</dd><dt><code><a href="boolean.html" title="boolean">boolean</a> isrepeat</code></dt><dd> Whether this keypress event is a repeat. The delay between key repeats depends on the user's system settings.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h3> <span class="mw-headline" id="Notes"> Notes </span></h3>
-<p>Key repeat needs to be enabled with <a href="love.keyboard.setKeyRepeat.html" title="love.keyboard.setKeyRepeat">love.keyboard.setKeyRepeat</a> for repeat keypress events to be received.
-</p>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>Unicode text input is now handled separately via <a href="love.textinput.html" title="love.textinput">love.textinput</a>.</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.keypressed<span class="br0">(</span> key, unicode <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="KeyConstant.html" title="KeyConstant">KeyConstant</a> key</code></dt><dd> Character of the key pressed.
-</dd><dt><code><a href="number.html" title="number">number</a> unicode</code></dt><dd> The unicode number of the key pressed.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<p>Exit the game when the player presses the Escape key, using <a href="love.event.quit.html" title="love.event.quit">love.event.quit</a>. 
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.keypressed<span class="br0">(</span>key<span class="br0">)</span><br />   <span class="kw1">if</span> key <span class="sy0">==</span> <span class="st0">"escape"</span> <span class="kw1">then</span><br />      love.event.quit<span class="br0">(</span><span class="br0">)</span><br />   <span class="kw1">end [...]
-<p>Record and print text the user writes (0.8.0 and below.)
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.load<span class="br0">(</span><span class="br0">)</span><br />    text <span class="sy0">=</span> <span class="st0">"Type away! -- "</span><br /><span class="kw1">end</span><br /><br /><span class="kw1">function</span> love.keypressed<span class="br0">(</span>key, unicode<span class="br0">)</span><br />    <span class=" [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.html" title="love">love</a>
-</li><li> <a href="love.keyreleased.html" title="love.keyreleased">love.keyreleased</a> 
-</li><li> <a href="love.keyboard.isDown.html" title="love.keyboard.isDown">love.keyboard.isDown</a>
-</li><li> <a href="love.textinput.html" title="love.textinput">love.textinput</a>
-</li></ul>
-<p><br />
-</p>
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-<strong class="selflink">English</strong> – 
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-<a href="https://love2d.org/w/index.php?title=love.keypressed_(Magyar)&action=edit&redlink=1" class="new" title="love.keypressed (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.keypressed_(Nederlands)&action=edit&redlink=1" class="new" title="love.keypressed (Nederlands) (page does not exist)">Nederlands</a> –
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-<a href="https://love2d.org/w/index.php?title=love.keypressed_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.keypressed (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=love.keypressed_(Suomi)&action=edit&redlink=1" class="new" title="love.keypressed (Suomi) (page does not exist)">Suomi</a> –
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-<a href="https://love2d.org/w/index.php?title=love.keypressed_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.keypressed (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=love.keypressed_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="love.keypressed (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love.keypressed_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.keypressed (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love.keypressed_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.keypressed (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/love.keypressed_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="love.keypressed (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=love.keypressed_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.keypressed (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=love.keypressed_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.keypressed (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.keypressed_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.keypressed (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.keypressed_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.keypressed (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.keypressed_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.keypressed (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.keypressed_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.keypressed (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.keypressed_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.keypressed (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/wiki/love.keypressed_(Ti%E1%BA%BFng_Vi%E1%BB%87t)" title="love.keypressed (Tiếng Việt)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/love.keypressed_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="love.keypressed (한국어)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">love.keyreleased</h1>
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-			<p>Callback function triggered when a key is released.
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-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.keyreleased<span class="br0">(</span> key <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="KeyConstant.html" title="KeyConstant">KeyConstant</a> key</code></dt><dd> Character of the key released.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<p>Exit the game when the player releases the Escape key, using <a href="love.event.quit.html" title="love.event.quit">love.event.quit</a>. 
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.keyreleased<span class="br0">(</span>key<span class="br0">)</span><br />   <span class="kw1">if</span> key <span class="sy0">==</span> <span class="st0">"escape"</span> <span class="kw1">then</span><br />      love.event.quit<span class="br0">(</span><span class="br0">)</span><br />   <span class="kw1">en [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.html" title="love">love</a>
-</li><li> <a href="love.keypressed.html" title="love.keypressed">love.keypressed</a> 
-</li><li> <a href="love.keyboard.isDown.html" title="love.keyboard.isDown">love.keyboard.isDown</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.keyreleased_(Dansk)&action=edit&redlink=1" class="new" title="love.keyreleased (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/wiki/love.keyreleased_(Deutsch)" title="love.keyreleased (Deutsch)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/wiki/love.keyreleased_(Espa%C3%B1ol)" title="love.keyreleased (Español)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyreleased_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.keyreleased (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyreleased_(Indonesia)&action=edit&redlink=1" class="new" title="love.keyreleased (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyreleased_(Italiano)&action=edit&redlink=1" class="new" title="love.keyreleased (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyreleased_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.keyreleased (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyreleased_(Magyar)&action=edit&redlink=1" class="new" title="love.keyreleased (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyreleased_(Nederlands)&action=edit&redlink=1" class="new" title="love.keyreleased (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/wiki/love.keyreleased_(Polski)" title="love.keyreleased (Polski)">Polski</a> –
-<a href="https://love2d.org/wiki/love.keyreleased_(Portugu%C3%AAs)" title="love.keyreleased (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyreleased_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="love.keyreleased (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyreleased_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.keyreleased (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyreleased_(Suomi)&action=edit&redlink=1" class="new" title="love.keyreleased (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyreleased_(Svenska)&action=edit&redlink=1" class="new" title="love.keyreleased (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyreleased_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.keyreleased (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyreleased_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="love.keyreleased (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyreleased_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.keyreleased (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyreleased_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.keyreleased (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/love.keyreleased_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="love.keyreleased (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyreleased_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.keyreleased (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyreleased_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.keyreleased (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyreleased_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.keyreleased (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyreleased_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.keyreleased (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyreleased_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.keyreleased (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyreleased_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.keyreleased (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.keyreleased_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.keyreleased (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/wiki/love.keyreleased_(Ti%E1%BA%BFng_Vi%E1%BB%87t)" title="love.keyreleased (Tiếng Việt)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/love.keyreleased_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="love.keyreleased (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h1 id="firstHeading" class="firstHeading">love.load</h1>
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-									<!-- start content -->
-			<p>This function is called exactly once at the beginning of the game.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.load<span class="br0">(</span> arg <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="table.html" title="table">table</a> arg</code></dt><dd> Command line arguments given to the game.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<p>Establish some variables/resources on the game load, so that they can be used repeatedly in other functions (such as <a href="love.draw.html" title="love.draw">love.draw</a>).
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.load<span class="br0">(</span><span class="br0">)</span><br />   hamster <span class="sy0">=</span> love.graphics.newImage<span class="br0">(</span><span class="st0">"hamster.png"</span><span class="br0">)</span><br />   x <span class="sy0">=</span> <span class="nu0">50</span><br />   y <span class="sy0">=</sp [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.html" title="love">love</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.load_(Dansk)&action=edit&redlink=1" class="new" title="love.load (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/wiki/love.load_(Deutsch)" title="love.load (Deutsch)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/wiki/love.load_(Espa%C3%B1ol)" title="love.load (Español)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.load_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.load (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.load_(Indonesia)&action=edit&redlink=1" class="new" title="love.load (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.load_(Italiano)&action=edit&redlink=1" class="new" title="love.load (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.load_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.load (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love.load_(Magyar)&action=edit&redlink=1" class="new" title="love.load (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.load_(Nederlands)&action=edit&redlink=1" class="new" title="love.load (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/wiki/love.load_(Polski)" title="love.load (Polski)">Polski</a> –
-<a href="https://love2d.org/wiki/love.load_(Portugu%C3%AAs)" title="love.load (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=love.load_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="love.load (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=love.load_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.load (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=love.load_(Suomi)&action=edit&redlink=1" class="new" title="love.load (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/wiki/love.load_(Svenska)" title="love.load (Svenska)">Svenska</a> –
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-<a href="https://love2d.org/wiki/love.load_(%C4%8Cesky)" title="love.load (Česky)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love.load_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.load (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love.load_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.load (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/love.load_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="love.load (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=love.load_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.load (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=love.load_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.load (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.load_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.load (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.load_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.load (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.load_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.load (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.load_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.load (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/wiki/love.load_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)" title="love.load (简体中文)">简体中文</a> –
-<a href="https://love2d.org/wiki/love.load_(Ti%E1%BA%BFng_Vi%E1%BB%87t)" title="love.load (Tiếng Việt)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/love.load_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="love.load (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h1 id="firstHeading" class="firstHeading">love.math.gammaToLinear</h1>
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.1" title="0.9.1">0.9.1</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Converts a color from gamma-space (sRGB) to linear-space (RGB). This is useful when doing gamma-correct rendering using colors created based on what they look like on-screen.
-</p><p>Read more about gamma-correct rendering <a href="http://http.developer.nvidia.com/GPUGems3/gpugems3_ch24.html" class="external text" rel="nofollow">here</a>, <a href="http://filmicgames.com/archives/299" class="external text" rel="nofollow">here</a>, and <a href="http://renderwonk.com/blog/index.php/archive/adventures-with-gamma-correct-rendering/" class="external text" rel="nofollow">here</a>.
-</p>
-<table bgcolor="gold" style="border-style:solid;border-width:1px;-moz-border-radius:3px;border-radius:3px;" align="center" width="80%">
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-<td width="1"> <a href="https://love2d.org/wiki/File:O.png" class="image"><img alt="O.png" src="https://love2d.org/w/images/0/09/O.png" width="64" height="64" /></a>
-</td><td>Gamma-correct rendering is an advanced topic and it's easy to get color-spaces mixed up. If you're not sure whether you need this, you might want to avoid it.
-</td><td width="1"> 
-</td></tr></table><br />
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">lr, lg, lb <span class="sy0">=</span> love.<span class="kw1">math</span>.gammaToLinear<span class="br0">(</span> r, g, b <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> r</code></dt><dd> The red channel of the sRGB color to convert.
-</dd><dt><code><a href="number.html" title="number">number</a> g</code></dt><dd> The green channel of the sRGB color to convert.
-</dd><dt><code><a href="number.html" title="number">number</a> b</code></dt><dd> The blue channel of the sRGB color to convert.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> lr</code></dt><dd> The red channel of the converted color in linear RGB space.
-</dd><dt><code><a href="number.html" title="number">number</a> lg</code></dt><dd> The green channel of the converted color in linear RGB space.
-</dd><dt><code><a href="number.html" title="number">number</a> lb</code></dt><dd> The blue channel of the converted color in linear RGB space.
-</dd></dl>
-<h3> <span class="mw-headline" id="Notes"> Notes </span></h3>
-<p>An alpha value can be passed into the function as a fourth argument, but it will be returned unchanged because alpha is always linear.
-</p>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">lr, lg, lb <span class="sy0">=</span> love.<span class="kw1">math</span>.gammaToLinear<span class="br0">(</span> color <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="table.html" title="table">table</a> color</code></dt><dd> An array with the red, green, and blue channels of the sRGB color to convert.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> lr</code></dt><dd> The red channel of the converted color in linear RGB space.
-</dd><dt><code><a href="number.html" title="number">number</a> lg</code></dt><dd> The green channel of the converted color in linear RGB space.
-</dd><dt><code><a href="number.html" title="number">number</a> lb</code></dt><dd> The blue channel of the converted color in linear RGB space.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_3"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_3"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">lc <span class="sy0">=</span> love.<span class="kw1">math</span>.gammaToLinear<span class="br0">(</span> c <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_3"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> c</code></dt><dd> The value of a color channel in sRGB space to convert.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_3"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> lc</code></dt><dd> The value of the color channel in linear RGB space.
-</dd></dl>
-<h2> <span class="mw-headline" id="Notes_2"> Notes </span></h2>
-<p>Gamma-space sRGB has more precision in the lower end than linear RGB. Using this function to convert from sRGB to RGB can result in non-integer color values, which get truncated to integers and lose precision when used with other functions such as <a href="love.graphics.setColor.html" title="love.graphics.setColor">love.graphics.setColor</a>.
-</p>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<h3> <span class="mw-headline" id="Gamma-correct_rendering_using_colored_circles"> Gamma-correct rendering using colored circles </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.load<span class="br0">(</span><span class="br0">)</span><br />    <span class="co1">-- Enable the sRGB mode for the window. This converts from linear RGB to gamma-space sRGB when</span><br />    <span class="co1">-- things are drawn to the screen (but blending calculations are done in linear RGB space.)</span><br />    <span cl [...]
-<h3> <span class="mw-headline" id="Pre-multiply_an_image.27s_alpha_with_its_RGB_values_in_linear_RGB_space"> Pre-multiply an image's alpha with its RGB values in linear RGB space </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">local</span> <span class="kw1">function</span> PremultiplyLinearPixel<span class="br0">(</span>x, y, r, g, b, a<span class="br0">)</span><br />   r <span class="sy0">=</span> r <span class="sy0">*</span> a <span class="sy0">/</span> <span class="nu0">255</span><br />   g <span class="sy0">=</span> g <span class="sy0">*</span> a <span class="sy0">/</span> <sp [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.math.html" title="love.math">love.math</a>
-</li><li> <a href="love.math.linearToGamma.html" title="love.math.linearToGamma">love.math.linearToGamma</a>
-</li></ul>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
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-<p>Gets the seed of the random number generator.
-</p><p>The seed is split into two numbers due to Lua's use of <a href="http://en.wikipedia.org/wiki/Double-precision_floating-point_format" class="external text" rel="nofollow">doubles</a> for all number values - doubles can't accurately represent integer  values above 2^53, but the seed can be an integer value up to 2^64.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">low, high <span class="sy0">=</span> love.<span class="kw1">math</span>.getRandomSeed<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> low</code></dt><dd> Integer number representing the lower 32 bits of the random number generator's 64 bit seed value.
-</dd><dt><code><a href="number.html" title="number">number</a> high</code></dt><dd> Integer number representing the higher 32 bits of the random number generator's 64 bit seed value.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.math.html" title="love.math">love.math</a>
-</li><li> <a href="love.math.setRandomSeed.html" title="love.math.setRandomSeed">love.math.setRandomSeed</a>
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-		<h1 id="firstHeading" class="firstHeading">love.math</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This module is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Provides system-independent mathematical functions.
-</p>
-<h2> <span class="mw-headline" id="Types"> Types </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="BezierCurve.html" title="BezierCurve">BezierCurve</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">A Bézier curve object that can evaluate and render Bézier curves of arbitrary degree.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width=" [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="RandomGenerator.html" title="RandomGenerator">RandomGenerator</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">A random number generation object which has its own random state.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" heigh [...]
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Functions"> Functions </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.math.gammaToLinear.html" title="love.math.gammaToLinear">love.math.gammaToLinear</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Converts a color from gamma-space (sRGB) to linear-space (RGB).</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Ad [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.math.getRandomSeed.html" title="love.math.getRandomSeed">love.math.getRandomSeed</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the seed of the random number generator.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" h [...]
-</td></tr>
-
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.math.isConvex.html" title="love.math.isConvex">love.math.isConvex</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks whether a polygon is convex.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="ht [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.math.linearToGamma.html" title="love.math.linearToGamma">love.math.linearToGamma</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Converts a color from linear-space (RGB) to gamma-space (RGB).</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.math.newBezierCurve.html" title="love.math.newBezierCurve">love.math.newBezierCurve</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a new <a href="BezierCurve.html" title="BezierCurve">BezierCurve</a> object.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://lov [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.math.newRandomGenerator.html" title="love.math.newRandomGenerator">love.math.newRandomGenerator</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a new <a href="RandomGenerator.html" title="RandomGenerator">RandomGenerator</a> object.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.math.noise.html" title="love.math.noise">love.math.noise</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Generates a Simplex noise value in 1-4 dimensions.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a hr [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.math.random.html" title="love.math.random">love.math.random</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get uniformly distributed pseudo random number</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a hre [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.math.randomNormal.html" title="love.math.randomNormal">love.math.randomNormal</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get a normally distributed pseudo random number.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" h [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.math.setRandomSeed.html" title="love.math.setRandomSeed">love.math.setRandomSeed</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the seed of the random number generator.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" h [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.math.triangulate.html" title="love.math.triangulate">love.math.triangulate</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Decomposes a simple polygon into triangles.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="1 [...]
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-
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-<ul><li> <a href="love.html" title="love">love</a>
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-<a href="https://love2d.org/w/index.php?title=love.math_(Deutsch)&action=edit&redlink=1" class="new" title="love.math (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.math_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.math (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.math_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.math (Français) (page does not exist)">Français</a> –
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
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-<p>Checks whether a polygon is convex.
-</p><p><a href="PolygonShape.html" title="PolygonShape">PolygonShapes</a> in <a href="love.physics.html" title="love.physics">love.physics</a>, some forms of <a href="Mesh.html" title="Mesh">Meshes</a>, and polygons drawn with <a href="love.graphics.polygon.html" title="love.graphics.polygon">love.graphics.polygon</a> must be simple convex polygons.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">convex <span class="sy0">=</span> love.<span class="kw1">math</span>.isConvex<span class="br0">(</span> vertices <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="table.html" title="table">table</a> vertices</code></dt><dd> The vertices of the polygon as a table in the form of {x1, y1, x2, y2, x3, y3, ...}.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> convex</code></dt><dd> Whether the given polygon is convex.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">convex <span class="sy0">=</span> love.<span class="kw1">math</span>.isConvex<span class="br0">(</span> x1, y1, x2, y2, x3, y3, ... <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x1</code></dt><dd> The position of the first vertex of the polygon on the x-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> y1</code></dt><dd> The position of the first vertex of the polygon on the y-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> x2</code></dt><dd> The position of the second vertex of the polygon on the x-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> y2</code></dt><dd> The position of the second vertex of the polygon on the y-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> x3</code></dt><dd> The position of the third vertex of the polygon on the x-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> y3</code></dt><dd> The position of the third vertex of the polygon on the y-axis.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> convex</code></dt><dd> Whether the given polygon is convex.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.math.triangulate.html" title="love.math.triangulate">love.math.triangulate</a>
-</li><li> <a href="love.math.html" title="love.math">love.math</a>
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-		<h1 id="firstHeading" class="firstHeading">love.math.linearToGamma</h1>
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.1" title="0.9.1">0.9.1</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Converts a color from linear-space (RGB) to gamma-space (sRGB). This is useful when storing linear RGB color values in an image, because the linear RGB color space has less precision than sRGB for dark colors, which can result in noticeable color banding when drawing.
-</p><p>In general, colors chosen based on what they look like on-screen are already in gamma-space and should not be double-converted. Colors calculated using math are often in the linear RGB space.
-</p><p>Read more about gamma-correct rendering <a href="http://http.developer.nvidia.com/GPUGems3/gpugems3_ch24.html" class="external text" rel="nofollow">here</a>, <a href="http://filmicgames.com/archives/299" class="external text" rel="nofollow">here</a>, and <a href="http://renderwonk.com/blog/index.php/archive/adventures-with-gamma-correct-rendering/" class="external text" rel="nofollow">here</a>.
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-<td width="1"> <a href="https://love2d.org/wiki/File:O.png" class="image"><img alt="O.png" src="https://love2d.org/w/images/0/09/O.png" width="64" height="64" /></a>
-</td><td>Gamma-correct rendering is an advanced topic and it's easy to get color-spaces mixed up. If you're not sure whether you need this, you might want to avoid it.
-</td><td width="1"> 
-</td></tr></table><br />
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">cr, cg, cb <span class="sy0">=</span> love.<span class="kw1">math</span>.linearToGamma<span class="br0">(</span> lr, lg, lb <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> lr</code></dt><dd> The red channel of the linear RGB color to convert.
-</dd><dt><code><a href="number.html" title="number">number</a> lg</code></dt><dd> The green channel of the linear RGB color to convert.
-</dd><dt><code><a href="number.html" title="number">number</a> lb</code></dt><dd> The blue channel of the linear RGB color to convert.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> cr</code></dt><dd> The red channel of the converted color in gamma sRGB space.
-</dd><dt><code><a href="number.html" title="number">number</a> cg</code></dt><dd> The green channel of the converted color in gamma sRGB space.
-</dd><dt><code><a href="number.html" title="number">number</a> cb</code></dt><dd> The blue channel of the converted color in gamma sRGB space.
-</dd></dl>
-<h3> <span class="mw-headline" id="Notes"> Notes </span></h3>
-<p>An alpha value can be passed into the function as a fourth argument, but it will be returned unchanged because alpha is always linear.
-</p>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">cr, cg, cb <span class="sy0">=</span> love.<span class="kw1">math</span>.linearToGamma<span class="br0">(</span> color <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="table.html" title="table">table</a> color</code></dt><dd> An array with the red, green, and blue channels of the linear RGB color to convert.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> cr</code></dt><dd> The red channel of the converted color in gamma sRGB space.
-</dd><dt><code><a href="number.html" title="number">number</a> cg</code></dt><dd> The green channel of the converted color in gamma sRGB space.
-</dd><dt><code><a href="number.html" title="number">number</a> cb</code></dt><dd> The blue channel of the converted color in gamma sRGB space.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_3"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_3"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">c <span class="sy0">=</span> love.<span class="kw1">math</span>.linearToGamma<span class="br0">(</span> lc <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_3"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> lc</code></dt><dd> The value of a color channel in linear RGB space to convert.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_3"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> c</code></dt><dd> The value of the color channel in gamma sRGB space.
-</dd></dl>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<h3> <span class="mw-headline" id="Pre-multiply_an_image.27s_alpha_with_its_RGB_values_in_linear_RGB_space"> Pre-multiply an image's alpha with its RGB values in linear RGB space </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">local</span> <span class="kw1">function</span> PremultiplyLinearPixel<span class="br0">(</span>x, y, r, g, b, a<span class="br0">)</span><br />   r <span class="sy0">=</span> r <span class="sy0">*</span> a <span class="sy0">/</span> <span class="nu0">255</span><br />   g <span class="sy0">=</span> g <span class="sy0">*</span> a <span class="sy0">/</span> <sp [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.math.html" title="love.math">love.math</a>
-</li><li> <a href="love.math.gammaToLinear.html" title="love.math.gammaToLinear">love.math.gammaToLinear</a>
-</li></ul>
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-		<h1 id="firstHeading" class="firstHeading">love.math.newBezierCurve</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Creates a new <a href="BezierCurve.html" title="BezierCurve">BezierCurve</a> object.
-</p><p>The number of vertices in the control polygon determines the degree of the curve, e.g. three vertices define a quadratic (degree 2) Bézier curve, four vertices define a cubic (degree 3) Bézier curve, etc.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">curve <span class="sy0">=</span> love.<span class="kw1">math</span>.newBezierCurve<span class="br0">(</span> vertices <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="table.html" title="table">table</a> vertices</code></dt><dd> The vertices of the control polygon as a table in the form of {x1, y1, x2, y2, x3, y3, ...}.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="BezierCurve.html" title="BezierCurve">BezierCurve</a> curve</code></dt><dd> A Bézier curve object.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">curve <span class="sy0">=</span> love.<span class="kw1">math</span>.newBezierCurve<span class="br0">(</span> x1, y1, x2, y2, x3, y3, ... <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x1</code></dt><dd> The position of the first vertex of the control polygon on the x-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> y1</code></dt><dd> The position of the first vertex of the control polygon on the y-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> x2</code></dt><dd> The position of the second vertex of the control polygon on the x-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> y2</code></dt><dd> The position of the second vertex of the control polygon on the y-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> x3</code></dt><dd> The position of the third vertex of the control polygon on the x-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> y3</code></dt><dd> The position of the third vertex of the control polygon on the y-axis.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="BezierCurve.html" title="BezierCurve">BezierCurve</a> curve</code></dt><dd> A Bézier curve object.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.math.html" title="love.math">love.math</a>
-</li><li> <a href="BezierCurve.html" title="BezierCurve">BezierCurve</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.math.newBezierCurve_(Dansk)&action=edit&redlink=1" class="new" title="love.math.newBezierCurve (Dansk) (page does not exist)">Dansk</a> –
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-		<h1 id="firstHeading" class="firstHeading">love.math.newRandomGenerator</h1>
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Creates a new <a href="RandomGenerator.html" title="RandomGenerator">RandomGenerator</a> object which is completely independent of other RandomGenerator objects and random functions.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">rng <span class="sy0">=</span> love.<span class="kw1">math</span>.newRandomGenerator<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="RandomGenerator.html" title="RandomGenerator">RandomGenerator</a> rng</code></dt><dd> A Random Number Generator object.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<p>See <a href="RandomGenerator%3asetState.html" title="RandomGenerator:setState">RandomGenerator:setState</a>.
-</p>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">rng <span class="sy0">=</span> love.<span class="kw1">math</span>.newRandomGenerator<span class="br0">(</span> state <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> state</code></dt><dd> The state ("seed") number to use for this instance of the object.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="RandomGenerator.html" title="RandomGenerator">RandomGenerator</a> rng</code></dt><dd> A Random Number Generator object.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_3"> Function </span></h2>
-<p>See <a href="RandomGenerator%3asetState.html" title="RandomGenerator:setState">RandomGenerator:setState</a>.
-</p>
-<h3> <span class="mw-headline" id="Synopsis_3"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">rng <span class="sy0">=</span> love.<span class="kw1">math</span>.newRandomGenerator<span class="br0">(</span> low, high <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_3"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> low</code></dt><dd> The lower 32 bits of the state number to use for this instance of the object.
-</dd><dt><code><a href="number.html" title="number">number</a> high</code></dt><dd> The higher 32 bits of the state number to use for this instance of the object.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_3"> Returns </span></h3>
-<dl><dt><code><a href="RandomGenerator.html" title="RandomGenerator">RandomGenerator</a> rng</code></dt><dd> A Random Number Generator object.
-</dd></dl>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<p>Creates a new RandomGenerator object, then generates a number between 1 and 100 inclusive.
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.load<span class="br0">(</span><span class="br0">)</span><br />    rng <span class="sy0">=</span> love.<span class="kw1">math</span>.newRandomGenerator<span class="br0">(</span><span class="br0">)</span><br />    randomNumber <span class="sy0">=</span> rng:<span class="kw1">random</span><span class="br0">(</span><span class="n [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.math.html" title="love.math">love.math</a>
-</li><li> <a href="RandomGenerator.html" title="RandomGenerator">RandomGenerator</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.math.newRandomGenerator_(Dansk)&action=edit&redlink=1" class="new" title="love.math.newRandomGenerator (Dansk) (page does not exist)">Dansk</a> –
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-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.math.newRandomGenerator_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.math.newRandomGenerator (Español) (page does not exist)">Español</a> –
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-		<h1 id="firstHeading" class="firstHeading">love.math.noise</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Generates a Simplex noise value in 1-4 dimensions.
-</p><p><a href="http://en.wikipedia.org/wiki/Simplex_noise" class="external text" rel="nofollow">Simplex noise</a> is closely related to <a href="http://en.wikipedia.org/wiki/Perlin_noise" class="external text" rel="nofollow">Perlin noise</a>. It is widely used for procedural content generation.
-</p><p>There are <a href="http://www.noisemachine.com/talk1/" class="external text" rel="nofollow">many</a> <a href="http://freespace.virgin.net/hugo.elias/models/m_perlin.htm" class="external text" rel="nofollow">webpages</a> which discuss Perlin and Simplex noise in detail.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<p>Generates Simplex noise from 1 dimension.
-</p>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">value <span class="sy0">=</span> love.<span class="kw1">math</span>.noise<span class="br0">(</span> x <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The number used to generate the noise value.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> value</code></dt><dd> The noise value in the range of [0, 1].
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<p>Generates Simplex noise from 2 dimensions.
-</p>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">value <span class="sy0">=</span> love.<span class="kw1">math</span>.noise<span class="br0">(</span> x, y <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The first value of the 2-dimensional vector used to generate the noise value.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The second value of the 2-dimensional vector used to generate the noise value.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> value</code></dt><dd> The noise value in the range of [0, 1].
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_3"> Function </span></h2>
-<p>Generates Simplex noise from 3 dimensions.
-</p>
-<h3> <span class="mw-headline" id="Synopsis_3"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">value <span class="sy0">=</span> love.<span class="kw1">math</span>.noise<span class="br0">(</span> x, y, z <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_3"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The first value of the 3-dimensional vector used to generate the noise value.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The second value of the 3-dimensional vector used to generate the noise value.
-</dd><dt><code><a href="number.html" title="number">number</a> z</code></dt><dd> The third value of the 3-dimensional vector used to generate the noise value.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_3"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> value</code></dt><dd> The noise value in the range of [0, 1].
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_4"> Function </span></h2>
-<p>Generates Simplex noise from 4 dimensions.
-</p>
-<h3> <span class="mw-headline" id="Synopsis_4"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">value <span class="sy0">=</span> love.<span class="kw1">math</span>.noise<span class="br0">(</span> x, y, z, w <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_4"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The first value of the 4-dimensional vector used to generate the noise value.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The second value of the 4-dimensional vector used to generate the noise value.
-</dd><dt><code><a href="number.html" title="number">number</a> z</code></dt><dd> The third value of the 4-dimensional vector used to generate the noise value.
-</dd><dt><code><a href="number.html" title="number">number</a> w</code></dt><dd> The fourth value of the 4-dimensional vector used to generate the noise value.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_4"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> value</code></dt><dd> The noise value in the range of [0, 1].
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.math.html" title="love.math">love.math</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.math.noise_(Dansk)&action=edit&redlink=1" class="new" title="love.math.noise (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.math.noise_(Deutsch)&action=edit&redlink=1" class="new" title="love.math.noise (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.math.noise_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.math.noise (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=love.math.noise_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.math.noise (Українська) (page does not exist)">Українська</a> –
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-<a href="https://love2d.org/w/index.php?title=love.math.noise_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.math.noise (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.math.noise_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.math.noise (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.math.noise_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.math.noise (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.math.noise_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.math.noise (简体中文) (page does not exist)">简体中文</a> –
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-<a href="https://love2d.org/wiki/love.math.noise_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="love.math.noise (한국어)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">love.math.random</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Generates a pseudo random number in a platform independent way.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<p>Get uniformly distributed pseudo random number in [0,1].
-</p>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">number <span class="sy0">=</span> love.<span class="kw1">math.random</span><span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> number</code></dt><dd> The pseudo random number.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<p>Get uniformly distributed pseudo random number in [0,max]
-</p>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">number <span class="sy0">=</span> love.<span class="kw1">math.random</span><span class="br0">(</span> <span class="kw1">max</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> max</code></dt><dd> The maximum possible value it should return.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> number</code></dt><dd> The pseudo random number.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_3"> Function </span></h2>
-<p>Get uniformly distributed pseudo random number in [min, max].
-</p>
-<h3> <span class="mw-headline" id="Synopsis_3"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">number <span class="sy0">=</span> love.<span class="kw1">math.random</span><span class="br0">(</span> <span class="kw1">min</span>, <span class="kw1">max</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_3"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> min</code></dt><dd> The minimum possible value it should return.
-</dd><dt><code><a href="number.html" title="number">number</a> max</code></dt><dd> The maximum possible value it should return.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_3"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> number</code></dt><dd> The pseudo random number.
-</dd></dl>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<p>Generates a number between 1 and 100 inclusive.
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.load<span class="br0">(</span><span class="br0">)</span><br />    randomNumber <span class="sy0">=</span> love.<span class="kw1">math.random</span><span class="br0">(</span><span class="nu0">1</span>, <span class="nu0">100</span><span class="br0">)</span><br /><span class="kw1">end</span></div></div>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.math.html" title="love.math">love.math</a>
-</li><li> <a href="love.math.setRandomSeed.html" title="love.math.setRandomSeed">love.math.setRandomSeed</a>
-</li><li> <a href="https://love2d.org/wiki/love.math.randomnormal" title="love.math.randomnormal" class="mw-redirect">love.math.randomnormal</a>
-</li><li> <a href="love.math.newRandomGenerator.html" title="love.math.newRandomGenerator">love.math.newRandomGenerator</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.math.random_(Dansk)&action=edit&redlink=1" class="new" title="love.math.random (Dansk) (page does not exist)">Dansk</a> –
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-<strong class="selflink">English</strong> – 
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-<a href="https://love2d.org/w/index.php?title=love.math.random_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="love.math.random (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=love.math.random_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.math.random (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=love.math.random_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.math.random (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.math.random_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.math.random (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.math.random_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.math.random (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.math.random_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.math.random (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.math.random_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.math.random (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.math.random_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.math.random (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.math.random_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.math.random (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/love.math.random_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="love.math.random (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
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-<p>Get a normally distributed pseudo random number.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">number <span class="sy0">=</span> love.<span class="kw1">math</span>.randomNormal<span class="br0">(</span> stddev, mean <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> stddev (1)</code></dt><dd> Standard deviation of the distribution.
-</dd><dt><code><a href="number.html" title="number">number</a> mean (0)</code></dt><dd> The mean of the distribution.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> number</code></dt><dd> Normally distributed random number with variance (stddev)² and the specified mean.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.math.html" title="love.math">love.math</a>
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-		<h1 id="firstHeading" class="firstHeading">love.math.setRandomSeed</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
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-<td> <small>This function is not supported in earlier versions.</small>
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-<p>Sets the seed of the random number generator using the specified integer number.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.<span class="kw1">math</span>.setRandomSeed<span class="br0">(</span> seed <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> seed</code></dt><dd> The integer number with which you want to seed the randomization. Must be within the range of [0, 2^53 - 1].
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h3> <span class="mw-headline" id="Notes"> Notes </span></h3>
-<p>Due to Lua's use of double-precision floating point numbers, integer values above 2^53 cannot be accurately represented. Use the other variant of the function if you want to use a larger number.
-</p>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<p>Combines two 32-bit integer numbers into a 64-bit integer value and sets the seed of the random number generator using the value.
-</p>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.<span class="kw1">math</span>.setRandomSeed<span class="br0">(</span> low, high <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> low</code></dt><dd> The lower 32 bits of the seed value. Must be within the range of [0, 2^32 - 1].
-</dd><dt><code><a href="number.html" title="number">number</a> high</code></dt><dd> The higher 32 bits of the seed value. Must be within the range of [0, 2^32 - 1].
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.math.html" title="love.math">love.math</a>
-</li><li> <a href="love.math.getRandomSeed.html" title="love.math.getRandomSeed">love.math.getRandomSeed</a>
-</li></ul>
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-		<h1 id="firstHeading" class="firstHeading">love.math.triangulate</h1>
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
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-<td> <small>This function is not supported in earlier versions.</small>
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-<p>Decomposes a simple convex or concave polygon into triangles.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">triangles <span class="sy0">=</span> love.<span class="kw1">math</span>.triangulate<span class="br0">(</span> polygon <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="table.html" title="table">table</a> polygon</code></dt><dd> Polygon to triangulate. Must not intersect itself.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="table.html" title="table">table</a> triangles</code></dt><dd> List of triangles the polygon is composed of, in the form of {{x1, y1, x2, y2, x3, y3},  {x1, y1, x2, y2, x3, y3}, ...}.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">triangles <span class="sy0">=</span> love.<span class="kw1">math</span>.triangulate<span class="br0">(</span> x1, y1, x2, y2, x3, y3, ... <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x1</code></dt><dd> The position of the first vertex of the polygon on the x-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> y1</code></dt><dd> The position of the first vertex of the polygon on the y-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> x2</code></dt><dd> The position of the second vertex of the polygon on the x-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> y2</code></dt><dd> The position of the second vertex of the polygon on the y-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> x3</code></dt><dd> The position of the third vertex of the polygon on the x-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> y3</code></dt><dd> The position of the third vertex of the polygon on the y-axis.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="table.html" title="table">table</a> triangles</code></dt><dd> List of triangles the polygon is composed of, in the form of {{x1, y1, x2, y2, x3, y3},  {x1, y1, x2, y2, x3, y3}, ...}.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.math.html" title="love.math">love.math</a>
-</li><li> <a href="love.graphics.polygon.html" title="love.graphics.polygon">love.graphics.polygon</a>
-</li><li> <a href="love.physics.newPolygonShape.html" title="love.physics.newPolygonShape">love.physics.newPolygonShape</a>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
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-<td> <small>This function is not supported in earlier versions.</small>
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-<p>Gets the current Cursor.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">cursor <span class="sy0">=</span> love.mouse.getCursor<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="Cursor.html" title="Cursor">Cursor</a> cursor (nil)</code></dt><dd> The current cursor, or nil if no cursor is set.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.mouse.html" title="love.mouse">love.mouse</a>
-</li><li> <a href="love.mouse.setCursor.html" title="love.mouse.setCursor">love.mouse.setCursor</a>
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-			<p>Returns the current position of the mouse.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">x, y <span class="sy0">=</span> love.mouse.getPosition<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The position of the mouse along the x-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The position of the mouse along the y-axis.
-</dd></dl>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<h3> <span class="mw-headline" id="Use_getPosition_to_help_draw_a_custom_mouse_image"> Use getPosition to help draw a custom mouse image </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.load<span class="br0">(</span><span class="br0">)</span><br />   love.mouse.setVisible<span class="br0">(</span><span class="kw1">false</span><span class="br0">)</span> <span class="co1">-- make default mouse invisible</span><br />   img <span class="sy0">=</span> love.graphics.newImage<span class="br0">(</span><span class="s [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.mouse.html" title="love.mouse">love.mouse</a>
-</li><li> <a href="love.mouse.getX.html" title="love.mouse.getX">love.mouse.getX</a>
-</li><li> <a href="love.mouse.getY.html" title="love.mouse.getY">love.mouse.getY</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.mouse.getPosition_(Dansk)&action=edit&redlink=1" class="new" title="love.mouse.getPosition (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/wiki/love.mouse.getPosition_(Deutsch)" title="love.mouse.getPosition (Deutsch)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.mouse.getPosition_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.mouse.getPosition (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/wiki/love.mouse.getPosition_(Fran%C3%A7ais)" title="love.mouse.getPosition (Français)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse.getPosition_(Indonesia)&action=edit&redlink=1" class="new" title="love.mouse.getPosition (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse.getPosition_(Italiano)&action=edit&redlink=1" class="new" title="love.mouse.getPosition (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse.getPosition_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.mouse.getPosition (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse.getPosition_(Magyar)&action=edit&redlink=1" class="new" title="love.mouse.getPosition (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse.getPosition_(Nederlands)&action=edit&redlink=1" class="new" title="love.mouse.getPosition (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/wiki/love.mouse.getPosition_(Polski)" title="love.mouse.getPosition (Polski)">Polski</a> –
-<a href="https://love2d.org/wiki/love.mouse.getPosition_(Portugu%C3%AAs)" title="love.mouse.getPosition (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse.getPosition_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="love.mouse.getPosition (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse.getPosition_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.mouse.getPosition (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse.getPosition_(Suomi)&action=edit&redlink=1" class="new" title="love.mouse.getPosition (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse.getPosition_(Svenska)&action=edit&redlink=1" class="new" title="love.mouse.getPosition (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse.getPosition_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.mouse.getPosition (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse.getPosition_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="love.mouse.getPosition (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse.getPosition_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.mouse.getPosition (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse.getPosition_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.mouse.getPosition (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/love.mouse.getPosition_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="love.mouse.getPosition (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse.getPosition_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.mouse.getPosition (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse.getPosition_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.mouse.getPosition (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse.getPosition_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.mouse.getPosition (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse.getPosition_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.mouse.getPosition (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse.getPosition_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.mouse.getPosition (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse.getPosition_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.mouse.getPosition (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/wiki/love.mouse.getPosition_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)" title="love.mouse.getPosition (简体中文)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse.getPosition_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.mouse.getPosition (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/love.mouse.getPosition_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="love.mouse.getPosition (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h1 id="firstHeading" class="firstHeading">love.mouse.getSystemCursor</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets a <a href="Cursor.html" title="Cursor">Cursor</a> object representing a system-native hardware cursor.
-</p><p>Hardware cursors are framerate-independent and work the same way as normal operating system cursors. Unlike drawing an image at the mouse's current coordinates, hardware cursors never have visible lag between when the mouse is moved and when the cursor position updates, even at low framerates.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">cursor <span class="sy0">=</span> love.mouse.getSystemCursor<span class="br0">(</span> ctype <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="CursorType.html" title="CursorType">CursorType</a> ctype</code></dt><dd> The type of system cursor to get.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="Cursor.html" title="Cursor">Cursor</a> cursor</code></dt><dd> The Cursor object representing the system cursor type.
-</dd></dl>
-<h3> <span class="mw-headline" id="Notes"> Notes </span></h3>
-<p>The "image" CursorType is not a valid argument. Use <a href="love.mouse.newCursor.html" title="love.mouse.newCursor">love.mouse.newCursor</a> to create a hardware cursor using a custom image.
-</p>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.load<span class="br0">(</span><span class="br0">)</span><br />    i_beam_cursor <span class="sy0">=</span> love.mouse.getSystemCursor<span class="br0">(</span><span class="st0">"ibeam"</span><span class="br0">)</span><br />    love.mouse.setCursor<span class="br0">(</span>i_beam_cursor<span class="br0">)</span>< [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.mouse.html" title="love.mouse">love.mouse</a>
-</li><li> <a href="love.mouse.setCursor.html" title="love.mouse.setCursor">love.mouse.setCursor</a>
-</li><li> <a href="Cursor.html" title="Cursor">Cursor</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.mouse.getSystemCursor_(Dansk)&action=edit&redlink=1" class="new" title="love.mouse.getSystemCursor (Dansk) (page does not exist)">Dansk</a> –
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-<strong class="selflink">English</strong> – 
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-		<h1 id="firstHeading" class="firstHeading">love.mouse.getX</h1>
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-			<p>Returns the current x-position of the mouse.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">x <span class="sy0">=</span> love.mouse.getX<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The position of the mouse along the x-axis.
-</dd></dl>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<p>Draw a vertical <a href="love.graphics.line.html" title="love.graphics.line">line</a> at the mouse's x-position.
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.draw<span class="br0">(</span><span class="br0">)</span><br />   <span class="kw1">local</span> x <span class="sy0">=</span> love.mouse.getX<span class="br0">(</span><span class="br0">)</span><br />   love.graphics.line<span class="br0">(</span>x,<span class="nu0">0</span>, x,love.graphics.getHeight<span class="br0">(</sp [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.mouse.html" title="love.mouse">love.mouse</a>
-</li><li> <a href="love.mouse.getY.html" title="love.mouse.getY">love.mouse.getY</a>
-</li><li> <a href="love.mouse.getPosition.html" title="love.mouse.getPosition">love.mouse.getPosition</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
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-			<p>Returns the current y-position of the mouse.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">y <span class="sy0">=</span> love.mouse.getY<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The position of the mouse along the y-axis.
-</dd></dl>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<p>Draw a horizontal <a href="love.graphics.line.html" title="love.graphics.line">line</a> at the mouse's y-position.
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.draw<span class="br0">(</span><span class="br0">)</span><br />   <span class="kw1">local</span> y <span class="sy0">=</span> love.mouse.getY<span class="br0">(</span><span class="br0">)</span><br />   love.graphics.line<span class="br0">(</span><span class="nu0">0</span>,y, love.graphics.getWidth<span class="br0">(</span> [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.mouse.html" title="love.mouse">love.mouse</a>
-</li><li> <a href="love.mouse.getX.html" title="love.mouse.getX">love.mouse.getX</a>
-</li><li> <a href="love.mouse.getPosition.html" title="love.mouse.getPosition">love.mouse.getPosition</a>
-</li></ul>
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-			<ul>
-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/love.mouse.getY" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/love.mouse.getY" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
-<li id="t-specialpages"><a href="https://love2d.org/wiki/Special:SpecialPages" title="List of all special pages [q]" accesskey="q">Special pages</a></li>
-				<li id="t-print"><a href="https://love2d.org/w/index.php?title=love.mouse.getY&printable=yes" rel="alternate" title="Printable version of this page [p]" accesskey="p">Printable version</a></li>				<li id="t-permalink"><a href="https://love2d.org/w/index.php?title=love.mouse.getY&oldid=7228" title="Permanent link to this revision of the page">Permanent link</a></li><li id="t-smwbrowselink"><a href="https://love2d.org/wiki/Special:Browse/love.mouse.getY" title="Special:Browse/l [...]
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-			<h5>Views</h5>
-			<div>
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-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:love.mouse&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
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You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=love.mouse&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">love.mouse</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>Provides an interface to the user's mouse.
-</p>
-<h2> <span class="mw-headline" id="Types"> Types </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Cursor.html" title="Cursor">Cursor</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Represents a hardware cursor.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.org/wiki/0.9.0" title="0.9.0" [...]
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Functions"> Functions </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.mouse.getCursor.html" title="love.mouse.getCursor">love.mouse.getCursor</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the current Cursor.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https:/ [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.mouse.getPosition.html" title="love.mouse.getPosition">love.mouse.getPosition</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the current position of the mouse.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.mouse.getSystemCursor.html" title="love.mouse.getSystemCursor">love.mouse.getSystemCursor</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets a <a href="Cursor.html" title="Cursor">Cursor</a> object representing a system-native hardware cursor.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt=" [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.mouse.getX.html" title="love.mouse.getX">love.mouse.getX</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the current x-position of the mouse.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.mouse.getY.html" title="love.mouse.getY">love.mouse.getY</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the current y-position of the mouse.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.mouse.isDown.html" title="love.mouse.isDown">love.mouse.isDown</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks whether a certain button is down.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.mouse.isGrabbed.html" title="love.mouse.isGrabbed">love.mouse.isGrabbed</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks if the mouse is grabbed.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.mouse.isVisible.html" title="love.mouse.isVisible">love.mouse.isVisible</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks if the cursor is visible.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.mouse.newCursor.html" title="love.mouse.newCursor">love.mouse.newCursor</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a new hardware <a href="Cursor.html" title="Cursor">Cursor</a> object from an image.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d. [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.mouse.setCursor.html" title="love.mouse.setCursor">love.mouse.setCursor</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the current mouse cursor.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="h [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.mouse.setGrab.html" title="love.mouse.setGrab">love.mouse.setGrab</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Grabs the mouse and confines it to the window.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8; vertical-align: top;"><im [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.mouse.setGrabbed.html" title="love.mouse.setGrabbed">love.mouse.setGrabbed</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Grabs the mouse and confines it to the window.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.mouse.setPosition.html" title="love.mouse.setPosition">love.mouse.setPosition</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the current position of the mouse.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.mouse.setVisible.html" title="love.mouse.setVisible">love.mouse.setVisible</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the current visibility of the cursor.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.mouse.setX.html" title="love.mouse.setX">love.mouse.setX</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the current X position of the mouse.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.mouse.setY.html" title="love.mouse.setY">love.mouse.setY</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the current Y position of the mouse.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https [...]
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Enums"> Enums </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="CursorType.html" title="CursorType">CursorType</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Types of hardware cursors.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.org/wiki/0.9.0" titl [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="MouseConstant.html" title="MouseConstant">MouseConstant</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Mouse buttons.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.html" title="love">love</a>
-</li><li> <a href="love.mousepressed.html" title="love.mousepressed">love.mousepressed</a>
-</li><li> <a href="love.mousereleased.html" title="love.mousereleased">love.mousereleased</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.mouse_(Dansk)&action=edit&redlink=1" class="new" title="love.mouse (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/wiki/love.mouse_(Deutsch)" title="love.mouse (Deutsch)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.mouse_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.mouse (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/wiki/love.mouse_(Fran%C3%A7ais)" title="love.mouse (Français)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse_(Indonesia)&action=edit&redlink=1" class="new" title="love.mouse (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse_(Italiano)&action=edit&redlink=1" class="new" title="love.mouse (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.mouse (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse_(Magyar)&action=edit&redlink=1" class="new" title="love.mouse (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse_(Nederlands)&action=edit&redlink=1" class="new" title="love.mouse (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/wiki/love.mouse_(Polski)" title="love.mouse (Polski)">Polski</a> –
-<a href="https://love2d.org/wiki/love.mouse_(Portugu%C3%AAs)" title="love.mouse (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="love.mouse (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.mouse (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse_(Suomi)&action=edit&redlink=1" class="new" title="love.mouse (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse_(Svenska)&action=edit&redlink=1" class="new" title="love.mouse (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.mouse (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="love.mouse (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.mouse (Ελληνικά) (page does not exist)">Ελληνικά</a> –
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-		<h1 id="firstHeading" class="firstHeading">love.mouse.isDown</h1>
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-			<p>Checks whether a certain mouse button is down. This function does not detect mousewheel scrolling; you must use the <a href="love.mousepressed.html" title="love.mousepressed">love.mousepressed</a> callback for that. 
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">down <span class="sy0">=</span> love.mouse.isDown<span class="br0">(</span> button <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="MouseConstant.html" title="MouseConstant">MouseConstant</a> button</code></dt><dd> The button to check.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> down</code></dt><dd> True if the specified button is down.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.7.2" title="0.7.2">0.7.2</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in earlier versions.</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">anyDown <span class="sy0">=</span> love.mouse.isDown<span class="br0">(</span> button1, button2, button3, ... <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="MouseConstant.html" title="MouseConstant">MouseConstant</a> buttonN</code></dt><dd> A button to check.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> anyDown</code></dt><dd> True if any specified button is down, false otherwise.
-</dd></dl>
-<h2> <span class="mw-headline" id="Example"> Example </span></h2>
-<h3> <span class="mw-headline" id="Increase_a_value_while_the_right_mouse_button_is_held"> Increase a value while the right mouse button is held </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">val <span class="sy0">=</span> <span class="nu0">0</span>   <span class="co1">-- establish a variable for later use</span><br /><span class="kw1">function</span> love.update<span class="br0">(</span>dt<span class="br0">)</span><br />    <span class="kw1">if</span> love.mouse.isDown<span class="br0">(</span><span class="st0">"r"</span><span class="br0">)</span> <s [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="MouseConstant.html" title="MouseConstant">Mouse Constant / buttons</a>
-</li><li> <a href="love.mouse.html" title="love.mouse">love.mouse</a>
-</li><li> <a href="love.mousepressed.html" title="love.mousepressed">love.mousepressed</a>
-</li><li> <a href="love.mousereleased.html" title="love.mousereleased">love.mousereleased</a>
-</li><li> <a href="love.keyboard.isDown.html" title="love.keyboard.isDown">love.keyboard.isDown</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
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-			<p>Checks if the mouse is grabbed.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">grabbed <span class="sy0">=</span> love.mouse.isGrabbed<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> grabbed</code></dt><dd> True if the cursor is grabbed, false if it is not.
-</dd></dl>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<p>Toggles whether the mouse is grabbed by pressing tab, using <a href="love.mouse.setGrab.html" title="love.mouse.setGrab">love.mouse.setGrab</a>.
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.keypressed<span class="br0">(</span>key<span class="br0">)</span><br />   <span class="kw1">if</span> key <span class="sy0">==</span> <span class="st0">"tab"</span> <span class="kw1">then</span><br />      <span class="kw1">local</span> state <span class="sy0">=</span> <span class="kw1">not</span> love.mouse.isGrabbed<span [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.mouse.html" title="love.mouse">love.mouse</a>
-</li><li> <a href="love.mouse.setGrab.html" title="love.mouse.setGrab">love.mouse.setGrab</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.mouse.isGrabbed_(Dansk)&action=edit&redlink=1" class="new" title="love.mouse.isGrabbed (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse.isGrabbed_(Deutsch)&action=edit&redlink=1" class="new" title="love.mouse.isGrabbed (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.mouse.isGrabbed_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.mouse.isGrabbed (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse.isGrabbed_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.mouse.isGrabbed (Français) (page does not exist)">Français</a> –
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-<a href="https://love2d.org/w/index.php?title=love.mouse.isGrabbed_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.mouse.isGrabbed (Lietuviškai) (page does not exist)">Lietuviškai</a> –
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-<a href="https://love2d.org/w/index.php?title=love.mouse.isGrabbed_(Suomi)&action=edit&redlink=1" class="new" title="love.mouse.isGrabbed (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse.isGrabbed_(Svenska)&action=edit&redlink=1" class="new" title="love.mouse.isGrabbed (Svenska) (page does not exist)">Svenska</a> –
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-<a href="https://love2d.org/w/index.php?title=love.mouse.isGrabbed_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.mouse.isGrabbed (Ελληνικά) (page does not exist)">Ελληνικά</a> –
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-<a href="https://love2d.org/w/index.php?title=love.mouse.isGrabbed_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.mouse.isGrabbed (Українська) (page does not exist)">Українська</a> –
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-<a href="https://love2d.org/w/index.php?title=love.mouse.isGrabbed_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.mouse.isGrabbed (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse.isGrabbed_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.mouse.isGrabbed (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse.isGrabbed_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.mouse.isGrabbed (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/wiki/love.mouse.isGrabbed_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)" title="love.mouse.isGrabbed (简体中文)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse.isGrabbed_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.mouse.isGrabbed (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/love.mouse.isGrabbed_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="love.mouse.isGrabbed (한국어)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">love.mouse.isVisible</h1>
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-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>Checks if the cursor is visible.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">visible <span class="sy0">=</span> love.mouse.isVisible<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> visible</code></dt><dd> True if the cursor to visible, false if the cursor is hidden.
-</dd></dl>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<p>Toggle mouse visibility by pressing tab (using <a href="love.mouse.setVisible.html" title="love.mouse.setVisible">setVisible</a>).
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.keypressed<span class="br0">(</span>key<span class="br0">)</span><br />   <span class="kw1">if</span> key <span class="sy0">==</span> <span class="st0">"tab"</span> <span class="kw1">then</span><br />      <span class="kw1">local</span> state <span class="sy0">=</span> <span class="kw1">not</span> love.mouse.isVisible<span [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.mouse.html" title="love.mouse">love.mouse</a>
-</li><li> <a href="love.mouse.setVisible.html" title="love.mouse.setVisible">love.mouse.setVisible</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.mouse.isVisible_(Dansk)&action=edit&redlink=1" class="new" title="love.mouse.isVisible (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse.isVisible_(Deutsch)&action=edit&redlink=1" class="new" title="love.mouse.isVisible (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.mouse.isVisible_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.mouse.isVisible (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse.isVisible_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.mouse.isVisible (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse.isVisible_(Indonesia)&action=edit&redlink=1" class="new" title="love.mouse.isVisible (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse.isVisible_(Italiano)&action=edit&redlink=1" class="new" title="love.mouse.isVisible (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse.isVisible_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.mouse.isVisible (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse.isVisible_(Magyar)&action=edit&redlink=1" class="new" title="love.mouse.isVisible (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse.isVisible_(Nederlands)&action=edit&redlink=1" class="new" title="love.mouse.isVisible (Nederlands) (page does not exist)">Nederlands</a> –
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-<a href="https://love2d.org/w/index.php?title=love.mouse.isVisible_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.mouse.isVisible (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse.isVisible_(Suomi)&action=edit&redlink=1" class="new" title="love.mouse.isVisible (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse.isVisible_(Svenska)&action=edit&redlink=1" class="new" title="love.mouse.isVisible (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse.isVisible_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.mouse.isVisible (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse.isVisible_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="love.mouse.isVisible (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse.isVisible_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.mouse.isVisible (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse.isVisible_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.mouse.isVisible (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/love.mouse.isVisible_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="love.mouse.isVisible (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse.isVisible_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.mouse.isVisible (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse.isVisible_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.mouse.isVisible (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse.isVisible_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.mouse.isVisible (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse.isVisible_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.mouse.isVisible (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse.isVisible_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.mouse.isVisible (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse.isVisible_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.mouse.isVisible (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/wiki/love.mouse.isVisible_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)" title="love.mouse.isVisible (简体中文)">简体中文</a> –
-<a href="https://love2d.org/wiki/love.mouse.isVisible_(Ti%E1%BA%BFng_Vi%E1%BB%87t)" title="love.mouse.isVisible (Tiếng Việt)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/love.mouse.isVisible_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="love.mouse.isVisible (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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diff --git a/doc/love.mouse.newCursor.html b/doc/love.mouse.newCursor.html
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-		<h1 id="firstHeading" class="firstHeading">love.mouse.newCursor</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Creates a new hardware <a href="Cursor.html" title="Cursor">Cursor</a> object from an image file or <a href="ImageData.html" title="ImageData">ImageData</a>.
-</p><p>Hardware cursors are framerate-independent and work the same way as normal operating system cursors. Unlike drawing an image at the mouse's current coordinates, hardware cursors never have visible lag between when the mouse is moved and when the cursor position updates, even at low framerates.
-</p><p>The hot spot is the point the operating system uses to determine what was clicked and at what position the mouse cursor is. For example, the normal arrow pointer normally has its hot spot at the top left of the image, but a crosshair cursor might have it in the middle.
-</p><p><br />
-</p>
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-</td><td>This function can be slow if it is called repeatedly, such as from <a href="love.update.html" title="love.update">love.update</a> or <a href="love.draw.html" title="love.draw">love.draw</a>. If you need to use a specific resource often, create it once and store it somewhere it can be reused!
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-</td></tr></table><br /><br />
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">cursor <span class="sy0">=</span> love.mouse.newCursor<span class="br0">(</span> imageData, hotx, hoty <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="ImageData.html" title="ImageData">ImageData</a> imageData</code></dt><dd> The ImageData to use for the new Cursor.
-</dd><dt><code><a href="number.html" title="number">number</a> hotx (0)</code></dt><dd> The x-coordinate in the ImageData of the cursor's hot spot.
-</dd><dt><code><a href="number.html" title="number">number</a> hoty (0)</code></dt><dd> The y-coordinate in the ImageData of the cursor's hot spot.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="Cursor.html" title="Cursor">Cursor</a> cursor</code></dt><dd> The new Cursor object.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">cursor <span class="sy0">=</span> love.mouse.newCursor<span class="br0">(</span> filename, hotx, hoty <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> filename</code></dt><dd> Path to the image to use for the new Cursor.
-</dd><dt><code><a href="number.html" title="number">number</a> hotx (0)</code></dt><dd> The x-coordinate in the image of the cursor's hot spot.
-</dd><dt><code><a href="number.html" title="number">number</a> hoty (0)</code></dt><dd> The y-coordinate in the image of the cursor's hot spot.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="Cursor.html" title="Cursor">Cursor</a> cursor</code></dt><dd> The new Cursor object.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_3"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_3"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">cursor <span class="sy0">=</span> love.mouse.newCursor<span class="br0">(</span> fileData, hotx, hoty <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_3"> Arguments </span></h3>
-<dl><dt><code><a href="FileData.html" title="FileData">FileData</a> fileData</code></dt><dd> Data representing the image to use for the new Cursor.
-</dd><dt><code><a href="number.html" title="number">number</a> hotx (0)</code></dt><dd> The x-coordinate in the image of the cursor's hot spot.
-</dd><dt><code><a href="number.html" title="number">number</a> hoty (0)</code></dt><dd> The y-coordinate in the image of the cursor's hot spot.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_3"> Returns </span></h3>
-<dl><dt><code><a href="Cursor.html" title="Cursor">Cursor</a> cursor</code></dt><dd> The new Cursor object.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.mouse.html" title="love.mouse">love.mouse</a>
-</li><li> <a href="love.mouse.setCursor.html" title="love.mouse.setCursor">love.mouse.setCursor</a>
-</li><li> <a href="Cursor.html" title="Cursor">Cursor</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
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-<p>Sets the current mouse cursor.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.mouse.setCursor<span class="br0">(</span> cursor <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="Cursor.html" title="Cursor">Cursor</a> cursor</code></dt><dd> The Cursor object to use as the current mouse cursor.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.mouse.setCursor<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h3> <span class="mw-headline" id="Notes"> Notes </span></h3>
-<p>Resets the current mouse cursor to the default.
-</p>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.load<span class="br0">(</span><span class="br0">)</span><br />    cursor <span class="sy0">=</span> love.mouse.getSystemCursor<span class="br0">(</span><span class="st0">"hand"</span><span class="br0">)</span><br /><br /><span class="co1">--  Or:</span><br /><span class="co1">--  cursor = love.mouse.newCursor("pig. [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.mouse.html" title="love.mouse">love.mouse</a>
-</li><li> <a href="love.mouse.newCursor.html" title="love.mouse.newCursor">love.mouse.newCursor</a>
-</li><li> <a href="love.mouse.getCursor.html" title="love.mouse.getCursor">love.mouse.getCursor</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.mouse.setCursor_(Dansk)&action=edit&redlink=1" class="new" title="love.mouse.setCursor (Dansk) (page does not exist)">Dansk</a> –
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-		<h1 id="firstHeading" class="firstHeading">love.mouse.setGrab</h1>
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-			<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has been renamed to <a href="love.mouse.setGrabbed.html" title="love.mouse.setGrabbed">love.mouse.setGrabbed</a>.</small>
-</td></tr></table>
-<p>Grabs the mouse and confines it to the window.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.mouse.setGrab<span class="br0">(</span> grab <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> grab</code></dt><dd> True to confine the mouse, false to let it leave the window.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<p>Toggles whether the mouse is grabbed by pressing tab, with the help of <a href="love.mouse.isGrabbed.html" title="love.mouse.isGrabbed">love.mouse.isGrabbed</a>.
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.keypressed<span class="br0">(</span>key<span class="br0">)</span><br />   <span class="kw1">if</span> key <span class="sy0">==</span> <span class="st0">"tab"</span> <span class="kw1">then</span><br />      <span class="kw1">local</span> state <span class="sy0">=</span> <span class="kw1">not</span> love.mouse.isGrabbed<span [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.mouse.html" title="love.mouse">love.mouse</a>
-</li><li> <a href="love.mouse.isGrabbed.html" title="love.mouse.isGrabbed">love.mouse.isGrabbed</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.mouse.setGrab_(Dansk)&action=edit&redlink=1" class="new" title="love.mouse.setGrab (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse.setGrab_(Deutsch)&action=edit&redlink=1" class="new" title="love.mouse.setGrab (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.mouse.setGrab_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.mouse.setGrab (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse.setGrab_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.mouse.setGrab (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse.setGrab_(Indonesia)&action=edit&redlink=1" class="new" title="love.mouse.setGrab (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse.setGrab_(Italiano)&action=edit&redlink=1" class="new" title="love.mouse.setGrab (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse.setGrab_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.mouse.setGrab (Lietuviškai) (page does not exist)">Lietuviškai</a> –
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-<a href="https://love2d.org/w/index.php?title=love.mouse.setGrab_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.mouse.setGrab (Türkçe) (page does not exist)">Türkçe</a> –
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-<a href="https://love2d.org/w/index.php?title=love.mouse.setGrab_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.mouse.setGrab (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse.setGrab_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.mouse.setGrab (Български) (page does not exist)">Български</a> –
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-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=love.mouse.setGrabbed&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
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-		<h1 id="firstHeading" class="firstHeading">love.mouse.setGrabbed</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>It has been renamed from <a href="love.mouse.setGrab.html" title="love.mouse.setGrab">love.mouse.setGrab</a>.</small>
-</td></tr></table>
-<p>Grabs the mouse and confines it to the window.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.mouse.setGrabbed<span class="br0">(</span> grab <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> grab</code></dt><dd> True to confine the mouse, false to let it leave the window.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<p>Toggles whether the mouse is grabbed by pressing tab, with the help of <a href="love.mouse.isGrabbed.html" title="love.mouse.isGrabbed">love.mouse.isGrabbed</a>.
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.keypressed<span class="br0">(</span>key<span class="br0">)</span><br />   <span class="kw1">if</span> key <span class="sy0">==</span> <span class="st0">"tab"</span> <span class="kw1">then</span><br />      <span class="kw1">local</span> state <span class="sy0">=</span> <span class="kw1">not</span> love.mouse.isGrabbed<span [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.mouse.html" title="love.mouse">love.mouse</a>
-</li><li> <a href="love.mouse.isGrabbed.html" title="love.mouse.isGrabbed">love.mouse.isGrabbed</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.mouse.setGrabbed_(Dansk)&action=edit&redlink=1" class="new" title="love.mouse.setGrabbed (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse.setGrabbed_(Deutsch)&action=edit&redlink=1" class="new" title="love.mouse.setGrabbed (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.mouse.setGrabbed_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.mouse.setGrabbed (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse.setGrabbed_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.mouse.setGrabbed (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse.setGrabbed_(Indonesia)&action=edit&redlink=1" class="new" title="love.mouse.setGrabbed (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse.setGrabbed_(Italiano)&action=edit&redlink=1" class="new" title="love.mouse.setGrabbed (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse.setGrabbed_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.mouse.setGrabbed (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse.setGrabbed_(Magyar)&action=edit&redlink=1" class="new" title="love.mouse.setGrabbed (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse.setGrabbed_(Nederlands)&action=edit&redlink=1" class="new" title="love.mouse.setGrabbed (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/wiki/love.mouse.setGrabbed_(Polski)" title="love.mouse.setGrabbed (Polski)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=love.mouse.setGrabbed_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="love.mouse.setGrabbed (Português) (page does not exist)">Português</a> –
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-		<h1 id="firstHeading" class="firstHeading">love.mouse.setPosition</h1>
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-			<p>Sets the current position of the mouse.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.mouse.setPosition<span class="br0">(</span> x, y <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The new position of the mouse along the x-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The new position of the mouse along the y-axis.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<p>Snap the mouse to a new X position when the user presses a number key. The Y position is unchanged thanks to <a href="love.mouse.getY.html" title="love.mouse.getY">love.mouse.getY</a>.
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.keypressed<span class="br0">(</span>key<span class="br0">)</span><br />   <span class="kw1">if</span> <span class="kw1">tonumber</span><span class="br0">(</span>key<span class="br0">)</span> <span class="kw1">then</span>   <span class="co1">-- if the key is numeric (0-9), execute the next line</span><br />      love.mou [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.mouse.html" title="love.mouse">love.mouse</a>
-</li><li> <a href="love.mouse.getPosition.html" title="love.mouse.getPosition">love.mouse.getPosition</a>
-</li><li> <a href="love.mouse.getX.html" title="love.mouse.getX">love.mouse.getX</a>
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-		<h1 id="firstHeading" class="firstHeading">love.mouse.setVisible</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>Sets the current visibility of the cursor.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.mouse.setVisible<span class="br0">(</span> visible <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> visible</code></dt><dd> True to set the cursor to visible, false to hide the cursor.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<p>Toggle mouse visibility by pressing tab.
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.keypressed<span class="br0">(</span>key<span class="br0">)</span><br />   <span class="kw1">if</span> key <span class="sy0">==</span> <span class="st0">"tab"</span> <span class="kw1">then</span><br />      <span class="kw1">local</span> state <span class="sy0">=</span> <span class="kw1">not</span> love.mouse.isVisible<span [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.mouse.html" title="love.mouse">love.mouse</a>
-</li><li> <a href="love.mouse.isVisible.html" title="love.mouse.isVisible">love.mouse.isVisible</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
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-<strong class="selflink">English</strong> – 
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-<a href="https://love2d.org/wiki/love.mouse.setVisible_(Ti%E1%BA%BFng_Vi%E1%BB%87t)" title="love.mouse.setVisible (Tiếng Việt)">Tiếng Việt</a> –
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-		<h1 id="firstHeading" class="firstHeading">love.mouse.setX</h1>
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Sets the current X position of the mouse.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.mouse.setX<span class="br0">(</span> x <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The new position of the mouse along the x-axis.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.mouse.html" title="love.mouse">love.mouse</a>
-</li><li> <a href="love.mouse.setPosition.html" title="love.mouse.setPosition">love.mouse.setPosition</a>
-</li><li> <a href="love.mouse.setY.html" title="love.mouse.setY">love.mouse.setY</a>
-</li><li> <a href="love.mouse.getX.html" title="love.mouse.getX">love.mouse.getX</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
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-<a href="https://love2d.org/w/index.php?title=love.mouse.setX_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.mouse.setX (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
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-		<h1 id="firstHeading" class="firstHeading">love.mouse.setY</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
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-<td> <small>This function is not supported in earlier versions.</small>
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-<p>Sets the current Y position of the mouse.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.mouse.setY<span class="br0">(</span> y <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The new position of the mouse along the y-axis.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.mouse.html" title="love.mouse">love.mouse</a>
-</li><li> <a href="love.mouse.setPosition.html" title="love.mouse.setPosition">love.mouse.setPosition</a>
-</li><li> <a href="love.mouse.setX.html" title="love.mouse.setX">love.mouse.setX</a>
-</li><li> <a href="love.mouse.getY.html" title="love.mouse.getY">love.mouse.getY</a>
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-		<h1 id="firstHeading" class="firstHeading">love.mousefocus</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This callback is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Callback function triggered when window receives or loses mouse focus.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.mousefocus<span class="br0">(</span> f <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> f</code></dt><dd> Window mouse focus
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Example"> Example </span></h2>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.load<span class="br0">(</span><span class="br0">)</span><br />  text <span class="sy0">=</span> <span class="st0">"Mouse is in the window!"</span><br /><span class="kw1">end</span><br /><br /><span class="kw1">function</span> love.draw<span class="br0">(</span><span class="br0">)</span><br />  love.graphics.<span class="kw1">prin [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.html" title="love">love</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.mousefocus_(Dansk)&action=edit&redlink=1" class="new" title="love.mousefocus (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.mousefocus_(Deutsch)&action=edit&redlink=1" class="new" title="love.mousefocus (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.mousefocus_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.mousefocus (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.mousefocus_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.mousefocus (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.mousefocus_(Indonesia)&action=edit&redlink=1" class="new" title="love.mousefocus (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.mousefocus_(Italiano)&action=edit&redlink=1" class="new" title="love.mousefocus (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.mousefocus_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.mousefocus (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love.mousefocus_(Magyar)&action=edit&redlink=1" class="new" title="love.mousefocus (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.mousefocus_(Nederlands)&action=edit&redlink=1" class="new" title="love.mousefocus (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=love.mousefocus_(Polski)&action=edit&redlink=1" class="new" title="love.mousefocus (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=love.mousefocus_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="love.mousefocus (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=love.mousefocus_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="love.mousefocus (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=love.mousefocus_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.mousefocus (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=love.mousefocus_(Suomi)&action=edit&redlink=1" class="new" title="love.mousefocus (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=love.mousefocus_(Svenska)&action=edit&redlink=1" class="new" title="love.mousefocus (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=love.mousefocus_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.mousefocus (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=love.mousefocus_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="love.mousefocus (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love.mousefocus_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.mousefocus (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love.mousefocus_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.mousefocus (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=love.mousefocus_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="love.mousefocus (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=love.mousefocus_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.mousefocus (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=love.mousefocus_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.mousefocus (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.mousefocus_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.mousefocus (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.mousefocus_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.mousefocus (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.mousefocus_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.mousefocus (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.mousefocus_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.mousefocus (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.mousefocus_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.mousefocus (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.mousefocus_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.mousefocus (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/love.mousefocus_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="love.mousefocus (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h1 id="firstHeading" class="firstHeading">love.mousepressed</h1>
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-			<p>Callback function triggered when a mouse button is pressed.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.mousepressed<span class="br0">(</span> x, y, button <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> Mouse x position.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> Mouse y position.
-</dd><dt><code><a href="MouseConstant.html" title="MouseConstant">MouseConstant</a> button</code></dt><dd> Mouse button pressed.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<p>Position a string ("Text") wherever the user left-clicks.
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.load<span class="br0">(</span><span class="br0">)</span><br />   printx <span class="sy0">=</span> <span class="nu0">0</span><br />   printy <span class="sy0">=</span> <span class="nu0">0</span><br /><span class="kw1">end</span><br /><span class="kw1">function</span> love.draw<span class="br0">(</span><span class="br0">)</span><b [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.html" title="love">love</a>
-</li></ul>
-<p><br />
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-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.mousepressed_(Dansk)&action=edit&redlink=1" class="new" title="love.mousepressed (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/wiki/love.mousepressed_(Deutsch)" title="love.mousepressed (Deutsch)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/wiki/love.mousepressed_(Espa%C3%B1ol)" title="love.mousepressed (Español)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=love.mousepressed_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.mousepressed (Ελληνικά) (page does not exist)">Ελληνικά</a> –
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-<a href="https://love2d.org/w/index.php?title=love.mousepressed_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.mousepressed (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.mousepressed_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.mousepressed (ไทย) (page does not exist)">ไทย</a> –
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-<a href="https://love2d.org/w/index.php?title=love.mousepressed_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.mousepressed (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.mousepressed_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.mousepressed (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/wiki/love.mousepressed_(Ti%E1%BA%BFng_Vi%E1%BB%87t)" title="love.mousepressed (Tiếng Việt)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/love.mousepressed_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="love.mousepressed (한국어)">한국어</a> 
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-			<p>Callback function triggered when a mouse button is released.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.mousereleased<span class="br0">(</span> x, y, button <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> Mouse x position.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> Mouse y position.
-</dd><dt><code><a href="MouseConstant.html" title="MouseConstant">MouseConstant</a> button</code></dt><dd> Mouse button released,except Mouse Wheel.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<p>Position a string ("Text") wherever the user releases the left mouse button.
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.load<span class="br0">(</span><span class="br0">)</span><br />   printx <span class="sy0">=</span> <span class="nu0">0</span><br />   printy <span class="sy0">=</span> <span class="nu0">0</span><br /><span class="kw1">end</span><br /><span class="kw1">function</span> love.draw<span class="br0">(</span><span class="br0">)</span><b [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.html" title="love">love</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
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-		<h1 id="firstHeading" class="firstHeading">love.physics.getDistance</h1>
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Returns the two closest points between two fixtures and their distance.
-</p>
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-</td><td width="1"> 
-</td></tr></table><br />
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">distance, x1, y1, x2, y2 <span class="sy0">=</span> love.physics.getDistance<span class="br0">(</span> fixture1, fixture2 <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="Fixture.html" title="Fixture">Fixture</a> fixture1</code></dt><dd> The first fixture.
-</dd><dt><code><a href="Fixture.html" title="Fixture">Fixture</a> fixture2</code></dt><dd> The second fixture.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> distance</code></dt><dd> The distance of the two points.
-</dd><dt><code><a href="number.html" title="number">number</a> x1</code></dt><dd> The x-coordinate of the first point.
-</dd><dt><code><a href="number.html" title="number">number</a> y1</code></dt><dd> The y-coordinate of the first point.
-</dd><dt><code><a href="number.html" title="number">number</a> x2</code></dt><dd> The x-coordinate of the second point.
-</dd><dt><code><a href="number.html" title="number">number</a> y2</code></dt><dd> The y-coordinate of the second point.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.physics.html" title="love.physics">love.physics</a>
-</li></ul>
-<p><br />
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-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
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-		<h1 id="firstHeading" class="firstHeading">love.physics.getMeter</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
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-<td> <small>This function is not supported in earlier versions.</small>
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-<p>Returns the meter scale factor.
-</p><p>All coordinates in the physics module are divided by this number, creating a convenient way to draw the objects directly to the screen without the need for graphics transformations.
-</p><p>It is recommended to create shapes no larger than 10 times the scale. This is important because Box2D is tuned to work well with shape sizes from 0.1 to 10 meters.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">scale <span class="sy0">=</span> love.physics.getMeter<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> scale</code></dt><dd> The scale factor as an integer.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.physics.html" title="love.physics">love.physics</a>
-</li><li> <a href="love.physics.setMeter.html" title="love.physics.setMeter">love.physics.setMeter</a>
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-		<h1 id="firstHeading" class="firstHeading">love.physics</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>Can simulate 2D rigid body physics in a realistic manner.
-This module is based on <a href="http://www.box2d.org/" class="external text" rel="nofollow">Box2D</a>, and this API corresponds to the <a href="http://www.box2d.org/manual.html" class="external text" rel="nofollow">Box2D API</a> as closely as possible.
-</p>
-<table bgcolor="gold" style="border-style:solid;border-width:1px;-moz-border-radius:3px;border-radius:3px;" align="center" width="80%">
-<tr>
-<td width="1"> <a href="https://love2d.org/wiki/File:O.png" class="image"><img alt="O.png" src="https://love2d.org/w/images/0/09/O.png" width="64" height="64" /></a>
-</td><td>love.physics is not lightweight, and not even remotely simple to use. It's a ten-ton hammer designed for heavy-lifting (er...hammer...lifting?)
-<p>If you are just trying to make a character jump around on blocks or the likes, then move along, nothing to see here.
-</p>
-</td><td width="1"> 
-</td></tr></table><br />
-<h2> <span class="mw-headline" id="Types"> Types </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Body.html" title="Body">Body</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Bodies are objects with velocity and position.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Fixture.html" title="Fixture">Fixture</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Fixtures attach shapes to bodies.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.org/wiki/0.8.0" title= [...]
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Shape.html" title="Shape">Shape</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Shapes are objects used to control mass and collisions.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
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-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="World.html" title="World">World</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">A world is an object that contains all bodies and joints.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Functions"> Functions </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.physics.getDistance.html" title="love.physics.getDistance">love.physics.getDistance</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the two closest points between two fixtures and their distance.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/ima [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.physics.getMeter.html" title="love.physics.getMeter">love.physics.getMeter</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the meter scale factor.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a hre [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.physics.newBody.html" title="love.physics.newBody">love.physics.newBody</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a new body.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.physics.newChainShape.html" title="love.physics.newChainShape">love.physics.newChainShape</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a new <a href="ChainShape.html" title="ChainShape">ChainShape</a>.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d. [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.physics.newCircleShape.html" title="love.physics.newCircleShape">love.physics.newCircleShape</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a new <a href="CircleShape.html" title="CircleShape">CircleShape</a>.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.physics.newDistanceJoint.html" title="love.physics.newDistanceJoint">love.physics.newDistanceJoint</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a <a href="DistanceJoint.html" title="DistanceJoint">DistanceJoint</a> between two bodies.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td  [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.physics.newEdgeShape.html" title="love.physics.newEdgeShape">love.physics.newEdgeShape</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a new <a href="EdgeShape.html" title="EdgeShape">EdgeShape</a>.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/ [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.physics.newFixture.html" title="love.physics.newFixture">love.physics.newFixture</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates and attaches a fixture.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" />  [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.physics.newFrictionJoint.html" title="love.physics.newFrictionJoint">love.physics.newFrictionJoint</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">A <a href="FrictionJoint.html" title="FrictionJoint">FrictionJoint</a> applies friction to a body.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt=" [...]
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.physics.newGearJoint.html" title="love.physics.newGearJoint">love.physics.newGearJoint</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Create a <a href="GearJoint.html" title="GearJoint">GearJoint</a> connecting two Joints.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5p [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.physics.newMouseJoint.html" title="love.physics.newMouseJoint">love.physics.newMouseJoint</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Create a joint between a body and the mouse.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; ver [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.physics.newPolygonShape.html" title="love.physics.newPolygonShape">love.physics.newPolygonShape</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a new <a href="PolygonShape.html" title="PolygonShape">PolygonShape</a>.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5 [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.physics.newPrismaticJoint.html" title="love.physics.newPrismaticJoint">love.physics.newPrismaticJoint</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a <a href="PrismaticJoint.html" title="PrismaticJoint">PrismaticJoint</a> between two bodies.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </t [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.physics.newPulleyJoint.html" title="love.physics.newPulleyJoint">love.physics.newPulleyJoint</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a <a href="PulleyJoint.html" title="PulleyJoint">PulleyJoint</a> to join two bodies to each other and the ground.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.physics.newRectangleShape.html" title="love.physics.newRectangleShape">love.physics.newRectangleShape</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Shorthand for creating rectangluar <a href="PolygonShape.html" title="PolygonShape">PolygonShapes</a>.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </ [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.physics.newRevoluteJoint.html" title="love.physics.newRevoluteJoint">love.physics.newRevoluteJoint</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a pivot joint between two bodies.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fffff [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.physics.newRopeJoint.html" title="love.physics.newRopeJoint">love.physics.newRopeJoint</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a joint between two bodies that enforces a max distance between them.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d. [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.physics.newWeldJoint.html" title="love.physics.newWeldJoint">love.physics.newWeldJoint</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">A <a href="WeldJoint.html" title="WeldJoint">WeldJoint</a> essentially glues two bodies together.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since"  [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.physics.newWheelJoint.html" title="love.physics.newWheelJoint">love.physics.newWheelJoint</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a wheel joint.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" />  [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.physics.newWorld.html" title="love.physics.newWorld">love.physics.newWorld</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a new World.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.physics.setMeter.html" title="love.physics.setMeter">love.physics.setMeter</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the meter scale factor.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href=" [...]
-</td></tr>
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-</table>
-<h2> <span class="mw-headline" id="Enums"> Enums </span></h2>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.html" title="love">love</a>
-</li><li> <a href="https://love2d.org/wiki/Tutorial:Physics" title="Tutorial:Physics">Tutorial:Physics</a>
-</li><li> <a href="https://love2d.org/wiki/Tutorial:PhysicsCollisionCallbacks" title="Tutorial:PhysicsCollisionCallbacks">Tutorial:PhysicsCollisionCallbacks</a>
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-<a href="https://love2d.org/wiki/love.physics_(%C4%8Cesky)" title="love.physics (Česky)">Česky</a> –
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-<a href="https://love2d.org/wiki/love.physics_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="love.physics (한국어)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">love.physics.newBody</h1>
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-			<p>Creates a new body.
-</p><p>There are three types of bodies. Static bodies do not move, have a infinite mass, and can be used for level boundaries. Dynamic bodies are the main actors in the simulation, they collide with everything. Kinematic bodies do not react to forces and only collide with dynamic bodies.
-</p><p>The mass of the body gets calculated when a <a href="Fixture.html" title="Fixture">Fixture</a> is attached or removed, but can be changed at any time with <a href="Body%3asetMass.html" title="Body:setMass">Body:setMass</a> or <a href="Body%3aresetMassData.html" title="Body:resetMassData">Body:resetMassData</a>.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in earlier versions.</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">body <span class="sy0">=</span> love.physics.newBody<span class="br0">(</span> world, x, y, <span class="kw1">type</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="World.html" title="World">World</a> world</code></dt><dd> The world to create the body in.
-</dd><dt><code><a href="number.html" title="number">number</a> x (0)</code></dt><dd> The x position of the body.
-</dd><dt><code><a href="number.html" title="number">number</a> y (0)</code></dt><dd> The y position of the body.
-</dd><dt><code><a href="BodyType.html" title="BodyType">BodyType</a> type ("static")</code></dt><dd> The type of the body.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="Body.html" title="Body">Body</a> body</code></dt><dd> A new body.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in that and later versions.</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">body <span class="sy0">=</span> love.physics.newBody<span class="br0">(</span> world, x, y, m, i <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="World.html" title="World">World</a> world</code></dt><dd> The world to create the body in.
-</dd><dt><code><a href="number.html" title="number">number</a> x (0)</code></dt><dd> The x position of the body.
-</dd><dt><code><a href="number.html" title="number">number</a> y (0)</code></dt><dd> The y position of the body.
-</dd><dt><code><a href="number.html" title="number">number</a> m (0)</code></dt><dd> The mass of the body.
-</dd><dt><code><a href="number.html" title="number">number</a> i (0)</code></dt><dd> The rotational inertia of the body.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="Body.html" title="Body">Body</a> body</code></dt><dd> A new body.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.physics.html" title="love.physics">love.physics</a>
-</li><li> <a href="Body.html" title="Body">Body</a>
-</li></ul>
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-		<h1 id="firstHeading" class="firstHeading">love.physics.newChainShape</h1>
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Creates a new <a href="ChainShape.html" title="ChainShape">ChainShape</a>.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">shape <span class="sy0">=</span> love.physics.newChainShape<span class="br0">(</span> loop, x1, y1, x2, y2, ... <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> loop</code></dt><dd> If the chain should loop back to the first point.
-</dd><dt><code><a href="number.html" title="number">number</a> x1</code></dt><dd> The x position of the first point.
-</dd><dt><code><a href="number.html" title="number">number</a> y1</code></dt><dd> The y position of the first point.
-</dd><dt><code><a href="number.html" title="number">number</a> x2</code></dt><dd> The x position of the second point.
-</dd><dt><code><a href="number.html" title="number">number</a> y2</code></dt><dd> The y position of the second point.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="ChainShape.html" title="ChainShape">ChainShape</a> shape</code></dt><dd> The new shape.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.physics.html" title="love.physics">love.physics</a>
-</li><li> <a href="ChainShape.html" title="ChainShape">ChainShape</a>
-</li><li> <a href="Shape.html" title="Shape">Shape</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.physics.newChainShape_(Dansk)&action=edit&redlink=1" class="new" title="love.physics.newChainShape (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newChainShape_(Deutsch)&action=edit&redlink=1" class="new" title="love.physics.newChainShape (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.physics.newChainShape_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.physics.newChainShape (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newChainShape_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.physics.newChainShape (Français) (page does not exist)">Français</a> –
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-<a href="https://love2d.org/w/index.php?title=love.physics.newChainShape_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.physics.newChainShape (Lietuviškai) (page does not exist)">Lietuviškai</a> –
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-<a href="https://love2d.org/w/index.php?title=love.physics.newChainShape_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="love.physics.newChainShape (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newChainShape_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.physics.newChainShape (Slovenský) (page does not exist)">Slovenský</a> –
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-<a href="https://love2d.org/w/index.php?title=love.physics.newChainShape_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="love.physics.newChainShape (Česky) (page does not exist)">Česky</a> –
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-		<h1 id="firstHeading" class="firstHeading">love.physics.newCircleShape</h1>
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-</td><td><b>Script Example Missing</b>
-<p><i><b>love.physics.newCircleShape</b> needs a script example, help out by writing one.</i>
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-<p>Creates a new <a href="CircleShape.html" title="CircleShape">CircleShape</a>.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>These variants are not supported in earlier versions.</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">shape <span class="sy0">=</span> love.physics.newCircleShape<span class="br0">(</span> radius <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> radius</code></dt><dd> The radius of the circle.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="CircleShape.html" title="CircleShape">CircleShape</a> shape</code></dt><dd> The new shape.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">shape <span class="sy0">=</span> love.physics.newCircleShape<span class="br0">(</span> x, y, radius <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The x position of the circle.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The y position of the circle.
-</dd><dt><code><a href="number.html" title="number">number</a> radius</code></dt><dd> The radius of the circle.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="CircleShape.html" title="CircleShape">CircleShape</a> shape</code></dt><dd> The new shape.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_3"> Function </span></h2>
-<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in that and later versions.</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="Synopsis_3"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">shape <span class="sy0">=</span> love.physics.newCircleShape<span class="br0">(</span> body, x, y, radius <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_3"> Arguments </span></h3>
-<dl><dt><code><a href="Body.html" title="Body">Body</a> body</code></dt><dd> The body to attach the shape to.
-</dd><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The x offset of the circle.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The y offset of the circle.
-</dd><dt><code><a href="number.html" title="number">number</a> radius</code></dt><dd> The radius of the circle.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_3"> Returns </span></h3>
-<dl><dt><code><a href="CircleShape.html" title="CircleShape">CircleShape</a> shape</code></dt><dd> A new CircleShape.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.physics.html" title="love.physics">love.physics</a>
-</li><li> <a href="CircleShape.html" title="CircleShape">CircleShape</a>
-</li><li> <a href="Shape.html" title="Shape">Shape</a>
-</li></ul>
-<p><br />
-</p>
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-		<h1 id="firstHeading" class="firstHeading">love.physics.newDistanceJoint</h1>
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-			<p>Creates a <a href="DistanceJoint.html" title="DistanceJoint">DistanceJoint</a> between two bodies.
-</p><p>This joint constrains the distance between two points on two bodies to be constant. These two points are specified in world coordinates and the two bodies are assumed to be in place when this joint is created. The first anchor point is connected to the first body and the second to the second body, and the points define the length of the distance joint.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in earlier versions.</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">joint <span class="sy0">=</span> love.physics.newDistanceJoint<span class="br0">(</span> body1, body2, x1, y1, x2, y2, collideConnected <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="Body.html" title="Body">Body</a> body1</code></dt><dd> The first body to attach to the joint.
-</dd><dt><code><a href="Body.html" title="Body">Body</a> body2</code></dt><dd> The second body to attach to the joint.
-</dd><dt><code><a href="number.html" title="number">number</a> x1</code></dt><dd> The x position of the first anchor point.
-</dd><dt><code><a href="number.html" title="number">number</a> y1</code></dt><dd> The y position of the first anchor point.
-</dd><dt><code><a href="number.html" title="number">number</a> x2</code></dt><dd> The x position of the second anchor point.
-</dd><dt><code><a href="number.html" title="number">number</a> y2</code></dt><dd> The y position of the second anchor point.
-</dd><dt><code><a href="boolean.html" title="boolean">boolean</a> collideConnected (false)</code></dt><dd> Specifies whether the two bodies should collide with each other.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="DistanceJoint.html" title="DistanceJoint">DistanceJoint</a> joint</code></dt><dd> The new distance joint.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in that and later versions.</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">joint <span class="sy0">=</span> love.physics.newDistanceJoint<span class="br0">(</span> body1, body2, x1, y1, x2, y2 <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="Body.html" title="Body">Body</a> body1</code></dt><dd> The first body to attach to the joint.
-</dd><dt><code><a href="Body.html" title="Body">Body</a> body2</code></dt><dd> The second body to attach to the joint.
-</dd><dt><code><a href="number.html" title="number">number</a> x1</code></dt><dd> The x position of the first anchor point.
-</dd><dt><code><a href="number.html" title="number">number</a> y1</code></dt><dd> The y position of the first anchor point.
-</dd><dt><code><a href="number.html" title="number">number</a> x2</code></dt><dd> The x position of the second anchor point.
-</dd><dt><code><a href="number.html" title="number">number</a> y2</code></dt><dd> The y position of the second anchor point.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="DistanceJoint.html" title="DistanceJoint">DistanceJoint</a> joint</code></dt><dd> The new distance joint.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.physics.html" title="love.physics">love.physics</a>
-</li><li> <a href="DistanceJoint.html" title="DistanceJoint">DistanceJoint</a>
-</li><li> <a href="Joint.html" title="Joint">Joint</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.physics.newDistanceJoint_(Dansk)&action=edit&redlink=1" class="new" title="love.physics.newDistanceJoint (Dansk) (page does not exist)">Dansk</a> –
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-<strong class="selflink">English</strong> – 
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-<p>Creates a new <a href="EdgeShape.html" title="EdgeShape">EdgeShape</a>.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">shape <span class="sy0">=</span> love.physics.newEdgeShape<span class="br0">(</span> x1, y1, x2, y2 <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x1</code></dt><dd> The x position of the first point.
-</dd><dt><code><a href="number.html" title="number">number</a> y1</code></dt><dd> The y position of the first point.
-</dd><dt><code><a href="number.html" title="number">number</a> x2</code></dt><dd> The x position of the second point.
-</dd><dt><code><a href="number.html" title="number">number</a> y2</code></dt><dd> The y position of the second point.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="EdgeShape.html" title="EdgeShape">EdgeShape</a> shape</code></dt><dd> The new shape.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.physics.html" title="love.physics">love.physics</a>
-</li><li> <a href="EdgeShape.html" title="EdgeShape">EdgeShape</a>
-</li><li> <a href="Shape.html" title="Shape">Shape</a>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
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-<td> <small>This function is not supported in earlier versions.</small>
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-<p>Creates and attaches a <a href="Fixture.html" title="Fixture">Fixture</a> to a body.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">fixture <span class="sy0">=</span> love.physics.newFixture<span class="br0">(</span> body, shape, density <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="Body.html" title="Body">Body</a> body</code></dt><dd> The body which gets the fixture attached.
-</dd><dt><code><a href="Shape.html" title="Shape">Shape</a> shape</code></dt><dd> The shape of the fixture.
-</dd><dt><code><a href="number.html" title="number">number</a> density (1)</code></dt><dd> The density of the fixture.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="Fixture.html" title="Fixture">Fixture</a> fixture</code></dt><dd> The new fixture.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.physics.html" title="love.physics">love.physics</a>
-</li><li> <a href="Fixture.html" title="Fixture">Fixture</a>
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-		<h1 id="firstHeading" class="firstHeading">love.physics.newFrictionJoint</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
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-</td></tr></table>
-<p>Create a friction joint between two bodies. A <a href="FrictionJoint.html" title="FrictionJoint">FrictionJoint</a> applies friction to a body.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">joint <span class="sy0">=</span> love.physics.newFrictionJoint<span class="br0">(</span> body1, body2, x, y, collideConnected <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="Body.html" title="Body">Body</a> body1</code></dt><dd> The first body to attach to the joint.
-</dd><dt><code><a href="Body.html" title="Body">Body</a> body2</code></dt><dd> The second body to attach to the joint.
-</dd><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The x position of the anchor point.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The y position of the anchor point.
-</dd><dt><code><a href="boolean.html" title="boolean">boolean</a> collideConnected (false)</code></dt><dd> Specifies whether the two bodies should collide with each other.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="FrictionJoint.html" title="FrictionJoint">FrictionJoint</a> joint</code></dt><dd> The new FrictionJoint.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">joint <span class="sy0">=</span> love.physics.newFrictionJoint<span class="br0">(</span> body1, body2, x1, y1, x2, y2, collideConnected <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="Body.html" title="Body">Body</a> body1</code></dt><dd> The first body to attach to the joint.
-</dd><dt><code><a href="Body.html" title="Body">Body</a> body2</code></dt><dd> The second body to attach to the joint.
-</dd><dt><code><a href="number.html" title="number">number</a> x1</code></dt><dd> The x position of the first anchor point.
-</dd><dt><code><a href="number.html" title="number">number</a> y1</code></dt><dd> The y position of the first anchor point.
-</dd><dt><code><a href="number.html" title="number">number</a> x2</code></dt><dd> The x position of the second anchor point.
-</dd><dt><code><a href="number.html" title="number">number</a> y2</code></dt><dd> The y position of the second anchor point.
-</dd><dt><code><a href="boolean.html" title="boolean">boolean</a> collideConnected (false)</code></dt><dd> Specifies whether the two bodies should collide with each other.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="FrictionJoint.html" title="FrictionJoint">FrictionJoint</a> joint</code></dt><dd> The new FrictionJoint.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.physics.html" title="love.physics">love.physics</a>
-</li><li> <a href="FrictionJoint.html" title="FrictionJoint">FrictionJoint</a>
-</li><li> <a href="Joint.html" title="Joint">Joint</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.physics.newFrictionJoint_(Dansk)&action=edit&redlink=1" class="new" title="love.physics.newFrictionJoint (Dansk) (page does not exist)">Dansk</a> –
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-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.physics.newFrictionJoint_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.physics.newFrictionJoint (Español) (page does not exist)">Español</a> –
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-		<h1 id="firstHeading" class="firstHeading">love.physics.newGearJoint</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>Create a <a href="GearJoint.html" title="GearJoint">GearJoint</a> connecting two Joints.
-</p><p>The gear joint connects two joints that must be either <a href="PrismaticJoint.html" title="PrismaticJoint"> prismatic</a> or <a href="RevoluteJoint.html" title="RevoluteJoint"> revolute</a> joints. Using this joint requires that the joints it uses connect their respective bodies to the ground and have the ground as the first body. When destroying the bodies and joints you must make sure you destroy the gear joint before the other joints.
-</p><p>The gear joint has a ratio the determines how the angular or distance values of the connected joints relate to each other. The formula <tt>coordinate1 + ratio * coordinate2</tt> always has a constant value that is set when the gear joint is created.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in earlier versions.</small>
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-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">joint <span class="sy0">=</span> love.physics.newGearJoint<span class="br0">(</span> joint1, joint2, ratio, collideConnected <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="Joint.html" title="Joint">Joint</a> joint1</code></dt><dd> The first joint to connect with a gear joint.
-</dd><dt><code><a href="Joint.html" title="Joint">Joint</a> joint2</code></dt><dd> The second joint to connect with a gear joint.
-</dd><dt><code><a href="number.html" title="number">number</a> ratio (1)</code></dt><dd> The gear ratio.
-</dd><dt><code><a href="boolean.html" title="boolean">boolean</a> collideConnected (false)</code></dt><dd> Specifies whether the two bodies should collide with each other.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="GearJoint.html" title="GearJoint">GearJoint</a> joint</code></dt><dd> The new gear joint.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in that and later versions.</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">joint <span class="sy0">=</span> love.physics.newGearJoint<span class="br0">(</span> joint1, joint2, ratio <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="Joint.html" title="Joint">Joint</a> joint1</code></dt><dd> The first joint to connect with a gear joint.
-</dd><dt><code><a href="Joint.html" title="Joint">Joint</a> joint2</code></dt><dd> The second joint to connect with a gear joint.
-</dd><dt><code><a href="number.html" title="number">number</a> ratio (1)</code></dt><dd> The gear ratio.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="Joint.html" title="Joint">Joint</a> joint</code></dt><dd> The new gear joint.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.physics.html" title="love.physics">love.physics</a>
-</li><li> <a href="GearJoint.html" title="GearJoint">GearJoint</a>
-</li><li> <a href="Joint.html" title="Joint">Joint</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.physics.newGearJoint_(Dansk)&action=edit&redlink=1" class="new" title="love.physics.newGearJoint (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newGearJoint_(Deutsch)&action=edit&redlink=1" class="new" title="love.physics.newGearJoint (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.physics.newGearJoint_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.physics.newGearJoint (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newGearJoint_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.physics.newGearJoint (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newGearJoint_(Indonesia)&action=edit&redlink=1" class="new" title="love.physics.newGearJoint (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newGearJoint_(Italiano)&action=edit&redlink=1" class="new" title="love.physics.newGearJoint (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newGearJoint_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.physics.newGearJoint (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newGearJoint_(Magyar)&action=edit&redlink=1" class="new" title="love.physics.newGearJoint (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newGearJoint_(Nederlands)&action=edit&redlink=1" class="new" title="love.physics.newGearJoint (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newGearJoint_(Polski)&action=edit&redlink=1" class="new" title="love.physics.newGearJoint (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/love.physics.newGearJoint_(Portugu%C3%AAs)" title="love.physics.newGearJoint (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newGearJoint_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="love.physics.newGearJoint (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newGearJoint_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.physics.newGearJoint (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newGearJoint_(Suomi)&action=edit&redlink=1" class="new" title="love.physics.newGearJoint (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newGearJoint_(Svenska)&action=edit&redlink=1" class="new" title="love.physics.newGearJoint (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newGearJoint_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.physics.newGearJoint (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newGearJoint_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="love.physics.newGearJoint (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newGearJoint_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.physics.newGearJoint (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newGearJoint_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.physics.newGearJoint (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/love.physics.newGearJoint_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="love.physics.newGearJoint (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newGearJoint_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.physics.newGearJoint (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newGearJoint_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.physics.newGearJoint (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newGearJoint_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.physics.newGearJoint (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newGearJoint_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.physics.newGearJoint (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newGearJoint_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.physics.newGearJoint (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newGearJoint_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.physics.newGearJoint (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newGearJoint_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.physics.newGearJoint (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newGearJoint_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.physics.newGearJoint (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newGearJoint_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="love.physics.newGearJoint (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">love.physics.newMouseJoint</h1>
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-			<p>Create a joint between a body and the mouse.
-</p><p>This joint actually connects the body to a fixed point in the world. To make it follow the mouse, the fixed point must be updated every timestep (example below).
-</p><p>The advantage of using a MouseJoint instead of just changing a body position directly is that collisions and reactions to other joints are handled by the physics engine. 
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">joint <span class="sy0">=</span> love.physics.newMouseJoint<span class="br0">(</span> body, x, y <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="Body.html" title="Body">Body</a> body</code></dt><dd> The body to attach to the mouse.
-</dd><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The x position of the connecting point.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The y position of the connecting point.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="Joint.html" title="Joint">Joint</a> joint</code></dt><dd> The new mouse joint.
-</dd></dl>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<h3> <span class="mw-headline" id="">  </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.load<span class="br0">(</span><span class="br0">)</span><br />  w<span class="sy0">=</span>love.physics.newWorld<span class="br0">(</span><span class="nu0">0</span>,<span class="nu0">0</span>,<span class="nu0">1000</span>,<span class="nu0">1000</span><span class="br0">)</span><br />  b<span class="sy0">=</span>love.physics.newBody<span cla [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.physics.html" title="love.physics">love.physics</a>
-</li><li> <a href="MouseJoint.html" title="MouseJoint">MouseJoint</a>
-</li><li> <a href="Joint.html" title="Joint">Joint</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.physics.newMouseJoint_(Dansk)&action=edit&redlink=1" class="new" title="love.physics.newMouseJoint (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newMouseJoint_(Deutsch)&action=edit&redlink=1" class="new" title="love.physics.newMouseJoint (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.physics.newMouseJoint_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.physics.newMouseJoint (Español) (page does not exist)">Español</a> –
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-		<h1 id="firstHeading" class="firstHeading">love.physics.newPolygonShape</h1>
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-			<p>Creates a new <a href="PolygonShape.html" title="PolygonShape">PolygonShape</a>.
-</p><p>This shape can have 8 vertices at most, and must form a convex shape.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in earlier versions.</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">shape <span class="sy0">=</span> love.physics.newPolygonShape<span class="br0">(</span> x1, y1, x2, y2, x3, y3, ... <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x1</code></dt><dd> The x position of the first point.
-</dd><dt><code><a href="number.html" title="number">number</a> y1</code></dt><dd> The y position of the first point.
-</dd><dt><code><a href="number.html" title="number">number</a> x2</code></dt><dd> The x position of the second point.
-</dd><dt><code><a href="number.html" title="number">number</a> y2</code></dt><dd> The y position of the second point.
-</dd><dt><code><a href="number.html" title="number">number</a> x3</code></dt><dd> The x position of the third point.
-</dd><dt><code><a href="number.html" title="number">number</a> y3</code></dt><dd> The y position of the third point.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="PolygonShape.html" title="PolygonShape">PolygonShape</a> shape</code></dt><dd> A new PolygonShape.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in that and later versions.</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">shape <span class="sy0">=</span> love.physics.newPolygonShape<span class="br0">(</span> body, ... <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="Body.html" title="Body">Body</a> body</code></dt><dd> The body to attach the shape to.
-</dd><dt><code><a href="https://love2d.org/w/index.php?title=numbers&action=edit&redlink=1" class="new" title="numbers (page does not exist)">numbers</a> ...</code></dt><dd> Vertices of the polygon.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="PolygonShape.html" title="PolygonShape">PolygonShape</a> shape</code></dt><dd> A new PolygonShape.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.physics.html" title="love.physics">love.physics</a>
-</li><li> <a href="PolygonShape.html" title="PolygonShape">PolygonShape</a>
-</li><li> <a href="Shape.html" title="Shape">Shape</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.physics.newPolygonShape_(Dansk)&action=edit&redlink=1" class="new" title="love.physics.newPolygonShape (Dansk) (page does not exist)">Dansk</a> –
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-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.physics.newPolygonShape_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.physics.newPolygonShape (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=love.physics.newPolygonShape_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.physics.newPolygonShape (Български) (page does not exist)">Български</a> –
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-		<h1 id="firstHeading" class="firstHeading">love.physics.newPrismaticJoint</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>Creates a <a href="PrismaticJoint.html" title="PrismaticJoint">PrismaticJoint</a> between two bodies.
-</p><p>A prismatic joint constrains two bodies to move relatively to each other on a specified axis. It does not allow for relative rotation. Its definition and operation are similar to a <a href="RevoluteJoint.html" title="RevoluteJoint"> revolute</a> joint, but with translation and force substituted for angle and torque.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>These variants are not supported in earlier versions.</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">joint <span class="sy0">=</span> love.physics.newPrismaticJoint<span class="br0">(</span> body1, body2, x, y, ax, ay, collideConnected <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="Body.html" title="Body">Body</a> body1</code></dt><dd> The first body to connect with a prismatic joint.
-</dd><dt><code><a href="Body.html" title="Body">Body</a> body2</code></dt><dd> The second body to connect with a prismatic joint.
-</dd><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The x coordinate of the anchor point.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The y coordinate of the anchor point.
-</dd><dt><code><a href="number.html" title="number">number</a> ax</code></dt><dd> The x coordinate of the axis vector.
-</dd><dt><code><a href="number.html" title="number">number</a> ay</code></dt><dd> The y coordinate of the axis vector.
-</dd><dt><code><a href="boolean.html" title="boolean">boolean</a> collideConnected (false)</code></dt><dd> Specifies whether the two bodies should collide with each other.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="PrismaticJoint.html" title="PrismaticJoint">PrismaticJoint</a> joint</code></dt><dd> The new prismatic joint.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">joint <span class="sy0">=</span> love.physics.newPrismaticJoint<span class="br0">(</span> body1, body2, x1, y1, x2, y2, ax, ay, collideConnected <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="Body.html" title="Body">Body</a> body1</code></dt><dd> The first body to connect with a prismatic joint.
-</dd><dt><code><a href="Body.html" title="Body">Body</a> body2</code></dt><dd> The second body to connect with a prismatic joint.
-</dd><dt><code><a href="number.html" title="number">number</a> x1</code></dt><dd> The x coordinate of the first anchor point.
-</dd><dt><code><a href="number.html" title="number">number</a> y1</code></dt><dd> The y coordinate of the first anchor point.
-</dd><dt><code><a href="number.html" title="number">number</a> x1</code></dt><dd> The x coordinate of the second anchor point.
-</dd><dt><code><a href="number.html" title="number">number</a> y1</code></dt><dd> The y coordinate of the second anchor point.
-</dd><dt><code><a href="number.html" title="number">number</a> ax</code></dt><dd> The x coordinate of the axis unit vector.
-</dd><dt><code><a href="number.html" title="number">number</a> ay</code></dt><dd> The y coordinate of the axis unit vector.
-</dd><dt><code><a href="boolean.html" title="boolean">boolean</a> collideConnected (false)</code></dt><dd> Specifies whether the two bodies should collide with each other.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="PrismaticJoint.html" title="PrismaticJoint">PrismaticJoint</a> joint</code></dt><dd> The new prismatic joint.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_3"> Function </span></h2>
-<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in that and later versions.</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="Synopsis_3"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">joint <span class="sy0">=</span> love.physics.newPrismaticJoint<span class="br0">(</span> body1, body2, x, y, ax, ay <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_3"> Arguments </span></h3>
-<dl><dt><code><a href="Body.html" title="Body">Body</a> body1</code></dt><dd> The first body to connect with a prismatic joint.
-</dd><dt><code><a href="Body.html" title="Body">Body</a> body2</code></dt><dd> The second body to connect with a prismatic joint.
-</dd><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The x coordinate of the anchor point.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The y coordinate of the anchor point.
-</dd><dt><code><a href="number.html" title="number">number</a> ax</code></dt><dd> The x coordinate of the axis unit vector.
-</dd><dt><code><a href="number.html" title="number">number</a> ay</code></dt><dd> The y coordinate of the axis unit vector.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_3"> Returns </span></h3>
-<dl><dt><code><a href="PrismaticJoint.html" title="PrismaticJoint">PrismaticJoint</a> joint</code></dt><dd> The new prismatic joint.
-</dd></dl>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.physics.html" title="love.physics">love.physics</a>
-</li><li> <a href="PrismaticJoint.html" title="PrismaticJoint">PrismaticJoint</a>
-</li><li> <a href="Joint.html" title="Joint">Joint</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.physics.newPrismaticJoint_(Dansk)&action=edit&redlink=1" class="new" title="love.physics.newPrismaticJoint (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newPrismaticJoint_(Deutsch)&action=edit&redlink=1" class="new" title="love.physics.newPrismaticJoint (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.physics.newPrismaticJoint_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.physics.newPrismaticJoint (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newPrismaticJoint_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.physics.newPrismaticJoint (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newPrismaticJoint_(Indonesia)&action=edit&redlink=1" class="new" title="love.physics.newPrismaticJoint (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newPrismaticJoint_(Italiano)&action=edit&redlink=1" class="new" title="love.physics.newPrismaticJoint (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newPrismaticJoint_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.physics.newPrismaticJoint (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newPrismaticJoint_(Magyar)&action=edit&redlink=1" class="new" title="love.physics.newPrismaticJoint (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newPrismaticJoint_(Nederlands)&action=edit&redlink=1" class="new" title="love.physics.newPrismaticJoint (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newPrismaticJoint_(Polski)&action=edit&redlink=1" class="new" title="love.physics.newPrismaticJoint (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/love.physics.newPrismaticJoint_(Portugu%C3%AAs)" title="love.physics.newPrismaticJoint (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newPrismaticJoint_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="love.physics.newPrismaticJoint (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newPrismaticJoint_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.physics.newPrismaticJoint (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newPrismaticJoint_(Suomi)&action=edit&redlink=1" class="new" title="love.physics.newPrismaticJoint (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newPrismaticJoint_(Svenska)&action=edit&redlink=1" class="new" title="love.physics.newPrismaticJoint (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newPrismaticJoint_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.physics.newPrismaticJoint (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newPrismaticJoint_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="love.physics.newPrismaticJoint (Česky) (page does not exist)">Česky</a> –
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-		<h1 id="firstHeading" class="firstHeading">love.physics.newPulleyJoint</h1>
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-									<!-- start content -->
-			<p>Creates a <a href="PulleyJoint.html" title="PulleyJoint">PulleyJoint</a> to join two bodies to each other and the ground.
-</p><p>The pulley joint simulates a pulley with an optional block and tackle. If the ratio parameter has a value different from one, then the simulated rope extends faster on one side than the other. In a pulley joint the total length of the simulated rope is the constant <tt>length1 + ratio * length2</tt>, which is set when the pulley joint is created.
-</p><p>Pulley joints can behave unpredictably if one side is fully extended. It is recommended that the method <a href="PulleyJoint%3asetMaxLengths.html" title="PulleyJoint:setMaxLengths"> setMaxLengths </a> be used to constrain the maximum lengths each side can attain.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
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-<td> <small>This variant is not supported in earlier versions.</small>
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-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">joint <span class="sy0">=</span> love.physics.newPulleyJoint<span class="br0">(</span> body1, body2, gx1, gy1, gx2, gy2, x1, y1, x2, y2, ratio, collideConnected <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="Body.html" title="Body">Body</a> body1</code></dt><dd> The first body to connect with a pulley joint.
-</dd><dt><code><a href="Body.html" title="Body">Body</a> body2</code></dt><dd> The second body to connect with a pulley joint.
-</dd><dt><code><a href="number.html" title="number">number</a> gx1</code></dt><dd> The x coordinate of the first body's ground anchor.
-</dd><dt><code><a href="number.html" title="number">number</a> gy1</code></dt><dd> The y coordinate of the first body's ground anchor.
-</dd><dt><code><a href="number.html" title="number">number</a> gx2</code></dt><dd> The x coordinate of the second body's ground anchor.
-</dd><dt><code><a href="number.html" title="number">number</a> gy2</code></dt><dd> The y coordinate of the second body's ground anchor.
-</dd><dt><code><a href="number.html" title="number">number</a> x1</code></dt><dd> The x coordinate of the pulley joint anchor in the first body.
-</dd><dt><code><a href="number.html" title="number">number</a> y1</code></dt><dd> The y coordinate of the pulley joint anchor in the first body.
-</dd><dt><code><a href="number.html" title="number">number</a> x2</code></dt><dd> The x coordinate of the pulley joint anchor in the second body.
-</dd><dt><code><a href="number.html" title="number">number</a> y2</code></dt><dd> The y coordinate of the pulley joint anchor in the second body.
-</dd><dt><code><a href="number.html" title="number">number</a> ratio (1)</code></dt><dd> The joint ratio.
-</dd><dt><code><a href="boolean.html" title="boolean">boolean</a> collideConnected (true)</code></dt><dd> Specifies whether the two bodies should collide with each other.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="PulleyJoint.html" title="PulleyJoint">PulleyJoint</a> joint</code></dt><dd> The new pulley joint.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in that and later versions.</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">joint <span class="sy0">=</span> love.physics.newPulleyJoint<span class="br0">(</span> body1, body2, gx1, gy1, gx2, gy2, x1, y1, x2, y2, ratio <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="Body.html" title="Body">Body</a> body1</code></dt><dd> The first body to connect with a pulley joint.
-</dd><dt><code><a href="Body.html" title="Body">Body</a> body2</code></dt><dd> The second body to connect with a pulley joint.
-</dd><dt><code><a href="number.html" title="number">number</a> gx1</code></dt><dd> The x coordinate of the first body's ground anchor.
-</dd><dt><code><a href="number.html" title="number">number</a> gy1</code></dt><dd> The y coordinate of the first body's ground anchor.
-</dd><dt><code><a href="number.html" title="number">number</a> gx2</code></dt><dd> The x coordinate of the second body's ground anchor.
-</dd><dt><code><a href="number.html" title="number">number</a> gy2</code></dt><dd> The y coordinate of the second body's ground anchor.
-</dd><dt><code><a href="number.html" title="number">number</a> x1</code></dt><dd> The x coordinate of the pulley joint anchor in the first body.
-</dd><dt><code><a href="number.html" title="number">number</a> y1</code></dt><dd> The y coordinate of the pulley joint anchor in the first body.
-</dd><dt><code><a href="number.html" title="number">number</a> x2</code></dt><dd> The x coordinate of the pulley joint anchor in the second body.
-</dd><dt><code><a href="number.html" title="number">number</a> y2</code></dt><dd> The y coordinate of the pulley joint anchor in the second body.
-</dd><dt><code><a href="number.html" title="number">number</a> ratio (1)</code></dt><dd> The joint ratio.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="Joint.html" title="Joint">Joint</a> joint</code></dt><dd> The new pulley joint.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.physics.html" title="love.physics">love.physics</a>
-</li><li> <a href="PulleyJoint.html" title="PulleyJoint">PulleyJoint</a>
-</li><li> <a href="Joint.html" title="Joint">Joint</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.physics.newPulleyJoint_(Dansk)&action=edit&redlink=1" class="new" title="love.physics.newPulleyJoint (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newPulleyJoint_(Deutsch)&action=edit&redlink=1" class="new" title="love.physics.newPulleyJoint (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.physics.newPulleyJoint_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.physics.newPulleyJoint (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newPulleyJoint_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.physics.newPulleyJoint (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newPulleyJoint_(Indonesia)&action=edit&redlink=1" class="new" title="love.physics.newPulleyJoint (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newPulleyJoint_(Italiano)&action=edit&redlink=1" class="new" title="love.physics.newPulleyJoint (Italiano) (page does not exist)">Italiano</a> –
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-<a href="https://love2d.org/wiki/love.physics.newPulleyJoint_(Portugu%C3%AAs)" title="love.physics.newPulleyJoint (Português)">Português</a> –
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-<a href="https://love2d.org/w/index.php?title=love.physics.newPulleyJoint_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.physics.newPulleyJoint (Slovenský) (page does not exist)">Slovenský</a> –
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-<a href="https://love2d.org/w/index.php?title=love.physics.newPulleyJoint_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.physics.newPulleyJoint (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/love.physics.newPulleyJoint_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="love.physics.newPulleyJoint (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newPulleyJoint_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.physics.newPulleyJoint (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newPulleyJoint_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.physics.newPulleyJoint (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newPulleyJoint_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.physics.newPulleyJoint (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newPulleyJoint_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.physics.newPulleyJoint (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newPulleyJoint_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.physics.newPulleyJoint (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newPulleyJoint_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.physics.newPulleyJoint (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newPulleyJoint_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.physics.newPulleyJoint (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newPulleyJoint_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.physics.newPulleyJoint (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
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-		<h1 id="firstHeading" class="firstHeading">love.physics.newRectangleShape</h1>
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-			<p>Shorthand for creating rectanglar <a href="PolygonShape.html" title="PolygonShape">PolygonShapes</a>. 
-</p><p>By default, the local origin is located at the <b>center</b> of the rectangle as opposed to the top left for graphics.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>These variants are not supported in earlier versions.</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">shape <span class="sy0">=</span> love.physics.newRectangleShape<span class="br0">(</span> width, height <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> width</code></dt><dd> The width of the rectangle.
-</dd><dt><code><a href="number.html" title="number">number</a> height</code></dt><dd> The height of the rectangle.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="PolygonShape.html" title="PolygonShape">PolygonShape</a> shape</code></dt><dd> A new PolygonShape.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">shape <span class="sy0">=</span> love.physics.newRectangleShape<span class="br0">(</span> x, y, width, height, angle <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The offset along the x-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The offset along the y-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> width</code></dt><dd> The width of the rectangle.
-</dd><dt><code><a href="number.html" title="number">number</a> height</code></dt><dd> The height of the rectangle.
-</dd><dt><code><a href="number.html" title="number">number</a> angle (0)</code></dt><dd> The initial angle of the rectangle.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="PolygonShape.html" title="PolygonShape">PolygonShape</a> shape</code></dt><dd> A new PolygonShape.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_3"> Function </span></h2>
-<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in that and later versions.</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="Synopsis_3"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">s <span class="sy0">=</span> love.physics.newRectangleShape<span class="br0">(</span> body, x, y, width, height, angle <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_3"> Arguments </span></h3>
-<dl><dt><code><a href="Body.html" title="Body">Body</a> body</code></dt><dd> The Body to attach the Shape to.
-</dd><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The offset along the x-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The offset along the y-axis.
-</dd><dt><code><a href="number.html" title="number">number</a> width</code></dt><dd> The width of the rectangle.
-</dd><dt><code><a href="number.html" title="number">number</a> height</code></dt><dd> The height of the rectangle.
-</dd><dt><code><a href="number.html" title="number">number</a> angle (0)</code></dt><dd> The initial angle of the rectangle.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_3"> Returns </span></h3>
-<dl><dt><code><a href="PolygonShape.html" title="PolygonShape">PolygonShape</a> s</code></dt><dd> A new PolygonShape.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.physics.html" title="love.physics">love.physics</a>
-</li><li> <a href="PolygonShape.html" title="PolygonShape">PolygonShape</a>
-</li><li> <a href="Shape.html" title="Shape">Shape</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
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-		<h1 id="firstHeading" class="firstHeading">love.physics.newRevoluteJoint</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>Creates a pivot joint between two bodies.
-</p><p>This joint connects two bodies to a point around which they can pivot.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in earlier versions.</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">joint <span class="sy0">=</span> love.physics.newRevoluteJoint<span class="br0">(</span> body1, body2, x, y, collideConnected <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="Body.html" title="Body">Body</a> body1</code></dt><dd> The first body.
-</dd><dt><code><a href="Body.html" title="Body">Body</a> body2</code></dt><dd> The second body.
-</dd><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The x position of the connecting point.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The y position of the connecting point.
-</dd><dt><code><a href="boolean.html" title="boolean">boolean</a> collideConnected (false)</code></dt><dd> Specifies whether the two bodies should collide with each other.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="Joint.html" title="Joint">Joint</a> joint</code></dt><dd> The new revolute joint.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in that and later versions.</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">joint <span class="sy0">=</span> love.physics.newRevoluteJoint<span class="br0">(</span> body1, body2, x, y <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="Body.html" title="Body">Body</a> body1</code></dt><dd> The first body to connect with a Revolute Joint.
-</dd><dt><code><a href="Body.html" title="Body">Body</a> body2</code></dt><dd> The second body to connect with a Revolute Joint.
-</dd><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The x position of the connecting point.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The y position of the connecting point.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="Joint.html" title="Joint">Joint</a> joint</code></dt><dd> The new revolute joint.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.physics.html" title="love.physics">love.physics</a>
-</li><li> <a href="RevoluteJoint.html" title="RevoluteJoint">RevoluteJoint</a>
-</li><li> <a href="Joint.html" title="Joint">Joint</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.physics.newRevoluteJoint_(Dansk)&action=edit&redlink=1" class="new" title="love.physics.newRevoluteJoint (Dansk) (page does not exist)">Dansk</a> –
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-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.physics.newRevoluteJoint_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.physics.newRevoluteJoint (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=love.physics.newRevoluteJoint_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="love.physics.newRevoluteJoint (Česky) (page does not exist)">Česky</a> –
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-<a href="https://love2d.org/w/index.php?title=love.physics.newRevoluteJoint_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.physics.newRevoluteJoint (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/love.physics.newRevoluteJoint_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="love.physics.newRevoluteJoint (Русский)">Русский</a> –
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-		<h1 id="firstHeading" class="firstHeading">love.physics.newRopeJoint</h1>
-		<div id="bodyContent">
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Creates a joint between two bodies. Its only function is enforcing a max distance between these bodies.
-</p>
-<table bgcolor="gold" style="border-style:solid;border-width:1px;-moz-border-radius:3px;border-radius:3px;" align="center" width="80%">
-<tr>
-<td width="1"> <a href="https://love2d.org/wiki/File:O.png" class="image"><img alt="O.png" src="https://love2d.org/w/images/0/09/O.png" width="64" height="64" /></a>
-</td><td>There is a bug in version 0.8.0 where the cooridnates of the anchors are divided by the number from <a href="love.physics.getMeter.html" title="love.physics.getMeter">love.physics.getMeter</a>. As a workaround, multiply your anchor coordinates with that number and it should work like expected.
-</td><td width="1"> 
-</td></tr></table><br />
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">joint <span class="sy0">=</span> love.physics.newRopeJoint<span class="br0">(</span> body1, body2, x1, y1, x2, y2, maxLength, collideConnected <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="Body.html" title="Body">Body</a> body1</code></dt><dd> The first body to attach to the joint.
-</dd><dt><code><a href="Body.html" title="Body">Body</a> body2</code></dt><dd> The second body to attach to the joint.
-</dd><dt><code><a href="number.html" title="number">number</a> x1</code></dt><dd> The x position of the first anchor point.
-</dd><dt><code><a href="number.html" title="number">number</a> y1</code></dt><dd> The y position of the first anchor point.
-</dd><dt><code><a href="number.html" title="number">number</a> x2</code></dt><dd> The x position of the second anchor point.
-</dd><dt><code><a href="number.html" title="number">number</a> y2</code></dt><dd> The y position of the second anchor point.
-</dd><dt><code><a href="number.html" title="number">number</a> maxLength</code></dt><dd> The maximum distance for the bodies.
-</dd><dt><code><a href="boolean.html" title="boolean">boolean</a> collideConnected (false)</code></dt><dd> Specifies whether the two bodies should collide with each other.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="RopeJoint.html" title="RopeJoint">RopeJoint</a> joint</code></dt><dd> The new RopeJoint.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.physics.html" title="love.physics">love.physics</a>
-</li><li> <a href="RopeJoint.html" title="RopeJoint">RopeJoint</a>
-</li><li> <a href="Joint.html" title="Joint">Joint</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.physics.newRopeJoint_(Dansk)&action=edit&redlink=1" class="new" title="love.physics.newRopeJoint (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newRopeJoint_(Deutsch)&action=edit&redlink=1" class="new" title="love.physics.newRopeJoint (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.physics.newRopeJoint_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.physics.newRopeJoint (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newRopeJoint_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.physics.newRopeJoint (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newRopeJoint_(Indonesia)&action=edit&redlink=1" class="new" title="love.physics.newRopeJoint (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newRopeJoint_(Italiano)&action=edit&redlink=1" class="new" title="love.physics.newRopeJoint (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newRopeJoint_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.physics.newRopeJoint (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newRopeJoint_(Magyar)&action=edit&redlink=1" class="new" title="love.physics.newRopeJoint (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newRopeJoint_(Nederlands)&action=edit&redlink=1" class="new" title="love.physics.newRopeJoint (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newRopeJoint_(Polski)&action=edit&redlink=1" class="new" title="love.physics.newRopeJoint (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newRopeJoint_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="love.physics.newRopeJoint (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newRopeJoint_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="love.physics.newRopeJoint (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newRopeJoint_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.physics.newRopeJoint (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newRopeJoint_(Suomi)&action=edit&redlink=1" class="new" title="love.physics.newRopeJoint (Suomi) (page does not exist)">Suomi</a> –
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-		<h1 id="firstHeading" class="firstHeading">love.physics.newWeldJoint</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Creates a constraint joint between two bodies. A <a href="WeldJoint.html" title="WeldJoint">WeldJoint</a> essentially glues two bodies together. The constraint is a bit soft, however, due to Box2D's iterative solver.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">joint <span class="sy0">=</span> love.physics.newWeldJoint<span class="br0">(</span> body1, body2, x, y, collideConnected <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="Body.html" title="Body">Body</a> body1</code></dt><dd> The first body to attach to the joint.
-</dd><dt><code><a href="Body.html" title="Body">Body</a> body2</code></dt><dd> The second body to attach to the joint.
-</dd><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The x position of the anchor point (world space).
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The y position of the anchor point (world space).
-</dd><dt><code><a href="boolean.html" title="boolean">boolean</a> collideConnected (false)</code></dt><dd> Specifies whether the two bodies should collide with each other.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="WeldJoint.html" title="WeldJoint">WeldJoint</a> joint</code></dt><dd> The new WeldJoint.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">joint <span class="sy0">=</span> love.physics.newWeldJoint<span class="br0">(</span> body1, body2, x1, y1, x2, y2, collideConnected <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="Body.html" title="Body">Body</a> body1</code></dt><dd> The first body to attach to the joint.
-</dd><dt><code><a href="Body.html" title="Body">Body</a> body2</code></dt><dd> The second body to attach to the joint.
-</dd><dt><code><a href="number.html" title="number">number</a> x1</code></dt><dd> The x position of the first anchor point. (local space body 1)
-</dd><dt><code><a href="number.html" title="number">number</a> y1</code></dt><dd> The y position of the first anchor point.  (local space body 1)
-</dd><dt><code><a href="number.html" title="number">number</a> x2</code></dt><dd> The x position of the second anchor point. (local space body 2)
-</dd><dt><code><a href="number.html" title="number">number</a> y2</code></dt><dd> The y position of the second anchor point. (local space body 2)
-</dd><dt><code><a href="boolean.html" title="boolean">boolean</a> collideConnected (false)</code></dt><dd> Specifies whether the two bodies should collide with each other.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="WeldJoint.html" title="WeldJoint">WeldJoint</a> joint</code></dt><dd> The new WeldJoint.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.physics.html" title="love.physics">love.physics</a>
-</li><li> <a href="WeldJoint.html" title="WeldJoint">WeldJoint</a>
-</li><li> <a href="Joint.html" title="Joint">Joint</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
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-<strong class="selflink">English</strong> – 
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-<a href="https://love2d.org/w/index.php?title=love.physics.newWeldJoint_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.physics.newWeldJoint (עברית) (page does not exist)">עברית</a> –
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-		<h1 id="firstHeading" class="firstHeading">love.physics.newWheelJoint</h1>
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
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-<p>Creates a wheel joint.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">joint <span class="sy0">=</span> love.physics.newWheelJoint<span class="br0">(</span> body1, body2, x, y, ax, ay, collideConnected <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="Body.html" title="Body">Body</a> body1</code></dt><dd> The first body.
-</dd><dt><code><a href="Body.html" title="Body">Body</a> body2</code></dt><dd> The second body.
-</dd><dt><code><a href="number.html" title="number">number</a> x</code></dt><dd> The x position of the anchor point.
-</dd><dt><code><a href="number.html" title="number">number</a> y</code></dt><dd> The y position of the anchor point.
-</dd><dt><code><a href="number.html" title="number">number</a> ax</code></dt><dd> The x position of the axis unit vector.
-</dd><dt><code><a href="number.html" title="number">number</a> ay</code></dt><dd> The y position of the axis unit vector.
-</dd><dt><code><a href="boolean.html" title="boolean">boolean</a> collideConnected (false)</code></dt><dd> Specifies whether the two bodies should collide with each other.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="WheelJoint.html" title="WheelJoint">WheelJoint</a> joint</code></dt><dd> The new WheelJoint.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">joint <span class="sy0">=</span> love.physics.newWheelJoint<span class="br0">(</span> body1, body2, x1, y1, x2, y2, ax, ay, collideConnected <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="Body.html" title="Body">Body</a> body1</code></dt><dd> The first body.
-</dd><dt><code><a href="Body.html" title="Body">Body</a> body2</code></dt><dd> The second body.
-</dd><dt><code><a href="number.html" title="number">number</a> x1</code></dt><dd> The x position of the first anchor point.
-</dd><dt><code><a href="number.html" title="number">number</a> y1</code></dt><dd> The y position of the first anchor point.
-</dd><dt><code><a href="number.html" title="number">number</a> x2</code></dt><dd> The x position of the second anchor point.
-</dd><dt><code><a href="number.html" title="number">number</a> y2</code></dt><dd> The y position of the second anchor point.
-</dd><dt><code><a href="number.html" title="number">number</a> ax</code></dt><dd> The x position of the axis unit vector.
-</dd><dt><code><a href="number.html" title="number">number</a> ay</code></dt><dd> The y position of the axis unit vector.
-</dd><dt><code><a href="boolean.html" title="boolean">boolean</a> collideConnected (false)</code></dt><dd> Specifies whether the two bodies should collide with each other.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="WheelJoint.html" title="WheelJoint">WheelJoint</a> joint</code></dt><dd> The new WheelJoint.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.physics.html" title="love.physics">love.physics</a>
-</li><li> <a href="WheelJoint.html" title="WheelJoint">WheelJoint</a>
-</li><li> <a href="Joint.html" title="Joint">Joint</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.physics.newWheelJoint_(Dansk)&action=edit&redlink=1" class="new" title="love.physics.newWheelJoint (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newWheelJoint_(Deutsch)&action=edit&redlink=1" class="new" title="love.physics.newWheelJoint (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.physics.newWheelJoint_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.physics.newWheelJoint (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=love.physics.newWheelJoint_(Indonesia)&action=edit&redlink=1" class="new" title="love.physics.newWheelJoint (Indonesia) (page does not exist)">Indonesia</a> –
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-<a href="https://love2d.org/w/index.php?title=love.physics.newWheelJoint_(Magyar)&action=edit&redlink=1" class="new" title="love.physics.newWheelJoint (Magyar) (page does not exist)">Magyar</a> –
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-<a href="https://love2d.org/w/index.php?title=love.physics.newWheelJoint_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.physics.newWheelJoint (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newWheelJoint_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="love.physics.newWheelJoint (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newWheelJoint_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.physics.newWheelJoint (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newWheelJoint_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.physics.newWheelJoint (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newWheelJoint_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="love.physics.newWheelJoint (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newWheelJoint_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.physics.newWheelJoint (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newWheelJoint_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.physics.newWheelJoint (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newWheelJoint_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.physics.newWheelJoint (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newWheelJoint_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.physics.newWheelJoint (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newWheelJoint_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.physics.newWheelJoint (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newWheelJoint_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.physics.newWheelJoint (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newWheelJoint_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.physics.newWheelJoint (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newWheelJoint_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.physics.newWheelJoint (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.newWheelJoint_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="love.physics.newWheelJoint (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">love.physics.newWorld</h1>
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-			<p>Creates a new World.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in earlier versions.</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">world <span class="sy0">=</span> love.physics.newWorld<span class="br0">(</span> xg, yg, sleep <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> xg (0)</code></dt><dd> The x component of gravity.
-</dd><dt><code><a href="number.html" title="number">number</a> yg (0)</code></dt><dd> The y component of gravity.
-</dd><dt><code><a href="boolean.html" title="boolean">boolean</a> sleep (true)</code></dt><dd> Whether the bodies in this world are allowed to sleep.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="World.html" title="World">World</a> world</code></dt><dd> A brave new World.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>These variants are not supported in that and later versions.</small>
-</td></tr></table>
-<p>This function creates a new World with the given size, no gravity and sleeping turned on.
-</p>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">world <span class="sy0">=</span> love.physics.newWorld<span class="br0">(</span> x1, y1, x2, y2 <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x1</code></dt><dd> The smallest x position in the world.
-</dd><dt><code><a href="number.html" title="number">number</a> y1</code></dt><dd> The smallest y position in the world.
-</dd><dt><code><a href="number.html" title="number">number</a> x2</code></dt><dd> The largest x position in the world.
-</dd><dt><code><a href="number.html" title="number">number</a> y2</code></dt><dd> The largest y position in the world.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="World.html" title="World">World</a> world</code></dt><dd> A World object.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_3"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_3"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">world <span class="sy0">=</span> love.physics.newWorld<span class="br0">(</span> x1, y1, x2, y2, xg, yg, sleep <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_3"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> x1</code></dt><dd> The smallest x position in the world.
-</dd><dt><code><a href="number.html" title="number">number</a> y1</code></dt><dd> The smallest y position in the world.
-</dd><dt><code><a href="number.html" title="number">number</a> x2</code></dt><dd> The largest x position in the world.
-</dd><dt><code><a href="number.html" title="number">number</a> y2</code></dt><dd> The largest y position in the world.
-</dd><dt><code><a href="number.html" title="number">number</a> xg</code></dt><dd> The x component of gravity.
-</dd><dt><code><a href="number.html" title="number">number</a> yg</code></dt><dd> The y component of gravity.
-</dd><dt><code><a href="boolean.html" title="boolean">boolean</a> sleep (true)</code></dt><dd> Whether sleep is possible in the world.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_3"> Returns </span></h3>
-<dl><dt><code><a href="World.html" title="World">World</a> world</code></dt><dd> A brave new World.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.physics.html" title="love.physics">love.physics</a>
-</li><li> <a href="World.html" title="World">World</a>
-</li></ul>
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-		<h1 id="firstHeading" class="firstHeading">love.physics.setMeter</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Sets the pixels to meter scale factor.
-</p><p>All coordinates in the physics module are divided by this number and converted to meters, and it creates a convenient way to draw the objects directly to the screen without the need for graphics transformations.
-</p><p>It is recommended to create shapes no larger than 10 times the scale. This is important because Box2D is tuned to work well with shape sizes from 0.1 to 10 meters.
-</p><p>love.physics.setMeter does not apply retroactively to created objects. Created objects retain their meter coordinates but the scale factor will affect their pixel coordinates.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.physics.setMeter<span class="br0">(</span> scale <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> scale</code></dt><dd> The scale factor as an integer.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<h3> <span class="mw-headline" id="Note_that_the_body.27s_coordinates_in_meters_remain_unchanged"> Note that the body's coordinates in meters remain unchanged </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.physics.setMeter<span class="br0">(</span><span class="nu0">30</span><span class="br0">)</span> <span class="co1">-- set 30 pixels/meter</span><br />body <span class="sy0">=</span> love.physics.newBody<span class="br0">(</span>world, <span class="nu0">300</span>, <span class="nu0">300</span>, <span class="st0">"dynamic"</span><span class="br0">)</span> <span class="co1">-- [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.physics.html" title="love.physics">love.physics</a>
-</li><li> <a href="love.physics.getMeter.html" title="love.physics.getMeter">love.physics.getMeter</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.physics.setMeter_(Dansk)&action=edit&redlink=1" class="new" title="love.physics.setMeter (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.setMeter_(Deutsch)&action=edit&redlink=1" class="new" title="love.physics.setMeter (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.physics.setMeter_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.physics.setMeter (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.setMeter_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.physics.setMeter (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.setMeter_(Indonesia)&action=edit&redlink=1" class="new" title="love.physics.setMeter (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.setMeter_(Italiano)&action=edit&redlink=1" class="new" title="love.physics.setMeter (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.setMeter_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.physics.setMeter (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.setMeter_(Magyar)&action=edit&redlink=1" class="new" title="love.physics.setMeter (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.setMeter_(Nederlands)&action=edit&redlink=1" class="new" title="love.physics.setMeter (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.setMeter_(Polski)&action=edit&redlink=1" class="new" title="love.physics.setMeter (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.setMeter_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="love.physics.setMeter (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.setMeter_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="love.physics.setMeter (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.setMeter_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.physics.setMeter (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.setMeter_(Suomi)&action=edit&redlink=1" class="new" title="love.physics.setMeter (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.setMeter_(Svenska)&action=edit&redlink=1" class="new" title="love.physics.setMeter (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.setMeter_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.physics.setMeter (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.setMeter_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="love.physics.setMeter (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.setMeter_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.physics.setMeter (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.setMeter_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.physics.setMeter (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.setMeter_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="love.physics.setMeter (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.setMeter_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.physics.setMeter (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=love.physics.setMeter_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.physics.setMeter (Українська) (page does not exist)">Українська</a> –
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You can view its source [e]" accesskey="e">View source</a></li>
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-		<h1 id="firstHeading" class="firstHeading">love.quit</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.7.0" title="0.7.0">0.7.0</a></b> </i>
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-<tr>
-<td> <small>This callback is not supported in earlier versions.</small>
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-<p>Callback function triggered when the game is closed.
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-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">r <span class="sy0">=</span> love.quit<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> r</code></dt><dd> Abort quitting. If true, do not close the game.
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-<h2> <span class="mw-headline" id="Example"> Example </span></h2>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.quit<span class="br0">(</span><span class="br0">)</span><br />  <span class="co1">--This will be printed to the console on quit</span><br />  <span class="kw1">print</span><span class="br0">(</span><span class="st0">"Thanks for playing. Please play again soon!"</span><span class="br0">)</span><br /><span class="kw1">end</span></d [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.html" title="love">love</a>
-</li></ul>
-<p><br />
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-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.quit_(Dansk)&action=edit&redlink=1" class="new" title="love.quit (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/wiki/love.quit_(Deutsch)" title="love.quit (Deutsch)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.quit_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.quit (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.quit_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.quit (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.quit_(Indonesia)&action=edit&redlink=1" class="new" title="love.quit (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.quit_(Italiano)&action=edit&redlink=1" class="new" title="love.quit (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.quit_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.quit (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love.quit_(Magyar)&action=edit&redlink=1" class="new" title="love.quit (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.quit_(Nederlands)&action=edit&redlink=1" class="new" title="love.quit (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/wiki/love.quit_(Polski)" title="love.quit (Polski)">Polski</a> –
-<a href="https://love2d.org/wiki/love.quit_(Portugu%C3%AAs)" title="love.quit (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=love.quit_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="love.quit (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=love.quit_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.quit (Slovenský) (page does not exist)">Slovenský</a> –
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diff --git a/doc/love.resize.html b/doc/love.resize.html
deleted file mode 100644
index 71d43c8..0000000
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+++ /dev/null
@@ -1,288 +0,0 @@
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-<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en" dir="ltr">
-	<head>
-		<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
-		<meta name="generator" content="MediaWiki 1.16.2" />
-<link rel="shortcut icon" href="favicon.ico" />
-<link rel="search" type="application/opensearchdescription+xml" href="https://love2d.org/w/opensearch_desc.php" title="LOVE (en)" />
-<link title="Creative Commons" type="application/rdf+xml" href="https://love2d.org/w/index.php?title=love.resize&action=creativecommons" rel="meta" />
-<link rel="copyright" href="http://www.gnu.org/copyleft/fdl.html" />
-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>love.resize - LOVE</title>
-		<link rel="stylesheet" href="shared.css" media="screen" />
-<link rel="stylesheet" href="commonPrint.css" media="print" />
-<link rel="stylesheet" href="main.css" media="screen" />
-<link rel="stylesheet" href="MediaWiki%3aCommon.css" />
-<link rel="stylesheet" href="MediaWiki%3aPrint.css" media="print" />
-<link rel="stylesheet" href="MediaWiki%3aLove.css" />
-<link rel="stylesheet" href="user.css" />
-		<!--[if lt IE 7]><script type="text/javascript" src="https://love2d.org/w/skins/common/IEFixes.js?270"></script>
-		<meta http-equiv="imagetoolbar" content="no" /><![endif]-->
-
-		<script>
-var skin="love",
-stylepath="https://love2d.org/w/skins",
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-wgArticlePath="https://love2d.org/wiki/$1",
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-wgServer="https://www.love2d.org",
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-wgNamespaceNumber=0,
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-		<script type="text/javascript" src="wikibits.js"><!-- wikibits js --></script>
-		<!-- Head Scripts -->
-		<link rel="alternate" type="application/rdf+xml" title="love.resize" href="https://love2d.org/w/index.php?title=Special:ExportRDF/love.resize&xmlmime=rdf" />
-		<script type="text/javascript" src="site.js"><!-- site js --></script>
-  <link href="https://plus.google.com/b/108553500970002863436/" rel="publisher" />
-	</head>
-<body class="mediawiki ltr ns-0 ns-subject page-love_resize skin-love">
-	<div id="globalWrapper">
-		<div id="column-content">
-	<div id="content">
-		<a name="top" id="top"></a>
-			
-		<div id="p-cactions">
-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="love.resize.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:love.resize&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=love.resize&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=love.resize&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">love.resize</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This callback is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Called when the window is resized, for example if the user resizes the window, or if <code>love.window.setMode</code> is called with an unsupported width or height in fullscreen and the window chooses the closest appropriate size.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.resize<span class="br0">(</span> w, h <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> w</code></dt><dd> The new width, in pixels.
-</dd><dt><code><a href="number.html" title="number">number</a> h</code></dt><dd> The new height, in pixels.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Notes"> Notes </span></h2>
-<p>Calls to <code>love.window.setMode</code> will <b>only</b> trigger this event if the width or height of the window after the call doesn't match the requested width and height. This can happen if a fullscreen mode is requested which doesn't match any supported mode, or if the fullscreen type is <a href="FullscreenType.html" title="FullscreenType">'desktop'</a> and the requested width or height don't match the desktop resolution.
-</p>
-<h2> <span class="mw-headline" id="Example"> Example </span></h2>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.resize<span class="br0">(</span>w, h<span class="br0">)</span><br />  <span class="kw1">print</span><span class="br0">(</span><span class="br0">(</span><span class="st0">"Window resized to width: %d and height: %d."</span><span class="br0">)</span>:<span class="kw1">format</span><span class="br0">(</span>w, h<span cl [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.html" title="love">love</a>
-</li><li> <a href="love.window.setMode.html" title="love.window.setMode">love.window.setMode</a>
-</li><li> <a href="love.window.setFullscreen.html" title="love.window.setFullscreen">love.window.setFullscreen</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
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-<a href="https://love2d.org/w/index.php?title=love.resize_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.resize (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.resize_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.resize (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.resize_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.resize (简体中文) (page does not exist)">简体中文</a> –
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-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.run<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<h3> <span class="mw-headline" id="The_default_function_for_0.9.1.2C_used_if_you_don.27t_supply_your_own."> The default function for <a href="https://love2d.org/wiki/0.9.1" title="0.9.1">0.9.1</a>, used if you don't supply your own. </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.run<span class="br0">(</span><span class="br0">)</span><br /><br />    <span class="kw1">if</span> love.<span class="kw1">math</span> <span class="kw1">then</span><br />        love.<span class="kw1">math</span>.setRandomSeed<span class="br0">(</span><span class="kw1">os.time</span><span class="br0">(</span><span class= [...]
-<h3> <span class="mw-headline" id="The_default_function_for_0.9.0.2C_used_if_you_don.27t_supply_your_own."> The default function for <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a>, used if you don't supply your own. </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.run<span class="br0">(</span><span class="br0">)</span><br /><br />    <span class="kw1">if</span> love.<span class="kw1">math</span> <span class="kw1">then</span><br />        love.<span class="kw1">math</span>.setRandomSeed<span class="br0">(</span><span class="kw1">os.time</span><span class="br0">(</span><span class= [...]
-<h3> <span class="mw-headline" id="The_default_function_for_0.8.0.2C_used_if_you_don.27t_supply_your_own."> The default function for 0.8.0, used if you don't supply your own. </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.run<span class="br0">(</span><span class="br0">)</span><br /><br />    <span class="kw1">math.randomseed</span><span class="br0">(</span><span class="kw1">os.time</span><span class="br0">(</span><span class="br0">)</span><span class="br0">)</span><br />    <span class="kw1">math.random</span><span class="br0">(</span> [...]
-<h3> <span class="mw-headline" id="The_default_function_for_0.7.0.2C_0.7.1_and_0.7.2.2C_used_if_you_don.27t_supply_your_own."> The default function for 0.7.0, 0.7.1 and 0.7.2, used if you don't supply your own. </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.run<span class="br0">(</span><span class="br0">)</span><br /><br />    <span class="kw1">if</span> love.load <span class="kw1">then</span> love.load<span class="br0">(</span>arg<span class="br0">)</span> <span class="kw1">end</span><br /><br />    <span class="kw1">local</span> dt <span class="sy0">=</span> <span class="nu0">0</s [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.html" title="love">love</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.run_(Dansk)&action=edit&redlink=1" class="new" title="love.run (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.run_(Deutsch)&action=edit&redlink=1" class="new" title="love.run (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.run_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.run (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.run_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.run (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.run_(Indonesia)&action=edit&redlink=1" class="new" title="love.run (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.run_(Italiano)&action=edit&redlink=1" class="new" title="love.run (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.run_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.run (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love.run_(Magyar)&action=edit&redlink=1" class="new" title="love.run (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.run_(Nederlands)&action=edit&redlink=1" class="new" title="love.run (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/wiki/love.run_(Polski)" title="love.run (Polski)">Polski</a> –
-<a href="https://love2d.org/wiki/love.run_(Portugu%C3%AAs)" title="love.run (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=love.run_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="love.run (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=love.run_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.run (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=love.run_(Suomi)&action=edit&redlink=1" class="new" title="love.run (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=love.run_(Svenska)&action=edit&redlink=1" class="new" title="love.run (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=love.run_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.run (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=love.run_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="love.run (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love.run_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.run (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love.run_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.run (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/love.run_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="love.run (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=love.run_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.run (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=love.run_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.run (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.run_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.run (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.run_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.run (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.run_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.run (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.run_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.run (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.run_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.run (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.run_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.run (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/love.run_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="love.run (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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You can view its source [e]" accesskey="e">View source</a></li>
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-		<h1 id="firstHeading" class="firstHeading">love.sound</h1>
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-									<!-- start content -->
-			<p>This module is responsible for decoding sound files. 
-It can't play the sounds, see <a href="love.audio.html" title="love.audio">love.audio</a> for that.
-</p>
-<h2> <span class="mw-headline" id="Types"> Types </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Decoder.html" title="Decoder">Decoder</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">An object which can gradually decode a sound file.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="SoundData.html" title="SoundData">SoundData</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Contains raw audio samples.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Functions"> Functions </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.sound.newDecoder.html" title="love.sound.newDecoder">love.sound.newDecoder</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Attempts to find a decoder for the encoded sound data in the specified file.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-co [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.sound.newSoundData.html" title="love.sound.newSoundData">love.sound.newSoundData</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a new SoundData.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-</table>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.html" title="love">love</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.sound_(Dansk)&action=edit&redlink=1" class="new" title="love.sound (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.sound_(Deutsch)&action=edit&redlink=1" class="new" title="love.sound (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.sound_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.sound (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/wiki/love.sound_(Fran%C3%A7ais)" title="love.sound (Français)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.sound_(Indonesia)&action=edit&redlink=1" class="new" title="love.sound (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.sound_(Italiano)&action=edit&redlink=1" class="new" title="love.sound (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.sound_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.sound (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love.sound_(Magyar)&action=edit&redlink=1" class="new" title="love.sound (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.sound_(Nederlands)&action=edit&redlink=1" class="new" title="love.sound (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=love.sound_(Polski)&action=edit&redlink=1" class="new" title="love.sound (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/love.sound_(Portugu%C3%AAs)" title="love.sound (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=love.sound_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="love.sound (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=love.sound_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.sound (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=love.sound_(Suomi)&action=edit&redlink=1" class="new" title="love.sound (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=love.sound_(Svenska)&action=edit&redlink=1" class="new" title="love.sound (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=love.sound_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.sound (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=love.sound_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="love.sound (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love.sound_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.sound (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love.sound_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.sound (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/love.sound_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="love.sound (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=love.sound_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.sound (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=love.sound_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.sound (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.sound_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.sound (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.sound_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.sound (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.sound_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.sound (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.sound_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.sound (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.sound_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.sound (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/wiki/love.sound_(Ti%E1%BA%BFng_Vi%E1%BB%87t)" title="love.sound (Tiếng Việt)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/love.sound_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="love.sound (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h1 id="firstHeading" class="firstHeading">love.sound.newDecoder</h1>
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-			<p>Attempts to find a decoder for the encoded sound data in the specified file.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">decoder <span class="sy0">=</span> love.sound.newDecoder<span class="br0">(</span> file, buffer <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="File.html" title="File">File</a> file</code></dt><dd> The file with encoded sound data.
-</dd><dt><code><a href="number.html" title="number">number</a> buffer (2048)</code></dt><dd> The size of each decoded chunk, in bytes.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="Decoder.html" title="Decoder">Decoder</a> decoder</code></dt><dd> A new Decoder object.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">decoder <span class="sy0">=</span> love.sound.newDecoder<span class="br0">(</span> filename, buffer <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> filename</code></dt><dd> The filename of the file with encoded sound data.
-</dd><dt><code><a href="number.html" title="number">number</a> buffer (2048)</code></dt><dd> The size of each decoded chunk, in bytes.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="Decoder.html" title="Decoder">Decoder</a> decoder</code></dt><dd> A new Decoder object.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_3"> Function </span></h2>
-<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.7.1" title="0.7.1">0.7.1</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in that and later versions.</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="Synopsis_3"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">decoder <span class="sy0">=</span> love.sound.newDecoder<span class="br0">(</span> file, buffer, rate <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_3"> Arguments </span></h3>
-<dl><dt><code><a href="File.html" title="File">File</a> file</code></dt><dd> The file with encoded sound data.
-</dd><dt><code><a href="number.html" title="number">number</a> buffer (2048)</code></dt><dd> The size of each decoded chunk, in bytes.
-</dd><dt><code><a href="number.html" title="number">number</a> rate (44100)</code></dt><dd> Samples per second, or quality of the audio. Use either 44100 (good), 22050 (medium) or 11025 (poor).
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_3"> Returns </span></h3>
-<dl><dt><code><a href="Decoder.html" title="Decoder">Decoder</a> decoder</code></dt><dd> A new Decoder object.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_4"> Function </span></h2>
-<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.7.1" title="0.7.1">0.7.1</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in that and later versions.</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="Synopsis_4"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">decoder <span class="sy0">=</span> love.sound.newDecoder<span class="br0">(</span> filename, buffer, rate <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_4"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> filename</code></dt><dd> The filename of the file with encoded sound data.
-</dd><dt><code><a href="number.html" title="number">number</a> buffer (2048)</code></dt><dd> The size of each decoded chunk, in bytes.
-</dd><dt><code><a href="number.html" title="number">number</a> rate (44100)</code></dt><dd> Samples per second, or quality of the audio. Use either 44100 (good), 22050 (medium) or 11025 (poor).
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_4"> Returns </span></h3>
-<dl><dt><code><a href="Decoder.html" title="Decoder">Decoder</a> decoder</code></dt><dd> A new Decoder object.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.sound.html" title="love.sound">love.sound</a>
-</li><li> <a href="Decoder.html" title="Decoder">Decoder</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.sound.newDecoder_(Dansk)&action=edit&redlink=1" class="new" title="love.sound.newDecoder (Dansk) (page does not exist)">Dansk</a> –
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-<strong class="selflink">English</strong> – 
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-<a href="https://love2d.org/w/index.php?title=love.sound.newDecoder_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.sound.newDecoder (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=love.sound.newDecoder_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="love.sound.newDecoder (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love.sound.newDecoder_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.sound.newDecoder (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love.sound.newDecoder_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.sound.newDecoder (Български) (page does not exist)">Български</a> –
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-<a href="https://love2d.org/w/index.php?title=love.sound.newDecoder_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.sound.newDecoder (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/love.sound.newDecoder_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="love.sound.newDecoder (한국어)">한국어</a> 
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-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h1 id="firstHeading" class="firstHeading">love.sound.newSoundData</h1>
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-			<p>Creates new <a href="SoundData.html" title="SoundData">SoundData</a> from a filepath, <a href="File.html" title="File">File</a>, or <a href="Decoder.html" title="Decoder">Decoder</a>. It's also possible to create SoundData with a custom sample rate, channel and bit depth.
-</p><p>The sound data will be decoded to the memory in a raw format. It is recommended to create only short sounds like effects, as a 3 minute song uses 30 MB of memory this way.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">soundData <span class="sy0">=</span> love.sound.newSoundData<span class="br0">(</span> filename <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> filename</code></dt><dd> The file name of the file to load.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="SoundData.html" title="SoundData">SoundData</a> soundData</code></dt><dd> A new SoundData object.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">soundData <span class="sy0">=</span> love.sound.newSoundData<span class="br0">(</span> file <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="File.html" title="File">File</a> file</code></dt><dd> A File pointing to an audio file.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="SoundData.html" title="SoundData">SoundData</a> soundData</code></dt><dd> A new SoundData object.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_3"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_3"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">soundData <span class="sy0">=</span> love.sound.newSoundData<span class="br0">(</span> decoder <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_3"> Arguments </span></h3>
-<dl><dt><code><a href="Decoder.html" title="Decoder">Decoder</a> decoder</code></dt><dd> Decode data from this Decoder until EOF.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_3"> Returns </span></h3>
-<dl><dt><code><a href="SoundData.html" title="SoundData">SoundData</a> soundData</code></dt><dd> A new SoundData object.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_4"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_4"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">soundData <span class="sy0">=</span> love.sound.newSoundData<span class="br0">(</span> samples, rate, bits, channels <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_4"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> samples</code></dt><dd> Total number of samples.
-</dd><dt><code><a href="number.html" title="number">number</a> rate (44100)</code></dt><dd> Number of samples per second
-</dd><dt><code><a href="number.html" title="number">number</a> bits (16)</code></dt><dd> Bits per sample (8 or 16).
-</dd><dt><code><a href="number.html" title="number">number</a> channels (2)</code></dt><dd> Either 1 for mono or 2 for stereo.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_4"> Returns </span></h3>
-<dl><dt><code><a href="SoundData.html" title="SoundData">SoundData</a> soundData</code></dt><dd> A new SoundData object.
-</dd></dl>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<h3> <span class="mw-headline" id="Loading_SoundData_from_files"> Loading SoundData from files </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">wav <span class="sy0">=</span> love.sound.newSoundData<span class="br0">(</span><span class="st0">"doom.wav"</span><span class="br0">)</span><br /><span class="co1">-- Beware: if doom.mp3 is a huge file, it will take </span><br /><span class="co1">-- ages to decode.</span><br />mp3 <span class="sy0">=</span> love.sound.newSoundData<span class="br0">(</span><span class="st0">"d [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.sound.html" title="love.sound">love.sound</a>
-</li><li> <a href="SoundData.html" title="SoundData">SoundData</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
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-		<h1 id="firstHeading" class="firstHeading">love.system.getClipboardText</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets text from the clipboard.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">text <span class="sy0">=</span> love.system.getClipboardText<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> text</code></dt><dd> The text currently held in the system's clipboard.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.system.html" title="love.system">love.system</a>
-</li><li> <a href="love.system.setClipboardText.html" title="love.system.setClipboardText">love.system.setClipboardText</a>
-</li></ul>
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-<p><a href="https://love2d.org/w/index.php?title=love.system.getClipboardText_(Dansk)&action=edit&redlink=1" class="new" title="love.system.getClipboardText (Dansk) (page does not exist)">Dansk</a> –
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-		<h1 id="firstHeading" class="firstHeading">love.system.getOS</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
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-<td> <small>This function is not supported in earlier versions.</small>
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-<p>Gets the current operating system. In general, LÖVE abstracts away the need to know the current operating system, but there are a few cases where it can be useful (especially in combination with <a href="http://www.lua.org/manual/5.1/manual.html#pdf-os.execute" class="external text" rel="nofollow">os.execute</a>.)
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">os_string <span class="sy0">=</span> love.system.getOS<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> os_string</code></dt><dd> The current operating system. <code>"OS X"</code>, <code>"Windows"</code>, or <code>"Linux"</code>.
-</dd></dl>
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-<p>In LÖVE version <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a>, the <b>love._os</b> string contains the current operating system.
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-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.system.html" title="love.system">love.system</a>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets information about the system's power supply.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">state, percent, seconds <span class="sy0">=</span> love.system.getPowerInfo<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="PowerState.html" title="PowerState">PowerState</a> state</code></dt><dd> The basic state of the power supply.
-</dd><dt><code><a href="number.html" title="number">number</a> percent (nil)</code></dt><dd> Percentage of battery life left, between 0 and 100. nil if the value can't be determined or there's no battery.
-</dd><dt><code><a href="number.html" title="number">number</a> seconds (nil)</code></dt><dd> Seconds of battery life left. nil if the value can't be determined or there's no battery.
-</dd></dl>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<p>Print to console battery state, percent battery remaining, and seconds of battery life remaining. Note that percent and seconds remaining will be nil if no battery is present.
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.load<span class="br0">(</span><span class="br0">)</span><br />    <span class="kw1">print</span><span class="br0">(</span>love.system.getPowerInfo<span class="br0">(</span><span class="br0">)</span><span class="br0">)</span><br /><span class="kw1">end</span></div></div>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.system.html" title="love.system">love.system</a>
-</li><li> <a href="PowerState.html" title="PowerState">PowerState</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.system.getPowerInfo_(Dansk)&action=edit&redlink=1" class="new" title="love.system.getPowerInfo (Dansk) (page does not exist)">Dansk</a> –
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-<strong class="selflink">English</strong> – 
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-		<h1 id="firstHeading" class="firstHeading">love.system.getProcessorCount</h1>
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets the number of CPU cores in the system.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">cores <span class="sy0">=</span> love.system.getProcessorCount<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> cores</code></dt><dd> The number of CPU cores.
-</dd></dl>
-<h2> <span class="mw-headline" id="Notes"> Notes </span></h2>
-<p>The number includes the threads reported if technologies such as Intel's <a href="http://en.wikipedia.org/wiki/Hyper-threading" class="external text" rel="nofollow">Hyper-threading</a> are enabled. For example, on a 4-core CPU with Hyper-threading, this function will return 8.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.system.html" title="love.system">love.system</a>
-</li><li> <a href="love.thread.newThread.html" title="love.thread.newThread">love.thread.newThread</a>
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-		<h1 id="firstHeading" class="firstHeading">love.system</h1>
-		<div id="bodyContent">
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This module is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Provides access to information about the user's system.
-</p>
-<h2> <span class="mw-headline" id="Functions"> Functions </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.system.getClipboardText.html" title="love.system.getClipboardText">love.system.getClipboardText</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets text from the clipboard.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" he [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.system.getOS.html" title="love.system.getOS">love.system.getOS</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the current operating system.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https: [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.system.getPowerInfo.html" title="love.system.getPowerInfo">love.system.getPowerInfo</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets information about the system's power supply.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" widt [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.system.getProcessorCount.html" title="love.system.getProcessorCount">love.system.getProcessorCount</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the number of CPU cores in the system.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add. [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.system.openURL.html" title="love.system.openURL">love.system.openURL</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Opens a URL with the user's web or file browser.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11 [...]
-</td></tr>
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.system.setClipboardText.html" title="love.system.setClipboardText">love.system.setClipboardText</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Puts text in the clipboard.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" heig [...]
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Enums"> Enums </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
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-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="PowerState.html" title="PowerState">PowerState</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">The basic state of the system's power supply.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.o [...]
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.html" title="love">love</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.system_(Dansk)&action=edit&redlink=1" class="new" title="love.system (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.system_(Deutsch)&action=edit&redlink=1" class="new" title="love.system (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.system_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.system (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.system_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.system (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.system_(Indonesia)&action=edit&redlink=1" class="new" title="love.system (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.system_(Italiano)&action=edit&redlink=1" class="new" title="love.system (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.system_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.system (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love.system_(Magyar)&action=edit&redlink=1" class="new" title="love.system (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.system_(Nederlands)&action=edit&redlink=1" class="new" title="love.system (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=love.system_(Polski)&action=edit&redlink=1" class="new" title="love.system (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=love.system_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="love.system (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=love.system_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="love.system (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=love.system_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.system (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=love.system_(Suomi)&action=edit&redlink=1" class="new" title="love.system (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=love.system_(Svenska)&action=edit&redlink=1" class="new" title="love.system (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=love.system_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.system (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=love.system_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="love.system (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love.system_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.system (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love.system_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.system (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=love.system_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="love.system (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=love.system_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.system (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=love.system_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.system (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.system_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.system (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.system_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.system (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.system_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.system (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.system_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.system (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.system_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.system (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.system_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.system (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/love.system_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="love.system (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h5>Personal tools</h5>
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-				<li id="pt-login"><a href="https://love2d.org/w/index.php?title=Special:UserLogin&returnto=love.system" title="You are encouraged to log in; however, it is not mandatory [o]" accesskey="o">Log in</a></li>
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-		<h5>Documentation</h5>
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-				<li><a href="//love2d.org/wiki/love">love</a></li>
-				<li><a href="//love2d.org/wiki/love.audio">love.audio</a></li>
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-				<li><a href="//love2d.org/wiki/love.sound">love.sound</a></li>
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-				<li><a href="//love2d.org/wiki/love.timer">love.timer</a></li>
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-		<h5>documentation</h5>
-		<div class='pBody'>
-			<ul>
-				<li id="n-love"><a href="love.html">love</a></li>
-				<li id="n-love.audio"><a href="love.audio.html">love.audio</a></li>
-				<li id="n-love.event"><a href="love.event.html">love.event</a></li>
-				<li id="n-love.filesystem"><a href="love.filesystem.html">love.filesystem</a></li>
-				<li id="n-love.font"><a href="love.font.html">love.font</a></li>
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-				<li id="n-love.sound"><a href="love.sound.html">love.sound</a></li>
-				<li id="n-love.system"><a href="love.system.html">love.system</a></li>
-				<li id="n-love.thread"><a href="love.thread.html">love.thread</a></li>
-				<li id="n-love.timer"><a href="love.timer.html">love.timer</a></li>
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-		<h1 id="firstHeading" class="firstHeading">love.system.openURL</h1>
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.1" title="0.9.1">0.9.1</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Opens a URL with the user's web or file browser.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">success <span class="sy0">=</span> love.system.openURL<span class="br0">(</span> url <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> url</code></dt><dd> The URL to open. Must be formatted as a proper URL.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> success</code></dt><dd> Whether the URL was opened successfully.
-</dd></dl>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<h3> <span class="mw-headline" id="Open_love2d.org_when_the_game_is_loaded."> Open love2d.org when the game is loaded. </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.load<span class="br0">(</span><span class="br0">)</span><br />    love.system.openURL<span class="br0">(</span><span class="st0">"http://love2d.org/"</span><span class="br0">)</span><br /><span class="kw1">end</span></div></div>
-<h3> <span class="mw-headline" id="Open_the_game.27s_save_directory_when_.22s.22_is_pressed."> Open the game's save directory when "s" is pressed. </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.load<span class="br0">(</span><span class="br0">)</span><br />    <span class="co1">-- Make sure the save directory exists by writing an empty file.</span><br />    love.filesystem.<span class="kw1">write</span><span class="br0">(</span><span class="st0">"test.txt"</span>, <span class="st0">""</span><span class="b [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.system.html" title="love.system">love.system</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
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-<strong class="selflink">English</strong> – 
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-<a href="https://love2d.org/w/index.php?title=love.system.openURL_(Suomi)&action=edit&redlink=1" class="new" title="love.system.openURL (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=love.system.openURL_(Svenska)&action=edit&redlink=1" class="new" title="love.system.openURL (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=love.system.openURL_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.system.openURL (Türkçe) (page does not exist)">Türkçe</a> –
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-<a href="https://love2d.org/w/index.php?title=love.system.openURL_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.system.openURL (Ελληνικά) (page does not exist)">Ελληνικά</a> –
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-<a href="https://love2d.org/w/index.php?title=love.system.openURL_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="love.system.openURL (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=love.system.openURL_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.system.openURL (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=love.system.openURL_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.system.openURL (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.system.openURL_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.system.openURL (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.system.openURL_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.system.openURL (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.system.openURL_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.system.openURL (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.system.openURL_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.system.openURL (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.system.openURL_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.system.openURL (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.system.openURL_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.system.openURL (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=love.system.openURL_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="love.system.openURL (한국어) (page does not exist)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">love.system.setClipboardText</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Puts text in the clipboard.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.system.setClipboardText<span class="br0">(</span> text <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> text</code></dt><dd> The new text to hold in the system's clipboard.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.system.html" title="love.system">love.system</a>
-</li><li> <a href="love.system.getClipboardText.html" title="love.system.getClipboardText">love.system.getClipboardText</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
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You can view its source [e]" accesskey="e">View source</a></li>
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-		<h1 id="firstHeading" class="firstHeading">love.textinput</h1>
-		<div id="bodyContent">
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Called when text has been entered by the user. For example if shift-2 is pressed on an American keyboard layout, the text "@" will be generated.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.textinput<span class="br0">(</span> text <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> text</code></dt><dd> The UTF-8 encoded unicode text.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Notes"> Notes </span></h2>
-<p>Although Lua strings can store UTF-8 encoded unicode text just fine, many functions in Lua's string library will not treat the text as you might expect. For example, <code>#text</code> (and <code>string.len(text)</code>) will give the number of <i>bytes</i> in the string, rather than the number of unicode characters. The <a href="http://lua-users.org/wiki/LuaUnicode" class="external text" rel="nofollow">Lua wiki</a> and a <a href="http://www.lua.org/wshop12/Ierusalimschy.pdf" class="e [...]
-</p>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<p>Record and print text the user writes.
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.load<span class="br0">(</span><span class="br0">)</span><br />    text <span class="sy0">=</span> <span class="st0">"Type away! -- "</span><br /><span class="kw1">end</span><br /><br /><span class="kw1">function</span> love.textinput<span class="br0">(</span>t<span class="br0">)</span><br />    text <span class="sy0">=< [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.html" title="love">love</a>
-</li><li> <a href="love.keypressed.html" title="love.keypressed">love.keypressed</a>
-</li><li> <a href="love.keyboard.setTextInput.html" title="love.keyboard.setTextInput">love.keyboard.setTextInput</a>
-</li><li> <a href="love.keyboard.hasTextInput.html" title="love.keyboard.hasTextInput">love.keyboard.hasTextInput</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.textinput_(Dansk)&action=edit&redlink=1" class="new" title="love.textinput (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.textinput_(Deutsch)&action=edit&redlink=1" class="new" title="love.textinput (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.textinput_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.textinput (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.textinput_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.textinput (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.textinput_(Indonesia)&action=edit&redlink=1" class="new" title="love.textinput (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.textinput_(Italiano)&action=edit&redlink=1" class="new" title="love.textinput (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.textinput_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.textinput (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love.textinput_(Magyar)&action=edit&redlink=1" class="new" title="love.textinput (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.textinput_(Nederlands)&action=edit&redlink=1" class="new" title="love.textinput (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=love.textinput_(Polski)&action=edit&redlink=1" class="new" title="love.textinput (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=love.textinput_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="love.textinput (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=love.textinput_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="love.textinput (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=love.textinput_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.textinput (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=love.textinput_(Suomi)&action=edit&redlink=1" class="new" title="love.textinput (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=love.textinput_(Svenska)&action=edit&redlink=1" class="new" title="love.textinput (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=love.textinput_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.textinput (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=love.textinput_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="love.textinput (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love.textinput_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.textinput (Ελληνικά) (page does not exist)">Ελληνικά</a> –
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-		<h1 id="firstHeading" class="firstHeading">love.thread.getChannel</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Creates or retrieves a named thread channel.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">channel <span class="sy0">=</span> love.thread.getChannel<span class="br0">(</span> name <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> name</code></dt><dd> The name of the channel you want to create or retrieve.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="Channel.html" title="Channel">Channel</a> channel</code></dt><dd> The Channel object associated with the name.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.thread.html" title="love.thread">love.thread</a>
-</li><li> <a href="Channel.html" title="Channel">Channel</a>
-</li></ul>
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-<strong class="selflink">English</strong> – 
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-<a href="https://love2d.org/w/index.php?title=love.thread.getChannel_(Italiano)&action=edit&redlink=1" class="new" title="love.thread.getChannel (Italiano) (page does not exist)">Italiano</a> –
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-			<h5>Views</h5>
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You can view its source [e]" accesskey="e">View source</a></li>
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-	
-		<h1 id="firstHeading" class="firstHeading">love.thread.getThread</h1>
-		<div id="bodyContent">
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-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.7.0" title="0.7.0">0.7.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
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-<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in that and later versions.</small>
-</td></tr></table>
-<p>Look for a thread and get its object.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">thread <span class="sy0">=</span> love.thread.getThread<span class="br0">(</span> name <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> name</code></dt><dd> The name of the thread to return.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="Thread.html" title="Thread">Thread</a> thread</code></dt><dd> The thread with that name.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">thread <span class="sy0">=</span> love.thread.getThread<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="Thread.html" title="Thread">Thread</a> thread</code></dt><dd> The current thread.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.thread.html" title="love.thread">love.thread</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.thread.getThread_(Dansk)&action=edit&redlink=1" class="new" title="love.thread.getThread (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.thread.getThread_(Deutsch)&action=edit&redlink=1" class="new" title="love.thread.getThread (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.thread.getThread_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.thread.getThread (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.thread.getThread_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.thread.getThread (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.thread.getThread_(Indonesia)&action=edit&redlink=1" class="new" title="love.thread.getThread (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.thread.getThread_(Italiano)&action=edit&redlink=1" class="new" title="love.thread.getThread (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.thread.getThread_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.thread.getThread (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love.thread.getThread_(Magyar)&action=edit&redlink=1" class="new" title="love.thread.getThread (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.thread.getThread_(Nederlands)&action=edit&redlink=1" class="new" title="love.thread.getThread (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=love.thread.getThread_(Polski)&action=edit&redlink=1" class="new" title="love.thread.getThread (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/love.thread.getThread_(Portugu%C3%AAs)" title="love.thread.getThread (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=love.thread.getThread_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="love.thread.getThread (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=love.thread.getThread_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.thread.getThread (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=love.thread.getThread_(Suomi)&action=edit&redlink=1" class="new" title="love.thread.getThread (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=love.thread.getThread_(Svenska)&action=edit&redlink=1" class="new" title="love.thread.getThread (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=love.thread.getThread_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.thread.getThread (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=love.thread.getThread_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="love.thread.getThread (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love.thread.getThread_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.thread.getThread (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love.thread.getThread_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.thread.getThread (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/love.thread.getThread_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="love.thread.getThread (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=love.thread.getThread_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.thread.getThread (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=love.thread.getThread_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.thread.getThread (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.thread.getThread_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.thread.getThread (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.thread.getThread_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.thread.getThread (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.thread.getThread_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.thread.getThread (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.thread.getThread_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.thread.getThread (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.thread.getThread_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.thread.getThread (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.thread.getThread_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.thread.getThread (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=love.thread.getThread_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="love.thread.getThread (한국어) (page does not exist)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-			<h5>Views</h5>
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You can view its source [e]" accesskey="e">View source</a></li>
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-	
-		<h1 id="firstHeading" class="firstHeading">love.thread.getThreads</h1>
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-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.7.0" title="0.7.0">0.7.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
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-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in that and later versions.</small>
-</td></tr></table>
-<p>Get all threads.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">threads <span class="sy0">=</span> love.thread.getThreads<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="table.html" title="table">table</a> threads</code></dt><dd> A table containing all threads indexed by their names.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.thread.html" title="love.thread">love.thread</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.thread.getThreads_(Dansk)&action=edit&redlink=1" class="new" title="love.thread.getThreads (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.thread.getThreads_(Deutsch)&action=edit&redlink=1" class="new" title="love.thread.getThreads (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.thread.getThreads_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.thread.getThreads (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.thread.getThreads_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.thread.getThreads (Français) (page does not exist)">Français</a> –
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-<a href="https://love2d.org/w/index.php?title=love.thread.getThreads_(Suomi)&action=edit&redlink=1" class="new" title="love.thread.getThreads (Suomi) (page does not exist)">Suomi</a> –
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-<a href="https://love2d.org/w/index.php?title=love.thread.getThreads_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.thread.getThreads (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/love.thread.getThreads_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="love.thread.getThreads (Русский)">Русский</a> –
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-<a href="https://love2d.org/w/index.php?title=love.thread.getThreads_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.thread.getThreads (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.thread.getThreads_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.thread.getThreads (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.thread.getThreads_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.thread.getThreads (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.thread.getThreads_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.thread.getThreads (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.thread.getThreads_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.thread.getThreads (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.thread.getThreads_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.thread.getThreads (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.thread.getThreads_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.thread.getThreads (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/w/index.php?title=love.thread.getThreads_(%ED%95%9C%EA%B5%AD%EC%96%B4)&action=edit&redlink=1" class="new" title="love.thread.getThreads (한국어) (page does not exist)">한국어</a> 
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-			<h5>Views</h5>
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-					 <li id="ca-nstab-main" class="selected"><a href="love.thread.html" title="View the content page [c]" accesskey="c">Page</a></li>
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You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=love.thread&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">love.thread</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.7.0" title="0.7.0">0.7.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This module is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Allows you to work with threads.
-</p><p>Threads are separate Lua environments, running in parallel to the main code. As their code runs separately, they can be used to compute complex operations without adversely affecting the frame rate of the main thread. However, as they are separate environments, they cannot access the variables and functions of the main thread, and communication between threads is limited.
-</p><p>All LOVE objects (userdata) are shared among threads so you'll only have to send their references across threads. You may run into concurrency issues if you manipulate an object on multiple threads at the same time.
-</p><p>When a <a href="Thread.html" title="Thread">Thread</a> is started, it only loads the love.thread module. Every other module has to be loaded with <a href="https://love2d.org/wiki/require" title="require">require</a>.
-</p>
-<table bgcolor="gold" style="border-style:solid;border-width:1px;-moz-border-radius:3px;border-radius:3px;" align="center" width="80%">
-<tr>
-<td width="1"> <a href="https://love2d.org/wiki/File:O.png" class="image"><img alt="O.png" src="https://love2d.org/w/images/0/09/O.png" width="64" height="64" /></a>
-</td><td>The <a href="love.graphics.html" title="love.graphics">love.graphics</a> and <a href="love.window.html" title="love.window">love.window</a> modules have several restrictions and therefore should only be used in the main thread.
-</td><td width="1"> 
-</td></tr></table><br />
-<h2> <span class="mw-headline" id="Types"> Types </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Channel.html" title="Channel">Channel</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">An object which can be used to send and receive data between different threads.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" />  [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="Thread.html" title="Thread">Thread</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">A Thread represents a thread.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.org/wiki/0.7.0" title="0.7.0" [...]
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Functions"> Functions </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.thread.getChannel.html" title="love.thread.getChannel">love.thread.getChannel</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates or retrieves a named thread channel.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" heigh [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.thread.getThread.html" title="love.thread.getThread">love.thread.getThread</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Look for a thread and get its object.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" />  [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.thread.getThreads.html" title="love.thread.getThreads">love.thread.getThreads</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Get all threads.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://l [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.thread.newChannel.html" title="love.thread.newChannel">love.thread.newChannel</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a new unnamed thread channel.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11"  [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.thread.newThread.html" title="love.thread.newThread">love.thread.newThread</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Creates a new Thread from a Lua file or <a href="FileData.html" title="FileData">FileData</a> object.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="htt [...]
-</td></tr>
-
-</table>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<p>For 0.9.0: <a href="http://love2d.org/forums/viewtopic.php?f=4&t=76670" class="external free" rel="nofollow">http://love2d.org/forums/viewtopic.php?f=4&t=76670</a>
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.html" title="love">love</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.thread_(Dansk)&action=edit&redlink=1" class="new" title="love.thread (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/wiki/love.thread_(Deutsch)" title="love.thread (Deutsch)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.thread_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.thread (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/wiki/love.thread_(Fran%C3%A7ais)" title="love.thread (Français)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.thread_(Indonesia)&action=edit&redlink=1" class="new" title="love.thread (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.thread_(Italiano)&action=edit&redlink=1" class="new" title="love.thread (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.thread_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.thread (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love.thread_(Magyar)&action=edit&redlink=1" class="new" title="love.thread (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.thread_(Nederlands)&action=edit&redlink=1" class="new" title="love.thread (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=love.thread_(Polski)&action=edit&redlink=1" class="new" title="love.thread (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/love.thread_(Portugu%C3%AAs)" title="love.thread (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=love.thread_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="love.thread (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=love.thread_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.thread (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=love.thread_(Suomi)&action=edit&redlink=1" class="new" title="love.thread (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=love.thread_(Svenska)&action=edit&redlink=1" class="new" title="love.thread (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=love.thread_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.thread (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=love.thread_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="love.thread (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love.thread_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.thread (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love.thread_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.thread (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/love.thread_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="love.thread (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=love.thread_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.thread (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/wiki/love.thread_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)" title="love.thread (Українська)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.thread_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.thread (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.thread_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.thread (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.thread_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.thread (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.thread_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.thread (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/wiki/love.thread_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)" title="love.thread (简体中文)">简体中文</a> –
-<a href="https://love2d.org/wiki/love.thread_(Ti%E1%BA%BFng_Vi%E1%BB%87t)" title="love.thread (Tiếng Việt)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/love.thread_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="love.thread (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
-</p>
-</div>
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-		<h5>Personal tools</h5>
-		<div class="pBody">
-			<ul>
-				<li id="pt-login"><a href="https://love2d.org/w/index.php?title=Special:UserLogin&returnto=love.thread" title="You are encouraged to log in; however, it is not mandatory [o]" accesskey="o">Log in</a></li>
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-<!--	<div class="portlet" id="p-docs">
-		<h5>Documentation</h5>
-		<div class="pBody">
-			<ul>
-				<li><a href="//love2d.org/wiki/love">love</a></li>
-				<li><a href="//love2d.org/wiki/love.audio">love.audio</a></li>
-				<li><a href="//love2d.org/wiki/love.event">love.event</a></li>
-				<li><a href="//love2d.org/wiki/love.filesystem">love.filesystem</a></li>
-				<li><a href="//love2d.org/wiki/love.graphics">love.graphics</a></li>
-				<li><a href="//love2d.org/wiki/love.image">love.image</a></li>
-				<li><a href="//love2d.org/wiki/love.joystick">love.joystick</a></li>
-				<li><a href="//love2d.org/wiki/love.keyboard">love.keyboard</a></li>
-				<li><a href="//love2d.org/wiki/love.math">love.math</a></li>
-				<li><a href="//love2d.org/wiki/love.mouse">love.mouse</a></li>
-				<li><a href="//love2d.org/wiki/love.physics">love.physics</a></li>
-				<li><a href="//love2d.org/wiki/love.sound">love.sound</a></li>
-				<li><a href="//love2d.org/wiki/love.system">love.system</a></li>
-				<li><a href="//love2d.org/wiki/love.timer">love.timer</a></li>
-				<li><a href="//love2d.org/wiki/love.window">love.window</a></li>
-			</ul>
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-	<script type="text/javascript"> if (window.isMSIE55) fixalpha(); </script>
-	<div class='generated-sidebar portlet' id='p-documentation'>
-		<h5>documentation</h5>
-		<div class='pBody'>
-			<ul>
-				<li id="n-love"><a href="love.html">love</a></li>
-				<li id="n-love.audio"><a href="love.audio.html">love.audio</a></li>
-				<li id="n-love.event"><a href="love.event.html">love.event</a></li>
-				<li id="n-love.filesystem"><a href="love.filesystem.html">love.filesystem</a></li>
-				<li id="n-love.font"><a href="love.font.html">love.font</a></li>
-				<li id="n-love.graphics"><a href="love.graphics.html">love.graphics</a></li>
-				<li id="n-love.image"><a href="love.image.html">love.image</a></li>
-				<li id="n-love.joystick"><a href="love.joystick.html">love.joystick</a></li>
-				<li id="n-love.keyboard"><a href="love.keyboard.html">love.keyboard</a></li>
-				<li id="n-love.math"><a href="love.math.html">love.math</a></li>
-				<li id="n-love.mouse"><a href="love.mouse.html">love.mouse</a></li>
-				<li id="n-love.physics"><a href="love.physics.html">love.physics</a></li>
-				<li id="n-love.sound"><a href="love.sound.html">love.sound</a></li>
-				<li id="n-love.system"><a href="love.system.html">love.system</a></li>
-				<li id="n-love.thread"><a href="love.thread.html">love.thread</a></li>
-				<li id="n-love.timer"><a href="love.timer.html">love.timer</a></li>
-				<li id="n-love.window"><a href="love.window.html">love.window</a></li>
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-		<h1 id="firstHeading" class="firstHeading">love.thread.newChannel</h1>
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Create a new unnamed thread channel.
-</p><p>One use for them is to pass new unnamed channels to other threads via <a href="Channel%3apush.html" title="Channel:push">Channel:push</a> on a named channel.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">channel <span class="sy0">=</span> love.thread.newChannel<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="Channel.html" title="Channel">Channel</a> channel</code></dt><dd> The new Channel object.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.thread.html" title="love.thread">love.thread</a>
-</li><li> <a href="Channel.html" title="Channel">Channel</a>
-</li></ul>
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-<div class="i18n">
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-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/love.thread.newChannel" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
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You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=love.thread.newThread&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
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-	
-		<h1 id="firstHeading" class="firstHeading">love.thread.newThread</h1>
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-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.7.0" title="0.7.0">0.7.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
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-<p>Creates a new Thread from a Lua file or <a href="FileData.html" title="FileData">FileData</a> object.
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-<h2> <span class="mw-headline" id="Function"> Function</span></h2>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in earlier versions.</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">thread <span class="sy0">=</span> love.thread.newThread<span class="br0">(</span> filename <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> filename</code></dt><dd> The name of the Lua file to use as the source.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="Thread.html" title="Thread">Thread</a> thread</code></dt><dd> A new Thread that has yet to be started.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in earlier versions.</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">thread <span class="sy0">=</span> love.thread.newThread<span class="br0">(</span> fileData <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="FileData.html" title="FileData">FileData</a> fileData</code></dt><dd> The FileData containing the Lua code to use as the source.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="Thread.html" title="Thread">Thread</a> thread</code></dt><dd> A new Thread that has yet to be started.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_3"> Function</span></h2>
-<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
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-<tr>
-<td> <small>This variant is not supported in that and later versions.</small>
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-<h3> <span class="mw-headline" id="Synopsis_3"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">thread <span class="sy0">=</span> love.thread.newThread<span class="br0">(</span> name, filename <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_3"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> name</code></dt><dd> The name of the thread.
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-<h3> <span class="mw-headline" id="Returns_3"> Returns </span></h3>
-<dl><dt><code><a href="Thread.html" title="Thread">Thread</a> thread</code></dt><dd> A new Thread that has yet to be started.
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-<h2> <span class="mw-headline" id="Function_4"> Function </span></h2>
-<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in that and later versions.</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="Synopsis_4"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">thread <span class="sy0">=</span> love.thread.newThread<span class="br0">(</span> name, file <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_4"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> name</code></dt><dd> The name of the thread.
-</dd><dt><code><a href="File.html" title="File">File</a> file</code></dt><dd> The file to use as source.
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-<h3> <span class="mw-headline" id="Returns_4"> Returns </span></h3>
-<dl><dt><code><a href="Thread.html" title="Thread">Thread</a> thread</code></dt><dd> A new Thread that has yet to be started.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_5"> Function </span></h2>
-<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This variant is not supported in that and later versions.</small>
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-<h3> <span class="mw-headline" id="Synopsis_5"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">thread <span class="sy0">=</span> love.thread.newThread<span class="br0">(</span> name, data <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_5"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> name</code></dt><dd> The name of the thread.
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-<h3> <span class="mw-headline" id="Returns_5"> Returns </span></h3>
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-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.thread.html" title="love.thread">love.thread</a>
-</li><li> <a href="Thread.html" title="Thread">Thread</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.thread.newThread_(Dansk)&action=edit&redlink=1" class="new" title="love.thread.newThread (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.thread.newThread_(Deutsch)&action=edit&redlink=1" class="new" title="love.thread.newThread (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.thread.newThread_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.thread.newThread (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.thread.newThread_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.thread.newThread (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.thread.newThread_(Indonesia)&action=edit&redlink=1" class="new" title="love.thread.newThread (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.thread.newThread_(Italiano)&action=edit&redlink=1" class="new" title="love.thread.newThread (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.thread.newThread_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.thread.newThread (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love.thread.newThread_(Magyar)&action=edit&redlink=1" class="new" title="love.thread.newThread (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.thread.newThread_(Nederlands)&action=edit&redlink=1" class="new" title="love.thread.newThread (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=love.thread.newThread_(Polski)&action=edit&redlink=1" class="new" title="love.thread.newThread (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/love.thread.newThread_(Portugu%C3%AAs)" title="love.thread.newThread (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=love.thread.newThread_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="love.thread.newThread (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=love.thread.newThread_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.thread.newThread (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=love.thread.newThread_(Suomi)&action=edit&redlink=1" class="new" title="love.thread.newThread (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=love.thread.newThread_(Svenska)&action=edit&redlink=1" class="new" title="love.thread.newThread (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=love.thread.newThread_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.thread.newThread (Türkçe) (page does not exist)">Türkçe</a> –
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-		<h1 id="firstHeading" class="firstHeading">love.threaderror</h1>
-		<div id="bodyContent">
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-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This callback is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Callback function triggered when a <a href="Thread.html" title="Thread">Thread</a> encounters an error.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.threaderror<span class="br0">(</span> thread, errorstr <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="Thread.html" title="Thread">Thread</a> thread</code></dt><dd> The thread which produced the error.
-</dd><dt><code><a href="string.html" title="string">string</a> errorstr</code></dt><dd> The error message.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Example"> Example </span></h2>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.load<span class="br0">(</span><span class="br0">)</span><br />  mythread <span class="sy0">=</span> love.thread.newThread<span class="br0">(</span><span class="st0">"thread.lua"</span><span class="br0">)</span><br />  mythread:start<span class="br0">(</span><span class="br0">)</span><br /><span class="kw1">end</span><br / [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.html" title="love">love</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.threaderror_(Dansk)&action=edit&redlink=1" class="new" title="love.threaderror (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.threaderror_(Deutsch)&action=edit&redlink=1" class="new" title="love.threaderror (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.threaderror_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.threaderror (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.threaderror_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.threaderror (Français) (page does not exist)">Français</a> –
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-		<h1 id="firstHeading" class="firstHeading">love.timer.getAverageDelta</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
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-<td> <small>This function is not supported in earlier versions.</small>
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-<p>Returns the average delta time (seconds per frame) over the last second.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">delta <span class="sy0">=</span> love.timer.getAverageDelta<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> delta</code></dt><dd> The average delta time over the last second.
-</dd></dl>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<p>Display text at the top left of the screen showing the average time taken to update and draw each frame.
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.draw<span class="br0">(</span><span class="br0">)</span><br />   <span class="kw1">local</span> delta <span class="sy0">=</span> love.timer.getAverageDelta<span class="br0">(</span><span class="br0">)</span><br />   <span class="co1">-- Display the frame time in milliseconds for convenience.</span><br />   <span class=" [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.timer.html" title="love.timer">love.timer</a>
-</li><li> <a href="love.timer.getDelta.html" title="love.timer.getDelta">love.timer.getDelta</a>
-</li><li> <a href="love.timer.getFPS.html" title="love.timer.getFPS">love.timer.getFPS</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
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-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.timer.getAverageDelta_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.timer.getAverageDelta (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=love.timer.getAverageDelta_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.timer.getAverageDelta (Slovenský) (page does not exist)">Slovenský</a> –
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-<a href="https://love2d.org/w/index.php?title=love.timer.getAverageDelta_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.timer.getAverageDelta (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.timer.getAverageDelta_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.timer.getAverageDelta (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
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-			<p>Returns the time between the last two frames.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">dt <span class="sy0">=</span> love.timer.getDelta<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> dt</code></dt><dd> The time passed (in seconds).
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.timer.html" title="love.timer">love.timer</a>
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-		<h1 id="firstHeading" class="firstHeading">love.timer.getFPS</h1>
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-			<p>Returns the current frames per second.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">fps <span class="sy0">=</span> love.timer.getFPS<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> fps</code></dt><dd> The current FPS.
-</dd></dl>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<p>Display text at the top left of the screen showing the current FPS.
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.draw<span class="br0">(</span><span class="br0">)</span><br />   love.graphics.<span class="kw1">print</span><span class="br0">(</span><span class="st0">"Current FPS: "</span>..<span class="kw1">tostring</span><span class="br0">(</span>love.timer.getFPS<span class="br0">(</span> <span class="br0">)</span><span class="br0" [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.timer.html" title="love.timer">love.timer</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
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-<strong class="selflink">English</strong> – 
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-		<h1 id="firstHeading" class="firstHeading">love.timer.getMicroTime</h1>
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-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small><a href="love.timer.getTime.html" title="love.timer.getTime">love.timer.getTime</a> is now microsecond-accurate.</small>
-</td></tr></table>
-<p><br />
-Returns the value of a timer with an unspecified starting time. The time is accurate to the microsecond.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">t <span class="sy0">=</span> love.timer.getMicroTime<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> t</code></dt><dd> The time passed in seconds.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.timer.html" title="love.timer">love.timer</a>
-</li><li> <a href="love.timer.getTime.html" title="love.timer.getTime">love.timer.getTime</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
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-<p><a href="https://love2d.org/w/index.php?title=love.timer.getMicroTime_(Dansk)&action=edit&redlink=1" class="new" title="love.timer.getMicroTime (Dansk) (page does not exist)">Dansk</a> –
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-			<p>Returns the value of a timer with an unspecified starting time.
-This function should only be used to calculate differences between points in time, as the starting time of the timer is unknown.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">time</span> <span class="sy0">=</span> love.timer.getTime<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> time</code></dt><dd> The time in seconds.
-</dd></dl>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<h3> <span class="mw-headline" id="Checking_how_long_something_takes"> Checking how long something takes </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">foo <span class="sy0">=</span> <span class="st0">""</span><br /><span class="kw1">local</span> stime <span class="sy0">=</span> love.timer.getTime<span class="br0">(</span><span class="br0">)</span><br /><br /><span class="kw1">for</span> i<span class="sy0">=</span><span class="nu0">1</span>,<span class="nu0">1000</span> <span class="kw1">do</span><br />    foo <span class="s [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.timer.html" title="love.timer">love.timer</a>
-</li><li> <a href="love.timer.getMicroTime.html" title="love.timer.getMicroTime">love.timer.getMicroTime</a>
-</li></ul>
-<p><br />
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-<strong class="selflink">English</strong> – 
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-<a href="https://love2d.org/w/index.php?title=love.timer.getTime_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.timer.getTime (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.timer.getTime_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.timer.getTime (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/wiki/love.timer.getTime_(Ti%E1%BA%BFng_Vi%E1%BB%87t)" title="love.timer.getTime (Tiếng Việt)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/love.timer.getTime_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="love.timer.getTime (한국어)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">love.timer</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>Provides an interface to your system's clock.
-</p>
-<h2> <span class="mw-headline" id="Functions"> Functions </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.timer.getAverageDelta.html" title="love.timer.getAverageDelta">love.timer.getAverageDelta</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the average delta time over the last second.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add. [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.timer.getDelta.html" title="love.timer.getDelta">love.timer.getDelta</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the time between the last two frames.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.timer.getFPS.html" title="love.timer.getFPS">love.timer.getFPS</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the current frames per second.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.timer.getMicroTime.html" title="love.timer.getMicroTime">love.timer.getMicroTime</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the value of a timer with microsecond precision.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #fff8f8;  [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.timer.getTime.html" title="love.timer.getTime">love.timer.getTime</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the amount of time since some time in the past.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.timer.sleep.html" title="love.timer.sleep">love.timer.sleep</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Pauses the current thread for the specified amount of time.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.timer.step.html" title="love.timer.step">love.timer.step</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Measures the time between two frames.</td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"> </td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.html" title="love">love</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.timer_(Dansk)&action=edit&redlink=1" class="new" title="love.timer (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/wiki/love.timer_(Deutsch)" title="love.timer (Deutsch)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.timer_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.timer (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/wiki/love.timer_(Fran%C3%A7ais)" title="love.timer (Français)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.timer_(Indonesia)&action=edit&redlink=1" class="new" title="love.timer (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.timer_(Italiano)&action=edit&redlink=1" class="new" title="love.timer (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.timer_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.timer (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love.timer_(Magyar)&action=edit&redlink=1" class="new" title="love.timer (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.timer_(Nederlands)&action=edit&redlink=1" class="new" title="love.timer (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=love.timer_(Polski)&action=edit&redlink=1" class="new" title="love.timer (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/love.timer_(Portugu%C3%AAs)" title="love.timer (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=love.timer_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="love.timer (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=love.timer_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.timer (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=love.timer_(Suomi)&action=edit&redlink=1" class="new" title="love.timer (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=love.timer_(Svenska)&action=edit&redlink=1" class="new" title="love.timer (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=love.timer_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.timer (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=love.timer_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="love.timer (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love.timer_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.timer (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love.timer_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.timer (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/love.timer_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="love.timer (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=love.timer_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.timer (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/wiki/love.timer_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)" title="love.timer (Українська)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.timer_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.timer (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.timer_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.timer (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.timer_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.timer (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.timer_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.timer (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/wiki/love.timer_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)" title="love.timer (简体中文)">简体中文</a> –
-<a href="https://love2d.org/wiki/love.timer_(Ti%E1%BA%BFng_Vi%E1%BB%87t)" title="love.timer (Tiếng Việt)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/love.timer_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="love.timer (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-				<li id="pt-login"><a href="https://love2d.org/w/index.php?title=Special:UserLogin&returnto=love.timer" title="You are encouraged to log in; however, it is not mandatory [o]" accesskey="o">Log in</a></li>
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-		<h1 id="firstHeading" class="firstHeading">love.timer.sleep</h1>
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-			<p>Pauses the current thread for the specified amount of time.
-</p>
-<table bgcolor="gold" style="border-style:solid;border-width:1px;-moz-border-radius:3px;border-radius:3px;" align="center" width="80%">
-<tr>
-<td width="1"> <a href="https://love2d.org/wiki/File:O.png" class="image"><img alt="O.png" src="https://love2d.org/w/images/0/09/O.png" width="64" height="64" /></a>
-</td><td>This function causes the entire thread to pause for the duration of the sleep. Graphics will not draw, input events will not trigger, code will not run, and the window will be unresponsive if you use this as "wait()" in the main thread. Use love.update or a Timer library for that instead.
-</td><td width="1"> 
-</td></tr></table><br />
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This behaviour is not supported in earlier versions.</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.timer.sleep<span class="br0">(</span> s <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> s</code></dt><dd> Seconds to sleep for.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<table bgcolor="#ffacac" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Removed in LÖVE <a href="https://love2d.org/wiki/0.8.0" title="0.8.0">0.8.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This behaviour is not supported in that and later versions.</small>
-</td></tr></table>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.timer.sleep<span class="br0">(</span> ms <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> ms</code></dt><dd> Milliseconds to sleep for.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<h3> <span class="mw-headline" id="Use_sleep_to_cap_FPS_at_30"> Use sleep to cap FPS at 30 </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.update<span class="br0">(</span>dt<span class="br0">)</span><br />   <span class="kw1">if</span> dt <span class="sy0"><</span> <span class="nu0">1</span><span class="sy0">/</span><span class="nu0">30</span> <span class="kw1">then</span><br />      love.timer.sleep<span class="br0">(</span><span class="nu0">1</span><span class [...]
-<h3> <span class="mw-headline" id="More_sophisticated_way_to_cap_FPS"> More sophisticated way to cap FPS </span></h3>
-<p>This takes into account the time spent updating and drawing each frame.
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.load<span class="br0">(</span><span class="br0">)</span><br />   min_dt <span class="sy0">=</span> <span class="nu0">1</span><span class="sy0">/</span><span class="nu0">30</span><br />   next_time <span class="sy0">=</span> love.timer.getTime<span class="br0">(</span><span class="br0">)</span><br /><span class="kw1">end</span><br [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.timer.html" title="love.timer">love.timer</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.timer.sleep_(Dansk)&action=edit&redlink=1" class="new" title="love.timer.sleep (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/wiki/love.timer.sleep_(Deutsch)" title="love.timer.sleep (Deutsch)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.timer.sleep_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.timer.sleep (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/wiki/love.timer.sleep_(Portugu%C3%AAs)" title="love.timer.sleep (Português)">Português</a> –
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-		<h1 id="firstHeading" class="firstHeading">love.timer.step</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>Measures the time between two frames.
-Calling this changes the return value of <a href="love.timer.getDelta.html" title="love.timer.getDelta">love.timer.getDelta</a>.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
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-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.timer.html" title="love.timer">love.timer</a>
-</li><li> <a href="love.run.html" title="love.run">love.run</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.timer.step_(Dansk)&action=edit&redlink=1" class="new" title="love.timer.step (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/wiki/love.timer.step_(Deutsch)" title="love.timer.step (Deutsch)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.timer.step_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.timer.step (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.timer.step_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.timer.step (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.timer.step_(Indonesia)&action=edit&redlink=1" class="new" title="love.timer.step (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.timer.step_(Italiano)&action=edit&redlink=1" class="new" title="love.timer.step (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.timer.step_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.timer.step (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love.timer.step_(Magyar)&action=edit&redlink=1" class="new" title="love.timer.step (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.timer.step_(Nederlands)&action=edit&redlink=1" class="new" title="love.timer.step (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=love.timer.step_(Polski)&action=edit&redlink=1" class="new" title="love.timer.step (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/love.timer.step_(Portugu%C3%AAs)" title="love.timer.step (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=love.timer.step_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="love.timer.step (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=love.timer.step_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.timer.step (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=love.timer.step_(Suomi)&action=edit&redlink=1" class="new" title="love.timer.step (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=love.timer.step_(Svenska)&action=edit&redlink=1" class="new" title="love.timer.step (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=love.timer.step_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.timer.step (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=love.timer.step_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="love.timer.step (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love.timer.step_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.timer.step (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love.timer.step_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.timer.step (Български) (page does not exist)">Български</a> –
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-		<h1 id="firstHeading" class="firstHeading">love.update</h1>
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-									<!-- start content -->
-			<p>Callback function used to update the state of the game every frame.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.update<span class="br0">(</span> dt <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> dt</code></dt><dd> Time since the last update in seconds.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<p>Run a function called <i>think</i> inside a table called <i>npc</i> once per second.
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">dtotal <span class="sy0">=</span> <span class="nu0">0</span>   <span class="co1">-- this keeps track of how much time has passed</span><br /><span class="kw1">function</span> love.update<span class="br0">(</span>dt<span class="br0">)</span><br />   dtotal <span class="sy0">=</span> dtotal + dt   <span class="co1">-- we add the time passed since the last update, probably a ver [...]
-<p>Change a variable <i>var</i> at a constant rate (+/- 3 per second in this example).
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">var <span class="sy0">=</span> <span class="nu0">10</span>   <span class="co1">-- arbitrary starting value</span><br />rate <span class="sy0">=</span> <span class="nu0">3</span>   <span class="co1">-- change to change the rate at which the var is changed</span><br /><span class="kw1">function</span> love.update<span class="br0">(</span>dt<span class="br0">)</span><br />   <sp [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.html" title="love">love</a>
-</li><li> <a href="World%3aupdate.html" title="World:update">World:update</a>
-</li><li> <a href="https://love2d.org/wiki/variable" title="variable">variable</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.update_(Dansk)&action=edit&redlink=1" class="new" title="love.update (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.update_(Deutsch)&action=edit&redlink=1" class="new" title="love.update (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/wiki/love.update_(Espa%C3%B1ol)" title="love.update (Español)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.update_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.update (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.update_(Indonesia)&action=edit&redlink=1" class="new" title="love.update (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.update_(Italiano)&action=edit&redlink=1" class="new" title="love.update (Italiano) (page does not exist)">Italiano</a> –
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-<a href="https://love2d.org/w/index.php?title=love.update_(Magyar)&action=edit&redlink=1" class="new" title="love.update (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.update_(Nederlands)&action=edit&redlink=1" class="new" title="love.update (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/wiki/love.update_(Polski)" title="love.update (Polski)">Polski</a> –
-<a href="https://love2d.org/wiki/love.update_(Portugu%C3%AAs)" title="love.update (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=love.update_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="love.update (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=love.update_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.update (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=love.update_(Suomi)&action=edit&redlink=1" class="new" title="love.update (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=love.update_(Svenska)&action=edit&redlink=1" class="new" title="love.update (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=love.update_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.update (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/wiki/love.update_(%C4%8Cesky)" title="love.update (Česky)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love.update_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.update (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love.update_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.update (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/love.update_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="love.update (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=love.update_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.update (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/wiki/love.update_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)" title="love.update (Українська)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.update_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.update (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.update_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.update (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.update_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.update (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.update_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.update (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.update_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.update (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/wiki/love.update_(Ti%E1%BA%BFng_Vi%E1%BB%87t)" title="love.update (Tiếng Việt)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/love.update_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="love.update (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
-</p>
-</div>
-
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-			<div id='catlinks' class='catlinks'><div id="mw-normal-catlinks"><a href="https://love2d.org/wiki/Special:Categories" title="Special:Categories">Categories</a>: <span dir='ltr'><a href="https://love2d.org/wiki/Category:Templates" title="Category:Templates">Templates</a></span> | <span dir='ltr'><a href="https://love2d.org/wiki/Category:Callbacks" title="Category:Callbacks">Callbacks</a></span></div></div>			<!-- end content -->
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-		</div>
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-		<h5>Personal tools</h5>
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-<!--	<div class="portlet" id="p-docs">
-		<h5>Documentation</h5>
-		<div class="pBody">
-			<ul>
-				<li><a href="//love2d.org/wiki/love">love</a></li>
-				<li><a href="//love2d.org/wiki/love.audio">love.audio</a></li>
-				<li><a href="//love2d.org/wiki/love.event">love.event</a></li>
-				<li><a href="//love2d.org/wiki/love.filesystem">love.filesystem</a></li>
-				<li><a href="//love2d.org/wiki/love.graphics">love.graphics</a></li>
-				<li><a href="//love2d.org/wiki/love.image">love.image</a></li>
-				<li><a href="//love2d.org/wiki/love.joystick">love.joystick</a></li>
-				<li><a href="//love2d.org/wiki/love.keyboard">love.keyboard</a></li>
-				<li><a href="//love2d.org/wiki/love.math">love.math</a></li>
-				<li><a href="//love2d.org/wiki/love.mouse">love.mouse</a></li>
-				<li><a href="//love2d.org/wiki/love.physics">love.physics</a></li>
-				<li><a href="//love2d.org/wiki/love.sound">love.sound</a></li>
-				<li><a href="//love2d.org/wiki/love.system">love.system</a></li>
-				<li><a href="//love2d.org/wiki/love.timer">love.timer</a></li>
-				<li><a href="//love2d.org/wiki/love.window">love.window</a></li>
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-	<script type="text/javascript"> if (window.isMSIE55) fixalpha(); </script>
-	<div class='generated-sidebar portlet' id='p-documentation'>
-		<h5>documentation</h5>
-		<div class='pBody'>
-			<ul>
-				<li id="n-love"><a href="love.html">love</a></li>
-				<li id="n-love.audio"><a href="love.audio.html">love.audio</a></li>
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-				<li id="n-love.graphics"><a href="love.graphics.html">love.graphics</a></li>
-				<li id="n-love.image"><a href="love.image.html">love.image</a></li>
-				<li id="n-love.joystick"><a href="love.joystick.html">love.joystick</a></li>
-				<li id="n-love.keyboard"><a href="love.keyboard.html">love.keyboard</a></li>
-				<li id="n-love.math"><a href="love.math.html">love.math</a></li>
-				<li id="n-love.mouse"><a href="love.mouse.html">love.mouse</a></li>
-				<li id="n-love.physics"><a href="love.physics.html">love.physics</a></li>
-				<li id="n-love.sound"><a href="love.sound.html">love.sound</a></li>
-				<li id="n-love.system"><a href="love.system.html">love.system</a></li>
-				<li id="n-love.thread"><a href="love.thread.html">love.thread</a></li>
-				<li id="n-love.timer"><a href="love.timer.html">love.timer</a></li>
-				<li id="n-love.window"><a href="love.window.html">love.window</a></li>
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-		</div>
-	</div>
-	<div class='generated-sidebar portlet' id='p-navigation'>
-		<h5>Navigation</h5>
-		<div class='pBody'>
-			<ul>
-				<li id="n-Home"><a href="http://love2d.org/">Home</a></li>
-				<li id="n-Forums"><a href="http://love2d.org/forums">Forums</a></li>
-				<li id="n-Issue-tracker"><a href="http://bitbucket.org/rude/love/issues">Issue tracker</a></li>
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-		<h5>wiki navigation</h5>
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-				<li id="n-recentchanges"><a href="https://love2d.org/wiki/Special:RecentChanges" title="The list of recent changes in the wiki [r]" accesskey="r">Recent changes</a></li>
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-			</ul>
-		</div>
-	</div>
-	<div id="p-search" class="portlet">
-		<h5><label for="searchInput">Search</label></h5>
-		<div id="searchBody" class="pBody">
-			<form action="https://love2d.org/w/index.php" id="searchform"><div>
-				<input type='hidden' name="title" value="Special:Search"/>
-				<input id="searchInput" name="search" type="text" title="Search LOVE [f]" accesskey="f" value="" />
-				<input type='submit' name="go" class="searchButton" id="searchGoButton"	value="Go" title="Go to a page with this exact name if exists" /> 
-				<input type='submit' name="fulltext" class="searchButton" id="mw-searchButton" value="Search" title="Search the pages for this text" />
-			</div></form>
-		</div>
-	</div>
-	<div class="portlet" id="p-tb">
-		<h5>Toolbox</h5>
-		<div class="pBody">
-			<ul>
-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/love.update" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/love.update" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
-<li id="t-specialpages"><a href="https://love2d.org/wiki/Special:SpecialPages" title="List of all special pages [q]" accesskey="q">Special pages</a></li>
-				<li id="t-print"><a href="https://love2d.org/w/index.php?title=love.update&printable=yes" rel="alternate" title="Printable version of this page [p]" accesskey="p">Printable version</a></li>				<li id="t-permalink"><a href="https://love2d.org/w/index.php?title=love.update&oldid=11917" title="Permanent link to this revision of the page">Permanent link</a></li><li id="t-smwbrowselink"><a href="https://love2d.org/wiki/Special:Browse/love.update" title="Special:Browse/love.update" [...]
-		</div>
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-				<div id="f-poweredbyico"><a href="http://www.mediawiki.org/"><img src="poweredby_mediawiki_88x31.png" height="31" width="88" alt="Powered by MediaWiki" /></a></div>
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-			<ul id="f-list">
-					<li id="lastmod"> This page was last modified on 31 October 2013, at 07:01.</li>
-					<li id="copyright">Content is available under <a href="http://www.gnu.org/copyleft/fdl.html" class="external ">GNU Free Documentation License 1.3</a>.</li>
-					<li id="privacy"><a href="https://love2d.org/wiki/LOVE:Privacy_policy" title="LOVE:Privacy policy">Privacy policy</a></li>
-					<li id="about"><a href="https://love2d.org/wiki/LOVE:About" title="LOVE:About">About LOVE</a></li>
-					<li id="disclaimer"><a href="https://love2d.org/wiki/LOVE:General_disclaimer" title="LOVE:General disclaimer">Disclaimers</a></li>
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diff --git a/doc/love.visible.html b/doc/love.visible.html
deleted file mode 100644
index 6cd46e1..0000000
--- a/doc/love.visible.html
+++ /dev/null
@@ -1,282 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
-<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en" dir="ltr">
-	<head>
-		<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
-		<meta name="generator" content="MediaWiki 1.16.2" />
-<link rel="shortcut icon" href="favicon.ico" />
-<link rel="search" type="application/opensearchdescription+xml" href="https://love2d.org/w/opensearch_desc.php" title="LOVE (en)" />
-<link title="Creative Commons" type="application/rdf+xml" href="https://love2d.org/w/index.php?title=love.visible&action=creativecommons" rel="meta" />
-<link rel="copyright" href="http://www.gnu.org/copyleft/fdl.html" />
-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>love.visible - LOVE</title>
-		<link rel="stylesheet" href="shared.css" media="screen" />
-<link rel="stylesheet" href="commonPrint.css" media="print" />
-<link rel="stylesheet" href="main.css" media="screen" />
-<link rel="stylesheet" href="MediaWiki%3aCommon.css" />
-<link rel="stylesheet" href="MediaWiki%3aPrint.css" media="print" />
-<link rel="stylesheet" href="MediaWiki%3aLove.css" />
-<link rel="stylesheet" href="user.css" />
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-		<meta http-equiv="imagetoolbar" content="no" /><![endif]-->
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-		<script type="text/javascript" src="site.js"><!-- site js --></script>
-  <link href="https://plus.google.com/b/108553500970002863436/" rel="publisher" />
-	</head>
-<body class="mediawiki ltr ns-0 ns-subject page-love_visible skin-love">
-	<div id="globalWrapper">
-		<div id="column-content">
-	<div id="content">
-		<a name="top" id="top"></a>
-			
-		<div id="p-cactions">
-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="love.visible.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:love.visible&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=love.visible&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=love.visible&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">love.visible</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This callback is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Callback function triggered when window is minimized/hidden or unminimized by the user.
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-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
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-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
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-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="Example"> Example </span></h2>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.visible<span class="br0">(</span>v<span class="br0">)</span><br />  <span class="kw1">if</span> v <span class="kw1">then</span><br />    <span class="kw1">print</span><span class="br0">(</span><span class="st0">"Window is not visible!"</span><span class="br0">)</span><br />  <span class="kw1">else</span><br />  &nb [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.html" title="love">love</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.visible_(Dansk)&action=edit&redlink=1" class="new" title="love.visible (Dansk) (page does not exist)">Dansk</a> –
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-<a href="https://love2d.org/w/index.php?title=love.visible_(Suomi)&action=edit&redlink=1" class="new" title="love.visible (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=love.visible_(Svenska)&action=edit&redlink=1" class="new" title="love.visible (Svenska) (page does not exist)">Svenska</a> –
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-<a href="https://love2d.org/w/index.php?title=love.visible_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="love.visible (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=love.visible_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.visible (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=love.visible_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.visible (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.visible_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.visible (עברית) (page does not exist)">עברית</a> –
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets the width and height of the desktop.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">width, height <span class="sy0">=</span> love.window.getDesktopDimensions<span class="br0">(</span> display <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> display (1)</code></dt><dd> The index of the display, if multiple monitors are available.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> width</code></dt><dd> The width of the desktop.
-</dd><dt><code><a href="number.html" title="number">number</a> height</code></dt><dd> The height of the desktop.
-</dd></dl>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<h3> <span class="mw-headline" id="Show_the_resolution_of_the_monitor_the_window_is_currently_in"> Show the resolution of the monitor the window is currently in </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.draw<span class="br0">(</span><span class="br0">)</span><br />    <span class="kw1">local</span> _, _, flags <span class="sy0">=</span> love.window.getMode<span class="br0">(</span><span class="br0">)</span><br /><br />    <span class="co1">-- The window's flags contain the index of the monitor it's currently in.</span><br />&nbs [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.window.html" title="love.window">love.window</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.window.getDesktopDimensions_(Dansk)&action=edit&redlink=1" class="new" title="love.window.getDesktopDimensions (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getDesktopDimensions_(Deutsch)&action=edit&redlink=1" class="new" title="love.window.getDesktopDimensions (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.window.getDesktopDimensions_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.window.getDesktopDimensions (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getDesktopDimensions_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.window.getDesktopDimensions (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getDesktopDimensions_(Indonesia)&action=edit&redlink=1" class="new" title="love.window.getDesktopDimensions (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getDesktopDimensions_(Italiano)&action=edit&redlink=1" class="new" title="love.window.getDesktopDimensions (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getDesktopDimensions_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.window.getDesktopDimensions (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getDesktopDimensions_(Magyar)&action=edit&redlink=1" class="new" title="love.window.getDesktopDimensions (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getDesktopDimensions_(Nederlands)&action=edit&redlink=1" class="new" title="love.window.getDesktopDimensions (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getDesktopDimensions_(Polski)&action=edit&redlink=1" class="new" title="love.window.getDesktopDimensions (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getDesktopDimensions_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="love.window.getDesktopDimensions (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getDesktopDimensions_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="love.window.getDesktopDimensions (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getDesktopDimensions_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.window.getDesktopDimensions (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getDesktopDimensions_(Suomi)&action=edit&redlink=1" class="new" title="love.window.getDesktopDimensions (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getDesktopDimensions_(Svenska)&action=edit&redlink=1" class="new" title="love.window.getDesktopDimensions (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getDesktopDimensions_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.window.getDesktopDimensions (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getDesktopDimensions_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="love.window.getDesktopDimensions (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getDesktopDimensions_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.window.getDesktopDimensions (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getDesktopDimensions_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.window.getDesktopDimensions (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getDesktopDimensions_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="love.window.getDesktopDimensions (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getDesktopDimensions_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.window.getDesktopDimensions (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getDesktopDimensions_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.window.getDesktopDimensions (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getDesktopDimensions_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.window.getDesktopDimensions (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getDesktopDimensions_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.window.getDesktopDimensions (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getDesktopDimensions_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.window.getDesktopDimensions (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getDesktopDimensions_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.window.getDesktopDimensions (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getDesktopDimensions_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.window.getDesktopDimensions (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getDesktopDimensions_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.window.getDesktopDimensions (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/love.window.getDesktopDimensions_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="love.window.getDesktopDimensions (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<script type="text/javascript" src="wikibits.js"><!-- wikibits js --></script>
-		<!-- Head Scripts -->
-		<link rel="alternate" type="application/rdf+xml" title="love.window.getDimensions" href="https://love2d.org/w/index.php?title=Special:ExportRDF/love.window.getDimensions&xmlmime=rdf" />
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-			<h5>Views</h5>
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You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=love.window.getDimensions&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
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-	
-		<h1 id="firstHeading" class="firstHeading">love.window.getDimensions</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets the width and height of the window.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">width, height <span class="sy0">=</span> love.window.getDimensions<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> width</code></dt><dd> The width of the window.
-</dd><dt><code><a href="number.html" title="number">number</a> height</code></dt><dd> The height of the window.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.window.html" title="love.window">love.window</a>
-</li><li> <a href="love.window.getWidth.html" title="love.window.getWidth">love.window.getWidth</a>
-</li><li> <a href="love.window.getHeight.html" title="love.window.getHeight">love.window.getHeight</a>
-</li><li> <a href="love.window.setMode.html" title="love.window.setMode">love.window.setMode</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.window.getDimensions_(Dansk)&action=edit&redlink=1" class="new" title="love.window.getDimensions (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getDimensions_(Deutsch)&action=edit&redlink=1" class="new" title="love.window.getDimensions (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.window.getDimensions_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.window.getDimensions (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getDimensions_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.window.getDimensions (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getDimensions_(Indonesia)&action=edit&redlink=1" class="new" title="love.window.getDimensions (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getDimensions_(Italiano)&action=edit&redlink=1" class="new" title="love.window.getDimensions (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getDimensions_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.window.getDimensions (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getDimensions_(Magyar)&action=edit&redlink=1" class="new" title="love.window.getDimensions (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getDimensions_(Nederlands)&action=edit&redlink=1" class="new" title="love.window.getDimensions (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getDimensions_(Polski)&action=edit&redlink=1" class="new" title="love.window.getDimensions (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getDimensions_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="love.window.getDimensions (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getDimensions_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="love.window.getDimensions (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getDimensions_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.window.getDimensions (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getDimensions_(Suomi)&action=edit&redlink=1" class="new" title="love.window.getDimensions (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getDimensions_(Svenska)&action=edit&redlink=1" class="new" title="love.window.getDimensions (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getDimensions_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.window.getDimensions (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getDimensions_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="love.window.getDimensions (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getDimensions_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.window.getDimensions (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getDimensions_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.window.getDimensions (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getDimensions_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="love.window.getDimensions (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getDimensions_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.window.getDimensions (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getDimensions_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.window.getDimensions (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getDimensions_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.window.getDimensions (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getDimensions_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.window.getDimensions (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getDimensions_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.window.getDimensions (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getDimensions_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.window.getDimensions (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getDimensions_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.window.getDimensions (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getDimensions_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.window.getDimensions (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/love.window.getDimensions_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="love.window.getDimensions (한국어)">한국어</a> 
-<br />
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-		<h1 id="firstHeading" class="firstHeading">love.window.getDisplayCount</h1>
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets the number of connected monitors.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">count <span class="sy0">=</span> love.window.getDisplayCount<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> count</code></dt><dd> The number of currently connected displays.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.window.html" title="love.window">love.window</a>
-</li><li> <a href="love.window.setMode.html" title="love.window.setMode">love.window.setMode</a>
-</li><li> <a href="love.window.getMode.html" title="love.window.getMode">love.window.getMode</a>
-</li><li> <a href="love.window.getFullscreenModes.html" title="love.window.getFullscreenModes">love.window.getFullscreenModes</a>
-</li><li> <a href="love.window.getDesktopDimensions.html" title="love.window.getDesktopDimensions">love.window.getDesktopDimensions</a>
-</li></ul>
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-<a href="https://love2d.org/w/index.php?title=love.window.getDisplayCount_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.window.getDisplayCount (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getDisplayCount_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.window.getDisplayCount (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getDisplayCount_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.window.getDisplayCount (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getDisplayCount_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.window.getDisplayCount (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getDisplayCount_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.window.getDisplayCount (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/love.window.getDisplayCount_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="love.window.getDisplayCount (한국어)">한국어</a> 
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-		<h1 id="firstHeading" class="firstHeading">love.window.getFullscreen</h1>
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets whether the window is fullscreen.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">fullscreen, fstype <span class="sy0">=</span> love.window.getFullscreen<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> fullscreen</code></dt><dd> True if the window is fullscreen, false otherwise.
-</dd><dt><code><a href="FullscreenType.html" title="FullscreenType">FullscreenType</a> fstype</code></dt><dd> The type of fullscreen mode used.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.window.html" title="love.window">love.window</a>
-</li><li> <a href="love.window.setFullscreen.html" title="love.window.setFullscreen">love.window.setFullscreen</a>
-</li><li> <a href="love.window.setMode.html" title="love.window.setMode">love.window.setMode</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.window.getFullscreen_(Dansk)&action=edit&redlink=1" class="new" title="love.window.getFullscreen (Dansk) (page does not exist)">Dansk</a> –
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-<strong class="selflink">English</strong> – 
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-<a href="https://love2d.org/w/index.php?title=love.window.getFullscreen_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.window.getFullscreen (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getFullscreen_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.window.getFullscreen (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getFullscreen_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="love.window.getFullscreen (Русский) (page does not exist)">Русский</a> –
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-<a href="https://love2d.org/w/index.php?title=love.window.getFullscreen_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.window.getFullscreen (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getFullscreen_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.window.getFullscreen (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getFullscreen_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.window.getFullscreen (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getFullscreen_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.window.getFullscreen (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getFullscreen_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.window.getFullscreen (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getFullscreen_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.window.getFullscreen (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getFullscreen_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.window.getFullscreen (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/love.window.getFullscreen_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="love.window.getFullscreen (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h1 id="firstHeading" class="firstHeading">love.window.getFullscreenModes</h1>
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-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>Moved from <a href="love.graphics.getModes.html" title="love.graphics.getModes">love.graphics.getModes</a>.</small>
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-<p><br />
-Gets a list of supported fullscreen modes.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">modes <span class="sy0">=</span> love.window.getFullscreenModes<span class="br0">(</span> display <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> display (1)</code></dt><dd> The index of the display, if multiple monitors are available.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="table.html" title="table">table</a> modes</code></dt><dd> A table of width/height pairs. (Note that this may not be in order.)
-</dd></dl>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<h3> <span class="mw-headline" id="Format_of_the_returned_table"> Format of the returned table </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">modes <span class="sy0">=</span> love.window.getFullscreenModes<span class="br0">(</span><span class="br0">)</span><br /><br /><span class="co1">-- modes = {</span><br /><span class="co1">--  { width = 320, height = 240 },</span><br /><span class="co1">--  { width = 640, height = 480 },</span><br /><span class="co1">--  { width = 800, height = 600 },</span><br /><span class="co1"> [...]
-<h3> <span class="mw-headline" id="Sort_table_to_ensure_it_is_in_order"> Sort table to ensure it is in order </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">modes <span class="sy0">=</span> love.window.getFullscreenModes<span class="br0">(</span><span class="br0">)</span><br /><span class="kw1">table.sort</span><span class="br0">(</span>modes, <span class="kw1">function</span><span class="br0">(</span>a, b<span class="br0">)</span> <span class="kw1">return</span> a.width<span class="sy0">*</span>a.height <span class="sy0"><</span> b.w [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.window.html" title="love.window">love.window</a>
-</li><li> <a href="love.window.setMode.html" title="love.window.setMode">love.window.setMode</a>
-</li></ul>
-<p><br />
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-<p><br />
-Gets the height of the window.
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-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
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-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> height</code></dt><dd> The height of the window.
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-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.window.html" title="love.window">love.window</a>
-</li><li> <a href="love.window.getWidth.html" title="love.window.getWidth">love.window.getWidth</a>
-</li><li> <a href="love.window.getDimensions.html" title="love.window.getDimensions">love.window.getDimensions</a>
-</li><li> <a href="love.window.setMode.html" title="love.window.setMode">love.window.setMode</a>
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-					 <li id="ca-nstab-main" class="selected"><a href="love.window.getIcon.html" title="View the content page [c]" accesskey="c">Page</a></li>
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-	
-		<h1 id="firstHeading" class="firstHeading">love.window.getIcon</h1>
-		<div id="bodyContent">
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-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets the window icon.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">imagedata <span class="sy0">=</span> love.window.getIcon<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="ImageData.html" title="ImageData">ImageData</a> imagedata</code></dt><dd> The window icon imagedata, or nil if no icon has been set with <a href="love.window.setIcon.html" title="love.window.setIcon">love.window.setIcon</a>.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.window.html" title="love.window">love.window</a>
-</li><li> <a href="love.window.setIcon.html" title="love.window.setIcon">love.window.setIcon</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.window.getIcon_(Dansk)&action=edit&redlink=1" class="new" title="love.window.getIcon (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getIcon_(Deutsch)&action=edit&redlink=1" class="new" title="love.window.getIcon (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.window.getIcon_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.window.getIcon (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getIcon_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.window.getIcon (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getIcon_(Indonesia)&action=edit&redlink=1" class="new" title="love.window.getIcon (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getIcon_(Italiano)&action=edit&redlink=1" class="new" title="love.window.getIcon (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getIcon_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.window.getIcon (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getIcon_(Magyar)&action=edit&redlink=1" class="new" title="love.window.getIcon (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getIcon_(Nederlands)&action=edit&redlink=1" class="new" title="love.window.getIcon (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getIcon_(Polski)&action=edit&redlink=1" class="new" title="love.window.getIcon (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getIcon_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="love.window.getIcon (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getIcon_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="love.window.getIcon (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getIcon_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.window.getIcon (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getIcon_(Suomi)&action=edit&redlink=1" class="new" title="love.window.getIcon (Suomi) (page does not exist)">Suomi</a> –
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-<link rel="copyright" href="http://www.gnu.org/copyleft/fdl.html" />
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-		<link rel="stylesheet" href="shared.css" media="screen" />
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-	<div id="globalWrapper">
-		<div id="column-content">
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-		<a name="top" id="top"></a>
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-			<h5>Views</h5>
-			<div>
-				<ul>
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-					 <li id="ca-nstab-main" class="selected"><a href="love.window.getMode.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:love.window.getMode&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=love.window.getMode&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=love.window.getMode&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">love.window.getMode</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>Moved from <a href="love.graphics.getMode.html" title="love.graphics.getMode">love.graphics.getMode</a>.</small>
-</td></tr></table>
-<p>Returns the current display mode.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">width, height, flags <span class="sy0">=</span> love.window.getMode<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> width</code></dt><dd> Display width.
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-</dd><dt><code><a href="table.html" title="table">table</a> flags</code></dt><dd> The flags table with the options:
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-</dd><dt><code><a href="boolean.html" title="boolean">boolean</a> vsync (true)</code></dt><dd> True if LÖVE should wait for vsync, false otherwise.
-</dd><dt><code><a href="number.html" title="number">number</a> fsaa (0)</code></dt><dd> The number of antialiasing samples.
-</dd><dt><code><a href="boolean.html" title="boolean">boolean</a> resizable (false)</code></dt><dd> True if the window should be resizable in windowed mode, false otherwise.
-</dd><dt><code><a href="boolean.html" title="boolean">boolean</a> borderless (false)</code></dt><dd> True if the window should be borderless in windowed mode, false otherwise.
-</dd><dt><code><a href="boolean.html" title="boolean">boolean</a> centered (true)</code></dt><dd> True if the window should be centered in windowed mode, false otherwise.
-</dd></dl>
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.window.html" title="love.window">love.window</a>
-</li><li> <a href="love.window.setMode.html" title="love.window.setMode">love.window.setMode</a>
-</li></ul>
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-	
-		<h1 id="firstHeading" class="firstHeading">love.window.getPixelScale</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.1" title="0.9.1">0.9.1</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets the scale factor associated with the window. In Mac OS X with the window in a retina screen and the <code>highdpi</code> window flag enabled this will be 2.0, otherwise it will be 1.0.
-</p><p>The scale factor is used to display graphics at a size the user is expecting, rather than the size of the pixels.  On retina displays with the <code>highdpi</code> window flag enabled, the pixels in the window are 2x smaller than the scale of the normal content on the screen, so <strong class="selflink">love.window.getPixelScale</strong> will return 2.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">scale <span class="sy0">=</span> love.window.getPixelScale<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> scale</code></dt><dd> The pixel scale factor associated with the window.
-</dd></dl>
-<h2> <span class="mw-headline" id="Notes"> Notes </span></h2>
-<p>The units of <a href="love.graphics.getWidth.html" title="love.graphics.getWidth">love.graphics.getWidth</a>, <a href="love.graphics.getHeight.html" title="love.graphics.getHeight">love.graphics.getHeight</a>, <a href="love.mouse.getPosition.html" title="love.mouse.getPosition">love.mouse.getPosition</a>, and mouse events are always in terms of pixels.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.window.html" title="love.window">love.window</a>
-</li><li> <a href="love.window.setMode.html" title="love.window.setMode">love.window.setMode</a>
-</li><li> <a href="Config_Files.html" title="Config Files">Config Files</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.window.getPixelScale_(Dansk)&action=edit&redlink=1" class="new" title="love.window.getPixelScale (Dansk) (page does not exist)">Dansk</a> –
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-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.window.getPixelScale_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.window.getPixelScale (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=love.window.getPixelScale_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.window.getPixelScale (日本語) (page does not exist)">日本語</a> –
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-wgCanonicalSpecialPageName=false,
-wgNamespaceNumber=0,
-wgPageName="love.window.getTitle",
-wgTitle="love.window.getTitle",
-wgAction="view",
-wgArticleId=2757,
-wgIsArticle=true,
-wgUserName=null,
-wgUserGroups=null,
-wgUserLanguage="en",
-wgContentLanguage="en",
-wgBreakFrames=false,
-wgCurRevisionId=11071,
-wgVersion="1.16.2",
-wgEnableAPI=true,
-wgEnableWriteAPI=true,
-wgSeparatorTransformTable=["", ""],
-wgDigitTransformTable=["", ""],
-wgMainPageTitle="Main Page",
-wgFormattedNamespaces={"-2": "Media", "-1": "Special", "0": "", "1": "Talk", "2": "User", "3": "User talk", "4": "LOVE", "5": "LOVE talk", "6": "File", "7": "File talk", "8": "MediaWiki", "9": "MediaWiki talk", "10": "Template", "11": "Template talk", "12": "Help", "13": "Help talk", "14": "Category", "15": "Category talk", "102": "Property", "103": "Property talk", "104": "Type", "105": "Type talk", "108": "Concept", "109": "Concept talk", "500": "Tutorial", "501": "Tutorial talk"},
-wgNamespaceIds={"media": -2, "special": -1, "": 0, "talk": 1, "user": 2, "user_talk": 3, "love": 4, "love_talk": 5, "file": 6, "file_talk": 7, "mediawiki": 8, "mediawiki_talk": 9, "template": 10, "template_talk": 11, "help": 12, "help_talk": 13, "category": 14, "category_talk": 15, "property": 102, "property_talk": 103, "type": 104, "type_talk": 105, "concept": 108, "concept_talk": 109, "tutorial": 500, "tutorial_talk": 501, "image": 6, "image_talk": 7},
-wgSiteName="LOVE",
-wgCategories=["Templates", "Functions"],
-wgRestrictionEdit=[],
-wgRestrictionMove=[];
-</script>
-		<script type="text/javascript" src="wikibits.js"><!-- wikibits js --></script>
-		<!-- Head Scripts -->
-		<link rel="alternate" type="application/rdf+xml" title="love.window.getTitle" href="https://love2d.org/w/index.php?title=Special:ExportRDF/love.window.getTitle&xmlmime=rdf" />
-		<script type="text/javascript" src="site.js"><!-- site js --></script>
-  <link href="https://plus.google.com/b/108553500970002863436/" rel="publisher" />
-	</head>
-<body class="mediawiki ltr ns-0 ns-subject page-love_window_getTitle skin-love">
-	<div id="globalWrapper">
-		<div id="column-content">
-	<div id="content">
-		<a name="top" id="top"></a>
-			
-		<div id="p-cactions">
-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="love.window.getTitle.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:love.window.getTitle&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=love.window.getTitle&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=love.window.getTitle&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">love.window.getTitle</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p><br />
-Gets the window title.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">title <span class="sy0">=</span> love.window.getTitle<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> title</code></dt><dd> The current window title.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.window.html" title="love.window">love.window</a>
-</li><li> <a href="love.window.setTitle.html" title="love.window.setTitle">love.window.setTitle</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.window.getTitle_(Dansk)&action=edit&redlink=1" class="new" title="love.window.getTitle (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getTitle_(Deutsch)&action=edit&redlink=1" class="new" title="love.window.getTitle (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.window.getTitle_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.window.getTitle (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getTitle_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.window.getTitle (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getTitle_(Indonesia)&action=edit&redlink=1" class="new" title="love.window.getTitle (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getTitle_(Italiano)&action=edit&redlink=1" class="new" title="love.window.getTitle (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getTitle_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.window.getTitle (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getTitle_(Magyar)&action=edit&redlink=1" class="new" title="love.window.getTitle (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getTitle_(Nederlands)&action=edit&redlink=1" class="new" title="love.window.getTitle (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getTitle_(Polski)&action=edit&redlink=1" class="new" title="love.window.getTitle (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getTitle_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="love.window.getTitle (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getTitle_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="love.window.getTitle (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getTitle_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.window.getTitle (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getTitle_(Suomi)&action=edit&redlink=1" class="new" title="love.window.getTitle (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getTitle_(Svenska)&action=edit&redlink=1" class="new" title="love.window.getTitle (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getTitle_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.window.getTitle (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getTitle_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="love.window.getTitle (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getTitle_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.window.getTitle (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getTitle_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.window.getTitle (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getTitle_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="love.window.getTitle (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getTitle_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.window.getTitle (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getTitle_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.window.getTitle (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getTitle_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.window.getTitle (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getTitle_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.window.getTitle (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getTitle_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.window.getTitle (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getTitle_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.window.getTitle (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getTitle_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.window.getTitle (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getTitle_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.window.getTitle (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/love.window.getTitle_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="love.window.getTitle (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
-</p>
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-		<h1 id="firstHeading" class="firstHeading">love.window.getWidth</h1>
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-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Gets the width of the window.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">width <span class="sy0">=</span> love.window.getWidth<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> width</code></dt><dd> The width of the window.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.window.html" title="love.window">love.window</a>
-</li><li> <a href="love.window.getHeight.html" title="love.window.getHeight">love.window.getHeight</a>
-</li><li> <a href="love.window.getDimensions.html" title="love.window.getDimensions">love.window.getDimensions</a>
-</li><li> <a href="love.window.setMode.html" title="love.window.setMode">love.window.setMode</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.window.getWidth_(Dansk)&action=edit&redlink=1" class="new" title="love.window.getWidth (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getWidth_(Deutsch)&action=edit&redlink=1" class="new" title="love.window.getWidth (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.window.getWidth_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.window.getWidth (Español) (page does not exist)">Español</a> –
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-<a href="https://love2d.org/w/index.php?title=love.window.getWidth_(Italiano)&action=edit&redlink=1" class="new" title="love.window.getWidth (Italiano) (page does not exist)">Italiano</a> –
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-<a href="https://love2d.org/w/index.php?title=love.window.getWidth_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.window.getWidth (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getWidth_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="love.window.getWidth (Русский) (page does not exist)">Русский</a> –
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-<a href="https://love2d.org/w/index.php?title=love.window.getWidth_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.window.getWidth (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getWidth_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.window.getWidth (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getWidth_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.window.getWidth (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getWidth_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.window.getWidth (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getWidth_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.window.getWidth (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.getWidth_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.window.getWidth (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/love.window.getWidth_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="love.window.getWidth (한국어)">한국어</a> 
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-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-			<h5>Views</h5>
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-					 <li id="ca-nstab-main" class="selected"><a href="love.window.hasFocus.html" title="View the content page [c]" accesskey="c">Page</a></li>
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You can view its source [e]" accesskey="e">View source</a></li>
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-	
-		<h1 id="firstHeading" class="firstHeading">love.window.hasFocus</h1>
-		<div id="bodyContent">
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-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Checks if the game window has keyboard focus.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">focus <span class="sy0">=</span> love.window.hasFocus<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> focus</code></dt><dd> True if the window has the focus or false if not.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.window.html" title="love.window">love.window</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.window.hasFocus_(Dansk)&action=edit&redlink=1" class="new" title="love.window.hasFocus (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.hasFocus_(Deutsch)&action=edit&redlink=1" class="new" title="love.window.hasFocus (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.window.hasFocus_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.window.hasFocus (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.hasFocus_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.window.hasFocus (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.hasFocus_(Indonesia)&action=edit&redlink=1" class="new" title="love.window.hasFocus (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.hasFocus_(Italiano)&action=edit&redlink=1" class="new" title="love.window.hasFocus (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.hasFocus_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.window.hasFocus (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.hasFocus_(Magyar)&action=edit&redlink=1" class="new" title="love.window.hasFocus (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.hasFocus_(Nederlands)&action=edit&redlink=1" class="new" title="love.window.hasFocus (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.hasFocus_(Polski)&action=edit&redlink=1" class="new" title="love.window.hasFocus (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.hasFocus_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="love.window.hasFocus (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.hasFocus_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="love.window.hasFocus (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.hasFocus_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.window.hasFocus (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.hasFocus_(Suomi)&action=edit&redlink=1" class="new" title="love.window.hasFocus (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.hasFocus_(Svenska)&action=edit&redlink=1" class="new" title="love.window.hasFocus (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.hasFocus_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.window.hasFocus (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.hasFocus_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="love.window.hasFocus (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.hasFocus_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.window.hasFocus (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.hasFocus_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.window.hasFocus (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.hasFocus_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="love.window.hasFocus (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.hasFocus_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.window.hasFocus (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.hasFocus_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.window.hasFocus (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.hasFocus_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.window.hasFocus (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.hasFocus_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.window.hasFocus (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.hasFocus_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.window.hasFocus (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.hasFocus_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.window.hasFocus (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.hasFocus_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.window.hasFocus (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.hasFocus_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.window.hasFocus (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/love.window.hasFocus_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="love.window.hasFocus (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-		<h1 id="firstHeading" class="firstHeading">love.window.hasMouseFocus</h1>
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-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Checks if the game window has mouse focus.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">focus <span class="sy0">=</span> love.window.hasMouseFocus<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> focus</code></dt><dd> True if the window has mouse focus or false if not.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.window.html" title="love.window">love.window</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
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-<a href="https://love2d.org/w/index.php?title=love.window.hasMouseFocus_(Deutsch)&action=edit&redlink=1" class="new" title="love.window.hasMouseFocus (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
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-<a href="https://love2d.org/w/index.php?title=love.window.hasMouseFocus_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.window.hasMouseFocus (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.hasMouseFocus_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="love.window.hasMouseFocus (Русский) (page does not exist)">Русский</a> –
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-<a href="https://love2d.org/w/index.php?title=love.window.hasMouseFocus_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.window.hasMouseFocus (Українська) (page does not exist)">Українська</a> –
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-<a href="https://love2d.org/w/index.php?title=love.window.hasMouseFocus_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.window.hasMouseFocus (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.hasMouseFocus_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.window.hasMouseFocus (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.hasMouseFocus_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.window.hasMouseFocus (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.hasMouseFocus_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.window.hasMouseFocus (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.hasMouseFocus_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.window.hasMouseFocus (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/love.window.hasMouseFocus_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="love.window.hasMouseFocus (한국어)">한국어</a> 
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-				<li id="n-love"><a href="love.html">love</a></li>
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-				<li id="n-love.event"><a href="love.event.html">love.event</a></li>
-				<li id="n-love.filesystem"><a href="love.filesystem.html">love.filesystem</a></li>
-				<li id="n-love.font"><a href="love.font.html">love.font</a></li>
-				<li id="n-love.graphics"><a href="love.graphics.html">love.graphics</a></li>
-				<li id="n-love.image"><a href="love.image.html">love.image</a></li>
-				<li id="n-love.joystick"><a href="love.joystick.html">love.joystick</a></li>
-				<li id="n-love.keyboard"><a href="love.keyboard.html">love.keyboard</a></li>
-				<li id="n-love.math"><a href="love.math.html">love.math</a></li>
-				<li id="n-love.mouse"><a href="love.mouse.html">love.mouse</a></li>
-				<li id="n-love.physics"><a href="love.physics.html">love.physics</a></li>
-				<li id="n-love.sound"><a href="love.sound.html">love.sound</a></li>
-				<li id="n-love.system"><a href="love.system.html">love.system</a></li>
-				<li id="n-love.thread"><a href="love.thread.html">love.thread</a></li>
-				<li id="n-love.timer"><a href="love.timer.html">love.timer</a></li>
-				<li id="n-love.window"><a href="love.window.html">love.window</a></li>
-			</ul>
-		</div>
-	</div>
-	<div class='generated-sidebar portlet' id='p-navigation'>
-		<h5>Navigation</h5>
-		<div class='pBody'>
-			<ul>
-				<li id="n-Home"><a href="http://love2d.org/">Home</a></li>
-				<li id="n-Forums"><a href="http://love2d.org/forums">Forums</a></li>
-				<li id="n-Issue-tracker"><a href="http://bitbucket.org/rude/love/issues">Issue tracker</a></li>
-			</ul>
-		</div>
-	</div>
-	<div class='generated-sidebar portlet' id='p-wiki_navigation'>
-		<h5>wiki navigation</h5>
-		<div class='pBody'>
-			<ul>
-				<li id="n-mainpage-description"><a href="https://love2d.org/wiki/Main_Page" title="Visit the main page [z]" accesskey="z">Main page</a></li>
-				<li id="n-recentchanges"><a href="https://love2d.org/wiki/Special:RecentChanges" title="The list of recent changes in the wiki [r]" accesskey="r">Recent changes</a></li>
-				<li id="n-randompage"><a href="https://love2d.org/wiki/Special:Random" title="Load a random page [x]" accesskey="x">Random page</a></li>
-			</ul>
-		</div>
-	</div>
-	<div id="p-search" class="portlet">
-		<h5><label for="searchInput">Search</label></h5>
-		<div id="searchBody" class="pBody">
-			<form action="https://love2d.org/w/index.php" id="searchform"><div>
-				<input type='hidden' name="title" value="Special:Search"/>
-				<input id="searchInput" name="search" type="text" title="Search LOVE [f]" accesskey="f" value="" />
-				<input type='submit' name="go" class="searchButton" id="searchGoButton"	value="Go" title="Go to a page with this exact name if exists" /> 
-				<input type='submit' name="fulltext" class="searchButton" id="mw-searchButton" value="Search" title="Search the pages for this text" />
-			</div></form>
-		</div>
-	</div>
-	<div class="portlet" id="p-tb">
-		<h5>Toolbox</h5>
-		<div class="pBody">
-			<ul>
-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/love.window.hasMouseFocus" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/love.window.hasMouseFocus" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
-<li id="t-specialpages"><a href="https://love2d.org/wiki/Special:SpecialPages" title="List of all special pages [q]" accesskey="q">Special pages</a></li>
-				<li id="t-print"><a href="https://love2d.org/w/index.php?title=love.window.hasMouseFocus&printable=yes" rel="alternate" title="Printable version of this page [p]" accesskey="p">Printable version</a></li>				<li id="t-permalink"><a href="https://love2d.org/w/index.php?title=love.window.hasMouseFocus&oldid=10747" title="Permanent link to this revision of the page">Permanent link</a></li><li id="t-smwbrowselink"><a href="https://love2d.org/wiki/Special:Browse/love.window.hasMous [...]
-		</div>
-	</div>
-		</div><!-- end of the left (by default at least) column -->
-			<div class="visualClear"></div>
-			<div id="footer">
-				<div id="f-poweredbyico"><a href="http://www.mediawiki.org/"><img src="poweredby_mediawiki_88x31.png" height="31" width="88" alt="Powered by MediaWiki" /></a></div>
-				<div id="f-copyrightico"><a href="http://www.gnu.org/copyleft/fdl.html"><img src="gnu-fdl.png" alt="GNU Free Documentation License 1.3" width="88" height="31" /></a></div>
-			<ul id="f-list">
-					<li id="lastmod"> This page was last modified on 17 June 2013, at 00:03.</li>
-					<li id="copyright">Content is available under <a href="http://www.gnu.org/copyleft/fdl.html" class="external ">GNU Free Documentation License 1.3</a>.</li>
-					<li id="privacy"><a href="https://love2d.org/wiki/LOVE:Privacy_policy" title="LOVE:Privacy policy">Privacy policy</a></li>
-					<li id="about"><a href="https://love2d.org/wiki/LOVE:About" title="LOVE:About">About LOVE</a></li>
-					<li id="disclaimer"><a href="https://love2d.org/wiki/LOVE:General_disclaimer" title="LOVE:General disclaimer">Disclaimers</a></li>
-			</ul>
-		</div>
-</div>
-
-<script>if (window.runOnloadHook) runOnloadHook();</script>
-<!-- Served in 0.257 secs. --></body></html>
diff --git a/doc/love.window.html b/doc/love.window.html
deleted file mode 100644
index 7737565..0000000
--- a/doc/love.window.html
+++ /dev/null
@@ -1,364 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
-<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en" dir="ltr">
-	<head>
-		<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
-		<meta name="generator" content="MediaWiki 1.16.2" />
-<link rel="shortcut icon" href="favicon.ico" />
-<link rel="search" type="application/opensearchdescription+xml" href="https://love2d.org/w/opensearch_desc.php" title="LOVE (en)" />
-<link title="Creative Commons" type="application/rdf+xml" href="https://love2d.org/w/index.php?title=love.window&action=creativecommons" rel="meta" />
-<link rel="copyright" href="http://www.gnu.org/copyleft/fdl.html" />
-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>love.window - LOVE</title>
-		<link rel="stylesheet" href="shared.css" media="screen" />
-<link rel="stylesheet" href="commonPrint.css" media="print" />
-<link rel="stylesheet" href="main.css" media="screen" />
-<link rel="stylesheet" href="MediaWiki%3aCommon.css" />
-<link rel="stylesheet" href="MediaWiki%3aPrint.css" media="print" />
-<link rel="stylesheet" href="MediaWiki%3aLove.css" />
-<link rel="stylesheet" href="user.css" />
-		<!--[if lt IE 7]><script type="text/javascript" src="https://love2d.org/w/skins/common/IEFixes.js?270"></script>
-		<meta http-equiv="imagetoolbar" content="no" /><![endif]-->
-
-		<script>
-var skin="love",
-stylepath="https://love2d.org/w/skins",
-wgUrlProtocols="http\\:\\/\\/|https\\:\\/\\/|ftp\\:\\/\\/|irc\\:\\/\\/|gopher\\:\\/\\/|telnet\\:\\/\\/|nntp\\:\\/\\/|worldwind\\:\\/\\/|mailto\\:|news\\:|svn\\:\\/\\/",
-wgArticlePath="https://love2d.org/wiki/$1",
-wgScriptPath="/w",
-wgScriptExtension=".php",
-wgScript="https://love2d.org/w/index.php",
-wgVariantArticlePath=false,
-wgActionPaths={},
-wgServer="https://www.love2d.org",
-wgCanonicalNamespace="",
-wgCanonicalSpecialPageName=false,
-wgNamespaceNumber=0,
-wgPageName="love.window",
-wgTitle="love.window",
-wgAction="view",
-wgArticleId=2756,
-wgIsArticle=true,
-wgUserName=null,
-wgUserGroups=null,
-wgUserLanguage="en",
-wgContentLanguage="en",
-wgBreakFrames=false,
-wgCurRevisionId=12241,
-wgVersion="1.16.2",
-wgEnableAPI=true,
-wgEnableWriteAPI=true,
-wgSeparatorTransformTable=["", ""],
-wgDigitTransformTable=["", ""],
-wgMainPageTitle="Main Page",
-wgFormattedNamespaces={"-2": "Media", "-1": "Special", "0": "", "1": "Talk", "2": "User", "3": "User talk", "4": "LOVE", "5": "LOVE talk", "6": "File", "7": "File talk", "8": "MediaWiki", "9": "MediaWiki talk", "10": "Template", "11": "Template talk", "12": "Help", "13": "Help talk", "14": "Category", "15": "Category talk", "102": "Property", "103": "Property talk", "104": "Type", "105": "Type talk", "108": "Concept", "109": "Concept talk", "500": "Tutorial", "501": "Tutorial talk"},
-wgNamespaceIds={"media": -2, "special": -1, "": 0, "talk": 1, "user": 2, "user_talk": 3, "love": 4, "love_talk": 5, "file": 6, "file_talk": 7, "mediawiki": 8, "mediawiki_talk": 9, "template": 10, "template_talk": 11, "help": 12, "help_talk": 13, "category": 14, "category_talk": 15, "property": 102, "property_talk": 103, "type": 104, "type_talk": 105, "concept": 108, "concept_talk": 109, "tutorial": 500, "tutorial_talk": 501, "image": 6, "image_talk": 7},
-wgSiteName="LOVE",
-wgCategories=["Modules"],
-wgRestrictionEdit=[],
-wgRestrictionMove=[];
-</script>
-		<script type="text/javascript" src="wikibits.js"><!-- wikibits js --></script>
-		<!-- Head Scripts -->
-		<link rel="alternate" type="application/rdf+xml" title="love.window" href="https://love2d.org/w/index.php?title=Special:ExportRDF/love.window&xmlmime=rdf" />
-		<script type="text/javascript" src="site.js"><!-- site js --></script>
-  <link href="https://plus.google.com/b/108553500970002863436/" rel="publisher" />
-	</head>
-<body class="mediawiki ltr ns-0 ns-subject page-love_window skin-love">
-	<div id="globalWrapper">
-		<div id="column-content">
-	<div id="content">
-		<a name="top" id="top"></a>
-			
-		<div id="p-cactions">
-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="love.window.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:love.window&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=love.window&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=love.window&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">love.window</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This module is not supported in earlier versions.</small>
-</td></tr></table>
-<p><br />
-Provides an interface for modifying and retrieving information about the program's window.
-</p>
-<h2> <span class="mw-headline" id="Functions"> Functions </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.window.getDesktopDimensions.html" title="love.window.getDesktopDimensions">love.window.getDesktopDimensions</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the width and height of the desktop.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/ [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.window.getDimensions.html" title="love.window.getDimensions">love.window.getDimensions</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the width and height of the window.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8"  [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.window.getDisplayCount.html" title="love.window.getDisplayCount">love.window.getDisplayCount</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the number of connected monitors.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width= [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.window.getFullscreen.html" title="love.window.getFullscreen">love.window.getFullscreen</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets whether the window is fullscreen.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" he [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.window.getFullscreenModes.html" title="love.window.getFullscreenModes">love.window.getFullscreenModes</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets a list of supported fullscreen modes.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Ad [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.window.getHeight.html" title="love.window.getHeight">love.window.getHeight</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the height of the window.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.window.getIcon.html" title="love.window.getIcon">love.window.getIcon</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the window icon.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2 [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.window.getMode.html" title="love.window.getMode">love.window.getMode</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Returns the current display mode.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="h [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.window.getPixelScale.html" title="love.window.getPixelScale">love.window.getPixelScale</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the scale factor associated with the window.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" w [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.window.getTitle.html" title="love.window.getTitle">love.window.getTitle</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the window title.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://l [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.window.getWidth.html" title="love.window.getWidth">love.window.getWidth</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Gets the width of the window.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="ht [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.window.hasFocus.html" title="love.window.hasFocus">love.window.hasFocus</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks if the game window has keyboard focus.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11 [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.window.hasMouseFocus.html" title="love.window.hasMouseFocus">love.window.hasMouseFocus</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks if the game window has mouse focus.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8 [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.window.isCreated.html" title="love.window.isCreated">love.window.isCreated</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks if the window has been created.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.window.isVisible.html" title="love.window.isVisible">love.window.isVisible</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Checks if the game window is visible.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" />  [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.window.setFullscreen.html" title="love.window.setFullscreen">love.window.setFullscreen</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Enters or exits fullscreen.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" / [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.window.setIcon.html" title="love.window.setIcon">love.window.setIcon</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the window icon.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2 [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.window.setMode.html" title="love.window.setMode">love.window.setMode</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Changes the display mode.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://l [...]
-</td></tr>
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="love.window.setTitle.html" title="love.window.setTitle">love.window.setTitle</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Sets the window title.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://l [...]
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="Enums"> Enums </span></h2>
-<table class="smwtable" style="background-color: #eeeeff;">
-
-
-<tr>
-<td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;"><a href="FullscreenType.html" title="FullscreenType">FullscreenType</a></td><td style="padding: 1px 5px 1px 5px; background-color: #ffffff; vertical-align: top;">Types of fullscreen modes.</td><td style="padding: 1px 5px 1px 5px; background-color: #f8fff8; vertical-align: top;"><img alt="Added since" src="https://love2d.org/w/images/a/a7/Add.png" width="8" height="11" /> <a href="https://love2d.org/wiki [...]
-</td></tr>
-
-</table>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.html" title="love">love</a>
-</li><li> <a href="love.resize.html" title="love.resize">love.resize</a>
-</li><li> <a href="love.focus.html" title="love.focus">love.focus</a>
-</li><li> <a href="love.mousefocus.html" title="love.mousefocus">love.mousefocus</a>
-</li><li> <a href="love.visible.html" title="love.visible">love.visible</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.window_(Dansk)&action=edit&redlink=1" class="new" title="love.window (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.window_(Deutsch)&action=edit&redlink=1" class="new" title="love.window (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.window_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.window (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.window_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.window (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.window_(Indonesia)&action=edit&redlink=1" class="new" title="love.window (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.window_(Italiano)&action=edit&redlink=1" class="new" title="love.window (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.window_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.window (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love.window_(Magyar)&action=edit&redlink=1" class="new" title="love.window (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.window_(Nederlands)&action=edit&redlink=1" class="new" title="love.window (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=love.window_(Polski)&action=edit&redlink=1" class="new" title="love.window (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=love.window_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="love.window (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=love.window_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="love.window (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=love.window_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.window (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=love.window_(Suomi)&action=edit&redlink=1" class="new" title="love.window (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=love.window_(Svenska)&action=edit&redlink=1" class="new" title="love.window (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=love.window_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.window (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=love.window_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="love.window (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love.window_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.window (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love.window_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.window (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=love.window_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="love.window (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=love.window_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.window (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=love.window_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.window (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.window_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.window (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.window_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.window (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.window_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.window (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.window_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.window (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.window_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.window (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.window_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.window (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/love.window_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="love.window (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
-</p>
-</div>
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-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:love.window.isCreated&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=love.window.isCreated&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=love.window.isCreated&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">love.window.isCreated</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p><br />
-Checks if the window has been created.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">created <span class="sy0">=</span> love.window.isCreated<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> created</code></dt><dd> True if the window has been created, false otherwise.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.window.html" title="love.window">love.window</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.window.isCreated_(Dansk)&action=edit&redlink=1" class="new" title="love.window.isCreated (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.isCreated_(Deutsch)&action=edit&redlink=1" class="new" title="love.window.isCreated (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.window.isCreated_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.window.isCreated (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.isCreated_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.window.isCreated (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.isCreated_(Indonesia)&action=edit&redlink=1" class="new" title="love.window.isCreated (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.isCreated_(Italiano)&action=edit&redlink=1" class="new" title="love.window.isCreated (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.isCreated_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.window.isCreated (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.isCreated_(Magyar)&action=edit&redlink=1" class="new" title="love.window.isCreated (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.isCreated_(Nederlands)&action=edit&redlink=1" class="new" title="love.window.isCreated (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.isCreated_(Polski)&action=edit&redlink=1" class="new" title="love.window.isCreated (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.isCreated_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="love.window.isCreated (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.isCreated_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="love.window.isCreated (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.isCreated_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.window.isCreated (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.isCreated_(Suomi)&action=edit&redlink=1" class="new" title="love.window.isCreated (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.isCreated_(Svenska)&action=edit&redlink=1" class="new" title="love.window.isCreated (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.isCreated_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.window.isCreated (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.isCreated_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="love.window.isCreated (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.isCreated_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.window.isCreated (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.isCreated_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.window.isCreated (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.isCreated_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="love.window.isCreated (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.isCreated_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.window.isCreated (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.isCreated_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.window.isCreated (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.isCreated_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.window.isCreated (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.isCreated_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.window.isCreated (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.isCreated_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.window.isCreated (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.isCreated_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.window.isCreated (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.isCreated_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.window.isCreated (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.isCreated_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.window.isCreated (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/love.window.isCreated_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="love.window.isCreated (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-wgNamespaceIds={"media": -2, "special": -1, "": 0, "talk": 1, "user": 2, "user_talk": 3, "love": 4, "love_talk": 5, "file": 6, "file_talk": 7, "mediawiki": 8, "mediawiki_talk": 9, "template": 10, "template_talk": 11, "help": 12, "help_talk": 13, "category": 14, "category_talk": 15, "property": 102, "property_talk": 103, "type": 104, "type_talk": 105, "concept": 108, "concept_talk": 109, "tutorial": 500, "tutorial_talk": 501, "image": 6, "image_talk": 7},
-wgSiteName="LOVE",
-wgCategories=["Templates", "Functions"],
-wgRestrictionEdit=[],
-wgRestrictionMove=[];
-</script>
-		<script type="text/javascript" src="wikibits.js"><!-- wikibits js --></script>
-		<!-- Head Scripts -->
-		<link rel="alternate" type="application/rdf+xml" title="love.window.isVisible" href="https://love2d.org/w/index.php?title=Special:ExportRDF/love.window.isVisible&xmlmime=rdf" />
-		<script type="text/javascript" src="site.js"><!-- site js --></script>
-  <link href="https://plus.google.com/b/108553500970002863436/" rel="publisher" />
-	</head>
-<body class="mediawiki ltr ns-0 ns-subject page-love_window_isVisible skin-love">
-	<div id="globalWrapper">
-		<div id="column-content">
-	<div id="content">
-		<a name="top" id="top"></a>
-			
-		<div id="p-cactions">
-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="love.window.isVisible.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:love.window.isVisible&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=love.window.isVisible&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=love.window.isVisible&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">love.window.isVisible</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Checks if the game window is visible.
-</p><p>The window is considered visible if it's not minimized and the program isn't hidden.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">visible <span class="sy0">=</span> love.window.isVisible<span class="br0">(</span> <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<p>None.
-</p>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> visible</code></dt><dd> True if the window is visible or false if not.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.window.html" title="love.window">love.window</a>
-</li><li> <a href="love.visible.html" title="love.visible">love.visible</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.window.isVisible_(Dansk)&action=edit&redlink=1" class="new" title="love.window.isVisible (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.isVisible_(Deutsch)&action=edit&redlink=1" class="new" title="love.window.isVisible (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.window.isVisible_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.window.isVisible (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.isVisible_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.window.isVisible (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.isVisible_(Indonesia)&action=edit&redlink=1" class="new" title="love.window.isVisible (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.isVisible_(Italiano)&action=edit&redlink=1" class="new" title="love.window.isVisible (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.isVisible_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.window.isVisible (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.isVisible_(Magyar)&action=edit&redlink=1" class="new" title="love.window.isVisible (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.isVisible_(Nederlands)&action=edit&redlink=1" class="new" title="love.window.isVisible (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.isVisible_(Polski)&action=edit&redlink=1" class="new" title="love.window.isVisible (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.isVisible_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="love.window.isVisible (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.isVisible_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="love.window.isVisible (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.isVisible_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.window.isVisible (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.isVisible_(Suomi)&action=edit&redlink=1" class="new" title="love.window.isVisible (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.isVisible_(Svenska)&action=edit&redlink=1" class="new" title="love.window.isVisible (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.isVisible_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.window.isVisible (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.isVisible_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="love.window.isVisible (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.isVisible_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.window.isVisible (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.isVisible_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.window.isVisible (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.isVisible_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="love.window.isVisible (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.isVisible_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.window.isVisible (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.isVisible_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.window.isVisible (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.isVisible_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.window.isVisible (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.isVisible_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.window.isVisible (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.isVisible_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.window.isVisible (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.isVisible_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.window.isVisible (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.isVisible_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.window.isVisible (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.isVisible_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.window.isVisible (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/love.window.isVisible_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="love.window.isVisible (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
-</p>
-</div>
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-		<h1 id="firstHeading" class="firstHeading">love.window.setFullscreen</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Enters or exits fullscreen. The display to use when entering fullscreen is chosen based on which display the window is currently in, if multiple monitors are connected.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">success <span class="sy0">=</span> love.window.setFullscreen<span class="br0">(</span> fullscreen <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> fullscreen</code></dt><dd> Whether to enter or exit fullscreen mode.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> success</code></dt><dd> True if successful, false otherwise.
-</dd></dl>
-<h2> <span class="mw-headline" id="Function_2"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis_2"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">success <span class="sy0">=</span> love.window.setFullscreen<span class="br0">(</span> fullscreen, fstype <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments_2"> Arguments </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> fullscreen</code></dt><dd> Whether to enter or exit fullscreen mode.
-</dd><dt><code><a href="FullscreenType.html" title="FullscreenType">FullscreenType</a> fstype</code></dt><dd> The type of fullscreen mode to use.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns_2"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> success</code></dt><dd> True if successful, false otherwise.
-</dd></dl>
-<h2> <span class="mw-headline" id="Notes"> Notes </span></h2>
-<p>If fullscreen mode is entered and the window size doesn't match one of the monitor's display modes (in normal fullscreen mode) or the window size doesn't match the desktop size (in 'desktop' fullscreen mode), the window will be resized appropriately. The window will revert back to its original size again when fullscreen mode is exited using this function.
-</p>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<p>Make the window fullscreen in desktop mode.
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.load<span class="br0">(</span><span class="br0">)</span><br />    love.window.setFullscreen<span class="br0">(</span><span class="kw1">true</span>, <span class="st0">"desktop"</span><span class="br0">)</span><br /><span class="kw1">end</span></div></div>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.window.html" title="love.window">love.window</a>
-</li><li> <a href="love.window.getFullscreen.html" title="love.window.getFullscreen">love.window.getFullscreen</a>
-</li><li> <a href="love.window.setMode.html" title="love.window.setMode">love.window.setMode</a>
-</li><li> <a href="love.resize.html" title="love.resize">love.resize</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.window.setFullscreen_(Dansk)&action=edit&redlink=1" class="new" title="love.window.setFullscreen (Dansk) (page does not exist)">Dansk</a> –
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-<strong class="selflink">English</strong> – 
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-			<h5>Views</h5>
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-					 <li id="ca-nstab-main" class="selected"><a href="love.window.setIcon.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:love.window.setIcon&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
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-	
-		<h1 id="firstHeading" class="firstHeading">love.window.setIcon</h1>
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-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p>Sets the window icon until the game is quit. Not all operating systems support very large icon images.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">success <span class="sy0">=</span> love.window.setIcon<span class="br0">(</span> imagedata <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="ImageData.html" title="ImageData">ImageData</a> imagedata</code></dt><dd> The window icon image.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> success</code></dt><dd> Whether the icon has been set successfully.
-</dd></dl>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.window.html" title="love.window">love.window</a>
-</li><li> <a href="love.window.getIcon.html" title="love.window.getIcon">love.window.getIcon</a>
-</li></ul>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.window.setIcon_(Dansk)&action=edit&redlink=1" class="new" title="love.window.setIcon (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.setIcon_(Deutsch)&action=edit&redlink=1" class="new" title="love.window.setIcon (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.window.setIcon_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.window.setIcon (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.setIcon_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.window.setIcon (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.setIcon_(Indonesia)&action=edit&redlink=1" class="new" title="love.window.setIcon (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.setIcon_(Italiano)&action=edit&redlink=1" class="new" title="love.window.setIcon (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.setIcon_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.window.setIcon (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.setIcon_(Magyar)&action=edit&redlink=1" class="new" title="love.window.setIcon (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.setIcon_(Nederlands)&action=edit&redlink=1" class="new" title="love.window.setIcon (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.setIcon_(Polski)&action=edit&redlink=1" class="new" title="love.window.setIcon (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.setIcon_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="love.window.setIcon (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.setIcon_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="love.window.setIcon (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.setIcon_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.window.setIcon (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.setIcon_(Suomi)&action=edit&redlink=1" class="new" title="love.window.setIcon (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.setIcon_(Svenska)&action=edit&redlink=1" class="new" title="love.window.setIcon (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.setIcon_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.window.setIcon (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.setIcon_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="love.window.setIcon (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.setIcon_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.window.setIcon (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.setIcon_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.window.setIcon (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.setIcon_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="love.window.setIcon (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.setIcon_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.window.setIcon (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.setIcon_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.window.setIcon (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.setIcon_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.window.setIcon (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.setIcon_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.window.setIcon (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.setIcon_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.window.setIcon (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.setIcon_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.window.setIcon (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.setIcon_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.window.setIcon (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.setIcon_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="love.window.setIcon (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/love.window.setIcon_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="love.window.setIcon (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="love.window.setMode.html" title="View the content page [c]" accesskey="c">Page</a></li>
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-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=love.window.setMode&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=love.window.setMode&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">love.window.setMode</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>Moved from <a href="love.graphics.setMode.html" title="love.graphics.setMode">love.graphics.setMode</a>.</small>
-</td></tr></table>
-<p><br />
-Changes the display mode.
-</p><p>If width or height is 0, setMode will use the width and height of the desktop. 
-</p><p>Changing the display mode may have side effects: for example, <a href="https://love2d.org/wiki/canvas" title="canvas" class="mw-redirect">canvases</a> will be cleared; make sure to save their contents beforehand if you need to.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">success <span class="sy0">=</span> love.window.setMode<span class="br0">(</span> width, height, flags <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="number.html" title="number">number</a> width</code></dt><dd> Display width.
-</dd><dt><code><a href="number.html" title="number">number</a> height</code></dt><dd> Display height.
-</dd><dt><code><a href="table.html" title="table">table</a> flags</code></dt><dd> The flags table with the options:
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> fullscreen (false)</code></dt><dd> Fullscreen (true), or windowed (false).
-</dd><dt><code><a href="FullscreenType.html" title="FullscreenType">FullscreenType</a> fullscreentype ("normal")</code></dt><dd> The type of fullscreen to use.
-</dd><dt><code><a href="boolean.html" title="boolean">boolean</a> vsync (true)</code></dt><dd> True if LÖVE should wait for vsync, false otherwise.
-</dd><dt><code><a href="number.html" title="number">number</a> fsaa (0)</code></dt><dd> The number of antialiasing samples.
-</dd><dt><code><a href="boolean.html" title="boolean">boolean</a> resizable (false)</code></dt><dd> True if the window should be resizable in windowed mode, false otherwise.
-</dd><dt><code><a href="boolean.html" title="boolean">boolean</a> borderless (false)</code></dt><dd> True if the window should be borderless in windowed mode, false otherwise.
-</dd><dt><code><a href="boolean.html" title="boolean">boolean</a> centered (true)</code></dt><dd> True if the window should be centered in windowed mode, false otherwise.
-</dd><dt><code><a href="number.html" title="number">number</a> display (1)</code></dt><dd> The index of the display to show the window in, if multiple monitors are available.
-</dd><dt><code><a href="number.html" title="number">number</a> minwidth (1)</code></dt><dd> The minimum width of the window, if it's resizable. Cannot be less than 1.
-</dd><dt><code><a href="number.html" title="number">number</a> minheight (1)</code></dt><dd> The minimum height of the window, if it's resizable. Cannot be less than 1.
-</dd><dt><code><a href="boolean.html" title="boolean">boolean</a> highdpi (false)</code></dt><dd> True if <a href="love.window.getPixelScale.html" title="love.window.getPixelScale">high-dpi mode</a> should be used on Retina displays in OS X. Does nothing on non-Retina displays. Added in <a href="https://love2d.org/wiki/0.9.1" title="0.9.1">0.9.1</a>.
-</dd><dt><code><a href="boolean.html" title="boolean">boolean</a> srgb (false)</code></dt><dd> True if sRGB gamma correction should be applied when drawing to the screen. Added in <a href="https://love2d.org/wiki/0.9.1" title="0.9.1">0.9.1</a>.
-</dd></dl>
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<dl><dt><code><a href="boolean.html" title="boolean">boolean</a> success</code></dt><dd> True if successful, false otherwise.
-</dd></dl>
-<h2> <span class="mw-headline" id="Notes"> Notes </span></h2>
-<p>If fullscreen is enabled and the width or height is not supported (see <a href="love.window.getFullscreenModes.html" title="love.window.getFullscreenModes">love.window.getFullscreenModes</a>), the window may be resized to the closest available resolution and a <a href="love.resize.html" title="love.resize">resize</a> event will be triggered.
-</p><p>If the fullscreen type is "desktop", then the window will be automatically resized to the desktop resolution.
-</p><p>If you have disabled the window in <a href="https://love2d.org/wiki/conf.lua" title="conf.lua" class="mw-redirect">conf.lua</a> and use this functon to manually create the window, then you must not call any other <a href="love.graphics.html" title="love.graphics">love.graphics</a>.* function before this one. Doing so will result in undefined behavior and/or crashes because OpenGL cannot function properly without a window.
-</p><p>Transparent backgrounds are currently not supported.
-</p>
-<h2> <span class="mw-headline" id="Examples"> Examples </span></h2>
-<p>Make the window resizable with vsync disabled and a minimum width and height set.
-</p>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua"><span class="kw1">function</span> love.load<span class="br0">(</span><span class="br0">)</span><br />    love.window.setMode<span class="br0">(</span><span class="nu0">800</span>, <span class="nu0">600</span>, <span class="br0">{</span>resizable<span class="sy0">=</span><span class="kw1">true</span>, vsync<span class="sy0">=</span><span class="kw1">false</span>, minwidth<span  [...]
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.window.html" title="love.window">love.window</a>
-</li><li> <a href="love.window.getMode.html" title="love.window.getMode">love.window.getMode</a>
-</li><li> <a href="love.window.getFullscreenModes.html" title="love.window.getFullscreenModes">love.window.getFullscreenModes</a>
-</li><li> <a href="love.resize.html" title="love.resize">love.resize</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.window.setMode_(Dansk)&action=edit&redlink=1" class="new" title="love.window.setMode (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.setMode_(Deutsch)&action=edit&redlink=1" class="new" title="love.window.setMode (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.window.setMode_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.window.setMode (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.setMode_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.window.setMode (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.setMode_(Indonesia)&action=edit&redlink=1" class="new" title="love.window.setMode (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.setMode_(Italiano)&action=edit&redlink=1" class="new" title="love.window.setMode (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.setMode_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.window.setMode (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.setMode_(Magyar)&action=edit&redlink=1" class="new" title="love.window.setMode (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.setMode_(Nederlands)&action=edit&redlink=1" class="new" title="love.window.setMode (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.setMode_(Polski)&action=edit&redlink=1" class="new" title="love.window.setMode (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.setMode_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="love.window.setMode (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.setMode_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="love.window.setMode (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.setMode_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="love.window.setMode (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.setMode_(Suomi)&action=edit&redlink=1" class="new" title="love.window.setMode (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.setMode_(Svenska)&action=edit&redlink=1" class="new" title="love.window.setMode (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.setMode_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="love.window.setMode (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.setMode_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="love.window.setMode (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.setMode_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="love.window.setMode (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.setMode_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="love.window.setMode (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.setMode_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="love.window.setMode (Русский) (page does not exist)">Русский</a> –
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-<a href="https://love2d.org/wiki/love.window.setMode_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="love.window.setMode (한국어)">한국어</a> 
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-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/love.window.setMode" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
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diff --git a/doc/love.window.setTitle.html b/doc/love.window.setTitle.html
deleted file mode 100644
index a665c74..0000000
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+++ /dev/null
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-<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en" dir="ltr">
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-		<meta name="generator" content="MediaWiki 1.16.2" />
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-<link rel="search" type="application/opensearchdescription+xml" href="https://love2d.org/w/opensearch_desc.php" title="LOVE (en)" />
-<link title="Creative Commons" type="application/rdf+xml" href="https://love2d.org/w/index.php?title=love.window.setTitle&action=creativecommons" rel="meta" />
-<link rel="copyright" href="http://www.gnu.org/copyleft/fdl.html" />
-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>love.window.setTitle - LOVE</title>
-		<link rel="stylesheet" href="shared.css" media="screen" />
-<link rel="stylesheet" href="commonPrint.css" media="print" />
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-<link rel="stylesheet" href="user.css" />
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-		<!-- Head Scripts -->
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-	</head>
-<body class="mediawiki ltr ns-0 ns-subject page-love_window_setTitle skin-love">
-	<div id="globalWrapper">
-		<div id="column-content">
-	<div id="content">
-		<a name="top" id="top"></a>
-			
-		<div id="p-cactions">
-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="love.window.setTitle.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:love.window.setTitle&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=love.window.setTitle&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=love.window.setTitle&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">love.window.setTitle</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<table bgcolor="#d0d0ff" style="margin-top: 1em; padding: 3px; border-radius:5px; -moz-border-radius:5px;">
-<tr>
-<td><i> <b>Available since LÖVE <a href="https://love2d.org/wiki/0.9.0" title="0.9.0">0.9.0</a></b> </i>
-</td></tr>
-<tr>
-<td> <small>This function is not supported in earlier versions.</small>
-</td></tr></table>
-<p><br />
-Sets the window title.
-</p>
-<h2> <span class="mw-headline" id="Function"> Function </span></h2>
-<h3> <span class="mw-headline" id="Synopsis"> Synopsis </span></h3>
-<div dir="ltr" class="mw-geshi" style="text-align: left;"><div class="lua source-lua">love.window.setTitle<span class="br0">(</span> title <span class="br0">)</span></div></div>
-<h3> <span class="mw-headline" id="Arguments"> Arguments </span></h3>
-<dl><dt><code><a href="string.html" title="string">string</a> title</code></dt><dd> The new window title.
-</dd></dl>
-<h3> <span class="mw-headline" id="Returns"> Returns </span></h3>
-<p>Nothing.
-</p>
-<h2> <span class="mw-headline" id="See_Also"> See Also </span></h2>
-<ul><li> <a href="love.window.html" title="love.window">love.window</a>
-</li><li> <a href="love.window.getTitle.html" title="love.window.getTitle">love.window.getTitle</a>
-</li></ul>
-<p><br />
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=love.window.setTitle_(Dansk)&action=edit&redlink=1" class="new" title="love.window.setTitle (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.setTitle_(Deutsch)&action=edit&redlink=1" class="new" title="love.window.setTitle (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=love.window.setTitle_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="love.window.setTitle (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.setTitle_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="love.window.setTitle (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.setTitle_(Indonesia)&action=edit&redlink=1" class="new" title="love.window.setTitle (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.setTitle_(Italiano)&action=edit&redlink=1" class="new" title="love.window.setTitle (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.setTitle_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="love.window.setTitle (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.setTitle_(Magyar)&action=edit&redlink=1" class="new" title="love.window.setTitle (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.setTitle_(Nederlands)&action=edit&redlink=1" class="new" title="love.window.setTitle (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.setTitle_(Polski)&action=edit&redlink=1" class="new" title="love.window.setTitle (Polski) (page does not exist)">Polski</a> –
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-<a href="https://love2d.org/w/index.php?title=love.window.setTitle_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="love.window.setTitle (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.setTitle_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="love.window.setTitle (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.setTitle_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="love.window.setTitle (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.setTitle_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="love.window.setTitle (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.setTitle_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.window.setTitle (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=love.window.setTitle_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="love.window.setTitle (简体中文) (page does not exist)">简体中文</a> –
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You can view its source [e]" accesskey="e">View source</a></li>
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-			<p>From the Lua 5.1 <a href="http://www.lua.org/manual/5.1/manual.html#2.2" class="external text" rel="nofollow">reference manual §2.2</a>:
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-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
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-<p><a href="https://love2d.org/w/index.php?title=number_(Dansk)&action=edit&redlink=1" class="new" title="number (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/wiki/number_(Deutsch)" title="number (Deutsch)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/wiki/number_(Espa%C3%B1ol)" title="number (Español)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=number_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="number (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=number_(Indonesia)&action=edit&redlink=1" class="new" title="number (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=number_(Italiano)&action=edit&redlink=1" class="new" title="number (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=number_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="number (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=number_(Magyar)&action=edit&redlink=1" class="new" title="number (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=number_(Nederlands)&action=edit&redlink=1" class="new" title="number (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/wiki/number_(Polski)" title="number (Polski)">Polski</a> –
-<a href="https://love2d.org/wiki/number_(Portugu%C3%AAs)" title="number (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=number_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="number (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=number_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="number (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=number_(Suomi)&action=edit&redlink=1" class="new" title="number (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=number_(Svenska)&action=edit&redlink=1" class="new" title="number (Svenska) (page does not exist)">Svenska</a> –
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-<a href="https://love2d.org/w/index.php?title=number_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="number (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=number_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="number (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=number_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="number (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/number_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="number (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=number_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="number (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/wiki/number_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)" title="number (Українська)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=number_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="number (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=number_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="number (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=number_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="number (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=number_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="number (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=number_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="number (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/wiki/number_(Ti%E1%BA%BFng_Vi%E1%BB%87t)" title="number (Tiếng Việt)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/number_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="number (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
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-				<li id="n-Forums"><a href="http://love2d.org/forums">Forums</a></li>
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-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/number" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
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-			<ul id="f-list">
-					<li id="lastmod"> This page was last modified on 5 February 2012, at 23:06.</li>
-					<li id="copyright">Content is available under <a href="http://www.gnu.org/copyleft/fdl.html" class="external ">GNU Free Documentation License 1.3</a>.</li>
-					<li id="privacy"><a href="https://love2d.org/wiki/LOVE:Privacy_policy" title="LOVE:Privacy policy">Privacy policy</a></li>
-					<li id="about"><a href="https://love2d.org/wiki/LOVE:About" title="LOVE:About">About LOVE</a></li>
-					<li id="disclaimer"><a href="https://love2d.org/wiki/LOVE:General_disclaimer" title="LOVE:General disclaimer">Disclaimers</a></li>
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-wgActionPaths={},
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-		<!-- Head Scripts -->
-		<link rel="alternate" type="application/rdf+xml" title="string" href="https://love2d.org/w/index.php?title=Special:ExportRDF/string&xmlmime=rdf" />
-		<script type="text/javascript" src="site.js"><!-- site js --></script>
-  <link href="https://plus.google.com/b/108553500970002863436/" rel="publisher" />
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-	<div id="globalWrapper">
-		<div id="column-content">
-	<div id="content">
-		<a name="top" id="top"></a>
-			
-		<div id="p-cactions">
-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="string.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:string&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=string&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=string&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
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-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">string</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>From the Lua 5.1 <a href="http://www.lua.org/manual/5.1/manual.html#2.2" class="external text" rel="nofollow">reference manual §2.2</a>:
-</p><p>String represents arrays of characters. Lua is 8-bit clean: strings can contain any 8-bit character, including embedded zeros ('\0') (see <a href="http://www.lua.org/manual/5.1/manual.html#2.1" class="external text" rel="nofollow">§2.1</a>).
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=string_(Dansk)&action=edit&redlink=1" class="new" title="string (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=string_(Deutsch)&action=edit&redlink=1" class="new" title="string (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/wiki/string_(Espa%C3%B1ol)" title="string (Español)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=string_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="string (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=string_(Indonesia)&action=edit&redlink=1" class="new" title="string (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=string_(Italiano)&action=edit&redlink=1" class="new" title="string (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=string_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="string (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=string_(Magyar)&action=edit&redlink=1" class="new" title="string (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=string_(Nederlands)&action=edit&redlink=1" class="new" title="string (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/wiki/string_(Polski)" title="string (Polski)">Polski</a> –
-<a href="https://love2d.org/wiki/string_(Portugu%C3%AAs)" title="string (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=string_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="string (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=string_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="string (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=string_(Suomi)&action=edit&redlink=1" class="new" title="string (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=string_(Svenska)&action=edit&redlink=1" class="new" title="string (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=string_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="string (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=string_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="string (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=string_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="string (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=string_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="string (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/string_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="string (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=string_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="string (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/wiki/string_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)" title="string (Українська)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=string_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="string (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=string_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="string (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=string_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="string (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=string_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="string (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=string_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="string (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=string_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="string (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/string_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="string (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
-</p>
-</div>
-
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-			<div id='catlinks' class='catlinks'><div id="mw-normal-catlinks"><a href="https://love2d.org/wiki/Special:Categories" title="Special:Categories">Category</a>: <span dir='ltr'><a href="https://love2d.org/wiki/Category:Lua" title="Category:Lua">Lua</a></span></div></div>			<!-- end content -->
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-		<h5>Personal tools</h5>
-		<div class="pBody">
-			<ul>
-				<li id="pt-login"><a href="https://love2d.org/w/index.php?title=Special:UserLogin&returnto=string" title="You are encouraged to log in; however, it is not mandatory [o]" accesskey="o">Log in</a></li>
-			</ul>
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-	</div>
-	<div class="portlet" id="p-logo">
-		<a style="background-image: url(wiki.png);" href="https://love2d.org/wiki/Main_Page" title="Visit the main page"></a>
-	</div>
-<!--	<div class="portlet" id="p-docs">
-		<h5>Documentation</h5>
-		<div class="pBody">
-			<ul>
-				<li><a href="//love2d.org/wiki/love">love</a></li>
-				<li><a href="//love2d.org/wiki/love.audio">love.audio</a></li>
-				<li><a href="//love2d.org/wiki/love.event">love.event</a></li>
-				<li><a href="//love2d.org/wiki/love.filesystem">love.filesystem</a></li>
-				<li><a href="//love2d.org/wiki/love.graphics">love.graphics</a></li>
-				<li><a href="//love2d.org/wiki/love.image">love.image</a></li>
-				<li><a href="//love2d.org/wiki/love.joystick">love.joystick</a></li>
-				<li><a href="//love2d.org/wiki/love.keyboard">love.keyboard</a></li>
-				<li><a href="//love2d.org/wiki/love.math">love.math</a></li>
-				<li><a href="//love2d.org/wiki/love.mouse">love.mouse</a></li>
-				<li><a href="//love2d.org/wiki/love.physics">love.physics</a></li>
-				<li><a href="//love2d.org/wiki/love.sound">love.sound</a></li>
-				<li><a href="//love2d.org/wiki/love.system">love.system</a></li>
-				<li><a href="//love2d.org/wiki/love.timer">love.timer</a></li>
-				<li><a href="//love2d.org/wiki/love.window">love.window</a></li>
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-		</div>
-	</div> -->
-	<script type="text/javascript"> if (window.isMSIE55) fixalpha(); </script>
-	<div class='generated-sidebar portlet' id='p-documentation'>
-		<h5>documentation</h5>
-		<div class='pBody'>
-			<ul>
-				<li id="n-love"><a href="love.html">love</a></li>
-				<li id="n-love.audio"><a href="love.audio.html">love.audio</a></li>
-				<li id="n-love.event"><a href="love.event.html">love.event</a></li>
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-				<li id="n-love.font"><a href="love.font.html">love.font</a></li>
-				<li id="n-love.graphics"><a href="love.graphics.html">love.graphics</a></li>
-				<li id="n-love.image"><a href="love.image.html">love.image</a></li>
-				<li id="n-love.joystick"><a href="love.joystick.html">love.joystick</a></li>
-				<li id="n-love.keyboard"><a href="love.keyboard.html">love.keyboard</a></li>
-				<li id="n-love.math"><a href="love.math.html">love.math</a></li>
-				<li id="n-love.mouse"><a href="love.mouse.html">love.mouse</a></li>
-				<li id="n-love.physics"><a href="love.physics.html">love.physics</a></li>
-				<li id="n-love.sound"><a href="love.sound.html">love.sound</a></li>
-				<li id="n-love.system"><a href="love.system.html">love.system</a></li>
-				<li id="n-love.thread"><a href="love.thread.html">love.thread</a></li>
-				<li id="n-love.timer"><a href="love.timer.html">love.timer</a></li>
-				<li id="n-love.window"><a href="love.window.html">love.window</a></li>
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-			<h5>Views</h5>
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-					 <li id="ca-nstab-main" class="selected"><a href="table.html" title="View the content page [c]" accesskey="c">Page</a></li>
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You can view its source [e]" accesskey="e">View source</a></li>
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-	
-		<h1 id="firstHeading" class="firstHeading">table</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>From the Lua 5.1 <a href="http://www.lua.org/manual/5.1/manual.html#2.2" class="external text" rel="nofollow">reference manual §2.2</a>:
-</p><p>The type table implements associative arrays, that is, arrays that can be indexed not only with <a href="number.html" title="number">numbers</a>, but with any value (except <a href="https://love2d.org/wiki/nil" title="nil">nil</a>). Tables can be heterogeneous; that is, they can contain values of all types (except <a href="https://love2d.org/wiki/nil" title="nil">nil</a>). Tables are the sole data structuring mechanism in Lua; they can be used to represent ordinary arrays, symbol  [...]
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=table_(Dansk)&action=edit&redlink=1" class="new" title="table (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=table_(Deutsch)&action=edit&redlink=1" class="new" title="table (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=table_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="table (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=table_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="table (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=table_(Indonesia)&action=edit&redlink=1" class="new" title="table (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=table_(Italiano)&action=edit&redlink=1" class="new" title="table (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=table_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="table (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=table_(Magyar)&action=edit&redlink=1" class="new" title="table (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=table_(Nederlands)&action=edit&redlink=1" class="new" title="table (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=table_(Polski)&action=edit&redlink=1" class="new" title="table (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/wiki/table_(Portugu%C3%AAs)" title="table (Português)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=table_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="table (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=table_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="table (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=table_(Suomi)&action=edit&redlink=1" class="new" title="table (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=table_(Svenska)&action=edit&redlink=1" class="new" title="table (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=table_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="table (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=table_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="table (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=table_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="table (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=table_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="table (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/wiki/table_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)" title="table (Русский)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=table_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="table (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=table_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="table (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=table_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="table (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=table_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="table (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=table_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="table (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=table_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="table (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=table_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="table (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=table_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="table (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/table_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="table (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
-</p>
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-<!--	<div class="portlet" id="p-docs">
-		<h5>Documentation</h5>
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-			<ul>
-				<li><a href="//love2d.org/wiki/love">love</a></li>
-				<li><a href="//love2d.org/wiki/love.audio">love.audio</a></li>
-				<li><a href="//love2d.org/wiki/love.event">love.event</a></li>
-				<li><a href="//love2d.org/wiki/love.filesystem">love.filesystem</a></li>
-				<li><a href="//love2d.org/wiki/love.graphics">love.graphics</a></li>
-				<li><a href="//love2d.org/wiki/love.image">love.image</a></li>
-				<li><a href="//love2d.org/wiki/love.joystick">love.joystick</a></li>
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-				<li><a href="//love2d.org/wiki/love.physics">love.physics</a></li>
-				<li><a href="//love2d.org/wiki/love.sound">love.sound</a></li>
-				<li><a href="//love2d.org/wiki/love.system">love.system</a></li>
-				<li><a href="//love2d.org/wiki/love.timer">love.timer</a></li>
-				<li><a href="//love2d.org/wiki/love.window">love.window</a></li>
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-	<div class='generated-sidebar portlet' id='p-documentation'>
-		<h5>documentation</h5>
-		<div class='pBody'>
-			<ul>
-				<li id="n-love"><a href="love.html">love</a></li>
-				<li id="n-love.audio"><a href="love.audio.html">love.audio</a></li>
-				<li id="n-love.event"><a href="love.event.html">love.event</a></li>
-				<li id="n-love.filesystem"><a href="love.filesystem.html">love.filesystem</a></li>
-				<li id="n-love.font"><a href="love.font.html">love.font</a></li>
-				<li id="n-love.graphics"><a href="love.graphics.html">love.graphics</a></li>
-				<li id="n-love.image"><a href="love.image.html">love.image</a></li>
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-				<li id="n-love.mouse"><a href="love.mouse.html">love.mouse</a></li>
-				<li id="n-love.physics"><a href="love.physics.html">love.physics</a></li>
-				<li id="n-love.sound"><a href="love.sound.html">love.sound</a></li>
-				<li id="n-love.system"><a href="love.system.html">love.system</a></li>
-				<li id="n-love.thread"><a href="love.thread.html">love.thread</a></li>
-				<li id="n-love.timer"><a href="love.timer.html">love.timer</a></li>
-				<li id="n-love.window"><a href="love.window.html">love.window</a></li>
-			</ul>
-		</div>
-	</div>
-	<div class='generated-sidebar portlet' id='p-navigation'>
-		<h5>Navigation</h5>
-		<div class='pBody'>
-			<ul>
-				<li id="n-Home"><a href="http://love2d.org/">Home</a></li>
-				<li id="n-Forums"><a href="http://love2d.org/forums">Forums</a></li>
-				<li id="n-Issue-tracker"><a href="http://bitbucket.org/rude/love/issues">Issue tracker</a></li>
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-				<li id="n-recentchanges"><a href="https://love2d.org/wiki/Special:RecentChanges" title="The list of recent changes in the wiki [r]" accesskey="r">Recent changes</a></li>
-				<li id="n-randompage"><a href="https://love2d.org/wiki/Special:Random" title="Load a random page [x]" accesskey="x">Random page</a></li>
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-		<div id="searchBody" class="pBody">
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-				<input type='hidden' name="title" value="Special:Search"/>
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-				<input type='submit' name="fulltext" class="searchButton" id="mw-searchButton" value="Search" title="Search the pages for this text" />
-			</div></form>
-		</div>
-	</div>
-	<div class="portlet" id="p-tb">
-		<h5>Toolbox</h5>
-		<div class="pBody">
-			<ul>
-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/table" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/table" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
-<li id="t-specialpages"><a href="https://love2d.org/wiki/Special:SpecialPages" title="List of all special pages [q]" accesskey="q">Special pages</a></li>
-				<li id="t-print"><a href="https://love2d.org/w/index.php?title=table&printable=yes" rel="alternate" title="Printable version of this page [p]" accesskey="p">Printable version</a></li>				<li id="t-permalink"><a href="https://love2d.org/w/index.php?title=table&oldid=7938" title="Permanent link to this revision of the page">Permanent link</a></li><li id="t-smwbrowselink"><a href="https://love2d.org/wiki/Special:Browse/table" title="Special:Browse/table">Browse properties</a></l [...]
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-	</div>
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-			<ul id="f-list">
-					<li id="lastmod"> This page was last modified on 5 February 2012, at 23:05.</li>
-					<li id="copyright">Content is available under <a href="http://www.gnu.org/copyleft/fdl.html" class="external ">GNU Free Documentation License 1.3</a>.</li>
-					<li id="privacy"><a href="https://love2d.org/wiki/LOVE:Privacy_policy" title="LOVE:Privacy policy">Privacy policy</a></li>
-					<li id="about"><a href="https://love2d.org/wiki/LOVE:About" title="LOVE:About">About LOVE</a></li>
-					<li id="disclaimer"><a href="https://love2d.org/wiki/LOVE:General_disclaimer" title="LOVE:General disclaimer">Disclaimers</a></li>
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index f010367..0000000
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diff --git a/doc/value.html b/doc/value.html
deleted file mode 100644
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--- a/doc/value.html
+++ /dev/null
@@ -1,260 +0,0 @@
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-	<head>
-		<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
-		<meta name="generator" content="MediaWiki 1.16.2" />
-<link rel="shortcut icon" href="favicon.ico" />
-<link rel="search" type="application/opensearchdescription+xml" href="https://love2d.org/w/opensearch_desc.php" title="LOVE (en)" />
-<link title="Creative Commons" type="application/rdf+xml" href="https://love2d.org/w/index.php?title=value&action=creativecommons" rel="meta" />
-<link rel="copyright" href="http://www.gnu.org/copyleft/fdl.html" />
-<link rel="alternate" type="application/atom+xml" title="LOVE Atom feed" href="https://love2d.org/w/index.php?title=Special:RecentChanges&feed=atom" />		<title>value - LOVE</title>
-		<link rel="stylesheet" href="shared.css" media="screen" />
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-<link rel="stylesheet" href="MediaWiki%3aCommon.css" />
-<link rel="stylesheet" href="MediaWiki%3aPrint.css" media="print" />
-<link rel="stylesheet" href="MediaWiki%3aLove.css" />
-<link rel="stylesheet" href="user.css" />
-		<!--[if lt IE 7]><script type="text/javascript" src="https://love2d.org/w/skins/common/IEFixes.js?270"></script>
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-wgSiteName="LOVE",
-wgCategories=[],
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-		<script type="text/javascript" src="wikibits.js"><!-- wikibits js --></script>
-		<!-- Head Scripts -->
-		<link rel="alternate" type="application/rdf+xml" title="value" href="https://love2d.org/w/index.php?title=Special:ExportRDF/value&xmlmime=rdf" />
-		<script type="text/javascript" src="site.js"><!-- site js --></script>
-  <link href="https://plus.google.com/b/108553500970002863436/" rel="publisher" />
-	</head>
-<body class="mediawiki ltr ns-0 ns-subject page-value skin-love">
-	<div id="globalWrapper">
-		<div id="column-content">
-	<div id="content">
-		<a name="top" id="top"></a>
-			
-		<div id="p-cactions">
-			<h5>Views</h5>
-			<div>
-				<ul>
-		
-					 <li id="ca-nstab-main" class="selected"><a href="value.html" title="View the content page [c]" accesskey="c">Page</a></li>
-					 <li id="ca-talk" class="new"><a href="https://love2d.org/w/index.php?title=Talk:value&action=edit&redlink=1" title="Discussion about the content page [t]" accesskey="t">Discussion</a></li>
-					 <li id="ca-viewsource"><a href="https://love2d.org/w/index.php?title=value&action=edit" title="This page is protected.
You can view its source [e]" accesskey="e">View source</a></li>
-					 <li id="ca-history"><a href="https://love2d.org/w/index.php?title=value&action=history" title="Past revisions of this page [h]" accesskey="h">History</a></li>				</ul>
-			</div>
-		</div>
-	
-		<h1 id="firstHeading" class="firstHeading">value</h1>
-		<div id="bodyContent">
-			<div id="contentSub"></div>
-									<!-- start content -->
-			<p>Value represents all of Lua type, but it's not that exists in Lua really.
-</p><p>In <a href="Thread.html" title="Thread">Thread</a>(or <a href="Channel.html" title="Channel">Channel</a>), The value of the message can be a boolean, string, number, LÖVE userdata, or a simple flat table. Foreign userdata (Lua's files, LuaSocket, ENet, ...), functions, and tables inside tables are not supported.
-</p>
-<h2> <span class="mw-headline" id="Other_Languages"> Other Languages </span></h2>
-<div class="i18n">
-<p><a href="https://love2d.org/w/index.php?title=value_(Dansk)&action=edit&redlink=1" class="new" title="value (Dansk) (page does not exist)">Dansk</a> –
-<a href="https://love2d.org/w/index.php?title=value_(Deutsch)&action=edit&redlink=1" class="new" title="value (Deutsch) (page does not exist)">Deutsch</a> –
-<strong class="selflink">English</strong> – 
-<a href="https://love2d.org/w/index.php?title=value_(Espa%C3%B1ol)&action=edit&redlink=1" class="new" title="value (Español) (page does not exist)">Español</a> –
-<a href="https://love2d.org/w/index.php?title=value_(Fran%C3%A7ais)&action=edit&redlink=1" class="new" title="value (Français) (page does not exist)">Français</a> –
-<a href="https://love2d.org/w/index.php?title=value_(Indonesia)&action=edit&redlink=1" class="new" title="value (Indonesia) (page does not exist)">Indonesia</a> –
-<a href="https://love2d.org/w/index.php?title=value_(Italiano)&action=edit&redlink=1" class="new" title="value (Italiano) (page does not exist)">Italiano</a> –
-<a href="https://love2d.org/w/index.php?title=value_(Lietuvi%C5%A1kai)&action=edit&redlink=1" class="new" title="value (Lietuviškai) (page does not exist)">Lietuviškai</a> –
-<a href="https://love2d.org/w/index.php?title=value_(Magyar)&action=edit&redlink=1" class="new" title="value (Magyar) (page does not exist)">Magyar</a> –
-<a href="https://love2d.org/w/index.php?title=value_(Nederlands)&action=edit&redlink=1" class="new" title="value (Nederlands) (page does not exist)">Nederlands</a> –
-<a href="https://love2d.org/w/index.php?title=value_(Polski)&action=edit&redlink=1" class="new" title="value (Polski) (page does not exist)">Polski</a> –
-<a href="https://love2d.org/w/index.php?title=value_(Portugu%C3%AAs)&action=edit&redlink=1" class="new" title="value (Português) (page does not exist)">Português</a> –
-<a href="https://love2d.org/w/index.php?title=value_(Rom%C3%A2n%C4%83)&action=edit&redlink=1" class="new" title="value (Română) (page does not exist)">Română</a> –
-<a href="https://love2d.org/w/index.php?title=value_(Slovensk%C3%BD)&action=edit&redlink=1" class="new" title="value (Slovenský) (page does not exist)">Slovenský</a> –
-<a href="https://love2d.org/w/index.php?title=value_(Suomi)&action=edit&redlink=1" class="new" title="value (Suomi) (page does not exist)">Suomi</a> –
-<a href="https://love2d.org/w/index.php?title=value_(Svenska)&action=edit&redlink=1" class="new" title="value (Svenska) (page does not exist)">Svenska</a> –
-<a href="https://love2d.org/w/index.php?title=value_(T%C3%BCrk%C3%A7e)&action=edit&redlink=1" class="new" title="value (Türkçe) (page does not exist)">Türkçe</a> –
-<a href="https://love2d.org/w/index.php?title=value_(%C4%8Cesky)&action=edit&redlink=1" class="new" title="value (Česky) (page does not exist)">Česky</a> –
-<a href="https://love2d.org/w/index.php?title=value_(%CE%95%CE%BB%CE%BB%CE%B7%CE%BD%CE%B9%CE%BA%CE%AC)&action=edit&redlink=1" class="new" title="value (Ελληνικά) (page does not exist)">Ελληνικά</a> –
-<a href="https://love2d.org/w/index.php?title=value_(%D0%91%D1%8A%D0%BB%D0%B3%D0%B0%D1%80%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="value (Български) (page does not exist)">Български</a> –
-<a href="https://love2d.org/w/index.php?title=value_(%D0%A0%D1%83%D1%81%D1%81%D0%BA%D0%B8%D0%B9)&action=edit&redlink=1" class="new" title="value (Русский) (page does not exist)">Русский</a> –
-<a href="https://love2d.org/w/index.php?title=value_(%D0%A1%D1%80%D0%BF%D1%81%D0%BA%D0%B8)&action=edit&redlink=1" class="new" title="value (Српски) (page does not exist)">Српски</a> –
-<a href="https://love2d.org/w/index.php?title=value_(%D0%A3%D0%BA%D1%80%D0%B0%D1%97%D0%BD%D1%81%D1%8C%D0%BA%D0%B0)&action=edit&redlink=1" class="new" title="value (Українська) (page does not exist)">Українська</a> –
-<a href="https://love2d.org/w/index.php?title=value_(%D7%A2%D7%91%D7%A8%D7%99%D7%AA)&action=edit&redlink=1" class="new" title="value (עברית) (page does not exist)">עברית</a> –
-<a href="https://love2d.org/w/index.php?title=value_(%E0%B9%84%E0%B8%97%E0%B8%A2)&action=edit&redlink=1" class="new" title="value (ไทย) (page does not exist)">ไทย</a> –
-<a href="https://love2d.org/w/index.php?title=value_(%E6%97%A5%E6%9C%AC%E8%AA%9E)&action=edit&redlink=1" class="new" title="value (日本語) (page does not exist)">日本語</a> –
-<a href="https://love2d.org/w/index.php?title=value_(%E6%AD%A3%E9%AB%94%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="value (正體中文) (page does not exist)">正體中文</a> –
-<a href="https://love2d.org/w/index.php?title=value_(%E7%AE%80%E4%BD%93%E4%B8%AD%E6%96%87)&action=edit&redlink=1" class="new" title="value (简体中文) (page does not exist)">简体中文</a> –
-<a href="https://love2d.org/w/index.php?title=value_(Ti%E1%BA%BFng_Vi%E1%BB%87t)&action=edit&redlink=1" class="new" title="value (Tiếng Việt) (page does not exist)">Tiếng Việt</a> –
-<a href="https://love2d.org/wiki/value_(%ED%95%9C%EA%B5%AD%EC%96%B4)" title="value (한국어)">한국어</a> 
-<br />
-<span style="text-align:right;"><i><a href="https://love2d.org/wiki/Help:i18n" title="Help:i18n">More info</a></i></span>
-</p>
-</div>
-
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-<div class="printfooter">
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-			<div id='catlinks' class='catlinks catlinks-allhidden'></div>			<!-- end content -->
-						<div class="visualClear"></div>
-		</div>
-	</div>
-		</div>
-		<div id="column-one">
-
-	<div class="portlet" id="p-personal">
-		<h5>Personal tools</h5>
-		<div class="pBody">
-			<ul>
-				<li id="pt-login"><a href="https://love2d.org/w/index.php?title=Special:UserLogin&returnto=value" title="You are encouraged to log in; however, it is not mandatory [o]" accesskey="o">Log in</a></li>
-			</ul>
-		</div>
-	</div>
-	<div class="portlet" id="p-logo">
-		<a style="background-image: url(wiki.png);" href="https://love2d.org/wiki/Main_Page" title="Visit the main page"></a>
-	</div>
-<!--	<div class="portlet" id="p-docs">
-		<h5>Documentation</h5>
-		<div class="pBody">
-			<ul>
-				<li><a href="//love2d.org/wiki/love">love</a></li>
-				<li><a href="//love2d.org/wiki/love.audio">love.audio</a></li>
-				<li><a href="//love2d.org/wiki/love.event">love.event</a></li>
-				<li><a href="//love2d.org/wiki/love.filesystem">love.filesystem</a></li>
-				<li><a href="//love2d.org/wiki/love.graphics">love.graphics</a></li>
-				<li><a href="//love2d.org/wiki/love.image">love.image</a></li>
-				<li><a href="//love2d.org/wiki/love.joystick">love.joystick</a></li>
-				<li><a href="//love2d.org/wiki/love.keyboard">love.keyboard</a></li>
-				<li><a href="//love2d.org/wiki/love.math">love.math</a></li>
-				<li><a href="//love2d.org/wiki/love.mouse">love.mouse</a></li>
-				<li><a href="//love2d.org/wiki/love.physics">love.physics</a></li>
-				<li><a href="//love2d.org/wiki/love.sound">love.sound</a></li>
-				<li><a href="//love2d.org/wiki/love.system">love.system</a></li>
-				<li><a href="//love2d.org/wiki/love.timer">love.timer</a></li>
-				<li><a href="//love2d.org/wiki/love.window">love.window</a></li>
-			</ul>
-		</div>
-	</div> -->
-	<script type="text/javascript"> if (window.isMSIE55) fixalpha(); </script>
-	<div class='generated-sidebar portlet' id='p-documentation'>
-		<h5>documentation</h5>
-		<div class='pBody'>
-			<ul>
-				<li id="n-love"><a href="love.html">love</a></li>
-				<li id="n-love.audio"><a href="love.audio.html">love.audio</a></li>
-				<li id="n-love.event"><a href="love.event.html">love.event</a></li>
-				<li id="n-love.filesystem"><a href="love.filesystem.html">love.filesystem</a></li>
-				<li id="n-love.font"><a href="love.font.html">love.font</a></li>
-				<li id="n-love.graphics"><a href="love.graphics.html">love.graphics</a></li>
-				<li id="n-love.image"><a href="love.image.html">love.image</a></li>
-				<li id="n-love.joystick"><a href="love.joystick.html">love.joystick</a></li>
-				<li id="n-love.keyboard"><a href="love.keyboard.html">love.keyboard</a></li>
-				<li id="n-love.math"><a href="love.math.html">love.math</a></li>
-				<li id="n-love.mouse"><a href="love.mouse.html">love.mouse</a></li>
-				<li id="n-love.physics"><a href="love.physics.html">love.physics</a></li>
-				<li id="n-love.sound"><a href="love.sound.html">love.sound</a></li>
-				<li id="n-love.system"><a href="love.system.html">love.system</a></li>
-				<li id="n-love.thread"><a href="love.thread.html">love.thread</a></li>
-				<li id="n-love.timer"><a href="love.timer.html">love.timer</a></li>
-				<li id="n-love.window"><a href="love.window.html">love.window</a></li>
-			</ul>
-		</div>
-	</div>
-	<div class='generated-sidebar portlet' id='p-navigation'>
-		<h5>Navigation</h5>
-		<div class='pBody'>
-			<ul>
-				<li id="n-Home"><a href="http://love2d.org/">Home</a></li>
-				<li id="n-Forums"><a href="http://love2d.org/forums">Forums</a></li>
-				<li id="n-Issue-tracker"><a href="http://bitbucket.org/rude/love/issues">Issue tracker</a></li>
-			</ul>
-		</div>
-	</div>
-	<div class='generated-sidebar portlet' id='p-wiki_navigation'>
-		<h5>wiki navigation</h5>
-		<div class='pBody'>
-			<ul>
-				<li id="n-mainpage-description"><a href="https://love2d.org/wiki/Main_Page" title="Visit the main page [z]" accesskey="z">Main page</a></li>
-				<li id="n-recentchanges"><a href="https://love2d.org/wiki/Special:RecentChanges" title="The list of recent changes in the wiki [r]" accesskey="r">Recent changes</a></li>
-				<li id="n-randompage"><a href="https://love2d.org/wiki/Special:Random" title="Load a random page [x]" accesskey="x">Random page</a></li>
-			</ul>
-		</div>
-	</div>
-	<div id="p-search" class="portlet">
-		<h5><label for="searchInput">Search</label></h5>
-		<div id="searchBody" class="pBody">
-			<form action="https://love2d.org/w/index.php" id="searchform"><div>
-				<input type='hidden' name="title" value="Special:Search"/>
-				<input id="searchInput" name="search" type="text" title="Search LOVE [f]" accesskey="f" value="" />
-				<input type='submit' name="go" class="searchButton" id="searchGoButton"	value="Go" title="Go to a page with this exact name if exists" /> 
-				<input type='submit' name="fulltext" class="searchButton" id="mw-searchButton" value="Search" title="Search the pages for this text" />
-			</div></form>
-		</div>
-	</div>
-	<div class="portlet" id="p-tb">
-		<h5>Toolbox</h5>
-		<div class="pBody">
-			<ul>
-				<li id="t-whatlinkshere"><a href="https://love2d.org/wiki/Special:WhatLinksHere/value" title="List of all wiki pages that link here [j]" accesskey="j">What links here</a></li>
-				<li id="t-recentchangeslinked"><a href="https://love2d.org/wiki/Special:RecentChangesLinked/value" title="Recent changes in pages linked from this page [k]" accesskey="k">Related changes</a></li>
-<li id="t-specialpages"><a href="https://love2d.org/wiki/Special:SpecialPages" title="List of all special pages [q]" accesskey="q">Special pages</a></li>
-				<li id="t-print"><a href="https://love2d.org/w/index.php?title=value&printable=yes" rel="alternate" title="Printable version of this page [p]" accesskey="p">Printable version</a></li>				<li id="t-permalink"><a href="https://love2d.org/w/index.php?title=value&oldid=12729" title="Permanent link to this revision of the page">Permanent link</a></li><li id="t-smwbrowselink"><a href="https://love2d.org/wiki/Special:Browse/value" title="Special:Browse/value">Browse properties</a></ [...]
-		</div>
-	</div>
-		</div><!-- end of the left (by default at least) column -->
-			<div class="visualClear"></div>
-			<div id="footer">
-				<div id="f-poweredbyico"><a href="http://www.mediawiki.org/"><img src="poweredby_mediawiki_88x31.png" height="31" width="88" alt="Powered by MediaWiki" /></a></div>
-				<div id="f-copyrightico"><a href="http://www.gnu.org/copyleft/fdl.html"><img src="gnu-fdl.png" alt="GNU Free Documentation License 1.3" width="88" height="31" /></a></div>
-			<ul id="f-list">
-					<li id="lastmod"> This page was last modified on 26 January 2014, at 05:48.</li>
-					<li id="copyright">Content is available under <a href="http://www.gnu.org/copyleft/fdl.html" class="external ">GNU Free Documentation License 1.3</a>.</li>
-					<li id="privacy"><a href="https://love2d.org/wiki/LOVE:Privacy_policy" title="LOVE:Privacy policy">Privacy policy</a></li>
-					<li id="about"><a href="https://love2d.org/wiki/LOVE:About" title="LOVE:About">About LOVE</a></li>
-					<li id="disclaimer"><a href="https://love2d.org/wiki/LOVE:General_disclaimer" title="LOVE:General disclaimer">Disclaimers</a></li>
-			</ul>
-		</div>
-</div>
-
-<script>if (window.runOnloadHook) runOnloadHook();</script>
-<!-- Served in 0.260 secs. --></body></html>
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diff --git a/doc/wikibits.js b/doc/wikibits.js
deleted file mode 100644
index 94f23a9..0000000
--- a/doc/wikibits.js
+++ /dev/null
@@ -1,1042 +0,0 @@
-// MediaWiki JavaScript support functions
-
-var clientPC = navigator.userAgent.toLowerCase(); // Get client info
-var is_gecko = /gecko/.test( clientPC ) &&
-	!/khtml|spoofer|netscape\/7\.0/.test(clientPC);
-var webkit_match = clientPC.match(/applewebkit\/(\d+)/);
-if (webkit_match) {
-	var is_safari = clientPC.indexOf('applewebkit') != -1 &&
-		clientPC.indexOf('spoofer') == -1;
-	var is_safari_win = is_safari && clientPC.indexOf('windows') != -1;
-	var webkit_version = parseInt(webkit_match[1]);
-}
-// For accesskeys; note that FF3+ is included here!
-var is_ff2 = /firefox\/[2-9]|minefield\/3/.test( clientPC );
-var ff2_bugs = /firefox\/2/.test( clientPC );
-// These aren't used here, but some custom scripts rely on them
-var is_ff2_win = is_ff2 && clientPC.indexOf('windows') != -1;
-var is_ff2_x11 = is_ff2 && clientPC.indexOf('x11') != -1;
-if (clientPC.indexOf('opera') != -1) {
-	var is_opera = true;
-	var is_opera_preseven = window.opera && !document.childNodes;
-	var is_opera_seven = window.opera && document.childNodes;
-	var is_opera_95 = /opera\/(9\.[5-9]|[1-9][0-9])/.test( clientPC );
-	var opera6_bugs = is_opera_preseven;
-	var opera7_bugs = is_opera_seven && !is_opera_95;
-	var opera95_bugs = /opera\/(9\.5)/.test( clientPC );
-}
-// As recommended by <http://msdn.microsoft.com/en-us/library/ms537509.aspx>,
-// avoiding false positives from moronic extensions that append to the IE UA
-// string (bug 23171)
-var ie6_bugs = false;
-if ( /msie ([0-9]{1,}[\.0-9]{0,})/.exec( clientPC ) != null
-&& parseFloat( RegExp.$1 ) <= 6.0 ) {
-	ie6_bugs = true;
-}
-
-// Global external objects used by this script.
-/*extern ta, stylepath, skin */
-
-// add any onload functions in this hook (please don't hard-code any events in the xhtml source)
-var doneOnloadHook;
-
-if (!window.onloadFuncts) {
-	var onloadFuncts = [];
-}
-
-function addOnloadHook( hookFunct ) {
-	// Allows add-on scripts to add onload functions
-	if( !doneOnloadHook ) {
-		onloadFuncts[onloadFuncts.length] = hookFunct;
-	} else {
-		hookFunct();  // bug in MSIE script loading
-	}
-}
-
-function hookEvent( hookName, hookFunct ) {
-	addHandler( window, hookName, hookFunct );
-}
-
-function importScript( page ) {
-	// TODO: might want to introduce a utility function to match wfUrlencode() in PHP
-	var uri = wgScript + '?title=' +
-		encodeURIComponent(page.replace(/ /g,'_')).replace(/%2F/ig,'/').replace(/%3A/ig,':') +
-		'&action=raw&ctype=text/javascript';
-	return importScriptURI( uri );
-}
-
-var loadedScripts = {}; // included-scripts tracker
-function importScriptURI( url ) {
-	if ( loadedScripts[url] ) {
-		return null;
-	}
-	loadedScripts[url] = true;
-	var s = document.createElement( 'script' );
-	s.setAttribute( 'src', url );
-	s.setAttribute( 'type', 'text/javascript' );
-	document.getElementsByTagName('head')[0].appendChild( s );
-	return s;
-}
-
-function importStylesheet( page ) {
-	return importStylesheetURI( wgScript + '?action=raw&ctype=text/css&title=' + encodeURIComponent( page.replace(/ /g,'_') ) );
-}
-
-function importStylesheetURI( url, media ) {
-	var l = document.createElement( 'link' );
-	l.type = 'text/css';
-	l.rel = 'stylesheet';
-	l.href = url;
-	if( media ) {
-		l.media = media;
-	}
-	document.getElementsByTagName('head')[0].appendChild( l );
-	return l;
-}
-
-function appendCSS( text ) {
-	var s = document.createElement( 'style' );
-	s.type = 'text/css';
-	s.rel = 'stylesheet';
-	if ( s.styleSheet ) {
-		s.styleSheet.cssText = text; // IE
-	} else {
-		s.appendChild( document.createTextNode( text + '' ) ); // Safari sometimes borks on null
-	}
-	document.getElementsByTagName('head')[0].appendChild( s );
-	return s;
-}
-
-// Special stylesheet links for Monobook only (see bug 14717)
-if ( typeof stylepath != 'undefined' && skin == 'monobook' ) {
-	if ( opera6_bugs ) {
-		importStylesheetURI( stylepath + '/' + skin + '/Opera6Fixes.css' );
-	} else if ( opera7_bugs ) {
-		importStylesheetURI( stylepath + '/' + skin + '/Opera7Fixes.css' );
-	} else if ( opera95_bugs ) {
-		importStylesheetURI( stylepath + '/' + skin + '/Opera9Fixes.css' );
-	} else if ( ff2_bugs ) {
-		importStylesheetURI( stylepath + '/' + skin + '/FF2Fixes.css' );
-	}
-}
-
-
-if ( wgBreakFrames ) {
-	// Un-trap us from framesets
-	if ( window.top != window ) {
-		window.top.location = window.location;
-	}
-}
-
-function showTocToggle() {
-	if ( document.createTextNode ) {
-		// Uses DOM calls to avoid document.write + XHTML issues
-
-		var linkHolder = document.getElementById( 'toctitle' );
-		var existingLink = document.getElementById( 'togglelink' );
-		if ( !linkHolder || existingLink ) {
-			// Don't add the toggle link twice
-			return;
-		}
-
-		var outerSpan = document.createElement( 'span' );
-		outerSpan.className = 'toctoggle';
-
-		var toggleLink = document.createElement( 'a' );
-		toggleLink.id = 'togglelink';
-		toggleLink.className = 'internal';
-		toggleLink.href = 'javascript:toggleToc()';
-		toggleLink.appendChild( document.createTextNode( tocHideText ) );
-
-		outerSpan.appendChild( document.createTextNode( '[' ) );
-		outerSpan.appendChild( toggleLink );
-		outerSpan.appendChild( document.createTextNode( ']' ) );
-
-		linkHolder.appendChild( document.createTextNode( ' ' ) );
-		linkHolder.appendChild( outerSpan );
-
-		var cookiePos = document.cookie.indexOf( "hidetoc=" );
-		if ( cookiePos > -1 && document.cookie.charAt( cookiePos + 8 ) == 1 ) {
-			toggleToc();
-		}
-	}
-}
-
-function changeText( el, newText ) {
-	// Safari work around
-	if ( el.innerText ) {
-		el.innerText = newText;
-	} else if ( el.firstChild && el.firstChild.nodeValue ) {
-		el.firstChild.nodeValue = newText;
-	}
-}
-
-function toggleToc() {
-	var tocmain = document.getElementById( 'toc' );
-	var toc = document.getElementById('toc').getElementsByTagName('ul')[0];
-	var toggleLink = document.getElementById( 'togglelink' );
-
-	if ( toc && toggleLink && toc.style.display == 'none' ) {
-		changeText( toggleLink, tocHideText );
-		toc.style.display = 'block';
-		document.cookie = "hidetoc=0";
-		tocmain.className = 'toc';
-	} else {
-		changeText( toggleLink, tocShowText );
-		toc.style.display = 'none';
-		document.cookie = "hidetoc=1";
-		tocmain.className = 'toc tochidden';
-	}
-}
-
-var mwEditButtons = [];
-var mwCustomEditButtons = []; // eg to add in MediaWiki:Common.js
-
-function escapeQuotes( text ) {
-	var re = new RegExp( "'", "g" );
-	text = text.replace( re, "\\'" );
-	re = new RegExp( "\\n", "g" );
-	text = text.replace( re, "\\n" );
-	return escapeQuotesHTML( text );
-}
-
-function escapeQuotesHTML( text ) {
-	var re = new RegExp( '&', "g" );
-	text = text.replace( re, "&" );
-	re = new RegExp( '"', "g" );
-	text = text.replace( re, """ );
-	re = new RegExp( '<', "g" );
-	text = text.replace( re, "<" );
-	re = new RegExp( '>', "g" );
-	text = text.replace( re, ">" );
-	return text;
-}
-
-/**
- * Set the accesskey prefix based on browser detection.
- */
-var tooltipAccessKeyPrefix = 'alt-';
-if ( is_opera ) {
-	tooltipAccessKeyPrefix = 'shift-esc-';
-} else if ( !is_safari_win && is_safari && webkit_version > 526 ) {
-	tooltipAccessKeyPrefix = 'ctrl-alt-';
-} else if ( !is_safari_win && ( is_safari
-		|| clientPC.indexOf('mac') != -1
-		|| clientPC.indexOf('konqueror') != -1 ) ) {
-	tooltipAccessKeyPrefix = 'ctrl-';
-} else if ( is_ff2 ) {
-	tooltipAccessKeyPrefix = 'alt-shift-';
-}
-var tooltipAccessKeyRegexp = /\[(ctrl-)?(alt-)?(shift-)?(esc-)?(.)\]$/;
-
-/**
- * Add the appropriate prefix to the accesskey shown in the tooltip.
- * If the nodeList parameter is given, only those nodes are updated;
- * otherwise, all the nodes that will probably have accesskeys by
- * default are updated.
- *
- * @param Array nodeList -- list of elements to update
- */
-function updateTooltipAccessKeys( nodeList ) {
-	if ( !nodeList ) {
-		// Rather than scan all links on the whole page, we can just scan these
-		// containers which contain the relevant links. This is really just an
-		// optimization technique.
-		var linkContainers = [
-			'column-one', // Monobook and Modern
-			'mw-head', 'mw-panel', 'p-logo' // Vector
-		];
-		for ( var i in linkContainers ) {
-			var linkContainer = document.getElementById( linkContainers[i] );
-			if ( linkContainer ) {
-				updateTooltipAccessKeys( linkContainer.getElementsByTagName( 'a' ) );
-			}
-		}
-		// these are rare enough that no such optimization is needed
-		updateTooltipAccessKeys( document.getElementsByTagName( 'input' ) );
-		updateTooltipAccessKeys( document.getElementsByTagName( 'label' ) );
-		return;
-	}
-
-	for ( var i = 0; i < nodeList.length; i++ ) {
-		var element = nodeList[i];
-		var tip = element.getAttribute( 'title' );
-		if ( tip && tooltipAccessKeyRegexp.exec( tip ) ) {
-			tip = tip.replace(tooltipAccessKeyRegexp,
-					  '[' + tooltipAccessKeyPrefix + "$5]");
-			element.setAttribute( 'title', tip );
-		}
-	}
-}
-
-/**
- * Add a link to one of the portlet menus on the page, including:
- *
- * p-cactions: Content actions (shown as tabs above the main content in Monobook)
- * p-personal: Personal tools (shown at the top right of the page in Monobook)
- * p-navigation: Navigation
- * p-tb: Toolbox
- *
- * This function exists for the convenience of custom JS authors.  All
- * but the first three parameters are optional, though providing at
- * least an id and a tooltip is recommended.
- *
- * By default the new link will be added to the end of the list.  To
- * add the link before a given existing item, pass the DOM node of
- * that item (easily obtained with document.getElementById()) as the
- * nextnode parameter; to add the link _after_ an existing item, pass
- * the node's nextSibling instead.
- *
- * @param String portlet -- id of the target portlet ("p-cactions", "p-personal", "p-navigation" or "p-tb")
- * @param String href -- link URL
- * @param String text -- link text (will be automatically lowercased by CSS for p-cactions in Monobook)
- * @param String id -- id of the new item, should be unique and preferably have the appropriate prefix ("ca-", "pt-", "n-" or "t-")
- * @param String tooltip -- text to show when hovering over the link, without accesskey suffix
- * @param String accesskey -- accesskey to activate this link (one character, try to avoid conflicts)
- * @param Node nextnode -- the DOM node before which the new item should be added, should be another item in the same list
- *
- * @return Node -- the DOM node of the new item (an LI element) or null
- */
-function addPortletLink( portlet, href, text, id, tooltip, accesskey, nextnode ) {
-	var root = document.getElementById( portlet );
-	if ( !root ) {
-		return null;
-	}
-	var node = root.getElementsByTagName( 'ul' )[0];
-	if ( !node ) {
-		return null;
-	}
-
-	// unhide portlet if it was hidden before
-	root.className = root.className.replace( /(^| )emptyPortlet( |$)/, "$2" );
-
-	var span = document.createElement( 'span' );
-	span.appendChild( document.createTextNode( text ) );
-
-	var link = document.createElement( 'a' );
-	link.appendChild( span );
-	link.href = href;
-
-	var item = document.createElement( 'li' );
-	item.appendChild( link );
-	if ( id ) {
-		item.id = id;
-	}
-
-	if ( accesskey ) {
-		link.setAttribute( 'accesskey', accesskey );
-		tooltip += ' [' + accesskey + ']';
-	}
-	if ( tooltip ) {
-		link.setAttribute( 'title', tooltip );
-	}
-	if ( accesskey && tooltip ) {
-		updateTooltipAccessKeys( new Array( link ) );
-	}
-
-	if ( nextnode && nextnode.parentNode == node ) {
-		node.insertBefore( item, nextnode );
-	} else {
-		node.appendChild( item );  // IE compatibility (?)
-	}
-
-	return item;
-}
-
-function getInnerText( el ) {
-	if ( typeof el == 'string' ) {
-		return el;
-	}
-	if ( typeof el == 'undefined' ) {
-		return el;
-	}
-	if ( el.textContent ) {
-		return el.textContent; // not needed but it is faster
-	}
-	if ( el.innerText ) {
-		return el.innerText; // IE doesn't have textContent
-	}
-	var str = '';
-
-	var cs = el.childNodes;
-	var l = cs.length;
-	for ( var i = 0; i < l; i++ ) {
-		switch ( cs[i].nodeType ) {
-			case 1: // ELEMENT_NODE
-				str += ts_getInnerText( cs[i] );
-				break;
-			case 3:	// TEXT_NODE
-				str += cs[i].nodeValue;
-				break;
-		}
-	}
-	return str;
-}
-
-/* Dummy for deprecated function */
-window.ta = [];
-function akeytt( doId ) {
-}
-
-var checkboxes;
-var lastCheckbox;
-
-function setupCheckboxShiftClick() {
-	checkboxes = [];
-	lastCheckbox = null;
-	var inputs = document.getElementsByTagName( 'input' );
-	addCheckboxClickHandlers( inputs );
-}
-
-function addCheckboxClickHandlers( inputs, start ) {
-	if ( !start ) {
-		start = 0;
-	}
-
-	var finish = start + 250;
-	if ( finish > inputs.length ) {
-		finish = inputs.length;
-	}
-
-	for ( var i = start; i < finish; i++ ) {
-		var cb = inputs[i];
-		if ( !cb.type || cb.type.toLowerCase() != 'checkbox' ) {
-			continue;
-		}
-		var end = checkboxes.length;
-		checkboxes[end] = cb;
-		cb.index = end;
-		cb.onclick = checkboxClickHandler;
-	}
-
-	if ( finish < inputs.length ) {
-		setTimeout( function() {
-			addCheckboxClickHandlers( inputs, finish );
-		}, 200 );
-	}
-}
-
-function checkboxClickHandler( e ) {
-	if ( typeof e == 'undefined' ) {
-		e = window.event;
-	}
-	if ( !e.shiftKey || lastCheckbox === null ) {
-		lastCheckbox = this.index;
-		return true;
-	}
-	var endState = this.checked;
-	var start, finish;
-	if ( this.index < lastCheckbox ) {
-		start = this.index + 1;
-		finish = lastCheckbox;
-	} else {
-		start = lastCheckbox;
-		finish = this.index - 1;
-	}
-	for ( var i = start; i <= finish; ++i ) {
-		checkboxes[i].checked = endState;
-		if( i > start && typeof checkboxes[i].onchange == 'function' ) {
-			checkboxes[i].onchange(); // fire triggers
-		}
-	}
-	lastCheckbox = this.index;
-	return true;
-}
-
-
-/*
-	Written by Jonathan Snook, http://www.snook.ca/jonathan
-	Add-ons by Robert Nyman, http://www.robertnyman.com
-	Author says "The credit comment is all it takes, no license. Go crazy with it!:-)"
-	From http://www.robertnyman.com/2005/11/07/the-ultimate-getelementsbyclassname/
-*/
-function getElementsByClassName( oElm, strTagName, oClassNames ) {
-	var arrReturnElements = new Array();
-	if ( typeof( oElm.getElementsByClassName ) == 'function' ) {
-		/* Use a native implementation where possible FF3, Saf3.2, Opera 9.5 */
-		var arrNativeReturn = oElm.getElementsByClassName( oClassNames );
-		if ( strTagName == '*' ) {
-			return arrNativeReturn;
-		}
-		for ( var h = 0; h < arrNativeReturn.length; h++ ) {
-			if( arrNativeReturn[h].tagName.toLowerCase() == strTagName.toLowerCase() ) {
-				arrReturnElements[arrReturnElements.length] = arrNativeReturn[h];
-			}
-		}
-		return arrReturnElements;
-	}
-	var arrElements = ( strTagName == '*' && oElm.all ) ? oElm.all : oElm.getElementsByTagName( strTagName );
-	var arrRegExpClassNames = new Array();
-	if( typeof oClassNames == 'object' ) {
-		for( var i = 0; i < oClassNames.length; i++ ) {
-			arrRegExpClassNames[arrRegExpClassNames.length] =
-				new RegExp("(^|\\s)" + oClassNames[i].replace(/\-/g, "\\-") + "(\\s|$)");
-		}
-	} else {
-		arrRegExpClassNames[arrRegExpClassNames.length] =
-			new RegExp("(^|\\s)" + oClassNames.replace(/\-/g, "\\-") + "(\\s|$)");
-	}
-	var oElement;
-	var bMatchesAll;
-	for( var j = 0; j < arrElements.length; j++ ) {
-		oElement = arrElements[j];
-		bMatchesAll = true;
-		for( var k = 0; k < arrRegExpClassNames.length; k++ ) {
-			if( !arrRegExpClassNames[k].test( oElement.className ) ) {
-				bMatchesAll = false;
-				break;
-			}
-		}
-		if( bMatchesAll ) {
-			arrReturnElements[arrReturnElements.length] = oElement;
-		}
-	}
-	return ( arrReturnElements );
-}
-
-function redirectToFragment( fragment ) {
-	var match = navigator.userAgent.match(/AppleWebKit\/(\d+)/);
-	if ( match ) {
-		var webKitVersion = parseInt( match[1] );
-		if ( webKitVersion < 420 ) {
-			// Released Safari w/ WebKit 418.9.1 messes up horribly
-			// Nightlies of 420+ are ok
-			return;
-		}
-	}
-	if ( is_gecko ) {
-		// Mozilla needs to wait until after load, otherwise the window doesn't scroll
-		addOnloadHook(function() {
-			if ( window.location.hash == '' ) {
-				window.location.hash = fragment;
-			}
-		});
-	} else {
-		if ( window.location.hash == '' ) {
-			window.location.hash = fragment;
-		}
-	}
-}
-
-/*
- * Table sorting script based on one (c) 1997-2006 Stuart Langridge and Joost
- * de Valk:
- * http://www.joostdevalk.nl/code/sortable-table/
- * http://www.kryogenix.org/code/browser/sorttable/
- *
- * @todo don't break on colspans/rowspans (bug 8028)
- * @todo language-specific digit grouping/decimals (bug 8063)
- * @todo support all accepted date formats (bug 8226)
- */
-
-var ts_image_path = stylepath + '/common/images/';
-var ts_image_up = 'sort_up.gif';
-var ts_image_down = 'sort_down.gif';
-var ts_image_none = 'sort_none.gif';
-var ts_europeandate = wgContentLanguage != 'en'; // The non-American-inclined can change to "true"
-var ts_alternate_row_colors = false;
-var ts_number_transform_table = null;
-var ts_number_regex = null;
-
-function sortables_init() {
-	var idnum = 0;
-	// Find all tables with class sortable and make them sortable
-	var tables = getElementsByClassName( document, 'table', 'sortable' );
-	for ( var ti = 0; ti < tables.length ; ti++ ) {
-		if ( !tables[ti].id ) {
-			tables[ti].setAttribute( 'id', 'sortable_table_id_' + idnum );
-			++idnum;
-		}
-		ts_makeSortable( tables[ti] );
-	}
-}
-
-function ts_makeSortable( table ) {
-	var firstRow;
-	if ( table.rows && table.rows.length > 0 ) {
-		if ( table.tHead && table.tHead.rows.length > 0 ) {
-			firstRow = table.tHead.rows[table.tHead.rows.length-1];
-		} else {
-			firstRow = table.rows[0];
-		}
-	}
-	if ( !firstRow ) {
-		return;
-	}
-
-	// We have a first row: assume it's the header, and make its contents clickable links
-	for ( var i = 0; i < firstRow.cells.length; i++ ) {
-		var cell = firstRow.cells[i];
-		if ( (' ' + cell.className + ' ').indexOf(' unsortable ') == -1 ) {
-			cell.innerHTML += '<a href="#" class="sortheader" '
-				+ 'onclick="ts_resortTable(this);return false;">'
-				+ '<span class="sortarrow">'
-				+ '<img src="'
-				+ ts_image_path
-				+ ts_image_none
-				+ '" alt="↓"/></span></a>';
-		}
-	}
-	if ( ts_alternate_row_colors ) {
-		ts_alternate( table );
-	}
-}
-
-function ts_getInnerText( el ) {
-	return getInnerText( el );
-}
-
-function ts_resortTable( lnk ) {
-	// get the span
-	var span = lnk.getElementsByTagName('span')[0];
-
-	var td = lnk.parentNode;
-	var tr = td.parentNode;
-	var column = td.cellIndex;
-
-	var table = tr.parentNode;
-	while ( table && !( table.tagName && table.tagName.toLowerCase() == 'table' ) ) {
-		table = table.parentNode;
-	}
-	if ( !table ) {
-		return;
-	}
-
-	if ( table.rows.length <= 1 ) {
-		return;
-	}
-
-	// Generate the number transform table if it's not done already
-	if ( ts_number_transform_table === null ) {
-		ts_initTransformTable();
-	}
-
-	// Work out a type for the column
-	// Skip the first row if that's where the headings are
-	var rowStart = ( table.tHead && table.tHead.rows.length > 0 ? 0 : 1 );
-
-	var itm = '';
-	for ( var i = rowStart; i < table.rows.length; i++ ) {
-		if ( table.rows[i].cells.length > column ) {
-			itm = ts_getInnerText(table.rows[i].cells[column]);
-			itm = itm.replace(/^[\s\xa0]+/, '').replace(/[\s\xa0]+$/, '');
-			if ( itm != '' ) {
-				break;
-			}
-		}
-	}
-
-	// TODO: bug 8226, localised date formats
-	var sortfn = ts_sort_generic;
-	var preprocessor = ts_toLowerCase;
-	if ( /^\d\d[\/. -][a-zA-Z]{3}[\/. -]\d\d\d\d$/.test( itm ) ) {
-		preprocessor = ts_dateToSortKey;
-	} else if ( /^\d\d[\/.-]\d\d[\/.-]\d\d\d\d$/.test( itm ) ) {
-		preprocessor = ts_dateToSortKey;
-	} else if ( /^\d\d[\/.-]\d\d[\/.-]\d\d$/.test( itm ) ) {
-		preprocessor = ts_dateToSortKey;
-		// (minus sign)([pound dollar euro yen currency]|cents)
-	} else if ( /(^([-\u2212] *)?[\u00a3$\u20ac\u00a4\u00a5]|\u00a2$)/.test( itm ) ) {
-		preprocessor = ts_currencyToSortKey;
-	} else if ( ts_number_regex.test( itm ) ) {
-		preprocessor = ts_parseFloat;
-	}
-
-	var reverse = ( span.getAttribute( 'sortdir' ) == 'down' );
-
-	var newRows = new Array();
-	var staticRows = new Array();
-	for ( var j = rowStart; j < table.rows.length; j++ ) {
-		var row = table.rows[j];
-		if( (' ' + row.className + ' ').indexOf(' unsortable ') < 0 ) {
-			var keyText = ts_getInnerText( row.cells[column] );
-			if( keyText === undefined ) {
-				keyText = ''; 
-			}
-			var oldIndex = ( reverse ? -j : j );
-			var preprocessed = preprocessor( keyText.replace(/^[\s\xa0]+/, '').replace(/[\s\xa0]+$/, '') );
-
-			newRows[newRows.length] = new Array( row, preprocessed, oldIndex );
-		} else {
-			staticRows[staticRows.length] = new Array( row, false, j-rowStart );
-		}
-	}
-
-	newRows.sort( sortfn );
-
-	var arrowHTML;
-	if ( reverse ) {
-		arrowHTML = '<img src="' + ts_image_path + ts_image_down + '" alt="↓"/>';
-		newRows.reverse();
-		span.setAttribute( 'sortdir', 'up' );
-	} else {
-		arrowHTML = '<img src="' + ts_image_path + ts_image_up + '" alt="↑"/>';
-		span.setAttribute( 'sortdir', 'down' );
-	}
-
-	for ( var i = 0; i < staticRows.length; i++ ) {
-		var row = staticRows[i];
-		newRows.splice( row[2], 0, row );
-	}
-
-	// We appendChild rows that already exist to the tbody, so it moves them rather than creating new ones
-	// don't do sortbottom rows
-	for ( var i = 0; i < newRows.length; i++ ) {
-		if ( ( ' ' + newRows[i][0].className + ' ').indexOf(' sortbottom ') == -1 ) {
-			table.tBodies[0].appendChild( newRows[i][0] );
-		}
-	}
-	// do sortbottom rows only
-	for ( var i = 0; i < newRows.length; i++ ) {
-		if ( ( ' ' + newRows[i][0].className + ' ').indexOf(' sortbottom ') != -1 ) {
-			table.tBodies[0].appendChild( newRows[i][0] );
-		}
-	}
-
-	// Delete any other arrows there may be showing
-	var spans = getElementsByClassName( tr, 'span', 'sortarrow' );
-	for ( var i = 0; i < spans.length; i++ ) {
-		spans[i].innerHTML = '<img src="' + ts_image_path + ts_image_none + '" alt="↓"/>';
-	}
-	span.innerHTML = arrowHTML;
-
-	if ( ts_alternate_row_colors ) {
-		ts_alternate( table );
-	}
-}
-
-function ts_initTransformTable() {
-	if ( typeof wgSeparatorTransformTable == 'undefined'
-			|| ( wgSeparatorTransformTable[0] == '' && wgDigitTransformTable[2] == '' ) )
-	{
-		digitClass = "[0-9,.]";
-		ts_number_transform_table = false;
-	} else {
-		ts_number_transform_table = {};
-		// Unpack the transform table
-		// Separators
-		ascii = wgSeparatorTransformTable[0].split("\t");
-		localised = wgSeparatorTransformTable[1].split("\t");
-		for ( var i = 0; i < ascii.length; i++ ) {
-			ts_number_transform_table[localised[i]] = ascii[i];
-		}
-		// Digits
-		ascii = wgDigitTransformTable[0].split("\t");
-		localised = wgDigitTransformTable[1].split("\t");
-		for ( var i = 0; i < ascii.length; i++ ) {
-			ts_number_transform_table[localised[i]] = ascii[i];
-		}
-
-		// Construct regex for number identification
-		digits = ['0', '1', '2', '3', '4', '5', '6', '7', '8', '9', ',', '\\.'];
-		maxDigitLength = 1;
-		for ( var digit in ts_number_transform_table ) {
-			// Escape regex metacharacters
-			digits.push(
-				digit.replace( /[\\\\$\*\+\?\.\(\)\|\{\}\[\]\-]/,
-					function( s ) { return '\\' + s; } )
-			);
-			if ( digit.length > maxDigitLength ) {
-				maxDigitLength = digit.length;
-			}
-		}
-		if ( maxDigitLength > 1 ) {
-			digitClass = '[' + digits.join( '', digits ) + ']';
-		} else {
-			digitClass = '(' + digits.join( '|', digits ) + ')';
-		}
-	}
-
-	// We allow a trailing percent sign, which we just strip.  This works fine
-	// if percents and regular numbers aren't being mixed.
-	ts_number_regex = new RegExp(
-		"^(" +
-			"[-+\u2212]?[0-9][0-9,]*(\\.[0-9,]*)?(E[-+\u2212]?[0-9][0-9,]*)?" + // Fortran-style scientific
-			"|" +
-			"[-+\u2212]?" + digitClass + "+%?" + // Generic localised
-		")$", "i"
-	);
-}
-
-function ts_toLowerCase( s ) {
-	return s.toLowerCase();
-}
-
-function ts_dateToSortKey( date ) {
-	// y2k notes: two digit years less than 50 are treated as 20XX, greater than 50 are treated as 19XX
-	if ( date.length == 11 ) {
-		switch ( date.substr( 3, 3 ).toLowerCase() ) {
-			case 'jan':
-				var month = '01';
-				break;
-			case 'feb':
-				var month = '02';
-				break;
-			case 'mar':
-				var month = '03';
-				break;
-			case 'apr':
-				var month = '04';
-				break;
-			case 'may':
-				var month = '05';
-				break;
-			case 'jun':
-				var month = '06';
-				break;
-			case 'jul':
-				var month = '07';
-				break;
-			case 'aug':
-				var month = '08';
-				break;
-			case 'sep':
-				var month = '09';
-				break;
-			case 'oct':
-				var month = '10';
-				break;
-			case 'nov':
-				var month = '11';
-				break;
-			case 'dec':
-				var month = '12';
-				break;
-			// default: var month = '00';
-		}
-		return date.substr( 7, 4 ) + month + date.substr( 0, 2 );
-	} else if ( date.length == 10 ) {
-		if ( ts_europeandate == false ) {
-			return date.substr( 6, 4 ) + date.substr( 0, 2 ) + date.substr( 3, 2 );
-		} else {
-			return date.substr( 6, 4 ) + date.substr( 3, 2 ) + date.substr( 0, 2 );
-		}
-	} else if ( date.length == 8 ) {
-		yr = date.substr( 6, 2 );
-		if ( parseInt( yr ) < 50 ) {
-			yr = '20' + yr;
-		} else {
-			yr = '19' + yr;
-		}
-		if ( ts_europeandate == true ) {
-			return yr + date.substr( 3, 2 ) + date.substr( 0, 2 );
-		} else {
-			return yr + date.substr( 0, 2 ) + date.substr( 3, 2 );
-		}
-	}
-	return '00000000';
-}
-
-function ts_parseFloat( s ) {
-	if ( !s ) {
-		return 0;
-	}
-	if ( ts_number_transform_table != false ) {
-		var newNum = '', c;
-
-		for ( var p = 0; p < s.length; p++ ) {
-			c = s.charAt( p );
-			if ( c in ts_number_transform_table ) {
-				newNum += ts_number_transform_table[c];
-			} else {
-				newNum += c;
-			}
-		}
-		s = newNum;
-	}
-	num = parseFloat( s.replace(/[, ]/g, '').replace("\u2212", '-') );
-	return ( isNaN( num ) ? -Infinity : num );
-}
-
-function ts_currencyToSortKey( s ) {
-	return ts_parseFloat(s.replace(/[^-\u22120-9.,]/g,''));
-}
-
-function ts_sort_generic( a, b ) {
-	return a[1] < b[1] ? -1 : a[1] > b[1] ? 1 : a[2] - b[2];
-}
-
-function ts_alternate( table ) {
-	// Take object table and get all it's tbodies.
-	var tableBodies = table.getElementsByTagName( 'tbody' );
-	// Loop through these tbodies
-	for ( var i = 0; i < tableBodies.length; i++ ) {
-		// Take the tbody, and get all it's rows
-		var tableRows = tableBodies[i].getElementsByTagName( 'tr' );
-		// Loop through these rows
-		// Start at 1 because we want to leave the heading row untouched
-		for ( var j = 0; j < tableRows.length; j++ ) {
-			// Check if j is even, and apply classes for both possible results
-			var oldClasses = tableRows[j].className.split(' ');
-			var newClassName = '';
-			for ( var k = 0; k < oldClasses.length; k++ ) {
-				if ( oldClasses[k] != '' && oldClasses[k] != 'even' && oldClasses[k] != 'odd' ) {
-					newClassName += oldClasses[k] + ' ';
-				}
-			}
-			tableRows[j].className = newClassName + ( j % 2 == 0 ? 'even' : 'odd' );
-		}
-	}
-}
-
-/*
- * End of table sorting code
- */
-
-
-/**
- * Add a cute little box at the top of the screen to inform the user of
- * something, replacing any preexisting message.
- *
- * @param String -or- Dom Object message HTML to be put inside the right div
- * @param String className   Used in adding a class; should be different for each
- *   call to allow CSS/JS to hide different boxes.  null = no class used.
- * @return Boolean       True on success, false on failure
- */
-function jsMsg( message, className ) {
-	if ( !document.getElementById ) {
-		return false;
-	}
-	// We special-case skin structures provided by the software.  Skins that
-	// choose to abandon or significantly modify our formatting can just define
-	// an mw-js-message div to start with.
-	var messageDiv = document.getElementById( 'mw-js-message' );
-	if ( !messageDiv ) {
-		messageDiv = document.createElement( 'div' );
-		if ( document.getElementById( 'column-content' )
-		&& document.getElementById( 'content' ) ) {
-			// MonoBook, presumably
-			document.getElementById( 'content' ).insertBefore(
-				messageDiv,
-				document.getElementById( 'content' ).firstChild
-			);
-		} else if ( document.getElementById( 'content' )
-		&& document.getElementById( 'article' ) ) {
-			// Non-Monobook but still recognizable (old-style)
-			document.getElementById( 'article').insertBefore(
-				messageDiv,
-				document.getElementById( 'article' ).firstChild
-			);
-		} else {
-			return false;
-		}
-	}
-
-	messageDiv.setAttribute( 'id', 'mw-js-message' );
-	messageDiv.style.display = 'block';
-	if( className ) {
-		messageDiv.setAttribute( 'class', 'mw-js-message-' + className );
-	}
-
-	if ( typeof message === 'object' ) {
-		while ( messageDiv.hasChildNodes() ) { // Remove old content
-			messageDiv.removeChild( messageDiv.firstChild );
-		}
-		messageDiv.appendChild( message ); // Append new content
-	} else {
-		messageDiv.innerHTML = message;
-	}
-	return true;
-}
-
-/**
- * Inject a cute little progress spinner after the specified element
- *
- * @param element Element to inject after
- * @param id Identifier string (for use with removeSpinner(), below)
- */
-function injectSpinner( element, id ) {
-	var spinner = document.createElement( 'img' );
-	spinner.id = 'mw-spinner-' + id;
-	spinner.src = stylepath + '/common/images/spinner.gif';
-	spinner.alt = spinner.title = '...';
-	if( element.nextSibling ) {
-		element.parentNode.insertBefore( spinner, element.nextSibling );
-	} else {
-		element.parentNode.appendChild( spinner );
-	}
-}
-
-/**
- * Remove a progress spinner added with injectSpinner()
- *
- * @param id Identifier string
- */
-function removeSpinner( id ) {
-	var spinner = document.getElementById( 'mw-spinner-' + id );
-	if( spinner ) {
-		spinner.parentNode.removeChild( spinner );
-	}
-}
-
-function runOnloadHook() {
-	// don't run anything below this for non-dom browsers
-	if ( doneOnloadHook || !( document.getElementById && document.getElementsByTagName ) ) {
-		return;
-	}
-
-	// set this before running any hooks, since any errors below
-	// might cause the function to terminate prematurely
-	doneOnloadHook = true;
-
-	updateTooltipAccessKeys( null );
-	setupCheckboxShiftClick();
-	sortables_init();
-
-	// Run any added-on functions
-	for ( var i = 0; i < onloadFuncts.length; i++ ) {
-		onloadFuncts[i]();
-	}
-}
-
-/**
- * Add an event handler to an element
- *
- * @param Element element Element to add handler to
- * @param String attach Event to attach to
- * @param callable handler Event handler callback
- */
-function addHandler( element, attach, handler ) {
-	if( window.addEventListener ) {
-		element.addEventListener( attach, handler, false );
-	} else if( window.attachEvent ) {
-		element.attachEvent( 'on' + attach, handler );
-	}
-}
-
-/**
- * Add a click event handler to an element
- *
- * @param Element element Element to add handler to
- * @param callable handler Event handler callback
- */
-function addClickHandler( element, handler ) {
-	addHandler( element, 'click', handler );
-}
-
-/**
- * Removes an event handler from an element
- *
- * @param Element element Element to remove handler from
- * @param String remove Event to remove
- * @param callable handler Event handler callback to remove
- */
-function removeHandler( element, remove, handler ) {
-	if( window.removeEventListener ) {
-		element.removeEventListener( remove, handler, false );
-	} else if( window.detachEvent ) {
-		element.detachEvent( 'on' + remove, handler );
-	}
-}
-// note: all skins should call runOnloadHook() at the end of html output,
-//      so the below should be redundant. It's there just in case.
-hookEvent( 'load', runOnloadHook );
-
-if ( ie6_bugs ) {
-	importScriptURI( stylepath + '/common/IEFixes.js' );
-}
-
-// For future use.
-mw = {};
-
-
diff --git a/extra/resources/b64.lua b/extra/resources/b64.lua
new file mode 100644
index 0000000..891a0ef
--- /dev/null
+++ b/extra/resources/b64.lua
@@ -0,0 +1,12 @@
+function b64(name)
+	local i = io.popen("base64 " .. name)
+	local encoded = i:read("*a")
+	i:close()
+
+	local output = ("local %s =\n%q"):format(name:gsub("%.", "_"), encoded)
+	return output
+end
+
+for i, v in ipairs(arg) do
+	print(b64(v))
+end
diff --git a/license.txt b/license.txt
index c087cc7..2e935e9 100644
--- a/license.txt
+++ b/license.txt
@@ -1,4 +1,6 @@
-Copyright (c) 2006-2014 LOVE Development Team
+This software uses LOVE:
+
+LOVE is Copyright (c) 2006-2016 LOVE Development Team
 
 This software is provided 'as-is', without any express or implied
 warranty. In no event will the authors be held liable for any damages
@@ -19,21 +21,117 @@ misrepresented as being the original software.
 3. This notice may not be removed or altered from any source
 distribution.
 
+---------
+
+This software uses LuaJIT:
+
+LuaJIT is Copyright (c) 2005-2015 Mike Pall
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+THE SOFTWARE.
+
+---------
+
+This software uses ENet:
+
+Copyright (c) 2002-2014 Lee Salzman
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+THE SOFTWARE.
+
+---------
+
+This software uses lua-enet:
+
+Copyright (C) 2011 by Leaf Corcoran
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+THE SOFTWARE.
+
+---------
+
+This software uses UTF8-CPP:
+
+Copyright 2006 Nemanja Trifunovic
+
+Permission is hereby granted, free of charge, to any person or organization
+obtaining a copy of the software and accompanying documentation covered by
+this license (the "Software") to use, reproduce, display, distribute,
+execute, and transmit the Software, and to prepare derivative works of the
+Software, and to permit third-parties to whom the Software is furnished to
+do so, all subject to the following:
+
+The copyright notices in the Software and this entire statement, including
+the above license grant, this restriction and the following disclaimer,
+must be included in all copies of the Software, in whole or in part, and
+all derivative works of the Software, unless such copies or derivative
+works are solely in the form of machine-executable object code generated by
+a source language processor.
 
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
+SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
+FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
+ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+DEALINGS IN THE SOFTWARE.
 
--------
+---------
 
-LÖVE also uses the following LGPL libraries:
+This software uses the following LGPL libraries on Windows, Mac OS X, Linux,
+and Android:
 
  - libmpg123
      Website: http://www.mpg123.de/
      Source download: http://sourceforge.net/projects/mpg123/files/latest/download
- - OpenAL
-     Website: http://connect.creativelabs.com/openal/default.aspx
-     Source download: http://connect.creativelabs.com/openal/Downloads/openal-soft-1.13.tbz2
- - DevIL
-     Website: http://openil.sourceforge.net/
-     Source download: http://downloads.sourceforge.net/openil/DevIL-1.7.8.tar.gz
+ - OpenAL Soft
+     Website: http://kcat.strangesoft.net/openal.html
+     Source download: http://kcat.strangesoft.net/openal.html#download
 
 Following are the LGPL and GPL license texts:
 
diff --git a/platform/macosx/OSX.h b/platform/macosx/OSX.h
deleted file mode 100644
index 6a6d8b8..0000000
--- a/platform/macosx/OSX.h
+++ /dev/null
@@ -1,47 +0,0 @@
-/**
- * Copyright (c) 2006-2014 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty.  In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- *    claim that you wrote the original software. If you use this software
- *    in a product, an acknowledgment in the product documentation would be
- *    appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- *    misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
-
-#ifndef LOVE_OSX_H
-#define LOVE_OSX_H
-
-#include <string>
-
-namespace love
-{
-namespace osx
-{
-
-/**
- * Returns the filepath of the first detected love file in the Resources folder
- * in love.app.
- * Returns an empty string if no love file is found.
- **/
-std::string getLoveInResources();
-
-/**
- * Checks for drop-file events. Returns the filepath if an event occurred, or
- * an empty string otherwise.
- **/
-std::string checkDropEvents();
-
-} // osx
-} // love
-
-#endif // LOVE_OSX_H
diff --git a/platform/macosx/OSX.mm b/platform/macosx/OSX.mm
deleted file mode 100644
index 418de49..0000000
--- a/platform/macosx/OSX.mm
+++ /dev/null
@@ -1,75 +0,0 @@
-/**
- * Copyright (c) 2006-2014 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty.  In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- *    claim that you wrote the original software. If you use this software
- *    in a product, an acknowledgment in the product documentation would be
- *    appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- *    misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
-
-#import "OSX.h"
-#import <Foundation/Foundation.h>
-
-#include <SDL2/SDL.h>
-
-namespace love
-{
-namespace osx
-{
-
-std::string getLoveInResources()
-{
-	std::string path;
-
-	@autoreleasepool
-	{
-		// check to see if there are any .love files in Resources - props to stevejohnson/diordna
-		NSArray *lovePaths = [[NSBundle mainBundle] pathsForResourcesOfType:@"love" inDirectory:nil];
-		if ([lovePaths count] > 0)
-		{
-			NSString *firstLovePath = [lovePaths objectAtIndex:0];
-			path = std::string([firstLovePath UTF8String]);
-		}
-	}
-
-	return path;
-}
-
-std::string checkDropEvents()
-{
-	std::string dropstr;
-	SDL_Event event;
-
-	bool initvideo = SDL_WasInit(SDL_INIT_VIDEO) != 0;
-	if (!initvideo)
-		SDL_InitSubSystem(SDL_INIT_VIDEO);
-
-	SDL_PumpEvents();
-	if (SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_DROPFILE, SDL_DROPFILE) > 0)
-	{
-		if (event.type == SDL_DROPFILE)
-		{
-			dropstr = std::string(event.drop.file);
-			SDL_free(event.drop.file);
-		}
-	}
-
-	if (!initvideo)
-		SDL_QuitSubSystem(SDL_INIT_VIDEO);
-
-	return dropstr;
-}
-
-} // osx
-} // love
diff --git a/platform/unix/application-x-love-game.svg b/platform/unix/application-x-love-game.svg
index 19c6236..a01da96 100644
--- a/platform/unix/application-x-love-game.svg
+++ b/platform/unix/application-x-love-game.svg
@@ -1,1024 +1,793 @@
-<?xml version="1.0" encoding="utf-8"?>
-<!-- Generator: Adobe Illustrator 13.0.0, SVG Export Plug-In . SVG Version: 6.00 Build 14948)  -->
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-	<g>
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+</g>
+</svg>
diff --git a/platform/unix/ar-lib b/platform/unix/ar-lib
index 0f62c6f..463b9ec 100755
--- a/platform/unix/ar-lib
+++ b/platform/unix/ar-lib
@@ -4,7 +4,7 @@
 me=ar-lib
 scriptversion=2012-03-01.08; # UTC
 
-# Copyright (C) 2010, 2012 Free Software Foundation, Inc.
+# Copyright (C) 2010-2014 Free Software Foundation, Inc.
 # Written by Peter Rosin <peda at lysator.liu.se>.
 #
 # This program is free software; you can redistribute it and/or modify
diff --git a/platform/unix/compile b/platform/unix/compile
new file mode 100755
index 0000000..a85b723
--- /dev/null
+++ b/platform/unix/compile
@@ -0,0 +1,347 @@
+#! /bin/sh
+# Wrapper for compilers which do not understand '-c -o'.
+
+scriptversion=2012-10-14.11; # UTC
+
+# Copyright (C) 1999-2014 Free Software Foundation, Inc.
+# Written by Tom Tromey <tromey at cygnus.com>.
+#
+# This program is free software; you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation; either version 2, or (at your option)
+# any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program.  If not, see <http://www.gnu.org/licenses/>.
+
+# As a special exception to the GNU General Public License, if you
+# distribute this file as part of a program that contains a
+# configuration script generated by Autoconf, you may include it under
+# the same distribution terms that you use for the rest of that program.
+
+# This file is maintained in Automake, please report
+# bugs to <bug-automake at gnu.org> or send patches to
+# <automake-patches at gnu.org>.
+
+nl='
+'
+
+# We need space, tab and new line, in precisely that order.  Quoting is
+# there to prevent tools from complaining about whitespace usage.
+IFS=" ""	$nl"
+
+file_conv=
+
+# func_file_conv build_file lazy
+# Convert a $build file to $host form and store it in $file
+# Currently only supports Windows hosts. If the determined conversion
+# type is listed in (the comma separated) LAZY, no conversion will
+# take place.
+func_file_conv ()
+{
+  file=$1
+  case $file in
+    / | /[!/]*) # absolute file, and not a UNC file
+      if test -z "$file_conv"; then
+	# lazily determine how to convert abs files
+	case `uname -s` in
+	  MINGW*)
+	    file_conv=mingw
+	    ;;
+	  CYGWIN*)
+	    file_conv=cygwin
+	    ;;
+	  *)
+	    file_conv=wine
+	    ;;
+	esac
+      fi
+      case $file_conv/,$2, in
+	*,$file_conv,*)
+	  ;;
+	mingw/*)
+	  file=`cmd //C echo "$file " | sed -e 's/"\(.*\) " *$/\1/'`
+	  ;;
+	cygwin/*)
+	  file=`cygpath -m "$file" || echo "$file"`
+	  ;;
+	wine/*)
+	  file=`winepath -w "$file" || echo "$file"`
+	  ;;
+      esac
+      ;;
+  esac
+}
+
+# func_cl_dashL linkdir
+# Make cl look for libraries in LINKDIR
+func_cl_dashL ()
+{
+  func_file_conv "$1"
+  if test -z "$lib_path"; then
+    lib_path=$file
+  else
+    lib_path="$lib_path;$file"
+  fi
+  linker_opts="$linker_opts -LIBPATH:$file"
+}
+
+# func_cl_dashl library
+# Do a library search-path lookup for cl
+func_cl_dashl ()
+{
+  lib=$1
+  found=no
+  save_IFS=$IFS
+  IFS=';'
+  for dir in $lib_path $LIB
+  do
+    IFS=$save_IFS
+    if $shared && test -f "$dir/$lib.dll.lib"; then
+      found=yes
+      lib=$dir/$lib.dll.lib
+      break
+    fi
+    if test -f "$dir/$lib.lib"; then
+      found=yes
+      lib=$dir/$lib.lib
+      break
+    fi
+    if test -f "$dir/lib$lib.a"; then
+      found=yes
+      lib=$dir/lib$lib.a
+      break
+    fi
+  done
+  IFS=$save_IFS
+
+  if test "$found" != yes; then
+    lib=$lib.lib
+  fi
+}
+
+# func_cl_wrapper cl arg...
+# Adjust compile command to suit cl
+func_cl_wrapper ()
+{
+  # Assume a capable shell
+  lib_path=
+  shared=:
+  linker_opts=
+  for arg
+  do
+    if test -n "$eat"; then
+      eat=
+    else
+      case $1 in
+	-o)
+	  # configure might choose to run compile as 'compile cc -o foo foo.c'.
+	  eat=1
+	  case $2 in
+	    *.o | *.[oO][bB][jJ])
+	      func_file_conv "$2"
+	      set x "$@" -Fo"$file"
+	      shift
+	      ;;
+	    *)
+	      func_file_conv "$2"
+	      set x "$@" -Fe"$file"
+	      shift
+	      ;;
+	  esac
+	  ;;
+	-I)
+	  eat=1
+	  func_file_conv "$2" mingw
+	  set x "$@" -I"$file"
+	  shift
+	  ;;
+	-I*)
+	  func_file_conv "${1#-I}" mingw
+	  set x "$@" -I"$file"
+	  shift
+	  ;;
+	-l)
+	  eat=1
+	  func_cl_dashl "$2"
+	  set x "$@" "$lib"
+	  shift
+	  ;;
+	-l*)
+	  func_cl_dashl "${1#-l}"
+	  set x "$@" "$lib"
+	  shift
+	  ;;
+	-L)
+	  eat=1
+	  func_cl_dashL "$2"
+	  ;;
+	-L*)
+	  func_cl_dashL "${1#-L}"
+	  ;;
+	-static)
+	  shared=false
+	  ;;
+	-Wl,*)
+	  arg=${1#-Wl,}
+	  save_ifs="$IFS"; IFS=','
+	  for flag in $arg; do
+	    IFS="$save_ifs"
+	    linker_opts="$linker_opts $flag"
+	  done
+	  IFS="$save_ifs"
+	  ;;
+	-Xlinker)
+	  eat=1
+	  linker_opts="$linker_opts $2"
+	  ;;
+	-*)
+	  set x "$@" "$1"
+	  shift
+	  ;;
+	*.cc | *.CC | *.cxx | *.CXX | *.[cC]++)
+	  func_file_conv "$1"
+	  set x "$@" -Tp"$file"
+	  shift
+	  ;;
+	*.c | *.cpp | *.CPP | *.lib | *.LIB | *.Lib | *.OBJ | *.obj | *.[oO])
+	  func_file_conv "$1" mingw
+	  set x "$@" "$file"
+	  shift
+	  ;;
+	*)
+	  set x "$@" "$1"
+	  shift
+	  ;;
+      esac
+    fi
+    shift
+  done
+  if test -n "$linker_opts"; then
+    linker_opts="-link$linker_opts"
+  fi
+  exec "$@" $linker_opts
+  exit 1
+}
+
+eat=
+
+case $1 in
+  '')
+     echo "$0: No command.  Try '$0 --help' for more information." 1>&2
+     exit 1;
+     ;;
+  -h | --h*)
+    cat <<\EOF
+Usage: compile [--help] [--version] PROGRAM [ARGS]
+
+Wrapper for compilers which do not understand '-c -o'.
+Remove '-o dest.o' from ARGS, run PROGRAM with the remaining
+arguments, and rename the output as expected.
+
+If you are trying to build a whole package this is not the
+right script to run: please start by reading the file 'INSTALL'.
+
+Report bugs to <bug-automake at gnu.org>.
+EOF
+    exit $?
+    ;;
+  -v | --v*)
+    echo "compile $scriptversion"
+    exit $?
+    ;;
+  cl | *[/\\]cl | cl.exe | *[/\\]cl.exe )
+    func_cl_wrapper "$@"      # Doesn't return...
+    ;;
+esac
+
+ofile=
+cfile=
+
+for arg
+do
+  if test -n "$eat"; then
+    eat=
+  else
+    case $1 in
+      -o)
+	# configure might choose to run compile as 'compile cc -o foo foo.c'.
+	# So we strip '-o arg' only if arg is an object.
+	eat=1
+	case $2 in
+	  *.o | *.obj)
+	    ofile=$2
+	    ;;
+	  *)
+	    set x "$@" -o "$2"
+	    shift
+	    ;;
+	esac
+	;;
+      *.c)
+	cfile=$1
+	set x "$@" "$1"
+	shift
+	;;
+      *)
+	set x "$@" "$1"
+	shift
+	;;
+    esac
+  fi
+  shift
+done
+
+if test -z "$ofile" || test -z "$cfile"; then
+  # If no '-o' option was seen then we might have been invoked from a
+  # pattern rule where we don't need one.  That is ok -- this is a
+  # normal compilation that the losing compiler can handle.  If no
+  # '.c' file was seen then we are probably linking.  That is also
+  # ok.
+  exec "$@"
+fi
+
+# Name of file we expect compiler to create.
+cofile=`echo "$cfile" | sed 's|^.*[\\/]||; s|^[a-zA-Z]:||; s/\.c$/.o/'`
+
+# Create the lock directory.
+# Note: use '[/\\:.-]' here to ensure that we don't use the same name
+# that we are using for the .o file.  Also, base the name on the expected
+# object file name, since that is what matters with a parallel build.
+lockdir=`echo "$cofile" | sed -e 's|[/\\:.-]|_|g'`.d
+while true; do
+  if mkdir "$lockdir" >/dev/null 2>&1; then
+    break
+  fi
+  sleep 1
+done
+# FIXME: race condition here if user kills between mkdir and trap.
+trap "rmdir '$lockdir'; exit 1" 1 2 15
+
+# Run the compile.
+"$@"
+ret=$?
+
+if test -f "$cofile"; then
+  test "$cofile" = "$ofile" || mv "$cofile" "$ofile"
+elif test -f "${cofile}bj"; then
+  test "${cofile}bj" = "$ofile" || mv "${cofile}bj" "$ofile"
+fi
+
+rmdir "$lockdir"
+exit $ret
+
+# Local Variables:
+# mode: shell-script
+# sh-indentation: 2
+# eval: (add-hook 'write-file-hooks 'time-stamp)
+# time-stamp-start: "scriptversion="
+# time-stamp-format: "%:y-%02m-%02d.%02H"
+# time-stamp-time-zone: "UTC"
+# time-stamp-end: "; # UTC"
+# End:
diff --git a/platform/unix/config.guess b/platform/unix/config.guess
index d622a44..6c32c86 100755
--- a/platform/unix/config.guess
+++ b/platform/unix/config.guess
@@ -1,14 +1,12 @@
 #! /bin/sh
 # Attempt to guess a canonical system name.
-#   Copyright (C) 1992, 1993, 1994, 1995, 1996, 1997, 1998, 1999,
-#   2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010,
-#   2011, 2012 Free Software Foundation, Inc.
+#   Copyright 1992-2014 Free Software Foundation, Inc.
 
-timestamp='2012-02-10'
+timestamp='2014-11-04'
 
 # This file is free software; you can redistribute it and/or modify it
 # under the terms of the GNU General Public License as published by
-# the Free Software Foundation; either version 2 of the License, or
+# the Free Software Foundation; either version 3 of the License, or
 # (at your option) any later version.
 #
 # This program is distributed in the hope that it will be useful, but
@@ -22,19 +20,17 @@ timestamp='2012-02-10'
 # As a special exception to the GNU General Public License, if you
 # distribute this file as part of a program that contains a
 # configuration script generated by Autoconf, you may include it under
-# the same distribution terms that you use for the rest of that program.
-
-
-# Originally written by Per Bothner.  Please send patches (context
-# diff format) to <config-patches at gnu.org> and include a ChangeLog
-# entry.
+# the same distribution terms that you use for the rest of that
+# program.  This Exception is an additional permission under section 7
+# of the GNU General Public License, version 3 ("GPLv3").
 #
-# This script attempts to guess a canonical system name similar to
-# config.sub.  If it succeeds, it prints the system name on stdout, and
-# exits with 0.  Otherwise, it exits with 1.
+# Originally written by Per Bothner; maintained since 2000 by Ben Elliston.
 #
 # You can get the latest version of this script from:
 # http://git.savannah.gnu.org/gitweb/?p=config.git;a=blob_plain;f=config.guess;hb=HEAD
+#
+# Please send patches to <config-patches at gnu.org>.
+
 
 me=`echo "$0" | sed -e 's,.*/,,'`
 
@@ -54,9 +50,7 @@ version="\
 GNU config.guess ($timestamp)
 
 Originally written by Per Bothner.
-Copyright (C) 1992, 1993, 1994, 1995, 1996, 1997, 1998, 1999, 2000,
-2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012
-Free Software Foundation, Inc.
+Copyright 1992-2014 Free Software Foundation, Inc.
 
 This is free software; see the source for copying conditions.  There is NO
 warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE."
@@ -138,6 +132,27 @@ UNAME_RELEASE=`(uname -r) 2>/dev/null` || UNAME_RELEASE=unknown
 UNAME_SYSTEM=`(uname -s) 2>/dev/null`  || UNAME_SYSTEM=unknown
 UNAME_VERSION=`(uname -v) 2>/dev/null` || UNAME_VERSION=unknown
 
+case "${UNAME_SYSTEM}" in
+Linux|GNU|GNU/*)
+	# If the system lacks a compiler, then just pick glibc.
+	# We could probably try harder.
+	LIBC=gnu
+
+	eval $set_cc_for_build
+	cat <<-EOF > $dummy.c
+	#include <features.h>
+	#if defined(__UCLIBC__)
+	LIBC=uclibc
+	#elif defined(__dietlibc__)
+	LIBC=dietlibc
+	#else
+	LIBC=gnu
+	#endif
+	EOF
+	eval `$CC_FOR_BUILD -E $dummy.c 2>/dev/null | grep '^LIBC' | sed 's, ,,g'`
+	;;
+esac
+
 # Note: order is significant - the case branches are not exclusive.
 
 case "${UNAME_MACHINE}:${UNAME_SYSTEM}:${UNAME_RELEASE}:${UNAME_VERSION}" in
@@ -200,6 +215,10 @@ case "${UNAME_MACHINE}:${UNAME_SYSTEM}:${UNAME_RELEASE}:${UNAME_VERSION}" in
 	# CPU_TYPE-MANUFACTURER-OPERATING_SYSTEM is used.
 	echo "${machine}-${os}${release}"
 	exit ;;
+    *:Bitrig:*:*)
+	UNAME_MACHINE_ARCH=`arch | sed 's/Bitrig.//'`
+	echo ${UNAME_MACHINE_ARCH}-unknown-bitrig${UNAME_RELEASE}
+	exit ;;
     *:OpenBSD:*:*)
 	UNAME_MACHINE_ARCH=`arch | sed 's/OpenBSD.//'`
 	echo ${UNAME_MACHINE_ARCH}-unknown-openbsd${UNAME_RELEASE}
@@ -302,7 +321,7 @@ case "${UNAME_MACHINE}:${UNAME_SYSTEM}:${UNAME_RELEASE}:${UNAME_VERSION}" in
     arm:RISC*:1.[012]*:*|arm:riscix:1.[012]*:*)
 	echo arm-acorn-riscix${UNAME_RELEASE}
 	exit ;;
-    arm:riscos:*:*|arm:RISCOS:*:*)
+    arm*:riscos:*:*|arm*:RISCOS:*:*)
 	echo arm-unknown-riscos
 	exit ;;
     SR2?01:HI-UX/MPP:*:* | SR8000:HI-UX/MPP:*:*)
@@ -560,8 +579,9 @@ EOF
 	else
 		IBM_ARCH=powerpc
 	fi
-	if [ -x /usr/bin/oslevel ] ; then
-		IBM_REV=`/usr/bin/oslevel`
+	if [ -x /usr/bin/lslpp ] ; then
+		IBM_REV=`/usr/bin/lslpp -Lqc bos.rte.libc |
+			   awk -F: '{ print $3 }' | sed s/[0-9]*$/0/`
 	else
 		IBM_REV=${UNAME_VERSION}.${UNAME_RELEASE}
 	fi
@@ -801,10 +821,13 @@ EOF
     i*:CYGWIN*:*)
 	echo ${UNAME_MACHINE}-pc-cygwin
 	exit ;;
+    *:MINGW64*:*)
+	echo ${UNAME_MACHINE}-pc-mingw64
+	exit ;;
     *:MINGW*:*)
 	echo ${UNAME_MACHINE}-pc-mingw32
 	exit ;;
-    i*:MSYS*:*)
+    *:MSYS*:*)
 	echo ${UNAME_MACHINE}-pc-msys
 	exit ;;
     i*:windows32*:*)
@@ -852,21 +875,21 @@ EOF
 	exit ;;
     *:GNU:*:*)
 	# the GNU system
-	echo `echo ${UNAME_MACHINE}|sed -e 's,[-/].*$,,'`-unknown-gnu`echo ${UNAME_RELEASE}|sed -e 's,/.*$,,'`
+	echo `echo ${UNAME_MACHINE}|sed -e 's,[-/].*$,,'`-unknown-${LIBC}`echo ${UNAME_RELEASE}|sed -e 's,/.*$,,'`
 	exit ;;
     *:GNU/*:*:*)
 	# other systems with GNU libc and userland
-	echo ${UNAME_MACHINE}-unknown-`echo ${UNAME_SYSTEM} | sed 's,^[^/]*/,,' | tr '[A-Z]' '[a-z]'``echo ${UNAME_RELEASE}|sed -e 's/[-(].*//'`-gnu
+	echo ${UNAME_MACHINE}-unknown-`echo ${UNAME_SYSTEM} | sed 's,^[^/]*/,,' | tr '[A-Z]' '[a-z]'``echo ${UNAME_RELEASE}|sed -e 's/[-(].*//'`-${LIBC}
 	exit ;;
     i*86:Minix:*:*)
 	echo ${UNAME_MACHINE}-pc-minix
 	exit ;;
     aarch64:Linux:*:*)
-	echo ${UNAME_MACHINE}-unknown-linux-gnu
+	echo ${UNAME_MACHINE}-unknown-linux-${LIBC}
 	exit ;;
     aarch64_be:Linux:*:*)
 	UNAME_MACHINE=aarch64_be
-	echo ${UNAME_MACHINE}-unknown-linux-gnu
+	echo ${UNAME_MACHINE}-unknown-linux-${LIBC}
 	exit ;;
     alpha:Linux:*:*)
 	case `sed -n '/^cpu model/s/^.*: \(.*\)/\1/p' < /proc/cpuinfo` in
@@ -879,59 +902,54 @@ EOF
 	  EV68*) UNAME_MACHINE=alphaev68 ;;
 	esac
 	objdump --private-headers /bin/sh | grep -q ld.so.1
-	if test "$?" = 0 ; then LIBC="libc1" ; else LIBC="" ; fi
-	echo ${UNAME_MACHINE}-unknown-linux-gnu${LIBC}
+	if test "$?" = 0 ; then LIBC="gnulibc1" ; fi
+	echo ${UNAME_MACHINE}-unknown-linux-${LIBC}
+	exit ;;
+    arc:Linux:*:* | arceb:Linux:*:*)
+	echo ${UNAME_MACHINE}-unknown-linux-${LIBC}
 	exit ;;
     arm*:Linux:*:*)
 	eval $set_cc_for_build
 	if echo __ARM_EABI__ | $CC_FOR_BUILD -E - 2>/dev/null \
 	    | grep -q __ARM_EABI__
 	then
-	    echo ${UNAME_MACHINE}-unknown-linux-gnu
+	    echo ${UNAME_MACHINE}-unknown-linux-${LIBC}
 	else
 	    if echo __ARM_PCS_VFP | $CC_FOR_BUILD -E - 2>/dev/null \
 		| grep -q __ARM_PCS_VFP
 	    then
-		echo ${UNAME_MACHINE}-unknown-linux-gnueabi
+		echo ${UNAME_MACHINE}-unknown-linux-${LIBC}eabi
 	    else
-		echo ${UNAME_MACHINE}-unknown-linux-gnueabihf
+		echo ${UNAME_MACHINE}-unknown-linux-${LIBC}eabihf
 	    fi
 	fi
 	exit ;;
     avr32*:Linux:*:*)
-	echo ${UNAME_MACHINE}-unknown-linux-gnu
+	echo ${UNAME_MACHINE}-unknown-linux-${LIBC}
 	exit ;;
     cris:Linux:*:*)
-	echo ${UNAME_MACHINE}-axis-linux-gnu
+	echo ${UNAME_MACHINE}-axis-linux-${LIBC}
 	exit ;;
     crisv32:Linux:*:*)
-	echo ${UNAME_MACHINE}-axis-linux-gnu
+	echo ${UNAME_MACHINE}-axis-linux-${LIBC}
 	exit ;;
     frv:Linux:*:*)
-	echo ${UNAME_MACHINE}-unknown-linux-gnu
+	echo ${UNAME_MACHINE}-unknown-linux-${LIBC}
 	exit ;;
     hexagon:Linux:*:*)
-	echo ${UNAME_MACHINE}-unknown-linux-gnu
+	echo ${UNAME_MACHINE}-unknown-linux-${LIBC}
 	exit ;;
     i*86:Linux:*:*)
-	LIBC=gnu
-	eval $set_cc_for_build
-	sed 's/^	//' << EOF >$dummy.c
-	#ifdef __dietlibc__
-	LIBC=dietlibc
-	#endif
-EOF
-	eval `$CC_FOR_BUILD -E $dummy.c 2>/dev/null | grep '^LIBC'`
-	echo "${UNAME_MACHINE}-pc-linux-${LIBC}"
+	echo ${UNAME_MACHINE}-pc-linux-${LIBC}
 	exit ;;
     ia64:Linux:*:*)
-	echo ${UNAME_MACHINE}-unknown-linux-gnu
+	echo ${UNAME_MACHINE}-unknown-linux-${LIBC}
 	exit ;;
     m32r*:Linux:*:*)
-	echo ${UNAME_MACHINE}-unknown-linux-gnu
+	echo ${UNAME_MACHINE}-unknown-linux-${LIBC}
 	exit ;;
     m68*:Linux:*:*)
-	echo ${UNAME_MACHINE}-unknown-linux-gnu
+	echo ${UNAME_MACHINE}-unknown-linux-${LIBC}
 	exit ;;
     mips:Linux:*:* | mips64:Linux:*:*)
 	eval $set_cc_for_build
@@ -950,54 +968,63 @@ EOF
 	#endif
 EOF
 	eval `$CC_FOR_BUILD -E $dummy.c 2>/dev/null | grep '^CPU'`
-	test x"${CPU}" != x && { echo "${CPU}-unknown-linux-gnu"; exit; }
+	test x"${CPU}" != x && { echo "${CPU}-unknown-linux-${LIBC}"; exit; }
 	;;
-    or32:Linux:*:*)
-	echo ${UNAME_MACHINE}-unknown-linux-gnu
+    openrisc*:Linux:*:*)
+	echo or1k-unknown-linux-${LIBC}
+	exit ;;
+    or32:Linux:*:* | or1k*:Linux:*:*)
+	echo ${UNAME_MACHINE}-unknown-linux-${LIBC}
 	exit ;;
     padre:Linux:*:*)
-	echo sparc-unknown-linux-gnu
+	echo sparc-unknown-linux-${LIBC}
 	exit ;;
     parisc64:Linux:*:* | hppa64:Linux:*:*)
-	echo hppa64-unknown-linux-gnu
+	echo hppa64-unknown-linux-${LIBC}
 	exit ;;
     parisc:Linux:*:* | hppa:Linux:*:*)
 	# Look for CPU level
 	case `grep '^cpu[^a-z]*:' /proc/cpuinfo 2>/dev/null | cut -d' ' -f2` in
-	  PA7*) echo hppa1.1-unknown-linux-gnu ;;
-	  PA8*) echo hppa2.0-unknown-linux-gnu ;;
-	  *)    echo hppa-unknown-linux-gnu ;;
+	  PA7*) echo hppa1.1-unknown-linux-${LIBC} ;;
+	  PA8*) echo hppa2.0-unknown-linux-${LIBC} ;;
+	  *)    echo hppa-unknown-linux-${LIBC} ;;
 	esac
 	exit ;;
     ppc64:Linux:*:*)
-	echo powerpc64-unknown-linux-gnu
+	echo powerpc64-unknown-linux-${LIBC}
 	exit ;;
     ppc:Linux:*:*)
-	echo powerpc-unknown-linux-gnu
+	echo powerpc-unknown-linux-${LIBC}
+	exit ;;
+    ppc64le:Linux:*:*)
+	echo powerpc64le-unknown-linux-${LIBC}
+	exit ;;
+    ppcle:Linux:*:*)
+	echo powerpcle-unknown-linux-${LIBC}
 	exit ;;
     s390:Linux:*:* | s390x:Linux:*:*)
-	echo ${UNAME_MACHINE}-ibm-linux
+	echo ${UNAME_MACHINE}-ibm-linux-${LIBC}
 	exit ;;
     sh64*:Linux:*:*)
-	echo ${UNAME_MACHINE}-unknown-linux-gnu
+	echo ${UNAME_MACHINE}-unknown-linux-${LIBC}
 	exit ;;
     sh*:Linux:*:*)
-	echo ${UNAME_MACHINE}-unknown-linux-gnu
+	echo ${UNAME_MACHINE}-unknown-linux-${LIBC}
 	exit ;;
     sparc:Linux:*:* | sparc64:Linux:*:*)
-	echo ${UNAME_MACHINE}-unknown-linux-gnu
+	echo ${UNAME_MACHINE}-unknown-linux-${LIBC}
 	exit ;;
     tile*:Linux:*:*)
-	echo ${UNAME_MACHINE}-unknown-linux-gnu
+	echo ${UNAME_MACHINE}-unknown-linux-${LIBC}
 	exit ;;
     vax:Linux:*:*)
-	echo ${UNAME_MACHINE}-dec-linux-gnu
+	echo ${UNAME_MACHINE}-dec-linux-${LIBC}
 	exit ;;
     x86_64:Linux:*:*)
-	echo ${UNAME_MACHINE}-unknown-linux-gnu
+	echo ${UNAME_MACHINE}-unknown-linux-${LIBC}
 	exit ;;
     xtensa*:Linux:*:*)
-	echo ${UNAME_MACHINE}-unknown-linux-gnu
+	echo ${UNAME_MACHINE}-unknown-linux-${LIBC}
 	exit ;;
     i*86:DYNIX/ptx:4*:*)
 	# ptx 4.0 does uname -s correctly, with DYNIX/ptx in there.
@@ -1201,6 +1228,9 @@ EOF
     BePC:Haiku:*:*)	# Haiku running on Intel PC compatible.
 	echo i586-pc-haiku
 	exit ;;
+    x86_64:Haiku:*:*)
+	echo x86_64-unknown-haiku
+	exit ;;
     SX-4:SUPER-UX:*:*)
 	echo sx4-nec-superux${UNAME_RELEASE}
 	exit ;;
@@ -1227,19 +1257,31 @@ EOF
 	exit ;;
     *:Darwin:*:*)
 	UNAME_PROCESSOR=`uname -p` || UNAME_PROCESSOR=unknown
-	case $UNAME_PROCESSOR in
-	    i386)
-		eval $set_cc_for_build
-		if [ "$CC_FOR_BUILD" != 'no_compiler_found' ]; then
-		  if (echo '#ifdef __LP64__'; echo IS_64BIT_ARCH; echo '#endif') | \
-		      (CCOPTS= $CC_FOR_BUILD -E - 2>/dev/null) | \
-		      grep IS_64BIT_ARCH >/dev/null
-		  then
-		      UNAME_PROCESSOR="x86_64"
-		  fi
-		fi ;;
-	    unknown) UNAME_PROCESSOR=powerpc ;;
-	esac
+	eval $set_cc_for_build
+	if test "$UNAME_PROCESSOR" = unknown ; then
+	    UNAME_PROCESSOR=powerpc
+	fi
+	if test `echo "$UNAME_RELEASE" | sed -e 's/\..*//'` -le 10 ; then
+	    if [ "$CC_FOR_BUILD" != 'no_compiler_found' ]; then
+		if (echo '#ifdef __LP64__'; echo IS_64BIT_ARCH; echo '#endif') | \
+		    (CCOPTS= $CC_FOR_BUILD -E - 2>/dev/null) | \
+		    grep IS_64BIT_ARCH >/dev/null
+		then
+		    case $UNAME_PROCESSOR in
+			i386) UNAME_PROCESSOR=x86_64 ;;
+			powerpc) UNAME_PROCESSOR=powerpc64 ;;
+		    esac
+		fi
+	    fi
+	elif test "$UNAME_PROCESSOR" = i386 ; then
+	    # Avoid executing cc on OS X 10.9, as it ships with a stub
+	    # that puts up a graphical alert prompting to install
+	    # developer tools.  Any system running Mac OS X 10.7 or
+	    # later (Darwin 11 and later) is required to have a 64-bit
+	    # processor. This is not true of the ARM version of Darwin
+	    # that Apple uses in portable devices.
+	    UNAME_PROCESSOR=x86_64
+	fi
 	echo ${UNAME_PROCESSOR}-apple-darwin${UNAME_RELEASE}
 	exit ;;
     *:procnto*:*:* | *:QNX:[0123456789]*:*)
@@ -1256,7 +1298,7 @@ EOF
     NEO-?:NONSTOP_KERNEL:*:*)
 	echo neo-tandem-nsk${UNAME_RELEASE}
 	exit ;;
-    NSE-?:NONSTOP_KERNEL:*:*)
+    NSE-*:NONSTOP_KERNEL:*:*)
 	echo nse-tandem-nsk${UNAME_RELEASE}
 	exit ;;
     NSR-?:NONSTOP_KERNEL:*:*)
@@ -1330,157 +1372,6 @@ EOF
 	exit ;;
 esac
 
-#echo '(No uname command or uname output not recognized.)' 1>&2
-#echo "${UNAME_MACHINE}:${UNAME_SYSTEM}:${UNAME_RELEASE}:${UNAME_VERSION}" 1>&2
-
-eval $set_cc_for_build
-cat >$dummy.c <<EOF
-#ifdef _SEQUENT_
-# include <sys/types.h>
-# include <sys/utsname.h>
-#endif
-main ()
-{
-#if defined (sony)
-#if defined (MIPSEB)
-  /* BFD wants "bsd" instead of "newsos".  Perhaps BFD should be changed,
-     I don't know....  */
-  printf ("mips-sony-bsd\n"); exit (0);
-#else
-#include <sys/param.h>
-  printf ("m68k-sony-newsos%s\n",
-#ifdef NEWSOS4
-	"4"
-#else
-	""
-#endif
-	); exit (0);
-#endif
-#endif
-
-#if defined (__arm) && defined (__acorn) && defined (__unix)
-  printf ("arm-acorn-riscix\n"); exit (0);
-#endif
-
-#if defined (hp300) && !defined (hpux)
-  printf ("m68k-hp-bsd\n"); exit (0);
-#endif
-
-#if defined (NeXT)
-#if !defined (__ARCHITECTURE__)
-#define __ARCHITECTURE__ "m68k"
-#endif
-  int version;
-  version=`(hostinfo | sed -n 's/.*NeXT Mach \([0-9]*\).*/\1/p') 2>/dev/null`;
-  if (version < 4)
-    printf ("%s-next-nextstep%d\n", __ARCHITECTURE__, version);
-  else
-    printf ("%s-next-openstep%d\n", __ARCHITECTURE__, version);
-  exit (0);
-#endif
-
-#if defined (MULTIMAX) || defined (n16)
-#if defined (UMAXV)
-  printf ("ns32k-encore-sysv\n"); exit (0);
-#else
-#if defined (CMU)
-  printf ("ns32k-encore-mach\n"); exit (0);
-#else
-  printf ("ns32k-encore-bsd\n"); exit (0);
-#endif
-#endif
-#endif
-
-#if defined (__386BSD__)
-  printf ("i386-pc-bsd\n"); exit (0);
-#endif
-
-#if defined (sequent)
-#if defined (i386)
-  printf ("i386-sequent-dynix\n"); exit (0);
-#endif
-#if defined (ns32000)
-  printf ("ns32k-sequent-dynix\n"); exit (0);
-#endif
-#endif
-
-#if defined (_SEQUENT_)
-    struct utsname un;
-
-    uname(&un);
-
-    if (strncmp(un.version, "V2", 2) == 0) {
-	printf ("i386-sequent-ptx2\n"); exit (0);
-    }
-    if (strncmp(un.version, "V1", 2) == 0) { /* XXX is V1 correct? */
-	printf ("i386-sequent-ptx1\n"); exit (0);
-    }
-    printf ("i386-sequent-ptx\n"); exit (0);
-
-#endif
-
-#if defined (vax)
-# if !defined (ultrix)
-#  include <sys/param.h>
-#  if defined (BSD)
-#   if BSD == 43
-      printf ("vax-dec-bsd4.3\n"); exit (0);
-#   else
-#    if BSD == 199006
-      printf ("vax-dec-bsd4.3reno\n"); exit (0);
-#    else
-      printf ("vax-dec-bsd\n"); exit (0);
-#    endif
-#   endif
-#  else
-    printf ("vax-dec-bsd\n"); exit (0);
-#  endif
-# else
-    printf ("vax-dec-ultrix\n"); exit (0);
-# endif
-#endif
-
-#if defined (alliant) && defined (i860)
-  printf ("i860-alliant-bsd\n"); exit (0);
-#endif
-
-  exit (1);
-}
-EOF
-
-$CC_FOR_BUILD -o $dummy $dummy.c 2>/dev/null && SYSTEM_NAME=`$dummy` &&
-	{ echo "$SYSTEM_NAME"; exit; }
-
-# Apollos put the system type in the environment.
-
-test -d /usr/apollo && { echo ${ISP}-apollo-${SYSTYPE}; exit; }
-
-# Convex versions that predate uname can use getsysinfo(1)
-
-if [ -x /usr/convex/getsysinfo ]
-then
-    case `getsysinfo -f cpu_type` in
-    c1*)
-	echo c1-convex-bsd
-	exit ;;
-    c2*)
-	if getsysinfo -f scalar_acc
-	then echo c32-convex-bsd
-	else echo c2-convex-bsd
-	fi
-	exit ;;
-    c34*)
-	echo c34-convex-bsd
-	exit ;;
-    c38*)
-	echo c38-convex-bsd
-	exit ;;
-    c4*)
-	echo c4-convex-bsd
-	exit ;;
-    esac
-fi
-
 cat >&2 <<EOF
 $0: unable to guess system type
 
diff --git a/platform/unix/config.sub b/platform/unix/config.sub
index 6205f84..7ffe373 100755
--- a/platform/unix/config.sub
+++ b/platform/unix/config.sub
@@ -1,24 +1,18 @@
 #! /bin/sh
 # Configuration validation subroutine script.
-#   Copyright (C) 1992, 1993, 1994, 1995, 1996, 1997, 1998, 1999,
-#   2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010,
-#   2011, 2012 Free Software Foundation, Inc.
+#   Copyright 1992-2014 Free Software Foundation, Inc.
 
-timestamp='2012-04-18'
+timestamp='2014-12-03'
 
-# This file is (in principle) common to ALL GNU software.
-# The presence of a machine in this file suggests that SOME GNU software
-# can handle that machine.  It does not imply ALL GNU software can.
-#
-# This file is free software; you can redistribute it and/or modify
-# it under the terms of the GNU General Public License as published by
-# the Free Software Foundation; either version 2 of the License, or
+# This file is free software; you can redistribute it and/or modify it
+# under the terms of the GNU General Public License as published by
+# the Free Software Foundation; either version 3 of the License, or
 # (at your option) any later version.
 #
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-# GNU General Public License for more details.
+# This program is distributed in the hope that it will be useful, but
+# WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+# General Public License for more details.
 #
 # You should have received a copy of the GNU General Public License
 # along with this program; if not, see <http://www.gnu.org/licenses/>.
@@ -26,11 +20,12 @@ timestamp='2012-04-18'
 # As a special exception to the GNU General Public License, if you
 # distribute this file as part of a program that contains a
 # configuration script generated by Autoconf, you may include it under
-# the same distribution terms that you use for the rest of that program.
+# the same distribution terms that you use for the rest of that
+# program.  This Exception is an additional permission under section 7
+# of the GNU General Public License, version 3 ("GPLv3").
 
 
-# Please send patches to <config-patches at gnu.org>.  Submit a context
-# diff and a properly formatted GNU ChangeLog entry.
+# Please send patches to <config-patches at gnu.org>.
 #
 # Configuration subroutine to validate and canonicalize a configuration type.
 # Supply the specified configuration type as an argument.
@@ -73,9 +68,7 @@ Report bugs and patches to <config-patches at gnu.org>."
 version="\
 GNU config.sub ($timestamp)
 
-Copyright (C) 1992, 1993, 1994, 1995, 1996, 1997, 1998, 1999, 2000,
-2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012
-Free Software Foundation, Inc.
+Copyright 1992-2014 Free Software Foundation, Inc.
 
 This is free software; see the source for copying conditions.  There is NO
 warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE."
@@ -123,7 +116,7 @@ esac
 maybe_os=`echo $1 | sed 's/^\(.*\)-\([^-]*-[^-]*\)$/\2/'`
 case $maybe_os in
   nto-qnx* | linux-gnu* | linux-android* | linux-dietlibc | linux-newlib* | \
-  linux-uclibc* | uclinux-uclibc* | uclinux-gnu* | kfreebsd*-gnu* | \
+  linux-musl* | linux-uclibc* | uclinux-uclibc* | uclinux-gnu* | kfreebsd*-gnu* | \
   knetbsd*-gnu* | netbsd*-gnu* | \
   kopensolaris*-gnu* | \
   storm-chaos* | os2-emx* | rtmk-nova*)
@@ -156,7 +149,7 @@ case $os in
 	-convergent* | -ncr* | -news | -32* | -3600* | -3100* | -hitachi* |\
 	-c[123]* | -convex* | -sun | -crds | -omron* | -dg | -ultra | -tti* | \
 	-harris | -dolphin | -highlevel | -gould | -cbm | -ns | -masscomp | \
-	-apple | -axis | -knuth | -cray | -microblaze)
+	-apple | -axis | -knuth | -cray | -microblaze*)
 		os=
 		basic_machine=$1
 		;;
@@ -259,10 +252,12 @@ case $basic_machine in
 	| alpha | alphaev[4-8] | alphaev56 | alphaev6[78] | alphapca5[67] \
 	| alpha64 | alpha64ev[4-8] | alpha64ev56 | alpha64ev6[78] | alpha64pca5[67] \
 	| am33_2.0 \
-	| arc | arm | arm[bl]e | arme[lb] | armv[2345] | armv[345][lb] | avr | avr32 \
-        | be32 | be64 \
+	| arc | arceb \
+	| arm | arm[bl]e | arme[lb] | armv[2-8] | armv[3-8][lb] | armv7[arm] \
+	| avr | avr32 \
+	| be32 | be64 \
 	| bfin \
-	| c4x | clipper \
+	| c4x | c8051 | clipper \
 	| d10v | d30v | dlx | dsp16xx \
 	| epiphany \
 	| fido | fr30 | frv \
@@ -270,10 +265,11 @@ case $basic_machine in
 	| hexagon \
 	| i370 | i860 | i960 | ia64 \
 	| ip2k | iq2000 \
+	| k1om \
 	| le32 | le64 \
 	| lm32 \
 	| m32c | m32r | m32rle | m68000 | m68k | m88k \
-	| maxq | mb | microblaze | mcore | mep | metag \
+	| maxq | mb | microblaze | microblazeel | mcore | mep | metag \
 	| mips | mipsbe | mipseb | mipsel | mipsle \
 	| mips16 \
 	| mips64 | mips64el \
@@ -287,23 +283,26 @@ case $basic_machine in
 	| mips64vr5900 | mips64vr5900el \
 	| mipsisa32 | mipsisa32el \
 	| mipsisa32r2 | mipsisa32r2el \
+	| mipsisa32r6 | mipsisa32r6el \
 	| mipsisa64 | mipsisa64el \
 	| mipsisa64r2 | mipsisa64r2el \
+	| mipsisa64r6 | mipsisa64r6el \
 	| mipsisa64sb1 | mipsisa64sb1el \
 	| mipsisa64sr71k | mipsisa64sr71kel \
+	| mipsr5900 | mipsr5900el \
 	| mipstx39 | mipstx39el \
 	| mn10200 | mn10300 \
 	| moxie \
 	| mt \
 	| msp430 \
 	| nds32 | nds32le | nds32be \
-	| nios | nios2 \
+	| nios | nios2 | nios2eb | nios2el \
 	| ns16k | ns32k \
-	| open8 \
-	| or32 \
+	| open8 | or1k | or1knd | or32 \
 	| pdp10 | pdp11 | pj | pjl \
 	| powerpc | powerpc64 | powerpc64le | powerpcle \
 	| pyramid \
+	| riscv32 | riscv64 \
 	| rl78 | rx \
 	| score \
 	| sh | sh[1234] | sh[24]a | sh[24]aeb | sh[23]e | sh[34]eb | sheb | shbe | shle | sh[1234]le | sh3ele \
@@ -314,6 +313,7 @@ case $basic_machine in
 	| tahoe | tic4x | tic54x | tic55x | tic6x | tic80 | tron \
 	| ubicom32 \
 	| v850 | v850e | v850e1 | v850e2 | v850es | v850e2v3 \
+	| visium \
 	| we32k \
 	| x86 | xc16x | xstormy16 | xtensa \
 	| z8k | z80)
@@ -328,7 +328,10 @@ case $basic_machine in
 	c6x)
 		basic_machine=tic6x-unknown
 		;;
-	m6811 | m68hc11 | m6812 | m68hc12 | m68hcs12x | picochip)
+	leon|leon[3-9])
+		basic_machine=sparc-$basic_machine
+		;;
+	m6811 | m68hc11 | m6812 | m68hc12 | m68hcs12x | nvptx | picochip)
 		basic_machine=$basic_machine-unknown
 		os=-none
 		;;
@@ -370,13 +373,13 @@ case $basic_machine in
 	| aarch64-* | aarch64_be-* \
 	| alpha-* | alphaev[4-8]-* | alphaev56-* | alphaev6[78]-* \
 	| alpha64-* | alpha64ev[4-8]-* | alpha64ev56-* | alpha64ev6[78]-* \
-	| alphapca5[67]-* | alpha64pca5[67]-* | arc-* \
+	| alphapca5[67]-* | alpha64pca5[67]-* | arc-* | arceb-* \
 	| arm-*  | armbe-* | armle-* | armeb-* | armv*-* \
 	| avr-* | avr32-* \
 	| be32-* | be64-* \
 	| bfin-* | bs2000-* \
 	| c[123]* | c30-* | [cjt]90-* | c4x-* \
-	| clipper-* | craynv-* | cydra-* \
+	| c8051-* | clipper-* | craynv-* | cydra-* \
 	| d10v-* | d30v-* | dlx-* \
 	| elxsi-* \
 	| f30[01]-* | f700-* | fido-* | fr30-* | frv-* | fx80-* \
@@ -385,11 +388,13 @@ case $basic_machine in
 	| hexagon-* \
 	| i*86-* | i860-* | i960-* | ia64-* \
 	| ip2k-* | iq2000-* \
+	| k1om-* \
 	| le32-* | le64-* \
 	| lm32-* \
 	| m32c-* | m32r-* | m32rle-* \
 	| m68000-* | m680[012346]0-* | m68360-* | m683?2-* | m68k-* \
-	| m88110-* | m88k-* | maxq-* | mcore-* | metag-* | microblaze-* \
+	| m88110-* | m88k-* | maxq-* | mcore-* | metag-* \
+	| microblaze-* | microblazeel-* \
 	| mips-* | mipsbe-* | mipseb-* | mipsel-* | mipsle-* \
 	| mips16-* \
 	| mips64-* | mips64el-* \
@@ -403,18 +408,22 @@ case $basic_machine in
 	| mips64vr5900-* | mips64vr5900el-* \
 	| mipsisa32-* | mipsisa32el-* \
 	| mipsisa32r2-* | mipsisa32r2el-* \
+	| mipsisa32r6-* | mipsisa32r6el-* \
 	| mipsisa64-* | mipsisa64el-* \
 	| mipsisa64r2-* | mipsisa64r2el-* \
+	| mipsisa64r6-* | mipsisa64r6el-* \
 	| mipsisa64sb1-* | mipsisa64sb1el-* \
 	| mipsisa64sr71k-* | mipsisa64sr71kel-* \
+	| mipsr5900-* | mipsr5900el-* \
 	| mipstx39-* | mipstx39el-* \
 	| mmix-* \
 	| mt-* \
 	| msp430-* \
 	| nds32-* | nds32le-* | nds32be-* \
-	| nios-* | nios2-* \
+	| nios-* | nios2-* | nios2eb-* | nios2el-* \
 	| none-* | np1-* | ns16k-* | ns32k-* \
 	| open8-* \
+	| or1k*-* \
 	| orion-* \
 	| pdp10-* | pdp11-* | pj-* | pjl-* | pn-* | power-* \
 	| powerpc-* | powerpc64-* | powerpc64le-* | powerpcle-* \
@@ -432,6 +441,7 @@ case $basic_machine in
 	| ubicom32-* \
 	| v850-* | v850e-* | v850e1-* | v850es-* | v850e2-* | v850e2v3-* \
 	| vax-* \
+	| visium-* \
 	| we32k-* \
 	| x86-* | x86_64-* | xc16x-* | xps100-* \
 	| xstormy16-* | xtensa*-* \
@@ -769,6 +779,9 @@ case $basic_machine in
 		basic_machine=m68k-isi
 		os=-sysv
 		;;
+	leon-*|leon[3-9]-*)
+		basic_machine=sparc-`echo $basic_machine | sed 's/-.*//'`
+		;;
 	m68knommu)
 		basic_machine=m68k-unknown
 		os=-linux
@@ -788,11 +801,15 @@ case $basic_machine in
 		basic_machine=ns32k-utek
 		os=-sysv
 		;;
-	microblaze)
+	microblaze*)
 		basic_machine=microblaze-xilinx
 		;;
+	mingw64)
+		basic_machine=x86_64-pc
+		os=-mingw64
+		;;
 	mingw32)
-		basic_machine=i386-pc
+		basic_machine=i686-pc
 		os=-mingw32
 		;;
 	mingw32ce)
@@ -820,6 +837,10 @@ case $basic_machine in
 		basic_machine=powerpc-unknown
 		os=-morphos
 		;;
+	moxiebox)
+		basic_machine=moxie-unknown
+		os=-moxiebox
+		;;
 	msdos)
 		basic_machine=i386-pc
 		os=-msdos
@@ -828,7 +849,7 @@ case $basic_machine in
 		basic_machine=`echo $basic_machine | sed -e 's/ms1-/mt-/'`
 		;;
 	msys)
-		basic_machine=i386-pc
+		basic_machine=i686-pc
 		os=-msys
 		;;
 	mvs)
@@ -1019,7 +1040,11 @@ case $basic_machine in
 		basic_machine=i586-unknown
 		os=-pw32
 		;;
-	rdos)
+	rdos | rdos64)
+		basic_machine=x86_64-pc
+		os=-rdos
+		;;
+	rdos32)
 		basic_machine=i386-pc
 		os=-rdos
 		;;
@@ -1346,29 +1371,29 @@ case $os in
 	-gnu* | -bsd* | -mach* | -minix* | -genix* | -ultrix* | -irix* \
 	      | -*vms* | -sco* | -esix* | -isc* | -aix* | -cnk* | -sunos | -sunos[34]*\
 	      | -hpux* | -unos* | -osf* | -luna* | -dgux* | -auroraux* | -solaris* \
-	      | -sym* | -kopensolaris* \
+	      | -sym* | -kopensolaris* | -plan9* \
 	      | -amigaos* | -amigados* | -msdos* | -newsos* | -unicos* | -aof* \
 	      | -aos* | -aros* \
 	      | -nindy* | -vxsim* | -vxworks* | -ebmon* | -hms* | -mvs* \
 	      | -clix* | -riscos* | -uniplus* | -iris* | -rtu* | -xenix* \
 	      | -hiux* | -386bsd* | -knetbsd* | -mirbsd* | -netbsd* \
-	      | -openbsd* | -solidbsd* \
+	      | -bitrig* | -openbsd* | -solidbsd* \
 	      | -ekkobsd* | -kfreebsd* | -freebsd* | -riscix* | -lynxos* \
 	      | -bosx* | -nextstep* | -cxux* | -aout* | -elf* | -oabi* \
 	      | -ptx* | -coff* | -ecoff* | -winnt* | -domain* | -vsta* \
 	      | -udi* | -eabi* | -lites* | -ieee* | -go32* | -aux* \
 	      | -chorusos* | -chorusrdb* | -cegcc* \
 	      | -cygwin* | -msys* | -pe* | -psos* | -moss* | -proelf* | -rtems* \
-	      | -mingw32* | -linux-gnu* | -linux-android* \
-	      | -linux-newlib* | -linux-uclibc* \
-	      | -uxpv* | -beos* | -mpeix* | -udk* \
+	      | -mingw32* | -mingw64* | -linux-gnu* | -linux-android* \
+	      | -linux-newlib* | -linux-musl* | -linux-uclibc* \
+	      | -uxpv* | -beos* | -mpeix* | -udk* | -moxiebox* \
 	      | -interix* | -uwin* | -mks* | -rhapsody* | -darwin* | -opened* \
 	      | -openstep* | -oskit* | -conix* | -pw32* | -nonstopux* \
 	      | -storm-chaos* | -tops10* | -tenex* | -tops20* | -its* \
 	      | -os2* | -vos* | -palmos* | -uclinux* | -nucleus* \
 	      | -morphos* | -superux* | -rtmk* | -rtmk-nova* | -windiss* \
 	      | -powermax* | -dnix* | -nx6 | -nx7 | -sei* | -dragonfly* \
-	      | -skyos* | -haiku* | -rdos* | -toppers* | -drops* | -es*)
+	      | -skyos* | -haiku* | -rdos* | -toppers* | -drops* | -es* | -tirtos*)
 	# Remember, each alternative MUST END IN *, to match a version number.
 		;;
 	-qnx*)
@@ -1492,9 +1517,6 @@ case $os in
 	-aros*)
 		os=-aros
 		;;
-	-kaos*)
-		os=-kaos
-		;;
 	-zvmoe)
 		os=-zvmoe
 		;;
@@ -1543,6 +1565,9 @@ case $basic_machine in
 	c4x-* | tic4x-*)
 		os=-coff
 		;;
+	c8051-*)
+		os=-elf
+		;;
 	hexagon-*)
 		os=-elf
 		;;
diff --git a/platform/unix/cpp11.m4 b/platform/unix/cpp11.m4
new file mode 100644
index 0000000..924c968
--- /dev/null
+++ b/platform/unix/cpp11.m4
@@ -0,0 +1,69 @@
+AC_DEFUN([ACLOVE_CXX_FLAG_TEST], [ dnl WARNING: NOT REENTRANT
+	aclove_cxx_flag_test_save_cflags="$CXXFLAGS"
+	CXXFLAGS="$1"
+	AC_MSG_CHECKING([whether $CXX supports flag $1])
+	AC_COMPILE_IFELSE([AC_LANG_PROGRAM([])],
+		[AC_MSG_RESULT([yes])]; $2,
+		[AC_MSG_RESULT([no]); $3])
+	CXXFLAGS="$aclove_cxx_flag_test_save_cflags"
+])
+
+AC_DEFUN([ACLOVE_GET_GCC_VERSION], [
+	aclove_gcc_version_found="yes"
+	AC_COMPUTE_INT(aclove_gcc_version_major, __GNUC__,, aclove_gcc_version_found="no")
+	AC_COMPUTE_INT(aclove_gcc_version_minor, __GNUC_MINOR__,, aclove_gcc_version_found="no")
+	AC_COMPUTE_INT(aclove_gcc_version_patch, __GNUC_PATCHLEVEL__,, aclove_gcc_version_found="no")
+])
+
+AC_DEFUN([ACLOVE_GET_CLANG_VERSION], [
+	aclove_clang_version_found="yes"
+	AC_COMPUTE_INT(aclove_clang_version_major, __clang_major__,, aclove_clang_version_found="no")
+	AC_COMPUTE_INT(aclove_clang_version_minor, __clang_minor__,, aclove_clang_version_found="no")
+	AC_COMPUTE_INT(aclove_clang_version_patch, __clang_patchlevel__,, aclove_clang_version_found="no")
+])
+
+AC_DEFUN([ACLOVE_CPP11_TEST_FLAG], [
+	aclove_cpp11_test_cxx11name="no"
+	ACLOVE_CXX_FLAG_TEST([-std=c++0x], aclove_cpp11_test_cxx11name="c++0x", [])
+	ACLOVE_CXX_FLAG_TEST([-std=c++11], aclove_cpp11_test_cxx11name="c++11", [])
+	AS_VAR_IF([aclove_cpp11_test_cxx11name], [no],
+		[AC_MSG_ERROR([LÖVE needs a C++ compiler with C++11 support])],
+		[CXXFLAGS="$CXXFLAGS -std=$aclove_cpp11_test_cxx11name"])
+])
+
+AC_DEFUN([ACLOVE_CPP11_CHECK_VERSION], [ dnl compiler, targetmajor, targetminor, on-failure
+	aclove_cpp11_check_version_status="no"
+	AC_MSG_CHECKING([whether $1 version is at least $2.$3])
+	AS_IF([test "$aclove_[]$1[]_version_major" -gt $2], aclove_cpp11_check_version_status="yes")
+	AS_IF([test "$aclove_[]$1[]_version_major" -eq $2 && test "$aclove_[]$1[]_version_minor" -ge $3], aclove_cpp11_check_version_status="yes")
+	AC_MSG_RESULT([$aclove_cpp11_check_version_status])
+	AS_VAR_IF([aclove_cpp11_check_version_status], [no],
+		[$4])
+])
+
+AC_DEFUN([ACLOVE_CPP11_TEST_VERSION_GCC], [
+	ACLOVE_CPP11_CHECK_VERSION([gcc], 4, 7,
+		[AC_MSG_ERROR([LÖVE needs a GCC version of at least 4.7])])
+])
+
+AC_DEFUN([ACLOVE_CPP11_TEST_VERSION_CLANG], [
+	ACLOVE_CPP11_CHECK_VERSION([clang], 3, 1,
+		[AC_MSG_ERROR([LÖVE needs a clang version of at least 3.1])])
+])
+
+AC_DEFUN([ACLOVE_CPP11_TEST], [
+	ACLOVE_CPP11_TEST_FLAG
+
+	ACLOVE_GET_GCC_VERSION
+	ACLOVE_GET_CLANG_VERSION
+
+	# Since clang also sets gcc headers, check clang after
+	aclove_cpp11_test_compiler="unknown"
+	AS_VAR_IF([aclove_gcc_version_found], [yes], aclove_cpp11_test_compiler="gcc")
+	AS_VAR_IF([aclove_clang_version_found], [yes], aclove_cpp11_test_compiler="clang")
+
+	AS_CASE([$aclove_cpp11_test_compiler],
+		[gcc], [ACLOVE_CPP11_TEST_VERSION_GCC],
+		[clang], [ACLOVE_CPP11_TEST_VERSION_CLANG],
+		[AC_MSG_WARN([Could not determine compiler version])])
+])
diff --git a/platform/unix/debian/changelog.in b/platform/unix/debian/changelog.in
index 4901a57..420417a 100644
--- a/platform/unix/debian/changelog.in
+++ b/platform/unix/debian/changelog.in
@@ -1,4 +1,4 @@
-love at LOVE_SUFFIX@ (0.9.0~ppatest5) precise; urgency=medium
+love at LOVE_SUFFIX@ (0.10.0~pre2657ppa2) trusty; urgency=medium
 
   * Upstream testing release
 
diff --git a/platform/unix/debian/control.in b/platform/unix/debian/control.in
index 52a48b5..5ac5178 100644
--- a/platform/unix/debian/control.in
+++ b/platform/unix/debian/control.in
@@ -3,57 +3,48 @@ Section: games
 Priority: extra
 Maintainer: Bart van Strien <bart.bes at gmail.com>
 Build-Depends: debhelper (>= 9),
-               autotools-dev,
+               dh-autoreconf,
                pkg-config,
-               libdevil-dev,
+               libtool,
+               g++ (>= 4.7.0),
                libfreetype6-dev,
+               luajit,
                libluajit-5.1-dev,
-               libphysfs-dev,
-               libsdl2-dev (>= 2.0.0),
+               libmodplug-dev,
+               libmpg123-dev,
                libopenal-dev,
+               libphysfs-dev,
+               libsdl2-dev (>= 2.0.1),
                libogg-dev,
                libvorbis-dev,
-               libflac-dev,
-               libflac++-dev,
-               libmodplug-dev,
-               libmpg123-dev,
-               libmng-dev
-Standards-Version: 3.9.3
+               libtheora-dev,
+               zlib1g-dev
+Standards-Version: 3.9.5
 Homepage: http://love2d.org
 
-Package: liblove at LOVE_SUFFIX@
+Package: liblove at LOVE_SUFFIX@0
+Section: libs
 Architecture: any
 Multi-Arch: same
 Pre-Depends: ${misc:Pre-Depends}
 Depends: ${misc:Depends},
-         ${shlibs:Depends},
-         libdevil1c2,
-         libmng1,
-         libfreetype6,
-         libgl1-mesa-glx,
-         libluajit-5.1-2,
-         libphysfs-1.0-0,
-         libsdl2-2.0-0 (>= 2.0.0),
-         libopenal1,
-         libogg0,
-         libvorbis0a,
-         libvorbisfile3,
-         libmodplug1,
-         libmpg123-0
-Description: LOVE is a free 2D game engine which enables easy game creation in Lua.
+         ${shlibs:Depends}
+Description: 2D game engine - runtime
+ LOVE is a free 2D game engine which enables easy game creation in Lua.
 
 Package: love at LOVE_SUFFIX@
 Architecture: any
-Multi-Arch: same
 Depends: ${misc:Depends},
-         liblove at LOVE_SUFFIX@ (= ${binary:Version})
-Description: LOVE is a free 2D game engine which enables easy game creation in Lua.
+         ${shlibs:Depends}
+Description: 2D game engine
+ LOVE is a free 2D game engine which enables easy game creation in Lua.
 
-Package: love at LOVE_SUFFIX@-dbg
+Package: liblove at LOVE_SUFFIX@-dbg
 Priority: extra
 Section: debug
 Architecture: any
 Multi-Arch: same
 Depends: ${misc:Depends},
-         love at LOVE_SUFFIX@ (= ${binary:Version}),
-Description: LOVE is a free 2D game engine which enables easy game creation in Lua.
+         liblove at LOVE_SUFFIX@0 (= ${binary:Version})
+Description: 2D game engine - debug symbols
+ LOVE is a free 2D game engine which enables easy game creation in Lua.
diff --git a/platform/unix/debian/rules.in b/platform/unix/debian/rules.in
index 9ed42c9..f55809f 100755
--- a/platform/unix/debian/rules.in
+++ b/platform/unix/debian/rules.in
@@ -1,16 +1,31 @@
 #!/usr/bin/make -f
 
-DEB_HOST_ARCH_CPU ?= $(shell dpkg-architecture -qDEB_HOST_ARCH_CPU)
-DEB_HOST_MULTIARCH ?= $(shell dpkg-architecture -qDEB_HOST_MULTIARCH)
+commonflags = -Wall -Wno-maybe-uninitialized -Wno-strict-aliasing
+CFLAGS += $(commonflags)
+CXXFLAGS += $(commonflags)
+
+
+%:
+	dh  $@ --parallel --with autoreconf
+
+override_dh_auto_clean:
+	dh_auto_clean
+	rm -f platform/unix/love-unstable.6
 
 override_dh_auto_configure:
 	dh_auto_configure -- --with-lua=luajit
 
-override_dh_link:
-	dh_link -plove at LOVE_SUFFIX@-dev usr/lib/$(DEB_HOST_MULTIARCH)/liblove at LOVE_SUFFIX@.so.0.0.0 usr/lib/$(DEB_HOST_MULTIARCH)/liblove at LOVE_SUFFIX@.so
+override_dh_installdocs:
+	dh_installdocs --link-doc=liblove at LOVE_SUFFIX@0
+
+override_dh_installchangelogs:
+	dh_installchangelogs changes.txt
+
+override_dh_installman:
+	cp -f platform/unix/love.6 platform/unix/love-unstable.6
+	dh_installman
 
 override_dh_strip:
-	dh_strip --dbg-package=love at LOVE_SUFFIX@-dbg
+	dh_strip -pliblove at LOVE_SUFFIX@0 --dbg-package=liblove at LOVE_SUFFIX@-dbg
+	dh_strip --remaining-packages
 
-%:
-	dh  $@ --parallel
diff --git a/platform/unix/depcomp b/platform/unix/depcomp
index 25a39e6..fc98710 100755
--- a/platform/unix/depcomp
+++ b/platform/unix/depcomp
@@ -1,10 +1,9 @@
 #! /bin/sh
 # depcomp - compile a program generating dependencies as side-effects
 
-scriptversion=2012-03-27.16; # UTC
+scriptversion=2013-05-30.07; # UTC
 
-# Copyright (C) 1999, 2000, 2003, 2004, 2005, 2006, 2007, 2009, 2010,
-# 2011, 2012 Free Software Foundation, Inc.
+# Copyright (C) 1999-2014 Free Software Foundation, Inc.
 
 # This program is free software; you can redistribute it and/or modify
 # it under the terms of the GNU General Public License as published by
@@ -28,9 +27,9 @@ scriptversion=2012-03-27.16; # UTC
 
 case $1 in
   '')
-     echo "$0: No command.  Try '$0 --help' for more information." 1>&2
-     exit 1;
-     ;;
+    echo "$0: No command.  Try '$0 --help' for more information." 1>&2
+    exit 1;
+    ;;
   -h | --h*)
     cat <<\EOF
 Usage: depcomp [--help] [--version] PROGRAM [ARGS]
@@ -57,11 +56,65 @@ EOF
     ;;
 esac
 
+# Get the directory component of the given path, and save it in the
+# global variables '$dir'.  Note that this directory component will
+# be either empty or ending with a '/' character.  This is deliberate.
+set_dir_from ()
+{
+  case $1 in
+    */*) dir=`echo "$1" | sed -e 's|/[^/]*$|/|'`;;
+      *) dir=;;
+  esac
+}
+
+# Get the suffix-stripped basename of the given path, and save it the
+# global variable '$base'.
+set_base_from ()
+{
+  base=`echo "$1" | sed -e 's|^.*/||' -e 's/\.[^.]*$//'`
+}
+
+# If no dependency file was actually created by the compiler invocation,
+# we still have to create a dummy depfile, to avoid errors with the
+# Makefile "include basename.Plo" scheme.
+make_dummy_depfile ()
+{
+  echo "#dummy" > "$depfile"
+}
+
+# Factor out some common post-processing of the generated depfile.
+# Requires the auxiliary global variable '$tmpdepfile' to be set.
+aix_post_process_depfile ()
+{
+  # If the compiler actually managed to produce a dependency file,
+  # post-process it.
+  if test -f "$tmpdepfile"; then
+    # Each line is of the form 'foo.o: dependency.h'.
+    # Do two passes, one to just change these to
+    #   $object: dependency.h
+    # and one to simply output
+    #   dependency.h:
+    # which is needed to avoid the deleted-header problem.
+    { sed -e "s,^.*\.[$lower]*:,$object:," < "$tmpdepfile"
+      sed -e "s,^.*\.[$lower]*:[$tab ]*,," -e 's,$,:,' < "$tmpdepfile"
+    } > "$depfile"
+    rm -f "$tmpdepfile"
+  else
+    make_dummy_depfile
+  fi
+}
+
 # A tabulation character.
 tab='	'
 # A newline character.
 nl='
 '
+# Character ranges might be problematic outside the C locale.
+# These definitions help.
+upper=ABCDEFGHIJKLMNOPQRSTUVWXYZ
+lower=abcdefghijklmnopqrstuvwxyz
+digits=0123456789
+alpha=${upper}${lower}
 
 if test -z "$depmode" || test -z "$source" || test -z "$object"; then
   echo "depcomp: Variables source, object and depmode must be set" 1>&2
@@ -75,6 +128,9 @@ tmpdepfile=${tmpdepfile-`echo "$depfile" | sed 's/\.\([^.]*\)$/.T\1/'`}
 
 rm -f "$tmpdepfile"
 
+# Avoid interferences from the environment.
+gccflag= dashmflag=
+
 # Some modes work just like other modes, but use different flags.  We
 # parameterize here, but still list the modes in the big case below,
 # to make depend.m4 easier to write.  Note that we *cannot* use a case
@@ -86,32 +142,32 @@ if test "$depmode" = hp; then
 fi
 
 if test "$depmode" = dashXmstdout; then
-   # This is just like dashmstdout with a different argument.
-   dashmflag=-xM
-   depmode=dashmstdout
+  # This is just like dashmstdout with a different argument.
+  dashmflag=-xM
+  depmode=dashmstdout
 fi
 
 cygpath_u="cygpath -u -f -"
 if test "$depmode" = msvcmsys; then
-   # This is just like msvisualcpp but w/o cygpath translation.
-   # Just convert the backslash-escaped backslashes to single forward
-   # slashes to satisfy depend.m4
-   cygpath_u='sed s,\\\\,/,g'
-   depmode=msvisualcpp
+  # This is just like msvisualcpp but w/o cygpath translation.
+  # Just convert the backslash-escaped backslashes to single forward
+  # slashes to satisfy depend.m4
+  cygpath_u='sed s,\\\\,/,g'
+  depmode=msvisualcpp
 fi
 
 if test "$depmode" = msvc7msys; then
-   # This is just like msvc7 but w/o cygpath translation.
-   # Just convert the backslash-escaped backslashes to single forward
-   # slashes to satisfy depend.m4
-   cygpath_u='sed s,\\\\,/,g'
-   depmode=msvc7
+  # This is just like msvc7 but w/o cygpath translation.
+  # Just convert the backslash-escaped backslashes to single forward
+  # slashes to satisfy depend.m4
+  cygpath_u='sed s,\\\\,/,g'
+  depmode=msvc7
 fi
 
 if test "$depmode" = xlc; then
-   # IBM C/C++ Compilers xlc/xlC can output gcc-like dependency informations.
-   gccflag=-qmakedep=gcc,-MF
-   depmode=gcc
+  # IBM C/C++ Compilers xlc/xlC can output gcc-like dependency information.
+  gccflag=-qmakedep=gcc,-MF
+  depmode=gcc
 fi
 
 case "$depmode" in
@@ -134,8 +190,7 @@ gcc3)
   done
   "$@"
   stat=$?
-  if test $stat -eq 0; then :
-  else
+  if test $stat -ne 0; then
     rm -f "$tmpdepfile"
     exit $stat
   fi
@@ -143,13 +198,17 @@ gcc3)
   ;;
 
 gcc)
+## Note that this doesn't just cater to obsosete pre-3.x GCC compilers.
+## but also to in-use compilers like IMB xlc/xlC and the HP C compiler.
+## (see the conditional assignment to $gccflag above).
 ## There are various ways to get dependency output from gcc.  Here's
 ## why we pick this rather obscure method:
 ## - Don't want to use -MD because we'd like the dependencies to end
 ##   up in a subdir.  Having to rename by hand is ugly.
 ##   (We might end up doing this anyway to support other compilers.)
 ## - The DEPENDENCIES_OUTPUT environment variable makes gcc act like
-##   -MM, not -M (despite what the docs say).
+##   -MM, not -M (despite what the docs say).  Also, it might not be
+##   supported by the other compilers which use the 'gcc' depmode.
 ## - Using -M directly means running the compiler twice (even worse
 ##   than renaming).
   if test -z "$gccflag"; then
@@ -157,15 +216,14 @@ gcc)
   fi
   "$@" -Wp,"$gccflag$tmpdepfile"
   stat=$?
-  if test $stat -eq 0; then :
-  else
+  if test $stat -ne 0; then
     rm -f "$tmpdepfile"
     exit $stat
   fi
   rm -f "$depfile"
   echo "$object : \\" > "$depfile"
-  alpha=ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz
-## The second -e expression handles DOS-style file names with drive letters.
+  # The second -e expression handles DOS-style file names with drive
+  # letters.
   sed -e 's/^[^:]*: / /' \
       -e 's/^['$alpha']:\/[^:]*: / /' < "$tmpdepfile" >> "$depfile"
 ## This next piece of magic avoids the "deleted header file" problem.
@@ -174,15 +232,15 @@ gcc)
 ## typically no way to rebuild the header).  We avoid this by adding
 ## dummy dependencies for each header file.  Too bad gcc doesn't do
 ## this for us directly.
-  tr ' ' "$nl" < "$tmpdepfile" |
 ## Some versions of gcc put a space before the ':'.  On the theory
 ## that the space means something, we add a space to the output as
 ## well.  hp depmode also adds that space, but also prefixes the VPATH
 ## to the object.  Take care to not repeat it in the output.
 ## Some versions of the HPUX 10.20 sed can't process this invocation
 ## correctly.  Breaking it into two sed invocations is a workaround.
-    sed -e 's/^\\$//' -e '/^$/d' -e "s|.*$object$||" -e '/:$/d' \
-      | sed -e 's/$/ :/' >> "$depfile"
+  tr ' ' "$nl" < "$tmpdepfile" \
+    | sed -e 's/^\\$//' -e '/^$/d' -e "s|.*$object$||" -e '/:$/d' \
+    | sed -e 's/$/ :/' >> "$depfile"
   rm -f "$tmpdepfile"
   ;;
 
@@ -200,8 +258,7 @@ sgi)
     "$@" -MDupdate "$tmpdepfile"
   fi
   stat=$?
-  if test $stat -eq 0; then :
-  else
+  if test $stat -ne 0; then
     rm -f "$tmpdepfile"
     exit $stat
   fi
@@ -209,7 +266,6 @@ sgi)
 
   if test -f "$tmpdepfile"; then  # yes, the sourcefile depend on other files
     echo "$object : \\" > "$depfile"
-
     # Clip off the initial element (the dependent).  Don't try to be
     # clever and replace this with sed code, as IRIX sed won't handle
     # lines with more than a fixed number of characters (4096 in
@@ -217,19 +273,15 @@ sgi)
     # the IRIX cc adds comments like '#:fec' to the end of the
     # dependency line.
     tr ' ' "$nl" < "$tmpdepfile" \
-    | sed -e 's/^.*\.o://' -e 's/#.*$//' -e '/^$/ d' | \
-    tr "$nl" ' ' >> "$depfile"
+      | sed -e 's/^.*\.o://' -e 's/#.*$//' -e '/^$/ d' \
+      | tr "$nl" ' ' >> "$depfile"
     echo >> "$depfile"
-
     # The second pass generates a dummy entry for each header file.
     tr ' ' "$nl" < "$tmpdepfile" \
-   | sed -e 's/^.*\.o://' -e 's/#.*$//' -e '/^$/ d' -e 's/$/:/' \
-   >> "$depfile"
+      | sed -e 's/^.*\.o://' -e 's/#.*$//' -e '/^$/ d' -e 's/$/:/' \
+      >> "$depfile"
   else
-    # The sourcefile does not contain any dependencies, so just
-    # store a dummy comment line, to avoid errors with the Makefile
-    # "include basename.Plo" scheme.
-    echo "#dummy" > "$depfile"
+    make_dummy_depfile
   fi
   rm -f "$tmpdepfile"
   ;;
@@ -247,9 +299,8 @@ aix)
   # current directory.  Also, the AIX compiler puts '$object:' at the
   # start of each line; $object doesn't have directory information.
   # Version 6 uses the directory in both cases.
-  dir=`echo "$object" | sed -e 's|/[^/]*$|/|'`
-  test "x$dir" = "x$object" && dir=
-  base=`echo "$object" | sed -e 's|^.*/||' -e 's/\.o$//' -e 's/\.lo$//'`
+  set_dir_from "$object"
+  set_base_from "$object"
   if test "$libtool" = yes; then
     tmpdepfile1=$dir$base.u
     tmpdepfile2=$base.u
@@ -262,9 +313,7 @@ aix)
     "$@" -M
   fi
   stat=$?
-
-  if test $stat -eq 0; then :
-  else
+  if test $stat -ne 0; then
     rm -f "$tmpdepfile1" "$tmpdepfile2" "$tmpdepfile3"
     exit $stat
   fi
@@ -273,65 +322,113 @@ aix)
   do
     test -f "$tmpdepfile" && break
   done
-  if test -f "$tmpdepfile"; then
-    # Each line is of the form 'foo.o: dependent.h'.
-    # Do two passes, one to just change these to
-    # '$object: dependent.h' and one to simply 'dependent.h:'.
-    sed -e "s,^.*\.[a-z]*:,$object:," < "$tmpdepfile" > "$depfile"
-    sed -e 's,^.*\.[a-z]*:['"$tab"' ]*,,' -e 's,$,:,' < "$tmpdepfile" >> "$depfile"
-  else
-    # The sourcefile does not contain any dependencies, so just
-    # store a dummy comment line, to avoid errors with the Makefile
-    # "include basename.Plo" scheme.
-    echo "#dummy" > "$depfile"
+  aix_post_process_depfile
+  ;;
+
+tcc)
+  # tcc (Tiny C Compiler) understand '-MD -MF file' since version 0.9.26
+  # FIXME: That version still under development at the moment of writing.
+  #        Make that this statement remains true also for stable, released
+  #        versions.
+  # It will wrap lines (doesn't matter whether long or short) with a
+  # trailing '\', as in:
+  #
+  #   foo.o : \
+  #    foo.c \
+  #    foo.h \
+  #
+  # It will put a trailing '\' even on the last line, and will use leading
+  # spaces rather than leading tabs (at least since its commit 0394caf7
+  # "Emit spaces for -MD").
+  "$@" -MD -MF "$tmpdepfile"
+  stat=$?
+  if test $stat -ne 0; then
+    rm -f "$tmpdepfile"
+    exit $stat
   fi
+  rm -f "$depfile"
+  # Each non-empty line is of the form 'foo.o : \' or ' dep.h \'.
+  # We have to change lines of the first kind to '$object: \'.
+  sed -e "s|.*:|$object :|" < "$tmpdepfile" > "$depfile"
+  # And for each line of the second kind, we have to emit a 'dep.h:'
+  # dummy dependency, to avoid the deleted-header problem.
+  sed -n -e 's|^  *\(.*\) *\\$|\1:|p' < "$tmpdepfile" >> "$depfile"
   rm -f "$tmpdepfile"
   ;;
 
-icc)
-  # Intel's C compiler anf tcc (Tiny C Compiler) understand '-MD -MF file'.
-  # However on
-  #    $CC -MD -MF foo.d -c -o sub/foo.o sub/foo.c
-  # ICC 7.0 will fill foo.d with something like
-  #    foo.o: sub/foo.c
-  #    foo.o: sub/foo.h
-  # which is wrong.  We want
-  #    sub/foo.o: sub/foo.c
-  #    sub/foo.o: sub/foo.h
-  #    sub/foo.c:
-  #    sub/foo.h:
-  # ICC 7.1 will output
+## The order of this option in the case statement is important, since the
+## shell code in configure will try each of these formats in the order
+## listed in this file.  A plain '-MD' option would be understood by many
+## compilers, so we must ensure this comes after the gcc and icc options.
+pgcc)
+  # Portland's C compiler understands '-MD'.
+  # Will always output deps to 'file.d' where file is the root name of the
+  # source file under compilation, even if file resides in a subdirectory.
+  # The object file name does not affect the name of the '.d' file.
+  # pgcc 10.2 will output
   #    foo.o: sub/foo.c sub/foo.h
-  # and will wrap long lines using '\':
+  # and will wrap long lines using '\' :
   #    foo.o: sub/foo.c ... \
   #     sub/foo.h ... \
   #     ...
-  # tcc 0.9.26 (FIXME still under development at the moment of writing)
-  # will emit a similar output, but also prepend the continuation lines
-  # with horizontal tabulation characters.
-  "$@" -MD -MF "$tmpdepfile"
-  stat=$?
-  if test $stat -eq 0; then :
-  else
+  set_dir_from "$object"
+  # Use the source, not the object, to determine the base name, since
+  # that's sadly what pgcc will do too.
+  set_base_from "$source"
+  tmpdepfile=$base.d
+
+  # For projects that build the same source file twice into different object
+  # files, the pgcc approach of using the *source* file root name can cause
+  # problems in parallel builds.  Use a locking strategy to avoid stomping on
+  # the same $tmpdepfile.
+  lockdir=$base.d-lock
+  trap "
+    echo '$0: caught signal, cleaning up...' >&2
+    rmdir '$lockdir'
+    exit 1
+  " 1 2 13 15
+  numtries=100
+  i=$numtries
+  while test $i -gt 0; do
+    # mkdir is a portable test-and-set.
+    if mkdir "$lockdir" 2>/dev/null; then
+      # This process acquired the lock.
+      "$@" -MD
+      stat=$?
+      # Release the lock.
+      rmdir "$lockdir"
+      break
+    else
+      # If the lock is being held by a different process, wait
+      # until the winning process is done or we timeout.
+      while test -d "$lockdir" && test $i -gt 0; do
+        sleep 1
+        i=`expr $i - 1`
+      done
+    fi
+    i=`expr $i - 1`
+  done
+  trap - 1 2 13 15
+  if test $i -le 0; then
+    echo "$0: failed to acquire lock after $numtries attempts" >&2
+    echo "$0: check lockdir '$lockdir'" >&2
+    exit 1
+  fi
+
+  if test $stat -ne 0; then
     rm -f "$tmpdepfile"
     exit $stat
   fi
   rm -f "$depfile"
-  # Each line is of the form 'foo.o: dependent.h',
-  # or 'foo.o: dep1.h dep2.h \', or ' dep3.h dep4.h \'.
+  # Each line is of the form `foo.o: dependent.h',
+  # or `foo.o: dep1.h dep2.h \', or ` dep3.h dep4.h \'.
   # Do two passes, one to just change these to
-  # '$object: dependent.h' and one to simply 'dependent.h:'.
-  sed -e "s/^[ $tab][ $tab]*/  /" -e "s,^[^:]*:,$object :," \
-    < "$tmpdepfile" > "$depfile"
-  sed '
-    s/[ '"$tab"'][ '"$tab"']*/ /g
-    s/^ *//
-    s/ *\\*$//
-    s/^[^:]*: *//
-    /^$/d
-    /:$/d
-    s/$/ :/
-  ' < "$tmpdepfile" >> "$depfile"
+  # `$object: dependent.h' and one to simply `dependent.h:'.
+  sed "s,^[^:]*:,$object :," < "$tmpdepfile" > "$depfile"
+  # Some versions of the HPUX 10.20 sed can't process this invocation
+  # correctly.  Breaking it into two sed invocations is a workaround.
+  sed 's,^[^:]*: \(.*\)$,\1,;s/^\\$//;/^$/d;/:$/d' < "$tmpdepfile" \
+    | sed -e 's/$/ :/' >> "$depfile"
   rm -f "$tmpdepfile"
   ;;
 
@@ -342,9 +439,8 @@ hp2)
   # 'foo.d', which lands next to the object file, wherever that
   # happens to be.
   # Much of this is similar to the tru64 case; see comments there.
-  dir=`echo "$object" | sed -e 's|/[^/]*$|/|'`
-  test "x$dir" = "x$object" && dir=
-  base=`echo "$object" | sed -e 's|^.*/||' -e 's/\.o$//' -e 's/\.lo$//'`
+  set_dir_from  "$object"
+  set_base_from "$object"
   if test "$libtool" = yes; then
     tmpdepfile1=$dir$base.d
     tmpdepfile2=$dir.libs/$base.d
@@ -355,8 +451,7 @@ hp2)
     "$@" +Maked
   fi
   stat=$?
-  if test $stat -eq 0; then :
-  else
+  if test $stat -ne 0; then
      rm -f "$tmpdepfile1" "$tmpdepfile2"
      exit $stat
   fi
@@ -366,76 +461,61 @@ hp2)
     test -f "$tmpdepfile" && break
   done
   if test -f "$tmpdepfile"; then
-    sed -e "s,^.*\.[a-z]*:,$object:," "$tmpdepfile" > "$depfile"
+    sed -e "s,^.*\.[$lower]*:,$object:," "$tmpdepfile" > "$depfile"
     # Add 'dependent.h:' lines.
     sed -ne '2,${
-	       s/^ *//
-	       s/ \\*$//
-	       s/$/:/
-	       p
-	     }' "$tmpdepfile" >> "$depfile"
+               s/^ *//
+               s/ \\*$//
+               s/$/:/
+               p
+             }' "$tmpdepfile" >> "$depfile"
   else
-    echo "#dummy" > "$depfile"
+    make_dummy_depfile
   fi
   rm -f "$tmpdepfile" "$tmpdepfile2"
   ;;
 
 tru64)
-   # The Tru64 compiler uses -MD to generate dependencies as a side
-   # effect.  'cc -MD -o foo.o ...' puts the dependencies into 'foo.o.d'.
-   # At least on Alpha/Redhat 6.1, Compaq CCC V6.2-504 seems to put
-   # dependencies in 'foo.d' instead, so we check for that too.
-   # Subdirectories are respected.
-   dir=`echo "$object" | sed -e 's|/[^/]*$|/|'`
-   test "x$dir" = "x$object" && dir=
-   base=`echo "$object" | sed -e 's|^.*/||' -e 's/\.o$//' -e 's/\.lo$//'`
-
-   if test "$libtool" = yes; then
-      # With Tru64 cc, shared objects can also be used to make a
-      # static library.  This mechanism is used in libtool 1.4 series to
-      # handle both shared and static libraries in a single compilation.
-      # With libtool 1.4, dependencies were output in $dir.libs/$base.lo.d.
-      #
-      # With libtool 1.5 this exception was removed, and libtool now
-      # generates 2 separate objects for the 2 libraries.  These two
-      # compilations output dependencies in $dir.libs/$base.o.d and
-      # in $dir$base.o.d.  We have to check for both files, because
-      # one of the two compilations can be disabled.  We should prefer
-      # $dir$base.o.d over $dir.libs/$base.o.d because the latter is
-      # automatically cleaned when .libs/ is deleted, while ignoring
-      # the former would cause a distcleancheck panic.
-      tmpdepfile1=$dir.libs/$base.lo.d   # libtool 1.4
-      tmpdepfile2=$dir$base.o.d          # libtool 1.5
-      tmpdepfile3=$dir.libs/$base.o.d    # libtool 1.5
-      tmpdepfile4=$dir.libs/$base.d      # Compaq CCC V6.2-504
-      "$@" -Wc,-MD
-   else
-      tmpdepfile1=$dir$base.o.d
-      tmpdepfile2=$dir$base.d
-      tmpdepfile3=$dir$base.d
-      tmpdepfile4=$dir$base.d
-      "$@" -MD
-   fi
-
-   stat=$?
-   if test $stat -eq 0; then :
-   else
-      rm -f "$tmpdepfile1" "$tmpdepfile2" "$tmpdepfile3" "$tmpdepfile4"
-      exit $stat
-   fi
-
-   for tmpdepfile in "$tmpdepfile1" "$tmpdepfile2" "$tmpdepfile3" "$tmpdepfile4"
-   do
-     test -f "$tmpdepfile" && break
-   done
-   if test -f "$tmpdepfile"; then
-      sed -e "s,^.*\.[a-z]*:,$object:," < "$tmpdepfile" > "$depfile"
-      sed -e 's,^.*\.[a-z]*:['"$tab"' ]*,,' -e 's,$,:,' < "$tmpdepfile" >> "$depfile"
-   else
-      echo "#dummy" > "$depfile"
-   fi
-   rm -f "$tmpdepfile"
-   ;;
+  # The Tru64 compiler uses -MD to generate dependencies as a side
+  # effect.  'cc -MD -o foo.o ...' puts the dependencies into 'foo.o.d'.
+  # At least on Alpha/Redhat 6.1, Compaq CCC V6.2-504 seems to put
+  # dependencies in 'foo.d' instead, so we check for that too.
+  # Subdirectories are respected.
+  set_dir_from  "$object"
+  set_base_from "$object"
+
+  if test "$libtool" = yes; then
+    # Libtool generates 2 separate objects for the 2 libraries.  These
+    # two compilations output dependencies in $dir.libs/$base.o.d and
+    # in $dir$base.o.d.  We have to check for both files, because
+    # one of the two compilations can be disabled.  We should prefer
+    # $dir$base.o.d over $dir.libs/$base.o.d because the latter is
+    # automatically cleaned when .libs/ is deleted, while ignoring
+    # the former would cause a distcleancheck panic.
+    tmpdepfile1=$dir$base.o.d          # libtool 1.5
+    tmpdepfile2=$dir.libs/$base.o.d    # Likewise.
+    tmpdepfile3=$dir.libs/$base.d      # Compaq CCC V6.2-504
+    "$@" -Wc,-MD
+  else
+    tmpdepfile1=$dir$base.d
+    tmpdepfile2=$dir$base.d
+    tmpdepfile3=$dir$base.d
+    "$@" -MD
+  fi
+
+  stat=$?
+  if test $stat -ne 0; then
+    rm -f "$tmpdepfile1" "$tmpdepfile2" "$tmpdepfile3"
+    exit $stat
+  fi
+
+  for tmpdepfile in "$tmpdepfile1" "$tmpdepfile2" "$tmpdepfile3"
+  do
+    test -f "$tmpdepfile" && break
+  done
+  # Same post-processing that is required for AIX mode.
+  aix_post_process_depfile
+  ;;
 
 msvc7)
   if test "$libtool" = yes; then
@@ -446,8 +526,7 @@ msvc7)
   "$@" $showIncludes > "$tmpdepfile"
   stat=$?
   grep -v '^Note: including file: ' "$tmpdepfile"
-  if test "$stat" = 0; then :
-  else
+  if test $stat -ne 0; then
     rm -f "$tmpdepfile"
     exit $stat
   fi
@@ -473,6 +552,7 @@ $ {
   G
   p
 }' >> "$depfile"
+  echo >> "$depfile" # make sure the fragment doesn't end with a backslash
   rm -f "$tmpdepfile"
   ;;
 
@@ -524,13 +604,14 @@ dashmstdout)
   # in the target name.  This is to cope with DOS-style filenames:
   # a dependency such as 'c:/foo/bar' could be seen as target 'c' otherwise.
   "$@" $dashmflag |
-    sed 's:^['"$tab"' ]*[^:'"$tab"' ][^:][^:]*\:['"$tab"' ]*:'"$object"'\: :' > "$tmpdepfile"
+    sed "s|^[$tab ]*[^:$tab ][^:][^:]*:[$tab ]*|$object: |" > "$tmpdepfile"
   rm -f "$depfile"
   cat < "$tmpdepfile" > "$depfile"
-  tr ' ' "$nl" < "$tmpdepfile" | \
-## Some versions of the HPUX 10.20 sed can't process this invocation
-## correctly.  Breaking it into two sed invocations is a workaround.
-    sed -e 's/^\\$//' -e '/^$/d' -e '/:$/d' | sed -e 's/$/ :/' >> "$depfile"
+  # Some versions of the HPUX 10.20 sed can't process this sed invocation
+  # correctly.  Breaking it into two sed invocations is a workaround.
+  tr ' ' "$nl" < "$tmpdepfile" \
+    | sed -e 's/^\\$//' -e '/^$/d' -e '/:$/d' \
+    | sed -e 's/$/ :/' >> "$depfile"
   rm -f "$tmpdepfile"
   ;;
 
@@ -583,10 +664,12 @@ makedepend)
   # makedepend may prepend the VPATH from the source file name to the object.
   # No need to regex-escape $object, excess matching of '.' is harmless.
   sed "s|^.*\($object *:\)|\1|" "$tmpdepfile" > "$depfile"
-  sed '1,2d' "$tmpdepfile" | tr ' ' "$nl" | \
-## Some versions of the HPUX 10.20 sed can't process this invocation
-## correctly.  Breaking it into two sed invocations is a workaround.
-    sed -e 's/^\\$//' -e '/^$/d' -e '/:$/d' | sed -e 's/$/ :/' >> "$depfile"
+  # Some versions of the HPUX 10.20 sed can't process the last invocation
+  # correctly.  Breaking it into two sed invocations is a workaround.
+  sed '1,2d' "$tmpdepfile" \
+    | tr ' ' "$nl" \
+    | sed -e 's/^\\$//' -e '/^$/d' -e '/:$/d' \
+    | sed -e 's/$/ :/' >> "$depfile"
   rm -f "$tmpdepfile" "$tmpdepfile".bak
   ;;
 
@@ -622,10 +705,10 @@ cpp)
     esac
   done
 
-  "$@" -E |
-    sed -n -e '/^# [0-9][0-9]* "\([^"]*\)".*/ s:: \1 \\:p' \
-       -e '/^#line [0-9][0-9]* "\([^"]*\)".*/ s:: \1 \\:p' |
-    sed '$ s: \\$::' > "$tmpdepfile"
+  "$@" -E \
+    | sed -n -e '/^# [0-9][0-9]* "\([^"]*\)".*/ s:: \1 \\:p' \
+             -e '/^#line [0-9][0-9]* "\([^"]*\)".*/ s:: \1 \\:p' \
+    | sed '$ s: \\$::' > "$tmpdepfile"
   rm -f "$depfile"
   echo "$object : \\" > "$depfile"
   cat < "$tmpdepfile" >> "$depfile"
@@ -657,15 +740,15 @@ msvisualcpp)
       shift
       ;;
     "-Gm"|"/Gm"|"-Gi"|"/Gi"|"-ZI"|"/ZI")
-	set fnord "$@"
-	shift
-	shift
-	;;
+        set fnord "$@"
+        shift
+        shift
+        ;;
     *)
-	set fnord "$@" "$arg"
-	shift
-	shift
-	;;
+        set fnord "$@" "$arg"
+        shift
+        shift
+        ;;
     esac
   done
   "$@" -E 2>/dev/null |
diff --git a/platform/unix/install-sh b/platform/unix/install-sh
index a9244eb..0b0fdcb 100755
--- a/platform/unix/install-sh
+++ b/platform/unix/install-sh
@@ -1,7 +1,7 @@
 #!/bin/sh
 # install - install a program, script, or datafile
 
-scriptversion=2011-01-19.21; # UTC
+scriptversion=2013-12-25.23; # UTC
 
 # This originates from X11R5 (mit/util/scripts/install.sh), which was
 # later released in X11R6 (xc/config/util/install.sh) with the
@@ -35,25 +35,21 @@ scriptversion=2011-01-19.21; # UTC
 # FSF changes to this file are in the public domain.
 #
 # Calling this script install-sh is preferred over install.sh, to prevent
-# `make' implicit rules from creating a file called install from it
+# 'make' implicit rules from creating a file called install from it
 # when there is no Makefile.
 #
 # This script is compatible with the BSD install script, but was written
 # from scratch.
 
+tab='	'
 nl='
 '
-IFS=" ""	$nl"
+IFS=" $tab$nl"
 
-# set DOITPROG to echo to test this script
+# Set DOITPROG to "echo" to test this script.
 
-# Don't use :- since 4.3BSD and earlier shells don't like it.
 doit=${DOITPROG-}
-if test -z "$doit"; then
-  doit_exec=exec
-else
-  doit_exec=$doit
-fi
+doit_exec=${doit:-exec}
 
 # Put in absolute file names if you don't have them in your path;
 # or use environment vars.
@@ -68,17 +64,6 @@ mvprog=${MVPROG-mv}
 rmprog=${RMPROG-rm}
 stripprog=${STRIPPROG-strip}
 
-posix_glob='?'
-initialize_posix_glob='
-  test "$posix_glob" != "?" || {
-    if (set -f) 2>/dev/null; then
-      posix_glob=
-    else
-      posix_glob=:
-    fi
-  }
-'
-
 posix_mkdir=
 
 # Desired mode of installed file.
@@ -97,7 +82,7 @@ dir_arg=
 dst_arg=
 
 copy_on_change=false
-no_target_directory=
+is_target_a_directory=possibly
 
 usage="\
 Usage: $0 [OPTION]... [-T] SRCFILE DSTFILE
@@ -137,46 +122,57 @@ while test $# -ne 0; do
     -d) dir_arg=true;;
 
     -g) chgrpcmd="$chgrpprog $2"
-	shift;;
+        shift;;
 
     --help) echo "$usage"; exit $?;;
 
     -m) mode=$2
-	case $mode in
-	  *' '* | *'	'* | *'
-'*	  | *'*'* | *'?'* | *'['*)
-	    echo "$0: invalid mode: $mode" >&2
-	    exit 1;;
-	esac
-	shift;;
+        case $mode in
+          *' '* | *"$tab"* | *"$nl"* | *'*'* | *'?'* | *'['*)
+            echo "$0: invalid mode: $mode" >&2
+            exit 1;;
+        esac
+        shift;;
 
     -o) chowncmd="$chownprog $2"
-	shift;;
+        shift;;
 
     -s) stripcmd=$stripprog;;
 
-    -t) dst_arg=$2
-	# Protect names problematic for `test' and other utilities.
-	case $dst_arg in
-	  -* | [=\(\)!]) dst_arg=./$dst_arg;;
-	esac
-	shift;;
+    -t)
+        is_target_a_directory=always
+        dst_arg=$2
+        # Protect names problematic for 'test' and other utilities.
+        case $dst_arg in
+          -* | [=\(\)!]) dst_arg=./$dst_arg;;
+        esac
+        shift;;
 
-    -T) no_target_directory=true;;
+    -T) is_target_a_directory=never;;
 
     --version) echo "$0 $scriptversion"; exit $?;;
 
-    --)	shift
-	break;;
+    --) shift
+        break;;
 
-    -*)	echo "$0: invalid option: $1" >&2
-	exit 1;;
+    -*) echo "$0: invalid option: $1" >&2
+        exit 1;;
 
     *)  break;;
   esac
   shift
 done
 
+# We allow the use of options -d and -T together, by making -d
+# take the precedence; this is for compatibility with GNU install.
+
+if test -n "$dir_arg"; then
+  if test -n "$dst_arg"; then
+    echo "$0: target directory not allowed when installing a directory." >&2
+    exit 1
+  fi
+fi
+
 if test $# -ne 0 && test -z "$dir_arg$dst_arg"; then
   # When -d is used, all remaining arguments are directories to create.
   # When -t is used, the destination is already specified.
@@ -190,7 +186,7 @@ if test $# -ne 0 && test -z "$dir_arg$dst_arg"; then
     fi
     shift # arg
     dst_arg=$arg
-    # Protect names problematic for `test' and other utilities.
+    # Protect names problematic for 'test' and other utilities.
     case $dst_arg in
       -* | [=\(\)!]) dst_arg=./$dst_arg;;
     esac
@@ -202,12 +198,21 @@ if test $# -eq 0; then
     echo "$0: no input file specified." >&2
     exit 1
   fi
-  # It's OK to call `install-sh -d' without argument.
+  # It's OK to call 'install-sh -d' without argument.
   # This can happen when creating conditional directories.
   exit 0
 fi
 
 if test -z "$dir_arg"; then
+  if test $# -gt 1 || test "$is_target_a_directory" = always; then
+    if test ! -d "$dst_arg"; then
+      echo "$0: $dst_arg: Is not a directory." >&2
+      exit 1
+    fi
+  fi
+fi
+
+if test -z "$dir_arg"; then
   do_exit='(exit $ret); exit $ret'
   trap "ret=129; $do_exit" 1
   trap "ret=130; $do_exit" 2
@@ -223,16 +228,16 @@ if test -z "$dir_arg"; then
 
     *[0-7])
       if test -z "$stripcmd"; then
-	u_plus_rw=
+        u_plus_rw=
       else
-	u_plus_rw='% 200'
+        u_plus_rw='% 200'
       fi
       cp_umask=`expr '(' 777 - $mode % 1000 ')' $u_plus_rw`;;
     *)
       if test -z "$stripcmd"; then
-	u_plus_rw=
+        u_plus_rw=
       else
-	u_plus_rw=,u+rw
+        u_plus_rw=,u+rw
       fi
       cp_umask=$mode$u_plus_rw;;
   esac
@@ -240,7 +245,7 @@ fi
 
 for src
 do
-  # Protect names problematic for `test' and other utilities.
+  # Protect names problematic for 'test' and other utilities.
   case $src in
     -* | [=\(\)!]) src=./$src;;
   esac
@@ -269,41 +274,15 @@ do
     # If destination is a directory, append the input filename; won't work
     # if double slashes aren't ignored.
     if test -d "$dst"; then
-      if test -n "$no_target_directory"; then
-	echo "$0: $dst_arg: Is a directory" >&2
-	exit 1
+      if test "$is_target_a_directory" = never; then
+        echo "$0: $dst_arg: Is a directory" >&2
+        exit 1
       fi
       dstdir=$dst
       dst=$dstdir/`basename "$src"`
       dstdir_status=0
     else
-      # Prefer dirname, but fall back on a substitute if dirname fails.
-      dstdir=`
-	(dirname "$dst") 2>/dev/null ||
-	expr X"$dst" : 'X\(.*[^/]\)//*[^/][^/]*/*$' \| \
-	     X"$dst" : 'X\(//\)[^/]' \| \
-	     X"$dst" : 'X\(//\)$' \| \
-	     X"$dst" : 'X\(/\)' \| . 2>/dev/null ||
-	echo X"$dst" |
-	    sed '/^X\(.*[^/]\)\/\/*[^/][^/]*\/*$/{
-		   s//\1/
-		   q
-		 }
-		 /^X\(\/\/\)[^/].*/{
-		   s//\1/
-		   q
-		 }
-		 /^X\(\/\/\)$/{
-		   s//\1/
-		   q
-		 }
-		 /^X\(\/\).*/{
-		   s//\1/
-		   q
-		 }
-		 s/.*/./; q'
-      `
-
+      dstdir=`dirname "$dst"`
       test -d "$dstdir"
       dstdir_status=$?
     fi
@@ -314,74 +293,74 @@ do
   if test $dstdir_status != 0; then
     case $posix_mkdir in
       '')
-	# Create intermediate dirs using mode 755 as modified by the umask.
-	# This is like FreeBSD 'install' as of 1997-10-28.
-	umask=`umask`
-	case $stripcmd.$umask in
-	  # Optimize common cases.
-	  *[2367][2367]) mkdir_umask=$umask;;
-	  .*0[02][02] | .[02][02] | .[02]) mkdir_umask=22;;
-
-	  *[0-7])
-	    mkdir_umask=`expr $umask + 22 \
-	      - $umask % 100 % 40 + $umask % 20 \
-	      - $umask % 10 % 4 + $umask % 2
-	    `;;
-	  *) mkdir_umask=$umask,go-w;;
-	esac
-
-	# With -d, create the new directory with the user-specified mode.
-	# Otherwise, rely on $mkdir_umask.
-	if test -n "$dir_arg"; then
-	  mkdir_mode=-m$mode
-	else
-	  mkdir_mode=
-	fi
-
-	posix_mkdir=false
-	case $umask in
-	  *[123567][0-7][0-7])
-	    # POSIX mkdir -p sets u+wx bits regardless of umask, which
-	    # is incompatible with FreeBSD 'install' when (umask & 300) != 0.
-	    ;;
-	  *)
-	    tmpdir=${TMPDIR-/tmp}/ins$RANDOM-$$
-	    trap 'ret=$?; rmdir "$tmpdir/d" "$tmpdir" 2>/dev/null; exit $ret' 0
-
-	    if (umask $mkdir_umask &&
-		exec $mkdirprog $mkdir_mode -p -- "$tmpdir/d") >/dev/null 2>&1
-	    then
-	      if test -z "$dir_arg" || {
-		   # Check for POSIX incompatibilities with -m.
-		   # HP-UX 11.23 and IRIX 6.5 mkdir -m -p sets group- or
-		   # other-writeable bit of parent directory when it shouldn't.
-		   # FreeBSD 6.1 mkdir -m -p sets mode of existing directory.
-		   ls_ld_tmpdir=`ls -ld "$tmpdir"`
-		   case $ls_ld_tmpdir in
-		     d????-?r-*) different_mode=700;;
-		     d????-?--*) different_mode=755;;
-		     *) false;;
-		   esac &&
-		   $mkdirprog -m$different_mode -p -- "$tmpdir" && {
-		     ls_ld_tmpdir_1=`ls -ld "$tmpdir"`
-		     test "$ls_ld_tmpdir" = "$ls_ld_tmpdir_1"
-		   }
-		 }
-	      then posix_mkdir=:
-	      fi
-	      rmdir "$tmpdir/d" "$tmpdir"
-	    else
-	      # Remove any dirs left behind by ancient mkdir implementations.
-	      rmdir ./$mkdir_mode ./-p ./-- 2>/dev/null
-	    fi
-	    trap '' 0;;
-	esac;;
+        # Create intermediate dirs using mode 755 as modified by the umask.
+        # This is like FreeBSD 'install' as of 1997-10-28.
+        umask=`umask`
+        case $stripcmd.$umask in
+          # Optimize common cases.
+          *[2367][2367]) mkdir_umask=$umask;;
+          .*0[02][02] | .[02][02] | .[02]) mkdir_umask=22;;
+
+          *[0-7])
+            mkdir_umask=`expr $umask + 22 \
+              - $umask % 100 % 40 + $umask % 20 \
+              - $umask % 10 % 4 + $umask % 2
+            `;;
+          *) mkdir_umask=$umask,go-w;;
+        esac
+
+        # With -d, create the new directory with the user-specified mode.
+        # Otherwise, rely on $mkdir_umask.
+        if test -n "$dir_arg"; then
+          mkdir_mode=-m$mode
+        else
+          mkdir_mode=
+        fi
+
+        posix_mkdir=false
+        case $umask in
+          *[123567][0-7][0-7])
+            # POSIX mkdir -p sets u+wx bits regardless of umask, which
+            # is incompatible with FreeBSD 'install' when (umask & 300) != 0.
+            ;;
+          *)
+            tmpdir=${TMPDIR-/tmp}/ins$RANDOM-$$
+            trap 'ret=$?; rmdir "$tmpdir/d" "$tmpdir" 2>/dev/null; exit $ret' 0
+
+            if (umask $mkdir_umask &&
+                exec $mkdirprog $mkdir_mode -p -- "$tmpdir/d") >/dev/null 2>&1
+            then
+              if test -z "$dir_arg" || {
+                   # Check for POSIX incompatibilities with -m.
+                   # HP-UX 11.23 and IRIX 6.5 mkdir -m -p sets group- or
+                   # other-writable bit of parent directory when it shouldn't.
+                   # FreeBSD 6.1 mkdir -m -p sets mode of existing directory.
+                   ls_ld_tmpdir=`ls -ld "$tmpdir"`
+                   case $ls_ld_tmpdir in
+                     d????-?r-*) different_mode=700;;
+                     d????-?--*) different_mode=755;;
+                     *) false;;
+                   esac &&
+                   $mkdirprog -m$different_mode -p -- "$tmpdir" && {
+                     ls_ld_tmpdir_1=`ls -ld "$tmpdir"`
+                     test "$ls_ld_tmpdir" = "$ls_ld_tmpdir_1"
+                   }
+                 }
+              then posix_mkdir=:
+              fi
+              rmdir "$tmpdir/d" "$tmpdir"
+            else
+              # Remove any dirs left behind by ancient mkdir implementations.
+              rmdir ./$mkdir_mode ./-p ./-- 2>/dev/null
+            fi
+            trap '' 0;;
+        esac;;
     esac
 
     if
       $posix_mkdir && (
-	umask $mkdir_umask &&
-	$doit_exec $mkdirprog $mkdir_mode -p -- "$dstdir"
+        umask $mkdir_umask &&
+        $doit_exec $mkdirprog $mkdir_mode -p -- "$dstdir"
       )
     then :
     else
@@ -391,53 +370,51 @@ do
       # directory the slow way, step by step, checking for races as we go.
 
       case $dstdir in
-	/*) prefix='/';;
-	[-=\(\)!]*) prefix='./';;
-	*)  prefix='';;
+        /*) prefix='/';;
+        [-=\(\)!]*) prefix='./';;
+        *)  prefix='';;
       esac
 
-      eval "$initialize_posix_glob"
-
       oIFS=$IFS
       IFS=/
-      $posix_glob set -f
+      set -f
       set fnord $dstdir
       shift
-      $posix_glob set +f
+      set +f
       IFS=$oIFS
 
       prefixes=
 
       for d
       do
-	test X"$d" = X && continue
-
-	prefix=$prefix$d
-	if test -d "$prefix"; then
-	  prefixes=
-	else
-	  if $posix_mkdir; then
-	    (umask=$mkdir_umask &&
-	     $doit_exec $mkdirprog $mkdir_mode -p -- "$dstdir") && break
-	    # Don't fail if two instances are running concurrently.
-	    test -d "$prefix" || exit 1
-	  else
-	    case $prefix in
-	      *\'*) qprefix=`echo "$prefix" | sed "s/'/'\\\\\\\\''/g"`;;
-	      *) qprefix=$prefix;;
-	    esac
-	    prefixes="$prefixes '$qprefix'"
-	  fi
-	fi
-	prefix=$prefix/
+        test X"$d" = X && continue
+
+        prefix=$prefix$d
+        if test -d "$prefix"; then
+          prefixes=
+        else
+          if $posix_mkdir; then
+            (umask=$mkdir_umask &&
+             $doit_exec $mkdirprog $mkdir_mode -p -- "$dstdir") && break
+            # Don't fail if two instances are running concurrently.
+            test -d "$prefix" || exit 1
+          else
+            case $prefix in
+              *\'*) qprefix=`echo "$prefix" | sed "s/'/'\\\\\\\\''/g"`;;
+              *) qprefix=$prefix;;
+            esac
+            prefixes="$prefixes '$qprefix'"
+          fi
+        fi
+        prefix=$prefix/
       done
 
       if test -n "$prefixes"; then
-	# Don't fail if two instances are running concurrently.
-	(umask $mkdir_umask &&
-	 eval "\$doit_exec \$mkdirprog $prefixes") ||
-	  test -d "$dstdir" || exit 1
-	obsolete_mkdir_used=true
+        # Don't fail if two instances are running concurrently.
+        (umask $mkdir_umask &&
+         eval "\$doit_exec \$mkdirprog $prefixes") ||
+          test -d "$dstdir" || exit 1
+        obsolete_mkdir_used=true
       fi
     fi
   fi
@@ -472,15 +449,12 @@ do
 
     # If -C, don't bother to copy if it wouldn't change the file.
     if $copy_on_change &&
-       old=`LC_ALL=C ls -dlL "$dst"	2>/dev/null` &&
-       new=`LC_ALL=C ls -dlL "$dsttmp"	2>/dev/null` &&
-
-       eval "$initialize_posix_glob" &&
-       $posix_glob set -f &&
+       old=`LC_ALL=C ls -dlL "$dst"     2>/dev/null` &&
+       new=`LC_ALL=C ls -dlL "$dsttmp"  2>/dev/null` &&
+       set -f &&
        set X $old && old=:$2:$4:$5:$6 &&
        set X $new && new=:$2:$4:$5:$6 &&
-       $posix_glob set +f &&
-
+       set +f &&
        test "$old" = "$new" &&
        $cmpprog "$dst" "$dsttmp" >/dev/null 2>&1
     then
@@ -493,24 +467,24 @@ do
       # to itself, or perhaps because mv is so ancient that it does not
       # support -f.
       {
-	# Now remove or move aside any old file at destination location.
-	# We try this two ways since rm can't unlink itself on some
-	# systems and the destination file might be busy for other
-	# reasons.  In this case, the final cleanup might fail but the new
-	# file should still install successfully.
-	{
-	  test ! -f "$dst" ||
-	  $doit $rmcmd -f "$dst" 2>/dev/null ||
-	  { $doit $mvcmd -f "$dst" "$rmtmp" 2>/dev/null &&
-	    { $doit $rmcmd -f "$rmtmp" 2>/dev/null; :; }
-	  } ||
-	  { echo "$0: cannot unlink or rename $dst" >&2
-	    (exit 1); exit 1
-	  }
-	} &&
-
-	# Now rename the file to the real destination.
-	$doit $mvcmd "$dsttmp" "$dst"
+        # Now remove or move aside any old file at destination location.
+        # We try this two ways since rm can't unlink itself on some
+        # systems and the destination file might be busy for other
+        # reasons.  In this case, the final cleanup might fail but the new
+        # file should still install successfully.
+        {
+          test ! -f "$dst" ||
+          $doit $rmcmd -f "$dst" 2>/dev/null ||
+          { $doit $mvcmd -f "$dst" "$rmtmp" 2>/dev/null &&
+            { $doit $rmcmd -f "$rmtmp" 2>/dev/null; :; }
+          } ||
+          { echo "$0: cannot unlink or rename $dst" >&2
+            (exit 1); exit 1
+          }
+        } &&
+
+        # Now rename the file to the real destination.
+        $doit $mvcmd "$dsttmp" "$dst"
       }
     fi || exit 1
 
diff --git a/platform/unix/love.1 b/platform/unix/love.1
deleted file mode 100644
index 539cf9a..0000000
--- a/platform/unix/love.1
+++ /dev/null
@@ -1,36 +0,0 @@
-.\" (c) 2008-2011 Miriam Ruiz <little_miry at yahoo.es>
-.\" (c) 2013 Bart van Strien <bart.bes at gmail.com>
-.\"
-.\" This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damagesarising from the use of this software.
-.\"
-.\" Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
-.\"
-.\" 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-.\"
-.\" 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-.\"
-.\" 3. This notice may not be removed or altered from any source distribution.
-.\"
-.\" Modifications:
-.\" - Update version to 0.9 and remove reference to doc dir
-.\" - Add fused and version flags
-
-.TH "LÖVE" "1" "0.9" "" ""
-.SH "NAME"
-love \- 2D game development framework
-
-.SH "SYNOPSIS"
-.B love
-[--fused] <\fIgame.love\fR>
-.PP
-.B love
---version
-.PP
-
-.SH "DESCRIPTION"
-LÖVE was created to be a user\-friendly engine in which simple (or complicated) games could be made without having extensive knowledge of system or graphics functions and without having to dedicate time towards developing the same engine features time and time again.
-.P
-Developed with cross\-platform implementation in mind, it utilizes the latest open source libraries to deliver a similar game experience, independent of operating system. By relying on the Lua scripting language for game\-specific programming, it allows even the novice game creator to quickly and efficiently develop an idea into a fully working game.
-
-.SH "SEE ALSO"
-You can find more information at \fIhttp://love2d.org/\fR
diff --git a/platform/unix/love.6 b/platform/unix/love.6
new file mode 100644
index 0000000..3cbfd4e
--- /dev/null
+++ b/platform/unix/love.6
@@ -0,0 +1,33 @@
+.\" (c) 2008-2011 Miriam Ruiz <little_miry at yahoo.es>
+.\" (c) 2013 Bart van Strien <bart.bes at gmail.com>
+.\"
+.\" This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damagesarising from the use of this software.
+.\"
+.\" Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
+.\"
+.\" 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+.\"
+.\" 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+.\"
+.\" 3. This notice may not be removed or altered from any source distribution.
+.Dd December 23, 2015
+.Dt LOVE 6
+.Os LÖVE 0.10.0
+.Sh NAME
+.Nm love
+.Nd 2D game development framework
+.Sh SYNOPSIS
+.Nm love
+.Op Fl Fl fused
+.Ar game Ns .love
+.Pp
+.Nm love
+.Fl Fl version
+.Sh DESCRIPTION
+LÖVE was created to be a user-friendly engine in which simple (or complicated) games could be made without having extensive knowledge of system or graphics functions and without having to dedicate time towards developing the same engine features time and time again.
+.Pp
+Developed with cross-platform implementation in mind, it utilizes the latest open source libraries to deliver a similar game experience, independent of operating system.
+By relying on the Lua scripting language for game-specific programming, it allows even the novice game creator to quickly and efficiently develop an idea into a fully working game.
+.Sh SEE ALSO
+You can find more information at
+.Lk http://love2d.org/
diff --git a/platform/unix/love.desktop.in b/platform/unix/love.desktop.in
index 3a9e2df..94c9bb4 100644
--- a/platform/unix/love.desktop.in
+++ b/platform/unix/love.desktop.in
@@ -2,7 +2,7 @@
 Name=LÖVE
 Comment=The unquestionably awesome 2D game engine
 MimeType=application/x-love-game;
-Exec=@bindir@/love
+Exec=@bindir@/love %f
 Type=Application
 Categories=Development;Game;
 Terminal=false
diff --git a/platform/unix/love.svg b/platform/unix/love.svg
index 03267f0..552ad17 100644
--- a/platform/unix/love.svg
+++ b/platform/unix/love.svg
@@ -1,1030 +1,962 @@
 <?xml version="1.0" encoding="utf-8"?>
-<!-- Generator: Adobe Illustrator 13.0.0, SVG Export Plug-In . SVG Version: 6.00 Build 14948)  -->
+<!-- Generator: Adobe Illustrator 16.0.0, SVG Export Plug-In . SVG Version: 6.00 Build 0)  -->
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-	 xml:space="preserve">
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-	<g>
-		<polygon fill="none" points="71.125,-1.896 2.125,-1.896 2.125,-70.896 71.125,-70.896 		"/>
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diff --git a/platform/unix/ltmain.sh b/platform/unix/ltmain.sh
index b9205ee..0f0a2da 100644
--- a/platform/unix/ltmain.sh
+++ b/platform/unix/ltmain.sh
@@ -1,9 +1,12 @@
+#! /bin/sh
+## DO NOT EDIT - This file generated from ./build-aux/ltmain.in
+##               by inline-source v2014-01-03.01
 
-# libtool (GNU libtool) 2.4.2
+# libtool (GNU libtool) 2.4.6
+# Provide generalized library-building support services.
 # Written by Gordon Matzigkeit <gord at gnu.ai.mit.edu>, 1996
 
-# Copyright (C) 1996, 1997, 1998, 1999, 2000, 2001, 2003, 2004, 2005, 2006,
-# 2007, 2008, 2009, 2010, 2011 Free Software Foundation, Inc.
+# Copyright (C) 1996-2015 Free Software Foundation, Inc.
 # This is free software; see the source for copying conditions.  There is NO
 # warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
@@ -23,881 +26,2112 @@
 # General Public License for more details.
 #
 # You should have received a copy of the GNU General Public License
-# along with GNU Libtool; see the file COPYING.  If not, a copy
-# can be downloaded from http://www.gnu.org/licenses/gpl.html,
-# or obtained by writing to the Free Software Foundation, Inc.,
-# 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+# along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
-# Usage: $progname [OPTION]... [MODE-ARG]...
-#
-# Provide generalized library-building support services.
-#
-#       --config             show all configuration variables
-#       --debug              enable verbose shell tracing
-#   -n, --dry-run            display commands without modifying any files
-#       --features           display basic configuration information and exit
-#       --mode=MODE          use operation mode MODE
-#       --preserve-dup-deps  don't remove duplicate dependency libraries
-#       --quiet, --silent    don't print informational messages
-#       --no-quiet, --no-silent
-#                            print informational messages (default)
-#       --no-warn            don't display warning messages
-#       --tag=TAG            use configuration variables from tag TAG
-#   -v, --verbose            print more informational messages than default
-#       --no-verbose         don't print the extra informational messages
-#       --version            print version information
-#   -h, --help, --help-all   print short, long, or detailed help message
-#
-# MODE must be one of the following:
-#
-#         clean              remove files from the build directory
-#         compile            compile a source file into a libtool object
-#         execute            automatically set library path, then run a program
-#         finish             complete the installation of libtool libraries
-#         install            install libraries or executables
-#         link               create a library or an executable
-#         uninstall          remove libraries from an installed directory
-#
-# MODE-ARGS vary depending on the MODE.  When passed as first option,
-# `--mode=MODE' may be abbreviated as `MODE' or a unique abbreviation of that.
-# Try `$progname --help --mode=MODE' for a more detailed description of MODE.
-#
-# When reporting a bug, please describe a test case to reproduce it and
-# include the following information:
-#
-#         host-triplet:	$host
-#         shell:		$SHELL
-#         compiler:		$LTCC
-#         compiler flags:		$LTCFLAGS
-#         linker:		$LD (gnu? $with_gnu_ld)
-#         $progname:	(GNU libtool) 2.4.2 Debian-2.4.2-1.2ubuntu1
-#         automake:	$automake_version
-#         autoconf:	$autoconf_version
-#
-# Report bugs to <bug-libtool at gnu.org>.
-# GNU libtool home page: <http://www.gnu.org/software/libtool/>.
-# General help using GNU software: <http://www.gnu.org/gethelp/>.
 
 PROGRAM=libtool
 PACKAGE=libtool
-VERSION="2.4.2 Debian-2.4.2-1.2ubuntu1"
-TIMESTAMP=""
-package_revision=1.3337
+VERSION=2.4.6
+package_revision=2.4.6
 
-# Be Bourne compatible
-if test -n "${ZSH_VERSION+set}" && (emulate sh) >/dev/null 2>&1; then
+
+## ------ ##
+## Usage. ##
+## ------ ##
+
+# Run './libtool --help' for help with using this script from the
+# command line.
+
+
+## ------------------------------- ##
+## User overridable command paths. ##
+## ------------------------------- ##
+
+# After configure completes, it has a better idea of some of the
+# shell tools we need than the defaults used by the functions shared
+# with bootstrap, so set those here where they can still be over-
+# ridden by the user, but otherwise take precedence.
+
+: ${AUTOCONF="autoconf"}
+: ${AUTOMAKE="automake"}
+
+
+## -------------------------- ##
+## Source external libraries. ##
+## -------------------------- ##
+
+# Much of our low-level functionality needs to be sourced from external
+# libraries, which are installed to $pkgauxdir.
+
+# Set a version string for this script.
+scriptversion=2015-01-20.17; # UTC
+
+# General shell script boiler plate, and helper functions.
+# Written by Gary V. Vaughan, 2004
+
+# Copyright (C) 2004-2015 Free Software Foundation, Inc.
+# This is free software; see the source for copying conditions.  There is NO
+# warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+# This program is free software; you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation; either version 3 of the License, or
+# (at your option) any later version.
+
+# As a special exception to the GNU General Public License, if you distribute
+# this file as part of a program or library that is built using GNU Libtool,
+# you may include this file under the same distribution terms that you use
+# for the rest of that program.
+
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNES FOR A PARTICULAR PURPOSE. See the GNU
+# General Public License for more details.
+
+# You should have received a copy of the GNU General Public License
+# along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+# Please report bugs or propose patches to gary at gnu.org.
+
+
+## ------ ##
+## Usage. ##
+## ------ ##
+
+# Evaluate this file near the top of your script to gain access to
+# the functions and variables defined here:
+#
+#   . `echo "$0" | ${SED-sed} 's|[^/]*$||'`/build-aux/funclib.sh
+#
+# If you need to override any of the default environment variable
+# settings, do that before evaluating this file.
+
+
+## -------------------- ##
+## Shell normalisation. ##
+## -------------------- ##
+
+# Some shells need a little help to be as Bourne compatible as possible.
+# Before doing anything else, make sure all that help has been provided!
+
+DUALCASE=1; export DUALCASE # for MKS sh
+if test -n "${ZSH_VERSION+set}" && (emulate sh) >/dev/null 2>&1; then :
   emulate sh
   NULLCMD=:
-  # Zsh 3.x and 4.x performs word splitting on ${1+"$@"}, which
+  # Pre-4.2 versions of Zsh do word splitting on ${1+"$@"}, which
   # is contrary to our usage.  Disable this feature.
   alias -g '${1+"$@"}'='"$@"'
   setopt NO_GLOB_SUBST
 else
-  case `(set -o) 2>/dev/null` in *posix*) set -o posix;; esac
+  case `(set -o) 2>/dev/null` in *posix*) set -o posix ;; esac
 fi
-BIN_SH=xpg4; export BIN_SH # for Tru64
-DUALCASE=1; export DUALCASE # for MKS sh
-
-# A function that is used when there is no print builtin or printf.
-func_fallback_echo ()
-{
-  eval 'cat <<_LTECHO_EOF
-$1
-_LTECHO_EOF'
-}
 
-# NLS nuisances: We save the old values to restore during execute mode.
-lt_user_locale=
-lt_safe_locale=
-for lt_var in LANG LANGUAGE LC_ALL LC_CTYPE LC_COLLATE LC_MESSAGES
+# NLS nuisances: We save the old values in case they are required later.
+_G_user_locale=
+_G_safe_locale=
+for _G_var in LANG LANGUAGE LC_ALL LC_CTYPE LC_COLLATE LC_MESSAGES
 do
-  eval "if test \"\${$lt_var+set}\" = set; then
-          save_$lt_var=\$$lt_var
-          $lt_var=C
-	  export $lt_var
-	  lt_user_locale=\"$lt_var=\\\$save_\$lt_var; \$lt_user_locale\"
-	  lt_safe_locale=\"$lt_var=C; \$lt_safe_locale\"
+  eval "if test set = \"\${$_G_var+set}\"; then
+          save_$_G_var=\$$_G_var
+          $_G_var=C
+	  export $_G_var
+	  _G_user_locale=\"$_G_var=\\\$save_\$_G_var; \$_G_user_locale\"
+	  _G_safe_locale=\"$_G_var=C; \$_G_safe_locale\"
 	fi"
 done
-LC_ALL=C
-LANGUAGE=C
-export LANGUAGE LC_ALL
 
-$lt_unset CDPATH
+# CDPATH.
+(unset CDPATH) >/dev/null 2>&1 && unset CDPATH
 
+# Make sure IFS has a sensible default
+sp=' '
+nl='
+'
+IFS="$sp	$nl"
+
+# There are apparently some retarded systems that use ';' as a PATH separator!
+if test "${PATH_SEPARATOR+set}" != set; then
+  PATH_SEPARATOR=:
+  (PATH='/bin;/bin'; FPATH=$PATH; sh -c :) >/dev/null 2>&1 && {
+    (PATH='/bin:/bin'; FPATH=$PATH; sh -c :) >/dev/null 2>&1 ||
+      PATH_SEPARATOR=';'
+  }
+fi
 
-# Work around backward compatibility issue on IRIX 6.5. On IRIX 6.4+, sh
-# is ksh but when the shell is invoked as "sh" and the current value of
-# the _XPG environment variable is not equal to 1 (one), the special
-# positional parameter $0, within a function call, is the name of the
-# function.
-progpath="$0"
 
 
+## ------------------------- ##
+## Locate command utilities. ##
+## ------------------------- ##
+
+
+# func_executable_p FILE
+# ----------------------
+# Check that FILE is an executable regular file.
+func_executable_p ()
+{
+    test -f "$1" && test -x "$1"
+}
+
+
+# func_path_progs PROGS_LIST CHECK_FUNC [PATH]
+# --------------------------------------------
+# Search for either a program that responds to --version with output
+# containing "GNU", or else returned by CHECK_FUNC otherwise, by
+# trying all the directories in PATH with each of the elements of
+# PROGS_LIST.
+#
+# CHECK_FUNC should accept the path to a candidate program, and
+# set $func_check_prog_result if it truncates its output less than
+# $_G_path_prog_max characters.
+func_path_progs ()
+{
+    _G_progs_list=$1
+    _G_check_func=$2
+    _G_PATH=${3-"$PATH"}
+
+    _G_path_prog_max=0
+    _G_path_prog_found=false
+    _G_save_IFS=$IFS; IFS=${PATH_SEPARATOR-:}
+    for _G_dir in $_G_PATH; do
+      IFS=$_G_save_IFS
+      test -z "$_G_dir" && _G_dir=.
+      for _G_prog_name in $_G_progs_list; do
+        for _exeext in '' .EXE; do
+          _G_path_prog=$_G_dir/$_G_prog_name$_exeext
+          func_executable_p "$_G_path_prog" || continue
+          case `"$_G_path_prog" --version 2>&1` in
+            *GNU*) func_path_progs_result=$_G_path_prog _G_path_prog_found=: ;;
+            *)     $_G_check_func $_G_path_prog
+		   func_path_progs_result=$func_check_prog_result
+		   ;;
+          esac
+          $_G_path_prog_found && break 3
+        done
+      done
+    done
+    IFS=$_G_save_IFS
+    test -z "$func_path_progs_result" && {
+      echo "no acceptable sed could be found in \$PATH" >&2
+      exit 1
+    }
+}
+
+
+# We want to be able to use the functions in this file before configure
+# has figured out where the best binaries are kept, which means we have
+# to search for them ourselves - except when the results are already set
+# where we skip the searches.
+
+# Unless the user overrides by setting SED, search the path for either GNU
+# sed, or the sed that truncates its output the least.
+test -z "$SED" && {
+  _G_sed_script=s/aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa/bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb/
+  for _G_i in 1 2 3 4 5 6 7; do
+    _G_sed_script=$_G_sed_script$nl$_G_sed_script
+  done
+  echo "$_G_sed_script" 2>/dev/null | sed 99q >conftest.sed
+  _G_sed_script=
+
+  func_check_prog_sed ()
+  {
+    _G_path_prog=$1
+
+    _G_count=0
+    printf 0123456789 >conftest.in
+    while :
+    do
+      cat conftest.in conftest.in >conftest.tmp
+      mv conftest.tmp conftest.in
+      cp conftest.in conftest.nl
+      echo '' >> conftest.nl
+      "$_G_path_prog" -f conftest.sed <conftest.nl >conftest.out 2>/dev/null || break
+      diff conftest.out conftest.nl >/dev/null 2>&1 || break
+      _G_count=`expr $_G_count + 1`
+      if test "$_G_count" -gt "$_G_path_prog_max"; then
+        # Best one so far, save it but keep looking for a better one
+        func_check_prog_result=$_G_path_prog
+        _G_path_prog_max=$_G_count
+      fi
+      # 10*(2^10) chars as input seems more than enough
+      test 10 -lt "$_G_count" && break
+    done
+    rm -f conftest.in conftest.tmp conftest.nl conftest.out
+  }
+
+  func_path_progs "sed gsed" func_check_prog_sed $PATH:/usr/xpg4/bin
+  rm -f conftest.sed
+  SED=$func_path_progs_result
+}
+
+
+# Unless the user overrides by setting GREP, search the path for either GNU
+# grep, or the grep that truncates its output the least.
+test -z "$GREP" && {
+  func_check_prog_grep ()
+  {
+    _G_path_prog=$1
+
+    _G_count=0
+    _G_path_prog_max=0
+    printf 0123456789 >conftest.in
+    while :
+    do
+      cat conftest.in conftest.in >conftest.tmp
+      mv conftest.tmp conftest.in
+      cp conftest.in conftest.nl
+      echo 'GREP' >> conftest.nl
+      "$_G_path_prog" -e 'GREP$' -e '-(cannot match)-' <conftest.nl >conftest.out 2>/dev/null || break
+      diff conftest.out conftest.nl >/dev/null 2>&1 || break
+      _G_count=`expr $_G_count + 1`
+      if test "$_G_count" -gt "$_G_path_prog_max"; then
+        # Best one so far, save it but keep looking for a better one
+        func_check_prog_result=$_G_path_prog
+        _G_path_prog_max=$_G_count
+      fi
+      # 10*(2^10) chars as input seems more than enough
+      test 10 -lt "$_G_count" && break
+    done
+    rm -f conftest.in conftest.tmp conftest.nl conftest.out
+  }
+
+  func_path_progs "grep ggrep" func_check_prog_grep $PATH:/usr/xpg4/bin
+  GREP=$func_path_progs_result
+}
+
+
+## ------------------------------- ##
+## User overridable command paths. ##
+## ------------------------------- ##
+
+# All uppercase variable names are used for environment variables.  These
+# variables can be overridden by the user before calling a script that
+# uses them if a suitable command of that name is not already available
+# in the command search PATH.
 
 : ${CP="cp -f"}
-test "${ECHO+set}" = set || ECHO=${as_echo-'printf %s\n'}
+: ${ECHO="printf %s\n"}
+: ${EGREP="$GREP -E"}
+: ${FGREP="$GREP -F"}
+: ${LN_S="ln -s"}
 : ${MAKE="make"}
 : ${MKDIR="mkdir"}
 : ${MV="mv -f"}
 : ${RM="rm -f"}
 : ${SHELL="${CONFIG_SHELL-/bin/sh}"}
-: ${Xsed="$SED -e 1s/^X//"}
-
-# Global variables:
-EXIT_SUCCESS=0
-EXIT_FAILURE=1
-EXIT_MISMATCH=63  # $? = 63 is used to indicate version mismatch to missing.
-EXIT_SKIP=77	  # $? = 77 is used to indicate a skipped test to automake.
-
-exit_status=$EXIT_SUCCESS
-
-# Make sure IFS has a sensible default
-lt_nl='
-'
-IFS=" 	$lt_nl"
 
-dirname="s,/[^/]*$,,"
-basename="s,^.*/,,"
 
-# func_dirname file append nondir_replacement
-# Compute the dirname of FILE.  If nonempty, add APPEND to the result,
-# otherwise set result to NONDIR_REPLACEMENT.
-func_dirname ()
-{
-    func_dirname_result=`$ECHO "${1}" | $SED "$dirname"`
-    if test "X$func_dirname_result" = "X${1}"; then
-      func_dirname_result="${3}"
-    else
-      func_dirname_result="$func_dirname_result${2}"
-    fi
-} # func_dirname may be replaced by extended shell implementation
+## -------------------- ##
+## Useful sed snippets. ##
+## -------------------- ##
 
+sed_dirname='s|/[^/]*$||'
+sed_basename='s|^.*/||'
 
-# func_basename file
-func_basename ()
-{
-    func_basename_result=`$ECHO "${1}" | $SED "$basename"`
-} # func_basename may be replaced by extended shell implementation
+# Sed substitution that helps us do robust quoting.  It backslashifies
+# metacharacters that are still active within double-quoted strings.
+sed_quote_subst='s|\([`"$\\]\)|\\\1|g'
 
+# Same as above, but do not quote variable references.
+sed_double_quote_subst='s/\(["`\\]\)/\\\1/g'
 
-# func_dirname_and_basename file append nondir_replacement
-# perform func_basename and func_dirname in a single function
-# call:
-#   dirname:  Compute the dirname of FILE.  If nonempty,
-#             add APPEND to the result, otherwise set result
-#             to NONDIR_REPLACEMENT.
-#             value returned in "$func_dirname_result"
-#   basename: Compute filename of FILE.
-#             value retuned in "$func_basename_result"
-# Implementation must be kept synchronized with func_dirname
-# and func_basename. For efficiency, we do not delegate to
-# those functions but instead duplicate the functionality here.
-func_dirname_and_basename ()
-{
-    # Extract subdirectory from the argument.
-    func_dirname_result=`$ECHO "${1}" | $SED -e "$dirname"`
-    if test "X$func_dirname_result" = "X${1}"; then
-      func_dirname_result="${3}"
-    else
-      func_dirname_result="$func_dirname_result${2}"
-    fi
-    func_basename_result=`$ECHO "${1}" | $SED -e "$basename"`
-} # func_dirname_and_basename may be replaced by extended shell implementation
+# Sed substitution that turns a string into a regex matching for the
+# string literally.
+sed_make_literal_regex='s|[].[^$\\*\/]|\\&|g'
 
+# Sed substitution that converts a w32 file name or path
+# that contains forward slashes, into one that contains
+# (escaped) backslashes.  A very naive implementation.
+sed_naive_backslashify='s|\\\\*|\\|g;s|/|\\|g;s|\\|\\\\|g'
+
+# Re-'\' parameter expansions in output of sed_double_quote_subst that
+# were '\'-ed in input to the same.  If an odd number of '\' preceded a
+# '$' in input to sed_double_quote_subst, that '$' was protected from
+# expansion.  Since each input '\' is now two '\'s, look for any number
+# of runs of four '\'s followed by two '\'s and then a '$'.  '\' that '$'.
+_G_bs='\\'
+_G_bs2='\\\\'
+_G_bs4='\\\\\\\\'
+_G_dollar='\$'
+sed_double_backslash="\
+  s/$_G_bs4/&\\
+/g
+  s/^$_G_bs2$_G_dollar/$_G_bs&/
+  s/\\([^$_G_bs]\\)$_G_bs2$_G_dollar/\\1$_G_bs2$_G_bs$_G_dollar/g
+  s/\n//g"
 
-# func_stripname prefix suffix name
-# strip PREFIX and SUFFIX off of NAME.
-# PREFIX and SUFFIX must not contain globbing or regex special
-# characters, hashes, percent signs, but SUFFIX may contain a leading
-# dot (in which case that matches only a dot).
-# func_strip_suffix prefix name
-func_stripname ()
-{
-    case ${2} in
-      .*) func_stripname_result=`$ECHO "${3}" | $SED "s%^${1}%%; s%\\\\${2}\$%%"`;;
-      *)  func_stripname_result=`$ECHO "${3}" | $SED "s%^${1}%%; s%${2}\$%%"`;;
-    esac
-} # func_stripname may be replaced by extended shell implementation
 
+## ----------------- ##
+## Global variables. ##
+## ----------------- ##
 
-# These SED scripts presuppose an absolute path with a trailing slash.
-pathcar='s,^/\([^/]*\).*$,\1,'
-pathcdr='s,^/[^/]*,,'
-removedotparts=':dotsl
-		s@/\./@/@g
-		t dotsl
-		s,/\.$,/,'
-collapseslashes='s@/\{1,\}@/@g'
-finalslash='s,/*$,/,'
+# Except for the global variables explicitly listed below, the following
+# functions in the '^func_' namespace, and the '^require_' namespace
+# variables initialised in the 'Resource management' section, sourcing
+# this file will not pollute your global namespace with anything
+# else. There's no portable way to scope variables in Bourne shell
+# though, so actually running these functions will sometimes place
+# results into a variable named after the function, and often use
+# temporary variables in the '^_G_' namespace. If you are careful to
+# avoid using those namespaces casually in your sourcing script, things
+# should continue to work as you expect. And, of course, you can freely
+# overwrite any of the functions or variables defined here before
+# calling anything to customize them.
 
-# func_normal_abspath PATH
-# Remove doubled-up and trailing slashes, "." path components,
-# and cancel out any ".." path components in PATH after making
-# it an absolute path.
-#             value returned in "$func_normal_abspath_result"
-func_normal_abspath ()
-{
-  # Start from root dir and reassemble the path.
-  func_normal_abspath_result=
-  func_normal_abspath_tpath=$1
-  func_normal_abspath_altnamespace=
-  case $func_normal_abspath_tpath in
-    "")
-      # Empty path, that just means $cwd.
-      func_stripname '' '/' "`pwd`"
-      func_normal_abspath_result=$func_stripname_result
-      return
-    ;;
-    # The next three entries are used to spot a run of precisely
-    # two leading slashes without using negated character classes;
-    # we take advantage of case's first-match behaviour.
-    ///*)
-      # Unusual form of absolute path, do nothing.
-    ;;
-    //*)
-      # Not necessarily an ordinary path; POSIX reserves leading '//'
-      # and for example Cygwin uses it to access remote file shares
-      # over CIFS/SMB, so we conserve a leading double slash if found.
-      func_normal_abspath_altnamespace=/
-    ;;
-    /*)
-      # Absolute path, do nothing.
-    ;;
-    *)
-      # Relative path, prepend $cwd.
-      func_normal_abspath_tpath=`pwd`/$func_normal_abspath_tpath
-    ;;
-  esac
-  # Cancel out all the simple stuff to save iterations.  We also want
-  # the path to end with a slash for ease of parsing, so make sure
-  # there is one (and only one) here.
-  func_normal_abspath_tpath=`$ECHO "$func_normal_abspath_tpath" | $SED \
-        -e "$removedotparts" -e "$collapseslashes" -e "$finalslash"`
-  while :; do
-    # Processed it all yet?
-    if test "$func_normal_abspath_tpath" = / ; then
-      # If we ascended to the root using ".." the result may be empty now.
-      if test -z "$func_normal_abspath_result" ; then
-        func_normal_abspath_result=/
-      fi
-      break
-    fi
-    func_normal_abspath_tcomponent=`$ECHO "$func_normal_abspath_tpath" | $SED \
-        -e "$pathcar"`
-    func_normal_abspath_tpath=`$ECHO "$func_normal_abspath_tpath" | $SED \
-        -e "$pathcdr"`
-    # Figure out what to do with it
-    case $func_normal_abspath_tcomponent in
-      "")
-        # Trailing empty path component, ignore it.
-      ;;
-      ..)
-        # Parent dir; strip last assembled component from result.
-        func_dirname "$func_normal_abspath_result"
-        func_normal_abspath_result=$func_dirname_result
-      ;;
-      *)
-        # Actual path component, append it.
-        func_normal_abspath_result=$func_normal_abspath_result/$func_normal_abspath_tcomponent
-      ;;
-    esac
-  done
-  # Restore leading double-slash if one was found on entry.
-  func_normal_abspath_result=$func_normal_abspath_altnamespace$func_normal_abspath_result
-}
+EXIT_SUCCESS=0
+EXIT_FAILURE=1
+EXIT_MISMATCH=63  # $? = 63 is used to indicate version mismatch to missing.
+EXIT_SKIP=77	  # $? = 77 is used to indicate a skipped test to automake.
 
-# func_relative_path SRCDIR DSTDIR
-# generates a relative path from SRCDIR to DSTDIR, with a trailing
-# slash if non-empty, suitable for immediately appending a filename
-# without needing to append a separator.
-#             value returned in "$func_relative_path_result"
-func_relative_path ()
-{
-  func_relative_path_result=
-  func_normal_abspath "$1"
-  func_relative_path_tlibdir=$func_normal_abspath_result
-  func_normal_abspath "$2"
-  func_relative_path_tbindir=$func_normal_abspath_result
-
-  # Ascend the tree starting from libdir
-  while :; do
-    # check if we have found a prefix of bindir
-    case $func_relative_path_tbindir in
-      $func_relative_path_tlibdir)
-        # found an exact match
-        func_relative_path_tcancelled=
-        break
-        ;;
-      $func_relative_path_tlibdir*)
-        # found a matching prefix
-        func_stripname "$func_relative_path_tlibdir" '' "$func_relative_path_tbindir"
-        func_relative_path_tcancelled=$func_stripname_result
-        if test -z "$func_relative_path_result"; then
-          func_relative_path_result=.
-        fi
-        break
-        ;;
-      *)
-        func_dirname $func_relative_path_tlibdir
-        func_relative_path_tlibdir=${func_dirname_result}
-        if test "x$func_relative_path_tlibdir" = x ; then
-          # Have to descend all the way to the root!
-          func_relative_path_result=../$func_relative_path_result
-          func_relative_path_tcancelled=$func_relative_path_tbindir
-          break
-        fi
-        func_relative_path_result=../$func_relative_path_result
-        ;;
-    esac
-  done
+# Allow overriding, eg assuming that you follow the convention of
+# putting '$debug_cmd' at the start of all your functions, you can get
+# bash to show function call trace with:
+#
+#    debug_cmd='eval echo "${FUNCNAME[0]} $*" >&2' bash your-script-name
+debug_cmd=${debug_cmd-":"}
+exit_cmd=:
 
-  # Now calculate path; take care to avoid doubling-up slashes.
-  func_stripname '' '/' "$func_relative_path_result"
-  func_relative_path_result=$func_stripname_result
-  func_stripname '/' '/' "$func_relative_path_tcancelled"
-  if test "x$func_stripname_result" != x ; then
-    func_relative_path_result=${func_relative_path_result}/${func_stripname_result}
-  fi
+# By convention, finish your script with:
+#
+#    exit $exit_status
+#
+# so that you can set exit_status to non-zero if you want to indicate
+# something went wrong during execution without actually bailing out at
+# the point of failure.
+exit_status=$EXIT_SUCCESS
 
-  # Normalisation. If bindir is libdir, return empty string,
-  # else relative path ending with a slash; either way, target
-  # file name can be directly appended.
-  if test ! -z "$func_relative_path_result"; then
-    func_stripname './' '' "$func_relative_path_result/"
-    func_relative_path_result=$func_stripname_result
-  fi
-}
+# Work around backward compatibility issue on IRIX 6.5. On IRIX 6.4+, sh
+# is ksh but when the shell is invoked as "sh" and the current value of
+# the _XPG environment variable is not equal to 1 (one), the special
+# positional parameter $0, within a function call, is the name of the
+# function.
+progpath=$0
 
-# The name of this program:
-func_dirname_and_basename "$progpath"
-progname=$func_basename_result
+# The name of this program.
+progname=`$ECHO "$progpath" |$SED "$sed_basename"`
 
-# Make sure we have an absolute path for reexecution:
+# Make sure we have an absolute progpath for reexecution:
 case $progpath in
   [\\/]*|[A-Za-z]:\\*) ;;
   *[\\/]*)
-     progdir=$func_dirname_result
+     progdir=`$ECHO "$progpath" |$SED "$sed_dirname"`
      progdir=`cd "$progdir" && pwd`
-     progpath="$progdir/$progname"
+     progpath=$progdir/$progname
      ;;
   *)
-     save_IFS="$IFS"
+     _G_IFS=$IFS
      IFS=${PATH_SEPARATOR-:}
      for progdir in $PATH; do
-       IFS="$save_IFS"
+       IFS=$_G_IFS
        test -x "$progdir/$progname" && break
      done
-     IFS="$save_IFS"
+     IFS=$_G_IFS
      test -n "$progdir" || progdir=`pwd`
-     progpath="$progdir/$progname"
+     progpath=$progdir/$progname
      ;;
 esac
 
-# Sed substitution that helps us do robust quoting.  It backslashifies
-# metacharacters that are still active within double-quoted strings.
-Xsed="${SED}"' -e 1s/^X//'
-sed_quote_subst='s/\([`"$\\]\)/\\\1/g'
-
-# Same as above, but do not quote variable references.
-double_quote_subst='s/\(["`\\]\)/\\\1/g'
 
-# Sed substitution that turns a string into a regex matching for the
-# string literally.
-sed_make_literal_regex='s,[].[^$\\*\/],\\&,g'
+## ----------------- ##
+## Standard options. ##
+## ----------------- ##
 
-# Sed substitution that converts a w32 file name or path
-# which contains forward slashes, into one that contains
-# (escaped) backslashes.  A very naive implementation.
-lt_sed_naive_backslashify='s|\\\\*|\\|g;s|/|\\|g;s|\\|\\\\|g'
-
-# Re-`\' parameter expansions in output of double_quote_subst that were
-# `\'-ed in input to the same.  If an odd number of `\' preceded a '$'
-# in input to double_quote_subst, that '$' was protected from expansion.
-# Since each input `\' is now two `\'s, look for any number of runs of
-# four `\'s followed by two `\'s and then a '$'.  `\' that '$'.
-bs='\\'
-bs2='\\\\'
-bs4='\\\\\\\\'
-dollar='\$'
-sed_double_backslash="\
-  s/$bs4/&\\
-/g
-  s/^$bs2$dollar/$bs&/
-  s/\\([^$bs]\\)$bs2$dollar/\\1$bs2$bs$dollar/g
-  s/\n//g"
+# The following options affect the operation of the functions defined
+# below, and should be set appropriately depending on run-time para-
+# meters passed on the command line.
 
-# Standard options:
 opt_dry_run=false
-opt_help=false
 opt_quiet=false
 opt_verbose=false
-opt_warning=:
 
-# func_echo arg...
-# Echo program name prefixed message, along with the current mode
-# name if it has been set yet.
-func_echo ()
-{
-    $ECHO "$progname: ${opt_mode+$opt_mode: }$*"
-}
+# Categories 'all' and 'none' are always available.  Append any others
+# you will pass as the first argument to func_warning from your own
+# code.
+warning_categories=
 
-# func_verbose arg...
-# Echo program name prefixed message in verbose mode only.
-func_verbose ()
-{
-    $opt_verbose && func_echo ${1+"$@"}
+# By default, display warnings according to 'opt_warning_types'.  Set
+# 'warning_func'  to ':' to elide all warnings, or func_fatal_error to
+# treat the next displayed warning as a fatal error.
+warning_func=func_warn_and_continue
 
-    # A bug in bash halts the script if the last line of a function
-    # fails when set -e is in force, so we need another command to
-    # work around that:
-    :
-}
+# Set to 'all' to display all warnings, 'none' to suppress all
+# warnings, or a space delimited list of some subset of
+# 'warning_categories' to display only the listed warnings.
+opt_warning_types=all
 
-# func_echo_all arg...
-# Invoke $ECHO with all args, space-separated.
-func_echo_all ()
-{
-    $ECHO "$*"
-}
 
-# func_error arg...
-# Echo program name prefixed message to standard error.
-func_error ()
-{
-    $ECHO "$progname: ${opt_mode+$opt_mode: }"${1+"$@"} 1>&2
-}
+## -------------------- ##
+## Resource management. ##
+## -------------------- ##
 
-# func_warning arg...
-# Echo program name prefixed warning message to standard error.
-func_warning ()
-{
-    $opt_warning && $ECHO "$progname: ${opt_mode+$opt_mode: }warning: "${1+"$@"} 1>&2
+# This section contains definitions for functions that each ensure a
+# particular resource (a file, or a non-empty configuration variable for
+# example) is available, and if appropriate to extract default values
+# from pertinent package files. Call them using their associated
+# 'require_*' variable to ensure that they are executed, at most, once.
+#
+# It's entirely deliberate that calling these functions can set
+# variables that don't obey the namespace limitations obeyed by the rest
+# of this file, in order that that they be as useful as possible to
+# callers.
 
-    # bash bug again:
-    :
-}
 
-# func_fatal_error arg...
-# Echo program name prefixed message to standard error, and exit.
-func_fatal_error ()
+# require_term_colors
+# -------------------
+# Allow display of bold text on terminals that support it.
+require_term_colors=func_require_term_colors
+func_require_term_colors ()
 {
-    func_error ${1+"$@"}
-    exit $EXIT_FAILURE
-}
+    $debug_cmd
+
+    test -t 1 && {
+      # COLORTERM and USE_ANSI_COLORS environment variables take
+      # precedence, because most terminfo databases neglect to describe
+      # whether color sequences are supported.
+      test -n "${COLORTERM+set}" && : ${USE_ANSI_COLORS="1"}
+
+      if test 1 = "$USE_ANSI_COLORS"; then
+        # Standard ANSI escape sequences
+        tc_reset=''
+        tc_bold='';   tc_standout=''
+        tc_red='';   tc_green=''
+        tc_blue='';  tc_cyan=''
+      else
+        # Otherwise trust the terminfo database after all.
+        test -n "`tput sgr0 2>/dev/null`" && {
+          tc_reset=`tput sgr0`
+          test -n "`tput bold 2>/dev/null`" && tc_bold=`tput bold`
+          tc_standout=$tc_bold
+          test -n "`tput smso 2>/dev/null`" && tc_standout=`tput smso`
+          test -n "`tput setaf 1 2>/dev/null`" && tc_red=`tput setaf 1`
+          test -n "`tput setaf 2 2>/dev/null`" && tc_green=`tput setaf 2`
+          test -n "`tput setaf 4 2>/dev/null`" && tc_blue=`tput setaf 4`
+          test -n "`tput setaf 5 2>/dev/null`" && tc_cyan=`tput setaf 5`
+        }
+      fi
+    }
 
-# func_fatal_help arg...
-# Echo program name prefixed message to standard error, followed by
-# a help hint, and exit.
-func_fatal_help ()
-{
-    func_error ${1+"$@"}
-    func_fatal_error "$help"
+    require_term_colors=:
 }
-help="Try \`$progname --help' for more information."  ## default
 
 
-# func_grep expression filename
+## ----------------- ##
+## Function library. ##
+## ----------------- ##
+
+# This section contains a variety of useful functions to call in your
+# scripts. Take note of the portable wrappers for features provided by
+# some modern shells, which will fall back to slower equivalents on
+# less featureful shells.
+
+
+# func_append VAR VALUE
+# ---------------------
+# Append VALUE onto the existing contents of VAR.
+
+  # We should try to minimise forks, especially on Windows where they are
+  # unreasonably slow, so skip the feature probes when bash or zsh are
+  # being used:
+  if test set = "${BASH_VERSION+set}${ZSH_VERSION+set}"; then
+    : ${_G_HAVE_ARITH_OP="yes"}
+    : ${_G_HAVE_XSI_OPS="yes"}
+    # The += operator was introduced in bash 3.1
+    case $BASH_VERSION in
+      [12].* | 3.0 | 3.0*) ;;
+      *)
+        : ${_G_HAVE_PLUSEQ_OP="yes"}
+        ;;
+    esac
+  fi
+
+  # _G_HAVE_PLUSEQ_OP
+  # Can be empty, in which case the shell is probed, "yes" if += is
+  # useable or anything else if it does not work.
+  test -z "$_G_HAVE_PLUSEQ_OP" \
+    && (eval 'x=a; x+=" b"; test "a b" = "$x"') 2>/dev/null \
+    && _G_HAVE_PLUSEQ_OP=yes
+
+if test yes = "$_G_HAVE_PLUSEQ_OP"
+then
+  # This is an XSI compatible shell, allowing a faster implementation...
+  eval 'func_append ()
+  {
+    $debug_cmd
+
+    eval "$1+=\$2"
+  }'
+else
+  # ...otherwise fall back to using expr, which is often a shell builtin.
+  func_append ()
+  {
+    $debug_cmd
+
+    eval "$1=\$$1\$2"
+  }
+fi
+
+
+# func_append_quoted VAR VALUE
+# ----------------------------
+# Quote VALUE and append to the end of shell variable VAR, separated
+# by a space.
+if test yes = "$_G_HAVE_PLUSEQ_OP"; then
+  eval 'func_append_quoted ()
+  {
+    $debug_cmd
+
+    func_quote_for_eval "$2"
+    eval "$1+=\\ \$func_quote_for_eval_result"
+  }'
+else
+  func_append_quoted ()
+  {
+    $debug_cmd
+
+    func_quote_for_eval "$2"
+    eval "$1=\$$1\\ \$func_quote_for_eval_result"
+  }
+fi
+
+
+# func_append_uniq VAR VALUE
+# --------------------------
+# Append unique VALUE onto the existing contents of VAR, assuming
+# entries are delimited by the first character of VALUE.  For example:
+#
+#   func_append_uniq options " --another-option option-argument"
+#
+# will only append to $options if " --another-option option-argument "
+# is not already present somewhere in $options already (note spaces at
+# each end implied by leading space in second argument).
+func_append_uniq ()
+{
+    $debug_cmd
+
+    eval _G_current_value='`$ECHO $'$1'`'
+    _G_delim=`expr "$2" : '\(.\)'`
+
+    case $_G_delim$_G_current_value$_G_delim in
+      *"$2$_G_delim"*) ;;
+      *) func_append "$@" ;;
+    esac
+}
+
+
+# func_arith TERM...
+# ------------------
+# Set func_arith_result to the result of evaluating TERMs.
+  test -z "$_G_HAVE_ARITH_OP" \
+    && (eval 'test 2 = $(( 1 + 1 ))') 2>/dev/null \
+    && _G_HAVE_ARITH_OP=yes
+
+if test yes = "$_G_HAVE_ARITH_OP"; then
+  eval 'func_arith ()
+  {
+    $debug_cmd
+
+    func_arith_result=$(( $* ))
+  }'
+else
+  func_arith ()
+  {
+    $debug_cmd
+
+    func_arith_result=`expr "$@"`
+  }
+fi
+
+
+# func_basename FILE
+# ------------------
+# Set func_basename_result to FILE with everything up to and including
+# the last / stripped.
+if test yes = "$_G_HAVE_XSI_OPS"; then
+  # If this shell supports suffix pattern removal, then use it to avoid
+  # forking. Hide the definitions single quotes in case the shell chokes
+  # on unsupported syntax...
+  _b='func_basename_result=${1##*/}'
+  _d='case $1 in
+        */*) func_dirname_result=${1%/*}$2 ;;
+        *  ) func_dirname_result=$3        ;;
+      esac'
+
+else
+  # ...otherwise fall back to using sed.
+  _b='func_basename_result=`$ECHO "$1" |$SED "$sed_basename"`'
+  _d='func_dirname_result=`$ECHO "$1"  |$SED "$sed_dirname"`
+      if test "X$func_dirname_result" = "X$1"; then
+        func_dirname_result=$3
+      else
+        func_append func_dirname_result "$2"
+      fi'
+fi
+
+eval 'func_basename ()
+{
+    $debug_cmd
+
+    '"$_b"'
+}'
+
+
+# func_dirname FILE APPEND NONDIR_REPLACEMENT
+# -------------------------------------------
+# Compute the dirname of FILE.  If nonempty, add APPEND to the result,
+# otherwise set result to NONDIR_REPLACEMENT.
+eval 'func_dirname ()
+{
+    $debug_cmd
+
+    '"$_d"'
+}'
+
+
+# func_dirname_and_basename FILE APPEND NONDIR_REPLACEMENT
+# --------------------------------------------------------
+# Perform func_basename and func_dirname in a single function
+# call:
+#   dirname:  Compute the dirname of FILE.  If nonempty,
+#             add APPEND to the result, otherwise set result
+#             to NONDIR_REPLACEMENT.
+#             value returned in "$func_dirname_result"
+#   basename: Compute filename of FILE.
+#             value retuned in "$func_basename_result"
+# For efficiency, we do not delegate to the functions above but instead
+# duplicate the functionality here.
+eval 'func_dirname_and_basename ()
+{
+    $debug_cmd
+
+    '"$_b"'
+    '"$_d"'
+}'
+
+
+# func_echo ARG...
+# ----------------
+# Echo program name prefixed message.
+func_echo ()
+{
+    $debug_cmd
+
+    _G_message=$*
+
+    func_echo_IFS=$IFS
+    IFS=$nl
+    for _G_line in $_G_message; do
+      IFS=$func_echo_IFS
+      $ECHO "$progname: $_G_line"
+    done
+    IFS=$func_echo_IFS
+}
+
+
+# func_echo_all ARG...
+# --------------------
+# Invoke $ECHO with all args, space-separated.
+func_echo_all ()
+{
+    $ECHO "$*"
+}
+
+
+# func_echo_infix_1 INFIX ARG...
+# ------------------------------
+# Echo program name, followed by INFIX on the first line, with any
+# additional lines not showing INFIX.
+func_echo_infix_1 ()
+{
+    $debug_cmd
+
+    $require_term_colors
+
+    _G_infix=$1; shift
+    _G_indent=$_G_infix
+    _G_prefix="$progname: $_G_infix: "
+    _G_message=$*
+
+    # Strip color escape sequences before counting printable length
+    for _G_tc in "$tc_reset" "$tc_bold" "$tc_standout" "$tc_red" "$tc_green" "$tc_blue" "$tc_cyan"
+    do
+      test -n "$_G_tc" && {
+        _G_esc_tc=`$ECHO "$_G_tc" | $SED "$sed_make_literal_regex"`
+        _G_indent=`$ECHO "$_G_indent" | $SED "s|$_G_esc_tc||g"`
+      }
+    done
+    _G_indent="$progname: "`echo "$_G_indent" | $SED 's|.| |g'`"  " ## exclude from sc_prohibit_nested_quotes
+
+    func_echo_infix_1_IFS=$IFS
+    IFS=$nl
+    for _G_line in $_G_message; do
+      IFS=$func_echo_infix_1_IFS
+      $ECHO "$_G_prefix$tc_bold$_G_line$tc_reset" >&2
+      _G_prefix=$_G_indent
+    done
+    IFS=$func_echo_infix_1_IFS
+}
+
+
+# func_error ARG...
+# -----------------
+# Echo program name prefixed message to standard error.
+func_error ()
+{
+    $debug_cmd
+
+    $require_term_colors
+
+    func_echo_infix_1 "  $tc_standout${tc_red}error$tc_reset" "$*" >&2
+}
+
+
+# func_fatal_error ARG...
+# -----------------------
+# Echo program name prefixed message to standard error, and exit.
+func_fatal_error ()
+{
+    $debug_cmd
+
+    func_error "$*"
+    exit $EXIT_FAILURE
+}
+
+
+# func_grep EXPRESSION FILENAME
+# -----------------------------
 # Check whether EXPRESSION matches any line of FILENAME, without output.
 func_grep ()
 {
+    $debug_cmd
+
     $GREP "$1" "$2" >/dev/null 2>&1
 }
 
 
-# func_mkdir_p directory-path
+# func_len STRING
+# ---------------
+# Set func_len_result to the length of STRING. STRING may not
+# start with a hyphen.
+  test -z "$_G_HAVE_XSI_OPS" \
+    && (eval 'x=a/b/c;
+      test 5aa/bb/cc = "${#x}${x%%/*}${x%/*}${x#*/}${x##*/}"') 2>/dev/null \
+    && _G_HAVE_XSI_OPS=yes
+
+if test yes = "$_G_HAVE_XSI_OPS"; then
+  eval 'func_len ()
+  {
+    $debug_cmd
+
+    func_len_result=${#1}
+  }'
+else
+  func_len ()
+  {
+    $debug_cmd
+
+    func_len_result=`expr "$1" : ".*" 2>/dev/null || echo $max_cmd_len`
+  }
+fi
+
+
+# func_mkdir_p DIRECTORY-PATH
+# ---------------------------
 # Make sure the entire path to DIRECTORY-PATH is available.
 func_mkdir_p ()
 {
-    my_directory_path="$1"
-    my_dir_list=
+    $debug_cmd
+
+    _G_directory_path=$1
+    _G_dir_list=
 
-    if test -n "$my_directory_path" && test "$opt_dry_run" != ":"; then
+    if test -n "$_G_directory_path" && test : != "$opt_dry_run"; then
 
-      # Protect directory names starting with `-'
-      case $my_directory_path in
-        -*) my_directory_path="./$my_directory_path" ;;
+      # Protect directory names starting with '-'
+      case $_G_directory_path in
+        -*) _G_directory_path=./$_G_directory_path ;;
       esac
 
       # While some portion of DIR does not yet exist...
-      while test ! -d "$my_directory_path"; do
+      while test ! -d "$_G_directory_path"; do
         # ...make a list in topmost first order.  Use a colon delimited
 	# list incase some portion of path contains whitespace.
-        my_dir_list="$my_directory_path:$my_dir_list"
+        _G_dir_list=$_G_directory_path:$_G_dir_list
 
         # If the last portion added has no slash in it, the list is done
-        case $my_directory_path in */*) ;; *) break ;; esac
+        case $_G_directory_path in */*) ;; *) break ;; esac
 
         # ...otherwise throw away the child directory and loop
-        my_directory_path=`$ECHO "$my_directory_path" | $SED -e "$dirname"`
+        _G_directory_path=`$ECHO "$_G_directory_path" | $SED -e "$sed_dirname"`
       done
-      my_dir_list=`$ECHO "$my_dir_list" | $SED 's,:*$,,'`
+      _G_dir_list=`$ECHO "$_G_dir_list" | $SED 's|:*$||'`
 
-      save_mkdir_p_IFS="$IFS"; IFS=':'
-      for my_dir in $my_dir_list; do
-	IFS="$save_mkdir_p_IFS"
-        # mkdir can fail with a `File exist' error if two processes
+      func_mkdir_p_IFS=$IFS; IFS=:
+      for _G_dir in $_G_dir_list; do
+	IFS=$func_mkdir_p_IFS
+        # mkdir can fail with a 'File exist' error if two processes
         # try to create one of the directories concurrently.  Don't
         # stop in that case!
-        $MKDIR "$my_dir" 2>/dev/null || :
+        $MKDIR "$_G_dir" 2>/dev/null || :
       done
-      IFS="$save_mkdir_p_IFS"
+      IFS=$func_mkdir_p_IFS
 
       # Bail out if we (or some other process) failed to create a directory.
-      test -d "$my_directory_path" || \
-        func_fatal_error "Failed to create \`$1'"
+      test -d "$_G_directory_path" || \
+        func_fatal_error "Failed to create '$1'"
     fi
 }
 
 
-# func_mktempdir [string]
+# func_mktempdir [BASENAME]
+# -------------------------
 # Make a temporary directory that won't clash with other running
 # libtool processes, and avoids race conditions if possible.  If
-# given, STRING is the basename for that directory.
+# given, BASENAME is the basename for that directory.
 func_mktempdir ()
 {
-    my_template="${TMPDIR-/tmp}/${1-$progname}"
+    $debug_cmd
+
+    _G_template=${TMPDIR-/tmp}/${1-$progname}
 
-    if test "$opt_dry_run" = ":"; then
+    if test : = "$opt_dry_run"; then
       # Return a directory name, but don't create it in dry-run mode
-      my_tmpdir="${my_template}-$$"
+      _G_tmpdir=$_G_template-$$
     else
 
       # If mktemp works, use that first and foremost
-      my_tmpdir=`mktemp -d "${my_template}-XXXXXXXX" 2>/dev/null`
+      _G_tmpdir=`mktemp -d "$_G_template-XXXXXXXX" 2>/dev/null`
 
-      if test ! -d "$my_tmpdir"; then
+      if test ! -d "$_G_tmpdir"; then
         # Failing that, at least try and use $RANDOM to avoid a race
-        my_tmpdir="${my_template}-${RANDOM-0}$$"
+        _G_tmpdir=$_G_template-${RANDOM-0}$$
 
-        save_mktempdir_umask=`umask`
+        func_mktempdir_umask=`umask`
         umask 0077
-        $MKDIR "$my_tmpdir"
-        umask $save_mktempdir_umask
+        $MKDIR "$_G_tmpdir"
+        umask $func_mktempdir_umask
       fi
 
       # If we're not in dry-run mode, bomb out on failure
-      test -d "$my_tmpdir" || \
-        func_fatal_error "cannot create temporary directory \`$my_tmpdir'"
+      test -d "$_G_tmpdir" || \
+        func_fatal_error "cannot create temporary directory '$_G_tmpdir'"
     fi
 
-    $ECHO "$my_tmpdir"
+    $ECHO "$_G_tmpdir"
 }
 
 
-# func_quote_for_eval arg
-# Aesthetically quote ARG to be evaled later.
-# This function returns two values: FUNC_QUOTE_FOR_EVAL_RESULT
-# is double-quoted, suitable for a subsequent eval, whereas
-# FUNC_QUOTE_FOR_EVAL_UNQUOTED_RESULT has merely all characters
-# which are still active within double quotes backslashified.
-func_quote_for_eval ()
+# func_normal_abspath PATH
+# ------------------------
+# Remove doubled-up and trailing slashes, "." path components,
+# and cancel out any ".." path components in PATH after making
+# it an absolute path.
+func_normal_abspath ()
 {
-    case $1 in
-      *[\\\`\"\$]*)
-	func_quote_for_eval_unquoted_result=`$ECHO "$1" | $SED "$sed_quote_subst"` ;;
-      *)
-        func_quote_for_eval_unquoted_result="$1" ;;
-    esac
+    $debug_cmd
 
-    case $func_quote_for_eval_unquoted_result in
-      # Double-quote args containing shell metacharacters to delay
-      # word splitting, command substitution and and variable
-      # expansion for a subsequent eval.
-      # Many Bourne shells cannot handle close brackets correctly
-      # in scan sets, so we specify it separately.
-      *[\[\~\#\^\&\*\(\)\{\}\|\;\<\>\?\'\ \	]*|*]*|"")
-        func_quote_for_eval_result="\"$func_quote_for_eval_unquoted_result\""
+    # These SED scripts presuppose an absolute path with a trailing slash.
+    _G_pathcar='s|^/\([^/]*\).*$|\1|'
+    _G_pathcdr='s|^/[^/]*||'
+    _G_removedotparts=':dotsl
+		s|/\./|/|g
+		t dotsl
+		s|/\.$|/|'
+    _G_collapseslashes='s|/\{1,\}|/|g'
+    _G_finalslash='s|/*$|/|'
+
+    # Start from root dir and reassemble the path.
+    func_normal_abspath_result=
+    func_normal_abspath_tpath=$1
+    func_normal_abspath_altnamespace=
+    case $func_normal_abspath_tpath in
+      "")
+        # Empty path, that just means $cwd.
+        func_stripname '' '/' "`pwd`"
+        func_normal_abspath_result=$func_stripname_result
+        return
+        ;;
+      # The next three entries are used to spot a run of precisely
+      # two leading slashes without using negated character classes;
+      # we take advantage of case's first-match behaviour.
+      ///*)
+        # Unusual form of absolute path, do nothing.
+        ;;
+      //*)
+        # Not necessarily an ordinary path; POSIX reserves leading '//'
+        # and for example Cygwin uses it to access remote file shares
+        # over CIFS/SMB, so we conserve a leading double slash if found.
+        func_normal_abspath_altnamespace=/
+        ;;
+      /*)
+        # Absolute path, do nothing.
         ;;
       *)
-        func_quote_for_eval_result="$func_quote_for_eval_unquoted_result"
+        # Relative path, prepend $cwd.
+        func_normal_abspath_tpath=`pwd`/$func_normal_abspath_tpath
+        ;;
     esac
+
+    # Cancel out all the simple stuff to save iterations.  We also want
+    # the path to end with a slash for ease of parsing, so make sure
+    # there is one (and only one) here.
+    func_normal_abspath_tpath=`$ECHO "$func_normal_abspath_tpath" | $SED \
+          -e "$_G_removedotparts" -e "$_G_collapseslashes" -e "$_G_finalslash"`
+    while :; do
+      # Processed it all yet?
+      if test / = "$func_normal_abspath_tpath"; then
+        # If we ascended to the root using ".." the result may be empty now.
+        if test -z "$func_normal_abspath_result"; then
+          func_normal_abspath_result=/
+        fi
+        break
+      fi
+      func_normal_abspath_tcomponent=`$ECHO "$func_normal_abspath_tpath" | $SED \
+          -e "$_G_pathcar"`
+      func_normal_abspath_tpath=`$ECHO "$func_normal_abspath_tpath" | $SED \
+          -e "$_G_pathcdr"`
+      # Figure out what to do with it
+      case $func_normal_abspath_tcomponent in
+        "")
+          # Trailing empty path component, ignore it.
+          ;;
+        ..)
+          # Parent dir; strip last assembled component from result.
+          func_dirname "$func_normal_abspath_result"
+          func_normal_abspath_result=$func_dirname_result
+          ;;
+        *)
+          # Actual path component, append it.
+          func_append func_normal_abspath_result "/$func_normal_abspath_tcomponent"
+          ;;
+      esac
+    done
+    # Restore leading double-slash if one was found on entry.
+    func_normal_abspath_result=$func_normal_abspath_altnamespace$func_normal_abspath_result
+}
+
+
+# func_notquiet ARG...
+# --------------------
+# Echo program name prefixed message only when not in quiet mode.
+func_notquiet ()
+{
+    $debug_cmd
+
+    $opt_quiet || func_echo ${1+"$@"}
+
+    # A bug in bash halts the script if the last line of a function
+    # fails when set -e is in force, so we need another command to
+    # work around that:
+    :
+}
+
+
+# func_relative_path SRCDIR DSTDIR
+# --------------------------------
+# Set func_relative_path_result to the relative path from SRCDIR to DSTDIR.
+func_relative_path ()
+{
+    $debug_cmd
+
+    func_relative_path_result=
+    func_normal_abspath "$1"
+    func_relative_path_tlibdir=$func_normal_abspath_result
+    func_normal_abspath "$2"
+    func_relative_path_tbindir=$func_normal_abspath_result
+
+    # Ascend the tree starting from libdir
+    while :; do
+      # check if we have found a prefix of bindir
+      case $func_relative_path_tbindir in
+        $func_relative_path_tlibdir)
+          # found an exact match
+          func_relative_path_tcancelled=
+          break
+          ;;
+        $func_relative_path_tlibdir*)
+          # found a matching prefix
+          func_stripname "$func_relative_path_tlibdir" '' "$func_relative_path_tbindir"
+          func_relative_path_tcancelled=$func_stripname_result
+          if test -z "$func_relative_path_result"; then
+            func_relative_path_result=.
+          fi
+          break
+          ;;
+        *)
+          func_dirname $func_relative_path_tlibdir
+          func_relative_path_tlibdir=$func_dirname_result
+          if test -z "$func_relative_path_tlibdir"; then
+            # Have to descend all the way to the root!
+            func_relative_path_result=../$func_relative_path_result
+            func_relative_path_tcancelled=$func_relative_path_tbindir
+            break
+          fi
+          func_relative_path_result=../$func_relative_path_result
+          ;;
+      esac
+    done
+
+    # Now calculate path; take care to avoid doubling-up slashes.
+    func_stripname '' '/' "$func_relative_path_result"
+    func_relative_path_result=$func_stripname_result
+    func_stripname '/' '/' "$func_relative_path_tcancelled"
+    if test -n "$func_stripname_result"; then
+      func_append func_relative_path_result "/$func_stripname_result"
+    fi
+
+    # Normalisation. If bindir is libdir, return '.' else relative path.
+    if test -n "$func_relative_path_result"; then
+      func_stripname './' '' "$func_relative_path_result"
+      func_relative_path_result=$func_stripname_result
+    fi
+
+    test -n "$func_relative_path_result" || func_relative_path_result=.
+
+    :
 }
 
 
-# func_quote_for_expand arg
+# func_quote_for_eval ARG...
+# --------------------------
+# Aesthetically quote ARGs to be evaled later.
+# This function returns two values:
+#   i) func_quote_for_eval_result
+#      double-quoted, suitable for a subsequent eval
+#  ii) func_quote_for_eval_unquoted_result
+#      has all characters that are still active within double
+#      quotes backslashified.
+func_quote_for_eval ()
+{
+    $debug_cmd
+
+    func_quote_for_eval_unquoted_result=
+    func_quote_for_eval_result=
+    while test 0 -lt $#; do
+      case $1 in
+        *[\\\`\"\$]*)
+	  _G_unquoted_arg=`printf '%s\n' "$1" |$SED "$sed_quote_subst"` ;;
+        *)
+          _G_unquoted_arg=$1 ;;
+      esac
+      if test -n "$func_quote_for_eval_unquoted_result"; then
+	func_append func_quote_for_eval_unquoted_result " $_G_unquoted_arg"
+      else
+        func_append func_quote_for_eval_unquoted_result "$_G_unquoted_arg"
+      fi
+
+      case $_G_unquoted_arg in
+        # Double-quote args containing shell metacharacters to delay
+        # word splitting, command substitution and variable expansion
+        # for a subsequent eval.
+        # Many Bourne shells cannot handle close brackets correctly
+        # in scan sets, so we specify it separately.
+        *[\[\~\#\^\&\*\(\)\{\}\|\;\<\>\?\'\ \	]*|*]*|"")
+          _G_quoted_arg=\"$_G_unquoted_arg\"
+          ;;
+        *)
+          _G_quoted_arg=$_G_unquoted_arg
+	  ;;
+      esac
+
+      if test -n "$func_quote_for_eval_result"; then
+	func_append func_quote_for_eval_result " $_G_quoted_arg"
+      else
+        func_append func_quote_for_eval_result "$_G_quoted_arg"
+      fi
+      shift
+    done
+}
+
+
+# func_quote_for_expand ARG
+# -------------------------
 # Aesthetically quote ARG to be evaled later; same as above,
 # but do not quote variable references.
 func_quote_for_expand ()
 {
+    $debug_cmd
+
     case $1 in
       *[\\\`\"]*)
-	my_arg=`$ECHO "$1" | $SED \
-	    -e "$double_quote_subst" -e "$sed_double_backslash"` ;;
+	_G_arg=`$ECHO "$1" | $SED \
+	    -e "$sed_double_quote_subst" -e "$sed_double_backslash"` ;;
       *)
-        my_arg="$1" ;;
+        _G_arg=$1 ;;
     esac
 
-    case $my_arg in
+    case $_G_arg in
       # Double-quote args containing shell metacharacters to delay
       # word splitting and command substitution for a subsequent eval.
       # Many Bourne shells cannot handle close brackets correctly
       # in scan sets, so we specify it separately.
       *[\[\~\#\^\&\*\(\)\{\}\|\;\<\>\?\'\ \	]*|*]*|"")
-        my_arg="\"$my_arg\""
+        _G_arg=\"$_G_arg\"
         ;;
     esac
 
-    func_quote_for_expand_result="$my_arg"
+    func_quote_for_expand_result=$_G_arg
+}
+
+
+# func_stripname PREFIX SUFFIX NAME
+# ---------------------------------
+# strip PREFIX and SUFFIX from NAME, and store in func_stripname_result.
+# PREFIX and SUFFIX must not contain globbing or regex special
+# characters, hashes, percent signs, but SUFFIX may contain a leading
+# dot (in which case that matches only a dot).
+if test yes = "$_G_HAVE_XSI_OPS"; then
+  eval 'func_stripname ()
+  {
+    $debug_cmd
+
+    # pdksh 5.2.14 does not do ${X%$Y} correctly if both X and Y are
+    # positional parameters, so assign one to ordinary variable first.
+    func_stripname_result=$3
+    func_stripname_result=${func_stripname_result#"$1"}
+    func_stripname_result=${func_stripname_result%"$2"}
+  }'
+else
+  func_stripname ()
+  {
+    $debug_cmd
+
+    case $2 in
+      .*) func_stripname_result=`$ECHO "$3" | $SED -e "s%^$1%%" -e "s%\\\\$2\$%%"`;;
+      *)  func_stripname_result=`$ECHO "$3" | $SED -e "s%^$1%%" -e "s%$2\$%%"`;;
+    esac
+  }
+fi
+
+
+# func_show_eval CMD [FAIL_EXP]
+# -----------------------------
+# Unless opt_quiet is true, then output CMD.  Then, if opt_dryrun is
+# not true, evaluate CMD.  If the evaluation of CMD fails, and FAIL_EXP
+# is given, then evaluate it.
+func_show_eval ()
+{
+    $debug_cmd
+
+    _G_cmd=$1
+    _G_fail_exp=${2-':'}
+
+    func_quote_for_expand "$_G_cmd"
+    eval "func_notquiet $func_quote_for_expand_result"
+
+    $opt_dry_run || {
+      eval "$_G_cmd"
+      _G_status=$?
+      if test 0 -ne "$_G_status"; then
+	eval "(exit $_G_status); $_G_fail_exp"
+      fi
+    }
+}
+
+
+# func_show_eval_locale CMD [FAIL_EXP]
+# ------------------------------------
+# Unless opt_quiet is true, then output CMD.  Then, if opt_dryrun is
+# not true, evaluate CMD.  If the evaluation of CMD fails, and FAIL_EXP
+# is given, then evaluate it.  Use the saved locale for evaluation.
+func_show_eval_locale ()
+{
+    $debug_cmd
+
+    _G_cmd=$1
+    _G_fail_exp=${2-':'}
+
+    $opt_quiet || {
+      func_quote_for_expand "$_G_cmd"
+      eval "func_echo $func_quote_for_expand_result"
+    }
+
+    $opt_dry_run || {
+      eval "$_G_user_locale
+	    $_G_cmd"
+      _G_status=$?
+      eval "$_G_safe_locale"
+      if test 0 -ne "$_G_status"; then
+	eval "(exit $_G_status); $_G_fail_exp"
+      fi
+    }
+}
+
+
+# func_tr_sh
+# ----------
+# Turn $1 into a string suitable for a shell variable name.
+# Result is stored in $func_tr_sh_result.  All characters
+# not in the set a-zA-Z0-9_ are replaced with '_'. Further,
+# if $1 begins with a digit, a '_' is prepended as well.
+func_tr_sh ()
+{
+    $debug_cmd
+
+    case $1 in
+    [0-9]* | *[!a-zA-Z0-9_]*)
+      func_tr_sh_result=`$ECHO "$1" | $SED -e 's/^\([0-9]\)/_\1/' -e 's/[^a-zA-Z0-9_]/_/g'`
+      ;;
+    * )
+      func_tr_sh_result=$1
+      ;;
+    esac
+}
+
+
+# func_verbose ARG...
+# -------------------
+# Echo program name prefixed message in verbose mode only.
+func_verbose ()
+{
+    $debug_cmd
+
+    $opt_verbose && func_echo "$*"
+
+    :
+}
+
+
+# func_warn_and_continue ARG...
+# -----------------------------
+# Echo program name prefixed warning message to standard error.
+func_warn_and_continue ()
+{
+    $debug_cmd
+
+    $require_term_colors
+
+    func_echo_infix_1 "${tc_red}warning$tc_reset" "$*" >&2
+}
+
+
+# func_warning CATEGORY ARG...
+# ----------------------------
+# Echo program name prefixed warning message to standard error. Warning
+# messages can be filtered according to CATEGORY, where this function
+# elides messages where CATEGORY is not listed in the global variable
+# 'opt_warning_types'.
+func_warning ()
+{
+    $debug_cmd
+
+    # CATEGORY must be in the warning_categories list!
+    case " $warning_categories " in
+      *" $1 "*) ;;
+      *) func_internal_error "invalid warning category '$1'" ;;
+    esac
+
+    _G_category=$1
+    shift
+
+    case " $opt_warning_types " in
+      *" $_G_category "*) $warning_func ${1+"$@"} ;;
+    esac
 }
 
 
-# func_show_eval cmd [fail_exp]
-# Unless opt_silent is true, then output CMD.  Then, if opt_dryrun is
-# not true, evaluate CMD.  If the evaluation of CMD fails, and FAIL_EXP
-# is given, then evaluate it.
-func_show_eval ()
+# func_sort_ver VER1 VER2
+# -----------------------
+# 'sort -V' is not generally available.
+# Note this deviates from the version comparison in automake
+# in that it treats 1.5 < 1.5.0, and treats 1.4.4a < 1.4-p3a
+# but this should suffice as we won't be specifying old
+# version formats or redundant trailing .0 in bootstrap.conf.
+# If we did want full compatibility then we should probably
+# use m4_version_compare from autoconf.
+func_sort_ver ()
+{
+    $debug_cmd
+
+    printf '%s\n%s\n' "$1" "$2" \
+      | sort -t. -k 1,1n -k 2,2n -k 3,3n -k 4,4n -k 5,5n -k 6,6n -k 7,7n -k 8,8n -k 9,9n
+}
+
+# func_lt_ver PREV CURR
+# ---------------------
+# Return true if PREV and CURR are in the correct order according to
+# func_sort_ver, otherwise false.  Use it like this:
+#
+#  func_lt_ver "$prev_ver" "$proposed_ver" || func_fatal_error "..."
+func_lt_ver ()
+{
+    $debug_cmd
+
+    test "x$1" = x`func_sort_ver "$1" "$2" | $SED 1q`
+}
+
+
+# Local variables:
+# mode: shell-script
+# sh-indentation: 2
+# eval: (add-hook 'before-save-hook 'time-stamp)
+# time-stamp-pattern: "10/scriptversion=%:y-%02m-%02d.%02H; # UTC"
+# time-stamp-time-zone: "UTC"
+# End:
+#! /bin/sh
+
+# Set a version string for this script.
+scriptversion=2014-01-07.03; # UTC
+
+# A portable, pluggable option parser for Bourne shell.
+# Written by Gary V. Vaughan, 2010
+
+# Copyright (C) 2010-2015 Free Software Foundation, Inc.
+# This is free software; see the source for copying conditions.  There is NO
+# warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+# GNU General Public License for more details.
+
+# You should have received a copy of the GNU General Public License
+# along with this program.  If not, see <http://www.gnu.org/licenses/>.
+
+# Please report bugs or propose patches to gary at gnu.org.
+
+
+## ------ ##
+## Usage. ##
+## ------ ##
+
+# This file is a library for parsing options in your shell scripts along
+# with assorted other useful supporting features that you can make use
+# of too.
+#
+# For the simplest scripts you might need only:
+#
+#   #!/bin/sh
+#   . relative/path/to/funclib.sh
+#   . relative/path/to/options-parser
+#   scriptversion=1.0
+#   func_options ${1+"$@"}
+#   eval set dummy "$func_options_result"; shift
+#   ...rest of your script...
+#
+# In order for the '--version' option to work, you will need to have a
+# suitably formatted comment like the one at the top of this file
+# starting with '# Written by ' and ending with '# warranty; '.
+#
+# For '-h' and '--help' to work, you will also need a one line
+# description of your script's purpose in a comment directly above the
+# '# Written by ' line, like the one at the top of this file.
+#
+# The default options also support '--debug', which will turn on shell
+# execution tracing (see the comment above debug_cmd below for another
+# use), and '--verbose' and the func_verbose function to allow your script
+# to display verbose messages only when your user has specified
+# '--verbose'.
+#
+# After sourcing this file, you can plug processing for additional
+# options by amending the variables from the 'Configuration' section
+# below, and following the instructions in the 'Option parsing'
+# section further down.
+
+## -------------- ##
+## Configuration. ##
+## -------------- ##
+
+# You should override these variables in your script after sourcing this
+# file so that they reflect the customisations you have added to the
+# option parser.
+
+# The usage line for option parsing errors and the start of '-h' and
+# '--help' output messages. You can embed shell variables for delayed
+# expansion at the time the message is displayed, but you will need to
+# quote other shell meta-characters carefully to prevent them being
+# expanded when the contents are evaled.
+usage='$progpath [OPTION]...'
+
+# Short help message in response to '-h' and '--help'.  Add to this or
+# override it after sourcing this library to reflect the full set of
+# options your script accepts.
+usage_message="\
+       --debug        enable verbose shell tracing
+   -W, --warnings=CATEGORY
+                      report the warnings falling in CATEGORY [all]
+   -v, --verbose      verbosely report processing
+       --version      print version information and exit
+   -h, --help         print short or long help message and exit
+"
+
+# Additional text appended to 'usage_message' in response to '--help'.
+long_help_message="
+Warning categories include:
+       'all'          show all warnings
+       'none'         turn off all the warnings
+       'error'        warnings are treated as fatal errors"
+
+# Help message printed before fatal option parsing errors.
+fatal_help="Try '\$progname --help' for more information."
+
+
+
+## ------------------------- ##
+## Hook function management. ##
+## ------------------------- ##
+
+# This section contains functions for adding, removing, and running hooks
+# to the main code.  A hook is just a named list of of function, that can
+# be run in order later on.
+
+# func_hookable FUNC_NAME
+# -----------------------
+# Declare that FUNC_NAME will run hooks added with
+# 'func_add_hook FUNC_NAME ...'.
+func_hookable ()
+{
+    $debug_cmd
+
+    func_append hookable_fns " $1"
+}
+
+
+# func_add_hook FUNC_NAME HOOK_FUNC
+# ---------------------------------
+# Request that FUNC_NAME call HOOK_FUNC before it returns.  FUNC_NAME must
+# first have been declared "hookable" by a call to 'func_hookable'.
+func_add_hook ()
+{
+    $debug_cmd
+
+    case " $hookable_fns " in
+      *" $1 "*) ;;
+      *) func_fatal_error "'$1' does not accept hook functions." ;;
+    esac
+
+    eval func_append ${1}_hooks '" $2"'
+}
+
+
+# func_remove_hook FUNC_NAME HOOK_FUNC
+# ------------------------------------
+# Remove HOOK_FUNC from the list of functions called by FUNC_NAME.
+func_remove_hook ()
+{
+    $debug_cmd
+
+    eval ${1}_hooks='`$ECHO "\$'$1'_hooks" |$SED "s| '$2'||"`'
+}
+
+
+# func_run_hooks FUNC_NAME [ARG]...
+# ---------------------------------
+# Run all hook functions registered to FUNC_NAME.
+# It is assumed that the list of hook functions contains nothing more
+# than a whitespace-delimited list of legal shell function names, and
+# no effort is wasted trying to catch shell meta-characters or preserve
+# whitespace.
+func_run_hooks ()
+{
+    $debug_cmd
+
+    case " $hookable_fns " in
+      *" $1 "*) ;;
+      *) func_fatal_error "'$1' does not support hook funcions.n" ;;
+    esac
+
+    eval _G_hook_fns=\$$1_hooks; shift
+
+    for _G_hook in $_G_hook_fns; do
+      eval $_G_hook '"$@"'
+
+      # store returned options list back into positional
+      # parameters for next 'cmd' execution.
+      eval _G_hook_result=\$${_G_hook}_result
+      eval set dummy "$_G_hook_result"; shift
+    done
+
+    func_quote_for_eval ${1+"$@"}
+    func_run_hooks_result=$func_quote_for_eval_result
+}
+
+
+
+## --------------- ##
+## Option parsing. ##
+## --------------- ##
+
+# In order to add your own option parsing hooks, you must accept the
+# full positional parameter list in your hook function, remove any
+# options that you action, and then pass back the remaining unprocessed
+# options in '<hooked_function_name>_result', escaped suitably for
+# 'eval'.  Like this:
+#
+#    my_options_prep ()
+#    {
+#        $debug_cmd
+#
+#        # Extend the existing usage message.
+#        usage_message=$usage_message'
+#      -s, --silent       don'\''t print informational messages
+#    '
+#
+#        func_quote_for_eval ${1+"$@"}
+#        my_options_prep_result=$func_quote_for_eval_result
+#    }
+#    func_add_hook func_options_prep my_options_prep
+#
+#
+#    my_silent_option ()
+#    {
+#        $debug_cmd
+#
+#        # Note that for efficiency, we parse as many options as we can
+#        # recognise in a loop before passing the remainder back to the
+#        # caller on the first unrecognised argument we encounter.
+#        while test $# -gt 0; do
+#          opt=$1; shift
+#          case $opt in
+#            --silent|-s) opt_silent=: ;;
+#            # Separate non-argument short options:
+#            -s*)         func_split_short_opt "$_G_opt"
+#                         set dummy "$func_split_short_opt_name" \
+#                             "-$func_split_short_opt_arg" ${1+"$@"}
+#                         shift
+#                         ;;
+#            *)            set dummy "$_G_opt" "$*"; shift; break ;;
+#          esac
+#        done
+#
+#        func_quote_for_eval ${1+"$@"}
+#        my_silent_option_result=$func_quote_for_eval_result
+#    }
+#    func_add_hook func_parse_options my_silent_option
+#
+#
+#    my_option_validation ()
+#    {
+#        $debug_cmd
+#
+#        $opt_silent && $opt_verbose && func_fatal_help "\
+#    '--silent' and '--verbose' options are mutually exclusive."
+#
+#        func_quote_for_eval ${1+"$@"}
+#        my_option_validation_result=$func_quote_for_eval_result
+#    }
+#    func_add_hook func_validate_options my_option_validation
+#
+# You'll alse need to manually amend $usage_message to reflect the extra
+# options you parse.  It's preferable to append if you can, so that
+# multiple option parsing hooks can be added safely.
+
+
+# func_options [ARG]...
+# ---------------------
+# All the functions called inside func_options are hookable. See the
+# individual implementations for details.
+func_hookable func_options
+func_options ()
 {
-    my_cmd="$1"
-    my_fail_exp="${2-:}"
+    $debug_cmd
 
-    ${opt_silent-false} || {
-      func_quote_for_expand "$my_cmd"
-      eval "func_echo $func_quote_for_expand_result"
-    }
+    func_options_prep ${1+"$@"}
+    eval func_parse_options \
+        ${func_options_prep_result+"$func_options_prep_result"}
+    eval func_validate_options \
+        ${func_parse_options_result+"$func_parse_options_result"}
 
-    if ${opt_dry_run-false}; then :; else
-      eval "$my_cmd"
-      my_status=$?
-      if test "$my_status" -eq 0; then :; else
-	eval "(exit $my_status); $my_fail_exp"
-      fi
-    fi
+    eval func_run_hooks func_options \
+        ${func_validate_options_result+"$func_validate_options_result"}
+
+    # save modified positional parameters for caller
+    func_options_result=$func_run_hooks_result
 }
 
 
-# func_show_eval_locale cmd [fail_exp]
-# Unless opt_silent is true, then output CMD.  Then, if opt_dryrun is
-# not true, evaluate CMD.  If the evaluation of CMD fails, and FAIL_EXP
-# is given, then evaluate it.  Use the saved locale for evaluation.
-func_show_eval_locale ()
+# func_options_prep [ARG]...
+# --------------------------
+# All initialisations required before starting the option parse loop.
+# Note that when calling hook functions, we pass through the list of
+# positional parameters.  If a hook function modifies that list, and
+# needs to propogate that back to rest of this script, then the complete
+# modified list must be put in 'func_run_hooks_result' before
+# returning.
+func_hookable func_options_prep
+func_options_prep ()
 {
-    my_cmd="$1"
-    my_fail_exp="${2-:}"
+    $debug_cmd
 
-    ${opt_silent-false} || {
-      func_quote_for_expand "$my_cmd"
-      eval "func_echo $func_quote_for_expand_result"
-    }
+    # Option defaults:
+    opt_verbose=false
+    opt_warning_types=
 
-    if ${opt_dry_run-false}; then :; else
-      eval "$lt_user_locale
-	    $my_cmd"
-      my_status=$?
-      eval "$lt_safe_locale"
-      if test "$my_status" -eq 0; then :; else
-	eval "(exit $my_status); $my_fail_exp"
-      fi
-    fi
+    func_run_hooks func_options_prep ${1+"$@"}
+
+    # save modified positional parameters for caller
+    func_options_prep_result=$func_run_hooks_result
 }
 
-# func_tr_sh
-# Turn $1 into a string suitable for a shell variable name.
-# Result is stored in $func_tr_sh_result.  All characters
-# not in the set a-zA-Z0-9_ are replaced with '_'. Further,
-# if $1 begins with a digit, a '_' is prepended as well.
-func_tr_sh ()
+
+# func_parse_options [ARG]...
+# ---------------------------
+# The main option parsing loop.
+func_hookable func_parse_options
+func_parse_options ()
 {
-  case $1 in
-  [0-9]* | *[!a-zA-Z0-9_]*)
-    func_tr_sh_result=`$ECHO "$1" | $SED 's/^\([0-9]\)/_\1/; s/[^a-zA-Z0-9_]/_/g'`
-    ;;
-  * )
-    func_tr_sh_result=$1
-    ;;
-  esac
+    $debug_cmd
+
+    func_parse_options_result=
+
+    # this just eases exit handling
+    while test $# -gt 0; do
+      # Defer to hook functions for initial option parsing, so they
+      # get priority in the event of reusing an option name.
+      func_run_hooks func_parse_options ${1+"$@"}
+
+      # Adjust func_parse_options positional parameters to match
+      eval set dummy "$func_run_hooks_result"; shift
+
+      # Break out of the loop if we already parsed every option.
+      test $# -gt 0 || break
+
+      _G_opt=$1
+      shift
+      case $_G_opt in
+        --debug|-x)   debug_cmd='set -x'
+                      func_echo "enabling shell trace mode"
+                      $debug_cmd
+                      ;;
+
+        --no-warnings|--no-warning|--no-warn)
+                      set dummy --warnings none ${1+"$@"}
+                      shift
+		      ;;
+
+        --warnings|--warning|-W)
+                      test $# = 0 && func_missing_arg $_G_opt && break
+                      case " $warning_categories $1" in
+                        *" $1 "*)
+                          # trailing space prevents matching last $1 above
+                          func_append_uniq opt_warning_types " $1"
+                          ;;
+                        *all)
+                          opt_warning_types=$warning_categories
+                          ;;
+                        *none)
+                          opt_warning_types=none
+                          warning_func=:
+                          ;;
+                        *error)
+                          opt_warning_types=$warning_categories
+                          warning_func=func_fatal_error
+                          ;;
+                        *)
+                          func_fatal_error \
+                             "unsupported warning category: '$1'"
+                          ;;
+                      esac
+                      shift
+                      ;;
+
+        --verbose|-v) opt_verbose=: ;;
+        --version)    func_version ;;
+        -\?|-h)       func_usage ;;
+        --help)       func_help ;;
+
+	# Separate optargs to long options (plugins may need this):
+	--*=*)        func_split_equals "$_G_opt"
+	              set dummy "$func_split_equals_lhs" \
+                          "$func_split_equals_rhs" ${1+"$@"}
+                      shift
+                      ;;
+
+       # Separate optargs to short options:
+        -W*)
+                      func_split_short_opt "$_G_opt"
+                      set dummy "$func_split_short_opt_name" \
+                          "$func_split_short_opt_arg" ${1+"$@"}
+                      shift
+                      ;;
+
+        # Separate non-argument short options:
+        -\?*|-h*|-v*|-x*)
+                      func_split_short_opt "$_G_opt"
+                      set dummy "$func_split_short_opt_name" \
+                          "-$func_split_short_opt_arg" ${1+"$@"}
+                      shift
+                      ;;
+
+        --)           break ;;
+        -*)           func_fatal_help "unrecognised option: '$_G_opt'" ;;
+        *)            set dummy "$_G_opt" ${1+"$@"}; shift; break ;;
+      esac
+    done
+
+    # save modified positional parameters for caller
+    func_quote_for_eval ${1+"$@"}
+    func_parse_options_result=$func_quote_for_eval_result
 }
 
 
-# func_version
-# Echo version message to standard output and exit.
-func_version ()
+# func_validate_options [ARG]...
+# ------------------------------
+# Perform any sanity checks on option settings and/or unconsumed
+# arguments.
+func_hookable func_validate_options
+func_validate_options ()
 {
-    $opt_debug
+    $debug_cmd
 
-    $SED -n '/(C)/!b go
-	:more
-	/\./!{
-	  N
-	  s/\n# / /
-	  b more
-	}
-	:go
-	/^# '$PROGRAM' (GNU /,/# warranty; / {
-        s/^# //
-	s/^# *$//
-        s/\((C)\)[ 0-9,-]*\( [1-9][0-9]*\)/\1\2/
-        p
-     }' < "$progpath"
-     exit $?
+    # Display all warnings if -W was not given.
+    test -n "$opt_warning_types" || opt_warning_types=" $warning_categories"
+
+    func_run_hooks func_validate_options ${1+"$@"}
+
+    # Bail if the options were screwed!
+    $exit_cmd $EXIT_FAILURE
+
+    # save modified positional parameters for caller
+    func_validate_options_result=$func_run_hooks_result
 }
 
-# func_usage
-# Echo short help message to standard output and exit.
-func_usage ()
+
+
+## ----------------- ##
+## Helper functions. ##
+## ----------------- ##
+
+# This section contains the helper functions used by the rest of the
+# hookable option parser framework in ascii-betical order.
+
+
+# func_fatal_help ARG...
+# ----------------------
+# Echo program name prefixed message to standard error, followed by
+# a help hint, and exit.
+func_fatal_help ()
 {
-    $opt_debug
+    $debug_cmd
 
-    $SED -n '/^# Usage:/,/^#  *.*--help/ {
-        s/^# //
-	s/^# *$//
-	s/\$progname/'$progname'/
-	p
-    }' < "$progpath"
-    echo
-    $ECHO "run \`$progname --help | more' for full usage"
-    exit $?
+    eval \$ECHO \""Usage: $usage"\"
+    eval \$ECHO \""$fatal_help"\"
+    func_error ${1+"$@"}
+    exit $EXIT_FAILURE
 }
 
-# func_help [NOEXIT]
-# Echo long help message to standard output and exit,
-# unless 'noexit' is passed as argument.
+
+# func_help
+# ---------
+# Echo long help message to standard output and exit.
 func_help ()
 {
-    $opt_debug
-
-    $SED -n '/^# Usage:/,/# Report bugs to/ {
-	:print
-        s/^# //
-	s/^# *$//
-	s*\$progname*'$progname'*
-	s*\$host*'"$host"'*
-	s*\$SHELL*'"$SHELL"'*
-	s*\$LTCC*'"$LTCC"'*
-	s*\$LTCFLAGS*'"$LTCFLAGS"'*
-	s*\$LD*'"$LD"'*
-	s/\$with_gnu_ld/'"$with_gnu_ld"'/
-	s/\$automake_version/'"`(${AUTOMAKE-automake} --version) 2>/dev/null |$SED 1q`"'/
-	s/\$autoconf_version/'"`(${AUTOCONF-autoconf} --version) 2>/dev/null |$SED 1q`"'/
-	p
-	d
-     }
-     /^# .* home page:/b print
-     /^# General help using/b print
-     ' < "$progpath"
-    ret=$?
-    if test -z "$1"; then
-      exit $ret
-    fi
+    $debug_cmd
+
+    func_usage_message
+    $ECHO "$long_help_message"
+    exit 0
 }
 
-# func_missing_arg argname
+
+# func_missing_arg ARGNAME
+# ------------------------
 # Echo program name prefixed message to standard error and set global
 # exit_cmd.
 func_missing_arg ()
 {
-    $opt_debug
+    $debug_cmd
 
-    func_error "missing argument for $1."
+    func_error "Missing argument for '$1'."
     exit_cmd=exit
 }
 
 
-# func_split_short_opt shortopt
+# func_split_equals STRING
+# ------------------------
+# Set func_split_equals_lhs and func_split_equals_rhs shell variables after
+# splitting STRING at the '=' sign.
+test -z "$_G_HAVE_XSI_OPS" \
+    && (eval 'x=a/b/c;
+      test 5aa/bb/cc = "${#x}${x%%/*}${x%/*}${x#*/}${x##*/}"') 2>/dev/null \
+    && _G_HAVE_XSI_OPS=yes
+
+if test yes = "$_G_HAVE_XSI_OPS"
+then
+  # This is an XSI compatible shell, allowing a faster implementation...
+  eval 'func_split_equals ()
+  {
+      $debug_cmd
+
+      func_split_equals_lhs=${1%%=*}
+      func_split_equals_rhs=${1#*=}
+      test "x$func_split_equals_lhs" = "x$1" \
+        && func_split_equals_rhs=
+  }'
+else
+  # ...otherwise fall back to using expr, which is often a shell builtin.
+  func_split_equals ()
+  {
+      $debug_cmd
+
+      func_split_equals_lhs=`expr "x$1" : 'x\([^=]*\)'`
+      func_split_equals_rhs=
+      test "x$func_split_equals_lhs" = "x$1" \
+        || func_split_equals_rhs=`expr "x$1" : 'x[^=]*=\(.*\)$'`
+  }
+fi #func_split_equals
+
+
+# func_split_short_opt SHORTOPT
+# -----------------------------
 # Set func_split_short_opt_name and func_split_short_opt_arg shell
 # variables after splitting SHORTOPT after the 2nd character.
-func_split_short_opt ()
+if test yes = "$_G_HAVE_XSI_OPS"
+then
+  # This is an XSI compatible shell, allowing a faster implementation...
+  eval 'func_split_short_opt ()
+  {
+      $debug_cmd
+
+      func_split_short_opt_arg=${1#??}
+      func_split_short_opt_name=${1%"$func_split_short_opt_arg"}
+  }'
+else
+  # ...otherwise fall back to using expr, which is often a shell builtin.
+  func_split_short_opt ()
+  {
+      $debug_cmd
+
+      func_split_short_opt_name=`expr "x$1" : 'x-\(.\)'`
+      func_split_short_opt_arg=`expr "x$1" : 'x-.\(.*\)$'`
+  }
+fi #func_split_short_opt
+
+
+# func_usage
+# ----------
+# Echo short help message to standard output and exit.
+func_usage ()
 {
-    my_sed_short_opt='1s/^\(..\).*$/\1/;q'
-    my_sed_short_rest='1s/^..\(.*\)$/\1/;q'
+    $debug_cmd
 
-    func_split_short_opt_name=`$ECHO "$1" | $SED "$my_sed_short_opt"`
-    func_split_short_opt_arg=`$ECHO "$1" | $SED "$my_sed_short_rest"`
-} # func_split_short_opt may be replaced by extended shell implementation
+    func_usage_message
+    $ECHO "Run '$progname --help |${PAGER-more}' for full usage"
+    exit 0
+}
 
 
-# func_split_long_opt longopt
-# Set func_split_long_opt_name and func_split_long_opt_arg shell
-# variables after splitting LONGOPT at the `=' sign.
-func_split_long_opt ()
+# func_usage_message
+# ------------------
+# Echo short help message to standard output.
+func_usage_message ()
 {
-    my_sed_long_opt='1s/^\(--[^=]*\)=.*/\1/;q'
-    my_sed_long_arg='1s/^--[^=]*=//'
+    $debug_cmd
 
-    func_split_long_opt_name=`$ECHO "$1" | $SED "$my_sed_long_opt"`
-    func_split_long_opt_arg=`$ECHO "$1" | $SED "$my_sed_long_arg"`
-} # func_split_long_opt may be replaced by extended shell implementation
+    eval \$ECHO \""Usage: $usage"\"
+    echo
+    $SED -n 's|^# ||
+        /^Written by/{
+          x;p;x
+        }
+	h
+	/^Written by/q' < "$progpath"
+    echo
+    eval \$ECHO \""$usage_message"\"
+}
 
-exit_cmd=:
 
+# func_version
+# ------------
+# Echo version message to standard output and exit.
+func_version ()
+{
+    $debug_cmd
 
+    printf '%s\n' "$progname $scriptversion"
+    $SED -n '
+        /(C)/!b go
+        :more
+        /\./!{
+          N
+          s|\n# | |
+          b more
+        }
+        :go
+        /^# Written by /,/# warranty; / {
+          s|^# ||
+          s|^# *$||
+          s|\((C)\)[ 0-9,-]*[ ,-]\([1-9][0-9]* \)|\1 \2|
+          p
+        }
+        /^# Written by / {
+          s|^# ||
+          p
+        }
+        /^warranty; /q' < "$progpath"
 
+    exit $?
+}
 
 
-magic="%%%MAGIC variable%%%"
-magic_exe="%%%MAGIC EXE variable%%%"
+# Local variables:
+# mode: shell-script
+# sh-indentation: 2
+# eval: (add-hook 'before-save-hook 'time-stamp)
+# time-stamp-pattern: "10/scriptversion=%:y-%02m-%02d.%02H; # UTC"
+# time-stamp-time-zone: "UTC"
+# End:
 
-# Global variables.
-nonopt=
-preserve_args=
-lo2o="s/\\.lo\$/.${objext}/"
-o2lo="s/\\.${objext}\$/.lo/"
-extracted_archives=
-extracted_serial=0
+# Set a version string.
+scriptversion='(GNU libtool) 2.4.6'
 
-# If this variable is set in any of the actions, the command in it
-# will be execed at the end.  This prevents here-documents from being
-# left over by shells.
-exec_cmd=
 
-# func_append var value
-# Append VALUE to the end of shell variable VAR.
-func_append ()
+# func_echo ARG...
+# ----------------
+# Libtool also displays the current mode in messages, so override
+# funclib.sh func_echo with this custom definition.
+func_echo ()
 {
-    eval "${1}=\$${1}\${2}"
-} # func_append may be replaced by extended shell implementation
+    $debug_cmd
 
-# func_append_quoted var value
-# Quote VALUE and append to the end of shell variable VAR, separated
-# by a space.
-func_append_quoted ()
-{
-    func_quote_for_eval "${2}"
-    eval "${1}=\$${1}\\ \$func_quote_for_eval_result"
-} # func_append_quoted may be replaced by extended shell implementation
+    _G_message=$*
+
+    func_echo_IFS=$IFS
+    IFS=$nl
+    for _G_line in $_G_message; do
+      IFS=$func_echo_IFS
+      $ECHO "$progname${opt_mode+: $opt_mode}: $_G_line"
+    done
+    IFS=$func_echo_IFS
+}
 
 
-# func_arith arithmetic-term...
-func_arith ()
+# func_warning ARG...
+# -------------------
+# Libtool warnings are not categorized, so override funclib.sh
+# func_warning with this simpler definition.
+func_warning ()
 {
-    func_arith_result=`expr "${@}"`
-} # func_arith may be replaced by extended shell implementation
+    $debug_cmd
+
+    $warning_func ${1+"$@"}
+}
+
 
+## ---------------- ##
+## Options parsing. ##
+## ---------------- ##
+
+# Hook in the functions to make sure our own options are parsed during
+# the option parsing loop.
+
+usage='$progpath [OPTION]... [MODE-ARG]...'
+
+# Short help message in response to '-h'.
+usage_message="Options:
+       --config             show all configuration variables
+       --debug              enable verbose shell tracing
+   -n, --dry-run            display commands without modifying any files
+       --features           display basic configuration information and exit
+       --mode=MODE          use operation mode MODE
+       --no-warnings        equivalent to '-Wnone'
+       --preserve-dup-deps  don't remove duplicate dependency libraries
+       --quiet, --silent    don't print informational messages
+       --tag=TAG            use configuration variables from tag TAG
+   -v, --verbose            print more informational messages than default
+       --version            print version information
+   -W, --warnings=CATEGORY  report the warnings falling in CATEGORY [all]
+   -h, --help, --help-all   print short, long, or detailed help message
+"
 
-# func_len string
-# STRING may not start with a hyphen.
-func_len ()
+# Additional text appended to 'usage_message' in response to '--help'.
+func_help ()
 {
-    func_len_result=`expr "${1}" : ".*" 2>/dev/null || echo $max_cmd_len`
-} # func_len may be replaced by extended shell implementation
+    $debug_cmd
+
+    func_usage_message
+    $ECHO "$long_help_message
+
+MODE must be one of the following:
+
+       clean           remove files from the build directory
+       compile         compile a source file into a libtool object
+       execute         automatically set library path, then run a program
+       finish          complete the installation of libtool libraries
+       install         install libraries or executables
+       link            create a library or an executable
+       uninstall       remove libraries from an installed directory
+
+MODE-ARGS vary depending on the MODE.  When passed as first option,
+'--mode=MODE' may be abbreviated as 'MODE' or a unique abbreviation of that.
+Try '$progname --help --mode=MODE' for a more detailed description of MODE.
+
+When reporting a bug, please describe a test case to reproduce it and
+include the following information:
+
+       host-triplet:   $host
+       shell:          $SHELL
+       compiler:       $LTCC
+       compiler flags: $LTCFLAGS
+       linker:         $LD (gnu? $with_gnu_ld)
+       version:        $progname (GNU libtool) 2.4.6
+       automake:       `($AUTOMAKE --version) 2>/dev/null |$SED 1q`
+       autoconf:       `($AUTOCONF --version) 2>/dev/null |$SED 1q`
+
+Report bugs to <bug-libtool at gnu.org>.
+GNU libtool home page: <http://www.gnu.org/software/libtool/>.
+General help using GNU software: <http://www.gnu.org/gethelp/>."
+    exit 0
+}
 
 
-# func_lo2o object
-func_lo2o ()
-{
-    func_lo2o_result=`$ECHO "${1}" | $SED "$lo2o"`
-} # func_lo2o may be replaced by extended shell implementation
+# func_lo2o OBJECT-NAME
+# ---------------------
+# Transform OBJECT-NAME from a '.lo' suffix to the platform specific
+# object suffix.
 
+lo2o=s/\\.lo\$/.$objext/
+o2lo=s/\\.$objext\$/.lo/
 
-# func_xform libobj-or-source
-func_xform ()
-{
-    func_xform_result=`$ECHO "${1}" | $SED 's/\.[^.]*$/.lo/'`
-} # func_xform may be replaced by extended shell implementation
+if test yes = "$_G_HAVE_XSI_OPS"; then
+  eval 'func_lo2o ()
+  {
+    case $1 in
+      *.lo) func_lo2o_result=${1%.lo}.$objext ;;
+      *   ) func_lo2o_result=$1               ;;
+    esac
+  }'
+
+  # func_xform LIBOBJ-OR-SOURCE
+  # ---------------------------
+  # Transform LIBOBJ-OR-SOURCE from a '.o' or '.c' (or otherwise)
+  # suffix to a '.lo' libtool-object suffix.
+  eval 'func_xform ()
+  {
+    func_xform_result=${1%.*}.lo
+  }'
+else
+  # ...otherwise fall back to using sed.
+  func_lo2o ()
+  {
+    func_lo2o_result=`$ECHO "$1" | $SED "$lo2o"`
+  }
+
+  func_xform ()
+  {
+    func_xform_result=`$ECHO "$1" | $SED 's|\.[^.]*$|.lo|'`
+  }
+fi
 
 
-# func_fatal_configuration arg...
+# func_fatal_configuration ARG...
+# -------------------------------
 # Echo program name prefixed message to standard error, followed by
 # a configuration failure hint, and exit.
 func_fatal_configuration ()
 {
-    func_error ${1+"$@"}
-    func_error "See the $PACKAGE documentation for more information."
-    func_fatal_error "Fatal configuration error."
+    func__fatal_error ${1+"$@"} \
+      "See the $PACKAGE documentation for more information." \
+      "Fatal configuration error."
 }
 
 
 # func_config
+# -----------
 # Display the configuration for all the tags in this script.
 func_config ()
 {
@@ -915,17 +2149,19 @@ func_config ()
     exit $?
 }
 
+
 # func_features
+# -------------
 # Display the features supported by this script.
 func_features ()
 {
     echo "host: $host"
-    if test "$build_libtool_libs" = yes; then
+    if test yes = "$build_libtool_libs"; then
       echo "enable shared libraries"
     else
       echo "disable shared libraries"
     fi
-    if test "$build_old_libs" = yes; then
+    if test yes = "$build_old_libs"; then
       echo "enable static libraries"
     else
       echo "disable static libraries"
@@ -934,289 +2170,297 @@ func_features ()
     exit $?
 }
 
-# func_enable_tag tagname
+
+# func_enable_tag TAGNAME
+# -----------------------
 # Verify that TAGNAME is valid, and either flag an error and exit, or
 # enable the TAGNAME tag.  We also add TAGNAME to the global $taglist
 # variable here.
 func_enable_tag ()
 {
-  # Global variable:
-  tagname="$1"
+    # Global variable:
+    tagname=$1
 
-  re_begincf="^# ### BEGIN LIBTOOL TAG CONFIG: $tagname\$"
-  re_endcf="^# ### END LIBTOOL TAG CONFIG: $tagname\$"
-  sed_extractcf="/$re_begincf/,/$re_endcf/p"
+    re_begincf="^# ### BEGIN LIBTOOL TAG CONFIG: $tagname\$"
+    re_endcf="^# ### END LIBTOOL TAG CONFIG: $tagname\$"
+    sed_extractcf=/$re_begincf/,/$re_endcf/p
 
-  # Validate tagname.
-  case $tagname in
-    *[!-_A-Za-z0-9,/]*)
-      func_fatal_error "invalid tag name: $tagname"
-      ;;
-  esac
+    # Validate tagname.
+    case $tagname in
+      *[!-_A-Za-z0-9,/]*)
+        func_fatal_error "invalid tag name: $tagname"
+        ;;
+    esac
 
-  # Don't test for the "default" C tag, as we know it's
-  # there but not specially marked.
-  case $tagname in
-    CC) ;;
+    # Don't test for the "default" C tag, as we know it's
+    # there but not specially marked.
+    case $tagname in
+        CC) ;;
     *)
-      if $GREP "$re_begincf" "$progpath" >/dev/null 2>&1; then
-	taglist="$taglist $tagname"
-
-	# Evaluate the configuration.  Be careful to quote the path
-	# and the sed script, to avoid splitting on whitespace, but
-	# also don't use non-portable quotes within backquotes within
-	# quotes we have to do it in 2 steps:
-	extractedcf=`$SED -n -e "$sed_extractcf" < "$progpath"`
-	eval "$extractedcf"
-      else
-	func_error "ignoring unknown tag $tagname"
-      fi
-      ;;
-  esac
+        if $GREP "$re_begincf" "$progpath" >/dev/null 2>&1; then
+	  taglist="$taglist $tagname"
+
+	  # Evaluate the configuration.  Be careful to quote the path
+	  # and the sed script, to avoid splitting on whitespace, but
+	  # also don't use non-portable quotes within backquotes within
+	  # quotes we have to do it in 2 steps:
+	  extractedcf=`$SED -n -e "$sed_extractcf" < "$progpath"`
+	  eval "$extractedcf"
+        else
+	  func_error "ignoring unknown tag $tagname"
+        fi
+        ;;
+    esac
 }
 
+
 # func_check_version_match
+# ------------------------
 # Ensure that we are using m4 macros, and libtool script from the same
 # release of libtool.
 func_check_version_match ()
 {
-  if test "$package_revision" != "$macro_revision"; then
-    if test "$VERSION" != "$macro_version"; then
-      if test -z "$macro_version"; then
-        cat >&2 <<_LT_EOF
+    if test "$package_revision" != "$macro_revision"; then
+      if test "$VERSION" != "$macro_version"; then
+        if test -z "$macro_version"; then
+          cat >&2 <<_LT_EOF
 $progname: Version mismatch error.  This is $PACKAGE $VERSION, but the
 $progname: definition of this LT_INIT comes from an older release.
 $progname: You should recreate aclocal.m4 with macros from $PACKAGE $VERSION
 $progname: and run autoconf again.
 _LT_EOF
-      else
-        cat >&2 <<_LT_EOF
+        else
+          cat >&2 <<_LT_EOF
 $progname: Version mismatch error.  This is $PACKAGE $VERSION, but the
 $progname: definition of this LT_INIT comes from $PACKAGE $macro_version.
 $progname: You should recreate aclocal.m4 with macros from $PACKAGE $VERSION
 $progname: and run autoconf again.
 _LT_EOF
-      fi
-    else
-      cat >&2 <<_LT_EOF
+        fi
+      else
+        cat >&2 <<_LT_EOF
 $progname: Version mismatch error.  This is $PACKAGE $VERSION, revision $package_revision,
 $progname: but the definition of this LT_INIT comes from revision $macro_revision.
 $progname: You should recreate aclocal.m4 with macros from revision $package_revision
 $progname: of $PACKAGE $VERSION and run autoconf again.
 _LT_EOF
-    fi
+      fi
 
-    exit $EXIT_MISMATCH
-  fi
+      exit $EXIT_MISMATCH
+    fi
 }
 
 
-# Shorthand for --mode=foo, only valid as the first argument
-case $1 in
-clean|clea|cle|cl)
-  shift; set dummy --mode clean ${1+"$@"}; shift
-  ;;
-compile|compil|compi|comp|com|co|c)
-  shift; set dummy --mode compile ${1+"$@"}; shift
-  ;;
-execute|execut|execu|exec|exe|ex|e)
-  shift; set dummy --mode execute ${1+"$@"}; shift
-  ;;
-finish|finis|fini|fin|fi|f)
-  shift; set dummy --mode finish ${1+"$@"}; shift
-  ;;
-install|instal|insta|inst|ins|in|i)
-  shift; set dummy --mode install ${1+"$@"}; shift
-  ;;
-link|lin|li|l)
-  shift; set dummy --mode link ${1+"$@"}; shift
-  ;;
-uninstall|uninstal|uninsta|uninst|unins|unin|uni|un|u)
-  shift; set dummy --mode uninstall ${1+"$@"}; shift
-  ;;
-esac
+# libtool_options_prep [ARG]...
+# -----------------------------
+# Preparation for options parsed by libtool.
+libtool_options_prep ()
+{
+    $debug_mode
 
+    # Option defaults:
+    opt_config=false
+    opt_dlopen=
+    opt_dry_run=false
+    opt_help=false
+    opt_mode=
+    opt_preserve_dup_deps=false
+    opt_quiet=false
 
+    nonopt=
+    preserve_args=
 
-# Option defaults:
-opt_debug=:
-opt_dry_run=false
-opt_config=false
-opt_preserve_dup_deps=false
-opt_features=false
-opt_finish=false
-opt_help=false
-opt_help_all=false
-opt_silent=:
-opt_warning=:
-opt_verbose=:
-opt_silent=false
-opt_verbose=false
+    # Shorthand for --mode=foo, only valid as the first argument
+    case $1 in
+    clean|clea|cle|cl)
+      shift; set dummy --mode clean ${1+"$@"}; shift
+      ;;
+    compile|compil|compi|comp|com|co|c)
+      shift; set dummy --mode compile ${1+"$@"}; shift
+      ;;
+    execute|execut|execu|exec|exe|ex|e)
+      shift; set dummy --mode execute ${1+"$@"}; shift
+      ;;
+    finish|finis|fini|fin|fi|f)
+      shift; set dummy --mode finish ${1+"$@"}; shift
+      ;;
+    install|instal|insta|inst|ins|in|i)
+      shift; set dummy --mode install ${1+"$@"}; shift
+      ;;
+    link|lin|li|l)
+      shift; set dummy --mode link ${1+"$@"}; shift
+      ;;
+    uninstall|uninstal|uninsta|uninst|unins|unin|uni|un|u)
+      shift; set dummy --mode uninstall ${1+"$@"}; shift
+      ;;
+    esac
+
+    # Pass back the list of options.
+    func_quote_for_eval ${1+"$@"}
+    libtool_options_prep_result=$func_quote_for_eval_result
+}
+func_add_hook func_options_prep libtool_options_prep
 
 
-# Parse options once, thoroughly.  This comes as soon as possible in the
-# script to make things like `--version' happen as quickly as we can.
+# libtool_parse_options [ARG]...
+# ---------------------------------
+# Provide handling for libtool specific options.
+libtool_parse_options ()
 {
-  # this just eases exit handling
-  while test $# -gt 0; do
-    opt="$1"
-    shift
-    case $opt in
-      --debug|-x)	opt_debug='set -x'
-			func_echo "enabling shell trace mode"
-			$opt_debug
-			;;
-      --dry-run|--dryrun|-n)
-			opt_dry_run=:
-			;;
-      --config)
-			opt_config=:
-func_config
-			;;
-      --dlopen|-dlopen)
-			optarg="$1"
-			opt_dlopen="${opt_dlopen+$opt_dlopen
-}$optarg"
-			shift
-			;;
-      --preserve-dup-deps)
-			opt_preserve_dup_deps=:
-			;;
-      --features)
-			opt_features=:
-func_features
-			;;
-      --finish)
-			opt_finish=:
-set dummy --mode finish ${1+"$@"}; shift
-			;;
-      --help)
-			opt_help=:
-			;;
-      --help-all)
-			opt_help_all=:
-opt_help=': help-all'
-			;;
-      --mode)
-			test $# = 0 && func_missing_arg $opt && break
-			optarg="$1"
-			opt_mode="$optarg"
-case $optarg in
-  # Valid mode arguments:
-  clean|compile|execute|finish|install|link|relink|uninstall) ;;
-
-  # Catch anything else as an error
-  *) func_error "invalid argument for $opt"
-     exit_cmd=exit
-     break
-     ;;
-esac
-			shift
-			;;
-      --no-silent|--no-quiet)
-			opt_silent=false
-func_append preserve_args " $opt"
-			;;
-      --no-warning|--no-warn)
-			opt_warning=false
-func_append preserve_args " $opt"
-			;;
-      --no-verbose)
-			opt_verbose=false
-func_append preserve_args " $opt"
-			;;
-      --silent|--quiet)
-			opt_silent=:
-func_append preserve_args " $opt"
-        opt_verbose=false
-			;;
-      --verbose|-v)
-			opt_verbose=:
-func_append preserve_args " $opt"
-opt_silent=false
-			;;
-      --tag)
-			test $# = 0 && func_missing_arg $opt && break
-			optarg="$1"
-			opt_tag="$optarg"
-func_append preserve_args " $opt $optarg"
-func_enable_tag "$optarg"
-			shift
-			;;
-
-      -\?|-h)		func_usage				;;
-      --help)		func_help				;;
-      --version)	func_version				;;
-
-      # Separate optargs to long options:
-      --*=*)
-			func_split_long_opt "$opt"
-			set dummy "$func_split_long_opt_name" "$func_split_long_opt_arg" ${1+"$@"}
-			shift
-			;;
-
-      # Separate non-argument short options:
-      -\?*|-h*|-n*|-v*)
-			func_split_short_opt "$opt"
-			set dummy "$func_split_short_opt_name" "-$func_split_short_opt_arg" ${1+"$@"}
-			shift
-			;;
-
-      --)		break					;;
-      -*)		func_fatal_help "unrecognized option \`$opt'" ;;
-      *)		set dummy "$opt" ${1+"$@"};	shift; break  ;;
-    esac
-  done
+    $debug_cmd
 
-  # Validate options:
+    # Perform our own loop to consume as many options as possible in
+    # each iteration.
+    while test $# -gt 0; do
+      _G_opt=$1
+      shift
+      case $_G_opt in
+        --dry-run|--dryrun|-n)
+                        opt_dry_run=:
+                        ;;
+
+        --config)       func_config ;;
+
+        --dlopen|-dlopen)
+                        opt_dlopen="${opt_dlopen+$opt_dlopen
+}$1"
+                        shift
+                        ;;
+
+        --preserve-dup-deps)
+                        opt_preserve_dup_deps=: ;;
+
+        --features)     func_features ;;
+
+        --finish)       set dummy --mode finish ${1+"$@"}; shift ;;
+
+        --help)         opt_help=: ;;
+
+        --help-all)     opt_help=': help-all' ;;
+
+        --mode)         test $# = 0 && func_missing_arg $_G_opt && break
+                        opt_mode=$1
+                        case $1 in
+                          # Valid mode arguments:
+                          clean|compile|execute|finish|install|link|relink|uninstall) ;;
+
+                          # Catch anything else as an error
+                          *) func_error "invalid argument for $_G_opt"
+                             exit_cmd=exit
+                             break
+                             ;;
+                        esac
+                        shift
+                        ;;
+
+        --no-silent|--no-quiet)
+                        opt_quiet=false
+                        func_append preserve_args " $_G_opt"
+                        ;;
+
+        --no-warnings|--no-warning|--no-warn)
+                        opt_warning=false
+                        func_append preserve_args " $_G_opt"
+                        ;;
+
+        --no-verbose)
+                        opt_verbose=false
+                        func_append preserve_args " $_G_opt"
+                        ;;
+
+        --silent|--quiet)
+                        opt_quiet=:
+                        opt_verbose=false
+                        func_append preserve_args " $_G_opt"
+                        ;;
+
+        --tag)          test $# = 0 && func_missing_arg $_G_opt && break
+                        opt_tag=$1
+                        func_append preserve_args " $_G_opt $1"
+                        func_enable_tag "$1"
+                        shift
+                        ;;
+
+        --verbose|-v)   opt_quiet=false
+                        opt_verbose=:
+                        func_append preserve_args " $_G_opt"
+                        ;;
+
+	# An option not handled by this hook function:
+        *)		set dummy "$_G_opt" ${1+"$@"};	shift; break  ;;
+      esac
+    done
 
-  # save first non-option argument
-  if test "$#" -gt 0; then
-    nonopt="$opt"
-    shift
-  fi
 
-  # preserve --debug
-  test "$opt_debug" = : || func_append preserve_args " --debug"
+    # save modified positional parameters for caller
+    func_quote_for_eval ${1+"$@"}
+    libtool_parse_options_result=$func_quote_for_eval_result
+}
+func_add_hook func_parse_options libtool_parse_options
 
-  case $host in
-    *cygwin* | *mingw* | *pw32* | *cegcc*)
-      # don't eliminate duplications in $postdeps and $predeps
-      opt_duplicate_compiler_generated_deps=:
-      ;;
-    *)
-      opt_duplicate_compiler_generated_deps=$opt_preserve_dup_deps
-      ;;
-  esac
 
-  $opt_help || {
-    # Sanity checks first:
-    func_check_version_match
 
-    if test "$build_libtool_libs" != yes && test "$build_old_libs" != yes; then
-      func_fatal_configuration "not configured to build any kind of library"
+# libtool_validate_options [ARG]...
+# ---------------------------------
+# Perform any sanity checks on option settings and/or unconsumed
+# arguments.
+libtool_validate_options ()
+{
+    # save first non-option argument
+    if test 0 -lt $#; then
+      nonopt=$1
+      shift
     fi
 
-    # Darwin sucks
-    eval std_shrext=\"$shrext_cmds\"
+    # preserve --debug
+    test : = "$debug_cmd" || func_append preserve_args " --debug"
 
-    # Only execute mode is allowed to have -dlopen flags.
-    if test -n "$opt_dlopen" && test "$opt_mode" != execute; then
-      func_error "unrecognized option \`-dlopen'"
-      $ECHO "$help" 1>&2
-      exit $EXIT_FAILURE
-    fi
+    case $host in
+      # Solaris2 added to fix http://debbugs.gnu.org/cgi/bugreport.cgi?bug=16452
+      # see also: http://gcc.gnu.org/bugzilla/show_bug.cgi?id=59788
+      *cygwin* | *mingw* | *pw32* | *cegcc* | *solaris2* | *os2*)
+        # don't eliminate duplications in $postdeps and $predeps
+        opt_duplicate_compiler_generated_deps=:
+        ;;
+      *)
+        opt_duplicate_compiler_generated_deps=$opt_preserve_dup_deps
+        ;;
+    esac
 
-    # Change the help message to a mode-specific one.
-    generic_help="$help"
-    help="Try \`$progname --help --mode=$opt_mode' for more information."
-  }
+    $opt_help || {
+      # Sanity checks first:
+      func_check_version_match
 
+      test yes != "$build_libtool_libs" \
+        && test yes != "$build_old_libs" \
+        && func_fatal_configuration "not configured to build any kind of library"
 
-  # Bail if the options were screwed
-  $exit_cmd $EXIT_FAILURE
+      # Darwin sucks
+      eval std_shrext=\"$shrext_cmds\"
+
+      # Only execute mode is allowed to have -dlopen flags.
+      if test -n "$opt_dlopen" && test execute != "$opt_mode"; then
+        func_error "unrecognized option '-dlopen'"
+        $ECHO "$help" 1>&2
+        exit $EXIT_FAILURE
+      fi
+
+      # Change the help message to a mode-specific one.
+      generic_help=$help
+      help="Try '$progname --help --mode=$opt_mode' for more information."
+    }
+
+    # Pass back the unparsed argument list
+    func_quote_for_eval ${1+"$@"}
+    libtool_validate_options_result=$func_quote_for_eval_result
 }
+func_add_hook func_validate_options libtool_validate_options
+
 
+# Process options as early as possible so that --help and --version
+# can return quickly.
+func_options ${1+"$@"}
+eval set dummy "$func_options_result"; shift
 
 
 
@@ -1224,24 +2468,52 @@ func_enable_tag "$optarg"
 ##    Main.    ##
 ## ----------- ##
 
+magic='%%%MAGIC variable%%%'
+magic_exe='%%%MAGIC EXE variable%%%'
+
+# Global variables.
+extracted_archives=
+extracted_serial=0
+
+# If this variable is set in any of the actions, the command in it
+# will be execed at the end.  This prevents here-documents from being
+# left over by shells.
+exec_cmd=
+
+
+# A function that is used when there is no print builtin or printf.
+func_fallback_echo ()
+{
+  eval 'cat <<_LTECHO_EOF
+$1
+_LTECHO_EOF'
+}
+
+# func_generated_by_libtool
+# True iff stdin has been generated by Libtool. This function is only
+# a basic sanity check; it will hardly flush out determined imposters.
+func_generated_by_libtool_p ()
+{
+  $GREP "^# Generated by .*$PACKAGE" > /dev/null 2>&1
+}
+
 # func_lalib_p file
-# True iff FILE is a libtool `.la' library or `.lo' object file.
+# True iff FILE is a libtool '.la' library or '.lo' object file.
 # This function is only a basic sanity check; it will hardly flush out
 # determined imposters.
 func_lalib_p ()
 {
     test -f "$1" &&
-      $SED -e 4q "$1" 2>/dev/null \
-        | $GREP "^# Generated by .*$PACKAGE" > /dev/null 2>&1
+      $SED -e 4q "$1" 2>/dev/null | func_generated_by_libtool_p
 }
 
 # func_lalib_unsafe_p file
-# True iff FILE is a libtool `.la' library or `.lo' object file.
+# True iff FILE is a libtool '.la' library or '.lo' object file.
 # This function implements the same check as func_lalib_p without
 # resorting to external programs.  To this end, it redirects stdin and
 # closes it afterwards, without saving the original file descriptor.
 # As a safety measure, use it only where a negative result would be
-# fatal anyway.  Works if `file' does not exist.
+# fatal anyway.  Works if 'file' does not exist.
 func_lalib_unsafe_p ()
 {
     lalib_p=no
@@ -1249,13 +2521,13 @@ func_lalib_unsafe_p ()
 	for lalib_p_l in 1 2 3 4
 	do
 	    read lalib_p_line
-	    case "$lalib_p_line" in
+	    case $lalib_p_line in
 		\#\ Generated\ by\ *$PACKAGE* ) lalib_p=yes; break;;
 	    esac
 	done
 	exec 0<&5 5<&-
     fi
-    test "$lalib_p" = yes
+    test yes = "$lalib_p"
 }
 
 # func_ltwrapper_script_p file
@@ -1264,7 +2536,8 @@ func_lalib_unsafe_p ()
 # determined imposters.
 func_ltwrapper_script_p ()
 {
-    func_lalib_p "$1"
+    test -f "$1" &&
+      $lt_truncate_bin < "$1" 2>/dev/null | func_generated_by_libtool_p
 }
 
 # func_ltwrapper_executable_p file
@@ -1289,7 +2562,7 @@ func_ltwrapper_scriptname ()
 {
     func_dirname_and_basename "$1" "" "."
     func_stripname '' '.exe' "$func_basename_result"
-    func_ltwrapper_scriptname_result="$func_dirname_result/$objdir/${func_stripname_result}_ltshwrapper"
+    func_ltwrapper_scriptname_result=$func_dirname_result/$objdir/${func_stripname_result}_ltshwrapper
 }
 
 # func_ltwrapper_p file
@@ -1308,11 +2581,13 @@ func_ltwrapper_p ()
 # FAIL_CMD may read-access the current command in variable CMD!
 func_execute_cmds ()
 {
-    $opt_debug
+    $debug_cmd
+
     save_ifs=$IFS; IFS='~'
     for cmd in $1; do
-      IFS=$save_ifs
+      IFS=$sp$nl
       eval cmd=\"$cmd\"
+      IFS=$save_ifs
       func_show_eval "$cmd" "${2-:}"
     done
     IFS=$save_ifs
@@ -1324,10 +2599,11 @@ func_execute_cmds ()
 # Note that it is not necessary on cygwin/mingw to append a dot to
 # FILE even if both FILE and FILE.exe exist: automatic-append-.exe
 # behavior happens only for exec(3), not for open(2)!  Also, sourcing
-# `FILE.' does not work on cygwin managed mounts.
+# 'FILE.' does not work on cygwin managed mounts.
 func_source ()
 {
-    $opt_debug
+    $debug_cmd
+
     case $1 in
     */* | *\\*)	. "$1" ;;
     *)		. "./$1" ;;
@@ -1354,10 +2630,10 @@ func_resolve_sysroot ()
 # store the result into func_replace_sysroot_result.
 func_replace_sysroot ()
 {
-  case "$lt_sysroot:$1" in
+  case $lt_sysroot:$1 in
   ?*:"$lt_sysroot"*)
     func_stripname "$lt_sysroot" '' "$1"
-    func_replace_sysroot_result="=$func_stripname_result"
+    func_replace_sysroot_result='='$func_stripname_result
     ;;
   *)
     # Including no sysroot.
@@ -1374,7 +2650,8 @@ func_replace_sysroot ()
 # arg is usually of the form 'gcc ...'
 func_infer_tag ()
 {
-    $opt_debug
+    $debug_cmd
+
     if test -n "$available_tags" && test -z "$tagname"; then
       CC_quoted=
       for arg in $CC; do
@@ -1393,7 +2670,7 @@ func_infer_tag ()
 	for z in $available_tags; do
 	  if $GREP "^# ### BEGIN LIBTOOL TAG CONFIG: $z$" < "$progpath" > /dev/null; then
 	    # Evaluate the configuration.
-	    eval "`${SED} -n -e '/^# ### BEGIN LIBTOOL TAG CONFIG: '$z'$/,/^# ### END LIBTOOL TAG CONFIG: '$z'$/p' < $progpath`"
+	    eval "`$SED -n -e '/^# ### BEGIN LIBTOOL TAG CONFIG: '$z'$/,/^# ### END LIBTOOL TAG CONFIG: '$z'$/p' < $progpath`"
 	    CC_quoted=
 	    for arg in $CC; do
 	      # Double-quote args containing other shell metacharacters.
@@ -1418,7 +2695,7 @@ func_infer_tag ()
 	# line option must be used.
 	if test -z "$tagname"; then
 	  func_echo "unable to infer tagged configuration"
-	  func_fatal_error "specify a tag with \`--tag'"
+	  func_fatal_error "specify a tag with '--tag'"
 #	else
 #	  func_verbose "using $tagname tagged configuration"
 	fi
@@ -1434,15 +2711,15 @@ func_infer_tag ()
 # but don't create it if we're doing a dry run.
 func_write_libtool_object ()
 {
-    write_libobj=${1}
-    if test "$build_libtool_libs" = yes; then
-      write_lobj=\'${2}\'
+    write_libobj=$1
+    if test yes = "$build_libtool_libs"; then
+      write_lobj=\'$2\'
     else
       write_lobj=none
     fi
 
-    if test "$build_old_libs" = yes; then
-      write_oldobj=\'${3}\'
+    if test yes = "$build_old_libs"; then
+      write_oldobj=\'$3\'
     else
       write_oldobj=none
     fi
@@ -1450,7 +2727,7 @@ func_write_libtool_object ()
     $opt_dry_run || {
       cat >${write_libobj}T <<EOF
 # $write_libobj - a libtool object file
-# Generated by $PROGRAM (GNU $PACKAGE$TIMESTAMP) $VERSION
+# Generated by $PROGRAM (GNU $PACKAGE) $VERSION
 #
 # Please DO NOT delete this file!
 # It is necessary for linking the library.
@@ -1462,7 +2739,7 @@ pic_object=$write_lobj
 non_pic_object=$write_oldobj
 
 EOF
-      $MV "${write_libobj}T" "${write_libobj}"
+      $MV "${write_libobj}T" "$write_libobj"
     }
 }
 
@@ -1482,8 +2759,9 @@ EOF
 # be empty on error (or when ARG is empty)
 func_convert_core_file_wine_to_w32 ()
 {
-  $opt_debug
-  func_convert_core_file_wine_to_w32_result="$1"
+  $debug_cmd
+
+  func_convert_core_file_wine_to_w32_result=$1
   if test -n "$1"; then
     # Unfortunately, winepath does not exit with a non-zero error code, so we
     # are forced to check the contents of stdout. On the other hand, if the
@@ -1491,9 +2769,9 @@ func_convert_core_file_wine_to_w32 ()
     # *an error message* to stdout. So we must check for both error code of
     # zero AND non-empty stdout, which explains the odd construction:
     func_convert_core_file_wine_to_w32_tmp=`winepath -w "$1" 2>/dev/null`
-    if test "$?" -eq 0 && test -n "${func_convert_core_file_wine_to_w32_tmp}"; then
+    if test "$?" -eq 0 && test -n "$func_convert_core_file_wine_to_w32_tmp"; then
       func_convert_core_file_wine_to_w32_result=`$ECHO "$func_convert_core_file_wine_to_w32_tmp" |
-        $SED -e "$lt_sed_naive_backslashify"`
+        $SED -e "$sed_naive_backslashify"`
     else
       func_convert_core_file_wine_to_w32_result=
     fi
@@ -1514,18 +2792,19 @@ func_convert_core_file_wine_to_w32 ()
 # are convertible, then the result may be empty.
 func_convert_core_path_wine_to_w32 ()
 {
-  $opt_debug
+  $debug_cmd
+
   # unfortunately, winepath doesn't convert paths, only file names
-  func_convert_core_path_wine_to_w32_result=""
+  func_convert_core_path_wine_to_w32_result=
   if test -n "$1"; then
     oldIFS=$IFS
     IFS=:
     for func_convert_core_path_wine_to_w32_f in $1; do
       IFS=$oldIFS
       func_convert_core_file_wine_to_w32 "$func_convert_core_path_wine_to_w32_f"
-      if test -n "$func_convert_core_file_wine_to_w32_result" ; then
+      if test -n "$func_convert_core_file_wine_to_w32_result"; then
         if test -z "$func_convert_core_path_wine_to_w32_result"; then
-          func_convert_core_path_wine_to_w32_result="$func_convert_core_file_wine_to_w32_result"
+          func_convert_core_path_wine_to_w32_result=$func_convert_core_file_wine_to_w32_result
         else
           func_append func_convert_core_path_wine_to_w32_result ";$func_convert_core_file_wine_to_w32_result"
         fi
@@ -1554,7 +2833,8 @@ func_convert_core_path_wine_to_w32 ()
 # environment variable; do not put it in $PATH.
 func_cygpath ()
 {
-  $opt_debug
+  $debug_cmd
+
   if test -n "$LT_CYGPATH" && test -f "$LT_CYGPATH"; then
     func_cygpath_result=`$LT_CYGPATH "$@" 2>/dev/null`
     if test "$?" -ne 0; then
@@ -1563,7 +2843,7 @@ func_cygpath ()
     fi
   else
     func_cygpath_result=
-    func_error "LT_CYGPATH is empty or specifies non-existent file: \`$LT_CYGPATH'"
+    func_error "LT_CYGPATH is empty or specifies non-existent file: '$LT_CYGPATH'"
   fi
 }
 #end: func_cygpath
@@ -1574,10 +2854,11 @@ func_cygpath ()
 # result in func_convert_core_msys_to_w32_result.
 func_convert_core_msys_to_w32 ()
 {
-  $opt_debug
+  $debug_cmd
+
   # awkward: cmd appends spaces to result
   func_convert_core_msys_to_w32_result=`( cmd //c echo "$1" ) 2>/dev/null |
-    $SED -e 's/[ ]*$//' -e "$lt_sed_naive_backslashify"`
+    $SED -e 's/[ ]*$//' -e "$sed_naive_backslashify"`
 }
 #end: func_convert_core_msys_to_w32
 
@@ -1588,13 +2869,14 @@ func_convert_core_msys_to_w32 ()
 # func_to_host_file_result to ARG1).
 func_convert_file_check ()
 {
-  $opt_debug
-  if test -z "$2" && test -n "$1" ; then
+  $debug_cmd
+
+  if test -z "$2" && test -n "$1"; then
     func_error "Could not determine host file name corresponding to"
-    func_error "  \`$1'"
+    func_error "  '$1'"
     func_error "Continuing, but uninstalled executables may not work."
     # Fallback:
-    func_to_host_file_result="$1"
+    func_to_host_file_result=$1
   fi
 }
 # end func_convert_file_check
@@ -1606,10 +2888,11 @@ func_convert_file_check ()
 # func_to_host_file_result to a simplistic fallback value (see below).
 func_convert_path_check ()
 {
-  $opt_debug
+  $debug_cmd
+
   if test -z "$4" && test -n "$3"; then
     func_error "Could not determine the host path corresponding to"
-    func_error "  \`$3'"
+    func_error "  '$3'"
     func_error "Continuing, but uninstalled executables may not work."
     # Fallback.  This is a deliberately simplistic "conversion" and
     # should not be "improved".  See libtool.info.
@@ -1618,7 +2901,7 @@ func_convert_path_check ()
       func_to_host_path_result=`echo "$3" |
         $SED -e "$lt_replace_pathsep_chars"`
     else
-      func_to_host_path_result="$3"
+      func_to_host_path_result=$3
     fi
   fi
 }
@@ -1630,9 +2913,10 @@ func_convert_path_check ()
 # and appending REPL if ORIG matches BACKPAT.
 func_convert_path_front_back_pathsep ()
 {
-  $opt_debug
+  $debug_cmd
+
   case $4 in
-  $1 ) func_to_host_path_result="$3$func_to_host_path_result"
+  $1 ) func_to_host_path_result=$3$func_to_host_path_result
     ;;
   esac
   case $4 in
@@ -1646,7 +2930,7 @@ func_convert_path_front_back_pathsep ()
 ##################################################
 # $build to $host FILE NAME CONVERSION FUNCTIONS #
 ##################################################
-# invoked via `$to_host_file_cmd ARG'
+# invoked via '$to_host_file_cmd ARG'
 #
 # In each case, ARG is the path to be converted from $build to $host format.
 # Result will be available in $func_to_host_file_result.
@@ -1657,7 +2941,8 @@ func_convert_path_front_back_pathsep ()
 # in func_to_host_file_result.
 func_to_host_file ()
 {
-  $opt_debug
+  $debug_cmd
+
   $to_host_file_cmd "$1"
 }
 # end func_to_host_file
@@ -1669,7 +2954,8 @@ func_to_host_file ()
 # in (the comma separated) LAZY, no conversion takes place.
 func_to_tool_file ()
 {
-  $opt_debug
+  $debug_cmd
+
   case ,$2, in
     *,"$to_tool_file_cmd",*)
       func_to_tool_file_result=$1
@@ -1687,7 +2973,7 @@ func_to_tool_file ()
 # Copy ARG to func_to_host_file_result.
 func_convert_file_noop ()
 {
-  func_to_host_file_result="$1"
+  func_to_host_file_result=$1
 }
 # end func_convert_file_noop
 
@@ -1698,11 +2984,12 @@ func_convert_file_noop ()
 # func_to_host_file_result.
 func_convert_file_msys_to_w32 ()
 {
-  $opt_debug
-  func_to_host_file_result="$1"
+  $debug_cmd
+
+  func_to_host_file_result=$1
   if test -n "$1"; then
     func_convert_core_msys_to_w32 "$1"
-    func_to_host_file_result="$func_convert_core_msys_to_w32_result"
+    func_to_host_file_result=$func_convert_core_msys_to_w32_result
   fi
   func_convert_file_check "$1" "$func_to_host_file_result"
 }
@@ -1714,8 +3001,9 @@ func_convert_file_msys_to_w32 ()
 # func_to_host_file_result.
 func_convert_file_cygwin_to_w32 ()
 {
-  $opt_debug
-  func_to_host_file_result="$1"
+  $debug_cmd
+
+  func_to_host_file_result=$1
   if test -n "$1"; then
     # because $build is cygwin, we call "the" cygpath in $PATH; no need to use
     # LT_CYGPATH in this case.
@@ -1731,11 +3019,12 @@ func_convert_file_cygwin_to_w32 ()
 # and a working winepath. Returns result in func_to_host_file_result.
 func_convert_file_nix_to_w32 ()
 {
-  $opt_debug
-  func_to_host_file_result="$1"
+  $debug_cmd
+
+  func_to_host_file_result=$1
   if test -n "$1"; then
     func_convert_core_file_wine_to_w32 "$1"
-    func_to_host_file_result="$func_convert_core_file_wine_to_w32_result"
+    func_to_host_file_result=$func_convert_core_file_wine_to_w32_result
   fi
   func_convert_file_check "$1" "$func_to_host_file_result"
 }
@@ -1747,12 +3036,13 @@ func_convert_file_nix_to_w32 ()
 # Returns result in func_to_host_file_result.
 func_convert_file_msys_to_cygwin ()
 {
-  $opt_debug
-  func_to_host_file_result="$1"
+  $debug_cmd
+
+  func_to_host_file_result=$1
   if test -n "$1"; then
     func_convert_core_msys_to_w32 "$1"
     func_cygpath -u "$func_convert_core_msys_to_w32_result"
-    func_to_host_file_result="$func_cygpath_result"
+    func_to_host_file_result=$func_cygpath_result
   fi
   func_convert_file_check "$1" "$func_to_host_file_result"
 }
@@ -1765,13 +3055,14 @@ func_convert_file_msys_to_cygwin ()
 # in func_to_host_file_result.
 func_convert_file_nix_to_cygwin ()
 {
-  $opt_debug
-  func_to_host_file_result="$1"
+  $debug_cmd
+
+  func_to_host_file_result=$1
   if test -n "$1"; then
     # convert from *nix to w32, then use cygpath to convert from w32 to cygwin.
     func_convert_core_file_wine_to_w32 "$1"
     func_cygpath -u "$func_convert_core_file_wine_to_w32_result"
-    func_to_host_file_result="$func_cygpath_result"
+    func_to_host_file_result=$func_cygpath_result
   fi
   func_convert_file_check "$1" "$func_to_host_file_result"
 }
@@ -1781,7 +3072,7 @@ func_convert_file_nix_to_cygwin ()
 #############################################
 # $build to $host PATH CONVERSION FUNCTIONS #
 #############################################
-# invoked via `$to_host_path_cmd ARG'
+# invoked via '$to_host_path_cmd ARG'
 #
 # In each case, ARG is the path to be converted from $build to $host format.
 # The result will be available in $func_to_host_path_result.
@@ -1805,10 +3096,11 @@ func_convert_file_nix_to_cygwin ()
 to_host_path_cmd=
 func_init_to_host_path_cmd ()
 {
-  $opt_debug
+  $debug_cmd
+
   if test -z "$to_host_path_cmd"; then
     func_stripname 'func_convert_file_' '' "$to_host_file_cmd"
-    to_host_path_cmd="func_convert_path_${func_stripname_result}"
+    to_host_path_cmd=func_convert_path_$func_stripname_result
   fi
 }
 
@@ -1818,7 +3110,8 @@ func_init_to_host_path_cmd ()
 # in func_to_host_path_result.
 func_to_host_path ()
 {
-  $opt_debug
+  $debug_cmd
+
   func_init_to_host_path_cmd
   $to_host_path_cmd "$1"
 }
@@ -1829,7 +3122,7 @@ func_to_host_path ()
 # Copy ARG to func_to_host_path_result.
 func_convert_path_noop ()
 {
-  func_to_host_path_result="$1"
+  func_to_host_path_result=$1
 }
 # end func_convert_path_noop
 
@@ -1840,8 +3133,9 @@ func_convert_path_noop ()
 # func_to_host_path_result.
 func_convert_path_msys_to_w32 ()
 {
-  $opt_debug
-  func_to_host_path_result="$1"
+  $debug_cmd
+
+  func_to_host_path_result=$1
   if test -n "$1"; then
     # Remove leading and trailing path separator characters from ARG.  MSYS
     # behavior is inconsistent here; cygpath turns them into '.;' and ';.';
@@ -1849,7 +3143,7 @@ func_convert_path_msys_to_w32 ()
     func_stripname : : "$1"
     func_to_host_path_tmp1=$func_stripname_result
     func_convert_core_msys_to_w32 "$func_to_host_path_tmp1"
-    func_to_host_path_result="$func_convert_core_msys_to_w32_result"
+    func_to_host_path_result=$func_convert_core_msys_to_w32_result
     func_convert_path_check : ";" \
       "$func_to_host_path_tmp1" "$func_to_host_path_result"
     func_convert_path_front_back_pathsep ":*" "*:" ";" "$1"
@@ -1863,8 +3157,9 @@ func_convert_path_msys_to_w32 ()
 # func_to_host_file_result.
 func_convert_path_cygwin_to_w32 ()
 {
-  $opt_debug
-  func_to_host_path_result="$1"
+  $debug_cmd
+
+  func_to_host_path_result=$1
   if test -n "$1"; then
     # See func_convert_path_msys_to_w32:
     func_stripname : : "$1"
@@ -1883,14 +3178,15 @@ func_convert_path_cygwin_to_w32 ()
 # a working winepath.  Returns result in func_to_host_file_result.
 func_convert_path_nix_to_w32 ()
 {
-  $opt_debug
-  func_to_host_path_result="$1"
+  $debug_cmd
+
+  func_to_host_path_result=$1
   if test -n "$1"; then
     # See func_convert_path_msys_to_w32:
     func_stripname : : "$1"
     func_to_host_path_tmp1=$func_stripname_result
     func_convert_core_path_wine_to_w32 "$func_to_host_path_tmp1"
-    func_to_host_path_result="$func_convert_core_path_wine_to_w32_result"
+    func_to_host_path_result=$func_convert_core_path_wine_to_w32_result
     func_convert_path_check : ";" \
       "$func_to_host_path_tmp1" "$func_to_host_path_result"
     func_convert_path_front_back_pathsep ":*" "*:" ";" "$1"
@@ -1904,15 +3200,16 @@ func_convert_path_nix_to_w32 ()
 # Returns result in func_to_host_file_result.
 func_convert_path_msys_to_cygwin ()
 {
-  $opt_debug
-  func_to_host_path_result="$1"
+  $debug_cmd
+
+  func_to_host_path_result=$1
   if test -n "$1"; then
     # See func_convert_path_msys_to_w32:
     func_stripname : : "$1"
     func_to_host_path_tmp1=$func_stripname_result
     func_convert_core_msys_to_w32 "$func_to_host_path_tmp1"
     func_cygpath -u -p "$func_convert_core_msys_to_w32_result"
-    func_to_host_path_result="$func_cygpath_result"
+    func_to_host_path_result=$func_cygpath_result
     func_convert_path_check : : \
       "$func_to_host_path_tmp1" "$func_to_host_path_result"
     func_convert_path_front_back_pathsep ":*" "*:" : "$1"
@@ -1927,8 +3224,9 @@ func_convert_path_msys_to_cygwin ()
 # func_to_host_file_result.
 func_convert_path_nix_to_cygwin ()
 {
-  $opt_debug
-  func_to_host_path_result="$1"
+  $debug_cmd
+
+  func_to_host_path_result=$1
   if test -n "$1"; then
     # Remove leading and trailing path separator characters from
     # ARG. msys behavior is inconsistent here, cygpath turns them
@@ -1937,7 +3235,7 @@ func_convert_path_nix_to_cygwin ()
     func_to_host_path_tmp1=$func_stripname_result
     func_convert_core_path_wine_to_w32 "$func_to_host_path_tmp1"
     func_cygpath -u -p "$func_convert_core_path_wine_to_w32_result"
-    func_to_host_path_result="$func_cygpath_result"
+    func_to_host_path_result=$func_cygpath_result
     func_convert_path_check : : \
       "$func_to_host_path_tmp1" "$func_to_host_path_result"
     func_convert_path_front_back_pathsep ":*" "*:" : "$1"
@@ -1946,13 +3244,31 @@ func_convert_path_nix_to_cygwin ()
 # end func_convert_path_nix_to_cygwin
 
 
+# func_dll_def_p FILE
+# True iff FILE is a Windows DLL '.def' file.
+# Keep in sync with _LT_DLL_DEF_P in libtool.m4
+func_dll_def_p ()
+{
+  $debug_cmd
+
+  func_dll_def_p_tmp=`$SED -n \
+    -e 's/^[	 ]*//' \
+    -e '/^\(;.*\)*$/d' \
+    -e 's/^\(EXPORTS\|LIBRARY\)\([	 ].*\)*$/DEF/p' \
+    -e q \
+    "$1"`
+  test DEF = "$func_dll_def_p_tmp"
+}
+
+
 # func_mode_compile arg...
 func_mode_compile ()
 {
-    $opt_debug
+    $debug_cmd
+
     # Get the compilation command and the source file.
     base_compile=
-    srcfile="$nonopt"  #  always keep a non-empty value in "srcfile"
+    srcfile=$nonopt  #  always keep a non-empty value in "srcfile"
     suppress_opt=yes
     suppress_output=
     arg_mode=normal
@@ -1965,12 +3281,12 @@ func_mode_compile ()
       case $arg_mode in
       arg  )
 	# do not "continue".  Instead, add this to base_compile
-	lastarg="$arg"
+	lastarg=$arg
 	arg_mode=normal
 	;;
 
       target )
-	libobj="$arg"
+	libobj=$arg
 	arg_mode=normal
 	continue
 	;;
@@ -1980,7 +3296,7 @@ func_mode_compile ()
 	case $arg in
 	-o)
 	  test -n "$libobj" && \
-	    func_fatal_error "you cannot specify \`-o' more than once"
+	    func_fatal_error "you cannot specify '-o' more than once"
 	  arg_mode=target
 	  continue
 	  ;;
@@ -2009,12 +3325,12 @@ func_mode_compile ()
 	  func_stripname '-Wc,' '' "$arg"
 	  args=$func_stripname_result
 	  lastarg=
-	  save_ifs="$IFS"; IFS=','
+	  save_ifs=$IFS; IFS=,
 	  for arg in $args; do
-	    IFS="$save_ifs"
+	    IFS=$save_ifs
 	    func_append_quoted lastarg "$arg"
 	  done
-	  IFS="$save_ifs"
+	  IFS=$save_ifs
 	  func_stripname ' ' '' "$lastarg"
 	  lastarg=$func_stripname_result
 
@@ -2027,8 +3343,8 @@ func_mode_compile ()
 	  # Accept the current argument as the source file.
 	  # The previous "srcfile" becomes the current argument.
 	  #
-	  lastarg="$srcfile"
-	  srcfile="$arg"
+	  lastarg=$srcfile
+	  srcfile=$arg
 	  ;;
 	esac  #  case $arg
 	;;
@@ -2043,13 +3359,13 @@ func_mode_compile ()
       func_fatal_error "you must specify an argument for -Xcompile"
       ;;
     target)
-      func_fatal_error "you must specify a target with \`-o'"
+      func_fatal_error "you must specify a target with '-o'"
       ;;
     *)
       # Get the name of the library object.
       test -z "$libobj" && {
 	func_basename "$srcfile"
-	libobj="$func_basename_result"
+	libobj=$func_basename_result
       }
       ;;
     esac
@@ -2069,7 +3385,7 @@ func_mode_compile ()
     case $libobj in
     *.lo) func_lo2o "$libobj"; obj=$func_lo2o_result ;;
     *)
-      func_fatal_error "cannot determine name of library object from \`$libobj'"
+      func_fatal_error "cannot determine name of library object from '$libobj'"
       ;;
     esac
 
@@ -2078,8 +3394,8 @@ func_mode_compile ()
     for arg in $later; do
       case $arg in
       -shared)
-	test "$build_libtool_libs" != yes && \
-	  func_fatal_configuration "can not build a shared library"
+	test yes = "$build_libtool_libs" \
+	  || func_fatal_configuration "cannot build a shared library"
 	build_old_libs=no
 	continue
 	;;
@@ -2105,17 +3421,17 @@ func_mode_compile ()
     func_quote_for_eval "$libobj"
     test "X$libobj" != "X$func_quote_for_eval_result" \
       && $ECHO "X$libobj" | $GREP '[]~#^*{};<>?"'"'"'	 &()|`$[]' \
-      && func_warning "libobj name \`$libobj' may not contain shell special characters."
+      && func_warning "libobj name '$libobj' may not contain shell special characters."
     func_dirname_and_basename "$obj" "/" ""
-    objname="$func_basename_result"
-    xdir="$func_dirname_result"
-    lobj=${xdir}$objdir/$objname
+    objname=$func_basename_result
+    xdir=$func_dirname_result
+    lobj=$xdir$objdir/$objname
 
     test -z "$base_compile" && \
       func_fatal_help "you must specify a compilation command"
 
     # Delete any leftover library objects.
-    if test "$build_old_libs" = yes; then
+    if test yes = "$build_old_libs"; then
       removelist="$obj $lobj $libobj ${libobj}T"
     else
       removelist="$lobj $libobj ${libobj}T"
@@ -2127,16 +3443,16 @@ func_mode_compile ()
       pic_mode=default
       ;;
     esac
-    if test "$pic_mode" = no && test "$deplibs_check_method" != pass_all; then
+    if test no = "$pic_mode" && test pass_all != "$deplibs_check_method"; then
       # non-PIC code in shared libraries is not supported
       pic_mode=default
     fi
 
     # Calculate the filename of the output object if compiler does
     # not support -o with -c
-    if test "$compiler_c_o" = no; then
-      output_obj=`$ECHO "$srcfile" | $SED 's%^.*/%%; s%\.[^.]*$%%'`.${objext}
-      lockfile="$output_obj.lock"
+    if test no = "$compiler_c_o"; then
+      output_obj=`$ECHO "$srcfile" | $SED 's%^.*/%%; s%\.[^.]*$%%'`.$objext
+      lockfile=$output_obj.lock
     else
       output_obj=
       need_locks=no
@@ -2145,12 +3461,12 @@ func_mode_compile ()
 
     # Lock this critical section if it is needed
     # We use this script file to make the link, it avoids creating a new file
-    if test "$need_locks" = yes; then
+    if test yes = "$need_locks"; then
       until $opt_dry_run || ln "$progpath" "$lockfile" 2>/dev/null; do
 	func_echo "Waiting for $lockfile to be removed"
 	sleep 2
       done
-    elif test "$need_locks" = warn; then
+    elif test warn = "$need_locks"; then
       if test -f "$lockfile"; then
 	$ECHO "\
 *** ERROR, $lockfile exists and contains:
@@ -2158,7 +3474,7 @@ func_mode_compile ()
 
 This indicates that another process is trying to use the same
 temporary object file, and libtool could not work around it because
-your compiler does not support \`-c' and \`-o' together.  If you
+your compiler does not support '-c' and '-o' together.  If you
 repeat this compilation, it may succeed, by chance, but you had better
 avoid parallel builds (make -j) in this platform, or get a better
 compiler."
@@ -2180,11 +3496,11 @@ compiler."
     qsrcfile=$func_quote_for_eval_result
 
     # Only build a PIC object if we are building libtool libraries.
-    if test "$build_libtool_libs" = yes; then
+    if test yes = "$build_libtool_libs"; then
       # Without this assignment, base_compile gets emptied.
       fbsd_hideous_sh_bug=$base_compile
 
-      if test "$pic_mode" != no; then
+      if test no != "$pic_mode"; then
 	command="$base_compile $qsrcfile $pic_flag"
       else
 	# Don't build PIC code
@@ -2201,7 +3517,7 @@ compiler."
       func_show_eval_locale "$command"	\
           'test -n "$output_obj" && $RM $removelist; exit $EXIT_FAILURE'
 
-      if test "$need_locks" = warn &&
+      if test warn = "$need_locks" &&
 	 test "X`cat $lockfile 2>/dev/null`" != "X$srcfile"; then
 	$ECHO "\
 *** ERROR, $lockfile contains:
@@ -2212,7 +3528,7 @@ $srcfile
 
 This indicates that another process is trying to use the same
 temporary object file, and libtool could not work around it because
-your compiler does not support \`-c' and \`-o' together.  If you
+your compiler does not support '-c' and '-o' together.  If you
 repeat this compilation, it may succeed, by chance, but you had better
 avoid parallel builds (make -j) in this platform, or get a better
 compiler."
@@ -2228,20 +3544,20 @@ compiler."
       fi
 
       # Allow error messages only from the first compilation.
-      if test "$suppress_opt" = yes; then
+      if test yes = "$suppress_opt"; then
 	suppress_output=' >/dev/null 2>&1'
       fi
     fi
 
     # Only build a position-dependent object if we build old libraries.
-    if test "$build_old_libs" = yes; then
-      if test "$pic_mode" != yes; then
+    if test yes = "$build_old_libs"; then
+      if test yes != "$pic_mode"; then
 	# Don't build PIC code
 	command="$base_compile $qsrcfile$pie_flag"
       else
 	command="$base_compile $qsrcfile $pic_flag"
       fi
-      if test "$compiler_c_o" = yes; then
+      if test yes = "$compiler_c_o"; then
 	func_append command " -o $obj"
       fi
 
@@ -2250,7 +3566,7 @@ compiler."
       func_show_eval_locale "$command" \
         '$opt_dry_run || $RM $removelist; exit $EXIT_FAILURE'
 
-      if test "$need_locks" = warn &&
+      if test warn = "$need_locks" &&
 	 test "X`cat $lockfile 2>/dev/null`" != "X$srcfile"; then
 	$ECHO "\
 *** ERROR, $lockfile contains:
@@ -2261,7 +3577,7 @@ $srcfile
 
 This indicates that another process is trying to use the same
 temporary object file, and libtool could not work around it because
-your compiler does not support \`-c' and \`-o' together.  If you
+your compiler does not support '-c' and '-o' together.  If you
 repeat this compilation, it may succeed, by chance, but you had better
 avoid parallel builds (make -j) in this platform, or get a better
 compiler."
@@ -2281,7 +3597,7 @@ compiler."
       func_write_libtool_object "$libobj" "$objdir/$objname" "$objname"
 
       # Unlock the critical section if it was locked
-      if test "$need_locks" != no; then
+      if test no != "$need_locks"; then
 	removelist=$lockfile
         $RM "$lockfile"
       fi
@@ -2291,7 +3607,7 @@ compiler."
 }
 
 $opt_help || {
-  test "$opt_mode" = compile && func_mode_compile ${1+"$@"}
+  test compile = "$opt_mode" && func_mode_compile ${1+"$@"}
 }
 
 func_mode_help ()
@@ -2311,7 +3627,7 @@ func_mode_help ()
 Remove files from the build directory.
 
 RM is the name of the program to use to delete files associated with each FILE
-(typically \`/bin/rm').  RM-OPTIONS are options (such as \`-f') to be passed
+(typically '/bin/rm').  RM-OPTIONS are options (such as '-f') to be passed
 to RM.
 
 If FILE is a libtool library, object or program, all the files associated
@@ -2330,16 +3646,16 @@ This mode accepts the following additional options:
   -no-suppress      do not suppress compiler output for multiple passes
   -prefer-pic       try to build PIC objects only
   -prefer-non-pic   try to build non-PIC objects only
-  -shared           do not build a \`.o' file suitable for static linking
-  -static           only build a \`.o' file suitable for static linking
+  -shared           do not build a '.o' file suitable for static linking
+  -static           only build a '.o' file suitable for static linking
   -Wc,FLAG          pass FLAG directly to the compiler
 
-COMPILE-COMMAND is a command to be used in creating a \`standard' object file
+COMPILE-COMMAND is a command to be used in creating a 'standard' object file
 from the given SOURCEFILE.
 
 The output file name is determined by removing the directory component from
-SOURCEFILE, then substituting the C source code suffix \`.c' with the
-library object suffix, \`.lo'."
+SOURCEFILE, then substituting the C source code suffix '.c' with the
+library object suffix, '.lo'."
         ;;
 
       execute)
@@ -2352,7 +3668,7 @@ This mode accepts the following additional options:
 
   -dlopen FILE      add the directory containing FILE to the library path
 
-This mode sets the library path environment variable according to \`-dlopen'
+This mode sets the library path environment variable according to '-dlopen'
 flags.
 
 If any of the ARGS are libtool executable wrappers, then they are translated
@@ -2371,7 +3687,7 @@ Complete the installation of libtool libraries.
 Each LIBDIR is a directory that contains libtool libraries.
 
 The commands that this mode executes may require superuser privileges.  Use
-the \`--dry-run' option if you just want to see what would be executed."
+the '--dry-run' option if you just want to see what would be executed."
         ;;
 
       install)
@@ -2381,7 +3697,7 @@ the \`--dry-run' option if you just want to see what would be executed."
 Install executables or libraries.
 
 INSTALL-COMMAND is the installation command.  The first component should be
-either the \`install' or \`cp' program.
+either the 'install' or 'cp' program.
 
 The following components of INSTALL-COMMAND are treated specially:
 
@@ -2407,7 +3723,7 @@ The following components of LINK-COMMAND are treated specially:
   -avoid-version    do not add a version suffix if possible
   -bindir BINDIR    specify path to binaries directory (for systems where
                     libraries must be found in the PATH setting at runtime)
-  -dlopen FILE      \`-dlpreopen' FILE if it cannot be dlopened at runtime
+  -dlopen FILE      '-dlpreopen' FILE if it cannot be dlopened at runtime
   -dlpreopen FILE   link in FILE and add its symbols to lt_preloaded_symbols
   -export-dynamic   allow symbols from OUTPUT-FILE to be resolved with dlsym(3)
   -export-symbols SYMFILE
@@ -2421,7 +3737,8 @@ The following components of LINK-COMMAND are treated specially:
   -no-install       link a not-installable executable
   -no-undefined     declare that a library does not refer to external symbols
   -o OUTPUT-FILE    create OUTPUT-FILE from the specified objects
-  -objectlist FILE  Use a list of object files found in FILE to specify objects
+  -objectlist FILE  use a list of object files found in FILE to specify objects
+  -os2dllname NAME  force a short DLL name on OS/2 (no effect on other OSes)
   -precious-files-regex REGEX
                     don't remove output files matching REGEX
   -release RELEASE  specify package release information
@@ -2441,20 +3758,20 @@ The following components of LINK-COMMAND are treated specially:
   -Xlinker FLAG     pass linker-specific FLAG directly to the linker
   -XCClinker FLAG   pass link-specific FLAG to the compiler driver (CC)
 
-All other options (arguments beginning with \`-') are ignored.
+All other options (arguments beginning with '-') are ignored.
 
-Every other argument is treated as a filename.  Files ending in \`.la' are
+Every other argument is treated as a filename.  Files ending in '.la' are
 treated as uninstalled libtool libraries, other files are standard or library
 object files.
 
-If the OUTPUT-FILE ends in \`.la', then a libtool library is created,
-only library objects (\`.lo' files) may be specified, and \`-rpath' is
+If the OUTPUT-FILE ends in '.la', then a libtool library is created,
+only library objects ('.lo' files) may be specified, and '-rpath' is
 required, except when creating a convenience library.
 
-If OUTPUT-FILE ends in \`.a' or \`.lib', then a standard library is created
-using \`ar' and \`ranlib', or on Windows using \`lib'.
+If OUTPUT-FILE ends in '.a' or '.lib', then a standard library is created
+using 'ar' and 'ranlib', or on Windows using 'lib'.
 
-If OUTPUT-FILE ends in \`.lo' or \`.${objext}', then a reloadable object file
+If OUTPUT-FILE ends in '.lo' or '.$objext', then a reloadable object file
 is created, otherwise an executable program is created."
         ;;
 
@@ -2465,7 +3782,7 @@ is created, otherwise an executable program is created."
 Remove libraries from an installation directory.
 
 RM is the name of the program to use to delete files associated with each FILE
-(typically \`/bin/rm').  RM-OPTIONS are options (such as \`-f') to be passed
+(typically '/bin/rm').  RM-OPTIONS are options (such as '-f') to be passed
 to RM.
 
 If FILE is a libtool library, all the files associated with it are deleted.
@@ -2473,17 +3790,17 @@ Otherwise, only FILE itself is deleted using RM."
         ;;
 
       *)
-        func_fatal_help "invalid operation mode \`$opt_mode'"
+        func_fatal_help "invalid operation mode '$opt_mode'"
         ;;
     esac
 
     echo
-    $ECHO "Try \`$progname --help' for more information about other modes."
+    $ECHO "Try '$progname --help' for more information about other modes."
 }
 
 # Now that we've collected a possible --mode arg, show help if necessary
 if $opt_help; then
-  if test "$opt_help" = :; then
+  if test : = "$opt_help"; then
     func_mode_help
   else
     {
@@ -2491,7 +3808,7 @@ if $opt_help; then
       for opt_mode in compile link execute install finish uninstall clean; do
 	func_mode_help
       done
-    } | sed -n '1p; 2,$s/^Usage:/  or: /p'
+    } | $SED -n '1p; 2,$s/^Usage:/  or: /p'
     {
       func_help noexit
       for opt_mode in compile link execute install finish uninstall clean; do
@@ -2499,7 +3816,7 @@ if $opt_help; then
 	func_mode_help
       done
     } |
-    sed '1d
+    $SED '1d
       /^When reporting/,/^Report/{
 	H
 	d
@@ -2516,16 +3833,17 @@ fi
 # func_mode_execute arg...
 func_mode_execute ()
 {
-    $opt_debug
+    $debug_cmd
+
     # The first argument is the command name.
-    cmd="$nonopt"
+    cmd=$nonopt
     test -z "$cmd" && \
       func_fatal_help "you must specify a COMMAND"
 
     # Handle -dlopen flags immediately.
     for file in $opt_dlopen; do
       test -f "$file" \
-	|| func_fatal_help "\`$file' is not a file"
+	|| func_fatal_help "'$file' is not a file"
 
       dir=
       case $file in
@@ -2535,7 +3853,7 @@ func_mode_execute ()
 
 	# Check to see that this really is a libtool archive.
 	func_lalib_unsafe_p "$file" \
-	  || func_fatal_help "\`$lib' is not a valid libtool archive"
+	  || func_fatal_help "'$lib' is not a valid libtool archive"
 
 	# Read the libtool library.
 	dlname=
@@ -2546,18 +3864,18 @@ func_mode_execute ()
 	if test -z "$dlname"; then
 	  # Warn if it was a shared library.
 	  test -n "$library_names" && \
-	    func_warning "\`$file' was not linked with \`-export-dynamic'"
+	    func_warning "'$file' was not linked with '-export-dynamic'"
 	  continue
 	fi
 
 	func_dirname "$file" "" "."
-	dir="$func_dirname_result"
+	dir=$func_dirname_result
 
 	if test -f "$dir/$objdir/$dlname"; then
 	  func_append dir "/$objdir"
 	else
 	  if test ! -f "$dir/$dlname"; then
-	    func_fatal_error "cannot find \`$dlname' in \`$dir' or \`$dir/$objdir'"
+	    func_fatal_error "cannot find '$dlname' in '$dir' or '$dir/$objdir'"
 	  fi
 	fi
 	;;
@@ -2565,18 +3883,18 @@ func_mode_execute ()
       *.lo)
 	# Just add the directory containing the .lo file.
 	func_dirname "$file" "" "."
-	dir="$func_dirname_result"
+	dir=$func_dirname_result
 	;;
 
       *)
-	func_warning "\`-dlopen' is ignored for non-libtool libraries and objects"
+	func_warning "'-dlopen' is ignored for non-libtool libraries and objects"
 	continue
 	;;
       esac
 
       # Get the absolute pathname.
       absdir=`cd "$dir" && pwd`
-      test -n "$absdir" && dir="$absdir"
+      test -n "$absdir" && dir=$absdir
 
       # Now add the directory to shlibpath_var.
       if eval "test -z \"\$$shlibpath_var\""; then
@@ -2588,7 +3906,7 @@ func_mode_execute ()
 
     # This variable tells wrapper scripts just to set shlibpath_var
     # rather than running their programs.
-    libtool_execute_magic="$magic"
+    libtool_execute_magic=$magic
 
     # Check if any of the arguments is a wrapper script.
     args=
@@ -2601,12 +3919,12 @@ func_mode_execute ()
 	if func_ltwrapper_script_p "$file"; then
 	  func_source "$file"
 	  # Transform arg to wrapped name.
-	  file="$progdir/$program"
+	  file=$progdir/$program
 	elif func_ltwrapper_executable_p "$file"; then
 	  func_ltwrapper_scriptname "$file"
 	  func_source "$func_ltwrapper_scriptname_result"
 	  # Transform arg to wrapped name.
-	  file="$progdir/$program"
+	  file=$progdir/$program
 	fi
 	;;
       esac
@@ -2614,7 +3932,15 @@ func_mode_execute ()
       func_append_quoted args "$file"
     done
 
-    if test "X$opt_dry_run" = Xfalse; then
+    if $opt_dry_run; then
+      # Display what would be done.
+      if test -n "$shlibpath_var"; then
+	eval "\$ECHO \"\$shlibpath_var=\$$shlibpath_var\""
+	echo "export $shlibpath_var"
+      fi
+      $ECHO "$cmd$args"
+      exit $EXIT_SUCCESS
+    else
       if test -n "$shlibpath_var"; then
 	# Export the shlibpath_var.
 	eval "export $shlibpath_var"
@@ -2631,25 +3957,18 @@ func_mode_execute ()
       done
 
       # Now prepare to actually exec the command.
-      exec_cmd="\$cmd$args"
-    else
-      # Display what would be done.
-      if test -n "$shlibpath_var"; then
-	eval "\$ECHO \"\$shlibpath_var=\$$shlibpath_var\""
-	echo "export $shlibpath_var"
-      fi
-      $ECHO "$cmd$args"
-      exit $EXIT_SUCCESS
+      exec_cmd=\$cmd$args
     fi
 }
 
-test "$opt_mode" = execute && func_mode_execute ${1+"$@"}
+test execute = "$opt_mode" && func_mode_execute ${1+"$@"}
 
 
 # func_mode_finish arg...
 func_mode_finish ()
 {
-    $opt_debug
+    $debug_cmd
+
     libs=
     libdirs=
     admincmds=
@@ -2663,11 +3982,11 @@ func_mode_finish ()
 	if func_lalib_unsafe_p "$opt"; then
 	  func_append libs " $opt"
 	else
-	  func_warning "\`$opt' is not a valid libtool archive"
+	  func_warning "'$opt' is not a valid libtool archive"
 	fi
 
       else
-	func_fatal_error "invalid argument \`$opt'"
+	func_fatal_error "invalid argument '$opt'"
       fi
     done
 
@@ -2682,12 +4001,12 @@ func_mode_finish ()
       # Remove sysroot references
       if $opt_dry_run; then
         for lib in $libs; do
-          echo "removing references to $lt_sysroot and \`=' prefixes from $lib"
+          echo "removing references to $lt_sysroot and '=' prefixes from $lib"
         done
       else
         tmpdir=`func_mktempdir`
         for lib in $libs; do
-	  sed -e "${sysroot_cmd} s/\([ ']-[LR]\)=/\1/g; s/\([ ']\)=/\1/g" $lib \
+	  $SED -e "$sysroot_cmd s/\([ ']-[LR]\)=/\1/g; s/\([ ']\)=/\1/g" $lib \
 	    > $tmpdir/tmp-la
 	  mv -f $tmpdir/tmp-la $lib
 	done
@@ -2712,7 +4031,7 @@ func_mode_finish ()
     fi
 
     # Exit here if they wanted silent mode.
-    $opt_silent && exit $EXIT_SUCCESS
+    $opt_quiet && exit $EXIT_SUCCESS
 
     if test -n "$finish_cmds$finish_eval" && test -n "$libdirs"; then
       echo "----------------------------------------------------------------------"
@@ -2723,27 +4042,27 @@ func_mode_finish ()
       echo
       echo "If you ever happen to want to link against installed libraries"
       echo "in a given directory, LIBDIR, you must either use libtool, and"
-      echo "specify the full pathname of the library, or use the \`-LLIBDIR'"
+      echo "specify the full pathname of the library, or use the '-LLIBDIR'"
       echo "flag during linking and do at least one of the following:"
       if test -n "$shlibpath_var"; then
-	echo "   - add LIBDIR to the \`$shlibpath_var' environment variable"
+	echo "   - add LIBDIR to the '$shlibpath_var' environment variable"
 	echo "     during execution"
       fi
       if test -n "$runpath_var"; then
-	echo "   - add LIBDIR to the \`$runpath_var' environment variable"
+	echo "   - add LIBDIR to the '$runpath_var' environment variable"
 	echo "     during linking"
       fi
       if test -n "$hardcode_libdir_flag_spec"; then
 	libdir=LIBDIR
 	eval flag=\"$hardcode_libdir_flag_spec\"
 
-	$ECHO "   - use the \`$flag' linker flag"
+	$ECHO "   - use the '$flag' linker flag"
       fi
       if test -n "$admincmds"; then
 	$ECHO "   - have your system administrator run these commands:$admincmds"
       fi
       if test -f /etc/ld.so.conf; then
-	echo "   - have your system administrator add LIBDIR to \`/etc/ld.so.conf'"
+	echo "   - have your system administrator add LIBDIR to '/etc/ld.so.conf'"
       fi
       echo
 
@@ -2762,18 +4081,20 @@ func_mode_finish ()
     exit $EXIT_SUCCESS
 }
 
-test "$opt_mode" = finish && func_mode_finish ${1+"$@"}
+test finish = "$opt_mode" && func_mode_finish ${1+"$@"}
 
 
 # func_mode_install arg...
 func_mode_install ()
 {
-    $opt_debug
+    $debug_cmd
+
     # There may be an optional sh(1) argument at the beginning of
     # install_prog (especially on Windows NT).
-    if test "$nonopt" = "$SHELL" || test "$nonopt" = /bin/sh ||
+    if test "$SHELL" = "$nonopt" || test /bin/sh = "$nonopt" ||
        # Allow the use of GNU shtool's install command.
-       case $nonopt in *shtool*) :;; *) false;; esac; then
+       case $nonopt in *shtool*) :;; *) false;; esac
+    then
       # Aesthetically quote it.
       func_quote_for_eval "$nonopt"
       install_prog="$func_quote_for_eval_result "
@@ -2800,7 +4121,7 @@ func_mode_install ()
     opts=
     prev=
     install_type=
-    isdir=no
+    isdir=false
     stripme=
     no_mode=:
     for arg
@@ -2813,7 +4134,7 @@ func_mode_install ()
       fi
 
       case $arg in
-      -d) isdir=yes ;;
+      -d) isdir=: ;;
       -f)
 	if $install_cp; then :; else
 	  prev=$arg
@@ -2831,7 +4152,7 @@ func_mode_install ()
       *)
 	# If the previous option needed an argument, then skip it.
 	if test -n "$prev"; then
-	  if test "x$prev" = x-m && test -n "$install_override_mode"; then
+	  if test X-m = "X$prev" && test -n "$install_override_mode"; then
 	    arg2=$install_override_mode
 	    no_mode=false
 	  fi
@@ -2856,7 +4177,7 @@ func_mode_install ()
       func_fatal_help "you must specify an install program"
 
     test -n "$prev" && \
-      func_fatal_help "the \`$prev' option requires an argument"
+      func_fatal_help "the '$prev' option requires an argument"
 
     if test -n "$install_override_mode" && $no_mode; then
       if $install_cp; then :; else
@@ -2878,19 +4199,19 @@ func_mode_install ()
     dest=$func_stripname_result
 
     # Check to see that the destination is a directory.
-    test -d "$dest" && isdir=yes
-    if test "$isdir" = yes; then
-      destdir="$dest"
+    test -d "$dest" && isdir=:
+    if $isdir; then
+      destdir=$dest
       destname=
     else
       func_dirname_and_basename "$dest" "" "."
-      destdir="$func_dirname_result"
-      destname="$func_basename_result"
+      destdir=$func_dirname_result
+      destname=$func_basename_result
 
       # Not a directory, so check to see that there is only one file specified.
       set dummy $files; shift
       test "$#" -gt 1 && \
-	func_fatal_help "\`$dest' is not a directory"
+	func_fatal_help "'$dest' is not a directory"
     fi
     case $destdir in
     [\\/]* | [A-Za-z]:[\\/]*) ;;
@@ -2899,7 +4220,7 @@ func_mode_install ()
 	case $file in
 	*.lo) ;;
 	*)
-	  func_fatal_help "\`$destdir' must be an absolute directory name"
+	  func_fatal_help "'$destdir' must be an absolute directory name"
 	  ;;
 	esac
       done
@@ -2908,7 +4229,7 @@ func_mode_install ()
 
     # This variable tells wrapper scripts just to set variables rather
     # than running their programs.
-    libtool_install_magic="$magic"
+    libtool_install_magic=$magic
 
     staticlibs=
     future_libdirs=
@@ -2928,7 +4249,7 @@ func_mode_install ()
 
 	# Check to see that this really is a libtool archive.
 	func_lalib_unsafe_p "$file" \
-	  || func_fatal_help "\`$file' is not a valid libtool archive"
+	  || func_fatal_help "'$file' is not a valid libtool archive"
 
 	library_names=
 	old_library=
@@ -2950,7 +4271,7 @@ func_mode_install ()
 	fi
 
 	func_dirname "$file" "/" ""
-	dir="$func_dirname_result"
+	dir=$func_dirname_result
 	func_append dir "$objdir"
 
 	if test -n "$relink_command"; then
@@ -2964,7 +4285,7 @@ func_mode_install ()
 	  # are installed into $libdir/../bin (currently, that works fine)
 	  # but it's something to keep an eye on.
 	  test "$inst_prefix_dir" = "$destdir" && \
-	    func_fatal_error "error: cannot install \`$file' to a directory not ending in $libdir"
+	    func_fatal_error "error: cannot install '$file' to a directory not ending in $libdir"
 
 	  if test -n "$inst_prefix_dir"; then
 	    # Stick the inst_prefix_dir data into the link command.
@@ -2973,29 +4294,36 @@ func_mode_install ()
 	    relink_command=`$ECHO "$relink_command" | $SED "s%@inst_prefix_dir@%%"`
 	  fi
 
-	  func_warning "relinking \`$file'"
+	  func_warning "relinking '$file'"
 	  func_show_eval "$relink_command" \
-	    'func_fatal_error "error: relink \`$file'\'' with the above command before installing it"'
+	    'func_fatal_error "error: relink '\''$file'\'' with the above command before installing it"'
 	fi
 
 	# See the names of the shared library.
 	set dummy $library_names; shift
 	if test -n "$1"; then
-	  realname="$1"
+	  realname=$1
 	  shift
 
-	  srcname="$realname"
-	  test -n "$relink_command" && srcname="$realname"T
+	  srcname=$realname
+	  test -n "$relink_command" && srcname=${realname}T
 
 	  # Install the shared library and build the symlinks.
 	  func_show_eval "$install_shared_prog $dir/$srcname $destdir/$realname" \
 	      'exit $?'
-	  tstripme="$stripme"
+	  tstripme=$stripme
 	  case $host_os in
 	  cygwin* | mingw* | pw32* | cegcc*)
 	    case $realname in
 	    *.dll.a)
-	      tstripme=""
+	      tstripme=
+	      ;;
+	    esac
+	    ;;
+	  os2*)
+	    case $realname in
+	    *_dll.a)
+	      tstripme=
 	      ;;
 	    esac
 	    ;;
@@ -3006,7 +4334,7 @@ func_mode_install ()
 
 	  if test "$#" -gt 0; then
 	    # Delete the old symlinks, and create new ones.
-	    # Try `ln -sf' first, because the `ln' binary might depend on
+	    # Try 'ln -sf' first, because the 'ln' binary might depend on
 	    # the symlink we replace!  Solaris /bin/ln does not understand -f,
 	    # so we also need to try rm && ln -s.
 	    for linkname
@@ -3017,14 +4345,14 @@ func_mode_install ()
 	  fi
 
 	  # Do each command in the postinstall commands.
-	  lib="$destdir/$realname"
+	  lib=$destdir/$realname
 	  func_execute_cmds "$postinstall_cmds" 'exit $?'
 	fi
 
 	# Install the pseudo-library for information purposes.
 	func_basename "$file"
-	name="$func_basename_result"
-	instname="$dir/$name"i
+	name=$func_basename_result
+	instname=$dir/${name}i
 	func_show_eval "$install_prog $instname $destdir/$name" 'exit $?'
 
 	# Maybe install the static library, too.
@@ -3036,11 +4364,11 @@ func_mode_install ()
 
 	# Figure out destination file name, if it wasn't already specified.
 	if test -n "$destname"; then
-	  destfile="$destdir/$destname"
+	  destfile=$destdir/$destname
 	else
 	  func_basename "$file"
-	  destfile="$func_basename_result"
-	  destfile="$destdir/$destfile"
+	  destfile=$func_basename_result
+	  destfile=$destdir/$destfile
 	fi
 
 	# Deduce the name of the destination old-style object file.
@@ -3050,11 +4378,11 @@ func_mode_install ()
 	  staticdest=$func_lo2o_result
 	  ;;
 	*.$objext)
-	  staticdest="$destfile"
+	  staticdest=$destfile
 	  destfile=
 	  ;;
 	*)
-	  func_fatal_help "cannot copy a libtool object to \`$destfile'"
+	  func_fatal_help "cannot copy a libtool object to '$destfile'"
 	  ;;
 	esac
 
@@ -3063,7 +4391,7 @@ func_mode_install ()
 	  func_show_eval "$install_prog $file $destfile" 'exit $?'
 
 	# Install the old object if enabled.
-	if test "$build_old_libs" = yes; then
+	if test yes = "$build_old_libs"; then
 	  # Deduce the name of the old-style object file.
 	  func_lo2o "$file"
 	  staticobj=$func_lo2o_result
@@ -3075,23 +4403,23 @@ func_mode_install ()
       *)
 	# Figure out destination file name, if it wasn't already specified.
 	if test -n "$destname"; then
-	  destfile="$destdir/$destname"
+	  destfile=$destdir/$destname
 	else
 	  func_basename "$file"
-	  destfile="$func_basename_result"
-	  destfile="$destdir/$destfile"
+	  destfile=$func_basename_result
+	  destfile=$destdir/$destfile
 	fi
 
 	# If the file is missing, and there is a .exe on the end, strip it
 	# because it is most likely a libtool script we actually want to
 	# install
-	stripped_ext=""
+	stripped_ext=
 	case $file in
 	  *.exe)
 	    if test ! -f "$file"; then
 	      func_stripname '' '.exe' "$file"
 	      file=$func_stripname_result
-	      stripped_ext=".exe"
+	      stripped_ext=.exe
 	    fi
 	    ;;
 	esac
@@ -3119,19 +4447,19 @@ func_mode_install ()
 
 	  # Check the variables that should have been set.
 	  test -z "$generated_by_libtool_version" && \
-	    func_fatal_error "invalid libtool wrapper script \`$wrapper'"
+	    func_fatal_error "invalid libtool wrapper script '$wrapper'"
 
-	  finalize=yes
+	  finalize=:
 	  for lib in $notinst_deplibs; do
 	    # Check to see that each library is installed.
 	    libdir=
 	    if test -f "$lib"; then
 	      func_source "$lib"
 	    fi
-	    libfile="$libdir/"`$ECHO "$lib" | $SED 's%^.*/%%g'` ### testsuite: skip nested quoting test
+	    libfile=$libdir/`$ECHO "$lib" | $SED 's%^.*/%%g'`
 	    if test -n "$libdir" && test ! -f "$libfile"; then
-	      func_warning "\`$lib' has not been installed in \`$libdir'"
-	      finalize=no
+	      func_warning "'$lib' has not been installed in '$libdir'"
+	      finalize=false
 	    fi
 	  done
 
@@ -3139,29 +4467,29 @@ func_mode_install ()
 	  func_source "$wrapper"
 
 	  outputname=
-	  if test "$fast_install" = no && test -n "$relink_command"; then
+	  if test no = "$fast_install" && test -n "$relink_command"; then
 	    $opt_dry_run || {
-	      if test "$finalize" = yes; then
+	      if $finalize; then
 	        tmpdir=`func_mktempdir`
 		func_basename "$file$stripped_ext"
-		file="$func_basename_result"
-	        outputname="$tmpdir/$file"
+		file=$func_basename_result
+	        outputname=$tmpdir/$file
 	        # Replace the output file specification.
 	        relink_command=`$ECHO "$relink_command" | $SED 's%@OUTPUT@%'"$outputname"'%g'`
 
-	        $opt_silent || {
+	        $opt_quiet || {
 	          func_quote_for_expand "$relink_command"
 		  eval "func_echo $func_quote_for_expand_result"
 	        }
 	        if eval "$relink_command"; then :
 	          else
-		  func_error "error: relink \`$file' with the above command before installing it"
+		  func_error "error: relink '$file' with the above command before installing it"
 		  $opt_dry_run || ${RM}r "$tmpdir"
 		  continue
 	        fi
-	        file="$outputname"
+	        file=$outputname
 	      else
-	        func_warning "cannot relink \`$file'"
+	        func_warning "cannot relink '$file'"
 	      fi
 	    }
 	  else
@@ -3198,10 +4526,10 @@ func_mode_install ()
 
     for file in $staticlibs; do
       func_basename "$file"
-      name="$func_basename_result"
+      name=$func_basename_result
 
       # Set up the ranlib parameters.
-      oldlib="$destdir/$name"
+      oldlib=$destdir/$name
       func_to_tool_file "$oldlib" func_convert_file_msys_to_w32
       tool_oldlib=$func_to_tool_file_result
 
@@ -3216,18 +4544,18 @@ func_mode_install ()
     done
 
     test -n "$future_libdirs" && \
-      func_warning "remember to run \`$progname --finish$future_libdirs'"
+      func_warning "remember to run '$progname --finish$future_libdirs'"
 
     if test -n "$current_libdirs"; then
       # Maybe just do a dry run.
       $opt_dry_run && current_libdirs=" -n$current_libdirs"
-      exec_cmd='$SHELL $progpath $preserve_args --finish$current_libdirs'
+      exec_cmd='$SHELL "$progpath" $preserve_args --finish$current_libdirs'
     else
       exit $EXIT_SUCCESS
     fi
 }
 
-test "$opt_mode" = install && func_mode_install ${1+"$@"}
+test install = "$opt_mode" && func_mode_install ${1+"$@"}
 
 
 # func_generate_dlsyms outputname originator pic_p
@@ -3235,16 +4563,17 @@ test "$opt_mode" = install && func_mode_install ${1+"$@"}
 # a dlpreopen symbol table.
 func_generate_dlsyms ()
 {
-    $opt_debug
-    my_outputname="$1"
-    my_originator="$2"
-    my_pic_p="${3-no}"
-    my_prefix=`$ECHO "$my_originator" | sed 's%[^a-zA-Z0-9]%_%g'`
+    $debug_cmd
+
+    my_outputname=$1
+    my_originator=$2
+    my_pic_p=${3-false}
+    my_prefix=`$ECHO "$my_originator" | $SED 's%[^a-zA-Z0-9]%_%g'`
     my_dlsyms=
 
-    if test -n "$dlfiles$dlprefiles" || test "$dlself" != no; then
+    if test -n "$dlfiles$dlprefiles" || test no != "$dlself"; then
       if test -n "$NM" && test -n "$global_symbol_pipe"; then
-	my_dlsyms="${my_outputname}S.c"
+	my_dlsyms=${my_outputname}S.c
       else
 	func_error "not configured to extract global symbols from dlpreopened files"
       fi
@@ -3255,7 +4584,7 @@ func_generate_dlsyms ()
       "") ;;
       *.c)
 	# Discover the nlist of each of the dlfiles.
-	nlist="$output_objdir/${my_outputname}.nm"
+	nlist=$output_objdir/$my_outputname.nm
 
 	func_show_eval "$RM $nlist ${nlist}S ${nlist}T"
 
@@ -3263,34 +4592,36 @@ func_generate_dlsyms ()
 	func_verbose "creating $output_objdir/$my_dlsyms"
 
 	$opt_dry_run || $ECHO > "$output_objdir/$my_dlsyms" "\
-/* $my_dlsyms - symbol resolution table for \`$my_outputname' dlsym emulation. */
-/* Generated by $PROGRAM (GNU $PACKAGE$TIMESTAMP) $VERSION */
+/* $my_dlsyms - symbol resolution table for '$my_outputname' dlsym emulation. */
+/* Generated by $PROGRAM (GNU $PACKAGE) $VERSION */
 
 #ifdef __cplusplus
 extern \"C\" {
 #endif
 
-#if defined(__GNUC__) && (((__GNUC__ == 4) && (__GNUC_MINOR__ >= 4)) || (__GNUC__ > 4))
+#if defined __GNUC__ && (((__GNUC__ == 4) && (__GNUC_MINOR__ >= 4)) || (__GNUC__ > 4))
 #pragma GCC diagnostic ignored \"-Wstrict-prototypes\"
 #endif
 
 /* Keep this code in sync between libtool.m4, ltmain, lt_system.h, and tests.  */
-#if defined(_WIN32) || defined(__CYGWIN__) || defined(_WIN32_WCE)
-/* DATA imports from DLLs on WIN32 con't be const, because runtime
+#if defined _WIN32 || defined __CYGWIN__ || defined _WIN32_WCE
+/* DATA imports from DLLs on WIN32 can't be const, because runtime
    relocations are performed -- see ld's documentation on pseudo-relocs.  */
 # define LT_DLSYM_CONST
-#elif defined(__osf__)
+#elif defined __osf__
 /* This system does not cope well with relocations in const data.  */
 # define LT_DLSYM_CONST
 #else
 # define LT_DLSYM_CONST const
 #endif
 
+#define STREQ(s1, s2) (strcmp ((s1), (s2)) == 0)
+
 /* External symbol declarations for the compiler. */\
 "
 
-	if test "$dlself" = yes; then
-	  func_verbose "generating symbol list for \`$output'"
+	if test yes = "$dlself"; then
+	  func_verbose "generating symbol list for '$output'"
 
 	  $opt_dry_run || echo ': @PROGRAM@ ' > "$nlist"
 
@@ -3298,7 +4629,7 @@ extern \"C\" {
 	  progfiles=`$ECHO "$objs$old_deplibs" | $SP2NL | $SED "$lo2o" | $NL2SP`
 	  for progfile in $progfiles; do
 	    func_to_tool_file "$progfile" func_convert_file_msys_to_w32
-	    func_verbose "extracting global C symbols from \`$func_to_tool_file_result'"
+	    func_verbose "extracting global C symbols from '$func_to_tool_file_result'"
 	    $opt_dry_run || eval "$NM $func_to_tool_file_result | $global_symbol_pipe >> '$nlist'"
 	  done
 
@@ -3318,10 +4649,10 @@ extern \"C\" {
 
 	  # Prepare the list of exported symbols
 	  if test -z "$export_symbols"; then
-	    export_symbols="$output_objdir/$outputname.exp"
+	    export_symbols=$output_objdir/$outputname.exp
 	    $opt_dry_run || {
 	      $RM $export_symbols
-	      eval "${SED} -n -e '/^: @PROGRAM@ $/d' -e 's/^.* \(.*\)$/\1/p' "'< "$nlist" > "$export_symbols"'
+	      eval "$SED -n -e '/^: @PROGRAM@ $/d' -e 's/^.* \(.*\)$/\1/p' "'< "$nlist" > "$export_symbols"'
 	      case $host in
 	      *cygwin* | *mingw* | *cegcc* )
                 eval "echo EXPORTS "'> "$output_objdir/$outputname.def"'
@@ -3331,7 +4662,7 @@ extern \"C\" {
 	    }
 	  else
 	    $opt_dry_run || {
-	      eval "${SED} -e 's/\([].[*^$]\)/\\\\\1/g' -e 's/^/ /' -e 's/$/$/'"' < "$export_symbols" > "$output_objdir/$outputname.exp"'
+	      eval "$SED -e 's/\([].[*^$]\)/\\\\\1/g' -e 's/^/ /' -e 's/$/$/'"' < "$export_symbols" > "$output_objdir/$outputname.exp"'
 	      eval '$GREP -f "$output_objdir/$outputname.exp" < "$nlist" > "$nlist"T'
 	      eval '$MV "$nlist"T "$nlist"'
 	      case $host in
@@ -3345,22 +4676,22 @@ extern \"C\" {
 	fi
 
 	for dlprefile in $dlprefiles; do
-	  func_verbose "extracting global C symbols from \`$dlprefile'"
+	  func_verbose "extracting global C symbols from '$dlprefile'"
 	  func_basename "$dlprefile"
-	  name="$func_basename_result"
+	  name=$func_basename_result
           case $host in
 	    *cygwin* | *mingw* | *cegcc* )
 	      # if an import library, we need to obtain dlname
 	      if func_win32_import_lib_p "$dlprefile"; then
 	        func_tr_sh "$dlprefile"
 	        eval "curr_lafile=\$libfile_$func_tr_sh_result"
-	        dlprefile_dlbasename=""
+	        dlprefile_dlbasename=
 	        if test -n "$curr_lafile" && func_lalib_p "$curr_lafile"; then
 	          # Use subshell, to avoid clobbering current variable values
 	          dlprefile_dlname=`source "$curr_lafile" && echo "$dlname"`
-	          if test -n "$dlprefile_dlname" ; then
+	          if test -n "$dlprefile_dlname"; then
 	            func_basename "$dlprefile_dlname"
-	            dlprefile_dlbasename="$func_basename_result"
+	            dlprefile_dlbasename=$func_basename_result
 	          else
 	            # no lafile. user explicitly requested -dlpreopen <import library>.
 	            $sharedlib_from_linklib_cmd "$dlprefile"
@@ -3368,7 +4699,7 @@ extern \"C\" {
 	          fi
 	        fi
 	        $opt_dry_run || {
-	          if test -n "$dlprefile_dlbasename" ; then
+	          if test -n "$dlprefile_dlbasename"; then
 	            eval '$ECHO ": $dlprefile_dlbasename" >> "$nlist"'
 	          else
 	            func_warning "Could not compute DLL name from $name"
@@ -3424,6 +4755,11 @@ extern \"C\" {
 	    echo '/* NONE */' >> "$output_objdir/$my_dlsyms"
 	  fi
 
+	  func_show_eval '$RM "${nlist}I"'
+	  if test -n "$global_symbol_to_import"; then
+	    eval "$global_symbol_to_import"' < "$nlist"S > "$nlist"I'
+	  fi
+
 	  echo >> "$output_objdir/$my_dlsyms" "\
 
 /* The mapping between symbol names and symbols.  */
@@ -3432,11 +4768,30 @@ typedef struct {
   void *address;
 } lt_dlsymlist;
 extern LT_DLSYM_CONST lt_dlsymlist
-lt_${my_prefix}_LTX_preloaded_symbols[];
+lt_${my_prefix}_LTX_preloaded_symbols[];\
+"
+
+	  if test -s "$nlist"I; then
+	    echo >> "$output_objdir/$my_dlsyms" "\
+static void lt_syminit(void)
+{
+  LT_DLSYM_CONST lt_dlsymlist *symbol = lt_${my_prefix}_LTX_preloaded_symbols;
+  for (; symbol->name; ++symbol)
+    {"
+	    $SED 's/.*/      if (STREQ (symbol->name, \"&\")) symbol->address = (void *) \&&;/' < "$nlist"I >> "$output_objdir/$my_dlsyms"
+	    echo >> "$output_objdir/$my_dlsyms" "\
+    }
+}"
+	  fi
+	  echo >> "$output_objdir/$my_dlsyms" "\
 LT_DLSYM_CONST lt_dlsymlist
 lt_${my_prefix}_LTX_preloaded_symbols[] =
-{\
-  { \"$my_originator\", (void *) 0 },"
+{ {\"$my_originator\", (void *) 0},"
+
+	  if test -s "$nlist"I; then
+	    echo >> "$output_objdir/$my_dlsyms" "\
+  {\"@INIT@\", (void *) &lt_syminit},"
+	  fi
 
 	  case $need_lib_prefix in
 	  no)
@@ -3478,9 +4833,7 @@ static const void *lt_preloaded_setup() {
 	  *-*-hpux*)
 	    pic_flag_for_symtable=" $pic_flag"  ;;
 	  *)
-	    if test "X$my_pic_p" != Xno; then
-	      pic_flag_for_symtable=" $pic_flag"
-	    fi
+	    $my_pic_p && pic_flag_for_symtable=" $pic_flag"
 	    ;;
 	  esac
 	  ;;
@@ -3497,10 +4850,10 @@ static const void *lt_preloaded_setup() {
 	func_show_eval '(cd $output_objdir && $LTCC$symtab_cflags -c$no_builtin_flag$pic_flag_for_symtable "$my_dlsyms")' 'exit $?'
 
 	# Clean up the generated files.
-	func_show_eval '$RM "$output_objdir/$my_dlsyms" "$nlist" "${nlist}S" "${nlist}T"'
+	func_show_eval '$RM "$output_objdir/$my_dlsyms" "$nlist" "${nlist}S" "${nlist}T" "${nlist}I"'
 
 	# Transform the symbol file into the correct name.
-	symfileobj="$output_objdir/${my_outputname}S.$objext"
+	symfileobj=$output_objdir/${my_outputname}S.$objext
 	case $host in
 	*cygwin* | *mingw* | *cegcc* )
 	  if test -f "$output_objdir/$my_outputname.def"; then
@@ -3518,7 +4871,7 @@ static const void *lt_preloaded_setup() {
 	esac
 	;;
       *)
-	func_fatal_error "unknown suffix for \`$my_dlsyms'"
+	func_fatal_error "unknown suffix for '$my_dlsyms'"
 	;;
       esac
     else
@@ -3532,6 +4885,32 @@ static const void *lt_preloaded_setup() {
     fi
 }
 
+# func_cygming_gnu_implib_p ARG
+# This predicate returns with zero status (TRUE) if
+# ARG is a GNU/binutils-style import library. Returns
+# with nonzero status (FALSE) otherwise.
+func_cygming_gnu_implib_p ()
+{
+  $debug_cmd
+
+  func_to_tool_file "$1" func_convert_file_msys_to_w32
+  func_cygming_gnu_implib_tmp=`$NM "$func_to_tool_file_result" | eval "$global_symbol_pipe" | $EGREP ' (_head_[A-Za-z0-9_]+_[ad]l*|[A-Za-z0-9_]+_[ad]l*_iname)$'`
+  test -n "$func_cygming_gnu_implib_tmp"
+}
+
+# func_cygming_ms_implib_p ARG
+# This predicate returns with zero status (TRUE) if
+# ARG is an MS-style import library. Returns
+# with nonzero status (FALSE) otherwise.
+func_cygming_ms_implib_p ()
+{
+  $debug_cmd
+
+  func_to_tool_file "$1" func_convert_file_msys_to_w32
+  func_cygming_ms_implib_tmp=`$NM "$func_to_tool_file_result" | eval "$global_symbol_pipe" | $GREP '_NULL_IMPORT_DESCRIPTOR'`
+  test -n "$func_cygming_ms_implib_tmp"
+}
+
 # func_win32_libid arg
 # return the library type of file 'arg'
 #
@@ -3541,8 +4920,9 @@ static const void *lt_preloaded_setup() {
 # Despite the name, also deal with 64 bit binaries.
 func_win32_libid ()
 {
-  $opt_debug
-  win32_libid_type="unknown"
+  $debug_cmd
+
+  win32_libid_type=unknown
   win32_fileres=`file -L $1 2>/dev/null`
   case $win32_fileres in
   *ar\ archive\ import\ library*) # definitely import
@@ -3552,16 +4932,29 @@ func_win32_libid ()
     # Keep the egrep pattern in sync with the one in _LT_CHECK_MAGIC_METHOD.
     if eval $OBJDUMP -f $1 | $SED -e '10q' 2>/dev/null |
        $EGREP 'file format (pei*-i386(.*architecture: i386)?|pe-arm-wince|pe-x86-64)' >/dev/null; then
-      func_to_tool_file "$1" func_convert_file_msys_to_w32
-      win32_nmres=`eval $NM -f posix -A \"$func_to_tool_file_result\" |
-	$SED -n -e '
+      case $nm_interface in
+      "MS dumpbin")
+	if func_cygming_ms_implib_p "$1" ||
+	   func_cygming_gnu_implib_p "$1"
+	then
+	  win32_nmres=import
+	else
+	  win32_nmres=
+	fi
+	;;
+      *)
+	func_to_tool_file "$1" func_convert_file_msys_to_w32
+	win32_nmres=`eval $NM -f posix -A \"$func_to_tool_file_result\" |
+	  $SED -n -e '
 	    1,100{
 		/ I /{
-		    s,.*,import,
+		    s|.*|import|
 		    p
 		    q
 		}
 	    }'`
+	;;
+      esac
       case $win32_nmres in
       import*)  win32_libid_type="x86 archive import";;
       *)        win32_libid_type="x86 archive static";;
@@ -3593,7 +4986,8 @@ func_win32_libid ()
 #    $sharedlib_from_linklib_result
 func_cygming_dll_for_implib ()
 {
-  $opt_debug
+  $debug_cmd
+
   sharedlib_from_linklib_result=`$DLLTOOL --identify-strict --identify "$1"`
 }
 
@@ -3610,7 +5004,8 @@ func_cygming_dll_for_implib ()
 # specified import library.
 func_cygming_dll_for_implib_fallback_core ()
 {
-  $opt_debug
+  $debug_cmd
+
   match_literal=`$ECHO "$1" | $SED "$sed_make_literal_regex"`
   $OBJDUMP -s --section "$1" "$2" 2>/dev/null |
     $SED '/^Contents of section '"$match_literal"':/{
@@ -3646,8 +5041,8 @@ func_cygming_dll_for_implib_fallback_core ()
       /./p' |
     # we now have a list, one entry per line, of the stringified
     # contents of the appropriate section of all members of the
-    # archive which possess that section. Heuristic: eliminate
-    # all those which have a first or second character that is
+    # archive that possess that section. Heuristic: eliminate
+    # all those that have a first or second character that is
     # a '.' (that is, objdump's representation of an unprintable
     # character.) This should work for all archives with less than
     # 0x302f exports -- but will fail for DLLs whose name actually
@@ -3658,30 +5053,6 @@ func_cygming_dll_for_implib_fallback_core ()
     $SED -e '/^\./d;/^.\./d;q'
 }
 
-# func_cygming_gnu_implib_p ARG
-# This predicate returns with zero status (TRUE) if
-# ARG is a GNU/binutils-style import library. Returns
-# with nonzero status (FALSE) otherwise.
-func_cygming_gnu_implib_p ()
-{
-  $opt_debug
-  func_to_tool_file "$1" func_convert_file_msys_to_w32
-  func_cygming_gnu_implib_tmp=`$NM "$func_to_tool_file_result" | eval "$global_symbol_pipe" | $EGREP ' (_head_[A-Za-z0-9_]+_[ad]l*|[A-Za-z0-9_]+_[ad]l*_iname)$'`
-  test -n "$func_cygming_gnu_implib_tmp"
-}
-
-# func_cygming_ms_implib_p ARG
-# This predicate returns with zero status (TRUE) if
-# ARG is an MS-style import library. Returns
-# with nonzero status (FALSE) otherwise.
-func_cygming_ms_implib_p ()
-{
-  $opt_debug
-  func_to_tool_file "$1" func_convert_file_msys_to_w32
-  func_cygming_ms_implib_tmp=`$NM "$func_to_tool_file_result" | eval "$global_symbol_pipe" | $GREP '_NULL_IMPORT_DESCRIPTOR'`
-  test -n "$func_cygming_ms_implib_tmp"
-}
-
 # func_cygming_dll_for_implib_fallback ARG
 # Platform-specific function to extract the
 # name of the DLL associated with the specified
@@ -3695,16 +5066,17 @@ func_cygming_ms_implib_p ()
 #    $sharedlib_from_linklib_result
 func_cygming_dll_for_implib_fallback ()
 {
-  $opt_debug
-  if func_cygming_gnu_implib_p "$1" ; then
+  $debug_cmd
+
+  if func_cygming_gnu_implib_p "$1"; then
     # binutils import library
     sharedlib_from_linklib_result=`func_cygming_dll_for_implib_fallback_core '.idata$7' "$1"`
-  elif func_cygming_ms_implib_p "$1" ; then
+  elif func_cygming_ms_implib_p "$1"; then
     # ms-generated import library
     sharedlib_from_linklib_result=`func_cygming_dll_for_implib_fallback_core '.idata$6' "$1"`
   else
     # unknown
-    sharedlib_from_linklib_result=""
+    sharedlib_from_linklib_result=
   fi
 }
 
@@ -3712,10 +5084,11 @@ func_cygming_dll_for_implib_fallback ()
 # func_extract_an_archive dir oldlib
 func_extract_an_archive ()
 {
-    $opt_debug
-    f_ex_an_ar_dir="$1"; shift
-    f_ex_an_ar_oldlib="$1"
-    if test "$lock_old_archive_extraction" = yes; then
+    $debug_cmd
+
+    f_ex_an_ar_dir=$1; shift
+    f_ex_an_ar_oldlib=$1
+    if test yes = "$lock_old_archive_extraction"; then
       lockfile=$f_ex_an_ar_oldlib.lock
       until $opt_dry_run || ln "$progpath" "$lockfile" 2>/dev/null; do
 	func_echo "Waiting for $lockfile to be removed"
@@ -3724,7 +5097,7 @@ func_extract_an_archive ()
     fi
     func_show_eval "(cd \$f_ex_an_ar_dir && $AR x \"\$f_ex_an_ar_oldlib\")" \
 		   'stat=$?; rm -f "$lockfile"; exit $stat'
-    if test "$lock_old_archive_extraction" = yes; then
+    if test yes = "$lock_old_archive_extraction"; then
       $opt_dry_run || rm -f "$lockfile"
     fi
     if ($AR t "$f_ex_an_ar_oldlib" | sort | sort -uc >/dev/null 2>&1); then
@@ -3738,22 +5111,23 @@ func_extract_an_archive ()
 # func_extract_archives gentop oldlib ...
 func_extract_archives ()
 {
-    $opt_debug
-    my_gentop="$1"; shift
+    $debug_cmd
+
+    my_gentop=$1; shift
     my_oldlibs=${1+"$@"}
-    my_oldobjs=""
-    my_xlib=""
-    my_xabs=""
-    my_xdir=""
+    my_oldobjs=
+    my_xlib=
+    my_xabs=
+    my_xdir=
 
     for my_xlib in $my_oldlibs; do
       # Extract the objects.
       case $my_xlib in
-	[\\/]* | [A-Za-z]:[\\/]*) my_xabs="$my_xlib" ;;
+	[\\/]* | [A-Za-z]:[\\/]*) my_xabs=$my_xlib ;;
 	*) my_xabs=`pwd`"/$my_xlib" ;;
       esac
       func_basename "$my_xlib"
-      my_xlib="$func_basename_result"
+      my_xlib=$func_basename_result
       my_xlib_u=$my_xlib
       while :; do
         case " $extracted_archives " in
@@ -3765,7 +5139,7 @@ func_extract_archives ()
 	esac
       done
       extracted_archives="$extracted_archives $my_xlib_u"
-      my_xdir="$my_gentop/$my_xlib_u"
+      my_xdir=$my_gentop/$my_xlib_u
 
       func_mkdir_p "$my_xdir"
 
@@ -3778,22 +5152,23 @@ func_extract_archives ()
 	  cd $my_xdir || exit $?
 	  darwin_archive=$my_xabs
 	  darwin_curdir=`pwd`
-	  darwin_base_archive=`basename "$darwin_archive"`
+	  func_basename "$darwin_archive"
+	  darwin_base_archive=$func_basename_result
 	  darwin_arches=`$LIPO -info "$darwin_archive" 2>/dev/null | $GREP Architectures 2>/dev/null || true`
 	  if test -n "$darwin_arches"; then
 	    darwin_arches=`$ECHO "$darwin_arches" | $SED -e 's/.*are://'`
 	    darwin_arch=
 	    func_verbose "$darwin_base_archive has multiple architectures $darwin_arches"
-	    for darwin_arch in  $darwin_arches ; do
-	      func_mkdir_p "unfat-$$/${darwin_base_archive}-${darwin_arch}"
-	      $LIPO -thin $darwin_arch -output "unfat-$$/${darwin_base_archive}-${darwin_arch}/${darwin_base_archive}" "${darwin_archive}"
-	      cd "unfat-$$/${darwin_base_archive}-${darwin_arch}"
-	      func_extract_an_archive "`pwd`" "${darwin_base_archive}"
+	    for darwin_arch in  $darwin_arches; do
+	      func_mkdir_p "unfat-$$/$darwin_base_archive-$darwin_arch"
+	      $LIPO -thin $darwin_arch -output "unfat-$$/$darwin_base_archive-$darwin_arch/$darwin_base_archive" "$darwin_archive"
+	      cd "unfat-$$/$darwin_base_archive-$darwin_arch"
+	      func_extract_an_archive "`pwd`" "$darwin_base_archive"
 	      cd "$darwin_curdir"
-	      $RM "unfat-$$/${darwin_base_archive}-${darwin_arch}/${darwin_base_archive}"
+	      $RM "unfat-$$/$darwin_base_archive-$darwin_arch/$darwin_base_archive"
 	    done # $darwin_arches
             ## Okay now we've a bunch of thin objects, gotta fatten them up :)
-	    darwin_filelist=`find unfat-$$ -type f -name \*.o -print -o -name \*.lo -print | $SED -e "$basename" | sort -u`
+	    darwin_filelist=`find unfat-$$ -type f -name \*.o -print -o -name \*.lo -print | $SED -e "$sed_basename" | sort -u`
 	    darwin_file=
 	    darwin_files=
 	    for darwin_file in $darwin_filelist; do
@@ -3815,7 +5190,7 @@ func_extract_archives ()
       my_oldobjs="$my_oldobjs "`find $my_xdir -name \*.$objext -print -o -name \*.lo -print | sort | $NL2SP`
     done
 
-    func_extract_archives_result="$my_oldobjs"
+    func_extract_archives_result=$my_oldobjs
 }
 
 
@@ -3830,7 +5205,7 @@ func_extract_archives ()
 #
 # ARG is the value that the WRAPPER_SCRIPT_BELONGS_IN_OBJDIR
 # variable will take.  If 'yes', then the emitted script
-# will assume that the directory in which it is stored is
+# will assume that the directory where it is stored is
 # the $objdir directory.  This is a cygwin/mingw-specific
 # behavior.
 func_emit_wrapper ()
@@ -3841,7 +5216,7 @@ func_emit_wrapper ()
 #! $SHELL
 
 # $output - temporary wrapper script for $objdir/$outputname
-# Generated by $PROGRAM (GNU $PACKAGE$TIMESTAMP) $VERSION
+# Generated by $PROGRAM (GNU $PACKAGE) $VERSION
 #
 # The $output program cannot be directly executed until all the libtool
 # libraries that it depends on are installed.
@@ -3898,9 +5273,9 @@ _LTECHO_EOF'
 
 # Very basic option parsing. These options are (a) specific to
 # the libtool wrapper, (b) are identical between the wrapper
-# /script/ and the wrapper /executable/ which is used only on
+# /script/ and the wrapper /executable/ that is used only on
 # windows platforms, and (c) all begin with the string "--lt-"
-# (application programs are unlikely to have options which match
+# (application programs are unlikely to have options that match
 # this pattern).
 #
 # There are only two supported options: --lt-debug and
@@ -3933,7 +5308,7 @@ func_parse_lt_options ()
 
   # Print the debug banner immediately:
   if test -n \"\$lt_option_debug\"; then
-    echo \"${outputname}:${output}:\${LINENO}: libtool wrapper (GNU $PACKAGE$TIMESTAMP) $VERSION\" 1>&2
+    echo \"$outputname:$output:\$LINENO: libtool wrapper (GNU $PACKAGE) $VERSION\" 1>&2
   fi
 }
 
@@ -3944,7 +5319,7 @@ func_lt_dump_args ()
   lt_dump_args_N=1;
   for lt_arg
   do
-    \$ECHO \"${outputname}:${output}:\${LINENO}: newargv[\$lt_dump_args_N]: \$lt_arg\"
+    \$ECHO \"$outputname:$output:\$LINENO: newargv[\$lt_dump_args_N]: \$lt_arg\"
     lt_dump_args_N=\`expr \$lt_dump_args_N + 1\`
   done
 }
@@ -3958,7 +5333,7 @@ func_exec_program_core ()
   *-*-mingw | *-*-os2* | *-cegcc*)
     $ECHO "\
       if test -n \"\$lt_option_debug\"; then
-        \$ECHO \"${outputname}:${output}:\${LINENO}: newargv[0]: \$progdir\\\\\$program\" 1>&2
+        \$ECHO \"$outputname:$output:\$LINENO: newargv[0]: \$progdir\\\\\$program\" 1>&2
         func_lt_dump_args \${1+\"\$@\"} 1>&2
       fi
       exec \"\$progdir\\\\\$program\" \${1+\"\$@\"}
@@ -3968,7 +5343,7 @@ func_exec_program_core ()
   *)
     $ECHO "\
       if test -n \"\$lt_option_debug\"; then
-        \$ECHO \"${outputname}:${output}:\${LINENO}: newargv[0]: \$progdir/\$program\" 1>&2
+        \$ECHO \"$outputname:$output:\$LINENO: newargv[0]: \$progdir/\$program\" 1>&2
         func_lt_dump_args \${1+\"\$@\"} 1>&2
       fi
       exec \"\$progdir/\$program\" \${1+\"\$@\"}
@@ -4043,13 +5418,13 @@ func_exec_program ()
   test -n \"\$absdir\" && thisdir=\"\$absdir\"
 "
 
-	if test "$fast_install" = yes; then
+	if test yes = "$fast_install"; then
 	  $ECHO "\
   program=lt-'$outputname'$exeext
   progdir=\"\$thisdir/$objdir\"
 
   if test ! -f \"\$progdir/\$program\" ||
-     { file=\`ls -1dt \"\$progdir/\$program\" \"\$progdir/../\$program\" 2>/dev/null | ${SED} 1q\`; \\
+     { file=\`ls -1dt \"\$progdir/\$program\" \"\$progdir/../\$program\" 2>/dev/null | $SED 1q\`; \\
        test \"X\$file\" != \"X\$progdir/\$program\"; }; then
 
     file=\"\$\$-\$program\"
@@ -4066,7 +5441,7 @@ func_exec_program ()
     if test -n \"\$relink_command\"; then
       if relink_command_output=\`eval \$relink_command 2>&1\`; then :
       else
-	$ECHO \"\$relink_command_output\" >&2
+	\$ECHO \"\$relink_command_output\" >&2
 	$RM \"\$progdir/\$file\"
 	exit 1
       fi
@@ -4101,7 +5476,7 @@ func_exec_program ()
 	fi
 
 	# Export our shlibpath_var if we have one.
-	if test "$shlibpath_overrides_runpath" = yes && test -n "$shlibpath_var" && test -n "$temp_rpath"; then
+	if test yes = "$shlibpath_overrides_runpath" && test -n "$shlibpath_var" && test -n "$temp_rpath"; then
 	  $ECHO "\
     # Add our own library path to $shlibpath_var
     $shlibpath_var=\"$temp_rpath\$$shlibpath_var\"
@@ -4121,7 +5496,7 @@ func_exec_program ()
     fi
   else
     # The program doesn't exist.
-    \$ECHO \"\$0: error: \\\`\$progdir/\$program' does not exist\" 1>&2
+    \$ECHO \"\$0: error: '\$progdir/\$program' does not exist\" 1>&2
     \$ECHO \"This script is just a wrapper for \$program.\" 1>&2
     \$ECHO \"See the $PACKAGE documentation for more information.\" 1>&2
     exit 1
@@ -4140,7 +5515,7 @@ func_emit_cwrapperexe_src ()
 	cat <<EOF
 
 /* $cwrappersource - temporary wrapper executable for $objdir/$outputname
-   Generated by $PROGRAM (GNU $PACKAGE$TIMESTAMP) $VERSION
+   Generated by $PROGRAM (GNU $PACKAGE) $VERSION
 
    The $output program cannot be directly executed until all the libtool
    libraries that it depends on are installed.
@@ -4175,47 +5550,45 @@ EOF
 #include <fcntl.h>
 #include <sys/stat.h>
 
+#define STREQ(s1, s2) (strcmp ((s1), (s2)) == 0)
+
 /* declarations of non-ANSI functions */
-#if defined(__MINGW32__)
+#if defined __MINGW32__
 # ifdef __STRICT_ANSI__
 int _putenv (const char *);
 # endif
-#elif defined(__CYGWIN__)
+#elif defined __CYGWIN__
 # ifdef __STRICT_ANSI__
 char *realpath (const char *, char *);
 int putenv (char *);
 int setenv (const char *, const char *, int);
 # endif
-/* #elif defined (other platforms) ... */
+/* #elif defined other_platform || defined ... */
 #endif
 
 /* portability defines, excluding path handling macros */
-#if defined(_MSC_VER)
+#if defined _MSC_VER
 # define setmode _setmode
 # define stat    _stat
 # define chmod   _chmod
 # define getcwd  _getcwd
 # define putenv  _putenv
 # define S_IXUSR _S_IEXEC
-# ifndef _INTPTR_T_DEFINED
-#  define _INTPTR_T_DEFINED
-#  define intptr_t int
-# endif
-#elif defined(__MINGW32__)
+#elif defined __MINGW32__
 # define setmode _setmode
 # define stat    _stat
 # define chmod   _chmod
 # define getcwd  _getcwd
 # define putenv  _putenv
-#elif defined(__CYGWIN__)
+#elif defined __CYGWIN__
 # define HAVE_SETENV
 # define FOPEN_WB "wb"
-/* #elif defined (other platforms) ... */
+/* #elif defined other platforms ... */
 #endif
 
-#if defined(PATH_MAX)
+#if defined PATH_MAX
 # define LT_PATHMAX PATH_MAX
-#elif defined(MAXPATHLEN)
+#elif defined MAXPATHLEN
 # define LT_PATHMAX MAXPATHLEN
 #else
 # define LT_PATHMAX 1024
@@ -4234,8 +5607,8 @@ int setenv (const char *, const char *, int);
 # define PATH_SEPARATOR ':'
 #endif
 
-#if defined (_WIN32) || defined (__MSDOS__) || defined (__DJGPP__) || \
-  defined (__OS2__)
+#if defined _WIN32 || defined __MSDOS__ || defined __DJGPP__ || \
+  defined __OS2__
 # define HAVE_DOS_BASED_FILE_SYSTEM
 # define FOPEN_WB "wb"
 # ifndef DIR_SEPARATOR_2
@@ -4268,10 +5641,10 @@ int setenv (const char *, const char *, int);
 
 #define XMALLOC(type, num)      ((type *) xmalloc ((num) * sizeof(type)))
 #define XFREE(stale) do { \
-  if (stale) { free ((void *) stale); stale = 0; } \
+  if (stale) { free (stale); stale = 0; } \
 } while (0)
 
-#if defined(LT_DEBUGWRAPPER)
+#if defined LT_DEBUGWRAPPER
 static int lt_debug = 1;
 #else
 static int lt_debug = 0;
@@ -4300,11 +5673,16 @@ void lt_dump_script (FILE *f);
 EOF
 
 	    cat <<EOF
-volatile const char * MAGIC_EXE = "$magic_exe";
+#if __GNUC__ < 4 || (__GNUC__ == 4 && __GNUC_MINOR__ < 5)
+# define externally_visible volatile
+#else
+# define externally_visible __attribute__((externally_visible)) volatile
+#endif
+externally_visible const char * MAGIC_EXE = "$magic_exe";
 const char * LIB_PATH_VARNAME = "$shlibpath_var";
 EOF
 
-	    if test "$shlibpath_overrides_runpath" = yes && test -n "$shlibpath_var" && test -n "$temp_rpath"; then
+	    if test yes = "$shlibpath_overrides_runpath" && test -n "$shlibpath_var" && test -n "$temp_rpath"; then
               func_to_host_path "$temp_rpath"
 	      cat <<EOF
 const char * LIB_PATH_VALUE   = "$func_to_host_path_result";
@@ -4328,7 +5706,7 @@ const char * EXE_PATH_VALUE   = "";
 EOF
 	    fi
 
-	    if test "$fast_install" = yes; then
+	    if test yes = "$fast_install"; then
 	      cat <<EOF
 const char * TARGET_PROGRAM_NAME = "lt-$outputname"; /* hopefully, no .exe */
 EOF
@@ -4357,12 +5735,12 @@ main (int argc, char *argv[])
   char *actual_cwrapper_name;
   char *target_name;
   char *lt_argv_zero;
-  intptr_t rval = 127;
+  int rval = 127;
 
   int i;
 
   program_name = (char *) xstrdup (base_name (argv[0]));
-  newargz = XMALLOC (char *, argc + 1);
+  newargz = XMALLOC (char *, (size_t) argc + 1);
 
   /* very simple arg parsing; don't want to rely on getopt
    * also, copy all non cwrapper options to newargz, except
@@ -4371,10 +5749,10 @@ main (int argc, char *argv[])
   newargc=0;
   for (i = 1; i < argc; i++)
     {
-      if (strcmp (argv[i], dumpscript_opt) == 0)
+      if (STREQ (argv[i], dumpscript_opt))
 	{
 EOF
-	    case "$host" in
+	    case $host in
 	      *mingw* | *cygwin* )
 		# make stdout use "unix" line endings
 		echo "          setmode(1,_O_BINARY);"
@@ -4385,12 +5763,12 @@ EOF
 	  lt_dump_script (stdout);
 	  return 0;
 	}
-      if (strcmp (argv[i], debug_opt) == 0)
+      if (STREQ (argv[i], debug_opt))
 	{
           lt_debug = 1;
           continue;
 	}
-      if (strcmp (argv[i], ltwrapper_option_prefix) == 0)
+      if (STREQ (argv[i], ltwrapper_option_prefix))
         {
           /* however, if there is an option in the LTWRAPPER_OPTION_PREFIX
              namespace, but it is not one of the ones we know about and
@@ -4413,7 +5791,7 @@ EOF
 EOF
 	    cat <<EOF
   /* The GNU banner must be the first non-error debug message */
-  lt_debugprintf (__FILE__, __LINE__, "libtool wrapper (GNU $PACKAGE$TIMESTAMP) $VERSION\n");
+  lt_debugprintf (__FILE__, __LINE__, "libtool wrapper (GNU $PACKAGE) $VERSION\n");
 EOF
 	    cat <<"EOF"
   lt_debugprintf (__FILE__, __LINE__, "(main) argv[0]: %s\n", argv[0]);
@@ -4524,7 +5902,7 @@ EOF
 		cat <<"EOF"
   /* execv doesn't actually work on mingw as expected on unix */
   newargz = prepare_spawn (newargz);
-  rval = _spawnv (_P_WAIT, lt_argv_zero, (const char * const *) newargz);
+  rval = (int) _spawnv (_P_WAIT, lt_argv_zero, (const char * const *) newargz);
   if (rval == -1)
     {
       /* failed to start process */
@@ -4569,7 +5947,7 @@ base_name (const char *name)
 {
   const char *base;
 
-#if defined (HAVE_DOS_BASED_FILE_SYSTEM)
+#if defined HAVE_DOS_BASED_FILE_SYSTEM
   /* Skip over the disk name in MSDOS pathnames. */
   if (isalpha ((unsigned char) name[0]) && name[1] == ':')
     name += 2;
@@ -4628,7 +6006,7 @@ find_executable (const char *wrapper)
   const char *p_next;
   /* static buffer for getcwd */
   char tmp[LT_PATHMAX + 1];
-  int tmp_len;
+  size_t tmp_len;
   char *concat_name;
 
   lt_debugprintf (__FILE__, __LINE__, "(find_executable): %s\n",
@@ -4638,7 +6016,7 @@ find_executable (const char *wrapper)
     return NULL;
 
   /* Absolute path? */
-#if defined (HAVE_DOS_BASED_FILE_SYSTEM)
+#if defined HAVE_DOS_BASED_FILE_SYSTEM
   if (isalpha ((unsigned char) wrapper[0]) && wrapper[1] == ':')
     {
       concat_name = xstrdup (wrapper);
@@ -4656,7 +6034,7 @@ find_executable (const char *wrapper)
 	    return concat_name;
 	  XFREE (concat_name);
 	}
-#if defined (HAVE_DOS_BASED_FILE_SYSTEM)
+#if defined HAVE_DOS_BASED_FILE_SYSTEM
     }
 #endif
 
@@ -4679,7 +6057,7 @@ find_executable (const char *wrapper)
 	      for (q = p; *q; q++)
 		if (IS_PATH_SEPARATOR (*q))
 		  break;
-	      p_len = q - p;
+	      p_len = (size_t) (q - p);
 	      p_next = (*q == '\0' ? q : q + 1);
 	      if (p_len == 0)
 		{
@@ -4798,7 +6176,7 @@ strendzap (char *str, const char *pat)
   if (patlen <= len)
     {
       str += len - patlen;
-      if (strcmp (str, pat) == 0)
+      if (STREQ (str, pat))
 	*str = '\0';
     }
   return str;
@@ -4863,7 +6241,7 @@ lt_setenv (const char *name, const char *value)
     char *str = xstrdup (value);
     setenv (name, str, 1);
 #else
-    int len = strlen (name) + 1 + strlen (value) + 1;
+    size_t len = strlen (name) + 1 + strlen (value) + 1;
     char *str = XMALLOC (char, len);
     sprintf (str, "%s=%s", name, value);
     if (putenv (str) != EXIT_SUCCESS)
@@ -4880,8 +6258,8 @@ lt_extend_str (const char *orig_value, const char *add, int to_end)
   char *new_value;
   if (orig_value && *orig_value)
     {
-      int orig_value_len = strlen (orig_value);
-      int add_len = strlen (add);
+      size_t orig_value_len = strlen (orig_value);
+      size_t add_len = strlen (add);
       new_value = XMALLOC (char, add_len + orig_value_len + 1);
       if (to_end)
         {
@@ -4912,10 +6290,10 @@ lt_update_exe_path (const char *name, const char *value)
     {
       char *new_value = lt_extend_str (getenv (name), value, 0);
       /* some systems can't cope with a ':'-terminated path #' */
-      int len = strlen (new_value);
-      while (((len = strlen (new_value)) > 0) && IS_PATH_SEPARATOR (new_value[len-1]))
+      size_t len = strlen (new_value);
+      while ((len > 0) && IS_PATH_SEPARATOR (new_value[len-1]))
         {
-          new_value[len-1] = '\0';
+          new_value[--len] = '\0';
         }
       lt_setenv (name, new_value);
       XFREE (new_value);
@@ -5082,27 +6460,47 @@ EOF
 # True if ARG is an import lib, as indicated by $file_magic_cmd
 func_win32_import_lib_p ()
 {
-    $opt_debug
+    $debug_cmd
+
     case `eval $file_magic_cmd \"\$1\" 2>/dev/null | $SED -e 10q` in
     *import*) : ;;
     *) false ;;
     esac
 }
 
+# func_suncc_cstd_abi
+# !!ONLY CALL THIS FOR SUN CC AFTER $compile_command IS FULLY EXPANDED!!
+# Several compiler flags select an ABI that is incompatible with the
+# Cstd library. Avoid specifying it if any are in CXXFLAGS.
+func_suncc_cstd_abi ()
+{
+    $debug_cmd
+
+    case " $compile_command " in
+    *" -compat=g "*|*\ -std=c++[0-9][0-9]\ *|*" -library=stdcxx4 "*|*" -library=stlport4 "*)
+      suncc_use_cstd_abi=no
+      ;;
+    *)
+      suncc_use_cstd_abi=yes
+      ;;
+    esac
+}
+
 # func_mode_link arg...
 func_mode_link ()
 {
-    $opt_debug
+    $debug_cmd
+
     case $host in
     *-*-cygwin* | *-*-mingw* | *-*-pw32* | *-*-os2* | *-cegcc*)
       # It is impossible to link a dll without this setting, and
       # we shouldn't force the makefile maintainer to figure out
-      # which system we are compiling for in order to pass an extra
+      # what system we are compiling for in order to pass an extra
       # flag for every libtool invocation.
       # allow_undefined=no
 
       # FIXME: Unfortunately, there are problems with the above when trying
-      # to make a dll which has undefined symbols, in which case not
+      # to make a dll that has undefined symbols, in which case not
       # even a static library is built.  For now, we need to specify
       # -no-undefined on the libtool link line when we can be certain
       # that all symbols are satisfied, otherwise we get a static library.
@@ -5146,10 +6544,11 @@ func_mode_link ()
     module=no
     no_install=no
     objs=
+    os2dllname=
     non_pic_objects=
     precious_files_regex=
     prefer_static_libs=no
-    preload=no
+    preload=false
     prev=
     prevarg=
     release=
@@ -5161,7 +6560,7 @@ func_mode_link ()
     vinfo=
     vinfo_number=no
     weak_libs=
-    single_module="${wl}-single_module"
+    single_module=$wl-single_module
     func_infer_tag $base_compile
 
     # We need to know -static, to get the right output filenames.
@@ -5169,15 +6568,15 @@ func_mode_link ()
     do
       case $arg in
       -shared)
-	test "$build_libtool_libs" != yes && \
-	  func_fatal_configuration "can not build a shared library"
+	test yes != "$build_libtool_libs" \
+	  && func_fatal_configuration "cannot build a shared library"
 	build_old_libs=no
 	break
 	;;
       -all-static | -static | -static-libtool-libs)
 	case $arg in
 	-all-static)
-	  if test "$build_libtool_libs" = yes && test -z "$link_static_flag"; then
+	  if test yes = "$build_libtool_libs" && test -z "$link_static_flag"; then
 	    func_warning "complete static linking is impossible in this configuration"
 	  fi
 	  if test -n "$link_static_flag"; then
@@ -5210,7 +6609,7 @@ func_mode_link ()
 
     # Go through the arguments, transforming them on the way.
     while test "$#" -gt 0; do
-      arg="$1"
+      arg=$1
       shift
       func_quote_for_eval "$arg"
       qarg=$func_quote_for_eval_unquoted_result
@@ -5227,21 +6626,21 @@ func_mode_link ()
 
 	case $prev in
 	bindir)
-	  bindir="$arg"
+	  bindir=$arg
 	  prev=
 	  continue
 	  ;;
 	dlfiles|dlprefiles)
-	  if test "$preload" = no; then
+	  $preload || {
 	    # Add the symbol object into the linking commands.
 	    func_append compile_command " @SYMFILE@"
 	    func_append finalize_command " @SYMFILE@"
-	    preload=yes
-	  fi
+	    preload=:
+	  }
 	  case $arg in
 	  *.la | *.lo) ;;  # We handle these cases below.
 	  force)
-	    if test "$dlself" = no; then
+	    if test no = "$dlself"; then
 	      dlself=needless
 	      export_dynamic=yes
 	    fi
@@ -5249,9 +6648,9 @@ func_mode_link ()
 	    continue
 	    ;;
 	  self)
-	    if test "$prev" = dlprefiles; then
+	    if test dlprefiles = "$prev"; then
 	      dlself=yes
-	    elif test "$prev" = dlfiles && test "$dlopen_self" != yes; then
+	    elif test dlfiles = "$prev" && test yes != "$dlopen_self"; then
 	      dlself=yes
 	    else
 	      dlself=needless
@@ -5261,7 +6660,7 @@ func_mode_link ()
 	    continue
 	    ;;
 	  *)
-	    if test "$prev" = dlfiles; then
+	    if test dlfiles = "$prev"; then
 	      func_append dlfiles " $arg"
 	    else
 	      func_append dlprefiles " $arg"
@@ -5272,14 +6671,14 @@ func_mode_link ()
 	  esac
 	  ;;
 	expsyms)
-	  export_symbols="$arg"
+	  export_symbols=$arg
 	  test -f "$arg" \
-	    || func_fatal_error "symbol file \`$arg' does not exist"
+	    || func_fatal_error "symbol file '$arg' does not exist"
 	  prev=
 	  continue
 	  ;;
 	expsyms_regex)
-	  export_symbols_regex="$arg"
+	  export_symbols_regex=$arg
 	  prev=
 	  continue
 	  ;;
@@ -5297,7 +6696,13 @@ func_mode_link ()
 	  continue
 	  ;;
 	inst_prefix)
-	  inst_prefix_dir="$arg"
+	  inst_prefix_dir=$arg
+	  prev=
+	  continue
+	  ;;
+	mllvm)
+	  # Clang does not use LLVM to link, so we can simply discard any
+	  # '-mllvm $arg' options when doing the link step.
 	  prev=
 	  continue
 	  ;;
@@ -5321,21 +6726,21 @@ func_mode_link ()
 
 		if test -z "$pic_object" ||
 		   test -z "$non_pic_object" ||
-		   test "$pic_object" = none &&
-		   test "$non_pic_object" = none; then
-		  func_fatal_error "cannot find name of object for \`$arg'"
+		   test none = "$pic_object" &&
+		   test none = "$non_pic_object"; then
+		  func_fatal_error "cannot find name of object for '$arg'"
 		fi
 
 		# Extract subdirectory from the argument.
 		func_dirname "$arg" "/" ""
-		xdir="$func_dirname_result"
+		xdir=$func_dirname_result
 
-		if test "$pic_object" != none; then
+		if test none != "$pic_object"; then
 		  # Prepend the subdirectory the object is found in.
-		  pic_object="$xdir$pic_object"
+		  pic_object=$xdir$pic_object
 
-		  if test "$prev" = dlfiles; then
-		    if test "$build_libtool_libs" = yes && test "$dlopen_support" = yes; then
+		  if test dlfiles = "$prev"; then
+		    if test yes = "$build_libtool_libs" && test yes = "$dlopen_support"; then
 		      func_append dlfiles " $pic_object"
 		      prev=
 		      continue
@@ -5346,7 +6751,7 @@ func_mode_link ()
 		  fi
 
 		  # CHECK ME:  I think I busted this.  -Ossama
-		  if test "$prev" = dlprefiles; then
+		  if test dlprefiles = "$prev"; then
 		    # Preload the old-style object.
 		    func_append dlprefiles " $pic_object"
 		    prev=
@@ -5354,23 +6759,23 @@ func_mode_link ()
 
 		  # A PIC object.
 		  func_append libobjs " $pic_object"
-		  arg="$pic_object"
+		  arg=$pic_object
 		fi
 
 		# Non-PIC object.
-		if test "$non_pic_object" != none; then
+		if test none != "$non_pic_object"; then
 		  # Prepend the subdirectory the object is found in.
-		  non_pic_object="$xdir$non_pic_object"
+		  non_pic_object=$xdir$non_pic_object
 
 		  # A standard non-PIC object
 		  func_append non_pic_objects " $non_pic_object"
-		  if test -z "$pic_object" || test "$pic_object" = none ; then
-		    arg="$non_pic_object"
+		  if test -z "$pic_object" || test none = "$pic_object"; then
+		    arg=$non_pic_object
 		  fi
 		else
 		  # If the PIC object exists, use it instead.
 		  # $xdir was prepended to $pic_object above.
-		  non_pic_object="$pic_object"
+		  non_pic_object=$pic_object
 		  func_append non_pic_objects " $non_pic_object"
 		fi
 	      else
@@ -5378,7 +6783,7 @@ func_mode_link ()
 		if $opt_dry_run; then
 		  # Extract subdirectory from the argument.
 		  func_dirname "$arg" "/" ""
-		  xdir="$func_dirname_result"
+		  xdir=$func_dirname_result
 
 		  func_lo2o "$arg"
 		  pic_object=$xdir$objdir/$func_lo2o_result
@@ -5386,24 +6791,29 @@ func_mode_link ()
 		  func_append libobjs " $pic_object"
 		  func_append non_pic_objects " $non_pic_object"
 	        else
-		  func_fatal_error "\`$arg' is not a valid libtool object"
+		  func_fatal_error "'$arg' is not a valid libtool object"
 		fi
 	      fi
 	    done
 	  else
-	    func_fatal_error "link input file \`$arg' does not exist"
+	    func_fatal_error "link input file '$arg' does not exist"
 	  fi
 	  arg=$save_arg
 	  prev=
 	  continue
 	  ;;
+	os2dllname)
+	  os2dllname=$arg
+	  prev=
+	  continue
+	  ;;
 	precious_regex)
-	  precious_files_regex="$arg"
+	  precious_files_regex=$arg
 	  prev=
 	  continue
 	  ;;
 	release)
-	  release="-$arg"
+	  release=-$arg
 	  prev=
 	  continue
 	  ;;
@@ -5415,7 +6825,7 @@ func_mode_link ()
 	    func_fatal_error "only absolute run-paths are allowed"
 	    ;;
 	  esac
-	  if test "$prev" = rpath; then
+	  if test rpath = "$prev"; then
 	    case "$rpath " in
 	    *" $arg "*) ;;
 	    *) func_append rpath " $arg" ;;
@@ -5430,7 +6840,7 @@ func_mode_link ()
 	  continue
 	  ;;
 	shrext)
-	  shrext_cmds="$arg"
+	  shrext_cmds=$arg
 	  prev=
 	  continue
 	  ;;
@@ -5470,7 +6880,7 @@ func_mode_link ()
 	esac
       fi # test -n "$prev"
 
-      prevarg="$arg"
+      prevarg=$arg
 
       case $arg in
       -all-static)
@@ -5484,7 +6894,7 @@ func_mode_link ()
 
       -allow-undefined)
 	# FIXME: remove this flag sometime in the future.
-	func_fatal_error "\`-allow-undefined' must not be used because it is the default"
+	func_fatal_error "'-allow-undefined' must not be used because it is the default"
 	;;
 
       -avoid-version)
@@ -5516,7 +6926,7 @@ func_mode_link ()
 	if test -n "$export_symbols" || test -n "$export_symbols_regex"; then
 	  func_fatal_error "more than one -exported-symbols argument is not allowed"
 	fi
-	if test "X$arg" = "X-export-symbols"; then
+	if test X-export-symbols = "X$arg"; then
 	  prev=expsyms
 	else
 	  prev=expsyms_regex
@@ -5550,9 +6960,9 @@ func_mode_link ()
 	func_stripname "-L" '' "$arg"
 	if test -z "$func_stripname_result"; then
 	  if test "$#" -gt 0; then
-	    func_fatal_error "require no space between \`-L' and \`$1'"
+	    func_fatal_error "require no space between '-L' and '$1'"
 	  else
-	    func_fatal_error "need path for \`-L' option"
+	    func_fatal_error "need path for '-L' option"
 	  fi
 	fi
 	func_resolve_sysroot "$func_stripname_result"
@@ -5563,8 +6973,8 @@ func_mode_link ()
 	*)
 	  absdir=`cd "$dir" && pwd`
 	  test -z "$absdir" && \
-	    func_fatal_error "cannot determine absolute directory name of \`$dir'"
-	  dir="$absdir"
+	    func_fatal_error "cannot determine absolute directory name of '$dir'"
+	  dir=$absdir
 	  ;;
 	esac
 	case "$deplibs " in
@@ -5599,7 +7009,7 @@ func_mode_link ()
 	;;
 
       -l*)
-	if test "X$arg" = "X-lc" || test "X$arg" = "X-lm"; then
+	if test X-lc = "X$arg" || test X-lm = "X$arg"; then
 	  case $host in
 	  *-*-cygwin* | *-*-mingw* | *-*-pw32* | *-*-beos* | *-cegcc* | *-*-haiku*)
 	    # These systems don't actually have a C or math library (as such)
@@ -5607,11 +7017,11 @@ func_mode_link ()
 	    ;;
 	  *-*-os2*)
 	    # These systems don't actually have a C library (as such)
-	    test "X$arg" = "X-lc" && continue
+	    test X-lc = "X$arg" && continue
 	    ;;
-	  *-*-openbsd* | *-*-freebsd* | *-*-dragonfly*)
+	  *-*-openbsd* | *-*-freebsd* | *-*-dragonfly* | *-*-bitrig*)
 	    # Do not include libc due to us having libc/libc_r.
-	    test "X$arg" = "X-lc" && continue
+	    test X-lc = "X$arg" && continue
 	    ;;
 	  *-*-rhapsody* | *-*-darwin1.[012])
 	    # Rhapsody C and math libraries are in the System framework
@@ -5620,16 +7030,16 @@ func_mode_link ()
 	    ;;
 	  *-*-sco3.2v5* | *-*-sco5v6*)
 	    # Causes problems with __ctype
-	    test "X$arg" = "X-lc" && continue
+	    test X-lc = "X$arg" && continue
 	    ;;
 	  *-*-sysv4.2uw2* | *-*-sysv5* | *-*-unixware* | *-*-OpenUNIX*)
 	    # Compiler inserts libc in the correct place for threads to work
-	    test "X$arg" = "X-lc" && continue
+	    test X-lc = "X$arg" && continue
 	    ;;
 	  esac
-	elif test "X$arg" = "X-lc_r"; then
+	elif test X-lc_r = "X$arg"; then
 	 case $host in
-	 *-*-openbsd* | *-*-freebsd* | *-*-dragonfly*)
+	 *-*-openbsd* | *-*-freebsd* | *-*-dragonfly* | *-*-bitrig*)
 	   # Do not include libc_r directly, use -pthread flag.
 	   continue
 	   ;;
@@ -5639,6 +7049,11 @@ func_mode_link ()
 	continue
 	;;
 
+      -mllvm)
+	prev=mllvm
+	continue
+	;;
+
       -module)
 	module=yes
 	continue
@@ -5668,7 +7083,7 @@ func_mode_link ()
 	;;
 
       -multi_module)
-	single_module="${wl}-multi_module"
+	single_module=$wl-multi_module
 	continue
 	;;
 
@@ -5682,8 +7097,8 @@ func_mode_link ()
 	*-*-cygwin* | *-*-mingw* | *-*-pw32* | *-*-os2* | *-*-darwin* | *-cegcc*)
 	  # The PATH hackery in wrapper scripts is required on Windows
 	  # and Darwin in order for the loader to find any dlls it needs.
-	  func_warning "\`-no-install' is ignored for $host"
-	  func_warning "assuming \`-no-fast-install' instead"
+	  func_warning "'-no-install' is ignored for $host"
+	  func_warning "assuming '-no-fast-install' instead"
 	  fast_install=no
 	  ;;
 	*) no_install=yes ;;
@@ -5701,6 +7116,11 @@ func_mode_link ()
 	continue
 	;;
 
+      -os2dllname)
+	prev=os2dllname
+	continue
+	;;
+
       -o) prev=output ;;
 
       -precious-files-regex)
@@ -5788,14 +7208,14 @@ func_mode_link ()
 	func_stripname '-Wc,' '' "$arg"
 	args=$func_stripname_result
 	arg=
-	save_ifs="$IFS"; IFS=','
+	save_ifs=$IFS; IFS=,
 	for flag in $args; do
-	  IFS="$save_ifs"
+	  IFS=$save_ifs
           func_quote_for_eval "$flag"
 	  func_append arg " $func_quote_for_eval_result"
 	  func_append compiler_flags " $func_quote_for_eval_result"
 	done
-	IFS="$save_ifs"
+	IFS=$save_ifs
 	func_stripname ' ' '' "$arg"
 	arg=$func_stripname_result
 	;;
@@ -5804,15 +7224,15 @@ func_mode_link ()
 	func_stripname '-Wl,' '' "$arg"
 	args=$func_stripname_result
 	arg=
-	save_ifs="$IFS"; IFS=','
+	save_ifs=$IFS; IFS=,
 	for flag in $args; do
-	  IFS="$save_ifs"
+	  IFS=$save_ifs
           func_quote_for_eval "$flag"
 	  func_append arg " $wl$func_quote_for_eval_result"
 	  func_append compiler_flags " $wl$func_quote_for_eval_result"
 	  func_append linker_flags " $func_quote_for_eval_result"
 	done
-	IFS="$save_ifs"
+	IFS=$save_ifs
 	func_stripname ' ' '' "$arg"
 	arg=$func_stripname_result
 	;;
@@ -5835,7 +7255,7 @@ func_mode_link ()
       # -msg_* for osf cc
       -msg_*)
 	func_quote_for_eval "$arg"
-	arg="$func_quote_for_eval_result"
+	arg=$func_quote_for_eval_result
 	;;
 
       # Flags to be passed through unchanged, with rationale:
@@ -5847,25 +7267,46 @@ func_mode_link ()
       # -m*, -t[45]*, -txscale* architecture-specific flags for GCC
       # -F/path              path to uninstalled frameworks, gcc on darwin
       # -p, -pg, --coverage, -fprofile-*  profiling flags for GCC
+      # -fstack-protector*   stack protector flags for GCC
       # @file                GCC response files
       # -tp=*                Portland pgcc target processor selection
       # --sysroot=*          for sysroot support
-      # -O*, -flto*, -fwhopr*, -fuse-linker-plugin GCC link-time optimization
+      # -O*, -g*, -flto*, -fwhopr*, -fuse-linker-plugin GCC link-time optimization
+      # -stdlib=*            select c++ std lib with clang
       -64|-mips[0-9]|-r[0-9][0-9]*|-xarch=*|-xtarget=*|+DA*|+DD*|-q*|-m*| \
       -t[45]*|-txscale*|-p|-pg|--coverage|-fprofile-*|-F*|@*|-tp=*|--sysroot=*| \
-      -O*|-flto*|-fwhopr*|-fuse-linker-plugin)
+      -O*|-g*|-flto*|-fwhopr*|-fuse-linker-plugin|-fstack-protector*|-stdlib=*)
         func_quote_for_eval "$arg"
-	arg="$func_quote_for_eval_result"
+	arg=$func_quote_for_eval_result
         func_append compile_command " $arg"
         func_append finalize_command " $arg"
         func_append compiler_flags " $arg"
         continue
         ;;
 
+      -Z*)
+        if test os2 = "`expr $host : '.*\(os2\)'`"; then
+          # OS/2 uses -Zxxx to specify OS/2-specific options
+	  compiler_flags="$compiler_flags $arg"
+	  func_append compile_command " $arg"
+	  func_append finalize_command " $arg"
+	  case $arg in
+	  -Zlinker | -Zstack)
+	    prev=xcompiler
+	    ;;
+	  esac
+	  continue
+        else
+	  # Otherwise treat like 'Some other compiler flag' below
+	  func_quote_for_eval "$arg"
+	  arg=$func_quote_for_eval_result
+        fi
+	;;
+
       # Some other compiler flag.
       -* | +*)
         func_quote_for_eval "$arg"
-	arg="$func_quote_for_eval_result"
+	arg=$func_quote_for_eval_result
 	;;
 
       *.$objext)
@@ -5886,21 +7327,21 @@ func_mode_link ()
 
 	  if test -z "$pic_object" ||
 	     test -z "$non_pic_object" ||
-	     test "$pic_object" = none &&
-	     test "$non_pic_object" = none; then
-	    func_fatal_error "cannot find name of object for \`$arg'"
+	     test none = "$pic_object" &&
+	     test none = "$non_pic_object"; then
+	    func_fatal_error "cannot find name of object for '$arg'"
 	  fi
 
 	  # Extract subdirectory from the argument.
 	  func_dirname "$arg" "/" ""
-	  xdir="$func_dirname_result"
+	  xdir=$func_dirname_result
 
-	  if test "$pic_object" != none; then
+	  test none = "$pic_object" || {
 	    # Prepend the subdirectory the object is found in.
-	    pic_object="$xdir$pic_object"
+	    pic_object=$xdir$pic_object
 
-	    if test "$prev" = dlfiles; then
-	      if test "$build_libtool_libs" = yes && test "$dlopen_support" = yes; then
+	    if test dlfiles = "$prev"; then
+	      if test yes = "$build_libtool_libs" && test yes = "$dlopen_support"; then
 		func_append dlfiles " $pic_object"
 		prev=
 		continue
@@ -5911,7 +7352,7 @@ func_mode_link ()
 	    fi
 
 	    # CHECK ME:  I think I busted this.  -Ossama
-	    if test "$prev" = dlprefiles; then
+	    if test dlprefiles = "$prev"; then
 	      # Preload the old-style object.
 	      func_append dlprefiles " $pic_object"
 	      prev=
@@ -5919,23 +7360,23 @@ func_mode_link ()
 
 	    # A PIC object.
 	    func_append libobjs " $pic_object"
-	    arg="$pic_object"
-	  fi
+	    arg=$pic_object
+	  }
 
 	  # Non-PIC object.
-	  if test "$non_pic_object" != none; then
+	  if test none != "$non_pic_object"; then
 	    # Prepend the subdirectory the object is found in.
-	    non_pic_object="$xdir$non_pic_object"
+	    non_pic_object=$xdir$non_pic_object
 
 	    # A standard non-PIC object
 	    func_append non_pic_objects " $non_pic_object"
-	    if test -z "$pic_object" || test "$pic_object" = none ; then
-	      arg="$non_pic_object"
+	    if test -z "$pic_object" || test none = "$pic_object"; then
+	      arg=$non_pic_object
 	    fi
 	  else
 	    # If the PIC object exists, use it instead.
 	    # $xdir was prepended to $pic_object above.
-	    non_pic_object="$pic_object"
+	    non_pic_object=$pic_object
 	    func_append non_pic_objects " $non_pic_object"
 	  fi
 	else
@@ -5943,7 +7384,7 @@ func_mode_link ()
 	  if $opt_dry_run; then
 	    # Extract subdirectory from the argument.
 	    func_dirname "$arg" "/" ""
-	    xdir="$func_dirname_result"
+	    xdir=$func_dirname_result
 
 	    func_lo2o "$arg"
 	    pic_object=$xdir$objdir/$func_lo2o_result
@@ -5951,7 +7392,7 @@ func_mode_link ()
 	    func_append libobjs " $pic_object"
 	    func_append non_pic_objects " $non_pic_object"
 	  else
-	    func_fatal_error "\`$arg' is not a valid libtool object"
+	    func_fatal_error "'$arg' is not a valid libtool object"
 	  fi
 	fi
 	;;
@@ -5967,11 +7408,11 @@ func_mode_link ()
 	# A libtool-controlled library.
 
 	func_resolve_sysroot "$arg"
-	if test "$prev" = dlfiles; then
+	if test dlfiles = "$prev"; then
 	  # This library was specified with -dlopen.
 	  func_append dlfiles " $func_resolve_sysroot_result"
 	  prev=
-	elif test "$prev" = dlprefiles; then
+	elif test dlprefiles = "$prev"; then
 	  # The library was specified with -dlpreopen.
 	  func_append dlprefiles " $func_resolve_sysroot_result"
 	  prev=
@@ -5986,7 +7427,7 @@ func_mode_link ()
 	# Unknown arguments in both finalize_command and compile_command need
 	# to be aesthetically quoted because they are evaled later.
 	func_quote_for_eval "$arg"
-	arg="$func_quote_for_eval_result"
+	arg=$func_quote_for_eval_result
 	;;
       esac # arg
 
@@ -5998,9 +7439,9 @@ func_mode_link ()
     done # argument parsing loop
 
     test -n "$prev" && \
-      func_fatal_help "the \`$prevarg' option requires an argument"
+      func_fatal_help "the '$prevarg' option requires an argument"
 
-    if test "$export_dynamic" = yes && test -n "$export_dynamic_flag_spec"; then
+    if test yes = "$export_dynamic" && test -n "$export_dynamic_flag_spec"; then
       eval arg=\"$export_dynamic_flag_spec\"
       func_append compile_command " $arg"
       func_append finalize_command " $arg"
@@ -6009,20 +7450,23 @@ func_mode_link ()
     oldlibs=
     # calculate the name of the file, without its directory
     func_basename "$output"
-    outputname="$func_basename_result"
-    libobjs_save="$libobjs"
+    outputname=$func_basename_result
+    libobjs_save=$libobjs
 
     if test -n "$shlibpath_var"; then
       # get the directories listed in $shlibpath_var
-      eval shlib_search_path=\`\$ECHO \"\${$shlibpath_var}\" \| \$SED \'s/:/ /g\'\`
+      eval shlib_search_path=\`\$ECHO \"\$$shlibpath_var\" \| \$SED \'s/:/ /g\'\`
     else
       shlib_search_path=
     fi
     eval sys_lib_search_path=\"$sys_lib_search_path_spec\"
     eval sys_lib_dlsearch_path=\"$sys_lib_dlsearch_path_spec\"
 
+    # Definition is injected by LT_CONFIG during libtool generation.
+    func_munge_path_list sys_lib_dlsearch_path "$LT_SYS_LIBRARY_PATH"
+
     func_dirname "$output" "/" ""
-    output_objdir="$func_dirname_result$objdir"
+    output_objdir=$func_dirname_result$objdir
     func_to_tool_file "$output_objdir/"
     tool_output_objdir=$func_to_tool_file_result
     # Create the object directory.
@@ -6045,7 +7489,7 @@ func_mode_link ()
     # Find all interdependent deplibs by searching for libraries
     # that are linked more than once (e.g. -la -lb -la)
     for deplib in $deplibs; do
-      if $opt_preserve_dup_deps ; then
+      if $opt_preserve_dup_deps; then
 	case "$libs " in
 	*" $deplib "*) func_append specialdeplibs " $deplib" ;;
 	esac
@@ -6053,7 +7497,7 @@ func_mode_link ()
       func_append libs " $deplib"
     done
 
-    if test "$linkmode" = lib; then
+    if test lib = "$linkmode"; then
       libs="$predeps $libs $compiler_lib_search_path $postdeps"
 
       # Compute libraries that are listed more than once in $predeps
@@ -6085,7 +7529,7 @@ func_mode_link ()
 	  case $file in
 	  *.la) ;;
 	  *)
-	    func_fatal_help "libraries can \`-dlopen' only libtool libraries: $file"
+	    func_fatal_help "libraries can '-dlopen' only libtool libraries: $file"
 	    ;;
 	  esac
 	done
@@ -6093,7 +7537,7 @@ func_mode_link ()
     prog)
 	compile_deplibs=
 	finalize_deplibs=
-	alldeplibs=no
+	alldeplibs=false
 	newdlfiles=
 	newdlprefiles=
 	passes="conv scan dlopen dlpreopen link"
@@ -6105,32 +7549,29 @@ func_mode_link ()
     for pass in $passes; do
       # The preopen pass in lib mode reverses $deplibs; put it back here
       # so that -L comes before libs that need it for instance...
-      if test "$linkmode,$pass" = "lib,link"; then
+      if test lib,link = "$linkmode,$pass"; then
 	## FIXME: Find the place where the list is rebuilt in the wrong
 	##        order, and fix it there properly
         tmp_deplibs=
 	for deplib in $deplibs; do
 	  tmp_deplibs="$deplib $tmp_deplibs"
 	done
-	deplibs="$tmp_deplibs"
+	deplibs=$tmp_deplibs
       fi
 
-      if test "$linkmode,$pass" = "lib,link" ||
-	 test "$linkmode,$pass" = "prog,scan"; then
-	libs="$deplibs"
+      if test lib,link = "$linkmode,$pass" ||
+	 test prog,scan = "$linkmode,$pass"; then
+	libs=$deplibs
 	deplibs=
       fi
-      if test "$linkmode" = prog; then
+      if test prog = "$linkmode"; then
 	case $pass in
-	dlopen) libs="$dlfiles" ;;
-	dlpreopen) libs="$dlprefiles" ;;
-	link)
-	  libs="$deplibs %DEPLIBS%"
-	  test "X$link_all_deplibs" != Xno && libs="$libs $dependency_libs"
-	  ;;
+	dlopen) libs=$dlfiles ;;
+	dlpreopen) libs=$dlprefiles ;;
+	link) libs="$deplibs %DEPLIBS% $dependency_libs" ;;
 	esac
       fi
-      if test "$linkmode,$pass" = "lib,dlpreopen"; then
+      if test lib,dlpreopen = "$linkmode,$pass"; then
 	# Collect and forward deplibs of preopened libtool libs
 	for lib in $dlprefiles; do
 	  # Ignore non-libtool-libs
@@ -6151,26 +7592,26 @@ func_mode_link ()
 	    esac
 	  done
 	done
-	libs="$dlprefiles"
+	libs=$dlprefiles
       fi
-      if test "$pass" = dlopen; then
+      if test dlopen = "$pass"; then
 	# Collect dlpreopened libraries
-	save_deplibs="$deplibs"
+	save_deplibs=$deplibs
 	deplibs=
       fi
 
       for deplib in $libs; do
 	lib=
-	found=no
+	found=false
 	case $deplib in
 	-mt|-mthreads|-kthread|-Kthread|-pthread|-pthreads|--thread-safe \
         |-threads|-fopenmp|-openmp|-mp|-xopenmp|-omp|-qsmp=*)
-	  if test "$linkmode,$pass" = "prog,link"; then
+	  if test prog,link = "$linkmode,$pass"; then
 	    compile_deplibs="$deplib $compile_deplibs"
 	    finalize_deplibs="$deplib $finalize_deplibs"
 	  else
 	    func_append compiler_flags " $deplib"
-	    if test "$linkmode" = lib ; then
+	    if test lib = "$linkmode"; then
 		case "$new_inherited_linker_flags " in
 		    *" $deplib "*) ;;
 		    * ) func_append new_inherited_linker_flags " $deplib" ;;
@@ -6180,13 +7621,13 @@ func_mode_link ()
 	  continue
 	  ;;
 	-l*)
-	  if test "$linkmode" != lib && test "$linkmode" != prog; then
-	    func_warning "\`-l' is ignored for archives/objects"
+	  if test lib != "$linkmode" && test prog != "$linkmode"; then
+	    func_warning "'-l' is ignored for archives/objects"
 	    continue
 	  fi
 	  func_stripname '-l' '' "$deplib"
 	  name=$func_stripname_result
-	  if test "$linkmode" = lib; then
+	  if test lib = "$linkmode"; then
 	    searchdirs="$newlib_search_path $lib_search_path $compiler_lib_search_dirs $sys_lib_search_path $shlib_search_path"
 	  else
 	    searchdirs="$newlib_search_path $lib_search_path $sys_lib_search_path $shlib_search_path"
@@ -6194,31 +7635,22 @@ func_mode_link ()
 	  for searchdir in $searchdirs; do
 	    for search_ext in .la $std_shrext .so .a; do
 	      # Search the libtool library
-	      lib="$searchdir/lib${name}${search_ext}"
+	      lib=$searchdir/lib$name$search_ext
 	      if test -f "$lib"; then
-		if test "$search_ext" = ".la"; then
-		  found=yes
+		if test .la = "$search_ext"; then
+		  found=:
 		else
-		  found=no
+		  found=false
 		fi
 		break 2
 	      fi
 	    done
 	  done
-	  if test "$found" != yes; then
-	    # deplib doesn't seem to be a libtool library
-	    if test "$linkmode,$pass" = "prog,link"; then
-	      compile_deplibs="$deplib $compile_deplibs"
-	      finalize_deplibs="$deplib $finalize_deplibs"
-	    else
-	      deplibs="$deplib $deplibs"
-	      test "$linkmode" = lib && newdependency_libs="$deplib $newdependency_libs"
-	    fi
-	    continue
-	  else # deplib is a libtool library
+	  if $found; then
+	    # deplib is a libtool library
 	    # If $allow_libtool_libs_with_static_runtimes && $deplib is a stdlib,
 	    # We need to do some special things here, and not later.
-	    if test "X$allow_libtool_libs_with_static_runtimes" = "Xyes" ; then
+	    if test yes = "$allow_libtool_libs_with_static_runtimes"; then
 	      case " $predeps $postdeps " in
 	      *" $deplib "*)
 		if func_lalib_p "$lib"; then
@@ -6226,19 +7658,19 @@ func_mode_link ()
 		  old_library=
 		  func_source "$lib"
 		  for l in $old_library $library_names; do
-		    ll="$l"
+		    ll=$l
 		  done
-		  if test "X$ll" = "X$old_library" ; then # only static version available
-		    found=no
+		  if test "X$ll" = "X$old_library"; then # only static version available
+		    found=false
 		    func_dirname "$lib" "" "."
-		    ladir="$func_dirname_result"
+		    ladir=$func_dirname_result
 		    lib=$ladir/$old_library
-		    if test "$linkmode,$pass" = "prog,link"; then
+		    if test prog,link = "$linkmode,$pass"; then
 		      compile_deplibs="$deplib $compile_deplibs"
 		      finalize_deplibs="$deplib $finalize_deplibs"
 		    else
 		      deplibs="$deplib $deplibs"
-		      test "$linkmode" = lib && newdependency_libs="$deplib $newdependency_libs"
+		      test lib = "$linkmode" && newdependency_libs="$deplib $newdependency_libs"
 		    fi
 		    continue
 		  fi
@@ -6247,15 +7679,25 @@ func_mode_link ()
 	      *) ;;
 	      esac
 	    fi
+	  else
+	    # deplib doesn't seem to be a libtool library
+	    if test prog,link = "$linkmode,$pass"; then
+	      compile_deplibs="$deplib $compile_deplibs"
+	      finalize_deplibs="$deplib $finalize_deplibs"
+	    else
+	      deplibs="$deplib $deplibs"
+	      test lib = "$linkmode" && newdependency_libs="$deplib $newdependency_libs"
+	    fi
+	    continue
 	  fi
 	  ;; # -l
 	*.ltframework)
-	  if test "$linkmode,$pass" = "prog,link"; then
+	  if test prog,link = "$linkmode,$pass"; then
 	    compile_deplibs="$deplib $compile_deplibs"
 	    finalize_deplibs="$deplib $finalize_deplibs"
 	  else
 	    deplibs="$deplib $deplibs"
-	    if test "$linkmode" = lib ; then
+	    if test lib = "$linkmode"; then
 		case "$new_inherited_linker_flags " in
 		    *" $deplib "*) ;;
 		    * ) func_append new_inherited_linker_flags " $deplib" ;;
@@ -6268,18 +7710,18 @@ func_mode_link ()
 	  case $linkmode in
 	  lib)
 	    deplibs="$deplib $deplibs"
-	    test "$pass" = conv && continue
+	    test conv = "$pass" && continue
 	    newdependency_libs="$deplib $newdependency_libs"
 	    func_stripname '-L' '' "$deplib"
 	    func_resolve_sysroot "$func_stripname_result"
 	    func_append newlib_search_path " $func_resolve_sysroot_result"
 	    ;;
 	  prog)
-	    if test "$pass" = conv; then
+	    if test conv = "$pass"; then
 	      deplibs="$deplib $deplibs"
 	      continue
 	    fi
-	    if test "$pass" = scan; then
+	    if test scan = "$pass"; then
 	      deplibs="$deplib $deplibs"
 	    else
 	      compile_deplibs="$deplib $compile_deplibs"
@@ -6290,13 +7732,13 @@ func_mode_link ()
 	    func_append newlib_search_path " $func_resolve_sysroot_result"
 	    ;;
 	  *)
-	    func_warning "\`-L' is ignored for archives/objects"
+	    func_warning "'-L' is ignored for archives/objects"
 	    ;;
 	  esac # linkmode
 	  continue
 	  ;; # -L
 	-R*)
-	  if test "$pass" = link; then
+	  if test link = "$pass"; then
 	    func_stripname '-R' '' "$deplib"
 	    func_resolve_sysroot "$func_stripname_result"
 	    dir=$func_resolve_sysroot_result
@@ -6314,7 +7756,7 @@ func_mode_link ()
 	  lib=$func_resolve_sysroot_result
 	  ;;
 	*.$libext)
-	  if test "$pass" = conv; then
+	  if test conv = "$pass"; then
 	    deplibs="$deplib $deplibs"
 	    continue
 	  fi
@@ -6325,21 +7767,26 @@ func_mode_link ()
 	    case " $dlpreconveniencelibs " in
 	    *" $deplib "*) ;;
 	    *)
-	      valid_a_lib=no
+	      valid_a_lib=false
 	      case $deplibs_check_method in
 		match_pattern*)
 		  set dummy $deplibs_check_method; shift
 		  match_pattern_regex=`expr "$deplibs_check_method" : "$1 \(.*\)"`
 		  if eval "\$ECHO \"$deplib\"" 2>/dev/null | $SED 10q \
 		    | $EGREP "$match_pattern_regex" > /dev/null; then
-		    valid_a_lib=yes
+		    valid_a_lib=:
 		  fi
 		;;
 		pass_all)
-		  valid_a_lib=yes
+		  valid_a_lib=:
 		;;
 	      esac
-	      if test "$valid_a_lib" != yes; then
+	      if $valid_a_lib; then
+		echo
+		$ECHO "*** Warning: Linking the shared library $output against the"
+		$ECHO "*** static library $deplib is not portable!"
+		deplibs="$deplib $deplibs"
+	      else
 		echo
 		$ECHO "*** Warning: Trying to link with static lib archive $deplib."
 		echo "*** I have the capability to make that library automatically link in when"
@@ -6347,18 +7794,13 @@ func_mode_link ()
 		echo "*** shared version of the library, which you do not appear to have"
 		echo "*** because the file extensions .$libext of this argument makes me believe"
 		echo "*** that it is just a static archive that I should not use here."
-	      else
-		echo
-		$ECHO "*** Warning: Linking the shared library $output against the"
-		$ECHO "*** static library $deplib is not portable!"
-		deplibs="$deplib $deplibs"
 	      fi
 	      ;;
 	    esac
 	    continue
 	    ;;
 	  prog)
-	    if test "$pass" != link; then
+	    if test link != "$pass"; then
 	      deplibs="$deplib $deplibs"
 	    else
 	      compile_deplibs="$deplib $compile_deplibs"
@@ -6369,10 +7811,10 @@ func_mode_link ()
 	  esac # linkmode
 	  ;; # *.$libext
 	*.lo | *.$objext)
-	  if test "$pass" = conv; then
+	  if test conv = "$pass"; then
 	    deplibs="$deplib $deplibs"
-	  elif test "$linkmode" = prog; then
-	    if test "$pass" = dlpreopen || test "$dlopen_support" != yes || test "$build_libtool_libs" = no; then
+	  elif test prog = "$linkmode"; then
+	    if test dlpreopen = "$pass" || test yes != "$dlopen_support" || test no = "$build_libtool_libs"; then
 	      # If there is no dlopen support or we're linking statically,
 	      # we need to preload.
 	      func_append newdlprefiles " $deplib"
@@ -6385,22 +7827,20 @@ func_mode_link ()
 	  continue
 	  ;;
 	%DEPLIBS%)
-	  alldeplibs=yes
+	  alldeplibs=:
 	  continue
 	  ;;
 	esac # case $deplib
 
-	if test "$found" = yes || test -f "$lib"; then :
-	else
-	  func_fatal_error "cannot find the library \`$lib' or unhandled argument \`$deplib'"
-	fi
+	$found || test -f "$lib" \
+	  || func_fatal_error "cannot find the library '$lib' or unhandled argument '$deplib'"
 
 	# Check to see that this really is a libtool archive.
 	func_lalib_unsafe_p "$lib" \
-	  || func_fatal_error "\`$lib' is not a valid libtool archive"
+	  || func_fatal_error "'$lib' is not a valid libtool archive"
 
 	func_dirname "$lib" "" "."
-	ladir="$func_dirname_result"
+	ladir=$func_dirname_result
 
 	dlname=
 	dlopen=
@@ -6430,36 +7870,36 @@ func_mode_link ()
 	  done
 	fi
 	dependency_libs=`$ECHO " $dependency_libs" | $SED 's% \([^ $]*\).ltframework% -framework \1%g'`
-	if test "$linkmode,$pass" = "lib,link" ||
-	   test "$linkmode,$pass" = "prog,scan" ||
-	   { test "$linkmode" != prog && test "$linkmode" != lib; }; then
+	if test lib,link = "$linkmode,$pass" ||
+	   test prog,scan = "$linkmode,$pass" ||
+	   { test prog != "$linkmode" && test lib != "$linkmode"; }; then
 	  test -n "$dlopen" && func_append dlfiles " $dlopen"
 	  test -n "$dlpreopen" && func_append dlprefiles " $dlpreopen"
 	fi
 
-	if test "$pass" = conv; then
+	if test conv = "$pass"; then
 	  # Only check for convenience libraries
 	  deplibs="$lib $deplibs"
 	  if test -z "$libdir"; then
 	    if test -z "$old_library"; then
-	      func_fatal_error "cannot find name of link library for \`$lib'"
+	      func_fatal_error "cannot find name of link library for '$lib'"
 	    fi
 	    # It is a libtool convenience library, so add in its objects.
 	    func_append convenience " $ladir/$objdir/$old_library"
 	    func_append old_convenience " $ladir/$objdir/$old_library"
-	    tmp_libs=
-	    for deplib in $dependency_libs; do
-	      deplibs="$deplib $deplibs"
-	      if $opt_preserve_dup_deps ; then
-		case "$tmp_libs " in
-		*" $deplib "*) func_append specialdeplibs " $deplib" ;;
-		esac
-	      fi
-	      func_append tmp_libs " $deplib"
-	    done
-	  elif test "$linkmode" != prog && test "$linkmode" != lib; then
-	    func_fatal_error "\`$lib' is not a convenience library"
+	  elif test prog != "$linkmode" && test lib != "$linkmode"; then
+	    func_fatal_error "'$lib' is not a convenience library"
 	  fi
+	  tmp_libs=
+	  for deplib in $dependency_libs; do
+	    deplibs="$deplib $deplibs"
+	    if $opt_preserve_dup_deps; then
+	      case "$tmp_libs " in
+	      *" $deplib "*) func_append specialdeplibs " $deplib" ;;
+	      esac
+	    fi
+	    func_append tmp_libs " $deplib"
+	  done
 	  continue
 	fi # $pass = conv
 
@@ -6467,26 +7907,26 @@ func_mode_link ()
 	# Get the name of the library we link against.
 	linklib=
 	if test -n "$old_library" &&
-	   { test "$prefer_static_libs" = yes ||
-	     test "$prefer_static_libs,$installed" = "built,no"; }; then
+	   { test yes = "$prefer_static_libs" ||
+	     test built,no = "$prefer_static_libs,$installed"; }; then
 	  linklib=$old_library
 	else
 	  for l in $old_library $library_names; do
-	    linklib="$l"
+	    linklib=$l
 	  done
 	fi
 	if test -z "$linklib"; then
-	  func_fatal_error "cannot find name of link library for \`$lib'"
+	  func_fatal_error "cannot find name of link library for '$lib'"
 	fi
 
 	# This library was specified with -dlopen.
-	if test "$pass" = dlopen; then
-	  if test -z "$libdir"; then
-	    func_fatal_error "cannot -dlopen a convenience library: \`$lib'"
-	  fi
+	if test dlopen = "$pass"; then
+	  test -z "$libdir" \
+	    && func_fatal_error "cannot -dlopen a convenience library: '$lib'"
 	  if test -z "$dlname" ||
-	     test "$dlopen_support" != yes ||
-	     test "$build_libtool_libs" = no; then
+	     test yes != "$dlopen_support" ||
+	     test no = "$build_libtool_libs"
+	  then
 	    # If there is no dlname, no dlopen support or we're linking
 	    # statically, we need to preload.  We also need to preload any
 	    # dependent libraries so libltdl's deplib preloader doesn't
@@ -6500,40 +7940,40 @@ func_mode_link ()
 
 	# We need an absolute path.
 	case $ladir in
-	[\\/]* | [A-Za-z]:[\\/]*) abs_ladir="$ladir" ;;
+	[\\/]* | [A-Za-z]:[\\/]*) abs_ladir=$ladir ;;
 	*)
 	  abs_ladir=`cd "$ladir" && pwd`
 	  if test -z "$abs_ladir"; then
-	    func_warning "cannot determine absolute directory name of \`$ladir'"
+	    func_warning "cannot determine absolute directory name of '$ladir'"
 	    func_warning "passing it literally to the linker, although it might fail"
-	    abs_ladir="$ladir"
+	    abs_ladir=$ladir
 	  fi
 	  ;;
 	esac
 	func_basename "$lib"
-	laname="$func_basename_result"
+	laname=$func_basename_result
 
 	# Find the relevant object directory and library name.
-	if test "X$installed" = Xyes; then
+	if test yes = "$installed"; then
 	  if test ! -f "$lt_sysroot$libdir/$linklib" && test -f "$abs_ladir/$linklib"; then
-	    func_warning "library \`$lib' was moved."
-	    dir="$ladir"
-	    absdir="$abs_ladir"
-	    libdir="$abs_ladir"
+	    func_warning "library '$lib' was moved."
+	    dir=$ladir
+	    absdir=$abs_ladir
+	    libdir=$abs_ladir
 	  else
-	    dir="$lt_sysroot$libdir"
-	    absdir="$lt_sysroot$libdir"
+	    dir=$lt_sysroot$libdir
+	    absdir=$lt_sysroot$libdir
 	  fi
-	  test "X$hardcode_automatic" = Xyes && avoidtemprpath=yes
+	  test yes = "$hardcode_automatic" && avoidtemprpath=yes
 	else
 	  if test ! -f "$ladir/$objdir/$linklib" && test -f "$abs_ladir/$linklib"; then
-	    dir="$ladir"
-	    absdir="$abs_ladir"
+	    dir=$ladir
+	    absdir=$abs_ladir
 	    # Remove this search path later
 	    func_append notinst_path " $abs_ladir"
 	  else
-	    dir="$ladir/$objdir"
-	    absdir="$abs_ladir/$objdir"
+	    dir=$ladir/$objdir
+	    absdir=$abs_ladir/$objdir
 	    # Remove this search path later
 	    func_append notinst_path " $abs_ladir"
 	  fi
@@ -6542,11 +7982,11 @@ func_mode_link ()
 	name=$func_stripname_result
 
 	# This library was specified with -dlpreopen.
-	if test "$pass" = dlpreopen; then
-	  if test -z "$libdir" && test "$linkmode" = prog; then
-	    func_fatal_error "only libraries may -dlpreopen a convenience library: \`$lib'"
+	if test dlpreopen = "$pass"; then
+	  if test -z "$libdir" && test prog = "$linkmode"; then
+	    func_fatal_error "only libraries may -dlpreopen a convenience library: '$lib'"
 	  fi
-	  case "$host" in
+	  case $host in
 	    # special handling for platforms with PE-DLLs.
 	    *cygwin* | *mingw* | *cegcc* )
 	      # Linker will automatically link against shared library if both
@@ -6590,9 +8030,9 @@ func_mode_link ()
 
 	if test -z "$libdir"; then
 	  # Link the convenience library
-	  if test "$linkmode" = lib; then
+	  if test lib = "$linkmode"; then
 	    deplibs="$dir/$old_library $deplibs"
-	  elif test "$linkmode,$pass" = "prog,link"; then
+	  elif test prog,link = "$linkmode,$pass"; then
 	    compile_deplibs="$dir/$old_library $compile_deplibs"
 	    finalize_deplibs="$dir/$old_library $finalize_deplibs"
 	  else
@@ -6602,14 +8042,14 @@ func_mode_link ()
 	fi
 
 
-	if test "$linkmode" = prog && test "$pass" != link; then
+	if test prog = "$linkmode" && test link != "$pass"; then
 	  func_append newlib_search_path " $ladir"
 	  deplibs="$lib $deplibs"
 
-	  linkalldeplibs=no
-	  if test "$link_all_deplibs" != no || test -z "$library_names" ||
-	     test "$build_libtool_libs" = no; then
-	    linkalldeplibs=yes
+	  linkalldeplibs=false
+	  if test no != "$link_all_deplibs" || test -z "$library_names" ||
+	     test no = "$build_libtool_libs"; then
+	    linkalldeplibs=:
 	  fi
 
 	  tmp_libs=
@@ -6621,14 +8061,14 @@ func_mode_link ()
 		 ;;
 	    esac
 	    # Need to link against all dependency_libs?
-	    if test "$linkalldeplibs" = yes; then
+	    if $linkalldeplibs; then
 	      deplibs="$deplib $deplibs"
 	    else
 	      # Need to hardcode shared library paths
 	      # or/and link against static libraries
 	      newdependency_libs="$deplib $newdependency_libs"
 	    fi
-	    if $opt_preserve_dup_deps ; then
+	    if $opt_preserve_dup_deps; then
 	      case "$tmp_libs " in
 	      *" $deplib "*) func_append specialdeplibs " $deplib" ;;
 	      esac
@@ -6638,15 +8078,15 @@ func_mode_link ()
 	  continue
 	fi # $linkmode = prog...
 
-	if test "$linkmode,$pass" = "prog,link"; then
+	if test prog,link = "$linkmode,$pass"; then
 	  if test -n "$library_names" &&
-	     { { test "$prefer_static_libs" = no ||
-	         test "$prefer_static_libs,$installed" = "built,yes"; } ||
+	     { { test no = "$prefer_static_libs" ||
+	         test built,yes = "$prefer_static_libs,$installed"; } ||
 	       test -z "$old_library"; }; then
 	    # We need to hardcode the library path
-	    if test -n "$shlibpath_var" && test -z "$avoidtemprpath" ; then
+	    if test -n "$shlibpath_var" && test -z "$avoidtemprpath"; then
 	      # Make sure the rpath contains only unique directories.
-	      case "$temp_rpath:" in
+	      case $temp_rpath: in
 	      *"$absdir:"*) ;;
 	      *) func_append temp_rpath "$absdir:" ;;
 	      esac
@@ -6675,9 +8115,9 @@ func_mode_link ()
 	    esac
 	  fi # $linkmode,$pass = prog,link...
 
-	  if test "$alldeplibs" = yes &&
-	     { test "$deplibs_check_method" = pass_all ||
-	       { test "$build_libtool_libs" = yes &&
+	  if $alldeplibs &&
+	     { test pass_all = "$deplibs_check_method" ||
+	       { test yes = "$build_libtool_libs" &&
 		 test -n "$library_names"; }; }; then
 	    # We only need to search for static libraries
 	    continue
@@ -6686,19 +8126,19 @@ func_mode_link ()
 
 	link_static=no # Whether the deplib will be linked statically
 	use_static_libs=$prefer_static_libs
-	if test "$use_static_libs" = built && test "$installed" = yes; then
+	if test built = "$use_static_libs" && test yes = "$installed"; then
 	  use_static_libs=no
 	fi
 	if test -n "$library_names" &&
-	   { test "$use_static_libs" = no || test -z "$old_library"; }; then
+	   { test no = "$use_static_libs" || test -z "$old_library"; }; then
 	  case $host in
-	  *cygwin* | *mingw* | *cegcc*)
+	  *cygwin* | *mingw* | *cegcc* | *os2*)
 	      # No point in relinking DLLs because paths are not encoded
 	      func_append notinst_deplibs " $lib"
 	      need_relink=no
 	    ;;
 	  *)
-	    if test "$installed" = no; then
+	    if test no = "$installed"; then
 	      func_append notinst_deplibs " $lib"
 	      need_relink=yes
 	    fi
@@ -6708,24 +8148,24 @@ func_mode_link ()
 
 	  # Warn about portability, can't link against -module's on some
 	  # systems (darwin).  Don't bleat about dlopened modules though!
-	  dlopenmodule=""
+	  dlopenmodule=
 	  for dlpremoduletest in $dlprefiles; do
 	    if test "X$dlpremoduletest" = "X$lib"; then
-	      dlopenmodule="$dlpremoduletest"
+	      dlopenmodule=$dlpremoduletest
 	      break
 	    fi
 	  done
-	  if test -z "$dlopenmodule" && test "$shouldnotlink" = yes && test "$pass" = link; then
+	  if test -z "$dlopenmodule" && test yes = "$shouldnotlink" && test link = "$pass"; then
 	    echo
-	    if test "$linkmode" = prog; then
+	    if test prog = "$linkmode"; then
 	      $ECHO "*** Warning: Linking the executable $output against the loadable module"
 	    else
 	      $ECHO "*** Warning: Linking the shared library $output against the loadable module"
 	    fi
 	    $ECHO "*** $linklib is not portable!"
 	  fi
-	  if test "$linkmode" = lib &&
-	     test "$hardcode_into_libs" = yes; then
+	  if test lib = "$linkmode" &&
+	     test yes = "$hardcode_into_libs"; then
 	    # Hardcode the library path.
 	    # Skip directories that are in the system default run-time
 	    # search path.
@@ -6753,43 +8193,43 @@ func_mode_link ()
 	    # figure out the soname
 	    set dummy $library_names
 	    shift
-	    realname="$1"
+	    realname=$1
 	    shift
 	    libname=`eval "\\$ECHO \"$libname_spec\""`
 	    # use dlname if we got it. it's perfectly good, no?
 	    if test -n "$dlname"; then
-	      soname="$dlname"
+	      soname=$dlname
 	    elif test -n "$soname_spec"; then
 	      # bleh windows
 	      case $host in
-	      *cygwin* | mingw* | *cegcc*)
+	      *cygwin* | mingw* | *cegcc* | *os2*)
 	        func_arith $current - $age
 		major=$func_arith_result
-		versuffix="-$major"
+		versuffix=-$major
 		;;
 	      esac
 	      eval soname=\"$soname_spec\"
 	    else
-	      soname="$realname"
+	      soname=$realname
 	    fi
 
 	    # Make a new name for the extract_expsyms_cmds to use
-	    soroot="$soname"
+	    soroot=$soname
 	    func_basename "$soroot"
-	    soname="$func_basename_result"
+	    soname=$func_basename_result
 	    func_stripname 'lib' '.dll' "$soname"
 	    newlib=libimp-$func_stripname_result.a
 
 	    # If the library has no export list, then create one now
 	    if test -f "$output_objdir/$soname-def"; then :
 	    else
-	      func_verbose "extracting exported symbol list from \`$soname'"
+	      func_verbose "extracting exported symbol list from '$soname'"
 	      func_execute_cmds "$extract_expsyms_cmds" 'exit $?'
 	    fi
 
 	    # Create $newlib
 	    if test -f "$output_objdir/$newlib"; then :; else
-	      func_verbose "generating import library for \`$soname'"
+	      func_verbose "generating import library for '$soname'"
 	      func_execute_cmds "$old_archive_from_expsyms_cmds" 'exit $?'
 	    fi
 	    # make sure the library variables are pointing to the new library
@@ -6797,58 +8237,58 @@ func_mode_link ()
 	    linklib=$newlib
 	  fi # test -n "$old_archive_from_expsyms_cmds"
 
-	  if test "$linkmode" = prog || test "$opt_mode" != relink; then
+	  if test prog = "$linkmode" || test relink != "$opt_mode"; then
 	    add_shlibpath=
 	    add_dir=
 	    add=
 	    lib_linked=yes
 	    case $hardcode_action in
 	    immediate | unsupported)
-	      if test "$hardcode_direct" = no; then
-		add="$dir/$linklib"
+	      if test no = "$hardcode_direct"; then
+		add=$dir/$linklib
 		case $host in
-		  *-*-sco3.2v5.0.[024]*) add_dir="-L$dir" ;;
-		  *-*-sysv4*uw2*) add_dir="-L$dir" ;;
+		  *-*-sco3.2v5.0.[024]*) add_dir=-L$dir ;;
+		  *-*-sysv4*uw2*) add_dir=-L$dir ;;
 		  *-*-sysv5OpenUNIX* | *-*-sysv5UnixWare7.[01].[10]* | \
-		    *-*-unixware7*) add_dir="-L$dir" ;;
+		    *-*-unixware7*) add_dir=-L$dir ;;
 		  *-*-darwin* )
-		    # if the lib is a (non-dlopened) module then we can not
+		    # if the lib is a (non-dlopened) module then we cannot
 		    # link against it, someone is ignoring the earlier warnings
 		    if /usr/bin/file -L $add 2> /dev/null |
-			 $GREP ": [^:]* bundle" >/dev/null ; then
+			 $GREP ": [^:]* bundle" >/dev/null; then
 		      if test "X$dlopenmodule" != "X$lib"; then
 			$ECHO "*** Warning: lib $linklib is a module, not a shared library"
-			if test -z "$old_library" ; then
+			if test -z "$old_library"; then
 			  echo
 			  echo "*** And there doesn't seem to be a static archive available"
 			  echo "*** The link will probably fail, sorry"
 			else
-			  add="$dir/$old_library"
+			  add=$dir/$old_library
 			fi
 		      elif test -n "$old_library"; then
-			add="$dir/$old_library"
+			add=$dir/$old_library
 		      fi
 		    fi
 		esac
-	      elif test "$hardcode_minus_L" = no; then
+	      elif test no = "$hardcode_minus_L"; then
 		case $host in
-		*-*-sunos*) add_shlibpath="$dir" ;;
+		*-*-sunos*) add_shlibpath=$dir ;;
 		esac
-		add_dir="-L$dir"
-		add="-l$name"
-	      elif test "$hardcode_shlibpath_var" = no; then
-		add_shlibpath="$dir"
-		add="-l$name"
+		add_dir=-L$dir
+		add=-l$name
+	      elif test no = "$hardcode_shlibpath_var"; then
+		add_shlibpath=$dir
+		add=-l$name
 	      else
 		lib_linked=no
 	      fi
 	      ;;
 	    relink)
-	      if test "$hardcode_direct" = yes &&
-	         test "$hardcode_direct_absolute" = no; then
-		add="$dir/$linklib"
-	      elif test "$hardcode_minus_L" = yes; then
-		add_dir="-L$absdir"
+	      if test yes = "$hardcode_direct" &&
+	         test no = "$hardcode_direct_absolute"; then
+		add=$dir/$linklib
+	      elif test yes = "$hardcode_minus_L"; then
+		add_dir=-L$absdir
 		# Try looking first in the location we're being installed to.
 		if test -n "$inst_prefix_dir"; then
 		  case $libdir in
@@ -6857,10 +8297,10 @@ func_mode_link ()
 		      ;;
 		  esac
 		fi
-		add="-l$name"
-	      elif test "$hardcode_shlibpath_var" = yes; then
-		add_shlibpath="$dir"
-		add="-l$name"
+		add=-l$name
+	      elif test yes = "$hardcode_shlibpath_var"; then
+		add_shlibpath=$dir
+		add=-l$name
 	      else
 		lib_linked=no
 	      fi
@@ -6868,7 +8308,7 @@ func_mode_link ()
 	    *) lib_linked=no ;;
 	    esac
 
-	    if test "$lib_linked" != yes; then
+	    if test yes != "$lib_linked"; then
 	      func_fatal_configuration "unsupported hardcode properties"
 	    fi
 
@@ -6878,15 +8318,15 @@ func_mode_link ()
 	      *) func_append compile_shlibpath "$add_shlibpath:" ;;
 	      esac
 	    fi
-	    if test "$linkmode" = prog; then
+	    if test prog = "$linkmode"; then
 	      test -n "$add_dir" && compile_deplibs="$add_dir $compile_deplibs"
 	      test -n "$add" && compile_deplibs="$add $compile_deplibs"
 	    else
 	      test -n "$add_dir" && deplibs="$add_dir $deplibs"
 	      test -n "$add" && deplibs="$add $deplibs"
-	      if test "$hardcode_direct" != yes &&
-		 test "$hardcode_minus_L" != yes &&
-		 test "$hardcode_shlibpath_var" = yes; then
+	      if test yes != "$hardcode_direct" &&
+		 test yes != "$hardcode_minus_L" &&
+		 test yes = "$hardcode_shlibpath_var"; then
 		case :$finalize_shlibpath: in
 		*":$libdir:"*) ;;
 		*) func_append finalize_shlibpath "$libdir:" ;;
@@ -6895,33 +8335,33 @@ func_mode_link ()
 	    fi
 	  fi
 
-	  if test "$linkmode" = prog || test "$opt_mode" = relink; then
+	  if test prog = "$linkmode" || test relink = "$opt_mode"; then
 	    add_shlibpath=
 	    add_dir=
 	    add=
 	    # Finalize command for both is simple: just hardcode it.
-	    if test "$hardcode_direct" = yes &&
-	       test "$hardcode_direct_absolute" = no; then
-	      add="$libdir/$linklib"
-	    elif test "$hardcode_minus_L" = yes; then
-	      add_dir="-L$libdir"
-	      add="-l$name"
-	    elif test "$hardcode_shlibpath_var" = yes; then
+	    if test yes = "$hardcode_direct" &&
+	       test no = "$hardcode_direct_absolute"; then
+	      add=$libdir/$linklib
+	    elif test yes = "$hardcode_minus_L"; then
+	      add_dir=-L$libdir
+	      add=-l$name
+	    elif test yes = "$hardcode_shlibpath_var"; then
 	      case :$finalize_shlibpath: in
 	      *":$libdir:"*) ;;
 	      *) func_append finalize_shlibpath "$libdir:" ;;
 	      esac
-	      add="-l$name"
-	    elif test "$hardcode_automatic" = yes; then
+	      add=-l$name
+	    elif test yes = "$hardcode_automatic"; then
 	      if test -n "$inst_prefix_dir" &&
-		 test -f "$inst_prefix_dir$libdir/$linklib" ; then
-		add="$inst_prefix_dir$libdir/$linklib"
+		 test -f "$inst_prefix_dir$libdir/$linklib"; then
+		add=$inst_prefix_dir$libdir/$linklib
 	      else
-		add="$libdir/$linklib"
+		add=$libdir/$linklib
 	      fi
 	    else
 	      # We cannot seem to hardcode it, guess we'll fake it.
-	      add_dir="-L$libdir"
+	      add_dir=-L$libdir
 	      # Try looking first in the location we're being installed to.
 	      if test -n "$inst_prefix_dir"; then
 		case $libdir in
@@ -6930,10 +8370,10 @@ func_mode_link ()
 		    ;;
 		esac
 	      fi
-	      add="-l$name"
+	      add=-l$name
 	    fi
 
-	    if test "$linkmode" = prog; then
+	    if test prog = "$linkmode"; then
 	      test -n "$add_dir" && finalize_deplibs="$add_dir $finalize_deplibs"
 	      test -n "$add" && finalize_deplibs="$add $finalize_deplibs"
 	    else
@@ -6941,43 +8381,43 @@ func_mode_link ()
 	      test -n "$add" && deplibs="$add $deplibs"
 	    fi
 	  fi
-	elif test "$linkmode" = prog; then
+	elif test prog = "$linkmode"; then
 	  # Here we assume that one of hardcode_direct or hardcode_minus_L
 	  # is not unsupported.  This is valid on all known static and
 	  # shared platforms.
-	  if test "$hardcode_direct" != unsupported; then
-	    test -n "$old_library" && linklib="$old_library"
+	  if test unsupported != "$hardcode_direct"; then
+	    test -n "$old_library" && linklib=$old_library
 	    compile_deplibs="$dir/$linklib $compile_deplibs"
 	    finalize_deplibs="$dir/$linklib $finalize_deplibs"
 	  else
 	    compile_deplibs="-l$name -L$dir $compile_deplibs"
 	    finalize_deplibs="-l$name -L$dir $finalize_deplibs"
 	  fi
-	elif test "$build_libtool_libs" = yes; then
+	elif test yes = "$build_libtool_libs"; then
 	  # Not a shared library
-	  if test "$deplibs_check_method" != pass_all; then
+	  if test pass_all != "$deplibs_check_method"; then
 	    # We're trying link a shared library against a static one
 	    # but the system doesn't support it.
 
 	    # Just print a warning and add the library to dependency_libs so
 	    # that the program can be linked against the static library.
 	    echo
-	    $ECHO "*** Warning: This system can not link to static lib archive $lib."
+	    $ECHO "*** Warning: This system cannot link to static lib archive $lib."
 	    echo "*** I have the capability to make that library automatically link in when"
 	    echo "*** you link to this library.  But I can only do this if you have a"
 	    echo "*** shared version of the library, which you do not appear to have."
-	    if test "$module" = yes; then
+	    if test yes = "$module"; then
 	      echo "*** But as you try to build a module library, libtool will still create "
 	      echo "*** a static module, that should work as long as the dlopening application"
 	      echo "*** is linked with the -dlopen flag to resolve symbols at runtime."
 	      if test -z "$global_symbol_pipe"; then
 		echo
 		echo "*** However, this would only work if libtool was able to extract symbol"
-		echo "*** lists from a program, using \`nm' or equivalent, but libtool could"
+		echo "*** lists from a program, using 'nm' or equivalent, but libtool could"
 		echo "*** not find such a program.  So, this module is probably useless."
-		echo "*** \`nm' from GNU binutils and a full rebuild may help."
+		echo "*** 'nm' from GNU binutils and a full rebuild may help."
 	      fi
-	      if test "$build_old_libs" = no; then
+	      if test no = "$build_old_libs"; then
 		build_libtool_libs=module
 		build_old_libs=yes
 	      else
@@ -6990,11 +8430,11 @@ func_mode_link ()
 	  fi
 	fi # link shared/static library?
 
-	if test "$linkmode" = lib; then
+	if test lib = "$linkmode"; then
 	  if test -n "$dependency_libs" &&
-	     { test "$hardcode_into_libs" != yes ||
-	       test "$build_old_libs" = yes ||
-	       test "$link_static" = yes; }; then
+	     { test yes != "$hardcode_into_libs" ||
+	       test yes = "$build_old_libs" ||
+	       test yes = "$link_static"; }; then
 	    # Extract -R from dependency_libs
 	    temp_deplibs=
 	    for libdir in $dependency_libs; do
@@ -7008,12 +8448,12 @@ func_mode_link ()
 	      *) func_append temp_deplibs " $libdir";;
 	      esac
 	    done
-	    dependency_libs="$temp_deplibs"
+	    dependency_libs=$temp_deplibs
 	  fi
 
 	  func_append newlib_search_path " $absdir"
 	  # Link against this library
-	  test "$link_static" = no && newdependency_libs="$abs_ladir/$laname $newdependency_libs"
+	  test no = "$link_static" && newdependency_libs="$abs_ladir/$laname $newdependency_libs"
 	  # ... and its dependency_libs
 	  tmp_libs=
 	  for deplib in $dependency_libs; do
@@ -7023,7 +8463,7 @@ func_mode_link ()
                    func_resolve_sysroot "$func_stripname_result";;
               *) func_resolve_sysroot "$deplib" ;;
             esac
-	    if $opt_preserve_dup_deps ; then
+	    if $opt_preserve_dup_deps; then
 	      case "$tmp_libs " in
 	      *" $func_resolve_sysroot_result "*)
                 func_append specialdeplibs " $func_resolve_sysroot_result" ;;
@@ -7032,12 +8472,12 @@ func_mode_link ()
 	    func_append tmp_libs " $func_resolve_sysroot_result"
 	  done
 
-	  if test "$link_all_deplibs" != no; then
+	  if test no != "$link_all_deplibs"; then
 	    # Add the search paths of all dependency libraries
 	    for deplib in $dependency_libs; do
 	      path=
 	      case $deplib in
-	      -L*) path="$deplib" ;;
+	      -L*) path=$deplib ;;
 	      *.la)
 	        func_resolve_sysroot "$deplib"
 	        deplib=$func_resolve_sysroot_result
@@ -7045,12 +8485,12 @@ func_mode_link ()
 		dir=$func_dirname_result
 		# We need an absolute path.
 		case $dir in
-		[\\/]* | [A-Za-z]:[\\/]*) absdir="$dir" ;;
+		[\\/]* | [A-Za-z]:[\\/]*) absdir=$dir ;;
 		*)
 		  absdir=`cd "$dir" && pwd`
 		  if test -z "$absdir"; then
-		    func_warning "cannot determine absolute directory name of \`$dir'"
-		    absdir="$dir"
+		    func_warning "cannot determine absolute directory name of '$dir'"
+		    absdir=$dir
 		  fi
 		  ;;
 		esac
@@ -7058,35 +8498,35 @@ func_mode_link ()
 		case $host in
 		*-*-darwin*)
 		  depdepl=
-		  eval deplibrary_names=`${SED} -n -e 's/^library_names=\(.*\)$/\1/p' $deplib`
-		  if test -n "$deplibrary_names" ; then
-		    for tmp in $deplibrary_names ; do
+		  eval deplibrary_names=`$SED -n -e 's/^library_names=\(.*\)$/\1/p' $deplib`
+		  if test -n "$deplibrary_names"; then
+		    for tmp in $deplibrary_names; do
 		      depdepl=$tmp
 		    done
-		    if test -f "$absdir/$objdir/$depdepl" ; then
-		      depdepl="$absdir/$objdir/$depdepl"
-		      darwin_install_name=`${OTOOL} -L $depdepl | awk '{if (NR == 2) {print $1;exit}}'`
+		    if test -f "$absdir/$objdir/$depdepl"; then
+		      depdepl=$absdir/$objdir/$depdepl
+		      darwin_install_name=`$OTOOL -L $depdepl | awk '{if (NR == 2) {print $1;exit}}'`
                       if test -z "$darwin_install_name"; then
-                          darwin_install_name=`${OTOOL64} -L $depdepl  | awk '{if (NR == 2) {print $1;exit}}'`
+                          darwin_install_name=`$OTOOL64 -L $depdepl  | awk '{if (NR == 2) {print $1;exit}}'`
                       fi
-		      func_append compiler_flags " ${wl}-dylib_file ${wl}${darwin_install_name}:${depdepl}"
-		      func_append linker_flags " -dylib_file ${darwin_install_name}:${depdepl}"
+		      func_append compiler_flags " $wl-dylib_file $wl$darwin_install_name:$depdepl"
+		      func_append linker_flags " -dylib_file $darwin_install_name:$depdepl"
 		      path=
 		    fi
 		  fi
 		  ;;
 		*)
-		  path="-L$absdir/$objdir"
+		  path=-L$absdir/$objdir
 		  ;;
 		esac
 		else
-		  eval libdir=`${SED} -n -e 's/^libdir=\(.*\)$/\1/p' $deplib`
+		  eval libdir=`$SED -n -e 's/^libdir=\(.*\)$/\1/p' $deplib`
 		  test -z "$libdir" && \
-		    func_fatal_error "\`$deplib' is not a valid libtool archive"
+		    func_fatal_error "'$deplib' is not a valid libtool archive"
 		  test "$absdir" != "$libdir" && \
-		    func_warning "\`$deplib' seems to be moved"
+		    func_warning "'$deplib' seems to be moved"
 
-		  path="-L$absdir"
+		  path=-L$absdir
 		fi
 		;;
 	      esac
@@ -7098,23 +8538,23 @@ func_mode_link ()
 	  fi # link_all_deplibs != no
 	fi # linkmode = lib
       done # for deplib in $libs
-      if test "$pass" = link; then
-	if test "$linkmode" = "prog"; then
+      if test link = "$pass"; then
+	if test prog = "$linkmode"; then
 	  compile_deplibs="$new_inherited_linker_flags $compile_deplibs"
 	  finalize_deplibs="$new_inherited_linker_flags $finalize_deplibs"
 	else
 	  compiler_flags="$compiler_flags "`$ECHO " $new_inherited_linker_flags" | $SED 's% \([^ $]*\).ltframework% -framework \1%g'`
 	fi
       fi
-      dependency_libs="$newdependency_libs"
-      if test "$pass" = dlpreopen; then
+      dependency_libs=$newdependency_libs
+      if test dlpreopen = "$pass"; then
 	# Link the dlpreopened libraries before other libraries
 	for deplib in $save_deplibs; do
 	  deplibs="$deplib $deplibs"
 	done
       fi
-      if test "$pass" != dlopen; then
-	if test "$pass" != conv; then
+      if test dlopen != "$pass"; then
+	test conv = "$pass" || {
 	  # Make sure lib_search_path contains only unique directories.
 	  lib_search_path=
 	  for dir in $newlib_search_path; do
@@ -7124,12 +8564,12 @@ func_mode_link ()
 	    esac
 	  done
 	  newlib_search_path=
-	fi
+	}
 
-	if test "$linkmode,$pass" != "prog,link"; then
-	  vars="deplibs"
-	else
+	if test prog,link = "$linkmode,$pass"; then
 	  vars="compile_deplibs finalize_deplibs"
+	else
+	  vars=deplibs
 	fi
 	for var in $vars dependency_libs; do
 	  # Add libraries to $var in reverse order
@@ -7187,62 +8627,93 @@ func_mode_link ()
 	  eval $var=\"$tmp_libs\"
 	done # for var
       fi
+
+      # Add Sun CC postdeps if required:
+      test CXX = "$tagname" && {
+        case $host_os in
+        linux*)
+          case `$CC -V 2>&1 | sed 5q` in
+          *Sun\ C*) # Sun C++ 5.9
+            func_suncc_cstd_abi
+
+            if test no != "$suncc_use_cstd_abi"; then
+              func_append postdeps ' -library=Cstd -library=Crun'
+            fi
+            ;;
+          esac
+          ;;
+
+        solaris*)
+          func_cc_basename "$CC"
+          case $func_cc_basename_result in
+          CC* | sunCC*)
+            func_suncc_cstd_abi
+
+            if test no != "$suncc_use_cstd_abi"; then
+              func_append postdeps ' -library=Cstd -library=Crun'
+            fi
+            ;;
+          esac
+          ;;
+        esac
+      }
+
       # Last step: remove runtime libs from dependency_libs
       # (they stay in deplibs)
       tmp_libs=
-      for i in $dependency_libs ; do
+      for i in $dependency_libs; do
 	case " $predeps $postdeps $compiler_lib_search_path " in
 	*" $i "*)
-	  i=""
+	  i=
 	  ;;
 	esac
-	if test -n "$i" ; then
+	if test -n "$i"; then
 	  func_append tmp_libs " $i"
 	fi
       done
       dependency_libs=$tmp_libs
     done # for pass
-    if test "$linkmode" = prog; then
-      dlfiles="$newdlfiles"
+    if test prog = "$linkmode"; then
+      dlfiles=$newdlfiles
     fi
-    if test "$linkmode" = prog || test "$linkmode" = lib; then
-      dlprefiles="$newdlprefiles"
+    if test prog = "$linkmode" || test lib = "$linkmode"; then
+      dlprefiles=$newdlprefiles
     fi
 
     case $linkmode in
     oldlib)
-      if test -n "$dlfiles$dlprefiles" || test "$dlself" != no; then
-	func_warning "\`-dlopen' is ignored for archives"
+      if test -n "$dlfiles$dlprefiles" || test no != "$dlself"; then
+	func_warning "'-dlopen' is ignored for archives"
       fi
 
       case " $deplibs" in
       *\ -l* | *\ -L*)
-	func_warning "\`-l' and \`-L' are ignored for archives" ;;
+	func_warning "'-l' and '-L' are ignored for archives" ;;
       esac
 
       test -n "$rpath" && \
-	func_warning "\`-rpath' is ignored for archives"
+	func_warning "'-rpath' is ignored for archives"
 
       test -n "$xrpath" && \
-	func_warning "\`-R' is ignored for archives"
+	func_warning "'-R' is ignored for archives"
 
       test -n "$vinfo" && \
-	func_warning "\`-version-info/-version-number' is ignored for archives"
+	func_warning "'-version-info/-version-number' is ignored for archives"
 
       test -n "$release" && \
-	func_warning "\`-release' is ignored for archives"
+	func_warning "'-release' is ignored for archives"
 
       test -n "$export_symbols$export_symbols_regex" && \
-	func_warning "\`-export-symbols' is ignored for archives"
+	func_warning "'-export-symbols' is ignored for archives"
 
       # Now set the variables for building old libraries.
       build_libtool_libs=no
-      oldlibs="$output"
+      oldlibs=$output
       func_append objs "$old_deplibs"
       ;;
 
     lib)
-      # Make sure we only generate libraries of the form `libNAME.la'.
+      # Make sure we only generate libraries of the form 'libNAME.la'.
       case $outputname in
       lib*)
 	func_stripname 'lib' '.la' "$outputname"
@@ -7251,10 +8722,10 @@ func_mode_link ()
 	eval libname=\"$libname_spec\"
 	;;
       *)
-	test "$module" = no && \
-	  func_fatal_help "libtool library \`$output' must begin with \`lib'"
+	test no = "$module" \
+	  && func_fatal_help "libtool library '$output' must begin with 'lib'"
 
-	if test "$need_lib_prefix" != no; then
+	if test no != "$need_lib_prefix"; then
 	  # Add the "lib" prefix for modules if required
 	  func_stripname '' '.la' "$outputname"
 	  name=$func_stripname_result
@@ -7268,8 +8739,8 @@ func_mode_link ()
       esac
 
       if test -n "$objs"; then
-	if test "$deplibs_check_method" != pass_all; then
-	  func_fatal_error "cannot build libtool library \`$output' from non-libtool objects on this host:$objs"
+	if test pass_all != "$deplibs_check_method"; then
+	  func_fatal_error "cannot build libtool library '$output' from non-libtool objects on this host:$objs"
 	else
 	  echo
 	  $ECHO "*** Warning: Linking the shared library $output against the non-libtool"
@@ -7278,21 +8749,21 @@ func_mode_link ()
 	fi
       fi
 
-      test "$dlself" != no && \
-	func_warning "\`-dlopen self' is ignored for libtool libraries"
+      test no = "$dlself" \
+	|| func_warning "'-dlopen self' is ignored for libtool libraries"
 
       set dummy $rpath
       shift
-      test "$#" -gt 1 && \
-	func_warning "ignoring multiple \`-rpath's for a libtool library"
+      test 1 -lt "$#" \
+	&& func_warning "ignoring multiple '-rpath's for a libtool library"
 
-      install_libdir="$1"
+      install_libdir=$1
 
       oldlibs=
       if test -z "$rpath"; then
-	if test "$build_libtool_libs" = yes; then
+	if test yes = "$build_libtool_libs"; then
 	  # Building a libtool convenience library.
-	  # Some compilers have problems with a `.al' extension so
+	  # Some compilers have problems with a '.al' extension so
 	  # convenience libraries should have the same extension an
 	  # archive normally would.
 	  oldlibs="$output_objdir/$libname.$libext $oldlibs"
@@ -7301,20 +8772,20 @@ func_mode_link ()
 	fi
 
 	test -n "$vinfo" && \
-	  func_warning "\`-version-info/-version-number' is ignored for convenience libraries"
+	  func_warning "'-version-info/-version-number' is ignored for convenience libraries"
 
 	test -n "$release" && \
-	  func_warning "\`-release' is ignored for convenience libraries"
+	  func_warning "'-release' is ignored for convenience libraries"
       else
 
 	# Parse the version information argument.
-	save_ifs="$IFS"; IFS=':'
+	save_ifs=$IFS; IFS=:
 	set dummy $vinfo 0 0 0
 	shift
-	IFS="$save_ifs"
+	IFS=$save_ifs
 
 	test -n "$7" && \
-	  func_fatal_help "too many parameters to \`-version-info'"
+	  func_fatal_help "too many parameters to '-version-info'"
 
 	# convert absolute version numbers to libtool ages
 	# this retains compatibility with .la files and attempts
@@ -7322,45 +8793,42 @@ func_mode_link ()
 
 	case $vinfo_number in
 	yes)
-	  number_major="$1"
-	  number_minor="$2"
-	  number_revision="$3"
+	  number_major=$1
+	  number_minor=$2
+	  number_revision=$3
 	  #
 	  # There are really only two kinds -- those that
 	  # use the current revision as the major version
 	  # and those that subtract age and use age as
 	  # a minor version.  But, then there is irix
-	  # which has an extra 1 added just for fun
+	  # that has an extra 1 added just for fun
 	  #
 	  case $version_type in
 	  # correct linux to gnu/linux during the next big refactor
-	  darwin|linux|osf|windows|none)
+	  darwin|freebsd-elf|linux|osf|windows|none)
 	    func_arith $number_major + $number_minor
 	    current=$func_arith_result
-	    age="$number_minor"
-	    revision="$number_revision"
+	    age=$number_minor
+	    revision=$number_revision
 	    ;;
-	  freebsd-aout|freebsd-elf|qnx|sunos)
-	    current="$number_major"
-	    revision="$number_minor"
-	    age="0"
+	  freebsd-aout|qnx|sunos)
+	    current=$number_major
+	    revision=$number_minor
+	    age=0
 	    ;;
 	  irix|nonstopux)
 	    func_arith $number_major + $number_minor
 	    current=$func_arith_result
-	    age="$number_minor"
-	    revision="$number_minor"
+	    age=$number_minor
+	    revision=$number_minor
 	    lt_irix_increment=no
 	    ;;
-	  *)
-	    func_fatal_configuration "$modename: unknown library version type \`$version_type'"
-	    ;;
 	  esac
 	  ;;
 	no)
-	  current="$1"
-	  revision="$2"
-	  age="$3"
+	  current=$1
+	  revision=$2
+	  age=$3
 	  ;;
 	esac
 
@@ -7368,30 +8836,30 @@ func_mode_link ()
 	case $current in
 	0|[1-9]|[1-9][0-9]|[1-9][0-9][0-9]|[1-9][0-9][0-9][0-9]|[1-9][0-9][0-9][0-9][0-9]) ;;
 	*)
-	  func_error "CURRENT \`$current' must be a nonnegative integer"
-	  func_fatal_error "\`$vinfo' is not valid version information"
+	  func_error "CURRENT '$current' must be a nonnegative integer"
+	  func_fatal_error "'$vinfo' is not valid version information"
 	  ;;
 	esac
 
 	case $revision in
 	0|[1-9]|[1-9][0-9]|[1-9][0-9][0-9]|[1-9][0-9][0-9][0-9]|[1-9][0-9][0-9][0-9][0-9]) ;;
 	*)
-	  func_error "REVISION \`$revision' must be a nonnegative integer"
-	  func_fatal_error "\`$vinfo' is not valid version information"
+	  func_error "REVISION '$revision' must be a nonnegative integer"
+	  func_fatal_error "'$vinfo' is not valid version information"
 	  ;;
 	esac
 
 	case $age in
 	0|[1-9]|[1-9][0-9]|[1-9][0-9][0-9]|[1-9][0-9][0-9][0-9]|[1-9][0-9][0-9][0-9][0-9]) ;;
 	*)
-	  func_error "AGE \`$age' must be a nonnegative integer"
-	  func_fatal_error "\`$vinfo' is not valid version information"
+	  func_error "AGE '$age' must be a nonnegative integer"
+	  func_fatal_error "'$vinfo' is not valid version information"
 	  ;;
 	esac
 
 	if test "$age" -gt "$current"; then
-	  func_error "AGE \`$age' is greater than the current interface number \`$current'"
-	  func_fatal_error "\`$vinfo' is not valid version information"
+	  func_error "AGE '$age' is greater than the current interface number '$current'"
+	  func_fatal_error "'$vinfo' is not valid version information"
 	fi
 
 	# Calculate the version variables.
@@ -7406,26 +8874,36 @@ func_mode_link ()
 	  # verstring for coding it into the library header
 	  func_arith $current - $age
 	  major=.$func_arith_result
-	  versuffix="$major.$age.$revision"
+	  versuffix=$major.$age.$revision
 	  # Darwin ld doesn't like 0 for these options...
 	  func_arith $current + 1
 	  minor_current=$func_arith_result
-	  xlcverstring="${wl}-compatibility_version ${wl}$minor_current ${wl}-current_version ${wl}$minor_current.$revision"
+	  xlcverstring="$wl-compatibility_version $wl$minor_current $wl-current_version $wl$minor_current.$revision"
 	  verstring="-compatibility_version $minor_current -current_version $minor_current.$revision"
+          # On Darwin other compilers
+          case $CC in
+              nagfor*)
+                  verstring="$wl-compatibility_version $wl$minor_current $wl-current_version $wl$minor_current.$revision"
+                  ;;
+              *)
+                  verstring="-compatibility_version $minor_current -current_version $minor_current.$revision"
+                  ;;
+          esac
 	  ;;
 
 	freebsd-aout)
-	  major=".$current"
-	  versuffix=".$current.$revision";
+	  major=.$current
+	  versuffix=.$current.$revision
 	  ;;
 
 	freebsd-elf)
-	  major=".$current"
-	  versuffix=".$current"
+	  func_arith $current - $age
+	  major=.$func_arith_result
+	  versuffix=$major.$age.$revision
 	  ;;
 
 	irix | nonstopux)
-	  if test "X$lt_irix_increment" = "Xno"; then
+	  if test no = "$lt_irix_increment"; then
 	    func_arith $current - $age
 	  else
 	    func_arith $current - $age + 1
@@ -7436,69 +8914,74 @@ func_mode_link ()
 	    nonstopux) verstring_prefix=nonstopux ;;
 	    *)         verstring_prefix=sgi ;;
 	  esac
-	  verstring="$verstring_prefix$major.$revision"
+	  verstring=$verstring_prefix$major.$revision
 
 	  # Add in all the interfaces that we are compatible with.
 	  loop=$revision
-	  while test "$loop" -ne 0; do
+	  while test 0 -ne "$loop"; do
 	    func_arith $revision - $loop
 	    iface=$func_arith_result
 	    func_arith $loop - 1
 	    loop=$func_arith_result
-	    verstring="$verstring_prefix$major.$iface:$verstring"
+	    verstring=$verstring_prefix$major.$iface:$verstring
 	  done
 
-	  # Before this point, $major must not contain `.'.
+	  # Before this point, $major must not contain '.'.
 	  major=.$major
-	  versuffix="$major.$revision"
+	  versuffix=$major.$revision
 	  ;;
 
 	linux) # correct to gnu/linux during the next big refactor
 	  func_arith $current - $age
 	  major=.$func_arith_result
-	  versuffix="$major.$age.$revision"
+	  versuffix=$major.$age.$revision
 	  ;;
 
 	osf)
 	  func_arith $current - $age
 	  major=.$func_arith_result
-	  versuffix=".$current.$age.$revision"
-	  verstring="$current.$age.$revision"
+	  versuffix=.$current.$age.$revision
+	  verstring=$current.$age.$revision
 
 	  # Add in all the interfaces that we are compatible with.
 	  loop=$age
-	  while test "$loop" -ne 0; do
+	  while test 0 -ne "$loop"; do
 	    func_arith $current - $loop
 	    iface=$func_arith_result
 	    func_arith $loop - 1
 	    loop=$func_arith_result
-	    verstring="$verstring:${iface}.0"
+	    verstring=$verstring:$iface.0
 	  done
 
 	  # Make executables depend on our current version.
-	  func_append verstring ":${current}.0"
+	  func_append verstring ":$current.0"
 	  ;;
 
 	qnx)
-	  major=".$current"
-	  versuffix=".$current"
+	  major=.$current
+	  versuffix=.$current
+	  ;;
+
+	sco)
+	  major=.$current
+	  versuffix=.$current
 	  ;;
 
 	sunos)
-	  major=".$current"
-	  versuffix=".$current.$revision"
+	  major=.$current
+	  versuffix=.$current.$revision
 	  ;;
 
 	windows)
 	  # Use '-' rather than '.', since we only want one
-	  # extension on DOS 8.3 filesystems.
+	  # extension on DOS 8.3 file systems.
 	  func_arith $current - $age
 	  major=$func_arith_result
-	  versuffix="-$major"
+	  versuffix=-$major
 	  ;;
 
 	*)
-	  func_fatal_configuration "unknown library version type \`$version_type'"
+	  func_fatal_configuration "unknown library version type '$version_type'"
 	  ;;
 	esac
 
@@ -7512,42 +8995,45 @@ func_mode_link ()
 	    verstring=
 	    ;;
 	  *)
-	    verstring="0.0"
+	    verstring=0.0
 	    ;;
 	  esac
-	  if test "$need_version" = no; then
+	  if test no = "$need_version"; then
 	    versuffix=
 	  else
-	    versuffix=".0.0"
+	    versuffix=.0.0
 	  fi
 	fi
 
 	# Remove version info from name if versioning should be avoided
-	if test "$avoid_version" = yes && test "$need_version" = no; then
+	if test yes,no = "$avoid_version,$need_version"; then
 	  major=
 	  versuffix=
-	  verstring=""
+	  verstring=
 	fi
 
 	# Check to see if the archive will have undefined symbols.
-	if test "$allow_undefined" = yes; then
-	  if test "$allow_undefined_flag" = unsupported; then
-	    func_warning "undefined symbols not allowed in $host shared libraries"
-	    build_libtool_libs=no
-	    build_old_libs=yes
+	if test yes = "$allow_undefined"; then
+	  if test unsupported = "$allow_undefined_flag"; then
+	    if test yes = "$build_old_libs"; then
+	      func_warning "undefined symbols not allowed in $host shared libraries; building static only"
+	      build_libtool_libs=no
+	    else
+	      func_fatal_error "can't build $host shared library unless -no-undefined is specified"
+	    fi
 	  fi
 	else
 	  # Don't allow undefined symbols.
-	  allow_undefined_flag="$no_undefined_flag"
+	  allow_undefined_flag=$no_undefined_flag
 	fi
 
       fi
 
-      func_generate_dlsyms "$libname" "$libname" "yes"
+      func_generate_dlsyms "$libname" "$libname" :
       func_append libobjs " $symfileobj"
-      test "X$libobjs" = "X " && libobjs=
+      test " " = "$libobjs" && libobjs=
 
-      if test "$opt_mode" != relink; then
+      if test relink != "$opt_mode"; then
 	# Remove our outputs, but don't remove object files since they
 	# may have been created when compiling PIC objects.
 	removelist=
@@ -7556,8 +9042,8 @@ func_mode_link ()
 	  case $p in
 	    *.$objext | *.gcno)
 	       ;;
-	    $output_objdir/$outputname | $output_objdir/$libname.* | $output_objdir/${libname}${release}.*)
-	       if test "X$precious_files_regex" != "X"; then
+	    $output_objdir/$outputname | $output_objdir/$libname.* | $output_objdir/$libname$release.*)
+	       if test -n "$precious_files_regex"; then
 		 if $ECHO "$p" | $EGREP -e "$precious_files_regex" >/dev/null 2>&1
 		 then
 		   continue
@@ -7573,11 +9059,11 @@ func_mode_link ()
       fi
 
       # Now set the variables for building old libraries.
-      if test "$build_old_libs" = yes && test "$build_libtool_libs" != convenience ; then
+      if test yes = "$build_old_libs" && test convenience != "$build_libtool_libs"; then
 	func_append oldlibs " $output_objdir/$libname.$libext"
 
 	# Transform .lo files to .o files.
-	oldobjs="$objs "`$ECHO "$libobjs" | $SP2NL | $SED "/\.${libext}$/d; $lo2o" | $NL2SP`
+	oldobjs="$objs "`$ECHO "$libobjs" | $SP2NL | $SED "/\.$libext$/d; $lo2o" | $NL2SP`
       fi
 
       # Eliminate all temporary directories.
@@ -7598,13 +9084,13 @@ func_mode_link ()
 	  *) func_append finalize_rpath " $libdir" ;;
 	  esac
 	done
-	if test "$hardcode_into_libs" != yes || test "$build_old_libs" = yes; then
+	if test yes != "$hardcode_into_libs" || test yes = "$build_old_libs"; then
 	  dependency_libs="$temp_xrpath $dependency_libs"
 	fi
       fi
 
       # Make sure dlfiles contains only unique files that won't be dlpreopened
-      old_dlfiles="$dlfiles"
+      old_dlfiles=$dlfiles
       dlfiles=
       for lib in $old_dlfiles; do
 	case " $dlprefiles $dlfiles " in
@@ -7614,7 +9100,7 @@ func_mode_link ()
       done
 
       # Make sure dlprefiles contains only unique files
-      old_dlprefiles="$dlprefiles"
+      old_dlprefiles=$dlprefiles
       dlprefiles=
       for lib in $old_dlprefiles; do
 	case "$dlprefiles " in
@@ -7623,7 +9109,7 @@ func_mode_link ()
 	esac
       done
 
-      if test "$build_libtool_libs" = yes; then
+      if test yes = "$build_libtool_libs"; then
 	if test -n "$rpath"; then
 	  case $host in
 	  *-*-cygwin* | *-*-mingw* | *-*-pw32* | *-*-os2* | *-*-beos* | *-cegcc* | *-*-haiku*)
@@ -7647,7 +9133,7 @@ func_mode_link ()
 	    ;;
 	  *)
 	    # Add libc to deplibs on all other systems if necessary.
-	    if test "$build_libtool_need_lc" = "yes"; then
+	    if test yes = "$build_libtool_need_lc"; then
 	      func_append deplibs " -lc"
 	    fi
 	    ;;
@@ -7663,9 +9149,9 @@ func_mode_link ()
 	# I'm not sure if I'm treating the release correctly.  I think
 	# release should show up in the -l (ie -lgmp5) so we don't want to
 	# add it in twice.  Is that correct?
-	release=""
-	versuffix=""
-	major=""
+	release=
+	versuffix=
+	major=
 	newdeplibs=
 	droppeddeps=no
 	case $deplibs_check_method in
@@ -7694,20 +9180,20 @@ EOF
 	      -l*)
 		func_stripname -l '' "$i"
 		name=$func_stripname_result
-		if test "X$allow_libtool_libs_with_static_runtimes" = "Xyes" ; then
+		if test yes = "$allow_libtool_libs_with_static_runtimes"; then
 		  case " $predeps $postdeps " in
 		  *" $i "*)
 		    func_append newdeplibs " $i"
-		    i=""
+		    i=
 		    ;;
 		  esac
 		fi
-		if test -n "$i" ; then
+		if test -n "$i"; then
 		  libname=`eval "\\$ECHO \"$libname_spec\""`
 		  deplib_matches=`eval "\\$ECHO \"$library_names_spec\""`
 		  set dummy $deplib_matches; shift
 		  deplib_match=$1
-		  if test `expr "$ldd_output" : ".*$deplib_match"` -ne 0 ; then
+		  if test `expr "$ldd_output" : ".*$deplib_match"` -ne 0; then
 		    func_append newdeplibs " $i"
 		  else
 		    droppeddeps=yes
@@ -7737,20 +9223,20 @@ EOF
 		$opt_dry_run || $RM conftest
 		if $LTCC $LTCFLAGS -o conftest conftest.c $i; then
 		  ldd_output=`ldd conftest`
-		  if test "X$allow_libtool_libs_with_static_runtimes" = "Xyes" ; then
+		  if test yes = "$allow_libtool_libs_with_static_runtimes"; then
 		    case " $predeps $postdeps " in
 		    *" $i "*)
 		      func_append newdeplibs " $i"
-		      i=""
+		      i=
 		      ;;
 		    esac
 		  fi
-		  if test -n "$i" ; then
+		  if test -n "$i"; then
 		    libname=`eval "\\$ECHO \"$libname_spec\""`
 		    deplib_matches=`eval "\\$ECHO \"$library_names_spec\""`
 		    set dummy $deplib_matches; shift
 		    deplib_match=$1
-		    if test `expr "$ldd_output" : ".*$deplib_match"` -ne 0 ; then
+		    if test `expr "$ldd_output" : ".*$deplib_match"` -ne 0; then
 		      func_append newdeplibs " $i"
 		    else
 		      droppeddeps=yes
@@ -7787,24 +9273,24 @@ EOF
 	    -l*)
 	      func_stripname -l '' "$a_deplib"
 	      name=$func_stripname_result
-	      if test "X$allow_libtool_libs_with_static_runtimes" = "Xyes" ; then
+	      if test yes = "$allow_libtool_libs_with_static_runtimes"; then
 		case " $predeps $postdeps " in
 		*" $a_deplib "*)
 		  func_append newdeplibs " $a_deplib"
-		  a_deplib=""
+		  a_deplib=
 		  ;;
 		esac
 	      fi
-	      if test -n "$a_deplib" ; then
+	      if test -n "$a_deplib"; then
 		libname=`eval "\\$ECHO \"$libname_spec\""`
 		if test -n "$file_magic_glob"; then
 		  libnameglob=`func_echo_all "$libname" | $SED -e $file_magic_glob`
 		else
 		  libnameglob=$libname
 		fi
-		test "$want_nocaseglob" = yes && nocaseglob=`shopt -p nocaseglob`
+		test yes = "$want_nocaseglob" && nocaseglob=`shopt -p nocaseglob`
 		for i in $lib_search_path $sys_lib_search_path $shlib_search_path; do
-		  if test "$want_nocaseglob" = yes; then
+		  if test yes = "$want_nocaseglob"; then
 		    shopt -s nocaseglob
 		    potential_libs=`ls $i/$libnameglob[.-]* 2>/dev/null`
 		    $nocaseglob
@@ -7822,25 +9308,25 @@ EOF
 		      # We might still enter an endless loop, since a link
 		      # loop can be closed while we follow links,
 		      # but so what?
-		      potlib="$potent_lib"
+		      potlib=$potent_lib
 		      while test -h "$potlib" 2>/dev/null; do
-			potliblink=`ls -ld $potlib | ${SED} 's/.* -> //'`
+			potliblink=`ls -ld $potlib | $SED 's/.* -> //'`
 			case $potliblink in
-			[\\/]* | [A-Za-z]:[\\/]*) potlib="$potliblink";;
-			*) potlib=`$ECHO "$potlib" | $SED 's,[^/]*$,,'`"$potliblink";;
+			[\\/]* | [A-Za-z]:[\\/]*) potlib=$potliblink;;
+			*) potlib=`$ECHO "$potlib" | $SED 's|[^/]*$||'`"$potliblink";;
 			esac
 		      done
 		      if eval $file_magic_cmd \"\$potlib\" 2>/dev/null |
 			 $SED -e 10q |
 			 $EGREP "$file_magic_regex" > /dev/null; then
 			func_append newdeplibs " $a_deplib"
-			a_deplib=""
+			a_deplib=
 			break 2
 		      fi
 		  done
 		done
 	      fi
-	      if test -n "$a_deplib" ; then
+	      if test -n "$a_deplib"; then
 		droppeddeps=yes
 		echo
 		$ECHO "*** Warning: linker path does not have real file for library $a_deplib."
@@ -7848,7 +9334,7 @@ EOF
 		echo "*** you link to this library.  But I can only do this if you have a"
 		echo "*** shared version of the library, which you do not appear to have"
 		echo "*** because I did check the linker path looking for a file starting"
-		if test -z "$potlib" ; then
+		if test -z "$potlib"; then
 		  $ECHO "*** with $libname but no candidates were found. (...for file magic test)"
 		else
 		  $ECHO "*** with $libname and none of the candidates passed a file format test"
@@ -7871,30 +9357,30 @@ EOF
 	    -l*)
 	      func_stripname -l '' "$a_deplib"
 	      name=$func_stripname_result
-	      if test "X$allow_libtool_libs_with_static_runtimes" = "Xyes" ; then
+	      if test yes = "$allow_libtool_libs_with_static_runtimes"; then
 		case " $predeps $postdeps " in
 		*" $a_deplib "*)
 		  func_append newdeplibs " $a_deplib"
-		  a_deplib=""
+		  a_deplib=
 		  ;;
 		esac
 	      fi
-	      if test -n "$a_deplib" ; then
+	      if test -n "$a_deplib"; then
 		libname=`eval "\\$ECHO \"$libname_spec\""`
 		for i in $lib_search_path $sys_lib_search_path $shlib_search_path; do
 		  potential_libs=`ls $i/$libname[.-]* 2>/dev/null`
 		  for potent_lib in $potential_libs; do
-		    potlib="$potent_lib" # see symlink-check above in file_magic test
+		    potlib=$potent_lib # see symlink-check above in file_magic test
 		    if eval "\$ECHO \"$potent_lib\"" 2>/dev/null | $SED 10q | \
 		       $EGREP "$match_pattern_regex" > /dev/null; then
 		      func_append newdeplibs " $a_deplib"
-		      a_deplib=""
+		      a_deplib=
 		      break 2
 		    fi
 		  done
 		done
 	      fi
-	      if test -n "$a_deplib" ; then
+	      if test -n "$a_deplib"; then
 		droppeddeps=yes
 		echo
 		$ECHO "*** Warning: linker path does not have real file for library $a_deplib."
@@ -7902,7 +9388,7 @@ EOF
 		echo "*** you link to this library.  But I can only do this if you have a"
 		echo "*** shared version of the library, which you do not appear to have"
 		echo "*** because I did check the linker path looking for a file starting"
-		if test -z "$potlib" ; then
+		if test -z "$potlib"; then
 		  $ECHO "*** with $libname but no candidates were found. (...for regex pattern test)"
 		else
 		  $ECHO "*** with $libname and none of the candidates passed a file format test"
@@ -7918,18 +9404,18 @@ EOF
 	  done # Gone through all deplibs.
 	  ;;
 	none | unknown | *)
-	  newdeplibs=""
+	  newdeplibs=
 	  tmp_deplibs=`$ECHO " $deplibs" | $SED 's/ -lc$//; s/ -[LR][^ ]*//g'`
-	  if test "X$allow_libtool_libs_with_static_runtimes" = "Xyes" ; then
-	    for i in $predeps $postdeps ; do
+	  if test yes = "$allow_libtool_libs_with_static_runtimes"; then
+	    for i in $predeps $postdeps; do
 	      # can't use Xsed below, because $i might contain '/'
-	      tmp_deplibs=`$ECHO " $tmp_deplibs" | $SED "s,$i,,"`
+	      tmp_deplibs=`$ECHO " $tmp_deplibs" | $SED "s|$i||"`
 	    done
 	  fi
 	  case $tmp_deplibs in
 	  *[!\	\ ]*)
 	    echo
-	    if test "X$deplibs_check_method" = "Xnone"; then
+	    if test none = "$deplibs_check_method"; then
 	      echo "*** Warning: inter-library dependencies are not supported in this platform."
 	    else
 	      echo "*** Warning: inter-library dependencies are not known to be supported."
@@ -7953,8 +9439,8 @@ EOF
 	  ;;
 	esac
 
-	if test "$droppeddeps" = yes; then
-	  if test "$module" = yes; then
+	if test yes = "$droppeddeps"; then
+	  if test yes = "$module"; then
 	    echo
 	    echo "*** Warning: libtool could not satisfy all declared inter-library"
 	    $ECHO "*** dependencies of module $libname.  Therefore, libtool will create"
@@ -7963,12 +9449,12 @@ EOF
 	    if test -z "$global_symbol_pipe"; then
 	      echo
 	      echo "*** However, this would only work if libtool was able to extract symbol"
-	      echo "*** lists from a program, using \`nm' or equivalent, but libtool could"
+	      echo "*** lists from a program, using 'nm' or equivalent, but libtool could"
 	      echo "*** not find such a program.  So, this module is probably useless."
-	      echo "*** \`nm' from GNU binutils and a full rebuild may help."
+	      echo "*** 'nm' from GNU binutils and a full rebuild may help."
 	    fi
-	    if test "$build_old_libs" = no; then
-	      oldlibs="$output_objdir/$libname.$libext"
+	    if test no = "$build_old_libs"; then
+	      oldlibs=$output_objdir/$libname.$libext
 	      build_libtool_libs=module
 	      build_old_libs=yes
 	    else
@@ -7979,14 +9465,14 @@ EOF
 	    echo "*** automatically added whenever a program is linked with this library"
 	    echo "*** or is declared to -dlopen it."
 
-	    if test "$allow_undefined" = no; then
+	    if test no = "$allow_undefined"; then
 	      echo
 	      echo "*** Since this library must not contain undefined symbols,"
 	      echo "*** because either the platform does not support them or"
 	      echo "*** it was explicitly requested with -no-undefined,"
 	      echo "*** libtool will only create a static version of it."
-	      if test "$build_old_libs" = no; then
-		oldlibs="$output_objdir/$libname.$libext"
+	      if test no = "$build_old_libs"; then
+		oldlibs=$output_objdir/$libname.$libext
 		build_libtool_libs=module
 		build_old_libs=yes
 	      else
@@ -8032,7 +9518,7 @@ EOF
 	*) func_append new_libs " $deplib" ;;
 	esac
       done
-      deplibs="$new_libs"
+      deplibs=$new_libs
 
       # All the library-specific variables (install_libdir is set above).
       library_names=
@@ -8040,25 +9526,25 @@ EOF
       dlname=
 
       # Test again, we may have decided not to build it any more
-      if test "$build_libtool_libs" = yes; then
-	# Remove ${wl} instances when linking with ld.
+      if test yes = "$build_libtool_libs"; then
+	# Remove $wl instances when linking with ld.
 	# FIXME: should test the right _cmds variable.
 	case $archive_cmds in
 	  *\$LD\ *) wl= ;;
         esac
-	if test "$hardcode_into_libs" = yes; then
+	if test yes = "$hardcode_into_libs"; then
 	  # Hardcode the library paths
 	  hardcode_libdirs=
 	  dep_rpath=
-	  rpath="$finalize_rpath"
-	  test "$opt_mode" != relink && rpath="$compile_rpath$rpath"
+	  rpath=$finalize_rpath
+	  test relink = "$opt_mode" || rpath=$compile_rpath$rpath
 	  for libdir in $rpath; do
 	    if test -n "$hardcode_libdir_flag_spec"; then
 	      if test -n "$hardcode_libdir_separator"; then
 		func_replace_sysroot "$libdir"
 		libdir=$func_replace_sysroot_result
 		if test -z "$hardcode_libdirs"; then
-		  hardcode_libdirs="$libdir"
+		  hardcode_libdirs=$libdir
 		else
 		  # Just accumulate the unique libdirs.
 		  case $hardcode_libdir_separator$hardcode_libdirs$hardcode_libdir_separator in
@@ -8083,7 +9569,7 @@ EOF
 	  # Substitute the hardcoded libdirs into the rpath.
 	  if test -n "$hardcode_libdir_separator" &&
 	     test -n "$hardcode_libdirs"; then
-	    libdir="$hardcode_libdirs"
+	    libdir=$hardcode_libdirs
 	    eval "dep_rpath=\"$hardcode_libdir_flag_spec\""
 	  fi
 	  if test -n "$runpath_var" && test -n "$perm_rpath"; then
@@ -8097,8 +9583,8 @@ EOF
 	  test -n "$dep_rpath" && deplibs="$dep_rpath $deplibs"
 	fi
 
-	shlibpath="$finalize_shlibpath"
-	test "$opt_mode" != relink && shlibpath="$compile_shlibpath$shlibpath"
+	shlibpath=$finalize_shlibpath
+	test relink = "$opt_mode" || shlibpath=$compile_shlibpath$shlibpath
 	if test -n "$shlibpath"; then
 	  eval "$shlibpath_var='$shlibpath\$$shlibpath_var'; export $shlibpath_var"
 	fi
@@ -8108,19 +9594,19 @@ EOF
 	eval library_names=\"$library_names_spec\"
 	set dummy $library_names
 	shift
-	realname="$1"
+	realname=$1
 	shift
 
 	if test -n "$soname_spec"; then
 	  eval soname=\"$soname_spec\"
 	else
-	  soname="$realname"
+	  soname=$realname
 	fi
 	if test -z "$dlname"; then
 	  dlname=$soname
 	fi
 
-	lib="$output_objdir/$realname"
+	lib=$output_objdir/$realname
 	linknames=
 	for link
 	do
@@ -8134,7 +9620,7 @@ EOF
 	delfiles=
 	if test -n "$export_symbols" && test -n "$include_expsyms"; then
 	  $opt_dry_run || cp "$export_symbols" "$output_objdir/$libname.uexp"
-	  export_symbols="$output_objdir/$libname.uexp"
+	  export_symbols=$output_objdir/$libname.uexp
 	  func_append delfiles " $export_symbols"
 	fi
 
@@ -8143,31 +9629,31 @@ EOF
 	cygwin* | mingw* | cegcc*)
 	  if test -n "$export_symbols" && test -z "$export_symbols_regex"; then
 	    # exporting using user supplied symfile
-	    if test "x`$SED 1q $export_symbols`" != xEXPORTS; then
+	    func_dll_def_p "$export_symbols" || {
 	      # and it's NOT already a .def file. Must figure out
 	      # which of the given symbols are data symbols and tag
 	      # them as such. So, trigger use of export_symbols_cmds.
 	      # export_symbols gets reassigned inside the "prepare
 	      # the list of exported symbols" if statement, so the
 	      # include_expsyms logic still works.
-	      orig_export_symbols="$export_symbols"
+	      orig_export_symbols=$export_symbols
 	      export_symbols=
 	      always_export_symbols=yes
-	    fi
+	    }
 	  fi
 	  ;;
 	esac
 
 	# Prepare the list of exported symbols
 	if test -z "$export_symbols"; then
-	  if test "$always_export_symbols" = yes || test -n "$export_symbols_regex"; then
-	    func_verbose "generating symbol list for \`$libname.la'"
-	    export_symbols="$output_objdir/$libname.exp"
+	  if test yes = "$always_export_symbols" || test -n "$export_symbols_regex"; then
+	    func_verbose "generating symbol list for '$libname.la'"
+	    export_symbols=$output_objdir/$libname.exp
 	    $opt_dry_run || $RM $export_symbols
 	    cmds=$export_symbols_cmds
-	    save_ifs="$IFS"; IFS='~'
+	    save_ifs=$IFS; IFS='~'
 	    for cmd1 in $cmds; do
-	      IFS="$save_ifs"
+	      IFS=$save_ifs
 	      # Take the normal branch if the nm_file_list_spec branch
 	      # doesn't work or if tool conversion is not needed.
 	      case $nm_file_list_spec~$to_tool_file_cmd in
@@ -8181,7 +9667,7 @@ EOF
 		  try_normal_branch=no
 		  ;;
 	      esac
-	      if test "$try_normal_branch" = yes \
+	      if test yes = "$try_normal_branch" \
 		 && { test "$len" -lt "$max_cmd_len" \
 		      || test "$max_cmd_len" -le -1; }
 	      then
@@ -8192,7 +9678,7 @@ EOF
 		output_la=$func_basename_result
 		save_libobjs=$libobjs
 		save_output=$output
-		output=${output_objdir}/${output_la}.nm
+		output=$output_objdir/$output_la.nm
 		func_to_tool_file "$output"
 		libobjs=$nm_file_list_spec$func_to_tool_file_result
 		func_append delfiles " $output"
@@ -8215,8 +9701,8 @@ EOF
 		break
 	      fi
 	    done
-	    IFS="$save_ifs"
-	    if test -n "$export_symbols_regex" && test "X$skipped_export" != "X:"; then
+	    IFS=$save_ifs
+	    if test -n "$export_symbols_regex" && test : != "$skipped_export"; then
 	      func_show_eval '$EGREP -e "$export_symbols_regex" "$export_symbols" > "${export_symbols}T"'
 	      func_show_eval '$MV "${export_symbols}T" "$export_symbols"'
 	    fi
@@ -8224,16 +9710,16 @@ EOF
 	fi
 
 	if test -n "$export_symbols" && test -n "$include_expsyms"; then
-	  tmp_export_symbols="$export_symbols"
-	  test -n "$orig_export_symbols" && tmp_export_symbols="$orig_export_symbols"
+	  tmp_export_symbols=$export_symbols
+	  test -n "$orig_export_symbols" && tmp_export_symbols=$orig_export_symbols
 	  $opt_dry_run || eval '$ECHO "$include_expsyms" | $SP2NL >> "$tmp_export_symbols"'
 	fi
 
-	if test "X$skipped_export" != "X:" && test -n "$orig_export_symbols"; then
+	if test : != "$skipped_export" && test -n "$orig_export_symbols"; then
 	  # The given exports_symbols file has to be filtered, so filter it.
-	  func_verbose "filter symbol list for \`$libname.la' to tag DATA exports"
+	  func_verbose "filter symbol list for '$libname.la' to tag DATA exports"
 	  # FIXME: $output_objdir/$libname.filter potentially contains lots of
-	  # 's' commands which not all seds can handle. GNU sed should be fine
+	  # 's' commands, which not all seds can handle. GNU sed should be fine
 	  # though. Also, the filter scales superlinearly with the number of
 	  # global variables. join(1) would be nice here, but unfortunately
 	  # isn't a blessed tool.
@@ -8252,11 +9738,11 @@ EOF
 	    ;;
 	  esac
 	done
-	deplibs="$tmp_deplibs"
+	deplibs=$tmp_deplibs
 
 	if test -n "$convenience"; then
 	  if test -n "$whole_archive_flag_spec" &&
-	    test "$compiler_needs_object" = yes &&
+	    test yes = "$compiler_needs_object" &&
 	    test -z "$libobjs"; then
 	    # extract the archives, so we have objects to list.
 	    # TODO: could optimize this to just extract one archive.
@@ -8267,7 +9753,7 @@ EOF
 	    eval libobjs=\"\$libobjs $whole_archive_flag_spec\"
 	    test "X$libobjs" = "X " && libobjs=
 	  else
-	    gentop="$output_objdir/${outputname}x"
+	    gentop=$output_objdir/${outputname}x
 	    func_append generated " $gentop"
 
 	    func_extract_archives $gentop $convenience
@@ -8276,18 +9762,18 @@ EOF
 	  fi
 	fi
 
-	if test "$thread_safe" = yes && test -n "$thread_safe_flag_spec"; then
+	if test yes = "$thread_safe" && test -n "$thread_safe_flag_spec"; then
 	  eval flag=\"$thread_safe_flag_spec\"
 	  func_append linker_flags " $flag"
 	fi
 
 	# Make a backup of the uninstalled library when relinking
-	if test "$opt_mode" = relink; then
+	if test relink = "$opt_mode"; then
 	  $opt_dry_run || eval '(cd $output_objdir && $RM ${realname}U && $MV $realname ${realname}U)' || exit $?
 	fi
 
 	# Do each of the archive commands.
-	if test "$module" = yes && test -n "$module_cmds" ; then
+	if test yes = "$module" && test -n "$module_cmds"; then
 	  if test -n "$export_symbols" && test -n "$module_expsym_cmds"; then
 	    eval test_cmds=\"$module_expsym_cmds\"
 	    cmds=$module_expsym_cmds
@@ -8305,7 +9791,7 @@ EOF
 	  fi
 	fi
 
-	if test "X$skipped_export" != "X:" &&
+	if test : != "$skipped_export" &&
 	   func_len " $test_cmds" &&
 	   len=$func_len_result &&
 	   test "$len" -lt "$max_cmd_len" || test "$max_cmd_len" -le -1; then
@@ -8338,8 +9824,8 @@ EOF
 	  last_robj=
 	  k=1
 
-	  if test -n "$save_libobjs" && test "X$skipped_export" != "X:" && test "$with_gnu_ld" = yes; then
-	    output=${output_objdir}/${output_la}.lnkscript
+	  if test -n "$save_libobjs" && test : != "$skipped_export" && test yes = "$with_gnu_ld"; then
+	    output=$output_objdir/$output_la.lnkscript
 	    func_verbose "creating GNU ld script: $output"
 	    echo 'INPUT (' > $output
 	    for obj in $save_libobjs
@@ -8351,14 +9837,14 @@ EOF
 	    func_append delfiles " $output"
 	    func_to_tool_file "$output"
 	    output=$func_to_tool_file_result
-	  elif test -n "$save_libobjs" && test "X$skipped_export" != "X:" && test "X$file_list_spec" != X; then
-	    output=${output_objdir}/${output_la}.lnk
+	  elif test -n "$save_libobjs" && test : != "$skipped_export" && test -n "$file_list_spec"; then
+	    output=$output_objdir/$output_la.lnk
 	    func_verbose "creating linker input file list: $output"
 	    : > $output
 	    set x $save_libobjs
 	    shift
 	    firstobj=
-	    if test "$compiler_needs_object" = yes; then
+	    if test yes = "$compiler_needs_object"; then
 	      firstobj="$1 "
 	      shift
 	    fi
@@ -8373,7 +9859,7 @@ EOF
 	  else
 	    if test -n "$save_libobjs"; then
 	      func_verbose "creating reloadable object files..."
-	      output=$output_objdir/$output_la-${k}.$objext
+	      output=$output_objdir/$output_la-$k.$objext
 	      eval test_cmds=\"$reload_cmds\"
 	      func_len " $test_cmds"
 	      len0=$func_len_result
@@ -8385,13 +9871,13 @@ EOF
 		func_len " $obj"
 		func_arith $len + $func_len_result
 		len=$func_arith_result
-		if test "X$objlist" = X ||
+		if test -z "$objlist" ||
 		   test "$len" -lt "$max_cmd_len"; then
 		  func_append objlist " $obj"
 		else
 		  # The command $test_cmds is almost too long, add a
 		  # command to the queue.
-		  if test "$k" -eq 1 ; then
+		  if test 1 -eq "$k"; then
 		    # The first file doesn't have a previous command to add.
 		    reload_objs=$objlist
 		    eval concat_cmds=\"$reload_cmds\"
@@ -8401,10 +9887,10 @@ EOF
 		    reload_objs="$objlist $last_robj"
 		    eval concat_cmds=\"\$concat_cmds~$reload_cmds~\$RM $last_robj\"
 		  fi
-		  last_robj=$output_objdir/$output_la-${k}.$objext
+		  last_robj=$output_objdir/$output_la-$k.$objext
 		  func_arith $k + 1
 		  k=$func_arith_result
-		  output=$output_objdir/$output_la-${k}.$objext
+		  output=$output_objdir/$output_la-$k.$objext
 		  objlist=" $obj"
 		  func_len " $last_robj"
 		  func_arith $len0 + $func_len_result
@@ -8416,9 +9902,9 @@ EOF
 	      # files will link in the last one created.
 	      test -z "$concat_cmds" || concat_cmds=$concat_cmds~
 	      reload_objs="$objlist $last_robj"
-	      eval concat_cmds=\"\${concat_cmds}$reload_cmds\"
+	      eval concat_cmds=\"\$concat_cmds$reload_cmds\"
 	      if test -n "$last_robj"; then
-	        eval concat_cmds=\"\${concat_cmds}~\$RM $last_robj\"
+	        eval concat_cmds=\"\$concat_cmds~\$RM $last_robj\"
 	      fi
 	      func_append delfiles " $output"
 
@@ -8426,9 +9912,9 @@ EOF
 	      output=
 	    fi
 
-	    if ${skipped_export-false}; then
-	      func_verbose "generating symbol list for \`$libname.la'"
-	      export_symbols="$output_objdir/$libname.exp"
+	    ${skipped_export-false} && {
+	      func_verbose "generating symbol list for '$libname.la'"
+	      export_symbols=$output_objdir/$libname.exp
 	      $opt_dry_run || $RM $export_symbols
 	      libobjs=$output
 	      # Append the command to create the export file.
@@ -8437,16 +9923,16 @@ EOF
 	      if test -n "$last_robj"; then
 		eval concat_cmds=\"\$concat_cmds~\$RM $last_robj\"
 	      fi
-	    fi
+	    }
 
 	    test -n "$save_libobjs" &&
 	      func_verbose "creating a temporary reloadable object file: $output"
 
 	    # Loop through the commands generated above and execute them.
-	    save_ifs="$IFS"; IFS='~'
+	    save_ifs=$IFS; IFS='~'
 	    for cmd in $concat_cmds; do
-	      IFS="$save_ifs"
-	      $opt_silent || {
+	      IFS=$save_ifs
+	      $opt_quiet || {
 		  func_quote_for_expand "$cmd"
 		  eval "func_echo $func_quote_for_expand_result"
 	      }
@@ -8454,7 +9940,7 @@ EOF
 		lt_exit=$?
 
 		# Restore the uninstalled library and exit
-		if test "$opt_mode" = relink; then
+		if test relink = "$opt_mode"; then
 		  ( cd "$output_objdir" && \
 		    $RM "${realname}T" && \
 		    $MV "${realname}U" "$realname" )
@@ -8463,7 +9949,7 @@ EOF
 		exit $lt_exit
 	      }
 	    done
-	    IFS="$save_ifs"
+	    IFS=$save_ifs
 
 	    if test -n "$export_symbols_regex" && ${skipped_export-false}; then
 	      func_show_eval '$EGREP -e "$export_symbols_regex" "$export_symbols" > "${export_symbols}T"'
@@ -8471,18 +9957,18 @@ EOF
 	    fi
 	  fi
 
-          if ${skipped_export-false}; then
+          ${skipped_export-false} && {
 	    if test -n "$export_symbols" && test -n "$include_expsyms"; then
-	      tmp_export_symbols="$export_symbols"
-	      test -n "$orig_export_symbols" && tmp_export_symbols="$orig_export_symbols"
+	      tmp_export_symbols=$export_symbols
+	      test -n "$orig_export_symbols" && tmp_export_symbols=$orig_export_symbols
 	      $opt_dry_run || eval '$ECHO "$include_expsyms" | $SP2NL >> "$tmp_export_symbols"'
 	    fi
 
 	    if test -n "$orig_export_symbols"; then
 	      # The given exports_symbols file has to be filtered, so filter it.
-	      func_verbose "filter symbol list for \`$libname.la' to tag DATA exports"
+	      func_verbose "filter symbol list for '$libname.la' to tag DATA exports"
 	      # FIXME: $output_objdir/$libname.filter potentially contains lots of
-	      # 's' commands which not all seds can handle. GNU sed should be fine
+	      # 's' commands, which not all seds can handle. GNU sed should be fine
 	      # though. Also, the filter scales superlinearly with the number of
 	      # global variables. join(1) would be nice here, but unfortunately
 	      # isn't a blessed tool.
@@ -8491,7 +9977,7 @@ EOF
 	      export_symbols=$output_objdir/$libname.def
 	      $opt_dry_run || $SED -f $output_objdir/$libname.filter < $orig_export_symbols > $export_symbols
 	    fi
-	  fi
+	  }
 
 	  libobjs=$output
 	  # Restore the value of output.
@@ -8505,7 +9991,7 @@ EOF
 	  # value of $libobjs for piecewise linking.
 
 	  # Do each of the archive commands.
-	  if test "$module" = yes && test -n "$module_cmds" ; then
+	  if test yes = "$module" && test -n "$module_cmds"; then
 	    if test -n "$export_symbols" && test -n "$module_expsym_cmds"; then
 	      cmds=$module_expsym_cmds
 	    else
@@ -8527,7 +10013,7 @@ EOF
 
 	# Add any objects from preloaded convenience libraries
 	if test -n "$dlprefiles"; then
-	  gentop="$output_objdir/${outputname}x"
+	  gentop=$output_objdir/${outputname}x
 	  func_append generated " $gentop"
 
 	  func_extract_archives $gentop $dlprefiles
@@ -8535,11 +10021,12 @@ EOF
 	  test "X$libobjs" = "X " && libobjs=
 	fi
 
-	save_ifs="$IFS"; IFS='~'
+	save_ifs=$IFS; IFS='~'
 	for cmd in $cmds; do
-	  IFS="$save_ifs"
+	  IFS=$sp$nl
 	  eval cmd=\"$cmd\"
-	  $opt_silent || {
+	  IFS=$save_ifs
+	  $opt_quiet || {
 	    func_quote_for_expand "$cmd"
 	    eval "func_echo $func_quote_for_expand_result"
 	  }
@@ -8547,7 +10034,7 @@ EOF
 	    lt_exit=$?
 
 	    # Restore the uninstalled library and exit
-	    if test "$opt_mode" = relink; then
+	    if test relink = "$opt_mode"; then
 	      ( cd "$output_objdir" && \
 	        $RM "${realname}T" && \
 		$MV "${realname}U" "$realname" )
@@ -8556,10 +10043,10 @@ EOF
 	    exit $lt_exit
 	  }
 	done
-	IFS="$save_ifs"
+	IFS=$save_ifs
 
 	# Restore the uninstalled library and exit
-	if test "$opt_mode" = relink; then
+	if test relink = "$opt_mode"; then
 	  $opt_dry_run || eval '(cd $output_objdir && $RM ${realname}T && $MV $realname ${realname}T && $MV ${realname}U $realname)' || exit $?
 
 	  if test -n "$convenience"; then
@@ -8579,39 +10066,39 @@ EOF
 	done
 
 	# If -module or -export-dynamic was specified, set the dlname.
-	if test "$module" = yes || test "$export_dynamic" = yes; then
+	if test yes = "$module" || test yes = "$export_dynamic"; then
 	  # On all known operating systems, these are identical.
-	  dlname="$soname"
+	  dlname=$soname
 	fi
       fi
       ;;
 
     obj)
-      if test -n "$dlfiles$dlprefiles" || test "$dlself" != no; then
-	func_warning "\`-dlopen' is ignored for objects"
+      if test -n "$dlfiles$dlprefiles" || test no != "$dlself"; then
+	func_warning "'-dlopen' is ignored for objects"
       fi
 
       case " $deplibs" in
       *\ -l* | *\ -L*)
-	func_warning "\`-l' and \`-L' are ignored for objects" ;;
+	func_warning "'-l' and '-L' are ignored for objects" ;;
       esac
 
       test -n "$rpath" && \
-	func_warning "\`-rpath' is ignored for objects"
+	func_warning "'-rpath' is ignored for objects"
 
       test -n "$xrpath" && \
-	func_warning "\`-R' is ignored for objects"
+	func_warning "'-R' is ignored for objects"
 
       test -n "$vinfo" && \
-	func_warning "\`-version-info' is ignored for objects"
+	func_warning "'-version-info' is ignored for objects"
 
       test -n "$release" && \
-	func_warning "\`-release' is ignored for objects"
+	func_warning "'-release' is ignored for objects"
 
       case $output in
       *.lo)
 	test -n "$objs$old_deplibs" && \
-	  func_fatal_error "cannot build library object \`$output' from non-libtool objects"
+	  func_fatal_error "cannot build library object '$output' from non-libtool objects"
 
 	libobj=$output
 	func_lo2o "$libobj"
@@ -8619,7 +10106,7 @@ EOF
 	;;
       *)
 	libobj=
-	obj="$output"
+	obj=$output
 	;;
       esac
 
@@ -8632,17 +10119,19 @@ EOF
       # the extraction.
       reload_conv_objs=
       gentop=
-      # reload_cmds runs $LD directly, so let us get rid of
-      # -Wl from whole_archive_flag_spec and hope we can get by with
-      # turning comma into space..
-      wl=
-
+      # if reload_cmds runs $LD directly, get rid of -Wl from
+      # whole_archive_flag_spec and hope we can get by with turning comma
+      # into space.
+      case $reload_cmds in
+        *\$LD[\ \$]*) wl= ;;
+      esac
       if test -n "$convenience"; then
 	if test -n "$whole_archive_flag_spec"; then
 	  eval tmp_whole_archive_flags=\"$whole_archive_flag_spec\"
-	  reload_conv_objs=$reload_objs\ `$ECHO "$tmp_whole_archive_flags" | $SED 's|,| |g'`
+	  test -n "$wl" || tmp_whole_archive_flags=`$ECHO "$tmp_whole_archive_flags" | $SED 's|,| |g'`
+	  reload_conv_objs=$reload_objs\ $tmp_whole_archive_flags
 	else
-	  gentop="$output_objdir/${obj}x"
+	  gentop=$output_objdir/${obj}x
 	  func_append generated " $gentop"
 
 	  func_extract_archives $gentop $convenience
@@ -8651,12 +10140,12 @@ EOF
       fi
 
       # If we're not building shared, we need to use non_pic_objs
-      test "$build_libtool_libs" != yes && libobjs="$non_pic_objects"
+      test yes = "$build_libtool_libs" || libobjs=$non_pic_objects
 
       # Create the old-style object.
-      reload_objs="$objs$old_deplibs "`$ECHO "$libobjs" | $SP2NL | $SED "/\.${libext}$/d; /\.lib$/d; $lo2o" | $NL2SP`" $reload_conv_objs" ### testsuite: skip nested quoting test
+      reload_objs=$objs$old_deplibs' '`$ECHO "$libobjs" | $SP2NL | $SED "/\.$libext$/d; /\.lib$/d; $lo2o" | $NL2SP`' '$reload_conv_objs
 
-      output="$obj"
+      output=$obj
       func_execute_cmds "$reload_cmds" 'exit $?'
 
       # Exit if we aren't doing a library object file.
@@ -8668,7 +10157,7 @@ EOF
 	exit $EXIT_SUCCESS
       fi
 
-      if test "$build_libtool_libs" != yes; then
+      test yes = "$build_libtool_libs" || {
 	if test -n "$gentop"; then
 	  func_show_eval '${RM}r "$gentop"'
 	fi
@@ -8678,12 +10167,12 @@ EOF
 	# $show "echo timestamp > $libobj"
 	# $opt_dry_run || eval "echo timestamp > $libobj" || exit $?
 	exit $EXIT_SUCCESS
-      fi
+      }
 
-      if test -n "$pic_flag" || test "$pic_mode" != default; then
+      if test -n "$pic_flag" || test default != "$pic_mode"; then
 	# Only do commands if we really have different PIC objects.
 	reload_objs="$libobjs $reload_conv_objs"
-	output="$libobj"
+	output=$libobj
 	func_execute_cmds "$reload_cmds" 'exit $?'
       fi
 
@@ -8700,16 +10189,14 @@ EOF
 	          output=$func_stripname_result.exe;;
       esac
       test -n "$vinfo" && \
-	func_warning "\`-version-info' is ignored for programs"
+	func_warning "'-version-info' is ignored for programs"
 
       test -n "$release" && \
-	func_warning "\`-release' is ignored for programs"
+	func_warning "'-release' is ignored for programs"
 
-      test "$preload" = yes \
-        && test "$dlopen_support" = unknown \
-	&& test "$dlopen_self" = unknown \
-	&& test "$dlopen_self_static" = unknown && \
-	  func_warning "\`LT_INIT([dlopen])' not used. Assuming no dlopen support."
+      $preload \
+	&& test unknown,unknown,unknown = "$dlopen_support,$dlopen_self,$dlopen_self_static" \
+	&& func_warning "'LT_INIT([dlopen])' not used. Assuming no dlopen support."
 
       case $host in
       *-*-rhapsody* | *-*-darwin1.[012])
@@ -8723,11 +10210,11 @@ EOF
       *-*-darwin*)
 	# Don't allow lazy linking, it breaks C++ global constructors
 	# But is supposedly fixed on 10.4 or later (yay!).
-	if test "$tagname" = CXX ; then
+	if test CXX = "$tagname"; then
 	  case ${MACOSX_DEPLOYMENT_TARGET-10.0} in
 	    10.[0123])
-	      func_append compile_command " ${wl}-bind_at_load"
-	      func_append finalize_command " ${wl}-bind_at_load"
+	      func_append compile_command " $wl-bind_at_load"
+	      func_append finalize_command " $wl-bind_at_load"
 	    ;;
 	  esac
 	fi
@@ -8763,7 +10250,7 @@ EOF
 	*) func_append new_libs " $deplib" ;;
 	esac
       done
-      compile_deplibs="$new_libs"
+      compile_deplibs=$new_libs
 
 
       func_append compile_command " $compile_deplibs"
@@ -8787,7 +10274,7 @@ EOF
 	if test -n "$hardcode_libdir_flag_spec"; then
 	  if test -n "$hardcode_libdir_separator"; then
 	    if test -z "$hardcode_libdirs"; then
-	      hardcode_libdirs="$libdir"
+	      hardcode_libdirs=$libdir
 	    else
 	      # Just accumulate the unique libdirs.
 	      case $hardcode_libdir_separator$hardcode_libdirs$hardcode_libdir_separator in
@@ -8810,7 +10297,7 @@ EOF
 	fi
 	case $host in
 	*-*-cygwin* | *-*-mingw* | *-*-pw32* | *-*-os2* | *-cegcc*)
-	  testbindir=`${ECHO} "$libdir" | ${SED} -e 's*/lib$*/bin*'`
+	  testbindir=`$ECHO "$libdir" | $SED -e 's*/lib$*/bin*'`
 	  case :$dllsearchpath: in
 	  *":$libdir:"*) ;;
 	  ::) dllsearchpath=$libdir;;
@@ -8827,10 +10314,10 @@ EOF
       # Substitute the hardcoded libdirs into the rpath.
       if test -n "$hardcode_libdir_separator" &&
 	 test -n "$hardcode_libdirs"; then
-	libdir="$hardcode_libdirs"
+	libdir=$hardcode_libdirs
 	eval rpath=\" $hardcode_libdir_flag_spec\"
       fi
-      compile_rpath="$rpath"
+      compile_rpath=$rpath
 
       rpath=
       hardcode_libdirs=
@@ -8838,7 +10325,7 @@ EOF
 	if test -n "$hardcode_libdir_flag_spec"; then
 	  if test -n "$hardcode_libdir_separator"; then
 	    if test -z "$hardcode_libdirs"; then
-	      hardcode_libdirs="$libdir"
+	      hardcode_libdirs=$libdir
 	    else
 	      # Just accumulate the unique libdirs.
 	      case $hardcode_libdir_separator$hardcode_libdirs$hardcode_libdir_separator in
@@ -8863,45 +10350,43 @@ EOF
       # Substitute the hardcoded libdirs into the rpath.
       if test -n "$hardcode_libdir_separator" &&
 	 test -n "$hardcode_libdirs"; then
-	libdir="$hardcode_libdirs"
+	libdir=$hardcode_libdirs
 	eval rpath=\" $hardcode_libdir_flag_spec\"
       fi
-      finalize_rpath="$rpath"
+      finalize_rpath=$rpath
 
-      if test -n "$libobjs" && test "$build_old_libs" = yes; then
+      if test -n "$libobjs" && test yes = "$build_old_libs"; then
 	# Transform all the library objects into standard objects.
 	compile_command=`$ECHO "$compile_command" | $SP2NL | $SED "$lo2o" | $NL2SP`
 	finalize_command=`$ECHO "$finalize_command" | $SP2NL | $SED "$lo2o" | $NL2SP`
       fi
 
-      func_generate_dlsyms "$outputname" "@PROGRAM@" "no"
+      func_generate_dlsyms "$outputname" "@PROGRAM@" false
 
       # template prelinking step
       if test -n "$prelink_cmds"; then
 	func_execute_cmds "$prelink_cmds" 'exit $?'
       fi
 
-      wrappers_required=yes
+      wrappers_required=:
       case $host in
       *cegcc* | *mingw32ce*)
         # Disable wrappers for cegcc and mingw32ce hosts, we are cross compiling anyway.
-        wrappers_required=no
+        wrappers_required=false
         ;;
       *cygwin* | *mingw* )
-        if test "$build_libtool_libs" != yes; then
-          wrappers_required=no
-        fi
+        test yes = "$build_libtool_libs" || wrappers_required=false
         ;;
       *)
-        if test "$need_relink" = no || test "$build_libtool_libs" != yes; then
-          wrappers_required=no
+        if test no = "$need_relink" || test yes != "$build_libtool_libs"; then
+          wrappers_required=false
         fi
         ;;
       esac
-      if test "$wrappers_required" = no; then
+      $wrappers_required || {
 	# Replace the output file specification.
 	compile_command=`$ECHO "$compile_command" | $SED 's%@OUTPUT@%'"$output"'%g'`
-	link_command="$compile_command$compile_rpath"
+	link_command=$compile_command$compile_rpath
 
 	# We have no uninstalled library dependencies, so finalize right now.
 	exit_status=0
@@ -8914,12 +10399,12 @@ EOF
 	fi
 
 	# Delete the generated files.
-	if test -f "$output_objdir/${outputname}S.${objext}"; then
-	  func_show_eval '$RM "$output_objdir/${outputname}S.${objext}"'
+	if test -f "$output_objdir/${outputname}S.$objext"; then
+	  func_show_eval '$RM "$output_objdir/${outputname}S.$objext"'
 	fi
 
 	exit $exit_status
-      fi
+      }
 
       if test -n "$compile_shlibpath$finalize_shlibpath"; then
 	compile_command="$shlibpath_var=\"$compile_shlibpath$finalize_shlibpath\$$shlibpath_var\" $compile_command"
@@ -8949,9 +10434,9 @@ EOF
 	fi
       fi
 
-      if test "$no_install" = yes; then
+      if test yes = "$no_install"; then
 	# We don't need to create a wrapper script.
-	link_command="$compile_var$compile_command$compile_rpath"
+	link_command=$compile_var$compile_command$compile_rpath
 	# Replace the output file specification.
 	link_command=`$ECHO "$link_command" | $SED 's%@OUTPUT@%'"$output"'%g'`
 	# Delete the old output file.
@@ -8968,27 +10453,28 @@ EOF
 	exit $EXIT_SUCCESS
       fi
 
-      if test "$hardcode_action" = relink; then
-	# Fast installation is not supported
-	link_command="$compile_var$compile_command$compile_rpath"
-	relink_command="$finalize_var$finalize_command$finalize_rpath"
+      case $hardcode_action,$fast_install in
+        relink,*)
+	  # Fast installation is not supported
+	  link_command=$compile_var$compile_command$compile_rpath
+	  relink_command=$finalize_var$finalize_command$finalize_rpath
 
-	func_warning "this platform does not like uninstalled shared libraries"
-	func_warning "\`$output' will be relinked during installation"
-      else
-	if test "$fast_install" != no; then
-	  link_command="$finalize_var$compile_command$finalize_rpath"
-	  if test "$fast_install" = yes; then
-	    relink_command=`$ECHO "$compile_var$compile_command$compile_rpath" | $SED 's%@OUTPUT@%\$progdir/\$file%g'`
-	  else
-	    # fast_install is set to needless
-	    relink_command=
-	  fi
-	else
-	  link_command="$compile_var$compile_command$compile_rpath"
-	  relink_command="$finalize_var$finalize_command$finalize_rpath"
-	fi
-      fi
+	  func_warning "this platform does not like uninstalled shared libraries"
+	  func_warning "'$output' will be relinked during installation"
+	  ;;
+        *,yes)
+	  link_command=$finalize_var$compile_command$finalize_rpath
+	  relink_command=`$ECHO "$compile_var$compile_command$compile_rpath" | $SED 's%@OUTPUT@%\$progdir/\$file%g'`
+          ;;
+	*,no)
+	  link_command=$compile_var$compile_command$compile_rpath
+	  relink_command=$finalize_var$finalize_command$finalize_rpath
+          ;;
+	*,needless)
+	  link_command=$finalize_var$compile_command$finalize_rpath
+	  relink_command=
+          ;;
+      esac
 
       # Replace the output file specification.
       link_command=`$ECHO "$link_command" | $SED 's%@OUTPUT@%'"$output_objdir/$outputname"'%g'`
@@ -9045,8 +10531,8 @@ EOF
 	    func_dirname_and_basename "$output" "" "."
 	    output_name=$func_basename_result
 	    output_path=$func_dirname_result
-	    cwrappersource="$output_path/$objdir/lt-$output_name.c"
-	    cwrapper="$output_path/$output_name.exe"
+	    cwrappersource=$output_path/$objdir/lt-$output_name.c
+	    cwrapper=$output_path/$output_name.exe
 	    $RM $cwrappersource $cwrapper
 	    trap "$RM $cwrappersource $cwrapper; exit $EXIT_FAILURE" 1 2 15
 
@@ -9067,7 +10553,7 @@ EOF
 	    trap "$RM $func_ltwrapper_scriptname_result; exit $EXIT_FAILURE" 1 2 15
 	    $opt_dry_run || {
 	      # note: this script will not be executed, so do not chmod.
-	      if test "x$build" = "x$host" ; then
+	      if test "x$build" = "x$host"; then
 		$cwrapper --lt-dump-script > $func_ltwrapper_scriptname_result
 	      else
 		func_emit_wrapper no > $func_ltwrapper_scriptname_result
@@ -9090,25 +10576,27 @@ EOF
     # See if we need to build an old-fashioned archive.
     for oldlib in $oldlibs; do
 
-      if test "$build_libtool_libs" = convenience; then
-	oldobjs="$libobjs_save $symfileobj"
-	addlibs="$convenience"
-	build_libtool_libs=no
-      else
-	if test "$build_libtool_libs" = module; then
-	  oldobjs="$libobjs_save"
+      case $build_libtool_libs in
+        convenience)
+	  oldobjs="$libobjs_save $symfileobj"
+	  addlibs=$convenience
 	  build_libtool_libs=no
-	else
+	  ;;
+	module)
+	  oldobjs=$libobjs_save
+	  addlibs=$old_convenience
+	  build_libtool_libs=no
+          ;;
+	*)
 	  oldobjs="$old_deplibs $non_pic_objects"
-	  if test "$preload" = yes && test -f "$symfileobj"; then
-	    func_append oldobjs " $symfileobj"
-	  fi
-	fi
-	addlibs="$old_convenience"
-      fi
+	  $preload && test -f "$symfileobj" \
+	    && func_append oldobjs " $symfileobj"
+	  addlibs=$old_convenience
+	  ;;
+      esac
 
       if test -n "$addlibs"; then
-	gentop="$output_objdir/${outputname}x"
+	gentop=$output_objdir/${outputname}x
 	func_append generated " $gentop"
 
 	func_extract_archives $gentop $addlibs
@@ -9116,13 +10604,13 @@ EOF
       fi
 
       # Do each command in the archive commands.
-      if test -n "$old_archive_from_new_cmds" && test "$build_libtool_libs" = yes; then
+      if test -n "$old_archive_from_new_cmds" && test yes = "$build_libtool_libs"; then
 	cmds=$old_archive_from_new_cmds
       else
 
 	# Add any objects from preloaded convenience libraries
 	if test -n "$dlprefiles"; then
-	  gentop="$output_objdir/${outputname}x"
+	  gentop=$output_objdir/${outputname}x
 	  func_append generated " $gentop"
 
 	  func_extract_archives $gentop $dlprefiles
@@ -9143,7 +10631,7 @@ EOF
 	  :
 	else
 	  echo "copying selected object files to avoid basename conflicts..."
-	  gentop="$output_objdir/${outputname}x"
+	  gentop=$output_objdir/${outputname}x
 	  func_append generated " $gentop"
 	  func_mkdir_p "$gentop"
 	  save_oldobjs=$oldobjs
@@ -9152,7 +10640,7 @@ EOF
 	  for obj in $save_oldobjs
 	  do
 	    func_basename "$obj"
-	    objbase="$func_basename_result"
+	    objbase=$func_basename_result
 	    case " $oldobjs " in
 	    " ") oldobjs=$obj ;;
 	    *[\ /]"$objbase "*)
@@ -9221,18 +10709,18 @@ EOF
 	    else
 	      # the above command should be used before it gets too long
 	      oldobjs=$objlist
-	      if test "$obj" = "$last_oldobj" ; then
+	      if test "$obj" = "$last_oldobj"; then
 		RANLIB=$save_RANLIB
 	      fi
 	      test -z "$concat_cmds" || concat_cmds=$concat_cmds~
-	      eval concat_cmds=\"\${concat_cmds}$old_archive_cmds\"
+	      eval concat_cmds=\"\$concat_cmds$old_archive_cmds\"
 	      objlist=
 	      len=$len0
 	    fi
 	  done
 	  RANLIB=$save_RANLIB
 	  oldobjs=$objlist
-	  if test "X$oldobjs" = "X" ; then
+	  if test -z "$oldobjs"; then
 	    eval cmds=\"\$concat_cmds\"
 	  else
 	    eval cmds=\"\$concat_cmds~\$old_archive_cmds\"
@@ -9249,7 +10737,7 @@ EOF
     case $output in
     *.la)
       old_library=
-      test "$build_old_libs" = yes && old_library="$libname.$libext"
+      test yes = "$build_old_libs" && old_library=$libname.$libext
       func_verbose "creating $output"
 
       # Preserve any variables that may affect compiler behavior
@@ -9264,31 +10752,31 @@ EOF
 	fi
       done
       # Quote the link command for shipping.
-      relink_command="(cd `pwd`; $SHELL $progpath $preserve_args --mode=relink $libtool_args @inst_prefix_dir@)"
+      relink_command="(cd `pwd`; $SHELL \"$progpath\" $preserve_args --mode=relink $libtool_args @inst_prefix_dir@)"
       relink_command=`$ECHO "$relink_command" | $SED "$sed_quote_subst"`
-      if test "$hardcode_automatic" = yes ; then
+      if test yes = "$hardcode_automatic"; then
 	relink_command=
       fi
 
       # Only create the output if not a dry run.
       $opt_dry_run || {
 	for installed in no yes; do
-	  if test "$installed" = yes; then
+	  if test yes = "$installed"; then
 	    if test -z "$install_libdir"; then
 	      break
 	    fi
-	    output="$output_objdir/$outputname"i
+	    output=$output_objdir/${outputname}i
 	    # Replace all uninstalled libtool libraries with the installed ones
 	    newdependency_libs=
 	    for deplib in $dependency_libs; do
 	      case $deplib in
 	      *.la)
 		func_basename "$deplib"
-		name="$func_basename_result"
+		name=$func_basename_result
 		func_resolve_sysroot "$deplib"
-		eval libdir=`${SED} -n -e 's/^libdir=\(.*\)$/\1/p' $func_resolve_sysroot_result`
+		eval libdir=`$SED -n -e 's/^libdir=\(.*\)$/\1/p' $func_resolve_sysroot_result`
 		test -z "$libdir" && \
-		  func_fatal_error "\`$deplib' is not a valid libtool archive"
+		  func_fatal_error "'$deplib' is not a valid libtool archive"
 		func_append newdependency_libs " ${lt_sysroot:+=}$libdir/$name"
 		;;
 	      -L*)
@@ -9304,23 +10792,23 @@ EOF
 	      *) func_append newdependency_libs " $deplib" ;;
 	      esac
 	    done
-	    dependency_libs="$newdependency_libs"
+	    dependency_libs=$newdependency_libs
 	    newdlfiles=
 
 	    for lib in $dlfiles; do
 	      case $lib in
 	      *.la)
 	        func_basename "$lib"
-		name="$func_basename_result"
-		eval libdir=`${SED} -n -e 's/^libdir=\(.*\)$/\1/p' $lib`
+		name=$func_basename_result
+		eval libdir=`$SED -n -e 's/^libdir=\(.*\)$/\1/p' $lib`
 		test -z "$libdir" && \
-		  func_fatal_error "\`$lib' is not a valid libtool archive"
+		  func_fatal_error "'$lib' is not a valid libtool archive"
 		func_append newdlfiles " ${lt_sysroot:+=}$libdir/$name"
 		;;
 	      *) func_append newdlfiles " $lib" ;;
 	      esac
 	    done
-	    dlfiles="$newdlfiles"
+	    dlfiles=$newdlfiles
 	    newdlprefiles=
 	    for lib in $dlprefiles; do
 	      case $lib in
@@ -9330,34 +10818,34 @@ EOF
 		# didn't already link the preopened objects directly into
 		# the library:
 		func_basename "$lib"
-		name="$func_basename_result"
-		eval libdir=`${SED} -n -e 's/^libdir=\(.*\)$/\1/p' $lib`
+		name=$func_basename_result
+		eval libdir=`$SED -n -e 's/^libdir=\(.*\)$/\1/p' $lib`
 		test -z "$libdir" && \
-		  func_fatal_error "\`$lib' is not a valid libtool archive"
+		  func_fatal_error "'$lib' is not a valid libtool archive"
 		func_append newdlprefiles " ${lt_sysroot:+=}$libdir/$name"
 		;;
 	      esac
 	    done
-	    dlprefiles="$newdlprefiles"
+	    dlprefiles=$newdlprefiles
 	  else
 	    newdlfiles=
 	    for lib in $dlfiles; do
 	      case $lib in
-		[\\/]* | [A-Za-z]:[\\/]*) abs="$lib" ;;
+		[\\/]* | [A-Za-z]:[\\/]*) abs=$lib ;;
 		*) abs=`pwd`"/$lib" ;;
 	      esac
 	      func_append newdlfiles " $abs"
 	    done
-	    dlfiles="$newdlfiles"
+	    dlfiles=$newdlfiles
 	    newdlprefiles=
 	    for lib in $dlprefiles; do
 	      case $lib in
-		[\\/]* | [A-Za-z]:[\\/]*) abs="$lib" ;;
+		[\\/]* | [A-Za-z]:[\\/]*) abs=$lib ;;
 		*) abs=`pwd`"/$lib" ;;
 	      esac
 	      func_append newdlprefiles " $abs"
 	    done
-	    dlprefiles="$newdlprefiles"
+	    dlprefiles=$newdlprefiles
 	  fi
 	  $RM $output
 	  # place dlname in correct position for cygwin
@@ -9373,10 +10861,9 @@ EOF
 	  case $host,$output,$installed,$module,$dlname in
 	    *cygwin*,*lai,yes,no,*.dll | *mingw*,*lai,yes,no,*.dll | *cegcc*,*lai,yes,no,*.dll)
 	      # If a -bindir argument was supplied, place the dll there.
-	      if test "x$bindir" != x ;
-	      then
+	      if test -n "$bindir"; then
 		func_relative_path "$install_libdir" "$bindir"
-		tdlname=$func_relative_path_result$dlname
+		tdlname=$func_relative_path_result/$dlname
 	      else
 		# Otherwise fall back on heuristic.
 		tdlname=../bin/$dlname
@@ -9385,7 +10872,7 @@ EOF
 	  esac
 	  $ECHO > $output "\
 # $outputname - a libtool library file
-# Generated by $PROGRAM (GNU $PACKAGE$TIMESTAMP) $VERSION
+# Generated by $PROGRAM (GNU $PACKAGE) $VERSION
 #
 # Please DO NOT delete this file!
 # It is necessary for linking the library.
@@ -9399,7 +10886,7 @@ library_names='$library_names'
 # The name of the static archive.
 old_library='$old_library'
 
-# Linker flags that can not go in dependency_libs.
+# Linker flags that cannot go in dependency_libs.
 inherited_linker_flags='$new_inherited_linker_flags'
 
 # Libraries that this one depends upon.
@@ -9425,7 +10912,7 @@ dlpreopen='$dlprefiles'
 
 # Directory that this library needs to be installed in:
 libdir='$install_libdir'"
-	  if test "$installed" = no && test "$need_relink" = yes; then
+	  if test no,yes = "$installed,$need_relink"; then
 	    $ECHO >> $output "\
 relink_command=\"$relink_command\""
 	  fi
@@ -9440,27 +10927,29 @@ relink_command=\"$relink_command\""
     exit $EXIT_SUCCESS
 }
 
-{ test "$opt_mode" = link || test "$opt_mode" = relink; } &&
-    func_mode_link ${1+"$@"}
+if test link = "$opt_mode" || test relink = "$opt_mode"; then
+  func_mode_link ${1+"$@"}
+fi
 
 
 # func_mode_uninstall arg...
 func_mode_uninstall ()
 {
-    $opt_debug
-    RM="$nonopt"
+    $debug_cmd
+
+    RM=$nonopt
     files=
-    rmforce=
+    rmforce=false
     exit_status=0
 
     # This variable tells wrapper scripts just to set variables rather
     # than running their programs.
-    libtool_install_magic="$magic"
+    libtool_install_magic=$magic
 
     for arg
     do
       case $arg in
-      -f) func_append RM " $arg"; rmforce=yes ;;
+      -f) func_append RM " $arg"; rmforce=: ;;
       -*) func_append RM " $arg" ;;
       *) func_append files " $arg" ;;
       esac
@@ -9473,18 +10962,18 @@ func_mode_uninstall ()
 
     for file in $files; do
       func_dirname "$file" "" "."
-      dir="$func_dirname_result"
-      if test "X$dir" = X.; then
-	odir="$objdir"
+      dir=$func_dirname_result
+      if test . = "$dir"; then
+	odir=$objdir
       else
-	odir="$dir/$objdir"
+	odir=$dir/$objdir
       fi
       func_basename "$file"
-      name="$func_basename_result"
-      test "$opt_mode" = uninstall && odir="$dir"
+      name=$func_basename_result
+      test uninstall = "$opt_mode" && odir=$dir
 
       # Remember odir for removal later, being careful to avoid duplicates
-      if test "$opt_mode" = clean; then
+      if test clean = "$opt_mode"; then
 	case " $rmdirs " in
 	  *" $odir "*) ;;
 	  *) func_append rmdirs " $odir" ;;
@@ -9499,11 +10988,11 @@ func_mode_uninstall ()
       elif test -d "$file"; then
 	exit_status=1
 	continue
-      elif test "$rmforce" = yes; then
+      elif $rmforce; then
 	continue
       fi
 
-      rmfiles="$file"
+      rmfiles=$file
 
       case $name in
       *.la)
@@ -9517,7 +11006,7 @@ func_mode_uninstall ()
 	  done
 	  test -n "$old_library" && func_append rmfiles " $odir/$old_library"
 
-	  case "$opt_mode" in
+	  case $opt_mode in
 	  clean)
 	    case " $library_names " in
 	    *" $dlname "*) ;;
@@ -9528,12 +11017,12 @@ func_mode_uninstall ()
 	  uninstall)
 	    if test -n "$library_names"; then
 	      # Do each command in the postuninstall commands.
-	      func_execute_cmds "$postuninstall_cmds" 'test "$rmforce" = yes || exit_status=1'
+	      func_execute_cmds "$postuninstall_cmds" '$rmforce || exit_status=1'
 	    fi
 
 	    if test -n "$old_library"; then
 	      # Do each command in the old_postuninstall commands.
-	      func_execute_cmds "$old_postuninstall_cmds" 'test "$rmforce" = yes || exit_status=1'
+	      func_execute_cmds "$old_postuninstall_cmds" '$rmforce || exit_status=1'
 	    fi
 	    # FIXME: should reinstall the best remaining shared library.
 	    ;;
@@ -9549,21 +11038,19 @@ func_mode_uninstall ()
 	  func_source $dir/$name
 
 	  # Add PIC object to the list of files to remove.
-	  if test -n "$pic_object" &&
-	     test "$pic_object" != none; then
+	  if test -n "$pic_object" && test none != "$pic_object"; then
 	    func_append rmfiles " $dir/$pic_object"
 	  fi
 
 	  # Add non-PIC object to the list of files to remove.
-	  if test -n "$non_pic_object" &&
-	     test "$non_pic_object" != none; then
+	  if test -n "$non_pic_object" && test none != "$non_pic_object"; then
 	    func_append rmfiles " $dir/$non_pic_object"
 	  fi
 	fi
 	;;
 
       *)
-	if test "$opt_mode" = clean ; then
+	if test clean = "$opt_mode"; then
 	  noexename=$name
 	  case $file in
 	  *.exe)
@@ -9590,12 +11077,12 @@ func_mode_uninstall ()
 
 	    # note $name still contains .exe if it was in $file originally
 	    # as does the version of $file that was added into $rmfiles
-	    func_append rmfiles " $odir/$name $odir/${name}S.${objext}"
-	    if test "$fast_install" = yes && test -n "$relink_command"; then
+	    func_append rmfiles " $odir/$name $odir/${name}S.$objext"
+	    if test yes = "$fast_install" && test -n "$relink_command"; then
 	      func_append rmfiles " $odir/lt-$name"
 	    fi
-	    if test "X$noexename" != "X$name" ; then
-	      func_append rmfiles " $odir/lt-${noexename}.c"
+	    if test "X$noexename" != "X$name"; then
+	      func_append rmfiles " $odir/lt-$noexename.c"
 	    fi
 	  fi
 	fi
@@ -9604,7 +11091,7 @@ func_mode_uninstall ()
       func_show_eval "$RM $rmfiles" 'exit_status=1'
     done
 
-    # Try to remove the ${objdir}s in the directories where we deleted files
+    # Try to remove the $objdir's in the directories where we deleted files
     for dir in $rmdirs; do
       if test -d "$dir"; then
 	func_show_eval "rmdir $dir >/dev/null 2>&1"
@@ -9614,16 +11101,17 @@ func_mode_uninstall ()
     exit $exit_status
 }
 
-{ test "$opt_mode" = uninstall || test "$opt_mode" = clean; } &&
-    func_mode_uninstall ${1+"$@"}
+if test uninstall = "$opt_mode" || test clean = "$opt_mode"; then
+  func_mode_uninstall ${1+"$@"}
+fi
 
 test -z "$opt_mode" && {
-  help="$generic_help"
+  help=$generic_help
   func_fatal_help "you must specify a MODE"
 }
 
 test -z "$exec_cmd" && \
-  func_fatal_help "invalid operation mode \`$opt_mode'"
+  func_fatal_help "invalid operation mode '$opt_mode'"
 
 if test -n "$exec_cmd"; then
   eval exec "$exec_cmd"
@@ -9634,7 +11122,7 @@ exit $exit_status
 
 
 # The TAGs below are defined such that we never get into a situation
-# in which we disable both kinds of libraries.  Given conflicting
+# where we disable both kinds of libraries.  Given conflicting
 # choices, we go for a static library, that is the most portable,
 # since we can't tell whether shared libraries were disabled because
 # the user asked for that or because the platform doesn't support
@@ -9657,5 +11145,3 @@ build_old_libs=`case $build_libtool_libs in yes) echo no;; *) echo yes;; esac`
 # mode:shell-script
 # sh-indentation:2
 # End:
-# vi:sw=2
-
diff --git a/platform/unix/m4/libtool.m4 b/platform/unix/m4/libtool.m4
new file mode 100644
index 0000000..a3bc337
--- /dev/null
+++ b/platform/unix/m4/libtool.m4
@@ -0,0 +1,8369 @@
+# libtool.m4 - Configure libtool for the host system. -*-Autoconf-*-
+#
+#   Copyright (C) 1996-2001, 2003-2015 Free Software Foundation, Inc.
+#   Written by Gordon Matzigkeit, 1996
+#
+# This file is free software; the Free Software Foundation gives
+# unlimited permission to copy and/or distribute it, with or without
+# modifications, as long as this notice is preserved.
+
+m4_define([_LT_COPYING], [dnl
+# Copyright (C) 2014 Free Software Foundation, Inc.
+# This is free software; see the source for copying conditions.  There is NO
+# warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+# GNU Libtool is free software; you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation; either version 2 of of the License, or
+# (at your option) any later version.
+#
+# As a special exception to the GNU General Public License, if you
+# distribute this file as part of a program or library that is built
+# using GNU Libtool, you may include this file under the  same
+# distribution terms that you use for the rest of that program.
+#
+# GNU Libtool is distributed in the hope that it will be useful, but
+# WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program.  If not, see <http://www.gnu.org/licenses/>.
+])
+
+# serial 58 LT_INIT
+
+
+# LT_PREREQ(VERSION)
+# ------------------
+# Complain and exit if this libtool version is less that VERSION.
+m4_defun([LT_PREREQ],
+[m4_if(m4_version_compare(m4_defn([LT_PACKAGE_VERSION]), [$1]), -1,
+       [m4_default([$3],
+		   [m4_fatal([Libtool version $1 or higher is required],
+		             63)])],
+       [$2])])
+
+
+# _LT_CHECK_BUILDDIR
+# ------------------
+# Complain if the absolute build directory name contains unusual characters
+m4_defun([_LT_CHECK_BUILDDIR],
+[case `pwd` in
+  *\ * | *\	*)
+    AC_MSG_WARN([Libtool does not cope well with whitespace in `pwd`]) ;;
+esac
+])
+
+
+# LT_INIT([OPTIONS])
+# ------------------
+AC_DEFUN([LT_INIT],
+[AC_PREREQ([2.62])dnl We use AC_PATH_PROGS_FEATURE_CHECK
+AC_REQUIRE([AC_CONFIG_AUX_DIR_DEFAULT])dnl
+AC_BEFORE([$0], [LT_LANG])dnl
+AC_BEFORE([$0], [LT_OUTPUT])dnl
+AC_BEFORE([$0], [LTDL_INIT])dnl
+m4_require([_LT_CHECK_BUILDDIR])dnl
+
+dnl Autoconf doesn't catch unexpanded LT_ macros by default:
+m4_pattern_forbid([^_?LT_[A-Z_]+$])dnl
+m4_pattern_allow([^(_LT_EOF|LT_DLGLOBAL|LT_DLLAZY_OR_NOW|LT_MULTI_MODULE)$])dnl
+dnl aclocal doesn't pull ltoptions.m4, ltsugar.m4, or ltversion.m4
+dnl unless we require an AC_DEFUNed macro:
+AC_REQUIRE([LTOPTIONS_VERSION])dnl
+AC_REQUIRE([LTSUGAR_VERSION])dnl
+AC_REQUIRE([LTVERSION_VERSION])dnl
+AC_REQUIRE([LTOBSOLETE_VERSION])dnl
+m4_require([_LT_PROG_LTMAIN])dnl
+
+_LT_SHELL_INIT([SHELL=${CONFIG_SHELL-/bin/sh}])
+
+dnl Parse OPTIONS
+_LT_SET_OPTIONS([$0], [$1])
+
+# This can be used to rebuild libtool when needed
+LIBTOOL_DEPS=$ltmain
+
+# Always use our own libtool.
+LIBTOOL='$(SHELL) $(top_builddir)/libtool'
+AC_SUBST(LIBTOOL)dnl
+
+_LT_SETUP
+
+# Only expand once:
+m4_define([LT_INIT])
+])# LT_INIT
+
+# Old names:
+AU_ALIAS([AC_PROG_LIBTOOL], [LT_INIT])
+AU_ALIAS([AM_PROG_LIBTOOL], [LT_INIT])
+dnl aclocal-1.4 backwards compatibility:
+dnl AC_DEFUN([AC_PROG_LIBTOOL], [])
+dnl AC_DEFUN([AM_PROG_LIBTOOL], [])
+
+
+# _LT_PREPARE_CC_BASENAME
+# -----------------------
+m4_defun([_LT_PREPARE_CC_BASENAME], [
+# Calculate cc_basename.  Skip known compiler wrappers and cross-prefix.
+func_cc_basename ()
+{
+    for cc_temp in @S|@*""; do
+      case $cc_temp in
+        compile | *[[\\/]]compile | ccache | *[[\\/]]ccache ) ;;
+        distcc | *[[\\/]]distcc | purify | *[[\\/]]purify ) ;;
+        \-*) ;;
+        *) break;;
+      esac
+    done
+    func_cc_basename_result=`$ECHO "$cc_temp" | $SED "s%.*/%%; s%^$host_alias-%%"`
+}
+])# _LT_PREPARE_CC_BASENAME
+
+
+# _LT_CC_BASENAME(CC)
+# -------------------
+# It would be clearer to call AC_REQUIREs from _LT_PREPARE_CC_BASENAME,
+# but that macro is also expanded into generated libtool script, which
+# arranges for $SED and $ECHO to be set by different means.
+m4_defun([_LT_CC_BASENAME],
+[m4_require([_LT_PREPARE_CC_BASENAME])dnl
+AC_REQUIRE([_LT_DECL_SED])dnl
+AC_REQUIRE([_LT_PROG_ECHO_BACKSLASH])dnl
+func_cc_basename $1
+cc_basename=$func_cc_basename_result
+])
+
+
+# _LT_FILEUTILS_DEFAULTS
+# ----------------------
+# It is okay to use these file commands and assume they have been set
+# sensibly after 'm4_require([_LT_FILEUTILS_DEFAULTS])'.
+m4_defun([_LT_FILEUTILS_DEFAULTS],
+[: ${CP="cp -f"}
+: ${MV="mv -f"}
+: ${RM="rm -f"}
+])# _LT_FILEUTILS_DEFAULTS
+
+
+# _LT_SETUP
+# ---------
+m4_defun([_LT_SETUP],
+[AC_REQUIRE([AC_CANONICAL_HOST])dnl
+AC_REQUIRE([AC_CANONICAL_BUILD])dnl
+AC_REQUIRE([_LT_PREPARE_SED_QUOTE_VARS])dnl
+AC_REQUIRE([_LT_PROG_ECHO_BACKSLASH])dnl
+
+_LT_DECL([], [PATH_SEPARATOR], [1], [The PATH separator for the build system])dnl
+dnl
+_LT_DECL([], [host_alias], [0], [The host system])dnl
+_LT_DECL([], [host], [0])dnl
+_LT_DECL([], [host_os], [0])dnl
+dnl
+_LT_DECL([], [build_alias], [0], [The build system])dnl
+_LT_DECL([], [build], [0])dnl
+_LT_DECL([], [build_os], [0])dnl
+dnl
+AC_REQUIRE([AC_PROG_CC])dnl
+AC_REQUIRE([LT_PATH_LD])dnl
+AC_REQUIRE([LT_PATH_NM])dnl
+dnl
+AC_REQUIRE([AC_PROG_LN_S])dnl
+test -z "$LN_S" && LN_S="ln -s"
+_LT_DECL([], [LN_S], [1], [Whether we need soft or hard links])dnl
+dnl
+AC_REQUIRE([LT_CMD_MAX_LEN])dnl
+_LT_DECL([objext], [ac_objext], [0], [Object file suffix (normally "o")])dnl
+_LT_DECL([], [exeext], [0], [Executable file suffix (normally "")])dnl
+dnl
+m4_require([_LT_FILEUTILS_DEFAULTS])dnl
+m4_require([_LT_CHECK_SHELL_FEATURES])dnl
+m4_require([_LT_PATH_CONVERSION_FUNCTIONS])dnl
+m4_require([_LT_CMD_RELOAD])dnl
+m4_require([_LT_CHECK_MAGIC_METHOD])dnl
+m4_require([_LT_CHECK_SHAREDLIB_FROM_LINKLIB])dnl
+m4_require([_LT_CMD_OLD_ARCHIVE])dnl
+m4_require([_LT_CMD_GLOBAL_SYMBOLS])dnl
+m4_require([_LT_WITH_SYSROOT])dnl
+m4_require([_LT_CMD_TRUNCATE])dnl
+
+_LT_CONFIG_LIBTOOL_INIT([
+# See if we are running on zsh, and set the options that allow our
+# commands through without removal of \ escapes INIT.
+if test -n "\${ZSH_VERSION+set}"; then
+   setopt NO_GLOB_SUBST
+fi
+])
+if test -n "${ZSH_VERSION+set}"; then
+   setopt NO_GLOB_SUBST
+fi
+
+_LT_CHECK_OBJDIR
+
+m4_require([_LT_TAG_COMPILER])dnl
+
+case $host_os in
+aix3*)
+  # AIX sometimes has problems with the GCC collect2 program.  For some
+  # reason, if we set the COLLECT_NAMES environment variable, the problems
+  # vanish in a puff of smoke.
+  if test set != "${COLLECT_NAMES+set}"; then
+    COLLECT_NAMES=
+    export COLLECT_NAMES
+  fi
+  ;;
+esac
+
+# Global variables:
+ofile=libtool
+can_build_shared=yes
+
+# All known linkers require a '.a' archive for static linking (except MSVC,
+# which needs '.lib').
+libext=a
+
+with_gnu_ld=$lt_cv_prog_gnu_ld
+
+old_CC=$CC
+old_CFLAGS=$CFLAGS
+
+# Set sane defaults for various variables
+test -z "$CC" && CC=cc
+test -z "$LTCC" && LTCC=$CC
+test -z "$LTCFLAGS" && LTCFLAGS=$CFLAGS
+test -z "$LD" && LD=ld
+test -z "$ac_objext" && ac_objext=o
+
+_LT_CC_BASENAME([$compiler])
+
+# Only perform the check for file, if the check method requires it
+test -z "$MAGIC_CMD" && MAGIC_CMD=file
+case $deplibs_check_method in
+file_magic*)
+  if test "$file_magic_cmd" = '$MAGIC_CMD'; then
+    _LT_PATH_MAGIC
+  fi
+  ;;
+esac
+
+# Use C for the default configuration in the libtool script
+LT_SUPPORTED_TAG([CC])
+_LT_LANG_C_CONFIG
+_LT_LANG_DEFAULT_CONFIG
+_LT_CONFIG_COMMANDS
+])# _LT_SETUP
+
+
+# _LT_PREPARE_SED_QUOTE_VARS
+# --------------------------
+# Define a few sed substitution that help us do robust quoting.
+m4_defun([_LT_PREPARE_SED_QUOTE_VARS],
+[# Backslashify metacharacters that are still active within
+# double-quoted strings.
+sed_quote_subst='s/\([["`$\\]]\)/\\\1/g'
+
+# Same as above, but do not quote variable references.
+double_quote_subst='s/\([["`\\]]\)/\\\1/g'
+
+# Sed substitution to delay expansion of an escaped shell variable in a
+# double_quote_subst'ed string.
+delay_variable_subst='s/\\\\\\\\\\\$/\\\\\\$/g'
+
+# Sed substitution to delay expansion of an escaped single quote.
+delay_single_quote_subst='s/'\''/'\'\\\\\\\'\''/g'
+
+# Sed substitution to avoid accidental globbing in evaled expressions
+no_glob_subst='s/\*/\\\*/g'
+])
+
+# _LT_PROG_LTMAIN
+# ---------------
+# Note that this code is called both from 'configure', and 'config.status'
+# now that we use AC_CONFIG_COMMANDS to generate libtool.  Notably,
+# 'config.status' has no value for ac_aux_dir unless we are using Automake,
+# so we pass a copy along to make sure it has a sensible value anyway.
+m4_defun([_LT_PROG_LTMAIN],
+[m4_ifdef([AC_REQUIRE_AUX_FILE], [AC_REQUIRE_AUX_FILE([ltmain.sh])])dnl
+_LT_CONFIG_LIBTOOL_INIT([ac_aux_dir='$ac_aux_dir'])
+ltmain=$ac_aux_dir/ltmain.sh
+])# _LT_PROG_LTMAIN
+
+
+## ------------------------------------- ##
+## Accumulate code for creating libtool. ##
+## ------------------------------------- ##
+
+# So that we can recreate a full libtool script including additional
+# tags, we accumulate the chunks of code to send to AC_CONFIG_COMMANDS
+# in macros and then make a single call at the end using the 'libtool'
+# label.
+
+
+# _LT_CONFIG_LIBTOOL_INIT([INIT-COMMANDS])
+# ----------------------------------------
+# Register INIT-COMMANDS to be passed to AC_CONFIG_COMMANDS later.
+m4_define([_LT_CONFIG_LIBTOOL_INIT],
+[m4_ifval([$1],
+          [m4_append([_LT_OUTPUT_LIBTOOL_INIT],
+                     [$1
+])])])
+
+# Initialize.
+m4_define([_LT_OUTPUT_LIBTOOL_INIT])
+
+
+# _LT_CONFIG_LIBTOOL([COMMANDS])
+# ------------------------------
+# Register COMMANDS to be passed to AC_CONFIG_COMMANDS later.
+m4_define([_LT_CONFIG_LIBTOOL],
+[m4_ifval([$1],
+          [m4_append([_LT_OUTPUT_LIBTOOL_COMMANDS],
+                     [$1
+])])])
+
+# Initialize.
+m4_define([_LT_OUTPUT_LIBTOOL_COMMANDS])
+
+
+# _LT_CONFIG_SAVE_COMMANDS([COMMANDS], [INIT_COMMANDS])
+# -----------------------------------------------------
+m4_defun([_LT_CONFIG_SAVE_COMMANDS],
+[_LT_CONFIG_LIBTOOL([$1])
+_LT_CONFIG_LIBTOOL_INIT([$2])
+])
+
+
+# _LT_FORMAT_COMMENT([COMMENT])
+# -----------------------------
+# Add leading comment marks to the start of each line, and a trailing
+# full-stop to the whole comment if one is not present already.
+m4_define([_LT_FORMAT_COMMENT],
+[m4_ifval([$1], [
+m4_bpatsubst([m4_bpatsubst([$1], [^ *], [# ])],
+              [['`$\]], [\\\&])]m4_bmatch([$1], [[!?.]$], [], [.])
+)])
+
+
+
+## ------------------------ ##
+## FIXME: Eliminate VARNAME ##
+## ------------------------ ##
+
+
+# _LT_DECL([CONFIGNAME], VARNAME, VALUE, [DESCRIPTION], [IS-TAGGED?])
+# -------------------------------------------------------------------
+# CONFIGNAME is the name given to the value in the libtool script.
+# VARNAME is the (base) name used in the configure script.
+# VALUE may be 0, 1 or 2 for a computed quote escaped value based on
+# VARNAME.  Any other value will be used directly.
+m4_define([_LT_DECL],
+[lt_if_append_uniq([lt_decl_varnames], [$2], [, ],
+    [lt_dict_add_subkey([lt_decl_dict], [$2], [libtool_name],
+	[m4_ifval([$1], [$1], [$2])])
+    lt_dict_add_subkey([lt_decl_dict], [$2], [value], [$3])
+    m4_ifval([$4],
+	[lt_dict_add_subkey([lt_decl_dict], [$2], [description], [$4])])
+    lt_dict_add_subkey([lt_decl_dict], [$2],
+	[tagged?], [m4_ifval([$5], [yes], [no])])])
+])
+
+
+# _LT_TAGDECL([CONFIGNAME], VARNAME, VALUE, [DESCRIPTION])
+# --------------------------------------------------------
+m4_define([_LT_TAGDECL], [_LT_DECL([$1], [$2], [$3], [$4], [yes])])
+
+
+# lt_decl_tag_varnames([SEPARATOR], [VARNAME1...])
+# ------------------------------------------------
+m4_define([lt_decl_tag_varnames],
+[_lt_decl_filter([tagged?], [yes], $@)])
+
+
+# _lt_decl_filter(SUBKEY, VALUE, [SEPARATOR], [VARNAME1..])
+# ---------------------------------------------------------
+m4_define([_lt_decl_filter],
+[m4_case([$#],
+  [0], [m4_fatal([$0: too few arguments: $#])],
+  [1], [m4_fatal([$0: too few arguments: $#: $1])],
+  [2], [lt_dict_filter([lt_decl_dict], [$1], [$2], [], lt_decl_varnames)],
+  [3], [lt_dict_filter([lt_decl_dict], [$1], [$2], [$3], lt_decl_varnames)],
+  [lt_dict_filter([lt_decl_dict], $@)])[]dnl
+])
+
+
+# lt_decl_quote_varnames([SEPARATOR], [VARNAME1...])
+# --------------------------------------------------
+m4_define([lt_decl_quote_varnames],
+[_lt_decl_filter([value], [1], $@)])
+
+
+# lt_decl_dquote_varnames([SEPARATOR], [VARNAME1...])
+# ---------------------------------------------------
+m4_define([lt_decl_dquote_varnames],
+[_lt_decl_filter([value], [2], $@)])
+
+
+# lt_decl_varnames_tagged([SEPARATOR], [VARNAME1...])
+# ---------------------------------------------------
+m4_define([lt_decl_varnames_tagged],
+[m4_assert([$# <= 2])dnl
+_$0(m4_quote(m4_default([$1], [[, ]])),
+    m4_ifval([$2], [[$2]], [m4_dquote(lt_decl_tag_varnames)]),
+    m4_split(m4_normalize(m4_quote(_LT_TAGS)), [ ]))])
+m4_define([_lt_decl_varnames_tagged],
+[m4_ifval([$3], [lt_combine([$1], [$2], [_], $3)])])
+
+
+# lt_decl_all_varnames([SEPARATOR], [VARNAME1...])
+# ------------------------------------------------
+m4_define([lt_decl_all_varnames],
+[_$0(m4_quote(m4_default([$1], [[, ]])),
+     m4_if([$2], [],
+	   m4_quote(lt_decl_varnames),
+	m4_quote(m4_shift($@))))[]dnl
+])
+m4_define([_lt_decl_all_varnames],
+[lt_join($@, lt_decl_varnames_tagged([$1],
+			lt_decl_tag_varnames([[, ]], m4_shift($@))))dnl
+])
+
+
+# _LT_CONFIG_STATUS_DECLARE([VARNAME])
+# ------------------------------------
+# Quote a variable value, and forward it to 'config.status' so that its
+# declaration there will have the same value as in 'configure'.  VARNAME
+# must have a single quote delimited value for this to work.
+m4_define([_LT_CONFIG_STATUS_DECLARE],
+[$1='`$ECHO "$][$1" | $SED "$delay_single_quote_subst"`'])
+
+
+# _LT_CONFIG_STATUS_DECLARATIONS
+# ------------------------------
+# We delimit libtool config variables with single quotes, so when
+# we write them to config.status, we have to be sure to quote all
+# embedded single quotes properly.  In configure, this macro expands
+# each variable declared with _LT_DECL (and _LT_TAGDECL) into:
+#
+#    <var>='`$ECHO "$<var>" | $SED "$delay_single_quote_subst"`'
+m4_defun([_LT_CONFIG_STATUS_DECLARATIONS],
+[m4_foreach([_lt_var], m4_quote(lt_decl_all_varnames),
+    [m4_n([_LT_CONFIG_STATUS_DECLARE(_lt_var)])])])
+
+
+# _LT_LIBTOOL_TAGS
+# ----------------
+# Output comment and list of tags supported by the script
+m4_defun([_LT_LIBTOOL_TAGS],
+[_LT_FORMAT_COMMENT([The names of the tagged configurations supported by this script])dnl
+available_tags='_LT_TAGS'dnl
+])
+
+
+# _LT_LIBTOOL_DECLARE(VARNAME, [TAG])
+# -----------------------------------
+# Extract the dictionary values for VARNAME (optionally with TAG) and
+# expand to a commented shell variable setting:
+#
+#    # Some comment about what VAR is for.
+#    visible_name=$lt_internal_name
+m4_define([_LT_LIBTOOL_DECLARE],
+[_LT_FORMAT_COMMENT(m4_quote(lt_dict_fetch([lt_decl_dict], [$1],
+					   [description])))[]dnl
+m4_pushdef([_libtool_name],
+    m4_quote(lt_dict_fetch([lt_decl_dict], [$1], [libtool_name])))[]dnl
+m4_case(m4_quote(lt_dict_fetch([lt_decl_dict], [$1], [value])),
+    [0], [_libtool_name=[$]$1],
+    [1], [_libtool_name=$lt_[]$1],
+    [2], [_libtool_name=$lt_[]$1],
+    [_libtool_name=lt_dict_fetch([lt_decl_dict], [$1], [value])])[]dnl
+m4_ifval([$2], [_$2])[]m4_popdef([_libtool_name])[]dnl
+])
+
+
+# _LT_LIBTOOL_CONFIG_VARS
+# -----------------------
+# Produce commented declarations of non-tagged libtool config variables
+# suitable for insertion in the LIBTOOL CONFIG section of the 'libtool'
+# script.  Tagged libtool config variables (even for the LIBTOOL CONFIG
+# section) are produced by _LT_LIBTOOL_TAG_VARS.
+m4_defun([_LT_LIBTOOL_CONFIG_VARS],
+[m4_foreach([_lt_var],
+    m4_quote(_lt_decl_filter([tagged?], [no], [], lt_decl_varnames)),
+    [m4_n([_LT_LIBTOOL_DECLARE(_lt_var)])])])
+
+
+# _LT_LIBTOOL_TAG_VARS(TAG)
+# -------------------------
+m4_define([_LT_LIBTOOL_TAG_VARS],
+[m4_foreach([_lt_var], m4_quote(lt_decl_tag_varnames),
+    [m4_n([_LT_LIBTOOL_DECLARE(_lt_var, [$1])])])])
+
+
+# _LT_TAGVAR(VARNAME, [TAGNAME])
+# ------------------------------
+m4_define([_LT_TAGVAR], [m4_ifval([$2], [$1_$2], [$1])])
+
+
+# _LT_CONFIG_COMMANDS
+# -------------------
+# Send accumulated output to $CONFIG_STATUS.  Thanks to the lists of
+# variables for single and double quote escaping we saved from calls
+# to _LT_DECL, we can put quote escaped variables declarations
+# into 'config.status', and then the shell code to quote escape them in
+# for loops in 'config.status'.  Finally, any additional code accumulated
+# from calls to _LT_CONFIG_LIBTOOL_INIT is expanded.
+m4_defun([_LT_CONFIG_COMMANDS],
+[AC_PROVIDE_IFELSE([LT_OUTPUT],
+	dnl If the libtool generation code has been placed in $CONFIG_LT,
+	dnl instead of duplicating it all over again into config.status,
+	dnl then we will have config.status run $CONFIG_LT later, so it
+	dnl needs to know what name is stored there:
+        [AC_CONFIG_COMMANDS([libtool],
+            [$SHELL $CONFIG_LT || AS_EXIT(1)], [CONFIG_LT='$CONFIG_LT'])],
+    dnl If the libtool generation code is destined for config.status,
+    dnl expand the accumulated commands and init code now:
+    [AC_CONFIG_COMMANDS([libtool],
+        [_LT_OUTPUT_LIBTOOL_COMMANDS], [_LT_OUTPUT_LIBTOOL_COMMANDS_INIT])])
+])#_LT_CONFIG_COMMANDS
+
+
+# Initialize.
+m4_define([_LT_OUTPUT_LIBTOOL_COMMANDS_INIT],
+[
+
+# The HP-UX ksh and POSIX shell print the target directory to stdout
+# if CDPATH is set.
+(unset CDPATH) >/dev/null 2>&1 && unset CDPATH
+
+sed_quote_subst='$sed_quote_subst'
+double_quote_subst='$double_quote_subst'
+delay_variable_subst='$delay_variable_subst'
+_LT_CONFIG_STATUS_DECLARATIONS
+LTCC='$LTCC'
+LTCFLAGS='$LTCFLAGS'
+compiler='$compiler_DEFAULT'
+
+# A function that is used when there is no print builtin or printf.
+func_fallback_echo ()
+{
+  eval 'cat <<_LTECHO_EOF
+\$[]1
+_LTECHO_EOF'
+}
+
+# Quote evaled strings.
+for var in lt_decl_all_varnames([[ \
+]], lt_decl_quote_varnames); do
+    case \`eval \\\\\$ECHO \\\\""\\\\\$\$var"\\\\"\` in
+    *[[\\\\\\\`\\"\\\$]]*)
+      eval "lt_\$var=\\\\\\"\\\`\\\$ECHO \\"\\\$\$var\\" | \\\$SED \\"\\\$sed_quote_subst\\"\\\`\\\\\\"" ## exclude from sc_prohibit_nested_quotes
+      ;;
+    *)
+      eval "lt_\$var=\\\\\\"\\\$\$var\\\\\\""
+      ;;
+    esac
+done
+
+# Double-quote double-evaled strings.
+for var in lt_decl_all_varnames([[ \
+]], lt_decl_dquote_varnames); do
+    case \`eval \\\\\$ECHO \\\\""\\\\\$\$var"\\\\"\` in
+    *[[\\\\\\\`\\"\\\$]]*)
+      eval "lt_\$var=\\\\\\"\\\`\\\$ECHO \\"\\\$\$var\\" | \\\$SED -e \\"\\\$double_quote_subst\\" -e \\"\\\$sed_quote_subst\\" -e \\"\\\$delay_variable_subst\\"\\\`\\\\\\"" ## exclude from sc_prohibit_nested_quotes
+      ;;
+    *)
+      eval "lt_\$var=\\\\\\"\\\$\$var\\\\\\""
+      ;;
+    esac
+done
+
+_LT_OUTPUT_LIBTOOL_INIT
+])
+
+# _LT_GENERATED_FILE_INIT(FILE, [COMMENT])
+# ------------------------------------
+# Generate a child script FILE with all initialization necessary to
+# reuse the environment learned by the parent script, and make the
+# file executable.  If COMMENT is supplied, it is inserted after the
+# '#!' sequence but before initialization text begins.  After this
+# macro, additional text can be appended to FILE to form the body of
+# the child script.  The macro ends with non-zero status if the
+# file could not be fully written (such as if the disk is full).
+m4_ifdef([AS_INIT_GENERATED],
+[m4_defun([_LT_GENERATED_FILE_INIT],[AS_INIT_GENERATED($@)])],
+[m4_defun([_LT_GENERATED_FILE_INIT],
+[m4_require([AS_PREPARE])]dnl
+[m4_pushdef([AS_MESSAGE_LOG_FD])]dnl
+[lt_write_fail=0
+cat >$1 <<_ASEOF || lt_write_fail=1
+#! $SHELL
+# Generated by $as_me.
+$2
+SHELL=\${CONFIG_SHELL-$SHELL}
+export SHELL
+_ASEOF
+cat >>$1 <<\_ASEOF || lt_write_fail=1
+AS_SHELL_SANITIZE
+_AS_PREPARE
+exec AS_MESSAGE_FD>&1
+_ASEOF
+test 0 = "$lt_write_fail" && chmod +x $1[]dnl
+m4_popdef([AS_MESSAGE_LOG_FD])])])# _LT_GENERATED_FILE_INIT
+
+# LT_OUTPUT
+# ---------
+# This macro allows early generation of the libtool script (before
+# AC_OUTPUT is called), incase it is used in configure for compilation
+# tests.
+AC_DEFUN([LT_OUTPUT],
+[: ${CONFIG_LT=./config.lt}
+AC_MSG_NOTICE([creating $CONFIG_LT])
+_LT_GENERATED_FILE_INIT(["$CONFIG_LT"],
+[# Run this file to recreate a libtool stub with the current configuration.])
+
+cat >>"$CONFIG_LT" <<\_LTEOF
+lt_cl_silent=false
+exec AS_MESSAGE_LOG_FD>>config.log
+{
+  echo
+  AS_BOX([Running $as_me.])
+} >&AS_MESSAGE_LOG_FD
+
+lt_cl_help="\
+'$as_me' creates a local libtool stub from the current configuration,
+for use in further configure time tests before the real libtool is
+generated.
+
+Usage: $[0] [[OPTIONS]]
+
+  -h, --help      print this help, then exit
+  -V, --version   print version number, then exit
+  -q, --quiet     do not print progress messages
+  -d, --debug     don't remove temporary files
+
+Report bugs to <bug-libtool at gnu.org>."
+
+lt_cl_version="\
+m4_ifset([AC_PACKAGE_NAME], [AC_PACKAGE_NAME ])config.lt[]dnl
+m4_ifset([AC_PACKAGE_VERSION], [ AC_PACKAGE_VERSION])
+configured by $[0], generated by m4_PACKAGE_STRING.
+
+Copyright (C) 2011 Free Software Foundation, Inc.
+This config.lt script is free software; the Free Software Foundation
+gives unlimited permision to copy, distribute and modify it."
+
+while test 0 != $[#]
+do
+  case $[1] in
+    --version | --v* | -V )
+      echo "$lt_cl_version"; exit 0 ;;
+    --help | --h* | -h )
+      echo "$lt_cl_help"; exit 0 ;;
+    --debug | --d* | -d )
+      debug=: ;;
+    --quiet | --q* | --silent | --s* | -q )
+      lt_cl_silent=: ;;
+
+    -*) AC_MSG_ERROR([unrecognized option: $[1]
+Try '$[0] --help' for more information.]) ;;
+
+    *) AC_MSG_ERROR([unrecognized argument: $[1]
+Try '$[0] --help' for more information.]) ;;
+  esac
+  shift
+done
+
+if $lt_cl_silent; then
+  exec AS_MESSAGE_FD>/dev/null
+fi
+_LTEOF
+
+cat >>"$CONFIG_LT" <<_LTEOF
+_LT_OUTPUT_LIBTOOL_COMMANDS_INIT
+_LTEOF
+
+cat >>"$CONFIG_LT" <<\_LTEOF
+AC_MSG_NOTICE([creating $ofile])
+_LT_OUTPUT_LIBTOOL_COMMANDS
+AS_EXIT(0)
+_LTEOF
+chmod +x "$CONFIG_LT"
+
+# configure is writing to config.log, but config.lt does its own redirection,
+# appending to config.log, which fails on DOS, as config.log is still kept
+# open by configure.  Here we exec the FD to /dev/null, effectively closing
+# config.log, so it can be properly (re)opened and appended to by config.lt.
+lt_cl_success=:
+test yes = "$silent" &&
+  lt_config_lt_args="$lt_config_lt_args --quiet"
+exec AS_MESSAGE_LOG_FD>/dev/null
+$SHELL "$CONFIG_LT" $lt_config_lt_args || lt_cl_success=false
+exec AS_MESSAGE_LOG_FD>>config.log
+$lt_cl_success || AS_EXIT(1)
+])# LT_OUTPUT
+
+
+# _LT_CONFIG(TAG)
+# ---------------
+# If TAG is the built-in tag, create an initial libtool script with a
+# default configuration from the untagged config vars.  Otherwise add code
+# to config.status for appending the configuration named by TAG from the
+# matching tagged config vars.
+m4_defun([_LT_CONFIG],
+[m4_require([_LT_FILEUTILS_DEFAULTS])dnl
+_LT_CONFIG_SAVE_COMMANDS([
+  m4_define([_LT_TAG], m4_if([$1], [], [C], [$1]))dnl
+  m4_if(_LT_TAG, [C], [
+    # See if we are running on zsh, and set the options that allow our
+    # commands through without removal of \ escapes.
+    if test -n "${ZSH_VERSION+set}"; then
+      setopt NO_GLOB_SUBST
+    fi
+
+    cfgfile=${ofile}T
+    trap "$RM \"$cfgfile\"; exit 1" 1 2 15
+    $RM "$cfgfile"
+
+    cat <<_LT_EOF >> "$cfgfile"
+#! $SHELL
+# Generated automatically by $as_me ($PACKAGE) $VERSION
+# Libtool was configured on host `(hostname || uname -n) 2>/dev/null | sed 1q`:
+# NOTE: Changes made to this file will be lost: look at ltmain.sh.
+
+# Provide generalized library-building support services.
+# Written by Gordon Matzigkeit, 1996
+
+_LT_COPYING
+_LT_LIBTOOL_TAGS
+
+# Configured defaults for sys_lib_dlsearch_path munging.
+: \${LT_SYS_LIBRARY_PATH="$configure_time_lt_sys_library_path"}
+
+# ### BEGIN LIBTOOL CONFIG
+_LT_LIBTOOL_CONFIG_VARS
+_LT_LIBTOOL_TAG_VARS
+# ### END LIBTOOL CONFIG
+
+_LT_EOF
+
+    cat <<'_LT_EOF' >> "$cfgfile"
+
+# ### BEGIN FUNCTIONS SHARED WITH CONFIGURE
+
+_LT_PREPARE_MUNGE_PATH_LIST
+_LT_PREPARE_CC_BASENAME
+
+# ### END FUNCTIONS SHARED WITH CONFIGURE
+
+_LT_EOF
+
+  case $host_os in
+  aix3*)
+    cat <<\_LT_EOF >> "$cfgfile"
+# AIX sometimes has problems with the GCC collect2 program.  For some
+# reason, if we set the COLLECT_NAMES environment variable, the problems
+# vanish in a puff of smoke.
+if test set != "${COLLECT_NAMES+set}"; then
+  COLLECT_NAMES=
+  export COLLECT_NAMES
+fi
+_LT_EOF
+    ;;
+  esac
+
+  _LT_PROG_LTMAIN
+
+  # We use sed instead of cat because bash on DJGPP gets confused if
+  # if finds mixed CR/LF and LF-only lines.  Since sed operates in
+  # text mode, it properly converts lines to CR/LF.  This bash problem
+  # is reportedly fixed, but why not run on old versions too?
+  sed '$q' "$ltmain" >> "$cfgfile" \
+     || (rm -f "$cfgfile"; exit 1)
+
+   mv -f "$cfgfile" "$ofile" ||
+    (rm -f "$ofile" && cp "$cfgfile" "$ofile" && rm -f "$cfgfile")
+  chmod +x "$ofile"
+],
+[cat <<_LT_EOF >> "$ofile"
+
+dnl Unfortunately we have to use $1 here, since _LT_TAG is not expanded
+dnl in a comment (ie after a #).
+# ### BEGIN LIBTOOL TAG CONFIG: $1
+_LT_LIBTOOL_TAG_VARS(_LT_TAG)
+# ### END LIBTOOL TAG CONFIG: $1
+_LT_EOF
+])dnl /m4_if
+],
+[m4_if([$1], [], [
+    PACKAGE='$PACKAGE'
+    VERSION='$VERSION'
+    RM='$RM'
+    ofile='$ofile'], [])
+])dnl /_LT_CONFIG_SAVE_COMMANDS
+])# _LT_CONFIG
+
+
+# LT_SUPPORTED_TAG(TAG)
+# ---------------------
+# Trace this macro to discover what tags are supported by the libtool
+# --tag option, using:
+#    autoconf --trace 'LT_SUPPORTED_TAG:$1'
+AC_DEFUN([LT_SUPPORTED_TAG], [])
+
+
+# C support is built-in for now
+m4_define([_LT_LANG_C_enabled], [])
+m4_define([_LT_TAGS], [])
+
+
+# LT_LANG(LANG)
+# -------------
+# Enable libtool support for the given language if not already enabled.
+AC_DEFUN([LT_LANG],
+[AC_BEFORE([$0], [LT_OUTPUT])dnl
+m4_case([$1],
+  [C],			[_LT_LANG(C)],
+  [C++],		[_LT_LANG(CXX)],
+  [Go],			[_LT_LANG(GO)],
+  [Java],		[_LT_LANG(GCJ)],
+  [Fortran 77],		[_LT_LANG(F77)],
+  [Fortran],		[_LT_LANG(FC)],
+  [Windows Resource],	[_LT_LANG(RC)],
+  [m4_ifdef([_LT_LANG_]$1[_CONFIG],
+    [_LT_LANG($1)],
+    [m4_fatal([$0: unsupported language: "$1"])])])dnl
+])# LT_LANG
+
+
+# _LT_LANG(LANGNAME)
+# ------------------
+m4_defun([_LT_LANG],
+[m4_ifdef([_LT_LANG_]$1[_enabled], [],
+  [LT_SUPPORTED_TAG([$1])dnl
+  m4_append([_LT_TAGS], [$1 ])dnl
+  m4_define([_LT_LANG_]$1[_enabled], [])dnl
+  _LT_LANG_$1_CONFIG($1)])dnl
+])# _LT_LANG
+
+
+m4_ifndef([AC_PROG_GO], [
+############################################################
+# NOTE: This macro has been submitted for inclusion into   #
+#  GNU Autoconf as AC_PROG_GO.  When it is available in    #
+#  a released version of Autoconf we should remove this    #
+#  macro and use it instead.                               #
+############################################################
+m4_defun([AC_PROG_GO],
+[AC_LANG_PUSH(Go)dnl
+AC_ARG_VAR([GOC],     [Go compiler command])dnl
+AC_ARG_VAR([GOFLAGS], [Go compiler flags])dnl
+_AC_ARG_VAR_LDFLAGS()dnl
+AC_CHECK_TOOL(GOC, gccgo)
+if test -z "$GOC"; then
+  if test -n "$ac_tool_prefix"; then
+    AC_CHECK_PROG(GOC, [${ac_tool_prefix}gccgo], [${ac_tool_prefix}gccgo])
+  fi
+fi
+if test -z "$GOC"; then
+  AC_CHECK_PROG(GOC, gccgo, gccgo, false)
+fi
+])#m4_defun
+])#m4_ifndef
+
+
+# _LT_LANG_DEFAULT_CONFIG
+# -----------------------
+m4_defun([_LT_LANG_DEFAULT_CONFIG],
+[AC_PROVIDE_IFELSE([AC_PROG_CXX],
+  [LT_LANG(CXX)],
+  [m4_define([AC_PROG_CXX], defn([AC_PROG_CXX])[LT_LANG(CXX)])])
+
+AC_PROVIDE_IFELSE([AC_PROG_F77],
+  [LT_LANG(F77)],
+  [m4_define([AC_PROG_F77], defn([AC_PROG_F77])[LT_LANG(F77)])])
+
+AC_PROVIDE_IFELSE([AC_PROG_FC],
+  [LT_LANG(FC)],
+  [m4_define([AC_PROG_FC], defn([AC_PROG_FC])[LT_LANG(FC)])])
+
+dnl The call to [A][M_PROG_GCJ] is quoted like that to stop aclocal
+dnl pulling things in needlessly.
+AC_PROVIDE_IFELSE([AC_PROG_GCJ],
+  [LT_LANG(GCJ)],
+  [AC_PROVIDE_IFELSE([A][M_PROG_GCJ],
+    [LT_LANG(GCJ)],
+    [AC_PROVIDE_IFELSE([LT_PROG_GCJ],
+      [LT_LANG(GCJ)],
+      [m4_ifdef([AC_PROG_GCJ],
+	[m4_define([AC_PROG_GCJ], defn([AC_PROG_GCJ])[LT_LANG(GCJ)])])
+       m4_ifdef([A][M_PROG_GCJ],
+	[m4_define([A][M_PROG_GCJ], defn([A][M_PROG_GCJ])[LT_LANG(GCJ)])])
+       m4_ifdef([LT_PROG_GCJ],
+	[m4_define([LT_PROG_GCJ], defn([LT_PROG_GCJ])[LT_LANG(GCJ)])])])])])
+
+AC_PROVIDE_IFELSE([AC_PROG_GO],
+  [LT_LANG(GO)],
+  [m4_define([AC_PROG_GO], defn([AC_PROG_GO])[LT_LANG(GO)])])
+
+AC_PROVIDE_IFELSE([LT_PROG_RC],
+  [LT_LANG(RC)],
+  [m4_define([LT_PROG_RC], defn([LT_PROG_RC])[LT_LANG(RC)])])
+])# _LT_LANG_DEFAULT_CONFIG
+
+# Obsolete macros:
+AU_DEFUN([AC_LIBTOOL_CXX], [LT_LANG(C++)])
+AU_DEFUN([AC_LIBTOOL_F77], [LT_LANG(Fortran 77)])
+AU_DEFUN([AC_LIBTOOL_FC], [LT_LANG(Fortran)])
+AU_DEFUN([AC_LIBTOOL_GCJ], [LT_LANG(Java)])
+AU_DEFUN([AC_LIBTOOL_RC], [LT_LANG(Windows Resource)])
+dnl aclocal-1.4 backwards compatibility:
+dnl AC_DEFUN([AC_LIBTOOL_CXX], [])
+dnl AC_DEFUN([AC_LIBTOOL_F77], [])
+dnl AC_DEFUN([AC_LIBTOOL_FC], [])
+dnl AC_DEFUN([AC_LIBTOOL_GCJ], [])
+dnl AC_DEFUN([AC_LIBTOOL_RC], [])
+
+
+# _LT_TAG_COMPILER
+# ----------------
+m4_defun([_LT_TAG_COMPILER],
+[AC_REQUIRE([AC_PROG_CC])dnl
+
+_LT_DECL([LTCC], [CC], [1], [A C compiler])dnl
+_LT_DECL([LTCFLAGS], [CFLAGS], [1], [LTCC compiler flags])dnl
+_LT_TAGDECL([CC], [compiler], [1], [A language specific compiler])dnl
+_LT_TAGDECL([with_gcc], [GCC], [0], [Is the compiler the GNU compiler?])dnl
+
+# If no C compiler was specified, use CC.
+LTCC=${LTCC-"$CC"}
+
+# If no C compiler flags were specified, use CFLAGS.
+LTCFLAGS=${LTCFLAGS-"$CFLAGS"}
+
+# Allow CC to be a program name with arguments.
+compiler=$CC
+])# _LT_TAG_COMPILER
+
+
+# _LT_COMPILER_BOILERPLATE
+# ------------------------
+# Check for compiler boilerplate output or warnings with
+# the simple compiler test code.
+m4_defun([_LT_COMPILER_BOILERPLATE],
+[m4_require([_LT_DECL_SED])dnl
+ac_outfile=conftest.$ac_objext
+echo "$lt_simple_compile_test_code" >conftest.$ac_ext
+eval "$ac_compile" 2>&1 >/dev/null | $SED '/^$/d; /^ *+/d' >conftest.err
+_lt_compiler_boilerplate=`cat conftest.err`
+$RM conftest*
+])# _LT_COMPILER_BOILERPLATE
+
+
+# _LT_LINKER_BOILERPLATE
+# ----------------------
+# Check for linker boilerplate output or warnings with
+# the simple link test code.
+m4_defun([_LT_LINKER_BOILERPLATE],
+[m4_require([_LT_DECL_SED])dnl
+ac_outfile=conftest.$ac_objext
+echo "$lt_simple_link_test_code" >conftest.$ac_ext
+eval "$ac_link" 2>&1 >/dev/null | $SED '/^$/d; /^ *+/d' >conftest.err
+_lt_linker_boilerplate=`cat conftest.err`
+$RM -r conftest*
+])# _LT_LINKER_BOILERPLATE
+
+# _LT_REQUIRED_DARWIN_CHECKS
+# -------------------------
+m4_defun_once([_LT_REQUIRED_DARWIN_CHECKS],[
+  case $host_os in
+    rhapsody* | darwin*)
+    AC_CHECK_TOOL([DSYMUTIL], [dsymutil], [:])
+    AC_CHECK_TOOL([NMEDIT], [nmedit], [:])
+    AC_CHECK_TOOL([LIPO], [lipo], [:])
+    AC_CHECK_TOOL([OTOOL], [otool], [:])
+    AC_CHECK_TOOL([OTOOL64], [otool64], [:])
+    _LT_DECL([], [DSYMUTIL], [1],
+      [Tool to manipulate archived DWARF debug symbol files on Mac OS X])
+    _LT_DECL([], [NMEDIT], [1],
+      [Tool to change global to local symbols on Mac OS X])
+    _LT_DECL([], [LIPO], [1],
+      [Tool to manipulate fat objects and archives on Mac OS X])
+    _LT_DECL([], [OTOOL], [1],
+      [ldd/readelf like tool for Mach-O binaries on Mac OS X])
+    _LT_DECL([], [OTOOL64], [1],
+      [ldd/readelf like tool for 64 bit Mach-O binaries on Mac OS X 10.4])
+
+    AC_CACHE_CHECK([for -single_module linker flag],[lt_cv_apple_cc_single_mod],
+      [lt_cv_apple_cc_single_mod=no
+      if test -z "$LT_MULTI_MODULE"; then
+	# By default we will add the -single_module flag. You can override
+	# by either setting the environment variable LT_MULTI_MODULE
+	# non-empty at configure time, or by adding -multi_module to the
+	# link flags.
+	rm -rf libconftest.dylib*
+	echo "int foo(void){return 1;}" > conftest.c
+	echo "$LTCC $LTCFLAGS $LDFLAGS -o libconftest.dylib \
+-dynamiclib -Wl,-single_module conftest.c" >&AS_MESSAGE_LOG_FD
+	$LTCC $LTCFLAGS $LDFLAGS -o libconftest.dylib \
+	  -dynamiclib -Wl,-single_module conftest.c 2>conftest.err
+        _lt_result=$?
+	# If there is a non-empty error log, and "single_module"
+	# appears in it, assume the flag caused a linker warning
+        if test -s conftest.err && $GREP single_module conftest.err; then
+	  cat conftest.err >&AS_MESSAGE_LOG_FD
+	# Otherwise, if the output was created with a 0 exit code from
+	# the compiler, it worked.
+	elif test -f libconftest.dylib && test 0 = "$_lt_result"; then
+	  lt_cv_apple_cc_single_mod=yes
+	else
+	  cat conftest.err >&AS_MESSAGE_LOG_FD
+	fi
+	rm -rf libconftest.dylib*
+	rm -f conftest.*
+      fi])
+
+    AC_CACHE_CHECK([for -exported_symbols_list linker flag],
+      [lt_cv_ld_exported_symbols_list],
+      [lt_cv_ld_exported_symbols_list=no
+      save_LDFLAGS=$LDFLAGS
+      echo "_main" > conftest.sym
+      LDFLAGS="$LDFLAGS -Wl,-exported_symbols_list,conftest.sym"
+      AC_LINK_IFELSE([AC_LANG_PROGRAM([],[])],
+	[lt_cv_ld_exported_symbols_list=yes],
+	[lt_cv_ld_exported_symbols_list=no])
+	LDFLAGS=$save_LDFLAGS
+    ])
+
+    AC_CACHE_CHECK([for -force_load linker flag],[lt_cv_ld_force_load],
+      [lt_cv_ld_force_load=no
+      cat > conftest.c << _LT_EOF
+int forced_loaded() { return 2;}
+_LT_EOF
+      echo "$LTCC $LTCFLAGS -c -o conftest.o conftest.c" >&AS_MESSAGE_LOG_FD
+      $LTCC $LTCFLAGS -c -o conftest.o conftest.c 2>&AS_MESSAGE_LOG_FD
+      echo "$AR cru libconftest.a conftest.o" >&AS_MESSAGE_LOG_FD
+      $AR cru libconftest.a conftest.o 2>&AS_MESSAGE_LOG_FD
+      echo "$RANLIB libconftest.a" >&AS_MESSAGE_LOG_FD
+      $RANLIB libconftest.a 2>&AS_MESSAGE_LOG_FD
+      cat > conftest.c << _LT_EOF
+int main() { return 0;}
+_LT_EOF
+      echo "$LTCC $LTCFLAGS $LDFLAGS -o conftest conftest.c -Wl,-force_load,./libconftest.a" >&AS_MESSAGE_LOG_FD
+      $LTCC $LTCFLAGS $LDFLAGS -o conftest conftest.c -Wl,-force_load,./libconftest.a 2>conftest.err
+      _lt_result=$?
+      if test -s conftest.err && $GREP force_load conftest.err; then
+	cat conftest.err >&AS_MESSAGE_LOG_FD
+      elif test -f conftest && test 0 = "$_lt_result" && $GREP forced_load conftest >/dev/null 2>&1; then
+	lt_cv_ld_force_load=yes
+      else
+	cat conftest.err >&AS_MESSAGE_LOG_FD
+      fi
+        rm -f conftest.err libconftest.a conftest conftest.c
+        rm -rf conftest.dSYM
+    ])
+    case $host_os in
+    rhapsody* | darwin1.[[012]])
+      _lt_dar_allow_undefined='$wl-undefined ${wl}suppress' ;;
+    darwin1.*)
+      _lt_dar_allow_undefined='$wl-flat_namespace $wl-undefined ${wl}suppress' ;;
+    darwin*) # darwin 5.x on
+      # if running on 10.5 or later, the deployment target defaults
+      # to the OS version, if on x86, and 10.4, the deployment
+      # target defaults to 10.4. Don't you love it?
+      case ${MACOSX_DEPLOYMENT_TARGET-10.0},$host in
+	10.0,*86*-darwin8*|10.0,*-darwin[[91]]*)
+	  _lt_dar_allow_undefined='$wl-undefined ${wl}dynamic_lookup' ;;
+	10.[[012]][[,.]]*)
+	  _lt_dar_allow_undefined='$wl-flat_namespace $wl-undefined ${wl}suppress' ;;
+	10.*)
+	  _lt_dar_allow_undefined='$wl-undefined ${wl}dynamic_lookup' ;;
+      esac
+    ;;
+  esac
+    if test yes = "$lt_cv_apple_cc_single_mod"; then
+      _lt_dar_single_mod='$single_module'
+    fi
+    if test yes = "$lt_cv_ld_exported_symbols_list"; then
+      _lt_dar_export_syms=' $wl-exported_symbols_list,$output_objdir/$libname-symbols.expsym'
+    else
+      _lt_dar_export_syms='~$NMEDIT -s $output_objdir/$libname-symbols.expsym $lib'
+    fi
+    if test : != "$DSYMUTIL" && test no = "$lt_cv_ld_force_load"; then
+      _lt_dsymutil='~$DSYMUTIL $lib || :'
+    else
+      _lt_dsymutil=
+    fi
+    ;;
+  esac
+])
+
+
+# _LT_DARWIN_LINKER_FEATURES([TAG])
+# ---------------------------------
+# Checks for linker and compiler features on darwin
+m4_defun([_LT_DARWIN_LINKER_FEATURES],
+[
+  m4_require([_LT_REQUIRED_DARWIN_CHECKS])
+  _LT_TAGVAR(archive_cmds_need_lc, $1)=no
+  _LT_TAGVAR(hardcode_direct, $1)=no
+  _LT_TAGVAR(hardcode_automatic, $1)=yes
+  _LT_TAGVAR(hardcode_shlibpath_var, $1)=unsupported
+  if test yes = "$lt_cv_ld_force_load"; then
+    _LT_TAGVAR(whole_archive_flag_spec, $1)='`for conv in $convenience\"\"; do test  -n \"$conv\" && new_convenience=\"$new_convenience $wl-force_load,$conv\"; done; func_echo_all \"$new_convenience\"`'
+    m4_case([$1], [F77], [_LT_TAGVAR(compiler_needs_object, $1)=yes],
+                  [FC],  [_LT_TAGVAR(compiler_needs_object, $1)=yes])
+  else
+    _LT_TAGVAR(whole_archive_flag_spec, $1)=''
+  fi
+  _LT_TAGVAR(link_all_deplibs, $1)=yes
+  _LT_TAGVAR(allow_undefined_flag, $1)=$_lt_dar_allow_undefined
+  case $cc_basename in
+     ifort*|nagfor*) _lt_dar_can_shared=yes ;;
+     *) _lt_dar_can_shared=$GCC ;;
+  esac
+  if test yes = "$_lt_dar_can_shared"; then
+    output_verbose_link_cmd=func_echo_all
+    _LT_TAGVAR(archive_cmds, $1)="\$CC -dynamiclib \$allow_undefined_flag -o \$lib \$libobjs \$deplibs \$compiler_flags -install_name \$rpath/\$soname \$verstring $_lt_dar_single_mod$_lt_dsymutil"
+    _LT_TAGVAR(module_cmds, $1)="\$CC \$allow_undefined_flag -o \$lib -bundle \$libobjs \$deplibs \$compiler_flags$_lt_dsymutil"
+    _LT_TAGVAR(archive_expsym_cmds, $1)="sed 's|^|_|' < \$export_symbols > \$output_objdir/\$libname-symbols.expsym~\$CC -dynamiclib \$allow_undefined_flag -o \$lib \$libobjs \$deplibs \$compiler_flags -install_name \$rpath/\$soname \$verstring $_lt_dar_single_mod$_lt_dar_export_syms$_lt_dsymutil"
+    _LT_TAGVAR(module_expsym_cmds, $1)="sed -e 's|^|_|' < \$export_symbols > \$output_objdir/\$libname-symbols.expsym~\$CC \$allow_undefined_flag -o \$lib -bundle \$libobjs \$deplibs \$compiler_flags$_lt_dar_export_syms$_lt_dsymutil"
+    m4_if([$1], [CXX],
+[   if test yes != "$lt_cv_apple_cc_single_mod"; then
+      _LT_TAGVAR(archive_cmds, $1)="\$CC -r -keep_private_externs -nostdlib -o \$lib-master.o \$libobjs~\$CC -dynamiclib \$allow_undefined_flag -o \$lib \$lib-master.o \$deplibs \$compiler_flags -install_name \$rpath/\$soname \$verstring$_lt_dsymutil"
+      _LT_TAGVAR(archive_expsym_cmds, $1)="sed 's|^|_|' < \$export_symbols > \$output_objdir/\$libname-symbols.expsym~\$CC -r -keep_private_externs -nostdlib -o \$lib-master.o \$libobjs~\$CC -dynamiclib \$allow_undefined_flag -o \$lib \$lib-master.o \$deplibs \$compiler_flags -install_name \$rpath/\$soname \$verstring$_lt_dar_export_syms$_lt_dsymutil"
+    fi
+],[])
+  else
+  _LT_TAGVAR(ld_shlibs, $1)=no
+  fi
+])
+
+# _LT_SYS_MODULE_PATH_AIX([TAGNAME])
+# ----------------------------------
+# Links a minimal program and checks the executable
+# for the system default hardcoded library path. In most cases,
+# this is /usr/lib:/lib, but when the MPI compilers are used
+# the location of the communication and MPI libs are included too.
+# If we don't find anything, use the default library path according
+# to the aix ld manual.
+# Store the results from the different compilers for each TAGNAME.
+# Allow to override them for all tags through lt_cv_aix_libpath.
+m4_defun([_LT_SYS_MODULE_PATH_AIX],
+[m4_require([_LT_DECL_SED])dnl
+if test set = "${lt_cv_aix_libpath+set}"; then
+  aix_libpath=$lt_cv_aix_libpath
+else
+  AC_CACHE_VAL([_LT_TAGVAR([lt_cv_aix_libpath_], [$1])],
+  [AC_LINK_IFELSE([AC_LANG_PROGRAM],[
+  lt_aix_libpath_sed='[
+      /Import File Strings/,/^$/ {
+	  /^0/ {
+	      s/^0  *\([^ ]*\) *$/\1/
+	      p
+	  }
+      }]'
+  _LT_TAGVAR([lt_cv_aix_libpath_], [$1])=`dump -H conftest$ac_exeext 2>/dev/null | $SED -n -e "$lt_aix_libpath_sed"`
+  # Check for a 64-bit object if we didn't find anything.
+  if test -z "$_LT_TAGVAR([lt_cv_aix_libpath_], [$1])"; then
+    _LT_TAGVAR([lt_cv_aix_libpath_], [$1])=`dump -HX64 conftest$ac_exeext 2>/dev/null | $SED -n -e "$lt_aix_libpath_sed"`
+  fi],[])
+  if test -z "$_LT_TAGVAR([lt_cv_aix_libpath_], [$1])"; then
+    _LT_TAGVAR([lt_cv_aix_libpath_], [$1])=/usr/lib:/lib
+  fi
+  ])
+  aix_libpath=$_LT_TAGVAR([lt_cv_aix_libpath_], [$1])
+fi
+])# _LT_SYS_MODULE_PATH_AIX
+
+
+# _LT_SHELL_INIT(ARG)
+# -------------------
+m4_define([_LT_SHELL_INIT],
+[m4_divert_text([M4SH-INIT], [$1
+])])# _LT_SHELL_INIT
+
+
+
+# _LT_PROG_ECHO_BACKSLASH
+# -----------------------
+# Find how we can fake an echo command that does not interpret backslash.
+# In particular, with Autoconf 2.60 or later we add some code to the start
+# of the generated configure script that will find a shell with a builtin
+# printf (that we can use as an echo command).
+m4_defun([_LT_PROG_ECHO_BACKSLASH],
+[ECHO='\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'
+ECHO=$ECHO$ECHO$ECHO$ECHO$ECHO
+ECHO=$ECHO$ECHO$ECHO$ECHO$ECHO$ECHO
+
+AC_MSG_CHECKING([how to print strings])
+# Test print first, because it will be a builtin if present.
+if test "X`( print -r -- -n ) 2>/dev/null`" = X-n && \
+   test "X`print -r -- $ECHO 2>/dev/null`" = "X$ECHO"; then
+  ECHO='print -r --'
+elif test "X`printf %s $ECHO 2>/dev/null`" = "X$ECHO"; then
+  ECHO='printf %s\n'
+else
+  # Use this function as a fallback that always works.
+  func_fallback_echo ()
+  {
+    eval 'cat <<_LTECHO_EOF
+$[]1
+_LTECHO_EOF'
+  }
+  ECHO='func_fallback_echo'
+fi
+
+# func_echo_all arg...
+# Invoke $ECHO with all args, space-separated.
+func_echo_all ()
+{
+    $ECHO "$*"
+}
+
+case $ECHO in
+  printf*) AC_MSG_RESULT([printf]) ;;
+  print*) AC_MSG_RESULT([print -r]) ;;
+  *) AC_MSG_RESULT([cat]) ;;
+esac
+
+m4_ifdef([_AS_DETECT_SUGGESTED],
+[_AS_DETECT_SUGGESTED([
+  test -n "${ZSH_VERSION+set}${BASH_VERSION+set}" || (
+    ECHO='\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\'
+    ECHO=$ECHO$ECHO$ECHO$ECHO$ECHO
+    ECHO=$ECHO$ECHO$ECHO$ECHO$ECHO$ECHO
+    PATH=/empty FPATH=/empty; export PATH FPATH
+    test "X`printf %s $ECHO`" = "X$ECHO" \
+      || test "X`print -r -- $ECHO`" = "X$ECHO" )])])
+
+_LT_DECL([], [SHELL], [1], [Shell to use when invoking shell scripts])
+_LT_DECL([], [ECHO], [1], [An echo program that protects backslashes])
+])# _LT_PROG_ECHO_BACKSLASH
+
+
+# _LT_WITH_SYSROOT
+# ----------------
+AC_DEFUN([_LT_WITH_SYSROOT],
+[AC_MSG_CHECKING([for sysroot])
+AC_ARG_WITH([sysroot],
+[AS_HELP_STRING([--with-sysroot@<:@=DIR@:>@],
+  [Search for dependent libraries within DIR (or the compiler's sysroot
+   if not specified).])],
+[], [with_sysroot=no])
+
+dnl lt_sysroot will always be passed unquoted.  We quote it here
+dnl in case the user passed a directory name.
+lt_sysroot=
+case $with_sysroot in #(
+ yes)
+   if test yes = "$GCC"; then
+     lt_sysroot=`$CC --print-sysroot 2>/dev/null`
+   fi
+   ;; #(
+ /*)
+   lt_sysroot=`echo "$with_sysroot" | sed -e "$sed_quote_subst"`
+   ;; #(
+ no|'')
+   ;; #(
+ *)
+   AC_MSG_RESULT([$with_sysroot])
+   AC_MSG_ERROR([The sysroot must be an absolute path.])
+   ;;
+esac
+
+ AC_MSG_RESULT([${lt_sysroot:-no}])
+_LT_DECL([], [lt_sysroot], [0], [The root where to search for ]dnl
+[dependent libraries, and where our libraries should be installed.])])
+
+# _LT_ENABLE_LOCK
+# ---------------
+m4_defun([_LT_ENABLE_LOCK],
+[AC_ARG_ENABLE([libtool-lock],
+  [AS_HELP_STRING([--disable-libtool-lock],
+    [avoid locking (might break parallel builds)])])
+test no = "$enable_libtool_lock" || enable_libtool_lock=yes
+
+# Some flags need to be propagated to the compiler or linker for good
+# libtool support.
+case $host in
+ia64-*-hpux*)
+  # Find out what ABI is being produced by ac_compile, and set mode
+  # options accordingly.
+  echo 'int i;' > conftest.$ac_ext
+  if AC_TRY_EVAL(ac_compile); then
+    case `/usr/bin/file conftest.$ac_objext` in
+      *ELF-32*)
+	HPUX_IA64_MODE=32
+	;;
+      *ELF-64*)
+	HPUX_IA64_MODE=64
+	;;
+    esac
+  fi
+  rm -rf conftest*
+  ;;
+*-*-irix6*)
+  # Find out what ABI is being produced by ac_compile, and set linker
+  # options accordingly.
+  echo '[#]line '$LINENO' "configure"' > conftest.$ac_ext
+  if AC_TRY_EVAL(ac_compile); then
+    if test yes = "$lt_cv_prog_gnu_ld"; then
+      case `/usr/bin/file conftest.$ac_objext` in
+	*32-bit*)
+	  LD="${LD-ld} -melf32bsmip"
+	  ;;
+	*N32*)
+	  LD="${LD-ld} -melf32bmipn32"
+	  ;;
+	*64-bit*)
+	  LD="${LD-ld} -melf64bmip"
+	;;
+      esac
+    else
+      case `/usr/bin/file conftest.$ac_objext` in
+	*32-bit*)
+	  LD="${LD-ld} -32"
+	  ;;
+	*N32*)
+	  LD="${LD-ld} -n32"
+	  ;;
+	*64-bit*)
+	  LD="${LD-ld} -64"
+	  ;;
+      esac
+    fi
+  fi
+  rm -rf conftest*
+  ;;
+
+mips64*-*linux*)
+  # Find out what ABI is being produced by ac_compile, and set linker
+  # options accordingly.
+  echo '[#]line '$LINENO' "configure"' > conftest.$ac_ext
+  if AC_TRY_EVAL(ac_compile); then
+    emul=elf
+    case `/usr/bin/file conftest.$ac_objext` in
+      *32-bit*)
+	emul="${emul}32"
+	;;
+      *64-bit*)
+	emul="${emul}64"
+	;;
+    esac
+    case `/usr/bin/file conftest.$ac_objext` in
+      *MSB*)
+	emul="${emul}btsmip"
+	;;
+      *LSB*)
+	emul="${emul}ltsmip"
+	;;
+    esac
+    case `/usr/bin/file conftest.$ac_objext` in
+      *N32*)
+	emul="${emul}n32"
+	;;
+    esac
+    LD="${LD-ld} -m $emul"
+  fi
+  rm -rf conftest*
+  ;;
+
+x86_64-*kfreebsd*-gnu|x86_64-*linux*|powerpc*-*linux*| \
+s390*-*linux*|s390*-*tpf*|sparc*-*linux*)
+  # Find out what ABI is being produced by ac_compile, and set linker
+  # options accordingly.  Note that the listed cases only cover the
+  # situations where additional linker options are needed (such as when
+  # doing 32-bit compilation for a host where ld defaults to 64-bit, or
+  # vice versa); the common cases where no linker options are needed do
+  # not appear in the list.
+  echo 'int i;' > conftest.$ac_ext
+  if AC_TRY_EVAL(ac_compile); then
+    case `/usr/bin/file conftest.o` in
+      *32-bit*)
+	case $host in
+	  x86_64-*kfreebsd*-gnu)
+	    LD="${LD-ld} -m elf_i386_fbsd"
+	    ;;
+	  x86_64-*linux*)
+	    case `/usr/bin/file conftest.o` in
+	      *x86-64*)
+		LD="${LD-ld} -m elf32_x86_64"
+		;;
+	      *)
+		LD="${LD-ld} -m elf_i386"
+		;;
+	    esac
+	    ;;
+	  powerpc64le-*linux*)
+	    LD="${LD-ld} -m elf32lppclinux"
+	    ;;
+	  powerpc64-*linux*)
+	    LD="${LD-ld} -m elf32ppclinux"
+	    ;;
+	  s390x-*linux*)
+	    LD="${LD-ld} -m elf_s390"
+	    ;;
+	  sparc64-*linux*)
+	    LD="${LD-ld} -m elf32_sparc"
+	    ;;
+	esac
+	;;
+      *64-bit*)
+	case $host in
+	  x86_64-*kfreebsd*-gnu)
+	    LD="${LD-ld} -m elf_x86_64_fbsd"
+	    ;;
+	  x86_64-*linux*)
+	    LD="${LD-ld} -m elf_x86_64"
+	    ;;
+	  powerpcle-*linux*)
+	    LD="${LD-ld} -m elf64lppc"
+	    ;;
+	  powerpc-*linux*)
+	    LD="${LD-ld} -m elf64ppc"
+	    ;;
+	  s390*-*linux*|s390*-*tpf*)
+	    LD="${LD-ld} -m elf64_s390"
+	    ;;
+	  sparc*-*linux*)
+	    LD="${LD-ld} -m elf64_sparc"
+	    ;;
+	esac
+	;;
+    esac
+  fi
+  rm -rf conftest*
+  ;;
+
+*-*-sco3.2v5*)
+  # On SCO OpenServer 5, we need -belf to get full-featured binaries.
+  SAVE_CFLAGS=$CFLAGS
+  CFLAGS="$CFLAGS -belf"
+  AC_CACHE_CHECK([whether the C compiler needs -belf], lt_cv_cc_needs_belf,
+    [AC_LANG_PUSH(C)
+     AC_LINK_IFELSE([AC_LANG_PROGRAM([[]],[[]])],[lt_cv_cc_needs_belf=yes],[lt_cv_cc_needs_belf=no])
+     AC_LANG_POP])
+  if test yes != "$lt_cv_cc_needs_belf"; then
+    # this is probably gcc 2.8.0, egcs 1.0 or newer; no need for -belf
+    CFLAGS=$SAVE_CFLAGS
+  fi
+  ;;
+*-*solaris*)
+  # Find out what ABI is being produced by ac_compile, and set linker
+  # options accordingly.
+  echo 'int i;' > conftest.$ac_ext
+  if AC_TRY_EVAL(ac_compile); then
+    case `/usr/bin/file conftest.o` in
+    *64-bit*)
+      case $lt_cv_prog_gnu_ld in
+      yes*)
+        case $host in
+        i?86-*-solaris*|x86_64-*-solaris*)
+          LD="${LD-ld} -m elf_x86_64"
+          ;;
+        sparc*-*-solaris*)
+          LD="${LD-ld} -m elf64_sparc"
+          ;;
+        esac
+        # GNU ld 2.21 introduced _sol2 emulations.  Use them if available.
+        if ${LD-ld} -V | grep _sol2 >/dev/null 2>&1; then
+          LD=${LD-ld}_sol2
+        fi
+        ;;
+      *)
+	if ${LD-ld} -64 -r -o conftest2.o conftest.o >/dev/null 2>&1; then
+	  LD="${LD-ld} -64"
+	fi
+	;;
+      esac
+      ;;
+    esac
+  fi
+  rm -rf conftest*
+  ;;
+esac
+
+need_locks=$enable_libtool_lock
+])# _LT_ENABLE_LOCK
+
+
+# _LT_PROG_AR
+# -----------
+m4_defun([_LT_PROG_AR],
+[AC_CHECK_TOOLS(AR, [ar], false)
+: ${AR=ar}
+: ${AR_FLAGS=cru}
+_LT_DECL([], [AR], [1], [The archiver])
+_LT_DECL([], [AR_FLAGS], [1], [Flags to create an archive])
+
+AC_CACHE_CHECK([for archiver @FILE support], [lt_cv_ar_at_file],
+  [lt_cv_ar_at_file=no
+   AC_COMPILE_IFELSE([AC_LANG_PROGRAM],
+     [echo conftest.$ac_objext > conftest.lst
+      lt_ar_try='$AR $AR_FLAGS libconftest.a @conftest.lst >&AS_MESSAGE_LOG_FD'
+      AC_TRY_EVAL([lt_ar_try])
+      if test 0 -eq "$ac_status"; then
+	# Ensure the archiver fails upon bogus file names.
+	rm -f conftest.$ac_objext libconftest.a
+	AC_TRY_EVAL([lt_ar_try])
+	if test 0 -ne "$ac_status"; then
+          lt_cv_ar_at_file=@
+        fi
+      fi
+      rm -f conftest.* libconftest.a
+     ])
+  ])
+
+if test no = "$lt_cv_ar_at_file"; then
+  archiver_list_spec=
+else
+  archiver_list_spec=$lt_cv_ar_at_file
+fi
+_LT_DECL([], [archiver_list_spec], [1],
+  [How to feed a file listing to the archiver])
+])# _LT_PROG_AR
+
+
+# _LT_CMD_OLD_ARCHIVE
+# -------------------
+m4_defun([_LT_CMD_OLD_ARCHIVE],
+[_LT_PROG_AR
+
+AC_CHECK_TOOL(STRIP, strip, :)
+test -z "$STRIP" && STRIP=:
+_LT_DECL([], [STRIP], [1], [A symbol stripping program])
+
+AC_CHECK_TOOL(RANLIB, ranlib, :)
+test -z "$RANLIB" && RANLIB=:
+_LT_DECL([], [RANLIB], [1],
+    [Commands used to install an old-style archive])
+
+# Determine commands to create old-style static archives.
+old_archive_cmds='$AR $AR_FLAGS $oldlib$oldobjs'
+old_postinstall_cmds='chmod 644 $oldlib'
+old_postuninstall_cmds=
+
+if test -n "$RANLIB"; then
+  case $host_os in
+  bitrig* | openbsd*)
+    old_postinstall_cmds="$old_postinstall_cmds~\$RANLIB -t \$tool_oldlib"
+    ;;
+  *)
+    old_postinstall_cmds="$old_postinstall_cmds~\$RANLIB \$tool_oldlib"
+    ;;
+  esac
+  old_archive_cmds="$old_archive_cmds~\$RANLIB \$tool_oldlib"
+fi
+
+case $host_os in
+  darwin*)
+    lock_old_archive_extraction=yes ;;
+  *)
+    lock_old_archive_extraction=no ;;
+esac
+_LT_DECL([], [old_postinstall_cmds], [2])
+_LT_DECL([], [old_postuninstall_cmds], [2])
+_LT_TAGDECL([], [old_archive_cmds], [2],
+    [Commands used to build an old-style archive])
+_LT_DECL([], [lock_old_archive_extraction], [0],
+    [Whether to use a lock for old archive extraction])
+])# _LT_CMD_OLD_ARCHIVE
+
+
+# _LT_COMPILER_OPTION(MESSAGE, VARIABLE-NAME, FLAGS,
+#		[OUTPUT-FILE], [ACTION-SUCCESS], [ACTION-FAILURE])
+# ----------------------------------------------------------------
+# Check whether the given compiler option works
+AC_DEFUN([_LT_COMPILER_OPTION],
+[m4_require([_LT_FILEUTILS_DEFAULTS])dnl
+m4_require([_LT_DECL_SED])dnl
+AC_CACHE_CHECK([$1], [$2],
+  [$2=no
+   m4_if([$4], , [ac_outfile=conftest.$ac_objext], [ac_outfile=$4])
+   echo "$lt_simple_compile_test_code" > conftest.$ac_ext
+   lt_compiler_flag="$3"  ## exclude from sc_useless_quotes_in_assignment
+   # Insert the option either (1) after the last *FLAGS variable, or
+   # (2) before a word containing "conftest.", or (3) at the end.
+   # Note that $ac_compile itself does not contain backslashes and begins
+   # with a dollar sign (not a hyphen), so the echo should work correctly.
+   # The option is referenced via a variable to avoid confusing sed.
+   lt_compile=`echo "$ac_compile" | $SED \
+   -e 's:.*FLAGS}\{0,1\} :&$lt_compiler_flag :; t' \
+   -e 's: [[^ ]]*conftest\.: $lt_compiler_flag&:; t' \
+   -e 's:$: $lt_compiler_flag:'`
+   (eval echo "\"\$as_me:$LINENO: $lt_compile\"" >&AS_MESSAGE_LOG_FD)
+   (eval "$lt_compile" 2>conftest.err)
+   ac_status=$?
+   cat conftest.err >&AS_MESSAGE_LOG_FD
+   echo "$as_me:$LINENO: \$? = $ac_status" >&AS_MESSAGE_LOG_FD
+   if (exit $ac_status) && test -s "$ac_outfile"; then
+     # The compiler can only warn and ignore the option if not recognized
+     # So say no if there are warnings other than the usual output.
+     $ECHO "$_lt_compiler_boilerplate" | $SED '/^$/d' >conftest.exp
+     $SED '/^$/d; /^ *+/d' conftest.err >conftest.er2
+     if test ! -s conftest.er2 || diff conftest.exp conftest.er2 >/dev/null; then
+       $2=yes
+     fi
+   fi
+   $RM conftest*
+])
+
+if test yes = "[$]$2"; then
+    m4_if([$5], , :, [$5])
+else
+    m4_if([$6], , :, [$6])
+fi
+])# _LT_COMPILER_OPTION
+
+# Old name:
+AU_ALIAS([AC_LIBTOOL_COMPILER_OPTION], [_LT_COMPILER_OPTION])
+dnl aclocal-1.4 backwards compatibility:
+dnl AC_DEFUN([AC_LIBTOOL_COMPILER_OPTION], [])
+
+
+# _LT_LINKER_OPTION(MESSAGE, VARIABLE-NAME, FLAGS,
+#                  [ACTION-SUCCESS], [ACTION-FAILURE])
+# ----------------------------------------------------
+# Check whether the given linker option works
+AC_DEFUN([_LT_LINKER_OPTION],
+[m4_require([_LT_FILEUTILS_DEFAULTS])dnl
+m4_require([_LT_DECL_SED])dnl
+AC_CACHE_CHECK([$1], [$2],
+  [$2=no
+   save_LDFLAGS=$LDFLAGS
+   LDFLAGS="$LDFLAGS $3"
+   echo "$lt_simple_link_test_code" > conftest.$ac_ext
+   if (eval $ac_link 2>conftest.err) && test -s conftest$ac_exeext; then
+     # The linker can only warn and ignore the option if not recognized
+     # So say no if there are warnings
+     if test -s conftest.err; then
+       # Append any errors to the config.log.
+       cat conftest.err 1>&AS_MESSAGE_LOG_FD
+       $ECHO "$_lt_linker_boilerplate" | $SED '/^$/d' > conftest.exp
+       $SED '/^$/d; /^ *+/d' conftest.err >conftest.er2
+       if diff conftest.exp conftest.er2 >/dev/null; then
+         $2=yes
+       fi
+     else
+       $2=yes
+     fi
+   fi
+   $RM -r conftest*
+   LDFLAGS=$save_LDFLAGS
+])
+
+if test yes = "[$]$2"; then
+    m4_if([$4], , :, [$4])
+else
+    m4_if([$5], , :, [$5])
+fi
+])# _LT_LINKER_OPTION
+
+# Old name:
+AU_ALIAS([AC_LIBTOOL_LINKER_OPTION], [_LT_LINKER_OPTION])
+dnl aclocal-1.4 backwards compatibility:
+dnl AC_DEFUN([AC_LIBTOOL_LINKER_OPTION], [])
+
+
+# LT_CMD_MAX_LEN
+#---------------
+AC_DEFUN([LT_CMD_MAX_LEN],
+[AC_REQUIRE([AC_CANONICAL_HOST])dnl
+# find the maximum length of command line arguments
+AC_MSG_CHECKING([the maximum length of command line arguments])
+AC_CACHE_VAL([lt_cv_sys_max_cmd_len], [dnl
+  i=0
+  teststring=ABCD
+
+  case $build_os in
+  msdosdjgpp*)
+    # On DJGPP, this test can blow up pretty badly due to problems in libc
+    # (any single argument exceeding 2000 bytes causes a buffer overrun
+    # during glob expansion).  Even if it were fixed, the result of this
+    # check would be larger than it should be.
+    lt_cv_sys_max_cmd_len=12288;    # 12K is about right
+    ;;
+
+  gnu*)
+    # Under GNU Hurd, this test is not required because there is
+    # no limit to the length of command line arguments.
+    # Libtool will interpret -1 as no limit whatsoever
+    lt_cv_sys_max_cmd_len=-1;
+    ;;
+
+  cygwin* | mingw* | cegcc*)
+    # On Win9x/ME, this test blows up -- it succeeds, but takes
+    # about 5 minutes as the teststring grows exponentially.
+    # Worse, since 9x/ME are not pre-emptively multitasking,
+    # you end up with a "frozen" computer, even though with patience
+    # the test eventually succeeds (with a max line length of 256k).
+    # Instead, let's just punt: use the minimum linelength reported by
+    # all of the supported platforms: 8192 (on NT/2K/XP).
+    lt_cv_sys_max_cmd_len=8192;
+    ;;
+
+  mint*)
+    # On MiNT this can take a long time and run out of memory.
+    lt_cv_sys_max_cmd_len=8192;
+    ;;
+
+  amigaos*)
+    # On AmigaOS with pdksh, this test takes hours, literally.
+    # So we just punt and use a minimum line length of 8192.
+    lt_cv_sys_max_cmd_len=8192;
+    ;;
+
+  bitrig* | darwin* | dragonfly* | freebsd* | netbsd* | openbsd*)
+    # This has been around since 386BSD, at least.  Likely further.
+    if test -x /sbin/sysctl; then
+      lt_cv_sys_max_cmd_len=`/sbin/sysctl -n kern.argmax`
+    elif test -x /usr/sbin/sysctl; then
+      lt_cv_sys_max_cmd_len=`/usr/sbin/sysctl -n kern.argmax`
+    else
+      lt_cv_sys_max_cmd_len=65536	# usable default for all BSDs
+    fi
+    # And add a safety zone
+    lt_cv_sys_max_cmd_len=`expr $lt_cv_sys_max_cmd_len \/ 4`
+    lt_cv_sys_max_cmd_len=`expr $lt_cv_sys_max_cmd_len \* 3`
+    ;;
+
+  interix*)
+    # We know the value 262144 and hardcode it with a safety zone (like BSD)
+    lt_cv_sys_max_cmd_len=196608
+    ;;
+
+  os2*)
+    # The test takes a long time on OS/2.
+    lt_cv_sys_max_cmd_len=8192
+    ;;
+
+  osf*)
+    # Dr. Hans Ekkehard Plesser reports seeing a kernel panic running configure
+    # due to this test when exec_disable_arg_limit is 1 on Tru64. It is not
+    # nice to cause kernel panics so lets avoid the loop below.
+    # First set a reasonable default.
+    lt_cv_sys_max_cmd_len=16384
+    #
+    if test -x /sbin/sysconfig; then
+      case `/sbin/sysconfig -q proc exec_disable_arg_limit` in
+        *1*) lt_cv_sys_max_cmd_len=-1 ;;
+      esac
+    fi
+    ;;
+  sco3.2v5*)
+    lt_cv_sys_max_cmd_len=102400
+    ;;
+  sysv5* | sco5v6* | sysv4.2uw2*)
+    kargmax=`grep ARG_MAX /etc/conf/cf.d/stune 2>/dev/null`
+    if test -n "$kargmax"; then
+      lt_cv_sys_max_cmd_len=`echo $kargmax | sed 's/.*[[	 ]]//'`
+    else
+      lt_cv_sys_max_cmd_len=32768
+    fi
+    ;;
+  *)
+    lt_cv_sys_max_cmd_len=`(getconf ARG_MAX) 2> /dev/null`
+    if test -n "$lt_cv_sys_max_cmd_len" && \
+       test undefined != "$lt_cv_sys_max_cmd_len"; then
+      lt_cv_sys_max_cmd_len=`expr $lt_cv_sys_max_cmd_len \/ 4`
+      lt_cv_sys_max_cmd_len=`expr $lt_cv_sys_max_cmd_len \* 3`
+    else
+      # Make teststring a little bigger before we do anything with it.
+      # a 1K string should be a reasonable start.
+      for i in 1 2 3 4 5 6 7 8; do
+        teststring=$teststring$teststring
+      done
+      SHELL=${SHELL-${CONFIG_SHELL-/bin/sh}}
+      # If test is not a shell built-in, we'll probably end up computing a
+      # maximum length that is only half of the actual maximum length, but
+      # we can't tell.
+      while { test X`env echo "$teststring$teststring" 2>/dev/null` \
+	         = "X$teststring$teststring"; } >/dev/null 2>&1 &&
+	      test 17 != "$i" # 1/2 MB should be enough
+      do
+        i=`expr $i + 1`
+        teststring=$teststring$teststring
+      done
+      # Only check the string length outside the loop.
+      lt_cv_sys_max_cmd_len=`expr "X$teststring" : ".*" 2>&1`
+      teststring=
+      # Add a significant safety factor because C++ compilers can tack on
+      # massive amounts of additional arguments before passing them to the
+      # linker.  It appears as though 1/2 is a usable value.
+      lt_cv_sys_max_cmd_len=`expr $lt_cv_sys_max_cmd_len \/ 2`
+    fi
+    ;;
+  esac
+])
+if test -n "$lt_cv_sys_max_cmd_len"; then
+  AC_MSG_RESULT($lt_cv_sys_max_cmd_len)
+else
+  AC_MSG_RESULT(none)
+fi
+max_cmd_len=$lt_cv_sys_max_cmd_len
+_LT_DECL([], [max_cmd_len], [0],
+    [What is the maximum length of a command?])
+])# LT_CMD_MAX_LEN
+
+# Old name:
+AU_ALIAS([AC_LIBTOOL_SYS_MAX_CMD_LEN], [LT_CMD_MAX_LEN])
+dnl aclocal-1.4 backwards compatibility:
+dnl AC_DEFUN([AC_LIBTOOL_SYS_MAX_CMD_LEN], [])
+
+
+# _LT_HEADER_DLFCN
+# ----------------
+m4_defun([_LT_HEADER_DLFCN],
+[AC_CHECK_HEADERS([dlfcn.h], [], [], [AC_INCLUDES_DEFAULT])dnl
+])# _LT_HEADER_DLFCN
+
+
+# _LT_TRY_DLOPEN_SELF (ACTION-IF-TRUE, ACTION-IF-TRUE-W-USCORE,
+#                      ACTION-IF-FALSE, ACTION-IF-CROSS-COMPILING)
+# ----------------------------------------------------------------
+m4_defun([_LT_TRY_DLOPEN_SELF],
+[m4_require([_LT_HEADER_DLFCN])dnl
+if test yes = "$cross_compiling"; then :
+  [$4]
+else
+  lt_dlunknown=0; lt_dlno_uscore=1; lt_dlneed_uscore=2
+  lt_status=$lt_dlunknown
+  cat > conftest.$ac_ext <<_LT_EOF
+[#line $LINENO "configure"
+#include "confdefs.h"
+
+#if HAVE_DLFCN_H
+#include <dlfcn.h>
+#endif
+
+#include <stdio.h>
+
+#ifdef RTLD_GLOBAL
+#  define LT_DLGLOBAL		RTLD_GLOBAL
+#else
+#  ifdef DL_GLOBAL
+#    define LT_DLGLOBAL		DL_GLOBAL
+#  else
+#    define LT_DLGLOBAL		0
+#  endif
+#endif
+
+/* We may have to define LT_DLLAZY_OR_NOW in the command line if we
+   find out it does not work in some platform. */
+#ifndef LT_DLLAZY_OR_NOW
+#  ifdef RTLD_LAZY
+#    define LT_DLLAZY_OR_NOW		RTLD_LAZY
+#  else
+#    ifdef DL_LAZY
+#      define LT_DLLAZY_OR_NOW		DL_LAZY
+#    else
+#      ifdef RTLD_NOW
+#        define LT_DLLAZY_OR_NOW	RTLD_NOW
+#      else
+#        ifdef DL_NOW
+#          define LT_DLLAZY_OR_NOW	DL_NOW
+#        else
+#          define LT_DLLAZY_OR_NOW	0
+#        endif
+#      endif
+#    endif
+#  endif
+#endif
+
+/* When -fvisibility=hidden is used, assume the code has been annotated
+   correspondingly for the symbols needed.  */
+#if defined __GNUC__ && (((__GNUC__ == 3) && (__GNUC_MINOR__ >= 3)) || (__GNUC__ > 3))
+int fnord () __attribute__((visibility("default")));
+#endif
+
+int fnord () { return 42; }
+int main ()
+{
+  void *self = dlopen (0, LT_DLGLOBAL|LT_DLLAZY_OR_NOW);
+  int status = $lt_dlunknown;
+
+  if (self)
+    {
+      if (dlsym (self,"fnord"))       status = $lt_dlno_uscore;
+      else
+        {
+	  if (dlsym( self,"_fnord"))  status = $lt_dlneed_uscore;
+          else puts (dlerror ());
+	}
+      /* dlclose (self); */
+    }
+  else
+    puts (dlerror ());
+
+  return status;
+}]
+_LT_EOF
+  if AC_TRY_EVAL(ac_link) && test -s "conftest$ac_exeext" 2>/dev/null; then
+    (./conftest; exit; ) >&AS_MESSAGE_LOG_FD 2>/dev/null
+    lt_status=$?
+    case x$lt_status in
+      x$lt_dlno_uscore) $1 ;;
+      x$lt_dlneed_uscore) $2 ;;
+      x$lt_dlunknown|x*) $3 ;;
+    esac
+  else :
+    # compilation failed
+    $3
+  fi
+fi
+rm -fr conftest*
+])# _LT_TRY_DLOPEN_SELF
+
+
+# LT_SYS_DLOPEN_SELF
+# ------------------
+AC_DEFUN([LT_SYS_DLOPEN_SELF],
+[m4_require([_LT_HEADER_DLFCN])dnl
+if test yes != "$enable_dlopen"; then
+  enable_dlopen=unknown
+  enable_dlopen_self=unknown
+  enable_dlopen_self_static=unknown
+else
+  lt_cv_dlopen=no
+  lt_cv_dlopen_libs=
+
+  case $host_os in
+  beos*)
+    lt_cv_dlopen=load_add_on
+    lt_cv_dlopen_libs=
+    lt_cv_dlopen_self=yes
+    ;;
+
+  mingw* | pw32* | cegcc*)
+    lt_cv_dlopen=LoadLibrary
+    lt_cv_dlopen_libs=
+    ;;
+
+  cygwin*)
+    lt_cv_dlopen=dlopen
+    lt_cv_dlopen_libs=
+    ;;
+
+  darwin*)
+    # if libdl is installed we need to link against it
+    AC_CHECK_LIB([dl], [dlopen],
+		[lt_cv_dlopen=dlopen lt_cv_dlopen_libs=-ldl],[
+    lt_cv_dlopen=dyld
+    lt_cv_dlopen_libs=
+    lt_cv_dlopen_self=yes
+    ])
+    ;;
+
+  tpf*)
+    # Don't try to run any link tests for TPF.  We know it's impossible
+    # because TPF is a cross-compiler, and we know how we open DSOs.
+    lt_cv_dlopen=dlopen
+    lt_cv_dlopen_libs=
+    lt_cv_dlopen_self=no
+    ;;
+
+  *)
+    AC_CHECK_FUNC([shl_load],
+	  [lt_cv_dlopen=shl_load],
+      [AC_CHECK_LIB([dld], [shl_load],
+	    [lt_cv_dlopen=shl_load lt_cv_dlopen_libs=-ldld],
+	[AC_CHECK_FUNC([dlopen],
+	      [lt_cv_dlopen=dlopen],
+	  [AC_CHECK_LIB([dl], [dlopen],
+		[lt_cv_dlopen=dlopen lt_cv_dlopen_libs=-ldl],
+	    [AC_CHECK_LIB([svld], [dlopen],
+		  [lt_cv_dlopen=dlopen lt_cv_dlopen_libs=-lsvld],
+	      [AC_CHECK_LIB([dld], [dld_link],
+		    [lt_cv_dlopen=dld_link lt_cv_dlopen_libs=-ldld])
+	      ])
+	    ])
+	  ])
+	])
+      ])
+    ;;
+  esac
+
+  if test no = "$lt_cv_dlopen"; then
+    enable_dlopen=no
+  else
+    enable_dlopen=yes
+  fi
+
+  case $lt_cv_dlopen in
+  dlopen)
+    save_CPPFLAGS=$CPPFLAGS
+    test yes = "$ac_cv_header_dlfcn_h" && CPPFLAGS="$CPPFLAGS -DHAVE_DLFCN_H"
+
+    save_LDFLAGS=$LDFLAGS
+    wl=$lt_prog_compiler_wl eval LDFLAGS=\"\$LDFLAGS $export_dynamic_flag_spec\"
+
+    save_LIBS=$LIBS
+    LIBS="$lt_cv_dlopen_libs $LIBS"
+
+    AC_CACHE_CHECK([whether a program can dlopen itself],
+	  lt_cv_dlopen_self, [dnl
+	  _LT_TRY_DLOPEN_SELF(
+	    lt_cv_dlopen_self=yes, lt_cv_dlopen_self=yes,
+	    lt_cv_dlopen_self=no, lt_cv_dlopen_self=cross)
+    ])
+
+    if test yes = "$lt_cv_dlopen_self"; then
+      wl=$lt_prog_compiler_wl eval LDFLAGS=\"\$LDFLAGS $lt_prog_compiler_static\"
+      AC_CACHE_CHECK([whether a statically linked program can dlopen itself],
+	  lt_cv_dlopen_self_static, [dnl
+	  _LT_TRY_DLOPEN_SELF(
+	    lt_cv_dlopen_self_static=yes, lt_cv_dlopen_self_static=yes,
+	    lt_cv_dlopen_self_static=no,  lt_cv_dlopen_self_static=cross)
+      ])
+    fi
+
+    CPPFLAGS=$save_CPPFLAGS
+    LDFLAGS=$save_LDFLAGS
+    LIBS=$save_LIBS
+    ;;
+  esac
+
+  case $lt_cv_dlopen_self in
+  yes|no) enable_dlopen_self=$lt_cv_dlopen_self ;;
+  *) enable_dlopen_self=unknown ;;
+  esac
+
+  case $lt_cv_dlopen_self_static in
+  yes|no) enable_dlopen_self_static=$lt_cv_dlopen_self_static ;;
+  *) enable_dlopen_self_static=unknown ;;
+  esac
+fi
+_LT_DECL([dlopen_support], [enable_dlopen], [0],
+	 [Whether dlopen is supported])
+_LT_DECL([dlopen_self], [enable_dlopen_self], [0],
+	 [Whether dlopen of programs is supported])
+_LT_DECL([dlopen_self_static], [enable_dlopen_self_static], [0],
+	 [Whether dlopen of statically linked programs is supported])
+])# LT_SYS_DLOPEN_SELF
+
+# Old name:
+AU_ALIAS([AC_LIBTOOL_DLOPEN_SELF], [LT_SYS_DLOPEN_SELF])
+dnl aclocal-1.4 backwards compatibility:
+dnl AC_DEFUN([AC_LIBTOOL_DLOPEN_SELF], [])
+
+
+# _LT_COMPILER_C_O([TAGNAME])
+# ---------------------------
+# Check to see if options -c and -o are simultaneously supported by compiler.
+# This macro does not hard code the compiler like AC_PROG_CC_C_O.
+m4_defun([_LT_COMPILER_C_O],
+[m4_require([_LT_DECL_SED])dnl
+m4_require([_LT_FILEUTILS_DEFAULTS])dnl
+m4_require([_LT_TAG_COMPILER])dnl
+AC_CACHE_CHECK([if $compiler supports -c -o file.$ac_objext],
+  [_LT_TAGVAR(lt_cv_prog_compiler_c_o, $1)],
+  [_LT_TAGVAR(lt_cv_prog_compiler_c_o, $1)=no
+   $RM -r conftest 2>/dev/null
+   mkdir conftest
+   cd conftest
+   mkdir out
+   echo "$lt_simple_compile_test_code" > conftest.$ac_ext
+
+   lt_compiler_flag="-o out/conftest2.$ac_objext"
+   # Insert the option either (1) after the last *FLAGS variable, or
+   # (2) before a word containing "conftest.", or (3) at the end.
+   # Note that $ac_compile itself does not contain backslashes and begins
+   # with a dollar sign (not a hyphen), so the echo should work correctly.
+   lt_compile=`echo "$ac_compile" | $SED \
+   -e 's:.*FLAGS}\{0,1\} :&$lt_compiler_flag :; t' \
+   -e 's: [[^ ]]*conftest\.: $lt_compiler_flag&:; t' \
+   -e 's:$: $lt_compiler_flag:'`
+   (eval echo "\"\$as_me:$LINENO: $lt_compile\"" >&AS_MESSAGE_LOG_FD)
+   (eval "$lt_compile" 2>out/conftest.err)
+   ac_status=$?
+   cat out/conftest.err >&AS_MESSAGE_LOG_FD
+   echo "$as_me:$LINENO: \$? = $ac_status" >&AS_MESSAGE_LOG_FD
+   if (exit $ac_status) && test -s out/conftest2.$ac_objext
+   then
+     # The compiler can only warn and ignore the option if not recognized
+     # So say no if there are warnings
+     $ECHO "$_lt_compiler_boilerplate" | $SED '/^$/d' > out/conftest.exp
+     $SED '/^$/d; /^ *+/d' out/conftest.err >out/conftest.er2
+     if test ! -s out/conftest.er2 || diff out/conftest.exp out/conftest.er2 >/dev/null; then
+       _LT_TAGVAR(lt_cv_prog_compiler_c_o, $1)=yes
+     fi
+   fi
+   chmod u+w . 2>&AS_MESSAGE_LOG_FD
+   $RM conftest*
+   # SGI C++ compiler will create directory out/ii_files/ for
+   # template instantiation
+   test -d out/ii_files && $RM out/ii_files/* && rmdir out/ii_files
+   $RM out/* && rmdir out
+   cd ..
+   $RM -r conftest
+   $RM conftest*
+])
+_LT_TAGDECL([compiler_c_o], [lt_cv_prog_compiler_c_o], [1],
+	[Does compiler simultaneously support -c and -o options?])
+])# _LT_COMPILER_C_O
+
+
+# _LT_COMPILER_FILE_LOCKS([TAGNAME])
+# ----------------------------------
+# Check to see if we can do hard links to lock some files if needed
+m4_defun([_LT_COMPILER_FILE_LOCKS],
+[m4_require([_LT_ENABLE_LOCK])dnl
+m4_require([_LT_FILEUTILS_DEFAULTS])dnl
+_LT_COMPILER_C_O([$1])
+
+hard_links=nottested
+if test no = "$_LT_TAGVAR(lt_cv_prog_compiler_c_o, $1)" && test no != "$need_locks"; then
+  # do not overwrite the value of need_locks provided by the user
+  AC_MSG_CHECKING([if we can lock with hard links])
+  hard_links=yes
+  $RM conftest*
+  ln conftest.a conftest.b 2>/dev/null && hard_links=no
+  touch conftest.a
+  ln conftest.a conftest.b 2>&5 || hard_links=no
+  ln conftest.a conftest.b 2>/dev/null && hard_links=no
+  AC_MSG_RESULT([$hard_links])
+  if test no = "$hard_links"; then
+    AC_MSG_WARN(['$CC' does not support '-c -o', so 'make -j' may be unsafe])
+    need_locks=warn
+  fi
+else
+  need_locks=no
+fi
+_LT_DECL([], [need_locks], [1], [Must we lock files when doing compilation?])
+])# _LT_COMPILER_FILE_LOCKS
+
+
+# _LT_CHECK_OBJDIR
+# ----------------
+m4_defun([_LT_CHECK_OBJDIR],
+[AC_CACHE_CHECK([for objdir], [lt_cv_objdir],
+[rm -f .libs 2>/dev/null
+mkdir .libs 2>/dev/null
+if test -d .libs; then
+  lt_cv_objdir=.libs
+else
+  # MS-DOS does not allow filenames that begin with a dot.
+  lt_cv_objdir=_libs
+fi
+rmdir .libs 2>/dev/null])
+objdir=$lt_cv_objdir
+_LT_DECL([], [objdir], [0],
+         [The name of the directory that contains temporary libtool files])dnl
+m4_pattern_allow([LT_OBJDIR])dnl
+AC_DEFINE_UNQUOTED([LT_OBJDIR], "$lt_cv_objdir/",
+  [Define to the sub-directory where libtool stores uninstalled libraries.])
+])# _LT_CHECK_OBJDIR
+
+
+# _LT_LINKER_HARDCODE_LIBPATH([TAGNAME])
+# --------------------------------------
+# Check hardcoding attributes.
+m4_defun([_LT_LINKER_HARDCODE_LIBPATH],
+[AC_MSG_CHECKING([how to hardcode library paths into programs])
+_LT_TAGVAR(hardcode_action, $1)=
+if test -n "$_LT_TAGVAR(hardcode_libdir_flag_spec, $1)" ||
+   test -n "$_LT_TAGVAR(runpath_var, $1)" ||
+   test yes = "$_LT_TAGVAR(hardcode_automatic, $1)"; then
+
+  # We can hardcode non-existent directories.
+  if test no != "$_LT_TAGVAR(hardcode_direct, $1)" &&
+     # If the only mechanism to avoid hardcoding is shlibpath_var, we
+     # have to relink, otherwise we might link with an installed library
+     # when we should be linking with a yet-to-be-installed one
+     ## test no != "$_LT_TAGVAR(hardcode_shlibpath_var, $1)" &&
+     test no != "$_LT_TAGVAR(hardcode_minus_L, $1)"; then
+    # Linking always hardcodes the temporary library directory.
+    _LT_TAGVAR(hardcode_action, $1)=relink
+  else
+    # We can link without hardcoding, and we can hardcode nonexisting dirs.
+    _LT_TAGVAR(hardcode_action, $1)=immediate
+  fi
+else
+  # We cannot hardcode anything, or else we can only hardcode existing
+  # directories.
+  _LT_TAGVAR(hardcode_action, $1)=unsupported
+fi
+AC_MSG_RESULT([$_LT_TAGVAR(hardcode_action, $1)])
+
+if test relink = "$_LT_TAGVAR(hardcode_action, $1)" ||
+   test yes = "$_LT_TAGVAR(inherit_rpath, $1)"; then
+  # Fast installation is not supported
+  enable_fast_install=no
+elif test yes = "$shlibpath_overrides_runpath" ||
+     test no = "$enable_shared"; then
+  # Fast installation is not necessary
+  enable_fast_install=needless
+fi
+_LT_TAGDECL([], [hardcode_action], [0],
+    [How to hardcode a shared library path into an executable])
+])# _LT_LINKER_HARDCODE_LIBPATH
+
+
+# _LT_CMD_STRIPLIB
+# ----------------
+m4_defun([_LT_CMD_STRIPLIB],
+[m4_require([_LT_DECL_EGREP])
+striplib=
+old_striplib=
+AC_MSG_CHECKING([whether stripping libraries is possible])
+if test -n "$STRIP" && $STRIP -V 2>&1 | $GREP "GNU strip" >/dev/null; then
+  test -z "$old_striplib" && old_striplib="$STRIP --strip-debug"
+  test -z "$striplib" && striplib="$STRIP --strip-unneeded"
+  AC_MSG_RESULT([yes])
+else
+# FIXME - insert some real tests, host_os isn't really good enough
+  case $host_os in
+  darwin*)
+    if test -n "$STRIP"; then
+      striplib="$STRIP -x"
+      old_striplib="$STRIP -S"
+      AC_MSG_RESULT([yes])
+    else
+      AC_MSG_RESULT([no])
+    fi
+    ;;
+  *)
+    AC_MSG_RESULT([no])
+    ;;
+  esac
+fi
+_LT_DECL([], [old_striplib], [1], [Commands to strip libraries])
+_LT_DECL([], [striplib], [1])
+])# _LT_CMD_STRIPLIB
+
+
+# _LT_PREPARE_MUNGE_PATH_LIST
+# ---------------------------
+# Make sure func_munge_path_list() is defined correctly.
+m4_defun([_LT_PREPARE_MUNGE_PATH_LIST],
+[[# func_munge_path_list VARIABLE PATH
+# -----------------------------------
+# VARIABLE is name of variable containing _space_ separated list of
+# directories to be munged by the contents of PATH, which is string
+# having a format:
+# "DIR[:DIR]:"
+#       string "DIR[ DIR]" will be prepended to VARIABLE
+# ":DIR[:DIR]"
+#       string "DIR[ DIR]" will be appended to VARIABLE
+# "DIRP[:DIRP]::[DIRA:]DIRA"
+#       string "DIRP[ DIRP]" will be prepended to VARIABLE and string
+#       "DIRA[ DIRA]" will be appended to VARIABLE
+# "DIR[:DIR]"
+#       VARIABLE will be replaced by "DIR[ DIR]"
+func_munge_path_list ()
+{
+    case x at S|@2 in
+    x)
+        ;;
+    *:)
+        eval @S|@1=\"`$ECHO @S|@2 | $SED 's/:/ /g'` \@S|@@S|@1\"
+        ;;
+    x:*)
+        eval @S|@1=\"\@S|@@S|@1 `$ECHO @S|@2 | $SED 's/:/ /g'`\"
+        ;;
+    *::*)
+        eval @S|@1=\"\@S|@@S|@1\ `$ECHO @S|@2 | $SED -e 's/.*:://' -e 's/:/ /g'`\"
+        eval @S|@1=\"`$ECHO @S|@2 | $SED -e 's/::.*//' -e 's/:/ /g'`\ \@S|@@S|@1\"
+        ;;
+    *)
+        eval @S|@1=\"`$ECHO @S|@2 | $SED 's/:/ /g'`\"
+        ;;
+    esac
+}
+]])# _LT_PREPARE_PATH_LIST
+
+
+# _LT_SYS_DYNAMIC_LINKER([TAG])
+# -----------------------------
+# PORTME Fill in your ld.so characteristics
+m4_defun([_LT_SYS_DYNAMIC_LINKER],
+[AC_REQUIRE([AC_CANONICAL_HOST])dnl
+m4_require([_LT_DECL_EGREP])dnl
+m4_require([_LT_FILEUTILS_DEFAULTS])dnl
+m4_require([_LT_DECL_OBJDUMP])dnl
+m4_require([_LT_DECL_SED])dnl
+m4_require([_LT_CHECK_SHELL_FEATURES])dnl
+m4_require([_LT_PREPARE_MUNGE_PATH_LIST])dnl
+AC_MSG_CHECKING([dynamic linker characteristics])
+m4_if([$1],
+	[], [
+if test yes = "$GCC"; then
+  case $host_os in
+    darwin*) lt_awk_arg='/^libraries:/,/LR/' ;;
+    *) lt_awk_arg='/^libraries:/' ;;
+  esac
+  case $host_os in
+    mingw* | cegcc*) lt_sed_strip_eq='s|=\([[A-Za-z]]:\)|\1|g' ;;
+    *) lt_sed_strip_eq='s|=/|/|g' ;;
+  esac
+  lt_search_path_spec=`$CC -print-search-dirs | awk $lt_awk_arg | $SED -e "s/^libraries://" -e $lt_sed_strip_eq`
+  case $lt_search_path_spec in
+  *\;*)
+    # if the path contains ";" then we assume it to be the separator
+    # otherwise default to the standard path separator (i.e. ":") - it is
+    # assumed that no part of a normal pathname contains ";" but that should
+    # okay in the real world where ";" in dirpaths is itself problematic.
+    lt_search_path_spec=`$ECHO "$lt_search_path_spec" | $SED 's/;/ /g'`
+    ;;
+  *)
+    lt_search_path_spec=`$ECHO "$lt_search_path_spec" | $SED "s/$PATH_SEPARATOR/ /g"`
+    ;;
+  esac
+  # Ok, now we have the path, separated by spaces, we can step through it
+  # and add multilib dir if necessary...
+  lt_tmp_lt_search_path_spec=
+  lt_multi_os_dir=/`$CC $CPPFLAGS $CFLAGS $LDFLAGS -print-multi-os-directory 2>/dev/null`
+  # ...but if some path component already ends with the multilib dir we assume
+  # that all is fine and trust -print-search-dirs as is (GCC 4.2? or newer).
+  case "$lt_multi_os_dir; $lt_search_path_spec " in
+  "/; "* | "/.; "* | "/./; "* | *"$lt_multi_os_dir "* | *"$lt_multi_os_dir/ "*)
+    lt_multi_os_dir=
+    ;;
+  esac
+  for lt_sys_path in $lt_search_path_spec; do
+    if test -d "$lt_sys_path$lt_multi_os_dir"; then
+      lt_tmp_lt_search_path_spec="$lt_tmp_lt_search_path_spec $lt_sys_path$lt_multi_os_dir"
+    elif test -n "$lt_multi_os_dir"; then
+      test -d "$lt_sys_path" && \
+	lt_tmp_lt_search_path_spec="$lt_tmp_lt_search_path_spec $lt_sys_path"
+    fi
+  done
+  lt_search_path_spec=`$ECHO "$lt_tmp_lt_search_path_spec" | awk '
+BEGIN {RS = " "; FS = "/|\n";} {
+  lt_foo = "";
+  lt_count = 0;
+  for (lt_i = NF; lt_i > 0; lt_i--) {
+    if ($lt_i != "" && $lt_i != ".") {
+      if ($lt_i == "..") {
+        lt_count++;
+      } else {
+        if (lt_count == 0) {
+          lt_foo = "/" $lt_i lt_foo;
+        } else {
+          lt_count--;
+        }
+      }
+    }
+  }
+  if (lt_foo != "") { lt_freq[[lt_foo]]++; }
+  if (lt_freq[[lt_foo]] == 1) { print lt_foo; }
+}'`
+  # AWK program above erroneously prepends '/' to C:/dos/paths
+  # for these hosts.
+  case $host_os in
+    mingw* | cegcc*) lt_search_path_spec=`$ECHO "$lt_search_path_spec" |\
+      $SED 's|/\([[A-Za-z]]:\)|\1|g'` ;;
+  esac
+  sys_lib_search_path_spec=`$ECHO "$lt_search_path_spec" | $lt_NL2SP`
+else
+  sys_lib_search_path_spec="/lib /usr/lib /usr/local/lib"
+fi])
+library_names_spec=
+libname_spec='lib$name'
+soname_spec=
+shrext_cmds=.so
+postinstall_cmds=
+postuninstall_cmds=
+finish_cmds=
+finish_eval=
+shlibpath_var=
+shlibpath_overrides_runpath=unknown
+version_type=none
+dynamic_linker="$host_os ld.so"
+sys_lib_dlsearch_path_spec="/lib /usr/lib"
+need_lib_prefix=unknown
+hardcode_into_libs=no
+
+# when you set need_version to no, make sure it does not cause -set_version
+# flags to be left without arguments
+need_version=unknown
+
+AC_ARG_VAR([LT_SYS_LIBRARY_PATH],
+[User-defined run-time library search path.])
+
+case $host_os in
+aix3*)
+  version_type=linux # correct to gnu/linux during the next big refactor
+  library_names_spec='$libname$release$shared_ext$versuffix $libname.a'
+  shlibpath_var=LIBPATH
+
+  # AIX 3 has no versioning support, so we append a major version to the name.
+  soname_spec='$libname$release$shared_ext$major'
+  ;;
+
+aix[[4-9]]*)
+  version_type=linux # correct to gnu/linux during the next big refactor
+  need_lib_prefix=no
+  need_version=no
+  hardcode_into_libs=yes
+  if test ia64 = "$host_cpu"; then
+    # AIX 5 supports IA64
+    library_names_spec='$libname$release$shared_ext$major $libname$release$shared_ext$versuffix $libname$shared_ext'
+    shlibpath_var=LD_LIBRARY_PATH
+  else
+    # With GCC up to 2.95.x, collect2 would create an import file
+    # for dependence libraries.  The import file would start with
+    # the line '#! .'.  This would cause the generated library to
+    # depend on '.', always an invalid library.  This was fixed in
+    # development snapshots of GCC prior to 3.0.
+    case $host_os in
+      aix4 | aix4.[[01]] | aix4.[[01]].*)
+      if { echo '#if __GNUC__ > 2 || (__GNUC__ == 2 && __GNUC_MINOR__ >= 97)'
+	   echo ' yes '
+	   echo '#endif'; } | $CC -E - | $GREP yes > /dev/null; then
+	:
+      else
+	can_build_shared=no
+      fi
+      ;;
+    esac
+    # Using Import Files as archive members, it is possible to support
+    # filename-based versioning of shared library archives on AIX. While
+    # this would work for both with and without runtime linking, it will
+    # prevent static linking of such archives. So we do filename-based
+    # shared library versioning with .so extension only, which is used
+    # when both runtime linking and shared linking is enabled.
+    # Unfortunately, runtime linking may impact performance, so we do
+    # not want this to be the default eventually. Also, we use the
+    # versioned .so libs for executables only if there is the -brtl
+    # linker flag in LDFLAGS as well, or --with-aix-soname=svr4 only.
+    # To allow for filename-based versioning support, we need to create
+    # libNAME.so.V as an archive file, containing:
+    # *) an Import File, referring to the versioned filename of the
+    #    archive as well as the shared archive member, telling the
+    #    bitwidth (32 or 64) of that shared object, and providing the
+    #    list of exported symbols of that shared object, eventually
+    #    decorated with the 'weak' keyword
+    # *) the shared object with the F_LOADONLY flag set, to really avoid
+    #    it being seen by the linker.
+    # At run time we better use the real file rather than another symlink,
+    # but for link time we create the symlink libNAME.so -> libNAME.so.V
+
+    case $with_aix_soname,$aix_use_runtimelinking in
+    # AIX (on Power*) has no versioning support, so currently we cannot hardcode correct
+    # soname into executable. Probably we can add versioning support to
+    # collect2, so additional links can be useful in future.
+    aix,yes) # traditional libtool
+      dynamic_linker='AIX unversionable lib.so'
+      # If using run time linking (on AIX 4.2 or later) use lib<name>.so
+      # instead of lib<name>.a to let people know that these are not
+      # typical AIX shared libraries.
+      library_names_spec='$libname$release$shared_ext$versuffix $libname$release$shared_ext$major $libname$shared_ext'
+      ;;
+    aix,no) # traditional AIX only
+      dynamic_linker='AIX lib.a[(]lib.so.V[)]'
+      # We preserve .a as extension for shared libraries through AIX4.2
+      # and later when we are not doing run time linking.
+      library_names_spec='$libname$release.a $libname.a'
+      soname_spec='$libname$release$shared_ext$major'
+      ;;
+    svr4,*) # full svr4 only
+      dynamic_linker="AIX lib.so.V[(]$shared_archive_member_spec.o[)]"
+      library_names_spec='$libname$release$shared_ext$major $libname$shared_ext'
+      # We do not specify a path in Import Files, so LIBPATH fires.
+      shlibpath_overrides_runpath=yes
+      ;;
+    *,yes) # both, prefer svr4
+      dynamic_linker="AIX lib.so.V[(]$shared_archive_member_spec.o[)], lib.a[(]lib.so.V[)]"
+      library_names_spec='$libname$release$shared_ext$major $libname$shared_ext'
+      # unpreferred sharedlib libNAME.a needs extra handling
+      postinstall_cmds='test -n "$linkname" || linkname="$realname"~func_stripname "" ".so" "$linkname"~$install_shared_prog "$dir/$func_stripname_result.$libext" "$destdir/$func_stripname_result.$libext"~test -z "$tstripme" || test -z "$striplib" || $striplib "$destdir/$func_stripname_result.$libext"'
+      postuninstall_cmds='for n in $library_names $old_library; do :; done~func_stripname "" ".so" "$n"~test "$func_stripname_result" = "$n" || func_append rmfiles " $odir/$func_stripname_result.$libext"'
+      # We do not specify a path in Import Files, so LIBPATH fires.
+      shlibpath_overrides_runpath=yes
+      ;;
+    *,no) # both, prefer aix
+      dynamic_linker="AIX lib.a[(]lib.so.V[)], lib.so.V[(]$shared_archive_member_spec.o[)]"
+      library_names_spec='$libname$release.a $libname.a'
+      soname_spec='$libname$release$shared_ext$major'
+      # unpreferred sharedlib libNAME.so.V and symlink libNAME.so need extra handling
+      postinstall_cmds='test -z "$dlname" || $install_shared_prog $dir/$dlname $destdir/$dlname~test -z "$tstripme" || test -z "$striplib" || $striplib $destdir/$dlname~test -n "$linkname" || linkname=$realname~func_stripname "" ".a" "$linkname"~(cd "$destdir" && $LN_S -f $dlname $func_stripname_result.so)'
+      postuninstall_cmds='test -z "$dlname" || func_append rmfiles " $odir/$dlname"~for n in $old_library $library_names; do :; done~func_stripname "" ".a" "$n"~func_append rmfiles " $odir/$func_stripname_result.so"'
+      ;;
+    esac
+    shlibpath_var=LIBPATH
+  fi
+  ;;
+
+amigaos*)
+  case $host_cpu in
+  powerpc)
+    # Since July 2007 AmigaOS4 officially supports .so libraries.
+    # When compiling the executable, add -use-dynld -Lsobjs: to the compileline.
+    library_names_spec='$libname$release$shared_ext$versuffix $libname$release$shared_ext$major $libname$shared_ext'
+    ;;
+  m68k)
+    library_names_spec='$libname.ixlibrary $libname.a'
+    # Create ${libname}_ixlibrary.a entries in /sys/libs.
+    finish_eval='for lib in `ls $libdir/*.ixlibrary 2>/dev/null`; do libname=`func_echo_all "$lib" | $SED '\''s%^.*/\([[^/]]*\)\.ixlibrary$%\1%'\''`; $RM /sys/libs/${libname}_ixlibrary.a; $show "cd /sys/libs && $LN_S $lib ${libname}_ixlibrary.a"; cd /sys/libs && $LN_S $lib ${libname}_ixlibrary.a || exit 1; done'
+    ;;
+  esac
+  ;;
+
+beos*)
+  library_names_spec='$libname$shared_ext'
+  dynamic_linker="$host_os ld.so"
+  shlibpath_var=LIBRARY_PATH
+  ;;
+
+bsdi[[45]]*)
+  version_type=linux # correct to gnu/linux during the next big refactor
+  need_version=no
+  library_names_spec='$libname$release$shared_ext$versuffix $libname$release$shared_ext$major $libname$shared_ext'
+  soname_spec='$libname$release$shared_ext$major'
+  finish_cmds='PATH="\$PATH:/sbin" ldconfig $libdir'
+  shlibpath_var=LD_LIBRARY_PATH
+  sys_lib_search_path_spec="/shlib /usr/lib /usr/X11/lib /usr/contrib/lib /lib /usr/local/lib"
+  sys_lib_dlsearch_path_spec="/shlib /usr/lib /usr/local/lib"
+  # the default ld.so.conf also contains /usr/contrib/lib and
+  # /usr/X11R6/lib (/usr/X11 is a link to /usr/X11R6), but let us allow
+  # libtool to hard-code these into programs
+  ;;
+
+cygwin* | mingw* | pw32* | cegcc*)
+  version_type=windows
+  shrext_cmds=.dll
+  need_version=no
+  need_lib_prefix=no
+
+  case $GCC,$cc_basename in
+  yes,*)
+    # gcc
+    library_names_spec='$libname.dll.a'
+    # DLL is installed to $(libdir)/../bin by postinstall_cmds
+    postinstall_cmds='base_file=`basename \$file`~
+      dlpath=`$SHELL 2>&1 -c '\''. $dir/'\''\$base_file'\''i; echo \$dlname'\''`~
+      dldir=$destdir/`dirname \$dlpath`~
+      test -d \$dldir || mkdir -p \$dldir~
+      $install_prog $dir/$dlname \$dldir/$dlname~
+      chmod a+x \$dldir/$dlname~
+      if test -n '\''$stripme'\'' && test -n '\''$striplib'\''; then
+        eval '\''$striplib \$dldir/$dlname'\'' || exit \$?;
+      fi'
+    postuninstall_cmds='dldll=`$SHELL 2>&1 -c '\''. $file; echo \$dlname'\''`~
+      dlpath=$dir/\$dldll~
+       $RM \$dlpath'
+    shlibpath_overrides_runpath=yes
+
+    case $host_os in
+    cygwin*)
+      # Cygwin DLLs use 'cyg' prefix rather than 'lib'
+      soname_spec='`echo $libname | sed -e 's/^lib/cyg/'``echo $release | $SED -e 's/[[.]]/-/g'`$versuffix$shared_ext'
+m4_if([$1], [],[
+      sys_lib_search_path_spec="$sys_lib_search_path_spec /usr/lib/w32api"])
+      ;;
+    mingw* | cegcc*)
+      # MinGW DLLs use traditional 'lib' prefix
+      soname_spec='$libname`echo $release | $SED -e 's/[[.]]/-/g'`$versuffix$shared_ext'
+      ;;
+    pw32*)
+      # pw32 DLLs use 'pw' prefix rather than 'lib'
+      library_names_spec='`echo $libname | sed -e 's/^lib/pw/'``echo $release | $SED -e 's/[[.]]/-/g'`$versuffix$shared_ext'
+      ;;
+    esac
+    dynamic_linker='Win32 ld.exe'
+    ;;
+
+  *,cl*)
+    # Native MSVC
+    libname_spec='$name'
+    soname_spec='$libname`echo $release | $SED -e 's/[[.]]/-/g'`$versuffix$shared_ext'
+    library_names_spec='$libname.dll.lib'
+
+    case $build_os in
+    mingw*)
+      sys_lib_search_path_spec=
+      lt_save_ifs=$IFS
+      IFS=';'
+      for lt_path in $LIB
+      do
+        IFS=$lt_save_ifs
+        # Let DOS variable expansion print the short 8.3 style file name.
+        lt_path=`cd "$lt_path" 2>/dev/null && cmd //C "for %i in (".") do @echo %~si"`
+        sys_lib_search_path_spec="$sys_lib_search_path_spec $lt_path"
+      done
+      IFS=$lt_save_ifs
+      # Convert to MSYS style.
+      sys_lib_search_path_spec=`$ECHO "$sys_lib_search_path_spec" | sed -e 's|\\\\|/|g' -e 's| \\([[a-zA-Z]]\\):| /\\1|g' -e 's|^ ||'`
+      ;;
+    cygwin*)
+      # Convert to unix form, then to dos form, then back to unix form
+      # but this time dos style (no spaces!) so that the unix form looks
+      # like /cygdrive/c/PROGRA~1:/cygdr...
+      sys_lib_search_path_spec=`cygpath --path --unix "$LIB"`
+      sys_lib_search_path_spec=`cygpath --path --dos "$sys_lib_search_path_spec" 2>/dev/null`
+      sys_lib_search_path_spec=`cygpath --path --unix "$sys_lib_search_path_spec" | $SED -e "s/$PATH_SEPARATOR/ /g"`
+      ;;
+    *)
+      sys_lib_search_path_spec=$LIB
+      if $ECHO "$sys_lib_search_path_spec" | [$GREP ';[c-zC-Z]:/' >/dev/null]; then
+        # It is most probably a Windows format PATH.
+        sys_lib_search_path_spec=`$ECHO "$sys_lib_search_path_spec" | $SED -e 's/;/ /g'`
+      else
+        sys_lib_search_path_spec=`$ECHO "$sys_lib_search_path_spec" | $SED -e "s/$PATH_SEPARATOR/ /g"`
+      fi
+      # FIXME: find the short name or the path components, as spaces are
+      # common. (e.g. "Program Files" -> "PROGRA~1")
+      ;;
+    esac
+
+    # DLL is installed to $(libdir)/../bin by postinstall_cmds
+    postinstall_cmds='base_file=`basename \$file`~
+      dlpath=`$SHELL 2>&1 -c '\''. $dir/'\''\$base_file'\''i; echo \$dlname'\''`~
+      dldir=$destdir/`dirname \$dlpath`~
+      test -d \$dldir || mkdir -p \$dldir~
+      $install_prog $dir/$dlname \$dldir/$dlname'
+    postuninstall_cmds='dldll=`$SHELL 2>&1 -c '\''. $file; echo \$dlname'\''`~
+      dlpath=$dir/\$dldll~
+       $RM \$dlpath'
+    shlibpath_overrides_runpath=yes
+    dynamic_linker='Win32 link.exe'
+    ;;
+
+  *)
+    # Assume MSVC wrapper
+    library_names_spec='$libname`echo $release | $SED -e 's/[[.]]/-/g'`$versuffix$shared_ext $libname.lib'
+    dynamic_linker='Win32 ld.exe'
+    ;;
+  esac
+  # FIXME: first we should search . and the directory the executable is in
+  shlibpath_var=PATH
+  ;;
+
+darwin* | rhapsody*)
+  dynamic_linker="$host_os dyld"
+  version_type=darwin
+  need_lib_prefix=no
+  need_version=no
+  library_names_spec='$libname$release$major$shared_ext $libname$shared_ext'
+  soname_spec='$libname$release$major$shared_ext'
+  shlibpath_overrides_runpath=yes
+  shlibpath_var=DYLD_LIBRARY_PATH
+  shrext_cmds='`test .$module = .yes && echo .so || echo .dylib`'
+m4_if([$1], [],[
+  sys_lib_search_path_spec="$sys_lib_search_path_spec /usr/local/lib"])
+  sys_lib_dlsearch_path_spec='/usr/local/lib /lib /usr/lib'
+  ;;
+
+dgux*)
+  version_type=linux # correct to gnu/linux during the next big refactor
+  need_lib_prefix=no
+  need_version=no
+  library_names_spec='$libname$release$shared_ext$versuffix $libname$release$shared_ext$major $libname$shared_ext'
+  soname_spec='$libname$release$shared_ext$major'
+  shlibpath_var=LD_LIBRARY_PATH
+  ;;
+
+freebsd* | dragonfly*)
+  # DragonFly does not have aout.  When/if they implement a new
+  # versioning mechanism, adjust this.
+  if test -x /usr/bin/objformat; then
+    objformat=`/usr/bin/objformat`
+  else
+    case $host_os in
+    freebsd[[23]].*) objformat=aout ;;
+    *) objformat=elf ;;
+    esac
+  fi
+  version_type=freebsd-$objformat
+  case $version_type in
+    freebsd-elf*)
+      library_names_spec='$libname$release$shared_ext$versuffix $libname$release$shared_ext$major $libname$shared_ext'
+      soname_spec='$libname$release$shared_ext$major'
+      need_version=no
+      need_lib_prefix=no
+      ;;
+    freebsd-*)
+      library_names_spec='$libname$release$shared_ext$versuffix $libname$shared_ext$versuffix'
+      need_version=yes
+      ;;
+  esac
+  shlibpath_var=LD_LIBRARY_PATH
+  case $host_os in
+  freebsd2.*)
+    shlibpath_overrides_runpath=yes
+    ;;
+  freebsd3.[[01]]* | freebsdelf3.[[01]]*)
+    shlibpath_overrides_runpath=yes
+    hardcode_into_libs=yes
+    ;;
+  freebsd3.[[2-9]]* | freebsdelf3.[[2-9]]* | \
+  freebsd4.[[0-5]] | freebsdelf4.[[0-5]] | freebsd4.1.1 | freebsdelf4.1.1)
+    shlibpath_overrides_runpath=no
+    hardcode_into_libs=yes
+    ;;
+  *) # from 4.6 on, and DragonFly
+    shlibpath_overrides_runpath=yes
+    hardcode_into_libs=yes
+    ;;
+  esac
+  ;;
+
+haiku*)
+  version_type=linux # correct to gnu/linux during the next big refactor
+  need_lib_prefix=no
+  need_version=no
+  dynamic_linker="$host_os runtime_loader"
+  library_names_spec='$libname$release$shared_ext$versuffix $libname$release$shared_ext$major $libname$shared_ext'
+  soname_spec='$libname$release$shared_ext$major'
+  shlibpath_var=LIBRARY_PATH
+  shlibpath_overrides_runpath=no
+  sys_lib_dlsearch_path_spec='/boot/home/config/lib /boot/common/lib /boot/system/lib'
+  hardcode_into_libs=yes
+  ;;
+
+hpux9* | hpux10* | hpux11*)
+  # Give a soname corresponding to the major version so that dld.sl refuses to
+  # link against other versions.
+  version_type=sunos
+  need_lib_prefix=no
+  need_version=no
+  case $host_cpu in
+  ia64*)
+    shrext_cmds='.so'
+    hardcode_into_libs=yes
+    dynamic_linker="$host_os dld.so"
+    shlibpath_var=LD_LIBRARY_PATH
+    shlibpath_overrides_runpath=yes # Unless +noenvvar is specified.
+    library_names_spec='$libname$release$shared_ext$versuffix $libname$release$shared_ext$major $libname$shared_ext'
+    soname_spec='$libname$release$shared_ext$major'
+    if test 32 = "$HPUX_IA64_MODE"; then
+      sys_lib_search_path_spec="/usr/lib/hpux32 /usr/local/lib/hpux32 /usr/local/lib"
+      sys_lib_dlsearch_path_spec=/usr/lib/hpux32
+    else
+      sys_lib_search_path_spec="/usr/lib/hpux64 /usr/local/lib/hpux64"
+      sys_lib_dlsearch_path_spec=/usr/lib/hpux64
+    fi
+    ;;
+  hppa*64*)
+    shrext_cmds='.sl'
+    hardcode_into_libs=yes
+    dynamic_linker="$host_os dld.sl"
+    shlibpath_var=LD_LIBRARY_PATH # How should we handle SHLIB_PATH
+    shlibpath_overrides_runpath=yes # Unless +noenvvar is specified.
+    library_names_spec='$libname$release$shared_ext$versuffix $libname$release$shared_ext$major $libname$shared_ext'
+    soname_spec='$libname$release$shared_ext$major'
+    sys_lib_search_path_spec="/usr/lib/pa20_64 /usr/ccs/lib/pa20_64"
+    sys_lib_dlsearch_path_spec=$sys_lib_search_path_spec
+    ;;
+  *)
+    shrext_cmds='.sl'
+    dynamic_linker="$host_os dld.sl"
+    shlibpath_var=SHLIB_PATH
+    shlibpath_overrides_runpath=no # +s is required to enable SHLIB_PATH
+    library_names_spec='$libname$release$shared_ext$versuffix $libname$release$shared_ext$major $libname$shared_ext'
+    soname_spec='$libname$release$shared_ext$major'
+    ;;
+  esac
+  # HP-UX runs *really* slowly unless shared libraries are mode 555, ...
+  postinstall_cmds='chmod 555 $lib'
+  # or fails outright, so override atomically:
+  install_override_mode=555
+  ;;
+
+interix[[3-9]]*)
+  version_type=linux # correct to gnu/linux during the next big refactor
+  need_lib_prefix=no
+  need_version=no
+  library_names_spec='$libname$release$shared_ext$versuffix $libname$release$shared_ext$major $libname$shared_ext'
+  soname_spec='$libname$release$shared_ext$major'
+  dynamic_linker='Interix 3.x ld.so.1 (PE, like ELF)'
+  shlibpath_var=LD_LIBRARY_PATH
+  shlibpath_overrides_runpath=no
+  hardcode_into_libs=yes
+  ;;
+
+irix5* | irix6* | nonstopux*)
+  case $host_os in
+    nonstopux*) version_type=nonstopux ;;
+    *)
+	if test yes = "$lt_cv_prog_gnu_ld"; then
+		version_type=linux # correct to gnu/linux during the next big refactor
+	else
+		version_type=irix
+	fi ;;
+  esac
+  need_lib_prefix=no
+  need_version=no
+  soname_spec='$libname$release$shared_ext$major'
+  library_names_spec='$libname$release$shared_ext$versuffix $libname$release$shared_ext$major $libname$release$shared_ext $libname$shared_ext'
+  case $host_os in
+  irix5* | nonstopux*)
+    libsuff= shlibsuff=
+    ;;
+  *)
+    case $LD in # libtool.m4 will add one of these switches to LD
+    *-32|*"-32 "|*-melf32bsmip|*"-melf32bsmip ")
+      libsuff= shlibsuff= libmagic=32-bit;;
+    *-n32|*"-n32 "|*-melf32bmipn32|*"-melf32bmipn32 ")
+      libsuff=32 shlibsuff=N32 libmagic=N32;;
+    *-64|*"-64 "|*-melf64bmip|*"-melf64bmip ")
+      libsuff=64 shlibsuff=64 libmagic=64-bit;;
+    *) libsuff= shlibsuff= libmagic=never-match;;
+    esac
+    ;;
+  esac
+  shlibpath_var=LD_LIBRARY${shlibsuff}_PATH
+  shlibpath_overrides_runpath=no
+  sys_lib_search_path_spec="/usr/lib$libsuff /lib$libsuff /usr/local/lib$libsuff"
+  sys_lib_dlsearch_path_spec="/usr/lib$libsuff /lib$libsuff"
+  hardcode_into_libs=yes
+  ;;
+
+# No shared lib support for Linux oldld, aout, or coff.
+linux*oldld* | linux*aout* | linux*coff*)
+  dynamic_linker=no
+  ;;
+
+linux*android*)
+  version_type=none # Android doesn't support versioned libraries.
+  need_lib_prefix=no
+  need_version=no
+  library_names_spec='$libname$release$shared_ext'
+  soname_spec='$libname$release$shared_ext'
+  finish_cmds=
+  shlibpath_var=LD_LIBRARY_PATH
+  shlibpath_overrides_runpath=yes
+
+  # This implies no fast_install, which is unacceptable.
+  # Some rework will be needed to allow for fast_install
+  # before this can be enabled.
+  hardcode_into_libs=yes
+
+  dynamic_linker='Android linker'
+  # Don't embed -rpath directories since the linker doesn't support them.
+  _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='-L$libdir'
+  ;;
+
+# This must be glibc/ELF.
+linux* | k*bsd*-gnu | kopensolaris*-gnu | gnu*)
+  version_type=linux # correct to gnu/linux during the next big refactor
+  need_lib_prefix=no
+  need_version=no
+  library_names_spec='$libname$release$shared_ext$versuffix $libname$release$shared_ext$major $libname$shared_ext'
+  soname_spec='$libname$release$shared_ext$major'
+  finish_cmds='PATH="\$PATH:/sbin" ldconfig -n $libdir'
+  shlibpath_var=LD_LIBRARY_PATH
+  shlibpath_overrides_runpath=no
+
+  # Some binutils ld are patched to set DT_RUNPATH
+  AC_CACHE_VAL([lt_cv_shlibpath_overrides_runpath],
+    [lt_cv_shlibpath_overrides_runpath=no
+    save_LDFLAGS=$LDFLAGS
+    save_libdir=$libdir
+    eval "libdir=/foo; wl=\"$_LT_TAGVAR(lt_prog_compiler_wl, $1)\"; \
+	 LDFLAGS=\"\$LDFLAGS $_LT_TAGVAR(hardcode_libdir_flag_spec, $1)\""
+    AC_LINK_IFELSE([AC_LANG_PROGRAM([],[])],
+      [AS_IF([ ($OBJDUMP -p conftest$ac_exeext) 2>/dev/null | grep "RUNPATH.*$libdir" >/dev/null],
+	 [lt_cv_shlibpath_overrides_runpath=yes])])
+    LDFLAGS=$save_LDFLAGS
+    libdir=$save_libdir
+    ])
+  shlibpath_overrides_runpath=$lt_cv_shlibpath_overrides_runpath
+
+  # This implies no fast_install, which is unacceptable.
+  # Some rework will be needed to allow for fast_install
+  # before this can be enabled.
+  hardcode_into_libs=yes
+
+  # Ideally, we could use ldconfig to report *all* directores which are
+  # searched for libraries, however this is still not possible.  Aside from not
+  # being certain /sbin/ldconfig is available, command
+  # 'ldconfig -N -X -v | grep ^/' on 64bit Fedora does not report /usr/lib64,
+  # even though it is searched at run-time.  Try to do the best guess by
+  # appending ld.so.conf contents (and includes) to the search path.
+  if test -f /etc/ld.so.conf; then
+    lt_ld_extra=`awk '/^include / { system(sprintf("cd /etc; cat %s 2>/dev/null", \[$]2)); skip = 1; } { if (!skip) print \[$]0; skip = 0; }' < /etc/ld.so.conf | $SED -e 's/#.*//;/^[	 ]*hwcap[	 ]/d;s/[:,	]/ /g;s/=[^=]*$//;s/=[^= ]* / /g;s/"//g;/^$/d' | tr '\n' ' '`
+    sys_lib_dlsearch_path_spec="/lib /usr/lib $lt_ld_extra"
+  fi
+
+  # We used to test for /lib/ld.so.1 and disable shared libraries on
+  # powerpc, because MkLinux only supported shared libraries with the
+  # GNU dynamic linker.  Since this was broken with cross compilers,
+  # most powerpc-linux boxes support dynamic linking these days and
+  # people can always --disable-shared, the test was removed, and we
+  # assume the GNU/Linux dynamic linker is in use.
+  dynamic_linker='GNU/Linux ld.so'
+  ;;
+
+netbsd*)
+  version_type=sunos
+  need_lib_prefix=no
+  need_version=no
+  if echo __ELF__ | $CC -E - | $GREP __ELF__ >/dev/null; then
+    library_names_spec='$libname$release$shared_ext$versuffix $libname$shared_ext$versuffix'
+    finish_cmds='PATH="\$PATH:/sbin" ldconfig -m $libdir'
+    dynamic_linker='NetBSD (a.out) ld.so'
+  else
+    library_names_spec='$libname$release$shared_ext$versuffix $libname$release$shared_ext$major $libname$shared_ext'
+    soname_spec='$libname$release$shared_ext$major'
+    dynamic_linker='NetBSD ld.elf_so'
+  fi
+  shlibpath_var=LD_LIBRARY_PATH
+  shlibpath_overrides_runpath=yes
+  hardcode_into_libs=yes
+  ;;
+
+newsos6)
+  version_type=linux # correct to gnu/linux during the next big refactor
+  library_names_spec='$libname$release$shared_ext$versuffix $libname$release$shared_ext$major $libname$shared_ext'
+  shlibpath_var=LD_LIBRARY_PATH
+  shlibpath_overrides_runpath=yes
+  ;;
+
+*nto* | *qnx*)
+  version_type=qnx
+  need_lib_prefix=no
+  need_version=no
+  library_names_spec='$libname$release$shared_ext$versuffix $libname$release$shared_ext$major $libname$shared_ext'
+  soname_spec='$libname$release$shared_ext$major'
+  shlibpath_var=LD_LIBRARY_PATH
+  shlibpath_overrides_runpath=no
+  hardcode_into_libs=yes
+  dynamic_linker='ldqnx.so'
+  ;;
+
+openbsd* | bitrig*)
+  version_type=sunos
+  sys_lib_dlsearch_path_spec=/usr/lib
+  need_lib_prefix=no
+  if test -z "`echo __ELF__ | $CC -E - | $GREP __ELF__`"; then
+    need_version=no
+  else
+    need_version=yes
+  fi
+  library_names_spec='$libname$release$shared_ext$versuffix $libname$shared_ext$versuffix'
+  finish_cmds='PATH="\$PATH:/sbin" ldconfig -m $libdir'
+  shlibpath_var=LD_LIBRARY_PATH
+  shlibpath_overrides_runpath=yes
+  ;;
+
+os2*)
+  libname_spec='$name'
+  version_type=windows
+  shrext_cmds=.dll
+  need_version=no
+  need_lib_prefix=no
+  # OS/2 can only load a DLL with a base name of 8 characters or less.
+  soname_spec='`test -n "$os2dllname" && libname="$os2dllname";
+    v=$($ECHO $release$versuffix | tr -d .-);
+    n=$($ECHO $libname | cut -b -$((8 - ${#v})) | tr . _);
+    $ECHO $n$v`$shared_ext'
+  library_names_spec='${libname}_dll.$libext'
+  dynamic_linker='OS/2 ld.exe'
+  shlibpath_var=BEGINLIBPATH
+  sys_lib_search_path_spec="/lib /usr/lib /usr/local/lib"
+  sys_lib_dlsearch_path_spec=$sys_lib_search_path_spec
+  postinstall_cmds='base_file=`basename \$file`~
+    dlpath=`$SHELL 2>&1 -c '\''. $dir/'\''\$base_file'\''i; $ECHO \$dlname'\''`~
+    dldir=$destdir/`dirname \$dlpath`~
+    test -d \$dldir || mkdir -p \$dldir~
+    $install_prog $dir/$dlname \$dldir/$dlname~
+    chmod a+x \$dldir/$dlname~
+    if test -n '\''$stripme'\'' && test -n '\''$striplib'\''; then
+      eval '\''$striplib \$dldir/$dlname'\'' || exit \$?;
+    fi'
+  postuninstall_cmds='dldll=`$SHELL 2>&1 -c '\''. $file; $ECHO \$dlname'\''`~
+    dlpath=$dir/\$dldll~
+    $RM \$dlpath'
+  ;;
+
+osf3* | osf4* | osf5*)
+  version_type=osf
+  need_lib_prefix=no
+  need_version=no
+  soname_spec='$libname$release$shared_ext$major'
+  library_names_spec='$libname$release$shared_ext$versuffix $libname$release$shared_ext$major $libname$shared_ext'
+  shlibpath_var=LD_LIBRARY_PATH
+  sys_lib_search_path_spec="/usr/shlib /usr/ccs/lib /usr/lib/cmplrs/cc /usr/lib /usr/local/lib /var/shlib"
+  sys_lib_dlsearch_path_spec=$sys_lib_search_path_spec
+  ;;
+
+rdos*)
+  dynamic_linker=no
+  ;;
+
+solaris*)
+  version_type=linux # correct to gnu/linux during the next big refactor
+  need_lib_prefix=no
+  need_version=no
+  library_names_spec='$libname$release$shared_ext$versuffix $libname$release$shared_ext$major $libname$shared_ext'
+  soname_spec='$libname$release$shared_ext$major'
+  shlibpath_var=LD_LIBRARY_PATH
+  shlibpath_overrides_runpath=yes
+  hardcode_into_libs=yes
+  # ldd complains unless libraries are executable
+  postinstall_cmds='chmod +x $lib'
+  ;;
+
+sunos4*)
+  version_type=sunos
+  library_names_spec='$libname$release$shared_ext$versuffix $libname$shared_ext$versuffix'
+  finish_cmds='PATH="\$PATH:/usr/etc" ldconfig $libdir'
+  shlibpath_var=LD_LIBRARY_PATH
+  shlibpath_overrides_runpath=yes
+  if test yes = "$with_gnu_ld"; then
+    need_lib_prefix=no
+  fi
+  need_version=yes
+  ;;
+
+sysv4 | sysv4.3*)
+  version_type=linux # correct to gnu/linux during the next big refactor
+  library_names_spec='$libname$release$shared_ext$versuffix $libname$release$shared_ext$major $libname$shared_ext'
+  soname_spec='$libname$release$shared_ext$major'
+  shlibpath_var=LD_LIBRARY_PATH
+  case $host_vendor in
+    sni)
+      shlibpath_overrides_runpath=no
+      need_lib_prefix=no
+      runpath_var=LD_RUN_PATH
+      ;;
+    siemens)
+      need_lib_prefix=no
+      ;;
+    motorola)
+      need_lib_prefix=no
+      need_version=no
+      shlibpath_overrides_runpath=no
+      sys_lib_search_path_spec='/lib /usr/lib /usr/ccs/lib'
+      ;;
+  esac
+  ;;
+
+sysv4*MP*)
+  if test -d /usr/nec; then
+    version_type=linux # correct to gnu/linux during the next big refactor
+    library_names_spec='$libname$shared_ext.$versuffix $libname$shared_ext.$major $libname$shared_ext'
+    soname_spec='$libname$shared_ext.$major'
+    shlibpath_var=LD_LIBRARY_PATH
+  fi
+  ;;
+
+sysv5* | sco3.2v5* | sco5v6* | unixware* | OpenUNIX* | sysv4*uw2*)
+  version_type=sco
+  need_lib_prefix=no
+  need_version=no
+  library_names_spec='$libname$release$shared_ext$versuffix $libname$release$shared_ext $libname$shared_ext'
+  soname_spec='$libname$release$shared_ext$major'
+  shlibpath_var=LD_LIBRARY_PATH
+  shlibpath_overrides_runpath=yes
+  hardcode_into_libs=yes
+  if test yes = "$with_gnu_ld"; then
+    sys_lib_search_path_spec='/usr/local/lib /usr/gnu/lib /usr/ccs/lib /usr/lib /lib'
+  else
+    sys_lib_search_path_spec='/usr/ccs/lib /usr/lib'
+    case $host_os in
+      sco3.2v5*)
+        sys_lib_search_path_spec="$sys_lib_search_path_spec /lib"
+	;;
+    esac
+  fi
+  sys_lib_dlsearch_path_spec='/usr/lib'
+  ;;
+
+tpf*)
+  # TPF is a cross-target only.  Preferred cross-host = GNU/Linux.
+  version_type=linux # correct to gnu/linux during the next big refactor
+  need_lib_prefix=no
+  need_version=no
+  library_names_spec='$libname$release$shared_ext$versuffix $libname$release$shared_ext$major $libname$shared_ext'
+  shlibpath_var=LD_LIBRARY_PATH
+  shlibpath_overrides_runpath=no
+  hardcode_into_libs=yes
+  ;;
+
+uts4*)
+  version_type=linux # correct to gnu/linux during the next big refactor
+  library_names_spec='$libname$release$shared_ext$versuffix $libname$release$shared_ext$major $libname$shared_ext'
+  soname_spec='$libname$release$shared_ext$major'
+  shlibpath_var=LD_LIBRARY_PATH
+  ;;
+
+*)
+  dynamic_linker=no
+  ;;
+esac
+AC_MSG_RESULT([$dynamic_linker])
+test no = "$dynamic_linker" && can_build_shared=no
+
+variables_saved_for_relink="PATH $shlibpath_var $runpath_var"
+if test yes = "$GCC"; then
+  variables_saved_for_relink="$variables_saved_for_relink GCC_EXEC_PREFIX COMPILER_PATH LIBRARY_PATH"
+fi
+
+if test set = "${lt_cv_sys_lib_search_path_spec+set}"; then
+  sys_lib_search_path_spec=$lt_cv_sys_lib_search_path_spec
+fi
+
+if test set = "${lt_cv_sys_lib_dlsearch_path_spec+set}"; then
+  sys_lib_dlsearch_path_spec=$lt_cv_sys_lib_dlsearch_path_spec
+fi
+
+# remember unaugmented sys_lib_dlsearch_path content for libtool script decls...
+configure_time_dlsearch_path=$sys_lib_dlsearch_path_spec
+
+# ... but it needs LT_SYS_LIBRARY_PATH munging for other configure-time code
+func_munge_path_list sys_lib_dlsearch_path_spec "$LT_SYS_LIBRARY_PATH"
+
+# to be used as default LT_SYS_LIBRARY_PATH value in generated libtool
+configure_time_lt_sys_library_path=$LT_SYS_LIBRARY_PATH
+
+_LT_DECL([], [variables_saved_for_relink], [1],
+    [Variables whose values should be saved in libtool wrapper scripts and
+    restored at link time])
+_LT_DECL([], [need_lib_prefix], [0],
+    [Do we need the "lib" prefix for modules?])
+_LT_DECL([], [need_version], [0], [Do we need a version for libraries?])
+_LT_DECL([], [version_type], [0], [Library versioning type])
+_LT_DECL([], [runpath_var], [0],  [Shared library runtime path variable])
+_LT_DECL([], [shlibpath_var], [0],[Shared library path variable])
+_LT_DECL([], [shlibpath_overrides_runpath], [0],
+    [Is shlibpath searched before the hard-coded library search path?])
+_LT_DECL([], [libname_spec], [1], [Format of library name prefix])
+_LT_DECL([], [library_names_spec], [1],
+    [[List of archive names.  First name is the real one, the rest are links.
+    The last name is the one that the linker finds with -lNAME]])
+_LT_DECL([], [soname_spec], [1],
+    [[The coded name of the library, if different from the real name]])
+_LT_DECL([], [install_override_mode], [1],
+    [Permission mode override for installation of shared libraries])
+_LT_DECL([], [postinstall_cmds], [2],
+    [Command to use after installation of a shared archive])
+_LT_DECL([], [postuninstall_cmds], [2],
+    [Command to use after uninstallation of a shared archive])
+_LT_DECL([], [finish_cmds], [2],
+    [Commands used to finish a libtool library installation in a directory])
+_LT_DECL([], [finish_eval], [1],
+    [[As "finish_cmds", except a single script fragment to be evaled but
+    not shown]])
+_LT_DECL([], [hardcode_into_libs], [0],
+    [Whether we should hardcode library paths into libraries])
+_LT_DECL([], [sys_lib_search_path_spec], [2],
+    [Compile-time system search path for libraries])
+_LT_DECL([sys_lib_dlsearch_path_spec], [configure_time_dlsearch_path], [2],
+    [Detected run-time system search path for libraries])
+_LT_DECL([], [configure_time_lt_sys_library_path], [2],
+    [Explicit LT_SYS_LIBRARY_PATH set during ./configure time])
+])# _LT_SYS_DYNAMIC_LINKER
+
+
+# _LT_PATH_TOOL_PREFIX(TOOL)
+# --------------------------
+# find a file program that can recognize shared library
+AC_DEFUN([_LT_PATH_TOOL_PREFIX],
+[m4_require([_LT_DECL_EGREP])dnl
+AC_MSG_CHECKING([for $1])
+AC_CACHE_VAL(lt_cv_path_MAGIC_CMD,
+[case $MAGIC_CMD in
+[[\\/*] |  ?:[\\/]*])
+  lt_cv_path_MAGIC_CMD=$MAGIC_CMD # Let the user override the test with a path.
+  ;;
+*)
+  lt_save_MAGIC_CMD=$MAGIC_CMD
+  lt_save_ifs=$IFS; IFS=$PATH_SEPARATOR
+dnl $ac_dummy forces splitting on constant user-supplied paths.
+dnl POSIX.2 word splitting is done only on the output of word expansions,
+dnl not every word.  This closes a longstanding sh security hole.
+  ac_dummy="m4_if([$2], , $PATH, [$2])"
+  for ac_dir in $ac_dummy; do
+    IFS=$lt_save_ifs
+    test -z "$ac_dir" && ac_dir=.
+    if test -f "$ac_dir/$1"; then
+      lt_cv_path_MAGIC_CMD=$ac_dir/"$1"
+      if test -n "$file_magic_test_file"; then
+	case $deplibs_check_method in
+	"file_magic "*)
+	  file_magic_regex=`expr "$deplibs_check_method" : "file_magic \(.*\)"`
+	  MAGIC_CMD=$lt_cv_path_MAGIC_CMD
+	  if eval $file_magic_cmd \$file_magic_test_file 2> /dev/null |
+	    $EGREP "$file_magic_regex" > /dev/null; then
+	    :
+	  else
+	    cat <<_LT_EOF 1>&2
+
+*** Warning: the command libtool uses to detect shared libraries,
+*** $file_magic_cmd, produces output that libtool cannot recognize.
+*** The result is that libtool may fail to recognize shared libraries
+*** as such.  This will affect the creation of libtool libraries that
+*** depend on shared libraries, but programs linked with such libtool
+*** libraries will work regardless of this problem.  Nevertheless, you
+*** may want to report the problem to your system manager and/or to
+*** bug-libtool at gnu.org
+
+_LT_EOF
+	  fi ;;
+	esac
+      fi
+      break
+    fi
+  done
+  IFS=$lt_save_ifs
+  MAGIC_CMD=$lt_save_MAGIC_CMD
+  ;;
+esac])
+MAGIC_CMD=$lt_cv_path_MAGIC_CMD
+if test -n "$MAGIC_CMD"; then
+  AC_MSG_RESULT($MAGIC_CMD)
+else
+  AC_MSG_RESULT(no)
+fi
+_LT_DECL([], [MAGIC_CMD], [0],
+	 [Used to examine libraries when file_magic_cmd begins with "file"])dnl
+])# _LT_PATH_TOOL_PREFIX
+
+# Old name:
+AU_ALIAS([AC_PATH_TOOL_PREFIX], [_LT_PATH_TOOL_PREFIX])
+dnl aclocal-1.4 backwards compatibility:
+dnl AC_DEFUN([AC_PATH_TOOL_PREFIX], [])
+
+
+# _LT_PATH_MAGIC
+# --------------
+# find a file program that can recognize a shared library
+m4_defun([_LT_PATH_MAGIC],
+[_LT_PATH_TOOL_PREFIX(${ac_tool_prefix}file, /usr/bin$PATH_SEPARATOR$PATH)
+if test -z "$lt_cv_path_MAGIC_CMD"; then
+  if test -n "$ac_tool_prefix"; then
+    _LT_PATH_TOOL_PREFIX(file, /usr/bin$PATH_SEPARATOR$PATH)
+  else
+    MAGIC_CMD=:
+  fi
+fi
+])# _LT_PATH_MAGIC
+
+
+# LT_PATH_LD
+# ----------
+# find the pathname to the GNU or non-GNU linker
+AC_DEFUN([LT_PATH_LD],
+[AC_REQUIRE([AC_PROG_CC])dnl
+AC_REQUIRE([AC_CANONICAL_HOST])dnl
+AC_REQUIRE([AC_CANONICAL_BUILD])dnl
+m4_require([_LT_DECL_SED])dnl
+m4_require([_LT_DECL_EGREP])dnl
+m4_require([_LT_PROG_ECHO_BACKSLASH])dnl
+
+AC_ARG_WITH([gnu-ld],
+    [AS_HELP_STRING([--with-gnu-ld],
+	[assume the C compiler uses GNU ld @<:@default=no@:>@])],
+    [test no = "$withval" || with_gnu_ld=yes],
+    [with_gnu_ld=no])dnl
+
+ac_prog=ld
+if test yes = "$GCC"; then
+  # Check if gcc -print-prog-name=ld gives a path.
+  AC_MSG_CHECKING([for ld used by $CC])
+  case $host in
+  *-*-mingw*)
+    # gcc leaves a trailing carriage return, which upsets mingw
+    ac_prog=`($CC -print-prog-name=ld) 2>&5 | tr -d '\015'` ;;
+  *)
+    ac_prog=`($CC -print-prog-name=ld) 2>&5` ;;
+  esac
+  case $ac_prog in
+    # Accept absolute paths.
+    [[\\/]]* | ?:[[\\/]]*)
+      re_direlt='/[[^/]][[^/]]*/\.\./'
+      # Canonicalize the pathname of ld
+      ac_prog=`$ECHO "$ac_prog"| $SED 's%\\\\%/%g'`
+      while $ECHO "$ac_prog" | $GREP "$re_direlt" > /dev/null 2>&1; do
+	ac_prog=`$ECHO $ac_prog| $SED "s%$re_direlt%/%"`
+      done
+      test -z "$LD" && LD=$ac_prog
+      ;;
+  "")
+    # If it fails, then pretend we aren't using GCC.
+    ac_prog=ld
+    ;;
+  *)
+    # If it is relative, then search for the first ld in PATH.
+    with_gnu_ld=unknown
+    ;;
+  esac
+elif test yes = "$with_gnu_ld"; then
+  AC_MSG_CHECKING([for GNU ld])
+else
+  AC_MSG_CHECKING([for non-GNU ld])
+fi
+AC_CACHE_VAL(lt_cv_path_LD,
+[if test -z "$LD"; then
+  lt_save_ifs=$IFS; IFS=$PATH_SEPARATOR
+  for ac_dir in $PATH; do
+    IFS=$lt_save_ifs
+    test -z "$ac_dir" && ac_dir=.
+    if test -f "$ac_dir/$ac_prog" || test -f "$ac_dir/$ac_prog$ac_exeext"; then
+      lt_cv_path_LD=$ac_dir/$ac_prog
+      # Check to see if the program is GNU ld.  I'd rather use --version,
+      # but apparently some variants of GNU ld only accept -v.
+      # Break only if it was the GNU/non-GNU ld that we prefer.
+      case `"$lt_cv_path_LD" -v 2>&1 </dev/null` in
+      *GNU* | *'with BFD'*)
+	test no != "$with_gnu_ld" && break
+	;;
+      *)
+	test yes != "$with_gnu_ld" && break
+	;;
+      esac
+    fi
+  done
+  IFS=$lt_save_ifs
+else
+  lt_cv_path_LD=$LD # Let the user override the test with a path.
+fi])
+LD=$lt_cv_path_LD
+if test -n "$LD"; then
+  AC_MSG_RESULT($LD)
+else
+  AC_MSG_RESULT(no)
+fi
+test -z "$LD" && AC_MSG_ERROR([no acceptable ld found in \$PATH])
+_LT_PATH_LD_GNU
+AC_SUBST([LD])
+
+_LT_TAGDECL([], [LD], [1], [The linker used to build libraries])
+])# LT_PATH_LD
+
+# Old names:
+AU_ALIAS([AM_PROG_LD], [LT_PATH_LD])
+AU_ALIAS([AC_PROG_LD], [LT_PATH_LD])
+dnl aclocal-1.4 backwards compatibility:
+dnl AC_DEFUN([AM_PROG_LD], [])
+dnl AC_DEFUN([AC_PROG_LD], [])
+
+
+# _LT_PATH_LD_GNU
+#- --------------
+m4_defun([_LT_PATH_LD_GNU],
+[AC_CACHE_CHECK([if the linker ($LD) is GNU ld], lt_cv_prog_gnu_ld,
+[# I'd rather use --version here, but apparently some GNU lds only accept -v.
+case `$LD -v 2>&1 </dev/null` in
+*GNU* | *'with BFD'*)
+  lt_cv_prog_gnu_ld=yes
+  ;;
+*)
+  lt_cv_prog_gnu_ld=no
+  ;;
+esac])
+with_gnu_ld=$lt_cv_prog_gnu_ld
+])# _LT_PATH_LD_GNU
+
+
+# _LT_CMD_RELOAD
+# --------------
+# find reload flag for linker
+#   -- PORTME Some linkers may need a different reload flag.
+m4_defun([_LT_CMD_RELOAD],
+[AC_CACHE_CHECK([for $LD option to reload object files],
+  lt_cv_ld_reload_flag,
+  [lt_cv_ld_reload_flag='-r'])
+reload_flag=$lt_cv_ld_reload_flag
+case $reload_flag in
+"" | " "*) ;;
+*) reload_flag=" $reload_flag" ;;
+esac
+reload_cmds='$LD$reload_flag -o $output$reload_objs'
+case $host_os in
+  cygwin* | mingw* | pw32* | cegcc*)
+    if test yes != "$GCC"; then
+      reload_cmds=false
+    fi
+    ;;
+  darwin*)
+    if test yes = "$GCC"; then
+      reload_cmds='$LTCC $LTCFLAGS -nostdlib $wl-r -o $output$reload_objs'
+    else
+      reload_cmds='$LD$reload_flag -o $output$reload_objs'
+    fi
+    ;;
+esac
+_LT_TAGDECL([], [reload_flag], [1], [How to create reloadable object files])dnl
+_LT_TAGDECL([], [reload_cmds], [2])dnl
+])# _LT_CMD_RELOAD
+
+
+# _LT_PATH_DD
+# -----------
+# find a working dd
+m4_defun([_LT_PATH_DD],
+[AC_CACHE_CHECK([for a working dd], [ac_cv_path_lt_DD],
+[printf 0123456789abcdef0123456789abcdef >conftest.i
+cat conftest.i conftest.i >conftest2.i
+: ${lt_DD:=$DD}
+AC_PATH_PROGS_FEATURE_CHECK([lt_DD], [dd],
+[if "$ac_path_lt_DD" bs=32 count=1 <conftest2.i >conftest.out 2>/dev/null; then
+  cmp -s conftest.i conftest.out \
+  && ac_cv_path_lt_DD="$ac_path_lt_DD" ac_path_lt_DD_found=:
+fi])
+rm -f conftest.i conftest2.i conftest.out])
+])# _LT_PATH_DD
+
+
+# _LT_CMD_TRUNCATE
+# ----------------
+# find command to truncate a binary pipe
+m4_defun([_LT_CMD_TRUNCATE],
+[m4_require([_LT_PATH_DD])
+AC_CACHE_CHECK([how to truncate binary pipes], [lt_cv_truncate_bin],
+[printf 0123456789abcdef0123456789abcdef >conftest.i
+cat conftest.i conftest.i >conftest2.i
+lt_cv_truncate_bin=
+if "$ac_cv_path_lt_DD" bs=32 count=1 <conftest2.i >conftest.out 2>/dev/null; then
+  cmp -s conftest.i conftest.out \
+  && lt_cv_truncate_bin="$ac_cv_path_lt_DD bs=4096 count=1"
+fi
+rm -f conftest.i conftest2.i conftest.out
+test -z "$lt_cv_truncate_bin" && lt_cv_truncate_bin="$SED -e 4q"])
+_LT_DECL([lt_truncate_bin], [lt_cv_truncate_bin], [1],
+  [Command to truncate a binary pipe])
+])# _LT_CMD_TRUNCATE
+
+
+# _LT_CHECK_MAGIC_METHOD
+# ----------------------
+# how to check for library dependencies
+#  -- PORTME fill in with the dynamic library characteristics
+m4_defun([_LT_CHECK_MAGIC_METHOD],
+[m4_require([_LT_DECL_EGREP])
+m4_require([_LT_DECL_OBJDUMP])
+AC_CACHE_CHECK([how to recognize dependent libraries],
+lt_cv_deplibs_check_method,
+[lt_cv_file_magic_cmd='$MAGIC_CMD'
+lt_cv_file_magic_test_file=
+lt_cv_deplibs_check_method='unknown'
+# Need to set the preceding variable on all platforms that support
+# interlibrary dependencies.
+# 'none' -- dependencies not supported.
+# 'unknown' -- same as none, but documents that we really don't know.
+# 'pass_all' -- all dependencies passed with no checks.
+# 'test_compile' -- check by making test program.
+# 'file_magic [[regex]]' -- check by looking for files in library path
+# that responds to the $file_magic_cmd with a given extended regex.
+# If you have 'file' or equivalent on your system and you're not sure
+# whether 'pass_all' will *always* work, you probably want this one.
+
+case $host_os in
+aix[[4-9]]*)
+  lt_cv_deplibs_check_method=pass_all
+  ;;
+
+beos*)
+  lt_cv_deplibs_check_method=pass_all
+  ;;
+
+bsdi[[45]]*)
+  lt_cv_deplibs_check_method='file_magic ELF [[0-9]][[0-9]]*-bit [[ML]]SB (shared object|dynamic lib)'
+  lt_cv_file_magic_cmd='/usr/bin/file -L'
+  lt_cv_file_magic_test_file=/shlib/libc.so
+  ;;
+
+cygwin*)
+  # func_win32_libid is a shell function defined in ltmain.sh
+  lt_cv_deplibs_check_method='file_magic ^x86 archive import|^x86 DLL'
+  lt_cv_file_magic_cmd='func_win32_libid'
+  ;;
+
+mingw* | pw32*)
+  # Base MSYS/MinGW do not provide the 'file' command needed by
+  # func_win32_libid shell function, so use a weaker test based on 'objdump',
+  # unless we find 'file', for example because we are cross-compiling.
+  if ( file / ) >/dev/null 2>&1; then
+    lt_cv_deplibs_check_method='file_magic ^x86 archive import|^x86 DLL'
+    lt_cv_file_magic_cmd='func_win32_libid'
+  else
+    # Keep this pattern in sync with the one in func_win32_libid.
+    lt_cv_deplibs_check_method='file_magic file format (pei*-i386(.*architecture: i386)?|pe-arm-wince|pe-x86-64)'
+    lt_cv_file_magic_cmd='$OBJDUMP -f'
+  fi
+  ;;
+
+cegcc*)
+  # use the weaker test based on 'objdump'. See mingw*.
+  lt_cv_deplibs_check_method='file_magic file format pe-arm-.*little(.*architecture: arm)?'
+  lt_cv_file_magic_cmd='$OBJDUMP -f'
+  ;;
+
+darwin* | rhapsody*)
+  lt_cv_deplibs_check_method=pass_all
+  ;;
+
+freebsd* | dragonfly*)
+  if echo __ELF__ | $CC -E - | $GREP __ELF__ > /dev/null; then
+    case $host_cpu in
+    i*86 )
+      # Not sure whether the presence of OpenBSD here was a mistake.
+      # Let's accept both of them until this is cleared up.
+      lt_cv_deplibs_check_method='file_magic (FreeBSD|OpenBSD|DragonFly)/i[[3-9]]86 (compact )?demand paged shared library'
+      lt_cv_file_magic_cmd=/usr/bin/file
+      lt_cv_file_magic_test_file=`echo /usr/lib/libc.so.*`
+      ;;
+    esac
+  else
+    lt_cv_deplibs_check_method=pass_all
+  fi
+  ;;
+
+haiku*)
+  lt_cv_deplibs_check_method=pass_all
+  ;;
+
+hpux10.20* | hpux11*)
+  lt_cv_file_magic_cmd=/usr/bin/file
+  case $host_cpu in
+  ia64*)
+    lt_cv_deplibs_check_method='file_magic (s[[0-9]][[0-9]][[0-9]]|ELF-[[0-9]][[0-9]]) shared object file - IA64'
+    lt_cv_file_magic_test_file=/usr/lib/hpux32/libc.so
+    ;;
+  hppa*64*)
+    [lt_cv_deplibs_check_method='file_magic (s[0-9][0-9][0-9]|ELF[ -][0-9][0-9])(-bit)?( [LM]SB)? shared object( file)?[, -]* PA-RISC [0-9]\.[0-9]']
+    lt_cv_file_magic_test_file=/usr/lib/pa20_64/libc.sl
+    ;;
+  *)
+    lt_cv_deplibs_check_method='file_magic (s[[0-9]][[0-9]][[0-9]]|PA-RISC[[0-9]]\.[[0-9]]) shared library'
+    lt_cv_file_magic_test_file=/usr/lib/libc.sl
+    ;;
+  esac
+  ;;
+
+interix[[3-9]]*)
+  # PIC code is broken on Interix 3.x, that's why |\.a not |_pic\.a here
+  lt_cv_deplibs_check_method='match_pattern /lib[[^/]]+(\.so|\.a)$'
+  ;;
+
+irix5* | irix6* | nonstopux*)
+  case $LD in
+  *-32|*"-32 ") libmagic=32-bit;;
+  *-n32|*"-n32 ") libmagic=N32;;
+  *-64|*"-64 ") libmagic=64-bit;;
+  *) libmagic=never-match;;
+  esac
+  lt_cv_deplibs_check_method=pass_all
+  ;;
+
+# This must be glibc/ELF.
+linux* | k*bsd*-gnu | kopensolaris*-gnu | gnu*)
+  lt_cv_deplibs_check_method=pass_all
+  ;;
+
+netbsd*)
+  if echo __ELF__ | $CC -E - | $GREP __ELF__ > /dev/null; then
+    lt_cv_deplibs_check_method='match_pattern /lib[[^/]]+(\.so\.[[0-9]]+\.[[0-9]]+|_pic\.a)$'
+  else
+    lt_cv_deplibs_check_method='match_pattern /lib[[^/]]+(\.so|_pic\.a)$'
+  fi
+  ;;
+
+newos6*)
+  lt_cv_deplibs_check_method='file_magic ELF [[0-9]][[0-9]]*-bit [[ML]]SB (executable|dynamic lib)'
+  lt_cv_file_magic_cmd=/usr/bin/file
+  lt_cv_file_magic_test_file=/usr/lib/libnls.so
+  ;;
+
+*nto* | *qnx*)
+  lt_cv_deplibs_check_method=pass_all
+  ;;
+
+openbsd* | bitrig*)
+  if test -z "`echo __ELF__ | $CC -E - | $GREP __ELF__`"; then
+    lt_cv_deplibs_check_method='match_pattern /lib[[^/]]+(\.so\.[[0-9]]+\.[[0-9]]+|\.so|_pic\.a)$'
+  else
+    lt_cv_deplibs_check_method='match_pattern /lib[[^/]]+(\.so\.[[0-9]]+\.[[0-9]]+|_pic\.a)$'
+  fi
+  ;;
+
+osf3* | osf4* | osf5*)
+  lt_cv_deplibs_check_method=pass_all
+  ;;
+
+rdos*)
+  lt_cv_deplibs_check_method=pass_all
+  ;;
+
+solaris*)
+  lt_cv_deplibs_check_method=pass_all
+  ;;
+
+sysv5* | sco3.2v5* | sco5v6* | unixware* | OpenUNIX* | sysv4*uw2*)
+  lt_cv_deplibs_check_method=pass_all
+  ;;
+
+sysv4 | sysv4.3*)
+  case $host_vendor in
+  motorola)
+    lt_cv_deplibs_check_method='file_magic ELF [[0-9]][[0-9]]*-bit [[ML]]SB (shared object|dynamic lib) M[[0-9]][[0-9]]* Version [[0-9]]'
+    lt_cv_file_magic_test_file=`echo /usr/lib/libc.so*`
+    ;;
+  ncr)
+    lt_cv_deplibs_check_method=pass_all
+    ;;
+  sequent)
+    lt_cv_file_magic_cmd='/bin/file'
+    lt_cv_deplibs_check_method='file_magic ELF [[0-9]][[0-9]]*-bit [[LM]]SB (shared object|dynamic lib )'
+    ;;
+  sni)
+    lt_cv_file_magic_cmd='/bin/file'
+    lt_cv_deplibs_check_method="file_magic ELF [[0-9]][[0-9]]*-bit [[LM]]SB dynamic lib"
+    lt_cv_file_magic_test_file=/lib/libc.so
+    ;;
+  siemens)
+    lt_cv_deplibs_check_method=pass_all
+    ;;
+  pc)
+    lt_cv_deplibs_check_method=pass_all
+    ;;
+  esac
+  ;;
+
+tpf*)
+  lt_cv_deplibs_check_method=pass_all
+  ;;
+os2*)
+  lt_cv_deplibs_check_method=pass_all
+  ;;
+esac
+])
+
+file_magic_glob=
+want_nocaseglob=no
+if test "$build" = "$host"; then
+  case $host_os in
+  mingw* | pw32*)
+    if ( shopt | grep nocaseglob ) >/dev/null 2>&1; then
+      want_nocaseglob=yes
+    else
+      file_magic_glob=`echo aAbBcCdDeEfFgGhHiIjJkKlLmMnNoOpPqQrRsStTuUvVwWxXyYzZ | $SED -e "s/\(..\)/s\/[[\1]]\/[[\1]]\/g;/g"`
+    fi
+    ;;
+  esac
+fi
+
+file_magic_cmd=$lt_cv_file_magic_cmd
+deplibs_check_method=$lt_cv_deplibs_check_method
+test -z "$deplibs_check_method" && deplibs_check_method=unknown
+
+_LT_DECL([], [deplibs_check_method], [1],
+    [Method to check whether dependent libraries are shared objects])
+_LT_DECL([], [file_magic_cmd], [1],
+    [Command to use when deplibs_check_method = "file_magic"])
+_LT_DECL([], [file_magic_glob], [1],
+    [How to find potential files when deplibs_check_method = "file_magic"])
+_LT_DECL([], [want_nocaseglob], [1],
+    [Find potential files using nocaseglob when deplibs_check_method = "file_magic"])
+])# _LT_CHECK_MAGIC_METHOD
+
+
+# LT_PATH_NM
+# ----------
+# find the pathname to a BSD- or MS-compatible name lister
+AC_DEFUN([LT_PATH_NM],
+[AC_REQUIRE([AC_PROG_CC])dnl
+AC_CACHE_CHECK([for BSD- or MS-compatible name lister (nm)], lt_cv_path_NM,
+[if test -n "$NM"; then
+  # Let the user override the test.
+  lt_cv_path_NM=$NM
+else
+  lt_nm_to_check=${ac_tool_prefix}nm
+  if test -n "$ac_tool_prefix" && test "$build" = "$host"; then
+    lt_nm_to_check="$lt_nm_to_check nm"
+  fi
+  for lt_tmp_nm in $lt_nm_to_check; do
+    lt_save_ifs=$IFS; IFS=$PATH_SEPARATOR
+    for ac_dir in $PATH /usr/ccs/bin/elf /usr/ccs/bin /usr/ucb /bin; do
+      IFS=$lt_save_ifs
+      test -z "$ac_dir" && ac_dir=.
+      tmp_nm=$ac_dir/$lt_tmp_nm
+      if test -f "$tmp_nm" || test -f "$tmp_nm$ac_exeext"; then
+	# Check to see if the nm accepts a BSD-compat flag.
+	# Adding the 'sed 1q' prevents false positives on HP-UX, which says:
+	#   nm: unknown option "B" ignored
+	# Tru64's nm complains that /dev/null is an invalid object file
+	# MSYS converts /dev/null to NUL, MinGW nm treats NUL as empty
+	case $build_os in
+	mingw*) lt_bad_file=conftest.nm/nofile ;;
+	*) lt_bad_file=/dev/null ;;
+	esac
+	case `"$tmp_nm" -B $lt_bad_file 2>&1 | sed '1q'` in
+	*$lt_bad_file* | *'Invalid file or object type'*)
+	  lt_cv_path_NM="$tmp_nm -B"
+	  break 2
+	  ;;
+	*)
+	  case `"$tmp_nm" -p /dev/null 2>&1 | sed '1q'` in
+	  */dev/null*)
+	    lt_cv_path_NM="$tmp_nm -p"
+	    break 2
+	    ;;
+	  *)
+	    lt_cv_path_NM=${lt_cv_path_NM="$tmp_nm"} # keep the first match, but
+	    continue # so that we can try to find one that supports BSD flags
+	    ;;
+	  esac
+	  ;;
+	esac
+      fi
+    done
+    IFS=$lt_save_ifs
+  done
+  : ${lt_cv_path_NM=no}
+fi])
+if test no != "$lt_cv_path_NM"; then
+  NM=$lt_cv_path_NM
+else
+  # Didn't find any BSD compatible name lister, look for dumpbin.
+  if test -n "$DUMPBIN"; then :
+    # Let the user override the test.
+  else
+    AC_CHECK_TOOLS(DUMPBIN, [dumpbin "link -dump"], :)
+    case `$DUMPBIN -symbols -headers /dev/null 2>&1 | sed '1q'` in
+    *COFF*)
+      DUMPBIN="$DUMPBIN -symbols -headers"
+      ;;
+    *)
+      DUMPBIN=:
+      ;;
+    esac
+  fi
+  AC_SUBST([DUMPBIN])
+  if test : != "$DUMPBIN"; then
+    NM=$DUMPBIN
+  fi
+fi
+test -z "$NM" && NM=nm
+AC_SUBST([NM])
+_LT_DECL([], [NM], [1], [A BSD- or MS-compatible name lister])dnl
+
+AC_CACHE_CHECK([the name lister ($NM) interface], [lt_cv_nm_interface],
+  [lt_cv_nm_interface="BSD nm"
+  echo "int some_variable = 0;" > conftest.$ac_ext
+  (eval echo "\"\$as_me:$LINENO: $ac_compile\"" >&AS_MESSAGE_LOG_FD)
+  (eval "$ac_compile" 2>conftest.err)
+  cat conftest.err >&AS_MESSAGE_LOG_FD
+  (eval echo "\"\$as_me:$LINENO: $NM \\\"conftest.$ac_objext\\\"\"" >&AS_MESSAGE_LOG_FD)
+  (eval "$NM \"conftest.$ac_objext\"" 2>conftest.err > conftest.out)
+  cat conftest.err >&AS_MESSAGE_LOG_FD
+  (eval echo "\"\$as_me:$LINENO: output\"" >&AS_MESSAGE_LOG_FD)
+  cat conftest.out >&AS_MESSAGE_LOG_FD
+  if $GREP 'External.*some_variable' conftest.out > /dev/null; then
+    lt_cv_nm_interface="MS dumpbin"
+  fi
+  rm -f conftest*])
+])# LT_PATH_NM
+
+# Old names:
+AU_ALIAS([AM_PROG_NM], [LT_PATH_NM])
+AU_ALIAS([AC_PROG_NM], [LT_PATH_NM])
+dnl aclocal-1.4 backwards compatibility:
+dnl AC_DEFUN([AM_PROG_NM], [])
+dnl AC_DEFUN([AC_PROG_NM], [])
+
+# _LT_CHECK_SHAREDLIB_FROM_LINKLIB
+# --------------------------------
+# how to determine the name of the shared library
+# associated with a specific link library.
+#  -- PORTME fill in with the dynamic library characteristics
+m4_defun([_LT_CHECK_SHAREDLIB_FROM_LINKLIB],
+[m4_require([_LT_DECL_EGREP])
+m4_require([_LT_DECL_OBJDUMP])
+m4_require([_LT_DECL_DLLTOOL])
+AC_CACHE_CHECK([how to associate runtime and link libraries],
+lt_cv_sharedlib_from_linklib_cmd,
+[lt_cv_sharedlib_from_linklib_cmd='unknown'
+
+case $host_os in
+cygwin* | mingw* | pw32* | cegcc*)
+  # two different shell functions defined in ltmain.sh;
+  # decide which one to use based on capabilities of $DLLTOOL
+  case `$DLLTOOL --help 2>&1` in
+  *--identify-strict*)
+    lt_cv_sharedlib_from_linklib_cmd=func_cygming_dll_for_implib
+    ;;
+  *)
+    lt_cv_sharedlib_from_linklib_cmd=func_cygming_dll_for_implib_fallback
+    ;;
+  esac
+  ;;
+*)
+  # fallback: assume linklib IS sharedlib
+  lt_cv_sharedlib_from_linklib_cmd=$ECHO
+  ;;
+esac
+])
+sharedlib_from_linklib_cmd=$lt_cv_sharedlib_from_linklib_cmd
+test -z "$sharedlib_from_linklib_cmd" && sharedlib_from_linklib_cmd=$ECHO
+
+_LT_DECL([], [sharedlib_from_linklib_cmd], [1],
+    [Command to associate shared and link libraries])
+])# _LT_CHECK_SHAREDLIB_FROM_LINKLIB
+
+
+# _LT_PATH_MANIFEST_TOOL
+# ----------------------
+# locate the manifest tool
+m4_defun([_LT_PATH_MANIFEST_TOOL],
+[AC_CHECK_TOOL(MANIFEST_TOOL, mt, :)
+test -z "$MANIFEST_TOOL" && MANIFEST_TOOL=mt
+AC_CACHE_CHECK([if $MANIFEST_TOOL is a manifest tool], [lt_cv_path_mainfest_tool],
+  [lt_cv_path_mainfest_tool=no
+  echo "$as_me:$LINENO: $MANIFEST_TOOL '-?'" >&AS_MESSAGE_LOG_FD
+  $MANIFEST_TOOL '-?' 2>conftest.err > conftest.out
+  cat conftest.err >&AS_MESSAGE_LOG_FD
+  if $GREP 'Manifest Tool' conftest.out > /dev/null; then
+    lt_cv_path_mainfest_tool=yes
+  fi
+  rm -f conftest*])
+if test yes != "$lt_cv_path_mainfest_tool"; then
+  MANIFEST_TOOL=:
+fi
+_LT_DECL([], [MANIFEST_TOOL], [1], [Manifest tool])dnl
+])# _LT_PATH_MANIFEST_TOOL
+
+
+# _LT_DLL_DEF_P([FILE])
+# ---------------------
+# True iff FILE is a Windows DLL '.def' file.
+# Keep in sync with func_dll_def_p in the libtool script
+AC_DEFUN([_LT_DLL_DEF_P],
+[dnl
+  test DEF = "`$SED -n dnl
+    -e '\''s/^[[	 ]]*//'\'' dnl Strip leading whitespace
+    -e '\''/^\(;.*\)*$/d'\'' dnl      Delete empty lines and comments
+    -e '\''s/^\(EXPORTS\|LIBRARY\)\([[	 ]].*\)*$/DEF/p'\'' dnl
+    -e q dnl                          Only consider the first "real" line
+    $1`" dnl
+])# _LT_DLL_DEF_P
+
+
+# LT_LIB_M
+# --------
+# check for math library
+AC_DEFUN([LT_LIB_M],
+[AC_REQUIRE([AC_CANONICAL_HOST])dnl
+LIBM=
+case $host in
+*-*-beos* | *-*-cegcc* | *-*-cygwin* | *-*-haiku* | *-*-pw32* | *-*-darwin*)
+  # These system don't have libm, or don't need it
+  ;;
+*-ncr-sysv4.3*)
+  AC_CHECK_LIB(mw, _mwvalidcheckl, LIBM=-lmw)
+  AC_CHECK_LIB(m, cos, LIBM="$LIBM -lm")
+  ;;
+*)
+  AC_CHECK_LIB(m, cos, LIBM=-lm)
+  ;;
+esac
+AC_SUBST([LIBM])
+])# LT_LIB_M
+
+# Old name:
+AU_ALIAS([AC_CHECK_LIBM], [LT_LIB_M])
+dnl aclocal-1.4 backwards compatibility:
+dnl AC_DEFUN([AC_CHECK_LIBM], [])
+
+
+# _LT_COMPILER_NO_RTTI([TAGNAME])
+# -------------------------------
+m4_defun([_LT_COMPILER_NO_RTTI],
+[m4_require([_LT_TAG_COMPILER])dnl
+
+_LT_TAGVAR(lt_prog_compiler_no_builtin_flag, $1)=
+
+if test yes = "$GCC"; then
+  case $cc_basename in
+  nvcc*)
+    _LT_TAGVAR(lt_prog_compiler_no_builtin_flag, $1)=' -Xcompiler -fno-builtin' ;;
+  *)
+    _LT_TAGVAR(lt_prog_compiler_no_builtin_flag, $1)=' -fno-builtin' ;;
+  esac
+
+  _LT_COMPILER_OPTION([if $compiler supports -fno-rtti -fno-exceptions],
+    lt_cv_prog_compiler_rtti_exceptions,
+    [-fno-rtti -fno-exceptions], [],
+    [_LT_TAGVAR(lt_prog_compiler_no_builtin_flag, $1)="$_LT_TAGVAR(lt_prog_compiler_no_builtin_flag, $1) -fno-rtti -fno-exceptions"])
+fi
+_LT_TAGDECL([no_builtin_flag], [lt_prog_compiler_no_builtin_flag], [1],
+	[Compiler flag to turn off builtin functions])
+])# _LT_COMPILER_NO_RTTI
+
+
+# _LT_CMD_GLOBAL_SYMBOLS
+# ----------------------
+m4_defun([_LT_CMD_GLOBAL_SYMBOLS],
+[AC_REQUIRE([AC_CANONICAL_HOST])dnl
+AC_REQUIRE([AC_PROG_CC])dnl
+AC_REQUIRE([AC_PROG_AWK])dnl
+AC_REQUIRE([LT_PATH_NM])dnl
+AC_REQUIRE([LT_PATH_LD])dnl
+m4_require([_LT_DECL_SED])dnl
+m4_require([_LT_DECL_EGREP])dnl
+m4_require([_LT_TAG_COMPILER])dnl
+
+# Check for command to grab the raw symbol name followed by C symbol from nm.
+AC_MSG_CHECKING([command to parse $NM output from $compiler object])
+AC_CACHE_VAL([lt_cv_sys_global_symbol_pipe],
+[
+# These are sane defaults that work on at least a few old systems.
+# [They come from Ultrix.  What could be older than Ultrix?!! ;)]
+
+# Character class describing NM global symbol codes.
+symcode='[[BCDEGRST]]'
+
+# Regexp to match symbols that can be accessed directly from C.
+sympat='\([[_A-Za-z]][[_A-Za-z0-9]]*\)'
+
+# Define system-specific variables.
+case $host_os in
+aix*)
+  symcode='[[BCDT]]'
+  ;;
+cygwin* | mingw* | pw32* | cegcc*)
+  symcode='[[ABCDGISTW]]'
+  ;;
+hpux*)
+  if test ia64 = "$host_cpu"; then
+    symcode='[[ABCDEGRST]]'
+  fi
+  ;;
+irix* | nonstopux*)
+  symcode='[[BCDEGRST]]'
+  ;;
+osf*)
+  symcode='[[BCDEGQRST]]'
+  ;;
+solaris*)
+  symcode='[[BDRT]]'
+  ;;
+sco3.2v5*)
+  symcode='[[DT]]'
+  ;;
+sysv4.2uw2*)
+  symcode='[[DT]]'
+  ;;
+sysv5* | sco5v6* | unixware* | OpenUNIX*)
+  symcode='[[ABDT]]'
+  ;;
+sysv4)
+  symcode='[[DFNSTU]]'
+  ;;
+esac
+
+# If we're using GNU nm, then use its standard symbol codes.
+case `$NM -V 2>&1` in
+*GNU* | *'with BFD'*)
+  symcode='[[ABCDGIRSTW]]' ;;
+esac
+
+if test "$lt_cv_nm_interface" = "MS dumpbin"; then
+  # Gets list of data symbols to import.
+  lt_cv_sys_global_symbol_to_import="sed -n -e 's/^I .* \(.*\)$/\1/p'"
+  # Adjust the below global symbol transforms to fixup imported variables.
+  lt_cdecl_hook=" -e 's/^I .* \(.*\)$/extern __declspec(dllimport) char \1;/p'"
+  lt_c_name_hook=" -e 's/^I .* \(.*\)$/  {\"\1\", (void *) 0},/p'"
+  lt_c_name_lib_hook="\
+  -e 's/^I .* \(lib.*\)$/  {\"\1\", (void *) 0},/p'\
+  -e 's/^I .* \(.*\)$/  {\"lib\1\", (void *) 0},/p'"
+else
+  # Disable hooks by default.
+  lt_cv_sys_global_symbol_to_import=
+  lt_cdecl_hook=
+  lt_c_name_hook=
+  lt_c_name_lib_hook=
+fi
+
+# Transform an extracted symbol line into a proper C declaration.
+# Some systems (esp. on ia64) link data and code symbols differently,
+# so use this general approach.
+lt_cv_sys_global_symbol_to_cdecl="sed -n"\
+$lt_cdecl_hook\
+" -e 's/^T .* \(.*\)$/extern int \1();/p'"\
+" -e 's/^$symcode$symcode* .* \(.*\)$/extern char \1;/p'"
+
+# Transform an extracted symbol line into symbol name and symbol address
+lt_cv_sys_global_symbol_to_c_name_address="sed -n"\
+$lt_c_name_hook\
+" -e 's/^: \(.*\) .*$/  {\"\1\", (void *) 0},/p'"\
+" -e 's/^$symcode$symcode* .* \(.*\)$/  {\"\1\", (void *) \&\1},/p'"
+
+# Transform an extracted symbol line into symbol name with lib prefix and
+# symbol address.
+lt_cv_sys_global_symbol_to_c_name_address_lib_prefix="sed -n"\
+$lt_c_name_lib_hook\
+" -e 's/^: \(.*\) .*$/  {\"\1\", (void *) 0},/p'"\
+" -e 's/^$symcode$symcode* .* \(lib.*\)$/  {\"\1\", (void *) \&\1},/p'"\
+" -e 's/^$symcode$symcode* .* \(.*\)$/  {\"lib\1\", (void *) \&\1},/p'"
+
+# Handle CRLF in mingw tool chain
+opt_cr=
+case $build_os in
+mingw*)
+  opt_cr=`$ECHO 'x\{0,1\}' | tr x '\015'` # option cr in regexp
+  ;;
+esac
+
+# Try without a prefix underscore, then with it.
+for ac_symprfx in "" "_"; do
+
+  # Transform symcode, sympat, and symprfx into a raw symbol and a C symbol.
+  symxfrm="\\1 $ac_symprfx\\2 \\2"
+
+  # Write the raw and C identifiers.
+  if test "$lt_cv_nm_interface" = "MS dumpbin"; then
+    # Fake it for dumpbin and say T for any non-static function,
+    # D for any global variable and I for any imported variable.
+    # Also find C++ and __fastcall symbols from MSVC++,
+    # which start with @ or ?.
+    lt_cv_sys_global_symbol_pipe="$AWK ['"\
+"     {last_section=section; section=\$ 3};"\
+"     /^COFF SYMBOL TABLE/{for(i in hide) delete hide[i]};"\
+"     /Section length .*#relocs.*(pick any)/{hide[last_section]=1};"\
+"     /^ *Symbol name *: /{split(\$ 0,sn,\":\"); si=substr(sn[2],2)};"\
+"     /^ *Type *: code/{print \"T\",si,substr(si,length(prfx))};"\
+"     /^ *Type *: data/{print \"I\",si,substr(si,length(prfx))};"\
+"     \$ 0!~/External *\|/{next};"\
+"     / 0+ UNDEF /{next}; / UNDEF \([^|]\)*()/{next};"\
+"     {if(hide[section]) next};"\
+"     {f=\"D\"}; \$ 0~/\(\).*\|/{f=\"T\"};"\
+"     {split(\$ 0,a,/\||\r/); split(a[2],s)};"\
+"     s[1]~/^[@?]/{print f,s[1],s[1]; next};"\
+"     s[1]~prfx {split(s[1],t,\"@\"); print f,t[1],substr(t[1],length(prfx))}"\
+"     ' prfx=^$ac_symprfx]"
+  else
+    lt_cv_sys_global_symbol_pipe="sed -n -e 's/^.*[[	 ]]\($symcode$symcode*\)[[	 ]][[	 ]]*$ac_symprfx$sympat$opt_cr$/$symxfrm/p'"
+  fi
+  lt_cv_sys_global_symbol_pipe="$lt_cv_sys_global_symbol_pipe | sed '/ __gnu_lto/d'"
+
+  # Check to see that the pipe works correctly.
+  pipe_works=no
+
+  rm -f conftest*
+  cat > conftest.$ac_ext <<_LT_EOF
+#ifdef __cplusplus
+extern "C" {
+#endif
+char nm_test_var;
+void nm_test_func(void);
+void nm_test_func(void){}
+#ifdef __cplusplus
+}
+#endif
+int main(){nm_test_var='a';nm_test_func();return(0);}
+_LT_EOF
+
+  if AC_TRY_EVAL(ac_compile); then
+    # Now try to grab the symbols.
+    nlist=conftest.nm
+    if AC_TRY_EVAL(NM conftest.$ac_objext \| "$lt_cv_sys_global_symbol_pipe" \> $nlist) && test -s "$nlist"; then
+      # Try sorting and uniquifying the output.
+      if sort "$nlist" | uniq > "$nlist"T; then
+	mv -f "$nlist"T "$nlist"
+      else
+	rm -f "$nlist"T
+      fi
+
+      # Make sure that we snagged all the symbols we need.
+      if $GREP ' nm_test_var$' "$nlist" >/dev/null; then
+	if $GREP ' nm_test_func$' "$nlist" >/dev/null; then
+	  cat <<_LT_EOF > conftest.$ac_ext
+/* Keep this code in sync between libtool.m4, ltmain, lt_system.h, and tests.  */
+#if defined _WIN32 || defined __CYGWIN__ || defined _WIN32_WCE
+/* DATA imports from DLLs on WIN32 can't be const, because runtime
+   relocations are performed -- see ld's documentation on pseudo-relocs.  */
+# define LT@&t at _DLSYM_CONST
+#elif defined __osf__
+/* This system does not cope well with relocations in const data.  */
+# define LT@&t at _DLSYM_CONST
+#else
+# define LT@&t at _DLSYM_CONST const
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+_LT_EOF
+	  # Now generate the symbol file.
+	  eval "$lt_cv_sys_global_symbol_to_cdecl"' < "$nlist" | $GREP -v main >> conftest.$ac_ext'
+
+	  cat <<_LT_EOF >> conftest.$ac_ext
+
+/* The mapping between symbol names and symbols.  */
+LT@&t at _DLSYM_CONST struct {
+  const char *name;
+  void       *address;
+}
+lt__PROGRAM__LTX_preloaded_symbols[[]] =
+{
+  { "@PROGRAM@", (void *) 0 },
+_LT_EOF
+	  $SED "s/^$symcode$symcode* .* \(.*\)$/  {\"\1\", (void *) \&\1},/" < "$nlist" | $GREP -v main >> conftest.$ac_ext
+	  cat <<\_LT_EOF >> conftest.$ac_ext
+  {0, (void *) 0}
+};
+
+/* This works around a problem in FreeBSD linker */
+#ifdef FREEBSD_WORKAROUND
+static const void *lt_preloaded_setup() {
+  return lt__PROGRAM__LTX_preloaded_symbols;
+}
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+_LT_EOF
+	  # Now try linking the two files.
+	  mv conftest.$ac_objext conftstm.$ac_objext
+	  lt_globsym_save_LIBS=$LIBS
+	  lt_globsym_save_CFLAGS=$CFLAGS
+	  LIBS=conftstm.$ac_objext
+	  CFLAGS="$CFLAGS$_LT_TAGVAR(lt_prog_compiler_no_builtin_flag, $1)"
+	  if AC_TRY_EVAL(ac_link) && test -s conftest$ac_exeext; then
+	    pipe_works=yes
+	  fi
+	  LIBS=$lt_globsym_save_LIBS
+	  CFLAGS=$lt_globsym_save_CFLAGS
+	else
+	  echo "cannot find nm_test_func in $nlist" >&AS_MESSAGE_LOG_FD
+	fi
+      else
+	echo "cannot find nm_test_var in $nlist" >&AS_MESSAGE_LOG_FD
+      fi
+    else
+      echo "cannot run $lt_cv_sys_global_symbol_pipe" >&AS_MESSAGE_LOG_FD
+    fi
+  else
+    echo "$progname: failed program was:" >&AS_MESSAGE_LOG_FD
+    cat conftest.$ac_ext >&5
+  fi
+  rm -rf conftest* conftst*
+
+  # Do not use the global_symbol_pipe unless it works.
+  if test yes = "$pipe_works"; then
+    break
+  else
+    lt_cv_sys_global_symbol_pipe=
+  fi
+done
+])
+if test -z "$lt_cv_sys_global_symbol_pipe"; then
+  lt_cv_sys_global_symbol_to_cdecl=
+fi
+if test -z "$lt_cv_sys_global_symbol_pipe$lt_cv_sys_global_symbol_to_cdecl"; then
+  AC_MSG_RESULT(failed)
+else
+  AC_MSG_RESULT(ok)
+fi
+
+# Response file support.
+if test "$lt_cv_nm_interface" = "MS dumpbin"; then
+  nm_file_list_spec='@'
+elif $NM --help 2>/dev/null | grep '[[@]]FILE' >/dev/null; then
+  nm_file_list_spec='@'
+fi
+
+_LT_DECL([global_symbol_pipe], [lt_cv_sys_global_symbol_pipe], [1],
+    [Take the output of nm and produce a listing of raw symbols and C names])
+_LT_DECL([global_symbol_to_cdecl], [lt_cv_sys_global_symbol_to_cdecl], [1],
+    [Transform the output of nm in a proper C declaration])
+_LT_DECL([global_symbol_to_import], [lt_cv_sys_global_symbol_to_import], [1],
+    [Transform the output of nm into a list of symbols to manually relocate])
+_LT_DECL([global_symbol_to_c_name_address],
+    [lt_cv_sys_global_symbol_to_c_name_address], [1],
+    [Transform the output of nm in a C name address pair])
+_LT_DECL([global_symbol_to_c_name_address_lib_prefix],
+    [lt_cv_sys_global_symbol_to_c_name_address_lib_prefix], [1],
+    [Transform the output of nm in a C name address pair when lib prefix is needed])
+_LT_DECL([nm_interface], [lt_cv_nm_interface], [1],
+    [The name lister interface])
+_LT_DECL([], [nm_file_list_spec], [1],
+    [Specify filename containing input files for $NM])
+]) # _LT_CMD_GLOBAL_SYMBOLS
+
+
+# _LT_COMPILER_PIC([TAGNAME])
+# ---------------------------
+m4_defun([_LT_COMPILER_PIC],
+[m4_require([_LT_TAG_COMPILER])dnl
+_LT_TAGVAR(lt_prog_compiler_wl, $1)=
+_LT_TAGVAR(lt_prog_compiler_pic, $1)=
+_LT_TAGVAR(lt_prog_compiler_static, $1)=
+
+m4_if([$1], [CXX], [
+  # C++ specific cases for pic, static, wl, etc.
+  if test yes = "$GXX"; then
+    _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,'
+    _LT_TAGVAR(lt_prog_compiler_static, $1)='-static'
+
+    case $host_os in
+    aix*)
+      # All AIX code is PIC.
+      if test ia64 = "$host_cpu"; then
+	# AIX 5 now supports IA64 processor
+	_LT_TAGVAR(lt_prog_compiler_static, $1)='-Bstatic'
+      fi
+      _LT_TAGVAR(lt_prog_compiler_pic, $1)='-fPIC'
+      ;;
+
+    amigaos*)
+      case $host_cpu in
+      powerpc)
+            # see comment about AmigaOS4 .so support
+            _LT_TAGVAR(lt_prog_compiler_pic, $1)='-fPIC'
+        ;;
+      m68k)
+            # FIXME: we need at least 68020 code to build shared libraries, but
+            # adding the '-m68020' flag to GCC prevents building anything better,
+            # like '-m68040'.
+            _LT_TAGVAR(lt_prog_compiler_pic, $1)='-m68020 -resident32 -malways-restore-a4'
+        ;;
+      esac
+      ;;
+
+    beos* | irix5* | irix6* | nonstopux* | osf3* | osf4* | osf5*)
+      # PIC is the default for these OSes.
+      ;;
+    mingw* | cygwin* | os2* | pw32* | cegcc*)
+      # This hack is so that the source file can tell whether it is being
+      # built for inclusion in a dll (and should export symbols for example).
+      # Although the cygwin gcc ignores -fPIC, still need this for old-style
+      # (--disable-auto-import) libraries
+      m4_if([$1], [GCJ], [],
+	[_LT_TAGVAR(lt_prog_compiler_pic, $1)='-DDLL_EXPORT'])
+      case $host_os in
+      os2*)
+	_LT_TAGVAR(lt_prog_compiler_static, $1)='$wl-static'
+	;;
+      esac
+      ;;
+    darwin* | rhapsody*)
+      # PIC is the default on this platform
+      # Common symbols not allowed in MH_DYLIB files
+      _LT_TAGVAR(lt_prog_compiler_pic, $1)='-fno-common'
+      ;;
+    *djgpp*)
+      # DJGPP does not support shared libraries at all
+      _LT_TAGVAR(lt_prog_compiler_pic, $1)=
+      ;;
+    haiku*)
+      # PIC is the default for Haiku.
+      # The "-static" flag exists, but is broken.
+      _LT_TAGVAR(lt_prog_compiler_static, $1)=
+      ;;
+    interix[[3-9]]*)
+      # Interix 3.x gcc -fpic/-fPIC options generate broken code.
+      # Instead, we relocate shared libraries at runtime.
+      ;;
+    sysv4*MP*)
+      if test -d /usr/nec; then
+	_LT_TAGVAR(lt_prog_compiler_pic, $1)=-Kconform_pic
+      fi
+      ;;
+    hpux*)
+      # PIC is the default for 64-bit PA HP-UX, but not for 32-bit
+      # PA HP-UX.  On IA64 HP-UX, PIC is the default but the pic flag
+      # sets the default TLS model and affects inlining.
+      case $host_cpu in
+      hppa*64*)
+	;;
+      *)
+	_LT_TAGVAR(lt_prog_compiler_pic, $1)='-fPIC'
+	;;
+      esac
+      ;;
+    *qnx* | *nto*)
+      # QNX uses GNU C++, but need to define -shared option too, otherwise
+      # it will coredump.
+      _LT_TAGVAR(lt_prog_compiler_pic, $1)='-fPIC -shared'
+      ;;
+    *)
+      _LT_TAGVAR(lt_prog_compiler_pic, $1)='-fPIC'
+      ;;
+    esac
+  else
+    case $host_os in
+      aix[[4-9]]*)
+	# All AIX code is PIC.
+	if test ia64 = "$host_cpu"; then
+	  # AIX 5 now supports IA64 processor
+	  _LT_TAGVAR(lt_prog_compiler_static, $1)='-Bstatic'
+	else
+	  _LT_TAGVAR(lt_prog_compiler_static, $1)='-bnso -bI:/lib/syscalls.exp'
+	fi
+	;;
+      chorus*)
+	case $cc_basename in
+	cxch68*)
+	  # Green Hills C++ Compiler
+	  # _LT_TAGVAR(lt_prog_compiler_static, $1)="--no_auto_instantiation -u __main -u __premain -u _abort -r $COOL_DIR/lib/libOrb.a $MVME_DIR/lib/CC/libC.a $MVME_DIR/lib/classix/libcx.s.a"
+	  ;;
+	esac
+	;;
+      mingw* | cygwin* | os2* | pw32* | cegcc*)
+	# This hack is so that the source file can tell whether it is being
+	# built for inclusion in a dll (and should export symbols for example).
+	m4_if([$1], [GCJ], [],
+	  [_LT_TAGVAR(lt_prog_compiler_pic, $1)='-DDLL_EXPORT'])
+	;;
+      dgux*)
+	case $cc_basename in
+	  ec++*)
+	    _LT_TAGVAR(lt_prog_compiler_pic, $1)='-KPIC'
+	    ;;
+	  ghcx*)
+	    # Green Hills C++ Compiler
+	    _LT_TAGVAR(lt_prog_compiler_pic, $1)='-pic'
+	    ;;
+	  *)
+	    ;;
+	esac
+	;;
+      freebsd* | dragonfly*)
+	# FreeBSD uses GNU C++
+	;;
+      hpux9* | hpux10* | hpux11*)
+	case $cc_basename in
+	  CC*)
+	    _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,'
+	    _LT_TAGVAR(lt_prog_compiler_static, $1)='$wl-a ${wl}archive'
+	    if test ia64 != "$host_cpu"; then
+	      _LT_TAGVAR(lt_prog_compiler_pic, $1)='+Z'
+	    fi
+	    ;;
+	  aCC*)
+	    _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,'
+	    _LT_TAGVAR(lt_prog_compiler_static, $1)='$wl-a ${wl}archive'
+	    case $host_cpu in
+	    hppa*64*|ia64*)
+	      # +Z the default
+	      ;;
+	    *)
+	      _LT_TAGVAR(lt_prog_compiler_pic, $1)='+Z'
+	      ;;
+	    esac
+	    ;;
+	  *)
+	    ;;
+	esac
+	;;
+      interix*)
+	# This is c89, which is MS Visual C++ (no shared libs)
+	# Anyone wants to do a port?
+	;;
+      irix5* | irix6* | nonstopux*)
+	case $cc_basename in
+	  CC*)
+	    _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,'
+	    _LT_TAGVAR(lt_prog_compiler_static, $1)='-non_shared'
+	    # CC pic flag -KPIC is the default.
+	    ;;
+	  *)
+	    ;;
+	esac
+	;;
+      linux* | k*bsd*-gnu | kopensolaris*-gnu | gnu*)
+	case $cc_basename in
+	  KCC*)
+	    # KAI C++ Compiler
+	    _LT_TAGVAR(lt_prog_compiler_wl, $1)='--backend -Wl,'
+	    _LT_TAGVAR(lt_prog_compiler_pic, $1)='-fPIC'
+	    ;;
+	  ecpc* )
+	    # old Intel C++ for x86_64, which still supported -KPIC.
+	    _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,'
+	    _LT_TAGVAR(lt_prog_compiler_pic, $1)='-KPIC'
+	    _LT_TAGVAR(lt_prog_compiler_static, $1)='-static'
+	    ;;
+	  icpc* )
+	    # Intel C++, used to be incompatible with GCC.
+	    # ICC 10 doesn't accept -KPIC any more.
+	    _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,'
+	    _LT_TAGVAR(lt_prog_compiler_pic, $1)='-fPIC'
+	    _LT_TAGVAR(lt_prog_compiler_static, $1)='-static'
+	    ;;
+	  pgCC* | pgcpp*)
+	    # Portland Group C++ compiler
+	    _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,'
+	    _LT_TAGVAR(lt_prog_compiler_pic, $1)='-fpic'
+	    _LT_TAGVAR(lt_prog_compiler_static, $1)='-Bstatic'
+	    ;;
+	  cxx*)
+	    # Compaq C++
+	    # Make sure the PIC flag is empty.  It appears that all Alpha
+	    # Linux and Compaq Tru64 Unix objects are PIC.
+	    _LT_TAGVAR(lt_prog_compiler_pic, $1)=
+	    _LT_TAGVAR(lt_prog_compiler_static, $1)='-non_shared'
+	    ;;
+	  xlc* | xlC* | bgxl[[cC]]* | mpixl[[cC]]*)
+	    # IBM XL 8.0, 9.0 on PPC and BlueGene
+	    _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,'
+	    _LT_TAGVAR(lt_prog_compiler_pic, $1)='-qpic'
+	    _LT_TAGVAR(lt_prog_compiler_static, $1)='-qstaticlink'
+	    ;;
+	  *)
+	    case `$CC -V 2>&1 | sed 5q` in
+	    *Sun\ C*)
+	      # Sun C++ 5.9
+	      _LT_TAGVAR(lt_prog_compiler_pic, $1)='-KPIC'
+	      _LT_TAGVAR(lt_prog_compiler_static, $1)='-Bstatic'
+	      _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Qoption ld '
+	      ;;
+	    esac
+	    ;;
+	esac
+	;;
+      lynxos*)
+	;;
+      m88k*)
+	;;
+      mvs*)
+	case $cc_basename in
+	  cxx*)
+	    _LT_TAGVAR(lt_prog_compiler_pic, $1)='-W c,exportall'
+	    ;;
+	  *)
+	    ;;
+	esac
+	;;
+      netbsd*)
+	;;
+      *qnx* | *nto*)
+        # QNX uses GNU C++, but need to define -shared option too, otherwise
+        # it will coredump.
+        _LT_TAGVAR(lt_prog_compiler_pic, $1)='-fPIC -shared'
+        ;;
+      osf3* | osf4* | osf5*)
+	case $cc_basename in
+	  KCC*)
+	    _LT_TAGVAR(lt_prog_compiler_wl, $1)='--backend -Wl,'
+	    ;;
+	  RCC*)
+	    # Rational C++ 2.4.1
+	    _LT_TAGVAR(lt_prog_compiler_pic, $1)='-pic'
+	    ;;
+	  cxx*)
+	    # Digital/Compaq C++
+	    _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,'
+	    # Make sure the PIC flag is empty.  It appears that all Alpha
+	    # Linux and Compaq Tru64 Unix objects are PIC.
+	    _LT_TAGVAR(lt_prog_compiler_pic, $1)=
+	    _LT_TAGVAR(lt_prog_compiler_static, $1)='-non_shared'
+	    ;;
+	  *)
+	    ;;
+	esac
+	;;
+      psos*)
+	;;
+      solaris*)
+	case $cc_basename in
+	  CC* | sunCC*)
+	    # Sun C++ 4.2, 5.x and Centerline C++
+	    _LT_TAGVAR(lt_prog_compiler_pic, $1)='-KPIC'
+	    _LT_TAGVAR(lt_prog_compiler_static, $1)='-Bstatic'
+	    _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Qoption ld '
+	    ;;
+	  gcx*)
+	    # Green Hills C++ Compiler
+	    _LT_TAGVAR(lt_prog_compiler_pic, $1)='-PIC'
+	    ;;
+	  *)
+	    ;;
+	esac
+	;;
+      sunos4*)
+	case $cc_basename in
+	  CC*)
+	    # Sun C++ 4.x
+	    _LT_TAGVAR(lt_prog_compiler_pic, $1)='-pic'
+	    _LT_TAGVAR(lt_prog_compiler_static, $1)='-Bstatic'
+	    ;;
+	  lcc*)
+	    # Lucid
+	    _LT_TAGVAR(lt_prog_compiler_pic, $1)='-pic'
+	    ;;
+	  *)
+	    ;;
+	esac
+	;;
+      sysv5* | unixware* | sco3.2v5* | sco5v6* | OpenUNIX*)
+	case $cc_basename in
+	  CC*)
+	    _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,'
+	    _LT_TAGVAR(lt_prog_compiler_pic, $1)='-KPIC'
+	    _LT_TAGVAR(lt_prog_compiler_static, $1)='-Bstatic'
+	    ;;
+	esac
+	;;
+      tandem*)
+	case $cc_basename in
+	  NCC*)
+	    # NonStop-UX NCC 3.20
+	    _LT_TAGVAR(lt_prog_compiler_pic, $1)='-KPIC'
+	    ;;
+	  *)
+	    ;;
+	esac
+	;;
+      vxworks*)
+	;;
+      *)
+	_LT_TAGVAR(lt_prog_compiler_can_build_shared, $1)=no
+	;;
+    esac
+  fi
+],
+[
+  if test yes = "$GCC"; then
+    _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,'
+    _LT_TAGVAR(lt_prog_compiler_static, $1)='-static'
+
+    case $host_os in
+      aix*)
+      # All AIX code is PIC.
+      if test ia64 = "$host_cpu"; then
+	# AIX 5 now supports IA64 processor
+	_LT_TAGVAR(lt_prog_compiler_static, $1)='-Bstatic'
+      fi
+      _LT_TAGVAR(lt_prog_compiler_pic, $1)='-fPIC'
+      ;;
+
+    amigaos*)
+      case $host_cpu in
+      powerpc)
+            # see comment about AmigaOS4 .so support
+            _LT_TAGVAR(lt_prog_compiler_pic, $1)='-fPIC'
+        ;;
+      m68k)
+            # FIXME: we need at least 68020 code to build shared libraries, but
+            # adding the '-m68020' flag to GCC prevents building anything better,
+            # like '-m68040'.
+            _LT_TAGVAR(lt_prog_compiler_pic, $1)='-m68020 -resident32 -malways-restore-a4'
+        ;;
+      esac
+      ;;
+
+    beos* | irix5* | irix6* | nonstopux* | osf3* | osf4* | osf5*)
+      # PIC is the default for these OSes.
+      ;;
+
+    mingw* | cygwin* | pw32* | os2* | cegcc*)
+      # This hack is so that the source file can tell whether it is being
+      # built for inclusion in a dll (and should export symbols for example).
+      # Although the cygwin gcc ignores -fPIC, still need this for old-style
+      # (--disable-auto-import) libraries
+      m4_if([$1], [GCJ], [],
+	[_LT_TAGVAR(lt_prog_compiler_pic, $1)='-DDLL_EXPORT'])
+      case $host_os in
+      os2*)
+	_LT_TAGVAR(lt_prog_compiler_static, $1)='$wl-static'
+	;;
+      esac
+      ;;
+
+    darwin* | rhapsody*)
+      # PIC is the default on this platform
+      # Common symbols not allowed in MH_DYLIB files
+      _LT_TAGVAR(lt_prog_compiler_pic, $1)='-fno-common'
+      ;;
+
+    haiku*)
+      # PIC is the default for Haiku.
+      # The "-static" flag exists, but is broken.
+      _LT_TAGVAR(lt_prog_compiler_static, $1)=
+      ;;
+
+    hpux*)
+      # PIC is the default for 64-bit PA HP-UX, but not for 32-bit
+      # PA HP-UX.  On IA64 HP-UX, PIC is the default but the pic flag
+      # sets the default TLS model and affects inlining.
+      case $host_cpu in
+      hppa*64*)
+	# +Z the default
+	;;
+      *)
+	_LT_TAGVAR(lt_prog_compiler_pic, $1)='-fPIC'
+	;;
+      esac
+      ;;
+
+    interix[[3-9]]*)
+      # Interix 3.x gcc -fpic/-fPIC options generate broken code.
+      # Instead, we relocate shared libraries at runtime.
+      ;;
+
+    msdosdjgpp*)
+      # Just because we use GCC doesn't mean we suddenly get shared libraries
+      # on systems that don't support them.
+      _LT_TAGVAR(lt_prog_compiler_can_build_shared, $1)=no
+      enable_shared=no
+      ;;
+
+    *nto* | *qnx*)
+      # QNX uses GNU C++, but need to define -shared option too, otherwise
+      # it will coredump.
+      _LT_TAGVAR(lt_prog_compiler_pic, $1)='-fPIC -shared'
+      ;;
+
+    sysv4*MP*)
+      if test -d /usr/nec; then
+	_LT_TAGVAR(lt_prog_compiler_pic, $1)=-Kconform_pic
+      fi
+      ;;
+
+    *)
+      _LT_TAGVAR(lt_prog_compiler_pic, $1)='-fPIC'
+      ;;
+    esac
+
+    case $cc_basename in
+    nvcc*) # Cuda Compiler Driver 2.2
+      _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Xlinker '
+      if test -n "$_LT_TAGVAR(lt_prog_compiler_pic, $1)"; then
+        _LT_TAGVAR(lt_prog_compiler_pic, $1)="-Xcompiler $_LT_TAGVAR(lt_prog_compiler_pic, $1)"
+      fi
+      ;;
+    esac
+  else
+    # PORTME Check for flag to pass linker flags through the system compiler.
+    case $host_os in
+    aix*)
+      _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,'
+      if test ia64 = "$host_cpu"; then
+	# AIX 5 now supports IA64 processor
+	_LT_TAGVAR(lt_prog_compiler_static, $1)='-Bstatic'
+      else
+	_LT_TAGVAR(lt_prog_compiler_static, $1)='-bnso -bI:/lib/syscalls.exp'
+      fi
+      ;;
+
+    darwin* | rhapsody*)
+      # PIC is the default on this platform
+      # Common symbols not allowed in MH_DYLIB files
+      _LT_TAGVAR(lt_prog_compiler_pic, $1)='-fno-common'
+      case $cc_basename in
+      nagfor*)
+        # NAG Fortran compiler
+        _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,-Wl,,'
+        _LT_TAGVAR(lt_prog_compiler_pic, $1)='-PIC'
+        _LT_TAGVAR(lt_prog_compiler_static, $1)='-Bstatic'
+        ;;
+      esac
+      ;;
+
+    mingw* | cygwin* | pw32* | os2* | cegcc*)
+      # This hack is so that the source file can tell whether it is being
+      # built for inclusion in a dll (and should export symbols for example).
+      m4_if([$1], [GCJ], [],
+	[_LT_TAGVAR(lt_prog_compiler_pic, $1)='-DDLL_EXPORT'])
+      case $host_os in
+      os2*)
+	_LT_TAGVAR(lt_prog_compiler_static, $1)='$wl-static'
+	;;
+      esac
+      ;;
+
+    hpux9* | hpux10* | hpux11*)
+      _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,'
+      # PIC is the default for IA64 HP-UX and 64-bit HP-UX, but
+      # not for PA HP-UX.
+      case $host_cpu in
+      hppa*64*|ia64*)
+	# +Z the default
+	;;
+      *)
+	_LT_TAGVAR(lt_prog_compiler_pic, $1)='+Z'
+	;;
+      esac
+      # Is there a better lt_prog_compiler_static that works with the bundled CC?
+      _LT_TAGVAR(lt_prog_compiler_static, $1)='$wl-a ${wl}archive'
+      ;;
+
+    irix5* | irix6* | nonstopux*)
+      _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,'
+      # PIC (with -KPIC) is the default.
+      _LT_TAGVAR(lt_prog_compiler_static, $1)='-non_shared'
+      ;;
+
+    linux* | k*bsd*-gnu | kopensolaris*-gnu | gnu*)
+      case $cc_basename in
+      # old Intel for x86_64, which still supported -KPIC.
+      ecc*)
+	_LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,'
+	_LT_TAGVAR(lt_prog_compiler_pic, $1)='-KPIC'
+	_LT_TAGVAR(lt_prog_compiler_static, $1)='-static'
+        ;;
+      # icc used to be incompatible with GCC.
+      # ICC 10 doesn't accept -KPIC any more.
+      icc* | ifort*)
+	_LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,'
+	_LT_TAGVAR(lt_prog_compiler_pic, $1)='-fPIC'
+	_LT_TAGVAR(lt_prog_compiler_static, $1)='-static'
+        ;;
+      # Lahey Fortran 8.1.
+      lf95*)
+	_LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,'
+	_LT_TAGVAR(lt_prog_compiler_pic, $1)='--shared'
+	_LT_TAGVAR(lt_prog_compiler_static, $1)='--static'
+	;;
+      nagfor*)
+	# NAG Fortran compiler
+	_LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,-Wl,,'
+	_LT_TAGVAR(lt_prog_compiler_pic, $1)='-PIC'
+	_LT_TAGVAR(lt_prog_compiler_static, $1)='-Bstatic'
+	;;
+      tcc*)
+	# Fabrice Bellard et al's Tiny C Compiler
+	_LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,'
+	_LT_TAGVAR(lt_prog_compiler_pic, $1)='-fPIC'
+	_LT_TAGVAR(lt_prog_compiler_static, $1)='-static'
+	;;
+      pgcc* | pgf77* | pgf90* | pgf95* | pgfortran*)
+        # Portland Group compilers (*not* the Pentium gcc compiler,
+	# which looks to be a dead project)
+	_LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,'
+	_LT_TAGVAR(lt_prog_compiler_pic, $1)='-fpic'
+	_LT_TAGVAR(lt_prog_compiler_static, $1)='-Bstatic'
+        ;;
+      ccc*)
+        _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,'
+        # All Alpha code is PIC.
+        _LT_TAGVAR(lt_prog_compiler_static, $1)='-non_shared'
+        ;;
+      xl* | bgxl* | bgf* | mpixl*)
+	# IBM XL C 8.0/Fortran 10.1, 11.1 on PPC and BlueGene
+	_LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,'
+	_LT_TAGVAR(lt_prog_compiler_pic, $1)='-qpic'
+	_LT_TAGVAR(lt_prog_compiler_static, $1)='-qstaticlink'
+	;;
+      *)
+	case `$CC -V 2>&1 | sed 5q` in
+	*Sun\ Ceres\ Fortran* | *Sun*Fortran*\ [[1-7]].* | *Sun*Fortran*\ 8.[[0-3]]*)
+	  # Sun Fortran 8.3 passes all unrecognized flags to the linker
+	  _LT_TAGVAR(lt_prog_compiler_pic, $1)='-KPIC'
+	  _LT_TAGVAR(lt_prog_compiler_static, $1)='-Bstatic'
+	  _LT_TAGVAR(lt_prog_compiler_wl, $1)=''
+	  ;;
+	*Sun\ F* | *Sun*Fortran*)
+	  _LT_TAGVAR(lt_prog_compiler_pic, $1)='-KPIC'
+	  _LT_TAGVAR(lt_prog_compiler_static, $1)='-Bstatic'
+	  _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Qoption ld '
+	  ;;
+	*Sun\ C*)
+	  # Sun C 5.9
+	  _LT_TAGVAR(lt_prog_compiler_pic, $1)='-KPIC'
+	  _LT_TAGVAR(lt_prog_compiler_static, $1)='-Bstatic'
+	  _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,'
+	  ;;
+        *Intel*\ [[CF]]*Compiler*)
+	  _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,'
+	  _LT_TAGVAR(lt_prog_compiler_pic, $1)='-fPIC'
+	  _LT_TAGVAR(lt_prog_compiler_static, $1)='-static'
+	  ;;
+	*Portland\ Group*)
+	  _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,'
+	  _LT_TAGVAR(lt_prog_compiler_pic, $1)='-fpic'
+	  _LT_TAGVAR(lt_prog_compiler_static, $1)='-Bstatic'
+	  ;;
+	esac
+	;;
+      esac
+      ;;
+
+    newsos6)
+      _LT_TAGVAR(lt_prog_compiler_pic, $1)='-KPIC'
+      _LT_TAGVAR(lt_prog_compiler_static, $1)='-Bstatic'
+      ;;
+
+    *nto* | *qnx*)
+      # QNX uses GNU C++, but need to define -shared option too, otherwise
+      # it will coredump.
+      _LT_TAGVAR(lt_prog_compiler_pic, $1)='-fPIC -shared'
+      ;;
+
+    osf3* | osf4* | osf5*)
+      _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,'
+      # All OSF/1 code is PIC.
+      _LT_TAGVAR(lt_prog_compiler_static, $1)='-non_shared'
+      ;;
+
+    rdos*)
+      _LT_TAGVAR(lt_prog_compiler_static, $1)='-non_shared'
+      ;;
+
+    solaris*)
+      _LT_TAGVAR(lt_prog_compiler_pic, $1)='-KPIC'
+      _LT_TAGVAR(lt_prog_compiler_static, $1)='-Bstatic'
+      case $cc_basename in
+      f77* | f90* | f95* | sunf77* | sunf90* | sunf95*)
+	_LT_TAGVAR(lt_prog_compiler_wl, $1)='-Qoption ld ';;
+      *)
+	_LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,';;
+      esac
+      ;;
+
+    sunos4*)
+      _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Qoption ld '
+      _LT_TAGVAR(lt_prog_compiler_pic, $1)='-PIC'
+      _LT_TAGVAR(lt_prog_compiler_static, $1)='-Bstatic'
+      ;;
+
+    sysv4 | sysv4.2uw2* | sysv4.3*)
+      _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,'
+      _LT_TAGVAR(lt_prog_compiler_pic, $1)='-KPIC'
+      _LT_TAGVAR(lt_prog_compiler_static, $1)='-Bstatic'
+      ;;
+
+    sysv4*MP*)
+      if test -d /usr/nec; then
+	_LT_TAGVAR(lt_prog_compiler_pic, $1)='-Kconform_pic'
+	_LT_TAGVAR(lt_prog_compiler_static, $1)='-Bstatic'
+      fi
+      ;;
+
+    sysv5* | unixware* | sco3.2v5* | sco5v6* | OpenUNIX*)
+      _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,'
+      _LT_TAGVAR(lt_prog_compiler_pic, $1)='-KPIC'
+      _LT_TAGVAR(lt_prog_compiler_static, $1)='-Bstatic'
+      ;;
+
+    unicos*)
+      _LT_TAGVAR(lt_prog_compiler_wl, $1)='-Wl,'
+      _LT_TAGVAR(lt_prog_compiler_can_build_shared, $1)=no
+      ;;
+
+    uts4*)
+      _LT_TAGVAR(lt_prog_compiler_pic, $1)='-pic'
+      _LT_TAGVAR(lt_prog_compiler_static, $1)='-Bstatic'
+      ;;
+
+    *)
+      _LT_TAGVAR(lt_prog_compiler_can_build_shared, $1)=no
+      ;;
+    esac
+  fi
+])
+case $host_os in
+  # For platforms that do not support PIC, -DPIC is meaningless:
+  *djgpp*)
+    _LT_TAGVAR(lt_prog_compiler_pic, $1)=
+    ;;
+  *)
+    _LT_TAGVAR(lt_prog_compiler_pic, $1)="$_LT_TAGVAR(lt_prog_compiler_pic, $1)@&t at m4_if([$1],[],[ -DPIC],[m4_if([$1],[CXX],[ -DPIC],[])])"
+    ;;
+esac
+
+AC_CACHE_CHECK([for $compiler option to produce PIC],
+  [_LT_TAGVAR(lt_cv_prog_compiler_pic, $1)],
+  [_LT_TAGVAR(lt_cv_prog_compiler_pic, $1)=$_LT_TAGVAR(lt_prog_compiler_pic, $1)])
+_LT_TAGVAR(lt_prog_compiler_pic, $1)=$_LT_TAGVAR(lt_cv_prog_compiler_pic, $1)
+
+#
+# Check to make sure the PIC flag actually works.
+#
+if test -n "$_LT_TAGVAR(lt_prog_compiler_pic, $1)"; then
+  _LT_COMPILER_OPTION([if $compiler PIC flag $_LT_TAGVAR(lt_prog_compiler_pic, $1) works],
+    [_LT_TAGVAR(lt_cv_prog_compiler_pic_works, $1)],
+    [$_LT_TAGVAR(lt_prog_compiler_pic, $1)@&t at m4_if([$1],[],[ -DPIC],[m4_if([$1],[CXX],[ -DPIC],[])])], [],
+    [case $_LT_TAGVAR(lt_prog_compiler_pic, $1) in
+     "" | " "*) ;;
+     *) _LT_TAGVAR(lt_prog_compiler_pic, $1)=" $_LT_TAGVAR(lt_prog_compiler_pic, $1)" ;;
+     esac],
+    [_LT_TAGVAR(lt_prog_compiler_pic, $1)=
+     _LT_TAGVAR(lt_prog_compiler_can_build_shared, $1)=no])
+fi
+_LT_TAGDECL([pic_flag], [lt_prog_compiler_pic], [1],
+	[Additional compiler flags for building library objects])
+
+_LT_TAGDECL([wl], [lt_prog_compiler_wl], [1],
+	[How to pass a linker flag through the compiler])
+#
+# Check to make sure the static flag actually works.
+#
+wl=$_LT_TAGVAR(lt_prog_compiler_wl, $1) eval lt_tmp_static_flag=\"$_LT_TAGVAR(lt_prog_compiler_static, $1)\"
+_LT_LINKER_OPTION([if $compiler static flag $lt_tmp_static_flag works],
+  _LT_TAGVAR(lt_cv_prog_compiler_static_works, $1),
+  $lt_tmp_static_flag,
+  [],
+  [_LT_TAGVAR(lt_prog_compiler_static, $1)=])
+_LT_TAGDECL([link_static_flag], [lt_prog_compiler_static], [1],
+	[Compiler flag to prevent dynamic linking])
+])# _LT_COMPILER_PIC
+
+
+# _LT_LINKER_SHLIBS([TAGNAME])
+# ----------------------------
+# See if the linker supports building shared libraries.
+m4_defun([_LT_LINKER_SHLIBS],
+[AC_REQUIRE([LT_PATH_LD])dnl
+AC_REQUIRE([LT_PATH_NM])dnl
+m4_require([_LT_PATH_MANIFEST_TOOL])dnl
+m4_require([_LT_FILEUTILS_DEFAULTS])dnl
+m4_require([_LT_DECL_EGREP])dnl
+m4_require([_LT_DECL_SED])dnl
+m4_require([_LT_CMD_GLOBAL_SYMBOLS])dnl
+m4_require([_LT_TAG_COMPILER])dnl
+AC_MSG_CHECKING([whether the $compiler linker ($LD) supports shared libraries])
+m4_if([$1], [CXX], [
+  _LT_TAGVAR(export_symbols_cmds, $1)='$NM $libobjs $convenience | $global_symbol_pipe | $SED '\''s/.* //'\'' | sort | uniq > $export_symbols'
+  _LT_TAGVAR(exclude_expsyms, $1)=['_GLOBAL_OFFSET_TABLE_|_GLOBAL__F[ID]_.*']
+  case $host_os in
+  aix[[4-9]]*)
+    # If we're using GNU nm, then we don't want the "-C" option.
+    # -C means demangle to GNU nm, but means don't demangle to AIX nm.
+    # Without the "-l" option, or with the "-B" option, AIX nm treats
+    # weak defined symbols like other global defined symbols, whereas
+    # GNU nm marks them as "W".
+    # While the 'weak' keyword is ignored in the Export File, we need
+    # it in the Import File for the 'aix-soname' feature, so we have
+    # to replace the "-B" option with "-P" for AIX nm.
+    if $NM -V 2>&1 | $GREP 'GNU' > /dev/null; then
+      _LT_TAGVAR(export_symbols_cmds, $1)='$NM -Bpg $libobjs $convenience | awk '\''{ if (((\$ 2 == "T") || (\$ 2 == "D") || (\$ 2 == "B") || (\$ 2 == "W")) && ([substr](\$ 3,1,1) != ".")) { if (\$ 2 == "W") { print \$ 3 " weak" } else { print \$ 3 } } }'\'' | sort -u > $export_symbols'
+    else
+      _LT_TAGVAR(export_symbols_cmds, $1)='`func_echo_all $NM | $SED -e '\''s/B\([[^B]]*\)$/P\1/'\''` -PCpgl $libobjs $convenience | awk '\''{ if (((\$ 2 == "T") || (\$ 2 == "D") || (\$ 2 == "B") || (\$ 2 == "W") || (\$ 2 == "V") || (\$ 2 == "Z")) && ([substr](\$ 1,1,1) != ".")) { if ((\$ 2 == "W") || (\$ 2 == "V") || (\$ 2 == "Z")) { print \$ 1 " weak" } else { print \$ 1 } } }'\'' | sort -u > $export_symbols'
+    fi
+    ;;
+  pw32*)
+    _LT_TAGVAR(export_symbols_cmds, $1)=$ltdll_cmds
+    ;;
+  cygwin* | mingw* | cegcc*)
+    case $cc_basename in
+    cl*)
+      _LT_TAGVAR(exclude_expsyms, $1)='_NULL_IMPORT_DESCRIPTOR|_IMPORT_DESCRIPTOR_.*'
+      ;;
+    *)
+      _LT_TAGVAR(export_symbols_cmds, $1)='$NM $libobjs $convenience | $global_symbol_pipe | $SED -e '\''/^[[BCDGRS]][[ ]]/s/.*[[ ]]\([[^ ]]*\)/\1 DATA/;s/^.*[[ ]]__nm__\([[^ ]]*\)[[ ]][[^ ]]*/\1 DATA/;/^I[[ ]]/d;/^[[AITW]][[ ]]/s/.* //'\'' | sort | uniq > $export_symbols'
+      _LT_TAGVAR(exclude_expsyms, $1)=['[_]+GLOBAL_OFFSET_TABLE_|[_]+GLOBAL__[FID]_.*|[_]+head_[A-Za-z0-9_]+_dll|[A-Za-z0-9_]+_dll_iname']
+      ;;
+    esac
+    ;;
+  *)
+    _LT_TAGVAR(export_symbols_cmds, $1)='$NM $libobjs $convenience | $global_symbol_pipe | $SED '\''s/.* //'\'' | sort | uniq > $export_symbols'
+    ;;
+  esac
+], [
+  runpath_var=
+  _LT_TAGVAR(allow_undefined_flag, $1)=
+  _LT_TAGVAR(always_export_symbols, $1)=no
+  _LT_TAGVAR(archive_cmds, $1)=
+  _LT_TAGVAR(archive_expsym_cmds, $1)=
+  _LT_TAGVAR(compiler_needs_object, $1)=no
+  _LT_TAGVAR(enable_shared_with_static_runtimes, $1)=no
+  _LT_TAGVAR(export_dynamic_flag_spec, $1)=
+  _LT_TAGVAR(export_symbols_cmds, $1)='$NM $libobjs $convenience | $global_symbol_pipe | $SED '\''s/.* //'\'' | sort | uniq > $export_symbols'
+  _LT_TAGVAR(hardcode_automatic, $1)=no
+  _LT_TAGVAR(hardcode_direct, $1)=no
+  _LT_TAGVAR(hardcode_direct_absolute, $1)=no
+  _LT_TAGVAR(hardcode_libdir_flag_spec, $1)=
+  _LT_TAGVAR(hardcode_libdir_separator, $1)=
+  _LT_TAGVAR(hardcode_minus_L, $1)=no
+  _LT_TAGVAR(hardcode_shlibpath_var, $1)=unsupported
+  _LT_TAGVAR(inherit_rpath, $1)=no
+  _LT_TAGVAR(link_all_deplibs, $1)=unknown
+  _LT_TAGVAR(module_cmds, $1)=
+  _LT_TAGVAR(module_expsym_cmds, $1)=
+  _LT_TAGVAR(old_archive_from_new_cmds, $1)=
+  _LT_TAGVAR(old_archive_from_expsyms_cmds, $1)=
+  _LT_TAGVAR(thread_safe_flag_spec, $1)=
+  _LT_TAGVAR(whole_archive_flag_spec, $1)=
+  # include_expsyms should be a list of space-separated symbols to be *always*
+  # included in the symbol list
+  _LT_TAGVAR(include_expsyms, $1)=
+  # exclude_expsyms can be an extended regexp of symbols to exclude
+  # it will be wrapped by ' (' and ')$', so one must not match beginning or
+  # end of line.  Example: 'a|bc|.*d.*' will exclude the symbols 'a' and 'bc',
+  # as well as any symbol that contains 'd'.
+  _LT_TAGVAR(exclude_expsyms, $1)=['_GLOBAL_OFFSET_TABLE_|_GLOBAL__F[ID]_.*']
+  # Although _GLOBAL_OFFSET_TABLE_ is a valid symbol C name, most a.out
+  # platforms (ab)use it in PIC code, but their linkers get confused if
+  # the symbol is explicitly referenced.  Since portable code cannot
+  # rely on this symbol name, it's probably fine to never include it in
+  # preloaded symbol tables.
+  # Exclude shared library initialization/finalization symbols.
+dnl Note also adjust exclude_expsyms for C++ above.
+  extract_expsyms_cmds=
+
+  case $host_os in
+  cygwin* | mingw* | pw32* | cegcc*)
+    # FIXME: the MSVC++ port hasn't been tested in a loooong time
+    # When not using gcc, we currently assume that we are using
+    # Microsoft Visual C++.
+    if test yes != "$GCC"; then
+      with_gnu_ld=no
+    fi
+    ;;
+  interix*)
+    # we just hope/assume this is gcc and not c89 (= MSVC++)
+    with_gnu_ld=yes
+    ;;
+  openbsd* | bitrig*)
+    with_gnu_ld=no
+    ;;
+  esac
+
+  _LT_TAGVAR(ld_shlibs, $1)=yes
+
+  # On some targets, GNU ld is compatible enough with the native linker
+  # that we're better off using the native interface for both.
+  lt_use_gnu_ld_interface=no
+  if test yes = "$with_gnu_ld"; then
+    case $host_os in
+      aix*)
+	# The AIX port of GNU ld has always aspired to compatibility
+	# with the native linker.  However, as the warning in the GNU ld
+	# block says, versions before 2.19.5* couldn't really create working
+	# shared libraries, regardless of the interface used.
+	case `$LD -v 2>&1` in
+	  *\ \(GNU\ Binutils\)\ 2.19.5*) ;;
+	  *\ \(GNU\ Binutils\)\ 2.[[2-9]]*) ;;
+	  *\ \(GNU\ Binutils\)\ [[3-9]]*) ;;
+	  *)
+	    lt_use_gnu_ld_interface=yes
+	    ;;
+	esac
+	;;
+      *)
+	lt_use_gnu_ld_interface=yes
+	;;
+    esac
+  fi
+
+  if test yes = "$lt_use_gnu_ld_interface"; then
+    # If archive_cmds runs LD, not CC, wlarc should be empty
+    wlarc='$wl'
+
+    # Set some defaults for GNU ld with shared library support. These
+    # are reset later if shared libraries are not supported. Putting them
+    # here allows them to be overridden if necessary.
+    runpath_var=LD_RUN_PATH
+    _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='$wl-rpath $wl$libdir'
+    _LT_TAGVAR(export_dynamic_flag_spec, $1)='$wl--export-dynamic'
+    # ancient GNU ld didn't support --whole-archive et. al.
+    if $LD --help 2>&1 | $GREP 'no-whole-archive' > /dev/null; then
+      _LT_TAGVAR(whole_archive_flag_spec, $1)=$wlarc'--whole-archive$convenience '$wlarc'--no-whole-archive'
+    else
+      _LT_TAGVAR(whole_archive_flag_spec, $1)=
+    fi
+    supports_anon_versioning=no
+    case `$LD -v | $SED -e 's/([^)]\+)\s\+//' 2>&1` in
+      *GNU\ gold*) supports_anon_versioning=yes ;;
+      *\ [[01]].* | *\ 2.[[0-9]].* | *\ 2.10.*) ;; # catch versions < 2.11
+      *\ 2.11.93.0.2\ *) supports_anon_versioning=yes ;; # RH7.3 ...
+      *\ 2.11.92.0.12\ *) supports_anon_versioning=yes ;; # Mandrake 8.2 ...
+      *\ 2.11.*) ;; # other 2.11 versions
+      *) supports_anon_versioning=yes ;;
+    esac
+
+    # See if GNU ld supports shared libraries.
+    case $host_os in
+    aix[[3-9]]*)
+      # On AIX/PPC, the GNU linker is very broken
+      if test ia64 != "$host_cpu"; then
+	_LT_TAGVAR(ld_shlibs, $1)=no
+	cat <<_LT_EOF 1>&2
+
+*** Warning: the GNU linker, at least up to release 2.19, is reported
+*** to be unable to reliably create shared libraries on AIX.
+*** Therefore, libtool is disabling shared libraries support.  If you
+*** really care for shared libraries, you may want to install binutils
+*** 2.20 or above, or modify your PATH so that a non-GNU linker is found.
+*** You will then need to restart the configuration process.
+
+_LT_EOF
+      fi
+      ;;
+
+    amigaos*)
+      case $host_cpu in
+      powerpc)
+            # see comment about AmigaOS4 .so support
+            _LT_TAGVAR(archive_cmds, $1)='$CC -shared $libobjs $deplibs $compiler_flags $wl-soname $wl$soname -o $lib'
+            _LT_TAGVAR(archive_expsym_cmds, $1)=''
+        ;;
+      m68k)
+            _LT_TAGVAR(archive_cmds, $1)='$RM $output_objdir/a2ixlibrary.data~$ECHO "#define NAME $libname" > $output_objdir/a2ixlibrary.data~$ECHO "#define LIBRARY_ID 1" >> $output_objdir/a2ixlibrary.data~$ECHO "#define VERSION $major" >> $output_objdir/a2ixlibrary.data~$ECHO "#define REVISION $revision" >> $output_objdir/a2ixlibrary.data~$AR $AR_FLAGS $lib $libobjs~$RANLIB $lib~(cd $output_objdir && a2ixlibrary -32)'
+            _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='-L$libdir'
+            _LT_TAGVAR(hardcode_minus_L, $1)=yes
+        ;;
+      esac
+      ;;
+
+    beos*)
+      if $LD --help 2>&1 | $GREP ': supported targets:.* elf' > /dev/null; then
+	_LT_TAGVAR(allow_undefined_flag, $1)=unsupported
+	# Joseph Beckenbach <jrb3 at best.com> says some releases of gcc
+	# support --undefined.  This deserves some investigation.  FIXME
+	_LT_TAGVAR(archive_cmds, $1)='$CC -nostart $libobjs $deplibs $compiler_flags $wl-soname $wl$soname -o $lib'
+      else
+	_LT_TAGVAR(ld_shlibs, $1)=no
+      fi
+      ;;
+
+    cygwin* | mingw* | pw32* | cegcc*)
+      # _LT_TAGVAR(hardcode_libdir_flag_spec, $1) is actually meaningless,
+      # as there is no search path for DLLs.
+      _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='-L$libdir'
+      _LT_TAGVAR(export_dynamic_flag_spec, $1)='$wl--export-all-symbols'
+      _LT_TAGVAR(allow_undefined_flag, $1)=unsupported
+      _LT_TAGVAR(always_export_symbols, $1)=no
+      _LT_TAGVAR(enable_shared_with_static_runtimes, $1)=yes
+      _LT_TAGVAR(export_symbols_cmds, $1)='$NM $libobjs $convenience | $global_symbol_pipe | $SED -e '\''/^[[BCDGRS]][[ ]]/s/.*[[ ]]\([[^ ]]*\)/\1 DATA/;s/^.*[[ ]]__nm__\([[^ ]]*\)[[ ]][[^ ]]*/\1 DATA/;/^I[[ ]]/d;/^[[AITW]][[ ]]/s/.* //'\'' | sort | uniq > $export_symbols'
+      _LT_TAGVAR(exclude_expsyms, $1)=['[_]+GLOBAL_OFFSET_TABLE_|[_]+GLOBAL__[FID]_.*|[_]+head_[A-Za-z0-9_]+_dll|[A-Za-z0-9_]+_dll_iname']
+
+      if $LD --help 2>&1 | $GREP 'auto-import' > /dev/null; then
+        _LT_TAGVAR(archive_cmds, $1)='$CC -shared $libobjs $deplibs $compiler_flags -o $output_objdir/$soname $wl--enable-auto-image-base -Xlinker --out-implib -Xlinker $lib'
+	# If the export-symbols file already is a .def file, use it as
+	# is; otherwise, prepend EXPORTS...
+	_LT_TAGVAR(archive_expsym_cmds, $1)='if _LT_DLL_DEF_P([$export_symbols]); then
+          cp $export_symbols $output_objdir/$soname.def;
+        else
+          echo EXPORTS > $output_objdir/$soname.def;
+          cat $export_symbols >> $output_objdir/$soname.def;
+        fi~
+        $CC -shared $output_objdir/$soname.def $libobjs $deplibs $compiler_flags -o $output_objdir/$soname $wl--enable-auto-image-base -Xlinker --out-implib -Xlinker $lib'
+      else
+	_LT_TAGVAR(ld_shlibs, $1)=no
+      fi
+      ;;
+
+    haiku*)
+      _LT_TAGVAR(archive_cmds, $1)='$CC -shared $libobjs $deplibs $compiler_flags $wl-soname $wl$soname -o $lib'
+      _LT_TAGVAR(link_all_deplibs, $1)=yes
+      ;;
+
+    os2*)
+      _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='-L$libdir'
+      _LT_TAGVAR(hardcode_minus_L, $1)=yes
+      _LT_TAGVAR(allow_undefined_flag, $1)=unsupported
+      shrext_cmds=.dll
+      _LT_TAGVAR(archive_cmds, $1)='$ECHO "LIBRARY ${soname%$shared_ext} INITINSTANCE TERMINSTANCE" > $output_objdir/$libname.def~
+	$ECHO "DESCRIPTION \"$libname\"" >> $output_objdir/$libname.def~
+	$ECHO "DATA MULTIPLE NONSHARED" >> $output_objdir/$libname.def~
+	$ECHO EXPORTS >> $output_objdir/$libname.def~
+	emxexp $libobjs | $SED /"_DLL_InitTerm"/d >> $output_objdir/$libname.def~
+	$CC -Zdll -Zcrtdll -o $output_objdir/$soname $libobjs $deplibs $compiler_flags $output_objdir/$libname.def~
+	emximp -o $lib $output_objdir/$libname.def'
+      _LT_TAGVAR(archive_expsym_cmds, $1)='$ECHO "LIBRARY ${soname%$shared_ext} INITINSTANCE TERMINSTANCE" > $output_objdir/$libname.def~
+	$ECHO "DESCRIPTION \"$libname\"" >> $output_objdir/$libname.def~
+	$ECHO "DATA MULTIPLE NONSHARED" >> $output_objdir/$libname.def~
+	$ECHO EXPORTS >> $output_objdir/$libname.def~
+	prefix_cmds="$SED"~
+	if test EXPORTS = "`$SED 1q $export_symbols`"; then
+	  prefix_cmds="$prefix_cmds -e 1d";
+	fi~
+	prefix_cmds="$prefix_cmds -e \"s/^\(.*\)$/_\1/g\""~
+	cat $export_symbols | $prefix_cmds >> $output_objdir/$libname.def~
+	$CC -Zdll -Zcrtdll -o $output_objdir/$soname $libobjs $deplibs $compiler_flags $output_objdir/$libname.def~
+	emximp -o $lib $output_objdir/$libname.def'
+      _LT_TAGVAR(old_archive_From_new_cmds, $1)='emximp -o $output_objdir/${libname}_dll.a $output_objdir/$libname.def'
+      _LT_TAGVAR(enable_shared_with_static_runtimes, $1)=yes
+      ;;
+
+    interix[[3-9]]*)
+      _LT_TAGVAR(hardcode_direct, $1)=no
+      _LT_TAGVAR(hardcode_shlibpath_var, $1)=no
+      _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='$wl-rpath,$libdir'
+      _LT_TAGVAR(export_dynamic_flag_spec, $1)='$wl-E'
+      # Hack: On Interix 3.x, we cannot compile PIC because of a broken gcc.
+      # Instead, shared libraries are loaded at an image base (0x10000000 by
+      # default) and relocated if they conflict, which is a slow very memory
+      # consuming and fragmenting process.  To avoid this, we pick a random,
+      # 256 KiB-aligned image base between 0x50000000 and 0x6FFC0000 at link
+      # time.  Moving up from 0x10000000 also allows more sbrk(2) space.
+      _LT_TAGVAR(archive_cmds, $1)='$CC -shared $pic_flag $libobjs $deplibs $compiler_flags $wl-h,$soname $wl--image-base,`expr ${RANDOM-$$} % 4096 / 2 \* 262144 + 1342177280` -o $lib'
+      _LT_TAGVAR(archive_expsym_cmds, $1)='sed "s|^|_|" $export_symbols >$output_objdir/$soname.expsym~$CC -shared $pic_flag $libobjs $deplibs $compiler_flags $wl-h,$soname $wl--retain-symbols-file,$output_objdir/$soname.expsym $wl--image-base,`expr ${RANDOM-$$} % 4096 / 2 \* 262144 + 1342177280` -o $lib'
+      ;;
+
+    gnu* | linux* | tpf* | k*bsd*-gnu | kopensolaris*-gnu)
+      tmp_diet=no
+      if test linux-dietlibc = "$host_os"; then
+	case $cc_basename in
+	  diet\ *) tmp_diet=yes;;	# linux-dietlibc with static linking (!diet-dyn)
+	esac
+      fi
+      if $LD --help 2>&1 | $EGREP ': supported targets:.* elf' > /dev/null \
+	 && test no = "$tmp_diet"
+      then
+	tmp_addflag=' $pic_flag'
+	tmp_sharedflag='-shared'
+	case $cc_basename,$host_cpu in
+        pgcc*)				# Portland Group C compiler
+	  _LT_TAGVAR(whole_archive_flag_spec, $1)='$wl--whole-archive`for conv in $convenience\"\"; do test  -n \"$conv\" && new_convenience=\"$new_convenience,$conv\"; done; func_echo_all \"$new_convenience\"` $wl--no-whole-archive'
+	  tmp_addflag=' $pic_flag'
+	  ;;
+	pgf77* | pgf90* | pgf95* | pgfortran*)
+					# Portland Group f77 and f90 compilers
+	  _LT_TAGVAR(whole_archive_flag_spec, $1)='$wl--whole-archive`for conv in $convenience\"\"; do test  -n \"$conv\" && new_convenience=\"$new_convenience,$conv\"; done; func_echo_all \"$new_convenience\"` $wl--no-whole-archive'
+	  tmp_addflag=' $pic_flag -Mnomain' ;;
+	ecc*,ia64* | icc*,ia64*)	# Intel C compiler on ia64
+	  tmp_addflag=' -i_dynamic' ;;
+	efc*,ia64* | ifort*,ia64*)	# Intel Fortran compiler on ia64
+	  tmp_addflag=' -i_dynamic -nofor_main' ;;
+	ifc* | ifort*)			# Intel Fortran compiler
+	  tmp_addflag=' -nofor_main' ;;
+	lf95*)				# Lahey Fortran 8.1
+	  _LT_TAGVAR(whole_archive_flag_spec, $1)=
+	  tmp_sharedflag='--shared' ;;
+        nagfor*)                        # NAGFOR 5.3
+          tmp_sharedflag='-Wl,-shared' ;;
+	xl[[cC]]* | bgxl[[cC]]* | mpixl[[cC]]*) # IBM XL C 8.0 on PPC (deal with xlf below)
+	  tmp_sharedflag='-qmkshrobj'
+	  tmp_addflag= ;;
+	nvcc*)	# Cuda Compiler Driver 2.2
+	  _LT_TAGVAR(whole_archive_flag_spec, $1)='$wl--whole-archive`for conv in $convenience\"\"; do test  -n \"$conv\" && new_convenience=\"$new_convenience,$conv\"; done; func_echo_all \"$new_convenience\"` $wl--no-whole-archive'
+	  _LT_TAGVAR(compiler_needs_object, $1)=yes
+	  ;;
+	esac
+	case `$CC -V 2>&1 | sed 5q` in
+	*Sun\ C*)			# Sun C 5.9
+	  _LT_TAGVAR(whole_archive_flag_spec, $1)='$wl--whole-archive`new_convenience=; for conv in $convenience\"\"; do test -z \"$conv\" || new_convenience=\"$new_convenience,$conv\"; done; func_echo_all \"$new_convenience\"` $wl--no-whole-archive'
+	  _LT_TAGVAR(compiler_needs_object, $1)=yes
+	  tmp_sharedflag='-G' ;;
+	*Sun\ F*)			# Sun Fortran 8.3
+	  tmp_sharedflag='-G' ;;
+	esac
+	_LT_TAGVAR(archive_cmds, $1)='$CC '"$tmp_sharedflag""$tmp_addflag"' $libobjs $deplibs $compiler_flags $wl-soname $wl$soname -o $lib'
+
+        if test yes = "$supports_anon_versioning"; then
+          _LT_TAGVAR(archive_expsym_cmds, $1)='echo "{ global:" > $output_objdir/$libname.ver~
+            cat $export_symbols | sed -e "s/\(.*\)/\1;/" >> $output_objdir/$libname.ver~
+            echo "local: *; };" >> $output_objdir/$libname.ver~
+            $CC '"$tmp_sharedflag""$tmp_addflag"' $libobjs $deplibs $compiler_flags $wl-soname $wl$soname $wl-version-script $wl$output_objdir/$libname.ver -o $lib'
+        fi
+
+	case $cc_basename in
+	tcc*)
+	  _LT_TAGVAR(export_dynamic_flag_spec, $1)='-rdynamic'
+	  ;;
+	xlf* | bgf* | bgxlf* | mpixlf*)
+	  # IBM XL Fortran 10.1 on PPC cannot create shared libs itself
+	  _LT_TAGVAR(whole_archive_flag_spec, $1)='--whole-archive$convenience --no-whole-archive'
+	  _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='$wl-rpath $wl$libdir'
+	  _LT_TAGVAR(archive_cmds, $1)='$LD -shared $libobjs $deplibs $linker_flags -soname $soname -o $lib'
+	  if test yes = "$supports_anon_versioning"; then
+	    _LT_TAGVAR(archive_expsym_cmds, $1)='echo "{ global:" > $output_objdir/$libname.ver~
+              cat $export_symbols | sed -e "s/\(.*\)/\1;/" >> $output_objdir/$libname.ver~
+              echo "local: *; };" >> $output_objdir/$libname.ver~
+              $LD -shared $libobjs $deplibs $linker_flags -soname $soname -version-script $output_objdir/$libname.ver -o $lib'
+	  fi
+	  ;;
+	esac
+      else
+        _LT_TAGVAR(ld_shlibs, $1)=no
+      fi
+      ;;
+
+    netbsd*)
+      if echo __ELF__ | $CC -E - | $GREP __ELF__ >/dev/null; then
+	_LT_TAGVAR(archive_cmds, $1)='$LD -Bshareable $libobjs $deplibs $linker_flags -o $lib'
+	wlarc=
+      else
+	_LT_TAGVAR(archive_cmds, $1)='$CC -shared $pic_flag $libobjs $deplibs $compiler_flags $wl-soname $wl$soname -o $lib'
+	_LT_TAGVAR(archive_expsym_cmds, $1)='$CC -shared $pic_flag $libobjs $deplibs $compiler_flags $wl-soname $wl$soname $wl-retain-symbols-file $wl$export_symbols -o $lib'
+      fi
+      ;;
+
+    solaris*)
+      if $LD -v 2>&1 | $GREP 'BFD 2\.8' > /dev/null; then
+	_LT_TAGVAR(ld_shlibs, $1)=no
+	cat <<_LT_EOF 1>&2
+
+*** Warning: The releases 2.8.* of the GNU linker cannot reliably
+*** create shared libraries on Solaris systems.  Therefore, libtool
+*** is disabling shared libraries support.  We urge you to upgrade GNU
+*** binutils to release 2.9.1 or newer.  Another option is to modify
+*** your PATH or compiler configuration so that the native linker is
+*** used, and then restart.
+
+_LT_EOF
+      elif $LD --help 2>&1 | $GREP ': supported targets:.* elf' > /dev/null; then
+	_LT_TAGVAR(archive_cmds, $1)='$CC -shared $pic_flag $libobjs $deplibs $compiler_flags $wl-soname $wl$soname -o $lib'
+	_LT_TAGVAR(archive_expsym_cmds, $1)='$CC -shared $pic_flag $libobjs $deplibs $compiler_flags $wl-soname $wl$soname $wl-retain-symbols-file $wl$export_symbols -o $lib'
+      else
+	_LT_TAGVAR(ld_shlibs, $1)=no
+      fi
+      ;;
+
+    sysv5* | sco3.2v5* | sco5v6* | unixware* | OpenUNIX*)
+      case `$LD -v 2>&1` in
+        *\ [[01]].* | *\ 2.[[0-9]].* | *\ 2.1[[0-5]].*)
+	_LT_TAGVAR(ld_shlibs, $1)=no
+	cat <<_LT_EOF 1>&2
+
+*** Warning: Releases of the GNU linker prior to 2.16.91.0.3 cannot
+*** reliably create shared libraries on SCO systems.  Therefore, libtool
+*** is disabling shared libraries support.  We urge you to upgrade GNU
+*** binutils to release 2.16.91.0.3 or newer.  Another option is to modify
+*** your PATH or compiler configuration so that the native linker is
+*** used, and then restart.
+
+_LT_EOF
+	;;
+	*)
+	  # For security reasons, it is highly recommended that you always
+	  # use absolute paths for naming shared libraries, and exclude the
+	  # DT_RUNPATH tag from executables and libraries.  But doing so
+	  # requires that you compile everything twice, which is a pain.
+	  if $LD --help 2>&1 | $GREP ': supported targets:.* elf' > /dev/null; then
+	    _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='$wl-rpath $wl$libdir'
+	    _LT_TAGVAR(archive_cmds, $1)='$CC -shared $libobjs $deplibs $compiler_flags $wl-soname $wl$soname -o $lib'
+	    _LT_TAGVAR(archive_expsym_cmds, $1)='$CC -shared $libobjs $deplibs $compiler_flags $wl-soname $wl$soname $wl-retain-symbols-file $wl$export_symbols -o $lib'
+	  else
+	    _LT_TAGVAR(ld_shlibs, $1)=no
+	  fi
+	;;
+      esac
+      ;;
+
+    sunos4*)
+      _LT_TAGVAR(archive_cmds, $1)='$LD -assert pure-text -Bshareable -o $lib $libobjs $deplibs $linker_flags'
+      wlarc=
+      _LT_TAGVAR(hardcode_direct, $1)=yes
+      _LT_TAGVAR(hardcode_shlibpath_var, $1)=no
+      ;;
+
+    *)
+      if $LD --help 2>&1 | $GREP ': supported targets:.* elf' > /dev/null; then
+	_LT_TAGVAR(archive_cmds, $1)='$CC -shared $pic_flag $libobjs $deplibs $compiler_flags $wl-soname $wl$soname -o $lib'
+	_LT_TAGVAR(archive_expsym_cmds, $1)='$CC -shared $pic_flag $libobjs $deplibs $compiler_flags $wl-soname $wl$soname $wl-retain-symbols-file $wl$export_symbols -o $lib'
+      else
+	_LT_TAGVAR(ld_shlibs, $1)=no
+      fi
+      ;;
+    esac
+
+    if test no = "$_LT_TAGVAR(ld_shlibs, $1)"; then
+      runpath_var=
+      _LT_TAGVAR(hardcode_libdir_flag_spec, $1)=
+      _LT_TAGVAR(export_dynamic_flag_spec, $1)=
+      _LT_TAGVAR(whole_archive_flag_spec, $1)=
+    fi
+  else
+    # PORTME fill in a description of your system's linker (not GNU ld)
+    case $host_os in
+    aix3*)
+      _LT_TAGVAR(allow_undefined_flag, $1)=unsupported
+      _LT_TAGVAR(always_export_symbols, $1)=yes
+      _LT_TAGVAR(archive_expsym_cmds, $1)='$LD -o $output_objdir/$soname $libobjs $deplibs $linker_flags -bE:$export_symbols -T512 -H512 -bM:SRE~$AR $AR_FLAGS $lib $output_objdir/$soname'
+      # Note: this linker hardcodes the directories in LIBPATH if there
+      # are no directories specified by -L.
+      _LT_TAGVAR(hardcode_minus_L, $1)=yes
+      if test yes = "$GCC" && test -z "$lt_prog_compiler_static"; then
+	# Neither direct hardcoding nor static linking is supported with a
+	# broken collect2.
+	_LT_TAGVAR(hardcode_direct, $1)=unsupported
+      fi
+      ;;
+
+    aix[[4-9]]*)
+      if test ia64 = "$host_cpu"; then
+	# On IA64, the linker does run time linking by default, so we don't
+	# have to do anything special.
+	aix_use_runtimelinking=no
+	exp_sym_flag='-Bexport'
+	no_entry_flag=
+      else
+	# If we're using GNU nm, then we don't want the "-C" option.
+	# -C means demangle to GNU nm, but means don't demangle to AIX nm.
+	# Without the "-l" option, or with the "-B" option, AIX nm treats
+	# weak defined symbols like other global defined symbols, whereas
+	# GNU nm marks them as "W".
+	# While the 'weak' keyword is ignored in the Export File, we need
+	# it in the Import File for the 'aix-soname' feature, so we have
+	# to replace the "-B" option with "-P" for AIX nm.
+	if $NM -V 2>&1 | $GREP 'GNU' > /dev/null; then
+	  _LT_TAGVAR(export_symbols_cmds, $1)='$NM -Bpg $libobjs $convenience | awk '\''{ if (((\$ 2 == "T") || (\$ 2 == "D") || (\$ 2 == "B") || (\$ 2 == "W")) && ([substr](\$ 3,1,1) != ".")) { if (\$ 2 == "W") { print \$ 3 " weak" } else { print \$ 3 } } }'\'' | sort -u > $export_symbols'
+	else
+	  _LT_TAGVAR(export_symbols_cmds, $1)='`func_echo_all $NM | $SED -e '\''s/B\([[^B]]*\)$/P\1/'\''` -PCpgl $libobjs $convenience | awk '\''{ if (((\$ 2 == "T") || (\$ 2 == "D") || (\$ 2 == "B") || (\$ 2 == "W") || (\$ 2 == "V") || (\$ 2 == "Z")) && ([substr](\$ 1,1,1) != ".")) { if ((\$ 2 == "W") || (\$ 2 == "V") || (\$ 2 == "Z")) { print \$ 1 " weak" } else { print \$ 1 } } }'\'' | sort -u > $export_symbols'
+	fi
+	aix_use_runtimelinking=no
+
+	# Test if we are trying to use run time linking or normal
+	# AIX style linking. If -brtl is somewhere in LDFLAGS, we
+	# have runtime linking enabled, and use it for executables.
+	# For shared libraries, we enable/disable runtime linking
+	# depending on the kind of the shared library created -
+	# when "with_aix_soname,aix_use_runtimelinking" is:
+	# "aix,no"   lib.a(lib.so.V) shared, rtl:no,  for executables
+	# "aix,yes"  lib.so          shared, rtl:yes, for executables
+	#            lib.a           static archive
+	# "both,no"  lib.so.V(shr.o) shared, rtl:yes
+	#            lib.a(lib.so.V) shared, rtl:no,  for executables
+	# "both,yes" lib.so.V(shr.o) shared, rtl:yes, for executables
+	#            lib.a(lib.so.V) shared, rtl:no
+	# "svr4,*"   lib.so.V(shr.o) shared, rtl:yes, for executables
+	#            lib.a           static archive
+	case $host_os in aix4.[[23]]|aix4.[[23]].*|aix[[5-9]]*)
+	  for ld_flag in $LDFLAGS; do
+	  if (test x-brtl = "x$ld_flag" || test x-Wl,-brtl = "x$ld_flag"); then
+	    aix_use_runtimelinking=yes
+	    break
+	  fi
+	  done
+	  if test svr4,no = "$with_aix_soname,$aix_use_runtimelinking"; then
+	    # With aix-soname=svr4, we create the lib.so.V shared archives only,
+	    # so we don't have lib.a shared libs to link our executables.
+	    # We have to force runtime linking in this case.
+	    aix_use_runtimelinking=yes
+	    LDFLAGS="$LDFLAGS -Wl,-brtl"
+	  fi
+	  ;;
+	esac
+
+	exp_sym_flag='-bexport'
+	no_entry_flag='-bnoentry'
+      fi
+
+      # When large executables or shared objects are built, AIX ld can
+      # have problems creating the table of contents.  If linking a library
+      # or program results in "error TOC overflow" add -mminimal-toc to
+      # CXXFLAGS/CFLAGS for g++/gcc.  In the cases where that is not
+      # enough to fix the problem, add -Wl,-bbigtoc to LDFLAGS.
+
+      _LT_TAGVAR(archive_cmds, $1)=''
+      _LT_TAGVAR(hardcode_direct, $1)=yes
+      _LT_TAGVAR(hardcode_direct_absolute, $1)=yes
+      _LT_TAGVAR(hardcode_libdir_separator, $1)=':'
+      _LT_TAGVAR(link_all_deplibs, $1)=yes
+      _LT_TAGVAR(file_list_spec, $1)='$wl-f,'
+      case $with_aix_soname,$aix_use_runtimelinking in
+      aix,*) ;; # traditional, no import file
+      svr4,* | *,yes) # use import file
+	# The Import File defines what to hardcode.
+	_LT_TAGVAR(hardcode_direct, $1)=no
+	_LT_TAGVAR(hardcode_direct_absolute, $1)=no
+	;;
+      esac
+
+      if test yes = "$GCC"; then
+	case $host_os in aix4.[[012]]|aix4.[[012]].*)
+	# We only want to do this on AIX 4.2 and lower, the check
+	# below for broken collect2 doesn't work under 4.3+
+	  collect2name=`$CC -print-prog-name=collect2`
+	  if test -f "$collect2name" &&
+	   strings "$collect2name" | $GREP resolve_lib_name >/dev/null
+	  then
+	  # We have reworked collect2
+	  :
+	  else
+	  # We have old collect2
+	  _LT_TAGVAR(hardcode_direct, $1)=unsupported
+	  # It fails to find uninstalled libraries when the uninstalled
+	  # path is not listed in the libpath.  Setting hardcode_minus_L
+	  # to unsupported forces relinking
+	  _LT_TAGVAR(hardcode_minus_L, $1)=yes
+	  _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='-L$libdir'
+	  _LT_TAGVAR(hardcode_libdir_separator, $1)=
+	  fi
+	  ;;
+	esac
+	shared_flag='-shared'
+	if test yes = "$aix_use_runtimelinking"; then
+	  shared_flag="$shared_flag "'$wl-G'
+	fi
+	# Need to ensure runtime linking is disabled for the traditional
+	# shared library, or the linker may eventually find shared libraries
+	# /with/ Import File - we do not want to mix them.
+	shared_flag_aix='-shared'
+	shared_flag_svr4='-shared $wl-G'
+      else
+	# not using gcc
+	if test ia64 = "$host_cpu"; then
+	# VisualAge C++, Version 5.5 for AIX 5L for IA-64, Beta 3 Release
+	# chokes on -Wl,-G. The following line is correct:
+	  shared_flag='-G'
+	else
+	  if test yes = "$aix_use_runtimelinking"; then
+	    shared_flag='$wl-G'
+	  else
+	    shared_flag='$wl-bM:SRE'
+	  fi
+	  shared_flag_aix='$wl-bM:SRE'
+	  shared_flag_svr4='$wl-G'
+	fi
+      fi
+
+      _LT_TAGVAR(export_dynamic_flag_spec, $1)='$wl-bexpall'
+      # It seems that -bexpall does not export symbols beginning with
+      # underscore (_), so it is better to generate a list of symbols to export.
+      _LT_TAGVAR(always_export_symbols, $1)=yes
+      if test aix,yes = "$with_aix_soname,$aix_use_runtimelinking"; then
+	# Warning - without using the other runtime loading flags (-brtl),
+	# -berok will link without error, but may produce a broken library.
+	_LT_TAGVAR(allow_undefined_flag, $1)='-berok'
+        # Determine the default libpath from the value encoded in an
+        # empty executable.
+        _LT_SYS_MODULE_PATH_AIX([$1])
+        _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='$wl-blibpath:$libdir:'"$aix_libpath"
+        _LT_TAGVAR(archive_expsym_cmds, $1)='$CC -o $output_objdir/$soname $libobjs $deplibs $wl'$no_entry_flag' $compiler_flags `if test -n "$allow_undefined_flag"; then func_echo_all "$wl$allow_undefined_flag"; else :; fi` $wl'$exp_sym_flag:\$export_symbols' '$shared_flag
+      else
+	if test ia64 = "$host_cpu"; then
+	  _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='$wl-R $libdir:/usr/lib:/lib'
+	  _LT_TAGVAR(allow_undefined_flag, $1)="-z nodefs"
+	  _LT_TAGVAR(archive_expsym_cmds, $1)="\$CC $shared_flag"' -o $output_objdir/$soname $libobjs $deplibs '"\$wl$no_entry_flag"' $compiler_flags $wl$allow_undefined_flag '"\$wl$exp_sym_flag:\$export_symbols"
+	else
+	 # Determine the default libpath from the value encoded in an
+	 # empty executable.
+	 _LT_SYS_MODULE_PATH_AIX([$1])
+	 _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='$wl-blibpath:$libdir:'"$aix_libpath"
+	  # Warning - without using the other run time loading flags,
+	  # -berok will link without error, but may produce a broken library.
+	  _LT_TAGVAR(no_undefined_flag, $1)=' $wl-bernotok'
+	  _LT_TAGVAR(allow_undefined_flag, $1)=' $wl-berok'
+	  if test yes = "$with_gnu_ld"; then
+	    # We only use this code for GNU lds that support --whole-archive.
+	    _LT_TAGVAR(whole_archive_flag_spec, $1)='$wl--whole-archive$convenience $wl--no-whole-archive'
+	  else
+	    # Exported symbols can be pulled into shared objects from archives
+	    _LT_TAGVAR(whole_archive_flag_spec, $1)='$convenience'
+	  fi
+	  _LT_TAGVAR(archive_cmds_need_lc, $1)=yes
+	  _LT_TAGVAR(archive_expsym_cmds, $1)='$RM -r $output_objdir/$realname.d~$MKDIR $output_objdir/$realname.d'
+	  # -brtl affects multiple linker settings, -berok does not and is overridden later
+	  compiler_flags_filtered='`func_echo_all "$compiler_flags " | $SED -e "s%-brtl\\([[, ]]\\)%-berok\\1%g"`'
+	  if test svr4 != "$with_aix_soname"; then
+	    # This is similar to how AIX traditionally builds its shared libraries.
+	    _LT_TAGVAR(archive_expsym_cmds, $1)="$_LT_TAGVAR(archive_expsym_cmds, $1)"'~$CC '$shared_flag_aix' -o $output_objdir/$realname.d/$soname $libobjs $deplibs $wl-bnoentry '$compiler_flags_filtered'$wl-bE:$export_symbols$allow_undefined_flag~$AR $AR_FLAGS $output_objdir/$libname$release.a $output_objdir/$realname.d/$soname'
+	  fi
+	  if test aix != "$with_aix_soname"; then
+	    _LT_TAGVAR(archive_expsym_cmds, $1)="$_LT_TAGVAR(archive_expsym_cmds, $1)"'~$CC '$shared_flag_svr4' -o $output_objdir/$realname.d/$shared_archive_member_spec.o $libobjs $deplibs $wl-bnoentry '$compiler_flags_filtered'$wl-bE:$export_symbols$allow_undefined_flag~$STRIP -e $output_objdir/$realname.d/$shared_archive_member_spec.o~( func_echo_all "#! $soname($shared_archive_member_spec.o)"; if test shr_64 = "$shared_archive_member_spec"; then func_echo_all "# 64"; else func_echo_all "# 3 [...]
+	  else
+	    # used by -dlpreopen to get the symbols
+	    _LT_TAGVAR(archive_expsym_cmds, $1)="$_LT_TAGVAR(archive_expsym_cmds, $1)"'~$MV  $output_objdir/$realname.d/$soname $output_objdir'
+	  fi
+	  _LT_TAGVAR(archive_expsym_cmds, $1)="$_LT_TAGVAR(archive_expsym_cmds, $1)"'~$RM -r $output_objdir/$realname.d'
+	fi
+      fi
+      ;;
+
+    amigaos*)
+      case $host_cpu in
+      powerpc)
+            # see comment about AmigaOS4 .so support
+            _LT_TAGVAR(archive_cmds, $1)='$CC -shared $libobjs $deplibs $compiler_flags $wl-soname $wl$soname -o $lib'
+            _LT_TAGVAR(archive_expsym_cmds, $1)=''
+        ;;
+      m68k)
+            _LT_TAGVAR(archive_cmds, $1)='$RM $output_objdir/a2ixlibrary.data~$ECHO "#define NAME $libname" > $output_objdir/a2ixlibrary.data~$ECHO "#define LIBRARY_ID 1" >> $output_objdir/a2ixlibrary.data~$ECHO "#define VERSION $major" >> $output_objdir/a2ixlibrary.data~$ECHO "#define REVISION $revision" >> $output_objdir/a2ixlibrary.data~$AR $AR_FLAGS $lib $libobjs~$RANLIB $lib~(cd $output_objdir && a2ixlibrary -32)'
+            _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='-L$libdir'
+            _LT_TAGVAR(hardcode_minus_L, $1)=yes
+        ;;
+      esac
+      ;;
+
+    bsdi[[45]]*)
+      _LT_TAGVAR(export_dynamic_flag_spec, $1)=-rdynamic
+      ;;
+
+    cygwin* | mingw* | pw32* | cegcc*)
+      # When not using gcc, we currently assume that we are using
+      # Microsoft Visual C++.
+      # hardcode_libdir_flag_spec is actually meaningless, as there is
+      # no search path for DLLs.
+      case $cc_basename in
+      cl*)
+	# Native MSVC
+	_LT_TAGVAR(hardcode_libdir_flag_spec, $1)=' '
+	_LT_TAGVAR(allow_undefined_flag, $1)=unsupported
+	_LT_TAGVAR(always_export_symbols, $1)=yes
+	_LT_TAGVAR(file_list_spec, $1)='@'
+	# Tell ltmain to make .lib files, not .a files.
+	libext=lib
+	# Tell ltmain to make .dll files, not .so files.
+	shrext_cmds=.dll
+	# FIXME: Setting linknames here is a bad hack.
+	_LT_TAGVAR(archive_cmds, $1)='$CC -o $output_objdir/$soname $libobjs $compiler_flags $deplibs -Wl,-DLL,-IMPLIB:"$tool_output_objdir$libname.dll.lib"~linknames='
+	_LT_TAGVAR(archive_expsym_cmds, $1)='if _LT_DLL_DEF_P([$export_symbols]); then
+            cp "$export_symbols" "$output_objdir/$soname.def";
+            echo "$tool_output_objdir$soname.def" > "$output_objdir/$soname.exp";
+          else
+            $SED -e '\''s/^/-link -EXPORT:/'\'' < $export_symbols > $output_objdir/$soname.exp;
+          fi~
+          $CC -o $tool_output_objdir$soname $libobjs $compiler_flags $deplibs "@$tool_output_objdir$soname.exp" -Wl,-DLL,-IMPLIB:"$tool_output_objdir$libname.dll.lib"~
+          linknames='
+	# The linker will not automatically build a static lib if we build a DLL.
+	# _LT_TAGVAR(old_archive_from_new_cmds, $1)='true'
+	_LT_TAGVAR(enable_shared_with_static_runtimes, $1)=yes
+	_LT_TAGVAR(exclude_expsyms, $1)='_NULL_IMPORT_DESCRIPTOR|_IMPORT_DESCRIPTOR_.*'
+	_LT_TAGVAR(export_symbols_cmds, $1)='$NM $libobjs $convenience | $global_symbol_pipe | $SED -e '\''/^[[BCDGRS]][[ ]]/s/.*[[ ]]\([[^ ]]*\)/\1,DATA/'\'' | $SED -e '\''/^[[AITW]][[ ]]/s/.*[[ ]]//'\'' | sort | uniq > $export_symbols'
+	# Don't use ranlib
+	_LT_TAGVAR(old_postinstall_cmds, $1)='chmod 644 $oldlib'
+	_LT_TAGVAR(postlink_cmds, $1)='lt_outputfile="@OUTPUT@"~
+          lt_tool_outputfile="@TOOL_OUTPUT@"~
+          case $lt_outputfile in
+            *.exe|*.EXE) ;;
+            *)
+              lt_outputfile=$lt_outputfile.exe
+              lt_tool_outputfile=$lt_tool_outputfile.exe
+              ;;
+          esac~
+          if test : != "$MANIFEST_TOOL" && test -f "$lt_outputfile.manifest"; then
+            $MANIFEST_TOOL -manifest "$lt_tool_outputfile.manifest" -outputresource:"$lt_tool_outputfile" || exit 1;
+            $RM "$lt_outputfile.manifest";
+          fi'
+	;;
+      *)
+	# Assume MSVC wrapper
+	_LT_TAGVAR(hardcode_libdir_flag_spec, $1)=' '
+	_LT_TAGVAR(allow_undefined_flag, $1)=unsupported
+	# Tell ltmain to make .lib files, not .a files.
+	libext=lib
+	# Tell ltmain to make .dll files, not .so files.
+	shrext_cmds=.dll
+	# FIXME: Setting linknames here is a bad hack.
+	_LT_TAGVAR(archive_cmds, $1)='$CC -o $lib $libobjs $compiler_flags `func_echo_all "$deplibs" | $SED '\''s/ -lc$//'\''` -link -dll~linknames='
+	# The linker will automatically build a .lib file if we build a DLL.
+	_LT_TAGVAR(old_archive_from_new_cmds, $1)='true'
+	# FIXME: Should let the user specify the lib program.
+	_LT_TAGVAR(old_archive_cmds, $1)='lib -OUT:$oldlib$oldobjs$old_deplibs'
+	_LT_TAGVAR(enable_shared_with_static_runtimes, $1)=yes
+	;;
+      esac
+      ;;
+
+    darwin* | rhapsody*)
+      _LT_DARWIN_LINKER_FEATURES($1)
+      ;;
+
+    dgux*)
+      _LT_TAGVAR(archive_cmds, $1)='$LD -G -h $soname -o $lib $libobjs $deplibs $linker_flags'
+      _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='-L$libdir'
+      _LT_TAGVAR(hardcode_shlibpath_var, $1)=no
+      ;;
+
+    # FreeBSD 2.2.[012] allows us to include c++rt0.o to get C++ constructor
+    # support.  Future versions do this automatically, but an explicit c++rt0.o
+    # does not break anything, and helps significantly (at the cost of a little
+    # extra space).
+    freebsd2.2*)
+      _LT_TAGVAR(archive_cmds, $1)='$LD -Bshareable -o $lib $libobjs $deplibs $linker_flags /usr/lib/c++rt0.o'
+      _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='-R$libdir'
+      _LT_TAGVAR(hardcode_direct, $1)=yes
+      _LT_TAGVAR(hardcode_shlibpath_var, $1)=no
+      ;;
+
+    # Unfortunately, older versions of FreeBSD 2 do not have this feature.
+    freebsd2.*)
+      _LT_TAGVAR(archive_cmds, $1)='$LD -Bshareable -o $lib $libobjs $deplibs $linker_flags'
+      _LT_TAGVAR(hardcode_direct, $1)=yes
+      _LT_TAGVAR(hardcode_minus_L, $1)=yes
+      _LT_TAGVAR(hardcode_shlibpath_var, $1)=no
+      ;;
+
+    # FreeBSD 3 and greater uses gcc -shared to do shared libraries.
+    freebsd* | dragonfly*)
+      _LT_TAGVAR(archive_cmds, $1)='$CC -shared $pic_flag -o $lib $libobjs $deplibs $compiler_flags'
+      _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='-R$libdir'
+      _LT_TAGVAR(hardcode_direct, $1)=yes
+      _LT_TAGVAR(hardcode_shlibpath_var, $1)=no
+      ;;
+
+    hpux9*)
+      if test yes = "$GCC"; then
+	_LT_TAGVAR(archive_cmds, $1)='$RM $output_objdir/$soname~$CC -shared $pic_flag $wl+b $wl$install_libdir -o $output_objdir/$soname $libobjs $deplibs $compiler_flags~test "x$output_objdir/$soname" = "x$lib" || mv $output_objdir/$soname $lib'
+      else
+	_LT_TAGVAR(archive_cmds, $1)='$RM $output_objdir/$soname~$LD -b +b $install_libdir -o $output_objdir/$soname $libobjs $deplibs $linker_flags~test "x$output_objdir/$soname" = "x$lib" || mv $output_objdir/$soname $lib'
+      fi
+      _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='$wl+b $wl$libdir'
+      _LT_TAGVAR(hardcode_libdir_separator, $1)=:
+      _LT_TAGVAR(hardcode_direct, $1)=yes
+
+      # hardcode_minus_L: Not really in the search PATH,
+      # but as the default location of the library.
+      _LT_TAGVAR(hardcode_minus_L, $1)=yes
+      _LT_TAGVAR(export_dynamic_flag_spec, $1)='$wl-E'
+      ;;
+
+    hpux10*)
+      if test yes,no = "$GCC,$with_gnu_ld"; then
+	_LT_TAGVAR(archive_cmds, $1)='$CC -shared $pic_flag $wl+h $wl$soname $wl+b $wl$install_libdir -o $lib $libobjs $deplibs $compiler_flags'
+      else
+	_LT_TAGVAR(archive_cmds, $1)='$LD -b +h $soname +b $install_libdir -o $lib $libobjs $deplibs $linker_flags'
+      fi
+      if test no = "$with_gnu_ld"; then
+	_LT_TAGVAR(hardcode_libdir_flag_spec, $1)='$wl+b $wl$libdir'
+	_LT_TAGVAR(hardcode_libdir_separator, $1)=:
+	_LT_TAGVAR(hardcode_direct, $1)=yes
+	_LT_TAGVAR(hardcode_direct_absolute, $1)=yes
+	_LT_TAGVAR(export_dynamic_flag_spec, $1)='$wl-E'
+	# hardcode_minus_L: Not really in the search PATH,
+	# but as the default location of the library.
+	_LT_TAGVAR(hardcode_minus_L, $1)=yes
+      fi
+      ;;
+
+    hpux11*)
+      if test yes,no = "$GCC,$with_gnu_ld"; then
+	case $host_cpu in
+	hppa*64*)
+	  _LT_TAGVAR(archive_cmds, $1)='$CC -shared $wl+h $wl$soname -o $lib $libobjs $deplibs $compiler_flags'
+	  ;;
+	ia64*)
+	  _LT_TAGVAR(archive_cmds, $1)='$CC -shared $pic_flag $wl+h $wl$soname $wl+nodefaultrpath -o $lib $libobjs $deplibs $compiler_flags'
+	  ;;
+	*)
+	  _LT_TAGVAR(archive_cmds, $1)='$CC -shared $pic_flag $wl+h $wl$soname $wl+b $wl$install_libdir -o $lib $libobjs $deplibs $compiler_flags'
+	  ;;
+	esac
+      else
+	case $host_cpu in
+	hppa*64*)
+	  _LT_TAGVAR(archive_cmds, $1)='$CC -b $wl+h $wl$soname -o $lib $libobjs $deplibs $compiler_flags'
+	  ;;
+	ia64*)
+	  _LT_TAGVAR(archive_cmds, $1)='$CC -b $wl+h $wl$soname $wl+nodefaultrpath -o $lib $libobjs $deplibs $compiler_flags'
+	  ;;
+	*)
+	m4_if($1, [], [
+	  # Older versions of the 11.00 compiler do not understand -b yet
+	  # (HP92453-01 A.11.01.20 doesn't, HP92453-01 B.11.X.35175-35176.GP does)
+	  _LT_LINKER_OPTION([if $CC understands -b],
+	    _LT_TAGVAR(lt_cv_prog_compiler__b, $1), [-b],
+	    [_LT_TAGVAR(archive_cmds, $1)='$CC -b $wl+h $wl$soname $wl+b $wl$install_libdir -o $lib $libobjs $deplibs $compiler_flags'],
+	    [_LT_TAGVAR(archive_cmds, $1)='$LD -b +h $soname +b $install_libdir -o $lib $libobjs $deplibs $linker_flags'])],
+	  [_LT_TAGVAR(archive_cmds, $1)='$CC -b $wl+h $wl$soname $wl+b $wl$install_libdir -o $lib $libobjs $deplibs $compiler_flags'])
+	  ;;
+	esac
+      fi
+      if test no = "$with_gnu_ld"; then
+	_LT_TAGVAR(hardcode_libdir_flag_spec, $1)='$wl+b $wl$libdir'
+	_LT_TAGVAR(hardcode_libdir_separator, $1)=:
+
+	case $host_cpu in
+	hppa*64*|ia64*)
+	  _LT_TAGVAR(hardcode_direct, $1)=no
+	  _LT_TAGVAR(hardcode_shlibpath_var, $1)=no
+	  ;;
+	*)
+	  _LT_TAGVAR(hardcode_direct, $1)=yes
+	  _LT_TAGVAR(hardcode_direct_absolute, $1)=yes
+	  _LT_TAGVAR(export_dynamic_flag_spec, $1)='$wl-E'
+
+	  # hardcode_minus_L: Not really in the search PATH,
+	  # but as the default location of the library.
+	  _LT_TAGVAR(hardcode_minus_L, $1)=yes
+	  ;;
+	esac
+      fi
+      ;;
+
+    irix5* | irix6* | nonstopux*)
+      if test yes = "$GCC"; then
+	_LT_TAGVAR(archive_cmds, $1)='$CC -shared $pic_flag $libobjs $deplibs $compiler_flags $wl-soname $wl$soname `test -n "$verstring" && func_echo_all "$wl-set_version $wl$verstring"` $wl-update_registry $wl$output_objdir/so_locations -o $lib'
+	# Try to use the -exported_symbol ld option, if it does not
+	# work, assume that -exports_file does not work either and
+	# implicitly export all symbols.
+	# This should be the same for all languages, so no per-tag cache variable.
+	AC_CACHE_CHECK([whether the $host_os linker accepts -exported_symbol],
+	  [lt_cv_irix_exported_symbol],
+	  [save_LDFLAGS=$LDFLAGS
+	   LDFLAGS="$LDFLAGS -shared $wl-exported_symbol ${wl}foo $wl-update_registry $wl/dev/null"
+	   AC_LINK_IFELSE(
+	     [AC_LANG_SOURCE(
+	        [AC_LANG_CASE([C], [[int foo (void) { return 0; }]],
+			      [C++], [[int foo (void) { return 0; }]],
+			      [Fortran 77], [[
+      subroutine foo
+      end]],
+			      [Fortran], [[
+      subroutine foo
+      end]])])],
+	      [lt_cv_irix_exported_symbol=yes],
+	      [lt_cv_irix_exported_symbol=no])
+           LDFLAGS=$save_LDFLAGS])
+	if test yes = "$lt_cv_irix_exported_symbol"; then
+          _LT_TAGVAR(archive_expsym_cmds, $1)='$CC -shared $pic_flag $libobjs $deplibs $compiler_flags $wl-soname $wl$soname `test -n "$verstring" && func_echo_all "$wl-set_version $wl$verstring"` $wl-update_registry $wl$output_objdir/so_locations $wl-exports_file $wl$export_symbols -o $lib'
+	fi
+      else
+	_LT_TAGVAR(archive_cmds, $1)='$CC -shared $libobjs $deplibs $compiler_flags -soname $soname `test -n "$verstring" && func_echo_all "-set_version $verstring"` -update_registry $output_objdir/so_locations -o $lib'
+	_LT_TAGVAR(archive_expsym_cmds, $1)='$CC -shared $libobjs $deplibs $compiler_flags -soname $soname `test -n "$verstring" && func_echo_all "-set_version $verstring"` -update_registry $output_objdir/so_locations -exports_file $export_symbols -o $lib'
+      fi
+      _LT_TAGVAR(archive_cmds_need_lc, $1)='no'
+      _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='$wl-rpath $wl$libdir'
+      _LT_TAGVAR(hardcode_libdir_separator, $1)=:
+      _LT_TAGVAR(inherit_rpath, $1)=yes
+      _LT_TAGVAR(link_all_deplibs, $1)=yes
+      ;;
+
+    linux*)
+      case $cc_basename in
+      tcc*)
+	# Fabrice Bellard et al's Tiny C Compiler
+	_LT_TAGVAR(ld_shlibs, $1)=yes
+	_LT_TAGVAR(archive_cmds, $1)='$CC -shared $pic_flag -o $lib $libobjs $deplibs $compiler_flags'
+	;;
+      esac
+      ;;
+
+    netbsd*)
+      if echo __ELF__ | $CC -E - | $GREP __ELF__ >/dev/null; then
+	_LT_TAGVAR(archive_cmds, $1)='$LD -Bshareable -o $lib $libobjs $deplibs $linker_flags'  # a.out
+      else
+	_LT_TAGVAR(archive_cmds, $1)='$LD -shared -o $lib $libobjs $deplibs $linker_flags'      # ELF
+      fi
+      _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='-R$libdir'
+      _LT_TAGVAR(hardcode_direct, $1)=yes
+      _LT_TAGVAR(hardcode_shlibpath_var, $1)=no
+      ;;
+
+    newsos6)
+      _LT_TAGVAR(archive_cmds, $1)='$LD -G -h $soname -o $lib $libobjs $deplibs $linker_flags'
+      _LT_TAGVAR(hardcode_direct, $1)=yes
+      _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='$wl-rpath $wl$libdir'
+      _LT_TAGVAR(hardcode_libdir_separator, $1)=:
+      _LT_TAGVAR(hardcode_shlibpath_var, $1)=no
+      ;;
+
+    *nto* | *qnx*)
+      ;;
+
+    openbsd* | bitrig*)
+      if test -f /usr/libexec/ld.so; then
+	_LT_TAGVAR(hardcode_direct, $1)=yes
+	_LT_TAGVAR(hardcode_shlibpath_var, $1)=no
+	_LT_TAGVAR(hardcode_direct_absolute, $1)=yes
+	if test -z "`echo __ELF__ | $CC -E - | $GREP __ELF__`"; then
+	  _LT_TAGVAR(archive_cmds, $1)='$CC -shared $pic_flag -o $lib $libobjs $deplibs $compiler_flags'
+	  _LT_TAGVAR(archive_expsym_cmds, $1)='$CC -shared $pic_flag -o $lib $libobjs $deplibs $compiler_flags $wl-retain-symbols-file,$export_symbols'
+	  _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='$wl-rpath,$libdir'
+	  _LT_TAGVAR(export_dynamic_flag_spec, $1)='$wl-E'
+	else
+	  _LT_TAGVAR(archive_cmds, $1)='$CC -shared $pic_flag -o $lib $libobjs $deplibs $compiler_flags'
+	  _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='$wl-rpath,$libdir'
+	fi
+      else
+	_LT_TAGVAR(ld_shlibs, $1)=no
+      fi
+      ;;
+
+    os2*)
+      _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='-L$libdir'
+      _LT_TAGVAR(hardcode_minus_L, $1)=yes
+      _LT_TAGVAR(allow_undefined_flag, $1)=unsupported
+      shrext_cmds=.dll
+      _LT_TAGVAR(archive_cmds, $1)='$ECHO "LIBRARY ${soname%$shared_ext} INITINSTANCE TERMINSTANCE" > $output_objdir/$libname.def~
+	$ECHO "DESCRIPTION \"$libname\"" >> $output_objdir/$libname.def~
+	$ECHO "DATA MULTIPLE NONSHARED" >> $output_objdir/$libname.def~
+	$ECHO EXPORTS >> $output_objdir/$libname.def~
+	emxexp $libobjs | $SED /"_DLL_InitTerm"/d >> $output_objdir/$libname.def~
+	$CC -Zdll -Zcrtdll -o $output_objdir/$soname $libobjs $deplibs $compiler_flags $output_objdir/$libname.def~
+	emximp -o $lib $output_objdir/$libname.def'
+      _LT_TAGVAR(archive_expsym_cmds, $1)='$ECHO "LIBRARY ${soname%$shared_ext} INITINSTANCE TERMINSTANCE" > $output_objdir/$libname.def~
+	$ECHO "DESCRIPTION \"$libname\"" >> $output_objdir/$libname.def~
+	$ECHO "DATA MULTIPLE NONSHARED" >> $output_objdir/$libname.def~
+	$ECHO EXPORTS >> $output_objdir/$libname.def~
+	prefix_cmds="$SED"~
+	if test EXPORTS = "`$SED 1q $export_symbols`"; then
+	  prefix_cmds="$prefix_cmds -e 1d";
+	fi~
+	prefix_cmds="$prefix_cmds -e \"s/^\(.*\)$/_\1/g\""~
+	cat $export_symbols | $prefix_cmds >> $output_objdir/$libname.def~
+	$CC -Zdll -Zcrtdll -o $output_objdir/$soname $libobjs $deplibs $compiler_flags $output_objdir/$libname.def~
+	emximp -o $lib $output_objdir/$libname.def'
+      _LT_TAGVAR(old_archive_From_new_cmds, $1)='emximp -o $output_objdir/${libname}_dll.a $output_objdir/$libname.def'
+      _LT_TAGVAR(enable_shared_with_static_runtimes, $1)=yes
+      ;;
+
+    osf3*)
+      if test yes = "$GCC"; then
+	_LT_TAGVAR(allow_undefined_flag, $1)=' $wl-expect_unresolved $wl\*'
+	_LT_TAGVAR(archive_cmds, $1)='$CC -shared$allow_undefined_flag $libobjs $deplibs $compiler_flags $wl-soname $wl$soname `test -n "$verstring" && func_echo_all "$wl-set_version $wl$verstring"` $wl-update_registry $wl$output_objdir/so_locations -o $lib'
+      else
+	_LT_TAGVAR(allow_undefined_flag, $1)=' -expect_unresolved \*'
+	_LT_TAGVAR(archive_cmds, $1)='$CC -shared$allow_undefined_flag $libobjs $deplibs $compiler_flags -soname $soname `test -n "$verstring" && func_echo_all "-set_version $verstring"` -update_registry $output_objdir/so_locations -o $lib'
+      fi
+      _LT_TAGVAR(archive_cmds_need_lc, $1)='no'
+      _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='$wl-rpath $wl$libdir'
+      _LT_TAGVAR(hardcode_libdir_separator, $1)=:
+      ;;
+
+    osf4* | osf5*)	# as osf3* with the addition of -msym flag
+      if test yes = "$GCC"; then
+	_LT_TAGVAR(allow_undefined_flag, $1)=' $wl-expect_unresolved $wl\*'
+	_LT_TAGVAR(archive_cmds, $1)='$CC -shared$allow_undefined_flag $pic_flag $libobjs $deplibs $compiler_flags $wl-msym $wl-soname $wl$soname `test -n "$verstring" && func_echo_all "$wl-set_version $wl$verstring"` $wl-update_registry $wl$output_objdir/so_locations -o $lib'
+	_LT_TAGVAR(hardcode_libdir_flag_spec, $1)='$wl-rpath $wl$libdir'
+      else
+	_LT_TAGVAR(allow_undefined_flag, $1)=' -expect_unresolved \*'
+	_LT_TAGVAR(archive_cmds, $1)='$CC -shared$allow_undefined_flag $libobjs $deplibs $compiler_flags -msym -soname $soname `test -n "$verstring" && func_echo_all "-set_version $verstring"` -update_registry $output_objdir/so_locations -o $lib'
+	_LT_TAGVAR(archive_expsym_cmds, $1)='for i in `cat $export_symbols`; do printf "%s %s\\n" -exported_symbol "\$i" >> $lib.exp; done; printf "%s\\n" "-hidden">> $lib.exp~
+          $CC -shared$allow_undefined_flag $wl-input $wl$lib.exp $compiler_flags $libobjs $deplibs -soname $soname `test -n "$verstring" && $ECHO "-set_version $verstring"` -update_registry $output_objdir/so_locations -o $lib~$RM $lib.exp'
+
+	# Both c and cxx compiler support -rpath directly
+	_LT_TAGVAR(hardcode_libdir_flag_spec, $1)='-rpath $libdir'
+      fi
+      _LT_TAGVAR(archive_cmds_need_lc, $1)='no'
+      _LT_TAGVAR(hardcode_libdir_separator, $1)=:
+      ;;
+
+    solaris*)
+      _LT_TAGVAR(no_undefined_flag, $1)=' -z defs'
+      if test yes = "$GCC"; then
+	wlarc='$wl'
+	_LT_TAGVAR(archive_cmds, $1)='$CC -shared $pic_flag $wl-z ${wl}text $wl-h $wl$soname -o $lib $libobjs $deplibs $compiler_flags'
+	_LT_TAGVAR(archive_expsym_cmds, $1)='echo "{ global:" > $lib.exp~cat $export_symbols | $SED -e "s/\(.*\)/\1;/" >> $lib.exp~echo "local: *; };" >> $lib.exp~
+          $CC -shared $pic_flag $wl-z ${wl}text $wl-M $wl$lib.exp $wl-h $wl$soname -o $lib $libobjs $deplibs $compiler_flags~$RM $lib.exp'
+      else
+	case `$CC -V 2>&1` in
+	*"Compilers 5.0"*)
+	  wlarc=''
+	  _LT_TAGVAR(archive_cmds, $1)='$LD -G$allow_undefined_flag -h $soname -o $lib $libobjs $deplibs $linker_flags'
+	  _LT_TAGVAR(archive_expsym_cmds, $1)='echo "{ global:" > $lib.exp~cat $export_symbols | $SED -e "s/\(.*\)/\1;/" >> $lib.exp~echo "local: *; };" >> $lib.exp~
+            $LD -G$allow_undefined_flag -M $lib.exp -h $soname -o $lib $libobjs $deplibs $linker_flags~$RM $lib.exp'
+	  ;;
+	*)
+	  wlarc='$wl'
+	  _LT_TAGVAR(archive_cmds, $1)='$CC -G$allow_undefined_flag -h $soname -o $lib $libobjs $deplibs $compiler_flags'
+	  _LT_TAGVAR(archive_expsym_cmds, $1)='echo "{ global:" > $lib.exp~cat $export_symbols | $SED -e "s/\(.*\)/\1;/" >> $lib.exp~echo "local: *; };" >> $lib.exp~
+            $CC -G$allow_undefined_flag -M $lib.exp -h $soname -o $lib $libobjs $deplibs $compiler_flags~$RM $lib.exp'
+	  ;;
+	esac
+      fi
+      _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='-R$libdir'
+      _LT_TAGVAR(hardcode_shlibpath_var, $1)=no
+      case $host_os in
+      solaris2.[[0-5]] | solaris2.[[0-5]].*) ;;
+      *)
+	# The compiler driver will combine and reorder linker options,
+	# but understands '-z linker_flag'.  GCC discards it without '$wl',
+	# but is careful enough not to reorder.
+	# Supported since Solaris 2.6 (maybe 2.5.1?)
+	if test yes = "$GCC"; then
+	  _LT_TAGVAR(whole_archive_flag_spec, $1)='$wl-z ${wl}allextract$convenience $wl-z ${wl}defaultextract'
+	else
+	  _LT_TAGVAR(whole_archive_flag_spec, $1)='-z allextract$convenience -z defaultextract'
+	fi
+	;;
+      esac
+      _LT_TAGVAR(link_all_deplibs, $1)=yes
+      ;;
+
+    sunos4*)
+      if test sequent = "$host_vendor"; then
+	# Use $CC to link under sequent, because it throws in some extra .o
+	# files that make .init and .fini sections work.
+	_LT_TAGVAR(archive_cmds, $1)='$CC -G $wl-h $soname -o $lib $libobjs $deplibs $compiler_flags'
+      else
+	_LT_TAGVAR(archive_cmds, $1)='$LD -assert pure-text -Bstatic -o $lib $libobjs $deplibs $linker_flags'
+      fi
+      _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='-L$libdir'
+      _LT_TAGVAR(hardcode_direct, $1)=yes
+      _LT_TAGVAR(hardcode_minus_L, $1)=yes
+      _LT_TAGVAR(hardcode_shlibpath_var, $1)=no
+      ;;
+
+    sysv4)
+      case $host_vendor in
+	sni)
+	  _LT_TAGVAR(archive_cmds, $1)='$LD -G -h $soname -o $lib $libobjs $deplibs $linker_flags'
+	  _LT_TAGVAR(hardcode_direct, $1)=yes # is this really true???
+	;;
+	siemens)
+	  ## LD is ld it makes a PLAMLIB
+	  ## CC just makes a GrossModule.
+	  _LT_TAGVAR(archive_cmds, $1)='$LD -G -o $lib $libobjs $deplibs $linker_flags'
+	  _LT_TAGVAR(reload_cmds, $1)='$CC -r -o $output$reload_objs'
+	  _LT_TAGVAR(hardcode_direct, $1)=no
+        ;;
+	motorola)
+	  _LT_TAGVAR(archive_cmds, $1)='$LD -G -h $soname -o $lib $libobjs $deplibs $linker_flags'
+	  _LT_TAGVAR(hardcode_direct, $1)=no #Motorola manual says yes, but my tests say they lie
+	;;
+      esac
+      runpath_var='LD_RUN_PATH'
+      _LT_TAGVAR(hardcode_shlibpath_var, $1)=no
+      ;;
+
+    sysv4.3*)
+      _LT_TAGVAR(archive_cmds, $1)='$LD -G -h $soname -o $lib $libobjs $deplibs $linker_flags'
+      _LT_TAGVAR(hardcode_shlibpath_var, $1)=no
+      _LT_TAGVAR(export_dynamic_flag_spec, $1)='-Bexport'
+      ;;
+
+    sysv4*MP*)
+      if test -d /usr/nec; then
+	_LT_TAGVAR(archive_cmds, $1)='$LD -G -h $soname -o $lib $libobjs $deplibs $linker_flags'
+	_LT_TAGVAR(hardcode_shlibpath_var, $1)=no
+	runpath_var=LD_RUN_PATH
+	hardcode_runpath_var=yes
+	_LT_TAGVAR(ld_shlibs, $1)=yes
+      fi
+      ;;
+
+    sysv4*uw2* | sysv5OpenUNIX* | sysv5UnixWare7.[[01]].[[10]]* | unixware7* | sco3.2v5.0.[[024]]*)
+      _LT_TAGVAR(no_undefined_flag, $1)='$wl-z,text'
+      _LT_TAGVAR(archive_cmds_need_lc, $1)=no
+      _LT_TAGVAR(hardcode_shlibpath_var, $1)=no
+      runpath_var='LD_RUN_PATH'
+
+      if test yes = "$GCC"; then
+	_LT_TAGVAR(archive_cmds, $1)='$CC -shared $wl-h,$soname -o $lib $libobjs $deplibs $compiler_flags'
+	_LT_TAGVAR(archive_expsym_cmds, $1)='$CC -shared $wl-Bexport:$export_symbols $wl-h,$soname -o $lib $libobjs $deplibs $compiler_flags'
+      else
+	_LT_TAGVAR(archive_cmds, $1)='$CC -G $wl-h,$soname -o $lib $libobjs $deplibs $compiler_flags'
+	_LT_TAGVAR(archive_expsym_cmds, $1)='$CC -G $wl-Bexport:$export_symbols $wl-h,$soname -o $lib $libobjs $deplibs $compiler_flags'
+      fi
+      ;;
+
+    sysv5* | sco3.2v5* | sco5v6*)
+      # Note: We CANNOT use -z defs as we might desire, because we do not
+      # link with -lc, and that would cause any symbols used from libc to
+      # always be unresolved, which means just about no library would
+      # ever link correctly.  If we're not using GNU ld we use -z text
+      # though, which does catch some bad symbols but isn't as heavy-handed
+      # as -z defs.
+      _LT_TAGVAR(no_undefined_flag, $1)='$wl-z,text'
+      _LT_TAGVAR(allow_undefined_flag, $1)='$wl-z,nodefs'
+      _LT_TAGVAR(archive_cmds_need_lc, $1)=no
+      _LT_TAGVAR(hardcode_shlibpath_var, $1)=no
+      _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='$wl-R,$libdir'
+      _LT_TAGVAR(hardcode_libdir_separator, $1)=':'
+      _LT_TAGVAR(link_all_deplibs, $1)=yes
+      _LT_TAGVAR(export_dynamic_flag_spec, $1)='$wl-Bexport'
+      runpath_var='LD_RUN_PATH'
+
+      if test yes = "$GCC"; then
+	_LT_TAGVAR(archive_cmds, $1)='$CC -shared $wl-h,$soname -o $lib $libobjs $deplibs $compiler_flags'
+	_LT_TAGVAR(archive_expsym_cmds, $1)='$CC -shared $wl-Bexport:$export_symbols $wl-h,$soname -o $lib $libobjs $deplibs $compiler_flags'
+      else
+	_LT_TAGVAR(archive_cmds, $1)='$CC -G $wl-h,$soname -o $lib $libobjs $deplibs $compiler_flags'
+	_LT_TAGVAR(archive_expsym_cmds, $1)='$CC -G $wl-Bexport:$export_symbols $wl-h,$soname -o $lib $libobjs $deplibs $compiler_flags'
+      fi
+      ;;
+
+    uts4*)
+      _LT_TAGVAR(archive_cmds, $1)='$LD -G -h $soname -o $lib $libobjs $deplibs $linker_flags'
+      _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='-L$libdir'
+      _LT_TAGVAR(hardcode_shlibpath_var, $1)=no
+      ;;
+
+    *)
+      _LT_TAGVAR(ld_shlibs, $1)=no
+      ;;
+    esac
+
+    if test sni = "$host_vendor"; then
+      case $host in
+      sysv4 | sysv4.2uw2* | sysv4.3* | sysv5*)
+	_LT_TAGVAR(export_dynamic_flag_spec, $1)='$wl-Blargedynsym'
+	;;
+      esac
+    fi
+  fi
+])
+AC_MSG_RESULT([$_LT_TAGVAR(ld_shlibs, $1)])
+test no = "$_LT_TAGVAR(ld_shlibs, $1)" && can_build_shared=no
+
+_LT_TAGVAR(with_gnu_ld, $1)=$with_gnu_ld
+
+_LT_DECL([], [libext], [0], [Old archive suffix (normally "a")])dnl
+_LT_DECL([], [shrext_cmds], [1], [Shared library suffix (normally ".so")])dnl
+_LT_DECL([], [extract_expsyms_cmds], [2],
+    [The commands to extract the exported symbol list from a shared archive])
+
+#
+# Do we need to explicitly link libc?
+#
+case "x$_LT_TAGVAR(archive_cmds_need_lc, $1)" in
+x|xyes)
+  # Assume -lc should be added
+  _LT_TAGVAR(archive_cmds_need_lc, $1)=yes
+
+  if test yes,yes = "$GCC,$enable_shared"; then
+    case $_LT_TAGVAR(archive_cmds, $1) in
+    *'~'*)
+      # FIXME: we may have to deal with multi-command sequences.
+      ;;
+    '$CC '*)
+      # Test whether the compiler implicitly links with -lc since on some
+      # systems, -lgcc has to come before -lc. If gcc already passes -lc
+      # to ld, don't add -lc before -lgcc.
+      AC_CACHE_CHECK([whether -lc should be explicitly linked in],
+	[lt_cv_]_LT_TAGVAR(archive_cmds_need_lc, $1),
+	[$RM conftest*
+	echo "$lt_simple_compile_test_code" > conftest.$ac_ext
+
+	if AC_TRY_EVAL(ac_compile) 2>conftest.err; then
+	  soname=conftest
+	  lib=conftest
+	  libobjs=conftest.$ac_objext
+	  deplibs=
+	  wl=$_LT_TAGVAR(lt_prog_compiler_wl, $1)
+	  pic_flag=$_LT_TAGVAR(lt_prog_compiler_pic, $1)
+	  compiler_flags=-v
+	  linker_flags=-v
+	  verstring=
+	  output_objdir=.
+	  libname=conftest
+	  lt_save_allow_undefined_flag=$_LT_TAGVAR(allow_undefined_flag, $1)
+	  _LT_TAGVAR(allow_undefined_flag, $1)=
+	  if AC_TRY_EVAL(_LT_TAGVAR(archive_cmds, $1) 2\>\&1 \| $GREP \" -lc \" \>/dev/null 2\>\&1)
+	  then
+	    lt_cv_[]_LT_TAGVAR(archive_cmds_need_lc, $1)=no
+	  else
+	    lt_cv_[]_LT_TAGVAR(archive_cmds_need_lc, $1)=yes
+	  fi
+	  _LT_TAGVAR(allow_undefined_flag, $1)=$lt_save_allow_undefined_flag
+	else
+	  cat conftest.err 1>&5
+	fi
+	$RM conftest*
+	])
+      _LT_TAGVAR(archive_cmds_need_lc, $1)=$lt_cv_[]_LT_TAGVAR(archive_cmds_need_lc, $1)
+      ;;
+    esac
+  fi
+  ;;
+esac
+
+_LT_TAGDECL([build_libtool_need_lc], [archive_cmds_need_lc], [0],
+    [Whether or not to add -lc for building shared libraries])
+_LT_TAGDECL([allow_libtool_libs_with_static_runtimes],
+    [enable_shared_with_static_runtimes], [0],
+    [Whether or not to disallow shared libs when runtime libs are static])
+_LT_TAGDECL([], [export_dynamic_flag_spec], [1],
+    [Compiler flag to allow reflexive dlopens])
+_LT_TAGDECL([], [whole_archive_flag_spec], [1],
+    [Compiler flag to generate shared objects directly from archives])
+_LT_TAGDECL([], [compiler_needs_object], [1],
+    [Whether the compiler copes with passing no objects directly])
+_LT_TAGDECL([], [old_archive_from_new_cmds], [2],
+    [Create an old-style archive from a shared archive])
+_LT_TAGDECL([], [old_archive_from_expsyms_cmds], [2],
+    [Create a temporary old-style archive to link instead of a shared archive])
+_LT_TAGDECL([], [archive_cmds], [2], [Commands used to build a shared archive])
+_LT_TAGDECL([], [archive_expsym_cmds], [2])
+_LT_TAGDECL([], [module_cmds], [2],
+    [Commands used to build a loadable module if different from building
+    a shared archive.])
+_LT_TAGDECL([], [module_expsym_cmds], [2])
+_LT_TAGDECL([], [with_gnu_ld], [1],
+    [Whether we are building with GNU ld or not])
+_LT_TAGDECL([], [allow_undefined_flag], [1],
+    [Flag that allows shared libraries with undefined symbols to be built])
+_LT_TAGDECL([], [no_undefined_flag], [1],
+    [Flag that enforces no undefined symbols])
+_LT_TAGDECL([], [hardcode_libdir_flag_spec], [1],
+    [Flag to hardcode $libdir into a binary during linking.
+    This must work even if $libdir does not exist])
+_LT_TAGDECL([], [hardcode_libdir_separator], [1],
+    [Whether we need a single "-rpath" flag with a separated argument])
+_LT_TAGDECL([], [hardcode_direct], [0],
+    [Set to "yes" if using DIR/libNAME$shared_ext during linking hardcodes
+    DIR into the resulting binary])
+_LT_TAGDECL([], [hardcode_direct_absolute], [0],
+    [Set to "yes" if using DIR/libNAME$shared_ext during linking hardcodes
+    DIR into the resulting binary and the resulting library dependency is
+    "absolute", i.e impossible to change by setting $shlibpath_var if the
+    library is relocated])
+_LT_TAGDECL([], [hardcode_minus_L], [0],
+    [Set to "yes" if using the -LDIR flag during linking hardcodes DIR
+    into the resulting binary])
+_LT_TAGDECL([], [hardcode_shlibpath_var], [0],
+    [Set to "yes" if using SHLIBPATH_VAR=DIR during linking hardcodes DIR
+    into the resulting binary])
+_LT_TAGDECL([], [hardcode_automatic], [0],
+    [Set to "yes" if building a shared library automatically hardcodes DIR
+    into the library and all subsequent libraries and executables linked
+    against it])
+_LT_TAGDECL([], [inherit_rpath], [0],
+    [Set to yes if linker adds runtime paths of dependent libraries
+    to runtime path list])
+_LT_TAGDECL([], [link_all_deplibs], [0],
+    [Whether libtool must link a program against all its dependency libraries])
+_LT_TAGDECL([], [always_export_symbols], [0],
+    [Set to "yes" if exported symbols are required])
+_LT_TAGDECL([], [export_symbols_cmds], [2],
+    [The commands to list exported symbols])
+_LT_TAGDECL([], [exclude_expsyms], [1],
+    [Symbols that should not be listed in the preloaded symbols])
+_LT_TAGDECL([], [include_expsyms], [1],
+    [Symbols that must always be exported])
+_LT_TAGDECL([], [prelink_cmds], [2],
+    [Commands necessary for linking programs (against libraries) with templates])
+_LT_TAGDECL([], [postlink_cmds], [2],
+    [Commands necessary for finishing linking programs])
+_LT_TAGDECL([], [file_list_spec], [1],
+    [Specify filename containing input files])
+dnl FIXME: Not yet implemented
+dnl _LT_TAGDECL([], [thread_safe_flag_spec], [1],
+dnl    [Compiler flag to generate thread safe objects])
+])# _LT_LINKER_SHLIBS
+
+
+# _LT_LANG_C_CONFIG([TAG])
+# ------------------------
+# Ensure that the configuration variables for a C compiler are suitably
+# defined.  These variables are subsequently used by _LT_CONFIG to write
+# the compiler configuration to 'libtool'.
+m4_defun([_LT_LANG_C_CONFIG],
+[m4_require([_LT_DECL_EGREP])dnl
+lt_save_CC=$CC
+AC_LANG_PUSH(C)
+
+# Source file extension for C test sources.
+ac_ext=c
+
+# Object file extension for compiled C test sources.
+objext=o
+_LT_TAGVAR(objext, $1)=$objext
+
+# Code to be used in simple compile tests
+lt_simple_compile_test_code="int some_variable = 0;"
+
+# Code to be used in simple link tests
+lt_simple_link_test_code='int main(){return(0);}'
+
+_LT_TAG_COMPILER
+# Save the default compiler, since it gets overwritten when the other
+# tags are being tested, and _LT_TAGVAR(compiler, []) is a NOP.
+compiler_DEFAULT=$CC
+
+# save warnings/boilerplate of simple test code
+_LT_COMPILER_BOILERPLATE
+_LT_LINKER_BOILERPLATE
+
+## CAVEAT EMPTOR:
+## There is no encapsulation within the following macros, do not change
+## the running order or otherwise move them around unless you know exactly
+## what you are doing...
+if test -n "$compiler"; then
+  _LT_COMPILER_NO_RTTI($1)
+  _LT_COMPILER_PIC($1)
+  _LT_COMPILER_C_O($1)
+  _LT_COMPILER_FILE_LOCKS($1)
+  _LT_LINKER_SHLIBS($1)
+  _LT_SYS_DYNAMIC_LINKER($1)
+  _LT_LINKER_HARDCODE_LIBPATH($1)
+  LT_SYS_DLOPEN_SELF
+  _LT_CMD_STRIPLIB
+
+  # Report what library types will actually be built
+  AC_MSG_CHECKING([if libtool supports shared libraries])
+  AC_MSG_RESULT([$can_build_shared])
+
+  AC_MSG_CHECKING([whether to build shared libraries])
+  test no = "$can_build_shared" && enable_shared=no
+
+  # On AIX, shared libraries and static libraries use the same namespace, and
+  # are all built from PIC.
+  case $host_os in
+  aix3*)
+    test yes = "$enable_shared" && enable_static=no
+    if test -n "$RANLIB"; then
+      archive_cmds="$archive_cmds~\$RANLIB \$lib"
+      postinstall_cmds='$RANLIB $lib'
+    fi
+    ;;
+
+  aix[[4-9]]*)
+    if test ia64 != "$host_cpu"; then
+      case $enable_shared,$with_aix_soname,$aix_use_runtimelinking in
+      yes,aix,yes) ;;			# shared object as lib.so file only
+      yes,svr4,*) ;;			# shared object as lib.so archive member only
+      yes,*) enable_static=no ;;	# shared object in lib.a archive as well
+      esac
+    fi
+    ;;
+  esac
+  AC_MSG_RESULT([$enable_shared])
+
+  AC_MSG_CHECKING([whether to build static libraries])
+  # Make sure either enable_shared or enable_static is yes.
+  test yes = "$enable_shared" || enable_static=yes
+  AC_MSG_RESULT([$enable_static])
+
+  _LT_CONFIG($1)
+fi
+AC_LANG_POP
+CC=$lt_save_CC
+])# _LT_LANG_C_CONFIG
+
+
+# _LT_LANG_CXX_CONFIG([TAG])
+# --------------------------
+# Ensure that the configuration variables for a C++ compiler are suitably
+# defined.  These variables are subsequently used by _LT_CONFIG to write
+# the compiler configuration to 'libtool'.
+m4_defun([_LT_LANG_CXX_CONFIG],
+[m4_require([_LT_FILEUTILS_DEFAULTS])dnl
+m4_require([_LT_DECL_EGREP])dnl
+m4_require([_LT_PATH_MANIFEST_TOOL])dnl
+if test -n "$CXX" && ( test no != "$CXX" &&
+    ( (test g++ = "$CXX" && `g++ -v >/dev/null 2>&1` ) ||
+    (test g++ != "$CXX"))); then
+  AC_PROG_CXXCPP
+else
+  _lt_caught_CXX_error=yes
+fi
+
+AC_LANG_PUSH(C++)
+_LT_TAGVAR(archive_cmds_need_lc, $1)=no
+_LT_TAGVAR(allow_undefined_flag, $1)=
+_LT_TAGVAR(always_export_symbols, $1)=no
+_LT_TAGVAR(archive_expsym_cmds, $1)=
+_LT_TAGVAR(compiler_needs_object, $1)=no
+_LT_TAGVAR(export_dynamic_flag_spec, $1)=
+_LT_TAGVAR(hardcode_direct, $1)=no
+_LT_TAGVAR(hardcode_direct_absolute, $1)=no
+_LT_TAGVAR(hardcode_libdir_flag_spec, $1)=
+_LT_TAGVAR(hardcode_libdir_separator, $1)=
+_LT_TAGVAR(hardcode_minus_L, $1)=no
+_LT_TAGVAR(hardcode_shlibpath_var, $1)=unsupported
+_LT_TAGVAR(hardcode_automatic, $1)=no
+_LT_TAGVAR(inherit_rpath, $1)=no
+_LT_TAGVAR(module_cmds, $1)=
+_LT_TAGVAR(module_expsym_cmds, $1)=
+_LT_TAGVAR(link_all_deplibs, $1)=unknown
+_LT_TAGVAR(old_archive_cmds, $1)=$old_archive_cmds
+_LT_TAGVAR(reload_flag, $1)=$reload_flag
+_LT_TAGVAR(reload_cmds, $1)=$reload_cmds
+_LT_TAGVAR(no_undefined_flag, $1)=
+_LT_TAGVAR(whole_archive_flag_spec, $1)=
+_LT_TAGVAR(enable_shared_with_static_runtimes, $1)=no
+
+# Source file extension for C++ test sources.
+ac_ext=cpp
+
+# Object file extension for compiled C++ test sources.
+objext=o
+_LT_TAGVAR(objext, $1)=$objext
+
+# No sense in running all these tests if we already determined that
+# the CXX compiler isn't working.  Some variables (like enable_shared)
+# are currently assumed to apply to all compilers on this platform,
+# and will be corrupted by setting them based on a non-working compiler.
+if test yes != "$_lt_caught_CXX_error"; then
+  # Code to be used in simple compile tests
+  lt_simple_compile_test_code="int some_variable = 0;"
+
+  # Code to be used in simple link tests
+  lt_simple_link_test_code='int main(int, char *[[]]) { return(0); }'
+
+  # ltmain only uses $CC for tagged configurations so make sure $CC is set.
+  _LT_TAG_COMPILER
+
+  # save warnings/boilerplate of simple test code
+  _LT_COMPILER_BOILERPLATE
+  _LT_LINKER_BOILERPLATE
+
+  # Allow CC to be a program name with arguments.
+  lt_save_CC=$CC
+  lt_save_CFLAGS=$CFLAGS
+  lt_save_LD=$LD
+  lt_save_GCC=$GCC
+  GCC=$GXX
+  lt_save_with_gnu_ld=$with_gnu_ld
+  lt_save_path_LD=$lt_cv_path_LD
+  if test -n "${lt_cv_prog_gnu_ldcxx+set}"; then
+    lt_cv_prog_gnu_ld=$lt_cv_prog_gnu_ldcxx
+  else
+    $as_unset lt_cv_prog_gnu_ld
+  fi
+  if test -n "${lt_cv_path_LDCXX+set}"; then
+    lt_cv_path_LD=$lt_cv_path_LDCXX
+  else
+    $as_unset lt_cv_path_LD
+  fi
+  test -z "${LDCXX+set}" || LD=$LDCXX
+  CC=${CXX-"c++"}
+  CFLAGS=$CXXFLAGS
+  compiler=$CC
+  _LT_TAGVAR(compiler, $1)=$CC
+  _LT_CC_BASENAME([$compiler])
+
+  if test -n "$compiler"; then
+    # We don't want -fno-exception when compiling C++ code, so set the
+    # no_builtin_flag separately
+    if test yes = "$GXX"; then
+      _LT_TAGVAR(lt_prog_compiler_no_builtin_flag, $1)=' -fno-builtin'
+    else
+      _LT_TAGVAR(lt_prog_compiler_no_builtin_flag, $1)=
+    fi
+
+    if test yes = "$GXX"; then
+      # Set up default GNU C++ configuration
+
+      LT_PATH_LD
+
+      # Check if GNU C++ uses GNU ld as the underlying linker, since the
+      # archiving commands below assume that GNU ld is being used.
+      if test yes = "$with_gnu_ld"; then
+        _LT_TAGVAR(archive_cmds, $1)='$CC $pic_flag -shared -nostdlib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags $wl-soname $wl$soname -o $lib'
+        _LT_TAGVAR(archive_expsym_cmds, $1)='$CC $pic_flag -shared -nostdlib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags $wl-soname $wl$soname $wl-retain-symbols-file $wl$export_symbols -o $lib'
+
+        _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='$wl-rpath $wl$libdir'
+        _LT_TAGVAR(export_dynamic_flag_spec, $1)='$wl--export-dynamic'
+
+        # If archive_cmds runs LD, not CC, wlarc should be empty
+        # XXX I think wlarc can be eliminated in ltcf-cxx, but I need to
+        #     investigate it a little bit more. (MM)
+        wlarc='$wl'
+
+        # ancient GNU ld didn't support --whole-archive et. al.
+        if eval "`$CC -print-prog-name=ld` --help 2>&1" |
+	  $GREP 'no-whole-archive' > /dev/null; then
+          _LT_TAGVAR(whole_archive_flag_spec, $1)=$wlarc'--whole-archive$convenience '$wlarc'--no-whole-archive'
+        else
+          _LT_TAGVAR(whole_archive_flag_spec, $1)=
+        fi
+      else
+        with_gnu_ld=no
+        wlarc=
+
+        # A generic and very simple default shared library creation
+        # command for GNU C++ for the case where it uses the native
+        # linker, instead of GNU ld.  If possible, this setting should
+        # overridden to take advantage of the native linker features on
+        # the platform it is being used on.
+        _LT_TAGVAR(archive_cmds, $1)='$CC -shared -nostdlib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags -o $lib'
+      fi
+
+      # Commands to make compiler produce verbose output that lists
+      # what "hidden" libraries, object files and flags are used when
+      # linking a shared library.
+      output_verbose_link_cmd='$CC -shared $CFLAGS -v conftest.$objext 2>&1 | $GREP -v "^Configured with:" | $GREP "\-L"'
+
+    else
+      GXX=no
+      with_gnu_ld=no
+      wlarc=
+    fi
+
+    # PORTME: fill in a description of your system's C++ link characteristics
+    AC_MSG_CHECKING([whether the $compiler linker ($LD) supports shared libraries])
+    _LT_TAGVAR(ld_shlibs, $1)=yes
+    case $host_os in
+      aix3*)
+        # FIXME: insert proper C++ library support
+        _LT_TAGVAR(ld_shlibs, $1)=no
+        ;;
+      aix[[4-9]]*)
+        if test ia64 = "$host_cpu"; then
+          # On IA64, the linker does run time linking by default, so we don't
+          # have to do anything special.
+          aix_use_runtimelinking=no
+          exp_sym_flag='-Bexport'
+          no_entry_flag=
+        else
+          aix_use_runtimelinking=no
+
+          # Test if we are trying to use run time linking or normal
+          # AIX style linking. If -brtl is somewhere in LDFLAGS, we
+          # have runtime linking enabled, and use it for executables.
+          # For shared libraries, we enable/disable runtime linking
+          # depending on the kind of the shared library created -
+          # when "with_aix_soname,aix_use_runtimelinking" is:
+          # "aix,no"   lib.a(lib.so.V) shared, rtl:no,  for executables
+          # "aix,yes"  lib.so          shared, rtl:yes, for executables
+          #            lib.a           static archive
+          # "both,no"  lib.so.V(shr.o) shared, rtl:yes
+          #            lib.a(lib.so.V) shared, rtl:no,  for executables
+          # "both,yes" lib.so.V(shr.o) shared, rtl:yes, for executables
+          #            lib.a(lib.so.V) shared, rtl:no
+          # "svr4,*"   lib.so.V(shr.o) shared, rtl:yes, for executables
+          #            lib.a           static archive
+          case $host_os in aix4.[[23]]|aix4.[[23]].*|aix[[5-9]]*)
+	    for ld_flag in $LDFLAGS; do
+	      case $ld_flag in
+	      *-brtl*)
+	        aix_use_runtimelinking=yes
+	        break
+	        ;;
+	      esac
+	    done
+	    if test svr4,no = "$with_aix_soname,$aix_use_runtimelinking"; then
+	      # With aix-soname=svr4, we create the lib.so.V shared archives only,
+	      # so we don't have lib.a shared libs to link our executables.
+	      # We have to force runtime linking in this case.
+	      aix_use_runtimelinking=yes
+	      LDFLAGS="$LDFLAGS -Wl,-brtl"
+	    fi
+	    ;;
+          esac
+
+          exp_sym_flag='-bexport'
+          no_entry_flag='-bnoentry'
+        fi
+
+        # When large executables or shared objects are built, AIX ld can
+        # have problems creating the table of contents.  If linking a library
+        # or program results in "error TOC overflow" add -mminimal-toc to
+        # CXXFLAGS/CFLAGS for g++/gcc.  In the cases where that is not
+        # enough to fix the problem, add -Wl,-bbigtoc to LDFLAGS.
+
+        _LT_TAGVAR(archive_cmds, $1)=''
+        _LT_TAGVAR(hardcode_direct, $1)=yes
+        _LT_TAGVAR(hardcode_direct_absolute, $1)=yes
+        _LT_TAGVAR(hardcode_libdir_separator, $1)=':'
+        _LT_TAGVAR(link_all_deplibs, $1)=yes
+        _LT_TAGVAR(file_list_spec, $1)='$wl-f,'
+        case $with_aix_soname,$aix_use_runtimelinking in
+        aix,*) ;;	# no import file
+        svr4,* | *,yes) # use import file
+          # The Import File defines what to hardcode.
+          _LT_TAGVAR(hardcode_direct, $1)=no
+          _LT_TAGVAR(hardcode_direct_absolute, $1)=no
+          ;;
+        esac
+
+        if test yes = "$GXX"; then
+          case $host_os in aix4.[[012]]|aix4.[[012]].*)
+          # We only want to do this on AIX 4.2 and lower, the check
+          # below for broken collect2 doesn't work under 4.3+
+	  collect2name=`$CC -print-prog-name=collect2`
+	  if test -f "$collect2name" &&
+	     strings "$collect2name" | $GREP resolve_lib_name >/dev/null
+	  then
+	    # We have reworked collect2
+	    :
+	  else
+	    # We have old collect2
+	    _LT_TAGVAR(hardcode_direct, $1)=unsupported
+	    # It fails to find uninstalled libraries when the uninstalled
+	    # path is not listed in the libpath.  Setting hardcode_minus_L
+	    # to unsupported forces relinking
+	    _LT_TAGVAR(hardcode_minus_L, $1)=yes
+	    _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='-L$libdir'
+	    _LT_TAGVAR(hardcode_libdir_separator, $1)=
+	  fi
+          esac
+          shared_flag='-shared'
+	  if test yes = "$aix_use_runtimelinking"; then
+	    shared_flag=$shared_flag' $wl-G'
+	  fi
+	  # Need to ensure runtime linking is disabled for the traditional
+	  # shared library, or the linker may eventually find shared libraries
+	  # /with/ Import File - we do not want to mix them.
+	  shared_flag_aix='-shared'
+	  shared_flag_svr4='-shared $wl-G'
+        else
+          # not using gcc
+          if test ia64 = "$host_cpu"; then
+	  # VisualAge C++, Version 5.5 for AIX 5L for IA-64, Beta 3 Release
+	  # chokes on -Wl,-G. The following line is correct:
+	  shared_flag='-G'
+          else
+	    if test yes = "$aix_use_runtimelinking"; then
+	      shared_flag='$wl-G'
+	    else
+	      shared_flag='$wl-bM:SRE'
+	    fi
+	    shared_flag_aix='$wl-bM:SRE'
+	    shared_flag_svr4='$wl-G'
+          fi
+        fi
+
+        _LT_TAGVAR(export_dynamic_flag_spec, $1)='$wl-bexpall'
+        # It seems that -bexpall does not export symbols beginning with
+        # underscore (_), so it is better to generate a list of symbols to
+	# export.
+        _LT_TAGVAR(always_export_symbols, $1)=yes
+	if test aix,yes = "$with_aix_soname,$aix_use_runtimelinking"; then
+          # Warning - without using the other runtime loading flags (-brtl),
+          # -berok will link without error, but may produce a broken library.
+          # The "-G" linker flag allows undefined symbols.
+          _LT_TAGVAR(no_undefined_flag, $1)='-bernotok'
+          # Determine the default libpath from the value encoded in an empty
+          # executable.
+          _LT_SYS_MODULE_PATH_AIX([$1])
+          _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='$wl-blibpath:$libdir:'"$aix_libpath"
+
+          _LT_TAGVAR(archive_expsym_cmds, $1)='$CC -o $output_objdir/$soname $libobjs $deplibs $wl'$no_entry_flag' $compiler_flags `if test -n "$allow_undefined_flag"; then func_echo_all "$wl$allow_undefined_flag"; else :; fi` $wl'$exp_sym_flag:\$export_symbols' '$shared_flag
+        else
+          if test ia64 = "$host_cpu"; then
+	    _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='$wl-R $libdir:/usr/lib:/lib'
+	    _LT_TAGVAR(allow_undefined_flag, $1)="-z nodefs"
+	    _LT_TAGVAR(archive_expsym_cmds, $1)="\$CC $shared_flag"' -o $output_objdir/$soname $libobjs $deplibs '"\$wl$no_entry_flag"' $compiler_flags $wl$allow_undefined_flag '"\$wl$exp_sym_flag:\$export_symbols"
+          else
+	    # Determine the default libpath from the value encoded in an
+	    # empty executable.
+	    _LT_SYS_MODULE_PATH_AIX([$1])
+	    _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='$wl-blibpath:$libdir:'"$aix_libpath"
+	    # Warning - without using the other run time loading flags,
+	    # -berok will link without error, but may produce a broken library.
+	    _LT_TAGVAR(no_undefined_flag, $1)=' $wl-bernotok'
+	    _LT_TAGVAR(allow_undefined_flag, $1)=' $wl-berok'
+	    if test yes = "$with_gnu_ld"; then
+	      # We only use this code for GNU lds that support --whole-archive.
+	      _LT_TAGVAR(whole_archive_flag_spec, $1)='$wl--whole-archive$convenience $wl--no-whole-archive'
+	    else
+	      # Exported symbols can be pulled into shared objects from archives
+	      _LT_TAGVAR(whole_archive_flag_spec, $1)='$convenience'
+	    fi
+	    _LT_TAGVAR(archive_cmds_need_lc, $1)=yes
+	    _LT_TAGVAR(archive_expsym_cmds, $1)='$RM -r $output_objdir/$realname.d~$MKDIR $output_objdir/$realname.d'
+	    # -brtl affects multiple linker settings, -berok does not and is overridden later
+	    compiler_flags_filtered='`func_echo_all "$compiler_flags " | $SED -e "s%-brtl\\([[, ]]\\)%-berok\\1%g"`'
+	    if test svr4 != "$with_aix_soname"; then
+	      # This is similar to how AIX traditionally builds its shared
+	      # libraries. Need -bnortl late, we may have -brtl in LDFLAGS.
+	      _LT_TAGVAR(archive_expsym_cmds, $1)="$_LT_TAGVAR(archive_expsym_cmds, $1)"'~$CC '$shared_flag_aix' -o $output_objdir/$realname.d/$soname $libobjs $deplibs $wl-bnoentry '$compiler_flags_filtered'$wl-bE:$export_symbols$allow_undefined_flag~$AR $AR_FLAGS $output_objdir/$libname$release.a $output_objdir/$realname.d/$soname'
+	    fi
+	    if test aix != "$with_aix_soname"; then
+	      _LT_TAGVAR(archive_expsym_cmds, $1)="$_LT_TAGVAR(archive_expsym_cmds, $1)"'~$CC '$shared_flag_svr4' -o $output_objdir/$realname.d/$shared_archive_member_spec.o $libobjs $deplibs $wl-bnoentry '$compiler_flags_filtered'$wl-bE:$export_symbols$allow_undefined_flag~$STRIP -e $output_objdir/$realname.d/$shared_archive_member_spec.o~( func_echo_all "#! $soname($shared_archive_member_spec.o)"; if test shr_64 = "$shared_archive_member_spec"; then func_echo_all "# 64"; else func_echo_all "# [...]
+	    else
+	      # used by -dlpreopen to get the symbols
+	      _LT_TAGVAR(archive_expsym_cmds, $1)="$_LT_TAGVAR(archive_expsym_cmds, $1)"'~$MV  $output_objdir/$realname.d/$soname $output_objdir'
+	    fi
+	    _LT_TAGVAR(archive_expsym_cmds, $1)="$_LT_TAGVAR(archive_expsym_cmds, $1)"'~$RM -r $output_objdir/$realname.d'
+          fi
+        fi
+        ;;
+
+      beos*)
+	if $LD --help 2>&1 | $GREP ': supported targets:.* elf' > /dev/null; then
+	  _LT_TAGVAR(allow_undefined_flag, $1)=unsupported
+	  # Joseph Beckenbach <jrb3 at best.com> says some releases of gcc
+	  # support --undefined.  This deserves some investigation.  FIXME
+	  _LT_TAGVAR(archive_cmds, $1)='$CC -nostart $libobjs $deplibs $compiler_flags $wl-soname $wl$soname -o $lib'
+	else
+	  _LT_TAGVAR(ld_shlibs, $1)=no
+	fi
+	;;
+
+      chorus*)
+        case $cc_basename in
+          *)
+	  # FIXME: insert proper C++ library support
+	  _LT_TAGVAR(ld_shlibs, $1)=no
+	  ;;
+        esac
+        ;;
+
+      cygwin* | mingw* | pw32* | cegcc*)
+	case $GXX,$cc_basename in
+	,cl* | no,cl*)
+	  # Native MSVC
+	  # hardcode_libdir_flag_spec is actually meaningless, as there is
+	  # no search path for DLLs.
+	  _LT_TAGVAR(hardcode_libdir_flag_spec, $1)=' '
+	  _LT_TAGVAR(allow_undefined_flag, $1)=unsupported
+	  _LT_TAGVAR(always_export_symbols, $1)=yes
+	  _LT_TAGVAR(file_list_spec, $1)='@'
+	  # Tell ltmain to make .lib files, not .a files.
+	  libext=lib
+	  # Tell ltmain to make .dll files, not .so files.
+	  shrext_cmds=.dll
+	  # FIXME: Setting linknames here is a bad hack.
+	  _LT_TAGVAR(archive_cmds, $1)='$CC -o $output_objdir/$soname $libobjs $compiler_flags $deplibs -Wl,-DLL,-IMPLIB:"$tool_output_objdir$libname.dll.lib"~linknames='
+	  _LT_TAGVAR(archive_expsym_cmds, $1)='if _LT_DLL_DEF_P([$export_symbols]); then
+              cp "$export_symbols" "$output_objdir/$soname.def";
+              echo "$tool_output_objdir$soname.def" > "$output_objdir/$soname.exp";
+            else
+              $SED -e '\''s/^/-link -EXPORT:/'\'' < $export_symbols > $output_objdir/$soname.exp;
+            fi~
+            $CC -o $tool_output_objdir$soname $libobjs $compiler_flags $deplibs "@$tool_output_objdir$soname.exp" -Wl,-DLL,-IMPLIB:"$tool_output_objdir$libname.dll.lib"~
+            linknames='
+	  # The linker will not automatically build a static lib if we build a DLL.
+	  # _LT_TAGVAR(old_archive_from_new_cmds, $1)='true'
+	  _LT_TAGVAR(enable_shared_with_static_runtimes, $1)=yes
+	  # Don't use ranlib
+	  _LT_TAGVAR(old_postinstall_cmds, $1)='chmod 644 $oldlib'
+	  _LT_TAGVAR(postlink_cmds, $1)='lt_outputfile="@OUTPUT@"~
+            lt_tool_outputfile="@TOOL_OUTPUT@"~
+            case $lt_outputfile in
+              *.exe|*.EXE) ;;
+              *)
+                lt_outputfile=$lt_outputfile.exe
+                lt_tool_outputfile=$lt_tool_outputfile.exe
+                ;;
+            esac~
+            func_to_tool_file "$lt_outputfile"~
+            if test : != "$MANIFEST_TOOL" && test -f "$lt_outputfile.manifest"; then
+              $MANIFEST_TOOL -manifest "$lt_tool_outputfile.manifest" -outputresource:"$lt_tool_outputfile" || exit 1;
+              $RM "$lt_outputfile.manifest";
+            fi'
+	  ;;
+	*)
+	  # g++
+	  # _LT_TAGVAR(hardcode_libdir_flag_spec, $1) is actually meaningless,
+	  # as there is no search path for DLLs.
+	  _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='-L$libdir'
+	  _LT_TAGVAR(export_dynamic_flag_spec, $1)='$wl--export-all-symbols'
+	  _LT_TAGVAR(allow_undefined_flag, $1)=unsupported
+	  _LT_TAGVAR(always_export_symbols, $1)=no
+	  _LT_TAGVAR(enable_shared_with_static_runtimes, $1)=yes
+
+	  if $LD --help 2>&1 | $GREP 'auto-import' > /dev/null; then
+	    _LT_TAGVAR(archive_cmds, $1)='$CC -shared -nostdlib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags -o $output_objdir/$soname $wl--enable-auto-image-base -Xlinker --out-implib -Xlinker $lib'
+	    # If the export-symbols file already is a .def file, use it as
+	    # is; otherwise, prepend EXPORTS...
+	    _LT_TAGVAR(archive_expsym_cmds, $1)='if _LT_DLL_DEF_P([$export_symbols]); then
+              cp $export_symbols $output_objdir/$soname.def;
+            else
+              echo EXPORTS > $output_objdir/$soname.def;
+              cat $export_symbols >> $output_objdir/$soname.def;
+            fi~
+            $CC -shared -nostdlib $output_objdir/$soname.def $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags -o $output_objdir/$soname $wl--enable-auto-image-base -Xlinker --out-implib -Xlinker $lib'
+	  else
+	    _LT_TAGVAR(ld_shlibs, $1)=no
+	  fi
+	  ;;
+	esac
+	;;
+      darwin* | rhapsody*)
+        _LT_DARWIN_LINKER_FEATURES($1)
+	;;
+
+      os2*)
+	_LT_TAGVAR(hardcode_libdir_flag_spec, $1)='-L$libdir'
+	_LT_TAGVAR(hardcode_minus_L, $1)=yes
+	_LT_TAGVAR(allow_undefined_flag, $1)=unsupported
+	shrext_cmds=.dll
+	_LT_TAGVAR(archive_cmds, $1)='$ECHO "LIBRARY ${soname%$shared_ext} INITINSTANCE TERMINSTANCE" > $output_objdir/$libname.def~
+	  $ECHO "DESCRIPTION \"$libname\"" >> $output_objdir/$libname.def~
+	  $ECHO "DATA MULTIPLE NONSHARED" >> $output_objdir/$libname.def~
+	  $ECHO EXPORTS >> $output_objdir/$libname.def~
+	  emxexp $libobjs | $SED /"_DLL_InitTerm"/d >> $output_objdir/$libname.def~
+	  $CC -Zdll -Zcrtdll -o $output_objdir/$soname $libobjs $deplibs $compiler_flags $output_objdir/$libname.def~
+	  emximp -o $lib $output_objdir/$libname.def'
+	_LT_TAGVAR(archive_expsym_cmds, $1)='$ECHO "LIBRARY ${soname%$shared_ext} INITINSTANCE TERMINSTANCE" > $output_objdir/$libname.def~
+	  $ECHO "DESCRIPTION \"$libname\"" >> $output_objdir/$libname.def~
+	  $ECHO "DATA MULTIPLE NONSHARED" >> $output_objdir/$libname.def~
+	  $ECHO EXPORTS >> $output_objdir/$libname.def~
+	  prefix_cmds="$SED"~
+	  if test EXPORTS = "`$SED 1q $export_symbols`"; then
+	    prefix_cmds="$prefix_cmds -e 1d";
+	  fi~
+	  prefix_cmds="$prefix_cmds -e \"s/^\(.*\)$/_\1/g\""~
+	  cat $export_symbols | $prefix_cmds >> $output_objdir/$libname.def~
+	  $CC -Zdll -Zcrtdll -o $output_objdir/$soname $libobjs $deplibs $compiler_flags $output_objdir/$libname.def~
+	  emximp -o $lib $output_objdir/$libname.def'
+	_LT_TAGVAR(old_archive_From_new_cmds, $1)='emximp -o $output_objdir/${libname}_dll.a $output_objdir/$libname.def'
+	_LT_TAGVAR(enable_shared_with_static_runtimes, $1)=yes
+	;;
+
+      dgux*)
+        case $cc_basename in
+          ec++*)
+	    # FIXME: insert proper C++ library support
+	    _LT_TAGVAR(ld_shlibs, $1)=no
+	    ;;
+          ghcx*)
+	    # Green Hills C++ Compiler
+	    # FIXME: insert proper C++ library support
+	    _LT_TAGVAR(ld_shlibs, $1)=no
+	    ;;
+          *)
+	    # FIXME: insert proper C++ library support
+	    _LT_TAGVAR(ld_shlibs, $1)=no
+	    ;;
+        esac
+        ;;
+
+      freebsd2.*)
+        # C++ shared libraries reported to be fairly broken before
+	# switch to ELF
+        _LT_TAGVAR(ld_shlibs, $1)=no
+        ;;
+
+      freebsd-elf*)
+        _LT_TAGVAR(archive_cmds_need_lc, $1)=no
+        ;;
+
+      freebsd* | dragonfly*)
+        # FreeBSD 3 and later use GNU C++ and GNU ld with standard ELF
+        # conventions
+        _LT_TAGVAR(ld_shlibs, $1)=yes
+        ;;
+
+      haiku*)
+        _LT_TAGVAR(archive_cmds, $1)='$CC -shared $libobjs $deplibs $compiler_flags $wl-soname $wl$soname -o $lib'
+        _LT_TAGVAR(link_all_deplibs, $1)=yes
+        ;;
+
+      hpux9*)
+        _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='$wl+b $wl$libdir'
+        _LT_TAGVAR(hardcode_libdir_separator, $1)=:
+        _LT_TAGVAR(export_dynamic_flag_spec, $1)='$wl-E'
+        _LT_TAGVAR(hardcode_direct, $1)=yes
+        _LT_TAGVAR(hardcode_minus_L, $1)=yes # Not in the search PATH,
+				             # but as the default
+				             # location of the library.
+
+        case $cc_basename in
+          CC*)
+            # FIXME: insert proper C++ library support
+            _LT_TAGVAR(ld_shlibs, $1)=no
+            ;;
+          aCC*)
+            _LT_TAGVAR(archive_cmds, $1)='$RM $output_objdir/$soname~$CC -b $wl+b $wl$install_libdir -o $output_objdir/$soname $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags~test "x$output_objdir/$soname" = "x$lib" || mv $output_objdir/$soname $lib'
+            # Commands to make compiler produce verbose output that lists
+            # what "hidden" libraries, object files and flags are used when
+            # linking a shared library.
+            #
+            # There doesn't appear to be a way to prevent this compiler from
+            # explicitly linking system object files so we need to strip them
+            # from the output so that they don't get included in the library
+            # dependencies.
+            output_verbose_link_cmd='templist=`($CC -b $CFLAGS -v conftest.$objext 2>&1) | $EGREP "\-L"`; list= ; for z in $templist; do case $z in conftest.$objext) list="$list $z";; *.$objext);; *) list="$list $z";;esac; done; func_echo_all "$list"'
+            ;;
+          *)
+            if test yes = "$GXX"; then
+              _LT_TAGVAR(archive_cmds, $1)='$RM $output_objdir/$soname~$CC -shared -nostdlib $pic_flag $wl+b $wl$install_libdir -o $output_objdir/$soname $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags~test "x$output_objdir/$soname" = "x$lib" || mv $output_objdir/$soname $lib'
+            else
+              # FIXME: insert proper C++ library support
+              _LT_TAGVAR(ld_shlibs, $1)=no
+            fi
+            ;;
+        esac
+        ;;
+
+      hpux10*|hpux11*)
+        if test no = "$with_gnu_ld"; then
+	  _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='$wl+b $wl$libdir'
+	  _LT_TAGVAR(hardcode_libdir_separator, $1)=:
+
+          case $host_cpu in
+            hppa*64*|ia64*)
+              ;;
+            *)
+	      _LT_TAGVAR(export_dynamic_flag_spec, $1)='$wl-E'
+              ;;
+          esac
+        fi
+        case $host_cpu in
+          hppa*64*|ia64*)
+            _LT_TAGVAR(hardcode_direct, $1)=no
+            _LT_TAGVAR(hardcode_shlibpath_var, $1)=no
+            ;;
+          *)
+            _LT_TAGVAR(hardcode_direct, $1)=yes
+            _LT_TAGVAR(hardcode_direct_absolute, $1)=yes
+            _LT_TAGVAR(hardcode_minus_L, $1)=yes # Not in the search PATH,
+					         # but as the default
+					         # location of the library.
+            ;;
+        esac
+
+        case $cc_basename in
+          CC*)
+	    # FIXME: insert proper C++ library support
+	    _LT_TAGVAR(ld_shlibs, $1)=no
+	    ;;
+          aCC*)
+	    case $host_cpu in
+	      hppa*64*)
+	        _LT_TAGVAR(archive_cmds, $1)='$CC -b $wl+h $wl$soname -o $lib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags'
+	        ;;
+	      ia64*)
+	        _LT_TAGVAR(archive_cmds, $1)='$CC -b $wl+h $wl$soname $wl+nodefaultrpath -o $lib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags'
+	        ;;
+	      *)
+	        _LT_TAGVAR(archive_cmds, $1)='$CC -b $wl+h $wl$soname $wl+b $wl$install_libdir -o $lib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags'
+	        ;;
+	    esac
+	    # Commands to make compiler produce verbose output that lists
+	    # what "hidden" libraries, object files and flags are used when
+	    # linking a shared library.
+	    #
+	    # There doesn't appear to be a way to prevent this compiler from
+	    # explicitly linking system object files so we need to strip them
+	    # from the output so that they don't get included in the library
+	    # dependencies.
+	    output_verbose_link_cmd='templist=`($CC -b $CFLAGS -v conftest.$objext 2>&1) | $GREP "\-L"`; list= ; for z in $templist; do case $z in conftest.$objext) list="$list $z";; *.$objext);; *) list="$list $z";;esac; done; func_echo_all "$list"'
+	    ;;
+          *)
+	    if test yes = "$GXX"; then
+	      if test no = "$with_gnu_ld"; then
+	        case $host_cpu in
+	          hppa*64*)
+	            _LT_TAGVAR(archive_cmds, $1)='$CC -shared -nostdlib -fPIC $wl+h $wl$soname -o $lib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags'
+	            ;;
+	          ia64*)
+	            _LT_TAGVAR(archive_cmds, $1)='$CC -shared -nostdlib $pic_flag $wl+h $wl$soname $wl+nodefaultrpath -o $lib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags'
+	            ;;
+	          *)
+	            _LT_TAGVAR(archive_cmds, $1)='$CC -shared -nostdlib $pic_flag $wl+h $wl$soname $wl+b $wl$install_libdir -o $lib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags'
+	            ;;
+	        esac
+	      fi
+	    else
+	      # FIXME: insert proper C++ library support
+	      _LT_TAGVAR(ld_shlibs, $1)=no
+	    fi
+	    ;;
+        esac
+        ;;
+
+      interix[[3-9]]*)
+	_LT_TAGVAR(hardcode_direct, $1)=no
+	_LT_TAGVAR(hardcode_shlibpath_var, $1)=no
+	_LT_TAGVAR(hardcode_libdir_flag_spec, $1)='$wl-rpath,$libdir'
+	_LT_TAGVAR(export_dynamic_flag_spec, $1)='$wl-E'
+	# Hack: On Interix 3.x, we cannot compile PIC because of a broken gcc.
+	# Instead, shared libraries are loaded at an image base (0x10000000 by
+	# default) and relocated if they conflict, which is a slow very memory
+	# consuming and fragmenting process.  To avoid this, we pick a random,
+	# 256 KiB-aligned image base between 0x50000000 and 0x6FFC0000 at link
+	# time.  Moving up from 0x10000000 also allows more sbrk(2) space.
+	_LT_TAGVAR(archive_cmds, $1)='$CC -shared $pic_flag $libobjs $deplibs $compiler_flags $wl-h,$soname $wl--image-base,`expr ${RANDOM-$$} % 4096 / 2 \* 262144 + 1342177280` -o $lib'
+	_LT_TAGVAR(archive_expsym_cmds, $1)='sed "s|^|_|" $export_symbols >$output_objdir/$soname.expsym~$CC -shared $pic_flag $libobjs $deplibs $compiler_flags $wl-h,$soname $wl--retain-symbols-file,$output_objdir/$soname.expsym $wl--image-base,`expr ${RANDOM-$$} % 4096 / 2 \* 262144 + 1342177280` -o $lib'
+	;;
+      irix5* | irix6*)
+        case $cc_basename in
+          CC*)
+	    # SGI C++
+	    _LT_TAGVAR(archive_cmds, $1)='$CC -shared -all -multigot $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags -soname $soname `test -n "$verstring" && func_echo_all "-set_version $verstring"` -update_registry $output_objdir/so_locations -o $lib'
+
+	    # Archives containing C++ object files must be created using
+	    # "CC -ar", where "CC" is the IRIX C++ compiler.  This is
+	    # necessary to make sure instantiated templates are included
+	    # in the archive.
+	    _LT_TAGVAR(old_archive_cmds, $1)='$CC -ar -WR,-u -o $oldlib $oldobjs'
+	    ;;
+          *)
+	    if test yes = "$GXX"; then
+	      if test no = "$with_gnu_ld"; then
+	        _LT_TAGVAR(archive_cmds, $1)='$CC -shared $pic_flag -nostdlib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags $wl-soname $wl$soname `test -n "$verstring" && func_echo_all "$wl-set_version $wl$verstring"` $wl-update_registry $wl$output_objdir/so_locations -o $lib'
+	      else
+	        _LT_TAGVAR(archive_cmds, $1)='$CC -shared $pic_flag -nostdlib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags $wl-soname $wl$soname `test -n "$verstring" && func_echo_all "$wl-set_version $wl$verstring"` -o $lib'
+	      fi
+	    fi
+	    _LT_TAGVAR(link_all_deplibs, $1)=yes
+	    ;;
+        esac
+        _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='$wl-rpath $wl$libdir'
+        _LT_TAGVAR(hardcode_libdir_separator, $1)=:
+        _LT_TAGVAR(inherit_rpath, $1)=yes
+        ;;
+
+      linux* | k*bsd*-gnu | kopensolaris*-gnu | gnu*)
+        case $cc_basename in
+          KCC*)
+	    # Kuck and Associates, Inc. (KAI) C++ Compiler
+
+	    # KCC will only create a shared library if the output file
+	    # ends with ".so" (or ".sl" for HP-UX), so rename the library
+	    # to its proper name (with version) after linking.
+	    _LT_TAGVAR(archive_cmds, $1)='tempext=`echo $shared_ext | $SED -e '\''s/\([[^()0-9A-Za-z{}]]\)/\\\\\1/g'\''`; templib=`echo $lib | $SED -e "s/\$tempext\..*/.so/"`; $CC $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags --soname $soname -o \$templib; mv \$templib $lib'
+	    _LT_TAGVAR(archive_expsym_cmds, $1)='tempext=`echo $shared_ext | $SED -e '\''s/\([[^()0-9A-Za-z{}]]\)/\\\\\1/g'\''`; templib=`echo $lib | $SED -e "s/\$tempext\..*/.so/"`; $CC $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags --soname $soname -o \$templib $wl-retain-symbols-file,$export_symbols; mv \$templib $lib'
+	    # Commands to make compiler produce verbose output that lists
+	    # what "hidden" libraries, object files and flags are used when
+	    # linking a shared library.
+	    #
+	    # There doesn't appear to be a way to prevent this compiler from
+	    # explicitly linking system object files so we need to strip them
+	    # from the output so that they don't get included in the library
+	    # dependencies.
+	    output_verbose_link_cmd='templist=`$CC $CFLAGS -v conftest.$objext -o libconftest$shared_ext 2>&1 | $GREP "ld"`; rm -f libconftest$shared_ext; list= ; for z in $templist; do case $z in conftest.$objext) list="$list $z";; *.$objext);; *) list="$list $z";;esac; done; func_echo_all "$list"'
+
+	    _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='$wl-rpath,$libdir'
+	    _LT_TAGVAR(export_dynamic_flag_spec, $1)='$wl--export-dynamic'
+
+	    # Archives containing C++ object files must be created using
+	    # "CC -Bstatic", where "CC" is the KAI C++ compiler.
+	    _LT_TAGVAR(old_archive_cmds, $1)='$CC -Bstatic -o $oldlib $oldobjs'
+	    ;;
+	  icpc* | ecpc* )
+	    # Intel C++
+	    with_gnu_ld=yes
+	    # version 8.0 and above of icpc choke on multiply defined symbols
+	    # if we add $predep_objects and $postdep_objects, however 7.1 and
+	    # earlier do not add the objects themselves.
+	    case `$CC -V 2>&1` in
+	      *"Version 7."*)
+	        _LT_TAGVAR(archive_cmds, $1)='$CC -shared $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags $wl-soname $wl$soname -o $lib'
+		_LT_TAGVAR(archive_expsym_cmds, $1)='$CC -shared $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags $wl-soname $wl$soname $wl-retain-symbols-file $wl$export_symbols -o $lib'
+		;;
+	      *)  # Version 8.0 or newer
+	        tmp_idyn=
+	        case $host_cpu in
+		  ia64*) tmp_idyn=' -i_dynamic';;
+		esac
+	        _LT_TAGVAR(archive_cmds, $1)='$CC -shared'"$tmp_idyn"' $libobjs $deplibs $compiler_flags $wl-soname $wl$soname -o $lib'
+		_LT_TAGVAR(archive_expsym_cmds, $1)='$CC -shared'"$tmp_idyn"' $libobjs $deplibs $compiler_flags $wl-soname $wl$soname $wl-retain-symbols-file $wl$export_symbols -o $lib'
+		;;
+	    esac
+	    _LT_TAGVAR(archive_cmds_need_lc, $1)=no
+	    _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='$wl-rpath,$libdir'
+	    _LT_TAGVAR(export_dynamic_flag_spec, $1)='$wl--export-dynamic'
+	    _LT_TAGVAR(whole_archive_flag_spec, $1)='$wl--whole-archive$convenience $wl--no-whole-archive'
+	    ;;
+          pgCC* | pgcpp*)
+            # Portland Group C++ compiler
+	    case `$CC -V` in
+	    *pgCC\ [[1-5]].* | *pgcpp\ [[1-5]].*)
+	      _LT_TAGVAR(prelink_cmds, $1)='tpldir=Template.dir~
+               rm -rf $tpldir~
+               $CC --prelink_objects --instantiation_dir $tpldir $objs $libobjs $compile_deplibs~
+               compile_command="$compile_command `find $tpldir -name \*.o | sort | $NL2SP`"'
+	      _LT_TAGVAR(old_archive_cmds, $1)='tpldir=Template.dir~
+                rm -rf $tpldir~
+                $CC --prelink_objects --instantiation_dir $tpldir $oldobjs$old_deplibs~
+                $AR $AR_FLAGS $oldlib$oldobjs$old_deplibs `find $tpldir -name \*.o | sort | $NL2SP`~
+                $RANLIB $oldlib'
+	      _LT_TAGVAR(archive_cmds, $1)='tpldir=Template.dir~
+                rm -rf $tpldir~
+                $CC --prelink_objects --instantiation_dir $tpldir $predep_objects $libobjs $deplibs $convenience $postdep_objects~
+                $CC -shared $pic_flag $predep_objects $libobjs $deplibs `find $tpldir -name \*.o | sort | $NL2SP` $postdep_objects $compiler_flags $wl-soname $wl$soname -o $lib'
+	      _LT_TAGVAR(archive_expsym_cmds, $1)='tpldir=Template.dir~
+                rm -rf $tpldir~
+                $CC --prelink_objects --instantiation_dir $tpldir $predep_objects $libobjs $deplibs $convenience $postdep_objects~
+                $CC -shared $pic_flag $predep_objects $libobjs $deplibs `find $tpldir -name \*.o | sort | $NL2SP` $postdep_objects $compiler_flags $wl-soname $wl$soname $wl-retain-symbols-file $wl$export_symbols -o $lib'
+	      ;;
+	    *) # Version 6 and above use weak symbols
+	      _LT_TAGVAR(archive_cmds, $1)='$CC -shared $pic_flag $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags $wl-soname $wl$soname -o $lib'
+	      _LT_TAGVAR(archive_expsym_cmds, $1)='$CC -shared $pic_flag $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags $wl-soname $wl$soname $wl-retain-symbols-file $wl$export_symbols -o $lib'
+	      ;;
+	    esac
+
+	    _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='$wl--rpath $wl$libdir'
+	    _LT_TAGVAR(export_dynamic_flag_spec, $1)='$wl--export-dynamic'
+	    _LT_TAGVAR(whole_archive_flag_spec, $1)='$wl--whole-archive`for conv in $convenience\"\"; do test  -n \"$conv\" && new_convenience=\"$new_convenience,$conv\"; done; func_echo_all \"$new_convenience\"` $wl--no-whole-archive'
+            ;;
+	  cxx*)
+	    # Compaq C++
+	    _LT_TAGVAR(archive_cmds, $1)='$CC -shared $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags $wl-soname $wl$soname -o $lib'
+	    _LT_TAGVAR(archive_expsym_cmds, $1)='$CC -shared $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags $wl-soname $wl$soname  -o $lib $wl-retain-symbols-file $wl$export_symbols'
+
+	    runpath_var=LD_RUN_PATH
+	    _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='-rpath $libdir'
+	    _LT_TAGVAR(hardcode_libdir_separator, $1)=:
+
+	    # Commands to make compiler produce verbose output that lists
+	    # what "hidden" libraries, object files and flags are used when
+	    # linking a shared library.
+	    #
+	    # There doesn't appear to be a way to prevent this compiler from
+	    # explicitly linking system object files so we need to strip them
+	    # from the output so that they don't get included in the library
+	    # dependencies.
+	    output_verbose_link_cmd='templist=`$CC -shared $CFLAGS -v conftest.$objext 2>&1 | $GREP "ld"`; templist=`func_echo_all "$templist" | $SED "s/\(^.*ld.*\)\( .*ld .*$\)/\1/"`; list= ; for z in $templist; do case $z in conftest.$objext) list="$list $z";; *.$objext);; *) list="$list $z";;esac; done; func_echo_all "X$list" | $Xsed'
+	    ;;
+	  xl* | mpixl* | bgxl*)
+	    # IBM XL 8.0 on PPC, with GNU ld
+	    _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='$wl-rpath $wl$libdir'
+	    _LT_TAGVAR(export_dynamic_flag_spec, $1)='$wl--export-dynamic'
+	    _LT_TAGVAR(archive_cmds, $1)='$CC -qmkshrobj $libobjs $deplibs $compiler_flags $wl-soname $wl$soname -o $lib'
+	    if test yes = "$supports_anon_versioning"; then
+	      _LT_TAGVAR(archive_expsym_cmds, $1)='echo "{ global:" > $output_objdir/$libname.ver~
+                cat $export_symbols | sed -e "s/\(.*\)/\1;/" >> $output_objdir/$libname.ver~
+                echo "local: *; };" >> $output_objdir/$libname.ver~
+                $CC -qmkshrobj $libobjs $deplibs $compiler_flags $wl-soname $wl$soname $wl-version-script $wl$output_objdir/$libname.ver -o $lib'
+	    fi
+	    ;;
+	  *)
+	    case `$CC -V 2>&1 | sed 5q` in
+	    *Sun\ C*)
+	      # Sun C++ 5.9
+	      _LT_TAGVAR(no_undefined_flag, $1)=' -zdefs'
+	      _LT_TAGVAR(archive_cmds, $1)='$CC -G$allow_undefined_flag -h$soname -o $lib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags'
+	      _LT_TAGVAR(archive_expsym_cmds, $1)='$CC -G$allow_undefined_flag -h$soname -o $lib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags $wl-retain-symbols-file $wl$export_symbols'
+	      _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='-R$libdir'
+	      _LT_TAGVAR(whole_archive_flag_spec, $1)='$wl--whole-archive`new_convenience=; for conv in $convenience\"\"; do test -z \"$conv\" || new_convenience=\"$new_convenience,$conv\"; done; func_echo_all \"$new_convenience\"` $wl--no-whole-archive'
+	      _LT_TAGVAR(compiler_needs_object, $1)=yes
+
+	      # Not sure whether something based on
+	      # $CC $CFLAGS -v conftest.$objext -o libconftest$shared_ext 2>&1
+	      # would be better.
+	      output_verbose_link_cmd='func_echo_all'
+
+	      # Archives containing C++ object files must be created using
+	      # "CC -xar", where "CC" is the Sun C++ compiler.  This is
+	      # necessary to make sure instantiated templates are included
+	      # in the archive.
+	      _LT_TAGVAR(old_archive_cmds, $1)='$CC -xar -o $oldlib $oldobjs'
+	      ;;
+	    esac
+	    ;;
+	esac
+	;;
+
+      lynxos*)
+        # FIXME: insert proper C++ library support
+	_LT_TAGVAR(ld_shlibs, $1)=no
+	;;
+
+      m88k*)
+        # FIXME: insert proper C++ library support
+        _LT_TAGVAR(ld_shlibs, $1)=no
+	;;
+
+      mvs*)
+        case $cc_basename in
+          cxx*)
+	    # FIXME: insert proper C++ library support
+	    _LT_TAGVAR(ld_shlibs, $1)=no
+	    ;;
+	  *)
+	    # FIXME: insert proper C++ library support
+	    _LT_TAGVAR(ld_shlibs, $1)=no
+	    ;;
+	esac
+	;;
+
+      netbsd*)
+        if echo __ELF__ | $CC -E - | $GREP __ELF__ >/dev/null; then
+	  _LT_TAGVAR(archive_cmds, $1)='$LD -Bshareable  -o $lib $predep_objects $libobjs $deplibs $postdep_objects $linker_flags'
+	  wlarc=
+	  _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='-R$libdir'
+	  _LT_TAGVAR(hardcode_direct, $1)=yes
+	  _LT_TAGVAR(hardcode_shlibpath_var, $1)=no
+	fi
+	# Workaround some broken pre-1.5 toolchains
+	output_verbose_link_cmd='$CC -shared $CFLAGS -v conftest.$objext 2>&1 | $GREP conftest.$objext | $SED -e "s:-lgcc -lc -lgcc::"'
+	;;
+
+      *nto* | *qnx*)
+        _LT_TAGVAR(ld_shlibs, $1)=yes
+	;;
+
+      openbsd* | bitrig*)
+	if test -f /usr/libexec/ld.so; then
+	  _LT_TAGVAR(hardcode_direct, $1)=yes
+	  _LT_TAGVAR(hardcode_shlibpath_var, $1)=no
+	  _LT_TAGVAR(hardcode_direct_absolute, $1)=yes
+	  _LT_TAGVAR(archive_cmds, $1)='$CC -shared $pic_flag $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags -o $lib'
+	  _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='$wl-rpath,$libdir'
+	  if test -z "`echo __ELF__ | $CC -E - | grep __ELF__`"; then
+	    _LT_TAGVAR(archive_expsym_cmds, $1)='$CC -shared $pic_flag $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags $wl-retain-symbols-file,$export_symbols -o $lib'
+	    _LT_TAGVAR(export_dynamic_flag_spec, $1)='$wl-E'
+	    _LT_TAGVAR(whole_archive_flag_spec, $1)=$wlarc'--whole-archive$convenience '$wlarc'--no-whole-archive'
+	  fi
+	  output_verbose_link_cmd=func_echo_all
+	else
+	  _LT_TAGVAR(ld_shlibs, $1)=no
+	fi
+	;;
+
+      osf3* | osf4* | osf5*)
+        case $cc_basename in
+          KCC*)
+	    # Kuck and Associates, Inc. (KAI) C++ Compiler
+
+	    # KCC will only create a shared library if the output file
+	    # ends with ".so" (or ".sl" for HP-UX), so rename the library
+	    # to its proper name (with version) after linking.
+	    _LT_TAGVAR(archive_cmds, $1)='tempext=`echo $shared_ext | $SED -e '\''s/\([[^()0-9A-Za-z{}]]\)/\\\\\1/g'\''`; templib=`echo "$lib" | $SED -e "s/\$tempext\..*/.so/"`; $CC $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags --soname $soname -o \$templib; mv \$templib $lib'
+
+	    _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='$wl-rpath,$libdir'
+	    _LT_TAGVAR(hardcode_libdir_separator, $1)=:
+
+	    # Archives containing C++ object files must be created using
+	    # the KAI C++ compiler.
+	    case $host in
+	      osf3*) _LT_TAGVAR(old_archive_cmds, $1)='$CC -Bstatic -o $oldlib $oldobjs' ;;
+	      *) _LT_TAGVAR(old_archive_cmds, $1)='$CC -o $oldlib $oldobjs' ;;
+	    esac
+	    ;;
+          RCC*)
+	    # Rational C++ 2.4.1
+	    # FIXME: insert proper C++ library support
+	    _LT_TAGVAR(ld_shlibs, $1)=no
+	    ;;
+          cxx*)
+	    case $host in
+	      osf3*)
+	        _LT_TAGVAR(allow_undefined_flag, $1)=' $wl-expect_unresolved $wl\*'
+	        _LT_TAGVAR(archive_cmds, $1)='$CC -shared$allow_undefined_flag $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags $wl-soname $soname `test -n "$verstring" && func_echo_all "$wl-set_version $verstring"` -update_registry $output_objdir/so_locations -o $lib'
+	        _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='$wl-rpath $wl$libdir'
+		;;
+	      *)
+	        _LT_TAGVAR(allow_undefined_flag, $1)=' -expect_unresolved \*'
+	        _LT_TAGVAR(archive_cmds, $1)='$CC -shared$allow_undefined_flag $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags -msym -soname $soname `test -n "$verstring" && func_echo_all "-set_version $verstring"` -update_registry $output_objdir/so_locations -o $lib'
+	        _LT_TAGVAR(archive_expsym_cmds, $1)='for i in `cat $export_symbols`; do printf "%s %s\\n" -exported_symbol "\$i" >> $lib.exp; done~
+                  echo "-hidden">> $lib.exp~
+                  $CC -shared$allow_undefined_flag $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags -msym -soname $soname $wl-input $wl$lib.exp  `test -n "$verstring" && $ECHO "-set_version $verstring"` -update_registry $output_objdir/so_locations -o $lib~
+                  $RM $lib.exp'
+	        _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='-rpath $libdir'
+		;;
+	    esac
+
+	    _LT_TAGVAR(hardcode_libdir_separator, $1)=:
+
+	    # Commands to make compiler produce verbose output that lists
+	    # what "hidden" libraries, object files and flags are used when
+	    # linking a shared library.
+	    #
+	    # There doesn't appear to be a way to prevent this compiler from
+	    # explicitly linking system object files so we need to strip them
+	    # from the output so that they don't get included in the library
+	    # dependencies.
+	    output_verbose_link_cmd='templist=`$CC -shared $CFLAGS -v conftest.$objext 2>&1 | $GREP "ld" | $GREP -v "ld:"`; templist=`func_echo_all "$templist" | $SED "s/\(^.*ld.*\)\( .*ld.*$\)/\1/"`; list= ; for z in $templist; do case $z in conftest.$objext) list="$list $z";; *.$objext);; *) list="$list $z";;esac; done; func_echo_all "$list"'
+	    ;;
+	  *)
+	    if test yes,no = "$GXX,$with_gnu_ld"; then
+	      _LT_TAGVAR(allow_undefined_flag, $1)=' $wl-expect_unresolved $wl\*'
+	      case $host in
+	        osf3*)
+	          _LT_TAGVAR(archive_cmds, $1)='$CC -shared -nostdlib $allow_undefined_flag $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags $wl-soname $wl$soname `test -n "$verstring" && func_echo_all "$wl-set_version $wl$verstring"` $wl-update_registry $wl$output_objdir/so_locations -o $lib'
+		  ;;
+	        *)
+	          _LT_TAGVAR(archive_cmds, $1)='$CC -shared $pic_flag -nostdlib $allow_undefined_flag $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags $wl-msym $wl-soname $wl$soname `test -n "$verstring" && func_echo_all "$wl-set_version $wl$verstring"` $wl-update_registry $wl$output_objdir/so_locations -o $lib'
+		  ;;
+	      esac
+
+	      _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='$wl-rpath $wl$libdir'
+	      _LT_TAGVAR(hardcode_libdir_separator, $1)=:
+
+	      # Commands to make compiler produce verbose output that lists
+	      # what "hidden" libraries, object files and flags are used when
+	      # linking a shared library.
+	      output_verbose_link_cmd='$CC -shared $CFLAGS -v conftest.$objext 2>&1 | $GREP -v "^Configured with:" | $GREP "\-L"'
+
+	    else
+	      # FIXME: insert proper C++ library support
+	      _LT_TAGVAR(ld_shlibs, $1)=no
+	    fi
+	    ;;
+        esac
+        ;;
+
+      psos*)
+        # FIXME: insert proper C++ library support
+        _LT_TAGVAR(ld_shlibs, $1)=no
+        ;;
+
+      sunos4*)
+        case $cc_basename in
+          CC*)
+	    # Sun C++ 4.x
+	    # FIXME: insert proper C++ library support
+	    _LT_TAGVAR(ld_shlibs, $1)=no
+	    ;;
+          lcc*)
+	    # Lucid
+	    # FIXME: insert proper C++ library support
+	    _LT_TAGVAR(ld_shlibs, $1)=no
+	    ;;
+          *)
+	    # FIXME: insert proper C++ library support
+	    _LT_TAGVAR(ld_shlibs, $1)=no
+	    ;;
+        esac
+        ;;
+
+      solaris*)
+        case $cc_basename in
+          CC* | sunCC*)
+	    # Sun C++ 4.2, 5.x and Centerline C++
+            _LT_TAGVAR(archive_cmds_need_lc,$1)=yes
+	    _LT_TAGVAR(no_undefined_flag, $1)=' -zdefs'
+	    _LT_TAGVAR(archive_cmds, $1)='$CC -G$allow_undefined_flag -h$soname -o $lib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags'
+	    _LT_TAGVAR(archive_expsym_cmds, $1)='echo "{ global:" > $lib.exp~cat $export_symbols | $SED -e "s/\(.*\)/\1;/" >> $lib.exp~echo "local: *; };" >> $lib.exp~
+              $CC -G$allow_undefined_flag $wl-M $wl$lib.exp -h$soname -o $lib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags~$RM $lib.exp'
+
+	    _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='-R$libdir'
+	    _LT_TAGVAR(hardcode_shlibpath_var, $1)=no
+	    case $host_os in
+	      solaris2.[[0-5]] | solaris2.[[0-5]].*) ;;
+	      *)
+		# The compiler driver will combine and reorder linker options,
+		# but understands '-z linker_flag'.
+	        # Supported since Solaris 2.6 (maybe 2.5.1?)
+		_LT_TAGVAR(whole_archive_flag_spec, $1)='-z allextract$convenience -z defaultextract'
+	        ;;
+	    esac
+	    _LT_TAGVAR(link_all_deplibs, $1)=yes
+
+	    output_verbose_link_cmd='func_echo_all'
+
+	    # Archives containing C++ object files must be created using
+	    # "CC -xar", where "CC" is the Sun C++ compiler.  This is
+	    # necessary to make sure instantiated templates are included
+	    # in the archive.
+	    _LT_TAGVAR(old_archive_cmds, $1)='$CC -xar -o $oldlib $oldobjs'
+	    ;;
+          gcx*)
+	    # Green Hills C++ Compiler
+	    _LT_TAGVAR(archive_cmds, $1)='$CC -shared $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags $wl-h $wl$soname -o $lib'
+
+	    # The C++ compiler must be used to create the archive.
+	    _LT_TAGVAR(old_archive_cmds, $1)='$CC $LDFLAGS -archive -o $oldlib $oldobjs'
+	    ;;
+          *)
+	    # GNU C++ compiler with Solaris linker
+	    if test yes,no = "$GXX,$with_gnu_ld"; then
+	      _LT_TAGVAR(no_undefined_flag, $1)=' $wl-z ${wl}defs'
+	      if $CC --version | $GREP -v '^2\.7' > /dev/null; then
+	        _LT_TAGVAR(archive_cmds, $1)='$CC -shared $pic_flag -nostdlib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags $wl-h $wl$soname -o $lib'
+	        _LT_TAGVAR(archive_expsym_cmds, $1)='echo "{ global:" > $lib.exp~cat $export_symbols | $SED -e "s/\(.*\)/\1;/" >> $lib.exp~echo "local: *; };" >> $lib.exp~
+                  $CC -shared $pic_flag -nostdlib $wl-M $wl$lib.exp $wl-h $wl$soname -o $lib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags~$RM $lib.exp'
+
+	        # Commands to make compiler produce verbose output that lists
+	        # what "hidden" libraries, object files and flags are used when
+	        # linking a shared library.
+	        output_verbose_link_cmd='$CC -shared $CFLAGS -v conftest.$objext 2>&1 | $GREP -v "^Configured with:" | $GREP "\-L"'
+	      else
+	        # g++ 2.7 appears to require '-G' NOT '-shared' on this
+	        # platform.
+	        _LT_TAGVAR(archive_cmds, $1)='$CC -G -nostdlib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags $wl-h $wl$soname -o $lib'
+	        _LT_TAGVAR(archive_expsym_cmds, $1)='echo "{ global:" > $lib.exp~cat $export_symbols | $SED -e "s/\(.*\)/\1;/" >> $lib.exp~echo "local: *; };" >> $lib.exp~
+                  $CC -G -nostdlib $wl-M $wl$lib.exp $wl-h $wl$soname -o $lib $predep_objects $libobjs $deplibs $postdep_objects $compiler_flags~$RM $lib.exp'
+
+	        # Commands to make compiler produce verbose output that lists
+	        # what "hidden" libraries, object files and flags are used when
+	        # linking a shared library.
+	        output_verbose_link_cmd='$CC -G $CFLAGS -v conftest.$objext 2>&1 | $GREP -v "^Configured with:" | $GREP "\-L"'
+	      fi
+
+	      _LT_TAGVAR(hardcode_libdir_flag_spec, $1)='$wl-R $wl$libdir'
+	      case $host_os in
+		solaris2.[[0-5]] | solaris2.[[0-5]].*) ;;
+		*)
+		  _LT_TAGVAR(whole_archive_flag_spec, $1)='$wl-z ${wl}allextract$convenience $wl-z ${wl}defaultextract'
+		  ;;
+	      esac
+	    fi
+	    ;;
+        esac
+        ;;
+
+    sysv4*uw2* | sysv5OpenUNIX* | sysv5UnixWare7.[[01]].[[10]]* | unixware7* | sco3.2v5.0.[[024]]*)
+      _LT_TAGVAR(no_undefined_flag, $1)='$wl-z,text'
+      _LT_TAGVAR(archive_cmds_need_lc, $1)=no
+      _LT_TAGVAR(hardcode_shlibpath_var, $1)=no
+      runpath_var='LD_RUN_PATH'
+
+      case $cc_basename in
+        CC*)
+	  _LT_TAGVAR(archive_cmds, $1)='$CC -G $wl-h,$soname -o $lib $libobjs $deplibs $compiler_flags'
+	  _LT_TAGVAR(archive_expsym_cmds, $1)='$CC -G $wl-Bexport:$export_symbols $wl-h,$soname -o $lib $libobjs $deplibs $compiler_flags'
+	  ;;
+	*)
+	  _LT_TAGVAR(archive_cmds, $1)='$CC -shared $wl-h,$soname -o $lib $libobjs $deplibs $compiler_flags'
+	  _LT_TAGVAR(archive_expsym_cmds, $1)='$CC -shared $wl-Bexport:$export_symbols $wl-h,$soname -o $lib $libobjs $deplibs $compiler_flags'
+	  ;;
+      esac
+      ;;
+
+      sysv5* | sco3.2v5* | sco5v6*)
+	# Note: We CANNOT use -z defs as we might desire, because we do not
+	# link with -lc, and that would cause any symbols used from libc to
+	# always be unresolved, which means just about no library would
+	# ever link correctly.  If we're not using GNU ld we use -z text
+	# though, which does catch some bad symbols but isn't as heavy-handed
+	# as -z defs.
+	_LT_TAGVAR(no_undefined_flag, $1)='$wl-z,text'
+	_LT_TAGVAR(allow_undefined_flag, $1)='$wl-z,nodefs'
+	_LT_TAGVAR(archive_cmds_need_lc, $1)=no
+	_LT_TAGVAR(hardcode_shlibpath_var, $1)=no
+	_LT_TAGVAR(hardcode_libdir_flag_spec, $1)='$wl-R,$libdir'
+	_LT_TAGVAR(hardcode_libdir_separator, $1)=':'
+	_LT_TAGVAR(link_all_deplibs, $1)=yes
+	_LT_TAGVAR(export_dynamic_flag_spec, $1)='$wl-Bexport'
+	runpath_var='LD_RUN_PATH'
+
+	case $cc_basename in
+          CC*)
+	    _LT_TAGVAR(archive_cmds, $1)='$CC -G $wl-h,$soname -o $lib $libobjs $deplibs $compiler_flags'
+	    _LT_TAGVAR(archive_expsym_cmds, $1)='$CC -G $wl-Bexport:$export_symbols $wl-h,$soname -o $lib $libobjs $deplibs $compiler_flags'
+	    _LT_TAGVAR(old_archive_cmds, $1)='$CC -Tprelink_objects $oldobjs~
+              '"$_LT_TAGVAR(old_archive_cmds, $1)"
+	    _LT_TAGVAR(reload_cmds, $1)='$CC -Tprelink_objects $reload_objs~
+              '"$_LT_TAGVAR(reload_cmds, $1)"
+	    ;;
+	  *)
+	    _LT_TAGVAR(archive_cmds, $1)='$CC -shared $wl-h,$soname -o $lib $libobjs $deplibs $compiler_flags'
+	    _LT_TAGVAR(archive_expsym_cmds, $1)='$CC -shared $wl-Bexport:$export_symbols $wl-h,$soname -o $lib $libobjs $deplibs $compiler_flags'
+	    ;;
+	esac
+      ;;
+
+      tandem*)
+        case $cc_basename in
+          NCC*)
+	    # NonStop-UX NCC 3.20
+	    # FIXME: insert proper C++ library support
+	    _LT_TAGVAR(ld_shlibs, $1)=no
+	    ;;
+          *)
+	    # FIXME: insert proper C++ library support
+	    _LT_TAGVAR(ld_shlibs, $1)=no
+	    ;;
+        esac
+        ;;
+
+      vxworks*)
+        # FIXME: insert proper C++ library support
+        _LT_TAGVAR(ld_shlibs, $1)=no
+        ;;
+
+      *)
+        # FIXME: insert proper C++ library support
+        _LT_TAGVAR(ld_shlibs, $1)=no
+        ;;
+    esac
+
+    AC_MSG_RESULT([$_LT_TAGVAR(ld_shlibs, $1)])
+    test no = "$_LT_TAGVAR(ld_shlibs, $1)" && can_build_shared=no
+
+    _LT_TAGVAR(GCC, $1)=$GXX
+    _LT_TAGVAR(LD, $1)=$LD
+
+    ## CAVEAT EMPTOR:
+    ## There is no encapsulation within the following macros, do not change
+    ## the running order or otherwise move them around unless you know exactly
+    ## what you are doing...
+    _LT_SYS_HIDDEN_LIBDEPS($1)
+    _LT_COMPILER_PIC($1)
+    _LT_COMPILER_C_O($1)
+    _LT_COMPILER_FILE_LOCKS($1)
+    _LT_LINKER_SHLIBS($1)
+    _LT_SYS_DYNAMIC_LINKER($1)
+    _LT_LINKER_HARDCODE_LIBPATH($1)
+
+    _LT_CONFIG($1)
+  fi # test -n "$compiler"
+
+  CC=$lt_save_CC
+  CFLAGS=$lt_save_CFLAGS
+  LDCXX=$LD
+  LD=$lt_save_LD
+  GCC=$lt_save_GCC
+  with_gnu_ld=$lt_save_with_gnu_ld
+  lt_cv_path_LDCXX=$lt_cv_path_LD
+  lt_cv_path_LD=$lt_save_path_LD
+  lt_cv_prog_gnu_ldcxx=$lt_cv_prog_gnu_ld
+  lt_cv_prog_gnu_ld=$lt_save_with_gnu_ld
+fi # test yes != "$_lt_caught_CXX_error"
+
+AC_LANG_POP
+])# _LT_LANG_CXX_CONFIG
+
+
+# _LT_FUNC_STRIPNAME_CNF
+# ----------------------
+# func_stripname_cnf prefix suffix name
+# strip PREFIX and SUFFIX off of NAME.
+# PREFIX and SUFFIX must not contain globbing or regex special
+# characters, hashes, percent signs, but SUFFIX may contain a leading
+# dot (in which case that matches only a dot).
+#
+# This function is identical to the (non-XSI) version of func_stripname,
+# except this one can be used by m4 code that may be executed by configure,
+# rather than the libtool script.
+m4_defun([_LT_FUNC_STRIPNAME_CNF],[dnl
+AC_REQUIRE([_LT_DECL_SED])
+AC_REQUIRE([_LT_PROG_ECHO_BACKSLASH])
+func_stripname_cnf ()
+{
+  case @S|@2 in
+  .*) func_stripname_result=`$ECHO "@S|@3" | $SED "s%^@S|@1%%; s%\\\\@S|@2\$%%"`;;
+  *)  func_stripname_result=`$ECHO "@S|@3" | $SED "s%^@S|@1%%; s%@S|@2\$%%"`;;
+  esac
+} # func_stripname_cnf
+])# _LT_FUNC_STRIPNAME_CNF
+
+
+# _LT_SYS_HIDDEN_LIBDEPS([TAGNAME])
+# ---------------------------------
+# Figure out "hidden" library dependencies from verbose
+# compiler output when linking a shared library.
+# Parse the compiler output and extract the necessary
+# objects, libraries and library flags.
+m4_defun([_LT_SYS_HIDDEN_LIBDEPS],
+[m4_require([_LT_FILEUTILS_DEFAULTS])dnl
+AC_REQUIRE([_LT_FUNC_STRIPNAME_CNF])dnl
+# Dependencies to place before and after the object being linked:
+_LT_TAGVAR(predep_objects, $1)=
+_LT_TAGVAR(postdep_objects, $1)=
+_LT_TAGVAR(predeps, $1)=
+_LT_TAGVAR(postdeps, $1)=
+_LT_TAGVAR(compiler_lib_search_path, $1)=
+
+dnl we can't use the lt_simple_compile_test_code here,
+dnl because it contains code intended for an executable,
+dnl not a library.  It's possible we should let each
+dnl tag define a new lt_????_link_test_code variable,
+dnl but it's only used here...
+m4_if([$1], [], [cat > conftest.$ac_ext <<_LT_EOF
+int a;
+void foo (void) { a = 0; }
+_LT_EOF
+], [$1], [CXX], [cat > conftest.$ac_ext <<_LT_EOF
+class Foo
+{
+public:
+  Foo (void) { a = 0; }
+private:
+  int a;
+};
+_LT_EOF
+], [$1], [F77], [cat > conftest.$ac_ext <<_LT_EOF
+      subroutine foo
+      implicit none
+      integer*4 a
+      a=0
+      return
+      end
+_LT_EOF
+], [$1], [FC], [cat > conftest.$ac_ext <<_LT_EOF
+      subroutine foo
+      implicit none
+      integer a
+      a=0
+      return
+      end
+_LT_EOF
+], [$1], [GCJ], [cat > conftest.$ac_ext <<_LT_EOF
+public class foo {
+  private int a;
+  public void bar (void) {
+    a = 0;
+  }
+};
+_LT_EOF
+], [$1], [GO], [cat > conftest.$ac_ext <<_LT_EOF
+package foo
+func foo() {
+}
+_LT_EOF
+])
+
+_lt_libdeps_save_CFLAGS=$CFLAGS
+case "$CC $CFLAGS " in #(
+*\ -flto*\ *) CFLAGS="$CFLAGS -fno-lto" ;;
+*\ -fwhopr*\ *) CFLAGS="$CFLAGS -fno-whopr" ;;
+*\ -fuse-linker-plugin*\ *) CFLAGS="$CFLAGS -fno-use-linker-plugin" ;;
+esac
+
+dnl Parse the compiler output and extract the necessary
+dnl objects, libraries and library flags.
+if AC_TRY_EVAL(ac_compile); then
+  # Parse the compiler output and extract the necessary
+  # objects, libraries and library flags.
+
+  # Sentinel used to keep track of whether or not we are before
+  # the conftest object file.
+  pre_test_object_deps_done=no
+
+  for p in `eval "$output_verbose_link_cmd"`; do
+    case $prev$p in
+
+    -L* | -R* | -l*)
+       # Some compilers place space between "-{L,R}" and the path.
+       # Remove the space.
+       if test x-L = "$p" ||
+          test x-R = "$p"; then
+	 prev=$p
+	 continue
+       fi
+
+       # Expand the sysroot to ease extracting the directories later.
+       if test -z "$prev"; then
+         case $p in
+         -L*) func_stripname_cnf '-L' '' "$p"; prev=-L; p=$func_stripname_result ;;
+         -R*) func_stripname_cnf '-R' '' "$p"; prev=-R; p=$func_stripname_result ;;
+         -l*) func_stripname_cnf '-l' '' "$p"; prev=-l; p=$func_stripname_result ;;
+         esac
+       fi
+       case $p in
+       =*) func_stripname_cnf '=' '' "$p"; p=$lt_sysroot$func_stripname_result ;;
+       esac
+       if test no = "$pre_test_object_deps_done"; then
+	 case $prev in
+	 -L | -R)
+	   # Internal compiler library paths should come after those
+	   # provided the user.  The postdeps already come after the
+	   # user supplied libs so there is no need to process them.
+	   if test -z "$_LT_TAGVAR(compiler_lib_search_path, $1)"; then
+	     _LT_TAGVAR(compiler_lib_search_path, $1)=$prev$p
+	   else
+	     _LT_TAGVAR(compiler_lib_search_path, $1)="${_LT_TAGVAR(compiler_lib_search_path, $1)} $prev$p"
+	   fi
+	   ;;
+	 # The "-l" case would never come before the object being
+	 # linked, so don't bother handling this case.
+	 esac
+       else
+	 if test -z "$_LT_TAGVAR(postdeps, $1)"; then
+	   _LT_TAGVAR(postdeps, $1)=$prev$p
+	 else
+	   _LT_TAGVAR(postdeps, $1)="${_LT_TAGVAR(postdeps, $1)} $prev$p"
+	 fi
+       fi
+       prev=
+       ;;
+
+    *.lto.$objext) ;; # Ignore GCC LTO objects
+    *.$objext)
+       # This assumes that the test object file only shows up
+       # once in the compiler output.
+       if test "$p" = "conftest.$objext"; then
+	 pre_test_object_deps_done=yes
+	 continue
+       fi
+
+       if test no = "$pre_test_object_deps_done"; then
+	 if test -z "$_LT_TAGVAR(predep_objects, $1)"; then
+	   _LT_TAGVAR(predep_objects, $1)=$p
+	 else
+	   _LT_TAGVAR(predep_objects, $1)="$_LT_TAGVAR(predep_objects, $1) $p"
+	 fi
+       else
+	 if test -z "$_LT_TAGVAR(postdep_objects, $1)"; then
+	   _LT_TAGVAR(postdep_objects, $1)=$p
+	 else
+	   _LT_TAGVAR(postdep_objects, $1)="$_LT_TAGVAR(postdep_objects, $1) $p"
+	 fi
+       fi
+       ;;
+
+    *) ;; # Ignore the rest.
+
+    esac
+  done
+
+  # Clean up.
+  rm -f a.out a.exe
+else
+  echo "libtool.m4: error: problem compiling $1 test program"
+fi
+
+$RM -f confest.$objext
+CFLAGS=$_lt_libdeps_save_CFLAGS
+
+# PORTME: override above test on systems where it is broken
+m4_if([$1], [CXX],
+[case $host_os in
+interix[[3-9]]*)
+  # Interix 3.5 installs completely hosed .la files for C++, so rather than
+  # hack all around it, let's just trust "g++" to DTRT.
+  _LT_TAGVAR(predep_objects,$1)=
+  _LT_TAGVAR(postdep_objects,$1)=
+  _LT_TAGVAR(postdeps,$1)=
+  ;;
+esac
+])
+
+case " $_LT_TAGVAR(postdeps, $1) " in
+*" -lc "*) _LT_TAGVAR(archive_cmds_need_lc, $1)=no ;;
+esac
+ _LT_TAGVAR(compiler_lib_search_dirs, $1)=
+if test -n "${_LT_TAGVAR(compiler_lib_search_path, $1)}"; then
+ _LT_TAGVAR(compiler_lib_search_dirs, $1)=`echo " ${_LT_TAGVAR(compiler_lib_search_path, $1)}" | $SED -e 's! -L! !g' -e 's!^ !!'`
+fi
+_LT_TAGDECL([], [compiler_lib_search_dirs], [1],
+    [The directories searched by this compiler when creating a shared library])
+_LT_TAGDECL([], [predep_objects], [1],
+    [Dependencies to place before and after the objects being linked to
+    create a shared library])
+_LT_TAGDECL([], [postdep_objects], [1])
+_LT_TAGDECL([], [predeps], [1])
+_LT_TAGDECL([], [postdeps], [1])
+_LT_TAGDECL([], [compiler_lib_search_path], [1],
+    [The library search path used internally by the compiler when linking
+    a shared library])
+])# _LT_SYS_HIDDEN_LIBDEPS
+
+
+# _LT_LANG_F77_CONFIG([TAG])
+# --------------------------
+# Ensure that the configuration variables for a Fortran 77 compiler are
+# suitably defined.  These variables are subsequently used by _LT_CONFIG
+# to write the compiler configuration to 'libtool'.
+m4_defun([_LT_LANG_F77_CONFIG],
+[AC_LANG_PUSH(Fortran 77)
+if test -z "$F77" || test no = "$F77"; then
+  _lt_disable_F77=yes
+fi
+
+_LT_TAGVAR(archive_cmds_need_lc, $1)=no
+_LT_TAGVAR(allow_undefined_flag, $1)=
+_LT_TAGVAR(always_export_symbols, $1)=no
+_LT_TAGVAR(archive_expsym_cmds, $1)=
+_LT_TAGVAR(export_dynamic_flag_spec, $1)=
+_LT_TAGVAR(hardcode_direct, $1)=no
+_LT_TAGVAR(hardcode_direct_absolute, $1)=no
+_LT_TAGVAR(hardcode_libdir_flag_spec, $1)=
+_LT_TAGVAR(hardcode_libdir_separator, $1)=
+_LT_TAGVAR(hardcode_minus_L, $1)=no
+_LT_TAGVAR(hardcode_automatic, $1)=no
+_LT_TAGVAR(inherit_rpath, $1)=no
+_LT_TAGVAR(module_cmds, $1)=
+_LT_TAGVAR(module_expsym_cmds, $1)=
+_LT_TAGVAR(link_all_deplibs, $1)=unknown
+_LT_TAGVAR(old_archive_cmds, $1)=$old_archive_cmds
+_LT_TAGVAR(reload_flag, $1)=$reload_flag
+_LT_TAGVAR(reload_cmds, $1)=$reload_cmds
+_LT_TAGVAR(no_undefined_flag, $1)=
+_LT_TAGVAR(whole_archive_flag_spec, $1)=
+_LT_TAGVAR(enable_shared_with_static_runtimes, $1)=no
+
+# Source file extension for f77 test sources.
+ac_ext=f
+
+# Object file extension for compiled f77 test sources.
+objext=o
+_LT_TAGVAR(objext, $1)=$objext
+
+# No sense in running all these tests if we already determined that
+# the F77 compiler isn't working.  Some variables (like enable_shared)
+# are currently assumed to apply to all compilers on this platform,
+# and will be corrupted by setting them based on a non-working compiler.
+if test yes != "$_lt_disable_F77"; then
+  # Code to be used in simple compile tests
+  lt_simple_compile_test_code="\
+      subroutine t
+      return
+      end
+"
+
+  # Code to be used in simple link tests
+  lt_simple_link_test_code="\
+      program t
+      end
+"
+
+  # ltmain only uses $CC for tagged configurations so make sure $CC is set.
+  _LT_TAG_COMPILER
+
+  # save warnings/boilerplate of simple test code
+  _LT_COMPILER_BOILERPLATE
+  _LT_LINKER_BOILERPLATE
+
+  # Allow CC to be a program name with arguments.
+  lt_save_CC=$CC
+  lt_save_GCC=$GCC
+  lt_save_CFLAGS=$CFLAGS
+  CC=${F77-"f77"}
+  CFLAGS=$FFLAGS
+  compiler=$CC
+  _LT_TAGVAR(compiler, $1)=$CC
+  _LT_CC_BASENAME([$compiler])
+  GCC=$G77
+  if test -n "$compiler"; then
+    AC_MSG_CHECKING([if libtool supports shared libraries])
+    AC_MSG_RESULT([$can_build_shared])
+
+    AC_MSG_CHECKING([whether to build shared libraries])
+    test no = "$can_build_shared" && enable_shared=no
+
+    # On AIX, shared libraries and static libraries use the same namespace, and
+    # are all built from PIC.
+    case $host_os in
+      aix3*)
+        test yes = "$enable_shared" && enable_static=no
+        if test -n "$RANLIB"; then
+          archive_cmds="$archive_cmds~\$RANLIB \$lib"
+          postinstall_cmds='$RANLIB $lib'
+        fi
+        ;;
+      aix[[4-9]]*)
+	if test ia64 != "$host_cpu"; then
+	  case $enable_shared,$with_aix_soname,$aix_use_runtimelinking in
+	  yes,aix,yes) ;;		# shared object as lib.so file only
+	  yes,svr4,*) ;;		# shared object as lib.so archive member only
+	  yes,*) enable_static=no ;;	# shared object in lib.a archive as well
+	  esac
+	fi
+        ;;
+    esac
+    AC_MSG_RESULT([$enable_shared])
+
+    AC_MSG_CHECKING([whether to build static libraries])
+    # Make sure either enable_shared or enable_static is yes.
+    test yes = "$enable_shared" || enable_static=yes
+    AC_MSG_RESULT([$enable_static])
+
+    _LT_TAGVAR(GCC, $1)=$G77
+    _LT_TAGVAR(LD, $1)=$LD
+
+    ## CAVEAT EMPTOR:
+    ## There is no encapsulation within the following macros, do not change
+    ## the running order or otherwise move them around unless you know exactly
+    ## what you are doing...
+    _LT_COMPILER_PIC($1)
+    _LT_COMPILER_C_O($1)
+    _LT_COMPILER_FILE_LOCKS($1)
+    _LT_LINKER_SHLIBS($1)
+    _LT_SYS_DYNAMIC_LINKER($1)
+    _LT_LINKER_HARDCODE_LIBPATH($1)
+
+    _LT_CONFIG($1)
+  fi # test -n "$compiler"
+
+  GCC=$lt_save_GCC
+  CC=$lt_save_CC
+  CFLAGS=$lt_save_CFLAGS
+fi # test yes != "$_lt_disable_F77"
+
+AC_LANG_POP
+])# _LT_LANG_F77_CONFIG
+
+
+# _LT_LANG_FC_CONFIG([TAG])
+# -------------------------
+# Ensure that the configuration variables for a Fortran compiler are
+# suitably defined.  These variables are subsequently used by _LT_CONFIG
+# to write the compiler configuration to 'libtool'.
+m4_defun([_LT_LANG_FC_CONFIG],
+[AC_LANG_PUSH(Fortran)
+
+if test -z "$FC" || test no = "$FC"; then
+  _lt_disable_FC=yes
+fi
+
+_LT_TAGVAR(archive_cmds_need_lc, $1)=no
+_LT_TAGVAR(allow_undefined_flag, $1)=
+_LT_TAGVAR(always_export_symbols, $1)=no
+_LT_TAGVAR(archive_expsym_cmds, $1)=
+_LT_TAGVAR(export_dynamic_flag_spec, $1)=
+_LT_TAGVAR(hardcode_direct, $1)=no
+_LT_TAGVAR(hardcode_direct_absolute, $1)=no
+_LT_TAGVAR(hardcode_libdir_flag_spec, $1)=
+_LT_TAGVAR(hardcode_libdir_separator, $1)=
+_LT_TAGVAR(hardcode_minus_L, $1)=no
+_LT_TAGVAR(hardcode_automatic, $1)=no
+_LT_TAGVAR(inherit_rpath, $1)=no
+_LT_TAGVAR(module_cmds, $1)=
+_LT_TAGVAR(module_expsym_cmds, $1)=
+_LT_TAGVAR(link_all_deplibs, $1)=unknown
+_LT_TAGVAR(old_archive_cmds, $1)=$old_archive_cmds
+_LT_TAGVAR(reload_flag, $1)=$reload_flag
+_LT_TAGVAR(reload_cmds, $1)=$reload_cmds
+_LT_TAGVAR(no_undefined_flag, $1)=
+_LT_TAGVAR(whole_archive_flag_spec, $1)=
+_LT_TAGVAR(enable_shared_with_static_runtimes, $1)=no
+
+# Source file extension for fc test sources.
+ac_ext=${ac_fc_srcext-f}
+
+# Object file extension for compiled fc test sources.
+objext=o
+_LT_TAGVAR(objext, $1)=$objext
+
+# No sense in running all these tests if we already determined that
+# the FC compiler isn't working.  Some variables (like enable_shared)
+# are currently assumed to apply to all compilers on this platform,
+# and will be corrupted by setting them based on a non-working compiler.
+if test yes != "$_lt_disable_FC"; then
+  # Code to be used in simple compile tests
+  lt_simple_compile_test_code="\
+      subroutine t
+      return
+      end
+"
+
+  # Code to be used in simple link tests
+  lt_simple_link_test_code="\
+      program t
+      end
+"
+
+  # ltmain only uses $CC for tagged configurations so make sure $CC is set.
+  _LT_TAG_COMPILER
+
+  # save warnings/boilerplate of simple test code
+  _LT_COMPILER_BOILERPLATE
+  _LT_LINKER_BOILERPLATE
+
+  # Allow CC to be a program name with arguments.
+  lt_save_CC=$CC
+  lt_save_GCC=$GCC
+  lt_save_CFLAGS=$CFLAGS
+  CC=${FC-"f95"}
+  CFLAGS=$FCFLAGS
+  compiler=$CC
+  GCC=$ac_cv_fc_compiler_gnu
+
+  _LT_TAGVAR(compiler, $1)=$CC
+  _LT_CC_BASENAME([$compiler])
+
+  if test -n "$compiler"; then
+    AC_MSG_CHECKING([if libtool supports shared libraries])
+    AC_MSG_RESULT([$can_build_shared])
+
+    AC_MSG_CHECKING([whether to build shared libraries])
+    test no = "$can_build_shared" && enable_shared=no
+
+    # On AIX, shared libraries and static libraries use the same namespace, and
+    # are all built from PIC.
+    case $host_os in
+      aix3*)
+        test yes = "$enable_shared" && enable_static=no
+        if test -n "$RANLIB"; then
+          archive_cmds="$archive_cmds~\$RANLIB \$lib"
+          postinstall_cmds='$RANLIB $lib'
+        fi
+        ;;
+      aix[[4-9]]*)
+	if test ia64 != "$host_cpu"; then
+	  case $enable_shared,$with_aix_soname,$aix_use_runtimelinking in
+	  yes,aix,yes) ;;		# shared object as lib.so file only
+	  yes,svr4,*) ;;		# shared object as lib.so archive member only
+	  yes,*) enable_static=no ;;	# shared object in lib.a archive as well
+	  esac
+	fi
+        ;;
+    esac
+    AC_MSG_RESULT([$enable_shared])
+
+    AC_MSG_CHECKING([whether to build static libraries])
+    # Make sure either enable_shared or enable_static is yes.
+    test yes = "$enable_shared" || enable_static=yes
+    AC_MSG_RESULT([$enable_static])
+
+    _LT_TAGVAR(GCC, $1)=$ac_cv_fc_compiler_gnu
+    _LT_TAGVAR(LD, $1)=$LD
+
+    ## CAVEAT EMPTOR:
+    ## There is no encapsulation within the following macros, do not change
+    ## the running order or otherwise move them around unless you know exactly
+    ## what you are doing...
+    _LT_SYS_HIDDEN_LIBDEPS($1)
+    _LT_COMPILER_PIC($1)
+    _LT_COMPILER_C_O($1)
+    _LT_COMPILER_FILE_LOCKS($1)
+    _LT_LINKER_SHLIBS($1)
+    _LT_SYS_DYNAMIC_LINKER($1)
+    _LT_LINKER_HARDCODE_LIBPATH($1)
+
+    _LT_CONFIG($1)
+  fi # test -n "$compiler"
+
+  GCC=$lt_save_GCC
+  CC=$lt_save_CC
+  CFLAGS=$lt_save_CFLAGS
+fi # test yes != "$_lt_disable_FC"
+
+AC_LANG_POP
+])# _LT_LANG_FC_CONFIG
+
+
+# _LT_LANG_GCJ_CONFIG([TAG])
+# --------------------------
+# Ensure that the configuration variables for the GNU Java Compiler compiler
+# are suitably defined.  These variables are subsequently used by _LT_CONFIG
+# to write the compiler configuration to 'libtool'.
+m4_defun([_LT_LANG_GCJ_CONFIG],
+[AC_REQUIRE([LT_PROG_GCJ])dnl
+AC_LANG_SAVE
+
+# Source file extension for Java test sources.
+ac_ext=java
+
+# Object file extension for compiled Java test sources.
+objext=o
+_LT_TAGVAR(objext, $1)=$objext
+
+# Code to be used in simple compile tests
+lt_simple_compile_test_code="class foo {}"
+
+# Code to be used in simple link tests
+lt_simple_link_test_code='public class conftest { public static void main(String[[]] argv) {}; }'
+
+# ltmain only uses $CC for tagged configurations so make sure $CC is set.
+_LT_TAG_COMPILER
+
+# save warnings/boilerplate of simple test code
+_LT_COMPILER_BOILERPLATE
+_LT_LINKER_BOILERPLATE
+
+# Allow CC to be a program name with arguments.
+lt_save_CC=$CC
+lt_save_CFLAGS=$CFLAGS
+lt_save_GCC=$GCC
+GCC=yes
+CC=${GCJ-"gcj"}
+CFLAGS=$GCJFLAGS
+compiler=$CC
+_LT_TAGVAR(compiler, $1)=$CC
+_LT_TAGVAR(LD, $1)=$LD
+_LT_CC_BASENAME([$compiler])
+
+# GCJ did not exist at the time GCC didn't implicitly link libc in.
+_LT_TAGVAR(archive_cmds_need_lc, $1)=no
+
+_LT_TAGVAR(old_archive_cmds, $1)=$old_archive_cmds
+_LT_TAGVAR(reload_flag, $1)=$reload_flag
+_LT_TAGVAR(reload_cmds, $1)=$reload_cmds
+
+## CAVEAT EMPTOR:
+## There is no encapsulation within the following macros, do not change
+## the running order or otherwise move them around unless you know exactly
+## what you are doing...
+if test -n "$compiler"; then
+  _LT_COMPILER_NO_RTTI($1)
+  _LT_COMPILER_PIC($1)
+  _LT_COMPILER_C_O($1)
+  _LT_COMPILER_FILE_LOCKS($1)
+  _LT_LINKER_SHLIBS($1)
+  _LT_LINKER_HARDCODE_LIBPATH($1)
+
+  _LT_CONFIG($1)
+fi
+
+AC_LANG_RESTORE
+
+GCC=$lt_save_GCC
+CC=$lt_save_CC
+CFLAGS=$lt_save_CFLAGS
+])# _LT_LANG_GCJ_CONFIG
+
+
+# _LT_LANG_GO_CONFIG([TAG])
+# --------------------------
+# Ensure that the configuration variables for the GNU Go compiler
+# are suitably defined.  These variables are subsequently used by _LT_CONFIG
+# to write the compiler configuration to 'libtool'.
+m4_defun([_LT_LANG_GO_CONFIG],
+[AC_REQUIRE([LT_PROG_GO])dnl
+AC_LANG_SAVE
+
+# Source file extension for Go test sources.
+ac_ext=go
+
+# Object file extension for compiled Go test sources.
+objext=o
+_LT_TAGVAR(objext, $1)=$objext
+
+# Code to be used in simple compile tests
+lt_simple_compile_test_code="package main; func main() { }"
+
+# Code to be used in simple link tests
+lt_simple_link_test_code='package main; func main() { }'
+
+# ltmain only uses $CC for tagged configurations so make sure $CC is set.
+_LT_TAG_COMPILER
+
+# save warnings/boilerplate of simple test code
+_LT_COMPILER_BOILERPLATE
+_LT_LINKER_BOILERPLATE
+
+# Allow CC to be a program name with arguments.
+lt_save_CC=$CC
+lt_save_CFLAGS=$CFLAGS
+lt_save_GCC=$GCC
+GCC=yes
+CC=${GOC-"gccgo"}
+CFLAGS=$GOFLAGS
+compiler=$CC
+_LT_TAGVAR(compiler, $1)=$CC
+_LT_TAGVAR(LD, $1)=$LD
+_LT_CC_BASENAME([$compiler])
+
+# Go did not exist at the time GCC didn't implicitly link libc in.
+_LT_TAGVAR(archive_cmds_need_lc, $1)=no
+
+_LT_TAGVAR(old_archive_cmds, $1)=$old_archive_cmds
+_LT_TAGVAR(reload_flag, $1)=$reload_flag
+_LT_TAGVAR(reload_cmds, $1)=$reload_cmds
+
+## CAVEAT EMPTOR:
+## There is no encapsulation within the following macros, do not change
+## the running order or otherwise move them around unless you know exactly
+## what you are doing...
+if test -n "$compiler"; then
+  _LT_COMPILER_NO_RTTI($1)
+  _LT_COMPILER_PIC($1)
+  _LT_COMPILER_C_O($1)
+  _LT_COMPILER_FILE_LOCKS($1)
+  _LT_LINKER_SHLIBS($1)
+  _LT_LINKER_HARDCODE_LIBPATH($1)
+
+  _LT_CONFIG($1)
+fi
+
+AC_LANG_RESTORE
+
+GCC=$lt_save_GCC
+CC=$lt_save_CC
+CFLAGS=$lt_save_CFLAGS
+])# _LT_LANG_GO_CONFIG
+
+
+# _LT_LANG_RC_CONFIG([TAG])
+# -------------------------
+# Ensure that the configuration variables for the Windows resource compiler
+# are suitably defined.  These variables are subsequently used by _LT_CONFIG
+# to write the compiler configuration to 'libtool'.
+m4_defun([_LT_LANG_RC_CONFIG],
+[AC_REQUIRE([LT_PROG_RC])dnl
+AC_LANG_SAVE
+
+# Source file extension for RC test sources.
+ac_ext=rc
+
+# Object file extension for compiled RC test sources.
+objext=o
+_LT_TAGVAR(objext, $1)=$objext
+
+# Code to be used in simple compile tests
+lt_simple_compile_test_code='sample MENU { MENUITEM "&Soup", 100, CHECKED }'
+
+# Code to be used in simple link tests
+lt_simple_link_test_code=$lt_simple_compile_test_code
+
+# ltmain only uses $CC for tagged configurations so make sure $CC is set.
+_LT_TAG_COMPILER
+
+# save warnings/boilerplate of simple test code
+_LT_COMPILER_BOILERPLATE
+_LT_LINKER_BOILERPLATE
+
+# Allow CC to be a program name with arguments.
+lt_save_CC=$CC
+lt_save_CFLAGS=$CFLAGS
+lt_save_GCC=$GCC
+GCC=
+CC=${RC-"windres"}
+CFLAGS=
+compiler=$CC
+_LT_TAGVAR(compiler, $1)=$CC
+_LT_CC_BASENAME([$compiler])
+_LT_TAGVAR(lt_cv_prog_compiler_c_o, $1)=yes
+
+if test -n "$compiler"; then
+  :
+  _LT_CONFIG($1)
+fi
+
+GCC=$lt_save_GCC
+AC_LANG_RESTORE
+CC=$lt_save_CC
+CFLAGS=$lt_save_CFLAGS
+])# _LT_LANG_RC_CONFIG
+
+
+# LT_PROG_GCJ
+# -----------
+AC_DEFUN([LT_PROG_GCJ],
+[m4_ifdef([AC_PROG_GCJ], [AC_PROG_GCJ],
+  [m4_ifdef([A][M_PROG_GCJ], [A][M_PROG_GCJ],
+    [AC_CHECK_TOOL(GCJ, gcj,)
+      test set = "${GCJFLAGS+set}" || GCJFLAGS="-g -O2"
+      AC_SUBST(GCJFLAGS)])])[]dnl
+])
+
+# Old name:
+AU_ALIAS([LT_AC_PROG_GCJ], [LT_PROG_GCJ])
+dnl aclocal-1.4 backwards compatibility:
+dnl AC_DEFUN([LT_AC_PROG_GCJ], [])
+
+
+# LT_PROG_GO
+# ----------
+AC_DEFUN([LT_PROG_GO],
+[AC_CHECK_TOOL(GOC, gccgo,)
+])
+
+
+# LT_PROG_RC
+# ----------
+AC_DEFUN([LT_PROG_RC],
+[AC_CHECK_TOOL(RC, windres,)
+])
+
+# Old name:
+AU_ALIAS([LT_AC_PROG_RC], [LT_PROG_RC])
+dnl aclocal-1.4 backwards compatibility:
+dnl AC_DEFUN([LT_AC_PROG_RC], [])
+
+
+# _LT_DECL_EGREP
+# --------------
+# If we don't have a new enough Autoconf to choose the best grep
+# available, choose the one first in the user's PATH.
+m4_defun([_LT_DECL_EGREP],
+[AC_REQUIRE([AC_PROG_EGREP])dnl
+AC_REQUIRE([AC_PROG_FGREP])dnl
+test -z "$GREP" && GREP=grep
+_LT_DECL([], [GREP], [1], [A grep program that handles long lines])
+_LT_DECL([], [EGREP], [1], [An ERE matcher])
+_LT_DECL([], [FGREP], [1], [A literal string matcher])
+dnl Non-bleeding-edge autoconf doesn't subst GREP, so do it here too
+AC_SUBST([GREP])
+])
+
+
+# _LT_DECL_OBJDUMP
+# --------------
+# If we don't have a new enough Autoconf to choose the best objdump
+# available, choose the one first in the user's PATH.
+m4_defun([_LT_DECL_OBJDUMP],
+[AC_CHECK_TOOL(OBJDUMP, objdump, false)
+test -z "$OBJDUMP" && OBJDUMP=objdump
+_LT_DECL([], [OBJDUMP], [1], [An object symbol dumper])
+AC_SUBST([OBJDUMP])
+])
+
+# _LT_DECL_DLLTOOL
+# ----------------
+# Ensure DLLTOOL variable is set.
+m4_defun([_LT_DECL_DLLTOOL],
+[AC_CHECK_TOOL(DLLTOOL, dlltool, false)
+test -z "$DLLTOOL" && DLLTOOL=dlltool
+_LT_DECL([], [DLLTOOL], [1], [DLL creation program])
+AC_SUBST([DLLTOOL])
+])
+
+# _LT_DECL_SED
+# ------------
+# Check for a fully-functional sed program, that truncates
+# as few characters as possible.  Prefer GNU sed if found.
+m4_defun([_LT_DECL_SED],
+[AC_PROG_SED
+test -z "$SED" && SED=sed
+Xsed="$SED -e 1s/^X//"
+_LT_DECL([], [SED], [1], [A sed program that does not truncate output])
+_LT_DECL([], [Xsed], ["\$SED -e 1s/^X//"],
+    [Sed that helps us avoid accidentally triggering echo(1) options like -n])
+])# _LT_DECL_SED
+
+m4_ifndef([AC_PROG_SED], [
+############################################################
+# NOTE: This macro has been submitted for inclusion into   #
+#  GNU Autoconf as AC_PROG_SED.  When it is available in   #
+#  a released version of Autoconf we should remove this    #
+#  macro and use it instead.                               #
+############################################################
+
+m4_defun([AC_PROG_SED],
+[AC_MSG_CHECKING([for a sed that does not truncate output])
+AC_CACHE_VAL(lt_cv_path_SED,
+[# Loop through the user's path and test for sed and gsed.
+# Then use that list of sed's as ones to test for truncation.
+as_save_IFS=$IFS; IFS=$PATH_SEPARATOR
+for as_dir in $PATH
+do
+  IFS=$as_save_IFS
+  test -z "$as_dir" && as_dir=.
+  for lt_ac_prog in sed gsed; do
+    for ac_exec_ext in '' $ac_executable_extensions; do
+      if $as_executable_p "$as_dir/$lt_ac_prog$ac_exec_ext"; then
+        lt_ac_sed_list="$lt_ac_sed_list $as_dir/$lt_ac_prog$ac_exec_ext"
+      fi
+    done
+  done
+done
+IFS=$as_save_IFS
+lt_ac_max=0
+lt_ac_count=0
+# Add /usr/xpg4/bin/sed as it is typically found on Solaris
+# along with /bin/sed that truncates output.
+for lt_ac_sed in $lt_ac_sed_list /usr/xpg4/bin/sed; do
+  test ! -f "$lt_ac_sed" && continue
+  cat /dev/null > conftest.in
+  lt_ac_count=0
+  echo $ECHO_N "0123456789$ECHO_C" >conftest.in
+  # Check for GNU sed and select it if it is found.
+  if "$lt_ac_sed" --version 2>&1 < /dev/null | grep 'GNU' > /dev/null; then
+    lt_cv_path_SED=$lt_ac_sed
+    break
+  fi
+  while true; do
+    cat conftest.in conftest.in >conftest.tmp
+    mv conftest.tmp conftest.in
+    cp conftest.in conftest.nl
+    echo >>conftest.nl
+    $lt_ac_sed -e 's/a$//' < conftest.nl >conftest.out || break
+    cmp -s conftest.out conftest.nl || break
+    # 10000 chars as input seems more than enough
+    test 10 -lt "$lt_ac_count" && break
+    lt_ac_count=`expr $lt_ac_count + 1`
+    if test "$lt_ac_count" -gt "$lt_ac_max"; then
+      lt_ac_max=$lt_ac_count
+      lt_cv_path_SED=$lt_ac_sed
+    fi
+  done
+done
+])
+SED=$lt_cv_path_SED
+AC_SUBST([SED])
+AC_MSG_RESULT([$SED])
+])#AC_PROG_SED
+])#m4_ifndef
+
+# Old name:
+AU_ALIAS([LT_AC_PROG_SED], [AC_PROG_SED])
+dnl aclocal-1.4 backwards compatibility:
+dnl AC_DEFUN([LT_AC_PROG_SED], [])
+
+
+# _LT_CHECK_SHELL_FEATURES
+# ------------------------
+# Find out whether the shell is Bourne or XSI compatible,
+# or has some other useful features.
+m4_defun([_LT_CHECK_SHELL_FEATURES],
+[if ( (MAIL=60; unset MAIL) || exit) >/dev/null 2>&1; then
+  lt_unset=unset
+else
+  lt_unset=false
+fi
+_LT_DECL([], [lt_unset], [0], [whether the shell understands "unset"])dnl
+
+# test EBCDIC or ASCII
+case `echo X|tr X '\101'` in
+ A) # ASCII based system
+    # \n is not interpreted correctly by Solaris 8 /usr/ucb/tr
+  lt_SP2NL='tr \040 \012'
+  lt_NL2SP='tr \015\012 \040\040'
+  ;;
+ *) # EBCDIC based system
+  lt_SP2NL='tr \100 \n'
+  lt_NL2SP='tr \r\n \100\100'
+  ;;
+esac
+_LT_DECL([SP2NL], [lt_SP2NL], [1], [turn spaces into newlines])dnl
+_LT_DECL([NL2SP], [lt_NL2SP], [1], [turn newlines into spaces])dnl
+])# _LT_CHECK_SHELL_FEATURES
+
+
+# _LT_PATH_CONVERSION_FUNCTIONS
+# -----------------------------
+# Determine what file name conversion functions should be used by
+# func_to_host_file (and, implicitly, by func_to_host_path).  These are needed
+# for certain cross-compile configurations and native mingw.
+m4_defun([_LT_PATH_CONVERSION_FUNCTIONS],
+[AC_REQUIRE([AC_CANONICAL_HOST])dnl
+AC_REQUIRE([AC_CANONICAL_BUILD])dnl
+AC_MSG_CHECKING([how to convert $build file names to $host format])
+AC_CACHE_VAL(lt_cv_to_host_file_cmd,
+[case $host in
+  *-*-mingw* )
+    case $build in
+      *-*-mingw* ) # actually msys
+        lt_cv_to_host_file_cmd=func_convert_file_msys_to_w32
+        ;;
+      *-*-cygwin* )
+        lt_cv_to_host_file_cmd=func_convert_file_cygwin_to_w32
+        ;;
+      * ) # otherwise, assume *nix
+        lt_cv_to_host_file_cmd=func_convert_file_nix_to_w32
+        ;;
+    esac
+    ;;
+  *-*-cygwin* )
+    case $build in
+      *-*-mingw* ) # actually msys
+        lt_cv_to_host_file_cmd=func_convert_file_msys_to_cygwin
+        ;;
+      *-*-cygwin* )
+        lt_cv_to_host_file_cmd=func_convert_file_noop
+        ;;
+      * ) # otherwise, assume *nix
+        lt_cv_to_host_file_cmd=func_convert_file_nix_to_cygwin
+        ;;
+    esac
+    ;;
+  * ) # unhandled hosts (and "normal" native builds)
+    lt_cv_to_host_file_cmd=func_convert_file_noop
+    ;;
+esac
+])
+to_host_file_cmd=$lt_cv_to_host_file_cmd
+AC_MSG_RESULT([$lt_cv_to_host_file_cmd])
+_LT_DECL([to_host_file_cmd], [lt_cv_to_host_file_cmd],
+         [0], [convert $build file names to $host format])dnl
+
+AC_MSG_CHECKING([how to convert $build file names to toolchain format])
+AC_CACHE_VAL(lt_cv_to_tool_file_cmd,
+[#assume ordinary cross tools, or native build.
+lt_cv_to_tool_file_cmd=func_convert_file_noop
+case $host in
+  *-*-mingw* )
+    case $build in
+      *-*-mingw* ) # actually msys
+        lt_cv_to_tool_file_cmd=func_convert_file_msys_to_w32
+        ;;
+    esac
+    ;;
+esac
+])
+to_tool_file_cmd=$lt_cv_to_tool_file_cmd
+AC_MSG_RESULT([$lt_cv_to_tool_file_cmd])
+_LT_DECL([to_tool_file_cmd], [lt_cv_to_tool_file_cmd],
+         [0], [convert $build files to toolchain format])dnl
+])# _LT_PATH_CONVERSION_FUNCTIONS
diff --git a/platform/unix/m4/ltoptions.m4 b/platform/unix/m4/ltoptions.m4
new file mode 100644
index 0000000..94b0829
--- /dev/null
+++ b/platform/unix/m4/ltoptions.m4
@@ -0,0 +1,437 @@
+# Helper functions for option handling.                    -*- Autoconf -*-
+#
+#   Copyright (C) 2004-2005, 2007-2009, 2011-2015 Free Software
+#   Foundation, Inc.
+#   Written by Gary V. Vaughan, 2004
+#
+# This file is free software; the Free Software Foundation gives
+# unlimited permission to copy and/or distribute it, with or without
+# modifications, as long as this notice is preserved.
+
+# serial 8 ltoptions.m4
+
+# This is to help aclocal find these macros, as it can't see m4_define.
+AC_DEFUN([LTOPTIONS_VERSION], [m4_if([1])])
+
+
+# _LT_MANGLE_OPTION(MACRO-NAME, OPTION-NAME)
+# ------------------------------------------
+m4_define([_LT_MANGLE_OPTION],
+[[_LT_OPTION_]m4_bpatsubst($1__$2, [[^a-zA-Z0-9_]], [_])])
+
+
+# _LT_SET_OPTION(MACRO-NAME, OPTION-NAME)
+# ---------------------------------------
+# Set option OPTION-NAME for macro MACRO-NAME, and if there is a
+# matching handler defined, dispatch to it.  Other OPTION-NAMEs are
+# saved as a flag.
+m4_define([_LT_SET_OPTION],
+[m4_define(_LT_MANGLE_OPTION([$1], [$2]))dnl
+m4_ifdef(_LT_MANGLE_DEFUN([$1], [$2]),
+        _LT_MANGLE_DEFUN([$1], [$2]),
+    [m4_warning([Unknown $1 option '$2'])])[]dnl
+])
+
+
+# _LT_IF_OPTION(MACRO-NAME, OPTION-NAME, IF-SET, [IF-NOT-SET])
+# ------------------------------------------------------------
+# Execute IF-SET if OPTION is set, IF-NOT-SET otherwise.
+m4_define([_LT_IF_OPTION],
+[m4_ifdef(_LT_MANGLE_OPTION([$1], [$2]), [$3], [$4])])
+
+
+# _LT_UNLESS_OPTIONS(MACRO-NAME, OPTION-LIST, IF-NOT-SET)
+# -------------------------------------------------------
+# Execute IF-NOT-SET unless all options in OPTION-LIST for MACRO-NAME
+# are set.
+m4_define([_LT_UNLESS_OPTIONS],
+[m4_foreach([_LT_Option], m4_split(m4_normalize([$2])),
+	    [m4_ifdef(_LT_MANGLE_OPTION([$1], _LT_Option),
+		      [m4_define([$0_found])])])[]dnl
+m4_ifdef([$0_found], [m4_undefine([$0_found])], [$3
+])[]dnl
+])
+
+
+# _LT_SET_OPTIONS(MACRO-NAME, OPTION-LIST)
+# ----------------------------------------
+# OPTION-LIST is a space-separated list of Libtool options associated
+# with MACRO-NAME.  If any OPTION has a matching handler declared with
+# LT_OPTION_DEFINE, dispatch to that macro; otherwise complain about
+# the unknown option and exit.
+m4_defun([_LT_SET_OPTIONS],
+[# Set options
+m4_foreach([_LT_Option], m4_split(m4_normalize([$2])),
+    [_LT_SET_OPTION([$1], _LT_Option)])
+
+m4_if([$1],[LT_INIT],[
+  dnl
+  dnl Simply set some default values (i.e off) if boolean options were not
+  dnl specified:
+  _LT_UNLESS_OPTIONS([LT_INIT], [dlopen], [enable_dlopen=no
+  ])
+  _LT_UNLESS_OPTIONS([LT_INIT], [win32-dll], [enable_win32_dll=no
+  ])
+  dnl
+  dnl If no reference was made to various pairs of opposing options, then
+  dnl we run the default mode handler for the pair.  For example, if neither
+  dnl 'shared' nor 'disable-shared' was passed, we enable building of shared
+  dnl archives by default:
+  _LT_UNLESS_OPTIONS([LT_INIT], [shared disable-shared], [_LT_ENABLE_SHARED])
+  _LT_UNLESS_OPTIONS([LT_INIT], [static disable-static], [_LT_ENABLE_STATIC])
+  _LT_UNLESS_OPTIONS([LT_INIT], [pic-only no-pic], [_LT_WITH_PIC])
+  _LT_UNLESS_OPTIONS([LT_INIT], [fast-install disable-fast-install],
+		   [_LT_ENABLE_FAST_INSTALL])
+  _LT_UNLESS_OPTIONS([LT_INIT], [aix-soname=aix aix-soname=both aix-soname=svr4],
+		   [_LT_WITH_AIX_SONAME([aix])])
+  ])
+])# _LT_SET_OPTIONS
+
+
+## --------------------------------- ##
+## Macros to handle LT_INIT options. ##
+## --------------------------------- ##
+
+# _LT_MANGLE_DEFUN(MACRO-NAME, OPTION-NAME)
+# -----------------------------------------
+m4_define([_LT_MANGLE_DEFUN],
+[[_LT_OPTION_DEFUN_]m4_bpatsubst(m4_toupper([$1__$2]), [[^A-Z0-9_]], [_])])
+
+
+# LT_OPTION_DEFINE(MACRO-NAME, OPTION-NAME, CODE)
+# -----------------------------------------------
+m4_define([LT_OPTION_DEFINE],
+[m4_define(_LT_MANGLE_DEFUN([$1], [$2]), [$3])[]dnl
+])# LT_OPTION_DEFINE
+
+
+# dlopen
+# ------
+LT_OPTION_DEFINE([LT_INIT], [dlopen], [enable_dlopen=yes
+])
+
+AU_DEFUN([AC_LIBTOOL_DLOPEN],
+[_LT_SET_OPTION([LT_INIT], [dlopen])
+AC_DIAGNOSE([obsolete],
+[$0: Remove this warning and the call to _LT_SET_OPTION when you
+put the 'dlopen' option into LT_INIT's first parameter.])
+])
+
+dnl aclocal-1.4 backwards compatibility:
+dnl AC_DEFUN([AC_LIBTOOL_DLOPEN], [])
+
+
+# win32-dll
+# ---------
+# Declare package support for building win32 dll's.
+LT_OPTION_DEFINE([LT_INIT], [win32-dll],
+[enable_win32_dll=yes
+
+case $host in
+*-*-cygwin* | *-*-mingw* | *-*-pw32* | *-*-cegcc*)
+  AC_CHECK_TOOL(AS, as, false)
+  AC_CHECK_TOOL(DLLTOOL, dlltool, false)
+  AC_CHECK_TOOL(OBJDUMP, objdump, false)
+  ;;
+esac
+
+test -z "$AS" && AS=as
+_LT_DECL([], [AS],      [1], [Assembler program])dnl
+
+test -z "$DLLTOOL" && DLLTOOL=dlltool
+_LT_DECL([], [DLLTOOL], [1], [DLL creation program])dnl
+
+test -z "$OBJDUMP" && OBJDUMP=objdump
+_LT_DECL([], [OBJDUMP], [1], [Object dumper program])dnl
+])# win32-dll
+
+AU_DEFUN([AC_LIBTOOL_WIN32_DLL],
+[AC_REQUIRE([AC_CANONICAL_HOST])dnl
+_LT_SET_OPTION([LT_INIT], [win32-dll])
+AC_DIAGNOSE([obsolete],
+[$0: Remove this warning and the call to _LT_SET_OPTION when you
+put the 'win32-dll' option into LT_INIT's first parameter.])
+])
+
+dnl aclocal-1.4 backwards compatibility:
+dnl AC_DEFUN([AC_LIBTOOL_WIN32_DLL], [])
+
+
+# _LT_ENABLE_SHARED([DEFAULT])
+# ----------------------------
+# implement the --enable-shared flag, and supports the 'shared' and
+# 'disable-shared' LT_INIT options.
+# DEFAULT is either 'yes' or 'no'.  If omitted, it defaults to 'yes'.
+m4_define([_LT_ENABLE_SHARED],
+[m4_define([_LT_ENABLE_SHARED_DEFAULT], [m4_if($1, no, no, yes)])dnl
+AC_ARG_ENABLE([shared],
+    [AS_HELP_STRING([--enable-shared@<:@=PKGS@:>@],
+	[build shared libraries @<:@default=]_LT_ENABLE_SHARED_DEFAULT[@:>@])],
+    [p=${PACKAGE-default}
+    case $enableval in
+    yes) enable_shared=yes ;;
+    no) enable_shared=no ;;
+    *)
+      enable_shared=no
+      # Look at the argument we got.  We use all the common list separators.
+      lt_save_ifs=$IFS; IFS=$IFS$PATH_SEPARATOR,
+      for pkg in $enableval; do
+	IFS=$lt_save_ifs
+	if test "X$pkg" = "X$p"; then
+	  enable_shared=yes
+	fi
+      done
+      IFS=$lt_save_ifs
+      ;;
+    esac],
+    [enable_shared=]_LT_ENABLE_SHARED_DEFAULT)
+
+    _LT_DECL([build_libtool_libs], [enable_shared], [0],
+	[Whether or not to build shared libraries])
+])# _LT_ENABLE_SHARED
+
+LT_OPTION_DEFINE([LT_INIT], [shared], [_LT_ENABLE_SHARED([yes])])
+LT_OPTION_DEFINE([LT_INIT], [disable-shared], [_LT_ENABLE_SHARED([no])])
+
+# Old names:
+AC_DEFUN([AC_ENABLE_SHARED],
+[_LT_SET_OPTION([LT_INIT], m4_if([$1], [no], [disable-])[shared])
+])
+
+AC_DEFUN([AC_DISABLE_SHARED],
+[_LT_SET_OPTION([LT_INIT], [disable-shared])
+])
+
+AU_DEFUN([AM_ENABLE_SHARED], [AC_ENABLE_SHARED($@)])
+AU_DEFUN([AM_DISABLE_SHARED], [AC_DISABLE_SHARED($@)])
+
+dnl aclocal-1.4 backwards compatibility:
+dnl AC_DEFUN([AM_ENABLE_SHARED], [])
+dnl AC_DEFUN([AM_DISABLE_SHARED], [])
+
+
+
+# _LT_ENABLE_STATIC([DEFAULT])
+# ----------------------------
+# implement the --enable-static flag, and support the 'static' and
+# 'disable-static' LT_INIT options.
+# DEFAULT is either 'yes' or 'no'.  If omitted, it defaults to 'yes'.
+m4_define([_LT_ENABLE_STATIC],
+[m4_define([_LT_ENABLE_STATIC_DEFAULT], [m4_if($1, no, no, yes)])dnl
+AC_ARG_ENABLE([static],
+    [AS_HELP_STRING([--enable-static@<:@=PKGS@:>@],
+	[build static libraries @<:@default=]_LT_ENABLE_STATIC_DEFAULT[@:>@])],
+    [p=${PACKAGE-default}
+    case $enableval in
+    yes) enable_static=yes ;;
+    no) enable_static=no ;;
+    *)
+     enable_static=no
+      # Look at the argument we got.  We use all the common list separators.
+      lt_save_ifs=$IFS; IFS=$IFS$PATH_SEPARATOR,
+      for pkg in $enableval; do
+	IFS=$lt_save_ifs
+	if test "X$pkg" = "X$p"; then
+	  enable_static=yes
+	fi
+      done
+      IFS=$lt_save_ifs
+      ;;
+    esac],
+    [enable_static=]_LT_ENABLE_STATIC_DEFAULT)
+
+    _LT_DECL([build_old_libs], [enable_static], [0],
+	[Whether or not to build static libraries])
+])# _LT_ENABLE_STATIC
+
+LT_OPTION_DEFINE([LT_INIT], [static], [_LT_ENABLE_STATIC([yes])])
+LT_OPTION_DEFINE([LT_INIT], [disable-static], [_LT_ENABLE_STATIC([no])])
+
+# Old names:
+AC_DEFUN([AC_ENABLE_STATIC],
+[_LT_SET_OPTION([LT_INIT], m4_if([$1], [no], [disable-])[static])
+])
+
+AC_DEFUN([AC_DISABLE_STATIC],
+[_LT_SET_OPTION([LT_INIT], [disable-static])
+])
+
+AU_DEFUN([AM_ENABLE_STATIC], [AC_ENABLE_STATIC($@)])
+AU_DEFUN([AM_DISABLE_STATIC], [AC_DISABLE_STATIC($@)])
+
+dnl aclocal-1.4 backwards compatibility:
+dnl AC_DEFUN([AM_ENABLE_STATIC], [])
+dnl AC_DEFUN([AM_DISABLE_STATIC], [])
+
+
+
+# _LT_ENABLE_FAST_INSTALL([DEFAULT])
+# ----------------------------------
+# implement the --enable-fast-install flag, and support the 'fast-install'
+# and 'disable-fast-install' LT_INIT options.
+# DEFAULT is either 'yes' or 'no'.  If omitted, it defaults to 'yes'.
+m4_define([_LT_ENABLE_FAST_INSTALL],
+[m4_define([_LT_ENABLE_FAST_INSTALL_DEFAULT], [m4_if($1, no, no, yes)])dnl
+AC_ARG_ENABLE([fast-install],
+    [AS_HELP_STRING([--enable-fast-install@<:@=PKGS@:>@],
+    [optimize for fast installation @<:@default=]_LT_ENABLE_FAST_INSTALL_DEFAULT[@:>@])],
+    [p=${PACKAGE-default}
+    case $enableval in
+    yes) enable_fast_install=yes ;;
+    no) enable_fast_install=no ;;
+    *)
+      enable_fast_install=no
+      # Look at the argument we got.  We use all the common list separators.
+      lt_save_ifs=$IFS; IFS=$IFS$PATH_SEPARATOR,
+      for pkg in $enableval; do
+	IFS=$lt_save_ifs
+	if test "X$pkg" = "X$p"; then
+	  enable_fast_install=yes
+	fi
+      done
+      IFS=$lt_save_ifs
+      ;;
+    esac],
+    [enable_fast_install=]_LT_ENABLE_FAST_INSTALL_DEFAULT)
+
+_LT_DECL([fast_install], [enable_fast_install], [0],
+	 [Whether or not to optimize for fast installation])dnl
+])# _LT_ENABLE_FAST_INSTALL
+
+LT_OPTION_DEFINE([LT_INIT], [fast-install], [_LT_ENABLE_FAST_INSTALL([yes])])
+LT_OPTION_DEFINE([LT_INIT], [disable-fast-install], [_LT_ENABLE_FAST_INSTALL([no])])
+
+# Old names:
+AU_DEFUN([AC_ENABLE_FAST_INSTALL],
+[_LT_SET_OPTION([LT_INIT], m4_if([$1], [no], [disable-])[fast-install])
+AC_DIAGNOSE([obsolete],
+[$0: Remove this warning and the call to _LT_SET_OPTION when you put
+the 'fast-install' option into LT_INIT's first parameter.])
+])
+
+AU_DEFUN([AC_DISABLE_FAST_INSTALL],
+[_LT_SET_OPTION([LT_INIT], [disable-fast-install])
+AC_DIAGNOSE([obsolete],
+[$0: Remove this warning and the call to _LT_SET_OPTION when you put
+the 'disable-fast-install' option into LT_INIT's first parameter.])
+])
+
+dnl aclocal-1.4 backwards compatibility:
+dnl AC_DEFUN([AC_ENABLE_FAST_INSTALL], [])
+dnl AC_DEFUN([AM_DISABLE_FAST_INSTALL], [])
+
+
+# _LT_WITH_AIX_SONAME([DEFAULT])
+# ----------------------------------
+# implement the --with-aix-soname flag, and support the `aix-soname=aix'
+# and `aix-soname=both' and `aix-soname=svr4' LT_INIT options. DEFAULT
+# is either `aix', `both' or `svr4'.  If omitted, it defaults to `aix'.
+m4_define([_LT_WITH_AIX_SONAME],
+[m4_define([_LT_WITH_AIX_SONAME_DEFAULT], [m4_if($1, svr4, svr4, m4_if($1, both, both, aix))])dnl
+shared_archive_member_spec=
+case $host,$enable_shared in
+power*-*-aix[[5-9]]*,yes)
+  AC_MSG_CHECKING([which variant of shared library versioning to provide])
+  AC_ARG_WITH([aix-soname],
+    [AS_HELP_STRING([--with-aix-soname=aix|svr4|both],
+      [shared library versioning (aka "SONAME") variant to provide on AIX, @<:@default=]_LT_WITH_AIX_SONAME_DEFAULT[@:>@.])],
+    [case $withval in
+    aix|svr4|both)
+      ;;
+    *)
+      AC_MSG_ERROR([Unknown argument to --with-aix-soname])
+      ;;
+    esac
+    lt_cv_with_aix_soname=$with_aix_soname],
+    [AC_CACHE_VAL([lt_cv_with_aix_soname],
+      [lt_cv_with_aix_soname=]_LT_WITH_AIX_SONAME_DEFAULT)
+    with_aix_soname=$lt_cv_with_aix_soname])
+  AC_MSG_RESULT([$with_aix_soname])
+  if test aix != "$with_aix_soname"; then
+    # For the AIX way of multilib, we name the shared archive member
+    # based on the bitwidth used, traditionally 'shr.o' or 'shr_64.o',
+    # and 'shr.imp' or 'shr_64.imp', respectively, for the Import File.
+    # Even when GNU compilers ignore OBJECT_MODE but need '-maix64' flag,
+    # the AIX toolchain works better with OBJECT_MODE set (default 32).
+    if test 64 = "${OBJECT_MODE-32}"; then
+      shared_archive_member_spec=shr_64
+    else
+      shared_archive_member_spec=shr
+    fi
+  fi
+  ;;
+*)
+  with_aix_soname=aix
+  ;;
+esac
+
+_LT_DECL([], [shared_archive_member_spec], [0],
+    [Shared archive member basename, for filename based shared library versioning on AIX])dnl
+])# _LT_WITH_AIX_SONAME
+
+LT_OPTION_DEFINE([LT_INIT], [aix-soname=aix], [_LT_WITH_AIX_SONAME([aix])])
+LT_OPTION_DEFINE([LT_INIT], [aix-soname=both], [_LT_WITH_AIX_SONAME([both])])
+LT_OPTION_DEFINE([LT_INIT], [aix-soname=svr4], [_LT_WITH_AIX_SONAME([svr4])])
+
+
+# _LT_WITH_PIC([MODE])
+# --------------------
+# implement the --with-pic flag, and support the 'pic-only' and 'no-pic'
+# LT_INIT options.
+# MODE is either 'yes' or 'no'.  If omitted, it defaults to 'both'.
+m4_define([_LT_WITH_PIC],
+[AC_ARG_WITH([pic],
+    [AS_HELP_STRING([--with-pic@<:@=PKGS@:>@],
+	[try to use only PIC/non-PIC objects @<:@default=use both@:>@])],
+    [lt_p=${PACKAGE-default}
+    case $withval in
+    yes|no) pic_mode=$withval ;;
+    *)
+      pic_mode=default
+      # Look at the argument we got.  We use all the common list separators.
+      lt_save_ifs=$IFS; IFS=$IFS$PATH_SEPARATOR,
+      for lt_pkg in $withval; do
+	IFS=$lt_save_ifs
+	if test "X$lt_pkg" = "X$lt_p"; then
+	  pic_mode=yes
+	fi
+      done
+      IFS=$lt_save_ifs
+      ;;
+    esac],
+    [pic_mode=m4_default([$1], [default])])
+
+_LT_DECL([], [pic_mode], [0], [What type of objects to build])dnl
+])# _LT_WITH_PIC
+
+LT_OPTION_DEFINE([LT_INIT], [pic-only], [_LT_WITH_PIC([yes])])
+LT_OPTION_DEFINE([LT_INIT], [no-pic], [_LT_WITH_PIC([no])])
+
+# Old name:
+AU_DEFUN([AC_LIBTOOL_PICMODE],
+[_LT_SET_OPTION([LT_INIT], [pic-only])
+AC_DIAGNOSE([obsolete],
+[$0: Remove this warning and the call to _LT_SET_OPTION when you
+put the 'pic-only' option into LT_INIT's first parameter.])
+])
+
+dnl aclocal-1.4 backwards compatibility:
+dnl AC_DEFUN([AC_LIBTOOL_PICMODE], [])
+
+## ----------------- ##
+## LTDL_INIT Options ##
+## ----------------- ##
+
+m4_define([_LTDL_MODE], [])
+LT_OPTION_DEFINE([LTDL_INIT], [nonrecursive],
+		 [m4_define([_LTDL_MODE], [nonrecursive])])
+LT_OPTION_DEFINE([LTDL_INIT], [recursive],
+		 [m4_define([_LTDL_MODE], [recursive])])
+LT_OPTION_DEFINE([LTDL_INIT], [subproject],
+		 [m4_define([_LTDL_MODE], [subproject])])
+
+m4_define([_LTDL_TYPE], [])
+LT_OPTION_DEFINE([LTDL_INIT], [installable],
+		 [m4_define([_LTDL_TYPE], [installable])])
+LT_OPTION_DEFINE([LTDL_INIT], [convenience],
+		 [m4_define([_LTDL_TYPE], [convenience])])
diff --git a/platform/unix/m4/ltsugar.m4 b/platform/unix/m4/ltsugar.m4
new file mode 100644
index 0000000..48bc934
--- /dev/null
+++ b/platform/unix/m4/ltsugar.m4
@@ -0,0 +1,124 @@
+# ltsugar.m4 -- libtool m4 base layer.                         -*-Autoconf-*-
+#
+# Copyright (C) 2004-2005, 2007-2008, 2011-2015 Free Software
+# Foundation, Inc.
+# Written by Gary V. Vaughan, 2004
+#
+# This file is free software; the Free Software Foundation gives
+# unlimited permission to copy and/or distribute it, with or without
+# modifications, as long as this notice is preserved.
+
+# serial 6 ltsugar.m4
+
+# This is to help aclocal find these macros, as it can't see m4_define.
+AC_DEFUN([LTSUGAR_VERSION], [m4_if([0.1])])
+
+
+# lt_join(SEP, ARG1, [ARG2...])
+# -----------------------------
+# Produce ARG1SEPARG2...SEPARGn, omitting [] arguments and their
+# associated separator.
+# Needed until we can rely on m4_join from Autoconf 2.62, since all earlier
+# versions in m4sugar had bugs.
+m4_define([lt_join],
+[m4_if([$#], [1], [],
+       [$#], [2], [[$2]],
+       [m4_if([$2], [], [], [[$2]_])$0([$1], m4_shift(m4_shift($@)))])])
+m4_define([_lt_join],
+[m4_if([$#$2], [2], [],
+       [m4_if([$2], [], [], [[$1$2]])$0([$1], m4_shift(m4_shift($@)))])])
+
+
+# lt_car(LIST)
+# lt_cdr(LIST)
+# ------------
+# Manipulate m4 lists.
+# These macros are necessary as long as will still need to support
+# Autoconf-2.59, which quotes differently.
+m4_define([lt_car], [[$1]])
+m4_define([lt_cdr],
+[m4_if([$#], 0, [m4_fatal([$0: cannot be called without arguments])],
+       [$#], 1, [],
+       [m4_dquote(m4_shift($@))])])
+m4_define([lt_unquote], $1)
+
+
+# lt_append(MACRO-NAME, STRING, [SEPARATOR])
+# ------------------------------------------
+# Redefine MACRO-NAME to hold its former content plus 'SEPARATOR''STRING'.
+# Note that neither SEPARATOR nor STRING are expanded; they are appended
+# to MACRO-NAME as is (leaving the expansion for when MACRO-NAME is invoked).
+# No SEPARATOR is output if MACRO-NAME was previously undefined (different
+# than defined and empty).
+#
+# This macro is needed until we can rely on Autoconf 2.62, since earlier
+# versions of m4sugar mistakenly expanded SEPARATOR but not STRING.
+m4_define([lt_append],
+[m4_define([$1],
+	   m4_ifdef([$1], [m4_defn([$1])[$3]])[$2])])
+
+
+
+# lt_combine(SEP, PREFIX-LIST, INFIX, SUFFIX1, [SUFFIX2...])
+# ----------------------------------------------------------
+# Produce a SEP delimited list of all paired combinations of elements of
+# PREFIX-LIST with SUFFIX1 through SUFFIXn.  Each element of the list
+# has the form PREFIXmINFIXSUFFIXn.
+# Needed until we can rely on m4_combine added in Autoconf 2.62.
+m4_define([lt_combine],
+[m4_if(m4_eval([$# > 3]), [1],
+       [m4_pushdef([_Lt_sep], [m4_define([_Lt_sep], m4_defn([lt_car]))])]]dnl
+[[m4_foreach([_Lt_prefix], [$2],
+	     [m4_foreach([_Lt_suffix],
+		]m4_dquote(m4_dquote(m4_shift(m4_shift(m4_shift($@)))))[,
+	[_Lt_sep([$1])[]m4_defn([_Lt_prefix])[$3]m4_defn([_Lt_suffix])])])])])
+
+
+# lt_if_append_uniq(MACRO-NAME, VARNAME, [SEPARATOR], [UNIQ], [NOT-UNIQ])
+# -----------------------------------------------------------------------
+# Iff MACRO-NAME does not yet contain VARNAME, then append it (delimited
+# by SEPARATOR if supplied) and expand UNIQ, else NOT-UNIQ.
+m4_define([lt_if_append_uniq],
+[m4_ifdef([$1],
+	  [m4_if(m4_index([$3]m4_defn([$1])[$3], [$3$2$3]), [-1],
+		 [lt_append([$1], [$2], [$3])$4],
+		 [$5])],
+	  [lt_append([$1], [$2], [$3])$4])])
+
+
+# lt_dict_add(DICT, KEY, VALUE)
+# -----------------------------
+m4_define([lt_dict_add],
+[m4_define([$1($2)], [$3])])
+
+
+# lt_dict_add_subkey(DICT, KEY, SUBKEY, VALUE)
+# --------------------------------------------
+m4_define([lt_dict_add_subkey],
+[m4_define([$1($2:$3)], [$4])])
+
+
+# lt_dict_fetch(DICT, KEY, [SUBKEY])
+# ----------------------------------
+m4_define([lt_dict_fetch],
+[m4_ifval([$3],
+	m4_ifdef([$1($2:$3)], [m4_defn([$1($2:$3)])]),
+    m4_ifdef([$1($2)], [m4_defn([$1($2)])]))])
+
+
+# lt_if_dict_fetch(DICT, KEY, [SUBKEY], VALUE, IF-TRUE, [IF-FALSE])
+# -----------------------------------------------------------------
+m4_define([lt_if_dict_fetch],
+[m4_if(lt_dict_fetch([$1], [$2], [$3]), [$4],
+	[$5],
+    [$6])])
+
+
+# lt_dict_filter(DICT, [SUBKEY], VALUE, [SEPARATOR], KEY, [...])
+# --------------------------------------------------------------
+m4_define([lt_dict_filter],
+[m4_if([$5], [], [],
+  [lt_join(m4_quote(m4_default([$4], [[, ]])),
+           lt_unquote(m4_split(m4_normalize(m4_foreach(_Lt_key, lt_car([m4_shiftn(4, $@)]),
+		      [lt_if_dict_fetch([$1], _Lt_key, [$2], [$3], [_Lt_key ])])))))])[]dnl
+])
diff --git a/platform/unix/m4/ltversion.m4 b/platform/unix/m4/ltversion.m4
new file mode 100644
index 0000000..fa04b52
--- /dev/null
+++ b/platform/unix/m4/ltversion.m4
@@ -0,0 +1,23 @@
+# ltversion.m4 -- version numbers			-*- Autoconf -*-
+#
+#   Copyright (C) 2004, 2011-2015 Free Software Foundation, Inc.
+#   Written by Scott James Remnant, 2004
+#
+# This file is free software; the Free Software Foundation gives
+# unlimited permission to copy and/or distribute it, with or without
+# modifications, as long as this notice is preserved.
+
+# @configure_input@
+
+# serial 4179 ltversion.m4
+# This file is part of GNU Libtool
+
+m4_define([LT_PACKAGE_VERSION], [2.4.6])
+m4_define([LT_PACKAGE_REVISION], [2.4.6])
+
+AC_DEFUN([LTVERSION_VERSION],
+[macro_version='2.4.6'
+macro_revision='2.4.6'
+_LT_DECL(, macro_version, 0, [Which release of libtool.m4 was used?])
+_LT_DECL(, macro_revision, 0)
+])
diff --git a/platform/unix/m4/lt~obsolete.m4 b/platform/unix/m4/lt~obsolete.m4
new file mode 100644
index 0000000..c6b26f8
--- /dev/null
+++ b/platform/unix/m4/lt~obsolete.m4
@@ -0,0 +1,99 @@
+# lt~obsolete.m4 -- aclocal satisfying obsolete definitions.    -*-Autoconf-*-
+#
+#   Copyright (C) 2004-2005, 2007, 2009, 2011-2015 Free Software
+#   Foundation, Inc.
+#   Written by Scott James Remnant, 2004.
+#
+# This file is free software; the Free Software Foundation gives
+# unlimited permission to copy and/or distribute it, with or without
+# modifications, as long as this notice is preserved.
+
+# serial 5 lt~obsolete.m4
+
+# These exist entirely to fool aclocal when bootstrapping libtool.
+#
+# In the past libtool.m4 has provided macros via AC_DEFUN (or AU_DEFUN),
+# which have later been changed to m4_define as they aren't part of the
+# exported API, or moved to Autoconf or Automake where they belong.
+#
+# The trouble is, aclocal is a bit thick.  It'll see the old AC_DEFUN
+# in /usr/share/aclocal/libtool.m4 and remember it, then when it sees us
+# using a macro with the same name in our local m4/libtool.m4 it'll
+# pull the old libtool.m4 in (it doesn't see our shiny new m4_define
+# and doesn't know about Autoconf macros at all.)
+#
+# So we provide this file, which has a silly filename so it's always
+# included after everything else.  This provides aclocal with the
+# AC_DEFUNs it wants, but when m4 processes it, it doesn't do anything
+# because those macros already exist, or will be overwritten later.
+# We use AC_DEFUN over AU_DEFUN for compatibility with aclocal-1.6.
+#
+# Anytime we withdraw an AC_DEFUN or AU_DEFUN, remember to add it here.
+# Yes, that means every name once taken will need to remain here until
+# we give up compatibility with versions before 1.7, at which point
+# we need to keep only those names which we still refer to.
+
+# This is to help aclocal find these macros, as it can't see m4_define.
+AC_DEFUN([LTOBSOLETE_VERSION], [m4_if([1])])
+
+m4_ifndef([AC_LIBTOOL_LINKER_OPTION],	[AC_DEFUN([AC_LIBTOOL_LINKER_OPTION])])
+m4_ifndef([AC_PROG_EGREP],		[AC_DEFUN([AC_PROG_EGREP])])
+m4_ifndef([_LT_AC_PROG_ECHO_BACKSLASH],	[AC_DEFUN([_LT_AC_PROG_ECHO_BACKSLASH])])
+m4_ifndef([_LT_AC_SHELL_INIT],		[AC_DEFUN([_LT_AC_SHELL_INIT])])
+m4_ifndef([_LT_AC_SYS_LIBPATH_AIX],	[AC_DEFUN([_LT_AC_SYS_LIBPATH_AIX])])
+m4_ifndef([_LT_PROG_LTMAIN],		[AC_DEFUN([_LT_PROG_LTMAIN])])
+m4_ifndef([_LT_AC_TAGVAR],		[AC_DEFUN([_LT_AC_TAGVAR])])
+m4_ifndef([AC_LTDL_ENABLE_INSTALL],	[AC_DEFUN([AC_LTDL_ENABLE_INSTALL])])
+m4_ifndef([AC_LTDL_PREOPEN],		[AC_DEFUN([AC_LTDL_PREOPEN])])
+m4_ifndef([_LT_AC_SYS_COMPILER],	[AC_DEFUN([_LT_AC_SYS_COMPILER])])
+m4_ifndef([_LT_AC_LOCK],		[AC_DEFUN([_LT_AC_LOCK])])
+m4_ifndef([AC_LIBTOOL_SYS_OLD_ARCHIVE],	[AC_DEFUN([AC_LIBTOOL_SYS_OLD_ARCHIVE])])
+m4_ifndef([_LT_AC_TRY_DLOPEN_SELF],	[AC_DEFUN([_LT_AC_TRY_DLOPEN_SELF])])
+m4_ifndef([AC_LIBTOOL_PROG_CC_C_O],	[AC_DEFUN([AC_LIBTOOL_PROG_CC_C_O])])
+m4_ifndef([AC_LIBTOOL_SYS_HARD_LINK_LOCKS], [AC_DEFUN([AC_LIBTOOL_SYS_HARD_LINK_LOCKS])])
+m4_ifndef([AC_LIBTOOL_OBJDIR],		[AC_DEFUN([AC_LIBTOOL_OBJDIR])])
+m4_ifndef([AC_LTDL_OBJDIR],		[AC_DEFUN([AC_LTDL_OBJDIR])])
+m4_ifndef([AC_LIBTOOL_PROG_LD_HARDCODE_LIBPATH], [AC_DEFUN([AC_LIBTOOL_PROG_LD_HARDCODE_LIBPATH])])
+m4_ifndef([AC_LIBTOOL_SYS_LIB_STRIP],	[AC_DEFUN([AC_LIBTOOL_SYS_LIB_STRIP])])
+m4_ifndef([AC_PATH_MAGIC],		[AC_DEFUN([AC_PATH_MAGIC])])
+m4_ifndef([AC_PROG_LD_GNU],		[AC_DEFUN([AC_PROG_LD_GNU])])
+m4_ifndef([AC_PROG_LD_RELOAD_FLAG],	[AC_DEFUN([AC_PROG_LD_RELOAD_FLAG])])
+m4_ifndef([AC_DEPLIBS_CHECK_METHOD],	[AC_DEFUN([AC_DEPLIBS_CHECK_METHOD])])
+m4_ifndef([AC_LIBTOOL_PROG_COMPILER_NO_RTTI], [AC_DEFUN([AC_LIBTOOL_PROG_COMPILER_NO_RTTI])])
+m4_ifndef([AC_LIBTOOL_SYS_GLOBAL_SYMBOL_PIPE], [AC_DEFUN([AC_LIBTOOL_SYS_GLOBAL_SYMBOL_PIPE])])
+m4_ifndef([AC_LIBTOOL_PROG_COMPILER_PIC], [AC_DEFUN([AC_LIBTOOL_PROG_COMPILER_PIC])])
+m4_ifndef([AC_LIBTOOL_PROG_LD_SHLIBS],	[AC_DEFUN([AC_LIBTOOL_PROG_LD_SHLIBS])])
+m4_ifndef([AC_LIBTOOL_POSTDEP_PREDEP],	[AC_DEFUN([AC_LIBTOOL_POSTDEP_PREDEP])])
+m4_ifndef([LT_AC_PROG_EGREP],		[AC_DEFUN([LT_AC_PROG_EGREP])])
+m4_ifndef([LT_AC_PROG_SED],		[AC_DEFUN([LT_AC_PROG_SED])])
+m4_ifndef([_LT_CC_BASENAME],		[AC_DEFUN([_LT_CC_BASENAME])])
+m4_ifndef([_LT_COMPILER_BOILERPLATE],	[AC_DEFUN([_LT_COMPILER_BOILERPLATE])])
+m4_ifndef([_LT_LINKER_BOILERPLATE],	[AC_DEFUN([_LT_LINKER_BOILERPLATE])])
+m4_ifndef([_AC_PROG_LIBTOOL],		[AC_DEFUN([_AC_PROG_LIBTOOL])])
+m4_ifndef([AC_LIBTOOL_SETUP],		[AC_DEFUN([AC_LIBTOOL_SETUP])])
+m4_ifndef([_LT_AC_CHECK_DLFCN],		[AC_DEFUN([_LT_AC_CHECK_DLFCN])])
+m4_ifndef([AC_LIBTOOL_SYS_DYNAMIC_LINKER],	[AC_DEFUN([AC_LIBTOOL_SYS_DYNAMIC_LINKER])])
+m4_ifndef([_LT_AC_TAGCONFIG],		[AC_DEFUN([_LT_AC_TAGCONFIG])])
+m4_ifndef([AC_DISABLE_FAST_INSTALL],	[AC_DEFUN([AC_DISABLE_FAST_INSTALL])])
+m4_ifndef([_LT_AC_LANG_CXX],		[AC_DEFUN([_LT_AC_LANG_CXX])])
+m4_ifndef([_LT_AC_LANG_F77],		[AC_DEFUN([_LT_AC_LANG_F77])])
+m4_ifndef([_LT_AC_LANG_GCJ],		[AC_DEFUN([_LT_AC_LANG_GCJ])])
+m4_ifndef([AC_LIBTOOL_LANG_C_CONFIG],	[AC_DEFUN([AC_LIBTOOL_LANG_C_CONFIG])])
+m4_ifndef([_LT_AC_LANG_C_CONFIG],	[AC_DEFUN([_LT_AC_LANG_C_CONFIG])])
+m4_ifndef([AC_LIBTOOL_LANG_CXX_CONFIG],	[AC_DEFUN([AC_LIBTOOL_LANG_CXX_CONFIG])])
+m4_ifndef([_LT_AC_LANG_CXX_CONFIG],	[AC_DEFUN([_LT_AC_LANG_CXX_CONFIG])])
+m4_ifndef([AC_LIBTOOL_LANG_F77_CONFIG],	[AC_DEFUN([AC_LIBTOOL_LANG_F77_CONFIG])])
+m4_ifndef([_LT_AC_LANG_F77_CONFIG],	[AC_DEFUN([_LT_AC_LANG_F77_CONFIG])])
+m4_ifndef([AC_LIBTOOL_LANG_GCJ_CONFIG],	[AC_DEFUN([AC_LIBTOOL_LANG_GCJ_CONFIG])])
+m4_ifndef([_LT_AC_LANG_GCJ_CONFIG],	[AC_DEFUN([_LT_AC_LANG_GCJ_CONFIG])])
+m4_ifndef([AC_LIBTOOL_LANG_RC_CONFIG],	[AC_DEFUN([AC_LIBTOOL_LANG_RC_CONFIG])])
+m4_ifndef([_LT_AC_LANG_RC_CONFIG],	[AC_DEFUN([_LT_AC_LANG_RC_CONFIG])])
+m4_ifndef([AC_LIBTOOL_CONFIG],		[AC_DEFUN([AC_LIBTOOL_CONFIG])])
+m4_ifndef([_LT_AC_FILE_LTDLL_C],	[AC_DEFUN([_LT_AC_FILE_LTDLL_C])])
+m4_ifndef([_LT_REQUIRED_DARWIN_CHECKS],	[AC_DEFUN([_LT_REQUIRED_DARWIN_CHECKS])])
+m4_ifndef([_LT_AC_PROG_CXXCPP],		[AC_DEFUN([_LT_AC_PROG_CXXCPP])])
+m4_ifndef([_LT_PREPARE_SED_QUOTE_VARS],	[AC_DEFUN([_LT_PREPARE_SED_QUOTE_VARS])])
+m4_ifndef([_LT_PROG_ECHO_BACKSLASH],	[AC_DEFUN([_LT_PROG_ECHO_BACKSLASH])])
+m4_ifndef([_LT_PROG_F77],		[AC_DEFUN([_LT_PROG_F77])])
+m4_ifndef([_LT_PROG_FC],		[AC_DEFUN([_LT_PROG_FC])])
+m4_ifndef([_LT_PROG_CXX],		[AC_DEFUN([_LT_PROG_CXX])])
diff --git a/platform/unix/missing b/platform/unix/missing
index 86a8fc3..f62bbae 100755
--- a/platform/unix/missing
+++ b/platform/unix/missing
@@ -1,11 +1,10 @@
 #! /bin/sh
-# Common stub for a few missing GNU programs while installing.
+# Common wrapper for a few potentially missing GNU programs.
 
-scriptversion=2012-01-06.13; # UTC
+scriptversion=2013-10-28.13; # UTC
 
-# Copyright (C) 1996, 1997, 1999, 2000, 2002, 2003, 2004, 2005, 2006,
-# 2008, 2009, 2010, 2011, 2012 Free Software Foundation, Inc.
-# Originally by Fran,cois Pinard <pinard at iro.umontreal.ca>, 1996.
+# Copyright (C) 1996-2014 Free Software Foundation, Inc.
+# Originally written by Fran,cois Pinard <pinard at iro.umontreal.ca>, 1996.
 
 # This program is free software; you can redistribute it and/or modify
 # it under the terms of the GNU General Public License as published by
@@ -26,68 +25,40 @@ scriptversion=2012-01-06.13; # UTC
 # the same distribution terms that you use for the rest of that program.
 
 if test $# -eq 0; then
-  echo 1>&2 "Try \`$0 --help' for more information"
+  echo 1>&2 "Try '$0 --help' for more information"
   exit 1
 fi
 
-run=:
-sed_output='s/.* --output[ =]\([^ ]*\).*/\1/p'
-sed_minuso='s/.* -o \([^ ]*\).*/\1/p'
-
-# In the cases where this matters, `missing' is being run in the
-# srcdir already.
-if test -f configure.ac; then
-  configure_ac=configure.ac
-else
-  configure_ac=configure.in
-fi
+case $1 in
 
-msg="missing on your system"
+  --is-lightweight)
+    # Used by our autoconf macros to check whether the available missing
+    # script is modern enough.
+    exit 0
+    ;;
 
-case $1 in
---run)
-  # Try to run requested program, and just exit if it succeeds.
-  run=
-  shift
-  "$@" && exit 0
-  # Exit code 63 means version mismatch.  This often happens
-  # when the user try to use an ancient version of a tool on
-  # a file that requires a minimum version.  In this case we
-  # we should proceed has if the program had been absent, or
-  # if --run hadn't been passed.
-  if test $? = 63; then
-    run=:
-    msg="probably too old"
-  fi
-  ;;
+  --run)
+    # Back-compat with the calling convention used by older automake.
+    shift
+    ;;
 
   -h|--h|--he|--hel|--help)
     echo "\
 $0 [OPTION]... PROGRAM [ARGUMENT]...
 
-Handle \`PROGRAM [ARGUMENT]...' for when PROGRAM is missing, or return an
-error status if there is no known handling for PROGRAM.
+Run 'PROGRAM [ARGUMENT]...', returning a proper advice when this fails due
+to PROGRAM being missing or too old.
 
 Options:
   -h, --help      display this help and exit
   -v, --version   output version information and exit
-  --run           try to run the given command, and emulate it if it fails
 
 Supported PROGRAM values:
-  aclocal      touch file \`aclocal.m4'
-  autoconf     touch file \`configure'
-  autoheader   touch file \`config.h.in'
-  autom4te     touch the output file, or create a stub one
-  automake     touch all \`Makefile.in' files
-  bison        create \`y.tab.[ch]', if possible, from existing .[ch]
-  flex         create \`lex.yy.c', if possible, from existing .c
-  help2man     touch the output file
-  lex          create \`lex.yy.c', if possible, from existing .c
-  makeinfo     touch the output file
-  yacc         create \`y.tab.[ch]', if possible, from existing .[ch]
+  aclocal   autoconf  autoheader   autom4te  automake  makeinfo
+  bison     yacc      flex         lex       help2man
 
-Version suffixes to PROGRAM as well as the prefixes \`gnu-', \`gnu', and
-\`g' are ignored when checking the name.
+Version suffixes to PROGRAM as well as the prefixes 'gnu-', 'gnu', and
+'g' are ignored when checking the name.
 
 Send bug reports to <bug-automake at gnu.org>."
     exit $?
@@ -99,228 +70,141 @@ Send bug reports to <bug-automake at gnu.org>."
     ;;
 
   -*)
-    echo 1>&2 "$0: Unknown \`$1' option"
-    echo 1>&2 "Try \`$0 --help' for more information"
+    echo 1>&2 "$0: unknown '$1' option"
+    echo 1>&2 "Try '$0 --help' for more information"
     exit 1
     ;;
 
 esac
 
-# normalize program name to check for.
-program=`echo "$1" | sed '
-  s/^gnu-//; t
-  s/^gnu//; t
-  s/^g//; t'`
-
-# Now exit if we have it, but it failed.  Also exit now if we
-# don't have it and --version was passed (most likely to detect
-# the program).  This is about non-GNU programs, so use $1 not
-# $program.
-case $1 in
-  lex*|yacc*)
-    # Not GNU programs, they don't have --version.
-    ;;
-
-  *)
-    if test -z "$run" && ($1 --version) > /dev/null 2>&1; then
-       # We have it, but it failed.
-       exit 1
-    elif test "x$2" = "x--version" || test "x$2" = "x--help"; then
-       # Could not run --version or --help.  This is probably someone
-       # running `$TOOL --version' or `$TOOL --help' to check whether
-       # $TOOL exists and not knowing $TOOL uses missing.
-       exit 1
-    fi
-    ;;
-esac
-
-# If it does not exist, or fails to run (possibly an outdated version),
-# try to emulate it.
-case $program in
-  aclocal*)
-    echo 1>&2 "\
-WARNING: \`$1' is $msg.  You should only need it if
-         you modified \`acinclude.m4' or \`${configure_ac}'.  You might want
-         to install the \`Automake' and \`Perl' packages.  Grab them from
-         any GNU archive site."
-    touch aclocal.m4
-    ;;
-
-  autoconf*)
-    echo 1>&2 "\
-WARNING: \`$1' is $msg.  You should only need it if
-         you modified \`${configure_ac}'.  You might want to install the
-         \`Autoconf' and \`GNU m4' packages.  Grab them from any GNU
-         archive site."
-    touch configure
-    ;;
-
-  autoheader*)
-    echo 1>&2 "\
-WARNING: \`$1' is $msg.  You should only need it if
-         you modified \`acconfig.h' or \`${configure_ac}'.  You might want
-         to install the \`Autoconf' and \`GNU m4' packages.  Grab them
-         from any GNU archive site."
-    files=`sed -n 's/^[ ]*A[CM]_CONFIG_HEADER(\([^)]*\)).*/\1/p' ${configure_ac}`
-    test -z "$files" && files="config.h"
-    touch_files=
-    for f in $files; do
-      case $f in
-      *:*) touch_files="$touch_files "`echo "$f" |
-				       sed -e 's/^[^:]*://' -e 's/:.*//'`;;
-      *) touch_files="$touch_files $f.in";;
-      esac
-    done
-    touch $touch_files
-    ;;
-
-  automake*)
-    echo 1>&2 "\
-WARNING: \`$1' is $msg.  You should only need it if
-         you modified \`Makefile.am', \`acinclude.m4' or \`${configure_ac}'.
-         You might want to install the \`Automake' and \`Perl' packages.
-         Grab them from any GNU archive site."
-    find . -type f -name Makefile.am -print |
-	   sed 's/\.am$/.in/' |
-	   while read f; do touch "$f"; done
-    ;;
-
-  autom4te*)
-    echo 1>&2 "\
-WARNING: \`$1' is needed, but is $msg.
-         You might have modified some files without having the
-         proper tools for further handling them.
-         You can get \`$1' as part of \`Autoconf' from any GNU
-         archive site."
-
-    file=`echo "$*" | sed -n "$sed_output"`
-    test -z "$file" && file=`echo "$*" | sed -n "$sed_minuso"`
-    if test -f "$file"; then
-	touch $file
-    else
-	test -z "$file" || exec >$file
-	echo "#! /bin/sh"
-	echo "# Created by GNU Automake missing as a replacement of"
-	echo "#  $ $@"
-	echo "exit 0"
-	chmod +x $file
-	exit 1
-    fi
-    ;;
-
-  bison*|yacc*)
-    echo 1>&2 "\
-WARNING: \`$1' $msg.  You should only need it if
-         you modified a \`.y' file.  You may need the \`Bison' package
-         in order for those modifications to take effect.  You can get
-         \`Bison' from any GNU archive site."
-    rm -f y.tab.c y.tab.h
-    if test $# -ne 1; then
-        eval LASTARG=\${$#}
-	case $LASTARG in
-	*.y)
-	    SRCFILE=`echo "$LASTARG" | sed 's/y$/c/'`
-	    if test -f "$SRCFILE"; then
-	         cp "$SRCFILE" y.tab.c
-	    fi
-	    SRCFILE=`echo "$LASTARG" | sed 's/y$/h/'`
-	    if test -f "$SRCFILE"; then
-	         cp "$SRCFILE" y.tab.h
-	    fi
-	  ;;
-	esac
-    fi
-    if test ! -f y.tab.h; then
-	echo >y.tab.h
-    fi
-    if test ! -f y.tab.c; then
-	echo 'main() { return 0; }' >y.tab.c
-    fi
-    ;;
-
-  lex*|flex*)
-    echo 1>&2 "\
-WARNING: \`$1' is $msg.  You should only need it if
-         you modified a \`.l' file.  You may need the \`Flex' package
-         in order for those modifications to take effect.  You can get
-         \`Flex' from any GNU archive site."
-    rm -f lex.yy.c
-    if test $# -ne 1; then
-        eval LASTARG=\${$#}
-	case $LASTARG in
-	*.l)
-	    SRCFILE=`echo "$LASTARG" | sed 's/l$/c/'`
-	    if test -f "$SRCFILE"; then
-	         cp "$SRCFILE" lex.yy.c
-	    fi
-	  ;;
-	esac
-    fi
-    if test ! -f lex.yy.c; then
-	echo 'main() { return 0; }' >lex.yy.c
-    fi
-    ;;
-
-  help2man*)
-    echo 1>&2 "\
-WARNING: \`$1' is $msg.  You should only need it if
-	 you modified a dependency of a manual page.  You may need the
-	 \`Help2man' package in order for those modifications to take
-	 effect.  You can get \`Help2man' from any GNU archive site."
-
-    file=`echo "$*" | sed -n "$sed_output"`
-    test -z "$file" && file=`echo "$*" | sed -n "$sed_minuso"`
-    if test -f "$file"; then
-	touch $file
-    else
-	test -z "$file" || exec >$file
-	echo ".ab help2man is required to generate this page"
-	exit $?
-    fi
-    ;;
-
-  makeinfo*)
-    echo 1>&2 "\
-WARNING: \`$1' is $msg.  You should only need it if
-         you modified a \`.texi' or \`.texinfo' file, or any other file
-         indirectly affecting the aspect of the manual.  The spurious
-         call might also be the consequence of using a buggy \`make' (AIX,
-         DU, IRIX).  You might want to install the \`Texinfo' package or
-         the \`GNU make' package.  Grab either from any GNU archive site."
-    # The file to touch is that specified with -o ...
-    file=`echo "$*" | sed -n "$sed_output"`
-    test -z "$file" && file=`echo "$*" | sed -n "$sed_minuso"`
-    if test -z "$file"; then
-      # ... or it is the one specified with @setfilename ...
-      infile=`echo "$*" | sed 's/.* \([^ ]*\) *$/\1/'`
-      file=`sed -n '
-	/^@setfilename/{
-	  s/.* \([^ ]*\) *$/\1/
-	  p
-	  q
-	}' $infile`
-      # ... or it is derived from the source name (dir/f.texi becomes f.info)
-      test -z "$file" && file=`echo "$infile" | sed 's,.*/,,;s,.[^.]*$,,'`.info
-    fi
-    # If the file does not exist, the user really needs makeinfo;
-    # let's fail without touching anything.
-    test -f $file || exit 1
-    touch $file
-    ;;
+# Run the given program, remember its exit status.
+"$@"; st=$?
+
+# If it succeeded, we are done.
+test $st -eq 0 && exit 0
+
+# Also exit now if we it failed (or wasn't found), and '--version' was
+# passed; such an option is passed most likely to detect whether the
+# program is present and works.
+case $2 in --version|--help) exit $st;; esac
+
+# Exit code 63 means version mismatch.  This often happens when the user
+# tries to use an ancient version of a tool on a file that requires a
+# minimum version.
+if test $st -eq 63; then
+  msg="probably too old"
+elif test $st -eq 127; then
+  # Program was missing.
+  msg="missing on your system"
+else
+  # Program was found and executed, but failed.  Give up.
+  exit $st
+fi
 
-  *)
-    echo 1>&2 "\
-WARNING: \`$1' is needed, and is $msg.
-         You might have modified some files without having the
-         proper tools for further handling them.  Check the \`README' file,
-         it often tells you about the needed prerequisites for installing
-         this package.  You may also peek at any GNU archive site, in case
-         some other package would contain this missing \`$1' program."
-    exit 1
+perl_URL=http://www.perl.org/
+flex_URL=http://flex.sourceforge.net/
+gnu_software_URL=http://www.gnu.org/software
+
+program_details ()
+{
+  case $1 in
+    aclocal|automake)
+      echo "The '$1' program is part of the GNU Automake package:"
+      echo "<$gnu_software_URL/automake>"
+      echo "It also requires GNU Autoconf, GNU m4 and Perl in order to run:"
+      echo "<$gnu_software_URL/autoconf>"
+      echo "<$gnu_software_URL/m4/>"
+      echo "<$perl_URL>"
+      ;;
+    autoconf|autom4te|autoheader)
+      echo "The '$1' program is part of the GNU Autoconf package:"
+      echo "<$gnu_software_URL/autoconf/>"
+      echo "It also requires GNU m4 and Perl in order to run:"
+      echo "<$gnu_software_URL/m4/>"
+      echo "<$perl_URL>"
+      ;;
+  esac
+}
+
+give_advice ()
+{
+  # Normalize program name to check for.
+  normalized_program=`echo "$1" | sed '
+    s/^gnu-//; t
+    s/^gnu//; t
+    s/^g//; t'`
+
+  printf '%s\n' "'$1' is $msg."
+
+  configure_deps="'configure.ac' or m4 files included by 'configure.ac'"
+  case $normalized_program in
+    autoconf*)
+      echo "You should only need it if you modified 'configure.ac',"
+      echo "or m4 files included by it."
+      program_details 'autoconf'
+      ;;
+    autoheader*)
+      echo "You should only need it if you modified 'acconfig.h' or"
+      echo "$configure_deps."
+      program_details 'autoheader'
+      ;;
+    automake*)
+      echo "You should only need it if you modified 'Makefile.am' or"
+      echo "$configure_deps."
+      program_details 'automake'
+      ;;
+    aclocal*)
+      echo "You should only need it if you modified 'acinclude.m4' or"
+      echo "$configure_deps."
+      program_details 'aclocal'
+      ;;
+   autom4te*)
+      echo "You might have modified some maintainer files that require"
+      echo "the 'autom4te' program to be rebuilt."
+      program_details 'autom4te'
+      ;;
+    bison*|yacc*)
+      echo "You should only need it if you modified a '.y' file."
+      echo "You may want to install the GNU Bison package:"
+      echo "<$gnu_software_URL/bison/>"
+      ;;
+    lex*|flex*)
+      echo "You should only need it if you modified a '.l' file."
+      echo "You may want to install the Fast Lexical Analyzer package:"
+      echo "<$flex_URL>"
+      ;;
+    help2man*)
+      echo "You should only need it if you modified a dependency" \
+           "of a man page."
+      echo "You may want to install the GNU Help2man package:"
+      echo "<$gnu_software_URL/help2man/>"
     ;;
-esac
-
-exit 0
+    makeinfo*)
+      echo "You should only need it if you modified a '.texi' file, or"
+      echo "any other file indirectly affecting the aspect of the manual."
+      echo "You might want to install the Texinfo package:"
+      echo "<$gnu_software_URL/texinfo/>"
+      echo "The spurious makeinfo call might also be the consequence of"
+      echo "using a buggy 'make' (AIX, DU, IRIX), in which case you might"
+      echo "want to install GNU make:"
+      echo "<$gnu_software_URL/make/>"
+      ;;
+    *)
+      echo "You might have modified some files without having the proper"
+      echo "tools for further handling them.  Check the 'README' file, it"
+      echo "often tells you about the needed prerequisites for installing"
+      echo "this package.  You may also peek at any GNU archive site, in"
+      echo "case some other package contains this missing '$1' program."
+      ;;
+  esac
+}
+
+give_advice "$1" | sed -e '1s/^/WARNING: /' \
+                       -e '2,$s/^/         /' >&2
+
+# Propagate the correct exit status (expected to be 127 for a program
+# not found, 63 for a program that failed due to version mismatch).
+exit $st
 
 # Local variables:
 # eval: (add-hook 'write-file-hooks 'time-stamp)
diff --git a/readme.md b/readme.md
index 3405073..6bdf782 100644
--- a/readme.md
+++ b/readme.md
@@ -1,4 +1,6 @@
-LÖVE is an *awesome* framework you can use to make 2D games in Lua. It's free, open-source, and works on Windows, Mac OS X and Linux.
+LÖVE is an *awesome* framework you can use to make 2D games in Lua. It's free, open-source, and works on Windows, Mac OS X, Linux, Android, and iOS.
+
+[![Build Status: Windows](https://ci.appveyor.com/api/projects/status/u1a69u5o5ej1pus4?svg=true)](https://ci.appveyor.com/project/AlexSzpakowski/love)
 
 Documentation
 -------------
@@ -22,17 +24,36 @@ Run `platform/unix/automagic` from the repository root, then run ./configure and
 ###Mac OS X
 Download the required frameworks from [here][dependencies] and place them in `/Library/Frameworks/`.
 
-Then use the Xcode project found at `platform/macosx/love.xcodeproj`.
+Then use the Xcode project found at `platform/xcode/love.xcodeproj` to build the `love-macosx` target.
+
+###iOS
+Download the required libraries from [here][dependencies-ios] and place the `include` and `libraries` folders
+into the `platform/xcode/ios` folder.
+
+Then use the Xcode project found at `platform/xcode/love.xcodeproj` to build the `love-ios` target.
+
+See `readme-iOS.rtf` for more information.
+
+###Android
+Visit the [Android build repository][android-repository] for build instructions.
 
 Repository information
 ----------------------
 
 We use the 'default' branch for development, and therefore it should not be considered stable.
 Also used is the 'minor' branch, which is used for features in the next minor version and it is
-not our development target (which would be the next revision). (Version numbers formatted major.minor.revision.)
+not our development target (which would be the next revision - version numbers are formatted major.minor.revision.)
 
 We tag all our releases (since we started using mercurial), and have binary downloads available for them.
 
+Experimental changes are developed in the separate [love-experiments][love-experiments] repository.
+
+Contributing
+------------
+
+The best places to contribute are through the Bitbucket issue tracker and the official IRC channel.
+For code contributions, pull requests and patches are welcome. Be sure to read the [source code style guide][codestyle].
+
 Builds
 ------
 
@@ -49,23 +70,27 @@ Dependencies
 ------------
 
 - SDL2
-- OpenGL
+- OpenGL 2.1+ / OpenGL ES 2+
 - OpenAL
 - Lua / LuaJIT / LLVM-lua
-- DevIL with MNG and TIFF
 - FreeType
 - PhysicsFS
 - ModPlug
 - mpg123
 - Vorbisfile
+- Theora
 
 [site]: http://love2d.org
 [wiki]: http://love2d.org/wiki
 [forums]: http://love2d.org/forums
 [irc]: irc://irc.oftc.net/love
 [dependencies]: http://love2d.org/sdk
+[dependencies-ios]: https://bitbucket.org/rude/love/downloads/love-0.10.0-ios-libraries.zip
 [megasource]: https://bitbucket.org/rude/megasource
 [builds]: http://love2d.org/builds
 [stableppa]: https://launchpad.net/~bartbes/+archive/love-stable
 [unstableppa]: https://launchpad.net/~bartbes/+archive/love-unstable
-[aur]: http://aur.archlinux.org/packages.php?ID=35279
+[aur]: http://aur.archlinux.org/packages/love-hg
+[love-experiments]: https://bitbucket.org/bartbes/love-experiments
+[codestyle]: https://love2d.org/wiki/Code_Style
+[android-repository]: https://bitbucket.org/MartinFelis/love-android-sdl2
diff --git a/src/Makefile.am b/src/Makefile.am
index 2dbd838..98ed013 100644
--- a/src/Makefile.am
+++ b/src/Makefile.am
@@ -1,4 +1,4 @@
-AM_CPPFLAGS = -I$(srcdir) -I$(srcdir)/modules -I$(srcdir)/libraries -I$(srcdir)/libraries/enet/libenet/include $(LOVE_INCLUDES) $(FILE_OFFSET)	$(SDL_CFLAGS) $(lua_CFLAGS) $(freetype2_CFLAGS)	$(openal_CFLAGS) $(devil_CFLAGS) $(libmodplug_CFLAGS)	$(vorbisfile_CFLAGS)
+AM_CPPFLAGS = -I$(srcdir) -I$(srcdir)/modules -I$(srcdir)/libraries -I$(srcdir)/libraries/enet/libenet/include $(LOVE_INCLUDES) $(FILE_OFFSET)	$(SDL_CFLAGS) $(lua_CFLAGS) $(freetype2_CFLAGS)	$(openal_CFLAGS) $(zlib_CFLAGS) $(libmodplug_CFLAGS)	$(vorbisfile_CFLAGS) $(theora_CFLAGS)
 AUTOMAKE_OPTIONS = subdir-objects
 SUBDIRS =
 SUFFIXES = .lua .lua.h
@@ -13,8 +13,7 @@ love_SOURCES = love.cpp
 if LOVE_TARGET_OSX
 love_LIBTOOLFLAGS = --tag=OBJCXX
 love_SOURCES += \
-    ../platform/macosx/OSX.h \
-    ../platform/macosx/OSX.mm
+    ./common/macosx.mm
 else
 love_LIBTOOLFLAGS = --tag=CXX
 endif
@@ -27,247 +26,283 @@ endif
 # libLÖVE
 lib_LTLIBRARIES = liblove.la
 liblove_la_LDFLAGS = -module -export-dynamic $(LDFLAGS)
-liblove_la_LIBADD = 	$(SDL_LIBS) $(freetype2_LIBS) $(lua_LIBS)	$(openal_LIBS) $(devil_LIBS) $(libmodplug_LIBS)	$(vorbisfile_LIBS)
+liblove_la_LIBADD = 	$(SDL_LIBS) $(freetype2_LIBS) $(lua_LIBS)	$(openal_LIBS) $(zlib_LIBS) $(libmodplug_LIBS)	$(vorbisfile_LIBS) $(theora_LIBS)
 liblove_la_SOURCES = \
-    ./common/Module.cpp \
-    ./common/runtime.cpp \
-    ./common/utf8.cpp \
-    ./common/wrap_Data.h \
-    ./common/Object.cpp \
-    ./common/b64.cpp \
-    ./common/Data.h \
-    ./common/StringMap.h \
-    ./common/Matrix.cpp \
+    ./common/ios.h \
+    ./common/b64.h \
     ./common/Object.h \
+    ./common/android.cpp \
     ./common/Memoizer.cpp \
-    ./common/int.h \
-    ./common/Exception.cpp \
-    ./common/Variant.h \
-    ./common/b64.h \
     ./common/Memoizer.h \
-    ./common/EnumMap.h \
-    ./common/Reference.cpp \
     ./common/types.h \
-    ./common/Vector.h \
-    ./common/version.h \
-    ./common/Matrix.h \
     ./common/delay.cpp \
+    ./common/math.h \
+    ./common/Module.h \
+    ./common/Matrix.h \
+    ./common/utf8.h \
+    ./common/config.h \
+    ./common/macosx.h \
+    ./common/Exception.h \
+    ./common/Object.cpp \
+    ./common/EnumMap.h \
+    ./common/b64.cpp \
+    ./common/android.h \
+    ./common/Vector.h \
+    ./common/StringMap.h \
     ./common/Reference.h \
+    ./common/Matrix.cpp \
+    ./common/utf8.cpp \
+    ./common/Variant.h \
+    ./common/Module.cpp \
+    ./common/version.h \
     ./common/wrap_Data.cpp \
-    ./common/Variant.cpp \
-    ./common/Vector.cpp \
     ./common/runtime.h \
     ./common/delay.h \
-    ./common/Module.h \
-    ./common/math.h \
-    ./common/config.h \
-    ./common/Exception.h \
-    ./common/utf8.h \
-    ./scripts/boot.lua.h \
-    ./scripts/graphics.lua.h
+    ./common/Reference.cpp \
+    ./common/wrap_Data.h \
+    ./common/Variant.cpp \
+    ./common/types.cpp \
+    ./common/Vector.cpp \
+    ./common/Exception.cpp \
+    ./common/int.h \
+    ./common/Data.h \
+    ./common/Stream.h \
+    ./common/runtime.cpp \
+    ./scripts/nogame.lua.h \
+    ./scripts/boot.lua.h
 
 if LOVE_MODULE_AUDIO
 if LOVE_IMPLEMENTATION_AUDIO_NULL
 liblove_la_SOURCES += \
-    ./modules/audio/null/Audio.cpp \
-    ./modules/audio/null/Source.cpp \
     ./modules/audio/null/Source.h \
+    ./modules/audio/null/Source.cpp \
+    ./modules/audio/null/Audio.cpp \
     ./modules/audio/null/Audio.h
 endif
 
 if LOVE_IMPLEMENTATION_AUDIO_OPENAL
 liblove_la_SOURCES += \
-    ./modules/audio/openal/Pool.cpp \
-    ./modules/audio/openal/Audio.cpp \
-    ./modules/audio/openal/Source.cpp \
     ./modules/audio/openal/Source.h \
-    ./modules/audio/openal/Pool.h \
-    ./modules/audio/openal/Audio.h
+    ./modules/audio/openal/Source.cpp \
+    ./modules/audio/openal/Audio.cpp \
+    ./modules/audio/openal/Pool.cpp \
+    ./modules/audio/openal/Audio.h \
+    ./modules/audio/openal/Pool.h
 endif
 
 liblove_la_SOURCES += \
-    ./modules/audio/wrap_Audio.h \
     ./modules/audio/wrap_Source.cpp \
-    ./modules/audio/Audio.cpp \
-    ./modules/audio/Source.cpp \
     ./modules/audio/Source.h \
+    ./modules/audio/Source.cpp \
+    ./modules/audio/Audio.cpp \
+    ./modules/audio/wrap_Audio.h \
+    ./modules/audio/Audio.h \
     ./modules/audio/wrap_Audio.cpp \
-    ./modules/audio/wrap_Source.h \
-    ./modules/audio/Audio.h
+    ./modules/audio/wrap_Source.h
 endif
 
 if LOVE_MODULE_EVENT
 if LOVE_IMPLEMENTATION_EVENT_SDL
 liblove_la_SOURCES += \
-    ./modules/event/sdl/Event.h \
     ./modules/event/sdl/Event.cpp \
-    ./modules/event/sdl/wrap_Event.h \
-    ./modules/event/sdl/wrap_Event.cpp
+    ./modules/event/sdl/Event.h
 endif
 
 liblove_la_SOURCES += \
+    ./modules/event/wrap_Event.h \
+    ./modules/event/Event.cpp \
     ./modules/event/Event.h \
-    ./modules/event/Event.cpp
+    ./modules/event/wrap_Event.cpp
 endif
 
 if LOVE_MODULE_FILESYSTEM
 if LOVE_IMPLEMENTATION_FILESYSTEM_PHYSFS
 liblove_la_SOURCES += \
-    ./modules/filesystem/physfs/Filesystem.h \
-    ./modules/filesystem/physfs/wrap_File.h \
-    ./modules/filesystem/physfs/wrap_FileData.cpp \
-    ./modules/filesystem/physfs/File.cpp \
-    ./modules/filesystem/physfs/wrap_File.cpp \
-    ./modules/filesystem/physfs/wrap_Filesystem.cpp \
-    ./modules/filesystem/physfs/wrap_Filesystem.h \
-    ./modules/filesystem/physfs/wrap_FileData.h \
     ./modules/filesystem/physfs/File.h \
-    ./modules/filesystem/physfs/Filesystem.cpp
+    ./modules/filesystem/physfs/Filesystem.h \
+    ./modules/filesystem/physfs/Filesystem.cpp \
+    ./modules/filesystem/physfs/File.cpp
 endif
 
 liblove_la_SOURCES += \
+    ./modules/filesystem/DroppedFile.h \
+    ./modules/filesystem/DroppedFile.cpp \
+    ./modules/filesystem/File.h \
+    ./modules/filesystem/Filesystem.h \
+    ./modules/filesystem/Filesystem.cpp \
+    ./modules/filesystem/wrap_File.cpp \
+    ./modules/filesystem/wrap_Filesystem.h \
     ./modules/filesystem/FileData.h \
+    ./modules/filesystem/wrap_DroppedFile.h \
+    ./modules/filesystem/wrap_FileData.h \
     ./modules/filesystem/FileData.cpp \
-    ./modules/filesystem/File.cpp \
-    ./modules/filesystem/File.h
+    ./modules/filesystem/wrap_FileData.cpp \
+    ./modules/filesystem/wrap_File.h \
+    ./modules/filesystem/wrap_Filesystem.cpp \
+    ./modules/filesystem/wrap_DroppedFile.cpp \
+    ./modules/filesystem/File.cpp
 endif
 
 if LOVE_MODULE_FONT
 if LOVE_IMPLEMENTATION_FONT_FREETYPE
 liblove_la_SOURCES += \
-    ./modules/font/freetype/Font.cpp \
     ./modules/font/freetype/TrueTypeRasterizer.cpp \
     ./modules/font/freetype/TrueTypeRasterizer.h \
-    ./modules/font/freetype/wrap_Font.h \
     ./modules/font/freetype/Font.h \
-    ./modules/font/freetype/wrap_Font.cpp
+    ./modules/font/freetype/Font.cpp
 endif
 
 liblove_la_SOURCES += \
+    ./modules/font/wrap_Font.h \
     ./modules/font/wrap_Rasterizer.cpp \
+    ./modules/font/TrueTypeRasterizer.cpp \
+    ./modules/font/BMFontRasterizer.cpp \
+    ./modules/font/TrueTypeRasterizer.h \
+    ./modules/font/wrap_GlyphData.cpp \
+    ./modules/font/GlyphData.cpp \
+    ./modules/font/Vera.ttf.h \
+    ./modules/font/wrap_Font.cpp \
+    ./modules/font/GlyphData.h \
     ./modules/font/wrap_Rasterizer.h \
     ./modules/font/Rasterizer.cpp \
-    ./modules/font/Rasterizer.h \
-    ./modules/font/ImageRasterizer.h \
-    ./modules/font/GlyphData.h \
-    ./modules/font/GlyphData.cpp \
-    ./modules/font/wrap_GlyphData.h \
     ./modules/font/Font.h \
-    ./modules/font/wrap_GlyphData.cpp \
-    ./modules/font/ImageRasterizer.cpp
+    ./modules/font/wrap_GlyphData.h \
+    ./modules/font/Rasterizer.h \
+    ./modules/font/BMFontRasterizer.h \
+    ./modules/font/ImageRasterizer.cpp \
+    ./modules/font/Font.cpp \
+    ./modules/font/ImageRasterizer.h
 endif
 
 if LOVE_MODULE_GRAPHICS
 if LOVE_IMPLEMENTATION_GRAPHICS_OPENGL
 liblove_la_SOURCES += \
-    ./modules/graphics/opengl/VertexBuffer.cpp \
-    ./modules/graphics/opengl/SpriteBatch.cpp \
-    ./modules/graphics/opengl/wrap_Quad.cpp \
-    ./modules/graphics/opengl/OpenGL.h \
+    ./modules/graphics/opengl/wrap_Image.cpp \
+    ./modules/graphics/opengl/wrap_Font.h \
+    ./modules/graphics/opengl/wrap_Canvas.cpp \
+    ./modules/graphics/opengl/Mesh.cpp \
+    ./modules/graphics/opengl/Canvas.cpp \
+    ./modules/graphics/opengl/wrap_Shader.cpp \
     ./modules/graphics/opengl/wrap_Shader.h \
-    ./modules/graphics/opengl/Font.cpp \
-    ./modules/graphics/opengl/GLee.c \
+    ./modules/graphics/opengl/Image.h \
+    ./modules/graphics/opengl/ParticleSystem.h \
     ./modules/graphics/opengl/wrap_SpriteBatch.cpp \
-    ./modules/graphics/opengl/wrap_SpriteBatch.h \
-    ./modules/graphics/opengl/OpenGL.cpp \
-    ./modules/graphics/opengl/VertexBuffer.h \
-    ./modules/graphics/opengl/wrap_Texture.h \
-    ./modules/graphics/opengl/wrap_Quad.h \
+    ./modules/graphics/opengl/SpriteBatch.cpp \
+    ./modules/graphics/opengl/wrap_Graphics.cpp \
+    ./modules/graphics/opengl/wrap_ParticleSystem.cpp \
+    ./modules/graphics/opengl/wrap_Image.h \
+    ./modules/graphics/opengl/OpenGL.h \
+    ./modules/graphics/opengl/Polyline.cpp \
+    ./modules/graphics/opengl/GLBuffer.h \
+    ./modules/graphics/opengl/wrap_Font.cpp \
+    ./modules/graphics/opengl/Video.cpp \
     ./modules/graphics/opengl/ParticleSystem.cpp \
+    ./modules/graphics/opengl/wrap_Graphics.h \
+    ./modules/graphics/opengl/wrap_SpriteBatch.h \
+    ./modules/graphics/opengl/wrap_Mesh.h \
+    ./modules/graphics/opengl/Video.h \
+    ./modules/graphics/opengl/wrap_ParticleSystem.h \
     ./modules/graphics/opengl/wrap_Mesh.cpp \
-    ./modules/graphics/opengl/wrap_Shader.cpp \
-    ./modules/graphics/opengl/Canvas.h \
-    ./modules/graphics/opengl/wrap_Image.h \
-    ./modules/graphics/opengl/Graphics.h \
-    ./modules/graphics/opengl/GLee.h \
-    ./modules/graphics/opengl/wrap_Texture.cpp \
     ./modules/graphics/opengl/Image.cpp \
-    ./modules/graphics/opengl/Graphics.cpp \
-    ./modules/graphics/opengl/Canvas.cpp \
-    ./modules/graphics/opengl/wrap_Image.cpp \
     ./modules/graphics/opengl/Shader.cpp \
-    ./modules/graphics/opengl/wrap_Font.h \
-    ./modules/graphics/opengl/Mesh.cpp \
-    ./modules/graphics/opengl/wrap_Canvas.cpp \
-    ./modules/graphics/opengl/wrap_ParticleSystem.cpp \
-    ./modules/graphics/opengl/Shader.h \
-    ./modules/graphics/opengl/ParticleSystem.h \
-    ./modules/graphics/opengl/Mesh.h \
-    ./modules/graphics/opengl/wrap_Graphics.cpp \
-    ./modules/graphics/opengl/Image.h \
-    ./modules/graphics/opengl/Texture.h \
+    ./modules/graphics/opengl/wrap_Text.h \
+    ./modules/graphics/opengl/wrap_Video.cpp \
     ./modules/graphics/opengl/wrap_Canvas.h \
+    ./modules/graphics/opengl/Graphics.cpp \
+    ./modules/graphics/opengl/Mesh.h \
+    ./modules/graphics/opengl/Text.h \
+    ./modules/graphics/opengl/wrap_Video.h \
+    ./modules/graphics/opengl/GLBuffer.cpp \
     ./modules/graphics/opengl/Font.h \
-    ./modules/graphics/opengl/wrap_Font.cpp \
-    ./modules/graphics/opengl/Polyline.cpp \
-    ./modules/graphics/opengl/SpriteBatch.h \
-    ./modules/graphics/opengl/wrap_Mesh.h \
+    ./modules/graphics/opengl/OpenGL.cpp \
     ./modules/graphics/opengl/Polyline.h \
-    ./modules/graphics/opengl/wrap_ParticleSystem.h \
-    ./modules/graphics/opengl/wrap_Graphics.h
+    ./modules/graphics/opengl/Text.cpp \
+    ./modules/graphics/opengl/Graphics.h \
+    ./modules/graphics/opengl/Canvas.h \
+    ./modules/graphics/opengl/Font.cpp \
+    ./modules/graphics/opengl/Shader.h \
+    ./modules/graphics/opengl/wrap_Text.cpp \
+    ./modules/graphics/opengl/SpriteBatch.h
 endif
 
 liblove_la_SOURCES += \
-    ./modules/graphics/Texture.cpp \
     ./modules/graphics/Quad.cpp \
-    ./modules/graphics/Graphics.h \
-    ./modules/graphics/Color.h \
-    ./modules/graphics/Graphics.cpp \
+    ./modules/graphics/ParticleSystem.h \
+    ./modules/graphics/wrap_Texture.cpp \
+    ./modules/graphics/ParticleSystem.cpp \
+    ./modules/graphics/Drawable.h \
+    ./modules/graphics/Texture.cpp \
+    ./modules/graphics/Texture.h \
+    ./modules/graphics/wrap_Quad.h \
     ./modules/graphics/Quad.h \
+    ./modules/graphics/Graphics.cpp \
+    ./modules/graphics/Color.h \
     ./modules/graphics/Volatile.h \
-    ./modules/graphics/Drawable.h \
-    ./modules/graphics/Volatile.cpp \
-    ./modules/graphics/Texture.h
+    ./modules/graphics/wrap_Texture.h \
+    ./modules/graphics/Graphics.h \
+    ./modules/graphics/wrap_Quad.cpp \
+    ./modules/graphics/Volatile.cpp
 endif
 
 if LOVE_MODULE_IMAGE
 if LOVE_IMPLEMENTATION_IMAGE_MAGPIE
 liblove_la_SOURCES += \
-    ./modules/image/magpie/ddsHandler.cpp \
-    ./modules/image/magpie/DevilHandler.h \
+    ./modules/image/magpie/PVRHandler.h \
+    ./modules/image/magpie/KTXHandler.h \
+    ./modules/image/magpie/Image.h \
+    ./modules/image/magpie/STBHandler.cpp \
     ./modules/image/magpie/FormatHandler.cpp \
-    ./modules/image/magpie/Image.cpp \
-    ./modules/image/magpie/CompressedData.h \
-    ./modules/image/magpie/ddsHandler.h \
     ./modules/image/magpie/FormatHandler.h \
-    ./modules/image/magpie/Image.h \
-    ./modules/image/magpie/ImageData.cpp \
+    ./modules/image/magpie/ddsHandler.h \
+    ./modules/image/magpie/ASTCHandler.cpp \
+    ./modules/image/magpie/STBHandler.h \
+    ./modules/image/magpie/PKMHandler.cpp \
+    ./modules/image/magpie/CompressedFormatHandler.h \
+    ./modules/image/magpie/Image.cpp \
+    ./modules/image/magpie/PNGHandler.cpp \
+    ./modules/image/magpie/ASTCHandler.h \
+    ./modules/image/magpie/PKMHandler.h \
+    ./modules/image/magpie/CompressedImageData.h \
+    ./modules/image/magpie/KTXHandler.cpp \
+    ./modules/image/magpie/ddsHandler.cpp \
+    ./modules/image/magpie/PVRHandler.cpp \
+    ./modules/image/magpie/CompressedImageData.cpp \
     ./modules/image/magpie/ImageData.h \
-    ./modules/image/magpie/CompressedData.cpp \
-    ./modules/image/magpie/DevilHandler.cpp
+    ./modules/image/magpie/PNGHandler.h \
+    ./modules/image/magpie/ImageData.cpp
 endif
 
 liblove_la_SOURCES += \
-    ./modules/image/wrap_CompressedData.cpp \
-    ./modules/image/wrap_CompressedData.h \
-    ./modules/image/wrap_Image.h \
-    ./modules/image/CompressedData.h \
+    ./modules/image/wrap_CompressedImageData.h \
     ./modules/image/wrap_Image.cpp \
-    ./modules/image/wrap_ImageData.cpp \
     ./modules/image/Image.h \
-    ./modules/image/ImageData.cpp \
+    ./modules/image/wrap_CompressedImageData.cpp \
+    ./modules/image/wrap_ImageData.h \
+    ./modules/image/wrap_Image.h \
+    ./modules/image/wrap_ImageData.cpp \
+    ./modules/image/CompressedImageData.h \
+    ./modules/image/CompressedImageData.cpp \
     ./modules/image/ImageData.h \
-    ./modules/image/CompressedData.cpp \
-    ./modules/image/wrap_ImageData.h
+    ./modules/image/ImageData.cpp
 endif
 
 if LOVE_MODULE_JOYSTICK
 if LOVE_IMPLEMENTATION_JOYSTICK_SDL
 liblove_la_SOURCES += \
-    ./modules/joystick/sdl/wrap_JoystickModule.h \
-    ./modules/joystick/sdl/wrap_Joystick.cpp \
-    ./modules/joystick/sdl/wrap_Joystick.h \
-    ./modules/joystick/sdl/wrap_JoystickModule.cpp \
-    ./modules/joystick/sdl/JoystickModule.h \
-    ./modules/joystick/sdl/JoystickModule.cpp \
     ./modules/joystick/sdl/Joystick.h \
-    ./modules/joystick/sdl/Joystick.cpp
+    ./modules/joystick/sdl/Joystick.cpp \
+    ./modules/joystick/sdl/JoystickModule.cpp \
+    ./modules/joystick/sdl/JoystickModule.h
 endif
 
 liblove_la_SOURCES += \
-    ./modules/joystick/JoystickModule.h \
     ./modules/joystick/Joystick.h \
-    ./modules/joystick/Joystick.cpp
+    ./modules/joystick/wrap_Joystick.h \
+    ./modules/joystick/wrap_JoystickModule.cpp \
+    ./modules/joystick/Joystick.cpp \
+    ./modules/joystick/wrap_Joystick.cpp \
+    ./modules/joystick/JoystickModule.h \
+    ./modules/joystick/wrap_JoystickModule.h
 endif
 
 if LOVE_MODULE_KEYBOARD
@@ -278,451 +313,526 @@ liblove_la_SOURCES += \
 endif
 
 liblove_la_SOURCES += \
-    ./modules/keyboard/Keyboard.h \
     ./modules/keyboard/wrap_Keyboard.cpp \
+    ./modules/keyboard/Keyboard.h \
     ./modules/keyboard/wrap_Keyboard.h \
     ./modules/keyboard/Keyboard.cpp
 endif
 
 if LOVE_MODULE_LOVE
 liblove_la_SOURCES += \
-    ./modules/love/love.h \
-    ./modules/love/love.cpp
+    ./modules/love/love.cpp \
+    ./modules/love/love.h
 endif
 
 if LOVE_MODULE_MATH
 liblove_la_SOURCES += \
-    ./modules/math/wrap_BezierCurve.cpp \
-    ./modules/math/MathModule.h \
+    ./modules/math/wrap_CompressedData.cpp \
     ./modules/math/RandomGenerator.h \
     ./modules/math/wrap_RandomGenerator.h \
-    ./modules/math/BezierCurve.cpp \
-    ./modules/math/RandomGenerator.cpp \
     ./modules/math/wrap_Math.h \
+    ./modules/math/CompressedData.cpp \
+    ./modules/math/Compressor.h \
+    ./modules/math/wrap_BezierCurve.cpp \
     ./modules/math/BezierCurve.h \
-    ./modules/math/wrap_RandomGenerator.cpp \
-    ./modules/math/wrap_BezierCurve.h \
+    ./modules/math/RandomGenerator.cpp \
+    ./modules/math/wrap_CompressedData.h \
+    ./modules/math/Compressor.cpp \
+    ./modules/math/CompressedData.h \
+    ./modules/math/MathModule.h \
+    ./modules/math/wrap_Math.cpp \
     ./modules/math/MathModule.cpp \
-    ./modules/math/wrap_Math.cpp
+    ./modules/math/BezierCurve.cpp \
+    ./modules/math/wrap_BezierCurve.h \
+    ./modules/math/wrap_RandomGenerator.cpp
 endif
 
 if LOVE_MODULE_MOUSE
 if LOVE_IMPLEMENTATION_MOUSE_SDL
 liblove_la_SOURCES += \
     ./modules/mouse/sdl/Cursor.cpp \
-    ./modules/mouse/sdl/Mouse.h \
     ./modules/mouse/sdl/Mouse.cpp \
+    ./modules/mouse/sdl/Mouse.h \
     ./modules/mouse/sdl/Cursor.h
 endif
 
 liblove_la_SOURCES += \
+    ./modules/mouse/wrap_Cursor.h \
     ./modules/mouse/Cursor.cpp \
     ./modules/mouse/Mouse.h \
     ./modules/mouse/wrap_Mouse.cpp \
-    ./modules/mouse/Mouse.cpp \
-    ./modules/mouse/wrap_Mouse.h \
     ./modules/mouse/wrap_Cursor.cpp \
-    ./modules/mouse/Cursor.h \
-    ./modules/mouse/wrap_Cursor.h
+    ./modules/mouse/wrap_Mouse.h \
+    ./modules/mouse/Cursor.h
 endif
 
 if LOVE_MODULE_PHYSICS
 if LOVE_IMPLEMENTATION_PHYSICS_BOX2D
 liblove_la_SOURCES += \
-    ./modules/physics/box2d/wrap_EdgeShape.h \
-    ./modules/physics/box2d/EdgeShape.cpp \
-    ./modules/physics/box2d/Joint.h \
-    ./modules/physics/box2d/wrap_World.h \
-    ./modules/physics/box2d/wrap_Fixture.cpp \
-    ./modules/physics/box2d/World.cpp \
-    ./modules/physics/box2d/wrap_DistanceJoint.cpp \
-    ./modules/physics/box2d/DistanceJoint.cpp \
-    ./modules/physics/box2d/wrap_FrictionJoint.cpp \
-    ./modules/physics/box2d/RopeJoint.h \
-    ./modules/physics/box2d/wrap_Shape.cpp \
-    ./modules/physics/box2d/Physics.cpp \
-    ./modules/physics/box2d/Joint.cpp \
-    ./modules/physics/box2d/wrap_DistanceJoint.h \
-    ./modules/physics/box2d/wrap_Body.h \
-    ./modules/physics/box2d/wrap_CircleShape.cpp \
-    ./modules/physics/box2d/wrap_PulleyJoint.h \
-    ./modules/physics/box2d/wrap_PolygonShape.h \
-    ./modules/physics/box2d/RevoluteJoint.h \
-    ./modules/physics/box2d/Body.cpp \
     ./modules/physics/box2d/wrap_GearJoint.cpp \
-    ./modules/physics/box2d/wrap_WheelJoint.h \
     ./modules/physics/box2d/MouseJoint.h \
-    ./modules/physics/box2d/wrap_MouseJoint.cpp \
-    ./modules/physics/box2d/GearJoint.cpp \
-    ./modules/physics/box2d/wrap_EdgeShape.cpp \
-    ./modules/physics/box2d/FrictionJoint.cpp \
     ./modules/physics/box2d/wrap_ChainShape.cpp \
     ./modules/physics/box2d/wrap_Fixture.h \
-    ./modules/physics/box2d/wrap_CircleShape.h \
-    ./modules/physics/box2d/wrap_Physics.cpp \
+    ./modules/physics/box2d/RevoluteJoint.cpp \
     ./modules/physics/box2d/WheelJoint.cpp \
-    ./modules/physics/box2d/CircleShape.h \
+    ./modules/physics/box2d/wrap_FrictionJoint.h \
+    ./modules/physics/box2d/wrap_WheelJoint.h \
+    ./modules/physics/box2d/wrap_RevoluteJoint.cpp \
+    ./modules/physics/box2d/EdgeShape.cpp \
+    ./modules/physics/box2d/Fixture.cpp \
     ./modules/physics/box2d/RopeJoint.cpp \
-    ./modules/physics/box2d/wrap_WeldJoint.h \
+    ./modules/physics/box2d/wrap_RopeJoint.h \
+    ./modules/physics/box2d/wrap_DistanceJoint.h \
+    ./modules/physics/box2d/WeldJoint.cpp \
+    ./modules/physics/box2d/wrap_PrismaticJoint.h \
+    ./modules/physics/box2d/wrap_RevoluteJoint.h \
     ./modules/physics/box2d/ChainShape.h \
-    ./modules/physics/box2d/PolygonShape.cpp \
-    ./modules/physics/box2d/CircleShape.cpp \
+    ./modules/physics/box2d/wrap_EdgeShape.cpp \
+    ./modules/physics/box2d/wrap_Body.cpp \
+    ./modules/physics/box2d/wrap_Fixture.cpp \
+    ./modules/physics/box2d/wrap_Contact.cpp \
+    ./modules/physics/box2d/wrap_Shape.cpp \
+    ./modules/physics/box2d/Joint.h \
+    ./modules/physics/box2d/wrap_FrictionJoint.cpp \
     ./modules/physics/box2d/wrap_PolygonShape.cpp \
-    ./modules/physics/box2d/PolygonShape.h \
+    ./modules/physics/box2d/RevoluteJoint.h \
+    ./modules/physics/box2d/World.h \
+    ./modules/physics/box2d/wrap_EdgeShape.h \
+    ./modules/physics/box2d/Fixture.h \
+    ./modules/physics/box2d/PrismaticJoint.cpp \
+    ./modules/physics/box2d/wrap_Joint.h \
+    ./modules/physics/box2d/Contact.h \
+    ./modules/physics/box2d/ChainShape.cpp \
+    ./modules/physics/box2d/wrap_ChainShape.h \
+    ./modules/physics/box2d/wrap_MouseJoint.cpp \
+    ./modules/physics/box2d/PolygonShape.cpp \
     ./modules/physics/box2d/GearJoint.h \
-    ./modules/physics/box2d/wrap_Joint.cpp \
     ./modules/physics/box2d/MotorJoint.cpp \
+    ./modules/physics/box2d/wrap_PolygonShape.h \
+    ./modules/physics/box2d/PolygonShape.h \
+    ./modules/physics/box2d/Shape.cpp \
+    ./modules/physics/box2d/Physics.h \
+    ./modules/physics/box2d/Shape.h \
+    ./modules/physics/box2d/WeldJoint.h \
+    ./modules/physics/box2d/wrap_CircleShape.cpp \
+    ./modules/physics/box2d/wrap_World.cpp \
+    ./modules/physics/box2d/wrap_WeldJoint.cpp \
+    ./modules/physics/box2d/Physics.cpp \
+    ./modules/physics/box2d/wrap_PulleyJoint.h \
+    ./modules/physics/box2d/wrap_Joint.cpp \
     ./modules/physics/box2d/MouseJoint.cpp \
-    ./modules/physics/box2d/wrap_Body.cpp \
-    ./modules/physics/box2d/EdgeShape.h \
+    ./modules/physics/box2d/DistanceJoint.cpp \
+    ./modules/physics/box2d/wrap_WeldJoint.h \
+    ./modules/physics/box2d/wrap_Body.h \
+    ./modules/physics/box2d/wrap_RopeJoint.cpp \
+    ./modules/physics/box2d/World.cpp \
     ./modules/physics/box2d/Contact.cpp \
-    ./modules/physics/box2d/wrap_PrismaticJoint.h \
-    ./modules/physics/box2d/PulleyJoint.cpp \
-    ./modules/physics/box2d/wrap_GearJoint.h \
-    ./modules/physics/box2d/wrap_Shape.h \
-    ./modules/physics/box2d/FrictionJoint.h \
-    ./modules/physics/box2d/WeldJoint.h \
-    ./modules/physics/box2d/wrap_RevoluteJoint.h \
+    ./modules/physics/box2d/wrap_PulleyJoint.cpp \
     ./modules/physics/box2d/wrap_Physics.h \
-    ./modules/physics/box2d/wrap_RopeJoint.h \
-    ./modules/physics/box2d/wrap_ChainShape.h \
     ./modules/physics/box2d/wrap_MotorJoint.cpp \
+    ./modules/physics/box2d/wrap_World.h \
+    ./modules/physics/box2d/PulleyJoint.h \
+    ./modules/physics/box2d/GearJoint.cpp \
+    ./modules/physics/box2d/EdgeShape.h \
     ./modules/physics/box2d/PrismaticJoint.h \
+    ./modules/physics/box2d/wrap_Shape.h \
+    ./modules/physics/box2d/wrap_DistanceJoint.cpp \
+    ./modules/physics/box2d/wrap_CircleShape.h \
     ./modules/physics/box2d/WheelJoint.h \
-    ./modules/physics/box2d/Contact.h \
-    ./modules/physics/box2d/wrap_Contact.h \
-    ./modules/physics/box2d/wrap_WheelJoint.cpp \
-    ./modules/physics/box2d/World.h \
-    ./modules/physics/box2d/wrap_Joint.h \
-    ./modules/physics/box2d/wrap_WeldJoint.cpp \
-    ./modules/physics/box2d/MotorJoint.h \
-    ./modules/physics/box2d/wrap_World.cpp \
     ./modules/physics/box2d/wrap_PrismaticJoint.cpp \
-    ./modules/physics/box2d/wrap_PulleyJoint.cpp \
-    ./modules/physics/box2d/ChainShape.cpp \
+    ./modules/physics/box2d/wrap_Physics.cpp \
+    ./modules/physics/box2d/Body.h \
     ./modules/physics/box2d/wrap_MouseJoint.h \
-    ./modules/physics/box2d/PrismaticJoint.cpp \
-    ./modules/physics/box2d/WeldJoint.cpp \
-    ./modules/physics/box2d/Shape.cpp \
-    ./modules/physics/box2d/RevoluteJoint.cpp \
-    ./modules/physics/box2d/wrap_RopeJoint.cpp \
+    ./modules/physics/box2d/RopeJoint.h \
+    ./modules/physics/box2d/CircleShape.cpp \
+    ./modules/physics/box2d/CircleShape.h \
+    ./modules/physics/box2d/Joint.cpp \
+    ./modules/physics/box2d/FrictionJoint.h \
     ./modules/physics/box2d/DistanceJoint.h \
-    ./modules/physics/box2d/Physics.h \
-    ./modules/physics/box2d/Body.h \
-    ./modules/physics/box2d/wrap_Contact.cpp \
-    ./modules/physics/box2d/PulleyJoint.h \
-    ./modules/physics/box2d/wrap_FrictionJoint.h \
-    ./modules/physics/box2d/Fixture.h \
-    ./modules/physics/box2d/Fixture.cpp \
-    ./modules/physics/box2d/Shape.h \
-    ./modules/physics/box2d/wrap_RevoluteJoint.cpp \
-    ./modules/physics/box2d/wrap_MotorJoint.h
+    ./modules/physics/box2d/FrictionJoint.cpp \
+    ./modules/physics/box2d/wrap_Contact.h \
+    ./modules/physics/box2d/MotorJoint.h \
+    ./modules/physics/box2d/wrap_MotorJoint.h \
+    ./modules/physics/box2d/wrap_GearJoint.h \
+    ./modules/physics/box2d/PulleyJoint.cpp \
+    ./modules/physics/box2d/Body.cpp \
+    ./modules/physics/box2d/wrap_WheelJoint.cpp
 endif
 
 liblove_la_SOURCES += \
     ./modules/physics/Joint.h \
-    ./modules/physics/Joint.cpp \
-    ./modules/physics/Body.cpp \
     ./modules/physics/Shape.cpp \
+    ./modules/physics/Shape.h \
     ./modules/physics/Body.h \
-    ./modules/physics/Shape.h
+    ./modules/physics/Joint.cpp \
+    ./modules/physics/Body.cpp
 endif
 
 if LOVE_MODULE_SOUND
 if LOVE_IMPLEMENTATION_SOUND_LULLABY
 liblove_la_SOURCES += \
-    ./modules/sound/lullaby/WaveDecoder.cpp \
+    ./modules/sound/lullaby/Sound.cpp \
+    ./modules/sound/lullaby/GmeDecoder.cpp \
+    ./modules/sound/lullaby/CoreAudioDecoder.h \
+    ./modules/sound/lullaby/WaveDecoder.h \
+    ./modules/sound/lullaby/Sound.h \
+    ./modules/sound/lullaby/ModPlugDecoder.cpp \
     ./modules/sound/lullaby/Decoder.h \
-    ./modules/sound/lullaby/ModPlugDecoder.h \
-    ./modules/sound/lullaby/GmeDecoder.h \
     ./modules/sound/lullaby/VorbisDecoder.h \
+    ./modules/sound/lullaby/CoreAudioDecoder.cpp \
+    ./modules/sound/lullaby/WaveDecoder.cpp \
     ./modules/sound/lullaby/VorbisDecoder.cpp \
-    ./modules/sound/lullaby/Decoder.cpp \
-    ./modules/sound/lullaby/WaveDecoder.h \
-    ./modules/sound/lullaby/ModPlugDecoder.cpp \
-    ./modules/sound/lullaby/GmeDecoder.cpp \
-    ./modules/sound/lullaby/Sound.h \
-    ./modules/sound/lullaby/Sound.cpp
+    ./modules/sound/lullaby/ModPlugDecoder.h \
+    ./modules/sound/lullaby/GmeDecoder.h \
+    ./modules/sound/lullaby/Decoder.cpp
 endif
 
 liblove_la_SOURCES += \
-    ./modules/sound/wrap_SoundData.h \
+    ./modules/sound/Sound.cpp \
+    ./modules/sound/wrap_Decoder.h \
+    ./modules/sound/Sound.h \
+    ./modules/sound/Decoder.h \
     ./modules/sound/SoundData.h \
-    ./modules/sound/SoundData.cpp \
     ./modules/sound/wrap_Sound.cpp \
-    ./modules/sound/Decoder.h \
-    ./modules/sound/wrap_SoundData.cpp \
-    ./modules/sound/wrap_Sound.h \
     ./modules/sound/wrap_Decoder.cpp \
-    ./modules/sound/Sound.h \
-    ./modules/sound/wrap_Decoder.h \
-    ./modules/sound/Sound.cpp
+    ./modules/sound/SoundData.cpp \
+    ./modules/sound/wrap_SoundData.h \
+    ./modules/sound/wrap_SoundData.cpp \
+    ./modules/sound/wrap_Sound.h
 endif
 
 if LOVE_MODULE_SYSTEM
 if LOVE_IMPLEMENTATION_SYSTEM_SDL
 liblove_la_SOURCES += \
-    ./modules/system/sdl/System.h \
-    ./modules/system/sdl/System.cpp
+    ./modules/system/sdl/System.cpp \
+    ./modules/system/sdl/System.h
 endif
 
 liblove_la_SOURCES += \
-    ./modules/system/wrap_System.h \
-    ./modules/system/System.h \
     ./modules/system/System.cpp \
-    ./modules/system/wrap_System.cpp
+    ./modules/system/wrap_System.h \
+    ./modules/system/wrap_System.cpp \
+    ./modules/system/System.h
 endif
 
 if LOVE_MODULE_THREAD
 if LOVE_IMPLEMENTATION_THREAD_SDL
 liblove_la_SOURCES += \
-    ./modules/thread/sdl/Thread.cpp \
-    ./modules/thread/sdl/threads.h \
     ./modules/thread/sdl/Thread.h \
-    ./modules/thread/sdl/threads.cpp
+    ./modules/thread/sdl/threads.cpp \
+    ./modules/thread/sdl/Thread.cpp \
+    ./modules/thread/sdl/threads.h
 endif
 
 liblove_la_SOURCES += \
+    ./modules/thread/LuaThread.cpp \
     ./modules/thread/LuaThread.h \
-    ./modules/thread/ThreadModule.cpp \
-    ./modules/thread/Channel.h \
-    ./modules/thread/threads.h \
-    ./modules/thread/wrap_LuaThread.h \
-    ./modules/thread/ThreadModule.h \
     ./modules/thread/Thread.h \
     ./modules/thread/threads.cpp \
-    ./modules/thread/wrap_LuaThread.cpp \
-    ./modules/thread/Channel.cpp \
     ./modules/thread/wrap_ThreadModule.h \
-    ./modules/thread/wrap_ThreadModule.cpp \
+    ./modules/thread/wrap_Channel.h \
     ./modules/thread/wrap_Channel.cpp \
-    ./modules/thread/LuaThread.cpp \
-    ./modules/thread/wrap_Channel.h
+    ./modules/thread/ThreadModule.h \
+    ./modules/thread/wrap_ThreadModule.cpp \
+    ./modules/thread/Channel.cpp \
+    ./modules/thread/ThreadModule.cpp \
+    ./modules/thread/wrap_LuaThread.h \
+    ./modules/thread/Channel.h \
+    ./modules/thread/threads.h \
+    ./modules/thread/wrap_LuaThread.cpp
 endif
 
 if LOVE_MODULE_TIMER
 if LOVE_IMPLEMENTATION_TIMER_SDL
 liblove_la_SOURCES += \
-    ./modules/timer/sdl/Timer.cpp \
-    ./modules/timer/sdl/Timer.h
+    ./modules/timer/sdl/Timer.h \
+    ./modules/timer/sdl/Timer.cpp
 endif
 
 liblove_la_SOURCES += \
     ./modules/timer/wrap_Timer.cpp \
-    ./modules/timer/wrap_Timer.h \
-    ./modules/timer/Timer.h
+    ./modules/timer/Timer.h \
+    ./modules/timer/Timer.cpp \
+    ./modules/timer/wrap_Timer.h
+endif
+
+if LOVE_MODULE_TOUCH
+if LOVE_IMPLEMENTATION_TOUCH_SDL
+liblove_la_SOURCES += \
+    ./modules/touch/sdl/Touch.h \
+    ./modules/touch/sdl/Touch.cpp
+endif
+
+liblove_la_SOURCES += \
+    ./modules/touch/Touch.h \
+    ./modules/touch/wrap_Touch.h \
+    ./modules/touch/wrap_Touch.cpp
+endif
+
+if LOVE_MODULE_VIDEO
+if LOVE_IMPLEMENTATION_VIDEO_THEORA
+liblove_la_SOURCES += \
+    ./modules/video/theora/Video.cpp \
+    ./modules/video/theora/Video.h \
+    ./modules/video/theora/VideoStream.cpp \
+    ./modules/video/theora/VideoStream.h
+endif
+
+liblove_la_SOURCES += \
+    ./modules/video/wrap_VideoStream.cpp \
+    ./modules/video/Video.h \
+    ./modules/video/VideoStream.cpp \
+    ./modules/video/wrap_Video.cpp \
+    ./modules/video/wrap_VideoStream.h \
+    ./modules/video/wrap_Video.h \
+    ./modules/video/VideoStream.h
 endif
 
 if LOVE_MODULE_WINDOW
 if LOVE_IMPLEMENTATION_WINDOW_SDL
 liblove_la_SOURCES += \
-    ./modules/window/sdl/Window.cpp \
-    ./modules/window/sdl/Window.h
+    ./modules/window/sdl/Window.h \
+    ./modules/window/sdl/Window.cpp
 endif
 
 liblove_la_SOURCES += \
-    ./modules/window/Window.cpp \
-    ./modules/window/wrap_Window.h \
     ./modules/window/wrap_Window.cpp \
-    ./modules/window/Window.h
+    ./modules/window/Window.h \
+    ./modules/window/Window.cpp \
+    ./modules/window/wrap_Window.h
 endif
 
 if LOVE_LIBRARY_BOX2D
 liblove_la_SOURCES += \
-    ./libraries/Box2D/Box2D.h \
-    ./libraries/Box2D/Collision/b2BroadPhase.cpp \
-    ./libraries/Box2D/Collision/b2CollideEdge.cpp \
-    ./libraries/Box2D/Collision/b2DynamicTree.cpp \
-    ./libraries/Box2D/Collision/b2TimeOfImpact.h \
+    ./libraries/Box2D/Rope/b2Rope.h \
+    ./libraries/Box2D/Rope/b2Rope.cpp \
     ./libraries/Box2D/Collision/b2BroadPhase.h \
+    ./libraries/Box2D/Collision/b2Collision.h \
     ./libraries/Box2D/Collision/b2CollideCircle.cpp \
+    ./libraries/Box2D/Collision/b2BroadPhase.cpp \
+    ./libraries/Box2D/Collision/b2DynamicTree.h \
+    ./libraries/Box2D/Collision/b2Distance.cpp \
     ./libraries/Box2D/Collision/b2Distance.h \
-    ./libraries/Box2D/Collision/b2Collision.h \
     ./libraries/Box2D/Collision/b2Collision.cpp \
-    ./libraries/Box2D/Collision/b2TimeOfImpact.cpp \
+    ./libraries/Box2D/Collision/b2TimeOfImpact.h \
     ./libraries/Box2D/Collision/b2CollidePolygon.cpp \
-    ./libraries/Box2D/Collision/b2Distance.cpp \
-    ./libraries/Box2D/Collision/b2DynamicTree.h \
-    ./libraries/Box2D/Collision/Shapes/b2CircleShape.h \
+    ./libraries/Box2D/Collision/Shapes/b2CircleShape.cpp \
     ./libraries/Box2D/Collision/Shapes/b2ChainShape.cpp \
+    ./libraries/Box2D/Collision/Shapes/b2Shape.h \
     ./libraries/Box2D/Collision/Shapes/b2PolygonShape.cpp \
+    ./libraries/Box2D/Collision/Shapes/b2PolygonShape.h \
     ./libraries/Box2D/Collision/Shapes/b2EdgeShape.h \
-    ./libraries/Box2D/Collision/Shapes/b2Shape.h \
-    ./libraries/Box2D/Collision/Shapes/b2EdgeShape.cpp \
     ./libraries/Box2D/Collision/Shapes/b2ChainShape.h \
-    ./libraries/Box2D/Collision/Shapes/b2PolygonShape.h \
-    ./libraries/Box2D/Collision/Shapes/b2CircleShape.cpp \
-    ./libraries/Box2D/Common/b2GrowableStack.h \
-    ./libraries/Box2D/Common/b2StackAllocator.cpp \
-    ./libraries/Box2D/Common/b2StackAllocator.h \
-    ./libraries/Box2D/Common/b2Draw.cpp \
-    ./libraries/Box2D/Common/b2Timer.h \
-    ./libraries/Box2D/Common/b2Settings.h \
-    ./libraries/Box2D/Common/b2BlockAllocator.cpp \
-    ./libraries/Box2D/Common/b2Math.cpp \
-    ./libraries/Box2D/Common/b2Draw.h \
-    ./libraries/Box2D/Common/b2Math.h \
-    ./libraries/Box2D/Common/b2Settings.cpp \
-    ./libraries/Box2D/Common/b2Timer.cpp \
-    ./libraries/Box2D/Common/b2BlockAllocator.h \
-    ./libraries/Box2D/Rope/b2Rope.cpp \
-    ./libraries/Box2D/Rope/b2Rope.h \
-    ./libraries/Box2D/Dynamics/Joints/b2Joint.cpp \
-    ./libraries/Box2D/Dynamics/Joints/b2PulleyJoint.cpp \
-    ./libraries/Box2D/Dynamics/Joints/b2RopeJoint.cpp \
-    ./libraries/Box2D/Dynamics/Joints/b2PulleyJoint.h \
-    ./libraries/Box2D/Dynamics/Joints/b2MotorJoint.cpp \
-    ./libraries/Box2D/Dynamics/Joints/b2FrictionJoint.cpp \
-    ./libraries/Box2D/Dynamics/Joints/b2FrictionJoint.h \
-    ./libraries/Box2D/Dynamics/Joints/b2GearJoint.cpp \
-    ./libraries/Box2D/Dynamics/Joints/b2MouseJoint.h \
-    ./libraries/Box2D/Dynamics/Joints/b2WeldJoint.cpp \
-    ./libraries/Box2D/Dynamics/Joints/b2PrismaticJoint.cpp \
-    ./libraries/Box2D/Dynamics/Joints/b2PrismaticJoint.h \
-    ./libraries/Box2D/Dynamics/Joints/b2GearJoint.h \
-    ./libraries/Box2D/Dynamics/Joints/b2DistanceJoint.h \
-    ./libraries/Box2D/Dynamics/Joints/b2WheelJoint.cpp \
-    ./libraries/Box2D/Dynamics/Joints/b2RevoluteJoint.h \
-    ./libraries/Box2D/Dynamics/Joints/b2MotorJoint.h \
-    ./libraries/Box2D/Dynamics/Joints/b2Joint.h \
-    ./libraries/Box2D/Dynamics/Joints/b2WheelJoint.h \
-    ./libraries/Box2D/Dynamics/Joints/b2MouseJoint.cpp \
-    ./libraries/Box2D/Dynamics/Joints/b2RevoluteJoint.cpp \
-    ./libraries/Box2D/Dynamics/Joints/b2WeldJoint.h \
-    ./libraries/Box2D/Dynamics/Joints/b2RopeJoint.h \
-    ./libraries/Box2D/Dynamics/Joints/b2DistanceJoint.cpp \
-    ./libraries/Box2D/Dynamics/b2WorldCallbacks.cpp \
-    ./libraries/Box2D/Dynamics/b2Island.cpp \
-    ./libraries/Box2D/Dynamics/b2World.cpp \
-    ./libraries/Box2D/Dynamics/b2Island.h \
-    ./libraries/Box2D/Dynamics/b2Body.h \
-    ./libraries/Box2D/Dynamics/b2TimeStep.h \
-    ./libraries/Box2D/Dynamics/Contacts/b2CircleContact.cpp \
-    ./libraries/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp \
-    ./libraries/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp \
-    ./libraries/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp \
-    ./libraries/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h \
-    ./libraries/Box2D/Dynamics/Contacts/b2ContactSolver.cpp \
-    ./libraries/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp \
+    ./libraries/Box2D/Collision/Shapes/b2EdgeShape.cpp \
+    ./libraries/Box2D/Collision/Shapes/b2CircleShape.h \
+    ./libraries/Box2D/Collision/b2DynamicTree.cpp \
+    ./libraries/Box2D/Collision/b2CollideEdge.cpp \
+    ./libraries/Box2D/Collision/b2TimeOfImpact.cpp \
+    ./libraries/Box2D/Dynamics/b2Fixture.h \
+    ./libraries/Box2D/Dynamics/b2ContactManager.h \
+    ./libraries/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp \
     ./libraries/Box2D/Dynamics/Contacts/b2PolygonContact.h \
+    ./libraries/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp \
+    ./libraries/Box2D/Dynamics/Contacts/b2Contact.h \
+    ./libraries/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h \
+    ./libraries/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h \
     ./libraries/Box2D/Dynamics/Contacts/b2Contact.cpp \
     ./libraries/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h \
-    ./libraries/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h \
-    ./libraries/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp \
+    ./libraries/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp \
+    ./libraries/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp \
+    ./libraries/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp \
     ./libraries/Box2D/Dynamics/Contacts/b2PolygonContact.cpp \
-    ./libraries/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h \
+    ./libraries/Box2D/Dynamics/Contacts/b2CircleContact.cpp \
     ./libraries/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h \
+    ./libraries/Box2D/Dynamics/Contacts/b2ContactSolver.cpp \
     ./libraries/Box2D/Dynamics/Contacts/b2CircleContact.h \
+    ./libraries/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h \
     ./libraries/Box2D/Dynamics/Contacts/b2ContactSolver.h \
-    ./libraries/Box2D/Dynamics/Contacts/b2Contact.h \
     ./libraries/Box2D/Dynamics/b2WorldCallbacks.h \
-    ./libraries/Box2D/Dynamics/b2ContactManager.cpp \
-    ./libraries/Box2D/Dynamics/b2World.h \
+    ./libraries/Box2D/Dynamics/b2TimeStep.h \
+    ./libraries/Box2D/Dynamics/b2World.cpp \
+    ./libraries/Box2D/Dynamics/b2Island.cpp \
+    ./libraries/Box2D/Dynamics/Joints/b2WeldJoint.cpp \
+    ./libraries/Box2D/Dynamics/Joints/b2WheelJoint.cpp \
+    ./libraries/Box2D/Dynamics/Joints/b2Joint.cpp \
+    ./libraries/Box2D/Dynamics/Joints/b2MotorJoint.h \
+    ./libraries/Box2D/Dynamics/Joints/b2DistanceJoint.cpp \
+    ./libraries/Box2D/Dynamics/Joints/b2GearJoint.h \
+    ./libraries/Box2D/Dynamics/Joints/b2RevoluteJoint.h \
+    ./libraries/Box2D/Dynamics/Joints/b2RopeJoint.cpp \
+    ./libraries/Box2D/Dynamics/Joints/b2FrictionJoint.cpp \
+    ./libraries/Box2D/Dynamics/Joints/b2MouseJoint.cpp \
+    ./libraries/Box2D/Dynamics/Joints/b2FrictionJoint.h \
+    ./libraries/Box2D/Dynamics/Joints/b2Joint.h \
+    ./libraries/Box2D/Dynamics/Joints/b2PulleyJoint.h \
+    ./libraries/Box2D/Dynamics/Joints/b2MouseJoint.h \
+    ./libraries/Box2D/Dynamics/Joints/b2RopeJoint.h \
+    ./libraries/Box2D/Dynamics/Joints/b2PulleyJoint.cpp \
+    ./libraries/Box2D/Dynamics/Joints/b2WheelJoint.h \
+    ./libraries/Box2D/Dynamics/Joints/b2MotorJoint.cpp \
+    ./libraries/Box2D/Dynamics/Joints/b2GearJoint.cpp \
+    ./libraries/Box2D/Dynamics/Joints/b2WeldJoint.h \
+    ./libraries/Box2D/Dynamics/Joints/b2PrismaticJoint.h \
+    ./libraries/Box2D/Dynamics/Joints/b2RevoluteJoint.cpp \
+    ./libraries/Box2D/Dynamics/Joints/b2PrismaticJoint.cpp \
+    ./libraries/Box2D/Dynamics/Joints/b2DistanceJoint.h \
     ./libraries/Box2D/Dynamics/b2Fixture.cpp \
-    ./libraries/Box2D/Dynamics/b2Fixture.h \
-    ./libraries/Box2D/Dynamics/b2ContactManager.h \
-    ./libraries/Box2D/Dynamics/b2Body.cpp
-endif
-
-if LOVE_LIBRARY_WUFF
-liblove_la_SOURCES += \
-    ./libraries/Wuff/wuff_convert.h \
-    ./libraries/Wuff/wuff_memory.c \
-    ./libraries/Wuff/wuff.h \
-    ./libraries/Wuff/wuff_internal.h \
-    ./libraries/Wuff/wuff_config.h \
-    ./libraries/Wuff/wuff_convert.c \
-    ./libraries/Wuff/wuff.c \
-    ./libraries/Wuff/wuff_internal.c
+    ./libraries/Box2D/Dynamics/b2World.h \
+    ./libraries/Box2D/Dynamics/b2WorldCallbacks.cpp \
+    ./libraries/Box2D/Dynamics/b2ContactManager.cpp \
+    ./libraries/Box2D/Dynamics/b2Body.h \
+    ./libraries/Box2D/Dynamics/b2Body.cpp \
+    ./libraries/Box2D/Dynamics/b2Island.h \
+    ./libraries/Box2D/Box2D.h \
+    ./libraries/Box2D/Common/b2Settings.h \
+    ./libraries/Box2D/Common/b2Draw.h \
+    ./libraries/Box2D/Common/b2BlockAllocator.h \
+    ./libraries/Box2D/Common/b2Math.cpp \
+    ./libraries/Box2D/Common/b2Math.h \
+    ./libraries/Box2D/Common/b2Settings.cpp \
+    ./libraries/Box2D/Common/b2StackAllocator.cpp \
+    ./libraries/Box2D/Common/b2BlockAllocator.cpp \
+    ./libraries/Box2D/Common/b2Timer.cpp \
+    ./libraries/Box2D/Common/b2Timer.h \
+    ./libraries/Box2D/Common/b2GrowableStack.h \
+    ./libraries/Box2D/Common/b2Draw.cpp \
+    ./libraries/Box2D/Common/b2StackAllocator.h
 endif
 
 if LOVE_LIBRARY_DDSPARSE
 liblove_la_SOURCES += \
-    ./libraries/ddsparse/ddsinfo.h \
+    ./libraries/ddsparse/ddsparse.h \
     ./libraries/ddsparse/ddsparse.cpp \
-    ./libraries/ddsparse/ddsparse.h
+    ./libraries/ddsparse/ddsinfo.h
 endif
 
 if LOVE_LIBRARY_ENET
 liblove_la_SOURCES += \
-    ./libraries/enet/libenet/packet.c \
-    ./libraries/enet/libenet/protocol.c \
-    ./libraries/enet/libenet/win32.c \
-    ./libraries/enet/libenet/callbacks.c \
     ./libraries/enet/libenet/list.c \
-    ./libraries/enet/libenet/include/enet/protocol.h \
-    ./libraries/enet/libenet/include/enet/enet.h \
-    ./libraries/enet/libenet/include/enet/callbacks.h \
-    ./libraries/enet/libenet/include/enet/list.h \
-    ./libraries/enet/libenet/include/enet/time.h \
-    ./libraries/enet/libenet/include/enet/types.h \
+    ./libraries/enet/libenet/peer.c \
     ./libraries/enet/libenet/include/enet/utility.h \
     ./libraries/enet/libenet/include/enet/unix.h \
+    ./libraries/enet/libenet/include/enet/types.h \
+    ./libraries/enet/libenet/include/enet/enet.h \
     ./libraries/enet/libenet/include/enet/win32.h \
+    ./libraries/enet/libenet/include/enet/time.h \
+    ./libraries/enet/libenet/include/enet/list.h \
+    ./libraries/enet/libenet/include/enet/callbacks.h \
+    ./libraries/enet/libenet/include/enet/protocol.h \
     ./libraries/enet/libenet/compress.c \
-    ./libraries/enet/libenet/unix.c \
-    ./libraries/enet/libenet/peer.c \
     ./libraries/enet/libenet/host.c \
-    ./libraries/enet/enet.cpp \
-    ./libraries/enet/lua-enet.h
+    ./libraries/enet/libenet/callbacks.c \
+    ./libraries/enet/libenet/packet.c \
+    ./libraries/enet/libenet/protocol.c \
+    ./libraries/enet/libenet/unix.c \
+    ./libraries/enet/libenet/win32.c \
+    ./libraries/enet/lua-enet.h \
+    ./libraries/enet/enet.cpp
+endif
+
+if LOVE_LIBRARY_GLAD
+liblove_la_SOURCES += \
+    ./libraries/glad/glad.cpp \
+    ./libraries/glad/gladfuncs.hpp \
+    ./libraries/glad/glad.hpp
+endif
+
+if LOVE_LIBRARY_LODEPNG
+liblove_la_SOURCES += \
+    ./libraries/lodepng/lodepng.cpp \
+    ./libraries/lodepng/lodepng.h
 endif
 
 if LOVE_LIBRARY_LUASOCKET
 liblove_la_SOURCES += \
-    ./libraries/luasocket/luasocket.cpp \
-    ./libraries/luasocket/luasocket.h \
-    ./libraries/luasocket/libluasocket/buffer.h \
-    ./libraries/luasocket/libluasocket/url.lua.h \
+    ./libraries/luasocket/libluasocket/mime.lua.h \
+    ./libraries/luasocket/libluasocket/socket.lua.h \
+    ./libraries/luasocket/libluasocket/unix.h \
+    ./libraries/luasocket/libluasocket/timeout.c \
     ./libraries/luasocket/libluasocket/lua.h \
+    ./libraries/luasocket/libluasocket/tcp.c \
+    ./libraries/luasocket/libluasocket/mime.c \
+    ./libraries/luasocket/libluasocket/io.c \
     ./libraries/luasocket/libluasocket/timeout.h \
+    ./libraries/luasocket/libluasocket/ftp.lua.h \
+    ./libraries/luasocket/libluasocket/tcp.h \
     ./libraries/luasocket/libluasocket/options.h \
-    ./libraries/luasocket/libluasocket/auxiliar.h \
+    ./libraries/luasocket/libluasocket/inet.h \
+    ./libraries/luasocket/libluasocket/buffer.c \
+    ./libraries/luasocket/libluasocket/mime.h \
+    ./libraries/luasocket/libluasocket/smtp.lua.h \
+    ./libraries/luasocket/libluasocket/select.h \
+    ./libraries/luasocket/libluasocket/tp.lua.h \
+    ./libraries/luasocket/libluasocket/io.h \
+    ./libraries/luasocket/libluasocket/url.lua.h \
     ./libraries/luasocket/libluasocket/udp.c \
+    ./libraries/luasocket/libluasocket/auxiliar.h \
+    ./libraries/luasocket/libluasocket/buffer.h \
+    ./libraries/luasocket/libluasocket/options.c \
+    ./libraries/luasocket/libluasocket/except.c \
+    ./libraries/luasocket/libluasocket/luasocket.h \
+    ./libraries/luasocket/libluasocket/udp.h \
     ./libraries/luasocket/libluasocket/ltn12.lua.h \
-    ./libraries/luasocket/libluasocket/select.h \
     ./libraries/luasocket/libluasocket/usocket.c \
-    ./libraries/luasocket/libluasocket/auxiliar.c \
-    ./libraries/luasocket/libluasocket/io.h \
-    ./libraries/luasocket/libluasocket/io.c \
-    ./libraries/luasocket/libluasocket/ftp.lua.h \
-    ./libraries/luasocket/libluasocket/select.c \
-    ./libraries/luasocket/libluasocket/inet.h \
-    ./libraries/luasocket/libluasocket/tcp.c \
     ./libraries/luasocket/libluasocket/inet.c \
-    ./libraries/luasocket/libluasocket/udp.h \
-    ./libraries/luasocket/libluasocket/usocket.h \
-    ./libraries/luasocket/libluasocket/luasocket.h \
     ./libraries/luasocket/libluasocket/http.lua.h \
-    ./libraries/luasocket/libluasocket/mime.h \
-    ./libraries/luasocket/libluasocket/options.c \
-    ./libraries/luasocket/libluasocket/unix.c \
-    ./libraries/luasocket/libluasocket/timeout.c \
-    ./libraries/luasocket/libluasocket/except.c \
-    ./libraries/luasocket/libluasocket/tcp.h \
-    ./libraries/luasocket/libluasocket/unix.h \
     ./libraries/luasocket/libluasocket/socket.h \
-    ./libraries/luasocket/libluasocket/buffer.c \
-    ./libraries/luasocket/libluasocket/mime.c \
-    ./libraries/luasocket/libluasocket/socket.lua.h \
+    ./libraries/luasocket/libluasocket/auxiliar.c \
     ./libraries/luasocket/libluasocket/luasocket.c \
-    ./libraries/luasocket/libluasocket/tp.lua.h \
-    ./libraries/luasocket/libluasocket/smtp.lua.h \
-    ./libraries/luasocket/libluasocket/mime.lua.h \
-    ./libraries/luasocket/libluasocket/except.h
+    ./libraries/luasocket/libluasocket/unix.c \
+    ./libraries/luasocket/libluasocket/select.c \
+    ./libraries/luasocket/libluasocket/except.h \
+    ./libraries/luasocket/libluasocket/usocket.h \
+    ./libraries/luasocket/luasocket.cpp \
+    ./libraries/luasocket/luasocket.h
+endif
+
+if LOVE_LIBRARY_LUAUTF8
+liblove_la_SOURCES += \
+    ./libraries/luautf8/lutf8lib.h \
+    ./libraries/luautf8/lutf8lib.c \
+    ./libraries/luautf8/lprefix.h
+endif
+
+if LOVE_LIBRARY_LZ4
+liblove_la_SOURCES += \
+    ./libraries/lz4/lz4.c \
+    ./libraries/lz4/lz4hc.h \
+    ./libraries/lz4/lz4.h \
+    ./libraries/lz4/lz4hc.c
 endif
 
 if LOVE_LIBRARY_NOISE1234
 liblove_la_SOURCES += \
+    ./libraries/noise1234/noise1234.cpp \
+    ./libraries/noise1234/noise1234.h \
     ./libraries/noise1234/simplexnoise1234.cpp \
     ./libraries/noise1234/simplexnoise1234.h
 endif
 
+if LOVE_LIBRARY_STB
+liblove_la_SOURCES += \
+    ./libraries/stb/stb_image.h
+endif
+
 if LOVE_LIBRARY_UTF8
 liblove_la_SOURCES += \
-    ./libraries/utf8/utf8/unchecked.h \
-    ./libraries/utf8/utf8/core.h \
+    ./libraries/utf8/utf8.h \
     ./libraries/utf8/utf8/checked.h \
-    ./libraries/utf8/utf8.h
+    ./libraries/utf8/utf8/unchecked.h \
+    ./libraries/utf8/utf8/core.h
+endif
+
+if LOVE_LIBRARY_WUFF
+liblove_la_SOURCES += \
+    ./libraries/Wuff/wuff_internal.h \
+    ./libraries/Wuff/wuff.h \
+    ./libraries/Wuff/wuff.c \
+    ./libraries/Wuff/wuff_memory.c \
+    ./libraries/Wuff/wuff_internal.c \
+    ./libraries/Wuff/wuff_convert.h \
+    ./libraries/Wuff/wuff_config.h \
+    ./libraries/Wuff/wuff_convert.c
 endif
 
 if !LOVE_NOMPG123
diff --git a/src/Makefile.in b/src/Makefile.in
index 15a6a59..98c02e7 100644
--- a/src/Makefile.in
+++ b/src/Makefile.in
@@ -1,9 +1,8 @@
-# Makefile.in generated by automake 1.11.6 from Makefile.am.
+# Makefile.in generated by automake 1.15 from Makefile.am.
 # @configure_input@
 
-# Copyright (C) 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002,
-# 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Free Software
-# Foundation, Inc.
+# Copyright (C) 1994-2014 Free Software Foundation, Inc.
+
 # This Makefile.in is free software; the Free Software Foundation
 # gives unlimited permission to copy and/or distribute it,
 # with or without modifications, as long as this notice is preserved.
@@ -17,23 +16,61 @@
 
 
 VPATH = @srcdir@
-am__make_dryrun = \
-  { \
-    am__dry=no; \
+am__is_gnu_make = { \
+  if test -z '$(MAKELEVEL)'; then \
+    false; \
+  elif test -n '$(MAKE_HOST)'; then \
+    true; \
+  elif test -n '$(MAKE_VERSION)' && test -n '$(CURDIR)'; then \
+    true; \
+  else \
+    false; \
+  fi; \
+}
+am__make_running_with_option = \
+  case $${target_option-} in \
+      ?) ;; \
+      *) echo "am__make_running_with_option: internal error: invalid" \
+              "target option '$${target_option-}' specified" >&2; \
+         exit 1;; \
+  esac; \
+  has_opt=no; \
+  sane_makeflags=$$MAKEFLAGS; \
+  if $(am__is_gnu_make); then \
+    sane_makeflags=$$MFLAGS; \
+  else \
     case $$MAKEFLAGS in \
       *\\[\ \	]*) \
-        echo 'am--echo: ; @echo "AM"  OK' | $(MAKE) -f - 2>/dev/null \
-          | grep '^AM OK$$' >/dev/null || am__dry=yes;; \
-      *) \
-        for am__flg in $$MAKEFLAGS; do \
-          case $$am__flg in \
-            *=*|--*) ;; \
-            *n*) am__dry=yes; break;; \
-          esac; \
-        done;; \
+        bs=\\; \
+        sane_makeflags=`printf '%s\n' "$$MAKEFLAGS" \
+          | sed "s/$$bs$$bs[$$bs $$bs	]*//g"`;; \
     esac; \
-    test $$am__dry = yes; \
-  }
+  fi; \
+  skip_next=no; \
+  strip_trailopt () \
+  { \
+    flg=`printf '%s\n' "$$flg" | sed "s/$$1.*$$//"`; \
+  }; \
+  for flg in $$sane_makeflags; do \
+    test $$skip_next = yes && { skip_next=no; continue; }; \
+    case $$flg in \
+      *=*|--*) continue;; \
+        -*I) strip_trailopt 'I'; skip_next=yes;; \
+      -*I?*) strip_trailopt 'I';; \
+        -*O) strip_trailopt 'O'; skip_next=yes;; \
+      -*O?*) strip_trailopt 'O';; \
+        -*l) strip_trailopt 'l'; skip_next=yes;; \
+      -*l?*) strip_trailopt 'l';; \
+      -[dEDm]) skip_next=yes;; \
+      -[JT]) skip_next=yes;; \
+    esac; \
+    case $$flg in \
+      *$$target_option*) has_opt=yes; break;; \
+    esac; \
+  done; \
+  test $$has_opt = yes
+am__make_dryrun = (target_option=n; $(am__make_running_with_option))
+am__make_keepgoing = (target_option=k; $(am__make_running_with_option))
 pkgdatadir = $(datadir)/@PACKAGE@
 pkgincludedir = $(includedir)/@PACKAGE@
 pkglibdir = $(libdir)/@PACKAGE@
@@ -54,599 +91,690 @@ build_triplet = @build@
 host_triplet = @host@
 @LOVE_BUILD_EXE_TRUE at bin_PROGRAMS = love$(EXEEXT)
 @LOVE_BUILD_EXE_TRUE@@LOVE_TARGET_OSX_TRUE at am__append_1 = \
- at LOVE_BUILD_EXE_TRUE@@LOVE_TARGET_OSX_TRUE@    ../platform/macosx/OSX.h \
- at LOVE_BUILD_EXE_TRUE@@LOVE_TARGET_OSX_TRUE@    ../platform/macosx/OSX.mm
+ at LOVE_BUILD_EXE_TRUE@@LOVE_TARGET_OSX_TRUE@    ./common/macosx.mm
 
 @LOVE_IMPLEMENTATION_AUDIO_NULL_TRUE@@LOVE_MODULE_AUDIO_TRUE at am__append_2 = \
- at LOVE_IMPLEMENTATION_AUDIO_NULL_TRUE@@LOVE_MODULE_AUDIO_TRUE@    ./modules/audio/null/Audio.cpp \
- at LOVE_IMPLEMENTATION_AUDIO_NULL_TRUE@@LOVE_MODULE_AUDIO_TRUE@    ./modules/audio/null/Source.cpp \
 @LOVE_IMPLEMENTATION_AUDIO_NULL_TRUE@@LOVE_MODULE_AUDIO_TRUE@    ./modules/audio/null/Source.h \
+ at LOVE_IMPLEMENTATION_AUDIO_NULL_TRUE@@LOVE_MODULE_AUDIO_TRUE@    ./modules/audio/null/Source.cpp \
+ at LOVE_IMPLEMENTATION_AUDIO_NULL_TRUE@@LOVE_MODULE_AUDIO_TRUE@    ./modules/audio/null/Audio.cpp \
 @LOVE_IMPLEMENTATION_AUDIO_NULL_TRUE@@LOVE_MODULE_AUDIO_TRUE@    ./modules/audio/null/Audio.h
 
 @LOVE_IMPLEMENTATION_AUDIO_OPENAL_TRUE@@LOVE_MODULE_AUDIO_TRUE at am__append_3 = \
- at LOVE_IMPLEMENTATION_AUDIO_OPENAL_TRUE@@LOVE_MODULE_AUDIO_TRUE@    ./modules/audio/openal/Pool.cpp \
- at LOVE_IMPLEMENTATION_AUDIO_OPENAL_TRUE@@LOVE_MODULE_AUDIO_TRUE@    ./modules/audio/openal/Audio.cpp \
- at LOVE_IMPLEMENTATION_AUDIO_OPENAL_TRUE@@LOVE_MODULE_AUDIO_TRUE@    ./modules/audio/openal/Source.cpp \
 @LOVE_IMPLEMENTATION_AUDIO_OPENAL_TRUE@@LOVE_MODULE_AUDIO_TRUE@    ./modules/audio/openal/Source.h \
- at LOVE_IMPLEMENTATION_AUDIO_OPENAL_TRUE@@LOVE_MODULE_AUDIO_TRUE@    ./modules/audio/openal/Pool.h \
- at LOVE_IMPLEMENTATION_AUDIO_OPENAL_TRUE@@LOVE_MODULE_AUDIO_TRUE@    ./modules/audio/openal/Audio.h
+ at LOVE_IMPLEMENTATION_AUDIO_OPENAL_TRUE@@LOVE_MODULE_AUDIO_TRUE@    ./modules/audio/openal/Source.cpp \
+ at LOVE_IMPLEMENTATION_AUDIO_OPENAL_TRUE@@LOVE_MODULE_AUDIO_TRUE@    ./modules/audio/openal/Audio.cpp \
+ at LOVE_IMPLEMENTATION_AUDIO_OPENAL_TRUE@@LOVE_MODULE_AUDIO_TRUE@    ./modules/audio/openal/Pool.cpp \
+ at LOVE_IMPLEMENTATION_AUDIO_OPENAL_TRUE@@LOVE_MODULE_AUDIO_TRUE@    ./modules/audio/openal/Audio.h \
+ at LOVE_IMPLEMENTATION_AUDIO_OPENAL_TRUE@@LOVE_MODULE_AUDIO_TRUE@    ./modules/audio/openal/Pool.h
 
 @LOVE_MODULE_AUDIO_TRUE at am__append_4 = \
- at LOVE_MODULE_AUDIO_TRUE@    ./modules/audio/wrap_Audio.h \
 @LOVE_MODULE_AUDIO_TRUE@    ./modules/audio/wrap_Source.cpp \
- at LOVE_MODULE_AUDIO_TRUE@    ./modules/audio/Audio.cpp \
- at LOVE_MODULE_AUDIO_TRUE@    ./modules/audio/Source.cpp \
 @LOVE_MODULE_AUDIO_TRUE@    ./modules/audio/Source.h \
+ at LOVE_MODULE_AUDIO_TRUE@    ./modules/audio/Source.cpp \
+ at LOVE_MODULE_AUDIO_TRUE@    ./modules/audio/Audio.cpp \
+ at LOVE_MODULE_AUDIO_TRUE@    ./modules/audio/wrap_Audio.h \
+ at LOVE_MODULE_AUDIO_TRUE@    ./modules/audio/Audio.h \
 @LOVE_MODULE_AUDIO_TRUE@    ./modules/audio/wrap_Audio.cpp \
- at LOVE_MODULE_AUDIO_TRUE@    ./modules/audio/wrap_Source.h \
- at LOVE_MODULE_AUDIO_TRUE@    ./modules/audio/Audio.h
+ at LOVE_MODULE_AUDIO_TRUE@    ./modules/audio/wrap_Source.h
 
 @LOVE_IMPLEMENTATION_EVENT_SDL_TRUE@@LOVE_MODULE_EVENT_TRUE at am__append_5 = \
- at LOVE_IMPLEMENTATION_EVENT_SDL_TRUE@@LOVE_MODULE_EVENT_TRUE@    ./modules/event/sdl/Event.h \
 @LOVE_IMPLEMENTATION_EVENT_SDL_TRUE@@LOVE_MODULE_EVENT_TRUE@    ./modules/event/sdl/Event.cpp \
- at LOVE_IMPLEMENTATION_EVENT_SDL_TRUE@@LOVE_MODULE_EVENT_TRUE@    ./modules/event/sdl/wrap_Event.h \
- at LOVE_IMPLEMENTATION_EVENT_SDL_TRUE@@LOVE_MODULE_EVENT_TRUE@    ./modules/event/sdl/wrap_Event.cpp
+ at LOVE_IMPLEMENTATION_EVENT_SDL_TRUE@@LOVE_MODULE_EVENT_TRUE@    ./modules/event/sdl/Event.h
 
 @LOVE_MODULE_EVENT_TRUE at am__append_6 = \
+ at LOVE_MODULE_EVENT_TRUE@    ./modules/event/wrap_Event.h \
+ at LOVE_MODULE_EVENT_TRUE@    ./modules/event/Event.cpp \
 @LOVE_MODULE_EVENT_TRUE@    ./modules/event/Event.h \
- at LOVE_MODULE_EVENT_TRUE@    ./modules/event/Event.cpp
+ at LOVE_MODULE_EVENT_TRUE@    ./modules/event/wrap_Event.cpp
 
 @LOVE_IMPLEMENTATION_FILESYSTEM_PHYSFS_TRUE@@LOVE_MODULE_FILESYSTEM_TRUE at am__append_7 = \
- at LOVE_IMPLEMENTATION_FILESYSTEM_PHYSFS_TRUE@@LOVE_MODULE_FILESYSTEM_TRUE@    ./modules/filesystem/physfs/Filesystem.h \
- at LOVE_IMPLEMENTATION_FILESYSTEM_PHYSFS_TRUE@@LOVE_MODULE_FILESYSTEM_TRUE@    ./modules/filesystem/physfs/wrap_File.h \
- at LOVE_IMPLEMENTATION_FILESYSTEM_PHYSFS_TRUE@@LOVE_MODULE_FILESYSTEM_TRUE@    ./modules/filesystem/physfs/wrap_FileData.cpp \
- at LOVE_IMPLEMENTATION_FILESYSTEM_PHYSFS_TRUE@@LOVE_MODULE_FILESYSTEM_TRUE@    ./modules/filesystem/physfs/File.cpp \
- at LOVE_IMPLEMENTATION_FILESYSTEM_PHYSFS_TRUE@@LOVE_MODULE_FILESYSTEM_TRUE@    ./modules/filesystem/physfs/wrap_File.cpp \
- at LOVE_IMPLEMENTATION_FILESYSTEM_PHYSFS_TRUE@@LOVE_MODULE_FILESYSTEM_TRUE@    ./modules/filesystem/physfs/wrap_Filesystem.cpp \
- at LOVE_IMPLEMENTATION_FILESYSTEM_PHYSFS_TRUE@@LOVE_MODULE_FILESYSTEM_TRUE@    ./modules/filesystem/physfs/wrap_Filesystem.h \
- at LOVE_IMPLEMENTATION_FILESYSTEM_PHYSFS_TRUE@@LOVE_MODULE_FILESYSTEM_TRUE@    ./modules/filesystem/physfs/wrap_FileData.h \
 @LOVE_IMPLEMENTATION_FILESYSTEM_PHYSFS_TRUE@@LOVE_MODULE_FILESYSTEM_TRUE@    ./modules/filesystem/physfs/File.h \
- at LOVE_IMPLEMENTATION_FILESYSTEM_PHYSFS_TRUE@@LOVE_MODULE_FILESYSTEM_TRUE@    ./modules/filesystem/physfs/Filesystem.cpp
+ at LOVE_IMPLEMENTATION_FILESYSTEM_PHYSFS_TRUE@@LOVE_MODULE_FILESYSTEM_TRUE@    ./modules/filesystem/physfs/Filesystem.h \
+ at LOVE_IMPLEMENTATION_FILESYSTEM_PHYSFS_TRUE@@LOVE_MODULE_FILESYSTEM_TRUE@    ./modules/filesystem/physfs/Filesystem.cpp \
+ at LOVE_IMPLEMENTATION_FILESYSTEM_PHYSFS_TRUE@@LOVE_MODULE_FILESYSTEM_TRUE@    ./modules/filesystem/physfs/File.cpp
 
 @LOVE_MODULE_FILESYSTEM_TRUE at am__append_8 = \
+ at LOVE_MODULE_FILESYSTEM_TRUE@    ./modules/filesystem/DroppedFile.h \
+ at LOVE_MODULE_FILESYSTEM_TRUE@    ./modules/filesystem/DroppedFile.cpp \
+ at LOVE_MODULE_FILESYSTEM_TRUE@    ./modules/filesystem/File.h \
+ at LOVE_MODULE_FILESYSTEM_TRUE@    ./modules/filesystem/Filesystem.h \
+ at LOVE_MODULE_FILESYSTEM_TRUE@    ./modules/filesystem/Filesystem.cpp \
+ at LOVE_MODULE_FILESYSTEM_TRUE@    ./modules/filesystem/wrap_File.cpp \
+ at LOVE_MODULE_FILESYSTEM_TRUE@    ./modules/filesystem/wrap_Filesystem.h \
 @LOVE_MODULE_FILESYSTEM_TRUE@    ./modules/filesystem/FileData.h \
+ at LOVE_MODULE_FILESYSTEM_TRUE@    ./modules/filesystem/wrap_DroppedFile.h \
+ at LOVE_MODULE_FILESYSTEM_TRUE@    ./modules/filesystem/wrap_FileData.h \
 @LOVE_MODULE_FILESYSTEM_TRUE@    ./modules/filesystem/FileData.cpp \
- at LOVE_MODULE_FILESYSTEM_TRUE@    ./modules/filesystem/File.cpp \
- at LOVE_MODULE_FILESYSTEM_TRUE@    ./modules/filesystem/File.h
+ at LOVE_MODULE_FILESYSTEM_TRUE@    ./modules/filesystem/wrap_FileData.cpp \
+ at LOVE_MODULE_FILESYSTEM_TRUE@    ./modules/filesystem/wrap_File.h \
+ at LOVE_MODULE_FILESYSTEM_TRUE@    ./modules/filesystem/wrap_Filesystem.cpp \
+ at LOVE_MODULE_FILESYSTEM_TRUE@    ./modules/filesystem/wrap_DroppedFile.cpp \
+ at LOVE_MODULE_FILESYSTEM_TRUE@    ./modules/filesystem/File.cpp
 
 @LOVE_IMPLEMENTATION_FONT_FREETYPE_TRUE@@LOVE_MODULE_FONT_TRUE at am__append_9 = \
- at LOVE_IMPLEMENTATION_FONT_FREETYPE_TRUE@@LOVE_MODULE_FONT_TRUE@    ./modules/font/freetype/Font.cpp \
 @LOVE_IMPLEMENTATION_FONT_FREETYPE_TRUE@@LOVE_MODULE_FONT_TRUE@    ./modules/font/freetype/TrueTypeRasterizer.cpp \
 @LOVE_IMPLEMENTATION_FONT_FREETYPE_TRUE@@LOVE_MODULE_FONT_TRUE@    ./modules/font/freetype/TrueTypeRasterizer.h \
- at LOVE_IMPLEMENTATION_FONT_FREETYPE_TRUE@@LOVE_MODULE_FONT_TRUE@    ./modules/font/freetype/wrap_Font.h \
 @LOVE_IMPLEMENTATION_FONT_FREETYPE_TRUE@@LOVE_MODULE_FONT_TRUE@    ./modules/font/freetype/Font.h \
- at LOVE_IMPLEMENTATION_FONT_FREETYPE_TRUE@@LOVE_MODULE_FONT_TRUE@    ./modules/font/freetype/wrap_Font.cpp
+ at LOVE_IMPLEMENTATION_FONT_FREETYPE_TRUE@@LOVE_MODULE_FONT_TRUE@    ./modules/font/freetype/Font.cpp
 
 @LOVE_MODULE_FONT_TRUE at am__append_10 = \
+ at LOVE_MODULE_FONT_TRUE@    ./modules/font/wrap_Font.h \
 @LOVE_MODULE_FONT_TRUE@    ./modules/font/wrap_Rasterizer.cpp \
+ at LOVE_MODULE_FONT_TRUE@    ./modules/font/TrueTypeRasterizer.cpp \
+ at LOVE_MODULE_FONT_TRUE@    ./modules/font/BMFontRasterizer.cpp \
+ at LOVE_MODULE_FONT_TRUE@    ./modules/font/TrueTypeRasterizer.h \
+ at LOVE_MODULE_FONT_TRUE@    ./modules/font/wrap_GlyphData.cpp \
+ at LOVE_MODULE_FONT_TRUE@    ./modules/font/GlyphData.cpp \
+ at LOVE_MODULE_FONT_TRUE@    ./modules/font/Vera.ttf.h \
+ at LOVE_MODULE_FONT_TRUE@    ./modules/font/wrap_Font.cpp \
+ at LOVE_MODULE_FONT_TRUE@    ./modules/font/GlyphData.h \
 @LOVE_MODULE_FONT_TRUE@    ./modules/font/wrap_Rasterizer.h \
 @LOVE_MODULE_FONT_TRUE@    ./modules/font/Rasterizer.cpp \
- at LOVE_MODULE_FONT_TRUE@    ./modules/font/Rasterizer.h \
- at LOVE_MODULE_FONT_TRUE@    ./modules/font/ImageRasterizer.h \
- at LOVE_MODULE_FONT_TRUE@    ./modules/font/GlyphData.h \
- at LOVE_MODULE_FONT_TRUE@    ./modules/font/GlyphData.cpp \
- at LOVE_MODULE_FONT_TRUE@    ./modules/font/wrap_GlyphData.h \
 @LOVE_MODULE_FONT_TRUE@    ./modules/font/Font.h \
- at LOVE_MODULE_FONT_TRUE@    ./modules/font/wrap_GlyphData.cpp \
- at LOVE_MODULE_FONT_TRUE@    ./modules/font/ImageRasterizer.cpp
+ at LOVE_MODULE_FONT_TRUE@    ./modules/font/wrap_GlyphData.h \
+ at LOVE_MODULE_FONT_TRUE@    ./modules/font/Rasterizer.h \
+ at LOVE_MODULE_FONT_TRUE@    ./modules/font/BMFontRasterizer.h \
+ at LOVE_MODULE_FONT_TRUE@    ./modules/font/ImageRasterizer.cpp \
+ at LOVE_MODULE_FONT_TRUE@    ./modules/font/Font.cpp \
+ at LOVE_MODULE_FONT_TRUE@    ./modules/font/ImageRasterizer.h
 
 @LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE at am__append_11 = \
- at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/VertexBuffer.cpp \
- at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/SpriteBatch.cpp \
- at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/wrap_Quad.cpp \
- at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/OpenGL.h \
+ at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/wrap_Image.cpp \
+ at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/wrap_Font.h \
+ at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/wrap_Canvas.cpp \
+ at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/Mesh.cpp \
+ at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/Canvas.cpp \
+ at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/wrap_Shader.cpp \
 @LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/wrap_Shader.h \
- at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/Font.cpp \
- at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/GLee.c \
+ at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/Image.h \
+ at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/ParticleSystem.h \
 @LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/wrap_SpriteBatch.cpp \
- at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/wrap_SpriteBatch.h \
- at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/OpenGL.cpp \
- at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/VertexBuffer.h \
- at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/wrap_Texture.h \
- at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/wrap_Quad.h \
+ at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/SpriteBatch.cpp \
+ at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/wrap_Graphics.cpp \
+ at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/wrap_ParticleSystem.cpp \
+ at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/wrap_Image.h \
+ at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/OpenGL.h \
+ at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/Polyline.cpp \
+ at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/GLBuffer.h \
+ at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/wrap_Font.cpp \
+ at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/Video.cpp \
 @LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/ParticleSystem.cpp \
+ at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/wrap_Graphics.h \
+ at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/wrap_SpriteBatch.h \
+ at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/wrap_Mesh.h \
+ at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/Video.h \
+ at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/wrap_ParticleSystem.h \
 @LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/wrap_Mesh.cpp \
- at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/wrap_Shader.cpp \
- at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/Canvas.h \
- at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/wrap_Image.h \
- at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/Graphics.h \
- at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/GLee.h \
- at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/wrap_Texture.cpp \
 @LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/Image.cpp \
- at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/Graphics.cpp \
- at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/Canvas.cpp \
- at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/wrap_Image.cpp \
 @LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/Shader.cpp \
- at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/wrap_Font.h \
- at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/Mesh.cpp \
- at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/wrap_Canvas.cpp \
- at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/wrap_ParticleSystem.cpp \
- at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/Shader.h \
- at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/ParticleSystem.h \
- at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/Mesh.h \
- at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/wrap_Graphics.cpp \
- at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/Image.h \
- at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/Texture.h \
+ at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/wrap_Text.h \
+ at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/wrap_Video.cpp \
 @LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/wrap_Canvas.h \
+ at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/Graphics.cpp \
+ at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/Mesh.h \
+ at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/Text.h \
+ at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/wrap_Video.h \
+ at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/GLBuffer.cpp \
 @LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/Font.h \
- at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/wrap_Font.cpp \
- at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/Polyline.cpp \
- at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/SpriteBatch.h \
- at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/wrap_Mesh.h \
+ at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/OpenGL.cpp \
 @LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/Polyline.h \
- at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/wrap_ParticleSystem.h \
- at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/wrap_Graphics.h
+ at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/Text.cpp \
+ at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/Graphics.h \
+ at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/Canvas.h \
+ at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/Font.cpp \
+ at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/Shader.h \
+ at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/wrap_Text.cpp \
+ at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/opengl/SpriteBatch.h
 
 @LOVE_MODULE_GRAPHICS_TRUE at am__append_12 = \
- at LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/Texture.cpp \
 @LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/Quad.cpp \
- at LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/Graphics.h \
- at LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/Color.h \
- at LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/Graphics.cpp \
+ at LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/ParticleSystem.h \
+ at LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/wrap_Texture.cpp \
+ at LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/ParticleSystem.cpp \
+ at LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/Drawable.h \
+ at LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/Texture.cpp \
+ at LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/Texture.h \
+ at LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/wrap_Quad.h \
 @LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/Quad.h \
+ at LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/Graphics.cpp \
+ at LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/Color.h \
 @LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/Volatile.h \
- at LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/Drawable.h \
- at LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/Volatile.cpp \
- at LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/Texture.h
+ at LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/wrap_Texture.h \
+ at LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/Graphics.h \
+ at LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/wrap_Quad.cpp \
+ at LOVE_MODULE_GRAPHICS_TRUE@    ./modules/graphics/Volatile.cpp
 
 @LOVE_IMPLEMENTATION_IMAGE_MAGPIE_TRUE@@LOVE_MODULE_IMAGE_TRUE at am__append_13 = \
- at LOVE_IMPLEMENTATION_IMAGE_MAGPIE_TRUE@@LOVE_MODULE_IMAGE_TRUE@    ./modules/image/magpie/ddsHandler.cpp \
- at LOVE_IMPLEMENTATION_IMAGE_MAGPIE_TRUE@@LOVE_MODULE_IMAGE_TRUE@    ./modules/image/magpie/DevilHandler.h \
+ at LOVE_IMPLEMENTATION_IMAGE_MAGPIE_TRUE@@LOVE_MODULE_IMAGE_TRUE@    ./modules/image/magpie/PVRHandler.h \
+ at LOVE_IMPLEMENTATION_IMAGE_MAGPIE_TRUE@@LOVE_MODULE_IMAGE_TRUE@    ./modules/image/magpie/KTXHandler.h \
+ at LOVE_IMPLEMENTATION_IMAGE_MAGPIE_TRUE@@LOVE_MODULE_IMAGE_TRUE@    ./modules/image/magpie/Image.h \
+ at LOVE_IMPLEMENTATION_IMAGE_MAGPIE_TRUE@@LOVE_MODULE_IMAGE_TRUE@    ./modules/image/magpie/STBHandler.cpp \
 @LOVE_IMPLEMENTATION_IMAGE_MAGPIE_TRUE@@LOVE_MODULE_IMAGE_TRUE@    ./modules/image/magpie/FormatHandler.cpp \
- at LOVE_IMPLEMENTATION_IMAGE_MAGPIE_TRUE@@LOVE_MODULE_IMAGE_TRUE@    ./modules/image/magpie/Image.cpp \
- at LOVE_IMPLEMENTATION_IMAGE_MAGPIE_TRUE@@LOVE_MODULE_IMAGE_TRUE@    ./modules/image/magpie/CompressedData.h \
- at LOVE_IMPLEMENTATION_IMAGE_MAGPIE_TRUE@@LOVE_MODULE_IMAGE_TRUE@    ./modules/image/magpie/ddsHandler.h \
 @LOVE_IMPLEMENTATION_IMAGE_MAGPIE_TRUE@@LOVE_MODULE_IMAGE_TRUE@    ./modules/image/magpie/FormatHandler.h \
- at LOVE_IMPLEMENTATION_IMAGE_MAGPIE_TRUE@@LOVE_MODULE_IMAGE_TRUE@    ./modules/image/magpie/Image.h \
- at LOVE_IMPLEMENTATION_IMAGE_MAGPIE_TRUE@@LOVE_MODULE_IMAGE_TRUE@    ./modules/image/magpie/ImageData.cpp \
+ at LOVE_IMPLEMENTATION_IMAGE_MAGPIE_TRUE@@LOVE_MODULE_IMAGE_TRUE@    ./modules/image/magpie/ddsHandler.h \
+ at LOVE_IMPLEMENTATION_IMAGE_MAGPIE_TRUE@@LOVE_MODULE_IMAGE_TRUE@    ./modules/image/magpie/ASTCHandler.cpp \
+ at LOVE_IMPLEMENTATION_IMAGE_MAGPIE_TRUE@@LOVE_MODULE_IMAGE_TRUE@    ./modules/image/magpie/STBHandler.h \
+ at LOVE_IMPLEMENTATION_IMAGE_MAGPIE_TRUE@@LOVE_MODULE_IMAGE_TRUE@    ./modules/image/magpie/PKMHandler.cpp \
+ at LOVE_IMPLEMENTATION_IMAGE_MAGPIE_TRUE@@LOVE_MODULE_IMAGE_TRUE@    ./modules/image/magpie/CompressedFormatHandler.h \
+ at LOVE_IMPLEMENTATION_IMAGE_MAGPIE_TRUE@@LOVE_MODULE_IMAGE_TRUE@    ./modules/image/magpie/Image.cpp \
+ at LOVE_IMPLEMENTATION_IMAGE_MAGPIE_TRUE@@LOVE_MODULE_IMAGE_TRUE@    ./modules/image/magpie/PNGHandler.cpp \
+ at LOVE_IMPLEMENTATION_IMAGE_MAGPIE_TRUE@@LOVE_MODULE_IMAGE_TRUE@    ./modules/image/magpie/ASTCHandler.h \
+ at LOVE_IMPLEMENTATION_IMAGE_MAGPIE_TRUE@@LOVE_MODULE_IMAGE_TRUE@    ./modules/image/magpie/PKMHandler.h \
+ at LOVE_IMPLEMENTATION_IMAGE_MAGPIE_TRUE@@LOVE_MODULE_IMAGE_TRUE@    ./modules/image/magpie/CompressedImageData.h \
+ at LOVE_IMPLEMENTATION_IMAGE_MAGPIE_TRUE@@LOVE_MODULE_IMAGE_TRUE@    ./modules/image/magpie/KTXHandler.cpp \
+ at LOVE_IMPLEMENTATION_IMAGE_MAGPIE_TRUE@@LOVE_MODULE_IMAGE_TRUE@    ./modules/image/magpie/ddsHandler.cpp \
+ at LOVE_IMPLEMENTATION_IMAGE_MAGPIE_TRUE@@LOVE_MODULE_IMAGE_TRUE@    ./modules/image/magpie/PVRHandler.cpp \
+ at LOVE_IMPLEMENTATION_IMAGE_MAGPIE_TRUE@@LOVE_MODULE_IMAGE_TRUE@    ./modules/image/magpie/CompressedImageData.cpp \
 @LOVE_IMPLEMENTATION_IMAGE_MAGPIE_TRUE@@LOVE_MODULE_IMAGE_TRUE@    ./modules/image/magpie/ImageData.h \
- at LOVE_IMPLEMENTATION_IMAGE_MAGPIE_TRUE@@LOVE_MODULE_IMAGE_TRUE@    ./modules/image/magpie/CompressedData.cpp \
- at LOVE_IMPLEMENTATION_IMAGE_MAGPIE_TRUE@@LOVE_MODULE_IMAGE_TRUE@    ./modules/image/magpie/DevilHandler.cpp
+ at LOVE_IMPLEMENTATION_IMAGE_MAGPIE_TRUE@@LOVE_MODULE_IMAGE_TRUE@    ./modules/image/magpie/PNGHandler.h \
+ at LOVE_IMPLEMENTATION_IMAGE_MAGPIE_TRUE@@LOVE_MODULE_IMAGE_TRUE@    ./modules/image/magpie/ImageData.cpp
 
 @LOVE_MODULE_IMAGE_TRUE at am__append_14 = \
- at LOVE_MODULE_IMAGE_TRUE@    ./modules/image/wrap_CompressedData.cpp \
- at LOVE_MODULE_IMAGE_TRUE@    ./modules/image/wrap_CompressedData.h \
- at LOVE_MODULE_IMAGE_TRUE@    ./modules/image/wrap_Image.h \
- at LOVE_MODULE_IMAGE_TRUE@    ./modules/image/CompressedData.h \
+ at LOVE_MODULE_IMAGE_TRUE@    ./modules/image/wrap_CompressedImageData.h \
 @LOVE_MODULE_IMAGE_TRUE@    ./modules/image/wrap_Image.cpp \
- at LOVE_MODULE_IMAGE_TRUE@    ./modules/image/wrap_ImageData.cpp \
 @LOVE_MODULE_IMAGE_TRUE@    ./modules/image/Image.h \
- at LOVE_MODULE_IMAGE_TRUE@    ./modules/image/ImageData.cpp \
+ at LOVE_MODULE_IMAGE_TRUE@    ./modules/image/wrap_CompressedImageData.cpp \
+ at LOVE_MODULE_IMAGE_TRUE@    ./modules/image/wrap_ImageData.h \
+ at LOVE_MODULE_IMAGE_TRUE@    ./modules/image/wrap_Image.h \
+ at LOVE_MODULE_IMAGE_TRUE@    ./modules/image/wrap_ImageData.cpp \
+ at LOVE_MODULE_IMAGE_TRUE@    ./modules/image/CompressedImageData.h \
+ at LOVE_MODULE_IMAGE_TRUE@    ./modules/image/CompressedImageData.cpp \
 @LOVE_MODULE_IMAGE_TRUE@    ./modules/image/ImageData.h \
- at LOVE_MODULE_IMAGE_TRUE@    ./modules/image/CompressedData.cpp \
- at LOVE_MODULE_IMAGE_TRUE@    ./modules/image/wrap_ImageData.h
+ at LOVE_MODULE_IMAGE_TRUE@    ./modules/image/ImageData.cpp
 
 @LOVE_IMPLEMENTATION_JOYSTICK_SDL_TRUE@@LOVE_MODULE_JOYSTICK_TRUE at am__append_15 = \
- at LOVE_IMPLEMENTATION_JOYSTICK_SDL_TRUE@@LOVE_MODULE_JOYSTICK_TRUE@    ./modules/joystick/sdl/wrap_JoystickModule.h \
- at LOVE_IMPLEMENTATION_JOYSTICK_SDL_TRUE@@LOVE_MODULE_JOYSTICK_TRUE@    ./modules/joystick/sdl/wrap_Joystick.cpp \
- at LOVE_IMPLEMENTATION_JOYSTICK_SDL_TRUE@@LOVE_MODULE_JOYSTICK_TRUE@    ./modules/joystick/sdl/wrap_Joystick.h \
- at LOVE_IMPLEMENTATION_JOYSTICK_SDL_TRUE@@LOVE_MODULE_JOYSTICK_TRUE@    ./modules/joystick/sdl/wrap_JoystickModule.cpp \
- at LOVE_IMPLEMENTATION_JOYSTICK_SDL_TRUE@@LOVE_MODULE_JOYSTICK_TRUE@    ./modules/joystick/sdl/JoystickModule.h \
- at LOVE_IMPLEMENTATION_JOYSTICK_SDL_TRUE@@LOVE_MODULE_JOYSTICK_TRUE@    ./modules/joystick/sdl/JoystickModule.cpp \
 @LOVE_IMPLEMENTATION_JOYSTICK_SDL_TRUE@@LOVE_MODULE_JOYSTICK_TRUE@    ./modules/joystick/sdl/Joystick.h \
- at LOVE_IMPLEMENTATION_JOYSTICK_SDL_TRUE@@LOVE_MODULE_JOYSTICK_TRUE@    ./modules/joystick/sdl/Joystick.cpp
+ at LOVE_IMPLEMENTATION_JOYSTICK_SDL_TRUE@@LOVE_MODULE_JOYSTICK_TRUE@    ./modules/joystick/sdl/Joystick.cpp \
+ at LOVE_IMPLEMENTATION_JOYSTICK_SDL_TRUE@@LOVE_MODULE_JOYSTICK_TRUE@    ./modules/joystick/sdl/JoystickModule.cpp \
+ at LOVE_IMPLEMENTATION_JOYSTICK_SDL_TRUE@@LOVE_MODULE_JOYSTICK_TRUE@    ./modules/joystick/sdl/JoystickModule.h
 
 @LOVE_MODULE_JOYSTICK_TRUE at am__append_16 = \
- at LOVE_MODULE_JOYSTICK_TRUE@    ./modules/joystick/JoystickModule.h \
 @LOVE_MODULE_JOYSTICK_TRUE@    ./modules/joystick/Joystick.h \
- at LOVE_MODULE_JOYSTICK_TRUE@    ./modules/joystick/Joystick.cpp
+ at LOVE_MODULE_JOYSTICK_TRUE@    ./modules/joystick/wrap_Joystick.h \
+ at LOVE_MODULE_JOYSTICK_TRUE@    ./modules/joystick/wrap_JoystickModule.cpp \
+ at LOVE_MODULE_JOYSTICK_TRUE@    ./modules/joystick/Joystick.cpp \
+ at LOVE_MODULE_JOYSTICK_TRUE@    ./modules/joystick/wrap_Joystick.cpp \
+ at LOVE_MODULE_JOYSTICK_TRUE@    ./modules/joystick/JoystickModule.h \
+ at LOVE_MODULE_JOYSTICK_TRUE@    ./modules/joystick/wrap_JoystickModule.h
 
 @LOVE_IMPLEMENTATION_KEYBOARD_SDL_TRUE@@LOVE_MODULE_KEYBOARD_TRUE at am__append_17 = \
 @LOVE_IMPLEMENTATION_KEYBOARD_SDL_TRUE@@LOVE_MODULE_KEYBOARD_TRUE@    ./modules/keyboard/sdl/Keyboard.h \
 @LOVE_IMPLEMENTATION_KEYBOARD_SDL_TRUE@@LOVE_MODULE_KEYBOARD_TRUE@    ./modules/keyboard/sdl/Keyboard.cpp
 
 @LOVE_MODULE_KEYBOARD_TRUE at am__append_18 = \
- at LOVE_MODULE_KEYBOARD_TRUE@    ./modules/keyboard/Keyboard.h \
 @LOVE_MODULE_KEYBOARD_TRUE@    ./modules/keyboard/wrap_Keyboard.cpp \
+ at LOVE_MODULE_KEYBOARD_TRUE@    ./modules/keyboard/Keyboard.h \
 @LOVE_MODULE_KEYBOARD_TRUE@    ./modules/keyboard/wrap_Keyboard.h \
 @LOVE_MODULE_KEYBOARD_TRUE@    ./modules/keyboard/Keyboard.cpp
 
 @LOVE_MODULE_LOVE_TRUE at am__append_19 = \
- at LOVE_MODULE_LOVE_TRUE@    ./modules/love/love.h \
- at LOVE_MODULE_LOVE_TRUE@    ./modules/love/love.cpp
+ at LOVE_MODULE_LOVE_TRUE@    ./modules/love/love.cpp \
+ at LOVE_MODULE_LOVE_TRUE@    ./modules/love/love.h
 
 @LOVE_MODULE_MATH_TRUE at am__append_20 = \
- at LOVE_MODULE_MATH_TRUE@    ./modules/math/wrap_BezierCurve.cpp \
- at LOVE_MODULE_MATH_TRUE@    ./modules/math/MathModule.h \
+ at LOVE_MODULE_MATH_TRUE@    ./modules/math/wrap_CompressedData.cpp \
 @LOVE_MODULE_MATH_TRUE@    ./modules/math/RandomGenerator.h \
 @LOVE_MODULE_MATH_TRUE@    ./modules/math/wrap_RandomGenerator.h \
- at LOVE_MODULE_MATH_TRUE@    ./modules/math/BezierCurve.cpp \
- at LOVE_MODULE_MATH_TRUE@    ./modules/math/RandomGenerator.cpp \
 @LOVE_MODULE_MATH_TRUE@    ./modules/math/wrap_Math.h \
+ at LOVE_MODULE_MATH_TRUE@    ./modules/math/CompressedData.cpp \
+ at LOVE_MODULE_MATH_TRUE@    ./modules/math/Compressor.h \
+ at LOVE_MODULE_MATH_TRUE@    ./modules/math/wrap_BezierCurve.cpp \
 @LOVE_MODULE_MATH_TRUE@    ./modules/math/BezierCurve.h \
- at LOVE_MODULE_MATH_TRUE@    ./modules/math/wrap_RandomGenerator.cpp \
- at LOVE_MODULE_MATH_TRUE@    ./modules/math/wrap_BezierCurve.h \
+ at LOVE_MODULE_MATH_TRUE@    ./modules/math/RandomGenerator.cpp \
+ at LOVE_MODULE_MATH_TRUE@    ./modules/math/wrap_CompressedData.h \
+ at LOVE_MODULE_MATH_TRUE@    ./modules/math/Compressor.cpp \
+ at LOVE_MODULE_MATH_TRUE@    ./modules/math/CompressedData.h \
+ at LOVE_MODULE_MATH_TRUE@    ./modules/math/MathModule.h \
+ at LOVE_MODULE_MATH_TRUE@    ./modules/math/wrap_Math.cpp \
 @LOVE_MODULE_MATH_TRUE@    ./modules/math/MathModule.cpp \
- at LOVE_MODULE_MATH_TRUE@    ./modules/math/wrap_Math.cpp
+ at LOVE_MODULE_MATH_TRUE@    ./modules/math/BezierCurve.cpp \
+ at LOVE_MODULE_MATH_TRUE@    ./modules/math/wrap_BezierCurve.h \
+ at LOVE_MODULE_MATH_TRUE@    ./modules/math/wrap_RandomGenerator.cpp
 
 @LOVE_IMPLEMENTATION_MOUSE_SDL_TRUE@@LOVE_MODULE_MOUSE_TRUE at am__append_21 = \
 @LOVE_IMPLEMENTATION_MOUSE_SDL_TRUE@@LOVE_MODULE_MOUSE_TRUE@    ./modules/mouse/sdl/Cursor.cpp \
- at LOVE_IMPLEMENTATION_MOUSE_SDL_TRUE@@LOVE_MODULE_MOUSE_TRUE@    ./modules/mouse/sdl/Mouse.h \
 @LOVE_IMPLEMENTATION_MOUSE_SDL_TRUE@@LOVE_MODULE_MOUSE_TRUE@    ./modules/mouse/sdl/Mouse.cpp \
+ at LOVE_IMPLEMENTATION_MOUSE_SDL_TRUE@@LOVE_MODULE_MOUSE_TRUE@    ./modules/mouse/sdl/Mouse.h \
 @LOVE_IMPLEMENTATION_MOUSE_SDL_TRUE@@LOVE_MODULE_MOUSE_TRUE@    ./modules/mouse/sdl/Cursor.h
 
 @LOVE_MODULE_MOUSE_TRUE at am__append_22 = \
+ at LOVE_MODULE_MOUSE_TRUE@    ./modules/mouse/wrap_Cursor.h \
 @LOVE_MODULE_MOUSE_TRUE@    ./modules/mouse/Cursor.cpp \
 @LOVE_MODULE_MOUSE_TRUE@    ./modules/mouse/Mouse.h \
 @LOVE_MODULE_MOUSE_TRUE@    ./modules/mouse/wrap_Mouse.cpp \
- at LOVE_MODULE_MOUSE_TRUE@    ./modules/mouse/Mouse.cpp \
- at LOVE_MODULE_MOUSE_TRUE@    ./modules/mouse/wrap_Mouse.h \
 @LOVE_MODULE_MOUSE_TRUE@    ./modules/mouse/wrap_Cursor.cpp \
- at LOVE_MODULE_MOUSE_TRUE@    ./modules/mouse/Cursor.h \
- at LOVE_MODULE_MOUSE_TRUE@    ./modules/mouse/wrap_Cursor.h
+ at LOVE_MODULE_MOUSE_TRUE@    ./modules/mouse/wrap_Mouse.h \
+ at LOVE_MODULE_MOUSE_TRUE@    ./modules/mouse/Cursor.h
 
 @LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE at am__append_23 = \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_EdgeShape.h \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/EdgeShape.cpp \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/Joint.h \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_World.h \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_Fixture.cpp \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/World.cpp \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_DistanceJoint.cpp \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/DistanceJoint.cpp \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_FrictionJoint.cpp \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/RopeJoint.h \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_Shape.cpp \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/Physics.cpp \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/Joint.cpp \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_DistanceJoint.h \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_Body.h \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_CircleShape.cpp \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_PulleyJoint.h \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_PolygonShape.h \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/RevoluteJoint.h \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/Body.cpp \
 @LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_GearJoint.cpp \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_WheelJoint.h \
 @LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/MouseJoint.h \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_MouseJoint.cpp \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/GearJoint.cpp \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_EdgeShape.cpp \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/FrictionJoint.cpp \
 @LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_ChainShape.cpp \
 @LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_Fixture.h \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_CircleShape.h \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_Physics.cpp \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/RevoluteJoint.cpp \
 @LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/WheelJoint.cpp \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/CircleShape.h \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_FrictionJoint.h \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_WheelJoint.h \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_RevoluteJoint.cpp \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/EdgeShape.cpp \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/Fixture.cpp \
 @LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/RopeJoint.cpp \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_WeldJoint.h \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_RopeJoint.h \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_DistanceJoint.h \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/WeldJoint.cpp \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_PrismaticJoint.h \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_RevoluteJoint.h \
 @LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/ChainShape.h \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/PolygonShape.cpp \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/CircleShape.cpp \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_EdgeShape.cpp \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_Body.cpp \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_Fixture.cpp \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_Contact.cpp \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_Shape.cpp \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/Joint.h \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_FrictionJoint.cpp \
 @LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_PolygonShape.cpp \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/PolygonShape.h \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/RevoluteJoint.h \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/World.h \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_EdgeShape.h \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/Fixture.h \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/PrismaticJoint.cpp \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_Joint.h \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/Contact.h \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/ChainShape.cpp \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_ChainShape.h \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_MouseJoint.cpp \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/PolygonShape.cpp \
 @LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/GearJoint.h \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_Joint.cpp \
 @LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/MotorJoint.cpp \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_PolygonShape.h \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/PolygonShape.h \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/Shape.cpp \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/Physics.h \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/Shape.h \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/WeldJoint.h \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_CircleShape.cpp \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_World.cpp \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_WeldJoint.cpp \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/Physics.cpp \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_PulleyJoint.h \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_Joint.cpp \
 @LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/MouseJoint.cpp \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_Body.cpp \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/EdgeShape.h \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/DistanceJoint.cpp \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_WeldJoint.h \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_Body.h \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_RopeJoint.cpp \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/World.cpp \
 @LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/Contact.cpp \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_PrismaticJoint.h \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/PulleyJoint.cpp \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_GearJoint.h \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_Shape.h \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/FrictionJoint.h \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/WeldJoint.h \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_RevoluteJoint.h \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_PulleyJoint.cpp \
 @LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_Physics.h \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_RopeJoint.h \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_ChainShape.h \
 @LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_MotorJoint.cpp \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_World.h \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/PulleyJoint.h \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/GearJoint.cpp \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/EdgeShape.h \
 @LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/PrismaticJoint.h \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_Shape.h \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_DistanceJoint.cpp \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_CircleShape.h \
 @LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/WheelJoint.h \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/Contact.h \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_Contact.h \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_WheelJoint.cpp \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/World.h \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_Joint.h \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_WeldJoint.cpp \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/MotorJoint.h \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_World.cpp \
 @LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_PrismaticJoint.cpp \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_PulleyJoint.cpp \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/ChainShape.cpp \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_Physics.cpp \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/Body.h \
 @LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_MouseJoint.h \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/PrismaticJoint.cpp \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/WeldJoint.cpp \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/Shape.cpp \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/RevoluteJoint.cpp \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_RopeJoint.cpp \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/RopeJoint.h \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/CircleShape.cpp \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/CircleShape.h \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/Joint.cpp \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/FrictionJoint.h \
 @LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/DistanceJoint.h \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/Physics.h \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/Body.h \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_Contact.cpp \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/PulleyJoint.h \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_FrictionJoint.h \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/Fixture.h \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/Fixture.cpp \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/Shape.h \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_RevoluteJoint.cpp \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_MotorJoint.h
-
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/FrictionJoint.cpp \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_Contact.h \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/MotorJoint.h \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_MotorJoint.h \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_GearJoint.h \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/PulleyJoint.cpp \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/Body.cpp \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/box2d/wrap_WheelJoint.cpp
+
 @LOVE_MODULE_PHYSICS_TRUE at am__append_24 = \
 @LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/Joint.h \
- at LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/Joint.cpp \
- at LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/Body.cpp \
 @LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/Shape.cpp \
+ at LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/Shape.h \
 @LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/Body.h \
- at LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/Shape.h
+ at LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/Joint.cpp \
+ at LOVE_MODULE_PHYSICS_TRUE@    ./modules/physics/Body.cpp
 
 @LOVE_IMPLEMENTATION_SOUND_LULLABY_TRUE@@LOVE_MODULE_SOUND_TRUE at am__append_25 = \
- at LOVE_IMPLEMENTATION_SOUND_LULLABY_TRUE@@LOVE_MODULE_SOUND_TRUE@    ./modules/sound/lullaby/WaveDecoder.cpp \
+ at LOVE_IMPLEMENTATION_SOUND_LULLABY_TRUE@@LOVE_MODULE_SOUND_TRUE@    ./modules/sound/lullaby/Sound.cpp \
+ at LOVE_IMPLEMENTATION_SOUND_LULLABY_TRUE@@LOVE_MODULE_SOUND_TRUE@    ./modules/sound/lullaby/GmeDecoder.cpp \
+ at LOVE_IMPLEMENTATION_SOUND_LULLABY_TRUE@@LOVE_MODULE_SOUND_TRUE@    ./modules/sound/lullaby/CoreAudioDecoder.h \
+ at LOVE_IMPLEMENTATION_SOUND_LULLABY_TRUE@@LOVE_MODULE_SOUND_TRUE@    ./modules/sound/lullaby/WaveDecoder.h \
+ at LOVE_IMPLEMENTATION_SOUND_LULLABY_TRUE@@LOVE_MODULE_SOUND_TRUE@    ./modules/sound/lullaby/Sound.h \
+ at LOVE_IMPLEMENTATION_SOUND_LULLABY_TRUE@@LOVE_MODULE_SOUND_TRUE@    ./modules/sound/lullaby/ModPlugDecoder.cpp \
 @LOVE_IMPLEMENTATION_SOUND_LULLABY_TRUE@@LOVE_MODULE_SOUND_TRUE@    ./modules/sound/lullaby/Decoder.h \
- at LOVE_IMPLEMENTATION_SOUND_LULLABY_TRUE@@LOVE_MODULE_SOUND_TRUE@    ./modules/sound/lullaby/ModPlugDecoder.h \
- at LOVE_IMPLEMENTATION_SOUND_LULLABY_TRUE@@LOVE_MODULE_SOUND_TRUE@    ./modules/sound/lullaby/GmeDecoder.h \
 @LOVE_IMPLEMENTATION_SOUND_LULLABY_TRUE@@LOVE_MODULE_SOUND_TRUE@    ./modules/sound/lullaby/VorbisDecoder.h \
+ at LOVE_IMPLEMENTATION_SOUND_LULLABY_TRUE@@LOVE_MODULE_SOUND_TRUE@    ./modules/sound/lullaby/CoreAudioDecoder.cpp \
+ at LOVE_IMPLEMENTATION_SOUND_LULLABY_TRUE@@LOVE_MODULE_SOUND_TRUE@    ./modules/sound/lullaby/WaveDecoder.cpp \
 @LOVE_IMPLEMENTATION_SOUND_LULLABY_TRUE@@LOVE_MODULE_SOUND_TRUE@    ./modules/sound/lullaby/VorbisDecoder.cpp \
- at LOVE_IMPLEMENTATION_SOUND_LULLABY_TRUE@@LOVE_MODULE_SOUND_TRUE@    ./modules/sound/lullaby/Decoder.cpp \
- at LOVE_IMPLEMENTATION_SOUND_LULLABY_TRUE@@LOVE_MODULE_SOUND_TRUE@    ./modules/sound/lullaby/WaveDecoder.h \
- at LOVE_IMPLEMENTATION_SOUND_LULLABY_TRUE@@LOVE_MODULE_SOUND_TRUE@    ./modules/sound/lullaby/ModPlugDecoder.cpp \
- at LOVE_IMPLEMENTATION_SOUND_LULLABY_TRUE@@LOVE_MODULE_SOUND_TRUE@    ./modules/sound/lullaby/GmeDecoder.cpp \
- at LOVE_IMPLEMENTATION_SOUND_LULLABY_TRUE@@LOVE_MODULE_SOUND_TRUE@    ./modules/sound/lullaby/Sound.h \
- at LOVE_IMPLEMENTATION_SOUND_LULLABY_TRUE@@LOVE_MODULE_SOUND_TRUE@    ./modules/sound/lullaby/Sound.cpp
+ at LOVE_IMPLEMENTATION_SOUND_LULLABY_TRUE@@LOVE_MODULE_SOUND_TRUE@    ./modules/sound/lullaby/ModPlugDecoder.h \
+ at LOVE_IMPLEMENTATION_SOUND_LULLABY_TRUE@@LOVE_MODULE_SOUND_TRUE@    ./modules/sound/lullaby/GmeDecoder.h \
+ at LOVE_IMPLEMENTATION_SOUND_LULLABY_TRUE@@LOVE_MODULE_SOUND_TRUE@    ./modules/sound/lullaby/Decoder.cpp
 
 @LOVE_MODULE_SOUND_TRUE at am__append_26 = \
- at LOVE_MODULE_SOUND_TRUE@    ./modules/sound/wrap_SoundData.h \
+ at LOVE_MODULE_SOUND_TRUE@    ./modules/sound/Sound.cpp \
+ at LOVE_MODULE_SOUND_TRUE@    ./modules/sound/wrap_Decoder.h \
+ at LOVE_MODULE_SOUND_TRUE@    ./modules/sound/Sound.h \
+ at LOVE_MODULE_SOUND_TRUE@    ./modules/sound/Decoder.h \
 @LOVE_MODULE_SOUND_TRUE@    ./modules/sound/SoundData.h \
- at LOVE_MODULE_SOUND_TRUE@    ./modules/sound/SoundData.cpp \
 @LOVE_MODULE_SOUND_TRUE@    ./modules/sound/wrap_Sound.cpp \
- at LOVE_MODULE_SOUND_TRUE@    ./modules/sound/Decoder.h \
- at LOVE_MODULE_SOUND_TRUE@    ./modules/sound/wrap_SoundData.cpp \
- at LOVE_MODULE_SOUND_TRUE@    ./modules/sound/wrap_Sound.h \
 @LOVE_MODULE_SOUND_TRUE@    ./modules/sound/wrap_Decoder.cpp \
- at LOVE_MODULE_SOUND_TRUE@    ./modules/sound/Sound.h \
- at LOVE_MODULE_SOUND_TRUE@    ./modules/sound/wrap_Decoder.h \
- at LOVE_MODULE_SOUND_TRUE@    ./modules/sound/Sound.cpp
+ at LOVE_MODULE_SOUND_TRUE@    ./modules/sound/SoundData.cpp \
+ at LOVE_MODULE_SOUND_TRUE@    ./modules/sound/wrap_SoundData.h \
+ at LOVE_MODULE_SOUND_TRUE@    ./modules/sound/wrap_SoundData.cpp \
+ at LOVE_MODULE_SOUND_TRUE@    ./modules/sound/wrap_Sound.h
 
 @LOVE_IMPLEMENTATION_SYSTEM_SDL_TRUE@@LOVE_MODULE_SYSTEM_TRUE at am__append_27 = \
- at LOVE_IMPLEMENTATION_SYSTEM_SDL_TRUE@@LOVE_MODULE_SYSTEM_TRUE@    ./modules/system/sdl/System.h \
- at LOVE_IMPLEMENTATION_SYSTEM_SDL_TRUE@@LOVE_MODULE_SYSTEM_TRUE@    ./modules/system/sdl/System.cpp
+ at LOVE_IMPLEMENTATION_SYSTEM_SDL_TRUE@@LOVE_MODULE_SYSTEM_TRUE@    ./modules/system/sdl/System.cpp \
+ at LOVE_IMPLEMENTATION_SYSTEM_SDL_TRUE@@LOVE_MODULE_SYSTEM_TRUE@    ./modules/system/sdl/System.h
 
 @LOVE_MODULE_SYSTEM_TRUE at am__append_28 = \
- at LOVE_MODULE_SYSTEM_TRUE@    ./modules/system/wrap_System.h \
- at LOVE_MODULE_SYSTEM_TRUE@    ./modules/system/System.h \
 @LOVE_MODULE_SYSTEM_TRUE@    ./modules/system/System.cpp \
- at LOVE_MODULE_SYSTEM_TRUE@    ./modules/system/wrap_System.cpp
+ at LOVE_MODULE_SYSTEM_TRUE@    ./modules/system/wrap_System.h \
+ at LOVE_MODULE_SYSTEM_TRUE@    ./modules/system/wrap_System.cpp \
+ at LOVE_MODULE_SYSTEM_TRUE@    ./modules/system/System.h
 
 @LOVE_IMPLEMENTATION_THREAD_SDL_TRUE@@LOVE_MODULE_THREAD_TRUE at am__append_29 = \
- at LOVE_IMPLEMENTATION_THREAD_SDL_TRUE@@LOVE_MODULE_THREAD_TRUE@    ./modules/thread/sdl/Thread.cpp \
- at LOVE_IMPLEMENTATION_THREAD_SDL_TRUE@@LOVE_MODULE_THREAD_TRUE@    ./modules/thread/sdl/threads.h \
 @LOVE_IMPLEMENTATION_THREAD_SDL_TRUE@@LOVE_MODULE_THREAD_TRUE@    ./modules/thread/sdl/Thread.h \
- at LOVE_IMPLEMENTATION_THREAD_SDL_TRUE@@LOVE_MODULE_THREAD_TRUE@    ./modules/thread/sdl/threads.cpp
+ at LOVE_IMPLEMENTATION_THREAD_SDL_TRUE@@LOVE_MODULE_THREAD_TRUE@    ./modules/thread/sdl/threads.cpp \
+ at LOVE_IMPLEMENTATION_THREAD_SDL_TRUE@@LOVE_MODULE_THREAD_TRUE@    ./modules/thread/sdl/Thread.cpp \
+ at LOVE_IMPLEMENTATION_THREAD_SDL_TRUE@@LOVE_MODULE_THREAD_TRUE@    ./modules/thread/sdl/threads.h
 
 @LOVE_MODULE_THREAD_TRUE at am__append_30 = \
+ at LOVE_MODULE_THREAD_TRUE@    ./modules/thread/LuaThread.cpp \
 @LOVE_MODULE_THREAD_TRUE@    ./modules/thread/LuaThread.h \
- at LOVE_MODULE_THREAD_TRUE@    ./modules/thread/ThreadModule.cpp \
- at LOVE_MODULE_THREAD_TRUE@    ./modules/thread/Channel.h \
- at LOVE_MODULE_THREAD_TRUE@    ./modules/thread/threads.h \
- at LOVE_MODULE_THREAD_TRUE@    ./modules/thread/wrap_LuaThread.h \
- at LOVE_MODULE_THREAD_TRUE@    ./modules/thread/ThreadModule.h \
 @LOVE_MODULE_THREAD_TRUE@    ./modules/thread/Thread.h \
 @LOVE_MODULE_THREAD_TRUE@    ./modules/thread/threads.cpp \
- at LOVE_MODULE_THREAD_TRUE@    ./modules/thread/wrap_LuaThread.cpp \
- at LOVE_MODULE_THREAD_TRUE@    ./modules/thread/Channel.cpp \
 @LOVE_MODULE_THREAD_TRUE@    ./modules/thread/wrap_ThreadModule.h \
- at LOVE_MODULE_THREAD_TRUE@    ./modules/thread/wrap_ThreadModule.cpp \
+ at LOVE_MODULE_THREAD_TRUE@    ./modules/thread/wrap_Channel.h \
 @LOVE_MODULE_THREAD_TRUE@    ./modules/thread/wrap_Channel.cpp \
- at LOVE_MODULE_THREAD_TRUE@    ./modules/thread/LuaThread.cpp \
- at LOVE_MODULE_THREAD_TRUE@    ./modules/thread/wrap_Channel.h
+ at LOVE_MODULE_THREAD_TRUE@    ./modules/thread/ThreadModule.h \
+ at LOVE_MODULE_THREAD_TRUE@    ./modules/thread/wrap_ThreadModule.cpp \
+ at LOVE_MODULE_THREAD_TRUE@    ./modules/thread/Channel.cpp \
+ at LOVE_MODULE_THREAD_TRUE@    ./modules/thread/ThreadModule.cpp \
+ at LOVE_MODULE_THREAD_TRUE@    ./modules/thread/wrap_LuaThread.h \
+ at LOVE_MODULE_THREAD_TRUE@    ./modules/thread/Channel.h \
+ at LOVE_MODULE_THREAD_TRUE@    ./modules/thread/threads.h \
+ at LOVE_MODULE_THREAD_TRUE@    ./modules/thread/wrap_LuaThread.cpp
 
 @LOVE_IMPLEMENTATION_TIMER_SDL_TRUE@@LOVE_MODULE_TIMER_TRUE at am__append_31 = \
- at LOVE_IMPLEMENTATION_TIMER_SDL_TRUE@@LOVE_MODULE_TIMER_TRUE@    ./modules/timer/sdl/Timer.cpp \
- at LOVE_IMPLEMENTATION_TIMER_SDL_TRUE@@LOVE_MODULE_TIMER_TRUE@    ./modules/timer/sdl/Timer.h
+ at LOVE_IMPLEMENTATION_TIMER_SDL_TRUE@@LOVE_MODULE_TIMER_TRUE@    ./modules/timer/sdl/Timer.h \
+ at LOVE_IMPLEMENTATION_TIMER_SDL_TRUE@@LOVE_MODULE_TIMER_TRUE@    ./modules/timer/sdl/Timer.cpp
 
 @LOVE_MODULE_TIMER_TRUE at am__append_32 = \
 @LOVE_MODULE_TIMER_TRUE@    ./modules/timer/wrap_Timer.cpp \
- at LOVE_MODULE_TIMER_TRUE@    ./modules/timer/wrap_Timer.h \
- at LOVE_MODULE_TIMER_TRUE@    ./modules/timer/Timer.h
+ at LOVE_MODULE_TIMER_TRUE@    ./modules/timer/Timer.h \
+ at LOVE_MODULE_TIMER_TRUE@    ./modules/timer/Timer.cpp \
+ at LOVE_MODULE_TIMER_TRUE@    ./modules/timer/wrap_Timer.h
 
- at LOVE_IMPLEMENTATION_WINDOW_SDL_TRUE@@LOVE_MODULE_WINDOW_TRUE at am__append_33 = \
- at LOVE_IMPLEMENTATION_WINDOW_SDL_TRUE@@LOVE_MODULE_WINDOW_TRUE@    ./modules/window/sdl/Window.cpp \
- at LOVE_IMPLEMENTATION_WINDOW_SDL_TRUE@@LOVE_MODULE_WINDOW_TRUE@    ./modules/window/sdl/Window.h
+ at LOVE_IMPLEMENTATION_TOUCH_SDL_TRUE@@LOVE_MODULE_TOUCH_TRUE at am__append_33 = \
+ at LOVE_IMPLEMENTATION_TOUCH_SDL_TRUE@@LOVE_MODULE_TOUCH_TRUE@    ./modules/touch/sdl/Touch.h \
+ at LOVE_IMPLEMENTATION_TOUCH_SDL_TRUE@@LOVE_MODULE_TOUCH_TRUE@    ./modules/touch/sdl/Touch.cpp
 
- at LOVE_MODULE_WINDOW_TRUE@am__append_34 = \
- at LOVE_MODULE_WINDOW_TRUE@    ./modules/window/Window.cpp \
- at LOVE_MODULE_WINDOW_TRUE@    ./modules/window/wrap_Window.h \
+ at LOVE_MODULE_TOUCH_TRUE@am__append_34 = \
+ at LOVE_MODULE_TOUCH_TRUE@    ./modules/touch/Touch.h \
+ at LOVE_MODULE_TOUCH_TRUE@    ./modules/touch/wrap_Touch.h \
+ at LOVE_MODULE_TOUCH_TRUE@    ./modules/touch/wrap_Touch.cpp
+
+ at LOVE_IMPLEMENTATION_VIDEO_THEORA_TRUE@@LOVE_MODULE_VIDEO_TRUE at am__append_35 = \
+ at LOVE_IMPLEMENTATION_VIDEO_THEORA_TRUE@@LOVE_MODULE_VIDEO_TRUE@    ./modules/video/theora/Video.cpp \
+ at LOVE_IMPLEMENTATION_VIDEO_THEORA_TRUE@@LOVE_MODULE_VIDEO_TRUE@    ./modules/video/theora/Video.h \
+ at LOVE_IMPLEMENTATION_VIDEO_THEORA_TRUE@@LOVE_MODULE_VIDEO_TRUE@    ./modules/video/theora/VideoStream.cpp \
+ at LOVE_IMPLEMENTATION_VIDEO_THEORA_TRUE@@LOVE_MODULE_VIDEO_TRUE@    ./modules/video/theora/VideoStream.h
+
+ at LOVE_MODULE_VIDEO_TRUE@am__append_36 = \
+ at LOVE_MODULE_VIDEO_TRUE@    ./modules/video/wrap_VideoStream.cpp \
+ at LOVE_MODULE_VIDEO_TRUE@    ./modules/video/Video.h \
+ at LOVE_MODULE_VIDEO_TRUE@    ./modules/video/VideoStream.cpp \
+ at LOVE_MODULE_VIDEO_TRUE@    ./modules/video/wrap_Video.cpp \
+ at LOVE_MODULE_VIDEO_TRUE@    ./modules/video/wrap_VideoStream.h \
+ at LOVE_MODULE_VIDEO_TRUE@    ./modules/video/wrap_Video.h \
+ at LOVE_MODULE_VIDEO_TRUE@    ./modules/video/VideoStream.h
+
+ at LOVE_IMPLEMENTATION_WINDOW_SDL_TRUE@@LOVE_MODULE_WINDOW_TRUE at am__append_37 = \
+ at LOVE_IMPLEMENTATION_WINDOW_SDL_TRUE@@LOVE_MODULE_WINDOW_TRUE@    ./modules/window/sdl/Window.h \
+ at LOVE_IMPLEMENTATION_WINDOW_SDL_TRUE@@LOVE_MODULE_WINDOW_TRUE@    ./modules/window/sdl/Window.cpp
+
+ at LOVE_MODULE_WINDOW_TRUE@am__append_38 = \
 @LOVE_MODULE_WINDOW_TRUE@    ./modules/window/wrap_Window.cpp \
- at LOVE_MODULE_WINDOW_TRUE@    ./modules/window/Window.h
+ at LOVE_MODULE_WINDOW_TRUE@    ./modules/window/Window.h \
+ at LOVE_MODULE_WINDOW_TRUE@    ./modules/window/Window.cpp \
+ at LOVE_MODULE_WINDOW_TRUE@    ./modules/window/wrap_Window.h
 
- at LOVE_LIBRARY_BOX2D_TRUE@am__append_35 = \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Box2D.h \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Collision/b2BroadPhase.cpp \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Collision/b2CollideEdge.cpp \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Collision/b2DynamicTree.cpp \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Collision/b2TimeOfImpact.h \
+ at LOVE_LIBRARY_BOX2D_TRUE@am__append_39 = \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Rope/b2Rope.h \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Rope/b2Rope.cpp \
 @LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Collision/b2BroadPhase.h \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Collision/b2Collision.h \
 @LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Collision/b2CollideCircle.cpp \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Collision/b2BroadPhase.cpp \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Collision/b2DynamicTree.h \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Collision/b2Distance.cpp \
 @LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Collision/b2Distance.h \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Collision/b2Collision.h \
 @LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Collision/b2Collision.cpp \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Collision/b2TimeOfImpact.cpp \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Collision/b2TimeOfImpact.h \
 @LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Collision/b2CollidePolygon.cpp \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Collision/b2Distance.cpp \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Collision/b2DynamicTree.h \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Collision/Shapes/b2CircleShape.h \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Collision/Shapes/b2CircleShape.cpp \
 @LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Collision/Shapes/b2ChainShape.cpp \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Collision/Shapes/b2Shape.h \
 @LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Collision/Shapes/b2PolygonShape.cpp \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Collision/Shapes/b2PolygonShape.h \
 @LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Collision/Shapes/b2EdgeShape.h \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Collision/Shapes/b2Shape.h \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Collision/Shapes/b2EdgeShape.cpp \
 @LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Collision/Shapes/b2ChainShape.h \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Collision/Shapes/b2PolygonShape.h \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Collision/Shapes/b2CircleShape.cpp \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Common/b2GrowableStack.h \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Common/b2StackAllocator.cpp \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Common/b2StackAllocator.h \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Common/b2Draw.cpp \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Common/b2Timer.h \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Common/b2Settings.h \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Common/b2BlockAllocator.cpp \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Common/b2Math.cpp \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Common/b2Draw.h \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Common/b2Math.h \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Common/b2Settings.cpp \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Common/b2Timer.cpp \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Common/b2BlockAllocator.h \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Rope/b2Rope.cpp \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Rope/b2Rope.h \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Joints/b2Joint.cpp \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Joints/b2PulleyJoint.cpp \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Joints/b2RopeJoint.cpp \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Joints/b2PulleyJoint.h \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Joints/b2MotorJoint.cpp \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Joints/b2FrictionJoint.cpp \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Joints/b2FrictionJoint.h \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Joints/b2GearJoint.cpp \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Joints/b2MouseJoint.h \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Joints/b2WeldJoint.cpp \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Joints/b2PrismaticJoint.cpp \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Joints/b2PrismaticJoint.h \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Joints/b2GearJoint.h \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Joints/b2DistanceJoint.h \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Joints/b2WheelJoint.cpp \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Joints/b2RevoluteJoint.h \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Joints/b2MotorJoint.h \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Joints/b2Joint.h \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Joints/b2WheelJoint.h \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Joints/b2MouseJoint.cpp \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Joints/b2RevoluteJoint.cpp \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Joints/b2WeldJoint.h \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Joints/b2RopeJoint.h \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Joints/b2DistanceJoint.cpp \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/b2WorldCallbacks.cpp \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/b2Island.cpp \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/b2World.cpp \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/b2Island.h \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/b2Body.h \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/b2TimeStep.h \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Contacts/b2CircleContact.cpp \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Contacts/b2ContactSolver.cpp \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Collision/Shapes/b2EdgeShape.cpp \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Collision/Shapes/b2CircleShape.h \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Collision/b2DynamicTree.cpp \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Collision/b2CollideEdge.cpp \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Collision/b2TimeOfImpact.cpp \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/b2Fixture.h \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/b2ContactManager.h \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp \
 @LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Contacts/b2PolygonContact.h \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Contacts/b2Contact.h \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h \
 @LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Contacts/b2Contact.cpp \
 @LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp \
 @LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Contacts/b2PolygonContact.cpp \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Contacts/b2CircleContact.cpp \
 @LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Contacts/b2ContactSolver.cpp \
 @LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Contacts/b2CircleContact.h \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h \
 @LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Contacts/b2ContactSolver.h \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Contacts/b2Contact.h \
 @LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/b2WorldCallbacks.h \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/b2ContactManager.cpp \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/b2World.h \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/b2TimeStep.h \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/b2World.cpp \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/b2Island.cpp \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Joints/b2WeldJoint.cpp \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Joints/b2WheelJoint.cpp \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Joints/b2Joint.cpp \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Joints/b2MotorJoint.h \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Joints/b2DistanceJoint.cpp \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Joints/b2GearJoint.h \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Joints/b2RevoluteJoint.h \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Joints/b2RopeJoint.cpp \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Joints/b2FrictionJoint.cpp \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Joints/b2MouseJoint.cpp \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Joints/b2FrictionJoint.h \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Joints/b2Joint.h \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Joints/b2PulleyJoint.h \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Joints/b2MouseJoint.h \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Joints/b2RopeJoint.h \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Joints/b2PulleyJoint.cpp \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Joints/b2WheelJoint.h \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Joints/b2MotorJoint.cpp \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Joints/b2GearJoint.cpp \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Joints/b2WeldJoint.h \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Joints/b2PrismaticJoint.h \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Joints/b2RevoluteJoint.cpp \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Joints/b2PrismaticJoint.cpp \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/Joints/b2DistanceJoint.h \
 @LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/b2Fixture.cpp \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/b2Fixture.h \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/b2ContactManager.h \
- at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/b2Body.cpp
-
- at LOVE_LIBRARY_WUFF_TRUE@am__append_36 = \
- at LOVE_LIBRARY_WUFF_TRUE@    ./libraries/Wuff/wuff_convert.h \
- at LOVE_LIBRARY_WUFF_TRUE@    ./libraries/Wuff/wuff_memory.c \
- at LOVE_LIBRARY_WUFF_TRUE@    ./libraries/Wuff/wuff.h \
- at LOVE_LIBRARY_WUFF_TRUE@    ./libraries/Wuff/wuff_internal.h \
- at LOVE_LIBRARY_WUFF_TRUE@    ./libraries/Wuff/wuff_config.h \
- at LOVE_LIBRARY_WUFF_TRUE@    ./libraries/Wuff/wuff_convert.c \
- at LOVE_LIBRARY_WUFF_TRUE@    ./libraries/Wuff/wuff.c \
- at LOVE_LIBRARY_WUFF_TRUE@    ./libraries/Wuff/wuff_internal.c
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/b2World.h \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/b2WorldCallbacks.cpp \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/b2ContactManager.cpp \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/b2Body.h \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/b2Body.cpp \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Dynamics/b2Island.h \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Box2D.h \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Common/b2Settings.h \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Common/b2Draw.h \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Common/b2BlockAllocator.h \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Common/b2Math.cpp \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Common/b2Math.h \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Common/b2Settings.cpp \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Common/b2StackAllocator.cpp \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Common/b2BlockAllocator.cpp \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Common/b2Timer.cpp \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Common/b2Timer.h \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Common/b2GrowableStack.h \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Common/b2Draw.cpp \
+ at LOVE_LIBRARY_BOX2D_TRUE@    ./libraries/Box2D/Common/b2StackAllocator.h
 
- at LOVE_LIBRARY_DDSPARSE_TRUE@am__append_37 = \
- at LOVE_LIBRARY_DDSPARSE_TRUE@    ./libraries/ddsparse/ddsinfo.h \
+ at LOVE_LIBRARY_DDSPARSE_TRUE@am__append_40 = \
+ at LOVE_LIBRARY_DDSPARSE_TRUE@    ./libraries/ddsparse/ddsparse.h \
 @LOVE_LIBRARY_DDSPARSE_TRUE@    ./libraries/ddsparse/ddsparse.cpp \
- at LOVE_LIBRARY_DDSPARSE_TRUE@    ./libraries/ddsparse/ddsparse.h
+ at LOVE_LIBRARY_DDSPARSE_TRUE@    ./libraries/ddsparse/ddsinfo.h
 
- at LOVE_LIBRARY_ENET_TRUE@am__append_38 = \
- at LOVE_LIBRARY_ENET_TRUE@    ./libraries/enet/libenet/packet.c \
- at LOVE_LIBRARY_ENET_TRUE@    ./libraries/enet/libenet/protocol.c \
- at LOVE_LIBRARY_ENET_TRUE@    ./libraries/enet/libenet/win32.c \
- at LOVE_LIBRARY_ENET_TRUE@    ./libraries/enet/libenet/callbacks.c \
+ at LOVE_LIBRARY_ENET_TRUE@am__append_41 = \
 @LOVE_LIBRARY_ENET_TRUE@    ./libraries/enet/libenet/list.c \
- at LOVE_LIBRARY_ENET_TRUE@    ./libraries/enet/libenet/include/enet/protocol.h \
- at LOVE_LIBRARY_ENET_TRUE@    ./libraries/enet/libenet/include/enet/enet.h \
- at LOVE_LIBRARY_ENET_TRUE@    ./libraries/enet/libenet/include/enet/callbacks.h \
- at LOVE_LIBRARY_ENET_TRUE@    ./libraries/enet/libenet/include/enet/list.h \
- at LOVE_LIBRARY_ENET_TRUE@    ./libraries/enet/libenet/include/enet/time.h \
- at LOVE_LIBRARY_ENET_TRUE@    ./libraries/enet/libenet/include/enet/types.h \
+ at LOVE_LIBRARY_ENET_TRUE@    ./libraries/enet/libenet/peer.c \
 @LOVE_LIBRARY_ENET_TRUE@    ./libraries/enet/libenet/include/enet/utility.h \
 @LOVE_LIBRARY_ENET_TRUE@    ./libraries/enet/libenet/include/enet/unix.h \
+ at LOVE_LIBRARY_ENET_TRUE@    ./libraries/enet/libenet/include/enet/types.h \
+ at LOVE_LIBRARY_ENET_TRUE@    ./libraries/enet/libenet/include/enet/enet.h \
 @LOVE_LIBRARY_ENET_TRUE@    ./libraries/enet/libenet/include/enet/win32.h \
+ at LOVE_LIBRARY_ENET_TRUE@    ./libraries/enet/libenet/include/enet/time.h \
+ at LOVE_LIBRARY_ENET_TRUE@    ./libraries/enet/libenet/include/enet/list.h \
+ at LOVE_LIBRARY_ENET_TRUE@    ./libraries/enet/libenet/include/enet/callbacks.h \
+ at LOVE_LIBRARY_ENET_TRUE@    ./libraries/enet/libenet/include/enet/protocol.h \
 @LOVE_LIBRARY_ENET_TRUE@    ./libraries/enet/libenet/compress.c \
- at LOVE_LIBRARY_ENET_TRUE@    ./libraries/enet/libenet/unix.c \
- at LOVE_LIBRARY_ENET_TRUE@    ./libraries/enet/libenet/peer.c \
 @LOVE_LIBRARY_ENET_TRUE@    ./libraries/enet/libenet/host.c \
- at LOVE_LIBRARY_ENET_TRUE@    ./libraries/enet/enet.cpp \
- at LOVE_LIBRARY_ENET_TRUE@    ./libraries/enet/lua-enet.h
+ at LOVE_LIBRARY_ENET_TRUE@    ./libraries/enet/libenet/callbacks.c \
+ at LOVE_LIBRARY_ENET_TRUE@    ./libraries/enet/libenet/packet.c \
+ at LOVE_LIBRARY_ENET_TRUE@    ./libraries/enet/libenet/protocol.c \
+ at LOVE_LIBRARY_ENET_TRUE@    ./libraries/enet/libenet/unix.c \
+ at LOVE_LIBRARY_ENET_TRUE@    ./libraries/enet/libenet/win32.c \
+ at LOVE_LIBRARY_ENET_TRUE@    ./libraries/enet/lua-enet.h \
+ at LOVE_LIBRARY_ENET_TRUE@    ./libraries/enet/enet.cpp
 
- at LOVE_LIBRARY_LUASOCKET_TRUE@am__append_39 = \
- at LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/luasocket.cpp \
- at LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/luasocket.h \
- at LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/libluasocket/buffer.h \
- at LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/libluasocket/url.lua.h \
+ at LOVE_LIBRARY_GLAD_TRUE@am__append_42 = \
+ at LOVE_LIBRARY_GLAD_TRUE@    ./libraries/glad/glad.cpp \
+ at LOVE_LIBRARY_GLAD_TRUE@    ./libraries/glad/gladfuncs.hpp \
+ at LOVE_LIBRARY_GLAD_TRUE@    ./libraries/glad/glad.hpp
+
+ at LOVE_LIBRARY_LODEPNG_TRUE@am__append_43 = \
+ at LOVE_LIBRARY_LODEPNG_TRUE@    ./libraries/lodepng/lodepng.cpp \
+ at LOVE_LIBRARY_LODEPNG_TRUE@    ./libraries/lodepng/lodepng.h
+
+ at LOVE_LIBRARY_LUASOCKET_TRUE@am__append_44 = \
+ at LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/libluasocket/mime.lua.h \
+ at LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/libluasocket/socket.lua.h \
+ at LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/libluasocket/unix.h \
+ at LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/libluasocket/timeout.c \
 @LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/libluasocket/lua.h \
+ at LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/libluasocket/tcp.c \
+ at LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/libluasocket/mime.c \
+ at LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/libluasocket/io.c \
 @LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/libluasocket/timeout.h \
+ at LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/libluasocket/ftp.lua.h \
+ at LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/libluasocket/tcp.h \
 @LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/libluasocket/options.h \
- at LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/libluasocket/auxiliar.h \
- at LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/libluasocket/udp.c \
- at LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/libluasocket/ltn12.lua.h \
- at LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/libluasocket/select.h \
- at LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/libluasocket/usocket.c \
- at LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/libluasocket/auxiliar.c \
- at LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/libluasocket/io.h \
- at LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/libluasocket/io.c \
- at LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/libluasocket/ftp.lua.h \
- at LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/libluasocket/select.c \
 @LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/libluasocket/inet.h \
- at LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/libluasocket/tcp.c \
- at LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/libluasocket/inet.c \
- at LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/libluasocket/udp.h \
- at LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/libluasocket/usocket.h \
- at LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/libluasocket/luasocket.h \
- at LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/libluasocket/http.lua.h \
+ at LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/libluasocket/buffer.c \
 @LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/libluasocket/mime.h \
+ at LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/libluasocket/smtp.lua.h \
+ at LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/libluasocket/select.h \
+ at LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/libluasocket/tp.lua.h \
+ at LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/libluasocket/io.h \
+ at LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/libluasocket/url.lua.h \
+ at LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/libluasocket/udp.c \
+ at LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/libluasocket/auxiliar.h \
+ at LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/libluasocket/buffer.h \
 @LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/libluasocket/options.c \
- at LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/libluasocket/unix.c \
- at LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/libluasocket/timeout.c \
 @LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/libluasocket/except.c \
- at LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/libluasocket/tcp.h \
- at LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/libluasocket/unix.h \
+ at LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/libluasocket/luasocket.h \
+ at LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/libluasocket/udp.h \
+ at LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/libluasocket/ltn12.lua.h \
+ at LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/libluasocket/usocket.c \
+ at LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/libluasocket/inet.c \
+ at LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/libluasocket/http.lua.h \
 @LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/libluasocket/socket.h \
- at LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/libluasocket/buffer.c \
- at LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/libluasocket/mime.c \
- at LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/libluasocket/socket.lua.h \
+ at LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/libluasocket/auxiliar.c \
 @LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/libluasocket/luasocket.c \
- at LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/libluasocket/tp.lua.h \
- at LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/libluasocket/smtp.lua.h \
- at LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/libluasocket/mime.lua.h \
- at LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/libluasocket/except.h
+ at LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/libluasocket/unix.c \
+ at LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/libluasocket/select.c \
+ at LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/libluasocket/except.h \
+ at LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/libluasocket/usocket.h \
+ at LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/luasocket.cpp \
+ at LOVE_LIBRARY_LUASOCKET_TRUE@    ./libraries/luasocket/luasocket.h
+
+ at LOVE_LIBRARY_LUAUTF8_TRUE@am__append_45 = \
+ at LOVE_LIBRARY_LUAUTF8_TRUE@    ./libraries/luautf8/lutf8lib.h \
+ at LOVE_LIBRARY_LUAUTF8_TRUE@    ./libraries/luautf8/lutf8lib.c \
+ at LOVE_LIBRARY_LUAUTF8_TRUE@    ./libraries/luautf8/lprefix.h
+
+ at LOVE_LIBRARY_LZ4_TRUE@am__append_46 = \
+ at LOVE_LIBRARY_LZ4_TRUE@    ./libraries/lz4/lz4.c \
+ at LOVE_LIBRARY_LZ4_TRUE@    ./libraries/lz4/lz4hc.h \
+ at LOVE_LIBRARY_LZ4_TRUE@    ./libraries/lz4/lz4.h \
+ at LOVE_LIBRARY_LZ4_TRUE@    ./libraries/lz4/lz4hc.c
 
- at LOVE_LIBRARY_NOISE1234_TRUE@am__append_40 = \
+ at LOVE_LIBRARY_NOISE1234_TRUE@am__append_47 = \
+ at LOVE_LIBRARY_NOISE1234_TRUE@    ./libraries/noise1234/noise1234.cpp \
+ at LOVE_LIBRARY_NOISE1234_TRUE@    ./libraries/noise1234/noise1234.h \
 @LOVE_LIBRARY_NOISE1234_TRUE@    ./libraries/noise1234/simplexnoise1234.cpp \
 @LOVE_LIBRARY_NOISE1234_TRUE@    ./libraries/noise1234/simplexnoise1234.h
 
- at LOVE_LIBRARY_UTF8_TRUE@am__append_41 = \
- at LOVE_LIBRARY_UTF8_TRUE@    ./libraries/utf8/utf8/unchecked.h \
- at LOVE_LIBRARY_UTF8_TRUE@    ./libraries/utf8/utf8/core.h \
+ at LOVE_LIBRARY_STB_TRUE@am__append_48 = \
+ at LOVE_LIBRARY_STB_TRUE@    ./libraries/stb/stb_image.h
+
+ at LOVE_LIBRARY_UTF8_TRUE@am__append_49 = \
+ at LOVE_LIBRARY_UTF8_TRUE@    ./libraries/utf8/utf8.h \
 @LOVE_LIBRARY_UTF8_TRUE@    ./libraries/utf8/utf8/checked.h \
- at LOVE_LIBRARY_UTF8_TRUE@    ./libraries/utf8/utf8.h
+ at LOVE_LIBRARY_UTF8_TRUE@    ./libraries/utf8/utf8/unchecked.h \
+ at LOVE_LIBRARY_UTF8_TRUE@    ./libraries/utf8/utf8/core.h
+
+ at LOVE_LIBRARY_WUFF_TRUE@am__append_50 = \
+ at LOVE_LIBRARY_WUFF_TRUE@    ./libraries/Wuff/wuff_internal.h \
+ at LOVE_LIBRARY_WUFF_TRUE@    ./libraries/Wuff/wuff.h \
+ at LOVE_LIBRARY_WUFF_TRUE@    ./libraries/Wuff/wuff.c \
+ at LOVE_LIBRARY_WUFF_TRUE@    ./libraries/Wuff/wuff_memory.c \
+ at LOVE_LIBRARY_WUFF_TRUE@    ./libraries/Wuff/wuff_internal.c \
+ at LOVE_LIBRARY_WUFF_TRUE@    ./libraries/Wuff/wuff_convert.h \
+ at LOVE_LIBRARY_WUFF_TRUE@    ./libraries/Wuff/wuff_config.h \
+ at LOVE_LIBRARY_WUFF_TRUE@    ./libraries/Wuff/wuff_convert.c
 
- at LOVE_NOMPG123_FALSE@am__append_42 = \
+ at LOVE_NOMPG123_FALSE@am__append_51 = \
 @LOVE_NOMPG123_FALSE@    ./modules/sound/lullaby/Mpg123Decoder.cpp \
 @LOVE_NOMPG123_FALSE@    ./modules/sound/lullaby/Mpg123Decoder.h
 
 subdir = src
-DIST_COMMON = $(srcdir)/Makefile.am $(srcdir)/Makefile.in
 ACLOCAL_M4 = $(top_srcdir)/aclocal.m4
-am__aclocal_m4_deps = $(top_srcdir)/configure-modules.ac \
-	$(top_srcdir)/configure.ac
+am__aclocal_m4_deps = $(top_srcdir)/platform/unix/m4/libtool.m4 \
+	$(top_srcdir)/platform/unix/m4/ltoptions.m4 \
+	$(top_srcdir)/platform/unix/m4/ltsugar.m4 \
+	$(top_srcdir)/platform/unix/m4/ltversion.m4 \
+	$(top_srcdir)/platform/unix/m4/lt~obsolete.m4 \
+	$(top_srcdir)/platform/unix/cpp11.m4 \
+	$(top_srcdir)/configure-modules.ac $(top_srcdir)/configure.ac
 am__configure_deps = $(am__aclocal_m4_deps) $(CONFIGURE_DEPENDENCIES) \
 	$(ACLOCAL_M4)
+DIST_COMMON = $(srcdir)/Makefile.am $(am__DIST_COMMON)
 mkinstalldirs = $(install_sh) -d
 CONFIG_HEADER = $(top_builddir)/config.h
 CONFIG_CLEAN_FILES =
@@ -684,714 +812,806 @@ am__DEPENDENCIES_1 =
 liblove_la_DEPENDENCIES = $(am__DEPENDENCIES_1) $(am__DEPENDENCIES_1) \
 	$(am__DEPENDENCIES_1) $(am__DEPENDENCIES_1) \
 	$(am__DEPENDENCIES_1) $(am__DEPENDENCIES_1) \
-	$(am__DEPENDENCIES_1)
-am__liblove_la_SOURCES_DIST = ./common/Module.cpp ./common/runtime.cpp \
-	./common/utf8.cpp ./common/wrap_Data.h ./common/Object.cpp \
-	./common/b64.cpp ./common/Data.h ./common/StringMap.h \
-	./common/Matrix.cpp ./common/Object.h ./common/Memoizer.cpp \
-	./common/int.h ./common/Exception.cpp ./common/Variant.h \
-	./common/b64.h ./common/Memoizer.h ./common/EnumMap.h \
-	./common/Reference.cpp ./common/types.h ./common/Vector.h \
-	./common/version.h ./common/Matrix.h ./common/delay.cpp \
-	./common/Reference.h ./common/wrap_Data.cpp \
-	./common/Variant.cpp ./common/Vector.cpp ./common/runtime.h \
-	./common/delay.h ./common/Module.h ./common/math.h \
-	./common/config.h ./common/Exception.h ./common/utf8.h \
-	./scripts/boot.lua.h ./scripts/graphics.lua.h \
-	./modules/audio/null/Audio.cpp ./modules/audio/null/Source.cpp \
-	./modules/audio/null/Source.h ./modules/audio/null/Audio.h \
-	./modules/audio/openal/Pool.cpp \
-	./modules/audio/openal/Audio.cpp \
+	$(am__DEPENDENCIES_1) $(am__DEPENDENCIES_1)
+am__liblove_la_SOURCES_DIST = ./common/ios.h ./common/b64.h \
+	./common/Object.h ./common/android.cpp ./common/Memoizer.cpp \
+	./common/Memoizer.h ./common/types.h ./common/delay.cpp \
+	./common/math.h ./common/Module.h ./common/Matrix.h \
+	./common/utf8.h ./common/config.h ./common/macosx.h \
+	./common/Exception.h ./common/Object.cpp ./common/EnumMap.h \
+	./common/b64.cpp ./common/android.h ./common/Vector.h \
+	./common/StringMap.h ./common/Reference.h ./common/Matrix.cpp \
+	./common/utf8.cpp ./common/Variant.h ./common/Module.cpp \
+	./common/version.h ./common/wrap_Data.cpp ./common/runtime.h \
+	./common/delay.h ./common/Reference.cpp ./common/wrap_Data.h \
+	./common/Variant.cpp ./common/types.cpp ./common/Vector.cpp \
+	./common/Exception.cpp ./common/int.h ./common/Data.h \
+	./common/Stream.h ./common/runtime.cpp ./scripts/nogame.lua.h \
+	./scripts/boot.lua.h ./modules/audio/null/Source.h \
+	./modules/audio/null/Source.cpp ./modules/audio/null/Audio.cpp \
+	./modules/audio/null/Audio.h ./modules/audio/openal/Source.h \
 	./modules/audio/openal/Source.cpp \
-	./modules/audio/openal/Source.h ./modules/audio/openal/Pool.h \
-	./modules/audio/openal/Audio.h ./modules/audio/wrap_Audio.h \
-	./modules/audio/wrap_Source.cpp ./modules/audio/Audio.cpp \
-	./modules/audio/Source.cpp ./modules/audio/Source.h \
-	./modules/audio/wrap_Audio.cpp ./modules/audio/wrap_Source.h \
-	./modules/audio/Audio.h ./modules/event/sdl/Event.h \
-	./modules/event/sdl/Event.cpp ./modules/event/sdl/wrap_Event.h \
-	./modules/event/sdl/wrap_Event.cpp ./modules/event/Event.h \
-	./modules/event/Event.cpp \
-	./modules/filesystem/physfs/Filesystem.h \
-	./modules/filesystem/physfs/wrap_File.h \
-	./modules/filesystem/physfs/wrap_FileData.cpp \
-	./modules/filesystem/physfs/File.cpp \
-	./modules/filesystem/physfs/wrap_File.cpp \
-	./modules/filesystem/physfs/wrap_Filesystem.cpp \
-	./modules/filesystem/physfs/wrap_Filesystem.h \
-	./modules/filesystem/physfs/wrap_FileData.h \
+	./modules/audio/openal/Audio.cpp \
+	./modules/audio/openal/Pool.cpp ./modules/audio/openal/Audio.h \
+	./modules/audio/openal/Pool.h ./modules/audio/wrap_Source.cpp \
+	./modules/audio/Source.h ./modules/audio/Source.cpp \
+	./modules/audio/Audio.cpp ./modules/audio/wrap_Audio.h \
+	./modules/audio/Audio.h ./modules/audio/wrap_Audio.cpp \
+	./modules/audio/wrap_Source.h ./modules/event/sdl/Event.cpp \
+	./modules/event/sdl/Event.h ./modules/event/wrap_Event.h \
+	./modules/event/Event.cpp ./modules/event/Event.h \
+	./modules/event/wrap_Event.cpp \
 	./modules/filesystem/physfs/File.h \
+	./modules/filesystem/physfs/Filesystem.h \
 	./modules/filesystem/physfs/Filesystem.cpp \
+	./modules/filesystem/physfs/File.cpp \
+	./modules/filesystem/DroppedFile.h \
+	./modules/filesystem/DroppedFile.cpp \
+	./modules/filesystem/File.h ./modules/filesystem/Filesystem.h \
+	./modules/filesystem/Filesystem.cpp \
+	./modules/filesystem/wrap_File.cpp \
+	./modules/filesystem/wrap_Filesystem.h \
 	./modules/filesystem/FileData.h \
+	./modules/filesystem/wrap_DroppedFile.h \
+	./modules/filesystem/wrap_FileData.h \
 	./modules/filesystem/FileData.cpp \
-	./modules/filesystem/File.cpp ./modules/filesystem/File.h \
-	./modules/font/freetype/Font.cpp \
+	./modules/filesystem/wrap_FileData.cpp \
+	./modules/filesystem/wrap_File.h \
+	./modules/filesystem/wrap_Filesystem.cpp \
+	./modules/filesystem/wrap_DroppedFile.cpp \
+	./modules/filesystem/File.cpp \
 	./modules/font/freetype/TrueTypeRasterizer.cpp \
 	./modules/font/freetype/TrueTypeRasterizer.h \
-	./modules/font/freetype/wrap_Font.h \
 	./modules/font/freetype/Font.h \
-	./modules/font/freetype/wrap_Font.cpp \
+	./modules/font/freetype/Font.cpp ./modules/font/wrap_Font.h \
 	./modules/font/wrap_Rasterizer.cpp \
-	./modules/font/wrap_Rasterizer.h ./modules/font/Rasterizer.cpp \
-	./modules/font/Rasterizer.h ./modules/font/ImageRasterizer.h \
-	./modules/font/GlyphData.h ./modules/font/GlyphData.cpp \
-	./modules/font/wrap_GlyphData.h ./modules/font/Font.h \
-	./modules/font/wrap_GlyphData.cpp \
-	./modules/font/ImageRasterizer.cpp \
-	./modules/graphics/opengl/VertexBuffer.cpp \
-	./modules/graphics/opengl/SpriteBatch.cpp \
-	./modules/graphics/opengl/wrap_Quad.cpp \
-	./modules/graphics/opengl/OpenGL.h \
+	./modules/font/TrueTypeRasterizer.cpp \
+	./modules/font/BMFontRasterizer.cpp \
+	./modules/font/TrueTypeRasterizer.h \
+	./modules/font/wrap_GlyphData.cpp ./modules/font/GlyphData.cpp \
+	./modules/font/Vera.ttf.h ./modules/font/wrap_Font.cpp \
+	./modules/font/GlyphData.h ./modules/font/wrap_Rasterizer.h \
+	./modules/font/Rasterizer.cpp ./modules/font/Font.h \
+	./modules/font/wrap_GlyphData.h ./modules/font/Rasterizer.h \
+	./modules/font/BMFontRasterizer.h \
+	./modules/font/ImageRasterizer.cpp ./modules/font/Font.cpp \
+	./modules/font/ImageRasterizer.h \
+	./modules/graphics/opengl/wrap_Image.cpp \
+	./modules/graphics/opengl/wrap_Font.h \
+	./modules/graphics/opengl/wrap_Canvas.cpp \
+	./modules/graphics/opengl/Mesh.cpp \
+	./modules/graphics/opengl/Canvas.cpp \
+	./modules/graphics/opengl/wrap_Shader.cpp \
 	./modules/graphics/opengl/wrap_Shader.h \
-	./modules/graphics/opengl/Font.cpp \
-	./modules/graphics/opengl/GLee.c \
+	./modules/graphics/opengl/Image.h \
+	./modules/graphics/opengl/ParticleSystem.h \
 	./modules/graphics/opengl/wrap_SpriteBatch.cpp \
-	./modules/graphics/opengl/wrap_SpriteBatch.h \
-	./modules/graphics/opengl/OpenGL.cpp \
-	./modules/graphics/opengl/VertexBuffer.h \
-	./modules/graphics/opengl/wrap_Texture.h \
-	./modules/graphics/opengl/wrap_Quad.h \
+	./modules/graphics/opengl/SpriteBatch.cpp \
+	./modules/graphics/opengl/wrap_Graphics.cpp \
+	./modules/graphics/opengl/wrap_ParticleSystem.cpp \
+	./modules/graphics/opengl/wrap_Image.h \
+	./modules/graphics/opengl/OpenGL.h \
+	./modules/graphics/opengl/Polyline.cpp \
+	./modules/graphics/opengl/GLBuffer.h \
+	./modules/graphics/opengl/wrap_Font.cpp \
+	./modules/graphics/opengl/Video.cpp \
 	./modules/graphics/opengl/ParticleSystem.cpp \
+	./modules/graphics/opengl/wrap_Graphics.h \
+	./modules/graphics/opengl/wrap_SpriteBatch.h \
+	./modules/graphics/opengl/wrap_Mesh.h \
+	./modules/graphics/opengl/Video.h \
+	./modules/graphics/opengl/wrap_ParticleSystem.h \
 	./modules/graphics/opengl/wrap_Mesh.cpp \
-	./modules/graphics/opengl/wrap_Shader.cpp \
-	./modules/graphics/opengl/Canvas.h \
-	./modules/graphics/opengl/wrap_Image.h \
-	./modules/graphics/opengl/Graphics.h \
-	./modules/graphics/opengl/GLee.h \
-	./modules/graphics/opengl/wrap_Texture.cpp \
 	./modules/graphics/opengl/Image.cpp \
-	./modules/graphics/opengl/Graphics.cpp \
-	./modules/graphics/opengl/Canvas.cpp \
-	./modules/graphics/opengl/wrap_Image.cpp \
 	./modules/graphics/opengl/Shader.cpp \
-	./modules/graphics/opengl/wrap_Font.h \
-	./modules/graphics/opengl/Mesh.cpp \
-	./modules/graphics/opengl/wrap_Canvas.cpp \
-	./modules/graphics/opengl/wrap_ParticleSystem.cpp \
-	./modules/graphics/opengl/Shader.h \
-	./modules/graphics/opengl/ParticleSystem.h \
-	./modules/graphics/opengl/Mesh.h \
-	./modules/graphics/opengl/wrap_Graphics.cpp \
-	./modules/graphics/opengl/Image.h \
-	./modules/graphics/opengl/Texture.h \
+	./modules/graphics/opengl/wrap_Text.h \
+	./modules/graphics/opengl/wrap_Video.cpp \
 	./modules/graphics/opengl/wrap_Canvas.h \
+	./modules/graphics/opengl/Graphics.cpp \
+	./modules/graphics/opengl/Mesh.h \
+	./modules/graphics/opengl/Text.h \
+	./modules/graphics/opengl/wrap_Video.h \
+	./modules/graphics/opengl/GLBuffer.cpp \
 	./modules/graphics/opengl/Font.h \
-	./modules/graphics/opengl/wrap_Font.cpp \
-	./modules/graphics/opengl/Polyline.cpp \
-	./modules/graphics/opengl/SpriteBatch.h \
-	./modules/graphics/opengl/wrap_Mesh.h \
+	./modules/graphics/opengl/OpenGL.cpp \
 	./modules/graphics/opengl/Polyline.h \
-	./modules/graphics/opengl/wrap_ParticleSystem.h \
-	./modules/graphics/opengl/wrap_Graphics.h \
-	./modules/graphics/Texture.cpp ./modules/graphics/Quad.cpp \
-	./modules/graphics/Graphics.h ./modules/graphics/Color.h \
-	./modules/graphics/Graphics.cpp ./modules/graphics/Quad.h \
-	./modules/graphics/Volatile.h ./modules/graphics/Drawable.h \
-	./modules/graphics/Volatile.cpp ./modules/graphics/Texture.h \
-	./modules/image/magpie/ddsHandler.cpp \
-	./modules/image/magpie/DevilHandler.h \
+	./modules/graphics/opengl/Text.cpp \
+	./modules/graphics/opengl/Graphics.h \
+	./modules/graphics/opengl/Canvas.h \
+	./modules/graphics/opengl/Font.cpp \
+	./modules/graphics/opengl/Shader.h \
+	./modules/graphics/opengl/wrap_Text.cpp \
+	./modules/graphics/opengl/SpriteBatch.h \
+	./modules/graphics/Quad.cpp \
+	./modules/graphics/ParticleSystem.h \
+	./modules/graphics/wrap_Texture.cpp \
+	./modules/graphics/ParticleSystem.cpp \
+	./modules/graphics/Drawable.h ./modules/graphics/Texture.cpp \
+	./modules/graphics/Texture.h ./modules/graphics/wrap_Quad.h \
+	./modules/graphics/Quad.h ./modules/graphics/Graphics.cpp \
+	./modules/graphics/Color.h ./modules/graphics/Volatile.h \
+	./modules/graphics/wrap_Texture.h \
+	./modules/graphics/Graphics.h ./modules/graphics/wrap_Quad.cpp \
+	./modules/graphics/Volatile.cpp \
+	./modules/image/magpie/PVRHandler.h \
+	./modules/image/magpie/KTXHandler.h \
+	./modules/image/magpie/Image.h \
+	./modules/image/magpie/STBHandler.cpp \
 	./modules/image/magpie/FormatHandler.cpp \
-	./modules/image/magpie/Image.cpp \
-	./modules/image/magpie/CompressedData.h \
-	./modules/image/magpie/ddsHandler.h \
 	./modules/image/magpie/FormatHandler.h \
-	./modules/image/magpie/Image.h \
-	./modules/image/magpie/ImageData.cpp \
+	./modules/image/magpie/ddsHandler.h \
+	./modules/image/magpie/ASTCHandler.cpp \
+	./modules/image/magpie/STBHandler.h \
+	./modules/image/magpie/PKMHandler.cpp \
+	./modules/image/magpie/CompressedFormatHandler.h \
+	./modules/image/magpie/Image.cpp \
+	./modules/image/magpie/PNGHandler.cpp \
+	./modules/image/magpie/ASTCHandler.h \
+	./modules/image/magpie/PKMHandler.h \
+	./modules/image/magpie/CompressedImageData.h \
+	./modules/image/magpie/KTXHandler.cpp \
+	./modules/image/magpie/ddsHandler.cpp \
+	./modules/image/magpie/PVRHandler.cpp \
+	./modules/image/magpie/CompressedImageData.cpp \
 	./modules/image/magpie/ImageData.h \
-	./modules/image/magpie/CompressedData.cpp \
-	./modules/image/magpie/DevilHandler.cpp \
-	./modules/image/wrap_CompressedData.cpp \
-	./modules/image/wrap_CompressedData.h \
-	./modules/image/wrap_Image.h ./modules/image/CompressedData.h \
-	./modules/image/wrap_Image.cpp \
-	./modules/image/wrap_ImageData.cpp ./modules/image/Image.h \
-	./modules/image/ImageData.cpp ./modules/image/ImageData.h \
-	./modules/image/CompressedData.cpp \
-	./modules/image/wrap_ImageData.h \
-	./modules/joystick/sdl/wrap_JoystickModule.h \
-	./modules/joystick/sdl/wrap_Joystick.cpp \
-	./modules/joystick/sdl/wrap_Joystick.h \
-	./modules/joystick/sdl/wrap_JoystickModule.cpp \
-	./modules/joystick/sdl/JoystickModule.h \
-	./modules/joystick/sdl/JoystickModule.cpp \
+	./modules/image/magpie/PNGHandler.h \
+	./modules/image/magpie/ImageData.cpp \
+	./modules/image/wrap_CompressedImageData.h \
+	./modules/image/wrap_Image.cpp ./modules/image/Image.h \
+	./modules/image/wrap_CompressedImageData.cpp \
+	./modules/image/wrap_ImageData.h ./modules/image/wrap_Image.h \
+	./modules/image/wrap_ImageData.cpp \
+	./modules/image/CompressedImageData.h \
+	./modules/image/CompressedImageData.cpp \
+	./modules/image/ImageData.h ./modules/image/ImageData.cpp \
 	./modules/joystick/sdl/Joystick.h \
 	./modules/joystick/sdl/Joystick.cpp \
+	./modules/joystick/sdl/JoystickModule.cpp \
+	./modules/joystick/sdl/JoystickModule.h \
+	./modules/joystick/Joystick.h \
+	./modules/joystick/wrap_Joystick.h \
+	./modules/joystick/wrap_JoystickModule.cpp \
+	./modules/joystick/Joystick.cpp \
+	./modules/joystick/wrap_Joystick.cpp \
 	./modules/joystick/JoystickModule.h \
-	./modules/joystick/Joystick.h ./modules/joystick/Joystick.cpp \
+	./modules/joystick/wrap_JoystickModule.h \
 	./modules/keyboard/sdl/Keyboard.h \
 	./modules/keyboard/sdl/Keyboard.cpp \
-	./modules/keyboard/Keyboard.h \
 	./modules/keyboard/wrap_Keyboard.cpp \
+	./modules/keyboard/Keyboard.h \
 	./modules/keyboard/wrap_Keyboard.h \
-	./modules/keyboard/Keyboard.cpp ./modules/love/love.h \
-	./modules/love/love.cpp ./modules/math/wrap_BezierCurve.cpp \
-	./modules/math/MathModule.h ./modules/math/RandomGenerator.h \
+	./modules/keyboard/Keyboard.cpp ./modules/love/love.cpp \
+	./modules/love/love.h ./modules/math/wrap_CompressedData.cpp \
+	./modules/math/RandomGenerator.h \
 	./modules/math/wrap_RandomGenerator.h \
-	./modules/math/BezierCurve.cpp \
-	./modules/math/RandomGenerator.cpp ./modules/math/wrap_Math.h \
+	./modules/math/wrap_Math.h ./modules/math/CompressedData.cpp \
+	./modules/math/Compressor.h \
+	./modules/math/wrap_BezierCurve.cpp \
 	./modules/math/BezierCurve.h \
-	./modules/math/wrap_RandomGenerator.cpp \
+	./modules/math/RandomGenerator.cpp \
+	./modules/math/wrap_CompressedData.h \
+	./modules/math/Compressor.cpp ./modules/math/CompressedData.h \
+	./modules/math/MathModule.h ./modules/math/wrap_Math.cpp \
+	./modules/math/MathModule.cpp ./modules/math/BezierCurve.cpp \
 	./modules/math/wrap_BezierCurve.h \
-	./modules/math/MathModule.cpp ./modules/math/wrap_Math.cpp \
-	./modules/mouse/sdl/Cursor.cpp ./modules/mouse/sdl/Mouse.h \
-	./modules/mouse/sdl/Mouse.cpp ./modules/mouse/sdl/Cursor.h \
-	./modules/mouse/Cursor.cpp ./modules/mouse/Mouse.h \
-	./modules/mouse/wrap_Mouse.cpp ./modules/mouse/Mouse.cpp \
-	./modules/mouse/wrap_Mouse.h ./modules/mouse/wrap_Cursor.cpp \
-	./modules/mouse/Cursor.h ./modules/mouse/wrap_Cursor.h \
-	./modules/physics/box2d/wrap_EdgeShape.h \
-	./modules/physics/box2d/EdgeShape.cpp \
-	./modules/physics/box2d/Joint.h \
-	./modules/physics/box2d/wrap_World.h \
-	./modules/physics/box2d/wrap_Fixture.cpp \
-	./modules/physics/box2d/World.cpp \
-	./modules/physics/box2d/wrap_DistanceJoint.cpp \
-	./modules/physics/box2d/DistanceJoint.cpp \
-	./modules/physics/box2d/wrap_FrictionJoint.cpp \
-	./modules/physics/box2d/RopeJoint.h \
-	./modules/physics/box2d/wrap_Shape.cpp \
-	./modules/physics/box2d/Physics.cpp \
-	./modules/physics/box2d/Joint.cpp \
-	./modules/physics/box2d/wrap_DistanceJoint.h \
-	./modules/physics/box2d/wrap_Body.h \
-	./modules/physics/box2d/wrap_CircleShape.cpp \
-	./modules/physics/box2d/wrap_PulleyJoint.h \
-	./modules/physics/box2d/wrap_PolygonShape.h \
-	./modules/physics/box2d/RevoluteJoint.h \
-	./modules/physics/box2d/Body.cpp \
+	./modules/math/wrap_RandomGenerator.cpp \
+	./modules/mouse/sdl/Cursor.cpp ./modules/mouse/sdl/Mouse.cpp \
+	./modules/mouse/sdl/Mouse.h ./modules/mouse/sdl/Cursor.h \
+	./modules/mouse/wrap_Cursor.h ./modules/mouse/Cursor.cpp \
+	./modules/mouse/Mouse.h ./modules/mouse/wrap_Mouse.cpp \
+	./modules/mouse/wrap_Cursor.cpp ./modules/mouse/wrap_Mouse.h \
+	./modules/mouse/Cursor.h \
 	./modules/physics/box2d/wrap_GearJoint.cpp \
-	./modules/physics/box2d/wrap_WheelJoint.h \
 	./modules/physics/box2d/MouseJoint.h \
-	./modules/physics/box2d/wrap_MouseJoint.cpp \
-	./modules/physics/box2d/GearJoint.cpp \
-	./modules/physics/box2d/wrap_EdgeShape.cpp \
-	./modules/physics/box2d/FrictionJoint.cpp \
 	./modules/physics/box2d/wrap_ChainShape.cpp \
 	./modules/physics/box2d/wrap_Fixture.h \
-	./modules/physics/box2d/wrap_CircleShape.h \
-	./modules/physics/box2d/wrap_Physics.cpp \
+	./modules/physics/box2d/RevoluteJoint.cpp \
 	./modules/physics/box2d/WheelJoint.cpp \
-	./modules/physics/box2d/CircleShape.h \
+	./modules/physics/box2d/wrap_FrictionJoint.h \
+	./modules/physics/box2d/wrap_WheelJoint.h \
+	./modules/physics/box2d/wrap_RevoluteJoint.cpp \
+	./modules/physics/box2d/EdgeShape.cpp \
+	./modules/physics/box2d/Fixture.cpp \
 	./modules/physics/box2d/RopeJoint.cpp \
-	./modules/physics/box2d/wrap_WeldJoint.h \
+	./modules/physics/box2d/wrap_RopeJoint.h \
+	./modules/physics/box2d/wrap_DistanceJoint.h \
+	./modules/physics/box2d/WeldJoint.cpp \
+	./modules/physics/box2d/wrap_PrismaticJoint.h \
+	./modules/physics/box2d/wrap_RevoluteJoint.h \
 	./modules/physics/box2d/ChainShape.h \
-	./modules/physics/box2d/PolygonShape.cpp \
-	./modules/physics/box2d/CircleShape.cpp \
+	./modules/physics/box2d/wrap_EdgeShape.cpp \
+	./modules/physics/box2d/wrap_Body.cpp \
+	./modules/physics/box2d/wrap_Fixture.cpp \
+	./modules/physics/box2d/wrap_Contact.cpp \
+	./modules/physics/box2d/wrap_Shape.cpp \
+	./modules/physics/box2d/Joint.h \
+	./modules/physics/box2d/wrap_FrictionJoint.cpp \
 	./modules/physics/box2d/wrap_PolygonShape.cpp \
-	./modules/physics/box2d/PolygonShape.h \
+	./modules/physics/box2d/RevoluteJoint.h \
+	./modules/physics/box2d/World.h \
+	./modules/physics/box2d/wrap_EdgeShape.h \
+	./modules/physics/box2d/Fixture.h \
+	./modules/physics/box2d/PrismaticJoint.cpp \
+	./modules/physics/box2d/wrap_Joint.h \
+	./modules/physics/box2d/Contact.h \
+	./modules/physics/box2d/ChainShape.cpp \
+	./modules/physics/box2d/wrap_ChainShape.h \
+	./modules/physics/box2d/wrap_MouseJoint.cpp \
+	./modules/physics/box2d/PolygonShape.cpp \
 	./modules/physics/box2d/GearJoint.h \
-	./modules/physics/box2d/wrap_Joint.cpp \
 	./modules/physics/box2d/MotorJoint.cpp \
+	./modules/physics/box2d/wrap_PolygonShape.h \
+	./modules/physics/box2d/PolygonShape.h \
+	./modules/physics/box2d/Shape.cpp \
+	./modules/physics/box2d/Physics.h \
+	./modules/physics/box2d/Shape.h \
+	./modules/physics/box2d/WeldJoint.h \
+	./modules/physics/box2d/wrap_CircleShape.cpp \
+	./modules/physics/box2d/wrap_World.cpp \
+	./modules/physics/box2d/wrap_WeldJoint.cpp \
+	./modules/physics/box2d/Physics.cpp \
+	./modules/physics/box2d/wrap_PulleyJoint.h \
+	./modules/physics/box2d/wrap_Joint.cpp \
 	./modules/physics/box2d/MouseJoint.cpp \
-	./modules/physics/box2d/wrap_Body.cpp \
-	./modules/physics/box2d/EdgeShape.h \
+	./modules/physics/box2d/DistanceJoint.cpp \
+	./modules/physics/box2d/wrap_WeldJoint.h \
+	./modules/physics/box2d/wrap_Body.h \
+	./modules/physics/box2d/wrap_RopeJoint.cpp \
+	./modules/physics/box2d/World.cpp \
 	./modules/physics/box2d/Contact.cpp \
-	./modules/physics/box2d/wrap_PrismaticJoint.h \
-	./modules/physics/box2d/PulleyJoint.cpp \
-	./modules/physics/box2d/wrap_GearJoint.h \
-	./modules/physics/box2d/wrap_Shape.h \
-	./modules/physics/box2d/FrictionJoint.h \
-	./modules/physics/box2d/WeldJoint.h \
-	./modules/physics/box2d/wrap_RevoluteJoint.h \
+	./modules/physics/box2d/wrap_PulleyJoint.cpp \
 	./modules/physics/box2d/wrap_Physics.h \
-	./modules/physics/box2d/wrap_RopeJoint.h \
-	./modules/physics/box2d/wrap_ChainShape.h \
 	./modules/physics/box2d/wrap_MotorJoint.cpp \
+	./modules/physics/box2d/wrap_World.h \
+	./modules/physics/box2d/PulleyJoint.h \
+	./modules/physics/box2d/GearJoint.cpp \
+	./modules/physics/box2d/EdgeShape.h \
 	./modules/physics/box2d/PrismaticJoint.h \
+	./modules/physics/box2d/wrap_Shape.h \
+	./modules/physics/box2d/wrap_DistanceJoint.cpp \
+	./modules/physics/box2d/wrap_CircleShape.h \
 	./modules/physics/box2d/WheelJoint.h \
-	./modules/physics/box2d/Contact.h \
-	./modules/physics/box2d/wrap_Contact.h \
-	./modules/physics/box2d/wrap_WheelJoint.cpp \
-	./modules/physics/box2d/World.h \
-	./modules/physics/box2d/wrap_Joint.h \
-	./modules/physics/box2d/wrap_WeldJoint.cpp \
-	./modules/physics/box2d/MotorJoint.h \
-	./modules/physics/box2d/wrap_World.cpp \
 	./modules/physics/box2d/wrap_PrismaticJoint.cpp \
-	./modules/physics/box2d/wrap_PulleyJoint.cpp \
-	./modules/physics/box2d/ChainShape.cpp \
+	./modules/physics/box2d/wrap_Physics.cpp \
+	./modules/physics/box2d/Body.h \
 	./modules/physics/box2d/wrap_MouseJoint.h \
-	./modules/physics/box2d/PrismaticJoint.cpp \
-	./modules/physics/box2d/WeldJoint.cpp \
-	./modules/physics/box2d/Shape.cpp \
-	./modules/physics/box2d/RevoluteJoint.cpp \
-	./modules/physics/box2d/wrap_RopeJoint.cpp \
+	./modules/physics/box2d/RopeJoint.h \
+	./modules/physics/box2d/CircleShape.cpp \
+	./modules/physics/box2d/CircleShape.h \
+	./modules/physics/box2d/Joint.cpp \
+	./modules/physics/box2d/FrictionJoint.h \
 	./modules/physics/box2d/DistanceJoint.h \
-	./modules/physics/box2d/Physics.h \
-	./modules/physics/box2d/Body.h \
-	./modules/physics/box2d/wrap_Contact.cpp \
-	./modules/physics/box2d/PulleyJoint.h \
-	./modules/physics/box2d/wrap_FrictionJoint.h \
-	./modules/physics/box2d/Fixture.h \
-	./modules/physics/box2d/Fixture.cpp \
-	./modules/physics/box2d/Shape.h \
-	./modules/physics/box2d/wrap_RevoluteJoint.cpp \
+	./modules/physics/box2d/FrictionJoint.cpp \
+	./modules/physics/box2d/wrap_Contact.h \
+	./modules/physics/box2d/MotorJoint.h \
 	./modules/physics/box2d/wrap_MotorJoint.h \
-	./modules/physics/Joint.h ./modules/physics/Joint.cpp \
-	./modules/physics/Body.cpp ./modules/physics/Shape.cpp \
-	./modules/physics/Body.h ./modules/physics/Shape.h \
-	./modules/sound/lullaby/WaveDecoder.cpp \
-	./modules/sound/lullaby/Decoder.h \
-	./modules/sound/lullaby/ModPlugDecoder.h \
-	./modules/sound/lullaby/GmeDecoder.h \
-	./modules/sound/lullaby/VorbisDecoder.h \
-	./modules/sound/lullaby/VorbisDecoder.cpp \
-	./modules/sound/lullaby/Decoder.cpp \
-	./modules/sound/lullaby/WaveDecoder.h \
-	./modules/sound/lullaby/ModPlugDecoder.cpp \
-	./modules/sound/lullaby/GmeDecoder.cpp \
-	./modules/sound/lullaby/Sound.h \
+	./modules/physics/box2d/wrap_GearJoint.h \
+	./modules/physics/box2d/PulleyJoint.cpp \
+	./modules/physics/box2d/Body.cpp \
+	./modules/physics/box2d/wrap_WheelJoint.cpp \
+	./modules/physics/Joint.h ./modules/physics/Shape.cpp \
+	./modules/physics/Shape.h ./modules/physics/Body.h \
+	./modules/physics/Joint.cpp ./modules/physics/Body.cpp \
 	./modules/sound/lullaby/Sound.cpp \
-	./modules/sound/wrap_SoundData.h ./modules/sound/SoundData.h \
-	./modules/sound/SoundData.cpp ./modules/sound/wrap_Sound.cpp \
-	./modules/sound/Decoder.h ./modules/sound/wrap_SoundData.cpp \
-	./modules/sound/wrap_Sound.h ./modules/sound/wrap_Decoder.cpp \
-	./modules/sound/Sound.h ./modules/sound/wrap_Decoder.h \
-	./modules/sound/Sound.cpp ./modules/system/sdl/System.h \
-	./modules/system/sdl/System.cpp ./modules/system/wrap_System.h \
-	./modules/system/System.h ./modules/system/System.cpp \
-	./modules/system/wrap_System.cpp \
-	./modules/thread/sdl/Thread.cpp ./modules/thread/sdl/threads.h \
-	./modules/thread/sdl/Thread.h ./modules/thread/sdl/threads.cpp \
-	./modules/thread/LuaThread.h ./modules/thread/ThreadModule.cpp \
-	./modules/thread/Channel.h ./modules/thread/threads.h \
-	./modules/thread/wrap_LuaThread.h \
-	./modules/thread/ThreadModule.h ./modules/thread/Thread.h \
-	./modules/thread/threads.cpp \
-	./modules/thread/wrap_LuaThread.cpp \
-	./modules/thread/Channel.cpp \
-	./modules/thread/wrap_ThreadModule.h \
-	./modules/thread/wrap_ThreadModule.cpp \
-	./modules/thread/wrap_Channel.cpp \
-	./modules/thread/LuaThread.cpp ./modules/thread/wrap_Channel.h \
-	./modules/timer/sdl/Timer.cpp ./modules/timer/sdl/Timer.h \
-	./modules/timer/wrap_Timer.cpp ./modules/timer/wrap_Timer.h \
-	./modules/timer/Timer.h ./modules/window/sdl/Window.cpp \
-	./modules/window/sdl/Window.h ./modules/window/Window.cpp \
-	./modules/window/wrap_Window.h \
-	./modules/window/wrap_Window.cpp ./modules/window/Window.h \
-	./libraries/Box2D/Box2D.h \
-	./libraries/Box2D/Collision/b2BroadPhase.cpp \
-	./libraries/Box2D/Collision/b2CollideEdge.cpp \
-	./libraries/Box2D/Collision/b2DynamicTree.cpp \
-	./libraries/Box2D/Collision/b2TimeOfImpact.h \
-	./libraries/Box2D/Collision/b2BroadPhase.h \
-	./libraries/Box2D/Collision/b2CollideCircle.cpp \
-	./libraries/Box2D/Collision/b2Distance.h \
-	./libraries/Box2D/Collision/b2Collision.h \
-	./libraries/Box2D/Collision/b2Collision.cpp \
-	./libraries/Box2D/Collision/b2TimeOfImpact.cpp \
-	./libraries/Box2D/Collision/b2CollidePolygon.cpp \
-	./libraries/Box2D/Collision/b2Distance.cpp \
-	./libraries/Box2D/Collision/b2DynamicTree.h \
-	./libraries/Box2D/Collision/Shapes/b2CircleShape.h \
-	./libraries/Box2D/Collision/Shapes/b2ChainShape.cpp \
-	./libraries/Box2D/Collision/Shapes/b2PolygonShape.cpp \
-	./libraries/Box2D/Collision/Shapes/b2EdgeShape.h \
-	./libraries/Box2D/Collision/Shapes/b2Shape.h \
-	./libraries/Box2D/Collision/Shapes/b2EdgeShape.cpp \
-	./libraries/Box2D/Collision/Shapes/b2ChainShape.h \
-	./libraries/Box2D/Collision/Shapes/b2PolygonShape.h \
-	./libraries/Box2D/Collision/Shapes/b2CircleShape.cpp \
-	./libraries/Box2D/Common/b2GrowableStack.h \
-	./libraries/Box2D/Common/b2StackAllocator.cpp \
-	./libraries/Box2D/Common/b2StackAllocator.h \
-	./libraries/Box2D/Common/b2Draw.cpp \
-	./libraries/Box2D/Common/b2Timer.h \
-	./libraries/Box2D/Common/b2Settings.h \
-	./libraries/Box2D/Common/b2BlockAllocator.cpp \
-	./libraries/Box2D/Common/b2Math.cpp \
-	./libraries/Box2D/Common/b2Draw.h \
-	./libraries/Box2D/Common/b2Math.h \
-	./libraries/Box2D/Common/b2Settings.cpp \
-	./libraries/Box2D/Common/b2Timer.cpp \
-	./libraries/Box2D/Common/b2BlockAllocator.h \
-	./libraries/Box2D/Rope/b2Rope.cpp \
-	./libraries/Box2D/Rope/b2Rope.h \
-	./libraries/Box2D/Dynamics/Joints/b2Joint.cpp \
-	./libraries/Box2D/Dynamics/Joints/b2PulleyJoint.cpp \
-	./libraries/Box2D/Dynamics/Joints/b2RopeJoint.cpp \
-	./libraries/Box2D/Dynamics/Joints/b2PulleyJoint.h \
-	./libraries/Box2D/Dynamics/Joints/b2MotorJoint.cpp \
-	./libraries/Box2D/Dynamics/Joints/b2FrictionJoint.cpp \
-	./libraries/Box2D/Dynamics/Joints/b2FrictionJoint.h \
-	./libraries/Box2D/Dynamics/Joints/b2GearJoint.cpp \
-	./libraries/Box2D/Dynamics/Joints/b2MouseJoint.h \
-	./libraries/Box2D/Dynamics/Joints/b2WeldJoint.cpp \
-	./libraries/Box2D/Dynamics/Joints/b2PrismaticJoint.cpp \
-	./libraries/Box2D/Dynamics/Joints/b2PrismaticJoint.h \
-	./libraries/Box2D/Dynamics/Joints/b2GearJoint.h \
-	./libraries/Box2D/Dynamics/Joints/b2DistanceJoint.h \
-	./libraries/Box2D/Dynamics/Joints/b2WheelJoint.cpp \
-	./libraries/Box2D/Dynamics/Joints/b2RevoluteJoint.h \
-	./libraries/Box2D/Dynamics/Joints/b2MotorJoint.h \
-	./libraries/Box2D/Dynamics/Joints/b2Joint.h \
-	./libraries/Box2D/Dynamics/Joints/b2WheelJoint.h \
-	./libraries/Box2D/Dynamics/Joints/b2MouseJoint.cpp \
-	./libraries/Box2D/Dynamics/Joints/b2RevoluteJoint.cpp \
-	./libraries/Box2D/Dynamics/Joints/b2WeldJoint.h \
-	./libraries/Box2D/Dynamics/Joints/b2RopeJoint.h \
-	./libraries/Box2D/Dynamics/Joints/b2DistanceJoint.cpp \
-	./libraries/Box2D/Dynamics/b2WorldCallbacks.cpp \
-	./libraries/Box2D/Dynamics/b2Island.cpp \
-	./libraries/Box2D/Dynamics/b2World.cpp \
-	./libraries/Box2D/Dynamics/b2Island.h \
-	./libraries/Box2D/Dynamics/b2Body.h \
-	./libraries/Box2D/Dynamics/b2TimeStep.h \
-	./libraries/Box2D/Dynamics/Contacts/b2CircleContact.cpp \
-	./libraries/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp \
-	./libraries/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp \
-	./libraries/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp \
-	./libraries/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h \
-	./libraries/Box2D/Dynamics/Contacts/b2ContactSolver.cpp \
-	./libraries/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp \
+	./modules/sound/lullaby/GmeDecoder.cpp \
+	./modules/sound/lullaby/CoreAudioDecoder.h \
+	./modules/sound/lullaby/WaveDecoder.h \
+	./modules/sound/lullaby/Sound.h \
+	./modules/sound/lullaby/ModPlugDecoder.cpp \
+	./modules/sound/lullaby/Decoder.h \
+	./modules/sound/lullaby/VorbisDecoder.h \
+	./modules/sound/lullaby/CoreAudioDecoder.cpp \
+	./modules/sound/lullaby/WaveDecoder.cpp \
+	./modules/sound/lullaby/VorbisDecoder.cpp \
+	./modules/sound/lullaby/ModPlugDecoder.h \
+	./modules/sound/lullaby/GmeDecoder.h \
+	./modules/sound/lullaby/Decoder.cpp ./modules/sound/Sound.cpp \
+	./modules/sound/wrap_Decoder.h ./modules/sound/Sound.h \
+	./modules/sound/Decoder.h ./modules/sound/SoundData.h \
+	./modules/sound/wrap_Sound.cpp \
+	./modules/sound/wrap_Decoder.cpp ./modules/sound/SoundData.cpp \
+	./modules/sound/wrap_SoundData.h \
+	./modules/sound/wrap_SoundData.cpp \
+	./modules/sound/wrap_Sound.h ./modules/system/sdl/System.cpp \
+	./modules/system/sdl/System.h ./modules/system/System.cpp \
+	./modules/system/wrap_System.h \
+	./modules/system/wrap_System.cpp ./modules/system/System.h \
+	./modules/thread/sdl/Thread.h ./modules/thread/sdl/threads.cpp \
+	./modules/thread/sdl/Thread.cpp ./modules/thread/sdl/threads.h \
+	./modules/thread/LuaThread.cpp ./modules/thread/LuaThread.h \
+	./modules/thread/Thread.h ./modules/thread/threads.cpp \
+	./modules/thread/wrap_ThreadModule.h \
+	./modules/thread/wrap_Channel.h \
+	./modules/thread/wrap_Channel.cpp \
+	./modules/thread/ThreadModule.h \
+	./modules/thread/wrap_ThreadModule.cpp \
+	./modules/thread/Channel.cpp ./modules/thread/ThreadModule.cpp \
+	./modules/thread/wrap_LuaThread.h ./modules/thread/Channel.h \
+	./modules/thread/threads.h ./modules/thread/wrap_LuaThread.cpp \
+	./modules/timer/sdl/Timer.h ./modules/timer/sdl/Timer.cpp \
+	./modules/timer/wrap_Timer.cpp ./modules/timer/Timer.h \
+	./modules/timer/Timer.cpp ./modules/timer/wrap_Timer.h \
+	./modules/touch/sdl/Touch.h ./modules/touch/sdl/Touch.cpp \
+	./modules/touch/Touch.h ./modules/touch/wrap_Touch.h \
+	./modules/touch/wrap_Touch.cpp \
+	./modules/video/theora/Video.cpp \
+	./modules/video/theora/Video.h \
+	./modules/video/theora/VideoStream.cpp \
+	./modules/video/theora/VideoStream.h \
+	./modules/video/wrap_VideoStream.cpp ./modules/video/Video.h \
+	./modules/video/VideoStream.cpp ./modules/video/wrap_Video.cpp \
+	./modules/video/wrap_VideoStream.h \
+	./modules/video/wrap_Video.h ./modules/video/VideoStream.h \
+	./modules/window/sdl/Window.h ./modules/window/sdl/Window.cpp \
+	./modules/window/wrap_Window.cpp ./modules/window/Window.h \
+	./modules/window/Window.cpp ./modules/window/wrap_Window.h \
+	./libraries/Box2D/Rope/b2Rope.h \
+	./libraries/Box2D/Rope/b2Rope.cpp \
+	./libraries/Box2D/Collision/b2BroadPhase.h \
+	./libraries/Box2D/Collision/b2Collision.h \
+	./libraries/Box2D/Collision/b2CollideCircle.cpp \
+	./libraries/Box2D/Collision/b2BroadPhase.cpp \
+	./libraries/Box2D/Collision/b2DynamicTree.h \
+	./libraries/Box2D/Collision/b2Distance.cpp \
+	./libraries/Box2D/Collision/b2Distance.h \
+	./libraries/Box2D/Collision/b2Collision.cpp \
+	./libraries/Box2D/Collision/b2TimeOfImpact.h \
+	./libraries/Box2D/Collision/b2CollidePolygon.cpp \
+	./libraries/Box2D/Collision/Shapes/b2CircleShape.cpp \
+	./libraries/Box2D/Collision/Shapes/b2ChainShape.cpp \
+	./libraries/Box2D/Collision/Shapes/b2Shape.h \
+	./libraries/Box2D/Collision/Shapes/b2PolygonShape.cpp \
+	./libraries/Box2D/Collision/Shapes/b2PolygonShape.h \
+	./libraries/Box2D/Collision/Shapes/b2EdgeShape.h \
+	./libraries/Box2D/Collision/Shapes/b2ChainShape.h \
+	./libraries/Box2D/Collision/Shapes/b2EdgeShape.cpp \
+	./libraries/Box2D/Collision/Shapes/b2CircleShape.h \
+	./libraries/Box2D/Collision/b2DynamicTree.cpp \
+	./libraries/Box2D/Collision/b2CollideEdge.cpp \
+	./libraries/Box2D/Collision/b2TimeOfImpact.cpp \
+	./libraries/Box2D/Dynamics/b2Fixture.h \
+	./libraries/Box2D/Dynamics/b2ContactManager.h \
+	./libraries/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp \
 	./libraries/Box2D/Dynamics/Contacts/b2PolygonContact.h \
+	./libraries/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp \
+	./libraries/Box2D/Dynamics/Contacts/b2Contact.h \
+	./libraries/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h \
+	./libraries/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h \
 	./libraries/Box2D/Dynamics/Contacts/b2Contact.cpp \
 	./libraries/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h \
-	./libraries/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h \
-	./libraries/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp \
+	./libraries/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp \
+	./libraries/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp \
+	./libraries/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp \
 	./libraries/Box2D/Dynamics/Contacts/b2PolygonContact.cpp \
-	./libraries/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h \
+	./libraries/Box2D/Dynamics/Contacts/b2CircleContact.cpp \
 	./libraries/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h \
+	./libraries/Box2D/Dynamics/Contacts/b2ContactSolver.cpp \
 	./libraries/Box2D/Dynamics/Contacts/b2CircleContact.h \
+	./libraries/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h \
 	./libraries/Box2D/Dynamics/Contacts/b2ContactSolver.h \
-	./libraries/Box2D/Dynamics/Contacts/b2Contact.h \
 	./libraries/Box2D/Dynamics/b2WorldCallbacks.h \
-	./libraries/Box2D/Dynamics/b2ContactManager.cpp \
-	./libraries/Box2D/Dynamics/b2World.h \
+	./libraries/Box2D/Dynamics/b2TimeStep.h \
+	./libraries/Box2D/Dynamics/b2World.cpp \
+	./libraries/Box2D/Dynamics/b2Island.cpp \
+	./libraries/Box2D/Dynamics/Joints/b2WeldJoint.cpp \
+	./libraries/Box2D/Dynamics/Joints/b2WheelJoint.cpp \
+	./libraries/Box2D/Dynamics/Joints/b2Joint.cpp \
+	./libraries/Box2D/Dynamics/Joints/b2MotorJoint.h \
+	./libraries/Box2D/Dynamics/Joints/b2DistanceJoint.cpp \
+	./libraries/Box2D/Dynamics/Joints/b2GearJoint.h \
+	./libraries/Box2D/Dynamics/Joints/b2RevoluteJoint.h \
+	./libraries/Box2D/Dynamics/Joints/b2RopeJoint.cpp \
+	./libraries/Box2D/Dynamics/Joints/b2FrictionJoint.cpp \
+	./libraries/Box2D/Dynamics/Joints/b2MouseJoint.cpp \
+	./libraries/Box2D/Dynamics/Joints/b2FrictionJoint.h \
+	./libraries/Box2D/Dynamics/Joints/b2Joint.h \
+	./libraries/Box2D/Dynamics/Joints/b2PulleyJoint.h \
+	./libraries/Box2D/Dynamics/Joints/b2MouseJoint.h \
+	./libraries/Box2D/Dynamics/Joints/b2RopeJoint.h \
+	./libraries/Box2D/Dynamics/Joints/b2PulleyJoint.cpp \
+	./libraries/Box2D/Dynamics/Joints/b2WheelJoint.h \
+	./libraries/Box2D/Dynamics/Joints/b2MotorJoint.cpp \
+	./libraries/Box2D/Dynamics/Joints/b2GearJoint.cpp \
+	./libraries/Box2D/Dynamics/Joints/b2WeldJoint.h \
+	./libraries/Box2D/Dynamics/Joints/b2PrismaticJoint.h \
+	./libraries/Box2D/Dynamics/Joints/b2RevoluteJoint.cpp \
+	./libraries/Box2D/Dynamics/Joints/b2PrismaticJoint.cpp \
+	./libraries/Box2D/Dynamics/Joints/b2DistanceJoint.h \
 	./libraries/Box2D/Dynamics/b2Fixture.cpp \
-	./libraries/Box2D/Dynamics/b2Fixture.h \
-	./libraries/Box2D/Dynamics/b2ContactManager.h \
+	./libraries/Box2D/Dynamics/b2World.h \
+	./libraries/Box2D/Dynamics/b2WorldCallbacks.cpp \
+	./libraries/Box2D/Dynamics/b2ContactManager.cpp \
+	./libraries/Box2D/Dynamics/b2Body.h \
 	./libraries/Box2D/Dynamics/b2Body.cpp \
-	./libraries/Wuff/wuff_convert.h ./libraries/Wuff/wuff_memory.c \
-	./libraries/Wuff/wuff.h ./libraries/Wuff/wuff_internal.h \
-	./libraries/Wuff/wuff_config.h ./libraries/Wuff/wuff_convert.c \
-	./libraries/Wuff/wuff.c ./libraries/Wuff/wuff_internal.c \
-	./libraries/ddsparse/ddsinfo.h \
-	./libraries/ddsparse/ddsparse.cpp \
+	./libraries/Box2D/Dynamics/b2Island.h \
+	./libraries/Box2D/Box2D.h \
+	./libraries/Box2D/Common/b2Settings.h \
+	./libraries/Box2D/Common/b2Draw.h \
+	./libraries/Box2D/Common/b2BlockAllocator.h \
+	./libraries/Box2D/Common/b2Math.cpp \
+	./libraries/Box2D/Common/b2Math.h \
+	./libraries/Box2D/Common/b2Settings.cpp \
+	./libraries/Box2D/Common/b2StackAllocator.cpp \
+	./libraries/Box2D/Common/b2BlockAllocator.cpp \
+	./libraries/Box2D/Common/b2Timer.cpp \
+	./libraries/Box2D/Common/b2Timer.h \
+	./libraries/Box2D/Common/b2GrowableStack.h \
+	./libraries/Box2D/Common/b2Draw.cpp \
+	./libraries/Box2D/Common/b2StackAllocator.h \
 	./libraries/ddsparse/ddsparse.h \
-	./libraries/enet/libenet/packet.c \
-	./libraries/enet/libenet/protocol.c \
-	./libraries/enet/libenet/win32.c \
-	./libraries/enet/libenet/callbacks.c \
-	./libraries/enet/libenet/list.c \
-	./libraries/enet/libenet/include/enet/protocol.h \
-	./libraries/enet/libenet/include/enet/enet.h \
-	./libraries/enet/libenet/include/enet/callbacks.h \
-	./libraries/enet/libenet/include/enet/list.h \
-	./libraries/enet/libenet/include/enet/time.h \
-	./libraries/enet/libenet/include/enet/types.h \
+	./libraries/ddsparse/ddsparse.cpp \
+	./libraries/ddsparse/ddsinfo.h ./libraries/enet/libenet/list.c \
+	./libraries/enet/libenet/peer.c \
 	./libraries/enet/libenet/include/enet/utility.h \
 	./libraries/enet/libenet/include/enet/unix.h \
+	./libraries/enet/libenet/include/enet/types.h \
+	./libraries/enet/libenet/include/enet/enet.h \
 	./libraries/enet/libenet/include/enet/win32.h \
+	./libraries/enet/libenet/include/enet/time.h \
+	./libraries/enet/libenet/include/enet/list.h \
+	./libraries/enet/libenet/include/enet/callbacks.h \
+	./libraries/enet/libenet/include/enet/protocol.h \
 	./libraries/enet/libenet/compress.c \
+	./libraries/enet/libenet/host.c \
+	./libraries/enet/libenet/callbacks.c \
+	./libraries/enet/libenet/packet.c \
+	./libraries/enet/libenet/protocol.c \
 	./libraries/enet/libenet/unix.c \
-	./libraries/enet/libenet/peer.c \
-	./libraries/enet/libenet/host.c ./libraries/enet/enet.cpp \
-	./libraries/enet/lua-enet.h \
-	./libraries/luasocket/luasocket.cpp \
-	./libraries/luasocket/luasocket.h \
-	./libraries/luasocket/libluasocket/buffer.h \
-	./libraries/luasocket/libluasocket/url.lua.h \
+	./libraries/enet/libenet/win32.c ./libraries/enet/lua-enet.h \
+	./libraries/enet/enet.cpp ./libraries/glad/glad.cpp \
+	./libraries/glad/gladfuncs.hpp ./libraries/glad/glad.hpp \
+	./libraries/lodepng/lodepng.cpp ./libraries/lodepng/lodepng.h \
+	./libraries/luasocket/libluasocket/mime.lua.h \
+	./libraries/luasocket/libluasocket/socket.lua.h \
+	./libraries/luasocket/libluasocket/unix.h \
+	./libraries/luasocket/libluasocket/timeout.c \
 	./libraries/luasocket/libluasocket/lua.h \
+	./libraries/luasocket/libluasocket/tcp.c \
+	./libraries/luasocket/libluasocket/mime.c \
+	./libraries/luasocket/libluasocket/io.c \
 	./libraries/luasocket/libluasocket/timeout.h \
+	./libraries/luasocket/libluasocket/ftp.lua.h \
+	./libraries/luasocket/libluasocket/tcp.h \
 	./libraries/luasocket/libluasocket/options.h \
-	./libraries/luasocket/libluasocket/auxiliar.h \
+	./libraries/luasocket/libluasocket/inet.h \
+	./libraries/luasocket/libluasocket/buffer.c \
+	./libraries/luasocket/libluasocket/mime.h \
+	./libraries/luasocket/libluasocket/smtp.lua.h \
+	./libraries/luasocket/libluasocket/select.h \
+	./libraries/luasocket/libluasocket/tp.lua.h \
+	./libraries/luasocket/libluasocket/io.h \
+	./libraries/luasocket/libluasocket/url.lua.h \
 	./libraries/luasocket/libluasocket/udp.c \
+	./libraries/luasocket/libluasocket/auxiliar.h \
+	./libraries/luasocket/libluasocket/buffer.h \
+	./libraries/luasocket/libluasocket/options.c \
+	./libraries/luasocket/libluasocket/except.c \
+	./libraries/luasocket/libluasocket/luasocket.h \
+	./libraries/luasocket/libluasocket/udp.h \
 	./libraries/luasocket/libluasocket/ltn12.lua.h \
-	./libraries/luasocket/libluasocket/select.h \
 	./libraries/luasocket/libluasocket/usocket.c \
-	./libraries/luasocket/libluasocket/auxiliar.c \
-	./libraries/luasocket/libluasocket/io.h \
-	./libraries/luasocket/libluasocket/io.c \
-	./libraries/luasocket/libluasocket/ftp.lua.h \
-	./libraries/luasocket/libluasocket/select.c \
-	./libraries/luasocket/libluasocket/inet.h \
-	./libraries/luasocket/libluasocket/tcp.c \
 	./libraries/luasocket/libluasocket/inet.c \
-	./libraries/luasocket/libluasocket/udp.h \
-	./libraries/luasocket/libluasocket/usocket.h \
-	./libraries/luasocket/libluasocket/luasocket.h \
 	./libraries/luasocket/libluasocket/http.lua.h \
-	./libraries/luasocket/libluasocket/mime.h \
-	./libraries/luasocket/libluasocket/options.c \
-	./libraries/luasocket/libluasocket/unix.c \
-	./libraries/luasocket/libluasocket/timeout.c \
-	./libraries/luasocket/libluasocket/except.c \
-	./libraries/luasocket/libluasocket/tcp.h \
-	./libraries/luasocket/libluasocket/unix.h \
 	./libraries/luasocket/libluasocket/socket.h \
-	./libraries/luasocket/libluasocket/buffer.c \
-	./libraries/luasocket/libluasocket/mime.c \
-	./libraries/luasocket/libluasocket/socket.lua.h \
+	./libraries/luasocket/libluasocket/auxiliar.c \
 	./libraries/luasocket/libluasocket/luasocket.c \
-	./libraries/luasocket/libluasocket/tp.lua.h \
-	./libraries/luasocket/libluasocket/smtp.lua.h \
-	./libraries/luasocket/libluasocket/mime.lua.h \
+	./libraries/luasocket/libluasocket/unix.c \
+	./libraries/luasocket/libluasocket/select.c \
 	./libraries/luasocket/libluasocket/except.h \
+	./libraries/luasocket/libluasocket/usocket.h \
+	./libraries/luasocket/luasocket.cpp \
+	./libraries/luasocket/luasocket.h \
+	./libraries/luautf8/lutf8lib.h ./libraries/luautf8/lutf8lib.c \
+	./libraries/luautf8/lprefix.h ./libraries/lz4/lz4.c \
+	./libraries/lz4/lz4hc.h ./libraries/lz4/lz4.h \
+	./libraries/lz4/lz4hc.c ./libraries/noise1234/noise1234.cpp \
+	./libraries/noise1234/noise1234.h \
 	./libraries/noise1234/simplexnoise1234.cpp \
 	./libraries/noise1234/simplexnoise1234.h \
+	./libraries/stb/stb_image.h ./libraries/utf8/utf8.h \
+	./libraries/utf8/utf8/checked.h \
 	./libraries/utf8/utf8/unchecked.h ./libraries/utf8/utf8/core.h \
-	./libraries/utf8/utf8/checked.h ./libraries/utf8/utf8.h \
+	./libraries/Wuff/wuff_internal.h ./libraries/Wuff/wuff.h \
+	./libraries/Wuff/wuff.c ./libraries/Wuff/wuff_memory.c \
+	./libraries/Wuff/wuff_internal.c \
+	./libraries/Wuff/wuff_convert.h ./libraries/Wuff/wuff_config.h \
+	./libraries/Wuff/wuff_convert.c \
 	./modules/sound/lullaby/Mpg123Decoder.cpp \
 	./modules/sound/lullaby/Mpg123Decoder.h
 am__dirstamp = $(am__leading_dot)dirstamp
- at LOVE_IMPLEMENTATION_AUDIO_NULL_TRUE@@LOVE_MODULE_AUDIO_TRUE at am__objects_1 = ./modules/audio/null/Audio.lo \
- at LOVE_IMPLEMENTATION_AUDIO_NULL_TRUE@@LOVE_MODULE_AUDIO_TRUE@	./modules/audio/null/Source.lo
- at LOVE_IMPLEMENTATION_AUDIO_OPENAL_TRUE@@LOVE_MODULE_AUDIO_TRUE at am__objects_2 = ./modules/audio/openal/Pool.lo \
+ at LOVE_IMPLEMENTATION_AUDIO_NULL_TRUE@@LOVE_MODULE_AUDIO_TRUE at am__objects_1 = ./modules/audio/null/Source.lo \
+ at LOVE_IMPLEMENTATION_AUDIO_NULL_TRUE@@LOVE_MODULE_AUDIO_TRUE@	./modules/audio/null/Audio.lo
+ at LOVE_IMPLEMENTATION_AUDIO_OPENAL_TRUE@@LOVE_MODULE_AUDIO_TRUE at am__objects_2 = ./modules/audio/openal/Source.lo \
 @LOVE_IMPLEMENTATION_AUDIO_OPENAL_TRUE@@LOVE_MODULE_AUDIO_TRUE@	./modules/audio/openal/Audio.lo \
- at LOVE_IMPLEMENTATION_AUDIO_OPENAL_TRUE@@LOVE_MODULE_AUDIO_TRUE@	./modules/audio/openal/Source.lo
+ at LOVE_IMPLEMENTATION_AUDIO_OPENAL_TRUE@@LOVE_MODULE_AUDIO_TRUE@	./modules/audio/openal/Pool.lo
 @LOVE_MODULE_AUDIO_TRUE at am__objects_3 =  \
 @LOVE_MODULE_AUDIO_TRUE@	./modules/audio/wrap_Source.lo \
- at LOVE_MODULE_AUDIO_TRUE@	./modules/audio/Audio.lo \
 @LOVE_MODULE_AUDIO_TRUE@	./modules/audio/Source.lo \
+ at LOVE_MODULE_AUDIO_TRUE@	./modules/audio/Audio.lo \
 @LOVE_MODULE_AUDIO_TRUE@	./modules/audio/wrap_Audio.lo
- at LOVE_IMPLEMENTATION_EVENT_SDL_TRUE@@LOVE_MODULE_EVENT_TRUE at am__objects_4 = ./modules/event/sdl/Event.lo \
- at LOVE_IMPLEMENTATION_EVENT_SDL_TRUE@@LOVE_MODULE_EVENT_TRUE@	./modules/event/sdl/wrap_Event.lo
- at LOVE_MODULE_EVENT_TRUE@am__objects_5 = ./modules/event/Event.lo
- at LOVE_IMPLEMENTATION_FILESYSTEM_PHYSFS_TRUE@@LOVE_MODULE_FILESYSTEM_TRUE at am__objects_6 = ./modules/filesystem/physfs/wrap_FileData.lo \
- at LOVE_IMPLEMENTATION_FILESYSTEM_PHYSFS_TRUE@@LOVE_MODULE_FILESYSTEM_TRUE@	./modules/filesystem/physfs/File.lo \
- at LOVE_IMPLEMENTATION_FILESYSTEM_PHYSFS_TRUE@@LOVE_MODULE_FILESYSTEM_TRUE@	./modules/filesystem/physfs/wrap_File.lo \
- at LOVE_IMPLEMENTATION_FILESYSTEM_PHYSFS_TRUE@@LOVE_MODULE_FILESYSTEM_TRUE@	./modules/filesystem/physfs/wrap_Filesystem.lo \
- at LOVE_IMPLEMENTATION_FILESYSTEM_PHYSFS_TRUE@@LOVE_MODULE_FILESYSTEM_TRUE@	./modules/filesystem/physfs/Filesystem.lo
- at LOVE_MODULE_FILESYSTEM_TRUE@am__objects_7 =  \
+ at LOVE_IMPLEMENTATION_EVENT_SDL_TRUE@@LOVE_MODULE_EVENT_TRUE at am__objects_4 = ./modules/event/sdl/Event.lo
+ at LOVE_MODULE_EVENT_TRUE@am__objects_5 = ./modules/event/Event.lo \
+ at LOVE_MODULE_EVENT_TRUE@	./modules/event/wrap_Event.lo
+ at LOVE_IMPLEMENTATION_FILESYSTEM_PHYSFS_TRUE@@LOVE_MODULE_FILESYSTEM_TRUE at am__objects_6 = ./modules/filesystem/physfs/Filesystem.lo \
+ at LOVE_IMPLEMENTATION_FILESYSTEM_PHYSFS_TRUE@@LOVE_MODULE_FILESYSTEM_TRUE@	./modules/filesystem/physfs/File.lo
+ at LOVE_MODULE_FILESYSTEM_TRUE@am__objects_7 = ./modules/filesystem/DroppedFile.lo \
+ at LOVE_MODULE_FILESYSTEM_TRUE@	./modules/filesystem/Filesystem.lo \
+ at LOVE_MODULE_FILESYSTEM_TRUE@	./modules/filesystem/wrap_File.lo \
 @LOVE_MODULE_FILESYSTEM_TRUE@	./modules/filesystem/FileData.lo \
+ at LOVE_MODULE_FILESYSTEM_TRUE@	./modules/filesystem/wrap_FileData.lo \
+ at LOVE_MODULE_FILESYSTEM_TRUE@	./modules/filesystem/wrap_Filesystem.lo \
+ at LOVE_MODULE_FILESYSTEM_TRUE@	./modules/filesystem/wrap_DroppedFile.lo \
 @LOVE_MODULE_FILESYSTEM_TRUE@	./modules/filesystem/File.lo
- at LOVE_IMPLEMENTATION_FONT_FREETYPE_TRUE@@LOVE_MODULE_FONT_TRUE at am__objects_8 = ./modules/font/freetype/Font.lo \
- at LOVE_IMPLEMENTATION_FONT_FREETYPE_TRUE@@LOVE_MODULE_FONT_TRUE@	./modules/font/freetype/TrueTypeRasterizer.lo \
- at LOVE_IMPLEMENTATION_FONT_FREETYPE_TRUE@@LOVE_MODULE_FONT_TRUE@	./modules/font/freetype/wrap_Font.lo
+ at LOVE_IMPLEMENTATION_FONT_FREETYPE_TRUE@@LOVE_MODULE_FONT_TRUE at am__objects_8 = ./modules/font/freetype/TrueTypeRasterizer.lo \
+ at LOVE_IMPLEMENTATION_FONT_FREETYPE_TRUE@@LOVE_MODULE_FONT_TRUE@	./modules/font/freetype/Font.lo
 @LOVE_MODULE_FONT_TRUE at am__objects_9 =  \
 @LOVE_MODULE_FONT_TRUE@	./modules/font/wrap_Rasterizer.lo \
- at LOVE_MODULE_FONT_TRUE@	./modules/font/Rasterizer.lo \
- at LOVE_MODULE_FONT_TRUE@	./modules/font/GlyphData.lo \
+ at LOVE_MODULE_FONT_TRUE@	./modules/font/TrueTypeRasterizer.lo \
+ at LOVE_MODULE_FONT_TRUE@	./modules/font/BMFontRasterizer.lo \
 @LOVE_MODULE_FONT_TRUE@	./modules/font/wrap_GlyphData.lo \
- at LOVE_MODULE_FONT_TRUE@	./modules/font/ImageRasterizer.lo
- at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE at am__objects_10 = ./modules/graphics/opengl/VertexBuffer.lo \
- at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@	./modules/graphics/opengl/SpriteBatch.lo \
- at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@	./modules/graphics/opengl/wrap_Quad.lo \
- at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@	./modules/graphics/opengl/Font.lo \
- at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@	./modules/graphics/opengl/GLee.lo \
+ at LOVE_MODULE_FONT_TRUE@	./modules/font/GlyphData.lo \
+ at LOVE_MODULE_FONT_TRUE@	./modules/font/wrap_Font.lo \
+ at LOVE_MODULE_FONT_TRUE@	./modules/font/Rasterizer.lo \
+ at LOVE_MODULE_FONT_TRUE@	./modules/font/ImageRasterizer.lo \
+ at LOVE_MODULE_FONT_TRUE@	./modules/font/Font.lo
+ at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE at am__objects_10 = ./modules/graphics/opengl/wrap_Image.lo \
+ at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@	./modules/graphics/opengl/wrap_Canvas.lo \
+ at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@	./modules/graphics/opengl/Mesh.lo \
+ at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@	./modules/graphics/opengl/Canvas.lo \
+ at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@	./modules/graphics/opengl/wrap_Shader.lo \
 @LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@	./modules/graphics/opengl/wrap_SpriteBatch.lo \
- at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@	./modules/graphics/opengl/OpenGL.lo \
+ at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@	./modules/graphics/opengl/SpriteBatch.lo \
+ at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@	./modules/graphics/opengl/wrap_Graphics.lo \
+ at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@	./modules/graphics/opengl/wrap_ParticleSystem.lo \
+ at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@	./modules/graphics/opengl/Polyline.lo \
+ at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@	./modules/graphics/opengl/wrap_Font.lo \
+ at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@	./modules/graphics/opengl/Video.lo \
 @LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@	./modules/graphics/opengl/ParticleSystem.lo \
 @LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@	./modules/graphics/opengl/wrap_Mesh.lo \
- at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@	./modules/graphics/opengl/wrap_Shader.lo \
- at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@	./modules/graphics/opengl/wrap_Texture.lo \
 @LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@	./modules/graphics/opengl/Image.lo \
- at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@	./modules/graphics/opengl/Graphics.lo \
- at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@	./modules/graphics/opengl/Canvas.lo \
- at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@	./modules/graphics/opengl/wrap_Image.lo \
 @LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@	./modules/graphics/opengl/Shader.lo \
- at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@	./modules/graphics/opengl/Mesh.lo \
- at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@	./modules/graphics/opengl/wrap_Canvas.lo \
- at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@	./modules/graphics/opengl/wrap_ParticleSystem.lo \
- at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@	./modules/graphics/opengl/wrap_Graphics.lo \
- at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@	./modules/graphics/opengl/wrap_Font.lo \
- at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@	./modules/graphics/opengl/Polyline.lo
+ at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@	./modules/graphics/opengl/wrap_Video.lo \
+ at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@	./modules/graphics/opengl/Graphics.lo \
+ at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@	./modules/graphics/opengl/GLBuffer.lo \
+ at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@	./modules/graphics/opengl/OpenGL.lo \
+ at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@	./modules/graphics/opengl/Text.lo \
+ at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@	./modules/graphics/opengl/Font.lo \
+ at LOVE_IMPLEMENTATION_GRAPHICS_OPENGL_TRUE@@LOVE_MODULE_GRAPHICS_TRUE@	./modules/graphics/opengl/wrap_Text.lo
 @LOVE_MODULE_GRAPHICS_TRUE at am__objects_11 =  \
- at LOVE_MODULE_GRAPHICS_TRUE@	./modules/graphics/Texture.lo \
 @LOVE_MODULE_GRAPHICS_TRUE@	./modules/graphics/Quad.lo \
+ at LOVE_MODULE_GRAPHICS_TRUE@	./modules/graphics/wrap_Texture.lo \
+ at LOVE_MODULE_GRAPHICS_TRUE@	./modules/graphics/ParticleSystem.lo \
+ at LOVE_MODULE_GRAPHICS_TRUE@	./modules/graphics/Texture.lo \
 @LOVE_MODULE_GRAPHICS_TRUE@	./modules/graphics/Graphics.lo \
+ at LOVE_MODULE_GRAPHICS_TRUE@	./modules/graphics/wrap_Quad.lo \
 @LOVE_MODULE_GRAPHICS_TRUE@	./modules/graphics/Volatile.lo
- at LOVE_IMPLEMENTATION_IMAGE_MAGPIE_TRUE@@LOVE_MODULE_IMAGE_TRUE at am__objects_12 = ./modules/image/magpie/ddsHandler.lo \
+ at LOVE_IMPLEMENTATION_IMAGE_MAGPIE_TRUE@@LOVE_MODULE_IMAGE_TRUE at am__objects_12 = ./modules/image/magpie/STBHandler.lo \
 @LOVE_IMPLEMENTATION_IMAGE_MAGPIE_TRUE@@LOVE_MODULE_IMAGE_TRUE@	./modules/image/magpie/FormatHandler.lo \
+ at LOVE_IMPLEMENTATION_IMAGE_MAGPIE_TRUE@@LOVE_MODULE_IMAGE_TRUE@	./modules/image/magpie/ASTCHandler.lo \
+ at LOVE_IMPLEMENTATION_IMAGE_MAGPIE_TRUE@@LOVE_MODULE_IMAGE_TRUE@	./modules/image/magpie/PKMHandler.lo \
 @LOVE_IMPLEMENTATION_IMAGE_MAGPIE_TRUE@@LOVE_MODULE_IMAGE_TRUE@	./modules/image/magpie/Image.lo \
- at LOVE_IMPLEMENTATION_IMAGE_MAGPIE_TRUE@@LOVE_MODULE_IMAGE_TRUE@	./modules/image/magpie/ImageData.lo \
- at LOVE_IMPLEMENTATION_IMAGE_MAGPIE_TRUE@@LOVE_MODULE_IMAGE_TRUE@	./modules/image/magpie/CompressedData.lo \
- at LOVE_IMPLEMENTATION_IMAGE_MAGPIE_TRUE@@LOVE_MODULE_IMAGE_TRUE@	./modules/image/magpie/DevilHandler.lo
- at LOVE_MODULE_IMAGE_TRUE@am__objects_13 = ./modules/image/wrap_CompressedData.lo \
+ at LOVE_IMPLEMENTATION_IMAGE_MAGPIE_TRUE@@LOVE_MODULE_IMAGE_TRUE@	./modules/image/magpie/PNGHandler.lo \
+ at LOVE_IMPLEMENTATION_IMAGE_MAGPIE_TRUE@@LOVE_MODULE_IMAGE_TRUE@	./modules/image/magpie/KTXHandler.lo \
+ at LOVE_IMPLEMENTATION_IMAGE_MAGPIE_TRUE@@LOVE_MODULE_IMAGE_TRUE@	./modules/image/magpie/ddsHandler.lo \
+ at LOVE_IMPLEMENTATION_IMAGE_MAGPIE_TRUE@@LOVE_MODULE_IMAGE_TRUE@	./modules/image/magpie/PVRHandler.lo \
+ at LOVE_IMPLEMENTATION_IMAGE_MAGPIE_TRUE@@LOVE_MODULE_IMAGE_TRUE@	./modules/image/magpie/CompressedImageData.lo \
+ at LOVE_IMPLEMENTATION_IMAGE_MAGPIE_TRUE@@LOVE_MODULE_IMAGE_TRUE@	./modules/image/magpie/ImageData.lo
+ at LOVE_MODULE_IMAGE_TRUE@am__objects_13 =  \
 @LOVE_MODULE_IMAGE_TRUE@	./modules/image/wrap_Image.lo \
+ at LOVE_MODULE_IMAGE_TRUE@	./modules/image/wrap_CompressedImageData.lo \
 @LOVE_MODULE_IMAGE_TRUE@	./modules/image/wrap_ImageData.lo \
- at LOVE_MODULE_IMAGE_TRUE@	./modules/image/ImageData.lo \
- at LOVE_MODULE_IMAGE_TRUE@	./modules/image/CompressedData.lo
- at LOVE_IMPLEMENTATION_JOYSTICK_SDL_TRUE@@LOVE_MODULE_JOYSTICK_TRUE at am__objects_14 = ./modules/joystick/sdl/wrap_Joystick.lo \
- at LOVE_IMPLEMENTATION_JOYSTICK_SDL_TRUE@@LOVE_MODULE_JOYSTICK_TRUE@	./modules/joystick/sdl/wrap_JoystickModule.lo \
- at LOVE_IMPLEMENTATION_JOYSTICK_SDL_TRUE@@LOVE_MODULE_JOYSTICK_TRUE@	./modules/joystick/sdl/JoystickModule.lo \
- at LOVE_IMPLEMENTATION_JOYSTICK_SDL_TRUE@@LOVE_MODULE_JOYSTICK_TRUE@	./modules/joystick/sdl/Joystick.lo
- at LOVE_MODULE_JOYSTICK_TRUE@am__objects_15 =  \
- at LOVE_MODULE_JOYSTICK_TRUE@	./modules/joystick/Joystick.lo
+ at LOVE_MODULE_IMAGE_TRUE@	./modules/image/CompressedImageData.lo \
+ at LOVE_MODULE_IMAGE_TRUE@	./modules/image/ImageData.lo
+ at LOVE_IMPLEMENTATION_JOYSTICK_SDL_TRUE@@LOVE_MODULE_JOYSTICK_TRUE at am__objects_14 = ./modules/joystick/sdl/Joystick.lo \
+ at LOVE_IMPLEMENTATION_JOYSTICK_SDL_TRUE@@LOVE_MODULE_JOYSTICK_TRUE@	./modules/joystick/sdl/JoystickModule.lo
+ at LOVE_MODULE_JOYSTICK_TRUE@am__objects_15 = ./modules/joystick/wrap_JoystickModule.lo \
+ at LOVE_MODULE_JOYSTICK_TRUE@	./modules/joystick/Joystick.lo \
+ at LOVE_MODULE_JOYSTICK_TRUE@	./modules/joystick/wrap_Joystick.lo
 @LOVE_IMPLEMENTATION_KEYBOARD_SDL_TRUE@@LOVE_MODULE_KEYBOARD_TRUE at am__objects_16 = ./modules/keyboard/sdl/Keyboard.lo
 @LOVE_MODULE_KEYBOARD_TRUE at am__objects_17 = ./modules/keyboard/wrap_Keyboard.lo \
 @LOVE_MODULE_KEYBOARD_TRUE@	./modules/keyboard/Keyboard.lo
 @LOVE_MODULE_LOVE_TRUE at am__objects_18 = ./modules/love/love.lo
 @LOVE_MODULE_MATH_TRUE at am__objects_19 =  \
+ at LOVE_MODULE_MATH_TRUE@	./modules/math/wrap_CompressedData.lo \
+ at LOVE_MODULE_MATH_TRUE@	./modules/math/CompressedData.lo \
 @LOVE_MODULE_MATH_TRUE@	./modules/math/wrap_BezierCurve.lo \
- at LOVE_MODULE_MATH_TRUE@	./modules/math/BezierCurve.lo \
 @LOVE_MODULE_MATH_TRUE@	./modules/math/RandomGenerator.lo \
- at LOVE_MODULE_MATH_TRUE@	./modules/math/wrap_RandomGenerator.lo \
+ at LOVE_MODULE_MATH_TRUE@	./modules/math/Compressor.lo \
+ at LOVE_MODULE_MATH_TRUE@	./modules/math/wrap_Math.lo \
 @LOVE_MODULE_MATH_TRUE@	./modules/math/MathModule.lo \
- at LOVE_MODULE_MATH_TRUE@	./modules/math/wrap_Math.lo
+ at LOVE_MODULE_MATH_TRUE@	./modules/math/BezierCurve.lo \
+ at LOVE_MODULE_MATH_TRUE@	./modules/math/wrap_RandomGenerator.lo
 @LOVE_IMPLEMENTATION_MOUSE_SDL_TRUE@@LOVE_MODULE_MOUSE_TRUE at am__objects_20 = ./modules/mouse/sdl/Cursor.lo \
 @LOVE_IMPLEMENTATION_MOUSE_SDL_TRUE@@LOVE_MODULE_MOUSE_TRUE@	./modules/mouse/sdl/Mouse.lo
 @LOVE_MODULE_MOUSE_TRUE at am__objects_21 = ./modules/mouse/Cursor.lo \
 @LOVE_MODULE_MOUSE_TRUE@	./modules/mouse/wrap_Mouse.lo \
- at LOVE_MODULE_MOUSE_TRUE@	./modules/mouse/Mouse.lo \
 @LOVE_MODULE_MOUSE_TRUE@	./modules/mouse/wrap_Cursor.lo
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE at am__objects_22 = ./modules/physics/box2d/EdgeShape.lo \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/wrap_Fixture.lo \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/World.lo \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/wrap_DistanceJoint.lo \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/DistanceJoint.lo \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/wrap_FrictionJoint.lo \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/wrap_Shape.lo \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/Physics.lo \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/Joint.lo \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/wrap_CircleShape.lo \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/Body.lo \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/wrap_GearJoint.lo \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/wrap_MouseJoint.lo \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/GearJoint.lo \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/wrap_EdgeShape.lo \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/FrictionJoint.lo \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE at am__objects_22 = ./modules/physics/box2d/wrap_GearJoint.lo \
 @LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/wrap_ChainShape.lo \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/wrap_Physics.lo \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/RevoluteJoint.lo \
 @LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/WheelJoint.lo \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/wrap_RevoluteJoint.lo \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/EdgeShape.lo \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/Fixture.lo \
 @LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/RopeJoint.lo \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/PolygonShape.lo \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/CircleShape.lo \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/WeldJoint.lo \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/wrap_EdgeShape.lo \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/wrap_Body.lo \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/wrap_Fixture.lo \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/wrap_Contact.lo \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/wrap_Shape.lo \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/wrap_FrictionJoint.lo \
 @LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/wrap_PolygonShape.lo \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/wrap_Joint.lo \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/PrismaticJoint.lo \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/ChainShape.lo \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/wrap_MouseJoint.lo \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/PolygonShape.lo \
 @LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/MotorJoint.lo \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/Shape.lo \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/wrap_CircleShape.lo \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/wrap_World.lo \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/wrap_WeldJoint.lo \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/Physics.lo \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/wrap_Joint.lo \
 @LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/MouseJoint.lo \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/wrap_Body.lo \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/DistanceJoint.lo \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/wrap_RopeJoint.lo \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/World.lo \
 @LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/Contact.lo \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/PulleyJoint.lo \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/wrap_PulleyJoint.lo \
 @LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/wrap_MotorJoint.lo \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/wrap_WheelJoint.lo \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/wrap_WeldJoint.lo \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/wrap_World.lo \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/GearJoint.lo \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/wrap_DistanceJoint.lo \
 @LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/wrap_PrismaticJoint.lo \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/wrap_PulleyJoint.lo \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/ChainShape.lo \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/PrismaticJoint.lo \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/WeldJoint.lo \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/Shape.lo \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/RevoluteJoint.lo \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/wrap_RopeJoint.lo \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/wrap_Contact.lo \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/Fixture.lo \
- at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/wrap_RevoluteJoint.lo
- at LOVE_MODULE_PHYSICS_TRUE@am__objects_23 = ./modules/physics/Joint.lo \
- at LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/Body.lo \
- at LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/Shape.lo
- at LOVE_IMPLEMENTATION_SOUND_LULLABY_TRUE@@LOVE_MODULE_SOUND_TRUE at am__objects_24 = ./modules/sound/lullaby/WaveDecoder.lo \
- at LOVE_IMPLEMENTATION_SOUND_LULLABY_TRUE@@LOVE_MODULE_SOUND_TRUE@	./modules/sound/lullaby/VorbisDecoder.lo \
- at LOVE_IMPLEMENTATION_SOUND_LULLABY_TRUE@@LOVE_MODULE_SOUND_TRUE@	./modules/sound/lullaby/Decoder.lo \
- at LOVE_IMPLEMENTATION_SOUND_LULLABY_TRUE@@LOVE_MODULE_SOUND_TRUE@	./modules/sound/lullaby/ModPlugDecoder.lo \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/wrap_Physics.lo \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/CircleShape.lo \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/Joint.lo \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/FrictionJoint.lo \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/PulleyJoint.lo \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/Body.lo \
+ at LOVE_IMPLEMENTATION_PHYSICS_BOX2D_TRUE@@LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/box2d/wrap_WheelJoint.lo
+ at LOVE_MODULE_PHYSICS_TRUE@am__objects_23 = ./modules/physics/Shape.lo \
+ at LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/Joint.lo \
+ at LOVE_MODULE_PHYSICS_TRUE@	./modules/physics/Body.lo
+ at LOVE_IMPLEMENTATION_SOUND_LULLABY_TRUE@@LOVE_MODULE_SOUND_TRUE at am__objects_24 = ./modules/sound/lullaby/Sound.lo \
 @LOVE_IMPLEMENTATION_SOUND_LULLABY_TRUE@@LOVE_MODULE_SOUND_TRUE@	./modules/sound/lullaby/GmeDecoder.lo \
- at LOVE_IMPLEMENTATION_SOUND_LULLABY_TRUE@@LOVE_MODULE_SOUND_TRUE@	./modules/sound/lullaby/Sound.lo
- at LOVE_MODULE_SOUND_TRUE@am__objects_25 = ./modules/sound/SoundData.lo \
+ at LOVE_IMPLEMENTATION_SOUND_LULLABY_TRUE@@LOVE_MODULE_SOUND_TRUE@	./modules/sound/lullaby/ModPlugDecoder.lo \
+ at LOVE_IMPLEMENTATION_SOUND_LULLABY_TRUE@@LOVE_MODULE_SOUND_TRUE@	./modules/sound/lullaby/CoreAudioDecoder.lo \
+ at LOVE_IMPLEMENTATION_SOUND_LULLABY_TRUE@@LOVE_MODULE_SOUND_TRUE@	./modules/sound/lullaby/WaveDecoder.lo \
+ at LOVE_IMPLEMENTATION_SOUND_LULLABY_TRUE@@LOVE_MODULE_SOUND_TRUE@	./modules/sound/lullaby/VorbisDecoder.lo \
+ at LOVE_IMPLEMENTATION_SOUND_LULLABY_TRUE@@LOVE_MODULE_SOUND_TRUE@	./modules/sound/lullaby/Decoder.lo
+ at LOVE_MODULE_SOUND_TRUE@am__objects_25 = ./modules/sound/Sound.lo \
 @LOVE_MODULE_SOUND_TRUE@	./modules/sound/wrap_Sound.lo \
- at LOVE_MODULE_SOUND_TRUE@	./modules/sound/wrap_SoundData.lo \
 @LOVE_MODULE_SOUND_TRUE@	./modules/sound/wrap_Decoder.lo \
- at LOVE_MODULE_SOUND_TRUE@	./modules/sound/Sound.lo
+ at LOVE_MODULE_SOUND_TRUE@	./modules/sound/SoundData.lo \
+ at LOVE_MODULE_SOUND_TRUE@	./modules/sound/wrap_SoundData.lo
 @LOVE_IMPLEMENTATION_SYSTEM_SDL_TRUE@@LOVE_MODULE_SYSTEM_TRUE at am__objects_26 = ./modules/system/sdl/System.lo
 @LOVE_MODULE_SYSTEM_TRUE at am__objects_27 = ./modules/system/System.lo \
 @LOVE_MODULE_SYSTEM_TRUE@	./modules/system/wrap_System.lo
- at LOVE_IMPLEMENTATION_THREAD_SDL_TRUE@@LOVE_MODULE_THREAD_TRUE at am__objects_28 = ./modules/thread/sdl/Thread.lo \
- at LOVE_IMPLEMENTATION_THREAD_SDL_TRUE@@LOVE_MODULE_THREAD_TRUE@	./modules/thread/sdl/threads.lo
+ at LOVE_IMPLEMENTATION_THREAD_SDL_TRUE@@LOVE_MODULE_THREAD_TRUE at am__objects_28 = ./modules/thread/sdl/threads.lo \
+ at LOVE_IMPLEMENTATION_THREAD_SDL_TRUE@@LOVE_MODULE_THREAD_TRUE@	./modules/thread/sdl/Thread.lo
 @LOVE_MODULE_THREAD_TRUE at am__objects_29 =  \
- at LOVE_MODULE_THREAD_TRUE@	./modules/thread/ThreadModule.lo \
+ at LOVE_MODULE_THREAD_TRUE@	./modules/thread/LuaThread.lo \
 @LOVE_MODULE_THREAD_TRUE@	./modules/thread/threads.lo \
- at LOVE_MODULE_THREAD_TRUE@	./modules/thread/wrap_LuaThread.lo \
- at LOVE_MODULE_THREAD_TRUE@	./modules/thread/Channel.lo \
- at LOVE_MODULE_THREAD_TRUE@	./modules/thread/wrap_ThreadModule.lo \
 @LOVE_MODULE_THREAD_TRUE@	./modules/thread/wrap_Channel.lo \
- at LOVE_MODULE_THREAD_TRUE@	./modules/thread/LuaThread.lo
+ at LOVE_MODULE_THREAD_TRUE@	./modules/thread/wrap_ThreadModule.lo \
+ at LOVE_MODULE_THREAD_TRUE@	./modules/thread/Channel.lo \
+ at LOVE_MODULE_THREAD_TRUE@	./modules/thread/ThreadModule.lo \
+ at LOVE_MODULE_THREAD_TRUE@	./modules/thread/wrap_LuaThread.lo
 @LOVE_IMPLEMENTATION_TIMER_SDL_TRUE@@LOVE_MODULE_TIMER_TRUE at am__objects_30 = ./modules/timer/sdl/Timer.lo
 @LOVE_MODULE_TIMER_TRUE at am__objects_31 =  \
- at LOVE_MODULE_TIMER_TRUE@	./modules/timer/wrap_Timer.lo
- at LOVE_IMPLEMENTATION_WINDOW_SDL_TRUE@@LOVE_MODULE_WINDOW_TRUE at am__objects_32 = ./modules/window/sdl/Window.lo
- at LOVE_MODULE_WINDOW_TRUE@am__objects_33 = ./modules/window/Window.lo \
- at LOVE_MODULE_WINDOW_TRUE@	./modules/window/wrap_Window.lo
- at LOVE_LIBRARY_BOX2D_TRUE@am__objects_34 = ./libraries/Box2D/Collision/b2BroadPhase.lo \
- at LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Collision/b2CollideEdge.lo \
- at LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Collision/b2DynamicTree.lo \
+ at LOVE_MODULE_TIMER_TRUE@	./modules/timer/wrap_Timer.lo \
+ at LOVE_MODULE_TIMER_TRUE@	./modules/timer/Timer.lo
+ at LOVE_IMPLEMENTATION_TOUCH_SDL_TRUE@@LOVE_MODULE_TOUCH_TRUE at am__objects_32 = ./modules/touch/sdl/Touch.lo
+ at LOVE_MODULE_TOUCH_TRUE@am__objects_33 =  \
+ at LOVE_MODULE_TOUCH_TRUE@	./modules/touch/wrap_Touch.lo
+ at LOVE_IMPLEMENTATION_VIDEO_THEORA_TRUE@@LOVE_MODULE_VIDEO_TRUE at am__objects_34 = ./modules/video/theora/Video.lo \
+ at LOVE_IMPLEMENTATION_VIDEO_THEORA_TRUE@@LOVE_MODULE_VIDEO_TRUE@	./modules/video/theora/VideoStream.lo
+ at LOVE_MODULE_VIDEO_TRUE@am__objects_35 =  \
+ at LOVE_MODULE_VIDEO_TRUE@	./modules/video/wrap_VideoStream.lo \
+ at LOVE_MODULE_VIDEO_TRUE@	./modules/video/VideoStream.lo \
+ at LOVE_MODULE_VIDEO_TRUE@	./modules/video/wrap_Video.lo
+ at LOVE_IMPLEMENTATION_WINDOW_SDL_TRUE@@LOVE_MODULE_WINDOW_TRUE at am__objects_36 = ./modules/window/sdl/Window.lo
+ at LOVE_MODULE_WINDOW_TRUE@am__objects_37 =  \
+ at LOVE_MODULE_WINDOW_TRUE@	./modules/window/wrap_Window.lo \
+ at LOVE_MODULE_WINDOW_TRUE@	./modules/window/Window.lo
+ at LOVE_LIBRARY_BOX2D_TRUE@am__objects_38 =  \
+ at LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Rope/b2Rope.lo \
 @LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Collision/b2CollideCircle.lo \
+ at LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Collision/b2BroadPhase.lo \
+ at LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Collision/b2Distance.lo \
 @LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Collision/b2Collision.lo \
- at LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Collision/b2TimeOfImpact.lo \
 @LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Collision/b2CollidePolygon.lo \
- at LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Collision/b2Distance.lo \
+ at LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Collision/Shapes/b2CircleShape.lo \
 @LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Collision/Shapes/b2ChainShape.lo \
 @LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Collision/Shapes/b2PolygonShape.lo \
 @LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Collision/Shapes/b2EdgeShape.lo \
- at LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Collision/Shapes/b2CircleShape.lo \
- at LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Common/b2StackAllocator.lo \
- at LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Common/b2Draw.lo \
- at LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Common/b2BlockAllocator.lo \
- at LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Common/b2Math.lo \
- at LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Common/b2Settings.lo \
- at LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Common/b2Timer.lo \
- at LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Rope/b2Rope.lo \
+ at LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Collision/b2DynamicTree.lo \
+ at LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Collision/b2CollideEdge.lo \
+ at LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Collision/b2TimeOfImpact.lo \
+ at LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.lo \
+ at LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.lo \
+ at LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Dynamics/Contacts/b2Contact.lo \
+ at LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.lo \
+ at LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.lo \
+ at LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.lo \
+ at LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Dynamics/Contacts/b2PolygonContact.lo \
+ at LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Dynamics/Contacts/b2CircleContact.lo \
+ at LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Dynamics/Contacts/b2ContactSolver.lo \
+ at LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Dynamics/b2World.lo \
+ at LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Dynamics/b2Island.lo \
+ at LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Dynamics/Joints/b2WeldJoint.lo \
+ at LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Dynamics/Joints/b2WheelJoint.lo \
 @LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Dynamics/Joints/b2Joint.lo \
- at LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Dynamics/Joints/b2PulleyJoint.lo \
+ at LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Dynamics/Joints/b2DistanceJoint.lo \
 @LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Dynamics/Joints/b2RopeJoint.lo \
- at LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Dynamics/Joints/b2MotorJoint.lo \
 @LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Dynamics/Joints/b2FrictionJoint.lo \
- at LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Dynamics/Joints/b2GearJoint.lo \
- at LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Dynamics/Joints/b2WeldJoint.lo \
- at LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Dynamics/Joints/b2PrismaticJoint.lo \
- at LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Dynamics/Joints/b2WheelJoint.lo \
 @LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Dynamics/Joints/b2MouseJoint.lo \
+ at LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Dynamics/Joints/b2PulleyJoint.lo \
+ at LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Dynamics/Joints/b2MotorJoint.lo \
+ at LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Dynamics/Joints/b2GearJoint.lo \
 @LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Dynamics/Joints/b2RevoluteJoint.lo \
- at LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Dynamics/Joints/b2DistanceJoint.lo \
+ at LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Dynamics/Joints/b2PrismaticJoint.lo \
+ at LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Dynamics/b2Fixture.lo \
 @LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Dynamics/b2WorldCallbacks.lo \
- at LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Dynamics/b2Island.lo \
- at LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Dynamics/b2World.lo \
- at LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Dynamics/Contacts/b2CircleContact.lo \
- at LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.lo \
- at LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.lo \
- at LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.lo \
- at LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Dynamics/Contacts/b2ContactSolver.lo \
- at LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.lo \
- at LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Dynamics/Contacts/b2Contact.lo \
- at LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.lo \
- at LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Dynamics/Contacts/b2PolygonContact.lo \
 @LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Dynamics/b2ContactManager.lo \
- at LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Dynamics/b2Fixture.lo \
- at LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Dynamics/b2Body.lo
- at LOVE_LIBRARY_WUFF_TRUE@am__objects_35 =  \
- at LOVE_LIBRARY_WUFF_TRUE@	./libraries/Wuff/wuff_memory.lo \
- at LOVE_LIBRARY_WUFF_TRUE@	./libraries/Wuff/wuff_convert.lo \
- at LOVE_LIBRARY_WUFF_TRUE@	./libraries/Wuff/wuff.lo \
- at LOVE_LIBRARY_WUFF_TRUE@	./libraries/Wuff/wuff_internal.lo
- at LOVE_LIBRARY_DDSPARSE_TRUE@am__objects_36 =  \
+ at LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Dynamics/b2Body.lo \
+ at LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Common/b2Math.lo \
+ at LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Common/b2Settings.lo \
+ at LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Common/b2StackAllocator.lo \
+ at LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Common/b2BlockAllocator.lo \
+ at LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Common/b2Timer.lo \
+ at LOVE_LIBRARY_BOX2D_TRUE@	./libraries/Box2D/Common/b2Draw.lo
+ at LOVE_LIBRARY_DDSPARSE_TRUE@am__objects_39 =  \
 @LOVE_LIBRARY_DDSPARSE_TRUE@	./libraries/ddsparse/ddsparse.lo
- at LOVE_LIBRARY_ENET_TRUE@am__objects_37 =  \
- at LOVE_LIBRARY_ENET_TRUE@	./libraries/enet/libenet/packet.lo \
- at LOVE_LIBRARY_ENET_TRUE@	./libraries/enet/libenet/protocol.lo \
- at LOVE_LIBRARY_ENET_TRUE@	./libraries/enet/libenet/win32.lo \
- at LOVE_LIBRARY_ENET_TRUE@	./libraries/enet/libenet/callbacks.lo \
+ at LOVE_LIBRARY_ENET_TRUE@am__objects_40 =  \
 @LOVE_LIBRARY_ENET_TRUE@	./libraries/enet/libenet/list.lo \
- at LOVE_LIBRARY_ENET_TRUE@	./libraries/enet/libenet/compress.lo \
- at LOVE_LIBRARY_ENET_TRUE@	./libraries/enet/libenet/unix.lo \
 @LOVE_LIBRARY_ENET_TRUE@	./libraries/enet/libenet/peer.lo \
+ at LOVE_LIBRARY_ENET_TRUE@	./libraries/enet/libenet/compress.lo \
 @LOVE_LIBRARY_ENET_TRUE@	./libraries/enet/libenet/host.lo \
+ at LOVE_LIBRARY_ENET_TRUE@	./libraries/enet/libenet/callbacks.lo \
+ at LOVE_LIBRARY_ENET_TRUE@	./libraries/enet/libenet/packet.lo \
+ at LOVE_LIBRARY_ENET_TRUE@	./libraries/enet/libenet/protocol.lo \
+ at LOVE_LIBRARY_ENET_TRUE@	./libraries/enet/libenet/unix.lo \
+ at LOVE_LIBRARY_ENET_TRUE@	./libraries/enet/libenet/win32.lo \
 @LOVE_LIBRARY_ENET_TRUE@	./libraries/enet/enet.lo
- at LOVE_LIBRARY_LUASOCKET_TRUE@am__objects_38 = ./libraries/luasocket/luasocket.lo \
+ at LOVE_LIBRARY_GLAD_TRUE@am__objects_41 = ./libraries/glad/glad.lo
+ at LOVE_LIBRARY_LODEPNG_TRUE@am__objects_42 =  \
+ at LOVE_LIBRARY_LODEPNG_TRUE@	./libraries/lodepng/lodepng.lo
+ at LOVE_LIBRARY_LUASOCKET_TRUE@am__objects_43 = ./libraries/luasocket/libluasocket/timeout.lo \
+ at LOVE_LIBRARY_LUASOCKET_TRUE@	./libraries/luasocket/libluasocket/tcp.lo \
+ at LOVE_LIBRARY_LUASOCKET_TRUE@	./libraries/luasocket/libluasocket/mime.lo \
+ at LOVE_LIBRARY_LUASOCKET_TRUE@	./libraries/luasocket/libluasocket/io.lo \
+ at LOVE_LIBRARY_LUASOCKET_TRUE@	./libraries/luasocket/libluasocket/buffer.lo \
 @LOVE_LIBRARY_LUASOCKET_TRUE@	./libraries/luasocket/libluasocket/udp.lo \
+ at LOVE_LIBRARY_LUASOCKET_TRUE@	./libraries/luasocket/libluasocket/options.lo \
+ at LOVE_LIBRARY_LUASOCKET_TRUE@	./libraries/luasocket/libluasocket/except.lo \
 @LOVE_LIBRARY_LUASOCKET_TRUE@	./libraries/luasocket/libluasocket/usocket.lo \
- at LOVE_LIBRARY_LUASOCKET_TRUE@	./libraries/luasocket/libluasocket/auxiliar.lo \
- at LOVE_LIBRARY_LUASOCKET_TRUE@	./libraries/luasocket/libluasocket/io.lo \
- at LOVE_LIBRARY_LUASOCKET_TRUE@	./libraries/luasocket/libluasocket/select.lo \
- at LOVE_LIBRARY_LUASOCKET_TRUE@	./libraries/luasocket/libluasocket/tcp.lo \
 @LOVE_LIBRARY_LUASOCKET_TRUE@	./libraries/luasocket/libluasocket/inet.lo \
- at LOVE_LIBRARY_LUASOCKET_TRUE@	./libraries/luasocket/libluasocket/options.lo \
+ at LOVE_LIBRARY_LUASOCKET_TRUE@	./libraries/luasocket/libluasocket/auxiliar.lo \
+ at LOVE_LIBRARY_LUASOCKET_TRUE@	./libraries/luasocket/libluasocket/luasocket.lo \
 @LOVE_LIBRARY_LUASOCKET_TRUE@	./libraries/luasocket/libluasocket/unix.lo \
- at LOVE_LIBRARY_LUASOCKET_TRUE@	./libraries/luasocket/libluasocket/timeout.lo \
- at LOVE_LIBRARY_LUASOCKET_TRUE@	./libraries/luasocket/libluasocket/except.lo \
- at LOVE_LIBRARY_LUASOCKET_TRUE@	./libraries/luasocket/libluasocket/buffer.lo \
- at LOVE_LIBRARY_LUASOCKET_TRUE@	./libraries/luasocket/libluasocket/mime.lo \
- at LOVE_LIBRARY_LUASOCKET_TRUE@	./libraries/luasocket/libluasocket/luasocket.lo
- at LOVE_LIBRARY_NOISE1234_TRUE@am__objects_39 = ./libraries/noise1234/simplexnoise1234.lo
-am__objects_40 =
- at LOVE_NOMPG123_FALSE@am__objects_41 =  \
+ at LOVE_LIBRARY_LUASOCKET_TRUE@	./libraries/luasocket/libluasocket/select.lo \
+ at LOVE_LIBRARY_LUASOCKET_TRUE@	./libraries/luasocket/luasocket.lo
+ at LOVE_LIBRARY_LUAUTF8_TRUE@am__objects_44 =  \
+ at LOVE_LIBRARY_LUAUTF8_TRUE@	./libraries/luautf8/lutf8lib.lo
+ at LOVE_LIBRARY_LZ4_TRUE@am__objects_45 = ./libraries/lz4/lz4.lo \
+ at LOVE_LIBRARY_LZ4_TRUE@	./libraries/lz4/lz4hc.lo
+ at LOVE_LIBRARY_NOISE1234_TRUE@am__objects_46 = ./libraries/noise1234/noise1234.lo \
+ at LOVE_LIBRARY_NOISE1234_TRUE@	./libraries/noise1234/simplexnoise1234.lo
+am__objects_47 =
+ at LOVE_LIBRARY_WUFF_TRUE@am__objects_48 = ./libraries/Wuff/wuff.lo \
+ at LOVE_LIBRARY_WUFF_TRUE@	./libraries/Wuff/wuff_memory.lo \
+ at LOVE_LIBRARY_WUFF_TRUE@	./libraries/Wuff/wuff_internal.lo \
+ at LOVE_LIBRARY_WUFF_TRUE@	./libraries/Wuff/wuff_convert.lo
+ at LOVE_NOMPG123_FALSE@am__objects_49 =  \
 @LOVE_NOMPG123_FALSE@	./modules/sound/lullaby/Mpg123Decoder.lo
-am_liblove_la_OBJECTS = ./common/Module.lo ./common/runtime.lo \
-	./common/utf8.lo ./common/Object.lo ./common/b64.lo \
-	./common/Matrix.lo ./common/Memoizer.lo ./common/Exception.lo \
-	./common/Reference.lo ./common/delay.lo ./common/wrap_Data.lo \
-	./common/Variant.lo ./common/Vector.lo $(am__objects_1) \
+am_liblove_la_OBJECTS = ./common/android.lo ./common/Memoizer.lo \
+	./common/delay.lo ./common/Object.lo ./common/b64.lo \
+	./common/Matrix.lo ./common/utf8.lo ./common/Module.lo \
+	./common/wrap_Data.lo ./common/Reference.lo \
+	./common/Variant.lo ./common/types.lo ./common/Vector.lo \
+	./common/Exception.lo ./common/runtime.lo $(am__objects_1) \
 	$(am__objects_2) $(am__objects_3) $(am__objects_4) \
 	$(am__objects_5) $(am__objects_6) $(am__objects_7) \
 	$(am__objects_8) $(am__objects_9) $(am__objects_10) \
@@ -1405,25 +1625,41 @@ am_liblove_la_OBJECTS = ./common/Module.lo ./common/runtime.lo \
 	$(am__objects_32) $(am__objects_33) $(am__objects_34) \
 	$(am__objects_35) $(am__objects_36) $(am__objects_37) \
 	$(am__objects_38) $(am__objects_39) $(am__objects_40) \
-	$(am__objects_41)
+	$(am__objects_41) $(am__objects_42) $(am__objects_43) \
+	$(am__objects_44) $(am__objects_45) $(am__objects_46) \
+	$(am__objects_47) $(am__objects_47) $(am__objects_48) \
+	$(am__objects_49)
 liblove_la_OBJECTS = $(am_liblove_la_OBJECTS)
 AM_V_lt = $(am__v_lt_ at AM_V@)
 am__v_lt_ = $(am__v_lt_ at AM_DEFAULT_V@)
 am__v_lt_0 = --silent
+am__v_lt_1 = 
 liblove_la_LINK = $(LIBTOOL) $(AM_V_lt) --tag=CXX $(AM_LIBTOOLFLAGS) \
 	$(LIBTOOLFLAGS) --mode=link $(CXXLD) $(AM_CXXFLAGS) \
 	$(CXXFLAGS) $(liblove_la_LDFLAGS) $(LDFLAGS) -o $@
 PROGRAMS = $(bin_PROGRAMS)
-am__love_SOURCES_DIST = love.cpp ../platform/macosx/OSX.h \
-	../platform/macosx/OSX.mm
+am__love_SOURCES_DIST = love.cpp ./common/macosx.mm
+ at LOVE_BUILD_EXE_TRUE@@LOVE_TARGET_OSX_TRUE at am__objects_50 = ./common/macosx.$(OBJEXT)
 @LOVE_BUILD_EXE_TRUE at am_love_OBJECTS = love.$(OBJEXT) \
- at LOVE_BUILD_EXE_TRUE@	$(am__objects_40)
+ at LOVE_BUILD_EXE_TRUE@	$(am__objects_50)
 love_OBJECTS = $(am_love_OBJECTS)
 @LOVE_BUILD_EXE_TRUE at love_DEPENDENCIES = liblove.la \
 @LOVE_BUILD_EXE_TRUE@	$(am__DEPENDENCIES_1)
-love_LINK = $(LIBTOOL) $(AM_V_lt) --tag=CXX $(love_LIBTOOLFLAGS) \
-	$(LIBTOOLFLAGS) --mode=link $(CXXLD) $(AM_CXXFLAGS) \
-	$(CXXFLAGS) $(AM_LDFLAGS) $(LDFLAGS) -o $@
+love_LINK = $(LIBTOOL) $(AM_V_lt) $(love_LIBTOOLFLAGS) $(LIBTOOLFLAGS) \
+	--mode=link $(OBJCXXLD) $(AM_OBJCXXFLAGS) $(OBJCXXFLAGS) \
+	$(AM_LDFLAGS) $(LDFLAGS) -o $@
+AM_V_P = $(am__v_P_ at AM_V@)
+am__v_P_ = $(am__v_P_ at AM_DEFAULT_V@)
+am__v_P_0 = false
+am__v_P_1 = :
+AM_V_GEN = $(am__v_GEN_ at AM_V@)
+am__v_GEN_ = $(am__v_GEN_ at AM_DEFAULT_V@)
+am__v_GEN_0 = @echo "  GEN     " $@;
+am__v_GEN_1 = 
+AM_V_at = $(am__v_at_ at AM_V@)
+am__v_at_ = $(am__v_at_ at AM_DEFAULT_V@)
+am__v_at_0 = @
+am__v_at_1 = 
 DEFAULT_INCLUDES = -I. at am__isrc@ -I$(top_builddir)
 depcomp = $(SHELL) $(top_srcdir)/platform/unix/depcomp
 am__depfiles_maybe = depfiles
@@ -1436,17 +1672,16 @@ LTCOMPILE = $(LIBTOOL) $(AM_V_lt) --tag=CC $(AM_LIBTOOLFLAGS) \
 	$(AM_CFLAGS) $(CFLAGS)
 AM_V_CC = $(am__v_CC_ at AM_V@)
 am__v_CC_ = $(am__v_CC_ at AM_DEFAULT_V@)
-am__v_CC_0 = @echo "  CC    " $@;
-AM_V_at = $(am__v_at_ at AM_V@)
-am__v_at_ = $(am__v_at_ at AM_DEFAULT_V@)
-am__v_at_0 = @
+am__v_CC_0 = @echo "  CC      " $@;
+am__v_CC_1 = 
 CCLD = $(CC)
 LINK = $(LIBTOOL) $(AM_V_lt) --tag=CC $(AM_LIBTOOLFLAGS) \
 	$(LIBTOOLFLAGS) --mode=link $(CCLD) $(AM_CFLAGS) $(CFLAGS) \
 	$(AM_LDFLAGS) $(LDFLAGS) -o $@
 AM_V_CCLD = $(am__v_CCLD_ at AM_V@)
 am__v_CCLD_ = $(am__v_CCLD_ at AM_DEFAULT_V@)
-am__v_CCLD_0 = @echo "  CCLD  " $@;
+am__v_CCLD_0 = @echo "  CCLD    " $@;
+am__v_CCLD_1 = 
 CXXCOMPILE = $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) \
 	$(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS)
 LTCXXCOMPILE = $(LIBTOOL) $(AM_V_lt) --tag=CXX $(AM_LIBTOOLFLAGS) \
@@ -1455,26 +1690,44 @@ LTCXXCOMPILE = $(LIBTOOL) $(AM_V_lt) --tag=CXX $(AM_LIBTOOLFLAGS) \
 	$(AM_CXXFLAGS) $(CXXFLAGS)
 AM_V_CXX = $(am__v_CXX_ at AM_V@)
 am__v_CXX_ = $(am__v_CXX_ at AM_DEFAULT_V@)
-am__v_CXX_0 = @echo "  CXX   " $@;
+am__v_CXX_0 = @echo "  CXX     " $@;
+am__v_CXX_1 = 
 CXXLD = $(CXX)
 CXXLINK = $(LIBTOOL) $(AM_V_lt) --tag=CXX $(AM_LIBTOOLFLAGS) \
 	$(LIBTOOLFLAGS) --mode=link $(CXXLD) $(AM_CXXFLAGS) \
 	$(CXXFLAGS) $(AM_LDFLAGS) $(LDFLAGS) -o $@
 AM_V_CXXLD = $(am__v_CXXLD_ at AM_V@)
 am__v_CXXLD_ = $(am__v_CXXLD_ at AM_DEFAULT_V@)
-am__v_CXXLD_0 = @echo "  CXXLD " $@;
-AM_V_GEN = $(am__v_GEN_ at AM_V@)
-am__v_GEN_ = $(am__v_GEN_ at AM_DEFAULT_V@)
-am__v_GEN_0 = @echo "  GEN   " $@;
+am__v_CXXLD_0 = @echo "  CXXLD   " $@;
+am__v_CXXLD_1 = 
+OBJCXXCOMPILE = $(OBJCXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) \
+	$(AM_CPPFLAGS) $(CPPFLAGS) $(AM_OBJCXXFLAGS) $(OBJCXXFLAGS)
+LTOBJCXXCOMPILE = $(LIBTOOL) $(AM_V_lt) $(AM_LIBTOOLFLAGS) \
+	$(LIBTOOLFLAGS) --mode=compile $(OBJCXX) $(DEFS) \
+	$(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) \
+	$(AM_OBJCXXFLAGS) $(OBJCXXFLAGS)
+AM_V_OBJCXX = $(am__v_OBJCXX_ at AM_V@)
+am__v_OBJCXX_ = $(am__v_OBJCXX_ at AM_DEFAULT_V@)
+am__v_OBJCXX_0 = @echo "  OBJCXX  " $@;
+am__v_OBJCXX_1 = 
+OBJCXXLD = $(OBJCXX)
+OBJCXXLINK = $(LIBTOOL) $(AM_V_lt) $(AM_LIBTOOLFLAGS) $(LIBTOOLFLAGS) \
+	--mode=link $(OBJCXXLD) $(AM_OBJCXXFLAGS) $(OBJCXXFLAGS) \
+	$(AM_LDFLAGS) $(LDFLAGS) -o $@
+AM_V_OBJCXXLD = $(am__v_OBJCXXLD_ at AM_V@)
+am__v_OBJCXXLD_ = $(am__v_OBJCXXLD_ at AM_DEFAULT_V@)
+am__v_OBJCXXLD_0 = @echo "  OBJCXXLD" $@;
+am__v_OBJCXXLD_1 = 
 SOURCES = $(liblove_la_SOURCES) $(love_SOURCES)
 DIST_SOURCES = $(am__liblove_la_SOURCES_DIST) $(am__love_SOURCES_DIST)
-RECURSIVE_TARGETS = all-recursive check-recursive dvi-recursive \
-	html-recursive info-recursive install-data-recursive \
-	install-dvi-recursive install-exec-recursive \
-	install-html-recursive install-info-recursive \
-	install-pdf-recursive install-ps-recursive install-recursive \
-	installcheck-recursive installdirs-recursive pdf-recursive \
-	ps-recursive uninstall-recursive
+RECURSIVE_TARGETS = all-recursive check-recursive cscopelist-recursive \
+	ctags-recursive dvi-recursive html-recursive info-recursive \
+	install-data-recursive install-dvi-recursive \
+	install-exec-recursive install-html-recursive \
+	install-info-recursive install-pdf-recursive \
+	install-ps-recursive install-recursive installcheck-recursive \
+	installdirs-recursive pdf-recursive ps-recursive \
+	tags-recursive uninstall-recursive
 am__can_run_installinfo = \
   case $$AM_UPDATE_INFO_DIR in \
     n|no|NO) false;; \
@@ -1482,12 +1735,34 @@ am__can_run_installinfo = \
   esac
 RECURSIVE_CLEAN_TARGETS = mostlyclean-recursive clean-recursive	\
   distclean-recursive maintainer-clean-recursive
-AM_RECURSIVE_TARGETS = $(RECURSIVE_TARGETS:-recursive=) \
-	$(RECURSIVE_CLEAN_TARGETS:-recursive=) tags TAGS ctags CTAGS \
+am__recursive_targets = \
+  $(RECURSIVE_TARGETS) \
+  $(RECURSIVE_CLEAN_TARGETS) \
+  $(am__extra_recursive_targets)
+AM_RECURSIVE_TARGETS = $(am__recursive_targets:-recursive=) TAGS CTAGS \
 	distdir
+am__tagged_files = $(HEADERS) $(SOURCES) $(TAGS_FILES) $(LISP)
+# Read a list of newline-separated strings from the standard input,
+# and print each of them once, without duplicates.  Input order is
+# *not* preserved.
+am__uniquify_input = $(AWK) '\
+  BEGIN { nonempty = 0; } \
+  { items[$$0] = 1; nonempty = 1; } \
+  END { if (nonempty) { for (i in items) print i; }; } \
+'
+# Make sure the list of sources is unique.  This is necessary because,
+# e.g., the same source file might be shared among _SOURCES variables
+# for different programs/libraries.
+am__define_uniq_tagged_files = \
+  list='$(am__tagged_files)'; \
+  unique=`for i in $$list; do \
+    if test -f "$$i"; then echo $$i; else echo $(srcdir)/$$i; fi; \
+  done | $(am__uniquify_input)`
 ETAGS = etags
 CTAGS = ctags
 DIST_SUBDIRS = $(SUBDIRS)
+am__DIST_COMMON = $(srcdir)/Makefile.in \
+	$(top_srcdir)/platform/unix/depcomp
 DISTFILES = $(DIST_COMMON) $(DIST_SOURCES) $(TEXINFOS) $(EXTRA_DIST)
 am__relativize = \
   dir0=`pwd`; \
@@ -1560,6 +1835,7 @@ LN_S = @LN_S@
 LOVE_INCLUDES = @LOVE_INCLUDES@
 LOVE_SUFFIX = @LOVE_SUFFIX@
 LTLIBOBJS = @LTLIBOBJS@
+LT_SYS_LIBRARY_PATH = @LT_SYS_LIBRARY_PATH@
 LUA_EXECUTABLE = @LUA_EXECUTABLE@
 MAKEINFO = @MAKEINFO@
 MANIFEST_TOOL = @MANIFEST_TOOL@
@@ -1567,6 +1843,7 @@ MKDIR_P = @MKDIR_P@
 NM = @NM@
 NMEDIT = @NMEDIT@
 OBJCXX = @OBJCXX@
+OBJCXXDEPMODE = @OBJCXXDEPMODE@
 OBJCXXFLAGS = @OBJCXXFLAGS@
 OBJDUMP = @OBJDUMP@
 OBJEXT = @OBJEXT@
@@ -1585,6 +1862,7 @@ PKG_CONFIG_LIBDIR = @PKG_CONFIG_LIBDIR@
 PKG_CONFIG_PATH = @PKG_CONFIG_PATH@
 RANLIB = @RANLIB@
 SDL2_CONFIG = @SDL2_CONFIG@
+SDL2_FRAMEWORK = @SDL2_FRAMEWORK@
 SDL_CFLAGS = @SDL_CFLAGS@
 SDL_LIBS = @SDL_LIBS@
 SED = @SED@
@@ -1615,8 +1893,6 @@ build_vendor = @build_vendor@
 builddir = @builddir@
 datadir = @datadir@
 datarootdir = @datarootdir@
-devil_CFLAGS = @devil_CFLAGS@
-devil_LIBS = @devil_LIBS@
 docdir = @docdir@
 dvidir = @dvidir@
 exec_prefix = @exec_prefix@
@@ -1653,12 +1929,16 @@ sharedstatedir = @sharedstatedir@
 srcdir = @srcdir@
 sysconfdir = @sysconfdir@
 target_alias = @target_alias@
+theora_CFLAGS = @theora_CFLAGS@
+theora_LIBS = @theora_LIBS@
 top_build_prefix = @top_build_prefix@
 top_builddir = @top_builddir@
 top_srcdir = @top_srcdir@
 vorbisfile_CFLAGS = @vorbisfile_CFLAGS@
 vorbisfile_LIBS = @vorbisfile_LIBS@
-AM_CPPFLAGS = -I$(srcdir) -I$(srcdir)/modules -I$(srcdir)/libraries -I$(srcdir)/libraries/enet/libenet/include $(LOVE_INCLUDES) $(FILE_OFFSET)	$(SDL_CFLAGS) $(lua_CFLAGS) $(freetype2_CFLAGS)	$(openal_CFLAGS) $(devil_CFLAGS) $(libmodplug_CFLAGS)	$(vorbisfile_CFLAGS)
+zlib_CFLAGS = @zlib_CFLAGS@
+zlib_LIBS = @zlib_LIBS@
+AM_CPPFLAGS = -I$(srcdir) -I$(srcdir)/modules -I$(srcdir)/libraries -I$(srcdir)/libraries/enet/libenet/include $(LOVE_INCLUDES) $(FILE_OFFSET)	$(SDL_CFLAGS) $(lua_CFLAGS) $(freetype2_CFLAGS)	$(openal_CFLAGS) $(zlib_CFLAGS) $(libmodplug_CFLAGS)	$(vorbisfile_CFLAGS) $(theora_CFLAGS)
 AUTOMAKE_OPTIONS = subdir-objects
 SUBDIRS = 
 SUFFIXES = .lua .lua.h
@@ -1671,38 +1951,42 @@ SUFFIXES = .lua .lua.h
 # libLÖVE
 lib_LTLIBRARIES = liblove.la
 liblove_la_LDFLAGS = -module -export-dynamic $(LDFLAGS)
-liblove_la_LIBADD = $(SDL_LIBS) $(freetype2_LIBS) $(lua_LIBS)	$(openal_LIBS) $(devil_LIBS) $(libmodplug_LIBS)	$(vorbisfile_LIBS)
-liblove_la_SOURCES = ./common/Module.cpp ./common/runtime.cpp \
-	./common/utf8.cpp ./common/wrap_Data.h ./common/Object.cpp \
-	./common/b64.cpp ./common/Data.h ./common/StringMap.h \
-	./common/Matrix.cpp ./common/Object.h ./common/Memoizer.cpp \
-	./common/int.h ./common/Exception.cpp ./common/Variant.h \
-	./common/b64.h ./common/Memoizer.h ./common/EnumMap.h \
-	./common/Reference.cpp ./common/types.h ./common/Vector.h \
-	./common/version.h ./common/Matrix.h ./common/delay.cpp \
-	./common/Reference.h ./common/wrap_Data.cpp \
-	./common/Variant.cpp ./common/Vector.cpp ./common/runtime.h \
-	./common/delay.h ./common/Module.h ./common/math.h \
-	./common/config.h ./common/Exception.h ./common/utf8.h \
-	./scripts/boot.lua.h ./scripts/graphics.lua.h $(am__append_2) \
-	$(am__append_3) $(am__append_4) $(am__append_5) \
-	$(am__append_6) $(am__append_7) $(am__append_8) \
-	$(am__append_9) $(am__append_10) $(am__append_11) \
-	$(am__append_12) $(am__append_13) $(am__append_14) \
-	$(am__append_15) $(am__append_16) $(am__append_17) \
-	$(am__append_18) $(am__append_19) $(am__append_20) \
-	$(am__append_21) $(am__append_22) $(am__append_23) \
-	$(am__append_24) $(am__append_25) $(am__append_26) \
-	$(am__append_27) $(am__append_28) $(am__append_29) \
-	$(am__append_30) $(am__append_31) $(am__append_32) \
-	$(am__append_33) $(am__append_34) $(am__append_35) \
-	$(am__append_36) $(am__append_37) $(am__append_38) \
-	$(am__append_39) $(am__append_40) $(am__append_41) \
-	$(am__append_42)
+liblove_la_LIBADD = $(SDL_LIBS) $(freetype2_LIBS) $(lua_LIBS)	$(openal_LIBS) $(zlib_LIBS) $(libmodplug_LIBS)	$(vorbisfile_LIBS) $(theora_LIBS)
+liblove_la_SOURCES = ./common/ios.h ./common/b64.h ./common/Object.h \
+	./common/android.cpp ./common/Memoizer.cpp ./common/Memoizer.h \
+	./common/types.h ./common/delay.cpp ./common/math.h \
+	./common/Module.h ./common/Matrix.h ./common/utf8.h \
+	./common/config.h ./common/macosx.h ./common/Exception.h \
+	./common/Object.cpp ./common/EnumMap.h ./common/b64.cpp \
+	./common/android.h ./common/Vector.h ./common/StringMap.h \
+	./common/Reference.h ./common/Matrix.cpp ./common/utf8.cpp \
+	./common/Variant.h ./common/Module.cpp ./common/version.h \
+	./common/wrap_Data.cpp ./common/runtime.h ./common/delay.h \
+	./common/Reference.cpp ./common/wrap_Data.h \
+	./common/Variant.cpp ./common/types.cpp ./common/Vector.cpp \
+	./common/Exception.cpp ./common/int.h ./common/Data.h \
+	./common/Stream.h ./common/runtime.cpp ./scripts/nogame.lua.h \
+	./scripts/boot.lua.h $(am__append_2) $(am__append_3) \
+	$(am__append_4) $(am__append_5) $(am__append_6) \
+	$(am__append_7) $(am__append_8) $(am__append_9) \
+	$(am__append_10) $(am__append_11) $(am__append_12) \
+	$(am__append_13) $(am__append_14) $(am__append_15) \
+	$(am__append_16) $(am__append_17) $(am__append_18) \
+	$(am__append_19) $(am__append_20) $(am__append_21) \
+	$(am__append_22) $(am__append_23) $(am__append_24) \
+	$(am__append_25) $(am__append_26) $(am__append_27) \
+	$(am__append_28) $(am__append_29) $(am__append_30) \
+	$(am__append_31) $(am__append_32) $(am__append_33) \
+	$(am__append_34) $(am__append_35) $(am__append_36) \
+	$(am__append_37) $(am__append_38) $(am__append_39) \
+	$(am__append_40) $(am__append_41) $(am__append_42) \
+	$(am__append_43) $(am__append_44) $(am__append_45) \
+	$(am__append_46) $(am__append_47) $(am__append_48) \
+	$(am__append_49) $(am__append_50) $(am__append_51)
 all: all-recursive
 
 .SUFFIXES:
-.SUFFIXES: .lua .lua.h .c .cpp .lo .o .obj
+.SUFFIXES: .lua .lua.h .c .cpp .lo .mm .o .obj
 $(srcdir)/Makefile.in:  $(srcdir)/Makefile.am  $(am__configure_deps)
 	@for dep in $?; do \
 	  case '$(am__configure_deps)' in \
@@ -1715,7 +1999,6 @@ $(srcdir)/Makefile.in:  $(srcdir)/Makefile.am  $(am__configure_deps)
 	echo ' cd $(top_srcdir) && $(AUTOMAKE) --foreign src/Makefile'; \
 	$(am__cd) $(top_srcdir) && \
 	  $(AUTOMAKE) --foreign src/Makefile
-.PRECIOUS: Makefile
 Makefile: $(srcdir)/Makefile.in $(top_builddir)/config.status
 	@case '$?' in \
 	  *config.status*) \
@@ -1733,6 +2016,7 @@ $(top_srcdir)/configure:  $(am__configure_deps)
 $(ACLOCAL_M4):  $(am__aclocal_m4_deps)
 	cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh
 $(am__aclocal_m4_deps):
+
 install-libLTLIBRARIES: $(lib_LTLIBRARIES)
 	@$(NORMAL_INSTALL)
 	@list='$(lib_LTLIBRARIES)'; test -n "$(libdir)" || list=; \
@@ -1759,23 +2043,25 @@ uninstall-libLTLIBRARIES:
 
 clean-libLTLIBRARIES:
 	-test -z "$(lib_LTLIBRARIES)" || rm -f $(lib_LTLIBRARIES)
-	@list='$(lib_LTLIBRARIES)'; for p in $$list; do \
-	  dir="`echo $$p | sed -e 's|/[^/]*$$||'`"; \
-	  test "$$dir" != "$$p" || dir=.; \
-	  echo "rm -f \"$${dir}/so_locations\""; \
-	  rm -f "$${dir}/so_locations"; \
-	done
+	@list='$(lib_LTLIBRARIES)'; \
+	locs=`for p in $$list; do echo $$p; done | \
+	      sed 's|^[^/]*$$|.|; s|/[^/]*$$||; s|$$|/so_locations|' | \
+	      sort -u`; \
+	test -z "$$locs" || { \
+	  echo rm -f $${locs}; \
+	  rm -f $${locs}; \
+	}
 common/$(am__dirstamp):
 	@$(MKDIR_P) ./common
 	@: > common/$(am__dirstamp)
 common/$(DEPDIR)/$(am__dirstamp):
 	@$(MKDIR_P) ./common/$(DEPDIR)
 	@: > common/$(DEPDIR)/$(am__dirstamp)
-./common/Module.lo: common/$(am__dirstamp) \
+./common/android.lo: common/$(am__dirstamp) \
 	common/$(DEPDIR)/$(am__dirstamp)
-./common/runtime.lo: common/$(am__dirstamp) \
+./common/Memoizer.lo: common/$(am__dirstamp) \
 	common/$(DEPDIR)/$(am__dirstamp)
-./common/utf8.lo: common/$(am__dirstamp) \
+./common/delay.lo: common/$(am__dirstamp) \
 	common/$(DEPDIR)/$(am__dirstamp)
 ./common/Object.lo: common/$(am__dirstamp) \
 	common/$(DEPDIR)/$(am__dirstamp)
@@ -1783,42 +2069,46 @@ common/$(DEPDIR)/$(am__dirstamp):
 	common/$(DEPDIR)/$(am__dirstamp)
 ./common/Matrix.lo: common/$(am__dirstamp) \
 	common/$(DEPDIR)/$(am__dirstamp)
-./common/Memoizer.lo: common/$(am__dirstamp) \
-	common/$(DEPDIR)/$(am__dirstamp)
-./common/Exception.lo: common/$(am__dirstamp) \
-	common/$(DEPDIR)/$(am__dirstamp)
-./common/Reference.lo: common/$(am__dirstamp) \
+./common/utf8.lo: common/$(am__dirstamp) \
 	common/$(DEPDIR)/$(am__dirstamp)
-./common/delay.lo: common/$(am__dirstamp) \
+./common/Module.lo: common/$(am__dirstamp) \
 	common/$(DEPDIR)/$(am__dirstamp)
 ./common/wrap_Data.lo: common/$(am__dirstamp) \
 	common/$(DEPDIR)/$(am__dirstamp)
+./common/Reference.lo: common/$(am__dirstamp) \
+	common/$(DEPDIR)/$(am__dirstamp)
 ./common/Variant.lo: common/$(am__dirstamp) \
 	common/$(DEPDIR)/$(am__dirstamp)
+./common/types.lo: common/$(am__dirstamp) \
+	common/$(DEPDIR)/$(am__dirstamp)
 ./common/Vector.lo: common/$(am__dirstamp) \
 	common/$(DEPDIR)/$(am__dirstamp)
+./common/Exception.lo: common/$(am__dirstamp) \
+	common/$(DEPDIR)/$(am__dirstamp)
+./common/runtime.lo: common/$(am__dirstamp) \
+	common/$(DEPDIR)/$(am__dirstamp)
 modules/audio/null/$(am__dirstamp):
 	@$(MKDIR_P) ./modules/audio/null
 	@: > modules/audio/null/$(am__dirstamp)
 modules/audio/null/$(DEPDIR)/$(am__dirstamp):
 	@$(MKDIR_P) ./modules/audio/null/$(DEPDIR)
 	@: > modules/audio/null/$(DEPDIR)/$(am__dirstamp)
-./modules/audio/null/Audio.lo: modules/audio/null/$(am__dirstamp) \
-	modules/audio/null/$(DEPDIR)/$(am__dirstamp)
 ./modules/audio/null/Source.lo: modules/audio/null/$(am__dirstamp) \
 	modules/audio/null/$(DEPDIR)/$(am__dirstamp)
+./modules/audio/null/Audio.lo: modules/audio/null/$(am__dirstamp) \
+	modules/audio/null/$(DEPDIR)/$(am__dirstamp)
 modules/audio/openal/$(am__dirstamp):
 	@$(MKDIR_P) ./modules/audio/openal
 	@: > modules/audio/openal/$(am__dirstamp)
 modules/audio/openal/$(DEPDIR)/$(am__dirstamp):
 	@$(MKDIR_P) ./modules/audio/openal/$(DEPDIR)
 	@: > modules/audio/openal/$(DEPDIR)/$(am__dirstamp)
-./modules/audio/openal/Pool.lo: modules/audio/openal/$(am__dirstamp) \
+./modules/audio/openal/Source.lo:  \
+	modules/audio/openal/$(am__dirstamp) \
 	modules/audio/openal/$(DEPDIR)/$(am__dirstamp)
 ./modules/audio/openal/Audio.lo: modules/audio/openal/$(am__dirstamp) \
 	modules/audio/openal/$(DEPDIR)/$(am__dirstamp)
-./modules/audio/openal/Source.lo:  \
-	modules/audio/openal/$(am__dirstamp) \
+./modules/audio/openal/Pool.lo: modules/audio/openal/$(am__dirstamp) \
 	modules/audio/openal/$(DEPDIR)/$(am__dirstamp)
 modules/audio/$(am__dirstamp):
 	@$(MKDIR_P) ./modules/audio
@@ -1828,10 +2118,10 @@ modules/audio/$(DEPDIR)/$(am__dirstamp):
 	@: > modules/audio/$(DEPDIR)/$(am__dirstamp)
 ./modules/audio/wrap_Source.lo: modules/audio/$(am__dirstamp) \
 	modules/audio/$(DEPDIR)/$(am__dirstamp)
-./modules/audio/Audio.lo: modules/audio/$(am__dirstamp) \
-	modules/audio/$(DEPDIR)/$(am__dirstamp)
 ./modules/audio/Source.lo: modules/audio/$(am__dirstamp) \
 	modules/audio/$(DEPDIR)/$(am__dirstamp)
+./modules/audio/Audio.lo: modules/audio/$(am__dirstamp) \
+	modules/audio/$(DEPDIR)/$(am__dirstamp)
 ./modules/audio/wrap_Audio.lo: modules/audio/$(am__dirstamp) \
 	modules/audio/$(DEPDIR)/$(am__dirstamp)
 modules/event/sdl/$(am__dirstamp):
@@ -1842,8 +2132,6 @@ modules/event/sdl/$(DEPDIR)/$(am__dirstamp):
 	@: > modules/event/sdl/$(DEPDIR)/$(am__dirstamp)
 ./modules/event/sdl/Event.lo: modules/event/sdl/$(am__dirstamp) \
 	modules/event/sdl/$(DEPDIR)/$(am__dirstamp)
-./modules/event/sdl/wrap_Event.lo: modules/event/sdl/$(am__dirstamp) \
-	modules/event/sdl/$(DEPDIR)/$(am__dirstamp)
 modules/event/$(am__dirstamp):
 	@$(MKDIR_P) ./modules/event
 	@: > modules/event/$(am__dirstamp)
@@ -1852,35 +2140,45 @@ modules/event/$(DEPDIR)/$(am__dirstamp):
 	@: > modules/event/$(DEPDIR)/$(am__dirstamp)
 ./modules/event/Event.lo: modules/event/$(am__dirstamp) \
 	modules/event/$(DEPDIR)/$(am__dirstamp)
+./modules/event/wrap_Event.lo: modules/event/$(am__dirstamp) \
+	modules/event/$(DEPDIR)/$(am__dirstamp)
 modules/filesystem/physfs/$(am__dirstamp):
 	@$(MKDIR_P) ./modules/filesystem/physfs
 	@: > modules/filesystem/physfs/$(am__dirstamp)
 modules/filesystem/physfs/$(DEPDIR)/$(am__dirstamp):
 	@$(MKDIR_P) ./modules/filesystem/physfs/$(DEPDIR)
 	@: > modules/filesystem/physfs/$(DEPDIR)/$(am__dirstamp)
-./modules/filesystem/physfs/wrap_FileData.lo:  \
+./modules/filesystem/physfs/Filesystem.lo:  \
 	modules/filesystem/physfs/$(am__dirstamp) \
 	modules/filesystem/physfs/$(DEPDIR)/$(am__dirstamp)
 ./modules/filesystem/physfs/File.lo:  \
 	modules/filesystem/physfs/$(am__dirstamp) \
 	modules/filesystem/physfs/$(DEPDIR)/$(am__dirstamp)
-./modules/filesystem/physfs/wrap_File.lo:  \
-	modules/filesystem/physfs/$(am__dirstamp) \
-	modules/filesystem/physfs/$(DEPDIR)/$(am__dirstamp)
-./modules/filesystem/physfs/wrap_Filesystem.lo:  \
-	modules/filesystem/physfs/$(am__dirstamp) \
-	modules/filesystem/physfs/$(DEPDIR)/$(am__dirstamp)
-./modules/filesystem/physfs/Filesystem.lo:  \
-	modules/filesystem/physfs/$(am__dirstamp) \
-	modules/filesystem/physfs/$(DEPDIR)/$(am__dirstamp)
 modules/filesystem/$(am__dirstamp):
 	@$(MKDIR_P) ./modules/filesystem
 	@: > modules/filesystem/$(am__dirstamp)
 modules/filesystem/$(DEPDIR)/$(am__dirstamp):
 	@$(MKDIR_P) ./modules/filesystem/$(DEPDIR)
 	@: > modules/filesystem/$(DEPDIR)/$(am__dirstamp)
+./modules/filesystem/DroppedFile.lo:  \
+	modules/filesystem/$(am__dirstamp) \
+	modules/filesystem/$(DEPDIR)/$(am__dirstamp)
+./modules/filesystem/Filesystem.lo:  \
+	modules/filesystem/$(am__dirstamp) \
+	modules/filesystem/$(DEPDIR)/$(am__dirstamp)
+./modules/filesystem/wrap_File.lo: modules/filesystem/$(am__dirstamp) \
+	modules/filesystem/$(DEPDIR)/$(am__dirstamp)
 ./modules/filesystem/FileData.lo: modules/filesystem/$(am__dirstamp) \
 	modules/filesystem/$(DEPDIR)/$(am__dirstamp)
+./modules/filesystem/wrap_FileData.lo:  \
+	modules/filesystem/$(am__dirstamp) \
+	modules/filesystem/$(DEPDIR)/$(am__dirstamp)
+./modules/filesystem/wrap_Filesystem.lo:  \
+	modules/filesystem/$(am__dirstamp) \
+	modules/filesystem/$(DEPDIR)/$(am__dirstamp)
+./modules/filesystem/wrap_DroppedFile.lo:  \
+	modules/filesystem/$(am__dirstamp) \
+	modules/filesystem/$(DEPDIR)/$(am__dirstamp)
 ./modules/filesystem/File.lo: modules/filesystem/$(am__dirstamp) \
 	modules/filesystem/$(DEPDIR)/$(am__dirstamp)
 modules/font/freetype/$(am__dirstamp):
@@ -1889,13 +2187,10 @@ modules/font/freetype/$(am__dirstamp):
 modules/font/freetype/$(DEPDIR)/$(am__dirstamp):
 	@$(MKDIR_P) ./modules/font/freetype/$(DEPDIR)
 	@: > modules/font/freetype/$(DEPDIR)/$(am__dirstamp)
-./modules/font/freetype/Font.lo:  \
-	modules/font/freetype/$(am__dirstamp) \
-	modules/font/freetype/$(DEPDIR)/$(am__dirstamp)
 ./modules/font/freetype/TrueTypeRasterizer.lo:  \
 	modules/font/freetype/$(am__dirstamp) \
 	modules/font/freetype/$(DEPDIR)/$(am__dirstamp)
-./modules/font/freetype/wrap_Font.lo:  \
+./modules/font/freetype/Font.lo:  \
 	modules/font/freetype/$(am__dirstamp) \
 	modules/font/freetype/$(DEPDIR)/$(am__dirstamp)
 modules/font/$(am__dirstamp):
@@ -1906,84 +2201,95 @@ modules/font/$(DEPDIR)/$(am__dirstamp):
 	@: > modules/font/$(DEPDIR)/$(am__dirstamp)
 ./modules/font/wrap_Rasterizer.lo: modules/font/$(am__dirstamp) \
 	modules/font/$(DEPDIR)/$(am__dirstamp)
-./modules/font/Rasterizer.lo: modules/font/$(am__dirstamp) \
+./modules/font/TrueTypeRasterizer.lo: modules/font/$(am__dirstamp) \
 	modules/font/$(DEPDIR)/$(am__dirstamp)
-./modules/font/GlyphData.lo: modules/font/$(am__dirstamp) \
+./modules/font/BMFontRasterizer.lo: modules/font/$(am__dirstamp) \
 	modules/font/$(DEPDIR)/$(am__dirstamp)
 ./modules/font/wrap_GlyphData.lo: modules/font/$(am__dirstamp) \
 	modules/font/$(DEPDIR)/$(am__dirstamp)
+./modules/font/GlyphData.lo: modules/font/$(am__dirstamp) \
+	modules/font/$(DEPDIR)/$(am__dirstamp)
+./modules/font/wrap_Font.lo: modules/font/$(am__dirstamp) \
+	modules/font/$(DEPDIR)/$(am__dirstamp)
+./modules/font/Rasterizer.lo: modules/font/$(am__dirstamp) \
+	modules/font/$(DEPDIR)/$(am__dirstamp)
 ./modules/font/ImageRasterizer.lo: modules/font/$(am__dirstamp) \
 	modules/font/$(DEPDIR)/$(am__dirstamp)
+./modules/font/Font.lo: modules/font/$(am__dirstamp) \
+	modules/font/$(DEPDIR)/$(am__dirstamp)
 modules/graphics/opengl/$(am__dirstamp):
 	@$(MKDIR_P) ./modules/graphics/opengl
 	@: > modules/graphics/opengl/$(am__dirstamp)
 modules/graphics/opengl/$(DEPDIR)/$(am__dirstamp):
 	@$(MKDIR_P) ./modules/graphics/opengl/$(DEPDIR)
 	@: > modules/graphics/opengl/$(DEPDIR)/$(am__dirstamp)
-./modules/graphics/opengl/VertexBuffer.lo:  \
+./modules/graphics/opengl/wrap_Image.lo:  \
 	modules/graphics/opengl/$(am__dirstamp) \
 	modules/graphics/opengl/$(DEPDIR)/$(am__dirstamp)
-./modules/graphics/opengl/SpriteBatch.lo:  \
+./modules/graphics/opengl/wrap_Canvas.lo:  \
 	modules/graphics/opengl/$(am__dirstamp) \
 	modules/graphics/opengl/$(DEPDIR)/$(am__dirstamp)
-./modules/graphics/opengl/wrap_Quad.lo:  \
+./modules/graphics/opengl/Mesh.lo:  \
 	modules/graphics/opengl/$(am__dirstamp) \
 	modules/graphics/opengl/$(DEPDIR)/$(am__dirstamp)
-./modules/graphics/opengl/Font.lo:  \
+./modules/graphics/opengl/Canvas.lo:  \
 	modules/graphics/opengl/$(am__dirstamp) \
 	modules/graphics/opengl/$(DEPDIR)/$(am__dirstamp)
-./modules/graphics/opengl/GLee.lo:  \
+./modules/graphics/opengl/wrap_Shader.lo:  \
 	modules/graphics/opengl/$(am__dirstamp) \
 	modules/graphics/opengl/$(DEPDIR)/$(am__dirstamp)
 ./modules/graphics/opengl/wrap_SpriteBatch.lo:  \
 	modules/graphics/opengl/$(am__dirstamp) \
 	modules/graphics/opengl/$(DEPDIR)/$(am__dirstamp)
-./modules/graphics/opengl/OpenGL.lo:  \
+./modules/graphics/opengl/SpriteBatch.lo:  \
 	modules/graphics/opengl/$(am__dirstamp) \
 	modules/graphics/opengl/$(DEPDIR)/$(am__dirstamp)
-./modules/graphics/opengl/ParticleSystem.lo:  \
+./modules/graphics/opengl/wrap_Graphics.lo:  \
 	modules/graphics/opengl/$(am__dirstamp) \
 	modules/graphics/opengl/$(DEPDIR)/$(am__dirstamp)
-./modules/graphics/opengl/wrap_Mesh.lo:  \
+./modules/graphics/opengl/wrap_ParticleSystem.lo:  \
 	modules/graphics/opengl/$(am__dirstamp) \
 	modules/graphics/opengl/$(DEPDIR)/$(am__dirstamp)
-./modules/graphics/opengl/wrap_Shader.lo:  \
+./modules/graphics/opengl/Polyline.lo:  \
 	modules/graphics/opengl/$(am__dirstamp) \
 	modules/graphics/opengl/$(DEPDIR)/$(am__dirstamp)
-./modules/graphics/opengl/wrap_Texture.lo:  \
+./modules/graphics/opengl/wrap_Font.lo:  \
 	modules/graphics/opengl/$(am__dirstamp) \
 	modules/graphics/opengl/$(DEPDIR)/$(am__dirstamp)
-./modules/graphics/opengl/Image.lo:  \
+./modules/graphics/opengl/Video.lo:  \
 	modules/graphics/opengl/$(am__dirstamp) \
 	modules/graphics/opengl/$(DEPDIR)/$(am__dirstamp)
-./modules/graphics/opengl/Graphics.lo:  \
+./modules/graphics/opengl/ParticleSystem.lo:  \
 	modules/graphics/opengl/$(am__dirstamp) \
 	modules/graphics/opengl/$(DEPDIR)/$(am__dirstamp)
-./modules/graphics/opengl/Canvas.lo:  \
+./modules/graphics/opengl/wrap_Mesh.lo:  \
 	modules/graphics/opengl/$(am__dirstamp) \
 	modules/graphics/opengl/$(DEPDIR)/$(am__dirstamp)
-./modules/graphics/opengl/wrap_Image.lo:  \
+./modules/graphics/opengl/Image.lo:  \
 	modules/graphics/opengl/$(am__dirstamp) \
 	modules/graphics/opengl/$(DEPDIR)/$(am__dirstamp)
 ./modules/graphics/opengl/Shader.lo:  \
 	modules/graphics/opengl/$(am__dirstamp) \
 	modules/graphics/opengl/$(DEPDIR)/$(am__dirstamp)
-./modules/graphics/opengl/Mesh.lo:  \
+./modules/graphics/opengl/wrap_Video.lo:  \
 	modules/graphics/opengl/$(am__dirstamp) \
 	modules/graphics/opengl/$(DEPDIR)/$(am__dirstamp)
-./modules/graphics/opengl/wrap_Canvas.lo:  \
+./modules/graphics/opengl/Graphics.lo:  \
 	modules/graphics/opengl/$(am__dirstamp) \
 	modules/graphics/opengl/$(DEPDIR)/$(am__dirstamp)
-./modules/graphics/opengl/wrap_ParticleSystem.lo:  \
+./modules/graphics/opengl/GLBuffer.lo:  \
 	modules/graphics/opengl/$(am__dirstamp) \
 	modules/graphics/opengl/$(DEPDIR)/$(am__dirstamp)
-./modules/graphics/opengl/wrap_Graphics.lo:  \
+./modules/graphics/opengl/OpenGL.lo:  \
 	modules/graphics/opengl/$(am__dirstamp) \
 	modules/graphics/opengl/$(DEPDIR)/$(am__dirstamp)
-./modules/graphics/opengl/wrap_Font.lo:  \
+./modules/graphics/opengl/Text.lo:  \
 	modules/graphics/opengl/$(am__dirstamp) \
 	modules/graphics/opengl/$(DEPDIR)/$(am__dirstamp)
-./modules/graphics/opengl/Polyline.lo:  \
+./modules/graphics/opengl/Font.lo:  \
+	modules/graphics/opengl/$(am__dirstamp) \
+	modules/graphics/opengl/$(DEPDIR)/$(am__dirstamp)
+./modules/graphics/opengl/wrap_Text.lo:  \
 	modules/graphics/opengl/$(am__dirstamp) \
 	modules/graphics/opengl/$(DEPDIR)/$(am__dirstamp)
 modules/graphics/$(am__dirstamp):
@@ -1992,12 +2298,19 @@ modules/graphics/$(am__dirstamp):
 modules/graphics/$(DEPDIR)/$(am__dirstamp):
 	@$(MKDIR_P) ./modules/graphics/$(DEPDIR)
 	@: > modules/graphics/$(DEPDIR)/$(am__dirstamp)
-./modules/graphics/Texture.lo: modules/graphics/$(am__dirstamp) \
-	modules/graphics/$(DEPDIR)/$(am__dirstamp)
 ./modules/graphics/Quad.lo: modules/graphics/$(am__dirstamp) \
 	modules/graphics/$(DEPDIR)/$(am__dirstamp)
+./modules/graphics/wrap_Texture.lo: modules/graphics/$(am__dirstamp) \
+	modules/graphics/$(DEPDIR)/$(am__dirstamp)
+./modules/graphics/ParticleSystem.lo:  \
+	modules/graphics/$(am__dirstamp) \
+	modules/graphics/$(DEPDIR)/$(am__dirstamp)
+./modules/graphics/Texture.lo: modules/graphics/$(am__dirstamp) \
+	modules/graphics/$(DEPDIR)/$(am__dirstamp)
 ./modules/graphics/Graphics.lo: modules/graphics/$(am__dirstamp) \
 	modules/graphics/$(DEPDIR)/$(am__dirstamp)
+./modules/graphics/wrap_Quad.lo: modules/graphics/$(am__dirstamp) \
+	modules/graphics/$(DEPDIR)/$(am__dirstamp)
 ./modules/graphics/Volatile.lo: modules/graphics/$(am__dirstamp) \
 	modules/graphics/$(DEPDIR)/$(am__dirstamp)
 modules/image/magpie/$(am__dirstamp):
@@ -2006,21 +2319,36 @@ modules/image/magpie/$(am__dirstamp):
 modules/image/magpie/$(DEPDIR)/$(am__dirstamp):
 	@$(MKDIR_P) ./modules/image/magpie/$(DEPDIR)
 	@: > modules/image/magpie/$(DEPDIR)/$(am__dirstamp)
-./modules/image/magpie/ddsHandler.lo:  \
+./modules/image/magpie/STBHandler.lo:  \
 	modules/image/magpie/$(am__dirstamp) \
 	modules/image/magpie/$(DEPDIR)/$(am__dirstamp)
 ./modules/image/magpie/FormatHandler.lo:  \
 	modules/image/magpie/$(am__dirstamp) \
 	modules/image/magpie/$(DEPDIR)/$(am__dirstamp)
-./modules/image/magpie/Image.lo: modules/image/magpie/$(am__dirstamp) \
+./modules/image/magpie/ASTCHandler.lo:  \
+	modules/image/magpie/$(am__dirstamp) \
+	modules/image/magpie/$(DEPDIR)/$(am__dirstamp)
+./modules/image/magpie/PKMHandler.lo:  \
+	modules/image/magpie/$(am__dirstamp) \
+	modules/image/magpie/$(DEPDIR)/$(am__dirstamp)
+./modules/image/magpie/Image.lo: modules/image/magpie/$(am__dirstamp) \
+	modules/image/magpie/$(DEPDIR)/$(am__dirstamp)
+./modules/image/magpie/PNGHandler.lo:  \
+	modules/image/magpie/$(am__dirstamp) \
+	modules/image/magpie/$(DEPDIR)/$(am__dirstamp)
+./modules/image/magpie/KTXHandler.lo:  \
+	modules/image/magpie/$(am__dirstamp) \
+	modules/image/magpie/$(DEPDIR)/$(am__dirstamp)
+./modules/image/magpie/ddsHandler.lo:  \
+	modules/image/magpie/$(am__dirstamp) \
 	modules/image/magpie/$(DEPDIR)/$(am__dirstamp)
-./modules/image/magpie/ImageData.lo:  \
+./modules/image/magpie/PVRHandler.lo:  \
 	modules/image/magpie/$(am__dirstamp) \
 	modules/image/magpie/$(DEPDIR)/$(am__dirstamp)
-./modules/image/magpie/CompressedData.lo:  \
+./modules/image/magpie/CompressedImageData.lo:  \
 	modules/image/magpie/$(am__dirstamp) \
 	modules/image/magpie/$(DEPDIR)/$(am__dirstamp)
-./modules/image/magpie/DevilHandler.lo:  \
+./modules/image/magpie/ImageData.lo:  \
 	modules/image/magpie/$(am__dirstamp) \
 	modules/image/magpie/$(DEPDIR)/$(am__dirstamp)
 modules/image/$(am__dirstamp):
@@ -2029,15 +2357,16 @@ modules/image/$(am__dirstamp):
 modules/image/$(DEPDIR)/$(am__dirstamp):
 	@$(MKDIR_P) ./modules/image/$(DEPDIR)
 	@: > modules/image/$(DEPDIR)/$(am__dirstamp)
-./modules/image/wrap_CompressedData.lo: modules/image/$(am__dirstamp) \
-	modules/image/$(DEPDIR)/$(am__dirstamp)
 ./modules/image/wrap_Image.lo: modules/image/$(am__dirstamp) \
 	modules/image/$(DEPDIR)/$(am__dirstamp)
+./modules/image/wrap_CompressedImageData.lo:  \
+	modules/image/$(am__dirstamp) \
+	modules/image/$(DEPDIR)/$(am__dirstamp)
 ./modules/image/wrap_ImageData.lo: modules/image/$(am__dirstamp) \
 	modules/image/$(DEPDIR)/$(am__dirstamp)
-./modules/image/ImageData.lo: modules/image/$(am__dirstamp) \
+./modules/image/CompressedImageData.lo: modules/image/$(am__dirstamp) \
 	modules/image/$(DEPDIR)/$(am__dirstamp)
-./modules/image/CompressedData.lo: modules/image/$(am__dirstamp) \
+./modules/image/ImageData.lo: modules/image/$(am__dirstamp) \
 	modules/image/$(DEPDIR)/$(am__dirstamp)
 modules/joystick/sdl/$(am__dirstamp):
 	@$(MKDIR_P) ./modules/joystick/sdl
@@ -2045,26 +2374,25 @@ modules/joystick/sdl/$(am__dirstamp):
 modules/joystick/sdl/$(DEPDIR)/$(am__dirstamp):
 	@$(MKDIR_P) ./modules/joystick/sdl/$(DEPDIR)
 	@: > modules/joystick/sdl/$(DEPDIR)/$(am__dirstamp)
-./modules/joystick/sdl/wrap_Joystick.lo:  \
-	modules/joystick/sdl/$(am__dirstamp) \
-	modules/joystick/sdl/$(DEPDIR)/$(am__dirstamp)
-./modules/joystick/sdl/wrap_JoystickModule.lo:  \
+./modules/joystick/sdl/Joystick.lo:  \
 	modules/joystick/sdl/$(am__dirstamp) \
 	modules/joystick/sdl/$(DEPDIR)/$(am__dirstamp)
 ./modules/joystick/sdl/JoystickModule.lo:  \
 	modules/joystick/sdl/$(am__dirstamp) \
 	modules/joystick/sdl/$(DEPDIR)/$(am__dirstamp)
-./modules/joystick/sdl/Joystick.lo:  \
-	modules/joystick/sdl/$(am__dirstamp) \
-	modules/joystick/sdl/$(DEPDIR)/$(am__dirstamp)
 modules/joystick/$(am__dirstamp):
 	@$(MKDIR_P) ./modules/joystick
 	@: > modules/joystick/$(am__dirstamp)
 modules/joystick/$(DEPDIR)/$(am__dirstamp):
 	@$(MKDIR_P) ./modules/joystick/$(DEPDIR)
 	@: > modules/joystick/$(DEPDIR)/$(am__dirstamp)
+./modules/joystick/wrap_JoystickModule.lo:  \
+	modules/joystick/$(am__dirstamp) \
+	modules/joystick/$(DEPDIR)/$(am__dirstamp)
 ./modules/joystick/Joystick.lo: modules/joystick/$(am__dirstamp) \
 	modules/joystick/$(DEPDIR)/$(am__dirstamp)
+./modules/joystick/wrap_Joystick.lo: modules/joystick/$(am__dirstamp) \
+	modules/joystick/$(DEPDIR)/$(am__dirstamp)
 modules/keyboard/sdl/$(am__dirstamp):
 	@$(MKDIR_P) ./modules/keyboard/sdl
 	@: > modules/keyboard/sdl/$(am__dirstamp)
@@ -2098,17 +2426,23 @@ modules/math/$(am__dirstamp):
 modules/math/$(DEPDIR)/$(am__dirstamp):
 	@$(MKDIR_P) ./modules/math/$(DEPDIR)
 	@: > modules/math/$(DEPDIR)/$(am__dirstamp)
-./modules/math/wrap_BezierCurve.lo: modules/math/$(am__dirstamp) \
+./modules/math/wrap_CompressedData.lo: modules/math/$(am__dirstamp) \
 	modules/math/$(DEPDIR)/$(am__dirstamp)
-./modules/math/BezierCurve.lo: modules/math/$(am__dirstamp) \
+./modules/math/CompressedData.lo: modules/math/$(am__dirstamp) \
+	modules/math/$(DEPDIR)/$(am__dirstamp)
+./modules/math/wrap_BezierCurve.lo: modules/math/$(am__dirstamp) \
 	modules/math/$(DEPDIR)/$(am__dirstamp)
 ./modules/math/RandomGenerator.lo: modules/math/$(am__dirstamp) \
 	modules/math/$(DEPDIR)/$(am__dirstamp)
-./modules/math/wrap_RandomGenerator.lo: modules/math/$(am__dirstamp) \
+./modules/math/Compressor.lo: modules/math/$(am__dirstamp) \
+	modules/math/$(DEPDIR)/$(am__dirstamp)
+./modules/math/wrap_Math.lo: modules/math/$(am__dirstamp) \
 	modules/math/$(DEPDIR)/$(am__dirstamp)
 ./modules/math/MathModule.lo: modules/math/$(am__dirstamp) \
 	modules/math/$(DEPDIR)/$(am__dirstamp)
-./modules/math/wrap_Math.lo: modules/math/$(am__dirstamp) \
+./modules/math/BezierCurve.lo: modules/math/$(am__dirstamp) \
+	modules/math/$(DEPDIR)/$(am__dirstamp)
+./modules/math/wrap_RandomGenerator.lo: modules/math/$(am__dirstamp) \
 	modules/math/$(DEPDIR)/$(am__dirstamp)
 modules/mouse/sdl/$(am__dirstamp):
 	@$(MKDIR_P) ./modules/mouse/sdl
@@ -2130,8 +2464,6 @@ modules/mouse/$(DEPDIR)/$(am__dirstamp):
 	modules/mouse/$(DEPDIR)/$(am__dirstamp)
 ./modules/mouse/wrap_Mouse.lo: modules/mouse/$(am__dirstamp) \
 	modules/mouse/$(DEPDIR)/$(am__dirstamp)
-./modules/mouse/Mouse.lo: modules/mouse/$(am__dirstamp) \
-	modules/mouse/$(DEPDIR)/$(am__dirstamp)
 ./modules/mouse/wrap_Cursor.lo: modules/mouse/$(am__dirstamp) \
 	modules/mouse/$(DEPDIR)/$(am__dirstamp)
 modules/physics/box2d/$(am__dirstamp):
@@ -2140,136 +2472,136 @@ modules/physics/box2d/$(am__dirstamp):
 modules/physics/box2d/$(DEPDIR)/$(am__dirstamp):
 	@$(MKDIR_P) ./modules/physics/box2d/$(DEPDIR)
 	@: > modules/physics/box2d/$(DEPDIR)/$(am__dirstamp)
-./modules/physics/box2d/EdgeShape.lo:  \
+./modules/physics/box2d/wrap_GearJoint.lo:  \
 	modules/physics/box2d/$(am__dirstamp) \
 	modules/physics/box2d/$(DEPDIR)/$(am__dirstamp)
-./modules/physics/box2d/wrap_Fixture.lo:  \
+./modules/physics/box2d/wrap_ChainShape.lo:  \
 	modules/physics/box2d/$(am__dirstamp) \
 	modules/physics/box2d/$(DEPDIR)/$(am__dirstamp)
-./modules/physics/box2d/World.lo:  \
+./modules/physics/box2d/RevoluteJoint.lo:  \
 	modules/physics/box2d/$(am__dirstamp) \
 	modules/physics/box2d/$(DEPDIR)/$(am__dirstamp)
-./modules/physics/box2d/wrap_DistanceJoint.lo:  \
+./modules/physics/box2d/WheelJoint.lo:  \
 	modules/physics/box2d/$(am__dirstamp) \
 	modules/physics/box2d/$(DEPDIR)/$(am__dirstamp)
-./modules/physics/box2d/DistanceJoint.lo:  \
+./modules/physics/box2d/wrap_RevoluteJoint.lo:  \
 	modules/physics/box2d/$(am__dirstamp) \
 	modules/physics/box2d/$(DEPDIR)/$(am__dirstamp)
-./modules/physics/box2d/wrap_FrictionJoint.lo:  \
+./modules/physics/box2d/EdgeShape.lo:  \
 	modules/physics/box2d/$(am__dirstamp) \
 	modules/physics/box2d/$(DEPDIR)/$(am__dirstamp)
-./modules/physics/box2d/wrap_Shape.lo:  \
+./modules/physics/box2d/Fixture.lo:  \
 	modules/physics/box2d/$(am__dirstamp) \
 	modules/physics/box2d/$(DEPDIR)/$(am__dirstamp)
-./modules/physics/box2d/Physics.lo:  \
+./modules/physics/box2d/RopeJoint.lo:  \
 	modules/physics/box2d/$(am__dirstamp) \
 	modules/physics/box2d/$(DEPDIR)/$(am__dirstamp)
-./modules/physics/box2d/Joint.lo:  \
+./modules/physics/box2d/WeldJoint.lo:  \
 	modules/physics/box2d/$(am__dirstamp) \
 	modules/physics/box2d/$(DEPDIR)/$(am__dirstamp)
-./modules/physics/box2d/wrap_CircleShape.lo:  \
+./modules/physics/box2d/wrap_EdgeShape.lo:  \
 	modules/physics/box2d/$(am__dirstamp) \
 	modules/physics/box2d/$(DEPDIR)/$(am__dirstamp)
-./modules/physics/box2d/Body.lo:  \
+./modules/physics/box2d/wrap_Body.lo:  \
 	modules/physics/box2d/$(am__dirstamp) \
 	modules/physics/box2d/$(DEPDIR)/$(am__dirstamp)
-./modules/physics/box2d/wrap_GearJoint.lo:  \
+./modules/physics/box2d/wrap_Fixture.lo:  \
 	modules/physics/box2d/$(am__dirstamp) \
 	modules/physics/box2d/$(DEPDIR)/$(am__dirstamp)
-./modules/physics/box2d/wrap_MouseJoint.lo:  \
+./modules/physics/box2d/wrap_Contact.lo:  \
 	modules/physics/box2d/$(am__dirstamp) \
 	modules/physics/box2d/$(DEPDIR)/$(am__dirstamp)
-./modules/physics/box2d/GearJoint.lo:  \
+./modules/physics/box2d/wrap_Shape.lo:  \
 	modules/physics/box2d/$(am__dirstamp) \
 	modules/physics/box2d/$(DEPDIR)/$(am__dirstamp)
-./modules/physics/box2d/wrap_EdgeShape.lo:  \
+./modules/physics/box2d/wrap_FrictionJoint.lo:  \
 	modules/physics/box2d/$(am__dirstamp) \
 	modules/physics/box2d/$(DEPDIR)/$(am__dirstamp)
-./modules/physics/box2d/FrictionJoint.lo:  \
+./modules/physics/box2d/wrap_PolygonShape.lo:  \
 	modules/physics/box2d/$(am__dirstamp) \
 	modules/physics/box2d/$(DEPDIR)/$(am__dirstamp)
-./modules/physics/box2d/wrap_ChainShape.lo:  \
+./modules/physics/box2d/PrismaticJoint.lo:  \
 	modules/physics/box2d/$(am__dirstamp) \
 	modules/physics/box2d/$(DEPDIR)/$(am__dirstamp)
-./modules/physics/box2d/wrap_Physics.lo:  \
+./modules/physics/box2d/ChainShape.lo:  \
 	modules/physics/box2d/$(am__dirstamp) \
 	modules/physics/box2d/$(DEPDIR)/$(am__dirstamp)
-./modules/physics/box2d/WheelJoint.lo:  \
+./modules/physics/box2d/wrap_MouseJoint.lo:  \
 	modules/physics/box2d/$(am__dirstamp) \
 	modules/physics/box2d/$(DEPDIR)/$(am__dirstamp)
-./modules/physics/box2d/RopeJoint.lo:  \
+./modules/physics/box2d/PolygonShape.lo:  \
 	modules/physics/box2d/$(am__dirstamp) \
 	modules/physics/box2d/$(DEPDIR)/$(am__dirstamp)
-./modules/physics/box2d/PolygonShape.lo:  \
+./modules/physics/box2d/MotorJoint.lo:  \
 	modules/physics/box2d/$(am__dirstamp) \
 	modules/physics/box2d/$(DEPDIR)/$(am__dirstamp)
-./modules/physics/box2d/CircleShape.lo:  \
+./modules/physics/box2d/Shape.lo:  \
 	modules/physics/box2d/$(am__dirstamp) \
 	modules/physics/box2d/$(DEPDIR)/$(am__dirstamp)
-./modules/physics/box2d/wrap_PolygonShape.lo:  \
+./modules/physics/box2d/wrap_CircleShape.lo:  \
 	modules/physics/box2d/$(am__dirstamp) \
 	modules/physics/box2d/$(DEPDIR)/$(am__dirstamp)
-./modules/physics/box2d/wrap_Joint.lo:  \
+./modules/physics/box2d/wrap_World.lo:  \
 	modules/physics/box2d/$(am__dirstamp) \
 	modules/physics/box2d/$(DEPDIR)/$(am__dirstamp)
-./modules/physics/box2d/MotorJoint.lo:  \
+./modules/physics/box2d/wrap_WeldJoint.lo:  \
 	modules/physics/box2d/$(am__dirstamp) \
 	modules/physics/box2d/$(DEPDIR)/$(am__dirstamp)
-./modules/physics/box2d/MouseJoint.lo:  \
+./modules/physics/box2d/Physics.lo:  \
 	modules/physics/box2d/$(am__dirstamp) \
 	modules/physics/box2d/$(DEPDIR)/$(am__dirstamp)
-./modules/physics/box2d/wrap_Body.lo:  \
+./modules/physics/box2d/wrap_Joint.lo:  \
 	modules/physics/box2d/$(am__dirstamp) \
 	modules/physics/box2d/$(DEPDIR)/$(am__dirstamp)
-./modules/physics/box2d/Contact.lo:  \
+./modules/physics/box2d/MouseJoint.lo:  \
 	modules/physics/box2d/$(am__dirstamp) \
 	modules/physics/box2d/$(DEPDIR)/$(am__dirstamp)
-./modules/physics/box2d/PulleyJoint.lo:  \
+./modules/physics/box2d/DistanceJoint.lo:  \
 	modules/physics/box2d/$(am__dirstamp) \
 	modules/physics/box2d/$(DEPDIR)/$(am__dirstamp)
-./modules/physics/box2d/wrap_MotorJoint.lo:  \
+./modules/physics/box2d/wrap_RopeJoint.lo:  \
 	modules/physics/box2d/$(am__dirstamp) \
 	modules/physics/box2d/$(DEPDIR)/$(am__dirstamp)
-./modules/physics/box2d/wrap_WheelJoint.lo:  \
+./modules/physics/box2d/World.lo:  \
 	modules/physics/box2d/$(am__dirstamp) \
 	modules/physics/box2d/$(DEPDIR)/$(am__dirstamp)
-./modules/physics/box2d/wrap_WeldJoint.lo:  \
+./modules/physics/box2d/Contact.lo:  \
 	modules/physics/box2d/$(am__dirstamp) \
 	modules/physics/box2d/$(DEPDIR)/$(am__dirstamp)
-./modules/physics/box2d/wrap_World.lo:  \
+./modules/physics/box2d/wrap_PulleyJoint.lo:  \
 	modules/physics/box2d/$(am__dirstamp) \
 	modules/physics/box2d/$(DEPDIR)/$(am__dirstamp)
-./modules/physics/box2d/wrap_PrismaticJoint.lo:  \
+./modules/physics/box2d/wrap_MotorJoint.lo:  \
 	modules/physics/box2d/$(am__dirstamp) \
 	modules/physics/box2d/$(DEPDIR)/$(am__dirstamp)
-./modules/physics/box2d/wrap_PulleyJoint.lo:  \
+./modules/physics/box2d/GearJoint.lo:  \
 	modules/physics/box2d/$(am__dirstamp) \
 	modules/physics/box2d/$(DEPDIR)/$(am__dirstamp)
-./modules/physics/box2d/ChainShape.lo:  \
+./modules/physics/box2d/wrap_DistanceJoint.lo:  \
 	modules/physics/box2d/$(am__dirstamp) \
 	modules/physics/box2d/$(DEPDIR)/$(am__dirstamp)
-./modules/physics/box2d/PrismaticJoint.lo:  \
+./modules/physics/box2d/wrap_PrismaticJoint.lo:  \
 	modules/physics/box2d/$(am__dirstamp) \
 	modules/physics/box2d/$(DEPDIR)/$(am__dirstamp)
-./modules/physics/box2d/WeldJoint.lo:  \
+./modules/physics/box2d/wrap_Physics.lo:  \
 	modules/physics/box2d/$(am__dirstamp) \
 	modules/physics/box2d/$(DEPDIR)/$(am__dirstamp)
-./modules/physics/box2d/Shape.lo:  \
+./modules/physics/box2d/CircleShape.lo:  \
 	modules/physics/box2d/$(am__dirstamp) \
 	modules/physics/box2d/$(DEPDIR)/$(am__dirstamp)
-./modules/physics/box2d/RevoluteJoint.lo:  \
+./modules/physics/box2d/Joint.lo:  \
 	modules/physics/box2d/$(am__dirstamp) \
 	modules/physics/box2d/$(DEPDIR)/$(am__dirstamp)
-./modules/physics/box2d/wrap_RopeJoint.lo:  \
+./modules/physics/box2d/FrictionJoint.lo:  \
 	modules/physics/box2d/$(am__dirstamp) \
 	modules/physics/box2d/$(DEPDIR)/$(am__dirstamp)
-./modules/physics/box2d/wrap_Contact.lo:  \
+./modules/physics/box2d/PulleyJoint.lo:  \
 	modules/physics/box2d/$(am__dirstamp) \
 	modules/physics/box2d/$(DEPDIR)/$(am__dirstamp)
-./modules/physics/box2d/Fixture.lo:  \
+./modules/physics/box2d/Body.lo:  \
 	modules/physics/box2d/$(am__dirstamp) \
 	modules/physics/box2d/$(DEPDIR)/$(am__dirstamp)
-./modules/physics/box2d/wrap_RevoluteJoint.lo:  \
+./modules/physics/box2d/wrap_WheelJoint.lo:  \
 	modules/physics/box2d/$(am__dirstamp) \
 	modules/physics/box2d/$(DEPDIR)/$(am__dirstamp)
 modules/physics/$(am__dirstamp):
@@ -2278,34 +2610,37 @@ modules/physics/$(am__dirstamp):
 modules/physics/$(DEPDIR)/$(am__dirstamp):
 	@$(MKDIR_P) ./modules/physics/$(DEPDIR)
 	@: > modules/physics/$(DEPDIR)/$(am__dirstamp)
+./modules/physics/Shape.lo: modules/physics/$(am__dirstamp) \
+	modules/physics/$(DEPDIR)/$(am__dirstamp)
 ./modules/physics/Joint.lo: modules/physics/$(am__dirstamp) \
 	modules/physics/$(DEPDIR)/$(am__dirstamp)
 ./modules/physics/Body.lo: modules/physics/$(am__dirstamp) \
 	modules/physics/$(DEPDIR)/$(am__dirstamp)
-./modules/physics/Shape.lo: modules/physics/$(am__dirstamp) \
-	modules/physics/$(DEPDIR)/$(am__dirstamp)
 modules/sound/lullaby/$(am__dirstamp):
 	@$(MKDIR_P) ./modules/sound/lullaby
 	@: > modules/sound/lullaby/$(am__dirstamp)
 modules/sound/lullaby/$(DEPDIR)/$(am__dirstamp):
 	@$(MKDIR_P) ./modules/sound/lullaby/$(DEPDIR)
 	@: > modules/sound/lullaby/$(DEPDIR)/$(am__dirstamp)
-./modules/sound/lullaby/WaveDecoder.lo:  \
+./modules/sound/lullaby/Sound.lo:  \
 	modules/sound/lullaby/$(am__dirstamp) \
 	modules/sound/lullaby/$(DEPDIR)/$(am__dirstamp)
-./modules/sound/lullaby/VorbisDecoder.lo:  \
+./modules/sound/lullaby/GmeDecoder.lo:  \
 	modules/sound/lullaby/$(am__dirstamp) \
 	modules/sound/lullaby/$(DEPDIR)/$(am__dirstamp)
-./modules/sound/lullaby/Decoder.lo:  \
+./modules/sound/lullaby/ModPlugDecoder.lo:  \
 	modules/sound/lullaby/$(am__dirstamp) \
 	modules/sound/lullaby/$(DEPDIR)/$(am__dirstamp)
-./modules/sound/lullaby/ModPlugDecoder.lo:  \
+./modules/sound/lullaby/CoreAudioDecoder.lo:  \
 	modules/sound/lullaby/$(am__dirstamp) \
 	modules/sound/lullaby/$(DEPDIR)/$(am__dirstamp)
-./modules/sound/lullaby/GmeDecoder.lo:  \
+./modules/sound/lullaby/WaveDecoder.lo:  \
 	modules/sound/lullaby/$(am__dirstamp) \
 	modules/sound/lullaby/$(DEPDIR)/$(am__dirstamp)
-./modules/sound/lullaby/Sound.lo:  \
+./modules/sound/lullaby/VorbisDecoder.lo:  \
+	modules/sound/lullaby/$(am__dirstamp) \
+	modules/sound/lullaby/$(DEPDIR)/$(am__dirstamp)
+./modules/sound/lullaby/Decoder.lo:  \
 	modules/sound/lullaby/$(am__dirstamp) \
 	modules/sound/lullaby/$(DEPDIR)/$(am__dirstamp)
 modules/sound/$(am__dirstamp):
@@ -2314,15 +2649,15 @@ modules/sound/$(am__dirstamp):
 modules/sound/$(DEPDIR)/$(am__dirstamp):
 	@$(MKDIR_P) ./modules/sound/$(DEPDIR)
 	@: > modules/sound/$(DEPDIR)/$(am__dirstamp)
-./modules/sound/SoundData.lo: modules/sound/$(am__dirstamp) \
+./modules/sound/Sound.lo: modules/sound/$(am__dirstamp) \
 	modules/sound/$(DEPDIR)/$(am__dirstamp)
 ./modules/sound/wrap_Sound.lo: modules/sound/$(am__dirstamp) \
 	modules/sound/$(DEPDIR)/$(am__dirstamp)
-./modules/sound/wrap_SoundData.lo: modules/sound/$(am__dirstamp) \
-	modules/sound/$(DEPDIR)/$(am__dirstamp)
 ./modules/sound/wrap_Decoder.lo: modules/sound/$(am__dirstamp) \
 	modules/sound/$(DEPDIR)/$(am__dirstamp)
-./modules/sound/Sound.lo: modules/sound/$(am__dirstamp) \
+./modules/sound/SoundData.lo: modules/sound/$(am__dirstamp) \
+	modules/sound/$(DEPDIR)/$(am__dirstamp)
+./modules/sound/wrap_SoundData.lo: modules/sound/$(am__dirstamp) \
 	modules/sound/$(DEPDIR)/$(am__dirstamp)
 modules/system/sdl/$(am__dirstamp):
 	@$(MKDIR_P) ./modules/system/sdl
@@ -2348,29 +2683,29 @@ modules/thread/sdl/$(am__dirstamp):
 modules/thread/sdl/$(DEPDIR)/$(am__dirstamp):
 	@$(MKDIR_P) ./modules/thread/sdl/$(DEPDIR)
 	@: > modules/thread/sdl/$(DEPDIR)/$(am__dirstamp)
-./modules/thread/sdl/Thread.lo: modules/thread/sdl/$(am__dirstamp) \
-	modules/thread/sdl/$(DEPDIR)/$(am__dirstamp)
 ./modules/thread/sdl/threads.lo: modules/thread/sdl/$(am__dirstamp) \
 	modules/thread/sdl/$(DEPDIR)/$(am__dirstamp)
+./modules/thread/sdl/Thread.lo: modules/thread/sdl/$(am__dirstamp) \
+	modules/thread/sdl/$(DEPDIR)/$(am__dirstamp)
 modules/thread/$(am__dirstamp):
 	@$(MKDIR_P) ./modules/thread
 	@: > modules/thread/$(am__dirstamp)
 modules/thread/$(DEPDIR)/$(am__dirstamp):
 	@$(MKDIR_P) ./modules/thread/$(DEPDIR)
 	@: > modules/thread/$(DEPDIR)/$(am__dirstamp)
-./modules/thread/ThreadModule.lo: modules/thread/$(am__dirstamp) \
+./modules/thread/LuaThread.lo: modules/thread/$(am__dirstamp) \
 	modules/thread/$(DEPDIR)/$(am__dirstamp)
 ./modules/thread/threads.lo: modules/thread/$(am__dirstamp) \
 	modules/thread/$(DEPDIR)/$(am__dirstamp)
-./modules/thread/wrap_LuaThread.lo: modules/thread/$(am__dirstamp) \
-	modules/thread/$(DEPDIR)/$(am__dirstamp)
-./modules/thread/Channel.lo: modules/thread/$(am__dirstamp) \
+./modules/thread/wrap_Channel.lo: modules/thread/$(am__dirstamp) \
 	modules/thread/$(DEPDIR)/$(am__dirstamp)
 ./modules/thread/wrap_ThreadModule.lo: modules/thread/$(am__dirstamp) \
 	modules/thread/$(DEPDIR)/$(am__dirstamp)
-./modules/thread/wrap_Channel.lo: modules/thread/$(am__dirstamp) \
+./modules/thread/Channel.lo: modules/thread/$(am__dirstamp) \
 	modules/thread/$(DEPDIR)/$(am__dirstamp)
-./modules/thread/LuaThread.lo: modules/thread/$(am__dirstamp) \
+./modules/thread/ThreadModule.lo: modules/thread/$(am__dirstamp) \
+	modules/thread/$(DEPDIR)/$(am__dirstamp)
+./modules/thread/wrap_LuaThread.lo: modules/thread/$(am__dirstamp) \
 	modules/thread/$(DEPDIR)/$(am__dirstamp)
 modules/timer/sdl/$(am__dirstamp):
 	@$(MKDIR_P) ./modules/timer/sdl
@@ -2388,6 +2723,47 @@ modules/timer/$(DEPDIR)/$(am__dirstamp):
 	@: > modules/timer/$(DEPDIR)/$(am__dirstamp)
 ./modules/timer/wrap_Timer.lo: modules/timer/$(am__dirstamp) \
 	modules/timer/$(DEPDIR)/$(am__dirstamp)
+./modules/timer/Timer.lo: modules/timer/$(am__dirstamp) \
+	modules/timer/$(DEPDIR)/$(am__dirstamp)
+modules/touch/sdl/$(am__dirstamp):
+	@$(MKDIR_P) ./modules/touch/sdl
+	@: > modules/touch/sdl/$(am__dirstamp)
+modules/touch/sdl/$(DEPDIR)/$(am__dirstamp):
+	@$(MKDIR_P) ./modules/touch/sdl/$(DEPDIR)
+	@: > modules/touch/sdl/$(DEPDIR)/$(am__dirstamp)
+./modules/touch/sdl/Touch.lo: modules/touch/sdl/$(am__dirstamp) \
+	modules/touch/sdl/$(DEPDIR)/$(am__dirstamp)
+modules/touch/$(am__dirstamp):
+	@$(MKDIR_P) ./modules/touch
+	@: > modules/touch/$(am__dirstamp)
+modules/touch/$(DEPDIR)/$(am__dirstamp):
+	@$(MKDIR_P) ./modules/touch/$(DEPDIR)
+	@: > modules/touch/$(DEPDIR)/$(am__dirstamp)
+./modules/touch/wrap_Touch.lo: modules/touch/$(am__dirstamp) \
+	modules/touch/$(DEPDIR)/$(am__dirstamp)
+modules/video/theora/$(am__dirstamp):
+	@$(MKDIR_P) ./modules/video/theora
+	@: > modules/video/theora/$(am__dirstamp)
+modules/video/theora/$(DEPDIR)/$(am__dirstamp):
+	@$(MKDIR_P) ./modules/video/theora/$(DEPDIR)
+	@: > modules/video/theora/$(DEPDIR)/$(am__dirstamp)
+./modules/video/theora/Video.lo: modules/video/theora/$(am__dirstamp) \
+	modules/video/theora/$(DEPDIR)/$(am__dirstamp)
+./modules/video/theora/VideoStream.lo:  \
+	modules/video/theora/$(am__dirstamp) \
+	modules/video/theora/$(DEPDIR)/$(am__dirstamp)
+modules/video/$(am__dirstamp):
+	@$(MKDIR_P) ./modules/video
+	@: > modules/video/$(am__dirstamp)
+modules/video/$(DEPDIR)/$(am__dirstamp):
+	@$(MKDIR_P) ./modules/video/$(DEPDIR)
+	@: > modules/video/$(DEPDIR)/$(am__dirstamp)
+./modules/video/wrap_VideoStream.lo: modules/video/$(am__dirstamp) \
+	modules/video/$(DEPDIR)/$(am__dirstamp)
+./modules/video/VideoStream.lo: modules/video/$(am__dirstamp) \
+	modules/video/$(DEPDIR)/$(am__dirstamp)
+./modules/video/wrap_Video.lo: modules/video/$(am__dirstamp) \
+	modules/video/$(DEPDIR)/$(am__dirstamp)
 modules/window/sdl/$(am__dirstamp):
 	@$(MKDIR_P) ./modules/window/sdl
 	@: > modules/window/sdl/$(am__dirstamp)
@@ -2402,46 +2778,49 @@ modules/window/$(am__dirstamp):
 modules/window/$(DEPDIR)/$(am__dirstamp):
 	@$(MKDIR_P) ./modules/window/$(DEPDIR)
 	@: > modules/window/$(DEPDIR)/$(am__dirstamp)
-./modules/window/Window.lo: modules/window/$(am__dirstamp) \
-	modules/window/$(DEPDIR)/$(am__dirstamp)
 ./modules/window/wrap_Window.lo: modules/window/$(am__dirstamp) \
 	modules/window/$(DEPDIR)/$(am__dirstamp)
+./modules/window/Window.lo: modules/window/$(am__dirstamp) \
+	modules/window/$(DEPDIR)/$(am__dirstamp)
+libraries/Box2D/Rope/$(am__dirstamp):
+	@$(MKDIR_P) ./libraries/Box2D/Rope
+	@: > libraries/Box2D/Rope/$(am__dirstamp)
+libraries/Box2D/Rope/$(DEPDIR)/$(am__dirstamp):
+	@$(MKDIR_P) ./libraries/Box2D/Rope/$(DEPDIR)
+	@: > libraries/Box2D/Rope/$(DEPDIR)/$(am__dirstamp)
+./libraries/Box2D/Rope/b2Rope.lo:  \
+	libraries/Box2D/Rope/$(am__dirstamp) \
+	libraries/Box2D/Rope/$(DEPDIR)/$(am__dirstamp)
 libraries/Box2D/Collision/$(am__dirstamp):
 	@$(MKDIR_P) ./libraries/Box2D/Collision
 	@: > libraries/Box2D/Collision/$(am__dirstamp)
 libraries/Box2D/Collision/$(DEPDIR)/$(am__dirstamp):
 	@$(MKDIR_P) ./libraries/Box2D/Collision/$(DEPDIR)
 	@: > libraries/Box2D/Collision/$(DEPDIR)/$(am__dirstamp)
-./libraries/Box2D/Collision/b2BroadPhase.lo:  \
-	libraries/Box2D/Collision/$(am__dirstamp) \
-	libraries/Box2D/Collision/$(DEPDIR)/$(am__dirstamp)
-./libraries/Box2D/Collision/b2CollideEdge.lo:  \
+./libraries/Box2D/Collision/b2CollideCircle.lo:  \
 	libraries/Box2D/Collision/$(am__dirstamp) \
 	libraries/Box2D/Collision/$(DEPDIR)/$(am__dirstamp)
-./libraries/Box2D/Collision/b2DynamicTree.lo:  \
+./libraries/Box2D/Collision/b2BroadPhase.lo:  \
 	libraries/Box2D/Collision/$(am__dirstamp) \
 	libraries/Box2D/Collision/$(DEPDIR)/$(am__dirstamp)
-./libraries/Box2D/Collision/b2CollideCircle.lo:  \
+./libraries/Box2D/Collision/b2Distance.lo:  \
 	libraries/Box2D/Collision/$(am__dirstamp) \
 	libraries/Box2D/Collision/$(DEPDIR)/$(am__dirstamp)
 ./libraries/Box2D/Collision/b2Collision.lo:  \
 	libraries/Box2D/Collision/$(am__dirstamp) \
 	libraries/Box2D/Collision/$(DEPDIR)/$(am__dirstamp)
-./libraries/Box2D/Collision/b2TimeOfImpact.lo:  \
-	libraries/Box2D/Collision/$(am__dirstamp) \
-	libraries/Box2D/Collision/$(DEPDIR)/$(am__dirstamp)
 ./libraries/Box2D/Collision/b2CollidePolygon.lo:  \
 	libraries/Box2D/Collision/$(am__dirstamp) \
 	libraries/Box2D/Collision/$(DEPDIR)/$(am__dirstamp)
-./libraries/Box2D/Collision/b2Distance.lo:  \
-	libraries/Box2D/Collision/$(am__dirstamp) \
-	libraries/Box2D/Collision/$(DEPDIR)/$(am__dirstamp)
 libraries/Box2D/Collision/Shapes/$(am__dirstamp):
 	@$(MKDIR_P) ./libraries/Box2D/Collision/Shapes
 	@: > libraries/Box2D/Collision/Shapes/$(am__dirstamp)
 libraries/Box2D/Collision/Shapes/$(DEPDIR)/$(am__dirstamp):
 	@$(MKDIR_P) ./libraries/Box2D/Collision/Shapes/$(DEPDIR)
 	@: > libraries/Box2D/Collision/Shapes/$(DEPDIR)/$(am__dirstamp)
+./libraries/Box2D/Collision/Shapes/b2CircleShape.lo:  \
+	libraries/Box2D/Collision/Shapes/$(am__dirstamp) \
+	libraries/Box2D/Collision/Shapes/$(DEPDIR)/$(am__dirstamp)
 ./libraries/Box2D/Collision/Shapes/b2ChainShape.lo:  \
 	libraries/Box2D/Collision/Shapes/$(am__dirstamp) \
 	libraries/Box2D/Collision/Shapes/$(DEPDIR)/$(am__dirstamp)
@@ -2451,155 +2830,138 @@ libraries/Box2D/Collision/Shapes/$(DEPDIR)/$(am__dirstamp):
 ./libraries/Box2D/Collision/Shapes/b2EdgeShape.lo:  \
 	libraries/Box2D/Collision/Shapes/$(am__dirstamp) \
 	libraries/Box2D/Collision/Shapes/$(DEPDIR)/$(am__dirstamp)
-./libraries/Box2D/Collision/Shapes/b2CircleShape.lo:  \
-	libraries/Box2D/Collision/Shapes/$(am__dirstamp) \
-	libraries/Box2D/Collision/Shapes/$(DEPDIR)/$(am__dirstamp)
-libraries/Box2D/Common/$(am__dirstamp):
-	@$(MKDIR_P) ./libraries/Box2D/Common
-	@: > libraries/Box2D/Common/$(am__dirstamp)
-libraries/Box2D/Common/$(DEPDIR)/$(am__dirstamp):
-	@$(MKDIR_P) ./libraries/Box2D/Common/$(DEPDIR)
-	@: > libraries/Box2D/Common/$(DEPDIR)/$(am__dirstamp)
-./libraries/Box2D/Common/b2StackAllocator.lo:  \
-	libraries/Box2D/Common/$(am__dirstamp) \
-	libraries/Box2D/Common/$(DEPDIR)/$(am__dirstamp)
-./libraries/Box2D/Common/b2Draw.lo:  \
-	libraries/Box2D/Common/$(am__dirstamp) \
-	libraries/Box2D/Common/$(DEPDIR)/$(am__dirstamp)
-./libraries/Box2D/Common/b2BlockAllocator.lo:  \
-	libraries/Box2D/Common/$(am__dirstamp) \
-	libraries/Box2D/Common/$(DEPDIR)/$(am__dirstamp)
-./libraries/Box2D/Common/b2Math.lo:  \
-	libraries/Box2D/Common/$(am__dirstamp) \
-	libraries/Box2D/Common/$(DEPDIR)/$(am__dirstamp)
-./libraries/Box2D/Common/b2Settings.lo:  \
-	libraries/Box2D/Common/$(am__dirstamp) \
-	libraries/Box2D/Common/$(DEPDIR)/$(am__dirstamp)
-./libraries/Box2D/Common/b2Timer.lo:  \
-	libraries/Box2D/Common/$(am__dirstamp) \
-	libraries/Box2D/Common/$(DEPDIR)/$(am__dirstamp)
-libraries/Box2D/Rope/$(am__dirstamp):
-	@$(MKDIR_P) ./libraries/Box2D/Rope
-	@: > libraries/Box2D/Rope/$(am__dirstamp)
-libraries/Box2D/Rope/$(DEPDIR)/$(am__dirstamp):
-	@$(MKDIR_P) ./libraries/Box2D/Rope/$(DEPDIR)
-	@: > libraries/Box2D/Rope/$(DEPDIR)/$(am__dirstamp)
-./libraries/Box2D/Rope/b2Rope.lo:  \
-	libraries/Box2D/Rope/$(am__dirstamp) \
-	libraries/Box2D/Rope/$(DEPDIR)/$(am__dirstamp)
+./libraries/Box2D/Collision/b2DynamicTree.lo:  \
+	libraries/Box2D/Collision/$(am__dirstamp) \
+	libraries/Box2D/Collision/$(DEPDIR)/$(am__dirstamp)
+./libraries/Box2D/Collision/b2CollideEdge.lo:  \
+	libraries/Box2D/Collision/$(am__dirstamp) \
+	libraries/Box2D/Collision/$(DEPDIR)/$(am__dirstamp)
+./libraries/Box2D/Collision/b2TimeOfImpact.lo:  \
+	libraries/Box2D/Collision/$(am__dirstamp) \
+	libraries/Box2D/Collision/$(DEPDIR)/$(am__dirstamp)
+libraries/Box2D/Dynamics/Contacts/$(am__dirstamp):
+	@$(MKDIR_P) ./libraries/Box2D/Dynamics/Contacts
+	@: > libraries/Box2D/Dynamics/Contacts/$(am__dirstamp)
+libraries/Box2D/Dynamics/Contacts/$(DEPDIR)/$(am__dirstamp):
+	@$(MKDIR_P) ./libraries/Box2D/Dynamics/Contacts/$(DEPDIR)
+	@: > libraries/Box2D/Dynamics/Contacts/$(DEPDIR)/$(am__dirstamp)
+./libraries/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.lo:  \
+	libraries/Box2D/Dynamics/Contacts/$(am__dirstamp) \
+	libraries/Box2D/Dynamics/Contacts/$(DEPDIR)/$(am__dirstamp)
+./libraries/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.lo:  \
+	libraries/Box2D/Dynamics/Contacts/$(am__dirstamp) \
+	libraries/Box2D/Dynamics/Contacts/$(DEPDIR)/$(am__dirstamp)
+./libraries/Box2D/Dynamics/Contacts/b2Contact.lo:  \
+	libraries/Box2D/Dynamics/Contacts/$(am__dirstamp) \
+	libraries/Box2D/Dynamics/Contacts/$(DEPDIR)/$(am__dirstamp)
+./libraries/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.lo:  \
+	libraries/Box2D/Dynamics/Contacts/$(am__dirstamp) \
+	libraries/Box2D/Dynamics/Contacts/$(DEPDIR)/$(am__dirstamp)
+./libraries/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.lo:  \
+	libraries/Box2D/Dynamics/Contacts/$(am__dirstamp) \
+	libraries/Box2D/Dynamics/Contacts/$(DEPDIR)/$(am__dirstamp)
+./libraries/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.lo:  \
+	libraries/Box2D/Dynamics/Contacts/$(am__dirstamp) \
+	libraries/Box2D/Dynamics/Contacts/$(DEPDIR)/$(am__dirstamp)
+./libraries/Box2D/Dynamics/Contacts/b2PolygonContact.lo:  \
+	libraries/Box2D/Dynamics/Contacts/$(am__dirstamp) \
+	libraries/Box2D/Dynamics/Contacts/$(DEPDIR)/$(am__dirstamp)
+./libraries/Box2D/Dynamics/Contacts/b2CircleContact.lo:  \
+	libraries/Box2D/Dynamics/Contacts/$(am__dirstamp) \
+	libraries/Box2D/Dynamics/Contacts/$(DEPDIR)/$(am__dirstamp)
+./libraries/Box2D/Dynamics/Contacts/b2ContactSolver.lo:  \
+	libraries/Box2D/Dynamics/Contacts/$(am__dirstamp) \
+	libraries/Box2D/Dynamics/Contacts/$(DEPDIR)/$(am__dirstamp)
+libraries/Box2D/Dynamics/$(am__dirstamp):
+	@$(MKDIR_P) ./libraries/Box2D/Dynamics
+	@: > libraries/Box2D/Dynamics/$(am__dirstamp)
+libraries/Box2D/Dynamics/$(DEPDIR)/$(am__dirstamp):
+	@$(MKDIR_P) ./libraries/Box2D/Dynamics/$(DEPDIR)
+	@: > libraries/Box2D/Dynamics/$(DEPDIR)/$(am__dirstamp)
+./libraries/Box2D/Dynamics/b2World.lo:  \
+	libraries/Box2D/Dynamics/$(am__dirstamp) \
+	libraries/Box2D/Dynamics/$(DEPDIR)/$(am__dirstamp)
+./libraries/Box2D/Dynamics/b2Island.lo:  \
+	libraries/Box2D/Dynamics/$(am__dirstamp) \
+	libraries/Box2D/Dynamics/$(DEPDIR)/$(am__dirstamp)
 libraries/Box2D/Dynamics/Joints/$(am__dirstamp):
 	@$(MKDIR_P) ./libraries/Box2D/Dynamics/Joints
 	@: > libraries/Box2D/Dynamics/Joints/$(am__dirstamp)
 libraries/Box2D/Dynamics/Joints/$(DEPDIR)/$(am__dirstamp):
 	@$(MKDIR_P) ./libraries/Box2D/Dynamics/Joints/$(DEPDIR)
 	@: > libraries/Box2D/Dynamics/Joints/$(DEPDIR)/$(am__dirstamp)
-./libraries/Box2D/Dynamics/Joints/b2Joint.lo:  \
+./libraries/Box2D/Dynamics/Joints/b2WeldJoint.lo:  \
 	libraries/Box2D/Dynamics/Joints/$(am__dirstamp) \
 	libraries/Box2D/Dynamics/Joints/$(DEPDIR)/$(am__dirstamp)
-./libraries/Box2D/Dynamics/Joints/b2PulleyJoint.lo:  \
+./libraries/Box2D/Dynamics/Joints/b2WheelJoint.lo:  \
 	libraries/Box2D/Dynamics/Joints/$(am__dirstamp) \
 	libraries/Box2D/Dynamics/Joints/$(DEPDIR)/$(am__dirstamp)
-./libraries/Box2D/Dynamics/Joints/b2RopeJoint.lo:  \
+./libraries/Box2D/Dynamics/Joints/b2Joint.lo:  \
 	libraries/Box2D/Dynamics/Joints/$(am__dirstamp) \
 	libraries/Box2D/Dynamics/Joints/$(DEPDIR)/$(am__dirstamp)
-./libraries/Box2D/Dynamics/Joints/b2MotorJoint.lo:  \
+./libraries/Box2D/Dynamics/Joints/b2DistanceJoint.lo:  \
 	libraries/Box2D/Dynamics/Joints/$(am__dirstamp) \
 	libraries/Box2D/Dynamics/Joints/$(DEPDIR)/$(am__dirstamp)
-./libraries/Box2D/Dynamics/Joints/b2FrictionJoint.lo:  \
+./libraries/Box2D/Dynamics/Joints/b2RopeJoint.lo:  \
 	libraries/Box2D/Dynamics/Joints/$(am__dirstamp) \
 	libraries/Box2D/Dynamics/Joints/$(DEPDIR)/$(am__dirstamp)
-./libraries/Box2D/Dynamics/Joints/b2GearJoint.lo:  \
+./libraries/Box2D/Dynamics/Joints/b2FrictionJoint.lo:  \
 	libraries/Box2D/Dynamics/Joints/$(am__dirstamp) \
 	libraries/Box2D/Dynamics/Joints/$(DEPDIR)/$(am__dirstamp)
-./libraries/Box2D/Dynamics/Joints/b2WeldJoint.lo:  \
+./libraries/Box2D/Dynamics/Joints/b2MouseJoint.lo:  \
 	libraries/Box2D/Dynamics/Joints/$(am__dirstamp) \
 	libraries/Box2D/Dynamics/Joints/$(DEPDIR)/$(am__dirstamp)
-./libraries/Box2D/Dynamics/Joints/b2PrismaticJoint.lo:  \
+./libraries/Box2D/Dynamics/Joints/b2PulleyJoint.lo:  \
 	libraries/Box2D/Dynamics/Joints/$(am__dirstamp) \
 	libraries/Box2D/Dynamics/Joints/$(DEPDIR)/$(am__dirstamp)
-./libraries/Box2D/Dynamics/Joints/b2WheelJoint.lo:  \
+./libraries/Box2D/Dynamics/Joints/b2MotorJoint.lo:  \
 	libraries/Box2D/Dynamics/Joints/$(am__dirstamp) \
 	libraries/Box2D/Dynamics/Joints/$(DEPDIR)/$(am__dirstamp)
-./libraries/Box2D/Dynamics/Joints/b2MouseJoint.lo:  \
+./libraries/Box2D/Dynamics/Joints/b2GearJoint.lo:  \
 	libraries/Box2D/Dynamics/Joints/$(am__dirstamp) \
 	libraries/Box2D/Dynamics/Joints/$(DEPDIR)/$(am__dirstamp)
 ./libraries/Box2D/Dynamics/Joints/b2RevoluteJoint.lo:  \
 	libraries/Box2D/Dynamics/Joints/$(am__dirstamp) \
 	libraries/Box2D/Dynamics/Joints/$(DEPDIR)/$(am__dirstamp)
-./libraries/Box2D/Dynamics/Joints/b2DistanceJoint.lo:  \
+./libraries/Box2D/Dynamics/Joints/b2PrismaticJoint.lo:  \
 	libraries/Box2D/Dynamics/Joints/$(am__dirstamp) \
 	libraries/Box2D/Dynamics/Joints/$(DEPDIR)/$(am__dirstamp)
-libraries/Box2D/Dynamics/$(am__dirstamp):
-	@$(MKDIR_P) ./libraries/Box2D/Dynamics
-	@: > libraries/Box2D/Dynamics/$(am__dirstamp)
-libraries/Box2D/Dynamics/$(DEPDIR)/$(am__dirstamp):
-	@$(MKDIR_P) ./libraries/Box2D/Dynamics/$(DEPDIR)
-	@: > libraries/Box2D/Dynamics/$(DEPDIR)/$(am__dirstamp)
-./libraries/Box2D/Dynamics/b2WorldCallbacks.lo:  \
-	libraries/Box2D/Dynamics/$(am__dirstamp) \
-	libraries/Box2D/Dynamics/$(DEPDIR)/$(am__dirstamp)
-./libraries/Box2D/Dynamics/b2Island.lo:  \
+./libraries/Box2D/Dynamics/b2Fixture.lo:  \
 	libraries/Box2D/Dynamics/$(am__dirstamp) \
 	libraries/Box2D/Dynamics/$(DEPDIR)/$(am__dirstamp)
-./libraries/Box2D/Dynamics/b2World.lo:  \
+./libraries/Box2D/Dynamics/b2WorldCallbacks.lo:  \
 	libraries/Box2D/Dynamics/$(am__dirstamp) \
 	libraries/Box2D/Dynamics/$(DEPDIR)/$(am__dirstamp)
-libraries/Box2D/Dynamics/Contacts/$(am__dirstamp):
-	@$(MKDIR_P) ./libraries/Box2D/Dynamics/Contacts
-	@: > libraries/Box2D/Dynamics/Contacts/$(am__dirstamp)
-libraries/Box2D/Dynamics/Contacts/$(DEPDIR)/$(am__dirstamp):
-	@$(MKDIR_P) ./libraries/Box2D/Dynamics/Contacts/$(DEPDIR)
-	@: > libraries/Box2D/Dynamics/Contacts/$(DEPDIR)/$(am__dirstamp)
-./libraries/Box2D/Dynamics/Contacts/b2CircleContact.lo:  \
-	libraries/Box2D/Dynamics/Contacts/$(am__dirstamp) \
-	libraries/Box2D/Dynamics/Contacts/$(DEPDIR)/$(am__dirstamp)
-./libraries/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.lo:  \
-	libraries/Box2D/Dynamics/Contacts/$(am__dirstamp) \
-	libraries/Box2D/Dynamics/Contacts/$(DEPDIR)/$(am__dirstamp)
-./libraries/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.lo:  \
-	libraries/Box2D/Dynamics/Contacts/$(am__dirstamp) \
-	libraries/Box2D/Dynamics/Contacts/$(DEPDIR)/$(am__dirstamp)
-./libraries/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.lo:  \
-	libraries/Box2D/Dynamics/Contacts/$(am__dirstamp) \
-	libraries/Box2D/Dynamics/Contacts/$(DEPDIR)/$(am__dirstamp)
-./libraries/Box2D/Dynamics/Contacts/b2ContactSolver.lo:  \
-	libraries/Box2D/Dynamics/Contacts/$(am__dirstamp) \
-	libraries/Box2D/Dynamics/Contacts/$(DEPDIR)/$(am__dirstamp)
-./libraries/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.lo:  \
-	libraries/Box2D/Dynamics/Contacts/$(am__dirstamp) \
-	libraries/Box2D/Dynamics/Contacts/$(DEPDIR)/$(am__dirstamp)
-./libraries/Box2D/Dynamics/Contacts/b2Contact.lo:  \
-	libraries/Box2D/Dynamics/Contacts/$(am__dirstamp) \
-	libraries/Box2D/Dynamics/Contacts/$(DEPDIR)/$(am__dirstamp)
-./libraries/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.lo:  \
-	libraries/Box2D/Dynamics/Contacts/$(am__dirstamp) \
-	libraries/Box2D/Dynamics/Contacts/$(DEPDIR)/$(am__dirstamp)
-./libraries/Box2D/Dynamics/Contacts/b2PolygonContact.lo:  \
-	libraries/Box2D/Dynamics/Contacts/$(am__dirstamp) \
-	libraries/Box2D/Dynamics/Contacts/$(DEPDIR)/$(am__dirstamp)
 ./libraries/Box2D/Dynamics/b2ContactManager.lo:  \
 	libraries/Box2D/Dynamics/$(am__dirstamp) \
 	libraries/Box2D/Dynamics/$(DEPDIR)/$(am__dirstamp)
-./libraries/Box2D/Dynamics/b2Fixture.lo:  \
-	libraries/Box2D/Dynamics/$(am__dirstamp) \
-	libraries/Box2D/Dynamics/$(DEPDIR)/$(am__dirstamp)
 ./libraries/Box2D/Dynamics/b2Body.lo:  \
 	libraries/Box2D/Dynamics/$(am__dirstamp) \
 	libraries/Box2D/Dynamics/$(DEPDIR)/$(am__dirstamp)
-libraries/Wuff/$(am__dirstamp):
-	@$(MKDIR_P) ./libraries/Wuff
-	@: > libraries/Wuff/$(am__dirstamp)
-libraries/Wuff/$(DEPDIR)/$(am__dirstamp):
-	@$(MKDIR_P) ./libraries/Wuff/$(DEPDIR)
-	@: > libraries/Wuff/$(DEPDIR)/$(am__dirstamp)
-./libraries/Wuff/wuff_memory.lo: libraries/Wuff/$(am__dirstamp) \
-	libraries/Wuff/$(DEPDIR)/$(am__dirstamp)
-./libraries/Wuff/wuff_convert.lo: libraries/Wuff/$(am__dirstamp) \
-	libraries/Wuff/$(DEPDIR)/$(am__dirstamp)
-./libraries/Wuff/wuff.lo: libraries/Wuff/$(am__dirstamp) \
-	libraries/Wuff/$(DEPDIR)/$(am__dirstamp)
-./libraries/Wuff/wuff_internal.lo: libraries/Wuff/$(am__dirstamp) \
-	libraries/Wuff/$(DEPDIR)/$(am__dirstamp)
+libraries/Box2D/Common/$(am__dirstamp):
+	@$(MKDIR_P) ./libraries/Box2D/Common
+	@: > libraries/Box2D/Common/$(am__dirstamp)
+libraries/Box2D/Common/$(DEPDIR)/$(am__dirstamp):
+	@$(MKDIR_P) ./libraries/Box2D/Common/$(DEPDIR)
+	@: > libraries/Box2D/Common/$(DEPDIR)/$(am__dirstamp)
+./libraries/Box2D/Common/b2Math.lo:  \
+	libraries/Box2D/Common/$(am__dirstamp) \
+	libraries/Box2D/Common/$(DEPDIR)/$(am__dirstamp)
+./libraries/Box2D/Common/b2Settings.lo:  \
+	libraries/Box2D/Common/$(am__dirstamp) \
+	libraries/Box2D/Common/$(DEPDIR)/$(am__dirstamp)
+./libraries/Box2D/Common/b2StackAllocator.lo:  \
+	libraries/Box2D/Common/$(am__dirstamp) \
+	libraries/Box2D/Common/$(DEPDIR)/$(am__dirstamp)
+./libraries/Box2D/Common/b2BlockAllocator.lo:  \
+	libraries/Box2D/Common/$(am__dirstamp) \
+	libraries/Box2D/Common/$(DEPDIR)/$(am__dirstamp)
+./libraries/Box2D/Common/b2Timer.lo:  \
+	libraries/Box2D/Common/$(am__dirstamp) \
+	libraries/Box2D/Common/$(DEPDIR)/$(am__dirstamp)
+./libraries/Box2D/Common/b2Draw.lo:  \
+	libraries/Box2D/Common/$(am__dirstamp) \
+	libraries/Box2D/Common/$(DEPDIR)/$(am__dirstamp)
 libraries/ddsparse/$(am__dirstamp):
 	@$(MKDIR_P) ./libraries/ddsparse
 	@: > libraries/ddsparse/$(am__dirstamp)
@@ -2614,31 +2976,31 @@ libraries/enet/libenet/$(am__dirstamp):
 libraries/enet/libenet/$(DEPDIR)/$(am__dirstamp):
 	@$(MKDIR_P) ./libraries/enet/libenet/$(DEPDIR)
 	@: > libraries/enet/libenet/$(DEPDIR)/$(am__dirstamp)
-./libraries/enet/libenet/packet.lo:  \
+./libraries/enet/libenet/list.lo:  \
 	libraries/enet/libenet/$(am__dirstamp) \
 	libraries/enet/libenet/$(DEPDIR)/$(am__dirstamp)
-./libraries/enet/libenet/protocol.lo:  \
+./libraries/enet/libenet/peer.lo:  \
 	libraries/enet/libenet/$(am__dirstamp) \
 	libraries/enet/libenet/$(DEPDIR)/$(am__dirstamp)
-./libraries/enet/libenet/win32.lo:  \
+./libraries/enet/libenet/compress.lo:  \
 	libraries/enet/libenet/$(am__dirstamp) \
 	libraries/enet/libenet/$(DEPDIR)/$(am__dirstamp)
-./libraries/enet/libenet/callbacks.lo:  \
+./libraries/enet/libenet/host.lo:  \
 	libraries/enet/libenet/$(am__dirstamp) \
 	libraries/enet/libenet/$(DEPDIR)/$(am__dirstamp)
-./libraries/enet/libenet/list.lo:  \
+./libraries/enet/libenet/callbacks.lo:  \
 	libraries/enet/libenet/$(am__dirstamp) \
 	libraries/enet/libenet/$(DEPDIR)/$(am__dirstamp)
-./libraries/enet/libenet/compress.lo:  \
+./libraries/enet/libenet/packet.lo:  \
 	libraries/enet/libenet/$(am__dirstamp) \
 	libraries/enet/libenet/$(DEPDIR)/$(am__dirstamp)
-./libraries/enet/libenet/unix.lo:  \
+./libraries/enet/libenet/protocol.lo:  \
 	libraries/enet/libenet/$(am__dirstamp) \
 	libraries/enet/libenet/$(DEPDIR)/$(am__dirstamp)
-./libraries/enet/libenet/peer.lo:  \
+./libraries/enet/libenet/unix.lo:  \
 	libraries/enet/libenet/$(am__dirstamp) \
 	libraries/enet/libenet/$(DEPDIR)/$(am__dirstamp)
-./libraries/enet/libenet/host.lo:  \
+./libraries/enet/libenet/win32.lo:  \
 	libraries/enet/libenet/$(am__dirstamp) \
 	libraries/enet/libenet/$(DEPDIR)/$(am__dirstamp)
 libraries/enet/$(am__dirstamp):
@@ -2649,75 +3011,127 @@ libraries/enet/$(DEPDIR)/$(am__dirstamp):
 	@: > libraries/enet/$(DEPDIR)/$(am__dirstamp)
 ./libraries/enet/enet.lo: libraries/enet/$(am__dirstamp) \
 	libraries/enet/$(DEPDIR)/$(am__dirstamp)
-libraries/luasocket/$(am__dirstamp):
-	@$(MKDIR_P) ./libraries/luasocket
-	@: > libraries/luasocket/$(am__dirstamp)
-libraries/luasocket/$(DEPDIR)/$(am__dirstamp):
-	@$(MKDIR_P) ./libraries/luasocket/$(DEPDIR)
-	@: > libraries/luasocket/$(DEPDIR)/$(am__dirstamp)
-./libraries/luasocket/luasocket.lo:  \
-	libraries/luasocket/$(am__dirstamp) \
-	libraries/luasocket/$(DEPDIR)/$(am__dirstamp)
+libraries/glad/$(am__dirstamp):
+	@$(MKDIR_P) ./libraries/glad
+	@: > libraries/glad/$(am__dirstamp)
+libraries/glad/$(DEPDIR)/$(am__dirstamp):
+	@$(MKDIR_P) ./libraries/glad/$(DEPDIR)
+	@: > libraries/glad/$(DEPDIR)/$(am__dirstamp)
+./libraries/glad/glad.lo: libraries/glad/$(am__dirstamp) \
+	libraries/glad/$(DEPDIR)/$(am__dirstamp)
+libraries/lodepng/$(am__dirstamp):
+	@$(MKDIR_P) ./libraries/lodepng
+	@: > libraries/lodepng/$(am__dirstamp)
+libraries/lodepng/$(DEPDIR)/$(am__dirstamp):
+	@$(MKDIR_P) ./libraries/lodepng/$(DEPDIR)
+	@: > libraries/lodepng/$(DEPDIR)/$(am__dirstamp)
+./libraries/lodepng/lodepng.lo: libraries/lodepng/$(am__dirstamp) \
+	libraries/lodepng/$(DEPDIR)/$(am__dirstamp)
 libraries/luasocket/libluasocket/$(am__dirstamp):
 	@$(MKDIR_P) ./libraries/luasocket/libluasocket
 	@: > libraries/luasocket/libluasocket/$(am__dirstamp)
 libraries/luasocket/libluasocket/$(DEPDIR)/$(am__dirstamp):
 	@$(MKDIR_P) ./libraries/luasocket/libluasocket/$(DEPDIR)
 	@: > libraries/luasocket/libluasocket/$(DEPDIR)/$(am__dirstamp)
-./libraries/luasocket/libluasocket/udp.lo:  \
+./libraries/luasocket/libluasocket/timeout.lo:  \
 	libraries/luasocket/libluasocket/$(am__dirstamp) \
 	libraries/luasocket/libluasocket/$(DEPDIR)/$(am__dirstamp)
-./libraries/luasocket/libluasocket/usocket.lo:  \
+./libraries/luasocket/libluasocket/tcp.lo:  \
 	libraries/luasocket/libluasocket/$(am__dirstamp) \
 	libraries/luasocket/libluasocket/$(DEPDIR)/$(am__dirstamp)
-./libraries/luasocket/libluasocket/auxiliar.lo:  \
+./libraries/luasocket/libluasocket/mime.lo:  \
 	libraries/luasocket/libluasocket/$(am__dirstamp) \
 	libraries/luasocket/libluasocket/$(DEPDIR)/$(am__dirstamp)
 ./libraries/luasocket/libluasocket/io.lo:  \
 	libraries/luasocket/libluasocket/$(am__dirstamp) \
 	libraries/luasocket/libluasocket/$(DEPDIR)/$(am__dirstamp)
-./libraries/luasocket/libluasocket/select.lo:  \
+./libraries/luasocket/libluasocket/buffer.lo:  \
 	libraries/luasocket/libluasocket/$(am__dirstamp) \
 	libraries/luasocket/libluasocket/$(DEPDIR)/$(am__dirstamp)
-./libraries/luasocket/libluasocket/tcp.lo:  \
+./libraries/luasocket/libluasocket/udp.lo:  \
 	libraries/luasocket/libluasocket/$(am__dirstamp) \
 	libraries/luasocket/libluasocket/$(DEPDIR)/$(am__dirstamp)
-./libraries/luasocket/libluasocket/inet.lo:  \
+./libraries/luasocket/libluasocket/options.lo:  \
 	libraries/luasocket/libluasocket/$(am__dirstamp) \
 	libraries/luasocket/libluasocket/$(DEPDIR)/$(am__dirstamp)
-./libraries/luasocket/libluasocket/options.lo:  \
+./libraries/luasocket/libluasocket/except.lo:  \
 	libraries/luasocket/libluasocket/$(am__dirstamp) \
 	libraries/luasocket/libluasocket/$(DEPDIR)/$(am__dirstamp)
-./libraries/luasocket/libluasocket/unix.lo:  \
+./libraries/luasocket/libluasocket/usocket.lo:  \
 	libraries/luasocket/libluasocket/$(am__dirstamp) \
 	libraries/luasocket/libluasocket/$(DEPDIR)/$(am__dirstamp)
-./libraries/luasocket/libluasocket/timeout.lo:  \
+./libraries/luasocket/libluasocket/inet.lo:  \
 	libraries/luasocket/libluasocket/$(am__dirstamp) \
 	libraries/luasocket/libluasocket/$(DEPDIR)/$(am__dirstamp)
-./libraries/luasocket/libluasocket/except.lo:  \
+./libraries/luasocket/libluasocket/auxiliar.lo:  \
 	libraries/luasocket/libluasocket/$(am__dirstamp) \
 	libraries/luasocket/libluasocket/$(DEPDIR)/$(am__dirstamp)
-./libraries/luasocket/libluasocket/buffer.lo:  \
+./libraries/luasocket/libluasocket/luasocket.lo:  \
 	libraries/luasocket/libluasocket/$(am__dirstamp) \
 	libraries/luasocket/libluasocket/$(DEPDIR)/$(am__dirstamp)
-./libraries/luasocket/libluasocket/mime.lo:  \
+./libraries/luasocket/libluasocket/unix.lo:  \
 	libraries/luasocket/libluasocket/$(am__dirstamp) \
 	libraries/luasocket/libluasocket/$(DEPDIR)/$(am__dirstamp)
-./libraries/luasocket/libluasocket/luasocket.lo:  \
+./libraries/luasocket/libluasocket/select.lo:  \
 	libraries/luasocket/libluasocket/$(am__dirstamp) \
 	libraries/luasocket/libluasocket/$(DEPDIR)/$(am__dirstamp)
+libraries/luasocket/$(am__dirstamp):
+	@$(MKDIR_P) ./libraries/luasocket
+	@: > libraries/luasocket/$(am__dirstamp)
+libraries/luasocket/$(DEPDIR)/$(am__dirstamp):
+	@$(MKDIR_P) ./libraries/luasocket/$(DEPDIR)
+	@: > libraries/luasocket/$(DEPDIR)/$(am__dirstamp)
+./libraries/luasocket/luasocket.lo:  \
+	libraries/luasocket/$(am__dirstamp) \
+	libraries/luasocket/$(DEPDIR)/$(am__dirstamp)
+libraries/luautf8/$(am__dirstamp):
+	@$(MKDIR_P) ./libraries/luautf8
+	@: > libraries/luautf8/$(am__dirstamp)
+libraries/luautf8/$(DEPDIR)/$(am__dirstamp):
+	@$(MKDIR_P) ./libraries/luautf8/$(DEPDIR)
+	@: > libraries/luautf8/$(DEPDIR)/$(am__dirstamp)
+./libraries/luautf8/lutf8lib.lo: libraries/luautf8/$(am__dirstamp) \
+	libraries/luautf8/$(DEPDIR)/$(am__dirstamp)
+libraries/lz4/$(am__dirstamp):
+	@$(MKDIR_P) ./libraries/lz4
+	@: > libraries/lz4/$(am__dirstamp)
+libraries/lz4/$(DEPDIR)/$(am__dirstamp):
+	@$(MKDIR_P) ./libraries/lz4/$(DEPDIR)
+	@: > libraries/lz4/$(DEPDIR)/$(am__dirstamp)
+./libraries/lz4/lz4.lo: libraries/lz4/$(am__dirstamp) \
+	libraries/lz4/$(DEPDIR)/$(am__dirstamp)
+./libraries/lz4/lz4hc.lo: libraries/lz4/$(am__dirstamp) \
+	libraries/lz4/$(DEPDIR)/$(am__dirstamp)
 libraries/noise1234/$(am__dirstamp):
 	@$(MKDIR_P) ./libraries/noise1234
 	@: > libraries/noise1234/$(am__dirstamp)
 libraries/noise1234/$(DEPDIR)/$(am__dirstamp):
 	@$(MKDIR_P) ./libraries/noise1234/$(DEPDIR)
 	@: > libraries/noise1234/$(DEPDIR)/$(am__dirstamp)
+./libraries/noise1234/noise1234.lo:  \
+	libraries/noise1234/$(am__dirstamp) \
+	libraries/noise1234/$(DEPDIR)/$(am__dirstamp)
 ./libraries/noise1234/simplexnoise1234.lo:  \
 	libraries/noise1234/$(am__dirstamp) \
 	libraries/noise1234/$(DEPDIR)/$(am__dirstamp)
+libraries/Wuff/$(am__dirstamp):
+	@$(MKDIR_P) ./libraries/Wuff
+	@: > libraries/Wuff/$(am__dirstamp)
+libraries/Wuff/$(DEPDIR)/$(am__dirstamp):
+	@$(MKDIR_P) ./libraries/Wuff/$(DEPDIR)
+	@: > libraries/Wuff/$(DEPDIR)/$(am__dirstamp)
+./libraries/Wuff/wuff.lo: libraries/Wuff/$(am__dirstamp) \
+	libraries/Wuff/$(DEPDIR)/$(am__dirstamp)
+./libraries/Wuff/wuff_memory.lo: libraries/Wuff/$(am__dirstamp) \
+	libraries/Wuff/$(DEPDIR)/$(am__dirstamp)
+./libraries/Wuff/wuff_internal.lo: libraries/Wuff/$(am__dirstamp) \
+	libraries/Wuff/$(DEPDIR)/$(am__dirstamp)
+./libraries/Wuff/wuff_convert.lo: libraries/Wuff/$(am__dirstamp) \
+	libraries/Wuff/$(DEPDIR)/$(am__dirstamp)
 ./modules/sound/lullaby/Mpg123Decoder.lo:  \
 	modules/sound/lullaby/$(am__dirstamp) \
 	modules/sound/lullaby/$(DEPDIR)/$(am__dirstamp)
+
 liblove.la: $(liblove_la_OBJECTS) $(liblove_la_DEPENDENCIES) $(EXTRA_liblove_la_DEPENDENCIES) 
 	$(AM_V_CXXLD)$(liblove_la_LINK) -rpath $(libdir) $(liblove_la_OBJECTS) $(liblove_la_LIBADD) $(LIBS)
 install-binPROGRAMS: $(bin_PROGRAMS)
@@ -2729,10 +3143,12 @@ install-binPROGRAMS: $(bin_PROGRAMS)
 	fi; \
 	for p in $$list; do echo "$$p $$p"; done | \
 	sed 's/$(EXEEXT)$$//' | \
-	while read p p1; do if test -f $$p || test -f $$p1; \
-	  then echo "$$p"; echo "$$p"; else :; fi; \
+	while read p p1; do if test -f $$p \
+	 || test -f $$p1 \
+	  ; then echo "$$p"; echo "$$p"; else :; fi; \
 	done | \
-	sed -e 'p;s,.*/,,;n;h' -e 's|.*|.|' \
+	sed -e 'p;s,.*/,,;n;h' \
+	    -e 's|.*|.|' \
 	    -e 'p;x;s,.*/,,;s/$(EXEEXT)$$//;$(transform);s/$$/$(EXEEXT)/' | \
 	sed 'N;N;N;s,\n, ,g' | \
 	$(AWK) 'BEGIN { files["."] = ""; dirs["."] = 1 } \
@@ -2753,7 +3169,8 @@ uninstall-binPROGRAMS:
 	@list='$(bin_PROGRAMS)'; test -n "$(bindir)" || list=; \
 	files=`for p in $$list; do echo "$$p"; done | \
 	  sed -e 'h;s,^.*/,,;s/$(EXEEXT)$$//;$(transform)' \
-	      -e 's/$$/$(EXEEXT)/' `; \
+	      -e 's/$$/$(EXEEXT)/' \
+	`; \
 	test -n "$$list" || exit 0; \
 	echo " ( cd '$(DESTDIR)$(bindir)' && rm -f" $$files ")"; \
 	cd "$(DESTDIR)$(bindir)" && rm -f $$files
@@ -2766,514 +3183,127 @@ clean-binPROGRAMS:
 	list=`for p in $$list; do echo "$$p"; done | sed 's/$(EXEEXT)$$//'`; \
 	echo " rm -f" $$list; \
 	rm -f $$list
+./common/macosx.$(OBJEXT): common/$(am__dirstamp) \
+	common/$(DEPDIR)/$(am__dirstamp)
+
 love$(EXEEXT): $(love_OBJECTS) $(love_DEPENDENCIES) $(EXTRA_love_DEPENDENCIES) 
 	@rm -f love$(EXEEXT)
-	$(AM_V_CXXLD)$(love_LINK) $(love_OBJECTS) $(love_LDADD) $(LIBS)
+	$(AM_V_OBJCXXLD)$(love_LINK) $(love_OBJECTS) $(love_LDADD) $(LIBS)
 
 mostlyclean-compile:
 	-rm -f *.$(OBJEXT)
-	-rm -f ./common/Exception.$(OBJEXT)
-	-rm -f ./common/Exception.lo
-	-rm -f ./common/Matrix.$(OBJEXT)
-	-rm -f ./common/Matrix.lo
-	-rm -f ./common/Memoizer.$(OBJEXT)
-	-rm -f ./common/Memoizer.lo
-	-rm -f ./common/Module.$(OBJEXT)
-	-rm -f ./common/Module.lo
-	-rm -f ./common/Object.$(OBJEXT)
-	-rm -f ./common/Object.lo
-	-rm -f ./common/Reference.$(OBJEXT)
-	-rm -f ./common/Reference.lo
-	-rm -f ./common/Variant.$(OBJEXT)
-	-rm -f ./common/Variant.lo
-	-rm -f ./common/Vector.$(OBJEXT)
-	-rm -f ./common/Vector.lo
-	-rm -f ./common/b64.$(OBJEXT)
-	-rm -f ./common/b64.lo
-	-rm -f ./common/delay.$(OBJEXT)
-	-rm -f ./common/delay.lo
-	-rm -f ./common/runtime.$(OBJEXT)
-	-rm -f ./common/runtime.lo
-	-rm -f ./common/utf8.$(OBJEXT)
-	-rm -f ./common/utf8.lo
-	-rm -f ./common/wrap_Data.$(OBJEXT)
-	-rm -f ./common/wrap_Data.lo
-	-rm -f ./libraries/Box2D/Collision/Shapes/b2ChainShape.$(OBJEXT)
-	-rm -f ./libraries/Box2D/Collision/Shapes/b2ChainShape.lo
-	-rm -f ./libraries/Box2D/Collision/Shapes/b2CircleShape.$(OBJEXT)
-	-rm -f ./libraries/Box2D/Collision/Shapes/b2CircleShape.lo
-	-rm -f ./libraries/Box2D/Collision/Shapes/b2EdgeShape.$(OBJEXT)
-	-rm -f ./libraries/Box2D/Collision/Shapes/b2EdgeShape.lo
-	-rm -f ./libraries/Box2D/Collision/Shapes/b2PolygonShape.$(OBJEXT)
-	-rm -f ./libraries/Box2D/Collision/Shapes/b2PolygonShape.lo
-	-rm -f ./libraries/Box2D/Collision/b2BroadPhase.$(OBJEXT)
-	-rm -f ./libraries/Box2D/Collision/b2BroadPhase.lo
-	-rm -f ./libraries/Box2D/Collision/b2CollideCircle.$(OBJEXT)
-	-rm -f ./libraries/Box2D/Collision/b2CollideCircle.lo
-	-rm -f ./libraries/Box2D/Collision/b2CollideEdge.$(OBJEXT)
-	-rm -f ./libraries/Box2D/Collision/b2CollideEdge.lo
-	-rm -f ./libraries/Box2D/Collision/b2CollidePolygon.$(OBJEXT)
-	-rm -f ./libraries/Box2D/Collision/b2CollidePolygon.lo
-	-rm -f ./libraries/Box2D/Collision/b2Collision.$(OBJEXT)
-	-rm -f ./libraries/Box2D/Collision/b2Collision.lo
-	-rm -f ./libraries/Box2D/Collision/b2Distance.$(OBJEXT)
-	-rm -f ./libraries/Box2D/Collision/b2Distance.lo
-	-rm -f ./libraries/Box2D/Collision/b2DynamicTree.$(OBJEXT)
-	-rm -f ./libraries/Box2D/Collision/b2DynamicTree.lo
-	-rm -f ./libraries/Box2D/Collision/b2TimeOfImpact.$(OBJEXT)
-	-rm -f ./libraries/Box2D/Collision/b2TimeOfImpact.lo
-	-rm -f ./libraries/Box2D/Common/b2BlockAllocator.$(OBJEXT)
-	-rm -f ./libraries/Box2D/Common/b2BlockAllocator.lo
-	-rm -f ./libraries/Box2D/Common/b2Draw.$(OBJEXT)
-	-rm -f ./libraries/Box2D/Common/b2Draw.lo
-	-rm -f ./libraries/Box2D/Common/b2Math.$(OBJEXT)
-	-rm -f ./libraries/Box2D/Common/b2Math.lo
-	-rm -f ./libraries/Box2D/Common/b2Settings.$(OBJEXT)
-	-rm -f ./libraries/Box2D/Common/b2Settings.lo
-	-rm -f ./libraries/Box2D/Common/b2StackAllocator.$(OBJEXT)
-	-rm -f ./libraries/Box2D/Common/b2StackAllocator.lo
-	-rm -f ./libraries/Box2D/Common/b2Timer.$(OBJEXT)
-	-rm -f ./libraries/Box2D/Common/b2Timer.lo
-	-rm -f ./libraries/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.$(OBJEXT)
-	-rm -f ./libraries/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.lo
-	-rm -f ./libraries/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.$(OBJEXT)
-	-rm -f ./libraries/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.lo
-	-rm -f ./libraries/Box2D/Dynamics/Contacts/b2CircleContact.$(OBJEXT)
-	-rm -f ./libraries/Box2D/Dynamics/Contacts/b2CircleContact.lo
-	-rm -f ./libraries/Box2D/Dynamics/Contacts/b2Contact.$(OBJEXT)
-	-rm -f ./libraries/Box2D/Dynamics/Contacts/b2Contact.lo
-	-rm -f ./libraries/Box2D/Dynamics/Contacts/b2ContactSolver.$(OBJEXT)
-	-rm -f ./libraries/Box2D/Dynamics/Contacts/b2ContactSolver.lo
-	-rm -f ./libraries/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.$(OBJEXT)
-	-rm -f ./libraries/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.lo
-	-rm -f ./libraries/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.$(OBJEXT)
-	-rm -f ./libraries/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.lo
-	-rm -f ./libraries/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.$(OBJEXT)
-	-rm -f ./libraries/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.lo
-	-rm -f ./libraries/Box2D/Dynamics/Contacts/b2PolygonContact.$(OBJEXT)
-	-rm -f ./libraries/Box2D/Dynamics/Contacts/b2PolygonContact.lo
-	-rm -f ./libraries/Box2D/Dynamics/Joints/b2DistanceJoint.$(OBJEXT)
-	-rm -f ./libraries/Box2D/Dynamics/Joints/b2DistanceJoint.lo
-	-rm -f ./libraries/Box2D/Dynamics/Joints/b2FrictionJoint.$(OBJEXT)
-	-rm -f ./libraries/Box2D/Dynamics/Joints/b2FrictionJoint.lo
-	-rm -f ./libraries/Box2D/Dynamics/Joints/b2GearJoint.$(OBJEXT)
-	-rm -f ./libraries/Box2D/Dynamics/Joints/b2GearJoint.lo
-	-rm -f ./libraries/Box2D/Dynamics/Joints/b2Joint.$(OBJEXT)
-	-rm -f ./libraries/Box2D/Dynamics/Joints/b2Joint.lo
-	-rm -f ./libraries/Box2D/Dynamics/Joints/b2MotorJoint.$(OBJEXT)
-	-rm -f ./libraries/Box2D/Dynamics/Joints/b2MotorJoint.lo
-	-rm -f ./libraries/Box2D/Dynamics/Joints/b2MouseJoint.$(OBJEXT)
-	-rm -f ./libraries/Box2D/Dynamics/Joints/b2MouseJoint.lo
-	-rm -f ./libraries/Box2D/Dynamics/Joints/b2PrismaticJoint.$(OBJEXT)
-	-rm -f ./libraries/Box2D/Dynamics/Joints/b2PrismaticJoint.lo
-	-rm -f ./libraries/Box2D/Dynamics/Joints/b2PulleyJoint.$(OBJEXT)
-	-rm -f ./libraries/Box2D/Dynamics/Joints/b2PulleyJoint.lo
-	-rm -f ./libraries/Box2D/Dynamics/Joints/b2RevoluteJoint.$(OBJEXT)
-	-rm -f ./libraries/Box2D/Dynamics/Joints/b2RevoluteJoint.lo
-	-rm -f ./libraries/Box2D/Dynamics/Joints/b2RopeJoint.$(OBJEXT)
-	-rm -f ./libraries/Box2D/Dynamics/Joints/b2RopeJoint.lo
-	-rm -f ./libraries/Box2D/Dynamics/Joints/b2WeldJoint.$(OBJEXT)
-	-rm -f ./libraries/Box2D/Dynamics/Joints/b2WeldJoint.lo
-	-rm -f ./libraries/Box2D/Dynamics/Joints/b2WheelJoint.$(OBJEXT)
-	-rm -f ./libraries/Box2D/Dynamics/Joints/b2WheelJoint.lo
-	-rm -f ./libraries/Box2D/Dynamics/b2Body.$(OBJEXT)
-	-rm -f ./libraries/Box2D/Dynamics/b2Body.lo
-	-rm -f ./libraries/Box2D/Dynamics/b2ContactManager.$(OBJEXT)
-	-rm -f ./libraries/Box2D/Dynamics/b2ContactManager.lo
-	-rm -f ./libraries/Box2D/Dynamics/b2Fixture.$(OBJEXT)
-	-rm -f ./libraries/Box2D/Dynamics/b2Fixture.lo
-	-rm -f ./libraries/Box2D/Dynamics/b2Island.$(OBJEXT)
-	-rm -f ./libraries/Box2D/Dynamics/b2Island.lo
-	-rm -f ./libraries/Box2D/Dynamics/b2World.$(OBJEXT)
-	-rm -f ./libraries/Box2D/Dynamics/b2World.lo
-	-rm -f ./libraries/Box2D/Dynamics/b2WorldCallbacks.$(OBJEXT)
-	-rm -f ./libraries/Box2D/Dynamics/b2WorldCallbacks.lo
-	-rm -f ./libraries/Box2D/Rope/b2Rope.$(OBJEXT)
-	-rm -f ./libraries/Box2D/Rope/b2Rope.lo
-	-rm -f ./libraries/Wuff/wuff.$(OBJEXT)
-	-rm -f ./libraries/Wuff/wuff.lo
-	-rm -f ./libraries/Wuff/wuff_convert.$(OBJEXT)
-	-rm -f ./libraries/Wuff/wuff_convert.lo
-	-rm -f ./libraries/Wuff/wuff_internal.$(OBJEXT)
-	-rm -f ./libraries/Wuff/wuff_internal.lo
-	-rm -f ./libraries/Wuff/wuff_memory.$(OBJEXT)
-	-rm -f ./libraries/Wuff/wuff_memory.lo
-	-rm -f ./libraries/ddsparse/ddsparse.$(OBJEXT)
-	-rm -f ./libraries/ddsparse/ddsparse.lo
-	-rm -f ./libraries/enet/enet.$(OBJEXT)
-	-rm -f ./libraries/enet/enet.lo
-	-rm -f ./libraries/enet/libenet/callbacks.$(OBJEXT)
-	-rm -f ./libraries/enet/libenet/callbacks.lo
-	-rm -f ./libraries/enet/libenet/compress.$(OBJEXT)
-	-rm -f ./libraries/enet/libenet/compress.lo
-	-rm -f ./libraries/enet/libenet/host.$(OBJEXT)
-	-rm -f ./libraries/enet/libenet/host.lo
-	-rm -f ./libraries/enet/libenet/list.$(OBJEXT)
-	-rm -f ./libraries/enet/libenet/list.lo
-	-rm -f ./libraries/enet/libenet/packet.$(OBJEXT)
-	-rm -f ./libraries/enet/libenet/packet.lo
-	-rm -f ./libraries/enet/libenet/peer.$(OBJEXT)
-	-rm -f ./libraries/enet/libenet/peer.lo
-	-rm -f ./libraries/enet/libenet/protocol.$(OBJEXT)
-	-rm -f ./libraries/enet/libenet/protocol.lo
-	-rm -f ./libraries/enet/libenet/unix.$(OBJEXT)
-	-rm -f ./libraries/enet/libenet/unix.lo
-	-rm -f ./libraries/enet/libenet/win32.$(OBJEXT)
-	-rm -f ./libraries/enet/libenet/win32.lo
-	-rm -f ./libraries/luasocket/libluasocket/auxiliar.$(OBJEXT)
-	-rm -f ./libraries/luasocket/libluasocket/auxiliar.lo
-	-rm -f ./libraries/luasocket/libluasocket/buffer.$(OBJEXT)
-	-rm -f ./libraries/luasocket/libluasocket/buffer.lo
-	-rm -f ./libraries/luasocket/libluasocket/except.$(OBJEXT)
-	-rm -f ./libraries/luasocket/libluasocket/except.lo
-	-rm -f ./libraries/luasocket/libluasocket/inet.$(OBJEXT)
-	-rm -f ./libraries/luasocket/libluasocket/inet.lo
-	-rm -f ./libraries/luasocket/libluasocket/io.$(OBJEXT)
-	-rm -f ./libraries/luasocket/libluasocket/io.lo
-	-rm -f ./libraries/luasocket/libluasocket/luasocket.$(OBJEXT)
-	-rm -f ./libraries/luasocket/libluasocket/luasocket.lo
-	-rm -f ./libraries/luasocket/libluasocket/mime.$(OBJEXT)
-	-rm -f ./libraries/luasocket/libluasocket/mime.lo
-	-rm -f ./libraries/luasocket/libluasocket/options.$(OBJEXT)
-	-rm -f ./libraries/luasocket/libluasocket/options.lo
-	-rm -f ./libraries/luasocket/libluasocket/select.$(OBJEXT)
-	-rm -f ./libraries/luasocket/libluasocket/select.lo
-	-rm -f ./libraries/luasocket/libluasocket/tcp.$(OBJEXT)
-	-rm -f ./libraries/luasocket/libluasocket/tcp.lo
-	-rm -f ./libraries/luasocket/libluasocket/timeout.$(OBJEXT)
-	-rm -f ./libraries/luasocket/libluasocket/timeout.lo
-	-rm -f ./libraries/luasocket/libluasocket/udp.$(OBJEXT)
-	-rm -f ./libraries/luasocket/libluasocket/udp.lo
-	-rm -f ./libraries/luasocket/libluasocket/unix.$(OBJEXT)
-	-rm -f ./libraries/luasocket/libluasocket/unix.lo
-	-rm -f ./libraries/luasocket/libluasocket/usocket.$(OBJEXT)
-	-rm -f ./libraries/luasocket/libluasocket/usocket.lo
-	-rm -f ./libraries/luasocket/luasocket.$(OBJEXT)
-	-rm -f ./libraries/luasocket/luasocket.lo
-	-rm -f ./libraries/noise1234/simplexnoise1234.$(OBJEXT)
-	-rm -f ./libraries/noise1234/simplexnoise1234.lo
-	-rm -f ./modules/audio/Audio.$(OBJEXT)
-	-rm -f ./modules/audio/Audio.lo
-	-rm -f ./modules/audio/Source.$(OBJEXT)
-	-rm -f ./modules/audio/Source.lo
-	-rm -f ./modules/audio/null/Audio.$(OBJEXT)
-	-rm -f ./modules/audio/null/Audio.lo
-	-rm -f ./modules/audio/null/Source.$(OBJEXT)
-	-rm -f ./modules/audio/null/Source.lo
-	-rm -f ./modules/audio/openal/Audio.$(OBJEXT)
-	-rm -f ./modules/audio/openal/Audio.lo
-	-rm -f ./modules/audio/openal/Pool.$(OBJEXT)
-	-rm -f ./modules/audio/openal/Pool.lo
-	-rm -f ./modules/audio/openal/Source.$(OBJEXT)
-	-rm -f ./modules/audio/openal/Source.lo
-	-rm -f ./modules/audio/wrap_Audio.$(OBJEXT)
-	-rm -f ./modules/audio/wrap_Audio.lo
-	-rm -f ./modules/audio/wrap_Source.$(OBJEXT)
-	-rm -f ./modules/audio/wrap_Source.lo
-	-rm -f ./modules/event/Event.$(OBJEXT)
-	-rm -f ./modules/event/Event.lo
-	-rm -f ./modules/event/sdl/Event.$(OBJEXT)
-	-rm -f ./modules/event/sdl/Event.lo
-	-rm -f ./modules/event/sdl/wrap_Event.$(OBJEXT)
-	-rm -f ./modules/event/sdl/wrap_Event.lo
-	-rm -f ./modules/filesystem/File.$(OBJEXT)
-	-rm -f ./modules/filesystem/File.lo
-	-rm -f ./modules/filesystem/FileData.$(OBJEXT)
-	-rm -f ./modules/filesystem/FileData.lo
-	-rm -f ./modules/filesystem/physfs/File.$(OBJEXT)
-	-rm -f ./modules/filesystem/physfs/File.lo
-	-rm -f ./modules/filesystem/physfs/Filesystem.$(OBJEXT)
-	-rm -f ./modules/filesystem/physfs/Filesystem.lo
-	-rm -f ./modules/filesystem/physfs/wrap_File.$(OBJEXT)
-	-rm -f ./modules/filesystem/physfs/wrap_File.lo
-	-rm -f ./modules/filesystem/physfs/wrap_FileData.$(OBJEXT)
-	-rm -f ./modules/filesystem/physfs/wrap_FileData.lo
-	-rm -f ./modules/filesystem/physfs/wrap_Filesystem.$(OBJEXT)
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-	-rm -f ./modules/font/GlyphData.$(OBJEXT)
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-	-rm -f ./modules/font/freetype/Font.$(OBJEXT)
-	-rm -f ./modules/font/freetype/Font.lo
-	-rm -f ./modules/font/freetype/TrueTypeRasterizer.$(OBJEXT)
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-	-rm -f ./modules/font/freetype/wrap_Font.$(OBJEXT)
-	-rm -f ./modules/font/freetype/wrap_Font.lo
-	-rm -f ./modules/font/wrap_GlyphData.$(OBJEXT)
-	-rm -f ./modules/font/wrap_GlyphData.lo
-	-rm -f ./modules/font/wrap_Rasterizer.$(OBJEXT)
-	-rm -f ./modules/font/wrap_Rasterizer.lo
-	-rm -f ./modules/graphics/Graphics.$(OBJEXT)
-	-rm -f ./modules/graphics/Graphics.lo
-	-rm -f ./modules/graphics/Quad.$(OBJEXT)
-	-rm -f ./modules/graphics/Quad.lo
-	-rm -f ./modules/graphics/Texture.$(OBJEXT)
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-	-rm -f ./modules/graphics/Volatile.$(OBJEXT)
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-	-rm -f ./modules/graphics/opengl/Canvas.$(OBJEXT)
-	-rm -f ./modules/graphics/opengl/Canvas.lo
-	-rm -f ./modules/graphics/opengl/Font.$(OBJEXT)
-	-rm -f ./modules/graphics/opengl/Font.lo
-	-rm -f ./modules/graphics/opengl/GLee.$(OBJEXT)
-	-rm -f ./modules/graphics/opengl/GLee.lo
-	-rm -f ./modules/graphics/opengl/Graphics.$(OBJEXT)
-	-rm -f ./modules/graphics/opengl/Graphics.lo
-	-rm -f ./modules/graphics/opengl/Image.$(OBJEXT)
-	-rm -f ./modules/graphics/opengl/Image.lo
-	-rm -f ./modules/graphics/opengl/Mesh.$(OBJEXT)
-	-rm -f ./modules/graphics/opengl/Mesh.lo
-	-rm -f ./modules/graphics/opengl/OpenGL.$(OBJEXT)
-	-rm -f ./modules/graphics/opengl/OpenGL.lo
-	-rm -f ./modules/graphics/opengl/ParticleSystem.$(OBJEXT)
-	-rm -f ./modules/graphics/opengl/ParticleSystem.lo
-	-rm -f ./modules/graphics/opengl/Polyline.$(OBJEXT)
-	-rm -f ./modules/graphics/opengl/Polyline.lo
-	-rm -f ./modules/graphics/opengl/Shader.$(OBJEXT)
-	-rm -f ./modules/graphics/opengl/Shader.lo
-	-rm -f ./modules/graphics/opengl/SpriteBatch.$(OBJEXT)
-	-rm -f ./modules/graphics/opengl/SpriteBatch.lo
-	-rm -f ./modules/graphics/opengl/VertexBuffer.$(OBJEXT)
-	-rm -f ./modules/graphics/opengl/VertexBuffer.lo
-	-rm -f ./modules/graphics/opengl/wrap_Canvas.$(OBJEXT)
-	-rm -f ./modules/graphics/opengl/wrap_Canvas.lo
-	-rm -f ./modules/graphics/opengl/wrap_Font.$(OBJEXT)
-	-rm -f ./modules/graphics/opengl/wrap_Font.lo
-	-rm -f ./modules/graphics/opengl/wrap_Graphics.$(OBJEXT)
-	-rm -f ./modules/graphics/opengl/wrap_Graphics.lo
-	-rm -f ./modules/graphics/opengl/wrap_Image.$(OBJEXT)
-	-rm -f ./modules/graphics/opengl/wrap_Image.lo
-	-rm -f ./modules/graphics/opengl/wrap_Mesh.$(OBJEXT)
-	-rm -f ./modules/graphics/opengl/wrap_Mesh.lo
-	-rm -f ./modules/graphics/opengl/wrap_ParticleSystem.$(OBJEXT)
-	-rm -f ./modules/graphics/opengl/wrap_ParticleSystem.lo
-	-rm -f ./modules/graphics/opengl/wrap_Quad.$(OBJEXT)
-	-rm -f ./modules/graphics/opengl/wrap_Quad.lo
-	-rm -f ./modules/graphics/opengl/wrap_Shader.$(OBJEXT)
-	-rm -f ./modules/graphics/opengl/wrap_Shader.lo
-	-rm -f ./modules/graphics/opengl/wrap_SpriteBatch.$(OBJEXT)
-	-rm -f ./modules/graphics/opengl/wrap_SpriteBatch.lo
-	-rm -f ./modules/graphics/opengl/wrap_Texture.$(OBJEXT)
-	-rm -f ./modules/graphics/opengl/wrap_Texture.lo
-	-rm -f ./modules/image/CompressedData.$(OBJEXT)
-	-rm -f ./modules/image/CompressedData.lo
-	-rm -f ./modules/image/ImageData.$(OBJEXT)
-	-rm -f ./modules/image/ImageData.lo
-	-rm -f ./modules/image/magpie/CompressedData.$(OBJEXT)
-	-rm -f ./modules/image/magpie/CompressedData.lo
-	-rm -f ./modules/image/magpie/DevilHandler.$(OBJEXT)
-	-rm -f ./modules/image/magpie/DevilHandler.lo
-	-rm -f ./modules/image/magpie/FormatHandler.$(OBJEXT)
-	-rm -f ./modules/image/magpie/FormatHandler.lo
-	-rm -f ./modules/image/magpie/Image.$(OBJEXT)
-	-rm -f ./modules/image/magpie/Image.lo
-	-rm -f ./modules/image/magpie/ImageData.$(OBJEXT)
-	-rm -f ./modules/image/magpie/ImageData.lo
-	-rm -f ./modules/image/magpie/ddsHandler.$(OBJEXT)
-	-rm -f ./modules/image/magpie/ddsHandler.lo
-	-rm -f ./modules/image/wrap_CompressedData.$(OBJEXT)
-	-rm -f ./modules/image/wrap_CompressedData.lo
-	-rm -f ./modules/image/wrap_Image.$(OBJEXT)
-	-rm -f ./modules/image/wrap_Image.lo
-	-rm -f ./modules/image/wrap_ImageData.$(OBJEXT)
-	-rm -f ./modules/image/wrap_ImageData.lo
-	-rm -f ./modules/joystick/Joystick.$(OBJEXT)
-	-rm -f ./modules/joystick/Joystick.lo
-	-rm -f ./modules/joystick/sdl/Joystick.$(OBJEXT)
-	-rm -f ./modules/joystick/sdl/Joystick.lo
-	-rm -f ./modules/joystick/sdl/JoystickModule.$(OBJEXT)
-	-rm -f ./modules/joystick/sdl/JoystickModule.lo
-	-rm -f ./modules/joystick/sdl/wrap_Joystick.$(OBJEXT)
-	-rm -f ./modules/joystick/sdl/wrap_Joystick.lo
-	-rm -f ./modules/joystick/sdl/wrap_JoystickModule.$(OBJEXT)
-	-rm -f ./modules/joystick/sdl/wrap_JoystickModule.lo
-	-rm -f ./modules/keyboard/Keyboard.$(OBJEXT)
-	-rm -f ./modules/keyboard/Keyboard.lo
-	-rm -f ./modules/keyboard/sdl/Keyboard.$(OBJEXT)
-	-rm -f ./modules/keyboard/sdl/Keyboard.lo
-	-rm -f ./modules/keyboard/wrap_Keyboard.$(OBJEXT)
-	-rm -f ./modules/keyboard/wrap_Keyboard.lo
-	-rm -f ./modules/love/love.$(OBJEXT)
-	-rm -f ./modules/love/love.lo
-	-rm -f ./modules/math/BezierCurve.$(OBJEXT)
-	-rm -f ./modules/math/BezierCurve.lo
-	-rm -f ./modules/math/MathModule.$(OBJEXT)
-	-rm -f ./modules/math/MathModule.lo
-	-rm -f ./modules/math/RandomGenerator.$(OBJEXT)
-	-rm -f ./modules/math/RandomGenerator.lo
-	-rm -f ./modules/math/wrap_BezierCurve.$(OBJEXT)
-	-rm -f ./modules/math/wrap_BezierCurve.lo
-	-rm -f ./modules/math/wrap_Math.$(OBJEXT)
-	-rm -f ./modules/math/wrap_Math.lo
-	-rm -f ./modules/math/wrap_RandomGenerator.$(OBJEXT)
-	-rm -f ./modules/math/wrap_RandomGenerator.lo
-	-rm -f ./modules/mouse/Cursor.$(OBJEXT)
-	-rm -f ./modules/mouse/Cursor.lo
-	-rm -f ./modules/mouse/Mouse.$(OBJEXT)
-	-rm -f ./modules/mouse/Mouse.lo
-	-rm -f ./modules/mouse/sdl/Cursor.$(OBJEXT)
-	-rm -f ./modules/mouse/sdl/Cursor.lo
-	-rm -f ./modules/mouse/sdl/Mouse.$(OBJEXT)
-	-rm -f ./modules/mouse/sdl/Mouse.lo
-	-rm -f ./modules/mouse/wrap_Cursor.$(OBJEXT)
-	-rm -f ./modules/mouse/wrap_Cursor.lo
-	-rm -f ./modules/mouse/wrap_Mouse.$(OBJEXT)
-	-rm -f ./modules/mouse/wrap_Mouse.lo
-	-rm -f ./modules/physics/Body.$(OBJEXT)
-	-rm -f ./modules/physics/Body.lo
-	-rm -f ./modules/physics/Joint.$(OBJEXT)
-	-rm -f ./modules/physics/Joint.lo
-	-rm -f ./modules/physics/Shape.$(OBJEXT)
-	-rm -f ./modules/physics/Shape.lo
-	-rm -f ./modules/physics/box2d/Body.$(OBJEXT)
-	-rm -f ./modules/physics/box2d/Body.lo
-	-rm -f ./modules/physics/box2d/ChainShape.$(OBJEXT)
-	-rm -f ./modules/physics/box2d/ChainShape.lo
-	-rm -f ./modules/physics/box2d/CircleShape.$(OBJEXT)
-	-rm -f ./modules/physics/box2d/CircleShape.lo
-	-rm -f ./modules/physics/box2d/Contact.$(OBJEXT)
-	-rm -f ./modules/physics/box2d/Contact.lo
-	-rm -f ./modules/physics/box2d/DistanceJoint.$(OBJEXT)
-	-rm -f ./modules/physics/box2d/DistanceJoint.lo
-	-rm -f ./modules/physics/box2d/EdgeShape.$(OBJEXT)
-	-rm -f ./modules/physics/box2d/EdgeShape.lo
-	-rm -f ./modules/physics/box2d/Fixture.$(OBJEXT)
-	-rm -f ./modules/physics/box2d/Fixture.lo
-	-rm -f ./modules/physics/box2d/FrictionJoint.$(OBJEXT)
-	-rm -f ./modules/physics/box2d/FrictionJoint.lo
-	-rm -f ./modules/physics/box2d/GearJoint.$(OBJEXT)
-	-rm -f ./modules/physics/box2d/GearJoint.lo
-	-rm -f ./modules/physics/box2d/Joint.$(OBJEXT)
-	-rm -f ./modules/physics/box2d/Joint.lo
-	-rm -f ./modules/physics/box2d/MotorJoint.$(OBJEXT)
-	-rm -f ./modules/physics/box2d/MotorJoint.lo
-	-rm -f ./modules/physics/box2d/MouseJoint.$(OBJEXT)
-	-rm -f ./modules/physics/box2d/MouseJoint.lo
-	-rm -f ./modules/physics/box2d/Physics.$(OBJEXT)
-	-rm -f ./modules/physics/box2d/Physics.lo
-	-rm -f ./modules/physics/box2d/PolygonShape.$(OBJEXT)
-	-rm -f ./modules/physics/box2d/PolygonShape.lo
-	-rm -f ./modules/physics/box2d/PrismaticJoint.$(OBJEXT)
-	-rm -f ./modules/physics/box2d/PrismaticJoint.lo
-	-rm -f ./modules/physics/box2d/PulleyJoint.$(OBJEXT)
-	-rm -f ./modules/physics/box2d/PulleyJoint.lo
-	-rm -f ./modules/physics/box2d/RevoluteJoint.$(OBJEXT)
-	-rm -f ./modules/physics/box2d/RevoluteJoint.lo
-	-rm -f ./modules/physics/box2d/RopeJoint.$(OBJEXT)
-	-rm -f ./modules/physics/box2d/RopeJoint.lo
-	-rm -f ./modules/physics/box2d/Shape.$(OBJEXT)
-	-rm -f ./modules/physics/box2d/Shape.lo
-	-rm -f ./modules/physics/box2d/WeldJoint.$(OBJEXT)
-	-rm -f ./modules/physics/box2d/WeldJoint.lo
-	-rm -f ./modules/physics/box2d/WheelJoint.$(OBJEXT)
-	-rm -f ./modules/physics/box2d/WheelJoint.lo
-	-rm -f ./modules/physics/box2d/World.$(OBJEXT)
-	-rm -f ./modules/physics/box2d/World.lo
-	-rm -f ./modules/physics/box2d/wrap_Body.$(OBJEXT)
-	-rm -f ./modules/physics/box2d/wrap_Body.lo
-	-rm -f ./modules/physics/box2d/wrap_ChainShape.$(OBJEXT)
-	-rm -f ./modules/physics/box2d/wrap_ChainShape.lo
-	-rm -f ./modules/physics/box2d/wrap_CircleShape.$(OBJEXT)
-	-rm -f ./modules/physics/box2d/wrap_CircleShape.lo
-	-rm -f ./modules/physics/box2d/wrap_Contact.$(OBJEXT)
-	-rm -f ./modules/physics/box2d/wrap_Contact.lo
-	-rm -f ./modules/physics/box2d/wrap_DistanceJoint.$(OBJEXT)
-	-rm -f ./modules/physics/box2d/wrap_DistanceJoint.lo
-	-rm -f ./modules/physics/box2d/wrap_EdgeShape.$(OBJEXT)
-	-rm -f ./modules/physics/box2d/wrap_EdgeShape.lo
-	-rm -f ./modules/physics/box2d/wrap_Fixture.$(OBJEXT)
-	-rm -f ./modules/physics/box2d/wrap_Fixture.lo
-	-rm -f ./modules/physics/box2d/wrap_FrictionJoint.$(OBJEXT)
-	-rm -f ./modules/physics/box2d/wrap_FrictionJoint.lo
-	-rm -f ./modules/physics/box2d/wrap_GearJoint.$(OBJEXT)
-	-rm -f ./modules/physics/box2d/wrap_GearJoint.lo
-	-rm -f ./modules/physics/box2d/wrap_Joint.$(OBJEXT)
-	-rm -f ./modules/physics/box2d/wrap_Joint.lo
-	-rm -f ./modules/physics/box2d/wrap_MotorJoint.$(OBJEXT)
-	-rm -f ./modules/physics/box2d/wrap_MotorJoint.lo
-	-rm -f ./modules/physics/box2d/wrap_MouseJoint.$(OBJEXT)
-	-rm -f ./modules/physics/box2d/wrap_MouseJoint.lo
-	-rm -f ./modules/physics/box2d/wrap_Physics.$(OBJEXT)
-	-rm -f ./modules/physics/box2d/wrap_Physics.lo
-	-rm -f ./modules/physics/box2d/wrap_PolygonShape.$(OBJEXT)
-	-rm -f ./modules/physics/box2d/wrap_PolygonShape.lo
-	-rm -f ./modules/physics/box2d/wrap_PrismaticJoint.$(OBJEXT)
-	-rm -f ./modules/physics/box2d/wrap_PrismaticJoint.lo
-	-rm -f ./modules/physics/box2d/wrap_PulleyJoint.$(OBJEXT)
-	-rm -f ./modules/physics/box2d/wrap_PulleyJoint.lo
-	-rm -f ./modules/physics/box2d/wrap_RevoluteJoint.$(OBJEXT)
-	-rm -f ./modules/physics/box2d/wrap_RevoluteJoint.lo
-	-rm -f ./modules/physics/box2d/wrap_RopeJoint.$(OBJEXT)
-	-rm -f ./modules/physics/box2d/wrap_RopeJoint.lo
-	-rm -f ./modules/physics/box2d/wrap_Shape.$(OBJEXT)
-	-rm -f ./modules/physics/box2d/wrap_Shape.lo
-	-rm -f ./modules/physics/box2d/wrap_WeldJoint.$(OBJEXT)
-	-rm -f ./modules/physics/box2d/wrap_WeldJoint.lo
-	-rm -f ./modules/physics/box2d/wrap_WheelJoint.$(OBJEXT)
-	-rm -f ./modules/physics/box2d/wrap_WheelJoint.lo
-	-rm -f ./modules/physics/box2d/wrap_World.$(OBJEXT)
-	-rm -f ./modules/physics/box2d/wrap_World.lo
-	-rm -f ./modules/sound/Sound.$(OBJEXT)
-	-rm -f ./modules/sound/Sound.lo
-	-rm -f ./modules/sound/SoundData.$(OBJEXT)
-	-rm -f ./modules/sound/SoundData.lo
-	-rm -f ./modules/sound/lullaby/Decoder.$(OBJEXT)
-	-rm -f ./modules/sound/lullaby/Decoder.lo
-	-rm -f ./modules/sound/lullaby/GmeDecoder.$(OBJEXT)
-	-rm -f ./modules/sound/lullaby/GmeDecoder.lo
-	-rm -f ./modules/sound/lullaby/ModPlugDecoder.$(OBJEXT)
-	-rm -f ./modules/sound/lullaby/ModPlugDecoder.lo
-	-rm -f ./modules/sound/lullaby/Mpg123Decoder.$(OBJEXT)
-	-rm -f ./modules/sound/lullaby/Mpg123Decoder.lo
-	-rm -f ./modules/sound/lullaby/Sound.$(OBJEXT)
-	-rm -f ./modules/sound/lullaby/Sound.lo
-	-rm -f ./modules/sound/lullaby/VorbisDecoder.$(OBJEXT)
-	-rm -f ./modules/sound/lullaby/VorbisDecoder.lo
-	-rm -f ./modules/sound/lullaby/WaveDecoder.$(OBJEXT)
-	-rm -f ./modules/sound/lullaby/WaveDecoder.lo
-	-rm -f ./modules/sound/wrap_Decoder.$(OBJEXT)
-	-rm -f ./modules/sound/wrap_Decoder.lo
-	-rm -f ./modules/sound/wrap_Sound.$(OBJEXT)
-	-rm -f ./modules/sound/wrap_Sound.lo
-	-rm -f ./modules/sound/wrap_SoundData.$(OBJEXT)
-	-rm -f ./modules/sound/wrap_SoundData.lo
-	-rm -f ./modules/system/System.$(OBJEXT)
-	-rm -f ./modules/system/System.lo
-	-rm -f ./modules/system/sdl/System.$(OBJEXT)
-	-rm -f ./modules/system/sdl/System.lo
-	-rm -f ./modules/system/wrap_System.$(OBJEXT)
-	-rm -f ./modules/system/wrap_System.lo
-	-rm -f ./modules/thread/Channel.$(OBJEXT)
-	-rm -f ./modules/thread/Channel.lo
-	-rm -f ./modules/thread/LuaThread.$(OBJEXT)
-	-rm -f ./modules/thread/LuaThread.lo
-	-rm -f ./modules/thread/ThreadModule.$(OBJEXT)
-	-rm -f ./modules/thread/ThreadModule.lo
-	-rm -f ./modules/thread/sdl/Thread.$(OBJEXT)
-	-rm -f ./modules/thread/sdl/Thread.lo
-	-rm -f ./modules/thread/sdl/threads.$(OBJEXT)
-	-rm -f ./modules/thread/sdl/threads.lo
-	-rm -f ./modules/thread/threads.$(OBJEXT)
-	-rm -f ./modules/thread/threads.lo
-	-rm -f ./modules/thread/wrap_Channel.$(OBJEXT)
-	-rm -f ./modules/thread/wrap_Channel.lo
-	-rm -f ./modules/thread/wrap_LuaThread.$(OBJEXT)
-	-rm -f ./modules/thread/wrap_LuaThread.lo
-	-rm -f ./modules/thread/wrap_ThreadModule.$(OBJEXT)
-	-rm -f ./modules/thread/wrap_ThreadModule.lo
-	-rm -f ./modules/timer/sdl/Timer.$(OBJEXT)
-	-rm -f ./modules/timer/sdl/Timer.lo
-	-rm -f ./modules/timer/wrap_Timer.$(OBJEXT)
-	-rm -f ./modules/timer/wrap_Timer.lo
-	-rm -f ./modules/window/Window.$(OBJEXT)
-	-rm -f ./modules/window/Window.lo
-	-rm -f ./modules/window/sdl/Window.$(OBJEXT)
-	-rm -f ./modules/window/sdl/Window.lo
-	-rm -f ./modules/window/wrap_Window.$(OBJEXT)
-	-rm -f ./modules/window/wrap_Window.lo
+	-rm -f ./common/*.$(OBJEXT)
+	-rm -f ./common/*.lo
+	-rm -f ./libraries/Box2D/Collision/*.$(OBJEXT)
+	-rm -f ./libraries/Box2D/Collision/*.lo
+	-rm -f ./libraries/Box2D/Collision/Shapes/*.$(OBJEXT)
+	-rm -f ./libraries/Box2D/Collision/Shapes/*.lo
+	-rm -f ./libraries/Box2D/Common/*.$(OBJEXT)
+	-rm -f ./libraries/Box2D/Common/*.lo
+	-rm -f ./libraries/Box2D/Dynamics/*.$(OBJEXT)
+	-rm -f ./libraries/Box2D/Dynamics/*.lo
+	-rm -f ./libraries/Box2D/Dynamics/Contacts/*.$(OBJEXT)
+	-rm -f ./libraries/Box2D/Dynamics/Contacts/*.lo
+	-rm -f ./libraries/Box2D/Dynamics/Joints/*.$(OBJEXT)
+	-rm -f ./libraries/Box2D/Dynamics/Joints/*.lo
+	-rm -f ./libraries/Box2D/Rope/*.$(OBJEXT)
+	-rm -f ./libraries/Box2D/Rope/*.lo
+	-rm -f ./libraries/Wuff/*.$(OBJEXT)
+	-rm -f ./libraries/Wuff/*.lo
+	-rm -f ./libraries/ddsparse/*.$(OBJEXT)
+	-rm -f ./libraries/ddsparse/*.lo
+	-rm -f ./libraries/enet/*.$(OBJEXT)
+	-rm -f ./libraries/enet/*.lo
+	-rm -f ./libraries/enet/libenet/*.$(OBJEXT)
+	-rm -f ./libraries/enet/libenet/*.lo
+	-rm -f ./libraries/glad/*.$(OBJEXT)
+	-rm -f ./libraries/glad/*.lo
+	-rm -f ./libraries/lodepng/*.$(OBJEXT)
+	-rm -f ./libraries/lodepng/*.lo
+	-rm -f ./libraries/luasocket/*.$(OBJEXT)
+	-rm -f ./libraries/luasocket/*.lo
+	-rm -f ./libraries/luasocket/libluasocket/*.$(OBJEXT)
+	-rm -f ./libraries/luasocket/libluasocket/*.lo
+	-rm -f ./libraries/luautf8/*.$(OBJEXT)
+	-rm -f ./libraries/luautf8/*.lo
+	-rm -f ./libraries/lz4/*.$(OBJEXT)
+	-rm -f ./libraries/lz4/*.lo
+	-rm -f ./libraries/noise1234/*.$(OBJEXT)
+	-rm -f ./libraries/noise1234/*.lo
+	-rm -f ./modules/audio/*.$(OBJEXT)
+	-rm -f ./modules/audio/*.lo
+	-rm -f ./modules/audio/null/*.$(OBJEXT)
+	-rm -f ./modules/audio/null/*.lo
+	-rm -f ./modules/audio/openal/*.$(OBJEXT)
+	-rm -f ./modules/audio/openal/*.lo
+	-rm -f ./modules/event/*.$(OBJEXT)
+	-rm -f ./modules/event/*.lo
+	-rm -f ./modules/event/sdl/*.$(OBJEXT)
+	-rm -f ./modules/event/sdl/*.lo
+	-rm -f ./modules/filesystem/*.$(OBJEXT)
+	-rm -f ./modules/filesystem/*.lo
+	-rm -f ./modules/filesystem/physfs/*.$(OBJEXT)
+	-rm -f ./modules/filesystem/physfs/*.lo
+	-rm -f ./modules/font/*.$(OBJEXT)
+	-rm -f ./modules/font/*.lo
+	-rm -f ./modules/font/freetype/*.$(OBJEXT)
+	-rm -f ./modules/font/freetype/*.lo
+	-rm -f ./modules/graphics/*.$(OBJEXT)
+	-rm -f ./modules/graphics/*.lo
+	-rm -f ./modules/graphics/opengl/*.$(OBJEXT)
+	-rm -f ./modules/graphics/opengl/*.lo
+	-rm -f ./modules/image/*.$(OBJEXT)
+	-rm -f ./modules/image/*.lo
+	-rm -f ./modules/image/magpie/*.$(OBJEXT)
+	-rm -f ./modules/image/magpie/*.lo
+	-rm -f ./modules/joystick/*.$(OBJEXT)
+	-rm -f ./modules/joystick/*.lo
+	-rm -f ./modules/joystick/sdl/*.$(OBJEXT)
+	-rm -f ./modules/joystick/sdl/*.lo
+	-rm -f ./modules/keyboard/*.$(OBJEXT)
+	-rm -f ./modules/keyboard/*.lo
+	-rm -f ./modules/keyboard/sdl/*.$(OBJEXT)
+	-rm -f ./modules/keyboard/sdl/*.lo
+	-rm -f ./modules/love/*.$(OBJEXT)
+	-rm -f ./modules/love/*.lo
+	-rm -f ./modules/math/*.$(OBJEXT)
+	-rm -f ./modules/math/*.lo
+	-rm -f ./modules/mouse/*.$(OBJEXT)
+	-rm -f ./modules/mouse/*.lo
+	-rm -f ./modules/mouse/sdl/*.$(OBJEXT)
+	-rm -f ./modules/mouse/sdl/*.lo
+	-rm -f ./modules/physics/*.$(OBJEXT)
+	-rm -f ./modules/physics/*.lo
+	-rm -f ./modules/physics/box2d/*.$(OBJEXT)
+	-rm -f ./modules/physics/box2d/*.lo
+	-rm -f ./modules/sound/*.$(OBJEXT)
+	-rm -f ./modules/sound/*.lo
+	-rm -f ./modules/sound/lullaby/*.$(OBJEXT)
+	-rm -f ./modules/sound/lullaby/*.lo
+	-rm -f ./modules/system/*.$(OBJEXT)
+	-rm -f ./modules/system/*.lo
+	-rm -f ./modules/system/sdl/*.$(OBJEXT)
+	-rm -f ./modules/system/sdl/*.lo
+	-rm -f ./modules/thread/*.$(OBJEXT)
+	-rm -f ./modules/thread/*.lo
+	-rm -f ./modules/thread/sdl/*.$(OBJEXT)
+	-rm -f ./modules/thread/sdl/*.lo
+	-rm -f ./modules/timer/*.$(OBJEXT)
+	-rm -f ./modules/timer/*.lo
+	-rm -f ./modules/timer/sdl/*.$(OBJEXT)
+	-rm -f ./modules/timer/sdl/*.lo
+	-rm -f ./modules/touch/*.$(OBJEXT)
+	-rm -f ./modules/touch/*.lo
+	-rm -f ./modules/touch/sdl/*.$(OBJEXT)
+	-rm -f ./modules/touch/sdl/*.lo
+	-rm -f ./modules/video/*.$(OBJEXT)
+	-rm -f ./modules/video/*.lo
+	-rm -f ./modules/video/theora/*.$(OBJEXT)
+	-rm -f ./modules/video/theora/*.lo
+	-rm -f ./modules/window/*.$(OBJEXT)
+	-rm -f ./modules/window/*.lo
+	-rm -f ./modules/window/sdl/*.$(OBJEXT)
+	-rm -f ./modules/window/sdl/*.lo
 
 distclean-compile:
 	-rm -f *.tab.c
@@ -3287,9 +3317,12 @@ distclean-compile:
 @AMDEP_TRUE@@am__include@ @am__quote at ./common/$(DEPDIR)/Reference.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./common/$(DEPDIR)/Variant.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./common/$(DEPDIR)/Vector.Plo at am__quote@
+ at AMDEP_TRUE@@am__include@ @am__quote at ./common/$(DEPDIR)/android.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./common/$(DEPDIR)/b64.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./common/$(DEPDIR)/delay.Plo at am__quote@
+ at AMDEP_TRUE@@am__include@ @am__quote at ./common/$(DEPDIR)/macosx.Po at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./common/$(DEPDIR)/runtime.Plo at am__quote@
+ at AMDEP_TRUE@@am__include@ @am__quote at ./common/$(DEPDIR)/types.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./common/$(DEPDIR)/utf8.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./common/$(DEPDIR)/wrap_Data.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./libraries/Box2D/Collision/$(DEPDIR)/b2BroadPhase.Plo at am__quote@
@@ -3353,6 +3386,8 @@ distclean-compile:
 @AMDEP_TRUE@@am__include@ @am__quote at ./libraries/enet/libenet/$(DEPDIR)/protocol.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./libraries/enet/libenet/$(DEPDIR)/unix.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./libraries/enet/libenet/$(DEPDIR)/win32.Plo at am__quote@
+ at AMDEP_TRUE@@am__include@ @am__quote at ./libraries/glad/$(DEPDIR)/glad.Plo at am__quote@
+ at AMDEP_TRUE@@am__include@ @am__quote at ./libraries/lodepng/$(DEPDIR)/lodepng.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./libraries/luasocket/$(DEPDIR)/luasocket.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./libraries/luasocket/libluasocket/$(DEPDIR)/auxiliar.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./libraries/luasocket/libluasocket/$(DEPDIR)/buffer.Plo at am__quote@
@@ -3368,6 +3403,10 @@ distclean-compile:
 @AMDEP_TRUE@@am__include@ @am__quote at ./libraries/luasocket/libluasocket/$(DEPDIR)/udp.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./libraries/luasocket/libluasocket/$(DEPDIR)/unix.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./libraries/luasocket/libluasocket/$(DEPDIR)/usocket.Plo at am__quote@
+ at AMDEP_TRUE@@am__include@ @am__quote at ./libraries/luautf8/$(DEPDIR)/lutf8lib.Plo at am__quote@
+ at AMDEP_TRUE@@am__include@ @am__quote at ./libraries/lz4/$(DEPDIR)/lz4.Plo at am__quote@
+ at AMDEP_TRUE@@am__include@ @am__quote at ./libraries/lz4/$(DEPDIR)/lz4hc.Plo at am__quote@
+ at AMDEP_TRUE@@am__include@ @am__quote at ./libraries/noise1234/$(DEPDIR)/noise1234.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./libraries/noise1234/$(DEPDIR)/simplexnoise1234.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/audio/$(DEPDIR)/Audio.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/audio/$(DEPDIR)/Source.Plo at am__quote@
@@ -3379,30 +3418,39 @@ distclean-compile:
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/audio/openal/$(DEPDIR)/Pool.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/audio/openal/$(DEPDIR)/Source.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/event/$(DEPDIR)/Event.Plo at am__quote@
+ at AMDEP_TRUE@@am__include@ @am__quote at ./modules/event/$(DEPDIR)/wrap_Event.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/event/sdl/$(DEPDIR)/Event.Plo at am__quote@
- at AMDEP_TRUE@@am__include@ @am__quote at ./modules/event/sdl/$(DEPDIR)/wrap_Event.Plo at am__quote@
+ at AMDEP_TRUE@@am__include@ @am__quote at ./modules/filesystem/$(DEPDIR)/DroppedFile.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/filesystem/$(DEPDIR)/File.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/filesystem/$(DEPDIR)/FileData.Plo at am__quote@
+ at AMDEP_TRUE@@am__include@ @am__quote at ./modules/filesystem/$(DEPDIR)/Filesystem.Plo at am__quote@
+ at AMDEP_TRUE@@am__include@ @am__quote at ./modules/filesystem/$(DEPDIR)/wrap_DroppedFile.Plo at am__quote@
+ at AMDEP_TRUE@@am__include@ @am__quote at ./modules/filesystem/$(DEPDIR)/wrap_File.Plo at am__quote@
+ at AMDEP_TRUE@@am__include@ @am__quote at ./modules/filesystem/$(DEPDIR)/wrap_FileData.Plo at am__quote@
+ at AMDEP_TRUE@@am__include@ @am__quote at ./modules/filesystem/$(DEPDIR)/wrap_Filesystem.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/filesystem/physfs/$(DEPDIR)/File.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/filesystem/physfs/$(DEPDIR)/Filesystem.Plo at am__quote@
- at AMDEP_TRUE@@am__include@ @am__quote at ./modules/filesystem/physfs/$(DEPDIR)/wrap_File.Plo at am__quote@
- at AMDEP_TRUE@@am__include@ @am__quote at ./modules/filesystem/physfs/$(DEPDIR)/wrap_FileData.Plo at am__quote@
- at AMDEP_TRUE@@am__include@ @am__quote at ./modules/filesystem/physfs/$(DEPDIR)/wrap_Filesystem.Plo at am__quote@
+ at AMDEP_TRUE@@am__include@ @am__quote at ./modules/font/$(DEPDIR)/BMFontRasterizer.Plo at am__quote@
+ at AMDEP_TRUE@@am__include@ @am__quote at ./modules/font/$(DEPDIR)/Font.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/font/$(DEPDIR)/GlyphData.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/font/$(DEPDIR)/ImageRasterizer.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/font/$(DEPDIR)/Rasterizer.Plo at am__quote@
+ at AMDEP_TRUE@@am__include@ @am__quote at ./modules/font/$(DEPDIR)/TrueTypeRasterizer.Plo at am__quote@
+ at AMDEP_TRUE@@am__include@ @am__quote at ./modules/font/$(DEPDIR)/wrap_Font.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/font/$(DEPDIR)/wrap_GlyphData.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/font/$(DEPDIR)/wrap_Rasterizer.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/font/freetype/$(DEPDIR)/Font.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/font/freetype/$(DEPDIR)/TrueTypeRasterizer.Plo at am__quote@
- at AMDEP_TRUE@@am__include@ @am__quote at ./modules/font/freetype/$(DEPDIR)/wrap_Font.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/graphics/$(DEPDIR)/Graphics.Plo at am__quote@
+ at AMDEP_TRUE@@am__include@ @am__quote at ./modules/graphics/$(DEPDIR)/ParticleSystem.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/graphics/$(DEPDIR)/Quad.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/graphics/$(DEPDIR)/Texture.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/graphics/$(DEPDIR)/Volatile.Plo at am__quote@
+ at AMDEP_TRUE@@am__include@ @am__quote at ./modules/graphics/$(DEPDIR)/wrap_Quad.Plo at am__quote@
+ at AMDEP_TRUE@@am__include@ @am__quote at ./modules/graphics/$(DEPDIR)/wrap_Texture.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/graphics/opengl/$(DEPDIR)/Canvas.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/graphics/opengl/$(DEPDIR)/Font.Plo at am__quote@
- at AMDEP_TRUE@@am__include@ @am__quote at ./modules/graphics/opengl/$(DEPDIR)/GLee.Plo at am__quote@
+ at AMDEP_TRUE@@am__include@ @am__quote at ./modules/graphics/opengl/$(DEPDIR)/GLBuffer.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/graphics/opengl/$(DEPDIR)/Graphics.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/graphics/opengl/$(DEPDIR)/Image.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/graphics/opengl/$(DEPDIR)/Mesh.Plo at am__quote@
@@ -3411,45 +3459,53 @@ distclean-compile:
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/graphics/opengl/$(DEPDIR)/Polyline.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/graphics/opengl/$(DEPDIR)/Shader.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/graphics/opengl/$(DEPDIR)/SpriteBatch.Plo at am__quote@
- at AMDEP_TRUE@@am__include@ @am__quote at ./modules/graphics/opengl/$(DEPDIR)/VertexBuffer.Plo at am__quote@
+ at AMDEP_TRUE@@am__include@ @am__quote at ./modules/graphics/opengl/$(DEPDIR)/Text.Plo at am__quote@
+ at AMDEP_TRUE@@am__include@ @am__quote at ./modules/graphics/opengl/$(DEPDIR)/Video.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/graphics/opengl/$(DEPDIR)/wrap_Canvas.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/graphics/opengl/$(DEPDIR)/wrap_Font.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/graphics/opengl/$(DEPDIR)/wrap_Graphics.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/graphics/opengl/$(DEPDIR)/wrap_Image.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/graphics/opengl/$(DEPDIR)/wrap_Mesh.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/graphics/opengl/$(DEPDIR)/wrap_ParticleSystem.Plo at am__quote@
- at AMDEP_TRUE@@am__include@ @am__quote at ./modules/graphics/opengl/$(DEPDIR)/wrap_Quad.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/graphics/opengl/$(DEPDIR)/wrap_Shader.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/graphics/opengl/$(DEPDIR)/wrap_SpriteBatch.Plo at am__quote@
- at AMDEP_TRUE@@am__include@ @am__quote at ./modules/graphics/opengl/$(DEPDIR)/wrap_Texture.Plo at am__quote@
- at AMDEP_TRUE@@am__include@ @am__quote at ./modules/image/$(DEPDIR)/CompressedData.Plo at am__quote@
+ at AMDEP_TRUE@@am__include@ @am__quote at ./modules/graphics/opengl/$(DEPDIR)/wrap_Text.Plo at am__quote@
+ at AMDEP_TRUE@@am__include@ @am__quote at ./modules/graphics/opengl/$(DEPDIR)/wrap_Video.Plo at am__quote@
+ at AMDEP_TRUE@@am__include@ @am__quote at ./modules/image/$(DEPDIR)/CompressedImageData.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/image/$(DEPDIR)/ImageData.Plo at am__quote@
- at AMDEP_TRUE@@am__include@ @am__quote at ./modules/image/$(DEPDIR)/wrap_CompressedData.Plo at am__quote@
+ at AMDEP_TRUE@@am__include@ @am__quote at ./modules/image/$(DEPDIR)/wrap_CompressedImageData.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/image/$(DEPDIR)/wrap_Image.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/image/$(DEPDIR)/wrap_ImageData.Plo at am__quote@
- at AMDEP_TRUE@@am__include@ @am__quote at ./modules/image/magpie/$(DEPDIR)/CompressedData.Plo at am__quote@
- at AMDEP_TRUE@@am__include@ @am__quote at ./modules/image/magpie/$(DEPDIR)/DevilHandler.Plo at am__quote@
+ at AMDEP_TRUE@@am__include@ @am__quote at ./modules/image/magpie/$(DEPDIR)/ASTCHandler.Plo at am__quote@
+ at AMDEP_TRUE@@am__include@ @am__quote at ./modules/image/magpie/$(DEPDIR)/CompressedImageData.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/image/magpie/$(DEPDIR)/FormatHandler.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/image/magpie/$(DEPDIR)/Image.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/image/magpie/$(DEPDIR)/ImageData.Plo at am__quote@
+ at AMDEP_TRUE@@am__include@ @am__quote at ./modules/image/magpie/$(DEPDIR)/KTXHandler.Plo at am__quote@
+ at AMDEP_TRUE@@am__include@ @am__quote at ./modules/image/magpie/$(DEPDIR)/PKMHandler.Plo at am__quote@
+ at AMDEP_TRUE@@am__include@ @am__quote at ./modules/image/magpie/$(DEPDIR)/PNGHandler.Plo at am__quote@
+ at AMDEP_TRUE@@am__include@ @am__quote at ./modules/image/magpie/$(DEPDIR)/PVRHandler.Plo at am__quote@
+ at AMDEP_TRUE@@am__include@ @am__quote at ./modules/image/magpie/$(DEPDIR)/STBHandler.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/image/magpie/$(DEPDIR)/ddsHandler.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/joystick/$(DEPDIR)/Joystick.Plo at am__quote@
+ at AMDEP_TRUE@@am__include@ @am__quote at ./modules/joystick/$(DEPDIR)/wrap_Joystick.Plo at am__quote@
+ at AMDEP_TRUE@@am__include@ @am__quote at ./modules/joystick/$(DEPDIR)/wrap_JoystickModule.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/joystick/sdl/$(DEPDIR)/Joystick.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/joystick/sdl/$(DEPDIR)/JoystickModule.Plo at am__quote@
- at AMDEP_TRUE@@am__include@ @am__quote at ./modules/joystick/sdl/$(DEPDIR)/wrap_Joystick.Plo at am__quote@
- at AMDEP_TRUE@@am__include@ @am__quote at ./modules/joystick/sdl/$(DEPDIR)/wrap_JoystickModule.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/keyboard/$(DEPDIR)/Keyboard.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/keyboard/$(DEPDIR)/wrap_Keyboard.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/keyboard/sdl/$(DEPDIR)/Keyboard.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/love/$(DEPDIR)/love.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/math/$(DEPDIR)/BezierCurve.Plo at am__quote@
+ at AMDEP_TRUE@@am__include@ @am__quote at ./modules/math/$(DEPDIR)/CompressedData.Plo at am__quote@
+ at AMDEP_TRUE@@am__include@ @am__quote at ./modules/math/$(DEPDIR)/Compressor.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/math/$(DEPDIR)/MathModule.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/math/$(DEPDIR)/RandomGenerator.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/math/$(DEPDIR)/wrap_BezierCurve.Plo at am__quote@
+ at AMDEP_TRUE@@am__include@ @am__quote at ./modules/math/$(DEPDIR)/wrap_CompressedData.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/math/$(DEPDIR)/wrap_Math.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/math/$(DEPDIR)/wrap_RandomGenerator.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/mouse/$(DEPDIR)/Cursor.Plo at am__quote@
- at AMDEP_TRUE@@am__include@ @am__quote at ./modules/mouse/$(DEPDIR)/Mouse.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/mouse/$(DEPDIR)/wrap_Cursor.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/mouse/$(DEPDIR)/wrap_Mouse.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/mouse/sdl/$(DEPDIR)/Cursor.Plo at am__quote@
@@ -3506,6 +3562,7 @@ distclean-compile:
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/sound/$(DEPDIR)/wrap_Decoder.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/sound/$(DEPDIR)/wrap_Sound.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/sound/$(DEPDIR)/wrap_SoundData.Plo at am__quote@
+ at AMDEP_TRUE@@am__include@ @am__quote at ./modules/sound/lullaby/$(DEPDIR)/CoreAudioDecoder.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/sound/lullaby/$(DEPDIR)/Decoder.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/sound/lullaby/$(DEPDIR)/GmeDecoder.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/sound/lullaby/$(DEPDIR)/ModPlugDecoder.Plo at am__quote@
@@ -3525,8 +3582,16 @@ distclean-compile:
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/thread/$(DEPDIR)/wrap_ThreadModule.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/thread/sdl/$(DEPDIR)/Thread.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/thread/sdl/$(DEPDIR)/threads.Plo at am__quote@
+ at AMDEP_TRUE@@am__include@ @am__quote at ./modules/timer/$(DEPDIR)/Timer.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/timer/$(DEPDIR)/wrap_Timer.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/timer/sdl/$(DEPDIR)/Timer.Plo at am__quote@
+ at AMDEP_TRUE@@am__include@ @am__quote at ./modules/touch/$(DEPDIR)/wrap_Touch.Plo at am__quote@
+ at AMDEP_TRUE@@am__include@ @am__quote at ./modules/touch/sdl/$(DEPDIR)/Touch.Plo at am__quote@
+ at AMDEP_TRUE@@am__include@ @am__quote at ./modules/video/$(DEPDIR)/VideoStream.Plo at am__quote@
+ at AMDEP_TRUE@@am__include@ @am__quote at ./modules/video/$(DEPDIR)/wrap_Video.Plo at am__quote@
+ at AMDEP_TRUE@@am__include@ @am__quote at ./modules/video/$(DEPDIR)/wrap_VideoStream.Plo at am__quote@
+ at AMDEP_TRUE@@am__include@ @am__quote at ./modules/video/theora/$(DEPDIR)/Video.Plo at am__quote@
+ at AMDEP_TRUE@@am__include@ @am__quote at ./modules/video/theora/$(DEPDIR)/VideoStream.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/window/$(DEPDIR)/Window.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/window/$(DEPDIR)/wrap_Window.Plo at am__quote@
 @AMDEP_TRUE@@am__include@ @am__quote at ./modules/window/sdl/$(DEPDIR)/Window.Plo at am__quote@
@@ -3579,6 +3644,30 @@ distclean-compile:
 @AMDEP_TRUE@@am__fastdepCXX_FALSE@	DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) @AMDEPBACKSLASH@
 @am__fastdepCXX_FALSE@	$(AM_V_CXX at am__nodep@)$(LTCXXCOMPILE) -c -o $@ $<
 
+.mm.o:
+ at am__fastdepOBJCXX_TRUE@	$(AM_V_OBJCXX)depbase=`echo $@ | sed 's|[^/]*$$|$(DEPDIR)/&|;s|\.o$$||'`;\
+ at am__fastdepOBJCXX_TRUE@	$(OBJCXXCOMPILE) -MT $@ -MD -MP -MF $$depbase.Tpo -c -o $@ $< &&\
+ at am__fastdepOBJCXX_TRUE@	$(am__mv) $$depbase.Tpo $$depbase.Po
+ at AMDEP_TRUE@@am__fastdepOBJCXX_FALSE@	$(AM_V_OBJCXX)source='$<' object='$@' libtool=no @AMDEPBACKSLASH@
+ at AMDEP_TRUE@@am__fastdepOBJCXX_FALSE@	DEPDIR=$(DEPDIR) $(OBJCXXDEPMODE) $(depcomp) @AMDEPBACKSLASH@
+ at am__fastdepOBJCXX_FALSE@	$(AM_V_OBJCXX at am__nodep@)$(OBJCXXCOMPILE) -c -o $@ $<
+
+.mm.obj:
+ at am__fastdepOBJCXX_TRUE@	$(AM_V_OBJCXX)depbase=`echo $@ | sed 's|[^/]*$$|$(DEPDIR)/&|;s|\.obj$$||'`;\
+ at am__fastdepOBJCXX_TRUE@	$(OBJCXXCOMPILE) -MT $@ -MD -MP -MF $$depbase.Tpo -c -o $@ `$(CYGPATH_W) '$<'` &&\
+ at am__fastdepOBJCXX_TRUE@	$(am__mv) $$depbase.Tpo $$depbase.Po
+ at AMDEP_TRUE@@am__fastdepOBJCXX_FALSE@	$(AM_V_OBJCXX)source='$<' object='$@' libtool=no @AMDEPBACKSLASH@
+ at AMDEP_TRUE@@am__fastdepOBJCXX_FALSE@	DEPDIR=$(DEPDIR) $(OBJCXXDEPMODE) $(depcomp) @AMDEPBACKSLASH@
+ at am__fastdepOBJCXX_FALSE@	$(AM_V_OBJCXX at am__nodep@)$(OBJCXXCOMPILE) -c -o $@ `$(CYGPATH_W) '$<'`
+
+.mm.lo:
+ at am__fastdepOBJCXX_TRUE@	$(AM_V_OBJCXX)depbase=`echo $@ | sed 's|[^/]*$$|$(DEPDIR)/&|;s|\.lo$$||'`;\
+ at am__fastdepOBJCXX_TRUE@	$(LTOBJCXXCOMPILE) -MT $@ -MD -MP -MF $$depbase.Tpo -c -o $@ $< &&\
+ at am__fastdepOBJCXX_TRUE@	$(am__mv) $$depbase.Tpo $$depbase.Plo
+ at AMDEP_TRUE@@am__fastdepOBJCXX_FALSE@	$(AM_V_OBJCXX)source='$<' object='$@' libtool=yes @AMDEPBACKSLASH@
+ at AMDEP_TRUE@@am__fastdepOBJCXX_FALSE@	DEPDIR=$(DEPDIR) $(OBJCXXDEPMODE) $(depcomp) @AMDEPBACKSLASH@
+ at am__fastdepOBJCXX_FALSE@	$(AM_V_OBJCXX at am__nodep@)$(LTOBJCXXCOMPILE) -c -o $@ $<
+
 mostlyclean-libtool:
 	-rm -f *.lo
 
@@ -3596,8 +3685,12 @@ clean-libtool:
 	-rm -rf ./libraries/ddsparse/.libs ./libraries/ddsparse/_libs
 	-rm -rf ./libraries/enet/.libs ./libraries/enet/_libs
 	-rm -rf ./libraries/enet/libenet/.libs ./libraries/enet/libenet/_libs
+	-rm -rf ./libraries/glad/.libs ./libraries/glad/_libs
+	-rm -rf ./libraries/lodepng/.libs ./libraries/lodepng/_libs
 	-rm -rf ./libraries/luasocket/.libs ./libraries/luasocket/_libs
 	-rm -rf ./libraries/luasocket/libluasocket/.libs ./libraries/luasocket/libluasocket/_libs
+	-rm -rf ./libraries/luautf8/.libs ./libraries/luautf8/_libs
+	-rm -rf ./libraries/lz4/.libs ./libraries/lz4/_libs
 	-rm -rf ./libraries/noise1234/.libs ./libraries/noise1234/_libs
 	-rm -rf ./modules/audio/.libs ./modules/audio/_libs
 	-rm -rf ./modules/audio/null/.libs ./modules/audio/null/_libs
@@ -3630,26 +3723,33 @@ clean-libtool:
 	-rm -rf ./modules/thread/sdl/.libs ./modules/thread/sdl/_libs
 	-rm -rf ./modules/timer/.libs ./modules/timer/_libs
 	-rm -rf ./modules/timer/sdl/.libs ./modules/timer/sdl/_libs
+	-rm -rf ./modules/touch/.libs ./modules/touch/_libs
+	-rm -rf ./modules/touch/sdl/.libs ./modules/touch/sdl/_libs
+	-rm -rf ./modules/video/.libs ./modules/video/_libs
+	-rm -rf ./modules/video/theora/.libs ./modules/video/theora/_libs
 	-rm -rf ./modules/window/.libs ./modules/window/_libs
 	-rm -rf ./modules/window/sdl/.libs ./modules/window/sdl/_libs
 
 # This directory's subdirectories are mostly independent; you can cd
-# into them and run `make' without going through this Makefile.
-# To change the values of `make' variables: instead of editing Makefiles,
-# (1) if the variable is set in `config.status', edit `config.status'
-#     (which will cause the Makefiles to be regenerated when you run `make');
-# (2) otherwise, pass the desired values on the `make' command line.
-$(RECURSIVE_TARGETS):
-	@fail= failcom='exit 1'; \
-	for f in x $$MAKEFLAGS; do \
-	  case $$f in \
-	    *=* | --[!k]*);; \
-	    *k*) failcom='fail=yes';; \
-	  esac; \
-	done; \
+# into them and run 'make' without going through this Makefile.
+# To change the values of 'make' variables: instead of editing Makefiles,
+# (1) if the variable is set in 'config.status', edit 'config.status'
+#     (which will cause the Makefiles to be regenerated when you run 'make');
+# (2) otherwise, pass the desired values on the 'make' command line.
+$(am__recursive_targets):
+	@fail=; \
+	if $(am__make_keepgoing); then \
+	  failcom='fail=yes'; \
+	else \
+	  failcom='exit 1'; \
+	fi; \
 	dot_seen=no; \
 	target=`echo $@ | sed s/-recursive//`; \
-	list='$(SUBDIRS)'; for subdir in $$list; do \
+	case "$@" in \
+	  distclean-* | maintainer-clean-*) list='$(DIST_SUBDIRS)' ;; \
+	  *) list='$(SUBDIRS)' ;; \
+	esac; \
+	for subdir in $$list; do \
 	  echo "Making $$target in $$subdir"; \
 	  if test "$$subdir" = "."; then \
 	    dot_seen=yes; \
@@ -3664,57 +3764,12 @@ $(RECURSIVE_TARGETS):
 	  $(MAKE) $(AM_MAKEFLAGS) "$$target-am" || exit 1; \
 	fi; test -z "$$fail"
 
-$(RECURSIVE_CLEAN_TARGETS):
-	@fail= failcom='exit 1'; \
-	for f in x $$MAKEFLAGS; do \
-	  case $$f in \
-	    *=* | --[!k]*);; \
-	    *k*) failcom='fail=yes';; \
-	  esac; \
-	done; \
-	dot_seen=no; \
-	case "$@" in \
-	  distclean-* | maintainer-clean-*) list='$(DIST_SUBDIRS)' ;; \
-	  *) list='$(SUBDIRS)' ;; \
-	esac; \
-	rev=''; for subdir in $$list; do \
-	  if test "$$subdir" = "."; then :; else \
-	    rev="$$subdir $$rev"; \
-	  fi; \
-	done; \
-	rev="$$rev ."; \
-	target=`echo $@ | sed s/-recursive//`; \
-	for subdir in $$rev; do \
-	  echo "Making $$target in $$subdir"; \
-	  if test "$$subdir" = "."; then \
-	    local_target="$$target-am"; \
-	  else \
-	    local_target="$$target"; \
-	  fi; \
-	  ($(am__cd) $$subdir && $(MAKE) $(AM_MAKEFLAGS) $$local_target) \
-	  || eval $$failcom; \
-	done && test -z "$$fail"
-tags-recursive:
-	list='$(SUBDIRS)'; for subdir in $$list; do \
-	  test "$$subdir" = . || ($(am__cd) $$subdir && $(MAKE) $(AM_MAKEFLAGS) tags); \
-	done
-ctags-recursive:
-	list='$(SUBDIRS)'; for subdir in $$list; do \
-	  test "$$subdir" = . || ($(am__cd) $$subdir && $(MAKE) $(AM_MAKEFLAGS) ctags); \
-	done
+ID: $(am__tagged_files)
+	$(am__define_uniq_tagged_files); mkid -fID $$unique
+tags: tags-recursive
+TAGS: tags
 
-ID: $(HEADERS) $(SOURCES) $(LISP) $(TAGS_FILES)
-	list='$(SOURCES) $(HEADERS) $(LISP) $(TAGS_FILES)'; \
-	unique=`for i in $$list; do \
-	    if test -f "$$i"; then echo $$i; else echo $(srcdir)/$$i; fi; \
-	  done | \
-	  $(AWK) '{ files[$$0] = 1; nonempty = 1; } \
-	      END { if (nonempty) { for (i in files) print i; }; }'`; \
-	mkid -fID $$unique
-tags: TAGS
-
-TAGS: tags-recursive $(HEADERS) $(SOURCES)  $(TAGS_DEPENDENCIES) \
-		$(TAGS_FILES) $(LISP)
+tags-am: $(TAGS_DEPENDENCIES) $(am__tagged_files)
 	set x; \
 	here=`pwd`; \
 	if ($(ETAGS) --etags-include --version) >/dev/null 2>&1; then \
@@ -3730,12 +3785,7 @@ TAGS: tags-recursive $(HEADERS) $(SOURCES)  $(TAGS_DEPENDENCIES) \
 	      set "$$@" "$$include_option=$$here/$$subdir/TAGS"; \
 	  fi; \
 	done; \
-	list='$(SOURCES) $(HEADERS)  $(LISP) $(TAGS_FILES)'; \
-	unique=`for i in $$list; do \
-	    if test -f "$$i"; then echo $$i; else echo $(srcdir)/$$i; fi; \
-	  done | \
-	  $(AWK) '{ files[$$0] = 1; nonempty = 1; } \
-	      END { if (nonempty) { for (i in files) print i; }; }'`; \
+	$(am__define_uniq_tagged_files); \
 	shift; \
 	if test -z "$(ETAGS_ARGS)$$*$$unique"; then :; else \
 	  test -n "$$unique" || unique=$$empty_fix; \
@@ -3747,15 +3797,11 @@ TAGS: tags-recursive $(HEADERS) $(SOURCES)  $(TAGS_DEPENDENCIES) \
 	      $$unique; \
 	  fi; \
 	fi
-ctags: CTAGS
-CTAGS: ctags-recursive $(HEADERS) $(SOURCES)  $(TAGS_DEPENDENCIES) \
-		$(TAGS_FILES) $(LISP)
-	list='$(SOURCES) $(HEADERS)  $(LISP) $(TAGS_FILES)'; \
-	unique=`for i in $$list; do \
-	    if test -f "$$i"; then echo $$i; else echo $(srcdir)/$$i; fi; \
-	  done | \
-	  $(AWK) '{ files[$$0] = 1; nonempty = 1; } \
-	      END { if (nonempty) { for (i in files) print i; }; }'`; \
+ctags: ctags-recursive
+
+CTAGS: ctags
+ctags-am: $(TAGS_DEPENDENCIES) $(am__tagged_files)
+	$(am__define_uniq_tagged_files); \
 	test -z "$(CTAGS_ARGS)$$unique" \
 	  || $(CTAGS) $(CTAGSFLAGS) $(AM_CTAGSFLAGS) $(CTAGS_ARGS) \
 	     $$unique
@@ -3764,6 +3810,21 @@ GTAGS:
 	here=`$(am__cd) $(top_builddir) && pwd` \
 	  && $(am__cd) $(top_srcdir) \
 	  && gtags -i $(GTAGS_ARGS) "$$here"
+cscopelist: cscopelist-recursive
+
+cscopelist-am: $(am__tagged_files)
+	list='$(am__tagged_files)'; \
+	case "$(srcdir)" in \
+	  [\\/]* | ?:[\\/]*) sdir="$(srcdir)" ;; \
+	  *) sdir=$(subdir)/$(srcdir) ;; \
+	esac; \
+	for i in $$list; do \
+	  if test -f "$$i"; then \
+	    echo "$(subdir)/$$i"; \
+	  else \
+	    echo "$$sdir/$$i"; \
+	  fi; \
+	done >> $(top_builddir)/cscope.files
 
 distclean-tags:
 	-rm -f TAGS ID GTAGS GRTAGS GSYMS GPATH tags
@@ -3883,10 +3944,18 @@ distclean-generic:
 	-rm -f libraries/enet/$(am__dirstamp)
 	-rm -f libraries/enet/libenet/$(DEPDIR)/$(am__dirstamp)
 	-rm -f libraries/enet/libenet/$(am__dirstamp)
+	-rm -f libraries/glad/$(DEPDIR)/$(am__dirstamp)
+	-rm -f libraries/glad/$(am__dirstamp)
+	-rm -f libraries/lodepng/$(DEPDIR)/$(am__dirstamp)
+	-rm -f libraries/lodepng/$(am__dirstamp)
 	-rm -f libraries/luasocket/$(DEPDIR)/$(am__dirstamp)
 	-rm -f libraries/luasocket/$(am__dirstamp)
 	-rm -f libraries/luasocket/libluasocket/$(DEPDIR)/$(am__dirstamp)
 	-rm -f libraries/luasocket/libluasocket/$(am__dirstamp)
+	-rm -f libraries/luautf8/$(DEPDIR)/$(am__dirstamp)
+	-rm -f libraries/luautf8/$(am__dirstamp)
+	-rm -f libraries/lz4/$(DEPDIR)/$(am__dirstamp)
+	-rm -f libraries/lz4/$(am__dirstamp)
 	-rm -f libraries/noise1234/$(DEPDIR)/$(am__dirstamp)
 	-rm -f libraries/noise1234/$(am__dirstamp)
 	-rm -f modules/audio/$(DEPDIR)/$(am__dirstamp)
@@ -3951,6 +4020,14 @@ distclean-generic:
 	-rm -f modules/timer/$(am__dirstamp)
 	-rm -f modules/timer/sdl/$(DEPDIR)/$(am__dirstamp)
 	-rm -f modules/timer/sdl/$(am__dirstamp)
+	-rm -f modules/touch/$(DEPDIR)/$(am__dirstamp)
+	-rm -f modules/touch/$(am__dirstamp)
+	-rm -f modules/touch/sdl/$(DEPDIR)/$(am__dirstamp)
+	-rm -f modules/touch/sdl/$(am__dirstamp)
+	-rm -f modules/video/$(DEPDIR)/$(am__dirstamp)
+	-rm -f modules/video/$(am__dirstamp)
+	-rm -f modules/video/theora/$(DEPDIR)/$(am__dirstamp)
+	-rm -f modules/video/theora/$(am__dirstamp)
 	-rm -f modules/window/$(DEPDIR)/$(am__dirstamp)
 	-rm -f modules/window/$(am__dirstamp)
 	-rm -f modules/window/sdl/$(DEPDIR)/$(am__dirstamp)
@@ -3965,7 +4042,7 @@ clean-am: clean-binPROGRAMS clean-generic clean-libLTLIBRARIES \
 	clean-libtool mostlyclean-am
 
 distclean: distclean-recursive
-	-rm -rf ./$(DEPDIR) ./common/$(DEPDIR) ./libraries/Box2D/Collision/$(DEPDIR) ./libraries/Box2D/Collision/Shapes/$(DEPDIR) ./libraries/Box2D/Common/$(DEPDIR) ./libraries/Box2D/Dynamics/$(DEPDIR) ./libraries/Box2D/Dynamics/Contacts/$(DEPDIR) ./libraries/Box2D/Dynamics/Joints/$(DEPDIR) ./libraries/Box2D/Rope/$(DEPDIR) ./libraries/Wuff/$(DEPDIR) ./libraries/ddsparse/$(DEPDIR) ./libraries/enet/$(DEPDIR) ./libraries/enet/libenet/$(DEPDIR) ./libraries/luasocket/$(DEPDIR) ./libraries/luasocket/ [...]
+	-rm -rf ./$(DEPDIR) ./common/$(DEPDIR) ./libraries/Box2D/Collision/$(DEPDIR) ./libraries/Box2D/Collision/Shapes/$(DEPDIR) ./libraries/Box2D/Common/$(DEPDIR) ./libraries/Box2D/Dynamics/$(DEPDIR) ./libraries/Box2D/Dynamics/Contacts/$(DEPDIR) ./libraries/Box2D/Dynamics/Joints/$(DEPDIR) ./libraries/Box2D/Rope/$(DEPDIR) ./libraries/Wuff/$(DEPDIR) ./libraries/ddsparse/$(DEPDIR) ./libraries/enet/$(DEPDIR) ./libraries/enet/libenet/$(DEPDIR) ./libraries/glad/$(DEPDIR) ./libraries/lodepng/$(DEPDI [...]
 	-rm -f Makefile
 distclean-am: clean-am distclean-compile distclean-generic \
 	distclean-tags
@@ -4011,7 +4088,7 @@ install-ps-am:
 installcheck-am:
 
 maintainer-clean: maintainer-clean-recursive
-	-rm -rf ./$(DEPDIR) ./common/$(DEPDIR) ./libraries/Box2D/Collision/$(DEPDIR) ./libraries/Box2D/Collision/Shapes/$(DEPDIR) ./libraries/Box2D/Common/$(DEPDIR) ./libraries/Box2D/Dynamics/$(DEPDIR) ./libraries/Box2D/Dynamics/Contacts/$(DEPDIR) ./libraries/Box2D/Dynamics/Joints/$(DEPDIR) ./libraries/Box2D/Rope/$(DEPDIR) ./libraries/Wuff/$(DEPDIR) ./libraries/ddsparse/$(DEPDIR) ./libraries/enet/$(DEPDIR) ./libraries/enet/libenet/$(DEPDIR) ./libraries/luasocket/$(DEPDIR) ./libraries/luasocket/ [...]
+	-rm -rf ./$(DEPDIR) ./common/$(DEPDIR) ./libraries/Box2D/Collision/$(DEPDIR) ./libraries/Box2D/Collision/Shapes/$(DEPDIR) ./libraries/Box2D/Common/$(DEPDIR) ./libraries/Box2D/Dynamics/$(DEPDIR) ./libraries/Box2D/Dynamics/Contacts/$(DEPDIR) ./libraries/Box2D/Dynamics/Joints/$(DEPDIR) ./libraries/Box2D/Rope/$(DEPDIR) ./libraries/Wuff/$(DEPDIR) ./libraries/ddsparse/$(DEPDIR) ./libraries/enet/$(DEPDIR) ./libraries/enet/libenet/$(DEPDIR) ./libraries/glad/$(DEPDIR) ./libraries/lodepng/$(DEPDI [...]
 	-rm -f Makefile
 maintainer-clean-am: distclean-am maintainer-clean-generic
 
@@ -4030,13 +4107,12 @@ ps-am:
 
 uninstall-am: uninstall-binPROGRAMS uninstall-libLTLIBRARIES
 
-.MAKE: $(RECURSIVE_CLEAN_TARGETS) $(RECURSIVE_TARGETS) ctags-recursive \
-	install-am install-strip tags-recursive
+.MAKE: $(am__recursive_targets) install-am install-strip
 
-.PHONY: $(RECURSIVE_CLEAN_TARGETS) $(RECURSIVE_TARGETS) CTAGS GTAGS \
-	all all-am check check-am clean clean-binPROGRAMS \
-	clean-generic clean-libLTLIBRARIES clean-libtool ctags \
-	ctags-recursive distclean distclean-compile distclean-generic \
+.PHONY: $(am__recursive_targets) CTAGS GTAGS TAGS all all-am check \
+	check-am clean clean-binPROGRAMS clean-generic \
+	clean-libLTLIBRARIES clean-libtool cscopelist-am ctags \
+	ctags-am distclean distclean-compile distclean-generic \
 	distclean-libtool distclean-tags distdir dvi dvi-am html \
 	html-am info info-am install install-am install-binPROGRAMS \
 	install-data install-data-am install-dvi install-dvi-am \
@@ -4047,8 +4123,10 @@ uninstall-am: uninstall-binPROGRAMS uninstall-libLTLIBRARIES
 	installdirs installdirs-am maintainer-clean \
 	maintainer-clean-generic mostlyclean mostlyclean-compile \
 	mostlyclean-generic mostlyclean-libtool pdf pdf-am ps ps-am \
-	tags tags-recursive uninstall uninstall-am \
-	uninstall-binPROGRAMS uninstall-libLTLIBRARIES
+	tags tags-am uninstall uninstall-am uninstall-binPROGRAMS \
+	uninstall-libLTLIBRARIES
+
+.PRECIOUS: Makefile
 
 
 # Compile scripts
diff --git a/src/common/Data.h b/src/common/Data.h
index 1ba34c4..ef2c671 100644
--- a/src/common/Data.h
+++ b/src/common/Data.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -47,7 +47,7 @@ public:
 	 * Gets a pointer to the data. This pointer will obviously not
 	 * be valid if the Data object is destroyed.
 	 **/
-	virtual void *getData() const = 0 ;
+	virtual void *getData() const = 0;
 
 	/**
 	 * Gets the size of the Data in bytes.
diff --git a/src/common/EnumMap.h b/src/common/EnumMap.h
index 3586c35..34db3b2 100644
--- a/src/common/EnumMap.h
+++ b/src/common/EnumMap.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -26,7 +26,7 @@
 namespace love
 {
 
-template<typename T, typename U, unsigned PEAK>
+template<typename T, typename U, unsigned int PEAK>
 class EnumMap
 {
 public:
@@ -37,14 +37,14 @@ public:
 		U u;
 	};
 
-	EnumMap(Entry *entries, unsigned size)
+	EnumMap(const Entry *entries, unsigned int size)
 	{
-		unsigned n = size/sizeof(Entry);
+		unsigned int n = size / sizeof(Entry);
 
-		for (unsigned i = 0; i<n; ++i)
+		for (unsigned int i = 0; i < n; ++i)
 		{
-			unsigned e_t = (unsigned)entries[i].t;
-			unsigned e_u = (unsigned)entries[i].u;
+			unsigned int e_t = (unsigned int) entries[i].t;
+			unsigned int e_u = (unsigned int) entries[i].u;
 
 			if (e_t < PEAK)
 			{
@@ -61,9 +61,9 @@ public:
 
 	bool find(T t, U &u)
 	{
-		if ((unsigned)t < PEAK && values_u[(unsigned)t].set)
+		if ((unsigned int) t < PEAK && values_u[(unsigned int) t].set)
 		{
-			u = (U)values_u[(unsigned)t].v;
+			u = (U) values_u[(unsigned int) t].v;
 			return true;
 		}
 
@@ -72,9 +72,9 @@ public:
 
 	bool find(U u, T &t)
 	{
-		if ((unsigned)u < PEAK && values_t[(unsigned)u].set)
+		if ((unsigned int) u < PEAK && values_t[(unsigned int) u].set)
 		{
-			t = (T)values_t[(unsigned)u].v;
+			t = (T) values_t[(unsigned int) u].v;
 			return true;
 		}
 
diff --git a/src/common/Exception.cpp b/src/common/Exception.cpp
index 9f8a58b..79872a0 100644
--- a/src/common/Exception.cpp
+++ b/src/common/Exception.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -18,8 +18,8 @@
  * 3. This notice may not be removed or altered from any source distribution.
  **/
 
-#include "Exception.h"
 #include "common/config.h"
+#include "Exception.h"
 
 #include <iostream>
 
@@ -60,4 +60,8 @@ Exception::Exception(const char *fmt, ...)
 	delete[] buffer;
 }
 
+Exception::~Exception() throw()
+{
+}
+
 }
diff --git a/src/common/Exception.h b/src/common/Exception.h
index 49d9961..c3b7490 100644
--- a/src/common/Exception.h
+++ b/src/common/Exception.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -45,7 +45,7 @@ public:
 	 * @param fmt The format string (see printf).
 	 **/
 	Exception(const char *fmt, ...);
-	virtual ~Exception() throw() {}
+	virtual ~Exception() throw();
 
 	/**
 	 * Returns a string containing reason for the exception.
diff --git a/src/common/Matrix.cpp b/src/common/Matrix.cpp
index a8a8c5e..67e7110 100644
--- a/src/common/Matrix.cpp
+++ b/src/common/Matrix.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -32,12 +32,22 @@ namespace love
 // | e2 e6 e10 e14 |
 // | e3 e7 e11 e15 |
 
-Matrix::Matrix()
+Matrix4::Matrix4()
 {
 	setIdentity();
 }
+	
+Matrix4::Matrix4(float t00, float t10, float t01, float t11, float x, float y)
+{
+	setRawTransformation(t00, t10, t01, t11, x, y);
+}
+
+Matrix4::Matrix4(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
+{
+	setTransformation(x, y, angle, sx, sy, ox, oy, kx, ky);
+}
 
-Matrix::~Matrix()
+Matrix4::~Matrix4()
 {
 }
 
@@ -50,9 +60,9 @@ Matrix::~Matrix()
 // | e2 e6 e10 e14 |
 // | e3 e7 e11 e15 |
 
-Matrix Matrix::operator * (const Matrix &m) const
+Matrix4 Matrix4::operator * (const Matrix4 &m) const
 {
-	Matrix t;
+	Matrix4 t;
 
 	t.e[0] = (e[0]*m.e[0]) + (e[4]*m.e[1]) + (e[8]*m.e[2]) + (e[12]*m.e[3]);
 	t.e[4] = (e[0]*m.e[4]) + (e[4]*m.e[5]) + (e[8]*m.e[6]) + (e[12]*m.e[7]);
@@ -77,31 +87,31 @@ Matrix Matrix::operator * (const Matrix &m) const
 	return t;
 }
 
-void Matrix::operator *= (const Matrix &m)
+void Matrix4::operator *= (const Matrix4 &m)
 {
-	Matrix t = (*this) * m;
-	memcpy((void *)this->e, (void *)t.e, sizeof(float)*16);
+	Matrix4 t = (*this) * m;
+	memcpy(this->e, t.e, sizeof(float)*16);
 }
 
-const float *Matrix::getElements() const
+const float *Matrix4::getElements() const
 {
 	return e;
 }
 
-void Matrix::setIdentity()
+void Matrix4::setIdentity()
 {
 	memset(e, 0, sizeof(float)*16);
 	e[0] = e[5] = e[10] = e[15] = 1;
 }
 
-void Matrix::setTranslation(float x, float y)
+void Matrix4::setTranslation(float x, float y)
 {
 	setIdentity();
 	e[12] = x;
 	e[13] = y;
 }
 
-void Matrix::setRotation(float rad)
+void Matrix4::setRotation(float rad)
 {
 	setIdentity();
 	float c = cosf(rad), s = sinf(rad);
@@ -111,21 +121,33 @@ void Matrix::setRotation(float rad)
 	e[5] = c;
 }
 
-void Matrix::setScale(float sx, float sy)
+void Matrix4::setScale(float sx, float sy)
 {
 	setIdentity();
 	e[0] = sx;
 	e[5] = sy;
 }
 
-void Matrix::setShear(float kx, float ky)
+void Matrix4::setShear(float kx, float ky)
 {
 	setIdentity();
 	e[1] = ky;
 	e[4] = kx;
 }
+	
+void Matrix4::setRawTransformation(float t00, float t10, float t01, float t11, float x, float y)
+{
+	memset(e, 0, sizeof(float)*16); // zero out matrix
+	e[10] = e[15] = 1.0f;
+	e[0] = t00;
+	e[1] = t10;
+	e[4] = t01;
+	e[5] = t11;
+	e[12] = x;
+	e[13] = y;
+}
 
-void Matrix::setTransformation(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
+void Matrix4::setTransformation(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
 {
 	memset(e, 0, sizeof(float)*16); // zero out matrix
 	float c = cosf(angle), s = sinf(angle);
@@ -144,55 +166,167 @@ void Matrix::setTransformation(float x, float y, float angle, float sx, float sy
 	e[13] = y - ox * e[1] - oy * e[5];
 }
 
-void Matrix::translate(float x, float y)
+void Matrix4::translate(float x, float y)
 {
-	Matrix t;
+	Matrix4 t;
 	t.setTranslation(x, y);
 	this->operator *=(t);
 }
 
-void Matrix::rotate(float rad)
+void Matrix4::rotate(float rad)
 {
-	Matrix t;
+	Matrix4 t;
 	t.setRotation(rad);
 	this->operator *=(t);
 }
 
-void Matrix::scale(float sx, float sy)
+void Matrix4::scale(float sx, float sy)
 {
-	Matrix t;
+	Matrix4 t;
 	t.setScale(sx, sy);
 	this->operator *=(t);
 }
 
-void Matrix::shear(float kx, float ky)
+void Matrix4::shear(float kx, float ky)
 {
-	Matrix t;
+	Matrix4 t;
 	t.setShear(kx,ky);
 	this->operator *=(t);
 }
 
-//                 | x |
-//                 | y |
-//                 | 0 |
-//                 | 1 |
-// | e0 e4 e8  e12 |
-// | e1 e5 e9  e13 |
-// | e2 e6 e10 e14 |
-// | e3 e7 e11 e15 |
+Matrix4 Matrix4::ortho(float left, float right, float bottom, float top)
+{
+	Matrix4 m;
+
+	m.e[0] = 2.0f / (right - left);
+	m.e[5] = 2.0f / (top - bottom);
+	m.e[10] = -1.0;
 
-void Matrix::transform(Vertex *dst, const Vertex *src, int size) const
+	m.e[12] = -(right + left) / (right - left);
+	m.e[13] = -(top + bottom) / (top - bottom);
+
+	return m;
+}
+
+/**
+ * | e0 e3 e6 |
+ * | e1 e4 e7 |
+ * | e2 e5 e8 |
+ **/
+Matrix3::Matrix3()
+{
+	setIdentity();
+}
+
+Matrix3::Matrix3(const Matrix4 &mat4)
 {
-	for (int i = 0; i<size; i++)
-	{
-		// Store in temp variables in case src = dst
-		float x = (e[0]*src[i].x) + (e[4]*src[i].y) + (0) + (e[12]);
-		float y = (e[1]*src[i].x) + (e[5]*src[i].y) + (0) + (e[13]);
+	const float *mat4elems = mat4.getElements();
+
+	// Column 0.
+	e[0] = mat4elems[0];
+	e[1] = mat4elems[1];
+	e[2] = mat4elems[2];
+
+	// Column 1.
+	e[3] = mat4elems[4];
+	e[4] = mat4elems[5];
+	e[5] = mat4elems[6];
+
+	// Column 2.
+	e[6] = mat4elems[8];
+	e[7] = mat4elems[9];
+	e[8] = mat4elems[10];
+}
 
-		dst[i].x = x;
-		dst[i].y = y;
-	}
+Matrix3::Matrix3(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
+{
+	setTransformation(x, y, angle, sx, sy, ox, oy, kx, ky);
 }
 
+Matrix3::~Matrix3()
+{
+}
+
+void Matrix3::setIdentity()
+{
+	memset(e, 0, sizeof(float) * 9);
+	e[8] = e[4] = e[0] = 1.0f;
+}
+
+Matrix3 Matrix3::operator * (const love::Matrix3 &m) const
+{
+	Matrix3 t;
+
+	t.e[0] = (e[0]*m.e[0]) + (e[3]*m.e[1]) + (e[6]*m.e[2]);
+	t.e[3] = (e[0]*m.e[3]) + (e[3]*m.e[4]) + (e[6]*m.e[5]);
+	t.e[6] = (e[0]*m.e[6]) + (e[3]*m.e[7]) + (e[6]*m.e[8]);
+
+	t.e[1] = (e[1]*m.e[0]) + (e[4]*m.e[1]) + (e[7]*m.e[2]);
+	t.e[4] = (e[1]*m.e[3]) + (e[4]*m.e[4]) + (e[7]*m.e[5]);
+	t.e[7] = (e[1]*m.e[6]) + (e[4]*m.e[7]) + (e[7]*m.e[8]);
+
+	t.e[2] = (e[2]*m.e[0]) + (e[5]*m.e[1]) + (e[8]*m.e[2]);
+	t.e[5] = (e[2]*m.e[3]) + (e[5]*m.e[4]) + (e[8]*m.e[5]);
+	t.e[8] = (e[2]*m.e[6]) + (e[5]*m.e[7]) + (e[8]*m.e[8]);
+
+	return t;
+}
+
+void Matrix3::operator *= (const Matrix3 &m)
+{
+	Matrix3 t = (*this) * m;
+	memcpy(e, t.e, sizeof(float) * 9);
+}
+
+const float *Matrix3::getElements() const
+{
+	return e;
+}
+
+Matrix3 Matrix3::transposedInverse() const
+{
+	// e0 e3 e6
+	// e1 e4 e7
+	// e2 e5 e8
+
+	float det = e[0] * (e[4]*e[8] - e[7]*e[5])
+	          - e[1] * (e[3]*e[8] - e[5]*e[6])
+	          + e[2] * (e[3]*e[7] - e[4]*e[6]);
+
+	float invdet = 1.0f / det;
+
+	Matrix3 m;
+
+	m.e[0] =  invdet * (e[4]*e[8] - e[7]*e[5]);
+	m.e[3] = -invdet * (e[1]*e[8] - e[2]*e[7]);
+	m.e[6] =  invdet * (e[1]*e[5] - e[2]*e[4]);
+	m.e[1] = -invdet * (e[3]*e[8] - e[5]*e[6]);
+	m.e[4] =  invdet * (e[0]*e[8] - e[2]*e[6]);
+	m.e[7] = -invdet * (e[0]*e[5] - e[3]*e[2]);
+	m.e[2] =  invdet * (e[3]*e[7] - e[6]*e[4]);
+	m.e[5] = -invdet * (e[0]*e[7] - e[6]*e[1]);
+	m.e[8] =  invdet * (e[0]*e[4] - e[3]*e[1]);
+
+	return m;
+}
+
+void Matrix3::setTransformation(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
+{
+	float c = cosf(angle), s = sinf(angle);
+	// matrix multiplication carried out on paper:
+	// |1    x| |c -s  | |sx     | | 1 ky  | |1   -ox|
+	// |  1  y| |s  c  | |   sy  | |kx  1  | |  1 -oy|
+	// |     1| |     1| |      1| |      1| |     1 |
+	//   move    rotate    scale     skew      origin
+	e[0] = c * sx - ky * s * sy; // = a
+	e[1] = s * sx + ky * c * sy; // = b
+	e[3] = kx * c * sx - s * sy; // = c
+	e[4] = kx * s * sx + c * sy; // = d
+	e[6] = x - ox * e[0] - oy * e[3];
+	e[7] = y - ox * e[1] - oy * e[4];
+
+	e[2] = e[5] = 0.0f;
+	e[8] = 1.0f;
+}
 
 } // love
diff --git a/src/common/Matrix.h b/src/common/Matrix.h
index 2a00914..c1b6214 100644
--- a/src/common/Matrix.h
+++ b/src/common/Matrix.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -28,36 +28,46 @@ namespace love
 {
 
 /**
- * This class is the basis for all transformations in LOVE. Althought not
- * really needed for 2D, it contains 4x4 elements to be compatible with
- * OpenGL without conversions.
+ * This class is the basis for all transformations in LOVE. Although not really
+ * needed for 2D, it contains 4x4 elements to be compatible with OpenGL without
+ * conversions.
  **/
-class Matrix
+class Matrix4
 {
 public:
 
 	/**
 	 * Creates a new identity matrix.
 	 **/
-	Matrix();
+	Matrix4();
+	
+	/**
+	 * Creates a new matrix with the transform values set.
+	 **/
+	Matrix4(float t00, float t10, float t01, float t11, float x, float y);
+
+	/**
+	 * Creates a new matrix set to a transformation.
+	 **/
+	Matrix4(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky);
 
 	/**
 	 * Destructor.
 	 **/
-	~Matrix();
+	~Matrix4();
 
 	/**
 	 * Multiplies this Matrix with another Matrix, changing neither.
 	 * @param m The Matrix to multiply with this Matrix.
 	 * @return The combined matrix.
 	 **/
-	Matrix operator * (const Matrix &m) const;
+	Matrix4 operator * (const Matrix4 &m) const;
 
 	/**
 	 * Multiplies a Matrix into this Matrix.
 	 * @param m The Matrix to combine into this Matrix.
 	 **/
-	void operator *= (const Matrix &m);
+	void operator *= (const Matrix4 &m);
 
 	/**
 	 * Gets a pointer to the 16 array elements.
@@ -96,6 +106,21 @@ public:
 	 * @param ky Shear along y-axis.
 	 **/
 	void setShear(float kx, float ky);
+	
+	/**
+	 * Sets a transformation's values directly. Useful if you want to modify them inplace,
+	 * or if you want to create a transformation that's not buildable with setTransformation()
+	 * i.e. the inverse of setTransformation() is not easily built with another call
+	 * to setTransformation() with tweaked values.
+	 *
+	 * @param t00 The sx*cos(angle) component of the transformation.
+	 * @param t10 The sx*sin(angle) component of the transformation.
+	 * @param t01 The sy*(-sin(angle)) component of the transformation.
+	 * @param t11 The sy*cos(angle) component of the transformation.
+	 * @param x The x translation component of the transformation.
+	 * @param y The y translation component of the transformation.
+	 **/
+	void setRawTransformation(float t00, float t10, float t01, float t11, float x, float y);
 
 	/**
 	 * Creates a transformation with a certain position, orientation, scale
@@ -148,7 +173,14 @@ public:
 	 * @param src The source vertices.
 	 * @param size The number of vertices.
 	 **/
-	void transform(Vertex *dst, const Vertex *src, int size) const;
+	template <typename V>
+	void transform(V *dst, const V *src, int size) const;
+
+	/**
+	 * Creates a new orthographic projection matrix with depth in the range of
+	 * [-1, 1].
+	 **/
+	static Matrix4 ortho(float left, float right, float bottom, float top);
 
 private:
 
@@ -160,7 +192,118 @@ private:
 	 **/
 	float e[16];
 
-}; // Matrix
+}; // Matrix4
+
+class Matrix3
+{
+public:
+
+	Matrix3();
+
+	/**
+	 * Constructs a 3x3 matrix from the upper left section of a 4x4 matrix.
+	 **/
+	Matrix3(const Matrix4 &mat4);
+
+	/**
+	 * Creates a new matrix set to a transformation.
+	 **/
+	Matrix3(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky);
+
+	~Matrix3();
+
+	/**
+	 * Resets this matrix to the identity matrix.
+	 **/
+	void setIdentity();
+
+	Matrix3 operator * (const Matrix3 &m) const;
+	void operator *= (const Matrix3 &m);
+
+	/**
+	 * Gets a pointer to the 9 array elements.
+	 **/
+	const float *getElements() const;
+
+	/**
+	 * Calculates the inverse of the transpose of this matrix.
+	 **/
+	Matrix3 transposedInverse() const;
+
+	/**
+	 * Creates a transformation with a certain position, orientation, scale
+	 * and offset.
+	 *
+	 * @param x The translation along the x-axis.
+	 * @param y The translation along the y-axis.
+	 * @param angle The rotation (rad) around the center with offset (ox,oy).
+	 * @param sx Scale along x-axis.
+	 * @param sy Scale along y-axis.
+	 * @param ox The offset for rotation along the x-axis.
+	 * @param oy The offset for rotation along the y-axis.
+	 * @param kx Shear along x-axis
+	 * @param ky Shear along y-axis
+	 **/
+	void setTransformation(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky);
+
+	/**
+	 * Transforms an array of vertices by this matrix.
+	 **/
+	template <typename V>
+	void transform(V *dst, const V *src, int size) const;
+
+private:
+
+	/**
+	 * | e0 e3 e6
+	 * | e1 e4 e7
+	 * | e2 e5 e8
+	 **/
+	float e[9];
+
+}; // Matrix3
+
+//                 | x |
+//                 | y |
+//                 | 0 |
+//                 | 1 |
+// | e0 e4 e8  e12 |
+// | e1 e5 e9  e13 |
+// | e2 e6 e10 e14 |
+// | e3 e7 e11 e15 |
+
+template <typename V>
+void Matrix4::transform(V *dst, const V *src, int size) const
+{
+	for (int i = 0; i < size; i++)
+	{
+		// Store in temp variables in case src = dst
+		float x = (e[0]*src[i].x) + (e[4]*src[i].y) + (0) + (e[12]);
+		float y = (e[1]*src[i].x) + (e[5]*src[i].y) + (0) + (e[13]);
+
+		dst[i].x = x;
+		dst[i].y = y;
+	}
+}
+
+//            | x |
+//            | y |
+//            | 1 |
+// | e0 e3 e6 |
+// | e1 e4 e7 |
+// | e2 e5 e8 |
+template <typename V>
+void Matrix3::transform(V *dst, const V *src, int size) const
+{
+	for (int i = 0; i < size; i++)
+	{
+		float x = (e[0]*src[i].x) + (e[3]*src[i].y) + (e[6]);
+		float y = (e[1]*src[i].x) + (e[4]*src[i].y) + (e[7]);
+
+		dst[i].x = x;
+		dst[i].y = y;
+	}
+}
 
 } //love
 
diff --git a/src/common/Memoizer.cpp b/src/common/Memoizer.cpp
index 8d6ec7d..6dd2d4e 100644
--- a/src/common/Memoizer.cpp
+++ b/src/common/Memoizer.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -19,12 +19,13 @@
  **/
  
 #include "Memoizer.h"
-#include <cstddef>
+
+#include <unordered_map>
 
 namespace love
 {
 
-std::map<void *, void *> Memoizer::objectMap;
+static std::unordered_map<void *, void *> objectMap;
 
 void Memoizer::add(void *key, void *val)
 {
diff --git a/src/common/Memoizer.h b/src/common/Memoizer.h
index a110b7a..db6fadb 100644
--- a/src/common/Memoizer.h
+++ b/src/common/Memoizer.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -21,8 +21,6 @@
 #ifndef LOVE_MEMOIZER_H
 #define LOVE_MEMOIZER_H
 
-#include <map>
-
 namespace love
 {
 
@@ -31,14 +29,9 @@ class Memoizer
 public:
 
 	static void add(void *key, void *val);
-
 	static void remove(void *key);
-
 	static void *find(void *key);
 
-private:
-
-	static std::map<void *, void *> objectMap;
 }; // Memoizer
 
 } // love
diff --git a/src/common/Module.cpp b/src/common/Module.cpp
index 8b025e7..539804b 100644
--- a/src/common/Module.cpp
+++ b/src/common/Module.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -58,6 +58,8 @@ namespace
 namespace love
 {
 
+Module *Module::instances[] = {};
+
 Module::~Module()
 {
 	ModuleRegistry &registry = registryInstance();
@@ -72,6 +74,13 @@ Module::~Module()
 		}
 	}
 
+	// Same deal with Module::getModuleType().
+	for (int i = 0; i < (int) M_MAX_ENUM; i++)
+	{
+		if (instances[i] == this)
+			instances[i] = nullptr;
+	}
+
 	freeEmptyRegistry();
 }
 
@@ -94,6 +103,16 @@ void Module::registerInstance(Module *instance)
 	}
 
 	registry.insert(make_pair(name, instance));
+
+	ModuleType moduletype = instance->getModuleType();
+
+	if (instances[moduletype] != nullptr)
+	{
+		printf("Warning: overwriting module instance %s with new instance %s\n",
+			   instances[moduletype]->getName(), instance->getName());
+	}
+
+	instances[moduletype] = instance;
 }
 
 Module *Module::getInstance(const std::string &name)
@@ -108,17 +127,4 @@ Module *Module::getInstance(const std::string &name)
 	return it->second;
 }
 
-Module *Module::findInstance(const std::string &name)
-{
-	ModuleRegistry &registry = registryInstance();
-
-	for (auto it = registry.begin(); it != registry.end(); ++it)
-	{
-		if (it->first.find(name) == 0)
-			return it->second;
-	}
-
-	return nullptr;
-}
-
 } // love
diff --git a/src/common/Module.h b/src/common/Module.h
index feea22a..25fc099 100644
--- a/src/common/Module.h
+++ b/src/common/Module.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -34,11 +34,36 @@ class Module : public Object
 {
 public:
 
-	/**
-	 * Destructor.
-	 **/
+	enum ModuleType
+	{
+		M_AUDIO,
+		M_EVENT,
+		M_FILESYSTEM,
+		M_FONT,
+		M_GRAPHICS,
+		M_IMAGE,
+		M_JOYSTICK,
+		M_KEYBOARD,
+		M_MATH,
+		M_MOUSE,
+		M_PHYSICS,
+		M_SOUND,
+		M_SYSTEM,
+		M_THREAD,
+		M_TIMER,
+		M_TOUCH,
+		M_WINDOW,
+		M_VIDEO,
+		M_MAX_ENUM
+	};
+
 	virtual ~Module();
 
+    /**
+     * Gets the base type of the module.
+     **/
+	virtual ModuleType getModuleType() const = 0;
+
 	/**
 	 * Gets the name of the module. This is used in case of errors
 	 * and other messages.
@@ -63,13 +88,19 @@ public:
 	static Module *getInstance(const std::string &name);
 
 	/**
-	 * Find the first module instance from the internal registry whose name
-	 * starts with the supplied name. May return NULL if module is not
-	 * registered or the supplied name is not part of any module name.
-	 * @param name The partial name of the module.
-	 * @return Module instance or NULL if the module is not registered.
+	 * Retrieve module instance from the internal registry using the base
+	 * module type. May return null if the module is not registered.
+	 * @param type The base type of the module.
 	 **/
-	static Module *findInstance(const std::string &name);
+	template <typename T>
+	static T *getInstance(ModuleType type)
+	{
+		return (T *) instances[type];
+	}
+
+private:
+
+	static Module *instances[M_MAX_ENUM];
 
 }; // Module
 
diff --git a/src/common/Object.cpp b/src/common/Object.cpp
index 577f7df..1da5a7a 100644
--- a/src/common/Object.cpp
+++ b/src/common/Object.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -29,6 +29,11 @@ Object::Object()
 {
 }
 
+Object::Object(const Object & /*other*/)
+	: count(1) // Always start with a reference count of 1.
+{
+}
+
 Object::~Object()
 {
 }
@@ -40,13 +45,17 @@ int Object::getReferenceCount() const
 
 void Object::retain()
 {
-	++count;
+	count.fetch_add(1, std::memory_order_relaxed);
 }
 
 void Object::release()
 {
-	if (--count <= 0)
+	// http://www.boost.org/doc/libs/1_56_0/doc/html/atomic/usage_examples.html
+	if (count.fetch_sub(1, std::memory_order_release) == 1)
+	{
+		std::atomic_thread_fence(std::memory_order_acquire);
 		delete this;
+	}
 }
 
 } // love
diff --git a/src/common/Object.h b/src/common/Object.h
index 348da1b..7056232 100644
--- a/src/common/Object.h
+++ b/src/common/Object.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -21,6 +21,8 @@
 #ifndef LOVE_OBJECT_H
 #define LOVE_OBJECT_H
 
+#include <atomic>
+
 namespace love
 {
 
@@ -40,6 +42,7 @@ public:
 	 * Constructor. Sets reference count to one.
 	 **/
 	Object();
+	Object(const Object &other);
 
 	/**
 	 * Destructor.
@@ -56,47 +59,101 @@ public:
 	 * Retains the Object, i.e. increases the
 	 * reference count by one.
 	 **/
-	virtual void retain();
+	void retain();
 
 	/**
 	 * Releases one reference to the Object, i.e. decrements the
 	 * reference count by one, and potentially deletes the Object
 	 * if there are no more references.
 	 **/
-	virtual void release();
+	void release();
 
-	/**
-	 * Meant to be used as a temporary object. Facilitates safer and cleaner
-	 * code to release objects by doing so when the AutoRelease object is
-	 * destroyed (e.g. goes out of scope.)
-	 **/
-	class AutoRelease
+private:
+
+	// The reference count.
+	std::atomic<int> count;
+
+}; // Object
+
+
+enum class Acquire
+{
+	RETAIN,
+	NORETAIN,
+};
+
+template <typename T>
+class StrongRef
+{
+public:
+
+	StrongRef()
+		: object(nullptr)
+	{
+	}
+
+	StrongRef(T *obj, Acquire acquire = Acquire::RETAIN)
+		: object(obj)
 	{
-	public:
+		if (object && acquire == Acquire::RETAIN) object->retain();
+	}
 
-		AutoRelease(Object *obj)
-			: object(obj)
-		{
-		}
+	StrongRef(const StrongRef &other)
+		: object(other.get())
+	{
+		if (object) object->retain();
+	}
 
-		~AutoRelease()
-		{
-			if (object)
-				object->release();
-		}
+	StrongRef(StrongRef &&other)
+		: object(other.object)
+	{
+		other.object = nullptr;
+	}
 
-	private:
+	~StrongRef()
+	{
+		if (object) object->release();
+	}
 
-		AutoRelease() {}
-		Object *object;
+	StrongRef &operator = (const StrongRef &other)
+	{
+		set(other.get());
+		return *this;
+	}
 
-	}; // AutoRelease
+	T *operator->() const
+	{
+		return object;
+	}
+
+	explicit operator bool() const
+	{
+		return object != nullptr;
+	}
+
+	operator T*() const
+	{
+		return object;
+	}
+
+	void set(T *obj, Acquire acquire = Acquire::RETAIN)
+	{
+		if (obj && acquire == Acquire::RETAIN) obj->retain();
+		if (object) object->release();
+		object = obj;
+	}
+
+	T *get() const
+	{
+		return object;
+	}
 
 private:
 
-	// The reference count.
-	int count;
-}; // Object
+	T *object;
+
+}; // StrongRef
+
 } // love
 
 #endif // LOVE_OBJECT_H
diff --git a/src/common/Reference.cpp b/src/common/Reference.cpp
index d2ea057..6fa34e0 100644
--- a/src/common/Reference.cpp
+++ b/src/common/Reference.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -26,13 +26,13 @@ namespace love
 const char REFERENCE_TABLE_NAME[] = "love-references";
 
 Reference::Reference()
-	: L(nullptr)
+	: pinnedL(nullptr)
 	, idx(LUA_REFNIL)
 {
 }
 
 Reference::Reference(lua_State *L)
-	: L(L)
+	: pinnedL(nullptr)
 	, idx(LUA_REFNIL)
 {
 	ref(L);
@@ -46,7 +46,7 @@ Reference::~Reference()
 void Reference::ref(lua_State *L)
 {
 	unref(); // Just to be safe.
-	this->L = L;
+	pinnedL = luax_getpinnedthread(L);
 	luax_insist(L, LUA_REGISTRYINDEX, REFERENCE_TABLE_NAME);
 	lua_insert(L, -2); // Move reference table behind value.
 	idx = luaL_ref(L, -2);
@@ -57,38 +57,26 @@ void Reference::unref()
 {
 	if (idx != LUA_REFNIL)
 	{
-		luax_insist(L, LUA_REGISTRYINDEX, REFERENCE_TABLE_NAME);
-		luaL_unref(L, -1, idx);
-		lua_pop(L, 1);
+		// We use a pinned thread/coroutine for the Lua state because we know it
+		// hasn't been garbage collected and is valid, as long as the whole lua
+		// state is still open.
+		luax_insist(pinnedL, LUA_REGISTRYINDEX, REFERENCE_TABLE_NAME);
+		luaL_unref(pinnedL, -1, idx);
+		lua_pop(pinnedL, 1);
 		idx = LUA_REFNIL;
 	}
 }
 
-void Reference::push(lua_State *newL)
+void Reference::push(lua_State *L)
 {
 	if (idx != LUA_REFNIL)
 	{
-		luax_insist(newL, LUA_REGISTRYINDEX, REFERENCE_TABLE_NAME);
-		lua_rawgeti(newL, -1, idx);
-		lua_remove(newL, -2);
+		luax_insist(L, LUA_REGISTRYINDEX, REFERENCE_TABLE_NAME);
+		lua_rawgeti(L, -1, idx);
+		lua_remove(L, -2);
 	}
 	else
-		lua_pushnil(newL);
-}
-
-void Reference::push()
-{
-	push(L);
-}
-
-lua_State *Reference::getL() const
-{
-	return L;
-}
-
-void Reference::setL(lua_State *newL)
-{
-	L = newL;
+		lua_pushnil(L);
 }
 
 } // love
diff --git a/src/common/Reference.h b/src/common/Reference.h
index eb8e8b2..e5370c2 100644
--- a/src/common/Reference.h
+++ b/src/common/Reference.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -64,36 +64,17 @@ public:
 	void unref();
 
 	/**
-	 * Pushes the referred value onto the stack of a different coroutine
-	 * in the same main Lua state.
-	 * THIS SHOULD NOT BE USED FOR DIFFERENT LUA STATES (created with
-	 * luaL_newstate)! Only with different coroutines!
+	 * Pushes the referred value onto the stack of the specified Lua coroutine.
+	 * NOTE: The coroutine *must* belong to the same Lua state that was used for
+	 * Reference::ref.
 	 **/
-	void push(lua_State *newL);
-
-	/**
-	 * Pushes the referred value onto the stack.
-	 **/
-	void push();
-
-	/**
-	 * Gets the Lua state associated with this
-	 * reference.
-	 **/
-	lua_State *getL() const;
-
-	/**
-	 * Associates a new Lua state with this reference.
-	 * THIS IS DANGEROUS! It is only designed to be
-	 * used with different coroutines from the same
-	 * main Lua state!
-	 **/
-	void setL(lua_State *newL);
+	void push(lua_State *L);
 
 private:
 
-	// The Lua state in which the reference resides.
-	lua_State *L;
+	// A pinned coroutine (probably the main thread) belonging to the Lua state
+	// in which the reference resides.
+	lua_State *pinnedL;
 
 	// Index to the Lua reference.
 	int idx;
diff --git a/src/common/Stream.h b/src/common/Stream.h
new file mode 100644
index 0000000..4b9b1db
--- /dev/null
+++ b/src/common/Stream.h
@@ -0,0 +1,64 @@
+/**
+ * Copyright (c) 2006-2015 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#ifndef LOVE_STREAM_H
+#define LOVE_STREAM_H
+
+// LOVE
+#include <stddef.h>
+#include "Object.h"
+
+namespace love
+{
+
+class Stream : public Object
+{
+public:
+	virtual ~Stream() {}
+
+	// getData and getSize are assumed to talk about
+	// the buffer
+
+	/**
+	 * A callback, gets called when some Stream consumer exhausts the data
+	 **/
+	virtual void fillBackBuffer() {}
+
+	/**
+	 * Get the front buffer, Streams are supposed to be (at least) double-buffered
+	 **/
+	virtual const void *getFrontBuffer() const = 0;
+
+	/**
+	 * Get the size of any (and in particular the front) buffer
+	 **/
+	virtual size_t getSize() const = 0;
+
+	/**
+	 * Swap buffers. Returns true if there is new data in the front buffer,
+     * false otherwise.
+	 * NOTE: If there is no back buffer ready, this call must be ignored
+	 **/
+	virtual bool swapBuffers() = 0;
+}; // Stream
+
+} // love
+
+#endif // LOVE_STREAM_H
diff --git a/src/common/StringMap.h b/src/common/StringMap.h
index 116a456..5cc4d7a 100644
--- a/src/common/StringMap.h
+++ b/src/common/StringMap.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -26,7 +26,7 @@
 namespace love
 {
 
-template<typename T, unsigned SIZE>
+template<typename T, unsigned int SIZE>
 class StringMap
 {
 public:
@@ -37,18 +37,16 @@ public:
 		T value;
 	};
 
-	StringMap(Entry *entries, unsigned num)
+	StringMap(const Entry *entries, unsigned int num)
 	{
 
-		for (unsigned i = 0; i < SIZE; ++i)
-			reverse[i] = 0;
+		for (unsigned int i = 0; i < SIZE; ++i)
+			reverse[i] = nullptr;
 
-		unsigned n = num/sizeof(Entry);
+		unsigned int n = num / sizeof(Entry);
 
-		for (unsigned i = 0; i < n; ++i)
-		{
+		for (unsigned int i = 0; i < n; ++i)
 			add(entries[i].key, entries[i].value);
-		}
 	}
 
 	bool streq(const char *a, const char *b)
@@ -57,6 +55,7 @@ public:
 		{
 			if (*a != *b)
 				return false;
+
 			++a;
 			++b;
 		}
@@ -66,11 +65,11 @@ public:
 
 	bool find(const char *key, T &t)
 	{
-		unsigned str_hash = djb2(key);
+		unsigned int str_hash = djb2(key);
 
-		for (unsigned i = 0; i < MAX; ++i)
+		for (unsigned int i = 0; i < MAX; ++i)
 		{
-			unsigned str_i = (str_hash + i) % MAX;
+			unsigned int str_i = (str_hash + i) % MAX;
 
 			if (!records[str_i].set)
 				return false;
@@ -85,14 +84,14 @@ public:
 		return false;
 	}
 
-	bool find(T key, const char  *&str)
+	bool find(T key, const char *&str)
 	{
-		unsigned index = (unsigned)key;
+		unsigned int index = (unsigned int) key;
 
 		if (index >= SIZE)
 			return false;
 
-		if (reverse[index] != 0)
+		if (reverse[index] != nullptr)
 		{
 			str = reverse[index];
 			return true;
@@ -105,12 +104,12 @@ public:
 
 	bool add(const char *key, T value)
 	{
-		unsigned str_hash = djb2(key);
+		unsigned int str_hash = djb2(key);
 		bool inserted = false;
 
-		for (unsigned i = 0; i < MAX; ++i)
+		for (unsigned int i = 0; i < MAX; ++i)
 		{
-			unsigned str_i = (str_hash + i) % MAX;
+			unsigned int str_i = (str_hash + i) % MAX;
 
 			if (!records[str_i].set)
 			{
@@ -122,11 +121,11 @@ public:
 			}
 		}
 
-		unsigned index = (unsigned)value;
+		unsigned int index = (unsigned int) value;
 
 		if (index >= SIZE)
 		{
-			printf("\nConstant %s out of bounds with %i!\n", key, index);
+			printf("Constant %s out of bounds with %u!\n", key, index);
 			return false;
 		}
 
@@ -135,9 +134,9 @@ public:
 		return inserted;
 	}
 
-	unsigned djb2(const char *key)
+	unsigned int djb2(const char *key)
 	{
-		unsigned hash = 5381;
+		unsigned int hash = 5381;
 		int c;
 
 		while ((c = *key++))
@@ -156,7 +155,7 @@ private:
 		Record() : set(false) {}
 	};
 
-	const static unsigned MAX = SIZE*2;
+	static const unsigned int MAX = SIZE * 2;
 
 	Record records[MAX];
 	const char *reverse[SIZE];
diff --git a/src/common/Variant.cpp b/src/common/Variant.cpp
index f37e5c7..8fd893f 100644
--- a/src/common/Variant.cpp
+++ b/src/common/Variant.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -24,39 +24,23 @@
 namespace love
 {
 
-extern StringMap<Type, TYPE_MAX_ENUM> types;
-
 static love::Type extractudatatype(lua_State *L, int idx)
 {
-	Type t = INVALID_ID;
-	if (!lua_isuserdata(L, idx))
-		return t;
-	if (luaL_getmetafield(L, idx, "__tostring") == 0)
-		return t;
-	lua_pushvalue(L, idx);
-	int result = lua_pcall(L, 1, 1, 0);
-	if (result == 0)
-		types.find(lua_tostring(L, -1), t);
-	if (result == 0 || result == LUA_ERRRUN)
-		lua_pop(L, 1);
-	return t;
-}
+	Proxy *u = (Proxy *)lua_touserdata(L, idx);
 
-static inline void delete_table(std::vector<std::pair<Variant*, Variant*> > *table)
-{
-	while (!table->empty())
-	{
-		std::pair<Variant*, Variant*> &kv = table->back();
-		kv.first->release();
-		kv.second->release();
-		table->pop_back();
-	}
-	delete table;
+	if (u == nullptr || u->type <= INVALID_ID || u->type >= TYPE_MAX_ENUM)
+		return INVALID_ID;
+
+	// We could get rid of the dynamic_cast for more performance, but it would
+	// be less safe...
+	if (dynamic_cast<Object *>(u->object) != nullptr)
+		return u->type;
+
+	return INVALID_ID;
 }
 
 Variant::Variant()
 	: type(NIL)
-	, data()
 {
 }
 
@@ -73,19 +57,18 @@ Variant::Variant(double number)
 }
 
 Variant::Variant(const char *string, size_t len)
-	: type(STRING)
 {
-	char *buf = new char[len+1];
-	memset(buf, 0, len+1);
-	memcpy(buf, string, len);
-	data.string.str = buf;
-	data.string.len = len;
-}
-
-Variant::Variant(char c)
-	: type(CHARACTER)
-{
-	data.character = c;
+	if (len <= MAX_SMALL_STRING_LENGTH)
+	{
+		type = SMALLSTRING;
+		memcpy(data.smallstring.str, string, len);
+		data.smallstring.len = (uint8) len;
+	}
+	else
+	{
+		type = STRING;
+		data.string = new SharedString(string, len);
+	}
 }
 
 Variant::Variant(void *userdata)
@@ -101,19 +84,39 @@ Variant::Variant(love::Type udatatype, void *userdata)
 	if (udatatype != INVALID_ID)
 	{
 		Proxy *p = (Proxy *) userdata;
-		flags = p->flags;
-		data.userdata = p->data;
-		((love::Object *) data.userdata)->retain();
+		data.userdata = p->object;
+		p->object->retain();
 	}
 	else
 		data.userdata = userdata;
 }
 
 // Variant gets ownership of the vector.
-Variant::Variant(std::vector<std::pair<Variant*, Variant*> > *table)
+Variant::Variant(std::vector<std::pair<Variant, Variant>> *table)
 	: type(TABLE)
 {
-	data.table = table;
+	data.table = new SharedTable(table);
+}
+
+Variant::Variant(const Variant &v)
+	: type(v.type)
+	, udatatype(v.udatatype)
+	, data(v.data)
+{
+	if (type == STRING)
+		data.string->retain();
+	else if (type == FUSERDATA)
+		((love::Object *) data.userdata)->retain();
+	else if (type == TABLE)
+		data.table->retain();
+}
+
+Variant::Variant(Variant &&v)
+	: type(std::move(v.type))
+	, udatatype(std::move(v.udatatype))
+	, data(std::move(v.data))
+{
+	v.type = NIL;
 }
 
 Variant::~Variant()
@@ -121,114 +124,125 @@ Variant::~Variant()
 	switch (type)
 	{
 	case STRING:
-		delete[] data.string.str;
+		data.string->release();
 		break;
 	case FUSERDATA:
 		((love::Object *) data.userdata)->release();
 		break;
 	case TABLE:
-		delete_table(data.table);
+		data.table->release();
+		break;
 	default:
 		break;
 	}
 }
 
-Variant *Variant::fromLua(lua_State *L, int n, bool allowTables)
+Variant &Variant::operator = (const Variant &v)
+{
+	if (v.type == STRING)
+		v.data.string->retain();
+	else if (v.type == FUSERDATA)
+		((love::Object *) v.data.userdata)->retain();
+	else if (v.type == TABLE)
+		v.data.table->retain();
+
+	if (type == STRING)
+		data.string->release();
+	else if (type == FUSERDATA)
+		((love::Object *) v.data.userdata)->release();
+	else if (type == TABLE)
+		data.table->release();
+
+	type = v.type;
+	data = v.data;
+	udatatype = v.udatatype;
+
+	return *this;
+}
+
+Variant Variant::fromLua(lua_State *L, int n, bool allowTables)
 {
-	Variant *v = NULL;
 	size_t len;
 	const char *str;
+
 	if (n < 0) // Fix the stack position, we might modify it later
 		n += lua_gettop(L) + 1;
 
 	switch (lua_type(L, n))
 	{
 	case LUA_TBOOLEAN:
-		v = new Variant(luax_toboolean(L, n));
-		break;
+		return Variant(luax_toboolean(L, n));
 	case LUA_TNUMBER:
-		v = new Variant(lua_tonumber(L, n));
-		break;
+		return Variant(lua_tonumber(L, n));
 	case LUA_TSTRING:
 		str = lua_tolstring(L, n, &len);
-		v = new Variant(str, len);
-		break;
+		return Variant(str, len);
 	case LUA_TLIGHTUSERDATA:
-		v = new Variant(lua_touserdata(L, n));
-		break;
+		return Variant(lua_touserdata(L, n));
 	case LUA_TUSERDATA:
-		v = new Variant(extractudatatype(L, n), lua_touserdata(L, n));
-		break;
+		return Variant(extractudatatype(L, n), lua_touserdata(L, n));
 	case LUA_TNIL:
-		v = new Variant();
-		break;
+		return Variant();
 	case LUA_TTABLE:
 		if (allowTables)
 		{
 			bool success = true;
-			std::vector<std::pair<Variant*, Variant*> > *table = new std::vector<std::pair<Variant*, Variant*> >();
+			std::vector<std::pair<Variant, Variant>> *table = new std::vector<std::pair<Variant, Variant>>();
+
+			size_t len = luax_objlen(L, -1);
+			if (len > 0)
+				table->reserve(len);
+
 			lua_pushnil(L);
+
 			while (lua_next(L, n))
 			{
-				Variant *key = fromLua(L, -2, false);
-				if (!key)
-				{
-					success = false;
-					lua_pop(L, 2);
-					break;
-				}
+				table->emplace_back(fromLua(L, -2), fromLua(L, -1));
+				lua_pop(L, 1);
 
-				Variant *value = fromLua(L, -1, false);
-				if (!value)
+				const auto &p = table->back();
+				if (p.first.getType() == UNKNOWN || p.second.getType() == UNKNOWN)
 				{
-					delete key;
 					success = false;
-					lua_pop(L, 2);
 					break;
 				}
-
-				table->push_back(std::make_pair(key, value));
-
-				lua_pop(L, 1);
 			}
 
 			if (success)
-				v = new Variant(table);
+				return Variant(table);
 			else
-				delete_table(table);
+				delete table;
 		}
 		break;
 	}
+
+	Variant v;
+	v.type = UNKNOWN;
 	return v;
 }
 
-void Variant::toLua(lua_State *L)
+void Variant::toLua(lua_State *L) const
 {
 	switch (type)
 	{
 	case BOOLEAN:
 		lua_pushboolean(L, data.boolean);
 		break;
-	case CHARACTER:
-		lua_pushlstring(L, &data.character, 1);
-		break;
 	case NUMBER:
 		lua_pushnumber(L, data.number);
 		break;
 	case STRING:
-		lua_pushlstring(L, data.string.str, data.string.len);
+		lua_pushlstring(L, data.string->str, data.string->len);
+		break;
+	case SMALLSTRING:
+		lua_pushlstring(L, data.smallstring.str, data.smallstring.len);
 		break;
 	case LUSERDATA:
 		lua_pushlightuserdata(L, data.userdata);
 		break;
 	case FUSERDATA:
 		if (udatatype != INVALID_ID)
-		{
-			const char *name = NULL;
-			love::types.find(udatatype, name);
-			((love::Object *) data.userdata)->retain();
-			luax_pushtype(L, name, flags, (love::Object *) data.userdata);
-		}
+			luax_pushtype(L, udatatype, (love::Object *) data.userdata);
 		else
 			lua_pushlightuserdata(L, data.userdata);
 		// I know this is not the same
@@ -236,15 +250,22 @@ void Variant::toLua(lua_State *L)
 		// I can do (at the moment).
 		break;
 	case TABLE:
-		lua_newtable(L);
-		for (size_t i = 0; i < data.table->size(); ++i)
+	{
+		std::vector<std::pair<Variant, Variant>> *table = data.table->table;
+		int tsize = (int) table->size();
+
+		lua_createtable(L, 0, tsize);
+
+		for (int i = 0; i < tsize; ++i)
 		{
-			std::pair<Variant*, Variant*> &kv = data.table->at(i);
-			kv.first->toLua(L);
-			kv.second->toLua(L);
+			std::pair<Variant, Variant> &kv = (*table)[i];
+			kv.first.toLua(L);
+			kv.second.toLua(L);
 			lua_settable(L, -3);
 		}
+
 		break;
+	}
 	case NIL:
 	default:
 		lua_pushnil(L);
diff --git a/src/common/Variant.h b/src/common/Variant.h
index 4592a2f..87e5d35 100644
--- a/src/common/Variant.h
+++ b/src/common/Variant.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -23,59 +23,99 @@
 
 #include "common/runtime.h"
 #include "common/Object.h"
+#include "common/int.h"
 
 #include <cstring>
 #include <vector>
-#include <utility>
 
 namespace love
 {
 
-class Variant : public love::Object
+class Variant
 {
 public:
 
-	Variant();
-	Variant(bool boolean);
-	Variant(double number);
-	Variant(const char *string, size_t len);
-	Variant(char c);
-	Variant(void *userdata);
-	Variant(love::Type udatatype, void *userdata);
-	Variant(std::vector<std::pair<Variant*, Variant*> > *table);
-	virtual ~Variant();
-
-	static Variant *fromLua(lua_State *L, int n, bool allowTables = true);
-	void toLua(lua_State *L);
-
-private:
 	enum Type
 	{
 		UNKNOWN = 0,
 		BOOLEAN,
 		NUMBER,
-		CHARACTER,
 		STRING,
+		SMALLSTRING,
 		LUSERDATA,
 		FUSERDATA,
 		NIL,
 		TABLE
-	} type;
-	union
+	};
+
+	Variant();
+	Variant(bool boolean);
+	Variant(double number);
+	Variant(const char *string, size_t len);
+	Variant(void *userdata);
+	Variant(love::Type udatatype, void *userdata);
+	Variant(std::vector<std::pair<Variant, Variant>> *table);
+	Variant(const Variant &v);
+	Variant(Variant &&v);
+	~Variant();
+
+	Variant &operator = (const Variant &v);
+
+	Type getType() const { return type; }
+
+	static Variant fromLua(lua_State *L, int n, bool allowTables = true);
+	void toLua(lua_State *L) const;
+
+private:
+
+	class SharedString : public love::Object
+	{
+	public:
+
+		SharedString(const char *string, size_t len)
+			: len(len)
+		{
+			str = new char[len+1];
+			memcpy(str, string, len);
+		}
+		virtual ~SharedString() { delete[] str; }
+
+		char *str;
+		size_t len;
+	};
+
+	class SharedTable : public love::Object
+	{
+	public:
+
+		SharedTable(std::vector<std::pair<Variant, Variant>> *table)
+			: table(table)
+		{
+		}
+
+		virtual ~SharedTable() { delete table; }
+
+		std::vector<std::pair<Variant, Variant>> *table;
+	};
+
+	static const int MAX_SMALL_STRING_LENGTH = 15;
+
+	Type type;
+	love::Type udatatype;
+
+	union Data
 	{
 		bool boolean;
-		char character;
 		double number;
+		SharedString *string;
+		void *userdata;
+		SharedTable *table;
 		struct
 		{
-			const char *str;
-			size_t len;
-		} string;
-		void *userdata;
-		std::vector<std::pair<Variant*, Variant*> > *table;
+			char str[MAX_SMALL_STRING_LENGTH];
+			uint8 len;
+		} smallstring;
 	} data;
-	love::Type udatatype;
-	bits flags;
 
 }; // Variant
 } // love
diff --git a/src/common/Vector.cpp b/src/common/Vector.cpp
index c2d3786..30a6a06 100644
--- a/src/common/Vector.cpp
+++ b/src/common/Vector.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
diff --git a/src/common/Vector.h b/src/common/Vector.h
index 8342af9..8aba271 100644
--- a/src/common/Vector.h
+++ b/src/common/Vector.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -216,15 +216,15 @@ inline float Vector::normalize(float length)
  **/
 
 inline Vector::Vector()
+	: x(0.0f)
+	, y(0.0f)
 {
-	x = 1;
-	y = 1;
 }
 
 inline Vector::Vector(float x, float y)
+	: x(x)
+	, y(y)
 {
-	this->x = x;
-	this->y = y;
 }
 
 inline Vector Vector::operator + (const Vector &v) const
diff --git a/src/common/android.cpp b/src/common/android.cpp
new file mode 100644
index 0000000..872ec2d
--- /dev/null
+++ b/src/common/android.cpp
@@ -0,0 +1,231 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#include "android.h"
+
+#ifdef LOVE_ANDROID
+
+#include "SDL.h"
+#include "jni.h"
+
+#include <sys/stat.h>
+#include <sys/types.h>
+#include <unistd.h>
+#include <errno.h>
+
+namespace love
+{
+namespace android
+{
+
+void setImmersive(bool immersive_active)
+{
+	JNIEnv *env = (JNIEnv*) SDL_AndroidGetJNIEnv();
+
+	jobject activity = (jobject) SDL_AndroidGetActivity();
+
+	jclass clazz(env->GetObjectClass(activity));
+	jmethodID method_id = env->GetMethodID(clazz, "setImmersiveMode", "(Z)V");
+
+	env->CallVoidMethod(activity, method_id, immersive_active);
+
+	env->DeleteLocalRef(activity);
+	env->DeleteLocalRef(clazz);
+}
+
+bool getImmersive()
+{
+	JNIEnv *env = (JNIEnv*) SDL_AndroidGetJNIEnv();
+
+	jobject activity = (jobject) SDL_AndroidGetActivity();
+
+	jclass clazz(env->GetObjectClass(activity));
+	jmethodID method_id = env->GetMethodID(clazz, "getImmersiveMode", "()Z");
+
+	jboolean immersive_active = env->CallBooleanMethod(activity, method_id);
+
+	env->DeleteLocalRef(activity);
+	env->DeleteLocalRef(clazz);
+
+	return immersive_active;
+}
+
+double getScreenScale()
+{
+	static double result = -1.;
+
+	if (result == -1.)
+	{
+		JNIEnv *env = (JNIEnv*) SDL_AndroidGetJNIEnv();
+		jclass activity = env->FindClass("org/love2d/android/GameActivity");
+
+		jmethodID getMetrics = env->GetStaticMethodID(activity, "getMetrics", "()Landroid/util/DisplayMetrics;");
+		jobject metrics = env->CallStaticObjectMethod(activity, getMetrics);
+		jclass metricsClass = env->GetObjectClass(metrics);
+
+		result = env->GetFloatField(metrics, env->GetFieldID(metricsClass, "density", "F"));
+
+		env->DeleteLocalRef(metricsClass);
+		env->DeleteLocalRef(metrics);
+		env->DeleteLocalRef(activity);
+	}
+
+	return result;
+}
+
+const char *getSelectedGameFile()
+{
+	static const char *path = NULL;
+
+	if (path)
+	{
+		delete path;
+		path = NULL;
+	}
+
+	JNIEnv *env = (JNIEnv*) SDL_AndroidGetJNIEnv();
+	jclass activity = env->FindClass("org/love2d/android/GameActivity");
+
+	jmethodID getGamePath = env->GetStaticMethodID(activity, "getGamePath", "()Ljava/lang/String;");
+	jstring gamePath = (jstring) env->CallStaticObjectMethod(activity, getGamePath);
+	const char *utf = env->GetStringUTFChars(gamePath, 0);
+	if (utf)
+	{
+		path = SDL_strdup(utf);
+		env->ReleaseStringUTFChars(gamePath, utf);
+	}
+
+	env->DeleteLocalRef(gamePath);
+	env->DeleteLocalRef(activity);
+
+	return path;
+}
+
+bool openURL(const std::string &url)
+{
+	JNIEnv *env = (JNIEnv*) SDL_AndroidGetJNIEnv();
+	jclass activity = env->FindClass("org/love2d/android/GameActivity");
+
+	jmethodID openURL= env->GetStaticMethodID(activity, "openURL", "(Ljava/lang/String;)V");
+	jstring url_jstring = (jstring) env->NewStringUTF(url.c_str());
+
+	env->CallStaticVoidMethod(activity, openURL, url_jstring);
+
+	env->DeleteLocalRef(url_jstring);
+	env->DeleteLocalRef(activity);
+	return true;
+}
+
+void vibrate(double seconds)
+{
+	JNIEnv *env = (JNIEnv*) SDL_AndroidGetJNIEnv();
+	jclass activity = env->FindClass("org/love2d/android/GameActivity");
+
+	jmethodID vibrate_method = env->GetStaticMethodID(activity, "vibrate", "(D)V");
+	env->CallStaticVoidMethod(activity, vibrate_method, seconds);
+
+	env->DeleteLocalRef(activity);
+}
+
+/*
+ * Helper functions for the filesystem module
+ */
+void freeGameArchiveMemory(void *ptr)
+{
+	char *game_love_data = static_cast<char*>(ptr);
+	delete[] game_love_data;
+}
+
+bool loadGameArchiveToMemory(const char* filename, char **ptr, size_t *size)
+{
+	SDL_RWops *asset_game_file = SDL_RWFromFile(filename, "rb");
+	if (!asset_game_file) {
+		SDL_Log("Could not find %s", filename);
+		return false;
+	}
+
+	Sint64 file_size = asset_game_file->size(asset_game_file);
+	if (file_size <= 0) {
+		SDL_Log("Could not load game from %s. File has invalid file size: %d.", filename, (int) file_size);
+		return false;
+	}
+
+	*ptr = new char[file_size];
+	if (!*ptr) {
+		SDL_Log("Could not allocate memory for in-memory game archive");
+		return false;
+	}
+
+	size_t bytes_copied = asset_game_file->read(asset_game_file, (void*) *ptr, sizeof(char), (size_t) file_size);
+	if (bytes_copied != file_size) {
+		SDL_Log("Incomplete copy of in-memory game archive!");
+		delete[] *ptr;
+		return false;
+	}
+
+	*size = (size_t) file_size;
+	return true;
+}
+
+bool directoryExists(const char *path)
+{
+	struct stat s;
+	int err = stat(path, &s);
+	if (err == -1)
+	{
+		if (errno != ENOENT)
+			SDL_Log("Error checking for directory %s errno = %d: %s", path, errno, strerror(errno));
+		return false;
+	}
+
+	return S_ISDIR(s.st_mode);
+}
+
+bool mkdir(const char *path)
+{
+	int err = ::mkdir(path, 0770);
+	if (err == -1)
+	{
+		SDL_Log("Error: Could not create directory %s", path);
+		return false;
+	}
+
+	return true;
+}
+
+bool createStorageDirectories()
+{
+	std::string internal_storage_path = SDL_AndroidGetInternalStoragePath();
+
+	std::string save_directory = internal_storage_path + "/save";
+	if (!directoryExists(save_directory.c_str()) && !mkdir(save_directory.c_str()))
+		return false;
+
+	std::string game_directory = internal_storage_path + "/game";
+	if (!directoryExists (game_directory.c_str()) && !mkdir(game_directory.c_str()))
+		return false;
+
+	return true;
+}
+
+} // android
+} // love
+
+#endif // LOVE_ANDROID
diff --git a/src/common/android.h b/src/common/android.h
new file mode 100644
index 0000000..1e4e62a
--- /dev/null
+++ b/src/common/android.h
@@ -0,0 +1,73 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#ifndef LOVE_ANDROID_H
+#define LOVE_ANDROID_H
+
+#include "config.h"
+
+#ifdef LOVE_ANDROID
+
+#include <string>
+
+namespace love
+{
+namespace android
+{
+
+/**
+ * Enables or disables immersive mode where the navigation bar is hidden.
+ **/
+void setImmersive(bool immersive_active);
+bool getImmersive();
+
+/**
+ * Gets the scale factor of the window's screen, e.g. on Retina displays this
+ * will return 2.0.
+ **/
+double getScreenScale();
+
+/**
+ * Gets the selected love file in the device filesystem.
+ **/
+const char *getSelectedGameFile();
+
+bool openURL(const std::string &url);
+
+void vibrate(double seconds);
+
+/*
+ * Helper functions for the filesystem module
+ */
+void freeGameArchiveMemory(void *ptr);
+
+bool loadGameArchiveToMemory(const char *filename, char **ptr, size_t *size);
+
+bool directoryExists(const char *path);
+
+bool mkdir(const char *path);
+
+bool createStorageDirectories();
+
+} // android
+} // love
+
+#endif // LOVE_ANDROID
+#endif // LOVE_ANDROID_H
diff --git a/src/common/b64.cpp b/src/common/b64.cpp
index c400918..bc3bd6f 100644
--- a/src/common/b64.cpp
+++ b/src/common/b64.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -34,9 +34,11 @@ static void b64_decode_block(char in[4], char out[3])
 
 char *b64_decode(const char *src, int slen, int &size)
 {
-	size = (slen / 4) * 3;
+	// Actual output may be smaller due to padding and/or whitespace in the
+	// base64-encoded string.
+	int max_size = (slen / 4) * 3;
 
-	char *dst = new char[size];
+	char *dst = new char[max_size];
 	char *d = dst;
 
 	char in[4] = {0}, out[3], v;
@@ -70,10 +72,12 @@ char *b64_decode(const char *src, int slen, int &size)
 		{
 			b64_decode_block(in, out);
 			for (i = 0; i < len - 1; i++)
-				 *(d++) = out[i];
+				*(d++) = out[i];
 		}
 	}
 
+	size = int(d - dst);
+
 	return dst;
 }
 
diff --git a/src/common/b64.h b/src/common/b64.h
index 55fe47d..ad586a6 100644
--- a/src/common/b64.h
+++ b/src/common/b64.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
diff --git a/src/common/config.h b/src/common/config.h
index 063b961..8bb43ba 100644
--- a/src/common/config.h
+++ b/src/common/config.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -24,21 +24,40 @@
 // Platform stuff.
 #if defined(WIN32) || defined(_WIN32)
 #	define LOVE_WINDOWS 1
+	// If _USING_V110_SDK71_ is defined it means we are using the xp toolset.
+#	if defined(_MSC_VER) && (_MSC_VER >= 1700) && !_USING_V110_SDK71_
+#	include <winapifamily.h>
+#		if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) && !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
+#			define LOVE_WINDOWS_UWP 1
+#			define LOVE_NO_MODPLUG 1
+#			define LOVE_NOMPG123 1
+#		endif
+#	endif
 #endif
 #if defined(linux) || defined(__linux) || defined(__linux__)
 #	define LOVE_LINUX 1
 #endif
+#if defined(__ANDROID__)
+#	define LOVE_ANDROID 1
+#endif
 #if defined(__APPLE__)
-#	define LOVE_MACOSX 1
-#	include <AvailabilityMacros.h>
+#	include <TargetConditionals.h>
+#	if TARGET_OS_IPHONE
+#		define LOVE_IOS 1
+#	elif TARGET_OS_MAC
+#		define LOVE_MACOSX 1
+#	endif
+#endif
+#if defined(__FreeBSD__) || defined(__NetBSD__) || defined(__OpenBSD__)
+// I know it's not linux, but it seems most "linux-only" code is bsd-compatible
+#	define LOVE_LINUX 1
 #endif
 
 // Endianness.
-#if defined(__i386__) || defined(__i386)
-#	define LOVE_LITTLE_ENDIAN 1
-#endif
 #if defined(__ppc__) || defined(__ppc) || defined(__powerpc__) || defined(__powerpc)
 #	define LOVE_BIG_ENDIAN 1
+#else
+#	define LOVE_LITTLE_ENDIAN 1
 #endif
 
 // Warnings.
@@ -66,15 +85,20 @@
 #endif
 
 #if defined(LOVE_WINDOWS)
-#	define LOVE_LEGENDARY_UTF8_ARGV_HACK
+#ifndef LOVE_WINDOWS_UWP
 #	define LOVE_LEGENDARY_CONSOLE_IO_HACK
+#endif // LOVE_WINDOWS_UWP
 #	define NOMINMAX
 #endif
 
-#if defined(LOVE_MACOSX)
+#if defined(LOVE_MACOSX) || defined(LOVE_IOS)
 #	define LOVE_LEGENDARY_APP_ARGV_HACK
 #endif
 
+#if defined(LOVE_ANDROID) || defined(LOVE_IOS)
+#	define LOVE_LEGENDARY_ACCELEROMETER_AS_JOYSTICK_HACK
+#endif
+
 // Autotools config.h
 #ifdef HAVE_CONFIG_H
 #	include <../config.h>
@@ -109,6 +133,7 @@
 #	define LOVE_ENABLE_KEYBOARD_SDL
 #	define LOVE_ENABLE_LOVE
 #	define LOVE_ENABLE_LUASOCKET
+#	define LOVE_ENABLE_LUAUTF8
 #	define LOVE_ENABLE_MATH
 #	define LOVE_ENABLE_MOUSE
 #	define LOVE_ENABLE_MOUSE_SDL
@@ -123,10 +148,22 @@
 #	define LOVE_ENABLE_THREAD_SDL
 #	define LOVE_ENABLE_TIMER
 #	define LOVE_ENABLE_TIMER_SDL
+#	define LOVE_ENABLE_TOUCH
+#	define LOVE_ENABLE_TOUCH_SDL
 #	define LOVE_ENABLE_UTF8
+#	define LOVE_ENABLE_VIDEO
+#	define LOVE_ENABLE_VIDEO_THEORA
 #	define LOVE_ENABLE_WINDOW
 #	define LOVE_ENABLE_WINDOW_SDL
 #	define LOVE_ENABLE_WUFF
 #endif
 
+// Check we have a sane configuration
+#if !defined(LOVE_WINDOWS) && !defined(LOVE_LINUX) && !defined(LOVE_IOS) && !defined(LOVE_MACOSX) && !defined(LOVE_ANDROID)
+#	error Could not detect target platform
+#endif
+#if !defined(LOVE_LITTLE_ENDIAN) && !defined(LOVE_BIG_ENDIAN)
+#	error Could not detect endianness
+#endif
+
 #endif // LOVE_CONFIG_H
diff --git a/src/common/delay.cpp b/src/common/delay.cpp
index 932231e..9208f84 100644
--- a/src/common/delay.cpp
+++ b/src/common/delay.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -25,7 +25,7 @@
 namespace love
 {
 
-void delay(unsigned int ms)
+void sleep(unsigned int ms)
 {
 	SDL_Delay(ms);
 }
diff --git a/src/common/delay.h b/src/common/delay.h
index aa574ca..566139c 100644
--- a/src/common/delay.h
+++ b/src/common/delay.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -24,7 +24,7 @@
 namespace love
 {
 
-void delay(unsigned int ms);
+void sleep(unsigned int ms);
 
 } // namespace love
 
diff --git a/src/common/int.h b/src/common/int.h
index ac57f89..e3dbd10 100644
--- a/src/common/int.h
+++ b/src/common/int.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -21,11 +21,8 @@
 #ifndef LOVE_INT_H
 #define LOVE_INT_H
 
-#include "common/config.h"
-
-#ifndef LOVE_WINDOWS
+// C standard sized integer types.
 #include <stdint.h>
-#endif
 
 #define LOVE_INT8_MAX   0x7F
 #define LOVE_UINT8_MAX  0xFF
@@ -39,26 +36,35 @@
 namespace love
 {
 
-// Blame Microsoft
-#ifdef LOVE_WINDOWS
-	typedef __int8 int8;
-	typedef unsigned __int8 uint8;
-	typedef __int16 int16;
-	typedef unsigned __int16 uint16;
-	typedef __int32 int32;
-	typedef unsigned __int32 uint32;
-	typedef __int64 int64;
-	typedef unsigned __int64 uint64;
-#else // LOVE_WINDOWS
-	typedef int8_t int8;
-	typedef uint8_t uint8;
-	typedef int16_t int16;
-	typedef uint16_t uint16;
-	typedef int32_t int32;
-	typedef uint32_t uint32;
-	typedef int64_t int64;
-	typedef uint64_t uint64;
-#endif // LOVE_WINDOWS
+typedef int8_t int8;
+typedef uint8_t uint8;
+typedef int16_t int16;
+typedef uint16_t uint16;
+typedef int32_t int32;
+typedef uint32_t uint32;
+typedef int64_t int64;
+typedef uint64_t uint64;
+
+static inline uint16 swapuint16(uint16 x)
+{
+	return (x >> 8) | (x << 8);
+}
+
+static inline uint32 swapuint32(uint32 x)
+{
+	return ((x & 0x000000FF) << 24) |
+	       ((x & 0x0000FF00) <<  8) |
+	       ((x & 0x00FF0000) >>  8) |
+	       ((x & 0xFF000000) >> 24);
+}
+
+static inline uint64 swapuint64(uint64 x)
+{
+	return ((x << 56) & 0xFF00000000000000ULL) | ((x << 40) & 0x00FF000000000000ULL) |
+	       ((x << 24) & 0x0000FF0000000000ULL) | ((x <<  8) & 0x000000FF00000000ULL) |
+	       ((x >>  8) & 0x00000000FF000000ULL) | ((x >> 24) & 0x0000000000FF0000ULL) |
+	       ((x >> 40) & 0x000000000000FF00ULL) | ((x >> 56) & 0x00000000000000FFULL);
+}
 
 } // love
 
diff --git a/src/common/ios.h b/src/common/ios.h
new file mode 100644
index 0000000..43a4c7c
--- /dev/null
+++ b/src/common/ios.h
@@ -0,0 +1,71 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#ifndef LOVE_IOS_H
+#define LOVE_IOS_H
+
+#include "config.h"
+
+#ifdef LOVE_IOS
+
+#include <string>
+
+namespace love
+{
+namespace ios
+{
+
+/**
+ * Gets the filepath of the first detected love file. The main .app Bundle is
+ * searched first, and then the app's Documents folder.
+ **/
+std::string getLoveInResources(bool &fused);
+
+/**
+ * Gets the directory path where files should be stored.
+ **/
+std::string getAppdataDirectory();
+
+/**
+ * Get the home directory (on iOS, this really means the app's sandbox dir.)
+ **/
+std::string getHomeDirectory();
+
+/**
+ * Opens the specified URL with the default program associated with the URL's
+ * scheme.
+ **/
+bool openURL(const std::string &url);
+
+/**
+ * Returns the full path to the executable.
+ **/
+std::string getExecutablePath();
+
+/**
+ * Causes devices with vibration support to vibrate for about 0.5 seconds.
+ **/
+void vibrate();
+
+} // ios
+} // love
+
+#endif // LOVE_IOS
+#endif // LOVE_IOS_H
diff --git a/src/common/macosx.h b/src/common/macosx.h
new file mode 100644
index 0000000..9afc64b
--- /dev/null
+++ b/src/common/macosx.h
@@ -0,0 +1,63 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#ifndef LOVE_OSX_H
+#define LOVE_OSX_H
+
+#include "config.h"
+
+#ifdef LOVE_MACOSX
+
+#include <string>
+
+namespace love
+{
+namespace macosx
+{
+
+/**
+ * Returns the filepath of the first detected love file in the Resources folder
+ * in the main bundle (love.app.)
+ * Returns an empty string if no love file is found.
+ **/
+std::string getLoveInResources();
+
+/**
+ * Checks for drop-file events. Returns the filepath if an event occurred, or
+ * an empty string otherwise.
+ **/
+std::string checkDropEvents();
+
+/**
+ * Returns the full path to the executable.
+ **/
+std::string getExecutablePath();
+
+/**
+ * Bounce the dock icon, if the app isn't in the foreground.
+ **/
+void requestAttention(bool continuous);
+
+} // macosx
+} // love
+
+#endif // LOVE_MACOSX
+
+#endif // LOVE_OSX_H
diff --git a/src/common/macosx.mm b/src/common/macosx.mm
new file mode 100644
index 0000000..b9055fa
--- /dev/null
+++ b/src/common/macosx.mm
@@ -0,0 +1,99 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#include "macosx.h"
+
+#ifdef LOVE_MACOSX
+
+#import <Foundation/Foundation.h>
+#import <Cocoa/Cocoa.h>
+
+#ifdef LOVE_MACOSX_SDL_DIRECT_INCLUDE
+# include <SDL.h>
+#else
+# include <SDL2/SDL.h>
+#endif
+
+namespace love
+{
+namespace macosx
+{
+
+std::string getLoveInResources()
+{
+	std::string path;
+
+	@autoreleasepool
+	{
+		// Check to see if there are any .love files in Resources.
+		NSString *lovepath = [[NSBundle mainBundle] pathForResource:nil ofType:@"love"];
+
+		if (lovepath != nil)
+			path = lovepath.UTF8String;
+	}
+
+	return path;
+}
+
+std::string checkDropEvents()
+{
+	std::string dropstr;
+	SDL_Event event;
+
+	SDL_InitSubSystem(SDL_INIT_VIDEO);
+
+	SDL_PumpEvents();
+	if (SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_DROPFILE, SDL_DROPFILE) > 0)
+	{
+		if (event.type == SDL_DROPFILE)
+		{
+			dropstr = std::string(event.drop.file);
+			SDL_free(event.drop.file);
+		}
+	}
+
+	SDL_QuitSubSystem(SDL_INIT_VIDEO);
+
+	return dropstr;
+}
+
+std::string getExecutablePath()
+{
+	@autoreleasepool
+	{
+		return std::string([NSBundle mainBundle].executablePath.UTF8String);
+	}
+}
+
+void requestAttention(bool continuous)
+{
+	@autoreleasepool
+	{
+		if (continuous)
+			[NSApp requestUserAttention:NSCriticalRequest];
+		else
+			[NSApp requestUserAttention:NSInformationalRequest];
+	}
+}
+
+} // osx
+} // love
+
+#endif // LOVE_MACOSX
diff --git a/src/common/math.h b/src/common/math.h
index 7fe57a2..0a77ee3 100644
--- a/src/common/math.h
+++ b/src/common/math.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -68,15 +68,7 @@ struct Vertex
 	unsigned char r, g, b, a;
 };
 
-struct Triangle
-{
-	Triangle(const Vertex &x, const Vertex &y, const Vertex &z)
-		: a(x), b(y), c(z)
-	{}
-	Vertex a, b, c;
-};
-
-inline int next_p2(int x)
+inline int nextP2(int x)
 {
 	x += (x == 0);
 	x--;
@@ -84,9 +76,9 @@ inline int next_p2(int x)
 	return ++x;
 }
 
-inline float next_p2(float x)
+inline float nextP2(float x)
 {
-	return static_cast<float>(next_p2(static_cast<int>(x)));
+	return (float) nextP2((int) x);
 }
 
 } // love
diff --git a/src/common/runtime.cpp b/src/common/runtime.cpp
index e4da899..f6ecdeb 100644
--- a/src/common/runtime.cpp
+++ b/src/common/runtime.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -26,7 +26,6 @@
 #include "Object.h"
 #include "Reference.h"
 #include "StringMap.h"
-#include <thread/threads.h>
 
 // C++
 #include <algorithm>
@@ -36,40 +35,27 @@
 namespace love
 {
 
-static thread::Mutex *gcmutex = 0;
-void *_gcmutex = 0;
-
 /**
  * Called when an object is collected. The object is released
  * once in this function, possibly deleting it.
  **/
 static int w__gc(lua_State *L)
 {
-	if (!gcmutex)
-	{
-		gcmutex = thread::newMutex();
-		_gcmutex = (void *) gcmutex;
-	}
-
-	Proxy *p = (Proxy *)lua_touserdata(L, 1);
-	Object *t = (Object *)p->data;
-
-	thread::Lock lock(gcmutex);
-
-	int numretains = p->retains;
-	if (numretains >= 0)
-		numretains = std::min(numretains, t->getReferenceCount());
-
-	for (int i = numretains; i > 0; i--)
-		t->release();
-
-	// Signal that this Proxy is dead.
-	p->retains = -1;
+	Proxy *p = (Proxy *) lua_touserdata(L, 1);
+	p->object->release();
 	return 0;
 }
 
 static int w__tostring(lua_State *L)
 {
+	Proxy *p = (Proxy *) lua_touserdata(L, 1);
+	const char *typname = lua_tostring(L, lua_upvalueindex(1));
+	lua_pushfstring(L, "%s: %p", typname, p->object);
+	return 1;
+}
+
+static int w__type(lua_State *L)
+{
 	lua_pushvalue(L, lua_upvalueindex(1));
 	return 1;
 }
@@ -78,7 +64,7 @@ static int w__typeOf(lua_State *L)
 {
 	Proxy *p = (Proxy *)lua_touserdata(L, 1);
 	Type t = luax_type(L, 2);
-	luax_pushboolean(L, p->flags[t]);
+	luax_pushboolean(L, typeFlags[p->type][t]);
 	return 1;
 }
 
@@ -86,13 +72,13 @@ static int w__eq(lua_State *L)
 {
 	Proxy *p1 = (Proxy *)lua_touserdata(L, 1);
 	Proxy *p2 = (Proxy *)lua_touserdata(L, 2);
-	luax_pushboolean(L, p1->data == p2->data);
+	luax_pushboolean(L, p1->object == p2->object);
 	return 1;
 }
 
 Reference *luax_refif(lua_State *L, int type)
 {
-	Reference *r = 0;
+	Reference *r = nullptr;
 
 	// Create a reference only if the test succeeds.
 	if (lua_type(L, -1) == type)
@@ -105,10 +91,8 @@ Reference *luax_refif(lua_State *L, int type)
 
 void luax_printstack(lua_State *L)
 {
-	for (int i = 1; i<=lua_gettop(L); i++)
-	{
+	for (int i = 1; i <= lua_gettop(L); i++)
 		std::cout << i << " - " << luaL_typename(L, i) << std::endl;
-	}
 }
 
 bool luax_toboolean(lua_State *L, int idx)
@@ -155,7 +139,7 @@ bool luax_boolflag(lua_State *L, int table_index, const char *key, bool defaultV
 	if (lua_isnoneornil(L, -1))
 		retval = defaultValue;
 	else
-		retval = lua_toboolean(L, -1);
+		retval = lua_toboolean(L, -1) != 0;
 
 	lua_pop(L, 1);
 	return retval;
@@ -212,25 +196,34 @@ int luax_assert_nilerror(lua_State *L, int idx)
 
 void luax_setfuncs(lua_State *L, const luaL_Reg *l)
 {
-	if (l == 0)
+	if (l == nullptr)
 		return;
 
-	for (; l->name != 0; l++)
+	for (; l->name != nullptr; l++)
 	{
 		lua_pushcfunction(L, l->func);
 		lua_setfield(L, -2, l->name);
 	}
 }
 
+int luax_require(lua_State *L, const char *name)
+{
+	lua_getglobal(L, "require");
+	lua_pushstring(L, name);
+	lua_call(L, 1, 1);
+	return 1;
+}
+
 int luax_register_module(lua_State *L, const WrappedModule &m)
 {
+	love::addTypeName(m.type, m.name);
+
 	// Put a reference to the C++ module in Lua.
 	luax_insistregistry(L, REGISTRY_MODULES);
 
 	Proxy *p = (Proxy *)lua_newuserdata(L, sizeof(Proxy));
-	p->retains = 1;
-	p->data = m.module;
-	p->flags = m.flags;
+	p->object = m.module;
+	p->type = m.type;
 
 	luaL_newmetatable(L, m.module->getName());
 	lua_pushvalue(L, -1);
@@ -249,13 +242,15 @@ int luax_register_module(lua_State *L, const WrappedModule &m)
 	lua_newtable(L);
 
 	// Register all the functions.
-	if (m.functions != 0)
+	if (m.functions != nullptr)
 		luax_setfuncs(L, m.functions);
 
 	// Register types.
-	if (m.types != 0)
-		for (const lua_CFunction *t = m.types; *t != 0; t++)
+	if (m.types != nullptr)
+	{
+		for (const lua_CFunction *t = m.types; *t != nullptr; t++)
 			(*t)(L);
+	}
 
 	lua_pushvalue(L, -1);
 	lua_setfield(L, -3, m.name); // love.graphics = table
@@ -277,17 +272,14 @@ int luax_preload(lua_State *L, lua_CFunction f, const char *name)
 	return 0;
 }
 
-int luax_register_type(lua_State *L, const char *tname, const luaL_Reg *f)
+int luax_register_type(lua_State *L, love::Type type, const char *name, ...)
 {
-	// Verify that this type name has a matching Type ID and type name mapping.
-	love::Type ltype;
-	if (!love::getType(tname, ltype))
-		printf("Missing type entry for type name: %s\n", tname);
+	love::addTypeName(type, name);
 
 	// Get the place for storing and re-using instantiated love types.
-	luax_getregistry(L, REGISTRY_TYPES);
+	luax_getregistry(L, REGISTRY_OBJECTS);
 
-	// Create registry._lovetypes if it doesn't exist yet.
+	// Create registry._loveobjects if it doesn't exist yet.
 	if (!lua_istable(L, -1))
 	{
 		lua_newtable(L);
@@ -303,13 +295,13 @@ int luax_register_type(lua_State *L, const char *tname, const luaL_Reg *f)
 		// setmetatable(newtable, metatable)
 		lua_setmetatable(L, -2);
 
-		// registry._lovetypes = newtable
-		lua_setfield(L, LUA_REGISTRYINDEX, "_lovetypes");
+		// registry._loveobjects = newtable
+		lua_setfield(L, LUA_REGISTRYINDEX, "_loveobjects");
 	}
 	else
 		lua_pop(L, 1);
 
-	luaL_newmetatable(L, tname);
+	luaL_newmetatable(L, name);
 
 	// m.__index = m
 	lua_pushvalue(L, -1);
@@ -324,45 +316,60 @@ int luax_register_type(lua_State *L, const char *tname, const luaL_Reg *f)
 	lua_setfield(L, -2, "__eq");
 
 	// Add tostring function.
-	lua_pushstring(L, tname);
+	lua_pushstring(L, name);
 	lua_pushcclosure(L, w__tostring, 1);
 	lua_setfield(L, -2, "__tostring");
 
-	// Add tostring to as type() as well.
-	lua_pushstring(L, tname);
-	lua_pushcclosure(L, w__tostring, 1);
+	// Add type
+	lua_pushstring(L, name);
+	lua_pushcclosure(L, w__type, 1);
 	lua_setfield(L, -2, "type");
 
 	// Add typeOf
 	lua_pushcfunction(L, w__typeOf);
 	lua_setfield(L, -2, "typeOf");
 
-	if (f != 0)
+	va_list fs;
+	va_start(fs, name);
+	for (const luaL_Reg *f = va_arg(fs, const luaL_Reg *); f; f = va_arg(fs, const luaL_Reg *))
 		luax_setfuncs(L, f);
+	va_end(fs);
 
 	lua_pop(L, 1); // Pops metatable.
 	return 0;
 }
 
+void luax_gettypemetatable(lua_State *L, love::Type type)
+{
+	const char *name = nullptr;
+	if (getTypeName(type, name))
+		lua_getfield(L, LUA_REGISTRYINDEX, name);
+	else
+		lua_pushnil(L);
+}
+
 int luax_table_insert(lua_State *L, int tindex, int vindex, int pos)
 {
 	if (tindex < 0)
 		tindex = lua_gettop(L)+1+tindex;
 	if (vindex < 0)
 		vindex = lua_gettop(L)+1+vindex;
+
 	if (pos == -1)
 	{
 		lua_pushvalue(L, vindex);
-		lua_rawseti(L, tindex, lua_objlen(L, tindex)+1);
+		lua_rawseti(L, tindex, (int) luax_objlen(L, tindex)+1);
 		return 0;
 	}
 	else if (pos < 0)
-		pos = lua_objlen(L, tindex)+1+pos;
-	for (int i = lua_objlen(L, tindex)+1; i > pos; i--)
+		pos = (int) luax_objlen(L, tindex)+1+pos;
+
+	for (int i = (int) luax_objlen(L, tindex)+1; i > pos; i--)
 	{
 		lua_rawgeti(L, tindex, i-1);
 		lua_rawseti(L, tindex, i);
 	}
+
 	lua_pushvalue(L, vindex);
 	lua_rawseti(L, tindex, pos);
 	return 0;
@@ -394,32 +401,42 @@ int luax_register_searcher(lua_State *L, lua_CFunction f, int pos)
 	return 0;
 }
 
-void luax_rawnewtype(lua_State *L, const char *name, bits flags, love::Object *data, bool own)
+void luax_rawnewtype(lua_State *L, love::Type type, love::Object *object)
 {
 	Proxy *u = (Proxy *)lua_newuserdata(L, sizeof(Proxy));
 
-	u->data = (void *) data;
-	u->flags = flags;
-	u->retains = own ? 1 : 0;
+	object->retain();
+
+	u->object = object;
+	u->type = type;
+
+	const char *name = "Invalid";
+	getTypeName(type, name);
 
 	luaL_newmetatable(L, name);
 	lua_setmetatable(L, -2);
 }
 
-void luax_pushtype(lua_State *L, const char *name, bits flags, love::Object *data, bool own)
+void luax_pushtype(lua_State *L, love::Type type, love::Object *object)
 {
-	// Fetch the registry table of instantiated types.
-	luax_getregistry(L, REGISTRY_TYPES);
+	if (object == nullptr)
+	{
+		lua_pushnil(L);
+		return;
+	}
+
+	// Fetch the registry table of instantiated objects.
+	luax_getregistry(L, REGISTRY_OBJECTS);
 
 	// The table might not exist - it should be insisted in luax_register_type.
 	if (!lua_istable(L, -1))
 	{
 		lua_pop(L, 1);
-		return luax_rawnewtype(L, name, flags, data, own);
+		return luax_rawnewtype(L, type, object);
 	}
 
-	// Get the value of lovetypes[data] on the stack.
-	lua_pushlightuserdata(L, (void *) data);
+	// Get the value of loveobjects[object] on the stack.
+	lua_pushlightuserdata(L, object);
 	lua_gettable(L, -2);
 
 	// If the Proxy userdata isn't in the instantiated types table yet, add it.
@@ -427,47 +444,32 @@ void luax_pushtype(lua_State *L, const char *name, bits flags, love::Object *dat
 	{
 		lua_pop(L, 1);
 
-		luax_rawnewtype(L, name, flags, data, own);
+		luax_rawnewtype(L, type, object);
 
-		lua_pushlightuserdata(L, (void *) data);
+		lua_pushlightuserdata(L, object);
 		lua_pushvalue(L, -2);
 
-		// lovetypes[data] = Proxy.
+		// loveobjects[object] = Proxy.
 		lua_settable(L, -4);
-
-		// Remove the lovetypes table from the stack.
-		lua_remove(L, -2);
-
-		// The Proxy userdata remains at the top of the stack.
-		return;
 	}
 
-	// Remove the lovetypes table from the stack.
+	// Remove the loveobjects table from the stack.
 	lua_remove(L, -2);
 
-	// If the object should be released on GC and we already have a stored
-	// Proxy, we should tell the Proxy that the object was retained again.
-	if (own)
-	{
-		Proxy *p = (Proxy *) lua_touserdata(L, -1);
-
-		thread::EmptyLock lock;
-		if (gcmutex)
-			lock.setLock(gcmutex);
-
-		if (p->retains >= 0)
-			++(p->retains);
-	}
-
 	// Keep the Proxy userdata on the stack.
 }
 
-bool luax_istype(lua_State *L, int idx, love::bits type)
+bool luax_istype(lua_State *L, int idx, love::Type type)
 {
 	if (lua_type(L, idx) != LUA_TUSERDATA)
 		return false;
 
-	return ((((Proxy *)lua_touserdata(L, idx))->flags & type) == type);
+	Proxy *p = (Proxy *) lua_touserdata(L, idx);
+
+	if (p->type > INVALID_ID && p->type < TYPE_MAX_ENUM)
+		return typeFlags[p->type][type];
+	else
+		return false;
 }
 
 int luax_getfunction(lua_State *L, const char *mod, const char *fn)
@@ -486,6 +488,10 @@ int luax_getfunction(lua_State *L, const char *mod, const char *fn)
 
 int luax_convobj(lua_State *L, int idx, const char *mod, const char *fn)
 {
+	// Convert to absolute index if necessary.
+	if (idx < 0 && idx > LUA_REGISTRYINDEX)
+		idx += lua_gettop(L) + 1;
+
 	// Convert string to a file.
 	luax_getfunction(L, mod, fn);
 	lua_pushvalue(L, idx); // The initial argument.
@@ -506,7 +512,8 @@ int luax_convobj(lua_State *L, int idxs[], int n, const char *mod, const char *f
 	lua_call(L, n, 2); // Call the function, n args, one return value (plus optional errstring.)
 	luax_assert_nilerror(L, -2); // Make sure the function returned something.
 	lua_pop(L, 1); // Pop the second return value now that we don't need it.
-	lua_replace(L, idxs[0]); // Replace the initial argument with the new object.
+	if (n > 0)
+		lua_replace(L, idxs[0]); // Replace the initial argument with the new object.
 	return 0;
 }
 
@@ -538,7 +545,7 @@ int luax_insist(lua_State *L, int idx, const char *k)
 {
 	// Convert to absolute index if necessary.
 	if (idx < 0 && idx > LUA_REGISTRYINDEX)
-		idx = lua_gettop(L) + ++idx;
+		idx += lua_gettop(L) + 1;
 
 	lua_getfield(L, idx, k);
 
@@ -569,6 +576,11 @@ int luax_insistglobal(lua_State *L, const char *k)
 	return 1;
 }
 
+int luax_c_insistglobal(lua_State *L, const char *k)
+{
+	return luax_insistglobal(L, k);
+}
+
 int luax_insistlove(lua_State *L, const char *k)
 {
 	luax_insistglobal(L, "love");
@@ -598,12 +610,10 @@ int luax_insistregistry(lua_State *L, Registry r)
 {
 	switch (r)
 	{
-	case REGISTRY_GC:
-		return luax_insistlove(L, "_gc");
 	case REGISTRY_MODULES:
 		return luax_insistlove(L, "_modules");
-	case REGISTRY_TYPES:
-		return luax_insist(L, LUA_REGISTRYINDEX, "_lovetypes");
+	case REGISTRY_OBJECTS:
+		return luax_insist(L, LUA_REGISTRYINDEX, "_loveobjects");
 	default:
 		return luaL_error(L, "Attempted to use invalid registry.");
 	}
@@ -613,35 +623,66 @@ int luax_getregistry(lua_State *L, Registry r)
 {
 	switch (r)
 	{
-	case REGISTRY_GC:
-		return luax_getlove(L, "_gc");
 	case REGISTRY_MODULES:
 		return luax_getlove(L, "_modules");
-	case REGISTRY_TYPES:
-		lua_getfield(L, LUA_REGISTRYINDEX, "_lovetypes");
+	case REGISTRY_OBJECTS:
+		lua_getfield(L, LUA_REGISTRYINDEX, "_loveobjects");
 		return 1;
 	default:
 		return luaL_error(L, "Attempted to use invalid registry.");
 	}
 }
 
+static const char *MAIN_THREAD_KEY = "_love_mainthread";
+
+lua_State *luax_insistpinnedthread(lua_State *L)
+{
+	lua_getfield(L, LUA_REGISTRYINDEX, MAIN_THREAD_KEY);
+
+	if (lua_isnoneornil(L, -1))
+	{
+		lua_pop(L, 1);
+
+		// lua_pushthread returns 1 if it's actually the main thread, but we
+		// can't actually get the real main thread if lua_pushthread doesn't
+		// return it (in Lua 5.1 at least), so we ignore that for now...
+		// We do store a strong reference to the current thread/coroutine in
+		// the registry, however.
+		lua_pushthread(L);
+		lua_pushvalue(L, -1);
+		lua_setfield(L, LUA_REGISTRYINDEX, MAIN_THREAD_KEY);
+	}
+
+	lua_State *thread = lua_tothread(L, -1);
+	lua_pop(L, 1);
+	return thread;
+}
+
+lua_State *luax_getpinnedthread(lua_State *L)
+{
+	lua_getfield(L, LUA_REGISTRYINDEX, MAIN_THREAD_KEY);
+	lua_State *thread = lua_tothread(L, -1);
+	lua_pop(L, 1);
+	return thread;
+}
+
 extern "C" int luax_typerror(lua_State *L, int narg, const char *tname)
 {
 	int argtype = lua_type(L, narg);
 	const char *argtname = 0;
 
 	// We want to use the love type name for userdata, if possible.
-	if (argtype == LUA_TUSERDATA && luaL_getmetafield(L, narg, "__tostring") != 0)
+	if (argtype == LUA_TUSERDATA && luaL_getmetafield(L, narg, "type") != 0)
 	{
 		lua_pushvalue(L, narg);
 		if (lua_pcall(L, 1, 1, 0) == 0 && lua_type(L, -1) == LUA_TSTRING)
 		{
 			argtname = lua_tostring(L, -1);
 
-			// Non-love userdata might have a tostring metamethod which doesn't
-			// describe its type, so we only use __tostring for love types.
+			// Non-love userdata might have a type metamethod which doesn't
+			// describe its type properly, so we only use it for love types.
 			love::Type t;
-			if (!love::getType(argtname, t))
+			if (!love::getTypeName(argtname, t))
 				argtname = 0;
 		}
 	}
@@ -653,105 +694,32 @@ extern "C" int luax_typerror(lua_State *L, int narg, const char *tname)
 	return luaL_argerror(L, narg, msg);
 }
 
-StringMap<Type, TYPE_MAX_ENUM>::Entry typeEntries[] =
+size_t luax_objlen(lua_State *L, int ndx)
 {
-	{"Invalid", INVALID_ID},
-
-	{"Object", OBJECT_ID},
-	{"Data", DATA_ID},
-	{"Module", MODULE_ID},
-
-	// Filesystem
-	{"File", FILESYSTEM_FILE_ID},
-	{"FileData", FILESYSTEM_FILE_DATA_ID},
-
-	// Font
-	{"GlyphData", FONT_GLYPH_DATA_ID},
-	{"Rasterizer", FONT_RASTERIZER_ID},
-
-	// Graphics
-	{"Drawable", GRAPHICS_DRAWABLE_ID},
-	{"Texture", GRAPHICS_TEXTURE_ID},
-	{"Image", GRAPHICS_IMAGE_ID},
-	{"Quad", GRAPHICS_QUAD_ID},
-	{"Font", GRAPHICS_FONT_ID},
-	{"ParticleSystem", GRAPHICS_PARTICLE_SYSTEM_ID},
-	{"SpriteBatch", GRAPHICS_SPRITE_BATCH_ID},
-	{"Canvas", GRAPHICS_CANVAS_ID},
-	{"Shader", GRAPHICS_SHADER_ID},
-	{"Mesh", GRAPHICS_MESH_ID},
-
-	// Image
-	{"ImageData", IMAGE_IMAGE_DATA_ID},
-	{"CompressedData", IMAGE_COMPRESSED_DATA_ID},
-
-	// Joystick
-	{"Joystick", JOYSTICK_JOYSTICK_ID},
-
-	// Math
-	{"RandomGenerator", MATH_RANDOM_GENERATOR_ID},
-	{"BezierCurve", MATH_BEZIER_CURVE_ID},
-
-	// Audio
-	{"Source", AUDIO_SOURCE_ID},
-
-	// Sound
-	{"SoundData", SOUND_SOUND_DATA_ID},
-	{"Decoder", SOUND_DECODER_ID},
-
-	// Mouse
-	{"Cursor", MOUSE_CURSOR_ID},
-
-	// Physics
-	{"World", PHYSICS_WORLD_ID},
-	{"Contact", PHYSICS_CONTACT_ID},
-	{"Body", PHYSICS_BODY_ID},
-	{"Fixture", PHYSICS_FIXTURE_ID},
-	{"Shape", PHYSICS_SHAPE_ID},
-	{"CircleShape", PHYSICS_CIRCLE_SHAPE_ID},
-	{"PolygonShape", PHYSICS_POLYGON_SHAPE_ID},
-	{"EdgeShape", PHYSICS_EDGE_SHAPE_ID},
-	{"ChainShape", PHYSICS_CHAIN_SHAPE_ID},
-	{"Joint", PHYSICS_JOINT_ID},
-	{"MouseJoint", PHYSICS_MOUSE_JOINT_ID},
-	{"DistanceJoint", PHYSICS_DISTANCE_JOINT_ID},
-	{"PrismaticJoint", PHYSICS_PRISMATIC_JOINT_ID},
-	{"RevoluteJoint", PHYSICS_REVOLUTE_JOINT_ID},
-	{"PulleyJoint", PHYSICS_PULLEY_JOINT_ID},
-	{"GearJoint", PHYSICS_GEAR_JOINT_ID},
-	{"FrictionJoint", PHYSICS_FRICTION_JOINT_ID},
-	{"WeldJoint", PHYSICS_WELD_JOINT_ID},
-	{"RopeJoint", PHYSICS_ROPE_JOINT_ID},
-	{"WheelJoint", PHYSICS_WHEEL_JOINT_ID},
-	{"MotorJoint", PHYSICS_MOTOR_JOINT_ID},
-
-	// Thread
-	{"Thread", THREAD_THREAD_ID},
-	{"Channel", THREAD_CHANNEL_ID},
-
-	// The modules themselves. Only add abstracted modules here.
-	{"filesystem", MODULE_FILESYSTEM_ID},
-	{"graphics", MODULE_GRAPHICS_ID},
-	{"image", MODULE_IMAGE_ID},
-	{"sound", MODULE_SOUND_ID},
-};
-
-StringMap<Type, TYPE_MAX_ENUM> types(typeEntries, sizeof(typeEntries));
-
-bool getType(const char *in, love::Type &out)
-{
-	return types.find(in, out);
+#if LUA_VERSION_NUM == 501
+	return lua_objlen(L, ndx);
+#else
+	return lua_rawlen(L, ndx);
+#endif
 }
 
-bool getType(love::Type in, const char *&out)
+void luax_register(lua_State *L, const char *name, const luaL_Reg *l)
 {
-	return types.find(in, out);
+	if (name)
+		lua_newtable(L);
+
+	luax_setfuncs(L, l);
+	if (name)
+	{
+		lua_pushvalue(L, -1);
+		lua_setglobal(L, name);
+	}
 }
 
 Type luax_type(lua_State *L, int idx)
 {
 	Type t = INVALID_ID;
-	types.find(luaL_checkstring(L, idx), t);
+	getTypeName(luaL_checkstring(L, idx), t);
 	return t;
 }
 
diff --git a/src/common/runtime.h b/src/common/runtime.h
index de9c6fb..9072c99 100644
--- a/src/common/runtime.h
+++ b/src/common/runtime.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -23,7 +23,6 @@
 
 // LOVE
 #include "types.h"
-#include "Object.h"
 
 // Lua
 extern "C" {
@@ -33,25 +32,25 @@ extern "C" {
 	#include <lauxlib.h>
 }
 
+// C++
+#include <exception>
+
 namespace love
 {
 
 // Forward declarations.
+class Object;
 class Module;
 class Reference;
 
-// Exposed mutex of the GC
-extern void *_gcmutex;
-
 /**
  * Registries represent special tables which can be accessed with
  * luax_insistregistry and luax_getregistry.
  **/
 enum Registry
 {
-	REGISTRY_GC = 1,
 	REGISTRY_MODULES,
-	REGISTRY_TYPES
+	REGISTRY_OBJECTS
 };
 
 /**
@@ -63,13 +62,10 @@ enum Registry
 struct Proxy
 {
 	// Holds type information (see types.h).
-	bits flags;
+	Type type;
 
-	// The light userdata (pointer to the love::Object).
-	void *data;
-
-	// The number of times release() should be called on GC.
-	int retains;
+	// Pointer to the actual object.
+	Object *object;
 };
 
 /**
@@ -83,15 +79,14 @@ struct WrappedModule
 	// The name for the table to put the functions in, without the 'love'-prefix.
 	const char *name;
 
-	// The type flags of this module.
-	love::bits flags;
+	// The type of this module.
+	love::Type type;
 
 	// The functions of the module (last element {0,0}).
 	const luaL_Reg *functions;
 
 	// A list of functions which expose the types of the modules (last element 0).
 	const lua_CFunction *types;
-
 };
 
 /**
@@ -227,7 +222,17 @@ int luax_assert_nilerror(lua_State *L, int idx);
 void luax_setfuncs(lua_State *L, const luaL_Reg *l);
 
 /**
+ * Loads a Lua module using the 'require' function. Leaves the return result on
+ * the stack.
+ * @param name The name of the module to require.
+ **/
+int luax_require(lua_State *L, const char *name);
+
+/**
  * Register a module in the love table. The love table will be created if it does not exist.
+ * NOTE: The module-object is expected to have a +1 reference count before calling
+ * this function, as it doesn't retain the object itself but Lua will release it
+ * upon garbage collection.
  * @param L The Lua state.
  **/
 int luax_register_module(lua_State *L, const WrappedModule &m);
@@ -241,11 +246,16 @@ int luax_preload(lua_State *L, lua_CFunction f, const char *name);
 
 /**
  * Register a new type.
- * @param tname The name of the type. This must not conflict with other type names,
- * even from other modules.
- * @param f The list of member functions for the type.
+ * @param type The type.
+ * @param name The type's human-readable name
+ * @param ... The list of lists of member functions for the type. (of type luaL_Reg*)
  **/
-int luax_register_type(lua_State *L, const char *tname, const luaL_Reg *f = 0);
+int luax_register_type(lua_State *L, love::Type type, const char *name, ...);
+
+/**
+ * Pushes the metatable of the specified type onto the stack.
+**/
+void luax_gettypemetatable(lua_State *L, love::Type type);
 
 /**
  * Do a table.insert from C
@@ -268,27 +278,25 @@ int luax_register_searcher(lua_State *L, lua_CFunction f, int pos = -1);
 /**
  * Pushes a Lua representation of the given object onto the stack, creating and
  * storing the Lua representation in a weak table if it doesn't exist yet.
+ * NOTE: The object will be retained by Lua and released upon garbage collection.
  * @param L The Lua state.
- * @param name The name of the type. This must match the name used with luax_register_type.
- * @param flags The type information of the object.
- * @param data The pointer to the actual object.
- * @param own Set this to true (default) if the object should be released upon garbage collection.
+ * @param type The type information of the object.
+ * @param object The pointer to the actual object.
  **/
-void luax_pushtype(lua_State *L, const char *name, bits flags, love::Object *data, bool own = true);
+void luax_pushtype(lua_State *L, const love::Type type, love::Object *object);
 
 /**
  * Creates a new Lua representation of the given object *without* checking if it
  * exists yet, and *without* storing it in a weak table.
  * This should only be used when performance is an extreme concern and the
  * object is not ever expected to be pushed to Lua again, as it prevents the
- * Lua-side objects from working in all cases when used as keys in tables.
+ * Lua-side objects from working in some cases when used as keys in tables.
+ * NOTE: The object will be retained by Lua and released upon garbage collection.
  * @param L The Lua state.
- * @param name The name of the type. This must match the name used with luax_register_type.
- * @param flags The type information of the object.
- * @param data The pointer to the actual object.
- * @param own Set this to true (default) if the object should be released upon garbage collection.
+ * @param type The type information of the object.
+ * @param object The pointer to the actual object.
  **/
-void luax_rawnewtype(lua_State *L, const char *name, bits flags, love::Object *data, bool own = true);
+void luax_rawnewtype(lua_State *L, love::Type type, love::Object *object);
 
 /**
  * Checks whether the value at idx is a certain type.
@@ -297,7 +305,7 @@ void luax_rawnewtype(lua_State *L, const char *name, bits flags, love::Object *d
  * @param type The type to check for.
  * @return True if the value is Proxy of the specified type, false otherwise.
  **/
-bool luax_istype(lua_State *L, int idx, love::bits type);
+bool luax_istype(lua_State *L, int idx, love::Type type);
 
 /**
  * Gets the function love.module.function and puts it on top of the stack (alone). If the
@@ -386,56 +394,97 @@ int luax_insistregistry(lua_State *L, Registry r);
  **/
 int luax_getregistry(lua_State *L, Registry r);
 
+/**
+ * Gets (and pins if needed) a "pinned" Lua thread (coroutine) in the specified
+ * Lua state. This will usually be the main Lua thread, unless the first call
+ * to this function for a specific Lua state is made from within a coroutine.
+ * NOTE: This does not push anything to the stack.
+ **/
+lua_State *luax_insistpinnedthread(lua_State *L);
+
+/**
+ * Gets a "pinned" Lua thread (coroutine) in the specified Lua state. This will
+ * usually be the main Lua thread. This can be used to access global variables
+ * in a specific Lua state without needing another alive lua_State value.
+ * PRECONDITION: luax_insistpinnedthread must have been called on a lua_State
+ * value corresponding to the Lua state which will be used with this function.
+ * NOTE: This does not push anything to the stack.
+ **/
+lua_State *luax_getpinnedthread(lua_State *L);
+
 extern "C" { // Also called from luasocket
 	int luax_typerror(lua_State *L, int narg, const char *tname);
 }
 
 /**
+ * Calls luax_objlen/lua_rawlen depending on version
+ **/
+size_t luax_objlen(lua_State *L, int ndx);
+
+extern "C" { // Called by enet and luasocket
+	void luax_register(lua_State *L, const char *name, const luaL_Reg *l);
+	int luax_c_insistglobal(lua_State *L, const char *k);
+}
+
+/**
  * Like luax_totype, but causes an error if the value at idx is not Proxy,
  * or is not the specified type.
  * @param L The Lua state.
  * @param idx The index on the stack.
- * @param name The name of the type.
  * @param type The type bit.
  **/
 template <typename T>
-T *luax_checktype(lua_State *L, int idx, const char *name, love::bits type)
+T *luax_checktype(lua_State *L, int idx, love::Type type)
 {
 	if (lua_type(L, idx) != LUA_TUSERDATA)
+	{
+		const char *name = "Invalid";
+		getTypeName(type, name);
 		luax_typerror(L, idx, name);
+	}
 
 	Proxy *u = (Proxy *)lua_touserdata(L, idx);
 
-	if ((u->flags & type) != type)
+	if (u->type <= INVALID_ID || u->type >= TYPE_MAX_ENUM || !typeFlags[u->type][type])
+	{
+		const char *name = "Invalid";
+		getTypeName(type, name);
 		luax_typerror(L, idx, name);
+	}
 
-	return (T *)u->data;
+	return (T *)u->object;
 }
 
 template <typename T>
-T *luax_getmodule(lua_State *L, const char *k, love::bits type)
+T *luax_getmodule(lua_State *L, love::Type type)
 {
+	const char *name = "Invalid";
+	getTypeName(type, name);
+
 	luax_insistregistry(L, REGISTRY_MODULES);
-	lua_getfield(L, -1, k);
+	lua_getfield(L, -1, name);
 
 	if (!lua_isuserdata(L, -1))
-		luaL_error(L, "Tried to get nonexistant module %s.", k);
+		luaL_error(L, "Tried to get nonexistant module %s.", name);
 
 	Proxy *u = (Proxy *)lua_touserdata(L, -1);
 
-	if ((u->flags & type) != type)
-		luaL_error(L, "Incorrect module %s", k);
+	if (u->type <= INVALID_ID || u->type >= TYPE_MAX_ENUM || !typeFlags[u->type][type])
+		luaL_error(L, "Incorrect module %s", name);
 
 	lua_pop(L, 2);
 
-	return (T *)u->data;
+	return (T *)u->object;
 }
 
 template <typename T>
-T *luax_optmodule(lua_State *L, const char *k, love::bits type)
+T *luax_optmodule(lua_State *L, love::Type type)
 {
+	const char *name = "Invalid";
+	getTypeName(type, name);
+
 	luax_insistregistry(L, REGISTRY_MODULES);
-	lua_getfield(L, -1, k);
+	lua_getfield(L, -1, name);
 
 	if (!lua_isuserdata(L, -1))
 	{
@@ -445,12 +494,12 @@ T *luax_optmodule(lua_State *L, const char *k, love::bits type)
 
 	Proxy *u = (Proxy *)lua_touserdata(L, -1);
 
-	if ((u->flags & type) != type)
-		luaL_error(L, "Incorrect module %s", k);
-	
+	if (!typeFlags[u->type][type])
+		luaL_error(L, "Incorrect module %s", name);
+
 	lua_pop(L, 2);
-	
-	return (T *) u->data;
+
+	return (T *) u->object;
 }
 
 /**
@@ -459,34 +508,64 @@ T *luax_optmodule(lua_State *L, const char *k, love::bits type)
  * luax_istype, then this can be safely used. Otherwise, use luax_checktype.
  * @param L The Lua state.
  * @param idx The index on the stack.
- * @param name The name of the type.
- * @param type The type bit.
+ * @param type The type of the object.
  **/
 template <typename T>
-T *luax_totype(lua_State *L, int idx, const char * /* name */, love::bits /* type */)
+T *luax_totype(lua_State *L, int idx, love::Type /*type*/)
 {
-	return (T *)(((Proxy *)lua_touserdata(L, idx))->data);
+	return (T *)(((Proxy *)lua_touserdata(L, idx))->object);
 }
 
 Type luax_type(lua_State *L, int idx);
 
 /**
- * Macro for converting a LOVE exception into a Lua error.
+ * Converts any exceptions thrown by the passed lambda function into a Lua error.
  * lua_error (and luaL_error) cannot be called from inside the exception handler
  * because they use longjmp, which causes undefined behaviour when the
  * destructor of the exception would have been called.
  **/
-#define EXCEPT_GUARD(A) \
-{ \
-	bool should_error = false; \
-	try { A } \
-	catch (love::Exception &e) \
-	{ \
-		should_error = true; \
-		lua_pushstring(L, e.what()); \
-	} \
-	if (should_error) \
-		return luaL_error(L, "%s", lua_tostring(L, -1)); \
+template <typename T>
+int luax_catchexcept(lua_State *L, const T& func)
+{
+	bool should_error = false;
+
+	try
+	{
+		func();
+	}
+	catch (const std::exception &e)
+	{
+		should_error = true;
+		lua_pushstring(L, e.what());
+	}
+
+	if (should_error)
+		return luaL_error(L, "%s", lua_tostring(L, -1));
+
+	return 0;
+}
+
+template <typename T, typename F>
+int luax_catchexcept(lua_State *L, const T& func, const F& finallyfunc)
+{
+	bool should_error = false;
+
+	try
+	{
+		func();
+	}
+	catch (const std::exception &e)
+	{
+		should_error = true;
+		lua_pushstring(L, e.what());
+	}
+
+	finallyfunc(should_error);
+
+	if (should_error)
+		return luaL_error(L, "%s", lua_tostring(L, -1));
+
+	return 0;
 }
 
 } // love
diff --git a/src/common/types.cpp b/src/common/types.cpp
new file mode 100644
index 0000000..4bb44ec
--- /dev/null
+++ b/src/common/types.cpp
@@ -0,0 +1,143 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#include "types.h"
+#include "StringMap.h"
+
+namespace love
+{
+
+static const TypeBits *createTypeFlags()
+{
+	static TypeBits b[TYPE_MAX_ENUM];
+	TypeBits one = TypeBits(1);
+
+	b[INVALID_ID] = one << INVALID_ID;
+
+	b[OBJECT_ID] = one << OBJECT_ID;
+	b[DATA_ID] = (one << DATA_ID) | b[OBJECT_ID];
+	b[MODULE_ID] = (one << MODULE_ID) | b[OBJECT_ID];
+	b[STREAM_ID] = (one << STREAM_ID) | b[OBJECT_ID];
+
+	// Filesystem.
+	b[FILESYSTEM_FILE_ID] = (one << FILESYSTEM_FILE_ID) | b[OBJECT_ID];
+	b[FILESYSTEM_DROPPED_FILE_ID] = (one << FILESYSTEM_DROPPED_FILE_ID) | b[FILESYSTEM_FILE_ID];
+	b[FILESYSTEM_FILE_DATA_ID] = (one << FILESYSTEM_FILE_DATA_ID) | b[DATA_ID];
+
+	b[FONT_GLYPH_DATA_ID] = (one << FONT_GLYPH_DATA_ID) | b[DATA_ID];
+	b[FONT_RASTERIZER_ID] = (one << FONT_RASTERIZER_ID) | b[OBJECT_ID];
+
+	// Graphics.
+	b[GRAPHICS_DRAWABLE_ID] = (one << GRAPHICS_DRAWABLE_ID) | b[OBJECT_ID];
+	b[GRAPHICS_TEXTURE_ID] = (one << GRAPHICS_TEXTURE_ID) | b[GRAPHICS_DRAWABLE_ID];
+	b[GRAPHICS_IMAGE_ID] = (one << GRAPHICS_IMAGE_ID) | b[GRAPHICS_TEXTURE_ID];
+	b[GRAPHICS_QUAD_ID] = (one << GRAPHICS_QUAD_ID) | b[OBJECT_ID];
+	b[GRAPHICS_FONT_ID] = (one << GRAPHICS_FONT_ID) | b[OBJECT_ID];
+	b[GRAPHICS_PARTICLE_SYSTEM_ID] = (one << GRAPHICS_PARTICLE_SYSTEM_ID) | b[GRAPHICS_DRAWABLE_ID];
+	b[GRAPHICS_SPRITE_BATCH_ID] = (one << GRAPHICS_SPRITE_BATCH_ID) | b[GRAPHICS_DRAWABLE_ID];
+	b[GRAPHICS_CANVAS_ID] = (one << GRAPHICS_CANVAS_ID) | b[GRAPHICS_TEXTURE_ID];
+	b[GRAPHICS_SHADER_ID] = (one << GRAPHICS_SHADER_ID) | b[OBJECT_ID];
+	b[GRAPHICS_MESH_ID] = (one << GRAPHICS_MESH_ID) | b[GRAPHICS_DRAWABLE_ID];
+	b[GRAPHICS_TEXT_ID] = (one << GRAPHICS_TEXT_ID) | b[GRAPHICS_DRAWABLE_ID];
+	b[GRAPHICS_VIDEO_ID] = (one << GRAPHICS_VIDEO_ID) | b[GRAPHICS_DRAWABLE_ID];
+
+	// Image.
+	b[IMAGE_IMAGE_DATA_ID] = (one << IMAGE_IMAGE_DATA_ID) | b[DATA_ID];
+	b[IMAGE_COMPRESSED_IMAGE_DATA_ID] = (one << IMAGE_COMPRESSED_IMAGE_DATA_ID) | b[DATA_ID];
+
+	// Joystick.
+	b[JOYSTICK_JOYSTICK_ID] = (one << JOYSTICK_JOYSTICK_ID) | b[OBJECT_ID];
+
+	// Math.
+	b[MATH_RANDOM_GENERATOR_ID] = (one << MATH_RANDOM_GENERATOR_ID) | b[OBJECT_ID];
+	b[MATH_BEZIER_CURVE_ID] = (one << MATH_BEZIER_CURVE_ID) | b[OBJECT_ID];
+	b[MATH_COMPRESSED_DATA_ID] = (one <<MATH_COMPRESSED_DATA_ID) | b[DATA_ID];
+
+	// Audio.
+	b[AUDIO_SOURCE_ID] = (one << AUDIO_SOURCE_ID) | b[OBJECT_ID];
+
+	// Sound.
+	b[SOUND_SOUND_DATA_ID] = (one << SOUND_SOUND_DATA_ID) | b[DATA_ID];
+	b[SOUND_DECODER_ID] = one << SOUND_DECODER_ID;
+
+	// Mouse.
+	b[MOUSE_CURSOR_ID] = (one << MOUSE_CURSOR_ID) | b[OBJECT_ID];
+
+	// Physics.
+	b[PHYSICS_WORLD_ID] = (one << PHYSICS_WORLD_ID) | b[OBJECT_ID];
+	b[PHYSICS_CONTACT_ID] = (one << PHYSICS_CONTACT_ID) | b[OBJECT_ID];
+	b[PHYSICS_BODY_ID] = (one << PHYSICS_BODY_ID) | b[OBJECT_ID];
+	b[PHYSICS_FIXTURE_ID] = (one << PHYSICS_FIXTURE_ID) | b[OBJECT_ID];
+	b[PHYSICS_SHAPE_ID] = (one << PHYSICS_SHAPE_ID) | b[OBJECT_ID];
+	b[PHYSICS_CIRCLE_SHAPE_ID] = (one << PHYSICS_CIRCLE_SHAPE_ID) | b[PHYSICS_SHAPE_ID];
+	b[PHYSICS_POLYGON_SHAPE_ID] = (one << PHYSICS_POLYGON_SHAPE_ID) | b[PHYSICS_SHAPE_ID];
+	b[PHYSICS_EDGE_SHAPE_ID] = (one << PHYSICS_EDGE_SHAPE_ID) | b[PHYSICS_SHAPE_ID];
+	b[PHYSICS_CHAIN_SHAPE_ID] = (one << PHYSICS_CHAIN_SHAPE_ID) | b[PHYSICS_SHAPE_ID];
+	b[PHYSICS_JOINT_ID] = (one << PHYSICS_JOINT_ID) | b[OBJECT_ID];
+	b[PHYSICS_MOUSE_JOINT_ID] = (one << PHYSICS_MOUSE_JOINT_ID) | b[PHYSICS_JOINT_ID];
+	b[PHYSICS_DISTANCE_JOINT_ID] = (one << PHYSICS_DISTANCE_JOINT_ID) | b[PHYSICS_JOINT_ID];
+	b[PHYSICS_PRISMATIC_JOINT_ID] = (one << PHYSICS_PRISMATIC_JOINT_ID) | b[PHYSICS_JOINT_ID];
+	b[PHYSICS_REVOLUTE_JOINT_ID] = (one << PHYSICS_REVOLUTE_JOINT_ID) | b[PHYSICS_JOINT_ID];
+	b[PHYSICS_PULLEY_JOINT_ID] = (one << PHYSICS_PULLEY_JOINT_ID) | b[PHYSICS_JOINT_ID];
+	b[PHYSICS_GEAR_JOINT_ID] = (one << PHYSICS_GEAR_JOINT_ID) | b[PHYSICS_JOINT_ID];
+	b[PHYSICS_FRICTION_JOINT_ID] = (one << PHYSICS_FRICTION_JOINT_ID) | b[PHYSICS_JOINT_ID];
+	b[PHYSICS_WELD_JOINT_ID] = (one << PHYSICS_WELD_JOINT_ID) | b[PHYSICS_JOINT_ID];
+	b[PHYSICS_ROPE_JOINT_ID] = (one << PHYSICS_ROPE_JOINT_ID) | b[PHYSICS_JOINT_ID];
+	b[PHYSICS_WHEEL_JOINT_ID] = (one << PHYSICS_WHEEL_JOINT_ID) | b[PHYSICS_JOINT_ID];
+	b[PHYSICS_MOTOR_JOINT_ID] = (one << PHYSICS_MOTOR_JOINT_ID) | b[PHYSICS_JOINT_ID];
+
+	// Thread.
+	b[THREAD_THREAD_ID] = (one << THREAD_THREAD_ID) | b[OBJECT_ID];
+	b[THREAD_CHANNEL_ID] = (one << THREAD_CHANNEL_ID) | b[OBJECT_ID];
+
+	// Video
+	b[VIDEO_VIDEO_STREAM_ID] = (one << VIDEO_VIDEO_STREAM_ID) | b[STREAM_ID];
+
+	// Modules.
+	b[MODULE_FILESYSTEM_ID] = (one << MODULE_FILESYSTEM_ID) | b[MODULE_ID];
+	b[MODULE_GRAPHICS_ID] = (one << MODULE_GRAPHICS_ID) | b[MODULE_ID];
+	b[MODULE_IMAGE_ID] = (one << MODULE_IMAGE_ID) | b[MODULE_ID];
+	b[MODULE_SOUND_ID] = (one << MODULE_SOUND_ID) | b[MODULE_ID];
+
+	return b;
+}
+
+const TypeBits *typeFlags = createTypeFlags();
+
+static StringMap<Type, TYPE_MAX_ENUM> types(nullptr, 0);
+
+void addTypeName(Type type, const char *name)
+{
+	const char *n;
+	if (!types.find(type, n))
+		types.add(name, type);
+}
+
+bool getTypeName(const char *in, love::Type &out)
+{
+	return types.find(in, out);
+}
+
+bool getTypeName(love::Type in, const char *&out)
+{
+	return types.find(in, out);
+}
+
+} // love
diff --git a/src/common/types.h b/src/common/types.h
index e9319ea..a181919 100644
--- a/src/common/types.h
+++ b/src/common/types.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -34,9 +34,11 @@ enum Type
 	OBJECT_ID,
 	DATA_ID,
 	MODULE_ID,
+	STREAM_ID,
 
 	// Filesystem.
 	FILESYSTEM_FILE_ID,
+	FILESYSTEM_DROPPED_FILE_ID,
 	FILESYSTEM_FILE_DATA_ID,
 
 	// Font
@@ -54,10 +56,12 @@ enum Type
 	GRAPHICS_CANVAS_ID,
 	GRAPHICS_SHADER_ID,
 	GRAPHICS_MESH_ID,
+	GRAPHICS_TEXT_ID,
+	GRAPHICS_VIDEO_ID,
 
 	// Image
 	IMAGE_IMAGE_DATA_ID,
-	IMAGE_COMPRESSED_DATA_ID,
+	IMAGE_COMPRESSED_IMAGE_DATA_ID,
 
 	// Joystick
 	JOYSTICK_JOYSTICK_ID,
@@ -65,6 +69,7 @@ enum Type
 	// Math
 	MATH_RANDOM_GENERATOR_ID,
 	MATH_BEZIER_CURVE_ID,
+	MATH_COMPRESSED_DATA_ID,
 
 	// Audio
 	AUDIO_SOURCE_ID,
@@ -103,6 +108,9 @@ enum Type
 	THREAD_THREAD_ID,
 	THREAD_CHANNEL_ID,
 
+	// Video
+	VIDEO_VIDEO_STREAM_ID,
+
 	// The modules themselves. Only add abstracted modules here.
 	MODULE_FILESYSTEM_ID,
 	MODULE_GRAPHICS_ID,
@@ -113,89 +121,16 @@ enum Type
 	TYPE_MAX_ENUM
 };
 
-typedef std::bitset<TYPE_MAX_ENUM> bits;
-
-const bits INVALID_T = bits(1) << INVALID_ID;
-
-const bits OBJECT_T = bits(1) << OBJECT_ID;
-const bits DATA_T = (bits(1) << DATA_ID) | OBJECT_T;
-const bits MODULE_T = (bits(1) << MODULE_ID) | OBJECT_T;
-
-// Filesystem.
-const bits FILESYSTEM_FILE_T = (bits(1) << FILESYSTEM_FILE_ID) | OBJECT_T;
-const bits FILESYSTEM_FILE_DATA_T = (bits(1) << FILESYSTEM_FILE_DATA_ID) | DATA_T;
-
-const bits FONT_GLYPH_DATA_T = (bits(1) << FONT_GLYPH_DATA_ID) | DATA_T;
-const bits FONT_RASTERIZER_T = (bits(1) << FONT_RASTERIZER_ID) | OBJECT_T;
-
-// Graphics.
-const bits GRAPHICS_DRAWABLE_T = (bits(1) << GRAPHICS_DRAWABLE_ID) | OBJECT_T;
-const bits GRAPHICS_TEXTURE_T = (bits(1) << GRAPHICS_TEXTURE_ID) | GRAPHICS_DRAWABLE_T;
-const bits GRAPHICS_IMAGE_T = (bits(1) << GRAPHICS_IMAGE_ID) | GRAPHICS_TEXTURE_T;
-const bits GRAPHICS_QUAD_T = (bits(1) << GRAPHICS_QUAD_ID) | OBJECT_T;
-const bits GRAPHICS_FONT_T = (bits(1) << GRAPHICS_FONT_ID) | OBJECT_T;
-const bits GRAPHICS_PARTICLE_SYSTEM_T = (bits(1) << GRAPHICS_PARTICLE_SYSTEM_ID) | GRAPHICS_DRAWABLE_T;
-const bits GRAPHICS_SPRITE_BATCH_T = (bits(1) << GRAPHICS_SPRITE_BATCH_ID) | GRAPHICS_DRAWABLE_T;
-const bits GRAPHICS_CANVAS_T = (bits(1) << GRAPHICS_CANVAS_ID) | GRAPHICS_TEXTURE_T;
-const bits GRAPHICS_SHADER_T = (bits(1) << GRAPHICS_SHADER_ID) | OBJECT_T;
-const bits GRAPHICS_MESH_T = (bits(1) << GRAPHICS_MESH_ID) | GRAPHICS_DRAWABLE_T;
-
-// Image.
-const bits IMAGE_IMAGE_DATA_T = (bits(1) << IMAGE_IMAGE_DATA_ID) | DATA_T;
-const bits IMAGE_COMPRESSED_DATA_T = (bits(1) << IMAGE_COMPRESSED_DATA_ID) | DATA_T;
-
-// Joystick.
-const bits JOYSTICK_JOYSTICK_T = (bits(1) << JOYSTICK_JOYSTICK_ID) | OBJECT_T;
-
-// Math.
-const bits MATH_RANDOM_GENERATOR_T = (bits(1) << MATH_RANDOM_GENERATOR_ID) | OBJECT_T;
-const bits MATH_BEZIER_CURVE_T = (bits(1) << MATH_BEZIER_CURVE_ID) | OBJECT_T;
-
-// Audio.
-const bits AUDIO_SOURCE_T = (bits(1) << AUDIO_SOURCE_ID) | OBJECT_T;
-
-// Sound.
-const bits SOUND_SOUND_DATA_T = (bits(1) << SOUND_SOUND_DATA_ID) | DATA_T;
-const bits SOUND_DECODER_T = bits(1) << SOUND_DECODER_ID;
-
-// Mouse.
-const bits MOUSE_CURSOR_T = (bits(1) << MOUSE_CURSOR_ID) | OBJECT_T;
-
-// Physics.
-const bits PHYSICS_WORLD_T = (bits(1) << PHYSICS_WORLD_ID) | OBJECT_T;
-const bits PHYSICS_CONTACT_T = (bits(1) << PHYSICS_CONTACT_ID) | OBJECT_T;
-const bits PHYSICS_BODY_T = (bits(1) << PHYSICS_BODY_ID) | OBJECT_T;
-const bits PHYSICS_FIXTURE_T = (bits(1) << PHYSICS_FIXTURE_ID) | OBJECT_T;
-const bits PHYSICS_SHAPE_T = (bits(1) << PHYSICS_SHAPE_ID) | OBJECT_T;
-const bits PHYSICS_CIRCLE_SHAPE_T = (bits(1) << PHYSICS_CIRCLE_SHAPE_ID) | PHYSICS_SHAPE_T;
-const bits PHYSICS_POLYGON_SHAPE_T = (bits(1) << PHYSICS_POLYGON_SHAPE_ID) | PHYSICS_SHAPE_T;
-const bits PHYSICS_EDGE_SHAPE_T = (bits(1) << PHYSICS_EDGE_SHAPE_ID) | PHYSICS_SHAPE_T;
-const bits PHYSICS_CHAIN_SHAPE_T = (bits(1) << PHYSICS_CHAIN_SHAPE_ID) | PHYSICS_SHAPE_T;
-const bits PHYSICS_JOINT_T = (bits(1) << PHYSICS_JOINT_ID) | OBJECT_T;
-const bits PHYSICS_MOUSE_JOINT_T = (bits(1) << PHYSICS_MOUSE_JOINT_ID) | PHYSICS_JOINT_T;
-const bits PHYSICS_DISTANCE_JOINT_T = (bits(1) << PHYSICS_DISTANCE_JOINT_ID) | PHYSICS_JOINT_T;
-const bits PHYSICS_PRISMATIC_JOINT_T = (bits(1) << PHYSICS_PRISMATIC_JOINT_ID) | PHYSICS_JOINT_T;
-const bits PHYSICS_REVOLUTE_JOINT_T = (bits(1) << PHYSICS_REVOLUTE_JOINT_ID) | PHYSICS_JOINT_T;
-const bits PHYSICS_PULLEY_JOINT_T = (bits(1) << PHYSICS_PULLEY_JOINT_ID) | PHYSICS_JOINT_T;
-const bits PHYSICS_GEAR_JOINT_T = (bits(1) << PHYSICS_GEAR_JOINT_ID) | PHYSICS_JOINT_T;
-const bits PHYSICS_FRICTION_JOINT_T = (bits(1) << PHYSICS_FRICTION_JOINT_ID) | PHYSICS_JOINT_T;
-const bits PHYSICS_WELD_JOINT_T = (bits(1) << PHYSICS_WELD_JOINT_ID) | PHYSICS_JOINT_T;
-const bits PHYSICS_ROPE_JOINT_T = (bits(1) << PHYSICS_ROPE_JOINT_ID) | PHYSICS_JOINT_T;
-const bits PHYSICS_WHEEL_JOINT_T = (bits(1) << PHYSICS_WHEEL_JOINT_ID) | PHYSICS_JOINT_T;
-const bits PHYSICS_MOTOR_JOINT_T = (bits(1) << PHYSICS_MOTOR_JOINT_ID) | PHYSICS_JOINT_T;
-
-// Thread.
-const bits THREAD_THREAD_T = (bits(1) << THREAD_THREAD_ID) | OBJECT_T;
-const bits THREAD_CHANNEL_T = (bits(1) << THREAD_CHANNEL_ID) | OBJECT_T;
-
-// Modules.
-const bits MODULE_FILESYSTEM_T = (bits(1) << MODULE_FILESYSTEM_ID) | MODULE_T;
-const bits MODULE_GRAPHICS_T = (bits(1) << MODULE_GRAPHICS_ID) | MODULE_T;
-const bits MODULE_IMAGE_T = (bits(1) << MODULE_IMAGE_ID) | MODULE_T;
-const bits MODULE_SOUND_T = (bits(1) << MODULE_SOUND_ID) | MODULE_T;
-
-bool getType(const char *in, Type &out);
-bool getType(Type in, const char  *&out);
+typedef std::bitset<TYPE_MAX_ENUM> TypeBits;
+
+/**
+ * Array of length TYPE_MAX_ENUM containing the flags for each love Type.
+ **/
+extern const TypeBits *typeFlags;
+
+void addTypeName(Type type, const char *name);
+bool getTypeName(const char *in, Type &out);
+bool getTypeName(Type in, const char *&out);
 
 } // love
 
diff --git a/src/common/utf8.cpp b/src/common/utf8.cpp
index 2d593c7..3bd44a1 100755
--- a/src/common/utf8.cpp
+++ b/src/common/utf8.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
diff --git a/src/common/utf8.h b/src/common/utf8.h
index cd7867e..84087ef 100755
--- a/src/common/utf8.h
+++ b/src/common/utf8.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
diff --git a/src/common/version.h b/src/common/version.h
index 5e3e15f..783445e 100644
--- a/src/common/version.h
+++ b/src/common/version.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -25,12 +25,13 @@ namespace love
 {
 
 // Version stuff.
-const int VERSION_MAJOR = 0;
-const int VERSION_MINOR = 9;
-const int VERSION_REV = 1;
-const char *VERSION = "0.9.1";
-const char *VERSION_COMPATIBILITY[] =  { VERSION, "0.9.0", 0 };
-const char *VERSION_CODENAME = "Baby Inspector";
+#define LOVE_VERSION_STRING "0.10.2"
+static const int VERSION_MAJOR = 0;
+static const int VERSION_MINOR = 10;
+static const int VERSION_REV = 2;
+static const char *VERSION = LOVE_VERSION_STRING;
+static const char *VERSION_COMPATIBILITY[] =  { VERSION, "0.10.1", "0.10.0", 0 };
+static const char *VERSION_CODENAME = "Super Toast";
 
 } // love
 
diff --git a/src/common/wrap_Data.cpp b/src/common/wrap_Data.cpp
index 76a8b68..763c186 100644
--- a/src/common/wrap_Data.cpp
+++ b/src/common/wrap_Data.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -25,7 +25,7 @@ namespace love
 
 Data *luax_checkdata(lua_State *L, int idx)
 {
-	return luax_checktype<Data>(L, idx, "Data", DATA_T);
+	return luax_checktype<Data>(L, idx, DATA_ID);
 }
 
 int w_Data_getString(lua_State *L)
@@ -59,7 +59,7 @@ const luaL_Reg w_Data_functions[] =
 
 int w_Data_open(lua_State *L)
 {
-	luax_register_type(L, "Data", w_Data_functions);
+	luax_register_type(L, DATA_ID, "Data", w_Data_functions, nullptr);
 	return 0;
 }
 
diff --git a/src/common/wrap_Data.h b/src/common/wrap_Data.h
index 94cc31c..7b421bb 100644
--- a/src/common/wrap_Data.h
+++ b/src/common/wrap_Data.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -29,10 +29,8 @@ namespace love
 {
 
 Data *luax_checkdata(lua_State *L, int idx);
-int w_Data_getString(lua_State *L);
-int w_Data_getPointer(lua_State *L);
-int w_Data_getSize(lua_State *L);
 int w_Data_open(lua_State *L);
+extern const luaL_Reg w_Data_functions[];
 
 } // love
 
diff --git a/src/libraries/Box2D/Collision/Shapes/b2ChainShape.cpp b/src/libraries/Box2D/Collision/Shapes/b2ChainShape.cpp
index 069b4ca..0c7282c 100755
--- a/src/libraries/Box2D/Collision/Shapes/b2ChainShape.cpp
+++ b/src/libraries/Box2D/Collision/Shapes/b2ChainShape.cpp
@@ -19,10 +19,15 @@
 #include <Box2D/Collision/Shapes/b2ChainShape.h>
 #include <Box2D/Collision/Shapes/b2EdgeShape.h>
 #include <new>
-#include <memory.h>
+#include <string.h>
 
 b2ChainShape::~b2ChainShape()
 {
+	Clear();
+}
+
+void b2ChainShape::Clear()
+{
 	b2Free(m_vertices);
 	m_vertices = NULL;
 	m_count = 0;
@@ -56,10 +61,8 @@ void b2ChainShape::CreateChain(const b2Vec2* vertices, int32 count)
 	b2Assert(count >= 2);
 	for (int32 i = 1; i < count; ++i)
 	{
-		b2Vec2 v1 = vertices[i-1];
-		b2Vec2 v2 = vertices[i];
 		// If the code crashes here, it means your vertices are too close together.
-		b2Assert(b2DistanceSquared(v1, v2) > b2_linearSlop * b2_linearSlop);
+		b2Assert(b2DistanceSquared(vertices[i-1], vertices[i]) > b2_linearSlop * b2_linearSlop);
 	}
 
 	m_count = count;
diff --git a/src/libraries/Box2D/Collision/Shapes/b2ChainShape.h b/src/libraries/Box2D/Collision/Shapes/b2ChainShape.h
index e836dfe..44493c4 100755
--- a/src/libraries/Box2D/Collision/Shapes/b2ChainShape.h
+++ b/src/libraries/Box2D/Collision/Shapes/b2ChainShape.h
@@ -37,6 +37,9 @@ public:
 	/// The destructor frees the vertices using b2Free.
 	~b2ChainShape();
 
+	/// Clear all data.
+	void Clear();
+
 	/// Create a loop. This automatically adjusts connectivity.
 	/// @param vertices an array of vertices, these are copied
 	/// @param count the vertex count
diff --git a/src/libraries/Box2D/Collision/Shapes/b2PolygonShape.cpp b/src/libraries/Box2D/Collision/Shapes/b2PolygonShape.cpp
index 2f32e9f..26ba7b3 100755
--- a/src/libraries/Box2D/Collision/Shapes/b2PolygonShape.cpp
+++ b/src/libraries/Box2D/Collision/Shapes/b2PolygonShape.cpp
@@ -138,7 +138,7 @@ void b2PolygonShape::Set(const b2Vec2* vertices, int32 count)
 		bool unique = true;
 		for (int32 j = 0; j < tempCount; ++j)
 		{
-			if (b2DistanceSquared(v, ps[j]) < 0.5f * b2_linearSlop)
+			if (b2DistanceSquared(v, ps[j]) < ((0.5f * b2_linearSlop) * (0.5f * b2_linearSlop)))
 			{
 				unique = false;
 				break;
@@ -217,6 +217,14 @@ void b2PolygonShape::Set(const b2Vec2* vertices, int32 count)
 		}
 	}
 	
+	if (m < 3)
+	{
+		// Polygon is degenerate.
+		b2Assert(false);
+		SetAsBox(1.0f, 1.0f);
+		return;
+	}
+
 	m_count = m;
 
 	// Copy vertices.
diff --git a/src/libraries/Box2D/Collision/b2BroadPhase.cpp b/src/libraries/Box2D/Collision/b2BroadPhase.cpp
index 5cd6f0e..f46e4d0 100755
--- a/src/libraries/Box2D/Collision/b2BroadPhase.cpp
+++ b/src/libraries/Box2D/Collision/b2BroadPhase.cpp
@@ -17,7 +17,7 @@
 */
 
 #include <Box2D/Collision/b2BroadPhase.h>
-#include <memory.h>
+#include <string.h>
 
 b2BroadPhase::b2BroadPhase()
 {
diff --git a/src/libraries/Box2D/Collision/b2DynamicTree.cpp b/src/libraries/Box2D/Collision/b2DynamicTree.cpp
index 7035ab8..ef57b42 100755
--- a/src/libraries/Box2D/Collision/b2DynamicTree.cpp
+++ b/src/libraries/Box2D/Collision/b2DynamicTree.cpp
@@ -17,7 +17,7 @@
 */
 
 #include <Box2D/Collision/b2DynamicTree.h>
-#include <memory.h>
+#include <string.h>
 
 b2DynamicTree::b2DynamicTree()
 {
diff --git a/src/libraries/Box2D/Common/b2BlockAllocator.cpp b/src/libraries/Box2D/Common/b2BlockAllocator.cpp
index f7a4688..f16db70 100755
--- a/src/libraries/Box2D/Common/b2BlockAllocator.cpp
+++ b/src/libraries/Box2D/Common/b2BlockAllocator.cpp
@@ -18,8 +18,9 @@
 
 #include <Box2D/Common/b2BlockAllocator.h>
 #include <limits.h>
-#include <memory.h>
+#include <string.h>
 #include <stddef.h>
+#include <cstring>
 
 int32 b2BlockAllocator::s_blockSizes[b2_blockSizes] = 
 {
diff --git a/src/libraries/Box2D/Common/b2Draw.h b/src/libraries/Box2D/Common/b2Draw.h
index 20359c9..be65fb0 100755
--- a/src/libraries/Box2D/Common/b2Draw.h
+++ b/src/libraries/Box2D/Common/b2Draw.h
@@ -25,9 +25,9 @@
 struct b2Color
 {
 	b2Color() {}
-	b2Color(float32 r, float32 g, float32 b) : r(r), g(g), b(b) {}
-	void Set(float32 ri, float32 gi, float32 bi) { r = ri; g = gi; b = bi; }
-	float32 r, g, b;
+	b2Color(float32 r, float32 g, float32 b, float32 a = 1.0f) : r(r), g(g), b(b), a(a) {}
+	void Set(float32 ri, float32 gi, float32 bi, float32 ai = 1.0f) { r = ri; g = gi; b = bi; a = ai; }
+	float32 r, g, b, a;
 };
 
 /// Implement and register this class with a b2World to provide debug drawing of physics
diff --git a/src/libraries/Box2D/Common/b2GrowableStack.h b/src/libraries/Box2D/Common/b2GrowableStack.h
index 4094644..9892477 100755
--- a/src/libraries/Box2D/Common/b2GrowableStack.h
+++ b/src/libraries/Box2D/Common/b2GrowableStack.h
@@ -19,7 +19,7 @@
 #ifndef B2_GROWABLE_STACK_H
 #define B2_GROWABLE_STACK_H
 #include <Box2D/Common/b2Settings.h>
-#include <memory.h>
+#include <string.h>
 
 /// This is a growable LIFO stack with an initial capacity of N.
 /// If the stack size exceeds the initial capacity, the heap is used
diff --git a/src/libraries/Box2D/Common/b2Math.h b/src/libraries/Box2D/Common/b2Math.h
index 713100d..755c519 100755
--- a/src/libraries/Box2D/Common/b2Math.h
+++ b/src/libraries/Box2D/Common/b2Math.h
@@ -21,7 +21,6 @@
 
 #include <Box2D/Common/b2Settings.h>
 #include <math.h>
-#include <float.h>
 
 /// This function is used to ensure that a floating point number is not a NaN or infinity.
 inline bool b2IsValid(float32 x)
diff --git a/src/libraries/Box2D/Common/b2Settings.cpp b/src/libraries/Box2D/Common/b2Settings.cpp
index e2ceefc..ed6d83e 100755
--- a/src/libraries/Box2D/Common/b2Settings.cpp
+++ b/src/libraries/Box2D/Common/b2Settings.cpp
@@ -23,7 +23,7 @@
 
 #include "common/Exception.h"
 
-b2Version b2_version = {2, 3, 0};
+b2Version b2_version = {2, 3, 2};
 
 // Memory allocators. Modify these to use your own allocator.
 void* b2Alloc(int32 size)
diff --git a/src/libraries/Box2D/Dynamics/Contacts/b2ContactSolver.cpp b/src/libraries/Box2D/Dynamics/Contacts/b2ContactSolver.cpp
index 8224fdc..e31b6c2 100755
--- a/src/libraries/Box2D/Dynamics/Contacts/b2ContactSolver.cpp
+++ b/src/libraries/Box2D/Dynamics/Contacts/b2ContactSolver.cpp
@@ -26,6 +26,8 @@
 
 #define B2_DEBUG_SOLVER 0
 
+bool g_blockSolve = true;
+
 struct b2ContactPositionConstraint
 {
 	b2Vec2 localPoints[b2_maxManifoldPoints];
@@ -213,7 +215,7 @@ void b2ContactSolver::InitializeVelocityConstraints()
 		}
 
 		// If we have two points, then prepare the block solver.
-		if (vc->pointCount == 2)
+		if (vc->pointCount == 2 && g_blockSolve)
 		{
 			b2VelocityConstraintPoint* vcp1 = vc->points + 0;
 			b2VelocityConstraintPoint* vcp2 = vc->points + 1;
@@ -341,29 +343,32 @@ void b2ContactSolver::SolveVelocityConstraints()
 		}
 
 		// Solve normal constraints
-		if (vc->pointCount == 1)
+		if (pointCount == 1 || g_blockSolve == false)
 		{
-			b2VelocityConstraintPoint* vcp = vc->points + 0;
+			for (int32 i = 0; i < pointCount; ++i)
+			{
+				b2VelocityConstraintPoint* vcp = vc->points + i;
 
-			// Relative velocity at contact
-			b2Vec2 dv = vB + b2Cross(wB, vcp->rB) - vA - b2Cross(wA, vcp->rA);
+				// Relative velocity at contact
+				b2Vec2 dv = vB + b2Cross(wB, vcp->rB) - vA - b2Cross(wA, vcp->rA);
 
-			// Compute normal impulse
-			float32 vn = b2Dot(dv, normal);
-			float32 lambda = -vcp->normalMass * (vn - vcp->velocityBias);
+				// Compute normal impulse
+				float32 vn = b2Dot(dv, normal);
+				float32 lambda = -vcp->normalMass * (vn - vcp->velocityBias);
 
-			// b2Clamp the accumulated impulse
-			float32 newImpulse = b2Max(vcp->normalImpulse + lambda, 0.0f);
-			lambda = newImpulse - vcp->normalImpulse;
-			vcp->normalImpulse = newImpulse;
+				// b2Clamp the accumulated impulse
+				float32 newImpulse = b2Max(vcp->normalImpulse + lambda, 0.0f);
+				lambda = newImpulse - vcp->normalImpulse;
+				vcp->normalImpulse = newImpulse;
 
-			// Apply contact impulse
-			b2Vec2 P = lambda * normal;
-			vA -= mA * P;
-			wA -= iA * b2Cross(vcp->rA, P);
+				// Apply contact impulse
+				b2Vec2 P = lambda * normal;
+				vA -= mA * P;
+				wA -= iA * b2Cross(vcp->rA, P);
 
-			vB += mB * P;
-			wB += iB * b2Cross(vcp->rB, P);
+				vB += mB * P;
+				wB += iB * b2Cross(vcp->rB, P);
+			}
 		}
 		else
 		{
diff --git a/src/libraries/Box2D/Dynamics/Joints/b2PrismaticJoint.cpp b/src/libraries/Box2D/Dynamics/Joints/b2PrismaticJoint.cpp
index 26f5396..217e145 100755
--- a/src/libraries/Box2D/Dynamics/Joints/b2PrismaticJoint.cpp
+++ b/src/libraries/Box2D/Dynamics/Joints/b2PrismaticJoint.cpp
@@ -174,6 +174,9 @@ void b2PrismaticJoint::InitVelocityConstraints(const b2SolverData& data)
 		m_s1 = b2Cross(d + rA, m_perp);
 		m_s2 = b2Cross(rB, m_perp);
 
+        float32 s1test;
+        s1test = b2Cross(rA, m_perp);
+
 		float32 k11 = mA + mB + iA * m_s1 * m_s1 + iB * m_s2 * m_s2;
 		float32 k12 = iA * m_s1 + iB * m_s2;
 		float32 k13 = iA * m_s1 * m_a1 + iB * m_s2 * m_a2;
diff --git a/src/libraries/Box2D/Dynamics/Joints/b2WeldJoint.cpp b/src/libraries/Box2D/Dynamics/Joints/b2WeldJoint.cpp
index 253f721..ffdd386 100755
--- a/src/libraries/Box2D/Dynamics/Joints/b2WeldJoint.cpp
+++ b/src/libraries/Box2D/Dynamics/Joints/b2WeldJoint.cpp
@@ -129,6 +129,12 @@ void b2WeldJoint::InitVelocityConstraints(const b2SolverData& data)
 		invM += m_gamma;
 		m_mass.ez.z = invM != 0.0f ? 1.0f / invM : 0.0f;
 	}
+	else if (K.ez.z == 0.0f)
+	{
+		K.GetInverse22(&m_mass);
+		m_gamma = 0.0f;
+		m_bias = 0.0f;
+	}
 	else
 	{
 		K.GetSymInverse33(&m_mass);
@@ -271,7 +277,17 @@ bool b2WeldJoint::SolvePositionConstraints(const b2SolverData& data)
 
 		b2Vec3 C(C1.x, C1.y, C2);
 	
-		b2Vec3 impulse = -K.Solve33(C);
+		b2Vec3 impulse;
+		if (K.ez.z > 0.0f)
+		{
+			impulse = -K.Solve33(C);
+		}
+		else
+		{
+			b2Vec2 impulse2 = -K.Solve22(C1);
+			impulse.Set(impulse2.x, impulse2.y, 0.0f);
+		}
+
 		b2Vec2 P(impulse.x, impulse.y);
 
 		cA -= mA * P;
diff --git a/src/libraries/Box2D/Dynamics/Joints/b2WheelJoint.h b/src/libraries/Box2D/Dynamics/Joints/b2WheelJoint.h
index ca59d7a..a33c77f 100755
--- a/src/libraries/Box2D/Dynamics/Joints/b2WheelJoint.h
+++ b/src/libraries/Box2D/Dynamics/Joints/b2WheelJoint.h
@@ -72,9 +72,8 @@ struct b2WheelJointDef : public b2JointDef
 };
 
 /// A wheel joint. This joint provides two degrees of freedom: translation
-/// along an axis fixed in bodyA and rotation in the plane. You can use a
-/// joint limit to restrict the range of motion and a joint motor to drive
-/// the rotation or to model rotational friction.
+/// along an axis fixed in bodyA and rotation in the plane. In other words, it is a point to
+/// line constraint with a rotational motor and a linear spring/damper.
 /// This joint is designed for vehicle suspensions.
 class b2WheelJoint : public b2Joint
 {
diff --git a/src/libraries/Box2D/Dynamics/b2World.cpp b/src/libraries/Box2D/Dynamics/b2World.cpp
index a3a6a1e..c6cf295 100755
--- a/src/libraries/Box2D/Dynamics/b2World.cpp
+++ b/src/libraries/Box2D/Dynamics/b2World.cpp
@@ -37,7 +37,7 @@
 b2World::b2World(const b2Vec2& gravity)
 {
 	m_destructionListener = NULL;
-	m_debugDraw = NULL;
+	g_debugDraw = NULL;
 
 	m_bodyList = NULL;
 	m_jointList = NULL;
@@ -101,7 +101,7 @@ void b2World::SetContactListener(b2ContactListener* listener)
 
 void b2World::SetDebugDraw(b2Draw* debugDraw)
 {
-	m_debugDraw = debugDraw;
+	g_debugDraw = debugDraw;
 }
 
 b2Body* b2World::CreateBody(const b2BodyDef* def)
@@ -1040,7 +1040,7 @@ void b2World::DrawShape(b2Fixture* fixture, const b2Transform& xf, const b2Color
 			float32 radius = circle->m_radius;
 			b2Vec2 axis = b2Mul(xf.q, b2Vec2(1.0f, 0.0f));
 
-			m_debugDraw->DrawSolidCircle(center, radius, axis, color);
+			g_debugDraw->DrawSolidCircle(center, radius, axis, color);
 		}
 		break;
 
@@ -1049,7 +1049,7 @@ void b2World::DrawShape(b2Fixture* fixture, const b2Transform& xf, const b2Color
 			b2EdgeShape* edge = (b2EdgeShape*)fixture->GetShape();
 			b2Vec2 v1 = b2Mul(xf, edge->m_vertex1);
 			b2Vec2 v2 = b2Mul(xf, edge->m_vertex2);
-			m_debugDraw->DrawSegment(v1, v2, color);
+			g_debugDraw->DrawSegment(v1, v2, color);
 		}
 		break;
 
@@ -1063,8 +1063,8 @@ void b2World::DrawShape(b2Fixture* fixture, const b2Transform& xf, const b2Color
 			for (int32 i = 1; i < count; ++i)
 			{
 				b2Vec2 v2 = b2Mul(xf, vertices[i]);
-				m_debugDraw->DrawSegment(v1, v2, color);
-				m_debugDraw->DrawCircle(v1, 0.05f, color);
+				g_debugDraw->DrawSegment(v1, v2, color);
+				g_debugDraw->DrawCircle(v1, 0.05f, color);
 				v1 = v2;
 			}
 		}
@@ -1082,7 +1082,7 @@ void b2World::DrawShape(b2Fixture* fixture, const b2Transform& xf, const b2Color
 				vertices[i] = b2Mul(xf, poly->m_vertices[i]);
 			}
 
-			m_debugDraw->DrawSolidPolygon(vertices, vertexCount, color);
+			g_debugDraw->DrawSolidPolygon(vertices, vertexCount, color);
 		}
 		break;
             
@@ -1107,7 +1107,7 @@ void b2World::DrawJoint(b2Joint* joint)
 	switch (joint->GetType())
 	{
 	case e_distanceJoint:
-		m_debugDraw->DrawSegment(p1, p2, color);
+		g_debugDraw->DrawSegment(p1, p2, color);
 		break;
 
 	case e_pulleyJoint:
@@ -1115,9 +1115,9 @@ void b2World::DrawJoint(b2Joint* joint)
 			b2PulleyJoint* pulley = (b2PulleyJoint*)joint;
 			b2Vec2 s1 = pulley->GetGroundAnchorA();
 			b2Vec2 s2 = pulley->GetGroundAnchorB();
-			m_debugDraw->DrawSegment(s1, p1, color);
-			m_debugDraw->DrawSegment(s2, p2, color);
-			m_debugDraw->DrawSegment(s1, s2, color);
+			g_debugDraw->DrawSegment(s1, p1, color);
+			g_debugDraw->DrawSegment(s2, p2, color);
+			g_debugDraw->DrawSegment(s1, s2, color);
 		}
 		break;
 
@@ -1126,20 +1126,20 @@ void b2World::DrawJoint(b2Joint* joint)
 		break;
 
 	default:
-		m_debugDraw->DrawSegment(x1, p1, color);
-		m_debugDraw->DrawSegment(p1, p2, color);
-		m_debugDraw->DrawSegment(x2, p2, color);
+		g_debugDraw->DrawSegment(x1, p1, color);
+		g_debugDraw->DrawSegment(p1, p2, color);
+		g_debugDraw->DrawSegment(x2, p2, color);
 	}
 }
 
 void b2World::DrawDebugData()
 {
-	if (m_debugDraw == NULL)
+	if (g_debugDraw == NULL)
 	{
 		return;
 	}
 
-	uint32 flags = m_debugDraw->GetFlags();
+	uint32 flags = g_debugDraw->GetFlags();
 
 	if (flags & b2Draw::e_shapeBit)
 	{
@@ -1191,7 +1191,7 @@ void b2World::DrawDebugData()
 			//b2Vec2 cA = fixtureA->GetAABB().GetCenter();
 			//b2Vec2 cB = fixtureB->GetAABB().GetCenter();
 
-			//m_debugDraw->DrawSegment(cA, cB, color);
+			//g_debugDraw->DrawSegment(cA, cB, color);
 		}
 	}
 
@@ -1219,7 +1219,7 @@ void b2World::DrawDebugData()
 					vs[2].Set(aabb.upperBound.x, aabb.upperBound.y);
 					vs[3].Set(aabb.lowerBound.x, aabb.upperBound.y);
 
-					m_debugDraw->DrawPolygon(vs, 4, color);
+					g_debugDraw->DrawPolygon(vs, 4, color);
 				}
 			}
 		}
@@ -1231,7 +1231,7 @@ void b2World::DrawDebugData()
 		{
 			b2Transform xf = b->GetTransform();
 			xf.p = b->GetWorldCenter();
-			m_debugDraw->DrawTransform(xf);
+			g_debugDraw->DrawTransform(xf);
 		}
 	}
 }
diff --git a/src/libraries/Box2D/Dynamics/b2World.h b/src/libraries/Box2D/Dynamics/b2World.h
index 4f94f6e..3968cc7 100755
--- a/src/libraries/Box2D/Dynamics/b2World.h
+++ b/src/libraries/Box2D/Dynamics/b2World.h
@@ -247,7 +247,7 @@ private:
 	bool m_allowSleep;
 
 	b2DestructionListener* m_destructionListener;
-	b2Draw* m_debugDraw;
+	b2Draw* g_debugDraw;
 
 	// This is used to compute the time step ratio to
 	// support a variable time step.
diff --git a/src/libraries/ddsparse/ddsparse.cpp b/src/libraries/ddsparse/ddsparse.cpp
index f6fe62b..4fbdd16 100644
--- a/src/libraries/ddsparse/ddsparse.cpp
+++ b/src/libraries/ddsparse/ddsparse.cpp
@@ -116,7 +116,7 @@ static Format parseDX10Format(DXGIFormat fmt)
 		f = FORMAT_BC6H;
 		break;
 	case DXGI_FORMAT_BC6H_SF16:
-		f = FORAMT_BC6Hs;
+		f = FORMAT_BC6Hs;
 		break;
 	case DXGI_FORMAT_BC7_TYPELESS:
 	case DXGI_FORMAT_BC7_UNORM:
diff --git a/src/libraries/ddsparse/ddsparse.h b/src/libraries/ddsparse/ddsparse.h
index 6ab6593..425919b 100644
--- a/src/libraries/ddsparse/ddsparse.h
+++ b/src/libraries/ddsparse/ddsparse.h
@@ -45,7 +45,7 @@ enum Format
 	FORMAT_BC5,
 	FORMAT_BC5s,
 	FORMAT_BC6H,
-	FORAMT_BC6Hs,
+	FORMAT_BC6Hs,
 	FORMAT_BC7,
 	FORMAT_BC7srgb, // sRGB color space.
 	FORMAT_UNKNOWN
diff --git a/src/libraries/enet/enet.cpp b/src/libraries/enet/enet.cpp
index 7d915cf..510a4ea 100644
--- a/src/libraries/enet/enet.cpp
+++ b/src/libraries/enet/enet.cpp
@@ -1,6 +1,6 @@
 /**
  *
- * Copyright (C) 2011 by Leaf Corcoran
+ * Copyright (C) 2014 by Leaf Corcoran
  * 
  * Permission is hereby granted, free of charge, to any person obtaining a copy
  * of this software and associated documentation files (the "Software"), to deal
@@ -40,9 +40,9 @@ extern "C" {
 
 /**
  * Parse address string, eg:
- * 	*:5959
- * 	127.0.0.1:*
- * 	website.com:8080
+ *	*:5959
+ *	127.0.0.1:*
+ *	website.com:8080
  */
 static void parse_address(lua_State *l, const char *addr_str, ENetAddress *address) {
 	int host_i = 0, port_i = 0;
@@ -190,7 +190,7 @@ static ENetPacket *read_packet(lua_State *l, int idx, enet_uint8 *channel_id) {
 	}
 
 	if (argc >= idx+1 && !lua_isnil(l, idx+1)) {
-		*channel_id = luaL_checkint(l, idx+1);
+		*channel_id = (int) luaL_checknumber(l, idx+1);
 	}
 
 	packet = enet_packet_create(data, size, flags);
@@ -204,11 +204,11 @@ static ENetPacket *read_packet(lua_State *l, int idx, enet_uint8 *channel_id) {
 /**
  * Create a new host
  * Args:
- * 	address (nil for client)
- * 	[peer_count = 64]
- * 	[channel_count = 1]
- * 	[in_bandwidth = 0]
- * 	[out_bandwidth = 0]
+ *	address (nil for client)
+ *	[peer_count = 64]
+ *	[channel_count = 1]
+ *	[in_bandwidth = 0]
+ *	[out_bandwidth = 0]
  */
 static int host_create(lua_State *l) {
 	ENetHost *host;
@@ -226,17 +226,17 @@ static int host_create(lua_State *l) {
 
 	switch (lua_gettop(l)) {
 		case 5:
-			if (!lua_isnil(l, 5)) out_bandwidth = luaL_checkint(l, 5);
+			if (!lua_isnil(l, 5)) out_bandwidth = (int) luaL_checknumber(l, 5);
 		case 4:
-			if (!lua_isnil(l, 4)) in_bandwidth = luaL_checkint(l, 4);
+			if (!lua_isnil(l, 4)) in_bandwidth = (int) luaL_checknumber(l, 4);
 		case 3:
-			if (!lua_isnil(l, 3)) channel_count = luaL_checkint(l, 3);
+			if (!lua_isnil(l, 3)) channel_count = (int) luaL_checknumber(l, 3);
 		case 2:
-			if (!lua_isnil(l, 2)) peer_count = luaL_checkint(l, 2);
+			if (!lua_isnil(l, 2)) peer_count = (int) luaL_checknumber(l, 2);
 	}
 
 	// printf("host create, peers=%d, channels=%d, in=%d, out=%d\n",
-	// 		peer_count, channel_count, in_bandwidth, out_bandwidth);
+	//		peer_count, channel_count, in_bandwidth, out_bandwidth);
 	host = enet_host_create(have_address ? &address : NULL, peer_count,
 			channel_count, in_bandwidth, out_bandwidth);
 
@@ -264,19 +264,22 @@ static int linked_version(lua_State *l) {
 /**
  * Serice a host
  * Args:
- * 	timeout
+ *	timeout
  *
  * Return
- * 	nil on no event
- * 	an event table on event
+ *	nil on no event
+ *	an event table on event
  */
 static int host_service(lua_State *l) {
 	ENetHost *host = check_host(l, 1);
+	if (!host) {
+		return luaL_error(l, "Tried to index a nil host!");
+	}
 	ENetEvent event;
 	int timeout = 0, out;
 
 	if (lua_gettop(l) > 1)
-		timeout = luaL_checkint(l, 2);
+		timeout = (int) luaL_checknumber(l, 2);
 
 	out = enet_host_service(host, &event, timeout);
 	if (out == 0) return 0;
@@ -291,6 +294,9 @@ static int host_service(lua_State *l) {
  */
 static int host_check_events(lua_State *l) {
 	ENetHost *host = check_host(l, 1);
+	if (!host) {
+		return luaL_error(l, "Tried to index a nil host!");
+	}
 	ENetEvent event;
 	int out = enet_host_check_events(host, &event);
 	if (out == 0) return 0;
@@ -306,6 +312,9 @@ static int host_check_events(lua_State *l) {
  */
 static int host_compress_with_range_coder(lua_State *l) {
 	ENetHost *host = check_host(l, 1);
+	if (!host) {
+		return luaL_error(l, "Tried to index a nil host!");
+	}
 
 	int result = enet_host_compress_with_range_coder (host);
 	if (result == 0) {
@@ -320,12 +329,15 @@ static int host_compress_with_range_coder(lua_State *l) {
 /**
  * Connect a host to an address
  * Args:
- * 	the address
- * 	[channel_count = 1]
- * 	[data = 0]
+ *	the address
+ *	[channel_count = 1]
+ *	[data = 0]
  */
 static int host_connect(lua_State *l) {
 	ENetHost *host = check_host(l, 1);
+	if (!host) {
+		return luaL_error(l, "Tried to index a nil host!");
+	}
 	ENetAddress address;
 	ENetPeer *peer;
 
@@ -336,9 +348,9 @@ static int host_connect(lua_State *l) {
 
 	switch (lua_gettop(l)) {
 		case 4:
-			if (!lua_isnil(l, 4)) data = luaL_checkint(l, 4);
+			if (!lua_isnil(l, 4)) data = (int) luaL_checknumber(l, 4);
 		case 3:
-			if (!lua_isnil(l, 3)) channel_count = luaL_checkint(l, 3);
+			if (!lua_isnil(l, 3)) channel_count = (int) luaL_checknumber(l, 3);
 	}
 
 	// printf("host connect, channels=%d, data=%d\n", channel_count, data);
@@ -355,12 +367,18 @@ static int host_connect(lua_State *l) {
 
 static int host_flush(lua_State *l) {
 	ENetHost *host = check_host(l, 1);
+	if (!host) {
+		return luaL_error(l, "Tried to index a nil host!");
+	}
 	enet_host_flush(host);
 	return 0;
 }
 
 static int host_broadcast(lua_State *l) {
 	ENetHost *host = check_host(l, 1);
+	if (!host) {
+		return luaL_error(l, "Tried to index a nil host!");
+	}
 
 	enet_uint8 channel_id;
 	ENetPacket *packet = read_packet(l, 2, &channel_id);
@@ -371,21 +389,30 @@ static int host_broadcast(lua_State *l) {
 // Args: limit:number
 static int host_channel_limit(lua_State *l) {
 	ENetHost *host = check_host(l, 1);
-	int limit = luaL_checkint(l, 2);
+	if (!host) {
+		return luaL_error(l, "Tried to index a nil host!");
+	}
+	int limit = (int) luaL_checknumber(l, 2);
 	enet_host_channel_limit(host, limit);
 	return 0;
 }
 
 static int host_bandwidth_limit(lua_State *l) {
 	ENetHost *host = check_host(l, 1);
-	enet_uint32 in_bandwidth = luaL_checkint(l, 2);
-	enet_uint32 out_bandwidth = luaL_checkint(l, 2);
+	if (!host) {
+		return luaL_error(l, "Tried to index a nil host!");
+	}
+	enet_uint32 in_bandwidth = (int) luaL_checknumber(l, 2);
+	enet_uint32 out_bandwidth = (int) luaL_checknumber(l, 2);
 	enet_host_bandwidth_limit(host, in_bandwidth, out_bandwidth);
 	return 0;
 }
 
-static int host_socket_get_address(lua_State *l) {
+static int host_get_socket_address(lua_State *l) {
 	ENetHost *host = check_host(l, 1);
+	if (!host) {
+		return luaL_error(l, "Tried to index a nil host!");
+	}
 	ENetAddress address;
 	enet_socket_get_address (host->socket, &address);
 
@@ -399,6 +426,9 @@ static int host_socket_get_address(lua_State *l) {
 }
 static int host_total_sent_data(lua_State *l) {
 	ENetHost *host = check_host(l, 1);
+	if (!host) {
+		return luaL_error(l, "Tried to index a nil host!");
+	}
 
 	lua_pushinteger (l, host->totalSentData);
 
@@ -407,6 +437,9 @@ static int host_total_sent_data(lua_State *l) {
 
 static int host_total_received_data(lua_State *l) {
 	ENetHost *host = check_host(l, 1);
+	if (!host) {
+		return luaL_error(l, "Tried to index a nil host!");
+	}
 
 	lua_pushinteger (l, host->totalReceivedData);
 
@@ -414,6 +447,9 @@ static int host_total_received_data(lua_State *l) {
 }
 static int host_service_time(lua_State *l) {
 	ENetHost *host = check_host(l, 1);
+	if (!host) {
+		return luaL_error(l, "Tried to index a nil host!");
+	}
 
 	lua_pushinteger (l, host->serviceTime);
 
@@ -422,6 +458,9 @@ static int host_service_time(lua_State *l) {
 
 static int host_peer_count(lua_State *l) {
 	ENetHost *host = check_host(l, 1);
+	if (!host) {
+		return luaL_error(l, "Tried to index a nil host!");
+	}
 
 	lua_pushinteger (l, host->peerCount);
 
@@ -430,8 +469,11 @@ static int host_peer_count(lua_State *l) {
 
 static int host_get_peer(lua_State *l) {
 	ENetHost *host = check_host(l, 1);
+	if (!host) {
+		return luaL_error(l, "Tried to index a nil host!");
+	}
 
-	int peer_index = luaL_checkint(l, 2) - 1;
+	int peer_index = (int) luaL_checknumber(l, 2) - 1;
 
 	if (peer_index < 0 || ((size_t) peer_index) >= host->peerCount) {
 		luaL_argerror (l, 2, "Invalid peer index");
@@ -444,8 +486,13 @@ static int host_get_peer(lua_State *l) {
 }
 
 static int host_gc(lua_State *l) {
-	ENetHost *host = check_host(l, 1);
-	enet_host_destroy(host);
+	// We have to manually grab the userdata so that we can set it to NULL.
+	ENetHost** host = (ENetHost**)luaL_checkudata(l, 1, "enet_host");
+	// We don't want to crash by destroying a non-existant host.
+	if (*host) {
+		enet_host_destroy(*host);
+	}
+	*host = NULL;
 	return 0;
 }
 
@@ -470,9 +517,9 @@ static int peer_ping(lua_State *l) {
 static int peer_throttle_configure(lua_State *l) {
 	ENetPeer *peer = check_peer(l, 1);
 
-	enet_uint32 interval = luaL_checkint(l, 2);
-	enet_uint32 acceleration = luaL_checkint(l, 3);
-	enet_uint32 deceleration = luaL_checkint(l, 4);
+	enet_uint32 interval = (int) luaL_checknumber(l, 2);
+	enet_uint32 acceleration = (int) luaL_checknumber(l, 3);
+	enet_uint32 deceleration = (int) luaL_checknumber(l, 4);
 
 	enet_peer_throttle_configure(peer, interval, acceleration, deceleration);
 	return 0;
@@ -482,7 +529,7 @@ static int peer_round_trip_time(lua_State *l) {
 	ENetPeer *peer = check_peer(l, 1);
 
 	if (lua_gettop(l) > 1) {
-		enet_uint32 round_trip_time = luaL_checkint(l, 2);
+		enet_uint32 round_trip_time = (int) luaL_checknumber(l, 2);
 		peer->roundTripTime = round_trip_time;
 	}
 
@@ -495,7 +542,7 @@ static int peer_last_round_trip_time(lua_State *l) {
 	ENetPeer *peer = check_peer(l, 1);
 
 	if (lua_gettop(l) > 1) {
-		enet_uint32 round_trip_time = luaL_checkint(l, 2);
+		enet_uint32 round_trip_time = (int) luaL_checknumber(l, 2);
 		peer->lastRoundTripTime = round_trip_time;
 	}
 	lua_pushinteger (l, peer->lastRoundTripTime);
@@ -507,7 +554,7 @@ static int peer_ping_interval(lua_State *l) {
 	ENetPeer *peer = check_peer(l, 1);
 
 	if (lua_gettop(l) > 1) {
-		enet_uint32 interval = luaL_checkint(l, 2);
+		enet_uint32 interval = (int) luaL_checknumber(l, 2);
 		enet_peer_ping_interval (peer, interval);
 	}
 
@@ -525,11 +572,11 @@ static int peer_timeout(lua_State *l) {
 
 	switch (lua_gettop(l)) {
 		case 4:
-			if (!lua_isnil(l, 4)) timeout_maximum = luaL_checkint(l, 4);
+			if (!lua_isnil(l, 4)) timeout_maximum = (int) luaL_checknumber(l, 4);
 		case 3:
-			if (!lua_isnil(l, 3)) timeout_minimum = luaL_checkint(l, 3);
+			if (!lua_isnil(l, 3)) timeout_minimum = (int) luaL_checknumber(l, 3);
 		case 2:
-			if (!lua_isnil(l, 2)) timeout_limit = luaL_checkint(l, 2);
+			if (!lua_isnil(l, 2)) timeout_limit = (int) luaL_checknumber(l, 2);
 	}
 
 	enet_peer_timeout (peer, timeout_limit, timeout_minimum, timeout_maximum);
@@ -544,7 +591,7 @@ static int peer_timeout(lua_State *l) {
 static int peer_disconnect(lua_State *l) {
 	ENetPeer *peer = check_peer(l, 1);
 
-	enet_uint32 data = lua_gettop(l) > 1 ? luaL_checkint(l, 2) : 0;
+	enet_uint32 data = lua_gettop(l) > 1 ? (int) luaL_checknumber(l, 2) : 0;
 	enet_peer_disconnect(peer, data);
 	return 0;
 }
@@ -552,7 +599,7 @@ static int peer_disconnect(lua_State *l) {
 static int peer_disconnect_now(lua_State *l) {
 	ENetPeer *peer = check_peer(l, 1);
 
-	enet_uint32 data = lua_gettop(l) > 1 ? luaL_checkint(l, 2) : 0;
+	enet_uint32 data = lua_gettop(l) > 1 ? (int) luaL_checknumber(l, 2) : 0;
 	enet_peer_disconnect_now(peer, data);
 	return 0;
 }
@@ -560,7 +607,7 @@ static int peer_disconnect_now(lua_State *l) {
 static int peer_disconnect_later(lua_State *l) {
 	ENetPeer *peer = check_peer(l, 1);
 
-	enet_uint32 data = lua_gettop(l) > 1 ? luaL_checkint(l, 2) : 0;
+	enet_uint32 data = lua_gettop(l) > 1 ? (int) luaL_checknumber(l, 2) : 0;
 	enet_peer_disconnect_later(peer, data);
 	return 0;
 }
@@ -636,7 +683,7 @@ static int peer_receive(lua_State *l) {
 	enet_uint8 channel_id = 0;
 
 	if (lua_gettop(l) > 1) {
-		channel_id = luaL_checkint(l, 2);
+		channel_id = (int) luaL_checknumber(l, 2);
 	}
 
 	packet = enet_peer_receive(peer, &channel_id);
@@ -653,9 +700,9 @@ static int peer_receive(lua_State *l) {
 /**
  * Send a lua string to a peer
  * Args:
- * 	packet data, string
- * 	channel id
- * 	flags ["reliable", nil]
+ *	packet data, string
+ *	channel id
+ *	flags ["reliable", nil]
  *
  */
 static int peer_send(lua_State *l) {
@@ -684,7 +731,14 @@ static const struct luaL_Reg enet_host_funcs [] = {
 	{"broadcast", host_broadcast},
 	{"channel_limit", host_channel_limit},
 	{"bandwidth_limit", host_bandwidth_limit},
-	{"socket_get_address", host_socket_get_address},
+	// Since ENetSocket isn't part of enet-lua, we should try to keep
+	// naming conventions the same as the rest of the lib.
+	{"get_socket_address", host_get_socket_address},
+	// TODO: Remove the line below in future versions, it's for backward
+	// compatibility only.
+	{"socket_get_address", host_get_socket_address},
+	// We need this function to free up our ports when needed!
+	{"destroy", host_gc},
 
 	// additional convenience functions (mostly accessors)
 	{"total_sent_data", host_total_sent_data},
@@ -716,6 +770,10 @@ static const struct luaL_Reg enet_peer_funcs [] = {
 	{NULL, NULL}
 };
 
+extern "C" {
+	void luax_register(lua_State *L, const char *name, const luaL_Reg *l);
+}
+
 int luaopen_enet(lua_State *l) {
 	enet_initialize();
 	atexit(enet_deinitialize);
@@ -723,14 +781,14 @@ int luaopen_enet(lua_State *l) {
 	// create metatables
 	luaL_newmetatable(l, "enet_host");
 	lua_newtable(l); // index
-	luaL_register(l, NULL, enet_host_funcs);
+	luax_register(l, NULL, enet_host_funcs);
 	lua_setfield(l, -2, "__index");
 	lua_pushcfunction(l, host_gc);
 	lua_setfield(l, -2, "__gc");
 
 	luaL_newmetatable(l, "enet_peer");
 	lua_newtable(l);
-	luaL_register(l, NULL, enet_peer_funcs);
+	luax_register(l, NULL, enet_peer_funcs);
 	lua_setfield(l, -2, "__index");
 	lua_pushcfunction(l, peer_tostring);
 	lua_setfield(l, -2, "__tostring");
@@ -745,7 +803,7 @@ int luaopen_enet(lua_State *l) {
 
 	lua_setfield(l, LUA_REGISTRYINDEX, "enet_peers");
 
-	luaL_register(l, "enet", enet_funcs);
+	luax_register(l, "enet", enet_funcs);
 
 	// return the enet table created with luaL_register
 	return 1;
diff --git a/src/libraries/enet/libenet/host.c b/src/libraries/enet/libenet/host.c
index fc57f74..3be6c09 100644
--- a/src/libraries/enet/libenet/host.c
+++ b/src/libraries/enet/libenet/host.c
@@ -100,6 +100,8 @@ enet_host_create (const ENetAddress * address, size_t peerCount, size_t channelL
     host -> connectedPeers = 0;
     host -> bandwidthLimitedPeers = 0;
     host -> duplicatePeers = ENET_PROTOCOL_MAXIMUM_PEER_ID;
+    host -> maximumPacketSize = ENET_HOST_DEFAULT_MAXIMUM_PACKET_SIZE;
+    host -> maximumWaitingData = ENET_HOST_DEFAULT_MAXIMUM_WAITING_DATA;
 
     host -> compressor.context = NULL;
     host -> compressor.compress = NULL;
diff --git a/src/libraries/enet/libenet/include/enet/enet.h b/src/libraries/enet/libenet/include/enet/enet.h
index d5d5b8f..9389400 100644
--- a/src/libraries/enet/libenet/include/enet/enet.h
+++ b/src/libraries/enet/libenet/include/enet/enet.h
@@ -25,7 +25,7 @@ extern "C"
 
 #define ENET_VERSION_MAJOR 1
 #define ENET_VERSION_MINOR 3
-#define ENET_VERSION_PATCH 11
+#define ENET_VERSION_PATCH 13
 #define ENET_VERSION_CREATE(major, minor, patch) (((major)<<16) | ((minor)<<8) | (patch))
 #define ENET_VERSION_GET_MAJOR(version) (((version)>>16)&0xFF)
 #define ENET_VERSION_GET_MINOR(version) (((version)>>8)&0xFF)
@@ -138,7 +138,11 @@ typedef void (ENET_CALLBACK * ENetPacketFreeCallback) (struct _ENetPacket *);
  *    (not supported for reliable packets)
  *
  *    ENET_PACKET_FLAG_NO_ALLOCATE - packet will not allocate data, and user must supply it instead
- 
+ *
+ *    ENET_PACKET_FLAG_UNRELIABLE_FRAGMENT - packet will be fragmented using unreliable
+ *    (instead of reliable) sends if it exceeds the MTU
+ *
+ *    ENET_PACKET_FLAG_SENT - whether the packet has been sent from all queues it has been entered into
    @sa ENetPacketFlag
  */
 typedef struct _ENetPacket
@@ -209,6 +213,8 @@ enum
    ENET_HOST_SEND_BUFFER_SIZE             = 256 * 1024,
    ENET_HOST_BANDWIDTH_THROTTLE_INTERVAL  = 1000,
    ENET_HOST_DEFAULT_MTU                  = 1400,
+   ENET_HOST_DEFAULT_MAXIMUM_PACKET_SIZE  = 32 * 1024 * 1024,
+   ENET_HOST_DEFAULT_MAXIMUM_WAITING_DATA = 32 * 1024 * 1024,
 
    ENET_PEER_DEFAULT_ROUND_TRIP_TIME      = 500,
    ENET_PEER_DEFAULT_PACKET_THROTTLE      = 32,
@@ -310,6 +316,7 @@ typedef struct _ENetPeer
    enet_uint16   outgoingUnsequencedGroup;
    enet_uint32   unsequencedWindow [ENET_PEER_UNSEQUENCED_WINDOW_SIZE / 32]; 
    enet_uint32   eventData;
+   size_t        totalWaitingData;
 } ENetPeer;
 
 /** An ENet packet compressor for compressing UDP packets before socket sends or receives.
@@ -384,6 +391,8 @@ typedef struct _ENetHost
    size_t               connectedPeers;
    size_t               bandwidthLimitedPeers;
    size_t               duplicatePeers;              /**< optional number of allowed peers from duplicate IPs, defaults to ENET_PROTOCOL_MAXIMUM_PEER_ID */
+   size_t               maximumPacketSize;           /**< the maximum allowable packet size that may be sent or received on a peer */
+   size_t               maximumWaitingData;          /**< the maximum aggregate amount of buffer space a peer may use waiting for packets to be delivered */
 } ENetHost;
 
 /**
@@ -446,7 +455,7 @@ ENET_API int enet_initialize (void);
   Initializes ENet globally and supplies user-overridden callbacks. Must be called prior to using any functions in ENet. Do not use enet_initialize() if you use this variant. Make sure the ENetCallbacks structure is zeroed out so that any additional callbacks added in future versions will be properly ignored.
 
   @param version the constant ENET_VERSION should be supplied so ENet knows which version of ENetCallbacks struct to use
-  @param inits user-overriden callbacks where any NULL callbacks will use ENet's defaults
+  @param inits user-overridden callbacks where any NULL callbacks will use ENet's defaults
   @returns 0 on success, < 0 on failure
 */
 ENET_API int enet_initialize_with_callbacks (ENetVersion version, const ENetCallbacks * inits);
@@ -510,7 +519,7 @@ ENET_API int        enet_socketset_select (ENetSocket, ENetSocketSet *, ENetSock
 */
 ENET_API int enet_address_set_host (ENetAddress * address, const char * hostName);
 
-/** Gives the printable form of the ip address specified in the address parameter.
+/** Gives the printable form of the IP address specified in the address parameter.
     @param address    address printed
     @param hostName   destination for name, must not be NULL
     @param nameLength maximum length of hostName.
@@ -565,7 +574,7 @@ extern int                   enet_peer_throttle (ENetPeer *, enet_uint32);
 extern void                  enet_peer_reset_queues (ENetPeer *);
 extern void                  enet_peer_setup_outgoing_command (ENetPeer *, ENetOutgoingCommand *);
 extern ENetOutgoingCommand * enet_peer_queue_outgoing_command (ENetPeer *, const ENetProtocol *, ENetPacket *, enet_uint32, enet_uint16);
-extern ENetIncomingCommand * enet_peer_queue_incoming_command (ENetPeer *, const ENetProtocol *, ENetPacket *, enet_uint32);
+extern ENetIncomingCommand * enet_peer_queue_incoming_command (ENetPeer *, const ENetProtocol *, const void *, size_t, enet_uint32, enet_uint32);
 extern ENetAcknowledgement * enet_peer_queue_acknowledgement (ENetPeer *, const ENetProtocol *, enet_uint16);
 extern void                  enet_peer_dispatch_incoming_unreliable_commands (ENetPeer *, ENetChannel *);
 extern void                  enet_peer_dispatch_incoming_reliable_commands (ENetPeer *, ENetChannel *);
diff --git a/src/libraries/enet/libenet/include/enet/protocol.h b/src/libraries/enet/libenet/include/enet/protocol.h
index a7c73c6..f8c73d8 100644
--- a/src/libraries/enet/libenet/include/enet/protocol.h
+++ b/src/libraries/enet/libenet/include/enet/protocol.h
@@ -17,7 +17,6 @@ enum
    ENET_PROTOCOL_MINIMUM_CHANNEL_COUNT   = 1,
    ENET_PROTOCOL_MAXIMUM_CHANNEL_COUNT   = 255,
    ENET_PROTOCOL_MAXIMUM_PEER_ID         = 0xFFF,
-   ENET_PROTOCOL_MAXIMUM_PACKET_SIZE     = 1024 * 1024 * 1024,
    ENET_PROTOCOL_MAXIMUM_FRAGMENT_COUNT  = 1024 * 1024
 };
 
diff --git a/src/libraries/enet/libenet/include/enet/win32.h b/src/libraries/enet/libenet/include/enet/win32.h
index d8968ee..e73ca9d 100644
--- a/src/libraries/enet/libenet/include/enet/win32.h
+++ b/src/libraries/enet/libenet/include/enet/win32.h
@@ -7,7 +7,6 @@
 
 #ifdef _MSC_VER
 #ifdef ENET_BUILDING_LIB
-#pragma warning (disable: 4996) // 'strncpy' was declared deprecated
 #pragma warning (disable: 4267) // size_t to int conversion
 #pragma warning (disable: 4244) // 64bit to 32bit int
 #pragma warning (disable: 4018) // signed/unsigned mismatch
diff --git a/src/libraries/enet/libenet/packet.c b/src/libraries/enet/libenet/packet.c
index 9a997be..5fa78b2 100644
--- a/src/libraries/enet/libenet/packet.c
+++ b/src/libraries/enet/libenet/packet.c
@@ -11,7 +11,7 @@
 */
 
 /** Creates a packet that may be sent to a peer.
-    @param dataContents initial contents of the packet's data; the packet's data will remain uninitialized if dataContents is NULL.
+    @param data         initial contents of the packet's data; the packet's data will remain uninitialized if data is NULL.
     @param dataLength   size of the data allocated for this packet
     @param flags        flags for this packet as described for the ENetPacket structure.
     @returns the packet on success, NULL on failure
diff --git a/src/libraries/enet/libenet/peer.c b/src/libraries/enet/libenet/peer.c
index 318f2c2..e2d0872 100644
--- a/src/libraries/enet/libenet/peer.c
+++ b/src/libraries/enet/libenet/peer.c
@@ -105,7 +105,7 @@ enet_peer_send (ENetPeer * peer, enet_uint8 channelID, ENetPacket * packet)
 
    if (peer -> state != ENET_PEER_STATE_CONNECTED ||
        channelID >= peer -> channelCount ||
-       packet -> dataLength > ENET_PROTOCOL_MAXIMUM_PACKET_SIZE)
+       packet -> dataLength > peer -> host -> maximumPacketSize)
      return -1;
 
    fragmentLength = peer -> mtu - sizeof (ENetProtocolHeader) - sizeof (ENetProtocolSendFragment);
@@ -241,6 +241,8 @@ enet_peer_receive (ENetPeer * peer, enet_uint8 * channelID)
 
    enet_free (incomingCommand);
 
+   peer -> totalWaitingData -= packet -> dataLength;
+
    return packet;
 }
 
@@ -415,6 +417,7 @@ enet_peer_reset (ENetPeer * peer)
     peer -> incomingUnsequencedGroup = 0;
     peer -> outgoingUnsequencedGroup = 0;
     peer -> eventData = 0;
+    peer -> totalWaitingData = 0;
 
     memset (peer -> unsequencedWindow, 0, sizeof (peer -> unsequencedWindow));
     
@@ -424,7 +427,7 @@ enet_peer_reset (ENetPeer * peer)
 /** Sends a ping request to a peer.
     @param peer destination for the ping request
     @remarks ping requests factor into the mean round trip time as designated by the 
-    roundTripTime field in the ENetPeer structure.  Enet automatically pings all connected
+    roundTripTime field in the ENetPeer structure.  ENet automatically pings all connected
     peers at regular intervals, however, this function may be called to ensure more
     frequent ping requests.
 */
@@ -486,7 +489,7 @@ enet_peer_timeout (ENetPeer * peer, enet_uint32 timeoutLimit, enet_uint32 timeou
     @param peer peer to disconnect
     @param data data describing the disconnection
     @remarks No ENET_EVENT_DISCONNECT event will be generated. The foreign peer is not
-    guarenteed to receive the disconnect notification, and is reset immediately upon
+    guaranteed to receive the disconnect notification, and is reset immediately upon
     return from this function.
 */
 void
@@ -818,7 +821,7 @@ enet_peer_dispatch_incoming_reliable_commands (ENetPeer * peer, ENetChannel * ch
 }
 
 ENetIncomingCommand *
-enet_peer_queue_incoming_command (ENetPeer * peer, const ENetProtocol * command, ENetPacket * packet, enet_uint32 fragmentCount)
+enet_peer_queue_incoming_command (ENetPeer * peer, const ENetProtocol * command, const void * data, size_t dataLength, enet_uint32 flags, enet_uint32 fragmentCount)
 {
     static ENetIncomingCommand dummyCommand;
 
@@ -827,9 +830,10 @@ enet_peer_queue_incoming_command (ENetPeer * peer, const ENetProtocol * command,
     enet_uint16 reliableWindow, currentWindow;
     ENetIncomingCommand * incomingCommand;
     ENetListIterator currentCommand;
+    ENetPacket * packet = NULL;
 
     if (peer -> state == ENET_PEER_STATE_DISCONNECT_LATER)
-      goto freePacket;
+      goto discardCommand;
 
     if ((command -> header.command & ENET_PROTOCOL_COMMAND_MASK) != ENET_PROTOCOL_COMMAND_SEND_UNSEQUENCED)
     {
@@ -841,7 +845,7 @@ enet_peer_queue_incoming_command (ENetPeer * peer, const ENetProtocol * command,
            reliableWindow += ENET_PEER_RELIABLE_WINDOWS;
 
         if (reliableWindow < currentWindow || reliableWindow >= currentWindow + ENET_PEER_FREE_RELIABLE_WINDOWS - 1)
-          goto freePacket;
+          goto discardCommand;
     }
                     
     switch (command -> header.command & ENET_PROTOCOL_COMMAND_MASK)
@@ -849,7 +853,7 @@ enet_peer_queue_incoming_command (ENetPeer * peer, const ENetProtocol * command,
     case ENET_PROTOCOL_COMMAND_SEND_FRAGMENT:
     case ENET_PROTOCOL_COMMAND_SEND_RELIABLE:
        if (reliableSequenceNumber == channel -> incomingReliableSequenceNumber)
-         goto freePacket;
+         goto discardCommand;
        
        for (currentCommand = enet_list_previous (enet_list_end (& channel -> incomingReliableCommands));
             currentCommand != enet_list_end (& channel -> incomingReliableCommands);
@@ -871,7 +875,7 @@ enet_peer_queue_incoming_command (ENetPeer * peer, const ENetProtocol * command,
              if (incomingCommand -> reliableSequenceNumber < reliableSequenceNumber)
                break;
 
-             goto freePacket;
+             goto discardCommand;
           }
        }
        break;
@@ -882,7 +886,7 @@ enet_peer_queue_incoming_command (ENetPeer * peer, const ENetProtocol * command,
 
        if (reliableSequenceNumber == channel -> incomingReliableSequenceNumber && 
            unreliableSequenceNumber <= channel -> incomingUnreliableSequenceNumber)
-         goto freePacket;
+         goto discardCommand;
 
        for (currentCommand = enet_list_previous (enet_list_end (& channel -> incomingUnreliableCommands));
             currentCommand != enet_list_end (& channel -> incomingUnreliableCommands);
@@ -913,7 +917,7 @@ enet_peer_queue_incoming_command (ENetPeer * peer, const ENetProtocol * command,
              if (incomingCommand -> unreliableSequenceNumber < unreliableSequenceNumber)
                break;
 
-             goto freePacket;
+             goto discardCommand;
           }
        }
        break;
@@ -923,9 +927,16 @@ enet_peer_queue_incoming_command (ENetPeer * peer, const ENetProtocol * command,
        break;
 
     default:
-       goto freePacket;
+       goto discardCommand;
     }
 
+    if (peer -> totalWaitingData >= peer -> host -> maximumWaitingData)
+      goto notifyError;
+
+    packet = enet_packet_create (data, dataLength, flags);
+    if (packet == NULL)
+      goto notifyError;
+
     incomingCommand = (ENetIncomingCommand *) enet_malloc (sizeof (ENetIncomingCommand));
     if (incomingCommand == NULL)
       goto notifyError;
@@ -952,7 +963,11 @@ enet_peer_queue_incoming_command (ENetPeer * peer, const ENetProtocol * command,
     }
 
     if (packet != NULL)
-      ++ packet -> referenceCount;
+    {
+       ++ packet -> referenceCount;
+      
+       peer -> totalWaitingData += packet -> dataLength;
+    }
 
     enet_list_insert (enet_list_next (currentCommand), incomingCommand);
 
@@ -970,7 +985,7 @@ enet_peer_queue_incoming_command (ENetPeer * peer, const ENetProtocol * command,
 
     return incomingCommand;
 
-freePacket:
+discardCommand:
     if (fragmentCount > 0)
       goto notifyError;
 
diff --git a/src/libraries/enet/libenet/protocol.c b/src/libraries/enet/libenet/protocol.c
index b8d4863..29d6487 100644
--- a/src/libraries/enet/libenet/protocol.c
+++ b/src/libraries/enet/libenet/protocol.c
@@ -424,7 +424,6 @@ enet_protocol_handle_connect (ENetHost * host, ENetProtocolHeader * header, ENet
 static int
 enet_protocol_handle_send_reliable (ENetHost * host, ENetPeer * peer, const ENetProtocol * command, enet_uint8 ** currentData)
 {
-    ENetPacket * packet;
     size_t dataLength;
 
     if (command -> header.channelID >= peer -> channelCount ||
@@ -433,16 +432,12 @@ enet_protocol_handle_send_reliable (ENetHost * host, ENetPeer * peer, const ENet
 
     dataLength = ENET_NET_TO_HOST_16 (command -> sendReliable.dataLength);
     * currentData += dataLength;
-    if (dataLength > ENET_PROTOCOL_MAXIMUM_PACKET_SIZE ||
+    if (dataLength > host -> maximumPacketSize ||
         * currentData < host -> receivedData ||
         * currentData > & host -> receivedData [host -> receivedDataLength])
       return -1;
 
-    packet = enet_packet_create ((const enet_uint8 *) command + sizeof (ENetProtocolSendReliable),
-                                 dataLength,
-                                 ENET_PACKET_FLAG_RELIABLE);
-    if (packet == NULL ||
-        enet_peer_queue_incoming_command (peer, command, packet, 0) == NULL)
+    if (enet_peer_queue_incoming_command (peer, command, (const enet_uint8 *) command + sizeof (ENetProtocolSendReliable), dataLength, ENET_PACKET_FLAG_RELIABLE, 0) == NULL)
       return -1;
 
     return 0;
@@ -451,7 +446,6 @@ enet_protocol_handle_send_reliable (ENetHost * host, ENetPeer * peer, const ENet
 static int
 enet_protocol_handle_send_unsequenced (ENetHost * host, ENetPeer * peer, const ENetProtocol * command, enet_uint8 ** currentData)
 {
-    ENetPacket * packet;
     enet_uint32 unsequencedGroup, index;
     size_t dataLength;
 
@@ -461,7 +455,7 @@ enet_protocol_handle_send_unsequenced (ENetHost * host, ENetPeer * peer, const E
 
     dataLength = ENET_NET_TO_HOST_16 (command -> sendUnsequenced.dataLength);
     * currentData += dataLength;
-    if (dataLength > ENET_PROTOCOL_MAXIMUM_PACKET_SIZE ||
+    if (dataLength > host -> maximumPacketSize ||
         * currentData < host -> receivedData ||
         * currentData > & host -> receivedData [host -> receivedDataLength])
       return -1; 
@@ -487,11 +481,7 @@ enet_protocol_handle_send_unsequenced (ENetHost * host, ENetPeer * peer, const E
     if (peer -> unsequencedWindow [index / 32] & (1 << (index % 32)))
       return 0;
       
-    packet = enet_packet_create ((const enet_uint8 *) command + sizeof (ENetProtocolSendUnsequenced),
-                                 dataLength,
-                                 ENET_PACKET_FLAG_UNSEQUENCED);
-    if (packet == NULL ||
-        enet_peer_queue_incoming_command (peer, command, packet, 0) == NULL)
+    if (enet_peer_queue_incoming_command (peer, command, (const enet_uint8 *) command + sizeof (ENetProtocolSendUnsequenced), dataLength, ENET_PACKET_FLAG_UNSEQUENCED, 0) == NULL)
       return -1;
    
     peer -> unsequencedWindow [index / 32] |= 1 << (index % 32);
@@ -502,7 +492,6 @@ enet_protocol_handle_send_unsequenced (ENetHost * host, ENetPeer * peer, const E
 static int
 enet_protocol_handle_send_unreliable (ENetHost * host, ENetPeer * peer, const ENetProtocol * command, enet_uint8 ** currentData)
 {
-    ENetPacket * packet;
     size_t dataLength;
 
     if (command -> header.channelID >= peer -> channelCount ||
@@ -511,16 +500,12 @@ enet_protocol_handle_send_unreliable (ENetHost * host, ENetPeer * peer, const EN
 
     dataLength = ENET_NET_TO_HOST_16 (command -> sendUnreliable.dataLength);
     * currentData += dataLength;
-    if (dataLength > ENET_PROTOCOL_MAXIMUM_PACKET_SIZE ||
+    if (dataLength > host -> maximumPacketSize ||
         * currentData < host -> receivedData ||
         * currentData > & host -> receivedData [host -> receivedDataLength])
       return -1;
 
-    packet = enet_packet_create ((const enet_uint8 *) command + sizeof (ENetProtocolSendUnreliable),
-                                 dataLength,
-                                 0);
-    if (packet == NULL ||
-        enet_peer_queue_incoming_command (peer, command, packet, 0) == NULL)
+    if (enet_peer_queue_incoming_command (peer, command, (const enet_uint8 *) command + sizeof (ENetProtocolSendUnreliable), dataLength, 0, 0) == NULL)
       return -1;
 
     return 0;
@@ -546,7 +531,7 @@ enet_protocol_handle_send_fragment (ENetHost * host, ENetPeer * peer, const ENet
 
     fragmentLength = ENET_NET_TO_HOST_16 (command -> sendFragment.dataLength);
     * currentData += fragmentLength;
-    if (fragmentLength > ENET_PROTOCOL_MAXIMUM_PACKET_SIZE ||
+    if (fragmentLength > host -> maximumPacketSize ||
         * currentData < host -> receivedData ||
         * currentData > & host -> receivedData [host -> receivedDataLength])
       return -1;
@@ -569,7 +554,7 @@ enet_protocol_handle_send_fragment (ENetHost * host, ENetPeer * peer, const ENet
     
     if (fragmentCount > ENET_PROTOCOL_MAXIMUM_FRAGMENT_COUNT ||
         fragmentNumber >= fragmentCount ||
-        totalLength > ENET_PROTOCOL_MAXIMUM_PACKET_SIZE ||
+        totalLength > host -> maximumPacketSize ||
         fragmentOffset >= totalLength ||
         fragmentLength > totalLength - fragmentOffset)
       return -1;
@@ -607,13 +592,10 @@ enet_protocol_handle_send_fragment (ENetHost * host, ENetPeer * peer, const ENet
     if (startCommand == NULL)
     {
        ENetProtocol hostCommand = * command;
-       ENetPacket * packet = enet_packet_create (NULL, totalLength, ENET_PACKET_FLAG_RELIABLE);
-       if (packet == NULL)
-         return -1;
 
        hostCommand.header.reliableSequenceNumber = startSequenceNumber;
 
-       startCommand = enet_peer_queue_incoming_command (peer, & hostCommand, packet, fragmentCount);
+       startCommand = enet_peer_queue_incoming_command (peer, & hostCommand, NULL, totalLength, ENET_PACKET_FLAG_RELIABLE, fragmentCount);
        if (startCommand == NULL)
          return -1;
     }
@@ -659,7 +641,7 @@ enet_protocol_handle_send_unreliable_fragment (ENetHost * host, ENetPeer * peer,
 
     fragmentLength = ENET_NET_TO_HOST_16 (command -> sendFragment.dataLength);
     * currentData += fragmentLength;
-    if (fragmentLength > ENET_PROTOCOL_MAXIMUM_PACKET_SIZE ||
+    if (fragmentLength > host -> maximumPacketSize ||
         * currentData < host -> receivedData ||
         * currentData > & host -> receivedData [host -> receivedDataLength])
       return -1;
@@ -688,7 +670,7 @@ enet_protocol_handle_send_unreliable_fragment (ENetHost * host, ENetPeer * peer,
 
     if (fragmentCount > ENET_PROTOCOL_MAXIMUM_FRAGMENT_COUNT ||
         fragmentNumber >= fragmentCount ||
-        totalLength > ENET_PROTOCOL_MAXIMUM_PACKET_SIZE ||
+        totalLength > host -> maximumPacketSize ||
         fragmentOffset >= totalLength ||
         fragmentLength > totalLength - fragmentOffset)
       return -1;
@@ -731,11 +713,7 @@ enet_protocol_handle_send_unreliable_fragment (ENetHost * host, ENetPeer * peer,
 
     if (startCommand == NULL)
     {
-       ENetPacket * packet = enet_packet_create (NULL, totalLength, ENET_PACKET_FLAG_UNRELIABLE_FRAGMENT);
-       if (packet == NULL)
-         return -1;
-
-       startCommand = enet_peer_queue_incoming_command (peer, command, packet, fragmentCount);
+       startCommand = enet_peer_queue_incoming_command (peer, command, NULL, totalLength, ENET_PACKET_FLAG_UNRELIABLE_FRAGMENT, fragmentCount);
        if (startCommand == NULL)
          return -1;
     }
@@ -787,6 +765,10 @@ enet_protocol_handle_bandwidth_limit (ENetHost * host, ENetPeer * peer, const EN
     if (peer -> incomingBandwidth == 0 && host -> outgoingBandwidth == 0)
       peer -> windowSize = ENET_PROTOCOL_MAXIMUM_WINDOW_SIZE;
     else
+    if (peer -> incomingBandwidth == 0 || host -> outgoingBandwidth == 0)
+      peer -> windowSize = (ENET_MAX (peer -> incomingBandwidth, host -> outgoingBandwidth) /
+                             ENET_PEER_WINDOW_SIZE_SCALE) * ENET_PROTOCOL_MINIMUM_WINDOW_SIZE;
+    else
       peer -> windowSize = (ENET_MIN (peer -> incomingBandwidth, host -> outgoingBandwidth) /
                              ENET_PEER_WINDOW_SIZE_SCALE) * ENET_PROTOCOL_MINIMUM_WINDOW_SIZE;
 
@@ -1213,7 +1195,9 @@ commandError:
 static int
 enet_protocol_receive_incoming_commands (ENetHost * host, ENetEvent * event)
 {
-    for (;;)
+    int packets;
+
+    for (packets = 0; packets < 256; ++ packets)
     {
        int receivedLength;
        ENetBuffer buffer;
@@ -1506,7 +1490,7 @@ enet_protocol_send_reliable_outgoing_commands (ENetHost * host, ENetPeer * peer)
                ! (outgoingCommand -> reliableSequenceNumber % ENET_PEER_RELIABLE_WINDOW_SIZE) &&
                (channel -> reliableWindows [(reliableWindow + ENET_PEER_RELIABLE_WINDOWS - 1) % ENET_PEER_RELIABLE_WINDOWS] >= ENET_PEER_RELIABLE_WINDOW_SIZE ||
                  channel -> usedReliableWindows & ((((1 << ENET_PEER_FREE_RELIABLE_WINDOWS) - 1) << reliableWindow) | 
-                   (((1 << ENET_PEER_FREE_RELIABLE_WINDOWS) - 1) >> (ENET_PEER_RELIABLE_WINDOW_SIZE - reliableWindow)))))
+                   (((1 << ENET_PEER_FREE_RELIABLE_WINDOWS) - 1) >> (ENET_PEER_RELIABLE_WINDOWS - reliableWindow)))))
              windowWrap = 1;
           if (windowWrap)
           {
@@ -1904,6 +1888,9 @@ enet_host_service (ENetHost * host, ENetEvent * event, enet_uint32 timeout)
           }
        }
 
+       if (ENET_TIME_GREATER_EQUAL (host -> serviceTime, timeout))
+         return 0;
+
        do
        {
           host -> serviceTime = enet_time_get ();
diff --git a/src/libraries/enet/libenet/unix.c b/src/libraries/enet/libenet/unix.c
index 111d8e6..8cbeae5 100644
--- a/src/libraries/enet/libenet/unix.c
+++ b/src/libraries/enet/libenet/unix.c
@@ -38,6 +38,12 @@
 #ifndef HAS_SOCKLEN_T
 #define HAS_SOCKLEN_T 1
 #endif
+#ifndef HAS_GETADDRINFO
+#define HAS_GETADDRINFO 1
+#endif
+#ifndef HAS_GETNAMEINFO
+#define HAS_GETNAMEINFO 1
+#endif
 #endif
 
 #ifdef HAS_FCNTL
@@ -99,13 +105,39 @@ enet_time_set (enet_uint32 newTimeBase)
 int
 enet_address_set_host (ENetAddress * address, const char * name)
 {
+#ifdef HAS_GETADDRINFO
+    struct addrinfo hints, * resultList = NULL, * result = NULL;
+
+    memset (& hints, 0, sizeof (hints));
+    hints.ai_family = AF_INET;
+
+    if (getaddrinfo (name, NULL, NULL, & resultList) != 0)
+      return -1;
+
+    for (result = resultList; result != NULL; result = result -> ai_next)
+    {
+        if (result -> ai_family == AF_INET && result -> ai_addr != NULL && result -> ai_addrlen >= sizeof (struct sockaddr_in))
+        {
+            struct sockaddr_in * sin = (struct sockaddr_in *) result -> ai_addr;
+
+            address -> host = sin -> sin_addr.s_addr;
+
+            freeaddrinfo (resultList);
+
+            return 0;
+        }
+    }
+
+    if (resultList != NULL)
+      freeaddrinfo (resultList);
+#else
     struct hostent * hostEntry = NULL;
 #ifdef HAS_GETHOSTBYNAME_R
     struct hostent hostData;
     char buffer [2048];
     int errnum;
 
-#if defined(linux) || defined(__linux) || defined(__linux__) || defined(__FreeBSD__) || defined(__FreeBSD_kernel__)
+#if defined(linux) || defined(__linux) || defined(__linux__) || defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__)
     gethostbyname_r (name, & hostData, buffer, sizeof (buffer), & hostEntry, & errnum);
 #else
     hostEntry = gethostbyname_r (name, & hostData, buffer, sizeof (buffer), & errnum);
@@ -114,19 +146,20 @@ enet_address_set_host (ENetAddress * address, const char * name)
     hostEntry = gethostbyname (name);
 #endif
 
-    if (hostEntry == NULL ||
-        hostEntry -> h_addrtype != AF_INET)
+    if (hostEntry != NULL && hostEntry -> h_addrtype == AF_INET)
     {
-#ifdef HAS_INET_PTON
-        if (! inet_pton (AF_INET, name, & address -> host))
-#else
-        if (! inet_aton (name, (struct in_addr *) & address -> host))
-#endif
-            return -1;
+        address -> host = * (enet_uint32 *) hostEntry -> h_addr_list [0];
+
         return 0;
     }
+#endif
 
-    address -> host = * (enet_uint32 *) hostEntry -> h_addr_list [0];
+#ifdef HAS_INET_PTON
+    if (! inet_pton (AF_INET, name, & address -> host))
+#else
+    if (! inet_aton (name, (struct in_addr *) & address -> host))
+#endif
+        return -1;
 
     return 0;
 }
@@ -139,7 +172,12 @@ enet_address_get_host_ip (const ENetAddress * address, char * name, size_t nameL
 #else
     char * addr = inet_ntoa (* (struct in_addr *) & address -> host);
     if (addr != NULL)
-        strncpy (name, addr, nameLength);
+    {
+        size_t addrLen = strlen(addr);
+        if (addrLen >= nameLength)
+          return -1;
+        memcpy (name, addr, addrLen + 1);
+    } 
     else
 #endif
         return -1;
@@ -149,6 +187,26 @@ enet_address_get_host_ip (const ENetAddress * address, char * name, size_t nameL
 int
 enet_address_get_host (const ENetAddress * address, char * name, size_t nameLength)
 {
+#ifdef HAS_GETNAMEINFO
+    struct sockaddr_in sin;
+    int err;
+
+    memset (& sin, 0, sizeof (struct sockaddr_in));
+
+    sin.sin_family = AF_INET;
+    sin.sin_port = ENET_HOST_TO_NET_16 (address -> port);
+    sin.sin_addr.s_addr = address -> host;
+
+    err = getnameinfo ((struct sockaddr *) & sin, sizeof (sin), name, nameLength, NULL, 0, NI_NAMEREQD);
+    if (! err)
+    {
+        if (name != NULL && nameLength > 0 && ! memchr (name, '\0', nameLength))
+          return -1;
+        return 0;
+    }
+    if (err != EAI_NONAME)
+      return -1;
+#else
     struct in_addr in;
     struct hostent * hostEntry = NULL;
 #ifdef HAS_GETHOSTBYADDR_R
@@ -158,7 +216,7 @@ enet_address_get_host (const ENetAddress * address, char * name, size_t nameLeng
 
     in.s_addr = address -> host;
 
-#if defined(linux) || defined(__linux) || defined(__linux__) || defined(__FreeBSD__) || defined(__FreeBSD_kernel__)
+#if defined(linux) || defined(__linux) || defined(__linux__) || defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__)
     gethostbyaddr_r ((char *) & in, sizeof (struct in_addr), AF_INET, & hostData, buffer, sizeof (buffer), & hostEntry, & errnum);
 #else
     hostEntry = gethostbyaddr_r ((char *) & in, sizeof (struct in_addr), AF_INET, & hostData, buffer, sizeof (buffer), & errnum);
@@ -169,12 +227,17 @@ enet_address_get_host (const ENetAddress * address, char * name, size_t nameLeng
     hostEntry = gethostbyaddr ((char *) & in, sizeof (struct in_addr), AF_INET);
 #endif
 
-    if (hostEntry == NULL)
-      return enet_address_get_host_ip (address, name, nameLength);
-
-    strncpy (name, hostEntry -> h_name, nameLength);
+    if (hostEntry != NULL)
+    {
+       size_t hostLen = strlen (hostEntry -> h_name);
+       if (hostLen >= nameLength)
+         return -1;
+       memcpy (name, hostEntry -> h_name, hostLen + 1);
+       return 0;
+    }
+#endif
 
-    return 0;
+    return enet_address_get_host_ip (address, name, nameLength);
 }
 
 int
@@ -237,7 +300,7 @@ enet_socket_set_option (ENetSocket socket, ENetSocketOption option, int value)
     {
         case ENET_SOCKOPT_NONBLOCK:
 #ifdef HAS_FCNTL
-            result = fcntl (socket, F_SETFL, O_NONBLOCK | fcntl (socket, F_GETFL));
+            result = fcntl (socket, F_SETFL, (value ? O_NONBLOCK : 0) | (fcntl (socket, F_GETFL) & ~O_NONBLOCK));
 #else
             result = ioctl (socket, FIONBIO, & value);
 #endif
diff --git a/src/libraries/enet/libenet/win32.c b/src/libraries/enet/libenet/win32.c
index c441841..5cc1679 100644
--- a/src/libraries/enet/libenet/win32.c
+++ b/src/libraries/enet/libenet/win32.c
@@ -4,9 +4,10 @@
 */
 #ifdef _WIN32
 
-#include <time.h>
 #define ENET_BUILDING_LIB 1
 #include "enet/enet.h"
+#include <windows.h>
+#include <mmsystem.h>
 
 static enet_uint32 timeBase = 0;
 
@@ -85,7 +86,13 @@ enet_address_get_host_ip (const ENetAddress * address, char * name, size_t nameL
     char * addr = inet_ntoa (* (struct in_addr *) & address -> host);
     if (addr == NULL)
         return -1;
-    strncpy (name, addr, nameLength);
+    else
+    {
+        size_t addrLen = strlen(addr);
+        if (addrLen >= nameLength)
+          return -1;
+        memcpy (name, addr, addrLen + 1);
+    }
     return 0;
 }
 
@@ -94,14 +101,19 @@ enet_address_get_host (const ENetAddress * address, char * name, size_t nameLeng
 {
     struct in_addr in;
     struct hostent * hostEntry;
-    
+ 
     in.s_addr = address -> host;
     
     hostEntry = gethostbyaddr ((char *) & in, sizeof (struct in_addr), AF_INET);
     if (hostEntry == NULL)
       return enet_address_get_host_ip (address, name, nameLength);
-
-    strncpy (name, hostEntry -> h_name, nameLength);
+    else
+    {
+       size_t hostLen = strlen (hostEntry -> h_name);
+       if (hostLen >= nameLength)
+         return -1;
+       memcpy (name, hostEntry -> h_name, hostLen + 1);
+    }
 
     return 0;
 }
diff --git a/src/libraries/enet/lua-enet.h b/src/libraries/enet/lua-enet.h
index e42fcf0..2512ce4 100644
--- a/src/libraries/enet/lua-enet.h
+++ b/src/libraries/enet/lua-enet.h
@@ -1,5 +1,5 @@
 /**
-* Copyright (c) 2006-2014 LOVE Development Team
+* Copyright (c) 2006-2016 LOVE Development Team
 * 
 * This software is provided 'as-is', without any express or implied
 * warranty.  In no event will the authors be held liable for any damages
diff --git a/src/libraries/glad/glad.cpp b/src/libraries/glad/glad.cpp
new file mode 100644
index 0000000..a9f8af1
--- /dev/null
+++ b/src/libraries/glad/glad.cpp
@@ -0,0 +1,7535 @@
+#include <string.h>
+#include "glad.hpp"
+
+namespace glad {
+
+
+#ifdef GLAD_USE_SDL
+#include <SDL.h>
+#if !SDL_VERSION_ATLEAST(2,0,0)
+#error SDL 2 is required!
+#endif
+#else
+#include <assert.h>
+#endif
+
+bool gladLoadGL(void) {
+#ifdef GLAD_USE_SDL
+    return gladLoadGLLoader(SDL_GL_GetProcAddress);
+#else
+    // generic gladLoadGL is not implemented, use gladLoadGLLoader or define GLAD_USE_SDL
+    assert(0);
+    return false;
+#endif
+}
+
+struct {
+    int major;
+    int minor;
+    int gles;
+} GLVersion;
+
+
+static bool has_ext(const char *ext) {
+    if(GLVersion.major < 3) {
+        const char *extensions;
+        const char *loc;
+        const char *terminator;
+        extensions = (const char *)fp_glGetString(GL_EXTENSIONS);
+        if(extensions == NULL || ext == NULL) {
+            return false;
+        }
+
+        while(1) {
+            loc = strstr(extensions, ext);
+            if(loc == NULL) {
+                return false;
+            }
+
+            terminator = loc + strlen(ext);
+            if((loc == extensions || *(loc - 1) == ' ') &&
+                (*terminator == ' ' || *terminator == '\0')) {
+                return true;
+            }
+            extensions = terminator;
+        }
+    } else {
+        int num;
+        fp_glGetIntegerv(GL_NUM_EXTENSIONS, &num);
+
+        int index;
+        for(index = 0; index < num; index++) {
+            const char *e = (const char*)fp_glGetStringi(GL_EXTENSIONS, index);
+            if(strcmp(e, ext) == 0) {
+                return true;
+            }
+        }
+    }
+
+    return false;
+}
+
+pfn_glCopyTexImage1D fp_glCopyTexImage1D;
+pfn_glTextureParameterf fp_glTextureParameterf;
+pfn_glVertexAttribI3ui fp_glVertexAttribI3ui;
+pfn_glVertexArrayElementBuffer fp_glVertexArrayElementBuffer;
+pfn_glWindowPos2s fp_glWindowPos2s;
+pfn_glTextureStorage3DMultisample fp_glTextureStorage3DMultisample;
+pfn_glTextureParameterfv fp_glTextureParameterfv;
+pfn_glWindowPos2i fp_glWindowPos2i;
+pfn_glWindowPos2f fp_glWindowPos2f;
+pfn_glWindowPos2d fp_glWindowPos2d;
+pfn_glVertex2fv fp_glVertex2fv;
+pfn_glIndexi fp_glIndexi;
+pfn_glFramebufferRenderbuffer fp_glFramebufferRenderbuffer;
+pfn_glUniformSubroutinesuiv fp_glUniformSubroutinesuiv;
+pfn_glRectdv fp_glRectdv;
+pfn_glCompressedTexSubImage3D fp_glCompressedTexSubImage3D;
+pfn_glEvalCoord2d fp_glEvalCoord2d;
+pfn_glEvalCoord2f fp_glEvalCoord2f;
+pfn_glGetDoublei_v fp_glGetDoublei_v;
+pfn_glIndexd fp_glIndexd;
+pfn_glVertexAttrib1sv fp_glVertexAttrib1sv;
+pfn_glIndexf fp_glIndexf;
+pfn_glBindSampler fp_glBindSampler;
+pfn_glLineWidth fp_glLineWidth;
+pfn_glColorP3uiv fp_glColorP3uiv;
+pfn_glGetIntegeri_v fp_glGetIntegeri_v;
+pfn_glGetMapfv fp_glGetMapfv;
+pfn_glIndexs fp_glIndexs;
+pfn_glCompileShader fp_glCompileShader;
+pfn_glGetTransformFeedbackVarying fp_glGetTransformFeedbackVarying;
+pfn_glWindowPos2iv fp_glWindowPos2iv;
+pfn_glDrawTransformFeedbackStreamInstanced fp_glDrawTransformFeedbackStreamInstanced;
+pfn_glIndexfv fp_glIndexfv;
+pfn_glGetCompressedTextureImage fp_glGetCompressedTextureImage;
+pfn_glGetnMapfv fp_glGetnMapfv;
+pfn_glFogiv fp_glFogiv;
+pfn_glStencilMaskSeparate fp_glStencilMaskSeparate;
+pfn_glRasterPos2fv fp_glRasterPos2fv;
+pfn_glLightModeliv fp_glLightModeliv;
+pfn_glDepthRangef fp_glDepthRangef;
+pfn_glColor4ui fp_glColor4ui;
+pfn_glSecondaryColor3fv fp_glSecondaryColor3fv;
+pfn_glMultiTexCoordP3ui fp_glMultiTexCoordP3ui;
+pfn_glMemoryBarrierByRegion fp_glMemoryBarrierByRegion;
+pfn_glGetNamedBufferParameteriv fp_glGetNamedBufferParameteriv;
+pfn_glFogfv fp_glFogfv;
+pfn_glVertexP4ui fp_glVertexP4ui;
+pfn_glDrawElementsInstancedBaseInstance fp_glDrawElementsInstancedBaseInstance;
+pfn_glEnablei fp_glEnablei;
+pfn_glProgramUniform3dv fp_glProgramUniform3dv;
+pfn_glVertex4iv fp_glVertex4iv;
+pfn_glEvalCoord1fv fp_glEvalCoord1fv;
+pfn_glWindowPos2sv fp_glWindowPos2sv;
+pfn_glVertexAttribP4ui fp_glVertexAttribP4ui;
+pfn_glCreateShader fp_glCreateShader;
+pfn_glIsBuffer fp_glIsBuffer;
+pfn_glGetMultisamplefv fp_glGetMultisamplefv;
+pfn_glProgramUniformMatrix2dv fp_glProgramUniformMatrix2dv;
+pfn_glGenRenderbuffers fp_glGenRenderbuffers;
+pfn_glCopyTexSubImage2D fp_glCopyTexSubImage2D;
+pfn_glCompressedTexImage2D fp_glCompressedTexImage2D;
+pfn_glVertexAttrib1f fp_glVertexAttrib1f;
+pfn_glBlendFuncSeparate fp_glBlendFuncSeparate;
+pfn_glVertex4fv fp_glVertex4fv;
+pfn_glMinSampleShading fp_glMinSampleShading;
+pfn_glClearNamedFramebufferfi fp_glClearNamedFramebufferfi;
+pfn_glGetQueryBufferObjectuiv fp_glGetQueryBufferObjectuiv;
+pfn_glBindTexture fp_glBindTexture;
+pfn_glVertexAttrib1s fp_glVertexAttrib1s;
+pfn_glTexCoord2fv fp_glTexCoord2fv;
+pfn_glSampleMaski fp_glSampleMaski;
+pfn_glVertexP2ui fp_glVertexP2ui;
+pfn_glDrawRangeElementsBaseVertex fp_glDrawRangeElementsBaseVertex;
+pfn_glTexCoord4fv fp_glTexCoord4fv;
+pfn_glUniformMatrix3x2fv fp_glUniformMatrix3x2fv;
+pfn_glDebugMessageControl fp_glDebugMessageControl;
+pfn_glPointSize fp_glPointSize;
+pfn_glBindTextureUnit fp_glBindTextureUnit;
+pfn_glVertexAttrib2dv fp_glVertexAttrib2dv;
+pfn_glDeleteProgram fp_glDeleteProgram;
+pfn_glColor4bv fp_glColor4bv;
+pfn_glRasterPos2f fp_glRasterPos2f;
+pfn_glRasterPos2d fp_glRasterPos2d;
+pfn_glLoadIdentity fp_glLoadIdentity;
+pfn_glRasterPos2i fp_glRasterPos2i;
+pfn_glMultiDrawArraysIndirect fp_glMultiDrawArraysIndirect;
+pfn_glRenderbufferStorage fp_glRenderbufferStorage;
+pfn_glUniformMatrix4x3fv fp_glUniformMatrix4x3fv;
+pfn_glColor3b fp_glColor3b;
+pfn_glClearBufferfv fp_glClearBufferfv;
+pfn_glEdgeFlag fp_glEdgeFlag;
+pfn_glDeleteSamplers fp_glDeleteSamplers;
+pfn_glVertex3d fp_glVertex3d;
+pfn_glVertex3f fp_glVertex3f;
+pfn_glGetnMapiv fp_glGetnMapiv;
+pfn_glVertex3i fp_glVertex3i;
+pfn_glColor3i fp_glColor3i;
+pfn_glUniform3d fp_glUniform3d;
+pfn_glUniform3f fp_glUniform3f;
+pfn_glVertexAttrib4ubv fp_glVertexAttrib4ubv;
+pfn_glColor3s fp_glColor3s;
+pfn_glVertex3s fp_glVertex3s;
+pfn_glTexCoordP2ui fp_glTexCoordP2ui;
+pfn_glColorMaski fp_glColorMaski;
+pfn_glClearBufferfi fp_glClearBufferfi;
+pfn_glDrawArraysIndirect fp_glDrawArraysIndirect;
+pfn_glTexCoord1iv fp_glTexCoord1iv;
+pfn_glBlitFramebuffer fp_glBlitFramebuffer;
+pfn_glPauseTransformFeedback fp_glPauseTransformFeedback;
+pfn_glMultiTexCoordP2ui fp_glMultiTexCoordP2ui;
+pfn_glProgramUniformMatrix3x2dv fp_glProgramUniformMatrix3x2dv;
+pfn_glCopyNamedBufferSubData fp_glCopyNamedBufferSubData;
+pfn_glNamedFramebufferTexture fp_glNamedFramebufferTexture;
+pfn_glProgramUniformMatrix3x2fv fp_glProgramUniformMatrix3x2fv;
+pfn_glGetSamplerParameterIiv fp_glGetSamplerParameterIiv;
+pfn_glGetFragDataIndex fp_glGetFragDataIndex;
+pfn_glVertexAttribL4d fp_glVertexAttribL4d;
+pfn_glBindImageTexture fp_glBindImageTexture;
+pfn_glVertexAttrib3f fp_glVertexAttrib3f;
+pfn_glProgramUniformMatrix4fv fp_glProgramUniformMatrix4fv;
+pfn_glVertex2iv fp_glVertex2iv;
+pfn_glGetQueryBufferObjecti64v fp_glGetQueryBufferObjecti64v;
+pfn_glColor3sv fp_glColor3sv;
+pfn_glGetVertexAttribdv fp_glGetVertexAttribdv;
+pfn_glActiveShaderProgram fp_glActiveShaderProgram;
+pfn_glUniformMatrix3x4fv fp_glUniformMatrix3x4fv;
+pfn_glUniformMatrix3dv fp_glUniformMatrix3dv;
+pfn_glNormalPointer fp_glNormalPointer;
+pfn_glTexCoordP3uiv fp_glTexCoordP3uiv;
+pfn_glVertex4sv fp_glVertex4sv;
+pfn_glVertexArrayAttribLFormat fp_glVertexArrayAttribLFormat;
+pfn_glInvalidateBufferSubData fp_glInvalidateBufferSubData;
+pfn_glPassThrough fp_glPassThrough;
+pfn_glMultiTexCoordP4ui fp_glMultiTexCoordP4ui;
+pfn_glFogi fp_glFogi;
+pfn_glBegin fp_glBegin;
+pfn_glEvalCoord2dv fp_glEvalCoord2dv;
+pfn_glColor3ubv fp_glColor3ubv;
+pfn_glVertexPointer fp_glVertexPointer;
+pfn_glSecondaryColor3uiv fp_glSecondaryColor3uiv;
+pfn_glDeleteFramebuffers fp_glDeleteFramebuffers;
+pfn_glDrawArrays fp_glDrawArrays;
+pfn_glUniform1ui fp_glUniform1ui;
+pfn_glGetTransformFeedbackiv fp_glGetTransformFeedbackiv;
+pfn_glMultiTexCoord1d fp_glMultiTexCoord1d;
+pfn_glMultiTexCoord1f fp_glMultiTexCoord1f;
+pfn_glProgramParameteri fp_glProgramParameteri;
+pfn_glLightfv fp_glLightfv;
+pfn_glTexCoordP3ui fp_glTexCoordP3ui;
+pfn_glVertexAttrib3d fp_glVertexAttrib3d;
+pfn_glClear fp_glClear;
+pfn_glMultiTexCoord1i fp_glMultiTexCoord1i;
+pfn_glGetActiveUniformName fp_glGetActiveUniformName;
+pfn_glMemoryBarrier fp_glMemoryBarrier;
+pfn_glGetGraphicsResetStatus fp_glGetGraphicsResetStatus;
+pfn_glMultiTexCoord1s fp_glMultiTexCoord1s;
+pfn_glIsEnabled fp_glIsEnabled;
+pfn_glStencilOp fp_glStencilOp;
+pfn_glGetQueryObjectuiv fp_glGetQueryObjectuiv;
+pfn_glFramebufferTexture2D fp_glFramebufferTexture2D;
+pfn_glGetFramebufferAttachmentParameteriv fp_glGetFramebufferAttachmentParameteriv;
+pfn_glTranslatef fp_glTranslatef;
+pfn_glVertexAttrib4Nub fp_glVertexAttrib4Nub;
+pfn_glTranslated fp_glTranslated;
+pfn_glTexCoord3sv fp_glTexCoord3sv;
+pfn_glGetFragDataLocation fp_glGetFragDataLocation;
+pfn_glGetTextureParameterIiv fp_glGetTextureParameterIiv;
+pfn_glTexImage1D fp_glTexImage1D;
+pfn_glCopyTextureSubImage3D fp_glCopyTextureSubImage3D;
+pfn_glVertexP3uiv fp_glVertexP3uiv;
+pfn_glTexParameteriv fp_glTexParameteriv;
+pfn_glVertexArrayAttribIFormat fp_glVertexArrayAttribIFormat;
+pfn_glSecondaryColor3bv fp_glSecondaryColor3bv;
+pfn_glGetMaterialfv fp_glGetMaterialfv;
+pfn_glGetTexImage fp_glGetTexImage;
+pfn_glFogCoordfv fp_glFogCoordfv;
+pfn_glPixelMapuiv fp_glPixelMapuiv;
+pfn_glGetShaderInfoLog fp_glGetShaderInfoLog;
+pfn_glGetQueryObjecti64v fp_glGetQueryObjecti64v;
+pfn_glGenFramebuffers fp_glGenFramebuffers;
+pfn_glCreateTextures fp_glCreateTextures;
+pfn_glTransformFeedbackBufferBase fp_glTransformFeedbackBufferBase;
+pfn_glIndexsv fp_glIndexsv;
+pfn_glClearTexSubImage fp_glClearTexSubImage;
+pfn_glProgramUniformMatrix3x4dv fp_glProgramUniformMatrix3x4dv;
+pfn_glGetAttachedShaders fp_glGetAttachedShaders;
+pfn_glIsRenderbuffer fp_glIsRenderbuffer;
+pfn_glVertex3iv fp_glVertex3iv;
+pfn_glBitmap fp_glBitmap;
+pfn_glGetDebugMessageLog fp_glGetDebugMessageLog;
+pfn_glProgramUniform1uiv fp_glProgramUniform1uiv;
+pfn_glMateriali fp_glMateriali;
+pfn_glIsVertexArray fp_glIsVertexArray;
+pfn_glDisableVertexAttribArray fp_glDisableVertexAttribArray;
+pfn_glProgramUniform2iv fp_glProgramUniform2iv;
+pfn_glGetQueryiv fp_glGetQueryiv;
+pfn_glTexCoord4f fp_glTexCoord4f;
+pfn_glBlitNamedFramebuffer fp_glBlitNamedFramebuffer;
+pfn_glTexCoord4d fp_glTexCoord4d;
+pfn_glCreateQueries fp_glCreateQueries;
+pfn_glGetSamplerParameterfv fp_glGetSamplerParameterfv;
+pfn_glTexCoord4i fp_glTexCoord4i;
+pfn_glShaderStorageBlockBinding fp_glShaderStorageBlockBinding;
+pfn_glMaterialf fp_glMaterialf;
+pfn_glTexCoord4s fp_glTexCoord4s;
+pfn_glProgramUniformMatrix4x2dv fp_glProgramUniformMatrix4x2dv;
+pfn_glGetUniformIndices fp_glGetUniformIndices;
+pfn_glIsShader fp_glIsShader;
+pfn_glMultiTexCoord2s fp_glMultiTexCoord2s;
+pfn_glVertexAttribI4ubv fp_glVertexAttribI4ubv;
+pfn_glVertex3dv fp_glVertex3dv;
+pfn_glGetInteger64v fp_glGetInteger64v;
+pfn_glPointParameteriv fp_glPointParameteriv;
+pfn_glGetnMinmax fp_glGetnMinmax;
+pfn_glEnable fp_glEnable;
+pfn_glGetActiveUniformsiv fp_glGetActiveUniformsiv;
+pfn_glColor4fv fp_glColor4fv;
+pfn_glTexCoord1fv fp_glTexCoord1fv;
+pfn_glVertexArrayAttribBinding fp_glVertexArrayAttribBinding;
+pfn_glTextureStorage1D fp_glTextureStorage1D;
+pfn_glPopDebugGroup fp_glPopDebugGroup;
+pfn_glBlendEquationi fp_glBlendEquationi;
+pfn_glTexCoord2sv fp_glTexCoord2sv;
+pfn_glVertexAttrib4dv fp_glVertexAttrib4dv;
+pfn_glMultiTexCoord1dv fp_glMultiTexCoord1dv;
+pfn_glGetProgramInterfaceiv fp_glGetProgramInterfaceiv;
+pfn_glMultiTexCoord2i fp_glMultiTexCoord2i;
+pfn_glTexCoord3fv fp_glTexCoord3fv;
+pfn_glSecondaryColor3usv fp_glSecondaryColor3usv;
+pfn_glTexGenf fp_glTexGenf;
+pfn_glMapNamedBuffer fp_glMapNamedBuffer;
+pfn_glMultiTexCoordP3uiv fp_glMultiTexCoordP3uiv;
+pfn_glVertexAttribP3ui fp_glVertexAttribP3ui;
+pfn_glVertexAttribL1dv fp_glVertexAttribL1dv;
+pfn_glTextureBufferRange fp_glTextureBufferRange;
+pfn_glGetnUniformdv fp_glGetnUniformdv;
+pfn_glMultiTexCoordP1ui fp_glMultiTexCoordP1ui;
+pfn_glProgramUniform3ui fp_glProgramUniform3ui;
+pfn_glTransformFeedbackBufferRange fp_glTransformFeedbackBufferRange;
+pfn_glGetPointerv fp_glGetPointerv;
+pfn_glVertexBindingDivisor fp_glVertexBindingDivisor;
+pfn_glPolygonOffset fp_glPolygonOffset;
+pfn_glGetUniformuiv fp_glGetUniformuiv;
+pfn_glNormal3fv fp_glNormal3fv;
+pfn_glSecondaryColor3s fp_glSecondaryColor3s;
+pfn_glNamedFramebufferDrawBuffers fp_glNamedFramebufferDrawBuffers;
+pfn_glDepthRange fp_glDepthRange;
+pfn_glFrustum fp_glFrustum;
+pfn_glMultiTexCoord4sv fp_glMultiTexCoord4sv;
+pfn_glVertexArrayBindingDivisor fp_glVertexArrayBindingDivisor;
+pfn_glDrawBuffer fp_glDrawBuffer;
+pfn_glPushMatrix fp_glPushMatrix;
+pfn_glGetnPixelMapusv fp_glGetnPixelMapusv;
+pfn_glRasterPos3fv fp_glRasterPos3fv;
+pfn_glOrtho fp_glOrtho;
+pfn_glDrawElementsInstanced fp_glDrawElementsInstanced;
+pfn_glWindowPos3sv fp_glWindowPos3sv;
+pfn_glVertexAttribL4dv fp_glVertexAttribL4dv;
+pfn_glProgramUniform1i fp_glProgramUniform1i;
+pfn_glUniform2dv fp_glUniform2dv;
+pfn_glProgramUniform1d fp_glProgramUniform1d;
+pfn_glProgramUniform1f fp_glProgramUniform1f;
+pfn_glClearIndex fp_glClearIndex;
+pfn_glMap1d fp_glMap1d;
+pfn_glMap1f fp_glMap1f;
+pfn_glFlush fp_glFlush;
+pfn_glGetRenderbufferParameteriv fp_glGetRenderbufferParameteriv;
+pfn_glBeginQueryIndexed fp_glBeginQueryIndexed;
+pfn_glProgramUniform3iv fp_glProgramUniform3iv;
+pfn_glIndexiv fp_glIndexiv;
+pfn_glNamedRenderbufferStorage fp_glNamedRenderbufferStorage;
+pfn_glRasterPos3sv fp_glRasterPos3sv;
+pfn_glGetVertexAttribPointerv fp_glGetVertexAttribPointerv;
+pfn_glPixelZoom fp_glPixelZoom;
+pfn_glFenceSync fp_glFenceSync;
+pfn_glDeleteVertexArrays fp_glDeleteVertexArrays;
+pfn_glColorP3ui fp_glColorP3ui;
+pfn_glDrawElementsInstancedBaseVertexBaseInstance fp_glDrawElementsInstancedBaseVertexBaseInstance;
+pfn_glTextureStorage2DMultisample fp_glTextureStorage2DMultisample;
+pfn_glVertexAttrib3sv fp_glVertexAttrib3sv;
+pfn_glBeginConditionalRender fp_glBeginConditionalRender;
+pfn_glPushDebugGroup fp_glPushDebugGroup;
+pfn_glGetShaderPrecisionFormat fp_glGetShaderPrecisionFormat;
+pfn_glValidateProgramPipeline fp_glValidateProgramPipeline;
+pfn_glDrawElementsBaseVertex fp_glDrawElementsBaseVertex;
+pfn_glGetTexLevelParameteriv fp_glGetTexLevelParameteriv;
+pfn_glLighti fp_glLighti;
+pfn_glMultiTexCoordP4uiv fp_glMultiTexCoordP4uiv;
+pfn_glVertexArrayVertexBuffer fp_glVertexArrayVertexBuffer;
+pfn_glLightf fp_glLightf;
+pfn_glBindVertexBuffers fp_glBindVertexBuffers;
+pfn_glGetAttribLocation fp_glGetAttribLocation;
+pfn_glTexStorage3DMultisample fp_glTexStorage3DMultisample;
+pfn_glStencilFuncSeparate fp_glStencilFuncSeparate;
+pfn_glDisableVertexArrayAttrib fp_glDisableVertexArrayAttrib;
+pfn_glGenSamplers fp_glGenSamplers;
+pfn_glClampColor fp_glClampColor;
+pfn_glUniform4iv fp_glUniform4iv;
+pfn_glClearStencil fp_glClearStencil;
+pfn_glTexCoordP1uiv fp_glTexCoordP1uiv;
+pfn_glGetNamedRenderbufferParameteriv fp_glGetNamedRenderbufferParameteriv;
+pfn_glDrawTransformFeedbackInstanced fp_glDrawTransformFeedbackInstanced;
+pfn_glMultiTexCoord3fv fp_glMultiTexCoord3fv;
+pfn_glGetPixelMapuiv fp_glGetPixelMapuiv;
+pfn_glGenTextures fp_glGenTextures;
+pfn_glTexCoord4iv fp_glTexCoord4iv;
+pfn_glDrawTransformFeedback fp_glDrawTransformFeedback;
+pfn_glUniform1dv fp_glUniform1dv;
+pfn_glGetTexParameterIuiv fp_glGetTexParameterIuiv;
+pfn_glGetTransformFeedbacki_v fp_glGetTransformFeedbacki_v;
+pfn_glIndexPointer fp_glIndexPointer;
+pfn_glGetnPolygonStipple fp_glGetnPolygonStipple;
+pfn_glVertexAttrib4Nbv fp_glVertexAttrib4Nbv;
+pfn_glClearNamedFramebufferuiv fp_glClearNamedFramebufferuiv;
+pfn_glGetVertexArrayIndexediv fp_glGetVertexArrayIndexediv;
+pfn_glIsSync fp_glIsSync;
+pfn_glVertex2f fp_glVertex2f;
+pfn_glVertex2d fp_glVertex2d;
+pfn_glDeleteRenderbuffers fp_glDeleteRenderbuffers;
+pfn_glUniform2i fp_glUniform2i;
+pfn_glMapGrid2d fp_glMapGrid2d;
+pfn_glMapGrid2f fp_glMapGrid2f;
+pfn_glTexCoordP4ui fp_glTexCoordP4ui;
+pfn_glVertex2i fp_glVertex2i;
+pfn_glVertexAttribPointer fp_glVertexAttribPointer;
+pfn_glProgramUniform1ui fp_glProgramUniform1ui;
+pfn_glFramebufferTextureLayer fp_glFramebufferTextureLayer;
+pfn_glVertex2s fp_glVertex2s;
+pfn_glGetObjectPtrLabel fp_glGetObjectPtrLabel;
+pfn_glTextureParameteri fp_glTextureParameteri;
+pfn_glNormal3bv fp_glNormal3bv;
+pfn_glVertexAttrib4Nuiv fp_glVertexAttrib4Nuiv;
+pfn_glFlushMappedBufferRange fp_glFlushMappedBufferRange;
+pfn_glProgramUniform2fv fp_glProgramUniform2fv;
+pfn_glUniformMatrix2x3dv fp_glUniformMatrix2x3dv;
+pfn_glProgramUniformMatrix4dv fp_glProgramUniformMatrix4dv;
+pfn_glSecondaryColor3sv fp_glSecondaryColor3sv;
+pfn_glPrimitiveBoundingBox fp_glPrimitiveBoundingBox;
+pfn_glProgramUniformMatrix2x4dv fp_glProgramUniformMatrix2x4dv;
+pfn_glDispatchCompute fp_glDispatchCompute;
+pfn_glVertex3sv fp_glVertex3sv;
+pfn_glGenQueries fp_glGenQueries;
+pfn_glGetPixelMapfv fp_glGetPixelMapfv;
+pfn_glTexEnvf fp_glTexEnvf;
+pfn_glVertexAttribP1ui fp_glVertexAttribP1ui;
+pfn_glTexSubImage3D fp_glTexSubImage3D;
+pfn_glGetInteger64i_v fp_glGetInteger64i_v;
+pfn_glFogCoordd fp_glFogCoordd;
+pfn_glFogCoordf fp_glFogCoordf;
+pfn_glCopyTexImage2D fp_glCopyTexImage2D;
+pfn_glTexEnvi fp_glTexEnvi;
+pfn_glMultiTexCoord1iv fp_glMultiTexCoord1iv;
+pfn_glIsEnabledi fp_glIsEnabledi;
+pfn_glBindBuffersRange fp_glBindBuffersRange;
+pfn_glSecondaryColorP3ui fp_glSecondaryColorP3ui;
+pfn_glVertexAttribI2i fp_glVertexAttribI2i;
+pfn_glBindFragDataLocationIndexed fp_glBindFragDataLocationIndexed;
+pfn_glCopyImageSubData fp_glCopyImageSubData;
+pfn_glMultiTexCoord2dv fp_glMultiTexCoord2dv;
+pfn_glUniform2iv fp_glUniform2iv;
+pfn_glVertexAttrib1fv fp_glVertexAttrib1fv;
+pfn_glGetInternalformativ fp_glGetInternalformativ;
+pfn_glUniform4uiv fp_glUniform4uiv;
+pfn_glMatrixMode fp_glMatrixMode;
+pfn_glGetTextureImage fp_glGetTextureImage;
+pfn_glFeedbackBuffer fp_glFeedbackBuffer;
+pfn_glProgramUniform2dv fp_glProgramUniform2dv;
+pfn_glEndQueryIndexed fp_glEndQueryIndexed;
+pfn_glGetMapiv fp_glGetMapiv;
+pfn_glTextureSubImage3D fp_glTextureSubImage3D;
+pfn_glFramebufferTexture1D fp_glFramebufferTexture1D;
+pfn_glUniform4d fp_glUniform4d;
+pfn_glGetShaderiv fp_glGetShaderiv;
+pfn_glMultiTexCoord2d fp_glMultiTexCoord2d;
+pfn_glMultiTexCoord2f fp_glMultiTexCoord2f;
+pfn_glProgramUniformMatrix3fv fp_glProgramUniformMatrix3fv;
+pfn_glObjectPtrLabel fp_glObjectPtrLabel;
+pfn_glInvalidateFramebuffer fp_glInvalidateFramebuffer;
+pfn_glBindTextures fp_glBindTextures;
+pfn_glBindFragDataLocation fp_glBindFragDataLocation;
+pfn_glNamedBufferStorage fp_glNamedBufferStorage;
+pfn_glScissorArrayv fp_glScissorArrayv;
+pfn_glPrioritizeTextures fp_glPrioritizeTextures;
+pfn_glCallList fp_glCallList;
+pfn_glPatchParameterfv fp_glPatchParameterfv;
+pfn_glSecondaryColor3ubv fp_glSecondaryColor3ubv;
+pfn_glGetDoublev fp_glGetDoublev;
+pfn_glMultiTexCoord3iv fp_glMultiTexCoord3iv;
+pfn_glVertexAttrib1d fp_glVertexAttrib1d;
+pfn_glUniform4dv fp_glUniform4dv;
+pfn_glLightModelf fp_glLightModelf;
+pfn_glGetUniformiv fp_glGetUniformiv;
+pfn_glInvalidateBufferData fp_glInvalidateBufferData;
+pfn_glVertex2sv fp_glVertex2sv;
+pfn_glVertexArrayVertexBuffers fp_glVertexArrayVertexBuffers;
+pfn_glCompressedTextureSubImage1D fp_glCompressedTextureSubImage1D;
+pfn_glLightModeli fp_glLightModeli;
+pfn_glWindowPos3iv fp_glWindowPos3iv;
+pfn_glMultiTexCoordP1uiv fp_glMultiTexCoordP1uiv;
+pfn_glUniform3fv fp_glUniform3fv;
+pfn_glPixelStorei fp_glPixelStorei;
+pfn_glGetProgramPipelineInfoLog fp_glGetProgramPipelineInfoLog;
+pfn_glCallLists fp_glCallLists;
+pfn_glProgramUniformMatrix3x4fv fp_glProgramUniformMatrix3x4fv;
+pfn_glInvalidateSubFramebuffer fp_glInvalidateSubFramebuffer;
+pfn_glMapBuffer fp_glMapBuffer;
+pfn_glSecondaryColor3d fp_glSecondaryColor3d;
+pfn_glTexCoord3i fp_glTexCoord3i;
+pfn_glMultiTexCoord4fv fp_glMultiTexCoord4fv;
+pfn_glRasterPos3i fp_glRasterPos3i;
+pfn_glSecondaryColor3b fp_glSecondaryColor3b;
+pfn_glRasterPos3d fp_glRasterPos3d;
+pfn_glRasterPos3f fp_glRasterPos3f;
+pfn_glCompressedTexImage3D fp_glCompressedTexImage3D;
+pfn_glTexCoord3f fp_glTexCoord3f;
+pfn_glDeleteSync fp_glDeleteSync;
+pfn_glTexCoord3d fp_glTexCoord3d;
+pfn_glGetTransformFeedbacki64_v fp_glGetTransformFeedbacki64_v;
+pfn_glUniformMatrix4dv fp_glUniformMatrix4dv;
+pfn_glTexImage2DMultisample fp_glTexImage2DMultisample;
+pfn_glGetVertexAttribiv fp_glGetVertexAttribiv;
+pfn_glUniformMatrix4x2dv fp_glUniformMatrix4x2dv;
+pfn_glMultiDrawElements fp_glMultiDrawElements;
+pfn_glVertexAttrib3fv fp_glVertexAttrib3fv;
+pfn_glTexCoord3s fp_glTexCoord3s;
+pfn_glUniform3iv fp_glUniform3iv;
+pfn_glRasterPos3s fp_glRasterPos3s;
+pfn_glPolygonMode fp_glPolygonMode;
+pfn_glDrawBuffers fp_glDrawBuffers;
+pfn_glGetnHistogram fp_glGetnHistogram;
+pfn_glGetActiveUniformBlockiv fp_glGetActiveUniformBlockiv;
+pfn_glAreTexturesResident fp_glAreTexturesResident;
+pfn_glProgramUniform2d fp_glProgramUniform2d;
+pfn_glProgramUniformMatrix4x3dv fp_glProgramUniformMatrix4x3dv;
+pfn_glIsList fp_glIsList;
+pfn_glProgramUniform4iv fp_glProgramUniform4iv;
+pfn_glRasterPos2sv fp_glRasterPos2sv;
+pfn_glRasterPos4sv fp_glRasterPos4sv;
+pfn_glColor4s fp_glColor4s;
+pfn_glGetProgramBinary fp_glGetProgramBinary;
+pfn_glUseProgram fp_glUseProgram;
+pfn_glLineStipple fp_glLineStipple;
+pfn_glMultiTexCoord1sv fp_glMultiTexCoord1sv;
+pfn_glGetProgramInfoLog fp_glGetProgramInfoLog;
+pfn_glClearTexImage fp_glClearTexImage;
+pfn_glGetBufferParameteriv fp_glGetBufferParameteriv;
+pfn_glMultiTexCoord2iv fp_glMultiTexCoord2iv;
+pfn_glUniformMatrix2x4fv fp_glUniformMatrix2x4fv;
+pfn_glBindVertexArray fp_glBindVertexArray;
+pfn_glColor4b fp_glColor4b;
+pfn_glSecondaryColor3f fp_glSecondaryColor3f;
+pfn_glColor4f fp_glColor4f;
+pfn_glColor4d fp_glColor4d;
+pfn_glColor4i fp_glColor4i;
+pfn_glSamplerParameterIiv fp_glSamplerParameterIiv;
+pfn_glMultiDrawElementsBaseVertex fp_glMultiDrawElementsBaseVertex;
+pfn_glVertexAttribLFormat fp_glVertexAttribLFormat;
+pfn_glRasterPos3iv fp_glRasterPos3iv;
+pfn_glTextureStorage2D fp_glTextureStorage2D;
+pfn_glGenerateTextureMipmap fp_glGenerateTextureMipmap;
+pfn_glVertex2dv fp_glVertex2dv;
+pfn_glTexCoord4sv fp_glTexCoord4sv;
+pfn_glUniform2uiv fp_glUniform2uiv;
+pfn_glCompressedTexSubImage1D fp_glCompressedTexSubImage1D;
+pfn_glFinish fp_glFinish;
+pfn_glDepthRangeIndexed fp_glDepthRangeIndexed;
+pfn_glGetBooleanv fp_glGetBooleanv;
+pfn_glDeleteShader fp_glDeleteShader;
+pfn_glDrawElements fp_glDrawElements;
+pfn_glGetInternalformati64v fp_glGetInternalformati64v;
+pfn_glRasterPos2s fp_glRasterPos2s;
+pfn_glCopyTextureSubImage1D fp_glCopyTextureSubImage1D;
+pfn_glGetMapdv fp_glGetMapdv;
+pfn_glVertexAttrib4Nsv fp_glVertexAttrib4Nsv;
+pfn_glMaterialfv fp_glMaterialfv;
+pfn_glTextureParameterIuiv fp_glTextureParameterIuiv;
+pfn_glViewport fp_glViewport;
+pfn_glUniform1uiv fp_glUniform1uiv;
+pfn_glTransformFeedbackVaryings fp_glTransformFeedbackVaryings;
+pfn_glIndexdv fp_glIndexdv;
+pfn_glCopyTexSubImage3D fp_glCopyTexSubImage3D;
+pfn_glTexCoord3iv fp_glTexCoord3iv;
+pfn_glDebugMessageCallback fp_glDebugMessageCallback;
+pfn_glVertexAttribI3i fp_glVertexAttribI3i;
+pfn_glInvalidateTexImage fp_glInvalidateTexImage;
+pfn_glVertexAttribFormat fp_glVertexAttribFormat;
+pfn_glClearDepth fp_glClearDepth;
+pfn_glVertexAttribI4usv fp_glVertexAttribI4usv;
+pfn_glTexParameterf fp_glTexParameterf;
+pfn_glVertexAttribBinding fp_glVertexAttribBinding;
+pfn_glTexParameteri fp_glTexParameteri;
+pfn_glGetActiveSubroutineUniformiv fp_glGetActiveSubroutineUniformiv;
+pfn_glGetShaderSource fp_glGetShaderSource;
+pfn_glCreateTransformFeedbacks fp_glCreateTransformFeedbacks;
+pfn_glGetnTexImage fp_glGetnTexImage;
+pfn_glTexBuffer fp_glTexBuffer;
+pfn_glPopName fp_glPopName;
+pfn_glValidateProgram fp_glValidateProgram;
+pfn_glPixelStoref fp_glPixelStoref;
+pfn_glUniform3uiv fp_glUniform3uiv;
+pfn_glViewportIndexedf fp_glViewportIndexedf;
+pfn_glRasterPos4fv fp_glRasterPos4fv;
+pfn_glEvalCoord1dv fp_glEvalCoord1dv;
+pfn_glMultiTexCoordP2uiv fp_glMultiTexCoordP2uiv;
+pfn_glGenProgramPipelines fp_glGenProgramPipelines;
+pfn_glRecti fp_glRecti;
+pfn_glColor4ub fp_glColor4ub;
+pfn_glMultTransposeMatrixf fp_glMultTransposeMatrixf;
+pfn_glRectf fp_glRectf;
+pfn_glRectd fp_glRectd;
+pfn_glNormal3sv fp_glNormal3sv;
+pfn_glNewList fp_glNewList;
+pfn_glProgramUniformMatrix2x3dv fp_glProgramUniformMatrix2x3dv;
+pfn_glColor4us fp_glColor4us;
+pfn_glVertexAttribP1uiv fp_glVertexAttribP1uiv;
+pfn_glLinkProgram fp_glLinkProgram;
+pfn_glHint fp_glHint;
+pfn_glRects fp_glRects;
+pfn_glTexCoord2dv fp_glTexCoord2dv;
+pfn_glRasterPos4iv fp_glRasterPos4iv;
+pfn_glGetObjectLabel fp_glGetObjectLabel;
+pfn_glProgramUniform2f fp_glProgramUniform2f;
+pfn_glGetString fp_glGetString;
+pfn_glVertexAttribP2uiv fp_glVertexAttribP2uiv;
+pfn_glEdgeFlagv fp_glEdgeFlagv;
+pfn_glDetachShader fp_glDetachShader;
+pfn_glProgramUniform3i fp_glProgramUniform3i;
+pfn_glScalef fp_glScalef;
+pfn_glEndQuery fp_glEndQuery;
+pfn_glScaled fp_glScaled;
+pfn_glEdgeFlagPointer fp_glEdgeFlagPointer;
+pfn_glFramebufferParameteri fp_glFramebufferParameteri;
+pfn_glGetProgramResourceName fp_glGetProgramResourceName;
+pfn_glUniformMatrix4x3dv fp_glUniformMatrix4x3dv;
+pfn_glDepthRangeArrayv fp_glDepthRangeArrayv;
+pfn_glCopyPixels fp_glCopyPixels;
+pfn_glVertexAttribI2ui fp_glVertexAttribI2ui;
+pfn_glGetProgramResourceLocation fp_glGetProgramResourceLocation;
+pfn_glPopAttrib fp_glPopAttrib;
+pfn_glDeleteTextures fp_glDeleteTextures;
+pfn_glGetActiveAtomicCounterBufferiv fp_glGetActiveAtomicCounterBufferiv;
+pfn_glStencilOpSeparate fp_glStencilOpSeparate;
+pfn_glGetTextureParameteriv fp_glGetTextureParameteriv;
+pfn_glDeleteQueries fp_glDeleteQueries;
+pfn_glNormalP3uiv fp_glNormalP3uiv;
+pfn_glVertexAttrib4f fp_glVertexAttrib4f;
+pfn_glVertexAttrib4d fp_glVertexAttrib4d;
+pfn_glViewportIndexedfv fp_glViewportIndexedfv;
+pfn_glInitNames fp_glInitNames;
+pfn_glGetBufferParameteri64v fp_glGetBufferParameteri64v;
+pfn_glColor3dv fp_glColor3dv;
+pfn_glVertexAttribI1i fp_glVertexAttribI1i;
+pfn_glGetTexParameteriv fp_glGetTexParameteriv;
+pfn_glWaitSync fp_glWaitSync;
+pfn_glCreateVertexArrays fp_glCreateVertexArrays;
+pfn_glProgramUniform1dv fp_glProgramUniform1dv;
+pfn_glVertexAttrib4s fp_glVertexAttrib4s;
+pfn_glColorMaterial fp_glColorMaterial;
+pfn_glSampleCoverage fp_glSampleCoverage;
+pfn_glSamplerParameteri fp_glSamplerParameteri;
+pfn_glClearBufferSubData fp_glClearBufferSubData;
+pfn_glSamplerParameterf fp_glSamplerParameterf;
+pfn_glTexStorage1D fp_glTexStorage1D;
+pfn_glUniform1f fp_glUniform1f;
+pfn_glGetVertexAttribfv fp_glGetVertexAttribfv;
+pfn_glUniform1d fp_glUniform1d;
+pfn_glRenderMode fp_glRenderMode;
+pfn_glGetCompressedTexImage fp_glGetCompressedTexImage;
+pfn_glGetnCompressedTexImage fp_glGetnCompressedTexImage;
+pfn_glWindowPos2dv fp_glWindowPos2dv;
+pfn_glUniform1i fp_glUniform1i;
+pfn_glGetActiveAttrib fp_glGetActiveAttrib;
+pfn_glUniform3i fp_glUniform3i;
+pfn_glPixelTransferi fp_glPixelTransferi;
+pfn_glTexSubImage2D fp_glTexSubImage2D;
+pfn_glDisable fp_glDisable;
+pfn_glLogicOp fp_glLogicOp;
+pfn_glEvalPoint2 fp_glEvalPoint2;
+pfn_glPixelTransferf fp_glPixelTransferf;
+pfn_glSecondaryColor3i fp_glSecondaryColor3i;
+pfn_glProgramUniform4uiv fp_glProgramUniform4uiv;
+pfn_glUniform4ui fp_glUniform4ui;
+pfn_glColor3f fp_glColor3f;
+pfn_glNamedFramebufferReadBuffer fp_glNamedFramebufferReadBuffer;
+pfn_glBindFramebuffer fp_glBindFramebuffer;
+pfn_glGetTexEnvfv fp_glGetTexEnvfv;
+pfn_glRectfv fp_glRectfv;
+pfn_glCullFace fp_glCullFace;
+pfn_glGetLightfv fp_glGetLightfv;
+pfn_glGetnUniformiv fp_glGetnUniformiv;
+pfn_glColor3d fp_glColor3d;
+pfn_glProgramUniform4i fp_glProgramUniform4i;
+pfn_glTexGend fp_glTexGend;
+pfn_glProgramUniform4f fp_glProgramUniform4f;
+pfn_glTexGeni fp_glTexGeni;
+pfn_glProgramUniform4d fp_glProgramUniform4d;
+pfn_glTextureParameterIiv fp_glTextureParameterIiv;
+pfn_glMultiTexCoord3s fp_glMultiTexCoord3s;
+pfn_glGetStringi fp_glGetStringi;
+pfn_glGetTextureParameterfv fp_glGetTextureParameterfv;
+pfn_glTextureSubImage2D fp_glTextureSubImage2D;
+pfn_glMultiTexCoord3i fp_glMultiTexCoord3i;
+pfn_glMultiTexCoord3f fp_glMultiTexCoord3f;
+pfn_glDrawTransformFeedbackStream fp_glDrawTransformFeedbackStream;
+pfn_glMultiTexCoord3d fp_glMultiTexCoord3d;
+pfn_glAttachShader fp_glAttachShader;
+pfn_glFogCoorddv fp_glFogCoorddv;
+pfn_glUniformMatrix2x3fv fp_glUniformMatrix2x3fv;
+pfn_glGetTexGenfv fp_glGetTexGenfv;
+pfn_glQueryCounter fp_glQueryCounter;
+pfn_glFogCoordPointer fp_glFogCoordPointer;
+pfn_glProgramUniformMatrix3dv fp_glProgramUniformMatrix3dv;
+pfn_glProvokingVertex fp_glProvokingVertex;
+pfn_glShaderBinary fp_glShaderBinary;
+pfn_glUnmapNamedBuffer fp_glUnmapNamedBuffer;
+pfn_glGetnColorTable fp_glGetnColorTable;
+pfn_glFramebufferTexture3D fp_glFramebufferTexture3D;
+pfn_glTexGeniv fp_glTexGeniv;
+pfn_glRasterPos2dv fp_glRasterPos2dv;
+pfn_glSecondaryColor3dv fp_glSecondaryColor3dv;
+pfn_glClientActiveTexture fp_glClientActiveTexture;
+pfn_glNamedRenderbufferStorageMultisample fp_glNamedRenderbufferStorageMultisample;
+pfn_glVertexAttribI4sv fp_glVertexAttribI4sv;
+pfn_glClearNamedBufferData fp_glClearNamedBufferData;
+pfn_glSecondaryColor3us fp_glSecondaryColor3us;
+pfn_glNormalP3ui fp_glNormalP3ui;
+pfn_glTexEnvfv fp_glTexEnvfv;
+pfn_glReadBuffer fp_glReadBuffer;
+pfn_glViewportArrayv fp_glViewportArrayv;
+pfn_glTexParameterIuiv fp_glTexParameterIuiv;
+pfn_glDrawArraysInstanced fp_glDrawArraysInstanced;
+pfn_glGenerateMipmap fp_glGenerateMipmap;
+pfn_glCompressedTextureSubImage2D fp_glCompressedTextureSubImage2D;
+pfn_glProgramUniformMatrix2fv fp_glProgramUniformMatrix2fv;
+pfn_glWindowPos3fv fp_glWindowPos3fv;
+pfn_glUniformMatrix3x4dv fp_glUniformMatrix3x4dv;
+pfn_glLightModelfv fp_glLightModelfv;
+pfn_glSamplerParameteriv fp_glSamplerParameteriv;
+pfn_glDeleteLists fp_glDeleteLists;
+pfn_glGetClipPlane fp_glGetClipPlane;
+pfn_glVertex4dv fp_glVertex4dv;
+pfn_glTexCoord2d fp_glTexCoord2d;
+pfn_glPopMatrix fp_glPopMatrix;
+pfn_glTexCoord2f fp_glTexCoord2f;
+pfn_glColor4iv fp_glColor4iv;
+pfn_glIndexubv fp_glIndexubv;
+pfn_glCheckNamedFramebufferStatus fp_glCheckNamedFramebufferStatus;
+pfn_glUnmapBuffer fp_glUnmapBuffer;
+pfn_glTexCoord2i fp_glTexCoord2i;
+pfn_glRasterPos4d fp_glRasterPos4d;
+pfn_glRasterPos4f fp_glRasterPos4f;
+pfn_glProgramUniform1iv fp_glProgramUniform1iv;
+pfn_glGetVertexArrayiv fp_glGetVertexArrayiv;
+pfn_glCopyTextureSubImage2D fp_glCopyTextureSubImage2D;
+pfn_glVertexAttrib3s fp_glVertexAttrib3s;
+pfn_glTexCoord2s fp_glTexCoord2s;
+pfn_glBindRenderbuffer fp_glBindRenderbuffer;
+pfn_glVertex3fv fp_glVertex3fv;
+pfn_glTexCoord4dv fp_glTexCoord4dv;
+pfn_glMaterialiv fp_glMaterialiv;
+pfn_glVertexAttribP4uiv fp_glVertexAttribP4uiv;
+pfn_glGetProgramStageiv fp_glGetProgramStageiv;
+pfn_glIsProgram fp_glIsProgram;
+pfn_glVertexAttrib4bv fp_glVertexAttrib4bv;
+pfn_glVertex4s fp_glVertex4s;
+pfn_glUniformMatrix3x2dv fp_glUniformMatrix3x2dv;
+pfn_glVertexAttrib4fv fp_glVertexAttrib4fv;
+pfn_glNormal3dv fp_glNormal3dv;
+pfn_glIsTransformFeedback fp_glIsTransformFeedback;
+pfn_glUniform4i fp_glUniform4i;
+pfn_glActiveTexture fp_glActiveTexture;
+pfn_glEnableVertexAttribArray fp_glEnableVertexAttribArray;
+pfn_glRotated fp_glRotated;
+pfn_glIsProgramPipeline fp_glIsProgramPipeline;
+pfn_glRotatef fp_glRotatef;
+pfn_glVertex4i fp_glVertex4i;
+pfn_glReadPixels fp_glReadPixels;
+pfn_glVertexAttribI3iv fp_glVertexAttribI3iv;
+pfn_glLoadName fp_glLoadName;
+pfn_glUniform4f fp_glUniform4f;
+pfn_glRenderbufferStorageMultisample fp_glRenderbufferStorageMultisample;
+pfn_glCreateProgramPipelines fp_glCreateProgramPipelines;
+pfn_glGenVertexArrays fp_glGenVertexArrays;
+pfn_glShadeModel fp_glShadeModel;
+pfn_glMapGrid1d fp_glMapGrid1d;
+pfn_glGetUniformfv fp_glGetUniformfv;
+pfn_glMapGrid1f fp_glMapGrid1f;
+pfn_glSamplerParameterfv fp_glSamplerParameterfv;
+pfn_glVertexAttribLPointer fp_glVertexAttribLPointer;
+pfn_glDisableClientState fp_glDisableClientState;
+pfn_glMultiTexCoord3sv fp_glMultiTexCoord3sv;
+pfn_glGetnUniformfv fp_glGetnUniformfv;
+pfn_glDrawElementsInstancedBaseVertex fp_glDrawElementsInstancedBaseVertex;
+pfn_glVertexAttribL2dv fp_glVertexAttribL2dv;
+pfn_glMultiDrawElementsIndirect fp_glMultiDrawElementsIndirect;
+pfn_glEnableVertexArrayAttrib fp_glEnableVertexArrayAttrib;
+pfn_glSecondaryColorPointer fp_glSecondaryColorPointer;
+pfn_glAlphaFunc fp_glAlphaFunc;
+pfn_glUniform1iv fp_glUniform1iv;
+pfn_glCreateShaderProgramv fp_glCreateShaderProgramv;
+pfn_glGetActiveSubroutineName fp_glGetActiveSubroutineName;
+pfn_glMultiTexCoord4iv fp_glMultiTexCoord4iv;
+pfn_glVertexAttribL2d fp_glVertexAttribL2d;
+pfn_glGetQueryObjectiv fp_glGetQueryObjectiv;
+pfn_glStencilFunc fp_glStencilFunc;
+pfn_glInvalidateNamedFramebufferData fp_glInvalidateNamedFramebufferData;
+pfn_glMultiTexCoord1fv fp_glMultiTexCoord1fv;
+pfn_glUniformBlockBinding fp_glUniformBlockBinding;
+pfn_glColor4uiv fp_glColor4uiv;
+pfn_glRectiv fp_glRectiv;
+pfn_glColorP4ui fp_glColorP4ui;
+pfn_glUseProgramStages fp_glUseProgramStages;
+pfn_glRasterPos3dv fp_glRasterPos3dv;
+pfn_glEvalMesh2 fp_glEvalMesh2;
+pfn_glEvalMesh1 fp_glEvalMesh1;
+pfn_glTexCoordPointer fp_glTexCoordPointer;
+pfn_glProgramUniform3f fp_glProgramUniform3f;
+pfn_glProgramUniform3d fp_glProgramUniform3d;
+pfn_glVertexAttrib4Nubv fp_glVertexAttrib4Nubv;
+pfn_glVertexAttribI4iv fp_glVertexAttribI4iv;
+pfn_glGetProgramPipelineiv fp_glGetProgramPipelineiv;
+pfn_glTexStorage3D fp_glTexStorage3D;
+pfn_glEvalCoord2fv fp_glEvalCoord2fv;
+pfn_glNamedFramebufferDrawBuffer fp_glNamedFramebufferDrawBuffer;
+pfn_glGetQueryIndexediv fp_glGetQueryIndexediv;
+pfn_glColor4ubv fp_glColor4ubv;
+pfn_glLoadTransposeMatrixd fp_glLoadTransposeMatrixd;
+pfn_glLoadTransposeMatrixf fp_glLoadTransposeMatrixf;
+pfn_glTextureParameteriv fp_glTextureParameteriv;
+pfn_glObjectLabel fp_glObjectLabel;
+pfn_glVertexAttribI4i fp_glVertexAttribI4i;
+pfn_glRasterPos2iv fp_glRasterPos2iv;
+pfn_glGetBufferSubData fp_glGetBufferSubData;
+pfn_glGetVertexAttribLdv fp_glGetVertexAttribLdv;
+pfn_glGetnUniformuiv fp_glGetnUniformuiv;
+pfn_glGetQueryBufferObjectiv fp_glGetQueryBufferObjectiv;
+pfn_glTexEnviv fp_glTexEnviv;
+pfn_glBlendEquationSeparate fp_glBlendEquationSeparate;
+pfn_glVertexAttribI1ui fp_glVertexAttribI1ui;
+pfn_glGenBuffers fp_glGenBuffers;
+pfn_glSelectBuffer fp_glSelectBuffer;
+pfn_glGetSubroutineIndex fp_glGetSubroutineIndex;
+pfn_glVertexAttrib2sv fp_glVertexAttrib2sv;
+pfn_glScissorIndexedv fp_glScissorIndexedv;
+pfn_glPushAttrib fp_glPushAttrib;
+pfn_glVertexAttribIPointer fp_glVertexAttribIPointer;
+pfn_glBlendFunc fp_glBlendFunc;
+pfn_glCreateProgram fp_glCreateProgram;
+pfn_glNamedBufferSubData fp_glNamedBufferSubData;
+pfn_glTexImage3D fp_glTexImage3D;
+pfn_glIsFramebuffer fp_glIsFramebuffer;
+pfn_glClearNamedFramebufferfv fp_glClearNamedFramebufferfv;
+pfn_glLightiv fp_glLightiv;
+pfn_glGetNamedBufferSubData fp_glGetNamedBufferSubData;
+pfn_glCompressedTextureSubImage3D fp_glCompressedTextureSubImage3D;
+pfn_glPrimitiveRestartIndex fp_glPrimitiveRestartIndex;
+pfn_glFlushMappedNamedBufferRange fp_glFlushMappedNamedBufferRange;
+pfn_glInvalidateTexSubImage fp_glInvalidateTexSubImage;
+pfn_glTexGenfv fp_glTexGenfv;
+pfn_glGetTextureParameterIuiv fp_glGetTextureParameterIuiv;
+pfn_glGetnConvolutionFilter fp_glGetnConvolutionFilter;
+pfn_glBindImageTextures fp_glBindImageTextures;
+pfn_glEnd fp_glEnd;
+pfn_glDeleteBuffers fp_glDeleteBuffers;
+pfn_glBindProgramPipeline fp_glBindProgramPipeline;
+pfn_glScissor fp_glScissor;
+pfn_glTexCoordP4uiv fp_glTexCoordP4uiv;
+pfn_glClipPlane fp_glClipPlane;
+pfn_glPushName fp_glPushName;
+pfn_glTexGendv fp_glTexGendv;
+pfn_glIndexub fp_glIndexub;
+pfn_glGetNamedFramebufferAttachmentParameteriv fp_glGetNamedFramebufferAttachmentParameteriv;
+pfn_glNamedFramebufferRenderbuffer fp_glNamedFramebufferRenderbuffer;
+pfn_glVertexP2uiv fp_glVertexP2uiv;
+pfn_glSecondaryColor3iv fp_glSecondaryColor3iv;
+pfn_glRasterPos4i fp_glRasterPos4i;
+pfn_glMultTransposeMatrixd fp_glMultTransposeMatrixd;
+pfn_glClearColor fp_glClearColor;
+pfn_glVertexAttrib4uiv fp_glVertexAttrib4uiv;
+pfn_glNormal3s fp_glNormal3s;
+pfn_glVertexAttrib4Niv fp_glVertexAttrib4Niv;
+pfn_glProgramUniformMatrix2x3fv fp_glProgramUniformMatrix2x3fv;
+pfn_glClearBufferiv fp_glClearBufferiv;
+pfn_glPointParameteri fp_glPointParameteri;
+pfn_glProgramUniform4dv fp_glProgramUniform4dv;
+pfn_glColorP4uiv fp_glColorP4uiv;
+pfn_glBlendColor fp_glBlendColor;
+pfn_glGetnPixelMapuiv fp_glGetnPixelMapuiv;
+pfn_glGetTextureLevelParameteriv fp_glGetTextureLevelParameteriv;
+pfn_glWindowPos3d fp_glWindowPos3d;
+pfn_glProgramUniform3fv fp_glProgramUniform3fv;
+pfn_glVertexAttribI2uiv fp_glVertexAttribI2uiv;
+pfn_glGetNamedFramebufferParameteriv fp_glGetNamedFramebufferParameteriv;
+pfn_glSamplerParameterIuiv fp_glSamplerParameterIuiv;
+pfn_glUniform3ui fp_glUniform3ui;
+pfn_glProgramUniform3uiv fp_glProgramUniform3uiv;
+pfn_glColor4dv fp_glColor4dv;
+pfn_glVertexAttribI4uiv fp_glVertexAttribI4uiv;
+pfn_glPointParameterfv fp_glPointParameterfv;
+pfn_glResumeTransformFeedback fp_glResumeTransformFeedback;
+pfn_glUniform2fv fp_glUniform2fv;
+pfn_glGetActiveSubroutineUniformName fp_glGetActiveSubroutineUniformName;
+pfn_glGetProgramResourceIndex fp_glGetProgramResourceIndex;
+pfn_glSecondaryColor3ub fp_glSecondaryColor3ub;
+pfn_glDrawElementsIndirect fp_glDrawElementsIndirect;
+pfn_glGetTextureLevelParameterfv fp_glGetTextureLevelParameterfv;
+pfn_glSecondaryColor3ui fp_glSecondaryColor3ui;
+pfn_glTexCoord3dv fp_glTexCoord3dv;
+pfn_glGetNamedBufferPointerv fp_glGetNamedBufferPointerv;
+pfn_glDispatchComputeIndirect fp_glDispatchComputeIndirect;
+pfn_glInvalidateNamedFramebufferSubData fp_glInvalidateNamedFramebufferSubData;
+pfn_glGetSamplerParameterIuiv fp_glGetSamplerParameterIuiv;
+pfn_glBindBufferRange fp_glBindBufferRange;
+pfn_glNormal3iv fp_glNormal3iv;
+pfn_glTextureSubImage1D fp_glTextureSubImage1D;
+pfn_glVertexAttribL3dv fp_glVertexAttribL3dv;
+pfn_glGetUniformdv fp_glGetUniformdv;
+pfn_glWindowPos3s fp_glWindowPos3s;
+pfn_glPointParameterf fp_glPointParameterf;
+pfn_glClearDepthf fp_glClearDepthf;
+pfn_glGetVertexAttribIuiv fp_glGetVertexAttribIuiv;
+pfn_glWindowPos3i fp_glWindowPos3i;
+pfn_glMultiTexCoord4s fp_glMultiTexCoord4s;
+pfn_glGetTextureSubImage fp_glGetTextureSubImage;
+pfn_glWindowPos3f fp_glWindowPos3f;
+pfn_glGenTransformFeedbacks fp_glGenTransformFeedbacks;
+pfn_glColor3us fp_glColor3us;
+pfn_glColor3uiv fp_glColor3uiv;
+pfn_glVertexAttrib4Nusv fp_glVertexAttrib4Nusv;
+pfn_glGetLightiv fp_glGetLightiv;
+pfn_glDepthFunc fp_glDepthFunc;
+pfn_glCompressedTexSubImage2D fp_glCompressedTexSubImage2D;
+pfn_glListBase fp_glListBase;
+pfn_glMultiTexCoord4f fp_glMultiTexCoord4f;
+pfn_glColor3ub fp_glColor3ub;
+pfn_glMultiTexCoord4d fp_glMultiTexCoord4d;
+pfn_glVertexAttribI4bv fp_glVertexAttribI4bv;
+pfn_glBlendEquationSeparatei fp_glBlendEquationSeparatei;
+pfn_glGetTexParameterfv fp_glGetTexParameterfv;
+pfn_glColor3ui fp_glColor3ui;
+pfn_glGetProgramResourceLocationIndex fp_glGetProgramResourceLocationIndex;
+pfn_glMultiTexCoord4i fp_glMultiTexCoord4i;
+pfn_glBufferStorage fp_glBufferStorage;
+pfn_glGetPolygonStipple fp_glGetPolygonStipple;
+pfn_glClientWaitSync fp_glClientWaitSync;
+pfn_glVertexAttribI4ui fp_glVertexAttribI4ui;
+pfn_glGetFloati_v fp_glGetFloati_v;
+pfn_glMultiTexCoord4dv fp_glMultiTexCoord4dv;
+pfn_glColorMask fp_glColorMask;
+pfn_glTextureBuffer fp_glTextureBuffer;
+pfn_glTexParameterIiv fp_glTexParameterIiv;
+pfn_glBlendEquation fp_glBlendEquation;
+pfn_glGetUniformLocation fp_glGetUniformLocation;
+pfn_glGetSamplerParameteriv fp_glGetSamplerParameteriv;
+pfn_glVertexArrayAttribFormat fp_glVertexArrayAttribFormat;
+pfn_glReadnPixels fp_glReadnPixels;
+pfn_glRasterPos4s fp_glRasterPos4s;
+pfn_glEndTransformFeedback fp_glEndTransformFeedback;
+pfn_glVertexAttrib4usv fp_glVertexAttrib4usv;
+pfn_glGetUniformSubroutineuiv fp_glGetUniformSubroutineuiv;
+pfn_glMultiTexCoord3dv fp_glMultiTexCoord3dv;
+pfn_glBindVertexBuffer fp_glBindVertexBuffer;
+pfn_glColor4sv fp_glColor4sv;
+pfn_glDebugMessageInsert fp_glDebugMessageInsert;
+pfn_glCreateSamplers fp_glCreateSamplers;
+pfn_glPopClientAttrib fp_glPopClientAttrib;
+pfn_glClearBufferData fp_glClearBufferData;
+pfn_glBeginTransformFeedback fp_glBeginTransformFeedback;
+pfn_glFogf fp_glFogf;
+pfn_glVertexAttribI1iv fp_glVertexAttribI1iv;
+pfn_glProgramBinary fp_glProgramBinary;
+pfn_glIsSampler fp_glIsSampler;
+pfn_glVertexP3ui fp_glVertexP3ui;
+pfn_glVertexAttribDivisor fp_glVertexAttribDivisor;
+pfn_glBindSamplers fp_glBindSamplers;
+pfn_glColor3iv fp_glColor3iv;
+pfn_glCompressedTexImage1D fp_glCompressedTexImage1D;
+pfn_glDeleteTransformFeedbacks fp_glDeleteTransformFeedbacks;
+pfn_glCopyTexSubImage1D fp_glCopyTexSubImage1D;
+pfn_glTexCoord1i fp_glTexCoord1i;
+pfn_glCheckFramebufferStatus fp_glCheckFramebufferStatus;
+pfn_glTexCoord1d fp_glTexCoord1d;
+pfn_glTexCoord1f fp_glTexCoord1f;
+pfn_glTextureStorage3D fp_glTextureStorage3D;
+pfn_glEndConditionalRender fp_glEndConditionalRender;
+pfn_glEnableClientState fp_glEnableClientState;
+pfn_glBindAttribLocation fp_glBindAttribLocation;
+pfn_glUniformMatrix4x2fv fp_glUniformMatrix4x2fv;
+pfn_glUniformMatrix2dv fp_glUniformMatrix2dv;
+pfn_glBlendFunci fp_glBlendFunci;
+pfn_glMultiTexCoord2sv fp_glMultiTexCoord2sv;
+pfn_glVertexAttrib1dv fp_glVertexAttrib1dv;
+pfn_glDrawRangeElements fp_glDrawRangeElements;
+pfn_glTexCoord1s fp_glTexCoord1s;
+pfn_glBindBufferBase fp_glBindBufferBase;
+pfn_glBufferSubData fp_glBufferSubData;
+pfn_glVertexAttrib4iv fp_glVertexAttrib4iv;
+pfn_glGenLists fp_glGenLists;
+pfn_glColor3bv fp_glColor3bv;
+pfn_glMapBufferRange fp_glMapBufferRange;
+pfn_glFramebufferTexture fp_glFramebufferTexture;
+pfn_glBlendFuncSeparatei fp_glBlendFuncSeparatei;
+pfn_glProgramUniformMatrix4x2fv fp_glProgramUniformMatrix4x2fv;
+pfn_glVertexAttribL1d fp_glVertexAttribL1d;
+pfn_glGetTexGendv fp_glGetTexGendv;
+pfn_glClearNamedFramebufferiv fp_glClearNamedFramebufferiv;
+pfn_glMultiDrawArrays fp_glMultiDrawArrays;
+pfn_glEndList fp_glEndList;
+pfn_glScissorIndexed fp_glScissorIndexed;
+pfn_glVertexP4uiv fp_glVertexP4uiv;
+pfn_glUniform2ui fp_glUniform2ui;
+pfn_glVertexAttribI2iv fp_glVertexAttribI2iv;
+pfn_glGetnMapdv fp_glGetnMapdv;
+pfn_glColor3usv fp_glColor3usv;
+pfn_glWindowPos2fv fp_glWindowPos2fv;
+pfn_glTextureView fp_glTextureView;
+pfn_glDisablei fp_glDisablei;
+pfn_glProgramUniformMatrix2x4fv fp_glProgramUniformMatrix2x4fv;
+pfn_glCreateRenderbuffers fp_glCreateRenderbuffers;
+pfn_glIndexMask fp_glIndexMask;
+pfn_glPushClientAttrib fp_glPushClientAttrib;
+pfn_glShaderSource fp_glShaderSource;
+pfn_glGetnSeparableFilter fp_glGetnSeparableFilter;
+pfn_glGetActiveUniformBlockName fp_glGetActiveUniformBlockName;
+pfn_glVertexAttribI3uiv fp_glVertexAttribI3uiv;
+pfn_glReleaseShaderCompiler fp_glReleaseShaderCompiler;
+pfn_glVertexAttribIFormat fp_glVertexAttribIFormat;
+pfn_glCreateFramebuffers fp_glCreateFramebuffers;
+pfn_glClearAccum fp_glClearAccum;
+pfn_glGetSynciv fp_glGetSynciv;
+pfn_glProgramUniform2uiv fp_glProgramUniform2uiv;
+pfn_glGetnPixelMapfv fp_glGetnPixelMapfv;
+pfn_glTexCoordP2uiv fp_glTexCoordP2uiv;
+pfn_glPatchParameteri fp_glPatchParameteri;
+pfn_glProgramUniform2i fp_glProgramUniform2i;
+pfn_glUniform2f fp_glUniform2f;
+pfn_glGetNamedBufferParameteri64v fp_glGetNamedBufferParameteri64v;
+pfn_glBeginQuery fp_glBeginQuery;
+pfn_glGetUniformBlockIndex fp_glGetUniformBlockIndex;
+pfn_glBindBuffer fp_glBindBuffer;
+pfn_glMap2d fp_glMap2d;
+pfn_glMap2f fp_glMap2f;
+pfn_glTexStorage2DMultisample fp_glTexStorage2DMultisample;
+pfn_glUniform2d fp_glUniform2d;
+pfn_glVertex4d fp_glVertex4d;
+pfn_glUniformMatrix2fv fp_glUniformMatrix2fv;
+pfn_glTexCoord1sv fp_glTexCoord1sv;
+pfn_glBufferData fp_glBufferData;
+pfn_glEvalPoint1 fp_glEvalPoint1;
+pfn_glGetTexParameterIiv fp_glGetTexParameterIiv;
+pfn_glGetQueryBufferObjectui64v fp_glGetQueryBufferObjectui64v;
+pfn_glTexCoord1dv fp_glTexCoord1dv;
+pfn_glTexCoordP1ui fp_glTexCoordP1ui;
+pfn_glGetError fp_glGetError;
+pfn_glGetTexEnviv fp_glGetTexEnviv;
+pfn_glGetProgramiv fp_glGetProgramiv;
+pfn_glVertexAttribP2ui fp_glVertexAttribP2ui;
+pfn_glGetFloatv fp_glGetFloatv;
+pfn_glTexSubImage1D fp_glTexSubImage1D;
+pfn_glMultiTexCoord2fv fp_glMultiTexCoord2fv;
+pfn_glUniformMatrix2x4dv fp_glUniformMatrix2x4dv;
+pfn_glVertexAttrib2fv fp_glVertexAttrib2fv;
+pfn_glEvalCoord1d fp_glEvalCoord1d;
+pfn_glGetTexLevelParameterfv fp_glGetTexLevelParameterfv;
+pfn_glEvalCoord1f fp_glEvalCoord1f;
+pfn_glPixelMapfv fp_glPixelMapfv;
+pfn_glVertexAttribP3uiv fp_glVertexAttribP3uiv;
+pfn_glGetPixelMapusv fp_glGetPixelMapusv;
+pfn_glSecondaryColorP3uiv fp_glSecondaryColorP3uiv;
+pfn_glGetIntegerv fp_glGetIntegerv;
+pfn_glAccum fp_glAccum;
+pfn_glGetVertexArrayIndexed64iv fp_glGetVertexArrayIndexed64iv;
+pfn_glGetBufferPointerv fp_glGetBufferPointerv;
+pfn_glGetVertexAttribIiv fp_glGetVertexAttribIiv;
+pfn_glRasterPos4dv fp_glRasterPos4dv;
+pfn_glProgramUniform4fv fp_glProgramUniform4fv;
+pfn_glTexCoord2iv fp_glTexCoord2iv;
+pfn_glTextureBarrier fp_glTextureBarrier;
+pfn_glIsQuery fp_glIsQuery;
+pfn_glBlendBarrier fp_glBlendBarrier;
+pfn_glProgramUniform2ui fp_glProgramUniform2ui;
+pfn_glProgramUniform4ui fp_glProgramUniform4ui;
+pfn_glVertexAttrib4sv fp_glVertexAttrib4sv;
+pfn_glWindowPos3dv fp_glWindowPos3dv;
+pfn_glTexImage2D fp_glTexImage2D;
+pfn_glStencilMask fp_glStencilMask;
+pfn_glDrawPixels fp_glDrawPixels;
+pfn_glMultMatrixd fp_glMultMatrixd;
+pfn_glMultMatrixf fp_glMultMatrixf;
+pfn_glIsTexture fp_glIsTexture;
+pfn_glGetMaterialiv fp_glGetMaterialiv;
+pfn_glNamedBufferData fp_glNamedBufferData;
+pfn_glUniform1fv fp_glUniform1fv;
+pfn_glLoadMatrixf fp_glLoadMatrixf;
+pfn_glTexStorage2D fp_glTexStorage2D;
+pfn_glLoadMatrixd fp_glLoadMatrixd;
+pfn_glClearNamedBufferSubData fp_glClearNamedBufferSubData;
+pfn_glMapNamedBufferRange fp_glMapNamedBufferRange;
+pfn_glNamedFramebufferTextureLayer fp_glNamedFramebufferTextureLayer;
+pfn_glTexParameterfv fp_glTexParameterfv;
+pfn_glUniformMatrix3fv fp_glUniformMatrix3fv;
+pfn_glVertex4f fp_glVertex4f;
+pfn_glRectsv fp_glRectsv;
+pfn_glColor4usv fp_glColor4usv;
+pfn_glUniform3dv fp_glUniform3dv;
+pfn_glProgramUniformMatrix4x3fv fp_glProgramUniformMatrix4x3fv;
+pfn_glPolygonStipple fp_glPolygonStipple;
+pfn_glBindBuffersBase fp_glBindBuffersBase;
+pfn_glInterleavedArrays fp_glInterleavedArrays;
+pfn_glGetSubroutineUniformLocation fp_glGetSubroutineUniformLocation;
+pfn_glNormal3i fp_glNormal3i;
+pfn_glNormal3f fp_glNormal3f;
+pfn_glNormal3d fp_glNormal3d;
+pfn_glNormal3b fp_glNormal3b;
+pfn_glGetFramebufferParameteriv fp_glGetFramebufferParameteriv;
+pfn_glPixelMapusv fp_glPixelMapusv;
+pfn_glGetTexGeniv fp_glGetTexGeniv;
+pfn_glArrayElement fp_glArrayElement;
+pfn_glGetCompressedTextureSubImage fp_glGetCompressedTextureSubImage;
+pfn_glCopyBufferSubData fp_glCopyBufferSubData;
+pfn_glVertexAttribI1uiv fp_glVertexAttribI1uiv;
+pfn_glVertexAttrib2d fp_glVertexAttrib2d;
+pfn_glBindTransformFeedback fp_glBindTransformFeedback;
+pfn_glVertexAttrib2f fp_glVertexAttrib2f;
+pfn_glVertexAttrib3dv fp_glVertexAttrib3dv;
+pfn_glGetQueryObjectui64v fp_glGetQueryObjectui64v;
+pfn_glDepthMask fp_glDepthMask;
+pfn_glVertexAttrib2s fp_glVertexAttrib2s;
+pfn_glColor3fv fp_glColor3fv;
+pfn_glTexImage3DMultisample fp_glTexImage3DMultisample;
+pfn_glProgramUniform1fv fp_glProgramUniform1fv;
+pfn_glUniformMatrix4fv fp_glUniformMatrix4fv;
+pfn_glUniform4fv fp_glUniform4fv;
+pfn_glGetActiveUniform fp_glGetActiveUniform;
+pfn_glColorPointer fp_glColorPointer;
+pfn_glFrontFace fp_glFrontFace;
+pfn_glTexBufferRange fp_glTexBufferRange;
+pfn_glCreateBuffers fp_glCreateBuffers;
+pfn_glNamedFramebufferParameteri fp_glNamedFramebufferParameteri;
+pfn_glDrawArraysInstancedBaseInstance fp_glDrawArraysInstancedBaseInstance;
+pfn_glGetBooleani_v fp_glGetBooleani_v;
+pfn_glVertexAttribL3d fp_glVertexAttribL3d;
+pfn_glDeleteProgramPipelines fp_glDeleteProgramPipelines;
+pfn_glClearBufferuiv fp_glClearBufferuiv;
+pfn_glClipControl fp_glClipControl;
+pfn_glGetProgramResourceiv fp_glGetProgramResourceiv;
+pfn_glBlendBarrierKHR fp_glBlendBarrierKHR;
+pfn_glDebugMessageControlKHR fp_glDebugMessageControlKHR;
+pfn_glDebugMessageInsertKHR fp_glDebugMessageInsertKHR;
+pfn_glDebugMessageCallbackKHR fp_glDebugMessageCallbackKHR;
+pfn_glGetDebugMessageLogKHR fp_glGetDebugMessageLogKHR;
+pfn_glPushDebugGroupKHR fp_glPushDebugGroupKHR;
+pfn_glPopDebugGroupKHR fp_glPopDebugGroupKHR;
+pfn_glObjectLabelKHR fp_glObjectLabelKHR;
+pfn_glGetObjectLabelKHR fp_glGetObjectLabelKHR;
+pfn_glObjectPtrLabelKHR fp_glObjectPtrLabelKHR;
+pfn_glGetObjectPtrLabelKHR fp_glGetObjectPtrLabelKHR;
+pfn_glGetPointervKHR fp_glGetPointervKHR;
+pfn_glGetGraphicsResetStatusKHR fp_glGetGraphicsResetStatusKHR;
+pfn_glReadnPixelsKHR fp_glReadnPixelsKHR;
+pfn_glGetnUniformfvKHR fp_glGetnUniformfvKHR;
+pfn_glGetnUniformivKHR fp_glGetnUniformivKHR;
+pfn_glGetnUniformuivKHR fp_glGetnUniformuivKHR;
+pfn_glGetTextureHandleARB fp_glGetTextureHandleARB;
+pfn_glGetTextureSamplerHandleARB fp_glGetTextureSamplerHandleARB;
+pfn_glMakeTextureHandleResidentARB fp_glMakeTextureHandleResidentARB;
+pfn_glMakeTextureHandleNonResidentARB fp_glMakeTextureHandleNonResidentARB;
+pfn_glGetImageHandleARB fp_glGetImageHandleARB;
+pfn_glMakeImageHandleResidentARB fp_glMakeImageHandleResidentARB;
+pfn_glMakeImageHandleNonResidentARB fp_glMakeImageHandleNonResidentARB;
+pfn_glUniformHandleui64ARB fp_glUniformHandleui64ARB;
+pfn_glUniformHandleui64vARB fp_glUniformHandleui64vARB;
+pfn_glProgramUniformHandleui64ARB fp_glProgramUniformHandleui64ARB;
+pfn_glProgramUniformHandleui64vARB fp_glProgramUniformHandleui64vARB;
+pfn_glIsTextureHandleResidentARB fp_glIsTextureHandleResidentARB;
+pfn_glIsImageHandleResidentARB fp_glIsImageHandleResidentARB;
+pfn_glVertexAttribL1ui64ARB fp_glVertexAttribL1ui64ARB;
+pfn_glVertexAttribL1ui64vARB fp_glVertexAttribL1ui64vARB;
+pfn_glGetVertexAttribLui64vARB fp_glGetVertexAttribLui64vARB;
+pfn_glCreateSyncFromCLeventARB fp_glCreateSyncFromCLeventARB;
+pfn_glClampColorARB fp_glClampColorARB;
+pfn_glDispatchComputeGroupSizeARB fp_glDispatchComputeGroupSizeARB;
+pfn_glDebugMessageControlARB fp_glDebugMessageControlARB;
+pfn_glDebugMessageInsertARB fp_glDebugMessageInsertARB;
+pfn_glDebugMessageCallbackARB fp_glDebugMessageCallbackARB;
+pfn_glGetDebugMessageLogARB fp_glGetDebugMessageLogARB;
+pfn_glBlendEquationiARB fp_glBlendEquationiARB;
+pfn_glBlendEquationSeparateiARB fp_glBlendEquationSeparateiARB;
+pfn_glBlendFunciARB fp_glBlendFunciARB;
+pfn_glBlendFuncSeparateiARB fp_glBlendFuncSeparateiARB;
+pfn_glDrawArraysInstancedARB fp_glDrawArraysInstancedARB;
+pfn_glDrawElementsInstancedARB fp_glDrawElementsInstancedARB;
+pfn_glPrimitiveBoundingBoxARB fp_glPrimitiveBoundingBoxARB;
+pfn_glProgramParameteriARB fp_glProgramParameteriARB;
+pfn_glFramebufferTextureARB fp_glFramebufferTextureARB;
+pfn_glFramebufferTextureLayerARB fp_glFramebufferTextureLayerARB;
+pfn_glFramebufferTextureFaceARB fp_glFramebufferTextureFaceARB;
+pfn_glUniform1i64ARB fp_glUniform1i64ARB;
+pfn_glUniform2i64ARB fp_glUniform2i64ARB;
+pfn_glUniform3i64ARB fp_glUniform3i64ARB;
+pfn_glUniform4i64ARB fp_glUniform4i64ARB;
+pfn_glUniform1i64vARB fp_glUniform1i64vARB;
+pfn_glUniform2i64vARB fp_glUniform2i64vARB;
+pfn_glUniform3i64vARB fp_glUniform3i64vARB;
+pfn_glUniform4i64vARB fp_glUniform4i64vARB;
+pfn_glUniform1ui64ARB fp_glUniform1ui64ARB;
+pfn_glUniform2ui64ARB fp_glUniform2ui64ARB;
+pfn_glUniform3ui64ARB fp_glUniform3ui64ARB;
+pfn_glUniform4ui64ARB fp_glUniform4ui64ARB;
+pfn_glUniform1ui64vARB fp_glUniform1ui64vARB;
+pfn_glUniform2ui64vARB fp_glUniform2ui64vARB;
+pfn_glUniform3ui64vARB fp_glUniform3ui64vARB;
+pfn_glUniform4ui64vARB fp_glUniform4ui64vARB;
+pfn_glGetUniformi64vARB fp_glGetUniformi64vARB;
+pfn_glGetUniformui64vARB fp_glGetUniformui64vARB;
+pfn_glGetnUniformi64vARB fp_glGetnUniformi64vARB;
+pfn_glGetnUniformui64vARB fp_glGetnUniformui64vARB;
+pfn_glProgramUniform1i64ARB fp_glProgramUniform1i64ARB;
+pfn_glProgramUniform2i64ARB fp_glProgramUniform2i64ARB;
+pfn_glProgramUniform3i64ARB fp_glProgramUniform3i64ARB;
+pfn_glProgramUniform4i64ARB fp_glProgramUniform4i64ARB;
+pfn_glProgramUniform1i64vARB fp_glProgramUniform1i64vARB;
+pfn_glProgramUniform2i64vARB fp_glProgramUniform2i64vARB;
+pfn_glProgramUniform3i64vARB fp_glProgramUniform3i64vARB;
+pfn_glProgramUniform4i64vARB fp_glProgramUniform4i64vARB;
+pfn_glProgramUniform1ui64ARB fp_glProgramUniform1ui64ARB;
+pfn_glProgramUniform2ui64ARB fp_glProgramUniform2ui64ARB;
+pfn_glProgramUniform3ui64ARB fp_glProgramUniform3ui64ARB;
+pfn_glProgramUniform4ui64ARB fp_glProgramUniform4ui64ARB;
+pfn_glProgramUniform1ui64vARB fp_glProgramUniform1ui64vARB;
+pfn_glProgramUniform2ui64vARB fp_glProgramUniform2ui64vARB;
+pfn_glProgramUniform3ui64vARB fp_glProgramUniform3ui64vARB;
+pfn_glProgramUniform4ui64vARB fp_glProgramUniform4ui64vARB;
+pfn_glMultiDrawArraysIndirectCountARB fp_glMultiDrawArraysIndirectCountARB;
+pfn_glMultiDrawElementsIndirectCountARB fp_glMultiDrawElementsIndirectCountARB;
+pfn_glVertexAttribDivisorARB fp_glVertexAttribDivisorARB;
+pfn_glMaxShaderCompilerThreadsARB fp_glMaxShaderCompilerThreadsARB;
+pfn_glGetGraphicsResetStatusARB fp_glGetGraphicsResetStatusARB;
+pfn_glGetnTexImageARB fp_glGetnTexImageARB;
+pfn_glReadnPixelsARB fp_glReadnPixelsARB;
+pfn_glGetnCompressedTexImageARB fp_glGetnCompressedTexImageARB;
+pfn_glGetnUniformfvARB fp_glGetnUniformfvARB;
+pfn_glGetnUniformivARB fp_glGetnUniformivARB;
+pfn_glGetnUniformuivARB fp_glGetnUniformuivARB;
+pfn_glGetnUniformdvARB fp_glGetnUniformdvARB;
+pfn_glGetnMapdvARB fp_glGetnMapdvARB;
+pfn_glGetnMapfvARB fp_glGetnMapfvARB;
+pfn_glGetnMapivARB fp_glGetnMapivARB;
+pfn_glGetnPixelMapfvARB fp_glGetnPixelMapfvARB;
+pfn_glGetnPixelMapuivARB fp_glGetnPixelMapuivARB;
+pfn_glGetnPixelMapusvARB fp_glGetnPixelMapusvARB;
+pfn_glGetnPolygonStippleARB fp_glGetnPolygonStippleARB;
+pfn_glGetnColorTableARB fp_glGetnColorTableARB;
+pfn_glGetnConvolutionFilterARB fp_glGetnConvolutionFilterARB;
+pfn_glGetnSeparableFilterARB fp_glGetnSeparableFilterARB;
+pfn_glGetnHistogramARB fp_glGetnHistogramARB;
+pfn_glGetnMinmaxARB fp_glGetnMinmaxARB;
+pfn_glFramebufferSampleLocationsfvARB fp_glFramebufferSampleLocationsfvARB;
+pfn_glNamedFramebufferSampleLocationsfvARB fp_glNamedFramebufferSampleLocationsfvARB;
+pfn_glEvaluateDepthValuesARB fp_glEvaluateDepthValuesARB;
+pfn_glMinSampleShadingARB fp_glMinSampleShadingARB;
+pfn_glNamedStringARB fp_glNamedStringARB;
+pfn_glDeleteNamedStringARB fp_glDeleteNamedStringARB;
+pfn_glCompileShaderIncludeARB fp_glCompileShaderIncludeARB;
+pfn_glIsNamedStringARB fp_glIsNamedStringARB;
+pfn_glGetNamedStringARB fp_glGetNamedStringARB;
+pfn_glGetNamedStringivARB fp_glGetNamedStringivARB;
+pfn_glBufferPageCommitmentARB fp_glBufferPageCommitmentARB;
+pfn_glNamedBufferPageCommitmentEXT fp_glNamedBufferPageCommitmentEXT;
+pfn_glNamedBufferPageCommitmentARB fp_glNamedBufferPageCommitmentARB;
+pfn_glTexPageCommitmentARB fp_glTexPageCommitmentARB;
+pfn_glTexBufferARB fp_glTexBufferARB;
+pfn_glDrawArraysInstancedBaseInstanceEXT fp_glDrawArraysInstancedBaseInstanceEXT;
+pfn_glDrawElementsInstancedBaseInstanceEXT fp_glDrawElementsInstancedBaseInstanceEXT;
+pfn_glDrawElementsInstancedBaseVertexBaseInstanceEXT fp_glDrawElementsInstancedBaseVertexBaseInstanceEXT;
+pfn_glUniformBufferEXT fp_glUniformBufferEXT;
+pfn_glGetUniformBufferSizeEXT fp_glGetUniformBufferSizeEXT;
+pfn_glGetUniformOffsetEXT fp_glGetUniformOffsetEXT;
+pfn_glBindFragDataLocationIndexedEXT fp_glBindFragDataLocationIndexedEXT;
+pfn_glBindFragDataLocationEXT fp_glBindFragDataLocationEXT;
+pfn_glGetProgramResourceLocationIndexEXT fp_glGetProgramResourceLocationIndexEXT;
+pfn_glGetFragDataIndexEXT fp_glGetFragDataIndexEXT;
+pfn_glBlendEquationEXT fp_glBlendEquationEXT;
+pfn_glBufferStorageEXT fp_glBufferStorageEXT;
+pfn_glCopyImageSubDataEXT fp_glCopyImageSubDataEXT;
+pfn_glLabelObjectEXT fp_glLabelObjectEXT;
+pfn_glGetObjectLabelEXT fp_glGetObjectLabelEXT;
+pfn_glInsertEventMarkerEXT fp_glInsertEventMarkerEXT;
+pfn_glPushGroupMarkerEXT fp_glPushGroupMarkerEXT;
+pfn_glPopGroupMarkerEXT fp_glPopGroupMarkerEXT;
+pfn_glMatrixLoadfEXT fp_glMatrixLoadfEXT;
+pfn_glMatrixLoaddEXT fp_glMatrixLoaddEXT;
+pfn_glMatrixMultfEXT fp_glMatrixMultfEXT;
+pfn_glMatrixMultdEXT fp_glMatrixMultdEXT;
+pfn_glMatrixLoadIdentityEXT fp_glMatrixLoadIdentityEXT;
+pfn_glMatrixRotatefEXT fp_glMatrixRotatefEXT;
+pfn_glMatrixRotatedEXT fp_glMatrixRotatedEXT;
+pfn_glMatrixScalefEXT fp_glMatrixScalefEXT;
+pfn_glMatrixScaledEXT fp_glMatrixScaledEXT;
+pfn_glMatrixTranslatefEXT fp_glMatrixTranslatefEXT;
+pfn_glMatrixTranslatedEXT fp_glMatrixTranslatedEXT;
+pfn_glMatrixFrustumEXT fp_glMatrixFrustumEXT;
+pfn_glMatrixOrthoEXT fp_glMatrixOrthoEXT;
+pfn_glMatrixPopEXT fp_glMatrixPopEXT;
+pfn_glMatrixPushEXT fp_glMatrixPushEXT;
+pfn_glClientAttribDefaultEXT fp_glClientAttribDefaultEXT;
+pfn_glPushClientAttribDefaultEXT fp_glPushClientAttribDefaultEXT;
+pfn_glTextureParameterfEXT fp_glTextureParameterfEXT;
+pfn_glTextureParameterfvEXT fp_glTextureParameterfvEXT;
+pfn_glTextureParameteriEXT fp_glTextureParameteriEXT;
+pfn_glTextureParameterivEXT fp_glTextureParameterivEXT;
+pfn_glTextureImage1DEXT fp_glTextureImage1DEXT;
+pfn_glTextureImage2DEXT fp_glTextureImage2DEXT;
+pfn_glTextureSubImage1DEXT fp_glTextureSubImage1DEXT;
+pfn_glTextureSubImage2DEXT fp_glTextureSubImage2DEXT;
+pfn_glCopyTextureImage1DEXT fp_glCopyTextureImage1DEXT;
+pfn_glCopyTextureImage2DEXT fp_glCopyTextureImage2DEXT;
+pfn_glCopyTextureSubImage1DEXT fp_glCopyTextureSubImage1DEXT;
+pfn_glCopyTextureSubImage2DEXT fp_glCopyTextureSubImage2DEXT;
+pfn_glGetTextureImageEXT fp_glGetTextureImageEXT;
+pfn_glGetTextureParameterfvEXT fp_glGetTextureParameterfvEXT;
+pfn_glGetTextureParameterivEXT fp_glGetTextureParameterivEXT;
+pfn_glGetTextureLevelParameterfvEXT fp_glGetTextureLevelParameterfvEXT;
+pfn_glGetTextureLevelParameterivEXT fp_glGetTextureLevelParameterivEXT;
+pfn_glTextureImage3DEXT fp_glTextureImage3DEXT;
+pfn_glTextureSubImage3DEXT fp_glTextureSubImage3DEXT;
+pfn_glCopyTextureSubImage3DEXT fp_glCopyTextureSubImage3DEXT;
+pfn_glBindMultiTextureEXT fp_glBindMultiTextureEXT;
+pfn_glMultiTexCoordPointerEXT fp_glMultiTexCoordPointerEXT;
+pfn_glMultiTexEnvfEXT fp_glMultiTexEnvfEXT;
+pfn_glMultiTexEnvfvEXT fp_glMultiTexEnvfvEXT;
+pfn_glMultiTexEnviEXT fp_glMultiTexEnviEXT;
+pfn_glMultiTexEnvivEXT fp_glMultiTexEnvivEXT;
+pfn_glMultiTexGendEXT fp_glMultiTexGendEXT;
+pfn_glMultiTexGendvEXT fp_glMultiTexGendvEXT;
+pfn_glMultiTexGenfEXT fp_glMultiTexGenfEXT;
+pfn_glMultiTexGenfvEXT fp_glMultiTexGenfvEXT;
+pfn_glMultiTexGeniEXT fp_glMultiTexGeniEXT;
+pfn_glMultiTexGenivEXT fp_glMultiTexGenivEXT;
+pfn_glGetMultiTexEnvfvEXT fp_glGetMultiTexEnvfvEXT;
+pfn_glGetMultiTexEnvivEXT fp_glGetMultiTexEnvivEXT;
+pfn_glGetMultiTexGendvEXT fp_glGetMultiTexGendvEXT;
+pfn_glGetMultiTexGenfvEXT fp_glGetMultiTexGenfvEXT;
+pfn_glGetMultiTexGenivEXT fp_glGetMultiTexGenivEXT;
+pfn_glMultiTexParameteriEXT fp_glMultiTexParameteriEXT;
+pfn_glMultiTexParameterivEXT fp_glMultiTexParameterivEXT;
+pfn_glMultiTexParameterfEXT fp_glMultiTexParameterfEXT;
+pfn_glMultiTexParameterfvEXT fp_glMultiTexParameterfvEXT;
+pfn_glMultiTexImage1DEXT fp_glMultiTexImage1DEXT;
+pfn_glMultiTexImage2DEXT fp_glMultiTexImage2DEXT;
+pfn_glMultiTexSubImage1DEXT fp_glMultiTexSubImage1DEXT;
+pfn_glMultiTexSubImage2DEXT fp_glMultiTexSubImage2DEXT;
+pfn_glCopyMultiTexImage1DEXT fp_glCopyMultiTexImage1DEXT;
+pfn_glCopyMultiTexImage2DEXT fp_glCopyMultiTexImage2DEXT;
+pfn_glCopyMultiTexSubImage1DEXT fp_glCopyMultiTexSubImage1DEXT;
+pfn_glCopyMultiTexSubImage2DEXT fp_glCopyMultiTexSubImage2DEXT;
+pfn_glGetMultiTexImageEXT fp_glGetMultiTexImageEXT;
+pfn_glGetMultiTexParameterfvEXT fp_glGetMultiTexParameterfvEXT;
+pfn_glGetMultiTexParameterivEXT fp_glGetMultiTexParameterivEXT;
+pfn_glGetMultiTexLevelParameterfvEXT fp_glGetMultiTexLevelParameterfvEXT;
+pfn_glGetMultiTexLevelParameterivEXT fp_glGetMultiTexLevelParameterivEXT;
+pfn_glMultiTexImage3DEXT fp_glMultiTexImage3DEXT;
+pfn_glMultiTexSubImage3DEXT fp_glMultiTexSubImage3DEXT;
+pfn_glCopyMultiTexSubImage3DEXT fp_glCopyMultiTexSubImage3DEXT;
+pfn_glEnableClientStateIndexedEXT fp_glEnableClientStateIndexedEXT;
+pfn_glDisableClientStateIndexedEXT fp_glDisableClientStateIndexedEXT;
+pfn_glGetFloatIndexedvEXT fp_glGetFloatIndexedvEXT;
+pfn_glGetDoubleIndexedvEXT fp_glGetDoubleIndexedvEXT;
+pfn_glGetPointerIndexedvEXT fp_glGetPointerIndexedvEXT;
+pfn_glEnableIndexedEXT fp_glEnableIndexedEXT;
+pfn_glDisableIndexedEXT fp_glDisableIndexedEXT;
+pfn_glIsEnabledIndexedEXT fp_glIsEnabledIndexedEXT;
+pfn_glGetIntegerIndexedvEXT fp_glGetIntegerIndexedvEXT;
+pfn_glGetBooleanIndexedvEXT fp_glGetBooleanIndexedvEXT;
+pfn_glCompressedTextureImage3DEXT fp_glCompressedTextureImage3DEXT;
+pfn_glCompressedTextureImage2DEXT fp_glCompressedTextureImage2DEXT;
+pfn_glCompressedTextureImage1DEXT fp_glCompressedTextureImage1DEXT;
+pfn_glCompressedTextureSubImage3DEXT fp_glCompressedTextureSubImage3DEXT;
+pfn_glCompressedTextureSubImage2DEXT fp_glCompressedTextureSubImage2DEXT;
+pfn_glCompressedTextureSubImage1DEXT fp_glCompressedTextureSubImage1DEXT;
+pfn_glGetCompressedTextureImageEXT fp_glGetCompressedTextureImageEXT;
+pfn_glCompressedMultiTexImage3DEXT fp_glCompressedMultiTexImage3DEXT;
+pfn_glCompressedMultiTexImage2DEXT fp_glCompressedMultiTexImage2DEXT;
+pfn_glCompressedMultiTexImage1DEXT fp_glCompressedMultiTexImage1DEXT;
+pfn_glCompressedMultiTexSubImage3DEXT fp_glCompressedMultiTexSubImage3DEXT;
+pfn_glCompressedMultiTexSubImage2DEXT fp_glCompressedMultiTexSubImage2DEXT;
+pfn_glCompressedMultiTexSubImage1DEXT fp_glCompressedMultiTexSubImage1DEXT;
+pfn_glGetCompressedMultiTexImageEXT fp_glGetCompressedMultiTexImageEXT;
+pfn_glMatrixLoadTransposefEXT fp_glMatrixLoadTransposefEXT;
+pfn_glMatrixLoadTransposedEXT fp_glMatrixLoadTransposedEXT;
+pfn_glMatrixMultTransposefEXT fp_glMatrixMultTransposefEXT;
+pfn_glMatrixMultTransposedEXT fp_glMatrixMultTransposedEXT;
+pfn_glNamedBufferDataEXT fp_glNamedBufferDataEXT;
+pfn_glNamedBufferSubDataEXT fp_glNamedBufferSubDataEXT;
+pfn_glMapNamedBufferEXT fp_glMapNamedBufferEXT;
+pfn_glUnmapNamedBufferEXT fp_glUnmapNamedBufferEXT;
+pfn_glGetNamedBufferParameterivEXT fp_glGetNamedBufferParameterivEXT;
+pfn_glGetNamedBufferPointervEXT fp_glGetNamedBufferPointervEXT;
+pfn_glGetNamedBufferSubDataEXT fp_glGetNamedBufferSubDataEXT;
+pfn_glProgramUniform1fEXT fp_glProgramUniform1fEXT;
+pfn_glProgramUniform2fEXT fp_glProgramUniform2fEXT;
+pfn_glProgramUniform3fEXT fp_glProgramUniform3fEXT;
+pfn_glProgramUniform4fEXT fp_glProgramUniform4fEXT;
+pfn_glProgramUniform1iEXT fp_glProgramUniform1iEXT;
+pfn_glProgramUniform2iEXT fp_glProgramUniform2iEXT;
+pfn_glProgramUniform3iEXT fp_glProgramUniform3iEXT;
+pfn_glProgramUniform4iEXT fp_glProgramUniform4iEXT;
+pfn_glProgramUniform1fvEXT fp_glProgramUniform1fvEXT;
+pfn_glProgramUniform2fvEXT fp_glProgramUniform2fvEXT;
+pfn_glProgramUniform3fvEXT fp_glProgramUniform3fvEXT;
+pfn_glProgramUniform4fvEXT fp_glProgramUniform4fvEXT;
+pfn_glProgramUniform1ivEXT fp_glProgramUniform1ivEXT;
+pfn_glProgramUniform2ivEXT fp_glProgramUniform2ivEXT;
+pfn_glProgramUniform3ivEXT fp_glProgramUniform3ivEXT;
+pfn_glProgramUniform4ivEXT fp_glProgramUniform4ivEXT;
+pfn_glProgramUniformMatrix2fvEXT fp_glProgramUniformMatrix2fvEXT;
+pfn_glProgramUniformMatrix3fvEXT fp_glProgramUniformMatrix3fvEXT;
+pfn_glProgramUniformMatrix4fvEXT fp_glProgramUniformMatrix4fvEXT;
+pfn_glProgramUniformMatrix2x3fvEXT fp_glProgramUniformMatrix2x3fvEXT;
+pfn_glProgramUniformMatrix3x2fvEXT fp_glProgramUniformMatrix3x2fvEXT;
+pfn_glProgramUniformMatrix2x4fvEXT fp_glProgramUniformMatrix2x4fvEXT;
+pfn_glProgramUniformMatrix4x2fvEXT fp_glProgramUniformMatrix4x2fvEXT;
+pfn_glProgramUniformMatrix3x4fvEXT fp_glProgramUniformMatrix3x4fvEXT;
+pfn_glProgramUniformMatrix4x3fvEXT fp_glProgramUniformMatrix4x3fvEXT;
+pfn_glTextureBufferEXT fp_glTextureBufferEXT;
+pfn_glMultiTexBufferEXT fp_glMultiTexBufferEXT;
+pfn_glTextureParameterIivEXT fp_glTextureParameterIivEXT;
+pfn_glTextureParameterIuivEXT fp_glTextureParameterIuivEXT;
+pfn_glGetTextureParameterIivEXT fp_glGetTextureParameterIivEXT;
+pfn_glGetTextureParameterIuivEXT fp_glGetTextureParameterIuivEXT;
+pfn_glMultiTexParameterIivEXT fp_glMultiTexParameterIivEXT;
+pfn_glMultiTexParameterIuivEXT fp_glMultiTexParameterIuivEXT;
+pfn_glGetMultiTexParameterIivEXT fp_glGetMultiTexParameterIivEXT;
+pfn_glGetMultiTexParameterIuivEXT fp_glGetMultiTexParameterIuivEXT;
+pfn_glProgramUniform1uiEXT fp_glProgramUniform1uiEXT;
+pfn_glProgramUniform2uiEXT fp_glProgramUniform2uiEXT;
+pfn_glProgramUniform3uiEXT fp_glProgramUniform3uiEXT;
+pfn_glProgramUniform4uiEXT fp_glProgramUniform4uiEXT;
+pfn_glProgramUniform1uivEXT fp_glProgramUniform1uivEXT;
+pfn_glProgramUniform2uivEXT fp_glProgramUniform2uivEXT;
+pfn_glProgramUniform3uivEXT fp_glProgramUniform3uivEXT;
+pfn_glProgramUniform4uivEXT fp_glProgramUniform4uivEXT;
+pfn_glNamedProgramLocalParameters4fvEXT fp_glNamedProgramLocalParameters4fvEXT;
+pfn_glNamedProgramLocalParameterI4iEXT fp_glNamedProgramLocalParameterI4iEXT;
+pfn_glNamedProgramLocalParameterI4ivEXT fp_glNamedProgramLocalParameterI4ivEXT;
+pfn_glNamedProgramLocalParametersI4ivEXT fp_glNamedProgramLocalParametersI4ivEXT;
+pfn_glNamedProgramLocalParameterI4uiEXT fp_glNamedProgramLocalParameterI4uiEXT;
+pfn_glNamedProgramLocalParameterI4uivEXT fp_glNamedProgramLocalParameterI4uivEXT;
+pfn_glNamedProgramLocalParametersI4uivEXT fp_glNamedProgramLocalParametersI4uivEXT;
+pfn_glGetNamedProgramLocalParameterIivEXT fp_glGetNamedProgramLocalParameterIivEXT;
+pfn_glGetNamedProgramLocalParameterIuivEXT fp_glGetNamedProgramLocalParameterIuivEXT;
+pfn_glEnableClientStateiEXT fp_glEnableClientStateiEXT;
+pfn_glDisableClientStateiEXT fp_glDisableClientStateiEXT;
+pfn_glGetFloati_vEXT fp_glGetFloati_vEXT;
+pfn_glGetDoublei_vEXT fp_glGetDoublei_vEXT;
+pfn_glGetPointeri_vEXT fp_glGetPointeri_vEXT;
+pfn_glNamedProgramStringEXT fp_glNamedProgramStringEXT;
+pfn_glNamedProgramLocalParameter4dEXT fp_glNamedProgramLocalParameter4dEXT;
+pfn_glNamedProgramLocalParameter4dvEXT fp_glNamedProgramLocalParameter4dvEXT;
+pfn_glNamedProgramLocalParameter4fEXT fp_glNamedProgramLocalParameter4fEXT;
+pfn_glNamedProgramLocalParameter4fvEXT fp_glNamedProgramLocalParameter4fvEXT;
+pfn_glGetNamedProgramLocalParameterdvEXT fp_glGetNamedProgramLocalParameterdvEXT;
+pfn_glGetNamedProgramLocalParameterfvEXT fp_glGetNamedProgramLocalParameterfvEXT;
+pfn_glGetNamedProgramivEXT fp_glGetNamedProgramivEXT;
+pfn_glGetNamedProgramStringEXT fp_glGetNamedProgramStringEXT;
+pfn_glNamedRenderbufferStorageEXT fp_glNamedRenderbufferStorageEXT;
+pfn_glGetNamedRenderbufferParameterivEXT fp_glGetNamedRenderbufferParameterivEXT;
+pfn_glNamedRenderbufferStorageMultisampleEXT fp_glNamedRenderbufferStorageMultisampleEXT;
+pfn_glNamedRenderbufferStorageMultisampleCoverageEXT fp_glNamedRenderbufferStorageMultisampleCoverageEXT;
+pfn_glCheckNamedFramebufferStatusEXT fp_glCheckNamedFramebufferStatusEXT;
+pfn_glNamedFramebufferTexture1DEXT fp_glNamedFramebufferTexture1DEXT;
+pfn_glNamedFramebufferTexture2DEXT fp_glNamedFramebufferTexture2DEXT;
+pfn_glNamedFramebufferTexture3DEXT fp_glNamedFramebufferTexture3DEXT;
+pfn_glNamedFramebufferRenderbufferEXT fp_glNamedFramebufferRenderbufferEXT;
+pfn_glGetNamedFramebufferAttachmentParameterivEXT fp_glGetNamedFramebufferAttachmentParameterivEXT;
+pfn_glGenerateTextureMipmapEXT fp_glGenerateTextureMipmapEXT;
+pfn_glGenerateMultiTexMipmapEXT fp_glGenerateMultiTexMipmapEXT;
+pfn_glFramebufferDrawBufferEXT fp_glFramebufferDrawBufferEXT;
+pfn_glFramebufferDrawBuffersEXT fp_glFramebufferDrawBuffersEXT;
+pfn_glFramebufferReadBufferEXT fp_glFramebufferReadBufferEXT;
+pfn_glGetFramebufferParameterivEXT fp_glGetFramebufferParameterivEXT;
+pfn_glNamedCopyBufferSubDataEXT fp_glNamedCopyBufferSubDataEXT;
+pfn_glNamedFramebufferTextureEXT fp_glNamedFramebufferTextureEXT;
+pfn_glNamedFramebufferTextureLayerEXT fp_glNamedFramebufferTextureLayerEXT;
+pfn_glNamedFramebufferTextureFaceEXT fp_glNamedFramebufferTextureFaceEXT;
+pfn_glTextureRenderbufferEXT fp_glTextureRenderbufferEXT;
+pfn_glMultiTexRenderbufferEXT fp_glMultiTexRenderbufferEXT;
+pfn_glVertexArrayVertexOffsetEXT fp_glVertexArrayVertexOffsetEXT;
+pfn_glVertexArrayColorOffsetEXT fp_glVertexArrayColorOffsetEXT;
+pfn_glVertexArrayEdgeFlagOffsetEXT fp_glVertexArrayEdgeFlagOffsetEXT;
+pfn_glVertexArrayIndexOffsetEXT fp_glVertexArrayIndexOffsetEXT;
+pfn_glVertexArrayNormalOffsetEXT fp_glVertexArrayNormalOffsetEXT;
+pfn_glVertexArrayTexCoordOffsetEXT fp_glVertexArrayTexCoordOffsetEXT;
+pfn_glVertexArrayMultiTexCoordOffsetEXT fp_glVertexArrayMultiTexCoordOffsetEXT;
+pfn_glVertexArrayFogCoordOffsetEXT fp_glVertexArrayFogCoordOffsetEXT;
+pfn_glVertexArraySecondaryColorOffsetEXT fp_glVertexArraySecondaryColorOffsetEXT;
+pfn_glVertexArrayVertexAttribOffsetEXT fp_glVertexArrayVertexAttribOffsetEXT;
+pfn_glVertexArrayVertexAttribIOffsetEXT fp_glVertexArrayVertexAttribIOffsetEXT;
+pfn_glEnableVertexArrayEXT fp_glEnableVertexArrayEXT;
+pfn_glDisableVertexArrayEXT fp_glDisableVertexArrayEXT;
+pfn_glEnableVertexArrayAttribEXT fp_glEnableVertexArrayAttribEXT;
+pfn_glDisableVertexArrayAttribEXT fp_glDisableVertexArrayAttribEXT;
+pfn_glGetVertexArrayIntegervEXT fp_glGetVertexArrayIntegervEXT;
+pfn_glGetVertexArrayPointervEXT fp_glGetVertexArrayPointervEXT;
+pfn_glGetVertexArrayIntegeri_vEXT fp_glGetVertexArrayIntegeri_vEXT;
+pfn_glGetVertexArrayPointeri_vEXT fp_glGetVertexArrayPointeri_vEXT;
+pfn_glMapNamedBufferRangeEXT fp_glMapNamedBufferRangeEXT;
+pfn_glFlushMappedNamedBufferRangeEXT fp_glFlushMappedNamedBufferRangeEXT;
+pfn_glNamedBufferStorageEXT fp_glNamedBufferStorageEXT;
+pfn_glClearNamedBufferDataEXT fp_glClearNamedBufferDataEXT;
+pfn_glClearNamedBufferSubDataEXT fp_glClearNamedBufferSubDataEXT;
+pfn_glNamedFramebufferParameteriEXT fp_glNamedFramebufferParameteriEXT;
+pfn_glGetNamedFramebufferParameterivEXT fp_glGetNamedFramebufferParameterivEXT;
+pfn_glProgramUniform1dEXT fp_glProgramUniform1dEXT;
+pfn_glProgramUniform2dEXT fp_glProgramUniform2dEXT;
+pfn_glProgramUniform3dEXT fp_glProgramUniform3dEXT;
+pfn_glProgramUniform4dEXT fp_glProgramUniform4dEXT;
+pfn_glProgramUniform1dvEXT fp_glProgramUniform1dvEXT;
+pfn_glProgramUniform2dvEXT fp_glProgramUniform2dvEXT;
+pfn_glProgramUniform3dvEXT fp_glProgramUniform3dvEXT;
+pfn_glProgramUniform4dvEXT fp_glProgramUniform4dvEXT;
+pfn_glProgramUniformMatrix2dvEXT fp_glProgramUniformMatrix2dvEXT;
+pfn_glProgramUniformMatrix3dvEXT fp_glProgramUniformMatrix3dvEXT;
+pfn_glProgramUniformMatrix4dvEXT fp_glProgramUniformMatrix4dvEXT;
+pfn_glProgramUniformMatrix2x3dvEXT fp_glProgramUniformMatrix2x3dvEXT;
+pfn_glProgramUniformMatrix2x4dvEXT fp_glProgramUniformMatrix2x4dvEXT;
+pfn_glProgramUniformMatrix3x2dvEXT fp_glProgramUniformMatrix3x2dvEXT;
+pfn_glProgramUniformMatrix3x4dvEXT fp_glProgramUniformMatrix3x4dvEXT;
+pfn_glProgramUniformMatrix4x2dvEXT fp_glProgramUniformMatrix4x2dvEXT;
+pfn_glProgramUniformMatrix4x3dvEXT fp_glProgramUniformMatrix4x3dvEXT;
+pfn_glTextureBufferRangeEXT fp_glTextureBufferRangeEXT;
+pfn_glTextureStorage1DEXT fp_glTextureStorage1DEXT;
+pfn_glTextureStorage2DEXT fp_glTextureStorage2DEXT;
+pfn_glTextureStorage3DEXT fp_glTextureStorage3DEXT;
+pfn_glTextureStorage2DMultisampleEXT fp_glTextureStorage2DMultisampleEXT;
+pfn_glTextureStorage3DMultisampleEXT fp_glTextureStorage3DMultisampleEXT;
+pfn_glVertexArrayBindVertexBufferEXT fp_glVertexArrayBindVertexBufferEXT;
+pfn_glVertexArrayVertexAttribFormatEXT fp_glVertexArrayVertexAttribFormatEXT;
+pfn_glVertexArrayVertexAttribIFormatEXT fp_glVertexArrayVertexAttribIFormatEXT;
+pfn_glVertexArrayVertexAttribLFormatEXT fp_glVertexArrayVertexAttribLFormatEXT;
+pfn_glVertexArrayVertexAttribBindingEXT fp_glVertexArrayVertexAttribBindingEXT;
+pfn_glVertexArrayVertexBindingDivisorEXT fp_glVertexArrayVertexBindingDivisorEXT;
+pfn_glVertexArrayVertexAttribLOffsetEXT fp_glVertexArrayVertexAttribLOffsetEXT;
+pfn_glTexturePageCommitmentEXT fp_glTexturePageCommitmentEXT;
+pfn_glVertexArrayVertexAttribDivisorEXT fp_glVertexArrayVertexAttribDivisorEXT;
+pfn_glDiscardFramebufferEXT fp_glDiscardFramebufferEXT;
+pfn_glGenQueriesEXT fp_glGenQueriesEXT;
+pfn_glDeleteQueriesEXT fp_glDeleteQueriesEXT;
+pfn_glIsQueryEXT fp_glIsQueryEXT;
+pfn_glBeginQueryEXT fp_glBeginQueryEXT;
+pfn_glEndQueryEXT fp_glEndQueryEXT;
+pfn_glQueryCounterEXT fp_glQueryCounterEXT;
+pfn_glGetQueryivEXT fp_glGetQueryivEXT;
+pfn_glGetQueryObjectivEXT fp_glGetQueryObjectivEXT;
+pfn_glGetQueryObjectuivEXT fp_glGetQueryObjectuivEXT;
+pfn_glGetQueryObjecti64vEXT fp_glGetQueryObjecti64vEXT;
+pfn_glGetQueryObjectui64vEXT fp_glGetQueryObjectui64vEXT;
+pfn_glDrawBuffersEXT fp_glDrawBuffersEXT;
+pfn_glColorMaskIndexedEXT fp_glColorMaskIndexedEXT;
+pfn_glEnableiEXT fp_glEnableiEXT;
+pfn_glDisableiEXT fp_glDisableiEXT;
+pfn_glBlendEquationiEXT fp_glBlendEquationiEXT;
+pfn_glBlendEquationSeparateiEXT fp_glBlendEquationSeparateiEXT;
+pfn_glBlendFunciEXT fp_glBlendFunciEXT;
+pfn_glBlendFuncSeparateiEXT fp_glBlendFuncSeparateiEXT;
+pfn_glColorMaskiEXT fp_glColorMaskiEXT;
+pfn_glIsEnablediEXT fp_glIsEnablediEXT;
+pfn_glDrawElementsBaseVertexEXT fp_glDrawElementsBaseVertexEXT;
+pfn_glDrawRangeElementsBaseVertexEXT fp_glDrawRangeElementsBaseVertexEXT;
+pfn_glDrawElementsInstancedBaseVertexEXT fp_glDrawElementsInstancedBaseVertexEXT;
+pfn_glMultiDrawElementsBaseVertexEXT fp_glMultiDrawElementsBaseVertexEXT;
+pfn_glDrawArraysInstancedEXT fp_glDrawArraysInstancedEXT;
+pfn_glDrawElementsInstancedEXT fp_glDrawElementsInstancedEXT;
+pfn_glBlitFramebufferEXT fp_glBlitFramebufferEXT;
+pfn_glRenderbufferStorageMultisampleEXT fp_glRenderbufferStorageMultisampleEXT;
+pfn_glIsRenderbufferEXT fp_glIsRenderbufferEXT;
+pfn_glBindRenderbufferEXT fp_glBindRenderbufferEXT;
+pfn_glDeleteRenderbuffersEXT fp_glDeleteRenderbuffersEXT;
+pfn_glGenRenderbuffersEXT fp_glGenRenderbuffersEXT;
+pfn_glRenderbufferStorageEXT fp_glRenderbufferStorageEXT;
+pfn_glGetRenderbufferParameterivEXT fp_glGetRenderbufferParameterivEXT;
+pfn_glIsFramebufferEXT fp_glIsFramebufferEXT;
+pfn_glBindFramebufferEXT fp_glBindFramebufferEXT;
+pfn_glDeleteFramebuffersEXT fp_glDeleteFramebuffersEXT;
+pfn_glGenFramebuffersEXT fp_glGenFramebuffersEXT;
+pfn_glCheckFramebufferStatusEXT fp_glCheckFramebufferStatusEXT;
+pfn_glFramebufferTexture1DEXT fp_glFramebufferTexture1DEXT;
+pfn_glFramebufferTexture2DEXT fp_glFramebufferTexture2DEXT;
+pfn_glFramebufferTexture3DEXT fp_glFramebufferTexture3DEXT;
+pfn_glFramebufferRenderbufferEXT fp_glFramebufferRenderbufferEXT;
+pfn_glGetFramebufferAttachmentParameterivEXT fp_glGetFramebufferAttachmentParameterivEXT;
+pfn_glGenerateMipmapEXT fp_glGenerateMipmapEXT;
+pfn_glFramebufferTextureEXT fp_glFramebufferTextureEXT;
+pfn_glProgramParameteriEXT fp_glProgramParameteriEXT;
+pfn_glProgramEnvParameters4fvEXT fp_glProgramEnvParameters4fvEXT;
+pfn_glProgramLocalParameters4fvEXT fp_glProgramLocalParameters4fvEXT;
+pfn_glGetUniformuivEXT fp_glGetUniformuivEXT;
+pfn_glGetFragDataLocationEXT fp_glGetFragDataLocationEXT;
+pfn_glUniform1uiEXT fp_glUniform1uiEXT;
+pfn_glUniform2uiEXT fp_glUniform2uiEXT;
+pfn_glUniform3uiEXT fp_glUniform3uiEXT;
+pfn_glUniform4uiEXT fp_glUniform4uiEXT;
+pfn_glUniform1uivEXT fp_glUniform1uivEXT;
+pfn_glUniform2uivEXT fp_glUniform2uivEXT;
+pfn_glUniform3uivEXT fp_glUniform3uivEXT;
+pfn_glUniform4uivEXT fp_glUniform4uivEXT;
+pfn_glVertexAttribDivisorEXT fp_glVertexAttribDivisorEXT;
+pfn_glMapBufferRangeEXT fp_glMapBufferRangeEXT;
+pfn_glFlushMappedBufferRangeEXT fp_glFlushMappedBufferRangeEXT;
+pfn_glMultiDrawArraysIndirectEXT fp_glMultiDrawArraysIndirectEXT;
+pfn_glMultiDrawElementsIndirectEXT fp_glMultiDrawElementsIndirectEXT;
+pfn_glFramebufferTexture2DMultisampleEXT fp_glFramebufferTexture2DMultisampleEXT;
+pfn_glReadBufferIndexedEXT fp_glReadBufferIndexedEXT;
+pfn_glDrawBuffersIndexedEXT fp_glDrawBuffersIndexedEXT;
+pfn_glGetIntegeri_vEXT fp_glGetIntegeri_vEXT;
+pfn_glPolygonOffsetClampEXT fp_glPolygonOffsetClampEXT;
+pfn_glPrimitiveBoundingBoxEXT fp_glPrimitiveBoundingBoxEXT;
+pfn_glProvokingVertexEXT fp_glProvokingVertexEXT;
+pfn_glRasterSamplesEXT fp_glRasterSamplesEXT;
+pfn_glGetGraphicsResetStatusEXT fp_glGetGraphicsResetStatusEXT;
+pfn_glReadnPixelsEXT fp_glReadnPixelsEXT;
+pfn_glGetnUniformfvEXT fp_glGetnUniformfvEXT;
+pfn_glGetnUniformivEXT fp_glGetnUniformivEXT;
+pfn_glUseShaderProgramEXT fp_glUseShaderProgramEXT;
+pfn_glActiveProgramEXT fp_glActiveProgramEXT;
+pfn_glCreateShaderProgramEXT fp_glCreateShaderProgramEXT;
+pfn_glActiveShaderProgramEXT fp_glActiveShaderProgramEXT;
+pfn_glBindProgramPipelineEXT fp_glBindProgramPipelineEXT;
+pfn_glCreateShaderProgramvEXT fp_glCreateShaderProgramvEXT;
+pfn_glDeleteProgramPipelinesEXT fp_glDeleteProgramPipelinesEXT;
+pfn_glGenProgramPipelinesEXT fp_glGenProgramPipelinesEXT;
+pfn_glGetProgramPipelineInfoLogEXT fp_glGetProgramPipelineInfoLogEXT;
+pfn_glGetProgramPipelineivEXT fp_glGetProgramPipelineivEXT;
+pfn_glIsProgramPipelineEXT fp_glIsProgramPipelineEXT;
+pfn_glUseProgramStagesEXT fp_glUseProgramStagesEXT;
+pfn_glValidateProgramPipelineEXT fp_glValidateProgramPipelineEXT;
+pfn_glBindImageTextureEXT fp_glBindImageTextureEXT;
+pfn_glMemoryBarrierEXT fp_glMemoryBarrierEXT;
+pfn_glTexPageCommitmentEXT fp_glTexPageCommitmentEXT;
+pfn_glStencilClearTagEXT fp_glStencilClearTagEXT;
+pfn_glPatchParameteriEXT fp_glPatchParameteriEXT;
+pfn_glFramebufferTextureLayerEXT fp_glFramebufferTextureLayerEXT;
+pfn_glTexParameterIivEXT fp_glTexParameterIivEXT;
+pfn_glTexParameterIuivEXT fp_glTexParameterIuivEXT;
+pfn_glGetTexParameterIivEXT fp_glGetTexParameterIivEXT;
+pfn_glGetTexParameterIuivEXT fp_glGetTexParameterIuivEXT;
+pfn_glSamplerParameterIivEXT fp_glSamplerParameterIivEXT;
+pfn_glSamplerParameterIuivEXT fp_glSamplerParameterIuivEXT;
+pfn_glGetSamplerParameterIivEXT fp_glGetSamplerParameterIivEXT;
+pfn_glGetSamplerParameterIuivEXT fp_glGetSamplerParameterIuivEXT;
+pfn_glTexBufferEXT fp_glTexBufferEXT;
+pfn_glTexBufferRangeEXT fp_glTexBufferRangeEXT;
+pfn_glClearColorIiEXT fp_glClearColorIiEXT;
+pfn_glClearColorIuiEXT fp_glClearColorIuiEXT;
+pfn_glTexStorage1DEXT fp_glTexStorage1DEXT;
+pfn_glTexStorage2DEXT fp_glTexStorage2DEXT;
+pfn_glTexStorage3DEXT fp_glTexStorage3DEXT;
+pfn_glTextureViewEXT fp_glTextureViewEXT;
+pfn_glBeginTransformFeedbackEXT fp_glBeginTransformFeedbackEXT;
+pfn_glEndTransformFeedbackEXT fp_glEndTransformFeedbackEXT;
+pfn_glBindBufferRangeEXT fp_glBindBufferRangeEXT;
+pfn_glBindBufferOffsetEXT fp_glBindBufferOffsetEXT;
+pfn_glBindBufferBaseEXT fp_glBindBufferBaseEXT;
+pfn_glTransformFeedbackVaryingsEXT fp_glTransformFeedbackVaryingsEXT;
+pfn_glGetTransformFeedbackVaryingEXT fp_glGetTransformFeedbackVaryingEXT;
+pfn_glVertexAttribL1dEXT fp_glVertexAttribL1dEXT;
+pfn_glVertexAttribL2dEXT fp_glVertexAttribL2dEXT;
+pfn_glVertexAttribL3dEXT fp_glVertexAttribL3dEXT;
+pfn_glVertexAttribL4dEXT fp_glVertexAttribL4dEXT;
+pfn_glVertexAttribL1dvEXT fp_glVertexAttribL1dvEXT;
+pfn_glVertexAttribL2dvEXT fp_glVertexAttribL2dvEXT;
+pfn_glVertexAttribL3dvEXT fp_glVertexAttribL3dvEXT;
+pfn_glVertexAttribL4dvEXT fp_glVertexAttribL4dvEXT;
+pfn_glVertexAttribLPointerEXT fp_glVertexAttribLPointerEXT;
+pfn_glGetVertexAttribLdvEXT fp_glGetVertexAttribLdvEXT;
+pfn_glImportSyncEXT fp_glImportSyncEXT;
+pfn_glCopyImageSubDataOES fp_glCopyImageSubDataOES;
+pfn_glEnableiOES fp_glEnableiOES;
+pfn_glDisableiOES fp_glDisableiOES;
+pfn_glBlendEquationiOES fp_glBlendEquationiOES;
+pfn_glBlendEquationSeparateiOES fp_glBlendEquationSeparateiOES;
+pfn_glBlendFunciOES fp_glBlendFunciOES;
+pfn_glBlendFuncSeparateiOES fp_glBlendFuncSeparateiOES;
+pfn_glColorMaskiOES fp_glColorMaskiOES;
+pfn_glIsEnablediOES fp_glIsEnablediOES;
+pfn_glDrawElementsBaseVertexOES fp_glDrawElementsBaseVertexOES;
+pfn_glDrawRangeElementsBaseVertexOES fp_glDrawRangeElementsBaseVertexOES;
+pfn_glDrawElementsInstancedBaseVertexOES fp_glDrawElementsInstancedBaseVertexOES;
+pfn_glMultiDrawElementsBaseVertexOES fp_glMultiDrawElementsBaseVertexOES;
+pfn_glEGLImageTargetTexture2DOES fp_glEGLImageTargetTexture2DOES;
+pfn_glEGLImageTargetRenderbufferStorageOES fp_glEGLImageTargetRenderbufferStorageOES;
+pfn_glFramebufferTextureOES fp_glFramebufferTextureOES;
+pfn_glGetProgramBinaryOES fp_glGetProgramBinaryOES;
+pfn_glProgramBinaryOES fp_glProgramBinaryOES;
+pfn_glMapBufferOES fp_glMapBufferOES;
+pfn_glUnmapBufferOES fp_glUnmapBufferOES;
+pfn_glGetBufferPointervOES fp_glGetBufferPointervOES;
+pfn_glPrimitiveBoundingBoxOES fp_glPrimitiveBoundingBoxOES;
+pfn_glMinSampleShadingOES fp_glMinSampleShadingOES;
+pfn_glPatchParameteriOES fp_glPatchParameteriOES;
+pfn_glTexImage3DOES fp_glTexImage3DOES;
+pfn_glTexSubImage3DOES fp_glTexSubImage3DOES;
+pfn_glCopyTexSubImage3DOES fp_glCopyTexSubImage3DOES;
+pfn_glCompressedTexImage3DOES fp_glCompressedTexImage3DOES;
+pfn_glCompressedTexSubImage3DOES fp_glCompressedTexSubImage3DOES;
+pfn_glFramebufferTexture3DOES fp_glFramebufferTexture3DOES;
+pfn_glTexParameterIivOES fp_glTexParameterIivOES;
+pfn_glTexParameterIuivOES fp_glTexParameterIuivOES;
+pfn_glGetTexParameterIivOES fp_glGetTexParameterIivOES;
+pfn_glGetTexParameterIuivOES fp_glGetTexParameterIuivOES;
+pfn_glSamplerParameterIivOES fp_glSamplerParameterIivOES;
+pfn_glSamplerParameterIuivOES fp_glSamplerParameterIuivOES;
+pfn_glGetSamplerParameterIivOES fp_glGetSamplerParameterIivOES;
+pfn_glGetSamplerParameterIuivOES fp_glGetSamplerParameterIuivOES;
+pfn_glTexBufferOES fp_glTexBufferOES;
+pfn_glTexBufferRangeOES fp_glTexBufferRangeOES;
+pfn_glTexStorage3DMultisampleOES fp_glTexStorage3DMultisampleOES;
+pfn_glTextureViewOES fp_glTextureViewOES;
+pfn_glBindVertexArrayOES fp_glBindVertexArrayOES;
+pfn_glDeleteVertexArraysOES fp_glDeleteVertexArraysOES;
+pfn_glGenVertexArraysOES fp_glGenVertexArraysOES;
+pfn_glIsVertexArrayOES fp_glIsVertexArrayOES;
+pfn_glDebugMessageEnableAMD fp_glDebugMessageEnableAMD;
+pfn_glDebugMessageInsertAMD fp_glDebugMessageInsertAMD;
+pfn_glDebugMessageCallbackAMD fp_glDebugMessageCallbackAMD;
+pfn_glGetDebugMessageLogAMD fp_glGetDebugMessageLogAMD;
+pfn_glBlendFuncIndexedAMD fp_glBlendFuncIndexedAMD;
+pfn_glBlendFuncSeparateIndexedAMD fp_glBlendFuncSeparateIndexedAMD;
+pfn_glBlendEquationIndexedAMD fp_glBlendEquationIndexedAMD;
+pfn_glBlendEquationSeparateIndexedAMD fp_glBlendEquationSeparateIndexedAMD;
+pfn_glUniform1i64NV fp_glUniform1i64NV;
+pfn_glUniform2i64NV fp_glUniform2i64NV;
+pfn_glUniform3i64NV fp_glUniform3i64NV;
+pfn_glUniform4i64NV fp_glUniform4i64NV;
+pfn_glUniform1i64vNV fp_glUniform1i64vNV;
+pfn_glUniform2i64vNV fp_glUniform2i64vNV;
+pfn_glUniform3i64vNV fp_glUniform3i64vNV;
+pfn_glUniform4i64vNV fp_glUniform4i64vNV;
+pfn_glUniform1ui64NV fp_glUniform1ui64NV;
+pfn_glUniform2ui64NV fp_glUniform2ui64NV;
+pfn_glUniform3ui64NV fp_glUniform3ui64NV;
+pfn_glUniform4ui64NV fp_glUniform4ui64NV;
+pfn_glUniform1ui64vNV fp_glUniform1ui64vNV;
+pfn_glUniform2ui64vNV fp_glUniform2ui64vNV;
+pfn_glUniform3ui64vNV fp_glUniform3ui64vNV;
+pfn_glUniform4ui64vNV fp_glUniform4ui64vNV;
+pfn_glGetUniformi64vNV fp_glGetUniformi64vNV;
+pfn_glGetUniformui64vNV fp_glGetUniformui64vNV;
+pfn_glProgramUniform1i64NV fp_glProgramUniform1i64NV;
+pfn_glProgramUniform2i64NV fp_glProgramUniform2i64NV;
+pfn_glProgramUniform3i64NV fp_glProgramUniform3i64NV;
+pfn_glProgramUniform4i64NV fp_glProgramUniform4i64NV;
+pfn_glProgramUniform1i64vNV fp_glProgramUniform1i64vNV;
+pfn_glProgramUniform2i64vNV fp_glProgramUniform2i64vNV;
+pfn_glProgramUniform3i64vNV fp_glProgramUniform3i64vNV;
+pfn_glProgramUniform4i64vNV fp_glProgramUniform4i64vNV;
+pfn_glProgramUniform1ui64NV fp_glProgramUniform1ui64NV;
+pfn_glProgramUniform2ui64NV fp_glProgramUniform2ui64NV;
+pfn_glProgramUniform3ui64NV fp_glProgramUniform3ui64NV;
+pfn_glProgramUniform4ui64NV fp_glProgramUniform4ui64NV;
+pfn_glProgramUniform1ui64vNV fp_glProgramUniform1ui64vNV;
+pfn_glProgramUniform2ui64vNV fp_glProgramUniform2ui64vNV;
+pfn_glProgramUniform3ui64vNV fp_glProgramUniform3ui64vNV;
+pfn_glProgramUniform4ui64vNV fp_glProgramUniform4ui64vNV;
+pfn_glVertexAttribParameteriAMD fp_glVertexAttribParameteriAMD;
+pfn_glMultiDrawArraysIndirectAMD fp_glMultiDrawArraysIndirectAMD;
+pfn_glMultiDrawElementsIndirectAMD fp_glMultiDrawElementsIndirectAMD;
+pfn_glGenNamesAMD fp_glGenNamesAMD;
+pfn_glDeleteNamesAMD fp_glDeleteNamesAMD;
+pfn_glIsNameAMD fp_glIsNameAMD;
+pfn_glQueryObjectParameteruiAMD fp_glQueryObjectParameteruiAMD;
+pfn_glGetPerfMonitorGroupsAMD fp_glGetPerfMonitorGroupsAMD;
+pfn_glGetPerfMonitorCountersAMD fp_glGetPerfMonitorCountersAMD;
+pfn_glGetPerfMonitorGroupStringAMD fp_glGetPerfMonitorGroupStringAMD;
+pfn_glGetPerfMonitorCounterStringAMD fp_glGetPerfMonitorCounterStringAMD;
+pfn_glGetPerfMonitorCounterInfoAMD fp_glGetPerfMonitorCounterInfoAMD;
+pfn_glGenPerfMonitorsAMD fp_glGenPerfMonitorsAMD;
+pfn_glDeletePerfMonitorsAMD fp_glDeletePerfMonitorsAMD;
+pfn_glSelectPerfMonitorCountersAMD fp_glSelectPerfMonitorCountersAMD;
+pfn_glBeginPerfMonitorAMD fp_glBeginPerfMonitorAMD;
+pfn_glEndPerfMonitorAMD fp_glEndPerfMonitorAMD;
+pfn_glGetPerfMonitorCounterDataAMD fp_glGetPerfMonitorCounterDataAMD;
+pfn_glSetMultisamplefvAMD fp_glSetMultisamplefvAMD;
+pfn_glTexStorageSparseAMD fp_glTexStorageSparseAMD;
+pfn_glTextureStorageSparseAMD fp_glTextureStorageSparseAMD;
+pfn_glStencilOpValueAMD fp_glStencilOpValueAMD;
+pfn_glTessellationFactorAMD fp_glTessellationFactorAMD;
+pfn_glTessellationModeAMD fp_glTessellationModeAMD;
+pfn_glBlitFramebufferANGLE fp_glBlitFramebufferANGLE;
+pfn_glRenderbufferStorageMultisampleANGLE fp_glRenderbufferStorageMultisampleANGLE;
+pfn_glDrawArraysInstancedANGLE fp_glDrawArraysInstancedANGLE;
+pfn_glDrawElementsInstancedANGLE fp_glDrawElementsInstancedANGLE;
+pfn_glVertexAttribDivisorANGLE fp_glVertexAttribDivisorANGLE;
+pfn_glGetTranslatedShaderSourceANGLE fp_glGetTranslatedShaderSourceANGLE;
+pfn_glCopyTextureLevelsAPPLE fp_glCopyTextureLevelsAPPLE;
+pfn_glElementPointerAPPLE fp_glElementPointerAPPLE;
+pfn_glDrawElementArrayAPPLE fp_glDrawElementArrayAPPLE;
+pfn_glDrawRangeElementArrayAPPLE fp_glDrawRangeElementArrayAPPLE;
+pfn_glMultiDrawElementArrayAPPLE fp_glMultiDrawElementArrayAPPLE;
+pfn_glMultiDrawRangeElementArrayAPPLE fp_glMultiDrawRangeElementArrayAPPLE;
+pfn_glGenFencesAPPLE fp_glGenFencesAPPLE;
+pfn_glDeleteFencesAPPLE fp_glDeleteFencesAPPLE;
+pfn_glSetFenceAPPLE fp_glSetFenceAPPLE;
+pfn_glIsFenceAPPLE fp_glIsFenceAPPLE;
+pfn_glTestFenceAPPLE fp_glTestFenceAPPLE;
+pfn_glFinishFenceAPPLE fp_glFinishFenceAPPLE;
+pfn_glTestObjectAPPLE fp_glTestObjectAPPLE;
+pfn_glFinishObjectAPPLE fp_glFinishObjectAPPLE;
+pfn_glBufferParameteriAPPLE fp_glBufferParameteriAPPLE;
+pfn_glFlushMappedBufferRangeAPPLE fp_glFlushMappedBufferRangeAPPLE;
+pfn_glRenderbufferStorageMultisampleAPPLE fp_glRenderbufferStorageMultisampleAPPLE;
+pfn_glResolveMultisampleFramebufferAPPLE fp_glResolveMultisampleFramebufferAPPLE;
+pfn_glObjectPurgeableAPPLE fp_glObjectPurgeableAPPLE;
+pfn_glObjectUnpurgeableAPPLE fp_glObjectUnpurgeableAPPLE;
+pfn_glGetObjectParameterivAPPLE fp_glGetObjectParameterivAPPLE;
+pfn_glFenceSyncAPPLE fp_glFenceSyncAPPLE;
+pfn_glIsSyncAPPLE fp_glIsSyncAPPLE;
+pfn_glDeleteSyncAPPLE fp_glDeleteSyncAPPLE;
+pfn_glClientWaitSyncAPPLE fp_glClientWaitSyncAPPLE;
+pfn_glWaitSyncAPPLE fp_glWaitSyncAPPLE;
+pfn_glGetInteger64vAPPLE fp_glGetInteger64vAPPLE;
+pfn_glGetSyncivAPPLE fp_glGetSyncivAPPLE;
+pfn_glTextureRangeAPPLE fp_glTextureRangeAPPLE;
+pfn_glGetTexParameterPointervAPPLE fp_glGetTexParameterPointervAPPLE;
+pfn_glBindVertexArrayAPPLE fp_glBindVertexArrayAPPLE;
+pfn_glDeleteVertexArraysAPPLE fp_glDeleteVertexArraysAPPLE;
+pfn_glGenVertexArraysAPPLE fp_glGenVertexArraysAPPLE;
+pfn_glIsVertexArrayAPPLE fp_glIsVertexArrayAPPLE;
+pfn_glVertexArrayRangeAPPLE fp_glVertexArrayRangeAPPLE;
+pfn_glFlushVertexArrayRangeAPPLE fp_glFlushVertexArrayRangeAPPLE;
+pfn_glVertexArrayParameteriAPPLE fp_glVertexArrayParameteriAPPLE;
+pfn_glEnableVertexAttribAPPLE fp_glEnableVertexAttribAPPLE;
+pfn_glDisableVertexAttribAPPLE fp_glDisableVertexAttribAPPLE;
+pfn_glIsVertexAttribEnabledAPPLE fp_glIsVertexAttribEnabledAPPLE;
+pfn_glMapVertexAttrib1dAPPLE fp_glMapVertexAttrib1dAPPLE;
+pfn_glMapVertexAttrib1fAPPLE fp_glMapVertexAttrib1fAPPLE;
+pfn_glMapVertexAttrib2dAPPLE fp_glMapVertexAttrib2dAPPLE;
+pfn_glMapVertexAttrib2fAPPLE fp_glMapVertexAttrib2fAPPLE;
+pfn_glFrameTerminatorGREMEDY fp_glFrameTerminatorGREMEDY;
+pfn_glStringMarkerGREMEDY fp_glStringMarkerGREMEDY;
+pfn_glRenderbufferStorageMultisampleIMG fp_glRenderbufferStorageMultisampleIMG;
+pfn_glFramebufferTexture2DMultisampleIMG fp_glFramebufferTexture2DMultisampleIMG;
+pfn_glBlendFuncSeparateINGR fp_glBlendFuncSeparateINGR;
+pfn_glApplyFramebufferAttachmentCMAAINTEL fp_glApplyFramebufferAttachmentCMAAINTEL;
+pfn_glSyncTextureINTEL fp_glSyncTextureINTEL;
+pfn_glUnmapTexture2DINTEL fp_glUnmapTexture2DINTEL;
+pfn_glMapTexture2DINTEL fp_glMapTexture2DINTEL;
+pfn_glBeginPerfQueryINTEL fp_glBeginPerfQueryINTEL;
+pfn_glCreatePerfQueryINTEL fp_glCreatePerfQueryINTEL;
+pfn_glDeletePerfQueryINTEL fp_glDeletePerfQueryINTEL;
+pfn_glEndPerfQueryINTEL fp_glEndPerfQueryINTEL;
+pfn_glGetFirstPerfQueryIdINTEL fp_glGetFirstPerfQueryIdINTEL;
+pfn_glGetNextPerfQueryIdINTEL fp_glGetNextPerfQueryIdINTEL;
+pfn_glGetPerfCounterInfoINTEL fp_glGetPerfCounterInfoINTEL;
+pfn_glGetPerfQueryDataINTEL fp_glGetPerfQueryDataINTEL;
+pfn_glGetPerfQueryIdByNameINTEL fp_glGetPerfQueryIdByNameINTEL;
+pfn_glGetPerfQueryInfoINTEL fp_glGetPerfQueryInfoINTEL;
+pfn_glMultiDrawArraysIndirectBindlessNV fp_glMultiDrawArraysIndirectBindlessNV;
+pfn_glMultiDrawElementsIndirectBindlessNV fp_glMultiDrawElementsIndirectBindlessNV;
+pfn_glMultiDrawArraysIndirectBindlessCountNV fp_glMultiDrawArraysIndirectBindlessCountNV;
+pfn_glMultiDrawElementsIndirectBindlessCountNV fp_glMultiDrawElementsIndirectBindlessCountNV;
+pfn_glGetTextureHandleNV fp_glGetTextureHandleNV;
+pfn_glGetTextureSamplerHandleNV fp_glGetTextureSamplerHandleNV;
+pfn_glMakeTextureHandleResidentNV fp_glMakeTextureHandleResidentNV;
+pfn_glMakeTextureHandleNonResidentNV fp_glMakeTextureHandleNonResidentNV;
+pfn_glGetImageHandleNV fp_glGetImageHandleNV;
+pfn_glMakeImageHandleResidentNV fp_glMakeImageHandleResidentNV;
+pfn_glMakeImageHandleNonResidentNV fp_glMakeImageHandleNonResidentNV;
+pfn_glUniformHandleui64NV fp_glUniformHandleui64NV;
+pfn_glUniformHandleui64vNV fp_glUniformHandleui64vNV;
+pfn_glProgramUniformHandleui64NV fp_glProgramUniformHandleui64NV;
+pfn_glProgramUniformHandleui64vNV fp_glProgramUniformHandleui64vNV;
+pfn_glIsTextureHandleResidentNV fp_glIsTextureHandleResidentNV;
+pfn_glIsImageHandleResidentNV fp_glIsImageHandleResidentNV;
+pfn_glBlendParameteriNV fp_glBlendParameteriNV;
+pfn_glBlendBarrierNV fp_glBlendBarrierNV;
+pfn_glCreateStatesNV fp_glCreateStatesNV;
+pfn_glDeleteStatesNV fp_glDeleteStatesNV;
+pfn_glIsStateNV fp_glIsStateNV;
+pfn_glStateCaptureNV fp_glStateCaptureNV;
+pfn_glGetCommandHeaderNV fp_glGetCommandHeaderNV;
+pfn_glGetStageIndexNV fp_glGetStageIndexNV;
+pfn_glDrawCommandsNV fp_glDrawCommandsNV;
+pfn_glDrawCommandsAddressNV fp_glDrawCommandsAddressNV;
+pfn_glDrawCommandsStatesNV fp_glDrawCommandsStatesNV;
+pfn_glDrawCommandsStatesAddressNV fp_glDrawCommandsStatesAddressNV;
+pfn_glCreateCommandListsNV fp_glCreateCommandListsNV;
+pfn_glDeleteCommandListsNV fp_glDeleteCommandListsNV;
+pfn_glIsCommandListNV fp_glIsCommandListNV;
+pfn_glListDrawCommandsStatesClientNV fp_glListDrawCommandsStatesClientNV;
+pfn_glCommandListSegmentsNV fp_glCommandListSegmentsNV;
+pfn_glCompileCommandListNV fp_glCompileCommandListNV;
+pfn_glCallCommandListNV fp_glCallCommandListNV;
+pfn_glBeginConditionalRenderNV fp_glBeginConditionalRenderNV;
+pfn_glEndConditionalRenderNV fp_glEndConditionalRenderNV;
+pfn_glSubpixelPrecisionBiasNV fp_glSubpixelPrecisionBiasNV;
+pfn_glConservativeRasterParameterfNV fp_glConservativeRasterParameterfNV;
+pfn_glCopyBufferSubDataNV fp_glCopyBufferSubDataNV;
+pfn_glCopyImageSubDataNV fp_glCopyImageSubDataNV;
+pfn_glCoverageMaskNV fp_glCoverageMaskNV;
+pfn_glCoverageOperationNV fp_glCoverageOperationNV;
+pfn_glDepthRangedNV fp_glDepthRangedNV;
+pfn_glClearDepthdNV fp_glClearDepthdNV;
+pfn_glDepthBoundsdNV fp_glDepthBoundsdNV;
+pfn_glDrawBuffersNV fp_glDrawBuffersNV;
+pfn_glDrawArraysInstancedNV fp_glDrawArraysInstancedNV;
+pfn_glDrawElementsInstancedNV fp_glDrawElementsInstancedNV;
+pfn_glDrawTextureNV fp_glDrawTextureNV;
+pfn_glGetMultisamplefvNV fp_glGetMultisamplefvNV;
+pfn_glSampleMaskIndexedNV fp_glSampleMaskIndexedNV;
+pfn_glTexRenderbufferNV fp_glTexRenderbufferNV;
+pfn_glDeleteFencesNV fp_glDeleteFencesNV;
+pfn_glGenFencesNV fp_glGenFencesNV;
+pfn_glIsFenceNV fp_glIsFenceNV;
+pfn_glTestFenceNV fp_glTestFenceNV;
+pfn_glGetFenceivNV fp_glGetFenceivNV;
+pfn_glFinishFenceNV fp_glFinishFenceNV;
+pfn_glSetFenceNV fp_glSetFenceNV;
+pfn_glFragmentCoverageColorNV fp_glFragmentCoverageColorNV;
+pfn_glBlitFramebufferNV fp_glBlitFramebufferNV;
+pfn_glCoverageModulationTableNV fp_glCoverageModulationTableNV;
+pfn_glGetCoverageModulationTableNV fp_glGetCoverageModulationTableNV;
+pfn_glCoverageModulationNV fp_glCoverageModulationNV;
+pfn_glRenderbufferStorageMultisampleNV fp_glRenderbufferStorageMultisampleNV;
+pfn_glRenderbufferStorageMultisampleCoverageNV fp_glRenderbufferStorageMultisampleCoverageNV;
+pfn_glProgramVertexLimitNV fp_glProgramVertexLimitNV;
+pfn_glFramebufferTextureFaceEXT fp_glFramebufferTextureFaceEXT;
+pfn_glProgramLocalParameterI4iNV fp_glProgramLocalParameterI4iNV;
+pfn_glProgramLocalParameterI4ivNV fp_glProgramLocalParameterI4ivNV;
+pfn_glProgramLocalParametersI4ivNV fp_glProgramLocalParametersI4ivNV;
+pfn_glProgramLocalParameterI4uiNV fp_glProgramLocalParameterI4uiNV;
+pfn_glProgramLocalParameterI4uivNV fp_glProgramLocalParameterI4uivNV;
+pfn_glProgramLocalParametersI4uivNV fp_glProgramLocalParametersI4uivNV;
+pfn_glProgramEnvParameterI4iNV fp_glProgramEnvParameterI4iNV;
+pfn_glProgramEnvParameterI4ivNV fp_glProgramEnvParameterI4ivNV;
+pfn_glProgramEnvParametersI4ivNV fp_glProgramEnvParametersI4ivNV;
+pfn_glProgramEnvParameterI4uiNV fp_glProgramEnvParameterI4uiNV;
+pfn_glProgramEnvParameterI4uivNV fp_glProgramEnvParameterI4uivNV;
+pfn_glProgramEnvParametersI4uivNV fp_glProgramEnvParametersI4uivNV;
+pfn_glGetProgramLocalParameterIivNV fp_glGetProgramLocalParameterIivNV;
+pfn_glGetProgramLocalParameterIuivNV fp_glGetProgramLocalParameterIuivNV;
+pfn_glGetProgramEnvParameterIivNV fp_glGetProgramEnvParameterIivNV;
+pfn_glGetProgramEnvParameterIuivNV fp_glGetProgramEnvParameterIuivNV;
+pfn_glProgramSubroutineParametersuivNV fp_glProgramSubroutineParametersuivNV;
+pfn_glGetProgramSubroutineParameteruivNV fp_glGetProgramSubroutineParameteruivNV;
+pfn_glVertex2hNV fp_glVertex2hNV;
+pfn_glVertex2hvNV fp_glVertex2hvNV;
+pfn_glVertex3hNV fp_glVertex3hNV;
+pfn_glVertex3hvNV fp_glVertex3hvNV;
+pfn_glVertex4hNV fp_glVertex4hNV;
+pfn_glVertex4hvNV fp_glVertex4hvNV;
+pfn_glNormal3hNV fp_glNormal3hNV;
+pfn_glNormal3hvNV fp_glNormal3hvNV;
+pfn_glColor3hNV fp_glColor3hNV;
+pfn_glColor3hvNV fp_glColor3hvNV;
+pfn_glColor4hNV fp_glColor4hNV;
+pfn_glColor4hvNV fp_glColor4hvNV;
+pfn_glTexCoord1hNV fp_glTexCoord1hNV;
+pfn_glTexCoord1hvNV fp_glTexCoord1hvNV;
+pfn_glTexCoord2hNV fp_glTexCoord2hNV;
+pfn_glTexCoord2hvNV fp_glTexCoord2hvNV;
+pfn_glTexCoord3hNV fp_glTexCoord3hNV;
+pfn_glTexCoord3hvNV fp_glTexCoord3hvNV;
+pfn_glTexCoord4hNV fp_glTexCoord4hNV;
+pfn_glTexCoord4hvNV fp_glTexCoord4hvNV;
+pfn_glMultiTexCoord1hNV fp_glMultiTexCoord1hNV;
+pfn_glMultiTexCoord1hvNV fp_glMultiTexCoord1hvNV;
+pfn_glMultiTexCoord2hNV fp_glMultiTexCoord2hNV;
+pfn_glMultiTexCoord2hvNV fp_glMultiTexCoord2hvNV;
+pfn_glMultiTexCoord3hNV fp_glMultiTexCoord3hNV;
+pfn_glMultiTexCoord3hvNV fp_glMultiTexCoord3hvNV;
+pfn_glMultiTexCoord4hNV fp_glMultiTexCoord4hNV;
+pfn_glMultiTexCoord4hvNV fp_glMultiTexCoord4hvNV;
+pfn_glFogCoordhNV fp_glFogCoordhNV;
+pfn_glFogCoordhvNV fp_glFogCoordhvNV;
+pfn_glSecondaryColor3hNV fp_glSecondaryColor3hNV;
+pfn_glSecondaryColor3hvNV fp_glSecondaryColor3hvNV;
+pfn_glVertexWeighthNV fp_glVertexWeighthNV;
+pfn_glVertexWeighthvNV fp_glVertexWeighthvNV;
+pfn_glVertexAttrib1hNV fp_glVertexAttrib1hNV;
+pfn_glVertexAttrib1hvNV fp_glVertexAttrib1hvNV;
+pfn_glVertexAttrib2hNV fp_glVertexAttrib2hNV;
+pfn_glVertexAttrib2hvNV fp_glVertexAttrib2hvNV;
+pfn_glVertexAttrib3hNV fp_glVertexAttrib3hNV;
+pfn_glVertexAttrib3hvNV fp_glVertexAttrib3hvNV;
+pfn_glVertexAttrib4hNV fp_glVertexAttrib4hNV;
+pfn_glVertexAttrib4hvNV fp_glVertexAttrib4hvNV;
+pfn_glVertexAttribs1hvNV fp_glVertexAttribs1hvNV;
+pfn_glVertexAttribs2hvNV fp_glVertexAttribs2hvNV;
+pfn_glVertexAttribs3hvNV fp_glVertexAttribs3hvNV;
+pfn_glVertexAttribs4hvNV fp_glVertexAttribs4hvNV;
+pfn_glVertexAttribDivisorNV fp_glVertexAttribDivisorNV;
+pfn_glGetInternalformatSampleivNV fp_glGetInternalformatSampleivNV;
+pfn_glUniformMatrix2x3fvNV fp_glUniformMatrix2x3fvNV;
+pfn_glUniformMatrix3x2fvNV fp_glUniformMatrix3x2fvNV;
+pfn_glUniformMatrix2x4fvNV fp_glUniformMatrix2x4fvNV;
+pfn_glUniformMatrix4x2fvNV fp_glUniformMatrix4x2fvNV;
+pfn_glUniformMatrix3x4fvNV fp_glUniformMatrix3x4fvNV;
+pfn_glUniformMatrix4x3fvNV fp_glUniformMatrix4x3fvNV;
+pfn_glGenOcclusionQueriesNV fp_glGenOcclusionQueriesNV;
+pfn_glDeleteOcclusionQueriesNV fp_glDeleteOcclusionQueriesNV;
+pfn_glIsOcclusionQueryNV fp_glIsOcclusionQueryNV;
+pfn_glBeginOcclusionQueryNV fp_glBeginOcclusionQueryNV;
+pfn_glEndOcclusionQueryNV fp_glEndOcclusionQueryNV;
+pfn_glGetOcclusionQueryivNV fp_glGetOcclusionQueryivNV;
+pfn_glGetOcclusionQueryuivNV fp_glGetOcclusionQueryuivNV;
+pfn_glProgramBufferParametersfvNV fp_glProgramBufferParametersfvNV;
+pfn_glProgramBufferParametersIivNV fp_glProgramBufferParametersIivNV;
+pfn_glProgramBufferParametersIuivNV fp_glProgramBufferParametersIuivNV;
+pfn_glGenPathsNV fp_glGenPathsNV;
+pfn_glDeletePathsNV fp_glDeletePathsNV;
+pfn_glIsPathNV fp_glIsPathNV;
+pfn_glPathCommandsNV fp_glPathCommandsNV;
+pfn_glPathCoordsNV fp_glPathCoordsNV;
+pfn_glPathSubCommandsNV fp_glPathSubCommandsNV;
+pfn_glPathSubCoordsNV fp_glPathSubCoordsNV;
+pfn_glPathStringNV fp_glPathStringNV;
+pfn_glPathGlyphsNV fp_glPathGlyphsNV;
+pfn_glPathGlyphRangeNV fp_glPathGlyphRangeNV;
+pfn_glWeightPathsNV fp_glWeightPathsNV;
+pfn_glCopyPathNV fp_glCopyPathNV;
+pfn_glInterpolatePathsNV fp_glInterpolatePathsNV;
+pfn_glTransformPathNV fp_glTransformPathNV;
+pfn_glPathParameterivNV fp_glPathParameterivNV;
+pfn_glPathParameteriNV fp_glPathParameteriNV;
+pfn_glPathParameterfvNV fp_glPathParameterfvNV;
+pfn_glPathParameterfNV fp_glPathParameterfNV;
+pfn_glPathDashArrayNV fp_glPathDashArrayNV;
+pfn_glPathStencilFuncNV fp_glPathStencilFuncNV;
+pfn_glPathStencilDepthOffsetNV fp_glPathStencilDepthOffsetNV;
+pfn_glStencilFillPathNV fp_glStencilFillPathNV;
+pfn_glStencilStrokePathNV fp_glStencilStrokePathNV;
+pfn_glStencilFillPathInstancedNV fp_glStencilFillPathInstancedNV;
+pfn_glStencilStrokePathInstancedNV fp_glStencilStrokePathInstancedNV;
+pfn_glPathCoverDepthFuncNV fp_glPathCoverDepthFuncNV;
+pfn_glCoverFillPathNV fp_glCoverFillPathNV;
+pfn_glCoverStrokePathNV fp_glCoverStrokePathNV;
+pfn_glCoverFillPathInstancedNV fp_glCoverFillPathInstancedNV;
+pfn_glCoverStrokePathInstancedNV fp_glCoverStrokePathInstancedNV;
+pfn_glGetPathParameterivNV fp_glGetPathParameterivNV;
+pfn_glGetPathParameterfvNV fp_glGetPathParameterfvNV;
+pfn_glGetPathCommandsNV fp_glGetPathCommandsNV;
+pfn_glGetPathCoordsNV fp_glGetPathCoordsNV;
+pfn_glGetPathDashArrayNV fp_glGetPathDashArrayNV;
+pfn_glGetPathMetricsNV fp_glGetPathMetricsNV;
+pfn_glGetPathMetricRangeNV fp_glGetPathMetricRangeNV;
+pfn_glGetPathSpacingNV fp_glGetPathSpacingNV;
+pfn_glIsPointInFillPathNV fp_glIsPointInFillPathNV;
+pfn_glIsPointInStrokePathNV fp_glIsPointInStrokePathNV;
+pfn_glGetPathLengthNV fp_glGetPathLengthNV;
+pfn_glPointAlongPathNV fp_glPointAlongPathNV;
+pfn_glMatrixLoad3x2fNV fp_glMatrixLoad3x2fNV;
+pfn_glMatrixLoad3x3fNV fp_glMatrixLoad3x3fNV;
+pfn_glMatrixLoadTranspose3x3fNV fp_glMatrixLoadTranspose3x3fNV;
+pfn_glMatrixMult3x2fNV fp_glMatrixMult3x2fNV;
+pfn_glMatrixMult3x3fNV fp_glMatrixMult3x3fNV;
+pfn_glMatrixMultTranspose3x3fNV fp_glMatrixMultTranspose3x3fNV;
+pfn_glStencilThenCoverFillPathNV fp_glStencilThenCoverFillPathNV;
+pfn_glStencilThenCoverStrokePathNV fp_glStencilThenCoverStrokePathNV;
+pfn_glStencilThenCoverFillPathInstancedNV fp_glStencilThenCoverFillPathInstancedNV;
+pfn_glStencilThenCoverStrokePathInstancedNV fp_glStencilThenCoverStrokePathInstancedNV;
+pfn_glPathGlyphIndexRangeNV fp_glPathGlyphIndexRangeNV;
+pfn_glPathGlyphIndexArrayNV fp_glPathGlyphIndexArrayNV;
+pfn_glPathMemoryGlyphIndexArrayNV fp_glPathMemoryGlyphIndexArrayNV;
+pfn_glProgramPathFragmentInputGenNV fp_glProgramPathFragmentInputGenNV;
+pfn_glGetProgramResourcefvNV fp_glGetProgramResourcefvNV;
+pfn_glPathColorGenNV fp_glPathColorGenNV;
+pfn_glPathTexGenNV fp_glPathTexGenNV;
+pfn_glPathFogGenNV fp_glPathFogGenNV;
+pfn_glGetPathColorGenivNV fp_glGetPathColorGenivNV;
+pfn_glGetPathColorGenfvNV fp_glGetPathColorGenfvNV;
+pfn_glGetPathTexGenivNV fp_glGetPathTexGenivNV;
+pfn_glGetPathTexGenfvNV fp_glGetPathTexGenfvNV;
+pfn_glPolygonModeNV fp_glPolygonModeNV;
+pfn_glPresentFrameKeyedNV fp_glPresentFrameKeyedNV;
+pfn_glPresentFrameDualFillNV fp_glPresentFrameDualFillNV;
+pfn_glGetVideoivNV fp_glGetVideoivNV;
+pfn_glGetVideouivNV fp_glGetVideouivNV;
+pfn_glGetVideoi64vNV fp_glGetVideoi64vNV;
+pfn_glGetVideoui64vNV fp_glGetVideoui64vNV;
+pfn_glPrimitiveRestartNV fp_glPrimitiveRestartNV;
+pfn_glPrimitiveRestartIndexNV fp_glPrimitiveRestartIndexNV;
+pfn_glReadBufferNV fp_glReadBufferNV;
+pfn_glFramebufferSampleLocationsfvNV fp_glFramebufferSampleLocationsfvNV;
+pfn_glNamedFramebufferSampleLocationsfvNV fp_glNamedFramebufferSampleLocationsfvNV;
+pfn_glResolveDepthValuesNV fp_glResolveDepthValuesNV;
+pfn_glMakeBufferResidentNV fp_glMakeBufferResidentNV;
+pfn_glMakeBufferNonResidentNV fp_glMakeBufferNonResidentNV;
+pfn_glIsBufferResidentNV fp_glIsBufferResidentNV;
+pfn_glMakeNamedBufferResidentNV fp_glMakeNamedBufferResidentNV;
+pfn_glMakeNamedBufferNonResidentNV fp_glMakeNamedBufferNonResidentNV;
+pfn_glIsNamedBufferResidentNV fp_glIsNamedBufferResidentNV;
+pfn_glGetBufferParameterui64vNV fp_glGetBufferParameterui64vNV;
+pfn_glGetNamedBufferParameterui64vNV fp_glGetNamedBufferParameterui64vNV;
+pfn_glGetIntegerui64vNV fp_glGetIntegerui64vNV;
+pfn_glUniformui64NV fp_glUniformui64NV;
+pfn_glUniformui64vNV fp_glUniformui64vNV;
+pfn_glProgramUniformui64NV fp_glProgramUniformui64NV;
+pfn_glProgramUniformui64vNV fp_glProgramUniformui64vNV;
+pfn_glTextureBarrierNV fp_glTextureBarrierNV;
+pfn_glTexImage2DMultisampleCoverageNV fp_glTexImage2DMultisampleCoverageNV;
+pfn_glTexImage3DMultisampleCoverageNV fp_glTexImage3DMultisampleCoverageNV;
+pfn_glTextureImage2DMultisampleNV fp_glTextureImage2DMultisampleNV;
+pfn_glTextureImage3DMultisampleNV fp_glTextureImage3DMultisampleNV;
+pfn_glTextureImage2DMultisampleCoverageNV fp_glTextureImage2DMultisampleCoverageNV;
+pfn_glTextureImage3DMultisampleCoverageNV fp_glTextureImage3DMultisampleCoverageNV;
+pfn_glBeginTransformFeedbackNV fp_glBeginTransformFeedbackNV;
+pfn_glEndTransformFeedbackNV fp_glEndTransformFeedbackNV;
+pfn_glTransformFeedbackAttribsNV fp_glTransformFeedbackAttribsNV;
+pfn_glBindBufferRangeNV fp_glBindBufferRangeNV;
+pfn_glBindBufferOffsetNV fp_glBindBufferOffsetNV;
+pfn_glBindBufferBaseNV fp_glBindBufferBaseNV;
+pfn_glTransformFeedbackVaryingsNV fp_glTransformFeedbackVaryingsNV;
+pfn_glActiveVaryingNV fp_glActiveVaryingNV;
+pfn_glGetVaryingLocationNV fp_glGetVaryingLocationNV;
+pfn_glGetActiveVaryingNV fp_glGetActiveVaryingNV;
+pfn_glGetTransformFeedbackVaryingNV fp_glGetTransformFeedbackVaryingNV;
+pfn_glTransformFeedbackStreamAttribsNV fp_glTransformFeedbackStreamAttribsNV;
+pfn_glBindTransformFeedbackNV fp_glBindTransformFeedbackNV;
+pfn_glDeleteTransformFeedbacksNV fp_glDeleteTransformFeedbacksNV;
+pfn_glGenTransformFeedbacksNV fp_glGenTransformFeedbacksNV;
+pfn_glIsTransformFeedbackNV fp_glIsTransformFeedbackNV;
+pfn_glPauseTransformFeedbackNV fp_glPauseTransformFeedbackNV;
+pfn_glResumeTransformFeedbackNV fp_glResumeTransformFeedbackNV;
+pfn_glDrawTransformFeedbackNV fp_glDrawTransformFeedbackNV;
+pfn_glVDPAUInitNV fp_glVDPAUInitNV;
+pfn_glVDPAUFiniNV fp_glVDPAUFiniNV;
+pfn_glVDPAURegisterVideoSurfaceNV fp_glVDPAURegisterVideoSurfaceNV;
+pfn_glVDPAURegisterOutputSurfaceNV fp_glVDPAURegisterOutputSurfaceNV;
+pfn_glVDPAUIsSurfaceNV fp_glVDPAUIsSurfaceNV;
+pfn_glVDPAUUnregisterSurfaceNV fp_glVDPAUUnregisterSurfaceNV;
+pfn_glVDPAUGetSurfaceivNV fp_glVDPAUGetSurfaceivNV;
+pfn_glVDPAUSurfaceAccessNV fp_glVDPAUSurfaceAccessNV;
+pfn_glVDPAUMapSurfacesNV fp_glVDPAUMapSurfacesNV;
+pfn_glVDPAUUnmapSurfacesNV fp_glVDPAUUnmapSurfacesNV;
+pfn_glVertexAttribL1i64NV fp_glVertexAttribL1i64NV;
+pfn_glVertexAttribL2i64NV fp_glVertexAttribL2i64NV;
+pfn_glVertexAttribL3i64NV fp_glVertexAttribL3i64NV;
+pfn_glVertexAttribL4i64NV fp_glVertexAttribL4i64NV;
+pfn_glVertexAttribL1i64vNV fp_glVertexAttribL1i64vNV;
+pfn_glVertexAttribL2i64vNV fp_glVertexAttribL2i64vNV;
+pfn_glVertexAttribL3i64vNV fp_glVertexAttribL3i64vNV;
+pfn_glVertexAttribL4i64vNV fp_glVertexAttribL4i64vNV;
+pfn_glVertexAttribL1ui64NV fp_glVertexAttribL1ui64NV;
+pfn_glVertexAttribL2ui64NV fp_glVertexAttribL2ui64NV;
+pfn_glVertexAttribL3ui64NV fp_glVertexAttribL3ui64NV;
+pfn_glVertexAttribL4ui64NV fp_glVertexAttribL4ui64NV;
+pfn_glVertexAttribL1ui64vNV fp_glVertexAttribL1ui64vNV;
+pfn_glVertexAttribL2ui64vNV fp_glVertexAttribL2ui64vNV;
+pfn_glVertexAttribL3ui64vNV fp_glVertexAttribL3ui64vNV;
+pfn_glVertexAttribL4ui64vNV fp_glVertexAttribL4ui64vNV;
+pfn_glGetVertexAttribLi64vNV fp_glGetVertexAttribLi64vNV;
+pfn_glGetVertexAttribLui64vNV fp_glGetVertexAttribLui64vNV;
+pfn_glVertexAttribLFormatNV fp_glVertexAttribLFormatNV;
+pfn_glBufferAddressRangeNV fp_glBufferAddressRangeNV;
+pfn_glVertexFormatNV fp_glVertexFormatNV;
+pfn_glNormalFormatNV fp_glNormalFormatNV;
+pfn_glColorFormatNV fp_glColorFormatNV;
+pfn_glIndexFormatNV fp_glIndexFormatNV;
+pfn_glTexCoordFormatNV fp_glTexCoordFormatNV;
+pfn_glEdgeFlagFormatNV fp_glEdgeFlagFormatNV;
+pfn_glSecondaryColorFormatNV fp_glSecondaryColorFormatNV;
+pfn_glFogCoordFormatNV fp_glFogCoordFormatNV;
+pfn_glVertexAttribFormatNV fp_glVertexAttribFormatNV;
+pfn_glVertexAttribIFormatNV fp_glVertexAttribIFormatNV;
+pfn_glGetIntegerui64i_vNV fp_glGetIntegerui64i_vNV;
+pfn_glVertexAttribI1iEXT fp_glVertexAttribI1iEXT;
+pfn_glVertexAttribI2iEXT fp_glVertexAttribI2iEXT;
+pfn_glVertexAttribI3iEXT fp_glVertexAttribI3iEXT;
+pfn_glVertexAttribI4iEXT fp_glVertexAttribI4iEXT;
+pfn_glVertexAttribI1uiEXT fp_glVertexAttribI1uiEXT;
+pfn_glVertexAttribI2uiEXT fp_glVertexAttribI2uiEXT;
+pfn_glVertexAttribI3uiEXT fp_glVertexAttribI3uiEXT;
+pfn_glVertexAttribI4uiEXT fp_glVertexAttribI4uiEXT;
+pfn_glVertexAttribI1ivEXT fp_glVertexAttribI1ivEXT;
+pfn_glVertexAttribI2ivEXT fp_glVertexAttribI2ivEXT;
+pfn_glVertexAttribI3ivEXT fp_glVertexAttribI3ivEXT;
+pfn_glVertexAttribI4ivEXT fp_glVertexAttribI4ivEXT;
+pfn_glVertexAttribI1uivEXT fp_glVertexAttribI1uivEXT;
+pfn_glVertexAttribI2uivEXT fp_glVertexAttribI2uivEXT;
+pfn_glVertexAttribI3uivEXT fp_glVertexAttribI3uivEXT;
+pfn_glVertexAttribI4uivEXT fp_glVertexAttribI4uivEXT;
+pfn_glVertexAttribI4bvEXT fp_glVertexAttribI4bvEXT;
+pfn_glVertexAttribI4svEXT fp_glVertexAttribI4svEXT;
+pfn_glVertexAttribI4ubvEXT fp_glVertexAttribI4ubvEXT;
+pfn_glVertexAttribI4usvEXT fp_glVertexAttribI4usvEXT;
+pfn_glVertexAttribIPointerEXT fp_glVertexAttribIPointerEXT;
+pfn_glGetVertexAttribIivEXT fp_glGetVertexAttribIivEXT;
+pfn_glGetVertexAttribIuivEXT fp_glGetVertexAttribIuivEXT;
+pfn_glBeginVideoCaptureNV fp_glBeginVideoCaptureNV;
+pfn_glBindVideoCaptureStreamBufferNV fp_glBindVideoCaptureStreamBufferNV;
+pfn_glBindVideoCaptureStreamTextureNV fp_glBindVideoCaptureStreamTextureNV;
+pfn_glEndVideoCaptureNV fp_glEndVideoCaptureNV;
+pfn_glGetVideoCaptureivNV fp_glGetVideoCaptureivNV;
+pfn_glGetVideoCaptureStreamivNV fp_glGetVideoCaptureStreamivNV;
+pfn_glGetVideoCaptureStreamfvNV fp_glGetVideoCaptureStreamfvNV;
+pfn_glGetVideoCaptureStreamdvNV fp_glGetVideoCaptureStreamdvNV;
+pfn_glVideoCaptureNV fp_glVideoCaptureNV;
+pfn_glVideoCaptureStreamParameterivNV fp_glVideoCaptureStreamParameterivNV;
+pfn_glVideoCaptureStreamParameterfvNV fp_glVideoCaptureStreamParameterfvNV;
+pfn_glVideoCaptureStreamParameterdvNV fp_glVideoCaptureStreamParameterdvNV;
+pfn_glViewportArrayvNV fp_glViewportArrayvNV;
+pfn_glViewportIndexedfNV fp_glViewportIndexedfNV;
+pfn_glViewportIndexedfvNV fp_glViewportIndexedfvNV;
+pfn_glScissorArrayvNV fp_glScissorArrayvNV;
+pfn_glScissorIndexedNV fp_glScissorIndexedNV;
+pfn_glScissorIndexedvNV fp_glScissorIndexedvNV;
+pfn_glDepthRangeArrayfvNV fp_glDepthRangeArrayfvNV;
+pfn_glDepthRangeIndexedfNV fp_glDepthRangeIndexedfNV;
+pfn_glGetFloati_vNV fp_glGetFloati_vNV;
+pfn_glEnableiNV fp_glEnableiNV;
+pfn_glDisableiNV fp_glDisableiNV;
+pfn_glIsEnablediNV fp_glIsEnablediNV;
+pfn_glBeginConditionalRenderNVX fp_glBeginConditionalRenderNVX;
+pfn_glEndConditionalRenderNVX fp_glEndConditionalRenderNVX;
+pfn_glFramebufferTextureMultiviewOVR fp_glFramebufferTextureMultiviewOVR;
+pfn_glFramebufferTextureMultisampleMultiviewOVR fp_glFramebufferTextureMultisampleMultiviewOVR;
+pfn_glAlphaFuncQCOM fp_glAlphaFuncQCOM;
+pfn_glGetDriverControlsQCOM fp_glGetDriverControlsQCOM;
+pfn_glGetDriverControlStringQCOM fp_glGetDriverControlStringQCOM;
+pfn_glEnableDriverControlQCOM fp_glEnableDriverControlQCOM;
+pfn_glDisableDriverControlQCOM fp_glDisableDriverControlQCOM;
+pfn_glExtGetTexturesQCOM fp_glExtGetTexturesQCOM;
+pfn_glExtGetBuffersQCOM fp_glExtGetBuffersQCOM;
+pfn_glExtGetRenderbuffersQCOM fp_glExtGetRenderbuffersQCOM;
+pfn_glExtGetFramebuffersQCOM fp_glExtGetFramebuffersQCOM;
+pfn_glExtGetTexLevelParameterivQCOM fp_glExtGetTexLevelParameterivQCOM;
+pfn_glExtTexObjectStateOverrideiQCOM fp_glExtTexObjectStateOverrideiQCOM;
+pfn_glExtGetTexSubImageQCOM fp_glExtGetTexSubImageQCOM;
+pfn_glExtGetBufferPointervQCOM fp_glExtGetBufferPointervQCOM;
+pfn_glExtGetShadersQCOM fp_glExtGetShadersQCOM;
+pfn_glExtGetProgramsQCOM fp_glExtGetProgramsQCOM;
+pfn_glExtIsProgramBinaryQCOM fp_glExtIsProgramBinaryQCOM;
+pfn_glExtGetProgramBinarySourceQCOM fp_glExtGetProgramBinarySourceQCOM;
+pfn_glStartTilingQCOM fp_glStartTilingQCOM;
+pfn_glEndTilingQCOM fp_glEndTilingQCOM;
+
+GLboolean GLAD_VERSION_1_0 = GL_FALSE;
+static void load_GL_VERSION_1_0(LOADER load) {
+	if(!GLAD_VERSION_1_0) return;
+	fp_glCullFace = (pfn_glCullFace)load("glCullFace");
+	fp_glFrontFace = (pfn_glFrontFace)load("glFrontFace");
+	fp_glHint = (pfn_glHint)load("glHint");
+	fp_glLineWidth = (pfn_glLineWidth)load("glLineWidth");
+	fp_glPointSize = (pfn_glPointSize)load("glPointSize");
+	fp_glPolygonMode = (pfn_glPolygonMode)load("glPolygonMode");
+	fp_glScissor = (pfn_glScissor)load("glScissor");
+	fp_glTexParameterf = (pfn_glTexParameterf)load("glTexParameterf");
+	fp_glTexParameterfv = (pfn_glTexParameterfv)load("glTexParameterfv");
+	fp_glTexParameteri = (pfn_glTexParameteri)load("glTexParameteri");
+	fp_glTexParameteriv = (pfn_glTexParameteriv)load("glTexParameteriv");
+	fp_glTexImage1D = (pfn_glTexImage1D)load("glTexImage1D");
+	fp_glTexImage2D = (pfn_glTexImage2D)load("glTexImage2D");
+	fp_glDrawBuffer = (pfn_glDrawBuffer)load("glDrawBuffer");
+	fp_glClear = (pfn_glClear)load("glClear");
+	fp_glClearColor = (pfn_glClearColor)load("glClearColor");
+	fp_glClearStencil = (pfn_glClearStencil)load("glClearStencil");
+	fp_glClearDepth = (pfn_glClearDepth)load("glClearDepth");
+	fp_glStencilMask = (pfn_glStencilMask)load("glStencilMask");
+	fp_glColorMask = (pfn_glColorMask)load("glColorMask");
+	fp_glDepthMask = (pfn_glDepthMask)load("glDepthMask");
+	fp_glDisable = (pfn_glDisable)load("glDisable");
+	fp_glEnable = (pfn_glEnable)load("glEnable");
+	fp_glFinish = (pfn_glFinish)load("glFinish");
+	fp_glFlush = (pfn_glFlush)load("glFlush");
+	fp_glBlendFunc = (pfn_glBlendFunc)load("glBlendFunc");
+	fp_glLogicOp = (pfn_glLogicOp)load("glLogicOp");
+	fp_glStencilFunc = (pfn_glStencilFunc)load("glStencilFunc");
+	fp_glStencilOp = (pfn_glStencilOp)load("glStencilOp");
+	fp_glDepthFunc = (pfn_glDepthFunc)load("glDepthFunc");
+	fp_glPixelStoref = (pfn_glPixelStoref)load("glPixelStoref");
+	fp_glPixelStorei = (pfn_glPixelStorei)load("glPixelStorei");
+	fp_glReadBuffer = (pfn_glReadBuffer)load("glReadBuffer");
+	fp_glReadPixels = (pfn_glReadPixels)load("glReadPixels");
+	fp_glGetBooleanv = (pfn_glGetBooleanv)load("glGetBooleanv");
+	fp_glGetDoublev = (pfn_glGetDoublev)load("glGetDoublev");
+	fp_glGetError = (pfn_glGetError)load("glGetError");
+	fp_glGetFloatv = (pfn_glGetFloatv)load("glGetFloatv");
+	fp_glGetIntegerv = (pfn_glGetIntegerv)load("glGetIntegerv");
+	fp_glGetString = (pfn_glGetString)load("glGetString");
+	fp_glGetTexImage = (pfn_glGetTexImage)load("glGetTexImage");
+	fp_glGetTexParameterfv = (pfn_glGetTexParameterfv)load("glGetTexParameterfv");
+	fp_glGetTexParameteriv = (pfn_glGetTexParameteriv)load("glGetTexParameteriv");
+	fp_glGetTexLevelParameterfv = (pfn_glGetTexLevelParameterfv)load("glGetTexLevelParameterfv");
+	fp_glGetTexLevelParameteriv = (pfn_glGetTexLevelParameteriv)load("glGetTexLevelParameteriv");
+	fp_glIsEnabled = (pfn_glIsEnabled)load("glIsEnabled");
+	fp_glDepthRange = (pfn_glDepthRange)load("glDepthRange");
+	fp_glViewport = (pfn_glViewport)load("glViewport");
+	fp_glNewList = (pfn_glNewList)load("glNewList");
+	fp_glEndList = (pfn_glEndList)load("glEndList");
+	fp_glCallList = (pfn_glCallList)load("glCallList");
+	fp_glCallLists = (pfn_glCallLists)load("glCallLists");
+	fp_glDeleteLists = (pfn_glDeleteLists)load("glDeleteLists");
+	fp_glGenLists = (pfn_glGenLists)load("glGenLists");
+	fp_glListBase = (pfn_glListBase)load("glListBase");
+	fp_glBegin = (pfn_glBegin)load("glBegin");
+	fp_glBitmap = (pfn_glBitmap)load("glBitmap");
+	fp_glColor3b = (pfn_glColor3b)load("glColor3b");
+	fp_glColor3bv = (pfn_glColor3bv)load("glColor3bv");
+	fp_glColor3d = (pfn_glColor3d)load("glColor3d");
+	fp_glColor3dv = (pfn_glColor3dv)load("glColor3dv");
+	fp_glColor3f = (pfn_glColor3f)load("glColor3f");
+	fp_glColor3fv = (pfn_glColor3fv)load("glColor3fv");
+	fp_glColor3i = (pfn_glColor3i)load("glColor3i");
+	fp_glColor3iv = (pfn_glColor3iv)load("glColor3iv");
+	fp_glColor3s = (pfn_glColor3s)load("glColor3s");
+	fp_glColor3sv = (pfn_glColor3sv)load("glColor3sv");
+	fp_glColor3ub = (pfn_glColor3ub)load("glColor3ub");
+	fp_glColor3ubv = (pfn_glColor3ubv)load("glColor3ubv");
+	fp_glColor3ui = (pfn_glColor3ui)load("glColor3ui");
+	fp_glColor3uiv = (pfn_glColor3uiv)load("glColor3uiv");
+	fp_glColor3us = (pfn_glColor3us)load("glColor3us");
+	fp_glColor3usv = (pfn_glColor3usv)load("glColor3usv");
+	fp_glColor4b = (pfn_glColor4b)load("glColor4b");
+	fp_glColor4bv = (pfn_glColor4bv)load("glColor4bv");
+	fp_glColor4d = (pfn_glColor4d)load("glColor4d");
+	fp_glColor4dv = (pfn_glColor4dv)load("glColor4dv");
+	fp_glColor4f = (pfn_glColor4f)load("glColor4f");
+	fp_glColor4fv = (pfn_glColor4fv)load("glColor4fv");
+	fp_glColor4i = (pfn_glColor4i)load("glColor4i");
+	fp_glColor4iv = (pfn_glColor4iv)load("glColor4iv");
+	fp_glColor4s = (pfn_glColor4s)load("glColor4s");
+	fp_glColor4sv = (pfn_glColor4sv)load("glColor4sv");
+	fp_glColor4ub = (pfn_glColor4ub)load("glColor4ub");
+	fp_glColor4ubv = (pfn_glColor4ubv)load("glColor4ubv");
+	fp_glColor4ui = (pfn_glColor4ui)load("glColor4ui");
+	fp_glColor4uiv = (pfn_glColor4uiv)load("glColor4uiv");
+	fp_glColor4us = (pfn_glColor4us)load("glColor4us");
+	fp_glColor4usv = (pfn_glColor4usv)load("glColor4usv");
+	fp_glEdgeFlag = (pfn_glEdgeFlag)load("glEdgeFlag");
+	fp_glEdgeFlagv = (pfn_glEdgeFlagv)load("glEdgeFlagv");
+	fp_glEnd = (pfn_glEnd)load("glEnd");
+	fp_glIndexd = (pfn_glIndexd)load("glIndexd");
+	fp_glIndexdv = (pfn_glIndexdv)load("glIndexdv");
+	fp_glIndexf = (pfn_glIndexf)load("glIndexf");
+	fp_glIndexfv = (pfn_glIndexfv)load("glIndexfv");
+	fp_glIndexi = (pfn_glIndexi)load("glIndexi");
+	fp_glIndexiv = (pfn_glIndexiv)load("glIndexiv");
+	fp_glIndexs = (pfn_glIndexs)load("glIndexs");
+	fp_glIndexsv = (pfn_glIndexsv)load("glIndexsv");
+	fp_glNormal3b = (pfn_glNormal3b)load("glNormal3b");
+	fp_glNormal3bv = (pfn_glNormal3bv)load("glNormal3bv");
+	fp_glNormal3d = (pfn_glNormal3d)load("glNormal3d");
+	fp_glNormal3dv = (pfn_glNormal3dv)load("glNormal3dv");
+	fp_glNormal3f = (pfn_glNormal3f)load("glNormal3f");
+	fp_glNormal3fv = (pfn_glNormal3fv)load("glNormal3fv");
+	fp_glNormal3i = (pfn_glNormal3i)load("glNormal3i");
+	fp_glNormal3iv = (pfn_glNormal3iv)load("glNormal3iv");
+	fp_glNormal3s = (pfn_glNormal3s)load("glNormal3s");
+	fp_glNormal3sv = (pfn_glNormal3sv)load("glNormal3sv");
+	fp_glRasterPos2d = (pfn_glRasterPos2d)load("glRasterPos2d");
+	fp_glRasterPos2dv = (pfn_glRasterPos2dv)load("glRasterPos2dv");
+	fp_glRasterPos2f = (pfn_glRasterPos2f)load("glRasterPos2f");
+	fp_glRasterPos2fv = (pfn_glRasterPos2fv)load("glRasterPos2fv");
+	fp_glRasterPos2i = (pfn_glRasterPos2i)load("glRasterPos2i");
+	fp_glRasterPos2iv = (pfn_glRasterPos2iv)load("glRasterPos2iv");
+	fp_glRasterPos2s = (pfn_glRasterPos2s)load("glRasterPos2s");
+	fp_glRasterPos2sv = (pfn_glRasterPos2sv)load("glRasterPos2sv");
+	fp_glRasterPos3d = (pfn_glRasterPos3d)load("glRasterPos3d");
+	fp_glRasterPos3dv = (pfn_glRasterPos3dv)load("glRasterPos3dv");
+	fp_glRasterPos3f = (pfn_glRasterPos3f)load("glRasterPos3f");
+	fp_glRasterPos3fv = (pfn_glRasterPos3fv)load("glRasterPos3fv");
+	fp_glRasterPos3i = (pfn_glRasterPos3i)load("glRasterPos3i");
+	fp_glRasterPos3iv = (pfn_glRasterPos3iv)load("glRasterPos3iv");
+	fp_glRasterPos3s = (pfn_glRasterPos3s)load("glRasterPos3s");
+	fp_glRasterPos3sv = (pfn_glRasterPos3sv)load("glRasterPos3sv");
+	fp_glRasterPos4d = (pfn_glRasterPos4d)load("glRasterPos4d");
+	fp_glRasterPos4dv = (pfn_glRasterPos4dv)load("glRasterPos4dv");
+	fp_glRasterPos4f = (pfn_glRasterPos4f)load("glRasterPos4f");
+	fp_glRasterPos4fv = (pfn_glRasterPos4fv)load("glRasterPos4fv");
+	fp_glRasterPos4i = (pfn_glRasterPos4i)load("glRasterPos4i");
+	fp_glRasterPos4iv = (pfn_glRasterPos4iv)load("glRasterPos4iv");
+	fp_glRasterPos4s = (pfn_glRasterPos4s)load("glRasterPos4s");
+	fp_glRasterPos4sv = (pfn_glRasterPos4sv)load("glRasterPos4sv");
+	fp_glRectd = (pfn_glRectd)load("glRectd");
+	fp_glRectdv = (pfn_glRectdv)load("glRectdv");
+	fp_glRectf = (pfn_glRectf)load("glRectf");
+	fp_glRectfv = (pfn_glRectfv)load("glRectfv");
+	fp_glRecti = (pfn_glRecti)load("glRecti");
+	fp_glRectiv = (pfn_glRectiv)load("glRectiv");
+	fp_glRects = (pfn_glRects)load("glRects");
+	fp_glRectsv = (pfn_glRectsv)load("glRectsv");
+	fp_glTexCoord1d = (pfn_glTexCoord1d)load("glTexCoord1d");
+	fp_glTexCoord1dv = (pfn_glTexCoord1dv)load("glTexCoord1dv");
+	fp_glTexCoord1f = (pfn_glTexCoord1f)load("glTexCoord1f");
+	fp_glTexCoord1fv = (pfn_glTexCoord1fv)load("glTexCoord1fv");
+	fp_glTexCoord1i = (pfn_glTexCoord1i)load("glTexCoord1i");
+	fp_glTexCoord1iv = (pfn_glTexCoord1iv)load("glTexCoord1iv");
+	fp_glTexCoord1s = (pfn_glTexCoord1s)load("glTexCoord1s");
+	fp_glTexCoord1sv = (pfn_glTexCoord1sv)load("glTexCoord1sv");
+	fp_glTexCoord2d = (pfn_glTexCoord2d)load("glTexCoord2d");
+	fp_glTexCoord2dv = (pfn_glTexCoord2dv)load("glTexCoord2dv");
+	fp_glTexCoord2f = (pfn_glTexCoord2f)load("glTexCoord2f");
+	fp_glTexCoord2fv = (pfn_glTexCoord2fv)load("glTexCoord2fv");
+	fp_glTexCoord2i = (pfn_glTexCoord2i)load("glTexCoord2i");
+	fp_glTexCoord2iv = (pfn_glTexCoord2iv)load("glTexCoord2iv");
+	fp_glTexCoord2s = (pfn_glTexCoord2s)load("glTexCoord2s");
+	fp_glTexCoord2sv = (pfn_glTexCoord2sv)load("glTexCoord2sv");
+	fp_glTexCoord3d = (pfn_glTexCoord3d)load("glTexCoord3d");
+	fp_glTexCoord3dv = (pfn_glTexCoord3dv)load("glTexCoord3dv");
+	fp_glTexCoord3f = (pfn_glTexCoord3f)load("glTexCoord3f");
+	fp_glTexCoord3fv = (pfn_glTexCoord3fv)load("glTexCoord3fv");
+	fp_glTexCoord3i = (pfn_glTexCoord3i)load("glTexCoord3i");
+	fp_glTexCoord3iv = (pfn_glTexCoord3iv)load("glTexCoord3iv");
+	fp_glTexCoord3s = (pfn_glTexCoord3s)load("glTexCoord3s");
+	fp_glTexCoord3sv = (pfn_glTexCoord3sv)load("glTexCoord3sv");
+	fp_glTexCoord4d = (pfn_glTexCoord4d)load("glTexCoord4d");
+	fp_glTexCoord4dv = (pfn_glTexCoord4dv)load("glTexCoord4dv");
+	fp_glTexCoord4f = (pfn_glTexCoord4f)load("glTexCoord4f");
+	fp_glTexCoord4fv = (pfn_glTexCoord4fv)load("glTexCoord4fv");
+	fp_glTexCoord4i = (pfn_glTexCoord4i)load("glTexCoord4i");
+	fp_glTexCoord4iv = (pfn_glTexCoord4iv)load("glTexCoord4iv");
+	fp_glTexCoord4s = (pfn_glTexCoord4s)load("glTexCoord4s");
+	fp_glTexCoord4sv = (pfn_glTexCoord4sv)load("glTexCoord4sv");
+	fp_glVertex2d = (pfn_glVertex2d)load("glVertex2d");
+	fp_glVertex2dv = (pfn_glVertex2dv)load("glVertex2dv");
+	fp_glVertex2f = (pfn_glVertex2f)load("glVertex2f");
+	fp_glVertex2fv = (pfn_glVertex2fv)load("glVertex2fv");
+	fp_glVertex2i = (pfn_glVertex2i)load("glVertex2i");
+	fp_glVertex2iv = (pfn_glVertex2iv)load("glVertex2iv");
+	fp_glVertex2s = (pfn_glVertex2s)load("glVertex2s");
+	fp_glVertex2sv = (pfn_glVertex2sv)load("glVertex2sv");
+	fp_glVertex3d = (pfn_glVertex3d)load("glVertex3d");
+	fp_glVertex3dv = (pfn_glVertex3dv)load("glVertex3dv");
+	fp_glVertex3f = (pfn_glVertex3f)load("glVertex3f");
+	fp_glVertex3fv = (pfn_glVertex3fv)load("glVertex3fv");
+	fp_glVertex3i = (pfn_glVertex3i)load("glVertex3i");
+	fp_glVertex3iv = (pfn_glVertex3iv)load("glVertex3iv");
+	fp_glVertex3s = (pfn_glVertex3s)load("glVertex3s");
+	fp_glVertex3sv = (pfn_glVertex3sv)load("glVertex3sv");
+	fp_glVertex4d = (pfn_glVertex4d)load("glVertex4d");
+	fp_glVertex4dv = (pfn_glVertex4dv)load("glVertex4dv");
+	fp_glVertex4f = (pfn_glVertex4f)load("glVertex4f");
+	fp_glVertex4fv = (pfn_glVertex4fv)load("glVertex4fv");
+	fp_glVertex4i = (pfn_glVertex4i)load("glVertex4i");
+	fp_glVertex4iv = (pfn_glVertex4iv)load("glVertex4iv");
+	fp_glVertex4s = (pfn_glVertex4s)load("glVertex4s");
+	fp_glVertex4sv = (pfn_glVertex4sv)load("glVertex4sv");
+	fp_glClipPlane = (pfn_glClipPlane)load("glClipPlane");
+	fp_glColorMaterial = (pfn_glColorMaterial)load("glColorMaterial");
+	fp_glFogf = (pfn_glFogf)load("glFogf");
+	fp_glFogfv = (pfn_glFogfv)load("glFogfv");
+	fp_glFogi = (pfn_glFogi)load("glFogi");
+	fp_glFogiv = (pfn_glFogiv)load("glFogiv");
+	fp_glLightf = (pfn_glLightf)load("glLightf");
+	fp_glLightfv = (pfn_glLightfv)load("glLightfv");
+	fp_glLighti = (pfn_glLighti)load("glLighti");
+	fp_glLightiv = (pfn_glLightiv)load("glLightiv");
+	fp_glLightModelf = (pfn_glLightModelf)load("glLightModelf");
+	fp_glLightModelfv = (pfn_glLightModelfv)load("glLightModelfv");
+	fp_glLightModeli = (pfn_glLightModeli)load("glLightModeli");
+	fp_glLightModeliv = (pfn_glLightModeliv)load("glLightModeliv");
+	fp_glLineStipple = (pfn_glLineStipple)load("glLineStipple");
+	fp_glMaterialf = (pfn_glMaterialf)load("glMaterialf");
+	fp_glMaterialfv = (pfn_glMaterialfv)load("glMaterialfv");
+	fp_glMateriali = (pfn_glMateriali)load("glMateriali");
+	fp_glMaterialiv = (pfn_glMaterialiv)load("glMaterialiv");
+	fp_glPolygonStipple = (pfn_glPolygonStipple)load("glPolygonStipple");
+	fp_glShadeModel = (pfn_glShadeModel)load("glShadeModel");
+	fp_glTexEnvf = (pfn_glTexEnvf)load("glTexEnvf");
+	fp_glTexEnvfv = (pfn_glTexEnvfv)load("glTexEnvfv");
+	fp_glTexEnvi = (pfn_glTexEnvi)load("glTexEnvi");
+	fp_glTexEnviv = (pfn_glTexEnviv)load("glTexEnviv");
+	fp_glTexGend = (pfn_glTexGend)load("glTexGend");
+	fp_glTexGendv = (pfn_glTexGendv)load("glTexGendv");
+	fp_glTexGenf = (pfn_glTexGenf)load("glTexGenf");
+	fp_glTexGenfv = (pfn_glTexGenfv)load("glTexGenfv");
+	fp_glTexGeni = (pfn_glTexGeni)load("glTexGeni");
+	fp_glTexGeniv = (pfn_glTexGeniv)load("glTexGeniv");
+	fp_glFeedbackBuffer = (pfn_glFeedbackBuffer)load("glFeedbackBuffer");
+	fp_glSelectBuffer = (pfn_glSelectBuffer)load("glSelectBuffer");
+	fp_glRenderMode = (pfn_glRenderMode)load("glRenderMode");
+	fp_glInitNames = (pfn_glInitNames)load("glInitNames");
+	fp_glLoadName = (pfn_glLoadName)load("glLoadName");
+	fp_glPassThrough = (pfn_glPassThrough)load("glPassThrough");
+	fp_glPopName = (pfn_glPopName)load("glPopName");
+	fp_glPushName = (pfn_glPushName)load("glPushName");
+	fp_glClearAccum = (pfn_glClearAccum)load("glClearAccum");
+	fp_glClearIndex = (pfn_glClearIndex)load("glClearIndex");
+	fp_glIndexMask = (pfn_glIndexMask)load("glIndexMask");
+	fp_glAccum = (pfn_glAccum)load("glAccum");
+	fp_glPopAttrib = (pfn_glPopAttrib)load("glPopAttrib");
+	fp_glPushAttrib = (pfn_glPushAttrib)load("glPushAttrib");
+	fp_glMap1d = (pfn_glMap1d)load("glMap1d");
+	fp_glMap1f = (pfn_glMap1f)load("glMap1f");
+	fp_glMap2d = (pfn_glMap2d)load("glMap2d");
+	fp_glMap2f = (pfn_glMap2f)load("glMap2f");
+	fp_glMapGrid1d = (pfn_glMapGrid1d)load("glMapGrid1d");
+	fp_glMapGrid1f = (pfn_glMapGrid1f)load("glMapGrid1f");
+	fp_glMapGrid2d = (pfn_glMapGrid2d)load("glMapGrid2d");
+	fp_glMapGrid2f = (pfn_glMapGrid2f)load("glMapGrid2f");
+	fp_glEvalCoord1d = (pfn_glEvalCoord1d)load("glEvalCoord1d");
+	fp_glEvalCoord1dv = (pfn_glEvalCoord1dv)load("glEvalCoord1dv");
+	fp_glEvalCoord1f = (pfn_glEvalCoord1f)load("glEvalCoord1f");
+	fp_glEvalCoord1fv = (pfn_glEvalCoord1fv)load("glEvalCoord1fv");
+	fp_glEvalCoord2d = (pfn_glEvalCoord2d)load("glEvalCoord2d");
+	fp_glEvalCoord2dv = (pfn_glEvalCoord2dv)load("glEvalCoord2dv");
+	fp_glEvalCoord2f = (pfn_glEvalCoord2f)load("glEvalCoord2f");
+	fp_glEvalCoord2fv = (pfn_glEvalCoord2fv)load("glEvalCoord2fv");
+	fp_glEvalMesh1 = (pfn_glEvalMesh1)load("glEvalMesh1");
+	fp_glEvalPoint1 = (pfn_glEvalPoint1)load("glEvalPoint1");
+	fp_glEvalMesh2 = (pfn_glEvalMesh2)load("glEvalMesh2");
+	fp_glEvalPoint2 = (pfn_glEvalPoint2)load("glEvalPoint2");
+	fp_glAlphaFunc = (pfn_glAlphaFunc)load("glAlphaFunc");
+	fp_glPixelZoom = (pfn_glPixelZoom)load("glPixelZoom");
+	fp_glPixelTransferf = (pfn_glPixelTransferf)load("glPixelTransferf");
+	fp_glPixelTransferi = (pfn_glPixelTransferi)load("glPixelTransferi");
+	fp_glPixelMapfv = (pfn_glPixelMapfv)load("glPixelMapfv");
+	fp_glPixelMapuiv = (pfn_glPixelMapuiv)load("glPixelMapuiv");
+	fp_glPixelMapusv = (pfn_glPixelMapusv)load("glPixelMapusv");
+	fp_glCopyPixels = (pfn_glCopyPixels)load("glCopyPixels");
+	fp_glDrawPixels = (pfn_glDrawPixels)load("glDrawPixels");
+	fp_glGetClipPlane = (pfn_glGetClipPlane)load("glGetClipPlane");
+	fp_glGetLightfv = (pfn_glGetLightfv)load("glGetLightfv");
+	fp_glGetLightiv = (pfn_glGetLightiv)load("glGetLightiv");
+	fp_glGetMapdv = (pfn_glGetMapdv)load("glGetMapdv");
+	fp_glGetMapfv = (pfn_glGetMapfv)load("glGetMapfv");
+	fp_glGetMapiv = (pfn_glGetMapiv)load("glGetMapiv");
+	fp_glGetMaterialfv = (pfn_glGetMaterialfv)load("glGetMaterialfv");
+	fp_glGetMaterialiv = (pfn_glGetMaterialiv)load("glGetMaterialiv");
+	fp_glGetPixelMapfv = (pfn_glGetPixelMapfv)load("glGetPixelMapfv");
+	fp_glGetPixelMapuiv = (pfn_glGetPixelMapuiv)load("glGetPixelMapuiv");
+	fp_glGetPixelMapusv = (pfn_glGetPixelMapusv)load("glGetPixelMapusv");
+	fp_glGetPolygonStipple = (pfn_glGetPolygonStipple)load("glGetPolygonStipple");
+	fp_glGetTexEnvfv = (pfn_glGetTexEnvfv)load("glGetTexEnvfv");
+	fp_glGetTexEnviv = (pfn_glGetTexEnviv)load("glGetTexEnviv");
+	fp_glGetTexGendv = (pfn_glGetTexGendv)load("glGetTexGendv");
+	fp_glGetTexGenfv = (pfn_glGetTexGenfv)load("glGetTexGenfv");
+	fp_glGetTexGeniv = (pfn_glGetTexGeniv)load("glGetTexGeniv");
+	fp_glIsList = (pfn_glIsList)load("glIsList");
+	fp_glFrustum = (pfn_glFrustum)load("glFrustum");
+	fp_glLoadIdentity = (pfn_glLoadIdentity)load("glLoadIdentity");
+	fp_glLoadMatrixf = (pfn_glLoadMatrixf)load("glLoadMatrixf");
+	fp_glLoadMatrixd = (pfn_glLoadMatrixd)load("glLoadMatrixd");
+	fp_glMatrixMode = (pfn_glMatrixMode)load("glMatrixMode");
+	fp_glMultMatrixf = (pfn_glMultMatrixf)load("glMultMatrixf");
+	fp_glMultMatrixd = (pfn_glMultMatrixd)load("glMultMatrixd");
+	fp_glOrtho = (pfn_glOrtho)load("glOrtho");
+	fp_glPopMatrix = (pfn_glPopMatrix)load("glPopMatrix");
+	fp_glPushMatrix = (pfn_glPushMatrix)load("glPushMatrix");
+	fp_glRotated = (pfn_glRotated)load("glRotated");
+	fp_glRotatef = (pfn_glRotatef)load("glRotatef");
+	fp_glScaled = (pfn_glScaled)load("glScaled");
+	fp_glScalef = (pfn_glScalef)load("glScalef");
+	fp_glTranslated = (pfn_glTranslated)load("glTranslated");
+	fp_glTranslatef = (pfn_glTranslatef)load("glTranslatef");
+}
+
+GLboolean GLAD_VERSION_1_1 = GL_FALSE;
+static void load_GL_VERSION_1_1(LOADER load) {
+	if(!GLAD_VERSION_1_1) return;
+	fp_glDrawArrays = (pfn_glDrawArrays)load("glDrawArrays");
+	fp_glDrawElements = (pfn_glDrawElements)load("glDrawElements");
+	fp_glGetPointerv = (pfn_glGetPointerv)load("glGetPointerv");
+	fp_glPolygonOffset = (pfn_glPolygonOffset)load("glPolygonOffset");
+	fp_glCopyTexImage1D = (pfn_glCopyTexImage1D)load("glCopyTexImage1D");
+	fp_glCopyTexImage2D = (pfn_glCopyTexImage2D)load("glCopyTexImage2D");
+	fp_glCopyTexSubImage1D = (pfn_glCopyTexSubImage1D)load("glCopyTexSubImage1D");
+	fp_glCopyTexSubImage2D = (pfn_glCopyTexSubImage2D)load("glCopyTexSubImage2D");
+	fp_glTexSubImage1D = (pfn_glTexSubImage1D)load("glTexSubImage1D");
+	fp_glTexSubImage2D = (pfn_glTexSubImage2D)load("glTexSubImage2D");
+	fp_glBindTexture = (pfn_glBindTexture)load("glBindTexture");
+	fp_glDeleteTextures = (pfn_glDeleteTextures)load("glDeleteTextures");
+	fp_glGenTextures = (pfn_glGenTextures)load("glGenTextures");
+	fp_glIsTexture = (pfn_glIsTexture)load("glIsTexture");
+	fp_glArrayElement = (pfn_glArrayElement)load("glArrayElement");
+	fp_glColorPointer = (pfn_glColorPointer)load("glColorPointer");
+	fp_glDisableClientState = (pfn_glDisableClientState)load("glDisableClientState");
+	fp_glEdgeFlagPointer = (pfn_glEdgeFlagPointer)load("glEdgeFlagPointer");
+	fp_glEnableClientState = (pfn_glEnableClientState)load("glEnableClientState");
+	fp_glIndexPointer = (pfn_glIndexPointer)load("glIndexPointer");
+	fp_glInterleavedArrays = (pfn_glInterleavedArrays)load("glInterleavedArrays");
+	fp_glNormalPointer = (pfn_glNormalPointer)load("glNormalPointer");
+	fp_glTexCoordPointer = (pfn_glTexCoordPointer)load("glTexCoordPointer");
+	fp_glVertexPointer = (pfn_glVertexPointer)load("glVertexPointer");
+	fp_glAreTexturesResident = (pfn_glAreTexturesResident)load("glAreTexturesResident");
+	fp_glPrioritizeTextures = (pfn_glPrioritizeTextures)load("glPrioritizeTextures");
+	fp_glIndexub = (pfn_glIndexub)load("glIndexub");
+	fp_glIndexubv = (pfn_glIndexubv)load("glIndexubv");
+	fp_glPopClientAttrib = (pfn_glPopClientAttrib)load("glPopClientAttrib");
+	fp_glPushClientAttrib = (pfn_glPushClientAttrib)load("glPushClientAttrib");
+}
+
+GLboolean GLAD_VERSION_1_2 = GL_FALSE;
+static void load_GL_VERSION_1_2(LOADER load) {
+	if(!GLAD_VERSION_1_2) return;
+	fp_glDrawRangeElements = (pfn_glDrawRangeElements)load("glDrawRangeElements");
+	fp_glTexImage3D = (pfn_glTexImage3D)load("glTexImage3D");
+	fp_glTexSubImage3D = (pfn_glTexSubImage3D)load("glTexSubImage3D");
+	fp_glCopyTexSubImage3D = (pfn_glCopyTexSubImage3D)load("glCopyTexSubImage3D");
+}
+
+GLboolean GLAD_VERSION_1_3 = GL_FALSE;
+static void load_GL_VERSION_1_3(LOADER load) {
+	if(!GLAD_VERSION_1_3) return;
+	fp_glActiveTexture = (pfn_glActiveTexture)load("glActiveTexture");
+	fp_glSampleCoverage = (pfn_glSampleCoverage)load("glSampleCoverage");
+	fp_glCompressedTexImage3D = (pfn_glCompressedTexImage3D)load("glCompressedTexImage3D");
+	fp_glCompressedTexImage2D = (pfn_glCompressedTexImage2D)load("glCompressedTexImage2D");
+	fp_glCompressedTexImage1D = (pfn_glCompressedTexImage1D)load("glCompressedTexImage1D");
+	fp_glCompressedTexSubImage3D = (pfn_glCompressedTexSubImage3D)load("glCompressedTexSubImage3D");
+	fp_glCompressedTexSubImage2D = (pfn_glCompressedTexSubImage2D)load("glCompressedTexSubImage2D");
+	fp_glCompressedTexSubImage1D = (pfn_glCompressedTexSubImage1D)load("glCompressedTexSubImage1D");
+	fp_glGetCompressedTexImage = (pfn_glGetCompressedTexImage)load("glGetCompressedTexImage");
+	fp_glClientActiveTexture = (pfn_glClientActiveTexture)load("glClientActiveTexture");
+	fp_glMultiTexCoord1d = (pfn_glMultiTexCoord1d)load("glMultiTexCoord1d");
+	fp_glMultiTexCoord1dv = (pfn_glMultiTexCoord1dv)load("glMultiTexCoord1dv");
+	fp_glMultiTexCoord1f = (pfn_glMultiTexCoord1f)load("glMultiTexCoord1f");
+	fp_glMultiTexCoord1fv = (pfn_glMultiTexCoord1fv)load("glMultiTexCoord1fv");
+	fp_glMultiTexCoord1i = (pfn_glMultiTexCoord1i)load("glMultiTexCoord1i");
+	fp_glMultiTexCoord1iv = (pfn_glMultiTexCoord1iv)load("glMultiTexCoord1iv");
+	fp_glMultiTexCoord1s = (pfn_glMultiTexCoord1s)load("glMultiTexCoord1s");
+	fp_glMultiTexCoord1sv = (pfn_glMultiTexCoord1sv)load("glMultiTexCoord1sv");
+	fp_glMultiTexCoord2d = (pfn_glMultiTexCoord2d)load("glMultiTexCoord2d");
+	fp_glMultiTexCoord2dv = (pfn_glMultiTexCoord2dv)load("glMultiTexCoord2dv");
+	fp_glMultiTexCoord2f = (pfn_glMultiTexCoord2f)load("glMultiTexCoord2f");
+	fp_glMultiTexCoord2fv = (pfn_glMultiTexCoord2fv)load("glMultiTexCoord2fv");
+	fp_glMultiTexCoord2i = (pfn_glMultiTexCoord2i)load("glMultiTexCoord2i");
+	fp_glMultiTexCoord2iv = (pfn_glMultiTexCoord2iv)load("glMultiTexCoord2iv");
+	fp_glMultiTexCoord2s = (pfn_glMultiTexCoord2s)load("glMultiTexCoord2s");
+	fp_glMultiTexCoord2sv = (pfn_glMultiTexCoord2sv)load("glMultiTexCoord2sv");
+	fp_glMultiTexCoord3d = (pfn_glMultiTexCoord3d)load("glMultiTexCoord3d");
+	fp_glMultiTexCoord3dv = (pfn_glMultiTexCoord3dv)load("glMultiTexCoord3dv");
+	fp_glMultiTexCoord3f = (pfn_glMultiTexCoord3f)load("glMultiTexCoord3f");
+	fp_glMultiTexCoord3fv = (pfn_glMultiTexCoord3fv)load("glMultiTexCoord3fv");
+	fp_glMultiTexCoord3i = (pfn_glMultiTexCoord3i)load("glMultiTexCoord3i");
+	fp_glMultiTexCoord3iv = (pfn_glMultiTexCoord3iv)load("glMultiTexCoord3iv");
+	fp_glMultiTexCoord3s = (pfn_glMultiTexCoord3s)load("glMultiTexCoord3s");
+	fp_glMultiTexCoord3sv = (pfn_glMultiTexCoord3sv)load("glMultiTexCoord3sv");
+	fp_glMultiTexCoord4d = (pfn_glMultiTexCoord4d)load("glMultiTexCoord4d");
+	fp_glMultiTexCoord4dv = (pfn_glMultiTexCoord4dv)load("glMultiTexCoord4dv");
+	fp_glMultiTexCoord4f = (pfn_glMultiTexCoord4f)load("glMultiTexCoord4f");
+	fp_glMultiTexCoord4fv = (pfn_glMultiTexCoord4fv)load("glMultiTexCoord4fv");
+	fp_glMultiTexCoord4i = (pfn_glMultiTexCoord4i)load("glMultiTexCoord4i");
+	fp_glMultiTexCoord4iv = (pfn_glMultiTexCoord4iv)load("glMultiTexCoord4iv");
+	fp_glMultiTexCoord4s = (pfn_glMultiTexCoord4s)load("glMultiTexCoord4s");
+	fp_glMultiTexCoord4sv = (pfn_glMultiTexCoord4sv)load("glMultiTexCoord4sv");
+	fp_glLoadTransposeMatrixf = (pfn_glLoadTransposeMatrixf)load("glLoadTransposeMatrixf");
+	fp_glLoadTransposeMatrixd = (pfn_glLoadTransposeMatrixd)load("glLoadTransposeMatrixd");
+	fp_glMultTransposeMatrixf = (pfn_glMultTransposeMatrixf)load("glMultTransposeMatrixf");
+	fp_glMultTransposeMatrixd = (pfn_glMultTransposeMatrixd)load("glMultTransposeMatrixd");
+}
+
+GLboolean GLAD_VERSION_1_4 = GL_FALSE;
+static void load_GL_VERSION_1_4(LOADER load) {
+	if(!GLAD_VERSION_1_4) return;
+	fp_glBlendFuncSeparate = (pfn_glBlendFuncSeparate)load("glBlendFuncSeparate");
+	fp_glMultiDrawArrays = (pfn_glMultiDrawArrays)load("glMultiDrawArrays");
+	fp_glMultiDrawElements = (pfn_glMultiDrawElements)load("glMultiDrawElements");
+	fp_glPointParameterf = (pfn_glPointParameterf)load("glPointParameterf");
+	fp_glPointParameterfv = (pfn_glPointParameterfv)load("glPointParameterfv");
+	fp_glPointParameteri = (pfn_glPointParameteri)load("glPointParameteri");
+	fp_glPointParameteriv = (pfn_glPointParameteriv)load("glPointParameteriv");
+	fp_glFogCoordf = (pfn_glFogCoordf)load("glFogCoordf");
+	fp_glFogCoordfv = (pfn_glFogCoordfv)load("glFogCoordfv");
+	fp_glFogCoordd = (pfn_glFogCoordd)load("glFogCoordd");
+	fp_glFogCoorddv = (pfn_glFogCoorddv)load("glFogCoorddv");
+	fp_glFogCoordPointer = (pfn_glFogCoordPointer)load("glFogCoordPointer");
+	fp_glSecondaryColor3b = (pfn_glSecondaryColor3b)load("glSecondaryColor3b");
+	fp_glSecondaryColor3bv = (pfn_glSecondaryColor3bv)load("glSecondaryColor3bv");
+	fp_glSecondaryColor3d = (pfn_glSecondaryColor3d)load("glSecondaryColor3d");
+	fp_glSecondaryColor3dv = (pfn_glSecondaryColor3dv)load("glSecondaryColor3dv");
+	fp_glSecondaryColor3f = (pfn_glSecondaryColor3f)load("glSecondaryColor3f");
+	fp_glSecondaryColor3fv = (pfn_glSecondaryColor3fv)load("glSecondaryColor3fv");
+	fp_glSecondaryColor3i = (pfn_glSecondaryColor3i)load("glSecondaryColor3i");
+	fp_glSecondaryColor3iv = (pfn_glSecondaryColor3iv)load("glSecondaryColor3iv");
+	fp_glSecondaryColor3s = (pfn_glSecondaryColor3s)load("glSecondaryColor3s");
+	fp_glSecondaryColor3sv = (pfn_glSecondaryColor3sv)load("glSecondaryColor3sv");
+	fp_glSecondaryColor3ub = (pfn_glSecondaryColor3ub)load("glSecondaryColor3ub");
+	fp_glSecondaryColor3ubv = (pfn_glSecondaryColor3ubv)load("glSecondaryColor3ubv");
+	fp_glSecondaryColor3ui = (pfn_glSecondaryColor3ui)load("glSecondaryColor3ui");
+	fp_glSecondaryColor3uiv = (pfn_glSecondaryColor3uiv)load("glSecondaryColor3uiv");
+	fp_glSecondaryColor3us = (pfn_glSecondaryColor3us)load("glSecondaryColor3us");
+	fp_glSecondaryColor3usv = (pfn_glSecondaryColor3usv)load("glSecondaryColor3usv");
+	fp_glSecondaryColorPointer = (pfn_glSecondaryColorPointer)load("glSecondaryColorPointer");
+	fp_glWindowPos2d = (pfn_glWindowPos2d)load("glWindowPos2d");
+	fp_glWindowPos2dv = (pfn_glWindowPos2dv)load("glWindowPos2dv");
+	fp_glWindowPos2f = (pfn_glWindowPos2f)load("glWindowPos2f");
+	fp_glWindowPos2fv = (pfn_glWindowPos2fv)load("glWindowPos2fv");
+	fp_glWindowPos2i = (pfn_glWindowPos2i)load("glWindowPos2i");
+	fp_glWindowPos2iv = (pfn_glWindowPos2iv)load("glWindowPos2iv");
+	fp_glWindowPos2s = (pfn_glWindowPos2s)load("glWindowPos2s");
+	fp_glWindowPos2sv = (pfn_glWindowPos2sv)load("glWindowPos2sv");
+	fp_glWindowPos3d = (pfn_glWindowPos3d)load("glWindowPos3d");
+	fp_glWindowPos3dv = (pfn_glWindowPos3dv)load("glWindowPos3dv");
+	fp_glWindowPos3f = (pfn_glWindowPos3f)load("glWindowPos3f");
+	fp_glWindowPos3fv = (pfn_glWindowPos3fv)load("glWindowPos3fv");
+	fp_glWindowPos3i = (pfn_glWindowPos3i)load("glWindowPos3i");
+	fp_glWindowPos3iv = (pfn_glWindowPos3iv)load("glWindowPos3iv");
+	fp_glWindowPos3s = (pfn_glWindowPos3s)load("glWindowPos3s");
+	fp_glWindowPos3sv = (pfn_glWindowPos3sv)load("glWindowPos3sv");
+	fp_glBlendColor = (pfn_glBlendColor)load("glBlendColor");
+	fp_glBlendEquation = (pfn_glBlendEquation)load("glBlendEquation");
+}
+
+GLboolean GLAD_VERSION_1_5 = GL_FALSE;
+static void load_GL_VERSION_1_5(LOADER load) {
+	if(!GLAD_VERSION_1_5) return;
+	fp_glGenQueries = (pfn_glGenQueries)load("glGenQueries");
+	fp_glDeleteQueries = (pfn_glDeleteQueries)load("glDeleteQueries");
+	fp_glIsQuery = (pfn_glIsQuery)load("glIsQuery");
+	fp_glBeginQuery = (pfn_glBeginQuery)load("glBeginQuery");
+	fp_glEndQuery = (pfn_glEndQuery)load("glEndQuery");
+	fp_glGetQueryiv = (pfn_glGetQueryiv)load("glGetQueryiv");
+	fp_glGetQueryObjectiv = (pfn_glGetQueryObjectiv)load("glGetQueryObjectiv");
+	fp_glGetQueryObjectuiv = (pfn_glGetQueryObjectuiv)load("glGetQueryObjectuiv");
+	fp_glBindBuffer = (pfn_glBindBuffer)load("glBindBuffer");
+	fp_glDeleteBuffers = (pfn_glDeleteBuffers)load("glDeleteBuffers");
+	fp_glGenBuffers = (pfn_glGenBuffers)load("glGenBuffers");
+	fp_glIsBuffer = (pfn_glIsBuffer)load("glIsBuffer");
+	fp_glBufferData = (pfn_glBufferData)load("glBufferData");
+	fp_glBufferSubData = (pfn_glBufferSubData)load("glBufferSubData");
+	fp_glGetBufferSubData = (pfn_glGetBufferSubData)load("glGetBufferSubData");
+	fp_glMapBuffer = (pfn_glMapBuffer)load("glMapBuffer");
+	fp_glUnmapBuffer = (pfn_glUnmapBuffer)load("glUnmapBuffer");
+	fp_glGetBufferParameteriv = (pfn_glGetBufferParameteriv)load("glGetBufferParameteriv");
+	fp_glGetBufferPointerv = (pfn_glGetBufferPointerv)load("glGetBufferPointerv");
+}
+
+GLboolean GLAD_VERSION_2_0 = GL_FALSE;
+static void load_GL_VERSION_2_0(LOADER load) {
+	if(!GLAD_VERSION_2_0) return;
+	fp_glBlendEquationSeparate = (pfn_glBlendEquationSeparate)load("glBlendEquationSeparate");
+	fp_glDrawBuffers = (pfn_glDrawBuffers)load("glDrawBuffers");
+	fp_glStencilOpSeparate = (pfn_glStencilOpSeparate)load("glStencilOpSeparate");
+	fp_glStencilFuncSeparate = (pfn_glStencilFuncSeparate)load("glStencilFuncSeparate");
+	fp_glStencilMaskSeparate = (pfn_glStencilMaskSeparate)load("glStencilMaskSeparate");
+	fp_glAttachShader = (pfn_glAttachShader)load("glAttachShader");
+	fp_glBindAttribLocation = (pfn_glBindAttribLocation)load("glBindAttribLocation");
+	fp_glCompileShader = (pfn_glCompileShader)load("glCompileShader");
+	fp_glCreateProgram = (pfn_glCreateProgram)load("glCreateProgram");
+	fp_glCreateShader = (pfn_glCreateShader)load("glCreateShader");
+	fp_glDeleteProgram = (pfn_glDeleteProgram)load("glDeleteProgram");
+	fp_glDeleteShader = (pfn_glDeleteShader)load("glDeleteShader");
+	fp_glDetachShader = (pfn_glDetachShader)load("glDetachShader");
+	fp_glDisableVertexAttribArray = (pfn_glDisableVertexAttribArray)load("glDisableVertexAttribArray");
+	fp_glEnableVertexAttribArray = (pfn_glEnableVertexAttribArray)load("glEnableVertexAttribArray");
+	fp_glGetActiveAttrib = (pfn_glGetActiveAttrib)load("glGetActiveAttrib");
+	fp_glGetActiveUniform = (pfn_glGetActiveUniform)load("glGetActiveUniform");
+	fp_glGetAttachedShaders = (pfn_glGetAttachedShaders)load("glGetAttachedShaders");
+	fp_glGetAttribLocation = (pfn_glGetAttribLocation)load("glGetAttribLocation");
+	fp_glGetProgramiv = (pfn_glGetProgramiv)load("glGetProgramiv");
+	fp_glGetProgramInfoLog = (pfn_glGetProgramInfoLog)load("glGetProgramInfoLog");
+	fp_glGetShaderiv = (pfn_glGetShaderiv)load("glGetShaderiv");
+	fp_glGetShaderInfoLog = (pfn_glGetShaderInfoLog)load("glGetShaderInfoLog");
+	fp_glGetShaderSource = (pfn_glGetShaderSource)load("glGetShaderSource");
+	fp_glGetUniformLocation = (pfn_glGetUniformLocation)load("glGetUniformLocation");
+	fp_glGetUniformfv = (pfn_glGetUniformfv)load("glGetUniformfv");
+	fp_glGetUniformiv = (pfn_glGetUniformiv)load("glGetUniformiv");
+	fp_glGetVertexAttribdv = (pfn_glGetVertexAttribdv)load("glGetVertexAttribdv");
+	fp_glGetVertexAttribfv = (pfn_glGetVertexAttribfv)load("glGetVertexAttribfv");
+	fp_glGetVertexAttribiv = (pfn_glGetVertexAttribiv)load("glGetVertexAttribiv");
+	fp_glGetVertexAttribPointerv = (pfn_glGetVertexAttribPointerv)load("glGetVertexAttribPointerv");
+	fp_glIsProgram = (pfn_glIsProgram)load("glIsProgram");
+	fp_glIsShader = (pfn_glIsShader)load("glIsShader");
+	fp_glLinkProgram = (pfn_glLinkProgram)load("glLinkProgram");
+	fp_glShaderSource = (pfn_glShaderSource)load("glShaderSource");
+	fp_glUseProgram = (pfn_glUseProgram)load("glUseProgram");
+	fp_glUniform1f = (pfn_glUniform1f)load("glUniform1f");
+	fp_glUniform2f = (pfn_glUniform2f)load("glUniform2f");
+	fp_glUniform3f = (pfn_glUniform3f)load("glUniform3f");
+	fp_glUniform4f = (pfn_glUniform4f)load("glUniform4f");
+	fp_glUniform1i = (pfn_glUniform1i)load("glUniform1i");
+	fp_glUniform2i = (pfn_glUniform2i)load("glUniform2i");
+	fp_glUniform3i = (pfn_glUniform3i)load("glUniform3i");
+	fp_glUniform4i = (pfn_glUniform4i)load("glUniform4i");
+	fp_glUniform1fv = (pfn_glUniform1fv)load("glUniform1fv");
+	fp_glUniform2fv = (pfn_glUniform2fv)load("glUniform2fv");
+	fp_glUniform3fv = (pfn_glUniform3fv)load("glUniform3fv");
+	fp_glUniform4fv = (pfn_glUniform4fv)load("glUniform4fv");
+	fp_glUniform1iv = (pfn_glUniform1iv)load("glUniform1iv");
+	fp_glUniform2iv = (pfn_glUniform2iv)load("glUniform2iv");
+	fp_glUniform3iv = (pfn_glUniform3iv)load("glUniform3iv");
+	fp_glUniform4iv = (pfn_glUniform4iv)load("glUniform4iv");
+	fp_glUniformMatrix2fv = (pfn_glUniformMatrix2fv)load("glUniformMatrix2fv");
+	fp_glUniformMatrix3fv = (pfn_glUniformMatrix3fv)load("glUniformMatrix3fv");
+	fp_glUniformMatrix4fv = (pfn_glUniformMatrix4fv)load("glUniformMatrix4fv");
+	fp_glValidateProgram = (pfn_glValidateProgram)load("glValidateProgram");
+	fp_glVertexAttrib1d = (pfn_glVertexAttrib1d)load("glVertexAttrib1d");
+	fp_glVertexAttrib1dv = (pfn_glVertexAttrib1dv)load("glVertexAttrib1dv");
+	fp_glVertexAttrib1f = (pfn_glVertexAttrib1f)load("glVertexAttrib1f");
+	fp_glVertexAttrib1fv = (pfn_glVertexAttrib1fv)load("glVertexAttrib1fv");
+	fp_glVertexAttrib1s = (pfn_glVertexAttrib1s)load("glVertexAttrib1s");
+	fp_glVertexAttrib1sv = (pfn_glVertexAttrib1sv)load("glVertexAttrib1sv");
+	fp_glVertexAttrib2d = (pfn_glVertexAttrib2d)load("glVertexAttrib2d");
+	fp_glVertexAttrib2dv = (pfn_glVertexAttrib2dv)load("glVertexAttrib2dv");
+	fp_glVertexAttrib2f = (pfn_glVertexAttrib2f)load("glVertexAttrib2f");
+	fp_glVertexAttrib2fv = (pfn_glVertexAttrib2fv)load("glVertexAttrib2fv");
+	fp_glVertexAttrib2s = (pfn_glVertexAttrib2s)load("glVertexAttrib2s");
+	fp_glVertexAttrib2sv = (pfn_glVertexAttrib2sv)load("glVertexAttrib2sv");
+	fp_glVertexAttrib3d = (pfn_glVertexAttrib3d)load("glVertexAttrib3d");
+	fp_glVertexAttrib3dv = (pfn_glVertexAttrib3dv)load("glVertexAttrib3dv");
+	fp_glVertexAttrib3f = (pfn_glVertexAttrib3f)load("glVertexAttrib3f");
+	fp_glVertexAttrib3fv = (pfn_glVertexAttrib3fv)load("glVertexAttrib3fv");
+	fp_glVertexAttrib3s = (pfn_glVertexAttrib3s)load("glVertexAttrib3s");
+	fp_glVertexAttrib3sv = (pfn_glVertexAttrib3sv)load("glVertexAttrib3sv");
+	fp_glVertexAttrib4Nbv = (pfn_glVertexAttrib4Nbv)load("glVertexAttrib4Nbv");
+	fp_glVertexAttrib4Niv = (pfn_glVertexAttrib4Niv)load("glVertexAttrib4Niv");
+	fp_glVertexAttrib4Nsv = (pfn_glVertexAttrib4Nsv)load("glVertexAttrib4Nsv");
+	fp_glVertexAttrib4Nub = (pfn_glVertexAttrib4Nub)load("glVertexAttrib4Nub");
+	fp_glVertexAttrib4Nubv = (pfn_glVertexAttrib4Nubv)load("glVertexAttrib4Nubv");
+	fp_glVertexAttrib4Nuiv = (pfn_glVertexAttrib4Nuiv)load("glVertexAttrib4Nuiv");
+	fp_glVertexAttrib4Nusv = (pfn_glVertexAttrib4Nusv)load("glVertexAttrib4Nusv");
+	fp_glVertexAttrib4bv = (pfn_glVertexAttrib4bv)load("glVertexAttrib4bv");
+	fp_glVertexAttrib4d = (pfn_glVertexAttrib4d)load("glVertexAttrib4d");
+	fp_glVertexAttrib4dv = (pfn_glVertexAttrib4dv)load("glVertexAttrib4dv");
+	fp_glVertexAttrib4f = (pfn_glVertexAttrib4f)load("glVertexAttrib4f");
+	fp_glVertexAttrib4fv = (pfn_glVertexAttrib4fv)load("glVertexAttrib4fv");
+	fp_glVertexAttrib4iv = (pfn_glVertexAttrib4iv)load("glVertexAttrib4iv");
+	fp_glVertexAttrib4s = (pfn_glVertexAttrib4s)load("glVertexAttrib4s");
+	fp_glVertexAttrib4sv = (pfn_glVertexAttrib4sv)load("glVertexAttrib4sv");
+	fp_glVertexAttrib4ubv = (pfn_glVertexAttrib4ubv)load("glVertexAttrib4ubv");
+	fp_glVertexAttrib4uiv = (pfn_glVertexAttrib4uiv)load("glVertexAttrib4uiv");
+	fp_glVertexAttrib4usv = (pfn_glVertexAttrib4usv)load("glVertexAttrib4usv");
+	fp_glVertexAttribPointer = (pfn_glVertexAttribPointer)load("glVertexAttribPointer");
+}
+
+GLboolean GLAD_VERSION_2_1 = GL_FALSE;
+static void load_GL_VERSION_2_1(LOADER load) {
+	if(!GLAD_VERSION_2_1) return;
+	fp_glUniformMatrix2x3fv = (pfn_glUniformMatrix2x3fv)load("glUniformMatrix2x3fv");
+	fp_glUniformMatrix3x2fv = (pfn_glUniformMatrix3x2fv)load("glUniformMatrix3x2fv");
+	fp_glUniformMatrix2x4fv = (pfn_glUniformMatrix2x4fv)load("glUniformMatrix2x4fv");
+	fp_glUniformMatrix4x2fv = (pfn_glUniformMatrix4x2fv)load("glUniformMatrix4x2fv");
+	fp_glUniformMatrix3x4fv = (pfn_glUniformMatrix3x4fv)load("glUniformMatrix3x4fv");
+	fp_glUniformMatrix4x3fv = (pfn_glUniformMatrix4x3fv)load("glUniformMatrix4x3fv");
+}
+
+GLboolean GLAD_VERSION_3_0 = GL_FALSE;
+static void load_GL_VERSION_3_0(LOADER load) {
+	if(!GLAD_VERSION_3_0) return;
+	fp_glColorMaski = (pfn_glColorMaski)load("glColorMaski");
+	fp_glGetBooleani_v = (pfn_glGetBooleani_v)load("glGetBooleani_v");
+	fp_glGetIntegeri_v = (pfn_glGetIntegeri_v)load("glGetIntegeri_v");
+	fp_glEnablei = (pfn_glEnablei)load("glEnablei");
+	fp_glDisablei = (pfn_glDisablei)load("glDisablei");
+	fp_glIsEnabledi = (pfn_glIsEnabledi)load("glIsEnabledi");
+	fp_glBeginTransformFeedback = (pfn_glBeginTransformFeedback)load("glBeginTransformFeedback");
+	fp_glEndTransformFeedback = (pfn_glEndTransformFeedback)load("glEndTransformFeedback");
+	fp_glBindBufferRange = (pfn_glBindBufferRange)load("glBindBufferRange");
+	fp_glBindBufferBase = (pfn_glBindBufferBase)load("glBindBufferBase");
+	fp_glTransformFeedbackVaryings = (pfn_glTransformFeedbackVaryings)load("glTransformFeedbackVaryings");
+	fp_glGetTransformFeedbackVarying = (pfn_glGetTransformFeedbackVarying)load("glGetTransformFeedbackVarying");
+	fp_glClampColor = (pfn_glClampColor)load("glClampColor");
+	fp_glBeginConditionalRender = (pfn_glBeginConditionalRender)load("glBeginConditionalRender");
+	fp_glEndConditionalRender = (pfn_glEndConditionalRender)load("glEndConditionalRender");
+	fp_glVertexAttribIPointer = (pfn_glVertexAttribIPointer)load("glVertexAttribIPointer");
+	fp_glGetVertexAttribIiv = (pfn_glGetVertexAttribIiv)load("glGetVertexAttribIiv");
+	fp_glGetVertexAttribIuiv = (pfn_glGetVertexAttribIuiv)load("glGetVertexAttribIuiv");
+	fp_glVertexAttribI1i = (pfn_glVertexAttribI1i)load("glVertexAttribI1i");
+	fp_glVertexAttribI2i = (pfn_glVertexAttribI2i)load("glVertexAttribI2i");
+	fp_glVertexAttribI3i = (pfn_glVertexAttribI3i)load("glVertexAttribI3i");
+	fp_glVertexAttribI4i = (pfn_glVertexAttribI4i)load("glVertexAttribI4i");
+	fp_glVertexAttribI1ui = (pfn_glVertexAttribI1ui)load("glVertexAttribI1ui");
+	fp_glVertexAttribI2ui = (pfn_glVertexAttribI2ui)load("glVertexAttribI2ui");
+	fp_glVertexAttribI3ui = (pfn_glVertexAttribI3ui)load("glVertexAttribI3ui");
+	fp_glVertexAttribI4ui = (pfn_glVertexAttribI4ui)load("glVertexAttribI4ui");
+	fp_glVertexAttribI1iv = (pfn_glVertexAttribI1iv)load("glVertexAttribI1iv");
+	fp_glVertexAttribI2iv = (pfn_glVertexAttribI2iv)load("glVertexAttribI2iv");
+	fp_glVertexAttribI3iv = (pfn_glVertexAttribI3iv)load("glVertexAttribI3iv");
+	fp_glVertexAttribI4iv = (pfn_glVertexAttribI4iv)load("glVertexAttribI4iv");
+	fp_glVertexAttribI1uiv = (pfn_glVertexAttribI1uiv)load("glVertexAttribI1uiv");
+	fp_glVertexAttribI2uiv = (pfn_glVertexAttribI2uiv)load("glVertexAttribI2uiv");
+	fp_glVertexAttribI3uiv = (pfn_glVertexAttribI3uiv)load("glVertexAttribI3uiv");
+	fp_glVertexAttribI4uiv = (pfn_glVertexAttribI4uiv)load("glVertexAttribI4uiv");
+	fp_glVertexAttribI4bv = (pfn_glVertexAttribI4bv)load("glVertexAttribI4bv");
+	fp_glVertexAttribI4sv = (pfn_glVertexAttribI4sv)load("glVertexAttribI4sv");
+	fp_glVertexAttribI4ubv = (pfn_glVertexAttribI4ubv)load("glVertexAttribI4ubv");
+	fp_glVertexAttribI4usv = (pfn_glVertexAttribI4usv)load("glVertexAttribI4usv");
+	fp_glGetUniformuiv = (pfn_glGetUniformuiv)load("glGetUniformuiv");
+	fp_glBindFragDataLocation = (pfn_glBindFragDataLocation)load("glBindFragDataLocation");
+	fp_glGetFragDataLocation = (pfn_glGetFragDataLocation)load("glGetFragDataLocation");
+	fp_glUniform1ui = (pfn_glUniform1ui)load("glUniform1ui");
+	fp_glUniform2ui = (pfn_glUniform2ui)load("glUniform2ui");
+	fp_glUniform3ui = (pfn_glUniform3ui)load("glUniform3ui");
+	fp_glUniform4ui = (pfn_glUniform4ui)load("glUniform4ui");
+	fp_glUniform1uiv = (pfn_glUniform1uiv)load("glUniform1uiv");
+	fp_glUniform2uiv = (pfn_glUniform2uiv)load("glUniform2uiv");
+	fp_glUniform3uiv = (pfn_glUniform3uiv)load("glUniform3uiv");
+	fp_glUniform4uiv = (pfn_glUniform4uiv)load("glUniform4uiv");
+	fp_glTexParameterIiv = (pfn_glTexParameterIiv)load("glTexParameterIiv");
+	fp_glTexParameterIuiv = (pfn_glTexParameterIuiv)load("glTexParameterIuiv");
+	fp_glGetTexParameterIiv = (pfn_glGetTexParameterIiv)load("glGetTexParameterIiv");
+	fp_glGetTexParameterIuiv = (pfn_glGetTexParameterIuiv)load("glGetTexParameterIuiv");
+	fp_glClearBufferiv = (pfn_glClearBufferiv)load("glClearBufferiv");
+	fp_glClearBufferuiv = (pfn_glClearBufferuiv)load("glClearBufferuiv");
+	fp_glClearBufferfv = (pfn_glClearBufferfv)load("glClearBufferfv");
+	fp_glClearBufferfi = (pfn_glClearBufferfi)load("glClearBufferfi");
+	fp_glGetStringi = (pfn_glGetStringi)load("glGetStringi");
+	fp_glIsRenderbuffer = (pfn_glIsRenderbuffer)load("glIsRenderbuffer");
+	fp_glBindRenderbuffer = (pfn_glBindRenderbuffer)load("glBindRenderbuffer");
+	fp_glDeleteRenderbuffers = (pfn_glDeleteRenderbuffers)load("glDeleteRenderbuffers");
+	fp_glGenRenderbuffers = (pfn_glGenRenderbuffers)load("glGenRenderbuffers");
+	fp_glRenderbufferStorage = (pfn_glRenderbufferStorage)load("glRenderbufferStorage");
+	fp_glGetRenderbufferParameteriv = (pfn_glGetRenderbufferParameteriv)load("glGetRenderbufferParameteriv");
+	fp_glIsFramebuffer = (pfn_glIsFramebuffer)load("glIsFramebuffer");
+	fp_glBindFramebuffer = (pfn_glBindFramebuffer)load("glBindFramebuffer");
+	fp_glDeleteFramebuffers = (pfn_glDeleteFramebuffers)load("glDeleteFramebuffers");
+	fp_glGenFramebuffers = (pfn_glGenFramebuffers)load("glGenFramebuffers");
+	fp_glCheckFramebufferStatus = (pfn_glCheckFramebufferStatus)load("glCheckFramebufferStatus");
+	fp_glFramebufferTexture1D = (pfn_glFramebufferTexture1D)load("glFramebufferTexture1D");
+	fp_glFramebufferTexture2D = (pfn_glFramebufferTexture2D)load("glFramebufferTexture2D");
+	fp_glFramebufferTexture3D = (pfn_glFramebufferTexture3D)load("glFramebufferTexture3D");
+	fp_glFramebufferRenderbuffer = (pfn_glFramebufferRenderbuffer)load("glFramebufferRenderbuffer");
+	fp_glGetFramebufferAttachmentParameteriv = (pfn_glGetFramebufferAttachmentParameteriv)load("glGetFramebufferAttachmentParameteriv");
+	fp_glGenerateMipmap = (pfn_glGenerateMipmap)load("glGenerateMipmap");
+	fp_glBlitFramebuffer = (pfn_glBlitFramebuffer)load("glBlitFramebuffer");
+	fp_glRenderbufferStorageMultisample = (pfn_glRenderbufferStorageMultisample)load("glRenderbufferStorageMultisample");
+	fp_glFramebufferTextureLayer = (pfn_glFramebufferTextureLayer)load("glFramebufferTextureLayer");
+	fp_glMapBufferRange = (pfn_glMapBufferRange)load("glMapBufferRange");
+	fp_glFlushMappedBufferRange = (pfn_glFlushMappedBufferRange)load("glFlushMappedBufferRange");
+	fp_glBindVertexArray = (pfn_glBindVertexArray)load("glBindVertexArray");
+	fp_glDeleteVertexArrays = (pfn_glDeleteVertexArrays)load("glDeleteVertexArrays");
+	fp_glGenVertexArrays = (pfn_glGenVertexArrays)load("glGenVertexArrays");
+	fp_glIsVertexArray = (pfn_glIsVertexArray)load("glIsVertexArray");
+}
+
+GLboolean GLAD_VERSION_3_1 = GL_FALSE;
+static void load_GL_VERSION_3_1(LOADER load) {
+	if(!GLAD_VERSION_3_1) return;
+	fp_glDrawArraysInstanced = (pfn_glDrawArraysInstanced)load("glDrawArraysInstanced");
+	fp_glDrawElementsInstanced = (pfn_glDrawElementsInstanced)load("glDrawElementsInstanced");
+	fp_glTexBuffer = (pfn_glTexBuffer)load("glTexBuffer");
+	fp_glPrimitiveRestartIndex = (pfn_glPrimitiveRestartIndex)load("glPrimitiveRestartIndex");
+	fp_glCopyBufferSubData = (pfn_glCopyBufferSubData)load("glCopyBufferSubData");
+	fp_glGetUniformIndices = (pfn_glGetUniformIndices)load("glGetUniformIndices");
+	fp_glGetActiveUniformsiv = (pfn_glGetActiveUniformsiv)load("glGetActiveUniformsiv");
+	fp_glGetActiveUniformName = (pfn_glGetActiveUniformName)load("glGetActiveUniformName");
+	fp_glGetUniformBlockIndex = (pfn_glGetUniformBlockIndex)load("glGetUniformBlockIndex");
+	fp_glGetActiveUniformBlockiv = (pfn_glGetActiveUniformBlockiv)load("glGetActiveUniformBlockiv");
+	fp_glGetActiveUniformBlockName = (pfn_glGetActiveUniformBlockName)load("glGetActiveUniformBlockName");
+	fp_glUniformBlockBinding = (pfn_glUniformBlockBinding)load("glUniformBlockBinding");
+	fp_glBindBufferRange = (pfn_glBindBufferRange)load("glBindBufferRange");
+	fp_glBindBufferBase = (pfn_glBindBufferBase)load("glBindBufferBase");
+	fp_glGetIntegeri_v = (pfn_glGetIntegeri_v)load("glGetIntegeri_v");
+}
+
+GLboolean GLAD_VERSION_3_2 = GL_FALSE;
+static void load_GL_VERSION_3_2(LOADER load) {
+	if(!GLAD_VERSION_3_2) return;
+	fp_glDrawElementsBaseVertex = (pfn_glDrawElementsBaseVertex)load("glDrawElementsBaseVertex");
+	fp_glDrawRangeElementsBaseVertex = (pfn_glDrawRangeElementsBaseVertex)load("glDrawRangeElementsBaseVertex");
+	fp_glDrawElementsInstancedBaseVertex = (pfn_glDrawElementsInstancedBaseVertex)load("glDrawElementsInstancedBaseVertex");
+	fp_glMultiDrawElementsBaseVertex = (pfn_glMultiDrawElementsBaseVertex)load("glMultiDrawElementsBaseVertex");
+	fp_glProvokingVertex = (pfn_glProvokingVertex)load("glProvokingVertex");
+	fp_glFenceSync = (pfn_glFenceSync)load("glFenceSync");
+	fp_glIsSync = (pfn_glIsSync)load("glIsSync");
+	fp_glDeleteSync = (pfn_glDeleteSync)load("glDeleteSync");
+	fp_glClientWaitSync = (pfn_glClientWaitSync)load("glClientWaitSync");
+	fp_glWaitSync = (pfn_glWaitSync)load("glWaitSync");
+	fp_glGetInteger64v = (pfn_glGetInteger64v)load("glGetInteger64v");
+	fp_glGetSynciv = (pfn_glGetSynciv)load("glGetSynciv");
+	fp_glGetInteger64i_v = (pfn_glGetInteger64i_v)load("glGetInteger64i_v");
+	fp_glGetBufferParameteri64v = (pfn_glGetBufferParameteri64v)load("glGetBufferParameteri64v");
+	fp_glFramebufferTexture = (pfn_glFramebufferTexture)load("glFramebufferTexture");
+	fp_glTexImage2DMultisample = (pfn_glTexImage2DMultisample)load("glTexImage2DMultisample");
+	fp_glTexImage3DMultisample = (pfn_glTexImage3DMultisample)load("glTexImage3DMultisample");
+	fp_glGetMultisamplefv = (pfn_glGetMultisamplefv)load("glGetMultisamplefv");
+	fp_glSampleMaski = (pfn_glSampleMaski)load("glSampleMaski");
+}
+
+GLboolean GLAD_VERSION_3_3 = GL_FALSE;
+static void load_GL_VERSION_3_3(LOADER load) {
+	if(!GLAD_VERSION_3_3) return;
+	fp_glBindFragDataLocationIndexed = (pfn_glBindFragDataLocationIndexed)load("glBindFragDataLocationIndexed");
+	fp_glGetFragDataIndex = (pfn_glGetFragDataIndex)load("glGetFragDataIndex");
+	fp_glGenSamplers = (pfn_glGenSamplers)load("glGenSamplers");
+	fp_glDeleteSamplers = (pfn_glDeleteSamplers)load("glDeleteSamplers");
+	fp_glIsSampler = (pfn_glIsSampler)load("glIsSampler");
+	fp_glBindSampler = (pfn_glBindSampler)load("glBindSampler");
+	fp_glSamplerParameteri = (pfn_glSamplerParameteri)load("glSamplerParameteri");
+	fp_glSamplerParameteriv = (pfn_glSamplerParameteriv)load("glSamplerParameteriv");
+	fp_glSamplerParameterf = (pfn_glSamplerParameterf)load("glSamplerParameterf");
+	fp_glSamplerParameterfv = (pfn_glSamplerParameterfv)load("glSamplerParameterfv");
+	fp_glSamplerParameterIiv = (pfn_glSamplerParameterIiv)load("glSamplerParameterIiv");
+	fp_glSamplerParameterIuiv = (pfn_glSamplerParameterIuiv)load("glSamplerParameterIuiv");
+	fp_glGetSamplerParameteriv = (pfn_glGetSamplerParameteriv)load("glGetSamplerParameteriv");
+	fp_glGetSamplerParameterIiv = (pfn_glGetSamplerParameterIiv)load("glGetSamplerParameterIiv");
+	fp_glGetSamplerParameterfv = (pfn_glGetSamplerParameterfv)load("glGetSamplerParameterfv");
+	fp_glGetSamplerParameterIuiv = (pfn_glGetSamplerParameterIuiv)load("glGetSamplerParameterIuiv");
+	fp_glQueryCounter = (pfn_glQueryCounter)load("glQueryCounter");
+	fp_glGetQueryObjecti64v = (pfn_glGetQueryObjecti64v)load("glGetQueryObjecti64v");
+	fp_glGetQueryObjectui64v = (pfn_glGetQueryObjectui64v)load("glGetQueryObjectui64v");
+	fp_glVertexAttribDivisor = (pfn_glVertexAttribDivisor)load("glVertexAttribDivisor");
+	fp_glVertexAttribP1ui = (pfn_glVertexAttribP1ui)load("glVertexAttribP1ui");
+	fp_glVertexAttribP1uiv = (pfn_glVertexAttribP1uiv)load("glVertexAttribP1uiv");
+	fp_glVertexAttribP2ui = (pfn_glVertexAttribP2ui)load("glVertexAttribP2ui");
+	fp_glVertexAttribP2uiv = (pfn_glVertexAttribP2uiv)load("glVertexAttribP2uiv");
+	fp_glVertexAttribP3ui = (pfn_glVertexAttribP3ui)load("glVertexAttribP3ui");
+	fp_glVertexAttribP3uiv = (pfn_glVertexAttribP3uiv)load("glVertexAttribP3uiv");
+	fp_glVertexAttribP4ui = (pfn_glVertexAttribP4ui)load("glVertexAttribP4ui");
+	fp_glVertexAttribP4uiv = (pfn_glVertexAttribP4uiv)load("glVertexAttribP4uiv");
+	fp_glVertexP2ui = (pfn_glVertexP2ui)load("glVertexP2ui");
+	fp_glVertexP2uiv = (pfn_glVertexP2uiv)load("glVertexP2uiv");
+	fp_glVertexP3ui = (pfn_glVertexP3ui)load("glVertexP3ui");
+	fp_glVertexP3uiv = (pfn_glVertexP3uiv)load("glVertexP3uiv");
+	fp_glVertexP4ui = (pfn_glVertexP4ui)load("glVertexP4ui");
+	fp_glVertexP4uiv = (pfn_glVertexP4uiv)load("glVertexP4uiv");
+	fp_glTexCoordP1ui = (pfn_glTexCoordP1ui)load("glTexCoordP1ui");
+	fp_glTexCoordP1uiv = (pfn_glTexCoordP1uiv)load("glTexCoordP1uiv");
+	fp_glTexCoordP2ui = (pfn_glTexCoordP2ui)load("glTexCoordP2ui");
+	fp_glTexCoordP2uiv = (pfn_glTexCoordP2uiv)load("glTexCoordP2uiv");
+	fp_glTexCoordP3ui = (pfn_glTexCoordP3ui)load("glTexCoordP3ui");
+	fp_glTexCoordP3uiv = (pfn_glTexCoordP3uiv)load("glTexCoordP3uiv");
+	fp_glTexCoordP4ui = (pfn_glTexCoordP4ui)load("glTexCoordP4ui");
+	fp_glTexCoordP4uiv = (pfn_glTexCoordP4uiv)load("glTexCoordP4uiv");
+	fp_glMultiTexCoordP1ui = (pfn_glMultiTexCoordP1ui)load("glMultiTexCoordP1ui");
+	fp_glMultiTexCoordP1uiv = (pfn_glMultiTexCoordP1uiv)load("glMultiTexCoordP1uiv");
+	fp_glMultiTexCoordP2ui = (pfn_glMultiTexCoordP2ui)load("glMultiTexCoordP2ui");
+	fp_glMultiTexCoordP2uiv = (pfn_glMultiTexCoordP2uiv)load("glMultiTexCoordP2uiv");
+	fp_glMultiTexCoordP3ui = (pfn_glMultiTexCoordP3ui)load("glMultiTexCoordP3ui");
+	fp_glMultiTexCoordP3uiv = (pfn_glMultiTexCoordP3uiv)load("glMultiTexCoordP3uiv");
+	fp_glMultiTexCoordP4ui = (pfn_glMultiTexCoordP4ui)load("glMultiTexCoordP4ui");
+	fp_glMultiTexCoordP4uiv = (pfn_glMultiTexCoordP4uiv)load("glMultiTexCoordP4uiv");
+	fp_glNormalP3ui = (pfn_glNormalP3ui)load("glNormalP3ui");
+	fp_glNormalP3uiv = (pfn_glNormalP3uiv)load("glNormalP3uiv");
+	fp_glColorP3ui = (pfn_glColorP3ui)load("glColorP3ui");
+	fp_glColorP3uiv = (pfn_glColorP3uiv)load("glColorP3uiv");
+	fp_glColorP4ui = (pfn_glColorP4ui)load("glColorP4ui");
+	fp_glColorP4uiv = (pfn_glColorP4uiv)load("glColorP4uiv");
+	fp_glSecondaryColorP3ui = (pfn_glSecondaryColorP3ui)load("glSecondaryColorP3ui");
+	fp_glSecondaryColorP3uiv = (pfn_glSecondaryColorP3uiv)load("glSecondaryColorP3uiv");
+}
+
+GLboolean GLAD_VERSION_4_0 = GL_FALSE;
+static void load_GL_VERSION_4_0(LOADER load) {
+	if(!GLAD_VERSION_4_0) return;
+	fp_glMinSampleShading = (pfn_glMinSampleShading)load("glMinSampleShading");
+	fp_glBlendEquationi = (pfn_glBlendEquationi)load("glBlendEquationi");
+	fp_glBlendEquationSeparatei = (pfn_glBlendEquationSeparatei)load("glBlendEquationSeparatei");
+	fp_glBlendFunci = (pfn_glBlendFunci)load("glBlendFunci");
+	fp_glBlendFuncSeparatei = (pfn_glBlendFuncSeparatei)load("glBlendFuncSeparatei");
+	fp_glDrawArraysIndirect = (pfn_glDrawArraysIndirect)load("glDrawArraysIndirect");
+	fp_glDrawElementsIndirect = (pfn_glDrawElementsIndirect)load("glDrawElementsIndirect");
+	fp_glUniform1d = (pfn_glUniform1d)load("glUniform1d");
+	fp_glUniform2d = (pfn_glUniform2d)load("glUniform2d");
+	fp_glUniform3d = (pfn_glUniform3d)load("glUniform3d");
+	fp_glUniform4d = (pfn_glUniform4d)load("glUniform4d");
+	fp_glUniform1dv = (pfn_glUniform1dv)load("glUniform1dv");
+	fp_glUniform2dv = (pfn_glUniform2dv)load("glUniform2dv");
+	fp_glUniform3dv = (pfn_glUniform3dv)load("glUniform3dv");
+	fp_glUniform4dv = (pfn_glUniform4dv)load("glUniform4dv");
+	fp_glUniformMatrix2dv = (pfn_glUniformMatrix2dv)load("glUniformMatrix2dv");
+	fp_glUniformMatrix3dv = (pfn_glUniformMatrix3dv)load("glUniformMatrix3dv");
+	fp_glUniformMatrix4dv = (pfn_glUniformMatrix4dv)load("glUniformMatrix4dv");
+	fp_glUniformMatrix2x3dv = (pfn_glUniformMatrix2x3dv)load("glUniformMatrix2x3dv");
+	fp_glUniformMatrix2x4dv = (pfn_glUniformMatrix2x4dv)load("glUniformMatrix2x4dv");
+	fp_glUniformMatrix3x2dv = (pfn_glUniformMatrix3x2dv)load("glUniformMatrix3x2dv");
+	fp_glUniformMatrix3x4dv = (pfn_glUniformMatrix3x4dv)load("glUniformMatrix3x4dv");
+	fp_glUniformMatrix4x2dv = (pfn_glUniformMatrix4x2dv)load("glUniformMatrix4x2dv");
+	fp_glUniformMatrix4x3dv = (pfn_glUniformMatrix4x3dv)load("glUniformMatrix4x3dv");
+	fp_glGetUniformdv = (pfn_glGetUniformdv)load("glGetUniformdv");
+	fp_glGetSubroutineUniformLocation = (pfn_glGetSubroutineUniformLocation)load("glGetSubroutineUniformLocation");
+	fp_glGetSubroutineIndex = (pfn_glGetSubroutineIndex)load("glGetSubroutineIndex");
+	fp_glGetActiveSubroutineUniformiv = (pfn_glGetActiveSubroutineUniformiv)load("glGetActiveSubroutineUniformiv");
+	fp_glGetActiveSubroutineUniformName = (pfn_glGetActiveSubroutineUniformName)load("glGetActiveSubroutineUniformName");
+	fp_glGetActiveSubroutineName = (pfn_glGetActiveSubroutineName)load("glGetActiveSubroutineName");
+	fp_glUniformSubroutinesuiv = (pfn_glUniformSubroutinesuiv)load("glUniformSubroutinesuiv");
+	fp_glGetUniformSubroutineuiv = (pfn_glGetUniformSubroutineuiv)load("glGetUniformSubroutineuiv");
+	fp_glGetProgramStageiv = (pfn_glGetProgramStageiv)load("glGetProgramStageiv");
+	fp_glPatchParameteri = (pfn_glPatchParameteri)load("glPatchParameteri");
+	fp_glPatchParameterfv = (pfn_glPatchParameterfv)load("glPatchParameterfv");
+	fp_glBindTransformFeedback = (pfn_glBindTransformFeedback)load("glBindTransformFeedback");
+	fp_glDeleteTransformFeedbacks = (pfn_glDeleteTransformFeedbacks)load("glDeleteTransformFeedbacks");
+	fp_glGenTransformFeedbacks = (pfn_glGenTransformFeedbacks)load("glGenTransformFeedbacks");
+	fp_glIsTransformFeedback = (pfn_glIsTransformFeedback)load("glIsTransformFeedback");
+	fp_glPauseTransformFeedback = (pfn_glPauseTransformFeedback)load("glPauseTransformFeedback");
+	fp_glResumeTransformFeedback = (pfn_glResumeTransformFeedback)load("glResumeTransformFeedback");
+	fp_glDrawTransformFeedback = (pfn_glDrawTransformFeedback)load("glDrawTransformFeedback");
+	fp_glDrawTransformFeedbackStream = (pfn_glDrawTransformFeedbackStream)load("glDrawTransformFeedbackStream");
+	fp_glBeginQueryIndexed = (pfn_glBeginQueryIndexed)load("glBeginQueryIndexed");
+	fp_glEndQueryIndexed = (pfn_glEndQueryIndexed)load("glEndQueryIndexed");
+	fp_glGetQueryIndexediv = (pfn_glGetQueryIndexediv)load("glGetQueryIndexediv");
+}
+
+GLboolean GLAD_VERSION_4_1 = GL_FALSE;
+static void load_GL_VERSION_4_1(LOADER load) {
+	if(!GLAD_VERSION_4_1) return;
+	fp_glReleaseShaderCompiler = (pfn_glReleaseShaderCompiler)load("glReleaseShaderCompiler");
+	fp_glShaderBinary = (pfn_glShaderBinary)load("glShaderBinary");
+	fp_glGetShaderPrecisionFormat = (pfn_glGetShaderPrecisionFormat)load("glGetShaderPrecisionFormat");
+	fp_glDepthRangef = (pfn_glDepthRangef)load("glDepthRangef");
+	fp_glClearDepthf = (pfn_glClearDepthf)load("glClearDepthf");
+	fp_glGetProgramBinary = (pfn_glGetProgramBinary)load("glGetProgramBinary");
+	fp_glProgramBinary = (pfn_glProgramBinary)load("glProgramBinary");
+	fp_glProgramParameteri = (pfn_glProgramParameteri)load("glProgramParameteri");
+	fp_glUseProgramStages = (pfn_glUseProgramStages)load("glUseProgramStages");
+	fp_glActiveShaderProgram = (pfn_glActiveShaderProgram)load("glActiveShaderProgram");
+	fp_glCreateShaderProgramv = (pfn_glCreateShaderProgramv)load("glCreateShaderProgramv");
+	fp_glBindProgramPipeline = (pfn_glBindProgramPipeline)load("glBindProgramPipeline");
+	fp_glDeleteProgramPipelines = (pfn_glDeleteProgramPipelines)load("glDeleteProgramPipelines");
+	fp_glGenProgramPipelines = (pfn_glGenProgramPipelines)load("glGenProgramPipelines");
+	fp_glIsProgramPipeline = (pfn_glIsProgramPipeline)load("glIsProgramPipeline");
+	fp_glGetProgramPipelineiv = (pfn_glGetProgramPipelineiv)load("glGetProgramPipelineiv");
+	fp_glProgramUniform1i = (pfn_glProgramUniform1i)load("glProgramUniform1i");
+	fp_glProgramUniform1iv = (pfn_glProgramUniform1iv)load("glProgramUniform1iv");
+	fp_glProgramUniform1f = (pfn_glProgramUniform1f)load("glProgramUniform1f");
+	fp_glProgramUniform1fv = (pfn_glProgramUniform1fv)load("glProgramUniform1fv");
+	fp_glProgramUniform1d = (pfn_glProgramUniform1d)load("glProgramUniform1d");
+	fp_glProgramUniform1dv = (pfn_glProgramUniform1dv)load("glProgramUniform1dv");
+	fp_glProgramUniform1ui = (pfn_glProgramUniform1ui)load("glProgramUniform1ui");
+	fp_glProgramUniform1uiv = (pfn_glProgramUniform1uiv)load("glProgramUniform1uiv");
+	fp_glProgramUniform2i = (pfn_glProgramUniform2i)load("glProgramUniform2i");
+	fp_glProgramUniform2iv = (pfn_glProgramUniform2iv)load("glProgramUniform2iv");
+	fp_glProgramUniform2f = (pfn_glProgramUniform2f)load("glProgramUniform2f");
+	fp_glProgramUniform2fv = (pfn_glProgramUniform2fv)load("glProgramUniform2fv");
+	fp_glProgramUniform2d = (pfn_glProgramUniform2d)load("glProgramUniform2d");
+	fp_glProgramUniform2dv = (pfn_glProgramUniform2dv)load("glProgramUniform2dv");
+	fp_glProgramUniform2ui = (pfn_glProgramUniform2ui)load("glProgramUniform2ui");
+	fp_glProgramUniform2uiv = (pfn_glProgramUniform2uiv)load("glProgramUniform2uiv");
+	fp_glProgramUniform3i = (pfn_glProgramUniform3i)load("glProgramUniform3i");
+	fp_glProgramUniform3iv = (pfn_glProgramUniform3iv)load("glProgramUniform3iv");
+	fp_glProgramUniform3f = (pfn_glProgramUniform3f)load("glProgramUniform3f");
+	fp_glProgramUniform3fv = (pfn_glProgramUniform3fv)load("glProgramUniform3fv");
+	fp_glProgramUniform3d = (pfn_glProgramUniform3d)load("glProgramUniform3d");
+	fp_glProgramUniform3dv = (pfn_glProgramUniform3dv)load("glProgramUniform3dv");
+	fp_glProgramUniform3ui = (pfn_glProgramUniform3ui)load("glProgramUniform3ui");
+	fp_glProgramUniform3uiv = (pfn_glProgramUniform3uiv)load("glProgramUniform3uiv");
+	fp_glProgramUniform4i = (pfn_glProgramUniform4i)load("glProgramUniform4i");
+	fp_glProgramUniform4iv = (pfn_glProgramUniform4iv)load("glProgramUniform4iv");
+	fp_glProgramUniform4f = (pfn_glProgramUniform4f)load("glProgramUniform4f");
+	fp_glProgramUniform4fv = (pfn_glProgramUniform4fv)load("glProgramUniform4fv");
+	fp_glProgramUniform4d = (pfn_glProgramUniform4d)load("glProgramUniform4d");
+	fp_glProgramUniform4dv = (pfn_glProgramUniform4dv)load("glProgramUniform4dv");
+	fp_glProgramUniform4ui = (pfn_glProgramUniform4ui)load("glProgramUniform4ui");
+	fp_glProgramUniform4uiv = (pfn_glProgramUniform4uiv)load("glProgramUniform4uiv");
+	fp_glProgramUniformMatrix2fv = (pfn_glProgramUniformMatrix2fv)load("glProgramUniformMatrix2fv");
+	fp_glProgramUniformMatrix3fv = (pfn_glProgramUniformMatrix3fv)load("glProgramUniformMatrix3fv");
+	fp_glProgramUniformMatrix4fv = (pfn_glProgramUniformMatrix4fv)load("glProgramUniformMatrix4fv");
+	fp_glProgramUniformMatrix2dv = (pfn_glProgramUniformMatrix2dv)load("glProgramUniformMatrix2dv");
+	fp_glProgramUniformMatrix3dv = (pfn_glProgramUniformMatrix3dv)load("glProgramUniformMatrix3dv");
+	fp_glProgramUniformMatrix4dv = (pfn_glProgramUniformMatrix4dv)load("glProgramUniformMatrix4dv");
+	fp_glProgramUniformMatrix2x3fv = (pfn_glProgramUniformMatrix2x3fv)load("glProgramUniformMatrix2x3fv");
+	fp_glProgramUniformMatrix3x2fv = (pfn_glProgramUniformMatrix3x2fv)load("glProgramUniformMatrix3x2fv");
+	fp_glProgramUniformMatrix2x4fv = (pfn_glProgramUniformMatrix2x4fv)load("glProgramUniformMatrix2x4fv");
+	fp_glProgramUniformMatrix4x2fv = (pfn_glProgramUniformMatrix4x2fv)load("glProgramUniformMatrix4x2fv");
+	fp_glProgramUniformMatrix3x4fv = (pfn_glProgramUniformMatrix3x4fv)load("glProgramUniformMatrix3x4fv");
+	fp_glProgramUniformMatrix4x3fv = (pfn_glProgramUniformMatrix4x3fv)load("glProgramUniformMatrix4x3fv");
+	fp_glProgramUniformMatrix2x3dv = (pfn_glProgramUniformMatrix2x3dv)load("glProgramUniformMatrix2x3dv");
+	fp_glProgramUniformMatrix3x2dv = (pfn_glProgramUniformMatrix3x2dv)load("glProgramUniformMatrix3x2dv");
+	fp_glProgramUniformMatrix2x4dv = (pfn_glProgramUniformMatrix2x4dv)load("glProgramUniformMatrix2x4dv");
+	fp_glProgramUniformMatrix4x2dv = (pfn_glProgramUniformMatrix4x2dv)load("glProgramUniformMatrix4x2dv");
+	fp_glProgramUniformMatrix3x4dv = (pfn_glProgramUniformMatrix3x4dv)load("glProgramUniformMatrix3x4dv");
+	fp_glProgramUniformMatrix4x3dv = (pfn_glProgramUniformMatrix4x3dv)load("glProgramUniformMatrix4x3dv");
+	fp_glValidateProgramPipeline = (pfn_glValidateProgramPipeline)load("glValidateProgramPipeline");
+	fp_glGetProgramPipelineInfoLog = (pfn_glGetProgramPipelineInfoLog)load("glGetProgramPipelineInfoLog");
+	fp_glVertexAttribL1d = (pfn_glVertexAttribL1d)load("glVertexAttribL1d");
+	fp_glVertexAttribL2d = (pfn_glVertexAttribL2d)load("glVertexAttribL2d");
+	fp_glVertexAttribL3d = (pfn_glVertexAttribL3d)load("glVertexAttribL3d");
+	fp_glVertexAttribL4d = (pfn_glVertexAttribL4d)load("glVertexAttribL4d");
+	fp_glVertexAttribL1dv = (pfn_glVertexAttribL1dv)load("glVertexAttribL1dv");
+	fp_glVertexAttribL2dv = (pfn_glVertexAttribL2dv)load("glVertexAttribL2dv");
+	fp_glVertexAttribL3dv = (pfn_glVertexAttribL3dv)load("glVertexAttribL3dv");
+	fp_glVertexAttribL4dv = (pfn_glVertexAttribL4dv)load("glVertexAttribL4dv");
+	fp_glVertexAttribLPointer = (pfn_glVertexAttribLPointer)load("glVertexAttribLPointer");
+	fp_glGetVertexAttribLdv = (pfn_glGetVertexAttribLdv)load("glGetVertexAttribLdv");
+	fp_glViewportArrayv = (pfn_glViewportArrayv)load("glViewportArrayv");
+	fp_glViewportIndexedf = (pfn_glViewportIndexedf)load("glViewportIndexedf");
+	fp_glViewportIndexedfv = (pfn_glViewportIndexedfv)load("glViewportIndexedfv");
+	fp_glScissorArrayv = (pfn_glScissorArrayv)load("glScissorArrayv");
+	fp_glScissorIndexed = (pfn_glScissorIndexed)load("glScissorIndexed");
+	fp_glScissorIndexedv = (pfn_glScissorIndexedv)load("glScissorIndexedv");
+	fp_glDepthRangeArrayv = (pfn_glDepthRangeArrayv)load("glDepthRangeArrayv");
+	fp_glDepthRangeIndexed = (pfn_glDepthRangeIndexed)load("glDepthRangeIndexed");
+	fp_glGetFloati_v = (pfn_glGetFloati_v)load("glGetFloati_v");
+	fp_glGetDoublei_v = (pfn_glGetDoublei_v)load("glGetDoublei_v");
+}
+
+GLboolean GLAD_VERSION_4_2 = GL_FALSE;
+static void load_GL_VERSION_4_2(LOADER load) {
+	if(!GLAD_VERSION_4_2) return;
+	fp_glDrawArraysInstancedBaseInstance = (pfn_glDrawArraysInstancedBaseInstance)load("glDrawArraysInstancedBaseInstance");
+	fp_glDrawElementsInstancedBaseInstance = (pfn_glDrawElementsInstancedBaseInstance)load("glDrawElementsInstancedBaseInstance");
+	fp_glDrawElementsInstancedBaseVertexBaseInstance = (pfn_glDrawElementsInstancedBaseVertexBaseInstance)load("glDrawElementsInstancedBaseVertexBaseInstance");
+	fp_glGetInternalformativ = (pfn_glGetInternalformativ)load("glGetInternalformativ");
+	fp_glGetActiveAtomicCounterBufferiv = (pfn_glGetActiveAtomicCounterBufferiv)load("glGetActiveAtomicCounterBufferiv");
+	fp_glBindImageTexture = (pfn_glBindImageTexture)load("glBindImageTexture");
+	fp_glMemoryBarrier = (pfn_glMemoryBarrier)load("glMemoryBarrier");
+	fp_glTexStorage1D = (pfn_glTexStorage1D)load("glTexStorage1D");
+	fp_glTexStorage2D = (pfn_glTexStorage2D)load("glTexStorage2D");
+	fp_glTexStorage3D = (pfn_glTexStorage3D)load("glTexStorage3D");
+	fp_glDrawTransformFeedbackInstanced = (pfn_glDrawTransformFeedbackInstanced)load("glDrawTransformFeedbackInstanced");
+	fp_glDrawTransformFeedbackStreamInstanced = (pfn_glDrawTransformFeedbackStreamInstanced)load("glDrawTransformFeedbackStreamInstanced");
+}
+
+GLboolean GLAD_VERSION_4_3 = GL_FALSE;
+static void load_GL_VERSION_4_3(LOADER load) {
+	if(!GLAD_VERSION_4_3) return;
+	fp_glClearBufferData = (pfn_glClearBufferData)load("glClearBufferData");
+	fp_glClearBufferSubData = (pfn_glClearBufferSubData)load("glClearBufferSubData");
+	fp_glDispatchCompute = (pfn_glDispatchCompute)load("glDispatchCompute");
+	fp_glDispatchComputeIndirect = (pfn_glDispatchComputeIndirect)load("glDispatchComputeIndirect");
+	fp_glCopyImageSubData = (pfn_glCopyImageSubData)load("glCopyImageSubData");
+	fp_glFramebufferParameteri = (pfn_glFramebufferParameteri)load("glFramebufferParameteri");
+	fp_glGetFramebufferParameteriv = (pfn_glGetFramebufferParameteriv)load("glGetFramebufferParameteriv");
+	fp_glGetInternalformati64v = (pfn_glGetInternalformati64v)load("glGetInternalformati64v");
+	fp_glInvalidateTexSubImage = (pfn_glInvalidateTexSubImage)load("glInvalidateTexSubImage");
+	fp_glInvalidateTexImage = (pfn_glInvalidateTexImage)load("glInvalidateTexImage");
+	fp_glInvalidateBufferSubData = (pfn_glInvalidateBufferSubData)load("glInvalidateBufferSubData");
+	fp_glInvalidateBufferData = (pfn_glInvalidateBufferData)load("glInvalidateBufferData");
+	fp_glInvalidateFramebuffer = (pfn_glInvalidateFramebuffer)load("glInvalidateFramebuffer");
+	fp_glInvalidateSubFramebuffer = (pfn_glInvalidateSubFramebuffer)load("glInvalidateSubFramebuffer");
+	fp_glMultiDrawArraysIndirect = (pfn_glMultiDrawArraysIndirect)load("glMultiDrawArraysIndirect");
+	fp_glMultiDrawElementsIndirect = (pfn_glMultiDrawElementsIndirect)load("glMultiDrawElementsIndirect");
+	fp_glGetProgramInterfaceiv = (pfn_glGetProgramInterfaceiv)load("glGetProgramInterfaceiv");
+	fp_glGetProgramResourceIndex = (pfn_glGetProgramResourceIndex)load("glGetProgramResourceIndex");
+	fp_glGetProgramResourceName = (pfn_glGetProgramResourceName)load("glGetProgramResourceName");
+	fp_glGetProgramResourceiv = (pfn_glGetProgramResourceiv)load("glGetProgramResourceiv");
+	fp_glGetProgramResourceLocation = (pfn_glGetProgramResourceLocation)load("glGetProgramResourceLocation");
+	fp_glGetProgramResourceLocationIndex = (pfn_glGetProgramResourceLocationIndex)load("glGetProgramResourceLocationIndex");
+	fp_glShaderStorageBlockBinding = (pfn_glShaderStorageBlockBinding)load("glShaderStorageBlockBinding");
+	fp_glTexBufferRange = (pfn_glTexBufferRange)load("glTexBufferRange");
+	fp_glTexStorage2DMultisample = (pfn_glTexStorage2DMultisample)load("glTexStorage2DMultisample");
+	fp_glTexStorage3DMultisample = (pfn_glTexStorage3DMultisample)load("glTexStorage3DMultisample");
+	fp_glTextureView = (pfn_glTextureView)load("glTextureView");
+	fp_glBindVertexBuffer = (pfn_glBindVertexBuffer)load("glBindVertexBuffer");
+	fp_glVertexAttribFormat = (pfn_glVertexAttribFormat)load("glVertexAttribFormat");
+	fp_glVertexAttribIFormat = (pfn_glVertexAttribIFormat)load("glVertexAttribIFormat");
+	fp_glVertexAttribLFormat = (pfn_glVertexAttribLFormat)load("glVertexAttribLFormat");
+	fp_glVertexAttribBinding = (pfn_glVertexAttribBinding)load("glVertexAttribBinding");
+	fp_glVertexBindingDivisor = (pfn_glVertexBindingDivisor)load("glVertexBindingDivisor");
+	fp_glDebugMessageControl = (pfn_glDebugMessageControl)load("glDebugMessageControl");
+	fp_glDebugMessageInsert = (pfn_glDebugMessageInsert)load("glDebugMessageInsert");
+	fp_glDebugMessageCallback = (pfn_glDebugMessageCallback)load("glDebugMessageCallback");
+	fp_glGetDebugMessageLog = (pfn_glGetDebugMessageLog)load("glGetDebugMessageLog");
+	fp_glPushDebugGroup = (pfn_glPushDebugGroup)load("glPushDebugGroup");
+	fp_glPopDebugGroup = (pfn_glPopDebugGroup)load("glPopDebugGroup");
+	fp_glObjectLabel = (pfn_glObjectLabel)load("glObjectLabel");
+	fp_glGetObjectLabel = (pfn_glGetObjectLabel)load("glGetObjectLabel");
+	fp_glObjectPtrLabel = (pfn_glObjectPtrLabel)load("glObjectPtrLabel");
+	fp_glGetObjectPtrLabel = (pfn_glGetObjectPtrLabel)load("glGetObjectPtrLabel");
+	fp_glGetPointerv = (pfn_glGetPointerv)load("glGetPointerv");
+	fp_glGetPointerv = (pfn_glGetPointerv)load("glGetPointerv");
+}
+
+GLboolean GLAD_VERSION_4_4 = GL_FALSE;
+static void load_GL_VERSION_4_4(LOADER load) {
+	if(!GLAD_VERSION_4_4) return;
+	fp_glBufferStorage = (pfn_glBufferStorage)load("glBufferStorage");
+	fp_glClearTexImage = (pfn_glClearTexImage)load("glClearTexImage");
+	fp_glClearTexSubImage = (pfn_glClearTexSubImage)load("glClearTexSubImage");
+	fp_glBindBuffersBase = (pfn_glBindBuffersBase)load("glBindBuffersBase");
+	fp_glBindBuffersRange = (pfn_glBindBuffersRange)load("glBindBuffersRange");
+	fp_glBindTextures = (pfn_glBindTextures)load("glBindTextures");
+	fp_glBindSamplers = (pfn_glBindSamplers)load("glBindSamplers");
+	fp_glBindImageTextures = (pfn_glBindImageTextures)load("glBindImageTextures");
+	fp_glBindVertexBuffers = (pfn_glBindVertexBuffers)load("glBindVertexBuffers");
+}
+
+GLboolean GLAD_VERSION_4_5 = GL_FALSE;
+static void load_GL_VERSION_4_5(LOADER load) {
+	if(!GLAD_VERSION_4_5) return;
+	fp_glClipControl = (pfn_glClipControl)load("glClipControl");
+	fp_glCreateTransformFeedbacks = (pfn_glCreateTransformFeedbacks)load("glCreateTransformFeedbacks");
+	fp_glTransformFeedbackBufferBase = (pfn_glTransformFeedbackBufferBase)load("glTransformFeedbackBufferBase");
+	fp_glTransformFeedbackBufferRange = (pfn_glTransformFeedbackBufferRange)load("glTransformFeedbackBufferRange");
+	fp_glGetTransformFeedbackiv = (pfn_glGetTransformFeedbackiv)load("glGetTransformFeedbackiv");
+	fp_glGetTransformFeedbacki_v = (pfn_glGetTransformFeedbacki_v)load("glGetTransformFeedbacki_v");
+	fp_glGetTransformFeedbacki64_v = (pfn_glGetTransformFeedbacki64_v)load("glGetTransformFeedbacki64_v");
+	fp_glCreateBuffers = (pfn_glCreateBuffers)load("glCreateBuffers");
+	fp_glNamedBufferStorage = (pfn_glNamedBufferStorage)load("glNamedBufferStorage");
+	fp_glNamedBufferData = (pfn_glNamedBufferData)load("glNamedBufferData");
+	fp_glNamedBufferSubData = (pfn_glNamedBufferSubData)load("glNamedBufferSubData");
+	fp_glCopyNamedBufferSubData = (pfn_glCopyNamedBufferSubData)load("glCopyNamedBufferSubData");
+	fp_glClearNamedBufferData = (pfn_glClearNamedBufferData)load("glClearNamedBufferData");
+	fp_glClearNamedBufferSubData = (pfn_glClearNamedBufferSubData)load("glClearNamedBufferSubData");
+	fp_glMapNamedBuffer = (pfn_glMapNamedBuffer)load("glMapNamedBuffer");
+	fp_glMapNamedBufferRange = (pfn_glMapNamedBufferRange)load("glMapNamedBufferRange");
+	fp_glUnmapNamedBuffer = (pfn_glUnmapNamedBuffer)load("glUnmapNamedBuffer");
+	fp_glFlushMappedNamedBufferRange = (pfn_glFlushMappedNamedBufferRange)load("glFlushMappedNamedBufferRange");
+	fp_glGetNamedBufferParameteriv = (pfn_glGetNamedBufferParameteriv)load("glGetNamedBufferParameteriv");
+	fp_glGetNamedBufferParameteri64v = (pfn_glGetNamedBufferParameteri64v)load("glGetNamedBufferParameteri64v");
+	fp_glGetNamedBufferPointerv = (pfn_glGetNamedBufferPointerv)load("glGetNamedBufferPointerv");
+	fp_glGetNamedBufferSubData = (pfn_glGetNamedBufferSubData)load("glGetNamedBufferSubData");
+	fp_glCreateFramebuffers = (pfn_glCreateFramebuffers)load("glCreateFramebuffers");
+	fp_glNamedFramebufferRenderbuffer = (pfn_glNamedFramebufferRenderbuffer)load("glNamedFramebufferRenderbuffer");
+	fp_glNamedFramebufferParameteri = (pfn_glNamedFramebufferParameteri)load("glNamedFramebufferParameteri");
+	fp_glNamedFramebufferTexture = (pfn_glNamedFramebufferTexture)load("glNamedFramebufferTexture");
+	fp_glNamedFramebufferTextureLayer = (pfn_glNamedFramebufferTextureLayer)load("glNamedFramebufferTextureLayer");
+	fp_glNamedFramebufferDrawBuffer = (pfn_glNamedFramebufferDrawBuffer)load("glNamedFramebufferDrawBuffer");
+	fp_glNamedFramebufferDrawBuffers = (pfn_glNamedFramebufferDrawBuffers)load("glNamedFramebufferDrawBuffers");
+	fp_glNamedFramebufferReadBuffer = (pfn_glNamedFramebufferReadBuffer)load("glNamedFramebufferReadBuffer");
+	fp_glInvalidateNamedFramebufferData = (pfn_glInvalidateNamedFramebufferData)load("glInvalidateNamedFramebufferData");
+	fp_glInvalidateNamedFramebufferSubData = (pfn_glInvalidateNamedFramebufferSubData)load("glInvalidateNamedFramebufferSubData");
+	fp_glClearNamedFramebufferiv = (pfn_glClearNamedFramebufferiv)load("glClearNamedFramebufferiv");
+	fp_glClearNamedFramebufferuiv = (pfn_glClearNamedFramebufferuiv)load("glClearNamedFramebufferuiv");
+	fp_glClearNamedFramebufferfv = (pfn_glClearNamedFramebufferfv)load("glClearNamedFramebufferfv");
+	fp_glClearNamedFramebufferfi = (pfn_glClearNamedFramebufferfi)load("glClearNamedFramebufferfi");
+	fp_glBlitNamedFramebuffer = (pfn_glBlitNamedFramebuffer)load("glBlitNamedFramebuffer");
+	fp_glCheckNamedFramebufferStatus = (pfn_glCheckNamedFramebufferStatus)load("glCheckNamedFramebufferStatus");
+	fp_glGetNamedFramebufferParameteriv = (pfn_glGetNamedFramebufferParameteriv)load("glGetNamedFramebufferParameteriv");
+	fp_glGetNamedFramebufferAttachmentParameteriv = (pfn_glGetNamedFramebufferAttachmentParameteriv)load("glGetNamedFramebufferAttachmentParameteriv");
+	fp_glCreateRenderbuffers = (pfn_glCreateRenderbuffers)load("glCreateRenderbuffers");
+	fp_glNamedRenderbufferStorage = (pfn_glNamedRenderbufferStorage)load("glNamedRenderbufferStorage");
+	fp_glNamedRenderbufferStorageMultisample = (pfn_glNamedRenderbufferStorageMultisample)load("glNamedRenderbufferStorageMultisample");
+	fp_glGetNamedRenderbufferParameteriv = (pfn_glGetNamedRenderbufferParameteriv)load("glGetNamedRenderbufferParameteriv");
+	fp_glCreateTextures = (pfn_glCreateTextures)load("glCreateTextures");
+	fp_glTextureBuffer = (pfn_glTextureBuffer)load("glTextureBuffer");
+	fp_glTextureBufferRange = (pfn_glTextureBufferRange)load("glTextureBufferRange");
+	fp_glTextureStorage1D = (pfn_glTextureStorage1D)load("glTextureStorage1D");
+	fp_glTextureStorage2D = (pfn_glTextureStorage2D)load("glTextureStorage2D");
+	fp_glTextureStorage3D = (pfn_glTextureStorage3D)load("glTextureStorage3D");
+	fp_glTextureStorage2DMultisample = (pfn_glTextureStorage2DMultisample)load("glTextureStorage2DMultisample");
+	fp_glTextureStorage3DMultisample = (pfn_glTextureStorage3DMultisample)load("glTextureStorage3DMultisample");
+	fp_glTextureSubImage1D = (pfn_glTextureSubImage1D)load("glTextureSubImage1D");
+	fp_glTextureSubImage2D = (pfn_glTextureSubImage2D)load("glTextureSubImage2D");
+	fp_glTextureSubImage3D = (pfn_glTextureSubImage3D)load("glTextureSubImage3D");
+	fp_glCompressedTextureSubImage1D = (pfn_glCompressedTextureSubImage1D)load("glCompressedTextureSubImage1D");
+	fp_glCompressedTextureSubImage2D = (pfn_glCompressedTextureSubImage2D)load("glCompressedTextureSubImage2D");
+	fp_glCompressedTextureSubImage3D = (pfn_glCompressedTextureSubImage3D)load("glCompressedTextureSubImage3D");
+	fp_glCopyTextureSubImage1D = (pfn_glCopyTextureSubImage1D)load("glCopyTextureSubImage1D");
+	fp_glCopyTextureSubImage2D = (pfn_glCopyTextureSubImage2D)load("glCopyTextureSubImage2D");
+	fp_glCopyTextureSubImage3D = (pfn_glCopyTextureSubImage3D)load("glCopyTextureSubImage3D");
+	fp_glTextureParameterf = (pfn_glTextureParameterf)load("glTextureParameterf");
+	fp_glTextureParameterfv = (pfn_glTextureParameterfv)load("glTextureParameterfv");
+	fp_glTextureParameteri = (pfn_glTextureParameteri)load("glTextureParameteri");
+	fp_glTextureParameterIiv = (pfn_glTextureParameterIiv)load("glTextureParameterIiv");
+	fp_glTextureParameterIuiv = (pfn_glTextureParameterIuiv)load("glTextureParameterIuiv");
+	fp_glTextureParameteriv = (pfn_glTextureParameteriv)load("glTextureParameteriv");
+	fp_glGenerateTextureMipmap = (pfn_glGenerateTextureMipmap)load("glGenerateTextureMipmap");
+	fp_glBindTextureUnit = (pfn_glBindTextureUnit)load("glBindTextureUnit");
+	fp_glGetTextureImage = (pfn_glGetTextureImage)load("glGetTextureImage");
+	fp_glGetCompressedTextureImage = (pfn_glGetCompressedTextureImage)load("glGetCompressedTextureImage");
+	fp_glGetTextureLevelParameterfv = (pfn_glGetTextureLevelParameterfv)load("glGetTextureLevelParameterfv");
+	fp_glGetTextureLevelParameteriv = (pfn_glGetTextureLevelParameteriv)load("glGetTextureLevelParameteriv");
+	fp_glGetTextureParameterfv = (pfn_glGetTextureParameterfv)load("glGetTextureParameterfv");
+	fp_glGetTextureParameterIiv = (pfn_glGetTextureParameterIiv)load("glGetTextureParameterIiv");
+	fp_glGetTextureParameterIuiv = (pfn_glGetTextureParameterIuiv)load("glGetTextureParameterIuiv");
+	fp_glGetTextureParameteriv = (pfn_glGetTextureParameteriv)load("glGetTextureParameteriv");
+	fp_glCreateVertexArrays = (pfn_glCreateVertexArrays)load("glCreateVertexArrays");
+	fp_glDisableVertexArrayAttrib = (pfn_glDisableVertexArrayAttrib)load("glDisableVertexArrayAttrib");
+	fp_glEnableVertexArrayAttrib = (pfn_glEnableVertexArrayAttrib)load("glEnableVertexArrayAttrib");
+	fp_glVertexArrayElementBuffer = (pfn_glVertexArrayElementBuffer)load("glVertexArrayElementBuffer");
+	fp_glVertexArrayVertexBuffer = (pfn_glVertexArrayVertexBuffer)load("glVertexArrayVertexBuffer");
+	fp_glVertexArrayVertexBuffers = (pfn_glVertexArrayVertexBuffers)load("glVertexArrayVertexBuffers");
+	fp_glVertexArrayAttribBinding = (pfn_glVertexArrayAttribBinding)load("glVertexArrayAttribBinding");
+	fp_glVertexArrayAttribFormat = (pfn_glVertexArrayAttribFormat)load("glVertexArrayAttribFormat");
+	fp_glVertexArrayAttribIFormat = (pfn_glVertexArrayAttribIFormat)load("glVertexArrayAttribIFormat");
+	fp_glVertexArrayAttribLFormat = (pfn_glVertexArrayAttribLFormat)load("glVertexArrayAttribLFormat");
+	fp_glVertexArrayBindingDivisor = (pfn_glVertexArrayBindingDivisor)load("glVertexArrayBindingDivisor");
+	fp_glGetVertexArrayiv = (pfn_glGetVertexArrayiv)load("glGetVertexArrayiv");
+	fp_glGetVertexArrayIndexediv = (pfn_glGetVertexArrayIndexediv)load("glGetVertexArrayIndexediv");
+	fp_glGetVertexArrayIndexed64iv = (pfn_glGetVertexArrayIndexed64iv)load("glGetVertexArrayIndexed64iv");
+	fp_glCreateSamplers = (pfn_glCreateSamplers)load("glCreateSamplers");
+	fp_glCreateProgramPipelines = (pfn_glCreateProgramPipelines)load("glCreateProgramPipelines");
+	fp_glCreateQueries = (pfn_glCreateQueries)load("glCreateQueries");
+	fp_glGetQueryBufferObjecti64v = (pfn_glGetQueryBufferObjecti64v)load("glGetQueryBufferObjecti64v");
+	fp_glGetQueryBufferObjectiv = (pfn_glGetQueryBufferObjectiv)load("glGetQueryBufferObjectiv");
+	fp_glGetQueryBufferObjectui64v = (pfn_glGetQueryBufferObjectui64v)load("glGetQueryBufferObjectui64v");
+	fp_glGetQueryBufferObjectuiv = (pfn_glGetQueryBufferObjectuiv)load("glGetQueryBufferObjectuiv");
+	fp_glMemoryBarrierByRegion = (pfn_glMemoryBarrierByRegion)load("glMemoryBarrierByRegion");
+	fp_glGetTextureSubImage = (pfn_glGetTextureSubImage)load("glGetTextureSubImage");
+	fp_glGetCompressedTextureSubImage = (pfn_glGetCompressedTextureSubImage)load("glGetCompressedTextureSubImage");
+	fp_glGetGraphicsResetStatus = (pfn_glGetGraphicsResetStatus)load("glGetGraphicsResetStatus");
+	fp_glGetnCompressedTexImage = (pfn_glGetnCompressedTexImage)load("glGetnCompressedTexImage");
+	fp_glGetnTexImage = (pfn_glGetnTexImage)load("glGetnTexImage");
+	fp_glGetnUniformdv = (pfn_glGetnUniformdv)load("glGetnUniformdv");
+	fp_glGetnUniformfv = (pfn_glGetnUniformfv)load("glGetnUniformfv");
+	fp_glGetnUniformiv = (pfn_glGetnUniformiv)load("glGetnUniformiv");
+	fp_glGetnUniformuiv = (pfn_glGetnUniformuiv)load("glGetnUniformuiv");
+	fp_glReadnPixels = (pfn_glReadnPixels)load("glReadnPixels");
+	fp_glGetnMapdv = (pfn_glGetnMapdv)load("glGetnMapdv");
+	fp_glGetnMapfv = (pfn_glGetnMapfv)load("glGetnMapfv");
+	fp_glGetnMapiv = (pfn_glGetnMapiv)load("glGetnMapiv");
+	fp_glGetnPixelMapfv = (pfn_glGetnPixelMapfv)load("glGetnPixelMapfv");
+	fp_glGetnPixelMapuiv = (pfn_glGetnPixelMapuiv)load("glGetnPixelMapuiv");
+	fp_glGetnPixelMapusv = (pfn_glGetnPixelMapusv)load("glGetnPixelMapusv");
+	fp_glGetnPolygonStipple = (pfn_glGetnPolygonStipple)load("glGetnPolygonStipple");
+	fp_glGetnColorTable = (pfn_glGetnColorTable)load("glGetnColorTable");
+	fp_glGetnConvolutionFilter = (pfn_glGetnConvolutionFilter)load("glGetnConvolutionFilter");
+	fp_glGetnSeparableFilter = (pfn_glGetnSeparableFilter)load("glGetnSeparableFilter");
+	fp_glGetnHistogram = (pfn_glGetnHistogram)load("glGetnHistogram");
+	fp_glGetnMinmax = (pfn_glGetnMinmax)load("glGetnMinmax");
+	fp_glTextureBarrier = (pfn_glTextureBarrier)load("glTextureBarrier");
+}
+
+GLboolean GLAD_ES_VERSION_2_0 = GL_FALSE;
+static void load_GL_ES_VERSION_2_0(LOADER load) {
+	if(!GLAD_ES_VERSION_2_0) return;
+	fp_glActiveTexture = (pfn_glActiveTexture)load("glActiveTexture");
+	fp_glAttachShader = (pfn_glAttachShader)load("glAttachShader");
+	fp_glBindAttribLocation = (pfn_glBindAttribLocation)load("glBindAttribLocation");
+	fp_glBindBuffer = (pfn_glBindBuffer)load("glBindBuffer");
+	fp_glBindFramebuffer = (pfn_glBindFramebuffer)load("glBindFramebuffer");
+	fp_glBindRenderbuffer = (pfn_glBindRenderbuffer)load("glBindRenderbuffer");
+	fp_glBindTexture = (pfn_glBindTexture)load("glBindTexture");
+	fp_glBlendColor = (pfn_glBlendColor)load("glBlendColor");
+	fp_glBlendEquation = (pfn_glBlendEquation)load("glBlendEquation");
+	fp_glBlendEquationSeparate = (pfn_glBlendEquationSeparate)load("glBlendEquationSeparate");
+	fp_glBlendFunc = (pfn_glBlendFunc)load("glBlendFunc");
+	fp_glBlendFuncSeparate = (pfn_glBlendFuncSeparate)load("glBlendFuncSeparate");
+	fp_glBufferData = (pfn_glBufferData)load("glBufferData");
+	fp_glBufferSubData = (pfn_glBufferSubData)load("glBufferSubData");
+	fp_glCheckFramebufferStatus = (pfn_glCheckFramebufferStatus)load("glCheckFramebufferStatus");
+	fp_glClear = (pfn_glClear)load("glClear");
+	fp_glClearColor = (pfn_glClearColor)load("glClearColor");
+	fp_glClearDepthf = (pfn_glClearDepthf)load("glClearDepthf");
+	fp_glClearStencil = (pfn_glClearStencil)load("glClearStencil");
+	fp_glColorMask = (pfn_glColorMask)load("glColorMask");
+	fp_glCompileShader = (pfn_glCompileShader)load("glCompileShader");
+	fp_glCompressedTexImage2D = (pfn_glCompressedTexImage2D)load("glCompressedTexImage2D");
+	fp_glCompressedTexSubImage2D = (pfn_glCompressedTexSubImage2D)load("glCompressedTexSubImage2D");
+	fp_glCopyTexImage2D = (pfn_glCopyTexImage2D)load("glCopyTexImage2D");
+	fp_glCopyTexSubImage2D = (pfn_glCopyTexSubImage2D)load("glCopyTexSubImage2D");
+	fp_glCreateProgram = (pfn_glCreateProgram)load("glCreateProgram");
+	fp_glCreateShader = (pfn_glCreateShader)load("glCreateShader");
+	fp_glCullFace = (pfn_glCullFace)load("glCullFace");
+	fp_glDeleteBuffers = (pfn_glDeleteBuffers)load("glDeleteBuffers");
+	fp_glDeleteFramebuffers = (pfn_glDeleteFramebuffers)load("glDeleteFramebuffers");
+	fp_glDeleteProgram = (pfn_glDeleteProgram)load("glDeleteProgram");
+	fp_glDeleteRenderbuffers = (pfn_glDeleteRenderbuffers)load("glDeleteRenderbuffers");
+	fp_glDeleteShader = (pfn_glDeleteShader)load("glDeleteShader");
+	fp_glDeleteTextures = (pfn_glDeleteTextures)load("glDeleteTextures");
+	fp_glDepthFunc = (pfn_glDepthFunc)load("glDepthFunc");
+	fp_glDepthMask = (pfn_glDepthMask)load("glDepthMask");
+	fp_glDepthRangef = (pfn_glDepthRangef)load("glDepthRangef");
+	fp_glDetachShader = (pfn_glDetachShader)load("glDetachShader");
+	fp_glDisable = (pfn_glDisable)load("glDisable");
+	fp_glDisableVertexAttribArray = (pfn_glDisableVertexAttribArray)load("glDisableVertexAttribArray");
+	fp_glDrawArrays = (pfn_glDrawArrays)load("glDrawArrays");
+	fp_glDrawElements = (pfn_glDrawElements)load("glDrawElements");
+	fp_glEnable = (pfn_glEnable)load("glEnable");
+	fp_glEnableVertexAttribArray = (pfn_glEnableVertexAttribArray)load("glEnableVertexAttribArray");
+	fp_glFinish = (pfn_glFinish)load("glFinish");
+	fp_glFlush = (pfn_glFlush)load("glFlush");
+	fp_glFramebufferRenderbuffer = (pfn_glFramebufferRenderbuffer)load("glFramebufferRenderbuffer");
+	fp_glFramebufferTexture2D = (pfn_glFramebufferTexture2D)load("glFramebufferTexture2D");
+	fp_glFrontFace = (pfn_glFrontFace)load("glFrontFace");
+	fp_glGenBuffers = (pfn_glGenBuffers)load("glGenBuffers");
+	fp_glGenerateMipmap = (pfn_glGenerateMipmap)load("glGenerateMipmap");
+	fp_glGenFramebuffers = (pfn_glGenFramebuffers)load("glGenFramebuffers");
+	fp_glGenRenderbuffers = (pfn_glGenRenderbuffers)load("glGenRenderbuffers");
+	fp_glGenTextures = (pfn_glGenTextures)load("glGenTextures");
+	fp_glGetActiveAttrib = (pfn_glGetActiveAttrib)load("glGetActiveAttrib");
+	fp_glGetActiveUniform = (pfn_glGetActiveUniform)load("glGetActiveUniform");
+	fp_glGetAttachedShaders = (pfn_glGetAttachedShaders)load("glGetAttachedShaders");
+	fp_glGetAttribLocation = (pfn_glGetAttribLocation)load("glGetAttribLocation");
+	fp_glGetBooleanv = (pfn_glGetBooleanv)load("glGetBooleanv");
+	fp_glGetBufferParameteriv = (pfn_glGetBufferParameteriv)load("glGetBufferParameteriv");
+	fp_glGetError = (pfn_glGetError)load("glGetError");
+	fp_glGetFloatv = (pfn_glGetFloatv)load("glGetFloatv");
+	fp_glGetFramebufferAttachmentParameteriv = (pfn_glGetFramebufferAttachmentParameteriv)load("glGetFramebufferAttachmentParameteriv");
+	fp_glGetIntegerv = (pfn_glGetIntegerv)load("glGetIntegerv");
+	fp_glGetProgramiv = (pfn_glGetProgramiv)load("glGetProgramiv");
+	fp_glGetProgramInfoLog = (pfn_glGetProgramInfoLog)load("glGetProgramInfoLog");
+	fp_glGetRenderbufferParameteriv = (pfn_glGetRenderbufferParameteriv)load("glGetRenderbufferParameteriv");
+	fp_glGetShaderiv = (pfn_glGetShaderiv)load("glGetShaderiv");
+	fp_glGetShaderInfoLog = (pfn_glGetShaderInfoLog)load("glGetShaderInfoLog");
+	fp_glGetShaderPrecisionFormat = (pfn_glGetShaderPrecisionFormat)load("glGetShaderPrecisionFormat");
+	fp_glGetShaderSource = (pfn_glGetShaderSource)load("glGetShaderSource");
+	fp_glGetString = (pfn_glGetString)load("glGetString");
+	fp_glGetTexParameterfv = (pfn_glGetTexParameterfv)load("glGetTexParameterfv");
+	fp_glGetTexParameteriv = (pfn_glGetTexParameteriv)load("glGetTexParameteriv");
+	fp_glGetUniformfv = (pfn_glGetUniformfv)load("glGetUniformfv");
+	fp_glGetUniformiv = (pfn_glGetUniformiv)load("glGetUniformiv");
+	fp_glGetUniformLocation = (pfn_glGetUniformLocation)load("glGetUniformLocation");
+	fp_glGetVertexAttribfv = (pfn_glGetVertexAttribfv)load("glGetVertexAttribfv");
+	fp_glGetVertexAttribiv = (pfn_glGetVertexAttribiv)load("glGetVertexAttribiv");
+	fp_glGetVertexAttribPointerv = (pfn_glGetVertexAttribPointerv)load("glGetVertexAttribPointerv");
+	fp_glHint = (pfn_glHint)load("glHint");
+	fp_glIsBuffer = (pfn_glIsBuffer)load("glIsBuffer");
+	fp_glIsEnabled = (pfn_glIsEnabled)load("glIsEnabled");
+	fp_glIsFramebuffer = (pfn_glIsFramebuffer)load("glIsFramebuffer");
+	fp_glIsProgram = (pfn_glIsProgram)load("glIsProgram");
+	fp_glIsRenderbuffer = (pfn_glIsRenderbuffer)load("glIsRenderbuffer");
+	fp_glIsShader = (pfn_glIsShader)load("glIsShader");
+	fp_glIsTexture = (pfn_glIsTexture)load("glIsTexture");
+	fp_glLineWidth = (pfn_glLineWidth)load("glLineWidth");
+	fp_glLinkProgram = (pfn_glLinkProgram)load("glLinkProgram");
+	fp_glPixelStorei = (pfn_glPixelStorei)load("glPixelStorei");
+	fp_glPolygonOffset = (pfn_glPolygonOffset)load("glPolygonOffset");
+	fp_glReadPixels = (pfn_glReadPixels)load("glReadPixels");
+	fp_glReleaseShaderCompiler = (pfn_glReleaseShaderCompiler)load("glReleaseShaderCompiler");
+	fp_glRenderbufferStorage = (pfn_glRenderbufferStorage)load("glRenderbufferStorage");
+	fp_glSampleCoverage = (pfn_glSampleCoverage)load("glSampleCoverage");
+	fp_glScissor = (pfn_glScissor)load("glScissor");
+	fp_glShaderBinary = (pfn_glShaderBinary)load("glShaderBinary");
+	fp_glShaderSource = (pfn_glShaderSource)load("glShaderSource");
+	fp_glStencilFunc = (pfn_glStencilFunc)load("glStencilFunc");
+	fp_glStencilFuncSeparate = (pfn_glStencilFuncSeparate)load("glStencilFuncSeparate");
+	fp_glStencilMask = (pfn_glStencilMask)load("glStencilMask");
+	fp_glStencilMaskSeparate = (pfn_glStencilMaskSeparate)load("glStencilMaskSeparate");
+	fp_glStencilOp = (pfn_glStencilOp)load("glStencilOp");
+	fp_glStencilOpSeparate = (pfn_glStencilOpSeparate)load("glStencilOpSeparate");
+	fp_glTexImage2D = (pfn_glTexImage2D)load("glTexImage2D");
+	fp_glTexParameterf = (pfn_glTexParameterf)load("glTexParameterf");
+	fp_glTexParameterfv = (pfn_glTexParameterfv)load("glTexParameterfv");
+	fp_glTexParameteri = (pfn_glTexParameteri)load("glTexParameteri");
+	fp_glTexParameteriv = (pfn_glTexParameteriv)load("glTexParameteriv");
+	fp_glTexSubImage2D = (pfn_glTexSubImage2D)load("glTexSubImage2D");
+	fp_glUniform1f = (pfn_glUniform1f)load("glUniform1f");
+	fp_glUniform1fv = (pfn_glUniform1fv)load("glUniform1fv");
+	fp_glUniform1i = (pfn_glUniform1i)load("glUniform1i");
+	fp_glUniform1iv = (pfn_glUniform1iv)load("glUniform1iv");
+	fp_glUniform2f = (pfn_glUniform2f)load("glUniform2f");
+	fp_glUniform2fv = (pfn_glUniform2fv)load("glUniform2fv");
+	fp_glUniform2i = (pfn_glUniform2i)load("glUniform2i");
+	fp_glUniform2iv = (pfn_glUniform2iv)load("glUniform2iv");
+	fp_glUniform3f = (pfn_glUniform3f)load("glUniform3f");
+	fp_glUniform3fv = (pfn_glUniform3fv)load("glUniform3fv");
+	fp_glUniform3i = (pfn_glUniform3i)load("glUniform3i");
+	fp_glUniform3iv = (pfn_glUniform3iv)load("glUniform3iv");
+	fp_glUniform4f = (pfn_glUniform4f)load("glUniform4f");
+	fp_glUniform4fv = (pfn_glUniform4fv)load("glUniform4fv");
+	fp_glUniform4i = (pfn_glUniform4i)load("glUniform4i");
+	fp_glUniform4iv = (pfn_glUniform4iv)load("glUniform4iv");
+	fp_glUniformMatrix2fv = (pfn_glUniformMatrix2fv)load("glUniformMatrix2fv");
+	fp_glUniformMatrix3fv = (pfn_glUniformMatrix3fv)load("glUniformMatrix3fv");
+	fp_glUniformMatrix4fv = (pfn_glUniformMatrix4fv)load("glUniformMatrix4fv");
+	fp_glUseProgram = (pfn_glUseProgram)load("glUseProgram");
+	fp_glValidateProgram = (pfn_glValidateProgram)load("glValidateProgram");
+	fp_glVertexAttrib1f = (pfn_glVertexAttrib1f)load("glVertexAttrib1f");
+	fp_glVertexAttrib1fv = (pfn_glVertexAttrib1fv)load("glVertexAttrib1fv");
+	fp_glVertexAttrib2f = (pfn_glVertexAttrib2f)load("glVertexAttrib2f");
+	fp_glVertexAttrib2fv = (pfn_glVertexAttrib2fv)load("glVertexAttrib2fv");
+	fp_glVertexAttrib3f = (pfn_glVertexAttrib3f)load("glVertexAttrib3f");
+	fp_glVertexAttrib3fv = (pfn_glVertexAttrib3fv)load("glVertexAttrib3fv");
+	fp_glVertexAttrib4f = (pfn_glVertexAttrib4f)load("glVertexAttrib4f");
+	fp_glVertexAttrib4fv = (pfn_glVertexAttrib4fv)load("glVertexAttrib4fv");
+	fp_glVertexAttribPointer = (pfn_glVertexAttribPointer)load("glVertexAttribPointer");
+	fp_glViewport = (pfn_glViewport)load("glViewport");
+}
+
+GLboolean GLAD_ES_VERSION_3_0 = GL_FALSE;
+static void load_GL_ES_VERSION_3_0(LOADER load) {
+	if(!GLAD_ES_VERSION_3_0) return;
+	fp_glReadBuffer = (pfn_glReadBuffer)load("glReadBuffer");
+	fp_glDrawRangeElements = (pfn_glDrawRangeElements)load("glDrawRangeElements");
+	fp_glTexImage3D = (pfn_glTexImage3D)load("glTexImage3D");
+	fp_glTexSubImage3D = (pfn_glTexSubImage3D)load("glTexSubImage3D");
+	fp_glCopyTexSubImage3D = (pfn_glCopyTexSubImage3D)load("glCopyTexSubImage3D");
+	fp_glCompressedTexImage3D = (pfn_glCompressedTexImage3D)load("glCompressedTexImage3D");
+	fp_glCompressedTexSubImage3D = (pfn_glCompressedTexSubImage3D)load("glCompressedTexSubImage3D");
+	fp_glGenQueries = (pfn_glGenQueries)load("glGenQueries");
+	fp_glDeleteQueries = (pfn_glDeleteQueries)load("glDeleteQueries");
+	fp_glIsQuery = (pfn_glIsQuery)load("glIsQuery");
+	fp_glBeginQuery = (pfn_glBeginQuery)load("glBeginQuery");
+	fp_glEndQuery = (pfn_glEndQuery)load("glEndQuery");
+	fp_glGetQueryiv = (pfn_glGetQueryiv)load("glGetQueryiv");
+	fp_glGetQueryObjectuiv = (pfn_glGetQueryObjectuiv)load("glGetQueryObjectuiv");
+	fp_glUnmapBuffer = (pfn_glUnmapBuffer)load("glUnmapBuffer");
+	fp_glGetBufferPointerv = (pfn_glGetBufferPointerv)load("glGetBufferPointerv");
+	fp_glDrawBuffers = (pfn_glDrawBuffers)load("glDrawBuffers");
+	fp_glUniformMatrix2x3fv = (pfn_glUniformMatrix2x3fv)load("glUniformMatrix2x3fv");
+	fp_glUniformMatrix3x2fv = (pfn_glUniformMatrix3x2fv)load("glUniformMatrix3x2fv");
+	fp_glUniformMatrix2x4fv = (pfn_glUniformMatrix2x4fv)load("glUniformMatrix2x4fv");
+	fp_glUniformMatrix4x2fv = (pfn_glUniformMatrix4x2fv)load("glUniformMatrix4x2fv");
+	fp_glUniformMatrix3x4fv = (pfn_glUniformMatrix3x4fv)load("glUniformMatrix3x4fv");
+	fp_glUniformMatrix4x3fv = (pfn_glUniformMatrix4x3fv)load("glUniformMatrix4x3fv");
+	fp_glBlitFramebuffer = (pfn_glBlitFramebuffer)load("glBlitFramebuffer");
+	fp_glRenderbufferStorageMultisample = (pfn_glRenderbufferStorageMultisample)load("glRenderbufferStorageMultisample");
+	fp_glFramebufferTextureLayer = (pfn_glFramebufferTextureLayer)load("glFramebufferTextureLayer");
+	fp_glMapBufferRange = (pfn_glMapBufferRange)load("glMapBufferRange");
+	fp_glFlushMappedBufferRange = (pfn_glFlushMappedBufferRange)load("glFlushMappedBufferRange");
+	fp_glBindVertexArray = (pfn_glBindVertexArray)load("glBindVertexArray");
+	fp_glDeleteVertexArrays = (pfn_glDeleteVertexArrays)load("glDeleteVertexArrays");
+	fp_glGenVertexArrays = (pfn_glGenVertexArrays)load("glGenVertexArrays");
+	fp_glIsVertexArray = (pfn_glIsVertexArray)load("glIsVertexArray");
+	fp_glGetIntegeri_v = (pfn_glGetIntegeri_v)load("glGetIntegeri_v");
+	fp_glBeginTransformFeedback = (pfn_glBeginTransformFeedback)load("glBeginTransformFeedback");
+	fp_glEndTransformFeedback = (pfn_glEndTransformFeedback)load("glEndTransformFeedback");
+	fp_glBindBufferRange = (pfn_glBindBufferRange)load("glBindBufferRange");
+	fp_glBindBufferBase = (pfn_glBindBufferBase)load("glBindBufferBase");
+	fp_glTransformFeedbackVaryings = (pfn_glTransformFeedbackVaryings)load("glTransformFeedbackVaryings");
+	fp_glGetTransformFeedbackVarying = (pfn_glGetTransformFeedbackVarying)load("glGetTransformFeedbackVarying");
+	fp_glVertexAttribIPointer = (pfn_glVertexAttribIPointer)load("glVertexAttribIPointer");
+	fp_glGetVertexAttribIiv = (pfn_glGetVertexAttribIiv)load("glGetVertexAttribIiv");
+	fp_glGetVertexAttribIuiv = (pfn_glGetVertexAttribIuiv)load("glGetVertexAttribIuiv");
+	fp_glVertexAttribI4i = (pfn_glVertexAttribI4i)load("glVertexAttribI4i");
+	fp_glVertexAttribI4ui = (pfn_glVertexAttribI4ui)load("glVertexAttribI4ui");
+	fp_glVertexAttribI4iv = (pfn_glVertexAttribI4iv)load("glVertexAttribI4iv");
+	fp_glVertexAttribI4uiv = (pfn_glVertexAttribI4uiv)load("glVertexAttribI4uiv");
+	fp_glGetUniformuiv = (pfn_glGetUniformuiv)load("glGetUniformuiv");
+	fp_glGetFragDataLocation = (pfn_glGetFragDataLocation)load("glGetFragDataLocation");
+	fp_glUniform1ui = (pfn_glUniform1ui)load("glUniform1ui");
+	fp_glUniform2ui = (pfn_glUniform2ui)load("glUniform2ui");
+	fp_glUniform3ui = (pfn_glUniform3ui)load("glUniform3ui");
+	fp_glUniform4ui = (pfn_glUniform4ui)load("glUniform4ui");
+	fp_glUniform1uiv = (pfn_glUniform1uiv)load("glUniform1uiv");
+	fp_glUniform2uiv = (pfn_glUniform2uiv)load("glUniform2uiv");
+	fp_glUniform3uiv = (pfn_glUniform3uiv)load("glUniform3uiv");
+	fp_glUniform4uiv = (pfn_glUniform4uiv)load("glUniform4uiv");
+	fp_glClearBufferiv = (pfn_glClearBufferiv)load("glClearBufferiv");
+	fp_glClearBufferuiv = (pfn_glClearBufferuiv)load("glClearBufferuiv");
+	fp_glClearBufferfv = (pfn_glClearBufferfv)load("glClearBufferfv");
+	fp_glClearBufferfi = (pfn_glClearBufferfi)load("glClearBufferfi");
+	fp_glGetStringi = (pfn_glGetStringi)load("glGetStringi");
+	fp_glCopyBufferSubData = (pfn_glCopyBufferSubData)load("glCopyBufferSubData");
+	fp_glGetUniformIndices = (pfn_glGetUniformIndices)load("glGetUniformIndices");
+	fp_glGetActiveUniformsiv = (pfn_glGetActiveUniformsiv)load("glGetActiveUniformsiv");
+	fp_glGetUniformBlockIndex = (pfn_glGetUniformBlockIndex)load("glGetUniformBlockIndex");
+	fp_glGetActiveUniformBlockiv = (pfn_glGetActiveUniformBlockiv)load("glGetActiveUniformBlockiv");
+	fp_glGetActiveUniformBlockName = (pfn_glGetActiveUniformBlockName)load("glGetActiveUniformBlockName");
+	fp_glUniformBlockBinding = (pfn_glUniformBlockBinding)load("glUniformBlockBinding");
+	fp_glDrawArraysInstanced = (pfn_glDrawArraysInstanced)load("glDrawArraysInstanced");
+	fp_glDrawElementsInstanced = (pfn_glDrawElementsInstanced)load("glDrawElementsInstanced");
+	fp_glFenceSync = (pfn_glFenceSync)load("glFenceSync");
+	fp_glIsSync = (pfn_glIsSync)load("glIsSync");
+	fp_glDeleteSync = (pfn_glDeleteSync)load("glDeleteSync");
+	fp_glClientWaitSync = (pfn_glClientWaitSync)load("glClientWaitSync");
+	fp_glWaitSync = (pfn_glWaitSync)load("glWaitSync");
+	fp_glGetInteger64v = (pfn_glGetInteger64v)load("glGetInteger64v");
+	fp_glGetSynciv = (pfn_glGetSynciv)load("glGetSynciv");
+	fp_glGetInteger64i_v = (pfn_glGetInteger64i_v)load("glGetInteger64i_v");
+	fp_glGetBufferParameteri64v = (pfn_glGetBufferParameteri64v)load("glGetBufferParameteri64v");
+	fp_glGenSamplers = (pfn_glGenSamplers)load("glGenSamplers");
+	fp_glDeleteSamplers = (pfn_glDeleteSamplers)load("glDeleteSamplers");
+	fp_glIsSampler = (pfn_glIsSampler)load("glIsSampler");
+	fp_glBindSampler = (pfn_glBindSampler)load("glBindSampler");
+	fp_glSamplerParameteri = (pfn_glSamplerParameteri)load("glSamplerParameteri");
+	fp_glSamplerParameteriv = (pfn_glSamplerParameteriv)load("glSamplerParameteriv");
+	fp_glSamplerParameterf = (pfn_glSamplerParameterf)load("glSamplerParameterf");
+	fp_glSamplerParameterfv = (pfn_glSamplerParameterfv)load("glSamplerParameterfv");
+	fp_glGetSamplerParameteriv = (pfn_glGetSamplerParameteriv)load("glGetSamplerParameteriv");
+	fp_glGetSamplerParameterfv = (pfn_glGetSamplerParameterfv)load("glGetSamplerParameterfv");
+	fp_glVertexAttribDivisor = (pfn_glVertexAttribDivisor)load("glVertexAttribDivisor");
+	fp_glBindTransformFeedback = (pfn_glBindTransformFeedback)load("glBindTransformFeedback");
+	fp_glDeleteTransformFeedbacks = (pfn_glDeleteTransformFeedbacks)load("glDeleteTransformFeedbacks");
+	fp_glGenTransformFeedbacks = (pfn_glGenTransformFeedbacks)load("glGenTransformFeedbacks");
+	fp_glIsTransformFeedback = (pfn_glIsTransformFeedback)load("glIsTransformFeedback");
+	fp_glPauseTransformFeedback = (pfn_glPauseTransformFeedback)load("glPauseTransformFeedback");
+	fp_glResumeTransformFeedback = (pfn_glResumeTransformFeedback)load("glResumeTransformFeedback");
+	fp_glGetProgramBinary = (pfn_glGetProgramBinary)load("glGetProgramBinary");
+	fp_glProgramBinary = (pfn_glProgramBinary)load("glProgramBinary");
+	fp_glProgramParameteri = (pfn_glProgramParameteri)load("glProgramParameteri");
+	fp_glInvalidateFramebuffer = (pfn_glInvalidateFramebuffer)load("glInvalidateFramebuffer");
+	fp_glInvalidateSubFramebuffer = (pfn_glInvalidateSubFramebuffer)load("glInvalidateSubFramebuffer");
+	fp_glTexStorage2D = (pfn_glTexStorage2D)load("glTexStorage2D");
+	fp_glTexStorage3D = (pfn_glTexStorage3D)load("glTexStorage3D");
+	fp_glGetInternalformativ = (pfn_glGetInternalformativ)load("glGetInternalformativ");
+}
+
+GLboolean GLAD_ES_VERSION_3_1 = GL_FALSE;
+static void load_GL_ES_VERSION_3_1(LOADER load) {
+	if(!GLAD_ES_VERSION_3_1) return;
+	fp_glDispatchCompute = (pfn_glDispatchCompute)load("glDispatchCompute");
+	fp_glDispatchComputeIndirect = (pfn_glDispatchComputeIndirect)load("glDispatchComputeIndirect");
+	fp_glDrawArraysIndirect = (pfn_glDrawArraysIndirect)load("glDrawArraysIndirect");
+	fp_glDrawElementsIndirect = (pfn_glDrawElementsIndirect)load("glDrawElementsIndirect");
+	fp_glFramebufferParameteri = (pfn_glFramebufferParameteri)load("glFramebufferParameteri");
+	fp_glGetFramebufferParameteriv = (pfn_glGetFramebufferParameteriv)load("glGetFramebufferParameteriv");
+	fp_glGetProgramInterfaceiv = (pfn_glGetProgramInterfaceiv)load("glGetProgramInterfaceiv");
+	fp_glGetProgramResourceIndex = (pfn_glGetProgramResourceIndex)load("glGetProgramResourceIndex");
+	fp_glGetProgramResourceName = (pfn_glGetProgramResourceName)load("glGetProgramResourceName");
+	fp_glGetProgramResourceiv = (pfn_glGetProgramResourceiv)load("glGetProgramResourceiv");
+	fp_glGetProgramResourceLocation = (pfn_glGetProgramResourceLocation)load("glGetProgramResourceLocation");
+	fp_glUseProgramStages = (pfn_glUseProgramStages)load("glUseProgramStages");
+	fp_glActiveShaderProgram = (pfn_glActiveShaderProgram)load("glActiveShaderProgram");
+	fp_glCreateShaderProgramv = (pfn_glCreateShaderProgramv)load("glCreateShaderProgramv");
+	fp_glBindProgramPipeline = (pfn_glBindProgramPipeline)load("glBindProgramPipeline");
+	fp_glDeleteProgramPipelines = (pfn_glDeleteProgramPipelines)load("glDeleteProgramPipelines");
+	fp_glGenProgramPipelines = (pfn_glGenProgramPipelines)load("glGenProgramPipelines");
+	fp_glIsProgramPipeline = (pfn_glIsProgramPipeline)load("glIsProgramPipeline");
+	fp_glGetProgramPipelineiv = (pfn_glGetProgramPipelineiv)load("glGetProgramPipelineiv");
+	fp_glProgramUniform1i = (pfn_glProgramUniform1i)load("glProgramUniform1i");
+	fp_glProgramUniform2i = (pfn_glProgramUniform2i)load("glProgramUniform2i");
+	fp_glProgramUniform3i = (pfn_glProgramUniform3i)load("glProgramUniform3i");
+	fp_glProgramUniform4i = (pfn_glProgramUniform4i)load("glProgramUniform4i");
+	fp_glProgramUniform1ui = (pfn_glProgramUniform1ui)load("glProgramUniform1ui");
+	fp_glProgramUniform2ui = (pfn_glProgramUniform2ui)load("glProgramUniform2ui");
+	fp_glProgramUniform3ui = (pfn_glProgramUniform3ui)load("glProgramUniform3ui");
+	fp_glProgramUniform4ui = (pfn_glProgramUniform4ui)load("glProgramUniform4ui");
+	fp_glProgramUniform1f = (pfn_glProgramUniform1f)load("glProgramUniform1f");
+	fp_glProgramUniform2f = (pfn_glProgramUniform2f)load("glProgramUniform2f");
+	fp_glProgramUniform3f = (pfn_glProgramUniform3f)load("glProgramUniform3f");
+	fp_glProgramUniform4f = (pfn_glProgramUniform4f)load("glProgramUniform4f");
+	fp_glProgramUniform1iv = (pfn_glProgramUniform1iv)load("glProgramUniform1iv");
+	fp_glProgramUniform2iv = (pfn_glProgramUniform2iv)load("glProgramUniform2iv");
+	fp_glProgramUniform3iv = (pfn_glProgramUniform3iv)load("glProgramUniform3iv");
+	fp_glProgramUniform4iv = (pfn_glProgramUniform4iv)load("glProgramUniform4iv");
+	fp_glProgramUniform1uiv = (pfn_glProgramUniform1uiv)load("glProgramUniform1uiv");
+	fp_glProgramUniform2uiv = (pfn_glProgramUniform2uiv)load("glProgramUniform2uiv");
+	fp_glProgramUniform3uiv = (pfn_glProgramUniform3uiv)load("glProgramUniform3uiv");
+	fp_glProgramUniform4uiv = (pfn_glProgramUniform4uiv)load("glProgramUniform4uiv");
+	fp_glProgramUniform1fv = (pfn_glProgramUniform1fv)load("glProgramUniform1fv");
+	fp_glProgramUniform2fv = (pfn_glProgramUniform2fv)load("glProgramUniform2fv");
+	fp_glProgramUniform3fv = (pfn_glProgramUniform3fv)load("glProgramUniform3fv");
+	fp_glProgramUniform4fv = (pfn_glProgramUniform4fv)load("glProgramUniform4fv");
+	fp_glProgramUniformMatrix2fv = (pfn_glProgramUniformMatrix2fv)load("glProgramUniformMatrix2fv");
+	fp_glProgramUniformMatrix3fv = (pfn_glProgramUniformMatrix3fv)load("glProgramUniformMatrix3fv");
+	fp_glProgramUniformMatrix4fv = (pfn_glProgramUniformMatrix4fv)load("glProgramUniformMatrix4fv");
+	fp_glProgramUniformMatrix2x3fv = (pfn_glProgramUniformMatrix2x3fv)load("glProgramUniformMatrix2x3fv");
+	fp_glProgramUniformMatrix3x2fv = (pfn_glProgramUniformMatrix3x2fv)load("glProgramUniformMatrix3x2fv");
+	fp_glProgramUniformMatrix2x4fv = (pfn_glProgramUniformMatrix2x4fv)load("glProgramUniformMatrix2x4fv");
+	fp_glProgramUniformMatrix4x2fv = (pfn_glProgramUniformMatrix4x2fv)load("glProgramUniformMatrix4x2fv");
+	fp_glProgramUniformMatrix3x4fv = (pfn_glProgramUniformMatrix3x4fv)load("glProgramUniformMatrix3x4fv");
+	fp_glProgramUniformMatrix4x3fv = (pfn_glProgramUniformMatrix4x3fv)load("glProgramUniformMatrix4x3fv");
+	fp_glValidateProgramPipeline = (pfn_glValidateProgramPipeline)load("glValidateProgramPipeline");
+	fp_glGetProgramPipelineInfoLog = (pfn_glGetProgramPipelineInfoLog)load("glGetProgramPipelineInfoLog");
+	fp_glBindImageTexture = (pfn_glBindImageTexture)load("glBindImageTexture");
+	fp_glGetBooleani_v = (pfn_glGetBooleani_v)load("glGetBooleani_v");
+	fp_glMemoryBarrier = (pfn_glMemoryBarrier)load("glMemoryBarrier");
+	fp_glMemoryBarrierByRegion = (pfn_glMemoryBarrierByRegion)load("glMemoryBarrierByRegion");
+	fp_glTexStorage2DMultisample = (pfn_glTexStorage2DMultisample)load("glTexStorage2DMultisample");
+	fp_glGetMultisamplefv = (pfn_glGetMultisamplefv)load("glGetMultisamplefv");
+	fp_glSampleMaski = (pfn_glSampleMaski)load("glSampleMaski");
+	fp_glGetTexLevelParameteriv = (pfn_glGetTexLevelParameteriv)load("glGetTexLevelParameteriv");
+	fp_glGetTexLevelParameterfv = (pfn_glGetTexLevelParameterfv)load("glGetTexLevelParameterfv");
+	fp_glBindVertexBuffer = (pfn_glBindVertexBuffer)load("glBindVertexBuffer");
+	fp_glVertexAttribFormat = (pfn_glVertexAttribFormat)load("glVertexAttribFormat");
+	fp_glVertexAttribIFormat = (pfn_glVertexAttribIFormat)load("glVertexAttribIFormat");
+	fp_glVertexAttribBinding = (pfn_glVertexAttribBinding)load("glVertexAttribBinding");
+	fp_glVertexBindingDivisor = (pfn_glVertexBindingDivisor)load("glVertexBindingDivisor");
+}
+
+GLboolean GLAD_ES_VERSION_3_2 = GL_FALSE;
+static void load_GL_ES_VERSION_3_2(LOADER load) {
+	if(!GLAD_ES_VERSION_3_2) return;
+	fp_glBlendBarrier = (pfn_glBlendBarrier)load("glBlendBarrier");
+	fp_glCopyImageSubData = (pfn_glCopyImageSubData)load("glCopyImageSubData");
+	fp_glDebugMessageControl = (pfn_glDebugMessageControl)load("glDebugMessageControl");
+	fp_glDebugMessageInsert = (pfn_glDebugMessageInsert)load("glDebugMessageInsert");
+	fp_glDebugMessageCallback = (pfn_glDebugMessageCallback)load("glDebugMessageCallback");
+	fp_glGetDebugMessageLog = (pfn_glGetDebugMessageLog)load("glGetDebugMessageLog");
+	fp_glPushDebugGroup = (pfn_glPushDebugGroup)load("glPushDebugGroup");
+	fp_glPopDebugGroup = (pfn_glPopDebugGroup)load("glPopDebugGroup");
+	fp_glObjectLabel = (pfn_glObjectLabel)load("glObjectLabel");
+	fp_glGetObjectLabel = (pfn_glGetObjectLabel)load("glGetObjectLabel");
+	fp_glObjectPtrLabel = (pfn_glObjectPtrLabel)load("glObjectPtrLabel");
+	fp_glGetObjectPtrLabel = (pfn_glGetObjectPtrLabel)load("glGetObjectPtrLabel");
+	fp_glGetPointerv = (pfn_glGetPointerv)load("glGetPointerv");
+	fp_glEnablei = (pfn_glEnablei)load("glEnablei");
+	fp_glDisablei = (pfn_glDisablei)load("glDisablei");
+	fp_glBlendEquationi = (pfn_glBlendEquationi)load("glBlendEquationi");
+	fp_glBlendEquationSeparatei = (pfn_glBlendEquationSeparatei)load("glBlendEquationSeparatei");
+	fp_glBlendFunci = (pfn_glBlendFunci)load("glBlendFunci");
+	fp_glBlendFuncSeparatei = (pfn_glBlendFuncSeparatei)load("glBlendFuncSeparatei");
+	fp_glColorMaski = (pfn_glColorMaski)load("glColorMaski");
+	fp_glIsEnabledi = (pfn_glIsEnabledi)load("glIsEnabledi");
+	fp_glDrawElementsBaseVertex = (pfn_glDrawElementsBaseVertex)load("glDrawElementsBaseVertex");
+	fp_glDrawRangeElementsBaseVertex = (pfn_glDrawRangeElementsBaseVertex)load("glDrawRangeElementsBaseVertex");
+	fp_glDrawElementsInstancedBaseVertex = (pfn_glDrawElementsInstancedBaseVertex)load("glDrawElementsInstancedBaseVertex");
+	fp_glFramebufferTexture = (pfn_glFramebufferTexture)load("glFramebufferTexture");
+	fp_glPrimitiveBoundingBox = (pfn_glPrimitiveBoundingBox)load("glPrimitiveBoundingBox");
+	fp_glGetGraphicsResetStatus = (pfn_glGetGraphicsResetStatus)load("glGetGraphicsResetStatus");
+	fp_glReadnPixels = (pfn_glReadnPixels)load("glReadnPixels");
+	fp_glGetnUniformfv = (pfn_glGetnUniformfv)load("glGetnUniformfv");
+	fp_glGetnUniformiv = (pfn_glGetnUniformiv)load("glGetnUniformiv");
+	fp_glGetnUniformuiv = (pfn_glGetnUniformuiv)load("glGetnUniformuiv");
+	fp_glMinSampleShading = (pfn_glMinSampleShading)load("glMinSampleShading");
+	fp_glPatchParameteri = (pfn_glPatchParameteri)load("glPatchParameteri");
+	fp_glTexParameterIiv = (pfn_glTexParameterIiv)load("glTexParameterIiv");
+	fp_glTexParameterIuiv = (pfn_glTexParameterIuiv)load("glTexParameterIuiv");
+	fp_glGetTexParameterIiv = (pfn_glGetTexParameterIiv)load("glGetTexParameterIiv");
+	fp_glGetTexParameterIuiv = (pfn_glGetTexParameterIuiv)load("glGetTexParameterIuiv");
+	fp_glSamplerParameterIiv = (pfn_glSamplerParameterIiv)load("glSamplerParameterIiv");
+	fp_glSamplerParameterIuiv = (pfn_glSamplerParameterIuiv)load("glSamplerParameterIuiv");
+	fp_glGetSamplerParameterIiv = (pfn_glGetSamplerParameterIiv)load("glGetSamplerParameterIiv");
+	fp_glGetSamplerParameterIuiv = (pfn_glGetSamplerParameterIuiv)load("glGetSamplerParameterIuiv");
+	fp_glTexBuffer = (pfn_glTexBuffer)load("glTexBuffer");
+	fp_glTexBufferRange = (pfn_glTexBufferRange)load("glTexBufferRange");
+	fp_glTexStorage3DMultisample = (pfn_glTexStorage3DMultisample)load("glTexStorage3DMultisample");
+}
+
+GLboolean GLAD_KHR_blend_equation_advanced = GL_FALSE;
+static void load_GL_KHR_blend_equation_advanced(LOADER load) {
+	if(!GLAD_KHR_blend_equation_advanced) return;
+	fp_glBlendBarrierKHR = (pfn_glBlendBarrierKHR)load("glBlendBarrierKHR");
+}
+
+GLboolean GLAD_KHR_blend_equation_advanced_coherent = GL_FALSE;
+GLboolean GLAD_KHR_context_flush_control = GL_FALSE;
+GLboolean GLAD_KHR_debug = GL_FALSE;
+static void load_GL_KHR_debug(LOADER load) {
+	if(!GLAD_KHR_debug) return;
+	fp_glDebugMessageControl = (pfn_glDebugMessageControl)load("glDebugMessageControl");
+	fp_glDebugMessageInsert = (pfn_glDebugMessageInsert)load("glDebugMessageInsert");
+	fp_glDebugMessageCallback = (pfn_glDebugMessageCallback)load("glDebugMessageCallback");
+	fp_glGetDebugMessageLog = (pfn_glGetDebugMessageLog)load("glGetDebugMessageLog");
+	fp_glPushDebugGroup = (pfn_glPushDebugGroup)load("glPushDebugGroup");
+	fp_glPopDebugGroup = (pfn_glPopDebugGroup)load("glPopDebugGroup");
+	fp_glObjectLabel = (pfn_glObjectLabel)load("glObjectLabel");
+	fp_glGetObjectLabel = (pfn_glGetObjectLabel)load("glGetObjectLabel");
+	fp_glObjectPtrLabel = (pfn_glObjectPtrLabel)load("glObjectPtrLabel");
+	fp_glGetObjectPtrLabel = (pfn_glGetObjectPtrLabel)load("glGetObjectPtrLabel");
+	fp_glGetPointerv = (pfn_glGetPointerv)load("glGetPointerv");
+	fp_glDebugMessageControlKHR = (pfn_glDebugMessageControlKHR)load("glDebugMessageControlKHR");
+	fp_glDebugMessageInsertKHR = (pfn_glDebugMessageInsertKHR)load("glDebugMessageInsertKHR");
+	fp_glDebugMessageCallbackKHR = (pfn_glDebugMessageCallbackKHR)load("glDebugMessageCallbackKHR");
+	fp_glGetDebugMessageLogKHR = (pfn_glGetDebugMessageLogKHR)load("glGetDebugMessageLogKHR");
+	fp_glPushDebugGroupKHR = (pfn_glPushDebugGroupKHR)load("glPushDebugGroupKHR");
+	fp_glPopDebugGroupKHR = (pfn_glPopDebugGroupKHR)load("glPopDebugGroupKHR");
+	fp_glObjectLabelKHR = (pfn_glObjectLabelKHR)load("glObjectLabelKHR");
+	fp_glGetObjectLabelKHR = (pfn_glGetObjectLabelKHR)load("glGetObjectLabelKHR");
+	fp_glObjectPtrLabelKHR = (pfn_glObjectPtrLabelKHR)load("glObjectPtrLabelKHR");
+	fp_glGetObjectPtrLabelKHR = (pfn_glGetObjectPtrLabelKHR)load("glGetObjectPtrLabelKHR");
+	fp_glGetPointervKHR = (pfn_glGetPointervKHR)load("glGetPointervKHR");
+}
+
+GLboolean GLAD_KHR_no_error = GL_FALSE;
+GLboolean GLAD_KHR_robust_buffer_access_behavior = GL_FALSE;
+GLboolean GLAD_KHR_robustness = GL_FALSE;
+static void load_GL_KHR_robustness(LOADER load) {
+	if(!GLAD_KHR_robustness) return;
+	fp_glGetGraphicsResetStatus = (pfn_glGetGraphicsResetStatus)load("glGetGraphicsResetStatus");
+	fp_glReadnPixels = (pfn_glReadnPixels)load("glReadnPixels");
+	fp_glGetnUniformfv = (pfn_glGetnUniformfv)load("glGetnUniformfv");
+	fp_glGetnUniformiv = (pfn_glGetnUniformiv)load("glGetnUniformiv");
+	fp_glGetnUniformuiv = (pfn_glGetnUniformuiv)load("glGetnUniformuiv");
+	fp_glGetGraphicsResetStatusKHR = (pfn_glGetGraphicsResetStatusKHR)load("glGetGraphicsResetStatusKHR");
+	fp_glReadnPixelsKHR = (pfn_glReadnPixelsKHR)load("glReadnPixelsKHR");
+	fp_glGetnUniformfvKHR = (pfn_glGetnUniformfvKHR)load("glGetnUniformfvKHR");
+	fp_glGetnUniformivKHR = (pfn_glGetnUniformivKHR)load("glGetnUniformivKHR");
+	fp_glGetnUniformuivKHR = (pfn_glGetnUniformuivKHR)load("glGetnUniformuivKHR");
+}
+
+GLboolean GLAD_KHR_texture_compression_astc_hdr = GL_FALSE;
+GLboolean GLAD_KHR_texture_compression_astc_ldr = GL_FALSE;
+GLboolean GLAD_KHR_texture_compression_astc_sliced_3d = GL_FALSE;
+GLboolean GLAD_ARB_arrays_of_arrays = GL_FALSE;
+GLboolean GLAD_ARB_base_instance = GL_FALSE;
+static void load_GL_ARB_base_instance(LOADER load) {
+	if(!GLAD_ARB_base_instance) return;
+	fp_glDrawArraysInstancedBaseInstance = (pfn_glDrawArraysInstancedBaseInstance)load("glDrawArraysInstancedBaseInstance");
+	fp_glDrawElementsInstancedBaseInstance = (pfn_glDrawElementsInstancedBaseInstance)load("glDrawElementsInstancedBaseInstance");
+	fp_glDrawElementsInstancedBaseVertexBaseInstance = (pfn_glDrawElementsInstancedBaseVertexBaseInstance)load("glDrawElementsInstancedBaseVertexBaseInstance");
+}
+
+GLboolean GLAD_ARB_bindless_texture = GL_FALSE;
+static void load_GL_ARB_bindless_texture(LOADER load) {
+	if(!GLAD_ARB_bindless_texture) return;
+	fp_glGetTextureHandleARB = (pfn_glGetTextureHandleARB)load("glGetTextureHandleARB");
+	fp_glGetTextureSamplerHandleARB = (pfn_glGetTextureSamplerHandleARB)load("glGetTextureSamplerHandleARB");
+	fp_glMakeTextureHandleResidentARB = (pfn_glMakeTextureHandleResidentARB)load("glMakeTextureHandleResidentARB");
+	fp_glMakeTextureHandleNonResidentARB = (pfn_glMakeTextureHandleNonResidentARB)load("glMakeTextureHandleNonResidentARB");
+	fp_glGetImageHandleARB = (pfn_glGetImageHandleARB)load("glGetImageHandleARB");
+	fp_glMakeImageHandleResidentARB = (pfn_glMakeImageHandleResidentARB)load("glMakeImageHandleResidentARB");
+	fp_glMakeImageHandleNonResidentARB = (pfn_glMakeImageHandleNonResidentARB)load("glMakeImageHandleNonResidentARB");
+	fp_glUniformHandleui64ARB = (pfn_glUniformHandleui64ARB)load("glUniformHandleui64ARB");
+	fp_glUniformHandleui64vARB = (pfn_glUniformHandleui64vARB)load("glUniformHandleui64vARB");
+	fp_glProgramUniformHandleui64ARB = (pfn_glProgramUniformHandleui64ARB)load("glProgramUniformHandleui64ARB");
+	fp_glProgramUniformHandleui64vARB = (pfn_glProgramUniformHandleui64vARB)load("glProgramUniformHandleui64vARB");
+	fp_glIsTextureHandleResidentARB = (pfn_glIsTextureHandleResidentARB)load("glIsTextureHandleResidentARB");
+	fp_glIsImageHandleResidentARB = (pfn_glIsImageHandleResidentARB)load("glIsImageHandleResidentARB");
+	fp_glVertexAttribL1ui64ARB = (pfn_glVertexAttribL1ui64ARB)load("glVertexAttribL1ui64ARB");
+	fp_glVertexAttribL1ui64vARB = (pfn_glVertexAttribL1ui64vARB)load("glVertexAttribL1ui64vARB");
+	fp_glGetVertexAttribLui64vARB = (pfn_glGetVertexAttribLui64vARB)load("glGetVertexAttribLui64vARB");
+}
+
+GLboolean GLAD_ARB_blend_func_extended = GL_FALSE;
+static void load_GL_ARB_blend_func_extended(LOADER load) {
+	if(!GLAD_ARB_blend_func_extended) return;
+	fp_glBindFragDataLocationIndexed = (pfn_glBindFragDataLocationIndexed)load("glBindFragDataLocationIndexed");
+	fp_glGetFragDataIndex = (pfn_glGetFragDataIndex)load("glGetFragDataIndex");
+}
+
+GLboolean GLAD_ARB_buffer_storage = GL_FALSE;
+static void load_GL_ARB_buffer_storage(LOADER load) {
+	if(!GLAD_ARB_buffer_storage) return;
+	fp_glBufferStorage = (pfn_glBufferStorage)load("glBufferStorage");
+}
+
+GLboolean GLAD_ARB_cl_event = GL_FALSE;
+static void load_GL_ARB_cl_event(LOADER load) {
+	if(!GLAD_ARB_cl_event) return;
+	fp_glCreateSyncFromCLeventARB = (pfn_glCreateSyncFromCLeventARB)load("glCreateSyncFromCLeventARB");
+}
+
+GLboolean GLAD_ARB_clear_buffer_object = GL_FALSE;
+static void load_GL_ARB_clear_buffer_object(LOADER load) {
+	if(!GLAD_ARB_clear_buffer_object) return;
+	fp_glClearBufferData = (pfn_glClearBufferData)load("glClearBufferData");
+	fp_glClearBufferSubData = (pfn_glClearBufferSubData)load("glClearBufferSubData");
+}
+
+GLboolean GLAD_ARB_clear_texture = GL_FALSE;
+static void load_GL_ARB_clear_texture(LOADER load) {
+	if(!GLAD_ARB_clear_texture) return;
+	fp_glClearTexImage = (pfn_glClearTexImage)load("glClearTexImage");
+	fp_glClearTexSubImage = (pfn_glClearTexSubImage)load("glClearTexSubImage");
+}
+
+GLboolean GLAD_ARB_clip_control = GL_FALSE;
+static void load_GL_ARB_clip_control(LOADER load) {
+	if(!GLAD_ARB_clip_control) return;
+	fp_glClipControl = (pfn_glClipControl)load("glClipControl");
+}
+
+GLboolean GLAD_ARB_color_buffer_float = GL_FALSE;
+static void load_GL_ARB_color_buffer_float(LOADER load) {
+	if(!GLAD_ARB_color_buffer_float) return;
+	fp_glClampColorARB = (pfn_glClampColorARB)load("glClampColorARB");
+}
+
+GLboolean GLAD_ARB_compatibility = GL_FALSE;
+GLboolean GLAD_ARB_compressed_texture_pixel_storage = GL_FALSE;
+GLboolean GLAD_ARB_compute_shader = GL_FALSE;
+static void load_GL_ARB_compute_shader(LOADER load) {
+	if(!GLAD_ARB_compute_shader) return;
+	fp_glDispatchCompute = (pfn_glDispatchCompute)load("glDispatchCompute");
+	fp_glDispatchComputeIndirect = (pfn_glDispatchComputeIndirect)load("glDispatchComputeIndirect");
+}
+
+GLboolean GLAD_ARB_compute_variable_group_size = GL_FALSE;
+static void load_GL_ARB_compute_variable_group_size(LOADER load) {
+	if(!GLAD_ARB_compute_variable_group_size) return;
+	fp_glDispatchComputeGroupSizeARB = (pfn_glDispatchComputeGroupSizeARB)load("glDispatchComputeGroupSizeARB");
+}
+
+GLboolean GLAD_ARB_conditional_render_inverted = GL_FALSE;
+GLboolean GLAD_ARB_conservative_depth = GL_FALSE;
+GLboolean GLAD_ARB_copy_buffer = GL_FALSE;
+static void load_GL_ARB_copy_buffer(LOADER load) {
+	if(!GLAD_ARB_copy_buffer) return;
+	fp_glCopyBufferSubData = (pfn_glCopyBufferSubData)load("glCopyBufferSubData");
+}
+
+GLboolean GLAD_ARB_copy_image = GL_FALSE;
+static void load_GL_ARB_copy_image(LOADER load) {
+	if(!GLAD_ARB_copy_image) return;
+	fp_glCopyImageSubData = (pfn_glCopyImageSubData)load("glCopyImageSubData");
+}
+
+GLboolean GLAD_ARB_cull_distance = GL_FALSE;
+GLboolean GLAD_ARB_debug_output = GL_FALSE;
+static void load_GL_ARB_debug_output(LOADER load) {
+	if(!GLAD_ARB_debug_output) return;
+	fp_glDebugMessageControlARB = (pfn_glDebugMessageControlARB)load("glDebugMessageControlARB");
+	fp_glDebugMessageInsertARB = (pfn_glDebugMessageInsertARB)load("glDebugMessageInsertARB");
+	fp_glDebugMessageCallbackARB = (pfn_glDebugMessageCallbackARB)load("glDebugMessageCallbackARB");
+	fp_glGetDebugMessageLogARB = (pfn_glGetDebugMessageLogARB)load("glGetDebugMessageLogARB");
+}
+
+GLboolean GLAD_ARB_depth_buffer_float = GL_FALSE;
+GLboolean GLAD_ARB_depth_clamp = GL_FALSE;
+GLboolean GLAD_ARB_derivative_control = GL_FALSE;
+GLboolean GLAD_ARB_direct_state_access = GL_FALSE;
+static void load_GL_ARB_direct_state_access(LOADER load) {
+	if(!GLAD_ARB_direct_state_access) return;
+	fp_glCreateTransformFeedbacks = (pfn_glCreateTransformFeedbacks)load("glCreateTransformFeedbacks");
+	fp_glTransformFeedbackBufferBase = (pfn_glTransformFeedbackBufferBase)load("glTransformFeedbackBufferBase");
+	fp_glTransformFeedbackBufferRange = (pfn_glTransformFeedbackBufferRange)load("glTransformFeedbackBufferRange");
+	fp_glGetTransformFeedbackiv = (pfn_glGetTransformFeedbackiv)load("glGetTransformFeedbackiv");
+	fp_glGetTransformFeedbacki_v = (pfn_glGetTransformFeedbacki_v)load("glGetTransformFeedbacki_v");
+	fp_glGetTransformFeedbacki64_v = (pfn_glGetTransformFeedbacki64_v)load("glGetTransformFeedbacki64_v");
+	fp_glCreateBuffers = (pfn_glCreateBuffers)load("glCreateBuffers");
+	fp_glNamedBufferStorage = (pfn_glNamedBufferStorage)load("glNamedBufferStorage");
+	fp_glNamedBufferData = (pfn_glNamedBufferData)load("glNamedBufferData");
+	fp_glNamedBufferSubData = (pfn_glNamedBufferSubData)load("glNamedBufferSubData");
+	fp_glCopyNamedBufferSubData = (pfn_glCopyNamedBufferSubData)load("glCopyNamedBufferSubData");
+	fp_glClearNamedBufferData = (pfn_glClearNamedBufferData)load("glClearNamedBufferData");
+	fp_glClearNamedBufferSubData = (pfn_glClearNamedBufferSubData)load("glClearNamedBufferSubData");
+	fp_glMapNamedBuffer = (pfn_glMapNamedBuffer)load("glMapNamedBuffer");
+	fp_glMapNamedBufferRange = (pfn_glMapNamedBufferRange)load("glMapNamedBufferRange");
+	fp_glUnmapNamedBuffer = (pfn_glUnmapNamedBuffer)load("glUnmapNamedBuffer");
+	fp_glFlushMappedNamedBufferRange = (pfn_glFlushMappedNamedBufferRange)load("glFlushMappedNamedBufferRange");
+	fp_glGetNamedBufferParameteriv = (pfn_glGetNamedBufferParameteriv)load("glGetNamedBufferParameteriv");
+	fp_glGetNamedBufferParameteri64v = (pfn_glGetNamedBufferParameteri64v)load("glGetNamedBufferParameteri64v");
+	fp_glGetNamedBufferPointerv = (pfn_glGetNamedBufferPointerv)load("glGetNamedBufferPointerv");
+	fp_glGetNamedBufferSubData = (pfn_glGetNamedBufferSubData)load("glGetNamedBufferSubData");
+	fp_glCreateFramebuffers = (pfn_glCreateFramebuffers)load("glCreateFramebuffers");
+	fp_glNamedFramebufferRenderbuffer = (pfn_glNamedFramebufferRenderbuffer)load("glNamedFramebufferRenderbuffer");
+	fp_glNamedFramebufferParameteri = (pfn_glNamedFramebufferParameteri)load("glNamedFramebufferParameteri");
+	fp_glNamedFramebufferTexture = (pfn_glNamedFramebufferTexture)load("glNamedFramebufferTexture");
+	fp_glNamedFramebufferTextureLayer = (pfn_glNamedFramebufferTextureLayer)load("glNamedFramebufferTextureLayer");
+	fp_glNamedFramebufferDrawBuffer = (pfn_glNamedFramebufferDrawBuffer)load("glNamedFramebufferDrawBuffer");
+	fp_glNamedFramebufferDrawBuffers = (pfn_glNamedFramebufferDrawBuffers)load("glNamedFramebufferDrawBuffers");
+	fp_glNamedFramebufferReadBuffer = (pfn_glNamedFramebufferReadBuffer)load("glNamedFramebufferReadBuffer");
+	fp_glInvalidateNamedFramebufferData = (pfn_glInvalidateNamedFramebufferData)load("glInvalidateNamedFramebufferData");
+	fp_glInvalidateNamedFramebufferSubData = (pfn_glInvalidateNamedFramebufferSubData)load("glInvalidateNamedFramebufferSubData");
+	fp_glClearNamedFramebufferiv = (pfn_glClearNamedFramebufferiv)load("glClearNamedFramebufferiv");
+	fp_glClearNamedFramebufferuiv = (pfn_glClearNamedFramebufferuiv)load("glClearNamedFramebufferuiv");
+	fp_glClearNamedFramebufferfv = (pfn_glClearNamedFramebufferfv)load("glClearNamedFramebufferfv");
+	fp_glClearNamedFramebufferfi = (pfn_glClearNamedFramebufferfi)load("glClearNamedFramebufferfi");
+	fp_glBlitNamedFramebuffer = (pfn_glBlitNamedFramebuffer)load("glBlitNamedFramebuffer");
+	fp_glCheckNamedFramebufferStatus = (pfn_glCheckNamedFramebufferStatus)load("glCheckNamedFramebufferStatus");
+	fp_glGetNamedFramebufferParameteriv = (pfn_glGetNamedFramebufferParameteriv)load("glGetNamedFramebufferParameteriv");
+	fp_glGetNamedFramebufferAttachmentParameteriv = (pfn_glGetNamedFramebufferAttachmentParameteriv)load("glGetNamedFramebufferAttachmentParameteriv");
+	fp_glCreateRenderbuffers = (pfn_glCreateRenderbuffers)load("glCreateRenderbuffers");
+	fp_glNamedRenderbufferStorage = (pfn_glNamedRenderbufferStorage)load("glNamedRenderbufferStorage");
+	fp_glNamedRenderbufferStorageMultisample = (pfn_glNamedRenderbufferStorageMultisample)load("glNamedRenderbufferStorageMultisample");
+	fp_glGetNamedRenderbufferParameteriv = (pfn_glGetNamedRenderbufferParameteriv)load("glGetNamedRenderbufferParameteriv");
+	fp_glCreateTextures = (pfn_glCreateTextures)load("glCreateTextures");
+	fp_glTextureBuffer = (pfn_glTextureBuffer)load("glTextureBuffer");
+	fp_glTextureBufferRange = (pfn_glTextureBufferRange)load("glTextureBufferRange");
+	fp_glTextureStorage1D = (pfn_glTextureStorage1D)load("glTextureStorage1D");
+	fp_glTextureStorage2D = (pfn_glTextureStorage2D)load("glTextureStorage2D");
+	fp_glTextureStorage3D = (pfn_glTextureStorage3D)load("glTextureStorage3D");
+	fp_glTextureStorage2DMultisample = (pfn_glTextureStorage2DMultisample)load("glTextureStorage2DMultisample");
+	fp_glTextureStorage3DMultisample = (pfn_glTextureStorage3DMultisample)load("glTextureStorage3DMultisample");
+	fp_glTextureSubImage1D = (pfn_glTextureSubImage1D)load("glTextureSubImage1D");
+	fp_glTextureSubImage2D = (pfn_glTextureSubImage2D)load("glTextureSubImage2D");
+	fp_glTextureSubImage3D = (pfn_glTextureSubImage3D)load("glTextureSubImage3D");
+	fp_glCompressedTextureSubImage1D = (pfn_glCompressedTextureSubImage1D)load("glCompressedTextureSubImage1D");
+	fp_glCompressedTextureSubImage2D = (pfn_glCompressedTextureSubImage2D)load("glCompressedTextureSubImage2D");
+	fp_glCompressedTextureSubImage3D = (pfn_glCompressedTextureSubImage3D)load("glCompressedTextureSubImage3D");
+	fp_glCopyTextureSubImage1D = (pfn_glCopyTextureSubImage1D)load("glCopyTextureSubImage1D");
+	fp_glCopyTextureSubImage2D = (pfn_glCopyTextureSubImage2D)load("glCopyTextureSubImage2D");
+	fp_glCopyTextureSubImage3D = (pfn_glCopyTextureSubImage3D)load("glCopyTextureSubImage3D");
+	fp_glTextureParameterf = (pfn_glTextureParameterf)load("glTextureParameterf");
+	fp_glTextureParameterfv = (pfn_glTextureParameterfv)load("glTextureParameterfv");
+	fp_glTextureParameteri = (pfn_glTextureParameteri)load("glTextureParameteri");
+	fp_glTextureParameterIiv = (pfn_glTextureParameterIiv)load("glTextureParameterIiv");
+	fp_glTextureParameterIuiv = (pfn_glTextureParameterIuiv)load("glTextureParameterIuiv");
+	fp_glTextureParameteriv = (pfn_glTextureParameteriv)load("glTextureParameteriv");
+	fp_glGenerateTextureMipmap = (pfn_glGenerateTextureMipmap)load("glGenerateTextureMipmap");
+	fp_glBindTextureUnit = (pfn_glBindTextureUnit)load("glBindTextureUnit");
+	fp_glGetTextureImage = (pfn_glGetTextureImage)load("glGetTextureImage");
+	fp_glGetCompressedTextureImage = (pfn_glGetCompressedTextureImage)load("glGetCompressedTextureImage");
+	fp_glGetTextureLevelParameterfv = (pfn_glGetTextureLevelParameterfv)load("glGetTextureLevelParameterfv");
+	fp_glGetTextureLevelParameteriv = (pfn_glGetTextureLevelParameteriv)load("glGetTextureLevelParameteriv");
+	fp_glGetTextureParameterfv = (pfn_glGetTextureParameterfv)load("glGetTextureParameterfv");
+	fp_glGetTextureParameterIiv = (pfn_glGetTextureParameterIiv)load("glGetTextureParameterIiv");
+	fp_glGetTextureParameterIuiv = (pfn_glGetTextureParameterIuiv)load("glGetTextureParameterIuiv");
+	fp_glGetTextureParameteriv = (pfn_glGetTextureParameteriv)load("glGetTextureParameteriv");
+	fp_glCreateVertexArrays = (pfn_glCreateVertexArrays)load("glCreateVertexArrays");
+	fp_glDisableVertexArrayAttrib = (pfn_glDisableVertexArrayAttrib)load("glDisableVertexArrayAttrib");
+	fp_glEnableVertexArrayAttrib = (pfn_glEnableVertexArrayAttrib)load("glEnableVertexArrayAttrib");
+	fp_glVertexArrayElementBuffer = (pfn_glVertexArrayElementBuffer)load("glVertexArrayElementBuffer");
+	fp_glVertexArrayVertexBuffer = (pfn_glVertexArrayVertexBuffer)load("glVertexArrayVertexBuffer");
+	fp_glVertexArrayVertexBuffers = (pfn_glVertexArrayVertexBuffers)load("glVertexArrayVertexBuffers");
+	fp_glVertexArrayAttribBinding = (pfn_glVertexArrayAttribBinding)load("glVertexArrayAttribBinding");
+	fp_glVertexArrayAttribFormat = (pfn_glVertexArrayAttribFormat)load("glVertexArrayAttribFormat");
+	fp_glVertexArrayAttribIFormat = (pfn_glVertexArrayAttribIFormat)load("glVertexArrayAttribIFormat");
+	fp_glVertexArrayAttribLFormat = (pfn_glVertexArrayAttribLFormat)load("glVertexArrayAttribLFormat");
+	fp_glVertexArrayBindingDivisor = (pfn_glVertexArrayBindingDivisor)load("glVertexArrayBindingDivisor");
+	fp_glGetVertexArrayiv = (pfn_glGetVertexArrayiv)load("glGetVertexArrayiv");
+	fp_glGetVertexArrayIndexediv = (pfn_glGetVertexArrayIndexediv)load("glGetVertexArrayIndexediv");
+	fp_glGetVertexArrayIndexed64iv = (pfn_glGetVertexArrayIndexed64iv)load("glGetVertexArrayIndexed64iv");
+	fp_glCreateSamplers = (pfn_glCreateSamplers)load("glCreateSamplers");
+	fp_glCreateProgramPipelines = (pfn_glCreateProgramPipelines)load("glCreateProgramPipelines");
+	fp_glCreateQueries = (pfn_glCreateQueries)load("glCreateQueries");
+	fp_glGetQueryBufferObjecti64v = (pfn_glGetQueryBufferObjecti64v)load("glGetQueryBufferObjecti64v");
+	fp_glGetQueryBufferObjectiv = (pfn_glGetQueryBufferObjectiv)load("glGetQueryBufferObjectiv");
+	fp_glGetQueryBufferObjectui64v = (pfn_glGetQueryBufferObjectui64v)load("glGetQueryBufferObjectui64v");
+	fp_glGetQueryBufferObjectuiv = (pfn_glGetQueryBufferObjectuiv)load("glGetQueryBufferObjectuiv");
+}
+
+GLboolean GLAD_ARB_draw_buffers_blend = GL_FALSE;
+static void load_GL_ARB_draw_buffers_blend(LOADER load) {
+	if(!GLAD_ARB_draw_buffers_blend) return;
+	fp_glBlendEquationiARB = (pfn_glBlendEquationiARB)load("glBlendEquationiARB");
+	fp_glBlendEquationSeparateiARB = (pfn_glBlendEquationSeparateiARB)load("glBlendEquationSeparateiARB");
+	fp_glBlendFunciARB = (pfn_glBlendFunciARB)load("glBlendFunciARB");
+	fp_glBlendFuncSeparateiARB = (pfn_glBlendFuncSeparateiARB)load("glBlendFuncSeparateiARB");
+}
+
+GLboolean GLAD_ARB_draw_elements_base_vertex = GL_FALSE;
+static void load_GL_ARB_draw_elements_base_vertex(LOADER load) {
+	if(!GLAD_ARB_draw_elements_base_vertex) return;
+	fp_glDrawElementsBaseVertex = (pfn_glDrawElementsBaseVertex)load("glDrawElementsBaseVertex");
+	fp_glDrawRangeElementsBaseVertex = (pfn_glDrawRangeElementsBaseVertex)load("glDrawRangeElementsBaseVertex");
+	fp_glDrawElementsInstancedBaseVertex = (pfn_glDrawElementsInstancedBaseVertex)load("glDrawElementsInstancedBaseVertex");
+	fp_glMultiDrawElementsBaseVertex = (pfn_glMultiDrawElementsBaseVertex)load("glMultiDrawElementsBaseVertex");
+}
+
+GLboolean GLAD_ARB_draw_indirect = GL_FALSE;
+static void load_GL_ARB_draw_indirect(LOADER load) {
+	if(!GLAD_ARB_draw_indirect) return;
+	fp_glDrawArraysIndirect = (pfn_glDrawArraysIndirect)load("glDrawArraysIndirect");
+	fp_glDrawElementsIndirect = (pfn_glDrawElementsIndirect)load("glDrawElementsIndirect");
+}
+
+GLboolean GLAD_ARB_draw_instanced = GL_FALSE;
+static void load_GL_ARB_draw_instanced(LOADER load) {
+	if(!GLAD_ARB_draw_instanced) return;
+	fp_glDrawArraysInstancedARB = (pfn_glDrawArraysInstancedARB)load("glDrawArraysInstancedARB");
+	fp_glDrawElementsInstancedARB = (pfn_glDrawElementsInstancedARB)load("glDrawElementsInstancedARB");
+}
+
+GLboolean GLAD_ARB_enhanced_layouts = GL_FALSE;
+GLboolean GLAD_ARB_ES2_compatibility = GL_FALSE;
+static void load_GL_ARB_ES2_compatibility(LOADER load) {
+	if(!GLAD_ARB_ES2_compatibility) return;
+	fp_glReleaseShaderCompiler = (pfn_glReleaseShaderCompiler)load("glReleaseShaderCompiler");
+	fp_glShaderBinary = (pfn_glShaderBinary)load("glShaderBinary");
+	fp_glGetShaderPrecisionFormat = (pfn_glGetShaderPrecisionFormat)load("glGetShaderPrecisionFormat");
+	fp_glDepthRangef = (pfn_glDepthRangef)load("glDepthRangef");
+	fp_glClearDepthf = (pfn_glClearDepthf)load("glClearDepthf");
+}
+
+GLboolean GLAD_ARB_ES3_1_compatibility = GL_FALSE;
+static void load_GL_ARB_ES3_1_compatibility(LOADER load) {
+	if(!GLAD_ARB_ES3_1_compatibility) return;
+	fp_glMemoryBarrierByRegion = (pfn_glMemoryBarrierByRegion)load("glMemoryBarrierByRegion");
+}
+
+GLboolean GLAD_ARB_ES3_2_compatibility = GL_FALSE;
+static void load_GL_ARB_ES3_2_compatibility(LOADER load) {
+	if(!GLAD_ARB_ES3_2_compatibility) return;
+	fp_glPrimitiveBoundingBoxARB = (pfn_glPrimitiveBoundingBoxARB)load("glPrimitiveBoundingBoxARB");
+}
+
+GLboolean GLAD_ARB_ES3_compatibility = GL_FALSE;
+GLboolean GLAD_ARB_explicit_attrib_location = GL_FALSE;
+GLboolean GLAD_ARB_explicit_uniform_location = GL_FALSE;
+GLboolean GLAD_ARB_fragment_coord_conventions = GL_FALSE;
+GLboolean GLAD_ARB_fragment_layer_viewport = GL_FALSE;
+GLboolean GLAD_ARB_fragment_shader_interlock = GL_FALSE;
+GLboolean GLAD_ARB_framebuffer_no_attachments = GL_FALSE;
+static void load_GL_ARB_framebuffer_no_attachments(LOADER load) {
+	if(!GLAD_ARB_framebuffer_no_attachments) return;
+	fp_glFramebufferParameteri = (pfn_glFramebufferParameteri)load("glFramebufferParameteri");
+	fp_glGetFramebufferParameteriv = (pfn_glGetFramebufferParameteriv)load("glGetFramebufferParameteriv");
+}
+
+GLboolean GLAD_ARB_framebuffer_object = GL_FALSE;
+static void load_GL_ARB_framebuffer_object(LOADER load) {
+	if(!GLAD_ARB_framebuffer_object) return;
+	fp_glIsRenderbuffer = (pfn_glIsRenderbuffer)load("glIsRenderbuffer");
+	fp_glBindRenderbuffer = (pfn_glBindRenderbuffer)load("glBindRenderbuffer");
+	fp_glDeleteRenderbuffers = (pfn_glDeleteRenderbuffers)load("glDeleteRenderbuffers");
+	fp_glGenRenderbuffers = (pfn_glGenRenderbuffers)load("glGenRenderbuffers");
+	fp_glRenderbufferStorage = (pfn_glRenderbufferStorage)load("glRenderbufferStorage");
+	fp_glGetRenderbufferParameteriv = (pfn_glGetRenderbufferParameteriv)load("glGetRenderbufferParameteriv");
+	fp_glIsFramebuffer = (pfn_glIsFramebuffer)load("glIsFramebuffer");
+	fp_glBindFramebuffer = (pfn_glBindFramebuffer)load("glBindFramebuffer");
+	fp_glDeleteFramebuffers = (pfn_glDeleteFramebuffers)load("glDeleteFramebuffers");
+	fp_glGenFramebuffers = (pfn_glGenFramebuffers)load("glGenFramebuffers");
+	fp_glCheckFramebufferStatus = (pfn_glCheckFramebufferStatus)load("glCheckFramebufferStatus");
+	fp_glFramebufferTexture1D = (pfn_glFramebufferTexture1D)load("glFramebufferTexture1D");
+	fp_glFramebufferTexture2D = (pfn_glFramebufferTexture2D)load("glFramebufferTexture2D");
+	fp_glFramebufferTexture3D = (pfn_glFramebufferTexture3D)load("glFramebufferTexture3D");
+	fp_glFramebufferRenderbuffer = (pfn_glFramebufferRenderbuffer)load("glFramebufferRenderbuffer");
+	fp_glGetFramebufferAttachmentParameteriv = (pfn_glGetFramebufferAttachmentParameteriv)load("glGetFramebufferAttachmentParameteriv");
+	fp_glGenerateMipmap = (pfn_glGenerateMipmap)load("glGenerateMipmap");
+	fp_glBlitFramebuffer = (pfn_glBlitFramebuffer)load("glBlitFramebuffer");
+	fp_glRenderbufferStorageMultisample = (pfn_glRenderbufferStorageMultisample)load("glRenderbufferStorageMultisample");
+	fp_glFramebufferTextureLayer = (pfn_glFramebufferTextureLayer)load("glFramebufferTextureLayer");
+}
+
+GLboolean GLAD_ARB_framebuffer_sRGB = GL_FALSE;
+GLboolean GLAD_ARB_geometry_shader4 = GL_FALSE;
+static void load_GL_ARB_geometry_shader4(LOADER load) {
+	if(!GLAD_ARB_geometry_shader4) return;
+	fp_glProgramParameteriARB = (pfn_glProgramParameteriARB)load("glProgramParameteriARB");
+	fp_glFramebufferTextureARB = (pfn_glFramebufferTextureARB)load("glFramebufferTextureARB");
+	fp_glFramebufferTextureLayerARB = (pfn_glFramebufferTextureLayerARB)load("glFramebufferTextureLayerARB");
+	fp_glFramebufferTextureFaceARB = (pfn_glFramebufferTextureFaceARB)load("glFramebufferTextureFaceARB");
+}
+
+GLboolean GLAD_ARB_get_program_binary = GL_FALSE;
+static void load_GL_ARB_get_program_binary(LOADER load) {
+	if(!GLAD_ARB_get_program_binary) return;
+	fp_glGetProgramBinary = (pfn_glGetProgramBinary)load("glGetProgramBinary");
+	fp_glProgramBinary = (pfn_glProgramBinary)load("glProgramBinary");
+	fp_glProgramParameteri = (pfn_glProgramParameteri)load("glProgramParameteri");
+}
+
+GLboolean GLAD_ARB_get_texture_sub_image = GL_FALSE;
+static void load_GL_ARB_get_texture_sub_image(LOADER load) {
+	if(!GLAD_ARB_get_texture_sub_image) return;
+	fp_glGetTextureSubImage = (pfn_glGetTextureSubImage)load("glGetTextureSubImage");
+	fp_glGetCompressedTextureSubImage = (pfn_glGetCompressedTextureSubImage)load("glGetCompressedTextureSubImage");
+}
+
+GLboolean GLAD_ARB_gpu_shader5 = GL_FALSE;
+GLboolean GLAD_ARB_gpu_shader_fp64 = GL_FALSE;
+static void load_GL_ARB_gpu_shader_fp64(LOADER load) {
+	if(!GLAD_ARB_gpu_shader_fp64) return;
+	fp_glUniform1d = (pfn_glUniform1d)load("glUniform1d");
+	fp_glUniform2d = (pfn_glUniform2d)load("glUniform2d");
+	fp_glUniform3d = (pfn_glUniform3d)load("glUniform3d");
+	fp_glUniform4d = (pfn_glUniform4d)load("glUniform4d");
+	fp_glUniform1dv = (pfn_glUniform1dv)load("glUniform1dv");
+	fp_glUniform2dv = (pfn_glUniform2dv)load("glUniform2dv");
+	fp_glUniform3dv = (pfn_glUniform3dv)load("glUniform3dv");
+	fp_glUniform4dv = (pfn_glUniform4dv)load("glUniform4dv");
+	fp_glUniformMatrix2dv = (pfn_glUniformMatrix2dv)load("glUniformMatrix2dv");
+	fp_glUniformMatrix3dv = (pfn_glUniformMatrix3dv)load("glUniformMatrix3dv");
+	fp_glUniformMatrix4dv = (pfn_glUniformMatrix4dv)load("glUniformMatrix4dv");
+	fp_glUniformMatrix2x3dv = (pfn_glUniformMatrix2x3dv)load("glUniformMatrix2x3dv");
+	fp_glUniformMatrix2x4dv = (pfn_glUniformMatrix2x4dv)load("glUniformMatrix2x4dv");
+	fp_glUniformMatrix3x2dv = (pfn_glUniformMatrix3x2dv)load("glUniformMatrix3x2dv");
+	fp_glUniformMatrix3x4dv = (pfn_glUniformMatrix3x4dv)load("glUniformMatrix3x4dv");
+	fp_glUniformMatrix4x2dv = (pfn_glUniformMatrix4x2dv)load("glUniformMatrix4x2dv");
+	fp_glUniformMatrix4x3dv = (pfn_glUniformMatrix4x3dv)load("glUniformMatrix4x3dv");
+	fp_glGetUniformdv = (pfn_glGetUniformdv)load("glGetUniformdv");
+}
+
+GLboolean GLAD_ARB_gpu_shader_int64 = GL_FALSE;
+static void load_GL_ARB_gpu_shader_int64(LOADER load) {
+	if(!GLAD_ARB_gpu_shader_int64) return;
+	fp_glUniform1i64ARB = (pfn_glUniform1i64ARB)load("glUniform1i64ARB");
+	fp_glUniform2i64ARB = (pfn_glUniform2i64ARB)load("glUniform2i64ARB");
+	fp_glUniform3i64ARB = (pfn_glUniform3i64ARB)load("glUniform3i64ARB");
+	fp_glUniform4i64ARB = (pfn_glUniform4i64ARB)load("glUniform4i64ARB");
+	fp_glUniform1i64vARB = (pfn_glUniform1i64vARB)load("glUniform1i64vARB");
+	fp_glUniform2i64vARB = (pfn_glUniform2i64vARB)load("glUniform2i64vARB");
+	fp_glUniform3i64vARB = (pfn_glUniform3i64vARB)load("glUniform3i64vARB");
+	fp_glUniform4i64vARB = (pfn_glUniform4i64vARB)load("glUniform4i64vARB");
+	fp_glUniform1ui64ARB = (pfn_glUniform1ui64ARB)load("glUniform1ui64ARB");
+	fp_glUniform2ui64ARB = (pfn_glUniform2ui64ARB)load("glUniform2ui64ARB");
+	fp_glUniform3ui64ARB = (pfn_glUniform3ui64ARB)load("glUniform3ui64ARB");
+	fp_glUniform4ui64ARB = (pfn_glUniform4ui64ARB)load("glUniform4ui64ARB");
+	fp_glUniform1ui64vARB = (pfn_glUniform1ui64vARB)load("glUniform1ui64vARB");
+	fp_glUniform2ui64vARB = (pfn_glUniform2ui64vARB)load("glUniform2ui64vARB");
+	fp_glUniform3ui64vARB = (pfn_glUniform3ui64vARB)load("glUniform3ui64vARB");
+	fp_glUniform4ui64vARB = (pfn_glUniform4ui64vARB)load("glUniform4ui64vARB");
+	fp_glGetUniformi64vARB = (pfn_glGetUniformi64vARB)load("glGetUniformi64vARB");
+	fp_glGetUniformui64vARB = (pfn_glGetUniformui64vARB)load("glGetUniformui64vARB");
+	fp_glGetnUniformi64vARB = (pfn_glGetnUniformi64vARB)load("glGetnUniformi64vARB");
+	fp_glGetnUniformui64vARB = (pfn_glGetnUniformui64vARB)load("glGetnUniformui64vARB");
+	fp_glProgramUniform1i64ARB = (pfn_glProgramUniform1i64ARB)load("glProgramUniform1i64ARB");
+	fp_glProgramUniform2i64ARB = (pfn_glProgramUniform2i64ARB)load("glProgramUniform2i64ARB");
+	fp_glProgramUniform3i64ARB = (pfn_glProgramUniform3i64ARB)load("glProgramUniform3i64ARB");
+	fp_glProgramUniform4i64ARB = (pfn_glProgramUniform4i64ARB)load("glProgramUniform4i64ARB");
+	fp_glProgramUniform1i64vARB = (pfn_glProgramUniform1i64vARB)load("glProgramUniform1i64vARB");
+	fp_glProgramUniform2i64vARB = (pfn_glProgramUniform2i64vARB)load("glProgramUniform2i64vARB");
+	fp_glProgramUniform3i64vARB = (pfn_glProgramUniform3i64vARB)load("glProgramUniform3i64vARB");
+	fp_glProgramUniform4i64vARB = (pfn_glProgramUniform4i64vARB)load("glProgramUniform4i64vARB");
+	fp_glProgramUniform1ui64ARB = (pfn_glProgramUniform1ui64ARB)load("glProgramUniform1ui64ARB");
+	fp_glProgramUniform2ui64ARB = (pfn_glProgramUniform2ui64ARB)load("glProgramUniform2ui64ARB");
+	fp_glProgramUniform3ui64ARB = (pfn_glProgramUniform3ui64ARB)load("glProgramUniform3ui64ARB");
+	fp_glProgramUniform4ui64ARB = (pfn_glProgramUniform4ui64ARB)load("glProgramUniform4ui64ARB");
+	fp_glProgramUniform1ui64vARB = (pfn_glProgramUniform1ui64vARB)load("glProgramUniform1ui64vARB");
+	fp_glProgramUniform2ui64vARB = (pfn_glProgramUniform2ui64vARB)load("glProgramUniform2ui64vARB");
+	fp_glProgramUniform3ui64vARB = (pfn_glProgramUniform3ui64vARB)load("glProgramUniform3ui64vARB");
+	fp_glProgramUniform4ui64vARB = (pfn_glProgramUniform4ui64vARB)load("glProgramUniform4ui64vARB");
+}
+
+GLboolean GLAD_ARB_half_float_pixel = GL_FALSE;
+GLboolean GLAD_ARB_half_float_vertex = GL_FALSE;
+GLboolean GLAD_ARB_indirect_parameters = GL_FALSE;
+static void load_GL_ARB_indirect_parameters(LOADER load) {
+	if(!GLAD_ARB_indirect_parameters) return;
+	fp_glMultiDrawArraysIndirectCountARB = (pfn_glMultiDrawArraysIndirectCountARB)load("glMultiDrawArraysIndirectCountARB");
+	fp_glMultiDrawElementsIndirectCountARB = (pfn_glMultiDrawElementsIndirectCountARB)load("glMultiDrawElementsIndirectCountARB");
+}
+
+GLboolean GLAD_ARB_instanced_arrays = GL_FALSE;
+static void load_GL_ARB_instanced_arrays(LOADER load) {
+	if(!GLAD_ARB_instanced_arrays) return;
+	fp_glVertexAttribDivisorARB = (pfn_glVertexAttribDivisorARB)load("glVertexAttribDivisorARB");
+}
+
+GLboolean GLAD_ARB_internalformat_query = GL_FALSE;
+static void load_GL_ARB_internalformat_query(LOADER load) {
+	if(!GLAD_ARB_internalformat_query) return;
+	fp_glGetInternalformativ = (pfn_glGetInternalformativ)load("glGetInternalformativ");
+}
+
+GLboolean GLAD_ARB_internalformat_query2 = GL_FALSE;
+static void load_GL_ARB_internalformat_query2(LOADER load) {
+	if(!GLAD_ARB_internalformat_query2) return;
+	fp_glGetInternalformati64v = (pfn_glGetInternalformati64v)load("glGetInternalformati64v");
+}
+
+GLboolean GLAD_ARB_invalidate_subdata = GL_FALSE;
+static void load_GL_ARB_invalidate_subdata(LOADER load) {
+	if(!GLAD_ARB_invalidate_subdata) return;
+	fp_glInvalidateTexSubImage = (pfn_glInvalidateTexSubImage)load("glInvalidateTexSubImage");
+	fp_glInvalidateTexImage = (pfn_glInvalidateTexImage)load("glInvalidateTexImage");
+	fp_glInvalidateBufferSubData = (pfn_glInvalidateBufferSubData)load("glInvalidateBufferSubData");
+	fp_glInvalidateBufferData = (pfn_glInvalidateBufferData)load("glInvalidateBufferData");
+	fp_glInvalidateFramebuffer = (pfn_glInvalidateFramebuffer)load("glInvalidateFramebuffer");
+	fp_glInvalidateSubFramebuffer = (pfn_glInvalidateSubFramebuffer)load("glInvalidateSubFramebuffer");
+}
+
+GLboolean GLAD_ARB_map_buffer_alignment = GL_FALSE;
+GLboolean GLAD_ARB_map_buffer_range = GL_FALSE;
+static void load_GL_ARB_map_buffer_range(LOADER load) {
+	if(!GLAD_ARB_map_buffer_range) return;
+	fp_glMapBufferRange = (pfn_glMapBufferRange)load("glMapBufferRange");
+	fp_glFlushMappedBufferRange = (pfn_glFlushMappedBufferRange)load("glFlushMappedBufferRange");
+}
+
+GLboolean GLAD_ARB_multi_bind = GL_FALSE;
+static void load_GL_ARB_multi_bind(LOADER load) {
+	if(!GLAD_ARB_multi_bind) return;
+	fp_glBindBuffersBase = (pfn_glBindBuffersBase)load("glBindBuffersBase");
+	fp_glBindBuffersRange = (pfn_glBindBuffersRange)load("glBindBuffersRange");
+	fp_glBindTextures = (pfn_glBindTextures)load("glBindTextures");
+	fp_glBindSamplers = (pfn_glBindSamplers)load("glBindSamplers");
+	fp_glBindImageTextures = (pfn_glBindImageTextures)load("glBindImageTextures");
+	fp_glBindVertexBuffers = (pfn_glBindVertexBuffers)load("glBindVertexBuffers");
+}
+
+GLboolean GLAD_ARB_multi_draw_indirect = GL_FALSE;
+static void load_GL_ARB_multi_draw_indirect(LOADER load) {
+	if(!GLAD_ARB_multi_draw_indirect) return;
+	fp_glMultiDrawArraysIndirect = (pfn_glMultiDrawArraysIndirect)load("glMultiDrawArraysIndirect");
+	fp_glMultiDrawElementsIndirect = (pfn_glMultiDrawElementsIndirect)load("glMultiDrawElementsIndirect");
+}
+
+GLboolean GLAD_ARB_occlusion_query2 = GL_FALSE;
+GLboolean GLAD_ARB_parallel_shader_compile = GL_FALSE;
+static void load_GL_ARB_parallel_shader_compile(LOADER load) {
+	if(!GLAD_ARB_parallel_shader_compile) return;
+	fp_glMaxShaderCompilerThreadsARB = (pfn_glMaxShaderCompilerThreadsARB)load("glMaxShaderCompilerThreadsARB");
+}
+
+GLboolean GLAD_ARB_pipeline_statistics_query = GL_FALSE;
+GLboolean GLAD_ARB_pixel_buffer_object = GL_FALSE;
+GLboolean GLAD_ARB_post_depth_coverage = GL_FALSE;
+GLboolean GLAD_ARB_program_interface_query = GL_FALSE;
+static void load_GL_ARB_program_interface_query(LOADER load) {
+	if(!GLAD_ARB_program_interface_query) return;
+	fp_glGetProgramInterfaceiv = (pfn_glGetProgramInterfaceiv)load("glGetProgramInterfaceiv");
+	fp_glGetProgramResourceIndex = (pfn_glGetProgramResourceIndex)load("glGetProgramResourceIndex");
+	fp_glGetProgramResourceName = (pfn_glGetProgramResourceName)load("glGetProgramResourceName");
+	fp_glGetProgramResourceiv = (pfn_glGetProgramResourceiv)load("glGetProgramResourceiv");
+	fp_glGetProgramResourceLocation = (pfn_glGetProgramResourceLocation)load("glGetProgramResourceLocation");
+	fp_glGetProgramResourceLocationIndex = (pfn_glGetProgramResourceLocationIndex)load("glGetProgramResourceLocationIndex");
+}
+
+GLboolean GLAD_ARB_provoking_vertex = GL_FALSE;
+static void load_GL_ARB_provoking_vertex(LOADER load) {
+	if(!GLAD_ARB_provoking_vertex) return;
+	fp_glProvokingVertex = (pfn_glProvokingVertex)load("glProvokingVertex");
+}
+
+GLboolean GLAD_ARB_query_buffer_object = GL_FALSE;
+GLboolean GLAD_ARB_robust_buffer_access_behavior = GL_FALSE;
+GLboolean GLAD_ARB_robustness = GL_FALSE;
+static void load_GL_ARB_robustness(LOADER load) {
+	if(!GLAD_ARB_robustness) return;
+	fp_glGetGraphicsResetStatusARB = (pfn_glGetGraphicsResetStatusARB)load("glGetGraphicsResetStatusARB");
+	fp_glGetnTexImageARB = (pfn_glGetnTexImageARB)load("glGetnTexImageARB");
+	fp_glReadnPixelsARB = (pfn_glReadnPixelsARB)load("glReadnPixelsARB");
+	fp_glGetnCompressedTexImageARB = (pfn_glGetnCompressedTexImageARB)load("glGetnCompressedTexImageARB");
+	fp_glGetnUniformfvARB = (pfn_glGetnUniformfvARB)load("glGetnUniformfvARB");
+	fp_glGetnUniformivARB = (pfn_glGetnUniformivARB)load("glGetnUniformivARB");
+	fp_glGetnUniformuivARB = (pfn_glGetnUniformuivARB)load("glGetnUniformuivARB");
+	fp_glGetnUniformdvARB = (pfn_glGetnUniformdvARB)load("glGetnUniformdvARB");
+	fp_glGetnMapdvARB = (pfn_glGetnMapdvARB)load("glGetnMapdvARB");
+	fp_glGetnMapfvARB = (pfn_glGetnMapfvARB)load("glGetnMapfvARB");
+	fp_glGetnMapivARB = (pfn_glGetnMapivARB)load("glGetnMapivARB");
+	fp_glGetnPixelMapfvARB = (pfn_glGetnPixelMapfvARB)load("glGetnPixelMapfvARB");
+	fp_glGetnPixelMapuivARB = (pfn_glGetnPixelMapuivARB)load("glGetnPixelMapuivARB");
+	fp_glGetnPixelMapusvARB = (pfn_glGetnPixelMapusvARB)load("glGetnPixelMapusvARB");
+	fp_glGetnPolygonStippleARB = (pfn_glGetnPolygonStippleARB)load("glGetnPolygonStippleARB");
+	fp_glGetnColorTableARB = (pfn_glGetnColorTableARB)load("glGetnColorTableARB");
+	fp_glGetnConvolutionFilterARB = (pfn_glGetnConvolutionFilterARB)load("glGetnConvolutionFilterARB");
+	fp_glGetnSeparableFilterARB = (pfn_glGetnSeparableFilterARB)load("glGetnSeparableFilterARB");
+	fp_glGetnHistogramARB = (pfn_glGetnHistogramARB)load("glGetnHistogramARB");
+	fp_glGetnMinmaxARB = (pfn_glGetnMinmaxARB)load("glGetnMinmaxARB");
+}
+
+GLboolean GLAD_ARB_robustness_isolation = GL_FALSE;
+GLboolean GLAD_ARB_sample_locations = GL_FALSE;
+static void load_GL_ARB_sample_locations(LOADER load) {
+	if(!GLAD_ARB_sample_locations) return;
+	fp_glFramebufferSampleLocationsfvARB = (pfn_glFramebufferSampleLocationsfvARB)load("glFramebufferSampleLocationsfvARB");
+	fp_glNamedFramebufferSampleLocationsfvARB = (pfn_glNamedFramebufferSampleLocationsfvARB)load("glNamedFramebufferSampleLocationsfvARB");
+	fp_glEvaluateDepthValuesARB = (pfn_glEvaluateDepthValuesARB)load("glEvaluateDepthValuesARB");
+}
+
+GLboolean GLAD_ARB_sample_shading = GL_FALSE;
+static void load_GL_ARB_sample_shading(LOADER load) {
+	if(!GLAD_ARB_sample_shading) return;
+	fp_glMinSampleShadingARB = (pfn_glMinSampleShadingARB)load("glMinSampleShadingARB");
+}
+
+GLboolean GLAD_ARB_sampler_objects = GL_FALSE;
+static void load_GL_ARB_sampler_objects(LOADER load) {
+	if(!GLAD_ARB_sampler_objects) return;
+	fp_glGenSamplers = (pfn_glGenSamplers)load("glGenSamplers");
+	fp_glDeleteSamplers = (pfn_glDeleteSamplers)load("glDeleteSamplers");
+	fp_glIsSampler = (pfn_glIsSampler)load("glIsSampler");
+	fp_glBindSampler = (pfn_glBindSampler)load("glBindSampler");
+	fp_glSamplerParameteri = (pfn_glSamplerParameteri)load("glSamplerParameteri");
+	fp_glSamplerParameteriv = (pfn_glSamplerParameteriv)load("glSamplerParameteriv");
+	fp_glSamplerParameterf = (pfn_glSamplerParameterf)load("glSamplerParameterf");
+	fp_glSamplerParameterfv = (pfn_glSamplerParameterfv)load("glSamplerParameterfv");
+	fp_glSamplerParameterIiv = (pfn_glSamplerParameterIiv)load("glSamplerParameterIiv");
+	fp_glSamplerParameterIuiv = (pfn_glSamplerParameterIuiv)load("glSamplerParameterIuiv");
+	fp_glGetSamplerParameteriv = (pfn_glGetSamplerParameteriv)load("glGetSamplerParameteriv");
+	fp_glGetSamplerParameterIiv = (pfn_glGetSamplerParameterIiv)load("glGetSamplerParameterIiv");
+	fp_glGetSamplerParameterfv = (pfn_glGetSamplerParameterfv)load("glGetSamplerParameterfv");
+	fp_glGetSamplerParameterIuiv = (pfn_glGetSamplerParameterIuiv)load("glGetSamplerParameterIuiv");
+}
+
+GLboolean GLAD_ARB_seamless_cube_map = GL_FALSE;
+GLboolean GLAD_ARB_seamless_cubemap_per_texture = GL_FALSE;
+GLboolean GLAD_ARB_separate_shader_objects = GL_FALSE;
+static void load_GL_ARB_separate_shader_objects(LOADER load) {
+	if(!GLAD_ARB_separate_shader_objects) return;
+	fp_glUseProgramStages = (pfn_glUseProgramStages)load("glUseProgramStages");
+	fp_glActiveShaderProgram = (pfn_glActiveShaderProgram)load("glActiveShaderProgram");
+	fp_glCreateShaderProgramv = (pfn_glCreateShaderProgramv)load("glCreateShaderProgramv");
+	fp_glBindProgramPipeline = (pfn_glBindProgramPipeline)load("glBindProgramPipeline");
+	fp_glDeleteProgramPipelines = (pfn_glDeleteProgramPipelines)load("glDeleteProgramPipelines");
+	fp_glGenProgramPipelines = (pfn_glGenProgramPipelines)load("glGenProgramPipelines");
+	fp_glIsProgramPipeline = (pfn_glIsProgramPipeline)load("glIsProgramPipeline");
+	fp_glGetProgramPipelineiv = (pfn_glGetProgramPipelineiv)load("glGetProgramPipelineiv");
+	fp_glProgramUniform1i = (pfn_glProgramUniform1i)load("glProgramUniform1i");
+	fp_glProgramUniform1iv = (pfn_glProgramUniform1iv)load("glProgramUniform1iv");
+	fp_glProgramUniform1f = (pfn_glProgramUniform1f)load("glProgramUniform1f");
+	fp_glProgramUniform1fv = (pfn_glProgramUniform1fv)load("glProgramUniform1fv");
+	fp_glProgramUniform1d = (pfn_glProgramUniform1d)load("glProgramUniform1d");
+	fp_glProgramUniform1dv = (pfn_glProgramUniform1dv)load("glProgramUniform1dv");
+	fp_glProgramUniform1ui = (pfn_glProgramUniform1ui)load("glProgramUniform1ui");
+	fp_glProgramUniform1uiv = (pfn_glProgramUniform1uiv)load("glProgramUniform1uiv");
+	fp_glProgramUniform2i = (pfn_glProgramUniform2i)load("glProgramUniform2i");
+	fp_glProgramUniform2iv = (pfn_glProgramUniform2iv)load("glProgramUniform2iv");
+	fp_glProgramUniform2f = (pfn_glProgramUniform2f)load("glProgramUniform2f");
+	fp_glProgramUniform2fv = (pfn_glProgramUniform2fv)load("glProgramUniform2fv");
+	fp_glProgramUniform2d = (pfn_glProgramUniform2d)load("glProgramUniform2d");
+	fp_glProgramUniform2dv = (pfn_glProgramUniform2dv)load("glProgramUniform2dv");
+	fp_glProgramUniform2ui = (pfn_glProgramUniform2ui)load("glProgramUniform2ui");
+	fp_glProgramUniform2uiv = (pfn_glProgramUniform2uiv)load("glProgramUniform2uiv");
+	fp_glProgramUniform3i = (pfn_glProgramUniform3i)load("glProgramUniform3i");
+	fp_glProgramUniform3iv = (pfn_glProgramUniform3iv)load("glProgramUniform3iv");
+	fp_glProgramUniform3f = (pfn_glProgramUniform3f)load("glProgramUniform3f");
+	fp_glProgramUniform3fv = (pfn_glProgramUniform3fv)load("glProgramUniform3fv");
+	fp_glProgramUniform3d = (pfn_glProgramUniform3d)load("glProgramUniform3d");
+	fp_glProgramUniform3dv = (pfn_glProgramUniform3dv)load("glProgramUniform3dv");
+	fp_glProgramUniform3ui = (pfn_glProgramUniform3ui)load("glProgramUniform3ui");
+	fp_glProgramUniform3uiv = (pfn_glProgramUniform3uiv)load("glProgramUniform3uiv");
+	fp_glProgramUniform4i = (pfn_glProgramUniform4i)load("glProgramUniform4i");
+	fp_glProgramUniform4iv = (pfn_glProgramUniform4iv)load("glProgramUniform4iv");
+	fp_glProgramUniform4f = (pfn_glProgramUniform4f)load("glProgramUniform4f");
+	fp_glProgramUniform4fv = (pfn_glProgramUniform4fv)load("glProgramUniform4fv");
+	fp_glProgramUniform4d = (pfn_glProgramUniform4d)load("glProgramUniform4d");
+	fp_glProgramUniform4dv = (pfn_glProgramUniform4dv)load("glProgramUniform4dv");
+	fp_glProgramUniform4ui = (pfn_glProgramUniform4ui)load("glProgramUniform4ui");
+	fp_glProgramUniform4uiv = (pfn_glProgramUniform4uiv)load("glProgramUniform4uiv");
+	fp_glProgramUniformMatrix2fv = (pfn_glProgramUniformMatrix2fv)load("glProgramUniformMatrix2fv");
+	fp_glProgramUniformMatrix3fv = (pfn_glProgramUniformMatrix3fv)load("glProgramUniformMatrix3fv");
+	fp_glProgramUniformMatrix4fv = (pfn_glProgramUniformMatrix4fv)load("glProgramUniformMatrix4fv");
+	fp_glProgramUniformMatrix2dv = (pfn_glProgramUniformMatrix2dv)load("glProgramUniformMatrix2dv");
+	fp_glProgramUniformMatrix3dv = (pfn_glProgramUniformMatrix3dv)load("glProgramUniformMatrix3dv");
+	fp_glProgramUniformMatrix4dv = (pfn_glProgramUniformMatrix4dv)load("glProgramUniformMatrix4dv");
+	fp_glProgramUniformMatrix2x3fv = (pfn_glProgramUniformMatrix2x3fv)load("glProgramUniformMatrix2x3fv");
+	fp_glProgramUniformMatrix3x2fv = (pfn_glProgramUniformMatrix3x2fv)load("glProgramUniformMatrix3x2fv");
+	fp_glProgramUniformMatrix2x4fv = (pfn_glProgramUniformMatrix2x4fv)load("glProgramUniformMatrix2x4fv");
+	fp_glProgramUniformMatrix4x2fv = (pfn_glProgramUniformMatrix4x2fv)load("glProgramUniformMatrix4x2fv");
+	fp_glProgramUniformMatrix3x4fv = (pfn_glProgramUniformMatrix3x4fv)load("glProgramUniformMatrix3x4fv");
+	fp_glProgramUniformMatrix4x3fv = (pfn_glProgramUniformMatrix4x3fv)load("glProgramUniformMatrix4x3fv");
+	fp_glProgramUniformMatrix2x3dv = (pfn_glProgramUniformMatrix2x3dv)load("glProgramUniformMatrix2x3dv");
+	fp_glProgramUniformMatrix3x2dv = (pfn_glProgramUniformMatrix3x2dv)load("glProgramUniformMatrix3x2dv");
+	fp_glProgramUniformMatrix2x4dv = (pfn_glProgramUniformMatrix2x4dv)load("glProgramUniformMatrix2x4dv");
+	fp_glProgramUniformMatrix4x2dv = (pfn_glProgramUniformMatrix4x2dv)load("glProgramUniformMatrix4x2dv");
+	fp_glProgramUniformMatrix3x4dv = (pfn_glProgramUniformMatrix3x4dv)load("glProgramUniformMatrix3x4dv");
+	fp_glProgramUniformMatrix4x3dv = (pfn_glProgramUniformMatrix4x3dv)load("glProgramUniformMatrix4x3dv");
+	fp_glValidateProgramPipeline = (pfn_glValidateProgramPipeline)load("glValidateProgramPipeline");
+	fp_glGetProgramPipelineInfoLog = (pfn_glGetProgramPipelineInfoLog)load("glGetProgramPipelineInfoLog");
+}
+
+GLboolean GLAD_ARB_shader_atomic_counter_ops = GL_FALSE;
+GLboolean GLAD_ARB_shader_atomic_counters = GL_FALSE;
+static void load_GL_ARB_shader_atomic_counters(LOADER load) {
+	if(!GLAD_ARB_shader_atomic_counters) return;
+	fp_glGetActiveAtomicCounterBufferiv = (pfn_glGetActiveAtomicCounterBufferiv)load("glGetActiveAtomicCounterBufferiv");
+}
+
+GLboolean GLAD_ARB_shader_ballot = GL_FALSE;
+GLboolean GLAD_ARB_shader_bit_encoding = GL_FALSE;
+GLboolean GLAD_ARB_shader_clock = GL_FALSE;
+GLboolean GLAD_ARB_shader_draw_parameters = GL_FALSE;
+GLboolean GLAD_ARB_shader_group_vote = GL_FALSE;
+GLboolean GLAD_ARB_shader_image_load_store = GL_FALSE;
+static void load_GL_ARB_shader_image_load_store(LOADER load) {
+	if(!GLAD_ARB_shader_image_load_store) return;
+	fp_glBindImageTexture = (pfn_glBindImageTexture)load("glBindImageTexture");
+	fp_glMemoryBarrier = (pfn_glMemoryBarrier)load("glMemoryBarrier");
+}
+
+GLboolean GLAD_ARB_shader_image_size = GL_FALSE;
+GLboolean GLAD_ARB_shader_precision = GL_FALSE;
+GLboolean GLAD_ARB_shader_stencil_export = GL_FALSE;
+GLboolean GLAD_ARB_shader_storage_buffer_object = GL_FALSE;
+static void load_GL_ARB_shader_storage_buffer_object(LOADER load) {
+	if(!GLAD_ARB_shader_storage_buffer_object) return;
+	fp_glShaderStorageBlockBinding = (pfn_glShaderStorageBlockBinding)load("glShaderStorageBlockBinding");
+}
+
+GLboolean GLAD_ARB_shader_subroutine = GL_FALSE;
+static void load_GL_ARB_shader_subroutine(LOADER load) {
+	if(!GLAD_ARB_shader_subroutine) return;
+	fp_glGetSubroutineUniformLocation = (pfn_glGetSubroutineUniformLocation)load("glGetSubroutineUniformLocation");
+	fp_glGetSubroutineIndex = (pfn_glGetSubroutineIndex)load("glGetSubroutineIndex");
+	fp_glGetActiveSubroutineUniformiv = (pfn_glGetActiveSubroutineUniformiv)load("glGetActiveSubroutineUniformiv");
+	fp_glGetActiveSubroutineUniformName = (pfn_glGetActiveSubroutineUniformName)load("glGetActiveSubroutineUniformName");
+	fp_glGetActiveSubroutineName = (pfn_glGetActiveSubroutineName)load("glGetActiveSubroutineName");
+	fp_glUniformSubroutinesuiv = (pfn_glUniformSubroutinesuiv)load("glUniformSubroutinesuiv");
+	fp_glGetUniformSubroutineuiv = (pfn_glGetUniformSubroutineuiv)load("glGetUniformSubroutineuiv");
+	fp_glGetProgramStageiv = (pfn_glGetProgramStageiv)load("glGetProgramStageiv");
+}
+
+GLboolean GLAD_ARB_shader_texture_image_samples = GL_FALSE;
+GLboolean GLAD_ARB_shader_texture_lod = GL_FALSE;
+GLboolean GLAD_ARB_shader_viewport_layer_array = GL_FALSE;
+GLboolean GLAD_ARB_shading_language_420pack = GL_FALSE;
+GLboolean GLAD_ARB_shading_language_include = GL_FALSE;
+static void load_GL_ARB_shading_language_include(LOADER load) {
+	if(!GLAD_ARB_shading_language_include) return;
+	fp_glNamedStringARB = (pfn_glNamedStringARB)load("glNamedStringARB");
+	fp_glDeleteNamedStringARB = (pfn_glDeleteNamedStringARB)load("glDeleteNamedStringARB");
+	fp_glCompileShaderIncludeARB = (pfn_glCompileShaderIncludeARB)load("glCompileShaderIncludeARB");
+	fp_glIsNamedStringARB = (pfn_glIsNamedStringARB)load("glIsNamedStringARB");
+	fp_glGetNamedStringARB = (pfn_glGetNamedStringARB)load("glGetNamedStringARB");
+	fp_glGetNamedStringivARB = (pfn_glGetNamedStringivARB)load("glGetNamedStringivARB");
+}
+
+GLboolean GLAD_ARB_shading_language_packing = GL_FALSE;
+GLboolean GLAD_ARB_sparse_buffer = GL_FALSE;
+static void load_GL_ARB_sparse_buffer(LOADER load) {
+	if(!GLAD_ARB_sparse_buffer) return;
+	fp_glBufferPageCommitmentARB = (pfn_glBufferPageCommitmentARB)load("glBufferPageCommitmentARB");
+	fp_glNamedBufferPageCommitmentEXT = (pfn_glNamedBufferPageCommitmentEXT)load("glNamedBufferPageCommitmentEXT");
+	fp_glNamedBufferPageCommitmentARB = (pfn_glNamedBufferPageCommitmentARB)load("glNamedBufferPageCommitmentARB");
+}
+
+GLboolean GLAD_ARB_sparse_texture = GL_FALSE;
+static void load_GL_ARB_sparse_texture(LOADER load) {
+	if(!GLAD_ARB_sparse_texture) return;
+	fp_glTexPageCommitmentARB = (pfn_glTexPageCommitmentARB)load("glTexPageCommitmentARB");
+}
+
+GLboolean GLAD_ARB_sparse_texture2 = GL_FALSE;
+GLboolean GLAD_ARB_sparse_texture_clamp = GL_FALSE;
+GLboolean GLAD_ARB_stencil_texturing = GL_FALSE;
+GLboolean GLAD_ARB_sync = GL_FALSE;
+static void load_GL_ARB_sync(LOADER load) {
+	if(!GLAD_ARB_sync) return;
+	fp_glFenceSync = (pfn_glFenceSync)load("glFenceSync");
+	fp_glIsSync = (pfn_glIsSync)load("glIsSync");
+	fp_glDeleteSync = (pfn_glDeleteSync)load("glDeleteSync");
+	fp_glClientWaitSync = (pfn_glClientWaitSync)load("glClientWaitSync");
+	fp_glWaitSync = (pfn_glWaitSync)load("glWaitSync");
+	fp_glGetInteger64v = (pfn_glGetInteger64v)load("glGetInteger64v");
+	fp_glGetSynciv = (pfn_glGetSynciv)load("glGetSynciv");
+}
+
+GLboolean GLAD_ARB_tessellation_shader = GL_FALSE;
+static void load_GL_ARB_tessellation_shader(LOADER load) {
+	if(!GLAD_ARB_tessellation_shader) return;
+	fp_glPatchParameteri = (pfn_glPatchParameteri)load("glPatchParameteri");
+	fp_glPatchParameterfv = (pfn_glPatchParameterfv)load("glPatchParameterfv");
+}
+
+GLboolean GLAD_ARB_texture_barrier = GL_FALSE;
+static void load_GL_ARB_texture_barrier(LOADER load) {
+	if(!GLAD_ARB_texture_barrier) return;
+	fp_glTextureBarrier = (pfn_glTextureBarrier)load("glTextureBarrier");
+}
+
+GLboolean GLAD_ARB_texture_buffer_object = GL_FALSE;
+static void load_GL_ARB_texture_buffer_object(LOADER load) {
+	if(!GLAD_ARB_texture_buffer_object) return;
+	fp_glTexBufferARB = (pfn_glTexBufferARB)load("glTexBufferARB");
+}
+
+GLboolean GLAD_ARB_texture_buffer_object_rgb32 = GL_FALSE;
+GLboolean GLAD_ARB_texture_buffer_range = GL_FALSE;
+static void load_GL_ARB_texture_buffer_range(LOADER load) {
+	if(!GLAD_ARB_texture_buffer_range) return;
+	fp_glTexBufferRange = (pfn_glTexBufferRange)load("glTexBufferRange");
+}
+
+GLboolean GLAD_ARB_texture_compression_bptc = GL_FALSE;
+GLboolean GLAD_ARB_texture_compression_rgtc = GL_FALSE;
+GLboolean GLAD_ARB_texture_cube_map_array = GL_FALSE;
+GLboolean GLAD_ARB_texture_filter_minmax = GL_FALSE;
+GLboolean GLAD_ARB_texture_float = GL_FALSE;
+GLboolean GLAD_ARB_texture_gather = GL_FALSE;
+GLboolean GLAD_ARB_texture_mirror_clamp_to_edge = GL_FALSE;
+GLboolean GLAD_ARB_texture_multisample = GL_FALSE;
+static void load_GL_ARB_texture_multisample(LOADER load) {
+	if(!GLAD_ARB_texture_multisample) return;
+	fp_glTexImage2DMultisample = (pfn_glTexImage2DMultisample)load("glTexImage2DMultisample");
+	fp_glTexImage3DMultisample = (pfn_glTexImage3DMultisample)load("glTexImage3DMultisample");
+	fp_glGetMultisamplefv = (pfn_glGetMultisamplefv)load("glGetMultisamplefv");
+	fp_glSampleMaski = (pfn_glSampleMaski)load("glSampleMaski");
+}
+
+GLboolean GLAD_ARB_texture_query_levels = GL_FALSE;
+GLboolean GLAD_ARB_texture_query_lod = GL_FALSE;
+GLboolean GLAD_ARB_texture_rectangle = GL_FALSE;
+GLboolean GLAD_ARB_texture_rg = GL_FALSE;
+GLboolean GLAD_ARB_texture_rgb10_a2ui = GL_FALSE;
+GLboolean GLAD_ARB_texture_stencil8 = GL_FALSE;
+GLboolean GLAD_ARB_texture_storage = GL_FALSE;
+static void load_GL_ARB_texture_storage(LOADER load) {
+	if(!GLAD_ARB_texture_storage) return;
+	fp_glTexStorage1D = (pfn_glTexStorage1D)load("glTexStorage1D");
+	fp_glTexStorage2D = (pfn_glTexStorage2D)load("glTexStorage2D");
+	fp_glTexStorage3D = (pfn_glTexStorage3D)load("glTexStorage3D");
+}
+
+GLboolean GLAD_ARB_texture_storage_multisample = GL_FALSE;
+static void load_GL_ARB_texture_storage_multisample(LOADER load) {
+	if(!GLAD_ARB_texture_storage_multisample) return;
+	fp_glTexStorage2DMultisample = (pfn_glTexStorage2DMultisample)load("glTexStorage2DMultisample");
+	fp_glTexStorage3DMultisample = (pfn_glTexStorage3DMultisample)load("glTexStorage3DMultisample");
+}
+
+GLboolean GLAD_ARB_texture_swizzle = GL_FALSE;
+GLboolean GLAD_ARB_texture_view = GL_FALSE;
+static void load_GL_ARB_texture_view(LOADER load) {
+	if(!GLAD_ARB_texture_view) return;
+	fp_glTextureView = (pfn_glTextureView)load("glTextureView");
+}
+
+GLboolean GLAD_ARB_timer_query = GL_FALSE;
+static void load_GL_ARB_timer_query(LOADER load) {
+	if(!GLAD_ARB_timer_query) return;
+	fp_glQueryCounter = (pfn_glQueryCounter)load("glQueryCounter");
+	fp_glGetQueryObjecti64v = (pfn_glGetQueryObjecti64v)load("glGetQueryObjecti64v");
+	fp_glGetQueryObjectui64v = (pfn_glGetQueryObjectui64v)load("glGetQueryObjectui64v");
+}
+
+GLboolean GLAD_ARB_transform_feedback2 = GL_FALSE;
+static void load_GL_ARB_transform_feedback2(LOADER load) {
+	if(!GLAD_ARB_transform_feedback2) return;
+	fp_glBindTransformFeedback = (pfn_glBindTransformFeedback)load("glBindTransformFeedback");
+	fp_glDeleteTransformFeedbacks = (pfn_glDeleteTransformFeedbacks)load("glDeleteTransformFeedbacks");
+	fp_glGenTransformFeedbacks = (pfn_glGenTransformFeedbacks)load("glGenTransformFeedbacks");
+	fp_glIsTransformFeedback = (pfn_glIsTransformFeedback)load("glIsTransformFeedback");
+	fp_glPauseTransformFeedback = (pfn_glPauseTransformFeedback)load("glPauseTransformFeedback");
+	fp_glResumeTransformFeedback = (pfn_glResumeTransformFeedback)load("glResumeTransformFeedback");
+	fp_glDrawTransformFeedback = (pfn_glDrawTransformFeedback)load("glDrawTransformFeedback");
+}
+
+GLboolean GLAD_ARB_transform_feedback3 = GL_FALSE;
+static void load_GL_ARB_transform_feedback3(LOADER load) {
+	if(!GLAD_ARB_transform_feedback3) return;
+	fp_glDrawTransformFeedbackStream = (pfn_glDrawTransformFeedbackStream)load("glDrawTransformFeedbackStream");
+	fp_glBeginQueryIndexed = (pfn_glBeginQueryIndexed)load("glBeginQueryIndexed");
+	fp_glEndQueryIndexed = (pfn_glEndQueryIndexed)load("glEndQueryIndexed");
+	fp_glGetQueryIndexediv = (pfn_glGetQueryIndexediv)load("glGetQueryIndexediv");
+}
+
+GLboolean GLAD_ARB_transform_feedback_instanced = GL_FALSE;
+static void load_GL_ARB_transform_feedback_instanced(LOADER load) {
+	if(!GLAD_ARB_transform_feedback_instanced) return;
+	fp_glDrawTransformFeedbackInstanced = (pfn_glDrawTransformFeedbackInstanced)load("glDrawTransformFeedbackInstanced");
+	fp_glDrawTransformFeedbackStreamInstanced = (pfn_glDrawTransformFeedbackStreamInstanced)load("glDrawTransformFeedbackStreamInstanced");
+}
+
+GLboolean GLAD_ARB_transform_feedback_overflow_query = GL_FALSE;
+GLboolean GLAD_ARB_uniform_buffer_object = GL_FALSE;
+static void load_GL_ARB_uniform_buffer_object(LOADER load) {
+	if(!GLAD_ARB_uniform_buffer_object) return;
+	fp_glGetUniformIndices = (pfn_glGetUniformIndices)load("glGetUniformIndices");
+	fp_glGetActiveUniformsiv = (pfn_glGetActiveUniformsiv)load("glGetActiveUniformsiv");
+	fp_glGetActiveUniformName = (pfn_glGetActiveUniformName)load("glGetActiveUniformName");
+	fp_glGetUniformBlockIndex = (pfn_glGetUniformBlockIndex)load("glGetUniformBlockIndex");
+	fp_glGetActiveUniformBlockiv = (pfn_glGetActiveUniformBlockiv)load("glGetActiveUniformBlockiv");
+	fp_glGetActiveUniformBlockName = (pfn_glGetActiveUniformBlockName)load("glGetActiveUniformBlockName");
+	fp_glUniformBlockBinding = (pfn_glUniformBlockBinding)load("glUniformBlockBinding");
+	fp_glBindBufferRange = (pfn_glBindBufferRange)load("glBindBufferRange");
+	fp_glBindBufferBase = (pfn_glBindBufferBase)load("glBindBufferBase");
+	fp_glGetIntegeri_v = (pfn_glGetIntegeri_v)load("glGetIntegeri_v");
+}
+
+GLboolean GLAD_ARB_vertex_array_bgra = GL_FALSE;
+GLboolean GLAD_ARB_vertex_array_object = GL_FALSE;
+static void load_GL_ARB_vertex_array_object(LOADER load) {
+	if(!GLAD_ARB_vertex_array_object) return;
+	fp_glBindVertexArray = (pfn_glBindVertexArray)load("glBindVertexArray");
+	fp_glDeleteVertexArrays = (pfn_glDeleteVertexArrays)load("glDeleteVertexArrays");
+	fp_glGenVertexArrays = (pfn_glGenVertexArrays)load("glGenVertexArrays");
+	fp_glIsVertexArray = (pfn_glIsVertexArray)load("glIsVertexArray");
+}
+
+GLboolean GLAD_ARB_vertex_attrib_64bit = GL_FALSE;
+static void load_GL_ARB_vertex_attrib_64bit(LOADER load) {
+	if(!GLAD_ARB_vertex_attrib_64bit) return;
+	fp_glVertexAttribL1d = (pfn_glVertexAttribL1d)load("glVertexAttribL1d");
+	fp_glVertexAttribL2d = (pfn_glVertexAttribL2d)load("glVertexAttribL2d");
+	fp_glVertexAttribL3d = (pfn_glVertexAttribL3d)load("glVertexAttribL3d");
+	fp_glVertexAttribL4d = (pfn_glVertexAttribL4d)load("glVertexAttribL4d");
+	fp_glVertexAttribL1dv = (pfn_glVertexAttribL1dv)load("glVertexAttribL1dv");
+	fp_glVertexAttribL2dv = (pfn_glVertexAttribL2dv)load("glVertexAttribL2dv");
+	fp_glVertexAttribL3dv = (pfn_glVertexAttribL3dv)load("glVertexAttribL3dv");
+	fp_glVertexAttribL4dv = (pfn_glVertexAttribL4dv)load("glVertexAttribL4dv");
+	fp_glVertexAttribLPointer = (pfn_glVertexAttribLPointer)load("glVertexAttribLPointer");
+	fp_glGetVertexAttribLdv = (pfn_glGetVertexAttribLdv)load("glGetVertexAttribLdv");
+}
+
+GLboolean GLAD_ARB_vertex_attrib_binding = GL_FALSE;
+static void load_GL_ARB_vertex_attrib_binding(LOADER load) {
+	if(!GLAD_ARB_vertex_attrib_binding) return;
+	fp_glBindVertexBuffer = (pfn_glBindVertexBuffer)load("glBindVertexBuffer");
+	fp_glVertexAttribFormat = (pfn_glVertexAttribFormat)load("glVertexAttribFormat");
+	fp_glVertexAttribIFormat = (pfn_glVertexAttribIFormat)load("glVertexAttribIFormat");
+	fp_glVertexAttribLFormat = (pfn_glVertexAttribLFormat)load("glVertexAttribLFormat");
+	fp_glVertexAttribBinding = (pfn_glVertexAttribBinding)load("glVertexAttribBinding");
+	fp_glVertexBindingDivisor = (pfn_glVertexBindingDivisor)load("glVertexBindingDivisor");
+}
+
+GLboolean GLAD_ARB_vertex_type_10f_11f_11f_rev = GL_FALSE;
+GLboolean GLAD_ARB_vertex_type_2_10_10_10_rev = GL_FALSE;
+static void load_GL_ARB_vertex_type_2_10_10_10_rev(LOADER load) {
+	if(!GLAD_ARB_vertex_type_2_10_10_10_rev) return;
+	fp_glVertexAttribP1ui = (pfn_glVertexAttribP1ui)load("glVertexAttribP1ui");
+	fp_glVertexAttribP1uiv = (pfn_glVertexAttribP1uiv)load("glVertexAttribP1uiv");
+	fp_glVertexAttribP2ui = (pfn_glVertexAttribP2ui)load("glVertexAttribP2ui");
+	fp_glVertexAttribP2uiv = (pfn_glVertexAttribP2uiv)load("glVertexAttribP2uiv");
+	fp_glVertexAttribP3ui = (pfn_glVertexAttribP3ui)load("glVertexAttribP3ui");
+	fp_glVertexAttribP3uiv = (pfn_glVertexAttribP3uiv)load("glVertexAttribP3uiv");
+	fp_glVertexAttribP4ui = (pfn_glVertexAttribP4ui)load("glVertexAttribP4ui");
+	fp_glVertexAttribP4uiv = (pfn_glVertexAttribP4uiv)load("glVertexAttribP4uiv");
+	fp_glVertexP2ui = (pfn_glVertexP2ui)load("glVertexP2ui");
+	fp_glVertexP2uiv = (pfn_glVertexP2uiv)load("glVertexP2uiv");
+	fp_glVertexP3ui = (pfn_glVertexP3ui)load("glVertexP3ui");
+	fp_glVertexP3uiv = (pfn_glVertexP3uiv)load("glVertexP3uiv");
+	fp_glVertexP4ui = (pfn_glVertexP4ui)load("glVertexP4ui");
+	fp_glVertexP4uiv = (pfn_glVertexP4uiv)load("glVertexP4uiv");
+	fp_glTexCoordP1ui = (pfn_glTexCoordP1ui)load("glTexCoordP1ui");
+	fp_glTexCoordP1uiv = (pfn_glTexCoordP1uiv)load("glTexCoordP1uiv");
+	fp_glTexCoordP2ui = (pfn_glTexCoordP2ui)load("glTexCoordP2ui");
+	fp_glTexCoordP2uiv = (pfn_glTexCoordP2uiv)load("glTexCoordP2uiv");
+	fp_glTexCoordP3ui = (pfn_glTexCoordP3ui)load("glTexCoordP3ui");
+	fp_glTexCoordP3uiv = (pfn_glTexCoordP3uiv)load("glTexCoordP3uiv");
+	fp_glTexCoordP4ui = (pfn_glTexCoordP4ui)load("glTexCoordP4ui");
+	fp_glTexCoordP4uiv = (pfn_glTexCoordP4uiv)load("glTexCoordP4uiv");
+	fp_glMultiTexCoordP1ui = (pfn_glMultiTexCoordP1ui)load("glMultiTexCoordP1ui");
+	fp_glMultiTexCoordP1uiv = (pfn_glMultiTexCoordP1uiv)load("glMultiTexCoordP1uiv");
+	fp_glMultiTexCoordP2ui = (pfn_glMultiTexCoordP2ui)load("glMultiTexCoordP2ui");
+	fp_glMultiTexCoordP2uiv = (pfn_glMultiTexCoordP2uiv)load("glMultiTexCoordP2uiv");
+	fp_glMultiTexCoordP3ui = (pfn_glMultiTexCoordP3ui)load("glMultiTexCoordP3ui");
+	fp_glMultiTexCoordP3uiv = (pfn_glMultiTexCoordP3uiv)load("glMultiTexCoordP3uiv");
+	fp_glMultiTexCoordP4ui = (pfn_glMultiTexCoordP4ui)load("glMultiTexCoordP4ui");
+	fp_glMultiTexCoordP4uiv = (pfn_glMultiTexCoordP4uiv)load("glMultiTexCoordP4uiv");
+	fp_glNormalP3ui = (pfn_glNormalP3ui)load("glNormalP3ui");
+	fp_glNormalP3uiv = (pfn_glNormalP3uiv)load("glNormalP3uiv");
+	fp_glColorP3ui = (pfn_glColorP3ui)load("glColorP3ui");
+	fp_glColorP3uiv = (pfn_glColorP3uiv)load("glColorP3uiv");
+	fp_glColorP4ui = (pfn_glColorP4ui)load("glColorP4ui");
+	fp_glColorP4uiv = (pfn_glColorP4uiv)load("glColorP4uiv");
+	fp_glSecondaryColorP3ui = (pfn_glSecondaryColorP3ui)load("glSecondaryColorP3ui");
+	fp_glSecondaryColorP3uiv = (pfn_glSecondaryColorP3uiv)load("glSecondaryColorP3uiv");
+}
+
+GLboolean GLAD_ARB_viewport_array = GL_FALSE;
+static void load_GL_ARB_viewport_array(LOADER load) {
+	if(!GLAD_ARB_viewport_array) return;
+	fp_glViewportArrayv = (pfn_glViewportArrayv)load("glViewportArrayv");
+	fp_glViewportIndexedf = (pfn_glViewportIndexedf)load("glViewportIndexedf");
+	fp_glViewportIndexedfv = (pfn_glViewportIndexedfv)load("glViewportIndexedfv");
+	fp_glScissorArrayv = (pfn_glScissorArrayv)load("glScissorArrayv");
+	fp_glScissorIndexed = (pfn_glScissorIndexed)load("glScissorIndexed");
+	fp_glScissorIndexedv = (pfn_glScissorIndexedv)load("glScissorIndexedv");
+	fp_glDepthRangeArrayv = (pfn_glDepthRangeArrayv)load("glDepthRangeArrayv");
+	fp_glDepthRangeIndexed = (pfn_glDepthRangeIndexed)load("glDepthRangeIndexed");
+	fp_glGetFloati_v = (pfn_glGetFloati_v)load("glGetFloati_v");
+	fp_glGetDoublei_v = (pfn_glGetDoublei_v)load("glGetDoublei_v");
+}
+
+GLboolean GLAD_EXT_base_instance = GL_FALSE;
+static void load_GL_EXT_base_instance(LOADER load) {
+	if(!GLAD_EXT_base_instance) return;
+	fp_glDrawArraysInstancedBaseInstanceEXT = (pfn_glDrawArraysInstancedBaseInstanceEXT)load("glDrawArraysInstancedBaseInstanceEXT");
+	fp_glDrawElementsInstancedBaseInstanceEXT = (pfn_glDrawElementsInstancedBaseInstanceEXT)load("glDrawElementsInstancedBaseInstanceEXT");
+	fp_glDrawElementsInstancedBaseVertexBaseInstanceEXT = (pfn_glDrawElementsInstancedBaseVertexBaseInstanceEXT)load("glDrawElementsInstancedBaseVertexBaseInstanceEXT");
+}
+
+GLboolean GLAD_EXT_bgra = GL_FALSE;
+GLboolean GLAD_EXT_bindable_uniform = GL_FALSE;
+static void load_GL_EXT_bindable_uniform(LOADER load) {
+	if(!GLAD_EXT_bindable_uniform) return;
+	fp_glUniformBufferEXT = (pfn_glUniformBufferEXT)load("glUniformBufferEXT");
+	fp_glGetUniformBufferSizeEXT = (pfn_glGetUniformBufferSizeEXT)load("glGetUniformBufferSizeEXT");
+	fp_glGetUniformOffsetEXT = (pfn_glGetUniformOffsetEXT)load("glGetUniformOffsetEXT");
+}
+
+GLboolean GLAD_EXT_blend_func_extended = GL_FALSE;
+static void load_GL_EXT_blend_func_extended(LOADER load) {
+	if(!GLAD_EXT_blend_func_extended) return;
+	fp_glBindFragDataLocationIndexedEXT = (pfn_glBindFragDataLocationIndexedEXT)load("glBindFragDataLocationIndexedEXT");
+	fp_glBindFragDataLocationEXT = (pfn_glBindFragDataLocationEXT)load("glBindFragDataLocationEXT");
+	fp_glGetProgramResourceLocationIndexEXT = (pfn_glGetProgramResourceLocationIndexEXT)load("glGetProgramResourceLocationIndexEXT");
+	fp_glGetFragDataIndexEXT = (pfn_glGetFragDataIndexEXT)load("glGetFragDataIndexEXT");
+}
+
+GLboolean GLAD_EXT_blend_minmax = GL_FALSE;
+static void load_GL_EXT_blend_minmax(LOADER load) {
+	if(!GLAD_EXT_blend_minmax) return;
+	fp_glBlendEquationEXT = (pfn_glBlendEquationEXT)load("glBlendEquationEXT");
+}
+
+GLboolean GLAD_EXT_buffer_storage = GL_FALSE;
+static void load_GL_EXT_buffer_storage(LOADER load) {
+	if(!GLAD_EXT_buffer_storage) return;
+	fp_glBufferStorageEXT = (pfn_glBufferStorageEXT)load("glBufferStorageEXT");
+}
+
+GLboolean GLAD_EXT_color_buffer_float = GL_FALSE;
+GLboolean GLAD_EXT_color_buffer_half_float = GL_FALSE;
+GLboolean GLAD_EXT_copy_image = GL_FALSE;
+static void load_GL_EXT_copy_image(LOADER load) {
+	if(!GLAD_EXT_copy_image) return;
+	fp_glCopyImageSubDataEXT = (pfn_glCopyImageSubDataEXT)load("glCopyImageSubDataEXT");
+}
+
+GLboolean GLAD_EXT_debug_label = GL_FALSE;
+static void load_GL_EXT_debug_label(LOADER load) {
+	if(!GLAD_EXT_debug_label) return;
+	fp_glLabelObjectEXT = (pfn_glLabelObjectEXT)load("glLabelObjectEXT");
+	fp_glGetObjectLabelEXT = (pfn_glGetObjectLabelEXT)load("glGetObjectLabelEXT");
+}
+
+GLboolean GLAD_EXT_debug_marker = GL_FALSE;
+static void load_GL_EXT_debug_marker(LOADER load) {
+	if(!GLAD_EXT_debug_marker) return;
+	fp_glInsertEventMarkerEXT = (pfn_glInsertEventMarkerEXT)load("glInsertEventMarkerEXT");
+	fp_glPushGroupMarkerEXT = (pfn_glPushGroupMarkerEXT)load("glPushGroupMarkerEXT");
+	fp_glPopGroupMarkerEXT = (pfn_glPopGroupMarkerEXT)load("glPopGroupMarkerEXT");
+}
+
+GLboolean GLAD_EXT_direct_state_access = GL_FALSE;
+static void load_GL_EXT_direct_state_access(LOADER load) {
+	if(!GLAD_EXT_direct_state_access) return;
+	fp_glMatrixLoadfEXT = (pfn_glMatrixLoadfEXT)load("glMatrixLoadfEXT");
+	fp_glMatrixLoaddEXT = (pfn_glMatrixLoaddEXT)load("glMatrixLoaddEXT");
+	fp_glMatrixMultfEXT = (pfn_glMatrixMultfEXT)load("glMatrixMultfEXT");
+	fp_glMatrixMultdEXT = (pfn_glMatrixMultdEXT)load("glMatrixMultdEXT");
+	fp_glMatrixLoadIdentityEXT = (pfn_glMatrixLoadIdentityEXT)load("glMatrixLoadIdentityEXT");
+	fp_glMatrixRotatefEXT = (pfn_glMatrixRotatefEXT)load("glMatrixRotatefEXT");
+	fp_glMatrixRotatedEXT = (pfn_glMatrixRotatedEXT)load("glMatrixRotatedEXT");
+	fp_glMatrixScalefEXT = (pfn_glMatrixScalefEXT)load("glMatrixScalefEXT");
+	fp_glMatrixScaledEXT = (pfn_glMatrixScaledEXT)load("glMatrixScaledEXT");
+	fp_glMatrixTranslatefEXT = (pfn_glMatrixTranslatefEXT)load("glMatrixTranslatefEXT");
+	fp_glMatrixTranslatedEXT = (pfn_glMatrixTranslatedEXT)load("glMatrixTranslatedEXT");
+	fp_glMatrixFrustumEXT = (pfn_glMatrixFrustumEXT)load("glMatrixFrustumEXT");
+	fp_glMatrixOrthoEXT = (pfn_glMatrixOrthoEXT)load("glMatrixOrthoEXT");
+	fp_glMatrixPopEXT = (pfn_glMatrixPopEXT)load("glMatrixPopEXT");
+	fp_glMatrixPushEXT = (pfn_glMatrixPushEXT)load("glMatrixPushEXT");
+	fp_glClientAttribDefaultEXT = (pfn_glClientAttribDefaultEXT)load("glClientAttribDefaultEXT");
+	fp_glPushClientAttribDefaultEXT = (pfn_glPushClientAttribDefaultEXT)load("glPushClientAttribDefaultEXT");
+	fp_glTextureParameterfEXT = (pfn_glTextureParameterfEXT)load("glTextureParameterfEXT");
+	fp_glTextureParameterfvEXT = (pfn_glTextureParameterfvEXT)load("glTextureParameterfvEXT");
+	fp_glTextureParameteriEXT = (pfn_glTextureParameteriEXT)load("glTextureParameteriEXT");
+	fp_glTextureParameterivEXT = (pfn_glTextureParameterivEXT)load("glTextureParameterivEXT");
+	fp_glTextureImage1DEXT = (pfn_glTextureImage1DEXT)load("glTextureImage1DEXT");
+	fp_glTextureImage2DEXT = (pfn_glTextureImage2DEXT)load("glTextureImage2DEXT");
+	fp_glTextureSubImage1DEXT = (pfn_glTextureSubImage1DEXT)load("glTextureSubImage1DEXT");
+	fp_glTextureSubImage2DEXT = (pfn_glTextureSubImage2DEXT)load("glTextureSubImage2DEXT");
+	fp_glCopyTextureImage1DEXT = (pfn_glCopyTextureImage1DEXT)load("glCopyTextureImage1DEXT");
+	fp_glCopyTextureImage2DEXT = (pfn_glCopyTextureImage2DEXT)load("glCopyTextureImage2DEXT");
+	fp_glCopyTextureSubImage1DEXT = (pfn_glCopyTextureSubImage1DEXT)load("glCopyTextureSubImage1DEXT");
+	fp_glCopyTextureSubImage2DEXT = (pfn_glCopyTextureSubImage2DEXT)load("glCopyTextureSubImage2DEXT");
+	fp_glGetTextureImageEXT = (pfn_glGetTextureImageEXT)load("glGetTextureImageEXT");
+	fp_glGetTextureParameterfvEXT = (pfn_glGetTextureParameterfvEXT)load("glGetTextureParameterfvEXT");
+	fp_glGetTextureParameterivEXT = (pfn_glGetTextureParameterivEXT)load("glGetTextureParameterivEXT");
+	fp_glGetTextureLevelParameterfvEXT = (pfn_glGetTextureLevelParameterfvEXT)load("glGetTextureLevelParameterfvEXT");
+	fp_glGetTextureLevelParameterivEXT = (pfn_glGetTextureLevelParameterivEXT)load("glGetTextureLevelParameterivEXT");
+	fp_glTextureImage3DEXT = (pfn_glTextureImage3DEXT)load("glTextureImage3DEXT");
+	fp_glTextureSubImage3DEXT = (pfn_glTextureSubImage3DEXT)load("glTextureSubImage3DEXT");
+	fp_glCopyTextureSubImage3DEXT = (pfn_glCopyTextureSubImage3DEXT)load("glCopyTextureSubImage3DEXT");
+	fp_glBindMultiTextureEXT = (pfn_glBindMultiTextureEXT)load("glBindMultiTextureEXT");
+	fp_glMultiTexCoordPointerEXT = (pfn_glMultiTexCoordPointerEXT)load("glMultiTexCoordPointerEXT");
+	fp_glMultiTexEnvfEXT = (pfn_glMultiTexEnvfEXT)load("glMultiTexEnvfEXT");
+	fp_glMultiTexEnvfvEXT = (pfn_glMultiTexEnvfvEXT)load("glMultiTexEnvfvEXT");
+	fp_glMultiTexEnviEXT = (pfn_glMultiTexEnviEXT)load("glMultiTexEnviEXT");
+	fp_glMultiTexEnvivEXT = (pfn_glMultiTexEnvivEXT)load("glMultiTexEnvivEXT");
+	fp_glMultiTexGendEXT = (pfn_glMultiTexGendEXT)load("glMultiTexGendEXT");
+	fp_glMultiTexGendvEXT = (pfn_glMultiTexGendvEXT)load("glMultiTexGendvEXT");
+	fp_glMultiTexGenfEXT = (pfn_glMultiTexGenfEXT)load("glMultiTexGenfEXT");
+	fp_glMultiTexGenfvEXT = (pfn_glMultiTexGenfvEXT)load("glMultiTexGenfvEXT");
+	fp_glMultiTexGeniEXT = (pfn_glMultiTexGeniEXT)load("glMultiTexGeniEXT");
+	fp_glMultiTexGenivEXT = (pfn_glMultiTexGenivEXT)load("glMultiTexGenivEXT");
+	fp_glGetMultiTexEnvfvEXT = (pfn_glGetMultiTexEnvfvEXT)load("glGetMultiTexEnvfvEXT");
+	fp_glGetMultiTexEnvivEXT = (pfn_glGetMultiTexEnvivEXT)load("glGetMultiTexEnvivEXT");
+	fp_glGetMultiTexGendvEXT = (pfn_glGetMultiTexGendvEXT)load("glGetMultiTexGendvEXT");
+	fp_glGetMultiTexGenfvEXT = (pfn_glGetMultiTexGenfvEXT)load("glGetMultiTexGenfvEXT");
+	fp_glGetMultiTexGenivEXT = (pfn_glGetMultiTexGenivEXT)load("glGetMultiTexGenivEXT");
+	fp_glMultiTexParameteriEXT = (pfn_glMultiTexParameteriEXT)load("glMultiTexParameteriEXT");
+	fp_glMultiTexParameterivEXT = (pfn_glMultiTexParameterivEXT)load("glMultiTexParameterivEXT");
+	fp_glMultiTexParameterfEXT = (pfn_glMultiTexParameterfEXT)load("glMultiTexParameterfEXT");
+	fp_glMultiTexParameterfvEXT = (pfn_glMultiTexParameterfvEXT)load("glMultiTexParameterfvEXT");
+	fp_glMultiTexImage1DEXT = (pfn_glMultiTexImage1DEXT)load("glMultiTexImage1DEXT");
+	fp_glMultiTexImage2DEXT = (pfn_glMultiTexImage2DEXT)load("glMultiTexImage2DEXT");
+	fp_glMultiTexSubImage1DEXT = (pfn_glMultiTexSubImage1DEXT)load("glMultiTexSubImage1DEXT");
+	fp_glMultiTexSubImage2DEXT = (pfn_glMultiTexSubImage2DEXT)load("glMultiTexSubImage2DEXT");
+	fp_glCopyMultiTexImage1DEXT = (pfn_glCopyMultiTexImage1DEXT)load("glCopyMultiTexImage1DEXT");
+	fp_glCopyMultiTexImage2DEXT = (pfn_glCopyMultiTexImage2DEXT)load("glCopyMultiTexImage2DEXT");
+	fp_glCopyMultiTexSubImage1DEXT = (pfn_glCopyMultiTexSubImage1DEXT)load("glCopyMultiTexSubImage1DEXT");
+	fp_glCopyMultiTexSubImage2DEXT = (pfn_glCopyMultiTexSubImage2DEXT)load("glCopyMultiTexSubImage2DEXT");
+	fp_glGetMultiTexImageEXT = (pfn_glGetMultiTexImageEXT)load("glGetMultiTexImageEXT");
+	fp_glGetMultiTexParameterfvEXT = (pfn_glGetMultiTexParameterfvEXT)load("glGetMultiTexParameterfvEXT");
+	fp_glGetMultiTexParameterivEXT = (pfn_glGetMultiTexParameterivEXT)load("glGetMultiTexParameterivEXT");
+	fp_glGetMultiTexLevelParameterfvEXT = (pfn_glGetMultiTexLevelParameterfvEXT)load("glGetMultiTexLevelParameterfvEXT");
+	fp_glGetMultiTexLevelParameterivEXT = (pfn_glGetMultiTexLevelParameterivEXT)load("glGetMultiTexLevelParameterivEXT");
+	fp_glMultiTexImage3DEXT = (pfn_glMultiTexImage3DEXT)load("glMultiTexImage3DEXT");
+	fp_glMultiTexSubImage3DEXT = (pfn_glMultiTexSubImage3DEXT)load("glMultiTexSubImage3DEXT");
+	fp_glCopyMultiTexSubImage3DEXT = (pfn_glCopyMultiTexSubImage3DEXT)load("glCopyMultiTexSubImage3DEXT");
+	fp_glEnableClientStateIndexedEXT = (pfn_glEnableClientStateIndexedEXT)load("glEnableClientStateIndexedEXT");
+	fp_glDisableClientStateIndexedEXT = (pfn_glDisableClientStateIndexedEXT)load("glDisableClientStateIndexedEXT");
+	fp_glGetFloatIndexedvEXT = (pfn_glGetFloatIndexedvEXT)load("glGetFloatIndexedvEXT");
+	fp_glGetDoubleIndexedvEXT = (pfn_glGetDoubleIndexedvEXT)load("glGetDoubleIndexedvEXT");
+	fp_glGetPointerIndexedvEXT = (pfn_glGetPointerIndexedvEXT)load("glGetPointerIndexedvEXT");
+	fp_glEnableIndexedEXT = (pfn_glEnableIndexedEXT)load("glEnableIndexedEXT");
+	fp_glDisableIndexedEXT = (pfn_glDisableIndexedEXT)load("glDisableIndexedEXT");
+	fp_glIsEnabledIndexedEXT = (pfn_glIsEnabledIndexedEXT)load("glIsEnabledIndexedEXT");
+	fp_glGetIntegerIndexedvEXT = (pfn_glGetIntegerIndexedvEXT)load("glGetIntegerIndexedvEXT");
+	fp_glGetBooleanIndexedvEXT = (pfn_glGetBooleanIndexedvEXT)load("glGetBooleanIndexedvEXT");
+	fp_glCompressedTextureImage3DEXT = (pfn_glCompressedTextureImage3DEXT)load("glCompressedTextureImage3DEXT");
+	fp_glCompressedTextureImage2DEXT = (pfn_glCompressedTextureImage2DEXT)load("glCompressedTextureImage2DEXT");
+	fp_glCompressedTextureImage1DEXT = (pfn_glCompressedTextureImage1DEXT)load("glCompressedTextureImage1DEXT");
+	fp_glCompressedTextureSubImage3DEXT = (pfn_glCompressedTextureSubImage3DEXT)load("glCompressedTextureSubImage3DEXT");
+	fp_glCompressedTextureSubImage2DEXT = (pfn_glCompressedTextureSubImage2DEXT)load("glCompressedTextureSubImage2DEXT");
+	fp_glCompressedTextureSubImage1DEXT = (pfn_glCompressedTextureSubImage1DEXT)load("glCompressedTextureSubImage1DEXT");
+	fp_glGetCompressedTextureImageEXT = (pfn_glGetCompressedTextureImageEXT)load("glGetCompressedTextureImageEXT");
+	fp_glCompressedMultiTexImage3DEXT = (pfn_glCompressedMultiTexImage3DEXT)load("glCompressedMultiTexImage3DEXT");
+	fp_glCompressedMultiTexImage2DEXT = (pfn_glCompressedMultiTexImage2DEXT)load("glCompressedMultiTexImage2DEXT");
+	fp_glCompressedMultiTexImage1DEXT = (pfn_glCompressedMultiTexImage1DEXT)load("glCompressedMultiTexImage1DEXT");
+	fp_glCompressedMultiTexSubImage3DEXT = (pfn_glCompressedMultiTexSubImage3DEXT)load("glCompressedMultiTexSubImage3DEXT");
+	fp_glCompressedMultiTexSubImage2DEXT = (pfn_glCompressedMultiTexSubImage2DEXT)load("glCompressedMultiTexSubImage2DEXT");
+	fp_glCompressedMultiTexSubImage1DEXT = (pfn_glCompressedMultiTexSubImage1DEXT)load("glCompressedMultiTexSubImage1DEXT");
+	fp_glGetCompressedMultiTexImageEXT = (pfn_glGetCompressedMultiTexImageEXT)load("glGetCompressedMultiTexImageEXT");
+	fp_glMatrixLoadTransposefEXT = (pfn_glMatrixLoadTransposefEXT)load("glMatrixLoadTransposefEXT");
+	fp_glMatrixLoadTransposedEXT = (pfn_glMatrixLoadTransposedEXT)load("glMatrixLoadTransposedEXT");
+	fp_glMatrixMultTransposefEXT = (pfn_glMatrixMultTransposefEXT)load("glMatrixMultTransposefEXT");
+	fp_glMatrixMultTransposedEXT = (pfn_glMatrixMultTransposedEXT)load("glMatrixMultTransposedEXT");
+	fp_glNamedBufferDataEXT = (pfn_glNamedBufferDataEXT)load("glNamedBufferDataEXT");
+	fp_glNamedBufferSubDataEXT = (pfn_glNamedBufferSubDataEXT)load("glNamedBufferSubDataEXT");
+	fp_glMapNamedBufferEXT = (pfn_glMapNamedBufferEXT)load("glMapNamedBufferEXT");
+	fp_glUnmapNamedBufferEXT = (pfn_glUnmapNamedBufferEXT)load("glUnmapNamedBufferEXT");
+	fp_glGetNamedBufferParameterivEXT = (pfn_glGetNamedBufferParameterivEXT)load("glGetNamedBufferParameterivEXT");
+	fp_glGetNamedBufferPointervEXT = (pfn_glGetNamedBufferPointervEXT)load("glGetNamedBufferPointervEXT");
+	fp_glGetNamedBufferSubDataEXT = (pfn_glGetNamedBufferSubDataEXT)load("glGetNamedBufferSubDataEXT");
+	fp_glProgramUniform1fEXT = (pfn_glProgramUniform1fEXT)load("glProgramUniform1fEXT");
+	fp_glProgramUniform2fEXT = (pfn_glProgramUniform2fEXT)load("glProgramUniform2fEXT");
+	fp_glProgramUniform3fEXT = (pfn_glProgramUniform3fEXT)load("glProgramUniform3fEXT");
+	fp_glProgramUniform4fEXT = (pfn_glProgramUniform4fEXT)load("glProgramUniform4fEXT");
+	fp_glProgramUniform1iEXT = (pfn_glProgramUniform1iEXT)load("glProgramUniform1iEXT");
+	fp_glProgramUniform2iEXT = (pfn_glProgramUniform2iEXT)load("glProgramUniform2iEXT");
+	fp_glProgramUniform3iEXT = (pfn_glProgramUniform3iEXT)load("glProgramUniform3iEXT");
+	fp_glProgramUniform4iEXT = (pfn_glProgramUniform4iEXT)load("glProgramUniform4iEXT");
+	fp_glProgramUniform1fvEXT = (pfn_glProgramUniform1fvEXT)load("glProgramUniform1fvEXT");
+	fp_glProgramUniform2fvEXT = (pfn_glProgramUniform2fvEXT)load("glProgramUniform2fvEXT");
+	fp_glProgramUniform3fvEXT = (pfn_glProgramUniform3fvEXT)load("glProgramUniform3fvEXT");
+	fp_glProgramUniform4fvEXT = (pfn_glProgramUniform4fvEXT)load("glProgramUniform4fvEXT");
+	fp_glProgramUniform1ivEXT = (pfn_glProgramUniform1ivEXT)load("glProgramUniform1ivEXT");
+	fp_glProgramUniform2ivEXT = (pfn_glProgramUniform2ivEXT)load("glProgramUniform2ivEXT");
+	fp_glProgramUniform3ivEXT = (pfn_glProgramUniform3ivEXT)load("glProgramUniform3ivEXT");
+	fp_glProgramUniform4ivEXT = (pfn_glProgramUniform4ivEXT)load("glProgramUniform4ivEXT");
+	fp_glProgramUniformMatrix2fvEXT = (pfn_glProgramUniformMatrix2fvEXT)load("glProgramUniformMatrix2fvEXT");
+	fp_glProgramUniformMatrix3fvEXT = (pfn_glProgramUniformMatrix3fvEXT)load("glProgramUniformMatrix3fvEXT");
+	fp_glProgramUniformMatrix4fvEXT = (pfn_glProgramUniformMatrix4fvEXT)load("glProgramUniformMatrix4fvEXT");
+	fp_glProgramUniformMatrix2x3fvEXT = (pfn_glProgramUniformMatrix2x3fvEXT)load("glProgramUniformMatrix2x3fvEXT");
+	fp_glProgramUniformMatrix3x2fvEXT = (pfn_glProgramUniformMatrix3x2fvEXT)load("glProgramUniformMatrix3x2fvEXT");
+	fp_glProgramUniformMatrix2x4fvEXT = (pfn_glProgramUniformMatrix2x4fvEXT)load("glProgramUniformMatrix2x4fvEXT");
+	fp_glProgramUniformMatrix4x2fvEXT = (pfn_glProgramUniformMatrix4x2fvEXT)load("glProgramUniformMatrix4x2fvEXT");
+	fp_glProgramUniformMatrix3x4fvEXT = (pfn_glProgramUniformMatrix3x4fvEXT)load("glProgramUniformMatrix3x4fvEXT");
+	fp_glProgramUniformMatrix4x3fvEXT = (pfn_glProgramUniformMatrix4x3fvEXT)load("glProgramUniformMatrix4x3fvEXT");
+	fp_glTextureBufferEXT = (pfn_glTextureBufferEXT)load("glTextureBufferEXT");
+	fp_glMultiTexBufferEXT = (pfn_glMultiTexBufferEXT)load("glMultiTexBufferEXT");
+	fp_glTextureParameterIivEXT = (pfn_glTextureParameterIivEXT)load("glTextureParameterIivEXT");
+	fp_glTextureParameterIuivEXT = (pfn_glTextureParameterIuivEXT)load("glTextureParameterIuivEXT");
+	fp_glGetTextureParameterIivEXT = (pfn_glGetTextureParameterIivEXT)load("glGetTextureParameterIivEXT");
+	fp_glGetTextureParameterIuivEXT = (pfn_glGetTextureParameterIuivEXT)load("glGetTextureParameterIuivEXT");
+	fp_glMultiTexParameterIivEXT = (pfn_glMultiTexParameterIivEXT)load("glMultiTexParameterIivEXT");
+	fp_glMultiTexParameterIuivEXT = (pfn_glMultiTexParameterIuivEXT)load("glMultiTexParameterIuivEXT");
+	fp_glGetMultiTexParameterIivEXT = (pfn_glGetMultiTexParameterIivEXT)load("glGetMultiTexParameterIivEXT");
+	fp_glGetMultiTexParameterIuivEXT = (pfn_glGetMultiTexParameterIuivEXT)load("glGetMultiTexParameterIuivEXT");
+	fp_glProgramUniform1uiEXT = (pfn_glProgramUniform1uiEXT)load("glProgramUniform1uiEXT");
+	fp_glProgramUniform2uiEXT = (pfn_glProgramUniform2uiEXT)load("glProgramUniform2uiEXT");
+	fp_glProgramUniform3uiEXT = (pfn_glProgramUniform3uiEXT)load("glProgramUniform3uiEXT");
+	fp_glProgramUniform4uiEXT = (pfn_glProgramUniform4uiEXT)load("glProgramUniform4uiEXT");
+	fp_glProgramUniform1uivEXT = (pfn_glProgramUniform1uivEXT)load("glProgramUniform1uivEXT");
+	fp_glProgramUniform2uivEXT = (pfn_glProgramUniform2uivEXT)load("glProgramUniform2uivEXT");
+	fp_glProgramUniform3uivEXT = (pfn_glProgramUniform3uivEXT)load("glProgramUniform3uivEXT");
+	fp_glProgramUniform4uivEXT = (pfn_glProgramUniform4uivEXT)load("glProgramUniform4uivEXT");
+	fp_glNamedProgramLocalParameters4fvEXT = (pfn_glNamedProgramLocalParameters4fvEXT)load("glNamedProgramLocalParameters4fvEXT");
+	fp_glNamedProgramLocalParameterI4iEXT = (pfn_glNamedProgramLocalParameterI4iEXT)load("glNamedProgramLocalParameterI4iEXT");
+	fp_glNamedProgramLocalParameterI4ivEXT = (pfn_glNamedProgramLocalParameterI4ivEXT)load("glNamedProgramLocalParameterI4ivEXT");
+	fp_glNamedProgramLocalParametersI4ivEXT = (pfn_glNamedProgramLocalParametersI4ivEXT)load("glNamedProgramLocalParametersI4ivEXT");
+	fp_glNamedProgramLocalParameterI4uiEXT = (pfn_glNamedProgramLocalParameterI4uiEXT)load("glNamedProgramLocalParameterI4uiEXT");
+	fp_glNamedProgramLocalParameterI4uivEXT = (pfn_glNamedProgramLocalParameterI4uivEXT)load("glNamedProgramLocalParameterI4uivEXT");
+	fp_glNamedProgramLocalParametersI4uivEXT = (pfn_glNamedProgramLocalParametersI4uivEXT)load("glNamedProgramLocalParametersI4uivEXT");
+	fp_glGetNamedProgramLocalParameterIivEXT = (pfn_glGetNamedProgramLocalParameterIivEXT)load("glGetNamedProgramLocalParameterIivEXT");
+	fp_glGetNamedProgramLocalParameterIuivEXT = (pfn_glGetNamedProgramLocalParameterIuivEXT)load("glGetNamedProgramLocalParameterIuivEXT");
+	fp_glEnableClientStateiEXT = (pfn_glEnableClientStateiEXT)load("glEnableClientStateiEXT");
+	fp_glDisableClientStateiEXT = (pfn_glDisableClientStateiEXT)load("glDisableClientStateiEXT");
+	fp_glGetFloati_vEXT = (pfn_glGetFloati_vEXT)load("glGetFloati_vEXT");
+	fp_glGetDoublei_vEXT = (pfn_glGetDoublei_vEXT)load("glGetDoublei_vEXT");
+	fp_glGetPointeri_vEXT = (pfn_glGetPointeri_vEXT)load("glGetPointeri_vEXT");
+	fp_glNamedProgramStringEXT = (pfn_glNamedProgramStringEXT)load("glNamedProgramStringEXT");
+	fp_glNamedProgramLocalParameter4dEXT = (pfn_glNamedProgramLocalParameter4dEXT)load("glNamedProgramLocalParameter4dEXT");
+	fp_glNamedProgramLocalParameter4dvEXT = (pfn_glNamedProgramLocalParameter4dvEXT)load("glNamedProgramLocalParameter4dvEXT");
+	fp_glNamedProgramLocalParameter4fEXT = (pfn_glNamedProgramLocalParameter4fEXT)load("glNamedProgramLocalParameter4fEXT");
+	fp_glNamedProgramLocalParameter4fvEXT = (pfn_glNamedProgramLocalParameter4fvEXT)load("glNamedProgramLocalParameter4fvEXT");
+	fp_glGetNamedProgramLocalParameterdvEXT = (pfn_glGetNamedProgramLocalParameterdvEXT)load("glGetNamedProgramLocalParameterdvEXT");
+	fp_glGetNamedProgramLocalParameterfvEXT = (pfn_glGetNamedProgramLocalParameterfvEXT)load("glGetNamedProgramLocalParameterfvEXT");
+	fp_glGetNamedProgramivEXT = (pfn_glGetNamedProgramivEXT)load("glGetNamedProgramivEXT");
+	fp_glGetNamedProgramStringEXT = (pfn_glGetNamedProgramStringEXT)load("glGetNamedProgramStringEXT");
+	fp_glNamedRenderbufferStorageEXT = (pfn_glNamedRenderbufferStorageEXT)load("glNamedRenderbufferStorageEXT");
+	fp_glGetNamedRenderbufferParameterivEXT = (pfn_glGetNamedRenderbufferParameterivEXT)load("glGetNamedRenderbufferParameterivEXT");
+	fp_glNamedRenderbufferStorageMultisampleEXT = (pfn_glNamedRenderbufferStorageMultisampleEXT)load("glNamedRenderbufferStorageMultisampleEXT");
+	fp_glNamedRenderbufferStorageMultisampleCoverageEXT = (pfn_glNamedRenderbufferStorageMultisampleCoverageEXT)load("glNamedRenderbufferStorageMultisampleCoverageEXT");
+	fp_glCheckNamedFramebufferStatusEXT = (pfn_glCheckNamedFramebufferStatusEXT)load("glCheckNamedFramebufferStatusEXT");
+	fp_glNamedFramebufferTexture1DEXT = (pfn_glNamedFramebufferTexture1DEXT)load("glNamedFramebufferTexture1DEXT");
+	fp_glNamedFramebufferTexture2DEXT = (pfn_glNamedFramebufferTexture2DEXT)load("glNamedFramebufferTexture2DEXT");
+	fp_glNamedFramebufferTexture3DEXT = (pfn_glNamedFramebufferTexture3DEXT)load("glNamedFramebufferTexture3DEXT");
+	fp_glNamedFramebufferRenderbufferEXT = (pfn_glNamedFramebufferRenderbufferEXT)load("glNamedFramebufferRenderbufferEXT");
+	fp_glGetNamedFramebufferAttachmentParameterivEXT = (pfn_glGetNamedFramebufferAttachmentParameterivEXT)load("glGetNamedFramebufferAttachmentParameterivEXT");
+	fp_glGenerateTextureMipmapEXT = (pfn_glGenerateTextureMipmapEXT)load("glGenerateTextureMipmapEXT");
+	fp_glGenerateMultiTexMipmapEXT = (pfn_glGenerateMultiTexMipmapEXT)load("glGenerateMultiTexMipmapEXT");
+	fp_glFramebufferDrawBufferEXT = (pfn_glFramebufferDrawBufferEXT)load("glFramebufferDrawBufferEXT");
+	fp_glFramebufferDrawBuffersEXT = (pfn_glFramebufferDrawBuffersEXT)load("glFramebufferDrawBuffersEXT");
+	fp_glFramebufferReadBufferEXT = (pfn_glFramebufferReadBufferEXT)load("glFramebufferReadBufferEXT");
+	fp_glGetFramebufferParameterivEXT = (pfn_glGetFramebufferParameterivEXT)load("glGetFramebufferParameterivEXT");
+	fp_glNamedCopyBufferSubDataEXT = (pfn_glNamedCopyBufferSubDataEXT)load("glNamedCopyBufferSubDataEXT");
+	fp_glNamedFramebufferTextureEXT = (pfn_glNamedFramebufferTextureEXT)load("glNamedFramebufferTextureEXT");
+	fp_glNamedFramebufferTextureLayerEXT = (pfn_glNamedFramebufferTextureLayerEXT)load("glNamedFramebufferTextureLayerEXT");
+	fp_glNamedFramebufferTextureFaceEXT = (pfn_glNamedFramebufferTextureFaceEXT)load("glNamedFramebufferTextureFaceEXT");
+	fp_glTextureRenderbufferEXT = (pfn_glTextureRenderbufferEXT)load("glTextureRenderbufferEXT");
+	fp_glMultiTexRenderbufferEXT = (pfn_glMultiTexRenderbufferEXT)load("glMultiTexRenderbufferEXT");
+	fp_glVertexArrayVertexOffsetEXT = (pfn_glVertexArrayVertexOffsetEXT)load("glVertexArrayVertexOffsetEXT");
+	fp_glVertexArrayColorOffsetEXT = (pfn_glVertexArrayColorOffsetEXT)load("glVertexArrayColorOffsetEXT");
+	fp_glVertexArrayEdgeFlagOffsetEXT = (pfn_glVertexArrayEdgeFlagOffsetEXT)load("glVertexArrayEdgeFlagOffsetEXT");
+	fp_glVertexArrayIndexOffsetEXT = (pfn_glVertexArrayIndexOffsetEXT)load("glVertexArrayIndexOffsetEXT");
+	fp_glVertexArrayNormalOffsetEXT = (pfn_glVertexArrayNormalOffsetEXT)load("glVertexArrayNormalOffsetEXT");
+	fp_glVertexArrayTexCoordOffsetEXT = (pfn_glVertexArrayTexCoordOffsetEXT)load("glVertexArrayTexCoordOffsetEXT");
+	fp_glVertexArrayMultiTexCoordOffsetEXT = (pfn_glVertexArrayMultiTexCoordOffsetEXT)load("glVertexArrayMultiTexCoordOffsetEXT");
+	fp_glVertexArrayFogCoordOffsetEXT = (pfn_glVertexArrayFogCoordOffsetEXT)load("glVertexArrayFogCoordOffsetEXT");
+	fp_glVertexArraySecondaryColorOffsetEXT = (pfn_glVertexArraySecondaryColorOffsetEXT)load("glVertexArraySecondaryColorOffsetEXT");
+	fp_glVertexArrayVertexAttribOffsetEXT = (pfn_glVertexArrayVertexAttribOffsetEXT)load("glVertexArrayVertexAttribOffsetEXT");
+	fp_glVertexArrayVertexAttribIOffsetEXT = (pfn_glVertexArrayVertexAttribIOffsetEXT)load("glVertexArrayVertexAttribIOffsetEXT");
+	fp_glEnableVertexArrayEXT = (pfn_glEnableVertexArrayEXT)load("glEnableVertexArrayEXT");
+	fp_glDisableVertexArrayEXT = (pfn_glDisableVertexArrayEXT)load("glDisableVertexArrayEXT");
+	fp_glEnableVertexArrayAttribEXT = (pfn_glEnableVertexArrayAttribEXT)load("glEnableVertexArrayAttribEXT");
+	fp_glDisableVertexArrayAttribEXT = (pfn_glDisableVertexArrayAttribEXT)load("glDisableVertexArrayAttribEXT");
+	fp_glGetVertexArrayIntegervEXT = (pfn_glGetVertexArrayIntegervEXT)load("glGetVertexArrayIntegervEXT");
+	fp_glGetVertexArrayPointervEXT = (pfn_glGetVertexArrayPointervEXT)load("glGetVertexArrayPointervEXT");
+	fp_glGetVertexArrayIntegeri_vEXT = (pfn_glGetVertexArrayIntegeri_vEXT)load("glGetVertexArrayIntegeri_vEXT");
+	fp_glGetVertexArrayPointeri_vEXT = (pfn_glGetVertexArrayPointeri_vEXT)load("glGetVertexArrayPointeri_vEXT");
+	fp_glMapNamedBufferRangeEXT = (pfn_glMapNamedBufferRangeEXT)load("glMapNamedBufferRangeEXT");
+	fp_glFlushMappedNamedBufferRangeEXT = (pfn_glFlushMappedNamedBufferRangeEXT)load("glFlushMappedNamedBufferRangeEXT");
+	fp_glNamedBufferStorageEXT = (pfn_glNamedBufferStorageEXT)load("glNamedBufferStorageEXT");
+	fp_glClearNamedBufferDataEXT = (pfn_glClearNamedBufferDataEXT)load("glClearNamedBufferDataEXT");
+	fp_glClearNamedBufferSubDataEXT = (pfn_glClearNamedBufferSubDataEXT)load("glClearNamedBufferSubDataEXT");
+	fp_glNamedFramebufferParameteriEXT = (pfn_glNamedFramebufferParameteriEXT)load("glNamedFramebufferParameteriEXT");
+	fp_glGetNamedFramebufferParameterivEXT = (pfn_glGetNamedFramebufferParameterivEXT)load("glGetNamedFramebufferParameterivEXT");
+	fp_glProgramUniform1dEXT = (pfn_glProgramUniform1dEXT)load("glProgramUniform1dEXT");
+	fp_glProgramUniform2dEXT = (pfn_glProgramUniform2dEXT)load("glProgramUniform2dEXT");
+	fp_glProgramUniform3dEXT = (pfn_glProgramUniform3dEXT)load("glProgramUniform3dEXT");
+	fp_glProgramUniform4dEXT = (pfn_glProgramUniform4dEXT)load("glProgramUniform4dEXT");
+	fp_glProgramUniform1dvEXT = (pfn_glProgramUniform1dvEXT)load("glProgramUniform1dvEXT");
+	fp_glProgramUniform2dvEXT = (pfn_glProgramUniform2dvEXT)load("glProgramUniform2dvEXT");
+	fp_glProgramUniform3dvEXT = (pfn_glProgramUniform3dvEXT)load("glProgramUniform3dvEXT");
+	fp_glProgramUniform4dvEXT = (pfn_glProgramUniform4dvEXT)load("glProgramUniform4dvEXT");
+	fp_glProgramUniformMatrix2dvEXT = (pfn_glProgramUniformMatrix2dvEXT)load("glProgramUniformMatrix2dvEXT");
+	fp_glProgramUniformMatrix3dvEXT = (pfn_glProgramUniformMatrix3dvEXT)load("glProgramUniformMatrix3dvEXT");
+	fp_glProgramUniformMatrix4dvEXT = (pfn_glProgramUniformMatrix4dvEXT)load("glProgramUniformMatrix4dvEXT");
+	fp_glProgramUniformMatrix2x3dvEXT = (pfn_glProgramUniformMatrix2x3dvEXT)load("glProgramUniformMatrix2x3dvEXT");
+	fp_glProgramUniformMatrix2x4dvEXT = (pfn_glProgramUniformMatrix2x4dvEXT)load("glProgramUniformMatrix2x4dvEXT");
+	fp_glProgramUniformMatrix3x2dvEXT = (pfn_glProgramUniformMatrix3x2dvEXT)load("glProgramUniformMatrix3x2dvEXT");
+	fp_glProgramUniformMatrix3x4dvEXT = (pfn_glProgramUniformMatrix3x4dvEXT)load("glProgramUniformMatrix3x4dvEXT");
+	fp_glProgramUniformMatrix4x2dvEXT = (pfn_glProgramUniformMatrix4x2dvEXT)load("glProgramUniformMatrix4x2dvEXT");
+	fp_glProgramUniformMatrix4x3dvEXT = (pfn_glProgramUniformMatrix4x3dvEXT)load("glProgramUniformMatrix4x3dvEXT");
+	fp_glTextureBufferRangeEXT = (pfn_glTextureBufferRangeEXT)load("glTextureBufferRangeEXT");
+	fp_glTextureStorage1DEXT = (pfn_glTextureStorage1DEXT)load("glTextureStorage1DEXT");
+	fp_glTextureStorage2DEXT = (pfn_glTextureStorage2DEXT)load("glTextureStorage2DEXT");
+	fp_glTextureStorage3DEXT = (pfn_glTextureStorage3DEXT)load("glTextureStorage3DEXT");
+	fp_glTextureStorage2DMultisampleEXT = (pfn_glTextureStorage2DMultisampleEXT)load("glTextureStorage2DMultisampleEXT");
+	fp_glTextureStorage3DMultisampleEXT = (pfn_glTextureStorage3DMultisampleEXT)load("glTextureStorage3DMultisampleEXT");
+	fp_glVertexArrayBindVertexBufferEXT = (pfn_glVertexArrayBindVertexBufferEXT)load("glVertexArrayBindVertexBufferEXT");
+	fp_glVertexArrayVertexAttribFormatEXT = (pfn_glVertexArrayVertexAttribFormatEXT)load("glVertexArrayVertexAttribFormatEXT");
+	fp_glVertexArrayVertexAttribIFormatEXT = (pfn_glVertexArrayVertexAttribIFormatEXT)load("glVertexArrayVertexAttribIFormatEXT");
+	fp_glVertexArrayVertexAttribLFormatEXT = (pfn_glVertexArrayVertexAttribLFormatEXT)load("glVertexArrayVertexAttribLFormatEXT");
+	fp_glVertexArrayVertexAttribBindingEXT = (pfn_glVertexArrayVertexAttribBindingEXT)load("glVertexArrayVertexAttribBindingEXT");
+	fp_glVertexArrayVertexBindingDivisorEXT = (pfn_glVertexArrayVertexBindingDivisorEXT)load("glVertexArrayVertexBindingDivisorEXT");
+	fp_glVertexArrayVertexAttribLOffsetEXT = (pfn_glVertexArrayVertexAttribLOffsetEXT)load("glVertexArrayVertexAttribLOffsetEXT");
+	fp_glTexturePageCommitmentEXT = (pfn_glTexturePageCommitmentEXT)load("glTexturePageCommitmentEXT");
+	fp_glVertexArrayVertexAttribDivisorEXT = (pfn_glVertexArrayVertexAttribDivisorEXT)load("glVertexArrayVertexAttribDivisorEXT");
+}
+
+GLboolean GLAD_EXT_discard_framebuffer = GL_FALSE;
+static void load_GL_EXT_discard_framebuffer(LOADER load) {
+	if(!GLAD_EXT_discard_framebuffer) return;
+	fp_glDiscardFramebufferEXT = (pfn_glDiscardFramebufferEXT)load("glDiscardFramebufferEXT");
+}
+
+GLboolean GLAD_EXT_disjoint_timer_query = GL_FALSE;
+static void load_GL_EXT_disjoint_timer_query(LOADER load) {
+	if(!GLAD_EXT_disjoint_timer_query) return;
+	fp_glGenQueriesEXT = (pfn_glGenQueriesEXT)load("glGenQueriesEXT");
+	fp_glDeleteQueriesEXT = (pfn_glDeleteQueriesEXT)load("glDeleteQueriesEXT");
+	fp_glIsQueryEXT = (pfn_glIsQueryEXT)load("glIsQueryEXT");
+	fp_glBeginQueryEXT = (pfn_glBeginQueryEXT)load("glBeginQueryEXT");
+	fp_glEndQueryEXT = (pfn_glEndQueryEXT)load("glEndQueryEXT");
+	fp_glQueryCounterEXT = (pfn_glQueryCounterEXT)load("glQueryCounterEXT");
+	fp_glGetQueryivEXT = (pfn_glGetQueryivEXT)load("glGetQueryivEXT");
+	fp_glGetQueryObjectivEXT = (pfn_glGetQueryObjectivEXT)load("glGetQueryObjectivEXT");
+	fp_glGetQueryObjectuivEXT = (pfn_glGetQueryObjectuivEXT)load("glGetQueryObjectuivEXT");
+	fp_glGetQueryObjecti64vEXT = (pfn_glGetQueryObjecti64vEXT)load("glGetQueryObjecti64vEXT");
+	fp_glGetQueryObjectui64vEXT = (pfn_glGetQueryObjectui64vEXT)load("glGetQueryObjectui64vEXT");
+}
+
+GLboolean GLAD_EXT_draw_buffers = GL_FALSE;
+static void load_GL_EXT_draw_buffers(LOADER load) {
+	if(!GLAD_EXT_draw_buffers) return;
+	fp_glDrawBuffersEXT = (pfn_glDrawBuffersEXT)load("glDrawBuffersEXT");
+}
+
+GLboolean GLAD_EXT_draw_buffers2 = GL_FALSE;
+static void load_GL_EXT_draw_buffers2(LOADER load) {
+	if(!GLAD_EXT_draw_buffers2) return;
+	fp_glColorMaskIndexedEXT = (pfn_glColorMaskIndexedEXT)load("glColorMaskIndexedEXT");
+	fp_glGetBooleanIndexedvEXT = (pfn_glGetBooleanIndexedvEXT)load("glGetBooleanIndexedvEXT");
+	fp_glGetIntegerIndexedvEXT = (pfn_glGetIntegerIndexedvEXT)load("glGetIntegerIndexedvEXT");
+	fp_glEnableIndexedEXT = (pfn_glEnableIndexedEXT)load("glEnableIndexedEXT");
+	fp_glDisableIndexedEXT = (pfn_glDisableIndexedEXT)load("glDisableIndexedEXT");
+	fp_glIsEnabledIndexedEXT = (pfn_glIsEnabledIndexedEXT)load("glIsEnabledIndexedEXT");
+}
+
+GLboolean GLAD_EXT_draw_buffers_indexed = GL_FALSE;
+static void load_GL_EXT_draw_buffers_indexed(LOADER load) {
+	if(!GLAD_EXT_draw_buffers_indexed) return;
+	fp_glEnableiEXT = (pfn_glEnableiEXT)load("glEnableiEXT");
+	fp_glDisableiEXT = (pfn_glDisableiEXT)load("glDisableiEXT");
+	fp_glBlendEquationiEXT = (pfn_glBlendEquationiEXT)load("glBlendEquationiEXT");
+	fp_glBlendEquationSeparateiEXT = (pfn_glBlendEquationSeparateiEXT)load("glBlendEquationSeparateiEXT");
+	fp_glBlendFunciEXT = (pfn_glBlendFunciEXT)load("glBlendFunciEXT");
+	fp_glBlendFuncSeparateiEXT = (pfn_glBlendFuncSeparateiEXT)load("glBlendFuncSeparateiEXT");
+	fp_glColorMaskiEXT = (pfn_glColorMaskiEXT)load("glColorMaskiEXT");
+	fp_glIsEnablediEXT = (pfn_glIsEnablediEXT)load("glIsEnablediEXT");
+}
+
+GLboolean GLAD_EXT_draw_elements_base_vertex = GL_FALSE;
+static void load_GL_EXT_draw_elements_base_vertex(LOADER load) {
+	if(!GLAD_EXT_draw_elements_base_vertex) return;
+	fp_glDrawElementsBaseVertexEXT = (pfn_glDrawElementsBaseVertexEXT)load("glDrawElementsBaseVertexEXT");
+	fp_glDrawRangeElementsBaseVertexEXT = (pfn_glDrawRangeElementsBaseVertexEXT)load("glDrawRangeElementsBaseVertexEXT");
+	fp_glDrawElementsInstancedBaseVertexEXT = (pfn_glDrawElementsInstancedBaseVertexEXT)load("glDrawElementsInstancedBaseVertexEXT");
+	fp_glMultiDrawElementsBaseVertexEXT = (pfn_glMultiDrawElementsBaseVertexEXT)load("glMultiDrawElementsBaseVertexEXT");
+}
+
+GLboolean GLAD_EXT_draw_instanced = GL_FALSE;
+static void load_GL_EXT_draw_instanced(LOADER load) {
+	if(!GLAD_EXT_draw_instanced) return;
+	fp_glDrawArraysInstancedEXT = (pfn_glDrawArraysInstancedEXT)load("glDrawArraysInstancedEXT");
+	fp_glDrawElementsInstancedEXT = (pfn_glDrawElementsInstancedEXT)load("glDrawElementsInstancedEXT");
+}
+
+GLboolean GLAD_EXT_float_blend = GL_FALSE;
+GLboolean GLAD_EXT_framebuffer_blit = GL_FALSE;
+static void load_GL_EXT_framebuffer_blit(LOADER load) {
+	if(!GLAD_EXT_framebuffer_blit) return;
+	fp_glBlitFramebufferEXT = (pfn_glBlitFramebufferEXT)load("glBlitFramebufferEXT");
+}
+
+GLboolean GLAD_EXT_framebuffer_multisample = GL_FALSE;
+static void load_GL_EXT_framebuffer_multisample(LOADER load) {
+	if(!GLAD_EXT_framebuffer_multisample) return;
+	fp_glRenderbufferStorageMultisampleEXT = (pfn_glRenderbufferStorageMultisampleEXT)load("glRenderbufferStorageMultisampleEXT");
+}
+
+GLboolean GLAD_EXT_framebuffer_multisample_blit_scaled = GL_FALSE;
+GLboolean GLAD_EXT_framebuffer_object = GL_FALSE;
+static void load_GL_EXT_framebuffer_object(LOADER load) {
+	if(!GLAD_EXT_framebuffer_object) return;
+	fp_glIsRenderbufferEXT = (pfn_glIsRenderbufferEXT)load("glIsRenderbufferEXT");
+	fp_glBindRenderbufferEXT = (pfn_glBindRenderbufferEXT)load("glBindRenderbufferEXT");
+	fp_glDeleteRenderbuffersEXT = (pfn_glDeleteRenderbuffersEXT)load("glDeleteRenderbuffersEXT");
+	fp_glGenRenderbuffersEXT = (pfn_glGenRenderbuffersEXT)load("glGenRenderbuffersEXT");
+	fp_glRenderbufferStorageEXT = (pfn_glRenderbufferStorageEXT)load("glRenderbufferStorageEXT");
+	fp_glGetRenderbufferParameterivEXT = (pfn_glGetRenderbufferParameterivEXT)load("glGetRenderbufferParameterivEXT");
+	fp_glIsFramebufferEXT = (pfn_glIsFramebufferEXT)load("glIsFramebufferEXT");
+	fp_glBindFramebufferEXT = (pfn_glBindFramebufferEXT)load("glBindFramebufferEXT");
+	fp_glDeleteFramebuffersEXT = (pfn_glDeleteFramebuffersEXT)load("glDeleteFramebuffersEXT");
+	fp_glGenFramebuffersEXT = (pfn_glGenFramebuffersEXT)load("glGenFramebuffersEXT");
+	fp_glCheckFramebufferStatusEXT = (pfn_glCheckFramebufferStatusEXT)load("glCheckFramebufferStatusEXT");
+	fp_glFramebufferTexture1DEXT = (pfn_glFramebufferTexture1DEXT)load("glFramebufferTexture1DEXT");
+	fp_glFramebufferTexture2DEXT = (pfn_glFramebufferTexture2DEXT)load("glFramebufferTexture2DEXT");
+	fp_glFramebufferTexture3DEXT = (pfn_glFramebufferTexture3DEXT)load("glFramebufferTexture3DEXT");
+	fp_glFramebufferRenderbufferEXT = (pfn_glFramebufferRenderbufferEXT)load("glFramebufferRenderbufferEXT");
+	fp_glGetFramebufferAttachmentParameterivEXT = (pfn_glGetFramebufferAttachmentParameterivEXT)load("glGetFramebufferAttachmentParameterivEXT");
+	fp_glGenerateMipmapEXT = (pfn_glGenerateMipmapEXT)load("glGenerateMipmapEXT");
+}
+
+GLboolean GLAD_EXT_framebuffer_sRGB = GL_FALSE;
+GLboolean GLAD_EXT_geometry_point_size = GL_FALSE;
+GLboolean GLAD_EXT_geometry_shader = GL_FALSE;
+static void load_GL_EXT_geometry_shader(LOADER load) {
+	if(!GLAD_EXT_geometry_shader) return;
+	fp_glFramebufferTextureEXT = (pfn_glFramebufferTextureEXT)load("glFramebufferTextureEXT");
+}
+
+GLboolean GLAD_EXT_geometry_shader4 = GL_FALSE;
+static void load_GL_EXT_geometry_shader4(LOADER load) {
+	if(!GLAD_EXT_geometry_shader4) return;
+	fp_glProgramParameteriEXT = (pfn_glProgramParameteriEXT)load("glProgramParameteriEXT");
+}
+
+GLboolean GLAD_EXT_gpu_program_parameters = GL_FALSE;
+static void load_GL_EXT_gpu_program_parameters(LOADER load) {
+	if(!GLAD_EXT_gpu_program_parameters) return;
+	fp_glProgramEnvParameters4fvEXT = (pfn_glProgramEnvParameters4fvEXT)load("glProgramEnvParameters4fvEXT");
+	fp_glProgramLocalParameters4fvEXT = (pfn_glProgramLocalParameters4fvEXT)load("glProgramLocalParameters4fvEXT");
+}
+
+GLboolean GLAD_EXT_gpu_shader4 = GL_FALSE;
+static void load_GL_EXT_gpu_shader4(LOADER load) {
+	if(!GLAD_EXT_gpu_shader4) return;
+	fp_glGetUniformuivEXT = (pfn_glGetUniformuivEXT)load("glGetUniformuivEXT");
+	fp_glBindFragDataLocationEXT = (pfn_glBindFragDataLocationEXT)load("glBindFragDataLocationEXT");
+	fp_glGetFragDataLocationEXT = (pfn_glGetFragDataLocationEXT)load("glGetFragDataLocationEXT");
+	fp_glUniform1uiEXT = (pfn_glUniform1uiEXT)load("glUniform1uiEXT");
+	fp_glUniform2uiEXT = (pfn_glUniform2uiEXT)load("glUniform2uiEXT");
+	fp_glUniform3uiEXT = (pfn_glUniform3uiEXT)load("glUniform3uiEXT");
+	fp_glUniform4uiEXT = (pfn_glUniform4uiEXT)load("glUniform4uiEXT");
+	fp_glUniform1uivEXT = (pfn_glUniform1uivEXT)load("glUniform1uivEXT");
+	fp_glUniform2uivEXT = (pfn_glUniform2uivEXT)load("glUniform2uivEXT");
+	fp_glUniform3uivEXT = (pfn_glUniform3uivEXT)load("glUniform3uivEXT");
+	fp_glUniform4uivEXT = (pfn_glUniform4uivEXT)load("glUniform4uivEXT");
+}
+
+GLboolean GLAD_EXT_gpu_shader5 = GL_FALSE;
+GLboolean GLAD_EXT_instanced_arrays = GL_FALSE;
+static void load_GL_EXT_instanced_arrays(LOADER load) {
+	if(!GLAD_EXT_instanced_arrays) return;
+	fp_glDrawArraysInstancedEXT = (pfn_glDrawArraysInstancedEXT)load("glDrawArraysInstancedEXT");
+	fp_glDrawElementsInstancedEXT = (pfn_glDrawElementsInstancedEXT)load("glDrawElementsInstancedEXT");
+	fp_glVertexAttribDivisorEXT = (pfn_glVertexAttribDivisorEXT)load("glVertexAttribDivisorEXT");
+}
+
+GLboolean GLAD_EXT_map_buffer_range = GL_FALSE;
+static void load_GL_EXT_map_buffer_range(LOADER load) {
+	if(!GLAD_EXT_map_buffer_range) return;
+	fp_glMapBufferRangeEXT = (pfn_glMapBufferRangeEXT)load("glMapBufferRangeEXT");
+	fp_glFlushMappedBufferRangeEXT = (pfn_glFlushMappedBufferRangeEXT)load("glFlushMappedBufferRangeEXT");
+}
+
+GLboolean GLAD_EXT_multi_draw_indirect = GL_FALSE;
+static void load_GL_EXT_multi_draw_indirect(LOADER load) {
+	if(!GLAD_EXT_multi_draw_indirect) return;
+	fp_glMultiDrawArraysIndirectEXT = (pfn_glMultiDrawArraysIndirectEXT)load("glMultiDrawArraysIndirectEXT");
+	fp_glMultiDrawElementsIndirectEXT = (pfn_glMultiDrawElementsIndirectEXT)load("glMultiDrawElementsIndirectEXT");
+}
+
+GLboolean GLAD_EXT_multisampled_compatibility = GL_FALSE;
+GLboolean GLAD_EXT_multisampled_render_to_texture = GL_FALSE;
+static void load_GL_EXT_multisampled_render_to_texture(LOADER load) {
+	if(!GLAD_EXT_multisampled_render_to_texture) return;
+	fp_glRenderbufferStorageMultisampleEXT = (pfn_glRenderbufferStorageMultisampleEXT)load("glRenderbufferStorageMultisampleEXT");
+	fp_glFramebufferTexture2DMultisampleEXT = (pfn_glFramebufferTexture2DMultisampleEXT)load("glFramebufferTexture2DMultisampleEXT");
+}
+
+GLboolean GLAD_EXT_multiview_draw_buffers = GL_FALSE;
+static void load_GL_EXT_multiview_draw_buffers(LOADER load) {
+	if(!GLAD_EXT_multiview_draw_buffers) return;
+	fp_glReadBufferIndexedEXT = (pfn_glReadBufferIndexedEXT)load("glReadBufferIndexedEXT");
+	fp_glDrawBuffersIndexedEXT = (pfn_glDrawBuffersIndexedEXT)load("glDrawBuffersIndexedEXT");
+	fp_glGetIntegeri_vEXT = (pfn_glGetIntegeri_vEXT)load("glGetIntegeri_vEXT");
+}
+
+GLboolean GLAD_EXT_occlusion_query_boolean = GL_FALSE;
+static void load_GL_EXT_occlusion_query_boolean(LOADER load) {
+	if(!GLAD_EXT_occlusion_query_boolean) return;
+	fp_glGenQueriesEXT = (pfn_glGenQueriesEXT)load("glGenQueriesEXT");
+	fp_glDeleteQueriesEXT = (pfn_glDeleteQueriesEXT)load("glDeleteQueriesEXT");
+	fp_glIsQueryEXT = (pfn_glIsQueryEXT)load("glIsQueryEXT");
+	fp_glBeginQueryEXT = (pfn_glBeginQueryEXT)load("glBeginQueryEXT");
+	fp_glEndQueryEXT = (pfn_glEndQueryEXT)load("glEndQueryEXT");
+	fp_glGetQueryivEXT = (pfn_glGetQueryivEXT)load("glGetQueryivEXT");
+	fp_glGetQueryObjectuivEXT = (pfn_glGetQueryObjectuivEXT)load("glGetQueryObjectuivEXT");
+}
+
+GLboolean GLAD_EXT_packed_depth_stencil = GL_FALSE;
+GLboolean GLAD_EXT_packed_float = GL_FALSE;
+GLboolean GLAD_EXT_pixel_buffer_object = GL_FALSE;
+GLboolean GLAD_EXT_polygon_offset_clamp = GL_FALSE;
+static void load_GL_EXT_polygon_offset_clamp(LOADER load) {
+	if(!GLAD_EXT_polygon_offset_clamp) return;
+	fp_glPolygonOffsetClampEXT = (pfn_glPolygonOffsetClampEXT)load("glPolygonOffsetClampEXT");
+}
+
+GLboolean GLAD_EXT_post_depth_coverage = GL_FALSE;
+GLboolean GLAD_EXT_primitive_bounding_box = GL_FALSE;
+static void load_GL_EXT_primitive_bounding_box(LOADER load) {
+	if(!GLAD_EXT_primitive_bounding_box) return;
+	fp_glPrimitiveBoundingBoxEXT = (pfn_glPrimitiveBoundingBoxEXT)load("glPrimitiveBoundingBoxEXT");
+}
+
+GLboolean GLAD_EXT_provoking_vertex = GL_FALSE;
+static void load_GL_EXT_provoking_vertex(LOADER load) {
+	if(!GLAD_EXT_provoking_vertex) return;
+	fp_glProvokingVertexEXT = (pfn_glProvokingVertexEXT)load("glProvokingVertexEXT");
+}
+
+GLboolean GLAD_EXT_pvrtc_sRGB = GL_FALSE;
+GLboolean GLAD_EXT_raster_multisample = GL_FALSE;
+static void load_GL_EXT_raster_multisample(LOADER load) {
+	if(!GLAD_EXT_raster_multisample) return;
+	fp_glRasterSamplesEXT = (pfn_glRasterSamplesEXT)load("glRasterSamplesEXT");
+}
+
+GLboolean GLAD_EXT_read_format_bgra = GL_FALSE;
+GLboolean GLAD_EXT_render_snorm = GL_FALSE;
+GLboolean GLAD_EXT_robustness = GL_FALSE;
+static void load_GL_EXT_robustness(LOADER load) {
+	if(!GLAD_EXT_robustness) return;
+	fp_glGetGraphicsResetStatusEXT = (pfn_glGetGraphicsResetStatusEXT)load("glGetGraphicsResetStatusEXT");
+	fp_glReadnPixelsEXT = (pfn_glReadnPixelsEXT)load("glReadnPixelsEXT");
+	fp_glGetnUniformfvEXT = (pfn_glGetnUniformfvEXT)load("glGetnUniformfvEXT");
+	fp_glGetnUniformivEXT = (pfn_glGetnUniformivEXT)load("glGetnUniformivEXT");
+}
+
+GLboolean GLAD_EXT_separate_shader_objects = GL_FALSE;
+static void load_GL_EXT_separate_shader_objects(LOADER load) {
+	if(!GLAD_EXT_separate_shader_objects) return;
+	fp_glUseShaderProgramEXT = (pfn_glUseShaderProgramEXT)load("glUseShaderProgramEXT");
+	fp_glActiveProgramEXT = (pfn_glActiveProgramEXT)load("glActiveProgramEXT");
+	fp_glCreateShaderProgramEXT = (pfn_glCreateShaderProgramEXT)load("glCreateShaderProgramEXT");
+	fp_glActiveShaderProgramEXT = (pfn_glActiveShaderProgramEXT)load("glActiveShaderProgramEXT");
+	fp_glBindProgramPipelineEXT = (pfn_glBindProgramPipelineEXT)load("glBindProgramPipelineEXT");
+	fp_glCreateShaderProgramvEXT = (pfn_glCreateShaderProgramvEXT)load("glCreateShaderProgramvEXT");
+	fp_glDeleteProgramPipelinesEXT = (pfn_glDeleteProgramPipelinesEXT)load("glDeleteProgramPipelinesEXT");
+	fp_glGenProgramPipelinesEXT = (pfn_glGenProgramPipelinesEXT)load("glGenProgramPipelinesEXT");
+	fp_glGetProgramPipelineInfoLogEXT = (pfn_glGetProgramPipelineInfoLogEXT)load("glGetProgramPipelineInfoLogEXT");
+	fp_glGetProgramPipelineivEXT = (pfn_glGetProgramPipelineivEXT)load("glGetProgramPipelineivEXT");
+	fp_glIsProgramPipelineEXT = (pfn_glIsProgramPipelineEXT)load("glIsProgramPipelineEXT");
+	fp_glProgramParameteriEXT = (pfn_glProgramParameteriEXT)load("glProgramParameteriEXT");
+	fp_glProgramUniform1fEXT = (pfn_glProgramUniform1fEXT)load("glProgramUniform1fEXT");
+	fp_glProgramUniform1fvEXT = (pfn_glProgramUniform1fvEXT)load("glProgramUniform1fvEXT");
+	fp_glProgramUniform1iEXT = (pfn_glProgramUniform1iEXT)load("glProgramUniform1iEXT");
+	fp_glProgramUniform1ivEXT = (pfn_glProgramUniform1ivEXT)load("glProgramUniform1ivEXT");
+	fp_glProgramUniform2fEXT = (pfn_glProgramUniform2fEXT)load("glProgramUniform2fEXT");
+	fp_glProgramUniform2fvEXT = (pfn_glProgramUniform2fvEXT)load("glProgramUniform2fvEXT");
+	fp_glProgramUniform2iEXT = (pfn_glProgramUniform2iEXT)load("glProgramUniform2iEXT");
+	fp_glProgramUniform2ivEXT = (pfn_glProgramUniform2ivEXT)load("glProgramUniform2ivEXT");
+	fp_glProgramUniform3fEXT = (pfn_glProgramUniform3fEXT)load("glProgramUniform3fEXT");
+	fp_glProgramUniform3fvEXT = (pfn_glProgramUniform3fvEXT)load("glProgramUniform3fvEXT");
+	fp_glProgramUniform3iEXT = (pfn_glProgramUniform3iEXT)load("glProgramUniform3iEXT");
+	fp_glProgramUniform3ivEXT = (pfn_glProgramUniform3ivEXT)load("glProgramUniform3ivEXT");
+	fp_glProgramUniform4fEXT = (pfn_glProgramUniform4fEXT)load("glProgramUniform4fEXT");
+	fp_glProgramUniform4fvEXT = (pfn_glProgramUniform4fvEXT)load("glProgramUniform4fvEXT");
+	fp_glProgramUniform4iEXT = (pfn_glProgramUniform4iEXT)load("glProgramUniform4iEXT");
+	fp_glProgramUniform4ivEXT = (pfn_glProgramUniform4ivEXT)load("glProgramUniform4ivEXT");
+	fp_glProgramUniformMatrix2fvEXT = (pfn_glProgramUniformMatrix2fvEXT)load("glProgramUniformMatrix2fvEXT");
+	fp_glProgramUniformMatrix3fvEXT = (pfn_glProgramUniformMatrix3fvEXT)load("glProgramUniformMatrix3fvEXT");
+	fp_glProgramUniformMatrix4fvEXT = (pfn_glProgramUniformMatrix4fvEXT)load("glProgramUniformMatrix4fvEXT");
+	fp_glUseProgramStagesEXT = (pfn_glUseProgramStagesEXT)load("glUseProgramStagesEXT");
+	fp_glValidateProgramPipelineEXT = (pfn_glValidateProgramPipelineEXT)load("glValidateProgramPipelineEXT");
+	fp_glProgramUniform1uiEXT = (pfn_glProgramUniform1uiEXT)load("glProgramUniform1uiEXT");
+	fp_glProgramUniform2uiEXT = (pfn_glProgramUniform2uiEXT)load("glProgramUniform2uiEXT");
+	fp_glProgramUniform3uiEXT = (pfn_glProgramUniform3uiEXT)load("glProgramUniform3uiEXT");
+	fp_glProgramUniform4uiEXT = (pfn_glProgramUniform4uiEXT)load("glProgramUniform4uiEXT");
+	fp_glProgramUniform1uivEXT = (pfn_glProgramUniform1uivEXT)load("glProgramUniform1uivEXT");
+	fp_glProgramUniform2uivEXT = (pfn_glProgramUniform2uivEXT)load("glProgramUniform2uivEXT");
+	fp_glProgramUniform3uivEXT = (pfn_glProgramUniform3uivEXT)load("glProgramUniform3uivEXT");
+	fp_glProgramUniform4uivEXT = (pfn_glProgramUniform4uivEXT)load("glProgramUniform4uivEXT");
+	fp_glProgramUniformMatrix4fvEXT = (pfn_glProgramUniformMatrix4fvEXT)load("glProgramUniformMatrix4fvEXT");
+	fp_glProgramUniformMatrix2x3fvEXT = (pfn_glProgramUniformMatrix2x3fvEXT)load("glProgramUniformMatrix2x3fvEXT");
+	fp_glProgramUniformMatrix3x2fvEXT = (pfn_glProgramUniformMatrix3x2fvEXT)load("glProgramUniformMatrix3x2fvEXT");
+	fp_glProgramUniformMatrix2x4fvEXT = (pfn_glProgramUniformMatrix2x4fvEXT)load("glProgramUniformMatrix2x4fvEXT");
+	fp_glProgramUniformMatrix4x2fvEXT = (pfn_glProgramUniformMatrix4x2fvEXT)load("glProgramUniformMatrix4x2fvEXT");
+	fp_glProgramUniformMatrix3x4fvEXT = (pfn_glProgramUniformMatrix3x4fvEXT)load("glProgramUniformMatrix3x4fvEXT");
+	fp_glProgramUniformMatrix4x3fvEXT = (pfn_glProgramUniformMatrix4x3fvEXT)load("glProgramUniformMatrix4x3fvEXT");
+}
+
+GLboolean GLAD_EXT_shader_framebuffer_fetch = GL_FALSE;
+GLboolean GLAD_EXT_shader_image_load_formatted = GL_FALSE;
+GLboolean GLAD_EXT_shader_image_load_store = GL_FALSE;
+static void load_GL_EXT_shader_image_load_store(LOADER load) {
+	if(!GLAD_EXT_shader_image_load_store) return;
+	fp_glBindImageTextureEXT = (pfn_glBindImageTextureEXT)load("glBindImageTextureEXT");
+	fp_glMemoryBarrierEXT = (pfn_glMemoryBarrierEXT)load("glMemoryBarrierEXT");
+}
+
+GLboolean GLAD_EXT_shader_implicit_conversions = GL_FALSE;
+GLboolean GLAD_EXT_shader_integer_mix = GL_FALSE;
+GLboolean GLAD_EXT_shader_io_blocks = GL_FALSE;
+GLboolean GLAD_EXT_shader_pixel_local_storage = GL_FALSE;
+GLboolean GLAD_EXT_shader_texture_lod = GL_FALSE;
+GLboolean GLAD_EXT_shadow_samplers = GL_FALSE;
+GLboolean GLAD_EXT_sparse_texture = GL_FALSE;
+static void load_GL_EXT_sparse_texture(LOADER load) {
+	if(!GLAD_EXT_sparse_texture) return;
+	fp_glTexPageCommitmentEXT = (pfn_glTexPageCommitmentEXT)load("glTexPageCommitmentEXT");
+}
+
+GLboolean GLAD_EXT_sparse_texture2 = GL_FALSE;
+GLboolean GLAD_EXT_sRGB = GL_FALSE;
+GLboolean GLAD_EXT_sRGB_write_control = GL_FALSE;
+GLboolean GLAD_EXT_stencil_clear_tag = GL_FALSE;
+static void load_GL_EXT_stencil_clear_tag(LOADER load) {
+	if(!GLAD_EXT_stencil_clear_tag) return;
+	fp_glStencilClearTagEXT = (pfn_glStencilClearTagEXT)load("glStencilClearTagEXT");
+}
+
+GLboolean GLAD_EXT_tessellation_point_size = GL_FALSE;
+GLboolean GLAD_EXT_tessellation_shader = GL_FALSE;
+static void load_GL_EXT_tessellation_shader(LOADER load) {
+	if(!GLAD_EXT_tessellation_shader) return;
+	fp_glPatchParameteriEXT = (pfn_glPatchParameteriEXT)load("glPatchParameteriEXT");
+}
+
+GLboolean GLAD_EXT_texture_array = GL_FALSE;
+static void load_GL_EXT_texture_array(LOADER load) {
+	if(!GLAD_EXT_texture_array) return;
+	fp_glFramebufferTextureLayerEXT = (pfn_glFramebufferTextureLayerEXT)load("glFramebufferTextureLayerEXT");
+}
+
+GLboolean GLAD_EXT_texture_border_clamp = GL_FALSE;
+static void load_GL_EXT_texture_border_clamp(LOADER load) {
+	if(!GLAD_EXT_texture_border_clamp) return;
+	fp_glTexParameterIivEXT = (pfn_glTexParameterIivEXT)load("glTexParameterIivEXT");
+	fp_glTexParameterIuivEXT = (pfn_glTexParameterIuivEXT)load("glTexParameterIuivEXT");
+	fp_glGetTexParameterIivEXT = (pfn_glGetTexParameterIivEXT)load("glGetTexParameterIivEXT");
+	fp_glGetTexParameterIuivEXT = (pfn_glGetTexParameterIuivEXT)load("glGetTexParameterIuivEXT");
+	fp_glSamplerParameterIivEXT = (pfn_glSamplerParameterIivEXT)load("glSamplerParameterIivEXT");
+	fp_glSamplerParameterIuivEXT = (pfn_glSamplerParameterIuivEXT)load("glSamplerParameterIuivEXT");
+	fp_glGetSamplerParameterIivEXT = (pfn_glGetSamplerParameterIivEXT)load("glGetSamplerParameterIivEXT");
+	fp_glGetSamplerParameterIuivEXT = (pfn_glGetSamplerParameterIuivEXT)load("glGetSamplerParameterIuivEXT");
+}
+
+GLboolean GLAD_EXT_texture_buffer = GL_FALSE;
+static void load_GL_EXT_texture_buffer(LOADER load) {
+	if(!GLAD_EXT_texture_buffer) return;
+	fp_glTexBufferEXT = (pfn_glTexBufferEXT)load("glTexBufferEXT");
+	fp_glTexBufferRangeEXT = (pfn_glTexBufferRangeEXT)load("glTexBufferRangeEXT");
+}
+
+GLboolean GLAD_EXT_texture_buffer_object = GL_FALSE;
+static void load_GL_EXT_texture_buffer_object(LOADER load) {
+	if(!GLAD_EXT_texture_buffer_object) return;
+	fp_glTexBufferEXT = (pfn_glTexBufferEXT)load("glTexBufferEXT");
+}
+
+GLboolean GLAD_EXT_texture_compression_dxt1 = GL_FALSE;
+GLboolean GLAD_EXT_texture_compression_latc = GL_FALSE;
+GLboolean GLAD_EXT_texture_compression_rgtc = GL_FALSE;
+GLboolean GLAD_EXT_texture_compression_s3tc = GL_FALSE;
+GLboolean GLAD_EXT_texture_cube_map = GL_FALSE;
+GLboolean GLAD_EXT_texture_cube_map_array = GL_FALSE;
+GLboolean GLAD_EXT_texture_filter_anisotropic = GL_FALSE;
+GLboolean GLAD_EXT_texture_filter_minmax = GL_FALSE;
+static void load_GL_EXT_texture_filter_minmax(LOADER load) {
+	if(!GLAD_EXT_texture_filter_minmax) return;
+	fp_glRasterSamplesEXT = (pfn_glRasterSamplesEXT)load("glRasterSamplesEXT");
+}
+
+GLboolean GLAD_EXT_texture_format_BGRA8888 = GL_FALSE;
+GLboolean GLAD_EXT_texture_integer = GL_FALSE;
+static void load_GL_EXT_texture_integer(LOADER load) {
+	if(!GLAD_EXT_texture_integer) return;
+	fp_glTexParameterIivEXT = (pfn_glTexParameterIivEXT)load("glTexParameterIivEXT");
+	fp_glTexParameterIuivEXT = (pfn_glTexParameterIuivEXT)load("glTexParameterIuivEXT");
+	fp_glGetTexParameterIivEXT = (pfn_glGetTexParameterIivEXT)load("glGetTexParameterIivEXT");
+	fp_glGetTexParameterIuivEXT = (pfn_glGetTexParameterIuivEXT)load("glGetTexParameterIuivEXT");
+	fp_glClearColorIiEXT = (pfn_glClearColorIiEXT)load("glClearColorIiEXT");
+	fp_glClearColorIuiEXT = (pfn_glClearColorIuiEXT)load("glClearColorIuiEXT");
+}
+
+GLboolean GLAD_EXT_texture_norm16 = GL_FALSE;
+GLboolean GLAD_EXT_texture_rg = GL_FALSE;
+GLboolean GLAD_EXT_texture_shared_exponent = GL_FALSE;
+GLboolean GLAD_EXT_texture_snorm = GL_FALSE;
+GLboolean GLAD_EXT_texture_sRGB = GL_FALSE;
+GLboolean GLAD_EXT_texture_sRGB_decode = GL_FALSE;
+GLboolean GLAD_EXT_texture_sRGB_R8 = GL_FALSE;
+GLboolean GLAD_EXT_texture_sRGB_RG8 = GL_FALSE;
+GLboolean GLAD_EXT_texture_storage = GL_FALSE;
+static void load_GL_EXT_texture_storage(LOADER load) {
+	if(!GLAD_EXT_texture_storage) return;
+	fp_glTexStorage1DEXT = (pfn_glTexStorage1DEXT)load("glTexStorage1DEXT");
+	fp_glTexStorage2DEXT = (pfn_glTexStorage2DEXT)load("glTexStorage2DEXT");
+	fp_glTexStorage3DEXT = (pfn_glTexStorage3DEXT)load("glTexStorage3DEXT");
+	fp_glTextureStorage1DEXT = (pfn_glTextureStorage1DEXT)load("glTextureStorage1DEXT");
+	fp_glTextureStorage2DEXT = (pfn_glTextureStorage2DEXT)load("glTextureStorage2DEXT");
+	fp_glTextureStorage3DEXT = (pfn_glTextureStorage3DEXT)load("glTextureStorage3DEXT");
+}
+
+GLboolean GLAD_EXT_texture_swizzle = GL_FALSE;
+GLboolean GLAD_EXT_texture_type_2_10_10_10_REV = GL_FALSE;
+GLboolean GLAD_EXT_texture_view = GL_FALSE;
+static void load_GL_EXT_texture_view(LOADER load) {
+	if(!GLAD_EXT_texture_view) return;
+	fp_glTextureViewEXT = (pfn_glTextureViewEXT)load("glTextureViewEXT");
+}
+
+GLboolean GLAD_EXT_timer_query = GL_FALSE;
+static void load_GL_EXT_timer_query(LOADER load) {
+	if(!GLAD_EXT_timer_query) return;
+	fp_glGetQueryObjecti64vEXT = (pfn_glGetQueryObjecti64vEXT)load("glGetQueryObjecti64vEXT");
+	fp_glGetQueryObjectui64vEXT = (pfn_glGetQueryObjectui64vEXT)load("glGetQueryObjectui64vEXT");
+}
+
+GLboolean GLAD_EXT_transform_feedback = GL_FALSE;
+static void load_GL_EXT_transform_feedback(LOADER load) {
+	if(!GLAD_EXT_transform_feedback) return;
+	fp_glBeginTransformFeedbackEXT = (pfn_glBeginTransformFeedbackEXT)load("glBeginTransformFeedbackEXT");
+	fp_glEndTransformFeedbackEXT = (pfn_glEndTransformFeedbackEXT)load("glEndTransformFeedbackEXT");
+	fp_glBindBufferRangeEXT = (pfn_glBindBufferRangeEXT)load("glBindBufferRangeEXT");
+	fp_glBindBufferOffsetEXT = (pfn_glBindBufferOffsetEXT)load("glBindBufferOffsetEXT");
+	fp_glBindBufferBaseEXT = (pfn_glBindBufferBaseEXT)load("glBindBufferBaseEXT");
+	fp_glTransformFeedbackVaryingsEXT = (pfn_glTransformFeedbackVaryingsEXT)load("glTransformFeedbackVaryingsEXT");
+	fp_glGetTransformFeedbackVaryingEXT = (pfn_glGetTransformFeedbackVaryingEXT)load("glGetTransformFeedbackVaryingEXT");
+}
+
+GLboolean GLAD_EXT_unpack_subimage = GL_FALSE;
+GLboolean GLAD_EXT_vertex_array_bgra = GL_FALSE;
+GLboolean GLAD_EXT_vertex_attrib_64bit = GL_FALSE;
+static void load_GL_EXT_vertex_attrib_64bit(LOADER load) {
+	if(!GLAD_EXT_vertex_attrib_64bit) return;
+	fp_glVertexAttribL1dEXT = (pfn_glVertexAttribL1dEXT)load("glVertexAttribL1dEXT");
+	fp_glVertexAttribL2dEXT = (pfn_glVertexAttribL2dEXT)load("glVertexAttribL2dEXT");
+	fp_glVertexAttribL3dEXT = (pfn_glVertexAttribL3dEXT)load("glVertexAttribL3dEXT");
+	fp_glVertexAttribL4dEXT = (pfn_glVertexAttribL4dEXT)load("glVertexAttribL4dEXT");
+	fp_glVertexAttribL1dvEXT = (pfn_glVertexAttribL1dvEXT)load("glVertexAttribL1dvEXT");
+	fp_glVertexAttribL2dvEXT = (pfn_glVertexAttribL2dvEXT)load("glVertexAttribL2dvEXT");
+	fp_glVertexAttribL3dvEXT = (pfn_glVertexAttribL3dvEXT)load("glVertexAttribL3dvEXT");
+	fp_glVertexAttribL4dvEXT = (pfn_glVertexAttribL4dvEXT)load("glVertexAttribL4dvEXT");
+	fp_glVertexAttribLPointerEXT = (pfn_glVertexAttribLPointerEXT)load("glVertexAttribLPointerEXT");
+	fp_glGetVertexAttribLdvEXT = (pfn_glGetVertexAttribLdvEXT)load("glGetVertexAttribLdvEXT");
+}
+
+GLboolean GLAD_EXT_x11_sync_object = GL_FALSE;
+static void load_GL_EXT_x11_sync_object(LOADER load) {
+	if(!GLAD_EXT_x11_sync_object) return;
+	fp_glImportSyncEXT = (pfn_glImportSyncEXT)load("glImportSyncEXT");
+}
+
+GLboolean GLAD_EXT_YUV_target = GL_FALSE;
+GLboolean GLAD_OES_compressed_ETC1_RGB8_sub_texture = GL_FALSE;
+GLboolean GLAD_OES_compressed_ETC1_RGB8_texture = GL_FALSE;
+GLboolean GLAD_OES_copy_image = GL_FALSE;
+static void load_GL_OES_copy_image(LOADER load) {
+	if(!GLAD_OES_copy_image) return;
+	fp_glCopyImageSubDataOES = (pfn_glCopyImageSubDataOES)load("glCopyImageSubDataOES");
+}
+
+GLboolean GLAD_OES_depth24 = GL_FALSE;
+GLboolean GLAD_OES_depth32 = GL_FALSE;
+GLboolean GLAD_OES_depth_texture = GL_FALSE;
+GLboolean GLAD_OES_draw_buffers_indexed = GL_FALSE;
+static void load_GL_OES_draw_buffers_indexed(LOADER load) {
+	if(!GLAD_OES_draw_buffers_indexed) return;
+	fp_glEnableiOES = (pfn_glEnableiOES)load("glEnableiOES");
+	fp_glDisableiOES = (pfn_glDisableiOES)load("glDisableiOES");
+	fp_glBlendEquationiOES = (pfn_glBlendEquationiOES)load("glBlendEquationiOES");
+	fp_glBlendEquationSeparateiOES = (pfn_glBlendEquationSeparateiOES)load("glBlendEquationSeparateiOES");
+	fp_glBlendFunciOES = (pfn_glBlendFunciOES)load("glBlendFunciOES");
+	fp_glBlendFuncSeparateiOES = (pfn_glBlendFuncSeparateiOES)load("glBlendFuncSeparateiOES");
+	fp_glColorMaskiOES = (pfn_glColorMaskiOES)load("glColorMaskiOES");
+	fp_glIsEnablediOES = (pfn_glIsEnablediOES)load("glIsEnablediOES");
+}
+
+GLboolean GLAD_OES_draw_elements_base_vertex = GL_FALSE;
+static void load_GL_OES_draw_elements_base_vertex(LOADER load) {
+	if(!GLAD_OES_draw_elements_base_vertex) return;
+	fp_glDrawElementsBaseVertexOES = (pfn_glDrawElementsBaseVertexOES)load("glDrawElementsBaseVertexOES");
+	fp_glDrawRangeElementsBaseVertexOES = (pfn_glDrawRangeElementsBaseVertexOES)load("glDrawRangeElementsBaseVertexOES");
+	fp_glDrawElementsInstancedBaseVertexOES = (pfn_glDrawElementsInstancedBaseVertexOES)load("glDrawElementsInstancedBaseVertexOES");
+	fp_glMultiDrawElementsBaseVertexOES = (pfn_glMultiDrawElementsBaseVertexOES)load("glMultiDrawElementsBaseVertexOES");
+}
+
+GLboolean GLAD_OES_EGL_image = GL_FALSE;
+static void load_GL_OES_EGL_image(LOADER load) {
+	if(!GLAD_OES_EGL_image) return;
+	fp_glEGLImageTargetTexture2DOES = (pfn_glEGLImageTargetTexture2DOES)load("glEGLImageTargetTexture2DOES");
+	fp_glEGLImageTargetRenderbufferStorageOES = (pfn_glEGLImageTargetRenderbufferStorageOES)load("glEGLImageTargetRenderbufferStorageOES");
+}
+
+GLboolean GLAD_OES_EGL_image_external = GL_FALSE;
+GLboolean GLAD_OES_EGL_image_external_essl3 = GL_FALSE;
+GLboolean GLAD_OES_element_index_uint = GL_FALSE;
+GLboolean GLAD_OES_fbo_render_mipmap = GL_FALSE;
+GLboolean GLAD_OES_fragment_precision_high = GL_FALSE;
+GLboolean GLAD_OES_geometry_point_size = GL_FALSE;
+GLboolean GLAD_OES_geometry_shader = GL_FALSE;
+static void load_GL_OES_geometry_shader(LOADER load) {
+	if(!GLAD_OES_geometry_shader) return;
+	fp_glFramebufferTextureOES = (pfn_glFramebufferTextureOES)load("glFramebufferTextureOES");
+}
+
+GLboolean GLAD_OES_get_program_binary = GL_FALSE;
+static void load_GL_OES_get_program_binary(LOADER load) {
+	if(!GLAD_OES_get_program_binary) return;
+	fp_glGetProgramBinaryOES = (pfn_glGetProgramBinaryOES)load("glGetProgramBinaryOES");
+	fp_glProgramBinaryOES = (pfn_glProgramBinaryOES)load("glProgramBinaryOES");
+}
+
+GLboolean GLAD_OES_gpu_shader5 = GL_FALSE;
+GLboolean GLAD_OES_mapbuffer = GL_FALSE;
+static void load_GL_OES_mapbuffer(LOADER load) {
+	if(!GLAD_OES_mapbuffer) return;
+	fp_glMapBufferOES = (pfn_glMapBufferOES)load("glMapBufferOES");
+	fp_glUnmapBufferOES = (pfn_glUnmapBufferOES)load("glUnmapBufferOES");
+	fp_glGetBufferPointervOES = (pfn_glGetBufferPointervOES)load("glGetBufferPointervOES");
+}
+
+GLboolean GLAD_OES_packed_depth_stencil = GL_FALSE;
+GLboolean GLAD_OES_primitive_bounding_box = GL_FALSE;
+static void load_GL_OES_primitive_bounding_box(LOADER load) {
+	if(!GLAD_OES_primitive_bounding_box) return;
+	fp_glPrimitiveBoundingBoxOES = (pfn_glPrimitiveBoundingBoxOES)load("glPrimitiveBoundingBoxOES");
+}
+
+GLboolean GLAD_OES_required_internalformat = GL_FALSE;
+GLboolean GLAD_OES_rgb8_rgba8 = GL_FALSE;
+GLboolean GLAD_OES_sample_shading = GL_FALSE;
+static void load_GL_OES_sample_shading(LOADER load) {
+	if(!GLAD_OES_sample_shading) return;
+	fp_glMinSampleShadingOES = (pfn_glMinSampleShadingOES)load("glMinSampleShadingOES");
+}
+
+GLboolean GLAD_OES_sample_variables = GL_FALSE;
+GLboolean GLAD_OES_shader_image_atomic = GL_FALSE;
+GLboolean GLAD_OES_shader_io_blocks = GL_FALSE;
+GLboolean GLAD_OES_shader_multisample_interpolation = GL_FALSE;
+GLboolean GLAD_OES_standard_derivatives = GL_FALSE;
+GLboolean GLAD_OES_stencil1 = GL_FALSE;
+GLboolean GLAD_OES_stencil4 = GL_FALSE;
+GLboolean GLAD_OES_surfaceless_context = GL_FALSE;
+GLboolean GLAD_OES_tessellation_point_size = GL_FALSE;
+GLboolean GLAD_OES_tessellation_shader = GL_FALSE;
+static void load_GL_OES_tessellation_shader(LOADER load) {
+	if(!GLAD_OES_tessellation_shader) return;
+	fp_glPatchParameteriOES = (pfn_glPatchParameteriOES)load("glPatchParameteriOES");
+}
+
+GLboolean GLAD_OES_texture_3D = GL_FALSE;
+static void load_GL_OES_texture_3D(LOADER load) {
+	if(!GLAD_OES_texture_3D) return;
+	fp_glTexImage3DOES = (pfn_glTexImage3DOES)load("glTexImage3DOES");
+	fp_glTexSubImage3DOES = (pfn_glTexSubImage3DOES)load("glTexSubImage3DOES");
+	fp_glCopyTexSubImage3DOES = (pfn_glCopyTexSubImage3DOES)load("glCopyTexSubImage3DOES");
+	fp_glCompressedTexImage3DOES = (pfn_glCompressedTexImage3DOES)load("glCompressedTexImage3DOES");
+	fp_glCompressedTexSubImage3DOES = (pfn_glCompressedTexSubImage3DOES)load("glCompressedTexSubImage3DOES");
+	fp_glFramebufferTexture3DOES = (pfn_glFramebufferTexture3DOES)load("glFramebufferTexture3DOES");
+}
+
+GLboolean GLAD_OES_texture_border_clamp = GL_FALSE;
+static void load_GL_OES_texture_border_clamp(LOADER load) {
+	if(!GLAD_OES_texture_border_clamp) return;
+	fp_glTexParameterIivOES = (pfn_glTexParameterIivOES)load("glTexParameterIivOES");
+	fp_glTexParameterIuivOES = (pfn_glTexParameterIuivOES)load("glTexParameterIuivOES");
+	fp_glGetTexParameterIivOES = (pfn_glGetTexParameterIivOES)load("glGetTexParameterIivOES");
+	fp_glGetTexParameterIuivOES = (pfn_glGetTexParameterIuivOES)load("glGetTexParameterIuivOES");
+	fp_glSamplerParameterIivOES = (pfn_glSamplerParameterIivOES)load("glSamplerParameterIivOES");
+	fp_glSamplerParameterIuivOES = (pfn_glSamplerParameterIuivOES)load("glSamplerParameterIuivOES");
+	fp_glGetSamplerParameterIivOES = (pfn_glGetSamplerParameterIivOES)load("glGetSamplerParameterIivOES");
+	fp_glGetSamplerParameterIuivOES = (pfn_glGetSamplerParameterIuivOES)load("glGetSamplerParameterIuivOES");
+}
+
+GLboolean GLAD_OES_texture_buffer = GL_FALSE;
+static void load_GL_OES_texture_buffer(LOADER load) {
+	if(!GLAD_OES_texture_buffer) return;
+	fp_glTexBufferOES = (pfn_glTexBufferOES)load("glTexBufferOES");
+	fp_glTexBufferRangeOES = (pfn_glTexBufferRangeOES)load("glTexBufferRangeOES");
+}
+
+GLboolean GLAD_OES_texture_compression_astc = GL_FALSE;
+GLboolean GLAD_OES_texture_cube_map_array = GL_FALSE;
+GLboolean GLAD_OES_texture_float = GL_FALSE;
+GLboolean GLAD_OES_texture_float_linear = GL_FALSE;
+GLboolean GLAD_OES_texture_half_float = GL_FALSE;
+GLboolean GLAD_OES_texture_half_float_linear = GL_FALSE;
+GLboolean GLAD_OES_texture_npot = GL_FALSE;
+GLboolean GLAD_OES_texture_stencil8 = GL_FALSE;
+GLboolean GLAD_OES_texture_storage_multisample_2d_array = GL_FALSE;
+static void load_GL_OES_texture_storage_multisample_2d_array(LOADER load) {
+	if(!GLAD_OES_texture_storage_multisample_2d_array) return;
+	fp_glTexStorage3DMultisampleOES = (pfn_glTexStorage3DMultisampleOES)load("glTexStorage3DMultisampleOES");
+}
+
+GLboolean GLAD_OES_texture_view = GL_FALSE;
+static void load_GL_OES_texture_view(LOADER load) {
+	if(!GLAD_OES_texture_view) return;
+	fp_glTextureViewOES = (pfn_glTextureViewOES)load("glTextureViewOES");
+}
+
+GLboolean GLAD_OES_vertex_array_object = GL_FALSE;
+static void load_GL_OES_vertex_array_object(LOADER load) {
+	if(!GLAD_OES_vertex_array_object) return;
+	fp_glBindVertexArrayOES = (pfn_glBindVertexArrayOES)load("glBindVertexArrayOES");
+	fp_glDeleteVertexArraysOES = (pfn_glDeleteVertexArraysOES)load("glDeleteVertexArraysOES");
+	fp_glGenVertexArraysOES = (pfn_glGenVertexArraysOES)load("glGenVertexArraysOES");
+	fp_glIsVertexArrayOES = (pfn_glIsVertexArrayOES)load("glIsVertexArrayOES");
+}
+
+GLboolean GLAD_OES_vertex_half_float = GL_FALSE;
+GLboolean GLAD_OES_vertex_type_10_10_10_2 = GL_FALSE;
+GLboolean GLAD_AMD_blend_minmax_factor = GL_FALSE;
+GLboolean GLAD_AMD_compressed_3DC_texture = GL_FALSE;
+GLboolean GLAD_AMD_compressed_ATC_texture = GL_FALSE;
+GLboolean GLAD_AMD_conservative_depth = GL_FALSE;
+GLboolean GLAD_AMD_debug_output = GL_FALSE;
+static void load_GL_AMD_debug_output(LOADER load) {
+	if(!GLAD_AMD_debug_output) return;
+	fp_glDebugMessageEnableAMD = (pfn_glDebugMessageEnableAMD)load("glDebugMessageEnableAMD");
+	fp_glDebugMessageInsertAMD = (pfn_glDebugMessageInsertAMD)load("glDebugMessageInsertAMD");
+	fp_glDebugMessageCallbackAMD = (pfn_glDebugMessageCallbackAMD)load("glDebugMessageCallbackAMD");
+	fp_glGetDebugMessageLogAMD = (pfn_glGetDebugMessageLogAMD)load("glGetDebugMessageLogAMD");
+}
+
+GLboolean GLAD_AMD_depth_clamp_separate = GL_FALSE;
+GLboolean GLAD_AMD_draw_buffers_blend = GL_FALSE;
+static void load_GL_AMD_draw_buffers_blend(LOADER load) {
+	if(!GLAD_AMD_draw_buffers_blend) return;
+	fp_glBlendFuncIndexedAMD = (pfn_glBlendFuncIndexedAMD)load("glBlendFuncIndexedAMD");
+	fp_glBlendFuncSeparateIndexedAMD = (pfn_glBlendFuncSeparateIndexedAMD)load("glBlendFuncSeparateIndexedAMD");
+	fp_glBlendEquationIndexedAMD = (pfn_glBlendEquationIndexedAMD)load("glBlendEquationIndexedAMD");
+	fp_glBlendEquationSeparateIndexedAMD = (pfn_glBlendEquationSeparateIndexedAMD)load("glBlendEquationSeparateIndexedAMD");
+}
+
+GLboolean GLAD_AMD_gcn_shader = GL_FALSE;
+GLboolean GLAD_AMD_gpu_shader_int64 = GL_FALSE;
+static void load_GL_AMD_gpu_shader_int64(LOADER load) {
+	if(!GLAD_AMD_gpu_shader_int64) return;
+	fp_glUniform1i64NV = (pfn_glUniform1i64NV)load("glUniform1i64NV");
+	fp_glUniform2i64NV = (pfn_glUniform2i64NV)load("glUniform2i64NV");
+	fp_glUniform3i64NV = (pfn_glUniform3i64NV)load("glUniform3i64NV");
+	fp_glUniform4i64NV = (pfn_glUniform4i64NV)load("glUniform4i64NV");
+	fp_glUniform1i64vNV = (pfn_glUniform1i64vNV)load("glUniform1i64vNV");
+	fp_glUniform2i64vNV = (pfn_glUniform2i64vNV)load("glUniform2i64vNV");
+	fp_glUniform3i64vNV = (pfn_glUniform3i64vNV)load("glUniform3i64vNV");
+	fp_glUniform4i64vNV = (pfn_glUniform4i64vNV)load("glUniform4i64vNV");
+	fp_glUniform1ui64NV = (pfn_glUniform1ui64NV)load("glUniform1ui64NV");
+	fp_glUniform2ui64NV = (pfn_glUniform2ui64NV)load("glUniform2ui64NV");
+	fp_glUniform3ui64NV = (pfn_glUniform3ui64NV)load("glUniform3ui64NV");
+	fp_glUniform4ui64NV = (pfn_glUniform4ui64NV)load("glUniform4ui64NV");
+	fp_glUniform1ui64vNV = (pfn_glUniform1ui64vNV)load("glUniform1ui64vNV");
+	fp_glUniform2ui64vNV = (pfn_glUniform2ui64vNV)load("glUniform2ui64vNV");
+	fp_glUniform3ui64vNV = (pfn_glUniform3ui64vNV)load("glUniform3ui64vNV");
+	fp_glUniform4ui64vNV = (pfn_glUniform4ui64vNV)load("glUniform4ui64vNV");
+	fp_glGetUniformi64vNV = (pfn_glGetUniformi64vNV)load("glGetUniformi64vNV");
+	fp_glGetUniformui64vNV = (pfn_glGetUniformui64vNV)load("glGetUniformui64vNV");
+	fp_glProgramUniform1i64NV = (pfn_glProgramUniform1i64NV)load("glProgramUniform1i64NV");
+	fp_glProgramUniform2i64NV = (pfn_glProgramUniform2i64NV)load("glProgramUniform2i64NV");
+	fp_glProgramUniform3i64NV = (pfn_glProgramUniform3i64NV)load("glProgramUniform3i64NV");
+	fp_glProgramUniform4i64NV = (pfn_glProgramUniform4i64NV)load("glProgramUniform4i64NV");
+	fp_glProgramUniform1i64vNV = (pfn_glProgramUniform1i64vNV)load("glProgramUniform1i64vNV");
+	fp_glProgramUniform2i64vNV = (pfn_glProgramUniform2i64vNV)load("glProgramUniform2i64vNV");
+	fp_glProgramUniform3i64vNV = (pfn_glProgramUniform3i64vNV)load("glProgramUniform3i64vNV");
+	fp_glProgramUniform4i64vNV = (pfn_glProgramUniform4i64vNV)load("glProgramUniform4i64vNV");
+	fp_glProgramUniform1ui64NV = (pfn_glProgramUniform1ui64NV)load("glProgramUniform1ui64NV");
+	fp_glProgramUniform2ui64NV = (pfn_glProgramUniform2ui64NV)load("glProgramUniform2ui64NV");
+	fp_glProgramUniform3ui64NV = (pfn_glProgramUniform3ui64NV)load("glProgramUniform3ui64NV");
+	fp_glProgramUniform4ui64NV = (pfn_glProgramUniform4ui64NV)load("glProgramUniform4ui64NV");
+	fp_glProgramUniform1ui64vNV = (pfn_glProgramUniform1ui64vNV)load("glProgramUniform1ui64vNV");
+	fp_glProgramUniform2ui64vNV = (pfn_glProgramUniform2ui64vNV)load("glProgramUniform2ui64vNV");
+	fp_glProgramUniform3ui64vNV = (pfn_glProgramUniform3ui64vNV)load("glProgramUniform3ui64vNV");
+	fp_glProgramUniform4ui64vNV = (pfn_glProgramUniform4ui64vNV)load("glProgramUniform4ui64vNV");
+}
+
+GLboolean GLAD_AMD_interleaved_elements = GL_FALSE;
+static void load_GL_AMD_interleaved_elements(LOADER load) {
+	if(!GLAD_AMD_interleaved_elements) return;
+	fp_glVertexAttribParameteriAMD = (pfn_glVertexAttribParameteriAMD)load("glVertexAttribParameteriAMD");
+}
+
+GLboolean GLAD_AMD_multi_draw_indirect = GL_FALSE;
+static void load_GL_AMD_multi_draw_indirect(LOADER load) {
+	if(!GLAD_AMD_multi_draw_indirect) return;
+	fp_glMultiDrawArraysIndirectAMD = (pfn_glMultiDrawArraysIndirectAMD)load("glMultiDrawArraysIndirectAMD");
+	fp_glMultiDrawElementsIndirectAMD = (pfn_glMultiDrawElementsIndirectAMD)load("glMultiDrawElementsIndirectAMD");
+}
+
+GLboolean GLAD_AMD_name_gen_delete = GL_FALSE;
+static void load_GL_AMD_name_gen_delete(LOADER load) {
+	if(!GLAD_AMD_name_gen_delete) return;
+	fp_glGenNamesAMD = (pfn_glGenNamesAMD)load("glGenNamesAMD");
+	fp_glDeleteNamesAMD = (pfn_glDeleteNamesAMD)load("glDeleteNamesAMD");
+	fp_glIsNameAMD = (pfn_glIsNameAMD)load("glIsNameAMD");
+}
+
+GLboolean GLAD_AMD_occlusion_query_event = GL_FALSE;
+static void load_GL_AMD_occlusion_query_event(LOADER load) {
+	if(!GLAD_AMD_occlusion_query_event) return;
+	fp_glQueryObjectParameteruiAMD = (pfn_glQueryObjectParameteruiAMD)load("glQueryObjectParameteruiAMD");
+}
+
+GLboolean GLAD_AMD_performance_monitor = GL_FALSE;
+static void load_GL_AMD_performance_monitor(LOADER load) {
+	if(!GLAD_AMD_performance_monitor) return;
+	fp_glGetPerfMonitorGroupsAMD = (pfn_glGetPerfMonitorGroupsAMD)load("glGetPerfMonitorGroupsAMD");
+	fp_glGetPerfMonitorCountersAMD = (pfn_glGetPerfMonitorCountersAMD)load("glGetPerfMonitorCountersAMD");
+	fp_glGetPerfMonitorGroupStringAMD = (pfn_glGetPerfMonitorGroupStringAMD)load("glGetPerfMonitorGroupStringAMD");
+	fp_glGetPerfMonitorCounterStringAMD = (pfn_glGetPerfMonitorCounterStringAMD)load("glGetPerfMonitorCounterStringAMD");
+	fp_glGetPerfMonitorCounterInfoAMD = (pfn_glGetPerfMonitorCounterInfoAMD)load("glGetPerfMonitorCounterInfoAMD");
+	fp_glGenPerfMonitorsAMD = (pfn_glGenPerfMonitorsAMD)load("glGenPerfMonitorsAMD");
+	fp_glDeletePerfMonitorsAMD = (pfn_glDeletePerfMonitorsAMD)load("glDeletePerfMonitorsAMD");
+	fp_glSelectPerfMonitorCountersAMD = (pfn_glSelectPerfMonitorCountersAMD)load("glSelectPerfMonitorCountersAMD");
+	fp_glBeginPerfMonitorAMD = (pfn_glBeginPerfMonitorAMD)load("glBeginPerfMonitorAMD");
+	fp_glEndPerfMonitorAMD = (pfn_glEndPerfMonitorAMD)load("glEndPerfMonitorAMD");
+	fp_glGetPerfMonitorCounterDataAMD = (pfn_glGetPerfMonitorCounterDataAMD)load("glGetPerfMonitorCounterDataAMD");
+}
+
+GLboolean GLAD_AMD_pinned_memory = GL_FALSE;
+GLboolean GLAD_AMD_program_binary_Z400 = GL_FALSE;
+GLboolean GLAD_AMD_query_buffer_object = GL_FALSE;
+GLboolean GLAD_AMD_sample_positions = GL_FALSE;
+static void load_GL_AMD_sample_positions(LOADER load) {
+	if(!GLAD_AMD_sample_positions) return;
+	fp_glSetMultisamplefvAMD = (pfn_glSetMultisamplefvAMD)load("glSetMultisamplefvAMD");
+}
+
+GLboolean GLAD_AMD_seamless_cubemap_per_texture = GL_FALSE;
+GLboolean GLAD_AMD_shader_atomic_counter_ops = GL_FALSE;
+GLboolean GLAD_AMD_shader_stencil_export = GL_FALSE;
+GLboolean GLAD_AMD_shader_trinary_minmax = GL_FALSE;
+GLboolean GLAD_AMD_sparse_texture = GL_FALSE;
+static void load_GL_AMD_sparse_texture(LOADER load) {
+	if(!GLAD_AMD_sparse_texture) return;
+	fp_glTexStorageSparseAMD = (pfn_glTexStorageSparseAMD)load("glTexStorageSparseAMD");
+	fp_glTextureStorageSparseAMD = (pfn_glTextureStorageSparseAMD)load("glTextureStorageSparseAMD");
+}
+
+GLboolean GLAD_AMD_stencil_operation_extended = GL_FALSE;
+static void load_GL_AMD_stencil_operation_extended(LOADER load) {
+	if(!GLAD_AMD_stencil_operation_extended) return;
+	fp_glStencilOpValueAMD = (pfn_glStencilOpValueAMD)load("glStencilOpValueAMD");
+}
+
+GLboolean GLAD_AMD_texture_texture4 = GL_FALSE;
+GLboolean GLAD_AMD_transform_feedback3_lines_triangles = GL_FALSE;
+GLboolean GLAD_AMD_transform_feedback4 = GL_FALSE;
+GLboolean GLAD_AMD_vertex_shader_layer = GL_FALSE;
+GLboolean GLAD_AMD_vertex_shader_tessellator = GL_FALSE;
+static void load_GL_AMD_vertex_shader_tessellator(LOADER load) {
+	if(!GLAD_AMD_vertex_shader_tessellator) return;
+	fp_glTessellationFactorAMD = (pfn_glTessellationFactorAMD)load("glTessellationFactorAMD");
+	fp_glTessellationModeAMD = (pfn_glTessellationModeAMD)load("glTessellationModeAMD");
+}
+
+GLboolean GLAD_AMD_vertex_shader_viewport_index = GL_FALSE;
+GLboolean GLAD_ANDROID_extension_pack_es31a = GL_FALSE;
+GLboolean GLAD_ANGLE_depth_texture = GL_FALSE;
+GLboolean GLAD_ANGLE_framebuffer_blit = GL_FALSE;
+static void load_GL_ANGLE_framebuffer_blit(LOADER load) {
+	if(!GLAD_ANGLE_framebuffer_blit) return;
+	fp_glBlitFramebufferANGLE = (pfn_glBlitFramebufferANGLE)load("glBlitFramebufferANGLE");
+}
+
+GLboolean GLAD_ANGLE_framebuffer_multisample = GL_FALSE;
+static void load_GL_ANGLE_framebuffer_multisample(LOADER load) {
+	if(!GLAD_ANGLE_framebuffer_multisample) return;
+	fp_glRenderbufferStorageMultisampleANGLE = (pfn_glRenderbufferStorageMultisampleANGLE)load("glRenderbufferStorageMultisampleANGLE");
+}
+
+GLboolean GLAD_ANGLE_instanced_arrays = GL_FALSE;
+static void load_GL_ANGLE_instanced_arrays(LOADER load) {
+	if(!GLAD_ANGLE_instanced_arrays) return;
+	fp_glDrawArraysInstancedANGLE = (pfn_glDrawArraysInstancedANGLE)load("glDrawArraysInstancedANGLE");
+	fp_glDrawElementsInstancedANGLE = (pfn_glDrawElementsInstancedANGLE)load("glDrawElementsInstancedANGLE");
+	fp_glVertexAttribDivisorANGLE = (pfn_glVertexAttribDivisorANGLE)load("glVertexAttribDivisorANGLE");
+}
+
+GLboolean GLAD_ANGLE_pack_reverse_row_order = GL_FALSE;
+GLboolean GLAD_ANGLE_program_binary = GL_FALSE;
+GLboolean GLAD_ANGLE_texture_compression_dxt3 = GL_FALSE;
+GLboolean GLAD_ANGLE_texture_compression_dxt5 = GL_FALSE;
+GLboolean GLAD_ANGLE_texture_usage = GL_FALSE;
+GLboolean GLAD_ANGLE_translated_shader_source = GL_FALSE;
+static void load_GL_ANGLE_translated_shader_source(LOADER load) {
+	if(!GLAD_ANGLE_translated_shader_source) return;
+	fp_glGetTranslatedShaderSourceANGLE = (pfn_glGetTranslatedShaderSourceANGLE)load("glGetTranslatedShaderSourceANGLE");
+}
+
+GLboolean GLAD_APPLE_aux_depth_stencil = GL_FALSE;
+GLboolean GLAD_APPLE_client_storage = GL_FALSE;
+GLboolean GLAD_APPLE_clip_distance = GL_FALSE;
+GLboolean GLAD_APPLE_color_buffer_packed_float = GL_FALSE;
+GLboolean GLAD_APPLE_copy_texture_levels = GL_FALSE;
+static void load_GL_APPLE_copy_texture_levels(LOADER load) {
+	if(!GLAD_APPLE_copy_texture_levels) return;
+	fp_glCopyTextureLevelsAPPLE = (pfn_glCopyTextureLevelsAPPLE)load("glCopyTextureLevelsAPPLE");
+}
+
+GLboolean GLAD_APPLE_element_array = GL_FALSE;
+static void load_GL_APPLE_element_array(LOADER load) {
+	if(!GLAD_APPLE_element_array) return;
+	fp_glElementPointerAPPLE = (pfn_glElementPointerAPPLE)load("glElementPointerAPPLE");
+	fp_glDrawElementArrayAPPLE = (pfn_glDrawElementArrayAPPLE)load("glDrawElementArrayAPPLE");
+	fp_glDrawRangeElementArrayAPPLE = (pfn_glDrawRangeElementArrayAPPLE)load("glDrawRangeElementArrayAPPLE");
+	fp_glMultiDrawElementArrayAPPLE = (pfn_glMultiDrawElementArrayAPPLE)load("glMultiDrawElementArrayAPPLE");
+	fp_glMultiDrawRangeElementArrayAPPLE = (pfn_glMultiDrawRangeElementArrayAPPLE)load("glMultiDrawRangeElementArrayAPPLE");
+}
+
+GLboolean GLAD_APPLE_fence = GL_FALSE;
+static void load_GL_APPLE_fence(LOADER load) {
+	if(!GLAD_APPLE_fence) return;
+	fp_glGenFencesAPPLE = (pfn_glGenFencesAPPLE)load("glGenFencesAPPLE");
+	fp_glDeleteFencesAPPLE = (pfn_glDeleteFencesAPPLE)load("glDeleteFencesAPPLE");
+	fp_glSetFenceAPPLE = (pfn_glSetFenceAPPLE)load("glSetFenceAPPLE");
+	fp_glIsFenceAPPLE = (pfn_glIsFenceAPPLE)load("glIsFenceAPPLE");
+	fp_glTestFenceAPPLE = (pfn_glTestFenceAPPLE)load("glTestFenceAPPLE");
+	fp_glFinishFenceAPPLE = (pfn_glFinishFenceAPPLE)load("glFinishFenceAPPLE");
+	fp_glTestObjectAPPLE = (pfn_glTestObjectAPPLE)load("glTestObjectAPPLE");
+	fp_glFinishObjectAPPLE = (pfn_glFinishObjectAPPLE)load("glFinishObjectAPPLE");
+}
+
+GLboolean GLAD_APPLE_float_pixels = GL_FALSE;
+GLboolean GLAD_APPLE_flush_buffer_range = GL_FALSE;
+static void load_GL_APPLE_flush_buffer_range(LOADER load) {
+	if(!GLAD_APPLE_flush_buffer_range) return;
+	fp_glBufferParameteriAPPLE = (pfn_glBufferParameteriAPPLE)load("glBufferParameteriAPPLE");
+	fp_glFlushMappedBufferRangeAPPLE = (pfn_glFlushMappedBufferRangeAPPLE)load("glFlushMappedBufferRangeAPPLE");
+}
+
+GLboolean GLAD_APPLE_framebuffer_multisample = GL_FALSE;
+static void load_GL_APPLE_framebuffer_multisample(LOADER load) {
+	if(!GLAD_APPLE_framebuffer_multisample) return;
+	fp_glRenderbufferStorageMultisampleAPPLE = (pfn_glRenderbufferStorageMultisampleAPPLE)load("glRenderbufferStorageMultisampleAPPLE");
+	fp_glResolveMultisampleFramebufferAPPLE = (pfn_glResolveMultisampleFramebufferAPPLE)load("glResolveMultisampleFramebufferAPPLE");
+}
+
+GLboolean GLAD_APPLE_object_purgeable = GL_FALSE;
+static void load_GL_APPLE_object_purgeable(LOADER load) {
+	if(!GLAD_APPLE_object_purgeable) return;
+	fp_glObjectPurgeableAPPLE = (pfn_glObjectPurgeableAPPLE)load("glObjectPurgeableAPPLE");
+	fp_glObjectUnpurgeableAPPLE = (pfn_glObjectUnpurgeableAPPLE)load("glObjectUnpurgeableAPPLE");
+	fp_glGetObjectParameterivAPPLE = (pfn_glGetObjectParameterivAPPLE)load("glGetObjectParameterivAPPLE");
+}
+
+GLboolean GLAD_APPLE_rgb_422 = GL_FALSE;
+GLboolean GLAD_APPLE_row_bytes = GL_FALSE;
+GLboolean GLAD_APPLE_sync = GL_FALSE;
+static void load_GL_APPLE_sync(LOADER load) {
+	if(!GLAD_APPLE_sync) return;
+	fp_glFenceSyncAPPLE = (pfn_glFenceSyncAPPLE)load("glFenceSyncAPPLE");
+	fp_glIsSyncAPPLE = (pfn_glIsSyncAPPLE)load("glIsSyncAPPLE");
+	fp_glDeleteSyncAPPLE = (pfn_glDeleteSyncAPPLE)load("glDeleteSyncAPPLE");
+	fp_glClientWaitSyncAPPLE = (pfn_glClientWaitSyncAPPLE)load("glClientWaitSyncAPPLE");
+	fp_glWaitSyncAPPLE = (pfn_glWaitSyncAPPLE)load("glWaitSyncAPPLE");
+	fp_glGetInteger64vAPPLE = (pfn_glGetInteger64vAPPLE)load("glGetInteger64vAPPLE");
+	fp_glGetSyncivAPPLE = (pfn_glGetSyncivAPPLE)load("glGetSyncivAPPLE");
+}
+
+GLboolean GLAD_APPLE_texture_format_BGRA8888 = GL_FALSE;
+GLboolean GLAD_APPLE_texture_max_level = GL_FALSE;
+GLboolean GLAD_APPLE_texture_packed_float = GL_FALSE;
+GLboolean GLAD_APPLE_texture_range = GL_FALSE;
+static void load_GL_APPLE_texture_range(LOADER load) {
+	if(!GLAD_APPLE_texture_range) return;
+	fp_glTextureRangeAPPLE = (pfn_glTextureRangeAPPLE)load("glTextureRangeAPPLE");
+	fp_glGetTexParameterPointervAPPLE = (pfn_glGetTexParameterPointervAPPLE)load("glGetTexParameterPointervAPPLE");
+}
+
+GLboolean GLAD_APPLE_vertex_array_object = GL_FALSE;
+static void load_GL_APPLE_vertex_array_object(LOADER load) {
+	if(!GLAD_APPLE_vertex_array_object) return;
+	fp_glBindVertexArrayAPPLE = (pfn_glBindVertexArrayAPPLE)load("glBindVertexArrayAPPLE");
+	fp_glDeleteVertexArraysAPPLE = (pfn_glDeleteVertexArraysAPPLE)load("glDeleteVertexArraysAPPLE");
+	fp_glGenVertexArraysAPPLE = (pfn_glGenVertexArraysAPPLE)load("glGenVertexArraysAPPLE");
+	fp_glIsVertexArrayAPPLE = (pfn_glIsVertexArrayAPPLE)load("glIsVertexArrayAPPLE");
+}
+
+GLboolean GLAD_APPLE_vertex_array_range = GL_FALSE;
+static void load_GL_APPLE_vertex_array_range(LOADER load) {
+	if(!GLAD_APPLE_vertex_array_range) return;
+	fp_glVertexArrayRangeAPPLE = (pfn_glVertexArrayRangeAPPLE)load("glVertexArrayRangeAPPLE");
+	fp_glFlushVertexArrayRangeAPPLE = (pfn_glFlushVertexArrayRangeAPPLE)load("glFlushVertexArrayRangeAPPLE");
+	fp_glVertexArrayParameteriAPPLE = (pfn_glVertexArrayParameteriAPPLE)load("glVertexArrayParameteriAPPLE");
+}
+
+GLboolean GLAD_APPLE_vertex_program_evaluators = GL_FALSE;
+static void load_GL_APPLE_vertex_program_evaluators(LOADER load) {
+	if(!GLAD_APPLE_vertex_program_evaluators) return;
+	fp_glEnableVertexAttribAPPLE = (pfn_glEnableVertexAttribAPPLE)load("glEnableVertexAttribAPPLE");
+	fp_glDisableVertexAttribAPPLE = (pfn_glDisableVertexAttribAPPLE)load("glDisableVertexAttribAPPLE");
+	fp_glIsVertexAttribEnabledAPPLE = (pfn_glIsVertexAttribEnabledAPPLE)load("glIsVertexAttribEnabledAPPLE");
+	fp_glMapVertexAttrib1dAPPLE = (pfn_glMapVertexAttrib1dAPPLE)load("glMapVertexAttrib1dAPPLE");
+	fp_glMapVertexAttrib1fAPPLE = (pfn_glMapVertexAttrib1fAPPLE)load("glMapVertexAttrib1fAPPLE");
+	fp_glMapVertexAttrib2dAPPLE = (pfn_glMapVertexAttrib2dAPPLE)load("glMapVertexAttrib2dAPPLE");
+	fp_glMapVertexAttrib2fAPPLE = (pfn_glMapVertexAttrib2fAPPLE)load("glMapVertexAttrib2fAPPLE");
+}
+
+GLboolean GLAD_APPLE_ycbcr_422 = GL_FALSE;
+GLboolean GLAD_ARM_mali_program_binary = GL_FALSE;
+GLboolean GLAD_ARM_mali_shader_binary = GL_FALSE;
+GLboolean GLAD_ARM_rgba8 = GL_FALSE;
+GLboolean GLAD_ARM_shader_framebuffer_fetch = GL_FALSE;
+GLboolean GLAD_ARM_shader_framebuffer_fetch_depth_stencil = GL_FALSE;
+GLboolean GLAD_ATI_meminfo = GL_FALSE;
+GLboolean GLAD_ATI_pixel_format_float = GL_FALSE;
+GLboolean GLAD_DMP_program_binary = GL_FALSE;
+GLboolean GLAD_DMP_shader_binary = GL_FALSE;
+GLboolean GLAD_FJ_shader_binary_GCCSO = GL_FALSE;
+GLboolean GLAD_GREMEDY_frame_terminator = GL_FALSE;
+static void load_GL_GREMEDY_frame_terminator(LOADER load) {
+	if(!GLAD_GREMEDY_frame_terminator) return;
+	fp_glFrameTerminatorGREMEDY = (pfn_glFrameTerminatorGREMEDY)load("glFrameTerminatorGREMEDY");
+}
+
+GLboolean GLAD_GREMEDY_string_marker = GL_FALSE;
+static void load_GL_GREMEDY_string_marker(LOADER load) {
+	if(!GLAD_GREMEDY_string_marker) return;
+	fp_glStringMarkerGREMEDY = (pfn_glStringMarkerGREMEDY)load("glStringMarkerGREMEDY");
+}
+
+GLboolean GLAD_IMG_multisampled_render_to_texture = GL_FALSE;
+static void load_GL_IMG_multisampled_render_to_texture(LOADER load) {
+	if(!GLAD_IMG_multisampled_render_to_texture) return;
+	fp_glRenderbufferStorageMultisampleIMG = (pfn_glRenderbufferStorageMultisampleIMG)load("glRenderbufferStorageMultisampleIMG");
+	fp_glFramebufferTexture2DMultisampleIMG = (pfn_glFramebufferTexture2DMultisampleIMG)load("glFramebufferTexture2DMultisampleIMG");
+}
+
+GLboolean GLAD_IMG_program_binary = GL_FALSE;
+GLboolean GLAD_IMG_read_format = GL_FALSE;
+GLboolean GLAD_IMG_shader_binary = GL_FALSE;
+GLboolean GLAD_IMG_texture_compression_pvrtc = GL_FALSE;
+GLboolean GLAD_IMG_texture_compression_pvrtc2 = GL_FALSE;
+GLboolean GLAD_IMG_texture_filter_cubic = GL_FALSE;
+GLboolean GLAD_INGR_blend_func_separate = GL_FALSE;
+static void load_GL_INGR_blend_func_separate(LOADER load) {
+	if(!GLAD_INGR_blend_func_separate) return;
+	fp_glBlendFuncSeparateINGR = (pfn_glBlendFuncSeparateINGR)load("glBlendFuncSeparateINGR");
+}
+
+GLboolean GLAD_INTEL_fragment_shader_ordering = GL_FALSE;
+GLboolean GLAD_INTEL_framebuffer_CMAA = GL_FALSE;
+static void load_GL_INTEL_framebuffer_CMAA(LOADER load) {
+	if(!GLAD_INTEL_framebuffer_CMAA) return;
+	fp_glApplyFramebufferAttachmentCMAAINTEL = (pfn_glApplyFramebufferAttachmentCMAAINTEL)load("glApplyFramebufferAttachmentCMAAINTEL");
+}
+
+GLboolean GLAD_INTEL_map_texture = GL_FALSE;
+static void load_GL_INTEL_map_texture(LOADER load) {
+	if(!GLAD_INTEL_map_texture) return;
+	fp_glSyncTextureINTEL = (pfn_glSyncTextureINTEL)load("glSyncTextureINTEL");
+	fp_glUnmapTexture2DINTEL = (pfn_glUnmapTexture2DINTEL)load("glUnmapTexture2DINTEL");
+	fp_glMapTexture2DINTEL = (pfn_glMapTexture2DINTEL)load("glMapTexture2DINTEL");
+}
+
+GLboolean GLAD_INTEL_performance_query = GL_FALSE;
+static void load_GL_INTEL_performance_query(LOADER load) {
+	if(!GLAD_INTEL_performance_query) return;
+	fp_glBeginPerfQueryINTEL = (pfn_glBeginPerfQueryINTEL)load("glBeginPerfQueryINTEL");
+	fp_glCreatePerfQueryINTEL = (pfn_glCreatePerfQueryINTEL)load("glCreatePerfQueryINTEL");
+	fp_glDeletePerfQueryINTEL = (pfn_glDeletePerfQueryINTEL)load("glDeletePerfQueryINTEL");
+	fp_glEndPerfQueryINTEL = (pfn_glEndPerfQueryINTEL)load("glEndPerfQueryINTEL");
+	fp_glGetFirstPerfQueryIdINTEL = (pfn_glGetFirstPerfQueryIdINTEL)load("glGetFirstPerfQueryIdINTEL");
+	fp_glGetNextPerfQueryIdINTEL = (pfn_glGetNextPerfQueryIdINTEL)load("glGetNextPerfQueryIdINTEL");
+	fp_glGetPerfCounterInfoINTEL = (pfn_glGetPerfCounterInfoINTEL)load("glGetPerfCounterInfoINTEL");
+	fp_glGetPerfQueryDataINTEL = (pfn_glGetPerfQueryDataINTEL)load("glGetPerfQueryDataINTEL");
+	fp_glGetPerfQueryIdByNameINTEL = (pfn_glGetPerfQueryIdByNameINTEL)load("glGetPerfQueryIdByNameINTEL");
+	fp_glGetPerfQueryInfoINTEL = (pfn_glGetPerfQueryInfoINTEL)load("glGetPerfQueryInfoINTEL");
+}
+
+GLboolean GLAD_MESA_pack_invert = GL_FALSE;
+GLboolean GLAD_MESA_ycbcr_texture = GL_FALSE;
+GLboolean GLAD_MESAX_texture_stack = GL_FALSE;
+GLboolean GLAD_NV_bindless_multi_draw_indirect = GL_FALSE;
+static void load_GL_NV_bindless_multi_draw_indirect(LOADER load) {
+	if(!GLAD_NV_bindless_multi_draw_indirect) return;
+	fp_glMultiDrawArraysIndirectBindlessNV = (pfn_glMultiDrawArraysIndirectBindlessNV)load("glMultiDrawArraysIndirectBindlessNV");
+	fp_glMultiDrawElementsIndirectBindlessNV = (pfn_glMultiDrawElementsIndirectBindlessNV)load("glMultiDrawElementsIndirectBindlessNV");
+}
+
+GLboolean GLAD_NV_bindless_multi_draw_indirect_count = GL_FALSE;
+static void load_GL_NV_bindless_multi_draw_indirect_count(LOADER load) {
+	if(!GLAD_NV_bindless_multi_draw_indirect_count) return;
+	fp_glMultiDrawArraysIndirectBindlessCountNV = (pfn_glMultiDrawArraysIndirectBindlessCountNV)load("glMultiDrawArraysIndirectBindlessCountNV");
+	fp_glMultiDrawElementsIndirectBindlessCountNV = (pfn_glMultiDrawElementsIndirectBindlessCountNV)load("glMultiDrawElementsIndirectBindlessCountNV");
+}
+
+GLboolean GLAD_NV_bindless_texture = GL_FALSE;
+static void load_GL_NV_bindless_texture(LOADER load) {
+	if(!GLAD_NV_bindless_texture) return;
+	fp_glGetTextureHandleNV = (pfn_glGetTextureHandleNV)load("glGetTextureHandleNV");
+	fp_glGetTextureSamplerHandleNV = (pfn_glGetTextureSamplerHandleNV)load("glGetTextureSamplerHandleNV");
+	fp_glMakeTextureHandleResidentNV = (pfn_glMakeTextureHandleResidentNV)load("glMakeTextureHandleResidentNV");
+	fp_glMakeTextureHandleNonResidentNV = (pfn_glMakeTextureHandleNonResidentNV)load("glMakeTextureHandleNonResidentNV");
+	fp_glGetImageHandleNV = (pfn_glGetImageHandleNV)load("glGetImageHandleNV");
+	fp_glMakeImageHandleResidentNV = (pfn_glMakeImageHandleResidentNV)load("glMakeImageHandleResidentNV");
+	fp_glMakeImageHandleNonResidentNV = (pfn_glMakeImageHandleNonResidentNV)load("glMakeImageHandleNonResidentNV");
+	fp_glUniformHandleui64NV = (pfn_glUniformHandleui64NV)load("glUniformHandleui64NV");
+	fp_glUniformHandleui64vNV = (pfn_glUniformHandleui64vNV)load("glUniformHandleui64vNV");
+	fp_glProgramUniformHandleui64NV = (pfn_glProgramUniformHandleui64NV)load("glProgramUniformHandleui64NV");
+	fp_glProgramUniformHandleui64vNV = (pfn_glProgramUniformHandleui64vNV)load("glProgramUniformHandleui64vNV");
+	fp_glIsTextureHandleResidentNV = (pfn_glIsTextureHandleResidentNV)load("glIsTextureHandleResidentNV");
+	fp_glIsImageHandleResidentNV = (pfn_glIsImageHandleResidentNV)load("glIsImageHandleResidentNV");
+}
+
+GLboolean GLAD_NV_blend_equation_advanced = GL_FALSE;
+static void load_GL_NV_blend_equation_advanced(LOADER load) {
+	if(!GLAD_NV_blend_equation_advanced) return;
+	fp_glBlendParameteriNV = (pfn_glBlendParameteriNV)load("glBlendParameteriNV");
+	fp_glBlendBarrierNV = (pfn_glBlendBarrierNV)load("glBlendBarrierNV");
+}
+
+GLboolean GLAD_NV_blend_equation_advanced_coherent = GL_FALSE;
+GLboolean GLAD_NV_command_list = GL_FALSE;
+static void load_GL_NV_command_list(LOADER load) {
+	if(!GLAD_NV_command_list) return;
+	fp_glCreateStatesNV = (pfn_glCreateStatesNV)load("glCreateStatesNV");
+	fp_glDeleteStatesNV = (pfn_glDeleteStatesNV)load("glDeleteStatesNV");
+	fp_glIsStateNV = (pfn_glIsStateNV)load("glIsStateNV");
+	fp_glStateCaptureNV = (pfn_glStateCaptureNV)load("glStateCaptureNV");
+	fp_glGetCommandHeaderNV = (pfn_glGetCommandHeaderNV)load("glGetCommandHeaderNV");
+	fp_glGetStageIndexNV = (pfn_glGetStageIndexNV)load("glGetStageIndexNV");
+	fp_glDrawCommandsNV = (pfn_glDrawCommandsNV)load("glDrawCommandsNV");
+	fp_glDrawCommandsAddressNV = (pfn_glDrawCommandsAddressNV)load("glDrawCommandsAddressNV");
+	fp_glDrawCommandsStatesNV = (pfn_glDrawCommandsStatesNV)load("glDrawCommandsStatesNV");
+	fp_glDrawCommandsStatesAddressNV = (pfn_glDrawCommandsStatesAddressNV)load("glDrawCommandsStatesAddressNV");
+	fp_glCreateCommandListsNV = (pfn_glCreateCommandListsNV)load("glCreateCommandListsNV");
+	fp_glDeleteCommandListsNV = (pfn_glDeleteCommandListsNV)load("glDeleteCommandListsNV");
+	fp_glIsCommandListNV = (pfn_glIsCommandListNV)load("glIsCommandListNV");
+	fp_glListDrawCommandsStatesClientNV = (pfn_glListDrawCommandsStatesClientNV)load("glListDrawCommandsStatesClientNV");
+	fp_glCommandListSegmentsNV = (pfn_glCommandListSegmentsNV)load("glCommandListSegmentsNV");
+	fp_glCompileCommandListNV = (pfn_glCompileCommandListNV)load("glCompileCommandListNV");
+	fp_glCallCommandListNV = (pfn_glCallCommandListNV)load("glCallCommandListNV");
+}
+
+GLboolean GLAD_NV_compute_program5 = GL_FALSE;
+GLboolean GLAD_NV_conditional_render = GL_FALSE;
+static void load_GL_NV_conditional_render(LOADER load) {
+	if(!GLAD_NV_conditional_render) return;
+	fp_glBeginConditionalRenderNV = (pfn_glBeginConditionalRenderNV)load("glBeginConditionalRenderNV");
+	fp_glEndConditionalRenderNV = (pfn_glEndConditionalRenderNV)load("glEndConditionalRenderNV");
+}
+
+GLboolean GLAD_NV_conservative_raster = GL_FALSE;
+static void load_GL_NV_conservative_raster(LOADER load) {
+	if(!GLAD_NV_conservative_raster) return;
+	fp_glSubpixelPrecisionBiasNV = (pfn_glSubpixelPrecisionBiasNV)load("glSubpixelPrecisionBiasNV");
+}
+
+GLboolean GLAD_NV_conservative_raster_dilate = GL_FALSE;
+static void load_GL_NV_conservative_raster_dilate(LOADER load) {
+	if(!GLAD_NV_conservative_raster_dilate) return;
+	fp_glConservativeRasterParameterfNV = (pfn_glConservativeRasterParameterfNV)load("glConservativeRasterParameterfNV");
+}
+
+GLboolean GLAD_NV_copy_buffer = GL_FALSE;
+static void load_GL_NV_copy_buffer(LOADER load) {
+	if(!GLAD_NV_copy_buffer) return;
+	fp_glCopyBufferSubDataNV = (pfn_glCopyBufferSubDataNV)load("glCopyBufferSubDataNV");
+}
+
+GLboolean GLAD_NV_copy_image = GL_FALSE;
+static void load_GL_NV_copy_image(LOADER load) {
+	if(!GLAD_NV_copy_image) return;
+	fp_glCopyImageSubDataNV = (pfn_glCopyImageSubDataNV)load("glCopyImageSubDataNV");
+}
+
+GLboolean GLAD_NV_coverage_sample = GL_FALSE;
+static void load_GL_NV_coverage_sample(LOADER load) {
+	if(!GLAD_NV_coverage_sample) return;
+	fp_glCoverageMaskNV = (pfn_glCoverageMaskNV)load("glCoverageMaskNV");
+	fp_glCoverageOperationNV = (pfn_glCoverageOperationNV)load("glCoverageOperationNV");
+}
+
+GLboolean GLAD_NV_deep_texture3D = GL_FALSE;
+GLboolean GLAD_NV_depth_buffer_float = GL_FALSE;
+static void load_GL_NV_depth_buffer_float(LOADER load) {
+	if(!GLAD_NV_depth_buffer_float) return;
+	fp_glDepthRangedNV = (pfn_glDepthRangedNV)load("glDepthRangedNV");
+	fp_glClearDepthdNV = (pfn_glClearDepthdNV)load("glClearDepthdNV");
+	fp_glDepthBoundsdNV = (pfn_glDepthBoundsdNV)load("glDepthBoundsdNV");
+}
+
+GLboolean GLAD_NV_depth_clamp = GL_FALSE;
+GLboolean GLAD_NV_depth_nonlinear = GL_FALSE;
+GLboolean GLAD_NV_draw_buffers = GL_FALSE;
+static void load_GL_NV_draw_buffers(LOADER load) {
+	if(!GLAD_NV_draw_buffers) return;
+	fp_glDrawBuffersNV = (pfn_glDrawBuffersNV)load("glDrawBuffersNV");
+}
+
+GLboolean GLAD_NV_draw_instanced = GL_FALSE;
+static void load_GL_NV_draw_instanced(LOADER load) {
+	if(!GLAD_NV_draw_instanced) return;
+	fp_glDrawArraysInstancedNV = (pfn_glDrawArraysInstancedNV)load("glDrawArraysInstancedNV");
+	fp_glDrawElementsInstancedNV = (pfn_glDrawElementsInstancedNV)load("glDrawElementsInstancedNV");
+}
+
+GLboolean GLAD_NV_draw_texture = GL_FALSE;
+static void load_GL_NV_draw_texture(LOADER load) {
+	if(!GLAD_NV_draw_texture) return;
+	fp_glDrawTextureNV = (pfn_glDrawTextureNV)load("glDrawTextureNV");
+}
+
+GLboolean GLAD_NV_explicit_attrib_location = GL_FALSE;
+GLboolean GLAD_NV_explicit_multisample = GL_FALSE;
+static void load_GL_NV_explicit_multisample(LOADER load) {
+	if(!GLAD_NV_explicit_multisample) return;
+	fp_glGetMultisamplefvNV = (pfn_glGetMultisamplefvNV)load("glGetMultisamplefvNV");
+	fp_glSampleMaskIndexedNV = (pfn_glSampleMaskIndexedNV)load("glSampleMaskIndexedNV");
+	fp_glTexRenderbufferNV = (pfn_glTexRenderbufferNV)load("glTexRenderbufferNV");
+}
+
+GLboolean GLAD_NV_fbo_color_attachments = GL_FALSE;
+GLboolean GLAD_NV_fence = GL_FALSE;
+static void load_GL_NV_fence(LOADER load) {
+	if(!GLAD_NV_fence) return;
+	fp_glDeleteFencesNV = (pfn_glDeleteFencesNV)load("glDeleteFencesNV");
+	fp_glGenFencesNV = (pfn_glGenFencesNV)load("glGenFencesNV");
+	fp_glIsFenceNV = (pfn_glIsFenceNV)load("glIsFenceNV");
+	fp_glTestFenceNV = (pfn_glTestFenceNV)load("glTestFenceNV");
+	fp_glGetFenceivNV = (pfn_glGetFenceivNV)load("glGetFenceivNV");
+	fp_glFinishFenceNV = (pfn_glFinishFenceNV)load("glFinishFenceNV");
+	fp_glSetFenceNV = (pfn_glSetFenceNV)load("glSetFenceNV");
+}
+
+GLboolean GLAD_NV_fill_rectangle = GL_FALSE;
+GLboolean GLAD_NV_float_buffer = GL_FALSE;
+GLboolean GLAD_NV_fragment_coverage_to_color = GL_FALSE;
+static void load_GL_NV_fragment_coverage_to_color(LOADER load) {
+	if(!GLAD_NV_fragment_coverage_to_color) return;
+	fp_glFragmentCoverageColorNV = (pfn_glFragmentCoverageColorNV)load("glFragmentCoverageColorNV");
+}
+
+GLboolean GLAD_NV_fragment_program4 = GL_FALSE;
+GLboolean GLAD_NV_fragment_shader_interlock = GL_FALSE;
+GLboolean GLAD_NV_framebuffer_blit = GL_FALSE;
+static void load_GL_NV_framebuffer_blit(LOADER load) {
+	if(!GLAD_NV_framebuffer_blit) return;
+	fp_glBlitFramebufferNV = (pfn_glBlitFramebufferNV)load("glBlitFramebufferNV");
+}
+
+GLboolean GLAD_NV_framebuffer_mixed_samples = GL_FALSE;
+static void load_GL_NV_framebuffer_mixed_samples(LOADER load) {
+	if(!GLAD_NV_framebuffer_mixed_samples) return;
+	fp_glRasterSamplesEXT = (pfn_glRasterSamplesEXT)load("glRasterSamplesEXT");
+	fp_glCoverageModulationTableNV = (pfn_glCoverageModulationTableNV)load("glCoverageModulationTableNV");
+	fp_glGetCoverageModulationTableNV = (pfn_glGetCoverageModulationTableNV)load("glGetCoverageModulationTableNV");
+	fp_glCoverageModulationNV = (pfn_glCoverageModulationNV)load("glCoverageModulationNV");
+}
+
+GLboolean GLAD_NV_framebuffer_multisample = GL_FALSE;
+static void load_GL_NV_framebuffer_multisample(LOADER load) {
+	if(!GLAD_NV_framebuffer_multisample) return;
+	fp_glRenderbufferStorageMultisampleNV = (pfn_glRenderbufferStorageMultisampleNV)load("glRenderbufferStorageMultisampleNV");
+}
+
+GLboolean GLAD_NV_framebuffer_multisample_coverage = GL_FALSE;
+static void load_GL_NV_framebuffer_multisample_coverage(LOADER load) {
+	if(!GLAD_NV_framebuffer_multisample_coverage) return;
+	fp_glRenderbufferStorageMultisampleCoverageNV = (pfn_glRenderbufferStorageMultisampleCoverageNV)load("glRenderbufferStorageMultisampleCoverageNV");
+}
+
+GLboolean GLAD_NV_generate_mipmap_sRGB = GL_FALSE;
+GLboolean GLAD_NV_geometry_program4 = GL_FALSE;
+static void load_GL_NV_geometry_program4(LOADER load) {
+	if(!GLAD_NV_geometry_program4) return;
+	fp_glProgramVertexLimitNV = (pfn_glProgramVertexLimitNV)load("glProgramVertexLimitNV");
+	fp_glFramebufferTextureEXT = (pfn_glFramebufferTextureEXT)load("glFramebufferTextureEXT");
+	fp_glFramebufferTextureLayerEXT = (pfn_glFramebufferTextureLayerEXT)load("glFramebufferTextureLayerEXT");
+	fp_glFramebufferTextureFaceEXT = (pfn_glFramebufferTextureFaceEXT)load("glFramebufferTextureFaceEXT");
+}
+
+GLboolean GLAD_NV_geometry_shader4 = GL_FALSE;
+GLboolean GLAD_NV_geometry_shader_passthrough = GL_FALSE;
+GLboolean GLAD_NV_gpu_program4 = GL_FALSE;
+static void load_GL_NV_gpu_program4(LOADER load) {
+	if(!GLAD_NV_gpu_program4) return;
+	fp_glProgramLocalParameterI4iNV = (pfn_glProgramLocalParameterI4iNV)load("glProgramLocalParameterI4iNV");
+	fp_glProgramLocalParameterI4ivNV = (pfn_glProgramLocalParameterI4ivNV)load("glProgramLocalParameterI4ivNV");
+	fp_glProgramLocalParametersI4ivNV = (pfn_glProgramLocalParametersI4ivNV)load("glProgramLocalParametersI4ivNV");
+	fp_glProgramLocalParameterI4uiNV = (pfn_glProgramLocalParameterI4uiNV)load("glProgramLocalParameterI4uiNV");
+	fp_glProgramLocalParameterI4uivNV = (pfn_glProgramLocalParameterI4uivNV)load("glProgramLocalParameterI4uivNV");
+	fp_glProgramLocalParametersI4uivNV = (pfn_glProgramLocalParametersI4uivNV)load("glProgramLocalParametersI4uivNV");
+	fp_glProgramEnvParameterI4iNV = (pfn_glProgramEnvParameterI4iNV)load("glProgramEnvParameterI4iNV");
+	fp_glProgramEnvParameterI4ivNV = (pfn_glProgramEnvParameterI4ivNV)load("glProgramEnvParameterI4ivNV");
+	fp_glProgramEnvParametersI4ivNV = (pfn_glProgramEnvParametersI4ivNV)load("glProgramEnvParametersI4ivNV");
+	fp_glProgramEnvParameterI4uiNV = (pfn_glProgramEnvParameterI4uiNV)load("glProgramEnvParameterI4uiNV");
+	fp_glProgramEnvParameterI4uivNV = (pfn_glProgramEnvParameterI4uivNV)load("glProgramEnvParameterI4uivNV");
+	fp_glProgramEnvParametersI4uivNV = (pfn_glProgramEnvParametersI4uivNV)load("glProgramEnvParametersI4uivNV");
+	fp_glGetProgramLocalParameterIivNV = (pfn_glGetProgramLocalParameterIivNV)load("glGetProgramLocalParameterIivNV");
+	fp_glGetProgramLocalParameterIuivNV = (pfn_glGetProgramLocalParameterIuivNV)load("glGetProgramLocalParameterIuivNV");
+	fp_glGetProgramEnvParameterIivNV = (pfn_glGetProgramEnvParameterIivNV)load("glGetProgramEnvParameterIivNV");
+	fp_glGetProgramEnvParameterIuivNV = (pfn_glGetProgramEnvParameterIuivNV)load("glGetProgramEnvParameterIuivNV");
+}
+
+GLboolean GLAD_NV_gpu_program5 = GL_FALSE;
+static void load_GL_NV_gpu_program5(LOADER load) {
+	if(!GLAD_NV_gpu_program5) return;
+	fp_glProgramSubroutineParametersuivNV = (pfn_glProgramSubroutineParametersuivNV)load("glProgramSubroutineParametersuivNV");
+	fp_glGetProgramSubroutineParameteruivNV = (pfn_glGetProgramSubroutineParameteruivNV)load("glGetProgramSubroutineParameteruivNV");
+}
+
+GLboolean GLAD_NV_gpu_program5_mem_extended = GL_FALSE;
+GLboolean GLAD_NV_gpu_shader5 = GL_FALSE;
+static void load_GL_NV_gpu_shader5(LOADER load) {
+	if(!GLAD_NV_gpu_shader5) return;
+	fp_glUniform1i64NV = (pfn_glUniform1i64NV)load("glUniform1i64NV");
+	fp_glUniform2i64NV = (pfn_glUniform2i64NV)load("glUniform2i64NV");
+	fp_glUniform3i64NV = (pfn_glUniform3i64NV)load("glUniform3i64NV");
+	fp_glUniform4i64NV = (pfn_glUniform4i64NV)load("glUniform4i64NV");
+	fp_glUniform1i64vNV = (pfn_glUniform1i64vNV)load("glUniform1i64vNV");
+	fp_glUniform2i64vNV = (pfn_glUniform2i64vNV)load("glUniform2i64vNV");
+	fp_glUniform3i64vNV = (pfn_glUniform3i64vNV)load("glUniform3i64vNV");
+	fp_glUniform4i64vNV = (pfn_glUniform4i64vNV)load("glUniform4i64vNV");
+	fp_glUniform1ui64NV = (pfn_glUniform1ui64NV)load("glUniform1ui64NV");
+	fp_glUniform2ui64NV = (pfn_glUniform2ui64NV)load("glUniform2ui64NV");
+	fp_glUniform3ui64NV = (pfn_glUniform3ui64NV)load("glUniform3ui64NV");
+	fp_glUniform4ui64NV = (pfn_glUniform4ui64NV)load("glUniform4ui64NV");
+	fp_glUniform1ui64vNV = (pfn_glUniform1ui64vNV)load("glUniform1ui64vNV");
+	fp_glUniform2ui64vNV = (pfn_glUniform2ui64vNV)load("glUniform2ui64vNV");
+	fp_glUniform3ui64vNV = (pfn_glUniform3ui64vNV)load("glUniform3ui64vNV");
+	fp_glUniform4ui64vNV = (pfn_glUniform4ui64vNV)load("glUniform4ui64vNV");
+	fp_glGetUniformi64vNV = (pfn_glGetUniformi64vNV)load("glGetUniformi64vNV");
+	fp_glProgramUniform1i64NV = (pfn_glProgramUniform1i64NV)load("glProgramUniform1i64NV");
+	fp_glProgramUniform2i64NV = (pfn_glProgramUniform2i64NV)load("glProgramUniform2i64NV");
+	fp_glProgramUniform3i64NV = (pfn_glProgramUniform3i64NV)load("glProgramUniform3i64NV");
+	fp_glProgramUniform4i64NV = (pfn_glProgramUniform4i64NV)load("glProgramUniform4i64NV");
+	fp_glProgramUniform1i64vNV = (pfn_glProgramUniform1i64vNV)load("glProgramUniform1i64vNV");
+	fp_glProgramUniform2i64vNV = (pfn_glProgramUniform2i64vNV)load("glProgramUniform2i64vNV");
+	fp_glProgramUniform3i64vNV = (pfn_glProgramUniform3i64vNV)load("glProgramUniform3i64vNV");
+	fp_glProgramUniform4i64vNV = (pfn_glProgramUniform4i64vNV)load("glProgramUniform4i64vNV");
+	fp_glProgramUniform1ui64NV = (pfn_glProgramUniform1ui64NV)load("glProgramUniform1ui64NV");
+	fp_glProgramUniform2ui64NV = (pfn_glProgramUniform2ui64NV)load("glProgramUniform2ui64NV");
+	fp_glProgramUniform3ui64NV = (pfn_glProgramUniform3ui64NV)load("glProgramUniform3ui64NV");
+	fp_glProgramUniform4ui64NV = (pfn_glProgramUniform4ui64NV)load("glProgramUniform4ui64NV");
+	fp_glProgramUniform1ui64vNV = (pfn_glProgramUniform1ui64vNV)load("glProgramUniform1ui64vNV");
+	fp_glProgramUniform2ui64vNV = (pfn_glProgramUniform2ui64vNV)load("glProgramUniform2ui64vNV");
+	fp_glProgramUniform3ui64vNV = (pfn_glProgramUniform3ui64vNV)load("glProgramUniform3ui64vNV");
+	fp_glProgramUniform4ui64vNV = (pfn_glProgramUniform4ui64vNV)load("glProgramUniform4ui64vNV");
+}
+
+GLboolean GLAD_NV_half_float = GL_FALSE;
+static void load_GL_NV_half_float(LOADER load) {
+	if(!GLAD_NV_half_float) return;
+	fp_glVertex2hNV = (pfn_glVertex2hNV)load("glVertex2hNV");
+	fp_glVertex2hvNV = (pfn_glVertex2hvNV)load("glVertex2hvNV");
+	fp_glVertex3hNV = (pfn_glVertex3hNV)load("glVertex3hNV");
+	fp_glVertex3hvNV = (pfn_glVertex3hvNV)load("glVertex3hvNV");
+	fp_glVertex4hNV = (pfn_glVertex4hNV)load("glVertex4hNV");
+	fp_glVertex4hvNV = (pfn_glVertex4hvNV)load("glVertex4hvNV");
+	fp_glNormal3hNV = (pfn_glNormal3hNV)load("glNormal3hNV");
+	fp_glNormal3hvNV = (pfn_glNormal3hvNV)load("glNormal3hvNV");
+	fp_glColor3hNV = (pfn_glColor3hNV)load("glColor3hNV");
+	fp_glColor3hvNV = (pfn_glColor3hvNV)load("glColor3hvNV");
+	fp_glColor4hNV = (pfn_glColor4hNV)load("glColor4hNV");
+	fp_glColor4hvNV = (pfn_glColor4hvNV)load("glColor4hvNV");
+	fp_glTexCoord1hNV = (pfn_glTexCoord1hNV)load("glTexCoord1hNV");
+	fp_glTexCoord1hvNV = (pfn_glTexCoord1hvNV)load("glTexCoord1hvNV");
+	fp_glTexCoord2hNV = (pfn_glTexCoord2hNV)load("glTexCoord2hNV");
+	fp_glTexCoord2hvNV = (pfn_glTexCoord2hvNV)load("glTexCoord2hvNV");
+	fp_glTexCoord3hNV = (pfn_glTexCoord3hNV)load("glTexCoord3hNV");
+	fp_glTexCoord3hvNV = (pfn_glTexCoord3hvNV)load("glTexCoord3hvNV");
+	fp_glTexCoord4hNV = (pfn_glTexCoord4hNV)load("glTexCoord4hNV");
+	fp_glTexCoord4hvNV = (pfn_glTexCoord4hvNV)load("glTexCoord4hvNV");
+	fp_glMultiTexCoord1hNV = (pfn_glMultiTexCoord1hNV)load("glMultiTexCoord1hNV");
+	fp_glMultiTexCoord1hvNV = (pfn_glMultiTexCoord1hvNV)load("glMultiTexCoord1hvNV");
+	fp_glMultiTexCoord2hNV = (pfn_glMultiTexCoord2hNV)load("glMultiTexCoord2hNV");
+	fp_glMultiTexCoord2hvNV = (pfn_glMultiTexCoord2hvNV)load("glMultiTexCoord2hvNV");
+	fp_glMultiTexCoord3hNV = (pfn_glMultiTexCoord3hNV)load("glMultiTexCoord3hNV");
+	fp_glMultiTexCoord3hvNV = (pfn_glMultiTexCoord3hvNV)load("glMultiTexCoord3hvNV");
+	fp_glMultiTexCoord4hNV = (pfn_glMultiTexCoord4hNV)load("glMultiTexCoord4hNV");
+	fp_glMultiTexCoord4hvNV = (pfn_glMultiTexCoord4hvNV)load("glMultiTexCoord4hvNV");
+	fp_glFogCoordhNV = (pfn_glFogCoordhNV)load("glFogCoordhNV");
+	fp_glFogCoordhvNV = (pfn_glFogCoordhvNV)load("glFogCoordhvNV");
+	fp_glSecondaryColor3hNV = (pfn_glSecondaryColor3hNV)load("glSecondaryColor3hNV");
+	fp_glSecondaryColor3hvNV = (pfn_glSecondaryColor3hvNV)load("glSecondaryColor3hvNV");
+	fp_glVertexWeighthNV = (pfn_glVertexWeighthNV)load("glVertexWeighthNV");
+	fp_glVertexWeighthvNV = (pfn_glVertexWeighthvNV)load("glVertexWeighthvNV");
+	fp_glVertexAttrib1hNV = (pfn_glVertexAttrib1hNV)load("glVertexAttrib1hNV");
+	fp_glVertexAttrib1hvNV = (pfn_glVertexAttrib1hvNV)load("glVertexAttrib1hvNV");
+	fp_glVertexAttrib2hNV = (pfn_glVertexAttrib2hNV)load("glVertexAttrib2hNV");
+	fp_glVertexAttrib2hvNV = (pfn_glVertexAttrib2hvNV)load("glVertexAttrib2hvNV");
+	fp_glVertexAttrib3hNV = (pfn_glVertexAttrib3hNV)load("glVertexAttrib3hNV");
+	fp_glVertexAttrib3hvNV = (pfn_glVertexAttrib3hvNV)load("glVertexAttrib3hvNV");
+	fp_glVertexAttrib4hNV = (pfn_glVertexAttrib4hNV)load("glVertexAttrib4hNV");
+	fp_glVertexAttrib4hvNV = (pfn_glVertexAttrib4hvNV)load("glVertexAttrib4hvNV");
+	fp_glVertexAttribs1hvNV = (pfn_glVertexAttribs1hvNV)load("glVertexAttribs1hvNV");
+	fp_glVertexAttribs2hvNV = (pfn_glVertexAttribs2hvNV)load("glVertexAttribs2hvNV");
+	fp_glVertexAttribs3hvNV = (pfn_glVertexAttribs3hvNV)load("glVertexAttribs3hvNV");
+	fp_glVertexAttribs4hvNV = (pfn_glVertexAttribs4hvNV)load("glVertexAttribs4hvNV");
+}
+
+GLboolean GLAD_NV_image_formats = GL_FALSE;
+GLboolean GLAD_NV_instanced_arrays = GL_FALSE;
+static void load_GL_NV_instanced_arrays(LOADER load) {
+	if(!GLAD_NV_instanced_arrays) return;
+	fp_glVertexAttribDivisorNV = (pfn_glVertexAttribDivisorNV)load("glVertexAttribDivisorNV");
+}
+
+GLboolean GLAD_NV_internalformat_sample_query = GL_FALSE;
+static void load_GL_NV_internalformat_sample_query(LOADER load) {
+	if(!GLAD_NV_internalformat_sample_query) return;
+	fp_glGetInternalformatSampleivNV = (pfn_glGetInternalformatSampleivNV)load("glGetInternalformatSampleivNV");
+}
+
+GLboolean GLAD_NV_multisample_coverage = GL_FALSE;
+GLboolean GLAD_NV_non_square_matrices = GL_FALSE;
+static void load_GL_NV_non_square_matrices(LOADER load) {
+	if(!GLAD_NV_non_square_matrices) return;
+	fp_glUniformMatrix2x3fvNV = (pfn_glUniformMatrix2x3fvNV)load("glUniformMatrix2x3fvNV");
+	fp_glUniformMatrix3x2fvNV = (pfn_glUniformMatrix3x2fvNV)load("glUniformMatrix3x2fvNV");
+	fp_glUniformMatrix2x4fvNV = (pfn_glUniformMatrix2x4fvNV)load("glUniformMatrix2x4fvNV");
+	fp_glUniformMatrix4x2fvNV = (pfn_glUniformMatrix4x2fvNV)load("glUniformMatrix4x2fvNV");
+	fp_glUniformMatrix3x4fvNV = (pfn_glUniformMatrix3x4fvNV)load("glUniformMatrix3x4fvNV");
+	fp_glUniformMatrix4x3fvNV = (pfn_glUniformMatrix4x3fvNV)load("glUniformMatrix4x3fvNV");
+}
+
+GLboolean GLAD_NV_occlusion_query = GL_FALSE;
+static void load_GL_NV_occlusion_query(LOADER load) {
+	if(!GLAD_NV_occlusion_query) return;
+	fp_glGenOcclusionQueriesNV = (pfn_glGenOcclusionQueriesNV)load("glGenOcclusionQueriesNV");
+	fp_glDeleteOcclusionQueriesNV = (pfn_glDeleteOcclusionQueriesNV)load("glDeleteOcclusionQueriesNV");
+	fp_glIsOcclusionQueryNV = (pfn_glIsOcclusionQueryNV)load("glIsOcclusionQueryNV");
+	fp_glBeginOcclusionQueryNV = (pfn_glBeginOcclusionQueryNV)load("glBeginOcclusionQueryNV");
+	fp_glEndOcclusionQueryNV = (pfn_glEndOcclusionQueryNV)load("glEndOcclusionQueryNV");
+	fp_glGetOcclusionQueryivNV = (pfn_glGetOcclusionQueryivNV)load("glGetOcclusionQueryivNV");
+	fp_glGetOcclusionQueryuivNV = (pfn_glGetOcclusionQueryuivNV)load("glGetOcclusionQueryuivNV");
+}
+
+GLboolean GLAD_NV_parameter_buffer_object = GL_FALSE;
+static void load_GL_NV_parameter_buffer_object(LOADER load) {
+	if(!GLAD_NV_parameter_buffer_object) return;
+	fp_glProgramBufferParametersfvNV = (pfn_glProgramBufferParametersfvNV)load("glProgramBufferParametersfvNV");
+	fp_glProgramBufferParametersIivNV = (pfn_glProgramBufferParametersIivNV)load("glProgramBufferParametersIivNV");
+	fp_glProgramBufferParametersIuivNV = (pfn_glProgramBufferParametersIuivNV)load("glProgramBufferParametersIuivNV");
+}
+
+GLboolean GLAD_NV_parameter_buffer_object2 = GL_FALSE;
+GLboolean GLAD_NV_path_rendering = GL_FALSE;
+static void load_GL_NV_path_rendering(LOADER load) {
+	if(!GLAD_NV_path_rendering) return;
+	fp_glGenPathsNV = (pfn_glGenPathsNV)load("glGenPathsNV");
+	fp_glDeletePathsNV = (pfn_glDeletePathsNV)load("glDeletePathsNV");
+	fp_glIsPathNV = (pfn_glIsPathNV)load("glIsPathNV");
+	fp_glPathCommandsNV = (pfn_glPathCommandsNV)load("glPathCommandsNV");
+	fp_glPathCoordsNV = (pfn_glPathCoordsNV)load("glPathCoordsNV");
+	fp_glPathSubCommandsNV = (pfn_glPathSubCommandsNV)load("glPathSubCommandsNV");
+	fp_glPathSubCoordsNV = (pfn_glPathSubCoordsNV)load("glPathSubCoordsNV");
+	fp_glPathStringNV = (pfn_glPathStringNV)load("glPathStringNV");
+	fp_glPathGlyphsNV = (pfn_glPathGlyphsNV)load("glPathGlyphsNV");
+	fp_glPathGlyphRangeNV = (pfn_glPathGlyphRangeNV)load("glPathGlyphRangeNV");
+	fp_glWeightPathsNV = (pfn_glWeightPathsNV)load("glWeightPathsNV");
+	fp_glCopyPathNV = (pfn_glCopyPathNV)load("glCopyPathNV");
+	fp_glInterpolatePathsNV = (pfn_glInterpolatePathsNV)load("glInterpolatePathsNV");
+	fp_glTransformPathNV = (pfn_glTransformPathNV)load("glTransformPathNV");
+	fp_glPathParameterivNV = (pfn_glPathParameterivNV)load("glPathParameterivNV");
+	fp_glPathParameteriNV = (pfn_glPathParameteriNV)load("glPathParameteriNV");
+	fp_glPathParameterfvNV = (pfn_glPathParameterfvNV)load("glPathParameterfvNV");
+	fp_glPathParameterfNV = (pfn_glPathParameterfNV)load("glPathParameterfNV");
+	fp_glPathDashArrayNV = (pfn_glPathDashArrayNV)load("glPathDashArrayNV");
+	fp_glPathStencilFuncNV = (pfn_glPathStencilFuncNV)load("glPathStencilFuncNV");
+	fp_glPathStencilDepthOffsetNV = (pfn_glPathStencilDepthOffsetNV)load("glPathStencilDepthOffsetNV");
+	fp_glStencilFillPathNV = (pfn_glStencilFillPathNV)load("glStencilFillPathNV");
+	fp_glStencilStrokePathNV = (pfn_glStencilStrokePathNV)load("glStencilStrokePathNV");
+	fp_glStencilFillPathInstancedNV = (pfn_glStencilFillPathInstancedNV)load("glStencilFillPathInstancedNV");
+	fp_glStencilStrokePathInstancedNV = (pfn_glStencilStrokePathInstancedNV)load("glStencilStrokePathInstancedNV");
+	fp_glPathCoverDepthFuncNV = (pfn_glPathCoverDepthFuncNV)load("glPathCoverDepthFuncNV");
+	fp_glCoverFillPathNV = (pfn_glCoverFillPathNV)load("glCoverFillPathNV");
+	fp_glCoverStrokePathNV = (pfn_glCoverStrokePathNV)load("glCoverStrokePathNV");
+	fp_glCoverFillPathInstancedNV = (pfn_glCoverFillPathInstancedNV)load("glCoverFillPathInstancedNV");
+	fp_glCoverStrokePathInstancedNV = (pfn_glCoverStrokePathInstancedNV)load("glCoverStrokePathInstancedNV");
+	fp_glGetPathParameterivNV = (pfn_glGetPathParameterivNV)load("glGetPathParameterivNV");
+	fp_glGetPathParameterfvNV = (pfn_glGetPathParameterfvNV)load("glGetPathParameterfvNV");
+	fp_glGetPathCommandsNV = (pfn_glGetPathCommandsNV)load("glGetPathCommandsNV");
+	fp_glGetPathCoordsNV = (pfn_glGetPathCoordsNV)load("glGetPathCoordsNV");
+	fp_glGetPathDashArrayNV = (pfn_glGetPathDashArrayNV)load("glGetPathDashArrayNV");
+	fp_glGetPathMetricsNV = (pfn_glGetPathMetricsNV)load("glGetPathMetricsNV");
+	fp_glGetPathMetricRangeNV = (pfn_glGetPathMetricRangeNV)load("glGetPathMetricRangeNV");
+	fp_glGetPathSpacingNV = (pfn_glGetPathSpacingNV)load("glGetPathSpacingNV");
+	fp_glIsPointInFillPathNV = (pfn_glIsPointInFillPathNV)load("glIsPointInFillPathNV");
+	fp_glIsPointInStrokePathNV = (pfn_glIsPointInStrokePathNV)load("glIsPointInStrokePathNV");
+	fp_glGetPathLengthNV = (pfn_glGetPathLengthNV)load("glGetPathLengthNV");
+	fp_glPointAlongPathNV = (pfn_glPointAlongPathNV)load("glPointAlongPathNV");
+	fp_glMatrixLoad3x2fNV = (pfn_glMatrixLoad3x2fNV)load("glMatrixLoad3x2fNV");
+	fp_glMatrixLoad3x3fNV = (pfn_glMatrixLoad3x3fNV)load("glMatrixLoad3x3fNV");
+	fp_glMatrixLoadTranspose3x3fNV = (pfn_glMatrixLoadTranspose3x3fNV)load("glMatrixLoadTranspose3x3fNV");
+	fp_glMatrixMult3x2fNV = (pfn_glMatrixMult3x2fNV)load("glMatrixMult3x2fNV");
+	fp_glMatrixMult3x3fNV = (pfn_glMatrixMult3x3fNV)load("glMatrixMult3x3fNV");
+	fp_glMatrixMultTranspose3x3fNV = (pfn_glMatrixMultTranspose3x3fNV)load("glMatrixMultTranspose3x3fNV");
+	fp_glStencilThenCoverFillPathNV = (pfn_glStencilThenCoverFillPathNV)load("glStencilThenCoverFillPathNV");
+	fp_glStencilThenCoverStrokePathNV = (pfn_glStencilThenCoverStrokePathNV)load("glStencilThenCoverStrokePathNV");
+	fp_glStencilThenCoverFillPathInstancedNV = (pfn_glStencilThenCoverFillPathInstancedNV)load("glStencilThenCoverFillPathInstancedNV");
+	fp_glStencilThenCoverStrokePathInstancedNV = (pfn_glStencilThenCoverStrokePathInstancedNV)load("glStencilThenCoverStrokePathInstancedNV");
+	fp_glPathGlyphIndexRangeNV = (pfn_glPathGlyphIndexRangeNV)load("glPathGlyphIndexRangeNV");
+	fp_glPathGlyphIndexArrayNV = (pfn_glPathGlyphIndexArrayNV)load("glPathGlyphIndexArrayNV");
+	fp_glPathMemoryGlyphIndexArrayNV = (pfn_glPathMemoryGlyphIndexArrayNV)load("glPathMemoryGlyphIndexArrayNV");
+	fp_glProgramPathFragmentInputGenNV = (pfn_glProgramPathFragmentInputGenNV)load("glProgramPathFragmentInputGenNV");
+	fp_glGetProgramResourcefvNV = (pfn_glGetProgramResourcefvNV)load("glGetProgramResourcefvNV");
+	fp_glPathColorGenNV = (pfn_glPathColorGenNV)load("glPathColorGenNV");
+	fp_glPathTexGenNV = (pfn_glPathTexGenNV)load("glPathTexGenNV");
+	fp_glPathFogGenNV = (pfn_glPathFogGenNV)load("glPathFogGenNV");
+	fp_glGetPathColorGenivNV = (pfn_glGetPathColorGenivNV)load("glGetPathColorGenivNV");
+	fp_glGetPathColorGenfvNV = (pfn_glGetPathColorGenfvNV)load("glGetPathColorGenfvNV");
+	fp_glGetPathTexGenivNV = (pfn_glGetPathTexGenivNV)load("glGetPathTexGenivNV");
+	fp_glGetPathTexGenfvNV = (pfn_glGetPathTexGenfvNV)load("glGetPathTexGenfvNV");
+}
+
+GLboolean GLAD_NV_path_rendering_shared_edge = GL_FALSE;
+GLboolean GLAD_NV_polygon_mode = GL_FALSE;
+static void load_GL_NV_polygon_mode(LOADER load) {
+	if(!GLAD_NV_polygon_mode) return;
+	fp_glPolygonModeNV = (pfn_glPolygonModeNV)load("glPolygonModeNV");
+}
+
+GLboolean GLAD_NV_present_video = GL_FALSE;
+static void load_GL_NV_present_video(LOADER load) {
+	if(!GLAD_NV_present_video) return;
+	fp_glPresentFrameKeyedNV = (pfn_glPresentFrameKeyedNV)load("glPresentFrameKeyedNV");
+	fp_glPresentFrameDualFillNV = (pfn_glPresentFrameDualFillNV)load("glPresentFrameDualFillNV");
+	fp_glGetVideoivNV = (pfn_glGetVideoivNV)load("glGetVideoivNV");
+	fp_glGetVideouivNV = (pfn_glGetVideouivNV)load("glGetVideouivNV");
+	fp_glGetVideoi64vNV = (pfn_glGetVideoi64vNV)load("glGetVideoi64vNV");
+	fp_glGetVideoui64vNV = (pfn_glGetVideoui64vNV)load("glGetVideoui64vNV");
+}
+
+GLboolean GLAD_NV_primitive_restart = GL_FALSE;
+static void load_GL_NV_primitive_restart(LOADER load) {
+	if(!GLAD_NV_primitive_restart) return;
+	fp_glPrimitiveRestartNV = (pfn_glPrimitiveRestartNV)load("glPrimitiveRestartNV");
+	fp_glPrimitiveRestartIndexNV = (pfn_glPrimitiveRestartIndexNV)load("glPrimitiveRestartIndexNV");
+}
+
+GLboolean GLAD_NV_read_buffer = GL_FALSE;
+static void load_GL_NV_read_buffer(LOADER load) {
+	if(!GLAD_NV_read_buffer) return;
+	fp_glReadBufferNV = (pfn_glReadBufferNV)load("glReadBufferNV");
+}
+
+GLboolean GLAD_NV_read_buffer_front = GL_FALSE;
+GLboolean GLAD_NV_read_depth = GL_FALSE;
+GLboolean GLAD_NV_read_depth_stencil = GL_FALSE;
+GLboolean GLAD_NV_read_stencil = GL_FALSE;
+GLboolean GLAD_NV_sample_locations = GL_FALSE;
+static void load_GL_NV_sample_locations(LOADER load) {
+	if(!GLAD_NV_sample_locations) return;
+	fp_glFramebufferSampleLocationsfvNV = (pfn_glFramebufferSampleLocationsfvNV)load("glFramebufferSampleLocationsfvNV");
+	fp_glNamedFramebufferSampleLocationsfvNV = (pfn_glNamedFramebufferSampleLocationsfvNV)load("glNamedFramebufferSampleLocationsfvNV");
+	fp_glResolveDepthValuesNV = (pfn_glResolveDepthValuesNV)load("glResolveDepthValuesNV");
+}
+
+GLboolean GLAD_NV_sample_mask_override_coverage = GL_FALSE;
+GLboolean GLAD_NV_shader_atomic_counters = GL_FALSE;
+GLboolean GLAD_NV_shader_atomic_float = GL_FALSE;
+GLboolean GLAD_NV_shader_atomic_fp16_vector = GL_FALSE;
+GLboolean GLAD_NV_shader_atomic_int64 = GL_FALSE;
+GLboolean GLAD_NV_shader_buffer_load = GL_FALSE;
+static void load_GL_NV_shader_buffer_load(LOADER load) {
+	if(!GLAD_NV_shader_buffer_load) return;
+	fp_glMakeBufferResidentNV = (pfn_glMakeBufferResidentNV)load("glMakeBufferResidentNV");
+	fp_glMakeBufferNonResidentNV = (pfn_glMakeBufferNonResidentNV)load("glMakeBufferNonResidentNV");
+	fp_glIsBufferResidentNV = (pfn_glIsBufferResidentNV)load("glIsBufferResidentNV");
+	fp_glMakeNamedBufferResidentNV = (pfn_glMakeNamedBufferResidentNV)load("glMakeNamedBufferResidentNV");
+	fp_glMakeNamedBufferNonResidentNV = (pfn_glMakeNamedBufferNonResidentNV)load("glMakeNamedBufferNonResidentNV");
+	fp_glIsNamedBufferResidentNV = (pfn_glIsNamedBufferResidentNV)load("glIsNamedBufferResidentNV");
+	fp_glGetBufferParameterui64vNV = (pfn_glGetBufferParameterui64vNV)load("glGetBufferParameterui64vNV");
+	fp_glGetNamedBufferParameterui64vNV = (pfn_glGetNamedBufferParameterui64vNV)load("glGetNamedBufferParameterui64vNV");
+	fp_glGetIntegerui64vNV = (pfn_glGetIntegerui64vNV)load("glGetIntegerui64vNV");
+	fp_glUniformui64NV = (pfn_glUniformui64NV)load("glUniformui64NV");
+	fp_glUniformui64vNV = (pfn_glUniformui64vNV)load("glUniformui64vNV");
+	fp_glGetUniformui64vNV = (pfn_glGetUniformui64vNV)load("glGetUniformui64vNV");
+	fp_glProgramUniformui64NV = (pfn_glProgramUniformui64NV)load("glProgramUniformui64NV");
+	fp_glProgramUniformui64vNV = (pfn_glProgramUniformui64vNV)load("glProgramUniformui64vNV");
+}
+
+GLboolean GLAD_NV_shader_buffer_store = GL_FALSE;
+GLboolean GLAD_NV_shader_noperspective_interpolation = GL_FALSE;
+GLboolean GLAD_NV_shader_storage_buffer_object = GL_FALSE;
+GLboolean GLAD_NV_shader_thread_group = GL_FALSE;
+GLboolean GLAD_NV_shader_thread_shuffle = GL_FALSE;
+GLboolean GLAD_NV_shadow_samplers_array = GL_FALSE;
+GLboolean GLAD_NV_shadow_samplers_cube = GL_FALSE;
+GLboolean GLAD_NV_sRGB_formats = GL_FALSE;
+GLboolean GLAD_NV_tessellation_program5 = GL_FALSE;
+GLboolean GLAD_NV_texture_barrier = GL_FALSE;
+static void load_GL_NV_texture_barrier(LOADER load) {
+	if(!GLAD_NV_texture_barrier) return;
+	fp_glTextureBarrierNV = (pfn_glTextureBarrierNV)load("glTextureBarrierNV");
+}
+
+GLboolean GLAD_NV_texture_border_clamp = GL_FALSE;
+GLboolean GLAD_NV_texture_compression_s3tc_update = GL_FALSE;
+GLboolean GLAD_NV_texture_multisample = GL_FALSE;
+static void load_GL_NV_texture_multisample(LOADER load) {
+	if(!GLAD_NV_texture_multisample) return;
+	fp_glTexImage2DMultisampleCoverageNV = (pfn_glTexImage2DMultisampleCoverageNV)load("glTexImage2DMultisampleCoverageNV");
+	fp_glTexImage3DMultisampleCoverageNV = (pfn_glTexImage3DMultisampleCoverageNV)load("glTexImage3DMultisampleCoverageNV");
+	fp_glTextureImage2DMultisampleNV = (pfn_glTextureImage2DMultisampleNV)load("glTextureImage2DMultisampleNV");
+	fp_glTextureImage3DMultisampleNV = (pfn_glTextureImage3DMultisampleNV)load("glTextureImage3DMultisampleNV");
+	fp_glTextureImage2DMultisampleCoverageNV = (pfn_glTextureImage2DMultisampleCoverageNV)load("glTextureImage2DMultisampleCoverageNV");
+	fp_glTextureImage3DMultisampleCoverageNV = (pfn_glTextureImage3DMultisampleCoverageNV)load("glTextureImage3DMultisampleCoverageNV");
+}
+
+GLboolean GLAD_NV_texture_npot_2D_mipmap = GL_FALSE;
+GLboolean GLAD_NV_transform_feedback = GL_FALSE;
+static void load_GL_NV_transform_feedback(LOADER load) {
+	if(!GLAD_NV_transform_feedback) return;
+	fp_glBeginTransformFeedbackNV = (pfn_glBeginTransformFeedbackNV)load("glBeginTransformFeedbackNV");
+	fp_glEndTransformFeedbackNV = (pfn_glEndTransformFeedbackNV)load("glEndTransformFeedbackNV");
+	fp_glTransformFeedbackAttribsNV = (pfn_glTransformFeedbackAttribsNV)load("glTransformFeedbackAttribsNV");
+	fp_glBindBufferRangeNV = (pfn_glBindBufferRangeNV)load("glBindBufferRangeNV");
+	fp_glBindBufferOffsetNV = (pfn_glBindBufferOffsetNV)load("glBindBufferOffsetNV");
+	fp_glBindBufferBaseNV = (pfn_glBindBufferBaseNV)load("glBindBufferBaseNV");
+	fp_glTransformFeedbackVaryingsNV = (pfn_glTransformFeedbackVaryingsNV)load("glTransformFeedbackVaryingsNV");
+	fp_glActiveVaryingNV = (pfn_glActiveVaryingNV)load("glActiveVaryingNV");
+	fp_glGetVaryingLocationNV = (pfn_glGetVaryingLocationNV)load("glGetVaryingLocationNV");
+	fp_glGetActiveVaryingNV = (pfn_glGetActiveVaryingNV)load("glGetActiveVaryingNV");
+	fp_glGetTransformFeedbackVaryingNV = (pfn_glGetTransformFeedbackVaryingNV)load("glGetTransformFeedbackVaryingNV");
+	fp_glTransformFeedbackStreamAttribsNV = (pfn_glTransformFeedbackStreamAttribsNV)load("glTransformFeedbackStreamAttribsNV");
+}
+
+GLboolean GLAD_NV_transform_feedback2 = GL_FALSE;
+static void load_GL_NV_transform_feedback2(LOADER load) {
+	if(!GLAD_NV_transform_feedback2) return;
+	fp_glBindTransformFeedbackNV = (pfn_glBindTransformFeedbackNV)load("glBindTransformFeedbackNV");
+	fp_glDeleteTransformFeedbacksNV = (pfn_glDeleteTransformFeedbacksNV)load("glDeleteTransformFeedbacksNV");
+	fp_glGenTransformFeedbacksNV = (pfn_glGenTransformFeedbacksNV)load("glGenTransformFeedbacksNV");
+	fp_glIsTransformFeedbackNV = (pfn_glIsTransformFeedbackNV)load("glIsTransformFeedbackNV");
+	fp_glPauseTransformFeedbackNV = (pfn_glPauseTransformFeedbackNV)load("glPauseTransformFeedbackNV");
+	fp_glResumeTransformFeedbackNV = (pfn_glResumeTransformFeedbackNV)load("glResumeTransformFeedbackNV");
+	fp_glDrawTransformFeedbackNV = (pfn_glDrawTransformFeedbackNV)load("glDrawTransformFeedbackNV");
+}
+
+GLboolean GLAD_NV_uniform_buffer_unified_memory = GL_FALSE;
+GLboolean GLAD_NV_vdpau_interop = GL_FALSE;
+static void load_GL_NV_vdpau_interop(LOADER load) {
+	if(!GLAD_NV_vdpau_interop) return;
+	fp_glVDPAUInitNV = (pfn_glVDPAUInitNV)load("glVDPAUInitNV");
+	fp_glVDPAUFiniNV = (pfn_glVDPAUFiniNV)load("glVDPAUFiniNV");
+	fp_glVDPAURegisterVideoSurfaceNV = (pfn_glVDPAURegisterVideoSurfaceNV)load("glVDPAURegisterVideoSurfaceNV");
+	fp_glVDPAURegisterOutputSurfaceNV = (pfn_glVDPAURegisterOutputSurfaceNV)load("glVDPAURegisterOutputSurfaceNV");
+	fp_glVDPAUIsSurfaceNV = (pfn_glVDPAUIsSurfaceNV)load("glVDPAUIsSurfaceNV");
+	fp_glVDPAUUnregisterSurfaceNV = (pfn_glVDPAUUnregisterSurfaceNV)load("glVDPAUUnregisterSurfaceNV");
+	fp_glVDPAUGetSurfaceivNV = (pfn_glVDPAUGetSurfaceivNV)load("glVDPAUGetSurfaceivNV");
+	fp_glVDPAUSurfaceAccessNV = (pfn_glVDPAUSurfaceAccessNV)load("glVDPAUSurfaceAccessNV");
+	fp_glVDPAUMapSurfacesNV = (pfn_glVDPAUMapSurfacesNV)load("glVDPAUMapSurfacesNV");
+	fp_glVDPAUUnmapSurfacesNV = (pfn_glVDPAUUnmapSurfacesNV)load("glVDPAUUnmapSurfacesNV");
+}
+
+GLboolean GLAD_NV_vertex_attrib_integer_64bit = GL_FALSE;
+static void load_GL_NV_vertex_attrib_integer_64bit(LOADER load) {
+	if(!GLAD_NV_vertex_attrib_integer_64bit) return;
+	fp_glVertexAttribL1i64NV = (pfn_glVertexAttribL1i64NV)load("glVertexAttribL1i64NV");
+	fp_glVertexAttribL2i64NV = (pfn_glVertexAttribL2i64NV)load("glVertexAttribL2i64NV");
+	fp_glVertexAttribL3i64NV = (pfn_glVertexAttribL3i64NV)load("glVertexAttribL3i64NV");
+	fp_glVertexAttribL4i64NV = (pfn_glVertexAttribL4i64NV)load("glVertexAttribL4i64NV");
+	fp_glVertexAttribL1i64vNV = (pfn_glVertexAttribL1i64vNV)load("glVertexAttribL1i64vNV");
+	fp_glVertexAttribL2i64vNV = (pfn_glVertexAttribL2i64vNV)load("glVertexAttribL2i64vNV");
+	fp_glVertexAttribL3i64vNV = (pfn_glVertexAttribL3i64vNV)load("glVertexAttribL3i64vNV");
+	fp_glVertexAttribL4i64vNV = (pfn_glVertexAttribL4i64vNV)load("glVertexAttribL4i64vNV");
+	fp_glVertexAttribL1ui64NV = (pfn_glVertexAttribL1ui64NV)load("glVertexAttribL1ui64NV");
+	fp_glVertexAttribL2ui64NV = (pfn_glVertexAttribL2ui64NV)load("glVertexAttribL2ui64NV");
+	fp_glVertexAttribL3ui64NV = (pfn_glVertexAttribL3ui64NV)load("glVertexAttribL3ui64NV");
+	fp_glVertexAttribL4ui64NV = (pfn_glVertexAttribL4ui64NV)load("glVertexAttribL4ui64NV");
+	fp_glVertexAttribL1ui64vNV = (pfn_glVertexAttribL1ui64vNV)load("glVertexAttribL1ui64vNV");
+	fp_glVertexAttribL2ui64vNV = (pfn_glVertexAttribL2ui64vNV)load("glVertexAttribL2ui64vNV");
+	fp_glVertexAttribL3ui64vNV = (pfn_glVertexAttribL3ui64vNV)load("glVertexAttribL3ui64vNV");
+	fp_glVertexAttribL4ui64vNV = (pfn_glVertexAttribL4ui64vNV)load("glVertexAttribL4ui64vNV");
+	fp_glGetVertexAttribLi64vNV = (pfn_glGetVertexAttribLi64vNV)load("glGetVertexAttribLi64vNV");
+	fp_glGetVertexAttribLui64vNV = (pfn_glGetVertexAttribLui64vNV)load("glGetVertexAttribLui64vNV");
+	fp_glVertexAttribLFormatNV = (pfn_glVertexAttribLFormatNV)load("glVertexAttribLFormatNV");
+}
+
+GLboolean GLAD_NV_vertex_buffer_unified_memory = GL_FALSE;
+static void load_GL_NV_vertex_buffer_unified_memory(LOADER load) {
+	if(!GLAD_NV_vertex_buffer_unified_memory) return;
+	fp_glBufferAddressRangeNV = (pfn_glBufferAddressRangeNV)load("glBufferAddressRangeNV");
+	fp_glVertexFormatNV = (pfn_glVertexFormatNV)load("glVertexFormatNV");
+	fp_glNormalFormatNV = (pfn_glNormalFormatNV)load("glNormalFormatNV");
+	fp_glColorFormatNV = (pfn_glColorFormatNV)load("glColorFormatNV");
+	fp_glIndexFormatNV = (pfn_glIndexFormatNV)load("glIndexFormatNV");
+	fp_glTexCoordFormatNV = (pfn_glTexCoordFormatNV)load("glTexCoordFormatNV");
+	fp_glEdgeFlagFormatNV = (pfn_glEdgeFlagFormatNV)load("glEdgeFlagFormatNV");
+	fp_glSecondaryColorFormatNV = (pfn_glSecondaryColorFormatNV)load("glSecondaryColorFormatNV");
+	fp_glFogCoordFormatNV = (pfn_glFogCoordFormatNV)load("glFogCoordFormatNV");
+	fp_glVertexAttribFormatNV = (pfn_glVertexAttribFormatNV)load("glVertexAttribFormatNV");
+	fp_glVertexAttribIFormatNV = (pfn_glVertexAttribIFormatNV)load("glVertexAttribIFormatNV");
+	fp_glGetIntegerui64i_vNV = (pfn_glGetIntegerui64i_vNV)load("glGetIntegerui64i_vNV");
+}
+
+GLboolean GLAD_NV_vertex_program4 = GL_FALSE;
+static void load_GL_NV_vertex_program4(LOADER load) {
+	if(!GLAD_NV_vertex_program4) return;
+	fp_glVertexAttribI1iEXT = (pfn_glVertexAttribI1iEXT)load("glVertexAttribI1iEXT");
+	fp_glVertexAttribI2iEXT = (pfn_glVertexAttribI2iEXT)load("glVertexAttribI2iEXT");
+	fp_glVertexAttribI3iEXT = (pfn_glVertexAttribI3iEXT)load("glVertexAttribI3iEXT");
+	fp_glVertexAttribI4iEXT = (pfn_glVertexAttribI4iEXT)load("glVertexAttribI4iEXT");
+	fp_glVertexAttribI1uiEXT = (pfn_glVertexAttribI1uiEXT)load("glVertexAttribI1uiEXT");
+	fp_glVertexAttribI2uiEXT = (pfn_glVertexAttribI2uiEXT)load("glVertexAttribI2uiEXT");
+	fp_glVertexAttribI3uiEXT = (pfn_glVertexAttribI3uiEXT)load("glVertexAttribI3uiEXT");
+	fp_glVertexAttribI4uiEXT = (pfn_glVertexAttribI4uiEXT)load("glVertexAttribI4uiEXT");
+	fp_glVertexAttribI1ivEXT = (pfn_glVertexAttribI1ivEXT)load("glVertexAttribI1ivEXT");
+	fp_glVertexAttribI2ivEXT = (pfn_glVertexAttribI2ivEXT)load("glVertexAttribI2ivEXT");
+	fp_glVertexAttribI3ivEXT = (pfn_glVertexAttribI3ivEXT)load("glVertexAttribI3ivEXT");
+	fp_glVertexAttribI4ivEXT = (pfn_glVertexAttribI4ivEXT)load("glVertexAttribI4ivEXT");
+	fp_glVertexAttribI1uivEXT = (pfn_glVertexAttribI1uivEXT)load("glVertexAttribI1uivEXT");
+	fp_glVertexAttribI2uivEXT = (pfn_glVertexAttribI2uivEXT)load("glVertexAttribI2uivEXT");
+	fp_glVertexAttribI3uivEXT = (pfn_glVertexAttribI3uivEXT)load("glVertexAttribI3uivEXT");
+	fp_glVertexAttribI4uivEXT = (pfn_glVertexAttribI4uivEXT)load("glVertexAttribI4uivEXT");
+	fp_glVertexAttribI4bvEXT = (pfn_glVertexAttribI4bvEXT)load("glVertexAttribI4bvEXT");
+	fp_glVertexAttribI4svEXT = (pfn_glVertexAttribI4svEXT)load("glVertexAttribI4svEXT");
+	fp_glVertexAttribI4ubvEXT = (pfn_glVertexAttribI4ubvEXT)load("glVertexAttribI4ubvEXT");
+	fp_glVertexAttribI4usvEXT = (pfn_glVertexAttribI4usvEXT)load("glVertexAttribI4usvEXT");
+	fp_glVertexAttribIPointerEXT = (pfn_glVertexAttribIPointerEXT)load("glVertexAttribIPointerEXT");
+	fp_glGetVertexAttribIivEXT = (pfn_glGetVertexAttribIivEXT)load("glGetVertexAttribIivEXT");
+	fp_glGetVertexAttribIuivEXT = (pfn_glGetVertexAttribIuivEXT)load("glGetVertexAttribIuivEXT");
+}
+
+GLboolean GLAD_NV_video_capture = GL_FALSE;
+static void load_GL_NV_video_capture(LOADER load) {
+	if(!GLAD_NV_video_capture) return;
+	fp_glBeginVideoCaptureNV = (pfn_glBeginVideoCaptureNV)load("glBeginVideoCaptureNV");
+	fp_glBindVideoCaptureStreamBufferNV = (pfn_glBindVideoCaptureStreamBufferNV)load("glBindVideoCaptureStreamBufferNV");
+	fp_glBindVideoCaptureStreamTextureNV = (pfn_glBindVideoCaptureStreamTextureNV)load("glBindVideoCaptureStreamTextureNV");
+	fp_glEndVideoCaptureNV = (pfn_glEndVideoCaptureNV)load("glEndVideoCaptureNV");
+	fp_glGetVideoCaptureivNV = (pfn_glGetVideoCaptureivNV)load("glGetVideoCaptureivNV");
+	fp_glGetVideoCaptureStreamivNV = (pfn_glGetVideoCaptureStreamivNV)load("glGetVideoCaptureStreamivNV");
+	fp_glGetVideoCaptureStreamfvNV = (pfn_glGetVideoCaptureStreamfvNV)load("glGetVideoCaptureStreamfvNV");
+	fp_glGetVideoCaptureStreamdvNV = (pfn_glGetVideoCaptureStreamdvNV)load("glGetVideoCaptureStreamdvNV");
+	fp_glVideoCaptureNV = (pfn_glVideoCaptureNV)load("glVideoCaptureNV");
+	fp_glVideoCaptureStreamParameterivNV = (pfn_glVideoCaptureStreamParameterivNV)load("glVideoCaptureStreamParameterivNV");
+	fp_glVideoCaptureStreamParameterfvNV = (pfn_glVideoCaptureStreamParameterfvNV)load("glVideoCaptureStreamParameterfvNV");
+	fp_glVideoCaptureStreamParameterdvNV = (pfn_glVideoCaptureStreamParameterdvNV)load("glVideoCaptureStreamParameterdvNV");
+}
+
+GLboolean GLAD_NV_viewport_array = GL_FALSE;
+static void load_GL_NV_viewport_array(LOADER load) {
+	if(!GLAD_NV_viewport_array) return;
+	fp_glViewportArrayvNV = (pfn_glViewportArrayvNV)load("glViewportArrayvNV");
+	fp_glViewportIndexedfNV = (pfn_glViewportIndexedfNV)load("glViewportIndexedfNV");
+	fp_glViewportIndexedfvNV = (pfn_glViewportIndexedfvNV)load("glViewportIndexedfvNV");
+	fp_glScissorArrayvNV = (pfn_glScissorArrayvNV)load("glScissorArrayvNV");
+	fp_glScissorIndexedNV = (pfn_glScissorIndexedNV)load("glScissorIndexedNV");
+	fp_glScissorIndexedvNV = (pfn_glScissorIndexedvNV)load("glScissorIndexedvNV");
+	fp_glDepthRangeArrayfvNV = (pfn_glDepthRangeArrayfvNV)load("glDepthRangeArrayfvNV");
+	fp_glDepthRangeIndexedfNV = (pfn_glDepthRangeIndexedfNV)load("glDepthRangeIndexedfNV");
+	fp_glGetFloati_vNV = (pfn_glGetFloati_vNV)load("glGetFloati_vNV");
+	fp_glEnableiNV = (pfn_glEnableiNV)load("glEnableiNV");
+	fp_glDisableiNV = (pfn_glDisableiNV)load("glDisableiNV");
+	fp_glIsEnablediNV = (pfn_glIsEnablediNV)load("glIsEnablediNV");
+}
+
+GLboolean GLAD_NV_viewport_array2 = GL_FALSE;
+GLboolean GLAD_NVX_conditional_render = GL_FALSE;
+static void load_GL_NVX_conditional_render(LOADER load) {
+	if(!GLAD_NVX_conditional_render) return;
+	fp_glBeginConditionalRenderNVX = (pfn_glBeginConditionalRenderNVX)load("glBeginConditionalRenderNVX");
+	fp_glEndConditionalRenderNVX = (pfn_glEndConditionalRenderNVX)load("glEndConditionalRenderNVX");
+}
+
+GLboolean GLAD_NVX_gpu_memory_info = GL_FALSE;
+GLboolean GLAD_OVR_multiview = GL_FALSE;
+static void load_GL_OVR_multiview(LOADER load) {
+	if(!GLAD_OVR_multiview) return;
+	fp_glFramebufferTextureMultiviewOVR = (pfn_glFramebufferTextureMultiviewOVR)load("glFramebufferTextureMultiviewOVR");
+}
+
+GLboolean GLAD_OVR_multiview2 = GL_FALSE;
+GLboolean GLAD_OVR_multiview_multisampled_render_to_texture = GL_FALSE;
+static void load_GL_OVR_multiview_multisampled_render_to_texture(LOADER load) {
+	if(!GLAD_OVR_multiview_multisampled_render_to_texture) return;
+	fp_glFramebufferTextureMultisampleMultiviewOVR = (pfn_glFramebufferTextureMultisampleMultiviewOVR)load("glFramebufferTextureMultisampleMultiviewOVR");
+}
+
+GLboolean GLAD_QCOM_alpha_test = GL_FALSE;
+static void load_GL_QCOM_alpha_test(LOADER load) {
+	if(!GLAD_QCOM_alpha_test) return;
+	fp_glAlphaFuncQCOM = (pfn_glAlphaFuncQCOM)load("glAlphaFuncQCOM");
+}
+
+GLboolean GLAD_QCOM_binning_control = GL_FALSE;
+GLboolean GLAD_QCOM_driver_control = GL_FALSE;
+static void load_GL_QCOM_driver_control(LOADER load) {
+	if(!GLAD_QCOM_driver_control) return;
+	fp_glGetDriverControlsQCOM = (pfn_glGetDriverControlsQCOM)load("glGetDriverControlsQCOM");
+	fp_glGetDriverControlStringQCOM = (pfn_glGetDriverControlStringQCOM)load("glGetDriverControlStringQCOM");
+	fp_glEnableDriverControlQCOM = (pfn_glEnableDriverControlQCOM)load("glEnableDriverControlQCOM");
+	fp_glDisableDriverControlQCOM = (pfn_glDisableDriverControlQCOM)load("glDisableDriverControlQCOM");
+}
+
+GLboolean GLAD_QCOM_extended_get = GL_FALSE;
+static void load_GL_QCOM_extended_get(LOADER load) {
+	if(!GLAD_QCOM_extended_get) return;
+	fp_glExtGetTexturesQCOM = (pfn_glExtGetTexturesQCOM)load("glExtGetTexturesQCOM");
+	fp_glExtGetBuffersQCOM = (pfn_glExtGetBuffersQCOM)load("glExtGetBuffersQCOM");
+	fp_glExtGetRenderbuffersQCOM = (pfn_glExtGetRenderbuffersQCOM)load("glExtGetRenderbuffersQCOM");
+	fp_glExtGetFramebuffersQCOM = (pfn_glExtGetFramebuffersQCOM)load("glExtGetFramebuffersQCOM");
+	fp_glExtGetTexLevelParameterivQCOM = (pfn_glExtGetTexLevelParameterivQCOM)load("glExtGetTexLevelParameterivQCOM");
+	fp_glExtTexObjectStateOverrideiQCOM = (pfn_glExtTexObjectStateOverrideiQCOM)load("glExtTexObjectStateOverrideiQCOM");
+	fp_glExtGetTexSubImageQCOM = (pfn_glExtGetTexSubImageQCOM)load("glExtGetTexSubImageQCOM");
+	fp_glExtGetBufferPointervQCOM = (pfn_glExtGetBufferPointervQCOM)load("glExtGetBufferPointervQCOM");
+}
+
+GLboolean GLAD_QCOM_extended_get2 = GL_FALSE;
+static void load_GL_QCOM_extended_get2(LOADER load) {
+	if(!GLAD_QCOM_extended_get2) return;
+	fp_glExtGetShadersQCOM = (pfn_glExtGetShadersQCOM)load("glExtGetShadersQCOM");
+	fp_glExtGetProgramsQCOM = (pfn_glExtGetProgramsQCOM)load("glExtGetProgramsQCOM");
+	fp_glExtIsProgramBinaryQCOM = (pfn_glExtIsProgramBinaryQCOM)load("glExtIsProgramBinaryQCOM");
+	fp_glExtGetProgramBinarySourceQCOM = (pfn_glExtGetProgramBinarySourceQCOM)load("glExtGetProgramBinarySourceQCOM");
+}
+
+GLboolean GLAD_QCOM_perfmon_global_mode = GL_FALSE;
+GLboolean GLAD_QCOM_tiled_rendering = GL_FALSE;
+static void load_GL_QCOM_tiled_rendering(LOADER load) {
+	if(!GLAD_QCOM_tiled_rendering) return;
+	fp_glStartTilingQCOM = (pfn_glStartTilingQCOM)load("glStartTilingQCOM");
+	fp_glEndTilingQCOM = (pfn_glEndTilingQCOM)load("glEndTilingQCOM");
+}
+
+GLboolean GLAD_QCOM_writeonly_rendering = GL_FALSE;
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+	GLAD_NV_shader_atomic_float = has_ext("GL_NV_shader_atomic_float");
+	GLAD_NV_shader_atomic_fp16_vector = has_ext("GL_NV_shader_atomic_fp16_vector");
+	GLAD_NV_shader_atomic_int64 = has_ext("GL_NV_shader_atomic_int64");
+	GLAD_NV_shader_buffer_load = has_ext("GL_NV_shader_buffer_load");
+	GLAD_NV_shader_buffer_store = has_ext("GL_NV_shader_buffer_store");
+	GLAD_NV_shader_noperspective_interpolation = has_ext("GL_NV_shader_noperspective_interpolation");
+	GLAD_NV_shader_storage_buffer_object = has_ext("GL_NV_shader_storage_buffer_object");
+	GLAD_NV_shader_thread_group = has_ext("GL_NV_shader_thread_group");
+	GLAD_NV_shader_thread_shuffle = has_ext("GL_NV_shader_thread_shuffle");
+	GLAD_NV_shadow_samplers_array = has_ext("GL_NV_shadow_samplers_array");
+	GLAD_NV_shadow_samplers_cube = has_ext("GL_NV_shadow_samplers_cube");
+	GLAD_NV_sRGB_formats = has_ext("GL_NV_sRGB_formats");
+	GLAD_NV_tessellation_program5 = has_ext("GL_NV_tessellation_program5");
+	GLAD_NV_texture_barrier = has_ext("GL_NV_texture_barrier");
+	GLAD_NV_texture_border_clamp = has_ext("GL_NV_texture_border_clamp");
+	GLAD_NV_texture_compression_s3tc_update = has_ext("GL_NV_texture_compression_s3tc_update");
+	GLAD_NV_texture_multisample = has_ext("GL_NV_texture_multisample");
+	GLAD_NV_texture_npot_2D_mipmap = has_ext("GL_NV_texture_npot_2D_mipmap");
+	GLAD_NV_transform_feedback = has_ext("GL_NV_transform_feedback");
+	GLAD_NV_transform_feedback2 = has_ext("GL_NV_transform_feedback2");
+	GLAD_NV_uniform_buffer_unified_memory = has_ext("GL_NV_uniform_buffer_unified_memory");
+	GLAD_NV_vdpau_interop = has_ext("GL_NV_vdpau_interop");
+	GLAD_NV_vertex_attrib_integer_64bit = has_ext("GL_NV_vertex_attrib_integer_64bit");
+	GLAD_NV_vertex_buffer_unified_memory = has_ext("GL_NV_vertex_buffer_unified_memory");
+	GLAD_NV_vertex_program4 = has_ext("GL_NV_vertex_program4");
+	GLAD_NV_video_capture = has_ext("GL_NV_video_capture");
+	GLAD_NV_viewport_array = has_ext("GL_NV_viewport_array");
+	GLAD_NV_viewport_array2 = has_ext("GL_NV_viewport_array2");
+	GLAD_NVX_conditional_render = has_ext("GL_NVX_conditional_render");
+	GLAD_NVX_gpu_memory_info = has_ext("GL_NVX_gpu_memory_info");
+	GLAD_OVR_multiview = has_ext("GL_OVR_multiview");
+	GLAD_OVR_multiview2 = has_ext("GL_OVR_multiview2");
+	GLAD_OVR_multiview_multisampled_render_to_texture = has_ext("GL_OVR_multiview_multisampled_render_to_texture");
+	GLAD_QCOM_alpha_test = has_ext("GL_QCOM_alpha_test");
+	GLAD_QCOM_binning_control = has_ext("GL_QCOM_binning_control");
+	GLAD_QCOM_driver_control = has_ext("GL_QCOM_driver_control");
+	GLAD_QCOM_extended_get = has_ext("GL_QCOM_extended_get");
+	GLAD_QCOM_extended_get2 = has_ext("GL_QCOM_extended_get2");
+	GLAD_QCOM_perfmon_global_mode = has_ext("GL_QCOM_perfmon_global_mode");
+	GLAD_QCOM_tiled_rendering = has_ext("GL_QCOM_tiled_rendering");
+	GLAD_QCOM_writeonly_rendering = has_ext("GL_QCOM_writeonly_rendering");
+	GLAD_VIV_shader_binary = has_ext("GL_VIV_shader_binary");
+}
+
+static void find_core(void) {
+	const char *v = (const char *)fp_glGetString(GL_VERSION);
+	int major = v[0] - '0', minor = v[2] - '0', gles = false;
+	GLVersion.gles = false;
+	if (strstr(v, "OpenGL ES ") == v) {
+		major = v[10] - '0'; minor = v[12] - '0'; gles = true;
+	}
+	GLVersion.major = major; GLVersion.minor = minor; GLVersion.gles = gles;
+	GLAD_VERSION_1_0 = gles == 0 && ((major == 1 && minor >= 0) || major > 1);
+	GLAD_VERSION_1_1 = gles == 0 && ((major == 1 && minor >= 1) || major > 1);
+	GLAD_VERSION_1_2 = gles == 0 && ((major == 1 && minor >= 2) || major > 1);
+	GLAD_VERSION_1_3 = gles == 0 && ((major == 1 && minor >= 3) || major > 1);
+	GLAD_VERSION_1_4 = gles == 0 && ((major == 1 && minor >= 4) || major > 1);
+	GLAD_VERSION_1_5 = gles == 0 && ((major == 1 && minor >= 5) || major > 1);
+	GLAD_VERSION_2_0 = gles == 0 && ((major == 2 && minor >= 0) || major > 2);
+	GLAD_VERSION_2_1 = gles == 0 && ((major == 2 && minor >= 1) || major > 2);
+	GLAD_VERSION_3_0 = gles == 0 && ((major == 3 && minor >= 0) || major > 3);
+	GLAD_VERSION_3_1 = gles == 0 && ((major == 3 && minor >= 1) || major > 3);
+	GLAD_VERSION_3_2 = gles == 0 && ((major == 3 && minor >= 2) || major > 3);
+	GLAD_VERSION_3_3 = gles == 0 && ((major == 3 && minor >= 3) || major > 3);
+	GLAD_VERSION_4_0 = gles == 0 && ((major == 4 && minor >= 0) || major > 4);
+	GLAD_VERSION_4_1 = gles == 0 && ((major == 4 && minor >= 1) || major > 4);
+	GLAD_VERSION_4_2 = gles == 0 && ((major == 4 && minor >= 2) || major > 4);
+	GLAD_VERSION_4_3 = gles == 0 && ((major == 4 && minor >= 3) || major > 4);
+	GLAD_VERSION_4_4 = gles == 0 && ((major == 4 && minor >= 4) || major > 4);
+	GLAD_VERSION_4_5 = gles == 0 && ((major == 4 && minor >= 5) || major > 4);
+	GLAD_ES_VERSION_2_0 = gles == 1 && ((major == 2 && minor >= 0) || major > 2);
+	GLAD_ES_VERSION_3_0 = gles == 1 && ((major == 3 && minor >= 0) || major > 3);
+	GLAD_ES_VERSION_3_1 = gles == 1 && ((major == 3 && minor >= 1) || major > 3);
+	GLAD_ES_VERSION_3_2 = gles == 1 && ((major == 3 && minor >= 2) || major > 3);
+}
+
+bool gladLoadGLLoader(LOADER load) {
+	GLVersion.major = 0; GLVersion.minor = 0; GLVersion.gles = 0;
+	fp_glGetString = (pfn_glGetString)load("glGetString");
+	if(fp_glGetString == NULL) return false;
+	find_core();
+	load_GL_VERSION_1_0(load);
+	load_GL_VERSION_1_1(load);
+	load_GL_VERSION_1_2(load);
+	load_GL_VERSION_1_3(load);
+	load_GL_VERSION_1_4(load);
+	load_GL_VERSION_1_5(load);
+	load_GL_VERSION_2_0(load);
+	load_GL_VERSION_2_1(load);
+	load_GL_VERSION_3_0(load);
+	load_GL_VERSION_3_1(load);
+	load_GL_VERSION_3_2(load);
+	load_GL_VERSION_3_3(load);
+	load_GL_VERSION_4_0(load);
+	load_GL_VERSION_4_1(load);
+	load_GL_VERSION_4_2(load);
+	load_GL_VERSION_4_3(load);
+	load_GL_VERSION_4_4(load);
+	load_GL_VERSION_4_5(load);
+	load_GL_ES_VERSION_2_0(load);
+	load_GL_ES_VERSION_3_0(load);
+	load_GL_ES_VERSION_3_1(load);
+	load_GL_ES_VERSION_3_2(load);
+
+	find_extensions();
+	load_GL_KHR_blend_equation_advanced(load);
+	load_GL_KHR_debug(load);
+	load_GL_KHR_robustness(load);
+	load_GL_ARB_base_instance(load);
+	load_GL_ARB_bindless_texture(load);
+	load_GL_ARB_blend_func_extended(load);
+	load_GL_ARB_buffer_storage(load);
+	load_GL_ARB_cl_event(load);
+	load_GL_ARB_clear_buffer_object(load);
+	load_GL_ARB_clear_texture(load);
+	load_GL_ARB_clip_control(load);
+	load_GL_ARB_color_buffer_float(load);
+	load_GL_ARB_compute_shader(load);
+	load_GL_ARB_compute_variable_group_size(load);
+	load_GL_ARB_copy_buffer(load);
+	load_GL_ARB_copy_image(load);
+	load_GL_ARB_debug_output(load);
+	load_GL_ARB_direct_state_access(load);
+	load_GL_ARB_draw_buffers_blend(load);
+	load_GL_ARB_draw_elements_base_vertex(load);
+	load_GL_ARB_draw_indirect(load);
+	load_GL_ARB_draw_instanced(load);
+	load_GL_ARB_ES2_compatibility(load);
+	load_GL_ARB_ES3_1_compatibility(load);
+	load_GL_ARB_ES3_2_compatibility(load);
+	load_GL_ARB_framebuffer_no_attachments(load);
+	load_GL_ARB_framebuffer_object(load);
+	load_GL_ARB_geometry_shader4(load);
+	load_GL_ARB_get_program_binary(load);
+	load_GL_ARB_get_texture_sub_image(load);
+	load_GL_ARB_gpu_shader_fp64(load);
+	load_GL_ARB_gpu_shader_int64(load);
+	load_GL_ARB_indirect_parameters(load);
+	load_GL_ARB_instanced_arrays(load);
+	load_GL_ARB_internalformat_query(load);
+	load_GL_ARB_internalformat_query2(load);
+	load_GL_ARB_invalidate_subdata(load);
+	load_GL_ARB_map_buffer_range(load);
+	load_GL_ARB_multi_bind(load);
+	load_GL_ARB_multi_draw_indirect(load);
+	load_GL_ARB_parallel_shader_compile(load);
+	load_GL_ARB_program_interface_query(load);
+	load_GL_ARB_provoking_vertex(load);
+	load_GL_ARB_robustness(load);
+	load_GL_ARB_sample_locations(load);
+	load_GL_ARB_sample_shading(load);
+	load_GL_ARB_sampler_objects(load);
+	load_GL_ARB_separate_shader_objects(load);
+	load_GL_ARB_shader_atomic_counters(load);
+	load_GL_ARB_shader_image_load_store(load);
+	load_GL_ARB_shader_storage_buffer_object(load);
+	load_GL_ARB_shader_subroutine(load);
+	load_GL_ARB_shading_language_include(load);
+	load_GL_ARB_sparse_buffer(load);
+	load_GL_ARB_sparse_texture(load);
+	load_GL_ARB_sync(load);
+	load_GL_ARB_tessellation_shader(load);
+	load_GL_ARB_texture_barrier(load);
+	load_GL_ARB_texture_buffer_object(load);
+	load_GL_ARB_texture_buffer_range(load);
+	load_GL_ARB_texture_multisample(load);
+	load_GL_ARB_texture_storage(load);
+	load_GL_ARB_texture_storage_multisample(load);
+	load_GL_ARB_texture_view(load);
+	load_GL_ARB_timer_query(load);
+	load_GL_ARB_transform_feedback2(load);
+	load_GL_ARB_transform_feedback3(load);
+	load_GL_ARB_transform_feedback_instanced(load);
+	load_GL_ARB_uniform_buffer_object(load);
+	load_GL_ARB_vertex_array_object(load);
+	load_GL_ARB_vertex_attrib_64bit(load);
+	load_GL_ARB_vertex_attrib_binding(load);
+	load_GL_ARB_vertex_type_2_10_10_10_rev(load);
+	load_GL_ARB_viewport_array(load);
+	load_GL_EXT_base_instance(load);
+	load_GL_EXT_bindable_uniform(load);
+	load_GL_EXT_blend_func_extended(load);
+	load_GL_EXT_blend_minmax(load);
+	load_GL_EXT_buffer_storage(load);
+	load_GL_EXT_copy_image(load);
+	load_GL_EXT_debug_label(load);
+	load_GL_EXT_debug_marker(load);
+	load_GL_EXT_direct_state_access(load);
+	load_GL_EXT_discard_framebuffer(load);
+	load_GL_EXT_disjoint_timer_query(load);
+	load_GL_EXT_draw_buffers(load);
+	load_GL_EXT_draw_buffers2(load);
+	load_GL_EXT_draw_buffers_indexed(load);
+	load_GL_EXT_draw_elements_base_vertex(load);
+	load_GL_EXT_draw_instanced(load);
+	load_GL_EXT_framebuffer_blit(load);
+	load_GL_EXT_framebuffer_multisample(load);
+	load_GL_EXT_framebuffer_object(load);
+	load_GL_EXT_geometry_shader(load);
+	load_GL_EXT_geometry_shader4(load);
+	load_GL_EXT_gpu_program_parameters(load);
+	load_GL_EXT_gpu_shader4(load);
+	load_GL_EXT_instanced_arrays(load);
+	load_GL_EXT_map_buffer_range(load);
+	load_GL_EXT_multi_draw_indirect(load);
+	load_GL_EXT_multisampled_render_to_texture(load);
+	load_GL_EXT_multiview_draw_buffers(load);
+	load_GL_EXT_occlusion_query_boolean(load);
+	load_GL_EXT_polygon_offset_clamp(load);
+	load_GL_EXT_primitive_bounding_box(load);
+	load_GL_EXT_provoking_vertex(load);
+	load_GL_EXT_raster_multisample(load);
+	load_GL_EXT_robustness(load);
+	load_GL_EXT_separate_shader_objects(load);
+	load_GL_EXT_shader_image_load_store(load);
+	load_GL_EXT_sparse_texture(load);
+	load_GL_EXT_stencil_clear_tag(load);
+	load_GL_EXT_tessellation_shader(load);
+	load_GL_EXT_texture_array(load);
+	load_GL_EXT_texture_border_clamp(load);
+	load_GL_EXT_texture_buffer(load);
+	load_GL_EXT_texture_buffer_object(load);
+	load_GL_EXT_texture_filter_minmax(load);
+	load_GL_EXT_texture_integer(load);
+	load_GL_EXT_texture_storage(load);
+	load_GL_EXT_texture_view(load);
+	load_GL_EXT_timer_query(load);
+	load_GL_EXT_transform_feedback(load);
+	load_GL_EXT_vertex_attrib_64bit(load);
+	load_GL_EXT_x11_sync_object(load);
+	load_GL_OES_copy_image(load);
+	load_GL_OES_draw_buffers_indexed(load);
+	load_GL_OES_draw_elements_base_vertex(load);
+	load_GL_OES_EGL_image(load);
+	load_GL_OES_geometry_shader(load);
+	load_GL_OES_get_program_binary(load);
+	load_GL_OES_mapbuffer(load);
+	load_GL_OES_primitive_bounding_box(load);
+	load_GL_OES_sample_shading(load);
+	load_GL_OES_tessellation_shader(load);
+	load_GL_OES_texture_3D(load);
+	load_GL_OES_texture_border_clamp(load);
+	load_GL_OES_texture_buffer(load);
+	load_GL_OES_texture_storage_multisample_2d_array(load);
+	load_GL_OES_texture_view(load);
+	load_GL_OES_vertex_array_object(load);
+	load_GL_AMD_debug_output(load);
+	load_GL_AMD_draw_buffers_blend(load);
+	load_GL_AMD_gpu_shader_int64(load);
+	load_GL_AMD_interleaved_elements(load);
+	load_GL_AMD_multi_draw_indirect(load);
+	load_GL_AMD_name_gen_delete(load);
+	load_GL_AMD_occlusion_query_event(load);
+	load_GL_AMD_performance_monitor(load);
+	load_GL_AMD_sample_positions(load);
+	load_GL_AMD_sparse_texture(load);
+	load_GL_AMD_stencil_operation_extended(load);
+	load_GL_AMD_vertex_shader_tessellator(load);
+	load_GL_ANGLE_framebuffer_blit(load);
+	load_GL_ANGLE_framebuffer_multisample(load);
+	load_GL_ANGLE_instanced_arrays(load);
+	load_GL_ANGLE_translated_shader_source(load);
+	load_GL_APPLE_copy_texture_levels(load);
+	load_GL_APPLE_element_array(load);
+	load_GL_APPLE_fence(load);
+	load_GL_APPLE_flush_buffer_range(load);
+	load_GL_APPLE_framebuffer_multisample(load);
+	load_GL_APPLE_object_purgeable(load);
+	load_GL_APPLE_sync(load);
+	load_GL_APPLE_texture_range(load);
+	load_GL_APPLE_vertex_array_object(load);
+	load_GL_APPLE_vertex_array_range(load);
+	load_GL_APPLE_vertex_program_evaluators(load);
+	load_GL_GREMEDY_frame_terminator(load);
+	load_GL_GREMEDY_string_marker(load);
+	load_GL_IMG_multisampled_render_to_texture(load);
+	load_GL_INGR_blend_func_separate(load);
+	load_GL_INTEL_framebuffer_CMAA(load);
+	load_GL_INTEL_map_texture(load);
+	load_GL_INTEL_performance_query(load);
+	load_GL_NV_bindless_multi_draw_indirect(load);
+	load_GL_NV_bindless_multi_draw_indirect_count(load);
+	load_GL_NV_bindless_texture(load);
+	load_GL_NV_blend_equation_advanced(load);
+	load_GL_NV_command_list(load);
+	load_GL_NV_conditional_render(load);
+	load_GL_NV_conservative_raster(load);
+	load_GL_NV_conservative_raster_dilate(load);
+	load_GL_NV_copy_buffer(load);
+	load_GL_NV_copy_image(load);
+	load_GL_NV_coverage_sample(load);
+	load_GL_NV_depth_buffer_float(load);
+	load_GL_NV_draw_buffers(load);
+	load_GL_NV_draw_instanced(load);
+	load_GL_NV_draw_texture(load);
+	load_GL_NV_explicit_multisample(load);
+	load_GL_NV_fence(load);
+	load_GL_NV_fragment_coverage_to_color(load);
+	load_GL_NV_framebuffer_blit(load);
+	load_GL_NV_framebuffer_mixed_samples(load);
+	load_GL_NV_framebuffer_multisample(load);
+	load_GL_NV_framebuffer_multisample_coverage(load);
+	load_GL_NV_geometry_program4(load);
+	load_GL_NV_gpu_program4(load);
+	load_GL_NV_gpu_program5(load);
+	load_GL_NV_gpu_shader5(load);
+	load_GL_NV_half_float(load);
+	load_GL_NV_instanced_arrays(load);
+	load_GL_NV_internalformat_sample_query(load);
+	load_GL_NV_non_square_matrices(load);
+	load_GL_NV_occlusion_query(load);
+	load_GL_NV_parameter_buffer_object(load);
+	load_GL_NV_path_rendering(load);
+	load_GL_NV_polygon_mode(load);
+	load_GL_NV_present_video(load);
+	load_GL_NV_primitive_restart(load);
+	load_GL_NV_read_buffer(load);
+	load_GL_NV_sample_locations(load);
+	load_GL_NV_shader_buffer_load(load);
+	load_GL_NV_texture_barrier(load);
+	load_GL_NV_texture_multisample(load);
+	load_GL_NV_transform_feedback(load);
+	load_GL_NV_transform_feedback2(load);
+	load_GL_NV_vdpau_interop(load);
+	load_GL_NV_vertex_attrib_integer_64bit(load);
+	load_GL_NV_vertex_buffer_unified_memory(load);
+	load_GL_NV_vertex_program4(load);
+	load_GL_NV_video_capture(load);
+	load_GL_NV_viewport_array(load);
+	load_GL_NVX_conditional_render(load);
+	load_GL_OVR_multiview(load);
+	load_GL_OVR_multiview_multisampled_render_to_texture(load);
+	load_GL_QCOM_alpha_test(load);
+	load_GL_QCOM_driver_control(load);
+	load_GL_QCOM_extended_get(load);
+	load_GL_QCOM_extended_get2(load);
+	load_GL_QCOM_tiled_rendering(load);
+	return true;
+}
+
+} /* namespace glad */
diff --git a/src/libraries/glad/glad.hpp b/src/libraries/glad/glad.hpp
new file mode 100644
index 0000000..195d205
--- /dev/null
+++ b/src/libraries/glad/glad.hpp
@@ -0,0 +1,9689 @@
+
+/**
+ * The MIT License (MIT)
+ * 
+ * Copyright (c) 2013 David Herberth, modified by Alex Szpakowski
+ * 
+ * Permission is hereby granted, free of charge, to any person obtaining a copy of
+ * this software and associated documentation files (the "Software"), to deal in
+ * the Software without restriction, including without limitation the rights to
+ * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
+ * the Software, and to permit persons to whom the Software is furnished to do so,
+ * subject to the following conditions:
+ * 
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ * 
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
+ * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
+ * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+ * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ **/
+ 
+
+#ifndef __glad_hpp_
+
+#if defined(__gl_h_) || defined(__glext_h_) || defined(__glcorearb_h_) \
+    || defined(__gl3_h) || defined(__gl3_ext_h)
+#error OpenGL header already included, remove this include, glad already provides it
+#endif
+
+#define __glad_hpp_
+#define __gl_h_
+
+#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
+#ifndef WIN32_LEAN_AND_MEAN
+#define WIN32_LEAN_AND_MEAN 1
+#endif
+
+#include <windows.h>
+
+#ifdef near
+#undef near
+#endif
+
+#ifdef far
+#undef far
+#endif
+
+#endif
+
+#ifndef APIENTRY
+#define APIENTRY
+#endif
+#ifndef APIENTRYP
+#define APIENTRYP APIENTRY *
+#endif
+#ifndef GLAPI
+#define GLAPI extern
+#endif
+
+#include <stddef.h>
+
+namespace glad {
+
+bool gladLoadGL(void);
+
+typedef void* (* LOADER)(const char *name);
+bool gladLoadGLLoader(LOADER);
+
+
+#ifndef GLEXT_64_TYPES_DEFINED
+/* This code block is duplicated in glxext.h, so must be protected */
+#define GLEXT_64_TYPES_DEFINED
+/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
+/* (as used in the GL_EXT_timer_query extension). */
+#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
+#include <inttypes.h>
+#elif defined(__sun__) || defined(__digital__)
+#include <inttypes.h>
+#if defined(__STDC__)
+#if defined(__arch64__) || defined(_LP64)
+typedef long int int64_t;
+typedef unsigned long int uint64_t;
+#else
+typedef long long int int64_t;
+typedef unsigned long long int uint64_t;
+#endif /* __arch64__ */
+#endif /* __STDC__ */
+#elif defined( __VMS ) || defined(__sgi)
+#include <inttypes.h>
+#elif defined(__SCO__) || defined(__USLC__)
+#include <stdint.h>
+#elif defined(__UNIXOS2__) || defined(__SOL64__)
+typedef long int int32_t;
+typedef long long int int64_t;
+typedef unsigned long long int uint64_t;
+#elif defined(_WIN32) && defined(__GNUC__)
+#include <stdint.h>
+#elif defined(_WIN32)
+typedef __int32 int32_t;
+typedef __int64 int64_t;
+typedef unsigned __int64 uint64_t;
+#else
+/* Fallback if nothing above works */
+#include <inttypes.h>
+#endif
+#endif
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef void GLvoid;
+typedef signed char GLbyte;
+typedef short GLshort;
+typedef int GLint;
+typedef int GLclampx;
+typedef unsigned char GLubyte;
+typedef unsigned short GLushort;
+typedef unsigned int GLuint;
+typedef int GLsizei;
+typedef float GLfloat;
+typedef float GLclampf;
+typedef double GLdouble;
+typedef double GLclampd;
+typedef void *GLeglImageOES;
+typedef char GLchar;
+typedef char GLcharARB;
+#ifdef __APPLE__
+typedef void *GLhandleARB;
+#else
+typedef unsigned int GLhandleARB;
+#endif
+typedef unsigned short GLhalfARB;
+typedef unsigned short GLhalf;
+typedef GLint GLfixed;
+typedef ptrdiff_t GLintptr;
+typedef ptrdiff_t GLsizeiptr;
+typedef int64_t GLint64;
+typedef uint64_t GLuint64;
+typedef ptrdiff_t GLintptrARB;
+typedef ptrdiff_t GLsizeiptrARB;
+typedef int64_t GLint64EXT;
+typedef uint64_t GLuint64EXT;
+typedef struct __GLsync *GLsync;
+struct _cl_context;
+struct _cl_event;
+typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
+typedef unsigned short GLhalfNV;
+typedef GLintptr GLvdpauSurfaceNV;
+
+ /* GL_VERSION_1_0 */
+extern GLboolean GLAD_VERSION_1_0;
+typedef void (APIENTRYP pfn_glCullFace) (GLenum);
+extern pfn_glCullFace fp_glCullFace;
+typedef void (APIENTRYP pfn_glFrontFace) (GLenum);
+extern pfn_glFrontFace fp_glFrontFace;
+typedef void (APIENTRYP pfn_glHint) (GLenum, GLenum);
+extern pfn_glHint fp_glHint;
+typedef void (APIENTRYP pfn_glLineWidth) (GLfloat);
+extern pfn_glLineWidth fp_glLineWidth;
+typedef void (APIENTRYP pfn_glPointSize) (GLfloat);
+extern pfn_glPointSize fp_glPointSize;
+typedef void (APIENTRYP pfn_glPolygonMode) (GLenum, GLenum);
+extern pfn_glPolygonMode fp_glPolygonMode;
+typedef void (APIENTRYP pfn_glScissor) (GLint, GLint, GLsizei, GLsizei);
+extern pfn_glScissor fp_glScissor;
+typedef void (APIENTRYP pfn_glTexParameterf) (GLenum, GLenum, GLfloat);
+extern pfn_glTexParameterf fp_glTexParameterf;
+typedef void (APIENTRYP pfn_glTexParameterfv) (GLenum, GLenum, const GLfloat*);
+extern pfn_glTexParameterfv fp_glTexParameterfv;
+typedef void (APIENTRYP pfn_glTexParameteri) (GLenum, GLenum, GLint);
+extern pfn_glTexParameteri fp_glTexParameteri;
+typedef void (APIENTRYP pfn_glTexParameteriv) (GLenum, GLenum, const GLint*);
+extern pfn_glTexParameteriv fp_glTexParameteriv;
+typedef void (APIENTRYP pfn_glTexImage1D) (GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const void*);
+extern pfn_glTexImage1D fp_glTexImage1D;
+typedef void (APIENTRYP pfn_glTexImage2D) (GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void*);
+extern pfn_glTexImage2D fp_glTexImage2D;
+typedef void (APIENTRYP pfn_glDrawBuffer) (GLenum);
+extern pfn_glDrawBuffer fp_glDrawBuffer;
+typedef void (APIENTRYP pfn_glClear) (GLbitfield);
+extern pfn_glClear fp_glClear;
+typedef void (APIENTRYP pfn_glClearColor) (GLfloat, GLfloat, GLfloat, GLfloat);
+extern pfn_glClearColor fp_glClearColor;
+typedef void (APIENTRYP pfn_glClearStencil) (GLint);
+extern pfn_glClearStencil fp_glClearStencil;
+typedef void (APIENTRYP pfn_glClearDepth) (GLdouble);
+extern pfn_glClearDepth fp_glClearDepth;
+typedef void (APIENTRYP pfn_glStencilMask) (GLuint);
+extern pfn_glStencilMask fp_glStencilMask;
+typedef void (APIENTRYP pfn_glColorMask) (GLboolean, GLboolean, GLboolean, GLboolean);
+extern pfn_glColorMask fp_glColorMask;
+typedef void (APIENTRYP pfn_glDepthMask) (GLboolean);
+extern pfn_glDepthMask fp_glDepthMask;
+typedef void (APIENTRYP pfn_glDisable) (GLenum);
+extern pfn_glDisable fp_glDisable;
+typedef void (APIENTRYP pfn_glEnable) (GLenum);
+extern pfn_glEnable fp_glEnable;
+typedef void (APIENTRYP pfn_glFinish) ();
+extern pfn_glFinish fp_glFinish;
+typedef void (APIENTRYP pfn_glFlush) ();
+extern pfn_glFlush fp_glFlush;
+typedef void (APIENTRYP pfn_glBlendFunc) (GLenum, GLenum);
+extern pfn_glBlendFunc fp_glBlendFunc;
+typedef void (APIENTRYP pfn_glLogicOp) (GLenum);
+extern pfn_glLogicOp fp_glLogicOp;
+typedef void (APIENTRYP pfn_glStencilFunc) (GLenum, GLint, GLuint);
+extern pfn_glStencilFunc fp_glStencilFunc;
+typedef void (APIENTRYP pfn_glStencilOp) (GLenum, GLenum, GLenum);
+extern pfn_glStencilOp fp_glStencilOp;
+typedef void (APIENTRYP pfn_glDepthFunc) (GLenum);
+extern pfn_glDepthFunc fp_glDepthFunc;
+typedef void (APIENTRYP pfn_glPixelStoref) (GLenum, GLfloat);
+extern pfn_glPixelStoref fp_glPixelStoref;
+typedef void (APIENTRYP pfn_glPixelStorei) (GLenum, GLint);
+extern pfn_glPixelStorei fp_glPixelStorei;
+typedef void (APIENTRYP pfn_glReadBuffer) (GLenum);
+extern pfn_glReadBuffer fp_glReadBuffer;
+typedef void (APIENTRYP pfn_glReadPixels) (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, void*);
+extern pfn_glReadPixels fp_glReadPixels;
+typedef void (APIENTRYP pfn_glGetBooleanv) (GLenum, GLboolean*);
+extern pfn_glGetBooleanv fp_glGetBooleanv;
+typedef void (APIENTRYP pfn_glGetDoublev) (GLenum, GLdouble*);
+extern pfn_glGetDoublev fp_glGetDoublev;
+typedef GLenum (APIENTRYP pfn_glGetError) ();
+extern pfn_glGetError fp_glGetError;
+typedef void (APIENTRYP pfn_glGetFloatv) (GLenum, GLfloat*);
+extern pfn_glGetFloatv fp_glGetFloatv;
+typedef void (APIENTRYP pfn_glGetIntegerv) (GLenum, GLint*);
+extern pfn_glGetIntegerv fp_glGetIntegerv;
+typedef const GLubyte* (APIENTRYP pfn_glGetString) (GLenum);
+extern pfn_glGetString fp_glGetString;
+typedef void (APIENTRYP pfn_glGetTexImage) (GLenum, GLint, GLenum, GLenum, void*);
+extern pfn_glGetTexImage fp_glGetTexImage;
+typedef void (APIENTRYP pfn_glGetTexParameterfv) (GLenum, GLenum, GLfloat*);
+extern pfn_glGetTexParameterfv fp_glGetTexParameterfv;
+typedef void (APIENTRYP pfn_glGetTexParameteriv) (GLenum, GLenum, GLint*);
+extern pfn_glGetTexParameteriv fp_glGetTexParameteriv;
+typedef void (APIENTRYP pfn_glGetTexLevelParameterfv) (GLenum, GLint, GLenum, GLfloat*);
+extern pfn_glGetTexLevelParameterfv fp_glGetTexLevelParameterfv;
+typedef void (APIENTRYP pfn_glGetTexLevelParameteriv) (GLenum, GLint, GLenum, GLint*);
+extern pfn_glGetTexLevelParameteriv fp_glGetTexLevelParameteriv;
+typedef GLboolean (APIENTRYP pfn_glIsEnabled) (GLenum);
+extern pfn_glIsEnabled fp_glIsEnabled;
+typedef void (APIENTRYP pfn_glDepthRange) (GLdouble, GLdouble);
+extern pfn_glDepthRange fp_glDepthRange;
+typedef void (APIENTRYP pfn_glViewport) (GLint, GLint, GLsizei, GLsizei);
+extern pfn_glViewport fp_glViewport;
+typedef void (APIENTRYP pfn_glNewList) (GLuint, GLenum);
+extern pfn_glNewList fp_glNewList;
+typedef void (APIENTRYP pfn_glEndList) ();
+extern pfn_glEndList fp_glEndList;
+typedef void (APIENTRYP pfn_glCallList) (GLuint);
+extern pfn_glCallList fp_glCallList;
+typedef void (APIENTRYP pfn_glCallLists) (GLsizei, GLenum, const void*);
+extern pfn_glCallLists fp_glCallLists;
+typedef void (APIENTRYP pfn_glDeleteLists) (GLuint, GLsizei);
+extern pfn_glDeleteLists fp_glDeleteLists;
+typedef GLuint (APIENTRYP pfn_glGenLists) (GLsizei);
+extern pfn_glGenLists fp_glGenLists;
+typedef void (APIENTRYP pfn_glListBase) (GLuint);
+extern pfn_glListBase fp_glListBase;
+typedef void (APIENTRYP pfn_glBegin) (GLenum);
+extern pfn_glBegin fp_glBegin;
+typedef void (APIENTRYP pfn_glBitmap) (GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte*);
+extern pfn_glBitmap fp_glBitmap;
+typedef void (APIENTRYP pfn_glColor3b) (GLbyte, GLbyte, GLbyte);
+extern pfn_glColor3b fp_glColor3b;
+typedef void (APIENTRYP pfn_glColor3bv) (const GLbyte*);
+extern pfn_glColor3bv fp_glColor3bv;
+typedef void (APIENTRYP pfn_glColor3d) (GLdouble, GLdouble, GLdouble);
+extern pfn_glColor3d fp_glColor3d;
+typedef void (APIENTRYP pfn_glColor3dv) (const GLdouble*);
+extern pfn_glColor3dv fp_glColor3dv;
+typedef void (APIENTRYP pfn_glColor3f) (GLfloat, GLfloat, GLfloat);
+extern pfn_glColor3f fp_glColor3f;
+typedef void (APIENTRYP pfn_glColor3fv) (const GLfloat*);
+extern pfn_glColor3fv fp_glColor3fv;
+typedef void (APIENTRYP pfn_glColor3i) (GLint, GLint, GLint);
+extern pfn_glColor3i fp_glColor3i;
+typedef void (APIENTRYP pfn_glColor3iv) (const GLint*);
+extern pfn_glColor3iv fp_glColor3iv;
+typedef void (APIENTRYP pfn_glColor3s) (GLshort, GLshort, GLshort);
+extern pfn_glColor3s fp_glColor3s;
+typedef void (APIENTRYP pfn_glColor3sv) (const GLshort*);
+extern pfn_glColor3sv fp_glColor3sv;
+typedef void (APIENTRYP pfn_glColor3ub) (GLubyte, GLubyte, GLubyte);
+extern pfn_glColor3ub fp_glColor3ub;
+typedef void (APIENTRYP pfn_glColor3ubv) (const GLubyte*);
+extern pfn_glColor3ubv fp_glColor3ubv;
+typedef void (APIENTRYP pfn_glColor3ui) (GLuint, GLuint, GLuint);
+extern pfn_glColor3ui fp_glColor3ui;
+typedef void (APIENTRYP pfn_glColor3uiv) (const GLuint*);
+extern pfn_glColor3uiv fp_glColor3uiv;
+typedef void (APIENTRYP pfn_glColor3us) (GLushort, GLushort, GLushort);
+extern pfn_glColor3us fp_glColor3us;
+typedef void (APIENTRYP pfn_glColor3usv) (const GLushort*);
+extern pfn_glColor3usv fp_glColor3usv;
+typedef void (APIENTRYP pfn_glColor4b) (GLbyte, GLbyte, GLbyte, GLbyte);
+extern pfn_glColor4b fp_glColor4b;
+typedef void (APIENTRYP pfn_glColor4bv) (const GLbyte*);
+extern pfn_glColor4bv fp_glColor4bv;
+typedef void (APIENTRYP pfn_glColor4d) (GLdouble, GLdouble, GLdouble, GLdouble);
+extern pfn_glColor4d fp_glColor4d;
+typedef void (APIENTRYP pfn_glColor4dv) (const GLdouble*);
+extern pfn_glColor4dv fp_glColor4dv;
+typedef void (APIENTRYP pfn_glColor4f) (GLfloat, GLfloat, GLfloat, GLfloat);
+extern pfn_glColor4f fp_glColor4f;
+typedef void (APIENTRYP pfn_glColor4fv) (const GLfloat*);
+extern pfn_glColor4fv fp_glColor4fv;
+typedef void (APIENTRYP pfn_glColor4i) (GLint, GLint, GLint, GLint);
+extern pfn_glColor4i fp_glColor4i;
+typedef void (APIENTRYP pfn_glColor4iv) (const GLint*);
+extern pfn_glColor4iv fp_glColor4iv;
+typedef void (APIENTRYP pfn_glColor4s) (GLshort, GLshort, GLshort, GLshort);
+extern pfn_glColor4s fp_glColor4s;
+typedef void (APIENTRYP pfn_glColor4sv) (const GLshort*);
+extern pfn_glColor4sv fp_glColor4sv;
+typedef void (APIENTRYP pfn_glColor4ub) (GLubyte, GLubyte, GLubyte, GLubyte);
+extern pfn_glColor4ub fp_glColor4ub;
+typedef void (APIENTRYP pfn_glColor4ubv) (const GLubyte*);
+extern pfn_glColor4ubv fp_glColor4ubv;
+typedef void (APIENTRYP pfn_glColor4ui) (GLuint, GLuint, GLuint, GLuint);
+extern pfn_glColor4ui fp_glColor4ui;
+typedef void (APIENTRYP pfn_glColor4uiv) (const GLuint*);
+extern pfn_glColor4uiv fp_glColor4uiv;
+typedef void (APIENTRYP pfn_glColor4us) (GLushort, GLushort, GLushort, GLushort);
+extern pfn_glColor4us fp_glColor4us;
+typedef void (APIENTRYP pfn_glColor4usv) (const GLushort*);
+extern pfn_glColor4usv fp_glColor4usv;
+typedef void (APIENTRYP pfn_glEdgeFlag) (GLboolean);
+extern pfn_glEdgeFlag fp_glEdgeFlag;
+typedef void (APIENTRYP pfn_glEdgeFlagv) (const GLboolean*);
+extern pfn_glEdgeFlagv fp_glEdgeFlagv;
+typedef void (APIENTRYP pfn_glEnd) ();
+extern pfn_glEnd fp_glEnd;
+typedef void (APIENTRYP pfn_glIndexd) (GLdouble);
+extern pfn_glIndexd fp_glIndexd;
+typedef void (APIENTRYP pfn_glIndexdv) (const GLdouble*);
+extern pfn_glIndexdv fp_glIndexdv;
+typedef void (APIENTRYP pfn_glIndexf) (GLfloat);
+extern pfn_glIndexf fp_glIndexf;
+typedef void (APIENTRYP pfn_glIndexfv) (const GLfloat*);
+extern pfn_glIndexfv fp_glIndexfv;
+typedef void (APIENTRYP pfn_glIndexi) (GLint);
+extern pfn_glIndexi fp_glIndexi;
+typedef void (APIENTRYP pfn_glIndexiv) (const GLint*);
+extern pfn_glIndexiv fp_glIndexiv;
+typedef void (APIENTRYP pfn_glIndexs) (GLshort);
+extern pfn_glIndexs fp_glIndexs;
+typedef void (APIENTRYP pfn_glIndexsv) (const GLshort*);
+extern pfn_glIndexsv fp_glIndexsv;
+typedef void (APIENTRYP pfn_glNormal3b) (GLbyte, GLbyte, GLbyte);
+extern pfn_glNormal3b fp_glNormal3b;
+typedef void (APIENTRYP pfn_glNormal3bv) (const GLbyte*);
+extern pfn_glNormal3bv fp_glNormal3bv;
+typedef void (APIENTRYP pfn_glNormal3d) (GLdouble, GLdouble, GLdouble);
+extern pfn_glNormal3d fp_glNormal3d;
+typedef void (APIENTRYP pfn_glNormal3dv) (const GLdouble*);
+extern pfn_glNormal3dv fp_glNormal3dv;
+typedef void (APIENTRYP pfn_glNormal3f) (GLfloat, GLfloat, GLfloat);
+extern pfn_glNormal3f fp_glNormal3f;
+typedef void (APIENTRYP pfn_glNormal3fv) (const GLfloat*);
+extern pfn_glNormal3fv fp_glNormal3fv;
+typedef void (APIENTRYP pfn_glNormal3i) (GLint, GLint, GLint);
+extern pfn_glNormal3i fp_glNormal3i;
+typedef void (APIENTRYP pfn_glNormal3iv) (const GLint*);
+extern pfn_glNormal3iv fp_glNormal3iv;
+typedef void (APIENTRYP pfn_glNormal3s) (GLshort, GLshort, GLshort);
+extern pfn_glNormal3s fp_glNormal3s;
+typedef void (APIENTRYP pfn_glNormal3sv) (const GLshort*);
+extern pfn_glNormal3sv fp_glNormal3sv;
+typedef void (APIENTRYP pfn_glRasterPos2d) (GLdouble, GLdouble);
+extern pfn_glRasterPos2d fp_glRasterPos2d;
+typedef void (APIENTRYP pfn_glRasterPos2dv) (const GLdouble*);
+extern pfn_glRasterPos2dv fp_glRasterPos2dv;
+typedef void (APIENTRYP pfn_glRasterPos2f) (GLfloat, GLfloat);
+extern pfn_glRasterPos2f fp_glRasterPos2f;
+typedef void (APIENTRYP pfn_glRasterPos2fv) (const GLfloat*);
+extern pfn_glRasterPos2fv fp_glRasterPos2fv;
+typedef void (APIENTRYP pfn_glRasterPos2i) (GLint, GLint);
+extern pfn_glRasterPos2i fp_glRasterPos2i;
+typedef void (APIENTRYP pfn_glRasterPos2iv) (const GLint*);
+extern pfn_glRasterPos2iv fp_glRasterPos2iv;
+typedef void (APIENTRYP pfn_glRasterPos2s) (GLshort, GLshort);
+extern pfn_glRasterPos2s fp_glRasterPos2s;
+typedef void (APIENTRYP pfn_glRasterPos2sv) (const GLshort*);
+extern pfn_glRasterPos2sv fp_glRasterPos2sv;
+typedef void (APIENTRYP pfn_glRasterPos3d) (GLdouble, GLdouble, GLdouble);
+extern pfn_glRasterPos3d fp_glRasterPos3d;
+typedef void (APIENTRYP pfn_glRasterPos3dv) (const GLdouble*);
+extern pfn_glRasterPos3dv fp_glRasterPos3dv;
+typedef void (APIENTRYP pfn_glRasterPos3f) (GLfloat, GLfloat, GLfloat);
+extern pfn_glRasterPos3f fp_glRasterPos3f;
+typedef void (APIENTRYP pfn_glRasterPos3fv) (const GLfloat*);
+extern pfn_glRasterPos3fv fp_glRasterPos3fv;
+typedef void (APIENTRYP pfn_glRasterPos3i) (GLint, GLint, GLint);
+extern pfn_glRasterPos3i fp_glRasterPos3i;
+typedef void (APIENTRYP pfn_glRasterPos3iv) (const GLint*);
+extern pfn_glRasterPos3iv fp_glRasterPos3iv;
+typedef void (APIENTRYP pfn_glRasterPos3s) (GLshort, GLshort, GLshort);
+extern pfn_glRasterPos3s fp_glRasterPos3s;
+typedef void (APIENTRYP pfn_glRasterPos3sv) (const GLshort*);
+extern pfn_glRasterPos3sv fp_glRasterPos3sv;
+typedef void (APIENTRYP pfn_glRasterPos4d) (GLdouble, GLdouble, GLdouble, GLdouble);
+extern pfn_glRasterPos4d fp_glRasterPos4d;
+typedef void (APIENTRYP pfn_glRasterPos4dv) (const GLdouble*);
+extern pfn_glRasterPos4dv fp_glRasterPos4dv;
+typedef void (APIENTRYP pfn_glRasterPos4f) (GLfloat, GLfloat, GLfloat, GLfloat);
+extern pfn_glRasterPos4f fp_glRasterPos4f;
+typedef void (APIENTRYP pfn_glRasterPos4fv) (const GLfloat*);
+extern pfn_glRasterPos4fv fp_glRasterPos4fv;
+typedef void (APIENTRYP pfn_glRasterPos4i) (GLint, GLint, GLint, GLint);
+extern pfn_glRasterPos4i fp_glRasterPos4i;
+typedef void (APIENTRYP pfn_glRasterPos4iv) (const GLint*);
+extern pfn_glRasterPos4iv fp_glRasterPos4iv;
+typedef void (APIENTRYP pfn_glRasterPos4s) (GLshort, GLshort, GLshort, GLshort);
+extern pfn_glRasterPos4s fp_glRasterPos4s;
+typedef void (APIENTRYP pfn_glRasterPos4sv) (const GLshort*);
+extern pfn_glRasterPos4sv fp_glRasterPos4sv;
+typedef void (APIENTRYP pfn_glRectd) (GLdouble, GLdouble, GLdouble, GLdouble);
+extern pfn_glRectd fp_glRectd;
+typedef void (APIENTRYP pfn_glRectdv) (const GLdouble*, const GLdouble*);
+extern pfn_glRectdv fp_glRectdv;
+typedef void (APIENTRYP pfn_glRectf) (GLfloat, GLfloat, GLfloat, GLfloat);
+extern pfn_glRectf fp_glRectf;
+typedef void (APIENTRYP pfn_glRectfv) (const GLfloat*, const GLfloat*);
+extern pfn_glRectfv fp_glRectfv;
+typedef void (APIENTRYP pfn_glRecti) (GLint, GLint, GLint, GLint);
+extern pfn_glRecti fp_glRecti;
+typedef void (APIENTRYP pfn_glRectiv) (const GLint*, const GLint*);
+extern pfn_glRectiv fp_glRectiv;
+typedef void (APIENTRYP pfn_glRects) (GLshort, GLshort, GLshort, GLshort);
+extern pfn_glRects fp_glRects;
+typedef void (APIENTRYP pfn_glRectsv) (const GLshort*, const GLshort*);
+extern pfn_glRectsv fp_glRectsv;
+typedef void (APIENTRYP pfn_glTexCoord1d) (GLdouble);
+extern pfn_glTexCoord1d fp_glTexCoord1d;
+typedef void (APIENTRYP pfn_glTexCoord1dv) (const GLdouble*);
+extern pfn_glTexCoord1dv fp_glTexCoord1dv;
+typedef void (APIENTRYP pfn_glTexCoord1f) (GLfloat);
+extern pfn_glTexCoord1f fp_glTexCoord1f;
+typedef void (APIENTRYP pfn_glTexCoord1fv) (const GLfloat*);
+extern pfn_glTexCoord1fv fp_glTexCoord1fv;
+typedef void (APIENTRYP pfn_glTexCoord1i) (GLint);
+extern pfn_glTexCoord1i fp_glTexCoord1i;
+typedef void (APIENTRYP pfn_glTexCoord1iv) (const GLint*);
+extern pfn_glTexCoord1iv fp_glTexCoord1iv;
+typedef void (APIENTRYP pfn_glTexCoord1s) (GLshort);
+extern pfn_glTexCoord1s fp_glTexCoord1s;
+typedef void (APIENTRYP pfn_glTexCoord1sv) (const GLshort*);
+extern pfn_glTexCoord1sv fp_glTexCoord1sv;
+typedef void (APIENTRYP pfn_glTexCoord2d) (GLdouble, GLdouble);
+extern pfn_glTexCoord2d fp_glTexCoord2d;
+typedef void (APIENTRYP pfn_glTexCoord2dv) (const GLdouble*);
+extern pfn_glTexCoord2dv fp_glTexCoord2dv;
+typedef void (APIENTRYP pfn_glTexCoord2f) (GLfloat, GLfloat);
+extern pfn_glTexCoord2f fp_glTexCoord2f;
+typedef void (APIENTRYP pfn_glTexCoord2fv) (const GLfloat*);
+extern pfn_glTexCoord2fv fp_glTexCoord2fv;
+typedef void (APIENTRYP pfn_glTexCoord2i) (GLint, GLint);
+extern pfn_glTexCoord2i fp_glTexCoord2i;
+typedef void (APIENTRYP pfn_glTexCoord2iv) (const GLint*);
+extern pfn_glTexCoord2iv fp_glTexCoord2iv;
+typedef void (APIENTRYP pfn_glTexCoord2s) (GLshort, GLshort);
+extern pfn_glTexCoord2s fp_glTexCoord2s;
+typedef void (APIENTRYP pfn_glTexCoord2sv) (const GLshort*);
+extern pfn_glTexCoord2sv fp_glTexCoord2sv;
+typedef void (APIENTRYP pfn_glTexCoord3d) (GLdouble, GLdouble, GLdouble);
+extern pfn_glTexCoord3d fp_glTexCoord3d;
+typedef void (APIENTRYP pfn_glTexCoord3dv) (const GLdouble*);
+extern pfn_glTexCoord3dv fp_glTexCoord3dv;
+typedef void (APIENTRYP pfn_glTexCoord3f) (GLfloat, GLfloat, GLfloat);
+extern pfn_glTexCoord3f fp_glTexCoord3f;
+typedef void (APIENTRYP pfn_glTexCoord3fv) (const GLfloat*);
+extern pfn_glTexCoord3fv fp_glTexCoord3fv;
+typedef void (APIENTRYP pfn_glTexCoord3i) (GLint, GLint, GLint);
+extern pfn_glTexCoord3i fp_glTexCoord3i;
+typedef void (APIENTRYP pfn_glTexCoord3iv) (const GLint*);
+extern pfn_glTexCoord3iv fp_glTexCoord3iv;
+typedef void (APIENTRYP pfn_glTexCoord3s) (GLshort, GLshort, GLshort);
+extern pfn_glTexCoord3s fp_glTexCoord3s;
+typedef void (APIENTRYP pfn_glTexCoord3sv) (const GLshort*);
+extern pfn_glTexCoord3sv fp_glTexCoord3sv;
+typedef void (APIENTRYP pfn_glTexCoord4d) (GLdouble, GLdouble, GLdouble, GLdouble);
+extern pfn_glTexCoord4d fp_glTexCoord4d;
+typedef void (APIENTRYP pfn_glTexCoord4dv) (const GLdouble*);
+extern pfn_glTexCoord4dv fp_glTexCoord4dv;
+typedef void (APIENTRYP pfn_glTexCoord4f) (GLfloat, GLfloat, GLfloat, GLfloat);
+extern pfn_glTexCoord4f fp_glTexCoord4f;
+typedef void (APIENTRYP pfn_glTexCoord4fv) (const GLfloat*);
+extern pfn_glTexCoord4fv fp_glTexCoord4fv;
+typedef void (APIENTRYP pfn_glTexCoord4i) (GLint, GLint, GLint, GLint);
+extern pfn_glTexCoord4i fp_glTexCoord4i;
+typedef void (APIENTRYP pfn_glTexCoord4iv) (const GLint*);
+extern pfn_glTexCoord4iv fp_glTexCoord4iv;
+typedef void (APIENTRYP pfn_glTexCoord4s) (GLshort, GLshort, GLshort, GLshort);
+extern pfn_glTexCoord4s fp_glTexCoord4s;
+typedef void (APIENTRYP pfn_glTexCoord4sv) (const GLshort*);
+extern pfn_glTexCoord4sv fp_glTexCoord4sv;
+typedef void (APIENTRYP pfn_glVertex2d) (GLdouble, GLdouble);
+extern pfn_glVertex2d fp_glVertex2d;
+typedef void (APIENTRYP pfn_glVertex2dv) (const GLdouble*);
+extern pfn_glVertex2dv fp_glVertex2dv;
+typedef void (APIENTRYP pfn_glVertex2f) (GLfloat, GLfloat);
+extern pfn_glVertex2f fp_glVertex2f;
+typedef void (APIENTRYP pfn_glVertex2fv) (const GLfloat*);
+extern pfn_glVertex2fv fp_glVertex2fv;
+typedef void (APIENTRYP pfn_glVertex2i) (GLint, GLint);
+extern pfn_glVertex2i fp_glVertex2i;
+typedef void (APIENTRYP pfn_glVertex2iv) (const GLint*);
+extern pfn_glVertex2iv fp_glVertex2iv;
+typedef void (APIENTRYP pfn_glVertex2s) (GLshort, GLshort);
+extern pfn_glVertex2s fp_glVertex2s;
+typedef void (APIENTRYP pfn_glVertex2sv) (const GLshort*);
+extern pfn_glVertex2sv fp_glVertex2sv;
+typedef void (APIENTRYP pfn_glVertex3d) (GLdouble, GLdouble, GLdouble);
+extern pfn_glVertex3d fp_glVertex3d;
+typedef void (APIENTRYP pfn_glVertex3dv) (const GLdouble*);
+extern pfn_glVertex3dv fp_glVertex3dv;
+typedef void (APIENTRYP pfn_glVertex3f) (GLfloat, GLfloat, GLfloat);
+extern pfn_glVertex3f fp_glVertex3f;
+typedef void (APIENTRYP pfn_glVertex3fv) (const GLfloat*);
+extern pfn_glVertex3fv fp_glVertex3fv;
+typedef void (APIENTRYP pfn_glVertex3i) (GLint, GLint, GLint);
+extern pfn_glVertex3i fp_glVertex3i;
+typedef void (APIENTRYP pfn_glVertex3iv) (const GLint*);
+extern pfn_glVertex3iv fp_glVertex3iv;
+typedef void (APIENTRYP pfn_glVertex3s) (GLshort, GLshort, GLshort);
+extern pfn_glVertex3s fp_glVertex3s;
+typedef void (APIENTRYP pfn_glVertex3sv) (const GLshort*);
+extern pfn_glVertex3sv fp_glVertex3sv;
+typedef void (APIENTRYP pfn_glVertex4d) (GLdouble, GLdouble, GLdouble, GLdouble);
+extern pfn_glVertex4d fp_glVertex4d;
+typedef void (APIENTRYP pfn_glVertex4dv) (const GLdouble*);
+extern pfn_glVertex4dv fp_glVertex4dv;
+typedef void (APIENTRYP pfn_glVertex4f) (GLfloat, GLfloat, GLfloat, GLfloat);
+extern pfn_glVertex4f fp_glVertex4f;
+typedef void (APIENTRYP pfn_glVertex4fv) (const GLfloat*);
+extern pfn_glVertex4fv fp_glVertex4fv;
+typedef void (APIENTRYP pfn_glVertex4i) (GLint, GLint, GLint, GLint);
+extern pfn_glVertex4i fp_glVertex4i;
+typedef void (APIENTRYP pfn_glVertex4iv) (const GLint*);
+extern pfn_glVertex4iv fp_glVertex4iv;
+typedef void (APIENTRYP pfn_glVertex4s) (GLshort, GLshort, GLshort, GLshort);
+extern pfn_glVertex4s fp_glVertex4s;
+typedef void (APIENTRYP pfn_glVertex4sv) (const GLshort*);
+extern pfn_glVertex4sv fp_glVertex4sv;
+typedef void (APIENTRYP pfn_glClipPlane) (GLenum, const GLdouble*);
+extern pfn_glClipPlane fp_glClipPlane;
+typedef void (APIENTRYP pfn_glColorMaterial) (GLenum, GLenum);
+extern pfn_glColorMaterial fp_glColorMaterial;
+typedef void (APIENTRYP pfn_glFogf) (GLenum, GLfloat);
+extern pfn_glFogf fp_glFogf;
+typedef void (APIENTRYP pfn_glFogfv) (GLenum, const GLfloat*);
+extern pfn_glFogfv fp_glFogfv;
+typedef void (APIENTRYP pfn_glFogi) (GLenum, GLint);
+extern pfn_glFogi fp_glFogi;
+typedef void (APIENTRYP pfn_glFogiv) (GLenum, const GLint*);
+extern pfn_glFogiv fp_glFogiv;
+typedef void (APIENTRYP pfn_glLightf) (GLenum, GLenum, GLfloat);
+extern pfn_glLightf fp_glLightf;
+typedef void (APIENTRYP pfn_glLightfv) (GLenum, GLenum, const GLfloat*);
+extern pfn_glLightfv fp_glLightfv;
+typedef void (APIENTRYP pfn_glLighti) (GLenum, GLenum, GLint);
+extern pfn_glLighti fp_glLighti;
+typedef void (APIENTRYP pfn_glLightiv) (GLenum, GLenum, const GLint*);
+extern pfn_glLightiv fp_glLightiv;
+typedef void (APIENTRYP pfn_glLightModelf) (GLenum, GLfloat);
+extern pfn_glLightModelf fp_glLightModelf;
+typedef void (APIENTRYP pfn_glLightModelfv) (GLenum, const GLfloat*);
+extern pfn_glLightModelfv fp_glLightModelfv;
+typedef void (APIENTRYP pfn_glLightModeli) (GLenum, GLint);
+extern pfn_glLightModeli fp_glLightModeli;
+typedef void (APIENTRYP pfn_glLightModeliv) (GLenum, const GLint*);
+extern pfn_glLightModeliv fp_glLightModeliv;
+typedef void (APIENTRYP pfn_glLineStipple) (GLint, GLushort);
+extern pfn_glLineStipple fp_glLineStipple;
+typedef void (APIENTRYP pfn_glMaterialf) (GLenum, GLenum, GLfloat);
+extern pfn_glMaterialf fp_glMaterialf;
+typedef void (APIENTRYP pfn_glMaterialfv) (GLenum, GLenum, const GLfloat*);
+extern pfn_glMaterialfv fp_glMaterialfv;
+typedef void (APIENTRYP pfn_glMateriali) (GLenum, GLenum, GLint);
+extern pfn_glMateriali fp_glMateriali;
+typedef void (APIENTRYP pfn_glMaterialiv) (GLenum, GLenum, const GLint*);
+extern pfn_glMaterialiv fp_glMaterialiv;
+typedef void (APIENTRYP pfn_glPolygonStipple) (const GLubyte*);
+extern pfn_glPolygonStipple fp_glPolygonStipple;
+typedef void (APIENTRYP pfn_glShadeModel) (GLenum);
+extern pfn_glShadeModel fp_glShadeModel;
+typedef void (APIENTRYP pfn_glTexEnvf) (GLenum, GLenum, GLfloat);
+extern pfn_glTexEnvf fp_glTexEnvf;
+typedef void (APIENTRYP pfn_glTexEnvfv) (GLenum, GLenum, const GLfloat*);
+extern pfn_glTexEnvfv fp_glTexEnvfv;
+typedef void (APIENTRYP pfn_glTexEnvi) (GLenum, GLenum, GLint);
+extern pfn_glTexEnvi fp_glTexEnvi;
+typedef void (APIENTRYP pfn_glTexEnviv) (GLenum, GLenum, const GLint*);
+extern pfn_glTexEnviv fp_glTexEnviv;
+typedef void (APIENTRYP pfn_glTexGend) (GLenum, GLenum, GLdouble);
+extern pfn_glTexGend fp_glTexGend;
+typedef void (APIENTRYP pfn_glTexGendv) (GLenum, GLenum, const GLdouble*);
+extern pfn_glTexGendv fp_glTexGendv;
+typedef void (APIENTRYP pfn_glTexGenf) (GLenum, GLenum, GLfloat);
+extern pfn_glTexGenf fp_glTexGenf;
+typedef void (APIENTRYP pfn_glTexGenfv) (GLenum, GLenum, const GLfloat*);
+extern pfn_glTexGenfv fp_glTexGenfv;
+typedef void (APIENTRYP pfn_glTexGeni) (GLenum, GLenum, GLint);
+extern pfn_glTexGeni fp_glTexGeni;
+typedef void (APIENTRYP pfn_glTexGeniv) (GLenum, GLenum, const GLint*);
+extern pfn_glTexGeniv fp_glTexGeniv;
+typedef void (APIENTRYP pfn_glFeedbackBuffer) (GLsizei, GLenum, GLfloat*);
+extern pfn_glFeedbackBuffer fp_glFeedbackBuffer;
+typedef void (APIENTRYP pfn_glSelectBuffer) (GLsizei, GLuint*);
+extern pfn_glSelectBuffer fp_glSelectBuffer;
+typedef GLint (APIENTRYP pfn_glRenderMode) (GLenum);
+extern pfn_glRenderMode fp_glRenderMode;
+typedef void (APIENTRYP pfn_glInitNames) ();
+extern pfn_glInitNames fp_glInitNames;
+typedef void (APIENTRYP pfn_glLoadName) (GLuint);
+extern pfn_glLoadName fp_glLoadName;
+typedef void (APIENTRYP pfn_glPassThrough) (GLfloat);
+extern pfn_glPassThrough fp_glPassThrough;
+typedef void (APIENTRYP pfn_glPopName) ();
+extern pfn_glPopName fp_glPopName;
+typedef void (APIENTRYP pfn_glPushName) (GLuint);
+extern pfn_glPushName fp_glPushName;
+typedef void (APIENTRYP pfn_glClearAccum) (GLfloat, GLfloat, GLfloat, GLfloat);
+extern pfn_glClearAccum fp_glClearAccum;
+typedef void (APIENTRYP pfn_glClearIndex) (GLfloat);
+extern pfn_glClearIndex fp_glClearIndex;
+typedef void (APIENTRYP pfn_glIndexMask) (GLuint);
+extern pfn_glIndexMask fp_glIndexMask;
+typedef void (APIENTRYP pfn_glAccum) (GLenum, GLfloat);
+extern pfn_glAccum fp_glAccum;
+typedef void (APIENTRYP pfn_glPopAttrib) ();
+extern pfn_glPopAttrib fp_glPopAttrib;
+typedef void (APIENTRYP pfn_glPushAttrib) (GLbitfield);
+extern pfn_glPushAttrib fp_glPushAttrib;
+typedef void (APIENTRYP pfn_glMap1d) (GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble*);
+extern pfn_glMap1d fp_glMap1d;
+typedef void (APIENTRYP pfn_glMap1f) (GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat*);
+extern pfn_glMap1f fp_glMap1f;
+typedef void (APIENTRYP pfn_glMap2d) (GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble*);
+extern pfn_glMap2d fp_glMap2d;
+typedef void (APIENTRYP pfn_glMap2f) (GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat*);
+extern pfn_glMap2f fp_glMap2f;
+typedef void (APIENTRYP pfn_glMapGrid1d) (GLint, GLdouble, GLdouble);
+extern pfn_glMapGrid1d fp_glMapGrid1d;
+typedef void (APIENTRYP pfn_glMapGrid1f) (GLint, GLfloat, GLfloat);
+extern pfn_glMapGrid1f fp_glMapGrid1f;
+typedef void (APIENTRYP pfn_glMapGrid2d) (GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble);
+extern pfn_glMapGrid2d fp_glMapGrid2d;
+typedef void (APIENTRYP pfn_glMapGrid2f) (GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat);
+extern pfn_glMapGrid2f fp_glMapGrid2f;
+typedef void (APIENTRYP pfn_glEvalCoord1d) (GLdouble);
+extern pfn_glEvalCoord1d fp_glEvalCoord1d;
+typedef void (APIENTRYP pfn_glEvalCoord1dv) (const GLdouble*);
+extern pfn_glEvalCoord1dv fp_glEvalCoord1dv;
+typedef void (APIENTRYP pfn_glEvalCoord1f) (GLfloat);
+extern pfn_glEvalCoord1f fp_glEvalCoord1f;
+typedef void (APIENTRYP pfn_glEvalCoord1fv) (const GLfloat*);
+extern pfn_glEvalCoord1fv fp_glEvalCoord1fv;
+typedef void (APIENTRYP pfn_glEvalCoord2d) (GLdouble, GLdouble);
+extern pfn_glEvalCoord2d fp_glEvalCoord2d;
+typedef void (APIENTRYP pfn_glEvalCoord2dv) (const GLdouble*);
+extern pfn_glEvalCoord2dv fp_glEvalCoord2dv;
+typedef void (APIENTRYP pfn_glEvalCoord2f) (GLfloat, GLfloat);
+extern pfn_glEvalCoord2f fp_glEvalCoord2f;
+typedef void (APIENTRYP pfn_glEvalCoord2fv) (const GLfloat*);
+extern pfn_glEvalCoord2fv fp_glEvalCoord2fv;
+typedef void (APIENTRYP pfn_glEvalMesh1) (GLenum, GLint, GLint);
+extern pfn_glEvalMesh1 fp_glEvalMesh1;
+typedef void (APIENTRYP pfn_glEvalPoint1) (GLint);
+extern pfn_glEvalPoint1 fp_glEvalPoint1;
+typedef void (APIENTRYP pfn_glEvalMesh2) (GLenum, GLint, GLint, GLint, GLint);
+extern pfn_glEvalMesh2 fp_glEvalMesh2;
+typedef void (APIENTRYP pfn_glEvalPoint2) (GLint, GLint);
+extern pfn_glEvalPoint2 fp_glEvalPoint2;
+typedef void (APIENTRYP pfn_glAlphaFunc) (GLenum, GLfloat);
+extern pfn_glAlphaFunc fp_glAlphaFunc;
+typedef void (APIENTRYP pfn_glPixelZoom) (GLfloat, GLfloat);
+extern pfn_glPixelZoom fp_glPixelZoom;
+typedef void (APIENTRYP pfn_glPixelTransferf) (GLenum, GLfloat);
+extern pfn_glPixelTransferf fp_glPixelTransferf;
+typedef void (APIENTRYP pfn_glPixelTransferi) (GLenum, GLint);
+extern pfn_glPixelTransferi fp_glPixelTransferi;
+typedef void (APIENTRYP pfn_glPixelMapfv) (GLenum, GLsizei, const GLfloat*);
+extern pfn_glPixelMapfv fp_glPixelMapfv;
+typedef void (APIENTRYP pfn_glPixelMapuiv) (GLenum, GLsizei, const GLuint*);
+extern pfn_glPixelMapuiv fp_glPixelMapuiv;
+typedef void (APIENTRYP pfn_glPixelMapusv) (GLenum, GLsizei, const GLushort*);
+extern pfn_glPixelMapusv fp_glPixelMapusv;
+typedef void (APIENTRYP pfn_glCopyPixels) (GLint, GLint, GLsizei, GLsizei, GLenum);
+extern pfn_glCopyPixels fp_glCopyPixels;
+typedef void (APIENTRYP pfn_glDrawPixels) (GLsizei, GLsizei, GLenum, GLenum, const void*);
+extern pfn_glDrawPixels fp_glDrawPixels;
+typedef void (APIENTRYP pfn_glGetClipPlane) (GLenum, GLdouble*);
+extern pfn_glGetClipPlane fp_glGetClipPlane;
+typedef void (APIENTRYP pfn_glGetLightfv) (GLenum, GLenum, GLfloat*);
+extern pfn_glGetLightfv fp_glGetLightfv;
+typedef void (APIENTRYP pfn_glGetLightiv) (GLenum, GLenum, GLint*);
+extern pfn_glGetLightiv fp_glGetLightiv;
+typedef void (APIENTRYP pfn_glGetMapdv) (GLenum, GLenum, GLdouble*);
+extern pfn_glGetMapdv fp_glGetMapdv;
+typedef void (APIENTRYP pfn_glGetMapfv) (GLenum, GLenum, GLfloat*);
+extern pfn_glGetMapfv fp_glGetMapfv;
+typedef void (APIENTRYP pfn_glGetMapiv) (GLenum, GLenum, GLint*);
+extern pfn_glGetMapiv fp_glGetMapiv;
+typedef void (APIENTRYP pfn_glGetMaterialfv) (GLenum, GLenum, GLfloat*);
+extern pfn_glGetMaterialfv fp_glGetMaterialfv;
+typedef void (APIENTRYP pfn_glGetMaterialiv) (GLenum, GLenum, GLint*);
+extern pfn_glGetMaterialiv fp_glGetMaterialiv;
+typedef void (APIENTRYP pfn_glGetPixelMapfv) (GLenum, GLfloat*);
+extern pfn_glGetPixelMapfv fp_glGetPixelMapfv;
+typedef void (APIENTRYP pfn_glGetPixelMapuiv) (GLenum, GLuint*);
+extern pfn_glGetPixelMapuiv fp_glGetPixelMapuiv;
+typedef void (APIENTRYP pfn_glGetPixelMapusv) (GLenum, GLushort*);
+extern pfn_glGetPixelMapusv fp_glGetPixelMapusv;
+typedef void (APIENTRYP pfn_glGetPolygonStipple) (GLubyte*);
+extern pfn_glGetPolygonStipple fp_glGetPolygonStipple;
+typedef void (APIENTRYP pfn_glGetTexEnvfv) (GLenum, GLenum, GLfloat*);
+extern pfn_glGetTexEnvfv fp_glGetTexEnvfv;
+typedef void (APIENTRYP pfn_glGetTexEnviv) (GLenum, GLenum, GLint*);
+extern pfn_glGetTexEnviv fp_glGetTexEnviv;
+typedef void (APIENTRYP pfn_glGetTexGendv) (GLenum, GLenum, GLdouble*);
+extern pfn_glGetTexGendv fp_glGetTexGendv;
+typedef void (APIENTRYP pfn_glGetTexGenfv) (GLenum, GLenum, GLfloat*);
+extern pfn_glGetTexGenfv fp_glGetTexGenfv;
+typedef void (APIENTRYP pfn_glGetTexGeniv) (GLenum, GLenum, GLint*);
+extern pfn_glGetTexGeniv fp_glGetTexGeniv;
+typedef GLboolean (APIENTRYP pfn_glIsList) (GLuint);
+extern pfn_glIsList fp_glIsList;
+typedef void (APIENTRYP pfn_glFrustum) (GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble);
+extern pfn_glFrustum fp_glFrustum;
+typedef void (APIENTRYP pfn_glLoadIdentity) ();
+extern pfn_glLoadIdentity fp_glLoadIdentity;
+typedef void (APIENTRYP pfn_glLoadMatrixf) (const GLfloat*);
+extern pfn_glLoadMatrixf fp_glLoadMatrixf;
+typedef void (APIENTRYP pfn_glLoadMatrixd) (const GLdouble*);
+extern pfn_glLoadMatrixd fp_glLoadMatrixd;
+typedef void (APIENTRYP pfn_glMatrixMode) (GLenum);
+extern pfn_glMatrixMode fp_glMatrixMode;
+typedef void (APIENTRYP pfn_glMultMatrixf) (const GLfloat*);
+extern pfn_glMultMatrixf fp_glMultMatrixf;
+typedef void (APIENTRYP pfn_glMultMatrixd) (const GLdouble*);
+extern pfn_glMultMatrixd fp_glMultMatrixd;
+typedef void (APIENTRYP pfn_glOrtho) (GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble);
+extern pfn_glOrtho fp_glOrtho;
+typedef void (APIENTRYP pfn_glPopMatrix) ();
+extern pfn_glPopMatrix fp_glPopMatrix;
+typedef void (APIENTRYP pfn_glPushMatrix) ();
+extern pfn_glPushMatrix fp_glPushMatrix;
+typedef void (APIENTRYP pfn_glRotated) (GLdouble, GLdouble, GLdouble, GLdouble);
+extern pfn_glRotated fp_glRotated;
+typedef void (APIENTRYP pfn_glRotatef) (GLfloat, GLfloat, GLfloat, GLfloat);
+extern pfn_glRotatef fp_glRotatef;
+typedef void (APIENTRYP pfn_glScaled) (GLdouble, GLdouble, GLdouble);
+extern pfn_glScaled fp_glScaled;
+typedef void (APIENTRYP pfn_glScalef) (GLfloat, GLfloat, GLfloat);
+extern pfn_glScalef fp_glScalef;
+typedef void (APIENTRYP pfn_glTranslated) (GLdouble, GLdouble, GLdouble);
+extern pfn_glTranslated fp_glTranslated;
+typedef void (APIENTRYP pfn_glTranslatef) (GLfloat, GLfloat, GLfloat);
+extern pfn_glTranslatef fp_glTranslatef;
+
+ /* GL_VERSION_1_1 */
+extern GLboolean GLAD_VERSION_1_1;
+#define GL_DEPTH_BUFFER_BIT                    0x00000100
+#define GL_STENCIL_BUFFER_BIT                  0x00000400
+#define GL_COLOR_BUFFER_BIT                    0x00004000
+#define GL_FALSE                               0
+#define GL_TRUE                                1
+#define GL_POINTS                              0x0000
+#define GL_LINES                               0x0001
+#define GL_LINE_LOOP                           0x0002
+#define GL_LINE_STRIP                          0x0003
+#define GL_TRIANGLES                           0x0004
+#define GL_TRIANGLE_STRIP                      0x0005
+#define GL_TRIANGLE_FAN                        0x0006
+#define GL_QUADS                               0x0007
+#define GL_NEVER                               0x0200
+#define GL_LESS                                0x0201
+#define GL_EQUAL                               0x0202
+#define GL_LEQUAL                              0x0203
+#define GL_GREATER                             0x0204
+#define GL_NOTEQUAL                            0x0205
+#define GL_GEQUAL                              0x0206
+#define GL_ALWAYS                              0x0207
+#define GL_ZERO                                0
+#define GL_ONE                                 1
+#define GL_SRC_COLOR                           0x0300
+#define GL_ONE_MINUS_SRC_COLOR                 0x0301
+#define GL_SRC_ALPHA                           0x0302
+#define GL_ONE_MINUS_SRC_ALPHA                 0x0303
+#define GL_DST_ALPHA                           0x0304
+#define GL_ONE_MINUS_DST_ALPHA                 0x0305
+#define GL_DST_COLOR                           0x0306
+#define GL_ONE_MINUS_DST_COLOR                 0x0307
+#define GL_SRC_ALPHA_SATURATE                  0x0308
+#define GL_NONE                                0
+#define GL_FRONT_LEFT                          0x0400
+#define GL_FRONT_RIGHT                         0x0401
+#define GL_BACK_LEFT                           0x0402
+#define GL_BACK_RIGHT                          0x0403
+#define GL_FRONT                               0x0404
+#define GL_BACK                                0x0405
+#define GL_LEFT                                0x0406
+#define GL_RIGHT                               0x0407
+#define GL_FRONT_AND_BACK                      0x0408
+#define GL_NO_ERROR                            0
+#define GL_INVALID_ENUM                        0x0500
+#define GL_INVALID_VALUE                       0x0501
+#define GL_INVALID_OPERATION                   0x0502
+#define GL_OUT_OF_MEMORY                       0x0505
+#define GL_CW                                  0x0900
+#define GL_CCW                                 0x0901
+#define GL_POINT_SIZE                          0x0B11
+#define GL_POINT_SIZE_RANGE                    0x0B12
+#define GL_POINT_SIZE_GRANULARITY              0x0B13
+#define GL_LINE_SMOOTH                         0x0B20
+#define GL_LINE_WIDTH                          0x0B21
+#define GL_LINE_WIDTH_RANGE                    0x0B22
+#define GL_LINE_WIDTH_GRANULARITY              0x0B23
+#define GL_POLYGON_MODE                        0x0B40
+#define GL_POLYGON_SMOOTH                      0x0B41
+#define GL_CULL_FACE                           0x0B44
+#define GL_CULL_FACE_MODE                      0x0B45
+#define GL_FRONT_FACE                          0x0B46
+#define GL_DEPTH_RANGE                         0x0B70
+#define GL_DEPTH_TEST                          0x0B71
+#define GL_DEPTH_WRITEMASK                     0x0B72
+#define GL_DEPTH_CLEAR_VALUE                   0x0B73
+#define GL_DEPTH_FUNC                          0x0B74
+#define GL_STENCIL_TEST                        0x0B90
+#define GL_STENCIL_CLEAR_VALUE                 0x0B91
+#define GL_STENCIL_FUNC                        0x0B92
+#define GL_STENCIL_VALUE_MASK                  0x0B93
+#define GL_STENCIL_FAIL                        0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL             0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS             0x0B96
+#define GL_STENCIL_REF                         0x0B97
+#define GL_STENCIL_WRITEMASK                   0x0B98
+#define GL_VIEWPORT                            0x0BA2
+#define GL_DITHER                              0x0BD0
+#define GL_BLEND_DST                           0x0BE0
+#define GL_BLEND_SRC                           0x0BE1
+#define GL_BLEND                               0x0BE2
+#define GL_LOGIC_OP_MODE                       0x0BF0
+#define GL_COLOR_LOGIC_OP                      0x0BF2
+#define GL_DRAW_BUFFER                         0x0C01
+#define GL_READ_BUFFER                         0x0C02
+#define GL_SCISSOR_BOX                         0x0C10
+#define GL_SCISSOR_TEST                        0x0C11
+#define GL_COLOR_CLEAR_VALUE                   0x0C22
+#define GL_COLOR_WRITEMASK                     0x0C23
+#define GL_DOUBLEBUFFER                        0x0C32
+#define GL_STEREO                              0x0C33
+#define GL_LINE_SMOOTH_HINT                    0x0C52
+#define GL_POLYGON_SMOOTH_HINT                 0x0C53
+#define GL_UNPACK_SWAP_BYTES                   0x0CF0
+#define GL_UNPACK_LSB_FIRST                    0x0CF1
+#define GL_UNPACK_ROW_LENGTH                   0x0CF2
+#define GL_UNPACK_SKIP_ROWS                    0x0CF3
+#define GL_UNPACK_SKIP_PIXELS                  0x0CF4
+#define GL_UNPACK_ALIGNMENT                    0x0CF5
+#define GL_PACK_SWAP_BYTES                     0x0D00
+#define GL_PACK_LSB_FIRST                      0x0D01
+#define GL_PACK_ROW_LENGTH                     0x0D02
+#define GL_PACK_SKIP_ROWS                      0x0D03
+#define GL_PACK_SKIP_PIXELS                    0x0D04
+#define GL_PACK_ALIGNMENT                      0x0D05
+#define GL_MAX_TEXTURE_SIZE                    0x0D33
+#define GL_MAX_VIEWPORT_DIMS                   0x0D3A
+#define GL_SUBPIXEL_BITS                       0x0D50
+#define GL_TEXTURE_1D                          0x0DE0
+#define GL_TEXTURE_2D                          0x0DE1
+#define GL_POLYGON_OFFSET_UNITS                0x2A00
+#define GL_POLYGON_OFFSET_POINT                0x2A01
+#define GL_POLYGON_OFFSET_LINE                 0x2A02
+#define GL_POLYGON_OFFSET_FILL                 0x8037
+#define GL_POLYGON_OFFSET_FACTOR               0x8038
+#define GL_TEXTURE_BINDING_1D                  0x8068
+#define GL_TEXTURE_BINDING_2D                  0x8069
+#define GL_TEXTURE_WIDTH                       0x1000
+#define GL_TEXTURE_HEIGHT                      0x1001
+#define GL_TEXTURE_INTERNAL_FORMAT             0x1003
+#define GL_TEXTURE_BORDER_COLOR                0x1004
+#define GL_TEXTURE_RED_SIZE                    0x805C
+#define GL_TEXTURE_GREEN_SIZE                  0x805D
+#define GL_TEXTURE_BLUE_SIZE                   0x805E
+#define GL_TEXTURE_ALPHA_SIZE                  0x805F
+#define GL_DONT_CARE                           0x1100
+#define GL_FASTEST                             0x1101
+#define GL_NICEST                              0x1102
+#define GL_BYTE                                0x1400
+#define GL_UNSIGNED_BYTE                       0x1401
+#define GL_SHORT                               0x1402
+#define GL_UNSIGNED_SHORT                      0x1403
+#define GL_INT                                 0x1404
+#define GL_UNSIGNED_INT                        0x1405
+#define GL_FLOAT                               0x1406
+#define GL_DOUBLE                              0x140A
+#define GL_STACK_OVERFLOW                      0x0503
+#define GL_STACK_UNDERFLOW                     0x0504
+#define GL_CLEAR                               0x1500
+#define GL_AND                                 0x1501
+#define GL_AND_REVERSE                         0x1502
+#define GL_COPY                                0x1503
+#define GL_AND_INVERTED                        0x1504
+#define GL_NOOP                                0x1505
+#define GL_XOR                                 0x1506
+#define GL_OR                                  0x1507
+#define GL_NOR                                 0x1508
+#define GL_EQUIV                               0x1509
+#define GL_INVERT                              0x150A
+#define GL_OR_REVERSE                          0x150B
+#define GL_COPY_INVERTED                       0x150C
+#define GL_OR_INVERTED                         0x150D
+#define GL_NAND                                0x150E
+#define GL_SET                                 0x150F
+#define GL_TEXTURE                             0x1702
+#define GL_COLOR                               0x1800
+#define GL_DEPTH                               0x1801
+#define GL_STENCIL                             0x1802
+#define GL_STENCIL_INDEX                       0x1901
+#define GL_DEPTH_COMPONENT                     0x1902
+#define GL_RED                                 0x1903
+#define GL_GREEN                               0x1904
+#define GL_BLUE                                0x1905
+#define GL_ALPHA                               0x1906
+#define GL_RGB                                 0x1907
+#define GL_RGBA                                0x1908
+#define GL_POINT                               0x1B00
+#define GL_LINE                                0x1B01
+#define GL_FILL                                0x1B02
+#define GL_KEEP                                0x1E00
+#define GL_REPLACE                             0x1E01
+#define GL_INCR                                0x1E02
+#define GL_DECR                                0x1E03
+#define GL_VENDOR                              0x1F00
+#define GL_RENDERER                            0x1F01
+#define GL_VERSION                             0x1F02
+#define GL_EXTENSIONS                          0x1F03
+#define GL_NEAREST                             0x2600
+#define GL_LINEAR                              0x2601
+#define GL_NEAREST_MIPMAP_NEAREST              0x2700
+#define GL_LINEAR_MIPMAP_NEAREST               0x2701
+#define GL_NEAREST_MIPMAP_LINEAR               0x2702
+#define GL_LINEAR_MIPMAP_LINEAR                0x2703
+#define GL_TEXTURE_MAG_FILTER                  0x2800
+#define GL_TEXTURE_MIN_FILTER                  0x2801
+#define GL_TEXTURE_WRAP_S                      0x2802
+#define GL_TEXTURE_WRAP_T                      0x2803
+#define GL_PROXY_TEXTURE_1D                    0x8063
+#define GL_PROXY_TEXTURE_2D                    0x8064
+#define GL_REPEAT                              0x2901
+#define GL_R3_G3_B2                            0x2A10
+#define GL_RGB4                                0x804F
+#define GL_RGB5                                0x8050
+#define GL_RGB8                                0x8051
+#define GL_RGB10                               0x8052
+#define GL_RGB12                               0x8053
+#define GL_RGB16                               0x8054
+#define GL_RGBA2                               0x8055
+#define GL_RGBA4                               0x8056
+#define GL_RGB5_A1                             0x8057
+#define GL_RGBA8                               0x8058
+#define GL_RGB10_A2                            0x8059
+#define GL_RGBA12                              0x805A
+#define GL_RGBA16                              0x805B
+#define GL_CURRENT_BIT                         0x00000001
+#define GL_POINT_BIT                           0x00000002
+#define GL_LINE_BIT                            0x00000004
+#define GL_POLYGON_BIT                         0x00000008
+#define GL_POLYGON_STIPPLE_BIT                 0x00000010
+#define GL_PIXEL_MODE_BIT                      0x00000020
+#define GL_LIGHTING_BIT                        0x00000040
+#define GL_FOG_BIT                             0x00000080
+#define GL_ACCUM_BUFFER_BIT                    0x00000200
+#define GL_VIEWPORT_BIT                        0x00000800
+#define GL_TRANSFORM_BIT                       0x00001000
+#define GL_ENABLE_BIT                          0x00002000
+#define GL_HINT_BIT                            0x00008000
+#define GL_EVAL_BIT                            0x00010000
+#define GL_LIST_BIT                            0x00020000
+#define GL_TEXTURE_BIT                         0x00040000
+#define GL_SCISSOR_BIT                         0x00080000
+#define GL_ALL_ATTRIB_BITS                     0xFFFFFFFF
+#define GL_CLIENT_PIXEL_STORE_BIT              0x00000001
+#define GL_CLIENT_VERTEX_ARRAY_BIT             0x00000002
+#define GL_CLIENT_ALL_ATTRIB_BITS              0xFFFFFFFF
+#define GL_QUAD_STRIP                          0x0008
+#define GL_POLYGON                             0x0009
+#define GL_ACCUM                               0x0100
+#define GL_LOAD                                0x0101
+#define GL_RETURN                              0x0102
+#define GL_MULT                                0x0103
+#define GL_ADD                                 0x0104
+#define GL_AUX0                                0x0409
+#define GL_AUX1                                0x040A
+#define GL_AUX2                                0x040B
+#define GL_AUX3                                0x040C
+#define GL_2D                                  0x0600
+#define GL_3D                                  0x0601
+#define GL_3D_COLOR                            0x0602
+#define GL_3D_COLOR_TEXTURE                    0x0603
+#define GL_4D_COLOR_TEXTURE                    0x0604
+#define GL_PASS_THROUGH_TOKEN                  0x0700
+#define GL_POINT_TOKEN                         0x0701
+#define GL_LINE_TOKEN                          0x0702
+#define GL_POLYGON_TOKEN                       0x0703
+#define GL_BITMAP_TOKEN                        0x0704
+#define GL_DRAW_PIXEL_TOKEN                    0x0705
+#define GL_COPY_PIXEL_TOKEN                    0x0706
+#define GL_LINE_RESET_TOKEN                    0x0707
+#define GL_EXP                                 0x0800
+#define GL_EXP2                                0x0801
+#define GL_COEFF                               0x0A00
+#define GL_ORDER                               0x0A01
+#define GL_DOMAIN                              0x0A02
+#define GL_PIXEL_MAP_I_TO_I                    0x0C70
+#define GL_PIXEL_MAP_S_TO_S                    0x0C71
+#define GL_PIXEL_MAP_I_TO_R                    0x0C72
+#define GL_PIXEL_MAP_I_TO_G                    0x0C73
+#define GL_PIXEL_MAP_I_TO_B                    0x0C74
+#define GL_PIXEL_MAP_I_TO_A                    0x0C75
+#define GL_PIXEL_MAP_R_TO_R                    0x0C76
+#define GL_PIXEL_MAP_G_TO_G                    0x0C77
+#define GL_PIXEL_MAP_B_TO_B                    0x0C78
+#define GL_PIXEL_MAP_A_TO_A                    0x0C79
+#define GL_VERTEX_ARRAY_POINTER                0x808E
+#define GL_NORMAL_ARRAY_POINTER                0x808F
+#define GL_COLOR_ARRAY_POINTER                 0x8090
+#define GL_INDEX_ARRAY_POINTER                 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER         0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER             0x8093
+#define GL_FEEDBACK_BUFFER_POINTER             0x0DF0
+#define GL_SELECTION_BUFFER_POINTER            0x0DF3
+#define GL_CURRENT_COLOR                       0x0B00
+#define GL_CURRENT_INDEX                       0x0B01
+#define GL_CURRENT_NORMAL                      0x0B02
+#define GL_CURRENT_TEXTURE_COORDS              0x0B03
+#define GL_CURRENT_RASTER_COLOR                0x0B04
+#define GL_CURRENT_RASTER_INDEX                0x0B05
+#define GL_CURRENT_RASTER_TEXTURE_COORDS       0x0B06
+#define GL_CURRENT_RASTER_POSITION             0x0B07
+#define GL_CURRENT_RASTER_POSITION_VALID       0x0B08
+#define GL_CURRENT_RASTER_DISTANCE             0x0B09
+#define GL_POINT_SMOOTH                        0x0B10
+#define GL_LINE_STIPPLE                        0x0B24
+#define GL_LINE_STIPPLE_PATTERN                0x0B25
+#define GL_LINE_STIPPLE_REPEAT                 0x0B26
+#define GL_LIST_MODE                           0x0B30
+#define GL_MAX_LIST_NESTING                    0x0B31
+#define GL_LIST_BASE                           0x0B32
+#define GL_LIST_INDEX                          0x0B33
+#define GL_POLYGON_STIPPLE                     0x0B42
+#define GL_EDGE_FLAG                           0x0B43
+#define GL_LIGHTING                            0x0B50
+#define GL_LIGHT_MODEL_LOCAL_VIEWER            0x0B51
+#define GL_LIGHT_MODEL_TWO_SIDE                0x0B52
+#define GL_LIGHT_MODEL_AMBIENT                 0x0B53
+#define GL_SHADE_MODEL                         0x0B54
+#define GL_COLOR_MATERIAL_FACE                 0x0B55
+#define GL_COLOR_MATERIAL_PARAMETER            0x0B56
+#define GL_COLOR_MATERIAL                      0x0B57
+#define GL_FOG                                 0x0B60
+#define GL_FOG_INDEX                           0x0B61
+#define GL_FOG_DENSITY                         0x0B62
+#define GL_FOG_START                           0x0B63
+#define GL_FOG_END                             0x0B64
+#define GL_FOG_MODE                            0x0B65
+#define GL_FOG_COLOR                           0x0B66
+#define GL_ACCUM_CLEAR_VALUE                   0x0B80
+#define GL_MATRIX_MODE                         0x0BA0
+#define GL_NORMALIZE                           0x0BA1
+#define GL_MODELVIEW_STACK_DEPTH               0x0BA3
+#define GL_PROJECTION_STACK_DEPTH              0x0BA4
+#define GL_TEXTURE_STACK_DEPTH                 0x0BA5
+#define GL_MODELVIEW_MATRIX                    0x0BA6
+#define GL_PROJECTION_MATRIX                   0x0BA7
+#define GL_TEXTURE_MATRIX                      0x0BA8
+#define GL_ATTRIB_STACK_DEPTH                  0x0BB0
+#define GL_CLIENT_ATTRIB_STACK_DEPTH           0x0BB1
+#define GL_ALPHA_TEST                          0x0BC0
+#define GL_ALPHA_TEST_FUNC                     0x0BC1
+#define GL_ALPHA_TEST_REF                      0x0BC2
+#define GL_INDEX_LOGIC_OP                      0x0BF1
+#define GL_LOGIC_OP                            0x0BF1
+#define GL_AUX_BUFFERS                         0x0C00
+#define GL_INDEX_CLEAR_VALUE                   0x0C20
+#define GL_INDEX_WRITEMASK                     0x0C21
+#define GL_INDEX_MODE                          0x0C30
+#define GL_RGBA_MODE                           0x0C31
+#define GL_RENDER_MODE                         0x0C40
+#define GL_PERSPECTIVE_CORRECTION_HINT         0x0C50
+#define GL_POINT_SMOOTH_HINT                   0x0C51
+#define GL_FOG_HINT                            0x0C54
+#define GL_TEXTURE_GEN_S                       0x0C60
+#define GL_TEXTURE_GEN_T                       0x0C61
+#define GL_TEXTURE_GEN_R                       0x0C62
+#define GL_TEXTURE_GEN_Q                       0x0C63
+#define GL_PIXEL_MAP_I_TO_I_SIZE               0x0CB0
+#define GL_PIXEL_MAP_S_TO_S_SIZE               0x0CB1
+#define GL_PIXEL_MAP_I_TO_R_SIZE               0x0CB2
+#define GL_PIXEL_MAP_I_TO_G_SIZE               0x0CB3
+#define GL_PIXEL_MAP_I_TO_B_SIZE               0x0CB4
+#define GL_PIXEL_MAP_I_TO_A_SIZE               0x0CB5
+#define GL_PIXEL_MAP_R_TO_R_SIZE               0x0CB6
+#define GL_PIXEL_MAP_G_TO_G_SIZE               0x0CB7
+#define GL_PIXEL_MAP_B_TO_B_SIZE               0x0CB8
+#define GL_PIXEL_MAP_A_TO_A_SIZE               0x0CB9
+#define GL_MAP_COLOR                           0x0D10
+#define GL_MAP_STENCIL                         0x0D11
+#define GL_INDEX_SHIFT                         0x0D12
+#define GL_INDEX_OFFSET                        0x0D13
+#define GL_RED_SCALE                           0x0D14
+#define GL_RED_BIAS                            0x0D15
+#define GL_ZOOM_X                              0x0D16
+#define GL_ZOOM_Y                              0x0D17
+#define GL_GREEN_SCALE                         0x0D18
+#define GL_GREEN_BIAS                          0x0D19
+#define GL_BLUE_SCALE                          0x0D1A
+#define GL_BLUE_BIAS                           0x0D1B
+#define GL_ALPHA_SCALE                         0x0D1C
+#define GL_ALPHA_BIAS                          0x0D1D
+#define GL_DEPTH_SCALE                         0x0D1E
+#define GL_DEPTH_BIAS                          0x0D1F
+#define GL_MAX_EVAL_ORDER                      0x0D30
+#define GL_MAX_LIGHTS                          0x0D31
+#define GL_MAX_CLIP_PLANES                     0x0D32
+#define GL_MAX_PIXEL_MAP_TABLE                 0x0D34
+#define GL_MAX_ATTRIB_STACK_DEPTH              0x0D35
+#define GL_MAX_MODELVIEW_STACK_DEPTH           0x0D36
+#define GL_MAX_NAME_STACK_DEPTH                0x0D37
+#define GL_MAX_PROJECTION_STACK_DEPTH          0x0D38
+#define GL_MAX_TEXTURE_STACK_DEPTH             0x0D39
+#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH       0x0D3B
+#define GL_INDEX_BITS                          0x0D51
+#define GL_RED_BITS                            0x0D52
+#define GL_GREEN_BITS                          0x0D53
+#define GL_BLUE_BITS                           0x0D54
+#define GL_ALPHA_BITS                          0x0D55
+#define GL_DEPTH_BITS                          0x0D56
+#define GL_STENCIL_BITS                        0x0D57
+#define GL_ACCUM_RED_BITS                      0x0D58
+#define GL_ACCUM_GREEN_BITS                    0x0D59
+#define GL_ACCUM_BLUE_BITS                     0x0D5A
+#define GL_ACCUM_ALPHA_BITS                    0x0D5B
+#define GL_NAME_STACK_DEPTH                    0x0D70
+#define GL_AUTO_NORMAL                         0x0D80
+#define GL_MAP1_COLOR_4                        0x0D90
+#define GL_MAP1_INDEX                          0x0D91
+#define GL_MAP1_NORMAL                         0x0D92
+#define GL_MAP1_TEXTURE_COORD_1                0x0D93
+#define GL_MAP1_TEXTURE_COORD_2                0x0D94
+#define GL_MAP1_TEXTURE_COORD_3                0x0D95
+#define GL_MAP1_TEXTURE_COORD_4                0x0D96
+#define GL_MAP1_VERTEX_3                       0x0D97
+#define GL_MAP1_VERTEX_4                       0x0D98
+#define GL_MAP2_COLOR_4                        0x0DB0
+#define GL_MAP2_INDEX                          0x0DB1
+#define GL_MAP2_NORMAL                         0x0DB2
+#define GL_MAP2_TEXTURE_COORD_1                0x0DB3
+#define GL_MAP2_TEXTURE_COORD_2                0x0DB4
+#define GL_MAP2_TEXTURE_COORD_3                0x0DB5
+#define GL_MAP2_TEXTURE_COORD_4                0x0DB6
+#define GL_MAP2_VERTEX_3                       0x0DB7
+#define GL_MAP2_VERTEX_4                       0x0DB8
+#define GL_MAP1_GRID_DOMAIN                    0x0DD0
+#define GL_MAP1_GRID_SEGMENTS                  0x0DD1
+#define GL_MAP2_GRID_DOMAIN                    0x0DD2
+#define GL_MAP2_GRID_SEGMENTS                  0x0DD3
+#define GL_FEEDBACK_BUFFER_SIZE                0x0DF1
+#define GL_FEEDBACK_BUFFER_TYPE                0x0DF2
+#define GL_SELECTION_BUFFER_SIZE               0x0DF4
+#define GL_VERTEX_ARRAY                        0x8074
+#define GL_NORMAL_ARRAY                        0x8075
+#define GL_COLOR_ARRAY                         0x8076
+#define GL_INDEX_ARRAY                         0x8077
+#define GL_TEXTURE_COORD_ARRAY                 0x8078
+#define GL_EDGE_FLAG_ARRAY                     0x8079
+#define GL_VERTEX_ARRAY_SIZE                   0x807A
+#define GL_VERTEX_ARRAY_TYPE                   0x807B
+#define GL_VERTEX_ARRAY_STRIDE                 0x807C
+#define GL_NORMAL_ARRAY_TYPE                   0x807E
+#define GL_NORMAL_ARRAY_STRIDE                 0x807F
+#define GL_COLOR_ARRAY_SIZE                    0x8081
+#define GL_COLOR_ARRAY_TYPE                    0x8082
+#define GL_COLOR_ARRAY_STRIDE                  0x8083
+#define GL_INDEX_ARRAY_TYPE                    0x8085
+#define GL_INDEX_ARRAY_STRIDE                  0x8086
+#define GL_TEXTURE_COORD_ARRAY_SIZE            0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE            0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE          0x808A
+#define GL_EDGE_FLAG_ARRAY_STRIDE              0x808C
+#define GL_TEXTURE_COMPONENTS                  0x1003
+#define GL_TEXTURE_BORDER                      0x1005
+#define GL_TEXTURE_LUMINANCE_SIZE              0x8060
+#define GL_TEXTURE_INTENSITY_SIZE              0x8061
+#define GL_TEXTURE_PRIORITY                    0x8066
+#define GL_TEXTURE_RESIDENT                    0x8067
+#define GL_AMBIENT                             0x1200
+#define GL_DIFFUSE                             0x1201
+#define GL_SPECULAR                            0x1202
+#define GL_POSITION                            0x1203
+#define GL_SPOT_DIRECTION                      0x1204
+#define GL_SPOT_EXPONENT                       0x1205
+#define GL_SPOT_CUTOFF                         0x1206
+#define GL_CONSTANT_ATTENUATION                0x1207
+#define GL_LINEAR_ATTENUATION                  0x1208
+#define GL_QUADRATIC_ATTENUATION               0x1209
+#define GL_COMPILE                             0x1300
+#define GL_COMPILE_AND_EXECUTE                 0x1301
+#define GL_2_BYTES                             0x1407
+#define GL_3_BYTES                             0x1408
+#define GL_4_BYTES                             0x1409
+#define GL_EMISSION                            0x1600
+#define GL_SHININESS                           0x1601
+#define GL_AMBIENT_AND_DIFFUSE                 0x1602
+#define GL_COLOR_INDEXES                       0x1603
+#define GL_MODELVIEW                           0x1700
+#define GL_PROJECTION                          0x1701
+#define GL_COLOR_INDEX                         0x1900
+#define GL_LUMINANCE                           0x1909
+#define GL_LUMINANCE_ALPHA                     0x190A
+#define GL_BITMAP                              0x1A00
+#define GL_RENDER                              0x1C00
+#define GL_FEEDBACK                            0x1C01
+#define GL_SELECT                              0x1C02
+#define GL_FLAT                                0x1D00
+#define GL_SMOOTH                              0x1D01
+#define GL_S                                   0x2000
+#define GL_T                                   0x2001
+#define GL_R                                   0x2002
+#define GL_Q                                   0x2003
+#define GL_MODULATE                            0x2100
+#define GL_DECAL                               0x2101
+#define GL_TEXTURE_ENV_MODE                    0x2200
+#define GL_TEXTURE_ENV_COLOR                   0x2201
+#define GL_TEXTURE_ENV                         0x2300
+#define GL_EYE_LINEAR                          0x2400
+#define GL_OBJECT_LINEAR                       0x2401
+#define GL_SPHERE_MAP                          0x2402
+#define GL_TEXTURE_GEN_MODE                    0x2500
+#define GL_OBJECT_PLANE                        0x2501
+#define GL_EYE_PLANE                           0x2502
+#define GL_CLAMP                               0x2900
+#define GL_ALPHA4                              0x803B
+#define GL_ALPHA8                              0x803C
+#define GL_ALPHA12                             0x803D
+#define GL_ALPHA16                             0x803E
+#define GL_LUMINANCE4                          0x803F
+#define GL_LUMINANCE8                          0x8040
+#define GL_LUMINANCE12                         0x8041
+#define GL_LUMINANCE16                         0x8042
+#define GL_LUMINANCE4_ALPHA4                   0x8043
+#define GL_LUMINANCE6_ALPHA2                   0x8044
+#define GL_LUMINANCE8_ALPHA8                   0x8045
+#define GL_LUMINANCE12_ALPHA4                  0x8046
+#define GL_LUMINANCE12_ALPHA12                 0x8047
+#define GL_LUMINANCE16_ALPHA16                 0x8048
+#define GL_INTENSITY                           0x8049
+#define GL_INTENSITY4                          0x804A
+#define GL_INTENSITY8                          0x804B
+#define GL_INTENSITY12                         0x804C
+#define GL_INTENSITY16                         0x804D
+#define GL_V2F                                 0x2A20
+#define GL_V3F                                 0x2A21
+#define GL_C4UB_V2F                            0x2A22
+#define GL_C4UB_V3F                            0x2A23
+#define GL_C3F_V3F                             0x2A24
+#define GL_N3F_V3F                             0x2A25
+#define GL_C4F_N3F_V3F                         0x2A26
+#define GL_T2F_V3F                             0x2A27
+#define GL_T4F_V4F                             0x2A28
+#define GL_T2F_C4UB_V3F                        0x2A29
+#define GL_T2F_C3F_V3F                         0x2A2A
+#define GL_T2F_N3F_V3F                         0x2A2B
+#define GL_T2F_C4F_N3F_V3F                     0x2A2C
+#define GL_T4F_C4F_N3F_V4F                     0x2A2D
+#define GL_CLIP_PLANE0                         0x3000
+#define GL_CLIP_PLANE1                         0x3001
+#define GL_CLIP_PLANE2                         0x3002
+#define GL_CLIP_PLANE3                         0x3003
+#define GL_CLIP_PLANE4                         0x3004
+#define GL_CLIP_PLANE5                         0x3005
+#define GL_LIGHT0                              0x4000
+#define GL_LIGHT1                              0x4001
+#define GL_LIGHT2                              0x4002
+#define GL_LIGHT3                              0x4003
+#define GL_LIGHT4                              0x4004
+#define GL_LIGHT5                              0x4005
+#define GL_LIGHT6                              0x4006
+#define GL_LIGHT7                              0x4007
+typedef void (APIENTRYP pfn_glDrawArrays) (GLenum, GLint, GLsizei);
+extern pfn_glDrawArrays fp_glDrawArrays;
+typedef void (APIENTRYP pfn_glDrawElements) (GLenum, GLsizei, GLenum, const void*);
+extern pfn_glDrawElements fp_glDrawElements;
+typedef void (APIENTRYP pfn_glGetPointerv) (GLenum, void**);
+extern pfn_glGetPointerv fp_glGetPointerv;
+typedef void (APIENTRYP pfn_glPolygonOffset) (GLfloat, GLfloat);
+extern pfn_glPolygonOffset fp_glPolygonOffset;
+typedef void (APIENTRYP pfn_glCopyTexImage1D) (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint);
+extern pfn_glCopyTexImage1D fp_glCopyTexImage1D;
+typedef void (APIENTRYP pfn_glCopyTexImage2D) (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
+extern pfn_glCopyTexImage2D fp_glCopyTexImage2D;
+typedef void (APIENTRYP pfn_glCopyTexSubImage1D) (GLenum, GLint, GLint, GLint, GLint, GLsizei);
+extern pfn_glCopyTexSubImage1D fp_glCopyTexSubImage1D;
+typedef void (APIENTRYP pfn_glCopyTexSubImage2D) (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+extern pfn_glCopyTexSubImage2D fp_glCopyTexSubImage2D;
+typedef void (APIENTRYP pfn_glTexSubImage1D) (GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const void*);
+extern pfn_glTexSubImage1D fp_glTexSubImage1D;
+typedef void (APIENTRYP pfn_glTexSubImage2D) (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void*);
+extern pfn_glTexSubImage2D fp_glTexSubImage2D;
+typedef void (APIENTRYP pfn_glBindTexture) (GLenum, GLuint);
+extern pfn_glBindTexture fp_glBindTexture;
+typedef void (APIENTRYP pfn_glDeleteTextures) (GLsizei, const GLuint*);
+extern pfn_glDeleteTextures fp_glDeleteTextures;
+typedef void (APIENTRYP pfn_glGenTextures) (GLsizei, GLuint*);
+extern pfn_glGenTextures fp_glGenTextures;
+typedef GLboolean (APIENTRYP pfn_glIsTexture) (GLuint);
+extern pfn_glIsTexture fp_glIsTexture;
+typedef void (APIENTRYP pfn_glArrayElement) (GLint);
+extern pfn_glArrayElement fp_glArrayElement;
+typedef void (APIENTRYP pfn_glColorPointer) (GLint, GLenum, GLsizei, const void*);
+extern pfn_glColorPointer fp_glColorPointer;
+typedef void (APIENTRYP pfn_glDisableClientState) (GLenum);
+extern pfn_glDisableClientState fp_glDisableClientState;
+typedef void (APIENTRYP pfn_glEdgeFlagPointer) (GLsizei, const void*);
+extern pfn_glEdgeFlagPointer fp_glEdgeFlagPointer;
+typedef void (APIENTRYP pfn_glEnableClientState) (GLenum);
+extern pfn_glEnableClientState fp_glEnableClientState;
+typedef void (APIENTRYP pfn_glIndexPointer) (GLenum, GLsizei, const void*);
+extern pfn_glIndexPointer fp_glIndexPointer;
+typedef void (APIENTRYP pfn_glInterleavedArrays) (GLenum, GLsizei, const void*);
+extern pfn_glInterleavedArrays fp_glInterleavedArrays;
+typedef void (APIENTRYP pfn_glNormalPointer) (GLenum, GLsizei, const void*);
+extern pfn_glNormalPointer fp_glNormalPointer;
+typedef void (APIENTRYP pfn_glTexCoordPointer) (GLint, GLenum, GLsizei, const void*);
+extern pfn_glTexCoordPointer fp_glTexCoordPointer;
+typedef void (APIENTRYP pfn_glVertexPointer) (GLint, GLenum, GLsizei, const void*);
+extern pfn_glVertexPointer fp_glVertexPointer;
+typedef GLboolean (APIENTRYP pfn_glAreTexturesResident) (GLsizei, const GLuint*, GLboolean*);
+extern pfn_glAreTexturesResident fp_glAreTexturesResident;
+typedef void (APIENTRYP pfn_glPrioritizeTextures) (GLsizei, const GLuint*, const GLfloat*);
+extern pfn_glPrioritizeTextures fp_glPrioritizeTextures;
+typedef void (APIENTRYP pfn_glIndexub) (GLubyte);
+extern pfn_glIndexub fp_glIndexub;
+typedef void (APIENTRYP pfn_glIndexubv) (const GLubyte*);
+extern pfn_glIndexubv fp_glIndexubv;
+typedef void (APIENTRYP pfn_glPopClientAttrib) ();
+extern pfn_glPopClientAttrib fp_glPopClientAttrib;
+typedef void (APIENTRYP pfn_glPushClientAttrib) (GLbitfield);
+extern pfn_glPushClientAttrib fp_glPushClientAttrib;
+
+ /* GL_VERSION_1_2 */
+extern GLboolean GLAD_VERSION_1_2;
+#define GL_UNSIGNED_BYTE_3_3_2                 0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4              0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1              0x8034
+#define GL_UNSIGNED_INT_8_8_8_8                0x8035
+#define GL_UNSIGNED_INT_10_10_10_2             0x8036
+#define GL_TEXTURE_BINDING_3D                  0x806A
+#define GL_PACK_SKIP_IMAGES                    0x806B
+#define GL_PACK_IMAGE_HEIGHT                   0x806C
+#define GL_UNPACK_SKIP_IMAGES                  0x806D
+#define GL_UNPACK_IMAGE_HEIGHT                 0x806E
+#define GL_TEXTURE_3D                          0x806F
+#define GL_PROXY_TEXTURE_3D                    0x8070
+#define GL_TEXTURE_DEPTH                       0x8071
+#define GL_TEXTURE_WRAP_R                      0x8072
+#define GL_MAX_3D_TEXTURE_SIZE                 0x8073
+#define GL_UNSIGNED_BYTE_2_3_3_REV             0x8362
+#define GL_UNSIGNED_SHORT_5_6_5                0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV            0x8364
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV          0x8365
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV          0x8366
+#define GL_UNSIGNED_INT_8_8_8_8_REV            0x8367
+#define GL_UNSIGNED_INT_2_10_10_10_REV         0x8368
+#define GL_BGR                                 0x80E0
+#define GL_BGRA                                0x80E1
+#define GL_MAX_ELEMENTS_VERTICES               0x80E8
+#define GL_MAX_ELEMENTS_INDICES                0x80E9
+#define GL_CLAMP_TO_EDGE                       0x812F
+#define GL_TEXTURE_MIN_LOD                     0x813A
+#define GL_TEXTURE_MAX_LOD                     0x813B
+#define GL_TEXTURE_BASE_LEVEL                  0x813C
+#define GL_TEXTURE_MAX_LEVEL                   0x813D
+#define GL_SMOOTH_POINT_SIZE_RANGE             0x0B12
+#define GL_SMOOTH_POINT_SIZE_GRANULARITY       0x0B13
+#define GL_SMOOTH_LINE_WIDTH_RANGE             0x0B22
+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY       0x0B23
+#define GL_ALIASED_LINE_WIDTH_RANGE            0x846E
+#define GL_RESCALE_NORMAL                      0x803A
+#define GL_LIGHT_MODEL_COLOR_CONTROL           0x81F8
+#define GL_SINGLE_COLOR                        0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR             0x81FA
+#define GL_ALIASED_POINT_SIZE_RANGE            0x846D
+typedef void (APIENTRYP pfn_glDrawRangeElements) (GLenum, GLuint, GLuint, GLsizei, GLenum, const void*);
+extern pfn_glDrawRangeElements fp_glDrawRangeElements;
+typedef void (APIENTRYP pfn_glTexImage3D) (GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void*);
+extern pfn_glTexImage3D fp_glTexImage3D;
+typedef void (APIENTRYP pfn_glTexSubImage3D) (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void*);
+extern pfn_glTexSubImage3D fp_glTexSubImage3D;
+typedef void (APIENTRYP pfn_glCopyTexSubImage3D) (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+extern pfn_glCopyTexSubImage3D fp_glCopyTexSubImage3D;
+
+ /* GL_VERSION_1_3 */
+extern GLboolean GLAD_VERSION_1_3;
+#define GL_TEXTURE0                            0x84C0
+#define GL_TEXTURE1                            0x84C1
+#define GL_TEXTURE2                            0x84C2
+#define GL_TEXTURE3                            0x84C3
+#define GL_TEXTURE4                            0x84C4
+#define GL_TEXTURE5                            0x84C5
+#define GL_TEXTURE6                            0x84C6
+#define GL_TEXTURE7                            0x84C7
+#define GL_TEXTURE8                            0x84C8
+#define GL_TEXTURE9                            0x84C9
+#define GL_TEXTURE10                           0x84CA
+#define GL_TEXTURE11                           0x84CB
+#define GL_TEXTURE12                           0x84CC
+#define GL_TEXTURE13                           0x84CD
+#define GL_TEXTURE14                           0x84CE
+#define GL_TEXTURE15                           0x84CF
+#define GL_TEXTURE16                           0x84D0
+#define GL_TEXTURE17                           0x84D1
+#define GL_TEXTURE18                           0x84D2
+#define GL_TEXTURE19                           0x84D3
+#define GL_TEXTURE20                           0x84D4
+#define GL_TEXTURE21                           0x84D5
+#define GL_TEXTURE22                           0x84D6
+#define GL_TEXTURE23                           0x84D7
+#define GL_TEXTURE24                           0x84D8
+#define GL_TEXTURE25                           0x84D9
+#define GL_TEXTURE26                           0x84DA
+#define GL_TEXTURE27                           0x84DB
+#define GL_TEXTURE28                           0x84DC
+#define GL_TEXTURE29                           0x84DD
+#define GL_TEXTURE30                           0x84DE
+#define GL_TEXTURE31                           0x84DF
+#define GL_ACTIVE_TEXTURE                      0x84E0
+#define GL_MULTISAMPLE                         0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE            0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE                 0x809F
+#define GL_SAMPLE_COVERAGE                     0x80A0
+#define GL_SAMPLE_BUFFERS                      0x80A8
+#define GL_SAMPLES                             0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE               0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT              0x80AB
+#define GL_TEXTURE_CUBE_MAP                    0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP            0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X         0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X         0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y         0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y         0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z         0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z         0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP              0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE           0x851C
+#define GL_COMPRESSED_RGB                      0x84ED
+#define GL_COMPRESSED_RGBA                     0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT            0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE       0x86A0
+#define GL_TEXTURE_COMPRESSED                  0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS      0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS          0x86A3
+#define GL_CLAMP_TO_BORDER                     0x812D
+#define GL_CLIENT_ACTIVE_TEXTURE               0x84E1
+#define GL_MAX_TEXTURE_UNITS                   0x84E2
+#define GL_TRANSPOSE_MODELVIEW_MATRIX          0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX         0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX            0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX              0x84E6
+#define GL_MULTISAMPLE_BIT                     0x20000000
+#define GL_NORMAL_MAP                          0x8511
+#define GL_REFLECTION_MAP                      0x8512
+#define GL_COMPRESSED_ALPHA                    0x84E9
+#define GL_COMPRESSED_LUMINANCE                0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA          0x84EB
+#define GL_COMPRESSED_INTENSITY                0x84EC
+#define GL_COMBINE                             0x8570
+#define GL_COMBINE_RGB                         0x8571
+#define GL_COMBINE_ALPHA                       0x8572
+#define GL_SOURCE0_RGB                         0x8580
+#define GL_SOURCE1_RGB                         0x8581
+#define GL_SOURCE2_RGB                         0x8582
+#define GL_SOURCE0_ALPHA                       0x8588
+#define GL_SOURCE1_ALPHA                       0x8589
+#define GL_SOURCE2_ALPHA                       0x858A
+#define GL_OPERAND0_RGB                        0x8590
+#define GL_OPERAND1_RGB                        0x8591
+#define GL_OPERAND2_RGB                        0x8592
+#define GL_OPERAND0_ALPHA                      0x8598
+#define GL_OPERAND1_ALPHA                      0x8599
+#define GL_OPERAND2_ALPHA                      0x859A
+#define GL_RGB_SCALE                           0x8573
+#define GL_ADD_SIGNED                          0x8574
+#define GL_INTERPOLATE                         0x8575
+#define GL_SUBTRACT                            0x84E7
+#define GL_CONSTANT                            0x8576
+#define GL_PRIMARY_COLOR                       0x8577
+#define GL_PREVIOUS                            0x8578
+#define GL_DOT3_RGB                            0x86AE
+#define GL_DOT3_RGBA                           0x86AF
+typedef void (APIENTRYP pfn_glActiveTexture) (GLenum);
+extern pfn_glActiveTexture fp_glActiveTexture;
+typedef void (APIENTRYP pfn_glSampleCoverage) (GLfloat, GLboolean);
+extern pfn_glSampleCoverage fp_glSampleCoverage;
+typedef void (APIENTRYP pfn_glCompressedTexImage3D) (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void*);
+extern pfn_glCompressedTexImage3D fp_glCompressedTexImage3D;
+typedef void (APIENTRYP pfn_glCompressedTexImage2D) (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void*);
+extern pfn_glCompressedTexImage2D fp_glCompressedTexImage2D;
+typedef void (APIENTRYP pfn_glCompressedTexImage1D) (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const void*);
+extern pfn_glCompressedTexImage1D fp_glCompressedTexImage1D;
+typedef void (APIENTRYP pfn_glCompressedTexSubImage3D) (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void*);
+extern pfn_glCompressedTexSubImage3D fp_glCompressedTexSubImage3D;
+typedef void (APIENTRYP pfn_glCompressedTexSubImage2D) (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void*);
+extern pfn_glCompressedTexSubImage2D fp_glCompressedTexSubImage2D;
+typedef void (APIENTRYP pfn_glCompressedTexSubImage1D) (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const void*);
+extern pfn_glCompressedTexSubImage1D fp_glCompressedTexSubImage1D;
+typedef void (APIENTRYP pfn_glGetCompressedTexImage) (GLenum, GLint, void*);
+extern pfn_glGetCompressedTexImage fp_glGetCompressedTexImage;
+typedef void (APIENTRYP pfn_glClientActiveTexture) (GLenum);
+extern pfn_glClientActiveTexture fp_glClientActiveTexture;
+typedef void (APIENTRYP pfn_glMultiTexCoord1d) (GLenum, GLdouble);
+extern pfn_glMultiTexCoord1d fp_glMultiTexCoord1d;
+typedef void (APIENTRYP pfn_glMultiTexCoord1dv) (GLenum, const GLdouble*);
+extern pfn_glMultiTexCoord1dv fp_glMultiTexCoord1dv;
+typedef void (APIENTRYP pfn_glMultiTexCoord1f) (GLenum, GLfloat);
+extern pfn_glMultiTexCoord1f fp_glMultiTexCoord1f;
+typedef void (APIENTRYP pfn_glMultiTexCoord1fv) (GLenum, const GLfloat*);
+extern pfn_glMultiTexCoord1fv fp_glMultiTexCoord1fv;
+typedef void (APIENTRYP pfn_glMultiTexCoord1i) (GLenum, GLint);
+extern pfn_glMultiTexCoord1i fp_glMultiTexCoord1i;
+typedef void (APIENTRYP pfn_glMultiTexCoord1iv) (GLenum, const GLint*);
+extern pfn_glMultiTexCoord1iv fp_glMultiTexCoord1iv;
+typedef void (APIENTRYP pfn_glMultiTexCoord1s) (GLenum, GLshort);
+extern pfn_glMultiTexCoord1s fp_glMultiTexCoord1s;
+typedef void (APIENTRYP pfn_glMultiTexCoord1sv) (GLenum, const GLshort*);
+extern pfn_glMultiTexCoord1sv fp_glMultiTexCoord1sv;
+typedef void (APIENTRYP pfn_glMultiTexCoord2d) (GLenum, GLdouble, GLdouble);
+extern pfn_glMultiTexCoord2d fp_glMultiTexCoord2d;
+typedef void (APIENTRYP pfn_glMultiTexCoord2dv) (GLenum, const GLdouble*);
+extern pfn_glMultiTexCoord2dv fp_glMultiTexCoord2dv;
+typedef void (APIENTRYP pfn_glMultiTexCoord2f) (GLenum, GLfloat, GLfloat);
+extern pfn_glMultiTexCoord2f fp_glMultiTexCoord2f;
+typedef void (APIENTRYP pfn_glMultiTexCoord2fv) (GLenum, const GLfloat*);
+extern pfn_glMultiTexCoord2fv fp_glMultiTexCoord2fv;
+typedef void (APIENTRYP pfn_glMultiTexCoord2i) (GLenum, GLint, GLint);
+extern pfn_glMultiTexCoord2i fp_glMultiTexCoord2i;
+typedef void (APIENTRYP pfn_glMultiTexCoord2iv) (GLenum, const GLint*);
+extern pfn_glMultiTexCoord2iv fp_glMultiTexCoord2iv;
+typedef void (APIENTRYP pfn_glMultiTexCoord2s) (GLenum, GLshort, GLshort);
+extern pfn_glMultiTexCoord2s fp_glMultiTexCoord2s;
+typedef void (APIENTRYP pfn_glMultiTexCoord2sv) (GLenum, const GLshort*);
+extern pfn_glMultiTexCoord2sv fp_glMultiTexCoord2sv;
+typedef void (APIENTRYP pfn_glMultiTexCoord3d) (GLenum, GLdouble, GLdouble, GLdouble);
+extern pfn_glMultiTexCoord3d fp_glMultiTexCoord3d;
+typedef void (APIENTRYP pfn_glMultiTexCoord3dv) (GLenum, const GLdouble*);
+extern pfn_glMultiTexCoord3dv fp_glMultiTexCoord3dv;
+typedef void (APIENTRYP pfn_glMultiTexCoord3f) (GLenum, GLfloat, GLfloat, GLfloat);
+extern pfn_glMultiTexCoord3f fp_glMultiTexCoord3f;
+typedef void (APIENTRYP pfn_glMultiTexCoord3fv) (GLenum, const GLfloat*);
+extern pfn_glMultiTexCoord3fv fp_glMultiTexCoord3fv;
+typedef void (APIENTRYP pfn_glMultiTexCoord3i) (GLenum, GLint, GLint, GLint);
+extern pfn_glMultiTexCoord3i fp_glMultiTexCoord3i;
+typedef void (APIENTRYP pfn_glMultiTexCoord3iv) (GLenum, const GLint*);
+extern pfn_glMultiTexCoord3iv fp_glMultiTexCoord3iv;
+typedef void (APIENTRYP pfn_glMultiTexCoord3s) (GLenum, GLshort, GLshort, GLshort);
+extern pfn_glMultiTexCoord3s fp_glMultiTexCoord3s;
+typedef void (APIENTRYP pfn_glMultiTexCoord3sv) (GLenum, const GLshort*);
+extern pfn_glMultiTexCoord3sv fp_glMultiTexCoord3sv;
+typedef void (APIENTRYP pfn_glMultiTexCoord4d) (GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
+extern pfn_glMultiTexCoord4d fp_glMultiTexCoord4d;
+typedef void (APIENTRYP pfn_glMultiTexCoord4dv) (GLenum, const GLdouble*);
+extern pfn_glMultiTexCoord4dv fp_glMultiTexCoord4dv;
+typedef void (APIENTRYP pfn_glMultiTexCoord4f) (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
+extern pfn_glMultiTexCoord4f fp_glMultiTexCoord4f;
+typedef void (APIENTRYP pfn_glMultiTexCoord4fv) (GLenum, const GLfloat*);
+extern pfn_glMultiTexCoord4fv fp_glMultiTexCoord4fv;
+typedef void (APIENTRYP pfn_glMultiTexCoord4i) (GLenum, GLint, GLint, GLint, GLint);
+extern pfn_glMultiTexCoord4i fp_glMultiTexCoord4i;
+typedef void (APIENTRYP pfn_glMultiTexCoord4iv) (GLenum, const GLint*);
+extern pfn_glMultiTexCoord4iv fp_glMultiTexCoord4iv;
+typedef void (APIENTRYP pfn_glMultiTexCoord4s) (GLenum, GLshort, GLshort, GLshort, GLshort);
+extern pfn_glMultiTexCoord4s fp_glMultiTexCoord4s;
+typedef void (APIENTRYP pfn_glMultiTexCoord4sv) (GLenum, const GLshort*);
+extern pfn_glMultiTexCoord4sv fp_glMultiTexCoord4sv;
+typedef void (APIENTRYP pfn_glLoadTransposeMatrixf) (const GLfloat*);
+extern pfn_glLoadTransposeMatrixf fp_glLoadTransposeMatrixf;
+typedef void (APIENTRYP pfn_glLoadTransposeMatrixd) (const GLdouble*);
+extern pfn_glLoadTransposeMatrixd fp_glLoadTransposeMatrixd;
+typedef void (APIENTRYP pfn_glMultTransposeMatrixf) (const GLfloat*);
+extern pfn_glMultTransposeMatrixf fp_glMultTransposeMatrixf;
+typedef void (APIENTRYP pfn_glMultTransposeMatrixd) (const GLdouble*);
+extern pfn_glMultTransposeMatrixd fp_glMultTransposeMatrixd;
+
+ /* GL_VERSION_1_4 */
+extern GLboolean GLAD_VERSION_1_4;
+#define GL_BLEND_DST_RGB                       0x80C8
+#define GL_BLEND_SRC_RGB                       0x80C9
+#define GL_BLEND_DST_ALPHA                     0x80CA
+#define GL_BLEND_SRC_ALPHA                     0x80CB
+#define GL_POINT_FADE_THRESHOLD_SIZE           0x8128
+#define GL_DEPTH_COMPONENT16                   0x81A5
+#define GL_DEPTH_COMPONENT24                   0x81A6
+#define GL_DEPTH_COMPONENT32                   0x81A7
+#define GL_MIRRORED_REPEAT                     0x8370
+#define GL_MAX_TEXTURE_LOD_BIAS                0x84FD
+#define GL_TEXTURE_LOD_BIAS                    0x8501
+#define GL_INCR_WRAP                           0x8507
+#define GL_DECR_WRAP                           0x8508
+#define GL_TEXTURE_DEPTH_SIZE                  0x884A
+#define GL_TEXTURE_COMPARE_MODE                0x884C
+#define GL_TEXTURE_COMPARE_FUNC                0x884D
+#define GL_POINT_SIZE_MIN                      0x8126
+#define GL_POINT_SIZE_MAX                      0x8127
+#define GL_POINT_DISTANCE_ATTENUATION          0x8129
+#define GL_GENERATE_MIPMAP                     0x8191
+#define GL_GENERATE_MIPMAP_HINT                0x8192
+#define GL_FOG_COORDINATE_SOURCE               0x8450
+#define GL_FOG_COORDINATE                      0x8451
+#define GL_FRAGMENT_DEPTH                      0x8452
+#define GL_CURRENT_FOG_COORDINATE              0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE           0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE         0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER        0x8456
+#define GL_FOG_COORDINATE_ARRAY                0x8457
+#define GL_COLOR_SUM                           0x8458
+#define GL_CURRENT_SECONDARY_COLOR             0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE          0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE          0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE        0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER       0x845D
+#define GL_SECONDARY_COLOR_ARRAY               0x845E
+#define GL_TEXTURE_FILTER_CONTROL              0x8500
+#define GL_DEPTH_TEXTURE_MODE                  0x884B
+#define GL_COMPARE_R_TO_TEXTURE                0x884E
+#define GL_FUNC_ADD                            0x8006
+#define GL_FUNC_SUBTRACT                       0x800A
+#define GL_FUNC_REVERSE_SUBTRACT               0x800B
+#define GL_MIN                                 0x8007
+#define GL_MAX                                 0x8008
+#define GL_CONSTANT_COLOR                      0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR            0x8002
+#define GL_CONSTANT_ALPHA                      0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA            0x8004
+typedef void (APIENTRYP pfn_glBlendFuncSeparate) (GLenum, GLenum, GLenum, GLenum);
+extern pfn_glBlendFuncSeparate fp_glBlendFuncSeparate;
+typedef void (APIENTRYP pfn_glMultiDrawArrays) (GLenum, const GLint*, const GLsizei*, GLsizei);
+extern pfn_glMultiDrawArrays fp_glMultiDrawArrays;
+typedef void (APIENTRYP pfn_glMultiDrawElements) (GLenum, const GLsizei*, GLenum, const void**, GLsizei);
+extern pfn_glMultiDrawElements fp_glMultiDrawElements;
+typedef void (APIENTRYP pfn_glPointParameterf) (GLenum, GLfloat);
+extern pfn_glPointParameterf fp_glPointParameterf;
+typedef void (APIENTRYP pfn_glPointParameterfv) (GLenum, const GLfloat*);
+extern pfn_glPointParameterfv fp_glPointParameterfv;
+typedef void (APIENTRYP pfn_glPointParameteri) (GLenum, GLint);
+extern pfn_glPointParameteri fp_glPointParameteri;
+typedef void (APIENTRYP pfn_glPointParameteriv) (GLenum, const GLint*);
+extern pfn_glPointParameteriv fp_glPointParameteriv;
+typedef void (APIENTRYP pfn_glFogCoordf) (GLfloat);
+extern pfn_glFogCoordf fp_glFogCoordf;
+typedef void (APIENTRYP pfn_glFogCoordfv) (const GLfloat*);
+extern pfn_glFogCoordfv fp_glFogCoordfv;
+typedef void (APIENTRYP pfn_glFogCoordd) (GLdouble);
+extern pfn_glFogCoordd fp_glFogCoordd;
+typedef void (APIENTRYP pfn_glFogCoorddv) (const GLdouble*);
+extern pfn_glFogCoorddv fp_glFogCoorddv;
+typedef void (APIENTRYP pfn_glFogCoordPointer) (GLenum, GLsizei, const void*);
+extern pfn_glFogCoordPointer fp_glFogCoordPointer;
+typedef void (APIENTRYP pfn_glSecondaryColor3b) (GLbyte, GLbyte, GLbyte);
+extern pfn_glSecondaryColor3b fp_glSecondaryColor3b;
+typedef void (APIENTRYP pfn_glSecondaryColor3bv) (const GLbyte*);
+extern pfn_glSecondaryColor3bv fp_glSecondaryColor3bv;
+typedef void (APIENTRYP pfn_glSecondaryColor3d) (GLdouble, GLdouble, GLdouble);
+extern pfn_glSecondaryColor3d fp_glSecondaryColor3d;
+typedef void (APIENTRYP pfn_glSecondaryColor3dv) (const GLdouble*);
+extern pfn_glSecondaryColor3dv fp_glSecondaryColor3dv;
+typedef void (APIENTRYP pfn_glSecondaryColor3f) (GLfloat, GLfloat, GLfloat);
+extern pfn_glSecondaryColor3f fp_glSecondaryColor3f;
+typedef void (APIENTRYP pfn_glSecondaryColor3fv) (const GLfloat*);
+extern pfn_glSecondaryColor3fv fp_glSecondaryColor3fv;
+typedef void (APIENTRYP pfn_glSecondaryColor3i) (GLint, GLint, GLint);
+extern pfn_glSecondaryColor3i fp_glSecondaryColor3i;
+typedef void (APIENTRYP pfn_glSecondaryColor3iv) (const GLint*);
+extern pfn_glSecondaryColor3iv fp_glSecondaryColor3iv;
+typedef void (APIENTRYP pfn_glSecondaryColor3s) (GLshort, GLshort, GLshort);
+extern pfn_glSecondaryColor3s fp_glSecondaryColor3s;
+typedef void (APIENTRYP pfn_glSecondaryColor3sv) (const GLshort*);
+extern pfn_glSecondaryColor3sv fp_glSecondaryColor3sv;
+typedef void (APIENTRYP pfn_glSecondaryColor3ub) (GLubyte, GLubyte, GLubyte);
+extern pfn_glSecondaryColor3ub fp_glSecondaryColor3ub;
+typedef void (APIENTRYP pfn_glSecondaryColor3ubv) (const GLubyte*);
+extern pfn_glSecondaryColor3ubv fp_glSecondaryColor3ubv;
+typedef void (APIENTRYP pfn_glSecondaryColor3ui) (GLuint, GLuint, GLuint);
+extern pfn_glSecondaryColor3ui fp_glSecondaryColor3ui;
+typedef void (APIENTRYP pfn_glSecondaryColor3uiv) (const GLuint*);
+extern pfn_glSecondaryColor3uiv fp_glSecondaryColor3uiv;
+typedef void (APIENTRYP pfn_glSecondaryColor3us) (GLushort, GLushort, GLushort);
+extern pfn_glSecondaryColor3us fp_glSecondaryColor3us;
+typedef void (APIENTRYP pfn_glSecondaryColor3usv) (const GLushort*);
+extern pfn_glSecondaryColor3usv fp_glSecondaryColor3usv;
+typedef void (APIENTRYP pfn_glSecondaryColorPointer) (GLint, GLenum, GLsizei, const void*);
+extern pfn_glSecondaryColorPointer fp_glSecondaryColorPointer;
+typedef void (APIENTRYP pfn_glWindowPos2d) (GLdouble, GLdouble);
+extern pfn_glWindowPos2d fp_glWindowPos2d;
+typedef void (APIENTRYP pfn_glWindowPos2dv) (const GLdouble*);
+extern pfn_glWindowPos2dv fp_glWindowPos2dv;
+typedef void (APIENTRYP pfn_glWindowPos2f) (GLfloat, GLfloat);
+extern pfn_glWindowPos2f fp_glWindowPos2f;
+typedef void (APIENTRYP pfn_glWindowPos2fv) (const GLfloat*);
+extern pfn_glWindowPos2fv fp_glWindowPos2fv;
+typedef void (APIENTRYP pfn_glWindowPos2i) (GLint, GLint);
+extern pfn_glWindowPos2i fp_glWindowPos2i;
+typedef void (APIENTRYP pfn_glWindowPos2iv) (const GLint*);
+extern pfn_glWindowPos2iv fp_glWindowPos2iv;
+typedef void (APIENTRYP pfn_glWindowPos2s) (GLshort, GLshort);
+extern pfn_glWindowPos2s fp_glWindowPos2s;
+typedef void (APIENTRYP pfn_glWindowPos2sv) (const GLshort*);
+extern pfn_glWindowPos2sv fp_glWindowPos2sv;
+typedef void (APIENTRYP pfn_glWindowPos3d) (GLdouble, GLdouble, GLdouble);
+extern pfn_glWindowPos3d fp_glWindowPos3d;
+typedef void (APIENTRYP pfn_glWindowPos3dv) (const GLdouble*);
+extern pfn_glWindowPos3dv fp_glWindowPos3dv;
+typedef void (APIENTRYP pfn_glWindowPos3f) (GLfloat, GLfloat, GLfloat);
+extern pfn_glWindowPos3f fp_glWindowPos3f;
+typedef void (APIENTRYP pfn_glWindowPos3fv) (const GLfloat*);
+extern pfn_glWindowPos3fv fp_glWindowPos3fv;
+typedef void (APIENTRYP pfn_glWindowPos3i) (GLint, GLint, GLint);
+extern pfn_glWindowPos3i fp_glWindowPos3i;
+typedef void (APIENTRYP pfn_glWindowPos3iv) (const GLint*);
+extern pfn_glWindowPos3iv fp_glWindowPos3iv;
+typedef void (APIENTRYP pfn_glWindowPos3s) (GLshort, GLshort, GLshort);
+extern pfn_glWindowPos3s fp_glWindowPos3s;
+typedef void (APIENTRYP pfn_glWindowPos3sv) (const GLshort*);
+extern pfn_glWindowPos3sv fp_glWindowPos3sv;
+typedef void (APIENTRYP pfn_glBlendColor) (GLfloat, GLfloat, GLfloat, GLfloat);
+extern pfn_glBlendColor fp_glBlendColor;
+typedef void (APIENTRYP pfn_glBlendEquation) (GLenum);
+extern pfn_glBlendEquation fp_glBlendEquation;
+
+ /* GL_VERSION_1_5 */
+extern GLboolean GLAD_VERSION_1_5;
+#define GL_BUFFER_SIZE                         0x8764
+#define GL_BUFFER_USAGE                        0x8765
+#define GL_QUERY_COUNTER_BITS                  0x8864
+#define GL_CURRENT_QUERY                       0x8865
+#define GL_QUERY_RESULT                        0x8866
+#define GL_QUERY_RESULT_AVAILABLE              0x8867
+#define GL_ARRAY_BUFFER                        0x8892
+#define GL_ELEMENT_ARRAY_BUFFER                0x8893
+#define GL_ARRAY_BUFFER_BINDING                0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING        0x8895
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING  0x889F
+#define GL_READ_ONLY                           0x88B8
+#define GL_WRITE_ONLY                          0x88B9
+#define GL_READ_WRITE                          0x88BA
+#define GL_BUFFER_ACCESS                       0x88BB
+#define GL_BUFFER_MAPPED                       0x88BC
+#define GL_BUFFER_MAP_POINTER                  0x88BD
+#define GL_STREAM_DRAW                         0x88E0
+#define GL_STREAM_READ                         0x88E1
+#define GL_STREAM_COPY                         0x88E2
+#define GL_STATIC_DRAW                         0x88E4
+#define GL_STATIC_READ                         0x88E5
+#define GL_STATIC_COPY                         0x88E6
+#define GL_DYNAMIC_DRAW                        0x88E8
+#define GL_DYNAMIC_READ                        0x88E9
+#define GL_DYNAMIC_COPY                        0x88EA
+#define GL_SAMPLES_PASSED                      0x8914
+#define GL_SRC1_ALPHA                          0x8589
+#define GL_VERTEX_ARRAY_BUFFER_BINDING         0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING         0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING          0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING          0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING  0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING      0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING  0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING  0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING         0x889E
+#define GL_FOG_COORD_SRC                       0x8450
+#define GL_FOG_COORD                           0x8451
+#define GL_CURRENT_FOG_COORD                   0x8453
+#define GL_FOG_COORD_ARRAY_TYPE                0x8454
+#define GL_FOG_COORD_ARRAY_STRIDE              0x8455
+#define GL_FOG_COORD_ARRAY_POINTER             0x8456
+#define GL_FOG_COORD_ARRAY                     0x8457
+#define GL_FOG_COORD_ARRAY_BUFFER_BINDING      0x889D
+#define GL_SRC0_RGB                            0x8580
+#define GL_SRC1_RGB                            0x8581
+#define GL_SRC2_RGB                            0x8582
+#define GL_SRC0_ALPHA                          0x8588
+#define GL_SRC2_ALPHA                          0x858A
+typedef void (APIENTRYP pfn_glGenQueries) (GLsizei, GLuint*);
+extern pfn_glGenQueries fp_glGenQueries;
+typedef void (APIENTRYP pfn_glDeleteQueries) (GLsizei, const GLuint*);
+extern pfn_glDeleteQueries fp_glDeleteQueries;
+typedef GLboolean (APIENTRYP pfn_glIsQuery) (GLuint);
+extern pfn_glIsQuery fp_glIsQuery;
+typedef void (APIENTRYP pfn_glBeginQuery) (GLenum, GLuint);
+extern pfn_glBeginQuery fp_glBeginQuery;
+typedef void (APIENTRYP pfn_glEndQuery) (GLenum);
+extern pfn_glEndQuery fp_glEndQuery;
+typedef void (APIENTRYP pfn_glGetQueryiv) (GLenum, GLenum, GLint*);
+extern pfn_glGetQueryiv fp_glGetQueryiv;
+typedef void (APIENTRYP pfn_glGetQueryObjectiv) (GLuint, GLenum, GLint*);
+extern pfn_glGetQueryObjectiv fp_glGetQueryObjectiv;
+typedef void (APIENTRYP pfn_glGetQueryObjectuiv) (GLuint, GLenum, GLuint*);
+extern pfn_glGetQueryObjectuiv fp_glGetQueryObjectuiv;
+typedef void (APIENTRYP pfn_glBindBuffer) (GLenum, GLuint);
+extern pfn_glBindBuffer fp_glBindBuffer;
+typedef void (APIENTRYP pfn_glDeleteBuffers) (GLsizei, const GLuint*);
+extern pfn_glDeleteBuffers fp_glDeleteBuffers;
+typedef void (APIENTRYP pfn_glGenBuffers) (GLsizei, GLuint*);
+extern pfn_glGenBuffers fp_glGenBuffers;
+typedef GLboolean (APIENTRYP pfn_glIsBuffer) (GLuint);
+extern pfn_glIsBuffer fp_glIsBuffer;
+typedef void (APIENTRYP pfn_glBufferData) (GLenum, GLsizeiptr, const void*, GLenum);
+extern pfn_glBufferData fp_glBufferData;
+typedef void (APIENTRYP pfn_glBufferSubData) (GLenum, GLintptr, GLsizeiptr, const void*);
+extern pfn_glBufferSubData fp_glBufferSubData;
+typedef void (APIENTRYP pfn_glGetBufferSubData) (GLenum, GLintptr, GLsizeiptr, void*);
+extern pfn_glGetBufferSubData fp_glGetBufferSubData;
+typedef void* (APIENTRYP pfn_glMapBuffer) (GLenum, GLenum);
+extern pfn_glMapBuffer fp_glMapBuffer;
+typedef GLboolean (APIENTRYP pfn_glUnmapBuffer) (GLenum);
+extern pfn_glUnmapBuffer fp_glUnmapBuffer;
+typedef void (APIENTRYP pfn_glGetBufferParameteriv) (GLenum, GLenum, GLint*);
+extern pfn_glGetBufferParameteriv fp_glGetBufferParameteriv;
+typedef void (APIENTRYP pfn_glGetBufferPointerv) (GLenum, GLenum, void**);
+extern pfn_glGetBufferPointerv fp_glGetBufferPointerv;
+
+ /* GL_VERSION_2_0 */
+extern GLboolean GLAD_VERSION_2_0;
+#define GL_BLEND_EQUATION_RGB                  0x8009
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED         0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE            0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE          0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE            0x8625
+#define GL_CURRENT_VERTEX_ATTRIB               0x8626
+#define GL_VERTEX_PROGRAM_POINT_SIZE           0x8642
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER         0x8645
+#define GL_STENCIL_BACK_FUNC                   0x8800
+#define GL_STENCIL_BACK_FAIL                   0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL        0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS        0x8803
+#define GL_MAX_DRAW_BUFFERS                    0x8824
+#define GL_DRAW_BUFFER0                        0x8825
+#define GL_DRAW_BUFFER1                        0x8826
+#define GL_DRAW_BUFFER2                        0x8827
+#define GL_DRAW_BUFFER3                        0x8828
+#define GL_DRAW_BUFFER4                        0x8829
+#define GL_DRAW_BUFFER5                        0x882A
+#define GL_DRAW_BUFFER6                        0x882B
+#define GL_DRAW_BUFFER7                        0x882C
+#define GL_DRAW_BUFFER8                        0x882D
+#define GL_DRAW_BUFFER9                        0x882E
+#define GL_DRAW_BUFFER10                       0x882F
+#define GL_DRAW_BUFFER11                       0x8830
+#define GL_DRAW_BUFFER12                       0x8831
+#define GL_DRAW_BUFFER13                       0x8832
+#define GL_DRAW_BUFFER14                       0x8833
+#define GL_DRAW_BUFFER15                       0x8834
+#define GL_BLEND_EQUATION_ALPHA                0x883D
+#define GL_MAX_VERTEX_ATTRIBS                  0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED      0x886A
+#define GL_MAX_TEXTURE_IMAGE_UNITS             0x8872
+#define GL_FRAGMENT_SHADER                     0x8B30
+#define GL_VERTEX_SHADER                       0x8B31
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS     0x8B49
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS       0x8B4A
+#define GL_MAX_VARYING_FLOATS                  0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS      0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS    0x8B4D
+#define GL_SHADER_TYPE                         0x8B4F
+#define GL_FLOAT_VEC2                          0x8B50
+#define GL_FLOAT_VEC3                          0x8B51
+#define GL_FLOAT_VEC4                          0x8B52
+#define GL_INT_VEC2                            0x8B53
+#define GL_INT_VEC3                            0x8B54
+#define GL_INT_VEC4                            0x8B55
+#define GL_BOOL                                0x8B56
+#define GL_BOOL_VEC2                           0x8B57
+#define GL_BOOL_VEC3                           0x8B58
+#define GL_BOOL_VEC4                           0x8B59
+#define GL_FLOAT_MAT2                          0x8B5A
+#define GL_FLOAT_MAT3                          0x8B5B
+#define GL_FLOAT_MAT4                          0x8B5C
+#define GL_SAMPLER_1D                          0x8B5D
+#define GL_SAMPLER_2D                          0x8B5E
+#define GL_SAMPLER_3D                          0x8B5F
+#define GL_SAMPLER_CUBE                        0x8B60
+#define GL_SAMPLER_1D_SHADOW                   0x8B61
+#define GL_SAMPLER_2D_SHADOW                   0x8B62
+#define GL_DELETE_STATUS                       0x8B80
+#define GL_COMPILE_STATUS                      0x8B81
+#define GL_LINK_STATUS                         0x8B82
+#define GL_VALIDATE_STATUS                     0x8B83
+#define GL_INFO_LOG_LENGTH                     0x8B84
+#define GL_ATTACHED_SHADERS                    0x8B85
+#define GL_ACTIVE_UNIFORMS                     0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH           0x8B87
+#define GL_SHADER_SOURCE_LENGTH                0x8B88
+#define GL_ACTIVE_ATTRIBUTES                   0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH         0x8B8A
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT     0x8B8B
+#define GL_SHADING_LANGUAGE_VERSION            0x8B8C
+#define GL_CURRENT_PROGRAM                     0x8B8D
+#define GL_POINT_SPRITE_COORD_ORIGIN           0x8CA0
+#define GL_LOWER_LEFT                          0x8CA1
+#define GL_UPPER_LEFT                          0x8CA2
+#define GL_STENCIL_BACK_REF                    0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK             0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK              0x8CA5
+#define GL_VERTEX_PROGRAM_TWO_SIDE             0x8643
+#define GL_POINT_SPRITE                        0x8861
+#define GL_COORD_REPLACE                       0x8862
+#define GL_MAX_TEXTURE_COORDS                  0x8871
+typedef void (APIENTRYP pfn_glBlendEquationSeparate) (GLenum, GLenum);
+extern pfn_glBlendEquationSeparate fp_glBlendEquationSeparate;
+typedef void (APIENTRYP pfn_glDrawBuffers) (GLsizei, const GLenum*);
+extern pfn_glDrawBuffers fp_glDrawBuffers;
+typedef void (APIENTRYP pfn_glStencilOpSeparate) (GLenum, GLenum, GLenum, GLenum);
+extern pfn_glStencilOpSeparate fp_glStencilOpSeparate;
+typedef void (APIENTRYP pfn_glStencilFuncSeparate) (GLenum, GLenum, GLint, GLuint);
+extern pfn_glStencilFuncSeparate fp_glStencilFuncSeparate;
+typedef void (APIENTRYP pfn_glStencilMaskSeparate) (GLenum, GLuint);
+extern pfn_glStencilMaskSeparate fp_glStencilMaskSeparate;
+typedef void (APIENTRYP pfn_glAttachShader) (GLuint, GLuint);
+extern pfn_glAttachShader fp_glAttachShader;
+typedef void (APIENTRYP pfn_glBindAttribLocation) (GLuint, GLuint, const GLchar*);
+extern pfn_glBindAttribLocation fp_glBindAttribLocation;
+typedef void (APIENTRYP pfn_glCompileShader) (GLuint);
+extern pfn_glCompileShader fp_glCompileShader;
+typedef GLuint (APIENTRYP pfn_glCreateProgram) ();
+extern pfn_glCreateProgram fp_glCreateProgram;
+typedef GLuint (APIENTRYP pfn_glCreateShader) (GLenum);
+extern pfn_glCreateShader fp_glCreateShader;
+typedef void (APIENTRYP pfn_glDeleteProgram) (GLuint);
+extern pfn_glDeleteProgram fp_glDeleteProgram;
+typedef void (APIENTRYP pfn_glDeleteShader) (GLuint);
+extern pfn_glDeleteShader fp_glDeleteShader;
+typedef void (APIENTRYP pfn_glDetachShader) (GLuint, GLuint);
+extern pfn_glDetachShader fp_glDetachShader;
+typedef void (APIENTRYP pfn_glDisableVertexAttribArray) (GLuint);
+extern pfn_glDisableVertexAttribArray fp_glDisableVertexAttribArray;
+typedef void (APIENTRYP pfn_glEnableVertexAttribArray) (GLuint);
+extern pfn_glEnableVertexAttribArray fp_glEnableVertexAttribArray;
+typedef void (APIENTRYP pfn_glGetActiveAttrib) (GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*);
+extern pfn_glGetActiveAttrib fp_glGetActiveAttrib;
+typedef void (APIENTRYP pfn_glGetActiveUniform) (GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*);
+extern pfn_glGetActiveUniform fp_glGetActiveUniform;
+typedef void (APIENTRYP pfn_glGetAttachedShaders) (GLuint, GLsizei, GLsizei*, GLuint*);
+extern pfn_glGetAttachedShaders fp_glGetAttachedShaders;
+typedef GLint (APIENTRYP pfn_glGetAttribLocation) (GLuint, const GLchar*);
+extern pfn_glGetAttribLocation fp_glGetAttribLocation;
+typedef void (APIENTRYP pfn_glGetProgramiv) (GLuint, GLenum, GLint*);
+extern pfn_glGetProgramiv fp_glGetProgramiv;
+typedef void (APIENTRYP pfn_glGetProgramInfoLog) (GLuint, GLsizei, GLsizei*, GLchar*);
+extern pfn_glGetProgramInfoLog fp_glGetProgramInfoLog;
+typedef void (APIENTRYP pfn_glGetShaderiv) (GLuint, GLenum, GLint*);
+extern pfn_glGetShaderiv fp_glGetShaderiv;
+typedef void (APIENTRYP pfn_glGetShaderInfoLog) (GLuint, GLsizei, GLsizei*, GLchar*);
+extern pfn_glGetShaderInfoLog fp_glGetShaderInfoLog;
+typedef void (APIENTRYP pfn_glGetShaderSource) (GLuint, GLsizei, GLsizei*, GLchar*);
+extern pfn_glGetShaderSource fp_glGetShaderSource;
+typedef GLint (APIENTRYP pfn_glGetUniformLocation) (GLuint, const GLchar*);
+extern pfn_glGetUniformLocation fp_glGetUniformLocation;
+typedef void (APIENTRYP pfn_glGetUniformfv) (GLuint, GLint, GLfloat*);
+extern pfn_glGetUniformfv fp_glGetUniformfv;
+typedef void (APIENTRYP pfn_glGetUniformiv) (GLuint, GLint, GLint*);
+extern pfn_glGetUniformiv fp_glGetUniformiv;
+typedef void (APIENTRYP pfn_glGetVertexAttribdv) (GLuint, GLenum, GLdouble*);
+extern pfn_glGetVertexAttribdv fp_glGetVertexAttribdv;
+typedef void (APIENTRYP pfn_glGetVertexAttribfv) (GLuint, GLenum, GLfloat*);
+extern pfn_glGetVertexAttribfv fp_glGetVertexAttribfv;
+typedef void (APIENTRYP pfn_glGetVertexAttribiv) (GLuint, GLenum, GLint*);
+extern pfn_glGetVertexAttribiv fp_glGetVertexAttribiv;
+typedef void (APIENTRYP pfn_glGetVertexAttribPointerv) (GLuint, GLenum, void**);
+extern pfn_glGetVertexAttribPointerv fp_glGetVertexAttribPointerv;
+typedef GLboolean (APIENTRYP pfn_glIsProgram) (GLuint);
+extern pfn_glIsProgram fp_glIsProgram;
+typedef GLboolean (APIENTRYP pfn_glIsShader) (GLuint);
+extern pfn_glIsShader fp_glIsShader;
+typedef void (APIENTRYP pfn_glLinkProgram) (GLuint);
+extern pfn_glLinkProgram fp_glLinkProgram;
+typedef void (APIENTRYP pfn_glShaderSource) (GLuint, GLsizei, const GLchar**, const GLint*);
+extern pfn_glShaderSource fp_glShaderSource;
+typedef void (APIENTRYP pfn_glUseProgram) (GLuint);
+extern pfn_glUseProgram fp_glUseProgram;
+typedef void (APIENTRYP pfn_glUniform1f) (GLint, GLfloat);
+extern pfn_glUniform1f fp_glUniform1f;
+typedef void (APIENTRYP pfn_glUniform2f) (GLint, GLfloat, GLfloat);
+extern pfn_glUniform2f fp_glUniform2f;
+typedef void (APIENTRYP pfn_glUniform3f) (GLint, GLfloat, GLfloat, GLfloat);
+extern pfn_glUniform3f fp_glUniform3f;
+typedef void (APIENTRYP pfn_glUniform4f) (GLint, GLfloat, GLfloat, GLfloat, GLfloat);
+extern pfn_glUniform4f fp_glUniform4f;
+typedef void (APIENTRYP pfn_glUniform1i) (GLint, GLint);
+extern pfn_glUniform1i fp_glUniform1i;
+typedef void (APIENTRYP pfn_glUniform2i) (GLint, GLint, GLint);
+extern pfn_glUniform2i fp_glUniform2i;
+typedef void (APIENTRYP pfn_glUniform3i) (GLint, GLint, GLint, GLint);
+extern pfn_glUniform3i fp_glUniform3i;
+typedef void (APIENTRYP pfn_glUniform4i) (GLint, GLint, GLint, GLint, GLint);
+extern pfn_glUniform4i fp_glUniform4i;
+typedef void (APIENTRYP pfn_glUniform1fv) (GLint, GLsizei, const GLfloat*);
+extern pfn_glUniform1fv fp_glUniform1fv;
+typedef void (APIENTRYP pfn_glUniform2fv) (GLint, GLsizei, const GLfloat*);
+extern pfn_glUniform2fv fp_glUniform2fv;
+typedef void (APIENTRYP pfn_glUniform3fv) (GLint, GLsizei, const GLfloat*);
+extern pfn_glUniform3fv fp_glUniform3fv;
+typedef void (APIENTRYP pfn_glUniform4fv) (GLint, GLsizei, const GLfloat*);
+extern pfn_glUniform4fv fp_glUniform4fv;
+typedef void (APIENTRYP pfn_glUniform1iv) (GLint, GLsizei, const GLint*);
+extern pfn_glUniform1iv fp_glUniform1iv;
+typedef void (APIENTRYP pfn_glUniform2iv) (GLint, GLsizei, const GLint*);
+extern pfn_glUniform2iv fp_glUniform2iv;
+typedef void (APIENTRYP pfn_glUniform3iv) (GLint, GLsizei, const GLint*);
+extern pfn_glUniform3iv fp_glUniform3iv;
+typedef void (APIENTRYP pfn_glUniform4iv) (GLint, GLsizei, const GLint*);
+extern pfn_glUniform4iv fp_glUniform4iv;
+typedef void (APIENTRYP pfn_glUniformMatrix2fv) (GLint, GLsizei, GLboolean, const GLfloat*);
+extern pfn_glUniformMatrix2fv fp_glUniformMatrix2fv;
+typedef void (APIENTRYP pfn_glUniformMatrix3fv) (GLint, GLsizei, GLboolean, const GLfloat*);
+extern pfn_glUniformMatrix3fv fp_glUniformMatrix3fv;
+typedef void (APIENTRYP pfn_glUniformMatrix4fv) (GLint, GLsizei, GLboolean, const GLfloat*);
+extern pfn_glUniformMatrix4fv fp_glUniformMatrix4fv;
+typedef void (APIENTRYP pfn_glValidateProgram) (GLuint);
+extern pfn_glValidateProgram fp_glValidateProgram;
+typedef void (APIENTRYP pfn_glVertexAttrib1d) (GLuint, GLdouble);
+extern pfn_glVertexAttrib1d fp_glVertexAttrib1d;
+typedef void (APIENTRYP pfn_glVertexAttrib1dv) (GLuint, const GLdouble*);
+extern pfn_glVertexAttrib1dv fp_glVertexAttrib1dv;
+typedef void (APIENTRYP pfn_glVertexAttrib1f) (GLuint, GLfloat);
+extern pfn_glVertexAttrib1f fp_glVertexAttrib1f;
+typedef void (APIENTRYP pfn_glVertexAttrib1fv) (GLuint, const GLfloat*);
+extern pfn_glVertexAttrib1fv fp_glVertexAttrib1fv;
+typedef void (APIENTRYP pfn_glVertexAttrib1s) (GLuint, GLshort);
+extern pfn_glVertexAttrib1s fp_glVertexAttrib1s;
+typedef void (APIENTRYP pfn_glVertexAttrib1sv) (GLuint, const GLshort*);
+extern pfn_glVertexAttrib1sv fp_glVertexAttrib1sv;
+typedef void (APIENTRYP pfn_glVertexAttrib2d) (GLuint, GLdouble, GLdouble);
+extern pfn_glVertexAttrib2d fp_glVertexAttrib2d;
+typedef void (APIENTRYP pfn_glVertexAttrib2dv) (GLuint, const GLdouble*);
+extern pfn_glVertexAttrib2dv fp_glVertexAttrib2dv;
+typedef void (APIENTRYP pfn_glVertexAttrib2f) (GLuint, GLfloat, GLfloat);
+extern pfn_glVertexAttrib2f fp_glVertexAttrib2f;
+typedef void (APIENTRYP pfn_glVertexAttrib2fv) (GLuint, const GLfloat*);
+extern pfn_glVertexAttrib2fv fp_glVertexAttrib2fv;
+typedef void (APIENTRYP pfn_glVertexAttrib2s) (GLuint, GLshort, GLshort);
+extern pfn_glVertexAttrib2s fp_glVertexAttrib2s;
+typedef void (APIENTRYP pfn_glVertexAttrib2sv) (GLuint, const GLshort*);
+extern pfn_glVertexAttrib2sv fp_glVertexAttrib2sv;
+typedef void (APIENTRYP pfn_glVertexAttrib3d) (GLuint, GLdouble, GLdouble, GLdouble);
+extern pfn_glVertexAttrib3d fp_glVertexAttrib3d;
+typedef void (APIENTRYP pfn_glVertexAttrib3dv) (GLuint, const GLdouble*);
+extern pfn_glVertexAttrib3dv fp_glVertexAttrib3dv;
+typedef void (APIENTRYP pfn_glVertexAttrib3f) (GLuint, GLfloat, GLfloat, GLfloat);
+extern pfn_glVertexAttrib3f fp_glVertexAttrib3f;
+typedef void (APIENTRYP pfn_glVertexAttrib3fv) (GLuint, const GLfloat*);
+extern pfn_glVertexAttrib3fv fp_glVertexAttrib3fv;
+typedef void (APIENTRYP pfn_glVertexAttrib3s) (GLuint, GLshort, GLshort, GLshort);
+extern pfn_glVertexAttrib3s fp_glVertexAttrib3s;
+typedef void (APIENTRYP pfn_glVertexAttrib3sv) (GLuint, const GLshort*);
+extern pfn_glVertexAttrib3sv fp_glVertexAttrib3sv;
+typedef void (APIENTRYP pfn_glVertexAttrib4Nbv) (GLuint, const GLbyte*);
+extern pfn_glVertexAttrib4Nbv fp_glVertexAttrib4Nbv;
+typedef void (APIENTRYP pfn_glVertexAttrib4Niv) (GLuint, const GLint*);
+extern pfn_glVertexAttrib4Niv fp_glVertexAttrib4Niv;
+typedef void (APIENTRYP pfn_glVertexAttrib4Nsv) (GLuint, const GLshort*);
+extern pfn_glVertexAttrib4Nsv fp_glVertexAttrib4Nsv;
+typedef void (APIENTRYP pfn_glVertexAttrib4Nub) (GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
+extern pfn_glVertexAttrib4Nub fp_glVertexAttrib4Nub;
+typedef void (APIENTRYP pfn_glVertexAttrib4Nubv) (GLuint, const GLubyte*);
+extern pfn_glVertexAttrib4Nubv fp_glVertexAttrib4Nubv;
+typedef void (APIENTRYP pfn_glVertexAttrib4Nuiv) (GLuint, const GLuint*);
+extern pfn_glVertexAttrib4Nuiv fp_glVertexAttrib4Nuiv;
+typedef void (APIENTRYP pfn_glVertexAttrib4Nusv) (GLuint, const GLushort*);
+extern pfn_glVertexAttrib4Nusv fp_glVertexAttrib4Nusv;
+typedef void (APIENTRYP pfn_glVertexAttrib4bv) (GLuint, const GLbyte*);
+extern pfn_glVertexAttrib4bv fp_glVertexAttrib4bv;
+typedef void (APIENTRYP pfn_glVertexAttrib4d) (GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+extern pfn_glVertexAttrib4d fp_glVertexAttrib4d;
+typedef void (APIENTRYP pfn_glVertexAttrib4dv) (GLuint, const GLdouble*);
+extern pfn_glVertexAttrib4dv fp_glVertexAttrib4dv;
+typedef void (APIENTRYP pfn_glVertexAttrib4f) (GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+extern pfn_glVertexAttrib4f fp_glVertexAttrib4f;
+typedef void (APIENTRYP pfn_glVertexAttrib4fv) (GLuint, const GLfloat*);
+extern pfn_glVertexAttrib4fv fp_glVertexAttrib4fv;
+typedef void (APIENTRYP pfn_glVertexAttrib4iv) (GLuint, const GLint*);
+extern pfn_glVertexAttrib4iv fp_glVertexAttrib4iv;
+typedef void (APIENTRYP pfn_glVertexAttrib4s) (GLuint, GLshort, GLshort, GLshort, GLshort);
+extern pfn_glVertexAttrib4s fp_glVertexAttrib4s;
+typedef void (APIENTRYP pfn_glVertexAttrib4sv) (GLuint, const GLshort*);
+extern pfn_glVertexAttrib4sv fp_glVertexAttrib4sv;
+typedef void (APIENTRYP pfn_glVertexAttrib4ubv) (GLuint, const GLubyte*);
+extern pfn_glVertexAttrib4ubv fp_glVertexAttrib4ubv;
+typedef void (APIENTRYP pfn_glVertexAttrib4uiv) (GLuint, const GLuint*);
+extern pfn_glVertexAttrib4uiv fp_glVertexAttrib4uiv;
+typedef void (APIENTRYP pfn_glVertexAttrib4usv) (GLuint, const GLushort*);
+extern pfn_glVertexAttrib4usv fp_glVertexAttrib4usv;
+typedef void (APIENTRYP pfn_glVertexAttribPointer) (GLuint, GLint, GLenum, GLboolean, GLsizei, const void*);
+extern pfn_glVertexAttribPointer fp_glVertexAttribPointer;
+
+ /* GL_VERSION_2_1 */
+extern GLboolean GLAD_VERSION_2_1;
+#define GL_PIXEL_PACK_BUFFER                   0x88EB
+#define GL_PIXEL_UNPACK_BUFFER                 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING           0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING         0x88EF
+#define GL_FLOAT_MAT2x3                        0x8B65
+#define GL_FLOAT_MAT2x4                        0x8B66
+#define GL_FLOAT_MAT3x2                        0x8B67
+#define GL_FLOAT_MAT3x4                        0x8B68
+#define GL_FLOAT_MAT4x2                        0x8B69
+#define GL_FLOAT_MAT4x3                        0x8B6A
+#define GL_SRGB                                0x8C40
+#define GL_SRGB8                               0x8C41
+#define GL_SRGB_ALPHA                          0x8C42
+#define GL_SRGB8_ALPHA8                        0x8C43
+#define GL_COMPRESSED_SRGB                     0x8C48
+#define GL_COMPRESSED_SRGB_ALPHA               0x8C49
+#define GL_CURRENT_RASTER_SECONDARY_COLOR      0x845F
+#define GL_SLUMINANCE_ALPHA                    0x8C44
+#define GL_SLUMINANCE8_ALPHA8                  0x8C45
+#define GL_SLUMINANCE                          0x8C46
+#define GL_SLUMINANCE8                         0x8C47
+#define GL_COMPRESSED_SLUMINANCE               0x8C4A
+#define GL_COMPRESSED_SLUMINANCE_ALPHA         0x8C4B
+typedef void (APIENTRYP pfn_glUniformMatrix2x3fv) (GLint, GLsizei, GLboolean, const GLfloat*);
+extern pfn_glUniformMatrix2x3fv fp_glUniformMatrix2x3fv;
+typedef void (APIENTRYP pfn_glUniformMatrix3x2fv) (GLint, GLsizei, GLboolean, const GLfloat*);
+extern pfn_glUniformMatrix3x2fv fp_glUniformMatrix3x2fv;
+typedef void (APIENTRYP pfn_glUniformMatrix2x4fv) (GLint, GLsizei, GLboolean, const GLfloat*);
+extern pfn_glUniformMatrix2x4fv fp_glUniformMatrix2x4fv;
+typedef void (APIENTRYP pfn_glUniformMatrix4x2fv) (GLint, GLsizei, GLboolean, const GLfloat*);
+extern pfn_glUniformMatrix4x2fv fp_glUniformMatrix4x2fv;
+typedef void (APIENTRYP pfn_glUniformMatrix3x4fv) (GLint, GLsizei, GLboolean, const GLfloat*);
+extern pfn_glUniformMatrix3x4fv fp_glUniformMatrix3x4fv;
+typedef void (APIENTRYP pfn_glUniformMatrix4x3fv) (GLint, GLsizei, GLboolean, const GLfloat*);
+extern pfn_glUniformMatrix4x3fv fp_glUniformMatrix4x3fv;
+
+ /* GL_VERSION_3_0 */
+extern GLboolean GLAD_VERSION_3_0;
+#define GL_COMPARE_REF_TO_TEXTURE              0x884E
+#define GL_CLIP_DISTANCE0                      0x3000
+#define GL_CLIP_DISTANCE1                      0x3001
+#define GL_CLIP_DISTANCE2                      0x3002
+#define GL_CLIP_DISTANCE3                      0x3003
+#define GL_CLIP_DISTANCE4                      0x3004
+#define GL_CLIP_DISTANCE5                      0x3005
+#define GL_CLIP_DISTANCE6                      0x3006
+#define GL_CLIP_DISTANCE7                      0x3007
+#define GL_MAX_CLIP_DISTANCES                  0x0D32
+#define GL_MAJOR_VERSION                       0x821B
+#define GL_MINOR_VERSION                       0x821C
+#define GL_NUM_EXTENSIONS                      0x821D
+#define GL_CONTEXT_FLAGS                       0x821E
+#define GL_COMPRESSED_RED                      0x8225
+#define GL_COMPRESSED_RG                       0x8226
+#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT  0x00000001
+#define GL_RGBA32F                             0x8814
+#define GL_RGB32F                              0x8815
+#define GL_RGBA16F                             0x881A
+#define GL_RGB16F                              0x881B
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER         0x88FD
+#define GL_MAX_ARRAY_TEXTURE_LAYERS            0x88FF
+#define GL_MIN_PROGRAM_TEXEL_OFFSET            0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET            0x8905
+#define GL_CLAMP_READ_COLOR                    0x891C
+#define GL_FIXED_ONLY                          0x891D
+#define GL_MAX_VARYING_COMPONENTS              0x8B4B
+#define GL_TEXTURE_1D_ARRAY                    0x8C18
+#define GL_PROXY_TEXTURE_1D_ARRAY              0x8C19
+#define GL_TEXTURE_2D_ARRAY                    0x8C1A
+#define GL_PROXY_TEXTURE_2D_ARRAY              0x8C1B
+#define GL_TEXTURE_BINDING_1D_ARRAY            0x8C1C
+#define GL_TEXTURE_BINDING_2D_ARRAY            0x8C1D
+#define GL_R11F_G11F_B10F                      0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV        0x8C3B
+#define GL_RGB9_E5                             0x8C3D
+#define GL_UNSIGNED_INT_5_9_9_9_REV            0x8C3E
+#define GL_TEXTURE_SHARED_SIZE                 0x8C3F
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH  0x8C76
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE      0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS  0x8C80
+#define GL_TRANSFORM_FEEDBACK_VARYINGS         0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START     0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE      0x8C85
+#define GL_PRIMITIVES_GENERATED                0x8C87
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN  0x8C88
+#define GL_RASTERIZER_DISCARD                  0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS  0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS  0x8C8B
+#define GL_INTERLEAVED_ATTRIBS                 0x8C8C
+#define GL_SEPARATE_ATTRIBS                    0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER           0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING   0x8C8F
+#define GL_RGBA32UI                            0x8D70
+#define GL_RGB32UI                             0x8D71
+#define GL_RGBA16UI                            0x8D76
+#define GL_RGB16UI                             0x8D77
+#define GL_RGBA8UI                             0x8D7C
+#define GL_RGB8UI                              0x8D7D
+#define GL_RGBA32I                             0x8D82
+#define GL_RGB32I                              0x8D83
+#define GL_RGBA16I                             0x8D88
+#define GL_RGB16I                              0x8D89
+#define GL_RGBA8I                              0x8D8E
+#define GL_RGB8I                               0x8D8F
+#define GL_RED_INTEGER                         0x8D94
+#define GL_GREEN_INTEGER                       0x8D95
+#define GL_BLUE_INTEGER                        0x8D96
+#define GL_RGB_INTEGER                         0x8D98
+#define GL_RGBA_INTEGER                        0x8D99
+#define GL_BGR_INTEGER                         0x8D9A
+#define GL_BGRA_INTEGER                        0x8D9B
+#define GL_SAMPLER_1D_ARRAY                    0x8DC0
+#define GL_SAMPLER_2D_ARRAY                    0x8DC1
+#define GL_SAMPLER_1D_ARRAY_SHADOW             0x8DC3
+#define GL_SAMPLER_2D_ARRAY_SHADOW             0x8DC4
+#define GL_SAMPLER_CUBE_SHADOW                 0x8DC5
+#define GL_UNSIGNED_INT_VEC2                   0x8DC6
+#define GL_UNSIGNED_INT_VEC3                   0x8DC7
+#define GL_UNSIGNED_INT_VEC4                   0x8DC8
+#define GL_INT_SAMPLER_1D                      0x8DC9
+#define GL_INT_SAMPLER_2D                      0x8DCA
+#define GL_INT_SAMPLER_3D                      0x8DCB
+#define GL_INT_SAMPLER_CUBE                    0x8DCC
+#define GL_INT_SAMPLER_1D_ARRAY                0x8DCE
+#define GL_INT_SAMPLER_2D_ARRAY                0x8DCF
+#define GL_UNSIGNED_INT_SAMPLER_1D             0x8DD1
+#define GL_UNSIGNED_INT_SAMPLER_2D             0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_3D             0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE           0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY       0x8DD6
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY       0x8DD7
+#define GL_QUERY_WAIT                          0x8E13
+#define GL_QUERY_NO_WAIT                       0x8E14
+#define GL_QUERY_BY_REGION_WAIT                0x8E15
+#define GL_QUERY_BY_REGION_NO_WAIT             0x8E16
+#define GL_BUFFER_ACCESS_FLAGS                 0x911F
+#define GL_BUFFER_MAP_LENGTH                   0x9120
+#define GL_BUFFER_MAP_OFFSET                   0x9121
+#define GL_DEPTH_COMPONENT32F                  0x8CAC
+#define GL_DEPTH32F_STENCIL8                   0x8CAD
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV      0x8DAD
+#define GL_INVALID_FRAMEBUFFER_OPERATION       0x0506
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING  0x8210
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE  0x8211
+#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE     0x8212
+#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE   0x8213
+#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE    0x8214
+#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE   0x8215
+#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE   0x8216
+#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE  0x8217
+#define GL_FRAMEBUFFER_DEFAULT                 0x8218
+#define GL_FRAMEBUFFER_UNDEFINED               0x8219
+#define GL_DEPTH_STENCIL_ATTACHMENT            0x821A
+#define GL_MAX_RENDERBUFFER_SIZE               0x84E8
+#define GL_DEPTH_STENCIL                       0x84F9
+#define GL_UNSIGNED_INT_24_8                   0x84FA
+#define GL_DEPTH24_STENCIL8                    0x88F0
+#define GL_TEXTURE_STENCIL_SIZE                0x88F1
+#define GL_TEXTURE_RED_TYPE                    0x8C10
+#define GL_TEXTURE_GREEN_TYPE                  0x8C11
+#define GL_TEXTURE_BLUE_TYPE                   0x8C12
+#define GL_TEXTURE_ALPHA_TYPE                  0x8C13
+#define GL_TEXTURE_DEPTH_TYPE                  0x8C16
+#define GL_UNSIGNED_NORMALIZED                 0x8C17
+#define GL_FRAMEBUFFER_BINDING                 0x8CA6
+#define GL_DRAW_FRAMEBUFFER_BINDING            0x8CA6
+#define GL_RENDERBUFFER_BINDING                0x8CA7
+#define GL_READ_FRAMEBUFFER                    0x8CA8
+#define GL_DRAW_FRAMEBUFFER                    0x8CA9
+#define GL_READ_FRAMEBUFFER_BINDING            0x8CAA
+#define GL_RENDERBUFFER_SAMPLES                0x8CAB
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE  0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME  0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL  0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE  0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER  0x8CD4
+#define GL_FRAMEBUFFER_COMPLETE                0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT   0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT  0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER  0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER  0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED             0x8CDD
+#define GL_MAX_COLOR_ATTACHMENTS               0x8CDF
+#define GL_COLOR_ATTACHMENT0                   0x8CE0
+#define GL_COLOR_ATTACHMENT1                   0x8CE1
+#define GL_COLOR_ATTACHMENT2                   0x8CE2
+#define GL_COLOR_ATTACHMENT3                   0x8CE3
+#define GL_COLOR_ATTACHMENT4                   0x8CE4
+#define GL_COLOR_ATTACHMENT5                   0x8CE5
+#define GL_COLOR_ATTACHMENT6                   0x8CE6
+#define GL_COLOR_ATTACHMENT7                   0x8CE7
+#define GL_COLOR_ATTACHMENT8                   0x8CE8
+#define GL_COLOR_ATTACHMENT9                   0x8CE9
+#define GL_COLOR_ATTACHMENT10                  0x8CEA
+#define GL_COLOR_ATTACHMENT11                  0x8CEB
+#define GL_COLOR_ATTACHMENT12                  0x8CEC
+#define GL_COLOR_ATTACHMENT13                  0x8CED
+#define GL_COLOR_ATTACHMENT14                  0x8CEE
+#define GL_COLOR_ATTACHMENT15                  0x8CEF
+#define GL_COLOR_ATTACHMENT16                  0x8CF0
+#define GL_COLOR_ATTACHMENT17                  0x8CF1
+#define GL_COLOR_ATTACHMENT18                  0x8CF2
+#define GL_COLOR_ATTACHMENT19                  0x8CF3
+#define GL_COLOR_ATTACHMENT20                  0x8CF4
+#define GL_COLOR_ATTACHMENT21                  0x8CF5
+#define GL_COLOR_ATTACHMENT22                  0x8CF6
+#define GL_COLOR_ATTACHMENT23                  0x8CF7
+#define GL_COLOR_ATTACHMENT24                  0x8CF8
+#define GL_COLOR_ATTACHMENT25                  0x8CF9
+#define GL_COLOR_ATTACHMENT26                  0x8CFA
+#define GL_COLOR_ATTACHMENT27                  0x8CFB
+#define GL_COLOR_ATTACHMENT28                  0x8CFC
+#define GL_COLOR_ATTACHMENT29                  0x8CFD
+#define GL_COLOR_ATTACHMENT30                  0x8CFE
+#define GL_COLOR_ATTACHMENT31                  0x8CFF
+#define GL_DEPTH_ATTACHMENT                    0x8D00
+#define GL_STENCIL_ATTACHMENT                  0x8D20
+#define GL_FRAMEBUFFER                         0x8D40
+#define GL_RENDERBUFFER                        0x8D41
+#define GL_RENDERBUFFER_WIDTH                  0x8D42
+#define GL_RENDERBUFFER_HEIGHT                 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT        0x8D44
+#define GL_STENCIL_INDEX1                      0x8D46
+#define GL_STENCIL_INDEX4                      0x8D47
+#define GL_STENCIL_INDEX8                      0x8D48
+#define GL_STENCIL_INDEX16                     0x8D49
+#define GL_RENDERBUFFER_RED_SIZE               0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE             0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE              0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE             0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE             0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE           0x8D55
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE  0x8D56
+#define GL_MAX_SAMPLES                         0x8D57
+#define GL_INDEX                               0x8222
+#define GL_TEXTURE_LUMINANCE_TYPE              0x8C14
+#define GL_TEXTURE_INTENSITY_TYPE              0x8C15
+#define GL_FRAMEBUFFER_SRGB                    0x8DB9
+#define GL_HALF_FLOAT                          0x140B
+#define GL_MAP_READ_BIT                        0x0001
+#define GL_MAP_WRITE_BIT                       0x0002
+#define GL_MAP_INVALIDATE_RANGE_BIT            0x0004
+#define GL_MAP_INVALIDATE_BUFFER_BIT           0x0008
+#define GL_MAP_FLUSH_EXPLICIT_BIT              0x0010
+#define GL_MAP_UNSYNCHRONIZED_BIT              0x0020
+#define GL_COMPRESSED_RED_RGTC1                0x8DBB
+#define GL_COMPRESSED_SIGNED_RED_RGTC1         0x8DBC
+#define GL_COMPRESSED_RG_RGTC2                 0x8DBD
+#define GL_COMPRESSED_SIGNED_RG_RGTC2          0x8DBE
+#define GL_RG                                  0x8227
+#define GL_RG_INTEGER                          0x8228
+#define GL_R8                                  0x8229
+#define GL_R16                                 0x822A
+#define GL_RG8                                 0x822B
+#define GL_RG16                                0x822C
+#define GL_R16F                                0x822D
+#define GL_R32F                                0x822E
+#define GL_RG16F                               0x822F
+#define GL_RG32F                               0x8230
+#define GL_R8I                                 0x8231
+#define GL_R8UI                                0x8232
+#define GL_R16I                                0x8233
+#define GL_R16UI                               0x8234
+#define GL_R32I                                0x8235
+#define GL_R32UI                               0x8236
+#define GL_RG8I                                0x8237
+#define GL_RG8UI                               0x8238
+#define GL_RG16I                               0x8239
+#define GL_RG16UI                              0x823A
+#define GL_RG32I                               0x823B
+#define GL_RG32UI                              0x823C
+#define GL_VERTEX_ARRAY_BINDING                0x85B5
+#define GL_CLAMP_VERTEX_COLOR                  0x891A
+#define GL_CLAMP_FRAGMENT_COLOR                0x891B
+#define GL_ALPHA_INTEGER                       0x8D97
+typedef void (APIENTRYP pfn_glColorMaski) (GLuint, GLboolean, GLboolean, GLboolean, GLboolean);
+extern pfn_glColorMaski fp_glColorMaski;
+typedef void (APIENTRYP pfn_glGetBooleani_v) (GLenum, GLuint, GLboolean*);
+extern pfn_glGetBooleani_v fp_glGetBooleani_v;
+typedef void (APIENTRYP pfn_glGetIntegeri_v) (GLenum, GLuint, GLint*);
+extern pfn_glGetIntegeri_v fp_glGetIntegeri_v;
+typedef void (APIENTRYP pfn_glEnablei) (GLenum, GLuint);
+extern pfn_glEnablei fp_glEnablei;
+typedef void (APIENTRYP pfn_glDisablei) (GLenum, GLuint);
+extern pfn_glDisablei fp_glDisablei;
+typedef GLboolean (APIENTRYP pfn_glIsEnabledi) (GLenum, GLuint);
+extern pfn_glIsEnabledi fp_glIsEnabledi;
+typedef void (APIENTRYP pfn_glBeginTransformFeedback) (GLenum);
+extern pfn_glBeginTransformFeedback fp_glBeginTransformFeedback;
+typedef void (APIENTRYP pfn_glEndTransformFeedback) ();
+extern pfn_glEndTransformFeedback fp_glEndTransformFeedback;
+typedef void (APIENTRYP pfn_glBindBufferRange) (GLenum, GLuint, GLuint, GLintptr, GLsizeiptr);
+extern pfn_glBindBufferRange fp_glBindBufferRange;
+typedef void (APIENTRYP pfn_glBindBufferBase) (GLenum, GLuint, GLuint);
+extern pfn_glBindBufferBase fp_glBindBufferBase;
+typedef void (APIENTRYP pfn_glTransformFeedbackVaryings) (GLuint, GLsizei, const GLchar**, GLenum);
+extern pfn_glTransformFeedbackVaryings fp_glTransformFeedbackVaryings;
+typedef void (APIENTRYP pfn_glGetTransformFeedbackVarying) (GLuint, GLuint, GLsizei, GLsizei*, GLsizei*, GLenum*, GLchar*);
+extern pfn_glGetTransformFeedbackVarying fp_glGetTransformFeedbackVarying;
+typedef void (APIENTRYP pfn_glClampColor) (GLenum, GLenum);
+extern pfn_glClampColor fp_glClampColor;
+typedef void (APIENTRYP pfn_glBeginConditionalRender) (GLuint, GLenum);
+extern pfn_glBeginConditionalRender fp_glBeginConditionalRender;
+typedef void (APIENTRYP pfn_glEndConditionalRender) ();
+extern pfn_glEndConditionalRender fp_glEndConditionalRender;
+typedef void (APIENTRYP pfn_glVertexAttribIPointer) (GLuint, GLint, GLenum, GLsizei, const void*);
+extern pfn_glVertexAttribIPointer fp_glVertexAttribIPointer;
+typedef void (APIENTRYP pfn_glGetVertexAttribIiv) (GLuint, GLenum, GLint*);
+extern pfn_glGetVertexAttribIiv fp_glGetVertexAttribIiv;
+typedef void (APIENTRYP pfn_glGetVertexAttribIuiv) (GLuint, GLenum, GLuint*);
+extern pfn_glGetVertexAttribIuiv fp_glGetVertexAttribIuiv;
+typedef void (APIENTRYP pfn_glVertexAttribI1i) (GLuint, GLint);
+extern pfn_glVertexAttribI1i fp_glVertexAttribI1i;
+typedef void (APIENTRYP pfn_glVertexAttribI2i) (GLuint, GLint, GLint);
+extern pfn_glVertexAttribI2i fp_glVertexAttribI2i;
+typedef void (APIENTRYP pfn_glVertexAttribI3i) (GLuint, GLint, GLint, GLint);
+extern pfn_glVertexAttribI3i fp_glVertexAttribI3i;
+typedef void (APIENTRYP pfn_glVertexAttribI4i) (GLuint, GLint, GLint, GLint, GLint);
+extern pfn_glVertexAttribI4i fp_glVertexAttribI4i;
+typedef void (APIENTRYP pfn_glVertexAttribI1ui) (GLuint, GLuint);
+extern pfn_glVertexAttribI1ui fp_glVertexAttribI1ui;
+typedef void (APIENTRYP pfn_glVertexAttribI2ui) (GLuint, GLuint, GLuint);
+extern pfn_glVertexAttribI2ui fp_glVertexAttribI2ui;
+typedef void (APIENTRYP pfn_glVertexAttribI3ui) (GLuint, GLuint, GLuint, GLuint);
+extern pfn_glVertexAttribI3ui fp_glVertexAttribI3ui;
+typedef void (APIENTRYP pfn_glVertexAttribI4ui) (GLuint, GLuint, GLuint, GLuint, GLuint);
+extern pfn_glVertexAttribI4ui fp_glVertexAttribI4ui;
+typedef void (APIENTRYP pfn_glVertexAttribI1iv) (GLuint, const GLint*);
+extern pfn_glVertexAttribI1iv fp_glVertexAttribI1iv;
+typedef void (APIENTRYP pfn_glVertexAttribI2iv) (GLuint, const GLint*);
+extern pfn_glVertexAttribI2iv fp_glVertexAttribI2iv;
+typedef void (APIENTRYP pfn_glVertexAttribI3iv) (GLuint, const GLint*);
+extern pfn_glVertexAttribI3iv fp_glVertexAttribI3iv;
+typedef void (APIENTRYP pfn_glVertexAttribI4iv) (GLuint, const GLint*);
+extern pfn_glVertexAttribI4iv fp_glVertexAttribI4iv;
+typedef void (APIENTRYP pfn_glVertexAttribI1uiv) (GLuint, const GLuint*);
+extern pfn_glVertexAttribI1uiv fp_glVertexAttribI1uiv;
+typedef void (APIENTRYP pfn_glVertexAttribI2uiv) (GLuint, const GLuint*);
+extern pfn_glVertexAttribI2uiv fp_glVertexAttribI2uiv;
+typedef void (APIENTRYP pfn_glVertexAttribI3uiv) (GLuint, const GLuint*);
+extern pfn_glVertexAttribI3uiv fp_glVertexAttribI3uiv;
+typedef void (APIENTRYP pfn_glVertexAttribI4uiv) (GLuint, const GLuint*);
+extern pfn_glVertexAttribI4uiv fp_glVertexAttribI4uiv;
+typedef void (APIENTRYP pfn_glVertexAttribI4bv) (GLuint, const GLbyte*);
+extern pfn_glVertexAttribI4bv fp_glVertexAttribI4bv;
+typedef void (APIENTRYP pfn_glVertexAttribI4sv) (GLuint, const GLshort*);
+extern pfn_glVertexAttribI4sv fp_glVertexAttribI4sv;
+typedef void (APIENTRYP pfn_glVertexAttribI4ubv) (GLuint, const GLubyte*);
+extern pfn_glVertexAttribI4ubv fp_glVertexAttribI4ubv;
+typedef void (APIENTRYP pfn_glVertexAttribI4usv) (GLuint, const GLushort*);
+extern pfn_glVertexAttribI4usv fp_glVertexAttribI4usv;
+typedef void (APIENTRYP pfn_glGetUniformuiv) (GLuint, GLint, GLuint*);
+extern pfn_glGetUniformuiv fp_glGetUniformuiv;
+typedef void (APIENTRYP pfn_glBindFragDataLocation) (GLuint, GLuint, const GLchar*);
+extern pfn_glBindFragDataLocation fp_glBindFragDataLocation;
+typedef GLint (APIENTRYP pfn_glGetFragDataLocation) (GLuint, const GLchar*);
+extern pfn_glGetFragDataLocation fp_glGetFragDataLocation;
+typedef void (APIENTRYP pfn_glUniform1ui) (GLint, GLuint);
+extern pfn_glUniform1ui fp_glUniform1ui;
+typedef void (APIENTRYP pfn_glUniform2ui) (GLint, GLuint, GLuint);
+extern pfn_glUniform2ui fp_glUniform2ui;
+typedef void (APIENTRYP pfn_glUniform3ui) (GLint, GLuint, GLuint, GLuint);
+extern pfn_glUniform3ui fp_glUniform3ui;
+typedef void (APIENTRYP pfn_glUniform4ui) (GLint, GLuint, GLuint, GLuint, GLuint);
+extern pfn_glUniform4ui fp_glUniform4ui;
+typedef void (APIENTRYP pfn_glUniform1uiv) (GLint, GLsizei, const GLuint*);
+extern pfn_glUniform1uiv fp_glUniform1uiv;
+typedef void (APIENTRYP pfn_glUniform2uiv) (GLint, GLsizei, const GLuint*);
+extern pfn_glUniform2uiv fp_glUniform2uiv;
+typedef void (APIENTRYP pfn_glUniform3uiv) (GLint, GLsizei, const GLuint*);
+extern pfn_glUniform3uiv fp_glUniform3uiv;
+typedef void (APIENTRYP pfn_glUniform4uiv) (GLint, GLsizei, const GLuint*);
+extern pfn_glUniform4uiv fp_glUniform4uiv;
+typedef void (APIENTRYP pfn_glTexParameterIiv) (GLenum, GLenum, const GLint*);
+extern pfn_glTexParameterIiv fp_glTexParameterIiv;
+typedef void (APIENTRYP pfn_glTexParameterIuiv) (GLenum, GLenum, const GLuint*);
+extern pfn_glTexParameterIuiv fp_glTexParameterIuiv;
+typedef void (APIENTRYP pfn_glGetTexParameterIiv) (GLenum, GLenum, GLint*);
+extern pfn_glGetTexParameterIiv fp_glGetTexParameterIiv;
+typedef void (APIENTRYP pfn_glGetTexParameterIuiv) (GLenum, GLenum, GLuint*);
+extern pfn_glGetTexParameterIuiv fp_glGetTexParameterIuiv;
+typedef void (APIENTRYP pfn_glClearBufferiv) (GLenum, GLint, const GLint*);
+extern pfn_glClearBufferiv fp_glClearBufferiv;
+typedef void (APIENTRYP pfn_glClearBufferuiv) (GLenum, GLint, const GLuint*);
+extern pfn_glClearBufferuiv fp_glClearBufferuiv;
+typedef void (APIENTRYP pfn_glClearBufferfv) (GLenum, GLint, const GLfloat*);
+extern pfn_glClearBufferfv fp_glClearBufferfv;
+typedef void (APIENTRYP pfn_glClearBufferfi) (GLenum, GLint, GLfloat, GLint);
+extern pfn_glClearBufferfi fp_glClearBufferfi;
+typedef const GLubyte* (APIENTRYP pfn_glGetStringi) (GLenum, GLuint);
+extern pfn_glGetStringi fp_glGetStringi;
+typedef GLboolean (APIENTRYP pfn_glIsRenderbuffer) (GLuint);
+extern pfn_glIsRenderbuffer fp_glIsRenderbuffer;
+typedef void (APIENTRYP pfn_glBindRenderbuffer) (GLenum, GLuint);
+extern pfn_glBindRenderbuffer fp_glBindRenderbuffer;
+typedef void (APIENTRYP pfn_glDeleteRenderbuffers) (GLsizei, const GLuint*);
+extern pfn_glDeleteRenderbuffers fp_glDeleteRenderbuffers;
+typedef void (APIENTRYP pfn_glGenRenderbuffers) (GLsizei, GLuint*);
+extern pfn_glGenRenderbuffers fp_glGenRenderbuffers;
+typedef void (APIENTRYP pfn_glRenderbufferStorage) (GLenum, GLenum, GLsizei, GLsizei);
+extern pfn_glRenderbufferStorage fp_glRenderbufferStorage;
+typedef void (APIENTRYP pfn_glGetRenderbufferParameteriv) (GLenum, GLenum, GLint*);
+extern pfn_glGetRenderbufferParameteriv fp_glGetRenderbufferParameteriv;
+typedef GLboolean (APIENTRYP pfn_glIsFramebuffer) (GLuint);
+extern pfn_glIsFramebuffer fp_glIsFramebuffer;
+typedef void (APIENTRYP pfn_glBindFramebuffer) (GLenum, GLuint);
+extern pfn_glBindFramebuffer fp_glBindFramebuffer;
+typedef void (APIENTRYP pfn_glDeleteFramebuffers) (GLsizei, const GLuint*);
+extern pfn_glDeleteFramebuffers fp_glDeleteFramebuffers;
+typedef void (APIENTRYP pfn_glGenFramebuffers) (GLsizei, GLuint*);
+extern pfn_glGenFramebuffers fp_glGenFramebuffers;
+typedef GLenum (APIENTRYP pfn_glCheckFramebufferStatus) (GLenum);
+extern pfn_glCheckFramebufferStatus fp_glCheckFramebufferStatus;
+typedef void (APIENTRYP pfn_glFramebufferTexture1D) (GLenum, GLenum, GLenum, GLuint, GLint);
+extern pfn_glFramebufferTexture1D fp_glFramebufferTexture1D;
+typedef void (APIENTRYP pfn_glFramebufferTexture2D) (GLenum, GLenum, GLenum, GLuint, GLint);
+extern pfn_glFramebufferTexture2D fp_glFramebufferTexture2D;
+typedef void (APIENTRYP pfn_glFramebufferTexture3D) (GLenum, GLenum, GLenum, GLuint, GLint, GLint);
+extern pfn_glFramebufferTexture3D fp_glFramebufferTexture3D;
+typedef void (APIENTRYP pfn_glFramebufferRenderbuffer) (GLenum, GLenum, GLenum, GLuint);
+extern pfn_glFramebufferRenderbuffer fp_glFramebufferRenderbuffer;
+typedef void (APIENTRYP pfn_glGetFramebufferAttachmentParameteriv) (GLenum, GLenum, GLenum, GLint*);
+extern pfn_glGetFramebufferAttachmentParameteriv fp_glGetFramebufferAttachmentParameteriv;
+typedef void (APIENTRYP pfn_glGenerateMipmap) (GLenum);
+extern pfn_glGenerateMipmap fp_glGenerateMipmap;
+typedef void (APIENTRYP pfn_glBlitFramebuffer) (GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum);
+extern pfn_glBlitFramebuffer fp_glBlitFramebuffer;
+typedef void (APIENTRYP pfn_glRenderbufferStorageMultisample) (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
+extern pfn_glRenderbufferStorageMultisample fp_glRenderbufferStorageMultisample;
+typedef void (APIENTRYP pfn_glFramebufferTextureLayer) (GLenum, GLenum, GLuint, GLint, GLint);
+extern pfn_glFramebufferTextureLayer fp_glFramebufferTextureLayer;
+typedef void* (APIENTRYP pfn_glMapBufferRange) (GLenum, GLintptr, GLsizeiptr, GLbitfield);
+extern pfn_glMapBufferRange fp_glMapBufferRange;
+typedef void (APIENTRYP pfn_glFlushMappedBufferRange) (GLenum, GLintptr, GLsizeiptr);
+extern pfn_glFlushMappedBufferRange fp_glFlushMappedBufferRange;
+typedef void (APIENTRYP pfn_glBindVertexArray) (GLuint);
+extern pfn_glBindVertexArray fp_glBindVertexArray;
+typedef void (APIENTRYP pfn_glDeleteVertexArrays) (GLsizei, const GLuint*);
+extern pfn_glDeleteVertexArrays fp_glDeleteVertexArrays;
+typedef void (APIENTRYP pfn_glGenVertexArrays) (GLsizei, GLuint*);
+extern pfn_glGenVertexArrays fp_glGenVertexArrays;
+typedef GLboolean (APIENTRYP pfn_glIsVertexArray) (GLuint);
+extern pfn_glIsVertexArray fp_glIsVertexArray;
+
+ /* GL_VERSION_3_1 */
+extern GLboolean GLAD_VERSION_3_1;
+#define GL_SAMPLER_2D_RECT                     0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW              0x8B64
+#define GL_SAMPLER_BUFFER                      0x8DC2
+#define GL_INT_SAMPLER_2D_RECT                 0x8DCD
+#define GL_INT_SAMPLER_BUFFER                  0x8DD0
+#define GL_UNSIGNED_INT_SAMPLER_2D_RECT        0x8DD5
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER         0x8DD8
+#define GL_TEXTURE_BUFFER                      0x8C2A
+#define GL_MAX_TEXTURE_BUFFER_SIZE             0x8C2B
+#define GL_TEXTURE_BINDING_BUFFER              0x8C2C
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING   0x8C2D
+#define GL_TEXTURE_RECTANGLE                   0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE           0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE             0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE          0x84F8
+#define GL_R8_SNORM                            0x8F94
+#define GL_RG8_SNORM                           0x8F95
+#define GL_RGB8_SNORM                          0x8F96
+#define GL_RGBA8_SNORM                         0x8F97
+#define GL_R16_SNORM                           0x8F98
+#define GL_RG16_SNORM                          0x8F99
+#define GL_RGB16_SNORM                         0x8F9A
+#define GL_RGBA16_SNORM                        0x8F9B
+#define GL_SIGNED_NORMALIZED                   0x8F9C
+#define GL_PRIMITIVE_RESTART                   0x8F9D
+#define GL_PRIMITIVE_RESTART_INDEX             0x8F9E
+#define GL_COPY_READ_BUFFER                    0x8F36
+#define GL_COPY_WRITE_BUFFER                   0x8F37
+#define GL_UNIFORM_BUFFER                      0x8A11
+#define GL_UNIFORM_BUFFER_BINDING              0x8A28
+#define GL_UNIFORM_BUFFER_START                0x8A29
+#define GL_UNIFORM_BUFFER_SIZE                 0x8A2A
+#define GL_MAX_VERTEX_UNIFORM_BLOCKS           0x8A2B
+#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS         0x8A2C
+#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS         0x8A2D
+#define GL_MAX_COMBINED_UNIFORM_BLOCKS         0x8A2E
+#define GL_MAX_UNIFORM_BUFFER_BINDINGS         0x8A2F
+#define GL_MAX_UNIFORM_BLOCK_SIZE              0x8A30
+#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS  0x8A31
+#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS  0x8A32
+#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS  0x8A33
+#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT     0x8A34
+#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH  0x8A35
+#define GL_ACTIVE_UNIFORM_BLOCKS               0x8A36
+#define GL_UNIFORM_TYPE                        0x8A37
+#define GL_UNIFORM_SIZE                        0x8A38
+#define GL_UNIFORM_NAME_LENGTH                 0x8A39
+#define GL_UNIFORM_BLOCK_INDEX                 0x8A3A
+#define GL_UNIFORM_OFFSET                      0x8A3B
+#define GL_UNIFORM_ARRAY_STRIDE                0x8A3C
+#define GL_UNIFORM_MATRIX_STRIDE               0x8A3D
+#define GL_UNIFORM_IS_ROW_MAJOR                0x8A3E
+#define GL_UNIFORM_BLOCK_BINDING               0x8A3F
+#define GL_UNIFORM_BLOCK_DATA_SIZE             0x8A40
+#define GL_UNIFORM_BLOCK_NAME_LENGTH           0x8A41
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS       0x8A42
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES  0x8A43
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER  0x8A44
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER  0x8A45
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER  0x8A46
+#define GL_INVALID_INDEX                       0xFFFFFFFF
+typedef void (APIENTRYP pfn_glDrawArraysInstanced) (GLenum, GLint, GLsizei, GLsizei);
+extern pfn_glDrawArraysInstanced fp_glDrawArraysInstanced;
+typedef void (APIENTRYP pfn_glDrawElementsInstanced) (GLenum, GLsizei, GLenum, const void*, GLsizei);
+extern pfn_glDrawElementsInstanced fp_glDrawElementsInstanced;
+typedef void (APIENTRYP pfn_glTexBuffer) (GLenum, GLenum, GLuint);
+extern pfn_glTexBuffer fp_glTexBuffer;
+typedef void (APIENTRYP pfn_glPrimitiveRestartIndex) (GLuint);
+extern pfn_glPrimitiveRestartIndex fp_glPrimitiveRestartIndex;
+typedef void (APIENTRYP pfn_glCopyBufferSubData) (GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr);
+extern pfn_glCopyBufferSubData fp_glCopyBufferSubData;
+typedef void (APIENTRYP pfn_glGetUniformIndices) (GLuint, GLsizei, const GLchar**, GLuint*);
+extern pfn_glGetUniformIndices fp_glGetUniformIndices;
+typedef void (APIENTRYP pfn_glGetActiveUniformsiv) (GLuint, GLsizei, const GLuint*, GLenum, GLint*);
+extern pfn_glGetActiveUniformsiv fp_glGetActiveUniformsiv;
+typedef void (APIENTRYP pfn_glGetActiveUniformName) (GLuint, GLuint, GLsizei, GLsizei*, GLchar*);
+extern pfn_glGetActiveUniformName fp_glGetActiveUniformName;
+typedef GLuint (APIENTRYP pfn_glGetUniformBlockIndex) (GLuint, const GLchar*);
+extern pfn_glGetUniformBlockIndex fp_glGetUniformBlockIndex;
+typedef void (APIENTRYP pfn_glGetActiveUniformBlockiv) (GLuint, GLuint, GLenum, GLint*);
+extern pfn_glGetActiveUniformBlockiv fp_glGetActiveUniformBlockiv;
+typedef void (APIENTRYP pfn_glGetActiveUniformBlockName) (GLuint, GLuint, GLsizei, GLsizei*, GLchar*);
+extern pfn_glGetActiveUniformBlockName fp_glGetActiveUniformBlockName;
+typedef void (APIENTRYP pfn_glUniformBlockBinding) (GLuint, GLuint, GLuint);
+extern pfn_glUniformBlockBinding fp_glUniformBlockBinding;
+
+ /* GL_VERSION_3_2 */
+extern GLboolean GLAD_VERSION_3_2;
+#define GL_CONTEXT_CORE_PROFILE_BIT            0x00000001
+#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT   0x00000002
+#define GL_LINES_ADJACENCY                     0x000A
+#define GL_LINE_STRIP_ADJACENCY                0x000B
+#define GL_TRIANGLES_ADJACENCY                 0x000C
+#define GL_TRIANGLE_STRIP_ADJACENCY            0x000D
+#define GL_PROGRAM_POINT_SIZE                  0x8642
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS    0x8C29
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED      0x8DA7
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS  0x8DA8
+#define GL_GEOMETRY_SHADER                     0x8DD9
+#define GL_GEOMETRY_VERTICES_OUT               0x8916
+#define GL_GEOMETRY_INPUT_TYPE                 0x8917
+#define GL_GEOMETRY_OUTPUT_TYPE                0x8918
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS     0x8DDF
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES        0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS  0x8DE1
+#define GL_MAX_VERTEX_OUTPUT_COMPONENTS        0x9122
+#define GL_MAX_GEOMETRY_INPUT_COMPONENTS       0x9123
+#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS      0x9124
+#define GL_MAX_FRAGMENT_INPUT_COMPONENTS       0x9125
+#define GL_CONTEXT_PROFILE_MASK                0x9126
+#define GL_DEPTH_CLAMP                         0x864F
+#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION  0x8E4C
+#define GL_FIRST_VERTEX_CONVENTION             0x8E4D
+#define GL_LAST_VERTEX_CONVENTION              0x8E4E
+#define GL_PROVOKING_VERTEX                    0x8E4F
+#define GL_TEXTURE_CUBE_MAP_SEAMLESS           0x884F
+#define GL_MAX_SERVER_WAIT_TIMEOUT             0x9111
+#define GL_OBJECT_TYPE                         0x9112
+#define GL_SYNC_CONDITION                      0x9113
+#define GL_SYNC_STATUS                         0x9114
+#define GL_SYNC_FLAGS                          0x9115
+#define GL_SYNC_FENCE                          0x9116
+#define GL_SYNC_GPU_COMMANDS_COMPLETE          0x9117
+#define GL_UNSIGNALED                          0x9118
+#define GL_SIGNALED                            0x9119
+#define GL_ALREADY_SIGNALED                    0x911A
+#define GL_TIMEOUT_EXPIRED                     0x911B
+#define GL_CONDITION_SATISFIED                 0x911C
+#define GL_WAIT_FAILED                         0x911D
+#define GL_TIMEOUT_IGNORED                     0xFFFFFFFFFFFFFFFF
+#define GL_SYNC_FLUSH_COMMANDS_BIT             0x00000001
+#define GL_SAMPLE_POSITION                     0x8E50
+#define GL_SAMPLE_MASK                         0x8E51
+#define GL_SAMPLE_MASK_VALUE                   0x8E52
+#define GL_MAX_SAMPLE_MASK_WORDS               0x8E59
+#define GL_TEXTURE_2D_MULTISAMPLE              0x9100
+#define GL_PROXY_TEXTURE_2D_MULTISAMPLE        0x9101
+#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY        0x9102
+#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY  0x9103
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE      0x9104
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY  0x9105
+#define GL_TEXTURE_SAMPLES                     0x9106
+#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS      0x9107
+#define GL_SAMPLER_2D_MULTISAMPLE              0x9108
+#define GL_INT_SAMPLER_2D_MULTISAMPLE          0x9109
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE  0x910A
+#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY        0x910B
+#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY    0x910C
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY  0x910D
+#define GL_MAX_COLOR_TEXTURE_SAMPLES           0x910E
+#define GL_MAX_DEPTH_TEXTURE_SAMPLES           0x910F
+#define GL_MAX_INTEGER_SAMPLES                 0x9110
+typedef void (APIENTRYP pfn_glDrawElementsBaseVertex) (GLenum, GLsizei, GLenum, const void*, GLint);
+extern pfn_glDrawElementsBaseVertex fp_glDrawElementsBaseVertex;
+typedef void (APIENTRYP pfn_glDrawRangeElementsBaseVertex) (GLenum, GLuint, GLuint, GLsizei, GLenum, const void*, GLint);
+extern pfn_glDrawRangeElementsBaseVertex fp_glDrawRangeElementsBaseVertex;
+typedef void (APIENTRYP pfn_glDrawElementsInstancedBaseVertex) (GLenum, GLsizei, GLenum, const void*, GLsizei, GLint);
+extern pfn_glDrawElementsInstancedBaseVertex fp_glDrawElementsInstancedBaseVertex;
+typedef void (APIENTRYP pfn_glMultiDrawElementsBaseVertex) (GLenum, const GLsizei*, GLenum, const void**, GLsizei, const GLint*);
+extern pfn_glMultiDrawElementsBaseVertex fp_glMultiDrawElementsBaseVertex;
+typedef void (APIENTRYP pfn_glProvokingVertex) (GLenum);
+extern pfn_glProvokingVertex fp_glProvokingVertex;
+typedef GLsync (APIENTRYP pfn_glFenceSync) (GLenum, GLbitfield);
+extern pfn_glFenceSync fp_glFenceSync;
+typedef GLboolean (APIENTRYP pfn_glIsSync) (GLsync);
+extern pfn_glIsSync fp_glIsSync;
+typedef void (APIENTRYP pfn_glDeleteSync) (GLsync);
+extern pfn_glDeleteSync fp_glDeleteSync;
+typedef GLenum (APIENTRYP pfn_glClientWaitSync) (GLsync, GLbitfield, GLuint64);
+extern pfn_glClientWaitSync fp_glClientWaitSync;
+typedef void (APIENTRYP pfn_glWaitSync) (GLsync, GLbitfield, GLuint64);
+extern pfn_glWaitSync fp_glWaitSync;
+typedef void (APIENTRYP pfn_glGetInteger64v) (GLenum, GLint64*);
+extern pfn_glGetInteger64v fp_glGetInteger64v;
+typedef void (APIENTRYP pfn_glGetSynciv) (GLsync, GLenum, GLsizei, GLsizei*, GLint*);
+extern pfn_glGetSynciv fp_glGetSynciv;
+typedef void (APIENTRYP pfn_glGetInteger64i_v) (GLenum, GLuint, GLint64*);
+extern pfn_glGetInteger64i_v fp_glGetInteger64i_v;
+typedef void (APIENTRYP pfn_glGetBufferParameteri64v) (GLenum, GLenum, GLint64*);
+extern pfn_glGetBufferParameteri64v fp_glGetBufferParameteri64v;
+typedef void (APIENTRYP pfn_glFramebufferTexture) (GLenum, GLenum, GLuint, GLint);
+extern pfn_glFramebufferTexture fp_glFramebufferTexture;
+typedef void (APIENTRYP pfn_glTexImage2DMultisample) (GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean);
+extern pfn_glTexImage2DMultisample fp_glTexImage2DMultisample;
+typedef void (APIENTRYP pfn_glTexImage3DMultisample) (GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean);
+extern pfn_glTexImage3DMultisample fp_glTexImage3DMultisample;
+typedef void (APIENTRYP pfn_glGetMultisamplefv) (GLenum, GLuint, GLfloat*);
+extern pfn_glGetMultisamplefv fp_glGetMultisamplefv;
+typedef void (APIENTRYP pfn_glSampleMaski) (GLuint, GLbitfield);
+extern pfn_glSampleMaski fp_glSampleMaski;
+
+ /* GL_VERSION_3_3 */
+extern GLboolean GLAD_VERSION_3_3;
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR         0x88FE
+#define GL_SRC1_COLOR                          0x88F9
+#define GL_ONE_MINUS_SRC1_COLOR                0x88FA
+#define GL_ONE_MINUS_SRC1_ALPHA                0x88FB
+#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS        0x88FC
+#define GL_ANY_SAMPLES_PASSED                  0x8C2F
+#define GL_SAMPLER_BINDING                     0x8919
+#define GL_RGB10_A2UI                          0x906F
+#define GL_TEXTURE_SWIZZLE_R                   0x8E42
+#define GL_TEXTURE_SWIZZLE_G                   0x8E43
+#define GL_TEXTURE_SWIZZLE_B                   0x8E44
+#define GL_TEXTURE_SWIZZLE_A                   0x8E45
+#define GL_TEXTURE_SWIZZLE_RGBA                0x8E46
+#define GL_TIME_ELAPSED                        0x88BF
+#define GL_TIMESTAMP                           0x8E28
+#define GL_INT_2_10_10_10_REV                  0x8D9F
+typedef void (APIENTRYP pfn_glBindFragDataLocationIndexed) (GLuint, GLuint, GLuint, const GLchar*);
+extern pfn_glBindFragDataLocationIndexed fp_glBindFragDataLocationIndexed;
+typedef GLint (APIENTRYP pfn_glGetFragDataIndex) (GLuint, const GLchar*);
+extern pfn_glGetFragDataIndex fp_glGetFragDataIndex;
+typedef void (APIENTRYP pfn_glGenSamplers) (GLsizei, GLuint*);
+extern pfn_glGenSamplers fp_glGenSamplers;
+typedef void (APIENTRYP pfn_glDeleteSamplers) (GLsizei, const GLuint*);
+extern pfn_glDeleteSamplers fp_glDeleteSamplers;
+typedef GLboolean (APIENTRYP pfn_glIsSampler) (GLuint);
+extern pfn_glIsSampler fp_glIsSampler;
+typedef void (APIENTRYP pfn_glBindSampler) (GLuint, GLuint);
+extern pfn_glBindSampler fp_glBindSampler;
+typedef void (APIENTRYP pfn_glSamplerParameteri) (GLuint, GLenum, GLint);
+extern pfn_glSamplerParameteri fp_glSamplerParameteri;
+typedef void (APIENTRYP pfn_glSamplerParameteriv) (GLuint, GLenum, const GLint*);
+extern pfn_glSamplerParameteriv fp_glSamplerParameteriv;
+typedef void (APIENTRYP pfn_glSamplerParameterf) (GLuint, GLenum, GLfloat);
+extern pfn_glSamplerParameterf fp_glSamplerParameterf;
+typedef void (APIENTRYP pfn_glSamplerParameterfv) (GLuint, GLenum, const GLfloat*);
+extern pfn_glSamplerParameterfv fp_glSamplerParameterfv;
+typedef void (APIENTRYP pfn_glSamplerParameterIiv) (GLuint, GLenum, const GLint*);
+extern pfn_glSamplerParameterIiv fp_glSamplerParameterIiv;
+typedef void (APIENTRYP pfn_glSamplerParameterIuiv) (GLuint, GLenum, const GLuint*);
+extern pfn_glSamplerParameterIuiv fp_glSamplerParameterIuiv;
+typedef void (APIENTRYP pfn_glGetSamplerParameteriv) (GLuint, GLenum, GLint*);
+extern pfn_glGetSamplerParameteriv fp_glGetSamplerParameteriv;
+typedef void (APIENTRYP pfn_glGetSamplerParameterIiv) (GLuint, GLenum, GLint*);
+extern pfn_glGetSamplerParameterIiv fp_glGetSamplerParameterIiv;
+typedef void (APIENTRYP pfn_glGetSamplerParameterfv) (GLuint, GLenum, GLfloat*);
+extern pfn_glGetSamplerParameterfv fp_glGetSamplerParameterfv;
+typedef void (APIENTRYP pfn_glGetSamplerParameterIuiv) (GLuint, GLenum, GLuint*);
+extern pfn_glGetSamplerParameterIuiv fp_glGetSamplerParameterIuiv;
+typedef void (APIENTRYP pfn_glQueryCounter) (GLuint, GLenum);
+extern pfn_glQueryCounter fp_glQueryCounter;
+typedef void (APIENTRYP pfn_glGetQueryObjecti64v) (GLuint, GLenum, GLint64*);
+extern pfn_glGetQueryObjecti64v fp_glGetQueryObjecti64v;
+typedef void (APIENTRYP pfn_glGetQueryObjectui64v) (GLuint, GLenum, GLuint64*);
+extern pfn_glGetQueryObjectui64v fp_glGetQueryObjectui64v;
+typedef void (APIENTRYP pfn_glVertexAttribDivisor) (GLuint, GLuint);
+extern pfn_glVertexAttribDivisor fp_glVertexAttribDivisor;
+typedef void (APIENTRYP pfn_glVertexAttribP1ui) (GLuint, GLenum, GLboolean, GLuint);
+extern pfn_glVertexAttribP1ui fp_glVertexAttribP1ui;
+typedef void (APIENTRYP pfn_glVertexAttribP1uiv) (GLuint, GLenum, GLboolean, const GLuint*);
+extern pfn_glVertexAttribP1uiv fp_glVertexAttribP1uiv;
+typedef void (APIENTRYP pfn_glVertexAttribP2ui) (GLuint, GLenum, GLboolean, GLuint);
+extern pfn_glVertexAttribP2ui fp_glVertexAttribP2ui;
+typedef void (APIENTRYP pfn_glVertexAttribP2uiv) (GLuint, GLenum, GLboolean, const GLuint*);
+extern pfn_glVertexAttribP2uiv fp_glVertexAttribP2uiv;
+typedef void (APIENTRYP pfn_glVertexAttribP3ui) (GLuint, GLenum, GLboolean, GLuint);
+extern pfn_glVertexAttribP3ui fp_glVertexAttribP3ui;
+typedef void (APIENTRYP pfn_glVertexAttribP3uiv) (GLuint, GLenum, GLboolean, const GLuint*);
+extern pfn_glVertexAttribP3uiv fp_glVertexAttribP3uiv;
+typedef void (APIENTRYP pfn_glVertexAttribP4ui) (GLuint, GLenum, GLboolean, GLuint);
+extern pfn_glVertexAttribP4ui fp_glVertexAttribP4ui;
+typedef void (APIENTRYP pfn_glVertexAttribP4uiv) (GLuint, GLenum, GLboolean, const GLuint*);
+extern pfn_glVertexAttribP4uiv fp_glVertexAttribP4uiv;
+typedef void (APIENTRYP pfn_glVertexP2ui) (GLenum, GLuint);
+extern pfn_glVertexP2ui fp_glVertexP2ui;
+typedef void (APIENTRYP pfn_glVertexP2uiv) (GLenum, const GLuint*);
+extern pfn_glVertexP2uiv fp_glVertexP2uiv;
+typedef void (APIENTRYP pfn_glVertexP3ui) (GLenum, GLuint);
+extern pfn_glVertexP3ui fp_glVertexP3ui;
+typedef void (APIENTRYP pfn_glVertexP3uiv) (GLenum, const GLuint*);
+extern pfn_glVertexP3uiv fp_glVertexP3uiv;
+typedef void (APIENTRYP pfn_glVertexP4ui) (GLenum, GLuint);
+extern pfn_glVertexP4ui fp_glVertexP4ui;
+typedef void (APIENTRYP pfn_glVertexP4uiv) (GLenum, const GLuint*);
+extern pfn_glVertexP4uiv fp_glVertexP4uiv;
+typedef void (APIENTRYP pfn_glTexCoordP1ui) (GLenum, GLuint);
+extern pfn_glTexCoordP1ui fp_glTexCoordP1ui;
+typedef void (APIENTRYP pfn_glTexCoordP1uiv) (GLenum, const GLuint*);
+extern pfn_glTexCoordP1uiv fp_glTexCoordP1uiv;
+typedef void (APIENTRYP pfn_glTexCoordP2ui) (GLenum, GLuint);
+extern pfn_glTexCoordP2ui fp_glTexCoordP2ui;
+typedef void (APIENTRYP pfn_glTexCoordP2uiv) (GLenum, const GLuint*);
+extern pfn_glTexCoordP2uiv fp_glTexCoordP2uiv;
+typedef void (APIENTRYP pfn_glTexCoordP3ui) (GLenum, GLuint);
+extern pfn_glTexCoordP3ui fp_glTexCoordP3ui;
+typedef void (APIENTRYP pfn_glTexCoordP3uiv) (GLenum, const GLuint*);
+extern pfn_glTexCoordP3uiv fp_glTexCoordP3uiv;
+typedef void (APIENTRYP pfn_glTexCoordP4ui) (GLenum, GLuint);
+extern pfn_glTexCoordP4ui fp_glTexCoordP4ui;
+typedef void (APIENTRYP pfn_glTexCoordP4uiv) (GLenum, const GLuint*);
+extern pfn_glTexCoordP4uiv fp_glTexCoordP4uiv;
+typedef void (APIENTRYP pfn_glMultiTexCoordP1ui) (GLenum, GLenum, GLuint);
+extern pfn_glMultiTexCoordP1ui fp_glMultiTexCoordP1ui;
+typedef void (APIENTRYP pfn_glMultiTexCoordP1uiv) (GLenum, GLenum, const GLuint*);
+extern pfn_glMultiTexCoordP1uiv fp_glMultiTexCoordP1uiv;
+typedef void (APIENTRYP pfn_glMultiTexCoordP2ui) (GLenum, GLenum, GLuint);
+extern pfn_glMultiTexCoordP2ui fp_glMultiTexCoordP2ui;
+typedef void (APIENTRYP pfn_glMultiTexCoordP2uiv) (GLenum, GLenum, const GLuint*);
+extern pfn_glMultiTexCoordP2uiv fp_glMultiTexCoordP2uiv;
+typedef void (APIENTRYP pfn_glMultiTexCoordP3ui) (GLenum, GLenum, GLuint);
+extern pfn_glMultiTexCoordP3ui fp_glMultiTexCoordP3ui;
+typedef void (APIENTRYP pfn_glMultiTexCoordP3uiv) (GLenum, GLenum, const GLuint*);
+extern pfn_glMultiTexCoordP3uiv fp_glMultiTexCoordP3uiv;
+typedef void (APIENTRYP pfn_glMultiTexCoordP4ui) (GLenum, GLenum, GLuint);
+extern pfn_glMultiTexCoordP4ui fp_glMultiTexCoordP4ui;
+typedef void (APIENTRYP pfn_glMultiTexCoordP4uiv) (GLenum, GLenum, const GLuint*);
+extern pfn_glMultiTexCoordP4uiv fp_glMultiTexCoordP4uiv;
+typedef void (APIENTRYP pfn_glNormalP3ui) (GLenum, GLuint);
+extern pfn_glNormalP3ui fp_glNormalP3ui;
+typedef void (APIENTRYP pfn_glNormalP3uiv) (GLenum, const GLuint*);
+extern pfn_glNormalP3uiv fp_glNormalP3uiv;
+typedef void (APIENTRYP pfn_glColorP3ui) (GLenum, GLuint);
+extern pfn_glColorP3ui fp_glColorP3ui;
+typedef void (APIENTRYP pfn_glColorP3uiv) (GLenum, const GLuint*);
+extern pfn_glColorP3uiv fp_glColorP3uiv;
+typedef void (APIENTRYP pfn_glColorP4ui) (GLenum, GLuint);
+extern pfn_glColorP4ui fp_glColorP4ui;
+typedef void (APIENTRYP pfn_glColorP4uiv) (GLenum, const GLuint*);
+extern pfn_glColorP4uiv fp_glColorP4uiv;
+typedef void (APIENTRYP pfn_glSecondaryColorP3ui) (GLenum, GLuint);
+extern pfn_glSecondaryColorP3ui fp_glSecondaryColorP3ui;
+typedef void (APIENTRYP pfn_glSecondaryColorP3uiv) (GLenum, const GLuint*);
+extern pfn_glSecondaryColorP3uiv fp_glSecondaryColorP3uiv;
+
+ /* GL_VERSION_4_0 */
+extern GLboolean GLAD_VERSION_4_0;
+#define GL_SAMPLE_SHADING                      0x8C36
+#define GL_MIN_SAMPLE_SHADING_VALUE            0x8C37
+#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET   0x8E5E
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET   0x8E5F
+#define GL_TEXTURE_CUBE_MAP_ARRAY              0x9009
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY      0x900A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY        0x900B
+#define GL_SAMPLER_CUBE_MAP_ARRAY              0x900C
+#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW       0x900D
+#define GL_INT_SAMPLER_CUBE_MAP_ARRAY          0x900E
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY  0x900F
+#define GL_DRAW_INDIRECT_BUFFER                0x8F3F
+#define GL_DRAW_INDIRECT_BUFFER_BINDING        0x8F43
+#define GL_GEOMETRY_SHADER_INVOCATIONS         0x887F
+#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS     0x8E5A
+#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET   0x8E5B
+#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET   0x8E5C
+#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS  0x8E5D
+#define GL_MAX_VERTEX_STREAMS                  0x8E71
+#define GL_DOUBLE_VEC2                         0x8FFC
+#define GL_DOUBLE_VEC3                         0x8FFD
+#define GL_DOUBLE_VEC4                         0x8FFE
+#define GL_DOUBLE_MAT2                         0x8F46
+#define GL_DOUBLE_MAT3                         0x8F47
+#define GL_DOUBLE_MAT4                         0x8F48
+#define GL_DOUBLE_MAT2x3                       0x8F49
+#define GL_DOUBLE_MAT2x4                       0x8F4A
+#define GL_DOUBLE_MAT3x2                       0x8F4B
+#define GL_DOUBLE_MAT3x4                       0x8F4C
+#define GL_DOUBLE_MAT4x2                       0x8F4D
+#define GL_DOUBLE_MAT4x3                       0x8F4E
+#define GL_ACTIVE_SUBROUTINES                  0x8DE5
+#define GL_ACTIVE_SUBROUTINE_UNIFORMS          0x8DE6
+#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS  0x8E47
+#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH        0x8E48
+#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH  0x8E49
+#define GL_MAX_SUBROUTINES                     0x8DE7
+#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS    0x8DE8
+#define GL_NUM_COMPATIBLE_SUBROUTINES          0x8E4A
+#define GL_COMPATIBLE_SUBROUTINES              0x8E4B
+#define GL_PATCHES                             0x000E
+#define GL_PATCH_VERTICES                      0x8E72
+#define GL_PATCH_DEFAULT_INNER_LEVEL           0x8E73
+#define GL_PATCH_DEFAULT_OUTER_LEVEL           0x8E74
+#define GL_TESS_CONTROL_OUTPUT_VERTICES        0x8E75
+#define GL_TESS_GEN_MODE                       0x8E76
+#define GL_TESS_GEN_SPACING                    0x8E77
+#define GL_TESS_GEN_VERTEX_ORDER               0x8E78
+#define GL_TESS_GEN_POINT_MODE                 0x8E79
+#define GL_ISOLINES                            0x8E7A
+#define GL_FRACTIONAL_ODD                      0x8E7B
+#define GL_FRACTIONAL_EVEN                     0x8E7C
+#define GL_MAX_PATCH_VERTICES                  0x8E7D
+#define GL_MAX_TESS_GEN_LEVEL                  0x8E7E
+#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS  0x8E7F
+#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS  0x8E80
+#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS  0x8E81
+#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS  0x8E82
+#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS  0x8E83
+#define GL_MAX_TESS_PATCH_COMPONENTS           0x8E84
+#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS  0x8E85
+#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS  0x8E86
+#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS     0x8E89
+#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS  0x8E8A
+#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS   0x886C
+#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS  0x886D
+#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS  0x8E1E
+#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS  0x8E1F
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER  0x84F0
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER  0x84F1
+#define GL_TESS_EVALUATION_SHADER              0x8E87
+#define GL_TESS_CONTROL_SHADER                 0x8E88
+#define GL_TRANSFORM_FEEDBACK                  0x8E22
+#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED    0x8E23
+#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE    0x8E24
+#define GL_TRANSFORM_FEEDBACK_BINDING          0x8E25
+#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS      0x8E70
+typedef void (APIENTRYP pfn_glMinSampleShading) (GLfloat);
+extern pfn_glMinSampleShading fp_glMinSampleShading;
+typedef void (APIENTRYP pfn_glBlendEquationi) (GLuint, GLenum);
+extern pfn_glBlendEquationi fp_glBlendEquationi;
+typedef void (APIENTRYP pfn_glBlendEquationSeparatei) (GLuint, GLenum, GLenum);
+extern pfn_glBlendEquationSeparatei fp_glBlendEquationSeparatei;
+typedef void (APIENTRYP pfn_glBlendFunci) (GLuint, GLenum, GLenum);
+extern pfn_glBlendFunci fp_glBlendFunci;
+typedef void (APIENTRYP pfn_glBlendFuncSeparatei) (GLuint, GLenum, GLenum, GLenum, GLenum);
+extern pfn_glBlendFuncSeparatei fp_glBlendFuncSeparatei;
+typedef void (APIENTRYP pfn_glDrawArraysIndirect) (GLenum, const void*);
+extern pfn_glDrawArraysIndirect fp_glDrawArraysIndirect;
+typedef void (APIENTRYP pfn_glDrawElementsIndirect) (GLenum, GLenum, const void*);
+extern pfn_glDrawElementsIndirect fp_glDrawElementsIndirect;
+typedef void (APIENTRYP pfn_glUniform1d) (GLint, GLdouble);
+extern pfn_glUniform1d fp_glUniform1d;
+typedef void (APIENTRYP pfn_glUniform2d) (GLint, GLdouble, GLdouble);
+extern pfn_glUniform2d fp_glUniform2d;
+typedef void (APIENTRYP pfn_glUniform3d) (GLint, GLdouble, GLdouble, GLdouble);
+extern pfn_glUniform3d fp_glUniform3d;
+typedef void (APIENTRYP pfn_glUniform4d) (GLint, GLdouble, GLdouble, GLdouble, GLdouble);
+extern pfn_glUniform4d fp_glUniform4d;
+typedef void (APIENTRYP pfn_glUniform1dv) (GLint, GLsizei, const GLdouble*);
+extern pfn_glUniform1dv fp_glUniform1dv;
+typedef void (APIENTRYP pfn_glUniform2dv) (GLint, GLsizei, const GLdouble*);
+extern pfn_glUniform2dv fp_glUniform2dv;
+typedef void (APIENTRYP pfn_glUniform3dv) (GLint, GLsizei, const GLdouble*);
+extern pfn_glUniform3dv fp_glUniform3dv;
+typedef void (APIENTRYP pfn_glUniform4dv) (GLint, GLsizei, const GLdouble*);
+extern pfn_glUniform4dv fp_glUniform4dv;
+typedef void (APIENTRYP pfn_glUniformMatrix2dv) (GLint, GLsizei, GLboolean, const GLdouble*);
+extern pfn_glUniformMatrix2dv fp_glUniformMatrix2dv;
+typedef void (APIENTRYP pfn_glUniformMatrix3dv) (GLint, GLsizei, GLboolean, const GLdouble*);
+extern pfn_glUniformMatrix3dv fp_glUniformMatrix3dv;
+typedef void (APIENTRYP pfn_glUniformMatrix4dv) (GLint, GLsizei, GLboolean, const GLdouble*);
+extern pfn_glUniformMatrix4dv fp_glUniformMatrix4dv;
+typedef void (APIENTRYP pfn_glUniformMatrix2x3dv) (GLint, GLsizei, GLboolean, const GLdouble*);
+extern pfn_glUniformMatrix2x3dv fp_glUniformMatrix2x3dv;
+typedef void (APIENTRYP pfn_glUniformMatrix2x4dv) (GLint, GLsizei, GLboolean, const GLdouble*);
+extern pfn_glUniformMatrix2x4dv fp_glUniformMatrix2x4dv;
+typedef void (APIENTRYP pfn_glUniformMatrix3x2dv) (GLint, GLsizei, GLboolean, const GLdouble*);
+extern pfn_glUniformMatrix3x2dv fp_glUniformMatrix3x2dv;
+typedef void (APIENTRYP pfn_glUniformMatrix3x4dv) (GLint, GLsizei, GLboolean, const GLdouble*);
+extern pfn_glUniformMatrix3x4dv fp_glUniformMatrix3x4dv;
+typedef void (APIENTRYP pfn_glUniformMatrix4x2dv) (GLint, GLsizei, GLboolean, const GLdouble*);
+extern pfn_glUniformMatrix4x2dv fp_glUniformMatrix4x2dv;
+typedef void (APIENTRYP pfn_glUniformMatrix4x3dv) (GLint, GLsizei, GLboolean, const GLdouble*);
+extern pfn_glUniformMatrix4x3dv fp_glUniformMatrix4x3dv;
+typedef void (APIENTRYP pfn_glGetUniformdv) (GLuint, GLint, GLdouble*);
+extern pfn_glGetUniformdv fp_glGetUniformdv;
+typedef GLint (APIENTRYP pfn_glGetSubroutineUniformLocation) (GLuint, GLenum, const GLchar*);
+extern pfn_glGetSubroutineUniformLocation fp_glGetSubroutineUniformLocation;
+typedef GLuint (APIENTRYP pfn_glGetSubroutineIndex) (GLuint, GLenum, const GLchar*);
+extern pfn_glGetSubroutineIndex fp_glGetSubroutineIndex;
+typedef void (APIENTRYP pfn_glGetActiveSubroutineUniformiv) (GLuint, GLenum, GLuint, GLenum, GLint*);
+extern pfn_glGetActiveSubroutineUniformiv fp_glGetActiveSubroutineUniformiv;
+typedef void (APIENTRYP pfn_glGetActiveSubroutineUniformName) (GLuint, GLenum, GLuint, GLsizei, GLsizei*, GLchar*);
+extern pfn_glGetActiveSubroutineUniformName fp_glGetActiveSubroutineUniformName;
+typedef void (APIENTRYP pfn_glGetActiveSubroutineName) (GLuint, GLenum, GLuint, GLsizei, GLsizei*, GLchar*);
+extern pfn_glGetActiveSubroutineName fp_glGetActiveSubroutineName;
+typedef void (APIENTRYP pfn_glUniformSubroutinesuiv) (GLenum, GLsizei, const GLuint*);
+extern pfn_glUniformSubroutinesuiv fp_glUniformSubroutinesuiv;
+typedef void (APIENTRYP pfn_glGetUniformSubroutineuiv) (GLenum, GLint, GLuint*);
+extern pfn_glGetUniformSubroutineuiv fp_glGetUniformSubroutineuiv;
+typedef void (APIENTRYP pfn_glGetProgramStageiv) (GLuint, GLenum, GLenum, GLint*);
+extern pfn_glGetProgramStageiv fp_glGetProgramStageiv;
+typedef void (APIENTRYP pfn_glPatchParameteri) (GLenum, GLint);
+extern pfn_glPatchParameteri fp_glPatchParameteri;
+typedef void (APIENTRYP pfn_glPatchParameterfv) (GLenum, const GLfloat*);
+extern pfn_glPatchParameterfv fp_glPatchParameterfv;
+typedef void (APIENTRYP pfn_glBindTransformFeedback) (GLenum, GLuint);
+extern pfn_glBindTransformFeedback fp_glBindTransformFeedback;
+typedef void (APIENTRYP pfn_glDeleteTransformFeedbacks) (GLsizei, const GLuint*);
+extern pfn_glDeleteTransformFeedbacks fp_glDeleteTransformFeedbacks;
+typedef void (APIENTRYP pfn_glGenTransformFeedbacks) (GLsizei, GLuint*);
+extern pfn_glGenTransformFeedbacks fp_glGenTransformFeedbacks;
+typedef GLboolean (APIENTRYP pfn_glIsTransformFeedback) (GLuint);
+extern pfn_glIsTransformFeedback fp_glIsTransformFeedback;
+typedef void (APIENTRYP pfn_glPauseTransformFeedback) ();
+extern pfn_glPauseTransformFeedback fp_glPauseTransformFeedback;
+typedef void (APIENTRYP pfn_glResumeTransformFeedback) ();
+extern pfn_glResumeTransformFeedback fp_glResumeTransformFeedback;
+typedef void (APIENTRYP pfn_glDrawTransformFeedback) (GLenum, GLuint);
+extern pfn_glDrawTransformFeedback fp_glDrawTransformFeedback;
+typedef void (APIENTRYP pfn_glDrawTransformFeedbackStream) (GLenum, GLuint, GLuint);
+extern pfn_glDrawTransformFeedbackStream fp_glDrawTransformFeedbackStream;
+typedef void (APIENTRYP pfn_glBeginQueryIndexed) (GLenum, GLuint, GLuint);
+extern pfn_glBeginQueryIndexed fp_glBeginQueryIndexed;
+typedef void (APIENTRYP pfn_glEndQueryIndexed) (GLenum, GLuint);
+extern pfn_glEndQueryIndexed fp_glEndQueryIndexed;
+typedef void (APIENTRYP pfn_glGetQueryIndexediv) (GLenum, GLuint, GLenum, GLint*);
+extern pfn_glGetQueryIndexediv fp_glGetQueryIndexediv;
+
+ /* GL_VERSION_4_1 */
+extern GLboolean GLAD_VERSION_4_1;
+#define GL_FIXED                               0x140C
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE      0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT    0x8B9B
+#define GL_LOW_FLOAT                           0x8DF0
+#define GL_MEDIUM_FLOAT                        0x8DF1
+#define GL_HIGH_FLOAT                          0x8DF2
+#define GL_LOW_INT                             0x8DF3
+#define GL_MEDIUM_INT                          0x8DF4
+#define GL_HIGH_INT                            0x8DF5
+#define GL_SHADER_COMPILER                     0x8DFA
+#define GL_SHADER_BINARY_FORMATS               0x8DF8
+#define GL_NUM_SHADER_BINARY_FORMATS           0x8DF9
+#define GL_MAX_VERTEX_UNIFORM_VECTORS          0x8DFB
+#define GL_MAX_VARYING_VECTORS                 0x8DFC
+#define GL_MAX_FRAGMENT_UNIFORM_VECTORS        0x8DFD
+#define GL_RGB565                              0x8D62
+#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT     0x8257
+#define GL_PROGRAM_BINARY_LENGTH               0x8741
+#define GL_NUM_PROGRAM_BINARY_FORMATS          0x87FE
+#define GL_PROGRAM_BINARY_FORMATS              0x87FF
+#define GL_VERTEX_SHADER_BIT                   0x00000001
+#define GL_FRAGMENT_SHADER_BIT                 0x00000002
+#define GL_GEOMETRY_SHADER_BIT                 0x00000004
+#define GL_TESS_CONTROL_SHADER_BIT             0x00000008
+#define GL_TESS_EVALUATION_SHADER_BIT          0x00000010
+#define GL_ALL_SHADER_BITS                     0xFFFFFFFF
+#define GL_PROGRAM_SEPARABLE                   0x8258
+#define GL_ACTIVE_PROGRAM                      0x8259
+#define GL_PROGRAM_PIPELINE_BINDING            0x825A
+#define GL_MAX_VIEWPORTS                       0x825B
+#define GL_VIEWPORT_SUBPIXEL_BITS              0x825C
+#define GL_VIEWPORT_BOUNDS_RANGE               0x825D
+#define GL_LAYER_PROVOKING_VERTEX              0x825E
+#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX     0x825F
+#define GL_UNDEFINED_VERTEX                    0x8260
+typedef void (APIENTRYP pfn_glReleaseShaderCompiler) ();
+extern pfn_glReleaseShaderCompiler fp_glReleaseShaderCompiler;
+typedef void (APIENTRYP pfn_glShaderBinary) (GLsizei, const GLuint*, GLenum, const void*, GLsizei);
+extern pfn_glShaderBinary fp_glShaderBinary;
+typedef void (APIENTRYP pfn_glGetShaderPrecisionFormat) (GLenum, GLenum, GLint*, GLint*);
+extern pfn_glGetShaderPrecisionFormat fp_glGetShaderPrecisionFormat;
+typedef void (APIENTRYP pfn_glDepthRangef) (GLfloat, GLfloat);
+extern pfn_glDepthRangef fp_glDepthRangef;
+typedef void (APIENTRYP pfn_glClearDepthf) (GLfloat);
+extern pfn_glClearDepthf fp_glClearDepthf;
+typedef void (APIENTRYP pfn_glGetProgramBinary) (GLuint, GLsizei, GLsizei*, GLenum*, void*);
+extern pfn_glGetProgramBinary fp_glGetProgramBinary;
+typedef void (APIENTRYP pfn_glProgramBinary) (GLuint, GLenum, const void*, GLsizei);
+extern pfn_glProgramBinary fp_glProgramBinary;
+typedef void (APIENTRYP pfn_glProgramParameteri) (GLuint, GLenum, GLint);
+extern pfn_glProgramParameteri fp_glProgramParameteri;
+typedef void (APIENTRYP pfn_glUseProgramStages) (GLuint, GLbitfield, GLuint);
+extern pfn_glUseProgramStages fp_glUseProgramStages;
+typedef void (APIENTRYP pfn_glActiveShaderProgram) (GLuint, GLuint);
+extern pfn_glActiveShaderProgram fp_glActiveShaderProgram;
+typedef GLuint (APIENTRYP pfn_glCreateShaderProgramv) (GLenum, GLsizei, const GLchar**);
+extern pfn_glCreateShaderProgramv fp_glCreateShaderProgramv;
+typedef void (APIENTRYP pfn_glBindProgramPipeline) (GLuint);
+extern pfn_glBindProgramPipeline fp_glBindProgramPipeline;
+typedef void (APIENTRYP pfn_glDeleteProgramPipelines) (GLsizei, const GLuint*);
+extern pfn_glDeleteProgramPipelines fp_glDeleteProgramPipelines;
+typedef void (APIENTRYP pfn_glGenProgramPipelines) (GLsizei, GLuint*);
+extern pfn_glGenProgramPipelines fp_glGenProgramPipelines;
+typedef GLboolean (APIENTRYP pfn_glIsProgramPipeline) (GLuint);
+extern pfn_glIsProgramPipeline fp_glIsProgramPipeline;
+typedef void (APIENTRYP pfn_glGetProgramPipelineiv) (GLuint, GLenum, GLint*);
+extern pfn_glGetProgramPipelineiv fp_glGetProgramPipelineiv;
+typedef void (APIENTRYP pfn_glProgramUniform1i) (GLuint, GLint, GLint);
+extern pfn_glProgramUniform1i fp_glProgramUniform1i;
+typedef void (APIENTRYP pfn_glProgramUniform1iv) (GLuint, GLint, GLsizei, const GLint*);
+extern pfn_glProgramUniform1iv fp_glProgramUniform1iv;
+typedef void (APIENTRYP pfn_glProgramUniform1f) (GLuint, GLint, GLfloat);
+extern pfn_glProgramUniform1f fp_glProgramUniform1f;
+typedef void (APIENTRYP pfn_glProgramUniform1fv) (GLuint, GLint, GLsizei, const GLfloat*);
+extern pfn_glProgramUniform1fv fp_glProgramUniform1fv;
+typedef void (APIENTRYP pfn_glProgramUniform1d) (GLuint, GLint, GLdouble);
+extern pfn_glProgramUniform1d fp_glProgramUniform1d;
+typedef void (APIENTRYP pfn_glProgramUniform1dv) (GLuint, GLint, GLsizei, const GLdouble*);
+extern pfn_glProgramUniform1dv fp_glProgramUniform1dv;
+typedef void (APIENTRYP pfn_glProgramUniform1ui) (GLuint, GLint, GLuint);
+extern pfn_glProgramUniform1ui fp_glProgramUniform1ui;
+typedef void (APIENTRYP pfn_glProgramUniform1uiv) (GLuint, GLint, GLsizei, const GLuint*);
+extern pfn_glProgramUniform1uiv fp_glProgramUniform1uiv;
+typedef void (APIENTRYP pfn_glProgramUniform2i) (GLuint, GLint, GLint, GLint);
+extern pfn_glProgramUniform2i fp_glProgramUniform2i;
+typedef void (APIENTRYP pfn_glProgramUniform2iv) (GLuint, GLint, GLsizei, const GLint*);
+extern pfn_glProgramUniform2iv fp_glProgramUniform2iv;
+typedef void (APIENTRYP pfn_glProgramUniform2f) (GLuint, GLint, GLfloat, GLfloat);
+extern pfn_glProgramUniform2f fp_glProgramUniform2f;
+typedef void (APIENTRYP pfn_glProgramUniform2fv) (GLuint, GLint, GLsizei, const GLfloat*);
+extern pfn_glProgramUniform2fv fp_glProgramUniform2fv;
+typedef void (APIENTRYP pfn_glProgramUniform2d) (GLuint, GLint, GLdouble, GLdouble);
+extern pfn_glProgramUniform2d fp_glProgramUniform2d;
+typedef void (APIENTRYP pfn_glProgramUniform2dv) (GLuint, GLint, GLsizei, const GLdouble*);
+extern pfn_glProgramUniform2dv fp_glProgramUniform2dv;
+typedef void (APIENTRYP pfn_glProgramUniform2ui) (GLuint, GLint, GLuint, GLuint);
+extern pfn_glProgramUniform2ui fp_glProgramUniform2ui;
+typedef void (APIENTRYP pfn_glProgramUniform2uiv) (GLuint, GLint, GLsizei, const GLuint*);
+extern pfn_glProgramUniform2uiv fp_glProgramUniform2uiv;
+typedef void (APIENTRYP pfn_glProgramUniform3i) (GLuint, GLint, GLint, GLint, GLint);
+extern pfn_glProgramUniform3i fp_glProgramUniform3i;
+typedef void (APIENTRYP pfn_glProgramUniform3iv) (GLuint, GLint, GLsizei, const GLint*);
+extern pfn_glProgramUniform3iv fp_glProgramUniform3iv;
+typedef void (APIENTRYP pfn_glProgramUniform3f) (GLuint, GLint, GLfloat, GLfloat, GLfloat);
+extern pfn_glProgramUniform3f fp_glProgramUniform3f;
+typedef void (APIENTRYP pfn_glProgramUniform3fv) (GLuint, GLint, GLsizei, const GLfloat*);
+extern pfn_glProgramUniform3fv fp_glProgramUniform3fv;
+typedef void (APIENTRYP pfn_glProgramUniform3d) (GLuint, GLint, GLdouble, GLdouble, GLdouble);
+extern pfn_glProgramUniform3d fp_glProgramUniform3d;
+typedef void (APIENTRYP pfn_glProgramUniform3dv) (GLuint, GLint, GLsizei, const GLdouble*);
+extern pfn_glProgramUniform3dv fp_glProgramUniform3dv;
+typedef void (APIENTRYP pfn_glProgramUniform3ui) (GLuint, GLint, GLuint, GLuint, GLuint);
+extern pfn_glProgramUniform3ui fp_glProgramUniform3ui;
+typedef void (APIENTRYP pfn_glProgramUniform3uiv) (GLuint, GLint, GLsizei, const GLuint*);
+extern pfn_glProgramUniform3uiv fp_glProgramUniform3uiv;
+typedef void (APIENTRYP pfn_glProgramUniform4i) (GLuint, GLint, GLint, GLint, GLint, GLint);
+extern pfn_glProgramUniform4i fp_glProgramUniform4i;
+typedef void (APIENTRYP pfn_glProgramUniform4iv) (GLuint, GLint, GLsizei, const GLint*);
+extern pfn_glProgramUniform4iv fp_glProgramUniform4iv;
+typedef void (APIENTRYP pfn_glProgramUniform4f) (GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat);
+extern pfn_glProgramUniform4f fp_glProgramUniform4f;
+typedef void (APIENTRYP pfn_glProgramUniform4fv) (GLuint, GLint, GLsizei, const GLfloat*);
+extern pfn_glProgramUniform4fv fp_glProgramUniform4fv;
+typedef void (APIENTRYP pfn_glProgramUniform4d) (GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble);
+extern pfn_glProgramUniform4d fp_glProgramUniform4d;
+typedef void (APIENTRYP pfn_glProgramUniform4dv) (GLuint, GLint, GLsizei, const GLdouble*);
+extern pfn_glProgramUniform4dv fp_glProgramUniform4dv;
+typedef void (APIENTRYP pfn_glProgramUniform4ui) (GLuint, GLint, GLuint, GLuint, GLuint, GLuint);
+extern pfn_glProgramUniform4ui fp_glProgramUniform4ui;
+typedef void (APIENTRYP pfn_glProgramUniform4uiv) (GLuint, GLint, GLsizei, const GLuint*);
+extern pfn_glProgramUniform4uiv fp_glProgramUniform4uiv;
+typedef void (APIENTRYP pfn_glProgramUniformMatrix2fv) (GLuint, GLint, GLsizei, GLboolean, const GLfloat*);
+extern pfn_glProgramUniformMatrix2fv fp_glProgramUniformMatrix2fv;
+typedef void (APIENTRYP pfn_glProgramUniformMatrix3fv) (GLuint, GLint, GLsizei, GLboolean, const GLfloat*);
+extern pfn_glProgramUniformMatrix3fv fp_glProgramUniformMatrix3fv;
+typedef void (APIENTRYP pfn_glProgramUniformMatrix4fv) (GLuint, GLint, GLsizei, GLboolean, const GLfloat*);
+extern pfn_glProgramUniformMatrix4fv fp_glProgramUniformMatrix4fv;
+typedef void (APIENTRYP pfn_glProgramUniformMatrix2dv) (GLuint, GLint, GLsizei, GLboolean, const GLdouble*);
+extern pfn_glProgramUniformMatrix2dv fp_glProgramUniformMatrix2dv;
+typedef void (APIENTRYP pfn_glProgramUniformMatrix3dv) (GLuint, GLint, GLsizei, GLboolean, const GLdouble*);
+extern pfn_glProgramUniformMatrix3dv fp_glProgramUniformMatrix3dv;
+typedef void (APIENTRYP pfn_glProgramUniformMatrix4dv) (GLuint, GLint, GLsizei, GLboolean, const GLdouble*);
+extern pfn_glProgramUniformMatrix4dv fp_glProgramUniformMatrix4dv;
+typedef void (APIENTRYP pfn_glProgramUniformMatrix2x3fv) (GLuint, GLint, GLsizei, GLboolean, const GLfloat*);
+extern pfn_glProgramUniformMatrix2x3fv fp_glProgramUniformMatrix2x3fv;
+typedef void (APIENTRYP pfn_glProgramUniformMatrix3x2fv) (GLuint, GLint, GLsizei, GLboolean, const GLfloat*);
+extern pfn_glProgramUniformMatrix3x2fv fp_glProgramUniformMatrix3x2fv;
+typedef void (APIENTRYP pfn_glProgramUniformMatrix2x4fv) (GLuint, GLint, GLsizei, GLboolean, const GLfloat*);
+extern pfn_glProgramUniformMatrix2x4fv fp_glProgramUniformMatrix2x4fv;
+typedef void (APIENTRYP pfn_glProgramUniformMatrix4x2fv) (GLuint, GLint, GLsizei, GLboolean, const GLfloat*);
+extern pfn_glProgramUniformMatrix4x2fv fp_glProgramUniformMatrix4x2fv;
+typedef void (APIENTRYP pfn_glProgramUniformMatrix3x4fv) (GLuint, GLint, GLsizei, GLboolean, const GLfloat*);
+extern pfn_glProgramUniformMatrix3x4fv fp_glProgramUniformMatrix3x4fv;
+typedef void (APIENTRYP pfn_glProgramUniformMatrix4x3fv) (GLuint, GLint, GLsizei, GLboolean, const GLfloat*);
+extern pfn_glProgramUniformMatrix4x3fv fp_glProgramUniformMatrix4x3fv;
+typedef void (APIENTRYP pfn_glProgramUniformMatrix2x3dv) (GLuint, GLint, GLsizei, GLboolean, const GLdouble*);
+extern pfn_glProgramUniformMatrix2x3dv fp_glProgramUniformMatrix2x3dv;
+typedef void (APIENTRYP pfn_glProgramUniformMatrix3x2dv) (GLuint, GLint, GLsizei, GLboolean, const GLdouble*);
+extern pfn_glProgramUniformMatrix3x2dv fp_glProgramUniformMatrix3x2dv;
+typedef void (APIENTRYP pfn_glProgramUniformMatrix2x4dv) (GLuint, GLint, GLsizei, GLboolean, const GLdouble*);
+extern pfn_glProgramUniformMatrix2x4dv fp_glProgramUniformMatrix2x4dv;
+typedef void (APIENTRYP pfn_glProgramUniformMatrix4x2dv) (GLuint, GLint, GLsizei, GLboolean, const GLdouble*);
+extern pfn_glProgramUniformMatrix4x2dv fp_glProgramUniformMatrix4x2dv;
+typedef void (APIENTRYP pfn_glProgramUniformMatrix3x4dv) (GLuint, GLint, GLsizei, GLboolean, const GLdouble*);
+extern pfn_glProgramUniformMatrix3x4dv fp_glProgramUniformMatrix3x4dv;
+typedef void (APIENTRYP pfn_glProgramUniformMatrix4x3dv) (GLuint, GLint, GLsizei, GLboolean, const GLdouble*);
+extern pfn_glProgramUniformMatrix4x3dv fp_glProgramUniformMatrix4x3dv;
+typedef void (APIENTRYP pfn_glValidateProgramPipeline) (GLuint);
+extern pfn_glValidateProgramPipeline fp_glValidateProgramPipeline;
+typedef void (APIENTRYP pfn_glGetProgramPipelineInfoLog) (GLuint, GLsizei, GLsizei*, GLchar*);
+extern pfn_glGetProgramPipelineInfoLog fp_glGetProgramPipelineInfoLog;
+typedef void (APIENTRYP pfn_glVertexAttribL1d) (GLuint, GLdouble);
+extern pfn_glVertexAttribL1d fp_glVertexAttribL1d;
+typedef void (APIENTRYP pfn_glVertexAttribL2d) (GLuint, GLdouble, GLdouble);
+extern pfn_glVertexAttribL2d fp_glVertexAttribL2d;
+typedef void (APIENTRYP pfn_glVertexAttribL3d) (GLuint, GLdouble, GLdouble, GLdouble);
+extern pfn_glVertexAttribL3d fp_glVertexAttribL3d;
+typedef void (APIENTRYP pfn_glVertexAttribL4d) (GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+extern pfn_glVertexAttribL4d fp_glVertexAttribL4d;
+typedef void (APIENTRYP pfn_glVertexAttribL1dv) (GLuint, const GLdouble*);
+extern pfn_glVertexAttribL1dv fp_glVertexAttribL1dv;
+typedef void (APIENTRYP pfn_glVertexAttribL2dv) (GLuint, const GLdouble*);
+extern pfn_glVertexAttribL2dv fp_glVertexAttribL2dv;
+typedef void (APIENTRYP pfn_glVertexAttribL3dv) (GLuint, const GLdouble*);
+extern pfn_glVertexAttribL3dv fp_glVertexAttribL3dv;
+typedef void (APIENTRYP pfn_glVertexAttribL4dv) (GLuint, const GLdouble*);
+extern pfn_glVertexAttribL4dv fp_glVertexAttribL4dv;
+typedef void (APIENTRYP pfn_glVertexAttribLPointer) (GLuint, GLint, GLenum, GLsizei, const void*);
+extern pfn_glVertexAttribLPointer fp_glVertexAttribLPointer;
+typedef void (APIENTRYP pfn_glGetVertexAttribLdv) (GLuint, GLenum, GLdouble*);
+extern pfn_glGetVertexAttribLdv fp_glGetVertexAttribLdv;
+typedef void (APIENTRYP pfn_glViewportArrayv) (GLuint, GLsizei, const GLfloat*);
+extern pfn_glViewportArrayv fp_glViewportArrayv;
+typedef void (APIENTRYP pfn_glViewportIndexedf) (GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+extern pfn_glViewportIndexedf fp_glViewportIndexedf;
+typedef void (APIENTRYP pfn_glViewportIndexedfv) (GLuint, const GLfloat*);
+extern pfn_glViewportIndexedfv fp_glViewportIndexedfv;
+typedef void (APIENTRYP pfn_glScissorArrayv) (GLuint, GLsizei, const GLint*);
+extern pfn_glScissorArrayv fp_glScissorArrayv;
+typedef void (APIENTRYP pfn_glScissorIndexed) (GLuint, GLint, GLint, GLsizei, GLsizei);
+extern pfn_glScissorIndexed fp_glScissorIndexed;
+typedef void (APIENTRYP pfn_glScissorIndexedv) (GLuint, const GLint*);
+extern pfn_glScissorIndexedv fp_glScissorIndexedv;
+typedef void (APIENTRYP pfn_glDepthRangeArrayv) (GLuint, GLsizei, const GLdouble*);
+extern pfn_glDepthRangeArrayv fp_glDepthRangeArrayv;
+typedef void (APIENTRYP pfn_glDepthRangeIndexed) (GLuint, GLdouble, GLdouble);
+extern pfn_glDepthRangeIndexed fp_glDepthRangeIndexed;
+typedef void (APIENTRYP pfn_glGetFloati_v) (GLenum, GLuint, GLfloat*);
+extern pfn_glGetFloati_v fp_glGetFloati_v;
+typedef void (APIENTRYP pfn_glGetDoublei_v) (GLenum, GLuint, GLdouble*);
+extern pfn_glGetDoublei_v fp_glGetDoublei_v;
+
+ /* GL_VERSION_4_2 */
+extern GLboolean GLAD_VERSION_4_2;
+#define GL_COPY_READ_BUFFER_BINDING            0x8F36
+#define GL_COPY_WRITE_BUFFER_BINDING           0x8F37
+#define GL_TRANSFORM_FEEDBACK_ACTIVE           0x8E24
+#define GL_TRANSFORM_FEEDBACK_PAUSED           0x8E23
+#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH       0x9127
+#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT      0x9128
+#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH       0x9129
+#define GL_UNPACK_COMPRESSED_BLOCK_SIZE        0x912A
+#define GL_PACK_COMPRESSED_BLOCK_WIDTH         0x912B
+#define GL_PACK_COMPRESSED_BLOCK_HEIGHT        0x912C
+#define GL_PACK_COMPRESSED_BLOCK_DEPTH         0x912D
+#define GL_PACK_COMPRESSED_BLOCK_SIZE          0x912E
+#define GL_NUM_SAMPLE_COUNTS                   0x9380
+#define GL_MIN_MAP_BUFFER_ALIGNMENT            0x90BC
+#define GL_ATOMIC_COUNTER_BUFFER               0x92C0
+#define GL_ATOMIC_COUNTER_BUFFER_BINDING       0x92C1
+#define GL_ATOMIC_COUNTER_BUFFER_START         0x92C2
+#define GL_ATOMIC_COUNTER_BUFFER_SIZE          0x92C3
+#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE     0x92C4
+#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS  0x92C5
+#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES  0x92C6
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER  0x92C7
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER  0x92C8
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER  0x92C9
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER  0x92CA
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER  0x92CB
+#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS   0x92CC
+#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS  0x92CD
+#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS  0x92CE
+#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS  0x92CF
+#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS  0x92D0
+#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS  0x92D1
+#define GL_MAX_VERTEX_ATOMIC_COUNTERS          0x92D2
+#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS    0x92D3
+#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS  0x92D4
+#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS        0x92D5
+#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS        0x92D6
+#define GL_MAX_COMBINED_ATOMIC_COUNTERS        0x92D7
+#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE      0x92D8
+#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS  0x92DC
+#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS       0x92D9
+#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX  0x92DA
+#define GL_UNSIGNED_INT_ATOMIC_COUNTER         0x92DB
+#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT     0x00000001
+#define GL_ELEMENT_ARRAY_BARRIER_BIT           0x00000002
+#define GL_UNIFORM_BARRIER_BIT                 0x00000004
+#define GL_TEXTURE_FETCH_BARRIER_BIT           0x00000008
+#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT     0x00000020
+#define GL_COMMAND_BARRIER_BIT                 0x00000040
+#define GL_PIXEL_BUFFER_BARRIER_BIT            0x00000080
+#define GL_TEXTURE_UPDATE_BARRIER_BIT          0x00000100
+#define GL_BUFFER_UPDATE_BARRIER_BIT           0x00000200
+#define GL_FRAMEBUFFER_BARRIER_BIT             0x00000400
+#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT      0x00000800
+#define GL_ATOMIC_COUNTER_BARRIER_BIT          0x00001000
+#define GL_ALL_BARRIER_BITS                    0xFFFFFFFF
+#define GL_MAX_IMAGE_UNITS                     0x8F38
+#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS  0x8F39
+#define GL_IMAGE_BINDING_NAME                  0x8F3A
+#define GL_IMAGE_BINDING_LEVEL                 0x8F3B
+#define GL_IMAGE_BINDING_LAYERED               0x8F3C
+#define GL_IMAGE_BINDING_LAYER                 0x8F3D
+#define GL_IMAGE_BINDING_ACCESS                0x8F3E
+#define GL_IMAGE_1D                            0x904C
+#define GL_IMAGE_2D                            0x904D
+#define GL_IMAGE_3D                            0x904E
+#define GL_IMAGE_2D_RECT                       0x904F
+#define GL_IMAGE_CUBE                          0x9050
+#define GL_IMAGE_BUFFER                        0x9051
+#define GL_IMAGE_1D_ARRAY                      0x9052
+#define GL_IMAGE_2D_ARRAY                      0x9053
+#define GL_IMAGE_CUBE_MAP_ARRAY                0x9054
+#define GL_IMAGE_2D_MULTISAMPLE                0x9055
+#define GL_IMAGE_2D_MULTISAMPLE_ARRAY          0x9056
+#define GL_INT_IMAGE_1D                        0x9057
+#define GL_INT_IMAGE_2D                        0x9058
+#define GL_INT_IMAGE_3D                        0x9059
+#define GL_INT_IMAGE_2D_RECT                   0x905A
+#define GL_INT_IMAGE_CUBE                      0x905B
+#define GL_INT_IMAGE_BUFFER                    0x905C
+#define GL_INT_IMAGE_1D_ARRAY                  0x905D
+#define GL_INT_IMAGE_2D_ARRAY                  0x905E
+#define GL_INT_IMAGE_CUBE_MAP_ARRAY            0x905F
+#define GL_INT_IMAGE_2D_MULTISAMPLE            0x9060
+#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY      0x9061
+#define GL_UNSIGNED_INT_IMAGE_1D               0x9062
+#define GL_UNSIGNED_INT_IMAGE_2D               0x9063
+#define GL_UNSIGNED_INT_IMAGE_3D               0x9064
+#define GL_UNSIGNED_INT_IMAGE_2D_RECT          0x9065
+#define GL_UNSIGNED_INT_IMAGE_CUBE             0x9066
+#define GL_UNSIGNED_INT_IMAGE_BUFFER           0x9067
+#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY         0x9068
+#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY         0x9069
+#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY   0x906A
+#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE   0x906B
+#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY  0x906C
+#define GL_MAX_IMAGE_SAMPLES                   0x906D
+#define GL_IMAGE_BINDING_FORMAT                0x906E
+#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE     0x90C7
+#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE  0x90C8
+#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS  0x90C9
+#define GL_MAX_VERTEX_IMAGE_UNIFORMS           0x90CA
+#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS     0x90CB
+#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS  0x90CC
+#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS         0x90CD
+#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS         0x90CE
+#define GL_MAX_COMBINED_IMAGE_UNIFORMS         0x90CF
+#define GL_COMPRESSED_RGBA_BPTC_UNORM          0x8E8C
+#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM    0x8E8D
+#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT    0x8E8E
+#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT  0x8E8F
+#define GL_TEXTURE_IMMUTABLE_FORMAT            0x912F
+typedef void (APIENTRYP pfn_glDrawArraysInstancedBaseInstance) (GLenum, GLint, GLsizei, GLsizei, GLuint);
+extern pfn_glDrawArraysInstancedBaseInstance fp_glDrawArraysInstancedBaseInstance;
+typedef void (APIENTRYP pfn_glDrawElementsInstancedBaseInstance) (GLenum, GLsizei, GLenum, const void*, GLsizei, GLuint);
+extern pfn_glDrawElementsInstancedBaseInstance fp_glDrawElementsInstancedBaseInstance;
+typedef void (APIENTRYP pfn_glDrawElementsInstancedBaseVertexBaseInstance) (GLenum, GLsizei, GLenum, const void*, GLsizei, GLint, GLuint);
+extern pfn_glDrawElementsInstancedBaseVertexBaseInstance fp_glDrawElementsInstancedBaseVertexBaseInstance;
+typedef void (APIENTRYP pfn_glGetInternalformativ) (GLenum, GLenum, GLenum, GLsizei, GLint*);
+extern pfn_glGetInternalformativ fp_glGetInternalformativ;
+typedef void (APIENTRYP pfn_glGetActiveAtomicCounterBufferiv) (GLuint, GLuint, GLenum, GLint*);
+extern pfn_glGetActiveAtomicCounterBufferiv fp_glGetActiveAtomicCounterBufferiv;
+typedef void (APIENTRYP pfn_glBindImageTexture) (GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum);
+extern pfn_glBindImageTexture fp_glBindImageTexture;
+typedef void (APIENTRYP pfn_glMemoryBarrier) (GLbitfield);
+extern pfn_glMemoryBarrier fp_glMemoryBarrier;
+typedef void (APIENTRYP pfn_glTexStorage1D) (GLenum, GLsizei, GLenum, GLsizei);
+extern pfn_glTexStorage1D fp_glTexStorage1D;
+typedef void (APIENTRYP pfn_glTexStorage2D) (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
+extern pfn_glTexStorage2D fp_glTexStorage2D;
+typedef void (APIENTRYP pfn_glTexStorage3D) (GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei);
+extern pfn_glTexStorage3D fp_glTexStorage3D;
+typedef void (APIENTRYP pfn_glDrawTransformFeedbackInstanced) (GLenum, GLuint, GLsizei);
+extern pfn_glDrawTransformFeedbackInstanced fp_glDrawTransformFeedbackInstanced;
+typedef void (APIENTRYP pfn_glDrawTransformFeedbackStreamInstanced) (GLenum, GLuint, GLuint, GLsizei);
+extern pfn_glDrawTransformFeedbackStreamInstanced fp_glDrawTransformFeedbackStreamInstanced;
+
+ /* GL_VERSION_4_3 */
+extern GLboolean GLAD_VERSION_4_3;
+#define GL_NUM_SHADING_LANGUAGE_VERSIONS       0x82E9
+#define GL_VERTEX_ATTRIB_ARRAY_LONG            0x874E
+#define GL_COMPRESSED_RGB8_ETC2                0x9274
+#define GL_COMPRESSED_SRGB8_ETC2               0x9275
+#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2  0x9276
+#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2  0x9277
+#define GL_COMPRESSED_RGBA8_ETC2_EAC           0x9278
+#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC    0x9279
+#define GL_COMPRESSED_R11_EAC                  0x9270
+#define GL_COMPRESSED_SIGNED_R11_EAC           0x9271
+#define GL_COMPRESSED_RG11_EAC                 0x9272
+#define GL_COMPRESSED_SIGNED_RG11_EAC          0x9273
+#define GL_PRIMITIVE_RESTART_FIXED_INDEX       0x8D69
+#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE     0x8D6A
+#define GL_MAX_ELEMENT_INDEX                   0x8D6B
+#define GL_COMPUTE_SHADER                      0x91B9
+#define GL_MAX_COMPUTE_UNIFORM_BLOCKS          0x91BB
+#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS     0x91BC
+#define GL_MAX_COMPUTE_IMAGE_UNIFORMS          0x91BD
+#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE      0x8262
+#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS      0x8263
+#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS  0x8264
+#define GL_MAX_COMPUTE_ATOMIC_COUNTERS         0x8265
+#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS  0x8266
+#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS  0x90EB
+#define GL_MAX_COMPUTE_WORK_GROUP_COUNT        0x91BE
+#define GL_MAX_COMPUTE_WORK_GROUP_SIZE         0x91BF
+#define GL_COMPUTE_WORK_GROUP_SIZE             0x8267
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER  0x90EC
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER  0x90ED
+#define GL_DISPATCH_INDIRECT_BUFFER            0x90EE
+#define GL_DISPATCH_INDIRECT_BUFFER_BINDING    0x90EF
+#define GL_COMPUTE_SHADER_BIT                  0x00000020
+#define GL_DEBUG_OUTPUT_SYNCHRONOUS            0x8242
+#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH    0x8243
+#define GL_DEBUG_CALLBACK_FUNCTION             0x8244
+#define GL_DEBUG_CALLBACK_USER_PARAM           0x8245
+#define GL_DEBUG_SOURCE_API                    0x8246
+#define GL_DEBUG_SOURCE_WINDOW_SYSTEM          0x8247
+#define GL_DEBUG_SOURCE_SHADER_COMPILER        0x8248
+#define GL_DEBUG_SOURCE_THIRD_PARTY            0x8249
+#define GL_DEBUG_SOURCE_APPLICATION            0x824A
+#define GL_DEBUG_SOURCE_OTHER                  0x824B
+#define GL_DEBUG_TYPE_ERROR                    0x824C
+#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR      0x824D
+#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR       0x824E
+#define GL_DEBUG_TYPE_PORTABILITY              0x824F
+#define GL_DEBUG_TYPE_PERFORMANCE              0x8250
+#define GL_DEBUG_TYPE_OTHER                    0x8251
+#define GL_MAX_DEBUG_MESSAGE_LENGTH            0x9143
+#define GL_MAX_DEBUG_LOGGED_MESSAGES           0x9144
+#define GL_DEBUG_LOGGED_MESSAGES               0x9145
+#define GL_DEBUG_SEVERITY_HIGH                 0x9146
+#define GL_DEBUG_SEVERITY_MEDIUM               0x9147
+#define GL_DEBUG_SEVERITY_LOW                  0x9148
+#define GL_DEBUG_TYPE_MARKER                   0x8268
+#define GL_DEBUG_TYPE_PUSH_GROUP               0x8269
+#define GL_DEBUG_TYPE_POP_GROUP                0x826A
+#define GL_DEBUG_SEVERITY_NOTIFICATION         0x826B
+#define GL_MAX_DEBUG_GROUP_STACK_DEPTH         0x826C
+#define GL_DEBUG_GROUP_STACK_DEPTH             0x826D
+#define GL_BUFFER                              0x82E0
+#define GL_SHADER                              0x82E1
+#define GL_PROGRAM                             0x82E2
+#define GL_QUERY                               0x82E3
+#define GL_PROGRAM_PIPELINE                    0x82E4
+#define GL_SAMPLER                             0x82E6
+#define GL_MAX_LABEL_LENGTH                    0x82E8
+#define GL_DEBUG_OUTPUT                        0x92E0
+#define GL_CONTEXT_FLAG_DEBUG_BIT              0x00000002
+#define GL_MAX_UNIFORM_LOCATIONS               0x826E
+#define GL_FRAMEBUFFER_DEFAULT_WIDTH           0x9310
+#define GL_FRAMEBUFFER_DEFAULT_HEIGHT          0x9311
+#define GL_FRAMEBUFFER_DEFAULT_LAYERS          0x9312
+#define GL_FRAMEBUFFER_DEFAULT_SAMPLES         0x9313
+#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS  0x9314
+#define GL_MAX_FRAMEBUFFER_WIDTH               0x9315
+#define GL_MAX_FRAMEBUFFER_HEIGHT              0x9316
+#define GL_MAX_FRAMEBUFFER_LAYERS              0x9317
+#define GL_MAX_FRAMEBUFFER_SAMPLES             0x9318
+#define GL_INTERNALFORMAT_SUPPORTED            0x826F
+#define GL_INTERNALFORMAT_PREFERRED            0x8270
+#define GL_INTERNALFORMAT_RED_SIZE             0x8271
+#define GL_INTERNALFORMAT_GREEN_SIZE           0x8272
+#define GL_INTERNALFORMAT_BLUE_SIZE            0x8273
+#define GL_INTERNALFORMAT_ALPHA_SIZE           0x8274
+#define GL_INTERNALFORMAT_DEPTH_SIZE           0x8275
+#define GL_INTERNALFORMAT_STENCIL_SIZE         0x8276
+#define GL_INTERNALFORMAT_SHARED_SIZE          0x8277
+#define GL_INTERNALFORMAT_RED_TYPE             0x8278
+#define GL_INTERNALFORMAT_GREEN_TYPE           0x8279
+#define GL_INTERNALFORMAT_BLUE_TYPE            0x827A
+#define GL_INTERNALFORMAT_ALPHA_TYPE           0x827B
+#define GL_INTERNALFORMAT_DEPTH_TYPE           0x827C
+#define GL_INTERNALFORMAT_STENCIL_TYPE         0x827D
+#define GL_MAX_WIDTH                           0x827E
+#define GL_MAX_HEIGHT                          0x827F
+#define GL_MAX_DEPTH                           0x8280
+#define GL_MAX_LAYERS                          0x8281
+#define GL_MAX_COMBINED_DIMENSIONS             0x8282
+#define GL_COLOR_COMPONENTS                    0x8283
+#define GL_DEPTH_COMPONENTS                    0x8284
+#define GL_STENCIL_COMPONENTS                  0x8285
+#define GL_COLOR_RENDERABLE                    0x8286
+#define GL_DEPTH_RENDERABLE                    0x8287
+#define GL_STENCIL_RENDERABLE                  0x8288
+#define GL_FRAMEBUFFER_RENDERABLE              0x8289
+#define GL_FRAMEBUFFER_RENDERABLE_LAYERED      0x828A
+#define GL_FRAMEBUFFER_BLEND                   0x828B
+#define GL_READ_PIXELS                         0x828C
+#define GL_READ_PIXELS_FORMAT                  0x828D
+#define GL_READ_PIXELS_TYPE                    0x828E
+#define GL_TEXTURE_IMAGE_FORMAT                0x828F
+#define GL_TEXTURE_IMAGE_TYPE                  0x8290
+#define GL_GET_TEXTURE_IMAGE_FORMAT            0x8291
+#define GL_GET_TEXTURE_IMAGE_TYPE              0x8292
+#define GL_MIPMAP                              0x8293
+#define GL_MANUAL_GENERATE_MIPMAP              0x8294
+#define GL_AUTO_GENERATE_MIPMAP                0x8295
+#define GL_COLOR_ENCODING                      0x8296
+#define GL_SRGB_READ                           0x8297
+#define GL_SRGB_WRITE                          0x8298
+#define GL_FILTER                              0x829A
+#define GL_VERTEX_TEXTURE                      0x829B
+#define GL_TESS_CONTROL_TEXTURE                0x829C
+#define GL_TESS_EVALUATION_TEXTURE             0x829D
+#define GL_GEOMETRY_TEXTURE                    0x829E
+#define GL_FRAGMENT_TEXTURE                    0x829F
+#define GL_COMPUTE_TEXTURE                     0x82A0
+#define GL_TEXTURE_SHADOW                      0x82A1
+#define GL_TEXTURE_GATHER                      0x82A2
+#define GL_TEXTURE_GATHER_SHADOW               0x82A3
+#define GL_SHADER_IMAGE_LOAD                   0x82A4
+#define GL_SHADER_IMAGE_STORE                  0x82A5
+#define GL_SHADER_IMAGE_ATOMIC                 0x82A6
+#define GL_IMAGE_TEXEL_SIZE                    0x82A7
+#define GL_IMAGE_COMPATIBILITY_CLASS           0x82A8
+#define GL_IMAGE_PIXEL_FORMAT                  0x82A9
+#define GL_IMAGE_PIXEL_TYPE                    0x82AA
+#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST  0x82AC
+#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST  0x82AD
+#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE  0x82AE
+#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE  0x82AF
+#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH      0x82B1
+#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT     0x82B2
+#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE       0x82B3
+#define GL_CLEAR_BUFFER                        0x82B4
+#define GL_TEXTURE_VIEW                        0x82B5
+#define GL_VIEW_COMPATIBILITY_CLASS            0x82B6
+#define GL_FULL_SUPPORT                        0x82B7
+#define GL_CAVEAT_SUPPORT                      0x82B8
+#define GL_IMAGE_CLASS_4_X_32                  0x82B9
+#define GL_IMAGE_CLASS_2_X_32                  0x82BA
+#define GL_IMAGE_CLASS_1_X_32                  0x82BB
+#define GL_IMAGE_CLASS_4_X_16                  0x82BC
+#define GL_IMAGE_CLASS_2_X_16                  0x82BD
+#define GL_IMAGE_CLASS_1_X_16                  0x82BE
+#define GL_IMAGE_CLASS_4_X_8                   0x82BF
+#define GL_IMAGE_CLASS_2_X_8                   0x82C0
+#define GL_IMAGE_CLASS_1_X_8                   0x82C1
+#define GL_IMAGE_CLASS_11_11_10                0x82C2
+#define GL_IMAGE_CLASS_10_10_10_2              0x82C3
+#define GL_VIEW_CLASS_128_BITS                 0x82C4
+#define GL_VIEW_CLASS_96_BITS                  0x82C5
+#define GL_VIEW_CLASS_64_BITS                  0x82C6
+#define GL_VIEW_CLASS_48_BITS                  0x82C7
+#define GL_VIEW_CLASS_32_BITS                  0x82C8
+#define GL_VIEW_CLASS_24_BITS                  0x82C9
+#define GL_VIEW_CLASS_16_BITS                  0x82CA
+#define GL_VIEW_CLASS_8_BITS                   0x82CB
+#define GL_VIEW_CLASS_S3TC_DXT1_RGB            0x82CC
+#define GL_VIEW_CLASS_S3TC_DXT1_RGBA           0x82CD
+#define GL_VIEW_CLASS_S3TC_DXT3_RGBA           0x82CE
+#define GL_VIEW_CLASS_S3TC_DXT5_RGBA           0x82CF
+#define GL_VIEW_CLASS_RGTC1_RED                0x82D0
+#define GL_VIEW_CLASS_RGTC2_RG                 0x82D1
+#define GL_VIEW_CLASS_BPTC_UNORM               0x82D2
+#define GL_VIEW_CLASS_BPTC_FLOAT               0x82D3
+#define GL_UNIFORM                             0x92E1
+#define GL_UNIFORM_BLOCK                       0x92E2
+#define GL_PROGRAM_INPUT                       0x92E3
+#define GL_PROGRAM_OUTPUT                      0x92E4
+#define GL_BUFFER_VARIABLE                     0x92E5
+#define GL_SHADER_STORAGE_BLOCK                0x92E6
+#define GL_VERTEX_SUBROUTINE                   0x92E8
+#define GL_TESS_CONTROL_SUBROUTINE             0x92E9
+#define GL_TESS_EVALUATION_SUBROUTINE          0x92EA
+#define GL_GEOMETRY_SUBROUTINE                 0x92EB
+#define GL_FRAGMENT_SUBROUTINE                 0x92EC
+#define GL_COMPUTE_SUBROUTINE                  0x92ED
+#define GL_VERTEX_SUBROUTINE_UNIFORM           0x92EE
+#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM     0x92EF
+#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM  0x92F0
+#define GL_GEOMETRY_SUBROUTINE_UNIFORM         0x92F1
+#define GL_FRAGMENT_SUBROUTINE_UNIFORM         0x92F2
+#define GL_COMPUTE_SUBROUTINE_UNIFORM          0x92F3
+#define GL_TRANSFORM_FEEDBACK_VARYING          0x92F4
+#define GL_ACTIVE_RESOURCES                    0x92F5
+#define GL_MAX_NAME_LENGTH                     0x92F6
+#define GL_MAX_NUM_ACTIVE_VARIABLES            0x92F7
+#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES      0x92F8
+#define GL_NAME_LENGTH                         0x92F9
+#define GL_TYPE                                0x92FA
+#define GL_ARRAY_SIZE                          0x92FB
+#define GL_OFFSET                              0x92FC
+#define GL_BLOCK_INDEX                         0x92FD
+#define GL_ARRAY_STRIDE                        0x92FE
+#define GL_MATRIX_STRIDE                       0x92FF
+#define GL_IS_ROW_MAJOR                        0x9300
+#define GL_ATOMIC_COUNTER_BUFFER_INDEX         0x9301
+#define GL_BUFFER_BINDING                      0x9302
+#define GL_BUFFER_DATA_SIZE                    0x9303
+#define GL_NUM_ACTIVE_VARIABLES                0x9304
+#define GL_ACTIVE_VARIABLES                    0x9305
+#define GL_REFERENCED_BY_VERTEX_SHADER         0x9306
+#define GL_REFERENCED_BY_TESS_CONTROL_SHADER   0x9307
+#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER  0x9308
+#define GL_REFERENCED_BY_GEOMETRY_SHADER       0x9309
+#define GL_REFERENCED_BY_FRAGMENT_SHADER       0x930A
+#define GL_REFERENCED_BY_COMPUTE_SHADER        0x930B
+#define GL_TOP_LEVEL_ARRAY_SIZE                0x930C
+#define GL_TOP_LEVEL_ARRAY_STRIDE              0x930D
+#define GL_LOCATION                            0x930E
+#define GL_LOCATION_INDEX                      0x930F
+#define GL_IS_PER_PATCH                        0x92E7
+#define GL_SHADER_STORAGE_BUFFER               0x90D2
+#define GL_SHADER_STORAGE_BUFFER_BINDING       0x90D3
+#define GL_SHADER_STORAGE_BUFFER_START         0x90D4
+#define GL_SHADER_STORAGE_BUFFER_SIZE          0x90D5
+#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS    0x90D6
+#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS  0x90D7
+#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS  0x90D8
+#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS  0x90D9
+#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS  0x90DA
+#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS   0x90DB
+#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS  0x90DC
+#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS  0x90DD
+#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE       0x90DE
+#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT  0x90DF
+#define GL_SHADER_STORAGE_BARRIER_BIT          0x00002000
+#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES  0x8F39
+#define GL_DEPTH_STENCIL_TEXTURE_MODE          0x90EA
+#define GL_TEXTURE_BUFFER_OFFSET               0x919D
+#define GL_TEXTURE_BUFFER_SIZE                 0x919E
+#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT     0x919F
+#define GL_TEXTURE_VIEW_MIN_LEVEL              0x82DB
+#define GL_TEXTURE_VIEW_NUM_LEVELS             0x82DC
+#define GL_TEXTURE_VIEW_MIN_LAYER              0x82DD
+#define GL_TEXTURE_VIEW_NUM_LAYERS             0x82DE
+#define GL_TEXTURE_IMMUTABLE_LEVELS            0x82DF
+#define GL_VERTEX_ATTRIB_BINDING               0x82D4
+#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET       0x82D5
+#define GL_VERTEX_BINDING_DIVISOR              0x82D6
+#define GL_VERTEX_BINDING_OFFSET               0x82D7
+#define GL_VERTEX_BINDING_STRIDE               0x82D8
+#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET   0x82D9
+#define GL_MAX_VERTEX_ATTRIB_BINDINGS          0x82DA
+#define GL_VERTEX_BINDING_BUFFER               0x8F4F
+#define GL_DISPLAY_LIST                        0x82E7
+typedef void (APIENTRYP pfn_glClearBufferData) (GLenum, GLenum, GLenum, GLenum, const void*);
+extern pfn_glClearBufferData fp_glClearBufferData;
+typedef void (APIENTRYP pfn_glClearBufferSubData) (GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void*);
+extern pfn_glClearBufferSubData fp_glClearBufferSubData;
+typedef void (APIENTRYP pfn_glDispatchCompute) (GLuint, GLuint, GLuint);
+extern pfn_glDispatchCompute fp_glDispatchCompute;
+typedef void (APIENTRYP pfn_glDispatchComputeIndirect) (GLintptr);
+extern pfn_glDispatchComputeIndirect fp_glDispatchComputeIndirect;
+typedef void (APIENTRYP pfn_glCopyImageSubData) (GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei);
+extern pfn_glCopyImageSubData fp_glCopyImageSubData;
+typedef void (APIENTRYP pfn_glFramebufferParameteri) (GLenum, GLenum, GLint);
+extern pfn_glFramebufferParameteri fp_glFramebufferParameteri;
+typedef void (APIENTRYP pfn_glGetFramebufferParameteriv) (GLenum, GLenum, GLint*);
+extern pfn_glGetFramebufferParameteriv fp_glGetFramebufferParameteriv;
+typedef void (APIENTRYP pfn_glGetInternalformati64v) (GLenum, GLenum, GLenum, GLsizei, GLint64*);
+extern pfn_glGetInternalformati64v fp_glGetInternalformati64v;
+typedef void (APIENTRYP pfn_glInvalidateTexSubImage) (GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei);
+extern pfn_glInvalidateTexSubImage fp_glInvalidateTexSubImage;
+typedef void (APIENTRYP pfn_glInvalidateTexImage) (GLuint, GLint);
+extern pfn_glInvalidateTexImage fp_glInvalidateTexImage;
+typedef void (APIENTRYP pfn_glInvalidateBufferSubData) (GLuint, GLintptr, GLsizeiptr);
+extern pfn_glInvalidateBufferSubData fp_glInvalidateBufferSubData;
+typedef void (APIENTRYP pfn_glInvalidateBufferData) (GLuint);
+extern pfn_glInvalidateBufferData fp_glInvalidateBufferData;
+typedef void (APIENTRYP pfn_glInvalidateFramebuffer) (GLenum, GLsizei, const GLenum*);
+extern pfn_glInvalidateFramebuffer fp_glInvalidateFramebuffer;
+typedef void (APIENTRYP pfn_glInvalidateSubFramebuffer) (GLenum, GLsizei, const GLenum*, GLint, GLint, GLsizei, GLsizei);
+extern pfn_glInvalidateSubFramebuffer fp_glInvalidateSubFramebuffer;
+typedef void (APIENTRYP pfn_glMultiDrawArraysIndirect) (GLenum, const void*, GLsizei, GLsizei);
+extern pfn_glMultiDrawArraysIndirect fp_glMultiDrawArraysIndirect;
+typedef void (APIENTRYP pfn_glMultiDrawElementsIndirect) (GLenum, GLenum, const void*, GLsizei, GLsizei);
+extern pfn_glMultiDrawElementsIndirect fp_glMultiDrawElementsIndirect;
+typedef void (APIENTRYP pfn_glGetProgramInterfaceiv) (GLuint, GLenum, GLenum, GLint*);
+extern pfn_glGetProgramInterfaceiv fp_glGetProgramInterfaceiv;
+typedef GLuint (APIENTRYP pfn_glGetProgramResourceIndex) (GLuint, GLenum, const GLchar*);
+extern pfn_glGetProgramResourceIndex fp_glGetProgramResourceIndex;
+typedef void (APIENTRYP pfn_glGetProgramResourceName) (GLuint, GLenum, GLuint, GLsizei, GLsizei*, GLchar*);
+extern pfn_glGetProgramResourceName fp_glGetProgramResourceName;
+typedef void (APIENTRYP pfn_glGetProgramResourceiv) (GLuint, GLenum, GLuint, GLsizei, const GLenum*, GLsizei, GLsizei*, GLint*);
+extern pfn_glGetProgramResourceiv fp_glGetProgramResourceiv;
+typedef GLint (APIENTRYP pfn_glGetProgramResourceLocation) (GLuint, GLenum, const GLchar*);
+extern pfn_glGetProgramResourceLocation fp_glGetProgramResourceLocation;
+typedef GLint (APIENTRYP pfn_glGetProgramResourceLocationIndex) (GLuint, GLenum, const GLchar*);
+extern pfn_glGetProgramResourceLocationIndex fp_glGetProgramResourceLocationIndex;
+typedef void (APIENTRYP pfn_glShaderStorageBlockBinding) (GLuint, GLuint, GLuint);
+extern pfn_glShaderStorageBlockBinding fp_glShaderStorageBlockBinding;
+typedef void (APIENTRYP pfn_glTexBufferRange) (GLenum, GLenum, GLuint, GLintptr, GLsizeiptr);
+extern pfn_glTexBufferRange fp_glTexBufferRange;
+typedef void (APIENTRYP pfn_glTexStorage2DMultisample) (GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean);
+extern pfn_glTexStorage2DMultisample fp_glTexStorage2DMultisample;
+typedef void (APIENTRYP pfn_glTexStorage3DMultisample) (GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean);
+extern pfn_glTexStorage3DMultisample fp_glTexStorage3DMultisample;
+typedef void (APIENTRYP pfn_glTextureView) (GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint);
+extern pfn_glTextureView fp_glTextureView;
+typedef void (APIENTRYP pfn_glBindVertexBuffer) (GLuint, GLuint, GLintptr, GLsizei);
+extern pfn_glBindVertexBuffer fp_glBindVertexBuffer;
+typedef void (APIENTRYP pfn_glVertexAttribFormat) (GLuint, GLint, GLenum, GLboolean, GLuint);
+extern pfn_glVertexAttribFormat fp_glVertexAttribFormat;
+typedef void (APIENTRYP pfn_glVertexAttribIFormat) (GLuint, GLint, GLenum, GLuint);
+extern pfn_glVertexAttribIFormat fp_glVertexAttribIFormat;
+typedef void (APIENTRYP pfn_glVertexAttribLFormat) (GLuint, GLint, GLenum, GLuint);
+extern pfn_glVertexAttribLFormat fp_glVertexAttribLFormat;
+typedef void (APIENTRYP pfn_glVertexAttribBinding) (GLuint, GLuint);
+extern pfn_glVertexAttribBinding fp_glVertexAttribBinding;
+typedef void (APIENTRYP pfn_glVertexBindingDivisor) (GLuint, GLuint);
+extern pfn_glVertexBindingDivisor fp_glVertexBindingDivisor;
+typedef void (APIENTRYP pfn_glDebugMessageControl) (GLenum, GLenum, GLenum, GLsizei, const GLuint*, GLboolean);
+extern pfn_glDebugMessageControl fp_glDebugMessageControl;
+typedef void (APIENTRYP pfn_glDebugMessageInsert) (GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar*);
+extern pfn_glDebugMessageInsert fp_glDebugMessageInsert;
+typedef void (APIENTRYP pfn_glDebugMessageCallback) (GLDEBUGPROC, const void*);
+extern pfn_glDebugMessageCallback fp_glDebugMessageCallback;
+typedef GLuint (APIENTRYP pfn_glGetDebugMessageLog) (GLuint, GLsizei, GLenum*, GLenum*, GLuint*, GLenum*, GLsizei*, GLchar*);
+extern pfn_glGetDebugMessageLog fp_glGetDebugMessageLog;
+typedef void (APIENTRYP pfn_glPushDebugGroup) (GLenum, GLuint, GLsizei, const GLchar*);
+extern pfn_glPushDebugGroup fp_glPushDebugGroup;
+typedef void (APIENTRYP pfn_glPopDebugGroup) ();
+extern pfn_glPopDebugGroup fp_glPopDebugGroup;
+typedef void (APIENTRYP pfn_glObjectLabel) (GLenum, GLuint, GLsizei, const GLchar*);
+extern pfn_glObjectLabel fp_glObjectLabel;
+typedef void (APIENTRYP pfn_glGetObjectLabel) (GLenum, GLuint, GLsizei, GLsizei*, GLchar*);
+extern pfn_glGetObjectLabel fp_glGetObjectLabel;
+typedef void (APIENTRYP pfn_glObjectPtrLabel) (const void*, GLsizei, const GLchar*);
+extern pfn_glObjectPtrLabel fp_glObjectPtrLabel;
+typedef void (APIENTRYP pfn_glGetObjectPtrLabel) (const void*, GLsizei, GLsizei*, GLchar*);
+extern pfn_glGetObjectPtrLabel fp_glGetObjectPtrLabel;
+
+ /* GL_VERSION_4_4 */
+extern GLboolean GLAD_VERSION_4_4;
+#define GL_MAX_VERTEX_ATTRIB_STRIDE            0x82E5
+#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED  0x8221
+#define GL_TEXTURE_BUFFER_BINDING              0x8C2A
+#define GL_MAP_PERSISTENT_BIT                  0x0040
+#define GL_MAP_COHERENT_BIT                    0x0080
+#define GL_DYNAMIC_STORAGE_BIT                 0x0100
+#define GL_CLIENT_STORAGE_BIT                  0x0200
+#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT    0x00004000
+#define GL_BUFFER_IMMUTABLE_STORAGE            0x821F
+#define GL_BUFFER_STORAGE_FLAGS                0x8220
+#define GL_CLEAR_TEXTURE                       0x9365
+#define GL_LOCATION_COMPONENT                  0x934A
+#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX     0x934B
+#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE    0x934C
+#define GL_QUERY_BUFFER                        0x9192
+#define GL_QUERY_BUFFER_BARRIER_BIT            0x00008000
+#define GL_QUERY_BUFFER_BINDING                0x9193
+#define GL_QUERY_RESULT_NO_WAIT                0x9194
+#define GL_MIRROR_CLAMP_TO_EDGE                0x8743
+typedef void (APIENTRYP pfn_glBufferStorage) (GLenum, GLsizeiptr, const void*, GLbitfield);
+extern pfn_glBufferStorage fp_glBufferStorage;
+typedef void (APIENTRYP pfn_glClearTexImage) (GLuint, GLint, GLenum, GLenum, const void*);
+extern pfn_glClearTexImage fp_glClearTexImage;
+typedef void (APIENTRYP pfn_glClearTexSubImage) (GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void*);
+extern pfn_glClearTexSubImage fp_glClearTexSubImage;
+typedef void (APIENTRYP pfn_glBindBuffersBase) (GLenum, GLuint, GLsizei, const GLuint*);
+extern pfn_glBindBuffersBase fp_glBindBuffersBase;
+typedef void (APIENTRYP pfn_glBindBuffersRange) (GLenum, GLuint, GLsizei, const GLuint*, const GLintptr*, const GLsizeiptr*);
+extern pfn_glBindBuffersRange fp_glBindBuffersRange;
+typedef void (APIENTRYP pfn_glBindTextures) (GLuint, GLsizei, const GLuint*);
+extern pfn_glBindTextures fp_glBindTextures;
+typedef void (APIENTRYP pfn_glBindSamplers) (GLuint, GLsizei, const GLuint*);
+extern pfn_glBindSamplers fp_glBindSamplers;
+typedef void (APIENTRYP pfn_glBindImageTextures) (GLuint, GLsizei, const GLuint*);
+extern pfn_glBindImageTextures fp_glBindImageTextures;
+typedef void (APIENTRYP pfn_glBindVertexBuffers) (GLuint, GLsizei, const GLuint*, const GLintptr*, const GLsizei*);
+extern pfn_glBindVertexBuffers fp_glBindVertexBuffers;
+
+ /* GL_VERSION_4_5 */
+extern GLboolean GLAD_VERSION_4_5;
+#define GL_CONTEXT_LOST                        0x0507
+#define GL_NEGATIVE_ONE_TO_ONE                 0x935E
+#define GL_ZERO_TO_ONE                         0x935F
+#define GL_CLIP_ORIGIN                         0x935C
+#define GL_CLIP_DEPTH_MODE                     0x935D
+#define GL_QUERY_WAIT_INVERTED                 0x8E17
+#define GL_QUERY_NO_WAIT_INVERTED              0x8E18
+#define GL_QUERY_BY_REGION_WAIT_INVERTED       0x8E19
+#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED    0x8E1A
+#define GL_MAX_CULL_DISTANCES                  0x82F9
+#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES  0x82FA
+#define GL_TEXTURE_TARGET                      0x1006
+#define GL_QUERY_TARGET                        0x82EA
+#define GL_GUILTY_CONTEXT_RESET                0x8253
+#define GL_INNOCENT_CONTEXT_RESET              0x8254
+#define GL_UNKNOWN_CONTEXT_RESET               0x8255
+#define GL_RESET_NOTIFICATION_STRATEGY         0x8256
+#define GL_LOSE_CONTEXT_ON_RESET               0x8252
+#define GL_NO_RESET_NOTIFICATION               0x8261
+#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT      0x00000004
+#define GL_CONTEXT_RELEASE_BEHAVIOR            0x82FB
+#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH      0x82FC
+typedef void (APIENTRYP pfn_glClipControl) (GLenum, GLenum);
+extern pfn_glClipControl fp_glClipControl;
+typedef void (APIENTRYP pfn_glCreateTransformFeedbacks) (GLsizei, GLuint*);
+extern pfn_glCreateTransformFeedbacks fp_glCreateTransformFeedbacks;
+typedef void (APIENTRYP pfn_glTransformFeedbackBufferBase) (GLuint, GLuint, GLuint);
+extern pfn_glTransformFeedbackBufferBase fp_glTransformFeedbackBufferBase;
+typedef void (APIENTRYP pfn_glTransformFeedbackBufferRange) (GLuint, GLuint, GLuint, GLintptr, GLsizeiptr);
+extern pfn_glTransformFeedbackBufferRange fp_glTransformFeedbackBufferRange;
+typedef void (APIENTRYP pfn_glGetTransformFeedbackiv) (GLuint, GLenum, GLint*);
+extern pfn_glGetTransformFeedbackiv fp_glGetTransformFeedbackiv;
+typedef void (APIENTRYP pfn_glGetTransformFeedbacki_v) (GLuint, GLenum, GLuint, GLint*);
+extern pfn_glGetTransformFeedbacki_v fp_glGetTransformFeedbacki_v;
+typedef void (APIENTRYP pfn_glGetTransformFeedbacki64_v) (GLuint, GLenum, GLuint, GLint64*);
+extern pfn_glGetTransformFeedbacki64_v fp_glGetTransformFeedbacki64_v;
+typedef void (APIENTRYP pfn_glCreateBuffers) (GLsizei, GLuint*);
+extern pfn_glCreateBuffers fp_glCreateBuffers;
+typedef void (APIENTRYP pfn_glNamedBufferStorage) (GLuint, GLsizeiptr, const void*, GLbitfield);
+extern pfn_glNamedBufferStorage fp_glNamedBufferStorage;
+typedef void (APIENTRYP pfn_glNamedBufferData) (GLuint, GLsizeiptr, const void*, GLenum);
+extern pfn_glNamedBufferData fp_glNamedBufferData;
+typedef void (APIENTRYP pfn_glNamedBufferSubData) (GLuint, GLintptr, GLsizeiptr, const void*);
+extern pfn_glNamedBufferSubData fp_glNamedBufferSubData;
+typedef void (APIENTRYP pfn_glCopyNamedBufferSubData) (GLuint, GLuint, GLintptr, GLintptr, GLsizeiptr);
+extern pfn_glCopyNamedBufferSubData fp_glCopyNamedBufferSubData;
+typedef void (APIENTRYP pfn_glClearNamedBufferData) (GLuint, GLenum, GLenum, GLenum, const void*);
+extern pfn_glClearNamedBufferData fp_glClearNamedBufferData;
+typedef void (APIENTRYP pfn_glClearNamedBufferSubData) (GLuint, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void*);
+extern pfn_glClearNamedBufferSubData fp_glClearNamedBufferSubData;
+typedef void* (APIENTRYP pfn_glMapNamedBuffer) (GLuint, GLenum);
+extern pfn_glMapNamedBuffer fp_glMapNamedBuffer;
+typedef void* (APIENTRYP pfn_glMapNamedBufferRange) (GLuint, GLintptr, GLsizeiptr, GLbitfield);
+extern pfn_glMapNamedBufferRange fp_glMapNamedBufferRange;
+typedef GLboolean (APIENTRYP pfn_glUnmapNamedBuffer) (GLuint);
+extern pfn_glUnmapNamedBuffer fp_glUnmapNamedBuffer;
+typedef void (APIENTRYP pfn_glFlushMappedNamedBufferRange) (GLuint, GLintptr, GLsizeiptr);
+extern pfn_glFlushMappedNamedBufferRange fp_glFlushMappedNamedBufferRange;
+typedef void (APIENTRYP pfn_glGetNamedBufferParameteriv) (GLuint, GLenum, GLint*);
+extern pfn_glGetNamedBufferParameteriv fp_glGetNamedBufferParameteriv;
+typedef void (APIENTRYP pfn_glGetNamedBufferParameteri64v) (GLuint, GLenum, GLint64*);
+extern pfn_glGetNamedBufferParameteri64v fp_glGetNamedBufferParameteri64v;
+typedef void (APIENTRYP pfn_glGetNamedBufferPointerv) (GLuint, GLenum, void**);
+extern pfn_glGetNamedBufferPointerv fp_glGetNamedBufferPointerv;
+typedef void (APIENTRYP pfn_glGetNamedBufferSubData) (GLuint, GLintptr, GLsizeiptr, void*);
+extern pfn_glGetNamedBufferSubData fp_glGetNamedBufferSubData;
+typedef void (APIENTRYP pfn_glCreateFramebuffers) (GLsizei, GLuint*);
+extern pfn_glCreateFramebuffers fp_glCreateFramebuffers;
+typedef void (APIENTRYP pfn_glNamedFramebufferRenderbuffer) (GLuint, GLenum, GLenum, GLuint);
+extern pfn_glNamedFramebufferRenderbuffer fp_glNamedFramebufferRenderbuffer;
+typedef void (APIENTRYP pfn_glNamedFramebufferParameteri) (GLuint, GLenum, GLint);
+extern pfn_glNamedFramebufferParameteri fp_glNamedFramebufferParameteri;
+typedef void (APIENTRYP pfn_glNamedFramebufferTexture) (GLuint, GLenum, GLuint, GLint);
+extern pfn_glNamedFramebufferTexture fp_glNamedFramebufferTexture;
+typedef void (APIENTRYP pfn_glNamedFramebufferTextureLayer) (GLuint, GLenum, GLuint, GLint, GLint);
+extern pfn_glNamedFramebufferTextureLayer fp_glNamedFramebufferTextureLayer;
+typedef void (APIENTRYP pfn_glNamedFramebufferDrawBuffer) (GLuint, GLenum);
+extern pfn_glNamedFramebufferDrawBuffer fp_glNamedFramebufferDrawBuffer;
+typedef void (APIENTRYP pfn_glNamedFramebufferDrawBuffers) (GLuint, GLsizei, const GLenum*);
+extern pfn_glNamedFramebufferDrawBuffers fp_glNamedFramebufferDrawBuffers;
+typedef void (APIENTRYP pfn_glNamedFramebufferReadBuffer) (GLuint, GLenum);
+extern pfn_glNamedFramebufferReadBuffer fp_glNamedFramebufferReadBuffer;
+typedef void (APIENTRYP pfn_glInvalidateNamedFramebufferData) (GLuint, GLsizei, const GLenum*);
+extern pfn_glInvalidateNamedFramebufferData fp_glInvalidateNamedFramebufferData;
+typedef void (APIENTRYP pfn_glInvalidateNamedFramebufferSubData) (GLuint, GLsizei, const GLenum*, GLint, GLint, GLsizei, GLsizei);
+extern pfn_glInvalidateNamedFramebufferSubData fp_glInvalidateNamedFramebufferSubData;
+typedef void (APIENTRYP pfn_glClearNamedFramebufferiv) (GLuint, GLenum, GLint, const GLint*);
+extern pfn_glClearNamedFramebufferiv fp_glClearNamedFramebufferiv;
+typedef void (APIENTRYP pfn_glClearNamedFramebufferuiv) (GLuint, GLenum, GLint, const GLuint*);
+extern pfn_glClearNamedFramebufferuiv fp_glClearNamedFramebufferuiv;
+typedef void (APIENTRYP pfn_glClearNamedFramebufferfv) (GLuint, GLenum, GLint, const GLfloat*);
+extern pfn_glClearNamedFramebufferfv fp_glClearNamedFramebufferfv;
+typedef void (APIENTRYP pfn_glClearNamedFramebufferfi) (GLuint, GLenum, GLint, GLfloat, GLint);
+extern pfn_glClearNamedFramebufferfi fp_glClearNamedFramebufferfi;
+typedef void (APIENTRYP pfn_glBlitNamedFramebuffer) (GLuint, GLuint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum);
+extern pfn_glBlitNamedFramebuffer fp_glBlitNamedFramebuffer;
+typedef GLenum (APIENTRYP pfn_glCheckNamedFramebufferStatus) (GLuint, GLenum);
+extern pfn_glCheckNamedFramebufferStatus fp_glCheckNamedFramebufferStatus;
+typedef void (APIENTRYP pfn_glGetNamedFramebufferParameteriv) (GLuint, GLenum, GLint*);
+extern pfn_glGetNamedFramebufferParameteriv fp_glGetNamedFramebufferParameteriv;
+typedef void (APIENTRYP pfn_glGetNamedFramebufferAttachmentParameteriv) (GLuint, GLenum, GLenum, GLint*);
+extern pfn_glGetNamedFramebufferAttachmentParameteriv fp_glGetNamedFramebufferAttachmentParameteriv;
+typedef void (APIENTRYP pfn_glCreateRenderbuffers) (GLsizei, GLuint*);
+extern pfn_glCreateRenderbuffers fp_glCreateRenderbuffers;
+typedef void (APIENTRYP pfn_glNamedRenderbufferStorage) (GLuint, GLenum, GLsizei, GLsizei);
+extern pfn_glNamedRenderbufferStorage fp_glNamedRenderbufferStorage;
+typedef void (APIENTRYP pfn_glNamedRenderbufferStorageMultisample) (GLuint, GLsizei, GLenum, GLsizei, GLsizei);
+extern pfn_glNamedRenderbufferStorageMultisample fp_glNamedRenderbufferStorageMultisample;
+typedef void (APIENTRYP pfn_glGetNamedRenderbufferParameteriv) (GLuint, GLenum, GLint*);
+extern pfn_glGetNamedRenderbufferParameteriv fp_glGetNamedRenderbufferParameteriv;
+typedef void (APIENTRYP pfn_glCreateTextures) (GLenum, GLsizei, GLuint*);
+extern pfn_glCreateTextures fp_glCreateTextures;
+typedef void (APIENTRYP pfn_glTextureBuffer) (GLuint, GLenum, GLuint);
+extern pfn_glTextureBuffer fp_glTextureBuffer;
+typedef void (APIENTRYP pfn_glTextureBufferRange) (GLuint, GLenum, GLuint, GLintptr, GLsizeiptr);
+extern pfn_glTextureBufferRange fp_glTextureBufferRange;
+typedef void (APIENTRYP pfn_glTextureStorage1D) (GLuint, GLsizei, GLenum, GLsizei);
+extern pfn_glTextureStorage1D fp_glTextureStorage1D;
+typedef void (APIENTRYP pfn_glTextureStorage2D) (GLuint, GLsizei, GLenum, GLsizei, GLsizei);
+extern pfn_glTextureStorage2D fp_glTextureStorage2D;
+typedef void (APIENTRYP pfn_glTextureStorage3D) (GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLsizei);
+extern pfn_glTextureStorage3D fp_glTextureStorage3D;
+typedef void (APIENTRYP pfn_glTextureStorage2DMultisample) (GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLboolean);
+extern pfn_glTextureStorage2DMultisample fp_glTextureStorage2DMultisample;
+typedef void (APIENTRYP pfn_glTextureStorage3DMultisample) (GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean);
+extern pfn_glTextureStorage3DMultisample fp_glTextureStorage3DMultisample;
+typedef void (APIENTRYP pfn_glTextureSubImage1D) (GLuint, GLint, GLint, GLsizei, GLenum, GLenum, const void*);
+extern pfn_glTextureSubImage1D fp_glTextureSubImage1D;
+typedef void (APIENTRYP pfn_glTextureSubImage2D) (GLuint, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void*);
+extern pfn_glTextureSubImage2D fp_glTextureSubImage2D;
+typedef void (APIENTRYP pfn_glTextureSubImage3D) (GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void*);
+extern pfn_glTextureSubImage3D fp_glTextureSubImage3D;
+typedef void (APIENTRYP pfn_glCompressedTextureSubImage1D) (GLuint, GLint, GLint, GLsizei, GLenum, GLsizei, const void*);
+extern pfn_glCompressedTextureSubImage1D fp_glCompressedTextureSubImage1D;
+typedef void (APIENTRYP pfn_glCompressedTextureSubImage2D) (GLuint, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void*);
+extern pfn_glCompressedTextureSubImage2D fp_glCompressedTextureSubImage2D;
+typedef void (APIENTRYP pfn_glCompressedTextureSubImage3D) (GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void*);
+extern pfn_glCompressedTextureSubImage3D fp_glCompressedTextureSubImage3D;
+typedef void (APIENTRYP pfn_glCopyTextureSubImage1D) (GLuint, GLint, GLint, GLint, GLint, GLsizei);
+extern pfn_glCopyTextureSubImage1D fp_glCopyTextureSubImage1D;
+typedef void (APIENTRYP pfn_glCopyTextureSubImage2D) (GLuint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+extern pfn_glCopyTextureSubImage2D fp_glCopyTextureSubImage2D;
+typedef void (APIENTRYP pfn_glCopyTextureSubImage3D) (GLuint, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+extern pfn_glCopyTextureSubImage3D fp_glCopyTextureSubImage3D;
+typedef void (APIENTRYP pfn_glTextureParameterf) (GLuint, GLenum, GLfloat);
+extern pfn_glTextureParameterf fp_glTextureParameterf;
+typedef void (APIENTRYP pfn_glTextureParameterfv) (GLuint, GLenum, const GLfloat*);
+extern pfn_glTextureParameterfv fp_glTextureParameterfv;
+typedef void (APIENTRYP pfn_glTextureParameteri) (GLuint, GLenum, GLint);
+extern pfn_glTextureParameteri fp_glTextureParameteri;
+typedef void (APIENTRYP pfn_glTextureParameterIiv) (GLuint, GLenum, const GLint*);
+extern pfn_glTextureParameterIiv fp_glTextureParameterIiv;
+typedef void (APIENTRYP pfn_glTextureParameterIuiv) (GLuint, GLenum, const GLuint*);
+extern pfn_glTextureParameterIuiv fp_glTextureParameterIuiv;
+typedef void (APIENTRYP pfn_glTextureParameteriv) (GLuint, GLenum, const GLint*);
+extern pfn_glTextureParameteriv fp_glTextureParameteriv;
+typedef void (APIENTRYP pfn_glGenerateTextureMipmap) (GLuint);
+extern pfn_glGenerateTextureMipmap fp_glGenerateTextureMipmap;
+typedef void (APIENTRYP pfn_glBindTextureUnit) (GLuint, GLuint);
+extern pfn_glBindTextureUnit fp_glBindTextureUnit;
+typedef void (APIENTRYP pfn_glGetTextureImage) (GLuint, GLint, GLenum, GLenum, GLsizei, void*);
+extern pfn_glGetTextureImage fp_glGetTextureImage;
+typedef void (APIENTRYP pfn_glGetCompressedTextureImage) (GLuint, GLint, GLsizei, void*);
+extern pfn_glGetCompressedTextureImage fp_glGetCompressedTextureImage;
+typedef void (APIENTRYP pfn_glGetTextureLevelParameterfv) (GLuint, GLint, GLenum, GLfloat*);
+extern pfn_glGetTextureLevelParameterfv fp_glGetTextureLevelParameterfv;
+typedef void (APIENTRYP pfn_glGetTextureLevelParameteriv) (GLuint, GLint, GLenum, GLint*);
+extern pfn_glGetTextureLevelParameteriv fp_glGetTextureLevelParameteriv;
+typedef void (APIENTRYP pfn_glGetTextureParameterfv) (GLuint, GLenum, GLfloat*);
+extern pfn_glGetTextureParameterfv fp_glGetTextureParameterfv;
+typedef void (APIENTRYP pfn_glGetTextureParameterIiv) (GLuint, GLenum, GLint*);
+extern pfn_glGetTextureParameterIiv fp_glGetTextureParameterIiv;
+typedef void (APIENTRYP pfn_glGetTextureParameterIuiv) (GLuint, GLenum, GLuint*);
+extern pfn_glGetTextureParameterIuiv fp_glGetTextureParameterIuiv;
+typedef void (APIENTRYP pfn_glGetTextureParameteriv) (GLuint, GLenum, GLint*);
+extern pfn_glGetTextureParameteriv fp_glGetTextureParameteriv;
+typedef void (APIENTRYP pfn_glCreateVertexArrays) (GLsizei, GLuint*);
+extern pfn_glCreateVertexArrays fp_glCreateVertexArrays;
+typedef void (APIENTRYP pfn_glDisableVertexArrayAttrib) (GLuint, GLuint);
+extern pfn_glDisableVertexArrayAttrib fp_glDisableVertexArrayAttrib;
+typedef void (APIENTRYP pfn_glEnableVertexArrayAttrib) (GLuint, GLuint);
+extern pfn_glEnableVertexArrayAttrib fp_glEnableVertexArrayAttrib;
+typedef void (APIENTRYP pfn_glVertexArrayElementBuffer) (GLuint, GLuint);
+extern pfn_glVertexArrayElementBuffer fp_glVertexArrayElementBuffer;
+typedef void (APIENTRYP pfn_glVertexArrayVertexBuffer) (GLuint, GLuint, GLuint, GLintptr, GLsizei);
+extern pfn_glVertexArrayVertexBuffer fp_glVertexArrayVertexBuffer;
+typedef void (APIENTRYP pfn_glVertexArrayVertexBuffers) (GLuint, GLuint, GLsizei, const GLuint*, const GLintptr*, const GLsizei*);
+extern pfn_glVertexArrayVertexBuffers fp_glVertexArrayVertexBuffers;
+typedef void (APIENTRYP pfn_glVertexArrayAttribBinding) (GLuint, GLuint, GLuint);
+extern pfn_glVertexArrayAttribBinding fp_glVertexArrayAttribBinding;
+typedef void (APIENTRYP pfn_glVertexArrayAttribFormat) (GLuint, GLuint, GLint, GLenum, GLboolean, GLuint);
+extern pfn_glVertexArrayAttribFormat fp_glVertexArrayAttribFormat;
+typedef void (APIENTRYP pfn_glVertexArrayAttribIFormat) (GLuint, GLuint, GLint, GLenum, GLuint);
+extern pfn_glVertexArrayAttribIFormat fp_glVertexArrayAttribIFormat;
+typedef void (APIENTRYP pfn_glVertexArrayAttribLFormat) (GLuint, GLuint, GLint, GLenum, GLuint);
+extern pfn_glVertexArrayAttribLFormat fp_glVertexArrayAttribLFormat;
+typedef void (APIENTRYP pfn_glVertexArrayBindingDivisor) (GLuint, GLuint, GLuint);
+extern pfn_glVertexArrayBindingDivisor fp_glVertexArrayBindingDivisor;
+typedef void (APIENTRYP pfn_glGetVertexArrayiv) (GLuint, GLenum, GLint*);
+extern pfn_glGetVertexArrayiv fp_glGetVertexArrayiv;
+typedef void (APIENTRYP pfn_glGetVertexArrayIndexediv) (GLuint, GLuint, GLenum, GLint*);
+extern pfn_glGetVertexArrayIndexediv fp_glGetVertexArrayIndexediv;
+typedef void (APIENTRYP pfn_glGetVertexArrayIndexed64iv) (GLuint, GLuint, GLenum, GLint64*);
+extern pfn_glGetVertexArrayIndexed64iv fp_glGetVertexArrayIndexed64iv;
+typedef void (APIENTRYP pfn_glCreateSamplers) (GLsizei, GLuint*);
+extern pfn_glCreateSamplers fp_glCreateSamplers;
+typedef void (APIENTRYP pfn_glCreateProgramPipelines) (GLsizei, GLuint*);
+extern pfn_glCreateProgramPipelines fp_glCreateProgramPipelines;
+typedef void (APIENTRYP pfn_glCreateQueries) (GLenum, GLsizei, GLuint*);
+extern pfn_glCreateQueries fp_glCreateQueries;
+typedef void (APIENTRYP pfn_glGetQueryBufferObjecti64v) (GLuint, GLuint, GLenum, GLintptr);
+extern pfn_glGetQueryBufferObjecti64v fp_glGetQueryBufferObjecti64v;
+typedef void (APIENTRYP pfn_glGetQueryBufferObjectiv) (GLuint, GLuint, GLenum, GLintptr);
+extern pfn_glGetQueryBufferObjectiv fp_glGetQueryBufferObjectiv;
+typedef void (APIENTRYP pfn_glGetQueryBufferObjectui64v) (GLuint, GLuint, GLenum, GLintptr);
+extern pfn_glGetQueryBufferObjectui64v fp_glGetQueryBufferObjectui64v;
+typedef void (APIENTRYP pfn_glGetQueryBufferObjectuiv) (GLuint, GLuint, GLenum, GLintptr);
+extern pfn_glGetQueryBufferObjectuiv fp_glGetQueryBufferObjectuiv;
+typedef void (APIENTRYP pfn_glMemoryBarrierByRegion) (GLbitfield);
+extern pfn_glMemoryBarrierByRegion fp_glMemoryBarrierByRegion;
+typedef void (APIENTRYP pfn_glGetTextureSubImage) (GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void*);
+extern pfn_glGetTextureSubImage fp_glGetTextureSubImage;
+typedef void (APIENTRYP pfn_glGetCompressedTextureSubImage) (GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, void*);
+extern pfn_glGetCompressedTextureSubImage fp_glGetCompressedTextureSubImage;
+typedef GLenum (APIENTRYP pfn_glGetGraphicsResetStatus) ();
+extern pfn_glGetGraphicsResetStatus fp_glGetGraphicsResetStatus;
+typedef void (APIENTRYP pfn_glGetnCompressedTexImage) (GLenum, GLint, GLsizei, void*);
+extern pfn_glGetnCompressedTexImage fp_glGetnCompressedTexImage;
+typedef void (APIENTRYP pfn_glGetnTexImage) (GLenum, GLint, GLenum, GLenum, GLsizei, void*);
+extern pfn_glGetnTexImage fp_glGetnTexImage;
+typedef void (APIENTRYP pfn_glGetnUniformdv) (GLuint, GLint, GLsizei, GLdouble*);
+extern pfn_glGetnUniformdv fp_glGetnUniformdv;
+typedef void (APIENTRYP pfn_glGetnUniformfv) (GLuint, GLint, GLsizei, GLfloat*);
+extern pfn_glGetnUniformfv fp_glGetnUniformfv;
+typedef void (APIENTRYP pfn_glGetnUniformiv) (GLuint, GLint, GLsizei, GLint*);
+extern pfn_glGetnUniformiv fp_glGetnUniformiv;
+typedef void (APIENTRYP pfn_glGetnUniformuiv) (GLuint, GLint, GLsizei, GLuint*);
+extern pfn_glGetnUniformuiv fp_glGetnUniformuiv;
+typedef void (APIENTRYP pfn_glReadnPixels) (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void*);
+extern pfn_glReadnPixels fp_glReadnPixels;
+typedef void (APIENTRYP pfn_glGetnMapdv) (GLenum, GLenum, GLsizei, GLdouble*);
+extern pfn_glGetnMapdv fp_glGetnMapdv;
+typedef void (APIENTRYP pfn_glGetnMapfv) (GLenum, GLenum, GLsizei, GLfloat*);
+extern pfn_glGetnMapfv fp_glGetnMapfv;
+typedef void (APIENTRYP pfn_glGetnMapiv) (GLenum, GLenum, GLsizei, GLint*);
+extern pfn_glGetnMapiv fp_glGetnMapiv;
+typedef void (APIENTRYP pfn_glGetnPixelMapfv) (GLenum, GLsizei, GLfloat*);
+extern pfn_glGetnPixelMapfv fp_glGetnPixelMapfv;
+typedef void (APIENTRYP pfn_glGetnPixelMapuiv) (GLenum, GLsizei, GLuint*);
+extern pfn_glGetnPixelMapuiv fp_glGetnPixelMapuiv;
+typedef void (APIENTRYP pfn_glGetnPixelMapusv) (GLenum, GLsizei, GLushort*);
+extern pfn_glGetnPixelMapusv fp_glGetnPixelMapusv;
+typedef void (APIENTRYP pfn_glGetnPolygonStipple) (GLsizei, GLubyte*);
+extern pfn_glGetnPolygonStipple fp_glGetnPolygonStipple;
+typedef void (APIENTRYP pfn_glGetnColorTable) (GLenum, GLenum, GLenum, GLsizei, void*);
+extern pfn_glGetnColorTable fp_glGetnColorTable;
+typedef void (APIENTRYP pfn_glGetnConvolutionFilter) (GLenum, GLenum, GLenum, GLsizei, void*);
+extern pfn_glGetnConvolutionFilter fp_glGetnConvolutionFilter;
+typedef void (APIENTRYP pfn_glGetnSeparableFilter) (GLenum, GLenum, GLenum, GLsizei, void*, GLsizei, void*, void*);
+extern pfn_glGetnSeparableFilter fp_glGetnSeparableFilter;
+typedef void (APIENTRYP pfn_glGetnHistogram) (GLenum, GLboolean, GLenum, GLenum, GLsizei, void*);
+extern pfn_glGetnHistogram fp_glGetnHistogram;
+typedef void (APIENTRYP pfn_glGetnMinmax) (GLenum, GLboolean, GLenum, GLenum, GLsizei, void*);
+extern pfn_glGetnMinmax fp_glGetnMinmax;
+typedef void (APIENTRYP pfn_glTextureBarrier) ();
+extern pfn_glTextureBarrier fp_glTextureBarrier;
+
+ /* GL_ES_VERSION_2_0 */
+extern GLboolean GLAD_ES_VERSION_2_0;
+#define GL_BLEND_EQUATION                      0x8009
+#define GL_BLEND_COLOR                         0x8005
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS   0x8CD9
+
+ /* GL_ES_VERSION_3_0 */
+extern GLboolean GLAD_ES_VERSION_3_0;
+
+ /* GL_ES_VERSION_3_1 */
+extern GLboolean GLAD_ES_VERSION_3_1;
+
+ /* GL_ES_VERSION_3_2 */
+extern GLboolean GLAD_ES_VERSION_3_2;
+#define GL_MULTISAMPLE_LINE_WIDTH_RANGE        0x9381
+#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY  0x9382
+#define GL_MULTIPLY                            0x9294
+#define GL_SCREEN                              0x9295
+#define GL_OVERLAY                             0x9296
+#define GL_DARKEN                              0x9297
+#define GL_LIGHTEN                             0x9298
+#define GL_COLORDODGE                          0x9299
+#define GL_COLORBURN                           0x929A
+#define GL_HARDLIGHT                           0x929B
+#define GL_SOFTLIGHT                           0x929C
+#define GL_DIFFERENCE                          0x929E
+#define GL_EXCLUSION                           0x92A0
+#define GL_HSL_HUE                             0x92AD
+#define GL_HSL_SATURATION                      0x92AE
+#define GL_HSL_COLOR                           0x92AF
+#define GL_HSL_LUMINOSITY                      0x92B0
+#define GL_PRIMITIVE_BOUNDING_BOX              0x92BE
+#define GL_COMPRESSED_RGBA_ASTC_4x4            0x93B0
+#define GL_COMPRESSED_RGBA_ASTC_5x4            0x93B1
+#define GL_COMPRESSED_RGBA_ASTC_5x5            0x93B2
+#define GL_COMPRESSED_RGBA_ASTC_6x5            0x93B3
+#define GL_COMPRESSED_RGBA_ASTC_6x6            0x93B4
+#define GL_COMPRESSED_RGBA_ASTC_8x5            0x93B5
+#define GL_COMPRESSED_RGBA_ASTC_8x6            0x93B6
+#define GL_COMPRESSED_RGBA_ASTC_8x8            0x93B7
+#define GL_COMPRESSED_RGBA_ASTC_10x5           0x93B8
+#define GL_COMPRESSED_RGBA_ASTC_10x6           0x93B9
+#define GL_COMPRESSED_RGBA_ASTC_10x8           0x93BA
+#define GL_COMPRESSED_RGBA_ASTC_10x10          0x93BB
+#define GL_COMPRESSED_RGBA_ASTC_12x10          0x93BC
+#define GL_COMPRESSED_RGBA_ASTC_12x12          0x93BD
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4    0x93D0
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4    0x93D1
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5    0x93D2
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5    0x93D3
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6    0x93D4
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5    0x93D5
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6    0x93D6
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8    0x93D7
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5   0x93D8
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6   0x93D9
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8   0x93DA
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10  0x93DB
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10  0x93DC
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12  0x93DD
+typedef void (APIENTRYP pfn_glBlendBarrier) ();
+extern pfn_glBlendBarrier fp_glBlendBarrier;
+typedef void (APIENTRYP pfn_glPrimitiveBoundingBox) (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+extern pfn_glPrimitiveBoundingBox fp_glPrimitiveBoundingBox;
+
+ /* GL_KHR_blend_equation_advanced */
+extern GLboolean GLAD_KHR_blend_equation_advanced;
+#define GL_MULTIPLY_KHR                        0x9294
+#define GL_SCREEN_KHR                          0x9295
+#define GL_OVERLAY_KHR                         0x9296
+#define GL_DARKEN_KHR                          0x9297
+#define GL_LIGHTEN_KHR                         0x9298
+#define GL_COLORDODGE_KHR                      0x9299
+#define GL_COLORBURN_KHR                       0x929A
+#define GL_HARDLIGHT_KHR                       0x929B
+#define GL_SOFTLIGHT_KHR                       0x929C
+#define GL_DIFFERENCE_KHR                      0x929E
+#define GL_EXCLUSION_KHR                       0x92A0
+#define GL_HSL_HUE_KHR                         0x92AD
+#define GL_HSL_SATURATION_KHR                  0x92AE
+#define GL_HSL_COLOR_KHR                       0x92AF
+#define GL_HSL_LUMINOSITY_KHR                  0x92B0
+typedef void (APIENTRYP pfn_glBlendBarrierKHR) ();
+extern pfn_glBlendBarrierKHR fp_glBlendBarrierKHR;
+
+ /* GL_KHR_blend_equation_advanced_coherent */
+extern GLboolean GLAD_KHR_blend_equation_advanced_coherent;
+#define GL_BLEND_ADVANCED_COHERENT_KHR         0x9285
+
+ /* GL_KHR_context_flush_control */
+extern GLboolean GLAD_KHR_context_flush_control;
+#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR        0x82FB
+#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR  0x82FC
+
+ /* GL_KHR_debug */
+extern GLboolean GLAD_KHR_debug;
+#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR        0x8242
+#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR  0x8243
+#define GL_DEBUG_CALLBACK_FUNCTION_KHR         0x8244
+#define GL_DEBUG_CALLBACK_USER_PARAM_KHR       0x8245
+#define GL_DEBUG_SOURCE_API_KHR                0x8246
+#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR      0x8247
+#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR    0x8248
+#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR        0x8249
+#define GL_DEBUG_SOURCE_APPLICATION_KHR        0x824A
+#define GL_DEBUG_SOURCE_OTHER_KHR              0x824B
+#define GL_DEBUG_TYPE_ERROR_KHR                0x824C
+#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR  0x824D
+#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR   0x824E
+#define GL_DEBUG_TYPE_PORTABILITY_KHR          0x824F
+#define GL_DEBUG_TYPE_PERFORMANCE_KHR          0x8250
+#define GL_DEBUG_TYPE_OTHER_KHR                0x8251
+#define GL_DEBUG_TYPE_MARKER_KHR               0x8268
+#define GL_DEBUG_TYPE_PUSH_GROUP_KHR           0x8269
+#define GL_DEBUG_TYPE_POP_GROUP_KHR            0x826A
+#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR     0x826B
+#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR     0x826C
+#define GL_DEBUG_GROUP_STACK_DEPTH_KHR         0x826D
+#define GL_BUFFER_KHR                          0x82E0
+#define GL_SHADER_KHR                          0x82E1
+#define GL_PROGRAM_KHR                         0x82E2
+#define GL_VERTEX_ARRAY_KHR                    0x8074
+#define GL_QUERY_KHR                           0x82E3
+#define GL_PROGRAM_PIPELINE_KHR                0x82E4
+#define GL_SAMPLER_KHR                         0x82E6
+#define GL_MAX_LABEL_LENGTH_KHR                0x82E8
+#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR        0x9143
+#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR       0x9144
+#define GL_DEBUG_LOGGED_MESSAGES_KHR           0x9145
+#define GL_DEBUG_SEVERITY_HIGH_KHR             0x9146
+#define GL_DEBUG_SEVERITY_MEDIUM_KHR           0x9147
+#define GL_DEBUG_SEVERITY_LOW_KHR              0x9148
+#define GL_DEBUG_OUTPUT_KHR                    0x92E0
+#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR          0x00000002
+#define GL_STACK_OVERFLOW_KHR                  0x0503
+#define GL_STACK_UNDERFLOW_KHR                 0x0504
+typedef void (APIENTRYP pfn_glDebugMessageControlKHR) (GLenum, GLenum, GLenum, GLsizei, const GLuint*, GLboolean);
+extern pfn_glDebugMessageControlKHR fp_glDebugMessageControlKHR;
+typedef void (APIENTRYP pfn_glDebugMessageInsertKHR) (GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar*);
+extern pfn_glDebugMessageInsertKHR fp_glDebugMessageInsertKHR;
+typedef void (APIENTRYP pfn_glDebugMessageCallbackKHR) (GLDEBUGPROCKHR, const void*);
+extern pfn_glDebugMessageCallbackKHR fp_glDebugMessageCallbackKHR;
+typedef GLuint (APIENTRYP pfn_glGetDebugMessageLogKHR) (GLuint, GLsizei, GLenum*, GLenum*, GLuint*, GLenum*, GLsizei*, GLchar*);
+extern pfn_glGetDebugMessageLogKHR fp_glGetDebugMessageLogKHR;
+typedef void (APIENTRYP pfn_glPushDebugGroupKHR) (GLenum, GLuint, GLsizei, const GLchar*);
+extern pfn_glPushDebugGroupKHR fp_glPushDebugGroupKHR;
+typedef void (APIENTRYP pfn_glPopDebugGroupKHR) ();
+extern pfn_glPopDebugGroupKHR fp_glPopDebugGroupKHR;
+typedef void (APIENTRYP pfn_glObjectLabelKHR) (GLenum, GLuint, GLsizei, const GLchar*);
+extern pfn_glObjectLabelKHR fp_glObjectLabelKHR;
+typedef void (APIENTRYP pfn_glGetObjectLabelKHR) (GLenum, GLuint, GLsizei, GLsizei*, GLchar*);
+extern pfn_glGetObjectLabelKHR fp_glGetObjectLabelKHR;
+typedef void (APIENTRYP pfn_glObjectPtrLabelKHR) (const void*, GLsizei, const GLchar*);
+extern pfn_glObjectPtrLabelKHR fp_glObjectPtrLabelKHR;
+typedef void (APIENTRYP pfn_glGetObjectPtrLabelKHR) (const void*, GLsizei, GLsizei*, GLchar*);
+extern pfn_glGetObjectPtrLabelKHR fp_glGetObjectPtrLabelKHR;
+typedef void (APIENTRYP pfn_glGetPointervKHR) (GLenum, void**);
+extern pfn_glGetPointervKHR fp_glGetPointervKHR;
+
+ /* GL_KHR_no_error */
+extern GLboolean GLAD_KHR_no_error;
+#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR       0x00000008
+
+ /* GL_KHR_robust_buffer_access_behavior */
+extern GLboolean GLAD_KHR_robust_buffer_access_behavior;
+
+ /* GL_KHR_robustness */
+extern GLboolean GLAD_KHR_robustness;
+#define GL_CONTEXT_ROBUST_ACCESS               0x90F3
+#define GL_CONTEXT_ROBUST_ACCESS_KHR           0x90F3
+#define GL_LOSE_CONTEXT_ON_RESET_KHR           0x8252
+#define GL_GUILTY_CONTEXT_RESET_KHR            0x8253
+#define GL_INNOCENT_CONTEXT_RESET_KHR          0x8254
+#define GL_UNKNOWN_CONTEXT_RESET_KHR           0x8255
+#define GL_RESET_NOTIFICATION_STRATEGY_KHR     0x8256
+#define GL_NO_RESET_NOTIFICATION_KHR           0x8261
+#define GL_CONTEXT_LOST_KHR                    0x0507
+typedef GLenum (APIENTRYP pfn_glGetGraphicsResetStatusKHR) ();
+extern pfn_glGetGraphicsResetStatusKHR fp_glGetGraphicsResetStatusKHR;
+typedef void (APIENTRYP pfn_glReadnPixelsKHR) (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void*);
+extern pfn_glReadnPixelsKHR fp_glReadnPixelsKHR;
+typedef void (APIENTRYP pfn_glGetnUniformfvKHR) (GLuint, GLint, GLsizei, GLfloat*);
+extern pfn_glGetnUniformfvKHR fp_glGetnUniformfvKHR;
+typedef void (APIENTRYP pfn_glGetnUniformivKHR) (GLuint, GLint, GLsizei, GLint*);
+extern pfn_glGetnUniformivKHR fp_glGetnUniformivKHR;
+typedef void (APIENTRYP pfn_glGetnUniformuivKHR) (GLuint, GLint, GLsizei, GLuint*);
+extern pfn_glGetnUniformuivKHR fp_glGetnUniformuivKHR;
+
+ /* GL_KHR_texture_compression_astc_hdr */
+extern GLboolean GLAD_KHR_texture_compression_astc_hdr;
+#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR        0x93B0
+#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR        0x93B1
+#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR        0x93B2
+#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR        0x93B3
+#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR        0x93B4
+#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR        0x93B5
+#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR        0x93B6
+#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR        0x93B7
+#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR       0x93B8
+#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR       0x93B9
+#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR       0x93BA
+#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR      0x93BB
+#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR      0x93BC
+#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR      0x93BD
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR  0x93D0
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR  0x93D1
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR  0x93D2
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR  0x93D3
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR  0x93D4
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR  0x93D5
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR  0x93D6
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR  0x93D7
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR  0x93D8
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR  0x93D9
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR  0x93DA
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR  0x93DB
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR  0x93DC
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR  0x93DD
+
+ /* GL_KHR_texture_compression_astc_ldr */
+extern GLboolean GLAD_KHR_texture_compression_astc_ldr;
+
+ /* GL_KHR_texture_compression_astc_sliced_3d */
+extern GLboolean GLAD_KHR_texture_compression_astc_sliced_3d;
+
+ /* GL_ARB_arrays_of_arrays */
+extern GLboolean GLAD_ARB_arrays_of_arrays;
+
+ /* GL_ARB_base_instance */
+extern GLboolean GLAD_ARB_base_instance;
+
+ /* GL_ARB_bindless_texture */
+extern GLboolean GLAD_ARB_bindless_texture;
+#define GL_UNSIGNED_INT64_ARB                  0x140F
+typedef GLuint64 (APIENTRYP pfn_glGetTextureHandleARB) (GLuint);
+extern pfn_glGetTextureHandleARB fp_glGetTextureHandleARB;
+typedef GLuint64 (APIENTRYP pfn_glGetTextureSamplerHandleARB) (GLuint, GLuint);
+extern pfn_glGetTextureSamplerHandleARB fp_glGetTextureSamplerHandleARB;
+typedef void (APIENTRYP pfn_glMakeTextureHandleResidentARB) (GLuint64);
+extern pfn_glMakeTextureHandleResidentARB fp_glMakeTextureHandleResidentARB;
+typedef void (APIENTRYP pfn_glMakeTextureHandleNonResidentARB) (GLuint64);
+extern pfn_glMakeTextureHandleNonResidentARB fp_glMakeTextureHandleNonResidentARB;
+typedef GLuint64 (APIENTRYP pfn_glGetImageHandleARB) (GLuint, GLint, GLboolean, GLint, GLenum);
+extern pfn_glGetImageHandleARB fp_glGetImageHandleARB;
+typedef void (APIENTRYP pfn_glMakeImageHandleResidentARB) (GLuint64, GLenum);
+extern pfn_glMakeImageHandleResidentARB fp_glMakeImageHandleResidentARB;
+typedef void (APIENTRYP pfn_glMakeImageHandleNonResidentARB) (GLuint64);
+extern pfn_glMakeImageHandleNonResidentARB fp_glMakeImageHandleNonResidentARB;
+typedef void (APIENTRYP pfn_glUniformHandleui64ARB) (GLint, GLuint64);
+extern pfn_glUniformHandleui64ARB fp_glUniformHandleui64ARB;
+typedef void (APIENTRYP pfn_glUniformHandleui64vARB) (GLint, GLsizei, const GLuint64*);
+extern pfn_glUniformHandleui64vARB fp_glUniformHandleui64vARB;
+typedef void (APIENTRYP pfn_glProgramUniformHandleui64ARB) (GLuint, GLint, GLuint64);
+extern pfn_glProgramUniformHandleui64ARB fp_glProgramUniformHandleui64ARB;
+typedef void (APIENTRYP pfn_glProgramUniformHandleui64vARB) (GLuint, GLint, GLsizei, const GLuint64*);
+extern pfn_glProgramUniformHandleui64vARB fp_glProgramUniformHandleui64vARB;
+typedef GLboolean (APIENTRYP pfn_glIsTextureHandleResidentARB) (GLuint64);
+extern pfn_glIsTextureHandleResidentARB fp_glIsTextureHandleResidentARB;
+typedef GLboolean (APIENTRYP pfn_glIsImageHandleResidentARB) (GLuint64);
+extern pfn_glIsImageHandleResidentARB fp_glIsImageHandleResidentARB;
+typedef void (APIENTRYP pfn_glVertexAttribL1ui64ARB) (GLuint, GLuint64EXT);
+extern pfn_glVertexAttribL1ui64ARB fp_glVertexAttribL1ui64ARB;
+typedef void (APIENTRYP pfn_glVertexAttribL1ui64vARB) (GLuint, const GLuint64EXT*);
+extern pfn_glVertexAttribL1ui64vARB fp_glVertexAttribL1ui64vARB;
+typedef void (APIENTRYP pfn_glGetVertexAttribLui64vARB) (GLuint, GLenum, GLuint64EXT*);
+extern pfn_glGetVertexAttribLui64vARB fp_glGetVertexAttribLui64vARB;
+
+ /* GL_ARB_blend_func_extended */
+extern GLboolean GLAD_ARB_blend_func_extended;
+
+ /* GL_ARB_buffer_storage */
+extern GLboolean GLAD_ARB_buffer_storage;
+
+ /* GL_ARB_cl_event */
+extern GLboolean GLAD_ARB_cl_event;
+#define GL_SYNC_CL_EVENT_ARB                   0x8240
+#define GL_SYNC_CL_EVENT_COMPLETE_ARB          0x8241
+typedef GLsync (APIENTRYP pfn_glCreateSyncFromCLeventARB) (struct _cl_context*, struct _cl_event*, GLbitfield);
+extern pfn_glCreateSyncFromCLeventARB fp_glCreateSyncFromCLeventARB;
+
+ /* GL_ARB_clear_buffer_object */
+extern GLboolean GLAD_ARB_clear_buffer_object;
+
+ /* GL_ARB_clear_texture */
+extern GLboolean GLAD_ARB_clear_texture;
+
+ /* GL_ARB_clip_control */
+extern GLboolean GLAD_ARB_clip_control;
+
+ /* GL_ARB_color_buffer_float */
+extern GLboolean GLAD_ARB_color_buffer_float;
+#define GL_RGBA_FLOAT_MODE_ARB                 0x8820
+#define GL_CLAMP_VERTEX_COLOR_ARB              0x891A
+#define GL_CLAMP_FRAGMENT_COLOR_ARB            0x891B
+#define GL_CLAMP_READ_COLOR_ARB                0x891C
+#define GL_FIXED_ONLY_ARB                      0x891D
+typedef void (APIENTRYP pfn_glClampColorARB) (GLenum, GLenum);
+extern pfn_glClampColorARB fp_glClampColorARB;
+
+ /* GL_ARB_compatibility */
+extern GLboolean GLAD_ARB_compatibility;
+
+ /* GL_ARB_compressed_texture_pixel_storage */
+extern GLboolean GLAD_ARB_compressed_texture_pixel_storage;
+
+ /* GL_ARB_compute_shader */
+extern GLboolean GLAD_ARB_compute_shader;
+
+ /* GL_ARB_compute_variable_group_size */
+extern GLboolean GLAD_ARB_compute_variable_group_size;
+#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB  0x9344
+#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB  0x90EB
+#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB  0x9345
+#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB    0x91BF
+typedef void (APIENTRYP pfn_glDispatchComputeGroupSizeARB) (GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
+extern pfn_glDispatchComputeGroupSizeARB fp_glDispatchComputeGroupSizeARB;
+
+ /* GL_ARB_conditional_render_inverted */
+extern GLboolean GLAD_ARB_conditional_render_inverted;
+
+ /* GL_ARB_conservative_depth */
+extern GLboolean GLAD_ARB_conservative_depth;
+
+ /* GL_ARB_copy_buffer */
+extern GLboolean GLAD_ARB_copy_buffer;
+
+ /* GL_ARB_copy_image */
+extern GLboolean GLAD_ARB_copy_image;
+
+ /* GL_ARB_cull_distance */
+extern GLboolean GLAD_ARB_cull_distance;
+
+ /* GL_ARB_debug_output */
+extern GLboolean GLAD_ARB_debug_output;
+#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB        0x8242
+#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB  0x8243
+#define GL_DEBUG_CALLBACK_FUNCTION_ARB         0x8244
+#define GL_DEBUG_CALLBACK_USER_PARAM_ARB       0x8245
+#define GL_DEBUG_SOURCE_API_ARB                0x8246
+#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB      0x8247
+#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB    0x8248
+#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB        0x8249
+#define GL_DEBUG_SOURCE_APPLICATION_ARB        0x824A
+#define GL_DEBUG_SOURCE_OTHER_ARB              0x824B
+#define GL_DEBUG_TYPE_ERROR_ARB                0x824C
+#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB  0x824D
+#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB   0x824E
+#define GL_DEBUG_TYPE_PORTABILITY_ARB          0x824F
+#define GL_DEBUG_TYPE_PERFORMANCE_ARB          0x8250
+#define GL_DEBUG_TYPE_OTHER_ARB                0x8251
+#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB        0x9143
+#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB       0x9144
+#define GL_DEBUG_LOGGED_MESSAGES_ARB           0x9145
+#define GL_DEBUG_SEVERITY_HIGH_ARB             0x9146
+#define GL_DEBUG_SEVERITY_MEDIUM_ARB           0x9147
+#define GL_DEBUG_SEVERITY_LOW_ARB              0x9148
+typedef void (APIENTRYP pfn_glDebugMessageControlARB) (GLenum, GLenum, GLenum, GLsizei, const GLuint*, GLboolean);
+extern pfn_glDebugMessageControlARB fp_glDebugMessageControlARB;
+typedef void (APIENTRYP pfn_glDebugMessageInsertARB) (GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar*);
+extern pfn_glDebugMessageInsertARB fp_glDebugMessageInsertARB;
+typedef void (APIENTRYP pfn_glDebugMessageCallbackARB) (GLDEBUGPROCARB, const void*);
+extern pfn_glDebugMessageCallbackARB fp_glDebugMessageCallbackARB;
+typedef GLuint (APIENTRYP pfn_glGetDebugMessageLogARB) (GLuint, GLsizei, GLenum*, GLenum*, GLuint*, GLenum*, GLsizei*, GLchar*);
+extern pfn_glGetDebugMessageLogARB fp_glGetDebugMessageLogARB;
+
+ /* GL_ARB_depth_buffer_float */
+extern GLboolean GLAD_ARB_depth_buffer_float;
+
+ /* GL_ARB_depth_clamp */
+extern GLboolean GLAD_ARB_depth_clamp;
+
+ /* GL_ARB_derivative_control */
+extern GLboolean GLAD_ARB_derivative_control;
+
+ /* GL_ARB_direct_state_access */
+extern GLboolean GLAD_ARB_direct_state_access;
+
+ /* GL_ARB_draw_buffers_blend */
+extern GLboolean GLAD_ARB_draw_buffers_blend;
+typedef void (APIENTRYP pfn_glBlendEquationiARB) (GLuint, GLenum);
+extern pfn_glBlendEquationiARB fp_glBlendEquationiARB;
+typedef void (APIENTRYP pfn_glBlendEquationSeparateiARB) (GLuint, GLenum, GLenum);
+extern pfn_glBlendEquationSeparateiARB fp_glBlendEquationSeparateiARB;
+typedef void (APIENTRYP pfn_glBlendFunciARB) (GLuint, GLenum, GLenum);
+extern pfn_glBlendFunciARB fp_glBlendFunciARB;
+typedef void (APIENTRYP pfn_glBlendFuncSeparateiARB) (GLuint, GLenum, GLenum, GLenum, GLenum);
+extern pfn_glBlendFuncSeparateiARB fp_glBlendFuncSeparateiARB;
+
+ /* GL_ARB_draw_elements_base_vertex */
+extern GLboolean GLAD_ARB_draw_elements_base_vertex;
+
+ /* GL_ARB_draw_indirect */
+extern GLboolean GLAD_ARB_draw_indirect;
+
+ /* GL_ARB_draw_instanced */
+extern GLboolean GLAD_ARB_draw_instanced;
+typedef void (APIENTRYP pfn_glDrawArraysInstancedARB) (GLenum, GLint, GLsizei, GLsizei);
+extern pfn_glDrawArraysInstancedARB fp_glDrawArraysInstancedARB;
+typedef void (APIENTRYP pfn_glDrawElementsInstancedARB) (GLenum, GLsizei, GLenum, const void*, GLsizei);
+extern pfn_glDrawElementsInstancedARB fp_glDrawElementsInstancedARB;
+
+ /* GL_ARB_enhanced_layouts */
+extern GLboolean GLAD_ARB_enhanced_layouts;
+
+ /* GL_ARB_ES2_compatibility */
+extern GLboolean GLAD_ARB_ES2_compatibility;
+
+ /* GL_ARB_ES3_1_compatibility */
+extern GLboolean GLAD_ARB_ES3_1_compatibility;
+
+ /* GL_ARB_ES3_2_compatibility */
+extern GLboolean GLAD_ARB_ES3_2_compatibility;
+#define GL_PRIMITIVE_BOUNDING_BOX_ARB          0x92BE
+#define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB    0x9381
+#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB  0x9382
+typedef void (APIENTRYP pfn_glPrimitiveBoundingBoxARB) (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+extern pfn_glPrimitiveBoundingBoxARB fp_glPrimitiveBoundingBoxARB;
+
+ /* GL_ARB_ES3_compatibility */
+extern GLboolean GLAD_ARB_ES3_compatibility;
+
+ /* GL_ARB_explicit_attrib_location */
+extern GLboolean GLAD_ARB_explicit_attrib_location;
+
+ /* GL_ARB_explicit_uniform_location */
+extern GLboolean GLAD_ARB_explicit_uniform_location;
+
+ /* GL_ARB_fragment_coord_conventions */
+extern GLboolean GLAD_ARB_fragment_coord_conventions;
+
+ /* GL_ARB_fragment_layer_viewport */
+extern GLboolean GLAD_ARB_fragment_layer_viewport;
+
+ /* GL_ARB_fragment_shader_interlock */
+extern GLboolean GLAD_ARB_fragment_shader_interlock;
+
+ /* GL_ARB_framebuffer_no_attachments */
+extern GLboolean GLAD_ARB_framebuffer_no_attachments;
+
+ /* GL_ARB_framebuffer_object */
+extern GLboolean GLAD_ARB_framebuffer_object;
+
+ /* GL_ARB_framebuffer_sRGB */
+extern GLboolean GLAD_ARB_framebuffer_sRGB;
+
+ /* GL_ARB_geometry_shader4 */
+extern GLboolean GLAD_ARB_geometry_shader4;
+#define GL_LINES_ADJACENCY_ARB                 0x000A
+#define GL_LINE_STRIP_ADJACENCY_ARB            0x000B
+#define GL_TRIANGLES_ADJACENCY_ARB             0x000C
+#define GL_TRIANGLE_STRIP_ADJACENCY_ARB        0x000D
+#define GL_PROGRAM_POINT_SIZE_ARB              0x8642
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB  0x8C29
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB  0x8DA7
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB  0x8DA8
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB  0x8DA9
+#define GL_GEOMETRY_SHADER_ARB                 0x8DD9
+#define GL_GEOMETRY_VERTICES_OUT_ARB           0x8DDA
+#define GL_GEOMETRY_INPUT_TYPE_ARB             0x8DDB
+#define GL_GEOMETRY_OUTPUT_TYPE_ARB            0x8DDC
+#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB  0x8DDD
+#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB   0x8DDE
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB  0x8DDF
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB    0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB  0x8DE1
+typedef void (APIENTRYP pfn_glProgramParameteriARB) (GLuint, GLenum, GLint);
+extern pfn_glProgramParameteriARB fp_glProgramParameteriARB;
+typedef void (APIENTRYP pfn_glFramebufferTextureARB) (GLenum, GLenum, GLuint, GLint);
+extern pfn_glFramebufferTextureARB fp_glFramebufferTextureARB;
+typedef void (APIENTRYP pfn_glFramebufferTextureLayerARB) (GLenum, GLenum, GLuint, GLint, GLint);
+extern pfn_glFramebufferTextureLayerARB fp_glFramebufferTextureLayerARB;
+typedef void (APIENTRYP pfn_glFramebufferTextureFaceARB) (GLenum, GLenum, GLuint, GLint, GLenum);
+extern pfn_glFramebufferTextureFaceARB fp_glFramebufferTextureFaceARB;
+
+ /* GL_ARB_get_program_binary */
+extern GLboolean GLAD_ARB_get_program_binary;
+
+ /* GL_ARB_get_texture_sub_image */
+extern GLboolean GLAD_ARB_get_texture_sub_image;
+
+ /* GL_ARB_gpu_shader5 */
+extern GLboolean GLAD_ARB_gpu_shader5;
+
+ /* GL_ARB_gpu_shader_fp64 */
+extern GLboolean GLAD_ARB_gpu_shader_fp64;
+
+ /* GL_ARB_gpu_shader_int64 */
+extern GLboolean GLAD_ARB_gpu_shader_int64;
+#define GL_INT64_ARB                           0x140E
+#define GL_INT64_VEC2_ARB                      0x8FE9
+#define GL_INT64_VEC3_ARB                      0x8FEA
+#define GL_INT64_VEC4_ARB                      0x8FEB
+#define GL_UNSIGNED_INT64_VEC2_ARB             0x8FF5
+#define GL_UNSIGNED_INT64_VEC3_ARB             0x8FF6
+#define GL_UNSIGNED_INT64_VEC4_ARB             0x8FF7
+typedef void (APIENTRYP pfn_glUniform1i64ARB) (GLint, GLint64);
+extern pfn_glUniform1i64ARB fp_glUniform1i64ARB;
+typedef void (APIENTRYP pfn_glUniform2i64ARB) (GLint, GLint64, GLint64);
+extern pfn_glUniform2i64ARB fp_glUniform2i64ARB;
+typedef void (APIENTRYP pfn_glUniform3i64ARB) (GLint, GLint64, GLint64, GLint64);
+extern pfn_glUniform3i64ARB fp_glUniform3i64ARB;
+typedef void (APIENTRYP pfn_glUniform4i64ARB) (GLint, GLint64, GLint64, GLint64, GLint64);
+extern pfn_glUniform4i64ARB fp_glUniform4i64ARB;
+typedef void (APIENTRYP pfn_glUniform1i64vARB) (GLint, GLsizei, const GLint64*);
+extern pfn_glUniform1i64vARB fp_glUniform1i64vARB;
+typedef void (APIENTRYP pfn_glUniform2i64vARB) (GLint, GLsizei, const GLint64*);
+extern pfn_glUniform2i64vARB fp_glUniform2i64vARB;
+typedef void (APIENTRYP pfn_glUniform3i64vARB) (GLint, GLsizei, const GLint64*);
+extern pfn_glUniform3i64vARB fp_glUniform3i64vARB;
+typedef void (APIENTRYP pfn_glUniform4i64vARB) (GLint, GLsizei, const GLint64*);
+extern pfn_glUniform4i64vARB fp_glUniform4i64vARB;
+typedef void (APIENTRYP pfn_glUniform1ui64ARB) (GLint, GLuint64);
+extern pfn_glUniform1ui64ARB fp_glUniform1ui64ARB;
+typedef void (APIENTRYP pfn_glUniform2ui64ARB) (GLint, GLuint64, GLuint64);
+extern pfn_glUniform2ui64ARB fp_glUniform2ui64ARB;
+typedef void (APIENTRYP pfn_glUniform3ui64ARB) (GLint, GLuint64, GLuint64, GLuint64);
+extern pfn_glUniform3ui64ARB fp_glUniform3ui64ARB;
+typedef void (APIENTRYP pfn_glUniform4ui64ARB) (GLint, GLuint64, GLuint64, GLuint64, GLuint64);
+extern pfn_glUniform4ui64ARB fp_glUniform4ui64ARB;
+typedef void (APIENTRYP pfn_glUniform1ui64vARB) (GLint, GLsizei, const GLuint64*);
+extern pfn_glUniform1ui64vARB fp_glUniform1ui64vARB;
+typedef void (APIENTRYP pfn_glUniform2ui64vARB) (GLint, GLsizei, const GLuint64*);
+extern pfn_glUniform2ui64vARB fp_glUniform2ui64vARB;
+typedef void (APIENTRYP pfn_glUniform3ui64vARB) (GLint, GLsizei, const GLuint64*);
+extern pfn_glUniform3ui64vARB fp_glUniform3ui64vARB;
+typedef void (APIENTRYP pfn_glUniform4ui64vARB) (GLint, GLsizei, const GLuint64*);
+extern pfn_glUniform4ui64vARB fp_glUniform4ui64vARB;
+typedef void (APIENTRYP pfn_glGetUniformi64vARB) (GLuint, GLint, GLint64*);
+extern pfn_glGetUniformi64vARB fp_glGetUniformi64vARB;
+typedef void (APIENTRYP pfn_glGetUniformui64vARB) (GLuint, GLint, GLuint64*);
+extern pfn_glGetUniformui64vARB fp_glGetUniformui64vARB;
+typedef void (APIENTRYP pfn_glGetnUniformi64vARB) (GLuint, GLint, GLsizei, GLint64*);
+extern pfn_glGetnUniformi64vARB fp_glGetnUniformi64vARB;
+typedef void (APIENTRYP pfn_glGetnUniformui64vARB) (GLuint, GLint, GLsizei, GLuint64*);
+extern pfn_glGetnUniformui64vARB fp_glGetnUniformui64vARB;
+typedef void (APIENTRYP pfn_glProgramUniform1i64ARB) (GLuint, GLint, GLint64);
+extern pfn_glProgramUniform1i64ARB fp_glProgramUniform1i64ARB;
+typedef void (APIENTRYP pfn_glProgramUniform2i64ARB) (GLuint, GLint, GLint64, GLint64);
+extern pfn_glProgramUniform2i64ARB fp_glProgramUniform2i64ARB;
+typedef void (APIENTRYP pfn_glProgramUniform3i64ARB) (GLuint, GLint, GLint64, GLint64, GLint64);
+extern pfn_glProgramUniform3i64ARB fp_glProgramUniform3i64ARB;
+typedef void (APIENTRYP pfn_glProgramUniform4i64ARB) (GLuint, GLint, GLint64, GLint64, GLint64, GLint64);
+extern pfn_glProgramUniform4i64ARB fp_glProgramUniform4i64ARB;
+typedef void (APIENTRYP pfn_glProgramUniform1i64vARB) (GLuint, GLint, GLsizei, const GLint64*);
+extern pfn_glProgramUniform1i64vARB fp_glProgramUniform1i64vARB;
+typedef void (APIENTRYP pfn_glProgramUniform2i64vARB) (GLuint, GLint, GLsizei, const GLint64*);
+extern pfn_glProgramUniform2i64vARB fp_glProgramUniform2i64vARB;
+typedef void (APIENTRYP pfn_glProgramUniform3i64vARB) (GLuint, GLint, GLsizei, const GLint64*);
+extern pfn_glProgramUniform3i64vARB fp_glProgramUniform3i64vARB;
+typedef void (APIENTRYP pfn_glProgramUniform4i64vARB) (GLuint, GLint, GLsizei, const GLint64*);
+extern pfn_glProgramUniform4i64vARB fp_glProgramUniform4i64vARB;
+typedef void (APIENTRYP pfn_glProgramUniform1ui64ARB) (GLuint, GLint, GLuint64);
+extern pfn_glProgramUniform1ui64ARB fp_glProgramUniform1ui64ARB;
+typedef void (APIENTRYP pfn_glProgramUniform2ui64ARB) (GLuint, GLint, GLuint64, GLuint64);
+extern pfn_glProgramUniform2ui64ARB fp_glProgramUniform2ui64ARB;
+typedef void (APIENTRYP pfn_glProgramUniform3ui64ARB) (GLuint, GLint, GLuint64, GLuint64, GLuint64);
+extern pfn_glProgramUniform3ui64ARB fp_glProgramUniform3ui64ARB;
+typedef void (APIENTRYP pfn_glProgramUniform4ui64ARB) (GLuint, GLint, GLuint64, GLuint64, GLuint64, GLuint64);
+extern pfn_glProgramUniform4ui64ARB fp_glProgramUniform4ui64ARB;
+typedef void (APIENTRYP pfn_glProgramUniform1ui64vARB) (GLuint, GLint, GLsizei, const GLuint64*);
+extern pfn_glProgramUniform1ui64vARB fp_glProgramUniform1ui64vARB;
+typedef void (APIENTRYP pfn_glProgramUniform2ui64vARB) (GLuint, GLint, GLsizei, const GLuint64*);
+extern pfn_glProgramUniform2ui64vARB fp_glProgramUniform2ui64vARB;
+typedef void (APIENTRYP pfn_glProgramUniform3ui64vARB) (GLuint, GLint, GLsizei, const GLuint64*);
+extern pfn_glProgramUniform3ui64vARB fp_glProgramUniform3ui64vARB;
+typedef void (APIENTRYP pfn_glProgramUniform4ui64vARB) (GLuint, GLint, GLsizei, const GLuint64*);
+extern pfn_glProgramUniform4ui64vARB fp_glProgramUniform4ui64vARB;
+
+ /* GL_ARB_half_float_pixel */
+extern GLboolean GLAD_ARB_half_float_pixel;
+#define GL_HALF_FLOAT_ARB                      0x140B
+
+ /* GL_ARB_half_float_vertex */
+extern GLboolean GLAD_ARB_half_float_vertex;
+
+ /* GL_ARB_indirect_parameters */
+extern GLboolean GLAD_ARB_indirect_parameters;
+#define GL_PARAMETER_BUFFER_ARB                0x80EE
+#define GL_PARAMETER_BUFFER_BINDING_ARB        0x80EF
+typedef void (APIENTRYP pfn_glMultiDrawArraysIndirectCountARB) (GLenum, GLintptr, GLintptr, GLsizei, GLsizei);
+extern pfn_glMultiDrawArraysIndirectCountARB fp_glMultiDrawArraysIndirectCountARB;
+typedef void (APIENTRYP pfn_glMultiDrawElementsIndirectCountARB) (GLenum, GLenum, GLintptr, GLintptr, GLsizei, GLsizei);
+extern pfn_glMultiDrawElementsIndirectCountARB fp_glMultiDrawElementsIndirectCountARB;
+
+ /* GL_ARB_instanced_arrays */
+extern GLboolean GLAD_ARB_instanced_arrays;
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB     0x88FE
+typedef void (APIENTRYP pfn_glVertexAttribDivisorARB) (GLuint, GLuint);
+extern pfn_glVertexAttribDivisorARB fp_glVertexAttribDivisorARB;
+
+ /* GL_ARB_internalformat_query */
+extern GLboolean GLAD_ARB_internalformat_query;
+
+ /* GL_ARB_internalformat_query2 */
+extern GLboolean GLAD_ARB_internalformat_query2;
+#define GL_SRGB_DECODE_ARB                     0x8299
+
+ /* GL_ARB_invalidate_subdata */
+extern GLboolean GLAD_ARB_invalidate_subdata;
+
+ /* GL_ARB_map_buffer_alignment */
+extern GLboolean GLAD_ARB_map_buffer_alignment;
+
+ /* GL_ARB_map_buffer_range */
+extern GLboolean GLAD_ARB_map_buffer_range;
+
+ /* GL_ARB_multi_bind */
+extern GLboolean GLAD_ARB_multi_bind;
+
+ /* GL_ARB_multi_draw_indirect */
+extern GLboolean GLAD_ARB_multi_draw_indirect;
+
+ /* GL_ARB_occlusion_query2 */
+extern GLboolean GLAD_ARB_occlusion_query2;
+
+ /* GL_ARB_parallel_shader_compile */
+extern GLboolean GLAD_ARB_parallel_shader_compile;
+#define GL_MAX_SHADER_COMPILER_THREADS_ARB     0x91B0
+#define GL_COMPLETION_STATUS_ARB               0x91B1
+typedef void (APIENTRYP pfn_glMaxShaderCompilerThreadsARB) (GLuint);
+extern pfn_glMaxShaderCompilerThreadsARB fp_glMaxShaderCompilerThreadsARB;
+
+ /* GL_ARB_pipeline_statistics_query */
+extern GLboolean GLAD_ARB_pipeline_statistics_query;
+#define GL_VERTICES_SUBMITTED_ARB              0x82EE
+#define GL_PRIMITIVES_SUBMITTED_ARB            0x82EF
+#define GL_VERTEX_SHADER_INVOCATIONS_ARB       0x82F0
+#define GL_TESS_CONTROL_SHADER_PATCHES_ARB     0x82F1
+#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB  0x82F2
+#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB  0x82F3
+#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB     0x82F4
+#define GL_COMPUTE_SHADER_INVOCATIONS_ARB      0x82F5
+#define GL_CLIPPING_INPUT_PRIMITIVES_ARB       0x82F6
+#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB      0x82F7
+
+ /* GL_ARB_pixel_buffer_object */
+extern GLboolean GLAD_ARB_pixel_buffer_object;
+#define GL_PIXEL_PACK_BUFFER_ARB               0x88EB
+#define GL_PIXEL_UNPACK_BUFFER_ARB             0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING_ARB       0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB     0x88EF
+
+ /* GL_ARB_post_depth_coverage */
+extern GLboolean GLAD_ARB_post_depth_coverage;
+
+ /* GL_ARB_program_interface_query */
+extern GLboolean GLAD_ARB_program_interface_query;
+
+ /* GL_ARB_provoking_vertex */
+extern GLboolean GLAD_ARB_provoking_vertex;
+
+ /* GL_ARB_query_buffer_object */
+extern GLboolean GLAD_ARB_query_buffer_object;
+
+ /* GL_ARB_robust_buffer_access_behavior */
+extern GLboolean GLAD_ARB_robust_buffer_access_behavior;
+
+ /* GL_ARB_robustness */
+extern GLboolean GLAD_ARB_robustness;
+#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB  0x00000004
+#define GL_LOSE_CONTEXT_ON_RESET_ARB           0x8252
+#define GL_GUILTY_CONTEXT_RESET_ARB            0x8253
+#define GL_INNOCENT_CONTEXT_RESET_ARB          0x8254
+#define GL_UNKNOWN_CONTEXT_RESET_ARB           0x8255
+#define GL_RESET_NOTIFICATION_STRATEGY_ARB     0x8256
+#define GL_NO_RESET_NOTIFICATION_ARB           0x8261
+typedef GLenum (APIENTRYP pfn_glGetGraphicsResetStatusARB) ();
+extern pfn_glGetGraphicsResetStatusARB fp_glGetGraphicsResetStatusARB;
+typedef void (APIENTRYP pfn_glGetnTexImageARB) (GLenum, GLint, GLenum, GLenum, GLsizei, void*);
+extern pfn_glGetnTexImageARB fp_glGetnTexImageARB;
+typedef void (APIENTRYP pfn_glReadnPixelsARB) (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void*);
+extern pfn_glReadnPixelsARB fp_glReadnPixelsARB;
+typedef void (APIENTRYP pfn_glGetnCompressedTexImageARB) (GLenum, GLint, GLsizei, void*);
+extern pfn_glGetnCompressedTexImageARB fp_glGetnCompressedTexImageARB;
+typedef void (APIENTRYP pfn_glGetnUniformfvARB) (GLuint, GLint, GLsizei, GLfloat*);
+extern pfn_glGetnUniformfvARB fp_glGetnUniformfvARB;
+typedef void (APIENTRYP pfn_glGetnUniformivARB) (GLuint, GLint, GLsizei, GLint*);
+extern pfn_glGetnUniformivARB fp_glGetnUniformivARB;
+typedef void (APIENTRYP pfn_glGetnUniformuivARB) (GLuint, GLint, GLsizei, GLuint*);
+extern pfn_glGetnUniformuivARB fp_glGetnUniformuivARB;
+typedef void (APIENTRYP pfn_glGetnUniformdvARB) (GLuint, GLint, GLsizei, GLdouble*);
+extern pfn_glGetnUniformdvARB fp_glGetnUniformdvARB;
+typedef void (APIENTRYP pfn_glGetnMapdvARB) (GLenum, GLenum, GLsizei, GLdouble*);
+extern pfn_glGetnMapdvARB fp_glGetnMapdvARB;
+typedef void (APIENTRYP pfn_glGetnMapfvARB) (GLenum, GLenum, GLsizei, GLfloat*);
+extern pfn_glGetnMapfvARB fp_glGetnMapfvARB;
+typedef void (APIENTRYP pfn_glGetnMapivARB) (GLenum, GLenum, GLsizei, GLint*);
+extern pfn_glGetnMapivARB fp_glGetnMapivARB;
+typedef void (APIENTRYP pfn_glGetnPixelMapfvARB) (GLenum, GLsizei, GLfloat*);
+extern pfn_glGetnPixelMapfvARB fp_glGetnPixelMapfvARB;
+typedef void (APIENTRYP pfn_glGetnPixelMapuivARB) (GLenum, GLsizei, GLuint*);
+extern pfn_glGetnPixelMapuivARB fp_glGetnPixelMapuivARB;
+typedef void (APIENTRYP pfn_glGetnPixelMapusvARB) (GLenum, GLsizei, GLushort*);
+extern pfn_glGetnPixelMapusvARB fp_glGetnPixelMapusvARB;
+typedef void (APIENTRYP pfn_glGetnPolygonStippleARB) (GLsizei, GLubyte*);
+extern pfn_glGetnPolygonStippleARB fp_glGetnPolygonStippleARB;
+typedef void (APIENTRYP pfn_glGetnColorTableARB) (GLenum, GLenum, GLenum, GLsizei, void*);
+extern pfn_glGetnColorTableARB fp_glGetnColorTableARB;
+typedef void (APIENTRYP pfn_glGetnConvolutionFilterARB) (GLenum, GLenum, GLenum, GLsizei, void*);
+extern pfn_glGetnConvolutionFilterARB fp_glGetnConvolutionFilterARB;
+typedef void (APIENTRYP pfn_glGetnSeparableFilterARB) (GLenum, GLenum, GLenum, GLsizei, void*, GLsizei, void*, void*);
+extern pfn_glGetnSeparableFilterARB fp_glGetnSeparableFilterARB;
+typedef void (APIENTRYP pfn_glGetnHistogramARB) (GLenum, GLboolean, GLenum, GLenum, GLsizei, void*);
+extern pfn_glGetnHistogramARB fp_glGetnHistogramARB;
+typedef void (APIENTRYP pfn_glGetnMinmaxARB) (GLenum, GLboolean, GLenum, GLenum, GLsizei, void*);
+extern pfn_glGetnMinmaxARB fp_glGetnMinmaxARB;
+
+ /* GL_ARB_robustness_isolation */
+extern GLboolean GLAD_ARB_robustness_isolation;
+
+ /* GL_ARB_sample_locations */
+extern GLboolean GLAD_ARB_sample_locations;
+#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB   0x933D
+#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB  0x933E
+#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB  0x933F
+#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB  0x9340
+#define GL_SAMPLE_LOCATION_ARB                 0x8E50
+#define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB    0x9341
+#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB  0x9342
+#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB  0x9343
+typedef void (APIENTRYP pfn_glFramebufferSampleLocationsfvARB) (GLenum, GLuint, GLsizei, const GLfloat*);
+extern pfn_glFramebufferSampleLocationsfvARB fp_glFramebufferSampleLocationsfvARB;
+typedef void (APIENTRYP pfn_glNamedFramebufferSampleLocationsfvARB) (GLuint, GLuint, GLsizei, const GLfloat*);
+extern pfn_glNamedFramebufferSampleLocationsfvARB fp_glNamedFramebufferSampleLocationsfvARB;
+typedef void (APIENTRYP pfn_glEvaluateDepthValuesARB) ();
+extern pfn_glEvaluateDepthValuesARB fp_glEvaluateDepthValuesARB;
+
+ /* GL_ARB_sample_shading */
+extern GLboolean GLAD_ARB_sample_shading;
+#define GL_SAMPLE_SHADING_ARB                  0x8C36
+#define GL_MIN_SAMPLE_SHADING_VALUE_ARB        0x8C37
+typedef void (APIENTRYP pfn_glMinSampleShadingARB) (GLfloat);
+extern pfn_glMinSampleShadingARB fp_glMinSampleShadingARB;
+
+ /* GL_ARB_sampler_objects */
+extern GLboolean GLAD_ARB_sampler_objects;
+
+ /* GL_ARB_seamless_cube_map */
+extern GLboolean GLAD_ARB_seamless_cube_map;
+
+ /* GL_ARB_seamless_cubemap_per_texture */
+extern GLboolean GLAD_ARB_seamless_cubemap_per_texture;
+
+ /* GL_ARB_separate_shader_objects */
+extern GLboolean GLAD_ARB_separate_shader_objects;
+
+ /* GL_ARB_shader_atomic_counter_ops */
+extern GLboolean GLAD_ARB_shader_atomic_counter_ops;
+
+ /* GL_ARB_shader_atomic_counters */
+extern GLboolean GLAD_ARB_shader_atomic_counters;
+
+ /* GL_ARB_shader_ballot */
+extern GLboolean GLAD_ARB_shader_ballot;
+
+ /* GL_ARB_shader_bit_encoding */
+extern GLboolean GLAD_ARB_shader_bit_encoding;
+
+ /* GL_ARB_shader_clock */
+extern GLboolean GLAD_ARB_shader_clock;
+
+ /* GL_ARB_shader_draw_parameters */
+extern GLboolean GLAD_ARB_shader_draw_parameters;
+
+ /* GL_ARB_shader_group_vote */
+extern GLboolean GLAD_ARB_shader_group_vote;
+
+ /* GL_ARB_shader_image_load_store */
+extern GLboolean GLAD_ARB_shader_image_load_store;
+
+ /* GL_ARB_shader_image_size */
+extern GLboolean GLAD_ARB_shader_image_size;
+
+ /* GL_ARB_shader_precision */
+extern GLboolean GLAD_ARB_shader_precision;
+
+ /* GL_ARB_shader_stencil_export */
+extern GLboolean GLAD_ARB_shader_stencil_export;
+
+ /* GL_ARB_shader_storage_buffer_object */
+extern GLboolean GLAD_ARB_shader_storage_buffer_object;
+
+ /* GL_ARB_shader_subroutine */
+extern GLboolean GLAD_ARB_shader_subroutine;
+
+ /* GL_ARB_shader_texture_image_samples */
+extern GLboolean GLAD_ARB_shader_texture_image_samples;
+
+ /* GL_ARB_shader_texture_lod */
+extern GLboolean GLAD_ARB_shader_texture_lod;
+
+ /* GL_ARB_shader_viewport_layer_array */
+extern GLboolean GLAD_ARB_shader_viewport_layer_array;
+
+ /* GL_ARB_shading_language_420pack */
+extern GLboolean GLAD_ARB_shading_language_420pack;
+
+ /* GL_ARB_shading_language_include */
+extern GLboolean GLAD_ARB_shading_language_include;
+#define GL_SHADER_INCLUDE_ARB                  0x8DAE
+#define GL_NAMED_STRING_LENGTH_ARB             0x8DE9
+#define GL_NAMED_STRING_TYPE_ARB               0x8DEA
+typedef void (APIENTRYP pfn_glNamedStringARB) (GLenum, GLint, const GLchar*, GLint, const GLchar*);
+extern pfn_glNamedStringARB fp_glNamedStringARB;
+typedef void (APIENTRYP pfn_glDeleteNamedStringARB) (GLint, const GLchar*);
+extern pfn_glDeleteNamedStringARB fp_glDeleteNamedStringARB;
+typedef void (APIENTRYP pfn_glCompileShaderIncludeARB) (GLuint, GLsizei, const GLchar**, const GLint*);
+extern pfn_glCompileShaderIncludeARB fp_glCompileShaderIncludeARB;
+typedef GLboolean (APIENTRYP pfn_glIsNamedStringARB) (GLint, const GLchar*);
+extern pfn_glIsNamedStringARB fp_glIsNamedStringARB;
+typedef void (APIENTRYP pfn_glGetNamedStringARB) (GLint, const GLchar*, GLsizei, GLint*, GLchar*);
+extern pfn_glGetNamedStringARB fp_glGetNamedStringARB;
+typedef void (APIENTRYP pfn_glGetNamedStringivARB) (GLint, const GLchar*, GLenum, GLint*);
+extern pfn_glGetNamedStringivARB fp_glGetNamedStringivARB;
+
+ /* GL_ARB_shading_language_packing */
+extern GLboolean GLAD_ARB_shading_language_packing;
+
+ /* GL_ARB_sparse_buffer */
+extern GLboolean GLAD_ARB_sparse_buffer;
+#define GL_SPARSE_STORAGE_BIT_ARB              0x0400
+#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB         0x82F8
+typedef void (APIENTRYP pfn_glBufferPageCommitmentARB) (GLenum, GLintptr, GLsizeiptr, GLboolean);
+extern pfn_glBufferPageCommitmentARB fp_glBufferPageCommitmentARB;
+typedef void (APIENTRYP pfn_glNamedBufferPageCommitmentEXT) (GLuint, GLintptr, GLsizeiptr, GLboolean);
+extern pfn_glNamedBufferPageCommitmentEXT fp_glNamedBufferPageCommitmentEXT;
+typedef void (APIENTRYP pfn_glNamedBufferPageCommitmentARB) (GLuint, GLintptr, GLsizeiptr, GLboolean);
+extern pfn_glNamedBufferPageCommitmentARB fp_glNamedBufferPageCommitmentARB;
+
+ /* GL_ARB_sparse_texture */
+extern GLboolean GLAD_ARB_sparse_texture;
+#define GL_TEXTURE_SPARSE_ARB                  0x91A6
+#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB         0x91A7
+#define GL_NUM_SPARSE_LEVELS_ARB               0x91AA
+#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB          0x91A8
+#define GL_VIRTUAL_PAGE_SIZE_X_ARB             0x9195
+#define GL_VIRTUAL_PAGE_SIZE_Y_ARB             0x9196
+#define GL_VIRTUAL_PAGE_SIZE_Z_ARB             0x9197
+#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB         0x9198
+#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB      0x9199
+#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB  0x919A
+#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB  0x91A9
+typedef void (APIENTRYP pfn_glTexPageCommitmentARB) (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLboolean);
+extern pfn_glTexPageCommitmentARB fp_glTexPageCommitmentARB;
+
+ /* GL_ARB_sparse_texture2 */
+extern GLboolean GLAD_ARB_sparse_texture2;
+
+ /* GL_ARB_sparse_texture_clamp */
+extern GLboolean GLAD_ARB_sparse_texture_clamp;
+
+ /* GL_ARB_stencil_texturing */
+extern GLboolean GLAD_ARB_stencil_texturing;
+
+ /* GL_ARB_sync */
+extern GLboolean GLAD_ARB_sync;
+
+ /* GL_ARB_tessellation_shader */
+extern GLboolean GLAD_ARB_tessellation_shader;
+
+ /* GL_ARB_texture_barrier */
+extern GLboolean GLAD_ARB_texture_barrier;
+
+ /* GL_ARB_texture_buffer_object */
+extern GLboolean GLAD_ARB_texture_buffer_object;
+#define GL_TEXTURE_BUFFER_ARB                  0x8C2A
+#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB         0x8C2B
+#define GL_TEXTURE_BINDING_BUFFER_ARB          0x8C2C
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB  0x8C2D
+#define GL_TEXTURE_BUFFER_FORMAT_ARB           0x8C2E
+typedef void (APIENTRYP pfn_glTexBufferARB) (GLenum, GLenum, GLuint);
+extern pfn_glTexBufferARB fp_glTexBufferARB;
+
+ /* GL_ARB_texture_buffer_object_rgb32 */
+extern GLboolean GLAD_ARB_texture_buffer_object_rgb32;
+
+ /* GL_ARB_texture_buffer_range */
+extern GLboolean GLAD_ARB_texture_buffer_range;
+
+ /* GL_ARB_texture_compression_bptc */
+extern GLboolean GLAD_ARB_texture_compression_bptc;
+#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB      0x8E8C
+#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB  0x8E8D
+#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB  0x8E8E
+#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB  0x8E8F
+
+ /* GL_ARB_texture_compression_rgtc */
+extern GLboolean GLAD_ARB_texture_compression_rgtc;
+
+ /* GL_ARB_texture_cube_map_array */
+extern GLboolean GLAD_ARB_texture_cube_map_array;
+#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB          0x9009
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB  0x900A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB    0x900B
+#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB          0x900C
+#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB   0x900D
+#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB      0x900E
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB  0x900F
+
+ /* GL_ARB_texture_filter_minmax */
+extern GLboolean GLAD_ARB_texture_filter_minmax;
+#define GL_TEXTURE_REDUCTION_MODE_ARB          0x9366
+#define GL_WEIGHTED_AVERAGE_ARB                0x9367
+
+ /* GL_ARB_texture_float */
+extern GLboolean GLAD_ARB_texture_float;
+#define GL_TEXTURE_RED_TYPE_ARB                0x8C10
+#define GL_TEXTURE_GREEN_TYPE_ARB              0x8C11
+#define GL_TEXTURE_BLUE_TYPE_ARB               0x8C12
+#define GL_TEXTURE_ALPHA_TYPE_ARB              0x8C13
+#define GL_TEXTURE_LUMINANCE_TYPE_ARB          0x8C14
+#define GL_TEXTURE_INTENSITY_TYPE_ARB          0x8C15
+#define GL_TEXTURE_DEPTH_TYPE_ARB              0x8C16
+#define GL_UNSIGNED_NORMALIZED_ARB             0x8C17
+#define GL_RGBA32F_ARB                         0x8814
+#define GL_RGB32F_ARB                          0x8815
+#define GL_ALPHA32F_ARB                        0x8816
+#define GL_INTENSITY32F_ARB                    0x8817
+#define GL_LUMINANCE32F_ARB                    0x8818
+#define GL_LUMINANCE_ALPHA32F_ARB              0x8819
+#define GL_RGBA16F_ARB                         0x881A
+#define GL_RGB16F_ARB                          0x881B
+#define GL_ALPHA16F_ARB                        0x881C
+#define GL_INTENSITY16F_ARB                    0x881D
+#define GL_LUMINANCE16F_ARB                    0x881E
+#define GL_LUMINANCE_ALPHA16F_ARB              0x881F
+
+ /* GL_ARB_texture_gather */
+extern GLboolean GLAD_ARB_texture_gather;
+#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB  0x8E5E
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB  0x8E5F
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB  0x8F9F
+
+ /* GL_ARB_texture_mirror_clamp_to_edge */
+extern GLboolean GLAD_ARB_texture_mirror_clamp_to_edge;
+
+ /* GL_ARB_texture_multisample */
+extern GLboolean GLAD_ARB_texture_multisample;
+
+ /* GL_ARB_texture_query_levels */
+extern GLboolean GLAD_ARB_texture_query_levels;
+
+ /* GL_ARB_texture_query_lod */
+extern GLboolean GLAD_ARB_texture_query_lod;
+
+ /* GL_ARB_texture_rectangle */
+extern GLboolean GLAD_ARB_texture_rectangle;
+#define GL_TEXTURE_RECTANGLE_ARB               0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_ARB       0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_ARB         0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB      0x84F8
+
+ /* GL_ARB_texture_rg */
+extern GLboolean GLAD_ARB_texture_rg;
+
+ /* GL_ARB_texture_rgb10_a2ui */
+extern GLboolean GLAD_ARB_texture_rgb10_a2ui;
+
+ /* GL_ARB_texture_stencil8 */
+extern GLboolean GLAD_ARB_texture_stencil8;
+
+ /* GL_ARB_texture_storage */
+extern GLboolean GLAD_ARB_texture_storage;
+
+ /* GL_ARB_texture_storage_multisample */
+extern GLboolean GLAD_ARB_texture_storage_multisample;
+
+ /* GL_ARB_texture_swizzle */
+extern GLboolean GLAD_ARB_texture_swizzle;
+
+ /* GL_ARB_texture_view */
+extern GLboolean GLAD_ARB_texture_view;
+
+ /* GL_ARB_timer_query */
+extern GLboolean GLAD_ARB_timer_query;
+
+ /* GL_ARB_transform_feedback2 */
+extern GLboolean GLAD_ARB_transform_feedback2;
+
+ /* GL_ARB_transform_feedback3 */
+extern GLboolean GLAD_ARB_transform_feedback3;
+
+ /* GL_ARB_transform_feedback_instanced */
+extern GLboolean GLAD_ARB_transform_feedback_instanced;
+
+ /* GL_ARB_transform_feedback_overflow_query */
+extern GLboolean GLAD_ARB_transform_feedback_overflow_query;
+#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB     0x82EC
+#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB  0x82ED
+
+ /* GL_ARB_uniform_buffer_object */
+extern GLboolean GLAD_ARB_uniform_buffer_object;
+
+ /* GL_ARB_vertex_array_bgra */
+extern GLboolean GLAD_ARB_vertex_array_bgra;
+
+ /* GL_ARB_vertex_array_object */
+extern GLboolean GLAD_ARB_vertex_array_object;
+
+ /* GL_ARB_vertex_attrib_64bit */
+extern GLboolean GLAD_ARB_vertex_attrib_64bit;
+
+ /* GL_ARB_vertex_attrib_binding */
+extern GLboolean GLAD_ARB_vertex_attrib_binding;
+
+ /* GL_ARB_vertex_type_10f_11f_11f_rev */
+extern GLboolean GLAD_ARB_vertex_type_10f_11f_11f_rev;
+
+ /* GL_ARB_vertex_type_2_10_10_10_rev */
+extern GLboolean GLAD_ARB_vertex_type_2_10_10_10_rev;
+
+ /* GL_ARB_viewport_array */
+extern GLboolean GLAD_ARB_viewport_array;
+
+ /* GL_EXT_base_instance */
+extern GLboolean GLAD_EXT_base_instance;
+typedef void (APIENTRYP pfn_glDrawArraysInstancedBaseInstanceEXT) (GLenum, GLint, GLsizei, GLsizei, GLuint);
+extern pfn_glDrawArraysInstancedBaseInstanceEXT fp_glDrawArraysInstancedBaseInstanceEXT;
+typedef void (APIENTRYP pfn_glDrawElementsInstancedBaseInstanceEXT) (GLenum, GLsizei, GLenum, const void*, GLsizei, GLuint);
+extern pfn_glDrawElementsInstancedBaseInstanceEXT fp_glDrawElementsInstancedBaseInstanceEXT;
+typedef void (APIENTRYP pfn_glDrawElementsInstancedBaseVertexBaseInstanceEXT) (GLenum, GLsizei, GLenum, const void*, GLsizei, GLint, GLuint);
+extern pfn_glDrawElementsInstancedBaseVertexBaseInstanceEXT fp_glDrawElementsInstancedBaseVertexBaseInstanceEXT;
+
+ /* GL_EXT_bgra */
+extern GLboolean GLAD_EXT_bgra;
+#define GL_BGR_EXT                             0x80E0
+#define GL_BGRA_EXT                            0x80E1
+
+ /* GL_EXT_bindable_uniform */
+extern GLboolean GLAD_EXT_bindable_uniform;
+#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT    0x8DE2
+#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT  0x8DE3
+#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT  0x8DE4
+#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT       0x8DED
+#define GL_UNIFORM_BUFFER_EXT                  0x8DEE
+#define GL_UNIFORM_BUFFER_BINDING_EXT          0x8DEF
+typedef void (APIENTRYP pfn_glUniformBufferEXT) (GLuint, GLint, GLuint);
+extern pfn_glUniformBufferEXT fp_glUniformBufferEXT;
+typedef GLint (APIENTRYP pfn_glGetUniformBufferSizeEXT) (GLuint, GLint);
+extern pfn_glGetUniformBufferSizeEXT fp_glGetUniformBufferSizeEXT;
+typedef GLintptr (APIENTRYP pfn_glGetUniformOffsetEXT) (GLuint, GLint);
+extern pfn_glGetUniformOffsetEXT fp_glGetUniformOffsetEXT;
+
+ /* GL_EXT_blend_func_extended */
+extern GLboolean GLAD_EXT_blend_func_extended;
+#define GL_SRC1_COLOR_EXT                      0x88F9
+#define GL_SRC1_ALPHA_EXT                      0x8589
+#define GL_ONE_MINUS_SRC1_COLOR_EXT            0x88FA
+#define GL_ONE_MINUS_SRC1_ALPHA_EXT            0x88FB
+#define GL_SRC_ALPHA_SATURATE_EXT              0x0308
+#define GL_LOCATION_INDEX_EXT                  0x930F
+#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT    0x88FC
+typedef void (APIENTRYP pfn_glBindFragDataLocationIndexedEXT) (GLuint, GLuint, GLuint, const GLchar*);
+extern pfn_glBindFragDataLocationIndexedEXT fp_glBindFragDataLocationIndexedEXT;
+typedef void (APIENTRYP pfn_glBindFragDataLocationEXT) (GLuint, GLuint, const GLchar*);
+extern pfn_glBindFragDataLocationEXT fp_glBindFragDataLocationEXT;
+typedef GLint (APIENTRYP pfn_glGetProgramResourceLocationIndexEXT) (GLuint, GLenum, const GLchar*);
+extern pfn_glGetProgramResourceLocationIndexEXT fp_glGetProgramResourceLocationIndexEXT;
+typedef GLint (APIENTRYP pfn_glGetFragDataIndexEXT) (GLuint, const GLchar*);
+extern pfn_glGetFragDataIndexEXT fp_glGetFragDataIndexEXT;
+
+ /* GL_EXT_blend_minmax */
+extern GLboolean GLAD_EXT_blend_minmax;
+#define GL_MIN_EXT                             0x8007
+#define GL_MAX_EXT                             0x8008
+#define GL_FUNC_ADD_EXT                        0x8006
+#define GL_BLEND_EQUATION_EXT                  0x8009
+typedef void (APIENTRYP pfn_glBlendEquationEXT) (GLenum);
+extern pfn_glBlendEquationEXT fp_glBlendEquationEXT;
+
+ /* GL_EXT_buffer_storage */
+extern GLboolean GLAD_EXT_buffer_storage;
+#define GL_MAP_PERSISTENT_BIT_EXT              0x0040
+#define GL_MAP_COHERENT_BIT_EXT                0x0080
+#define GL_DYNAMIC_STORAGE_BIT_EXT             0x0100
+#define GL_CLIENT_STORAGE_BIT_EXT              0x0200
+#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT  0x00004000
+#define GL_BUFFER_IMMUTABLE_STORAGE_EXT        0x821F
+#define GL_BUFFER_STORAGE_FLAGS_EXT            0x8220
+typedef void (APIENTRYP pfn_glBufferStorageEXT) (GLenum, GLsizeiptr, const void*, GLbitfield);
+extern pfn_glBufferStorageEXT fp_glBufferStorageEXT;
+
+ /* GL_EXT_color_buffer_float */
+extern GLboolean GLAD_EXT_color_buffer_float;
+
+ /* GL_EXT_color_buffer_half_float */
+extern GLboolean GLAD_EXT_color_buffer_half_float;
+#define GL_RGBA16F_EXT                         0x881A
+#define GL_RGB16F_EXT                          0x881B
+#define GL_RG16F_EXT                           0x822F
+#define GL_R16F_EXT                            0x822D
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT  0x8211
+#define GL_UNSIGNED_NORMALIZED_EXT             0x8C17
+
+ /* GL_EXT_copy_image */
+extern GLboolean GLAD_EXT_copy_image;
+typedef void (APIENTRYP pfn_glCopyImageSubDataEXT) (GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei);
+extern pfn_glCopyImageSubDataEXT fp_glCopyImageSubDataEXT;
+
+ /* GL_EXT_debug_label */
+extern GLboolean GLAD_EXT_debug_label;
+#define GL_PROGRAM_PIPELINE_OBJECT_EXT         0x8A4F
+#define GL_PROGRAM_OBJECT_EXT                  0x8B40
+#define GL_SHADER_OBJECT_EXT                   0x8B48
+#define GL_BUFFER_OBJECT_EXT                   0x9151
+#define GL_QUERY_OBJECT_EXT                    0x9153
+#define GL_VERTEX_ARRAY_OBJECT_EXT             0x9154
+typedef void (APIENTRYP pfn_glLabelObjectEXT) (GLenum, GLuint, GLsizei, const GLchar*);
+extern pfn_glLabelObjectEXT fp_glLabelObjectEXT;
+typedef void (APIENTRYP pfn_glGetObjectLabelEXT) (GLenum, GLuint, GLsizei, GLsizei*, GLchar*);
+extern pfn_glGetObjectLabelEXT fp_glGetObjectLabelEXT;
+
+ /* GL_EXT_debug_marker */
+extern GLboolean GLAD_EXT_debug_marker;
+typedef void (APIENTRYP pfn_glInsertEventMarkerEXT) (GLsizei, const GLchar*);
+extern pfn_glInsertEventMarkerEXT fp_glInsertEventMarkerEXT;
+typedef void (APIENTRYP pfn_glPushGroupMarkerEXT) (GLsizei, const GLchar*);
+extern pfn_glPushGroupMarkerEXT fp_glPushGroupMarkerEXT;
+typedef void (APIENTRYP pfn_glPopGroupMarkerEXT) ();
+extern pfn_glPopGroupMarkerEXT fp_glPopGroupMarkerEXT;
+
+ /* GL_EXT_direct_state_access */
+extern GLboolean GLAD_EXT_direct_state_access;
+#define GL_PROGRAM_MATRIX_EXT                  0x8E2D
+#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT        0x8E2E
+#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT      0x8E2F
+typedef void (APIENTRYP pfn_glMatrixLoadfEXT) (GLenum, const GLfloat*);
+extern pfn_glMatrixLoadfEXT fp_glMatrixLoadfEXT;
+typedef void (APIENTRYP pfn_glMatrixLoaddEXT) (GLenum, const GLdouble*);
+extern pfn_glMatrixLoaddEXT fp_glMatrixLoaddEXT;
+typedef void (APIENTRYP pfn_glMatrixMultfEXT) (GLenum, const GLfloat*);
+extern pfn_glMatrixMultfEXT fp_glMatrixMultfEXT;
+typedef void (APIENTRYP pfn_glMatrixMultdEXT) (GLenum, const GLdouble*);
+extern pfn_glMatrixMultdEXT fp_glMatrixMultdEXT;
+typedef void (APIENTRYP pfn_glMatrixLoadIdentityEXT) (GLenum);
+extern pfn_glMatrixLoadIdentityEXT fp_glMatrixLoadIdentityEXT;
+typedef void (APIENTRYP pfn_glMatrixRotatefEXT) (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
+extern pfn_glMatrixRotatefEXT fp_glMatrixRotatefEXT;
+typedef void (APIENTRYP pfn_glMatrixRotatedEXT) (GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
+extern pfn_glMatrixRotatedEXT fp_glMatrixRotatedEXT;
+typedef void (APIENTRYP pfn_glMatrixScalefEXT) (GLenum, GLfloat, GLfloat, GLfloat);
+extern pfn_glMatrixScalefEXT fp_glMatrixScalefEXT;
+typedef void (APIENTRYP pfn_glMatrixScaledEXT) (GLenum, GLdouble, GLdouble, GLdouble);
+extern pfn_glMatrixScaledEXT fp_glMatrixScaledEXT;
+typedef void (APIENTRYP pfn_glMatrixTranslatefEXT) (GLenum, GLfloat, GLfloat, GLfloat);
+extern pfn_glMatrixTranslatefEXT fp_glMatrixTranslatefEXT;
+typedef void (APIENTRYP pfn_glMatrixTranslatedEXT) (GLenum, GLdouble, GLdouble, GLdouble);
+extern pfn_glMatrixTranslatedEXT fp_glMatrixTranslatedEXT;
+typedef void (APIENTRYP pfn_glMatrixFrustumEXT) (GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble);
+extern pfn_glMatrixFrustumEXT fp_glMatrixFrustumEXT;
+typedef void (APIENTRYP pfn_glMatrixOrthoEXT) (GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble);
+extern pfn_glMatrixOrthoEXT fp_glMatrixOrthoEXT;
+typedef void (APIENTRYP pfn_glMatrixPopEXT) (GLenum);
+extern pfn_glMatrixPopEXT fp_glMatrixPopEXT;
+typedef void (APIENTRYP pfn_glMatrixPushEXT) (GLenum);
+extern pfn_glMatrixPushEXT fp_glMatrixPushEXT;
+typedef void (APIENTRYP pfn_glClientAttribDefaultEXT) (GLbitfield);
+extern pfn_glClientAttribDefaultEXT fp_glClientAttribDefaultEXT;
+typedef void (APIENTRYP pfn_glPushClientAttribDefaultEXT) (GLbitfield);
+extern pfn_glPushClientAttribDefaultEXT fp_glPushClientAttribDefaultEXT;
+typedef void (APIENTRYP pfn_glTextureParameterfEXT) (GLuint, GLenum, GLenum, GLfloat);
+extern pfn_glTextureParameterfEXT fp_glTextureParameterfEXT;
+typedef void (APIENTRYP pfn_glTextureParameterfvEXT) (GLuint, GLenum, GLenum, const GLfloat*);
+extern pfn_glTextureParameterfvEXT fp_glTextureParameterfvEXT;
+typedef void (APIENTRYP pfn_glTextureParameteriEXT) (GLuint, GLenum, GLenum, GLint);
+extern pfn_glTextureParameteriEXT fp_glTextureParameteriEXT;
+typedef void (APIENTRYP pfn_glTextureParameterivEXT) (GLuint, GLenum, GLenum, const GLint*);
+extern pfn_glTextureParameterivEXT fp_glTextureParameterivEXT;
+typedef void (APIENTRYP pfn_glTextureImage1DEXT) (GLuint, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const void*);
+extern pfn_glTextureImage1DEXT fp_glTextureImage1DEXT;
+typedef void (APIENTRYP pfn_glTextureImage2DEXT) (GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void*);
+extern pfn_glTextureImage2DEXT fp_glTextureImage2DEXT;
+typedef void (APIENTRYP pfn_glTextureSubImage1DEXT) (GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const void*);
+extern pfn_glTextureSubImage1DEXT fp_glTextureSubImage1DEXT;
+typedef void (APIENTRYP pfn_glTextureSubImage2DEXT) (GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void*);
+extern pfn_glTextureSubImage2DEXT fp_glTextureSubImage2DEXT;
+typedef void (APIENTRYP pfn_glCopyTextureImage1DEXT) (GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint);
+extern pfn_glCopyTextureImage1DEXT fp_glCopyTextureImage1DEXT;
+typedef void (APIENTRYP pfn_glCopyTextureImage2DEXT) (GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
+extern pfn_glCopyTextureImage2DEXT fp_glCopyTextureImage2DEXT;
+typedef void (APIENTRYP pfn_glCopyTextureSubImage1DEXT) (GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei);
+extern pfn_glCopyTextureSubImage1DEXT fp_glCopyTextureSubImage1DEXT;
+typedef void (APIENTRYP pfn_glCopyTextureSubImage2DEXT) (GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+extern pfn_glCopyTextureSubImage2DEXT fp_glCopyTextureSubImage2DEXT;
+typedef void (APIENTRYP pfn_glGetTextureImageEXT) (GLuint, GLenum, GLint, GLenum, GLenum, void*);
+extern pfn_glGetTextureImageEXT fp_glGetTextureImageEXT;
+typedef void (APIENTRYP pfn_glGetTextureParameterfvEXT) (GLuint, GLenum, GLenum, GLfloat*);
+extern pfn_glGetTextureParameterfvEXT fp_glGetTextureParameterfvEXT;
+typedef void (APIENTRYP pfn_glGetTextureParameterivEXT) (GLuint, GLenum, GLenum, GLint*);
+extern pfn_glGetTextureParameterivEXT fp_glGetTextureParameterivEXT;
+typedef void (APIENTRYP pfn_glGetTextureLevelParameterfvEXT) (GLuint, GLenum, GLint, GLenum, GLfloat*);
+extern pfn_glGetTextureLevelParameterfvEXT fp_glGetTextureLevelParameterfvEXT;
+typedef void (APIENTRYP pfn_glGetTextureLevelParameterivEXT) (GLuint, GLenum, GLint, GLenum, GLint*);
+extern pfn_glGetTextureLevelParameterivEXT fp_glGetTextureLevelParameterivEXT;
+typedef void (APIENTRYP pfn_glTextureImage3DEXT) (GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void*);
+extern pfn_glTextureImage3DEXT fp_glTextureImage3DEXT;
+typedef void (APIENTRYP pfn_glTextureSubImage3DEXT) (GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void*);
+extern pfn_glTextureSubImage3DEXT fp_glTextureSubImage3DEXT;
+typedef void (APIENTRYP pfn_glCopyTextureSubImage3DEXT) (GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+extern pfn_glCopyTextureSubImage3DEXT fp_glCopyTextureSubImage3DEXT;
+typedef void (APIENTRYP pfn_glBindMultiTextureEXT) (GLenum, GLenum, GLuint);
+extern pfn_glBindMultiTextureEXT fp_glBindMultiTextureEXT;
+typedef void (APIENTRYP pfn_glMultiTexCoordPointerEXT) (GLenum, GLint, GLenum, GLsizei, const void*);
+extern pfn_glMultiTexCoordPointerEXT fp_glMultiTexCoordPointerEXT;
+typedef void (APIENTRYP pfn_glMultiTexEnvfEXT) (GLenum, GLenum, GLenum, GLfloat);
+extern pfn_glMultiTexEnvfEXT fp_glMultiTexEnvfEXT;
+typedef void (APIENTRYP pfn_glMultiTexEnvfvEXT) (GLenum, GLenum, GLenum, const GLfloat*);
+extern pfn_glMultiTexEnvfvEXT fp_glMultiTexEnvfvEXT;
+typedef void (APIENTRYP pfn_glMultiTexEnviEXT) (GLenum, GLenum, GLenum, GLint);
+extern pfn_glMultiTexEnviEXT fp_glMultiTexEnviEXT;
+typedef void (APIENTRYP pfn_glMultiTexEnvivEXT) (GLenum, GLenum, GLenum, const GLint*);
+extern pfn_glMultiTexEnvivEXT fp_glMultiTexEnvivEXT;
+typedef void (APIENTRYP pfn_glMultiTexGendEXT) (GLenum, GLenum, GLenum, GLdouble);
+extern pfn_glMultiTexGendEXT fp_glMultiTexGendEXT;
+typedef void (APIENTRYP pfn_glMultiTexGendvEXT) (GLenum, GLenum, GLenum, const GLdouble*);
+extern pfn_glMultiTexGendvEXT fp_glMultiTexGendvEXT;
+typedef void (APIENTRYP pfn_glMultiTexGenfEXT) (GLenum, GLenum, GLenum, GLfloat);
+extern pfn_glMultiTexGenfEXT fp_glMultiTexGenfEXT;
+typedef void (APIENTRYP pfn_glMultiTexGenfvEXT) (GLenum, GLenum, GLenum, const GLfloat*);
+extern pfn_glMultiTexGenfvEXT fp_glMultiTexGenfvEXT;
+typedef void (APIENTRYP pfn_glMultiTexGeniEXT) (GLenum, GLenum, GLenum, GLint);
+extern pfn_glMultiTexGeniEXT fp_glMultiTexGeniEXT;
+typedef void (APIENTRYP pfn_glMultiTexGenivEXT) (GLenum, GLenum, GLenum, const GLint*);
+extern pfn_glMultiTexGenivEXT fp_glMultiTexGenivEXT;
+typedef void (APIENTRYP pfn_glGetMultiTexEnvfvEXT) (GLenum, GLenum, GLenum, GLfloat*);
+extern pfn_glGetMultiTexEnvfvEXT fp_glGetMultiTexEnvfvEXT;
+typedef void (APIENTRYP pfn_glGetMultiTexEnvivEXT) (GLenum, GLenum, GLenum, GLint*);
+extern pfn_glGetMultiTexEnvivEXT fp_glGetMultiTexEnvivEXT;
+typedef void (APIENTRYP pfn_glGetMultiTexGendvEXT) (GLenum, GLenum, GLenum, GLdouble*);
+extern pfn_glGetMultiTexGendvEXT fp_glGetMultiTexGendvEXT;
+typedef void (APIENTRYP pfn_glGetMultiTexGenfvEXT) (GLenum, GLenum, GLenum, GLfloat*);
+extern pfn_glGetMultiTexGenfvEXT fp_glGetMultiTexGenfvEXT;
+typedef void (APIENTRYP pfn_glGetMultiTexGenivEXT) (GLenum, GLenum, GLenum, GLint*);
+extern pfn_glGetMultiTexGenivEXT fp_glGetMultiTexGenivEXT;
+typedef void (APIENTRYP pfn_glMultiTexParameteriEXT) (GLenum, GLenum, GLenum, GLint);
+extern pfn_glMultiTexParameteriEXT fp_glMultiTexParameteriEXT;
+typedef void (APIENTRYP pfn_glMultiTexParameterivEXT) (GLenum, GLenum, GLenum, const GLint*);
+extern pfn_glMultiTexParameterivEXT fp_glMultiTexParameterivEXT;
+typedef void (APIENTRYP pfn_glMultiTexParameterfEXT) (GLenum, GLenum, GLenum, GLfloat);
+extern pfn_glMultiTexParameterfEXT fp_glMultiTexParameterfEXT;
+typedef void (APIENTRYP pfn_glMultiTexParameterfvEXT) (GLenum, GLenum, GLenum, const GLfloat*);
+extern pfn_glMultiTexParameterfvEXT fp_glMultiTexParameterfvEXT;
+typedef void (APIENTRYP pfn_glMultiTexImage1DEXT) (GLenum, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const void*);
+extern pfn_glMultiTexImage1DEXT fp_glMultiTexImage1DEXT;
+typedef void (APIENTRYP pfn_glMultiTexImage2DEXT) (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void*);
+extern pfn_glMultiTexImage2DEXT fp_glMultiTexImage2DEXT;
+typedef void (APIENTRYP pfn_glMultiTexSubImage1DEXT) (GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const void*);
+extern pfn_glMultiTexSubImage1DEXT fp_glMultiTexSubImage1DEXT;
+typedef void (APIENTRYP pfn_glMultiTexSubImage2DEXT) (GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void*);
+extern pfn_glMultiTexSubImage2DEXT fp_glMultiTexSubImage2DEXT;
+typedef void (APIENTRYP pfn_glCopyMultiTexImage1DEXT) (GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint);
+extern pfn_glCopyMultiTexImage1DEXT fp_glCopyMultiTexImage1DEXT;
+typedef void (APIENTRYP pfn_glCopyMultiTexImage2DEXT) (GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
+extern pfn_glCopyMultiTexImage2DEXT fp_glCopyMultiTexImage2DEXT;
+typedef void (APIENTRYP pfn_glCopyMultiTexSubImage1DEXT) (GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei);
+extern pfn_glCopyMultiTexSubImage1DEXT fp_glCopyMultiTexSubImage1DEXT;
+typedef void (APIENTRYP pfn_glCopyMultiTexSubImage2DEXT) (GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+extern pfn_glCopyMultiTexSubImage2DEXT fp_glCopyMultiTexSubImage2DEXT;
+typedef void (APIENTRYP pfn_glGetMultiTexImageEXT) (GLenum, GLenum, GLint, GLenum, GLenum, void*);
+extern pfn_glGetMultiTexImageEXT fp_glGetMultiTexImageEXT;
+typedef void (APIENTRYP pfn_glGetMultiTexParameterfvEXT) (GLenum, GLenum, GLenum, GLfloat*);
+extern pfn_glGetMultiTexParameterfvEXT fp_glGetMultiTexParameterfvEXT;
+typedef void (APIENTRYP pfn_glGetMultiTexParameterivEXT) (GLenum, GLenum, GLenum, GLint*);
+extern pfn_glGetMultiTexParameterivEXT fp_glGetMultiTexParameterivEXT;
+typedef void (APIENTRYP pfn_glGetMultiTexLevelParameterfvEXT) (GLenum, GLenum, GLint, GLenum, GLfloat*);
+extern pfn_glGetMultiTexLevelParameterfvEXT fp_glGetMultiTexLevelParameterfvEXT;
+typedef void (APIENTRYP pfn_glGetMultiTexLevelParameterivEXT) (GLenum, GLenum, GLint, GLenum, GLint*);
+extern pfn_glGetMultiTexLevelParameterivEXT fp_glGetMultiTexLevelParameterivEXT;
+typedef void (APIENTRYP pfn_glMultiTexImage3DEXT) (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void*);
+extern pfn_glMultiTexImage3DEXT fp_glMultiTexImage3DEXT;
+typedef void (APIENTRYP pfn_glMultiTexSubImage3DEXT) (GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void*);
+extern pfn_glMultiTexSubImage3DEXT fp_glMultiTexSubImage3DEXT;
+typedef void (APIENTRYP pfn_glCopyMultiTexSubImage3DEXT) (GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+extern pfn_glCopyMultiTexSubImage3DEXT fp_glCopyMultiTexSubImage3DEXT;
+typedef void (APIENTRYP pfn_glEnableClientStateIndexedEXT) (GLenum, GLuint);
+extern pfn_glEnableClientStateIndexedEXT fp_glEnableClientStateIndexedEXT;
+typedef void (APIENTRYP pfn_glDisableClientStateIndexedEXT) (GLenum, GLuint);
+extern pfn_glDisableClientStateIndexedEXT fp_glDisableClientStateIndexedEXT;
+typedef void (APIENTRYP pfn_glGetFloatIndexedvEXT) (GLenum, GLuint, GLfloat*);
+extern pfn_glGetFloatIndexedvEXT fp_glGetFloatIndexedvEXT;
+typedef void (APIENTRYP pfn_glGetDoubleIndexedvEXT) (GLenum, GLuint, GLdouble*);
+extern pfn_glGetDoubleIndexedvEXT fp_glGetDoubleIndexedvEXT;
+typedef void (APIENTRYP pfn_glGetPointerIndexedvEXT) (GLenum, GLuint, void**);
+extern pfn_glGetPointerIndexedvEXT fp_glGetPointerIndexedvEXT;
+typedef void (APIENTRYP pfn_glEnableIndexedEXT) (GLenum, GLuint);
+extern pfn_glEnableIndexedEXT fp_glEnableIndexedEXT;
+typedef void (APIENTRYP pfn_glDisableIndexedEXT) (GLenum, GLuint);
+extern pfn_glDisableIndexedEXT fp_glDisableIndexedEXT;
+typedef GLboolean (APIENTRYP pfn_glIsEnabledIndexedEXT) (GLenum, GLuint);
+extern pfn_glIsEnabledIndexedEXT fp_glIsEnabledIndexedEXT;
+typedef void (APIENTRYP pfn_glGetIntegerIndexedvEXT) (GLenum, GLuint, GLint*);
+extern pfn_glGetIntegerIndexedvEXT fp_glGetIntegerIndexedvEXT;
+typedef void (APIENTRYP pfn_glGetBooleanIndexedvEXT) (GLenum, GLuint, GLboolean*);
+extern pfn_glGetBooleanIndexedvEXT fp_glGetBooleanIndexedvEXT;
+typedef void (APIENTRYP pfn_glCompressedTextureImage3DEXT) (GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void*);
+extern pfn_glCompressedTextureImage3DEXT fp_glCompressedTextureImage3DEXT;
+typedef void (APIENTRYP pfn_glCompressedTextureImage2DEXT) (GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void*);
+extern pfn_glCompressedTextureImage2DEXT fp_glCompressedTextureImage2DEXT;
+typedef void (APIENTRYP pfn_glCompressedTextureImage1DEXT) (GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const void*);
+extern pfn_glCompressedTextureImage1DEXT fp_glCompressedTextureImage1DEXT;
+typedef void (APIENTRYP pfn_glCompressedTextureSubImage3DEXT) (GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void*);
+extern pfn_glCompressedTextureSubImage3DEXT fp_glCompressedTextureSubImage3DEXT;
+typedef void (APIENTRYP pfn_glCompressedTextureSubImage2DEXT) (GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void*);
+extern pfn_glCompressedTextureSubImage2DEXT fp_glCompressedTextureSubImage2DEXT;
+typedef void (APIENTRYP pfn_glCompressedTextureSubImage1DEXT) (GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const void*);
+extern pfn_glCompressedTextureSubImage1DEXT fp_glCompressedTextureSubImage1DEXT;
+typedef void (APIENTRYP pfn_glGetCompressedTextureImageEXT) (GLuint, GLenum, GLint, void*);
+extern pfn_glGetCompressedTextureImageEXT fp_glGetCompressedTextureImageEXT;
+typedef void (APIENTRYP pfn_glCompressedMultiTexImage3DEXT) (GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void*);
+extern pfn_glCompressedMultiTexImage3DEXT fp_glCompressedMultiTexImage3DEXT;
+typedef void (APIENTRYP pfn_glCompressedMultiTexImage2DEXT) (GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void*);
+extern pfn_glCompressedMultiTexImage2DEXT fp_glCompressedMultiTexImage2DEXT;
+typedef void (APIENTRYP pfn_glCompressedMultiTexImage1DEXT) (GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const void*);
+extern pfn_glCompressedMultiTexImage1DEXT fp_glCompressedMultiTexImage1DEXT;
+typedef void (APIENTRYP pfn_glCompressedMultiTexSubImage3DEXT) (GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void*);
+extern pfn_glCompressedMultiTexSubImage3DEXT fp_glCompressedMultiTexSubImage3DEXT;
+typedef void (APIENTRYP pfn_glCompressedMultiTexSubImage2DEXT) (GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void*);
+extern pfn_glCompressedMultiTexSubImage2DEXT fp_glCompressedMultiTexSubImage2DEXT;
+typedef void (APIENTRYP pfn_glCompressedMultiTexSubImage1DEXT) (GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const void*);
+extern pfn_glCompressedMultiTexSubImage1DEXT fp_glCompressedMultiTexSubImage1DEXT;
+typedef void (APIENTRYP pfn_glGetCompressedMultiTexImageEXT) (GLenum, GLenum, GLint, void*);
+extern pfn_glGetCompressedMultiTexImageEXT fp_glGetCompressedMultiTexImageEXT;
+typedef void (APIENTRYP pfn_glMatrixLoadTransposefEXT) (GLenum, const GLfloat*);
+extern pfn_glMatrixLoadTransposefEXT fp_glMatrixLoadTransposefEXT;
+typedef void (APIENTRYP pfn_glMatrixLoadTransposedEXT) (GLenum, const GLdouble*);
+extern pfn_glMatrixLoadTransposedEXT fp_glMatrixLoadTransposedEXT;
+typedef void (APIENTRYP pfn_glMatrixMultTransposefEXT) (GLenum, const GLfloat*);
+extern pfn_glMatrixMultTransposefEXT fp_glMatrixMultTransposefEXT;
+typedef void (APIENTRYP pfn_glMatrixMultTransposedEXT) (GLenum, const GLdouble*);
+extern pfn_glMatrixMultTransposedEXT fp_glMatrixMultTransposedEXT;
+typedef void (APIENTRYP pfn_glNamedBufferDataEXT) (GLuint, GLsizeiptr, const void*, GLenum);
+extern pfn_glNamedBufferDataEXT fp_glNamedBufferDataEXT;
+typedef void (APIENTRYP pfn_glNamedBufferSubDataEXT) (GLuint, GLintptr, GLsizeiptr, const void*);
+extern pfn_glNamedBufferSubDataEXT fp_glNamedBufferSubDataEXT;
+typedef void* (APIENTRYP pfn_glMapNamedBufferEXT) (GLuint, GLenum);
+extern pfn_glMapNamedBufferEXT fp_glMapNamedBufferEXT;
+typedef GLboolean (APIENTRYP pfn_glUnmapNamedBufferEXT) (GLuint);
+extern pfn_glUnmapNamedBufferEXT fp_glUnmapNamedBufferEXT;
+typedef void (APIENTRYP pfn_glGetNamedBufferParameterivEXT) (GLuint, GLenum, GLint*);
+extern pfn_glGetNamedBufferParameterivEXT fp_glGetNamedBufferParameterivEXT;
+typedef void (APIENTRYP pfn_glGetNamedBufferPointervEXT) (GLuint, GLenum, void**);
+extern pfn_glGetNamedBufferPointervEXT fp_glGetNamedBufferPointervEXT;
+typedef void (APIENTRYP pfn_glGetNamedBufferSubDataEXT) (GLuint, GLintptr, GLsizeiptr, void*);
+extern pfn_glGetNamedBufferSubDataEXT fp_glGetNamedBufferSubDataEXT;
+typedef void (APIENTRYP pfn_glProgramUniform1fEXT) (GLuint, GLint, GLfloat);
+extern pfn_glProgramUniform1fEXT fp_glProgramUniform1fEXT;
+typedef void (APIENTRYP pfn_glProgramUniform2fEXT) (GLuint, GLint, GLfloat, GLfloat);
+extern pfn_glProgramUniform2fEXT fp_glProgramUniform2fEXT;
+typedef void (APIENTRYP pfn_glProgramUniform3fEXT) (GLuint, GLint, GLfloat, GLfloat, GLfloat);
+extern pfn_glProgramUniform3fEXT fp_glProgramUniform3fEXT;
+typedef void (APIENTRYP pfn_glProgramUniform4fEXT) (GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat);
+extern pfn_glProgramUniform4fEXT fp_glProgramUniform4fEXT;
+typedef void (APIENTRYP pfn_glProgramUniform1iEXT) (GLuint, GLint, GLint);
+extern pfn_glProgramUniform1iEXT fp_glProgramUniform1iEXT;
+typedef void (APIENTRYP pfn_glProgramUniform2iEXT) (GLuint, GLint, GLint, GLint);
+extern pfn_glProgramUniform2iEXT fp_glProgramUniform2iEXT;
+typedef void (APIENTRYP pfn_glProgramUniform3iEXT) (GLuint, GLint, GLint, GLint, GLint);
+extern pfn_glProgramUniform3iEXT fp_glProgramUniform3iEXT;
+typedef void (APIENTRYP pfn_glProgramUniform4iEXT) (GLuint, GLint, GLint, GLint, GLint, GLint);
+extern pfn_glProgramUniform4iEXT fp_glProgramUniform4iEXT;
+typedef void (APIENTRYP pfn_glProgramUniform1fvEXT) (GLuint, GLint, GLsizei, const GLfloat*);
+extern pfn_glProgramUniform1fvEXT fp_glProgramUniform1fvEXT;
+typedef void (APIENTRYP pfn_glProgramUniform2fvEXT) (GLuint, GLint, GLsizei, const GLfloat*);
+extern pfn_glProgramUniform2fvEXT fp_glProgramUniform2fvEXT;
+typedef void (APIENTRYP pfn_glProgramUniform3fvEXT) (GLuint, GLint, GLsizei, const GLfloat*);
+extern pfn_glProgramUniform3fvEXT fp_glProgramUniform3fvEXT;
+typedef void (APIENTRYP pfn_glProgramUniform4fvEXT) (GLuint, GLint, GLsizei, const GLfloat*);
+extern pfn_glProgramUniform4fvEXT fp_glProgramUniform4fvEXT;
+typedef void (APIENTRYP pfn_glProgramUniform1ivEXT) (GLuint, GLint, GLsizei, const GLint*);
+extern pfn_glProgramUniform1ivEXT fp_glProgramUniform1ivEXT;
+typedef void (APIENTRYP pfn_glProgramUniform2ivEXT) (GLuint, GLint, GLsizei, const GLint*);
+extern pfn_glProgramUniform2ivEXT fp_glProgramUniform2ivEXT;
+typedef void (APIENTRYP pfn_glProgramUniform3ivEXT) (GLuint, GLint, GLsizei, const GLint*);
+extern pfn_glProgramUniform3ivEXT fp_glProgramUniform3ivEXT;
+typedef void (APIENTRYP pfn_glProgramUniform4ivEXT) (GLuint, GLint, GLsizei, const GLint*);
+extern pfn_glProgramUniform4ivEXT fp_glProgramUniform4ivEXT;
+typedef void (APIENTRYP pfn_glProgramUniformMatrix2fvEXT) (GLuint, GLint, GLsizei, GLboolean, const GLfloat*);
+extern pfn_glProgramUniformMatrix2fvEXT fp_glProgramUniformMatrix2fvEXT;
+typedef void (APIENTRYP pfn_glProgramUniformMatrix3fvEXT) (GLuint, GLint, GLsizei, GLboolean, const GLfloat*);
+extern pfn_glProgramUniformMatrix3fvEXT fp_glProgramUniformMatrix3fvEXT;
+typedef void (APIENTRYP pfn_glProgramUniformMatrix4fvEXT) (GLuint, GLint, GLsizei, GLboolean, const GLfloat*);
+extern pfn_glProgramUniformMatrix4fvEXT fp_glProgramUniformMatrix4fvEXT;
+typedef void (APIENTRYP pfn_glProgramUniformMatrix2x3fvEXT) (GLuint, GLint, GLsizei, GLboolean, const GLfloat*);
+extern pfn_glProgramUniformMatrix2x3fvEXT fp_glProgramUniformMatrix2x3fvEXT;
+typedef void (APIENTRYP pfn_glProgramUniformMatrix3x2fvEXT) (GLuint, GLint, GLsizei, GLboolean, const GLfloat*);
+extern pfn_glProgramUniformMatrix3x2fvEXT fp_glProgramUniformMatrix3x2fvEXT;
+typedef void (APIENTRYP pfn_glProgramUniformMatrix2x4fvEXT) (GLuint, GLint, GLsizei, GLboolean, const GLfloat*);
+extern pfn_glProgramUniformMatrix2x4fvEXT fp_glProgramUniformMatrix2x4fvEXT;
+typedef void (APIENTRYP pfn_glProgramUniformMatrix4x2fvEXT) (GLuint, GLint, GLsizei, GLboolean, const GLfloat*);
+extern pfn_glProgramUniformMatrix4x2fvEXT fp_glProgramUniformMatrix4x2fvEXT;
+typedef void (APIENTRYP pfn_glProgramUniformMatrix3x4fvEXT) (GLuint, GLint, GLsizei, GLboolean, const GLfloat*);
+extern pfn_glProgramUniformMatrix3x4fvEXT fp_glProgramUniformMatrix3x4fvEXT;
+typedef void (APIENTRYP pfn_glProgramUniformMatrix4x3fvEXT) (GLuint, GLint, GLsizei, GLboolean, const GLfloat*);
+extern pfn_glProgramUniformMatrix4x3fvEXT fp_glProgramUniformMatrix4x3fvEXT;
+typedef void (APIENTRYP pfn_glTextureBufferEXT) (GLuint, GLenum, GLenum, GLuint);
+extern pfn_glTextureBufferEXT fp_glTextureBufferEXT;
+typedef void (APIENTRYP pfn_glMultiTexBufferEXT) (GLenum, GLenum, GLenum, GLuint);
+extern pfn_glMultiTexBufferEXT fp_glMultiTexBufferEXT;
+typedef void (APIENTRYP pfn_glTextureParameterIivEXT) (GLuint, GLenum, GLenum, const GLint*);
+extern pfn_glTextureParameterIivEXT fp_glTextureParameterIivEXT;
+typedef void (APIENTRYP pfn_glTextureParameterIuivEXT) (GLuint, GLenum, GLenum, const GLuint*);
+extern pfn_glTextureParameterIuivEXT fp_glTextureParameterIuivEXT;
+typedef void (APIENTRYP pfn_glGetTextureParameterIivEXT) (GLuint, GLenum, GLenum, GLint*);
+extern pfn_glGetTextureParameterIivEXT fp_glGetTextureParameterIivEXT;
+typedef void (APIENTRYP pfn_glGetTextureParameterIuivEXT) (GLuint, GLenum, GLenum, GLuint*);
+extern pfn_glGetTextureParameterIuivEXT fp_glGetTextureParameterIuivEXT;
+typedef void (APIENTRYP pfn_glMultiTexParameterIivEXT) (GLenum, GLenum, GLenum, const GLint*);
+extern pfn_glMultiTexParameterIivEXT fp_glMultiTexParameterIivEXT;
+typedef void (APIENTRYP pfn_glMultiTexParameterIuivEXT) (GLenum, GLenum, GLenum, const GLuint*);
+extern pfn_glMultiTexParameterIuivEXT fp_glMultiTexParameterIuivEXT;
+typedef void (APIENTRYP pfn_glGetMultiTexParameterIivEXT) (GLenum, GLenum, GLenum, GLint*);
+extern pfn_glGetMultiTexParameterIivEXT fp_glGetMultiTexParameterIivEXT;
+typedef void (APIENTRYP pfn_glGetMultiTexParameterIuivEXT) (GLenum, GLenum, GLenum, GLuint*);
+extern pfn_glGetMultiTexParameterIuivEXT fp_glGetMultiTexParameterIuivEXT;
+typedef void (APIENTRYP pfn_glProgramUniform1uiEXT) (GLuint, GLint, GLuint);
+extern pfn_glProgramUniform1uiEXT fp_glProgramUniform1uiEXT;
+typedef void (APIENTRYP pfn_glProgramUniform2uiEXT) (GLuint, GLint, GLuint, GLuint);
+extern pfn_glProgramUniform2uiEXT fp_glProgramUniform2uiEXT;
+typedef void (APIENTRYP pfn_glProgramUniform3uiEXT) (GLuint, GLint, GLuint, GLuint, GLuint);
+extern pfn_glProgramUniform3uiEXT fp_glProgramUniform3uiEXT;
+typedef void (APIENTRYP pfn_glProgramUniform4uiEXT) (GLuint, GLint, GLuint, GLuint, GLuint, GLuint);
+extern pfn_glProgramUniform4uiEXT fp_glProgramUniform4uiEXT;
+typedef void (APIENTRYP pfn_glProgramUniform1uivEXT) (GLuint, GLint, GLsizei, const GLuint*);
+extern pfn_glProgramUniform1uivEXT fp_glProgramUniform1uivEXT;
+typedef void (APIENTRYP pfn_glProgramUniform2uivEXT) (GLuint, GLint, GLsizei, const GLuint*);
+extern pfn_glProgramUniform2uivEXT fp_glProgramUniform2uivEXT;
+typedef void (APIENTRYP pfn_glProgramUniform3uivEXT) (GLuint, GLint, GLsizei, const GLuint*);
+extern pfn_glProgramUniform3uivEXT fp_glProgramUniform3uivEXT;
+typedef void (APIENTRYP pfn_glProgramUniform4uivEXT) (GLuint, GLint, GLsizei, const GLuint*);
+extern pfn_glProgramUniform4uivEXT fp_glProgramUniform4uivEXT;
+typedef void (APIENTRYP pfn_glNamedProgramLocalParameters4fvEXT) (GLuint, GLenum, GLuint, GLsizei, const GLfloat*);
+extern pfn_glNamedProgramLocalParameters4fvEXT fp_glNamedProgramLocalParameters4fvEXT;
+typedef void (APIENTRYP pfn_glNamedProgramLocalParameterI4iEXT) (GLuint, GLenum, GLuint, GLint, GLint, GLint, GLint);
+extern pfn_glNamedProgramLocalParameterI4iEXT fp_glNamedProgramLocalParameterI4iEXT;
+typedef void (APIENTRYP pfn_glNamedProgramLocalParameterI4ivEXT) (GLuint, GLenum, GLuint, const GLint*);
+extern pfn_glNamedProgramLocalParameterI4ivEXT fp_glNamedProgramLocalParameterI4ivEXT;
+typedef void (APIENTRYP pfn_glNamedProgramLocalParametersI4ivEXT) (GLuint, GLenum, GLuint, GLsizei, const GLint*);
+extern pfn_glNamedProgramLocalParametersI4ivEXT fp_glNamedProgramLocalParametersI4ivEXT;
+typedef void (APIENTRYP pfn_glNamedProgramLocalParameterI4uiEXT) (GLuint, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint);
+extern pfn_glNamedProgramLocalParameterI4uiEXT fp_glNamedProgramLocalParameterI4uiEXT;
+typedef void (APIENTRYP pfn_glNamedProgramLocalParameterI4uivEXT) (GLuint, GLenum, GLuint, const GLuint*);
+extern pfn_glNamedProgramLocalParameterI4uivEXT fp_glNamedProgramLocalParameterI4uivEXT;
+typedef void (APIENTRYP pfn_glNamedProgramLocalParametersI4uivEXT) (GLuint, GLenum, GLuint, GLsizei, const GLuint*);
+extern pfn_glNamedProgramLocalParametersI4uivEXT fp_glNamedProgramLocalParametersI4uivEXT;
+typedef void (APIENTRYP pfn_glGetNamedProgramLocalParameterIivEXT) (GLuint, GLenum, GLuint, GLint*);
+extern pfn_glGetNamedProgramLocalParameterIivEXT fp_glGetNamedProgramLocalParameterIivEXT;
+typedef void (APIENTRYP pfn_glGetNamedProgramLocalParameterIuivEXT) (GLuint, GLenum, GLuint, GLuint*);
+extern pfn_glGetNamedProgramLocalParameterIuivEXT fp_glGetNamedProgramLocalParameterIuivEXT;
+typedef void (APIENTRYP pfn_glEnableClientStateiEXT) (GLenum, GLuint);
+extern pfn_glEnableClientStateiEXT fp_glEnableClientStateiEXT;
+typedef void (APIENTRYP pfn_glDisableClientStateiEXT) (GLenum, GLuint);
+extern pfn_glDisableClientStateiEXT fp_glDisableClientStateiEXT;
+typedef void (APIENTRYP pfn_glGetFloati_vEXT) (GLenum, GLuint, GLfloat*);
+extern pfn_glGetFloati_vEXT fp_glGetFloati_vEXT;
+typedef void (APIENTRYP pfn_glGetDoublei_vEXT) (GLenum, GLuint, GLdouble*);
+extern pfn_glGetDoublei_vEXT fp_glGetDoublei_vEXT;
+typedef void (APIENTRYP pfn_glGetPointeri_vEXT) (GLenum, GLuint, void**);
+extern pfn_glGetPointeri_vEXT fp_glGetPointeri_vEXT;
+typedef void (APIENTRYP pfn_glNamedProgramStringEXT) (GLuint, GLenum, GLenum, GLsizei, const void*);
+extern pfn_glNamedProgramStringEXT fp_glNamedProgramStringEXT;
+typedef void (APIENTRYP pfn_glNamedProgramLocalParameter4dEXT) (GLuint, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+extern pfn_glNamedProgramLocalParameter4dEXT fp_glNamedProgramLocalParameter4dEXT;
+typedef void (APIENTRYP pfn_glNamedProgramLocalParameter4dvEXT) (GLuint, GLenum, GLuint, const GLdouble*);
+extern pfn_glNamedProgramLocalParameter4dvEXT fp_glNamedProgramLocalParameter4dvEXT;
+typedef void (APIENTRYP pfn_glNamedProgramLocalParameter4fEXT) (GLuint, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+extern pfn_glNamedProgramLocalParameter4fEXT fp_glNamedProgramLocalParameter4fEXT;
+typedef void (APIENTRYP pfn_glNamedProgramLocalParameter4fvEXT) (GLuint, GLenum, GLuint, const GLfloat*);
+extern pfn_glNamedProgramLocalParameter4fvEXT fp_glNamedProgramLocalParameter4fvEXT;
+typedef void (APIENTRYP pfn_glGetNamedProgramLocalParameterdvEXT) (GLuint, GLenum, GLuint, GLdouble*);
+extern pfn_glGetNamedProgramLocalParameterdvEXT fp_glGetNamedProgramLocalParameterdvEXT;
+typedef void (APIENTRYP pfn_glGetNamedProgramLocalParameterfvEXT) (GLuint, GLenum, GLuint, GLfloat*);
+extern pfn_glGetNamedProgramLocalParameterfvEXT fp_glGetNamedProgramLocalParameterfvEXT;
+typedef void (APIENTRYP pfn_glGetNamedProgramivEXT) (GLuint, GLenum, GLenum, GLint*);
+extern pfn_glGetNamedProgramivEXT fp_glGetNamedProgramivEXT;
+typedef void (APIENTRYP pfn_glGetNamedProgramStringEXT) (GLuint, GLenum, GLenum, void*);
+extern pfn_glGetNamedProgramStringEXT fp_glGetNamedProgramStringEXT;
+typedef void (APIENTRYP pfn_glNamedRenderbufferStorageEXT) (GLuint, GLenum, GLsizei, GLsizei);
+extern pfn_glNamedRenderbufferStorageEXT fp_glNamedRenderbufferStorageEXT;
+typedef void (APIENTRYP pfn_glGetNamedRenderbufferParameterivEXT) (GLuint, GLenum, GLint*);
+extern pfn_glGetNamedRenderbufferParameterivEXT fp_glGetNamedRenderbufferParameterivEXT;
+typedef void (APIENTRYP pfn_glNamedRenderbufferStorageMultisampleEXT) (GLuint, GLsizei, GLenum, GLsizei, GLsizei);
+extern pfn_glNamedRenderbufferStorageMultisampleEXT fp_glNamedRenderbufferStorageMultisampleEXT;
+typedef void (APIENTRYP pfn_glNamedRenderbufferStorageMultisampleCoverageEXT) (GLuint, GLsizei, GLsizei, GLenum, GLsizei, GLsizei);
+extern pfn_glNamedRenderbufferStorageMultisampleCoverageEXT fp_glNamedRenderbufferStorageMultisampleCoverageEXT;
+typedef GLenum (APIENTRYP pfn_glCheckNamedFramebufferStatusEXT) (GLuint, GLenum);
+extern pfn_glCheckNamedFramebufferStatusEXT fp_glCheckNamedFramebufferStatusEXT;
+typedef void (APIENTRYP pfn_glNamedFramebufferTexture1DEXT) (GLuint, GLenum, GLenum, GLuint, GLint);
+extern pfn_glNamedFramebufferTexture1DEXT fp_glNamedFramebufferTexture1DEXT;
+typedef void (APIENTRYP pfn_glNamedFramebufferTexture2DEXT) (GLuint, GLenum, GLenum, GLuint, GLint);
+extern pfn_glNamedFramebufferTexture2DEXT fp_glNamedFramebufferTexture2DEXT;
+typedef void (APIENTRYP pfn_glNamedFramebufferTexture3DEXT) (GLuint, GLenum, GLenum, GLuint, GLint, GLint);
+extern pfn_glNamedFramebufferTexture3DEXT fp_glNamedFramebufferTexture3DEXT;
+typedef void (APIENTRYP pfn_glNamedFramebufferRenderbufferEXT) (GLuint, GLenum, GLenum, GLuint);
+extern pfn_glNamedFramebufferRenderbufferEXT fp_glNamedFramebufferRenderbufferEXT;
+typedef void (APIENTRYP pfn_glGetNamedFramebufferAttachmentParameterivEXT) (GLuint, GLenum, GLenum, GLint*);
+extern pfn_glGetNamedFramebufferAttachmentParameterivEXT fp_glGetNamedFramebufferAttachmentParameterivEXT;
+typedef void (APIENTRYP pfn_glGenerateTextureMipmapEXT) (GLuint, GLenum);
+extern pfn_glGenerateTextureMipmapEXT fp_glGenerateTextureMipmapEXT;
+typedef void (APIENTRYP pfn_glGenerateMultiTexMipmapEXT) (GLenum, GLenum);
+extern pfn_glGenerateMultiTexMipmapEXT fp_glGenerateMultiTexMipmapEXT;
+typedef void (APIENTRYP pfn_glFramebufferDrawBufferEXT) (GLuint, GLenum);
+extern pfn_glFramebufferDrawBufferEXT fp_glFramebufferDrawBufferEXT;
+typedef void (APIENTRYP pfn_glFramebufferDrawBuffersEXT) (GLuint, GLsizei, const GLenum*);
+extern pfn_glFramebufferDrawBuffersEXT fp_glFramebufferDrawBuffersEXT;
+typedef void (APIENTRYP pfn_glFramebufferReadBufferEXT) (GLuint, GLenum);
+extern pfn_glFramebufferReadBufferEXT fp_glFramebufferReadBufferEXT;
+typedef void (APIENTRYP pfn_glGetFramebufferParameterivEXT) (GLuint, GLenum, GLint*);
+extern pfn_glGetFramebufferParameterivEXT fp_glGetFramebufferParameterivEXT;
+typedef void (APIENTRYP pfn_glNamedCopyBufferSubDataEXT) (GLuint, GLuint, GLintptr, GLintptr, GLsizeiptr);
+extern pfn_glNamedCopyBufferSubDataEXT fp_glNamedCopyBufferSubDataEXT;
+typedef void (APIENTRYP pfn_glNamedFramebufferTextureEXT) (GLuint, GLenum, GLuint, GLint);
+extern pfn_glNamedFramebufferTextureEXT fp_glNamedFramebufferTextureEXT;
+typedef void (APIENTRYP pfn_glNamedFramebufferTextureLayerEXT) (GLuint, GLenum, GLuint, GLint, GLint);
+extern pfn_glNamedFramebufferTextureLayerEXT fp_glNamedFramebufferTextureLayerEXT;
+typedef void (APIENTRYP pfn_glNamedFramebufferTextureFaceEXT) (GLuint, GLenum, GLuint, GLint, GLenum);
+extern pfn_glNamedFramebufferTextureFaceEXT fp_glNamedFramebufferTextureFaceEXT;
+typedef void (APIENTRYP pfn_glTextureRenderbufferEXT) (GLuint, GLenum, GLuint);
+extern pfn_glTextureRenderbufferEXT fp_glTextureRenderbufferEXT;
+typedef void (APIENTRYP pfn_glMultiTexRenderbufferEXT) (GLenum, GLenum, GLuint);
+extern pfn_glMultiTexRenderbufferEXT fp_glMultiTexRenderbufferEXT;
+typedef void (APIENTRYP pfn_glVertexArrayVertexOffsetEXT) (GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr);
+extern pfn_glVertexArrayVertexOffsetEXT fp_glVertexArrayVertexOffsetEXT;
+typedef void (APIENTRYP pfn_glVertexArrayColorOffsetEXT) (GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr);
+extern pfn_glVertexArrayColorOffsetEXT fp_glVertexArrayColorOffsetEXT;
+typedef void (APIENTRYP pfn_glVertexArrayEdgeFlagOffsetEXT) (GLuint, GLuint, GLsizei, GLintptr);
+extern pfn_glVertexArrayEdgeFlagOffsetEXT fp_glVertexArrayEdgeFlagOffsetEXT;
+typedef void (APIENTRYP pfn_glVertexArrayIndexOffsetEXT) (GLuint, GLuint, GLenum, GLsizei, GLintptr);
+extern pfn_glVertexArrayIndexOffsetEXT fp_glVertexArrayIndexOffsetEXT;
+typedef void (APIENTRYP pfn_glVertexArrayNormalOffsetEXT) (GLuint, GLuint, GLenum, GLsizei, GLintptr);
+extern pfn_glVertexArrayNormalOffsetEXT fp_glVertexArrayNormalOffsetEXT;
+typedef void (APIENTRYP pfn_glVertexArrayTexCoordOffsetEXT) (GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr);
+extern pfn_glVertexArrayTexCoordOffsetEXT fp_glVertexArrayTexCoordOffsetEXT;
+typedef void (APIENTRYP pfn_glVertexArrayMultiTexCoordOffsetEXT) (GLuint, GLuint, GLenum, GLint, GLenum, GLsizei, GLintptr);
+extern pfn_glVertexArrayMultiTexCoordOffsetEXT fp_glVertexArrayMultiTexCoordOffsetEXT;
+typedef void (APIENTRYP pfn_glVertexArrayFogCoordOffsetEXT) (GLuint, GLuint, GLenum, GLsizei, GLintptr);
+extern pfn_glVertexArrayFogCoordOffsetEXT fp_glVertexArrayFogCoordOffsetEXT;
+typedef void (APIENTRYP pfn_glVertexArraySecondaryColorOffsetEXT) (GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr);
+extern pfn_glVertexArraySecondaryColorOffsetEXT fp_glVertexArraySecondaryColorOffsetEXT;
+typedef void (APIENTRYP pfn_glVertexArrayVertexAttribOffsetEXT) (GLuint, GLuint, GLuint, GLint, GLenum, GLboolean, GLsizei, GLintptr);
+extern pfn_glVertexArrayVertexAttribOffsetEXT fp_glVertexArrayVertexAttribOffsetEXT;
+typedef void (APIENTRYP pfn_glVertexArrayVertexAttribIOffsetEXT) (GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr);
+extern pfn_glVertexArrayVertexAttribIOffsetEXT fp_glVertexArrayVertexAttribIOffsetEXT;
+typedef void (APIENTRYP pfn_glEnableVertexArrayEXT) (GLuint, GLenum);
+extern pfn_glEnableVertexArrayEXT fp_glEnableVertexArrayEXT;
+typedef void (APIENTRYP pfn_glDisableVertexArrayEXT) (GLuint, GLenum);
+extern pfn_glDisableVertexArrayEXT fp_glDisableVertexArrayEXT;
+typedef void (APIENTRYP pfn_glEnableVertexArrayAttribEXT) (GLuint, GLuint);
+extern pfn_glEnableVertexArrayAttribEXT fp_glEnableVertexArrayAttribEXT;
+typedef void (APIENTRYP pfn_glDisableVertexArrayAttribEXT) (GLuint, GLuint);
+extern pfn_glDisableVertexArrayAttribEXT fp_glDisableVertexArrayAttribEXT;
+typedef void (APIENTRYP pfn_glGetVertexArrayIntegervEXT) (GLuint, GLenum, GLint*);
+extern pfn_glGetVertexArrayIntegervEXT fp_glGetVertexArrayIntegervEXT;
+typedef void (APIENTRYP pfn_glGetVertexArrayPointervEXT) (GLuint, GLenum, void**);
+extern pfn_glGetVertexArrayPointervEXT fp_glGetVertexArrayPointervEXT;
+typedef void (APIENTRYP pfn_glGetVertexArrayIntegeri_vEXT) (GLuint, GLuint, GLenum, GLint*);
+extern pfn_glGetVertexArrayIntegeri_vEXT fp_glGetVertexArrayIntegeri_vEXT;
+typedef void (APIENTRYP pfn_glGetVertexArrayPointeri_vEXT) (GLuint, GLuint, GLenum, void**);
+extern pfn_glGetVertexArrayPointeri_vEXT fp_glGetVertexArrayPointeri_vEXT;
+typedef void* (APIENTRYP pfn_glMapNamedBufferRangeEXT) (GLuint, GLintptr, GLsizeiptr, GLbitfield);
+extern pfn_glMapNamedBufferRangeEXT fp_glMapNamedBufferRangeEXT;
+typedef void (APIENTRYP pfn_glFlushMappedNamedBufferRangeEXT) (GLuint, GLintptr, GLsizeiptr);
+extern pfn_glFlushMappedNamedBufferRangeEXT fp_glFlushMappedNamedBufferRangeEXT;
+typedef void (APIENTRYP pfn_glNamedBufferStorageEXT) (GLuint, GLsizeiptr, const void*, GLbitfield);
+extern pfn_glNamedBufferStorageEXT fp_glNamedBufferStorageEXT;
+typedef void (APIENTRYP pfn_glClearNamedBufferDataEXT) (GLuint, GLenum, GLenum, GLenum, const void*);
+extern pfn_glClearNamedBufferDataEXT fp_glClearNamedBufferDataEXT;
+typedef void (APIENTRYP pfn_glClearNamedBufferSubDataEXT) (GLuint, GLenum, GLsizeiptr, GLsizeiptr, GLenum, GLenum, const void*);
+extern pfn_glClearNamedBufferSubDataEXT fp_glClearNamedBufferSubDataEXT;
+typedef void (APIENTRYP pfn_glNamedFramebufferParameteriEXT) (GLuint, GLenum, GLint);
+extern pfn_glNamedFramebufferParameteriEXT fp_glNamedFramebufferParameteriEXT;
+typedef void (APIENTRYP pfn_glGetNamedFramebufferParameterivEXT) (GLuint, GLenum, GLint*);
+extern pfn_glGetNamedFramebufferParameterivEXT fp_glGetNamedFramebufferParameterivEXT;
+typedef void (APIENTRYP pfn_glProgramUniform1dEXT) (GLuint, GLint, GLdouble);
+extern pfn_glProgramUniform1dEXT fp_glProgramUniform1dEXT;
+typedef void (APIENTRYP pfn_glProgramUniform2dEXT) (GLuint, GLint, GLdouble, GLdouble);
+extern pfn_glProgramUniform2dEXT fp_glProgramUniform2dEXT;
+typedef void (APIENTRYP pfn_glProgramUniform3dEXT) (GLuint, GLint, GLdouble, GLdouble, GLdouble);
+extern pfn_glProgramUniform3dEXT fp_glProgramUniform3dEXT;
+typedef void (APIENTRYP pfn_glProgramUniform4dEXT) (GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble);
+extern pfn_glProgramUniform4dEXT fp_glProgramUniform4dEXT;
+typedef void (APIENTRYP pfn_glProgramUniform1dvEXT) (GLuint, GLint, GLsizei, const GLdouble*);
+extern pfn_glProgramUniform1dvEXT fp_glProgramUniform1dvEXT;
+typedef void (APIENTRYP pfn_glProgramUniform2dvEXT) (GLuint, GLint, GLsizei, const GLdouble*);
+extern pfn_glProgramUniform2dvEXT fp_glProgramUniform2dvEXT;
+typedef void (APIENTRYP pfn_glProgramUniform3dvEXT) (GLuint, GLint, GLsizei, const GLdouble*);
+extern pfn_glProgramUniform3dvEXT fp_glProgramUniform3dvEXT;
+typedef void (APIENTRYP pfn_glProgramUniform4dvEXT) (GLuint, GLint, GLsizei, const GLdouble*);
+extern pfn_glProgramUniform4dvEXT fp_glProgramUniform4dvEXT;
+typedef void (APIENTRYP pfn_glProgramUniformMatrix2dvEXT) (GLuint, GLint, GLsizei, GLboolean, const GLdouble*);
+extern pfn_glProgramUniformMatrix2dvEXT fp_glProgramUniformMatrix2dvEXT;
+typedef void (APIENTRYP pfn_glProgramUniformMatrix3dvEXT) (GLuint, GLint, GLsizei, GLboolean, const GLdouble*);
+extern pfn_glProgramUniformMatrix3dvEXT fp_glProgramUniformMatrix3dvEXT;
+typedef void (APIENTRYP pfn_glProgramUniformMatrix4dvEXT) (GLuint, GLint, GLsizei, GLboolean, const GLdouble*);
+extern pfn_glProgramUniformMatrix4dvEXT fp_glProgramUniformMatrix4dvEXT;
+typedef void (APIENTRYP pfn_glProgramUniformMatrix2x3dvEXT) (GLuint, GLint, GLsizei, GLboolean, const GLdouble*);
+extern pfn_glProgramUniformMatrix2x3dvEXT fp_glProgramUniformMatrix2x3dvEXT;
+typedef void (APIENTRYP pfn_glProgramUniformMatrix2x4dvEXT) (GLuint, GLint, GLsizei, GLboolean, const GLdouble*);
+extern pfn_glProgramUniformMatrix2x4dvEXT fp_glProgramUniformMatrix2x4dvEXT;
+typedef void (APIENTRYP pfn_glProgramUniformMatrix3x2dvEXT) (GLuint, GLint, GLsizei, GLboolean, const GLdouble*);
+extern pfn_glProgramUniformMatrix3x2dvEXT fp_glProgramUniformMatrix3x2dvEXT;
+typedef void (APIENTRYP pfn_glProgramUniformMatrix3x4dvEXT) (GLuint, GLint, GLsizei, GLboolean, const GLdouble*);
+extern pfn_glProgramUniformMatrix3x4dvEXT fp_glProgramUniformMatrix3x4dvEXT;
+typedef void (APIENTRYP pfn_glProgramUniformMatrix4x2dvEXT) (GLuint, GLint, GLsizei, GLboolean, const GLdouble*);
+extern pfn_glProgramUniformMatrix4x2dvEXT fp_glProgramUniformMatrix4x2dvEXT;
+typedef void (APIENTRYP pfn_glProgramUniformMatrix4x3dvEXT) (GLuint, GLint, GLsizei, GLboolean, const GLdouble*);
+extern pfn_glProgramUniformMatrix4x3dvEXT fp_glProgramUniformMatrix4x3dvEXT;
+typedef void (APIENTRYP pfn_glTextureBufferRangeEXT) (GLuint, GLenum, GLenum, GLuint, GLintptr, GLsizeiptr);
+extern pfn_glTextureBufferRangeEXT fp_glTextureBufferRangeEXT;
+typedef void (APIENTRYP pfn_glTextureStorage1DEXT) (GLuint, GLenum, GLsizei, GLenum, GLsizei);
+extern pfn_glTextureStorage1DEXT fp_glTextureStorage1DEXT;
+typedef void (APIENTRYP pfn_glTextureStorage2DEXT) (GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei);
+extern pfn_glTextureStorage2DEXT fp_glTextureStorage2DEXT;
+typedef void (APIENTRYP pfn_glTextureStorage3DEXT) (GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei);
+extern pfn_glTextureStorage3DEXT fp_glTextureStorage3DEXT;
+typedef void (APIENTRYP pfn_glTextureStorage2DMultisampleEXT) (GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean);
+extern pfn_glTextureStorage2DMultisampleEXT fp_glTextureStorage2DMultisampleEXT;
+typedef void (APIENTRYP pfn_glTextureStorage3DMultisampleEXT) (GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean);
+extern pfn_glTextureStorage3DMultisampleEXT fp_glTextureStorage3DMultisampleEXT;
+typedef void (APIENTRYP pfn_glVertexArrayBindVertexBufferEXT) (GLuint, GLuint, GLuint, GLintptr, GLsizei);
+extern pfn_glVertexArrayBindVertexBufferEXT fp_glVertexArrayBindVertexBufferEXT;
+typedef void (APIENTRYP pfn_glVertexArrayVertexAttribFormatEXT) (GLuint, GLuint, GLint, GLenum, GLboolean, GLuint);
+extern pfn_glVertexArrayVertexAttribFormatEXT fp_glVertexArrayVertexAttribFormatEXT;
+typedef void (APIENTRYP pfn_glVertexArrayVertexAttribIFormatEXT) (GLuint, GLuint, GLint, GLenum, GLuint);
+extern pfn_glVertexArrayVertexAttribIFormatEXT fp_glVertexArrayVertexAttribIFormatEXT;
+typedef void (APIENTRYP pfn_glVertexArrayVertexAttribLFormatEXT) (GLuint, GLuint, GLint, GLenum, GLuint);
+extern pfn_glVertexArrayVertexAttribLFormatEXT fp_glVertexArrayVertexAttribLFormatEXT;
+typedef void (APIENTRYP pfn_glVertexArrayVertexAttribBindingEXT) (GLuint, GLuint, GLuint);
+extern pfn_glVertexArrayVertexAttribBindingEXT fp_glVertexArrayVertexAttribBindingEXT;
+typedef void (APIENTRYP pfn_glVertexArrayVertexBindingDivisorEXT) (GLuint, GLuint, GLuint);
+extern pfn_glVertexArrayVertexBindingDivisorEXT fp_glVertexArrayVertexBindingDivisorEXT;
+typedef void (APIENTRYP pfn_glVertexArrayVertexAttribLOffsetEXT) (GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr);
+extern pfn_glVertexArrayVertexAttribLOffsetEXT fp_glVertexArrayVertexAttribLOffsetEXT;
+typedef void (APIENTRYP pfn_glTexturePageCommitmentEXT) (GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLboolean);
+extern pfn_glTexturePageCommitmentEXT fp_glTexturePageCommitmentEXT;
+typedef void (APIENTRYP pfn_glVertexArrayVertexAttribDivisorEXT) (GLuint, GLuint, GLuint);
+extern pfn_glVertexArrayVertexAttribDivisorEXT fp_glVertexArrayVertexAttribDivisorEXT;
+
+ /* GL_EXT_discard_framebuffer */
+extern GLboolean GLAD_EXT_discard_framebuffer;
+#define GL_COLOR_EXT                           0x1800
+#define GL_DEPTH_EXT                           0x1801
+#define GL_STENCIL_EXT                         0x1802
+typedef void (APIENTRYP pfn_glDiscardFramebufferEXT) (GLenum, GLsizei, const GLenum*);
+extern pfn_glDiscardFramebufferEXT fp_glDiscardFramebufferEXT;
+
+ /* GL_EXT_disjoint_timer_query */
+extern GLboolean GLAD_EXT_disjoint_timer_query;
+#define GL_QUERY_COUNTER_BITS_EXT              0x8864
+#define GL_CURRENT_QUERY_EXT                   0x8865
+#define GL_QUERY_RESULT_EXT                    0x8866
+#define GL_QUERY_RESULT_AVAILABLE_EXT          0x8867
+#define GL_TIME_ELAPSED_EXT                    0x88BF
+#define GL_TIMESTAMP_EXT                       0x8E28
+#define GL_GPU_DISJOINT_EXT                    0x8FBB
+typedef void (APIENTRYP pfn_glGenQueriesEXT) (GLsizei, GLuint*);
+extern pfn_glGenQueriesEXT fp_glGenQueriesEXT;
+typedef void (APIENTRYP pfn_glDeleteQueriesEXT) (GLsizei, const GLuint*);
+extern pfn_glDeleteQueriesEXT fp_glDeleteQueriesEXT;
+typedef GLboolean (APIENTRYP pfn_glIsQueryEXT) (GLuint);
+extern pfn_glIsQueryEXT fp_glIsQueryEXT;
+typedef void (APIENTRYP pfn_glBeginQueryEXT) (GLenum, GLuint);
+extern pfn_glBeginQueryEXT fp_glBeginQueryEXT;
+typedef void (APIENTRYP pfn_glEndQueryEXT) (GLenum);
+extern pfn_glEndQueryEXT fp_glEndQueryEXT;
+typedef void (APIENTRYP pfn_glQueryCounterEXT) (GLuint, GLenum);
+extern pfn_glQueryCounterEXT fp_glQueryCounterEXT;
+typedef void (APIENTRYP pfn_glGetQueryivEXT) (GLenum, GLenum, GLint*);
+extern pfn_glGetQueryivEXT fp_glGetQueryivEXT;
+typedef void (APIENTRYP pfn_glGetQueryObjectivEXT) (GLuint, GLenum, GLint*);
+extern pfn_glGetQueryObjectivEXT fp_glGetQueryObjectivEXT;
+typedef void (APIENTRYP pfn_glGetQueryObjectuivEXT) (GLuint, GLenum, GLuint*);
+extern pfn_glGetQueryObjectuivEXT fp_glGetQueryObjectuivEXT;
+typedef void (APIENTRYP pfn_glGetQueryObjecti64vEXT) (GLuint, GLenum, GLint64*);
+extern pfn_glGetQueryObjecti64vEXT fp_glGetQueryObjecti64vEXT;
+typedef void (APIENTRYP pfn_glGetQueryObjectui64vEXT) (GLuint, GLenum, GLuint64*);
+extern pfn_glGetQueryObjectui64vEXT fp_glGetQueryObjectui64vEXT;
+
+ /* GL_EXT_draw_buffers */
+extern GLboolean GLAD_EXT_draw_buffers;
+#define GL_MAX_COLOR_ATTACHMENTS_EXT           0x8CDF
+#define GL_MAX_DRAW_BUFFERS_EXT                0x8824
+#define GL_DRAW_BUFFER0_EXT                    0x8825
+#define GL_DRAW_BUFFER1_EXT                    0x8826
+#define GL_DRAW_BUFFER2_EXT                    0x8827
+#define GL_DRAW_BUFFER3_EXT                    0x8828
+#define GL_DRAW_BUFFER4_EXT                    0x8829
+#define GL_DRAW_BUFFER5_EXT                    0x882A
+#define GL_DRAW_BUFFER6_EXT                    0x882B
+#define GL_DRAW_BUFFER7_EXT                    0x882C
+#define GL_DRAW_BUFFER8_EXT                    0x882D
+#define GL_DRAW_BUFFER9_EXT                    0x882E
+#define GL_DRAW_BUFFER10_EXT                   0x882F
+#define GL_DRAW_BUFFER11_EXT                   0x8830
+#define GL_DRAW_BUFFER12_EXT                   0x8831
+#define GL_DRAW_BUFFER13_EXT                   0x8832
+#define GL_DRAW_BUFFER14_EXT                   0x8833
+#define GL_DRAW_BUFFER15_EXT                   0x8834
+#define GL_COLOR_ATTACHMENT0_EXT               0x8CE0
+#define GL_COLOR_ATTACHMENT1_EXT               0x8CE1
+#define GL_COLOR_ATTACHMENT2_EXT               0x8CE2
+#define GL_COLOR_ATTACHMENT3_EXT               0x8CE3
+#define GL_COLOR_ATTACHMENT4_EXT               0x8CE4
+#define GL_COLOR_ATTACHMENT5_EXT               0x8CE5
+#define GL_COLOR_ATTACHMENT6_EXT               0x8CE6
+#define GL_COLOR_ATTACHMENT7_EXT               0x8CE7
+#define GL_COLOR_ATTACHMENT8_EXT               0x8CE8
+#define GL_COLOR_ATTACHMENT9_EXT               0x8CE9
+#define GL_COLOR_ATTACHMENT10_EXT              0x8CEA
+#define GL_COLOR_ATTACHMENT11_EXT              0x8CEB
+#define GL_COLOR_ATTACHMENT12_EXT              0x8CEC
+#define GL_COLOR_ATTACHMENT13_EXT              0x8CED
+#define GL_COLOR_ATTACHMENT14_EXT              0x8CEE
+#define GL_COLOR_ATTACHMENT15_EXT              0x8CEF
+typedef void (APIENTRYP pfn_glDrawBuffersEXT) (GLsizei, const GLenum*);
+extern pfn_glDrawBuffersEXT fp_glDrawBuffersEXT;
+
+ /* GL_EXT_draw_buffers2 */
+extern GLboolean GLAD_EXT_draw_buffers2;
+typedef void (APIENTRYP pfn_glColorMaskIndexedEXT) (GLuint, GLboolean, GLboolean, GLboolean, GLboolean);
+extern pfn_glColorMaskIndexedEXT fp_glColorMaskIndexedEXT;
+
+ /* GL_EXT_draw_buffers_indexed */
+extern GLboolean GLAD_EXT_draw_buffers_indexed;
+typedef void (APIENTRYP pfn_glEnableiEXT) (GLenum, GLuint);
+extern pfn_glEnableiEXT fp_glEnableiEXT;
+typedef void (APIENTRYP pfn_glDisableiEXT) (GLenum, GLuint);
+extern pfn_glDisableiEXT fp_glDisableiEXT;
+typedef void (APIENTRYP pfn_glBlendEquationiEXT) (GLuint, GLenum);
+extern pfn_glBlendEquationiEXT fp_glBlendEquationiEXT;
+typedef void (APIENTRYP pfn_glBlendEquationSeparateiEXT) (GLuint, GLenum, GLenum);
+extern pfn_glBlendEquationSeparateiEXT fp_glBlendEquationSeparateiEXT;
+typedef void (APIENTRYP pfn_glBlendFunciEXT) (GLuint, GLenum, GLenum);
+extern pfn_glBlendFunciEXT fp_glBlendFunciEXT;
+typedef void (APIENTRYP pfn_glBlendFuncSeparateiEXT) (GLuint, GLenum, GLenum, GLenum, GLenum);
+extern pfn_glBlendFuncSeparateiEXT fp_glBlendFuncSeparateiEXT;
+typedef void (APIENTRYP pfn_glColorMaskiEXT) (GLuint, GLboolean, GLboolean, GLboolean, GLboolean);
+extern pfn_glColorMaskiEXT fp_glColorMaskiEXT;
+typedef GLboolean (APIENTRYP pfn_glIsEnablediEXT) (GLenum, GLuint);
+extern pfn_glIsEnablediEXT fp_glIsEnablediEXT;
+
+ /* GL_EXT_draw_elements_base_vertex */
+extern GLboolean GLAD_EXT_draw_elements_base_vertex;
+typedef void (APIENTRYP pfn_glDrawElementsBaseVertexEXT) (GLenum, GLsizei, GLenum, const void*, GLint);
+extern pfn_glDrawElementsBaseVertexEXT fp_glDrawElementsBaseVertexEXT;
+typedef void (APIENTRYP pfn_glDrawRangeElementsBaseVertexEXT) (GLenum, GLuint, GLuint, GLsizei, GLenum, const void*, GLint);
+extern pfn_glDrawRangeElementsBaseVertexEXT fp_glDrawRangeElementsBaseVertexEXT;
+typedef void (APIENTRYP pfn_glDrawElementsInstancedBaseVertexEXT) (GLenum, GLsizei, GLenum, const void*, GLsizei, GLint);
+extern pfn_glDrawElementsInstancedBaseVertexEXT fp_glDrawElementsInstancedBaseVertexEXT;
+typedef void (APIENTRYP pfn_glMultiDrawElementsBaseVertexEXT) (GLenum, const GLsizei*, GLenum, const void**, GLsizei, const GLint*);
+extern pfn_glMultiDrawElementsBaseVertexEXT fp_glMultiDrawElementsBaseVertexEXT;
+
+ /* GL_EXT_draw_instanced */
+extern GLboolean GLAD_EXT_draw_instanced;
+typedef void (APIENTRYP pfn_glDrawArraysInstancedEXT) (GLenum, GLint, GLsizei, GLsizei);
+extern pfn_glDrawArraysInstancedEXT fp_glDrawArraysInstancedEXT;
+typedef void (APIENTRYP pfn_glDrawElementsInstancedEXT) (GLenum, GLsizei, GLenum, const void*, GLsizei);
+extern pfn_glDrawElementsInstancedEXT fp_glDrawElementsInstancedEXT;
+
+ /* GL_EXT_float_blend */
+extern GLboolean GLAD_EXT_float_blend;
+
+ /* GL_EXT_framebuffer_blit */
+extern GLboolean GLAD_EXT_framebuffer_blit;
+#define GL_READ_FRAMEBUFFER_EXT                0x8CA8
+#define GL_DRAW_FRAMEBUFFER_EXT                0x8CA9
+#define GL_DRAW_FRAMEBUFFER_BINDING_EXT        0x8CA6
+#define GL_READ_FRAMEBUFFER_BINDING_EXT        0x8CAA
+typedef void (APIENTRYP pfn_glBlitFramebufferEXT) (GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum);
+extern pfn_glBlitFramebufferEXT fp_glBlitFramebufferEXT;
+
+ /* GL_EXT_framebuffer_multisample */
+extern GLboolean GLAD_EXT_framebuffer_multisample;
+#define GL_RENDERBUFFER_SAMPLES_EXT            0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT  0x8D56
+#define GL_MAX_SAMPLES_EXT                     0x8D57
+typedef void (APIENTRYP pfn_glRenderbufferStorageMultisampleEXT) (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
+extern pfn_glRenderbufferStorageMultisampleEXT fp_glRenderbufferStorageMultisampleEXT;
+
+ /* GL_EXT_framebuffer_multisample_blit_scaled */
+extern GLboolean GLAD_EXT_framebuffer_multisample_blit_scaled;
+#define GL_SCALED_RESOLVE_FASTEST_EXT          0x90BA
+#define GL_SCALED_RESOLVE_NICEST_EXT           0x90BB
+
+ /* GL_EXT_framebuffer_object */
+extern GLboolean GLAD_EXT_framebuffer_object;
+#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT   0x0506
+#define GL_MAX_RENDERBUFFER_SIZE_EXT           0x84E8
+#define GL_FRAMEBUFFER_BINDING_EXT             0x8CA6
+#define GL_RENDERBUFFER_BINDING_EXT            0x8CA7
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT  0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT  0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT  0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT  0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT  0x8CD4
+#define GL_FRAMEBUFFER_COMPLETE_EXT            0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT  0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT  0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT  0x8CD9
+#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT  0x8CDA
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT  0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT  0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED_EXT         0x8CDD
+#define GL_DEPTH_ATTACHMENT_EXT                0x8D00
+#define GL_STENCIL_ATTACHMENT_EXT              0x8D20
+#define GL_FRAMEBUFFER_EXT                     0x8D40
+#define GL_RENDERBUFFER_EXT                    0x8D41
+#define GL_RENDERBUFFER_WIDTH_EXT              0x8D42
+#define GL_RENDERBUFFER_HEIGHT_EXT             0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT    0x8D44
+#define GL_STENCIL_INDEX1_EXT                  0x8D46
+#define GL_STENCIL_INDEX4_EXT                  0x8D47
+#define GL_STENCIL_INDEX8_EXT                  0x8D48
+#define GL_STENCIL_INDEX16_EXT                 0x8D49
+#define GL_RENDERBUFFER_RED_SIZE_EXT           0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE_EXT         0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE_EXT          0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE_EXT         0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE_EXT         0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE_EXT       0x8D55
+typedef GLboolean (APIENTRYP pfn_glIsRenderbufferEXT) (GLuint);
+extern pfn_glIsRenderbufferEXT fp_glIsRenderbufferEXT;
+typedef void (APIENTRYP pfn_glBindRenderbufferEXT) (GLenum, GLuint);
+extern pfn_glBindRenderbufferEXT fp_glBindRenderbufferEXT;
+typedef void (APIENTRYP pfn_glDeleteRenderbuffersEXT) (GLsizei, const GLuint*);
+extern pfn_glDeleteRenderbuffersEXT fp_glDeleteRenderbuffersEXT;
+typedef void (APIENTRYP pfn_glGenRenderbuffersEXT) (GLsizei, GLuint*);
+extern pfn_glGenRenderbuffersEXT fp_glGenRenderbuffersEXT;
+typedef void (APIENTRYP pfn_glRenderbufferStorageEXT) (GLenum, GLenum, GLsizei, GLsizei);
+extern pfn_glRenderbufferStorageEXT fp_glRenderbufferStorageEXT;
+typedef void (APIENTRYP pfn_glGetRenderbufferParameterivEXT) (GLenum, GLenum, GLint*);
+extern pfn_glGetRenderbufferParameterivEXT fp_glGetRenderbufferParameterivEXT;
+typedef GLboolean (APIENTRYP pfn_glIsFramebufferEXT) (GLuint);
+extern pfn_glIsFramebufferEXT fp_glIsFramebufferEXT;
+typedef void (APIENTRYP pfn_glBindFramebufferEXT) (GLenum, GLuint);
+extern pfn_glBindFramebufferEXT fp_glBindFramebufferEXT;
+typedef void (APIENTRYP pfn_glDeleteFramebuffersEXT) (GLsizei, const GLuint*);
+extern pfn_glDeleteFramebuffersEXT fp_glDeleteFramebuffersEXT;
+typedef void (APIENTRYP pfn_glGenFramebuffersEXT) (GLsizei, GLuint*);
+extern pfn_glGenFramebuffersEXT fp_glGenFramebuffersEXT;
+typedef GLenum (APIENTRYP pfn_glCheckFramebufferStatusEXT) (GLenum);
+extern pfn_glCheckFramebufferStatusEXT fp_glCheckFramebufferStatusEXT;
+typedef void (APIENTRYP pfn_glFramebufferTexture1DEXT) (GLenum, GLenum, GLenum, GLuint, GLint);
+extern pfn_glFramebufferTexture1DEXT fp_glFramebufferTexture1DEXT;
+typedef void (APIENTRYP pfn_glFramebufferTexture2DEXT) (GLenum, GLenum, GLenum, GLuint, GLint);
+extern pfn_glFramebufferTexture2DEXT fp_glFramebufferTexture2DEXT;
+typedef void (APIENTRYP pfn_glFramebufferTexture3DEXT) (GLenum, GLenum, GLenum, GLuint, GLint, GLint);
+extern pfn_glFramebufferTexture3DEXT fp_glFramebufferTexture3DEXT;
+typedef void (APIENTRYP pfn_glFramebufferRenderbufferEXT) (GLenum, GLenum, GLenum, GLuint);
+extern pfn_glFramebufferRenderbufferEXT fp_glFramebufferRenderbufferEXT;
+typedef void (APIENTRYP pfn_glGetFramebufferAttachmentParameterivEXT) (GLenum, GLenum, GLenum, GLint*);
+extern pfn_glGetFramebufferAttachmentParameterivEXT fp_glGetFramebufferAttachmentParameterivEXT;
+typedef void (APIENTRYP pfn_glGenerateMipmapEXT) (GLenum);
+extern pfn_glGenerateMipmapEXT fp_glGenerateMipmapEXT;
+
+ /* GL_EXT_framebuffer_sRGB */
+extern GLboolean GLAD_EXT_framebuffer_sRGB;
+#define GL_FRAMEBUFFER_SRGB_EXT                0x8DB9
+#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT        0x8DBA
+
+ /* GL_EXT_geometry_point_size */
+extern GLboolean GLAD_EXT_geometry_point_size;
+
+ /* GL_EXT_geometry_shader */
+extern GLboolean GLAD_EXT_geometry_shader;
+#define GL_GEOMETRY_SHADER_EXT                 0x8DD9
+#define GL_GEOMETRY_SHADER_BIT_EXT             0x00000004
+#define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT    0x8916
+#define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT      0x8917
+#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT     0x8918
+#define GL_GEOMETRY_SHADER_INVOCATIONS_EXT     0x887F
+#define GL_LAYER_PROVOKING_VERTEX_EXT          0x825E
+#define GL_LINES_ADJACENCY_EXT                 0x000A
+#define GL_LINE_STRIP_ADJACENCY_EXT            0x000B
+#define GL_TRIANGLES_ADJACENCY_EXT             0x000C
+#define GL_TRIANGLE_STRIP_ADJACENCY_EXT        0x000D
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT  0x8DDF
+#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT     0x8A2C
+#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT  0x8A32
+#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT   0x9123
+#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT  0x9124
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT    0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT  0x8DE1
+#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT  0x8E5A
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT  0x8C29
+#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT  0x92CF
+#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT    0x92D5
+#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT     0x90CD
+#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT  0x90D7
+#define GL_FIRST_VERTEX_CONVENTION_EXT         0x8E4D
+#define GL_LAST_VERTEX_CONVENTION_EXT          0x8E4E
+#define GL_UNDEFINED_VERTEX_EXT                0x8260
+#define GL_PRIMITIVES_GENERATED_EXT            0x8C87
+#define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT      0x9312
+#define GL_MAX_FRAMEBUFFER_LAYERS_EXT          0x9317
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT  0x8DA8
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT  0x8DA7
+#define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT   0x9309
+typedef void (APIENTRYP pfn_glFramebufferTextureEXT) (GLenum, GLenum, GLuint, GLint);
+extern pfn_glFramebufferTextureEXT fp_glFramebufferTextureEXT;
+
+ /* GL_EXT_geometry_shader4 */
+extern GLboolean GLAD_EXT_geometry_shader4;
+#define GL_GEOMETRY_VERTICES_OUT_EXT           0x8DDA
+#define GL_GEOMETRY_INPUT_TYPE_EXT             0x8DDB
+#define GL_GEOMETRY_OUTPUT_TYPE_EXT            0x8DDC
+#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT  0x8DDD
+#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT   0x8DDE
+#define GL_MAX_VARYING_COMPONENTS_EXT          0x8B4B
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT  0x8DA9
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT  0x8CD4
+#define GL_PROGRAM_POINT_SIZE_EXT              0x8642
+typedef void (APIENTRYP pfn_glProgramParameteriEXT) (GLuint, GLenum, GLint);
+extern pfn_glProgramParameteriEXT fp_glProgramParameteriEXT;
+
+ /* GL_EXT_gpu_program_parameters */
+extern GLboolean GLAD_EXT_gpu_program_parameters;
+typedef void (APIENTRYP pfn_glProgramEnvParameters4fvEXT) (GLenum, GLuint, GLsizei, const GLfloat*);
+extern pfn_glProgramEnvParameters4fvEXT fp_glProgramEnvParameters4fvEXT;
+typedef void (APIENTRYP pfn_glProgramLocalParameters4fvEXT) (GLenum, GLuint, GLsizei, const GLfloat*);
+extern pfn_glProgramLocalParameters4fvEXT fp_glProgramLocalParameters4fvEXT;
+
+ /* GL_EXT_gpu_shader4 */
+extern GLboolean GLAD_EXT_gpu_shader4;
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT     0x88FD
+#define GL_SAMPLER_1D_ARRAY_EXT                0x8DC0
+#define GL_SAMPLER_2D_ARRAY_EXT                0x8DC1
+#define GL_SAMPLER_BUFFER_EXT                  0x8DC2
+#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT         0x8DC3
+#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT         0x8DC4
+#define GL_SAMPLER_CUBE_SHADOW_EXT             0x8DC5
+#define GL_UNSIGNED_INT_VEC2_EXT               0x8DC6
+#define GL_UNSIGNED_INT_VEC3_EXT               0x8DC7
+#define GL_UNSIGNED_INT_VEC4_EXT               0x8DC8
+#define GL_INT_SAMPLER_1D_EXT                  0x8DC9
+#define GL_INT_SAMPLER_2D_EXT                  0x8DCA
+#define GL_INT_SAMPLER_3D_EXT                  0x8DCB
+#define GL_INT_SAMPLER_CUBE_EXT                0x8DCC
+#define GL_INT_SAMPLER_2D_RECT_EXT             0x8DCD
+#define GL_INT_SAMPLER_1D_ARRAY_EXT            0x8DCE
+#define GL_INT_SAMPLER_2D_ARRAY_EXT            0x8DCF
+#define GL_INT_SAMPLER_BUFFER_EXT              0x8DD0
+#define GL_UNSIGNED_INT_SAMPLER_1D_EXT         0x8DD1
+#define GL_UNSIGNED_INT_SAMPLER_2D_EXT         0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_3D_EXT         0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT       0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT    0x8DD5
+#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT   0x8DD6
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT   0x8DD7
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT     0x8DD8
+#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT        0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT        0x8905
+typedef void (APIENTRYP pfn_glGetUniformuivEXT) (GLuint, GLint, GLuint*);
+extern pfn_glGetUniformuivEXT fp_glGetUniformuivEXT;
+typedef GLint (APIENTRYP pfn_glGetFragDataLocationEXT) (GLuint, const GLchar*);
+extern pfn_glGetFragDataLocationEXT fp_glGetFragDataLocationEXT;
+typedef void (APIENTRYP pfn_glUniform1uiEXT) (GLint, GLuint);
+extern pfn_glUniform1uiEXT fp_glUniform1uiEXT;
+typedef void (APIENTRYP pfn_glUniform2uiEXT) (GLint, GLuint, GLuint);
+extern pfn_glUniform2uiEXT fp_glUniform2uiEXT;
+typedef void (APIENTRYP pfn_glUniform3uiEXT) (GLint, GLuint, GLuint, GLuint);
+extern pfn_glUniform3uiEXT fp_glUniform3uiEXT;
+typedef void (APIENTRYP pfn_glUniform4uiEXT) (GLint, GLuint, GLuint, GLuint, GLuint);
+extern pfn_glUniform4uiEXT fp_glUniform4uiEXT;
+typedef void (APIENTRYP pfn_glUniform1uivEXT) (GLint, GLsizei, const GLuint*);
+extern pfn_glUniform1uivEXT fp_glUniform1uivEXT;
+typedef void (APIENTRYP pfn_glUniform2uivEXT) (GLint, GLsizei, const GLuint*);
+extern pfn_glUniform2uivEXT fp_glUniform2uivEXT;
+typedef void (APIENTRYP pfn_glUniform3uivEXT) (GLint, GLsizei, const GLuint*);
+extern pfn_glUniform3uivEXT fp_glUniform3uivEXT;
+typedef void (APIENTRYP pfn_glUniform4uivEXT) (GLint, GLsizei, const GLuint*);
+extern pfn_glUniform4uivEXT fp_glUniform4uivEXT;
+
+ /* GL_EXT_gpu_shader5 */
+extern GLboolean GLAD_EXT_gpu_shader5;
+
+ /* GL_EXT_instanced_arrays */
+extern GLboolean GLAD_EXT_instanced_arrays;
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT     0x88FE
+typedef void (APIENTRYP pfn_glVertexAttribDivisorEXT) (GLuint, GLuint);
+extern pfn_glVertexAttribDivisorEXT fp_glVertexAttribDivisorEXT;
+
+ /* GL_EXT_map_buffer_range */
+extern GLboolean GLAD_EXT_map_buffer_range;
+#define GL_MAP_READ_BIT_EXT                    0x0001
+#define GL_MAP_WRITE_BIT_EXT                   0x0002
+#define GL_MAP_INVALIDATE_RANGE_BIT_EXT        0x0004
+#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT       0x0008
+#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT          0x0010
+#define GL_MAP_UNSYNCHRONIZED_BIT_EXT          0x0020
+typedef void* (APIENTRYP pfn_glMapBufferRangeEXT) (GLenum, GLintptr, GLsizeiptr, GLbitfield);
+extern pfn_glMapBufferRangeEXT fp_glMapBufferRangeEXT;
+typedef void (APIENTRYP pfn_glFlushMappedBufferRangeEXT) (GLenum, GLintptr, GLsizeiptr);
+extern pfn_glFlushMappedBufferRangeEXT fp_glFlushMappedBufferRangeEXT;
+
+ /* GL_EXT_multi_draw_indirect */
+extern GLboolean GLAD_EXT_multi_draw_indirect;
+typedef void (APIENTRYP pfn_glMultiDrawArraysIndirectEXT) (GLenum, const void*, GLsizei, GLsizei);
+extern pfn_glMultiDrawArraysIndirectEXT fp_glMultiDrawArraysIndirectEXT;
+typedef void (APIENTRYP pfn_glMultiDrawElementsIndirectEXT) (GLenum, GLenum, const void*, GLsizei, GLsizei);
+extern pfn_glMultiDrawElementsIndirectEXT fp_glMultiDrawElementsIndirectEXT;
+
+ /* GL_EXT_multisampled_compatibility */
+extern GLboolean GLAD_EXT_multisampled_compatibility;
+#define GL_MULTISAMPLE_EXT                     0x809D
+#define GL_SAMPLE_ALPHA_TO_ONE_EXT             0x809F
+
+ /* GL_EXT_multisampled_render_to_texture */
+extern GLboolean GLAD_EXT_multisampled_render_to_texture;
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT  0x8D6C
+typedef void (APIENTRYP pfn_glFramebufferTexture2DMultisampleEXT) (GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
+extern pfn_glFramebufferTexture2DMultisampleEXT fp_glFramebufferTexture2DMultisampleEXT;
+
+ /* GL_EXT_multiview_draw_buffers */
+extern GLboolean GLAD_EXT_multiview_draw_buffers;
+#define GL_COLOR_ATTACHMENT_EXT                0x90F0
+#define GL_MULTIVIEW_EXT                       0x90F1
+#define GL_DRAW_BUFFER_EXT                     0x0C01
+#define GL_READ_BUFFER_EXT                     0x0C02
+#define GL_MAX_MULTIVIEW_BUFFERS_EXT           0x90F2
+typedef void (APIENTRYP pfn_glReadBufferIndexedEXT) (GLenum, GLint);
+extern pfn_glReadBufferIndexedEXT fp_glReadBufferIndexedEXT;
+typedef void (APIENTRYP pfn_glDrawBuffersIndexedEXT) (GLint, const GLenum*, const GLint*);
+extern pfn_glDrawBuffersIndexedEXT fp_glDrawBuffersIndexedEXT;
+typedef void (APIENTRYP pfn_glGetIntegeri_vEXT) (GLenum, GLuint, GLint*);
+extern pfn_glGetIntegeri_vEXT fp_glGetIntegeri_vEXT;
+
+ /* GL_EXT_occlusion_query_boolean */
+extern GLboolean GLAD_EXT_occlusion_query_boolean;
+#define GL_ANY_SAMPLES_PASSED_EXT              0x8C2F
+#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT  0x8D6A
+
+ /* GL_EXT_packed_depth_stencil */
+extern GLboolean GLAD_EXT_packed_depth_stencil;
+#define GL_DEPTH_STENCIL_EXT                   0x84F9
+#define GL_UNSIGNED_INT_24_8_EXT               0x84FA
+#define GL_DEPTH24_STENCIL8_EXT                0x88F0
+#define GL_TEXTURE_STENCIL_SIZE_EXT            0x88F1
+
+ /* GL_EXT_packed_float */
+extern GLboolean GLAD_EXT_packed_float;
+#define GL_R11F_G11F_B10F_EXT                  0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT    0x8C3B
+#define GL_RGBA_SIGNED_COMPONENTS_EXT          0x8C3C
+
+ /* GL_EXT_pixel_buffer_object */
+extern GLboolean GLAD_EXT_pixel_buffer_object;
+#define GL_PIXEL_PACK_BUFFER_EXT               0x88EB
+#define GL_PIXEL_UNPACK_BUFFER_EXT             0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING_EXT       0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT     0x88EF
+
+ /* GL_EXT_polygon_offset_clamp */
+extern GLboolean GLAD_EXT_polygon_offset_clamp;
+#define GL_POLYGON_OFFSET_CLAMP_EXT            0x8E1B
+typedef void (APIENTRYP pfn_glPolygonOffsetClampEXT) (GLfloat, GLfloat, GLfloat);
+extern pfn_glPolygonOffsetClampEXT fp_glPolygonOffsetClampEXT;
+
+ /* GL_EXT_post_depth_coverage */
+extern GLboolean GLAD_EXT_post_depth_coverage;
+
+ /* GL_EXT_primitive_bounding_box */
+extern GLboolean GLAD_EXT_primitive_bounding_box;
+#define GL_PRIMITIVE_BOUNDING_BOX_EXT          0x92BE
+typedef void (APIENTRYP pfn_glPrimitiveBoundingBoxEXT) (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+extern pfn_glPrimitiveBoundingBoxEXT fp_glPrimitiveBoundingBoxEXT;
+
+ /* GL_EXT_provoking_vertex */
+extern GLboolean GLAD_EXT_provoking_vertex;
+#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT  0x8E4C
+#define GL_PROVOKING_VERTEX_EXT                0x8E4F
+typedef void (APIENTRYP pfn_glProvokingVertexEXT) (GLenum);
+extern pfn_glProvokingVertexEXT fp_glProvokingVertexEXT;
+
+ /* GL_EXT_pvrtc_sRGB */
+extern GLboolean GLAD_EXT_pvrtc_sRGB;
+#define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT    0x8A54
+#define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT    0x8A55
+#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT  0x8A56
+#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT  0x8A57
+#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG  0x93F0
+#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG  0x93F1
+
+ /* GL_EXT_raster_multisample */
+extern GLboolean GLAD_EXT_raster_multisample;
+#define GL_RASTER_MULTISAMPLE_EXT              0x9327
+#define GL_RASTER_SAMPLES_EXT                  0x9328
+#define GL_MAX_RASTER_SAMPLES_EXT              0x9329
+#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT   0x932A
+#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT  0x932B
+#define GL_EFFECTIVE_RASTER_SAMPLES_EXT        0x932C
+typedef void (APIENTRYP pfn_glRasterSamplesEXT) (GLuint, GLboolean);
+extern pfn_glRasterSamplesEXT fp_glRasterSamplesEXT;
+
+ /* GL_EXT_read_format_bgra */
+extern GLboolean GLAD_EXT_read_format_bgra;
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT      0x8365
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT      0x8366
+
+ /* GL_EXT_render_snorm */
+extern GLboolean GLAD_EXT_render_snorm;
+#define GL_R16_SNORM_EXT                       0x8F98
+#define GL_RG16_SNORM_EXT                      0x8F99
+#define GL_RGBA16_SNORM_EXT                    0x8F9B
+
+ /* GL_EXT_robustness */
+extern GLboolean GLAD_EXT_robustness;
+#define GL_GUILTY_CONTEXT_RESET_EXT            0x8253
+#define GL_INNOCENT_CONTEXT_RESET_EXT          0x8254
+#define GL_UNKNOWN_CONTEXT_RESET_EXT           0x8255
+#define GL_CONTEXT_ROBUST_ACCESS_EXT           0x90F3
+#define GL_RESET_NOTIFICATION_STRATEGY_EXT     0x8256
+#define GL_LOSE_CONTEXT_ON_RESET_EXT           0x8252
+#define GL_NO_RESET_NOTIFICATION_EXT           0x8261
+typedef GLenum (APIENTRYP pfn_glGetGraphicsResetStatusEXT) ();
+extern pfn_glGetGraphicsResetStatusEXT fp_glGetGraphicsResetStatusEXT;
+typedef void (APIENTRYP pfn_glReadnPixelsEXT) (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void*);
+extern pfn_glReadnPixelsEXT fp_glReadnPixelsEXT;
+typedef void (APIENTRYP pfn_glGetnUniformfvEXT) (GLuint, GLint, GLsizei, GLfloat*);
+extern pfn_glGetnUniformfvEXT fp_glGetnUniformfvEXT;
+typedef void (APIENTRYP pfn_glGetnUniformivEXT) (GLuint, GLint, GLsizei, GLint*);
+extern pfn_glGetnUniformivEXT fp_glGetnUniformivEXT;
+
+ /* GL_EXT_separate_shader_objects */
+extern GLboolean GLAD_EXT_separate_shader_objects;
+#define GL_ACTIVE_PROGRAM_EXT                  0x8B8D
+#define GL_VERTEX_SHADER_BIT_EXT               0x00000001
+#define GL_FRAGMENT_SHADER_BIT_EXT             0x00000002
+#define GL_ALL_SHADER_BITS_EXT                 0xFFFFFFFF
+#define GL_PROGRAM_SEPARABLE_EXT               0x8258
+#define GL_PROGRAM_PIPELINE_BINDING_EXT        0x825A
+typedef void (APIENTRYP pfn_glUseShaderProgramEXT) (GLenum, GLuint);
+extern pfn_glUseShaderProgramEXT fp_glUseShaderProgramEXT;
+typedef void (APIENTRYP pfn_glActiveProgramEXT) (GLuint);
+extern pfn_glActiveProgramEXT fp_glActiveProgramEXT;
+typedef GLuint (APIENTRYP pfn_glCreateShaderProgramEXT) (GLenum, const GLchar*);
+extern pfn_glCreateShaderProgramEXT fp_glCreateShaderProgramEXT;
+typedef void (APIENTRYP pfn_glActiveShaderProgramEXT) (GLuint, GLuint);
+extern pfn_glActiveShaderProgramEXT fp_glActiveShaderProgramEXT;
+typedef void (APIENTRYP pfn_glBindProgramPipelineEXT) (GLuint);
+extern pfn_glBindProgramPipelineEXT fp_glBindProgramPipelineEXT;
+typedef GLuint (APIENTRYP pfn_glCreateShaderProgramvEXT) (GLenum, GLsizei, const GLchar**);
+extern pfn_glCreateShaderProgramvEXT fp_glCreateShaderProgramvEXT;
+typedef void (APIENTRYP pfn_glDeleteProgramPipelinesEXT) (GLsizei, const GLuint*);
+extern pfn_glDeleteProgramPipelinesEXT fp_glDeleteProgramPipelinesEXT;
+typedef void (APIENTRYP pfn_glGenProgramPipelinesEXT) (GLsizei, GLuint*);
+extern pfn_glGenProgramPipelinesEXT fp_glGenProgramPipelinesEXT;
+typedef void (APIENTRYP pfn_glGetProgramPipelineInfoLogEXT) (GLuint, GLsizei, GLsizei*, GLchar*);
+extern pfn_glGetProgramPipelineInfoLogEXT fp_glGetProgramPipelineInfoLogEXT;
+typedef void (APIENTRYP pfn_glGetProgramPipelineivEXT) (GLuint, GLenum, GLint*);
+extern pfn_glGetProgramPipelineivEXT fp_glGetProgramPipelineivEXT;
+typedef GLboolean (APIENTRYP pfn_glIsProgramPipelineEXT) (GLuint);
+extern pfn_glIsProgramPipelineEXT fp_glIsProgramPipelineEXT;
+typedef void (APIENTRYP pfn_glUseProgramStagesEXT) (GLuint, GLbitfield, GLuint);
+extern pfn_glUseProgramStagesEXT fp_glUseProgramStagesEXT;
+typedef void (APIENTRYP pfn_glValidateProgramPipelineEXT) (GLuint);
+extern pfn_glValidateProgramPipelineEXT fp_glValidateProgramPipelineEXT;
+
+ /* GL_EXT_shader_framebuffer_fetch */
+extern GLboolean GLAD_EXT_shader_framebuffer_fetch;
+#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT  0x8A52
+
+ /* GL_EXT_shader_image_load_formatted */
+extern GLboolean GLAD_EXT_shader_image_load_formatted;
+
+ /* GL_EXT_shader_image_load_store */
+extern GLboolean GLAD_EXT_shader_image_load_store;
+#define GL_MAX_IMAGE_UNITS_EXT                 0x8F38
+#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT  0x8F39
+#define GL_IMAGE_BINDING_NAME_EXT              0x8F3A
+#define GL_IMAGE_BINDING_LEVEL_EXT             0x8F3B
+#define GL_IMAGE_BINDING_LAYERED_EXT           0x8F3C
+#define GL_IMAGE_BINDING_LAYER_EXT             0x8F3D
+#define GL_IMAGE_BINDING_ACCESS_EXT            0x8F3E
+#define GL_IMAGE_1D_EXT                        0x904C
+#define GL_IMAGE_2D_EXT                        0x904D
+#define GL_IMAGE_3D_EXT                        0x904E
+#define GL_IMAGE_2D_RECT_EXT                   0x904F
+#define GL_IMAGE_CUBE_EXT                      0x9050
+#define GL_IMAGE_BUFFER_EXT                    0x9051
+#define GL_IMAGE_1D_ARRAY_EXT                  0x9052
+#define GL_IMAGE_2D_ARRAY_EXT                  0x9053
+#define GL_IMAGE_CUBE_MAP_ARRAY_EXT            0x9054
+#define GL_IMAGE_2D_MULTISAMPLE_EXT            0x9055
+#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT      0x9056
+#define GL_INT_IMAGE_1D_EXT                    0x9057
+#define GL_INT_IMAGE_2D_EXT                    0x9058
+#define GL_INT_IMAGE_3D_EXT                    0x9059
+#define GL_INT_IMAGE_2D_RECT_EXT               0x905A
+#define GL_INT_IMAGE_CUBE_EXT                  0x905B
+#define GL_INT_IMAGE_BUFFER_EXT                0x905C
+#define GL_INT_IMAGE_1D_ARRAY_EXT              0x905D
+#define GL_INT_IMAGE_2D_ARRAY_EXT              0x905E
+#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT        0x905F
+#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT        0x9060
+#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT  0x9061
+#define GL_UNSIGNED_INT_IMAGE_1D_EXT           0x9062
+#define GL_UNSIGNED_INT_IMAGE_2D_EXT           0x9063
+#define GL_UNSIGNED_INT_IMAGE_3D_EXT           0x9064
+#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT      0x9065
+#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT         0x9066
+#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT       0x9067
+#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT     0x9068
+#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT     0x9069
+#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT  0x906A
+#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT  0x906B
+#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT  0x906C
+#define GL_MAX_IMAGE_SAMPLES_EXT               0x906D
+#define GL_IMAGE_BINDING_FORMAT_EXT            0x906E
+#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT  0x00000001
+#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT       0x00000002
+#define GL_UNIFORM_BARRIER_BIT_EXT             0x00000004
+#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT       0x00000008
+#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT  0x00000020
+#define GL_COMMAND_BARRIER_BIT_EXT             0x00000040
+#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT        0x00000080
+#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT      0x00000100
+#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT       0x00000200
+#define GL_FRAMEBUFFER_BARRIER_BIT_EXT         0x00000400
+#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT  0x00000800
+#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT      0x00001000
+#define GL_ALL_BARRIER_BITS_EXT                0xFFFFFFFF
+typedef void (APIENTRYP pfn_glBindImageTextureEXT) (GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLint);
+extern pfn_glBindImageTextureEXT fp_glBindImageTextureEXT;
+typedef void (APIENTRYP pfn_glMemoryBarrierEXT) (GLbitfield);
+extern pfn_glMemoryBarrierEXT fp_glMemoryBarrierEXT;
+
+ /* GL_EXT_shader_implicit_conversions */
+extern GLboolean GLAD_EXT_shader_implicit_conversions;
+
+ /* GL_EXT_shader_integer_mix */
+extern GLboolean GLAD_EXT_shader_integer_mix;
+
+ /* GL_EXT_shader_io_blocks */
+extern GLboolean GLAD_EXT_shader_io_blocks;
+
+ /* GL_EXT_shader_pixel_local_storage */
+extern GLboolean GLAD_EXT_shader_pixel_local_storage;
+#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT  0x8F63
+#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT  0x8F67
+#define GL_SHADER_PIXEL_LOCAL_STORAGE_EXT      0x8F64
+
+ /* GL_EXT_shader_texture_lod */
+extern GLboolean GLAD_EXT_shader_texture_lod;
+
+ /* GL_EXT_shadow_samplers */
+extern GLboolean GLAD_EXT_shadow_samplers;
+#define GL_TEXTURE_COMPARE_MODE_EXT            0x884C
+#define GL_TEXTURE_COMPARE_FUNC_EXT            0x884D
+#define GL_COMPARE_REF_TO_TEXTURE_EXT          0x884E
+#define GL_SAMPLER_2D_SHADOW_EXT               0x8B62
+
+ /* GL_EXT_sparse_texture */
+extern GLboolean GLAD_EXT_sparse_texture;
+#define GL_TEXTURE_SPARSE_EXT                  0x91A6
+#define GL_VIRTUAL_PAGE_SIZE_INDEX_EXT         0x91A7
+#define GL_NUM_SPARSE_LEVELS_EXT               0x91AA
+#define GL_NUM_VIRTUAL_PAGE_SIZES_EXT          0x91A8
+#define GL_VIRTUAL_PAGE_SIZE_X_EXT             0x9195
+#define GL_VIRTUAL_PAGE_SIZE_Y_EXT             0x9196
+#define GL_VIRTUAL_PAGE_SIZE_Z_EXT             0x9197
+#define GL_TEXTURE_CUBE_MAP_ARRAY_OES          0x9009
+#define GL_MAX_SPARSE_TEXTURE_SIZE_EXT         0x9198
+#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT      0x9199
+#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT  0x919A
+#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT  0x91A9
+typedef void (APIENTRYP pfn_glTexPageCommitmentEXT) (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLboolean);
+extern pfn_glTexPageCommitmentEXT fp_glTexPageCommitmentEXT;
+
+ /* GL_EXT_sparse_texture2 */
+extern GLboolean GLAD_EXT_sparse_texture2;
+
+ /* GL_EXT_sRGB */
+extern GLboolean GLAD_EXT_sRGB;
+#define GL_SRGB_EXT                            0x8C40
+#define GL_SRGB_ALPHA_EXT                      0x8C42
+#define GL_SRGB8_ALPHA8_EXT                    0x8C43
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT  0x8210
+
+ /* GL_EXT_sRGB_write_control */
+extern GLboolean GLAD_EXT_sRGB_write_control;
+
+ /* GL_EXT_stencil_clear_tag */
+extern GLboolean GLAD_EXT_stencil_clear_tag;
+#define GL_STENCIL_TAG_BITS_EXT                0x88F2
+#define GL_STENCIL_CLEAR_TAG_VALUE_EXT         0x88F3
+typedef void (APIENTRYP pfn_glStencilClearTagEXT) (GLsizei, GLuint);
+extern pfn_glStencilClearTagEXT fp_glStencilClearTagEXT;
+
+ /* GL_EXT_tessellation_point_size */
+extern GLboolean GLAD_EXT_tessellation_point_size;
+
+ /* GL_EXT_tessellation_shader */
+extern GLboolean GLAD_EXT_tessellation_shader;
+#define GL_PATCHES_EXT                         0x000E
+#define GL_PATCH_VERTICES_EXT                  0x8E72
+#define GL_TESS_CONTROL_OUTPUT_VERTICES_EXT    0x8E75
+#define GL_TESS_GEN_MODE_EXT                   0x8E76
+#define GL_TESS_GEN_SPACING_EXT                0x8E77
+#define GL_TESS_GEN_VERTEX_ORDER_EXT           0x8E78
+#define GL_TESS_GEN_POINT_MODE_EXT             0x8E79
+#define GL_ISOLINES_EXT                        0x8E7A
+#define GL_QUADS_EXT                           0x0007
+#define GL_FRACTIONAL_ODD_EXT                  0x8E7B
+#define GL_FRACTIONAL_EVEN_EXT                 0x8E7C
+#define GL_MAX_PATCH_VERTICES_EXT              0x8E7D
+#define GL_MAX_TESS_GEN_LEVEL_EXT              0x8E7E
+#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT  0x8E7F
+#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT  0x8E80
+#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT  0x8E81
+#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT  0x8E82
+#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT  0x8E83
+#define GL_MAX_TESS_PATCH_COMPONENTS_EXT       0x8E84
+#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT  0x8E85
+#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT  0x8E86
+#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT  0x8E89
+#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT  0x8E8A
+#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT  0x886C
+#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT  0x886D
+#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT  0x8E1E
+#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT  0x8E1F
+#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT  0x92CD
+#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT  0x92CE
+#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT  0x92D3
+#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT  0x92D4
+#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT  0x90CB
+#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT  0x90CC
+#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT  0x90D8
+#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT  0x90D9
+#define GL_IS_PER_PATCH_EXT                    0x92E7
+#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT  0x9307
+#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT  0x9308
+#define GL_TESS_CONTROL_SHADER_EXT             0x8E88
+#define GL_TESS_EVALUATION_SHADER_EXT          0x8E87
+#define GL_TESS_CONTROL_SHADER_BIT_EXT         0x00000008
+#define GL_TESS_EVALUATION_SHADER_BIT_EXT      0x00000010
+typedef void (APIENTRYP pfn_glPatchParameteriEXT) (GLenum, GLint);
+extern pfn_glPatchParameteriEXT fp_glPatchParameteriEXT;
+
+ /* GL_EXT_texture_array */
+extern GLboolean GLAD_EXT_texture_array;
+#define GL_TEXTURE_1D_ARRAY_EXT                0x8C18
+#define GL_PROXY_TEXTURE_1D_ARRAY_EXT          0x8C19
+#define GL_TEXTURE_2D_ARRAY_EXT                0x8C1A
+#define GL_PROXY_TEXTURE_2D_ARRAY_EXT          0x8C1B
+#define GL_TEXTURE_BINDING_1D_ARRAY_EXT        0x8C1C
+#define GL_TEXTURE_BINDING_2D_ARRAY_EXT        0x8C1D
+#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT        0x88FF
+#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT    0x884E
+typedef void (APIENTRYP pfn_glFramebufferTextureLayerEXT) (GLenum, GLenum, GLuint, GLint, GLint);
+extern pfn_glFramebufferTextureLayerEXT fp_glFramebufferTextureLayerEXT;
+
+ /* GL_EXT_texture_border_clamp */
+extern GLboolean GLAD_EXT_texture_border_clamp;
+#define GL_TEXTURE_BORDER_COLOR_EXT            0x1004
+#define GL_CLAMP_TO_BORDER_EXT                 0x812D
+typedef void (APIENTRYP pfn_glTexParameterIivEXT) (GLenum, GLenum, const GLint*);
+extern pfn_glTexParameterIivEXT fp_glTexParameterIivEXT;
+typedef void (APIENTRYP pfn_glTexParameterIuivEXT) (GLenum, GLenum, const GLuint*);
+extern pfn_glTexParameterIuivEXT fp_glTexParameterIuivEXT;
+typedef void (APIENTRYP pfn_glGetTexParameterIivEXT) (GLenum, GLenum, GLint*);
+extern pfn_glGetTexParameterIivEXT fp_glGetTexParameterIivEXT;
+typedef void (APIENTRYP pfn_glGetTexParameterIuivEXT) (GLenum, GLenum, GLuint*);
+extern pfn_glGetTexParameterIuivEXT fp_glGetTexParameterIuivEXT;
+typedef void (APIENTRYP pfn_glSamplerParameterIivEXT) (GLuint, GLenum, const GLint*);
+extern pfn_glSamplerParameterIivEXT fp_glSamplerParameterIivEXT;
+typedef void (APIENTRYP pfn_glSamplerParameterIuivEXT) (GLuint, GLenum, const GLuint*);
+extern pfn_glSamplerParameterIuivEXT fp_glSamplerParameterIuivEXT;
+typedef void (APIENTRYP pfn_glGetSamplerParameterIivEXT) (GLuint, GLenum, GLint*);
+extern pfn_glGetSamplerParameterIivEXT fp_glGetSamplerParameterIivEXT;
+typedef void (APIENTRYP pfn_glGetSamplerParameterIuivEXT) (GLuint, GLenum, GLuint*);
+extern pfn_glGetSamplerParameterIuivEXT fp_glGetSamplerParameterIuivEXT;
+
+ /* GL_EXT_texture_buffer */
+extern GLboolean GLAD_EXT_texture_buffer;
+#define GL_TEXTURE_BUFFER_EXT                  0x8C2A
+#define GL_TEXTURE_BUFFER_BINDING_EXT          0x8C2A
+#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT         0x8C2B
+#define GL_TEXTURE_BINDING_BUFFER_EXT          0x8C2C
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT  0x8C2D
+#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT  0x919F
+#define GL_TEXTURE_BUFFER_OFFSET_EXT           0x919D
+#define GL_TEXTURE_BUFFER_SIZE_EXT             0x919E
+typedef void (APIENTRYP pfn_glTexBufferEXT) (GLenum, GLenum, GLuint);
+extern pfn_glTexBufferEXT fp_glTexBufferEXT;
+typedef void (APIENTRYP pfn_glTexBufferRangeEXT) (GLenum, GLenum, GLuint, GLintptr, GLsizeiptr);
+extern pfn_glTexBufferRangeEXT fp_glTexBufferRangeEXT;
+
+ /* GL_EXT_texture_buffer_object */
+extern GLboolean GLAD_EXT_texture_buffer_object;
+#define GL_TEXTURE_BUFFER_FORMAT_EXT           0x8C2E
+
+ /* GL_EXT_texture_compression_dxt1 */
+extern GLboolean GLAD_EXT_texture_compression_dxt1;
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT        0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT       0x83F1
+
+ /* GL_EXT_texture_compression_latc */
+extern GLboolean GLAD_EXT_texture_compression_latc;
+#define GL_COMPRESSED_LUMINANCE_LATC1_EXT      0x8C70
+#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT  0x8C71
+#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT  0x8C72
+#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT  0x8C73
+
+ /* GL_EXT_texture_compression_rgtc */
+extern GLboolean GLAD_EXT_texture_compression_rgtc;
+#define GL_COMPRESSED_RED_RGTC1_EXT            0x8DBB
+#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT     0x8DBC
+#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT      0x8DBD
+#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT  0x8DBE
+
+ /* GL_EXT_texture_compression_s3tc */
+extern GLboolean GLAD_EXT_texture_compression_s3tc;
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT       0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT       0x83F3
+
+ /* GL_EXT_texture_cube_map */
+extern GLboolean GLAD_EXT_texture_cube_map;
+#define GL_NORMAL_MAP_EXT                      0x8511
+#define GL_REFLECTION_MAP_EXT                  0x8512
+#define GL_TEXTURE_CUBE_MAP_EXT                0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_EXT        0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT     0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT     0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT     0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT     0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT     0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT     0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_EXT          0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT       0x851C
+
+ /* GL_EXT_texture_cube_map_array */
+extern GLboolean GLAD_EXT_texture_cube_map_array;
+#define GL_TEXTURE_CUBE_MAP_ARRAY_EXT          0x9009
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT  0x900A
+#define GL_SAMPLER_CUBE_MAP_ARRAY_EXT          0x900C
+#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT   0x900D
+#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT      0x900E
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT  0x900F
+
+ /* GL_EXT_texture_filter_anisotropic */
+extern GLboolean GLAD_EXT_texture_filter_anisotropic;
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT          0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT      0x84FF
+
+ /* GL_EXT_texture_filter_minmax */
+extern GLboolean GLAD_EXT_texture_filter_minmax;
+
+ /* GL_EXT_texture_format_BGRA8888 */
+extern GLboolean GLAD_EXT_texture_format_BGRA8888;
+
+ /* GL_EXT_texture_integer */
+extern GLboolean GLAD_EXT_texture_integer;
+#define GL_RGBA32UI_EXT                        0x8D70
+#define GL_RGB32UI_EXT                         0x8D71
+#define GL_ALPHA32UI_EXT                       0x8D72
+#define GL_INTENSITY32UI_EXT                   0x8D73
+#define GL_LUMINANCE32UI_EXT                   0x8D74
+#define GL_LUMINANCE_ALPHA32UI_EXT             0x8D75
+#define GL_RGBA16UI_EXT                        0x8D76
+#define GL_RGB16UI_EXT                         0x8D77
+#define GL_ALPHA16UI_EXT                       0x8D78
+#define GL_INTENSITY16UI_EXT                   0x8D79
+#define GL_LUMINANCE16UI_EXT                   0x8D7A
+#define GL_LUMINANCE_ALPHA16UI_EXT             0x8D7B
+#define GL_RGBA8UI_EXT                         0x8D7C
+#define GL_RGB8UI_EXT                          0x8D7D
+#define GL_ALPHA8UI_EXT                        0x8D7E
+#define GL_INTENSITY8UI_EXT                    0x8D7F
+#define GL_LUMINANCE8UI_EXT                    0x8D80
+#define GL_LUMINANCE_ALPHA8UI_EXT              0x8D81
+#define GL_RGBA32I_EXT                         0x8D82
+#define GL_RGB32I_EXT                          0x8D83
+#define GL_ALPHA32I_EXT                        0x8D84
+#define GL_INTENSITY32I_EXT                    0x8D85
+#define GL_LUMINANCE32I_EXT                    0x8D86
+#define GL_LUMINANCE_ALPHA32I_EXT              0x8D87
+#define GL_RGBA16I_EXT                         0x8D88
+#define GL_RGB16I_EXT                          0x8D89
+#define GL_ALPHA16I_EXT                        0x8D8A
+#define GL_INTENSITY16I_EXT                    0x8D8B
+#define GL_LUMINANCE16I_EXT                    0x8D8C
+#define GL_LUMINANCE_ALPHA16I_EXT              0x8D8D
+#define GL_RGBA8I_EXT                          0x8D8E
+#define GL_RGB8I_EXT                           0x8D8F
+#define GL_ALPHA8I_EXT                         0x8D90
+#define GL_INTENSITY8I_EXT                     0x8D91
+#define GL_LUMINANCE8I_EXT                     0x8D92
+#define GL_LUMINANCE_ALPHA8I_EXT               0x8D93
+#define GL_RED_INTEGER_EXT                     0x8D94
+#define GL_GREEN_INTEGER_EXT                   0x8D95
+#define GL_BLUE_INTEGER_EXT                    0x8D96
+#define GL_ALPHA_INTEGER_EXT                   0x8D97
+#define GL_RGB_INTEGER_EXT                     0x8D98
+#define GL_RGBA_INTEGER_EXT                    0x8D99
+#define GL_BGR_INTEGER_EXT                     0x8D9A
+#define GL_BGRA_INTEGER_EXT                    0x8D9B
+#define GL_LUMINANCE_INTEGER_EXT               0x8D9C
+#define GL_LUMINANCE_ALPHA_INTEGER_EXT         0x8D9D
+#define GL_RGBA_INTEGER_MODE_EXT               0x8D9E
+typedef void (APIENTRYP pfn_glClearColorIiEXT) (GLint, GLint, GLint, GLint);
+extern pfn_glClearColorIiEXT fp_glClearColorIiEXT;
+typedef void (APIENTRYP pfn_glClearColorIuiEXT) (GLuint, GLuint, GLuint, GLuint);
+extern pfn_glClearColorIuiEXT fp_glClearColorIuiEXT;
+
+ /* GL_EXT_texture_norm16 */
+extern GLboolean GLAD_EXT_texture_norm16;
+#define GL_R16_EXT                             0x822A
+#define GL_RG16_EXT                            0x822C
+#define GL_RGBA16_EXT                          0x805B
+#define GL_RGB16_EXT                           0x8054
+#define GL_RGB16_SNORM_EXT                     0x8F9A
+
+ /* GL_EXT_texture_rg */
+extern GLboolean GLAD_EXT_texture_rg;
+#define GL_RED_EXT                             0x1903
+#define GL_RG_EXT                              0x8227
+#define GL_R8_EXT                              0x8229
+#define GL_RG8_EXT                             0x822B
+
+ /* GL_EXT_texture_shared_exponent */
+extern GLboolean GLAD_EXT_texture_shared_exponent;
+#define GL_RGB9_E5_EXT                         0x8C3D
+#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT        0x8C3E
+#define GL_TEXTURE_SHARED_SIZE_EXT             0x8C3F
+
+ /* GL_EXT_texture_snorm */
+extern GLboolean GLAD_EXT_texture_snorm;
+#define GL_ALPHA_SNORM                         0x9010
+#define GL_LUMINANCE_SNORM                     0x9011
+#define GL_LUMINANCE_ALPHA_SNORM               0x9012
+#define GL_INTENSITY_SNORM                     0x9013
+#define GL_ALPHA8_SNORM                        0x9014
+#define GL_LUMINANCE8_SNORM                    0x9015
+#define GL_LUMINANCE8_ALPHA8_SNORM             0x9016
+#define GL_INTENSITY8_SNORM                    0x9017
+#define GL_ALPHA16_SNORM                       0x9018
+#define GL_LUMINANCE16_SNORM                   0x9019
+#define GL_LUMINANCE16_ALPHA16_SNORM           0x901A
+#define GL_INTENSITY16_SNORM                   0x901B
+#define GL_RED_SNORM                           0x8F90
+#define GL_RG_SNORM                            0x8F91
+#define GL_RGB_SNORM                           0x8F92
+#define GL_RGBA_SNORM                          0x8F93
+
+ /* GL_EXT_texture_sRGB */
+extern GLboolean GLAD_EXT_texture_sRGB;
+#define GL_SRGB8_EXT                           0x8C41
+#define GL_SLUMINANCE_ALPHA_EXT                0x8C44
+#define GL_SLUMINANCE8_ALPHA8_EXT              0x8C45
+#define GL_SLUMINANCE_EXT                      0x8C46
+#define GL_SLUMINANCE8_EXT                     0x8C47
+#define GL_COMPRESSED_SRGB_EXT                 0x8C48
+#define GL_COMPRESSED_SRGB_ALPHA_EXT           0x8C49
+#define GL_COMPRESSED_SLUMINANCE_EXT           0x8C4A
+#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT     0x8C4B
+#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT       0x8C4C
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT  0x8C4D
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT  0x8C4E
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT  0x8C4F
+
+ /* GL_EXT_texture_sRGB_decode */
+extern GLboolean GLAD_EXT_texture_sRGB_decode;
+#define GL_TEXTURE_SRGB_DECODE_EXT             0x8A48
+#define GL_DECODE_EXT                          0x8A49
+#define GL_SKIP_DECODE_EXT                     0x8A4A
+
+ /* GL_EXT_texture_sRGB_R8 */
+extern GLboolean GLAD_EXT_texture_sRGB_R8;
+#define GL_SR8_EXT                             0x8FBD
+
+ /* GL_EXT_texture_sRGB_RG8 */
+extern GLboolean GLAD_EXT_texture_sRGB_RG8;
+#define GL_SRG8_EXT                            0x8FBE
+
+ /* GL_EXT_texture_storage */
+extern GLboolean GLAD_EXT_texture_storage;
+#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT        0x912F
+#define GL_ALPHA8_EXT                          0x803C
+#define GL_LUMINANCE8_EXT                      0x8040
+#define GL_LUMINANCE8_ALPHA8_EXT               0x8045
+#define GL_RGBA32F_EXT                         0x8814
+#define GL_RGB32F_EXT                          0x8815
+#define GL_ALPHA32F_EXT                        0x8816
+#define GL_LUMINANCE32F_EXT                    0x8818
+#define GL_LUMINANCE_ALPHA32F_EXT              0x8819
+#define GL_ALPHA16F_EXT                        0x881C
+#define GL_LUMINANCE16F_EXT                    0x881E
+#define GL_LUMINANCE_ALPHA16F_EXT              0x881F
+#define GL_RGB10_A2_EXT                        0x8059
+#define GL_RGB10_EXT                           0x8052
+#define GL_BGRA8_EXT                           0x93A1
+#define GL_R32F_EXT                            0x822E
+#define GL_RG32F_EXT                           0x8230
+typedef void (APIENTRYP pfn_glTexStorage1DEXT) (GLenum, GLsizei, GLenum, GLsizei);
+extern pfn_glTexStorage1DEXT fp_glTexStorage1DEXT;
+typedef void (APIENTRYP pfn_glTexStorage2DEXT) (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
+extern pfn_glTexStorage2DEXT fp_glTexStorage2DEXT;
+typedef void (APIENTRYP pfn_glTexStorage3DEXT) (GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei);
+extern pfn_glTexStorage3DEXT fp_glTexStorage3DEXT;
+
+ /* GL_EXT_texture_swizzle */
+extern GLboolean GLAD_EXT_texture_swizzle;
+#define GL_TEXTURE_SWIZZLE_R_EXT               0x8E42
+#define GL_TEXTURE_SWIZZLE_G_EXT               0x8E43
+#define GL_TEXTURE_SWIZZLE_B_EXT               0x8E44
+#define GL_TEXTURE_SWIZZLE_A_EXT               0x8E45
+#define GL_TEXTURE_SWIZZLE_RGBA_EXT            0x8E46
+
+ /* GL_EXT_texture_type_2_10_10_10_REV */
+extern GLboolean GLAD_EXT_texture_type_2_10_10_10_REV;
+#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT     0x8368
+
+ /* GL_EXT_texture_view */
+extern GLboolean GLAD_EXT_texture_view;
+#define GL_TEXTURE_VIEW_MIN_LEVEL_EXT          0x82DB
+#define GL_TEXTURE_VIEW_NUM_LEVELS_EXT         0x82DC
+#define GL_TEXTURE_VIEW_MIN_LAYER_EXT          0x82DD
+#define GL_TEXTURE_VIEW_NUM_LAYERS_EXT         0x82DE
+typedef void (APIENTRYP pfn_glTextureViewEXT) (GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint);
+extern pfn_glTextureViewEXT fp_glTextureViewEXT;
+
+ /* GL_EXT_timer_query */
+extern GLboolean GLAD_EXT_timer_query;
+
+ /* GL_EXT_transform_feedback */
+extern GLboolean GLAD_EXT_transform_feedback;
+#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT       0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT  0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT  0x8C85
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT  0x8C8F
+#define GL_INTERLEAVED_ATTRIBS_EXT             0x8C8C
+#define GL_SEPARATE_ATTRIBS_EXT                0x8C8D
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT  0x8C88
+#define GL_RASTERIZER_DISCARD_EXT              0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT  0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT  0x8C8B
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT  0x8C80
+#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT     0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT  0x8C7F
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT  0x8C76
+typedef void (APIENTRYP pfn_glBeginTransformFeedbackEXT) (GLenum);
+extern pfn_glBeginTransformFeedbackEXT fp_glBeginTransformFeedbackEXT;
+typedef void (APIENTRYP pfn_glEndTransformFeedbackEXT) ();
+extern pfn_glEndTransformFeedbackEXT fp_glEndTransformFeedbackEXT;
+typedef void (APIENTRYP pfn_glBindBufferRangeEXT) (GLenum, GLuint, GLuint, GLintptr, GLsizeiptr);
+extern pfn_glBindBufferRangeEXT fp_glBindBufferRangeEXT;
+typedef void (APIENTRYP pfn_glBindBufferOffsetEXT) (GLenum, GLuint, GLuint, GLintptr);
+extern pfn_glBindBufferOffsetEXT fp_glBindBufferOffsetEXT;
+typedef void (APIENTRYP pfn_glBindBufferBaseEXT) (GLenum, GLuint, GLuint);
+extern pfn_glBindBufferBaseEXT fp_glBindBufferBaseEXT;
+typedef void (APIENTRYP pfn_glTransformFeedbackVaryingsEXT) (GLuint, GLsizei, const GLchar**, GLenum);
+extern pfn_glTransformFeedbackVaryingsEXT fp_glTransformFeedbackVaryingsEXT;
+typedef void (APIENTRYP pfn_glGetTransformFeedbackVaryingEXT) (GLuint, GLuint, GLsizei, GLsizei*, GLsizei*, GLenum*, GLchar*);
+extern pfn_glGetTransformFeedbackVaryingEXT fp_glGetTransformFeedbackVaryingEXT;
+
+ /* GL_EXT_unpack_subimage */
+extern GLboolean GLAD_EXT_unpack_subimage;
+#define GL_UNPACK_ROW_LENGTH_EXT               0x0CF2
+#define GL_UNPACK_SKIP_ROWS_EXT                0x0CF3
+#define GL_UNPACK_SKIP_PIXELS_EXT              0x0CF4
+
+ /* GL_EXT_vertex_array_bgra */
+extern GLboolean GLAD_EXT_vertex_array_bgra;
+
+ /* GL_EXT_vertex_attrib_64bit */
+extern GLboolean GLAD_EXT_vertex_attrib_64bit;
+#define GL_DOUBLE_VEC2_EXT                     0x8FFC
+#define GL_DOUBLE_VEC3_EXT                     0x8FFD
+#define GL_DOUBLE_VEC4_EXT                     0x8FFE
+#define GL_DOUBLE_MAT2_EXT                     0x8F46
+#define GL_DOUBLE_MAT3_EXT                     0x8F47
+#define GL_DOUBLE_MAT4_EXT                     0x8F48
+#define GL_DOUBLE_MAT2x3_EXT                   0x8F49
+#define GL_DOUBLE_MAT2x4_EXT                   0x8F4A
+#define GL_DOUBLE_MAT3x2_EXT                   0x8F4B
+#define GL_DOUBLE_MAT3x4_EXT                   0x8F4C
+#define GL_DOUBLE_MAT4x2_EXT                   0x8F4D
+#define GL_DOUBLE_MAT4x3_EXT                   0x8F4E
+typedef void (APIENTRYP pfn_glVertexAttribL1dEXT) (GLuint, GLdouble);
+extern pfn_glVertexAttribL1dEXT fp_glVertexAttribL1dEXT;
+typedef void (APIENTRYP pfn_glVertexAttribL2dEXT) (GLuint, GLdouble, GLdouble);
+extern pfn_glVertexAttribL2dEXT fp_glVertexAttribL2dEXT;
+typedef void (APIENTRYP pfn_glVertexAttribL3dEXT) (GLuint, GLdouble, GLdouble, GLdouble);
+extern pfn_glVertexAttribL3dEXT fp_glVertexAttribL3dEXT;
+typedef void (APIENTRYP pfn_glVertexAttribL4dEXT) (GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+extern pfn_glVertexAttribL4dEXT fp_glVertexAttribL4dEXT;
+typedef void (APIENTRYP pfn_glVertexAttribL1dvEXT) (GLuint, const GLdouble*);
+extern pfn_glVertexAttribL1dvEXT fp_glVertexAttribL1dvEXT;
+typedef void (APIENTRYP pfn_glVertexAttribL2dvEXT) (GLuint, const GLdouble*);
+extern pfn_glVertexAttribL2dvEXT fp_glVertexAttribL2dvEXT;
+typedef void (APIENTRYP pfn_glVertexAttribL3dvEXT) (GLuint, const GLdouble*);
+extern pfn_glVertexAttribL3dvEXT fp_glVertexAttribL3dvEXT;
+typedef void (APIENTRYP pfn_glVertexAttribL4dvEXT) (GLuint, const GLdouble*);
+extern pfn_glVertexAttribL4dvEXT fp_glVertexAttribL4dvEXT;
+typedef void (APIENTRYP pfn_glVertexAttribLPointerEXT) (GLuint, GLint, GLenum, GLsizei, const void*);
+extern pfn_glVertexAttribLPointerEXT fp_glVertexAttribLPointerEXT;
+typedef void (APIENTRYP pfn_glGetVertexAttribLdvEXT) (GLuint, GLenum, GLdouble*);
+extern pfn_glGetVertexAttribLdvEXT fp_glGetVertexAttribLdvEXT;
+
+ /* GL_EXT_x11_sync_object */
+extern GLboolean GLAD_EXT_x11_sync_object;
+#define GL_SYNC_X11_FENCE_EXT                  0x90E1
+typedef GLsync (APIENTRYP pfn_glImportSyncEXT) (GLenum, GLintptr, GLbitfield);
+extern pfn_glImportSyncEXT fp_glImportSyncEXT;
+
+ /* GL_EXT_YUV_target */
+extern GLboolean GLAD_EXT_YUV_target;
+#define GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT         0x8BE7
+#define GL_TEXTURE_EXTERNAL_OES                0x8D65
+#define GL_TEXTURE_BINDING_EXTERNAL_OES        0x8D67
+#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES    0x8D68
+
+ /* GL_OES_compressed_ETC1_RGB8_sub_texture */
+extern GLboolean GLAD_OES_compressed_ETC1_RGB8_sub_texture;
+
+ /* GL_OES_compressed_ETC1_RGB8_texture */
+extern GLboolean GLAD_OES_compressed_ETC1_RGB8_texture;
+#define GL_ETC1_RGB8_OES                       0x8D64
+
+ /* GL_OES_copy_image */
+extern GLboolean GLAD_OES_copy_image;
+typedef void (APIENTRYP pfn_glCopyImageSubDataOES) (GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei);
+extern pfn_glCopyImageSubDataOES fp_glCopyImageSubDataOES;
+
+ /* GL_OES_depth24 */
+extern GLboolean GLAD_OES_depth24;
+#define GL_DEPTH_COMPONENT24_OES               0x81A6
+
+ /* GL_OES_depth32 */
+extern GLboolean GLAD_OES_depth32;
+#define GL_DEPTH_COMPONENT32_OES               0x81A7
+
+ /* GL_OES_depth_texture */
+extern GLboolean GLAD_OES_depth_texture;
+
+ /* GL_OES_draw_buffers_indexed */
+extern GLboolean GLAD_OES_draw_buffers_indexed;
+typedef void (APIENTRYP pfn_glEnableiOES) (GLenum, GLuint);
+extern pfn_glEnableiOES fp_glEnableiOES;
+typedef void (APIENTRYP pfn_glDisableiOES) (GLenum, GLuint);
+extern pfn_glDisableiOES fp_glDisableiOES;
+typedef void (APIENTRYP pfn_glBlendEquationiOES) (GLuint, GLenum);
+extern pfn_glBlendEquationiOES fp_glBlendEquationiOES;
+typedef void (APIENTRYP pfn_glBlendEquationSeparateiOES) (GLuint, GLenum, GLenum);
+extern pfn_glBlendEquationSeparateiOES fp_glBlendEquationSeparateiOES;
+typedef void (APIENTRYP pfn_glBlendFunciOES) (GLuint, GLenum, GLenum);
+extern pfn_glBlendFunciOES fp_glBlendFunciOES;
+typedef void (APIENTRYP pfn_glBlendFuncSeparateiOES) (GLuint, GLenum, GLenum, GLenum, GLenum);
+extern pfn_glBlendFuncSeparateiOES fp_glBlendFuncSeparateiOES;
+typedef void (APIENTRYP pfn_glColorMaskiOES) (GLuint, GLboolean, GLboolean, GLboolean, GLboolean);
+extern pfn_glColorMaskiOES fp_glColorMaskiOES;
+typedef GLboolean (APIENTRYP pfn_glIsEnablediOES) (GLenum, GLuint);
+extern pfn_glIsEnablediOES fp_glIsEnablediOES;
+
+ /* GL_OES_draw_elements_base_vertex */
+extern GLboolean GLAD_OES_draw_elements_base_vertex;
+typedef void (APIENTRYP pfn_glDrawElementsBaseVertexOES) (GLenum, GLsizei, GLenum, const void*, GLint);
+extern pfn_glDrawElementsBaseVertexOES fp_glDrawElementsBaseVertexOES;
+typedef void (APIENTRYP pfn_glDrawRangeElementsBaseVertexOES) (GLenum, GLuint, GLuint, GLsizei, GLenum, const void*, GLint);
+extern pfn_glDrawRangeElementsBaseVertexOES fp_glDrawRangeElementsBaseVertexOES;
+typedef void (APIENTRYP pfn_glDrawElementsInstancedBaseVertexOES) (GLenum, GLsizei, GLenum, const void*, GLsizei, GLint);
+extern pfn_glDrawElementsInstancedBaseVertexOES fp_glDrawElementsInstancedBaseVertexOES;
+typedef void (APIENTRYP pfn_glMultiDrawElementsBaseVertexOES) (GLenum, const GLsizei*, GLenum, const void**, GLsizei, const GLint*);
+extern pfn_glMultiDrawElementsBaseVertexOES fp_glMultiDrawElementsBaseVertexOES;
+
+ /* GL_OES_EGL_image */
+extern GLboolean GLAD_OES_EGL_image;
+typedef void (APIENTRYP pfn_glEGLImageTargetTexture2DOES) (GLenum, GLeglImageOES);
+extern pfn_glEGLImageTargetTexture2DOES fp_glEGLImageTargetTexture2DOES;
+typedef void (APIENTRYP pfn_glEGLImageTargetRenderbufferStorageOES) (GLenum, GLeglImageOES);
+extern pfn_glEGLImageTargetRenderbufferStorageOES fp_glEGLImageTargetRenderbufferStorageOES;
+
+ /* GL_OES_EGL_image_external */
+extern GLboolean GLAD_OES_EGL_image_external;
+#define GL_SAMPLER_EXTERNAL_OES                0x8D66
+
+ /* GL_OES_EGL_image_external_essl3 */
+extern GLboolean GLAD_OES_EGL_image_external_essl3;
+
+ /* GL_OES_element_index_uint */
+extern GLboolean GLAD_OES_element_index_uint;
+
+ /* GL_OES_fbo_render_mipmap */
+extern GLboolean GLAD_OES_fbo_render_mipmap;
+
+ /* GL_OES_fragment_precision_high */
+extern GLboolean GLAD_OES_fragment_precision_high;
+
+ /* GL_OES_geometry_point_size */
+extern GLboolean GLAD_OES_geometry_point_size;
+
+ /* GL_OES_geometry_shader */
+extern GLboolean GLAD_OES_geometry_shader;
+#define GL_GEOMETRY_SHADER_OES                 0x8DD9
+#define GL_GEOMETRY_SHADER_BIT_OES             0x00000004
+#define GL_GEOMETRY_LINKED_VERTICES_OUT_OES    0x8916
+#define GL_GEOMETRY_LINKED_INPUT_TYPE_OES      0x8917
+#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES     0x8918
+#define GL_GEOMETRY_SHADER_INVOCATIONS_OES     0x887F
+#define GL_LAYER_PROVOKING_VERTEX_OES          0x825E
+#define GL_LINES_ADJACENCY_OES                 0x000A
+#define GL_LINE_STRIP_ADJACENCY_OES            0x000B
+#define GL_TRIANGLES_ADJACENCY_OES             0x000C
+#define GL_TRIANGLE_STRIP_ADJACENCY_OES        0x000D
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES  0x8DDF
+#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES     0x8A2C
+#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES  0x8A32
+#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES   0x9123
+#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES  0x9124
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES    0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES  0x8DE1
+#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES  0x8E5A
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES  0x8C29
+#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES  0x92CF
+#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES    0x92D5
+#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES     0x90CD
+#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES  0x90D7
+#define GL_FIRST_VERTEX_CONVENTION_OES         0x8E4D
+#define GL_LAST_VERTEX_CONVENTION_OES          0x8E4E
+#define GL_UNDEFINED_VERTEX_OES                0x8260
+#define GL_PRIMITIVES_GENERATED_OES            0x8C87
+#define GL_FRAMEBUFFER_DEFAULT_LAYERS_OES      0x9312
+#define GL_MAX_FRAMEBUFFER_LAYERS_OES          0x9317
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES  0x8DA8
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES  0x8DA7
+#define GL_REFERENCED_BY_GEOMETRY_SHADER_OES   0x9309
+typedef void (APIENTRYP pfn_glFramebufferTextureOES) (GLenum, GLenum, GLuint, GLint);
+extern pfn_glFramebufferTextureOES fp_glFramebufferTextureOES;
+
+ /* GL_OES_get_program_binary */
+extern GLboolean GLAD_OES_get_program_binary;
+#define GL_PROGRAM_BINARY_LENGTH_OES           0x8741
+#define GL_NUM_PROGRAM_BINARY_FORMATS_OES      0x87FE
+#define GL_PROGRAM_BINARY_FORMATS_OES          0x87FF
+typedef void (APIENTRYP pfn_glGetProgramBinaryOES) (GLuint, GLsizei, GLsizei*, GLenum*, void*);
+extern pfn_glGetProgramBinaryOES fp_glGetProgramBinaryOES;
+typedef void (APIENTRYP pfn_glProgramBinaryOES) (GLuint, GLenum, const void*, GLint);
+extern pfn_glProgramBinaryOES fp_glProgramBinaryOES;
+
+ /* GL_OES_gpu_shader5 */
+extern GLboolean GLAD_OES_gpu_shader5;
+
+ /* GL_OES_mapbuffer */
+extern GLboolean GLAD_OES_mapbuffer;
+#define GL_WRITE_ONLY_OES                      0x88B9
+#define GL_BUFFER_ACCESS_OES                   0x88BB
+#define GL_BUFFER_MAPPED_OES                   0x88BC
+#define GL_BUFFER_MAP_POINTER_OES              0x88BD
+typedef void* (APIENTRYP pfn_glMapBufferOES) (GLenum, GLenum);
+extern pfn_glMapBufferOES fp_glMapBufferOES;
+typedef GLboolean (APIENTRYP pfn_glUnmapBufferOES) (GLenum);
+extern pfn_glUnmapBufferOES fp_glUnmapBufferOES;
+typedef void (APIENTRYP pfn_glGetBufferPointervOES) (GLenum, GLenum, void**);
+extern pfn_glGetBufferPointervOES fp_glGetBufferPointervOES;
+
+ /* GL_OES_packed_depth_stencil */
+extern GLboolean GLAD_OES_packed_depth_stencil;
+#define GL_DEPTH_STENCIL_OES                   0x84F9
+#define GL_UNSIGNED_INT_24_8_OES               0x84FA
+#define GL_DEPTH24_STENCIL8_OES                0x88F0
+
+ /* GL_OES_primitive_bounding_box */
+extern GLboolean GLAD_OES_primitive_bounding_box;
+#define GL_PRIMITIVE_BOUNDING_BOX_OES          0x92BE
+typedef void (APIENTRYP pfn_glPrimitiveBoundingBoxOES) (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+extern pfn_glPrimitiveBoundingBoxOES fp_glPrimitiveBoundingBoxOES;
+
+ /* GL_OES_required_internalformat */
+extern GLboolean GLAD_OES_required_internalformat;
+#define GL_ALPHA8_OES                          0x803C
+#define GL_DEPTH_COMPONENT16_OES               0x81A5
+#define GL_LUMINANCE4_ALPHA4_OES               0x8043
+#define GL_LUMINANCE8_ALPHA8_OES               0x8045
+#define GL_LUMINANCE8_OES                      0x8040
+#define GL_RGBA4_OES                           0x8056
+#define GL_RGB5_A1_OES                         0x8057
+#define GL_RGB565_OES                          0x8D62
+#define GL_RGB8_OES                            0x8051
+#define GL_RGBA8_OES                           0x8058
+
+ /* GL_OES_rgb8_rgba8 */
+extern GLboolean GLAD_OES_rgb8_rgba8;
+
+ /* GL_OES_sample_shading */
+extern GLboolean GLAD_OES_sample_shading;
+#define GL_SAMPLE_SHADING_OES                  0x8C36
+#define GL_MIN_SAMPLE_SHADING_VALUE_OES        0x8C37
+typedef void (APIENTRYP pfn_glMinSampleShadingOES) (GLfloat);
+extern pfn_glMinSampleShadingOES fp_glMinSampleShadingOES;
+
+ /* GL_OES_sample_variables */
+extern GLboolean GLAD_OES_sample_variables;
+
+ /* GL_OES_shader_image_atomic */
+extern GLboolean GLAD_OES_shader_image_atomic;
+
+ /* GL_OES_shader_io_blocks */
+extern GLboolean GLAD_OES_shader_io_blocks;
+
+ /* GL_OES_shader_multisample_interpolation */
+extern GLboolean GLAD_OES_shader_multisample_interpolation;
+#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES  0x8E5B
+#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES  0x8E5C
+#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES  0x8E5D
+
+ /* GL_OES_standard_derivatives */
+extern GLboolean GLAD_OES_standard_derivatives;
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES  0x8B8B
+
+ /* GL_OES_stencil1 */
+extern GLboolean GLAD_OES_stencil1;
+#define GL_STENCIL_INDEX1_OES                  0x8D46
+
+ /* GL_OES_stencil4 */
+extern GLboolean GLAD_OES_stencil4;
+#define GL_STENCIL_INDEX4_OES                  0x8D47
+
+ /* GL_OES_surfaceless_context */
+extern GLboolean GLAD_OES_surfaceless_context;
+#define GL_FRAMEBUFFER_UNDEFINED_OES           0x8219
+
+ /* GL_OES_tessellation_point_size */
+extern GLboolean GLAD_OES_tessellation_point_size;
+
+ /* GL_OES_tessellation_shader */
+extern GLboolean GLAD_OES_tessellation_shader;
+#define GL_PATCHES_OES                         0x000E
+#define GL_PATCH_VERTICES_OES                  0x8E72
+#define GL_TESS_CONTROL_OUTPUT_VERTICES_OES    0x8E75
+#define GL_TESS_GEN_MODE_OES                   0x8E76
+#define GL_TESS_GEN_SPACING_OES                0x8E77
+#define GL_TESS_GEN_VERTEX_ORDER_OES           0x8E78
+#define GL_TESS_GEN_POINT_MODE_OES             0x8E79
+#define GL_ISOLINES_OES                        0x8E7A
+#define GL_QUADS_OES                           0x0007
+#define GL_FRACTIONAL_ODD_OES                  0x8E7B
+#define GL_FRACTIONAL_EVEN_OES                 0x8E7C
+#define GL_MAX_PATCH_VERTICES_OES              0x8E7D
+#define GL_MAX_TESS_GEN_LEVEL_OES              0x8E7E
+#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES  0x8E7F
+#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES  0x8E80
+#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES  0x8E81
+#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES  0x8E82
+#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES  0x8E83
+#define GL_MAX_TESS_PATCH_COMPONENTS_OES       0x8E84
+#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES  0x8E85
+#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES  0x8E86
+#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES  0x8E89
+#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES  0x8E8A
+#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES  0x886C
+#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES  0x886D
+#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES  0x8E1E
+#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES  0x8E1F
+#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES  0x92CD
+#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES  0x92CE
+#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES  0x92D3
+#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES  0x92D4
+#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES  0x90CB
+#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES  0x90CC
+#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES  0x90D8
+#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES  0x90D9
+#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES  0x8221
+#define GL_IS_PER_PATCH_OES                    0x92E7
+#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES  0x9307
+#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES  0x9308
+#define GL_TESS_CONTROL_SHADER_OES             0x8E88
+#define GL_TESS_EVALUATION_SHADER_OES          0x8E87
+#define GL_TESS_CONTROL_SHADER_BIT_OES         0x00000008
+#define GL_TESS_EVALUATION_SHADER_BIT_OES      0x00000010
+typedef void (APIENTRYP pfn_glPatchParameteriOES) (GLenum, GLint);
+extern pfn_glPatchParameteriOES fp_glPatchParameteriOES;
+
+ /* GL_OES_texture_3D */
+extern GLboolean GLAD_OES_texture_3D;
+#define GL_TEXTURE_WRAP_R_OES                  0x8072
+#define GL_TEXTURE_3D_OES                      0x806F
+#define GL_TEXTURE_BINDING_3D_OES              0x806A
+#define GL_MAX_3D_TEXTURE_SIZE_OES             0x8073
+#define GL_SAMPLER_3D_OES                      0x8B5F
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES  0x8CD4
+typedef void (APIENTRYP pfn_glTexImage3DOES) (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void*);
+extern pfn_glTexImage3DOES fp_glTexImage3DOES;
+typedef void (APIENTRYP pfn_glTexSubImage3DOES) (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void*);
+extern pfn_glTexSubImage3DOES fp_glTexSubImage3DOES;
+typedef void (APIENTRYP pfn_glCopyTexSubImage3DOES) (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+extern pfn_glCopyTexSubImage3DOES fp_glCopyTexSubImage3DOES;
+typedef void (APIENTRYP pfn_glCompressedTexImage3DOES) (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void*);
+extern pfn_glCompressedTexImage3DOES fp_glCompressedTexImage3DOES;
+typedef void (APIENTRYP pfn_glCompressedTexSubImage3DOES) (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void*);
+extern pfn_glCompressedTexSubImage3DOES fp_glCompressedTexSubImage3DOES;
+typedef void (APIENTRYP pfn_glFramebufferTexture3DOES) (GLenum, GLenum, GLenum, GLuint, GLint, GLint);
+extern pfn_glFramebufferTexture3DOES fp_glFramebufferTexture3DOES;
+
+ /* GL_OES_texture_border_clamp */
+extern GLboolean GLAD_OES_texture_border_clamp;
+#define GL_TEXTURE_BORDER_COLOR_OES            0x1004
+#define GL_CLAMP_TO_BORDER_OES                 0x812D
+typedef void (APIENTRYP pfn_glTexParameterIivOES) (GLenum, GLenum, const GLint*);
+extern pfn_glTexParameterIivOES fp_glTexParameterIivOES;
+typedef void (APIENTRYP pfn_glTexParameterIuivOES) (GLenum, GLenum, const GLuint*);
+extern pfn_glTexParameterIuivOES fp_glTexParameterIuivOES;
+typedef void (APIENTRYP pfn_glGetTexParameterIivOES) (GLenum, GLenum, GLint*);
+extern pfn_glGetTexParameterIivOES fp_glGetTexParameterIivOES;
+typedef void (APIENTRYP pfn_glGetTexParameterIuivOES) (GLenum, GLenum, GLuint*);
+extern pfn_glGetTexParameterIuivOES fp_glGetTexParameterIuivOES;
+typedef void (APIENTRYP pfn_glSamplerParameterIivOES) (GLuint, GLenum, const GLint*);
+extern pfn_glSamplerParameterIivOES fp_glSamplerParameterIivOES;
+typedef void (APIENTRYP pfn_glSamplerParameterIuivOES) (GLuint, GLenum, const GLuint*);
+extern pfn_glSamplerParameterIuivOES fp_glSamplerParameterIuivOES;
+typedef void (APIENTRYP pfn_glGetSamplerParameterIivOES) (GLuint, GLenum, GLint*);
+extern pfn_glGetSamplerParameterIivOES fp_glGetSamplerParameterIivOES;
+typedef void (APIENTRYP pfn_glGetSamplerParameterIuivOES) (GLuint, GLenum, GLuint*);
+extern pfn_glGetSamplerParameterIuivOES fp_glGetSamplerParameterIuivOES;
+
+ /* GL_OES_texture_buffer */
+extern GLboolean GLAD_OES_texture_buffer;
+#define GL_TEXTURE_BUFFER_OES                  0x8C2A
+#define GL_TEXTURE_BUFFER_BINDING_OES          0x8C2A
+#define GL_MAX_TEXTURE_BUFFER_SIZE_OES         0x8C2B
+#define GL_TEXTURE_BINDING_BUFFER_OES          0x8C2C
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES  0x8C2D
+#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES  0x919F
+#define GL_SAMPLER_BUFFER_OES                  0x8DC2
+#define GL_INT_SAMPLER_BUFFER_OES              0x8DD0
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER_OES     0x8DD8
+#define GL_IMAGE_BUFFER_OES                    0x9051
+#define GL_INT_IMAGE_BUFFER_OES                0x905C
+#define GL_UNSIGNED_INT_IMAGE_BUFFER_OES       0x9067
+#define GL_TEXTURE_BUFFER_OFFSET_OES           0x919D
+#define GL_TEXTURE_BUFFER_SIZE_OES             0x919E
+typedef void (APIENTRYP pfn_glTexBufferOES) (GLenum, GLenum, GLuint);
+extern pfn_glTexBufferOES fp_glTexBufferOES;
+typedef void (APIENTRYP pfn_glTexBufferRangeOES) (GLenum, GLenum, GLuint, GLintptr, GLsizeiptr);
+extern pfn_glTexBufferRangeOES fp_glTexBufferRangeOES;
+
+ /* GL_OES_texture_compression_astc */
+extern GLboolean GLAD_OES_texture_compression_astc;
+#define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES      0x93C0
+#define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES      0x93C1
+#define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES      0x93C2
+#define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES      0x93C3
+#define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES      0x93C4
+#define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES      0x93C5
+#define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES      0x93C6
+#define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES      0x93C7
+#define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES      0x93C8
+#define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES      0x93C9
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES  0x93E0
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES  0x93E1
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES  0x93E2
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES  0x93E3
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES  0x93E4
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES  0x93E5
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES  0x93E6
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES  0x93E7
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES  0x93E8
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES  0x93E9
+
+ /* GL_OES_texture_cube_map_array */
+extern GLboolean GLAD_OES_texture_cube_map_array;
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES  0x900A
+#define GL_SAMPLER_CUBE_MAP_ARRAY_OES          0x900C
+#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES   0x900D
+#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES      0x900E
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES  0x900F
+#define GL_IMAGE_CUBE_MAP_ARRAY_OES            0x9054
+#define GL_INT_IMAGE_CUBE_MAP_ARRAY_OES        0x905F
+#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES  0x906A
+
+ /* GL_OES_texture_float */
+extern GLboolean GLAD_OES_texture_float;
+
+ /* GL_OES_texture_float_linear */
+extern GLboolean GLAD_OES_texture_float_linear;
+
+ /* GL_OES_texture_half_float */
+extern GLboolean GLAD_OES_texture_half_float;
+#define GL_HALF_FLOAT_OES                      0x8D61
+
+ /* GL_OES_texture_half_float_linear */
+extern GLboolean GLAD_OES_texture_half_float_linear;
+
+ /* GL_OES_texture_npot */
+extern GLboolean GLAD_OES_texture_npot;
+
+ /* GL_OES_texture_stencil8 */
+extern GLboolean GLAD_OES_texture_stencil8;
+#define GL_STENCIL_INDEX_OES                   0x1901
+#define GL_STENCIL_INDEX8_OES                  0x8D48
+
+ /* GL_OES_texture_storage_multisample_2d_array */
+extern GLboolean GLAD_OES_texture_storage_multisample_2d_array;
+#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES    0x9102
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES  0x9105
+#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES    0x910B
+#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES  0x910C
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES  0x910D
+typedef void (APIENTRYP pfn_glTexStorage3DMultisampleOES) (GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean);
+extern pfn_glTexStorage3DMultisampleOES fp_glTexStorage3DMultisampleOES;
+
+ /* GL_OES_texture_view */
+extern GLboolean GLAD_OES_texture_view;
+#define GL_TEXTURE_VIEW_MIN_LEVEL_OES          0x82DB
+#define GL_TEXTURE_VIEW_NUM_LEVELS_OES         0x82DC
+#define GL_TEXTURE_VIEW_MIN_LAYER_OES          0x82DD
+#define GL_TEXTURE_VIEW_NUM_LAYERS_OES         0x82DE
+typedef void (APIENTRYP pfn_glTextureViewOES) (GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint);
+extern pfn_glTextureViewOES fp_glTextureViewOES;
+
+ /* GL_OES_vertex_array_object */
+extern GLboolean GLAD_OES_vertex_array_object;
+#define GL_VERTEX_ARRAY_BINDING_OES            0x85B5
+typedef void (APIENTRYP pfn_glBindVertexArrayOES) (GLuint);
+extern pfn_glBindVertexArrayOES fp_glBindVertexArrayOES;
+typedef void (APIENTRYP pfn_glDeleteVertexArraysOES) (GLsizei, const GLuint*);
+extern pfn_glDeleteVertexArraysOES fp_glDeleteVertexArraysOES;
+typedef void (APIENTRYP pfn_glGenVertexArraysOES) (GLsizei, GLuint*);
+extern pfn_glGenVertexArraysOES fp_glGenVertexArraysOES;
+typedef GLboolean (APIENTRYP pfn_glIsVertexArrayOES) (GLuint);
+extern pfn_glIsVertexArrayOES fp_glIsVertexArrayOES;
+
+ /* GL_OES_vertex_half_float */
+extern GLboolean GLAD_OES_vertex_half_float;
+
+ /* GL_OES_vertex_type_10_10_10_2 */
+extern GLboolean GLAD_OES_vertex_type_10_10_10_2;
+#define GL_UNSIGNED_INT_10_10_10_2_OES         0x8DF6
+#define GL_INT_10_10_10_2_OES                  0x8DF7
+
+ /* GL_AMD_blend_minmax_factor */
+extern GLboolean GLAD_AMD_blend_minmax_factor;
+#define GL_FACTOR_MIN_AMD                      0x901C
+#define GL_FACTOR_MAX_AMD                      0x901D
+
+ /* GL_AMD_compressed_3DC_texture */
+extern GLboolean GLAD_AMD_compressed_3DC_texture;
+#define GL_3DC_X_AMD                           0x87F9
+#define GL_3DC_XY_AMD                          0x87FA
+
+ /* GL_AMD_compressed_ATC_texture */
+extern GLboolean GLAD_AMD_compressed_ATC_texture;
+#define GL_ATC_RGB_AMD                         0x8C92
+#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD         0x8C93
+#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD     0x87EE
+
+ /* GL_AMD_conservative_depth */
+extern GLboolean GLAD_AMD_conservative_depth;
+
+ /* GL_AMD_debug_output */
+extern GLboolean GLAD_AMD_debug_output;
+#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD        0x9143
+#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD       0x9144
+#define GL_DEBUG_LOGGED_MESSAGES_AMD           0x9145
+#define GL_DEBUG_SEVERITY_HIGH_AMD             0x9146
+#define GL_DEBUG_SEVERITY_MEDIUM_AMD           0x9147
+#define GL_DEBUG_SEVERITY_LOW_AMD              0x9148
+#define GL_DEBUG_CATEGORY_API_ERROR_AMD        0x9149
+#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD    0x914A
+#define GL_DEBUG_CATEGORY_DEPRECATION_AMD      0x914B
+#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD  0x914C
+#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD      0x914D
+#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD  0x914E
+#define GL_DEBUG_CATEGORY_APPLICATION_AMD      0x914F
+#define GL_DEBUG_CATEGORY_OTHER_AMD            0x9150
+typedef void (APIENTRYP pfn_glDebugMessageEnableAMD) (GLenum, GLenum, GLsizei, const GLuint*, GLboolean);
+extern pfn_glDebugMessageEnableAMD fp_glDebugMessageEnableAMD;
+typedef void (APIENTRYP pfn_glDebugMessageInsertAMD) (GLenum, GLenum, GLuint, GLsizei, const GLchar*);
+extern pfn_glDebugMessageInsertAMD fp_glDebugMessageInsertAMD;
+typedef void (APIENTRYP pfn_glDebugMessageCallbackAMD) (GLDEBUGPROCAMD, void*);
+extern pfn_glDebugMessageCallbackAMD fp_glDebugMessageCallbackAMD;
+typedef GLuint (APIENTRYP pfn_glGetDebugMessageLogAMD) (GLuint, GLsizei, GLenum*, GLuint*, GLuint*, GLsizei*, GLchar*);
+extern pfn_glGetDebugMessageLogAMD fp_glGetDebugMessageLogAMD;
+
+ /* GL_AMD_depth_clamp_separate */
+extern GLboolean GLAD_AMD_depth_clamp_separate;
+#define GL_DEPTH_CLAMP_NEAR_AMD                0x901E
+#define GL_DEPTH_CLAMP_FAR_AMD                 0x901F
+
+ /* GL_AMD_draw_buffers_blend */
+extern GLboolean GLAD_AMD_draw_buffers_blend;
+typedef void (APIENTRYP pfn_glBlendFuncIndexedAMD) (GLuint, GLenum, GLenum);
+extern pfn_glBlendFuncIndexedAMD fp_glBlendFuncIndexedAMD;
+typedef void (APIENTRYP pfn_glBlendFuncSeparateIndexedAMD) (GLuint, GLenum, GLenum, GLenum, GLenum);
+extern pfn_glBlendFuncSeparateIndexedAMD fp_glBlendFuncSeparateIndexedAMD;
+typedef void (APIENTRYP pfn_glBlendEquationIndexedAMD) (GLuint, GLenum);
+extern pfn_glBlendEquationIndexedAMD fp_glBlendEquationIndexedAMD;
+typedef void (APIENTRYP pfn_glBlendEquationSeparateIndexedAMD) (GLuint, GLenum, GLenum);
+extern pfn_glBlendEquationSeparateIndexedAMD fp_glBlendEquationSeparateIndexedAMD;
+
+ /* GL_AMD_gcn_shader */
+extern GLboolean GLAD_AMD_gcn_shader;
+
+ /* GL_AMD_gpu_shader_int64 */
+extern GLboolean GLAD_AMD_gpu_shader_int64;
+#define GL_INT64_NV                            0x140E
+#define GL_UNSIGNED_INT64_NV                   0x140F
+#define GL_INT8_NV                             0x8FE0
+#define GL_INT8_VEC2_NV                        0x8FE1
+#define GL_INT8_VEC3_NV                        0x8FE2
+#define GL_INT8_VEC4_NV                        0x8FE3
+#define GL_INT16_NV                            0x8FE4
+#define GL_INT16_VEC2_NV                       0x8FE5
+#define GL_INT16_VEC3_NV                       0x8FE6
+#define GL_INT16_VEC4_NV                       0x8FE7
+#define GL_INT64_VEC2_NV                       0x8FE9
+#define GL_INT64_VEC3_NV                       0x8FEA
+#define GL_INT64_VEC4_NV                       0x8FEB
+#define GL_UNSIGNED_INT8_NV                    0x8FEC
+#define GL_UNSIGNED_INT8_VEC2_NV               0x8FED
+#define GL_UNSIGNED_INT8_VEC3_NV               0x8FEE
+#define GL_UNSIGNED_INT8_VEC4_NV               0x8FEF
+#define GL_UNSIGNED_INT16_NV                   0x8FF0
+#define GL_UNSIGNED_INT16_VEC2_NV              0x8FF1
+#define GL_UNSIGNED_INT16_VEC3_NV              0x8FF2
+#define GL_UNSIGNED_INT16_VEC4_NV              0x8FF3
+#define GL_UNSIGNED_INT64_VEC2_NV              0x8FF5
+#define GL_UNSIGNED_INT64_VEC3_NV              0x8FF6
+#define GL_UNSIGNED_INT64_VEC4_NV              0x8FF7
+#define GL_FLOAT16_NV                          0x8FF8
+#define GL_FLOAT16_VEC2_NV                     0x8FF9
+#define GL_FLOAT16_VEC3_NV                     0x8FFA
+#define GL_FLOAT16_VEC4_NV                     0x8FFB
+typedef void (APIENTRYP pfn_glUniform1i64NV) (GLint, GLint64EXT);
+extern pfn_glUniform1i64NV fp_glUniform1i64NV;
+typedef void (APIENTRYP pfn_glUniform2i64NV) (GLint, GLint64EXT, GLint64EXT);
+extern pfn_glUniform2i64NV fp_glUniform2i64NV;
+typedef void (APIENTRYP pfn_glUniform3i64NV) (GLint, GLint64EXT, GLint64EXT, GLint64EXT);
+extern pfn_glUniform3i64NV fp_glUniform3i64NV;
+typedef void (APIENTRYP pfn_glUniform4i64NV) (GLint, GLint64EXT, GLint64EXT, GLint64EXT, GLint64EXT);
+extern pfn_glUniform4i64NV fp_glUniform4i64NV;
+typedef void (APIENTRYP pfn_glUniform1i64vNV) (GLint, GLsizei, const GLint64EXT*);
+extern pfn_glUniform1i64vNV fp_glUniform1i64vNV;
+typedef void (APIENTRYP pfn_glUniform2i64vNV) (GLint, GLsizei, const GLint64EXT*);
+extern pfn_glUniform2i64vNV fp_glUniform2i64vNV;
+typedef void (APIENTRYP pfn_glUniform3i64vNV) (GLint, GLsizei, const GLint64EXT*);
+extern pfn_glUniform3i64vNV fp_glUniform3i64vNV;
+typedef void (APIENTRYP pfn_glUniform4i64vNV) (GLint, GLsizei, const GLint64EXT*);
+extern pfn_glUniform4i64vNV fp_glUniform4i64vNV;
+typedef void (APIENTRYP pfn_glUniform1ui64NV) (GLint, GLuint64EXT);
+extern pfn_glUniform1ui64NV fp_glUniform1ui64NV;
+typedef void (APIENTRYP pfn_glUniform2ui64NV) (GLint, GLuint64EXT, GLuint64EXT);
+extern pfn_glUniform2ui64NV fp_glUniform2ui64NV;
+typedef void (APIENTRYP pfn_glUniform3ui64NV) (GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT);
+extern pfn_glUniform3ui64NV fp_glUniform3ui64NV;
+typedef void (APIENTRYP pfn_glUniform4ui64NV) (GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT, GLuint64EXT);
+extern pfn_glUniform4ui64NV fp_glUniform4ui64NV;
+typedef void (APIENTRYP pfn_glUniform1ui64vNV) (GLint, GLsizei, const GLuint64EXT*);
+extern pfn_glUniform1ui64vNV fp_glUniform1ui64vNV;
+typedef void (APIENTRYP pfn_glUniform2ui64vNV) (GLint, GLsizei, const GLuint64EXT*);
+extern pfn_glUniform2ui64vNV fp_glUniform2ui64vNV;
+typedef void (APIENTRYP pfn_glUniform3ui64vNV) (GLint, GLsizei, const GLuint64EXT*);
+extern pfn_glUniform3ui64vNV fp_glUniform3ui64vNV;
+typedef void (APIENTRYP pfn_glUniform4ui64vNV) (GLint, GLsizei, const GLuint64EXT*);
+extern pfn_glUniform4ui64vNV fp_glUniform4ui64vNV;
+typedef void (APIENTRYP pfn_glGetUniformi64vNV) (GLuint, GLint, GLint64EXT*);
+extern pfn_glGetUniformi64vNV fp_glGetUniformi64vNV;
+typedef void (APIENTRYP pfn_glGetUniformui64vNV) (GLuint, GLint, GLuint64EXT*);
+extern pfn_glGetUniformui64vNV fp_glGetUniformui64vNV;
+typedef void (APIENTRYP pfn_glProgramUniform1i64NV) (GLuint, GLint, GLint64EXT);
+extern pfn_glProgramUniform1i64NV fp_glProgramUniform1i64NV;
+typedef void (APIENTRYP pfn_glProgramUniform2i64NV) (GLuint, GLint, GLint64EXT, GLint64EXT);
+extern pfn_glProgramUniform2i64NV fp_glProgramUniform2i64NV;
+typedef void (APIENTRYP pfn_glProgramUniform3i64NV) (GLuint, GLint, GLint64EXT, GLint64EXT, GLint64EXT);
+extern pfn_glProgramUniform3i64NV fp_glProgramUniform3i64NV;
+typedef void (APIENTRYP pfn_glProgramUniform4i64NV) (GLuint, GLint, GLint64EXT, GLint64EXT, GLint64EXT, GLint64EXT);
+extern pfn_glProgramUniform4i64NV fp_glProgramUniform4i64NV;
+typedef void (APIENTRYP pfn_glProgramUniform1i64vNV) (GLuint, GLint, GLsizei, const GLint64EXT*);
+extern pfn_glProgramUniform1i64vNV fp_glProgramUniform1i64vNV;
+typedef void (APIENTRYP pfn_glProgramUniform2i64vNV) (GLuint, GLint, GLsizei, const GLint64EXT*);
+extern pfn_glProgramUniform2i64vNV fp_glProgramUniform2i64vNV;
+typedef void (APIENTRYP pfn_glProgramUniform3i64vNV) (GLuint, GLint, GLsizei, const GLint64EXT*);
+extern pfn_glProgramUniform3i64vNV fp_glProgramUniform3i64vNV;
+typedef void (APIENTRYP pfn_glProgramUniform4i64vNV) (GLuint, GLint, GLsizei, const GLint64EXT*);
+extern pfn_glProgramUniform4i64vNV fp_glProgramUniform4i64vNV;
+typedef void (APIENTRYP pfn_glProgramUniform1ui64NV) (GLuint, GLint, GLuint64EXT);
+extern pfn_glProgramUniform1ui64NV fp_glProgramUniform1ui64NV;
+typedef void (APIENTRYP pfn_glProgramUniform2ui64NV) (GLuint, GLint, GLuint64EXT, GLuint64EXT);
+extern pfn_glProgramUniform2ui64NV fp_glProgramUniform2ui64NV;
+typedef void (APIENTRYP pfn_glProgramUniform3ui64NV) (GLuint, GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT);
+extern pfn_glProgramUniform3ui64NV fp_glProgramUniform3ui64NV;
+typedef void (APIENTRYP pfn_glProgramUniform4ui64NV) (GLuint, GLint, GLuint64EXT, GLuint64EXT, GLuint64EXT, GLuint64EXT);
+extern pfn_glProgramUniform4ui64NV fp_glProgramUniform4ui64NV;
+typedef void (APIENTRYP pfn_glProgramUniform1ui64vNV) (GLuint, GLint, GLsizei, const GLuint64EXT*);
+extern pfn_glProgramUniform1ui64vNV fp_glProgramUniform1ui64vNV;
+typedef void (APIENTRYP pfn_glProgramUniform2ui64vNV) (GLuint, GLint, GLsizei, const GLuint64EXT*);
+extern pfn_glProgramUniform2ui64vNV fp_glProgramUniform2ui64vNV;
+typedef void (APIENTRYP pfn_glProgramUniform3ui64vNV) (GLuint, GLint, GLsizei, const GLuint64EXT*);
+extern pfn_glProgramUniform3ui64vNV fp_glProgramUniform3ui64vNV;
+typedef void (APIENTRYP pfn_glProgramUniform4ui64vNV) (GLuint, GLint, GLsizei, const GLuint64EXT*);
+extern pfn_glProgramUniform4ui64vNV fp_glProgramUniform4ui64vNV;
+
+ /* GL_AMD_interleaved_elements */
+extern GLboolean GLAD_AMD_interleaved_elements;
+#define GL_VERTEX_ELEMENT_SWIZZLE_AMD          0x91A4
+#define GL_VERTEX_ID_SWIZZLE_AMD               0x91A5
+typedef void (APIENTRYP pfn_glVertexAttribParameteriAMD) (GLuint, GLenum, GLint);
+extern pfn_glVertexAttribParameteriAMD fp_glVertexAttribParameteriAMD;
+
+ /* GL_AMD_multi_draw_indirect */
+extern GLboolean GLAD_AMD_multi_draw_indirect;
+typedef void (APIENTRYP pfn_glMultiDrawArraysIndirectAMD) (GLenum, const void*, GLsizei, GLsizei);
+extern pfn_glMultiDrawArraysIndirectAMD fp_glMultiDrawArraysIndirectAMD;
+typedef void (APIENTRYP pfn_glMultiDrawElementsIndirectAMD) (GLenum, GLenum, const void*, GLsizei, GLsizei);
+extern pfn_glMultiDrawElementsIndirectAMD fp_glMultiDrawElementsIndirectAMD;
+
+ /* GL_AMD_name_gen_delete */
+extern GLboolean GLAD_AMD_name_gen_delete;
+#define GL_DATA_BUFFER_AMD                     0x9151
+#define GL_PERFORMANCE_MONITOR_AMD             0x9152
+#define GL_QUERY_OBJECT_AMD                    0x9153
+#define GL_VERTEX_ARRAY_OBJECT_AMD             0x9154
+#define GL_SAMPLER_OBJECT_AMD                  0x9155
+typedef void (APIENTRYP pfn_glGenNamesAMD) (GLenum, GLuint, GLuint*);
+extern pfn_glGenNamesAMD fp_glGenNamesAMD;
+typedef void (APIENTRYP pfn_glDeleteNamesAMD) (GLenum, GLuint, const GLuint*);
+extern pfn_glDeleteNamesAMD fp_glDeleteNamesAMD;
+typedef GLboolean (APIENTRYP pfn_glIsNameAMD) (GLenum, GLuint);
+extern pfn_glIsNameAMD fp_glIsNameAMD;
+
+ /* GL_AMD_occlusion_query_event */
+extern GLboolean GLAD_AMD_occlusion_query_event;
+#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD      0x874F
+#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD      0x00000001
+#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD      0x00000002
+#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD    0x00000004
+#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD  0x00000008
+#define GL_QUERY_ALL_EVENT_BITS_AMD            0xFFFFFFFF
+typedef void (APIENTRYP pfn_glQueryObjectParameteruiAMD) (GLenum, GLuint, GLenum, GLuint);
+extern pfn_glQueryObjectParameteruiAMD fp_glQueryObjectParameteruiAMD;
+
+ /* GL_AMD_performance_monitor */
+extern GLboolean GLAD_AMD_performance_monitor;
+#define GL_COUNTER_TYPE_AMD                    0x8BC0
+#define GL_COUNTER_RANGE_AMD                   0x8BC1
+#define GL_UNSIGNED_INT64_AMD                  0x8BC2
+#define GL_PERCENTAGE_AMD                      0x8BC3
+#define GL_PERFMON_RESULT_AVAILABLE_AMD        0x8BC4
+#define GL_PERFMON_RESULT_SIZE_AMD             0x8BC5
+#define GL_PERFMON_RESULT_AMD                  0x8BC6
+typedef void (APIENTRYP pfn_glGetPerfMonitorGroupsAMD) (GLint*, GLsizei, GLuint*);
+extern pfn_glGetPerfMonitorGroupsAMD fp_glGetPerfMonitorGroupsAMD;
+typedef void (APIENTRYP pfn_glGetPerfMonitorCountersAMD) (GLuint, GLint*, GLint*, GLsizei, GLuint*);
+extern pfn_glGetPerfMonitorCountersAMD fp_glGetPerfMonitorCountersAMD;
+typedef void (APIENTRYP pfn_glGetPerfMonitorGroupStringAMD) (GLuint, GLsizei, GLsizei*, GLchar*);
+extern pfn_glGetPerfMonitorGroupStringAMD fp_glGetPerfMonitorGroupStringAMD;
+typedef void (APIENTRYP pfn_glGetPerfMonitorCounterStringAMD) (GLuint, GLuint, GLsizei, GLsizei*, GLchar*);
+extern pfn_glGetPerfMonitorCounterStringAMD fp_glGetPerfMonitorCounterStringAMD;
+typedef void (APIENTRYP pfn_glGetPerfMonitorCounterInfoAMD) (GLuint, GLuint, GLenum, void*);
+extern pfn_glGetPerfMonitorCounterInfoAMD fp_glGetPerfMonitorCounterInfoAMD;
+typedef void (APIENTRYP pfn_glGenPerfMonitorsAMD) (GLsizei, GLuint*);
+extern pfn_glGenPerfMonitorsAMD fp_glGenPerfMonitorsAMD;
+typedef void (APIENTRYP pfn_glDeletePerfMonitorsAMD) (GLsizei, GLuint*);
+extern pfn_glDeletePerfMonitorsAMD fp_glDeletePerfMonitorsAMD;
+typedef void (APIENTRYP pfn_glSelectPerfMonitorCountersAMD) (GLuint, GLboolean, GLuint, GLint, GLuint*);
+extern pfn_glSelectPerfMonitorCountersAMD fp_glSelectPerfMonitorCountersAMD;
+typedef void (APIENTRYP pfn_glBeginPerfMonitorAMD) (GLuint);
+extern pfn_glBeginPerfMonitorAMD fp_glBeginPerfMonitorAMD;
+typedef void (APIENTRYP pfn_glEndPerfMonitorAMD) (GLuint);
+extern pfn_glEndPerfMonitorAMD fp_glEndPerfMonitorAMD;
+typedef void (APIENTRYP pfn_glGetPerfMonitorCounterDataAMD) (GLuint, GLenum, GLsizei, GLuint*, GLint*);
+extern pfn_glGetPerfMonitorCounterDataAMD fp_glGetPerfMonitorCounterDataAMD;
+
+ /* GL_AMD_pinned_memory */
+extern GLboolean GLAD_AMD_pinned_memory;
+#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD  0x9160
+
+ /* GL_AMD_program_binary_Z400 */
+extern GLboolean GLAD_AMD_program_binary_Z400;
+#define GL_Z400_BINARY_AMD                     0x8740
+
+ /* GL_AMD_query_buffer_object */
+extern GLboolean GLAD_AMD_query_buffer_object;
+#define GL_QUERY_BUFFER_AMD                    0x9192
+#define GL_QUERY_BUFFER_BINDING_AMD            0x9193
+#define GL_QUERY_RESULT_NO_WAIT_AMD            0x9194
+
+ /* GL_AMD_sample_positions */
+extern GLboolean GLAD_AMD_sample_positions;
+#define GL_SUBSAMPLE_DISTANCE_AMD              0x883F
+typedef void (APIENTRYP pfn_glSetMultisamplefvAMD) (GLenum, GLuint, const GLfloat*);
+extern pfn_glSetMultisamplefvAMD fp_glSetMultisamplefvAMD;
+
+ /* GL_AMD_seamless_cubemap_per_texture */
+extern GLboolean GLAD_AMD_seamless_cubemap_per_texture;
+
+ /* GL_AMD_shader_atomic_counter_ops */
+extern GLboolean GLAD_AMD_shader_atomic_counter_ops;
+
+ /* GL_AMD_shader_stencil_export */
+extern GLboolean GLAD_AMD_shader_stencil_export;
+
+ /* GL_AMD_shader_trinary_minmax */
+extern GLboolean GLAD_AMD_shader_trinary_minmax;
+
+ /* GL_AMD_sparse_texture */
+extern GLboolean GLAD_AMD_sparse_texture;
+#define GL_VIRTUAL_PAGE_SIZE_X_AMD             0x9195
+#define GL_VIRTUAL_PAGE_SIZE_Y_AMD             0x9196
+#define GL_VIRTUAL_PAGE_SIZE_Z_AMD             0x9197
+#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD         0x9198
+#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD      0x9199
+#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS     0x919A
+#define GL_MIN_SPARSE_LEVEL_AMD                0x919B
+#define GL_MIN_LOD_WARNING_AMD                 0x919C
+#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD      0x00000001
+typedef void (APIENTRYP pfn_glTexStorageSparseAMD) (GLenum, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLbitfield);
+extern pfn_glTexStorageSparseAMD fp_glTexStorageSparseAMD;
+typedef void (APIENTRYP pfn_glTextureStorageSparseAMD) (GLuint, GLenum, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLbitfield);
+extern pfn_glTextureStorageSparseAMD fp_glTextureStorageSparseAMD;
+
+ /* GL_AMD_stencil_operation_extended */
+extern GLboolean GLAD_AMD_stencil_operation_extended;
+#define GL_SET_AMD                             0x874A
+#define GL_REPLACE_VALUE_AMD                   0x874B
+#define GL_STENCIL_OP_VALUE_AMD                0x874C
+#define GL_STENCIL_BACK_OP_VALUE_AMD           0x874D
+typedef void (APIENTRYP pfn_glStencilOpValueAMD) (GLenum, GLuint);
+extern pfn_glStencilOpValueAMD fp_glStencilOpValueAMD;
+
+ /* GL_AMD_texture_texture4 */
+extern GLboolean GLAD_AMD_texture_texture4;
+
+ /* GL_AMD_transform_feedback3_lines_triangles */
+extern GLboolean GLAD_AMD_transform_feedback3_lines_triangles;
+
+ /* GL_AMD_transform_feedback4 */
+extern GLboolean GLAD_AMD_transform_feedback4;
+#define GL_STREAM_RASTERIZATION_AMD            0x91A0
+
+ /* GL_AMD_vertex_shader_layer */
+extern GLboolean GLAD_AMD_vertex_shader_layer;
+
+ /* GL_AMD_vertex_shader_tessellator */
+extern GLboolean GLAD_AMD_vertex_shader_tessellator;
+#define GL_SAMPLER_BUFFER_AMD                  0x9001
+#define GL_INT_SAMPLER_BUFFER_AMD              0x9002
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD     0x9003
+#define GL_TESSELLATION_MODE_AMD               0x9004
+#define GL_TESSELLATION_FACTOR_AMD             0x9005
+#define GL_DISCRETE_AMD                        0x9006
+#define GL_CONTINUOUS_AMD                      0x9007
+typedef void (APIENTRYP pfn_glTessellationFactorAMD) (GLfloat);
+extern pfn_glTessellationFactorAMD fp_glTessellationFactorAMD;
+typedef void (APIENTRYP pfn_glTessellationModeAMD) (GLenum);
+extern pfn_glTessellationModeAMD fp_glTessellationModeAMD;
+
+ /* GL_AMD_vertex_shader_viewport_index */
+extern GLboolean GLAD_AMD_vertex_shader_viewport_index;
+
+ /* GL_ANDROID_extension_pack_es31a */
+extern GLboolean GLAD_ANDROID_extension_pack_es31a;
+
+ /* GL_ANGLE_depth_texture */
+extern GLboolean GLAD_ANGLE_depth_texture;
+
+ /* GL_ANGLE_framebuffer_blit */
+extern GLboolean GLAD_ANGLE_framebuffer_blit;
+#define GL_READ_FRAMEBUFFER_ANGLE              0x8CA8
+#define GL_DRAW_FRAMEBUFFER_ANGLE              0x8CA9
+#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE      0x8CA6
+#define GL_READ_FRAMEBUFFER_BINDING_ANGLE      0x8CAA
+typedef void (APIENTRYP pfn_glBlitFramebufferANGLE) (GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum);
+extern pfn_glBlitFramebufferANGLE fp_glBlitFramebufferANGLE;
+
+ /* GL_ANGLE_framebuffer_multisample */
+extern GLboolean GLAD_ANGLE_framebuffer_multisample;
+#define GL_RENDERBUFFER_SAMPLES_ANGLE          0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE  0x8D56
+#define GL_MAX_SAMPLES_ANGLE                   0x8D57
+typedef void (APIENTRYP pfn_glRenderbufferStorageMultisampleANGLE) (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
+extern pfn_glRenderbufferStorageMultisampleANGLE fp_glRenderbufferStorageMultisampleANGLE;
+
+ /* GL_ANGLE_instanced_arrays */
+extern GLboolean GLAD_ANGLE_instanced_arrays;
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE   0x88FE
+typedef void (APIENTRYP pfn_glDrawArraysInstancedANGLE) (GLenum, GLint, GLsizei, GLsizei);
+extern pfn_glDrawArraysInstancedANGLE fp_glDrawArraysInstancedANGLE;
+typedef void (APIENTRYP pfn_glDrawElementsInstancedANGLE) (GLenum, GLsizei, GLenum, const void*, GLsizei);
+extern pfn_glDrawElementsInstancedANGLE fp_glDrawElementsInstancedANGLE;
+typedef void (APIENTRYP pfn_glVertexAttribDivisorANGLE) (GLuint, GLuint);
+extern pfn_glVertexAttribDivisorANGLE fp_glVertexAttribDivisorANGLE;
+
+ /* GL_ANGLE_pack_reverse_row_order */
+extern GLboolean GLAD_ANGLE_pack_reverse_row_order;
+#define GL_PACK_REVERSE_ROW_ORDER_ANGLE        0x93A4
+
+ /* GL_ANGLE_program_binary */
+extern GLboolean GLAD_ANGLE_program_binary;
+#define GL_PROGRAM_BINARY_ANGLE                0x93A6
+
+ /* GL_ANGLE_texture_compression_dxt3 */
+extern GLboolean GLAD_ANGLE_texture_compression_dxt3;
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE     0x83F2
+
+ /* GL_ANGLE_texture_compression_dxt5 */
+extern GLboolean GLAD_ANGLE_texture_compression_dxt5;
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE     0x83F3
+
+ /* GL_ANGLE_texture_usage */
+extern GLboolean GLAD_ANGLE_texture_usage;
+#define GL_TEXTURE_USAGE_ANGLE                 0x93A2
+#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE        0x93A3
+
+ /* GL_ANGLE_translated_shader_source */
+extern GLboolean GLAD_ANGLE_translated_shader_source;
+#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE  0x93A0
+typedef void (APIENTRYP pfn_glGetTranslatedShaderSourceANGLE) (GLuint, GLsizei, GLsizei*, GLchar*);
+extern pfn_glGetTranslatedShaderSourceANGLE fp_glGetTranslatedShaderSourceANGLE;
+
+ /* GL_APPLE_aux_depth_stencil */
+extern GLboolean GLAD_APPLE_aux_depth_stencil;
+#define GL_AUX_DEPTH_STENCIL_APPLE             0x8A14
+
+ /* GL_APPLE_client_storage */
+extern GLboolean GLAD_APPLE_client_storage;
+#define GL_UNPACK_CLIENT_STORAGE_APPLE         0x85B2
+
+ /* GL_APPLE_clip_distance */
+extern GLboolean GLAD_APPLE_clip_distance;
+#define GL_MAX_CLIP_DISTANCES_APPLE            0x0D32
+#define GL_CLIP_DISTANCE0_APPLE                0x3000
+#define GL_CLIP_DISTANCE1_APPLE                0x3001
+#define GL_CLIP_DISTANCE2_APPLE                0x3002
+#define GL_CLIP_DISTANCE3_APPLE                0x3003
+#define GL_CLIP_DISTANCE4_APPLE                0x3004
+#define GL_CLIP_DISTANCE5_APPLE                0x3005
+#define GL_CLIP_DISTANCE6_APPLE                0x3006
+#define GL_CLIP_DISTANCE7_APPLE                0x3007
+
+ /* GL_APPLE_color_buffer_packed_float */
+extern GLboolean GLAD_APPLE_color_buffer_packed_float;
+
+ /* GL_APPLE_copy_texture_levels */
+extern GLboolean GLAD_APPLE_copy_texture_levels;
+typedef void (APIENTRYP pfn_glCopyTextureLevelsAPPLE) (GLuint, GLuint, GLint, GLsizei);
+extern pfn_glCopyTextureLevelsAPPLE fp_glCopyTextureLevelsAPPLE;
+
+ /* GL_APPLE_element_array */
+extern GLboolean GLAD_APPLE_element_array;
+#define GL_ELEMENT_ARRAY_APPLE                 0x8A0C
+#define GL_ELEMENT_ARRAY_TYPE_APPLE            0x8A0D
+#define GL_ELEMENT_ARRAY_POINTER_APPLE         0x8A0E
+typedef void (APIENTRYP pfn_glElementPointerAPPLE) (GLenum, const void*);
+extern pfn_glElementPointerAPPLE fp_glElementPointerAPPLE;
+typedef void (APIENTRYP pfn_glDrawElementArrayAPPLE) (GLenum, GLint, GLsizei);
+extern pfn_glDrawElementArrayAPPLE fp_glDrawElementArrayAPPLE;
+typedef void (APIENTRYP pfn_glDrawRangeElementArrayAPPLE) (GLenum, GLuint, GLuint, GLint, GLsizei);
+extern pfn_glDrawRangeElementArrayAPPLE fp_glDrawRangeElementArrayAPPLE;
+typedef void (APIENTRYP pfn_glMultiDrawElementArrayAPPLE) (GLenum, const GLint*, const GLsizei*, GLsizei);
+extern pfn_glMultiDrawElementArrayAPPLE fp_glMultiDrawElementArrayAPPLE;
+typedef void (APIENTRYP pfn_glMultiDrawRangeElementArrayAPPLE) (GLenum, GLuint, GLuint, const GLint*, const GLsizei*, GLsizei);
+extern pfn_glMultiDrawRangeElementArrayAPPLE fp_glMultiDrawRangeElementArrayAPPLE;
+
+ /* GL_APPLE_fence */
+extern GLboolean GLAD_APPLE_fence;
+#define GL_DRAW_PIXELS_APPLE                   0x8A0A
+#define GL_FENCE_APPLE                         0x8A0B
+typedef void (APIENTRYP pfn_glGenFencesAPPLE) (GLsizei, GLuint*);
+extern pfn_glGenFencesAPPLE fp_glGenFencesAPPLE;
+typedef void (APIENTRYP pfn_glDeleteFencesAPPLE) (GLsizei, const GLuint*);
+extern pfn_glDeleteFencesAPPLE fp_glDeleteFencesAPPLE;
+typedef void (APIENTRYP pfn_glSetFenceAPPLE) (GLuint);
+extern pfn_glSetFenceAPPLE fp_glSetFenceAPPLE;
+typedef GLboolean (APIENTRYP pfn_glIsFenceAPPLE) (GLuint);
+extern pfn_glIsFenceAPPLE fp_glIsFenceAPPLE;
+typedef GLboolean (APIENTRYP pfn_glTestFenceAPPLE) (GLuint);
+extern pfn_glTestFenceAPPLE fp_glTestFenceAPPLE;
+typedef void (APIENTRYP pfn_glFinishFenceAPPLE) (GLuint);
+extern pfn_glFinishFenceAPPLE fp_glFinishFenceAPPLE;
+typedef GLboolean (APIENTRYP pfn_glTestObjectAPPLE) (GLenum, GLuint);
+extern pfn_glTestObjectAPPLE fp_glTestObjectAPPLE;
+typedef void (APIENTRYP pfn_glFinishObjectAPPLE) (GLenum, GLint);
+extern pfn_glFinishObjectAPPLE fp_glFinishObjectAPPLE;
+
+ /* GL_APPLE_float_pixels */
+extern GLboolean GLAD_APPLE_float_pixels;
+#define GL_HALF_APPLE                          0x140B
+#define GL_RGBA_FLOAT32_APPLE                  0x8814
+#define GL_RGB_FLOAT32_APPLE                   0x8815
+#define GL_ALPHA_FLOAT32_APPLE                 0x8816
+#define GL_INTENSITY_FLOAT32_APPLE             0x8817
+#define GL_LUMINANCE_FLOAT32_APPLE             0x8818
+#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE       0x8819
+#define GL_RGBA_FLOAT16_APPLE                  0x881A
+#define GL_RGB_FLOAT16_APPLE                   0x881B
+#define GL_ALPHA_FLOAT16_APPLE                 0x881C
+#define GL_INTENSITY_FLOAT16_APPLE             0x881D
+#define GL_LUMINANCE_FLOAT16_APPLE             0x881E
+#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE       0x881F
+#define GL_COLOR_FLOAT_APPLE                   0x8A0F
+
+ /* GL_APPLE_flush_buffer_range */
+extern GLboolean GLAD_APPLE_flush_buffer_range;
+#define GL_BUFFER_SERIALIZED_MODIFY_APPLE      0x8A12
+#define GL_BUFFER_FLUSHING_UNMAP_APPLE         0x8A13
+typedef void (APIENTRYP pfn_glBufferParameteriAPPLE) (GLenum, GLenum, GLint);
+extern pfn_glBufferParameteriAPPLE fp_glBufferParameteriAPPLE;
+typedef void (APIENTRYP pfn_glFlushMappedBufferRangeAPPLE) (GLenum, GLintptr, GLsizeiptr);
+extern pfn_glFlushMappedBufferRangeAPPLE fp_glFlushMappedBufferRangeAPPLE;
+
+ /* GL_APPLE_framebuffer_multisample */
+extern GLboolean GLAD_APPLE_framebuffer_multisample;
+#define GL_RENDERBUFFER_SAMPLES_APPLE          0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE  0x8D56
+#define GL_MAX_SAMPLES_APPLE                   0x8D57
+#define GL_READ_FRAMEBUFFER_APPLE              0x8CA8
+#define GL_DRAW_FRAMEBUFFER_APPLE              0x8CA9
+#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE      0x8CA6
+#define GL_READ_FRAMEBUFFER_BINDING_APPLE      0x8CAA
+typedef void (APIENTRYP pfn_glRenderbufferStorageMultisampleAPPLE) (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
+extern pfn_glRenderbufferStorageMultisampleAPPLE fp_glRenderbufferStorageMultisampleAPPLE;
+typedef void (APIENTRYP pfn_glResolveMultisampleFramebufferAPPLE) ();
+extern pfn_glResolveMultisampleFramebufferAPPLE fp_glResolveMultisampleFramebufferAPPLE;
+
+ /* GL_APPLE_object_purgeable */
+extern GLboolean GLAD_APPLE_object_purgeable;
+#define GL_BUFFER_OBJECT_APPLE                 0x85B3
+#define GL_RELEASED_APPLE                      0x8A19
+#define GL_VOLATILE_APPLE                      0x8A1A
+#define GL_RETAINED_APPLE                      0x8A1B
+#define GL_UNDEFINED_APPLE                     0x8A1C
+#define GL_PURGEABLE_APPLE                     0x8A1D
+typedef GLenum (APIENTRYP pfn_glObjectPurgeableAPPLE) (GLenum, GLuint, GLenum);
+extern pfn_glObjectPurgeableAPPLE fp_glObjectPurgeableAPPLE;
+typedef GLenum (APIENTRYP pfn_glObjectUnpurgeableAPPLE) (GLenum, GLuint, GLenum);
+extern pfn_glObjectUnpurgeableAPPLE fp_glObjectUnpurgeableAPPLE;
+typedef void (APIENTRYP pfn_glGetObjectParameterivAPPLE) (GLenum, GLuint, GLenum, GLint*);
+extern pfn_glGetObjectParameterivAPPLE fp_glGetObjectParameterivAPPLE;
+
+ /* GL_APPLE_rgb_422 */
+extern GLboolean GLAD_APPLE_rgb_422;
+#define GL_RGB_422_APPLE                       0x8A1F
+#define GL_UNSIGNED_SHORT_8_8_APPLE            0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_APPLE        0x85BB
+#define GL_RGB_RAW_422_APPLE                   0x8A51
+
+ /* GL_APPLE_row_bytes */
+extern GLboolean GLAD_APPLE_row_bytes;
+#define GL_PACK_ROW_BYTES_APPLE                0x8A15
+#define GL_UNPACK_ROW_BYTES_APPLE              0x8A16
+
+ /* GL_APPLE_sync */
+extern GLboolean GLAD_APPLE_sync;
+#define GL_SYNC_OBJECT_APPLE                   0x8A53
+#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE       0x9111
+#define GL_OBJECT_TYPE_APPLE                   0x9112
+#define GL_SYNC_CONDITION_APPLE                0x9113
+#define GL_SYNC_STATUS_APPLE                   0x9114
+#define GL_SYNC_FLAGS_APPLE                    0x9115
+#define GL_SYNC_FENCE_APPLE                    0x9116
+#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE    0x9117
+#define GL_UNSIGNALED_APPLE                    0x9118
+#define GL_SIGNALED_APPLE                      0x9119
+#define GL_ALREADY_SIGNALED_APPLE              0x911A
+#define GL_TIMEOUT_EXPIRED_APPLE               0x911B
+#define GL_CONDITION_SATISFIED_APPLE           0x911C
+#define GL_WAIT_FAILED_APPLE                   0x911D
+#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE       0x00000001
+#define GL_TIMEOUT_IGNORED_APPLE               0xFFFFFFFFFFFFFFFF
+typedef GLsync (APIENTRYP pfn_glFenceSyncAPPLE) (GLenum, GLbitfield);
+extern pfn_glFenceSyncAPPLE fp_glFenceSyncAPPLE;
+typedef GLboolean (APIENTRYP pfn_glIsSyncAPPLE) (GLsync);
+extern pfn_glIsSyncAPPLE fp_glIsSyncAPPLE;
+typedef void (APIENTRYP pfn_glDeleteSyncAPPLE) (GLsync);
+extern pfn_glDeleteSyncAPPLE fp_glDeleteSyncAPPLE;
+typedef GLenum (APIENTRYP pfn_glClientWaitSyncAPPLE) (GLsync, GLbitfield, GLuint64);
+extern pfn_glClientWaitSyncAPPLE fp_glClientWaitSyncAPPLE;
+typedef void (APIENTRYP pfn_glWaitSyncAPPLE) (GLsync, GLbitfield, GLuint64);
+extern pfn_glWaitSyncAPPLE fp_glWaitSyncAPPLE;
+typedef void (APIENTRYP pfn_glGetInteger64vAPPLE) (GLenum, GLint64*);
+extern pfn_glGetInteger64vAPPLE fp_glGetInteger64vAPPLE;
+typedef void (APIENTRYP pfn_glGetSyncivAPPLE) (GLsync, GLenum, GLsizei, GLsizei*, GLint*);
+extern pfn_glGetSyncivAPPLE fp_glGetSyncivAPPLE;
+
+ /* GL_APPLE_texture_format_BGRA8888 */
+extern GLboolean GLAD_APPLE_texture_format_BGRA8888;
+
+ /* GL_APPLE_texture_max_level */
+extern GLboolean GLAD_APPLE_texture_max_level;
+#define GL_TEXTURE_MAX_LEVEL_APPLE             0x813D
+
+ /* GL_APPLE_texture_packed_float */
+extern GLboolean GLAD_APPLE_texture_packed_float;
+#define GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE  0x8C3B
+#define GL_UNSIGNED_INT_5_9_9_9_REV_APPLE      0x8C3E
+#define GL_R11F_G11F_B10F_APPLE                0x8C3A
+#define GL_RGB9_E5_APPLE                       0x8C3D
+
+ /* GL_APPLE_texture_range */
+extern GLboolean GLAD_APPLE_texture_range;
+#define GL_TEXTURE_RANGE_LENGTH_APPLE          0x85B7
+#define GL_TEXTURE_RANGE_POINTER_APPLE         0x85B8
+#define GL_TEXTURE_STORAGE_HINT_APPLE          0x85BC
+#define GL_STORAGE_PRIVATE_APPLE               0x85BD
+#define GL_STORAGE_CACHED_APPLE                0x85BE
+#define GL_STORAGE_SHARED_APPLE                0x85BF
+typedef void (APIENTRYP pfn_glTextureRangeAPPLE) (GLenum, GLsizei, const void*);
+extern pfn_glTextureRangeAPPLE fp_glTextureRangeAPPLE;
+typedef void (APIENTRYP pfn_glGetTexParameterPointervAPPLE) (GLenum, GLenum, void**);
+extern pfn_glGetTexParameterPointervAPPLE fp_glGetTexParameterPointervAPPLE;
+
+ /* GL_APPLE_vertex_array_object */
+extern GLboolean GLAD_APPLE_vertex_array_object;
+#define GL_VERTEX_ARRAY_BINDING_APPLE          0x85B5
+typedef void (APIENTRYP pfn_glBindVertexArrayAPPLE) (GLuint);
+extern pfn_glBindVertexArrayAPPLE fp_glBindVertexArrayAPPLE;
+typedef void (APIENTRYP pfn_glDeleteVertexArraysAPPLE) (GLsizei, const GLuint*);
+extern pfn_glDeleteVertexArraysAPPLE fp_glDeleteVertexArraysAPPLE;
+typedef void (APIENTRYP pfn_glGenVertexArraysAPPLE) (GLsizei, GLuint*);
+extern pfn_glGenVertexArraysAPPLE fp_glGenVertexArraysAPPLE;
+typedef GLboolean (APIENTRYP pfn_glIsVertexArrayAPPLE) (GLuint);
+extern pfn_glIsVertexArrayAPPLE fp_glIsVertexArrayAPPLE;
+
+ /* GL_APPLE_vertex_array_range */
+extern GLboolean GLAD_APPLE_vertex_array_range;
+#define GL_VERTEX_ARRAY_RANGE_APPLE            0x851D
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE     0x851E
+#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE     0x851F
+#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE    0x8521
+#define GL_STORAGE_CLIENT_APPLE                0x85B4
+typedef void (APIENTRYP pfn_glVertexArrayRangeAPPLE) (GLsizei, void*);
+extern pfn_glVertexArrayRangeAPPLE fp_glVertexArrayRangeAPPLE;
+typedef void (APIENTRYP pfn_glFlushVertexArrayRangeAPPLE) (GLsizei, void*);
+extern pfn_glFlushVertexArrayRangeAPPLE fp_glFlushVertexArrayRangeAPPLE;
+typedef void (APIENTRYP pfn_glVertexArrayParameteriAPPLE) (GLenum, GLint);
+extern pfn_glVertexArrayParameteriAPPLE fp_glVertexArrayParameteriAPPLE;
+
+ /* GL_APPLE_vertex_program_evaluators */
+extern GLboolean GLAD_APPLE_vertex_program_evaluators;
+#define GL_VERTEX_ATTRIB_MAP1_APPLE            0x8A00
+#define GL_VERTEX_ATTRIB_MAP2_APPLE            0x8A01
+#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE       0x8A02
+#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE      0x8A03
+#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE      0x8A04
+#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE     0x8A05
+#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE       0x8A06
+#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE      0x8A07
+#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE      0x8A08
+#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE     0x8A09
+typedef void (APIENTRYP pfn_glEnableVertexAttribAPPLE) (GLuint, GLenum);
+extern pfn_glEnableVertexAttribAPPLE fp_glEnableVertexAttribAPPLE;
+typedef void (APIENTRYP pfn_glDisableVertexAttribAPPLE) (GLuint, GLenum);
+extern pfn_glDisableVertexAttribAPPLE fp_glDisableVertexAttribAPPLE;
+typedef GLboolean (APIENTRYP pfn_glIsVertexAttribEnabledAPPLE) (GLuint, GLenum);
+extern pfn_glIsVertexAttribEnabledAPPLE fp_glIsVertexAttribEnabledAPPLE;
+typedef void (APIENTRYP pfn_glMapVertexAttrib1dAPPLE) (GLuint, GLuint, GLdouble, GLdouble, GLint, GLint, const GLdouble*);
+extern pfn_glMapVertexAttrib1dAPPLE fp_glMapVertexAttrib1dAPPLE;
+typedef void (APIENTRYP pfn_glMapVertexAttrib1fAPPLE) (GLuint, GLuint, GLfloat, GLfloat, GLint, GLint, const GLfloat*);
+extern pfn_glMapVertexAttrib1fAPPLE fp_glMapVertexAttrib1fAPPLE;
+typedef void (APIENTRYP pfn_glMapVertexAttrib2dAPPLE) (GLuint, GLuint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble*);
+extern pfn_glMapVertexAttrib2dAPPLE fp_glMapVertexAttrib2dAPPLE;
+typedef void (APIENTRYP pfn_glMapVertexAttrib2fAPPLE) (GLuint, GLuint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat*);
+extern pfn_glMapVertexAttrib2fAPPLE fp_glMapVertexAttrib2fAPPLE;
+
+ /* GL_APPLE_ycbcr_422 */
+extern GLboolean GLAD_APPLE_ycbcr_422;
+#define GL_YCBCR_422_APPLE                     0x85B9
+
+ /* GL_ARM_mali_program_binary */
+extern GLboolean GLAD_ARM_mali_program_binary;
+#define GL_MALI_PROGRAM_BINARY_ARM             0x8F61
+
+ /* GL_ARM_mali_shader_binary */
+extern GLboolean GLAD_ARM_mali_shader_binary;
+#define GL_MALI_SHADER_BINARY_ARM              0x8F60
+
+ /* GL_ARM_rgba8 */
+extern GLboolean GLAD_ARM_rgba8;
+
+ /* GL_ARM_shader_framebuffer_fetch */
+extern GLboolean GLAD_ARM_shader_framebuffer_fetch;
+#define GL_FETCH_PER_SAMPLE_ARM                0x8F65
+#define GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM  0x8F66
+
+ /* GL_ARM_shader_framebuffer_fetch_depth_stencil */
+extern GLboolean GLAD_ARM_shader_framebuffer_fetch_depth_stencil;
+
+ /* GL_ATI_meminfo */
+extern GLboolean GLAD_ATI_meminfo;
+#define GL_VBO_FREE_MEMORY_ATI                 0x87FB
+#define GL_TEXTURE_FREE_MEMORY_ATI             0x87FC
+#define GL_RENDERBUFFER_FREE_MEMORY_ATI        0x87FD
+
+ /* GL_ATI_pixel_format_float */
+extern GLboolean GLAD_ATI_pixel_format_float;
+#define GL_RGBA_FLOAT_MODE_ATI                 0x8820
+#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI     0x8835
+
+ /* GL_DMP_program_binary */
+extern GLboolean GLAD_DMP_program_binary;
+#define GL_SMAPHS30_PROGRAM_BINARY_DMP         0x9251
+#define GL_SMAPHS_PROGRAM_BINARY_DMP           0x9252
+#define GL_DMP_PROGRAM_BINARY_DMP              0x9253
+
+ /* GL_DMP_shader_binary */
+extern GLboolean GLAD_DMP_shader_binary;
+#define GL_SHADER_BINARY_DMP                   0x9250
+
+ /* GL_FJ_shader_binary_GCCSO */
+extern GLboolean GLAD_FJ_shader_binary_GCCSO;
+#define GL_GCCSO_SHADER_BINARY_FJ              0x9260
+
+ /* GL_GREMEDY_frame_terminator */
+extern GLboolean GLAD_GREMEDY_frame_terminator;
+typedef void (APIENTRYP pfn_glFrameTerminatorGREMEDY) ();
+extern pfn_glFrameTerminatorGREMEDY fp_glFrameTerminatorGREMEDY;
+
+ /* GL_GREMEDY_string_marker */
+extern GLboolean GLAD_GREMEDY_string_marker;
+typedef void (APIENTRYP pfn_glStringMarkerGREMEDY) (GLsizei, const void*);
+extern pfn_glStringMarkerGREMEDY fp_glStringMarkerGREMEDY;
+
+ /* GL_IMG_multisampled_render_to_texture */
+extern GLboolean GLAD_IMG_multisampled_render_to_texture;
+#define GL_RENDERBUFFER_SAMPLES_IMG            0x9133
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG  0x9134
+#define GL_MAX_SAMPLES_IMG                     0x9135
+#define GL_TEXTURE_SAMPLES_IMG                 0x9136
+typedef void (APIENTRYP pfn_glRenderbufferStorageMultisampleIMG) (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
+extern pfn_glRenderbufferStorageMultisampleIMG fp_glRenderbufferStorageMultisampleIMG;
+typedef void (APIENTRYP pfn_glFramebufferTexture2DMultisampleIMG) (GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
+extern pfn_glFramebufferTexture2DMultisampleIMG fp_glFramebufferTexture2DMultisampleIMG;
+
+ /* GL_IMG_program_binary */
+extern GLboolean GLAD_IMG_program_binary;
+#define GL_SGX_PROGRAM_BINARY_IMG              0x9130
+
+ /* GL_IMG_read_format */
+extern GLboolean GLAD_IMG_read_format;
+#define GL_BGRA_IMG                            0x80E1
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG      0x8365
+
+ /* GL_IMG_shader_binary */
+extern GLboolean GLAD_IMG_shader_binary;
+#define GL_SGX_BINARY_IMG                      0x8C0A
+
+ /* GL_IMG_texture_compression_pvrtc */
+extern GLboolean GLAD_IMG_texture_compression_pvrtc;
+#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG     0x8C00
+#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG     0x8C01
+#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG    0x8C02
+#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG    0x8C03
+
+ /* GL_IMG_texture_compression_pvrtc2 */
+extern GLboolean GLAD_IMG_texture_compression_pvrtc2;
+#define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG    0x9137
+#define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG    0x9138
+
+ /* GL_IMG_texture_filter_cubic */
+extern GLboolean GLAD_IMG_texture_filter_cubic;
+#define GL_CUBIC_IMG                           0x9139
+#define GL_CUBIC_MIPMAP_NEAREST_IMG            0x913A
+#define GL_CUBIC_MIPMAP_LINEAR_IMG             0x913B
+
+ /* GL_INGR_blend_func_separate */
+extern GLboolean GLAD_INGR_blend_func_separate;
+typedef void (APIENTRYP pfn_glBlendFuncSeparateINGR) (GLenum, GLenum, GLenum, GLenum);
+extern pfn_glBlendFuncSeparateINGR fp_glBlendFuncSeparateINGR;
+
+ /* GL_INTEL_fragment_shader_ordering */
+extern GLboolean GLAD_INTEL_fragment_shader_ordering;
+
+ /* GL_INTEL_framebuffer_CMAA */
+extern GLboolean GLAD_INTEL_framebuffer_CMAA;
+typedef void (APIENTRYP pfn_glApplyFramebufferAttachmentCMAAINTEL) ();
+extern pfn_glApplyFramebufferAttachmentCMAAINTEL fp_glApplyFramebufferAttachmentCMAAINTEL;
+
+ /* GL_INTEL_map_texture */
+extern GLboolean GLAD_INTEL_map_texture;
+#define GL_TEXTURE_MEMORY_LAYOUT_INTEL         0x83FF
+#define GL_LAYOUT_DEFAULT_INTEL                0
+#define GL_LAYOUT_LINEAR_INTEL                 1
+#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL      2
+typedef void (APIENTRYP pfn_glSyncTextureINTEL) (GLuint);
+extern pfn_glSyncTextureINTEL fp_glSyncTextureINTEL;
+typedef void (APIENTRYP pfn_glUnmapTexture2DINTEL) (GLuint, GLint);
+extern pfn_glUnmapTexture2DINTEL fp_glUnmapTexture2DINTEL;
+typedef void* (APIENTRYP pfn_glMapTexture2DINTEL) (GLuint, GLint, GLbitfield, GLint*, GLenum*);
+extern pfn_glMapTexture2DINTEL fp_glMapTexture2DINTEL;
+
+ /* GL_INTEL_performance_query */
+extern GLboolean GLAD_INTEL_performance_query;
+#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL      0x00000000
+#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL      0x00000001
+#define GL_PERFQUERY_WAIT_INTEL                0x83FB
+#define GL_PERFQUERY_FLUSH_INTEL               0x83FA
+#define GL_PERFQUERY_DONOT_FLUSH_INTEL         0x83F9
+#define GL_PERFQUERY_COUNTER_EVENT_INTEL       0x94F0
+#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL  0x94F1
+#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL  0x94F2
+#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL  0x94F3
+#define GL_PERFQUERY_COUNTER_RAW_INTEL         0x94F4
+#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL   0x94F5
+#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL  0x94F8
+#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL  0x94F9
+#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL  0x94FA
+#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL  0x94FB
+#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL  0x94FC
+#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL  0x94FD
+#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL  0x94FE
+#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL  0x94FF
+#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL  0x9500
+typedef void (APIENTRYP pfn_glBeginPerfQueryINTEL) (GLuint);
+extern pfn_glBeginPerfQueryINTEL fp_glBeginPerfQueryINTEL;
+typedef void (APIENTRYP pfn_glCreatePerfQueryINTEL) (GLuint, GLuint*);
+extern pfn_glCreatePerfQueryINTEL fp_glCreatePerfQueryINTEL;
+typedef void (APIENTRYP pfn_glDeletePerfQueryINTEL) (GLuint);
+extern pfn_glDeletePerfQueryINTEL fp_glDeletePerfQueryINTEL;
+typedef void (APIENTRYP pfn_glEndPerfQueryINTEL) (GLuint);
+extern pfn_glEndPerfQueryINTEL fp_glEndPerfQueryINTEL;
+typedef void (APIENTRYP pfn_glGetFirstPerfQueryIdINTEL) (GLuint*);
+extern pfn_glGetFirstPerfQueryIdINTEL fp_glGetFirstPerfQueryIdINTEL;
+typedef void (APIENTRYP pfn_glGetNextPerfQueryIdINTEL) (GLuint, GLuint*);
+extern pfn_glGetNextPerfQueryIdINTEL fp_glGetNextPerfQueryIdINTEL;
+typedef void (APIENTRYP pfn_glGetPerfCounterInfoINTEL) (GLuint, GLuint, GLuint, GLchar*, GLuint, GLchar*, GLuint*, GLuint*, GLuint*, GLuint*, GLuint64*);
+extern pfn_glGetPerfCounterInfoINTEL fp_glGetPerfCounterInfoINTEL;
+typedef void (APIENTRYP pfn_glGetPerfQueryDataINTEL) (GLuint, GLuint, GLsizei, GLvoid*, GLuint*);
+extern pfn_glGetPerfQueryDataINTEL fp_glGetPerfQueryDataINTEL;
+typedef void (APIENTRYP pfn_glGetPerfQueryIdByNameINTEL) (GLchar*, GLuint*);
+extern pfn_glGetPerfQueryIdByNameINTEL fp_glGetPerfQueryIdByNameINTEL;
+typedef void (APIENTRYP pfn_glGetPerfQueryInfoINTEL) (GLuint, GLuint, GLchar*, GLuint*, GLuint*, GLuint*, GLuint*);
+extern pfn_glGetPerfQueryInfoINTEL fp_glGetPerfQueryInfoINTEL;
+
+ /* GL_MESA_pack_invert */
+extern GLboolean GLAD_MESA_pack_invert;
+#define GL_PACK_INVERT_MESA                    0x8758
+
+ /* GL_MESA_ycbcr_texture */
+extern GLboolean GLAD_MESA_ycbcr_texture;
+#define GL_UNSIGNED_SHORT_8_8_MESA             0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_MESA         0x85BB
+#define GL_YCBCR_MESA                          0x8757
+
+ /* GL_MESAX_texture_stack */
+extern GLboolean GLAD_MESAX_texture_stack;
+#define GL_TEXTURE_1D_STACK_MESAX              0x8759
+#define GL_TEXTURE_2D_STACK_MESAX              0x875A
+#define GL_PROXY_TEXTURE_1D_STACK_MESAX        0x875B
+#define GL_PROXY_TEXTURE_2D_STACK_MESAX        0x875C
+#define GL_TEXTURE_1D_STACK_BINDING_MESAX      0x875D
+#define GL_TEXTURE_2D_STACK_BINDING_MESAX      0x875E
+
+ /* GL_NV_bindless_multi_draw_indirect */
+extern GLboolean GLAD_NV_bindless_multi_draw_indirect;
+typedef void (APIENTRYP pfn_glMultiDrawArraysIndirectBindlessNV) (GLenum, const void*, GLsizei, GLsizei, GLint);
+extern pfn_glMultiDrawArraysIndirectBindlessNV fp_glMultiDrawArraysIndirectBindlessNV;
+typedef void (APIENTRYP pfn_glMultiDrawElementsIndirectBindlessNV) (GLenum, GLenum, const void*, GLsizei, GLsizei, GLint);
+extern pfn_glMultiDrawElementsIndirectBindlessNV fp_glMultiDrawElementsIndirectBindlessNV;
+
+ /* GL_NV_bindless_multi_draw_indirect_count */
+extern GLboolean GLAD_NV_bindless_multi_draw_indirect_count;
+typedef void (APIENTRYP pfn_glMultiDrawArraysIndirectBindlessCountNV) (GLenum, const void*, GLsizei, GLsizei, GLsizei, GLint);
+extern pfn_glMultiDrawArraysIndirectBindlessCountNV fp_glMultiDrawArraysIndirectBindlessCountNV;
+typedef void (APIENTRYP pfn_glMultiDrawElementsIndirectBindlessCountNV) (GLenum, GLenum, const void*, GLsizei, GLsizei, GLsizei, GLint);
+extern pfn_glMultiDrawElementsIndirectBindlessCountNV fp_glMultiDrawElementsIndirectBindlessCountNV;
+
+ /* GL_NV_bindless_texture */
+extern GLboolean GLAD_NV_bindless_texture;
+typedef GLuint64 (APIENTRYP pfn_glGetTextureHandleNV) (GLuint);
+extern pfn_glGetTextureHandleNV fp_glGetTextureHandleNV;
+typedef GLuint64 (APIENTRYP pfn_glGetTextureSamplerHandleNV) (GLuint, GLuint);
+extern pfn_glGetTextureSamplerHandleNV fp_glGetTextureSamplerHandleNV;
+typedef void (APIENTRYP pfn_glMakeTextureHandleResidentNV) (GLuint64);
+extern pfn_glMakeTextureHandleResidentNV fp_glMakeTextureHandleResidentNV;
+typedef void (APIENTRYP pfn_glMakeTextureHandleNonResidentNV) (GLuint64);
+extern pfn_glMakeTextureHandleNonResidentNV fp_glMakeTextureHandleNonResidentNV;
+typedef GLuint64 (APIENTRYP pfn_glGetImageHandleNV) (GLuint, GLint, GLboolean, GLint, GLenum);
+extern pfn_glGetImageHandleNV fp_glGetImageHandleNV;
+typedef void (APIENTRYP pfn_glMakeImageHandleResidentNV) (GLuint64, GLenum);
+extern pfn_glMakeImageHandleResidentNV fp_glMakeImageHandleResidentNV;
+typedef void (APIENTRYP pfn_glMakeImageHandleNonResidentNV) (GLuint64);
+extern pfn_glMakeImageHandleNonResidentNV fp_glMakeImageHandleNonResidentNV;
+typedef void (APIENTRYP pfn_glUniformHandleui64NV) (GLint, GLuint64);
+extern pfn_glUniformHandleui64NV fp_glUniformHandleui64NV;
+typedef void (APIENTRYP pfn_glUniformHandleui64vNV) (GLint, GLsizei, const GLuint64*);
+extern pfn_glUniformHandleui64vNV fp_glUniformHandleui64vNV;
+typedef void (APIENTRYP pfn_glProgramUniformHandleui64NV) (GLuint, GLint, GLuint64);
+extern pfn_glProgramUniformHandleui64NV fp_glProgramUniformHandleui64NV;
+typedef void (APIENTRYP pfn_glProgramUniformHandleui64vNV) (GLuint, GLint, GLsizei, const GLuint64*);
+extern pfn_glProgramUniformHandleui64vNV fp_glProgramUniformHandleui64vNV;
+typedef GLboolean (APIENTRYP pfn_glIsTextureHandleResidentNV) (GLuint64);
+extern pfn_glIsTextureHandleResidentNV fp_glIsTextureHandleResidentNV;
+typedef GLboolean (APIENTRYP pfn_glIsImageHandleResidentNV) (GLuint64);
+extern pfn_glIsImageHandleResidentNV fp_glIsImageHandleResidentNV;
+
+ /* GL_NV_blend_equation_advanced */
+extern GLboolean GLAD_NV_blend_equation_advanced;
+#define GL_BLEND_OVERLAP_NV                    0x9281
+#define GL_BLEND_PREMULTIPLIED_SRC_NV          0x9280
+#define GL_BLUE_NV                             0x1905
+#define GL_COLORBURN_NV                        0x929A
+#define GL_COLORDODGE_NV                       0x9299
+#define GL_CONJOINT_NV                         0x9284
+#define GL_CONTRAST_NV                         0x92A1
+#define GL_DARKEN_NV                           0x9297
+#define GL_DIFFERENCE_NV                       0x929E
+#define GL_DISJOINT_NV                         0x9283
+#define GL_DST_ATOP_NV                         0x928F
+#define GL_DST_IN_NV                           0x928B
+#define GL_DST_NV                              0x9287
+#define GL_DST_OUT_NV                          0x928D
+#define GL_DST_OVER_NV                         0x9289
+#define GL_EXCLUSION_NV                        0x92A0
+#define GL_GREEN_NV                            0x1904
+#define GL_HARDLIGHT_NV                        0x929B
+#define GL_HARDMIX_NV                          0x92A9
+#define GL_HSL_COLOR_NV                        0x92AF
+#define GL_HSL_HUE_NV                          0x92AD
+#define GL_HSL_LUMINOSITY_NV                   0x92B0
+#define GL_HSL_SATURATION_NV                   0x92AE
+#define GL_INVERT_OVG_NV                       0x92B4
+#define GL_INVERT_RGB_NV                       0x92A3
+#define GL_LIGHTEN_NV                          0x9298
+#define GL_LINEARBURN_NV                       0x92A5
+#define GL_LINEARDODGE_NV                      0x92A4
+#define GL_LINEARLIGHT_NV                      0x92A7
+#define GL_MINUS_CLAMPED_NV                    0x92B3
+#define GL_MINUS_NV                            0x929F
+#define GL_MULTIPLY_NV                         0x9294
+#define GL_OVERLAY_NV                          0x9296
+#define GL_PINLIGHT_NV                         0x92A8
+#define GL_PLUS_CLAMPED_ALPHA_NV               0x92B2
+#define GL_PLUS_CLAMPED_NV                     0x92B1
+#define GL_PLUS_DARKER_NV                      0x9292
+#define GL_PLUS_NV                             0x9291
+#define GL_RED_NV                              0x1903
+#define GL_SCREEN_NV                           0x9295
+#define GL_SOFTLIGHT_NV                        0x929C
+#define GL_SRC_ATOP_NV                         0x928E
+#define GL_SRC_IN_NV                           0x928A
+#define GL_SRC_NV                              0x9286
+#define GL_SRC_OUT_NV                          0x928C
+#define GL_SRC_OVER_NV                         0x9288
+#define GL_UNCORRELATED_NV                     0x9282
+#define GL_VIVIDLIGHT_NV                       0x92A6
+#define GL_XOR_NV                              0x1506
+typedef void (APIENTRYP pfn_glBlendParameteriNV) (GLenum, GLint);
+extern pfn_glBlendParameteriNV fp_glBlendParameteriNV;
+typedef void (APIENTRYP pfn_glBlendBarrierNV) ();
+extern pfn_glBlendBarrierNV fp_glBlendBarrierNV;
+
+ /* GL_NV_blend_equation_advanced_coherent */
+extern GLboolean GLAD_NV_blend_equation_advanced_coherent;
+#define GL_BLEND_ADVANCED_COHERENT_NV          0x9285
+
+ /* GL_NV_command_list */
+extern GLboolean GLAD_NV_command_list;
+#define GL_TERMINATE_SEQUENCE_COMMAND_NV       0x0000
+#define GL_NOP_COMMAND_NV                      0x0001
+#define GL_DRAW_ELEMENTS_COMMAND_NV            0x0002
+#define GL_DRAW_ARRAYS_COMMAND_NV              0x0003
+#define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV      0x0004
+#define GL_DRAW_ARRAYS_STRIP_COMMAND_NV        0x0005
+#define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV  0x0006
+#define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV    0x0007
+#define GL_ELEMENT_ADDRESS_COMMAND_NV          0x0008
+#define GL_ATTRIBUTE_ADDRESS_COMMAND_NV        0x0009
+#define GL_UNIFORM_ADDRESS_COMMAND_NV          0x000A
+#define GL_BLEND_COLOR_COMMAND_NV              0x000B
+#define GL_STENCIL_REF_COMMAND_NV              0x000C
+#define GL_LINE_WIDTH_COMMAND_NV               0x000D
+#define GL_POLYGON_OFFSET_COMMAND_NV           0x000E
+#define GL_ALPHA_REF_COMMAND_NV                0x000F
+#define GL_VIEWPORT_COMMAND_NV                 0x0010
+#define GL_SCISSOR_COMMAND_NV                  0x0011
+#define GL_FRONT_FACE_COMMAND_NV               0x0012
+typedef void (APIENTRYP pfn_glCreateStatesNV) (GLsizei, GLuint*);
+extern pfn_glCreateStatesNV fp_glCreateStatesNV;
+typedef void (APIENTRYP pfn_glDeleteStatesNV) (GLsizei, const GLuint*);
+extern pfn_glDeleteStatesNV fp_glDeleteStatesNV;
+typedef GLboolean (APIENTRYP pfn_glIsStateNV) (GLuint);
+extern pfn_glIsStateNV fp_glIsStateNV;
+typedef void (APIENTRYP pfn_glStateCaptureNV) (GLuint, GLenum);
+extern pfn_glStateCaptureNV fp_glStateCaptureNV;
+typedef GLuint (APIENTRYP pfn_glGetCommandHeaderNV) (GLenum, GLuint);
+extern pfn_glGetCommandHeaderNV fp_glGetCommandHeaderNV;
+typedef GLushort (APIENTRYP pfn_glGetStageIndexNV) (GLenum);
+extern pfn_glGetStageIndexNV fp_glGetStageIndexNV;
+typedef void (APIENTRYP pfn_glDrawCommandsNV) (GLenum, GLuint, const GLintptr*, const GLsizei*, GLuint);
+extern pfn_glDrawCommandsNV fp_glDrawCommandsNV;
+typedef void (APIENTRYP pfn_glDrawCommandsAddressNV) (GLenum, const GLuint64*, const GLsizei*, GLuint);
+extern pfn_glDrawCommandsAddressNV fp_glDrawCommandsAddressNV;
+typedef void (APIENTRYP pfn_glDrawCommandsStatesNV) (GLuint, const GLintptr*, const GLsizei*, const GLuint*, const GLuint*, GLuint);
+extern pfn_glDrawCommandsStatesNV fp_glDrawCommandsStatesNV;
+typedef void (APIENTRYP pfn_glDrawCommandsStatesAddressNV) (const GLuint64*, const GLsizei*, const GLuint*, const GLuint*, GLuint);
+extern pfn_glDrawCommandsStatesAddressNV fp_glDrawCommandsStatesAddressNV;
+typedef void (APIENTRYP pfn_glCreateCommandListsNV) (GLsizei, GLuint*);
+extern pfn_glCreateCommandListsNV fp_glCreateCommandListsNV;
+typedef void (APIENTRYP pfn_glDeleteCommandListsNV) (GLsizei, const GLuint*);
+extern pfn_glDeleteCommandListsNV fp_glDeleteCommandListsNV;
+typedef GLboolean (APIENTRYP pfn_glIsCommandListNV) (GLuint);
+extern pfn_glIsCommandListNV fp_glIsCommandListNV;
+typedef void (APIENTRYP pfn_glListDrawCommandsStatesClientNV) (GLuint, GLuint, const void**, const GLsizei*, const GLuint*, const GLuint*, GLuint);
+extern pfn_glListDrawCommandsStatesClientNV fp_glListDrawCommandsStatesClientNV;
+typedef void (APIENTRYP pfn_glCommandListSegmentsNV) (GLuint, GLuint);
+extern pfn_glCommandListSegmentsNV fp_glCommandListSegmentsNV;
+typedef void (APIENTRYP pfn_glCompileCommandListNV) (GLuint);
+extern pfn_glCompileCommandListNV fp_glCompileCommandListNV;
+typedef void (APIENTRYP pfn_glCallCommandListNV) (GLuint);
+extern pfn_glCallCommandListNV fp_glCallCommandListNV;
+
+ /* GL_NV_compute_program5 */
+extern GLboolean GLAD_NV_compute_program5;
+#define GL_COMPUTE_PROGRAM_NV                  0x90FB
+#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV  0x90FC
+
+ /* GL_NV_conditional_render */
+extern GLboolean GLAD_NV_conditional_render;
+#define GL_QUERY_WAIT_NV                       0x8E13
+#define GL_QUERY_NO_WAIT_NV                    0x8E14
+#define GL_QUERY_BY_REGION_WAIT_NV             0x8E15
+#define GL_QUERY_BY_REGION_NO_WAIT_NV          0x8E16
+typedef void (APIENTRYP pfn_glBeginConditionalRenderNV) (GLuint, GLenum);
+extern pfn_glBeginConditionalRenderNV fp_glBeginConditionalRenderNV;
+typedef void (APIENTRYP pfn_glEndConditionalRenderNV) ();
+extern pfn_glEndConditionalRenderNV fp_glEndConditionalRenderNV;
+
+ /* GL_NV_conservative_raster */
+extern GLboolean GLAD_NV_conservative_raster;
+#define GL_CONSERVATIVE_RASTERIZATION_NV       0x9346
+#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV   0x9347
+#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV   0x9348
+#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV  0x9349
+typedef void (APIENTRYP pfn_glSubpixelPrecisionBiasNV) (GLuint, GLuint);
+extern pfn_glSubpixelPrecisionBiasNV fp_glSubpixelPrecisionBiasNV;
+
+ /* GL_NV_conservative_raster_dilate */
+extern GLboolean GLAD_NV_conservative_raster_dilate;
+#define GL_CONSERVATIVE_RASTER_DILATE_NV       0x9379
+#define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV  0x937A
+#define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV  0x937B
+typedef void (APIENTRYP pfn_glConservativeRasterParameterfNV) (GLenum, GLfloat);
+extern pfn_glConservativeRasterParameterfNV fp_glConservativeRasterParameterfNV;
+
+ /* GL_NV_copy_buffer */
+extern GLboolean GLAD_NV_copy_buffer;
+#define GL_COPY_READ_BUFFER_NV                 0x8F36
+#define GL_COPY_WRITE_BUFFER_NV                0x8F37
+typedef void (APIENTRYP pfn_glCopyBufferSubDataNV) (GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr);
+extern pfn_glCopyBufferSubDataNV fp_glCopyBufferSubDataNV;
+
+ /* GL_NV_copy_image */
+extern GLboolean GLAD_NV_copy_image;
+typedef void (APIENTRYP pfn_glCopyImageSubDataNV) (GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei);
+extern pfn_glCopyImageSubDataNV fp_glCopyImageSubDataNV;
+
+ /* GL_NV_coverage_sample */
+extern GLboolean GLAD_NV_coverage_sample;
+#define GL_COVERAGE_COMPONENT_NV               0x8ED0
+#define GL_COVERAGE_COMPONENT4_NV              0x8ED1
+#define GL_COVERAGE_ATTACHMENT_NV              0x8ED2
+#define GL_COVERAGE_BUFFERS_NV                 0x8ED3
+#define GL_COVERAGE_SAMPLES_NV                 0x8ED4
+#define GL_COVERAGE_ALL_FRAGMENTS_NV           0x8ED5
+#define GL_COVERAGE_EDGE_FRAGMENTS_NV          0x8ED6
+#define GL_COVERAGE_AUTOMATIC_NV               0x8ED7
+#define GL_COVERAGE_BUFFER_BIT_NV              0x00008000
+typedef void (APIENTRYP pfn_glCoverageMaskNV) (GLboolean);
+extern pfn_glCoverageMaskNV fp_glCoverageMaskNV;
+typedef void (APIENTRYP pfn_glCoverageOperationNV) (GLenum);
+extern pfn_glCoverageOperationNV fp_glCoverageOperationNV;
+
+ /* GL_NV_deep_texture3D */
+extern GLboolean GLAD_NV_deep_texture3D;
+#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV  0x90D0
+#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV        0x90D1
+
+ /* GL_NV_depth_buffer_float */
+extern GLboolean GLAD_NV_depth_buffer_float;
+#define GL_DEPTH_COMPONENT32F_NV               0x8DAB
+#define GL_DEPTH32F_STENCIL8_NV                0x8DAC
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV   0x8DAD
+#define GL_DEPTH_BUFFER_FLOAT_MODE_NV          0x8DAF
+typedef void (APIENTRYP pfn_glDepthRangedNV) (GLdouble, GLdouble);
+extern pfn_glDepthRangedNV fp_glDepthRangedNV;
+typedef void (APIENTRYP pfn_glClearDepthdNV) (GLdouble);
+extern pfn_glClearDepthdNV fp_glClearDepthdNV;
+typedef void (APIENTRYP pfn_glDepthBoundsdNV) (GLdouble, GLdouble);
+extern pfn_glDepthBoundsdNV fp_glDepthBoundsdNV;
+
+ /* GL_NV_depth_clamp */
+extern GLboolean GLAD_NV_depth_clamp;
+#define GL_DEPTH_CLAMP_NV                      0x864F
+
+ /* GL_NV_depth_nonlinear */
+extern GLboolean GLAD_NV_depth_nonlinear;
+#define GL_DEPTH_COMPONENT16_NONLINEAR_NV      0x8E2C
+
+ /* GL_NV_draw_buffers */
+extern GLboolean GLAD_NV_draw_buffers;
+#define GL_MAX_DRAW_BUFFERS_NV                 0x8824
+#define GL_DRAW_BUFFER0_NV                     0x8825
+#define GL_DRAW_BUFFER1_NV                     0x8826
+#define GL_DRAW_BUFFER2_NV                     0x8827
+#define GL_DRAW_BUFFER3_NV                     0x8828
+#define GL_DRAW_BUFFER4_NV                     0x8829
+#define GL_DRAW_BUFFER5_NV                     0x882A
+#define GL_DRAW_BUFFER6_NV                     0x882B
+#define GL_DRAW_BUFFER7_NV                     0x882C
+#define GL_DRAW_BUFFER8_NV                     0x882D
+#define GL_DRAW_BUFFER9_NV                     0x882E
+#define GL_DRAW_BUFFER10_NV                    0x882F
+#define GL_DRAW_BUFFER11_NV                    0x8830
+#define GL_DRAW_BUFFER12_NV                    0x8831
+#define GL_DRAW_BUFFER13_NV                    0x8832
+#define GL_DRAW_BUFFER14_NV                    0x8833
+#define GL_DRAW_BUFFER15_NV                    0x8834
+#define GL_COLOR_ATTACHMENT0_NV                0x8CE0
+#define GL_COLOR_ATTACHMENT1_NV                0x8CE1
+#define GL_COLOR_ATTACHMENT2_NV                0x8CE2
+#define GL_COLOR_ATTACHMENT3_NV                0x8CE3
+#define GL_COLOR_ATTACHMENT4_NV                0x8CE4
+#define GL_COLOR_ATTACHMENT5_NV                0x8CE5
+#define GL_COLOR_ATTACHMENT6_NV                0x8CE6
+#define GL_COLOR_ATTACHMENT7_NV                0x8CE7
+#define GL_COLOR_ATTACHMENT8_NV                0x8CE8
+#define GL_COLOR_ATTACHMENT9_NV                0x8CE9
+#define GL_COLOR_ATTACHMENT10_NV               0x8CEA
+#define GL_COLOR_ATTACHMENT11_NV               0x8CEB
+#define GL_COLOR_ATTACHMENT12_NV               0x8CEC
+#define GL_COLOR_ATTACHMENT13_NV               0x8CED
+#define GL_COLOR_ATTACHMENT14_NV               0x8CEE
+#define GL_COLOR_ATTACHMENT15_NV               0x8CEF
+typedef void (APIENTRYP pfn_glDrawBuffersNV) (GLsizei, const GLenum*);
+extern pfn_glDrawBuffersNV fp_glDrawBuffersNV;
+
+ /* GL_NV_draw_instanced */
+extern GLboolean GLAD_NV_draw_instanced;
+typedef void (APIENTRYP pfn_glDrawArraysInstancedNV) (GLenum, GLint, GLsizei, GLsizei);
+extern pfn_glDrawArraysInstancedNV fp_glDrawArraysInstancedNV;
+typedef void (APIENTRYP pfn_glDrawElementsInstancedNV) (GLenum, GLsizei, GLenum, const void*, GLsizei);
+extern pfn_glDrawElementsInstancedNV fp_glDrawElementsInstancedNV;
+
+ /* GL_NV_draw_texture */
+extern GLboolean GLAD_NV_draw_texture;
+typedef void (APIENTRYP pfn_glDrawTextureNV) (GLuint, GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+extern pfn_glDrawTextureNV fp_glDrawTextureNV;
+
+ /* GL_NV_explicit_attrib_location */
+extern GLboolean GLAD_NV_explicit_attrib_location;
+
+ /* GL_NV_explicit_multisample */
+extern GLboolean GLAD_NV_explicit_multisample;
+#define GL_SAMPLE_POSITION_NV                  0x8E50
+#define GL_SAMPLE_MASK_NV                      0x8E51
+#define GL_SAMPLE_MASK_VALUE_NV                0x8E52
+#define GL_TEXTURE_BINDING_RENDERBUFFER_NV     0x8E53
+#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV  0x8E54
+#define GL_TEXTURE_RENDERBUFFER_NV             0x8E55
+#define GL_SAMPLER_RENDERBUFFER_NV             0x8E56
+#define GL_INT_SAMPLER_RENDERBUFFER_NV         0x8E57
+#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV  0x8E58
+#define GL_MAX_SAMPLE_MASK_WORDS_NV            0x8E59
+typedef void (APIENTRYP pfn_glGetMultisamplefvNV) (GLenum, GLuint, GLfloat*);
+extern pfn_glGetMultisamplefvNV fp_glGetMultisamplefvNV;
+typedef void (APIENTRYP pfn_glSampleMaskIndexedNV) (GLuint, GLbitfield);
+extern pfn_glSampleMaskIndexedNV fp_glSampleMaskIndexedNV;
+typedef void (APIENTRYP pfn_glTexRenderbufferNV) (GLenum, GLuint);
+extern pfn_glTexRenderbufferNV fp_glTexRenderbufferNV;
+
+ /* GL_NV_fbo_color_attachments */
+extern GLboolean GLAD_NV_fbo_color_attachments;
+#define GL_MAX_COLOR_ATTACHMENTS_NV            0x8CDF
+
+ /* GL_NV_fence */
+extern GLboolean GLAD_NV_fence;
+#define GL_ALL_COMPLETED_NV                    0x84F2
+#define GL_FENCE_STATUS_NV                     0x84F3
+#define GL_FENCE_CONDITION_NV                  0x84F4
+typedef void (APIENTRYP pfn_glDeleteFencesNV) (GLsizei, const GLuint*);
+extern pfn_glDeleteFencesNV fp_glDeleteFencesNV;
+typedef void (APIENTRYP pfn_glGenFencesNV) (GLsizei, GLuint*);
+extern pfn_glGenFencesNV fp_glGenFencesNV;
+typedef GLboolean (APIENTRYP pfn_glIsFenceNV) (GLuint);
+extern pfn_glIsFenceNV fp_glIsFenceNV;
+typedef GLboolean (APIENTRYP pfn_glTestFenceNV) (GLuint);
+extern pfn_glTestFenceNV fp_glTestFenceNV;
+typedef void (APIENTRYP pfn_glGetFenceivNV) (GLuint, GLenum, GLint*);
+extern pfn_glGetFenceivNV fp_glGetFenceivNV;
+typedef void (APIENTRYP pfn_glFinishFenceNV) (GLuint);
+extern pfn_glFinishFenceNV fp_glFinishFenceNV;
+typedef void (APIENTRYP pfn_glSetFenceNV) (GLuint, GLenum);
+extern pfn_glSetFenceNV fp_glSetFenceNV;
+
+ /* GL_NV_fill_rectangle */
+extern GLboolean GLAD_NV_fill_rectangle;
+#define GL_FILL_RECTANGLE_NV                   0x933C
+
+ /* GL_NV_float_buffer */
+extern GLboolean GLAD_NV_float_buffer;
+#define GL_FLOAT_R_NV                          0x8880
+#define GL_FLOAT_RG_NV                         0x8881
+#define GL_FLOAT_RGB_NV                        0x8882
+#define GL_FLOAT_RGBA_NV                       0x8883
+#define GL_FLOAT_R16_NV                        0x8884
+#define GL_FLOAT_R32_NV                        0x8885
+#define GL_FLOAT_RG16_NV                       0x8886
+#define GL_FLOAT_RG32_NV                       0x8887
+#define GL_FLOAT_RGB16_NV                      0x8888
+#define GL_FLOAT_RGB32_NV                      0x8889
+#define GL_FLOAT_RGBA16_NV                     0x888A
+#define GL_FLOAT_RGBA32_NV                     0x888B
+#define GL_TEXTURE_FLOAT_COMPONENTS_NV         0x888C
+#define GL_FLOAT_CLEAR_COLOR_VALUE_NV          0x888D
+#define GL_FLOAT_RGBA_MODE_NV                  0x888E
+
+ /* GL_NV_fragment_coverage_to_color */
+extern GLboolean GLAD_NV_fragment_coverage_to_color;
+#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV       0x92DD
+#define GL_FRAGMENT_COVERAGE_COLOR_NV          0x92DE
+typedef void (APIENTRYP pfn_glFragmentCoverageColorNV) (GLuint);
+extern pfn_glFragmentCoverageColorNV fp_glFragmentCoverageColorNV;
+
+ /* GL_NV_fragment_program4 */
+extern GLboolean GLAD_NV_fragment_program4;
+
+ /* GL_NV_fragment_shader_interlock */
+extern GLboolean GLAD_NV_fragment_shader_interlock;
+
+ /* GL_NV_framebuffer_blit */
+extern GLboolean GLAD_NV_framebuffer_blit;
+#define GL_READ_FRAMEBUFFER_NV                 0x8CA8
+#define GL_DRAW_FRAMEBUFFER_NV                 0x8CA9
+#define GL_DRAW_FRAMEBUFFER_BINDING_NV         0x8CA6
+#define GL_READ_FRAMEBUFFER_BINDING_NV         0x8CAA
+typedef void (APIENTRYP pfn_glBlitFramebufferNV) (GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum);
+extern pfn_glBlitFramebufferNV fp_glBlitFramebufferNV;
+
+ /* GL_NV_framebuffer_mixed_samples */
+extern GLboolean GLAD_NV_framebuffer_mixed_samples;
+#define GL_COVERAGE_MODULATION_TABLE_NV        0x9331
+#define GL_COLOR_SAMPLES_NV                    0x8E20
+#define GL_DEPTH_SAMPLES_NV                    0x932D
+#define GL_STENCIL_SAMPLES_NV                  0x932E
+#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV    0x932F
+#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV  0x9330
+#define GL_COVERAGE_MODULATION_NV              0x9332
+#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV   0x9333
+typedef void (APIENTRYP pfn_glCoverageModulationTableNV) (GLsizei, const GLfloat*);
+extern pfn_glCoverageModulationTableNV fp_glCoverageModulationTableNV;
+typedef void (APIENTRYP pfn_glGetCoverageModulationTableNV) (GLsizei, GLfloat*);
+extern pfn_glGetCoverageModulationTableNV fp_glGetCoverageModulationTableNV;
+typedef void (APIENTRYP pfn_glCoverageModulationNV) (GLenum);
+extern pfn_glCoverageModulationNV fp_glCoverageModulationNV;
+
+ /* GL_NV_framebuffer_multisample */
+extern GLboolean GLAD_NV_framebuffer_multisample;
+#define GL_RENDERBUFFER_SAMPLES_NV             0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV  0x8D56
+#define GL_MAX_SAMPLES_NV                      0x8D57
+typedef void (APIENTRYP pfn_glRenderbufferStorageMultisampleNV) (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
+extern pfn_glRenderbufferStorageMultisampleNV fp_glRenderbufferStorageMultisampleNV;
+
+ /* GL_NV_framebuffer_multisample_coverage */
+extern GLboolean GLAD_NV_framebuffer_multisample_coverage;
+#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV    0x8CAB
+#define GL_RENDERBUFFER_COLOR_SAMPLES_NV       0x8E10
+#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV   0x8E11
+#define GL_MULTISAMPLE_COVERAGE_MODES_NV       0x8E12
+typedef void (APIENTRYP pfn_glRenderbufferStorageMultisampleCoverageNV) (GLenum, GLsizei, GLsizei, GLenum, GLsizei, GLsizei);
+extern pfn_glRenderbufferStorageMultisampleCoverageNV fp_glRenderbufferStorageMultisampleCoverageNV;
+
+ /* GL_NV_generate_mipmap_sRGB */
+extern GLboolean GLAD_NV_generate_mipmap_sRGB;
+
+ /* GL_NV_geometry_program4 */
+extern GLboolean GLAD_NV_geometry_program4;
+#define GL_GEOMETRY_PROGRAM_NV                 0x8C26
+#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV      0x8C27
+#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV  0x8C28
+typedef void (APIENTRYP pfn_glProgramVertexLimitNV) (GLenum, GLint);
+extern pfn_glProgramVertexLimitNV fp_glProgramVertexLimitNV;
+typedef void (APIENTRYP pfn_glFramebufferTextureFaceEXT) (GLenum, GLenum, GLuint, GLint, GLenum);
+extern pfn_glFramebufferTextureFaceEXT fp_glFramebufferTextureFaceEXT;
+
+ /* GL_NV_geometry_shader4 */
+extern GLboolean GLAD_NV_geometry_shader4;
+
+ /* GL_NV_geometry_shader_passthrough */
+extern GLboolean GLAD_NV_geometry_shader_passthrough;
+
+ /* GL_NV_gpu_program4 */
+extern GLboolean GLAD_NV_gpu_program4;
+#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV         0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV         0x8905
+#define GL_PROGRAM_ATTRIB_COMPONENTS_NV        0x8906
+#define GL_PROGRAM_RESULT_COMPONENTS_NV        0x8907
+#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV    0x8908
+#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV    0x8909
+#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV      0x8DA5
+#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV      0x8DA6
+typedef void (APIENTRYP pfn_glProgramLocalParameterI4iNV) (GLenum, GLuint, GLint, GLint, GLint, GLint);
+extern pfn_glProgramLocalParameterI4iNV fp_glProgramLocalParameterI4iNV;
+typedef void (APIENTRYP pfn_glProgramLocalParameterI4ivNV) (GLenum, GLuint, const GLint*);
+extern pfn_glProgramLocalParameterI4ivNV fp_glProgramLocalParameterI4ivNV;
+typedef void (APIENTRYP pfn_glProgramLocalParametersI4ivNV) (GLenum, GLuint, GLsizei, const GLint*);
+extern pfn_glProgramLocalParametersI4ivNV fp_glProgramLocalParametersI4ivNV;
+typedef void (APIENTRYP pfn_glProgramLocalParameterI4uiNV) (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint);
+extern pfn_glProgramLocalParameterI4uiNV fp_glProgramLocalParameterI4uiNV;
+typedef void (APIENTRYP pfn_glProgramLocalParameterI4uivNV) (GLenum, GLuint, const GLuint*);
+extern pfn_glProgramLocalParameterI4uivNV fp_glProgramLocalParameterI4uivNV;
+typedef void (APIENTRYP pfn_glProgramLocalParametersI4uivNV) (GLenum, GLuint, GLsizei, const GLuint*);
+extern pfn_glProgramLocalParametersI4uivNV fp_glProgramLocalParametersI4uivNV;
+typedef void (APIENTRYP pfn_glProgramEnvParameterI4iNV) (GLenum, GLuint, GLint, GLint, GLint, GLint);
+extern pfn_glProgramEnvParameterI4iNV fp_glProgramEnvParameterI4iNV;
+typedef void (APIENTRYP pfn_glProgramEnvParameterI4ivNV) (GLenum, GLuint, const GLint*);
+extern pfn_glProgramEnvParameterI4ivNV fp_glProgramEnvParameterI4ivNV;
+typedef void (APIENTRYP pfn_glProgramEnvParametersI4ivNV) (GLenum, GLuint, GLsizei, const GLint*);
+extern pfn_glProgramEnvParametersI4ivNV fp_glProgramEnvParametersI4ivNV;
+typedef void (APIENTRYP pfn_glProgramEnvParameterI4uiNV) (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint);
+extern pfn_glProgramEnvParameterI4uiNV fp_glProgramEnvParameterI4uiNV;
+typedef void (APIENTRYP pfn_glProgramEnvParameterI4uivNV) (GLenum, GLuint, const GLuint*);
+extern pfn_glProgramEnvParameterI4uivNV fp_glProgramEnvParameterI4uivNV;
+typedef void (APIENTRYP pfn_glProgramEnvParametersI4uivNV) (GLenum, GLuint, GLsizei, const GLuint*);
+extern pfn_glProgramEnvParametersI4uivNV fp_glProgramEnvParametersI4uivNV;
+typedef void (APIENTRYP pfn_glGetProgramLocalParameterIivNV) (GLenum, GLuint, GLint*);
+extern pfn_glGetProgramLocalParameterIivNV fp_glGetProgramLocalParameterIivNV;
+typedef void (APIENTRYP pfn_glGetProgramLocalParameterIuivNV) (GLenum, GLuint, GLuint*);
+extern pfn_glGetProgramLocalParameterIuivNV fp_glGetProgramLocalParameterIuivNV;
+typedef void (APIENTRYP pfn_glGetProgramEnvParameterIivNV) (GLenum, GLuint, GLint*);
+extern pfn_glGetProgramEnvParameterIivNV fp_glGetProgramEnvParameterIivNV;
+typedef void (APIENTRYP pfn_glGetProgramEnvParameterIuivNV) (GLenum, GLuint, GLuint*);
+extern pfn_glGetProgramEnvParameterIuivNV fp_glGetProgramEnvParameterIuivNV;
+
+ /* GL_NV_gpu_program5 */
+extern GLboolean GLAD_NV_gpu_program5;
+#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV  0x8E5A
+#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV  0x8E5B
+#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV  0x8E5C
+#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV  0x8E5D
+#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV  0x8E5E
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV  0x8E5F
+#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV  0x8F44
+#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV       0x8F45
+typedef void (APIENTRYP pfn_glProgramSubroutineParametersuivNV) (GLenum, GLsizei, const GLuint*);
+extern pfn_glProgramSubroutineParametersuivNV fp_glProgramSubroutineParametersuivNV;
+typedef void (APIENTRYP pfn_glGetProgramSubroutineParameteruivNV) (GLenum, GLuint, GLuint*);
+extern pfn_glGetProgramSubroutineParameteruivNV fp_glGetProgramSubroutineParameteruivNV;
+
+ /* GL_NV_gpu_program5_mem_extended */
+extern GLboolean GLAD_NV_gpu_program5_mem_extended;
+
+ /* GL_NV_gpu_shader5 */
+extern GLboolean GLAD_NV_gpu_shader5;
+
+ /* GL_NV_half_float */
+extern GLboolean GLAD_NV_half_float;
+#define GL_HALF_FLOAT_NV                       0x140B
+typedef void (APIENTRYP pfn_glVertex2hNV) (GLhalfNV, GLhalfNV);
+extern pfn_glVertex2hNV fp_glVertex2hNV;
+typedef void (APIENTRYP pfn_glVertex2hvNV) (const GLhalfNV*);
+extern pfn_glVertex2hvNV fp_glVertex2hvNV;
+typedef void (APIENTRYP pfn_glVertex3hNV) (GLhalfNV, GLhalfNV, GLhalfNV);
+extern pfn_glVertex3hNV fp_glVertex3hNV;
+typedef void (APIENTRYP pfn_glVertex3hvNV) (const GLhalfNV*);
+extern pfn_glVertex3hvNV fp_glVertex3hvNV;
+typedef void (APIENTRYP pfn_glVertex4hNV) (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
+extern pfn_glVertex4hNV fp_glVertex4hNV;
+typedef void (APIENTRYP pfn_glVertex4hvNV) (const GLhalfNV*);
+extern pfn_glVertex4hvNV fp_glVertex4hvNV;
+typedef void (APIENTRYP pfn_glNormal3hNV) (GLhalfNV, GLhalfNV, GLhalfNV);
+extern pfn_glNormal3hNV fp_glNormal3hNV;
+typedef void (APIENTRYP pfn_glNormal3hvNV) (const GLhalfNV*);
+extern pfn_glNormal3hvNV fp_glNormal3hvNV;
+typedef void (APIENTRYP pfn_glColor3hNV) (GLhalfNV, GLhalfNV, GLhalfNV);
+extern pfn_glColor3hNV fp_glColor3hNV;
+typedef void (APIENTRYP pfn_glColor3hvNV) (const GLhalfNV*);
+extern pfn_glColor3hvNV fp_glColor3hvNV;
+typedef void (APIENTRYP pfn_glColor4hNV) (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
+extern pfn_glColor4hNV fp_glColor4hNV;
+typedef void (APIENTRYP pfn_glColor4hvNV) (const GLhalfNV*);
+extern pfn_glColor4hvNV fp_glColor4hvNV;
+typedef void (APIENTRYP pfn_glTexCoord1hNV) (GLhalfNV);
+extern pfn_glTexCoord1hNV fp_glTexCoord1hNV;
+typedef void (APIENTRYP pfn_glTexCoord1hvNV) (const GLhalfNV*);
+extern pfn_glTexCoord1hvNV fp_glTexCoord1hvNV;
+typedef void (APIENTRYP pfn_glTexCoord2hNV) (GLhalfNV, GLhalfNV);
+extern pfn_glTexCoord2hNV fp_glTexCoord2hNV;
+typedef void (APIENTRYP pfn_glTexCoord2hvNV) (const GLhalfNV*);
+extern pfn_glTexCoord2hvNV fp_glTexCoord2hvNV;
+typedef void (APIENTRYP pfn_glTexCoord3hNV) (GLhalfNV, GLhalfNV, GLhalfNV);
+extern pfn_glTexCoord3hNV fp_glTexCoord3hNV;
+typedef void (APIENTRYP pfn_glTexCoord3hvNV) (const GLhalfNV*);
+extern pfn_glTexCoord3hvNV fp_glTexCoord3hvNV;
+typedef void (APIENTRYP pfn_glTexCoord4hNV) (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
+extern pfn_glTexCoord4hNV fp_glTexCoord4hNV;
+typedef void (APIENTRYP pfn_glTexCoord4hvNV) (const GLhalfNV*);
+extern pfn_glTexCoord4hvNV fp_glTexCoord4hvNV;
+typedef void (APIENTRYP pfn_glMultiTexCoord1hNV) (GLenum, GLhalfNV);
+extern pfn_glMultiTexCoord1hNV fp_glMultiTexCoord1hNV;
+typedef void (APIENTRYP pfn_glMultiTexCoord1hvNV) (GLenum, const GLhalfNV*);
+extern pfn_glMultiTexCoord1hvNV fp_glMultiTexCoord1hvNV;
+typedef void (APIENTRYP pfn_glMultiTexCoord2hNV) (GLenum, GLhalfNV, GLhalfNV);
+extern pfn_glMultiTexCoord2hNV fp_glMultiTexCoord2hNV;
+typedef void (APIENTRYP pfn_glMultiTexCoord2hvNV) (GLenum, const GLhalfNV*);
+extern pfn_glMultiTexCoord2hvNV fp_glMultiTexCoord2hvNV;
+typedef void (APIENTRYP pfn_glMultiTexCoord3hNV) (GLenum, GLhalfNV, GLhalfNV, GLhalfNV);
+extern pfn_glMultiTexCoord3hNV fp_glMultiTexCoord3hNV;
+typedef void (APIENTRYP pfn_glMultiTexCoord3hvNV) (GLenum, const GLhalfNV*);
+extern pfn_glMultiTexCoord3hvNV fp_glMultiTexCoord3hvNV;
+typedef void (APIENTRYP pfn_glMultiTexCoord4hNV) (GLenum, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
+extern pfn_glMultiTexCoord4hNV fp_glMultiTexCoord4hNV;
+typedef void (APIENTRYP pfn_glMultiTexCoord4hvNV) (GLenum, const GLhalfNV*);
+extern pfn_glMultiTexCoord4hvNV fp_glMultiTexCoord4hvNV;
+typedef void (APIENTRYP pfn_glFogCoordhNV) (GLhalfNV);
+extern pfn_glFogCoordhNV fp_glFogCoordhNV;
+typedef void (APIENTRYP pfn_glFogCoordhvNV) (const GLhalfNV*);
+extern pfn_glFogCoordhvNV fp_glFogCoordhvNV;
+typedef void (APIENTRYP pfn_glSecondaryColor3hNV) (GLhalfNV, GLhalfNV, GLhalfNV);
+extern pfn_glSecondaryColor3hNV fp_glSecondaryColor3hNV;
+typedef void (APIENTRYP pfn_glSecondaryColor3hvNV) (const GLhalfNV*);
+extern pfn_glSecondaryColor3hvNV fp_glSecondaryColor3hvNV;
+typedef void (APIENTRYP pfn_glVertexWeighthNV) (GLhalfNV);
+extern pfn_glVertexWeighthNV fp_glVertexWeighthNV;
+typedef void (APIENTRYP pfn_glVertexWeighthvNV) (const GLhalfNV*);
+extern pfn_glVertexWeighthvNV fp_glVertexWeighthvNV;
+typedef void (APIENTRYP pfn_glVertexAttrib1hNV) (GLuint, GLhalfNV);
+extern pfn_glVertexAttrib1hNV fp_glVertexAttrib1hNV;
+typedef void (APIENTRYP pfn_glVertexAttrib1hvNV) (GLuint, const GLhalfNV*);
+extern pfn_glVertexAttrib1hvNV fp_glVertexAttrib1hvNV;
+typedef void (APIENTRYP pfn_glVertexAttrib2hNV) (GLuint, GLhalfNV, GLhalfNV);
+extern pfn_glVertexAttrib2hNV fp_glVertexAttrib2hNV;
+typedef void (APIENTRYP pfn_glVertexAttrib2hvNV) (GLuint, const GLhalfNV*);
+extern pfn_glVertexAttrib2hvNV fp_glVertexAttrib2hvNV;
+typedef void (APIENTRYP pfn_glVertexAttrib3hNV) (GLuint, GLhalfNV, GLhalfNV, GLhalfNV);
+extern pfn_glVertexAttrib3hNV fp_glVertexAttrib3hNV;
+typedef void (APIENTRYP pfn_glVertexAttrib3hvNV) (GLuint, const GLhalfNV*);
+extern pfn_glVertexAttrib3hvNV fp_glVertexAttrib3hvNV;
+typedef void (APIENTRYP pfn_glVertexAttrib4hNV) (GLuint, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
+extern pfn_glVertexAttrib4hNV fp_glVertexAttrib4hNV;
+typedef void (APIENTRYP pfn_glVertexAttrib4hvNV) (GLuint, const GLhalfNV*);
+extern pfn_glVertexAttrib4hvNV fp_glVertexAttrib4hvNV;
+typedef void (APIENTRYP pfn_glVertexAttribs1hvNV) (GLuint, GLsizei, const GLhalfNV*);
+extern pfn_glVertexAttribs1hvNV fp_glVertexAttribs1hvNV;
+typedef void (APIENTRYP pfn_glVertexAttribs2hvNV) (GLuint, GLsizei, const GLhalfNV*);
+extern pfn_glVertexAttribs2hvNV fp_glVertexAttribs2hvNV;
+typedef void (APIENTRYP pfn_glVertexAttribs3hvNV) (GLuint, GLsizei, const GLhalfNV*);
+extern pfn_glVertexAttribs3hvNV fp_glVertexAttribs3hvNV;
+typedef void (APIENTRYP pfn_glVertexAttribs4hvNV) (GLuint, GLsizei, const GLhalfNV*);
+extern pfn_glVertexAttribs4hvNV fp_glVertexAttribs4hvNV;
+
+ /* GL_NV_image_formats */
+extern GLboolean GLAD_NV_image_formats;
+
+ /* GL_NV_instanced_arrays */
+extern GLboolean GLAD_NV_instanced_arrays;
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV      0x88FE
+typedef void (APIENTRYP pfn_glVertexAttribDivisorNV) (GLuint, GLuint);
+extern pfn_glVertexAttribDivisorNV fp_glVertexAttribDivisorNV;
+
+ /* GL_NV_internalformat_sample_query */
+extern GLboolean GLAD_NV_internalformat_sample_query;
+#define GL_MULTISAMPLES_NV                     0x9371
+#define GL_SUPERSAMPLE_SCALE_X_NV              0x9372
+#define GL_SUPERSAMPLE_SCALE_Y_NV              0x9373
+#define GL_CONFORMANT_NV                       0x9374
+typedef void (APIENTRYP pfn_glGetInternalformatSampleivNV) (GLenum, GLenum, GLsizei, GLenum, GLsizei, GLint*);
+extern pfn_glGetInternalformatSampleivNV fp_glGetInternalformatSampleivNV;
+
+ /* GL_NV_multisample_coverage */
+extern GLboolean GLAD_NV_multisample_coverage;
+#define GL_SAMPLES_ARB                         0x80A9
+
+ /* GL_NV_non_square_matrices */
+extern GLboolean GLAD_NV_non_square_matrices;
+#define GL_FLOAT_MAT2x3_NV                     0x8B65
+#define GL_FLOAT_MAT2x4_NV                     0x8B66
+#define GL_FLOAT_MAT3x2_NV                     0x8B67
+#define GL_FLOAT_MAT3x4_NV                     0x8B68
+#define GL_FLOAT_MAT4x2_NV                     0x8B69
+#define GL_FLOAT_MAT4x3_NV                     0x8B6A
+typedef void (APIENTRYP pfn_glUniformMatrix2x3fvNV) (GLint, GLsizei, GLboolean, const GLfloat*);
+extern pfn_glUniformMatrix2x3fvNV fp_glUniformMatrix2x3fvNV;
+typedef void (APIENTRYP pfn_glUniformMatrix3x2fvNV) (GLint, GLsizei, GLboolean, const GLfloat*);
+extern pfn_glUniformMatrix3x2fvNV fp_glUniformMatrix3x2fvNV;
+typedef void (APIENTRYP pfn_glUniformMatrix2x4fvNV) (GLint, GLsizei, GLboolean, const GLfloat*);
+extern pfn_glUniformMatrix2x4fvNV fp_glUniformMatrix2x4fvNV;
+typedef void (APIENTRYP pfn_glUniformMatrix4x2fvNV) (GLint, GLsizei, GLboolean, const GLfloat*);
+extern pfn_glUniformMatrix4x2fvNV fp_glUniformMatrix4x2fvNV;
+typedef void (APIENTRYP pfn_glUniformMatrix3x4fvNV) (GLint, GLsizei, GLboolean, const GLfloat*);
+extern pfn_glUniformMatrix3x4fvNV fp_glUniformMatrix3x4fvNV;
+typedef void (APIENTRYP pfn_glUniformMatrix4x3fvNV) (GLint, GLsizei, GLboolean, const GLfloat*);
+extern pfn_glUniformMatrix4x3fvNV fp_glUniformMatrix4x3fvNV;
+
+ /* GL_NV_occlusion_query */
+extern GLboolean GLAD_NV_occlusion_query;
+#define GL_PIXEL_COUNTER_BITS_NV               0x8864
+#define GL_CURRENT_OCCLUSION_QUERY_ID_NV       0x8865
+#define GL_PIXEL_COUNT_NV                      0x8866
+#define GL_PIXEL_COUNT_AVAILABLE_NV            0x8867
+typedef void (APIENTRYP pfn_glGenOcclusionQueriesNV) (GLsizei, GLuint*);
+extern pfn_glGenOcclusionQueriesNV fp_glGenOcclusionQueriesNV;
+typedef void (APIENTRYP pfn_glDeleteOcclusionQueriesNV) (GLsizei, const GLuint*);
+extern pfn_glDeleteOcclusionQueriesNV fp_glDeleteOcclusionQueriesNV;
+typedef GLboolean (APIENTRYP pfn_glIsOcclusionQueryNV) (GLuint);
+extern pfn_glIsOcclusionQueryNV fp_glIsOcclusionQueryNV;
+typedef void (APIENTRYP pfn_glBeginOcclusionQueryNV) (GLuint);
+extern pfn_glBeginOcclusionQueryNV fp_glBeginOcclusionQueryNV;
+typedef void (APIENTRYP pfn_glEndOcclusionQueryNV) ();
+extern pfn_glEndOcclusionQueryNV fp_glEndOcclusionQueryNV;
+typedef void (APIENTRYP pfn_glGetOcclusionQueryivNV) (GLuint, GLenum, GLint*);
+extern pfn_glGetOcclusionQueryivNV fp_glGetOcclusionQueryivNV;
+typedef void (APIENTRYP pfn_glGetOcclusionQueryuivNV) (GLuint, GLenum, GLuint*);
+extern pfn_glGetOcclusionQueryuivNV fp_glGetOcclusionQueryuivNV;
+
+ /* GL_NV_parameter_buffer_object */
+extern GLboolean GLAD_NV_parameter_buffer_object;
+#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV  0x8DA0
+#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV  0x8DA1
+#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV  0x8DA2
+#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV  0x8DA3
+#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV  0x8DA4
+typedef void (APIENTRYP pfn_glProgramBufferParametersfvNV) (GLenum, GLuint, GLuint, GLsizei, const GLfloat*);
+extern pfn_glProgramBufferParametersfvNV fp_glProgramBufferParametersfvNV;
+typedef void (APIENTRYP pfn_glProgramBufferParametersIivNV) (GLenum, GLuint, GLuint, GLsizei, const GLint*);
+extern pfn_glProgramBufferParametersIivNV fp_glProgramBufferParametersIivNV;
+typedef void (APIENTRYP pfn_glProgramBufferParametersIuivNV) (GLenum, GLuint, GLuint, GLsizei, const GLuint*);
+extern pfn_glProgramBufferParametersIuivNV fp_glProgramBufferParametersIuivNV;
+
+ /* GL_NV_parameter_buffer_object2 */
+extern GLboolean GLAD_NV_parameter_buffer_object2;
+
+ /* GL_NV_path_rendering */
+extern GLboolean GLAD_NV_path_rendering;
+#define GL_PATH_FORMAT_SVG_NV                  0x9070
+#define GL_PATH_FORMAT_PS_NV                   0x9071
+#define GL_STANDARD_FONT_NAME_NV               0x9072
+#define GL_SYSTEM_FONT_NAME_NV                 0x9073
+#define GL_FILE_NAME_NV                        0x9074
+#define GL_PATH_STROKE_WIDTH_NV                0x9075
+#define GL_PATH_END_CAPS_NV                    0x9076
+#define GL_PATH_INITIAL_END_CAP_NV             0x9077
+#define GL_PATH_TERMINAL_END_CAP_NV            0x9078
+#define GL_PATH_JOIN_STYLE_NV                  0x9079
+#define GL_PATH_MITER_LIMIT_NV                 0x907A
+#define GL_PATH_DASH_CAPS_NV                   0x907B
+#define GL_PATH_INITIAL_DASH_CAP_NV            0x907C
+#define GL_PATH_TERMINAL_DASH_CAP_NV           0x907D
+#define GL_PATH_DASH_OFFSET_NV                 0x907E
+#define GL_PATH_CLIENT_LENGTH_NV               0x907F
+#define GL_PATH_FILL_MODE_NV                   0x9080
+#define GL_PATH_FILL_MASK_NV                   0x9081
+#define GL_PATH_FILL_COVER_MODE_NV             0x9082
+#define GL_PATH_STROKE_COVER_MODE_NV           0x9083
+#define GL_PATH_STROKE_MASK_NV                 0x9084
+#define GL_COUNT_UP_NV                         0x9088
+#define GL_COUNT_DOWN_NV                       0x9089
+#define GL_PATH_OBJECT_BOUNDING_BOX_NV         0x908A
+#define GL_CONVEX_HULL_NV                      0x908B
+#define GL_BOUNDING_BOX_NV                     0x908D
+#define GL_TRANSLATE_X_NV                      0x908E
+#define GL_TRANSLATE_Y_NV                      0x908F
+#define GL_TRANSLATE_2D_NV                     0x9090
+#define GL_TRANSLATE_3D_NV                     0x9091
+#define GL_AFFINE_2D_NV                        0x9092
+#define GL_AFFINE_3D_NV                        0x9094
+#define GL_TRANSPOSE_AFFINE_2D_NV              0x9096
+#define GL_TRANSPOSE_AFFINE_3D_NV              0x9098
+#define GL_UTF8_NV                             0x909A
+#define GL_UTF16_NV                            0x909B
+#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV   0x909C
+#define GL_PATH_COMMAND_COUNT_NV               0x909D
+#define GL_PATH_COORD_COUNT_NV                 0x909E
+#define GL_PATH_DASH_ARRAY_COUNT_NV            0x909F
+#define GL_PATH_COMPUTED_LENGTH_NV             0x90A0
+#define GL_PATH_FILL_BOUNDING_BOX_NV           0x90A1
+#define GL_PATH_STROKE_BOUNDING_BOX_NV         0x90A2
+#define GL_SQUARE_NV                           0x90A3
+#define GL_ROUND_NV                            0x90A4
+#define GL_TRIANGULAR_NV                       0x90A5
+#define GL_BEVEL_NV                            0x90A6
+#define GL_MITER_REVERT_NV                     0x90A7
+#define GL_MITER_TRUNCATE_NV                   0x90A8
+#define GL_SKIP_MISSING_GLYPH_NV               0x90A9
+#define GL_USE_MISSING_GLYPH_NV                0x90AA
+#define GL_PATH_ERROR_POSITION_NV              0x90AB
+#define GL_ACCUM_ADJACENT_PAIRS_NV             0x90AD
+#define GL_ADJACENT_PAIRS_NV                   0x90AE
+#define GL_FIRST_TO_REST_NV                    0x90AF
+#define GL_PATH_GEN_MODE_NV                    0x90B0
+#define GL_PATH_GEN_COEFF_NV                   0x90B1
+#define GL_PATH_GEN_COMPONENTS_NV              0x90B3
+#define GL_PATH_STENCIL_FUNC_NV                0x90B7
+#define GL_PATH_STENCIL_REF_NV                 0x90B8
+#define GL_PATH_STENCIL_VALUE_MASK_NV          0x90B9
+#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV  0x90BD
+#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV  0x90BE
+#define GL_PATH_COVER_DEPTH_FUNC_NV            0x90BF
+#define GL_PATH_DASH_OFFSET_RESET_NV           0x90B4
+#define GL_MOVE_TO_RESETS_NV                   0x90B5
+#define GL_MOVE_TO_CONTINUES_NV                0x90B6
+#define GL_CLOSE_PATH_NV                       0x00
+#define GL_MOVE_TO_NV                          0x02
+#define GL_RELATIVE_MOVE_TO_NV                 0x03
+#define GL_LINE_TO_NV                          0x04
+#define GL_RELATIVE_LINE_TO_NV                 0x05
+#define GL_HORIZONTAL_LINE_TO_NV               0x06
+#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV      0x07
+#define GL_VERTICAL_LINE_TO_NV                 0x08
+#define GL_RELATIVE_VERTICAL_LINE_TO_NV        0x09
+#define GL_QUADRATIC_CURVE_TO_NV               0x0A
+#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV      0x0B
+#define GL_CUBIC_CURVE_TO_NV                   0x0C
+#define GL_RELATIVE_CUBIC_CURVE_TO_NV          0x0D
+#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV        0x0E
+#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV  0x0F
+#define GL_SMOOTH_CUBIC_CURVE_TO_NV            0x10
+#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV   0x11
+#define GL_SMALL_CCW_ARC_TO_NV                 0x12
+#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV        0x13
+#define GL_SMALL_CW_ARC_TO_NV                  0x14
+#define GL_RELATIVE_SMALL_CW_ARC_TO_NV         0x15
+#define GL_LARGE_CCW_ARC_TO_NV                 0x16
+#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV        0x17
+#define GL_LARGE_CW_ARC_TO_NV                  0x18
+#define GL_RELATIVE_LARGE_CW_ARC_TO_NV         0x19
+#define GL_RESTART_PATH_NV                     0xF0
+#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV         0xF2
+#define GL_DUP_LAST_CUBIC_CURVE_TO_NV          0xF4
+#define GL_RECT_NV                             0xF6
+#define GL_CIRCULAR_CCW_ARC_TO_NV              0xF8
+#define GL_CIRCULAR_CW_ARC_TO_NV               0xFA
+#define GL_CIRCULAR_TANGENT_ARC_TO_NV          0xFC
+#define GL_ARC_TO_NV                           0xFE
+#define GL_RELATIVE_ARC_TO_NV                  0xFF
+#define GL_BOLD_BIT_NV                         0x01
+#define GL_ITALIC_BIT_NV                       0x02
+#define GL_GLYPH_WIDTH_BIT_NV                  0x01
+#define GL_GLYPH_HEIGHT_BIT_NV                 0x02
+#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV   0x04
+#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV   0x08
+#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV  0x10
+#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV     0x20
+#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV     0x40
+#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV  0x80
+#define GL_GLYPH_HAS_KERNING_BIT_NV            0x100
+#define GL_FONT_X_MIN_BOUNDS_BIT_NV            0x00010000
+#define GL_FONT_Y_MIN_BOUNDS_BIT_NV            0x00020000
+#define GL_FONT_X_MAX_BOUNDS_BIT_NV            0x00040000
+#define GL_FONT_Y_MAX_BOUNDS_BIT_NV            0x00080000
+#define GL_FONT_UNITS_PER_EM_BIT_NV            0x00100000
+#define GL_FONT_ASCENDER_BIT_NV                0x00200000
+#define GL_FONT_DESCENDER_BIT_NV               0x00400000
+#define GL_FONT_HEIGHT_BIT_NV                  0x00800000
+#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV       0x01000000
+#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV      0x02000000
+#define GL_FONT_UNDERLINE_POSITION_BIT_NV      0x04000000
+#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV     0x08000000
+#define GL_FONT_HAS_KERNING_BIT_NV             0x10000000
+#define GL_ROUNDED_RECT_NV                     0xE8
+#define GL_RELATIVE_ROUNDED_RECT_NV            0xE9
+#define GL_ROUNDED_RECT2_NV                    0xEA
+#define GL_RELATIVE_ROUNDED_RECT2_NV           0xEB
+#define GL_ROUNDED_RECT4_NV                    0xEC
+#define GL_RELATIVE_ROUNDED_RECT4_NV           0xED
+#define GL_ROUNDED_RECT8_NV                    0xEE
+#define GL_RELATIVE_ROUNDED_RECT8_NV           0xEF
+#define GL_RELATIVE_RECT_NV                    0xF7
+#define GL_FONT_GLYPHS_AVAILABLE_NV            0x9368
+#define GL_FONT_TARGET_UNAVAILABLE_NV          0x9369
+#define GL_FONT_UNAVAILABLE_NV                 0x936A
+#define GL_FONT_UNINTELLIGIBLE_NV              0x936B
+#define GL_CONIC_CURVE_TO_NV                   0x1A
+#define GL_RELATIVE_CONIC_CURVE_TO_NV          0x1B
+#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV       0x20000000
+#define GL_STANDARD_FONT_FORMAT_NV             0x936C
+#define GL_2_BYTES_NV                          0x1407
+#define GL_3_BYTES_NV                          0x1408
+#define GL_4_BYTES_NV                          0x1409
+#define GL_EYE_LINEAR_NV                       0x2400
+#define GL_OBJECT_LINEAR_NV                    0x2401
+#define GL_CONSTANT_NV                         0x8576
+#define GL_PATH_FOG_GEN_MODE_NV                0x90AC
+#define GL_PRIMARY_COLOR_NV                    0x852C
+#define GL_SECONDARY_COLOR_NV                  0x852D
+#define GL_PATH_GEN_COLOR_FORMAT_NV            0x90B2
+#define GL_PATH_PROJECTION_NV                  0x1701
+#define GL_PATH_MODELVIEW_NV                   0x1700
+#define GL_PATH_MODELVIEW_STACK_DEPTH_NV       0x0BA3
+#define GL_PATH_MODELVIEW_MATRIX_NV            0x0BA6
+#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV   0x0D36
+#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV  0x84E3
+#define GL_PATH_PROJECTION_STACK_DEPTH_NV      0x0BA4
+#define GL_PATH_PROJECTION_MATRIX_NV           0x0BA7
+#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV  0x0D38
+#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV  0x84E4
+#define GL_FRAGMENT_INPUT_NV                   0x936D
+typedef GLuint (APIENTRYP pfn_glGenPathsNV) (GLsizei);
+extern pfn_glGenPathsNV fp_glGenPathsNV;
+typedef void (APIENTRYP pfn_glDeletePathsNV) (GLuint, GLsizei);
+extern pfn_glDeletePathsNV fp_glDeletePathsNV;
+typedef GLboolean (APIENTRYP pfn_glIsPathNV) (GLuint);
+extern pfn_glIsPathNV fp_glIsPathNV;
+typedef void (APIENTRYP pfn_glPathCommandsNV) (GLuint, GLsizei, const GLubyte*, GLsizei, GLenum, const void*);
+extern pfn_glPathCommandsNV fp_glPathCommandsNV;
+typedef void (APIENTRYP pfn_glPathCoordsNV) (GLuint, GLsizei, GLenum, const void*);
+extern pfn_glPathCoordsNV fp_glPathCoordsNV;
+typedef void (APIENTRYP pfn_glPathSubCommandsNV) (GLuint, GLsizei, GLsizei, GLsizei, const GLubyte*, GLsizei, GLenum, const void*);
+extern pfn_glPathSubCommandsNV fp_glPathSubCommandsNV;
+typedef void (APIENTRYP pfn_glPathSubCoordsNV) (GLuint, GLsizei, GLsizei, GLenum, const void*);
+extern pfn_glPathSubCoordsNV fp_glPathSubCoordsNV;
+typedef void (APIENTRYP pfn_glPathStringNV) (GLuint, GLenum, GLsizei, const void*);
+extern pfn_glPathStringNV fp_glPathStringNV;
+typedef void (APIENTRYP pfn_glPathGlyphsNV) (GLuint, GLenum, const void*, GLbitfield, GLsizei, GLenum, const void*, GLenum, GLuint, GLfloat);
+extern pfn_glPathGlyphsNV fp_glPathGlyphsNV;
+typedef void (APIENTRYP pfn_glPathGlyphRangeNV) (GLuint, GLenum, const void*, GLbitfield, GLuint, GLsizei, GLenum, GLuint, GLfloat);
+extern pfn_glPathGlyphRangeNV fp_glPathGlyphRangeNV;
+typedef void (APIENTRYP pfn_glWeightPathsNV) (GLuint, GLsizei, const GLuint*, const GLfloat*);
+extern pfn_glWeightPathsNV fp_glWeightPathsNV;
+typedef void (APIENTRYP pfn_glCopyPathNV) (GLuint, GLuint);
+extern pfn_glCopyPathNV fp_glCopyPathNV;
+typedef void (APIENTRYP pfn_glInterpolatePathsNV) (GLuint, GLuint, GLuint, GLfloat);
+extern pfn_glInterpolatePathsNV fp_glInterpolatePathsNV;
+typedef void (APIENTRYP pfn_glTransformPathNV) (GLuint, GLuint, GLenum, const GLfloat*);
+extern pfn_glTransformPathNV fp_glTransformPathNV;
+typedef void (APIENTRYP pfn_glPathParameterivNV) (GLuint, GLenum, const GLint*);
+extern pfn_glPathParameterivNV fp_glPathParameterivNV;
+typedef void (APIENTRYP pfn_glPathParameteriNV) (GLuint, GLenum, GLint);
+extern pfn_glPathParameteriNV fp_glPathParameteriNV;
+typedef void (APIENTRYP pfn_glPathParameterfvNV) (GLuint, GLenum, const GLfloat*);
+extern pfn_glPathParameterfvNV fp_glPathParameterfvNV;
+typedef void (APIENTRYP pfn_glPathParameterfNV) (GLuint, GLenum, GLfloat);
+extern pfn_glPathParameterfNV fp_glPathParameterfNV;
+typedef void (APIENTRYP pfn_glPathDashArrayNV) (GLuint, GLsizei, const GLfloat*);
+extern pfn_glPathDashArrayNV fp_glPathDashArrayNV;
+typedef void (APIENTRYP pfn_glPathStencilFuncNV) (GLenum, GLint, GLuint);
+extern pfn_glPathStencilFuncNV fp_glPathStencilFuncNV;
+typedef void (APIENTRYP pfn_glPathStencilDepthOffsetNV) (GLfloat, GLfloat);
+extern pfn_glPathStencilDepthOffsetNV fp_glPathStencilDepthOffsetNV;
+typedef void (APIENTRYP pfn_glStencilFillPathNV) (GLuint, GLenum, GLuint);
+extern pfn_glStencilFillPathNV fp_glStencilFillPathNV;
+typedef void (APIENTRYP pfn_glStencilStrokePathNV) (GLuint, GLint, GLuint);
+extern pfn_glStencilStrokePathNV fp_glStencilStrokePathNV;
+typedef void (APIENTRYP pfn_glStencilFillPathInstancedNV) (GLsizei, GLenum, const void*, GLuint, GLenum, GLuint, GLenum, const GLfloat*);
+extern pfn_glStencilFillPathInstancedNV fp_glStencilFillPathInstancedNV;
+typedef void (APIENTRYP pfn_glStencilStrokePathInstancedNV) (GLsizei, GLenum, const void*, GLuint, GLint, GLuint, GLenum, const GLfloat*);
+extern pfn_glStencilStrokePathInstancedNV fp_glStencilStrokePathInstancedNV;
+typedef void (APIENTRYP pfn_glPathCoverDepthFuncNV) (GLenum);
+extern pfn_glPathCoverDepthFuncNV fp_glPathCoverDepthFuncNV;
+typedef void (APIENTRYP pfn_glCoverFillPathNV) (GLuint, GLenum);
+extern pfn_glCoverFillPathNV fp_glCoverFillPathNV;
+typedef void (APIENTRYP pfn_glCoverStrokePathNV) (GLuint, GLenum);
+extern pfn_glCoverStrokePathNV fp_glCoverStrokePathNV;
+typedef void (APIENTRYP pfn_glCoverFillPathInstancedNV) (GLsizei, GLenum, const void*, GLuint, GLenum, GLenum, const GLfloat*);
+extern pfn_glCoverFillPathInstancedNV fp_glCoverFillPathInstancedNV;
+typedef void (APIENTRYP pfn_glCoverStrokePathInstancedNV) (GLsizei, GLenum, const void*, GLuint, GLenum, GLenum, const GLfloat*);
+extern pfn_glCoverStrokePathInstancedNV fp_glCoverStrokePathInstancedNV;
+typedef void (APIENTRYP pfn_glGetPathParameterivNV) (GLuint, GLenum, GLint*);
+extern pfn_glGetPathParameterivNV fp_glGetPathParameterivNV;
+typedef void (APIENTRYP pfn_glGetPathParameterfvNV) (GLuint, GLenum, GLfloat*);
+extern pfn_glGetPathParameterfvNV fp_glGetPathParameterfvNV;
+typedef void (APIENTRYP pfn_glGetPathCommandsNV) (GLuint, GLubyte*);
+extern pfn_glGetPathCommandsNV fp_glGetPathCommandsNV;
+typedef void (APIENTRYP pfn_glGetPathCoordsNV) (GLuint, GLfloat*);
+extern pfn_glGetPathCoordsNV fp_glGetPathCoordsNV;
+typedef void (APIENTRYP pfn_glGetPathDashArrayNV) (GLuint, GLfloat*);
+extern pfn_glGetPathDashArrayNV fp_glGetPathDashArrayNV;
+typedef void (APIENTRYP pfn_glGetPathMetricsNV) (GLbitfield, GLsizei, GLenum, const void*, GLuint, GLsizei, GLfloat*);
+extern pfn_glGetPathMetricsNV fp_glGetPathMetricsNV;
+typedef void (APIENTRYP pfn_glGetPathMetricRangeNV) (GLbitfield, GLuint, GLsizei, GLsizei, GLfloat*);
+extern pfn_glGetPathMetricRangeNV fp_glGetPathMetricRangeNV;
+typedef void (APIENTRYP pfn_glGetPathSpacingNV) (GLenum, GLsizei, GLenum, const void*, GLuint, GLfloat, GLfloat, GLenum, GLfloat*);
+extern pfn_glGetPathSpacingNV fp_glGetPathSpacingNV;
+typedef GLboolean (APIENTRYP pfn_glIsPointInFillPathNV) (GLuint, GLuint, GLfloat, GLfloat);
+extern pfn_glIsPointInFillPathNV fp_glIsPointInFillPathNV;
+typedef GLboolean (APIENTRYP pfn_glIsPointInStrokePathNV) (GLuint, GLfloat, GLfloat);
+extern pfn_glIsPointInStrokePathNV fp_glIsPointInStrokePathNV;
+typedef GLfloat (APIENTRYP pfn_glGetPathLengthNV) (GLuint, GLsizei, GLsizei);
+extern pfn_glGetPathLengthNV fp_glGetPathLengthNV;
+typedef GLboolean (APIENTRYP pfn_glPointAlongPathNV) (GLuint, GLsizei, GLsizei, GLfloat, GLfloat*, GLfloat*, GLfloat*, GLfloat*);
+extern pfn_glPointAlongPathNV fp_glPointAlongPathNV;
+typedef void (APIENTRYP pfn_glMatrixLoad3x2fNV) (GLenum, const GLfloat*);
+extern pfn_glMatrixLoad3x2fNV fp_glMatrixLoad3x2fNV;
+typedef void (APIENTRYP pfn_glMatrixLoad3x3fNV) (GLenum, const GLfloat*);
+extern pfn_glMatrixLoad3x3fNV fp_glMatrixLoad3x3fNV;
+typedef void (APIENTRYP pfn_glMatrixLoadTranspose3x3fNV) (GLenum, const GLfloat*);
+extern pfn_glMatrixLoadTranspose3x3fNV fp_glMatrixLoadTranspose3x3fNV;
+typedef void (APIENTRYP pfn_glMatrixMult3x2fNV) (GLenum, const GLfloat*);
+extern pfn_glMatrixMult3x2fNV fp_glMatrixMult3x2fNV;
+typedef void (APIENTRYP pfn_glMatrixMult3x3fNV) (GLenum, const GLfloat*);
+extern pfn_glMatrixMult3x3fNV fp_glMatrixMult3x3fNV;
+typedef void (APIENTRYP pfn_glMatrixMultTranspose3x3fNV) (GLenum, const GLfloat*);
+extern pfn_glMatrixMultTranspose3x3fNV fp_glMatrixMultTranspose3x3fNV;
+typedef void (APIENTRYP pfn_glStencilThenCoverFillPathNV) (GLuint, GLenum, GLuint, GLenum);
+extern pfn_glStencilThenCoverFillPathNV fp_glStencilThenCoverFillPathNV;
+typedef void (APIENTRYP pfn_glStencilThenCoverStrokePathNV) (GLuint, GLint, GLuint, GLenum);
+extern pfn_glStencilThenCoverStrokePathNV fp_glStencilThenCoverStrokePathNV;
+typedef void (APIENTRYP pfn_glStencilThenCoverFillPathInstancedNV) (GLsizei, GLenum, const void*, GLuint, GLenum, GLuint, GLenum, GLenum, const GLfloat*);
+extern pfn_glStencilThenCoverFillPathInstancedNV fp_glStencilThenCoverFillPathInstancedNV;
+typedef void (APIENTRYP pfn_glStencilThenCoverStrokePathInstancedNV) (GLsizei, GLenum, const void*, GLuint, GLint, GLuint, GLenum, GLenum, const GLfloat*);
+extern pfn_glStencilThenCoverStrokePathInstancedNV fp_glStencilThenCoverStrokePathInstancedNV;
+typedef GLenum (APIENTRYP pfn_glPathGlyphIndexRangeNV) (GLenum, const void*, GLbitfield, GLuint, GLfloat, GLuint);
+extern pfn_glPathGlyphIndexRangeNV fp_glPathGlyphIndexRangeNV;
+typedef GLenum (APIENTRYP pfn_glPathGlyphIndexArrayNV) (GLuint, GLenum, const void*, GLbitfield, GLuint, GLsizei, GLuint, GLfloat);
+extern pfn_glPathGlyphIndexArrayNV fp_glPathGlyphIndexArrayNV;
+typedef GLenum (APIENTRYP pfn_glPathMemoryGlyphIndexArrayNV) (GLuint, GLenum, GLsizeiptr, const void*, GLsizei, GLuint, GLsizei, GLuint, GLfloat);
+extern pfn_glPathMemoryGlyphIndexArrayNV fp_glPathMemoryGlyphIndexArrayNV;
+typedef void (APIENTRYP pfn_glProgramPathFragmentInputGenNV) (GLuint, GLint, GLenum, GLint, const GLfloat*);
+extern pfn_glProgramPathFragmentInputGenNV fp_glProgramPathFragmentInputGenNV;
+typedef void (APIENTRYP pfn_glGetProgramResourcefvNV) (GLuint, GLenum, GLuint, GLsizei, const GLenum*, GLsizei, GLsizei*, GLfloat*);
+extern pfn_glGetProgramResourcefvNV fp_glGetProgramResourcefvNV;
+typedef void (APIENTRYP pfn_glPathColorGenNV) (GLenum, GLenum, GLenum, const GLfloat*);
+extern pfn_glPathColorGenNV fp_glPathColorGenNV;
+typedef void (APIENTRYP pfn_glPathTexGenNV) (GLenum, GLenum, GLint, const GLfloat*);
+extern pfn_glPathTexGenNV fp_glPathTexGenNV;
+typedef void (APIENTRYP pfn_glPathFogGenNV) (GLenum);
+extern pfn_glPathFogGenNV fp_glPathFogGenNV;
+typedef void (APIENTRYP pfn_glGetPathColorGenivNV) (GLenum, GLenum, GLint*);
+extern pfn_glGetPathColorGenivNV fp_glGetPathColorGenivNV;
+typedef void (APIENTRYP pfn_glGetPathColorGenfvNV) (GLenum, GLenum, GLfloat*);
+extern pfn_glGetPathColorGenfvNV fp_glGetPathColorGenfvNV;
+typedef void (APIENTRYP pfn_glGetPathTexGenivNV) (GLenum, GLenum, GLint*);
+extern pfn_glGetPathTexGenivNV fp_glGetPathTexGenivNV;
+typedef void (APIENTRYP pfn_glGetPathTexGenfvNV) (GLenum, GLenum, GLfloat*);
+extern pfn_glGetPathTexGenfvNV fp_glGetPathTexGenfvNV;
+
+ /* GL_NV_path_rendering_shared_edge */
+extern GLboolean GLAD_NV_path_rendering_shared_edge;
+#define GL_SHARED_EDGE_NV                      0xC0
+
+ /* GL_NV_polygon_mode */
+extern GLboolean GLAD_NV_polygon_mode;
+#define GL_POLYGON_MODE_NV                     0x0B40
+#define GL_POLYGON_OFFSET_POINT_NV             0x2A01
+#define GL_POLYGON_OFFSET_LINE_NV              0x2A02
+#define GL_POINT_NV                            0x1B00
+#define GL_LINE_NV                             0x1B01
+#define GL_FILL_NV                             0x1B02
+typedef void (APIENTRYP pfn_glPolygonModeNV) (GLenum, GLenum);
+extern pfn_glPolygonModeNV fp_glPolygonModeNV;
+
+ /* GL_NV_present_video */
+extern GLboolean GLAD_NV_present_video;
+#define GL_FRAME_NV                            0x8E26
+#define GL_FIELDS_NV                           0x8E27
+#define GL_CURRENT_TIME_NV                     0x8E28
+#define GL_NUM_FILL_STREAMS_NV                 0x8E29
+#define GL_PRESENT_TIME_NV                     0x8E2A
+#define GL_PRESENT_DURATION_NV                 0x8E2B
+typedef void (APIENTRYP pfn_glPresentFrameKeyedNV) (GLuint, GLuint64EXT, GLuint, GLuint, GLenum, GLenum, GLuint, GLuint, GLenum, GLuint, GLuint);
+extern pfn_glPresentFrameKeyedNV fp_glPresentFrameKeyedNV;
+typedef void (APIENTRYP pfn_glPresentFrameDualFillNV) (GLuint, GLuint64EXT, GLuint, GLuint, GLenum, GLenum, GLuint, GLenum, GLuint, GLenum, GLuint, GLenum, GLuint);
+extern pfn_glPresentFrameDualFillNV fp_glPresentFrameDualFillNV;
+typedef void (APIENTRYP pfn_glGetVideoivNV) (GLuint, GLenum, GLint*);
+extern pfn_glGetVideoivNV fp_glGetVideoivNV;
+typedef void (APIENTRYP pfn_glGetVideouivNV) (GLuint, GLenum, GLuint*);
+extern pfn_glGetVideouivNV fp_glGetVideouivNV;
+typedef void (APIENTRYP pfn_glGetVideoi64vNV) (GLuint, GLenum, GLint64EXT*);
+extern pfn_glGetVideoi64vNV fp_glGetVideoi64vNV;
+typedef void (APIENTRYP pfn_glGetVideoui64vNV) (GLuint, GLenum, GLuint64EXT*);
+extern pfn_glGetVideoui64vNV fp_glGetVideoui64vNV;
+
+ /* GL_NV_primitive_restart */
+extern GLboolean GLAD_NV_primitive_restart;
+#define GL_PRIMITIVE_RESTART_NV                0x8558
+#define GL_PRIMITIVE_RESTART_INDEX_NV          0x8559
+typedef void (APIENTRYP pfn_glPrimitiveRestartNV) ();
+extern pfn_glPrimitiveRestartNV fp_glPrimitiveRestartNV;
+typedef void (APIENTRYP pfn_glPrimitiveRestartIndexNV) (GLuint);
+extern pfn_glPrimitiveRestartIndexNV fp_glPrimitiveRestartIndexNV;
+
+ /* GL_NV_read_buffer */
+extern GLboolean GLAD_NV_read_buffer;
+#define GL_READ_BUFFER_NV                      0x0C02
+typedef void (APIENTRYP pfn_glReadBufferNV) (GLenum);
+extern pfn_glReadBufferNV fp_glReadBufferNV;
+
+ /* GL_NV_read_buffer_front */
+extern GLboolean GLAD_NV_read_buffer_front;
+
+ /* GL_NV_read_depth */
+extern GLboolean GLAD_NV_read_depth;
+
+ /* GL_NV_read_depth_stencil */
+extern GLboolean GLAD_NV_read_depth_stencil;
+
+ /* GL_NV_read_stencil */
+extern GLboolean GLAD_NV_read_stencil;
+
+ /* GL_NV_sample_locations */
+extern GLboolean GLAD_NV_sample_locations;
+#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV    0x933D
+#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV  0x933E
+#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV  0x933F
+#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV  0x9340
+#define GL_SAMPLE_LOCATION_NV                  0x8E50
+#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV     0x9341
+#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV  0x9342
+#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV  0x9343
+typedef void (APIENTRYP pfn_glFramebufferSampleLocationsfvNV) (GLenum, GLuint, GLsizei, const GLfloat*);
+extern pfn_glFramebufferSampleLocationsfvNV fp_glFramebufferSampleLocationsfvNV;
+typedef void (APIENTRYP pfn_glNamedFramebufferSampleLocationsfvNV) (GLuint, GLuint, GLsizei, const GLfloat*);
+extern pfn_glNamedFramebufferSampleLocationsfvNV fp_glNamedFramebufferSampleLocationsfvNV;
+typedef void (APIENTRYP pfn_glResolveDepthValuesNV) ();
+extern pfn_glResolveDepthValuesNV fp_glResolveDepthValuesNV;
+
+ /* GL_NV_sample_mask_override_coverage */
+extern GLboolean GLAD_NV_sample_mask_override_coverage;
+
+ /* GL_NV_shader_atomic_counters */
+extern GLboolean GLAD_NV_shader_atomic_counters;
+
+ /* GL_NV_shader_atomic_float */
+extern GLboolean GLAD_NV_shader_atomic_float;
+
+ /* GL_NV_shader_atomic_fp16_vector */
+extern GLboolean GLAD_NV_shader_atomic_fp16_vector;
+
+ /* GL_NV_shader_atomic_int64 */
+extern GLboolean GLAD_NV_shader_atomic_int64;
+
+ /* GL_NV_shader_buffer_load */
+extern GLboolean GLAD_NV_shader_buffer_load;
+#define GL_BUFFER_GPU_ADDRESS_NV               0x8F1D
+#define GL_GPU_ADDRESS_NV                      0x8F34
+#define GL_MAX_SHADER_BUFFER_ADDRESS_NV        0x8F35
+typedef void (APIENTRYP pfn_glMakeBufferResidentNV) (GLenum, GLenum);
+extern pfn_glMakeBufferResidentNV fp_glMakeBufferResidentNV;
+typedef void (APIENTRYP pfn_glMakeBufferNonResidentNV) (GLenum);
+extern pfn_glMakeBufferNonResidentNV fp_glMakeBufferNonResidentNV;
+typedef GLboolean (APIENTRYP pfn_glIsBufferResidentNV) (GLenum);
+extern pfn_glIsBufferResidentNV fp_glIsBufferResidentNV;
+typedef void (APIENTRYP pfn_glMakeNamedBufferResidentNV) (GLuint, GLenum);
+extern pfn_glMakeNamedBufferResidentNV fp_glMakeNamedBufferResidentNV;
+typedef void (APIENTRYP pfn_glMakeNamedBufferNonResidentNV) (GLuint);
+extern pfn_glMakeNamedBufferNonResidentNV fp_glMakeNamedBufferNonResidentNV;
+typedef GLboolean (APIENTRYP pfn_glIsNamedBufferResidentNV) (GLuint);
+extern pfn_glIsNamedBufferResidentNV fp_glIsNamedBufferResidentNV;
+typedef void (APIENTRYP pfn_glGetBufferParameterui64vNV) (GLenum, GLenum, GLuint64EXT*);
+extern pfn_glGetBufferParameterui64vNV fp_glGetBufferParameterui64vNV;
+typedef void (APIENTRYP pfn_glGetNamedBufferParameterui64vNV) (GLuint, GLenum, GLuint64EXT*);
+extern pfn_glGetNamedBufferParameterui64vNV fp_glGetNamedBufferParameterui64vNV;
+typedef void (APIENTRYP pfn_glGetIntegerui64vNV) (GLenum, GLuint64EXT*);
+extern pfn_glGetIntegerui64vNV fp_glGetIntegerui64vNV;
+typedef void (APIENTRYP pfn_glUniformui64NV) (GLint, GLuint64EXT);
+extern pfn_glUniformui64NV fp_glUniformui64NV;
+typedef void (APIENTRYP pfn_glUniformui64vNV) (GLint, GLsizei, const GLuint64EXT*);
+extern pfn_glUniformui64vNV fp_glUniformui64vNV;
+typedef void (APIENTRYP pfn_glProgramUniformui64NV) (GLuint, GLint, GLuint64EXT);
+extern pfn_glProgramUniformui64NV fp_glProgramUniformui64NV;
+typedef void (APIENTRYP pfn_glProgramUniformui64vNV) (GLuint, GLint, GLsizei, const GLuint64EXT*);
+extern pfn_glProgramUniformui64vNV fp_glProgramUniformui64vNV;
+
+ /* GL_NV_shader_buffer_store */
+extern GLboolean GLAD_NV_shader_buffer_store;
+#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV  0x00000010
+
+ /* GL_NV_shader_noperspective_interpolation */
+extern GLboolean GLAD_NV_shader_noperspective_interpolation;
+
+ /* GL_NV_shader_storage_buffer_object */
+extern GLboolean GLAD_NV_shader_storage_buffer_object;
+
+ /* GL_NV_shader_thread_group */
+extern GLboolean GLAD_NV_shader_thread_group;
+#define GL_WARP_SIZE_NV                        0x9339
+#define GL_WARPS_PER_SM_NV                     0x933A
+#define GL_SM_COUNT_NV                         0x933B
+
+ /* GL_NV_shader_thread_shuffle */
+extern GLboolean GLAD_NV_shader_thread_shuffle;
+
+ /* GL_NV_shadow_samplers_array */
+extern GLboolean GLAD_NV_shadow_samplers_array;
+#define GL_SAMPLER_2D_ARRAY_SHADOW_NV          0x8DC4
+
+ /* GL_NV_shadow_samplers_cube */
+extern GLboolean GLAD_NV_shadow_samplers_cube;
+#define GL_SAMPLER_CUBE_SHADOW_NV              0x8DC5
+
+ /* GL_NV_sRGB_formats */
+extern GLboolean GLAD_NV_sRGB_formats;
+#define GL_SLUMINANCE_NV                       0x8C46
+#define GL_SLUMINANCE_ALPHA_NV                 0x8C44
+#define GL_SRGB8_NV                            0x8C41
+#define GL_SLUMINANCE8_NV                      0x8C47
+#define GL_SLUMINANCE8_ALPHA8_NV               0x8C45
+#define GL_COMPRESSED_SRGB_S3TC_DXT1_NV        0x8C4C
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV  0x8C4D
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV  0x8C4E
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV  0x8C4F
+#define GL_ETC1_SRGB8_NV                       0x88EE
+
+ /* GL_NV_tessellation_program5 */
+extern GLboolean GLAD_NV_tessellation_program5;
+#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV        0x86D8
+#define GL_TESS_CONTROL_PROGRAM_NV             0x891E
+#define GL_TESS_EVALUATION_PROGRAM_NV          0x891F
+#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV  0x8C74
+#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV  0x8C75
+
+ /* GL_NV_texture_barrier */
+extern GLboolean GLAD_NV_texture_barrier;
+typedef void (APIENTRYP pfn_glTextureBarrierNV) ();
+extern pfn_glTextureBarrierNV fp_glTextureBarrierNV;
+
+ /* GL_NV_texture_border_clamp */
+extern GLboolean GLAD_NV_texture_border_clamp;
+#define GL_TEXTURE_BORDER_COLOR_NV             0x1004
+#define GL_CLAMP_TO_BORDER_NV                  0x812D
+
+ /* GL_NV_texture_compression_s3tc_update */
+extern GLboolean GLAD_NV_texture_compression_s3tc_update;
+
+ /* GL_NV_texture_multisample */
+extern GLboolean GLAD_NV_texture_multisample;
+#define GL_TEXTURE_COVERAGE_SAMPLES_NV         0x9045
+#define GL_TEXTURE_COLOR_SAMPLES_NV            0x9046
+typedef void (APIENTRYP pfn_glTexImage2DMultisampleCoverageNV) (GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLboolean);
+extern pfn_glTexImage2DMultisampleCoverageNV fp_glTexImage2DMultisampleCoverageNV;
+typedef void (APIENTRYP pfn_glTexImage3DMultisampleCoverageNV) (GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean);
+extern pfn_glTexImage3DMultisampleCoverageNV fp_glTexImage3DMultisampleCoverageNV;
+typedef void (APIENTRYP pfn_glTextureImage2DMultisampleNV) (GLuint, GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean);
+extern pfn_glTextureImage2DMultisampleNV fp_glTextureImage2DMultisampleNV;
+typedef void (APIENTRYP pfn_glTextureImage3DMultisampleNV) (GLuint, GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean);
+extern pfn_glTextureImage3DMultisampleNV fp_glTextureImage3DMultisampleNV;
+typedef void (APIENTRYP pfn_glTextureImage2DMultisampleCoverageNV) (GLuint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLboolean);
+extern pfn_glTextureImage2DMultisampleCoverageNV fp_glTextureImage2DMultisampleCoverageNV;
+typedef void (APIENTRYP pfn_glTextureImage3DMultisampleCoverageNV) (GLuint, GLenum, GLsizei, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean);
+extern pfn_glTextureImage3DMultisampleCoverageNV fp_glTextureImage3DMultisampleCoverageNV;
+
+ /* GL_NV_texture_npot_2D_mipmap */
+extern GLboolean GLAD_NV_texture_npot_2D_mipmap;
+
+ /* GL_NV_transform_feedback */
+extern GLboolean GLAD_NV_transform_feedback;
+#define GL_BACK_PRIMARY_COLOR_NV               0x8C77
+#define GL_BACK_SECONDARY_COLOR_NV             0x8C78
+#define GL_TEXTURE_COORD_NV                    0x8C79
+#define GL_CLIP_DISTANCE_NV                    0x8C7A
+#define GL_VERTEX_ID_NV                        0x8C7B
+#define GL_PRIMITIVE_ID_NV                     0x8C7C
+#define GL_GENERIC_ATTRIB_NV                   0x8C7D
+#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV       0x8C7E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV   0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV  0x8C80
+#define GL_ACTIVE_VARYINGS_NV                  0x8C81
+#define GL_ACTIVE_VARYING_MAX_LENGTH_NV        0x8C82
+#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV      0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV  0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV   0x8C85
+#define GL_TRANSFORM_FEEDBACK_RECORD_NV        0x8C86
+#define GL_PRIMITIVES_GENERATED_NV             0x8C87
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV  0x8C88
+#define GL_RASTERIZER_DISCARD_NV               0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV  0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV  0x8C8B
+#define GL_INTERLEAVED_ATTRIBS_NV              0x8C8C
+#define GL_SEPARATE_ATTRIBS_NV                 0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER_NV        0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV  0x8C8F
+#define GL_LAYER_NV                            0x8DAA
+#define GL_NEXT_BUFFER_NV                      -2
+#define GL_SKIP_COMPONENTS4_NV                 -3
+#define GL_SKIP_COMPONENTS3_NV                 -4
+#define GL_SKIP_COMPONENTS2_NV                 -5
+#define GL_SKIP_COMPONENTS1_NV                 -6
+typedef void (APIENTRYP pfn_glBeginTransformFeedbackNV) (GLenum);
+extern pfn_glBeginTransformFeedbackNV fp_glBeginTransformFeedbackNV;
+typedef void (APIENTRYP pfn_glEndTransformFeedbackNV) ();
+extern pfn_glEndTransformFeedbackNV fp_glEndTransformFeedbackNV;
+typedef void (APIENTRYP pfn_glTransformFeedbackAttribsNV) (GLsizei, const GLint*, GLenum);
+extern pfn_glTransformFeedbackAttribsNV fp_glTransformFeedbackAttribsNV;
+typedef void (APIENTRYP pfn_glBindBufferRangeNV) (GLenum, GLuint, GLuint, GLintptr, GLsizeiptr);
+extern pfn_glBindBufferRangeNV fp_glBindBufferRangeNV;
+typedef void (APIENTRYP pfn_glBindBufferOffsetNV) (GLenum, GLuint, GLuint, GLintptr);
+extern pfn_glBindBufferOffsetNV fp_glBindBufferOffsetNV;
+typedef void (APIENTRYP pfn_glBindBufferBaseNV) (GLenum, GLuint, GLuint);
+extern pfn_glBindBufferBaseNV fp_glBindBufferBaseNV;
+typedef void (APIENTRYP pfn_glTransformFeedbackVaryingsNV) (GLuint, GLsizei, const GLint*, GLenum);
+extern pfn_glTransformFeedbackVaryingsNV fp_glTransformFeedbackVaryingsNV;
+typedef void (APIENTRYP pfn_glActiveVaryingNV) (GLuint, const GLchar*);
+extern pfn_glActiveVaryingNV fp_glActiveVaryingNV;
+typedef GLint (APIENTRYP pfn_glGetVaryingLocationNV) (GLuint, const GLchar*);
+extern pfn_glGetVaryingLocationNV fp_glGetVaryingLocationNV;
+typedef void (APIENTRYP pfn_glGetActiveVaryingNV) (GLuint, GLuint, GLsizei, GLsizei*, GLsizei*, GLenum*, GLchar*);
+extern pfn_glGetActiveVaryingNV fp_glGetActiveVaryingNV;
+typedef void (APIENTRYP pfn_glGetTransformFeedbackVaryingNV) (GLuint, GLuint, GLint*);
+extern pfn_glGetTransformFeedbackVaryingNV fp_glGetTransformFeedbackVaryingNV;
+typedef void (APIENTRYP pfn_glTransformFeedbackStreamAttribsNV) (GLsizei, const GLint*, GLsizei, const GLint*, GLenum);
+extern pfn_glTransformFeedbackStreamAttribsNV fp_glTransformFeedbackStreamAttribsNV;
+
+ /* GL_NV_transform_feedback2 */
+extern GLboolean GLAD_NV_transform_feedback2;
+#define GL_TRANSFORM_FEEDBACK_NV               0x8E22
+#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV  0x8E23
+#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV  0x8E24
+#define GL_TRANSFORM_FEEDBACK_BINDING_NV       0x8E25
+typedef void (APIENTRYP pfn_glBindTransformFeedbackNV) (GLenum, GLuint);
+extern pfn_glBindTransformFeedbackNV fp_glBindTransformFeedbackNV;
+typedef void (APIENTRYP pfn_glDeleteTransformFeedbacksNV) (GLsizei, const GLuint*);
+extern pfn_glDeleteTransformFeedbacksNV fp_glDeleteTransformFeedbacksNV;
+typedef void (APIENTRYP pfn_glGenTransformFeedbacksNV) (GLsizei, GLuint*);
+extern pfn_glGenTransformFeedbacksNV fp_glGenTransformFeedbacksNV;
+typedef GLboolean (APIENTRYP pfn_glIsTransformFeedbackNV) (GLuint);
+extern pfn_glIsTransformFeedbackNV fp_glIsTransformFeedbackNV;
+typedef void (APIENTRYP pfn_glPauseTransformFeedbackNV) ();
+extern pfn_glPauseTransformFeedbackNV fp_glPauseTransformFeedbackNV;
+typedef void (APIENTRYP pfn_glResumeTransformFeedbackNV) ();
+extern pfn_glResumeTransformFeedbackNV fp_glResumeTransformFeedbackNV;
+typedef void (APIENTRYP pfn_glDrawTransformFeedbackNV) (GLenum, GLuint);
+extern pfn_glDrawTransformFeedbackNV fp_glDrawTransformFeedbackNV;
+
+ /* GL_NV_uniform_buffer_unified_memory */
+extern GLboolean GLAD_NV_uniform_buffer_unified_memory;
+#define GL_UNIFORM_BUFFER_UNIFIED_NV           0x936E
+#define GL_UNIFORM_BUFFER_ADDRESS_NV           0x936F
+#define GL_UNIFORM_BUFFER_LENGTH_NV            0x9370
+
+ /* GL_NV_vdpau_interop */
+extern GLboolean GLAD_NV_vdpau_interop;
+#define GL_SURFACE_STATE_NV                    0x86EB
+#define GL_SURFACE_REGISTERED_NV               0x86FD
+#define GL_SURFACE_MAPPED_NV                   0x8700
+#define GL_WRITE_DISCARD_NV                    0x88BE
+typedef void (APIENTRYP pfn_glVDPAUInitNV) (const void*, const void*);
+extern pfn_glVDPAUInitNV fp_glVDPAUInitNV;
+typedef void (APIENTRYP pfn_glVDPAUFiniNV) ();
+extern pfn_glVDPAUFiniNV fp_glVDPAUFiniNV;
+typedef GLvdpauSurfaceNV (APIENTRYP pfn_glVDPAURegisterVideoSurfaceNV) (const void*, GLenum, GLsizei, const GLuint*);
+extern pfn_glVDPAURegisterVideoSurfaceNV fp_glVDPAURegisterVideoSurfaceNV;
+typedef GLvdpauSurfaceNV (APIENTRYP pfn_glVDPAURegisterOutputSurfaceNV) (const void*, GLenum, GLsizei, const GLuint*);
+extern pfn_glVDPAURegisterOutputSurfaceNV fp_glVDPAURegisterOutputSurfaceNV;
+typedef GLboolean (APIENTRYP pfn_glVDPAUIsSurfaceNV) (GLvdpauSurfaceNV);
+extern pfn_glVDPAUIsSurfaceNV fp_glVDPAUIsSurfaceNV;
+typedef void (APIENTRYP pfn_glVDPAUUnregisterSurfaceNV) (GLvdpauSurfaceNV);
+extern pfn_glVDPAUUnregisterSurfaceNV fp_glVDPAUUnregisterSurfaceNV;
+typedef void (APIENTRYP pfn_glVDPAUGetSurfaceivNV) (GLvdpauSurfaceNV, GLenum, GLsizei, GLsizei*, GLint*);
+extern pfn_glVDPAUGetSurfaceivNV fp_glVDPAUGetSurfaceivNV;
+typedef void (APIENTRYP pfn_glVDPAUSurfaceAccessNV) (GLvdpauSurfaceNV, GLenum);
+extern pfn_glVDPAUSurfaceAccessNV fp_glVDPAUSurfaceAccessNV;
+typedef void (APIENTRYP pfn_glVDPAUMapSurfacesNV) (GLsizei, const GLvdpauSurfaceNV*);
+extern pfn_glVDPAUMapSurfacesNV fp_glVDPAUMapSurfacesNV;
+typedef void (APIENTRYP pfn_glVDPAUUnmapSurfacesNV) (GLsizei, const GLvdpauSurfaceNV*);
+extern pfn_glVDPAUUnmapSurfacesNV fp_glVDPAUUnmapSurfacesNV;
+
+ /* GL_NV_vertex_attrib_integer_64bit */
+extern GLboolean GLAD_NV_vertex_attrib_integer_64bit;
+typedef void (APIENTRYP pfn_glVertexAttribL1i64NV) (GLuint, GLint64EXT);
+extern pfn_glVertexAttribL1i64NV fp_glVertexAttribL1i64NV;
+typedef void (APIENTRYP pfn_glVertexAttribL2i64NV) (GLuint, GLint64EXT, GLint64EXT);
+extern pfn_glVertexAttribL2i64NV fp_glVertexAttribL2i64NV;
+typedef void (APIENTRYP pfn_glVertexAttribL3i64NV) (GLuint, GLint64EXT, GLint64EXT, GLint64EXT);
+extern pfn_glVertexAttribL3i64NV fp_glVertexAttribL3i64NV;
+typedef void (APIENTRYP pfn_glVertexAttribL4i64NV) (GLuint, GLint64EXT, GLint64EXT, GLint64EXT, GLint64EXT);
+extern pfn_glVertexAttribL4i64NV fp_glVertexAttribL4i64NV;
+typedef void (APIENTRYP pfn_glVertexAttribL1i64vNV) (GLuint, const GLint64EXT*);
+extern pfn_glVertexAttribL1i64vNV fp_glVertexAttribL1i64vNV;
+typedef void (APIENTRYP pfn_glVertexAttribL2i64vNV) (GLuint, const GLint64EXT*);
+extern pfn_glVertexAttribL2i64vNV fp_glVertexAttribL2i64vNV;
+typedef void (APIENTRYP pfn_glVertexAttribL3i64vNV) (GLuint, const GLint64EXT*);
+extern pfn_glVertexAttribL3i64vNV fp_glVertexAttribL3i64vNV;
+typedef void (APIENTRYP pfn_glVertexAttribL4i64vNV) (GLuint, const GLint64EXT*);
+extern pfn_glVertexAttribL4i64vNV fp_glVertexAttribL4i64vNV;
+typedef void (APIENTRYP pfn_glVertexAttribL1ui64NV) (GLuint, GLuint64EXT);
+extern pfn_glVertexAttribL1ui64NV fp_glVertexAttribL1ui64NV;
+typedef void (APIENTRYP pfn_glVertexAttribL2ui64NV) (GLuint, GLuint64EXT, GLuint64EXT);
+extern pfn_glVertexAttribL2ui64NV fp_glVertexAttribL2ui64NV;
+typedef void (APIENTRYP pfn_glVertexAttribL3ui64NV) (GLuint, GLuint64EXT, GLuint64EXT, GLuint64EXT);
+extern pfn_glVertexAttribL3ui64NV fp_glVertexAttribL3ui64NV;
+typedef void (APIENTRYP pfn_glVertexAttribL4ui64NV) (GLuint, GLuint64EXT, GLuint64EXT, GLuint64EXT, GLuint64EXT);
+extern pfn_glVertexAttribL4ui64NV fp_glVertexAttribL4ui64NV;
+typedef void (APIENTRYP pfn_glVertexAttribL1ui64vNV) (GLuint, const GLuint64EXT*);
+extern pfn_glVertexAttribL1ui64vNV fp_glVertexAttribL1ui64vNV;
+typedef void (APIENTRYP pfn_glVertexAttribL2ui64vNV) (GLuint, const GLuint64EXT*);
+extern pfn_glVertexAttribL2ui64vNV fp_glVertexAttribL2ui64vNV;
+typedef void (APIENTRYP pfn_glVertexAttribL3ui64vNV) (GLuint, const GLuint64EXT*);
+extern pfn_glVertexAttribL3ui64vNV fp_glVertexAttribL3ui64vNV;
+typedef void (APIENTRYP pfn_glVertexAttribL4ui64vNV) (GLuint, const GLuint64EXT*);
+extern pfn_glVertexAttribL4ui64vNV fp_glVertexAttribL4ui64vNV;
+typedef void (APIENTRYP pfn_glGetVertexAttribLi64vNV) (GLuint, GLenum, GLint64EXT*);
+extern pfn_glGetVertexAttribLi64vNV fp_glGetVertexAttribLi64vNV;
+typedef void (APIENTRYP pfn_glGetVertexAttribLui64vNV) (GLuint, GLenum, GLuint64EXT*);
+extern pfn_glGetVertexAttribLui64vNV fp_glGetVertexAttribLui64vNV;
+typedef void (APIENTRYP pfn_glVertexAttribLFormatNV) (GLuint, GLint, GLenum, GLsizei);
+extern pfn_glVertexAttribLFormatNV fp_glVertexAttribLFormatNV;
+
+ /* GL_NV_vertex_buffer_unified_memory */
+extern GLboolean GLAD_NV_vertex_buffer_unified_memory;
+#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV      0x8F1E
+#define GL_ELEMENT_ARRAY_UNIFIED_NV            0x8F1F
+#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV      0x8F20
+#define GL_VERTEX_ARRAY_ADDRESS_NV             0x8F21
+#define GL_NORMAL_ARRAY_ADDRESS_NV             0x8F22
+#define GL_COLOR_ARRAY_ADDRESS_NV              0x8F23
+#define GL_INDEX_ARRAY_ADDRESS_NV              0x8F24
+#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV      0x8F25
+#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV          0x8F26
+#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV    0x8F27
+#define GL_FOG_COORD_ARRAY_ADDRESS_NV          0x8F28
+#define GL_ELEMENT_ARRAY_ADDRESS_NV            0x8F29
+#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV       0x8F2A
+#define GL_VERTEX_ARRAY_LENGTH_NV              0x8F2B
+#define GL_NORMAL_ARRAY_LENGTH_NV              0x8F2C
+#define GL_COLOR_ARRAY_LENGTH_NV               0x8F2D
+#define GL_INDEX_ARRAY_LENGTH_NV               0x8F2E
+#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV       0x8F2F
+#define GL_EDGE_FLAG_ARRAY_LENGTH_NV           0x8F30
+#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV     0x8F31
+#define GL_FOG_COORD_ARRAY_LENGTH_NV           0x8F32
+#define GL_ELEMENT_ARRAY_LENGTH_NV             0x8F33
+#define GL_DRAW_INDIRECT_UNIFIED_NV            0x8F40
+#define GL_DRAW_INDIRECT_ADDRESS_NV            0x8F41
+#define GL_DRAW_INDIRECT_LENGTH_NV             0x8F42
+typedef void (APIENTRYP pfn_glBufferAddressRangeNV) (GLenum, GLuint, GLuint64EXT, GLsizeiptr);
+extern pfn_glBufferAddressRangeNV fp_glBufferAddressRangeNV;
+typedef void (APIENTRYP pfn_glVertexFormatNV) (GLint, GLenum, GLsizei);
+extern pfn_glVertexFormatNV fp_glVertexFormatNV;
+typedef void (APIENTRYP pfn_glNormalFormatNV) (GLenum, GLsizei);
+extern pfn_glNormalFormatNV fp_glNormalFormatNV;
+typedef void (APIENTRYP pfn_glColorFormatNV) (GLint, GLenum, GLsizei);
+extern pfn_glColorFormatNV fp_glColorFormatNV;
+typedef void (APIENTRYP pfn_glIndexFormatNV) (GLenum, GLsizei);
+extern pfn_glIndexFormatNV fp_glIndexFormatNV;
+typedef void (APIENTRYP pfn_glTexCoordFormatNV) (GLint, GLenum, GLsizei);
+extern pfn_glTexCoordFormatNV fp_glTexCoordFormatNV;
+typedef void (APIENTRYP pfn_glEdgeFlagFormatNV) (GLsizei);
+extern pfn_glEdgeFlagFormatNV fp_glEdgeFlagFormatNV;
+typedef void (APIENTRYP pfn_glSecondaryColorFormatNV) (GLint, GLenum, GLsizei);
+extern pfn_glSecondaryColorFormatNV fp_glSecondaryColorFormatNV;
+typedef void (APIENTRYP pfn_glFogCoordFormatNV) (GLenum, GLsizei);
+extern pfn_glFogCoordFormatNV fp_glFogCoordFormatNV;
+typedef void (APIENTRYP pfn_glVertexAttribFormatNV) (GLuint, GLint, GLenum, GLboolean, GLsizei);
+extern pfn_glVertexAttribFormatNV fp_glVertexAttribFormatNV;
+typedef void (APIENTRYP pfn_glVertexAttribIFormatNV) (GLuint, GLint, GLenum, GLsizei);
+extern pfn_glVertexAttribIFormatNV fp_glVertexAttribIFormatNV;
+typedef void (APIENTRYP pfn_glGetIntegerui64i_vNV) (GLenum, GLuint, GLuint64EXT*);
+extern pfn_glGetIntegerui64i_vNV fp_glGetIntegerui64i_vNV;
+
+ /* GL_NV_vertex_program4 */
+extern GLboolean GLAD_NV_vertex_program4;
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV      0x88FD
+typedef void (APIENTRYP pfn_glVertexAttribI1iEXT) (GLuint, GLint);
+extern pfn_glVertexAttribI1iEXT fp_glVertexAttribI1iEXT;
+typedef void (APIENTRYP pfn_glVertexAttribI2iEXT) (GLuint, GLint, GLint);
+extern pfn_glVertexAttribI2iEXT fp_glVertexAttribI2iEXT;
+typedef void (APIENTRYP pfn_glVertexAttribI3iEXT) (GLuint, GLint, GLint, GLint);
+extern pfn_glVertexAttribI3iEXT fp_glVertexAttribI3iEXT;
+typedef void (APIENTRYP pfn_glVertexAttribI4iEXT) (GLuint, GLint, GLint, GLint, GLint);
+extern pfn_glVertexAttribI4iEXT fp_glVertexAttribI4iEXT;
+typedef void (APIENTRYP pfn_glVertexAttribI1uiEXT) (GLuint, GLuint);
+extern pfn_glVertexAttribI1uiEXT fp_glVertexAttribI1uiEXT;
+typedef void (APIENTRYP pfn_glVertexAttribI2uiEXT) (GLuint, GLuint, GLuint);
+extern pfn_glVertexAttribI2uiEXT fp_glVertexAttribI2uiEXT;
+typedef void (APIENTRYP pfn_glVertexAttribI3uiEXT) (GLuint, GLuint, GLuint, GLuint);
+extern pfn_glVertexAttribI3uiEXT fp_glVertexAttribI3uiEXT;
+typedef void (APIENTRYP pfn_glVertexAttribI4uiEXT) (GLuint, GLuint, GLuint, GLuint, GLuint);
+extern pfn_glVertexAttribI4uiEXT fp_glVertexAttribI4uiEXT;
+typedef void (APIENTRYP pfn_glVertexAttribI1ivEXT) (GLuint, const GLint*);
+extern pfn_glVertexAttribI1ivEXT fp_glVertexAttribI1ivEXT;
+typedef void (APIENTRYP pfn_glVertexAttribI2ivEXT) (GLuint, const GLint*);
+extern pfn_glVertexAttribI2ivEXT fp_glVertexAttribI2ivEXT;
+typedef void (APIENTRYP pfn_glVertexAttribI3ivEXT) (GLuint, const GLint*);
+extern pfn_glVertexAttribI3ivEXT fp_glVertexAttribI3ivEXT;
+typedef void (APIENTRYP pfn_glVertexAttribI4ivEXT) (GLuint, const GLint*);
+extern pfn_glVertexAttribI4ivEXT fp_glVertexAttribI4ivEXT;
+typedef void (APIENTRYP pfn_glVertexAttribI1uivEXT) (GLuint, const GLuint*);
+extern pfn_glVertexAttribI1uivEXT fp_glVertexAttribI1uivEXT;
+typedef void (APIENTRYP pfn_glVertexAttribI2uivEXT) (GLuint, const GLuint*);
+extern pfn_glVertexAttribI2uivEXT fp_glVertexAttribI2uivEXT;
+typedef void (APIENTRYP pfn_glVertexAttribI3uivEXT) (GLuint, const GLuint*);
+extern pfn_glVertexAttribI3uivEXT fp_glVertexAttribI3uivEXT;
+typedef void (APIENTRYP pfn_glVertexAttribI4uivEXT) (GLuint, const GLuint*);
+extern pfn_glVertexAttribI4uivEXT fp_glVertexAttribI4uivEXT;
+typedef void (APIENTRYP pfn_glVertexAttribI4bvEXT) (GLuint, const GLbyte*);
+extern pfn_glVertexAttribI4bvEXT fp_glVertexAttribI4bvEXT;
+typedef void (APIENTRYP pfn_glVertexAttribI4svEXT) (GLuint, const GLshort*);
+extern pfn_glVertexAttribI4svEXT fp_glVertexAttribI4svEXT;
+typedef void (APIENTRYP pfn_glVertexAttribI4ubvEXT) (GLuint, const GLubyte*);
+extern pfn_glVertexAttribI4ubvEXT fp_glVertexAttribI4ubvEXT;
+typedef void (APIENTRYP pfn_glVertexAttribI4usvEXT) (GLuint, const GLushort*);
+extern pfn_glVertexAttribI4usvEXT fp_glVertexAttribI4usvEXT;
+typedef void (APIENTRYP pfn_glVertexAttribIPointerEXT) (GLuint, GLint, GLenum, GLsizei, const void*);
+extern pfn_glVertexAttribIPointerEXT fp_glVertexAttribIPointerEXT;
+typedef void (APIENTRYP pfn_glGetVertexAttribIivEXT) (GLuint, GLenum, GLint*);
+extern pfn_glGetVertexAttribIivEXT fp_glGetVertexAttribIivEXT;
+typedef void (APIENTRYP pfn_glGetVertexAttribIuivEXT) (GLuint, GLenum, GLuint*);
+extern pfn_glGetVertexAttribIuivEXT fp_glGetVertexAttribIuivEXT;
+
+ /* GL_NV_video_capture */
+extern GLboolean GLAD_NV_video_capture;
+#define GL_VIDEO_BUFFER_NV                     0x9020
+#define GL_VIDEO_BUFFER_BINDING_NV             0x9021
+#define GL_FIELD_UPPER_NV                      0x9022
+#define GL_FIELD_LOWER_NV                      0x9023
+#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV        0x9024
+#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV  0x9025
+#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV   0x9026
+#define GL_LAST_VIDEO_CAPTURE_STATUS_NV        0x9027
+#define GL_VIDEO_BUFFER_PITCH_NV               0x9028
+#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV    0x9029
+#define GL_VIDEO_COLOR_CONVERSION_MAX_NV       0x902A
+#define GL_VIDEO_COLOR_CONVERSION_MIN_NV       0x902B
+#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV    0x902C
+#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV     0x902D
+#define GL_PARTIAL_SUCCESS_NV                  0x902E
+#define GL_SUCCESS_NV                          0x902F
+#define GL_FAILURE_NV                          0x9030
+#define GL_YCBYCR8_422_NV                      0x9031
+#define GL_YCBAYCR8A_4224_NV                   0x9032
+#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV       0x9033
+#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV  0x9034
+#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV       0x9035
+#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV  0x9036
+#define GL_Z4Y12Z4CB12Z4CR12_444_NV            0x9037
+#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV        0x9038
+#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV       0x9039
+#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV  0x903A
+#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV  0x903B
+#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV     0x903C
+typedef void (APIENTRYP pfn_glBeginVideoCaptureNV) (GLuint);
+extern pfn_glBeginVideoCaptureNV fp_glBeginVideoCaptureNV;
+typedef void (APIENTRYP pfn_glBindVideoCaptureStreamBufferNV) (GLuint, GLuint, GLenum, GLintptrARB);
+extern pfn_glBindVideoCaptureStreamBufferNV fp_glBindVideoCaptureStreamBufferNV;
+typedef void (APIENTRYP pfn_glBindVideoCaptureStreamTextureNV) (GLuint, GLuint, GLenum, GLenum, GLuint);
+extern pfn_glBindVideoCaptureStreamTextureNV fp_glBindVideoCaptureStreamTextureNV;
+typedef void (APIENTRYP pfn_glEndVideoCaptureNV) (GLuint);
+extern pfn_glEndVideoCaptureNV fp_glEndVideoCaptureNV;
+typedef void (APIENTRYP pfn_glGetVideoCaptureivNV) (GLuint, GLenum, GLint*);
+extern pfn_glGetVideoCaptureivNV fp_glGetVideoCaptureivNV;
+typedef void (APIENTRYP pfn_glGetVideoCaptureStreamivNV) (GLuint, GLuint, GLenum, GLint*);
+extern pfn_glGetVideoCaptureStreamivNV fp_glGetVideoCaptureStreamivNV;
+typedef void (APIENTRYP pfn_glGetVideoCaptureStreamfvNV) (GLuint, GLuint, GLenum, GLfloat*);
+extern pfn_glGetVideoCaptureStreamfvNV fp_glGetVideoCaptureStreamfvNV;
+typedef void (APIENTRYP pfn_glGetVideoCaptureStreamdvNV) (GLuint, GLuint, GLenum, GLdouble*);
+extern pfn_glGetVideoCaptureStreamdvNV fp_glGetVideoCaptureStreamdvNV;
+typedef GLenum (APIENTRYP pfn_glVideoCaptureNV) (GLuint, GLuint*, GLuint64EXT*);
+extern pfn_glVideoCaptureNV fp_glVideoCaptureNV;
+typedef void (APIENTRYP pfn_glVideoCaptureStreamParameterivNV) (GLuint, GLuint, GLenum, const GLint*);
+extern pfn_glVideoCaptureStreamParameterivNV fp_glVideoCaptureStreamParameterivNV;
+typedef void (APIENTRYP pfn_glVideoCaptureStreamParameterfvNV) (GLuint, GLuint, GLenum, const GLfloat*);
+extern pfn_glVideoCaptureStreamParameterfvNV fp_glVideoCaptureStreamParameterfvNV;
+typedef void (APIENTRYP pfn_glVideoCaptureStreamParameterdvNV) (GLuint, GLuint, GLenum, const GLdouble*);
+extern pfn_glVideoCaptureStreamParameterdvNV fp_glVideoCaptureStreamParameterdvNV;
+
+ /* GL_NV_viewport_array */
+extern GLboolean GLAD_NV_viewport_array;
+#define GL_MAX_VIEWPORTS_NV                    0x825B
+#define GL_VIEWPORT_SUBPIXEL_BITS_NV           0x825C
+#define GL_VIEWPORT_BOUNDS_RANGE_NV            0x825D
+#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV  0x825F
+typedef void (APIENTRYP pfn_glViewportArrayvNV) (GLuint, GLsizei, const GLfloat*);
+extern pfn_glViewportArrayvNV fp_glViewportArrayvNV;
+typedef void (APIENTRYP pfn_glViewportIndexedfNV) (GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+extern pfn_glViewportIndexedfNV fp_glViewportIndexedfNV;
+typedef void (APIENTRYP pfn_glViewportIndexedfvNV) (GLuint, const GLfloat*);
+extern pfn_glViewportIndexedfvNV fp_glViewportIndexedfvNV;
+typedef void (APIENTRYP pfn_glScissorArrayvNV) (GLuint, GLsizei, const GLint*);
+extern pfn_glScissorArrayvNV fp_glScissorArrayvNV;
+typedef void (APIENTRYP pfn_glScissorIndexedNV) (GLuint, GLint, GLint, GLsizei, GLsizei);
+extern pfn_glScissorIndexedNV fp_glScissorIndexedNV;
+typedef void (APIENTRYP pfn_glScissorIndexedvNV) (GLuint, const GLint*);
+extern pfn_glScissorIndexedvNV fp_glScissorIndexedvNV;
+typedef void (APIENTRYP pfn_glDepthRangeArrayfvNV) (GLuint, GLsizei, const GLfloat*);
+extern pfn_glDepthRangeArrayfvNV fp_glDepthRangeArrayfvNV;
+typedef void (APIENTRYP pfn_glDepthRangeIndexedfNV) (GLuint, GLfloat, GLfloat);
+extern pfn_glDepthRangeIndexedfNV fp_glDepthRangeIndexedfNV;
+typedef void (APIENTRYP pfn_glGetFloati_vNV) (GLenum, GLuint, GLfloat*);
+extern pfn_glGetFloati_vNV fp_glGetFloati_vNV;
+typedef void (APIENTRYP pfn_glEnableiNV) (GLenum, GLuint);
+extern pfn_glEnableiNV fp_glEnableiNV;
+typedef void (APIENTRYP pfn_glDisableiNV) (GLenum, GLuint);
+extern pfn_glDisableiNV fp_glDisableiNV;
+typedef GLboolean (APIENTRYP pfn_glIsEnablediNV) (GLenum, GLuint);
+extern pfn_glIsEnablediNV fp_glIsEnablediNV;
+
+ /* GL_NV_viewport_array2 */
+extern GLboolean GLAD_NV_viewport_array2;
+
+ /* GL_NVX_conditional_render */
+extern GLboolean GLAD_NVX_conditional_render;
+typedef void (APIENTRYP pfn_glBeginConditionalRenderNVX) (GLuint);
+extern pfn_glBeginConditionalRenderNVX fp_glBeginConditionalRenderNVX;
+typedef void (APIENTRYP pfn_glEndConditionalRenderNVX) ();
+extern pfn_glEndConditionalRenderNVX fp_glEndConditionalRenderNVX;
+
+ /* GL_NVX_gpu_memory_info */
+extern GLboolean GLAD_NVX_gpu_memory_info;
+#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX  0x9047
+#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX  0x9048
+#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX  0x9049
+#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX  0x904A
+#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX  0x904B
+
+ /* GL_OVR_multiview */
+extern GLboolean GLAD_OVR_multiview;
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR  0x9630
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR  0x9632
+#define GL_MAX_VIEWS_OVR                       0x9631
+typedef void (APIENTRYP pfn_glFramebufferTextureMultiviewOVR) (GLenum, GLenum, GLuint, GLint, GLint, GLsizei);
+extern pfn_glFramebufferTextureMultiviewOVR fp_glFramebufferTextureMultiviewOVR;
+
+ /* GL_OVR_multiview2 */
+extern GLboolean GLAD_OVR_multiview2;
+
+ /* GL_OVR_multiview_multisampled_render_to_texture */
+extern GLboolean GLAD_OVR_multiview_multisampled_render_to_texture;
+typedef void (APIENTRYP pfn_glFramebufferTextureMultisampleMultiviewOVR) (GLenum, GLenum, GLuint, GLint, GLsizei, GLint, GLsizei);
+extern pfn_glFramebufferTextureMultisampleMultiviewOVR fp_glFramebufferTextureMultisampleMultiviewOVR;
+
+ /* GL_QCOM_alpha_test */
+extern GLboolean GLAD_QCOM_alpha_test;
+#define GL_ALPHA_TEST_QCOM                     0x0BC0
+#define GL_ALPHA_TEST_FUNC_QCOM                0x0BC1
+#define GL_ALPHA_TEST_REF_QCOM                 0x0BC2
+typedef void (APIENTRYP pfn_glAlphaFuncQCOM) (GLenum, GLclampf);
+extern pfn_glAlphaFuncQCOM fp_glAlphaFuncQCOM;
+
+ /* GL_QCOM_binning_control */
+extern GLboolean GLAD_QCOM_binning_control;
+#define GL_BINNING_CONTROL_HINT_QCOM           0x8FB0
+#define GL_CPU_OPTIMIZED_QCOM                  0x8FB1
+#define GL_GPU_OPTIMIZED_QCOM                  0x8FB2
+#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM   0x8FB3
+
+ /* GL_QCOM_driver_control */
+extern GLboolean GLAD_QCOM_driver_control;
+typedef void (APIENTRYP pfn_glGetDriverControlsQCOM) (GLint*, GLsizei, GLuint*);
+extern pfn_glGetDriverControlsQCOM fp_glGetDriverControlsQCOM;
+typedef void (APIENTRYP pfn_glGetDriverControlStringQCOM) (GLuint, GLsizei, GLsizei*, GLchar*);
+extern pfn_glGetDriverControlStringQCOM fp_glGetDriverControlStringQCOM;
+typedef void (APIENTRYP pfn_glEnableDriverControlQCOM) (GLuint);
+extern pfn_glEnableDriverControlQCOM fp_glEnableDriverControlQCOM;
+typedef void (APIENTRYP pfn_glDisableDriverControlQCOM) (GLuint);
+extern pfn_glDisableDriverControlQCOM fp_glDisableDriverControlQCOM;
+
+ /* GL_QCOM_extended_get */
+extern GLboolean GLAD_QCOM_extended_get;
+#define GL_TEXTURE_WIDTH_QCOM                  0x8BD2
+#define GL_TEXTURE_HEIGHT_QCOM                 0x8BD3
+#define GL_TEXTURE_DEPTH_QCOM                  0x8BD4
+#define GL_TEXTURE_INTERNAL_FORMAT_QCOM        0x8BD5
+#define GL_TEXTURE_FORMAT_QCOM                 0x8BD6
+#define GL_TEXTURE_TYPE_QCOM                   0x8BD7
+#define GL_TEXTURE_IMAGE_VALID_QCOM            0x8BD8
+#define GL_TEXTURE_NUM_LEVELS_QCOM             0x8BD9
+#define GL_TEXTURE_TARGET_QCOM                 0x8BDA
+#define GL_TEXTURE_OBJECT_VALID_QCOM           0x8BDB
+#define GL_STATE_RESTORE                       0x8BDC
+typedef void (APIENTRYP pfn_glExtGetTexturesQCOM) (GLuint*, GLint, GLint*);
+extern pfn_glExtGetTexturesQCOM fp_glExtGetTexturesQCOM;
+typedef void (APIENTRYP pfn_glExtGetBuffersQCOM) (GLuint*, GLint, GLint*);
+extern pfn_glExtGetBuffersQCOM fp_glExtGetBuffersQCOM;
+typedef void (APIENTRYP pfn_glExtGetRenderbuffersQCOM) (GLuint*, GLint, GLint*);
+extern pfn_glExtGetRenderbuffersQCOM fp_glExtGetRenderbuffersQCOM;
+typedef void (APIENTRYP pfn_glExtGetFramebuffersQCOM) (GLuint*, GLint, GLint*);
+extern pfn_glExtGetFramebuffersQCOM fp_glExtGetFramebuffersQCOM;
+typedef void (APIENTRYP pfn_glExtGetTexLevelParameterivQCOM) (GLuint, GLenum, GLint, GLenum, GLint*);
+extern pfn_glExtGetTexLevelParameterivQCOM fp_glExtGetTexLevelParameterivQCOM;
+typedef void (APIENTRYP pfn_glExtTexObjectStateOverrideiQCOM) (GLenum, GLenum, GLint);
+extern pfn_glExtTexObjectStateOverrideiQCOM fp_glExtTexObjectStateOverrideiQCOM;
+typedef void (APIENTRYP pfn_glExtGetTexSubImageQCOM) (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, void*);
+extern pfn_glExtGetTexSubImageQCOM fp_glExtGetTexSubImageQCOM;
+typedef void (APIENTRYP pfn_glExtGetBufferPointervQCOM) (GLenum, void**);
+extern pfn_glExtGetBufferPointervQCOM fp_glExtGetBufferPointervQCOM;
+
+ /* GL_QCOM_extended_get2 */
+extern GLboolean GLAD_QCOM_extended_get2;
+typedef void (APIENTRYP pfn_glExtGetShadersQCOM) (GLuint*, GLint, GLint*);
+extern pfn_glExtGetShadersQCOM fp_glExtGetShadersQCOM;
+typedef void (APIENTRYP pfn_glExtGetProgramsQCOM) (GLuint*, GLint, GLint*);
+extern pfn_glExtGetProgramsQCOM fp_glExtGetProgramsQCOM;
+typedef GLboolean (APIENTRYP pfn_glExtIsProgramBinaryQCOM) (GLuint);
+extern pfn_glExtIsProgramBinaryQCOM fp_glExtIsProgramBinaryQCOM;
+typedef void (APIENTRYP pfn_glExtGetProgramBinarySourceQCOM) (GLuint, GLenum, GLchar*, GLint*);
+extern pfn_glExtGetProgramBinarySourceQCOM fp_glExtGetProgramBinarySourceQCOM;
+
+ /* GL_QCOM_perfmon_global_mode */
+extern GLboolean GLAD_QCOM_perfmon_global_mode;
+#define GL_PERFMON_GLOBAL_MODE_QCOM            0x8FA0
+
+ /* GL_QCOM_tiled_rendering */
+extern GLboolean GLAD_QCOM_tiled_rendering;
+#define GL_COLOR_BUFFER_BIT0_QCOM              0x00000001
+#define GL_COLOR_BUFFER_BIT1_QCOM              0x00000002
+#define GL_COLOR_BUFFER_BIT2_QCOM              0x00000004
+#define GL_COLOR_BUFFER_BIT3_QCOM              0x00000008
+#define GL_COLOR_BUFFER_BIT4_QCOM              0x00000010
+#define GL_COLOR_BUFFER_BIT5_QCOM              0x00000020
+#define GL_COLOR_BUFFER_BIT6_QCOM              0x00000040
+#define GL_COLOR_BUFFER_BIT7_QCOM              0x00000080
+#define GL_DEPTH_BUFFER_BIT0_QCOM              0x00000100
+#define GL_DEPTH_BUFFER_BIT1_QCOM              0x00000200
+#define GL_DEPTH_BUFFER_BIT2_QCOM              0x00000400
+#define GL_DEPTH_BUFFER_BIT3_QCOM              0x00000800
+#define GL_DEPTH_BUFFER_BIT4_QCOM              0x00001000
+#define GL_DEPTH_BUFFER_BIT5_QCOM              0x00002000
+#define GL_DEPTH_BUFFER_BIT6_QCOM              0x00004000
+#define GL_DEPTH_BUFFER_BIT7_QCOM              0x00008000
+#define GL_STENCIL_BUFFER_BIT0_QCOM            0x00010000
+#define GL_STENCIL_BUFFER_BIT1_QCOM            0x00020000
+#define GL_STENCIL_BUFFER_BIT2_QCOM            0x00040000
+#define GL_STENCIL_BUFFER_BIT3_QCOM            0x00080000
+#define GL_STENCIL_BUFFER_BIT4_QCOM            0x00100000
+#define GL_STENCIL_BUFFER_BIT5_QCOM            0x00200000
+#define GL_STENCIL_BUFFER_BIT6_QCOM            0x00400000
+#define GL_STENCIL_BUFFER_BIT7_QCOM            0x00800000
+#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM        0x01000000
+#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM        0x02000000
+#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM        0x04000000
+#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM        0x08000000
+#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM        0x10000000
+#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM        0x20000000
+#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM        0x40000000
+#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM        0x80000000
+typedef void (APIENTRYP pfn_glStartTilingQCOM) (GLuint, GLuint, GLuint, GLuint, GLbitfield);
+extern pfn_glStartTilingQCOM fp_glStartTilingQCOM;
+typedef void (APIENTRYP pfn_glEndTilingQCOM) (GLbitfield);
+extern pfn_glEndTilingQCOM fp_glEndTilingQCOM;
+
+ /* GL_QCOM_writeonly_rendering */
+extern GLboolean GLAD_QCOM_writeonly_rendering;
+#define GL_WRITEONLY_RENDERING_QCOM            0x8823
+
+ /* GL_VIV_shader_binary */
+extern GLboolean GLAD_VIV_shader_binary;
+#define GL_SHADER_BINARY_VIV                   0x8FC4
+
+} /* namespace glad */
+
+#endif /* __glad_hpp_ */
diff --git a/src/libraries/glad/gladfuncs.hpp b/src/libraries/glad/gladfuncs.hpp
new file mode 100644
index 0000000..050e127
--- /dev/null
+++ b/src/libraries/glad/gladfuncs.hpp
@@ -0,0 +1,2562 @@
+
+/**
+ * The MIT License (MIT)
+ * 
+ * Copyright (c) 2013 David Herberth, modified by Alex Szpakowski
+ * 
+ * Permission is hereby granted, free of charge, to any person obtaining a copy of
+ * this software and associated documentation files (the "Software"), to deal in
+ * the Software without restriction, including without limitation the rights to
+ * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
+ * the Software, and to permit persons to whom the Software is furnished to do so,
+ * subject to the following conditions:
+ * 
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ * 
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
+ * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
+ * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+ * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ **/
+ 
+
+#ifndef __glad_funcs_hpp_
+#define __glad_funcs_hpp_
+
+#include "glad.hpp"
+
+namespace glad {
+
+
+/* GL_VERSION_1_0 */
+inline void glCullFace(GLenum mode) { fp_glCullFace(mode); }
+inline void glFrontFace(GLenum mode) { fp_glFrontFace(mode); }
+inline void glHint(GLenum target, GLenum mode) { fp_glHint(target, mode); }
+inline void glLineWidth(GLfloat width) { fp_glLineWidth(width); }
+inline void glPointSize(GLfloat size) { fp_glPointSize(size); }
+inline void glPolygonMode(GLenum face, GLenum mode) { fp_glPolygonMode(face, mode); }
+inline void glScissor(GLint x, GLint y, GLsizei width, GLsizei height) { fp_glScissor(x, y, width, height); }
+inline void glTexParameterf(GLenum target, GLenum pname, GLfloat param) { fp_glTexParameterf(target, pname, param); }
+inline void glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params) { fp_glTexParameterfv(target, pname, params); }
+inline void glTexParameteri(GLenum target, GLenum pname, GLint param) { fp_glTexParameteri(target, pname, param); }
+inline void glTexParameteriv(GLenum target, GLenum pname, const GLint* params) { fp_glTexParameteriv(target, pname, params); }
+inline void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels) { fp_glTexImage1D(target, level, internalformat, width, border, format, type, pixels); }
+inline void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels) { fp_glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels); }
+inline void glDrawBuffer(GLenum buf) { fp_glDrawBuffer(buf); }
+inline void glClear(GLbitfield mask) { fp_glClear(mask); }
+inline void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { fp_glClearColor(red, green, blue, alpha); }
+inline void glClearStencil(GLint s) { fp_glClearStencil(s); }
+inline void glClearDepth(GLdouble depth) { fp_glClearDepth(depth); }
+inline void glStencilMask(GLuint mask) { fp_glStencilMask(mask); }
+inline void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { fp_glColorMask(red, green, blue, alpha); }
+inline void glDepthMask(GLboolean flag) { fp_glDepthMask(flag); }
+inline void glDisable(GLenum cap) { fp_glDisable(cap); }
+inline void glEnable(GLenum cap) { fp_glEnable(cap); }
+inline void glFinish() { fp_glFinish(); }
+inline void glFlush() { fp_glFlush(); }
+inline void glBlendFunc(GLenum sfactor, GLenum dfactor) { fp_glBlendFunc(sfactor, dfactor); }
+inline void glLogicOp(GLenum opcode) { fp_glLogicOp(opcode); }
+inline void glStencilFunc(GLenum func, GLint ref, GLuint mask) { fp_glStencilFunc(func, ref, mask); }
+inline void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) { fp_glStencilOp(fail, zfail, zpass); }
+inline void glDepthFunc(GLenum func) { fp_glDepthFunc(func); }
+inline void glPixelStoref(GLenum pname, GLfloat param) { fp_glPixelStoref(pname, param); }
+inline void glPixelStorei(GLenum pname, GLint param) { fp_glPixelStorei(pname, param); }
+inline void glReadBuffer(GLenum src) { fp_glReadBuffer(src); }
+inline void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) { fp_glReadPixels(x, y, width, height, format, type, pixels); }
+inline void glGetBooleanv(GLenum pname, GLboolean* data) { fp_glGetBooleanv(pname, data); }
+inline void glGetDoublev(GLenum pname, GLdouble* data) { fp_glGetDoublev(pname, data); }
+inline GLenum glGetError() { return fp_glGetError(); }
+inline void glGetFloatv(GLenum pname, GLfloat* data) { fp_glGetFloatv(pname, data); }
+inline void glGetIntegerv(GLenum pname, GLint* data) { fp_glGetIntegerv(pname, data); }
+inline const GLubyte* glGetString(GLenum name) { return fp_glGetString(name); }
+inline void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void* pixels) { fp_glGetTexImage(target, level, format, type, pixels); }
+inline void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) { fp_glGetTexParameterfv(target, pname, params); }
+inline void glGetTexParameteriv(GLenum target, GLenum pname, GLint* params) { fp_glGetTexParameteriv(target, pname, params); }
+inline void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat* params) { fp_glGetTexLevelParameterfv(target, level, pname, params); }
+inline void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint* params) { fp_glGetTexLevelParameteriv(target, level, pname, params); }
+inline GLboolean glIsEnabled(GLenum cap) { return fp_glIsEnabled(cap); }
+inline void glDepthRange(GLdouble near, GLdouble far) { fp_glDepthRange(near, far); }
+inline void glViewport(GLint x, GLint y, GLsizei width, GLsizei height) { fp_glViewport(x, y, width, height); }
+inline void glNewList(GLuint list, GLenum mode) { fp_glNewList(list, mode); }
+inline void glEndList() { fp_glEndList(); }
+inline void glCallList(GLuint list) { fp_glCallList(list); }
+inline void glCallLists(GLsizei n, GLenum type, const void* lists) { fp_glCallLists(n, type, lists); }
+inline void glDeleteLists(GLuint list, GLsizei range) { fp_glDeleteLists(list, range); }
+inline GLuint glGenLists(GLsizei range) { return fp_glGenLists(range); }
+inline void glListBase(GLuint base) { fp_glListBase(base); }
+inline void glBegin(GLenum mode) { fp_glBegin(mode); }
+inline void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap) { fp_glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap); }
+inline void glColor3b(GLbyte red, GLbyte green, GLbyte blue) { fp_glColor3b(red, green, blue); }
+inline void glColor3bv(const GLbyte* v) { fp_glColor3bv(v); }
+inline void glColor3d(GLdouble red, GLdouble green, GLdouble blue) { fp_glColor3d(red, green, blue); }
+inline void glColor3dv(const GLdouble* v) { fp_glColor3dv(v); }
+inline void glColor3f(GLfloat red, GLfloat green, GLfloat blue) { fp_glColor3f(red, green, blue); }
+inline void glColor3fv(const GLfloat* v) { fp_glColor3fv(v); }
+inline void glColor3i(GLint red, GLint green, GLint blue) { fp_glColor3i(red, green, blue); }
+inline void glColor3iv(const GLint* v) { fp_glColor3iv(v); }
+inline void glColor3s(GLshort red, GLshort green, GLshort blue) { fp_glColor3s(red, green, blue); }
+inline void glColor3sv(const GLshort* v) { fp_glColor3sv(v); }
+inline void glColor3ub(GLubyte red, GLubyte green, GLubyte blue) { fp_glColor3ub(red, green, blue); }
+inline void glColor3ubv(const GLubyte* v) { fp_glColor3ubv(v); }
+inline void glColor3ui(GLuint red, GLuint green, GLuint blue) { fp_glColor3ui(red, green, blue); }
+inline void glColor3uiv(const GLuint* v) { fp_glColor3uiv(v); }
+inline void glColor3us(GLushort red, GLushort green, GLushort blue) { fp_glColor3us(red, green, blue); }
+inline void glColor3usv(const GLushort* v) { fp_glColor3usv(v); }
+inline void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) { fp_glColor4b(red, green, blue, alpha); }
+inline void glColor4bv(const GLbyte* v) { fp_glColor4bv(v); }
+inline void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) { fp_glColor4d(red, green, blue, alpha); }
+inline void glColor4dv(const GLdouble* v) { fp_glColor4dv(v); }
+inline void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { fp_glColor4f(red, green, blue, alpha); }
+inline void glColor4fv(const GLfloat* v) { fp_glColor4fv(v); }
+inline void glColor4i(GLint red, GLint green, GLint blue, GLint alpha) { fp_glColor4i(red, green, blue, alpha); }
+inline void glColor4iv(const GLint* v) { fp_glColor4iv(v); }
+inline void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) { fp_glColor4s(red, green, blue, alpha); }
+inline void glColor4sv(const GLshort* v) { fp_glColor4sv(v); }
+inline void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) { fp_glColor4ub(red, green, blue, alpha); }
+inline void glColor4ubv(const GLubyte* v) { fp_glColor4ubv(v); }
+inline void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) { fp_glColor4ui(red, green, blue, alpha); }
+inline void glColor4uiv(const GLuint* v) { fp_glColor4uiv(v); }
+inline void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) { fp_glColor4us(red, green, blue, alpha); }
+inline void glColor4usv(const GLushort* v) { fp_glColor4usv(v); }
+inline void glEdgeFlag(GLboolean flag) { fp_glEdgeFlag(flag); }
+inline void glEdgeFlagv(const GLboolean* flag) { fp_glEdgeFlagv(flag); }
+inline void glEnd() { fp_glEnd(); }
+inline void glIndexd(GLdouble c) { fp_glIndexd(c); }
+inline void glIndexdv(const GLdouble* c) { fp_glIndexdv(c); }
+inline void glIndexf(GLfloat c) { fp_glIndexf(c); }
+inline void glIndexfv(const GLfloat* c) { fp_glIndexfv(c); }
+inline void glIndexi(GLint c) { fp_glIndexi(c); }
+inline void glIndexiv(const GLint* c) { fp_glIndexiv(c); }
+inline void glIndexs(GLshort c) { fp_glIndexs(c); }
+inline void glIndexsv(const GLshort* c) { fp_glIndexsv(c); }
+inline void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) { fp_glNormal3b(nx, ny, nz); }
+inline void glNormal3bv(const GLbyte* v) { fp_glNormal3bv(v); }
+inline void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) { fp_glNormal3d(nx, ny, nz); }
+inline void glNormal3dv(const GLdouble* v) { fp_glNormal3dv(v); }
+inline void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) { fp_glNormal3f(nx, ny, nz); }
+inline void glNormal3fv(const GLfloat* v) { fp_glNormal3fv(v); }
+inline void glNormal3i(GLint nx, GLint ny, GLint nz) { fp_glNormal3i(nx, ny, nz); }
+inline void glNormal3iv(const GLint* v) { fp_glNormal3iv(v); }
+inline void glNormal3s(GLshort nx, GLshort ny, GLshort nz) { fp_glNormal3s(nx, ny, nz); }
+inline void glNormal3sv(const GLshort* v) { fp_glNormal3sv(v); }
+inline void glRasterPos2d(GLdouble x, GLdouble y) { fp_glRasterPos2d(x, y); }
+inline void glRasterPos2dv(const GLdouble* v) { fp_glRasterPos2dv(v); }
+inline void glRasterPos2f(GLfloat x, GLfloat y) { fp_glRasterPos2f(x, y); }
+inline void glRasterPos2fv(const GLfloat* v) { fp_glRasterPos2fv(v); }
+inline void glRasterPos2i(GLint x, GLint y) { fp_glRasterPos2i(x, y); }
+inline void glRasterPos2iv(const GLint* v) { fp_glRasterPos2iv(v); }
+inline void glRasterPos2s(GLshort x, GLshort y) { fp_glRasterPos2s(x, y); }
+inline void glRasterPos2sv(const GLshort* v) { fp_glRasterPos2sv(v); }
+inline void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) { fp_glRasterPos3d(x, y, z); }
+inline void glRasterPos3dv(const GLdouble* v) { fp_glRasterPos3dv(v); }
+inline void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) { fp_glRasterPos3f(x, y, z); }
+inline void glRasterPos3fv(const GLfloat* v) { fp_glRasterPos3fv(v); }
+inline void glRasterPos3i(GLint x, GLint y, GLint z) { fp_glRasterPos3i(x, y, z); }
+inline void glRasterPos3iv(const GLint* v) { fp_glRasterPos3iv(v); }
+inline void glRasterPos3s(GLshort x, GLshort y, GLshort z) { fp_glRasterPos3s(x, y, z); }
+inline void glRasterPos3sv(const GLshort* v) { fp_glRasterPos3sv(v); }
+inline void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) { fp_glRasterPos4d(x, y, z, w); }
+inline void glRasterPos4dv(const GLdouble* v) { fp_glRasterPos4dv(v); }
+inline void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { fp_glRasterPos4f(x, y, z, w); }
+inline void glRasterPos4fv(const GLfloat* v) { fp_glRasterPos4fv(v); }
+inline void glRasterPos4i(GLint x, GLint y, GLint z, GLint w) { fp_glRasterPos4i(x, y, z, w); }
+inline void glRasterPos4iv(const GLint* v) { fp_glRasterPos4iv(v); }
+inline void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) { fp_glRasterPos4s(x, y, z, w); }
+inline void glRasterPos4sv(const GLshort* v) { fp_glRasterPos4sv(v); }
+inline void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) { fp_glRectd(x1, y1, x2, y2); }
+inline void glRectdv(const GLdouble* v1, const GLdouble* v2) { fp_glRectdv(v1, v2); }
+inline void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) { fp_glRectf(x1, y1, x2, y2); }
+inline void glRectfv(const GLfloat* v1, const GLfloat* v2) { fp_glRectfv(v1, v2); }
+inline void glRecti(GLint x1, GLint y1, GLint x2, GLint y2) { fp_glRecti(x1, y1, x2, y2); }
+inline void glRectiv(const GLint* v1, const GLint* v2) { fp_glRectiv(v1, v2); }
+inline void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) { fp_glRects(x1, y1, x2, y2); }
+inline void glRectsv(const GLshort* v1, const GLshort* v2) { fp_glRectsv(v1, v2); }
+inline void glTexCoord1d(GLdouble s) { fp_glTexCoord1d(s); }
+inline void glTexCoord1dv(const GLdouble* v) { fp_glTexCoord1dv(v); }
+inline void glTexCoord1f(GLfloat s) { fp_glTexCoord1f(s); }
+inline void glTexCoord1fv(const GLfloat* v) { fp_glTexCoord1fv(v); }
+inline void glTexCoord1i(GLint s) { fp_glTexCoord1i(s); }
+inline void glTexCoord1iv(const GLint* v) { fp_glTexCoord1iv(v); }
+inline void glTexCoord1s(GLshort s) { fp_glTexCoord1s(s); }
+inline void glTexCoord1sv(const GLshort* v) { fp_glTexCoord1sv(v); }
+inline void glTexCoord2d(GLdouble s, GLdouble t) { fp_glTexCoord2d(s, t); }
+inline void glTexCoord2dv(const GLdouble* v) { fp_glTexCoord2dv(v); }
+inline void glTexCoord2f(GLfloat s, GLfloat t) { fp_glTexCoord2f(s, t); }
+inline void glTexCoord2fv(const GLfloat* v) { fp_glTexCoord2fv(v); }
+inline void glTexCoord2i(GLint s, GLint t) { fp_glTexCoord2i(s, t); }
+inline void glTexCoord2iv(const GLint* v) { fp_glTexCoord2iv(v); }
+inline void glTexCoord2s(GLshort s, GLshort t) { fp_glTexCoord2s(s, t); }
+inline void glTexCoord2sv(const GLshort* v) { fp_glTexCoord2sv(v); }
+inline void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) { fp_glTexCoord3d(s, t, r); }
+inline void glTexCoord3dv(const GLdouble* v) { fp_glTexCoord3dv(v); }
+inline void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) { fp_glTexCoord3f(s, t, r); }
+inline void glTexCoord3fv(const GLfloat* v) { fp_glTexCoord3fv(v); }
+inline void glTexCoord3i(GLint s, GLint t, GLint r) { fp_glTexCoord3i(s, t, r); }
+inline void glTexCoord3iv(const GLint* v) { fp_glTexCoord3iv(v); }
+inline void glTexCoord3s(GLshort s, GLshort t, GLshort r) { fp_glTexCoord3s(s, t, r); }
+inline void glTexCoord3sv(const GLshort* v) { fp_glTexCoord3sv(v); }
+inline void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) { fp_glTexCoord4d(s, t, r, q); }
+inline void glTexCoord4dv(const GLdouble* v) { fp_glTexCoord4dv(v); }
+inline void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) { fp_glTexCoord4f(s, t, r, q); }
+inline void glTexCoord4fv(const GLfloat* v) { fp_glTexCoord4fv(v); }
+inline void glTexCoord4i(GLint s, GLint t, GLint r, GLint q) { fp_glTexCoord4i(s, t, r, q); }
+inline void glTexCoord4iv(const GLint* v) { fp_glTexCoord4iv(v); }
+inline void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) { fp_glTexCoord4s(s, t, r, q); }
+inline void glTexCoord4sv(const GLshort* v) { fp_glTexCoord4sv(v); }
+inline void glVertex2d(GLdouble x, GLdouble y) { fp_glVertex2d(x, y); }
+inline void glVertex2dv(const GLdouble* v) { fp_glVertex2dv(v); }
+inline void glVertex2f(GLfloat x, GLfloat y) { fp_glVertex2f(x, y); }
+inline void glVertex2fv(const GLfloat* v) { fp_glVertex2fv(v); }
+inline void glVertex2i(GLint x, GLint y) { fp_glVertex2i(x, y); }
+inline void glVertex2iv(const GLint* v) { fp_glVertex2iv(v); }
+inline void glVertex2s(GLshort x, GLshort y) { fp_glVertex2s(x, y); }
+inline void glVertex2sv(const GLshort* v) { fp_glVertex2sv(v); }
+inline void glVertex3d(GLdouble x, GLdouble y, GLdouble z) { fp_glVertex3d(x, y, z); }
+inline void glVertex3dv(const GLdouble* v) { fp_glVertex3dv(v); }
+inline void glVertex3f(GLfloat x, GLfloat y, GLfloat z) { fp_glVertex3f(x, y, z); }
+inline void glVertex3fv(const GLfloat* v) { fp_glVertex3fv(v); }
+inline void glVertex3i(GLint x, GLint y, GLint z) { fp_glVertex3i(x, y, z); }
+inline void glVertex3iv(const GLint* v) { fp_glVertex3iv(v); }
+inline void glVertex3s(GLshort x, GLshort y, GLshort z) { fp_glVertex3s(x, y, z); }
+inline void glVertex3sv(const GLshort* v) { fp_glVertex3sv(v); }
+inline void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) { fp_glVertex4d(x, y, z, w); }
+inline void glVertex4dv(const GLdouble* v) { fp_glVertex4dv(v); }
+inline void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) { fp_glVertex4f(x, y, z, w); }
+inline void glVertex4fv(const GLfloat* v) { fp_glVertex4fv(v); }
+inline void glVertex4i(GLint x, GLint y, GLint z, GLint w) { fp_glVertex4i(x, y, z, w); }
+inline void glVertex4iv(const GLint* v) { fp_glVertex4iv(v); }
+inline void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) { fp_glVertex4s(x, y, z, w); }
+inline void glVertex4sv(const GLshort* v) { fp_glVertex4sv(v); }
+inline void glClipPlane(GLenum plane, const GLdouble* equation) { fp_glClipPlane(plane, equation); }
+inline void glColorMaterial(GLenum face, GLenum mode) { fp_glColorMaterial(face, mode); }
+inline void glFogf(GLenum pname, GLfloat param) { fp_glFogf(pname, param); }
+inline void glFogfv(GLenum pname, const GLfloat* params) { fp_glFogfv(pname, params); }
+inline void glFogi(GLenum pname, GLint param) { fp_glFogi(pname, param); }
+inline void glFogiv(GLenum pname, const GLint* params) { fp_glFogiv(pname, params); }
+inline void glLightf(GLenum light, GLenum pname, GLfloat param) { fp_glLightf(light, pname, param); }
+inline void glLightfv(GLenum light, GLenum pname, const GLfloat* params) { fp_glLightfv(light, pname, params); }
+inline void glLighti(GLenum light, GLenum pname, GLint param) { fp_glLighti(light, pname, param); }
+inline void glLightiv(GLenum light, GLenum pname, const GLint* params) { fp_glLightiv(light, pname, params); }
+inline void glLightModelf(GLenum pname, GLfloat param) { fp_glLightModelf(pname, param); }
+inline void glLightModelfv(GLenum pname, const GLfloat* params) { fp_glLightModelfv(pname, params); }
+inline void glLightModeli(GLenum pname, GLint param) { fp_glLightModeli(pname, param); }
+inline void glLightModeliv(GLenum pname, const GLint* params) { fp_glLightModeliv(pname, params); }
+inline void glLineStipple(GLint factor, GLushort pattern) { fp_glLineStipple(factor, pattern); }
+inline void glMaterialf(GLenum face, GLenum pname, GLfloat param) { fp_glMaterialf(face, pname, param); }
+inline void glMaterialfv(GLenum face, GLenum pname, const GLfloat* params) { fp_glMaterialfv(face, pname, params); }
+inline void glMateriali(GLenum face, GLenum pname, GLint param) { fp_glMateriali(face, pname, param); }
+inline void glMaterialiv(GLenum face, GLenum pname, const GLint* params) { fp_glMaterialiv(face, pname, params); }
+inline void glPolygonStipple(const GLubyte* mask) { fp_glPolygonStipple(mask); }
+inline void glShadeModel(GLenum mode) { fp_glShadeModel(mode); }
+inline void glTexEnvf(GLenum target, GLenum pname, GLfloat param) { fp_glTexEnvf(target, pname, param); }
+inline void glTexEnvfv(GLenum target, GLenum pname, const GLfloat* params) { fp_glTexEnvfv(target, pname, params); }
+inline void glTexEnvi(GLenum target, GLenum pname, GLint param) { fp_glTexEnvi(target, pname, param); }
+inline void glTexEnviv(GLenum target, GLenum pname, const GLint* params) { fp_glTexEnviv(target, pname, params); }
+inline void glTexGend(GLenum coord, GLenum pname, GLdouble param) { fp_glTexGend(coord, pname, param); }
+inline void glTexGendv(GLenum coord, GLenum pname, const GLdouble* params) { fp_glTexGendv(coord, pname, params); }
+inline void glTexGenf(GLenum coord, GLenum pname, GLfloat param) { fp_glTexGenf(coord, pname, param); }
+inline void glTexGenfv(GLenum coord, GLenum pname, const GLfloat* params) { fp_glTexGenfv(coord, pname, params); }
+inline void glTexGeni(GLenum coord, GLenum pname, GLint param) { fp_glTexGeni(coord, pname, param); }
+inline void glTexGeniv(GLenum coord, GLenum pname, const GLint* params) { fp_glTexGeniv(coord, pname, params); }
+inline void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat* buffer) { fp_glFeedbackBuffer(size, type, buffer); }
+inline void glSelectBuffer(GLsizei size, GLuint* buffer) { fp_glSelectBuffer(size, buffer); }
+inline GLint glRenderMode(GLenum mode) { return fp_glRenderMode(mode); }
+inline void glInitNames() { fp_glInitNames(); }
+inline void glLoadName(GLuint name) { fp_glLoadName(name); }
+inline void glPassThrough(GLfloat token) { fp_glPassThrough(token); }
+inline void glPopName() { fp_glPopName(); }
+inline void glPushName(GLuint name) { fp_glPushName(name); }
+inline void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { fp_glClearAccum(red, green, blue, alpha); }
+inline void glClearIndex(GLfloat c) { fp_glClearIndex(c); }
+inline void glIndexMask(GLuint mask) { fp_glIndexMask(mask); }
+inline void glAccum(GLenum op, GLfloat value) { fp_glAccum(op, value); }
+inline void glPopAttrib() { fp_glPopAttrib(); }
+inline void glPushAttrib(GLbitfield mask) { fp_glPushAttrib(mask); }
+inline void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points) { fp_glMap1d(target, u1, u2, stride, order, points); }
+inline void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points) { fp_glMap1f(target, u1, u2, stride, order, points); }
+inline void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points) { fp_glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); }
+inline void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points) { fp_glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); }
+inline void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) { fp_glMapGrid1d(un, u1, u2); }
+inline void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) { fp_glMapGrid1f(un, u1, u2); }
+inline void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) { fp_glMapGrid2d(un, u1, u2, vn, v1, v2); }
+inline void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) { fp_glMapGrid2f(un, u1, u2, vn, v1, v2); }
+inline void glEvalCoord1d(GLdouble u) { fp_glEvalCoord1d(u); }
+inline void glEvalCoord1dv(const GLdouble* u) { fp_glEvalCoord1dv(u); }
+inline void glEvalCoord1f(GLfloat u) { fp_glEvalCoord1f(u); }
+inline void glEvalCoord1fv(const GLfloat* u) { fp_glEvalCoord1fv(u); }
+inline void glEvalCoord2d(GLdouble u, GLdouble v) { fp_glEvalCoord2d(u, v); }
+inline void glEvalCoord2dv(const GLdouble* u) { fp_glEvalCoord2dv(u); }
+inline void glEvalCoord2f(GLfloat u, GLfloat v) { fp_glEvalCoord2f(u, v); }
+inline void glEvalCoord2fv(const GLfloat* u) { fp_glEvalCoord2fv(u); }
+inline void glEvalMesh1(GLenum mode, GLint i1, GLint i2) { fp_glEvalMesh1(mode, i1, i2); }
+inline void glEvalPoint1(GLint i) { fp_glEvalPoint1(i); }
+inline void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) { fp_glEvalMesh2(mode, i1, i2, j1, j2); }
+inline void glEvalPoint2(GLint i, GLint j) { fp_glEvalPoint2(i, j); }
+inline void glAlphaFunc(GLenum func, GLfloat ref) { fp_glAlphaFunc(func, ref); }
+inline void glPixelZoom(GLfloat xfactor, GLfloat yfactor) { fp_glPixelZoom(xfactor, yfactor); }
+inline void glPixelTransferf(GLenum pname, GLfloat param) { fp_glPixelTransferf(pname, param); }
+inline void glPixelTransferi(GLenum pname, GLint param) { fp_glPixelTransferi(pname, param); }
+inline void glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat* values) { fp_glPixelMapfv(map, mapsize, values); }
+inline void glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint* values) { fp_glPixelMapuiv(map, mapsize, values); }
+inline void glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort* values) { fp_glPixelMapusv(map, mapsize, values); }
+inline void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) { fp_glCopyPixels(x, y, width, height, type); }
+inline void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels) { fp_glDrawPixels(width, height, format, type, pixels); }
+inline void glGetClipPlane(GLenum plane, GLdouble* equation) { fp_glGetClipPlane(plane, equation); }
+inline void glGetLightfv(GLenum light, GLenum pname, GLfloat* params) { fp_glGetLightfv(light, pname, params); }
+inline void glGetLightiv(GLenum light, GLenum pname, GLint* params) { fp_glGetLightiv(light, pname, params); }
+inline void glGetMapdv(GLenum target, GLenum query, GLdouble* v) { fp_glGetMapdv(target, query, v); }
+inline void glGetMapfv(GLenum target, GLenum query, GLfloat* v) { fp_glGetMapfv(target, query, v); }
+inline void glGetMapiv(GLenum target, GLenum query, GLint* v) { fp_glGetMapiv(target, query, v); }
+inline void glGetMaterialfv(GLenum face, GLenum pname, GLfloat* params) { fp_glGetMaterialfv(face, pname, params); }
+inline void glGetMaterialiv(GLenum face, GLenum pname, GLint* params) { fp_glGetMaterialiv(face, pname, params); }
+inline void glGetPixelMapfv(GLenum map, GLfloat* values) { fp_glGetPixelMapfv(map, values); }
+inline void glGetPixelMapuiv(GLenum map, GLuint* values) { fp_glGetPixelMapuiv(map, values); }
+inline void glGetPixelMapusv(GLenum map, GLushort* values) { fp_glGetPixelMapusv(map, values); }
+inline void glGetPolygonStipple(GLubyte* mask) { fp_glGetPolygonStipple(mask); }
+inline void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat* params) { fp_glGetTexEnvfv(target, pname, params); }
+inline void glGetTexEnviv(GLenum target, GLenum pname, GLint* params) { fp_glGetTexEnviv(target, pname, params); }
+inline void glGetTexGendv(GLenum coord, GLenum pname, GLdouble* params) { fp_glGetTexGendv(coord, pname, params); }
+inline void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat* params) { fp_glGetTexGenfv(coord, pname, params); }
+inline void glGetTexGeniv(GLenum coord, GLenum pname, GLint* params) { fp_glGetTexGeniv(coord, pname, params); }
+inline GLboolean glIsList(GLuint list) { return fp_glIsList(list); }
+inline void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) { fp_glFrustum(left, right, bottom, top, zNear, zFar); }
+inline void glLoadIdentity() { fp_glLoadIdentity(); }
+inline void glLoadMatrixf(const GLfloat* m) { fp_glLoadMatrixf(m); }
+inline void glLoadMatrixd(const GLdouble* m) { fp_glLoadMatrixd(m); }
+inline void glMatrixMode(GLenum mode) { fp_glMatrixMode(mode); }
+inline void glMultMatrixf(const GLfloat* m) { fp_glMultMatrixf(m); }
+inline void glMultMatrixd(const GLdouble* m) { fp_glMultMatrixd(m); }
+inline void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) { fp_glOrtho(left, right, bottom, top, zNear, zFar); }
+inline void glPopMatrix() { fp_glPopMatrix(); }
+inline void glPushMatrix() { fp_glPushMatrix(); }
+inline void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) { fp_glRotated(angle, x, y, z); }
+inline void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) { fp_glRotatef(angle, x, y, z); }
+inline void glScaled(GLdouble x, GLdouble y, GLdouble z) { fp_glScaled(x, y, z); }
+inline void glScalef(GLfloat x, GLfloat y, GLfloat z) { fp_glScalef(x, y, z); }
+inline void glTranslated(GLdouble x, GLdouble y, GLdouble z) { fp_glTranslated(x, y, z); }
+inline void glTranslatef(GLfloat x, GLfloat y, GLfloat z) { fp_glTranslatef(x, y, z); }
+
+/* GL_VERSION_1_1 */
+inline void glDrawArrays(GLenum mode, GLint first, GLsizei count) { fp_glDrawArrays(mode, first, count); }
+inline void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices) { fp_glDrawElements(mode, count, type, indices); }
+inline void glGetPointerv(GLenum pname, void** params) { fp_glGetPointerv(pname, params); }
+inline void glPolygonOffset(GLfloat factor, GLfloat units) { fp_glPolygonOffset(factor, units); }
+inline void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) { fp_glCopyTexImage1D(target, level, internalformat, x, y, width, border); }
+inline void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { fp_glCopyTexImage2D(target, level, internalformat, x, y, width, height, border); }
+inline void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) { fp_glCopyTexSubImage1D(target, level, xoffset, x, y, width); }
+inline void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { fp_glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); }
+inline void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels) { fp_glTexSubImage1D(target, level, xoffset, width, format, type, pixels); }
+inline void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels) { fp_glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); }
+inline void glBindTexture(GLenum target, GLuint texture) { fp_glBindTexture(target, texture); }
+inline void glDeleteTextures(GLsizei n, const GLuint* textures) { fp_glDeleteTextures(n, textures); }
+inline void glGenTextures(GLsizei n, GLuint* textures) { fp_glGenTextures(n, textures); }
+inline GLboolean glIsTexture(GLuint texture) { return fp_glIsTexture(texture); }
+inline void glArrayElement(GLint i) { fp_glArrayElement(i); }
+inline void glColorPointer(GLint size, GLenum type, GLsizei stride, const void* pointer) { fp_glColorPointer(size, type, stride, pointer); }
+inline void glDisableClientState(GLenum array) { fp_glDisableClientState(array); }
+inline void glEdgeFlagPointer(GLsizei stride, const void* pointer) { fp_glEdgeFlagPointer(stride, pointer); }
+inline void glEnableClientState(GLenum array) { fp_glEnableClientState(array); }
+inline void glIndexPointer(GLenum type, GLsizei stride, const void* pointer) { fp_glIndexPointer(type, stride, pointer); }
+inline void glInterleavedArrays(GLenum format, GLsizei stride, const void* pointer) { fp_glInterleavedArrays(format, stride, pointer); }
+inline void glNormalPointer(GLenum type, GLsizei stride, const void* pointer) { fp_glNormalPointer(type, stride, pointer); }
+inline void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void* pointer) { fp_glTexCoordPointer(size, type, stride, pointer); }
+inline void glVertexPointer(GLint size, GLenum type, GLsizei stride, const void* pointer) { fp_glVertexPointer(size, type, stride, pointer); }
+inline GLboolean glAreTexturesResident(GLsizei n, const GLuint* textures, GLboolean* residences) { return fp_glAreTexturesResident(n, textures, residences); }
+inline void glPrioritizeTextures(GLsizei n, const GLuint* textures, const GLfloat* priorities) { fp_glPrioritizeTextures(n, textures, priorities); }
+inline void glIndexub(GLubyte c) { fp_glIndexub(c); }
+inline void glIndexubv(const GLubyte* c) { fp_glIndexubv(c); }
+inline void glPopClientAttrib() { fp_glPopClientAttrib(); }
+inline void glPushClientAttrib(GLbitfield mask) { fp_glPushClientAttrib(mask); }
+
+/* GL_VERSION_1_2 */
+inline void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices) { fp_glDrawRangeElements(mode, start, end, count, type, indices); }
+inline void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels) { fp_glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels); }
+inline void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels) { fp_glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); }
+inline void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { fp_glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); }
+
+/* GL_VERSION_1_3 */
+inline void glActiveTexture(GLenum texture) { fp_glActiveTexture(texture); }
+inline void glSampleCoverage(GLfloat value, GLboolean invert) { fp_glSampleCoverage(value, invert); }
+inline void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data) { fp_glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data); }
+inline void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data) { fp_glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); }
+inline void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data) { fp_glCompressedTexImage1D(target, level, internalformat, width, border, imageSize, data); }
+inline void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data) { fp_glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); }
+inline void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data) { fp_glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); }
+inline void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data) { fp_glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); }
+inline void glGetCompressedTexImage(GLenum target, GLint level, void* img) { fp_glGetCompressedTexImage(target, level, img); }
+inline void glClientActiveTexture(GLenum texture) { fp_glClientActiveTexture(texture); }
+inline void glMultiTexCoord1d(GLenum target, GLdouble s) { fp_glMultiTexCoord1d(target, s); }
+inline void glMultiTexCoord1dv(GLenum target, const GLdouble* v) { fp_glMultiTexCoord1dv(target, v); }
+inline void glMultiTexCoord1f(GLenum target, GLfloat s) { fp_glMultiTexCoord1f(target, s); }
+inline void glMultiTexCoord1fv(GLenum target, const GLfloat* v) { fp_glMultiTexCoord1fv(target, v); }
+inline void glMultiTexCoord1i(GLenum target, GLint s) { fp_glMultiTexCoord1i(target, s); }
+inline void glMultiTexCoord1iv(GLenum target, const GLint* v) { fp_glMultiTexCoord1iv(target, v); }
+inline void glMultiTexCoord1s(GLenum target, GLshort s) { fp_glMultiTexCoord1s(target, s); }
+inline void glMultiTexCoord1sv(GLenum target, const GLshort* v) { fp_glMultiTexCoord1sv(target, v); }
+inline void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t) { fp_glMultiTexCoord2d(target, s, t); }
+inline void glMultiTexCoord2dv(GLenum target, const GLdouble* v) { fp_glMultiTexCoord2dv(target, v); }
+inline void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) { fp_glMultiTexCoord2f(target, s, t); }
+inline void glMultiTexCoord2fv(GLenum target, const GLfloat* v) { fp_glMultiTexCoord2fv(target, v); }
+inline void glMultiTexCoord2i(GLenum target, GLint s, GLint t) { fp_glMultiTexCoord2i(target, s, t); }
+inline void glMultiTexCoord2iv(GLenum target, const GLint* v) { fp_glMultiTexCoord2iv(target, v); }
+inline void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t) { fp_glMultiTexCoord2s(target, s, t); }
+inline void glMultiTexCoord2sv(GLenum target, const GLshort* v) { fp_glMultiTexCoord2sv(target, v); }
+inline void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r) { fp_glMultiTexCoord3d(target, s, t, r); }
+inline void glMultiTexCoord3dv(GLenum target, const GLdouble* v) { fp_glMultiTexCoord3dv(target, v); }
+inline void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) { fp_glMultiTexCoord3f(target, s, t, r); }
+inline void glMultiTexCoord3fv(GLenum target, const GLfloat* v) { fp_glMultiTexCoord3fv(target, v); }
+inline void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r) { fp_glMultiTexCoord3i(target, s, t, r); }
+inline void glMultiTexCoord3iv(GLenum target, const GLint* v) { fp_glMultiTexCoord3iv(target, v); }
+inline void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r) { fp_glMultiTexCoord3s(target, s, t, r); }
+inline void glMultiTexCoord3sv(GLenum target, const GLshort* v) { fp_glMultiTexCoord3sv(target, v); }
+inline void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) { fp_glMultiTexCoord4d(target, s, t, r, q); }
+inline void glMultiTexCoord4dv(GLenum target, const GLdouble* v) { fp_glMultiTexCoord4dv(target, v); }
+inline void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) { fp_glMultiTexCoord4f(target, s, t, r, q); }
+inline void glMultiTexCoord4fv(GLenum target, const GLfloat* v) { fp_glMultiTexCoord4fv(target, v); }
+inline void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q) { fp_glMultiTexCoord4i(target, s, t, r, q); }
+inline void glMultiTexCoord4iv(GLenum target, const GLint* v) { fp_glMultiTexCoord4iv(target, v); }
+inline void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) { fp_glMultiTexCoord4s(target, s, t, r, q); }
+inline void glMultiTexCoord4sv(GLenum target, const GLshort* v) { fp_glMultiTexCoord4sv(target, v); }
+inline void glLoadTransposeMatrixf(const GLfloat* m) { fp_glLoadTransposeMatrixf(m); }
+inline void glLoadTransposeMatrixd(const GLdouble* m) { fp_glLoadTransposeMatrixd(m); }
+inline void glMultTransposeMatrixf(const GLfloat* m) { fp_glMultTransposeMatrixf(m); }
+inline void glMultTransposeMatrixd(const GLdouble* m) { fp_glMultTransposeMatrixd(m); }
+
+/* GL_VERSION_1_4 */
+inline void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) { fp_glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); }
+inline void glMultiDrawArrays(GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount) { fp_glMultiDrawArrays(mode, first, count, drawcount); }
+inline void glMultiDrawElements(GLenum mode, const GLsizei* count, GLenum type, const void** indices, GLsizei drawcount) { fp_glMultiDrawElements(mode, count, type, indices, drawcount); }
+inline void glPointParameterf(GLenum pname, GLfloat param) { fp_glPointParameterf(pname, param); }
+inline void glPointParameterfv(GLenum pname, const GLfloat* params) { fp_glPointParameterfv(pname, params); }
+inline void glPointParameteri(GLenum pname, GLint param) { fp_glPointParameteri(pname, param); }
+inline void glPointParameteriv(GLenum pname, const GLint* params) { fp_glPointParameteriv(pname, params); }
+inline void glFogCoordf(GLfloat coord) { fp_glFogCoordf(coord); }
+inline void glFogCoordfv(const GLfloat* coord) { fp_glFogCoordfv(coord); }
+inline void glFogCoordd(GLdouble coord) { fp_glFogCoordd(coord); }
+inline void glFogCoorddv(const GLdouble* coord) { fp_glFogCoorddv(coord); }
+inline void glFogCoordPointer(GLenum type, GLsizei stride, const void* pointer) { fp_glFogCoordPointer(type, stride, pointer); }
+inline void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue) { fp_glSecondaryColor3b(red, green, blue); }
+inline void glSecondaryColor3bv(const GLbyte* v) { fp_glSecondaryColor3bv(v); }
+inline void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue) { fp_glSecondaryColor3d(red, green, blue); }
+inline void glSecondaryColor3dv(const GLdouble* v) { fp_glSecondaryColor3dv(v); }
+inline void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue) { fp_glSecondaryColor3f(red, green, blue); }
+inline void glSecondaryColor3fv(const GLfloat* v) { fp_glSecondaryColor3fv(v); }
+inline void glSecondaryColor3i(GLint red, GLint green, GLint blue) { fp_glSecondaryColor3i(red, green, blue); }
+inline void glSecondaryColor3iv(const GLint* v) { fp_glSecondaryColor3iv(v); }
+inline void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue) { fp_glSecondaryColor3s(red, green, blue); }
+inline void glSecondaryColor3sv(const GLshort* v) { fp_glSecondaryColor3sv(v); }
+inline void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue) { fp_glSecondaryColor3ub(red, green, blue); }
+inline void glSecondaryColor3ubv(const GLubyte* v) { fp_glSecondaryColor3ubv(v); }
+inline void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue) { fp_glSecondaryColor3ui(red, green, blue); }
+inline void glSecondaryColor3uiv(const GLuint* v) { fp_glSecondaryColor3uiv(v); }
+inline void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue) { fp_glSecondaryColor3us(red, green, blue); }
+inline void glSecondaryColor3usv(const GLushort* v) { fp_glSecondaryColor3usv(v); }
+inline void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const void* pointer) { fp_glSecondaryColorPointer(size, type, stride, pointer); }
+inline void glWindowPos2d(GLdouble x, GLdouble y) { fp_glWindowPos2d(x, y); }
+inline void glWindowPos2dv(const GLdouble* v) { fp_glWindowPos2dv(v); }
+inline void glWindowPos2f(GLfloat x, GLfloat y) { fp_glWindowPos2f(x, y); }
+inline void glWindowPos2fv(const GLfloat* v) { fp_glWindowPos2fv(v); }
+inline void glWindowPos2i(GLint x, GLint y) { fp_glWindowPos2i(x, y); }
+inline void glWindowPos2iv(const GLint* v) { fp_glWindowPos2iv(v); }
+inline void glWindowPos2s(GLshort x, GLshort y) { fp_glWindowPos2s(x, y); }
+inline void glWindowPos2sv(const GLshort* v) { fp_glWindowPos2sv(v); }
+inline void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z) { fp_glWindowPos3d(x, y, z); }
+inline void glWindowPos3dv(const GLdouble* v) { fp_glWindowPos3dv(v); }
+inline void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z) { fp_glWindowPos3f(x, y, z); }
+inline void glWindowPos3fv(const GLfloat* v) { fp_glWindowPos3fv(v); }
+inline void glWindowPos3i(GLint x, GLint y, GLint z) { fp_glWindowPos3i(x, y, z); }
+inline void glWindowPos3iv(const GLint* v) { fp_glWindowPos3iv(v); }
+inline void glWindowPos3s(GLshort x, GLshort y, GLshort z) { fp_glWindowPos3s(x, y, z); }
+inline void glWindowPos3sv(const GLshort* v) { fp_glWindowPos3sv(v); }
+inline void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { fp_glBlendColor(red, green, blue, alpha); }
+inline void glBlendEquation(GLenum mode) { fp_glBlendEquation(mode); }
+
+/* GL_VERSION_1_5 */
+inline void glGenQueries(GLsizei n, GLuint* ids) { fp_glGenQueries(n, ids); }
+inline void glDeleteQueries(GLsizei n, const GLuint* ids) { fp_glDeleteQueries(n, ids); }
+inline GLboolean glIsQuery(GLuint id) { return fp_glIsQuery(id); }
+inline void glBeginQuery(GLenum target, GLuint id) { fp_glBeginQuery(target, id); }
+inline void glEndQuery(GLenum target) { fp_glEndQuery(target); }
+inline void glGetQueryiv(GLenum target, GLenum pname, GLint* params) { fp_glGetQueryiv(target, pname, params); }
+inline void glGetQueryObjectiv(GLuint id, GLenum pname, GLint* params) { fp_glGetQueryObjectiv(id, pname, params); }
+inline void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params) { fp_glGetQueryObjectuiv(id, pname, params); }
+inline void glBindBuffer(GLenum target, GLuint buffer) { fp_glBindBuffer(target, buffer); }
+inline void glDeleteBuffers(GLsizei n, const GLuint* buffers) { fp_glDeleteBuffers(n, buffers); }
+inline void glGenBuffers(GLsizei n, GLuint* buffers) { fp_glGenBuffers(n, buffers); }
+inline GLboolean glIsBuffer(GLuint buffer) { return fp_glIsBuffer(buffer); }
+inline void glBufferData(GLenum target, GLsizeiptr size, const void* data, GLenum usage) { fp_glBufferData(target, size, data, usage); }
+inline void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void* data) { fp_glBufferSubData(target, offset, size, data); }
+inline void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void* data) { fp_glGetBufferSubData(target, offset, size, data); }
+inline void* glMapBuffer(GLenum target, GLenum access) { return fp_glMapBuffer(target, access); }
+inline GLboolean glUnmapBuffer(GLenum target) { return fp_glUnmapBuffer(target); }
+inline void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) { fp_glGetBufferParameteriv(target, pname, params); }
+inline void glGetBufferPointerv(GLenum target, GLenum pname, void** params) { fp_glGetBufferPointerv(target, pname, params); }
+
+/* GL_VERSION_2_0 */
+inline void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) { fp_glBlendEquationSeparate(modeRGB, modeAlpha); }
+inline void glDrawBuffers(GLsizei n, const GLenum* bufs) { fp_glDrawBuffers(n, bufs); }
+inline void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) { fp_glStencilOpSeparate(face, sfail, dpfail, dppass); }
+inline void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) { fp_glStencilFuncSeparate(face, func, ref, mask); }
+inline void glStencilMaskSeparate(GLenum face, GLuint mask) { fp_glStencilMaskSeparate(face, mask); }
+inline void glAttachShader(GLuint program, GLuint shader) { fp_glAttachShader(program, shader); }
+inline void glBindAttribLocation(GLuint program, GLuint index, const GLchar* name) { fp_glBindAttribLocation(program, index, name); }
+inline void glCompileShader(GLuint shader) { fp_glCompileShader(shader); }
+inline GLuint glCreateProgram() { return fp_glCreateProgram(); }
+inline GLuint glCreateShader(GLenum type) { return fp_glCreateShader(type); }
+inline void glDeleteProgram(GLuint program) { fp_glDeleteProgram(program); }
+inline void glDeleteShader(GLuint shader) { fp_glDeleteShader(shader); }
+inline void glDetachShader(GLuint program, GLuint shader) { fp_glDetachShader(program, shader); }
+inline void glDisableVertexAttribArray(GLuint index) { fp_glDisableVertexAttribArray(index); }
+inline void glEnableVertexAttribArray(GLuint index) { fp_glEnableVertexAttribArray(index); }
+inline void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) { fp_glGetActiveAttrib(program, index, bufSize, length, size, type, name); }
+inline void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) { fp_glGetActiveUniform(program, index, bufSize, length, size, type, name); }
+inline void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders) { fp_glGetAttachedShaders(program, maxCount, count, shaders); }
+inline GLint glGetAttribLocation(GLuint program, const GLchar* name) { return fp_glGetAttribLocation(program, name); }
+inline void glGetProgramiv(GLuint program, GLenum pname, GLint* params) { fp_glGetProgramiv(program, pname, params); }
+inline void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog) { fp_glGetProgramInfoLog(program, bufSize, length, infoLog); }
+inline void glGetShaderiv(GLuint shader, GLenum pname, GLint* params) { fp_glGetShaderiv(shader, pname, params); }
+inline void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog) { fp_glGetShaderInfoLog(shader, bufSize, length, infoLog); }
+inline void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source) { fp_glGetShaderSource(shader, bufSize, length, source); }
+inline GLint glGetUniformLocation(GLuint program, const GLchar* name) { return fp_glGetUniformLocation(program, name); }
+inline void glGetUniformfv(GLuint program, GLint location, GLfloat* params) { fp_glGetUniformfv(program, location, params); }
+inline void glGetUniformiv(GLuint program, GLint location, GLint* params) { fp_glGetUniformiv(program, location, params); }
+inline void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble* params) { fp_glGetVertexAttribdv(index, pname, params); }
+inline void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) { fp_glGetVertexAttribfv(index, pname, params); }
+inline void glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params) { fp_glGetVertexAttribiv(index, pname, params); }
+inline void glGetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer) { fp_glGetVertexAttribPointerv(index, pname, pointer); }
+inline GLboolean glIsProgram(GLuint program) { return fp_glIsProgram(program); }
+inline GLboolean glIsShader(GLuint shader) { return fp_glIsShader(shader); }
+inline void glLinkProgram(GLuint program) { fp_glLinkProgram(program); }
+inline void glShaderSource(GLuint shader, GLsizei count, const GLchar** string, const GLint* length) { fp_glShaderSource(shader, count, string, length); }
+inline void glUseProgram(GLuint program) { fp_glUseProgram(program); }
+inline void glUniform1f(GLint location, GLfloat v0) { fp_glUniform1f(location, v0); }
+inline void glUniform2f(GLint location, GLfloat v0, GLfloat v1) { fp_glUniform2f(location, v0, v1); }
+inline void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { fp_glUniform3f(location, v0, v1, v2); }
+inline void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { fp_glUniform4f(location, v0, v1, v2, v3); }
+inline void glUniform1i(GLint location, GLint v0) { fp_glUniform1i(location, v0); }
+inline void glUniform2i(GLint location, GLint v0, GLint v1) { fp_glUniform2i(location, v0, v1); }
+inline void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) { fp_glUniform3i(location, v0, v1, v2); }
+inline void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { fp_glUniform4i(location, v0, v1, v2, v3); }
+inline void glUniform1fv(GLint location, GLsizei count, const GLfloat* value) { fp_glUniform1fv(location, count, value); }
+inline void glUniform2fv(GLint location, GLsizei count, const GLfloat* value) { fp_glUniform2fv(location, count, value); }
+inline void glUniform3fv(GLint location, GLsizei count, const GLfloat* value) { fp_glUniform3fv(location, count, value); }
+inline void glUniform4fv(GLint location, GLsizei count, const GLfloat* value) { fp_glUniform4fv(location, count, value); }
+inline void glUniform1iv(GLint location, GLsizei count, const GLint* value) { fp_glUniform1iv(location, count, value); }
+inline void glUniform2iv(GLint location, GLsizei count, const GLint* value) { fp_glUniform2iv(location, count, value); }
+inline void glUniform3iv(GLint location, GLsizei count, const GLint* value) { fp_glUniform3iv(location, count, value); }
+inline void glUniform4iv(GLint location, GLsizei count, const GLint* value) { fp_glUniform4iv(location, count, value); }
+inline void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { fp_glUniformMatrix2fv(location, count, transpose, value); }
+inline void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { fp_glUniformMatrix3fv(location, count, transpose, value); }
+inline void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { fp_glUniformMatrix4fv(location, count, transpose, value); }
+inline void glValidateProgram(GLuint program) { fp_glValidateProgram(program); }
+inline void glVertexAttrib1d(GLuint index, GLdouble x) { fp_glVertexAttrib1d(index, x); }
+inline void glVertexAttrib1dv(GLuint index, const GLdouble* v) { fp_glVertexAttrib1dv(index, v); }
+inline void glVertexAttrib1f(GLuint index, GLfloat x) { fp_glVertexAttrib1f(index, x); }
+inline void glVertexAttrib1fv(GLuint index, const GLfloat* v) { fp_glVertexAttrib1fv(index, v); }
+inline void glVertexAttrib1s(GLuint index, GLshort x) { fp_glVertexAttrib1s(index, x); }
+inline void glVertexAttrib1sv(GLuint index, const GLshort* v) { fp_glVertexAttrib1sv(index, v); }
+inline void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y) { fp_glVertexAttrib2d(index, x, y); }
+inline void glVertexAttrib2dv(GLuint index, const GLdouble* v) { fp_glVertexAttrib2dv(index, v); }
+inline void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) { fp_glVertexAttrib2f(index, x, y); }
+inline void glVertexAttrib2fv(GLuint index, const GLfloat* v) { fp_glVertexAttrib2fv(index, v); }
+inline void glVertexAttrib2s(GLuint index, GLshort x, GLshort y) { fp_glVertexAttrib2s(index, x, y); }
+inline void glVertexAttrib2sv(GLuint index, const GLshort* v) { fp_glVertexAttrib2sv(index, v); }
+inline void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) { fp_glVertexAttrib3d(index, x, y, z); }
+inline void glVertexAttrib3dv(GLuint index, const GLdouble* v) { fp_glVertexAttrib3dv(index, v); }
+inline void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) { fp_glVertexAttrib3f(index, x, y, z); }
+inline void glVertexAttrib3fv(GLuint index, const GLfloat* v) { fp_glVertexAttrib3fv(index, v); }
+inline void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) { fp_glVertexAttrib3s(index, x, y, z); }
+inline void glVertexAttrib3sv(GLuint index, const GLshort* v) { fp_glVertexAttrib3sv(index, v); }
+inline void glVertexAttrib4Nbv(GLuint index, const GLbyte* v) { fp_glVertexAttrib4Nbv(index, v); }
+inline void glVertexAttrib4Niv(GLuint index, const GLint* v) { fp_glVertexAttrib4Niv(index, v); }
+inline void glVertexAttrib4Nsv(GLuint index, const GLshort* v) { fp_glVertexAttrib4Nsv(index, v); }
+inline void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) { fp_glVertexAttrib4Nub(index, x, y, z, w); }
+inline void glVertexAttrib4Nubv(GLuint index, const GLubyte* v) { fp_glVertexAttrib4Nubv(index, v); }
+inline void glVertexAttrib4Nuiv(GLuint index, const GLuint* v) { fp_glVertexAttrib4Nuiv(index, v); }
+inline void glVertexAttrib4Nusv(GLuint index, const GLushort* v) { fp_glVertexAttrib4Nusv(index, v); }
+inline void glVertexAttrib4bv(GLuint index, const GLbyte* v) { fp_glVertexAttrib4bv(index, v); }
+inline void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { fp_glVertexAttrib4d(index, x, y, z, w); }
+inline void glVertexAttrib4dv(GLuint index, const GLdouble* v) { fp_glVertexAttrib4dv(index, v); }
+inline void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { fp_glVertexAttrib4f(index, x, y, z, w); }
+inline void glVertexAttrib4fv(GLuint index, const GLfloat* v) { fp_glVertexAttrib4fv(index, v); }
+inline void glVertexAttrib4iv(GLuint index, const GLint* v) { fp_glVertexAttrib4iv(index, v); }
+inline void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) { fp_glVertexAttrib4s(index, x, y, z, w); }
+inline void glVertexAttrib4sv(GLuint index, const GLshort* v) { fp_glVertexAttrib4sv(index, v); }
+inline void glVertexAttrib4ubv(GLuint index, const GLubyte* v) { fp_glVertexAttrib4ubv(index, v); }
+inline void glVertexAttrib4uiv(GLuint index, const GLuint* v) { fp_glVertexAttrib4uiv(index, v); }
+inline void glVertexAttrib4usv(GLuint index, const GLushort* v) { fp_glVertexAttrib4usv(index, v); }
+inline void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer) { fp_glVertexAttribPointer(index, size, type, normalized, stride, pointer); }
+
+/* GL_VERSION_2_1 */
+inline void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { fp_glUniformMatrix2x3fv(location, count, transpose, value); }
+inline void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { fp_glUniformMatrix3x2fv(location, count, transpose, value); }
+inline void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { fp_glUniformMatrix2x4fv(location, count, transpose, value); }
+inline void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { fp_glUniformMatrix4x2fv(location, count, transpose, value); }
+inline void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { fp_glUniformMatrix3x4fv(location, count, transpose, value); }
+inline void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { fp_glUniformMatrix4x3fv(location, count, transpose, value); }
+
+/* GL_VERSION_3_0 */
+inline void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) { fp_glColorMaski(index, r, g, b, a); }
+inline void glGetBooleani_v(GLenum target, GLuint index, GLboolean* data) { fp_glGetBooleani_v(target, index, data); }
+inline void glGetIntegeri_v(GLenum target, GLuint index, GLint* data) { fp_glGetIntegeri_v(target, index, data); }
+inline void glEnablei(GLenum target, GLuint index) { fp_glEnablei(target, index); }
+inline void glDisablei(GLenum target, GLuint index) { fp_glDisablei(target, index); }
+inline GLboolean glIsEnabledi(GLenum target, GLuint index) { return fp_glIsEnabledi(target, index); }
+inline void glBeginTransformFeedback(GLenum primitiveMode) { fp_glBeginTransformFeedback(primitiveMode); }
+inline void glEndTransformFeedback() { fp_glEndTransformFeedback(); }
+inline void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) { fp_glBindBufferRange(target, index, buffer, offset, size); }
+inline void glBindBufferBase(GLenum target, GLuint index, GLuint buffer) { fp_glBindBufferBase(target, index, buffer); }
+inline void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar** varyings, GLenum bufferMode) { fp_glTransformFeedbackVaryings(program, count, varyings, bufferMode); }
+inline void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name) { fp_glGetTransformFeedbackVarying(program, index, bufSize, length, size, type, name); }
+inline void glClampColor(GLenum target, GLenum clamp) { fp_glClampColor(target, clamp); }
+inline void glBeginConditionalRender(GLuint id, GLenum mode) { fp_glBeginConditionalRender(id, mode); }
+inline void glEndConditionalRender() { fp_glEndConditionalRender(); }
+inline void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer) { fp_glVertexAttribIPointer(index, size, type, stride, pointer); }
+inline void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint* params) { fp_glGetVertexAttribIiv(index, pname, params); }
+inline void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params) { fp_glGetVertexAttribIuiv(index, pname, params); }
+inline void glVertexAttribI1i(GLuint index, GLint x) { fp_glVertexAttribI1i(index, x); }
+inline void glVertexAttribI2i(GLuint index, GLint x, GLint y) { fp_glVertexAttribI2i(index, x, y); }
+inline void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z) { fp_glVertexAttribI3i(index, x, y, z); }
+inline void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) { fp_glVertexAttribI4i(index, x, y, z, w); }
+inline void glVertexAttribI1ui(GLuint index, GLuint x) { fp_glVertexAttribI1ui(index, x); }
+inline void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y) { fp_glVertexAttribI2ui(index, x, y); }
+inline void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z) { fp_glVertexAttribI3ui(index, x, y, z); }
+inline void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) { fp_glVertexAttribI4ui(index, x, y, z, w); }
+inline void glVertexAttribI1iv(GLuint index, const GLint* v) { fp_glVertexAttribI1iv(index, v); }
+inline void glVertexAttribI2iv(GLuint index, const GLint* v) { fp_glVertexAttribI2iv(index, v); }
+inline void glVertexAttribI3iv(GLuint index, const GLint* v) { fp_glVertexAttribI3iv(index, v); }
+inline void glVertexAttribI4iv(GLuint index, const GLint* v) { fp_glVertexAttribI4iv(index, v); }
+inline void glVertexAttribI1uiv(GLuint index, const GLuint* v) { fp_glVertexAttribI1uiv(index, v); }
+inline void glVertexAttribI2uiv(GLuint index, const GLuint* v) { fp_glVertexAttribI2uiv(index, v); }
+inline void glVertexAttribI3uiv(GLuint index, const GLuint* v) { fp_glVertexAttribI3uiv(index, v); }
+inline void glVertexAttribI4uiv(GLuint index, const GLuint* v) { fp_glVertexAttribI4uiv(index, v); }
+inline void glVertexAttribI4bv(GLuint index, const GLbyte* v) { fp_glVertexAttribI4bv(index, v); }
+inline void glVertexAttribI4sv(GLuint index, const GLshort* v) { fp_glVertexAttribI4sv(index, v); }
+inline void glVertexAttribI4ubv(GLuint index, const GLubyte* v) { fp_glVertexAttribI4ubv(index, v); }
+inline void glVertexAttribI4usv(GLuint index, const GLushort* v) { fp_glVertexAttribI4usv(index, v); }
+inline void glGetUniformuiv(GLuint program, GLint location, GLuint* params) { fp_glGetUniformuiv(program, location, params); }
+inline void glBindFragDataLocation(GLuint program, GLuint color, const GLchar* name) { fp_glBindFragDataLocation(program, color, name); }
+inline GLint glGetFragDataLocation(GLuint program, const GLchar* name) { return fp_glGetFragDataLocation(program, name); }
+inline void glUniform1ui(GLint location, GLuint v0) { fp_glUniform1ui(location, v0); }
+inline void glUniform2ui(GLint location, GLuint v0, GLuint v1) { fp_glUniform2ui(location, v0, v1); }
+inline void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) { fp_glUniform3ui(location, v0, v1, v2); }
+inline void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) { fp_glUniform4ui(location, v0, v1, v2, v3); }
+inline void glUniform1uiv(GLint location, GLsizei count, const GLuint* value) { fp_glUniform1uiv(location, count, value); }
+inline void glUniform2uiv(GLint location, GLsizei count, const GLuint* value) { fp_glUniform2uiv(location, count, value); }
+inline void glUniform3uiv(GLint location, GLsizei count, const GLuint* value) { fp_glUniform3uiv(location, count, value); }
+inline void glUniform4uiv(GLint location, GLsizei count, const GLuint* value) { fp_glUniform4uiv(location, count, value); }
+inline void glTexParameterIiv(GLenum target, GLenum pname, const GLint* params) { fp_glTexParameterIiv(target, pname, params); }
+inline void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint* params) { fp_glTexParameterIuiv(target, pname, params); }
+inline void glGetTexParameterIiv(GLenum target, GLenum pname, GLint* params) { fp_glGetTexParameterIiv(target, pname, params); }
+inline void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint* params) { fp_glGetTexParameterIuiv(target, pname, params); }
+inline void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value) { fp_glClearBufferiv(buffer, drawbuffer, value); }
+inline void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value) { fp_glClearBufferuiv(buffer, drawbuffer, value); }
+inline void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value) { fp_glClearBufferfv(buffer, drawbuffer, value); }
+inline void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) { fp_glClearBufferfi(buffer, drawbuffer, depth, stencil); }
+inline const GLubyte* glGetStringi(GLenum name, GLuint index) { return fp_glGetStringi(name, index); }
+inline GLboolean glIsRenderbuffer(GLuint renderbuffer) { return fp_glIsRenderbuffer(renderbuffer); }
+inline void glBindRenderbuffer(GLenum target, GLuint renderbuffer) { fp_glBindRenderbuffer(target, renderbuffer); }
+inline void glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) { fp_glDeleteRenderbuffers(n, renderbuffers); }
+inline void glGenRenderbuffers(GLsizei n, GLuint* renderbuffers) { fp_glGenRenderbuffers(n, renderbuffers); }
+inline void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { fp_glRenderbufferStorage(target, internalformat, width, height); }
+inline void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) { fp_glGetRenderbufferParameteriv(target, pname, params); }
+inline GLboolean glIsFramebuffer(GLuint framebuffer) { return fp_glIsFramebuffer(framebuffer); }
+inline void glBindFramebuffer(GLenum target, GLuint framebuffer) { fp_glBindFramebuffer(target, framebuffer); }
+inline void glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers) { fp_glDeleteFramebuffers(n, framebuffers); }
+inline void glGenFramebuffers(GLsizei n, GLuint* framebuffers) { fp_glGenFramebuffers(n, framebuffers); }
+inline GLenum glCheckFramebufferStatus(GLenum target) { return fp_glCheckFramebufferStatus(target); }
+inline void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { fp_glFramebufferTexture1D(target, attachment, textarget, texture, level); }
+inline void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { fp_glFramebufferTexture2D(target, attachment, textarget, texture, level); }
+inline void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) { fp_glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset); }
+inline void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { fp_glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); }
+inline void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params) { fp_glGetFramebufferAttachmentParameteriv(target, attachment, pname, params); }
+inline void glGenerateMipmap(GLenum target) { fp_glGenerateMipmap(target); }
+inline void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { fp_glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); }
+inline void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { fp_glRenderbufferStorageMultisample(target, samples, internalformat, width, height); }
+inline void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) { fp_glFramebufferTextureLayer(target, attachment, texture, level, layer); }
+inline void* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) { return fp_glMapBufferRange(target, offset, length, access); }
+inline void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) { fp_glFlushMappedBufferRange(target, offset, length); }
+inline void glBindVertexArray(GLuint array) { fp_glBindVertexArray(array); }
+inline void glDeleteVertexArrays(GLsizei n, const GLuint* arrays) { fp_glDeleteVertexArrays(n, arrays); }
+inline void glGenVertexArrays(GLsizei n, GLuint* arrays) { fp_glGenVertexArrays(n, arrays); }
+inline GLboolean glIsVertexArray(GLuint array) { return fp_glIsVertexArray(array); }
+
+/* GL_VERSION_3_1 */
+inline void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) { fp_glDrawArraysInstanced(mode, first, count, instancecount); }
+inline void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount) { fp_glDrawElementsInstanced(mode, count, type, indices, instancecount); }
+inline void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer) { fp_glTexBuffer(target, internalformat, buffer); }
+inline void glPrimitiveRestartIndex(GLuint index) { fp_glPrimitiveRestartIndex(index); }
+inline void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) { fp_glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); }
+inline void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar** uniformNames, GLuint* uniformIndices) { fp_glGetUniformIndices(program, uniformCount, uniformNames, uniformIndices); }
+inline void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params) { fp_glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params); }
+inline void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName) { fp_glGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName); }
+inline GLuint glGetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName) { return fp_glGetUniformBlockIndex(program, uniformBlockName); }
+inline void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params) { fp_glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params); }
+inline void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName) { fp_glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName); }
+inline void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) { fp_glUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding); }
+
+/* GL_VERSION_3_2 */
+inline void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices, GLint basevertex) { fp_glDrawElementsBaseVertex(mode, count, type, indices, basevertex); }
+inline void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices, GLint basevertex) { fp_glDrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex); }
+inline void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount, GLint basevertex) { fp_glDrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex); }
+inline void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei* count, GLenum type, const void** indices, GLsizei drawcount, const GLint* basevertex) { fp_glMultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex); }
+inline void glProvokingVertex(GLenum mode) { fp_glProvokingVertex(mode); }
+inline GLsync glFenceSync(GLenum condition, GLbitfield flags) { return fp_glFenceSync(condition, flags); }
+inline GLboolean glIsSync(GLsync sync) { return fp_glIsSync(sync); }
+inline void glDeleteSync(GLsync sync) { fp_glDeleteSync(sync); }
+inline GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) { return fp_glClientWaitSync(sync, flags, timeout); }
+inline void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) { fp_glWaitSync(sync, flags, timeout); }
+inline void glGetInteger64v(GLenum pname, GLint64* data) { fp_glGetInteger64v(pname, data); }
+inline void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values) { fp_glGetSynciv(sync, pname, bufSize, length, values); }
+inline void glGetInteger64i_v(GLenum target, GLuint index, GLint64* data) { fp_glGetInteger64i_v(target, index, data); }
+inline void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64* params) { fp_glGetBufferParameteri64v(target, pname, params); }
+inline void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level) { fp_glFramebufferTexture(target, attachment, texture, level); }
+inline void glTexImage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) { fp_glTexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations); }
+inline void glTexImage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) { fp_glTexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations); }
+inline void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat* val) { fp_glGetMultisamplefv(pname, index, val); }
+inline void glSampleMaski(GLuint maskNumber, GLbitfield mask) { fp_glSampleMaski(maskNumber, mask); }
+
+/* GL_VERSION_3_3 */
+inline void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar* name) { fp_glBindFragDataLocationIndexed(program, colorNumber, index, name); }
+inline GLint glGetFragDataIndex(GLuint program, const GLchar* name) { return fp_glGetFragDataIndex(program, name); }
+inline void glGenSamplers(GLsizei count, GLuint* samplers) { fp_glGenSamplers(count, samplers); }
+inline void glDeleteSamplers(GLsizei count, const GLuint* samplers) { fp_glDeleteSamplers(count, samplers); }
+inline GLboolean glIsSampler(GLuint sampler) { return fp_glIsSampler(sampler); }
+inline void glBindSampler(GLuint unit, GLuint sampler) { fp_glBindSampler(unit, sampler); }
+inline void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) { fp_glSamplerParameteri(sampler, pname, param); }
+inline void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param) { fp_glSamplerParameteriv(sampler, pname, param); }
+inline void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) { fp_glSamplerParameterf(sampler, pname, param); }
+inline void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param) { fp_glSamplerParameterfv(sampler, pname, param); }
+inline void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint* param) { fp_glSamplerParameterIiv(sampler, pname, param); }
+inline void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint* param) { fp_glSamplerParameterIuiv(sampler, pname, param); }
+inline void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params) { fp_glGetSamplerParameteriv(sampler, pname, params); }
+inline void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint* params) { fp_glGetSamplerParameterIiv(sampler, pname, params); }
+inline void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params) { fp_glGetSamplerParameterfv(sampler, pname, params); }
+inline void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint* params) { fp_glGetSamplerParameterIuiv(sampler, pname, params); }
+inline void glQueryCounter(GLuint id, GLenum target) { fp_glQueryCounter(id, target); }
+inline void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64* params) { fp_glGetQueryObjecti64v(id, pname, params); }
+inline void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64* params) { fp_glGetQueryObjectui64v(id, pname, params); }
+inline void glVertexAttribDivisor(GLuint index, GLuint divisor) { fp_glVertexAttribDivisor(index, divisor); }
+inline void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) { fp_glVertexAttribP1ui(index, type, normalized, value); }
+inline void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint* value) { fp_glVertexAttribP1uiv(index, type, normalized, value); }
+inline void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) { fp_glVertexAttribP2ui(index, type, normalized, value); }
+inline void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint* value) { fp_glVertexAttribP2uiv(index, type, normalized, value); }
+inline void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) { fp_glVertexAttribP3ui(index, type, normalized, value); }
+inline void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint* value) { fp_glVertexAttribP3uiv(index, type, normalized, value); }
+inline void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) { fp_glVertexAttribP4ui(index, type, normalized, value); }
+inline void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint* value) { fp_glVertexAttribP4uiv(index, type, normalized, value); }
+inline void glVertexP2ui(GLenum type, GLuint value) { fp_glVertexP2ui(type, value); }
+inline void glVertexP2uiv(GLenum type, const GLuint* value) { fp_glVertexP2uiv(type, value); }
+inline void glVertexP3ui(GLenum type, GLuint value) { fp_glVertexP3ui(type, value); }
+inline void glVertexP3uiv(GLenum type, const GLuint* value) { fp_glVertexP3uiv(type, value); }
+inline void glVertexP4ui(GLenum type, GLuint value) { fp_glVertexP4ui(type, value); }
+inline void glVertexP4uiv(GLenum type, const GLuint* value) { fp_glVertexP4uiv(type, value); }
+inline void glTexCoordP1ui(GLenum type, GLuint coords) { fp_glTexCoordP1ui(type, coords); }
+inline void glTexCoordP1uiv(GLenum type, const GLuint* coords) { fp_glTexCoordP1uiv(type, coords); }
+inline void glTexCoordP2ui(GLenum type, GLuint coords) { fp_glTexCoordP2ui(type, coords); }
+inline void glTexCoordP2uiv(GLenum type, const GLuint* coords) { fp_glTexCoordP2uiv(type, coords); }
+inline void glTexCoordP3ui(GLenum type, GLuint coords) { fp_glTexCoordP3ui(type, coords); }
+inline void glTexCoordP3uiv(GLenum type, const GLuint* coords) { fp_glTexCoordP3uiv(type, coords); }
+inline void glTexCoordP4ui(GLenum type, GLuint coords) { fp_glTexCoordP4ui(type, coords); }
+inline void glTexCoordP4uiv(GLenum type, const GLuint* coords) { fp_glTexCoordP4uiv(type, coords); }
+inline void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords) { fp_glMultiTexCoordP1ui(texture, type, coords); }
+inline void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint* coords) { fp_glMultiTexCoordP1uiv(texture, type, coords); }
+inline void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords) { fp_glMultiTexCoordP2ui(texture, type, coords); }
+inline void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint* coords) { fp_glMultiTexCoordP2uiv(texture, type, coords); }
+inline void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords) { fp_glMultiTexCoordP3ui(texture, type, coords); }
+inline void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint* coords) { fp_glMultiTexCoordP3uiv(texture, type, coords); }
+inline void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords) { fp_glMultiTexCoordP4ui(texture, type, coords); }
+inline void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint* coords) { fp_glMultiTexCoordP4uiv(texture, type, coords); }
+inline void glNormalP3ui(GLenum type, GLuint coords) { fp_glNormalP3ui(type, coords); }
+inline void glNormalP3uiv(GLenum type, const GLuint* coords) { fp_glNormalP3uiv(type, coords); }
+inline void glColorP3ui(GLenum type, GLuint color) { fp_glColorP3ui(type, color); }
+inline void glColorP3uiv(GLenum type, const GLuint* color) { fp_glColorP3uiv(type, color); }
+inline void glColorP4ui(GLenum type, GLuint color) { fp_glColorP4ui(type, color); }
+inline void glColorP4uiv(GLenum type, const GLuint* color) { fp_glColorP4uiv(type, color); }
+inline void glSecondaryColorP3ui(GLenum type, GLuint color) { fp_glSecondaryColorP3ui(type, color); }
+inline void glSecondaryColorP3uiv(GLenum type, const GLuint* color) { fp_glSecondaryColorP3uiv(type, color); }
+
+/* GL_VERSION_4_0 */
+inline void glMinSampleShading(GLfloat value) { fp_glMinSampleShading(value); }
+inline void glBlendEquationi(GLuint buf, GLenum mode) { fp_glBlendEquationi(buf, mode); }
+inline void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha) { fp_glBlendEquationSeparatei(buf, modeRGB, modeAlpha); }
+inline void glBlendFunci(GLuint buf, GLenum src, GLenum dst) { fp_glBlendFunci(buf, src, dst); }
+inline void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) { fp_glBlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha); }
+inline void glDrawArraysIndirect(GLenum mode, const void* indirect) { fp_glDrawArraysIndirect(mode, indirect); }
+inline void glDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect) { fp_glDrawElementsIndirect(mode, type, indirect); }
+inline void glUniform1d(GLint location, GLdouble x) { fp_glUniform1d(location, x); }
+inline void glUniform2d(GLint location, GLdouble x, GLdouble y) { fp_glUniform2d(location, x, y); }
+inline void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z) { fp_glUniform3d(location, x, y, z); }
+inline void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { fp_glUniform4d(location, x, y, z, w); }
+inline void glUniform1dv(GLint location, GLsizei count, const GLdouble* value) { fp_glUniform1dv(location, count, value); }
+inline void glUniform2dv(GLint location, GLsizei count, const GLdouble* value) { fp_glUniform2dv(location, count, value); }
+inline void glUniform3dv(GLint location, GLsizei count, const GLdouble* value) { fp_glUniform3dv(location, count, value); }
+inline void glUniform4dv(GLint location, GLsizei count, const GLdouble* value) { fp_glUniform4dv(location, count, value); }
+inline void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) { fp_glUniformMatrix2dv(location, count, transpose, value); }
+inline void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) { fp_glUniformMatrix3dv(location, count, transpose, value); }
+inline void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) { fp_glUniformMatrix4dv(location, count, transpose, value); }
+inline void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) { fp_glUniformMatrix2x3dv(location, count, transpose, value); }
+inline void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) { fp_glUniformMatrix2x4dv(location, count, transpose, value); }
+inline void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) { fp_glUniformMatrix3x2dv(location, count, transpose, value); }
+inline void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) { fp_glUniformMatrix3x4dv(location, count, transpose, value); }
+inline void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) { fp_glUniformMatrix4x2dv(location, count, transpose, value); }
+inline void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) { fp_glUniformMatrix4x3dv(location, count, transpose, value); }
+inline void glGetUniformdv(GLuint program, GLint location, GLdouble* params) { fp_glGetUniformdv(program, location, params); }
+inline GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar* name) { return fp_glGetSubroutineUniformLocation(program, shadertype, name); }
+inline GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar* name) { return fp_glGetSubroutineIndex(program, shadertype, name); }
+inline void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values) { fp_glGetActiveSubroutineUniformiv(program, shadertype, index, pname, values); }
+inline void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar* name) { fp_glGetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name); }
+inline void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar* name) { fp_glGetActiveSubroutineName(program, shadertype, index, bufsize, length, name); }
+inline void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint* indices) { fp_glUniformSubroutinesuiv(shadertype, count, indices); }
+inline void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint* params) { fp_glGetUniformSubroutineuiv(shadertype, location, params); }
+inline void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint* values) { fp_glGetProgramStageiv(program, shadertype, pname, values); }
+inline void glPatchParameteri(GLenum pname, GLint value) { fp_glPatchParameteri(pname, value); }
+inline void glPatchParameterfv(GLenum pname, const GLfloat* values) { fp_glPatchParameterfv(pname, values); }
+inline void glBindTransformFeedback(GLenum target, GLuint id) { fp_glBindTransformFeedback(target, id); }
+inline void glDeleteTransformFeedbacks(GLsizei n, const GLuint* ids) { fp_glDeleteTransformFeedbacks(n, ids); }
+inline void glGenTransformFeedbacks(GLsizei n, GLuint* ids) { fp_glGenTransformFeedbacks(n, ids); }
+inline GLboolean glIsTransformFeedback(GLuint id) { return fp_glIsTransformFeedback(id); }
+inline void glPauseTransformFeedback() { fp_glPauseTransformFeedback(); }
+inline void glResumeTransformFeedback() { fp_glResumeTransformFeedback(); }
+inline void glDrawTransformFeedback(GLenum mode, GLuint id) { fp_glDrawTransformFeedback(mode, id); }
+inline void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream) { fp_glDrawTransformFeedbackStream(mode, id, stream); }
+inline void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id) { fp_glBeginQueryIndexed(target, index, id); }
+inline void glEndQueryIndexed(GLenum target, GLuint index) { fp_glEndQueryIndexed(target, index); }
+inline void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint* params) { fp_glGetQueryIndexediv(target, index, pname, params); }
+
+/* GL_VERSION_4_1 */
+inline void glReleaseShaderCompiler() { fp_glReleaseShaderCompiler(); }
+inline void glShaderBinary(GLsizei count, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length) { fp_glShaderBinary(count, shaders, binaryformat, binary, length); }
+inline void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) { fp_glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision); }
+inline void glDepthRangef(GLfloat n, GLfloat f) { fp_glDepthRangef(n, f); }
+inline void glClearDepthf(GLfloat d) { fp_glClearDepthf(d); }
+inline void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, void* binary) { fp_glGetProgramBinary(program, bufSize, length, binaryFormat, binary); }
+inline void glProgramBinary(GLuint program, GLenum binaryFormat, const void* binary, GLsizei length) { fp_glProgramBinary(program, binaryFormat, binary, length); }
+inline void glProgramParameteri(GLuint program, GLenum pname, GLint value) { fp_glProgramParameteri(program, pname, value); }
+inline void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program) { fp_glUseProgramStages(pipeline, stages, program); }
+inline void glActiveShaderProgram(GLuint pipeline, GLuint program) { fp_glActiveShaderProgram(pipeline, program); }
+inline GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar** strings) { return fp_glCreateShaderProgramv(type, count, strings); }
+inline void glBindProgramPipeline(GLuint pipeline) { fp_glBindProgramPipeline(pipeline); }
+inline void glDeleteProgramPipelines(GLsizei n, const GLuint* pipelines) { fp_glDeleteProgramPipelines(n, pipelines); }
+inline void glGenProgramPipelines(GLsizei n, GLuint* pipelines) { fp_glGenProgramPipelines(n, pipelines); }
+inline GLboolean glIsProgramPipeline(GLuint pipeline) { return fp_glIsProgramPipeline(pipeline); }
+inline void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint* params) { fp_glGetProgramPipelineiv(pipeline, pname, params); }
+inline void glProgramUniform1i(GLuint program, GLint location, GLint v0) { fp_glProgramUniform1i(program, location, v0); }
+inline void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint* value) { fp_glProgramUniform1iv(program, location, count, value); }
+inline void glProgramUniform1f(GLuint program, GLint location, GLfloat v0) { fp_glProgramUniform1f(program, location, v0); }
+inline void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat* value) { fp_glProgramUniform1fv(program, location, count, value); }
+inline void glProgramUniform1d(GLuint program, GLint location, GLdouble v0) { fp_glProgramUniform1d(program, location, v0); }
+inline void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble* value) { fp_glProgramUniform1dv(program, location, count, value); }
+inline void glProgramUniform1ui(GLuint program, GLint location, GLuint v0) { fp_glProgramUniform1ui(program, location, v0); }
+inline void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint* value) { fp_glProgramUniform1uiv(program, location, count, value); }
+inline void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1) { fp_glProgramUniform2i(program, location, v0, v1); }
+inline void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint* value) { fp_glProgramUniform2iv(program, location, count, value); }
+inline void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1) { fp_glProgramUniform2f(program, location, v0, v1); }
+inline void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat* value) { fp_glProgramUniform2fv(program, location, count, value); }
+inline void glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1) { fp_glProgramUniform2d(program, location, v0, v1); }
+inline void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble* value) { fp_glProgramUniform2dv(program, location, count, value); }
+inline void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1) { fp_glProgramUniform2ui(program, location, v0, v1); }
+inline void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint* value) { fp_glProgramUniform2uiv(program, location, count, value); }
+inline void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) { fp_glProgramUniform3i(program, location, v0, v1, v2); }
+inline void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint* value) { fp_glProgramUniform3iv(program, location, count, value); }
+inline void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { fp_glProgramUniform3f(program, location, v0, v1, v2); }
+inline void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat* value) { fp_glProgramUniform3fv(program, location, count, value); }
+inline void glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2) { fp_glProgramUniform3d(program, location, v0, v1, v2); }
+inline void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble* value) { fp_glProgramUniform3dv(program, location, count, value); }
+inline void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) { fp_glProgramUniform3ui(program, location, v0, v1, v2); }
+inline void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint* value) { fp_glProgramUniform3uiv(program, location, count, value); }
+inline void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { fp_glProgramUniform4i(program, location, v0, v1, v2, v3); }
+inline void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint* value) { fp_glProgramUniform4iv(program, location, count, value); }
+inline void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { fp_glProgramUniform4f(program, location, v0, v1, v2, v3); }
+inline void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat* value) { fp_glProgramUniform4fv(program, location, count, value); }
+inline void glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) { fp_glProgramUniform4d(program, location, v0, v1, v2, v3); }
+inline void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble* value) { fp_glProgramUniform4dv(program, location, count, value); }
+inline void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) { fp_glProgramUniform4ui(program, location, v0, v1, v2, v3); }
+inline void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint* value) { fp_glProgramUniform4uiv(program, location, count, value); }
+inline void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { fp_glProgramUniformMatrix2fv(program, location, count, transpose, value); }
+inline void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { fp_glProgramUniformMatrix3fv(program, location, count, transpose, value); }
+inline void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { fp_glProgramUniformMatrix4fv(program, location, count, transpose, value); }
+inline void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) { fp_glProgramUniformMatrix2dv(program, location, count, transpose, value); }
+inline void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) { fp_glProgramUniformMatrix3dv(program, location, count, transpose, value); }
+inline void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) { fp_glProgramUniformMatrix4dv(program, location, count, transpose, value); }
+inline void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { fp_glProgramUniformMatrix2x3fv(program, location, count, transpose, value); }
+inline void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { fp_glProgramUniformMatrix3x2fv(program, location, count, transpose, value); }
+inline void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { fp_glProgramUniformMatrix2x4fv(program, location, count, transpose, value); }
+inline void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { fp_glProgramUniformMatrix4x2fv(program, location, count, transpose, value); }
+inline void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { fp_glProgramUniformMatrix3x4fv(program, location, count, transpose, value); }
+inline void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { fp_glProgramUniformMatrix4x3fv(program, location, count, transpose, value); }
+inline void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) { fp_glProgramUniformMatrix2x3dv(program, location, count, transpose, value); }
+inline void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) { fp_glProgramUniformMatrix3x2dv(program, location, count, transpose, value); }
+inline void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) { fp_glProgramUniformMatrix2x4dv(program, location, count, transpose, value); }
+inline void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) { fp_glProgramUniformMatrix4x2dv(program, location, count, transpose, value); }
+inline void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) { fp_glProgramUniformMatrix3x4dv(program, location, count, transpose, value); }
+inline void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) { fp_glProgramUniformMatrix4x3dv(program, location, count, transpose, value); }
+inline void glValidateProgramPipeline(GLuint pipeline) { fp_glValidateProgramPipeline(pipeline); }
+inline void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog) { fp_glGetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog); }
+inline void glVertexAttribL1d(GLuint index, GLdouble x) { fp_glVertexAttribL1d(index, x); }
+inline void glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y) { fp_glVertexAttribL2d(index, x, y); }
+inline void glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) { fp_glVertexAttribL3d(index, x, y, z); }
+inline void glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { fp_glVertexAttribL4d(index, x, y, z, w); }
+inline void glVertexAttribL1dv(GLuint index, const GLdouble* v) { fp_glVertexAttribL1dv(index, v); }
+inline void glVertexAttribL2dv(GLuint index, const GLdouble* v) { fp_glVertexAttribL2dv(index, v); }
+inline void glVertexAttribL3dv(GLuint index, const GLdouble* v) { fp_glVertexAttribL3dv(index, v); }
+inline void glVertexAttribL4dv(GLuint index, const GLdouble* v) { fp_glVertexAttribL4dv(index, v); }
+inline void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer) { fp_glVertexAttribLPointer(index, size, type, stride, pointer); }
+inline void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble* params) { fp_glGetVertexAttribLdv(index, pname, params); }
+inline void glViewportArrayv(GLuint first, GLsizei count, const GLfloat* v) { fp_glViewportArrayv(first, count, v); }
+inline void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) { fp_glViewportIndexedf(index, x, y, w, h); }
+inline void glViewportIndexedfv(GLuint index, const GLfloat* v) { fp_glViewportIndexedfv(index, v); }
+inline void glScissorArrayv(GLuint first, GLsizei count, const GLint* v) { fp_glScissorArrayv(first, count, v); }
+inline void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) { fp_glScissorIndexed(index, left, bottom, width, height); }
+inline void glScissorIndexedv(GLuint index, const GLint* v) { fp_glScissorIndexedv(index, v); }
+inline void glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble* v) { fp_glDepthRangeArrayv(first, count, v); }
+inline void glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f) { fp_glDepthRangeIndexed(index, n, f); }
+inline void glGetFloati_v(GLenum target, GLuint index, GLfloat* data) { fp_glGetFloati_v(target, index, data); }
+inline void glGetDoublei_v(GLenum target, GLuint index, GLdouble* data) { fp_glGetDoublei_v(target, index, data); }
+
+/* GL_VERSION_4_2 */
+inline void glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance) { fp_glDrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance); }
+inline void glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount, GLuint baseinstance) { fp_glDrawElementsInstancedBaseInstance(mode, count, type, indices, instancecount, baseinstance); }
+inline void glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance) { fp_glDrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, instancecount, basevertex, baseinstance); }
+inline void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params) { fp_glGetInternalformativ(target, internalformat, pname, bufSize, params); }
+inline void glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint* params) { fp_glGetActiveAtomicCounterBufferiv(program, bufferIndex, pname, params); }
+inline void glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) { fp_glBindImageTexture(unit, texture, level, layered, layer, access, format); }
+inline void glMemoryBarrier(GLbitfield barriers) { fp_glMemoryBarrier(barriers); }
+inline void glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) { fp_glTexStorage1D(target, levels, internalformat, width); }
+inline void glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) { fp_glTexStorage2D(target, levels, internalformat, width, height); }
+inline void glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) { fp_glTexStorage3D(target, levels, internalformat, width, height, depth); }
+inline void glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount) { fp_glDrawTransformFeedbackInstanced(mode, id, instancecount); }
+inline void glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount) { fp_glDrawTransformFeedbackStreamInstanced(mode, id, stream, instancecount); }
+
+/* GL_VERSION_4_3 */
+inline void glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void* data) { fp_glClearBufferData(target, internalformat, format, type, data); }
+inline void glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void* data) { fp_glClearBufferSubData(target, internalformat, offset, size, format, type, data); }
+inline void glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z) { fp_glDispatchCompute(num_groups_x, num_groups_y, num_groups_z); }
+inline void glDispatchComputeIndirect(GLintptr indirect) { fp_glDispatchComputeIndirect(indirect); }
+inline void glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) { fp_glCopyImageSubData(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth); }
+inline void glFramebufferParameteri(GLenum target, GLenum pname, GLint param) { fp_glFramebufferParameteri(target, pname, param); }
+inline void glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint* params) { fp_glGetFramebufferParameteriv(target, pname, params); }
+inline void glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64* params) { fp_glGetInternalformati64v(target, internalformat, pname, bufSize, params); }
+inline void glInvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) { fp_glInvalidateTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth); }
+inline void glInvalidateTexImage(GLuint texture, GLint level) { fp_glInvalidateTexImage(texture, level); }
+inline void glInvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length) { fp_glInvalidateBufferSubData(buffer, offset, length); }
+inline void glInvalidateBufferData(GLuint buffer) { fp_glInvalidateBufferData(buffer); }
+inline void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments) { fp_glInvalidateFramebuffer(target, numAttachments, attachments); }
+inline void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height) { fp_glInvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height); }
+inline void glMultiDrawArraysIndirect(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride) { fp_glMultiDrawArraysIndirect(mode, indirect, drawcount, stride); }
+inline void glMultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, GLsizei stride) { fp_glMultiDrawElementsIndirect(mode, type, indirect, drawcount, stride); }
+inline void glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint* params) { fp_glGetProgramInterfaceiv(program, programInterface, pname, params); }
+inline GLuint glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar* name) { return fp_glGetProgramResourceIndex(program, programInterface, name); }
+inline void glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name) { fp_glGetProgramResourceName(program, programInterface, index, bufSize, length, name); }
+inline void glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei* length, GLint* params) { fp_glGetProgramResourceiv(program, programInterface, index, propCount, props, bufSize, length, params); }
+inline GLint glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar* name) { return fp_glGetProgramResourceLocation(program, programInterface, name); }
+inline GLint glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar* name) { return fp_glGetProgramResourceLocationIndex(program, programInterface, name); }
+inline void glShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding) { fp_glShaderStorageBlockBinding(program, storageBlockIndex, storageBlockBinding); }
+inline void glTexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) { fp_glTexBufferRange(target, internalformat, buffer, offset, size); }
+inline void glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) { fp_glTexStorage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations); }
+inline void glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) { fp_glTexStorage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations); }
+inline void glTextureView(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) { fp_glTextureView(texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers); }
+inline void glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) { fp_glBindVertexBuffer(bindingindex, buffer, offset, stride); }
+inline void glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) { fp_glVertexAttribFormat(attribindex, size, type, normalized, relativeoffset); }
+inline void glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) { fp_glVertexAttribIFormat(attribindex, size, type, relativeoffset); }
+inline void glVertexAttribLFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) { fp_glVertexAttribLFormat(attribindex, size, type, relativeoffset); }
+inline void glVertexAttribBinding(GLuint attribindex, GLuint bindingindex) { fp_glVertexAttribBinding(attribindex, bindingindex); }
+inline void glVertexBindingDivisor(GLuint bindingindex, GLuint divisor) { fp_glVertexBindingDivisor(bindingindex, divisor); }
+inline void glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled) { fp_glDebugMessageControl(source, type, severity, count, ids, enabled); }
+inline void glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf) { fp_glDebugMessageInsert(source, type, id, severity, length, buf); }
+inline void glDebugMessageCallback(GLDEBUGPROC callback, const void* userParam) { fp_glDebugMessageCallback(callback, userParam); }
+inline GLuint glGetDebugMessageLog(GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog) { return fp_glGetDebugMessageLog(count, bufSize, sources, types, ids, severities, lengths, messageLog); }
+inline void glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar* message) { fp_glPushDebugGroup(source, id, length, message); }
+inline void glPopDebugGroup() { fp_glPopDebugGroup(); }
+inline void glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar* label) { fp_glObjectLabel(identifier, name, length, label); }
+inline void glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei* length, GLchar* label) { fp_glGetObjectLabel(identifier, name, bufSize, length, label); }
+inline void glObjectPtrLabel(const void* ptr, GLsizei length, const GLchar* label) { fp_glObjectPtrLabel(ptr, length, label); }
+inline void glGetObjectPtrLabel(const void* ptr, GLsizei bufSize, GLsizei* length, GLchar* label) { fp_glGetObjectPtrLabel(ptr, bufSize, length, label); }
+
+/* GL_VERSION_4_4 */
+inline void glBufferStorage(GLenum target, GLsizeiptr size, const void* data, GLbitfield flags) { fp_glBufferStorage(target, size, data, flags); }
+inline void glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, const void* data) { fp_glClearTexImage(texture, level, format, type, data); }
+inline void glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* data) { fp_glClearTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data); }
+inline void glBindBuffersBase(GLenum target, GLuint first, GLsizei count, const GLuint* buffers) { fp_glBindBuffersBase(target, first, count, buffers); }
+inline void glBindBuffersRange(GLenum target, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr* offsets, const GLsizeiptr* sizes) { fp_glBindBuffersRange(target, first, count, buffers, offsets, sizes); }
+inline void glBindTextures(GLuint first, GLsizei count, const GLuint* textures) { fp_glBindTextures(first, count, textures); }
+inline void glBindSamplers(GLuint first, GLsizei count, const GLuint* samplers) { fp_glBindSamplers(first, count, samplers); }
+inline void glBindImageTextures(GLuint first, GLsizei count, const GLuint* textures) { fp_glBindImageTextures(first, count, textures); }
+inline void glBindVertexBuffers(GLuint first, GLsizei count, const GLuint* buffers, const GLintptr* offsets, const GLsizei* strides) { fp_glBindVertexBuffers(first, count, buffers, offsets, strides); }
+
+/* GL_VERSION_4_5 */
+inline void glClipControl(GLenum origin, GLenum depth) { fp_glClipControl(origin, depth); }
+inline void glCreateTransformFeedbacks(GLsizei n, GLuint* ids) { fp_glCreateTransformFeedbacks(n, ids); }
+inline void glTransformFeedbackBufferBase(GLuint xfb, GLuint index, GLuint buffer) { fp_glTransformFeedbackBufferBase(xfb, index, buffer); }
+inline void glTransformFeedbackBufferRange(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) { fp_glTransformFeedbackBufferRange(xfb, index, buffer, offset, size); }
+inline void glGetTransformFeedbackiv(GLuint xfb, GLenum pname, GLint* param) { fp_glGetTransformFeedbackiv(xfb, pname, param); }
+inline void glGetTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint* param) { fp_glGetTransformFeedbacki_v(xfb, pname, index, param); }
+inline void glGetTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64* param) { fp_glGetTransformFeedbacki64_v(xfb, pname, index, param); }
+inline void glCreateBuffers(GLsizei n, GLuint* buffers) { fp_glCreateBuffers(n, buffers); }
+inline void glNamedBufferStorage(GLuint buffer, GLsizeiptr size, const void* data, GLbitfield flags) { fp_glNamedBufferStorage(buffer, size, data, flags); }
+inline void glNamedBufferData(GLuint buffer, GLsizeiptr size, const void* data, GLenum usage) { fp_glNamedBufferData(buffer, size, data, usage); }
+inline void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, const void* data) { fp_glNamedBufferSubData(buffer, offset, size, data); }
+inline void glCopyNamedBufferSubData(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) { fp_glCopyNamedBufferSubData(readBuffer, writeBuffer, readOffset, writeOffset, size); }
+inline void glClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void* data) { fp_glClearNamedBufferData(buffer, internalformat, format, type, data); }
+inline void glClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void* data) { fp_glClearNamedBufferSubData(buffer, internalformat, offset, size, format, type, data); }
+inline void* glMapNamedBuffer(GLuint buffer, GLenum access) { return fp_glMapNamedBuffer(buffer, access); }
+inline void* glMapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access) { return fp_glMapNamedBufferRange(buffer, offset, length, access); }
+inline GLboolean glUnmapNamedBuffer(GLuint buffer) { return fp_glUnmapNamedBuffer(buffer); }
+inline void glFlushMappedNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length) { fp_glFlushMappedNamedBufferRange(buffer, offset, length); }
+inline void glGetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint* params) { fp_glGetNamedBufferParameteriv(buffer, pname, params); }
+inline void glGetNamedBufferParameteri64v(GLuint buffer, GLenum pname, GLint64* params) { fp_glGetNamedBufferParameteri64v(buffer, pname, params); }
+inline void glGetNamedBufferPointerv(GLuint buffer, GLenum pname, void** params) { fp_glGetNamedBufferPointerv(buffer, pname, params); }
+inline void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void* data) { fp_glGetNamedBufferSubData(buffer, offset, size, data); }
+inline void glCreateFramebuffers(GLsizei n, GLuint* framebuffers) { fp_glCreateFramebuffers(n, framebuffers); }
+inline void glNamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { fp_glNamedFramebufferRenderbuffer(framebuffer, attachment, renderbuffertarget, renderbuffer); }
+inline void glNamedFramebufferParameteri(GLuint framebuffer, GLenum pname, GLint param) { fp_glNamedFramebufferParameteri(framebuffer, pname, param); }
+inline void glNamedFramebufferTexture(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level) { fp_glNamedFramebufferTexture(framebuffer, attachment, texture, level); }
+inline void glNamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer) { fp_glNamedFramebufferTextureLayer(framebuffer, attachment, texture, level, layer); }
+inline void glNamedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf) { fp_glNamedFramebufferDrawBuffer(framebuffer, buf); }
+inline void glNamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n, const GLenum* bufs) { fp_glNamedFramebufferDrawBuffers(framebuffer, n, bufs); }
+inline void glNamedFramebufferReadBuffer(GLuint framebuffer, GLenum src) { fp_glNamedFramebufferReadBuffer(framebuffer, src); }
+inline void glInvalidateNamedFramebufferData(GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments) { fp_glInvalidateNamedFramebufferData(framebuffer, numAttachments, attachments); }
+inline void glInvalidateNamedFramebufferSubData(GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height) { fp_glInvalidateNamedFramebufferSubData(framebuffer, numAttachments, attachments, x, y, width, height); }
+inline void glClearNamedFramebufferiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint* value) { fp_glClearNamedFramebufferiv(framebuffer, buffer, drawbuffer, value); }
+inline void glClearNamedFramebufferuiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint* value) { fp_glClearNamedFramebufferuiv(framebuffer, buffer, drawbuffer, value); }
+inline void glClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat* value) { fp_glClearNamedFramebufferfv(framebuffer, buffer, drawbuffer, value); }
+inline void glClearNamedFramebufferfi(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) { fp_glClearNamedFramebufferfi(framebuffer, buffer, drawbuffer, depth, stencil); }
+inline void glBlitNamedFramebuffer(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { fp_glBlitNamedFramebuffer(readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); }
+inline GLenum glCheckNamedFramebufferStatus(GLuint framebuffer, GLenum target) { return fp_glCheckNamedFramebufferStatus(framebuffer, target); }
+inline void glGetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname, GLint* param) { fp_glGetNamedFramebufferParameteriv(framebuffer, pname, param); }
+inline void glGetNamedFramebufferAttachmentParameteriv(GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params) { fp_glGetNamedFramebufferAttachmentParameteriv(framebuffer, attachment, pname, params); }
+inline void glCreateRenderbuffers(GLsizei n, GLuint* renderbuffers) { fp_glCreateRenderbuffers(n, renderbuffers); }
+inline void glNamedRenderbufferStorage(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height) { fp_glNamedRenderbufferStorage(renderbuffer, internalformat, width, height); }
+inline void glNamedRenderbufferStorageMultisample(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { fp_glNamedRenderbufferStorageMultisample(renderbuffer, samples, internalformat, width, height); }
+inline void glGetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname, GLint* params) { fp_glGetNamedRenderbufferParameteriv(renderbuffer, pname, params); }
+inline void glCreateTextures(GLenum target, GLsizei n, GLuint* textures) { fp_glCreateTextures(target, n, textures); }
+inline void glTextureBuffer(GLuint texture, GLenum internalformat, GLuint buffer) { fp_glTextureBuffer(texture, internalformat, buffer); }
+inline void glTextureBufferRange(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) { fp_glTextureBufferRange(texture, internalformat, buffer, offset, size); }
+inline void glTextureStorage1D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width) { fp_glTextureStorage1D(texture, levels, internalformat, width); }
+inline void glTextureStorage2D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) { fp_glTextureStorage2D(texture, levels, internalformat, width, height); }
+inline void glTextureStorage3D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) { fp_glTextureStorage3D(texture, levels, internalformat, width, height, depth); }
+inline void glTextureStorage2DMultisample(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) { fp_glTextureStorage2DMultisample(texture, samples, internalformat, width, height, fixedsamplelocations); }
+inline void glTextureStorage3DMultisample(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) { fp_glTextureStorage3DMultisample(texture, samples, internalformat, width, height, depth, fixedsamplelocations); }
+inline void glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels) { fp_glTextureSubImage1D(texture, level, xoffset, width, format, type, pixels); }
+inline void glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels) { fp_glTextureSubImage2D(texture, level, xoffset, yoffset, width, height, format, type, pixels); }
+inline void glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels) { fp_glTextureSubImage3D(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); }
+inline void glCompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data) { fp_glCompressedTextureSubImage1D(texture, level, xoffset, width, format, imageSize, data); }
+inline void glCompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data) { fp_glCompressedTextureSubImage2D(texture, level, xoffset, yoffset, width, height, format, imageSize, data); }
+inline void glCompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data) { fp_glCompressedTextureSubImage3D(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); }
+inline void glCopyTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) { fp_glCopyTextureSubImage1D(texture, level, xoffset, x, y, width); }
+inline void glCopyTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { fp_glCopyTextureSubImage2D(texture, level, xoffset, yoffset, x, y, width, height); }
+inline void glCopyTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { fp_glCopyTextureSubImage3D(texture, level, xoffset, yoffset, zoffset, x, y, width, height); }
+inline void glTextureParameterf(GLuint texture, GLenum pname, GLfloat param) { fp_glTextureParameterf(texture, pname, param); }
+inline void glTextureParameterfv(GLuint texture, GLenum pname, const GLfloat* param) { fp_glTextureParameterfv(texture, pname, param); }
+inline void glTextureParameteri(GLuint texture, GLenum pname, GLint param) { fp_glTextureParameteri(texture, pname, param); }
+inline void glTextureParameterIiv(GLuint texture, GLenum pname, const GLint* params) { fp_glTextureParameterIiv(texture, pname, params); }
+inline void glTextureParameterIuiv(GLuint texture, GLenum pname, const GLuint* params) { fp_glTextureParameterIuiv(texture, pname, params); }
+inline void glTextureParameteriv(GLuint texture, GLenum pname, const GLint* param) { fp_glTextureParameteriv(texture, pname, param); }
+inline void glGenerateTextureMipmap(GLuint texture) { fp_glGenerateTextureMipmap(texture); }
+inline void glBindTextureUnit(GLuint unit, GLuint texture) { fp_glBindTextureUnit(unit, texture); }
+inline void glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* pixels) { fp_glGetTextureImage(texture, level, format, type, bufSize, pixels); }
+inline void glGetCompressedTextureImage(GLuint texture, GLint level, GLsizei bufSize, void* pixels) { fp_glGetCompressedTextureImage(texture, level, bufSize, pixels); }
+inline void glGetTextureLevelParameterfv(GLuint texture, GLint level, GLenum pname, GLfloat* params) { fp_glGetTextureLevelParameterfv(texture, level, pname, params); }
+inline void glGetTextureLevelParameteriv(GLuint texture, GLint level, GLenum pname, GLint* params) { fp_glGetTextureLevelParameteriv(texture, level, pname, params); }
+inline void glGetTextureParameterfv(GLuint texture, GLenum pname, GLfloat* params) { fp_glGetTextureParameterfv(texture, pname, params); }
+inline void glGetTextureParameterIiv(GLuint texture, GLenum pname, GLint* params) { fp_glGetTextureParameterIiv(texture, pname, params); }
+inline void glGetTextureParameterIuiv(GLuint texture, GLenum pname, GLuint* params) { fp_glGetTextureParameterIuiv(texture, pname, params); }
+inline void glGetTextureParameteriv(GLuint texture, GLenum pname, GLint* params) { fp_glGetTextureParameteriv(texture, pname, params); }
+inline void glCreateVertexArrays(GLsizei n, GLuint* arrays) { fp_glCreateVertexArrays(n, arrays); }
+inline void glDisableVertexArrayAttrib(GLuint vaobj, GLuint index) { fp_glDisableVertexArrayAttrib(vaobj, index); }
+inline void glEnableVertexArrayAttrib(GLuint vaobj, GLuint index) { fp_glEnableVertexArrayAttrib(vaobj, index); }
+inline void glVertexArrayElementBuffer(GLuint vaobj, GLuint buffer) { fp_glVertexArrayElementBuffer(vaobj, buffer); }
+inline void glVertexArrayVertexBuffer(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) { fp_glVertexArrayVertexBuffer(vaobj, bindingindex, buffer, offset, stride); }
+inline void glVertexArrayVertexBuffers(GLuint vaobj, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr* offsets, const GLsizei* strides) { fp_glVertexArrayVertexBuffers(vaobj, first, count, buffers, offsets, strides); }
+inline void glVertexArrayAttribBinding(GLuint vaobj, GLuint attribindex, GLuint bindingindex) { fp_glVertexArrayAttribBinding(vaobj, attribindex, bindingindex); }
+inline void glVertexArrayAttribFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) { fp_glVertexArrayAttribFormat(vaobj, attribindex, size, type, normalized, relativeoffset); }
+inline void glVertexArrayAttribIFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) { fp_glVertexArrayAttribIFormat(vaobj, attribindex, size, type, relativeoffset); }
+inline void glVertexArrayAttribLFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) { fp_glVertexArrayAttribLFormat(vaobj, attribindex, size, type, relativeoffset); }
+inline void glVertexArrayBindingDivisor(GLuint vaobj, GLuint bindingindex, GLuint divisor) { fp_glVertexArrayBindingDivisor(vaobj, bindingindex, divisor); }
+inline void glGetVertexArrayiv(GLuint vaobj, GLenum pname, GLint* param) { fp_glGetVertexArrayiv(vaobj, pname, param); }
+inline void glGetVertexArrayIndexediv(GLuint vaobj, GLuint index, GLenum pname, GLint* param) { fp_glGetVertexArrayIndexediv(vaobj, index, pname, param); }
+inline void glGetVertexArrayIndexed64iv(GLuint vaobj, GLuint index, GLenum pname, GLint64* param) { fp_glGetVertexArrayIndexed64iv(vaobj, index, pname, param); }
+inline void glCreateSamplers(GLsizei n, GLuint* samplers) { fp_glCreateSamplers(n, samplers); }
+inline void glCreateProgramPipelines(GLsizei n, GLuint* pipelines) { fp_glCreateProgramPipelines(n, pipelines); }
+inline void glCreateQueries(GLenum target, GLsizei n, GLuint* ids) { fp_glCreateQueries(target, n, ids); }
+inline void glGetQueryBufferObjecti64v(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) { fp_glGetQueryBufferObjecti64v(id, buffer, pname, offset); }
+inline void glGetQueryBufferObjectiv(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) { fp_glGetQueryBufferObjectiv(id, buffer, pname, offset); }
+inline void glGetQueryBufferObjectui64v(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) { fp_glGetQueryBufferObjectui64v(id, buffer, pname, offset); }
+inline void glGetQueryBufferObjectuiv(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) { fp_glGetQueryBufferObjectuiv(id, buffer, pname, offset); }
+inline void glMemoryBarrierByRegion(GLbitfield barriers) { fp_glMemoryBarrierByRegion(barriers); }
+inline void glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void* pixels) { fp_glGetTextureSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, bufSize, pixels); }
+inline void glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void* pixels) { fp_glGetCompressedTextureSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, bufSize, pixels); }
+inline GLenum glGetGraphicsResetStatus() { return fp_glGetGraphicsResetStatus(); }
+inline void glGetnCompressedTexImage(GLenum target, GLint lod, GLsizei bufSize, void* pixels) { fp_glGetnCompressedTexImage(target, lod, bufSize, pixels); }
+inline void glGetnTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* pixels) { fp_glGetnTexImage(target, level, format, type, bufSize, pixels); }
+inline void glGetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble* params) { fp_glGetnUniformdv(program, location, bufSize, params); }
+inline void glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, GLfloat* params) { fp_glGetnUniformfv(program, location, bufSize, params); }
+inline void glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint* params) { fp_glGetnUniformiv(program, location, bufSize, params); }
+inline void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint* params) { fp_glGetnUniformuiv(program, location, bufSize, params); }
+inline void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data) { fp_glReadnPixels(x, y, width, height, format, type, bufSize, data); }
+inline void glGetnMapdv(GLenum target, GLenum query, GLsizei bufSize, GLdouble* v) { fp_glGetnMapdv(target, query, bufSize, v); }
+inline void glGetnMapfv(GLenum target, GLenum query, GLsizei bufSize, GLfloat* v) { fp_glGetnMapfv(target, query, bufSize, v); }
+inline void glGetnMapiv(GLenum target, GLenum query, GLsizei bufSize, GLint* v) { fp_glGetnMapiv(target, query, bufSize, v); }
+inline void glGetnPixelMapfv(GLenum map, GLsizei bufSize, GLfloat* values) { fp_glGetnPixelMapfv(map, bufSize, values); }
+inline void glGetnPixelMapuiv(GLenum map, GLsizei bufSize, GLuint* values) { fp_glGetnPixelMapuiv(map, bufSize, values); }
+inline void glGetnPixelMapusv(GLenum map, GLsizei bufSize, GLushort* values) { fp_glGetnPixelMapusv(map, bufSize, values); }
+inline void glGetnPolygonStipple(GLsizei bufSize, GLubyte* pattern) { fp_glGetnPolygonStipple(bufSize, pattern); }
+inline void glGetnColorTable(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* table) { fp_glGetnColorTable(target, format, type, bufSize, table); }
+inline void glGetnConvolutionFilter(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* image) { fp_glGetnConvolutionFilter(target, format, type, bufSize, image); }
+inline void glGetnSeparableFilter(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void* row, GLsizei columnBufSize, void* column, void* span) { fp_glGetnSeparableFilter(target, format, type, rowBufSize, row, columnBufSize, column, span); }
+inline void glGetnHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values) { fp_glGetnHistogram(target, reset, format, type, bufSize, values); }
+inline void glGetnMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values) { fp_glGetnMinmax(target, reset, format, type, bufSize, values); }
+inline void glTextureBarrier() { fp_glTextureBarrier(); }
+
+/* GL_ES_VERSION_3_2 */
+inline void glBlendBarrier() { fp_glBlendBarrier(); }
+inline void glPrimitiveBoundingBox(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) { fp_glPrimitiveBoundingBox(minX, minY, minZ, minW, maxX, maxY, maxZ, maxW); }
+
+/* GL_KHR_blend_equation_advanced */
+inline void glBlendBarrierKHR() { fp_glBlendBarrierKHR(); }
+
+/* GL_KHR_debug */
+inline void glDebugMessageControlKHR(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled) { fp_glDebugMessageControlKHR(source, type, severity, count, ids, enabled); }
+inline void glDebugMessageInsertKHR(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf) { fp_glDebugMessageInsertKHR(source, type, id, severity, length, buf); }
+inline void glDebugMessageCallbackKHR(GLDEBUGPROCKHR callback, const void* userParam) { fp_glDebugMessageCallbackKHR(callback, userParam); }
+inline GLuint glGetDebugMessageLogKHR(GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog) { return fp_glGetDebugMessageLogKHR(count, bufSize, sources, types, ids, severities, lengths, messageLog); }
+inline void glPushDebugGroupKHR(GLenum source, GLuint id, GLsizei length, const GLchar* message) { fp_glPushDebugGroupKHR(source, id, length, message); }
+inline void glPopDebugGroupKHR() { fp_glPopDebugGroupKHR(); }
+inline void glObjectLabelKHR(GLenum identifier, GLuint name, GLsizei length, const GLchar* label) { fp_glObjectLabelKHR(identifier, name, length, label); }
+inline void glGetObjectLabelKHR(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei* length, GLchar* label) { fp_glGetObjectLabelKHR(identifier, name, bufSize, length, label); }
+inline void glObjectPtrLabelKHR(const void* ptr, GLsizei length, const GLchar* label) { fp_glObjectPtrLabelKHR(ptr, length, label); }
+inline void glGetObjectPtrLabelKHR(const void* ptr, GLsizei bufSize, GLsizei* length, GLchar* label) { fp_glGetObjectPtrLabelKHR(ptr, bufSize, length, label); }
+inline void glGetPointervKHR(GLenum pname, void** params) { fp_glGetPointervKHR(pname, params); }
+
+/* GL_KHR_robustness */
+inline GLenum glGetGraphicsResetStatusKHR() { return fp_glGetGraphicsResetStatusKHR(); }
+inline void glReadnPixelsKHR(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data) { fp_glReadnPixelsKHR(x, y, width, height, format, type, bufSize, data); }
+inline void glGetnUniformfvKHR(GLuint program, GLint location, GLsizei bufSize, GLfloat* params) { fp_glGetnUniformfvKHR(program, location, bufSize, params); }
+inline void glGetnUniformivKHR(GLuint program, GLint location, GLsizei bufSize, GLint* params) { fp_glGetnUniformivKHR(program, location, bufSize, params); }
+inline void glGetnUniformuivKHR(GLuint program, GLint location, GLsizei bufSize, GLuint* params) { fp_glGetnUniformuivKHR(program, location, bufSize, params); }
+
+/* GL_ARB_bindless_texture */
+inline GLuint64 glGetTextureHandleARB(GLuint texture) { return fp_glGetTextureHandleARB(texture); }
+inline GLuint64 glGetTextureSamplerHandleARB(GLuint texture, GLuint sampler) { return fp_glGetTextureSamplerHandleARB(texture, sampler); }
+inline void glMakeTextureHandleResidentARB(GLuint64 handle) { fp_glMakeTextureHandleResidentARB(handle); }
+inline void glMakeTextureHandleNonResidentARB(GLuint64 handle) { fp_glMakeTextureHandleNonResidentARB(handle); }
+inline GLuint64 glGetImageHandleARB(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format) { return fp_glGetImageHandleARB(texture, level, layered, layer, format); }
+inline void glMakeImageHandleResidentARB(GLuint64 handle, GLenum access) { fp_glMakeImageHandleResidentARB(handle, access); }
+inline void glMakeImageHandleNonResidentARB(GLuint64 handle) { fp_glMakeImageHandleNonResidentARB(handle); }
+inline void glUniformHandleui64ARB(GLint location, GLuint64 value) { fp_glUniformHandleui64ARB(location, value); }
+inline void glUniformHandleui64vARB(GLint location, GLsizei count, const GLuint64* value) { fp_glUniformHandleui64vARB(location, count, value); }
+inline void glProgramUniformHandleui64ARB(GLuint program, GLint location, GLuint64 value) { fp_glProgramUniformHandleui64ARB(program, location, value); }
+inline void glProgramUniformHandleui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64* values) { fp_glProgramUniformHandleui64vARB(program, location, count, values); }
+inline GLboolean glIsTextureHandleResidentARB(GLuint64 handle) { return fp_glIsTextureHandleResidentARB(handle); }
+inline GLboolean glIsImageHandleResidentARB(GLuint64 handle) { return fp_glIsImageHandleResidentARB(handle); }
+inline void glVertexAttribL1ui64ARB(GLuint index, GLuint64EXT x) { fp_glVertexAttribL1ui64ARB(index, x); }
+inline void glVertexAttribL1ui64vARB(GLuint index, const GLuint64EXT* v) { fp_glVertexAttribL1ui64vARB(index, v); }
+inline void glGetVertexAttribLui64vARB(GLuint index, GLenum pname, GLuint64EXT* params) { fp_glGetVertexAttribLui64vARB(index, pname, params); }
+
+/* GL_ARB_cl_event */
+inline GLsync glCreateSyncFromCLeventARB(struct _cl_context* context, struct _cl_event* event, GLbitfield flags) { return fp_glCreateSyncFromCLeventARB(context, event, flags); }
+
+/* GL_ARB_color_buffer_float */
+inline void glClampColorARB(GLenum target, GLenum clamp) { fp_glClampColorARB(target, clamp); }
+
+/* GL_ARB_compute_variable_group_size */
+inline void glDispatchComputeGroupSizeARB(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z) { fp_glDispatchComputeGroupSizeARB(num_groups_x, num_groups_y, num_groups_z, group_size_x, group_size_y, group_size_z); }
+
+/* GL_ARB_debug_output */
+inline void glDebugMessageControlARB(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled) { fp_glDebugMessageControlARB(source, type, severity, count, ids, enabled); }
+inline void glDebugMessageInsertARB(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf) { fp_glDebugMessageInsertARB(source, type, id, severity, length, buf); }
+inline void glDebugMessageCallbackARB(GLDEBUGPROCARB callback, const void* userParam) { fp_glDebugMessageCallbackARB(callback, userParam); }
+inline GLuint glGetDebugMessageLogARB(GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog) { return fp_glGetDebugMessageLogARB(count, bufSize, sources, types, ids, severities, lengths, messageLog); }
+
+/* GL_ARB_draw_buffers_blend */
+inline void glBlendEquationiARB(GLuint buf, GLenum mode) { fp_glBlendEquationiARB(buf, mode); }
+inline void glBlendEquationSeparateiARB(GLuint buf, GLenum modeRGB, GLenum modeAlpha) { fp_glBlendEquationSeparateiARB(buf, modeRGB, modeAlpha); }
+inline void glBlendFunciARB(GLuint buf, GLenum src, GLenum dst) { fp_glBlendFunciARB(buf, src, dst); }
+inline void glBlendFuncSeparateiARB(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) { fp_glBlendFuncSeparateiARB(buf, srcRGB, dstRGB, srcAlpha, dstAlpha); }
+
+/* GL_ARB_draw_instanced */
+inline void glDrawArraysInstancedARB(GLenum mode, GLint first, GLsizei count, GLsizei primcount) { fp_glDrawArraysInstancedARB(mode, first, count, primcount); }
+inline void glDrawElementsInstancedARB(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount) { fp_glDrawElementsInstancedARB(mode, count, type, indices, primcount); }
+
+/* GL_ARB_ES3_2_compatibility */
+inline void glPrimitiveBoundingBoxARB(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) { fp_glPrimitiveBoundingBoxARB(minX, minY, minZ, minW, maxX, maxY, maxZ, maxW); }
+
+/* GL_ARB_geometry_shader4 */
+inline void glProgramParameteriARB(GLuint program, GLenum pname, GLint value) { fp_glProgramParameteriARB(program, pname, value); }
+inline void glFramebufferTextureARB(GLenum target, GLenum attachment, GLuint texture, GLint level) { fp_glFramebufferTextureARB(target, attachment, texture, level); }
+inline void glFramebufferTextureLayerARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) { fp_glFramebufferTextureLayerARB(target, attachment, texture, level, layer); }
+inline void glFramebufferTextureFaceARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face) { fp_glFramebufferTextureFaceARB(target, attachment, texture, level, face); }
+
+/* GL_ARB_gpu_shader_int64 */
+inline void glUniform1i64ARB(GLint location, GLint64 x) { fp_glUniform1i64ARB(location, x); }
+inline void glUniform2i64ARB(GLint location, GLint64 x, GLint64 y) { fp_glUniform2i64ARB(location, x, y); }
+inline void glUniform3i64ARB(GLint location, GLint64 x, GLint64 y, GLint64 z) { fp_glUniform3i64ARB(location, x, y, z); }
+inline void glUniform4i64ARB(GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w) { fp_glUniform4i64ARB(location, x, y, z, w); }
+inline void glUniform1i64vARB(GLint location, GLsizei count, const GLint64* value) { fp_glUniform1i64vARB(location, count, value); }
+inline void glUniform2i64vARB(GLint location, GLsizei count, const GLint64* value) { fp_glUniform2i64vARB(location, count, value); }
+inline void glUniform3i64vARB(GLint location, GLsizei count, const GLint64* value) { fp_glUniform3i64vARB(location, count, value); }
+inline void glUniform4i64vARB(GLint location, GLsizei count, const GLint64* value) { fp_glUniform4i64vARB(location, count, value); }
+inline void glUniform1ui64ARB(GLint location, GLuint64 x) { fp_glUniform1ui64ARB(location, x); }
+inline void glUniform2ui64ARB(GLint location, GLuint64 x, GLuint64 y) { fp_glUniform2ui64ARB(location, x, y); }
+inline void glUniform3ui64ARB(GLint location, GLuint64 x, GLuint64 y, GLuint64 z) { fp_glUniform3ui64ARB(location, x, y, z); }
+inline void glUniform4ui64ARB(GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w) { fp_glUniform4ui64ARB(location, x, y, z, w); }
+inline void glUniform1ui64vARB(GLint location, GLsizei count, const GLuint64* value) { fp_glUniform1ui64vARB(location, count, value); }
+inline void glUniform2ui64vARB(GLint location, GLsizei count, const GLuint64* value) { fp_glUniform2ui64vARB(location, count, value); }
+inline void glUniform3ui64vARB(GLint location, GLsizei count, const GLuint64* value) { fp_glUniform3ui64vARB(location, count, value); }
+inline void glUniform4ui64vARB(GLint location, GLsizei count, const GLuint64* value) { fp_glUniform4ui64vARB(location, count, value); }
+inline void glGetUniformi64vARB(GLuint program, GLint location, GLint64* params) { fp_glGetUniformi64vARB(program, location, params); }
+inline void glGetUniformui64vARB(GLuint program, GLint location, GLuint64* params) { fp_glGetUniformui64vARB(program, location, params); }
+inline void glGetnUniformi64vARB(GLuint program, GLint location, GLsizei bufSize, GLint64* params) { fp_glGetnUniformi64vARB(program, location, bufSize, params); }
+inline void glGetnUniformui64vARB(GLuint program, GLint location, GLsizei bufSize, GLuint64* params) { fp_glGetnUniformui64vARB(program, location, bufSize, params); }
+inline void glProgramUniform1i64ARB(GLuint program, GLint location, GLint64 x) { fp_glProgramUniform1i64ARB(program, location, x); }
+inline void glProgramUniform2i64ARB(GLuint program, GLint location, GLint64 x, GLint64 y) { fp_glProgramUniform2i64ARB(program, location, x, y); }
+inline void glProgramUniform3i64ARB(GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z) { fp_glProgramUniform3i64ARB(program, location, x, y, z); }
+inline void glProgramUniform4i64ARB(GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w) { fp_glProgramUniform4i64ARB(program, location, x, y, z, w); }
+inline void glProgramUniform1i64vARB(GLuint program, GLint location, GLsizei count, const GLint64* value) { fp_glProgramUniform1i64vARB(program, location, count, value); }
+inline void glProgramUniform2i64vARB(GLuint program, GLint location, GLsizei count, const GLint64* value) { fp_glProgramUniform2i64vARB(program, location, count, value); }
+inline void glProgramUniform3i64vARB(GLuint program, GLint location, GLsizei count, const GLint64* value) { fp_glProgramUniform3i64vARB(program, location, count, value); }
+inline void glProgramUniform4i64vARB(GLuint program, GLint location, GLsizei count, const GLint64* value) { fp_glProgramUniform4i64vARB(program, location, count, value); }
+inline void glProgramUniform1ui64ARB(GLuint program, GLint location, GLuint64 x) { fp_glProgramUniform1ui64ARB(program, location, x); }
+inline void glProgramUniform2ui64ARB(GLuint program, GLint location, GLuint64 x, GLuint64 y) { fp_glProgramUniform2ui64ARB(program, location, x, y); }
+inline void glProgramUniform3ui64ARB(GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z) { fp_glProgramUniform3ui64ARB(program, location, x, y, z); }
+inline void glProgramUniform4ui64ARB(GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w) { fp_glProgramUniform4ui64ARB(program, location, x, y, z, w); }
+inline void glProgramUniform1ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64* value) { fp_glProgramUniform1ui64vARB(program, location, count, value); }
+inline void glProgramUniform2ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64* value) { fp_glProgramUniform2ui64vARB(program, location, count, value); }
+inline void glProgramUniform3ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64* value) { fp_glProgramUniform3ui64vARB(program, location, count, value); }
+inline void glProgramUniform4ui64vARB(GLuint program, GLint location, GLsizei count, const GLuint64* value) { fp_glProgramUniform4ui64vARB(program, location, count, value); }
+
+/* GL_ARB_indirect_parameters */
+inline void glMultiDrawArraysIndirectCountARB(GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride) { fp_glMultiDrawArraysIndirectCountARB(mode, indirect, drawcount, maxdrawcount, stride); }
+inline void glMultiDrawElementsIndirectCountARB(GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride) { fp_glMultiDrawElementsIndirectCountARB(mode, type, indirect, drawcount, maxdrawcount, stride); }
+
+/* GL_ARB_instanced_arrays */
+inline void glVertexAttribDivisorARB(GLuint index, GLuint divisor) { fp_glVertexAttribDivisorARB(index, divisor); }
+
+/* GL_ARB_parallel_shader_compile */
+inline void glMaxShaderCompilerThreadsARB(GLuint count) { fp_glMaxShaderCompilerThreadsARB(count); }
+
+/* GL_ARB_robustness */
+inline GLenum glGetGraphicsResetStatusARB() { return fp_glGetGraphicsResetStatusARB(); }
+inline void glGetnTexImageARB(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* img) { fp_glGetnTexImageARB(target, level, format, type, bufSize, img); }
+inline void glReadnPixelsARB(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data) { fp_glReadnPixelsARB(x, y, width, height, format, type, bufSize, data); }
+inline void glGetnCompressedTexImageARB(GLenum target, GLint lod, GLsizei bufSize, void* img) { fp_glGetnCompressedTexImageARB(target, lod, bufSize, img); }
+inline void glGetnUniformfvARB(GLuint program, GLint location, GLsizei bufSize, GLfloat* params) { fp_glGetnUniformfvARB(program, location, bufSize, params); }
+inline void glGetnUniformivARB(GLuint program, GLint location, GLsizei bufSize, GLint* params) { fp_glGetnUniformivARB(program, location, bufSize, params); }
+inline void glGetnUniformuivARB(GLuint program, GLint location, GLsizei bufSize, GLuint* params) { fp_glGetnUniformuivARB(program, location, bufSize, params); }
+inline void glGetnUniformdvARB(GLuint program, GLint location, GLsizei bufSize, GLdouble* params) { fp_glGetnUniformdvARB(program, location, bufSize, params); }
+inline void glGetnMapdvARB(GLenum target, GLenum query, GLsizei bufSize, GLdouble* v) { fp_glGetnMapdvARB(target, query, bufSize, v); }
+inline void glGetnMapfvARB(GLenum target, GLenum query, GLsizei bufSize, GLfloat* v) { fp_glGetnMapfvARB(target, query, bufSize, v); }
+inline void glGetnMapivARB(GLenum target, GLenum query, GLsizei bufSize, GLint* v) { fp_glGetnMapivARB(target, query, bufSize, v); }
+inline void glGetnPixelMapfvARB(GLenum map, GLsizei bufSize, GLfloat* values) { fp_glGetnPixelMapfvARB(map, bufSize, values); }
+inline void glGetnPixelMapuivARB(GLenum map, GLsizei bufSize, GLuint* values) { fp_glGetnPixelMapuivARB(map, bufSize, values); }
+inline void glGetnPixelMapusvARB(GLenum map, GLsizei bufSize, GLushort* values) { fp_glGetnPixelMapusvARB(map, bufSize, values); }
+inline void glGetnPolygonStippleARB(GLsizei bufSize, GLubyte* pattern) { fp_glGetnPolygonStippleARB(bufSize, pattern); }
+inline void glGetnColorTableARB(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* table) { fp_glGetnColorTableARB(target, format, type, bufSize, table); }
+inline void glGetnConvolutionFilterARB(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* image) { fp_glGetnConvolutionFilterARB(target, format, type, bufSize, image); }
+inline void glGetnSeparableFilterARB(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void* row, GLsizei columnBufSize, void* column, void* span) { fp_glGetnSeparableFilterARB(target, format, type, rowBufSize, row, columnBufSize, column, span); }
+inline void glGetnHistogramARB(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values) { fp_glGetnHistogramARB(target, reset, format, type, bufSize, values); }
+inline void glGetnMinmaxARB(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values) { fp_glGetnMinmaxARB(target, reset, format, type, bufSize, values); }
+
+/* GL_ARB_sample_locations */
+inline void glFramebufferSampleLocationsfvARB(GLenum target, GLuint start, GLsizei count, const GLfloat* v) { fp_glFramebufferSampleLocationsfvARB(target, start, count, v); }
+inline void glNamedFramebufferSampleLocationsfvARB(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v) { fp_glNamedFramebufferSampleLocationsfvARB(framebuffer, start, count, v); }
+inline void glEvaluateDepthValuesARB() { fp_glEvaluateDepthValuesARB(); }
+
+/* GL_ARB_sample_shading */
+inline void glMinSampleShadingARB(GLfloat value) { fp_glMinSampleShadingARB(value); }
+
+/* GL_ARB_shading_language_include */
+inline void glNamedStringARB(GLenum type, GLint namelen, const GLchar* name, GLint stringlen, const GLchar* string) { fp_glNamedStringARB(type, namelen, name, stringlen, string); }
+inline void glDeleteNamedStringARB(GLint namelen, const GLchar* name) { fp_glDeleteNamedStringARB(namelen, name); }
+inline void glCompileShaderIncludeARB(GLuint shader, GLsizei count, const GLchar** path, const GLint* length) { fp_glCompileShaderIncludeARB(shader, count, path, length); }
+inline GLboolean glIsNamedStringARB(GLint namelen, const GLchar* name) { return fp_glIsNamedStringARB(namelen, name); }
+inline void glGetNamedStringARB(GLint namelen, const GLchar* name, GLsizei bufSize, GLint* stringlen, GLchar* string) { fp_glGetNamedStringARB(namelen, name, bufSize, stringlen, string); }
+inline void glGetNamedStringivARB(GLint namelen, const GLchar* name, GLenum pname, GLint* params) { fp_glGetNamedStringivARB(namelen, name, pname, params); }
+
+/* GL_ARB_sparse_buffer */
+inline void glBufferPageCommitmentARB(GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit) { fp_glBufferPageCommitmentARB(target, offset, size, commit); }
+inline void glNamedBufferPageCommitmentEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit) { fp_glNamedBufferPageCommitmentEXT(buffer, offset, size, commit); }
+inline void glNamedBufferPageCommitmentARB(GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit) { fp_glNamedBufferPageCommitmentARB(buffer, offset, size, commit); }
+
+/* GL_ARB_sparse_texture */
+inline void glTexPageCommitmentARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit) { fp_glTexPageCommitmentARB(target, level, xoffset, yoffset, zoffset, width, height, depth, commit); }
+
+/* GL_ARB_texture_buffer_object */
+inline void glTexBufferARB(GLenum target, GLenum internalformat, GLuint buffer) { fp_glTexBufferARB(target, internalformat, buffer); }
+
+/* GL_EXT_base_instance */
+inline void glDrawArraysInstancedBaseInstanceEXT(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance) { fp_glDrawArraysInstancedBaseInstanceEXT(mode, first, count, instancecount, baseinstance); }
+inline void glDrawElementsInstancedBaseInstanceEXT(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount, GLuint baseinstance) { fp_glDrawElementsInstancedBaseInstanceEXT(mode, count, type, indices, instancecount, baseinstance); }
+inline void glDrawElementsInstancedBaseVertexBaseInstanceEXT(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance) { fp_glDrawElementsInstancedBaseVertexBaseInstanceEXT(mode, count, type, indices, instancecount, basevertex, baseinstance); }
+
+/* GL_EXT_bindable_uniform */
+inline void glUniformBufferEXT(GLuint program, GLint location, GLuint buffer) { fp_glUniformBufferEXT(program, location, buffer); }
+inline GLint glGetUniformBufferSizeEXT(GLuint program, GLint location) { return fp_glGetUniformBufferSizeEXT(program, location); }
+inline GLintptr glGetUniformOffsetEXT(GLuint program, GLint location) { return fp_glGetUniformOffsetEXT(program, location); }
+
+/* GL_EXT_blend_func_extended */
+inline void glBindFragDataLocationIndexedEXT(GLuint program, GLuint colorNumber, GLuint index, const GLchar* name) { fp_glBindFragDataLocationIndexedEXT(program, colorNumber, index, name); }
+inline void glBindFragDataLocationEXT(GLuint program, GLuint color, const GLchar* name) { fp_glBindFragDataLocationEXT(program, color, name); }
+inline GLint glGetProgramResourceLocationIndexEXT(GLuint program, GLenum programInterface, const GLchar* name) { return fp_glGetProgramResourceLocationIndexEXT(program, programInterface, name); }
+inline GLint glGetFragDataIndexEXT(GLuint program, const GLchar* name) { return fp_glGetFragDataIndexEXT(program, name); }
+
+/* GL_EXT_blend_minmax */
+inline void glBlendEquationEXT(GLenum mode) { fp_glBlendEquationEXT(mode); }
+
+/* GL_EXT_buffer_storage */
+inline void glBufferStorageEXT(GLenum target, GLsizeiptr size, const void* data, GLbitfield flags) { fp_glBufferStorageEXT(target, size, data, flags); }
+
+/* GL_EXT_copy_image */
+inline void glCopyImageSubDataEXT(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) { fp_glCopyImageSubDataEXT(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth); }
+
+/* GL_EXT_debug_label */
+inline void glLabelObjectEXT(GLenum type, GLuint object, GLsizei length, const GLchar* label) { fp_glLabelObjectEXT(type, object, length, label); }
+inline void glGetObjectLabelEXT(GLenum type, GLuint object, GLsizei bufSize, GLsizei* length, GLchar* label) { fp_glGetObjectLabelEXT(type, object, bufSize, length, label); }
+
+/* GL_EXT_debug_marker */
+inline void glInsertEventMarkerEXT(GLsizei length, const GLchar* marker) { fp_glInsertEventMarkerEXT(length, marker); }
+inline void glPushGroupMarkerEXT(GLsizei length, const GLchar* marker) { fp_glPushGroupMarkerEXT(length, marker); }
+inline void glPopGroupMarkerEXT() { fp_glPopGroupMarkerEXT(); }
+
+/* GL_EXT_direct_state_access */
+inline void glMatrixLoadfEXT(GLenum mode, const GLfloat* m) { fp_glMatrixLoadfEXT(mode, m); }
+inline void glMatrixLoaddEXT(GLenum mode, const GLdouble* m) { fp_glMatrixLoaddEXT(mode, m); }
+inline void glMatrixMultfEXT(GLenum mode, const GLfloat* m) { fp_glMatrixMultfEXT(mode, m); }
+inline void glMatrixMultdEXT(GLenum mode, const GLdouble* m) { fp_glMatrixMultdEXT(mode, m); }
+inline void glMatrixLoadIdentityEXT(GLenum mode) { fp_glMatrixLoadIdentityEXT(mode); }
+inline void glMatrixRotatefEXT(GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z) { fp_glMatrixRotatefEXT(mode, angle, x, y, z); }
+inline void glMatrixRotatedEXT(GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z) { fp_glMatrixRotatedEXT(mode, angle, x, y, z); }
+inline void glMatrixScalefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z) { fp_glMatrixScalefEXT(mode, x, y, z); }
+inline void glMatrixScaledEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z) { fp_glMatrixScaledEXT(mode, x, y, z); }
+inline void glMatrixTranslatefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z) { fp_glMatrixTranslatefEXT(mode, x, y, z); }
+inline void glMatrixTranslatedEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z) { fp_glMatrixTranslatedEXT(mode, x, y, z); }
+inline void glMatrixFrustumEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) { fp_glMatrixFrustumEXT(mode, left, right, bottom, top, zNear, zFar); }
+inline void glMatrixOrthoEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) { fp_glMatrixOrthoEXT(mode, left, right, bottom, top, zNear, zFar); }
+inline void glMatrixPopEXT(GLenum mode) { fp_glMatrixPopEXT(mode); }
+inline void glMatrixPushEXT(GLenum mode) { fp_glMatrixPushEXT(mode); }
+inline void glClientAttribDefaultEXT(GLbitfield mask) { fp_glClientAttribDefaultEXT(mask); }
+inline void glPushClientAttribDefaultEXT(GLbitfield mask) { fp_glPushClientAttribDefaultEXT(mask); }
+inline void glTextureParameterfEXT(GLuint texture, GLenum target, GLenum pname, GLfloat param) { fp_glTextureParameterfEXT(texture, target, pname, param); }
+inline void glTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, const GLfloat* params) { fp_glTextureParameterfvEXT(texture, target, pname, params); }
+inline void glTextureParameteriEXT(GLuint texture, GLenum target, GLenum pname, GLint param) { fp_glTextureParameteriEXT(texture, target, pname, param); }
+inline void glTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, const GLint* params) { fp_glTextureParameterivEXT(texture, target, pname, params); }
+inline void glTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels) { fp_glTextureImage1DEXT(texture, target, level, internalformat, width, border, format, type, pixels); }
+inline void glTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels) { fp_glTextureImage2DEXT(texture, target, level, internalformat, width, height, border, format, type, pixels); }
+inline void glTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels) { fp_glTextureSubImage1DEXT(texture, target, level, xoffset, width, format, type, pixels); }
+inline void glTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels) { fp_glTextureSubImage2DEXT(texture, target, level, xoffset, yoffset, width, height, format, type, pixels); }
+inline void glCopyTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) { fp_glCopyTextureImage1DEXT(texture, target, level, internalformat, x, y, width, border); }
+inline void glCopyTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { fp_glCopyTextureImage2DEXT(texture, target, level, internalformat, x, y, width, height, border); }
+inline void glCopyTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) { fp_glCopyTextureSubImage1DEXT(texture, target, level, xoffset, x, y, width); }
+inline void glCopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { fp_glCopyTextureSubImage2DEXT(texture, target, level, xoffset, yoffset, x, y, width, height); }
+inline void glGetTextureImageEXT(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void* pixels) { fp_glGetTextureImageEXT(texture, target, level, format, type, pixels); }
+inline void glGetTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, GLfloat* params) { fp_glGetTextureParameterfvEXT(texture, target, pname, params); }
+inline void glGetTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, GLint* params) { fp_glGetTextureParameterivEXT(texture, target, pname, params); }
+inline void glGetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat* params) { fp_glGetTextureLevelParameterfvEXT(texture, target, level, pname, params); }
+inline void glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint* params) { fp_glGetTextureLevelParameterivEXT(texture, target, level, pname, params); }
+inline void glTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels) { fp_glTextureImage3DEXT(texture, target, level, internalformat, width, height, depth, border, format, type, pixels); }
+inline void glTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels) { fp_glTextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); }
+inline void glCopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { fp_glCopyTextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, x, y, width, height); }
+inline void glBindMultiTextureEXT(GLenum texunit, GLenum target, GLuint texture) { fp_glBindMultiTextureEXT(texunit, target, texture); }
+inline void glMultiTexCoordPointerEXT(GLenum texunit, GLint size, GLenum type, GLsizei stride, const void* pointer) { fp_glMultiTexCoordPointerEXT(texunit, size, type, stride, pointer); }
+inline void glMultiTexEnvfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param) { fp_glMultiTexEnvfEXT(texunit, target, pname, param); }
+inline void glMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat* params) { fp_glMultiTexEnvfvEXT(texunit, target, pname, params); }
+inline void glMultiTexEnviEXT(GLenum texunit, GLenum target, GLenum pname, GLint param) { fp_glMultiTexEnviEXT(texunit, target, pname, param); }
+inline void glMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint* params) { fp_glMultiTexEnvivEXT(texunit, target, pname, params); }
+inline void glMultiTexGendEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble param) { fp_glMultiTexGendEXT(texunit, coord, pname, param); }
+inline void glMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLdouble* params) { fp_glMultiTexGendvEXT(texunit, coord, pname, params); }
+inline void glMultiTexGenfEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat param) { fp_glMultiTexGenfEXT(texunit, coord, pname, param); }
+inline void glMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLfloat* params) { fp_glMultiTexGenfvEXT(texunit, coord, pname, params); }
+inline void glMultiTexGeniEXT(GLenum texunit, GLenum coord, GLenum pname, GLint param) { fp_glMultiTexGeniEXT(texunit, coord, pname, param); }
+inline void glMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, const GLint* params) { fp_glMultiTexGenivEXT(texunit, coord, pname, params); }
+inline void glGetMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat* params) { fp_glGetMultiTexEnvfvEXT(texunit, target, pname, params); }
+inline void glGetMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, GLint* params) { fp_glGetMultiTexEnvivEXT(texunit, target, pname, params); }
+inline void glGetMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble* params) { fp_glGetMultiTexGendvEXT(texunit, coord, pname, params); }
+inline void glGetMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat* params) { fp_glGetMultiTexGenfvEXT(texunit, coord, pname, params); }
+inline void glGetMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, GLint* params) { fp_glGetMultiTexGenivEXT(texunit, coord, pname, params); }
+inline void glMultiTexParameteriEXT(GLenum texunit, GLenum target, GLenum pname, GLint param) { fp_glMultiTexParameteriEXT(texunit, target, pname, param); }
+inline void glMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint* params) { fp_glMultiTexParameterivEXT(texunit, target, pname, params); }
+inline void glMultiTexParameterfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param) { fp_glMultiTexParameterfEXT(texunit, target, pname, param); }
+inline void glMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat* params) { fp_glMultiTexParameterfvEXT(texunit, target, pname, params); }
+inline void glMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels) { fp_glMultiTexImage1DEXT(texunit, target, level, internalformat, width, border, format, type, pixels); }
+inline void glMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels) { fp_glMultiTexImage2DEXT(texunit, target, level, internalformat, width, height, border, format, type, pixels); }
+inline void glMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels) { fp_glMultiTexSubImage1DEXT(texunit, target, level, xoffset, width, format, type, pixels); }
+inline void glMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels) { fp_glMultiTexSubImage2DEXT(texunit, target, level, xoffset, yoffset, width, height, format, type, pixels); }
+inline void glCopyMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) { fp_glCopyMultiTexImage1DEXT(texunit, target, level, internalformat, x, y, width, border); }
+inline void glCopyMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { fp_glCopyMultiTexImage2DEXT(texunit, target, level, internalformat, x, y, width, height, border); }
+inline void glCopyMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) { fp_glCopyMultiTexSubImage1DEXT(texunit, target, level, xoffset, x, y, width); }
+inline void glCopyMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { fp_glCopyMultiTexSubImage2DEXT(texunit, target, level, xoffset, yoffset, x, y, width, height); }
+inline void glGetMultiTexImageEXT(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void* pixels) { fp_glGetMultiTexImageEXT(texunit, target, level, format, type, pixels); }
+inline void glGetMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat* params) { fp_glGetMultiTexParameterfvEXT(texunit, target, pname, params); }
+inline void glGetMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, GLint* params) { fp_glGetMultiTexParameterivEXT(texunit, target, pname, params); }
+inline void glGetMultiTexLevelParameterfvEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat* params) { fp_glGetMultiTexLevelParameterfvEXT(texunit, target, level, pname, params); }
+inline void glGetMultiTexLevelParameterivEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint* params) { fp_glGetMultiTexLevelParameterivEXT(texunit, target, level, pname, params); }
+inline void glMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels) { fp_glMultiTexImage3DEXT(texunit, target, level, internalformat, width, height, depth, border, format, type, pixels); }
+inline void glMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels) { fp_glMultiTexSubImage3DEXT(texunit, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); }
+inline void glCopyMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { fp_glCopyMultiTexSubImage3DEXT(texunit, target, level, xoffset, yoffset, zoffset, x, y, width, height); }
+inline void glEnableClientStateIndexedEXT(GLenum array, GLuint index) { fp_glEnableClientStateIndexedEXT(array, index); }
+inline void glDisableClientStateIndexedEXT(GLenum array, GLuint index) { fp_glDisableClientStateIndexedEXT(array, index); }
+inline void glGetFloatIndexedvEXT(GLenum target, GLuint index, GLfloat* data) { fp_glGetFloatIndexedvEXT(target, index, data); }
+inline void glGetDoubleIndexedvEXT(GLenum target, GLuint index, GLdouble* data) { fp_glGetDoubleIndexedvEXT(target, index, data); }
+inline void glGetPointerIndexedvEXT(GLenum target, GLuint index, void** data) { fp_glGetPointerIndexedvEXT(target, index, data); }
+inline void glEnableIndexedEXT(GLenum target, GLuint index) { fp_glEnableIndexedEXT(target, index); }
+inline void glDisableIndexedEXT(GLenum target, GLuint index) { fp_glDisableIndexedEXT(target, index); }
+inline GLboolean glIsEnabledIndexedEXT(GLenum target, GLuint index) { return fp_glIsEnabledIndexedEXT(target, index); }
+inline void glGetIntegerIndexedvEXT(GLenum target, GLuint index, GLint* data) { fp_glGetIntegerIndexedvEXT(target, index, data); }
+inline void glGetBooleanIndexedvEXT(GLenum target, GLuint index, GLboolean* data) { fp_glGetBooleanIndexedvEXT(target, index, data); }
+inline void glCompressedTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* bits) { fp_glCompressedTextureImage3DEXT(texture, target, level, internalformat, width, height, depth, border, imageSize, bits); }
+inline void glCompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* bits) { fp_glCompressedTextureImage2DEXT(texture, target, level, internalformat, width, height, border, imageSize, bits); }
+inline void glCompressedTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* bits) { fp_glCompressedTextureImage1DEXT(texture, target, level, internalformat, width, border, imageSize, bits); }
+inline void glCompressedTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* bits) { fp_glCompressedTextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits); }
+inline void glCompressedTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* bits) { fp_glCompressedTextureSubImage2DEXT(texture, target, level, xoffset, yoffset, width, height, format, imageSize, bits); }
+inline void glCompressedTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* bits) { fp_glCompressedTextureSubImage1DEXT(texture, target, level, xoffset, width, format, imageSize, bits); }
+inline void glGetCompressedTextureImageEXT(GLuint texture, GLenum target, GLint lod, void* img) { fp_glGetCompressedTextureImageEXT(texture, target, lod, img); }
+inline void glCompressedMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* bits) { fp_glCompressedMultiTexImage3DEXT(texunit, target, level, internalformat, width, height, depth, border, imageSize, bits); }
+inline void glCompressedMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* bits) { fp_glCompressedMultiTexImage2DEXT(texunit, target, level, internalformat, width, height, border, imageSize, bits); }
+inline void glCompressedMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* bits) { fp_glCompressedMultiTexImage1DEXT(texunit, target, level, internalformat, width, border, imageSize, bits); }
+inline void glCompressedMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* bits) { fp_glCompressedMultiTexSubImage3DEXT(texunit, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits); }
+inline void glCompressedMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* bits) { fp_glCompressedMultiTexSubImage2DEXT(texunit, target, level, xoffset, yoffset, width, height, format, imageSize, bits); }
+inline void glCompressedMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* bits) { fp_glCompressedMultiTexSubImage1DEXT(texunit, target, level, xoffset, width, format, imageSize, bits); }
+inline void glGetCompressedMultiTexImageEXT(GLenum texunit, GLenum target, GLint lod, void* img) { fp_glGetCompressedMultiTexImageEXT(texunit, target, lod, img); }
+inline void glMatrixLoadTransposefEXT(GLenum mode, const GLfloat* m) { fp_glMatrixLoadTransposefEXT(mode, m); }
+inline void glMatrixLoadTransposedEXT(GLenum mode, const GLdouble* m) { fp_glMatrixLoadTransposedEXT(mode, m); }
+inline void glMatrixMultTransposefEXT(GLenum mode, const GLfloat* m) { fp_glMatrixMultTransposefEXT(mode, m); }
+inline void glMatrixMultTransposedEXT(GLenum mode, const GLdouble* m) { fp_glMatrixMultTransposedEXT(mode, m); }
+inline void glNamedBufferDataEXT(GLuint buffer, GLsizeiptr size, const void* data, GLenum usage) { fp_glNamedBufferDataEXT(buffer, size, data, usage); }
+inline void glNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, const void* data) { fp_glNamedBufferSubDataEXT(buffer, offset, size, data); }
+inline void* glMapNamedBufferEXT(GLuint buffer, GLenum access) { return fp_glMapNamedBufferEXT(buffer, access); }
+inline GLboolean glUnmapNamedBufferEXT(GLuint buffer) { return fp_glUnmapNamedBufferEXT(buffer); }
+inline void glGetNamedBufferParameterivEXT(GLuint buffer, GLenum pname, GLint* params) { fp_glGetNamedBufferParameterivEXT(buffer, pname, params); }
+inline void glGetNamedBufferPointervEXT(GLuint buffer, GLenum pname, void** params) { fp_glGetNamedBufferPointervEXT(buffer, pname, params); }
+inline void glGetNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, void* data) { fp_glGetNamedBufferSubDataEXT(buffer, offset, size, data); }
+inline void glProgramUniform1fEXT(GLuint program, GLint location, GLfloat v0) { fp_glProgramUniform1fEXT(program, location, v0); }
+inline void glProgramUniform2fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1) { fp_glProgramUniform2fEXT(program, location, v0, v1); }
+inline void glProgramUniform3fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { fp_glProgramUniform3fEXT(program, location, v0, v1, v2); }
+inline void glProgramUniform4fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { fp_glProgramUniform4fEXT(program, location, v0, v1, v2, v3); }
+inline void glProgramUniform1iEXT(GLuint program, GLint location, GLint v0) { fp_glProgramUniform1iEXT(program, location, v0); }
+inline void glProgramUniform2iEXT(GLuint program, GLint location, GLint v0, GLint v1) { fp_glProgramUniform2iEXT(program, location, v0, v1); }
+inline void glProgramUniform3iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) { fp_glProgramUniform3iEXT(program, location, v0, v1, v2); }
+inline void glProgramUniform4iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { fp_glProgramUniform4iEXT(program, location, v0, v1, v2, v3); }
+inline void glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat* value) { fp_glProgramUniform1fvEXT(program, location, count, value); }
+inline void glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat* value) { fp_glProgramUniform2fvEXT(program, location, count, value); }
+inline void glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat* value) { fp_glProgramUniform3fvEXT(program, location, count, value); }
+inline void glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat* value) { fp_glProgramUniform4fvEXT(program, location, count, value); }
+inline void glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, const GLint* value) { fp_glProgramUniform1ivEXT(program, location, count, value); }
+inline void glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, const GLint* value) { fp_glProgramUniform2ivEXT(program, location, count, value); }
+inline void glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, const GLint* value) { fp_glProgramUniform3ivEXT(program, location, count, value); }
+inline void glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, const GLint* value) { fp_glProgramUniform4ivEXT(program, location, count, value); }
+inline void glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { fp_glProgramUniformMatrix2fvEXT(program, location, count, transpose, value); }
+inline void glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { fp_glProgramUniformMatrix3fvEXT(program, location, count, transpose, value); }
+inline void glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { fp_glProgramUniformMatrix4fvEXT(program, location, count, transpose, value); }
+inline void glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { fp_glProgramUniformMatrix2x3fvEXT(program, location, count, transpose, value); }
+inline void glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { fp_glProgramUniformMatrix3x2fvEXT(program, location, count, transpose, value); }
+inline void glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { fp_glProgramUniformMatrix2x4fvEXT(program, location, count, transpose, value); }
+inline void glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { fp_glProgramUniformMatrix4x2fvEXT(program, location, count, transpose, value); }
+inline void glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { fp_glProgramUniformMatrix3x4fvEXT(program, location, count, transpose, value); }
+inline void glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { fp_glProgramUniformMatrix4x3fvEXT(program, location, count, transpose, value); }
+inline void glTextureBufferEXT(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer) { fp_glTextureBufferEXT(texture, target, internalformat, buffer); }
+inline void glMultiTexBufferEXT(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer) { fp_glMultiTexBufferEXT(texunit, target, internalformat, buffer); }
+inline void glTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, const GLint* params) { fp_glTextureParameterIivEXT(texture, target, pname, params); }
+inline void glTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, const GLuint* params) { fp_glTextureParameterIuivEXT(texture, target, pname, params); }
+inline void glGetTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, GLint* params) { fp_glGetTextureParameterIivEXT(texture, target, pname, params); }
+inline void glGetTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, GLuint* params) { fp_glGetTextureParameterIuivEXT(texture, target, pname, params); }
+inline void glMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint* params) { fp_glMultiTexParameterIivEXT(texunit, target, pname, params); }
+inline void glMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, const GLuint* params) { fp_glMultiTexParameterIuivEXT(texunit, target, pname, params); }
+inline void glGetMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, GLint* params) { fp_glGetMultiTexParameterIivEXT(texunit, target, pname, params); }
+inline void glGetMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, GLuint* params) { fp_glGetMultiTexParameterIuivEXT(texunit, target, pname, params); }
+inline void glProgramUniform1uiEXT(GLuint program, GLint location, GLuint v0) { fp_glProgramUniform1uiEXT(program, location, v0); }
+inline void glProgramUniform2uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1) { fp_glProgramUniform2uiEXT(program, location, v0, v1); }
+inline void glProgramUniform3uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) { fp_glProgramUniform3uiEXT(program, location, v0, v1, v2); }
+inline void glProgramUniform4uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) { fp_glProgramUniform4uiEXT(program, location, v0, v1, v2, v3); }
+inline void glProgramUniform1uivEXT(GLuint program, GLint location, GLsizei count, const GLuint* value) { fp_glProgramUniform1uivEXT(program, location, count, value); }
+inline void glProgramUniform2uivEXT(GLuint program, GLint location, GLsizei count, const GLuint* value) { fp_glProgramUniform2uivEXT(program, location, count, value); }
+inline void glProgramUniform3uivEXT(GLuint program, GLint location, GLsizei count, const GLuint* value) { fp_glProgramUniform3uivEXT(program, location, count, value); }
+inline void glProgramUniform4uivEXT(GLuint program, GLint location, GLsizei count, const GLuint* value) { fp_glProgramUniform4uivEXT(program, location, count, value); }
+inline void glNamedProgramLocalParameters4fvEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat* params) { fp_glNamedProgramLocalParameters4fvEXT(program, target, index, count, params); }
+inline void glNamedProgramLocalParameterI4iEXT(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w) { fp_glNamedProgramLocalParameterI4iEXT(program, target, index, x, y, z, w); }
+inline void glNamedProgramLocalParameterI4ivEXT(GLuint program, GLenum target, GLuint index, const GLint* params) { fp_glNamedProgramLocalParameterI4ivEXT(program, target, index, params); }
+inline void glNamedProgramLocalParametersI4ivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint* params) { fp_glNamedProgramLocalParametersI4ivEXT(program, target, index, count, params); }
+inline void glNamedProgramLocalParameterI4uiEXT(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) { fp_glNamedProgramLocalParameterI4uiEXT(program, target, index, x, y, z, w); }
+inline void glNamedProgramLocalParameterI4uivEXT(GLuint program, GLenum target, GLuint index, const GLuint* params) { fp_glNamedProgramLocalParameterI4uivEXT(program, target, index, params); }
+inline void glNamedProgramLocalParametersI4uivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint* params) { fp_glNamedProgramLocalParametersI4uivEXT(program, target, index, count, params); }
+inline void glGetNamedProgramLocalParameterIivEXT(GLuint program, GLenum target, GLuint index, GLint* params) { fp_glGetNamedProgramLocalParameterIivEXT(program, target, index, params); }
+inline void glGetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint* params) { fp_glGetNamedProgramLocalParameterIuivEXT(program, target, index, params); }
+inline void glEnableClientStateiEXT(GLenum array, GLuint index) { fp_glEnableClientStateiEXT(array, index); }
+inline void glDisableClientStateiEXT(GLenum array, GLuint index) { fp_glDisableClientStateiEXT(array, index); }
+inline void glGetFloati_vEXT(GLenum pname, GLuint index, GLfloat* params) { fp_glGetFloati_vEXT(pname, index, params); }
+inline void glGetDoublei_vEXT(GLenum pname, GLuint index, GLdouble* params) { fp_glGetDoublei_vEXT(pname, index, params); }
+inline void glGetPointeri_vEXT(GLenum pname, GLuint index, void** params) { fp_glGetPointeri_vEXT(pname, index, params); }
+inline void glNamedProgramStringEXT(GLuint program, GLenum target, GLenum format, GLsizei len, const void* string) { fp_glNamedProgramStringEXT(program, target, format, len, string); }
+inline void glNamedProgramLocalParameter4dEXT(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { fp_glNamedProgramLocalParameter4dEXT(program, target, index, x, y, z, w); }
+inline void glNamedProgramLocalParameter4dvEXT(GLuint program, GLenum target, GLuint index, const GLdouble* params) { fp_glNamedProgramLocalParameter4dvEXT(program, target, index, params); }
+inline void glNamedProgramLocalParameter4fEXT(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { fp_glNamedProgramLocalParameter4fEXT(program, target, index, x, y, z, w); }
+inline void glNamedProgramLocalParameter4fvEXT(GLuint program, GLenum target, GLuint index, const GLfloat* params) { fp_glNamedProgramLocalParameter4fvEXT(program, target, index, params); }
+inline void glGetNamedProgramLocalParameterdvEXT(GLuint program, GLenum target, GLuint index, GLdouble* params) { fp_glGetNamedProgramLocalParameterdvEXT(program, target, index, params); }
+inline void glGetNamedProgramLocalParameterfvEXT(GLuint program, GLenum target, GLuint index, GLfloat* params) { fp_glGetNamedProgramLocalParameterfvEXT(program, target, index, params); }
+inline void glGetNamedProgramivEXT(GLuint program, GLenum target, GLenum pname, GLint* params) { fp_glGetNamedProgramivEXT(program, target, pname, params); }
+inline void glGetNamedProgramStringEXT(GLuint program, GLenum target, GLenum pname, void* string) { fp_glGetNamedProgramStringEXT(program, target, pname, string); }
+inline void glNamedRenderbufferStorageEXT(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height) { fp_glNamedRenderbufferStorageEXT(renderbuffer, internalformat, width, height); }
+inline void glGetNamedRenderbufferParameterivEXT(GLuint renderbuffer, GLenum pname, GLint* params) { fp_glGetNamedRenderbufferParameterivEXT(renderbuffer, pname, params); }
+inline void glNamedRenderbufferStorageMultisampleEXT(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { fp_glNamedRenderbufferStorageMultisampleEXT(renderbuffer, samples, internalformat, width, height); }
+inline void glNamedRenderbufferStorageMultisampleCoverageEXT(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height) { fp_glNamedRenderbufferStorageMultisampleCoverageEXT(renderbuffer, coverageSamples, colorSamples, internalformat, width, height); }
+inline GLenum glCheckNamedFramebufferStatusEXT(GLuint framebuffer, GLenum target) { return fp_glCheckNamedFramebufferStatusEXT(framebuffer, target); }
+inline void glNamedFramebufferTexture1DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { fp_glNamedFramebufferTexture1DEXT(framebuffer, attachment, textarget, texture, level); }
+inline void glNamedFramebufferTexture2DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { fp_glNamedFramebufferTexture2DEXT(framebuffer, attachment, textarget, texture, level); }
+inline void glNamedFramebufferTexture3DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) { fp_glNamedFramebufferTexture3DEXT(framebuffer, attachment, textarget, texture, level, zoffset); }
+inline void glNamedFramebufferRenderbufferEXT(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { fp_glNamedFramebufferRenderbufferEXT(framebuffer, attachment, renderbuffertarget, renderbuffer); }
+inline void glGetNamedFramebufferAttachmentParameterivEXT(GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params) { fp_glGetNamedFramebufferAttachmentParameterivEXT(framebuffer, attachment, pname, params); }
+inline void glGenerateTextureMipmapEXT(GLuint texture, GLenum target) { fp_glGenerateTextureMipmapEXT(texture, target); }
+inline void glGenerateMultiTexMipmapEXT(GLenum texunit, GLenum target) { fp_glGenerateMultiTexMipmapEXT(texunit, target); }
+inline void glFramebufferDrawBufferEXT(GLuint framebuffer, GLenum mode) { fp_glFramebufferDrawBufferEXT(framebuffer, mode); }
+inline void glFramebufferDrawBuffersEXT(GLuint framebuffer, GLsizei n, const GLenum* bufs) { fp_glFramebufferDrawBuffersEXT(framebuffer, n, bufs); }
+inline void glFramebufferReadBufferEXT(GLuint framebuffer, GLenum mode) { fp_glFramebufferReadBufferEXT(framebuffer, mode); }
+inline void glGetFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint* params) { fp_glGetFramebufferParameterivEXT(framebuffer, pname, params); }
+inline void glNamedCopyBufferSubDataEXT(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) { fp_glNamedCopyBufferSubDataEXT(readBuffer, writeBuffer, readOffset, writeOffset, size); }
+inline void glNamedFramebufferTextureEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level) { fp_glNamedFramebufferTextureEXT(framebuffer, attachment, texture, level); }
+inline void glNamedFramebufferTextureLayerEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer) { fp_glNamedFramebufferTextureLayerEXT(framebuffer, attachment, texture, level, layer); }
+inline void glNamedFramebufferTextureFaceEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face) { fp_glNamedFramebufferTextureFaceEXT(framebuffer, attachment, texture, level, face); }
+inline void glTextureRenderbufferEXT(GLuint texture, GLenum target, GLuint renderbuffer) { fp_glTextureRenderbufferEXT(texture, target, renderbuffer); }
+inline void glMultiTexRenderbufferEXT(GLenum texunit, GLenum target, GLuint renderbuffer) { fp_glMultiTexRenderbufferEXT(texunit, target, renderbuffer); }
+inline void glVertexArrayVertexOffsetEXT(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset) { fp_glVertexArrayVertexOffsetEXT(vaobj, buffer, size, type, stride, offset); }
+inline void glVertexArrayColorOffsetEXT(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset) { fp_glVertexArrayColorOffsetEXT(vaobj, buffer, size, type, stride, offset); }
+inline void glVertexArrayEdgeFlagOffsetEXT(GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset) { fp_glVertexArrayEdgeFlagOffsetEXT(vaobj, buffer, stride, offset); }
+inline void glVertexArrayIndexOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset) { fp_glVertexArrayIndexOffsetEXT(vaobj, buffer, type, stride, offset); }
+inline void glVertexArrayNormalOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset) { fp_glVertexArrayNormalOffsetEXT(vaobj, buffer, type, stride, offset); }
+inline void glVertexArrayTexCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset) { fp_glVertexArrayTexCoordOffsetEXT(vaobj, buffer, size, type, stride, offset); }
+inline void glVertexArrayMultiTexCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset) { fp_glVertexArrayMultiTexCoordOffsetEXT(vaobj, buffer, texunit, size, type, stride, offset); }
+inline void glVertexArrayFogCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset) { fp_glVertexArrayFogCoordOffsetEXT(vaobj, buffer, type, stride, offset); }
+inline void glVertexArraySecondaryColorOffsetEXT(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset) { fp_glVertexArraySecondaryColorOffsetEXT(vaobj, buffer, size, type, stride, offset); }
+inline void glVertexArrayVertexAttribOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset) { fp_glVertexArrayVertexAttribOffsetEXT(vaobj, buffer, index, size, type, normalized, stride, offset); }
+inline void glVertexArrayVertexAttribIOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset) { fp_glVertexArrayVertexAttribIOffsetEXT(vaobj, buffer, index, size, type, stride, offset); }
+inline void glEnableVertexArrayEXT(GLuint vaobj, GLenum array) { fp_glEnableVertexArrayEXT(vaobj, array); }
+inline void glDisableVertexArrayEXT(GLuint vaobj, GLenum array) { fp_glDisableVertexArrayEXT(vaobj, array); }
+inline void glEnableVertexArrayAttribEXT(GLuint vaobj, GLuint index) { fp_glEnableVertexArrayAttribEXT(vaobj, index); }
+inline void glDisableVertexArrayAttribEXT(GLuint vaobj, GLuint index) { fp_glDisableVertexArrayAttribEXT(vaobj, index); }
+inline void glGetVertexArrayIntegervEXT(GLuint vaobj, GLenum pname, GLint* param) { fp_glGetVertexArrayIntegervEXT(vaobj, pname, param); }
+inline void glGetVertexArrayPointervEXT(GLuint vaobj, GLenum pname, void** param) { fp_glGetVertexArrayPointervEXT(vaobj, pname, param); }
+inline void glGetVertexArrayIntegeri_vEXT(GLuint vaobj, GLuint index, GLenum pname, GLint* param) { fp_glGetVertexArrayIntegeri_vEXT(vaobj, index, pname, param); }
+inline void glGetVertexArrayPointeri_vEXT(GLuint vaobj, GLuint index, GLenum pname, void** param) { fp_glGetVertexArrayPointeri_vEXT(vaobj, index, pname, param); }
+inline void* glMapNamedBufferRangeEXT(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access) { return fp_glMapNamedBufferRangeEXT(buffer, offset, length, access); }
+inline void glFlushMappedNamedBufferRangeEXT(GLuint buffer, GLintptr offset, GLsizeiptr length) { fp_glFlushMappedNamedBufferRangeEXT(buffer, offset, length); }
+inline void glNamedBufferStorageEXT(GLuint buffer, GLsizeiptr size, const void* data, GLbitfield flags) { fp_glNamedBufferStorageEXT(buffer, size, data, flags); }
+inline void glClearNamedBufferDataEXT(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void* data) { fp_glClearNamedBufferDataEXT(buffer, internalformat, format, type, data); }
+inline void glClearNamedBufferSubDataEXT(GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void* data) { fp_glClearNamedBufferSubDataEXT(buffer, internalformat, offset, size, format, type, data); }
+inline void glNamedFramebufferParameteriEXT(GLuint framebuffer, GLenum pname, GLint param) { fp_glNamedFramebufferParameteriEXT(framebuffer, pname, param); }
+inline void glGetNamedFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint* params) { fp_glGetNamedFramebufferParameterivEXT(framebuffer, pname, params); }
+inline void glProgramUniform1dEXT(GLuint program, GLint location, GLdouble x) { fp_glProgramUniform1dEXT(program, location, x); }
+inline void glProgramUniform2dEXT(GLuint program, GLint location, GLdouble x, GLdouble y) { fp_glProgramUniform2dEXT(program, location, x, y); }
+inline void glProgramUniform3dEXT(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z) { fp_glProgramUniform3dEXT(program, location, x, y, z); }
+inline void glProgramUniform4dEXT(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { fp_glProgramUniform4dEXT(program, location, x, y, z, w); }
+inline void glProgramUniform1dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble* value) { fp_glProgramUniform1dvEXT(program, location, count, value); }
+inline void glProgramUniform2dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble* value) { fp_glProgramUniform2dvEXT(program, location, count, value); }
+inline void glProgramUniform3dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble* value) { fp_glProgramUniform3dvEXT(program, location, count, value); }
+inline void glProgramUniform4dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble* value) { fp_glProgramUniform4dvEXT(program, location, count, value); }
+inline void glProgramUniformMatrix2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) { fp_glProgramUniformMatrix2dvEXT(program, location, count, transpose, value); }
+inline void glProgramUniformMatrix3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) { fp_glProgramUniformMatrix3dvEXT(program, location, count, transpose, value); }
+inline void glProgramUniformMatrix4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) { fp_glProgramUniformMatrix4dvEXT(program, location, count, transpose, value); }
+inline void glProgramUniformMatrix2x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) { fp_glProgramUniformMatrix2x3dvEXT(program, location, count, transpose, value); }
+inline void glProgramUniformMatrix2x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) { fp_glProgramUniformMatrix2x4dvEXT(program, location, count, transpose, value); }
+inline void glProgramUniformMatrix3x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) { fp_glProgramUniformMatrix3x2dvEXT(program, location, count, transpose, value); }
+inline void glProgramUniformMatrix3x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) { fp_glProgramUniformMatrix3x4dvEXT(program, location, count, transpose, value); }
+inline void glProgramUniformMatrix4x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) { fp_glProgramUniformMatrix4x2dvEXT(program, location, count, transpose, value); }
+inline void glProgramUniformMatrix4x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) { fp_glProgramUniformMatrix4x3dvEXT(program, location, count, transpose, value); }
+inline void glTextureBufferRangeEXT(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) { fp_glTextureBufferRangeEXT(texture, target, internalformat, buffer, offset, size); }
+inline void glTextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) { fp_glTextureStorage1DEXT(texture, target, levels, internalformat, width); }
+inline void glTextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) { fp_glTextureStorage2DEXT(texture, target, levels, internalformat, width, height); }
+inline void glTextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) { fp_glTextureStorage3DEXT(texture, target, levels, internalformat, width, height, depth); }
+inline void glTextureStorage2DMultisampleEXT(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) { fp_glTextureStorage2DMultisampleEXT(texture, target, samples, internalformat, width, height, fixedsamplelocations); }
+inline void glTextureStorage3DMultisampleEXT(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) { fp_glTextureStorage3DMultisampleEXT(texture, target, samples, internalformat, width, height, depth, fixedsamplelocations); }
+inline void glVertexArrayBindVertexBufferEXT(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) { fp_glVertexArrayBindVertexBufferEXT(vaobj, bindingindex, buffer, offset, stride); }
+inline void glVertexArrayVertexAttribFormatEXT(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) { fp_glVertexArrayVertexAttribFormatEXT(vaobj, attribindex, size, type, normalized, relativeoffset); }
+inline void glVertexArrayVertexAttribIFormatEXT(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) { fp_glVertexArrayVertexAttribIFormatEXT(vaobj, attribindex, size, type, relativeoffset); }
+inline void glVertexArrayVertexAttribLFormatEXT(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) { fp_glVertexArrayVertexAttribLFormatEXT(vaobj, attribindex, size, type, relativeoffset); }
+inline void glVertexArrayVertexAttribBindingEXT(GLuint vaobj, GLuint attribindex, GLuint bindingindex) { fp_glVertexArrayVertexAttribBindingEXT(vaobj, attribindex, bindingindex); }
+inline void glVertexArrayVertexBindingDivisorEXT(GLuint vaobj, GLuint bindingindex, GLuint divisor) { fp_glVertexArrayVertexBindingDivisorEXT(vaobj, bindingindex, divisor); }
+inline void glVertexArrayVertexAttribLOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset) { fp_glVertexArrayVertexAttribLOffsetEXT(vaobj, buffer, index, size, type, stride, offset); }
+inline void glTexturePageCommitmentEXT(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit) { fp_glTexturePageCommitmentEXT(texture, level, xoffset, yoffset, zoffset, width, height, depth, commit); }
+inline void glVertexArrayVertexAttribDivisorEXT(GLuint vaobj, GLuint index, GLuint divisor) { fp_glVertexArrayVertexAttribDivisorEXT(vaobj, index, divisor); }
+
+/* GL_EXT_discard_framebuffer */
+inline void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum* attachments) { fp_glDiscardFramebufferEXT(target, numAttachments, attachments); }
+
+/* GL_EXT_disjoint_timer_query */
+inline void glGenQueriesEXT(GLsizei n, GLuint* ids) { fp_glGenQueriesEXT(n, ids); }
+inline void glDeleteQueriesEXT(GLsizei n, const GLuint* ids) { fp_glDeleteQueriesEXT(n, ids); }
+inline GLboolean glIsQueryEXT(GLuint id) { return fp_glIsQueryEXT(id); }
+inline void glBeginQueryEXT(GLenum target, GLuint id) { fp_glBeginQueryEXT(target, id); }
+inline void glEndQueryEXT(GLenum target) { fp_glEndQueryEXT(target); }
+inline void glQueryCounterEXT(GLuint id, GLenum target) { fp_glQueryCounterEXT(id, target); }
+inline void glGetQueryivEXT(GLenum target, GLenum pname, GLint* params) { fp_glGetQueryivEXT(target, pname, params); }
+inline void glGetQueryObjectivEXT(GLuint id, GLenum pname, GLint* params) { fp_glGetQueryObjectivEXT(id, pname, params); }
+inline void glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params) { fp_glGetQueryObjectuivEXT(id, pname, params); }
+inline void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64* params) { fp_glGetQueryObjecti64vEXT(id, pname, params); }
+inline void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64* params) { fp_glGetQueryObjectui64vEXT(id, pname, params); }
+
+/* GL_EXT_draw_buffers */
+inline void glDrawBuffersEXT(GLsizei n, const GLenum* bufs) { fp_glDrawBuffersEXT(n, bufs); }
+
+/* GL_EXT_draw_buffers2 */
+inline void glColorMaskIndexedEXT(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) { fp_glColorMaskIndexedEXT(index, r, g, b, a); }
+
+/* GL_EXT_draw_buffers_indexed */
+inline void glEnableiEXT(GLenum target, GLuint index) { fp_glEnableiEXT(target, index); }
+inline void glDisableiEXT(GLenum target, GLuint index) { fp_glDisableiEXT(target, index); }
+inline void glBlendEquationiEXT(GLuint buf, GLenum mode) { fp_glBlendEquationiEXT(buf, mode); }
+inline void glBlendEquationSeparateiEXT(GLuint buf, GLenum modeRGB, GLenum modeAlpha) { fp_glBlendEquationSeparateiEXT(buf, modeRGB, modeAlpha); }
+inline void glBlendFunciEXT(GLuint buf, GLenum src, GLenum dst) { fp_glBlendFunciEXT(buf, src, dst); }
+inline void glBlendFuncSeparateiEXT(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) { fp_glBlendFuncSeparateiEXT(buf, srcRGB, dstRGB, srcAlpha, dstAlpha); }
+inline void glColorMaskiEXT(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) { fp_glColorMaskiEXT(index, r, g, b, a); }
+inline GLboolean glIsEnablediEXT(GLenum target, GLuint index) { return fp_glIsEnablediEXT(target, index); }
+
+/* GL_EXT_draw_elements_base_vertex */
+inline void glDrawElementsBaseVertexEXT(GLenum mode, GLsizei count, GLenum type, const void* indices, GLint basevertex) { fp_glDrawElementsBaseVertexEXT(mode, count, type, indices, basevertex); }
+inline void glDrawRangeElementsBaseVertexEXT(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices, GLint basevertex) { fp_glDrawRangeElementsBaseVertexEXT(mode, start, end, count, type, indices, basevertex); }
+inline void glDrawElementsInstancedBaseVertexEXT(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount, GLint basevertex) { fp_glDrawElementsInstancedBaseVertexEXT(mode, count, type, indices, instancecount, basevertex); }
+inline void glMultiDrawElementsBaseVertexEXT(GLenum mode, const GLsizei* count, GLenum type, const void** indices, GLsizei primcount, const GLint* basevertex) { fp_glMultiDrawElementsBaseVertexEXT(mode, count, type, indices, primcount, basevertex); }
+
+/* GL_EXT_draw_instanced */
+inline void glDrawArraysInstancedEXT(GLenum mode, GLint start, GLsizei count, GLsizei primcount) { fp_glDrawArraysInstancedEXT(mode, start, count, primcount); }
+inline void glDrawElementsInstancedEXT(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount) { fp_glDrawElementsInstancedEXT(mode, count, type, indices, primcount); }
+
+/* GL_EXT_framebuffer_blit */
+inline void glBlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { fp_glBlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); }
+
+/* GL_EXT_framebuffer_multisample */
+inline void glRenderbufferStorageMultisampleEXT(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { fp_glRenderbufferStorageMultisampleEXT(target, samples, internalformat, width, height); }
+
+/* GL_EXT_framebuffer_object */
+inline GLboolean glIsRenderbufferEXT(GLuint renderbuffer) { return fp_glIsRenderbufferEXT(renderbuffer); }
+inline void glBindRenderbufferEXT(GLenum target, GLuint renderbuffer) { fp_glBindRenderbufferEXT(target, renderbuffer); }
+inline void glDeleteRenderbuffersEXT(GLsizei n, const GLuint* renderbuffers) { fp_glDeleteRenderbuffersEXT(n, renderbuffers); }
+inline void glGenRenderbuffersEXT(GLsizei n, GLuint* renderbuffers) { fp_glGenRenderbuffersEXT(n, renderbuffers); }
+inline void glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { fp_glRenderbufferStorageEXT(target, internalformat, width, height); }
+inline void glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint* params) { fp_glGetRenderbufferParameterivEXT(target, pname, params); }
+inline GLboolean glIsFramebufferEXT(GLuint framebuffer) { return fp_glIsFramebufferEXT(framebuffer); }
+inline void glBindFramebufferEXT(GLenum target, GLuint framebuffer) { fp_glBindFramebufferEXT(target, framebuffer); }
+inline void glDeleteFramebuffersEXT(GLsizei n, const GLuint* framebuffers) { fp_glDeleteFramebuffersEXT(n, framebuffers); }
+inline void glGenFramebuffersEXT(GLsizei n, GLuint* framebuffers) { fp_glGenFramebuffersEXT(n, framebuffers); }
+inline GLenum glCheckFramebufferStatusEXT(GLenum target) { return fp_glCheckFramebufferStatusEXT(target); }
+inline void glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { fp_glFramebufferTexture1DEXT(target, attachment, textarget, texture, level); }
+inline void glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { fp_glFramebufferTexture2DEXT(target, attachment, textarget, texture, level); }
+inline void glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) { fp_glFramebufferTexture3DEXT(target, attachment, textarget, texture, level, zoffset); }
+inline void glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { fp_glFramebufferRenderbufferEXT(target, attachment, renderbuffertarget, renderbuffer); }
+inline void glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint* params) { fp_glGetFramebufferAttachmentParameterivEXT(target, attachment, pname, params); }
+inline void glGenerateMipmapEXT(GLenum target) { fp_glGenerateMipmapEXT(target); }
+
+/* GL_EXT_geometry_shader */
+inline void glFramebufferTextureEXT(GLenum target, GLenum attachment, GLuint texture, GLint level) { fp_glFramebufferTextureEXT(target, attachment, texture, level); }
+
+/* GL_EXT_geometry_shader4 */
+inline void glProgramParameteriEXT(GLuint program, GLenum pname, GLint value) { fp_glProgramParameteriEXT(program, pname, value); }
+
+/* GL_EXT_gpu_program_parameters */
+inline void glProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat* params) { fp_glProgramEnvParameters4fvEXT(target, index, count, params); }
+inline void glProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat* params) { fp_glProgramLocalParameters4fvEXT(target, index, count, params); }
+
+/* GL_EXT_gpu_shader4 */
+inline void glGetUniformuivEXT(GLuint program, GLint location, GLuint* params) { fp_glGetUniformuivEXT(program, location, params); }
+inline GLint glGetFragDataLocationEXT(GLuint program, const GLchar* name) { return fp_glGetFragDataLocationEXT(program, name); }
+inline void glUniform1uiEXT(GLint location, GLuint v0) { fp_glUniform1uiEXT(location, v0); }
+inline void glUniform2uiEXT(GLint location, GLuint v0, GLuint v1) { fp_glUniform2uiEXT(location, v0, v1); }
+inline void glUniform3uiEXT(GLint location, GLuint v0, GLuint v1, GLuint v2) { fp_glUniform3uiEXT(location, v0, v1, v2); }
+inline void glUniform4uiEXT(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) { fp_glUniform4uiEXT(location, v0, v1, v2, v3); }
+inline void glUniform1uivEXT(GLint location, GLsizei count, const GLuint* value) { fp_glUniform1uivEXT(location, count, value); }
+inline void glUniform2uivEXT(GLint location, GLsizei count, const GLuint* value) { fp_glUniform2uivEXT(location, count, value); }
+inline void glUniform3uivEXT(GLint location, GLsizei count, const GLuint* value) { fp_glUniform3uivEXT(location, count, value); }
+inline void glUniform4uivEXT(GLint location, GLsizei count, const GLuint* value) { fp_glUniform4uivEXT(location, count, value); }
+
+/* GL_EXT_instanced_arrays */
+inline void glVertexAttribDivisorEXT(GLuint index, GLuint divisor) { fp_glVertexAttribDivisorEXT(index, divisor); }
+
+/* GL_EXT_map_buffer_range */
+inline void* glMapBufferRangeEXT(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) { return fp_glMapBufferRangeEXT(target, offset, length, access); }
+inline void glFlushMappedBufferRangeEXT(GLenum target, GLintptr offset, GLsizeiptr length) { fp_glFlushMappedBufferRangeEXT(target, offset, length); }
+
+/* GL_EXT_multi_draw_indirect */
+inline void glMultiDrawArraysIndirectEXT(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride) { fp_glMultiDrawArraysIndirectEXT(mode, indirect, drawcount, stride); }
+inline void glMultiDrawElementsIndirectEXT(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, GLsizei stride) { fp_glMultiDrawElementsIndirectEXT(mode, type, indirect, drawcount, stride); }
+
+/* GL_EXT_multisampled_render_to_texture */
+inline void glFramebufferTexture2DMultisampleEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) { fp_glFramebufferTexture2DMultisampleEXT(target, attachment, textarget, texture, level, samples); }
+
+/* GL_EXT_multiview_draw_buffers */
+inline void glReadBufferIndexedEXT(GLenum src, GLint index) { fp_glReadBufferIndexedEXT(src, index); }
+inline void glDrawBuffersIndexedEXT(GLint n, const GLenum* location, const GLint* indices) { fp_glDrawBuffersIndexedEXT(n, location, indices); }
+inline void glGetIntegeri_vEXT(GLenum target, GLuint index, GLint* data) { fp_glGetIntegeri_vEXT(target, index, data); }
+
+/* GL_EXT_polygon_offset_clamp */
+inline void glPolygonOffsetClampEXT(GLfloat factor, GLfloat units, GLfloat clamp) { fp_glPolygonOffsetClampEXT(factor, units, clamp); }
+
+/* GL_EXT_primitive_bounding_box */
+inline void glPrimitiveBoundingBoxEXT(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) { fp_glPrimitiveBoundingBoxEXT(minX, minY, minZ, minW, maxX, maxY, maxZ, maxW); }
+
+/* GL_EXT_provoking_vertex */
+inline void glProvokingVertexEXT(GLenum mode) { fp_glProvokingVertexEXT(mode); }
+
+/* GL_EXT_raster_multisample */
+inline void glRasterSamplesEXT(GLuint samples, GLboolean fixedsamplelocations) { fp_glRasterSamplesEXT(samples, fixedsamplelocations); }
+
+/* GL_EXT_robustness */
+inline GLenum glGetGraphicsResetStatusEXT() { return fp_glGetGraphicsResetStatusEXT(); }
+inline void glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data) { fp_glReadnPixelsEXT(x, y, width, height, format, type, bufSize, data); }
+inline void glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params) { fp_glGetnUniformfvEXT(program, location, bufSize, params); }
+inline void glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params) { fp_glGetnUniformivEXT(program, location, bufSize, params); }
+
+/* GL_EXT_separate_shader_objects */
+inline void glUseShaderProgramEXT(GLenum type, GLuint program) { fp_glUseShaderProgramEXT(type, program); }
+inline void glActiveProgramEXT(GLuint program) { fp_glActiveProgramEXT(program); }
+inline GLuint glCreateShaderProgramEXT(GLenum type, const GLchar* string) { return fp_glCreateShaderProgramEXT(type, string); }
+inline void glActiveShaderProgramEXT(GLuint pipeline, GLuint program) { fp_glActiveShaderProgramEXT(pipeline, program); }
+inline void glBindProgramPipelineEXT(GLuint pipeline) { fp_glBindProgramPipelineEXT(pipeline); }
+inline GLuint glCreateShaderProgramvEXT(GLenum type, GLsizei count, const GLchar** strings) { return fp_glCreateShaderProgramvEXT(type, count, strings); }
+inline void glDeleteProgramPipelinesEXT(GLsizei n, const GLuint* pipelines) { fp_glDeleteProgramPipelinesEXT(n, pipelines); }
+inline void glGenProgramPipelinesEXT(GLsizei n, GLuint* pipelines) { fp_glGenProgramPipelinesEXT(n, pipelines); }
+inline void glGetProgramPipelineInfoLogEXT(GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog) { fp_glGetProgramPipelineInfoLogEXT(pipeline, bufSize, length, infoLog); }
+inline void glGetProgramPipelineivEXT(GLuint pipeline, GLenum pname, GLint* params) { fp_glGetProgramPipelineivEXT(pipeline, pname, params); }
+inline GLboolean glIsProgramPipelineEXT(GLuint pipeline) { return fp_glIsProgramPipelineEXT(pipeline); }
+inline void glUseProgramStagesEXT(GLuint pipeline, GLbitfield stages, GLuint program) { fp_glUseProgramStagesEXT(pipeline, stages, program); }
+inline void glValidateProgramPipelineEXT(GLuint pipeline) { fp_glValidateProgramPipelineEXT(pipeline); }
+
+/* GL_EXT_shader_image_load_store */
+inline void glBindImageTextureEXT(GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format) { fp_glBindImageTextureEXT(index, texture, level, layered, layer, access, format); }
+inline void glMemoryBarrierEXT(GLbitfield barriers) { fp_glMemoryBarrierEXT(barriers); }
+
+/* GL_EXT_sparse_texture */
+inline void glTexPageCommitmentEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit) { fp_glTexPageCommitmentEXT(target, level, xoffset, yoffset, zoffset, width, height, depth, commit); }
+
+/* GL_EXT_stencil_clear_tag */
+inline void glStencilClearTagEXT(GLsizei stencilTagBits, GLuint stencilClearTag) { fp_glStencilClearTagEXT(stencilTagBits, stencilClearTag); }
+
+/* GL_EXT_tessellation_shader */
+inline void glPatchParameteriEXT(GLenum pname, GLint value) { fp_glPatchParameteriEXT(pname, value); }
+
+/* GL_EXT_texture_array */
+inline void glFramebufferTextureLayerEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) { fp_glFramebufferTextureLayerEXT(target, attachment, texture, level, layer); }
+
+/* GL_EXT_texture_border_clamp */
+inline void glTexParameterIivEXT(GLenum target, GLenum pname, const GLint* params) { fp_glTexParameterIivEXT(target, pname, params); }
+inline void glTexParameterIuivEXT(GLenum target, GLenum pname, const GLuint* params) { fp_glTexParameterIuivEXT(target, pname, params); }
+inline void glGetTexParameterIivEXT(GLenum target, GLenum pname, GLint* params) { fp_glGetTexParameterIivEXT(target, pname, params); }
+inline void glGetTexParameterIuivEXT(GLenum target, GLenum pname, GLuint* params) { fp_glGetTexParameterIuivEXT(target, pname, params); }
+inline void glSamplerParameterIivEXT(GLuint sampler, GLenum pname, const GLint* param) { fp_glSamplerParameterIivEXT(sampler, pname, param); }
+inline void glSamplerParameterIuivEXT(GLuint sampler, GLenum pname, const GLuint* param) { fp_glSamplerParameterIuivEXT(sampler, pname, param); }
+inline void glGetSamplerParameterIivEXT(GLuint sampler, GLenum pname, GLint* params) { fp_glGetSamplerParameterIivEXT(sampler, pname, params); }
+inline void glGetSamplerParameterIuivEXT(GLuint sampler, GLenum pname, GLuint* params) { fp_glGetSamplerParameterIuivEXT(sampler, pname, params); }
+
+/* GL_EXT_texture_buffer */
+inline void glTexBufferEXT(GLenum target, GLenum internalformat, GLuint buffer) { fp_glTexBufferEXT(target, internalformat, buffer); }
+inline void glTexBufferRangeEXT(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) { fp_glTexBufferRangeEXT(target, internalformat, buffer, offset, size); }
+
+/* GL_EXT_texture_integer */
+inline void glClearColorIiEXT(GLint red, GLint green, GLint blue, GLint alpha) { fp_glClearColorIiEXT(red, green, blue, alpha); }
+inline void glClearColorIuiEXT(GLuint red, GLuint green, GLuint blue, GLuint alpha) { fp_glClearColorIuiEXT(red, green, blue, alpha); }
+
+/* GL_EXT_texture_storage */
+inline void glTexStorage1DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) { fp_glTexStorage1DEXT(target, levels, internalformat, width); }
+inline void glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) { fp_glTexStorage2DEXT(target, levels, internalformat, width, height); }
+inline void glTexStorage3DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) { fp_glTexStorage3DEXT(target, levels, internalformat, width, height, depth); }
+
+/* GL_EXT_texture_view */
+inline void glTextureViewEXT(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) { fp_glTextureViewEXT(texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers); }
+
+/* GL_EXT_transform_feedback */
+inline void glBeginTransformFeedbackEXT(GLenum primitiveMode) { fp_glBeginTransformFeedbackEXT(primitiveMode); }
+inline void glEndTransformFeedbackEXT() { fp_glEndTransformFeedbackEXT(); }
+inline void glBindBufferRangeEXT(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) { fp_glBindBufferRangeEXT(target, index, buffer, offset, size); }
+inline void glBindBufferOffsetEXT(GLenum target, GLuint index, GLuint buffer, GLintptr offset) { fp_glBindBufferOffsetEXT(target, index, buffer, offset); }
+inline void glBindBufferBaseEXT(GLenum target, GLuint index, GLuint buffer) { fp_glBindBufferBaseEXT(target, index, buffer); }
+inline void glTransformFeedbackVaryingsEXT(GLuint program, GLsizei count, const GLchar** varyings, GLenum bufferMode) { fp_glTransformFeedbackVaryingsEXT(program, count, varyings, bufferMode); }
+inline void glGetTransformFeedbackVaryingEXT(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name) { fp_glGetTransformFeedbackVaryingEXT(program, index, bufSize, length, size, type, name); }
+
+/* GL_EXT_vertex_attrib_64bit */
+inline void glVertexAttribL1dEXT(GLuint index, GLdouble x) { fp_glVertexAttribL1dEXT(index, x); }
+inline void glVertexAttribL2dEXT(GLuint index, GLdouble x, GLdouble y) { fp_glVertexAttribL2dEXT(index, x, y); }
+inline void glVertexAttribL3dEXT(GLuint index, GLdouble x, GLdouble y, GLdouble z) { fp_glVertexAttribL3dEXT(index, x, y, z); }
+inline void glVertexAttribL4dEXT(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { fp_glVertexAttribL4dEXT(index, x, y, z, w); }
+inline void glVertexAttribL1dvEXT(GLuint index, const GLdouble* v) { fp_glVertexAttribL1dvEXT(index, v); }
+inline void glVertexAttribL2dvEXT(GLuint index, const GLdouble* v) { fp_glVertexAttribL2dvEXT(index, v); }
+inline void glVertexAttribL3dvEXT(GLuint index, const GLdouble* v) { fp_glVertexAttribL3dvEXT(index, v); }
+inline void glVertexAttribL4dvEXT(GLuint index, const GLdouble* v) { fp_glVertexAttribL4dvEXT(index, v); }
+inline void glVertexAttribLPointerEXT(GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer) { fp_glVertexAttribLPointerEXT(index, size, type, stride, pointer); }
+inline void glGetVertexAttribLdvEXT(GLuint index, GLenum pname, GLdouble* params) { fp_glGetVertexAttribLdvEXT(index, pname, params); }
+
+/* GL_EXT_x11_sync_object */
+inline GLsync glImportSyncEXT(GLenum external_sync_type, GLintptr external_sync, GLbitfield flags) { return fp_glImportSyncEXT(external_sync_type, external_sync, flags); }
+
+/* GL_OES_copy_image */
+inline void glCopyImageSubDataOES(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) { fp_glCopyImageSubDataOES(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth); }
+
+/* GL_OES_draw_buffers_indexed */
+inline void glEnableiOES(GLenum target, GLuint index) { fp_glEnableiOES(target, index); }
+inline void glDisableiOES(GLenum target, GLuint index) { fp_glDisableiOES(target, index); }
+inline void glBlendEquationiOES(GLuint buf, GLenum mode) { fp_glBlendEquationiOES(buf, mode); }
+inline void glBlendEquationSeparateiOES(GLuint buf, GLenum modeRGB, GLenum modeAlpha) { fp_glBlendEquationSeparateiOES(buf, modeRGB, modeAlpha); }
+inline void glBlendFunciOES(GLuint buf, GLenum src, GLenum dst) { fp_glBlendFunciOES(buf, src, dst); }
+inline void glBlendFuncSeparateiOES(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) { fp_glBlendFuncSeparateiOES(buf, srcRGB, dstRGB, srcAlpha, dstAlpha); }
+inline void glColorMaskiOES(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) { fp_glColorMaskiOES(index, r, g, b, a); }
+inline GLboolean glIsEnablediOES(GLenum target, GLuint index) { return fp_glIsEnablediOES(target, index); }
+
+/* GL_OES_draw_elements_base_vertex */
+inline void glDrawElementsBaseVertexOES(GLenum mode, GLsizei count, GLenum type, const void* indices, GLint basevertex) { fp_glDrawElementsBaseVertexOES(mode, count, type, indices, basevertex); }
+inline void glDrawRangeElementsBaseVertexOES(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices, GLint basevertex) { fp_glDrawRangeElementsBaseVertexOES(mode, start, end, count, type, indices, basevertex); }
+inline void glDrawElementsInstancedBaseVertexOES(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount, GLint basevertex) { fp_glDrawElementsInstancedBaseVertexOES(mode, count, type, indices, instancecount, basevertex); }
+inline void glMultiDrawElementsBaseVertexOES(GLenum mode, const GLsizei* count, GLenum type, const void** indices, GLsizei primcount, const GLint* basevertex) { fp_glMultiDrawElementsBaseVertexOES(mode, count, type, indices, primcount, basevertex); }
+
+/* GL_OES_EGL_image */
+inline void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image) { fp_glEGLImageTargetTexture2DOES(target, image); }
+inline void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image) { fp_glEGLImageTargetRenderbufferStorageOES(target, image); }
+
+/* GL_OES_geometry_shader */
+inline void glFramebufferTextureOES(GLenum target, GLenum attachment, GLuint texture, GLint level) { fp_glFramebufferTextureOES(target, attachment, texture, level); }
+
+/* GL_OES_get_program_binary */
+inline void glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, void* binary) { fp_glGetProgramBinaryOES(program, bufSize, length, binaryFormat, binary); }
+inline void glProgramBinaryOES(GLuint program, GLenum binaryFormat, const void* binary, GLint length) { fp_glProgramBinaryOES(program, binaryFormat, binary, length); }
+
+/* GL_OES_mapbuffer */
+inline void* glMapBufferOES(GLenum target, GLenum access) { return fp_glMapBufferOES(target, access); }
+inline GLboolean glUnmapBufferOES(GLenum target) { return fp_glUnmapBufferOES(target); }
+inline void glGetBufferPointervOES(GLenum target, GLenum pname, void** params) { fp_glGetBufferPointervOES(target, pname, params); }
+
+/* GL_OES_primitive_bounding_box */
+inline void glPrimitiveBoundingBoxOES(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) { fp_glPrimitiveBoundingBoxOES(minX, minY, minZ, minW, maxX, maxY, maxZ, maxW); }
+
+/* GL_OES_sample_shading */
+inline void glMinSampleShadingOES(GLfloat value) { fp_glMinSampleShadingOES(value); }
+
+/* GL_OES_tessellation_shader */
+inline void glPatchParameteriOES(GLenum pname, GLint value) { fp_glPatchParameteriOES(pname, value); }
+
+/* GL_OES_texture_3D */
+inline void glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels) { fp_glTexImage3DOES(target, level, internalformat, width, height, depth, border, format, type, pixels); }
+inline void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels) { fp_glTexSubImage3DOES(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); }
+inline void glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { fp_glCopyTexSubImage3DOES(target, level, xoffset, yoffset, zoffset, x, y, width, height); }
+inline void glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data) { fp_glCompressedTexImage3DOES(target, level, internalformat, width, height, depth, border, imageSize, data); }
+inline void glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data) { fp_glCompressedTexSubImage3DOES(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); }
+inline void glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) { fp_glFramebufferTexture3DOES(target, attachment, textarget, texture, level, zoffset); }
+
+/* GL_OES_texture_border_clamp */
+inline void glTexParameterIivOES(GLenum target, GLenum pname, const GLint* params) { fp_glTexParameterIivOES(target, pname, params); }
+inline void glTexParameterIuivOES(GLenum target, GLenum pname, const GLuint* params) { fp_glTexParameterIuivOES(target, pname, params); }
+inline void glGetTexParameterIivOES(GLenum target, GLenum pname, GLint* params) { fp_glGetTexParameterIivOES(target, pname, params); }
+inline void glGetTexParameterIuivOES(GLenum target, GLenum pname, GLuint* params) { fp_glGetTexParameterIuivOES(target, pname, params); }
+inline void glSamplerParameterIivOES(GLuint sampler, GLenum pname, const GLint* param) { fp_glSamplerParameterIivOES(sampler, pname, param); }
+inline void glSamplerParameterIuivOES(GLuint sampler, GLenum pname, const GLuint* param) { fp_glSamplerParameterIuivOES(sampler, pname, param); }
+inline void glGetSamplerParameterIivOES(GLuint sampler, GLenum pname, GLint* params) { fp_glGetSamplerParameterIivOES(sampler, pname, params); }
+inline void glGetSamplerParameterIuivOES(GLuint sampler, GLenum pname, GLuint* params) { fp_glGetSamplerParameterIuivOES(sampler, pname, params); }
+
+/* GL_OES_texture_buffer */
+inline void glTexBufferOES(GLenum target, GLenum internalformat, GLuint buffer) { fp_glTexBufferOES(target, internalformat, buffer); }
+inline void glTexBufferRangeOES(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) { fp_glTexBufferRangeOES(target, internalformat, buffer, offset, size); }
+
+/* GL_OES_texture_storage_multisample_2d_array */
+inline void glTexStorage3DMultisampleOES(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) { fp_glTexStorage3DMultisampleOES(target, samples, internalformat, width, height, depth, fixedsamplelocations); }
+
+/* GL_OES_texture_view */
+inline void glTextureViewOES(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) { fp_glTextureViewOES(texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers); }
+
+/* GL_OES_vertex_array_object */
+inline void glBindVertexArrayOES(GLuint array) { fp_glBindVertexArrayOES(array); }
+inline void glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays) { fp_glDeleteVertexArraysOES(n, arrays); }
+inline void glGenVertexArraysOES(GLsizei n, GLuint* arrays) { fp_glGenVertexArraysOES(n, arrays); }
+inline GLboolean glIsVertexArrayOES(GLuint array) { return fp_glIsVertexArrayOES(array); }
+
+/* GL_AMD_debug_output */
+inline void glDebugMessageEnableAMD(GLenum category, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled) { fp_glDebugMessageEnableAMD(category, severity, count, ids, enabled); }
+inline void glDebugMessageInsertAMD(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar* buf) { fp_glDebugMessageInsertAMD(category, severity, id, length, buf); }
+inline void glDebugMessageCallbackAMD(GLDEBUGPROCAMD callback, void* userParam) { fp_glDebugMessageCallbackAMD(callback, userParam); }
+inline GLuint glGetDebugMessageLogAMD(GLuint count, GLsizei bufsize, GLenum* categories, GLuint* severities, GLuint* ids, GLsizei* lengths, GLchar* message) { return fp_glGetDebugMessageLogAMD(count, bufsize, categories, severities, ids, lengths, message); }
+
+/* GL_AMD_draw_buffers_blend */
+inline void glBlendFuncIndexedAMD(GLuint buf, GLenum src, GLenum dst) { fp_glBlendFuncIndexedAMD(buf, src, dst); }
+inline void glBlendFuncSeparateIndexedAMD(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) { fp_glBlendFuncSeparateIndexedAMD(buf, srcRGB, dstRGB, srcAlpha, dstAlpha); }
+inline void glBlendEquationIndexedAMD(GLuint buf, GLenum mode) { fp_glBlendEquationIndexedAMD(buf, mode); }
+inline void glBlendEquationSeparateIndexedAMD(GLuint buf, GLenum modeRGB, GLenum modeAlpha) { fp_glBlendEquationSeparateIndexedAMD(buf, modeRGB, modeAlpha); }
+
+/* GL_AMD_gpu_shader_int64 */
+inline void glUniform1i64NV(GLint location, GLint64EXT x) { fp_glUniform1i64NV(location, x); }
+inline void glUniform2i64NV(GLint location, GLint64EXT x, GLint64EXT y) { fp_glUniform2i64NV(location, x, y); }
+inline void glUniform3i64NV(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z) { fp_glUniform3i64NV(location, x, y, z); }
+inline void glUniform4i64NV(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w) { fp_glUniform4i64NV(location, x, y, z, w); }
+inline void glUniform1i64vNV(GLint location, GLsizei count, const GLint64EXT* value) { fp_glUniform1i64vNV(location, count, value); }
+inline void glUniform2i64vNV(GLint location, GLsizei count, const GLint64EXT* value) { fp_glUniform2i64vNV(location, count, value); }
+inline void glUniform3i64vNV(GLint location, GLsizei count, const GLint64EXT* value) { fp_glUniform3i64vNV(location, count, value); }
+inline void glUniform4i64vNV(GLint location, GLsizei count, const GLint64EXT* value) { fp_glUniform4i64vNV(location, count, value); }
+inline void glUniform1ui64NV(GLint location, GLuint64EXT x) { fp_glUniform1ui64NV(location, x); }
+inline void glUniform2ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y) { fp_glUniform2ui64NV(location, x, y); }
+inline void glUniform3ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z) { fp_glUniform3ui64NV(location, x, y, z); }
+inline void glUniform4ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w) { fp_glUniform4ui64NV(location, x, y, z, w); }
+inline void glUniform1ui64vNV(GLint location, GLsizei count, const GLuint64EXT* value) { fp_glUniform1ui64vNV(location, count, value); }
+inline void glUniform2ui64vNV(GLint location, GLsizei count, const GLuint64EXT* value) { fp_glUniform2ui64vNV(location, count, value); }
+inline void glUniform3ui64vNV(GLint location, GLsizei count, const GLuint64EXT* value) { fp_glUniform3ui64vNV(location, count, value); }
+inline void glUniform4ui64vNV(GLint location, GLsizei count, const GLuint64EXT* value) { fp_glUniform4ui64vNV(location, count, value); }
+inline void glGetUniformi64vNV(GLuint program, GLint location, GLint64EXT* params) { fp_glGetUniformi64vNV(program, location, params); }
+inline void glGetUniformui64vNV(GLuint program, GLint location, GLuint64EXT* params) { fp_glGetUniformui64vNV(program, location, params); }
+inline void glProgramUniform1i64NV(GLuint program, GLint location, GLint64EXT x) { fp_glProgramUniform1i64NV(program, location, x); }
+inline void glProgramUniform2i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y) { fp_glProgramUniform2i64NV(program, location, x, y); }
+inline void glProgramUniform3i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z) { fp_glProgramUniform3i64NV(program, location, x, y, z); }
+inline void glProgramUniform4i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w) { fp_glProgramUniform4i64NV(program, location, x, y, z, w); }
+inline void glProgramUniform1i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT* value) { fp_glProgramUniform1i64vNV(program, location, count, value); }
+inline void glProgramUniform2i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT* value) { fp_glProgramUniform2i64vNV(program, location, count, value); }
+inline void glProgramUniform3i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT* value) { fp_glProgramUniform3i64vNV(program, location, count, value); }
+inline void glProgramUniform4i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT* value) { fp_glProgramUniform4i64vNV(program, location, count, value); }
+inline void glProgramUniform1ui64NV(GLuint program, GLint location, GLuint64EXT x) { fp_glProgramUniform1ui64NV(program, location, x); }
+inline void glProgramUniform2ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y) { fp_glProgramUniform2ui64NV(program, location, x, y); }
+inline void glProgramUniform3ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z) { fp_glProgramUniform3ui64NV(program, location, x, y, z); }
+inline void glProgramUniform4ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w) { fp_glProgramUniform4ui64NV(program, location, x, y, z, w); }
+inline void glProgramUniform1ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT* value) { fp_glProgramUniform1ui64vNV(program, location, count, value); }
+inline void glProgramUniform2ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT* value) { fp_glProgramUniform2ui64vNV(program, location, count, value); }
+inline void glProgramUniform3ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT* value) { fp_glProgramUniform3ui64vNV(program, location, count, value); }
+inline void glProgramUniform4ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT* value) { fp_glProgramUniform4ui64vNV(program, location, count, value); }
+
+/* GL_AMD_interleaved_elements */
+inline void glVertexAttribParameteriAMD(GLuint index, GLenum pname, GLint param) { fp_glVertexAttribParameteriAMD(index, pname, param); }
+
+/* GL_AMD_multi_draw_indirect */
+inline void glMultiDrawArraysIndirectAMD(GLenum mode, const void* indirect, GLsizei primcount, GLsizei stride) { fp_glMultiDrawArraysIndirectAMD(mode, indirect, primcount, stride); }
+inline void glMultiDrawElementsIndirectAMD(GLenum mode, GLenum type, const void* indirect, GLsizei primcount, GLsizei stride) { fp_glMultiDrawElementsIndirectAMD(mode, type, indirect, primcount, stride); }
+
+/* GL_AMD_name_gen_delete */
+inline void glGenNamesAMD(GLenum identifier, GLuint num, GLuint* names) { fp_glGenNamesAMD(identifier, num, names); }
+inline void glDeleteNamesAMD(GLenum identifier, GLuint num, const GLuint* names) { fp_glDeleteNamesAMD(identifier, num, names); }
+inline GLboolean glIsNameAMD(GLenum identifier, GLuint name) { return fp_glIsNameAMD(identifier, name); }
+
+/* GL_AMD_occlusion_query_event */
+inline void glQueryObjectParameteruiAMD(GLenum target, GLuint id, GLenum pname, GLuint param) { fp_glQueryObjectParameteruiAMD(target, id, pname, param); }
+
+/* GL_AMD_performance_monitor */
+inline void glGetPerfMonitorGroupsAMD(GLint* numGroups, GLsizei groupsSize, GLuint* groups) { fp_glGetPerfMonitorGroupsAMD(numGroups, groupsSize, groups); }
+inline void glGetPerfMonitorCountersAMD(GLuint group, GLint* numCounters, GLint* maxActiveCounters, GLsizei counterSize, GLuint* counters) { fp_glGetPerfMonitorCountersAMD(group, numCounters, maxActiveCounters, counterSize, counters); }
+inline void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei* length, GLchar* groupString) { fp_glGetPerfMonitorGroupStringAMD(group, bufSize, length, groupString); }
+inline void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar* counterString) { fp_glGetPerfMonitorCounterStringAMD(group, counter, bufSize, length, counterString); }
+inline void glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, void* data) { fp_glGetPerfMonitorCounterInfoAMD(group, counter, pname, data); }
+inline void glGenPerfMonitorsAMD(GLsizei n, GLuint* monitors) { fp_glGenPerfMonitorsAMD(n, monitors); }
+inline void glDeletePerfMonitorsAMD(GLsizei n, GLuint* monitors) { fp_glDeletePerfMonitorsAMD(n, monitors); }
+inline void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* counterList) { fp_glSelectPerfMonitorCountersAMD(monitor, enable, group, numCounters, counterList); }
+inline void glBeginPerfMonitorAMD(GLuint monitor) { fp_glBeginPerfMonitorAMD(monitor); }
+inline void glEndPerfMonitorAMD(GLuint monitor) { fp_glEndPerfMonitorAMD(monitor); }
+inline void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint* bytesWritten) { fp_glGetPerfMonitorCounterDataAMD(monitor, pname, dataSize, data, bytesWritten); }
+
+/* GL_AMD_sample_positions */
+inline void glSetMultisamplefvAMD(GLenum pname, GLuint index, const GLfloat* val) { fp_glSetMultisamplefvAMD(pname, index, val); }
+
+/* GL_AMD_sparse_texture */
+inline void glTexStorageSparseAMD(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags) { fp_glTexStorageSparseAMD(target, internalFormat, width, height, depth, layers, flags); }
+inline void glTextureStorageSparseAMD(GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags) { fp_glTextureStorageSparseAMD(texture, target, internalFormat, width, height, depth, layers, flags); }
+
+/* GL_AMD_stencil_operation_extended */
+inline void glStencilOpValueAMD(GLenum face, GLuint value) { fp_glStencilOpValueAMD(face, value); }
+
+/* GL_AMD_vertex_shader_tessellator */
+inline void glTessellationFactorAMD(GLfloat factor) { fp_glTessellationFactorAMD(factor); }
+inline void glTessellationModeAMD(GLenum mode) { fp_glTessellationModeAMD(mode); }
+
+/* GL_ANGLE_framebuffer_blit */
+inline void glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { fp_glBlitFramebufferANGLE(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); }
+
+/* GL_ANGLE_framebuffer_multisample */
+inline void glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { fp_glRenderbufferStorageMultisampleANGLE(target, samples, internalformat, width, height); }
+
+/* GL_ANGLE_instanced_arrays */
+inline void glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount) { fp_glDrawArraysInstancedANGLE(mode, first, count, primcount); }
+inline void glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount) { fp_glDrawElementsInstancedANGLE(mode, count, type, indices, primcount); }
+inline void glVertexAttribDivisorANGLE(GLuint index, GLuint divisor) { fp_glVertexAttribDivisorANGLE(index, divisor); }
+
+/* GL_ANGLE_translated_shader_source */
+inline void glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) { fp_glGetTranslatedShaderSourceANGLE(shader, bufsize, length, source); }
+
+/* GL_APPLE_copy_texture_levels */
+inline void glCopyTextureLevelsAPPLE(GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount) { fp_glCopyTextureLevelsAPPLE(destinationTexture, sourceTexture, sourceBaseLevel, sourceLevelCount); }
+
+/* GL_APPLE_element_array */
+inline void glElementPointerAPPLE(GLenum type, const void* pointer) { fp_glElementPointerAPPLE(type, pointer); }
+inline void glDrawElementArrayAPPLE(GLenum mode, GLint first, GLsizei count) { fp_glDrawElementArrayAPPLE(mode, first, count); }
+inline void glDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count) { fp_glDrawRangeElementArrayAPPLE(mode, start, end, first, count); }
+inline void glMultiDrawElementArrayAPPLE(GLenum mode, const GLint* first, const GLsizei* count, GLsizei primcount) { fp_glMultiDrawElementArrayAPPLE(mode, first, count, primcount); }
+inline void glMultiDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, const GLint* first, const GLsizei* count, GLsizei primcount) { fp_glMultiDrawRangeElementArrayAPPLE(mode, start, end, first, count, primcount); }
+
+/* GL_APPLE_fence */
+inline void glGenFencesAPPLE(GLsizei n, GLuint* fences) { fp_glGenFencesAPPLE(n, fences); }
+inline void glDeleteFencesAPPLE(GLsizei n, const GLuint* fences) { fp_glDeleteFencesAPPLE(n, fences); }
+inline void glSetFenceAPPLE(GLuint fence) { fp_glSetFenceAPPLE(fence); }
+inline GLboolean glIsFenceAPPLE(GLuint fence) { return fp_glIsFenceAPPLE(fence); }
+inline GLboolean glTestFenceAPPLE(GLuint fence) { return fp_glTestFenceAPPLE(fence); }
+inline void glFinishFenceAPPLE(GLuint fence) { fp_glFinishFenceAPPLE(fence); }
+inline GLboolean glTestObjectAPPLE(GLenum object, GLuint name) { return fp_glTestObjectAPPLE(object, name); }
+inline void glFinishObjectAPPLE(GLenum object, GLint name) { fp_glFinishObjectAPPLE(object, name); }
+
+/* GL_APPLE_flush_buffer_range */
+inline void glBufferParameteriAPPLE(GLenum target, GLenum pname, GLint param) { fp_glBufferParameteriAPPLE(target, pname, param); }
+inline void glFlushMappedBufferRangeAPPLE(GLenum target, GLintptr offset, GLsizeiptr size) { fp_glFlushMappedBufferRangeAPPLE(target, offset, size); }
+
+/* GL_APPLE_framebuffer_multisample */
+inline void glRenderbufferStorageMultisampleAPPLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { fp_glRenderbufferStorageMultisampleAPPLE(target, samples, internalformat, width, height); }
+inline void glResolveMultisampleFramebufferAPPLE() { fp_glResolveMultisampleFramebufferAPPLE(); }
+
+/* GL_APPLE_object_purgeable */
+inline GLenum glObjectPurgeableAPPLE(GLenum objectType, GLuint name, GLenum option) { return fp_glObjectPurgeableAPPLE(objectType, name, option); }
+inline GLenum glObjectUnpurgeableAPPLE(GLenum objectType, GLuint name, GLenum option) { return fp_glObjectUnpurgeableAPPLE(objectType, name, option); }
+inline void glGetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname, GLint* params) { fp_glGetObjectParameterivAPPLE(objectType, name, pname, params); }
+
+/* GL_APPLE_sync */
+inline GLsync glFenceSyncAPPLE(GLenum condition, GLbitfield flags) { return fp_glFenceSyncAPPLE(condition, flags); }
+inline GLboolean glIsSyncAPPLE(GLsync sync) { return fp_glIsSyncAPPLE(sync); }
+inline void glDeleteSyncAPPLE(GLsync sync) { fp_glDeleteSyncAPPLE(sync); }
+inline GLenum glClientWaitSyncAPPLE(GLsync sync, GLbitfield flags, GLuint64 timeout) { return fp_glClientWaitSyncAPPLE(sync, flags, timeout); }
+inline void glWaitSyncAPPLE(GLsync sync, GLbitfield flags, GLuint64 timeout) { fp_glWaitSyncAPPLE(sync, flags, timeout); }
+inline void glGetInteger64vAPPLE(GLenum pname, GLint64* params) { fp_glGetInteger64vAPPLE(pname, params); }
+inline void glGetSyncivAPPLE(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values) { fp_glGetSyncivAPPLE(sync, pname, bufSize, length, values); }
+
+/* GL_APPLE_texture_range */
+inline void glTextureRangeAPPLE(GLenum target, GLsizei length, const void* pointer) { fp_glTextureRangeAPPLE(target, length, pointer); }
+inline void glGetTexParameterPointervAPPLE(GLenum target, GLenum pname, void** params) { fp_glGetTexParameterPointervAPPLE(target, pname, params); }
+
+/* GL_APPLE_vertex_array_object */
+inline void glBindVertexArrayAPPLE(GLuint array) { fp_glBindVertexArrayAPPLE(array); }
+inline void glDeleteVertexArraysAPPLE(GLsizei n, const GLuint* arrays) { fp_glDeleteVertexArraysAPPLE(n, arrays); }
+inline void glGenVertexArraysAPPLE(GLsizei n, GLuint* arrays) { fp_glGenVertexArraysAPPLE(n, arrays); }
+inline GLboolean glIsVertexArrayAPPLE(GLuint array) { return fp_glIsVertexArrayAPPLE(array); }
+
+/* GL_APPLE_vertex_array_range */
+inline void glVertexArrayRangeAPPLE(GLsizei length, void* pointer) { fp_glVertexArrayRangeAPPLE(length, pointer); }
+inline void glFlushVertexArrayRangeAPPLE(GLsizei length, void* pointer) { fp_glFlushVertexArrayRangeAPPLE(length, pointer); }
+inline void glVertexArrayParameteriAPPLE(GLenum pname, GLint param) { fp_glVertexArrayParameteriAPPLE(pname, param); }
+
+/* GL_APPLE_vertex_program_evaluators */
+inline void glEnableVertexAttribAPPLE(GLuint index, GLenum pname) { fp_glEnableVertexAttribAPPLE(index, pname); }
+inline void glDisableVertexAttribAPPLE(GLuint index, GLenum pname) { fp_glDisableVertexAttribAPPLE(index, pname); }
+inline GLboolean glIsVertexAttribEnabledAPPLE(GLuint index, GLenum pname) { return fp_glIsVertexAttribEnabledAPPLE(index, pname); }
+inline void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points) { fp_glMapVertexAttrib1dAPPLE(index, size, u1, u2, stride, order, points); }
+inline void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points) { fp_glMapVertexAttrib1fAPPLE(index, size, u1, u2, stride, order, points); }
+inline void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points) { fp_glMapVertexAttrib2dAPPLE(index, size, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); }
+inline void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points) { fp_glMapVertexAttrib2fAPPLE(index, size, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); }
+
+/* GL_GREMEDY_frame_terminator */
+inline void glFrameTerminatorGREMEDY() { fp_glFrameTerminatorGREMEDY(); }
+
+/* GL_GREMEDY_string_marker */
+inline void glStringMarkerGREMEDY(GLsizei len, const void* string) { fp_glStringMarkerGREMEDY(len, string); }
+
+/* GL_IMG_multisampled_render_to_texture */
+inline void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { fp_glRenderbufferStorageMultisampleIMG(target, samples, internalformat, width, height); }
+inline void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) { fp_glFramebufferTexture2DMultisampleIMG(target, attachment, textarget, texture, level, samples); }
+
+/* GL_INGR_blend_func_separate */
+inline void glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) { fp_glBlendFuncSeparateINGR(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); }
+
+/* GL_INTEL_framebuffer_CMAA */
+inline void glApplyFramebufferAttachmentCMAAINTEL() { fp_glApplyFramebufferAttachmentCMAAINTEL(); }
+
+/* GL_INTEL_map_texture */
+inline void glSyncTextureINTEL(GLuint texture) { fp_glSyncTextureINTEL(texture); }
+inline void glUnmapTexture2DINTEL(GLuint texture, GLint level) { fp_glUnmapTexture2DINTEL(texture, level); }
+inline void* glMapTexture2DINTEL(GLuint texture, GLint level, GLbitfield access, GLint* stride, GLenum* layout) { return fp_glMapTexture2DINTEL(texture, level, access, stride, layout); }
+
+/* GL_INTEL_performance_query */
+inline void glBeginPerfQueryINTEL(GLuint queryHandle) { fp_glBeginPerfQueryINTEL(queryHandle); }
+inline void glCreatePerfQueryINTEL(GLuint queryId, GLuint* queryHandle) { fp_glCreatePerfQueryINTEL(queryId, queryHandle); }
+inline void glDeletePerfQueryINTEL(GLuint queryHandle) { fp_glDeletePerfQueryINTEL(queryHandle); }
+inline void glEndPerfQueryINTEL(GLuint queryHandle) { fp_glEndPerfQueryINTEL(queryHandle); }
+inline void glGetFirstPerfQueryIdINTEL(GLuint* queryId) { fp_glGetFirstPerfQueryIdINTEL(queryId); }
+inline void glGetNextPerfQueryIdINTEL(GLuint queryId, GLuint* nextQueryId) { fp_glGetNextPerfQueryIdINTEL(queryId, nextQueryId); }
+inline void glGetPerfCounterInfoINTEL(GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar* counterName, GLuint counterDescLength, GLchar* counterDesc, GLuint* counterOffset, GLuint* counterDataSize, GLuint* counterTypeEnum, GLuint* counterDataTypeEnum, GLuint64* rawCounterMaxValue) { fp_glGetPerfCounterInfoINTEL(queryId, counterId, counterNameLength, counterName, counterDescLength, counterDesc, counterOffset, counterDataSize, counterTypeEnum, counterDataTypeEnum, rawCounte [...]
+inline void glGetPerfQueryDataINTEL(GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid* data, GLuint* bytesWritten) { fp_glGetPerfQueryDataINTEL(queryHandle, flags, dataSize, data, bytesWritten); }
+inline void glGetPerfQueryIdByNameINTEL(GLchar* queryName, GLuint* queryId) { fp_glGetPerfQueryIdByNameINTEL(queryName, queryId); }
+inline void glGetPerfQueryInfoINTEL(GLuint queryId, GLuint queryNameLength, GLchar* queryName, GLuint* dataSize, GLuint* noCounters, GLuint* noInstances, GLuint* capsMask) { fp_glGetPerfQueryInfoINTEL(queryId, queryNameLength, queryName, dataSize, noCounters, noInstances, capsMask); }
+
+/* GL_NV_bindless_multi_draw_indirect */
+inline void glMultiDrawArraysIndirectBindlessNV(GLenum mode, const void* indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount) { fp_glMultiDrawArraysIndirectBindlessNV(mode, indirect, drawCount, stride, vertexBufferCount); }
+inline void glMultiDrawElementsIndirectBindlessNV(GLenum mode, GLenum type, const void* indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount) { fp_glMultiDrawElementsIndirectBindlessNV(mode, type, indirect, drawCount, stride, vertexBufferCount); }
+
+/* GL_NV_bindless_multi_draw_indirect_count */
+inline void glMultiDrawArraysIndirectBindlessCountNV(GLenum mode, const void* indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount) { fp_glMultiDrawArraysIndirectBindlessCountNV(mode, indirect, drawCount, maxDrawCount, stride, vertexBufferCount); }
+inline void glMultiDrawElementsIndirectBindlessCountNV(GLenum mode, GLenum type, const void* indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount) { fp_glMultiDrawElementsIndirectBindlessCountNV(mode, type, indirect, drawCount, maxDrawCount, stride, vertexBufferCount); }
+
+/* GL_NV_bindless_texture */
+inline GLuint64 glGetTextureHandleNV(GLuint texture) { return fp_glGetTextureHandleNV(texture); }
+inline GLuint64 glGetTextureSamplerHandleNV(GLuint texture, GLuint sampler) { return fp_glGetTextureSamplerHandleNV(texture, sampler); }
+inline void glMakeTextureHandleResidentNV(GLuint64 handle) { fp_glMakeTextureHandleResidentNV(handle); }
+inline void glMakeTextureHandleNonResidentNV(GLuint64 handle) { fp_glMakeTextureHandleNonResidentNV(handle); }
+inline GLuint64 glGetImageHandleNV(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format) { return fp_glGetImageHandleNV(texture, level, layered, layer, format); }
+inline void glMakeImageHandleResidentNV(GLuint64 handle, GLenum access) { fp_glMakeImageHandleResidentNV(handle, access); }
+inline void glMakeImageHandleNonResidentNV(GLuint64 handle) { fp_glMakeImageHandleNonResidentNV(handle); }
+inline void glUniformHandleui64NV(GLint location, GLuint64 value) { fp_glUniformHandleui64NV(location, value); }
+inline void glUniformHandleui64vNV(GLint location, GLsizei count, const GLuint64* value) { fp_glUniformHandleui64vNV(location, count, value); }
+inline void glProgramUniformHandleui64NV(GLuint program, GLint location, GLuint64 value) { fp_glProgramUniformHandleui64NV(program, location, value); }
+inline void glProgramUniformHandleui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64* values) { fp_glProgramUniformHandleui64vNV(program, location, count, values); }
+inline GLboolean glIsTextureHandleResidentNV(GLuint64 handle) { return fp_glIsTextureHandleResidentNV(handle); }
+inline GLboolean glIsImageHandleResidentNV(GLuint64 handle) { return fp_glIsImageHandleResidentNV(handle); }
+
+/* GL_NV_blend_equation_advanced */
+inline void glBlendParameteriNV(GLenum pname, GLint value) { fp_glBlendParameteriNV(pname, value); }
+inline void glBlendBarrierNV() { fp_glBlendBarrierNV(); }
+
+/* GL_NV_command_list */
+inline void glCreateStatesNV(GLsizei n, GLuint* states) { fp_glCreateStatesNV(n, states); }
+inline void glDeleteStatesNV(GLsizei n, const GLuint* states) { fp_glDeleteStatesNV(n, states); }
+inline GLboolean glIsStateNV(GLuint state) { return fp_glIsStateNV(state); }
+inline void glStateCaptureNV(GLuint state, GLenum mode) { fp_glStateCaptureNV(state, mode); }
+inline GLuint glGetCommandHeaderNV(GLenum tokenID, GLuint size) { return fp_glGetCommandHeaderNV(tokenID, size); }
+inline GLushort glGetStageIndexNV(GLenum shadertype) { return fp_glGetStageIndexNV(shadertype); }
+inline void glDrawCommandsNV(GLenum primitiveMode, GLuint buffer, const GLintptr* indirects, const GLsizei* sizes, GLuint count) { fp_glDrawCommandsNV(primitiveMode, buffer, indirects, sizes, count); }
+inline void glDrawCommandsAddressNV(GLenum primitiveMode, const GLuint64* indirects, const GLsizei* sizes, GLuint count) { fp_glDrawCommandsAddressNV(primitiveMode, indirects, sizes, count); }
+inline void glDrawCommandsStatesNV(GLuint buffer, const GLintptr* indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count) { fp_glDrawCommandsStatesNV(buffer, indirects, sizes, states, fbos, count); }
+inline void glDrawCommandsStatesAddressNV(const GLuint64* indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count) { fp_glDrawCommandsStatesAddressNV(indirects, sizes, states, fbos, count); }
+inline void glCreateCommandListsNV(GLsizei n, GLuint* lists) { fp_glCreateCommandListsNV(n, lists); }
+inline void glDeleteCommandListsNV(GLsizei n, const GLuint* lists) { fp_glDeleteCommandListsNV(n, lists); }
+inline GLboolean glIsCommandListNV(GLuint list) { return fp_glIsCommandListNV(list); }
+inline void glListDrawCommandsStatesClientNV(GLuint list, GLuint segment, const void** indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count) { fp_glListDrawCommandsStatesClientNV(list, segment, indirects, sizes, states, fbos, count); }
+inline void glCommandListSegmentsNV(GLuint list, GLuint segments) { fp_glCommandListSegmentsNV(list, segments); }
+inline void glCompileCommandListNV(GLuint list) { fp_glCompileCommandListNV(list); }
+inline void glCallCommandListNV(GLuint list) { fp_glCallCommandListNV(list); }
+
+/* GL_NV_conditional_render */
+inline void glBeginConditionalRenderNV(GLuint id, GLenum mode) { fp_glBeginConditionalRenderNV(id, mode); }
+inline void glEndConditionalRenderNV() { fp_glEndConditionalRenderNV(); }
+
+/* GL_NV_conservative_raster */
+inline void glSubpixelPrecisionBiasNV(GLuint xbits, GLuint ybits) { fp_glSubpixelPrecisionBiasNV(xbits, ybits); }
+
+/* GL_NV_conservative_raster_dilate */
+inline void glConservativeRasterParameterfNV(GLenum pname, GLfloat value) { fp_glConservativeRasterParameterfNV(pname, value); }
+
+/* GL_NV_copy_buffer */
+inline void glCopyBufferSubDataNV(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) { fp_glCopyBufferSubDataNV(readTarget, writeTarget, readOffset, writeOffset, size); }
+
+/* GL_NV_copy_image */
+inline void glCopyImageSubDataNV(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth) { fp_glCopyImageSubDataNV(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, width, height, depth); }
+
+/* GL_NV_coverage_sample */
+inline void glCoverageMaskNV(GLboolean mask) { fp_glCoverageMaskNV(mask); }
+inline void glCoverageOperationNV(GLenum operation) { fp_glCoverageOperationNV(operation); }
+
+/* GL_NV_depth_buffer_float */
+inline void glDepthRangedNV(GLdouble zNear, GLdouble zFar) { fp_glDepthRangedNV(zNear, zFar); }
+inline void glClearDepthdNV(GLdouble depth) { fp_glClearDepthdNV(depth); }
+inline void glDepthBoundsdNV(GLdouble zmin, GLdouble zmax) { fp_glDepthBoundsdNV(zmin, zmax); }
+
+/* GL_NV_draw_buffers */
+inline void glDrawBuffersNV(GLsizei n, const GLenum* bufs) { fp_glDrawBuffersNV(n, bufs); }
+
+/* GL_NV_draw_instanced */
+inline void glDrawArraysInstancedNV(GLenum mode, GLint first, GLsizei count, GLsizei primcount) { fp_glDrawArraysInstancedNV(mode, first, count, primcount); }
+inline void glDrawElementsInstancedNV(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount) { fp_glDrawElementsInstancedNV(mode, count, type, indices, primcount); }
+
+/* GL_NV_draw_texture */
+inline void glDrawTextureNV(GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1) { fp_glDrawTextureNV(texture, sampler, x0, y0, x1, y1, z, s0, t0, s1, t1); }
+
+/* GL_NV_explicit_multisample */
+inline void glGetMultisamplefvNV(GLenum pname, GLuint index, GLfloat* val) { fp_glGetMultisamplefvNV(pname, index, val); }
+inline void glSampleMaskIndexedNV(GLuint index, GLbitfield mask) { fp_glSampleMaskIndexedNV(index, mask); }
+inline void glTexRenderbufferNV(GLenum target, GLuint renderbuffer) { fp_glTexRenderbufferNV(target, renderbuffer); }
+
+/* GL_NV_fence */
+inline void glDeleteFencesNV(GLsizei n, const GLuint* fences) { fp_glDeleteFencesNV(n, fences); }
+inline void glGenFencesNV(GLsizei n, GLuint* fences) { fp_glGenFencesNV(n, fences); }
+inline GLboolean glIsFenceNV(GLuint fence) { return fp_glIsFenceNV(fence); }
+inline GLboolean glTestFenceNV(GLuint fence) { return fp_glTestFenceNV(fence); }
+inline void glGetFenceivNV(GLuint fence, GLenum pname, GLint* params) { fp_glGetFenceivNV(fence, pname, params); }
+inline void glFinishFenceNV(GLuint fence) { fp_glFinishFenceNV(fence); }
+inline void glSetFenceNV(GLuint fence, GLenum condition) { fp_glSetFenceNV(fence, condition); }
+
+/* GL_NV_fragment_coverage_to_color */
+inline void glFragmentCoverageColorNV(GLuint color) { fp_glFragmentCoverageColorNV(color); }
+
+/* GL_NV_framebuffer_blit */
+inline void glBlitFramebufferNV(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { fp_glBlitFramebufferNV(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); }
+
+/* GL_NV_framebuffer_mixed_samples */
+inline void glCoverageModulationTableNV(GLsizei n, const GLfloat* v) { fp_glCoverageModulationTableNV(n, v); }
+inline void glGetCoverageModulationTableNV(GLsizei bufsize, GLfloat* v) { fp_glGetCoverageModulationTableNV(bufsize, v); }
+inline void glCoverageModulationNV(GLenum components) { fp_glCoverageModulationNV(components); }
+
+/* GL_NV_framebuffer_multisample */
+inline void glRenderbufferStorageMultisampleNV(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { fp_glRenderbufferStorageMultisampleNV(target, samples, internalformat, width, height); }
+
+/* GL_NV_framebuffer_multisample_coverage */
+inline void glRenderbufferStorageMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height) { fp_glRenderbufferStorageMultisampleCoverageNV(target, coverageSamples, colorSamples, internalformat, width, height); }
+
+/* GL_NV_geometry_program4 */
+inline void glProgramVertexLimitNV(GLenum target, GLint limit) { fp_glProgramVertexLimitNV(target, limit); }
+inline void glFramebufferTextureFaceEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face) { fp_glFramebufferTextureFaceEXT(target, attachment, texture, level, face); }
+
+/* GL_NV_gpu_program4 */
+inline void glProgramLocalParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w) { fp_glProgramLocalParameterI4iNV(target, index, x, y, z, w); }
+inline void glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint* params) { fp_glProgramLocalParameterI4ivNV(target, index, params); }
+inline void glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint* params) { fp_glProgramLocalParametersI4ivNV(target, index, count, params); }
+inline void glProgramLocalParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) { fp_glProgramLocalParameterI4uiNV(target, index, x, y, z, w); }
+inline void glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint* params) { fp_glProgramLocalParameterI4uivNV(target, index, params); }
+inline void glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint* params) { fp_glProgramLocalParametersI4uivNV(target, index, count, params); }
+inline void glProgramEnvParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w) { fp_glProgramEnvParameterI4iNV(target, index, x, y, z, w); }
+inline void glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint* params) { fp_glProgramEnvParameterI4ivNV(target, index, params); }
+inline void glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint* params) { fp_glProgramEnvParametersI4ivNV(target, index, count, params); }
+inline void glProgramEnvParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) { fp_glProgramEnvParameterI4uiNV(target, index, x, y, z, w); }
+inline void glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint* params) { fp_glProgramEnvParameterI4uivNV(target, index, params); }
+inline void glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint* params) { fp_glProgramEnvParametersI4uivNV(target, index, count, params); }
+inline void glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint* params) { fp_glGetProgramLocalParameterIivNV(target, index, params); }
+inline void glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint* params) { fp_glGetProgramLocalParameterIuivNV(target, index, params); }
+inline void glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint* params) { fp_glGetProgramEnvParameterIivNV(target, index, params); }
+inline void glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint* params) { fp_glGetProgramEnvParameterIuivNV(target, index, params); }
+
+/* GL_NV_gpu_program5 */
+inline void glProgramSubroutineParametersuivNV(GLenum target, GLsizei count, const GLuint* params) { fp_glProgramSubroutineParametersuivNV(target, count, params); }
+inline void glGetProgramSubroutineParameteruivNV(GLenum target, GLuint index, GLuint* param) { fp_glGetProgramSubroutineParameteruivNV(target, index, param); }
+
+/* GL_NV_half_float */
+inline void glVertex2hNV(GLhalfNV x, GLhalfNV y) { fp_glVertex2hNV(x, y); }
+inline void glVertex2hvNV(const GLhalfNV* v) { fp_glVertex2hvNV(v); }
+inline void glVertex3hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z) { fp_glVertex3hNV(x, y, z); }
+inline void glVertex3hvNV(const GLhalfNV* v) { fp_glVertex3hvNV(v); }
+inline void glVertex4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w) { fp_glVertex4hNV(x, y, z, w); }
+inline void glVertex4hvNV(const GLhalfNV* v) { fp_glVertex4hvNV(v); }
+inline void glNormal3hNV(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz) { fp_glNormal3hNV(nx, ny, nz); }
+inline void glNormal3hvNV(const GLhalfNV* v) { fp_glNormal3hvNV(v); }
+inline void glColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue) { fp_glColor3hNV(red, green, blue); }
+inline void glColor3hvNV(const GLhalfNV* v) { fp_glColor3hvNV(v); }
+inline void glColor4hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha) { fp_glColor4hNV(red, green, blue, alpha); }
+inline void glColor4hvNV(const GLhalfNV* v) { fp_glColor4hvNV(v); }
+inline void glTexCoord1hNV(GLhalfNV s) { fp_glTexCoord1hNV(s); }
+inline void glTexCoord1hvNV(const GLhalfNV* v) { fp_glTexCoord1hvNV(v); }
+inline void glTexCoord2hNV(GLhalfNV s, GLhalfNV t) { fp_glTexCoord2hNV(s, t); }
+inline void glTexCoord2hvNV(const GLhalfNV* v) { fp_glTexCoord2hvNV(v); }
+inline void glTexCoord3hNV(GLhalfNV s, GLhalfNV t, GLhalfNV r) { fp_glTexCoord3hNV(s, t, r); }
+inline void glTexCoord3hvNV(const GLhalfNV* v) { fp_glTexCoord3hvNV(v); }
+inline void glTexCoord4hNV(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q) { fp_glTexCoord4hNV(s, t, r, q); }
+inline void glTexCoord4hvNV(const GLhalfNV* v) { fp_glTexCoord4hvNV(v); }
+inline void glMultiTexCoord1hNV(GLenum target, GLhalfNV s) { fp_glMultiTexCoord1hNV(target, s); }
+inline void glMultiTexCoord1hvNV(GLenum target, const GLhalfNV* v) { fp_glMultiTexCoord1hvNV(target, v); }
+inline void glMultiTexCoord2hNV(GLenum target, GLhalfNV s, GLhalfNV t) { fp_glMultiTexCoord2hNV(target, s, t); }
+inline void glMultiTexCoord2hvNV(GLenum target, const GLhalfNV* v) { fp_glMultiTexCoord2hvNV(target, v); }
+inline void glMultiTexCoord3hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r) { fp_glMultiTexCoord3hNV(target, s, t, r); }
+inline void glMultiTexCoord3hvNV(GLenum target, const GLhalfNV* v) { fp_glMultiTexCoord3hvNV(target, v); }
+inline void glMultiTexCoord4hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q) { fp_glMultiTexCoord4hNV(target, s, t, r, q); }
+inline void glMultiTexCoord4hvNV(GLenum target, const GLhalfNV* v) { fp_glMultiTexCoord4hvNV(target, v); }
+inline void glFogCoordhNV(GLhalfNV fog) { fp_glFogCoordhNV(fog); }
+inline void glFogCoordhvNV(const GLhalfNV* fog) { fp_glFogCoordhvNV(fog); }
+inline void glSecondaryColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue) { fp_glSecondaryColor3hNV(red, green, blue); }
+inline void glSecondaryColor3hvNV(const GLhalfNV* v) { fp_glSecondaryColor3hvNV(v); }
+inline void glVertexWeighthNV(GLhalfNV weight) { fp_glVertexWeighthNV(weight); }
+inline void glVertexWeighthvNV(const GLhalfNV* weight) { fp_glVertexWeighthvNV(weight); }
+inline void glVertexAttrib1hNV(GLuint index, GLhalfNV x) { fp_glVertexAttrib1hNV(index, x); }
+inline void glVertexAttrib1hvNV(GLuint index, const GLhalfNV* v) { fp_glVertexAttrib1hvNV(index, v); }
+inline void glVertexAttrib2hNV(GLuint index, GLhalfNV x, GLhalfNV y) { fp_glVertexAttrib2hNV(index, x, y); }
+inline void glVertexAttrib2hvNV(GLuint index, const GLhalfNV* v) { fp_glVertexAttrib2hvNV(index, v); }
+inline void glVertexAttrib3hNV(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z) { fp_glVertexAttrib3hNV(index, x, y, z); }
+inline void glVertexAttrib3hvNV(GLuint index, const GLhalfNV* v) { fp_glVertexAttrib3hvNV(index, v); }
+inline void glVertexAttrib4hNV(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w) { fp_glVertexAttrib4hNV(index, x, y, z, w); }
+inline void glVertexAttrib4hvNV(GLuint index, const GLhalfNV* v) { fp_glVertexAttrib4hvNV(index, v); }
+inline void glVertexAttribs1hvNV(GLuint index, GLsizei n, const GLhalfNV* v) { fp_glVertexAttribs1hvNV(index, n, v); }
+inline void glVertexAttribs2hvNV(GLuint index, GLsizei n, const GLhalfNV* v) { fp_glVertexAttribs2hvNV(index, n, v); }
+inline void glVertexAttribs3hvNV(GLuint index, GLsizei n, const GLhalfNV* v) { fp_glVertexAttribs3hvNV(index, n, v); }
+inline void glVertexAttribs4hvNV(GLuint index, GLsizei n, const GLhalfNV* v) { fp_glVertexAttribs4hvNV(index, n, v); }
+
+/* GL_NV_instanced_arrays */
+inline void glVertexAttribDivisorNV(GLuint index, GLuint divisor) { fp_glVertexAttribDivisorNV(index, divisor); }
+
+/* GL_NV_internalformat_sample_query */
+inline void glGetInternalformatSampleivNV(GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint* params) { fp_glGetInternalformatSampleivNV(target, internalformat, samples, pname, bufSize, params); }
+
+/* GL_NV_non_square_matrices */
+inline void glUniformMatrix2x3fvNV(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { fp_glUniformMatrix2x3fvNV(location, count, transpose, value); }
+inline void glUniformMatrix3x2fvNV(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { fp_glUniformMatrix3x2fvNV(location, count, transpose, value); }
+inline void glUniformMatrix2x4fvNV(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { fp_glUniformMatrix2x4fvNV(location, count, transpose, value); }
+inline void glUniformMatrix4x2fvNV(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { fp_glUniformMatrix4x2fvNV(location, count, transpose, value); }
+inline void glUniformMatrix3x4fvNV(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { fp_glUniformMatrix3x4fvNV(location, count, transpose, value); }
+inline void glUniformMatrix4x3fvNV(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { fp_glUniformMatrix4x3fvNV(location, count, transpose, value); }
+
+/* GL_NV_occlusion_query */
+inline void glGenOcclusionQueriesNV(GLsizei n, GLuint* ids) { fp_glGenOcclusionQueriesNV(n, ids); }
+inline void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint* ids) { fp_glDeleteOcclusionQueriesNV(n, ids); }
+inline GLboolean glIsOcclusionQueryNV(GLuint id) { return fp_glIsOcclusionQueryNV(id); }
+inline void glBeginOcclusionQueryNV(GLuint id) { fp_glBeginOcclusionQueryNV(id); }
+inline void glEndOcclusionQueryNV() { fp_glEndOcclusionQueryNV(); }
+inline void glGetOcclusionQueryivNV(GLuint id, GLenum pname, GLint* params) { fp_glGetOcclusionQueryivNV(id, pname, params); }
+inline void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint* params) { fp_glGetOcclusionQueryuivNV(id, pname, params); }
+
+/* GL_NV_parameter_buffer_object */
+inline void glProgramBufferParametersfvNV(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat* params) { fp_glProgramBufferParametersfvNV(target, bindingIndex, wordIndex, count, params); }
+inline void glProgramBufferParametersIivNV(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint* params) { fp_glProgramBufferParametersIivNV(target, bindingIndex, wordIndex, count, params); }
+inline void glProgramBufferParametersIuivNV(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint* params) { fp_glProgramBufferParametersIuivNV(target, bindingIndex, wordIndex, count, params); }
+
+/* GL_NV_path_rendering */
+inline GLuint glGenPathsNV(GLsizei range) { return fp_glGenPathsNV(range); }
+inline void glDeletePathsNV(GLuint path, GLsizei range) { fp_glDeletePathsNV(path, range); }
+inline GLboolean glIsPathNV(GLuint path) { return fp_glIsPathNV(path); }
+inline void glPathCommandsNV(GLuint path, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const void* coords) { fp_glPathCommandsNV(path, numCommands, commands, numCoords, coordType, coords); }
+inline void glPathCoordsNV(GLuint path, GLsizei numCoords, GLenum coordType, const void* coords) { fp_glPathCoordsNV(path, numCoords, coordType, coords); }
+inline void glPathSubCommandsNV(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const void* coords) { fp_glPathSubCommandsNV(path, commandStart, commandsToDelete, numCommands, commands, numCoords, coordType, coords); }
+inline void glPathSubCoordsNV(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void* coords) { fp_glPathSubCoordsNV(path, coordStart, numCoords, coordType, coords); }
+inline void glPathStringNV(GLuint path, GLenum format, GLsizei length, const void* pathString) { fp_glPathStringNV(path, format, length, pathString); }
+inline void glPathGlyphsNV(GLuint firstPathName, GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void* charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale) { fp_glPathGlyphsNV(firstPathName, fontTarget, fontName, fontStyle, numGlyphs, type, charcodes, handleMissingGlyphs, pathParameterTemplate, emScale); }
+inline void glPathGlyphRangeNV(GLuint firstPathName, GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale) { fp_glPathGlyphRangeNV(firstPathName, fontTarget, fontName, fontStyle, firstGlyph, numGlyphs, handleMissingGlyphs, pathParameterTemplate, emScale); }
+inline void glWeightPathsNV(GLuint resultPath, GLsizei numPaths, const GLuint* paths, const GLfloat* weights) { fp_glWeightPathsNV(resultPath, numPaths, paths, weights); }
+inline void glCopyPathNV(GLuint resultPath, GLuint srcPath) { fp_glCopyPathNV(resultPath, srcPath); }
+inline void glInterpolatePathsNV(GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight) { fp_glInterpolatePathsNV(resultPath, pathA, pathB, weight); }
+inline void glTransformPathNV(GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat* transformValues) { fp_glTransformPathNV(resultPath, srcPath, transformType, transformValues); }
+inline void glPathParameterivNV(GLuint path, GLenum pname, const GLint* value) { fp_glPathParameterivNV(path, pname, value); }
+inline void glPathParameteriNV(GLuint path, GLenum pname, GLint value) { fp_glPathParameteriNV(path, pname, value); }
+inline void glPathParameterfvNV(GLuint path, GLenum pname, const GLfloat* value) { fp_glPathParameterfvNV(path, pname, value); }
+inline void glPathParameterfNV(GLuint path, GLenum pname, GLfloat value) { fp_glPathParameterfNV(path, pname, value); }
+inline void glPathDashArrayNV(GLuint path, GLsizei dashCount, const GLfloat* dashArray) { fp_glPathDashArrayNV(path, dashCount, dashArray); }
+inline void glPathStencilFuncNV(GLenum func, GLint ref, GLuint mask) { fp_glPathStencilFuncNV(func, ref, mask); }
+inline void glPathStencilDepthOffsetNV(GLfloat factor, GLfloat units) { fp_glPathStencilDepthOffsetNV(factor, units); }
+inline void glStencilFillPathNV(GLuint path, GLenum fillMode, GLuint mask) { fp_glStencilFillPathNV(path, fillMode, mask); }
+inline void glStencilStrokePathNV(GLuint path, GLint reference, GLuint mask) { fp_glStencilStrokePathNV(path, reference, mask); }
+inline void glStencilFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat* transformValues) { fp_glStencilFillPathInstancedNV(numPaths, pathNameType, paths, pathBase, fillMode, mask, transformType, transformValues); }
+inline void glStencilStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat* transformValues) { fp_glStencilStrokePathInstancedNV(numPaths, pathNameType, paths, pathBase, reference, mask, transformType, transformValues); }
+inline void glPathCoverDepthFuncNV(GLenum func) { fp_glPathCoverDepthFuncNV(func); }
+inline void glCoverFillPathNV(GLuint path, GLenum coverMode) { fp_glCoverFillPathNV(path, coverMode); }
+inline void glCoverStrokePathNV(GLuint path, GLenum coverMode) { fp_glCoverStrokePathNV(path, coverMode); }
+inline void glCoverFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat* transformValues) { fp_glCoverFillPathInstancedNV(numPaths, pathNameType, paths, pathBase, coverMode, transformType, transformValues); }
+inline void glCoverStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat* transformValues) { fp_glCoverStrokePathInstancedNV(numPaths, pathNameType, paths, pathBase, coverMode, transformType, transformValues); }
+inline void glGetPathParameterivNV(GLuint path, GLenum pname, GLint* value) { fp_glGetPathParameterivNV(path, pname, value); }
+inline void glGetPathParameterfvNV(GLuint path, GLenum pname, GLfloat* value) { fp_glGetPathParameterfvNV(path, pname, value); }
+inline void glGetPathCommandsNV(GLuint path, GLubyte* commands) { fp_glGetPathCommandsNV(path, commands); }
+inline void glGetPathCoordsNV(GLuint path, GLfloat* coords) { fp_glGetPathCoordsNV(path, coords); }
+inline void glGetPathDashArrayNV(GLuint path, GLfloat* dashArray) { fp_glGetPathDashArrayNV(path, dashArray); }
+inline void glGetPathMetricsNV(GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLsizei stride, GLfloat* metrics) { fp_glGetPathMetricsNV(metricQueryMask, numPaths, pathNameType, paths, pathBase, stride, metrics); }
+inline void glGetPathMetricRangeNV(GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat* metrics) { fp_glGetPathMetricRangeNV(metricQueryMask, firstPathName, numPaths, stride, metrics); }
+inline void glGetPathSpacingNV(GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat* returnedSpacing) { fp_glGetPathSpacingNV(pathListMode, numPaths, pathNameType, paths, pathBase, advanceScale, kerningScale, transformType, returnedSpacing); }
+inline GLboolean glIsPointInFillPathNV(GLuint path, GLuint mask, GLfloat x, GLfloat y) { return fp_glIsPointInFillPathNV(path, mask, x, y); }
+inline GLboolean glIsPointInStrokePathNV(GLuint path, GLfloat x, GLfloat y) { return fp_glIsPointInStrokePathNV(path, x, y); }
+inline GLfloat glGetPathLengthNV(GLuint path, GLsizei startSegment, GLsizei numSegments) { return fp_glGetPathLengthNV(path, startSegment, numSegments); }
+inline GLboolean glPointAlongPathNV(GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat* x, GLfloat* y, GLfloat* tangentX, GLfloat* tangentY) { return fp_glPointAlongPathNV(path, startSegment, numSegments, distance, x, y, tangentX, tangentY); }
+inline void glMatrixLoad3x2fNV(GLenum matrixMode, const GLfloat* m) { fp_glMatrixLoad3x2fNV(matrixMode, m); }
+inline void glMatrixLoad3x3fNV(GLenum matrixMode, const GLfloat* m) { fp_glMatrixLoad3x3fNV(matrixMode, m); }
+inline void glMatrixLoadTranspose3x3fNV(GLenum matrixMode, const GLfloat* m) { fp_glMatrixLoadTranspose3x3fNV(matrixMode, m); }
+inline void glMatrixMult3x2fNV(GLenum matrixMode, const GLfloat* m) { fp_glMatrixMult3x2fNV(matrixMode, m); }
+inline void glMatrixMult3x3fNV(GLenum matrixMode, const GLfloat* m) { fp_glMatrixMult3x3fNV(matrixMode, m); }
+inline void glMatrixMultTranspose3x3fNV(GLenum matrixMode, const GLfloat* m) { fp_glMatrixMultTranspose3x3fNV(matrixMode, m); }
+inline void glStencilThenCoverFillPathNV(GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode) { fp_glStencilThenCoverFillPathNV(path, fillMode, mask, coverMode); }
+inline void glStencilThenCoverStrokePathNV(GLuint path, GLint reference, GLuint mask, GLenum coverMode) { fp_glStencilThenCoverStrokePathNV(path, reference, mask, coverMode); }
+inline void glStencilThenCoverFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat* transformValues) { fp_glStencilThenCoverFillPathInstancedNV(numPaths, pathNameType, paths, pathBase, fillMode, mask, coverMode, transformType, transformValues); }
+inline void glStencilThenCoverStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat* transformValues) { fp_glStencilThenCoverStrokePathInstancedNV(numPaths, pathNameType, paths, pathBase, reference, mask, coverMode, transformType, transformValues); }
+inline GLenum glPathGlyphIndexRangeNV(GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount) { return fp_glPathGlyphIndexRangeNV(fontTarget, fontName, fontStyle, pathParameterTemplate, emScale, baseAndCount); }
+inline GLenum glPathGlyphIndexArrayNV(GLuint firstPathName, GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale) { return fp_glPathGlyphIndexArrayNV(firstPathName, fontTarget, fontName, fontStyle, firstGlyphIndex, numGlyphs, pathParameterTemplate, emScale); }
+inline GLenum glPathMemoryGlyphIndexArrayNV(GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void* fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale) { return fp_glPathMemoryGlyphIndexArrayNV(firstPathName, fontTarget, fontSize, fontData, faceIndex, firstGlyphIndex, numGlyphs, pathParameterTemplate, emScale); }
+inline void glProgramPathFragmentInputGenNV(GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat* coeffs) { fp_glProgramPathFragmentInputGenNV(program, location, genMode, components, coeffs); }
+inline void glGetProgramResourcefvNV(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei* length, GLfloat* params) { fp_glGetProgramResourcefvNV(program, programInterface, index, propCount, props, bufSize, length, params); }
+inline void glPathColorGenNV(GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat* coeffs) { fp_glPathColorGenNV(color, genMode, colorFormat, coeffs); }
+inline void glPathTexGenNV(GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat* coeffs) { fp_glPathTexGenNV(texCoordSet, genMode, components, coeffs); }
+inline void glPathFogGenNV(GLenum genMode) { fp_glPathFogGenNV(genMode); }
+inline void glGetPathColorGenivNV(GLenum color, GLenum pname, GLint* value) { fp_glGetPathColorGenivNV(color, pname, value); }
+inline void glGetPathColorGenfvNV(GLenum color, GLenum pname, GLfloat* value) { fp_glGetPathColorGenfvNV(color, pname, value); }
+inline void glGetPathTexGenivNV(GLenum texCoordSet, GLenum pname, GLint* value) { fp_glGetPathTexGenivNV(texCoordSet, pname, value); }
+inline void glGetPathTexGenfvNV(GLenum texCoordSet, GLenum pname, GLfloat* value) { fp_glGetPathTexGenfvNV(texCoordSet, pname, value); }
+
+/* GL_NV_polygon_mode */
+inline void glPolygonModeNV(GLenum face, GLenum mode) { fp_glPolygonModeNV(face, mode); }
+
+/* GL_NV_present_video */
+inline void glPresentFrameKeyedNV(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1) { fp_glPresentFrameKeyedNV(video_slot, minPresentTime, beginPresentTimeId, presentDurationId, type, target0, fill0, key0, target1, fill1, key1); }
+inline void glPresentFrameDualFillNV(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3) { fp_glPresentFrameDualFillNV(video_slot, minPresentTime, beginPresentTimeId, presentDurationId, type, target0, fill0, target1, fill1, target2, fill2, target3, fill3); }
+inline void glGetVideoivNV(GLuint video_slot, GLenum pname, GLint* params) { fp_glGetVideoivNV(video_slot, pname, params); }
+inline void glGetVideouivNV(GLuint video_slot, GLenum pname, GLuint* params) { fp_glGetVideouivNV(video_slot, pname, params); }
+inline void glGetVideoi64vNV(GLuint video_slot, GLenum pname, GLint64EXT* params) { fp_glGetVideoi64vNV(video_slot, pname, params); }
+inline void glGetVideoui64vNV(GLuint video_slot, GLenum pname, GLuint64EXT* params) { fp_glGetVideoui64vNV(video_slot, pname, params); }
+
+/* GL_NV_primitive_restart */
+inline void glPrimitiveRestartNV() { fp_glPrimitiveRestartNV(); }
+inline void glPrimitiveRestartIndexNV(GLuint index) { fp_glPrimitiveRestartIndexNV(index); }
+
+/* GL_NV_read_buffer */
+inline void glReadBufferNV(GLenum mode) { fp_glReadBufferNV(mode); }
+
+/* GL_NV_sample_locations */
+inline void glFramebufferSampleLocationsfvNV(GLenum target, GLuint start, GLsizei count, const GLfloat* v) { fp_glFramebufferSampleLocationsfvNV(target, start, count, v); }
+inline void glNamedFramebufferSampleLocationsfvNV(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v) { fp_glNamedFramebufferSampleLocationsfvNV(framebuffer, start, count, v); }
+inline void glResolveDepthValuesNV() { fp_glResolveDepthValuesNV(); }
+
+/* GL_NV_shader_buffer_load */
+inline void glMakeBufferResidentNV(GLenum target, GLenum access) { fp_glMakeBufferResidentNV(target, access); }
+inline void glMakeBufferNonResidentNV(GLenum target) { fp_glMakeBufferNonResidentNV(target); }
+inline GLboolean glIsBufferResidentNV(GLenum target) { return fp_glIsBufferResidentNV(target); }
+inline void glMakeNamedBufferResidentNV(GLuint buffer, GLenum access) { fp_glMakeNamedBufferResidentNV(buffer, access); }
+inline void glMakeNamedBufferNonResidentNV(GLuint buffer) { fp_glMakeNamedBufferNonResidentNV(buffer); }
+inline GLboolean glIsNamedBufferResidentNV(GLuint buffer) { return fp_glIsNamedBufferResidentNV(buffer); }
+inline void glGetBufferParameterui64vNV(GLenum target, GLenum pname, GLuint64EXT* params) { fp_glGetBufferParameterui64vNV(target, pname, params); }
+inline void glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, GLuint64EXT* params) { fp_glGetNamedBufferParameterui64vNV(buffer, pname, params); }
+inline void glGetIntegerui64vNV(GLenum value, GLuint64EXT* result) { fp_glGetIntegerui64vNV(value, result); }
+inline void glUniformui64NV(GLint location, GLuint64EXT value) { fp_glUniformui64NV(location, value); }
+inline void glUniformui64vNV(GLint location, GLsizei count, const GLuint64EXT* value) { fp_glUniformui64vNV(location, count, value); }
+inline void glProgramUniformui64NV(GLuint program, GLint location, GLuint64EXT value) { fp_glProgramUniformui64NV(program, location, value); }
+inline void glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT* value) { fp_glProgramUniformui64vNV(program, location, count, value); }
+
+/* GL_NV_texture_barrier */
+inline void glTextureBarrierNV() { fp_glTextureBarrierNV(); }
+
+/* GL_NV_texture_multisample */
+inline void glTexImage2DMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations) { fp_glTexImage2DMultisampleCoverageNV(target, coverageSamples, colorSamples, internalFormat, width, height, fixedSampleLocations); }
+inline void glTexImage3DMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations) { fp_glTexImage3DMultisampleCoverageNV(target, coverageSamples, colorSamples, internalFormat, width, height, depth, fixedSampleLocations); }
+inline void glTextureImage2DMultisampleNV(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations) { fp_glTextureImage2DMultisampleNV(texture, target, samples, internalFormat, width, height, fixedSampleLocations); }
+inline void glTextureImage3DMultisampleNV(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations) { fp_glTextureImage3DMultisampleNV(texture, target, samples, internalFormat, width, height, depth, fixedSampleLocations); }
+inline void glTextureImage2DMultisampleCoverageNV(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations) { fp_glTextureImage2DMultisampleCoverageNV(texture, target, coverageSamples, colorSamples, internalFormat, width, height, fixedSampleLocations); }
+inline void glTextureImage3DMultisampleCoverageNV(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations) { fp_glTextureImage3DMultisampleCoverageNV(texture, target, coverageSamples, colorSamples, internalFormat, width, height, depth, fixedSampleLocations); }
+
+/* GL_NV_transform_feedback */
+inline void glBeginTransformFeedbackNV(GLenum primitiveMode) { fp_glBeginTransformFeedbackNV(primitiveMode); }
+inline void glEndTransformFeedbackNV() { fp_glEndTransformFeedbackNV(); }
+inline void glTransformFeedbackAttribsNV(GLsizei count, const GLint* attribs, GLenum bufferMode) { fp_glTransformFeedbackAttribsNV(count, attribs, bufferMode); }
+inline void glBindBufferRangeNV(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) { fp_glBindBufferRangeNV(target, index, buffer, offset, size); }
+inline void glBindBufferOffsetNV(GLenum target, GLuint index, GLuint buffer, GLintptr offset) { fp_glBindBufferOffsetNV(target, index, buffer, offset); }
+inline void glBindBufferBaseNV(GLenum target, GLuint index, GLuint buffer) { fp_glBindBufferBaseNV(target, index, buffer); }
+inline void glTransformFeedbackVaryingsNV(GLuint program, GLsizei count, const GLint* locations, GLenum bufferMode) { fp_glTransformFeedbackVaryingsNV(program, count, locations, bufferMode); }
+inline void glActiveVaryingNV(GLuint program, const GLchar* name) { fp_glActiveVaryingNV(program, name); }
+inline GLint glGetVaryingLocationNV(GLuint program, const GLchar* name) { return fp_glGetVaryingLocationNV(program, name); }
+inline void glGetActiveVaryingNV(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name) { fp_glGetActiveVaryingNV(program, index, bufSize, length, size, type, name); }
+inline void glGetTransformFeedbackVaryingNV(GLuint program, GLuint index, GLint* location) { fp_glGetTransformFeedbackVaryingNV(program, index, location); }
+inline void glTransformFeedbackStreamAttribsNV(GLsizei count, const GLint* attribs, GLsizei nbuffers, const GLint* bufstreams, GLenum bufferMode) { fp_glTransformFeedbackStreamAttribsNV(count, attribs, nbuffers, bufstreams, bufferMode); }
+
+/* GL_NV_transform_feedback2 */
+inline void glBindTransformFeedbackNV(GLenum target, GLuint id) { fp_glBindTransformFeedbackNV(target, id); }
+inline void glDeleteTransformFeedbacksNV(GLsizei n, const GLuint* ids) { fp_glDeleteTransformFeedbacksNV(n, ids); }
+inline void glGenTransformFeedbacksNV(GLsizei n, GLuint* ids) { fp_glGenTransformFeedbacksNV(n, ids); }
+inline GLboolean glIsTransformFeedbackNV(GLuint id) { return fp_glIsTransformFeedbackNV(id); }
+inline void glPauseTransformFeedbackNV() { fp_glPauseTransformFeedbackNV(); }
+inline void glResumeTransformFeedbackNV() { fp_glResumeTransformFeedbackNV(); }
+inline void glDrawTransformFeedbackNV(GLenum mode, GLuint id) { fp_glDrawTransformFeedbackNV(mode, id); }
+
+/* GL_NV_vdpau_interop */
+inline void glVDPAUInitNV(const void* vdpDevice, const void* getProcAddress) { fp_glVDPAUInitNV(vdpDevice, getProcAddress); }
+inline void glVDPAUFiniNV() { fp_glVDPAUFiniNV(); }
+inline GLvdpauSurfaceNV glVDPAURegisterVideoSurfaceNV(const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint* textureNames) { return fp_glVDPAURegisterVideoSurfaceNV(vdpSurface, target, numTextureNames, textureNames); }
+inline GLvdpauSurfaceNV glVDPAURegisterOutputSurfaceNV(const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint* textureNames) { return fp_glVDPAURegisterOutputSurfaceNV(vdpSurface, target, numTextureNames, textureNames); }
+inline GLboolean glVDPAUIsSurfaceNV(GLvdpauSurfaceNV surface) { return fp_glVDPAUIsSurfaceNV(surface); }
+inline void glVDPAUUnregisterSurfaceNV(GLvdpauSurfaceNV surface) { fp_glVDPAUUnregisterSurfaceNV(surface); }
+inline void glVDPAUGetSurfaceivNV(GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values) { fp_glVDPAUGetSurfaceivNV(surface, pname, bufSize, length, values); }
+inline void glVDPAUSurfaceAccessNV(GLvdpauSurfaceNV surface, GLenum access) { fp_glVDPAUSurfaceAccessNV(surface, access); }
+inline void glVDPAUMapSurfacesNV(GLsizei numSurfaces, const GLvdpauSurfaceNV* surfaces) { fp_glVDPAUMapSurfacesNV(numSurfaces, surfaces); }
+inline void glVDPAUUnmapSurfacesNV(GLsizei numSurface, const GLvdpauSurfaceNV* surfaces) { fp_glVDPAUUnmapSurfacesNV(numSurface, surfaces); }
+
+/* GL_NV_vertex_attrib_integer_64bit */
+inline void glVertexAttribL1i64NV(GLuint index, GLint64EXT x) { fp_glVertexAttribL1i64NV(index, x); }
+inline void glVertexAttribL2i64NV(GLuint index, GLint64EXT x, GLint64EXT y) { fp_glVertexAttribL2i64NV(index, x, y); }
+inline void glVertexAttribL3i64NV(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z) { fp_glVertexAttribL3i64NV(index, x, y, z); }
+inline void glVertexAttribL4i64NV(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w) { fp_glVertexAttribL4i64NV(index, x, y, z, w); }
+inline void glVertexAttribL1i64vNV(GLuint index, const GLint64EXT* v) { fp_glVertexAttribL1i64vNV(index, v); }
+inline void glVertexAttribL2i64vNV(GLuint index, const GLint64EXT* v) { fp_glVertexAttribL2i64vNV(index, v); }
+inline void glVertexAttribL3i64vNV(GLuint index, const GLint64EXT* v) { fp_glVertexAttribL3i64vNV(index, v); }
+inline void glVertexAttribL4i64vNV(GLuint index, const GLint64EXT* v) { fp_glVertexAttribL4i64vNV(index, v); }
+inline void glVertexAttribL1ui64NV(GLuint index, GLuint64EXT x) { fp_glVertexAttribL1ui64NV(index, x); }
+inline void glVertexAttribL2ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y) { fp_glVertexAttribL2ui64NV(index, x, y); }
+inline void glVertexAttribL3ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z) { fp_glVertexAttribL3ui64NV(index, x, y, z); }
+inline void glVertexAttribL4ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w) { fp_glVertexAttribL4ui64NV(index, x, y, z, w); }
+inline void glVertexAttribL1ui64vNV(GLuint index, const GLuint64EXT* v) { fp_glVertexAttribL1ui64vNV(index, v); }
+inline void glVertexAttribL2ui64vNV(GLuint index, const GLuint64EXT* v) { fp_glVertexAttribL2ui64vNV(index, v); }
+inline void glVertexAttribL3ui64vNV(GLuint index, const GLuint64EXT* v) { fp_glVertexAttribL3ui64vNV(index, v); }
+inline void glVertexAttribL4ui64vNV(GLuint index, const GLuint64EXT* v) { fp_glVertexAttribL4ui64vNV(index, v); }
+inline void glGetVertexAttribLi64vNV(GLuint index, GLenum pname, GLint64EXT* params) { fp_glGetVertexAttribLi64vNV(index, pname, params); }
+inline void glGetVertexAttribLui64vNV(GLuint index, GLenum pname, GLuint64EXT* params) { fp_glGetVertexAttribLui64vNV(index, pname, params); }
+inline void glVertexAttribLFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride) { fp_glVertexAttribLFormatNV(index, size, type, stride); }
+
+/* GL_NV_vertex_buffer_unified_memory */
+inline void glBufferAddressRangeNV(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length) { fp_glBufferAddressRangeNV(pname, index, address, length); }
+inline void glVertexFormatNV(GLint size, GLenum type, GLsizei stride) { fp_glVertexFormatNV(size, type, stride); }
+inline void glNormalFormatNV(GLenum type, GLsizei stride) { fp_glNormalFormatNV(type, stride); }
+inline void glColorFormatNV(GLint size, GLenum type, GLsizei stride) { fp_glColorFormatNV(size, type, stride); }
+inline void glIndexFormatNV(GLenum type, GLsizei stride) { fp_glIndexFormatNV(type, stride); }
+inline void glTexCoordFormatNV(GLint size, GLenum type, GLsizei stride) { fp_glTexCoordFormatNV(size, type, stride); }
+inline void glEdgeFlagFormatNV(GLsizei stride) { fp_glEdgeFlagFormatNV(stride); }
+inline void glSecondaryColorFormatNV(GLint size, GLenum type, GLsizei stride) { fp_glSecondaryColorFormatNV(size, type, stride); }
+inline void glFogCoordFormatNV(GLenum type, GLsizei stride) { fp_glFogCoordFormatNV(type, stride); }
+inline void glVertexAttribFormatNV(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride) { fp_glVertexAttribFormatNV(index, size, type, normalized, stride); }
+inline void glVertexAttribIFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride) { fp_glVertexAttribIFormatNV(index, size, type, stride); }
+inline void glGetIntegerui64i_vNV(GLenum value, GLuint index, GLuint64EXT* result) { fp_glGetIntegerui64i_vNV(value, index, result); }
+
+/* GL_NV_vertex_program4 */
+inline void glVertexAttribI1iEXT(GLuint index, GLint x) { fp_glVertexAttribI1iEXT(index, x); }
+inline void glVertexAttribI2iEXT(GLuint index, GLint x, GLint y) { fp_glVertexAttribI2iEXT(index, x, y); }
+inline void glVertexAttribI3iEXT(GLuint index, GLint x, GLint y, GLint z) { fp_glVertexAttribI3iEXT(index, x, y, z); }
+inline void glVertexAttribI4iEXT(GLuint index, GLint x, GLint y, GLint z, GLint w) { fp_glVertexAttribI4iEXT(index, x, y, z, w); }
+inline void glVertexAttribI1uiEXT(GLuint index, GLuint x) { fp_glVertexAttribI1uiEXT(index, x); }
+inline void glVertexAttribI2uiEXT(GLuint index, GLuint x, GLuint y) { fp_glVertexAttribI2uiEXT(index, x, y); }
+inline void glVertexAttribI3uiEXT(GLuint index, GLuint x, GLuint y, GLuint z) { fp_glVertexAttribI3uiEXT(index, x, y, z); }
+inline void glVertexAttribI4uiEXT(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) { fp_glVertexAttribI4uiEXT(index, x, y, z, w); }
+inline void glVertexAttribI1ivEXT(GLuint index, const GLint* v) { fp_glVertexAttribI1ivEXT(index, v); }
+inline void glVertexAttribI2ivEXT(GLuint index, const GLint* v) { fp_glVertexAttribI2ivEXT(index, v); }
+inline void glVertexAttribI3ivEXT(GLuint index, const GLint* v) { fp_glVertexAttribI3ivEXT(index, v); }
+inline void glVertexAttribI4ivEXT(GLuint index, const GLint* v) { fp_glVertexAttribI4ivEXT(index, v); }
+inline void glVertexAttribI1uivEXT(GLuint index, const GLuint* v) { fp_glVertexAttribI1uivEXT(index, v); }
+inline void glVertexAttribI2uivEXT(GLuint index, const GLuint* v) { fp_glVertexAttribI2uivEXT(index, v); }
+inline void glVertexAttribI3uivEXT(GLuint index, const GLuint* v) { fp_glVertexAttribI3uivEXT(index, v); }
+inline void glVertexAttribI4uivEXT(GLuint index, const GLuint* v) { fp_glVertexAttribI4uivEXT(index, v); }
+inline void glVertexAttribI4bvEXT(GLuint index, const GLbyte* v) { fp_glVertexAttribI4bvEXT(index, v); }
+inline void glVertexAttribI4svEXT(GLuint index, const GLshort* v) { fp_glVertexAttribI4svEXT(index, v); }
+inline void glVertexAttribI4ubvEXT(GLuint index, const GLubyte* v) { fp_glVertexAttribI4ubvEXT(index, v); }
+inline void glVertexAttribI4usvEXT(GLuint index, const GLushort* v) { fp_glVertexAttribI4usvEXT(index, v); }
+inline void glVertexAttribIPointerEXT(GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer) { fp_glVertexAttribIPointerEXT(index, size, type, stride, pointer); }
+inline void glGetVertexAttribIivEXT(GLuint index, GLenum pname, GLint* params) { fp_glGetVertexAttribIivEXT(index, pname, params); }
+inline void glGetVertexAttribIuivEXT(GLuint index, GLenum pname, GLuint* params) { fp_glGetVertexAttribIuivEXT(index, pname, params); }
+
+/* GL_NV_video_capture */
+inline void glBeginVideoCaptureNV(GLuint video_capture_slot) { fp_glBeginVideoCaptureNV(video_capture_slot); }
+inline void glBindVideoCaptureStreamBufferNV(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset) { fp_glBindVideoCaptureStreamBufferNV(video_capture_slot, stream, frame_region, offset); }
+inline void glBindVideoCaptureStreamTextureNV(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture) { fp_glBindVideoCaptureStreamTextureNV(video_capture_slot, stream, frame_region, target, texture); }
+inline void glEndVideoCaptureNV(GLuint video_capture_slot) { fp_glEndVideoCaptureNV(video_capture_slot); }
+inline void glGetVideoCaptureivNV(GLuint video_capture_slot, GLenum pname, GLint* params) { fp_glGetVideoCaptureivNV(video_capture_slot, pname, params); }
+inline void glGetVideoCaptureStreamivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLint* params) { fp_glGetVideoCaptureStreamivNV(video_capture_slot, stream, pname, params); }
+inline void glGetVideoCaptureStreamfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat* params) { fp_glGetVideoCaptureStreamfvNV(video_capture_slot, stream, pname, params); }
+inline void glGetVideoCaptureStreamdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble* params) { fp_glGetVideoCaptureStreamdvNV(video_capture_slot, stream, pname, params); }
+inline GLenum glVideoCaptureNV(GLuint video_capture_slot, GLuint* sequence_num, GLuint64EXT* capture_time) { return fp_glVideoCaptureNV(video_capture_slot, sequence_num, capture_time); }
+inline void glVideoCaptureStreamParameterivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint* params) { fp_glVideoCaptureStreamParameterivNV(video_capture_slot, stream, pname, params); }
+inline void glVideoCaptureStreamParameterfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat* params) { fp_glVideoCaptureStreamParameterfvNV(video_capture_slot, stream, pname, params); }
+inline void glVideoCaptureStreamParameterdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble* params) { fp_glVideoCaptureStreamParameterdvNV(video_capture_slot, stream, pname, params); }
+
+/* GL_NV_viewport_array */
+inline void glViewportArrayvNV(GLuint first, GLsizei count, const GLfloat* v) { fp_glViewportArrayvNV(first, count, v); }
+inline void glViewportIndexedfNV(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) { fp_glViewportIndexedfNV(index, x, y, w, h); }
+inline void glViewportIndexedfvNV(GLuint index, const GLfloat* v) { fp_glViewportIndexedfvNV(index, v); }
+inline void glScissorArrayvNV(GLuint first, GLsizei count, const GLint* v) { fp_glScissorArrayvNV(first, count, v); }
+inline void glScissorIndexedNV(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) { fp_glScissorIndexedNV(index, left, bottom, width, height); }
+inline void glScissorIndexedvNV(GLuint index, const GLint* v) { fp_glScissorIndexedvNV(index, v); }
+inline void glDepthRangeArrayfvNV(GLuint first, GLsizei count, const GLfloat* v) { fp_glDepthRangeArrayfvNV(first, count, v); }
+inline void glDepthRangeIndexedfNV(GLuint index, GLfloat n, GLfloat f) { fp_glDepthRangeIndexedfNV(index, n, f); }
+inline void glGetFloati_vNV(GLenum target, GLuint index, GLfloat* data) { fp_glGetFloati_vNV(target, index, data); }
+inline void glEnableiNV(GLenum target, GLuint index) { fp_glEnableiNV(target, index); }
+inline void glDisableiNV(GLenum target, GLuint index) { fp_glDisableiNV(target, index); }
+inline GLboolean glIsEnablediNV(GLenum target, GLuint index) { return fp_glIsEnablediNV(target, index); }
+
+/* GL_NVX_conditional_render */
+inline void glBeginConditionalRenderNVX(GLuint id) { fp_glBeginConditionalRenderNVX(id); }
+inline void glEndConditionalRenderNVX() { fp_glEndConditionalRenderNVX(); }
+
+/* GL_OVR_multiview */
+inline void glFramebufferTextureMultiviewOVR(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews) { fp_glFramebufferTextureMultiviewOVR(target, attachment, texture, level, baseViewIndex, numViews); }
+
+/* GL_OVR_multiview_multisampled_render_to_texture */
+inline void glFramebufferTextureMultisampleMultiviewOVR(GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews) { fp_glFramebufferTextureMultisampleMultiviewOVR(target, attachment, texture, level, samples, baseViewIndex, numViews); }
+
+/* GL_QCOM_alpha_test */
+inline void glAlphaFuncQCOM(GLenum func, GLclampf ref) { fp_glAlphaFuncQCOM(func, ref); }
+
+/* GL_QCOM_driver_control */
+inline void glGetDriverControlsQCOM(GLint* num, GLsizei size, GLuint* driverControls) { fp_glGetDriverControlsQCOM(num, size, driverControls); }
+inline void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString) { fp_glGetDriverControlStringQCOM(driverControl, bufSize, length, driverControlString); }
+inline void glEnableDriverControlQCOM(GLuint driverControl) { fp_glEnableDriverControlQCOM(driverControl); }
+inline void glDisableDriverControlQCOM(GLuint driverControl) { fp_glDisableDriverControlQCOM(driverControl); }
+
+/* GL_QCOM_extended_get */
+inline void glExtGetTexturesQCOM(GLuint* textures, GLint maxTextures, GLint* numTextures) { fp_glExtGetTexturesQCOM(textures, maxTextures, numTextures); }
+inline void glExtGetBuffersQCOM(GLuint* buffers, GLint maxBuffers, GLint* numBuffers) { fp_glExtGetBuffersQCOM(buffers, maxBuffers, numBuffers); }
+inline void glExtGetRenderbuffersQCOM(GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers) { fp_glExtGetRenderbuffersQCOM(renderbuffers, maxRenderbuffers, numRenderbuffers); }
+inline void glExtGetFramebuffersQCOM(GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers) { fp_glExtGetFramebuffersQCOM(framebuffers, maxFramebuffers, numFramebuffers); }
+inline void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params) { fp_glExtGetTexLevelParameterivQCOM(texture, face, level, pname, params); }
+inline void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param) { fp_glExtTexObjectStateOverrideiQCOM(target, pname, param); }
+inline void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void* texels) { fp_glExtGetTexSubImageQCOM(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels); }
+inline void glExtGetBufferPointervQCOM(GLenum target, void** params) { fp_glExtGetBufferPointervQCOM(target, params); }
+
+/* GL_QCOM_extended_get2 */
+inline void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders) { fp_glExtGetShadersQCOM(shaders, maxShaders, numShaders); }
+inline void glExtGetProgramsQCOM(GLuint* programs, GLint maxPrograms, GLint* numPrograms) { fp_glExtGetProgramsQCOM(programs, maxPrograms, numPrograms); }
+inline GLboolean glExtIsProgramBinaryQCOM(GLuint program) { return fp_glExtIsProgramBinaryQCOM(program); }
+inline void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* length) { fp_glExtGetProgramBinarySourceQCOM(program, shadertype, source, length); }
+
+/* GL_QCOM_tiled_rendering */
+inline void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) { fp_glStartTilingQCOM(x, y, width, height, preserveMask); }
+inline void glEndTilingQCOM(GLbitfield preserveMask) { fp_glEndTilingQCOM(preserveMask); }
+
+} /* namespace glad */
+
+#endif /* __glad_funcs_hpp_ */
diff --git a/src/libraries/lodepng/lodepng.cpp b/src/libraries/lodepng/lodepng.cpp
new file mode 100644
index 0000000..7f1b1c1
--- /dev/null
+++ b/src/libraries/lodepng/lodepng.cpp
@@ -0,0 +1,6141 @@
+/*
+LodePNG version 20141130
+
+Copyright (c) 2005-2014 Lode Vandevenne
+
+This software is provided 'as-is', without any express or implied
+warranty. In no event will the authors be held liable for any damages
+arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely, subject to the following restrictions:
+
+    1. The origin of this software must not be misrepresented; you must not
+    claim that you wrote the original software. If you use this software
+    in a product, an acknowledgment in the product documentation would be
+    appreciated but is not required.
+
+    2. Altered source versions must be plainly marked as such, and must not be
+    misrepresented as being the original software.
+
+    3. This notice may not be removed or altered from any source
+    distribution.
+*/
+
+/*
+The manual and changelog are in the header file "lodepng.h"
+Rename this file to lodepng.cpp to use it for C++, or to lodepng.c to use it for C.
+*/
+
+#include "lodepng.h"
+
+#include <stdio.h>
+#include <stdlib.h>
+
+#ifdef LODEPNG_COMPILE_CPP
+#include <fstream>
+#endif /*LODEPNG_COMPILE_CPP*/
+
+#if defined(_MSC_VER) && (_MSC_VER >= 1310) /*Visual Studio: A few warning types are not desired here.*/
+#pragma warning( disable : 4244 ) /*implicit conversions: not warned by gcc -Wall -Wextra and requires too much casts*/
+#pragma warning( disable : 4996 ) /*VS does not like fopen, but fopen_s is not standard C so unusable here*/
+#endif /*_MSC_VER */
+
+/*
+This source file is built up in the following large parts. The code sections
+with the "LODEPNG_COMPILE_" #defines divide this up further in an intermixed way.
+-Tools for C and common code for PNG and Zlib
+-C Code for Zlib (huffman, deflate, ...)
+-C Code for PNG (file format chunks, adam7, PNG filters, color conversions, ...)
+-The C++ wrapper around all of the above
+*/
+
+/*The malloc, realloc and free functions defined here with "lodepng_" in front
+of the name, so that you can easily change them to others related to your
+platform if needed. Everything else in the code calls these. Pass
+-DLODEPNG_NO_COMPILE_ALLOCATORS to the compiler, or comment out
+#define LODEPNG_COMPILE_ALLOCATORS in the header, to disable the ones here and
+define them in your own project's source files without needing to change
+lodepng source code. Don't forget to remove "static" if you copypaste them
+from here.*/
+
+#ifdef LODEPNG_COMPILE_ALLOCATORS
+static void* lodepng_malloc(size_t size)
+{
+  return malloc(size);
+}
+
+static void* lodepng_realloc(void* ptr, size_t new_size)
+{
+  return realloc(ptr, new_size);
+}
+
+static void lodepng_free(void* ptr)
+{
+  free(ptr);
+}
+#else /*LODEPNG_COMPILE_ALLOCATORS*/
+void* lodepng_malloc(size_t size);
+void* lodepng_realloc(void* ptr, size_t new_size);
+void lodepng_free(void* ptr);
+#endif /*LODEPNG_COMPILE_ALLOCATORS*/
+
+/* ////////////////////////////////////////////////////////////////////////// */
+/* ////////////////////////////////////////////////////////////////////////// */
+/* // Tools for C, and common code for PNG and Zlib.                       // */
+/* ////////////////////////////////////////////////////////////////////////// */
+/* ////////////////////////////////////////////////////////////////////////// */
+
+/*
+Often in case of an error a value is assigned to a variable and then it breaks
+out of a loop (to go to the cleanup phase of a function). This macro does that.
+It makes the error handling code shorter and more readable.
+
+Example: if(!uivector_resizev(&frequencies_ll, 286, 0)) ERROR_BREAK(83);
+*/
+#define CERROR_BREAK(errorvar, code)\
+{\
+  errorvar = code;\
+  break;\
+}
+
+/*version of CERROR_BREAK that assumes the common case where the error variable is named "error"*/
+#define ERROR_BREAK(code) CERROR_BREAK(error, code)
+
+/*Set error var to the error code, and return it.*/
+#define CERROR_RETURN_ERROR(errorvar, code)\
+{\
+  errorvar = code;\
+  return code;\
+}
+
+/*Try the code, if it returns error, also return the error.*/
+#define CERROR_TRY_RETURN(call)\
+{\
+  unsigned error = call;\
+  if(error) return error;\
+}
+
+/*Set error var to the error code, and return from the void function.*/
+#define CERROR_RETURN(errorvar, code)\
+{\
+  errorvar = code;\
+  return;\
+}
+
+/*
+About uivector, ucvector and string:
+-All of them wrap dynamic arrays or text strings in a similar way.
+-LodePNG was originally written in C++. The vectors replace the std::vectors that were used in the C++ version.
+-The string tools are made to avoid problems with compilers that declare things like strncat as deprecated.
+-They're not used in the interface, only internally in this file as static functions.
+-As with many other structs in this file, the init and cleanup functions serve as ctor and dtor.
+*/
+
+#ifdef LODEPNG_COMPILE_ZLIB
+/*dynamic vector of unsigned ints*/
+typedef struct uivector
+{
+  unsigned* data;
+  size_t size; /*size in number of unsigned longs*/
+  size_t allocsize; /*allocated size in bytes*/
+} uivector;
+
+static void uivector_cleanup(void* p)
+{
+  ((uivector*)p)->size = ((uivector*)p)->allocsize = 0;
+  lodepng_free(((uivector*)p)->data);
+  ((uivector*)p)->data = NULL;
+}
+
+/*returns 1 if success, 0 if failure ==> nothing done*/
+static unsigned uivector_reserve(uivector* p, size_t allocsize)
+{
+  if(allocsize > p->allocsize)
+  {
+    size_t newsize = (allocsize > p->allocsize * 2) ? allocsize : (allocsize * 3 / 2);
+    void* data = lodepng_realloc(p->data, newsize);
+    if(data)
+    {
+      p->allocsize = newsize;
+      p->data = (unsigned*)data;
+    }
+    else return 0; /*error: not enough memory*/
+  }
+  return 1;
+}
+
+/*returns 1 if success, 0 if failure ==> nothing done*/
+static unsigned uivector_resize(uivector* p, size_t size)
+{
+  if(!uivector_reserve(p, size * sizeof(unsigned))) return 0;
+  p->size = size;
+  return 1; /*success*/
+}
+
+/*resize and give all new elements the value*/
+static unsigned uivector_resizev(uivector* p, size_t size, unsigned value)
+{
+  size_t oldsize = p->size, i;
+  if(!uivector_resize(p, size)) return 0;
+  for(i = oldsize; i < size; ++i) p->data[i] = value;
+  return 1;
+}
+
+static void uivector_init(uivector* p)
+{
+  p->data = NULL;
+  p->size = p->allocsize = 0;
+}
+
+#ifdef LODEPNG_COMPILE_ENCODER
+/*returns 1 if success, 0 if failure ==> nothing done*/
+static unsigned uivector_push_back(uivector* p, unsigned c)
+{
+  if(!uivector_resize(p, p->size + 1)) return 0;
+  p->data[p->size - 1] = c;
+  return 1;
+}
+
+/*copy q to p, returns 1 if success, 0 if failure ==> nothing done*/
+static unsigned uivector_copy(uivector* p, const uivector* q)
+{
+  size_t i;
+  if(!uivector_resize(p, q->size)) return 0;
+  for(i = 0; i != q->size; ++i) p->data[i] = q->data[i];
+  return 1;
+}
+#endif /*LODEPNG_COMPILE_ENCODER*/
+#endif /*LODEPNG_COMPILE_ZLIB*/
+
+/* /////////////////////////////////////////////////////////////////////////// */
+
+/*dynamic vector of unsigned chars*/
+typedef struct ucvector
+{
+  unsigned char* data;
+  size_t size; /*used size*/
+  size_t allocsize; /*allocated size*/
+} ucvector;
+
+/*returns 1 if success, 0 if failure ==> nothing done*/
+static unsigned ucvector_reserve(ucvector* p, size_t allocsize)
+{
+  if(allocsize > p->allocsize)
+  {
+    size_t newsize = (allocsize > p->allocsize * 2) ? allocsize : (allocsize * 3 / 2);
+    void* data = lodepng_realloc(p->data, newsize);
+    if(data)
+    {
+      p->allocsize = newsize;
+      p->data = (unsigned char*)data;
+    }
+    else return 0; /*error: not enough memory*/
+  }
+  return 1;
+}
+
+/*returns 1 if success, 0 if failure ==> nothing done*/
+static unsigned ucvector_resize(ucvector* p, size_t size)
+{
+  if(!ucvector_reserve(p, size * sizeof(unsigned char))) return 0;
+  p->size = size;
+  return 1; /*success*/
+}
+
+#ifdef LODEPNG_COMPILE_PNG
+
+static void ucvector_cleanup(void* p)
+{
+  ((ucvector*)p)->size = ((ucvector*)p)->allocsize = 0;
+  lodepng_free(((ucvector*)p)->data);
+  ((ucvector*)p)->data = NULL;
+}
+
+static void ucvector_init(ucvector* p)
+{
+  p->data = NULL;
+  p->size = p->allocsize = 0;
+}
+
+#ifdef LODEPNG_COMPILE_DECODER
+/*resize and give all new elements the value*/
+static unsigned ucvector_resizev(ucvector* p, size_t size, unsigned char value)
+{
+  size_t oldsize = p->size, i;
+  if(!ucvector_resize(p, size)) return 0;
+  for(i = oldsize; i < size; ++i) p->data[i] = value;
+  return 1;
+}
+#endif /*LODEPNG_COMPILE_DECODER*/
+#endif /*LODEPNG_COMPILE_PNG*/
+
+#ifdef LODEPNG_COMPILE_ZLIB
+/*you can both convert from vector to buffer&size and vica versa. If you use
+init_buffer to take over a buffer and size, it is not needed to use cleanup*/
+static void ucvector_init_buffer(ucvector* p, unsigned char* buffer, size_t size)
+{
+  p->data = buffer;
+  p->allocsize = p->size = size;
+}
+#endif /*LODEPNG_COMPILE_ZLIB*/
+
+#if (defined(LODEPNG_COMPILE_PNG) && defined(LODEPNG_COMPILE_ANCILLARY_CHUNKS)) || defined(LODEPNG_COMPILE_ENCODER)
+/*returns 1 if success, 0 if failure ==> nothing done*/
+static unsigned ucvector_push_back(ucvector* p, unsigned char c)
+{
+  if(!ucvector_resize(p, p->size + 1)) return 0;
+  p->data[p->size - 1] = c;
+  return 1;
+}
+#endif /*defined(LODEPNG_COMPILE_PNG) || defined(LODEPNG_COMPILE_ENCODER)*/
+
+
+/* ////////////////////////////////////////////////////////////////////////// */
+
+#ifdef LODEPNG_COMPILE_PNG
+#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
+/*returns 1 if success, 0 if failure ==> nothing done*/
+static unsigned string_resize(char** out, size_t size)
+{
+  char* data = (char*)lodepng_realloc(*out, size + 1);
+  if(data)
+  {
+    data[size] = 0; /*null termination char*/
+    *out = data;
+  }
+  return data != 0;
+}
+
+/*init a {char*, size_t} pair for use as string*/
+static void string_init(char** out)
+{
+  *out = NULL;
+  string_resize(out, 0);
+}
+
+/*free the above pair again*/
+static void string_cleanup(char** out)
+{
+  lodepng_free(*out);
+  *out = NULL;
+}
+
+static void string_set(char** out, const char* in)
+{
+  size_t insize = strlen(in), i;
+  if(string_resize(out, insize))
+  {
+    for(i = 0; i != insize; ++i)
+    {
+      (*out)[i] = in[i];
+    }
+  }
+}
+#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
+#endif /*LODEPNG_COMPILE_PNG*/
+
+/* ////////////////////////////////////////////////////////////////////////// */
+
+unsigned lodepng_read32bitInt(const unsigned char* buffer)
+{
+  return (unsigned)((buffer[0] << 24) | (buffer[1] << 16) | (buffer[2] << 8) | buffer[3]);
+}
+
+#if defined(LODEPNG_COMPILE_PNG) || defined(LODEPNG_COMPILE_ENCODER)
+/*buffer must have at least 4 allocated bytes available*/
+static void lodepng_set32bitInt(unsigned char* buffer, unsigned value)
+{
+  buffer[0] = (unsigned char)((value >> 24) & 0xff);
+  buffer[1] = (unsigned char)((value >> 16) & 0xff);
+  buffer[2] = (unsigned char)((value >>  8) & 0xff);
+  buffer[3] = (unsigned char)((value      ) & 0xff);
+}
+#endif /*defined(LODEPNG_COMPILE_PNG) || defined(LODEPNG_COMPILE_ENCODER)*/
+
+#ifdef LODEPNG_COMPILE_ENCODER
+static void lodepng_add32bitInt(ucvector* buffer, unsigned value)
+{
+  ucvector_resize(buffer, buffer->size + 4); /*todo: give error if resize failed*/
+  lodepng_set32bitInt(&buffer->data[buffer->size - 4], value);
+}
+#endif /*LODEPNG_COMPILE_ENCODER*/
+
+/* ////////////////////////////////////////////////////////////////////////// */
+/* / File IO                                                                / */
+/* ////////////////////////////////////////////////////////////////////////// */
+
+#ifdef LODEPNG_COMPILE_DISK
+
+unsigned lodepng_load_file(unsigned char** out, size_t* outsize, const char* filename)
+{
+  FILE* file;
+  long size;
+
+  /*provide some proper output values if error will happen*/
+  *out = 0;
+  *outsize = 0;
+
+  file = fopen(filename, "rb");
+  if(!file) return 78;
+
+  /*get filesize:*/
+  fseek(file , 0 , SEEK_END);
+  size = ftell(file);
+  rewind(file);
+
+  /*read contents of the file into the vector*/
+  *outsize = 0;
+  *out = (unsigned char*)lodepng_malloc((size_t)size);
+  if(size && (*out)) (*outsize) = fread(*out, 1, (size_t)size, file);
+
+  fclose(file);
+  if(!(*out) && size) return 83; /*the above malloc failed*/
+  return 0;
+}
+
+/*write given buffer to the file, overwriting the file, it doesn't append to it.*/
+unsigned lodepng_save_file(const unsigned char* buffer, size_t buffersize, const char* filename)
+{
+  FILE* file;
+  file = fopen(filename, "wb" );
+  if(!file) return 79;
+  fwrite((char*)buffer , 1 , buffersize, file);
+  fclose(file);
+  return 0;
+}
+
+#endif /*LODEPNG_COMPILE_DISK*/
+
+/* ////////////////////////////////////////////////////////////////////////// */
+/* ////////////////////////////////////////////////////////////////////////// */
+/* // End of common code and tools. Begin of Zlib related code.            // */
+/* ////////////////////////////////////////////////////////////////////////// */
+/* ////////////////////////////////////////////////////////////////////////// */
+
+#ifdef LODEPNG_COMPILE_ZLIB
+#ifdef LODEPNG_COMPILE_ENCODER
+/*TODO: this ignores potential out of memory errors*/
+#define addBitToStream(/*size_t**/ bitpointer, /*ucvector**/ bitstream, /*unsigned char*/ bit)\
+{\
+  /*add a new byte at the end*/\
+  if(((*bitpointer) & 7) == 0) ucvector_push_back(bitstream, (unsigned char)0);\
+  /*earlier bit of huffman code is in a lesser significant bit of an earlier byte*/\
+  (bitstream->data[bitstream->size - 1]) |= (bit << ((*bitpointer) & 0x7));\
+  ++(*bitpointer);\
+}
+
+static void addBitsToStream(size_t* bitpointer, ucvector* bitstream, unsigned value, size_t nbits)
+{
+  size_t i;
+  for(i = 0; i != nbits; ++i) addBitToStream(bitpointer, bitstream, (unsigned char)((value >> i) & 1));
+}
+
+static void addBitsToStreamReversed(size_t* bitpointer, ucvector* bitstream, unsigned value, size_t nbits)
+{
+  size_t i;
+  for(i = 0; i != nbits; ++i) addBitToStream(bitpointer, bitstream, (unsigned char)((value >> (nbits - 1 - i)) & 1));
+}
+#endif /*LODEPNG_COMPILE_ENCODER*/
+
+#ifdef LODEPNG_COMPILE_DECODER
+
+#define READBIT(bitpointer, bitstream) ((bitstream[bitpointer >> 3] >> (bitpointer & 0x7)) & (unsigned char)1)
+
+static unsigned char readBitFromStream(size_t* bitpointer, const unsigned char* bitstream)
+{
+  unsigned char result = (unsigned char)(READBIT(*bitpointer, bitstream));
+  ++(*bitpointer);
+  return result;
+}
+
+static unsigned readBitsFromStream(size_t* bitpointer, const unsigned char* bitstream, size_t nbits)
+{
+  unsigned result = 0, i;
+  for(i = 0; i != nbits; ++i)
+  {
+    result += ((unsigned)READBIT(*bitpointer, bitstream)) << i;
+    ++(*bitpointer);
+  }
+  return result;
+}
+#endif /*LODEPNG_COMPILE_DECODER*/
+
+/* ////////////////////////////////////////////////////////////////////////// */
+/* / Deflate - Huffman                                                      / */
+/* ////////////////////////////////////////////////////////////////////////// */
+
+#define FIRST_LENGTH_CODE_INDEX 257
+#define LAST_LENGTH_CODE_INDEX 285
+/*256 literals, the end code, some length codes, and 2 unused codes*/
+#define NUM_DEFLATE_CODE_SYMBOLS 288
+/*the distance codes have their own symbols, 30 used, 2 unused*/
+#define NUM_DISTANCE_SYMBOLS 32
+/*the code length codes. 0-15: code lengths, 16: copy previous 3-6 times, 17: 3-10 zeros, 18: 11-138 zeros*/
+#define NUM_CODE_LENGTH_CODES 19
+
+/*the base lengths represented by codes 257-285*/
+static const unsigned LENGTHBASE[29]
+  = {3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31, 35, 43, 51, 59,
+     67, 83, 99, 115, 131, 163, 195, 227, 258};
+
+/*the extra bits used by codes 257-285 (added to base length)*/
+static const unsigned LENGTHEXTRA[29]
+  = {0, 0, 0, 0, 0, 0, 0,  0,  1,  1,  1,  1,  2,  2,  2,  2,  3,  3,  3,  3,
+      4,  4,  4,   4,   5,   5,   5,   5,   0};
+
+/*the base backwards distances (the bits of distance codes appear after length codes and use their own huffman tree)*/
+static const unsigned DISTANCEBASE[30]
+  = {1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193, 257, 385, 513,
+     769, 1025, 1537, 2049, 3073, 4097, 6145, 8193, 12289, 16385, 24577};
+
+/*the extra bits of backwards distances (added to base)*/
+static const unsigned DISTANCEEXTRA[30]
+  = {0, 0, 0, 0, 1, 1, 2,  2,  3,  3,  4,  4,  5,  5,   6,   6,   7,   7,   8,
+       8,    9,    9,   10,   10,   11,   11,   12,    12,    13,    13};
+
+/*the order in which "code length alphabet code lengths" are stored, out of this
+the huffman tree of the dynamic huffman tree lengths is generated*/
+static const unsigned CLCL_ORDER[NUM_CODE_LENGTH_CODES]
+  = {16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15};
+
+/* ////////////////////////////////////////////////////////////////////////// */
+
+/*
+Huffman tree struct, containing multiple representations of the tree
+*/
+typedef struct HuffmanTree
+{
+  unsigned* tree2d;
+  unsigned* tree1d;
+  unsigned* lengths; /*the lengths of the codes of the 1d-tree*/
+  unsigned maxbitlen; /*maximum number of bits a single code can get*/
+  unsigned numcodes; /*number of symbols in the alphabet = number of codes*/
+} HuffmanTree;
+
+/*function used for debug purposes to draw the tree in ascii art with C++*/
+/*
+static void HuffmanTree_draw(HuffmanTree* tree)
+{
+  std::cout << "tree. length: " << tree->numcodes << " maxbitlen: " << tree->maxbitlen << std::endl;
+  for(size_t i = 0; i != tree->tree1d.size; ++i)
+  {
+    if(tree->lengths.data[i])
+      std::cout << i << " " << tree->tree1d.data[i] << " " << tree->lengths.data[i] << std::endl;
+  }
+  std::cout << std::endl;
+}*/
+
+static void HuffmanTree_init(HuffmanTree* tree)
+{
+  tree->tree2d = 0;
+  tree->tree1d = 0;
+  tree->lengths = 0;
+}
+
+static void HuffmanTree_cleanup(HuffmanTree* tree)
+{
+  lodepng_free(tree->tree2d);
+  lodepng_free(tree->tree1d);
+  lodepng_free(tree->lengths);
+}
+
+/*the tree representation used by the decoder. return value is error*/
+static unsigned HuffmanTree_make2DTree(HuffmanTree* tree)
+{
+  unsigned nodefilled = 0; /*up to which node it is filled*/
+  unsigned treepos = 0; /*position in the tree (1 of the numcodes columns)*/
+  unsigned n, i;
+
+  tree->tree2d = (unsigned*)lodepng_malloc(tree->numcodes * 2 * sizeof(unsigned));
+  if(!tree->tree2d) return 83; /*alloc fail*/
+
+  /*
+  convert tree1d[] to tree2d[][]. In the 2D array, a value of 32767 means
+  uninited, a value >= numcodes is an address to another bit, a value < numcodes
+  is a code. The 2 rows are the 2 possible bit values (0 or 1), there are as
+  many columns as codes - 1.
+  A good huffmann tree has N * 2 - 1 nodes, of which N - 1 are internal nodes.
+  Here, the internal nodes are stored (what their 0 and 1 option point to).
+  There is only memory for such good tree currently, if there are more nodes
+  (due to too long length codes), error 55 will happen
+  */
+  for(n = 0; n < tree->numcodes * 2; ++n)
+  {
+    tree->tree2d[n] = 32767; /*32767 here means the tree2d isn't filled there yet*/
+  }
+
+  for(n = 0; n < tree->numcodes; ++n) /*the codes*/
+  {
+    for(i = 0; i != tree->lengths[n]; ++i) /*the bits for this code*/
+    {
+      unsigned char bit = (unsigned char)((tree->tree1d[n] >> (tree->lengths[n] - i - 1)) & 1);
+      /*oversubscribed, see comment in lodepng_error_text*/
+      if(treepos > 2147483647 || treepos + 2 > tree->numcodes) return 55;
+      if(tree->tree2d[2 * treepos + bit] == 32767) /*not yet filled in*/
+      {
+        if(i + 1 == tree->lengths[n]) /*last bit*/
+        {
+          tree->tree2d[2 * treepos + bit] = n; /*put the current code in it*/
+          treepos = 0;
+        }
+        else
+        {
+          /*put address of the next step in here, first that address has to be found of course
+          (it's just nodefilled + 1)...*/
+          ++nodefilled;
+          /*addresses encoded with numcodes added to it*/
+          tree->tree2d[2 * treepos + bit] = nodefilled + tree->numcodes;
+          treepos = nodefilled;
+        }
+      }
+      else treepos = tree->tree2d[2 * treepos + bit] - tree->numcodes;
+    }
+  }
+
+  for(n = 0; n < tree->numcodes * 2; ++n)
+  {
+    if(tree->tree2d[n] == 32767) tree->tree2d[n] = 0; /*remove possible remaining 32767's*/
+  }
+
+  return 0;
+}
+
+/*
+Second step for the ...makeFromLengths and ...makeFromFrequencies functions.
+numcodes, lengths and maxbitlen must already be filled in correctly. return
+value is error.
+*/
+static unsigned HuffmanTree_makeFromLengths2(HuffmanTree* tree)
+{
+  uivector blcount;
+  uivector nextcode;
+  unsigned error = 0;
+  unsigned bits, n;
+
+  uivector_init(&blcount);
+  uivector_init(&nextcode);
+
+  tree->tree1d = (unsigned*)lodepng_malloc(tree->numcodes * sizeof(unsigned));
+  if(!tree->tree1d) error = 83; /*alloc fail*/
+
+  if(!uivector_resizev(&blcount, tree->maxbitlen + 1, 0)
+  || !uivector_resizev(&nextcode, tree->maxbitlen + 1, 0))
+    error = 83; /*alloc fail*/
+
+  if(!error)
+  {
+    /*step 1: count number of instances of each code length*/
+    for(bits = 0; bits != tree->numcodes; ++bits) ++blcount.data[tree->lengths[bits]];
+    /*step 2: generate the nextcode values*/
+    for(bits = 1; bits <= tree->maxbitlen; ++bits)
+    {
+      nextcode.data[bits] = (nextcode.data[bits - 1] + blcount.data[bits - 1]) << 1;
+    }
+    /*step 3: generate all the codes*/
+    for(n = 0; n != tree->numcodes; ++n)
+    {
+      if(tree->lengths[n] != 0) tree->tree1d[n] = nextcode.data[tree->lengths[n]]++;
+    }
+  }
+
+  uivector_cleanup(&blcount);
+  uivector_cleanup(&nextcode);
+
+  if(!error) return HuffmanTree_make2DTree(tree);
+  else return error;
+}
+
+/*
+given the code lengths (as stored in the PNG file), generate the tree as defined
+by Deflate. maxbitlen is the maximum bits that a code in the tree can have.
+return value is error.
+*/
+static unsigned HuffmanTree_makeFromLengths(HuffmanTree* tree, const unsigned* bitlen,
+                                            size_t numcodes, unsigned maxbitlen)
+{
+  unsigned i;
+  tree->lengths = (unsigned*)lodepng_malloc(numcodes * sizeof(unsigned));
+  if(!tree->lengths) return 83; /*alloc fail*/
+  for(i = 0; i != numcodes; ++i) tree->lengths[i] = bitlen[i];
+  tree->numcodes = (unsigned)numcodes; /*number of symbols*/
+  tree->maxbitlen = maxbitlen;
+  return HuffmanTree_makeFromLengths2(tree);
+}
+
+#ifdef LODEPNG_COMPILE_ENCODER
+
+/*
+A coin, this is the terminology used for the package-merge algorithm and the
+coin collector's problem. This is used to generate the huffman tree.
+A coin can be multiple coins (when they're merged)
+*/
+typedef struct Coin
+{
+  uivector symbols;
+  float weight; /*the sum of all weights in this coin*/
+} Coin;
+
+static void coin_init(Coin* c)
+{
+  uivector_init(&c->symbols);
+}
+
+/*argument c is void* so that this dtor can be given as function pointer to the vector resize function*/
+static void coin_cleanup(void* c)
+{
+  uivector_cleanup(&((Coin*)c)->symbols);
+}
+
+static void coin_copy(Coin* c1, const Coin* c2)
+{
+  c1->weight = c2->weight;
+  uivector_copy(&c1->symbols, &c2->symbols);
+}
+
+static void add_coins(Coin* c1, const Coin* c2)
+{
+  size_t i;
+  for(i = 0; i != c2->symbols.size; ++i) uivector_push_back(&c1->symbols, c2->symbols.data[i]);
+  c1->weight += c2->weight;
+}
+
+static void init_coins(Coin* coins, size_t num)
+{
+  size_t i;
+  for(i = 0; i != num; ++i) coin_init(&coins[i]);
+}
+
+static void cleanup_coins(Coin* coins, size_t num)
+{
+  size_t i;
+  for(i = 0; i != num; ++i) coin_cleanup(&coins[i]);
+}
+
+static int coin_compare(const void* a, const void* b) {
+  float wa = ((const Coin*)a)->weight;
+  float wb = ((const Coin*)b)->weight;
+  return wa > wb ? 1 : wa < wb ? -1 : 0;
+}
+
+static unsigned append_symbol_coins(Coin* coins, const unsigned* frequencies, unsigned numcodes, size_t sum)
+{
+  unsigned i;
+  unsigned j = 0; /*index of present symbols*/
+  for(i = 0; i != numcodes; ++i)
+  {
+    if(frequencies[i] != 0) /*only include symbols that are present*/
+    {
+      coins[j].weight = frequencies[i] / (float)sum;
+      uivector_push_back(&coins[j].symbols, i);
+      ++j;
+    }
+  }
+  return 0;
+}
+
+unsigned lodepng_huffman_code_lengths(unsigned* lengths, const unsigned* frequencies,
+                                      size_t numcodes, unsigned maxbitlen)
+{
+  unsigned i, j;
+  size_t sum = 0, numpresent = 0;
+  unsigned error = 0;
+  Coin* coins; /*the coins of the currently calculated row*/
+  Coin* prev_row; /*the previous row of coins*/
+  size_t numcoins;
+  size_t coinmem;
+
+  if(numcodes == 0) return 80; /*error: a tree of 0 symbols is not supposed to be made*/
+
+  for(i = 0; i != numcodes; ++i)
+  {
+    if(frequencies[i] > 0)
+    {
+      ++numpresent;
+      sum += frequencies[i];
+    }
+  }
+
+  for(i = 0; i != numcodes; ++i) lengths[i] = 0;
+
+  /*ensure at least two present symbols. There should be at least one symbol
+  according to RFC 1951 section 3.2.7. To decoders incorrectly require two. To
+  make these work as well ensure there are at least two symbols. The
+  Package-Merge code below also doesn't work correctly if there's only one
+  symbol, it'd give it the theoritical 0 bits but in practice zlib wants 1 bit*/
+  if(numpresent == 0)
+  {
+    lengths[0] = lengths[1] = 1; /*note that for RFC 1951 section 3.2.7, only lengths[0] = 1 is needed*/
+  }
+  else if(numpresent == 1)
+  {
+    for(i = 0; i != numcodes; ++i)
+    {
+      if(frequencies[i])
+      {
+        lengths[i] = 1;
+        lengths[i == 0 ? 1 : 0] = 1;
+        break;
+      }
+    }
+  }
+  else
+  {
+    /*Package-Merge algorithm represented by coin collector's problem
+    For every symbol, maxbitlen coins will be created*/
+
+    coinmem = numpresent * 2; /*max amount of coins needed with the current algo*/
+    coins = (Coin*)lodepng_malloc(sizeof(Coin) * coinmem);
+    prev_row = (Coin*)lodepng_malloc(sizeof(Coin) * coinmem);
+    if(!coins || !prev_row)
+    {
+      lodepng_free(coins);
+      lodepng_free(prev_row);
+      return 83; /*alloc fail*/
+    }
+    init_coins(coins, coinmem);
+    init_coins(prev_row, coinmem);
+
+    /*first row, lowest denominator*/
+    error = append_symbol_coins(coins, frequencies, numcodes, sum);
+    numcoins = numpresent;
+    qsort(coins, numcoins, sizeof(Coin), coin_compare);
+    if(!error)
+    {
+      unsigned numprev = 0;
+      for(j = 1; j <= maxbitlen && !error; ++j) /*each of the remaining rows*/
+      {
+        unsigned tempnum;
+        Coin* tempcoins;
+        /*swap prev_row and coins, and their amounts*/
+        tempcoins = prev_row; prev_row = coins; coins = tempcoins;
+        tempnum = numprev; numprev = numcoins; numcoins = tempnum;
+
+        cleanup_coins(coins, numcoins);
+        init_coins(coins, numcoins);
+
+        numcoins = 0;
+
+        /*fill in the merged coins of the previous row*/
+        for(i = 0; i + 1 < numprev; i += 2)
+        {
+          /*merge prev_row[i] and prev_row[i + 1] into new coin*/
+          Coin* coin = &coins[numcoins++];
+          coin_copy(coin, &prev_row[i]);
+          add_coins(coin, &prev_row[i + 1]);
+        }
+        /*fill in all the original symbols again*/
+        if(j < maxbitlen)
+        {
+          error = append_symbol_coins(coins + numcoins, frequencies, numcodes, sum);
+          numcoins += numpresent;
+        }
+        qsort(coins, numcoins, sizeof(Coin), coin_compare);
+      }
+    }
+
+    if(!error)
+    {
+      /*calculate the lengths of each symbol, as the amount of times a coin of each symbol is used*/
+      for(i = 0; i + 1 < numpresent; ++i)
+      {
+        Coin* coin = &coins[i];
+        for(j = 0; j < coin->symbols.size; ++j) ++lengths[coin->symbols.data[j]];
+      }
+    }
+
+    cleanup_coins(coins, coinmem);
+    lodepng_free(coins);
+    cleanup_coins(prev_row, coinmem);
+    lodepng_free(prev_row);
+  }
+
+  return error;
+}
+
+/*Create the Huffman tree given the symbol frequencies*/
+static unsigned HuffmanTree_makeFromFrequencies(HuffmanTree* tree, const unsigned* frequencies,
+                                                size_t mincodes, size_t numcodes, unsigned maxbitlen)
+{
+  unsigned error = 0;
+  while(!frequencies[numcodes - 1] && numcodes > mincodes) --numcodes; /*trim zeroes*/
+  tree->maxbitlen = maxbitlen;
+  tree->numcodes = (unsigned)numcodes; /*number of symbols*/
+  tree->lengths = (unsigned*)lodepng_realloc(tree->lengths, numcodes * sizeof(unsigned));
+  if(!tree->lengths) return 83; /*alloc fail*/
+  /*initialize all lengths to 0*/
+  memset(tree->lengths, 0, numcodes * sizeof(unsigned));
+
+  error = lodepng_huffman_code_lengths(tree->lengths, frequencies, numcodes, maxbitlen);
+  if(!error) error = HuffmanTree_makeFromLengths2(tree);
+  return error;
+}
+
+static unsigned HuffmanTree_getCode(const HuffmanTree* tree, unsigned index)
+{
+  return tree->tree1d[index];
+}
+
+static unsigned HuffmanTree_getLength(const HuffmanTree* tree, unsigned index)
+{
+  return tree->lengths[index];
+}
+#endif /*LODEPNG_COMPILE_ENCODER*/
+
+/*get the literal and length code tree of a deflated block with fixed tree, as per the deflate specification*/
+static unsigned generateFixedLitLenTree(HuffmanTree* tree)
+{
+  unsigned i, error = 0;
+  unsigned* bitlen = (unsigned*)lodepng_malloc(NUM_DEFLATE_CODE_SYMBOLS * sizeof(unsigned));
+  if(!bitlen) return 83; /*alloc fail*/
+
+  /*288 possible codes: 0-255=literals, 256=endcode, 257-285=lengthcodes, 286-287=unused*/
+  for(i =   0; i <= 143; ++i) bitlen[i] = 8;
+  for(i = 144; i <= 255; ++i) bitlen[i] = 9;
+  for(i = 256; i <= 279; ++i) bitlen[i] = 7;
+  for(i = 280; i <= 287; ++i) bitlen[i] = 8;
+
+  error = HuffmanTree_makeFromLengths(tree, bitlen, NUM_DEFLATE_CODE_SYMBOLS, 15);
+
+  lodepng_free(bitlen);
+  return error;
+}
+
+/*get the distance code tree of a deflated block with fixed tree, as specified in the deflate specification*/
+static unsigned generateFixedDistanceTree(HuffmanTree* tree)
+{
+  unsigned i, error = 0;
+  unsigned* bitlen = (unsigned*)lodepng_malloc(NUM_DISTANCE_SYMBOLS * sizeof(unsigned));
+  if(!bitlen) return 83; /*alloc fail*/
+
+  /*there are 32 distance codes, but 30-31 are unused*/
+  for(i = 0; i != NUM_DISTANCE_SYMBOLS; ++i) bitlen[i] = 5;
+  error = HuffmanTree_makeFromLengths(tree, bitlen, NUM_DISTANCE_SYMBOLS, 15);
+
+  lodepng_free(bitlen);
+  return error;
+}
+
+#ifdef LODEPNG_COMPILE_DECODER
+
+/*
+returns the code, or (unsigned)(-1) if error happened
+inbitlength is the length of the complete buffer, in bits (so its byte length times 8)
+*/
+static unsigned huffmanDecodeSymbol(const unsigned char* in, size_t* bp,
+                                    const HuffmanTree* codetree, size_t inbitlength)
+{
+  unsigned treepos = 0, ct;
+  for(;;)
+  {
+    if(*bp >= inbitlength) return (unsigned)(-1); /*error: end of input memory reached without endcode*/
+    /*
+    decode the symbol from the tree. The "readBitFromStream" code is inlined in
+    the expression below because this is the biggest bottleneck while decoding
+    */
+    ct = codetree->tree2d[(treepos << 1) + READBIT(*bp, in)];
+    ++(*bp);
+    if(ct < codetree->numcodes) return ct; /*the symbol is decoded, return it*/
+    else treepos = ct - codetree->numcodes; /*symbol not yet decoded, instead move tree position*/
+
+    if(treepos >= codetree->numcodes) return (unsigned)(-1); /*error: it appeared outside the codetree*/
+  }
+}
+#endif /*LODEPNG_COMPILE_DECODER*/
+
+#ifdef LODEPNG_COMPILE_DECODER
+
+/* ////////////////////////////////////////////////////////////////////////// */
+/* / Inflator (Decompressor)                                                / */
+/* ////////////////////////////////////////////////////////////////////////// */
+
+/*get the tree of a deflated block with fixed tree, as specified in the deflate specification*/
+static void getTreeInflateFixed(HuffmanTree* tree_ll, HuffmanTree* tree_d)
+{
+  /*TODO: check for out of memory errors*/
+  generateFixedLitLenTree(tree_ll);
+  generateFixedDistanceTree(tree_d);
+}
+
+/*get the tree of a deflated block with dynamic tree, the tree itself is also Huffman compressed with a known tree*/
+static unsigned getTreeInflateDynamic(HuffmanTree* tree_ll, HuffmanTree* tree_d,
+                                      const unsigned char* in, size_t* bp, size_t inlength)
+{
+  /*make sure that length values that aren't filled in will be 0, or a wrong tree will be generated*/
+  unsigned error = 0;
+  unsigned n, HLIT, HDIST, HCLEN, i;
+  size_t inbitlength = inlength * 8;
+
+  /*see comments in deflateDynamic for explanation of the context and these variables, it is analogous*/
+  unsigned* bitlen_ll = 0; /*lit,len code lengths*/
+  unsigned* bitlen_d = 0; /*dist code lengths*/
+  /*code length code lengths ("clcl"), the bit lengths of the huffman tree used to compress bitlen_ll and bitlen_d*/
+  unsigned* bitlen_cl = 0;
+  HuffmanTree tree_cl; /*the code tree for code length codes (the huffman tree for compressed huffman trees)*/
+
+  if((*bp) + 14 > (inlength << 3)) return 49; /*error: the bit pointer is or will go past the memory*/
+
+  /*number of literal/length codes + 257. Unlike the spec, the value 257 is added to it here already*/
+  HLIT =  readBitsFromStream(bp, in, 5) + 257;
+  /*number of distance codes. Unlike the spec, the value 1 is added to it here already*/
+  HDIST = readBitsFromStream(bp, in, 5) + 1;
+  /*number of code length codes. Unlike the spec, the value 4 is added to it here already*/
+  HCLEN = readBitsFromStream(bp, in, 4) + 4;
+
+  if((*bp) + HCLEN * 3 > (inlength << 3)) return 50; /*error: the bit pointer is or will go past the memory*/
+
+  HuffmanTree_init(&tree_cl);
+
+  while(!error)
+  {
+    /*read the code length codes out of 3 * (amount of code length codes) bits*/
+
+    bitlen_cl = (unsigned*)lodepng_malloc(NUM_CODE_LENGTH_CODES * sizeof(unsigned));
+    if(!bitlen_cl) ERROR_BREAK(83 /*alloc fail*/);
+
+    for(i = 0; i != NUM_CODE_LENGTH_CODES; ++i)
+    {
+      if(i < HCLEN) bitlen_cl[CLCL_ORDER[i]] = readBitsFromStream(bp, in, 3);
+      else bitlen_cl[CLCL_ORDER[i]] = 0; /*if not, it must stay 0*/
+    }
+
+    error = HuffmanTree_makeFromLengths(&tree_cl, bitlen_cl, NUM_CODE_LENGTH_CODES, 7);
+    if(error) break;
+
+    /*now we can use this tree to read the lengths for the tree that this function will return*/
+    bitlen_ll = (unsigned*)lodepng_malloc(NUM_DEFLATE_CODE_SYMBOLS * sizeof(unsigned));
+    bitlen_d = (unsigned*)lodepng_malloc(NUM_DISTANCE_SYMBOLS * sizeof(unsigned));
+    if(!bitlen_ll || !bitlen_d) ERROR_BREAK(83 /*alloc fail*/);
+    for(i = 0; i != NUM_DEFLATE_CODE_SYMBOLS; ++i) bitlen_ll[i] = 0;
+    for(i = 0; i != NUM_DISTANCE_SYMBOLS; ++i) bitlen_d[i] = 0;
+
+    /*i is the current symbol we're reading in the part that contains the code lengths of lit/len and dist codes*/
+    i = 0;
+    while(i < HLIT + HDIST)
+    {
+      unsigned code = huffmanDecodeSymbol(in, bp, &tree_cl, inbitlength);
+      if(code <= 15) /*a length code*/
+      {
+        if(i < HLIT) bitlen_ll[i] = code;
+        else bitlen_d[i - HLIT] = code;
+        ++i;
+      }
+      else if(code == 16) /*repeat previous*/
+      {
+        unsigned replength = 3; /*read in the 2 bits that indicate repeat length (3-6)*/
+        unsigned value; /*set value to the previous code*/
+
+        if (i == 0) ERROR_BREAK(54); /*can't repeat previous if i is 0*/
+
+        if((*bp + 2) > inbitlength) ERROR_BREAK(50); /*error, bit pointer jumps past memory*/
+        replength += readBitsFromStream(bp, in, 2);
+
+        if(i < HLIT + 1) value = bitlen_ll[i - 1];
+        else value = bitlen_d[i - HLIT - 1];
+        /*repeat this value in the next lengths*/
+        for(n = 0; n < replength; ++n)
+        {
+          if(i >= HLIT + HDIST) ERROR_BREAK(13); /*error: i is larger than the amount of codes*/
+          if(i < HLIT) bitlen_ll[i] = value;
+          else bitlen_d[i - HLIT] = value;
+          ++i;
+        }
+      }
+      else if(code == 17) /*repeat "0" 3-10 times*/
+      {
+        unsigned replength = 3; /*read in the bits that indicate repeat length*/
+        if((*bp + 3) > inbitlength) ERROR_BREAK(50); /*error, bit pointer jumps past memory*/
+        replength += readBitsFromStream(bp, in, 3);
+
+        /*repeat this value in the next lengths*/
+        for(n = 0; n < replength; ++n)
+        {
+          if(i >= HLIT + HDIST) ERROR_BREAK(14); /*error: i is larger than the amount of codes*/
+
+          if(i < HLIT) bitlen_ll[i] = 0;
+          else bitlen_d[i - HLIT] = 0;
+          ++i;
+        }
+      }
+      else if(code == 18) /*repeat "0" 11-138 times*/
+      {
+        unsigned replength = 11; /*read in the bits that indicate repeat length*/
+        if((*bp + 7) > inbitlength) ERROR_BREAK(50); /*error, bit pointer jumps past memory*/
+        replength += readBitsFromStream(bp, in, 7);
+
+        /*repeat this value in the next lengths*/
+        for(n = 0; n < replength; ++n)
+        {
+          if(i >= HLIT + HDIST) ERROR_BREAK(15); /*error: i is larger than the amount of codes*/
+
+          if(i < HLIT) bitlen_ll[i] = 0;
+          else bitlen_d[i - HLIT] = 0;
+          ++i;
+        }
+      }
+      else /*if(code == (unsigned)(-1))*/ /*huffmanDecodeSymbol returns (unsigned)(-1) in case of error*/
+      {
+        if(code == (unsigned)(-1))
+        {
+          /*return error code 10 or 11 depending on the situation that happened in huffmanDecodeSymbol
+          (10=no endcode, 11=wrong jump outside of tree)*/
+          error = (*bp) > inbitlength ? 10 : 11;
+        }
+        else error = 16; /*unexisting code, this can never happen*/
+        break;
+      }
+    }
+    if(error) break;
+
+    if(bitlen_ll[256] == 0) ERROR_BREAK(64); /*the length of the end code 256 must be larger than 0*/
+
+    /*now we've finally got HLIT and HDIST, so generate the code trees, and the function is done*/
+    error = HuffmanTree_makeFromLengths(tree_ll, bitlen_ll, NUM_DEFLATE_CODE_SYMBOLS, 15);
+    if(error) break;
+    error = HuffmanTree_makeFromLengths(tree_d, bitlen_d, NUM_DISTANCE_SYMBOLS, 15);
+
+    break; /*end of error-while*/
+  }
+
+  lodepng_free(bitlen_cl);
+  lodepng_free(bitlen_ll);
+  lodepng_free(bitlen_d);
+  HuffmanTree_cleanup(&tree_cl);
+
+  return error;
+}
+
+/*inflate a block with dynamic of fixed Huffman tree*/
+static unsigned inflateHuffmanBlock(ucvector* out, const unsigned char* in, size_t* bp,
+                                    size_t* pos, size_t inlength, unsigned btype)
+{
+  unsigned error = 0;
+  HuffmanTree tree_ll; /*the huffman tree for literal and length codes*/
+  HuffmanTree tree_d; /*the huffman tree for distance codes*/
+  size_t inbitlength = inlength * 8;
+
+  HuffmanTree_init(&tree_ll);
+  HuffmanTree_init(&tree_d);
+
+  if(btype == 1) getTreeInflateFixed(&tree_ll, &tree_d);
+  else if(btype == 2) error = getTreeInflateDynamic(&tree_ll, &tree_d, in, bp, inlength);
+
+  while(!error) /*decode all symbols until end reached, breaks at end code*/
+  {
+    /*code_ll is literal, length or end code*/
+    unsigned code_ll = huffmanDecodeSymbol(in, bp, &tree_ll, inbitlength);
+    if(code_ll <= 255) /*literal symbol*/
+    {
+      /*ucvector_push_back would do the same, but for some reason the two lines below run 10% faster*/
+      if(!ucvector_resize(out, (*pos) + 1)) ERROR_BREAK(83 /*alloc fail*/);
+      out->data[*pos] = (unsigned char)code_ll;
+      ++(*pos);
+    }
+    else if(code_ll >= FIRST_LENGTH_CODE_INDEX && code_ll <= LAST_LENGTH_CODE_INDEX) /*length code*/
+    {
+      unsigned code_d, distance;
+      unsigned numextrabits_l, numextrabits_d; /*extra bits for length and distance*/
+      size_t start, forward, backward, length;
+
+      /*part 1: get length base*/
+      length = LENGTHBASE[code_ll - FIRST_LENGTH_CODE_INDEX];
+
+      /*part 2: get extra bits and add the value of that to length*/
+      numextrabits_l = LENGTHEXTRA[code_ll - FIRST_LENGTH_CODE_INDEX];
+      if((*bp + numextrabits_l) > inbitlength) ERROR_BREAK(51); /*error, bit pointer will jump past memory*/
+      length += readBitsFromStream(bp, in, numextrabits_l);
+
+      /*part 3: get distance code*/
+      code_d = huffmanDecodeSymbol(in, bp, &tree_d, inbitlength);
+      if(code_d > 29)
+      {
+        if(code_ll == (unsigned)(-1)) /*huffmanDecodeSymbol returns (unsigned)(-1) in case of error*/
+        {
+          /*return error code 10 or 11 depending on the situation that happened in huffmanDecodeSymbol
+          (10=no endcode, 11=wrong jump outside of tree)*/
+          error = (*bp) > inlength * 8 ? 10 : 11;
+        }
+        else error = 18; /*error: invalid distance code (30-31 are never used)*/
+        break;
+      }
+      distance = DISTANCEBASE[code_d];
+
+      /*part 4: get extra bits from distance*/
+      numextrabits_d = DISTANCEEXTRA[code_d];
+      if((*bp + numextrabits_d) > inbitlength) ERROR_BREAK(51); /*error, bit pointer will jump past memory*/
+      distance += readBitsFromStream(bp, in, numextrabits_d);
+
+      /*part 5: fill in all the out[n] values based on the length and dist*/
+      start = (*pos);
+      if(distance > start) ERROR_BREAK(52); /*too long backward distance*/
+      backward = start - distance;
+
+      if(!ucvector_resize(out, (*pos) + length)) ERROR_BREAK(83 /*alloc fail*/);
+      for(forward = 0; forward < length; ++forward)
+      {
+        out->data[(*pos)] = out->data[backward];
+        ++(*pos);
+        ++backward;
+        if(backward >= start) backward = start - distance;
+      }
+    }
+    else if(code_ll == 256)
+    {
+      break; /*end code, break the loop*/
+    }
+    else /*if(code == (unsigned)(-1))*/ /*huffmanDecodeSymbol returns (unsigned)(-1) in case of error*/
+    {
+      /*return error code 10 or 11 depending on the situation that happened in huffmanDecodeSymbol
+      (10=no endcode, 11=wrong jump outside of tree)*/
+      error = ((*bp) > inlength * 8) ? 10 : 11;
+      break;
+    }
+  }
+
+  HuffmanTree_cleanup(&tree_ll);
+  HuffmanTree_cleanup(&tree_d);
+
+  return error;
+}
+
+static unsigned inflateNoCompression(ucvector* out, const unsigned char* in, size_t* bp, size_t* pos, size_t inlength)
+{
+  size_t p;
+  unsigned LEN, NLEN, n, error = 0;
+
+  /*go to first boundary of byte*/
+  while(((*bp) & 0x7) != 0) ++(*bp);
+  p = (*bp) / 8; /*byte position*/
+
+  /*read LEN (2 bytes) and NLEN (2 bytes)*/
+  if(p + 4 >= inlength) return 52; /*error, bit pointer will jump past memory*/
+  LEN = in[p] + 256u * in[p + 1]; p += 2;
+  NLEN = in[p] + 256u * in[p + 1]; p += 2;
+
+  /*check if 16-bit NLEN is really the one's complement of LEN*/
+  if(LEN + NLEN != 65535) return 21; /*error: NLEN is not one's complement of LEN*/
+
+  if(!ucvector_resize(out, (*pos) + LEN)) return 83; /*alloc fail*/
+
+  /*read the literal data: LEN bytes are now stored in the out buffer*/
+  if(p + LEN > inlength) return 23; /*error: reading outside of in buffer*/
+  for(n = 0; n < LEN; ++n) out->data[(*pos)++] = in[p++];
+
+  (*bp) = p * 8;
+
+  return error;
+}
+
+static unsigned lodepng_inflatev(ucvector* out,
+                                 const unsigned char* in, size_t insize,
+                                 const LodePNGDecompressSettings* settings)
+{
+  /*bit pointer in the "in" data, current byte is bp >> 3, current bit is bp & 0x7 (from lsb to msb of the byte)*/
+  size_t bp = 0;
+  unsigned BFINAL = 0;
+  size_t pos = 0; /*byte position in the out buffer*/
+  unsigned error = 0;
+
+  (void)settings;
+
+  while(!BFINAL)
+  {
+    unsigned BTYPE;
+    if(bp + 2 >= insize * 8) return 52; /*error, bit pointer will jump past memory*/
+    BFINAL = readBitFromStream(&bp, in);
+    BTYPE = 1u * readBitFromStream(&bp, in);
+    BTYPE += 2u * readBitFromStream(&bp, in);
+
+    if(BTYPE == 3) return 20; /*error: invalid BTYPE*/
+    else if(BTYPE == 0) error = inflateNoCompression(out, in, &bp, &pos, insize); /*no compression*/
+    else error = inflateHuffmanBlock(out, in, &bp, &pos, insize, BTYPE); /*compression, BTYPE 01 or 10*/
+
+    if(error) return error;
+  }
+
+  return error;
+}
+
+unsigned lodepng_inflate(unsigned char** out, size_t* outsize,
+                         const unsigned char* in, size_t insize,
+                         const LodePNGDecompressSettings* settings)
+{
+  unsigned error;
+  ucvector v;
+  ucvector_init_buffer(&v, *out, *outsize);
+  error = lodepng_inflatev(&v, in, insize, settings);
+  *out = v.data;
+  *outsize = v.size;
+  return error;
+}
+
+static unsigned inflate(unsigned char** out, size_t* outsize,
+                        const unsigned char* in, size_t insize,
+                        const LodePNGDecompressSettings* settings)
+{
+  if(settings->custom_inflate)
+  {
+    return settings->custom_inflate(out, outsize, in, insize, settings);
+  }
+  else
+  {
+    return lodepng_inflate(out, outsize, in, insize, settings);
+  }
+}
+
+#endif /*LODEPNG_COMPILE_DECODER*/
+
+#ifdef LODEPNG_COMPILE_ENCODER
+
+/* ////////////////////////////////////////////////////////////////////////// */
+/* / Deflator (Compressor)                                                  / */
+/* ////////////////////////////////////////////////////////////////////////// */
+
+static const size_t MAX_SUPPORTED_DEFLATE_LENGTH = 258;
+
+/*bitlen is the size in bits of the code*/
+static void addHuffmanSymbol(size_t* bp, ucvector* compressed, unsigned code, unsigned bitlen)
+{
+  addBitsToStreamReversed(bp, compressed, code, bitlen);
+}
+
+/*search the index in the array, that has the largest value smaller than or equal to the given value,
+given array must be sorted (if no value is smaller, it returns the size of the given array)*/
+static size_t searchCodeIndex(const unsigned* array, size_t array_size, size_t value)
+{
+  /*linear search implementation*/
+  /*for(size_t i = 1; i < array_size; ++i) if(array[i] > value) return i - 1;
+  return array_size - 1;*/
+
+  /*binary search implementation (not that much faster) (precondition: array_size > 0)*/
+  size_t left  = 1;
+  size_t right = array_size - 1;
+  while(left <= right)
+  {
+    size_t mid = (left + right) / 2;
+    if(array[mid] <= value) left = mid + 1; /*the value to find is more to the right*/
+    else if(array[mid - 1] > value) right = mid - 1; /*the value to find is more to the left*/
+    else return mid - 1;
+  }
+  return array_size - 1;
+}
+
+static void addLengthDistance(uivector* values, size_t length, size_t distance)
+{
+  /*values in encoded vector are those used by deflate:
+  0-255: literal bytes
+  256: end
+  257-285: length/distance pair (length code, followed by extra length bits, distance code, extra distance bits)
+  286-287: invalid*/
+
+  unsigned length_code = (unsigned)searchCodeIndex(LENGTHBASE, 29, length);
+  unsigned extra_length = (unsigned)(length - LENGTHBASE[length_code]);
+  unsigned dist_code = (unsigned)searchCodeIndex(DISTANCEBASE, 30, distance);
+  unsigned extra_distance = (unsigned)(distance - DISTANCEBASE[dist_code]);
+
+  uivector_push_back(values, length_code + FIRST_LENGTH_CODE_INDEX);
+  uivector_push_back(values, extra_length);
+  uivector_push_back(values, dist_code);
+  uivector_push_back(values, extra_distance);
+}
+
+/*3 bytes of data get encoded into two bytes. The hash cannot use more than 3
+bytes as input because 3 is the minimum match length for deflate*/
+static const unsigned HASH_NUM_VALUES = 65536;
+static const unsigned HASH_BIT_MASK = 65535; /*HASH_NUM_VALUES - 1, but C90 does not like that as initializer*/
+
+typedef struct Hash
+{
+  int* head; /*hash value to head circular pos - can be outdated if went around window*/
+  /*circular pos to prev circular pos*/
+  unsigned short* chain;
+  int* val; /*circular pos to hash value*/
+
+  /*TODO: do this not only for zeros but for any repeated byte. However for PNG
+  it's always going to be the zeros that dominate, so not important for PNG*/
+  int* headz; /*similar to head, but for chainz*/
+  unsigned short* chainz; /*those with same amount of zeros*/
+  unsigned short* zeros; /*length of zeros streak, used as a second hash chain*/
+} Hash;
+
+static unsigned hash_init(Hash* hash, unsigned windowsize)
+{
+  unsigned i;
+  hash->head = (int*)lodepng_malloc(sizeof(int) * HASH_NUM_VALUES);
+  hash->val = (int*)lodepng_malloc(sizeof(int) * windowsize);
+  hash->chain = (unsigned short*)lodepng_malloc(sizeof(unsigned short) * windowsize);
+
+  hash->zeros = (unsigned short*)lodepng_malloc(sizeof(unsigned short) * windowsize);
+  hash->headz = (int*)lodepng_malloc(sizeof(int) * (MAX_SUPPORTED_DEFLATE_LENGTH + 1));
+  hash->chainz = (unsigned short*)lodepng_malloc(sizeof(unsigned short) * windowsize);
+
+  if(!hash->head || !hash->chain || !hash->val  || !hash->headz|| !hash->chainz || !hash->zeros)
+  {
+    return 83; /*alloc fail*/
+  }
+
+  /*initialize hash table*/
+  for(i = 0; i != HASH_NUM_VALUES; ++i) hash->head[i] = -1;
+  for(i = 0; i != windowsize; ++i) hash->val[i] = -1;
+  for(i = 0; i != windowsize; ++i) hash->chain[i] = i; /*same value as index indicates uninitialized*/
+
+  for(i = 0; i <= MAX_SUPPORTED_DEFLATE_LENGTH; ++i) hash->headz[i] = -1;
+  for(i = 0; i != windowsize; ++i) hash->chainz[i] = i; /*same value as index indicates uninitialized*/
+
+  return 0;
+}
+
+static void hash_cleanup(Hash* hash)
+{
+  lodepng_free(hash->head);
+  lodepng_free(hash->val);
+  lodepng_free(hash->chain);
+
+  lodepng_free(hash->zeros);
+  lodepng_free(hash->headz);
+  lodepng_free(hash->chainz);
+}
+
+
+
+static unsigned getHash(const unsigned char* data, size_t size, size_t pos)
+{
+  unsigned result = 0;
+  if (pos + 2 < size)
+  {
+    /*A simple shift and xor hash is used. Since the data of PNGs is dominated
+    by zeroes due to the filters, a better hash does not have a significant
+    effect on speed in traversing the chain, and causes more time spend on
+    calculating the hash.*/
+    result ^= (unsigned)(data[pos + 0] << 0u);
+    result ^= (unsigned)(data[pos + 1] << 4u);
+    result ^= (unsigned)(data[pos + 2] << 8u);
+  } else {
+    size_t amount, i;
+    if(pos >= size) return 0;
+    amount = size - pos;
+    for(i = 0; i != amount; ++i) result ^= (unsigned)(data[pos + i] << (i * 8u));
+  }
+  return result & HASH_BIT_MASK;
+}
+
+static unsigned countZeros(const unsigned char* data, size_t size, size_t pos)
+{
+  const unsigned char* start = data + pos;
+  const unsigned char* end = start + MAX_SUPPORTED_DEFLATE_LENGTH;
+  if(end > data + size) end = data + size;
+  data = start;
+  while (data != end && *data == 0) ++data;
+  /*subtracting two addresses returned as 32-bit number (max value is MAX_SUPPORTED_DEFLATE_LENGTH)*/
+  return (unsigned)(data - start);
+}
+
+/*wpos = pos & (windowsize - 1)*/
+static void updateHashChain(Hash* hash, size_t wpos, unsigned hashval, unsigned short numzeros)
+{
+  hash->val[wpos] = (int)hashval;
+  if(hash->head[hashval] != -1) hash->chain[wpos] = hash->head[hashval];
+  hash->head[hashval] = wpos;
+
+  hash->zeros[wpos] = numzeros;
+  if(hash->headz[numzeros] != -1) hash->chainz[wpos] = hash->headz[numzeros];
+  hash->headz[numzeros] = wpos;
+}
+
+/*
+LZ77-encode the data. Return value is error code. The input are raw bytes, the output
+is in the form of unsigned integers with codes representing for example literal bytes, or
+length/distance pairs.
+It uses a hash table technique to let it encode faster. When doing LZ77 encoding, a
+sliding window (of windowsize) is used, and all past bytes in that window can be used as
+the "dictionary". A brute force search through all possible distances would be slow, and
+this hash technique is one out of several ways to speed this up.
+*/
+static unsigned encodeLZ77(uivector* out, Hash* hash,
+                           const unsigned char* in, size_t inpos, size_t insize, unsigned windowsize,
+                           unsigned minmatch, unsigned nicematch, unsigned lazymatching)
+{
+  size_t pos;
+  unsigned i, error = 0;
+  /*for large window lengths, assume the user wants no compression loss. Otherwise, max hash chain length speedup.*/
+  unsigned maxchainlength = windowsize >= 8192 ? windowsize : windowsize / 8;
+  unsigned maxlazymatch = windowsize >= 8192 ? MAX_SUPPORTED_DEFLATE_LENGTH : 64;
+
+  unsigned usezeros = 1; /*not sure if setting it to false for windowsize < 8192 is better or worse*/
+  unsigned numzeros = 0;
+
+  unsigned offset; /*the offset represents the distance in LZ77 terminology*/
+  unsigned length;
+  unsigned lazy = 0;
+  unsigned lazylength = 0, lazyoffset = 0;
+  unsigned hashval;
+  unsigned current_offset, current_length;
+  unsigned prev_offset;
+  const unsigned char *lastptr, *foreptr, *backptr;
+  unsigned hashpos;
+
+  if(windowsize == 0 || windowsize > 32768) return 60; /*error: windowsize smaller/larger than allowed*/
+  if((windowsize & (windowsize - 1)) != 0) return 90; /*error: must be power of two*/
+
+  if(nicematch > MAX_SUPPORTED_DEFLATE_LENGTH) nicematch = MAX_SUPPORTED_DEFLATE_LENGTH;
+
+  for(pos = inpos; pos < insize; ++pos)
+  {
+    size_t wpos = pos & (windowsize - 1); /*position for in 'circular' hash buffers*/
+    unsigned chainlength = 0;
+
+    hashval = getHash(in, insize, pos);
+
+    if(usezeros && hashval == 0)
+    {
+      if (numzeros == 0) numzeros = countZeros(in, insize, pos);
+      else if (pos + numzeros > insize || in[pos + numzeros - 1] != 0) --numzeros;
+    }
+    else
+    {
+      numzeros = 0;
+    }
+
+    updateHashChain(hash, wpos, hashval, numzeros);
+
+    /*the length and offset found for the current position*/
+    length = 0;
+    offset = 0;
+
+    hashpos = hash->chain[wpos];
+
+    lastptr = &in[insize < pos + MAX_SUPPORTED_DEFLATE_LENGTH ? insize : pos + MAX_SUPPORTED_DEFLATE_LENGTH];
+
+    /*search for the longest string*/
+    prev_offset = 0;
+    for(;;)
+    {
+      if(chainlength++ >= maxchainlength) break;
+      current_offset = hashpos <= wpos ? wpos - hashpos : wpos - hashpos + windowsize;
+
+      if(current_offset < prev_offset) break; /*stop when went completely around the circular buffer*/
+      prev_offset = current_offset;
+      if(current_offset > 0)
+      {
+        /*test the next characters*/
+        foreptr = &in[pos];
+        backptr = &in[pos - current_offset];
+
+        /*common case in PNGs is lots of zeros. Quickly skip over them as a speedup*/
+        if(numzeros >= 3)
+        {
+          unsigned skip = hash->zeros[hashpos];
+          if(skip > numzeros) skip = numzeros;
+          backptr += skip;
+          foreptr += skip;
+        }
+
+        while(foreptr != lastptr && *backptr == *foreptr) /*maximum supported length by deflate is max length*/
+        {
+          ++backptr;
+          ++foreptr;
+        }
+        current_length = (unsigned)(foreptr - &in[pos]);
+
+        if(current_length > length)
+        {
+          length = current_length; /*the longest length*/
+          offset = current_offset; /*the offset that is related to this longest length*/
+          /*jump out once a length of max length is found (speed gain). This also jumps
+          out if length is MAX_SUPPORTED_DEFLATE_LENGTH*/
+          if(current_length >= nicematch) break;
+        }
+      }
+
+      if(hashpos == hash->chain[hashpos]) break;
+
+      if(numzeros >= 3 && length > numzeros) {
+        hashpos = hash->chainz[hashpos];
+        if(hash->zeros[hashpos] != numzeros) break;
+      } else {
+        hashpos = hash->chain[hashpos];
+        /*outdated hash value, happens if particular value was not encountered in whole last window*/
+        if(hash->val[hashpos] != (int)hashval) break;
+      }
+    }
+
+    if(lazymatching)
+    {
+      if(!lazy && length >= 3 && length <= maxlazymatch && length < MAX_SUPPORTED_DEFLATE_LENGTH)
+      {
+        lazy = 1;
+        lazylength = length;
+        lazyoffset = offset;
+        continue; /*try the next byte*/
+      }
+      if(lazy)
+      {
+        lazy = 0;
+        if(pos == 0) ERROR_BREAK(81);
+        if(length > lazylength + 1)
+        {
+          /*push the previous character as literal*/
+          if(!uivector_push_back(out, in[pos - 1])) ERROR_BREAK(83 /*alloc fail*/);
+        }
+        else
+        {
+          length = lazylength;
+          offset = lazyoffset;
+          hash->head[hashval] = -1; /*the same hashchain update will be done, this ensures no wrong alteration*/
+          hash->headz[numzeros] = -1; /*idem*/
+          --pos;
+        }
+      }
+    }
+    if(length >= 3 && offset > windowsize) ERROR_BREAK(86 /*too big (or overflown negative) offset*/);
+
+    /*encode it as length/distance pair or literal value*/
+    if(length < 3) /*only lengths of 3 or higher are supported as length/distance pair*/
+    {
+      if(!uivector_push_back(out, in[pos])) ERROR_BREAK(83 /*alloc fail*/);
+    }
+    else if(length < minmatch || (length == 3 && offset > 4096))
+    {
+      /*compensate for the fact that longer offsets have more extra bits, a
+      length of only 3 may be not worth it then*/
+      if(!uivector_push_back(out, in[pos])) ERROR_BREAK(83 /*alloc fail*/);
+    }
+    else
+    {
+      addLengthDistance(out, length, offset);
+      for(i = 1; i < length; ++i)
+      {
+        ++pos;
+        wpos = pos & (windowsize - 1);
+        hashval = getHash(in, insize, pos);
+        if(usezeros && hashval == 0)
+        {
+          if (numzeros == 0) numzeros = countZeros(in, insize, pos);
+          else if (pos + numzeros > insize || in[pos + numzeros - 1] != 0) --numzeros;
+        }
+        else
+        {
+          numzeros = 0;
+        }
+        updateHashChain(hash, wpos, hashval, numzeros);
+      }
+    }
+  } /*end of the loop through each character of input*/
+
+  return error;
+}
+
+/* /////////////////////////////////////////////////////////////////////////// */
+
+static unsigned deflateNoCompression(ucvector* out, const unsigned char* data, size_t datasize)
+{
+  /*non compressed deflate block data: 1 bit BFINAL,2 bits BTYPE,(5 bits): it jumps to start of next byte,
+  2 bytes LEN, 2 bytes NLEN, LEN bytes literal DATA*/
+
+  size_t i, j, numdeflateblocks = (datasize + 65534) / 65535;
+  unsigned datapos = 0;
+  for(i = 0; i != numdeflateblocks; ++i)
+  {
+    unsigned BFINAL, BTYPE, LEN, NLEN;
+    unsigned char firstbyte;
+
+    BFINAL = (i == numdeflateblocks - 1);
+    BTYPE = 0;
+
+    firstbyte = (unsigned char)(BFINAL + ((BTYPE & 1) << 1) + ((BTYPE & 2) << 1));
+    ucvector_push_back(out, firstbyte);
+
+    LEN = 65535;
+    if(datasize - datapos < 65535) LEN = (unsigned)datasize - datapos;
+    NLEN = 65535 - LEN;
+
+    ucvector_push_back(out, (unsigned char)(LEN % 256));
+    ucvector_push_back(out, (unsigned char)(LEN / 256));
+    ucvector_push_back(out, (unsigned char)(NLEN % 256));
+    ucvector_push_back(out, (unsigned char)(NLEN / 256));
+
+    /*Decompressed data*/
+    for(j = 0; j < 65535 && datapos < datasize; ++j)
+    {
+      ucvector_push_back(out, data[datapos++]);
+    }
+  }
+
+  return 0;
+}
+
+/*
+write the lz77-encoded data, which has lit, len and dist codes, to compressed stream using huffman trees.
+tree_ll: the tree for lit and len codes.
+tree_d: the tree for distance codes.
+*/
+static void writeLZ77data(size_t* bp, ucvector* out, const uivector* lz77_encoded,
+                          const HuffmanTree* tree_ll, const HuffmanTree* tree_d)
+{
+  size_t i = 0;
+  for(i = 0; i != lz77_encoded->size; ++i)
+  {
+    unsigned val = lz77_encoded->data[i];
+    addHuffmanSymbol(bp, out, HuffmanTree_getCode(tree_ll, val), HuffmanTree_getLength(tree_ll, val));
+    if(val > 256) /*for a length code, 3 more things have to be added*/
+    {
+      unsigned length_index = val - FIRST_LENGTH_CODE_INDEX;
+      unsigned n_length_extra_bits = LENGTHEXTRA[length_index];
+      unsigned length_extra_bits = lz77_encoded->data[++i];
+
+      unsigned distance_code = lz77_encoded->data[++i];
+
+      unsigned distance_index = distance_code;
+      unsigned n_distance_extra_bits = DISTANCEEXTRA[distance_index];
+      unsigned distance_extra_bits = lz77_encoded->data[++i];
+
+      addBitsToStream(bp, out, length_extra_bits, n_length_extra_bits);
+      addHuffmanSymbol(bp, out, HuffmanTree_getCode(tree_d, distance_code),
+                       HuffmanTree_getLength(tree_d, distance_code));
+      addBitsToStream(bp, out, distance_extra_bits, n_distance_extra_bits);
+    }
+  }
+}
+
+/*Deflate for a block of type "dynamic", that is, with freely, optimally, created huffman trees*/
+static unsigned deflateDynamic(ucvector* out, size_t* bp, Hash* hash,
+                               const unsigned char* data, size_t datapos, size_t dataend,
+                               const LodePNGCompressSettings* settings, unsigned final)
+{
+  unsigned error = 0;
+
+  /*
+  A block is compressed as follows: The PNG data is lz77 encoded, resulting in
+  literal bytes and length/distance pairs. This is then huffman compressed with
+  two huffman trees. One huffman tree is used for the lit and len values ("ll"),
+  another huffman tree is used for the dist values ("d"). These two trees are
+  stored using their code lengths, and to compress even more these code lengths
+  are also run-length encoded and huffman compressed. This gives a huffman tree
+  of code lengths "cl". The code lenghts used to describe this third tree are
+  the code length code lengths ("clcl").
+  */
+
+  /*The lz77 encoded data, represented with integers since there will also be length and distance codes in it*/
+  uivector lz77_encoded;
+  HuffmanTree tree_ll; /*tree for lit,len values*/
+  HuffmanTree tree_d; /*tree for distance codes*/
+  HuffmanTree tree_cl; /*tree for encoding the code lengths representing tree_ll and tree_d*/
+  uivector frequencies_ll; /*frequency of lit,len codes*/
+  uivector frequencies_d; /*frequency of dist codes*/
+  uivector frequencies_cl; /*frequency of code length codes*/
+  uivector bitlen_lld; /*lit,len,dist code lenghts (int bits), literally (without repeat codes).*/
+  uivector bitlen_lld_e; /*bitlen_lld encoded with repeat codes (this is a rudemtary run length compression)*/
+  /*bitlen_cl is the code length code lengths ("clcl"). The bit lengths of codes to represent tree_cl
+  (these are written as is in the file, it would be crazy to compress these using yet another huffman
+  tree that needs to be represented by yet another set of code lengths)*/
+  uivector bitlen_cl;
+  size_t datasize = dataend - datapos;
+
+  /*
+  Due to the huffman compression of huffman tree representations ("two levels"), there are some anologies:
+  bitlen_lld is to tree_cl what data is to tree_ll and tree_d.
+  bitlen_lld_e is to bitlen_lld what lz77_encoded is to data.
+  bitlen_cl is to bitlen_lld_e what bitlen_lld is to lz77_encoded.
+  */
+
+  unsigned BFINAL = final;
+  size_t numcodes_ll, numcodes_d, i;
+  unsigned HLIT, HDIST, HCLEN;
+
+  uivector_init(&lz77_encoded);
+  HuffmanTree_init(&tree_ll);
+  HuffmanTree_init(&tree_d);
+  HuffmanTree_init(&tree_cl);
+  uivector_init(&frequencies_ll);
+  uivector_init(&frequencies_d);
+  uivector_init(&frequencies_cl);
+  uivector_init(&bitlen_lld);
+  uivector_init(&bitlen_lld_e);
+  uivector_init(&bitlen_cl);
+
+  /*This while loop never loops due to a break at the end, it is here to
+  allow breaking out of it to the cleanup phase on error conditions.*/
+  while(!error)
+  {
+    if(settings->use_lz77)
+    {
+      error = encodeLZ77(&lz77_encoded, hash, data, datapos, dataend, settings->windowsize,
+                         settings->minmatch, settings->nicematch, settings->lazymatching);
+      if(error) break;
+    }
+    else
+    {
+      if(!uivector_resize(&lz77_encoded, datasize)) ERROR_BREAK(83 /*alloc fail*/);
+      for(i = datapos; i < dataend; ++i) lz77_encoded.data[i] = data[i]; /*no LZ77, but still will be Huffman compressed*/
+    }
+
+    if(!uivector_resizev(&frequencies_ll, 286, 0)) ERROR_BREAK(83 /*alloc fail*/);
+    if(!uivector_resizev(&frequencies_d, 30, 0)) ERROR_BREAK(83 /*alloc fail*/);
+
+    /*Count the frequencies of lit, len and dist codes*/
+    for(i = 0; i != lz77_encoded.size; ++i)
+    {
+      unsigned symbol = lz77_encoded.data[i];
+      ++frequencies_ll.data[symbol];
+      if(symbol > 256)
+      {
+        unsigned dist = lz77_encoded.data[i + 2];
+        ++frequencies_d.data[dist];
+        i += 3;
+      }
+    }
+    frequencies_ll.data[256] = 1; /*there will be exactly 1 end code, at the end of the block*/
+
+    /*Make both huffman trees, one for the lit and len codes, one for the dist codes*/
+    error = HuffmanTree_makeFromFrequencies(&tree_ll, frequencies_ll.data, 257, frequencies_ll.size, 15);
+    if(error) break;
+    /*2, not 1, is chosen for mincodes: some buggy PNG decoders require at least 2 symbols in the dist tree*/
+    error = HuffmanTree_makeFromFrequencies(&tree_d, frequencies_d.data, 2, frequencies_d.size, 15);
+    if(error) break;
+
+    numcodes_ll = tree_ll.numcodes; if(numcodes_ll > 286) numcodes_ll = 286;
+    numcodes_d = tree_d.numcodes; if(numcodes_d > 30) numcodes_d = 30;
+    /*store the code lengths of both generated trees in bitlen_lld*/
+    for(i = 0; i != numcodes_ll; ++i) uivector_push_back(&bitlen_lld, HuffmanTree_getLength(&tree_ll, (unsigned)i));
+    for(i = 0; i != numcodes_d; ++i) uivector_push_back(&bitlen_lld, HuffmanTree_getLength(&tree_d, (unsigned)i));
+
+    /*run-length compress bitlen_ldd into bitlen_lld_e by using repeat codes 16 (copy length 3-6 times),
+    17 (3-10 zeroes), 18 (11-138 zeroes)*/
+    for(i = 0; i != (unsigned)bitlen_lld.size; ++i)
+    {
+      unsigned j = 0; /*amount of repititions*/
+      while(i + j + 1 < (unsigned)bitlen_lld.size && bitlen_lld.data[i + j + 1] == bitlen_lld.data[i]) ++j;
+
+      if(bitlen_lld.data[i] == 0 && j >= 2) /*repeat code for zeroes*/
+      {
+        ++j; /*include the first zero*/
+        if(j <= 10) /*repeat code 17 supports max 10 zeroes*/
+        {
+          uivector_push_back(&bitlen_lld_e, 17);
+          uivector_push_back(&bitlen_lld_e, j - 3);
+        }
+        else /*repeat code 18 supports max 138 zeroes*/
+        {
+          if(j > 138) j = 138;
+          uivector_push_back(&bitlen_lld_e, 18);
+          uivector_push_back(&bitlen_lld_e, j - 11);
+        }
+        i += (j - 1);
+      }
+      else if(j >= 3) /*repeat code for value other than zero*/
+      {
+        size_t k;
+        unsigned num = j / 6, rest = j % 6;
+        uivector_push_back(&bitlen_lld_e, bitlen_lld.data[i]);
+        for(k = 0; k < num; ++k)
+        {
+          uivector_push_back(&bitlen_lld_e, 16);
+          uivector_push_back(&bitlen_lld_e, 6 - 3);
+        }
+        if(rest >= 3)
+        {
+          uivector_push_back(&bitlen_lld_e, 16);
+          uivector_push_back(&bitlen_lld_e, rest - 3);
+        }
+        else j -= rest;
+        i += j;
+      }
+      else /*too short to benefit from repeat code*/
+      {
+        uivector_push_back(&bitlen_lld_e, bitlen_lld.data[i]);
+      }
+    }
+
+    /*generate tree_cl, the huffmantree of huffmantrees*/
+
+    if(!uivector_resizev(&frequencies_cl, NUM_CODE_LENGTH_CODES, 0)) ERROR_BREAK(83 /*alloc fail*/);
+    for(i = 0; i != bitlen_lld_e.size; ++i)
+    {
+      ++frequencies_cl.data[bitlen_lld_e.data[i]];
+      /*after a repeat code come the bits that specify the number of repetitions,
+      those don't need to be in the frequencies_cl calculation*/
+      if(bitlen_lld_e.data[i] >= 16) ++i;
+    }
+
+    error = HuffmanTree_makeFromFrequencies(&tree_cl, frequencies_cl.data,
+                                            frequencies_cl.size, frequencies_cl.size, 7);
+    if(error) break;
+
+    if(!uivector_resize(&bitlen_cl, tree_cl.numcodes)) ERROR_BREAK(83 /*alloc fail*/);
+    for(i = 0; i != tree_cl.numcodes; ++i)
+    {
+      /*lenghts of code length tree is in the order as specified by deflate*/
+      bitlen_cl.data[i] = HuffmanTree_getLength(&tree_cl, CLCL_ORDER[i]);
+    }
+    while(bitlen_cl.data[bitlen_cl.size - 1] == 0 && bitlen_cl.size > 4)
+    {
+      /*remove zeros at the end, but minimum size must be 4*/
+      if(!uivector_resize(&bitlen_cl, bitlen_cl.size - 1)) ERROR_BREAK(83 /*alloc fail*/);
+    }
+    if(error) break;
+
+    /*
+    Write everything into the output
+
+    After the BFINAL and BTYPE, the dynamic block consists out of the following:
+    - 5 bits HLIT, 5 bits HDIST, 4 bits HCLEN
+    - (HCLEN+4)*3 bits code lengths of code length alphabet
+    - HLIT + 257 code lenghts of lit/length alphabet (encoded using the code length
+      alphabet, + possible repetition codes 16, 17, 18)
+    - HDIST + 1 code lengths of distance alphabet (encoded using the code length
+      alphabet, + possible repetition codes 16, 17, 18)
+    - compressed data
+    - 256 (end code)
+    */
+
+    /*Write block type*/
+    addBitToStream(bp, out, BFINAL);
+    addBitToStream(bp, out, 0); /*first bit of BTYPE "dynamic"*/
+    addBitToStream(bp, out, 1); /*second bit of BTYPE "dynamic"*/
+
+    /*write the HLIT, HDIST and HCLEN values*/
+    HLIT = (unsigned)(numcodes_ll - 257);
+    HDIST = (unsigned)(numcodes_d - 1);
+    HCLEN = (unsigned)bitlen_cl.size - 4;
+    /*trim zeroes for HCLEN. HLIT and HDIST were already trimmed at tree creation*/
+    while(!bitlen_cl.data[HCLEN + 4 - 1] && HCLEN > 0) --HCLEN;
+    addBitsToStream(bp, out, HLIT, 5);
+    addBitsToStream(bp, out, HDIST, 5);
+    addBitsToStream(bp, out, HCLEN, 4);
+
+    /*write the code lenghts of the code length alphabet*/
+    for(i = 0; i != HCLEN + 4; ++i) addBitsToStream(bp, out, bitlen_cl.data[i], 3);
+
+    /*write the lenghts of the lit/len AND the dist alphabet*/
+    for(i = 0; i != bitlen_lld_e.size; ++i)
+    {
+      addHuffmanSymbol(bp, out, HuffmanTree_getCode(&tree_cl, bitlen_lld_e.data[i]),
+                       HuffmanTree_getLength(&tree_cl, bitlen_lld_e.data[i]));
+      /*extra bits of repeat codes*/
+      if(bitlen_lld_e.data[i] == 16) addBitsToStream(bp, out, bitlen_lld_e.data[++i], 2);
+      else if(bitlen_lld_e.data[i] == 17) addBitsToStream(bp, out, bitlen_lld_e.data[++i], 3);
+      else if(bitlen_lld_e.data[i] == 18) addBitsToStream(bp, out, bitlen_lld_e.data[++i], 7);
+    }
+
+    /*write the compressed data symbols*/
+    writeLZ77data(bp, out, &lz77_encoded, &tree_ll, &tree_d);
+    /*error: the length of the end code 256 must be larger than 0*/
+    if(HuffmanTree_getLength(&tree_ll, 256) == 0) ERROR_BREAK(64);
+
+    /*write the end code*/
+    addHuffmanSymbol(bp, out, HuffmanTree_getCode(&tree_ll, 256), HuffmanTree_getLength(&tree_ll, 256));
+
+    break; /*end of error-while*/
+  }
+
+  /*cleanup*/
+  uivector_cleanup(&lz77_encoded);
+  HuffmanTree_cleanup(&tree_ll);
+  HuffmanTree_cleanup(&tree_d);
+  HuffmanTree_cleanup(&tree_cl);
+  uivector_cleanup(&frequencies_ll);
+  uivector_cleanup(&frequencies_d);
+  uivector_cleanup(&frequencies_cl);
+  uivector_cleanup(&bitlen_lld_e);
+  uivector_cleanup(&bitlen_lld);
+  uivector_cleanup(&bitlen_cl);
+
+  return error;
+}
+
+static unsigned deflateFixed(ucvector* out, size_t* bp, Hash* hash,
+                             const unsigned char* data,
+                             size_t datapos, size_t dataend,
+                             const LodePNGCompressSettings* settings, unsigned final)
+{
+  HuffmanTree tree_ll; /*tree for literal values and length codes*/
+  HuffmanTree tree_d; /*tree for distance codes*/
+
+  unsigned BFINAL = final;
+  unsigned error = 0;
+  size_t i;
+
+  HuffmanTree_init(&tree_ll);
+  HuffmanTree_init(&tree_d);
+
+  generateFixedLitLenTree(&tree_ll);
+  generateFixedDistanceTree(&tree_d);
+
+  addBitToStream(bp, out, BFINAL);
+  addBitToStream(bp, out, 1); /*first bit of BTYPE*/
+  addBitToStream(bp, out, 0); /*second bit of BTYPE*/
+
+  if(settings->use_lz77) /*LZ77 encoded*/
+  {
+    uivector lz77_encoded;
+    uivector_init(&lz77_encoded);
+    error = encodeLZ77(&lz77_encoded, hash, data, datapos, dataend, settings->windowsize,
+                       settings->minmatch, settings->nicematch, settings->lazymatching);
+    if(!error) writeLZ77data(bp, out, &lz77_encoded, &tree_ll, &tree_d);
+    uivector_cleanup(&lz77_encoded);
+  }
+  else /*no LZ77, but still will be Huffman compressed*/
+  {
+    for(i = datapos; i < dataend; ++i)
+    {
+      addHuffmanSymbol(bp, out, HuffmanTree_getCode(&tree_ll, data[i]), HuffmanTree_getLength(&tree_ll, data[i]));
+    }
+  }
+  /*add END code*/
+  if(!error) addHuffmanSymbol(bp, out, HuffmanTree_getCode(&tree_ll, 256), HuffmanTree_getLength(&tree_ll, 256));
+
+  /*cleanup*/
+  HuffmanTree_cleanup(&tree_ll);
+  HuffmanTree_cleanup(&tree_d);
+
+  return error;
+}
+
+static unsigned lodepng_deflatev(ucvector* out, const unsigned char* in, size_t insize,
+                                 const LodePNGCompressSettings* settings)
+{
+  unsigned error = 0;
+  size_t i, blocksize, numdeflateblocks;
+  size_t bp = 0; /*the bit pointer*/
+  Hash hash;
+
+  if(settings->btype > 2) return 61;
+  else if(settings->btype == 0) return deflateNoCompression(out, in, insize);
+  else if(settings->btype == 1) blocksize = insize;
+  else /*if(settings->btype == 2)*/
+  {
+    blocksize = insize / 8 + 8;
+    if(blocksize < 65535) blocksize = 65535;
+  }
+
+  numdeflateblocks = (insize + blocksize - 1) / blocksize;
+  if(numdeflateblocks == 0) numdeflateblocks = 1;
+
+  error = hash_init(&hash, settings->windowsize);
+  if(error) return error;
+
+  for(i = 0; i != numdeflateblocks && !error; ++i)
+  {
+    unsigned final = (i == numdeflateblocks - 1);
+    size_t start = i * blocksize;
+    size_t end = start + blocksize;
+    if(end > insize) end = insize;
+
+    if(settings->btype == 1) error = deflateFixed(out, &bp, &hash, in, start, end, settings, final);
+    else if(settings->btype == 2) error = deflateDynamic(out, &bp, &hash, in, start, end, settings, final);
+  }
+
+  hash_cleanup(&hash);
+
+  return error;
+}
+
+unsigned lodepng_deflate(unsigned char** out, size_t* outsize,
+                         const unsigned char* in, size_t insize,
+                         const LodePNGCompressSettings* settings)
+{
+  unsigned error;
+  ucvector v;
+  ucvector_init_buffer(&v, *out, *outsize);
+  error = lodepng_deflatev(&v, in, insize, settings);
+  *out = v.data;
+  *outsize = v.size;
+  return error;
+}
+
+static unsigned deflate(unsigned char** out, size_t* outsize,
+                        const unsigned char* in, size_t insize,
+                        const LodePNGCompressSettings* settings)
+{
+  if(settings->custom_deflate)
+  {
+    return settings->custom_deflate(out, outsize, in, insize, settings);
+  }
+  else
+  {
+    return lodepng_deflate(out, outsize, in, insize, settings);
+  }
+}
+
+#endif /*LODEPNG_COMPILE_DECODER*/
+
+/* ////////////////////////////////////////////////////////////////////////// */
+/* / Adler32                                                                  */
+/* ////////////////////////////////////////////////////////////////////////// */
+
+static unsigned update_adler32(unsigned adler, const unsigned char* data, unsigned len)
+{
+   unsigned s1 = adler & 0xffff;
+   unsigned s2 = (adler >> 16) & 0xffff;
+
+  while(len > 0)
+  {
+    /*at least 5550 sums can be done before the sums overflow, saving a lot of module divisions*/
+    unsigned amount = len > 5550 ? 5550 : len;
+    len -= amount;
+    while(amount > 0)
+    {
+      s1 += (*data++);
+      s2 += s1;
+      --amount;
+    }
+    s1 %= 65521;
+    s2 %= 65521;
+  }
+
+  return (s2 << 16) | s1;
+}
+
+/*Return the adler32 of the bytes data[0..len-1]*/
+static unsigned adler32(const unsigned char* data, unsigned len)
+{
+  return update_adler32(1L, data, len);
+}
+
+/* ////////////////////////////////////////////////////////////////////////// */
+/* / Zlib                                                                   / */
+/* ////////////////////////////////////////////////////////////////////////// */
+
+#ifdef LODEPNG_COMPILE_DECODER
+
+unsigned lodepng_zlib_decompress(unsigned char** out, size_t* outsize, const unsigned char* in,
+                                 size_t insize, const LodePNGDecompressSettings* settings)
+{
+  unsigned error = 0;
+  unsigned CM, CINFO, FDICT;
+
+  if(insize < 2) return 53; /*error, size of zlib data too small*/
+  /*read information from zlib header*/
+  if((in[0] * 256 + in[1]) % 31 != 0)
+  {
+    /*error: 256 * in[0] + in[1] must be a multiple of 31, the FCHECK value is supposed to be made that way*/
+    return 24;
+  }
+
+  CM = in[0] & 15;
+  CINFO = (in[0] >> 4) & 15;
+  /*FCHECK = in[1] & 31;*/ /*FCHECK is already tested above*/
+  FDICT = (in[1] >> 5) & 1;
+  /*FLEVEL = (in[1] >> 6) & 3;*/ /*FLEVEL is not used here*/
+
+  if(CM != 8 || CINFO > 7)
+  {
+    /*error: only compression method 8: inflate with sliding window of 32k is supported by the PNG spec*/
+    return 25;
+  }
+  if(FDICT != 0)
+  {
+    /*error: the specification of PNG says about the zlib stream:
+      "The additional flags shall not specify a preset dictionary."*/
+    return 26;
+  }
+
+  error = inflate(out, outsize, in + 2, insize - 2, settings);
+  if(error) return error;
+
+  if(!settings->ignore_adler32)
+  {
+    unsigned ADLER32 = lodepng_read32bitInt(&in[insize - 4]);
+    unsigned checksum = adler32(*out, (unsigned)(*outsize));
+    if(checksum != ADLER32) return 58; /*error, adler checksum not correct, data must be corrupted*/
+  }
+
+  return 0; /*no error*/
+}
+
+static unsigned zlib_decompress(unsigned char** out, size_t* outsize, const unsigned char* in,
+                                size_t insize, const LodePNGDecompressSettings* settings)
+{
+  if(settings->custom_zlib)
+  {
+    return settings->custom_zlib(out, outsize, in, insize, settings);
+  }
+  else
+  {
+    return lodepng_zlib_decompress(out, outsize, in, insize, settings);
+  }
+}
+
+#endif /*LODEPNG_COMPILE_DECODER*/
+
+#ifdef LODEPNG_COMPILE_ENCODER
+
+unsigned lodepng_zlib_compress(unsigned char** out, size_t* outsize, const unsigned char* in,
+                               size_t insize, const LodePNGCompressSettings* settings)
+{
+  /*initially, *out must be NULL and outsize 0, if you just give some random *out
+  that's pointing to a non allocated buffer, this'll crash*/
+  ucvector outv;
+  size_t i;
+  unsigned error;
+  unsigned char* deflatedata = 0;
+  size_t deflatesize = 0;
+
+  /*zlib data: 1 byte CMF (CM+CINFO), 1 byte FLG, deflate data, 4 byte ADLER32 checksum of the Decompressed data*/
+  unsigned CMF = 120; /*0b01111000: CM 8, CINFO 7. With CINFO 7, any window size up to 32768 can be used.*/
+  unsigned FLEVEL = 0;
+  unsigned FDICT = 0;
+  unsigned CMFFLG = 256 * CMF + FDICT * 32 + FLEVEL * 64;
+  unsigned FCHECK = 31 - CMFFLG % 31;
+  CMFFLG += FCHECK;
+
+  /*ucvector-controlled version of the output buffer, for dynamic array*/
+  ucvector_init_buffer(&outv, *out, *outsize);
+
+  ucvector_push_back(&outv, (unsigned char)(CMFFLG / 256));
+  ucvector_push_back(&outv, (unsigned char)(CMFFLG % 256));
+
+  error = deflate(&deflatedata, &deflatesize, in, insize, settings);
+
+  if(!error)
+  {
+    unsigned ADLER32 = adler32(in, (unsigned)insize);
+    for(i = 0; i != deflatesize; ++i) ucvector_push_back(&outv, deflatedata[i]);
+    lodepng_free(deflatedata);
+    lodepng_add32bitInt(&outv, ADLER32);
+  }
+
+  *out = outv.data;
+  *outsize = outv.size;
+
+  return error;
+}
+
+/* compress using the default or custom zlib function */
+static unsigned zlib_compress(unsigned char** out, size_t* outsize, const unsigned char* in,
+                              size_t insize, const LodePNGCompressSettings* settings)
+{
+  if(settings->custom_zlib)
+  {
+    return settings->custom_zlib(out, outsize, in, insize, settings);
+  }
+  else
+  {
+    return lodepng_zlib_compress(out, outsize, in, insize, settings);
+  }
+}
+
+#endif /*LODEPNG_COMPILE_ENCODER*/
+
+#else /*no LODEPNG_COMPILE_ZLIB*/
+
+#ifdef LODEPNG_COMPILE_DECODER
+static unsigned zlib_decompress(unsigned char** out, size_t* outsize, const unsigned char* in,
+                                size_t insize, const LodePNGDecompressSettings* settings)
+{
+  if (!settings->custom_zlib) return 87; /*no custom zlib function provided */
+  return settings->custom_zlib(out, outsize, in, insize, settings);
+}
+#endif /*LODEPNG_COMPILE_DECODER*/
+#ifdef LODEPNG_COMPILE_ENCODER
+static unsigned zlib_compress(unsigned char** out, size_t* outsize, const unsigned char* in,
+                              size_t insize, const LodePNGCompressSettings* settings)
+{
+  if (!settings->custom_zlib) return 87; /*no custom zlib function provided */
+  return settings->custom_zlib(out, outsize, in, insize, settings);
+}
+#endif /*LODEPNG_COMPILE_ENCODER*/
+
+#endif /*LODEPNG_COMPILE_ZLIB*/
+
+/* ////////////////////////////////////////////////////////////////////////// */
+
+#ifdef LODEPNG_COMPILE_ENCODER
+
+/*this is a good tradeoff between speed and compression ratio*/
+#define DEFAULT_WINDOWSIZE 2048
+
+void lodepng_compress_settings_init(LodePNGCompressSettings* settings)
+{
+  /*compress with dynamic huffman tree (not in the mathematical sense, just not the predefined one)*/
+  settings->btype = 2;
+  settings->use_lz77 = 1;
+  settings->windowsize = DEFAULT_WINDOWSIZE;
+  settings->minmatch = 3;
+  settings->nicematch = 128;
+  settings->lazymatching = 1;
+
+  settings->custom_zlib = 0;
+  settings->custom_deflate = 0;
+  settings->custom_context = 0;
+}
+
+const LodePNGCompressSettings lodepng_default_compress_settings = {2, 1, DEFAULT_WINDOWSIZE, 3, 128, 1, 0, 0, 0};
+
+
+#endif /*LODEPNG_COMPILE_ENCODER*/
+
+#ifdef LODEPNG_COMPILE_DECODER
+
+void lodepng_decompress_settings_init(LodePNGDecompressSettings* settings)
+{
+  settings->ignore_adler32 = 0;
+
+  settings->custom_zlib = 0;
+  settings->custom_inflate = 0;
+  settings->custom_context = 0;
+}
+
+const LodePNGDecompressSettings lodepng_default_decompress_settings = {0, 0, 0, 0};
+
+#endif /*LODEPNG_COMPILE_DECODER*/
+
+/* ////////////////////////////////////////////////////////////////////////// */
+/* ////////////////////////////////////////////////////////////////////////// */
+/* // End of Zlib related code. Begin of PNG related code.                 // */
+/* ////////////////////////////////////////////////////////////////////////// */
+/* ////////////////////////////////////////////////////////////////////////// */
+
+#ifdef LODEPNG_COMPILE_PNG
+
+/* ////////////////////////////////////////////////////////////////////////// */
+/* / CRC32                                                                  / */
+/* ////////////////////////////////////////////////////////////////////////// */
+
+/* CRC polynomial: 0xedb88320 */
+static unsigned lodepng_crc32_table[256] = {
+           0u, 1996959894u, 3993919788u, 2567524794u,  124634137u, 1886057615u, 3915621685u, 2657392035u,
+   249268274u, 2044508324u, 3772115230u, 2547177864u,  162941995u, 2125561021u, 3887607047u, 2428444049u,
+   498536548u, 1789927666u, 4089016648u, 2227061214u,  450548861u, 1843258603u, 4107580753u, 2211677639u,
+   325883990u, 1684777152u, 4251122042u, 2321926636u,  335633487u, 1661365465u, 4195302755u, 2366115317u,
+   997073096u, 1281953886u, 3579855332u, 2724688242u, 1006888145u, 1258607687u, 3524101629u, 2768942443u,
+   901097722u, 1119000684u, 3686517206u, 2898065728u,  853044451u, 1172266101u, 3705015759u, 2882616665u,
+   651767980u, 1373503546u, 3369554304u, 3218104598u,  565507253u, 1454621731u, 3485111705u, 3099436303u,
+   671266974u, 1594198024u, 3322730930u, 2970347812u,  795835527u, 1483230225u, 3244367275u, 3060149565u,
+  1994146192u,   31158534u, 2563907772u, 4023717930u, 1907459465u,  112637215u, 2680153253u, 3904427059u,
+  2013776290u,  251722036u, 2517215374u, 3775830040u, 2137656763u,  141376813u, 2439277719u, 3865271297u,
+  1802195444u,  476864866u, 2238001368u, 4066508878u, 1812370925u,  453092731u, 2181625025u, 4111451223u,
+  1706088902u,  314042704u, 2344532202u, 4240017532u, 1658658271u,  366619977u, 2362670323u, 4224994405u,
+  1303535960u,  984961486u, 2747007092u, 3569037538u, 1256170817u, 1037604311u, 2765210733u, 3554079995u,
+  1131014506u,  879679996u, 2909243462u, 3663771856u, 1141124467u,  855842277u, 2852801631u, 3708648649u,
+  1342533948u,  654459306u, 3188396048u, 3373015174u, 1466479909u,  544179635u, 3110523913u, 3462522015u,
+  1591671054u,  702138776u, 2966460450u, 3352799412u, 1504918807u,  783551873u, 3082640443u, 3233442989u,
+  3988292384u, 2596254646u,   62317068u, 1957810842u, 3939845945u, 2647816111u,   81470997u, 1943803523u,
+  3814918930u, 2489596804u,  225274430u, 2053790376u, 3826175755u, 2466906013u,  167816743u, 2097651377u,
+  4027552580u, 2265490386u,  503444072u, 1762050814u, 4150417245u, 2154129355u,  426522225u, 1852507879u,
+  4275313526u, 2312317920u,  282753626u, 1742555852u, 4189708143u, 2394877945u,  397917763u, 1622183637u,
+  3604390888u, 2714866558u,  953729732u, 1340076626u, 3518719985u, 2797360999u, 1068828381u, 1219638859u,
+  3624741850u, 2936675148u,  906185462u, 1090812512u, 3747672003u, 2825379669u,  829329135u, 1181335161u,
+  3412177804u, 3160834842u,  628085408u, 1382605366u, 3423369109u, 3138078467u,  570562233u, 1426400815u,
+  3317316542u, 2998733608u,  733239954u, 1555261956u, 3268935591u, 3050360625u,  752459403u, 1541320221u,
+  2607071920u, 3965973030u, 1969922972u,   40735498u, 2617837225u, 3943577151u, 1913087877u,   83908371u,
+  2512341634u, 3803740692u, 2075208622u,  213261112u, 2463272603u, 3855990285u, 2094854071u,  198958881u,
+  2262029012u, 4057260610u, 1759359992u,  534414190u, 2176718541u, 4139329115u, 1873836001u,  414664567u,
+  2282248934u, 4279200368u, 1711684554u,  285281116u, 2405801727u, 4167216745u, 1634467795u,  376229701u,
+  2685067896u, 3608007406u, 1308918612u,  956543938u, 2808555105u, 3495958263u, 1231636301u, 1047427035u,
+  2932959818u, 3654703836u, 1088359270u,  936918000u, 2847714899u, 3736837829u, 1202900863u,  817233897u,
+  3183342108u, 3401237130u, 1404277552u,  615818150u, 3134207493u, 3453421203u, 1423857449u,  601450431u,
+  3009837614u, 3294710456u, 1567103746u,  711928724u, 3020668471u, 3272380065u, 1510334235u,  755167117u
+};
+
+/*Return the CRC of the bytes buf[0..len-1].*/
+unsigned lodepng_crc32(const unsigned char* buf, size_t len)
+{
+  unsigned c = 0xffffffffL;
+  size_t n;
+
+  for(n = 0; n < len; ++n)
+  {
+    c = lodepng_crc32_table[(c ^ buf[n]) & 0xff] ^ (c >> 8);
+  }
+  return c ^ 0xffffffffL;
+}
+
+/* ////////////////////////////////////////////////////////////////////////// */
+/* / Reading and writing single bits and bytes from/to stream for LodePNG   / */
+/* ////////////////////////////////////////////////////////////////////////// */
+
+static unsigned char readBitFromReversedStream(size_t* bitpointer, const unsigned char* bitstream)
+{
+  unsigned char result = (unsigned char)((bitstream[(*bitpointer) >> 3] >> (7 - ((*bitpointer) & 0x7))) & 1);
+  ++(*bitpointer);
+  return result;
+}
+
+static unsigned readBitsFromReversedStream(size_t* bitpointer, const unsigned char* bitstream, size_t nbits)
+{
+  unsigned result = 0;
+  size_t i;
+  for(i = nbits - 1; i < nbits; --i)
+  {
+    result += (unsigned)readBitFromReversedStream(bitpointer, bitstream) << i;
+  }
+  return result;
+}
+
+#ifdef LODEPNG_COMPILE_DECODER
+static void setBitOfReversedStream0(size_t* bitpointer, unsigned char* bitstream, unsigned char bit)
+{
+  /*the current bit in bitstream must be 0 for this to work*/
+  if(bit)
+  {
+    /*earlier bit of huffman code is in a lesser significant bit of an earlier byte*/
+    bitstream[(*bitpointer) >> 3] |= (bit << (7 - ((*bitpointer) & 0x7)));
+  }
+  ++(*bitpointer);
+}
+#endif /*LODEPNG_COMPILE_DECODER*/
+
+static void setBitOfReversedStream(size_t* bitpointer, unsigned char* bitstream, unsigned char bit)
+{
+  /*the current bit in bitstream may be 0 or 1 for this to work*/
+  if(bit == 0) bitstream[(*bitpointer) >> 3] &=  (unsigned char)(~(1 << (7 - ((*bitpointer) & 0x7))));
+  else         bitstream[(*bitpointer) >> 3] |=  (1 << (7 - ((*bitpointer) & 0x7)));
+  ++(*bitpointer);
+}
+
+/* ////////////////////////////////////////////////////////////////////////// */
+/* / PNG chunks                                                             / */
+/* ////////////////////////////////////////////////////////////////////////// */
+
+unsigned lodepng_chunk_length(const unsigned char* chunk)
+{
+  return lodepng_read32bitInt(&chunk[0]);
+}
+
+void lodepng_chunk_type(char type[5], const unsigned char* chunk)
+{
+  unsigned i;
+  for(i = 0; i != 4; ++i) type[i] = (char)chunk[4 + i];
+  type[4] = 0; /*null termination char*/
+}
+
+unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type)
+{
+  if(strlen(type) != 4) return 0;
+  return (chunk[4] == type[0] && chunk[5] == type[1] && chunk[6] == type[2] && chunk[7] == type[3]);
+}
+
+unsigned char lodepng_chunk_ancillary(const unsigned char* chunk)
+{
+  return((chunk[4] & 32) != 0);
+}
+
+unsigned char lodepng_chunk_private(const unsigned char* chunk)
+{
+  return((chunk[6] & 32) != 0);
+}
+
+unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk)
+{
+  return((chunk[7] & 32) != 0);
+}
+
+unsigned char* lodepng_chunk_data(unsigned char* chunk)
+{
+  return &chunk[8];
+}
+
+const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk)
+{
+  return &chunk[8];
+}
+
+unsigned lodepng_chunk_check_crc(const unsigned char* chunk)
+{
+  unsigned length = lodepng_chunk_length(chunk);
+  unsigned CRC = lodepng_read32bitInt(&chunk[length + 8]);
+  /*the CRC is taken of the data and the 4 chunk type letters, not the length*/
+  unsigned checksum = lodepng_crc32(&chunk[4], length + 4);
+  if(CRC != checksum) return 1;
+  else return 0;
+}
+
+void lodepng_chunk_generate_crc(unsigned char* chunk)
+{
+  unsigned length = lodepng_chunk_length(chunk);
+  unsigned CRC = lodepng_crc32(&chunk[4], length + 4);
+  lodepng_set32bitInt(chunk + 8 + length, CRC);
+}
+
+unsigned char* lodepng_chunk_next(unsigned char* chunk)
+{
+  unsigned total_chunk_length = lodepng_chunk_length(chunk) + 12;
+  return &chunk[total_chunk_length];
+}
+
+const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk)
+{
+  unsigned total_chunk_length = lodepng_chunk_length(chunk) + 12;
+  return &chunk[total_chunk_length];
+}
+
+unsigned lodepng_chunk_append(unsigned char** out, size_t* outlength, const unsigned char* chunk)
+{
+  unsigned i;
+  unsigned total_chunk_length = lodepng_chunk_length(chunk) + 12;
+  unsigned char *chunk_start, *new_buffer;
+  size_t new_length = (*outlength) + total_chunk_length;
+  if(new_length < total_chunk_length || new_length < (*outlength)) return 77; /*integer overflow happened*/
+
+  new_buffer = (unsigned char*)lodepng_realloc(*out, new_length);
+  if(!new_buffer) return 83; /*alloc fail*/
+  (*out) = new_buffer;
+  (*outlength) = new_length;
+  chunk_start = &(*out)[new_length - total_chunk_length];
+
+  for(i = 0; i != total_chunk_length; ++i) chunk_start[i] = chunk[i];
+
+  return 0;
+}
+
+unsigned lodepng_chunk_create(unsigned char** out, size_t* outlength, unsigned length,
+                              const char* type, const unsigned char* data)
+{
+  unsigned i;
+  unsigned char *chunk, *new_buffer;
+  size_t new_length = (*outlength) + length + 12;
+  if(new_length < length + 12 || new_length < (*outlength)) return 77; /*integer overflow happened*/
+  new_buffer = (unsigned char*)lodepng_realloc(*out, new_length);
+  if(!new_buffer) return 83; /*alloc fail*/
+  (*out) = new_buffer;
+  (*outlength) = new_length;
+  chunk = &(*out)[(*outlength) - length - 12];
+
+  /*1: length*/
+  lodepng_set32bitInt(chunk, (unsigned)length);
+
+  /*2: chunk name (4 letters)*/
+  chunk[4] = (unsigned char)type[0];
+  chunk[5] = (unsigned char)type[1];
+  chunk[6] = (unsigned char)type[2];
+  chunk[7] = (unsigned char)type[3];
+
+  /*3: the data*/
+  for(i = 0; i != length; ++i) chunk[8 + i] = data[i];
+
+  /*4: CRC (of the chunkname characters and the data)*/
+  lodepng_chunk_generate_crc(chunk);
+
+  return 0;
+}
+
+/* ////////////////////////////////////////////////////////////////////////// */
+/* / Color types and such                                                   / */
+/* ////////////////////////////////////////////////////////////////////////// */
+
+/*return type is a LodePNG error code*/
+static unsigned checkColorValidity(LodePNGColorType colortype, unsigned bd) /*bd = bitdepth*/
+{
+  switch(colortype)
+  {
+    case 0: if(!(bd == 1 || bd == 2 || bd == 4 || bd == 8 || bd == 16)) return 37; break; /*grey*/
+    case 2: if(!(                                 bd == 8 || bd == 16)) return 37; break; /*RGB*/
+    case 3: if(!(bd == 1 || bd == 2 || bd == 4 || bd == 8            )) return 37; break; /*palette*/
+    case 4: if(!(                                 bd == 8 || bd == 16)) return 37; break; /*grey + alpha*/
+    case 6: if(!(                                 bd == 8 || bd == 16)) return 37; break; /*RGBA*/
+    default: return 31;
+  }
+  return 0; /*allowed color type / bits combination*/
+}
+
+static unsigned getNumColorChannels(LodePNGColorType colortype)
+{
+  switch(colortype)
+  {
+    case 0: return 1; /*grey*/
+    case 2: return 3; /*RGB*/
+    case 3: return 1; /*palette*/
+    case 4: return 2; /*grey + alpha*/
+    case 6: return 4; /*RGBA*/
+  }
+  return 0; /*unexisting color type*/
+}
+
+static unsigned lodepng_get_bpp_lct(LodePNGColorType colortype, unsigned bitdepth)
+{
+  /*bits per pixel is amount of channels * bits per channel*/
+  return getNumColorChannels(colortype) * bitdepth;
+}
+
+/* ////////////////////////////////////////////////////////////////////////// */
+
+void lodepng_color_mode_init(LodePNGColorMode* info)
+{
+  info->key_defined = 0;
+  info->key_r = info->key_g = info->key_b = 0;
+  info->colortype = LCT_RGBA;
+  info->bitdepth = 8;
+  info->palette = 0;
+  info->palettesize = 0;
+}
+
+void lodepng_color_mode_cleanup(LodePNGColorMode* info)
+{
+  lodepng_palette_clear(info);
+}
+
+unsigned lodepng_color_mode_copy(LodePNGColorMode* dest, const LodePNGColorMode* source)
+{
+  size_t i;
+  lodepng_color_mode_cleanup(dest);
+  *dest = *source;
+  if(source->palette)
+  {
+    dest->palette = (unsigned char*)lodepng_malloc(1024);
+    if(!dest->palette && source->palettesize) return 83; /*alloc fail*/
+    for(i = 0; i != source->palettesize * 4; ++i) dest->palette[i] = source->palette[i];
+  }
+  return 0;
+}
+
+static int lodepng_color_mode_equal(const LodePNGColorMode* a, const LodePNGColorMode* b)
+{
+  size_t i;
+  if(a->colortype != b->colortype) return 0;
+  if(a->bitdepth != b->bitdepth) return 0;
+  if(a->key_defined != b->key_defined) return 0;
+  if(a->key_defined)
+  {
+    if(a->key_r != b->key_r) return 0;
+    if(a->key_g != b->key_g) return 0;
+    if(a->key_b != b->key_b) return 0;
+  }
+  if(a->palettesize != b->palettesize) return 0;
+  for(i = 0; i != a->palettesize * 4; ++i)
+  {
+    if(a->palette[i] != b->palette[i]) return 0;
+  }
+  return 1;
+}
+
+void lodepng_palette_clear(LodePNGColorMode* info)
+{
+  if(info->palette) lodepng_free(info->palette);
+  info->palette = 0;
+  info->palettesize = 0;
+}
+
+unsigned lodepng_palette_add(LodePNGColorMode* info,
+                             unsigned char r, unsigned char g, unsigned char b, unsigned char a)
+{
+  unsigned char* data;
+  /*the same resize technique as C++ std::vectors is used, and here it's made so that for a palette with
+  the max of 256 colors, it'll have the exact alloc size*/
+  if(!info->palette) /*allocate palette if empty*/
+  {
+    /*room for 256 colors with 4 bytes each*/
+    data = (unsigned char*)lodepng_realloc(info->palette, 1024);
+    if(!data) return 83; /*alloc fail*/
+    else info->palette = data;
+  }
+  info->palette[4 * info->palettesize + 0] = r;
+  info->palette[4 * info->palettesize + 1] = g;
+  info->palette[4 * info->palettesize + 2] = b;
+  info->palette[4 * info->palettesize + 3] = a;
+  ++info->palettesize;
+  return 0;
+}
+
+unsigned lodepng_get_bpp(const LodePNGColorMode* info)
+{
+  /*calculate bits per pixel out of colortype and bitdepth*/
+  return lodepng_get_bpp_lct(info->colortype, info->bitdepth);
+}
+
+unsigned lodepng_get_channels(const LodePNGColorMode* info)
+{
+  return getNumColorChannels(info->colortype);
+}
+
+unsigned lodepng_is_greyscale_type(const LodePNGColorMode* info)
+{
+  return info->colortype == LCT_GREY || info->colortype == LCT_GREY_ALPHA;
+}
+
+unsigned lodepng_is_alpha_type(const LodePNGColorMode* info)
+{
+  return (info->colortype & 4) != 0; /*4 or 6*/
+}
+
+unsigned lodepng_is_palette_type(const LodePNGColorMode* info)
+{
+  return info->colortype == LCT_PALETTE;
+}
+
+unsigned lodepng_has_palette_alpha(const LodePNGColorMode* info)
+{
+  size_t i;
+  for(i = 0; i != info->palettesize; ++i)
+  {
+    if(info->palette[i * 4 + 3] < 255) return 1;
+  }
+  return 0;
+}
+
+unsigned lodepng_can_have_alpha(const LodePNGColorMode* info)
+{
+  return info->key_defined
+      || lodepng_is_alpha_type(info)
+      || lodepng_has_palette_alpha(info);
+}
+
+size_t lodepng_get_raw_size(unsigned w, unsigned h, const LodePNGColorMode* color)
+{
+  return (w * h * lodepng_get_bpp(color) + 7) / 8;
+}
+
+size_t lodepng_get_raw_size_lct(unsigned w, unsigned h, LodePNGColorType colortype, unsigned bitdepth)
+{
+  return (w * h * lodepng_get_bpp_lct(colortype, bitdepth) + 7) / 8;
+}
+
+
+#ifdef LODEPNG_COMPILE_PNG
+#ifdef LODEPNG_COMPILE_DECODER
+/*in an idat chunk, each scanline is a multiple of 8 bits, unlike the lodepng output buffer*/
+static size_t lodepng_get_raw_size_idat(unsigned w, unsigned h, const LodePNGColorMode* color)
+{
+  return h * ((w * lodepng_get_bpp(color) + 7) / 8);
+}
+#endif /*LODEPNG_COMPILE_DECODER*/
+#endif /*LODEPNG_COMPILE_PNG*/
+
+#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
+
+static void LodePNGUnknownChunks_init(LodePNGInfo* info)
+{
+  unsigned i;
+  for(i = 0; i != 3; ++i) info->unknown_chunks_data[i] = 0;
+  for(i = 0; i != 3; ++i) info->unknown_chunks_size[i] = 0;
+}
+
+static void LodePNGUnknownChunks_cleanup(LodePNGInfo* info)
+{
+  unsigned i;
+  for(i = 0; i != 3; ++i) lodepng_free(info->unknown_chunks_data[i]);
+}
+
+static unsigned LodePNGUnknownChunks_copy(LodePNGInfo* dest, const LodePNGInfo* src)
+{
+  unsigned i;
+
+  LodePNGUnknownChunks_cleanup(dest);
+
+  for(i = 0; i != 3; ++i)
+  {
+    size_t j;
+    dest->unknown_chunks_size[i] = src->unknown_chunks_size[i];
+    dest->unknown_chunks_data[i] = (unsigned char*)lodepng_malloc(src->unknown_chunks_size[i]);
+    if(!dest->unknown_chunks_data[i] && dest->unknown_chunks_size[i]) return 83; /*alloc fail*/
+    for(j = 0; j < src->unknown_chunks_size[i]; ++j)
+    {
+      dest->unknown_chunks_data[i][j] = src->unknown_chunks_data[i][j];
+    }
+  }
+
+  return 0;
+}
+
+/******************************************************************************/
+
+static void LodePNGText_init(LodePNGInfo* info)
+{
+  info->text_num = 0;
+  info->text_keys = NULL;
+  info->text_strings = NULL;
+}
+
+static void LodePNGText_cleanup(LodePNGInfo* info)
+{
+  size_t i;
+  for(i = 0; i != info->text_num; ++i)
+  {
+    string_cleanup(&info->text_keys[i]);
+    string_cleanup(&info->text_strings[i]);
+  }
+  lodepng_free(info->text_keys);
+  lodepng_free(info->text_strings);
+}
+
+static unsigned LodePNGText_copy(LodePNGInfo* dest, const LodePNGInfo* source)
+{
+  size_t i = 0;
+  dest->text_keys = 0;
+  dest->text_strings = 0;
+  dest->text_num = 0;
+  for(i = 0; i != source->text_num; ++i)
+  {
+    CERROR_TRY_RETURN(lodepng_add_text(dest, source->text_keys[i], source->text_strings[i]));
+  }
+  return 0;
+}
+
+void lodepng_clear_text(LodePNGInfo* info)
+{
+  LodePNGText_cleanup(info);
+}
+
+unsigned lodepng_add_text(LodePNGInfo* info, const char* key, const char* str)
+{
+  char** new_keys = (char**)(lodepng_realloc(info->text_keys, sizeof(char*) * (info->text_num + 1)));
+  char** new_strings = (char**)(lodepng_realloc(info->text_strings, sizeof(char*) * (info->text_num + 1)));
+  if(!new_keys || !new_strings)
+  {
+    lodepng_free(new_keys);
+    lodepng_free(new_strings);
+    return 83; /*alloc fail*/
+  }
+
+  ++info->text_num;
+  info->text_keys = new_keys;
+  info->text_strings = new_strings;
+
+  string_init(&info->text_keys[info->text_num - 1]);
+  string_set(&info->text_keys[info->text_num - 1], key);
+
+  string_init(&info->text_strings[info->text_num - 1]);
+  string_set(&info->text_strings[info->text_num - 1], str);
+
+  return 0;
+}
+
+/******************************************************************************/
+
+static void LodePNGIText_init(LodePNGInfo* info)
+{
+  info->itext_num = 0;
+  info->itext_keys = NULL;
+  info->itext_langtags = NULL;
+  info->itext_transkeys = NULL;
+  info->itext_strings = NULL;
+}
+
+static void LodePNGIText_cleanup(LodePNGInfo* info)
+{
+  size_t i;
+  for(i = 0; i != info->itext_num; ++i)
+  {
+    string_cleanup(&info->itext_keys[i]);
+    string_cleanup(&info->itext_langtags[i]);
+    string_cleanup(&info->itext_transkeys[i]);
+    string_cleanup(&info->itext_strings[i]);
+  }
+  lodepng_free(info->itext_keys);
+  lodepng_free(info->itext_langtags);
+  lodepng_free(info->itext_transkeys);
+  lodepng_free(info->itext_strings);
+}
+
+static unsigned LodePNGIText_copy(LodePNGInfo* dest, const LodePNGInfo* source)
+{
+  size_t i = 0;
+  dest->itext_keys = 0;
+  dest->itext_langtags = 0;
+  dest->itext_transkeys = 0;
+  dest->itext_strings = 0;
+  dest->itext_num = 0;
+  for(i = 0; i != source->itext_num; ++i)
+  {
+    CERROR_TRY_RETURN(lodepng_add_itext(dest, source->itext_keys[i], source->itext_langtags[i],
+                                        source->itext_transkeys[i], source->itext_strings[i]));
+  }
+  return 0;
+}
+
+void lodepng_clear_itext(LodePNGInfo* info)
+{
+  LodePNGIText_cleanup(info);
+}
+
+unsigned lodepng_add_itext(LodePNGInfo* info, const char* key, const char* langtag,
+                           const char* transkey, const char* str)
+{
+  char** new_keys = (char**)(lodepng_realloc(info->itext_keys, sizeof(char*) * (info->itext_num + 1)));
+  char** new_langtags = (char**)(lodepng_realloc(info->itext_langtags, sizeof(char*) * (info->itext_num + 1)));
+  char** new_transkeys = (char**)(lodepng_realloc(info->itext_transkeys, sizeof(char*) * (info->itext_num + 1)));
+  char** new_strings = (char**)(lodepng_realloc(info->itext_strings, sizeof(char*) * (info->itext_num + 1)));
+  if(!new_keys || !new_langtags || !new_transkeys || !new_strings)
+  {
+    lodepng_free(new_keys);
+    lodepng_free(new_langtags);
+    lodepng_free(new_transkeys);
+    lodepng_free(new_strings);
+    return 83; /*alloc fail*/
+  }
+
+  ++info->itext_num;
+  info->itext_keys = new_keys;
+  info->itext_langtags = new_langtags;
+  info->itext_transkeys = new_transkeys;
+  info->itext_strings = new_strings;
+
+  string_init(&info->itext_keys[info->itext_num - 1]);
+  string_set(&info->itext_keys[info->itext_num - 1], key);
+
+  string_init(&info->itext_langtags[info->itext_num - 1]);
+  string_set(&info->itext_langtags[info->itext_num - 1], langtag);
+
+  string_init(&info->itext_transkeys[info->itext_num - 1]);
+  string_set(&info->itext_transkeys[info->itext_num - 1], transkey);
+
+  string_init(&info->itext_strings[info->itext_num - 1]);
+  string_set(&info->itext_strings[info->itext_num - 1], str);
+
+  return 0;
+}
+#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
+
+void lodepng_info_init(LodePNGInfo* info)
+{
+  lodepng_color_mode_init(&info->color);
+  info->interlace_method = 0;
+  info->compression_method = 0;
+  info->filter_method = 0;
+#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
+  info->background_defined = 0;
+  info->background_r = info->background_g = info->background_b = 0;
+
+  LodePNGText_init(info);
+  LodePNGIText_init(info);
+
+  info->time_defined = 0;
+  info->phys_defined = 0;
+
+  LodePNGUnknownChunks_init(info);
+#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
+}
+
+void lodepng_info_cleanup(LodePNGInfo* info)
+{
+  lodepng_color_mode_cleanup(&info->color);
+#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
+  LodePNGText_cleanup(info);
+  LodePNGIText_cleanup(info);
+
+  LodePNGUnknownChunks_cleanup(info);
+#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
+}
+
+unsigned lodepng_info_copy(LodePNGInfo* dest, const LodePNGInfo* source)
+{
+  lodepng_info_cleanup(dest);
+  *dest = *source;
+  lodepng_color_mode_init(&dest->color);
+  CERROR_TRY_RETURN(lodepng_color_mode_copy(&dest->color, &source->color));
+
+#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
+  CERROR_TRY_RETURN(LodePNGText_copy(dest, source));
+  CERROR_TRY_RETURN(LodePNGIText_copy(dest, source));
+
+  LodePNGUnknownChunks_init(dest);
+  CERROR_TRY_RETURN(LodePNGUnknownChunks_copy(dest, source));
+#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
+  return 0;
+}
+
+void lodepng_info_swap(LodePNGInfo* a, LodePNGInfo* b)
+{
+  LodePNGInfo temp = *a;
+  *a = *b;
+  *b = temp;
+}
+
+/* ////////////////////////////////////////////////////////////////////////// */
+
+/*index: bitgroup index, bits: bitgroup size(1, 2 or 4), in: bitgroup value, out: octet array to add bits to*/
+static void addColorBits(unsigned char* out, size_t index, unsigned bits, unsigned in)
+{
+  unsigned m = bits == 1 ? 7 : bits == 2 ? 3 : 1; /*8 / bits - 1*/
+  /*p = the partial index in the byte, e.g. with 4 palettebits it is 0 for first half or 1 for second half*/
+  unsigned p = index & m;
+  in &= (1u << bits) - 1u; /*filter out any other bits of the input value*/
+  in = in << (bits * (m - p));
+  if(p == 0) out[index * bits / 8] = in;
+  else out[index * bits / 8] |= in;
+}
+
+typedef struct ColorTree ColorTree;
+
+/*
+One node of a color tree
+This is the data structure used to count the number of unique colors and to get a palette
+index for a color. It's like an octree, but because the alpha channel is used too, each
+node has 16 instead of 8 children.
+*/
+struct ColorTree
+{
+  ColorTree* children[16]; /*up to 16 pointers to ColorTree of next level*/
+  int index; /*the payload. Only has a meaningful value if this is in the last level*/
+};
+
+static void color_tree_init(ColorTree* tree)
+{
+  int i;
+  for(i = 0; i != 16; ++i) tree->children[i] = 0;
+  tree->index = -1;
+}
+
+static void color_tree_cleanup(ColorTree* tree)
+{
+  int i;
+  for(i = 0; i != 16; ++i)
+  {
+    if(tree->children[i])
+    {
+      color_tree_cleanup(tree->children[i]);
+      lodepng_free(tree->children[i]);
+    }
+  }
+}
+
+/*returns -1 if color not present, its index otherwise*/
+static int color_tree_get(ColorTree* tree, unsigned char r, unsigned char g, unsigned char b, unsigned char a)
+{
+  int bit = 0;
+  for(bit = 0; bit < 8; ++bit)
+  {
+    int i = 8 * ((r >> bit) & 1) + 4 * ((g >> bit) & 1) + 2 * ((b >> bit) & 1) + 1 * ((a >> bit) & 1);
+    if(!tree->children[i]) return -1;
+    else tree = tree->children[i];
+  }
+  return tree ? tree->index : -1;
+}
+
+#ifdef LODEPNG_COMPILE_ENCODER
+static int color_tree_has(ColorTree* tree, unsigned char r, unsigned char g, unsigned char b, unsigned char a)
+{
+  return color_tree_get(tree, r, g, b, a) >= 0;
+}
+#endif /*LODEPNG_COMPILE_ENCODER*/
+
+/*color is not allowed to already exist.
+Index should be >= 0 (it's signed to be compatible with using -1 for "doesn't exist")*/
+static void color_tree_add(ColorTree* tree,
+                           unsigned char r, unsigned char g, unsigned char b, unsigned char a, unsigned index)
+{
+  int bit;
+  for(bit = 0; bit < 8; ++bit)
+  {
+    int i = 8 * ((r >> bit) & 1) + 4 * ((g >> bit) & 1) + 2 * ((b >> bit) & 1) + 1 * ((a >> bit) & 1);
+    if(!tree->children[i])
+    {
+      tree->children[i] = (ColorTree*)lodepng_malloc(sizeof(ColorTree));
+      color_tree_init(tree->children[i]);
+    }
+    tree = tree->children[i];
+  }
+  tree->index = (int)index;
+}
+
+/*put a pixel, given its RGBA color, into image of any color type*/
+static unsigned rgba8ToPixel(unsigned char* out, size_t i,
+                             const LodePNGColorMode* mode, ColorTree* tree /*for palette*/,
+                             unsigned char r, unsigned char g, unsigned char b, unsigned char a)
+{
+  if(mode->colortype == LCT_GREY)
+  {
+    unsigned char grey = r; /*((unsigned short)r + g + b) / 3*/;
+    if(mode->bitdepth == 8) out[i] = grey;
+    else if(mode->bitdepth == 16) out[i * 2 + 0] = out[i * 2 + 1] = grey;
+    else
+    {
+      /*take the most significant bits of grey*/
+      grey = (grey >> (8 - mode->bitdepth)) & ((1 << mode->bitdepth) - 1);
+      addColorBits(out, i, mode->bitdepth, grey);
+    }
+  }
+  else if(mode->colortype == LCT_RGB)
+  {
+    if(mode->bitdepth == 8)
+    {
+      out[i * 3 + 0] = r;
+      out[i * 3 + 1] = g;
+      out[i * 3 + 2] = b;
+    }
+    else
+    {
+      out[i * 6 + 0] = out[i * 6 + 1] = r;
+      out[i * 6 + 2] = out[i * 6 + 3] = g;
+      out[i * 6 + 4] = out[i * 6 + 5] = b;
+    }
+  }
+  else if(mode->colortype == LCT_PALETTE)
+  {
+    int index = color_tree_get(tree, r, g, b, a);
+    if(index < 0) return 82; /*color not in palette*/
+    if(mode->bitdepth == 8) out[i] = index;
+    else addColorBits(out, i, mode->bitdepth, (unsigned)index);
+  }
+  else if(mode->colortype == LCT_GREY_ALPHA)
+  {
+    unsigned char grey = r; /*((unsigned short)r + g + b) / 3*/;
+    if(mode->bitdepth == 8)
+    {
+      out[i * 2 + 0] = grey;
+      out[i * 2 + 1] = a;
+    }
+    else if(mode->bitdepth == 16)
+    {
+      out[i * 4 + 0] = out[i * 4 + 1] = grey;
+      out[i * 4 + 2] = out[i * 4 + 3] = a;
+    }
+  }
+  else if(mode->colortype == LCT_RGBA)
+  {
+    if(mode->bitdepth == 8)
+    {
+      out[i * 4 + 0] = r;
+      out[i * 4 + 1] = g;
+      out[i * 4 + 2] = b;
+      out[i * 4 + 3] = a;
+    }
+    else
+    {
+      out[i * 8 + 0] = out[i * 8 + 1] = r;
+      out[i * 8 + 2] = out[i * 8 + 3] = g;
+      out[i * 8 + 4] = out[i * 8 + 5] = b;
+      out[i * 8 + 6] = out[i * 8 + 7] = a;
+    }
+  }
+
+  return 0; /*no error*/
+}
+
+/*put a pixel, given its RGBA16 color, into image of any color 16-bitdepth type*/
+static void rgba16ToPixel(unsigned char* out, size_t i,
+                         const LodePNGColorMode* mode,
+                         unsigned short r, unsigned short g, unsigned short b, unsigned short a)
+{
+  if(mode->colortype == LCT_GREY)
+  {
+    unsigned short grey = r; /*((unsigned)r + g + b) / 3*/;
+    out[i * 2 + 0] = (grey >> 8) & 255;
+    out[i * 2 + 1] = grey & 255;
+  }
+  else if(mode->colortype == LCT_RGB)
+  {
+    out[i * 6 + 0] = (r >> 8) & 255;
+    out[i * 6 + 1] = r & 255;
+    out[i * 6 + 2] = (g >> 8) & 255;
+    out[i * 6 + 3] = g & 255;
+    out[i * 6 + 4] = (b >> 8) & 255;
+    out[i * 6 + 5] = b & 255;
+  }
+  else if(mode->colortype == LCT_GREY_ALPHA)
+  {
+    unsigned short grey = r; /*((unsigned)r + g + b) / 3*/;
+    out[i * 4 + 0] = (grey >> 8) & 255;
+    out[i * 4 + 1] = grey & 255;
+    out[i * 4 + 2] = (a >> 8) & 255;
+    out[i * 4 + 3] = a & 255;
+  }
+  else if(mode->colortype == LCT_RGBA)
+  {
+    out[i * 8 + 0] = (r >> 8) & 255;
+    out[i * 8 + 1] = r & 255;
+    out[i * 8 + 2] = (g >> 8) & 255;
+    out[i * 8 + 3] = g & 255;
+    out[i * 8 + 4] = (b >> 8) & 255;
+    out[i * 8 + 5] = b & 255;
+    out[i * 8 + 6] = (a >> 8) & 255;
+    out[i * 8 + 7] = a & 255;
+  }
+}
+
+/*Get RGBA8 color of pixel with index i (y * width + x) from the raw image with given color type.*/
+static void getPixelColorRGBA8(unsigned char* r, unsigned char* g,
+                               unsigned char* b, unsigned char* a,
+                               const unsigned char* in, size_t i,
+                               const LodePNGColorMode* mode)
+{
+  if(mode->colortype == LCT_GREY)
+  {
+    if(mode->bitdepth == 8)
+    {
+      *r = *g = *b = in[i];
+      if(mode->key_defined && *r == mode->key_r) *a = 0;
+      else *a = 255;
+    }
+    else if(mode->bitdepth == 16)
+    {
+      *r = *g = *b = in[i * 2 + 0];
+      if(mode->key_defined && 256U * in[i * 2 + 0] + in[i * 2 + 1] == mode->key_r) *a = 0;
+      else *a = 255;
+    }
+    else
+    {
+      unsigned highest = ((1U << mode->bitdepth) - 1U); /*highest possible value for this bit depth*/
+      size_t j = i * mode->bitdepth;
+      unsigned value = readBitsFromReversedStream(&j, in, mode->bitdepth);
+      *r = *g = *b = (value * 255) / highest;
+      if(mode->key_defined && value == mode->key_r) *a = 0;
+      else *a = 255;
+    }
+  }
+  else if(mode->colortype == LCT_RGB)
+  {
+    if(mode->bitdepth == 8)
+    {
+      *r = in[i * 3 + 0]; *g = in[i * 3 + 1]; *b = in[i * 3 + 2];
+      if(mode->key_defined && *r == mode->key_r && *g == mode->key_g && *b == mode->key_b) *a = 0;
+      else *a = 255;
+    }
+    else
+    {
+      *r = in[i * 6 + 0];
+      *g = in[i * 6 + 2];
+      *b = in[i * 6 + 4];
+      if(mode->key_defined && 256U * in[i * 6 + 0] + in[i * 6 + 1] == mode->key_r
+         && 256U * in[i * 6 + 2] + in[i * 6 + 3] == mode->key_g
+         && 256U * in[i * 6 + 4] + in[i * 6 + 5] == mode->key_b) *a = 0;
+      else *a = 255;
+    }
+  }
+  else if(mode->colortype == LCT_PALETTE)
+  {
+    unsigned index;
+    if(mode->bitdepth == 8) index = in[i];
+    else
+    {
+      size_t j = i * mode->bitdepth;
+      index = readBitsFromReversedStream(&j, in, mode->bitdepth);
+    }
+
+    if(index >= mode->palettesize)
+    {
+      /*This is an error according to the PNG spec, but common PNG decoders make it black instead.
+      Done here too, slightly faster due to no error handling needed.*/
+      *r = *g = *b = 0;
+      *a = 255;
+    }
+    else
+    {
+      *r = mode->palette[index * 4 + 0];
+      *g = mode->palette[index * 4 + 1];
+      *b = mode->palette[index * 4 + 2];
+      *a = mode->palette[index * 4 + 3];
+    }
+  }
+  else if(mode->colortype == LCT_GREY_ALPHA)
+  {
+    if(mode->bitdepth == 8)
+    {
+      *r = *g = *b = in[i * 2 + 0];
+      *a = in[i * 2 + 1];
+    }
+    else
+    {
+      *r = *g = *b = in[i * 4 + 0];
+      *a = in[i * 4 + 2];
+    }
+  }
+  else if(mode->colortype == LCT_RGBA)
+  {
+    if(mode->bitdepth == 8)
+    {
+      *r = in[i * 4 + 0];
+      *g = in[i * 4 + 1];
+      *b = in[i * 4 + 2];
+      *a = in[i * 4 + 3];
+    }
+    else
+    {
+      *r = in[i * 8 + 0];
+      *g = in[i * 8 + 2];
+      *b = in[i * 8 + 4];
+      *a = in[i * 8 + 6];
+    }
+  }
+}
+
+/*Similar to getPixelColorRGBA8, but with all the for loops inside of the color
+mode test cases, optimized to convert the colors much faster, when converting
+to RGBA or RGB with 8 bit per cannel. buffer must be RGBA or RGB output with
+enough memory, if has_alpha is true the output is RGBA. mode has the color mode
+of the input buffer.*/
+static void getPixelColorsRGBA8(unsigned char* buffer, size_t numpixels,
+                                unsigned has_alpha, const unsigned char* in,
+                                const LodePNGColorMode* mode)
+{
+  unsigned num_channels = has_alpha ? 4 : 3;
+  size_t i;
+  if(mode->colortype == LCT_GREY)
+  {
+    if(mode->bitdepth == 8)
+    {
+      for(i = 0; i != numpixels; ++i, buffer += num_channels)
+      {
+        buffer[0] = buffer[1] = buffer[2] = in[i];
+        if(has_alpha) buffer[3] = mode->key_defined && in[i] == mode->key_r ? 0 : 255;
+      }
+    }
+    else if(mode->bitdepth == 16)
+    {
+      for(i = 0; i != numpixels; ++i, buffer += num_channels)
+      {
+        buffer[0] = buffer[1] = buffer[2] = in[i * 2];
+        if(has_alpha) buffer[3] = mode->key_defined && 256U * in[i * 2 + 0] + in[i * 2 + 1] == mode->key_r ? 0 : 255;
+      }
+    }
+    else
+    {
+      unsigned highest = ((1U << mode->bitdepth) - 1U); /*highest possible value for this bit depth*/
+      size_t j = 0;
+      for(i = 0; i != numpixels; ++i, buffer += num_channels)
+      {
+        unsigned value = readBitsFromReversedStream(&j, in, mode->bitdepth);
+        buffer[0] = buffer[1] = buffer[2] = (value * 255) / highest;
+        if(has_alpha) buffer[3] = mode->key_defined && value == mode->key_r ? 0 : 255;
+      }
+    }
+  }
+  else if(mode->colortype == LCT_RGB)
+  {
+    if(mode->bitdepth == 8)
+    {
+      for(i = 0; i != numpixels; ++i, buffer += num_channels)
+      {
+        buffer[0] = in[i * 3 + 0];
+        buffer[1] = in[i * 3 + 1];
+        buffer[2] = in[i * 3 + 2];
+        if(has_alpha) buffer[3] = mode->key_defined && buffer[0] == mode->key_r
+           && buffer[1]== mode->key_g && buffer[2] == mode->key_b ? 0 : 255;
+      }
+    }
+    else
+    {
+      for(i = 0; i != numpixels; ++i, buffer += num_channels)
+      {
+        buffer[0] = in[i * 6 + 0];
+        buffer[1] = in[i * 6 + 2];
+        buffer[2] = in[i * 6 + 4];
+        if(has_alpha) buffer[3] = mode->key_defined
+           && 256U * in[i * 6 + 0] + in[i * 6 + 1] == mode->key_r
+           && 256U * in[i * 6 + 2] + in[i * 6 + 3] == mode->key_g
+           && 256U * in[i * 6 + 4] + in[i * 6 + 5] == mode->key_b ? 0 : 255;
+      }
+    }
+  }
+  else if(mode->colortype == LCT_PALETTE)
+  {
+    unsigned index;
+    size_t j = 0;
+    for(i = 0; i != numpixels; ++i, buffer += num_channels)
+    {
+      if(mode->bitdepth == 8) index = in[i];
+      else index = readBitsFromReversedStream(&j, in, mode->bitdepth);
+
+      if(index >= mode->palettesize)
+      {
+        /*This is an error according to the PNG spec, but most PNG decoders make it black instead.
+        Done here too, slightly faster due to no error handling needed.*/
+        buffer[0] = buffer[1] = buffer[2] = 0;
+        if(has_alpha) buffer[3] = 255;
+      }
+      else
+      {
+        buffer[0] = mode->palette[index * 4 + 0];
+        buffer[1] = mode->palette[index * 4 + 1];
+        buffer[2] = mode->palette[index * 4 + 2];
+        if(has_alpha) buffer[3] = mode->palette[index * 4 + 3];
+      }
+    }
+  }
+  else if(mode->colortype == LCT_GREY_ALPHA)
+  {
+    if(mode->bitdepth == 8)
+    {
+      for(i = 0; i != numpixels; ++i, buffer += num_channels)
+      {
+        buffer[0] = buffer[1] = buffer[2] = in[i * 2 + 0];
+        if(has_alpha) buffer[3] = in[i * 2 + 1];
+      }
+    }
+    else
+    {
+      for(i = 0; i != numpixels; ++i, buffer += num_channels)
+      {
+        buffer[0] = buffer[1] = buffer[2] = in[i * 4 + 0];
+        if(has_alpha) buffer[3] = in[i * 4 + 2];
+      }
+    }
+  }
+  else if(mode->colortype == LCT_RGBA)
+  {
+    if(mode->bitdepth == 8)
+    {
+      for(i = 0; i != numpixels; ++i, buffer += num_channels)
+      {
+        buffer[0] = in[i * 4 + 0];
+        buffer[1] = in[i * 4 + 1];
+        buffer[2] = in[i * 4 + 2];
+        if(has_alpha) buffer[3] = in[i * 4 + 3];
+      }
+    }
+    else
+    {
+      for(i = 0; i != numpixels; ++i, buffer += num_channels)
+      {
+        buffer[0] = in[i * 8 + 0];
+        buffer[1] = in[i * 8 + 2];
+        buffer[2] = in[i * 8 + 4];
+        if(has_alpha) buffer[3] = in[i * 8 + 6];
+      }
+    }
+  }
+}
+
+/*Get RGBA16 color of pixel with index i (y * width + x) from the raw image with
+given color type, but the given color type must be 16-bit itself.*/
+static void getPixelColorRGBA16(unsigned short* r, unsigned short* g, unsigned short* b, unsigned short* a,
+                                const unsigned char* in, size_t i, const LodePNGColorMode* mode)
+{
+  if(mode->colortype == LCT_GREY)
+  {
+    *r = *g = *b = 256 * in[i * 2 + 0] + in[i * 2 + 1];
+    if(mode->key_defined && 256U * in[i * 2 + 0] + in[i * 2 + 1] == mode->key_r) *a = 0;
+    else *a = 65535;
+  }
+  else if(mode->colortype == LCT_RGB)
+  {
+    *r = 256 * in[i * 6 + 0] + in[i * 6 + 1];
+    *g = 256 * in[i * 6 + 2] + in[i * 6 + 3];
+    *b = 256 * in[i * 6 + 4] + in[i * 6 + 5];
+    if(mode->key_defined && 256U * in[i * 6 + 0] + in[i * 6 + 1] == mode->key_r
+       && 256U * in[i * 6 + 2] + in[i * 6 + 3] == mode->key_g
+       && 256U * in[i * 6 + 4] + in[i * 6 + 5] == mode->key_b) *a = 0;
+    else *a = 65535;
+  }
+  else if(mode->colortype == LCT_GREY_ALPHA)
+  {
+    *r = *g = *b = 256 * in[i * 4 + 0] + in[i * 4 + 1];
+    *a = 256 * in[i * 4 + 2] + in[i * 4 + 3];
+  }
+  else if(mode->colortype == LCT_RGBA)
+  {
+    *r = 256 * in[i * 8 + 0] + in[i * 8 + 1];
+    *g = 256 * in[i * 8 + 2] + in[i * 8 + 3];
+    *b = 256 * in[i * 8 + 4] + in[i * 8 + 5];
+    *a = 256 * in[i * 8 + 6] + in[i * 8 + 7];
+  }
+}
+
+unsigned lodepng_convert(unsigned char* out, const unsigned char* in,
+                         LodePNGColorMode* mode_out, const LodePNGColorMode* mode_in,
+                         unsigned w, unsigned h)
+{
+  size_t i;
+  ColorTree tree;
+  size_t numpixels = w * h;
+
+  if(lodepng_color_mode_equal(mode_out, mode_in))
+  {
+    size_t numbytes = lodepng_get_raw_size(w, h, mode_in);
+    for(i = 0; i != numbytes; ++i) out[i] = in[i];
+    return 0;
+  }
+
+  if(mode_out->colortype == LCT_PALETTE)
+  {
+    size_t palsize = 1u << mode_out->bitdepth;
+    if(mode_out->palettesize < palsize) palsize = mode_out->palettesize;
+    color_tree_init(&tree);
+    for(i = 0; i != palsize; ++i)
+    {
+      unsigned char* p = &mode_out->palette[i * 4];
+      color_tree_add(&tree, p[0], p[1], p[2], p[3], i);
+    }
+  }
+
+  if(mode_in->bitdepth == 16 && mode_out->bitdepth == 16)
+  {
+    for(i = 0; i != numpixels; ++i)
+    {
+      unsigned short r = 0, g = 0, b = 0, a = 0;
+      getPixelColorRGBA16(&r, &g, &b, &a, in, i, mode_in);
+      rgba16ToPixel(out, i, mode_out, r, g, b, a);
+    }
+  }
+  else if(mode_out->bitdepth == 8 && mode_out->colortype == LCT_RGBA)
+  {
+    getPixelColorsRGBA8(out, numpixels, 1, in, mode_in);
+  }
+  else if(mode_out->bitdepth == 8 && mode_out->colortype == LCT_RGB)
+  {
+    getPixelColorsRGBA8(out, numpixels, 0, in, mode_in);
+  }
+  else
+  {
+    unsigned char r = 0, g = 0, b = 0, a = 0;
+    for(i = 0; i != numpixels; ++i)
+    {
+      getPixelColorRGBA8(&r, &g, &b, &a, in, i, mode_in);
+      rgba8ToPixel(out, i, mode_out, &tree, r, g, b, a);
+    }
+  }
+
+  if(mode_out->colortype == LCT_PALETTE)
+  {
+    color_tree_cleanup(&tree);
+  }
+
+  return 0; /*no error (this function currently never has one, but maybe OOM detection added later.)*/
+}
+
+#ifdef LODEPNG_COMPILE_ENCODER
+
+void lodepng_color_profile_init(LodePNGColorProfile* profile)
+{
+  profile->colored = 0;
+  profile->key = 0;
+  profile->alpha = 0;
+  profile->key_r = profile->key_g = profile->key_b = 0;
+  profile->numcolors = 0;
+  profile->bits = 1;
+}
+
+/*function used for debug purposes with C++*/
+/*void printColorProfile(LodePNGColorProfile* p)
+{
+  std::cout << "colored: " << (int)p->colored << ", ";
+  std::cout << "key: " << (int)p->key << ", ";
+  std::cout << "key_r: " << (int)p->key_r << ", ";
+  std::cout << "key_g: " << (int)p->key_g << ", ";
+  std::cout << "key_b: " << (int)p->key_b << ", ";
+  std::cout << "alpha: " << (int)p->alpha << ", ";
+  std::cout << "numcolors: " << (int)p->numcolors << ", ";
+  std::cout << "bits: " << (int)p->bits << std::endl;
+}*/
+
+/*Returns how many bits needed to represent given value (max 8 bit)*/
+static unsigned getValueRequiredBits(unsigned char value)
+{
+  if(value == 0 || value == 255) return 1;
+  /*The scaling of 2-bit and 4-bit values uses multiples of 85 and 17*/
+  if(value % 17 == 0) return value % 85 == 0 ? 2 : 4;
+  return 8;
+}
+
+/*profile must already have been inited with mode.
+It's ok to set some parameters of profile to done already.*/
+unsigned lodepng_get_color_profile(LodePNGColorProfile* profile,
+                                   const unsigned char* in, unsigned w, unsigned h,
+                                   const LodePNGColorMode* mode)
+{
+  unsigned error = 0;
+  size_t i;
+  ColorTree tree;
+  size_t numpixels = w * h;
+
+  unsigned colored_done = lodepng_is_greyscale_type(mode) ? 1 : 0;
+  unsigned alpha_done = lodepng_can_have_alpha(mode) ? 0 : 1;
+  unsigned numcolors_done = 0;
+  unsigned bpp = lodepng_get_bpp(mode);
+  unsigned bits_done = bpp == 1 ? 1 : 0;
+  unsigned maxnumcolors = 257;
+  unsigned sixteen = 0;
+  if(bpp <= 8) maxnumcolors = bpp == 1 ? 2 : (bpp == 2 ? 4 : (bpp == 4 ? 16 : 256));
+
+  color_tree_init(&tree);
+
+  /*Check if the 16-bit input is truly 16-bit*/
+  if(mode->bitdepth == 16)
+  {
+    unsigned short r, g, b, a;
+    for(i = 0; i != numpixels; ++i)
+    {
+      getPixelColorRGBA16(&r, &g, &b, &a, in, i, mode);
+      if((r & 255) != ((r >> 8) & 255) || (g & 255) != ((g >> 8) & 255) ||
+         (b & 255) != ((b >> 8) & 255) || (a & 255) != ((a >> 8) & 255)) /*first and second byte differ*/
+      {
+        sixteen = 1;
+        break;
+      }
+    }
+  }
+
+  if(sixteen)
+  {
+    unsigned short r = 0, g = 0, b = 0, a = 0;
+    profile->bits = 16;
+    bits_done = numcolors_done = 1; /*counting colors no longer useful, palette doesn't support 16-bit*/
+
+    for(i = 0; i != numpixels; ++i)
+    {
+      getPixelColorRGBA16(&r, &g, &b, &a, in, i, mode);
+
+      if(!colored_done && (r != g || r != b))
+      {
+        profile->colored = 1;
+        colored_done = 1;
+      }
+
+      if(!alpha_done)
+      {
+        unsigned matchkey = (r == profile->key_r && g == profile->key_g && b == profile->key_b);
+        if(a != 65535 && (a != 0 || (profile->key && !matchkey)))
+        {
+          profile->alpha = 1;
+          alpha_done = 1;
+          if(profile->bits < 8) profile->bits = 8; /*PNG has no alphachannel modes with less than 8-bit per channel*/
+        }
+        else if(a == 0 && !profile->alpha && !profile->key)
+        {
+          profile->key = 1;
+          profile->key_r = r;
+          profile->key_g = g;
+          profile->key_b = b;
+        }
+        else if(a == 65535 && profile->key && matchkey)
+        {
+          /* Color key cannot be used if an opaque pixel also has that RGB color. */
+          profile->alpha = 1;
+          alpha_done = 1;
+        }
+      }
+
+      if(alpha_done && numcolors_done && colored_done && bits_done) break;
+    }
+  }
+  else /* < 16-bit */
+  {
+    for(i = 0; i != numpixels; ++i)
+    {
+      unsigned char r = 0, g = 0, b = 0, a = 0;
+      getPixelColorRGBA8(&r, &g, &b, &a, in, i, mode);
+
+      if(!bits_done && profile->bits < 8)
+      {
+        /*only r is checked, < 8 bits is only relevant for greyscale*/
+        unsigned bits = getValueRequiredBits(r);
+        if(bits > profile->bits) profile->bits = bits;
+      }
+      bits_done = (profile->bits >= bpp);
+
+      if(!colored_done && (r != g || r != b))
+      {
+        profile->colored = 1;
+        colored_done = 1;
+        if(profile->bits < 8) profile->bits = 8; /*PNG has no colored modes with less than 8-bit per channel*/
+      }
+
+      if(!alpha_done)
+      {
+        unsigned matchkey = (r == profile->key_r && g == profile->key_g && b == profile->key_b);
+        if(a != 255 && (a != 0 || (profile->key && !matchkey)))
+        {
+          profile->alpha = 1;
+          alpha_done = 1;
+          if(profile->bits < 8) profile->bits = 8; /*PNG has no alphachannel modes with less than 8-bit per channel*/
+        }
+        else if(a == 0 && !profile->alpha && !profile->key)
+        {
+          profile->key = 1;
+          profile->key_r = r;
+          profile->key_g = g;
+          profile->key_b = b;
+        }
+        else if(a == 255 && profile->key && matchkey)
+        {
+          /* Color key cannot be used if an opaque pixel also has that RGB color. */
+          profile->alpha = 1;
+          alpha_done = 1;
+          if(profile->bits < 8) profile->bits = 8; /*PNG has no alphachannel modes with less than 8-bit per channel*/
+        }
+      }
+
+      if(!numcolors_done)
+      {
+        if(!color_tree_has(&tree, r, g, b, a))
+        {
+          color_tree_add(&tree, r, g, b, a, profile->numcolors);
+          if(profile->numcolors < 256)
+          {
+            unsigned char* p = profile->palette;
+            unsigned n = profile->numcolors;
+            p[n * 4 + 0] = r;
+            p[n * 4 + 1] = g;
+            p[n * 4 + 2] = b;
+            p[n * 4 + 3] = a;
+          }
+          ++profile->numcolors;
+          numcolors_done = profile->numcolors >= maxnumcolors;
+        }
+      }
+
+      if(alpha_done && numcolors_done && colored_done && bits_done) break;
+    }
+
+    /*make the profile's key always 16-bit for consistency - repeat each byte twice*/
+    profile->key_r += (profile->key_r << 8);
+    profile->key_g += (profile->key_g << 8);
+    profile->key_b += (profile->key_b << 8);
+  }
+
+  color_tree_cleanup(&tree);
+  return error;
+}
+
+/*Automatically chooses color type that gives smallest amount of bits in the
+output image, e.g. grey if there are only greyscale pixels, palette if there
+are less than 256 colors, ...
+Updates values of mode with a potentially smaller color model. mode_out should
+contain the user chosen color model, but will be overwritten with the new chosen one.*/
+unsigned lodepng_auto_choose_color(LodePNGColorMode* mode_out,
+                                   const unsigned char* image, unsigned w, unsigned h,
+                                   const LodePNGColorMode* mode_in)
+{
+  LodePNGColorProfile prof;
+  unsigned error = 0;
+  unsigned i, n, palettebits, grey_ok, palette_ok;
+
+  lodepng_color_profile_init(&prof);
+  error = lodepng_get_color_profile(&prof, image, w, h, mode_in);
+  if(error) return error;
+  mode_out->key_defined = 0;
+
+  if(prof.key && w * h <= 16) {
+    prof.alpha = 1; /*too few pixels to justify tRNS chunk overhead*/
+    if(prof.bits < 8) prof.bits = 8; /*PNG has no alphachannel modes with less than 8-bit per channel*/
+  }
+  grey_ok = !prof.colored && !prof.alpha; /*grey without alpha, with potentially low bits*/
+  n = prof.numcolors;
+  palettebits = n <= 2 ? 1 : (n <= 4 ? 2 : (n <= 16 ? 4 : 8));
+  palette_ok = n <= 256 && (n * 2 < w * h) && prof.bits <= 8;
+  if(w * h < n * 2) palette_ok = 0; /*don't add palette overhead if image has only a few pixels*/
+  if(grey_ok && prof.bits <= palettebits) palette_ok = 0; /*grey is less overhead*/
+
+  if(palette_ok)
+  {
+    unsigned char* p = prof.palette;
+    lodepng_palette_clear(mode_out); /*remove potential earlier palette*/
+    for(i = 0; i != prof.numcolors; ++i)
+    {
+      error = lodepng_palette_add(mode_out, p[i * 4 + 0], p[i * 4 + 1], p[i * 4 + 2], p[i * 4 + 3]);
+      if(error) break;
+    }
+
+    mode_out->colortype = LCT_PALETTE;
+    mode_out->bitdepth = palettebits;
+
+    if(mode_in->colortype == LCT_PALETTE && mode_in->palettesize >= mode_out->palettesize
+        && mode_in->bitdepth == mode_out->bitdepth)
+    {
+      /*If input should have same palette colors, keep original to preserve its order and prevent conversion*/
+      lodepng_color_mode_cleanup(mode_out);
+      lodepng_color_mode_copy(mode_out, mode_in);
+    }
+  }
+  else /*8-bit or 16-bit per channel*/
+  {
+    mode_out->bitdepth = prof.bits;
+    mode_out->colortype = prof.alpha ? (prof.colored ? LCT_RGBA : LCT_GREY_ALPHA)
+                                     : (prof.colored ? LCT_RGB : LCT_GREY);
+
+    if(prof.key && !prof.alpha)
+    {
+      unsigned mask = (1u << mode_out->bitdepth) - 1u; /*profile always uses 16-bit, mask converts it*/
+      mode_out->key_r = prof.key_r & mask;
+      mode_out->key_g = prof.key_g & mask;
+      mode_out->key_b = prof.key_b & mask;
+      mode_out->key_defined = 1;
+    }
+  }
+
+  return error;
+}
+
+#endif /* #ifdef LODEPNG_COMPILE_ENCODER */
+
+/*
+Paeth predicter, used by PNG filter type 4
+The parameters are of type short, but should come from unsigned chars, the shorts
+are only needed to make the paeth calculation correct.
+*/
+static unsigned char paethPredictor(short a, short b, short c)
+{
+  short pa = abs(b - c);
+  short pb = abs(a - c);
+  short pc = abs(a + b - c - c);
+
+  if(pc < pa && pc < pb) return (unsigned char)c;
+  else if(pb < pa) return (unsigned char)b;
+  else return (unsigned char)a;
+}
+
+/*shared values used by multiple Adam7 related functions*/
+
+static const unsigned ADAM7_IX[7] = { 0, 4, 0, 2, 0, 1, 0 }; /*x start values*/
+static const unsigned ADAM7_IY[7] = { 0, 0, 4, 0, 2, 0, 1 }; /*y start values*/
+static const unsigned ADAM7_DX[7] = { 8, 8, 4, 4, 2, 2, 1 }; /*x delta values*/
+static const unsigned ADAM7_DY[7] = { 8, 8, 8, 4, 4, 2, 2 }; /*y delta values*/
+
+/*
+Outputs various dimensions and positions in the image related to the Adam7 reduced images.
+passw: output containing the width of the 7 passes
+passh: output containing the height of the 7 passes
+filter_passstart: output containing the index of the start and end of each
+ reduced image with filter bytes
+padded_passstart output containing the index of the start and end of each
+ reduced image when without filter bytes but with padded scanlines
+passstart: output containing the index of the start and end of each reduced
+ image without padding between scanlines, but still padding between the images
+w, h: width and height of non-interlaced image
+bpp: bits per pixel
+"padded" is only relevant if bpp is less than 8 and a scanline or image does not
+ end at a full byte
+*/
+static void Adam7_getpassvalues(unsigned passw[7], unsigned passh[7], size_t filter_passstart[8],
+                                size_t padded_passstart[8], size_t passstart[8], unsigned w, unsigned h, unsigned bpp)
+{
+  /*the passstart values have 8 values: the 8th one indicates the byte after the end of the 7th (= last) pass*/
+  unsigned i;
+
+  /*calculate width and height in pixels of each pass*/
+  for(i = 0; i != 7; ++i)
+  {
+    passw[i] = (w + ADAM7_DX[i] - ADAM7_IX[i] - 1) / ADAM7_DX[i];
+    passh[i] = (h + ADAM7_DY[i] - ADAM7_IY[i] - 1) / ADAM7_DY[i];
+    if(passw[i] == 0) passh[i] = 0;
+    if(passh[i] == 0) passw[i] = 0;
+  }
+
+  filter_passstart[0] = padded_passstart[0] = passstart[0] = 0;
+  for(i = 0; i != 7; ++i)
+  {
+    /*if passw[i] is 0, it's 0 bytes, not 1 (no filtertype-byte)*/
+    filter_passstart[i + 1] = filter_passstart[i]
+                            + ((passw[i] && passh[i]) ? passh[i] * (1 + (passw[i] * bpp + 7) / 8) : 0);
+    /*bits padded if needed to fill full byte at end of each scanline*/
+    padded_passstart[i + 1] = padded_passstart[i] + passh[i] * ((passw[i] * bpp + 7) / 8);
+    /*only padded at end of reduced image*/
+    passstart[i + 1] = passstart[i] + (passh[i] * passw[i] * bpp + 7) / 8;
+  }
+}
+
+#ifdef LODEPNG_COMPILE_DECODER
+
+/* ////////////////////////////////////////////////////////////////////////// */
+/* / PNG Decoder                                                            / */
+/* ////////////////////////////////////////////////////////////////////////// */
+
+/*read the information from the header and store it in the LodePNGInfo. return value is error*/
+unsigned lodepng_inspect(unsigned* w, unsigned* h, LodePNGState* state,
+                         const unsigned char* in, size_t insize)
+{
+  LodePNGInfo* info = &state->info_png;
+  if(insize == 0 || in == 0)
+  {
+    CERROR_RETURN_ERROR(state->error, 48); /*error: the given data is empty*/
+  }
+  if(insize < 33)
+  {
+    CERROR_RETURN_ERROR(state->error, 27); /*error: the data length is smaller than the length of a PNG header*/
+  }
+
+  /*when decoding a new PNG image, make sure all parameters created after previous decoding are reset*/
+  lodepng_info_cleanup(info);
+  lodepng_info_init(info);
+
+  if(in[0] != 137 || in[1] != 80 || in[2] != 78 || in[3] != 71
+     || in[4] != 13 || in[5] != 10 || in[6] != 26 || in[7] != 10)
+  {
+    CERROR_RETURN_ERROR(state->error, 28); /*error: the first 8 bytes are not the correct PNG signature*/
+  }
+  if(in[12] != 'I' || in[13] != 'H' || in[14] != 'D' || in[15] != 'R')
+  {
+    CERROR_RETURN_ERROR(state->error, 29); /*error: it doesn't start with a IHDR chunk!*/
+  }
+
+  /*read the values given in the header*/
+  *w = lodepng_read32bitInt(&in[16]);
+  *h = lodepng_read32bitInt(&in[20]);
+  info->color.bitdepth = in[24];
+  info->color.colortype = (LodePNGColorType)in[25];
+  info->compression_method = in[26];
+  info->filter_method = in[27];
+  info->interlace_method = in[28];
+
+  if(*w == 0 || *h == 0)
+  {
+    CERROR_RETURN_ERROR(state->error, 93);
+  }
+
+  if(!state->decoder.ignore_crc)
+  {
+    unsigned CRC = lodepng_read32bitInt(&in[29]);
+    unsigned checksum = lodepng_crc32(&in[12], 17);
+    if(CRC != checksum)
+    {
+      CERROR_RETURN_ERROR(state->error, 57); /*invalid CRC*/
+    }
+  }
+
+  /*error: only compression method 0 is allowed in the specification*/
+  if(info->compression_method != 0) CERROR_RETURN_ERROR(state->error, 32);
+  /*error: only filter method 0 is allowed in the specification*/
+  if(info->filter_method != 0) CERROR_RETURN_ERROR(state->error, 33);
+  /*error: only interlace methods 0 and 1 exist in the specification*/
+  if(info->interlace_method > 1) CERROR_RETURN_ERROR(state->error, 34);
+
+  state->error = checkColorValidity(info->color.colortype, info->color.bitdepth);
+  return state->error;
+}
+
+static unsigned unfilterScanline(unsigned char* recon, const unsigned char* scanline, const unsigned char* precon,
+                                 size_t bytewidth, unsigned char filterType, size_t length)
+{
+  /*
+  For PNG filter method 0
+  unfilter a PNG image scanline by scanline. when the pixels are smaller than 1 byte,
+  the filter works byte per byte (bytewidth = 1)
+  precon is the previous unfiltered scanline, recon the result, scanline the current one
+  the incoming scanlines do NOT include the filtertype byte, that one is given in the parameter filterType instead
+  recon and scanline MAY be the same memory address! precon must be disjoint.
+  */
+
+  size_t i;
+  switch(filterType)
+  {
+    case 0:
+      for(i = 0; i != length; ++i) recon[i] = scanline[i];
+      break;
+    case 1:
+      for(i = 0; i != bytewidth; ++i) recon[i] = scanline[i];
+      for(i = bytewidth; i < length; ++i) recon[i] = scanline[i] + recon[i - bytewidth];
+      break;
+    case 2:
+      if(precon)
+      {
+        for(i = 0; i != length; ++i) recon[i] = scanline[i] + precon[i];
+      }
+      else
+      {
+        for(i = 0; i != length; ++i) recon[i] = scanline[i];
+      }
+      break;
+    case 3:
+      if(precon)
+      {
+        for(i = 0; i != bytewidth; ++i) recon[i] = scanline[i] + precon[i] / 2;
+        for(i = bytewidth; i < length; ++i) recon[i] = scanline[i] + ((recon[i - bytewidth] + precon[i]) / 2);
+      }
+      else
+      {
+        for(i = 0; i != bytewidth; ++i) recon[i] = scanline[i];
+        for(i = bytewidth; i < length; ++i) recon[i] = scanline[i] + recon[i - bytewidth] / 2;
+      }
+      break;
+    case 4:
+      if(precon)
+      {
+        for(i = 0; i != bytewidth; ++i)
+        {
+          recon[i] = (scanline[i] + precon[i]); /*paethPredictor(0, precon[i], 0) is always precon[i]*/
+        }
+        for(i = bytewidth; i < length; ++i)
+        {
+          recon[i] = (scanline[i] + paethPredictor(recon[i - bytewidth], precon[i], precon[i - bytewidth]));
+        }
+      }
+      else
+      {
+        for(i = 0; i != bytewidth; ++i)
+        {
+          recon[i] = scanline[i];
+        }
+        for(i = bytewidth; i < length; ++i)
+        {
+          /*paethPredictor(recon[i - bytewidth], 0, 0) is always recon[i - bytewidth]*/
+          recon[i] = (scanline[i] + recon[i - bytewidth]);
+        }
+      }
+      break;
+    default: return 36; /*error: unexisting filter type given*/
+  }
+  return 0;
+}
+
+static unsigned unfilter(unsigned char* out, const unsigned char* in, unsigned w, unsigned h, unsigned bpp)
+{
+  /*
+  For PNG filter method 0
+  this function unfilters a single image (e.g. without interlacing this is called once, with Adam7 seven times)
+  out must have enough bytes allocated already, in must have the scanlines + 1 filtertype byte per scanline
+  w and h are image dimensions or dimensions of reduced image, bpp is bits per pixel
+  in and out are allowed to be the same memory address (but aren't the same size since in has the extra filter bytes)
+  */
+
+  unsigned y;
+  unsigned char* prevline = 0;
+
+  /*bytewidth is used for filtering, is 1 when bpp < 8, number of bytes per pixel otherwise*/
+  size_t bytewidth = (bpp + 7) / 8;
+  size_t linebytes = (w * bpp + 7) / 8;
+
+  for(y = 0; y < h; ++y)
+  {
+    size_t outindex = linebytes * y;
+    size_t inindex = (1 + linebytes) * y; /*the extra filterbyte added to each row*/
+    unsigned char filterType = in[inindex];
+
+    CERROR_TRY_RETURN(unfilterScanline(&out[outindex], &in[inindex + 1], prevline, bytewidth, filterType, linebytes));
+
+    prevline = &out[outindex];
+  }
+
+  return 0;
+}
+
+/*
+in: Adam7 interlaced image, with no padding bits between scanlines, but between
+ reduced images so that each reduced image starts at a byte.
+out: the same pixels, but re-ordered so that they're now a non-interlaced image with size w*h
+bpp: bits per pixel
+out has the following size in bits: w * h * bpp.
+in is possibly bigger due to padding bits between reduced images.
+out must be big enough AND must be 0 everywhere if bpp < 8 in the current implementation
+(because that's likely a little bit faster)
+NOTE: comments about padding bits are only relevant if bpp < 8
+*/
+static void Adam7_deinterlace(unsigned char* out, const unsigned char* in, unsigned w, unsigned h, unsigned bpp)
+{
+  unsigned passw[7], passh[7];
+  size_t filter_passstart[8], padded_passstart[8], passstart[8];
+  unsigned i;
+
+  Adam7_getpassvalues(passw, passh, filter_passstart, padded_passstart, passstart, w, h, bpp);
+
+  if(bpp >= 8)
+  {
+    for(i = 0; i != 7; ++i)
+    {
+      unsigned x, y, b;
+      size_t bytewidth = bpp / 8;
+      for(y = 0; y < passh[i]; ++y)
+      for(x = 0; x < passw[i]; ++x)
+      {
+        size_t pixelinstart = passstart[i] + (y * passw[i] + x) * bytewidth;
+        size_t pixeloutstart = ((ADAM7_IY[i] + y * ADAM7_DY[i]) * w + ADAM7_IX[i] + x * ADAM7_DX[i]) * bytewidth;
+        for(b = 0; b < bytewidth; ++b)
+        {
+          out[pixeloutstart + b] = in[pixelinstart + b];
+        }
+      }
+    }
+  }
+  else /*bpp < 8: Adam7 with pixels < 8 bit is a bit trickier: with bit pointers*/
+  {
+    for(i = 0; i != 7; ++i)
+    {
+      unsigned x, y, b;
+      unsigned ilinebits = bpp * passw[i];
+      unsigned olinebits = bpp * w;
+      size_t obp, ibp; /*bit pointers (for out and in buffer)*/
+      for(y = 0; y < passh[i]; ++y)
+      for(x = 0; x < passw[i]; ++x)
+      {
+        ibp = (8 * passstart[i]) + (y * ilinebits + x * bpp);
+        obp = (ADAM7_IY[i] + y * ADAM7_DY[i]) * olinebits + (ADAM7_IX[i] + x * ADAM7_DX[i]) * bpp;
+        for(b = 0; b < bpp; ++b)
+        {
+          unsigned char bit = readBitFromReversedStream(&ibp, in);
+          /*note that this function assumes the out buffer is completely 0, use setBitOfReversedStream otherwise*/
+          setBitOfReversedStream0(&obp, out, bit);
+        }
+      }
+    }
+  }
+}
+
+static void removePaddingBits(unsigned char* out, const unsigned char* in,
+                              size_t olinebits, size_t ilinebits, unsigned h)
+{
+  /*
+  After filtering there are still padding bits if scanlines have non multiple of 8 bit amounts. They need
+  to be removed (except at last scanline of (Adam7-reduced) image) before working with pure image buffers
+  for the Adam7 code, the color convert code and the output to the user.
+  in and out are allowed to be the same buffer, in may also be higher but still overlapping; in must
+  have >= ilinebits*h bits, out must have >= olinebits*h bits, olinebits must be <= ilinebits
+  also used to move bits after earlier such operations happened, e.g. in a sequence of reduced images from Adam7
+  only useful if (ilinebits - olinebits) is a value in the range 1..7
+  */
+  unsigned y;
+  size_t diff = ilinebits - olinebits;
+  size_t ibp = 0, obp = 0; /*input and output bit pointers*/
+  for(y = 0; y < h; ++y)
+  {
+    size_t x;
+    for(x = 0; x < olinebits; ++x)
+    {
+      unsigned char bit = readBitFromReversedStream(&ibp, in);
+      setBitOfReversedStream(&obp, out, bit);
+    }
+    ibp += diff;
+  }
+}
+
+/*out must be buffer big enough to contain full image, and in must contain the full decompressed data from
+the IDAT chunks (with filter index bytes and possible padding bits)
+return value is error*/
+static unsigned postProcessScanlines(unsigned char* out, unsigned char* in,
+                                     unsigned w, unsigned h, const LodePNGInfo* info_png)
+{
+  /*
+  This function converts the filtered-padded-interlaced data into pure 2D image buffer with the PNG's colortype.
+  Steps:
+  *) if no Adam7: 1) unfilter 2) remove padding bits (= posible extra bits per scanline if bpp < 8)
+  *) if adam7: 1) 7x unfilter 2) 7x remove padding bits 3) Adam7_deinterlace
+  NOTE: the in buffer will be overwritten with intermediate data!
+  */
+  unsigned bpp = lodepng_get_bpp(&info_png->color);
+  if(bpp == 0) return 31; /*error: invalid colortype*/
+
+  if(info_png->interlace_method == 0)
+  {
+    if(bpp < 8 && w * bpp != ((w * bpp + 7) / 8) * 8)
+    {
+      CERROR_TRY_RETURN(unfilter(in, in, w, h, bpp));
+      removePaddingBits(out, in, w * bpp, ((w * bpp + 7) / 8) * 8, h);
+    }
+    /*we can immediatly filter into the out buffer, no other steps needed*/
+    else CERROR_TRY_RETURN(unfilter(out, in, w, h, bpp));
+  }
+  else /*interlace_method is 1 (Adam7)*/
+  {
+    unsigned passw[7], passh[7]; size_t filter_passstart[8], padded_passstart[8], passstart[8];
+    unsigned i;
+
+    Adam7_getpassvalues(passw, passh, filter_passstart, padded_passstart, passstart, w, h, bpp);
+
+    for(i = 0; i != 7; ++i)
+    {
+      CERROR_TRY_RETURN(unfilter(&in[padded_passstart[i]], &in[filter_passstart[i]], passw[i], passh[i], bpp));
+      /*TODO: possible efficiency improvement: if in this reduced image the bits fit nicely in 1 scanline,
+      move bytes instead of bits or move not at all*/
+      if(bpp < 8)
+      {
+        /*remove padding bits in scanlines; after this there still may be padding
+        bits between the different reduced images: each reduced image still starts nicely at a byte*/
+        removePaddingBits(&in[passstart[i]], &in[padded_passstart[i]], passw[i] * bpp,
+                          ((passw[i] * bpp + 7) / 8) * 8, passh[i]);
+      }
+    }
+
+    Adam7_deinterlace(out, in, w, h, bpp);
+  }
+
+  return 0;
+}
+
+static unsigned readChunk_PLTE(LodePNGColorMode* color, const unsigned char* data, size_t chunkLength)
+{
+  unsigned pos = 0, i;
+  if(color->palette) lodepng_free(color->palette);
+  color->palettesize = chunkLength / 3;
+  color->palette = (unsigned char*)lodepng_malloc(4 * color->palettesize);
+  if(!color->palette && color->palettesize)
+  {
+    color->palettesize = 0;
+    return 83; /*alloc fail*/
+  }
+  if(color->palettesize > 256) return 38; /*error: palette too big*/
+
+  for(i = 0; i != color->palettesize; ++i)
+  {
+    color->palette[4 * i + 0] = data[pos++]; /*R*/
+    color->palette[4 * i + 1] = data[pos++]; /*G*/
+    color->palette[4 * i + 2] = data[pos++]; /*B*/
+    color->palette[4 * i + 3] = 255; /*alpha*/
+  }
+
+  return 0; /* OK */
+}
+
+static unsigned readChunk_tRNS(LodePNGColorMode* color, const unsigned char* data, size_t chunkLength)
+{
+  unsigned i;
+  if(color->colortype == LCT_PALETTE)
+  {
+    /*error: more alpha values given than there are palette entries*/
+    if(chunkLength > color->palettesize) return 38;
+
+    for(i = 0; i != chunkLength; ++i) color->palette[4 * i + 3] = data[i];
+  }
+  else if(color->colortype == LCT_GREY)
+  {
+    /*error: this chunk must be 2 bytes for greyscale image*/
+    if(chunkLength != 2) return 30;
+
+    color->key_defined = 1;
+    color->key_r = color->key_g = color->key_b = 256u * data[0] + data[1];
+  }
+  else if(color->colortype == LCT_RGB)
+  {
+    /*error: this chunk must be 6 bytes for RGB image*/
+    if(chunkLength != 6) return 41;
+
+    color->key_defined = 1;
+    color->key_r = 256u * data[0] + data[1];
+    color->key_g = 256u * data[2] + data[3];
+    color->key_b = 256u * data[4] + data[5];
+  }
+  else return 42; /*error: tRNS chunk not allowed for other color models*/
+
+  return 0; /* OK */
+}
+
+
+#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
+/*background color chunk (bKGD)*/
+static unsigned readChunk_bKGD(LodePNGInfo* info, const unsigned char* data, size_t chunkLength)
+{
+  if(info->color.colortype == LCT_PALETTE)
+  {
+    /*error: this chunk must be 1 byte for indexed color image*/
+    if(chunkLength != 1) return 43;
+
+    info->background_defined = 1;
+    info->background_r = info->background_g = info->background_b = data[0];
+  }
+  else if(info->color.colortype == LCT_GREY || info->color.colortype == LCT_GREY_ALPHA)
+  {
+    /*error: this chunk must be 2 bytes for greyscale image*/
+    if(chunkLength != 2) return 44;
+
+    info->background_defined = 1;
+    info->background_r = info->background_g = info->background_b = 256u * data[0] + data[1];
+  }
+  else if(info->color.colortype == LCT_RGB || info->color.colortype == LCT_RGBA)
+  {
+    /*error: this chunk must be 6 bytes for greyscale image*/
+    if(chunkLength != 6) return 45;
+
+    info->background_defined = 1;
+    info->background_r = 256u * data[0] + data[1];
+    info->background_g = 256u * data[2] + data[3];
+    info->background_b = 256u * data[4] + data[5];
+  }
+
+  return 0; /* OK */
+}
+
+/*text chunk (tEXt)*/
+static unsigned readChunk_tEXt(LodePNGInfo* info, const unsigned char* data, size_t chunkLength)
+{
+  unsigned error = 0;
+  char *key = 0, *str = 0;
+  unsigned i;
+
+  while(!error) /*not really a while loop, only used to break on error*/
+  {
+    unsigned length, string2_begin;
+
+    length = 0;
+    while(length < chunkLength && data[length] != 0) ++length;
+    /*even though it's not allowed by the standard, no error is thrown if
+    there's no null termination char, if the text is empty*/
+    if(length < 1 || length > 79) CERROR_BREAK(error, 89); /*keyword too short or long*/
+
+    key = (char*)lodepng_malloc(length + 1);
+    if(!key) CERROR_BREAK(error, 83); /*alloc fail*/
+
+    key[length] = 0;
+    for(i = 0; i != length; ++i) key[i] = (char)data[i];
+
+    string2_begin = length + 1; /*skip keyword null terminator*/
+
+    length = chunkLength < string2_begin ? 0 : chunkLength - string2_begin;
+    str = (char*)lodepng_malloc(length + 1);
+    if(!str) CERROR_BREAK(error, 83); /*alloc fail*/
+
+    str[length] = 0;
+    for(i = 0; i != length; ++i) str[i] = (char)data[string2_begin + i];
+
+    error = lodepng_add_text(info, key, str);
+
+    break;
+  }
+
+  lodepng_free(key);
+  lodepng_free(str);
+
+  return error;
+}
+
+/*compressed text chunk (zTXt)*/
+static unsigned readChunk_zTXt(LodePNGInfo* info, const LodePNGDecompressSettings* zlibsettings,
+                               const unsigned char* data, size_t chunkLength)
+{
+  unsigned error = 0;
+  unsigned i;
+
+  unsigned length, string2_begin;
+  char *key = 0;
+  ucvector decoded;
+
+  ucvector_init(&decoded);
+
+  while(!error) /*not really a while loop, only used to break on error*/
+  {
+    for(length = 0; length < chunkLength && data[length] != 0; ++length) ;
+    if(length + 2 >= chunkLength) CERROR_BREAK(error, 75); /*no null termination, corrupt?*/
+    if(length < 1 || length > 79) CERROR_BREAK(error, 89); /*keyword too short or long*/
+
+    key = (char*)lodepng_malloc(length + 1);
+    if(!key) CERROR_BREAK(error, 83); /*alloc fail*/
+
+    key[length] = 0;
+    for(i = 0; i != length; ++i) key[i] = (char)data[i];
+
+    if(data[length + 1] != 0) CERROR_BREAK(error, 72); /*the 0 byte indicating compression must be 0*/
+
+    string2_begin = length + 2;
+    if(string2_begin > chunkLength) CERROR_BREAK(error, 75); /*no null termination, corrupt?*/
+
+    length = chunkLength - string2_begin;
+    /*will fail if zlib error, e.g. if length is too small*/
+    error = zlib_decompress(&decoded.data, &decoded.size,
+                            (unsigned char*)(&data[string2_begin]),
+                            length, zlibsettings);
+    if(error) break;
+    ucvector_push_back(&decoded, 0);
+
+    error = lodepng_add_text(info, key, (char*)decoded.data);
+
+    break;
+  }
+
+  lodepng_free(key);
+  ucvector_cleanup(&decoded);
+
+  return error;
+}
+
+/*international text chunk (iTXt)*/
+static unsigned readChunk_iTXt(LodePNGInfo* info, const LodePNGDecompressSettings* zlibsettings,
+                               const unsigned char* data, size_t chunkLength)
+{
+  unsigned error = 0;
+  unsigned i;
+
+  unsigned length, begin, compressed;
+  char *key = 0, *langtag = 0, *transkey = 0;
+  ucvector decoded;
+  ucvector_init(&decoded);
+
+  while(!error) /*not really a while loop, only used to break on error*/
+  {
+    /*Quick check if the chunk length isn't too small. Even without check
+    it'd still fail with other error checks below if it's too short. This just gives a different error code.*/
+    if(chunkLength < 5) CERROR_BREAK(error, 30); /*iTXt chunk too short*/
+
+    /*read the key*/
+    for(length = 0; length < chunkLength && data[length] != 0; ++length) ;
+    if(length + 3 >= chunkLength) CERROR_BREAK(error, 75); /*no null termination char, corrupt?*/
+    if(length < 1 || length > 79) CERROR_BREAK(error, 89); /*keyword too short or long*/
+
+    key = (char*)lodepng_malloc(length + 1);
+    if(!key) CERROR_BREAK(error, 83); /*alloc fail*/
+
+    key[length] = 0;
+    for(i = 0; i != length; ++i) key[i] = (char)data[i];
+
+    /*read the compression method*/
+    compressed = data[length + 1];
+    if(data[length + 2] != 0) CERROR_BREAK(error, 72); /*the 0 byte indicating compression must be 0*/
+
+    /*even though it's not allowed by the standard, no error is thrown if
+    there's no null termination char, if the text is empty for the next 3 texts*/
+
+    /*read the langtag*/
+    begin = length + 3;
+    length = 0;
+    for(i = begin; i < chunkLength && data[i] != 0; ++i) ++length;
+
+    langtag = (char*)lodepng_malloc(length + 1);
+    if(!langtag) CERROR_BREAK(error, 83); /*alloc fail*/
+
+    langtag[length] = 0;
+    for(i = 0; i != length; ++i) langtag[i] = (char)data[begin + i];
+
+    /*read the transkey*/
+    begin += length + 1;
+    length = 0;
+    for(i = begin; i < chunkLength && data[i] != 0; ++i) ++length;
+
+    transkey = (char*)lodepng_malloc(length + 1);
+    if(!transkey) CERROR_BREAK(error, 83); /*alloc fail*/
+
+    transkey[length] = 0;
+    for(i = 0; i != length; ++i) transkey[i] = (char)data[begin + i];
+
+    /*read the actual text*/
+    begin += length + 1;
+
+    length = chunkLength < begin ? 0 : chunkLength - begin;
+
+    if(compressed)
+    {
+      /*will fail if zlib error, e.g. if length is too small*/
+      error = zlib_decompress(&decoded.data, &decoded.size,
+                              (unsigned char*)(&data[begin]),
+                              length, zlibsettings);
+      if(error) break;
+      if(decoded.allocsize < decoded.size) decoded.allocsize = decoded.size;
+      ucvector_push_back(&decoded, 0);
+    }
+    else
+    {
+      if(!ucvector_resize(&decoded, length + 1)) CERROR_BREAK(error, 83 /*alloc fail*/);
+
+      decoded.data[length] = 0;
+      for(i = 0; i != length; ++i) decoded.data[i] = data[begin + i];
+    }
+
+    error = lodepng_add_itext(info, key, langtag, transkey, (char*)decoded.data);
+
+    break;
+  }
+
+  lodepng_free(key);
+  lodepng_free(langtag);
+  lodepng_free(transkey);
+  ucvector_cleanup(&decoded);
+
+  return error;
+}
+
+static unsigned readChunk_tIME(LodePNGInfo* info, const unsigned char* data, size_t chunkLength)
+{
+  if(chunkLength != 7) return 73; /*invalid tIME chunk size*/
+
+  info->time_defined = 1;
+  info->time.year = 256u * data[0] + data[1];
+  info->time.month = data[2];
+  info->time.day = data[3];
+  info->time.hour = data[4];
+  info->time.minute = data[5];
+  info->time.second = data[6];
+
+  return 0; /* OK */
+}
+
+static unsigned readChunk_pHYs(LodePNGInfo* info, const unsigned char* data, size_t chunkLength)
+{
+  if(chunkLength != 9) return 74; /*invalid pHYs chunk size*/
+
+  info->phys_defined = 1;
+  info->phys_x = 16777216u * data[0] + 65536u * data[1] + 256u * data[2] + data[3];
+  info->phys_y = 16777216u * data[4] + 65536u * data[5] + 256u * data[6] + data[7];
+  info->phys_unit = data[8];
+
+  return 0; /* OK */
+}
+#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
+
+/*read a PNG, the result will be in the same color type as the PNG (hence "generic")*/
+static void decodeGeneric(unsigned char** out, unsigned* w, unsigned* h,
+                          LodePNGState* state,
+                          const unsigned char* in, size_t insize)
+{
+  unsigned char IEND = 0;
+  const unsigned char* chunk;
+  size_t i;
+  ucvector idat; /*the data from idat chunks*/
+  ucvector scanlines;
+  size_t predict;
+  size_t numpixels;
+
+  /*for unknown chunk order*/
+  unsigned unknown = 0;
+#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
+  unsigned critical_pos = 1; /*1 = after IHDR, 2 = after PLTE, 3 = after IDAT*/
+#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
+
+  /*provide some proper output values if error will happen*/
+  *out = 0;
+
+  state->error = lodepng_inspect(w, h, state, in, insize); /*reads header and resets other parameters in state->info_png*/
+  if(state->error) return;
+
+  numpixels = *w * *h;
+
+  /*multiplication overflow*/
+  if(*h != 0 && numpixels / *h != *w) CERROR_RETURN(state->error, 92);
+  /*multiplication overflow possible further below. Allows up to 2^31-1 pixel
+  bytes with 16-bit RGBA, the rest is room for filter bytes.*/
+  if(numpixels > 268435455) CERROR_RETURN(state->error, 92);
+
+  ucvector_init(&idat);
+  chunk = &in[33]; /*first byte of the first chunk after the header*/
+
+  /*loop through the chunks, ignoring unknown chunks and stopping at IEND chunk.
+  IDAT data is put at the start of the in buffer*/
+  while(!IEND && !state->error)
+  {
+    unsigned chunkLength;
+    const unsigned char* data; /*the data in the chunk*/
+
+    /*error: size of the in buffer too small to contain next chunk*/
+    if((size_t)((chunk - in) + 12) > insize || chunk < in) CERROR_BREAK(state->error, 30);
+
+    /*length of the data of the chunk, excluding the length bytes, chunk type and CRC bytes*/
+    chunkLength = lodepng_chunk_length(chunk);
+    /*error: chunk length larger than the max PNG chunk size*/
+    if(chunkLength > 2147483647) CERROR_BREAK(state->error, 63);
+
+    if((size_t)((chunk - in) + chunkLength + 12) > insize || (chunk + chunkLength + 12) < in)
+    {
+      CERROR_BREAK(state->error, 64); /*error: size of the in buffer too small to contain next chunk*/
+    }
+
+    data = lodepng_chunk_data_const(chunk);
+
+    /*IDAT chunk, containing compressed image data*/
+    if(lodepng_chunk_type_equals(chunk, "IDAT"))
+    {
+      size_t oldsize = idat.size;
+      if(!ucvector_resize(&idat, oldsize + chunkLength)) CERROR_BREAK(state->error, 83 /*alloc fail*/);
+      for(i = 0; i != chunkLength; ++i) idat.data[oldsize + i] = data[i];
+#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
+      critical_pos = 3;
+#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
+    }
+    /*IEND chunk*/
+    else if(lodepng_chunk_type_equals(chunk, "IEND"))
+    {
+      IEND = 1;
+    }
+    /*palette chunk (PLTE)*/
+    else if(lodepng_chunk_type_equals(chunk, "PLTE"))
+    {
+      state->error = readChunk_PLTE(&state->info_png.color, data, chunkLength);
+      if(state->error) break;
+#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
+      critical_pos = 2;
+#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
+    }
+    /*palette transparency chunk (tRNS)*/
+    else if(lodepng_chunk_type_equals(chunk, "tRNS"))
+    {
+      state->error = readChunk_tRNS(&state->info_png.color, data, chunkLength);
+      if(state->error) break;
+    }
+#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
+    /*background color chunk (bKGD)*/
+    else if(lodepng_chunk_type_equals(chunk, "bKGD"))
+    {
+      state->error = readChunk_bKGD(&state->info_png, data, chunkLength);
+      if(state->error) break;
+    }
+    /*text chunk (tEXt)*/
+    else if(lodepng_chunk_type_equals(chunk, "tEXt"))
+    {
+      if(state->decoder.read_text_chunks)
+      {
+        state->error = readChunk_tEXt(&state->info_png, data, chunkLength);
+        if(state->error) break;
+      }
+    }
+    /*compressed text chunk (zTXt)*/
+    else if(lodepng_chunk_type_equals(chunk, "zTXt"))
+    {
+      if(state->decoder.read_text_chunks)
+      {
+        state->error = readChunk_zTXt(&state->info_png, &state->decoder.zlibsettings, data, chunkLength);
+        if(state->error) break;
+      }
+    }
+    /*international text chunk (iTXt)*/
+    else if(lodepng_chunk_type_equals(chunk, "iTXt"))
+    {
+      if(state->decoder.read_text_chunks)
+      {
+        state->error = readChunk_iTXt(&state->info_png, &state->decoder.zlibsettings, data, chunkLength);
+        if(state->error) break;
+      }
+    }
+    else if(lodepng_chunk_type_equals(chunk, "tIME"))
+    {
+      state->error = readChunk_tIME(&state->info_png, data, chunkLength);
+      if(state->error) break;
+    }
+    else if(lodepng_chunk_type_equals(chunk, "pHYs"))
+    {
+      state->error = readChunk_pHYs(&state->info_png, data, chunkLength);
+      if(state->error) break;
+    }
+#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
+    else /*it's not an implemented chunk type, so ignore it: skip over the data*/
+    {
+      /*error: unknown critical chunk (5th bit of first byte of chunk type is 0)*/
+      if(!lodepng_chunk_ancillary(chunk)) CERROR_BREAK(state->error, 69);
+
+      unknown = 1;
+#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
+      if(state->decoder.remember_unknown_chunks)
+      {
+        state->error = lodepng_chunk_append(&state->info_png.unknown_chunks_data[critical_pos - 1],
+                                            &state->info_png.unknown_chunks_size[critical_pos - 1], chunk);
+        if(state->error) break;
+      }
+#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
+    }
+
+    if(!state->decoder.ignore_crc && !unknown) /*check CRC if wanted, only on known chunk types*/
+    {
+      if(lodepng_chunk_check_crc(chunk)) CERROR_BREAK(state->error, 57); /*invalid CRC*/
+    }
+
+    if(!IEND) chunk = lodepng_chunk_next_const(chunk);
+  }
+
+  ucvector_init(&scanlines);
+  /*predict output size, to allocate exact size for output buffer to avoid more dynamic allocation.
+  If the decompressed size does not match the prediction, the image must be corrupt.*/
+  if(state->info_png.interlace_method == 0)
+  {
+    /*The extra *h is added because this are the filter bytes every scanline starts with*/
+    predict = lodepng_get_raw_size_idat(*w, *h, &state->info_png.color) + *h;
+  }
+  else
+  {
+    /*Adam-7 interlaced: predicted size is the sum of the 7 sub-images sizes*/
+    const LodePNGColorMode* color = &state->info_png.color;
+    predict = 0;
+    predict += lodepng_get_raw_size_idat((*w + 7) / 8, (*h + 7) / 8, color) + (*h + 7) / 8;
+    if(*w > 4) predict += lodepng_get_raw_size_idat((*w + 3) / 8, (*h + 7) / 8, color) + (*h + 7) / 8;
+    predict += lodepng_get_raw_size_idat((*w + 3) / 4, (*h + 3) / 8, color) + (*h + 3) / 8;
+    if(*w > 2) predict += lodepng_get_raw_size_idat((*w + 1) / 4, (*h + 3) / 4, color) + (*h + 3) / 4;
+    predict += lodepng_get_raw_size_idat((*w + 1) / 2, (*h + 1) / 4, color) + (*h + 1) / 4;
+    if(*w > 1) predict += lodepng_get_raw_size_idat((*w + 0) / 2, (*h + 1) / 2, color) + (*h + 1) / 2;
+    predict += lodepng_get_raw_size_idat((*w + 0) / 1, (*h + 0) / 2, color) + (*h + 0) / 2;
+  }
+  if(!state->error && !ucvector_reserve(&scanlines, predict)) state->error = 83; /*alloc fail*/
+  if(!state->error)
+  {
+    state->error = zlib_decompress(&scanlines.data, &scanlines.size, idat.data,
+                                   idat.size, &state->decoder.zlibsettings);
+    if(!state->error && scanlines.size != predict) state->error = 91; /*decompressed size doesn't match prediction*/
+  }
+  ucvector_cleanup(&idat);
+
+  if(!state->error)
+  {
+    size_t outsize = lodepng_get_raw_size(*w, *h, &state->info_png.color);
+    ucvector outv;
+    ucvector_init(&outv);
+    if(!ucvector_resizev(&outv, outsize, 0)) state->error = 83; /*alloc fail*/
+    if(!state->error) state->error = postProcessScanlines(outv.data, scanlines.data, *w, *h, &state->info_png);
+    *out = outv.data;
+  }
+  ucvector_cleanup(&scanlines);
+}
+
+unsigned lodepng_decode(unsigned char** out, unsigned* w, unsigned* h,
+                        LodePNGState* state,
+                        const unsigned char* in, size_t insize)
+{
+  *out = 0;
+  decodeGeneric(out, w, h, state, in, insize);
+  if(state->error) return state->error;
+  if(!state->decoder.color_convert || lodepng_color_mode_equal(&state->info_raw, &state->info_png.color))
+  {
+    /*same color type, no copying or converting of data needed*/
+    /*store the info_png color settings on the info_raw so that the info_raw still reflects what colortype
+    the raw image has to the end user*/
+    if(!state->decoder.color_convert)
+    {
+      state->error = lodepng_color_mode_copy(&state->info_raw, &state->info_png.color);
+      if(state->error) return state->error;
+    }
+  }
+  else
+  {
+    /*color conversion needed; sort of copy of the data*/
+    unsigned char* data = *out;
+    size_t outsize;
+
+    /*TODO: check if this works according to the statement in the documentation: "The converter can convert
+    from greyscale input color type, to 8-bit greyscale or greyscale with alpha"*/
+    if(!(state->info_raw.colortype == LCT_RGB || state->info_raw.colortype == LCT_RGBA)
+       && !(state->info_raw.bitdepth == 8))
+    {
+      return 56; /*unsupported color mode conversion*/
+    }
+
+    outsize = lodepng_get_raw_size(*w, *h, &state->info_raw);
+    *out = (unsigned char*)lodepng_malloc(outsize);
+    if(!(*out))
+    {
+      state->error = 83; /*alloc fail*/
+    }
+    else state->error = lodepng_convert(*out, data, &state->info_raw,
+                                        &state->info_png.color, *w, *h);
+    lodepng_free(data);
+  }
+  return state->error;
+}
+
+unsigned lodepng_decode_memory(unsigned char** out, unsigned* w, unsigned* h, const unsigned char* in,
+                               size_t insize, LodePNGColorType colortype, unsigned bitdepth)
+{
+  unsigned error;
+  LodePNGState state;
+  lodepng_state_init(&state);
+  state.info_raw.colortype = colortype;
+  state.info_raw.bitdepth = bitdepth;
+  error = lodepng_decode(out, w, h, &state, in, insize);
+  lodepng_state_cleanup(&state);
+  return error;
+}
+
+unsigned lodepng_decode32(unsigned char** out, unsigned* w, unsigned* h, const unsigned char* in, size_t insize)
+{
+  return lodepng_decode_memory(out, w, h, in, insize, LCT_RGBA, 8);
+}
+
+unsigned lodepng_decode24(unsigned char** out, unsigned* w, unsigned* h, const unsigned char* in, size_t insize)
+{
+  return lodepng_decode_memory(out, w, h, in, insize, LCT_RGB, 8);
+}
+
+#ifdef LODEPNG_COMPILE_DISK
+unsigned lodepng_decode_file(unsigned char** out, unsigned* w, unsigned* h, const char* filename,
+                             LodePNGColorType colortype, unsigned bitdepth)
+{
+  unsigned char* buffer;
+  size_t buffersize;
+  unsigned error;
+  error = lodepng_load_file(&buffer, &buffersize, filename);
+  if(!error) error = lodepng_decode_memory(out, w, h, buffer, buffersize, colortype, bitdepth);
+  lodepng_free(buffer);
+  return error;
+}
+
+unsigned lodepng_decode32_file(unsigned char** out, unsigned* w, unsigned* h, const char* filename)
+{
+  return lodepng_decode_file(out, w, h, filename, LCT_RGBA, 8);
+}
+
+unsigned lodepng_decode24_file(unsigned char** out, unsigned* w, unsigned* h, const char* filename)
+{
+  return lodepng_decode_file(out, w, h, filename, LCT_RGB, 8);
+}
+#endif /*LODEPNG_COMPILE_DISK*/
+
+void lodepng_decoder_settings_init(LodePNGDecoderSettings* settings)
+{
+  settings->color_convert = 1;
+#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
+  settings->read_text_chunks = 1;
+  settings->remember_unknown_chunks = 0;
+#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
+  settings->ignore_crc = 0;
+  lodepng_decompress_settings_init(&settings->zlibsettings);
+}
+
+#endif /*LODEPNG_COMPILE_DECODER*/
+
+#if defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER)
+
+void lodepng_state_init(LodePNGState* state)
+{
+#ifdef LODEPNG_COMPILE_DECODER
+  lodepng_decoder_settings_init(&state->decoder);
+#endif /*LODEPNG_COMPILE_DECODER*/
+#ifdef LODEPNG_COMPILE_ENCODER
+  lodepng_encoder_settings_init(&state->encoder);
+#endif /*LODEPNG_COMPILE_ENCODER*/
+  lodepng_color_mode_init(&state->info_raw);
+  lodepng_info_init(&state->info_png);
+  state->error = 1;
+}
+
+void lodepng_state_cleanup(LodePNGState* state)
+{
+  lodepng_color_mode_cleanup(&state->info_raw);
+  lodepng_info_cleanup(&state->info_png);
+}
+
+void lodepng_state_copy(LodePNGState* dest, const LodePNGState* source)
+{
+  lodepng_state_cleanup(dest);
+  *dest = *source;
+  lodepng_color_mode_init(&dest->info_raw);
+  lodepng_info_init(&dest->info_png);
+  dest->error = lodepng_color_mode_copy(&dest->info_raw, &source->info_raw); if(dest->error) return;
+  dest->error = lodepng_info_copy(&dest->info_png, &source->info_png); if(dest->error) return;
+}
+
+#endif /* defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER) */
+
+#ifdef LODEPNG_COMPILE_ENCODER
+
+/* ////////////////////////////////////////////////////////////////////////// */
+/* / PNG Encoder                                                            / */
+/* ////////////////////////////////////////////////////////////////////////// */
+
+/*chunkName must be string of 4 characters*/
+static unsigned addChunk(ucvector* out, const char* chunkName, const unsigned char* data, size_t length)
+{
+  CERROR_TRY_RETURN(lodepng_chunk_create(&out->data, &out->size, (unsigned)length, chunkName, data));
+  out->allocsize = out->size; /*fix the allocsize again*/
+  return 0;
+}
+
+static void writeSignature(ucvector* out)
+{
+  /*8 bytes PNG signature, aka the magic bytes*/
+  ucvector_push_back(out, 137);
+  ucvector_push_back(out, 80);
+  ucvector_push_back(out, 78);
+  ucvector_push_back(out, 71);
+  ucvector_push_back(out, 13);
+  ucvector_push_back(out, 10);
+  ucvector_push_back(out, 26);
+  ucvector_push_back(out, 10);
+}
+
+static unsigned addChunk_IHDR(ucvector* out, unsigned w, unsigned h,
+                              LodePNGColorType colortype, unsigned bitdepth, unsigned interlace_method)
+{
+  unsigned error = 0;
+  ucvector header;
+  ucvector_init(&header);
+
+  lodepng_add32bitInt(&header, w); /*width*/
+  lodepng_add32bitInt(&header, h); /*height*/
+  ucvector_push_back(&header, (unsigned char)bitdepth); /*bit depth*/
+  ucvector_push_back(&header, (unsigned char)colortype); /*color type*/
+  ucvector_push_back(&header, 0); /*compression method*/
+  ucvector_push_back(&header, 0); /*filter method*/
+  ucvector_push_back(&header, interlace_method); /*interlace method*/
+
+  error = addChunk(out, "IHDR", header.data, header.size);
+  ucvector_cleanup(&header);
+
+  return error;
+}
+
+static unsigned addChunk_PLTE(ucvector* out, const LodePNGColorMode* info)
+{
+  unsigned error = 0;
+  size_t i;
+  ucvector PLTE;
+  ucvector_init(&PLTE);
+  for(i = 0; i != info->palettesize * 4; ++i)
+  {
+    /*add all channels except alpha channel*/
+    if(i % 4 != 3) ucvector_push_back(&PLTE, info->palette[i]);
+  }
+  error = addChunk(out, "PLTE", PLTE.data, PLTE.size);
+  ucvector_cleanup(&PLTE);
+
+  return error;
+}
+
+static unsigned addChunk_tRNS(ucvector* out, const LodePNGColorMode* info)
+{
+  unsigned error = 0;
+  size_t i;
+  ucvector tRNS;
+  ucvector_init(&tRNS);
+  if(info->colortype == LCT_PALETTE)
+  {
+    size_t amount = info->palettesize;
+    /*the tail of palette values that all have 255 as alpha, does not have to be encoded*/
+    for(i = info->palettesize; i != 0; --i)
+    {
+      if(info->palette[4 * (i - 1) + 3] == 255) --amount;
+      else break;
+    }
+    /*add only alpha channel*/
+    for(i = 0; i != amount; ++i) ucvector_push_back(&tRNS, info->palette[4 * i + 3]);
+  }
+  else if(info->colortype == LCT_GREY)
+  {
+    if(info->key_defined)
+    {
+      ucvector_push_back(&tRNS, (unsigned char)(info->key_r / 256));
+      ucvector_push_back(&tRNS, (unsigned char)(info->key_r % 256));
+    }
+  }
+  else if(info->colortype == LCT_RGB)
+  {
+    if(info->key_defined)
+    {
+      ucvector_push_back(&tRNS, (unsigned char)(info->key_r / 256));
+      ucvector_push_back(&tRNS, (unsigned char)(info->key_r % 256));
+      ucvector_push_back(&tRNS, (unsigned char)(info->key_g / 256));
+      ucvector_push_back(&tRNS, (unsigned char)(info->key_g % 256));
+      ucvector_push_back(&tRNS, (unsigned char)(info->key_b / 256));
+      ucvector_push_back(&tRNS, (unsigned char)(info->key_b % 256));
+    }
+  }
+
+  error = addChunk(out, "tRNS", tRNS.data, tRNS.size);
+  ucvector_cleanup(&tRNS);
+
+  return error;
+}
+
+static unsigned addChunk_IDAT(ucvector* out, const unsigned char* data, size_t datasize,
+                              LodePNGCompressSettings* zlibsettings)
+{
+  ucvector zlibdata;
+  unsigned error = 0;
+
+  /*compress with the Zlib compressor*/
+  ucvector_init(&zlibdata);
+  error = zlib_compress(&zlibdata.data, &zlibdata.size, data, datasize, zlibsettings);
+  if(!error) error = addChunk(out, "IDAT", zlibdata.data, zlibdata.size);
+  ucvector_cleanup(&zlibdata);
+
+  return error;
+}
+
+static unsigned addChunk_IEND(ucvector* out)
+{
+  unsigned error = 0;
+  error = addChunk(out, "IEND", 0, 0);
+  return error;
+}
+
+#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
+
+static unsigned addChunk_tEXt(ucvector* out, const char* keyword, const char* textstring)
+{
+  unsigned error = 0;
+  size_t i;
+  ucvector text;
+  ucvector_init(&text);
+  for(i = 0; keyword[i] != 0; ++i) ucvector_push_back(&text, (unsigned char)keyword[i]);
+  if(i < 1 || i > 79) return 89; /*error: invalid keyword size*/
+  ucvector_push_back(&text, 0); /*0 termination char*/
+  for(i = 0; textstring[i] != 0; ++i) ucvector_push_back(&text, (unsigned char)textstring[i]);
+  error = addChunk(out, "tEXt", text.data, text.size);
+  ucvector_cleanup(&text);
+
+  return error;
+}
+
+static unsigned addChunk_zTXt(ucvector* out, const char* keyword, const char* textstring,
+                              LodePNGCompressSettings* zlibsettings)
+{
+  unsigned error = 0;
+  ucvector data, compressed;
+  size_t i, textsize = strlen(textstring);
+
+  ucvector_init(&data);
+  ucvector_init(&compressed);
+  for(i = 0; keyword[i] != 0; ++i) ucvector_push_back(&data, (unsigned char)keyword[i]);
+  if(i < 1 || i > 79) return 89; /*error: invalid keyword size*/
+  ucvector_push_back(&data, 0); /*0 termination char*/
+  ucvector_push_back(&data, 0); /*compression method: 0*/
+
+  error = zlib_compress(&compressed.data, &compressed.size,
+                        (unsigned char*)textstring, textsize, zlibsettings);
+  if(!error)
+  {
+    for(i = 0; i != compressed.size; ++i) ucvector_push_back(&data, compressed.data[i]);
+    error = addChunk(out, "zTXt", data.data, data.size);
+  }
+
+  ucvector_cleanup(&compressed);
+  ucvector_cleanup(&data);
+  return error;
+}
+
+static unsigned addChunk_iTXt(ucvector* out, unsigned compressed, const char* keyword, const char* langtag,
+                              const char* transkey, const char* textstring, LodePNGCompressSettings* zlibsettings)
+{
+  unsigned error = 0;
+  ucvector data;
+  size_t i, textsize = strlen(textstring);
+
+  ucvector_init(&data);
+
+  for(i = 0; keyword[i] != 0; ++i) ucvector_push_back(&data, (unsigned char)keyword[i]);
+  if(i < 1 || i > 79) return 89; /*error: invalid keyword size*/
+  ucvector_push_back(&data, 0); /*null termination char*/
+  ucvector_push_back(&data, compressed ? 1 : 0); /*compression flag*/
+  ucvector_push_back(&data, 0); /*compression method*/
+  for(i = 0; langtag[i] != 0; ++i) ucvector_push_back(&data, (unsigned char)langtag[i]);
+  ucvector_push_back(&data, 0); /*null termination char*/
+  for(i = 0; transkey[i] != 0; ++i) ucvector_push_back(&data, (unsigned char)transkey[i]);
+  ucvector_push_back(&data, 0); /*null termination char*/
+
+  if(compressed)
+  {
+    ucvector compressed_data;
+    ucvector_init(&compressed_data);
+    error = zlib_compress(&compressed_data.data, &compressed_data.size,
+                          (unsigned char*)textstring, textsize, zlibsettings);
+    if(!error)
+    {
+      for(i = 0; i != compressed_data.size; ++i) ucvector_push_back(&data, compressed_data.data[i]);
+    }
+    ucvector_cleanup(&compressed_data);
+  }
+  else /*not compressed*/
+  {
+    for(i = 0; textstring[i] != 0; ++i) ucvector_push_back(&data, (unsigned char)textstring[i]);
+  }
+
+  if(!error) error = addChunk(out, "iTXt", data.data, data.size);
+  ucvector_cleanup(&data);
+  return error;
+}
+
+static unsigned addChunk_bKGD(ucvector* out, const LodePNGInfo* info)
+{
+  unsigned error = 0;
+  ucvector bKGD;
+  ucvector_init(&bKGD);
+  if(info->color.colortype == LCT_GREY || info->color.colortype == LCT_GREY_ALPHA)
+  {
+    ucvector_push_back(&bKGD, (unsigned char)(info->background_r / 256));
+    ucvector_push_back(&bKGD, (unsigned char)(info->background_r % 256));
+  }
+  else if(info->color.colortype == LCT_RGB || info->color.colortype == LCT_RGBA)
+  {
+    ucvector_push_back(&bKGD, (unsigned char)(info->background_r / 256));
+    ucvector_push_back(&bKGD, (unsigned char)(info->background_r % 256));
+    ucvector_push_back(&bKGD, (unsigned char)(info->background_g / 256));
+    ucvector_push_back(&bKGD, (unsigned char)(info->background_g % 256));
+    ucvector_push_back(&bKGD, (unsigned char)(info->background_b / 256));
+    ucvector_push_back(&bKGD, (unsigned char)(info->background_b % 256));
+  }
+  else if(info->color.colortype == LCT_PALETTE)
+  {
+    ucvector_push_back(&bKGD, (unsigned char)(info->background_r % 256)); /*palette index*/
+  }
+
+  error = addChunk(out, "bKGD", bKGD.data, bKGD.size);
+  ucvector_cleanup(&bKGD);
+
+  return error;
+}
+
+static unsigned addChunk_tIME(ucvector* out, const LodePNGTime* time)
+{
+  unsigned error = 0;
+  unsigned char* data = (unsigned char*)lodepng_malloc(7);
+  if(!data) return 83; /*alloc fail*/
+  data[0] = (unsigned char)(time->year / 256);
+  data[1] = (unsigned char)(time->year % 256);
+  data[2] = (unsigned char)time->month;
+  data[3] = (unsigned char)time->day;
+  data[4] = (unsigned char)time->hour;
+  data[5] = (unsigned char)time->minute;
+  data[6] = (unsigned char)time->second;
+  error = addChunk(out, "tIME", data, 7);
+  lodepng_free(data);
+  return error;
+}
+
+static unsigned addChunk_pHYs(ucvector* out, const LodePNGInfo* info)
+{
+  unsigned error = 0;
+  ucvector data;
+  ucvector_init(&data);
+
+  lodepng_add32bitInt(&data, info->phys_x);
+  lodepng_add32bitInt(&data, info->phys_y);
+  ucvector_push_back(&data, info->phys_unit);
+
+  error = addChunk(out, "pHYs", data.data, data.size);
+  ucvector_cleanup(&data);
+
+  return error;
+}
+
+#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
+
+static void filterScanline(unsigned char* out, const unsigned char* scanline, const unsigned char* prevline,
+                           size_t length, size_t bytewidth, unsigned char filterType)
+{
+  size_t i;
+  switch(filterType)
+  {
+    case 0: /*None*/
+      for(i = 0; i != length; ++i) out[i] = scanline[i];
+      break;
+    case 1: /*Sub*/
+      for(i = 0; i != bytewidth; ++i) out[i] = scanline[i];
+      for(i = bytewidth; i < length; ++i) out[i] = scanline[i] - scanline[i - bytewidth];
+      break;
+    case 2: /*Up*/
+      if(prevline)
+      {
+        for(i = 0; i != length; ++i) out[i] = scanline[i] - prevline[i];
+      }
+      else
+      {
+        for(i = 0; i != length; ++i) out[i] = scanline[i];
+      }
+      break;
+    case 3: /*Average*/
+      if(prevline)
+      {
+        for(i = 0; i != bytewidth; ++i) out[i] = scanline[i] - prevline[i] / 2;
+        for(i = bytewidth; i < length; ++i) out[i] = scanline[i] - ((scanline[i - bytewidth] + prevline[i]) / 2);
+      }
+      else
+      {
+        for(i = 0; i != bytewidth; ++i) out[i] = scanline[i];
+        for(i = bytewidth; i < length; ++i) out[i] = scanline[i] - scanline[i - bytewidth] / 2;
+      }
+      break;
+    case 4: /*Paeth*/
+      if(prevline)
+      {
+        /*paethPredictor(0, prevline[i], 0) is always prevline[i]*/
+        for(i = 0; i != bytewidth; ++i) out[i] = (scanline[i] - prevline[i]);
+        for(i = bytewidth; i < length; ++i)
+        {
+          out[i] = (scanline[i] - paethPredictor(scanline[i - bytewidth], prevline[i], prevline[i - bytewidth]));
+        }
+      }
+      else
+      {
+        for(i = 0; i != bytewidth; ++i) out[i] = scanline[i];
+        /*paethPredictor(scanline[i - bytewidth], 0, 0) is always scanline[i - bytewidth]*/
+        for(i = bytewidth; i < length; ++i) out[i] = (scanline[i] - scanline[i - bytewidth]);
+      }
+      break;
+    default: return; /*unexisting filter type given*/
+  }
+}
+
+/* log2 approximation. A slight bit faster than std::log. */
+static float flog2(float f)
+{
+  float result = 0;
+  while(f > 32) { result += 4; f /= 16; }
+  while(f > 2) { ++result; f /= 2; }
+  return result + 1.442695f * (f * f * f / 3 - 3 * f * f / 2 + 3 * f - 1.83333f);
+}
+
+static unsigned filter(unsigned char* out, const unsigned char* in, unsigned w, unsigned h,
+                       const LodePNGColorMode* info, const LodePNGEncoderSettings* settings)
+{
+  /*
+  For PNG filter method 0
+  out must be a buffer with as size: h + (w * h * bpp + 7) / 8, because there are
+  the scanlines with 1 extra byte per scanline
+  */
+
+  unsigned bpp = lodepng_get_bpp(info);
+  /*the width of a scanline in bytes, not including the filter type*/
+  size_t linebytes = (w * bpp + 7) / 8;
+  /*bytewidth is used for filtering, is 1 when bpp < 8, number of bytes per pixel otherwise*/
+  size_t bytewidth = (bpp + 7) / 8;
+  const unsigned char* prevline = 0;
+  unsigned x, y;
+  unsigned error = 0;
+  LodePNGFilterStrategy strategy = settings->filter_strategy;
+
+  /*
+  There is a heuristic called the minimum sum of absolute differences heuristic, suggested by the PNG standard:
+   *  If the image type is Palette, or the bit depth is smaller than 8, then do not filter the image (i.e.
+      use fixed filtering, with the filter None).
+   * (The other case) If the image type is Grayscale or RGB (with or without Alpha), and the bit depth is
+     not smaller than 8, then use adaptive filtering heuristic as follows: independently for each row, apply
+     all five filters and select the filter that produces the smallest sum of absolute values per row.
+  This heuristic is used if filter strategy is LFS_MINSUM and filter_palette_zero is true.
+
+  If filter_palette_zero is true and filter_strategy is not LFS_MINSUM, the above heuristic is followed,
+  but for "the other case", whatever strategy filter_strategy is set to instead of the minimum sum
+  heuristic is used.
+  */
+  if(settings->filter_palette_zero &&
+     (info->colortype == LCT_PALETTE || info->bitdepth < 8)) strategy = LFS_ZERO;
+
+  if(bpp == 0) return 31; /*error: invalid color type*/
+
+  if(strategy == LFS_ZERO)
+  {
+    for(y = 0; y != h; ++y)
+    {
+      size_t outindex = (1 + linebytes) * y; /*the extra filterbyte added to each row*/
+      size_t inindex = linebytes * y;
+      out[outindex] = 0; /*filter type byte*/
+      filterScanline(&out[outindex + 1], &in[inindex], prevline, linebytes, bytewidth, 0);
+      prevline = &in[inindex];
+    }
+  }
+  else if(strategy == LFS_MINSUM)
+  {
+    /*adaptive filtering*/
+    size_t sum[5];
+    ucvector attempt[5]; /*five filtering attempts, one for each filter type*/
+    size_t smallest = 0;
+    unsigned char type, bestType = 0;
+
+    for(type = 0; type != 5; ++type)
+    {
+      ucvector_init(&attempt[type]);
+      if(!ucvector_resize(&attempt[type], linebytes)) return 83; /*alloc fail*/
+    }
+
+    if(!error)
+    {
+      for(y = 0; y != h; ++y)
+      {
+        /*try the 5 filter types*/
+        for(type = 0; type != 5; ++type)
+        {
+          filterScanline(attempt[type].data, &in[y * linebytes], prevline, linebytes, bytewidth, type);
+
+          /*calculate the sum of the result*/
+          sum[type] = 0;
+          if(type == 0)
+          {
+            for(x = 0; x != linebytes; ++x) sum[type] += (unsigned char)(attempt[type].data[x]);
+          }
+          else
+          {
+            for(x = 0; x != linebytes; ++x)
+            {
+              /*For differences, each byte should be treated as signed, values above 127 are negative
+              (converted to signed char). Filtertype 0 isn't a difference though, so use unsigned there.
+              This means filtertype 0 is almost never chosen, but that is justified.*/
+              unsigned char s = attempt[type].data[x];
+              sum[type] += s < 128 ? s : (255U - s);
+            }
+          }
+
+          /*check if this is smallest sum (or if type == 0 it's the first case so always store the values)*/
+          if(type == 0 || sum[type] < smallest)
+          {
+            bestType = type;
+            smallest = sum[type];
+          }
+        }
+
+        prevline = &in[y * linebytes];
+
+        /*now fill the out values*/
+        out[y * (linebytes + 1)] = bestType; /*the first byte of a scanline will be the filter type*/
+        for(x = 0; x != linebytes; ++x) out[y * (linebytes + 1) + 1 + x] = attempt[bestType].data[x];
+      }
+    }
+
+    for(type = 0; type != 5; ++type) ucvector_cleanup(&attempt[type]);
+  }
+  else if(strategy == LFS_ENTROPY)
+  {
+    float sum[5];
+    ucvector attempt[5]; /*five filtering attempts, one for each filter type*/
+    float smallest = 0;
+    unsigned type, bestType = 0;
+    unsigned count[256];
+
+    for(type = 0; type != 5; ++type)
+    {
+      ucvector_init(&attempt[type]);
+      if(!ucvector_resize(&attempt[type], linebytes)) return 83; /*alloc fail*/
+    }
+
+    for(y = 0; y != h; ++y)
+    {
+      /*try the 5 filter types*/
+      for(type = 0; type != 5; ++type)
+      {
+        filterScanline(attempt[type].data, &in[y * linebytes], prevline, linebytes, bytewidth, type);
+        for(x = 0; x != 256; ++x) count[x] = 0;
+        for(x = 0; x != linebytes; ++x) ++count[attempt[type].data[x]];
+        ++count[type]; /*the filter type itself is part of the scanline*/
+        sum[type] = 0;
+        for(x = 0; x != 256; ++x)
+        {
+          float p = count[x] / (float)(linebytes + 1);
+          sum[type] += count[x] == 0 ? 0 : flog2(1 / p) * p;
+        }
+        /*check if this is smallest sum (or if type == 0 it's the first case so always store the values)*/
+        if(type == 0 || sum[type] < smallest)
+        {
+          bestType = type;
+          smallest = sum[type];
+        }
+      }
+
+      prevline = &in[y * linebytes];
+
+      /*now fill the out values*/
+      out[y * (linebytes + 1)] = bestType; /*the first byte of a scanline will be the filter type*/
+      for(x = 0; x != linebytes; ++x) out[y * (linebytes + 1) + 1 + x] = attempt[bestType].data[x];
+    }
+
+    for(type = 0; type != 5; ++type) ucvector_cleanup(&attempt[type]);
+  }
+  else if(strategy == LFS_PREDEFINED)
+  {
+    for(y = 0; y != h; ++y)
+    {
+      size_t outindex = (1 + linebytes) * y; /*the extra filterbyte added to each row*/
+      size_t inindex = linebytes * y;
+      unsigned char type = settings->predefined_filters[y];
+      out[outindex] = type; /*filter type byte*/
+      filterScanline(&out[outindex + 1], &in[inindex], prevline, linebytes, bytewidth, type);
+      prevline = &in[inindex];
+    }
+  }
+  else if(strategy == LFS_BRUTE_FORCE)
+  {
+    /*brute force filter chooser.
+    deflate the scanline after every filter attempt to see which one deflates best.
+    This is very slow and gives only slightly smaller, sometimes even larger, result*/
+    size_t size[5];
+    ucvector attempt[5]; /*five filtering attempts, one for each filter type*/
+    size_t smallest = 0;
+    unsigned type = 0, bestType = 0;
+    unsigned char* dummy;
+    LodePNGCompressSettings zlibsettings = settings->zlibsettings;
+    /*use fixed tree on the attempts so that the tree is not adapted to the filtertype on purpose,
+    to simulate the true case where the tree is the same for the whole image. Sometimes it gives
+    better result with dynamic tree anyway. Using the fixed tree sometimes gives worse, but in rare
+    cases better compression. It does make this a bit less slow, so it's worth doing this.*/
+    zlibsettings.btype = 1;
+    /*a custom encoder likely doesn't read the btype setting and is optimized for complete PNG
+    images only, so disable it*/
+    zlibsettings.custom_zlib = 0;
+    zlibsettings.custom_deflate = 0;
+    for(type = 0; type != 5; ++type)
+    {
+      ucvector_init(&attempt[type]);
+      ucvector_resize(&attempt[type], linebytes); /*todo: give error if resize failed*/
+    }
+    for(y = 0; y != h; ++y) /*try the 5 filter types*/
+    {
+      for(type = 0; type != 5; ++type)
+      {
+        unsigned testsize = attempt[type].size;
+        /*if(testsize > 8) testsize /= 8;*/ /*it already works good enough by testing a part of the row*/
+
+        filterScanline(attempt[type].data, &in[y * linebytes], prevline, linebytes, bytewidth, type);
+        size[type] = 0;
+        dummy = 0;
+        zlib_compress(&dummy, &size[type], attempt[type].data, testsize, &zlibsettings);
+        lodepng_free(dummy);
+        /*check if this is smallest size (or if type == 0 it's the first case so always store the values)*/
+        if(type == 0 || size[type] < smallest)
+        {
+          bestType = type;
+          smallest = size[type];
+        }
+      }
+      prevline = &in[y * linebytes];
+      out[y * (linebytes + 1)] = bestType; /*the first byte of a scanline will be the filter type*/
+      for(x = 0; x != linebytes; ++x) out[y * (linebytes + 1) + 1 + x] = attempt[bestType].data[x];
+    }
+    for(type = 0; type != 5; ++type) ucvector_cleanup(&attempt[type]);
+  }
+  else return 88; /* unknown filter strategy */
+
+  return error;
+}
+
+static void addPaddingBits(unsigned char* out, const unsigned char* in,
+                           size_t olinebits, size_t ilinebits, unsigned h)
+{
+  /*The opposite of the removePaddingBits function
+  olinebits must be >= ilinebits*/
+  unsigned y;
+  size_t diff = olinebits - ilinebits;
+  size_t obp = 0, ibp = 0; /*bit pointers*/
+  for(y = 0; y != h; ++y)
+  {
+    size_t x;
+    for(x = 0; x < ilinebits; ++x)
+    {
+      unsigned char bit = readBitFromReversedStream(&ibp, in);
+      setBitOfReversedStream(&obp, out, bit);
+    }
+    /*obp += diff; --> no, fill in some value in the padding bits too, to avoid
+    "Use of uninitialised value of size ###" warning from valgrind*/
+    for(x = 0; x != diff; ++x) setBitOfReversedStream(&obp, out, 0);
+  }
+}
+
+/*
+in: non-interlaced image with size w*h
+out: the same pixels, but re-ordered according to PNG's Adam7 interlacing, with
+ no padding bits between scanlines, but between reduced images so that each
+ reduced image starts at a byte.
+bpp: bits per pixel
+there are no padding bits, not between scanlines, not between reduced images
+in has the following size in bits: w * h * bpp.
+out is possibly bigger due to padding bits between reduced images
+NOTE: comments about padding bits are only relevant if bpp < 8
+*/
+static void Adam7_interlace(unsigned char* out, const unsigned char* in, unsigned w, unsigned h, unsigned bpp)
+{
+  unsigned passw[7], passh[7];
+  size_t filter_passstart[8], padded_passstart[8], passstart[8];
+  unsigned i;
+
+  Adam7_getpassvalues(passw, passh, filter_passstart, padded_passstart, passstart, w, h, bpp);
+
+  if(bpp >= 8)
+  {
+    for(i = 0; i != 7; ++i)
+    {
+      unsigned x, y, b;
+      size_t bytewidth = bpp / 8;
+      for(y = 0; y < passh[i]; ++y)
+      for(x = 0; x < passw[i]; ++x)
+      {
+        size_t pixelinstart = ((ADAM7_IY[i] + y * ADAM7_DY[i]) * w + ADAM7_IX[i] + x * ADAM7_DX[i]) * bytewidth;
+        size_t pixeloutstart = passstart[i] + (y * passw[i] + x) * bytewidth;
+        for(b = 0; b < bytewidth; ++b)
+        {
+          out[pixeloutstart + b] = in[pixelinstart + b];
+        }
+      }
+    }
+  }
+  else /*bpp < 8: Adam7 with pixels < 8 bit is a bit trickier: with bit pointers*/
+  {
+    for(i = 0; i != 7; ++i)
+    {
+      unsigned x, y, b;
+      unsigned ilinebits = bpp * passw[i];
+      unsigned olinebits = bpp * w;
+      size_t obp, ibp; /*bit pointers (for out and in buffer)*/
+      for(y = 0; y < passh[i]; ++y)
+      for(x = 0; x < passw[i]; ++x)
+      {
+        ibp = (ADAM7_IY[i] + y * ADAM7_DY[i]) * olinebits + (ADAM7_IX[i] + x * ADAM7_DX[i]) * bpp;
+        obp = (8 * passstart[i]) + (y * ilinebits + x * bpp);
+        for(b = 0; b < bpp; ++b)
+        {
+          unsigned char bit = readBitFromReversedStream(&ibp, in);
+          setBitOfReversedStream(&obp, out, bit);
+        }
+      }
+    }
+  }
+}
+
+/*out must be buffer big enough to contain uncompressed IDAT chunk data, and in must contain the full image.
+return value is error**/
+static unsigned preProcessScanlines(unsigned char** out, size_t* outsize, const unsigned char* in,
+                                    unsigned w, unsigned h,
+                                    const LodePNGInfo* info_png, const LodePNGEncoderSettings* settings)
+{
+  /*
+  This function converts the pure 2D image with the PNG's colortype, into filtered-padded-interlaced data. Steps:
+  *) if no Adam7: 1) add padding bits (= posible extra bits per scanline if bpp < 8) 2) filter
+  *) if adam7: 1) Adam7_interlace 2) 7x add padding bits 3) 7x filter
+  */
+  unsigned bpp = lodepng_get_bpp(&info_png->color);
+  unsigned error = 0;
+
+  if(info_png->interlace_method == 0)
+  {
+    *outsize = h + (h * ((w * bpp + 7) / 8)); /*image size plus an extra byte per scanline + possible padding bits*/
+    *out = (unsigned char*)lodepng_malloc(*outsize);
+    if(!(*out) && (*outsize)) error = 83; /*alloc fail*/
+
+    if(!error)
+    {
+      /*non multiple of 8 bits per scanline, padding bits needed per scanline*/
+      if(bpp < 8 && w * bpp != ((w * bpp + 7) / 8) * 8)
+      {
+        unsigned char* padded = (unsigned char*)lodepng_malloc(h * ((w * bpp + 7) / 8));
+        if(!padded) error = 83; /*alloc fail*/
+        if(!error)
+        {
+          addPaddingBits(padded, in, ((w * bpp + 7) / 8) * 8, w * bpp, h);
+          error = filter(*out, padded, w, h, &info_png->color, settings);
+        }
+        lodepng_free(padded);
+      }
+      else
+      {
+        /*we can immediatly filter into the out buffer, no other steps needed*/
+        error = filter(*out, in, w, h, &info_png->color, settings);
+      }
+    }
+  }
+  else /*interlace_method is 1 (Adam7)*/
+  {
+    unsigned passw[7], passh[7];
+    size_t filter_passstart[8], padded_passstart[8], passstart[8];
+    unsigned char* adam7;
+
+    Adam7_getpassvalues(passw, passh, filter_passstart, padded_passstart, passstart, w, h, bpp);
+
+    *outsize = filter_passstart[7]; /*image size plus an extra byte per scanline + possible padding bits*/
+    *out = (unsigned char*)lodepng_malloc(*outsize);
+    if(!(*out)) error = 83; /*alloc fail*/
+
+    adam7 = (unsigned char*)lodepng_malloc(passstart[7]);
+    if(!adam7 && passstart[7]) error = 83; /*alloc fail*/
+
+    if(!error)
+    {
+      unsigned i;
+
+      Adam7_interlace(adam7, in, w, h, bpp);
+      for(i = 0; i != 7; ++i)
+      {
+        if(bpp < 8)
+        {
+          unsigned char* padded = (unsigned char*)lodepng_malloc(padded_passstart[i + 1] - padded_passstart[i]);
+          if(!padded) ERROR_BREAK(83); /*alloc fail*/
+          addPaddingBits(padded, &adam7[passstart[i]],
+                         ((passw[i] * bpp + 7) / 8) * 8, passw[i] * bpp, passh[i]);
+          error = filter(&(*out)[filter_passstart[i]], padded,
+                         passw[i], passh[i], &info_png->color, settings);
+          lodepng_free(padded);
+        }
+        else
+        {
+          error = filter(&(*out)[filter_passstart[i]], &adam7[padded_passstart[i]],
+                         passw[i], passh[i], &info_png->color, settings);
+        }
+
+        if(error) break;
+      }
+    }
+
+    lodepng_free(adam7);
+  }
+
+  return error;
+}
+
+/*
+palette must have 4 * palettesize bytes allocated, and given in format RGBARGBARGBARGBA...
+returns 0 if the palette is opaque,
+returns 1 if the palette has a single color with alpha 0 ==> color key
+returns 2 if the palette is semi-translucent.
+*/
+static unsigned getPaletteTranslucency(const unsigned char* palette, size_t palettesize)
+{
+  size_t i;
+  unsigned key = 0;
+  unsigned r = 0, g = 0, b = 0; /*the value of the color with alpha 0, so long as color keying is possible*/
+  for(i = 0; i != palettesize; ++i)
+  {
+    if(!key && palette[4 * i + 3] == 0)
+    {
+      r = palette[4 * i + 0]; g = palette[4 * i + 1]; b = palette[4 * i + 2];
+      key = 1;
+      i = (size_t)(-1); /*restart from beginning, to detect earlier opaque colors with key's value*/
+    }
+    else if(palette[4 * i + 3] != 255) return 2;
+    /*when key, no opaque RGB may have key's RGB*/
+    else if(key && r == palette[i * 4 + 0] && g == palette[i * 4 + 1] && b == palette[i * 4 + 2]) return 2;
+  }
+  return key;
+}
+
+#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
+static unsigned addUnknownChunks(ucvector* out, unsigned char* data, size_t datasize)
+{
+  unsigned char* inchunk = data;
+  while((size_t)(inchunk - data) < datasize)
+  {
+    CERROR_TRY_RETURN(lodepng_chunk_append(&out->data, &out->size, inchunk));
+    out->allocsize = out->size; /*fix the allocsize again*/
+    inchunk = lodepng_chunk_next(inchunk);
+  }
+  return 0;
+}
+#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
+
+unsigned lodepng_encode(unsigned char** out, size_t* outsize,
+                        const unsigned char* image, unsigned w, unsigned h,
+                        LodePNGState* state)
+{
+  LodePNGInfo info;
+  ucvector outv;
+  unsigned char* data = 0; /*uncompressed version of the IDAT chunk data*/
+  size_t datasize = 0;
+
+  /*provide some proper output values if error will happen*/
+  *out = 0;
+  *outsize = 0;
+  state->error = 0;
+
+  lodepng_info_init(&info);
+  lodepng_info_copy(&info, &state->info_png);
+
+  if((info.color.colortype == LCT_PALETTE || state->encoder.force_palette)
+      && (info.color.palettesize == 0 || info.color.palettesize > 256))
+  {
+    state->error = 68; /*invalid palette size, it is only allowed to be 1-256*/
+    return state->error;
+  }
+
+  if(state->encoder.auto_convert)
+  {
+    state->error = lodepng_auto_choose_color(&info.color, image, w, h, &state->info_raw);
+  }
+  if(state->error) return state->error;
+
+  if(state->encoder.zlibsettings.btype > 2)
+  {
+    CERROR_RETURN_ERROR(state->error, 61); /*error: unexisting btype*/
+  }
+  if(state->info_png.interlace_method > 1)
+  {
+    CERROR_RETURN_ERROR(state->error, 71); /*error: unexisting interlace mode*/
+  }
+
+  state->error = checkColorValidity(info.color.colortype, info.color.bitdepth);
+  if(state->error) return state->error; /*error: unexisting color type given*/
+  state->error = checkColorValidity(state->info_raw.colortype, state->info_raw.bitdepth);
+  if(state->error) return state->error; /*error: unexisting color type given*/
+
+  if(!lodepng_color_mode_equal(&state->info_raw, &info.color))
+  {
+    unsigned char* converted;
+    size_t size = (w * h * lodepng_get_bpp(&info.color) + 7) / 8;
+
+    converted = (unsigned char*)lodepng_malloc(size);
+    if(!converted && size) state->error = 83; /*alloc fail*/
+    if(!state->error)
+    {
+      state->error = lodepng_convert(converted, image, &info.color, &state->info_raw, w, h);
+    }
+    if(!state->error) preProcessScanlines(&data, &datasize, converted, w, h, &info, &state->encoder);
+    lodepng_free(converted);
+  }
+  else preProcessScanlines(&data, &datasize, image, w, h, &info, &state->encoder);
+
+  ucvector_init(&outv);
+  while(!state->error) /*while only executed once, to break on error*/
+  {
+#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
+    size_t i;
+#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
+    /*write signature and chunks*/
+    writeSignature(&outv);
+    /*IHDR*/
+    addChunk_IHDR(&outv, w, h, info.color.colortype, info.color.bitdepth, info.interlace_method);
+#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
+    /*unknown chunks between IHDR and PLTE*/
+    if(info.unknown_chunks_data[0])
+    {
+      state->error = addUnknownChunks(&outv, info.unknown_chunks_data[0], info.unknown_chunks_size[0]);
+      if(state->error) break;
+    }
+#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
+    /*PLTE*/
+    if(info.color.colortype == LCT_PALETTE)
+    {
+      addChunk_PLTE(&outv, &info.color);
+    }
+    if(state->encoder.force_palette && (info.color.colortype == LCT_RGB || info.color.colortype == LCT_RGBA))
+    {
+      addChunk_PLTE(&outv, &info.color);
+    }
+    /*tRNS*/
+    if(info.color.colortype == LCT_PALETTE && getPaletteTranslucency(info.color.palette, info.color.palettesize) != 0)
+    {
+      addChunk_tRNS(&outv, &info.color);
+    }
+    if((info.color.colortype == LCT_GREY || info.color.colortype == LCT_RGB) && info.color.key_defined)
+    {
+      addChunk_tRNS(&outv, &info.color);
+    }
+#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
+    /*bKGD (must come between PLTE and the IDAt chunks*/
+    if(info.background_defined) addChunk_bKGD(&outv, &info);
+    /*pHYs (must come before the IDAT chunks)*/
+    if(info.phys_defined) addChunk_pHYs(&outv, &info);
+
+    /*unknown chunks between PLTE and IDAT*/
+    if(info.unknown_chunks_data[1])
+    {
+      state->error = addUnknownChunks(&outv, info.unknown_chunks_data[1], info.unknown_chunks_size[1]);
+      if(state->error) break;
+    }
+#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
+    /*IDAT (multiple IDAT chunks must be consecutive)*/
+    state->error = addChunk_IDAT(&outv, data, datasize, &state->encoder.zlibsettings);
+    if(state->error) break;
+#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
+    /*tIME*/
+    if(info.time_defined) addChunk_tIME(&outv, &info.time);
+    /*tEXt and/or zTXt*/
+    for(i = 0; i != info.text_num; ++i)
+    {
+      if(strlen(info.text_keys[i]) > 79)
+      {
+        state->error = 66; /*text chunk too large*/
+        break;
+      }
+      if(strlen(info.text_keys[i]) < 1)
+      {
+        state->error = 67; /*text chunk too small*/
+        break;
+      }
+      if(state->encoder.text_compression)
+      {
+        addChunk_zTXt(&outv, info.text_keys[i], info.text_strings[i], &state->encoder.zlibsettings);
+      }
+      else
+      {
+        addChunk_tEXt(&outv, info.text_keys[i], info.text_strings[i]);
+      }
+    }
+    /*LodePNG version id in text chunk*/
+    if(state->encoder.add_id)
+    {
+      unsigned alread_added_id_text = 0;
+      for(i = 0; i != info.text_num; ++i)
+      {
+        if(!strcmp(info.text_keys[i], "LodePNG"))
+        {
+          alread_added_id_text = 1;
+          break;
+        }
+      }
+      if(alread_added_id_text == 0)
+      {
+        addChunk_tEXt(&outv, "LodePNG", LODEPNG_VERSION_STRING); /*it's shorter as tEXt than as zTXt chunk*/
+      }
+    }
+    /*iTXt*/
+    for(i = 0; i != info.itext_num; ++i)
+    {
+      if(strlen(info.itext_keys[i]) > 79)
+      {
+        state->error = 66; /*text chunk too large*/
+        break;
+      }
+      if(strlen(info.itext_keys[i]) < 1)
+      {
+        state->error = 67; /*text chunk too small*/
+        break;
+      }
+      addChunk_iTXt(&outv, state->encoder.text_compression,
+                    info.itext_keys[i], info.itext_langtags[i], info.itext_transkeys[i], info.itext_strings[i],
+                    &state->encoder.zlibsettings);
+    }
+
+    /*unknown chunks between IDAT and IEND*/
+    if(info.unknown_chunks_data[2])
+    {
+      state->error = addUnknownChunks(&outv, info.unknown_chunks_data[2], info.unknown_chunks_size[2]);
+      if(state->error) break;
+    }
+#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
+    addChunk_IEND(&outv);
+
+    break; /*this isn't really a while loop; no error happened so break out now!*/
+  }
+
+  lodepng_info_cleanup(&info);
+  lodepng_free(data);
+  /*instead of cleaning the vector up, give it to the output*/
+  *out = outv.data;
+  *outsize = outv.size;
+
+  return state->error;
+}
+
+unsigned lodepng_encode_memory(unsigned char** out, size_t* outsize, const unsigned char* image,
+                               unsigned w, unsigned h, LodePNGColorType colortype, unsigned bitdepth)
+{
+  unsigned error;
+  LodePNGState state;
+  lodepng_state_init(&state);
+  state.info_raw.colortype = colortype;
+  state.info_raw.bitdepth = bitdepth;
+  state.info_png.color.colortype = colortype;
+  state.info_png.color.bitdepth = bitdepth;
+  lodepng_encode(out, outsize, image, w, h, &state);
+  error = state.error;
+  lodepng_state_cleanup(&state);
+  return error;
+}
+
+unsigned lodepng_encode32(unsigned char** out, size_t* outsize, const unsigned char* image, unsigned w, unsigned h)
+{
+  return lodepng_encode_memory(out, outsize, image, w, h, LCT_RGBA, 8);
+}
+
+unsigned lodepng_encode24(unsigned char** out, size_t* outsize, const unsigned char* image, unsigned w, unsigned h)
+{
+  return lodepng_encode_memory(out, outsize, image, w, h, LCT_RGB, 8);
+}
+
+#ifdef LODEPNG_COMPILE_DISK
+unsigned lodepng_encode_file(const char* filename, const unsigned char* image, unsigned w, unsigned h,
+                             LodePNGColorType colortype, unsigned bitdepth)
+{
+  unsigned char* buffer;
+  size_t buffersize;
+  unsigned error = lodepng_encode_memory(&buffer, &buffersize, image, w, h, colortype, bitdepth);
+  if(!error) error = lodepng_save_file(buffer, buffersize, filename);
+  lodepng_free(buffer);
+  return error;
+}
+
+unsigned lodepng_encode32_file(const char* filename, const unsigned char* image, unsigned w, unsigned h)
+{
+  return lodepng_encode_file(filename, image, w, h, LCT_RGBA, 8);
+}
+
+unsigned lodepng_encode24_file(const char* filename, const unsigned char* image, unsigned w, unsigned h)
+{
+  return lodepng_encode_file(filename, image, w, h, LCT_RGB, 8);
+}
+#endif /*LODEPNG_COMPILE_DISK*/
+
+void lodepng_encoder_settings_init(LodePNGEncoderSettings* settings)
+{
+  lodepng_compress_settings_init(&settings->zlibsettings);
+  settings->filter_palette_zero = 1;
+  settings->filter_strategy = LFS_MINSUM;
+  settings->auto_convert = 1;
+  settings->force_palette = 0;
+  settings->predefined_filters = 0;
+#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
+  settings->add_id = 0;
+  settings->text_compression = 1;
+#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
+}
+
+#endif /*LODEPNG_COMPILE_ENCODER*/
+#endif /*LODEPNG_COMPILE_PNG*/
+
+#ifdef LODEPNG_COMPILE_ERROR_TEXT
+/*
+This returns the description of a numerical error code in English. This is also
+the documentation of all the error codes.
+*/
+const char* lodepng_error_text(unsigned code)
+{
+  switch(code)
+  {
+    case 0: return "no error, everything went ok";
+    case 1: return "nothing done yet"; /*the Encoder/Decoder has done nothing yet, error checking makes no sense yet*/
+    case 10: return "end of input memory reached without huffman end code"; /*while huffman decoding*/
+    case 11: return "error in code tree made it jump outside of huffman tree"; /*while huffman decoding*/
+    case 13: return "problem while processing dynamic deflate block";
+    case 14: return "problem while processing dynamic deflate block";
+    case 15: return "problem while processing dynamic deflate block";
+    case 16: return "unexisting code while processing dynamic deflate block";
+    case 17: return "end of out buffer memory reached while inflating";
+    case 18: return "invalid distance code while inflating";
+    case 19: return "end of out buffer memory reached while inflating";
+    case 20: return "invalid deflate block BTYPE encountered while decoding";
+    case 21: return "NLEN is not ones complement of LEN in a deflate block";
+     /*end of out buffer memory reached while inflating:
+     This can happen if the inflated deflate data is longer than the amount of bytes required to fill up
+     all the pixels of the image, given the color depth and image dimensions. Something that doesn't
+     happen in a normal, well encoded, PNG image.*/
+    case 22: return "end of out buffer memory reached while inflating";
+    case 23: return "end of in buffer memory reached while inflating";
+    case 24: return "invalid FCHECK in zlib header";
+    case 25: return "invalid compression method in zlib header";
+    case 26: return "FDICT encountered in zlib header while it's not used for PNG";
+    case 27: return "PNG file is smaller than a PNG header";
+    /*Checks the magic file header, the first 8 bytes of the PNG file*/
+    case 28: return "incorrect PNG signature, it's no PNG or corrupted";
+    case 29: return "first chunk is not the header chunk";
+    case 30: return "chunk length too large, chunk broken off at end of file";
+    case 31: return "illegal PNG color type or bpp";
+    case 32: return "illegal PNG compression method";
+    case 33: return "illegal PNG filter method";
+    case 34: return "illegal PNG interlace method";
+    case 35: return "chunk length of a chunk is too large or the chunk too small";
+    case 36: return "illegal PNG filter type encountered";
+    case 37: return "illegal bit depth for this color type given";
+    case 38: return "the palette is too big"; /*more than 256 colors*/
+    case 39: return "more palette alpha values given in tRNS chunk than there are colors in the palette";
+    case 40: return "tRNS chunk has wrong size for greyscale image";
+    case 41: return "tRNS chunk has wrong size for RGB image";
+    case 42: return "tRNS chunk appeared while it was not allowed for this color type";
+    case 43: return "bKGD chunk has wrong size for palette image";
+    case 44: return "bKGD chunk has wrong size for greyscale image";
+    case 45: return "bKGD chunk has wrong size for RGB image";
+    /*the input data is empty, maybe a PNG file doesn't exist or is in the wrong path*/
+    case 48: return "empty input or file doesn't exist";
+    case 49: return "jumped past memory while generating dynamic huffman tree";
+    case 50: return "jumped past memory while generating dynamic huffman tree";
+    case 51: return "jumped past memory while inflating huffman block";
+    case 52: return "jumped past memory while inflating";
+    case 53: return "size of zlib data too small";
+    case 54: return "repeat symbol in tree while there was no value symbol yet";
+    /*jumped past tree while generating huffman tree, this could be when the
+    tree will have more leaves than symbols after generating it out of the
+    given lenghts. They call this an oversubscribed dynamic bit lengths tree in zlib.*/
+    case 55: return "jumped past tree while generating huffman tree";
+    case 56: return "given output image colortype or bitdepth not supported for color conversion";
+    case 57: return "invalid CRC encountered (checking CRC can be disabled)";
+    case 58: return "invalid ADLER32 encountered (checking ADLER32 can be disabled)";
+    case 59: return "requested color conversion not supported";
+    case 60: return "invalid window size given in the settings of the encoder (must be 0-32768)";
+    case 61: return "invalid BTYPE given in the settings of the encoder (only 0, 1 and 2 are allowed)";
+    /*LodePNG leaves the choice of RGB to greyscale conversion formula to the user.*/
+    case 62: return "conversion from color to greyscale not supported";
+    case 63: return "length of a chunk too long, max allowed for PNG is 2147483647 bytes per chunk"; /*(2^31-1)*/
+    /*this would result in the inability of a deflated block to ever contain an end code. It must be at least 1.*/
+    case 64: return "the length of the END symbol 256 in the Huffman tree is 0";
+    case 66: return "the length of a text chunk keyword given to the encoder is longer than the maximum of 79 bytes";
+    case 67: return "the length of a text chunk keyword given to the encoder is smaller than the minimum of 1 byte";
+    case 68: return "tried to encode a PLTE chunk with a palette that has less than 1 or more than 256 colors";
+    case 69: return "unknown chunk type with 'critical' flag encountered by the decoder";
+    case 71: return "unexisting interlace mode given to encoder (must be 0 or 1)";
+    case 72: return "while decoding, unexisting compression method encountering in zTXt or iTXt chunk (it must be 0)";
+    case 73: return "invalid tIME chunk size";
+    case 74: return "invalid pHYs chunk size";
+    /*length could be wrong, or data chopped off*/
+    case 75: return "no null termination char found while decoding text chunk";
+    case 76: return "iTXt chunk too short to contain required bytes";
+    case 77: return "integer overflow in buffer size";
+    case 78: return "failed to open file for reading"; /*file doesn't exist or couldn't be opened for reading*/
+    case 79: return "failed to open file for writing";
+    case 80: return "tried creating a tree of 0 symbols";
+    case 81: return "lazy matching at pos 0 is impossible";
+    case 82: return "color conversion to palette requested while a color isn't in palette";
+    case 83: return "memory allocation failed";
+    case 84: return "given image too small to contain all pixels to be encoded";
+    case 86: return "impossible offset in lz77 encoding (internal bug)";
+    case 87: return "must provide custom zlib function pointer if LODEPNG_COMPILE_ZLIB is not defined";
+    case 88: return "invalid filter strategy given for LodePNGEncoderSettings.filter_strategy";
+    case 89: return "text chunk keyword too short or long: must have size 1-79";
+    /*the windowsize in the LodePNGCompressSettings. Requiring POT(==> & instead of %) makes encoding 12% faster.*/
+    case 90: return "windowsize must be a power of two";
+    case 91: return "invalid decompressed idat size";
+    case 92: return "too many pixels, not supported";
+    case 93: return "zero width or height is invalid";
+  }
+  return "unknown error code";
+}
+#endif /*LODEPNG_COMPILE_ERROR_TEXT*/
+
+/* ////////////////////////////////////////////////////////////////////////// */
+/* ////////////////////////////////////////////////////////////////////////// */
+/* // C++ Wrapper                                                          // */
+/* ////////////////////////////////////////////////////////////////////////// */
+/* ////////////////////////////////////////////////////////////////////////// */
+
+#ifdef LODEPNG_COMPILE_CPP
+namespace lodepng
+{
+
+#ifdef LODEPNG_COMPILE_DISK
+void load_file(std::vector<unsigned char>& buffer, const std::string& filename)
+{
+  std::ifstream file(filename.c_str(), std::ios::in|std::ios::binary|std::ios::ate);
+
+  /*get filesize*/
+  std::streamsize size = 0;
+  if(file.seekg(0, std::ios::end).good()) size = file.tellg();
+  if(file.seekg(0, std::ios::beg).good()) size -= file.tellg();
+
+  /*read contents of the file into the vector*/
+  buffer.resize(size_t(size));
+  if(size > 0) file.read((char*)(&buffer[0]), size);
+}
+
+/*write given buffer to the file, overwriting the file, it doesn't append to it.*/
+void save_file(const std::vector<unsigned char>& buffer, const std::string& filename)
+{
+  std::ofstream file(filename.c_str(), std::ios::out|std::ios::binary);
+  file.write(buffer.empty() ? 0 : (char*)&buffer[0], std::streamsize(buffer.size()));
+}
+#endif //LODEPNG_COMPILE_DISK
+
+#ifdef LODEPNG_COMPILE_ZLIB
+#ifdef LODEPNG_COMPILE_DECODER
+unsigned decompress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize,
+                    const LodePNGDecompressSettings& settings)
+{
+  unsigned char* buffer = 0;
+  size_t buffersize = 0;
+  unsigned error = zlib_decompress(&buffer, &buffersize, in, insize, &settings);
+  if(buffer)
+  {
+    out.insert(out.end(), &buffer[0], &buffer[buffersize]);
+    lodepng_free(buffer);
+  }
+  return error;
+}
+
+unsigned decompress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in,
+                    const LodePNGDecompressSettings& settings)
+{
+  return decompress(out, in.empty() ? 0 : &in[0], in.size(), settings);
+}
+#endif //LODEPNG_COMPILE_DECODER
+
+#ifdef LODEPNG_COMPILE_ENCODER
+unsigned compress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize,
+                  const LodePNGCompressSettings& settings)
+{
+  unsigned char* buffer = 0;
+  size_t buffersize = 0;
+  unsigned error = zlib_compress(&buffer, &buffersize, in, insize, &settings);
+  if(buffer)
+  {
+    out.insert(out.end(), &buffer[0], &buffer[buffersize]);
+    lodepng_free(buffer);
+  }
+  return error;
+}
+
+unsigned compress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in,
+                  const LodePNGCompressSettings& settings)
+{
+  return compress(out, in.empty() ? 0 : &in[0], in.size(), settings);
+}
+#endif //LODEPNG_COMPILE_ENCODER
+#endif //LODEPNG_COMPILE_ZLIB
+
+
+#ifdef LODEPNG_COMPILE_PNG
+
+State::State()
+{
+  lodepng_state_init(this);
+}
+
+State::State(const State& other)
+{
+  lodepng_state_init(this);
+  lodepng_state_copy(this, &other);
+}
+
+State::~State()
+{
+  lodepng_state_cleanup(this);
+}
+
+State& State::operator=(const State& other)
+{
+  lodepng_state_copy(this, &other);
+  return *this;
+}
+
+#ifdef LODEPNG_COMPILE_DECODER
+
+unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h, const unsigned char* in,
+                size_t insize, LodePNGColorType colortype, unsigned bitdepth)
+{
+  unsigned char* buffer;
+  unsigned error = lodepng_decode_memory(&buffer, &w, &h, in, insize, colortype, bitdepth);
+  if(buffer && !error)
+  {
+    State state;
+    state.info_raw.colortype = colortype;
+    state.info_raw.bitdepth = bitdepth;
+    size_t buffersize = lodepng_get_raw_size(w, h, &state.info_raw);
+    out.insert(out.end(), &buffer[0], &buffer[buffersize]);
+    lodepng_free(buffer);
+  }
+  return error;
+}
+
+unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
+                const std::vector<unsigned char>& in, LodePNGColorType colortype, unsigned bitdepth)
+{
+  return decode(out, w, h, in.empty() ? 0 : &in[0], (unsigned)in.size(), colortype, bitdepth);
+}
+
+unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
+                State& state,
+                const unsigned char* in, size_t insize)
+{
+  unsigned char* buffer = NULL;
+  unsigned error = lodepng_decode(&buffer, &w, &h, &state, in, insize);
+  if(buffer && !error)
+  {
+    size_t buffersize = lodepng_get_raw_size(w, h, &state.info_raw);
+    out.insert(out.end(), &buffer[0], &buffer[buffersize]);
+  }
+  lodepng_free(buffer);
+  return error;
+}
+
+unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
+                State& state,
+                const std::vector<unsigned char>& in)
+{
+  return decode(out, w, h, state, in.empty() ? 0 : &in[0], in.size());
+}
+
+#ifdef LODEPNG_COMPILE_DISK
+unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h, const std::string& filename,
+                LodePNGColorType colortype, unsigned bitdepth)
+{
+  std::vector<unsigned char> buffer;
+  load_file(buffer, filename);
+  return decode(out, w, h, buffer, colortype, bitdepth);
+}
+#endif //LODEPNG_COMPILE_DECODER
+#endif //LODEPNG_COMPILE_DISK
+
+#ifdef LODEPNG_COMPILE_ENCODER
+unsigned encode(std::vector<unsigned char>& out, const unsigned char* in, unsigned w, unsigned h,
+                LodePNGColorType colortype, unsigned bitdepth)
+{
+  unsigned char* buffer;
+  size_t buffersize;
+  unsigned error = lodepng_encode_memory(&buffer, &buffersize, in, w, h, colortype, bitdepth);
+  if(buffer)
+  {
+    out.insert(out.end(), &buffer[0], &buffer[buffersize]);
+    lodepng_free(buffer);
+  }
+  return error;
+}
+
+unsigned encode(std::vector<unsigned char>& out,
+                const std::vector<unsigned char>& in, unsigned w, unsigned h,
+                LodePNGColorType colortype, unsigned bitdepth)
+{
+  if(lodepng_get_raw_size_lct(w, h, colortype, bitdepth) > in.size()) return 84;
+  return encode(out, in.empty() ? 0 : &in[0], w, h, colortype, bitdepth);
+}
+
+unsigned encode(std::vector<unsigned char>& out,
+                const unsigned char* in, unsigned w, unsigned h,
+                State& state)
+{
+  unsigned char* buffer;
+  size_t buffersize;
+  unsigned error = lodepng_encode(&buffer, &buffersize, in, w, h, &state);
+  if(buffer)
+  {
+    out.insert(out.end(), &buffer[0], &buffer[buffersize]);
+    lodepng_free(buffer);
+  }
+  return error;
+}
+
+unsigned encode(std::vector<unsigned char>& out,
+                const std::vector<unsigned char>& in, unsigned w, unsigned h,
+                State& state)
+{
+  if(lodepng_get_raw_size(w, h, &state.info_raw) > in.size()) return 84;
+  return encode(out, in.empty() ? 0 : &in[0], w, h, state);
+}
+
+#ifdef LODEPNG_COMPILE_DISK
+unsigned encode(const std::string& filename,
+                const unsigned char* in, unsigned w, unsigned h,
+                LodePNGColorType colortype, unsigned bitdepth)
+{
+  std::vector<unsigned char> buffer;
+  unsigned error = encode(buffer, in, w, h, colortype, bitdepth);
+  if(!error) save_file(buffer, filename);
+  return error;
+}
+
+unsigned encode(const std::string& filename,
+                const std::vector<unsigned char>& in, unsigned w, unsigned h,
+                LodePNGColorType colortype, unsigned bitdepth)
+{
+  if(lodepng_get_raw_size_lct(w, h, colortype, bitdepth) > in.size()) return 84;
+  return encode(filename, in.empty() ? 0 : &in[0], w, h, colortype, bitdepth);
+}
+#endif //LODEPNG_COMPILE_DISK
+#endif //LODEPNG_COMPILE_ENCODER
+#endif //LODEPNG_COMPILE_PNG
+} //namespace lodepng
+#endif /*LODEPNG_COMPILE_CPP*/
diff --git a/src/libraries/lodepng/lodepng.h b/src/libraries/lodepng/lodepng.h
new file mode 100644
index 0000000..1c70e93
--- /dev/null
+++ b/src/libraries/lodepng/lodepng.h
@@ -0,0 +1,1708 @@
+/*
+LodePNG version 20141130
+
+Copyright (c) 2005-2014 Lode Vandevenne
+
+This software is provided 'as-is', without any express or implied
+warranty. In no event will the authors be held liable for any damages
+arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely, subject to the following restrictions:
+
+    1. The origin of this software must not be misrepresented; you must not
+    claim that you wrote the original software. If you use this software
+    in a product, an acknowledgment in the product documentation would be
+    appreciated but is not required.
+
+    2. Altered source versions must be plainly marked as such, and must not be
+    misrepresented as being the original software.
+
+    3. This notice may not be removed or altered from any source
+    distribution.
+*/
+
+#ifndef LODEPNG_H
+#define LODEPNG_H
+
+#include <string.h> /*for size_t*/
+
+#ifdef __cplusplus
+#include <vector>
+#include <string>
+#endif /*__cplusplus*/
+
+#define LODEPNG_VERSION_STRING "20141130"
+
+/*
+The following #defines are used to create code sections. They can be disabled
+to disable code sections, which can give faster compile time and smaller binary.
+The "NO_COMPILE" defines are designed to be used to pass as defines to the
+compiler command to disable them without modifying this header, e.g.
+-DLODEPNG_NO_COMPILE_ZLIB for gcc.
+*/
+/*deflate & zlib. If disabled, you must specify alternative zlib functions in
+the custom_zlib field of the compress and decompress settings*/
+#ifndef LODEPNG_NO_COMPILE_ZLIB
+#define LODEPNG_COMPILE_ZLIB
+#endif
+/*png encoder and png decoder*/
+#ifndef LODEPNG_NO_COMPILE_PNG
+#define LODEPNG_COMPILE_PNG
+#endif
+/*deflate&zlib decoder and png decoder*/
+#ifndef LODEPNG_NO_COMPILE_DECODER
+#define LODEPNG_COMPILE_DECODER
+#endif
+/*deflate&zlib encoder and png encoder*/
+#ifndef LODEPNG_NO_COMPILE_ENCODER
+#define LODEPNG_COMPILE_ENCODER
+#endif
+/*the optional built in harddisk file loading and saving functions*/
+#ifndef LODEPNG_NO_COMPILE_DISK
+//#define LODEPNG_COMPILE_DISK
+#endif
+/*support for chunks other than IHDR, IDAT, PLTE, tRNS, IEND: ancillary and unknown chunks*/
+#ifndef LODEPNG_NO_COMPILE_ANCILLARY_CHUNKS
+#define LODEPNG_COMPILE_ANCILLARY_CHUNKS
+#endif
+/*ability to convert error numerical codes to English text string*/
+#ifndef LODEPNG_NO_COMPILE_ERROR_TEXT
+#define LODEPNG_COMPILE_ERROR_TEXT
+#endif
+/*Compile the default allocators (C's free, malloc and realloc). If you disable this,
+you can define the functions lodepng_free, lodepng_malloc and lodepng_realloc in your
+source files with custom allocators.*/
+#ifndef LODEPNG_NO_COMPILE_ALLOCATORS
+#define LODEPNG_COMPILE_ALLOCATORS
+#endif
+/*compile the C++ version (you can disable the C++ wrapper here even when compiling for C++)*/
+#ifdef __cplusplus
+#ifndef LODEPNG_NO_COMPILE_CPP
+#define LODEPNG_COMPILE_CPP
+#endif
+#endif
+
+#ifdef LODEPNG_COMPILE_PNG
+/*The PNG color types (also used for raw).*/
+typedef enum LodePNGColorType
+{
+  LCT_GREY = 0, /*greyscale: 1,2,4,8,16 bit*/
+  LCT_RGB = 2, /*RGB: 8,16 bit*/
+  LCT_PALETTE = 3, /*palette: 1,2,4,8 bit*/
+  LCT_GREY_ALPHA = 4, /*greyscale with alpha: 8,16 bit*/
+  LCT_RGBA = 6 /*RGB with alpha: 8,16 bit*/
+} LodePNGColorType;
+
+#ifdef LODEPNG_COMPILE_DECODER
+/*
+Converts PNG data in memory to raw pixel data.
+out: Output parameter. Pointer to buffer that will contain the raw pixel data.
+     After decoding, its size is w * h * (bytes per pixel) bytes larger than
+     initially. Bytes per pixel depends on colortype and bitdepth.
+     Must be freed after usage with free(*out).
+     Note: for 16-bit per channel colors, uses big endian format like PNG does.
+w: Output parameter. Pointer to width of pixel data.
+h: Output parameter. Pointer to height of pixel data.
+in: Memory buffer with the PNG file.
+insize: size of the in buffer.
+colortype: the desired color type for the raw output image. See explanation on PNG color types.
+bitdepth: the desired bit depth for the raw output image. See explanation on PNG color types.
+Return value: LodePNG error code (0 means no error).
+*/
+unsigned lodepng_decode_memory(unsigned char** out, unsigned* w, unsigned* h,
+                               const unsigned char* in, size_t insize,
+                               LodePNGColorType colortype, unsigned bitdepth);
+
+/*Same as lodepng_decode_memory, but always decodes to 32-bit RGBA raw image*/
+unsigned lodepng_decode32(unsigned char** out, unsigned* w, unsigned* h,
+                          const unsigned char* in, size_t insize);
+
+/*Same as lodepng_decode_memory, but always decodes to 24-bit RGB raw image*/
+unsigned lodepng_decode24(unsigned char** out, unsigned* w, unsigned* h,
+                          const unsigned char* in, size_t insize);
+
+#ifdef LODEPNG_COMPILE_DISK
+/*
+Load PNG from disk, from file with given name.
+Same as the other decode functions, but instead takes a filename as input.
+*/
+unsigned lodepng_decode_file(unsigned char** out, unsigned* w, unsigned* h,
+                             const char* filename,
+                             LodePNGColorType colortype, unsigned bitdepth);
+
+/*Same as lodepng_decode_file, but always decodes to 32-bit RGBA raw image.*/
+unsigned lodepng_decode32_file(unsigned char** out, unsigned* w, unsigned* h,
+                               const char* filename);
+
+/*Same as lodepng_decode_file, but always decodes to 24-bit RGB raw image.*/
+unsigned lodepng_decode24_file(unsigned char** out, unsigned* w, unsigned* h,
+                               const char* filename);
+#endif /*LODEPNG_COMPILE_DISK*/
+#endif /*LODEPNG_COMPILE_DECODER*/
+
+
+#ifdef LODEPNG_COMPILE_ENCODER
+/*
+Converts raw pixel data into a PNG image in memory. The colortype and bitdepth
+  of the output PNG image cannot be chosen, they are automatically determined
+  by the colortype, bitdepth and content of the input pixel data.
+  Note: for 16-bit per channel colors, needs big endian format like PNG does.
+out: Output parameter. Pointer to buffer that will contain the PNG image data.
+     Must be freed after usage with free(*out).
+outsize: Output parameter. Pointer to the size in bytes of the out buffer.
+image: The raw pixel data to encode. The size of this buffer should be
+       w * h * (bytes per pixel), bytes per pixel depends on colortype and bitdepth.
+w: width of the raw pixel data in pixels.
+h: height of the raw pixel data in pixels.
+colortype: the color type of the raw input image. See explanation on PNG color types.
+bitdepth: the bit depth of the raw input image. See explanation on PNG color types.
+Return value: LodePNG error code (0 means no error).
+*/
+unsigned lodepng_encode_memory(unsigned char** out, size_t* outsize,
+                               const unsigned char* image, unsigned w, unsigned h,
+                               LodePNGColorType colortype, unsigned bitdepth);
+
+/*Same as lodepng_encode_memory, but always encodes from 32-bit RGBA raw image.*/
+unsigned lodepng_encode32(unsigned char** out, size_t* outsize,
+                          const unsigned char* image, unsigned w, unsigned h);
+
+/*Same as lodepng_encode_memory, but always encodes from 24-bit RGB raw image.*/
+unsigned lodepng_encode24(unsigned char** out, size_t* outsize,
+                          const unsigned char* image, unsigned w, unsigned h);
+
+#ifdef LODEPNG_COMPILE_DISK
+/*
+Converts raw pixel data into a PNG file on disk.
+Same as the other encode functions, but instead takes a filename as output.
+NOTE: This overwrites existing files without warning!
+*/
+unsigned lodepng_encode_file(const char* filename,
+                             const unsigned char* image, unsigned w, unsigned h,
+                             LodePNGColorType colortype, unsigned bitdepth);
+
+/*Same as lodepng_encode_file, but always encodes from 32-bit RGBA raw image.*/
+unsigned lodepng_encode32_file(const char* filename,
+                               const unsigned char* image, unsigned w, unsigned h);
+
+/*Same as lodepng_encode_file, but always encodes from 24-bit RGB raw image.*/
+unsigned lodepng_encode24_file(const char* filename,
+                               const unsigned char* image, unsigned w, unsigned h);
+#endif /*LODEPNG_COMPILE_DISK*/
+#endif /*LODEPNG_COMPILE_ENCODER*/
+
+
+#ifdef LODEPNG_COMPILE_CPP
+namespace lodepng
+{
+#ifdef LODEPNG_COMPILE_DECODER
+/*Same as lodepng_decode_memory, but decodes to an std::vector. The colortype
+is the format to output the pixels to. Default is RGBA 8-bit per channel.*/
+unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
+                const unsigned char* in, size_t insize,
+                LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
+unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
+                const std::vector<unsigned char>& in,
+                LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
+#ifdef LODEPNG_COMPILE_DISK
+/*
+Converts PNG file from disk to raw pixel data in memory.
+Same as the other decode functions, but instead takes a filename as input.
+*/
+unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
+                const std::string& filename,
+                LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
+#endif //LODEPNG_COMPILE_DISK
+#endif //LODEPNG_COMPILE_DECODER
+
+#ifdef LODEPNG_COMPILE_ENCODER
+/*Same as lodepng_encode_memory, but encodes to an std::vector. colortype
+is that of the raw input data. The output PNG color type will be auto chosen.*/
+unsigned encode(std::vector<unsigned char>& out,
+                const unsigned char* in, unsigned w, unsigned h,
+                LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
+unsigned encode(std::vector<unsigned char>& out,
+                const std::vector<unsigned char>& in, unsigned w, unsigned h,
+                LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
+#ifdef LODEPNG_COMPILE_DISK
+/*
+Converts 32-bit RGBA raw pixel data into a PNG file on disk.
+Same as the other encode functions, but instead takes a filename as output.
+NOTE: This overwrites existing files without warning!
+*/
+unsigned encode(const std::string& filename,
+                const unsigned char* in, unsigned w, unsigned h,
+                LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
+unsigned encode(const std::string& filename,
+                const std::vector<unsigned char>& in, unsigned w, unsigned h,
+                LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
+#endif //LODEPNG_COMPILE_DISK
+#endif //LODEPNG_COMPILE_ENCODER
+} //namespace lodepng
+#endif /*LODEPNG_COMPILE_CPP*/
+#endif /*LODEPNG_COMPILE_PNG*/
+
+#ifdef LODEPNG_COMPILE_ERROR_TEXT
+/*Returns an English description of the numerical error code.*/
+const char* lodepng_error_text(unsigned code);
+#endif /*LODEPNG_COMPILE_ERROR_TEXT*/
+
+#ifdef LODEPNG_COMPILE_DECODER
+/*Settings for zlib decompression*/
+typedef struct LodePNGDecompressSettings LodePNGDecompressSettings;
+struct LodePNGDecompressSettings
+{
+  unsigned ignore_adler32; /*if 1, continue and don't give an error message if the Adler32 checksum is corrupted*/
+
+  /*use custom zlib decoder instead of built in one (default: null)*/
+  unsigned (*custom_zlib)(unsigned char**, size_t*,
+                          const unsigned char*, size_t,
+                          const LodePNGDecompressSettings*);
+  /*use custom deflate decoder instead of built in one (default: null)
+  if custom_zlib is used, custom_deflate is ignored since only the built in
+  zlib function will call custom_deflate*/
+  unsigned (*custom_inflate)(unsigned char**, size_t*,
+                             const unsigned char*, size_t,
+                             const LodePNGDecompressSettings*);
+
+  const void* custom_context; /*optional custom settings for custom functions*/
+};
+
+extern const LodePNGDecompressSettings lodepng_default_decompress_settings;
+void lodepng_decompress_settings_init(LodePNGDecompressSettings* settings);
+#endif /*LODEPNG_COMPILE_DECODER*/
+
+#ifdef LODEPNG_COMPILE_ENCODER
+/*
+Settings for zlib compression. Tweaking these settings tweaks the balance
+between speed and compression ratio.
+*/
+typedef struct LodePNGCompressSettings LodePNGCompressSettings;
+struct LodePNGCompressSettings /*deflate = compress*/
+{
+  /*LZ77 related settings*/
+  unsigned btype; /*the block type for LZ (0, 1, 2 or 3, see zlib standard). Should be 2 for proper compression.*/
+  unsigned use_lz77; /*whether or not to use LZ77. Should be 1 for proper compression.*/
+  unsigned windowsize; /*must be a power of two <= 32768. higher compresses more but is slower. Default value: 2048.*/
+  unsigned minmatch; /*mininum lz77 length. 3 is normally best, 6 can be better for some PNGs. Default: 0*/
+  unsigned nicematch; /*stop searching if >= this length found. Set to 258 for best compression. Default: 128*/
+  unsigned lazymatching; /*use lazy matching: better compression but a bit slower. Default: true*/
+
+  /*use custom zlib encoder instead of built in one (default: null)*/
+  unsigned (*custom_zlib)(unsigned char**, size_t*,
+                          const unsigned char*, size_t,
+                          const LodePNGCompressSettings*);
+  /*use custom deflate encoder instead of built in one (default: null)
+  if custom_zlib is used, custom_deflate is ignored since only the built in
+  zlib function will call custom_deflate*/
+  unsigned (*custom_deflate)(unsigned char**, size_t*,
+                             const unsigned char*, size_t,
+                             const LodePNGCompressSettings*);
+
+  const void* custom_context; /*optional custom settings for custom functions*/
+};
+
+extern const LodePNGCompressSettings lodepng_default_compress_settings;
+void lodepng_compress_settings_init(LodePNGCompressSettings* settings);
+#endif /*LODEPNG_COMPILE_ENCODER*/
+
+#ifdef LODEPNG_COMPILE_PNG
+/*
+Color mode of an image. Contains all information required to decode the pixel
+bits to RGBA colors. This information is the same as used in the PNG file
+format, and is used both for PNG and raw image data in LodePNG.
+*/
+typedef struct LodePNGColorMode
+{
+  /*header (IHDR)*/
+  LodePNGColorType colortype; /*color type, see PNG standard or documentation further in this header file*/
+  unsigned bitdepth;  /*bits per sample, see PNG standard or documentation further in this header file*/
+
+  /*
+  palette (PLTE and tRNS)
+
+  Dynamically allocated with the colors of the palette, including alpha.
+  When encoding a PNG, to store your colors in the palette of the LodePNGColorMode, first use
+  lodepng_palette_clear, then for each color use lodepng_palette_add.
+  If you encode an image without alpha with palette, don't forget to put value 255 in each A byte of the palette.
+
+  When decoding, by default you can ignore this palette, since LodePNG already
+  fills the palette colors in the pixels of the raw RGBA output.
+
+  The palette is only supported for color type 3.
+  */
+  unsigned char* palette; /*palette in RGBARGBA... order. When allocated, must be either 0, or have size 1024*/
+  size_t palettesize; /*palette size in number of colors (amount of bytes is 4 * palettesize)*/
+
+  /*
+  transparent color key (tRNS)
+
+  This color uses the same bit depth as the bitdepth value in this struct, which can be 1-bit to 16-bit.
+  For greyscale PNGs, r, g and b will all 3 be set to the same.
+
+  When decoding, by default you can ignore this information, since LodePNG sets
+  pixels with this key to transparent already in the raw RGBA output.
+
+  The color key is only supported for color types 0 and 2.
+  */
+  unsigned key_defined; /*is a transparent color key given? 0 = false, 1 = true*/
+  unsigned key_r;       /*red/greyscale component of color key*/
+  unsigned key_g;       /*green component of color key*/
+  unsigned key_b;       /*blue component of color key*/
+} LodePNGColorMode;
+
+/*init, cleanup and copy functions to use with this struct*/
+void lodepng_color_mode_init(LodePNGColorMode* info);
+void lodepng_color_mode_cleanup(LodePNGColorMode* info);
+/*return value is error code (0 means no error)*/
+unsigned lodepng_color_mode_copy(LodePNGColorMode* dest, const LodePNGColorMode* source);
+
+void lodepng_palette_clear(LodePNGColorMode* info);
+/*add 1 color to the palette*/
+unsigned lodepng_palette_add(LodePNGColorMode* info,
+                             unsigned char r, unsigned char g, unsigned char b, unsigned char a);
+
+/*get the total amount of bits per pixel, based on colortype and bitdepth in the struct*/
+unsigned lodepng_get_bpp(const LodePNGColorMode* info);
+/*get the amount of color channels used, based on colortype in the struct.
+If a palette is used, it counts as 1 channel.*/
+unsigned lodepng_get_channels(const LodePNGColorMode* info);
+/*is it a greyscale type? (only colortype 0 or 4)*/
+unsigned lodepng_is_greyscale_type(const LodePNGColorMode* info);
+/*has it got an alpha channel? (only colortype 2 or 6)*/
+unsigned lodepng_is_alpha_type(const LodePNGColorMode* info);
+/*has it got a palette? (only colortype 3)*/
+unsigned lodepng_is_palette_type(const LodePNGColorMode* info);
+/*only returns true if there is a palette and there is a value in the palette with alpha < 255.
+Loops through the palette to check this.*/
+unsigned lodepng_has_palette_alpha(const LodePNGColorMode* info);
+/*
+Check if the given color info indicates the possibility of having non-opaque pixels in the PNG image.
+Returns true if the image can have translucent or invisible pixels (it still be opaque if it doesn't use such pixels).
+Returns false if the image can only have opaque pixels.
+In detail, it returns true only if it's a color type with alpha, or has a palette with non-opaque values,
+or if "key_defined" is true.
+*/
+unsigned lodepng_can_have_alpha(const LodePNGColorMode* info);
+/*Returns the byte size of a raw image buffer with given width, height and color mode*/
+size_t lodepng_get_raw_size(unsigned w, unsigned h, const LodePNGColorMode* color);
+
+#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
+/*The information of a Time chunk in PNG.*/
+typedef struct LodePNGTime
+{
+  unsigned year;    /*2 bytes used (0-65535)*/
+  unsigned month;   /*1-12*/
+  unsigned day;     /*1-31*/
+  unsigned hour;    /*0-23*/
+  unsigned minute;  /*0-59*/
+  unsigned second;  /*0-60 (to allow for leap seconds)*/
+} LodePNGTime;
+#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
+
+/*Information about the PNG image, except pixels, width and height.*/
+typedef struct LodePNGInfo
+{
+  /*header (IHDR), palette (PLTE) and transparency (tRNS) chunks*/
+  unsigned compression_method;/*compression method of the original file. Always 0.*/
+  unsigned filter_method;     /*filter method of the original file*/
+  unsigned interlace_method;  /*interlace method of the original file*/
+  LodePNGColorMode color;     /*color type and bits, palette and transparency of the PNG file*/
+
+#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
+  /*
+  suggested background color chunk (bKGD)
+  This color uses the same color mode as the PNG (except alpha channel), which can be 1-bit to 16-bit.
+
+  For greyscale PNGs, r, g and b will all 3 be set to the same. When encoding
+  the encoder writes the red one. For palette PNGs: When decoding, the RGB value
+  will be stored, not a palette index. But when encoding, specify the index of
+  the palette in background_r, the other two are then ignored.
+
+  The decoder does not use this background color to edit the color of pixels.
+  */
+  unsigned background_defined; /*is a suggested background color given?*/
+  unsigned background_r;       /*red component of suggested background color*/
+  unsigned background_g;       /*green component of suggested background color*/
+  unsigned background_b;       /*blue component of suggested background color*/
+
+  /*
+  non-international text chunks (tEXt and zTXt)
+
+  The char** arrays each contain num strings. The actual messages are in
+  text_strings, while text_keys are keywords that give a short description what
+  the actual text represents, e.g. Title, Author, Description, or anything else.
+
+  A keyword is minimum 1 character and maximum 79 characters long. It's
+  discouraged to use a single line length longer than 79 characters for texts.
+
+  Don't allocate these text buffers yourself. Use the init/cleanup functions
+  correctly and use lodepng_add_text and lodepng_clear_text.
+  */
+  size_t text_num; /*the amount of texts in these char** buffers (there may be more texts in itext)*/
+  char** text_keys; /*the keyword of a text chunk (e.g. "Comment")*/
+  char** text_strings; /*the actual text*/
+
+  /*
+  international text chunks (iTXt)
+  Similar to the non-international text chunks, but with additional strings
+  "langtags" and "transkeys".
+  */
+  size_t itext_num; /*the amount of international texts in this PNG*/
+  char** itext_keys; /*the English keyword of the text chunk (e.g. "Comment")*/
+  char** itext_langtags; /*language tag for this text's language, ISO/IEC 646 string, e.g. ISO 639 language tag*/
+  char** itext_transkeys; /*keyword translated to the international language - UTF-8 string*/
+  char** itext_strings; /*the actual international text - UTF-8 string*/
+
+  /*time chunk (tIME)*/
+  unsigned time_defined; /*set to 1 to make the encoder generate a tIME chunk*/
+  LodePNGTime time;
+
+  /*phys chunk (pHYs)*/
+  unsigned phys_defined; /*if 0, there is no pHYs chunk and the values below are undefined, if 1 else there is one*/
+  unsigned phys_x; /*pixels per unit in x direction*/
+  unsigned phys_y; /*pixels per unit in y direction*/
+  unsigned phys_unit; /*may be 0 (unknown unit) or 1 (metre)*/
+
+  /*
+  unknown chunks
+  There are 3 buffers, one for each position in the PNG where unknown chunks can appear
+  each buffer contains all unknown chunks for that position consecutively
+  The 3 buffers are the unknown chunks between certain critical chunks:
+  0: IHDR-PLTE, 1: PLTE-IDAT, 2: IDAT-IEND
+  Do not allocate or traverse this data yourself. Use the chunk traversing functions declared
+  later, such as lodepng_chunk_next and lodepng_chunk_append, to read/write this struct.
+  */
+  unsigned char* unknown_chunks_data[3];
+  size_t unknown_chunks_size[3]; /*size in bytes of the unknown chunks, given for protection*/
+#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
+} LodePNGInfo;
+
+/*init, cleanup and copy functions to use with this struct*/
+void lodepng_info_init(LodePNGInfo* info);
+void lodepng_info_cleanup(LodePNGInfo* info);
+/*return value is error code (0 means no error)*/
+unsigned lodepng_info_copy(LodePNGInfo* dest, const LodePNGInfo* source);
+
+#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
+void lodepng_clear_text(LodePNGInfo* info); /*use this to clear the texts again after you filled them in*/
+unsigned lodepng_add_text(LodePNGInfo* info, const char* key, const char* str); /*push back both texts at once*/
+
+void lodepng_clear_itext(LodePNGInfo* info); /*use this to clear the itexts again after you filled them in*/
+unsigned lodepng_add_itext(LodePNGInfo* info, const char* key, const char* langtag,
+                           const char* transkey, const char* str); /*push back the 4 texts of 1 chunk at once*/
+#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
+
+/*
+Converts raw buffer from one color type to another color type, based on
+LodePNGColorMode structs to describe the input and output color type.
+See the reference manual at the end of this header file to see which color conversions are supported.
+return value = LodePNG error code (0 if all went ok, an error if the conversion isn't supported)
+The out buffer must have size (w * h * bpp + 7) / 8, where bpp is the bits per pixel
+of the output color type (lodepng_get_bpp).
+For < 8 bpp images, there should not be padding bits at the end of scanlines.
+For 16-bit per channel colors, uses big endian format like PNG does.
+Return value is LodePNG error code
+*/
+unsigned lodepng_convert(unsigned char* out, const unsigned char* in,
+                         LodePNGColorMode* mode_out, const LodePNGColorMode* mode_in,
+                         unsigned w, unsigned h);
+
+#ifdef LODEPNG_COMPILE_DECODER
+/*
+Settings for the decoder. This contains settings for the PNG and the Zlib
+decoder, but not the Info settings from the Info structs.
+*/
+typedef struct LodePNGDecoderSettings
+{
+  LodePNGDecompressSettings zlibsettings; /*in here is the setting to ignore Adler32 checksums*/
+
+  unsigned ignore_crc; /*ignore CRC checksums*/
+
+  unsigned color_convert; /*whether to convert the PNG to the color type you want. Default: yes*/
+
+#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
+  unsigned read_text_chunks; /*if false but remember_unknown_chunks is true, they're stored in the unknown chunks*/
+  /*store all bytes from unknown chunks in the LodePNGInfo (off by default, useful for a png editor)*/
+  unsigned remember_unknown_chunks;
+#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
+} LodePNGDecoderSettings;
+
+void lodepng_decoder_settings_init(LodePNGDecoderSettings* settings);
+#endif /*LODEPNG_COMPILE_DECODER*/
+
+#ifdef LODEPNG_COMPILE_ENCODER
+/*automatically use color type with less bits per pixel if losslessly possible. Default: AUTO*/
+typedef enum LodePNGFilterStrategy
+{
+  /*every filter at zero*/
+  LFS_ZERO,
+  /*Use filter that gives minumum sum, as described in the official PNG filter heuristic.*/
+  LFS_MINSUM,
+  /*Use the filter type that gives smallest Shannon entropy for this scanline. Depending
+  on the image, this is better or worse than minsum.*/
+  LFS_ENTROPY,
+  /*
+  Brute-force-search PNG filters by compressing each filter for each scanline.
+  Experimental, very slow, and only rarely gives better compression than MINSUM.
+  */
+  LFS_BRUTE_FORCE,
+  /*use predefined_filters buffer: you specify the filter type for each scanline*/
+  LFS_PREDEFINED
+} LodePNGFilterStrategy;
+
+/*Gives characteristics about the colors of the image, which helps decide which color model to use for encoding.
+Used internally by default if "auto_convert" is enabled. Public because it's useful for custom algorithms.*/
+typedef struct LodePNGColorProfile
+{
+  unsigned colored; /*not greyscale*/
+  unsigned key; /*if true, image is not opaque. Only if true and alpha is false, color key is possible.*/
+  unsigned short key_r; /*these values are always in 16-bit bitdepth in the profile*/
+  unsigned short key_g;
+  unsigned short key_b;
+  unsigned alpha; /*alpha channel or alpha palette required*/
+  unsigned numcolors; /*amount of colors, up to 257. Not valid if bits == 16.*/
+  unsigned char palette[1024]; /*Remembers up to the first 256 RGBA colors, in no particular order*/
+  unsigned bits; /*bits per channel (not for palette). 1,2 or 4 for greyscale only. 16 if 16-bit per channel required.*/
+} LodePNGColorProfile;
+
+void lodepng_color_profile_init(LodePNGColorProfile* profile);
+
+/*Get a LodePNGColorProfile of the image.*/
+unsigned lodepng_get_color_profile(LodePNGColorProfile* profile,
+                                   const unsigned char* image, unsigned w, unsigned h,
+                                   const LodePNGColorMode* mode_in);
+/*The function LodePNG uses internally to decide the PNG color with auto_convert.
+Chooses an optimal color model, e.g. grey if only grey pixels, palette if < 256 colors, ...*/
+unsigned lodepng_auto_choose_color(LodePNGColorMode* mode_out,
+                                   const unsigned char* image, unsigned w, unsigned h,
+                                   const LodePNGColorMode* mode_in);
+
+/*Settings for the encoder.*/
+typedef struct LodePNGEncoderSettings
+{
+  LodePNGCompressSettings zlibsettings; /*settings for the zlib encoder, such as window size, ...*/
+
+  unsigned auto_convert; /*automatically choose output PNG color type. Default: true*/
+
+  /*If true, follows the official PNG heuristic: if the PNG uses a palette or lower than
+  8 bit depth, set all filters to zero. Otherwise use the filter_strategy. Note that to
+  completely follow the official PNG heuristic, filter_palette_zero must be true and
+  filter_strategy must be LFS_MINSUM*/
+  unsigned filter_palette_zero;
+  /*Which filter strategy to use when not using zeroes due to filter_palette_zero.
+  Set filter_palette_zero to 0 to ensure always using your chosen strategy. Default: LFS_MINSUM*/
+  LodePNGFilterStrategy filter_strategy;
+  /*used if filter_strategy is LFS_PREDEFINED. In that case, this must point to a buffer with
+  the same length as the amount of scanlines in the image, and each value must <= 5. You
+  have to cleanup this buffer, LodePNG will never free it. Don't forget that filter_palette_zero
+  must be set to 0 to ensure this is also used on palette or low bitdepth images.*/
+  const unsigned char* predefined_filters;
+
+  /*force creating a PLTE chunk if colortype is 2 or 6 (= a suggested palette).
+  If colortype is 3, PLTE is _always_ created.*/
+  unsigned force_palette;
+#ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
+  /*add LodePNG identifier and version as a text chunk, for debugging*/
+  unsigned add_id;
+  /*encode text chunks as zTXt chunks instead of tEXt chunks, and use compression in iTXt chunks*/
+  unsigned text_compression;
+#endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
+} LodePNGEncoderSettings;
+
+void lodepng_encoder_settings_init(LodePNGEncoderSettings* settings);
+#endif /*LODEPNG_COMPILE_ENCODER*/
+
+
+#if defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER)
+/*The settings, state and information for extended encoding and decoding.*/
+typedef struct LodePNGState
+{
+#ifdef LODEPNG_COMPILE_DECODER
+  LodePNGDecoderSettings decoder; /*the decoding settings*/
+#endif /*LODEPNG_COMPILE_DECODER*/
+#ifdef LODEPNG_COMPILE_ENCODER
+  LodePNGEncoderSettings encoder; /*the encoding settings*/
+#endif /*LODEPNG_COMPILE_ENCODER*/
+  LodePNGColorMode info_raw; /*specifies the format in which you would like to get the raw pixel buffer*/
+  LodePNGInfo info_png; /*info of the PNG image obtained after decoding*/
+  unsigned error;
+#ifdef LODEPNG_COMPILE_CPP
+  //For the lodepng::State subclass.
+  virtual ~LodePNGState(){}
+#endif
+} LodePNGState;
+
+/*init, cleanup and copy functions to use with this struct*/
+void lodepng_state_init(LodePNGState* state);
+void lodepng_state_cleanup(LodePNGState* state);
+void lodepng_state_copy(LodePNGState* dest, const LodePNGState* source);
+#endif /* defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER) */
+
+#ifdef LODEPNG_COMPILE_DECODER
+/*
+Same as lodepng_decode_memory, but uses a LodePNGState to allow custom settings and
+getting much more information about the PNG image and color mode.
+*/
+unsigned lodepng_decode(unsigned char** out, unsigned* w, unsigned* h,
+                        LodePNGState* state,
+                        const unsigned char* in, size_t insize);
+
+/*
+Read the PNG header, but not the actual data. This returns only the information
+that is in the header chunk of the PNG, such as width, height and color type. The
+information is placed in the info_png field of the LodePNGState.
+*/
+unsigned lodepng_inspect(unsigned* w, unsigned* h,
+                         LodePNGState* state,
+                         const unsigned char* in, size_t insize);
+#endif /*LODEPNG_COMPILE_DECODER*/
+
+
+#ifdef LODEPNG_COMPILE_ENCODER
+/*This function allocates the out buffer with standard malloc and stores the size in *outsize.*/
+unsigned lodepng_encode(unsigned char** out, size_t* outsize,
+                        const unsigned char* image, unsigned w, unsigned h,
+                        LodePNGState* state);
+#endif /*LODEPNG_COMPILE_ENCODER*/
+
+/*
+The lodepng_chunk functions are normally not needed, except to traverse the
+unknown chunks stored in the LodePNGInfo struct, or add new ones to it.
+It also allows traversing the chunks of an encoded PNG file yourself.
+
+PNG standard chunk naming conventions:
+First byte: uppercase = critical, lowercase = ancillary
+Second byte: uppercase = public, lowercase = private
+Third byte: must be uppercase
+Fourth byte: uppercase = unsafe to copy, lowercase = safe to copy
+*/
+
+/*
+Gets the length of the data of the chunk. Total chunk length has 12 bytes more.
+There must be at least 4 bytes to read from. If the result value is too large,
+it may be corrupt data.
+*/
+unsigned lodepng_chunk_length(const unsigned char* chunk);
+
+/*puts the 4-byte type in null terminated string*/
+void lodepng_chunk_type(char type[5], const unsigned char* chunk);
+
+/*check if the type is the given type*/
+unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type);
+
+/*0: it's one of the critical chunk types, 1: it's an ancillary chunk (see PNG standard)*/
+unsigned char lodepng_chunk_ancillary(const unsigned char* chunk);
+
+/*0: public, 1: private (see PNG standard)*/
+unsigned char lodepng_chunk_private(const unsigned char* chunk);
+
+/*0: the chunk is unsafe to copy, 1: the chunk is safe to copy (see PNG standard)*/
+unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk);
+
+/*get pointer to the data of the chunk, where the input points to the header of the chunk*/
+unsigned char* lodepng_chunk_data(unsigned char* chunk);
+const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk);
+
+/*returns 0 if the crc is correct, 1 if it's incorrect (0 for OK as usual!)*/
+unsigned lodepng_chunk_check_crc(const unsigned char* chunk);
+
+/*generates the correct CRC from the data and puts it in the last 4 bytes of the chunk*/
+void lodepng_chunk_generate_crc(unsigned char* chunk);
+
+/*iterate to next chunks. don't use on IEND chunk, as there is no next chunk then*/
+unsigned char* lodepng_chunk_next(unsigned char* chunk);
+const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk);
+
+/*
+Appends chunk to the data in out. The given chunk should already have its chunk header.
+The out variable and outlength are updated to reflect the new reallocated buffer.
+Returns error code (0 if it went ok)
+*/
+unsigned lodepng_chunk_append(unsigned char** out, size_t* outlength, const unsigned char* chunk);
+
+/*
+Appends new chunk to out. The chunk to append is given by giving its length, type
+and data separately. The type is a 4-letter string.
+The out variable and outlength are updated to reflect the new reallocated buffer.
+Returne error code (0 if it went ok)
+*/
+unsigned lodepng_chunk_create(unsigned char** out, size_t* outlength, unsigned length,
+                              const char* type, const unsigned char* data);
+
+
+/*Calculate CRC32 of buffer*/
+unsigned lodepng_crc32(const unsigned char* buf, size_t len);
+#endif /*LODEPNG_COMPILE_PNG*/
+
+
+#ifdef LODEPNG_COMPILE_ZLIB
+/*
+This zlib part can be used independently to zlib compress and decompress a
+buffer. It cannot be used to create gzip files however, and it only supports the
+part of zlib that is required for PNG, it does not support dictionaries.
+*/
+
+#ifdef LODEPNG_COMPILE_DECODER
+/*Inflate a buffer. Inflate is the decompression step of deflate. Out buffer must be freed after use.*/
+unsigned lodepng_inflate(unsigned char** out, size_t* outsize,
+                         const unsigned char* in, size_t insize,
+                         const LodePNGDecompressSettings* settings);
+
+/*
+Decompresses Zlib data. Reallocates the out buffer and appends the data. The
+data must be according to the zlib specification.
+Either, *out must be NULL and *outsize must be 0, or, *out must be a valid
+buffer and *outsize its size in bytes. out must be freed by user after usage.
+*/
+unsigned lodepng_zlib_decompress(unsigned char** out, size_t* outsize,
+                                 const unsigned char* in, size_t insize,
+                                 const LodePNGDecompressSettings* settings);
+#endif /*LODEPNG_COMPILE_DECODER*/
+
+#ifdef LODEPNG_COMPILE_ENCODER
+/*
+Compresses data with Zlib. Reallocates the out buffer and appends the data.
+Zlib adds a small header and trailer around the deflate data.
+The data is output in the format of the zlib specification.
+Either, *out must be NULL and *outsize must be 0, or, *out must be a valid
+buffer and *outsize its size in bytes. out must be freed by user after usage.
+*/
+unsigned lodepng_zlib_compress(unsigned char** out, size_t* outsize,
+                               const unsigned char* in, size_t insize,
+                               const LodePNGCompressSettings* settings);
+
+/*
+Find length-limited Huffman code for given frequencies. This function is in the
+public interface only for tests, it's used internally by lodepng_deflate.
+*/
+unsigned lodepng_huffman_code_lengths(unsigned* lengths, const unsigned* frequencies,
+                                      size_t numcodes, unsigned maxbitlen);
+
+/*Compress a buffer with deflate. See RFC 1951. Out buffer must be freed after use.*/
+unsigned lodepng_deflate(unsigned char** out, size_t* outsize,
+                         const unsigned char* in, size_t insize,
+                         const LodePNGCompressSettings* settings);
+
+#endif /*LODEPNG_COMPILE_ENCODER*/
+#endif /*LODEPNG_COMPILE_ZLIB*/
+
+#ifdef LODEPNG_COMPILE_DISK
+/*
+Load a file from disk into buffer. The function allocates the out buffer, and
+after usage you should free it.
+out: output parameter, contains pointer to loaded buffer.
+outsize: output parameter, size of the allocated out buffer
+filename: the path to the file to load
+return value: error code (0 means ok)
+*/
+unsigned lodepng_load_file(unsigned char** out, size_t* outsize, const char* filename);
+
+/*
+Save a file from buffer to disk. Warning, if it exists, this function overwrites
+the file without warning!
+buffer: the buffer to write
+buffersize: size of the buffer to write
+filename: the path to the file to save to
+return value: error code (0 means ok)
+*/
+unsigned lodepng_save_file(const unsigned char* buffer, size_t buffersize, const char* filename);
+#endif /*LODEPNG_COMPILE_DISK*/
+
+#ifdef LODEPNG_COMPILE_CPP
+//The LodePNG C++ wrapper uses std::vectors instead of manually allocated memory buffers.
+namespace lodepng
+{
+#ifdef LODEPNG_COMPILE_PNG
+class State : public LodePNGState
+{
+  public:
+    State();
+    State(const State& other);
+    virtual ~State();
+    State& operator=(const State& other);
+};
+
+#ifdef LODEPNG_COMPILE_DECODER
+//Same as other lodepng::decode, but using a State for more settings and information.
+unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
+                State& state,
+                const unsigned char* in, size_t insize);
+unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
+                State& state,
+                const std::vector<unsigned char>& in);
+#endif /*LODEPNG_COMPILE_DECODER*/
+
+#ifdef LODEPNG_COMPILE_ENCODER
+//Same as other lodepng::encode, but using a State for more settings and information.
+unsigned encode(std::vector<unsigned char>& out,
+                const unsigned char* in, unsigned w, unsigned h,
+                State& state);
+unsigned encode(std::vector<unsigned char>& out,
+                const std::vector<unsigned char>& in, unsigned w, unsigned h,
+                State& state);
+#endif /*LODEPNG_COMPILE_ENCODER*/
+
+#ifdef LODEPNG_COMPILE_DISK
+/*
+Load a file from disk into an std::vector. If the vector is empty, then either
+the file doesn't exist or is an empty file.
+*/
+void load_file(std::vector<unsigned char>& buffer, const std::string& filename);
+
+/*
+Save the binary data in an std::vector to a file on disk. The file is overwritten
+without warning.
+*/
+void save_file(const std::vector<unsigned char>& buffer, const std::string& filename);
+#endif //LODEPNG_COMPILE_DISK
+#endif //LODEPNG_COMPILE_PNG
+
+#ifdef LODEPNG_COMPILE_ZLIB
+#ifdef LODEPNG_COMPILE_DECODER
+//Zlib-decompress an unsigned char buffer
+unsigned decompress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize,
+                    const LodePNGDecompressSettings& settings = lodepng_default_decompress_settings);
+
+//Zlib-decompress an std::vector
+unsigned decompress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in,
+                    const LodePNGDecompressSettings& settings = lodepng_default_decompress_settings);
+#endif //LODEPNG_COMPILE_DECODER
+
+#ifdef LODEPNG_COMPILE_ENCODER
+//Zlib-compress an unsigned char buffer
+unsigned compress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize,
+                  const LodePNGCompressSettings& settings = lodepng_default_compress_settings);
+
+//Zlib-compress an std::vector
+unsigned compress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in,
+                  const LodePNGCompressSettings& settings = lodepng_default_compress_settings);
+#endif //LODEPNG_COMPILE_ENCODER
+#endif //LODEPNG_COMPILE_ZLIB
+} //namespace lodepng
+#endif /*LODEPNG_COMPILE_CPP*/
+
+/*
+TODO:
+[.] test if there are no memory leaks or security exploits - done a lot but needs to be checked often
+[.] check compatibility with vareous compilers  - done but needs to be redone for every newer version
+[X] converting color to 16-bit per channel types
+[ ] read all public PNG chunk types (but never let the color profile and gamma ones touch RGB values)
+[ ] make sure encoder generates no chunks with size > (2^31)-1
+[ ] partial decoding (stream processing)
+[X] let the "isFullyOpaque" function check color keys and transparent palettes too
+[X] better name for the variables "codes", "codesD", "codelengthcodes", "clcl" and "lldl"
+[ ] don't stop decoding on errors like 69, 57, 58 (make warnings)
+[ ] let the C++ wrapper catch exceptions coming from the standard library and return LodePNG error codes
+[ ] allow user to provide custom color conversion functions, e.g. for premultiplied alpha, padding bits or not, ...
+*/
+
+#endif /*LODEPNG_H inclusion guard*/
+
+/*
+LodePNG Documentation
+---------------------
+
+0. table of contents
+--------------------
+
+  1. about
+   1.1. supported features
+   1.2. features not supported
+  2. C and C++ version
+  3. security
+  4. decoding
+  5. encoding
+  6. color conversions
+    6.1. PNG color types
+    6.2. color conversions
+    6.3. padding bits
+    6.4. A note about 16-bits per channel and endianness
+  7. error values
+  8. chunks and PNG editing
+  9. compiler support
+  10. examples
+   10.1. decoder C++ example
+   10.2. decoder C example
+  11. changes
+  12. contact information
+
+
+1. about
+--------
+
+PNG is a file format to store raster images losslessly with good compression,
+supporting different color types and alpha channel.
+
+LodePNG is a PNG codec according to the Portable Network Graphics (PNG)
+Specification (Second Edition) - W3C Recommendation 10 November 2003.
+
+The specifications used are:
+
+*) Portable Network Graphics (PNG) Specification (Second Edition):
+     http://www.w3.org/TR/2003/REC-PNG-20031110
+*) RFC 1950 ZLIB Compressed Data Format version 3.3:
+     http://www.gzip.org/zlib/rfc-zlib.html
+*) RFC 1951 DEFLATE Compressed Data Format Specification ver 1.3:
+     http://www.gzip.org/zlib/rfc-deflate.html
+
+The most recent version of LodePNG can currently be found at
+http://lodev.org/lodepng/
+
+LodePNG works both in C (ISO C90) and C++, with a C++ wrapper that adds
+extra functionality.
+
+LodePNG exists out of two files:
+-lodepng.h: the header file for both C and C++
+-lodepng.c(pp): give it the name lodepng.c or lodepng.cpp (or .cc) depending on your usage
+
+If you want to start using LodePNG right away without reading this doc, get the
+examples from the LodePNG website to see how to use it in code, or check the
+smaller examples in chapter 13 here.
+
+LodePNG is simple but only supports the basic requirements. To achieve
+simplicity, the following design choices were made: There are no dependencies
+on any external library. There are functions to decode and encode a PNG with
+a single function call, and extended versions of these functions taking a
+LodePNGState struct allowing to specify or get more information. By default
+the colors of the raw image are always RGB or RGBA, no matter what color type
+the PNG file uses. To read and write files, there are simple functions to
+convert the files to/from buffers in memory.
+
+This all makes LodePNG suitable for loading textures in games, demos and small
+programs, ... It's less suitable for full fledged image editors, loading PNGs
+over network (it requires all the image data to be available before decoding can
+begin), life-critical systems, ...
+
+1.1. supported features
+-----------------------
+
+The following features are supported by the decoder:
+
+*) decoding of PNGs with any color type, bit depth and interlace mode, to a 24- or 32-bit color raw image,
+   or the same color type as the PNG
+*) encoding of PNGs, from any raw image to 24- or 32-bit color, or the same color type as the raw image
+*) Adam7 interlace and deinterlace for any color type
+*) loading the image from harddisk or decoding it from a buffer from other sources than harddisk
+*) support for alpha channels, including RGBA color model, translucent palettes and color keying
+*) zlib decompression (inflate)
+*) zlib compression (deflate)
+*) CRC32 and ADLER32 checksums
+*) handling of unknown chunks, allowing making a PNG editor that stores custom and unknown chunks.
+*) the following chunks are supported (generated/interpreted) by both encoder and decoder:
+    IHDR: header information
+    PLTE: color palette
+    IDAT: pixel data
+    IEND: the final chunk
+    tRNS: transparency for palettized images
+    tEXt: textual information
+    zTXt: compressed textual information
+    iTXt: international textual information
+    bKGD: suggested background color
+    pHYs: physical dimensions
+    tIME: modification time
+
+1.2. features not supported
+---------------------------
+
+The following features are _not_ supported:
+
+*) some features needed to make a conformant PNG-Editor might be still missing.
+*) partial loading/stream processing. All data must be available and is processed in one call.
+*) The following public chunks are not supported but treated as unknown chunks by LodePNG
+    cHRM, gAMA, iCCP, sRGB, sBIT, hIST, sPLT
+   Some of these are not supported on purpose: LodePNG wants to provide the RGB values
+   stored in the pixels, not values modified by system dependent gamma or color models.
+
+
+2. C and C++ version
+--------------------
+
+The C version uses buffers allocated with alloc that you need to free()
+yourself. You need to use init and cleanup functions for each struct whenever
+using a struct from the C version to avoid exploits and memory leaks.
+
+The C++ version has extra functions with std::vectors in the interface and the
+lodepng::State class which is a LodePNGState with constructor and destructor.
+
+These files work without modification for both C and C++ compilers because all
+the additional C++ code is in "#ifdef __cplusplus" blocks that make C-compilers
+ignore it, and the C code is made to compile both with strict ISO C90 and C++.
+
+To use the C++ version, you need to rename the source file to lodepng.cpp
+(instead of lodepng.c), and compile it with a C++ compiler.
+
+To use the C version, you need to rename the source file to lodepng.c (instead
+of lodepng.cpp), and compile it with a C compiler.
+
+
+3. Security
+-----------
+
+Even if carefully designed, it's always possible that LodePNG contains possible
+exploits. If you discover one, please let me know, and it will be fixed.
+
+When using LodePNG, care has to be taken with the C version of LodePNG, as well
+as the C-style structs when working with C++. The following conventions are used
+for all C-style structs:
+
+-if a struct has a corresponding init function, always call the init function when making a new one
+-if a struct has a corresponding cleanup function, call it before the struct disappears to avoid memory leaks
+-if a struct has a corresponding copy function, use the copy function instead of "=".
+ The destination must also be inited already.
+
+
+4. Decoding
+-----------
+
+Decoding converts a PNG compressed image to a raw pixel buffer.
+
+Most documentation on using the decoder is at its declarations in the header
+above. For C, simple decoding can be done with functions such as
+lodepng_decode32, and more advanced decoding can be done with the struct
+LodePNGState and lodepng_decode. For C++, all decoding can be done with the
+various lodepng::decode functions, and lodepng::State can be used for advanced
+features.
+
+When using the LodePNGState, it uses the following fields for decoding:
+*) LodePNGInfo info_png: it stores extra information about the PNG (the input) in here
+*) LodePNGColorMode info_raw: here you can say what color mode of the raw image (the output) you want to get
+*) LodePNGDecoderSettings decoder: you can specify a few extra settings for the decoder to use
+
+LodePNGInfo info_png
+--------------------
+
+After decoding, this contains extra information of the PNG image, except the actual
+pixels, width and height because these are already gotten directly from the decoder
+functions.
+
+It contains for example the original color type of the PNG image, text comments,
+suggested background color, etc... More details about the LodePNGInfo struct are
+at its declaration documentation.
+
+LodePNGColorMode info_raw
+-------------------------
+
+When decoding, here you can specify which color type you want
+the resulting raw image to be. If this is different from the colortype of the
+PNG, then the decoder will automatically convert the result. This conversion
+always works, except if you want it to convert a color PNG to greyscale or to
+a palette with missing colors.
+
+By default, 32-bit color is used for the result.
+
+LodePNGDecoderSettings decoder
+------------------------------
+
+The settings can be used to ignore the errors created by invalid CRC and Adler32
+chunks, and to disable the decoding of tEXt chunks.
+
+There's also a setting color_convert, true by default. If false, no conversion
+is done, the resulting data will be as it was in the PNG (after decompression)
+and you'll have to puzzle the colors of the pixels together yourself using the
+color type information in the LodePNGInfo.
+
+
+5. Encoding
+-----------
+
+Encoding converts a raw pixel buffer to a PNG compressed image.
+
+Most documentation on using the encoder is at its declarations in the header
+above. For C, simple encoding can be done with functions such as
+lodepng_encode32, and more advanced decoding can be done with the struct
+LodePNGState and lodepng_encode. For C++, all encoding can be done with the
+various lodepng::encode functions, and lodepng::State can be used for advanced
+features.
+
+Like the decoder, the encoder can also give errors. However it gives less errors
+since the encoder input is trusted, the decoder input (a PNG image that could
+be forged by anyone) is not trusted.
+
+When using the LodePNGState, it uses the following fields for encoding:
+*) LodePNGInfo info_png: here you specify how you want the PNG (the output) to be.
+*) LodePNGColorMode info_raw: here you say what color type of the raw image (the input) has
+*) LodePNGEncoderSettings encoder: you can specify a few settings for the encoder to use
+
+LodePNGInfo info_png
+--------------------
+
+When encoding, you use this the opposite way as when decoding: for encoding,
+you fill in the values you want the PNG to have before encoding. By default it's
+not needed to specify a color type for the PNG since it's automatically chosen,
+but it's possible to choose it yourself given the right settings.
+
+The encoder will not always exactly match the LodePNGInfo struct you give,
+it tries as close as possible. Some things are ignored by the encoder. The
+encoder uses, for example, the following settings from it when applicable:
+colortype and bitdepth, text chunks, time chunk, the color key, the palette, the
+background color, the interlace method, unknown chunks, ...
+
+When encoding to a PNG with colortype 3, the encoder will generate a PLTE chunk.
+If the palette contains any colors for which the alpha channel is not 255 (so
+there are translucent colors in the palette), it'll add a tRNS chunk.
+
+LodePNGColorMode info_raw
+-------------------------
+
+You specify the color type of the raw image that you give to the input here,
+including a possible transparent color key and palette you happen to be using in
+your raw image data.
+
+By default, 32-bit color is assumed, meaning your input has to be in RGBA
+format with 4 bytes (unsigned chars) per pixel.
+
+LodePNGEncoderSettings encoder
+------------------------------
+
+The following settings are supported (some are in sub-structs):
+*) auto_convert: when this option is enabled, the encoder will
+automatically choose the smallest possible color mode (including color key) that
+can encode the colors of all pixels without information loss.
+*) btype: the block type for LZ77. 0 = uncompressed, 1 = fixed huffman tree,
+   2 = dynamic huffman tree (best compression). Should be 2 for proper
+   compression.
+*) use_lz77: whether or not to use LZ77 for compressed block types. Should be
+   true for proper compression.
+*) windowsize: the window size used by the LZ77 encoder (1 - 32768). Has value
+   2048 by default, but can be set to 32768 for better, but slow, compression.
+*) force_palette: if colortype is 2 or 6, you can make the encoder write a PLTE
+   chunk if force_palette is true. This can used as suggested palette to convert
+   to by viewers that don't support more than 256 colors (if those still exist)
+*) add_id: add text chunk "Encoder: LodePNG <version>" to the image.
+*) text_compression: default 1. If 1, it'll store texts as zTXt instead of tEXt chunks.
+  zTXt chunks use zlib compression on the text. This gives a smaller result on
+  large texts but a larger result on small texts (such as a single program name).
+  It's all tEXt or all zTXt though, there's no separate setting per text yet.
+
+
+6. color conversions
+--------------------
+
+An important thing to note about LodePNG, is that the color type of the PNG, and
+the color type of the raw image, are completely independent. By default, when
+you decode a PNG, you get the result as a raw image in the color type you want,
+no matter whether the PNG was encoded with a palette, greyscale or RGBA color.
+And if you encode an image, by default LodePNG will automatically choose the PNG
+color type that gives good compression based on the values of colors and amount
+of colors in the image. It can be configured to let you control it instead as
+well, though.
+
+To be able to do this, LodePNG does conversions from one color mode to another.
+It can convert from almost any color type to any other color type, except the
+following conversions: RGB to greyscale is not supported, and converting to a
+palette when the palette doesn't have a required color is not supported. This is
+not supported on purpose: this is information loss which requires a color
+reduction algorithm that is beyong the scope of a PNG encoder (yes, RGB to grey
+is easy, but there are multiple ways if you want to give some channels more
+weight).
+
+By default, when decoding, you get the raw image in 32-bit RGBA or 24-bit RGB
+color, no matter what color type the PNG has. And by default when encoding,
+LodePNG automatically picks the best color model for the output PNG, and expects
+the input image to be 32-bit RGBA or 24-bit RGB. So, unless you want to control
+the color format of the images yourself, you can skip this chapter.
+
+6.1. PNG color types
+--------------------
+
+A PNG image can have many color types, ranging from 1-bit color to 64-bit color,
+as well as palettized color modes. After the zlib decompression and unfiltering
+in the PNG image is done, the raw pixel data will have that color type and thus
+a certain amount of bits per pixel. If you want the output raw image after
+decoding to have another color type, a conversion is done by LodePNG.
+
+The PNG specification gives the following color types:
+
+0: greyscale, bit depths 1, 2, 4, 8, 16
+2: RGB, bit depths 8 and 16
+3: palette, bit depths 1, 2, 4 and 8
+4: greyscale with alpha, bit depths 8 and 16
+6: RGBA, bit depths 8 and 16
+
+Bit depth is the amount of bits per pixel per color channel. So the total amount
+of bits per pixel is: amount of channels * bitdepth.
+
+6.2. color conversions
+----------------------
+
+As explained in the sections about the encoder and decoder, you can specify
+color types and bit depths in info_png and info_raw to change the default
+behaviour.
+
+If, when decoding, you want the raw image to be something else than the default,
+you need to set the color type and bit depth you want in the LodePNGColorMode,
+or the parameters colortype and bitdepth of the simple decoding function.
+
+If, when encoding, you use another color type than the default in the raw input
+image, you need to specify its color type and bit depth in the LodePNGColorMode
+of the raw image, or use the parameters colortype and bitdepth of the simple
+encoding function.
+
+If, when encoding, you don't want LodePNG to choose the output PNG color type
+but control it yourself, you need to set auto_convert in the encoder settings
+to false, and specify the color type you want in the LodePNGInfo of the
+encoder (including palette: it can generate a palette if auto_convert is true,
+otherwise not).
+
+If the input and output color type differ (whether user chosen or auto chosen),
+LodePNG will do a color conversion, which follows the rules below, and may
+sometimes result in an error.
+
+To avoid some confusion:
+-the decoder converts from PNG to raw image
+-the encoder converts from raw image to PNG
+-the colortype and bitdepth in LodePNGColorMode info_raw, are those of the raw image
+-the colortype and bitdepth in the color field of LodePNGInfo info_png, are those of the PNG
+-when encoding, the color type in LodePNGInfo is ignored if auto_convert
+ is enabled, it is automatically generated instead
+-when decoding, the color type in LodePNGInfo is set by the decoder to that of the original
+ PNG image, but it can be ignored since the raw image has the color type you requested instead
+-if the color type of the LodePNGColorMode and PNG image aren't the same, a conversion
+ between the color types is done if the color types are supported. If it is not
+ supported, an error is returned. If the types are the same, no conversion is done.
+-even though some conversions aren't supported, LodePNG supports loading PNGs from any
+ colortype and saving PNGs to any colortype, sometimes it just requires preparing
+ the raw image correctly before encoding.
+-both encoder and decoder use the same color converter.
+
+Non supported color conversions:
+-color to greyscale: no error is thrown, but the result will look ugly because
+only the red channel is taken
+-anything to palette when that palette does not have that color in it: in this
+case an error is thrown
+
+Supported color conversions:
+-anything to 8-bit RGB, 8-bit RGBA, 16-bit RGB, 16-bit RGBA
+-any grey or grey+alpha, to grey or grey+alpha
+-anything to a palette, as long as the palette has the requested colors in it
+-removing alpha channel
+-higher to smaller bitdepth, and vice versa
+
+If you want no color conversion to be done (e.g. for speed or control):
+-In the encoder, you can make it save a PNG with any color type by giving the
+raw color mode and LodePNGInfo the same color mode, and setting auto_convert to
+false.
+-In the decoder, you can make it store the pixel data in the same color type
+as the PNG has, by setting the color_convert setting to false. Settings in
+info_raw are then ignored.
+
+The function lodepng_convert does the color conversion. It is available in the
+interface but normally isn't needed since the encoder and decoder already call
+it.
+
+6.3. padding bits
+-----------------
+
+In the PNG file format, if a less than 8-bit per pixel color type is used and the scanlines
+have a bit amount that isn't a multiple of 8, then padding bits are used so that each
+scanline starts at a fresh byte. But that is NOT true for the LodePNG raw input and output.
+The raw input image you give to the encoder, and the raw output image you get from the decoder
+will NOT have these padding bits, e.g. in the case of a 1-bit image with a width
+of 7 pixels, the first pixel of the second scanline will the the 8th bit of the first byte,
+not the first bit of a new byte.
+
+6.4. A note about 16-bits per channel and endianness
+----------------------------------------------------
+
+LodePNG uses unsigned char arrays for 16-bit per channel colors too, just like
+for any other color format. The 16-bit values are stored in big endian (most
+significant byte first) in these arrays. This is the opposite order of the
+little endian used by x86 CPU's.
+
+LodePNG always uses big endian because the PNG file format does so internally.
+Conversions to other formats than PNG uses internally are not supported by
+LodePNG on purpose, there are myriads of formats, including endianness of 16-bit
+colors, the order in which you store R, G, B and A, and so on. Supporting and
+converting to/from all that is outside the scope of LodePNG.
+
+This may mean that, depending on your use case, you may want to convert the big
+endian output of LodePNG to little endian with a for loop. This is certainly not
+always needed, many applications and libraries support big endian 16-bit colors
+anyway, but it means you cannot simply cast the unsigned char* buffer to an
+unsigned short* buffer on x86 CPUs.
+
+
+7. error values
+---------------
+
+All functions in LodePNG that return an error code, return 0 if everything went
+OK, or a non-zero code if there was an error.
+
+The meaning of the LodePNG error values can be retrieved with the function
+lodepng_error_text: given the numerical error code, it returns a description
+of the error in English as a string.
+
+Check the implementation of lodepng_error_text to see the meaning of each code.
+
+
+8. chunks and PNG editing
+-------------------------
+
+If you want to add extra chunks to a PNG you encode, or use LodePNG for a PNG
+editor that should follow the rules about handling of unknown chunks, or if your
+program is able to read other types of chunks than the ones handled by LodePNG,
+then that's possible with the chunk functions of LodePNG.
+
+A PNG chunk has the following layout:
+
+4 bytes length
+4 bytes type name
+length bytes data
+4 bytes CRC
+
+8.1. iterating through chunks
+-----------------------------
+
+If you have a buffer containing the PNG image data, then the first chunk (the
+IHDR chunk) starts at byte number 8 of that buffer. The first 8 bytes are the
+signature of the PNG and are not part of a chunk. But if you start at byte 8
+then you have a chunk, and can check the following things of it.
+
+NOTE: none of these functions check for memory buffer boundaries. To avoid
+exploits, always make sure the buffer contains all the data of the chunks.
+When using lodepng_chunk_next, make sure the returned value is within the
+allocated memory.
+
+unsigned lodepng_chunk_length(const unsigned char* chunk):
+
+Get the length of the chunk's data. The total chunk length is this length + 12.
+
+void lodepng_chunk_type(char type[5], const unsigned char* chunk):
+unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type):
+
+Get the type of the chunk or compare if it's a certain type
+
+unsigned char lodepng_chunk_critical(const unsigned char* chunk):
+unsigned char lodepng_chunk_private(const unsigned char* chunk):
+unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk):
+
+Check if the chunk is critical in the PNG standard (only IHDR, PLTE, IDAT and IEND are).
+Check if the chunk is private (public chunks are part of the standard, private ones not).
+Check if the chunk is safe to copy. If it's not, then, when modifying data in a critical
+chunk, unsafe to copy chunks of the old image may NOT be saved in the new one if your
+program doesn't handle that type of unknown chunk.
+
+unsigned char* lodepng_chunk_data(unsigned char* chunk):
+const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk):
+
+Get a pointer to the start of the data of the chunk.
+
+unsigned lodepng_chunk_check_crc(const unsigned char* chunk):
+void lodepng_chunk_generate_crc(unsigned char* chunk):
+
+Check if the crc is correct or generate a correct one.
+
+unsigned char* lodepng_chunk_next(unsigned char* chunk):
+const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk):
+
+Iterate to the next chunk. This works if you have a buffer with consecutive chunks. Note that these
+functions do no boundary checking of the allocated data whatsoever, so make sure there is enough
+data available in the buffer to be able to go to the next chunk.
+
+unsigned lodepng_chunk_append(unsigned char** out, size_t* outlength, const unsigned char* chunk):
+unsigned lodepng_chunk_create(unsigned char** out, size_t* outlength, unsigned length,
+                              const char* type, const unsigned char* data):
+
+These functions are used to create new chunks that are appended to the data in *out that has
+length *outlength. The append function appends an existing chunk to the new data. The create
+function creates a new chunk with the given parameters and appends it. Type is the 4-letter
+name of the chunk.
+
+8.2. chunks in info_png
+-----------------------
+
+The LodePNGInfo struct contains fields with the unknown chunk in it. It has 3
+buffers (each with size) to contain 3 types of unknown chunks:
+the ones that come before the PLTE chunk, the ones that come between the PLTE
+and the IDAT chunks, and the ones that come after the IDAT chunks.
+It's necessary to make the distionction between these 3 cases because the PNG
+standard forces to keep the ordering of unknown chunks compared to the critical
+chunks, but does not force any other ordering rules.
+
+info_png.unknown_chunks_data[0] is the chunks before PLTE
+info_png.unknown_chunks_data[1] is the chunks after PLTE, before IDAT
+info_png.unknown_chunks_data[2] is the chunks after IDAT
+
+The chunks in these 3 buffers can be iterated through and read by using the same
+way described in the previous subchapter.
+
+When using the decoder to decode a PNG, you can make it store all unknown chunks
+if you set the option settings.remember_unknown_chunks to 1. By default, this
+option is off (0).
+
+The encoder will always encode unknown chunks that are stored in the info_png.
+If you need it to add a particular chunk that isn't known by LodePNG, you can
+use lodepng_chunk_append or lodepng_chunk_create to the chunk data in
+info_png.unknown_chunks_data[x].
+
+Chunks that are known by LodePNG should not be added in that way. E.g. to make
+LodePNG add a bKGD chunk, set background_defined to true and add the correct
+parameters there instead.
+
+
+9. compiler support
+-------------------
+
+No libraries other than the current standard C library are needed to compile
+LodePNG. For the C++ version, only the standard C++ library is needed on top.
+Add the files lodepng.c(pp) and lodepng.h to your project, include
+lodepng.h where needed, and your program can read/write PNG files.
+
+It is compatible with C90 and up, and C++03 and up.
+
+If performance is important, use optimization when compiling! For both the
+encoder and decoder, this makes a large difference.
+
+Make sure that LodePNG is compiled with the same compiler of the same version
+and with the same settings as the rest of the program, or the interfaces with
+std::vectors and std::strings in C++ can be incompatible.
+
+CHAR_BITS must be 8 or higher, because LodePNG uses unsigned chars for octets.
+
+*) gcc and g++
+
+LodePNG is developed in gcc so this compiler is natively supported. It gives no
+warnings with compiler options "-Wall -Wextra -pedantic -ansi", with gcc and g++
+version 4.7.1 on Linux, 32-bit and 64-bit.
+
+*) Clang
+
+Fully supported and warning-free.
+
+*) Mingw
+
+The Mingw compiler (a port of gcc for Windows) should be fully supported by
+LodePNG.
+
+*) Visual Studio and Visual C++ Express Edition
+
+LodePNG should be warning-free with warning level W4. Two warnings were disabled
+with pragmas though: warning 4244 about implicit conversions, and warning 4996
+where it wants to use a non-standard function fopen_s instead of the standard C
+fopen.
+
+Visual Studio may want "stdafx.h" files to be included in each source file and
+give an error "unexpected end of file while looking for precompiled header".
+This is not standard C++ and will not be added to the stock LodePNG. You can
+disable it for lodepng.cpp only by right clicking it, Properties, C/C++,
+Precompiled Headers, and set it to Not Using Precompiled Headers there.
+
+NOTE: Modern versions of VS should be fully supported, but old versions, e.g.
+VS6, are not guaranteed to work.
+
+*) Compilers on Macintosh
+
+LodePNG has been reported to work both with gcc and LLVM for Macintosh, both for
+C and C++.
+
+*) Other Compilers
+
+If you encounter problems on any compilers, feel free to let me know and I may
+try to fix it if the compiler is modern and standards complient.
+
+
+10. examples
+------------
+
+This decoder example shows the most basic usage of LodePNG. More complex
+examples can be found on the LodePNG website.
+
+10.1. decoder C++ example
+-------------------------
+
+#include "lodepng.h"
+#include <iostream>
+
+int main(int argc, char *argv[])
+{
+  const char* filename = argc > 1 ? argv[1] : "test.png";
+
+  //load and decode
+  std::vector<unsigned char> image;
+  unsigned width, height;
+  unsigned error = lodepng::decode(image, width, height, filename);
+
+  //if there's an error, display it
+  if(error) std::cout << "decoder error " << error << ": " << lodepng_error_text(error) << std::endl;
+
+  //the pixels are now in the vector "image", 4 bytes per pixel, ordered RGBARGBA..., use it as texture, draw it, ...
+}
+
+10.2. decoder C example
+-----------------------
+
+#include "lodepng.h"
+
+int main(int argc, char *argv[])
+{
+  unsigned error;
+  unsigned char* image;
+  size_t width, height;
+  const char* filename = argc > 1 ? argv[1] : "test.png";
+
+  error = lodepng_decode32_file(&image, &width, &height, filename);
+
+  if(error) printf("decoder error %u: %s\n", error, lodepng_error_text(error));
+
+  / * use image here * /
+
+  free(image);
+  return 0;
+}
+
+
+11. changes
+-----------
+
+The version number of LodePNG is the date of the change given in the format
+yyyymmdd.
+
+Some changes aren't backwards compatible. Those are indicated with a (!)
+symbol.
+
+*) 23 aug 2014: Reduced needless memory usage of decoder.
+*) 28 jun 2014: Removed fix_png setting, always support palette OOB for
+    simplicity. Made ColorProfile public.
+*) 09 jun 2014: Faster encoder by fixing hash bug and more zeros optimization.
+*) 22 dec 2013: Power of two windowsize required for optimization.
+*) 15 apr 2013: Fixed bug with LAC_ALPHA and color key.
+*) 25 mar 2013: Added an optional feature to ignore some PNG errors (fix_png).
+*) 11 mar 2013 (!): Bugfix with custom free. Changed from "my" to "lodepng_"
+    prefix for the custom allocators and made it possible with a new #define to
+    use custom ones in your project without needing to change lodepng's code.
+*) 28 jan 2013: Bugfix with color key.
+*) 27 okt 2012: Tweaks in text chunk keyword length error handling.
+*) 8 okt 2012 (!): Added new filter strategy (entropy) and new auto color mode.
+    (no palette). Better deflate tree encoding. New compression tweak settings.
+    Faster color conversions while decoding. Some internal cleanups.
+*) 23 sep 2012: Reduced warnings in Visual Studio a little bit.
+*) 1 sep 2012 (!): Removed #define's for giving custom (de)compression functions
+    and made it work with function pointers instead.
+*) 23 jun 2012: Added more filter strategies. Made it easier to use custom alloc
+    and free functions and toggle #defines from compiler flags. Small fixes.
+*) 6 may 2012 (!): Made plugging in custom zlib/deflate functions more flexible.
+*) 22 apr 2012 (!): Made interface more consistent, renaming a lot. Removed
+    redundant C++ codec classes. Reduced amount of structs. Everything changed,
+    but it is cleaner now imho and functionality remains the same. Also fixed
+    several bugs and shrinked the implementation code. Made new samples.
+*) 6 nov 2011 (!): By default, the encoder now automatically chooses the best
+    PNG color model and bit depth, based on the amount and type of colors of the
+    raw image. For this, autoLeaveOutAlphaChannel replaced by auto_choose_color.
+*) 9 okt 2011: simpler hash chain implementation for the encoder.
+*) 8 sep 2011: lz77 encoder lazy matching instead of greedy matching.
+*) 23 aug 2011: tweaked the zlib compression parameters after benchmarking.
+    A bug with the PNG filtertype heuristic was fixed, so that it chooses much
+    better ones (it's quite significant). A setting to do an experimental, slow,
+    brute force search for PNG filter types is added.
+*) 17 aug 2011 (!): changed some C zlib related function names.
+*) 16 aug 2011: made the code less wide (max 120 characters per line).
+*) 17 apr 2011: code cleanup. Bugfixes. Convert low to 16-bit per sample colors.
+*) 21 feb 2011: fixed compiling for C90. Fixed compiling with sections disabled.
+*) 11 dec 2010: encoding is made faster, based on suggestion by Peter Eastman
+    to optimize long sequences of zeros.
+*) 13 nov 2010: added LodePNG_InfoColor_hasPaletteAlpha and
+    LodePNG_InfoColor_canHaveAlpha functions for convenience.
+*) 7 nov 2010: added LodePNG_error_text function to get error code description.
+*) 30 okt 2010: made decoding slightly faster
+*) 26 okt 2010: (!) changed some C function and struct names (more consistent).
+     Reorganized the documentation and the declaration order in the header.
+*) 08 aug 2010: only changed some comments and external samples.
+*) 05 jul 2010: fixed bug thanks to warnings in the new gcc version.
+*) 14 mar 2010: fixed bug where too much memory was allocated for char buffers.
+*) 02 sep 2008: fixed bug where it could create empty tree that linux apps could
+    read by ignoring the problem but windows apps couldn't.
+*) 06 jun 2008: added more error checks for out of memory cases.
+*) 26 apr 2008: added a few more checks here and there to ensure more safety.
+*) 06 mar 2008: crash with encoding of strings fixed
+*) 02 feb 2008: support for international text chunks added (iTXt)
+*) 23 jan 2008: small cleanups, and #defines to divide code in sections
+*) 20 jan 2008: support for unknown chunks allowing using LodePNG for an editor.
+*) 18 jan 2008: support for tIME and pHYs chunks added to encoder and decoder.
+*) 17 jan 2008: ability to encode and decode compressed zTXt chunks added
+    Also vareous fixes, such as in the deflate and the padding bits code.
+*) 13 jan 2008: Added ability to encode Adam7-interlaced images. Improved
+    filtering code of encoder.
+*) 07 jan 2008: (!) changed LodePNG to use ISO C90 instead of C++. A
+    C++ wrapper around this provides an interface almost identical to before.
+    Having LodePNG be pure ISO C90 makes it more portable. The C and C++ code
+    are together in these files but it works both for C and C++ compilers.
+*) 29 dec 2007: (!) changed most integer types to unsigned int + other tweaks
+*) 30 aug 2007: bug fixed which makes this Borland C++ compatible
+*) 09 aug 2007: some VS2005 warnings removed again
+*) 21 jul 2007: deflate code placed in new namespace separate from zlib code
+*) 08 jun 2007: fixed bug with 2- and 4-bit color, and small interlaced images
+*) 04 jun 2007: improved support for Visual Studio 2005: crash with accessing
+    invalid std::vector element [0] fixed, and level 3 and 4 warnings removed
+*) 02 jun 2007: made the encoder add a tag with version by default
+*) 27 may 2007: zlib and png code separated (but still in the same file),
+    simple encoder/decoder functions added for more simple usage cases
+*) 19 may 2007: minor fixes, some code cleaning, new error added (error 69),
+    moved some examples from here to lodepng_examples.cpp
+*) 12 may 2007: palette decoding bug fixed
+*) 24 apr 2007: changed the license from BSD to the zlib license
+*) 11 mar 2007: very simple addition: ability to encode bKGD chunks.
+*) 04 mar 2007: (!) tEXt chunk related fixes, and support for encoding
+    palettized PNG images. Plus little interface change with palette and texts.
+*) 03 mar 2007: Made it encode dynamic Huffman shorter with repeat codes.
+    Fixed a bug where the end code of a block had length 0 in the Huffman tree.
+*) 26 feb 2007: Huffman compression with dynamic trees (BTYPE 2) now implemented
+    and supported by the encoder, resulting in smaller PNGs at the output.
+*) 27 jan 2007: Made the Adler-32 test faster so that a timewaste is gone.
+*) 24 jan 2007: gave encoder an error interface. Added color conversion from any
+    greyscale type to 8-bit greyscale with or without alpha.
+*) 21 jan 2007: (!) Totally changed the interface. It allows more color types
+    to convert to and is more uniform. See the manual for how it works now.
+*) 07 jan 2007: Some cleanup & fixes, and a few changes over the last days:
+    encode/decode custom tEXt chunks, separate classes for zlib & deflate, and
+    at last made the decoder give errors for incorrect Adler32 or Crc.
+*) 01 jan 2007: Fixed bug with encoding PNGs with less than 8 bits per channel.
+*) 29 dec 2006: Added support for encoding images without alpha channel, and
+    cleaned out code as well as making certain parts faster.
+*) 28 dec 2006: Added "Settings" to the encoder.
+*) 26 dec 2006: The encoder now does LZ77 encoding and produces much smaller files now.
+    Removed some code duplication in the decoder. Fixed little bug in an example.
+*) 09 dec 2006: (!) Placed output parameters of public functions as first parameter.
+    Fixed a bug of the decoder with 16-bit per color.
+*) 15 okt 2006: Changed documentation structure
+*) 09 okt 2006: Encoder class added. It encodes a valid PNG image from the
+    given image buffer, however for now it's not compressed.
+*) 08 sep 2006: (!) Changed to interface with a Decoder class
+*) 30 jul 2006: (!) LodePNG_InfoPng , width and height are now retrieved in different
+    way. Renamed decodePNG to decodePNGGeneric.
+*) 29 jul 2006: (!) Changed the interface: image info is now returned as a
+    struct of type LodePNG::LodePNG_Info, instead of a vector, which was a bit clumsy.
+*) 28 jul 2006: Cleaned the code and added new error checks.
+    Corrected terminology "deflate" into "inflate".
+*) 23 jun 2006: Added SDL example in the documentation in the header, this
+    example allows easy debugging by displaying the PNG and its transparency.
+*) 22 jun 2006: (!) Changed way to obtain error value. Added
+    loadFile function for convenience. Made decodePNG32 faster.
+*) 21 jun 2006: (!) Changed type of info vector to unsigned.
+    Changed position of palette in info vector. Fixed an important bug that
+    happened on PNGs with an uncompressed block.
+*) 16 jun 2006: Internally changed unsigned into unsigned where
+    needed, and performed some optimizations.
+*) 07 jun 2006: (!) Renamed functions to decodePNG and placed them
+    in LodePNG namespace. Changed the order of the parameters. Rewrote the
+    documentation in the header. Renamed files to lodepng.cpp and lodepng.h
+*) 22 apr 2006: Optimized and improved some code
+*) 07 sep 2005: (!) Changed to std::vector interface
+*) 12 aug 2005: Initial release (C++, decoder only)
+
+
+12. contact information
+-----------------------
+
+Feel free to contact me with suggestions, problems, comments, ... concerning
+LodePNG. If you encounter a PNG image that doesn't work properly with this
+decoder, feel free to send it and I'll use it to find and fix the problem.
+
+My email address is (puzzle the account and domain together with an @ symbol):
+Domain: gmail dot com.
+Account: lode dot vandevenne.
+
+
+Copyright (c) 2005-2014 Lode Vandevenne
+*/
diff --git a/src/libraries/luasocket/libluasocket/except.c b/src/libraries/luasocket/libluasocket/except.c
index 5faa5be..c8dc591 100644
--- a/src/libraries/luasocket/libluasocket/except.c
+++ b/src/libraries/luasocket/libluasocket/except.c
@@ -11,6 +11,8 @@
 
 #include "except.h"
 
+extern void luax_register(lua_State *L, const char *name, const luaL_Reg *l);
+
 /*=========================================================================*\
 * Internal function prototypes.
 \*=========================================================================*/
@@ -94,6 +96,6 @@ static int global_protect(lua_State *L) {
 * Init module
 \*-------------------------------------------------------------------------*/
 int except_open(lua_State *L) {
-    luaL_openlib(L, NULL, func, 0);
+    luax_register(L, NULL, func);
     return 0;
 }
diff --git a/src/libraries/luasocket/libluasocket/ftp.lua b/src/libraries/luasocket/libluasocket/ftp.lua
new file mode 100644
index 0000000..598f65d
--- /dev/null
+++ b/src/libraries/luasocket/libluasocket/ftp.lua
@@ -0,0 +1,281 @@
+-----------------------------------------------------------------------------
+-- FTP support for the Lua language
+-- LuaSocket toolkit.
+-- Author: Diego Nehab
+-- RCS ID: $Id: ftp.lua,v 1.45 2007/07/11 19:25:47 diego Exp $
+-----------------------------------------------------------------------------
+
+-----------------------------------------------------------------------------
+-- Declare module and import dependencies
+-----------------------------------------------------------------------------
+local base = _G
+local table = require("table")
+local string = require("string")
+local math = require("math")
+local socket = require("socket")
+local url = require("socket.url")
+local tp = require("socket.tp")
+local ltn12 = require("ltn12")
+module("socket.ftp")
+
+-----------------------------------------------------------------------------
+-- Program constants
+-----------------------------------------------------------------------------
+-- timeout in seconds before the program gives up on a connection
+TIMEOUT = 60
+-- default port for ftp service
+PORT = 21
+-- this is the default anonymous password. used when no password is
+-- provided in url. should be changed to your e-mail.
+USER = "ftp"
+PASSWORD = "anonymous at anonymous.org"
+
+-----------------------------------------------------------------------------
+-- Low level FTP API
+-----------------------------------------------------------------------------
+local metat = { __index = {} }
+
+function open(server, port, create)
+    local tp = socket.try(tp.connect(server, port or PORT, TIMEOUT, create))
+    local f = base.setmetatable({ tp = tp }, metat)
+    -- make sure everything gets closed in an exception
+    f.try = socket.newtry(function() f:close() end)
+    return f
+end
+
+function metat.__index:portconnect()
+    self.try(self.server:settimeout(TIMEOUT))
+    self.data = self.try(self.server:accept())
+    self.try(self.data:settimeout(TIMEOUT))
+end
+
+function metat.__index:pasvconnect()
+    self.data = self.try(socket.tcp())
+    self.try(self.data:settimeout(TIMEOUT))
+    self.try(self.data:connect(self.pasvt.ip, self.pasvt.port))
+end
+
+function metat.__index:login(user, password)
+    self.try(self.tp:command("user", user or USER))
+    local code, reply = self.try(self.tp:check{"2..", 331})
+    if code == 331 then
+        self.try(self.tp:command("pass", password or PASSWORD))
+        self.try(self.tp:check("2.."))
+    end
+    return 1
+end
+
+function metat.__index:pasv()
+    self.try(self.tp:command("pasv"))
+    local code, reply = self.try(self.tp:check("2.."))
+    local pattern = "(%d+)%D(%d+)%D(%d+)%D(%d+)%D(%d+)%D(%d+)"
+    local a, b, c, d, p1, p2 = socket.skip(2, string.find(reply, pattern))
+    self.try(a and b and c and d and p1 and p2, reply)
+    self.pasvt = {
+        ip = string.format("%d.%d.%d.%d", a, b, c, d),
+        port = p1*256 + p2
+    }
+    if self.server then
+        self.server:close()
+        self.server = nil
+    end
+    return self.pasvt.ip, self.pasvt.port
+end
+
+function metat.__index:port(ip, port)
+    self.pasvt = nil
+    if not ip then
+        ip, port = self.try(self.tp:getcontrol():getsockname())
+        self.server = self.try(socket.bind(ip, 0))
+        ip, port = self.try(self.server:getsockname())
+        self.try(self.server:settimeout(TIMEOUT))
+    end
+    local pl = math.mod(port, 256)
+    local ph = (port - pl)/256
+    local arg = string.gsub(string.format("%s,%d,%d", ip, ph, pl), "%.", ",")
+    self.try(self.tp:command("port", arg))
+    self.try(self.tp:check("2.."))
+    return 1
+end
+
+function metat.__index:send(sendt)
+    self.try(self.pasvt or self.server, "need port or pasv first")
+    -- if there is a pasvt table, we already sent a PASV command
+    -- we just get the data connection into self.data
+    if self.pasvt then self:pasvconnect() end
+    -- get the transfer argument and command
+    local argument = sendt.argument or
+        url.unescape(string.gsub(sendt.path or "", "^[/\\]", ""))
+    if argument == "" then argument = nil end
+    local command = sendt.command or "stor"
+    -- send the transfer command and check the reply
+    self.try(self.tp:command(command, argument))
+    local code, reply = self.try(self.tp:check{"2..", "1.."})
+    -- if there is not a a pasvt table, then there is a server
+    -- and we already sent a PORT command
+    if not self.pasvt then self:portconnect() end
+    -- get the sink, source and step for the transfer
+    local step = sendt.step or ltn12.pump.step
+    local readt = {self.tp.c}
+    local checkstep = function(src, snk)
+        -- check status in control connection while downloading
+        local readyt = socket.select(readt, nil, 0)
+        if readyt[tp] then code = self.try(self.tp:check("2..")) end
+        return step(src, snk)
+    end
+    local sink = socket.sink("close-when-done", self.data)
+    -- transfer all data and check error
+    self.try(ltn12.pump.all(sendt.source, sink, checkstep))
+    if string.find(code, "1..") then self.try(self.tp:check("2..")) end
+    -- done with data connection
+    self.data:close()
+    -- find out how many bytes were sent
+    local sent = socket.skip(1, self.data:getstats())
+    self.data = nil
+    return sent
+end
+
+function metat.__index:receive(recvt)
+    self.try(self.pasvt or self.server, "need port or pasv first")
+    if self.pasvt then self:pasvconnect() end
+    local argument = recvt.argument or
+        url.unescape(string.gsub(recvt.path or "", "^[/\\]", ""))
+    if argument == "" then argument = nil end
+    local command = recvt.command or "retr"
+    self.try(self.tp:command(command, argument))
+    local code = self.try(self.tp:check{"1..", "2.."})
+    if not self.pasvt then self:portconnect() end
+    local source = socket.source("until-closed", self.data)
+    local step = recvt.step or ltn12.pump.step
+    self.try(ltn12.pump.all(source, recvt.sink, step))
+    if string.find(code, "1..") then self.try(self.tp:check("2..")) end
+    self.data:close()
+    self.data = nil
+    return 1
+end
+
+function metat.__index:cwd(dir)
+    self.try(self.tp:command("cwd", dir))
+    self.try(self.tp:check(250))
+    return 1
+end
+
+function metat.__index:type(type)
+    self.try(self.tp:command("type", type))
+    self.try(self.tp:check(200))
+    return 1
+end
+
+function metat.__index:greet()
+    local code = self.try(self.tp:check{"1..", "2.."})
+    if string.find(code, "1..") then self.try(self.tp:check("2..")) end
+    return 1
+end
+
+function metat.__index:quit()
+    self.try(self.tp:command("quit"))
+    self.try(self.tp:check("2.."))
+    return 1
+end
+
+function metat.__index:close()
+    if self.data then self.data:close() end
+    if self.server then self.server:close() end
+    return self.tp:close()
+end
+
+-----------------------------------------------------------------------------
+-- High level FTP API
+-----------------------------------------------------------------------------
+local function override(t)
+    if t.url then
+        local u = url.parse(t.url)
+        for i,v in base.pairs(t) do
+            u[i] = v
+        end
+        return u
+    else return t end
+end
+
+local function tput(putt)
+    putt = override(putt)
+    socket.try(putt.host, "missing hostname")
+    local f = open(putt.host, putt.port, putt.create)
+    f:greet()
+    f:login(putt.user, putt.password)
+    if putt.type then f:type(putt.type) end
+    f:pasv()
+    local sent = f:send(putt)
+    f:quit()
+    f:close()
+    return sent
+end
+
+local default = {
+	path = "/",
+	scheme = "ftp"
+}
+
+local function parse(u)
+    local t = socket.try(url.parse(u, default))
+    socket.try(t.scheme == "ftp", "wrong scheme '" .. t.scheme .. "'")
+    socket.try(t.host, "missing hostname")
+    local pat = "^type=(.)$"
+    if t.params then
+        t.type = socket.skip(2, string.find(t.params, pat))
+        socket.try(t.type == "a" or t.type == "i",
+            "invalid type '" .. t.type .. "'")
+    end
+    return t
+end
+
+local function sput(u, body)
+    local putt = parse(u)
+    putt.source = ltn12.source.string(body)
+    return tput(putt)
+end
+
+put = socket.protect(function(putt, body)
+    if base.type(putt) == "string" then return sput(putt, body)
+    else return tput(putt) end
+end)
+
+local function tget(gett)
+    gett = override(gett)
+    socket.try(gett.host, "missing hostname")
+    local f = open(gett.host, gett.port, gett.create)
+    f:greet()
+    f:login(gett.user, gett.password)
+    if gett.type then f:type(gett.type) end
+    f:pasv()
+    f:receive(gett)
+    f:quit()
+    return f:close()
+end
+
+local function sget(u)
+    local gett = parse(u)
+    local t = {}
+    gett.sink = ltn12.sink.table(t)
+    tget(gett)
+    return table.concat(t)
+end
+
+command = socket.protect(function(cmdt)
+    cmdt = override(cmdt)
+    socket.try(cmdt.host, "missing hostname")
+    socket.try(cmdt.command, "missing command")
+    local f = open(cmdt.host, cmdt.port, cmdt.create)
+    f:greet()
+    f:login(cmdt.user, cmdt.password)
+    f.try(f.tp:command(cmdt.command, cmdt.argument))
+    if cmdt.check then f.try(f.tp:check(cmdt.check)) end
+    f:quit()
+    return f:close()
+end)
+
+get = socket.protect(function(gett)
+    if base.type(gett) == "string" then return sget(gett)
+    else return tget(gett) end
+end)
+
diff --git a/src/libraries/luasocket/libluasocket/http.lua b/src/libraries/luasocket/libluasocket/http.lua
new file mode 100644
index 0000000..ad8db1e
--- /dev/null
+++ b/src/libraries/luasocket/libluasocket/http.lua
@@ -0,0 +1,350 @@
+-----------------------------------------------------------------------------
+-- HTTP/1.1 client support for the Lua language.
+-- LuaSocket toolkit.
+-- Author: Diego Nehab
+-- RCS ID: $Id: http.lua,v 1.71 2007/10/13 23:55:20 diego Exp $
+-----------------------------------------------------------------------------
+
+-----------------------------------------------------------------------------
+-- Declare module and import dependencies
+-------------------------------------------------------------------------------
+local socket = require("socket")
+local url = require("socket.url")
+local ltn12 = require("ltn12")
+local mime = require("mime")
+local string = require("string")
+local base = _G
+local table = require("table")
+module("socket.http")
+
+-----------------------------------------------------------------------------
+-- Program constants
+-----------------------------------------------------------------------------
+-- connection timeout in seconds
+TIMEOUT = 60
+-- default port for document retrieval
+PORT = 80
+-- user agent field sent in request
+USERAGENT = socket._VERSION
+
+-----------------------------------------------------------------------------
+-- Reads MIME headers from a connection, unfolding where needed
+-----------------------------------------------------------------------------
+local function receiveheaders(sock, headers)
+    local line, name, value, err
+    headers = headers or {}
+    -- get first line
+    line, err = sock:receive()
+    if err then return nil, err end
+    -- headers go until a blank line is found
+    while line ~= "" do
+        -- get field-name and value
+        name, value = socket.skip(2, string.find(line, "^(.-):%s*(.*)"))
+        if not (name and value) then return nil, "malformed reponse headers" end
+        name = string.lower(name)
+        -- get next line (value might be folded)
+        line, err  = sock:receive()
+        if err then return nil, err end
+        -- unfold any folded values
+        while string.find(line, "^%s") do
+            value = value .. line
+            line = sock:receive()
+            if err then return nil, err end
+        end
+        -- save pair in table
+        if headers[name] then headers[name] = headers[name] .. ", " .. value
+        else headers[name] = value end
+    end
+    return headers
+end
+
+-----------------------------------------------------------------------------
+-- Extra sources and sinks
+-----------------------------------------------------------------------------
+socket.sourcet["http-chunked"] = function(sock, headers)
+    return base.setmetatable({
+        getfd = function() return sock:getfd() end,
+        dirty = function() return sock:dirty() end
+    }, {
+        __call = function()
+            -- get chunk size, skip extention
+            local line, err = sock:receive()
+            if err then return nil, err end
+            local size = base.tonumber(string.gsub(line, ";.*", ""), 16)
+            if not size then return nil, "invalid chunk size" end
+            -- was it the last chunk?
+            if size > 0 then
+                -- if not, get chunk and skip terminating CRLF
+                local chunk, err, part = sock:receive(size)
+                if chunk then sock:receive() end
+                return chunk, err
+            else
+                -- if it was, read trailers into headers table
+                headers, err = receiveheaders(sock, headers)
+                if not headers then return nil, err end
+            end
+        end
+    })
+end
+
+socket.sinkt["http-chunked"] = function(sock)
+    return base.setmetatable({
+        getfd = function() return sock:getfd() end,
+        dirty = function() return sock:dirty() end
+    }, {
+        __call = function(self, chunk, err)
+            if not chunk then return sock:send("0\r\n\r\n") end
+            local size = string.format("%X\r\n", string.len(chunk))
+            return sock:send(size ..  chunk .. "\r\n")
+        end
+    })
+end
+
+-----------------------------------------------------------------------------
+-- Low level HTTP API
+-----------------------------------------------------------------------------
+local metat = { __index = {} }
+
+function open(host, port, create)
+    -- create socket with user connect function, or with default
+    local c = socket.try((create or socket.tcp)())
+    local h = base.setmetatable({ c = c }, metat)
+    -- create finalized try
+    h.try = socket.newtry(function() h:close() end)
+    -- set timeout before connecting
+    h.try(c:settimeout(TIMEOUT))
+    h.try(c:connect(host, port or PORT))
+    -- here everything worked
+    return h
+end
+
+function metat.__index:sendrequestline(method, uri)
+    local reqline = string.format("%s %s HTTP/1.1\r\n", method or "GET", uri)
+    return self.try(self.c:send(reqline))
+end
+
+function metat.__index:sendheaders(headers)
+    local h = "\r\n"
+    for i, v in base.pairs(headers) do
+        h = i .. ": " .. v .. "\r\n" .. h
+    end
+    self.try(self.c:send(h))
+    return 1
+end
+
+function metat.__index:sendbody(headers, source, step)
+    source = source or ltn12.source.empty()
+    step = step or ltn12.pump.step
+    -- if we don't know the size in advance, send chunked and hope for the best
+    local mode = "http-chunked"
+    if headers["content-length"] then mode = "keep-open" end
+    return self.try(ltn12.pump.all(source, socket.sink(mode, self.c), step))
+end
+
+function metat.__index:receivestatusline()
+    local status = self.try(self.c:receive(5))
+    -- identify HTTP/0.9 responses, which do not contain a status line
+    -- this is just a heuristic, but is what the RFC recommends
+    if status ~= "HTTP/" then return nil, status end
+    -- otherwise proceed reading a status line
+    status = self.try(self.c:receive("*l", status))
+    local code = socket.skip(2, string.find(status, "HTTP/%d*%.%d* (%d%d%d)"))
+    return self.try(base.tonumber(code), status)
+end
+
+function metat.__index:receiveheaders()
+    return self.try(receiveheaders(self.c))
+end
+
+function metat.__index:receivebody(headers, sink, step)
+    sink = sink or ltn12.sink.null()
+    step = step or ltn12.pump.step
+    local length = base.tonumber(headers["content-length"])
+    local t = headers["transfer-encoding"] -- shortcut
+    local mode = "default" -- connection close
+    if t and t ~= "identity" then mode = "http-chunked"
+    elseif base.tonumber(headers["content-length"]) then mode = "by-length" end
+    return self.try(ltn12.pump.all(socket.source(mode, self.c, length),
+        sink, step))
+end
+
+function metat.__index:receive09body(status, sink, step)
+    local source = ltn12.source.rewind(socket.source("until-closed", self.c))
+    source(status)
+    return self.try(ltn12.pump.all(source, sink, step))
+end
+
+function metat.__index:close()
+    return self.c:close()
+end
+
+-----------------------------------------------------------------------------
+-- High level HTTP API
+-----------------------------------------------------------------------------
+local function adjusturi(reqt)
+    local u = reqt
+    -- if there is a proxy, we need the full url. otherwise, just a part.
+    if not reqt.proxy and not PROXY then
+        u = {
+           path = socket.try(reqt.path, "invalid path 'nil'"),
+           params = reqt.params,
+           query = reqt.query,
+           fragment = reqt.fragment
+        }
+    end
+    return url.build(u)
+end
+
+local function adjustproxy(reqt)
+    local proxy = reqt.proxy or PROXY
+    if proxy then
+        proxy = url.parse(proxy)
+        return proxy.host, proxy.port or 3128
+    else
+        return reqt.host, reqt.port
+    end
+end
+
+local function adjustheaders(reqt)
+    -- default headers
+    local lower = {
+        ["user-agent"] = USERAGENT,
+        ["host"] = reqt.host,
+        ["connection"] = "close, TE",
+        ["te"] = "trailers"
+    }
+    -- if we have authentication information, pass it along
+    if reqt.user and reqt.password then
+        lower["authorization"] = 
+            "Basic " ..  (mime.b64(reqt.user .. ":" .. reqt.password))
+    end
+    -- override with user headers
+    for i,v in base.pairs(reqt.headers or lower) do
+        lower[string.lower(i)] = v
+    end
+    return lower
+end
+
+-- default url parts
+local default = {
+    host = "",
+    port = PORT,
+    path ="/",
+    scheme = "http"
+}
+
+local function adjustrequest(reqt)
+    -- parse url if provided
+    local nreqt = reqt.url and url.parse(reqt.url, default) or {}
+    -- explicit components override url
+    for i,v in base.pairs(reqt) do nreqt[i] = v end
+    if nreqt.port == "" then nreqt.port = 80 end
+    socket.try(nreqt.host and nreqt.host ~= "", 
+        "invalid host '" .. base.tostring(nreqt.host) .. "'")
+    -- compute uri if user hasn't overriden
+    nreqt.uri = reqt.uri or adjusturi(nreqt)
+    -- ajust host and port if there is a proxy
+    nreqt.host, nreqt.port = adjustproxy(nreqt)
+    -- adjust headers in request
+    nreqt.headers = adjustheaders(nreqt)
+    return nreqt
+end
+
+local function shouldredirect(reqt, code, headers)
+    return headers.location and
+           string.gsub(headers.location, "%s", "") ~= "" and
+           (reqt.redirect ~= false) and
+           (code == 301 or code == 302) and
+           (not reqt.method or reqt.method == "GET" or reqt.method == "HEAD")
+           and (not reqt.nredirects or reqt.nredirects < 5)
+end
+
+local function shouldreceivebody(reqt, code)
+    if reqt.method == "HEAD" then return nil end
+    if code == 204 or code == 304 then return nil end
+    if code >= 100 and code < 200 then return nil end
+    return 1
+end
+
+-- forward declarations
+local trequest, tredirect
+
+function tredirect(reqt, location)
+    local result, code, headers, status = trequest {
+        -- the RFC says the redirect URL has to be absolute, but some
+        -- servers do not respect that
+        url = url.absolute(reqt.url, location),
+        source = reqt.source,
+        sink = reqt.sink,
+        headers = reqt.headers,
+        proxy = reqt.proxy, 
+        nredirects = (reqt.nredirects or 0) + 1,
+        create = reqt.create
+    }   
+    -- pass location header back as a hint we redirected
+    headers = headers or {}
+    headers.location = headers.location or location
+    return result, code, headers, status
+end
+
+function trequest(reqt)
+    -- we loop until we get what we want, or
+    -- until we are sure there is no way to get it
+    local nreqt = adjustrequest(reqt)
+    local h = open(nreqt.host, nreqt.port, nreqt.create)
+    -- send request line and headers
+    h:sendrequestline(nreqt.method, nreqt.uri)
+    h:sendheaders(nreqt.headers)
+    -- if there is a body, send it
+    if nreqt.source then
+        h:sendbody(nreqt.headers, nreqt.source, nreqt.step) 
+    end
+    local code, status = h:receivestatusline()
+    -- if it is an HTTP/0.9 server, simply get the body and we are done
+    if not code then
+        h:receive09body(status, nreqt.sink, nreqt.step)
+        return 1, 200
+    end
+    local headers
+    -- ignore any 100-continue messages
+    while code == 100 do 
+        headers = h:receiveheaders()
+        code, status = h:receivestatusline()
+    end
+    headers = h:receiveheaders()
+    -- at this point we should have a honest reply from the server
+    -- we can't redirect if we already used the source, so we report the error 
+    if shouldredirect(nreqt, code, headers) and not nreqt.source then
+        h:close()
+        return tredirect(reqt, headers.location)
+    end
+    -- here we are finally done
+    if shouldreceivebody(nreqt, code) then
+        h:receivebody(headers, nreqt.sink, nreqt.step)
+    end
+    h:close()
+    return 1, code, headers, status
+end
+
+local function srequest(u, b)
+    local t = {}
+    local reqt = {
+        url = u,
+        sink = ltn12.sink.table(t)
+    }
+    if b then
+        reqt.source = ltn12.source.string(b)
+        reqt.headers = {
+            ["content-length"] = string.len(b),
+            ["content-type"] = "application/x-www-form-urlencoded"
+        }
+        reqt.method = "POST"
+    end
+    local code, headers, status = socket.skip(1, trequest(reqt))
+    return table.concat(t), code, headers, status
+end
+
+request = socket.protect(function(reqt, body)
+    if base.type(reqt) == "string" then return srequest(reqt, body)
+    else return trequest(reqt) end
+end)
diff --git a/src/libraries/luasocket/libluasocket/inet.c b/src/libraries/luasocket/libluasocket/inet.c
index f2cddee..dff8443 100644
--- a/src/libraries/luasocket/libluasocket/inet.c
+++ b/src/libraries/luasocket/libluasocket/inet.c
@@ -12,6 +12,8 @@
 
 #include "inet.h"
 
+extern void luax_register(lua_State *L, const char *name, const luaL_Reg *l);
+
 /*=========================================================================*\
 * Internal function prototypes.
 \*=========================================================================*/
@@ -38,7 +40,7 @@ int inet_open(lua_State *L)
 {
     lua_pushstring(L, "dns");
     lua_newtable(L);
-    luaL_openlib(L, NULL, func, 0);
+    luax_register(L, NULL, func);
     lua_settable(L, -3);
     return 0;
 }
diff --git a/src/libraries/luasocket/libluasocket/ltn12.lua b/src/libraries/luasocket/libluasocket/ltn12.lua
new file mode 100644
index 0000000..b42689a
--- /dev/null
+++ b/src/libraries/luasocket/libluasocket/ltn12.lua
@@ -0,0 +1,292 @@
+-----------------------------------------------------------------------------
+-- LTN12 - Filters, sources, sinks and pumps.
+-- LuaSocket toolkit.
+-- Author: Diego Nehab
+-- RCS ID: $Id: ltn12.lua,v 1.31 2006/04/03 04:45:42 diego Exp $
+-----------------------------------------------------------------------------
+
+-----------------------------------------------------------------------------
+-- Declare module
+-----------------------------------------------------------------------------
+local string = require("string")
+local table = require("table")
+local base = _G
+module("ltn12")
+
+filter = {}
+source = {}
+sink = {}
+pump = {}
+
+-- 2048 seems to be better in windows...
+BLOCKSIZE = 2048
+_VERSION = "LTN12 1.0.1"
+
+-----------------------------------------------------------------------------
+-- Filter stuff
+-----------------------------------------------------------------------------
+-- returns a high level filter that cycles a low-level filter
+function filter.cycle(low, ctx, extra)
+    base.assert(low)
+    return function(chunk)
+        local ret
+        ret, ctx = low(ctx, chunk, extra)
+        return ret
+    end
+end
+
+-- chains a bunch of filters together
+-- (thanks to Wim Couwenberg)
+function filter.chain(...)
+    local n = table.getn(arg)
+    local top, index = 1, 1
+    local retry = ""
+    return function(chunk)
+        retry = chunk and retry
+        while true do
+            if index == top then
+                chunk = arg[index](chunk)
+                if chunk == "" or top == n then return chunk
+                elseif chunk then index = index + 1
+                else
+                    top = top+1
+                    index = top
+                end
+            else
+                chunk = arg[index](chunk or "")
+                if chunk == "" then
+                    index = index - 1
+                    chunk = retry
+                elseif chunk then
+                    if index == n then return chunk
+                    else index = index + 1 end
+                else base.error("filter returned inappropriate nil") end
+            end
+        end
+    end
+end
+
+-----------------------------------------------------------------------------
+-- Source stuff
+-----------------------------------------------------------------------------
+-- create an empty source
+local function empty()
+    return nil
+end
+
+function source.empty()
+    return empty
+end
+
+-- returns a source that just outputs an error
+function source.error(err)
+    return function()
+        return nil, err
+    end
+end
+
+-- creates a file source
+function source.file(handle, io_err)
+    if handle then
+        return function()
+            local chunk = handle:read(BLOCKSIZE)
+            if not chunk then handle:close() end
+            return chunk
+        end
+    else return source.error(io_err or "unable to open file") end
+end
+
+-- turns a fancy source into a simple source
+function source.simplify(src)
+    base.assert(src)
+    return function()
+        local chunk, err_or_new = src()
+        src = err_or_new or src
+        if not chunk then return nil, err_or_new
+        else return chunk end
+    end
+end
+
+-- creates string source
+function source.string(s)
+    if s then
+        local i = 1
+        return function()
+            local chunk = string.sub(s, i, i+BLOCKSIZE-1)
+            i = i + BLOCKSIZE
+            if chunk ~= "" then return chunk
+            else return nil end
+        end
+    else return source.empty() end
+end
+
+-- creates rewindable source
+function source.rewind(src)
+    base.assert(src)
+    local t = {}
+    return function(chunk)
+        if not chunk then
+            chunk = table.remove(t)
+            if not chunk then return src()
+            else return chunk end
+        else
+            table.insert(t, chunk)
+        end
+    end
+end
+
+function source.chain(src, f)
+    base.assert(src and f)
+    local last_in, last_out = "", ""
+    local state = "feeding"
+    local err
+    return function()
+        if not last_out then
+            base.error('source is empty!', 2)
+        end
+        while true do
+            if state == "feeding" then
+                last_in, err = src()
+                if err then return nil, err end
+                last_out = f(last_in)
+                if not last_out then
+                    if last_in then
+                        base.error('filter returned inappropriate nil')
+                    else
+                        return nil
+                    end
+                elseif last_out ~= "" then
+                    state = "eating"
+                    if last_in then last_in = "" end
+                    return last_out
+                end
+            else
+                last_out = f(last_in)
+                if last_out == "" then
+                    if last_in == "" then
+                        state = "feeding"
+                    else
+                        base.error('filter returned ""')
+                    end
+                elseif not last_out then
+                    if last_in then
+                        base.error('filter returned inappropriate nil')
+                    else
+                        return nil
+                    end
+                else
+                    return last_out
+                end
+            end
+        end
+    end
+end
+
+-- creates a source that produces contents of several sources, one after the
+-- other, as if they were concatenated
+-- (thanks to Wim Couwenberg)
+function source.cat(...)
+    local src = table.remove(arg, 1)
+    return function()
+        while src do
+            local chunk, err = src()
+            if chunk then return chunk end
+            if err then return nil, err end
+            src = table.remove(arg, 1)
+        end
+    end
+end
+
+-----------------------------------------------------------------------------
+-- Sink stuff
+-----------------------------------------------------------------------------
+-- creates a sink that stores into a table
+function sink.table(t)
+    t = t or {}
+    local f = function(chunk, err)
+        if chunk then table.insert(t, chunk) end
+        return 1
+    end
+    return f, t
+end
+
+-- turns a fancy sink into a simple sink
+function sink.simplify(snk)
+    base.assert(snk)
+    return function(chunk, err)
+        local ret, err_or_new = snk(chunk, err)
+        if not ret then return nil, err_or_new end
+        snk = err_or_new or snk
+        return 1
+    end
+end
+
+-- creates a file sink
+function sink.file(handle, io_err)
+    if handle then
+        return function(chunk, err)
+            if not chunk then
+                handle:close()
+                return 1
+            else return handle:write(chunk) end
+        end
+    else return sink.error(io_err or "unable to open file") end
+end
+
+-- creates a sink that discards data
+local function null()
+    return 1
+end
+
+function sink.null()
+    return null
+end
+
+-- creates a sink that just returns an error
+function sink.error(err)
+    return function()
+        return nil, err
+    end
+end
+
+-- chains a sink with a filter
+function sink.chain(f, snk)
+    base.assert(f and snk)
+    return function(chunk, err)
+        if chunk ~= "" then
+            local filtered = f(chunk)
+            local done = chunk and ""
+            while true do
+                local ret, snkerr = snk(filtered, err)
+                if not ret then return nil, snkerr end
+                if filtered == done then return 1 end
+                filtered = f(done)
+            end
+        else return 1 end
+    end
+end
+
+-----------------------------------------------------------------------------
+-- Pump stuff
+-----------------------------------------------------------------------------
+-- pumps one chunk from the source to the sink
+function pump.step(src, snk)
+    local chunk, src_err = src()
+    local ret, snk_err = snk(chunk, src_err)
+    if chunk and ret then return 1
+    else return nil, src_err or snk_err end
+end
+
+-- pumps all data from a source to a sink, using a step function
+function pump.all(src, snk, step)
+    base.assert(src and snk)
+    step = step or pump.step
+    while true do
+        local ret, err = step(src, snk)
+        if not ret then
+            if err then return nil, err
+            else return 1 end
+        end
+    end
+end
+
diff --git a/src/libraries/luasocket/libluasocket/luasocket.c b/src/libraries/luasocket/libluasocket/luasocket.c
index 0d10bb1..a60090e 100644
--- a/src/libraries/luasocket/libluasocket/luasocket.c
+++ b/src/libraries/luasocket/libluasocket/luasocket.c
@@ -37,6 +37,8 @@
 #include "udp.h"
 #include "select.h"
 
+extern void luax_register(lua_State *L, const char *name, const luaL_Reg *l);
+
 /*-------------------------------------------------------------------------*\
 * Internal function prototypes
 \*-------------------------------------------------------------------------*/
@@ -69,7 +71,7 @@ static luaL_reg func[] = {
 * Skip a few arguments
 \*-------------------------------------------------------------------------*/
 static int global_skip(lua_State *L) {
-    int amount = luaL_checkint(L, 1);
+    int amount = (int) luaL_checknumber(L, 1);
     int ret = lua_gettop(L) - amount - 1;
     return ret >= 0 ? ret : 0;
 }
@@ -89,7 +91,7 @@ static int global_unload(lua_State *L) {
 static int base_open(lua_State *L) {
     if (socket_open()) {
         /* export functions (and leave namespace table on top of stack) */
-        luaL_openlib(L, "socket", func, 0);
+        luax_register(L, "socket", func);
 #ifdef LUASOCKET_DEBUG
         lua_pushstring(L, "_DEBUG");
         lua_pushboolean(L, 1);
diff --git a/src/libraries/luasocket/libluasocket/mime.c b/src/libraries/luasocket/libluasocket/mime.c
index 700fa05..6609891 100644
--- a/src/libraries/luasocket/libluasocket/mime.c
+++ b/src/libraries/luasocket/libluasocket/mime.c
@@ -15,6 +15,8 @@
 
 #include "mime.h"
 
+extern void luax_register(lua_State *L, const char *name, const luaL_Reg *l);
+
 /*=========================================================================*\
 * Don't want to trust escape character constants
 \*=========================================================================*/
@@ -83,7 +85,7 @@ static UC b64unbase[256];
 \*-------------------------------------------------------------------------*/
 MIME_API int luaopen_mime_core(lua_State *L)
 {
-    luaL_openlib(L, "mime", func, 0);
+    luax_register(L, "mime", func);
     /* make version string available to scripts */
     lua_pushstring(L, "_VERSION");
     lua_pushstring(L, MIME_VERSION);
@@ -644,7 +646,7 @@ static int eolprocess(int c, int last, const char *marker,
 \*-------------------------------------------------------------------------*/
 static int mime_global_eol(lua_State *L)
 {
-    int ctx = luaL_checkint(L, 1);
+    int ctx = (int) luaL_checknumber(L, 1);
     size_t isize = 0;
     const char *input = luaL_optlstring(L, 2, NULL, &isize);
     const char *last = input + isize;
diff --git a/src/libraries/luasocket/libluasocket/mime.lua b/src/libraries/luasocket/libluasocket/mime.lua
new file mode 100644
index 0000000..169eda2
--- /dev/null
+++ b/src/libraries/luasocket/libluasocket/mime.lua
@@ -0,0 +1,87 @@
+-----------------------------------------------------------------------------
+-- MIME support for the Lua language.
+-- Author: Diego Nehab
+-- Conforming to RFCs 2045-2049
+-- RCS ID: $Id: mime.lua,v 1.29 2007/06/11 23:44:54 diego Exp $
+-----------------------------------------------------------------------------
+
+-----------------------------------------------------------------------------
+-- Declare module and import dependencies
+-----------------------------------------------------------------------------
+local base = _G
+local ltn12 = require("ltn12")
+local mime = require("mime.core")
+local io = require("io")
+local string = require("string")
+module("mime")
+
+-- encode, decode and wrap algorithm tables
+encodet = {}
+decodet = {}
+wrapt = {}
+
+-- creates a function that chooses a filter by name from a given table
+local function choose(table)
+    return function(name, opt1, opt2)
+        if base.type(name) ~= "string" then
+            name, opt1, opt2 = "default", name, opt1
+        end
+        local f = table[name or "nil"]
+        if not f then 
+            base.error("unknown key (" .. base.tostring(name) .. ")", 3)
+        else return f(opt1, opt2) end
+    end
+end
+
+-- define the encoding filters
+encodet['base64'] = function()
+    return ltn12.filter.cycle(b64, "")
+end
+
+encodet['quoted-printable'] = function(mode)
+    return ltn12.filter.cycle(qp, "",
+        (mode == "binary") and "=0D=0A" or "\r\n")
+end
+
+-- define the decoding filters
+decodet['base64'] = function()
+    return ltn12.filter.cycle(unb64, "")
+end
+
+decodet['quoted-printable'] = function()
+    return ltn12.filter.cycle(unqp, "")
+end
+
+local function format(chunk)
+    if chunk then
+        if chunk == "" then return "''"
+        else return string.len(chunk) end
+    else return "nil" end
+end
+
+-- define the line-wrap filters
+wrapt['text'] = function(length)
+    length = length or 76
+    return ltn12.filter.cycle(wrp, length, length)
+end
+wrapt['base64'] = wrapt['text']
+wrapt['default'] = wrapt['text']
+
+wrapt['quoted-printable'] = function()
+    return ltn12.filter.cycle(qpwrp, 76, 76)
+end
+
+-- function that choose the encoding, decoding or wrap algorithm
+encode = choose(encodet)
+decode = choose(decodet)
+wrap = choose(wrapt)
+
+-- define the end-of-line normalization filter
+function normalize(marker)
+    return ltn12.filter.cycle(eol, 0, marker)
+end
+
+-- high level stuffing filter
+function stuff()
+    return ltn12.filter.cycle(dot, 2)
+end
diff --git a/src/libraries/luasocket/libluasocket/pre.lua b/src/libraries/luasocket/libluasocket/pre.lua
new file mode 100644
index 0000000..fd6ebb1
--- /dev/null
+++ b/src/libraries/luasocket/libluasocket/pre.lua
@@ -0,0 +1 @@
+if not socket then error("No socket.") end
diff --git a/src/libraries/luasocket/libluasocket/select.c b/src/libraries/luasocket/libluasocket/select.c
index d70f662..73848ce 100644
--- a/src/libraries/luasocket/libluasocket/select.c
+++ b/src/libraries/luasocket/libluasocket/select.c
@@ -13,6 +13,8 @@
 #include "timeout.h"
 #include "select.h"
 
+extern void luax_register(lua_State *L, const char *name, const luaL_Reg *l);
+
 /*=========================================================================*\
 * Internal function prototypes.
 \*=========================================================================*/
@@ -39,7 +41,7 @@ static luaL_reg func[] = {
 * Initializes module
 \*-------------------------------------------------------------------------*/
 int select_open(lua_State *L) {
-    luaL_openlib(L, NULL, func, 0);
+    luax_register(L, NULL, func);
     return 0;
 }
 
diff --git a/src/libraries/luasocket/libluasocket/smtp.lua b/src/libraries/luasocket/libluasocket/smtp.lua
new file mode 100644
index 0000000..8f3cfcf
--- /dev/null
+++ b/src/libraries/luasocket/libluasocket/smtp.lua
@@ -0,0 +1,251 @@
+-----------------------------------------------------------------------------
+-- SMTP client support for the Lua language.
+-- LuaSocket toolkit.
+-- Author: Diego Nehab
+-- RCS ID: $Id: smtp.lua,v 1.46 2007/03/12 04:08:40 diego Exp $
+-----------------------------------------------------------------------------
+
+-----------------------------------------------------------------------------
+-- Declare module and import dependencies
+-----------------------------------------------------------------------------
+local base = _G
+local coroutine = require("coroutine")
+local string = require("string")
+local math = require("math")
+local os = require("os")
+local socket = require("socket")
+local tp = require("socket.tp")
+local ltn12 = require("ltn12")
+local mime = require("mime")
+module("socket.smtp")
+
+-----------------------------------------------------------------------------
+-- Program constants
+-----------------------------------------------------------------------------
+-- timeout for connection
+TIMEOUT = 60
+-- default server used to send e-mails
+SERVER = "localhost"
+-- default port
+PORT = 25
+-- domain used in HELO command and default sendmail
+-- If we are under a CGI, try to get from environment
+DOMAIN = os.getenv("SERVER_NAME") or "localhost"
+-- default time zone (means we don't know)
+ZONE = "-0000"
+
+---------------------------------------------------------------------------
+-- Low level SMTP API
+-----------------------------------------------------------------------------
+local metat = { __index = {} }
+
+function metat.__index:greet(domain)
+    self.try(self.tp:check("2.."))
+    self.try(self.tp:command("EHLO", domain or DOMAIN))
+    return socket.skip(1, self.try(self.tp:check("2..")))
+end
+
+function metat.__index:mail(from)
+    self.try(self.tp:command("MAIL", "FROM:" .. from))
+    return self.try(self.tp:check("2.."))
+end
+
+function metat.__index:rcpt(to)
+    self.try(self.tp:command("RCPT", "TO:" .. to))
+    return self.try(self.tp:check("2.."))
+end
+
+function metat.__index:data(src, step)
+    self.try(self.tp:command("DATA"))
+    self.try(self.tp:check("3.."))
+    self.try(self.tp:source(src, step))
+    self.try(self.tp:send("\r\n.\r\n"))
+    return self.try(self.tp:check("2.."))
+end
+
+function metat.__index:quit()
+    self.try(self.tp:command("QUIT"))
+    return self.try(self.tp:check("2.."))
+end
+
+function metat.__index:close()
+    return self.tp:close()
+end
+
+function metat.__index:login(user, password)
+    self.try(self.tp:command("AUTH", "LOGIN"))
+    self.try(self.tp:check("3.."))
+    self.try(self.tp:command(mime.b64(user)))
+    self.try(self.tp:check("3.."))
+    self.try(self.tp:command(mime.b64(password)))
+    return self.try(self.tp:check("2.."))
+end
+
+function metat.__index:plain(user, password)
+    local auth = "PLAIN " .. mime.b64("\0" .. user .. "\0" .. password)
+    self.try(self.tp:command("AUTH", auth))
+    return self.try(self.tp:check("2.."))
+end
+
+function metat.__index:auth(user, password, ext)
+    if not user or not password then return 1 end
+    if string.find(ext, "AUTH[^\n]+LOGIN") then
+        return self:login(user, password)
+    elseif string.find(ext, "AUTH[^\n]+PLAIN") then
+        return self:plain(user, password)
+    else
+        self.try(nil, "authentication not supported")
+    end
+end
+
+-- send message or throw an exception
+function metat.__index:send(mailt)
+    self:mail(mailt.from)
+    if base.type(mailt.rcpt) == "table" then
+        for i,v in base.ipairs(mailt.rcpt) do
+            self:rcpt(v)
+        end
+    else
+        self:rcpt(mailt.rcpt)
+    end
+    self:data(ltn12.source.chain(mailt.source, mime.stuff()), mailt.step)
+end
+
+function open(server, port, create)
+    local tp = socket.try(tp.connect(server or SERVER, port or PORT,
+        TIMEOUT, create))
+    local s = base.setmetatable({tp = tp}, metat)
+    -- make sure tp is closed if we get an exception
+    s.try = socket.newtry(function()
+        s:close()
+    end)
+    return s
+end
+
+-- convert headers to lowercase
+local function lower_headers(headers)
+    local lower = {}
+    for i,v in base.pairs(headers or lower) do
+        lower[string.lower(i)] = v
+    end
+    return lower
+end
+
+---------------------------------------------------------------------------
+-- Multipart message source
+-----------------------------------------------------------------------------
+-- returns a hopefully unique mime boundary
+local seqno = 0
+local function newboundary()
+    seqno = seqno + 1
+    return string.format('%s%05d==%05u', os.date('%d%m%Y%H%M%S'),
+        math.random(0, 99999), seqno)
+end
+
+-- send_message forward declaration
+local send_message
+
+-- yield the headers all at once, it's faster
+local function send_headers(headers)
+    local h = "\r\n"
+    for i,v in base.pairs(headers) do
+        h = i .. ': ' .. v .. "\r\n" .. h
+    end
+    coroutine.yield(h)
+end
+
+-- yield multipart message body from a multipart message table
+local function send_multipart(mesgt)
+    -- make sure we have our boundary and send headers
+    local bd = newboundary()
+    local headers = lower_headers(mesgt.headers or {})
+    headers['content-type'] = headers['content-type'] or 'multipart/mixed'
+    headers['content-type'] = headers['content-type'] ..
+        '; boundary="' ..  bd .. '"'
+    send_headers(headers)
+    -- send preamble
+    if mesgt.body.preamble then
+        coroutine.yield(mesgt.body.preamble)
+        coroutine.yield("\r\n")
+    end
+    -- send each part separated by a boundary
+    for i, m in base.ipairs(mesgt.body) do
+        coroutine.yield("\r\n--" .. bd .. "\r\n")
+        send_message(m)
+    end
+    -- send last boundary
+    coroutine.yield("\r\n--" .. bd .. "--\r\n\r\n")
+    -- send epilogue
+    if mesgt.body.epilogue then
+        coroutine.yield(mesgt.body.epilogue)
+        coroutine.yield("\r\n")
+    end
+end
+
+-- yield message body from a source
+local function send_source(mesgt)
+    -- make sure we have a content-type
+    local headers = lower_headers(mesgt.headers or {})
+    headers['content-type'] = headers['content-type'] or
+        'text/plain; charset="iso-8859-1"'
+    send_headers(headers)
+    -- send body from source
+    while true do
+        local chunk, err = mesgt.body()
+        if err then coroutine.yield(nil, err)
+        elseif chunk then coroutine.yield(chunk)
+        else break end
+    end
+end
+
+-- yield message body from a string
+local function send_string(mesgt)
+    -- make sure we have a content-type
+    local headers = lower_headers(mesgt.headers or {})
+    headers['content-type'] = headers['content-type'] or
+        'text/plain; charset="iso-8859-1"'
+    send_headers(headers)
+    -- send body from string
+    coroutine.yield(mesgt.body)
+end
+
+-- message source
+function send_message(mesgt)
+    if base.type(mesgt.body) == "table" then send_multipart(mesgt)
+    elseif base.type(mesgt.body) == "function" then send_source(mesgt)
+    else send_string(mesgt) end
+end
+
+-- set defaul headers
+local function adjust_headers(mesgt)
+    local lower = lower_headers(mesgt.headers)
+    lower["date"] = lower["date"] or
+        os.date("!%a, %d %b %Y %H:%M:%S ") .. (mesgt.zone or ZONE)
+    lower["x-mailer"] = lower["x-mailer"] or socket._VERSION
+    -- this can't be overriden
+    lower["mime-version"] = "1.0"
+    return lower
+end
+
+function message(mesgt)
+    mesgt.headers = adjust_headers(mesgt)
+    -- create and return message source
+    local co = coroutine.create(function() send_message(mesgt) end)
+    return function()
+        local ret, a, b = coroutine.resume(co)
+        if ret then return a, b
+        else return nil, a end
+    end
+end
+
+---------------------------------------------------------------------------
+-- High level SMTP API
+-----------------------------------------------------------------------------
+send = socket.protect(function(mailt)
+    local s = open(mailt.server, mailt.port, mailt.create)
+    local ext = s:greet(mailt.domain)
+    s:auth(mailt.user, mailt.password, ext)
+    s:send(mailt)
+    s:quit()
+    return s:close()
+end)
diff --git a/src/libraries/luasocket/libluasocket/socket.lua b/src/libraries/luasocket/libluasocket/socket.lua
new file mode 100644
index 0000000..211adcd
--- /dev/null
+++ b/src/libraries/luasocket/libluasocket/socket.lua
@@ -0,0 +1,133 @@
+-----------------------------------------------------------------------------
+-- LuaSocket helper module
+-- Author: Diego Nehab
+-- RCS ID: $Id: socket.lua,v 1.22 2005/11/22 08:33:29 diego Exp $
+-----------------------------------------------------------------------------
+
+-----------------------------------------------------------------------------
+-- Declare module and import dependencies
+-----------------------------------------------------------------------------
+local base = _G
+local string = require("string")
+local math = require("math")
+local socket = require("socket.core")
+module("socket")
+
+-----------------------------------------------------------------------------
+-- Exported auxiliar functions
+-----------------------------------------------------------------------------
+function connect(address, port, laddress, lport)
+    local sock, err = socket.tcp()
+    if not sock then return nil, err end
+    if laddress then
+        local res, err = sock:bind(laddress, lport, -1)
+        if not res then return nil, err end
+    end
+    local res, err = sock:connect(address, port)
+    if not res then return nil, err end
+    return sock
+end
+
+function bind(host, port, backlog)
+    local sock, err = socket.tcp()
+    if not sock then return nil, err end
+    sock:setoption("reuseaddr", true)
+    local res, err = sock:bind(host, port)
+    if not res then return nil, err end
+    res, err = sock:listen(backlog)
+    if not res then return nil, err end
+    return sock
+end
+
+try = newtry()
+
+function choose(table)
+    return function(name, opt1, opt2)
+        if base.type(name) ~= "string" then
+            name, opt1, opt2 = "default", name, opt1
+        end
+        local f = table[name or "nil"]
+        if not f then base.error("unknown key (".. base.tostring(name) ..")", 3)
+        else return f(opt1, opt2) end
+    end
+end
+
+-----------------------------------------------------------------------------
+-- Socket sources and sinks, conforming to LTN12
+-----------------------------------------------------------------------------
+-- create namespaces inside LuaSocket namespace
+sourcet = {}
+sinkt = {}
+
+BLOCKSIZE = 2048
+
+sinkt["close-when-done"] = function(sock)
+    return base.setmetatable({
+        getfd = function() return sock:getfd() end,
+        dirty = function() return sock:dirty() end
+    }, {
+        __call = function(self, chunk, err)
+            if not chunk then
+                sock:close()
+                return 1
+            else return sock:send(chunk) end
+        end
+    })
+end
+
+sinkt["keep-open"] = function(sock)
+    return base.setmetatable({
+        getfd = function() return sock:getfd() end,
+        dirty = function() return sock:dirty() end
+    }, {
+        __call = function(self, chunk, err)
+            if chunk then return sock:send(chunk)
+            else return 1 end
+        end
+    })
+end
+
+sinkt["default"] = sinkt["keep-open"]
+
+sink = choose(sinkt)
+
+sourcet["by-length"] = function(sock, length)
+    return base.setmetatable({
+        getfd = function() return sock:getfd() end,
+        dirty = function() return sock:dirty() end
+    }, {
+        __call = function()
+            if length <= 0 then return nil end
+            local size = math.min(socket.BLOCKSIZE, length)
+            local chunk, err = sock:receive(size)
+            if err then return nil, err end
+            length = length - string.len(chunk)
+            return chunk
+        end
+    })
+end
+
+sourcet["until-closed"] = function(sock)
+    local done
+    return base.setmetatable({
+        getfd = function() return sock:getfd() end,
+        dirty = function() return sock:dirty() end
+    }, {
+        __call = function()
+            if done then return nil end
+            local chunk, err, partial = sock:receive(socket.BLOCKSIZE)
+            if not err then return chunk
+            elseif err == "closed" then
+                sock:close()
+                done = 1
+                return partial
+            else return nil, err end
+        end
+    })
+end
+
+
+sourcet["default"] = sourcet["until-closed"]
+
+source = choose(sourcet)
+
diff --git a/src/libraries/luasocket/libluasocket/tcp.c b/src/libraries/luasocket/libluasocket/tcp.c
index 6b8a79b..7e26b08 100644
--- a/src/libraries/luasocket/libluasocket/tcp.c
+++ b/src/libraries/luasocket/libluasocket/tcp.c
@@ -15,6 +15,8 @@
 #include "options.h"
 #include "tcp.h"
 
+extern void luax_register(lua_State *L, const char *name, const luaL_Reg *l);
+
 /*=========================================================================*\
 * Internal function prototypes
 \*=========================================================================*/
@@ -92,7 +94,7 @@ int tcp_open(lua_State *L)
     auxiliar_add2group(L, "tcp{client}", "tcp{any}");
     auxiliar_add2group(L, "tcp{server}", "tcp{any}");
     /* define library functions */
-    luaL_openlib(L, NULL, func, 0); 
+    luax_register(L, NULL, func);
     return 0;
 }
 
diff --git a/src/libraries/luasocket/libluasocket/timeout.c b/src/libraries/luasocket/libluasocket/timeout.c
index c1df102..8db087f 100644
--- a/src/libraries/luasocket/libluasocket/timeout.c
+++ b/src/libraries/luasocket/libluasocket/timeout.c
@@ -27,6 +27,8 @@
 #define MAX(x, y) ((x) > (y) ? x : y)
 #endif
 
+extern void luax_register(lua_State *L, const char *name, const luaL_Reg *l);
+
 /*=========================================================================*\
 * Internal function prototypes
 \*=========================================================================*/
@@ -144,7 +146,7 @@ double timeout_gettime(void) {
 * Initializes module
 \*-------------------------------------------------------------------------*/
 int timeout_open(lua_State *L) {
-    luaL_openlib(L, NULL, func, 0);
+    luax_register(L, NULL, func);
     return 0;
 }
 
diff --git a/src/libraries/luasocket/libluasocket/tp.lua b/src/libraries/luasocket/libluasocket/tp.lua
new file mode 100644
index 0000000..0683869
--- /dev/null
+++ b/src/libraries/luasocket/libluasocket/tp.lua
@@ -0,0 +1,123 @@
+-----------------------------------------------------------------------------
+-- Unified SMTP/FTP subsystem
+-- LuaSocket toolkit.
+-- Author: Diego Nehab
+-- RCS ID: $Id: tp.lua,v 1.22 2006/03/14 09:04:15 diego Exp $
+-----------------------------------------------------------------------------
+
+-----------------------------------------------------------------------------
+-- Declare module and import dependencies
+-----------------------------------------------------------------------------
+local base = _G
+local string = require("string")
+local socket = require("socket")
+local ltn12 = require("ltn12")
+module("socket.tp")
+
+-----------------------------------------------------------------------------
+-- Program constants
+-----------------------------------------------------------------------------
+TIMEOUT = 60
+
+-----------------------------------------------------------------------------
+-- Implementation
+-----------------------------------------------------------------------------
+-- gets server reply (works for SMTP and FTP)
+local function get_reply(c)
+    local code, current, sep
+    local line, err = c:receive()
+    local reply = line
+    if err then return nil, err end
+    code, sep = socket.skip(2, string.find(line, "^(%d%d%d)(.?)"))
+    if not code then return nil, "invalid server reply" end
+    if sep == "-" then -- reply is multiline
+        repeat
+            line, err = c:receive()
+            if err then return nil, err end
+            current, sep = socket.skip(2, string.find(line, "^(%d%d%d)(.?)"))
+            reply = reply .. "\n" .. line
+        -- reply ends with same code
+        until code == current and sep == " "
+    end
+    return code, reply
+end
+
+-- metatable for sock object
+local metat = { __index = {} }
+
+function metat.__index:check(ok)
+    local code, reply = get_reply(self.c)
+    if not code then return nil, reply end
+    if base.type(ok) ~= "function" then
+        if base.type(ok) == "table" then
+            for i, v in base.ipairs(ok) do
+                if string.find(code, v) then
+                    return base.tonumber(code), reply
+                end
+            end
+            return nil, reply
+        else
+            if string.find(code, ok) then return base.tonumber(code), reply
+            else return nil, reply end
+        end
+    else return ok(base.tonumber(code), reply) end
+end
+
+function metat.__index:command(cmd, arg)
+    if arg then
+        return self.c:send(cmd .. " " .. arg.. "\r\n")
+    else
+        return self.c:send(cmd .. "\r\n")
+    end
+end
+
+function metat.__index:sink(snk, pat)
+    local chunk, err = c:receive(pat)
+    return snk(chunk, err)
+end
+
+function metat.__index:send(data)
+    return self.c:send(data)
+end
+
+function metat.__index:receive(pat)
+    return self.c:receive(pat)
+end
+
+function metat.__index:getfd()
+    return self.c:getfd()
+end
+
+function metat.__index:dirty()
+    return self.c:dirty()
+end
+
+function metat.__index:getcontrol()
+    return self.c
+end
+
+function metat.__index:source(source, step)
+    local sink = socket.sink("keep-open", self.c)
+    local ret, err = ltn12.pump.all(source, sink, step or ltn12.pump.step)
+    return ret, err
+end
+
+-- closes the underlying c
+function metat.__index:close()
+    self.c:close()
+	return 1
+end
+
+-- connect with server and return c object
+function connect(host, port, timeout, create)
+    local c, e = (create or socket.tcp)()
+    if not c then return nil, e end
+    c:settimeout(timeout or TIMEOUT)
+    local r, e = c:connect(host, port)
+    if not r then
+        c:close()
+        return nil, e
+    end
+    return base.setmetatable({c = c}, metat)
+end
+
diff --git a/src/libraries/luasocket/libluasocket/udp.c b/src/libraries/luasocket/libluasocket/udp.c
index fc25aa0..640c459 100644
--- a/src/libraries/luasocket/libluasocket/udp.c
+++ b/src/libraries/luasocket/libluasocket/udp.c
@@ -23,6 +23,8 @@
 #define MAX(x, y) ((x) > (y) ? x : y)
 #endif 
 
+extern void luax_register(lua_State *L, const char *name, const luaL_Reg *l);
+
 /*=========================================================================*\
 * Internal function prototypes
 \*=========================================================================*/
@@ -95,7 +97,7 @@ int udp_open(lua_State *L)
     auxiliar_add2group(L, "udp{connected}",   "select{able}");
     auxiliar_add2group(L, "udp{unconnected}", "select{able}");
     /* define library functions */
-    luaL_openlib(L, NULL, func, 0); 
+    luax_register(L, NULL, func);
     return 0;
 }
 
diff --git a/src/libraries/luasocket/libluasocket/unix.c b/src/libraries/luasocket/libluasocket/unix.c
index 158d319..fb12903 100644
--- a/src/libraries/luasocket/libluasocket/unix.c
+++ b/src/libraries/luasocket/libluasocket/unix.c
@@ -15,6 +15,9 @@
 #include "unix.h"
 #include <sys/un.h> 
 
+extern void luax_register(lua_State *L, const char *name, const luaL_Reg *l);
+extern int luax_c_insistglobal(lua_State *L, const char *k);
+
 /*=========================================================================*\
 * Internal function prototypes
 \*=========================================================================*/
@@ -90,10 +93,14 @@ int luaopen_socket_unix(lua_State *L) {
     auxiliar_add2group(L, "unix{client}", "unix{any}");
     auxiliar_add2group(L, "unix{server}", "unix{any}");
     /* make sure the function ends up in the package table */
-    luaL_openlib(L, "socket", func, 0);
-    /* return the function instead of the 'socket' table */
+    lua_pushcfunction(L, global_create);
+
+    luax_c_insistglobal(L, "socket");
     lua_pushstring(L, "unix");
-    lua_gettable(L, -2);
+    lua_pushvalue(L, -3);
+    lua_settable(L, -3);
+
+    /* return the function instead of the 'socket' table */
     return 1;
 }
 
diff --git a/src/libraries/luasocket/libluasocket/url.lua b/src/libraries/luasocket/libluasocket/url.lua
new file mode 100644
index 0000000..0e31d8a
--- /dev/null
+++ b/src/libraries/luasocket/libluasocket/url.lua
@@ -0,0 +1,297 @@
+-----------------------------------------------------------------------------
+-- URI parsing, composition and relative URL resolution
+-- LuaSocket toolkit.
+-- Author: Diego Nehab
+-- RCS ID: $Id: url.lua,v 1.38 2006/04/03 04:45:42 diego Exp $
+-----------------------------------------------------------------------------
+
+-----------------------------------------------------------------------------
+-- Declare module
+-----------------------------------------------------------------------------
+local string = require("string")
+local base = _G
+local table = require("table")
+module("socket.url")
+
+-----------------------------------------------------------------------------
+-- Module version
+-----------------------------------------------------------------------------
+_VERSION = "URL 1.0.1"
+
+-----------------------------------------------------------------------------
+-- Encodes a string into its escaped hexadecimal representation
+-- Input
+--   s: binary string to be encoded
+-- Returns
+--   escaped representation of string binary
+-----------------------------------------------------------------------------
+function escape(s)
+    return string.gsub(s, "([^A-Za-z0-9_])", function(c)
+        return string.format("%%%02x", string.byte(c))
+    end)
+end
+
+-----------------------------------------------------------------------------
+-- Protects a path segment, to prevent it from interfering with the
+-- url parsing.
+-- Input
+--   s: binary string to be encoded
+-- Returns
+--   escaped representation of string binary
+-----------------------------------------------------------------------------
+local function make_set(t)
+	local s = {}
+	for i,v in base.ipairs(t) do
+		s[t[i]] = 1
+	end
+	return s
+end
+
+-- these are allowed withing a path segment, along with alphanum
+-- other characters must be escaped
+local segment_set = make_set {
+    "-", "_", ".", "!", "~", "*", "'", "(",
+	")", ":", "@", "&", "=", "+", "$", ",",
+}
+
+local function protect_segment(s)
+	return string.gsub(s, "([^A-Za-z0-9_])", function (c)
+		if segment_set[c] then return c
+		else return string.format("%%%02x", string.byte(c)) end
+	end)
+end
+
+-----------------------------------------------------------------------------
+-- Encodes a string into its escaped hexadecimal representation
+-- Input
+--   s: binary string to be encoded
+-- Returns
+--   escaped representation of string binary
+-----------------------------------------------------------------------------
+function unescape(s)
+    return string.gsub(s, "%%(%x%x)", function(hex)
+        return string.char(base.tonumber(hex, 16))
+    end)
+end
+
+-----------------------------------------------------------------------------
+-- Builds a path from a base path and a relative path
+-- Input
+--   base_path
+--   relative_path
+-- Returns
+--   corresponding absolute path
+-----------------------------------------------------------------------------
+local function absolute_path(base_path, relative_path)
+    if string.sub(relative_path, 1, 1) == "/" then return relative_path end
+    local path = string.gsub(base_path, "[^/]*$", "")
+    path = path .. relative_path
+    path = string.gsub(path, "([^/]*%./)", function (s)
+        if s ~= "./" then return s else return "" end
+    end)
+    path = string.gsub(path, "/%.$", "/")
+    local reduced
+    while reduced ~= path do
+        reduced = path
+        path = string.gsub(reduced, "([^/]*/%.%./)", function (s)
+            if s ~= "../../" then return "" else return s end
+        end)
+    end
+    path = string.gsub(reduced, "([^/]*/%.%.)$", function (s)
+        if s ~= "../.." then return "" else return s end
+    end)
+    return path
+end
+
+-----------------------------------------------------------------------------
+-- Parses a url and returns a table with all its parts according to RFC 2396
+-- The following grammar describes the names given to the URL parts
+-- <url> ::= <scheme>://<authority>/<path>;<params>?<query>#<fragment>
+-- <authority> ::= <userinfo>@<host>:<port>
+-- <userinfo> ::= <user>[:<password>]
+-- <path> :: = {<segment>/}<segment>
+-- Input
+--   url: uniform resource locator of request
+--   default: table with default values for each field
+-- Returns
+--   table with the following fields, where RFC naming conventions have
+--   been preserved:
+--     scheme, authority, userinfo, user, password, host, port,
+--     path, params, query, fragment
+-- Obs:
+--   the leading '/' in {/<path>} is considered part of <path>
+-----------------------------------------------------------------------------
+function parse(url, default)
+    -- initialize default parameters
+    local parsed = {}
+    for i,v in base.pairs(default or parsed) do parsed[i] = v end
+    -- empty url is parsed to nil
+    if not url or url == "" then return nil, "invalid url" end
+    -- remove whitespace
+    -- url = string.gsub(url, "%s", "")
+    -- get fragment
+    url = string.gsub(url, "#(.*)$", function(f)
+        parsed.fragment = f
+        return ""
+    end)
+    -- get scheme
+    url = string.gsub(url, "^([%w][%w%+%-%.]*)%:",
+        function(s) parsed.scheme = s; return "" end)
+    -- get authority
+    url = string.gsub(url, "^//([^/]*)", function(n)
+        parsed.authority = n
+        return ""
+    end)
+    -- get query stringing
+    url = string.gsub(url, "%?(.*)", function(q)
+        parsed.query = q
+        return ""
+    end)
+    -- get params
+    url = string.gsub(url, "%;(.*)", function(p)
+        parsed.params = p
+        return ""
+    end)
+    -- path is whatever was left
+    if url ~= "" then parsed.path = url end
+    local authority = parsed.authority
+    if not authority then return parsed end
+    authority = string.gsub(authority,"^([^@]*)@",
+        function(u) parsed.userinfo = u; return "" end)
+    authority = string.gsub(authority, ":([^:]*)$",
+        function(p) parsed.port = p; return "" end)
+    if authority ~= "" then parsed.host = authority end
+    local userinfo = parsed.userinfo
+    if not userinfo then return parsed end
+    userinfo = string.gsub(userinfo, ":([^:]*)$",
+        function(p) parsed.password = p; return "" end)
+    parsed.user = userinfo
+    return parsed
+end
+
+-----------------------------------------------------------------------------
+-- Rebuilds a parsed URL from its components.
+-- Components are protected if any reserved or unallowed characters are found
+-- Input
+--   parsed: parsed URL, as returned by parse
+-- Returns
+--   a stringing with the corresponding URL
+-----------------------------------------------------------------------------
+function build(parsed)
+    local ppath = parse_path(parsed.path or "")
+    local url = build_path(ppath)
+    if parsed.params then url = url .. ";" .. parsed.params end
+    if parsed.query then url = url .. "?" .. parsed.query end
+	local authority = parsed.authority
+	if parsed.host then
+		authority = parsed.host
+		if parsed.port then authority = authority .. ":" .. parsed.port end
+		local userinfo = parsed.userinfo
+		if parsed.user then
+			userinfo = parsed.user
+			if parsed.password then
+				userinfo = userinfo .. ":" .. parsed.password
+			end
+		end
+		if userinfo then authority = userinfo .. "@" .. authority end
+	end
+    if authority then url = "//" .. authority .. url end
+    if parsed.scheme then url = parsed.scheme .. ":" .. url end
+    if parsed.fragment then url = url .. "#" .. parsed.fragment end
+    -- url = string.gsub(url, "%s", "")
+    return url
+end
+
+-----------------------------------------------------------------------------
+-- Builds a absolute URL from a base and a relative URL according to RFC 2396
+-- Input
+--   base_url
+--   relative_url
+-- Returns
+--   corresponding absolute url
+-----------------------------------------------------------------------------
+function absolute(base_url, relative_url)
+    if base.type(base_url) == "table" then
+        base_parsed = base_url
+        base_url = build(base_parsed)
+    else
+        base_parsed = parse(base_url)
+    end
+    local relative_parsed = parse(relative_url)
+    if not base_parsed then return relative_url
+    elseif not relative_parsed then return base_url
+    elseif relative_parsed.scheme then return relative_url
+    else
+        relative_parsed.scheme = base_parsed.scheme
+        if not relative_parsed.authority then
+            relative_parsed.authority = base_parsed.authority
+            if not relative_parsed.path then
+                relative_parsed.path = base_parsed.path
+                if not relative_parsed.params then
+                    relative_parsed.params = base_parsed.params
+                    if not relative_parsed.query then
+                        relative_parsed.query = base_parsed.query
+                    end
+                end
+            else    
+                relative_parsed.path = absolute_path(base_parsed.path or "",
+                    relative_parsed.path)
+            end
+        end
+        return build(relative_parsed)
+    end
+end
+
+-----------------------------------------------------------------------------
+-- Breaks a path into its segments, unescaping the segments
+-- Input
+--   path
+-- Returns
+--   segment: a table with one entry per segment
+-----------------------------------------------------------------------------
+function parse_path(path)
+	local parsed = {}
+	path = path or ""
+	--path = string.gsub(path, "%s", "")
+	string.gsub(path, "([^/]+)", function (s) table.insert(parsed, s) end)
+	for i = 1, table.getn(parsed) do
+		parsed[i] = unescape(parsed[i])
+	end
+	if string.sub(path, 1, 1) == "/" then parsed.is_absolute = 1 end
+	if string.sub(path, -1, -1) == "/" then parsed.is_directory = 1 end
+	return parsed
+end
+
+-----------------------------------------------------------------------------
+-- Builds a path component from its segments, escaping protected characters.
+-- Input
+--   parsed: path segments
+--   unsafe: if true, segments are not protected before path is built
+-- Returns
+--   path: corresponding path stringing
+-----------------------------------------------------------------------------
+function build_path(parsed, unsafe)
+	local path = ""
+	local n = table.getn(parsed)
+	if unsafe then
+		for i = 1, n-1 do
+			path = path .. parsed[i]
+			path = path .. "/"
+		end
+		if n > 0 then
+			path = path .. parsed[n]
+			if parsed.is_directory then path = path .. "/" end
+		end
+	else
+		for i = 1, n-1 do
+			path = path .. protect_segment(parsed[i])
+			path = path .. "/"
+		end
+		if n > 0 then
+			path = path .. protect_segment(parsed[n])
+			if parsed.is_directory then path = path .. "/" end
+		end
+	end
+	if parsed.is_absolute then path = "/" .. path end
+	return path
+end
diff --git a/src/libraries/luasocket/luasocket.cpp b/src/libraries/luasocket/luasocket.cpp
index b7a5cb2..15b793a 100644
--- a/src/libraries/luasocket/luasocket.cpp
+++ b/src/libraries/luasocket/luasocket.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
diff --git a/src/libraries/luasocket/luasocket.h b/src/libraries/luasocket/luasocket.h
index 804061e..d674b6d 100644
--- a/src/libraries/luasocket/luasocket.h
+++ b/src/libraries/luasocket/luasocket.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
diff --git a/src/libraries/luautf8/lprefix.h b/src/libraries/luautf8/lprefix.h
new file mode 100644
index 0000000..de52de7
--- /dev/null
+++ b/src/libraries/luautf8/lprefix.h
@@ -0,0 +1,45 @@
+/*
+** $Id: lprefix.h,v 1.2 2014/12/29 16:54:13 roberto Exp $
+** Definitions for Lua code that must come before any other header file
+** See Copyright Notice in lutf8lib.c
+*/
+
+#ifndef lprefix_h
+#define lprefix_h
+
+
+/*
+** Allows POSIX/XSI stuff
+*/
+#if !defined(LUA_USE_C89)	/* { */
+
+#if !defined(_XOPEN_SOURCE)
+#define _XOPEN_SOURCE           600
+#elif _XOPEN_SOURCE == 0
+#undef _XOPEN_SOURCE  /* use -D_XOPEN_SOURCE=0 to undefine it */
+#endif
+
+/*
+** Allows manipulation of large files in gcc and some other compilers
+*/
+#if !defined(LUA_32BITS) && !defined(_FILE_OFFSET_BITS)
+#define _LARGEFILE_SOURCE       1
+#define _FILE_OFFSET_BITS       64
+#endif
+
+#endif				/* } */
+
+
+/*
+** Windows stuff
+*/
+#if defined(_WIN32) 	/* { */
+
+#if !defined(_CRT_SECURE_NO_WARNINGS)
+#define _CRT_SECURE_NO_WARNINGS  /* avoid warnings about ISO C functions */
+#endif
+
+#endif			/* } */
+
+#endif
+
diff --git a/src/libraries/luautf8/lutf8lib.c b/src/libraries/luautf8/lutf8lib.c
new file mode 100644
index 0000000..48abc33
--- /dev/null
+++ b/src/libraries/luautf8/lutf8lib.c
@@ -0,0 +1,316 @@
+/*
+** $Id: lutf8lib.c,v 1.13 2014/11/02 19:19:04 roberto Exp $
+** Standard library for UTF-8 manipulation
+** Modified by the LOVE Development Team to work with Lua 5.1's API
+*/
+
+/******************************************************************************
+ * Copyright (C) 1994-2015 Lua.org, PUC-Rio, 2015 LOVE Development Team.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+ * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ ******************************************************************************/
+
+#define lutf8lib_c
+
+#include "lprefix.h"
+
+
+#include <assert.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "lutf8lib.h"
+
+#include "lauxlib.h"
+#include "lualib.h"
+
+#define MAXUNICODE	0x10FFFF
+
+/* size of buffer for 'utf8esc' function (taken from lobject.h) */
+#define UTF8BUFFSZ	8
+
+#define iscont(p)	((*(p) & 0xC0) == 0x80)
+
+
+/* from strlib */
+/* translate a relative string position: negative means back from end */
+static lua_Integer u_posrelat (lua_Integer pos, size_t len) {
+  if (pos >= 0) return pos;
+  else if (0u - (size_t)pos > len) return 0;
+  else return (lua_Integer)len + pos + 1;
+}
+
+
+/*
+** Decode one UTF-8 sequence, returning NULL if byte sequence is invalid.
+*/
+static const char *utf8_decode (const char *o, int *val) {
+  static unsigned int limits[] = {0xFF, 0x7F, 0x7FF, 0xFFFF};
+  const unsigned char *s = (const unsigned char *)o;
+  unsigned int c = s[0];
+  unsigned int res = 0;  /* final result */
+  if (c < 0x80)  /* ascii? */
+    res = c;
+  else {
+    int count = 0;  /* to count number of continuation bytes */
+    while (c & 0x40) {  /* still have continuation bytes? */
+      int cc = s[++count];  /* read next byte */
+      if ((cc & 0xC0) != 0x80)  /* not a continuation byte? */
+        return NULL;  /* invalid byte sequence */
+      res = (res << 6) | (cc & 0x3F);  /* add lower 6 bits from cont. byte */
+      c <<= 1;  /* to test next bit */
+    }
+    res |= ((c & 0x7F) << (count * 5));  /* add first byte */
+    if (count > 3 || res > MAXUNICODE || res <= limits[count])
+      return NULL;  /* invalid byte sequence */
+    s += count;  /* skip continuation bytes read */
+  }
+  if (val) *val = res;
+  return (const char *)s + 1;  /* +1 to include first byte */
+}
+
+
+/*
+** utf8len(s [, i [, j]]) --> number of characters that start in the
+** range [i,j], or nil + current position if 's' is not well formed in
+** that interval
+*/
+static int utflen (lua_State *L) {
+  int n = 0;
+  size_t len;
+  const char *s = luaL_checklstring(L, 1, &len);
+  lua_Integer posi = u_posrelat(luaL_optinteger(L, 2, 1), len);
+  lua_Integer posj = u_posrelat(luaL_optinteger(L, 3, -1), len);
+  luaL_argcheck(L, 1 <= posi && --posi <= (lua_Integer)len, 2,
+                   "initial position out of string");
+  luaL_argcheck(L, --posj < (lua_Integer)len, 3,
+                   "final position out of string");
+  while (posi <= posj) {
+    const char *s1 = utf8_decode(s + posi, NULL);
+    if (s1 == NULL) {  /* conversion error? */
+      lua_pushnil(L);  /* return nil ... */
+      lua_pushinteger(L, posi + 1);  /* ... and current position */
+      return 2;
+    }
+    posi = s1 - s;
+    n++;
+  }
+  lua_pushinteger(L, n);
+  return 1;
+}
+
+
+/*
+** codepoint(s, [i, [j]])  -> returns codepoints for all characters
+** that start in the range [i,j]
+*/
+static int codepoint (lua_State *L) {
+  size_t len;
+  const char *s = luaL_checklstring(L, 1, &len);
+  lua_Integer posi = u_posrelat(luaL_optinteger(L, 2, 1), len);
+  lua_Integer pose = u_posrelat(luaL_optinteger(L, 3, posi), len);
+  int n;
+  const char *se;
+  luaL_argcheck(L, posi >= 1, 2, "out of range");
+  luaL_argcheck(L, pose <= (lua_Integer)len, 3, "out of range");
+  if (posi > pose) return 0;  /* empty interval; return no values */
+  n = (int)(pose -  posi + 1);
+  if (posi + n <= pose)  /* (lua_Integer -> int) overflow? */
+    return luaL_error(L, "string slice too long");
+  luaL_checkstack(L, n, "string slice too long");
+  n = 0;
+  se = s + pose;
+  for (s += posi - 1; s < se;) {
+    int code;
+    s = utf8_decode(s, &code);
+    if (s == NULL)
+      return luaL_error(L, "invalid UTF-8 code");
+    lua_pushinteger(L, code);
+    n++;
+  }
+  return n;
+}
+
+
+/* taken from lobject.c */
+static int utf8esc (char *buff, unsigned long x) {
+	int n = 1;  /* number of bytes put in buffer (backwards) */
+	lua_assert(x <= 0x10FFFF);
+	if (x < 0x80)  /* ascii? */
+		buff[UTF8BUFFSZ - 1] = (char) x;
+	else {  /* need continuation bytes */
+		unsigned int mfb = 0x3f;  /* maximum that fits in first byte */
+		do {  /* add continuation bytes */
+			buff[UTF8BUFFSZ - (n++)] = (char) (0x80 | (x & 0x3f));
+			x >>= 6;  /* remove added bits */
+			mfb >>= 1;  /* now there is one less bit available in first byte */
+		} while (x > mfb);  /* still needs continuation byte? */
+		buff[UTF8BUFFSZ - n] = (char) ((~mfb << 1) | x);  /* add first byte */
+	}
+	return n;
+}
+
+static void pushutfchar (lua_State *L, int arg) {
+  lua_Integer code = luaL_checkinteger(L, arg);
+  luaL_argcheck(L, 0 <= code && code <= MAXUNICODE, arg, "value out of range");
+
+  /* the %U string format does not exist in lua 5.1 or 5.2, so we emulate it */
+  /* (code from luaO_pushvfstring in lobject.c) */
+  char buff[UTF8BUFFSZ];
+  int l = utf8esc(buff, (long) code);
+  lua_pushlstring(L, buff + UTF8BUFFSZ - l, l);
+}
+
+
+/*
+** utfchar(n1, n2, ...)  -> char(n1)..char(n2)...
+*/
+static int utfchar (lua_State *L) {
+  int n = lua_gettop(L);  /* number of arguments */
+  if (n == 1)  /* optimize common case of single char */
+    pushutfchar(L, 1);
+  else {
+    int i;
+    luaL_Buffer b;
+    luaL_buffinit(L, &b);
+    for (i = 1; i <= n; i++) {
+      pushutfchar(L, i);
+      luaL_addvalue(&b);
+    }
+    luaL_pushresult(&b);
+  }
+  return 1;
+}
+
+
+/*
+** offset(s, n, [i])  -> index where n-th character counting from
+**   position 'i' starts; 0 means character at 'i'.
+*/
+static int byteoffset (lua_State *L) {
+  size_t len;
+  const char *s = luaL_checklstring(L, 1, &len);
+  lua_Integer n  = luaL_checkinteger(L, 2);
+  lua_Integer posi = (n >= 0) ? 1 : len + 1;
+  posi = u_posrelat(luaL_optinteger(L, 3, posi), len);
+  luaL_argcheck(L, 1 <= posi && --posi <= (lua_Integer)len, 3,
+                   "position out of range");
+  if (n == 0) {
+    /* find beginning of current byte sequence */
+    while (posi > 0 && iscont(s + posi)) posi--;
+  }
+  else {
+    if (iscont(s + posi))
+      luaL_error(L, "initial position is a continuation byte");
+    if (n < 0) {
+       while (n < 0 && posi > 0) {  /* move back */
+         do {  /* find beginning of previous character */
+           posi--;
+         } while (posi > 0 && iscont(s + posi));
+         n++;
+       }
+     }
+     else {
+       n--;  /* do not move for 1st character */
+       while (n > 0 && posi < (lua_Integer)len) {
+         do {  /* find beginning of next character */
+           posi++;
+         } while (iscont(s + posi));  /* (cannot pass final '\0') */
+         n--;
+       }
+     }
+  }
+  if (n == 0)  /* did it find given character? */
+    lua_pushinteger(L, posi + 1);
+  else  /* no such character */
+    lua_pushnil(L);
+  return 1;  
+}
+
+
+static int iter_aux (lua_State *L) {
+  size_t len;
+  const char *s = luaL_checklstring(L, 1, &len);
+  lua_Integer n = lua_tointeger(L, 2) - 1;
+  if (n < 0)  /* first iteration? */
+    n = 0;  /* start from here */
+  else if (n < (lua_Integer)len) {
+    n++;  /* skip current byte */
+    while (iscont(s + n)) n++;  /* and its continuations */
+  }
+  if (n >= (lua_Integer)len)
+    return 0;  /* no more codepoints */
+  else {
+    int code;
+    const char *next = utf8_decode(s + n, &code);
+    if (next == NULL || iscont(next))
+      return luaL_error(L, "invalid UTF-8 code");
+    lua_pushinteger(L, n + 1);
+    lua_pushinteger(L, code);
+    return 2;
+  }
+}
+
+
+static int iter_codes (lua_State *L) {
+  luaL_checkstring(L, 1);
+  lua_pushcfunction(L, iter_aux);
+  lua_pushvalue(L, 1);
+  lua_pushinteger(L, 0);
+  return 3;
+}
+
+
+/* pattern to match a single UTF-8 character */
+#if LUA_VERSION_NUM >= 502
+#define UTF8PATT	"[\0-\x7F\xC2-\xF4][\x80-\xBF]*"
+#else
+/* lua 5.1 doesn't support literal null bytes in patterns */
+#define UTF8PATT	"[%z\x01-\x7F\xC2-\xF4][\x80-\xBF]*"
+#endif
+
+
+static struct luaL_Reg funcs[] = {
+  {"offset", byteoffset},
+  {"codepoint", codepoint},
+  {"char", utfchar},
+  {"len", utflen},
+  {"codes", iter_codes},
+  /* placeholders */
+  {"charpattern", NULL},
+  {NULL, NULL}
+};
+
+
+/* modified version of luaopen_utf8, designed to work with lua 5.1-5.3 */
+int luaopen_luautf8 (lua_State *L) {
+  luaL_Reg *l;
+  lua_createtable(L, 0, (int) (sizeof(funcs) / sizeof(luaL_Reg)) - 1);
+  for (l = funcs; l->name != NULL; l++) {
+    if (l->func != NULL) {
+      lua_pushcfunction(L, l->func);
+      lua_setfield(L, -2, l->name);
+    }
+  }
+  lua_pushliteral(L, UTF8PATT);
+  lua_setfield(L, -2, "charpattern");
+  return 1;
+}
+
diff --git a/src/libraries/luautf8/lutf8lib.h b/src/libraries/luautf8/lutf8lib.h
new file mode 100644
index 0000000..bb4627b
--- /dev/null
+++ b/src/libraries/luautf8/lutf8lib.h
@@ -0,0 +1,17 @@
+
+#ifndef LUAUTF8_LUTF8LIB_H
+#define LUAUTF8_LUTF8LIB_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include "lua.h"
+
+LUALIB_API int luaopen_luautf8(lua_State *L);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* LOVE_LUAUTF8_LUTF8LIB_H */
diff --git a/src/libraries/lz4/lz4.c b/src/libraries/lz4/lz4.c
new file mode 100755
index 0000000..08cf6b5
--- /dev/null
+++ b/src/libraries/lz4/lz4.c
@@ -0,0 +1,1516 @@
+/*
+   LZ4 - Fast LZ compression algorithm
+   Copyright (C) 2011-2015, Yann Collet.
+
+   BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php)
+
+   Redistribution and use in source and binary forms, with or without
+   modification, are permitted provided that the following conditions are
+   met:
+
+       * Redistributions of source code must retain the above copyright
+   notice, this list of conditions and the following disclaimer.
+       * Redistributions in binary form must reproduce the above
+   copyright notice, this list of conditions and the following disclaimer
+   in the documentation and/or other materials provided with the
+   distribution.
+
+   THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+   "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+   LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+   A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+   OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+   SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+   LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+   DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+   THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+   (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+   OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+   You can contact the author at :
+   - LZ4 source repository : https://github.com/Cyan4973/lz4
+   - LZ4 public forum : https://groups.google.com/forum/#!forum/lz4c
+*/
+
+
+/**************************************
+*  Tuning parameters
+**************************************/
+/*
+ * HEAPMODE :
+ * Select how default compression functions will allocate memory for their hash table,
+ * in memory stack (0:default, fastest), or in memory heap (1:requires malloc()).
+ */
+#define HEAPMODE 0
+
+/*
+ * ACCELERATION_DEFAULT :
+ * Select "acceleration" for LZ4_compress_fast() when parameter value <= 0
+ */
+#define ACCELERATION_DEFAULT 1
+
+
+/**************************************
+*  CPU Feature Detection
+**************************************/
+/*
+ * LZ4_FORCE_SW_BITCOUNT
+ * Define this parameter if your target system or compiler does not support hardware bit count
+ */
+#if defined(_MSC_VER) && defined(_WIN32_WCE)   /* Visual Studio for Windows CE does not support Hardware bit count */
+#  define LZ4_FORCE_SW_BITCOUNT
+#endif
+
+
+/**************************************
+*  Includes
+**************************************/
+#include "lz4.h"
+
+
+/**************************************
+*  Compiler Options
+**************************************/
+#ifdef _MSC_VER    /* Visual Studio */
+#  define FORCE_INLINE static __forceinline
+#  include <intrin.h>
+#  pragma warning(disable : 4127)        /* disable: C4127: conditional expression is constant */
+#  pragma warning(disable : 4293)        /* disable: C4293: too large shift (32-bits) */
+#else
+#  if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)   /* C99 */
+#    if defined(__GNUC__) || defined(__clang__)
+#      define FORCE_INLINE static inline __attribute__((always_inline))
+#    else
+#      define FORCE_INLINE static inline
+#    endif
+#  else
+#    define FORCE_INLINE static
+#  endif   /* __STDC_VERSION__ */
+#endif  /* _MSC_VER */
+
+/* LZ4_GCC_VERSION is defined into lz4.h */
+#if (LZ4_GCC_VERSION >= 302) || (__INTEL_COMPILER >= 800) || defined(__clang__)
+#  define expect(expr,value)    (__builtin_expect ((expr),(value)) )
+#else
+#  define expect(expr,value)    (expr)
+#endif
+
+#define likely(expr)     expect((expr) != 0, 1)
+#define unlikely(expr)   expect((expr) != 0, 0)
+
+
+/**************************************
+*  Memory routines
+**************************************/
+#include <stdlib.h>   /* malloc, calloc, free */
+#define ALLOCATOR(n,s) calloc(n,s)
+#define FREEMEM        free
+#include <string.h>   /* memset, memcpy */
+#define MEM_INIT       memset
+
+
+/**************************************
+*  Basic Types
+**************************************/
+#if defined (__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)   /* C99 */
+# include <stdint.h>
+  typedef  uint8_t BYTE;
+  typedef uint16_t U16;
+  typedef uint32_t U32;
+  typedef  int32_t S32;
+  typedef uint64_t U64;
+#else
+  typedef unsigned char       BYTE;
+  typedef unsigned short      U16;
+  typedef unsigned int        U32;
+  typedef   signed int        S32;
+  typedef unsigned long long  U64;
+#endif
+
+
+/**************************************
+*  Reading and writing into memory
+**************************************/
+#define STEPSIZE sizeof(size_t)
+
+static unsigned LZ4_64bits(void) { return sizeof(void*)==8; }
+
+static unsigned LZ4_isLittleEndian(void)
+{
+    const union { U32 i; BYTE c[4]; } one = { 1 };   /* don't use static : performance detrimental  */
+    return one.c[0];
+}
+
+
+static U16 LZ4_read16(const void* memPtr)
+{
+    U16 val16;
+    memcpy(&val16, memPtr, 2);
+    return val16;
+}
+
+static U16 LZ4_readLE16(const void* memPtr)
+{
+    if (LZ4_isLittleEndian())
+    {
+        return LZ4_read16(memPtr);
+    }
+    else
+    {
+        const BYTE* p = (const BYTE*)memPtr;
+        return (U16)((U16)p[0] + (p[1]<<8));
+    }
+}
+
+static void LZ4_writeLE16(void* memPtr, U16 value)
+{
+    if (LZ4_isLittleEndian())
+    {
+        memcpy(memPtr, &value, 2);
+    }
+    else
+    {
+        BYTE* p = (BYTE*)memPtr;
+        p[0] = (BYTE) value;
+        p[1] = (BYTE)(value>>8);
+    }
+}
+
+static U32 LZ4_read32(const void* memPtr)
+{
+    U32 val32;
+    memcpy(&val32, memPtr, 4);
+    return val32;
+}
+
+static U64 LZ4_read64(const void* memPtr)
+{
+    U64 val64;
+    memcpy(&val64, memPtr, 8);
+    return val64;
+}
+
+static size_t LZ4_read_ARCH(const void* p)
+{
+    if (LZ4_64bits())
+        return (size_t)LZ4_read64(p);
+    else
+        return (size_t)LZ4_read32(p);
+}
+
+
+static void LZ4_copy4(void* dstPtr, const void* srcPtr) { memcpy(dstPtr, srcPtr, 4); }
+
+static void LZ4_copy8(void* dstPtr, const void* srcPtr) { memcpy(dstPtr, srcPtr, 8); }
+
+/* customized version of memcpy, which may overwrite up to 7 bytes beyond dstEnd */
+static void LZ4_wildCopy(void* dstPtr, const void* srcPtr, void* dstEnd)
+{
+    BYTE* d = (BYTE*)dstPtr;
+    const BYTE* s = (const BYTE*)srcPtr;
+    BYTE* e = (BYTE*)dstEnd;
+    do { LZ4_copy8(d,s); d+=8; s+=8; } while (d<e);
+}
+
+
+/**************************************
+*  Common Constants
+**************************************/
+#define MINMATCH 4
+
+#define COPYLENGTH 8
+#define LASTLITERALS 5
+#define MFLIMIT (COPYLENGTH+MINMATCH)
+static const int LZ4_minLength = (MFLIMIT+1);
+
+#define KB *(1 <<10)
+#define MB *(1 <<20)
+#define GB *(1U<<30)
+
+#define MAXD_LOG 16
+#define MAX_DISTANCE ((1 << MAXD_LOG) - 1)
+
+#define ML_BITS  4
+#define ML_MASK  ((1U<<ML_BITS)-1)
+#define RUN_BITS (8-ML_BITS)
+#define RUN_MASK ((1U<<RUN_BITS)-1)
+
+
+/**************************************
+*  Common Utils
+**************************************/
+#define LZ4_STATIC_ASSERT(c)    { enum { LZ4_static_assert = 1/(int)(!!(c)) }; }   /* use only *after* variable declarations */
+
+
+/**************************************
+*  Common functions
+**************************************/
+static unsigned LZ4_NbCommonBytes (register size_t val)
+{
+    if (LZ4_isLittleEndian())
+    {
+        if (LZ4_64bits())
+        {
+#       if defined(_MSC_VER) && defined(_WIN64) && !defined(LZ4_FORCE_SW_BITCOUNT)
+            unsigned long r = 0;
+            _BitScanForward64( &r, (U64)val );
+            return (int)(r>>3);
+#       elif (defined(__clang__) || (LZ4_GCC_VERSION >= 304)) && !defined(LZ4_FORCE_SW_BITCOUNT)
+            return (__builtin_ctzll((U64)val) >> 3);
+#       else
+            static const int DeBruijnBytePos[64] = { 0, 0, 0, 0, 0, 1, 1, 2, 0, 3, 1, 3, 1, 4, 2, 7, 0, 2, 3, 6, 1, 5, 3, 5, 1, 3, 4, 4, 2, 5, 6, 7, 7, 0, 1, 2, 3, 3, 4, 6, 2, 6, 5, 5, 3, 4, 5, 6, 7, 1, 2, 4, 6, 4, 4, 5, 7, 2, 6, 5, 7, 6, 7, 7 };
+            return DeBruijnBytePos[((U64)((val & -(long long)val) * 0x0218A392CDABBD3FULL)) >> 58];
+#       endif
+        }
+        else /* 32 bits */
+        {
+#       if defined(_MSC_VER) && !defined(LZ4_FORCE_SW_BITCOUNT)
+            unsigned long r;
+            _BitScanForward( &r, (U32)val );
+            return (int)(r>>3);
+#       elif (defined(__clang__) || (LZ4_GCC_VERSION >= 304)) && !defined(LZ4_FORCE_SW_BITCOUNT)
+            return (__builtin_ctz((U32)val) >> 3);
+#       else
+            static const int DeBruijnBytePos[32] = { 0, 0, 3, 0, 3, 1, 3, 0, 3, 2, 2, 1, 3, 2, 0, 1, 3, 3, 1, 2, 2, 2, 2, 0, 3, 1, 2, 0, 1, 0, 1, 1 };
+            return DeBruijnBytePos[((U32)((val & -(S32)val) * 0x077CB531U)) >> 27];
+#       endif
+        }
+    }
+    else   /* Big Endian CPU */
+    {
+        if (LZ4_64bits())
+        {
+#       if defined(_MSC_VER) && defined(_WIN64) && !defined(LZ4_FORCE_SW_BITCOUNT)
+            unsigned long r = 0;
+            _BitScanReverse64( &r, val );
+            return (unsigned)(r>>3);
+#       elif (defined(__clang__) || (LZ4_GCC_VERSION >= 304)) && !defined(LZ4_FORCE_SW_BITCOUNT)
+            return (__builtin_clzll((U64)val) >> 3);
+#       else
+            unsigned r;
+            if (!(val>>32)) { r=4; } else { r=0; val>>=32; }
+            if (!(val>>16)) { r+=2; val>>=8; } else { val>>=24; }
+            r += (!val);
+            return r;
+#       endif
+        }
+        else /* 32 bits */
+        {
+#       if defined(_MSC_VER) && !defined(LZ4_FORCE_SW_BITCOUNT)
+            unsigned long r = 0;
+            _BitScanReverse( &r, (unsigned long)val );
+            return (unsigned)(r>>3);
+#       elif (defined(__clang__) || (LZ4_GCC_VERSION >= 304)) && !defined(LZ4_FORCE_SW_BITCOUNT)
+            return (__builtin_clz((U32)val) >> 3);
+#       else
+            unsigned r;
+            if (!(val>>16)) { r=2; val>>=8; } else { r=0; val>>=24; }
+            r += (!val);
+            return r;
+#       endif
+        }
+    }
+}
+
+static unsigned LZ4_count(const BYTE* pIn, const BYTE* pMatch, const BYTE* pInLimit)
+{
+    const BYTE* const pStart = pIn;
+
+    while (likely(pIn<pInLimit-(STEPSIZE-1)))
+    {
+        size_t diff = LZ4_read_ARCH(pMatch) ^ LZ4_read_ARCH(pIn);
+        if (!diff) { pIn+=STEPSIZE; pMatch+=STEPSIZE; continue; }
+        pIn += LZ4_NbCommonBytes(diff);
+        return (unsigned)(pIn - pStart);
+    }
+
+    if (LZ4_64bits()) if ((pIn<(pInLimit-3)) && (LZ4_read32(pMatch) == LZ4_read32(pIn))) { pIn+=4; pMatch+=4; }
+    if ((pIn<(pInLimit-1)) && (LZ4_read16(pMatch) == LZ4_read16(pIn))) { pIn+=2; pMatch+=2; }
+    if ((pIn<pInLimit) && (*pMatch == *pIn)) pIn++;
+    return (unsigned)(pIn - pStart);
+}
+
+
+#ifndef LZ4_COMMONDEFS_ONLY
+/**************************************
+*  Local Constants
+**************************************/
+#define LZ4_HASHLOG   (LZ4_MEMORY_USAGE-2)
+#define HASHTABLESIZE (1 << LZ4_MEMORY_USAGE)
+#define HASH_SIZE_U32 (1 << LZ4_HASHLOG)       /* required as macro for static allocation */
+
+static const int LZ4_64Klimit = ((64 KB) + (MFLIMIT-1));
+static const U32 LZ4_skipTrigger = 6;  /* Increase this value ==> compression run slower on incompressible data */
+
+
+/**************************************
+*  Local Structures and types
+**************************************/
+typedef struct {
+    U32 hashTable[HASH_SIZE_U32];
+    U32 currentOffset;
+    U32 initCheck;
+    const BYTE* dictionary;
+    BYTE* bufferStart;   /* obsolete, used for slideInputBuffer */
+    U32 dictSize;
+} LZ4_stream_t_internal;
+
+typedef enum { notLimited = 0, limitedOutput = 1 } limitedOutput_directive;
+typedef enum { byPtr, byU32, byU16 } tableType_t;
+
+typedef enum { noDict = 0, withPrefix64k, usingExtDict } dict_directive;
+typedef enum { noDictIssue = 0, dictSmall } dictIssue_directive;
+
+typedef enum { endOnOutputSize = 0, endOnInputSize = 1 } endCondition_directive;
+typedef enum { full = 0, partial = 1 } earlyEnd_directive;
+
+
+/**************************************
+*  Local Utils
+**************************************/
+int LZ4_versionNumber (void) { return LZ4_VERSION_NUMBER; }
+int LZ4_compressBound(int isize)  { return LZ4_COMPRESSBOUND(isize); }
+int LZ4_sizeofState() { return LZ4_STREAMSIZE; }
+
+
+
+/********************************
+*  Compression functions
+********************************/
+
+static U32 LZ4_hashSequence(U32 sequence, tableType_t const tableType)
+{
+    if (tableType == byU16)
+        return (((sequence) * 2654435761U) >> ((MINMATCH*8)-(LZ4_HASHLOG+1)));
+    else
+        return (((sequence) * 2654435761U) >> ((MINMATCH*8)-LZ4_HASHLOG));
+}
+
+static const U64 prime5bytes = 889523592379ULL;
+static U32 LZ4_hashSequence64(size_t sequence, tableType_t const tableType)
+{
+    const U32 hashLog = (tableType == byU16) ? LZ4_HASHLOG+1 : LZ4_HASHLOG;
+    const U32 hashMask = (1<<hashLog) - 1;
+    return ((sequence * prime5bytes) >> (40 - hashLog)) & hashMask;
+}
+
+static U32 LZ4_hashSequenceT(size_t sequence, tableType_t const tableType)
+{
+    if (LZ4_64bits())
+        return LZ4_hashSequence64(sequence, tableType);
+    return LZ4_hashSequence((U32)sequence, tableType);
+}
+
+static U32 LZ4_hashPosition(const void* p, tableType_t tableType) { return LZ4_hashSequenceT(LZ4_read_ARCH(p), tableType); }
+
+static void LZ4_putPositionOnHash(const BYTE* p, U32 h, void* tableBase, tableType_t const tableType, const BYTE* srcBase)
+{
+    switch (tableType)
+    {
+    case byPtr: { const BYTE** hashTable = (const BYTE**)tableBase; hashTable[h] = p; return; }
+    case byU32: { U32* hashTable = (U32*) tableBase; hashTable[h] = (U32)(p-srcBase); return; }
+    case byU16: { U16* hashTable = (U16*) tableBase; hashTable[h] = (U16)(p-srcBase); return; }
+    }
+}
+
+static void LZ4_putPosition(const BYTE* p, void* tableBase, tableType_t tableType, const BYTE* srcBase)
+{
+    U32 h = LZ4_hashPosition(p, tableType);
+    LZ4_putPositionOnHash(p, h, tableBase, tableType, srcBase);
+}
+
+static const BYTE* LZ4_getPositionOnHash(U32 h, void* tableBase, tableType_t tableType, const BYTE* srcBase)
+{
+    if (tableType == byPtr) { const BYTE** hashTable = (const BYTE**) tableBase; return hashTable[h]; }
+    if (tableType == byU32) { U32* hashTable = (U32*) tableBase; return hashTable[h] + srcBase; }
+    { U16* hashTable = (U16*) tableBase; return hashTable[h] + srcBase; }   /* default, to ensure a return */
+}
+
+static const BYTE* LZ4_getPosition(const BYTE* p, void* tableBase, tableType_t tableType, const BYTE* srcBase)
+{
+    U32 h = LZ4_hashPosition(p, tableType);
+    return LZ4_getPositionOnHash(h, tableBase, tableType, srcBase);
+}
+
+FORCE_INLINE int LZ4_compress_generic(
+                 void* const ctx,
+                 const char* const source,
+                 char* const dest,
+                 const int inputSize,
+                 const int maxOutputSize,
+                 const limitedOutput_directive outputLimited,
+                 const tableType_t tableType,
+                 const dict_directive dict,
+                 const dictIssue_directive dictIssue,
+                 const U32 acceleration)
+{
+    LZ4_stream_t_internal* const dictPtr = (LZ4_stream_t_internal*)ctx;
+
+    const BYTE* ip = (const BYTE*) source;
+    const BYTE* base;
+    const BYTE* lowLimit;
+    const BYTE* const lowRefLimit = ip - dictPtr->dictSize;
+    const BYTE* const dictionary = dictPtr->dictionary;
+    const BYTE* const dictEnd = dictionary + dictPtr->dictSize;
+    const size_t dictDelta = dictEnd - (const BYTE*)source;
+    const BYTE* anchor = (const BYTE*) source;
+    const BYTE* const iend = ip + inputSize;
+    const BYTE* const mflimit = iend - MFLIMIT;
+    const BYTE* const matchlimit = iend - LASTLITERALS;
+
+    BYTE* op = (BYTE*) dest;
+    BYTE* const olimit = op + maxOutputSize;
+
+    U32 forwardH;
+    size_t refDelta=0;
+
+    /* Init conditions */
+    if ((U32)inputSize > (U32)LZ4_MAX_INPUT_SIZE) return 0;   /* Unsupported input size, too large (or negative) */
+    switch(dict)
+    {
+    case noDict:
+    default:
+        base = (const BYTE*)source;
+        lowLimit = (const BYTE*)source;
+        break;
+    case withPrefix64k:
+        base = (const BYTE*)source - dictPtr->currentOffset;
+        lowLimit = (const BYTE*)source - dictPtr->dictSize;
+        break;
+    case usingExtDict:
+        base = (const BYTE*)source - dictPtr->currentOffset;
+        lowLimit = (const BYTE*)source;
+        break;
+    }
+    if ((tableType == byU16) && (inputSize>=LZ4_64Klimit)) return 0;   /* Size too large (not within 64K limit) */
+    if (inputSize<LZ4_minLength) goto _last_literals;                  /* Input too small, no compression (all literals) */
+
+    /* First Byte */
+    LZ4_putPosition(ip, ctx, tableType, base);
+    ip++; forwardH = LZ4_hashPosition(ip, tableType);
+
+    /* Main Loop */
+    for ( ; ; )
+    {
+        const BYTE* match;
+        BYTE* token;
+        {
+            const BYTE* forwardIp = ip;
+            unsigned step = 1;
+            unsigned searchMatchNb = acceleration << LZ4_skipTrigger;
+
+            /* Find a match */
+            do {
+                U32 h = forwardH;
+                ip = forwardIp;
+                forwardIp += step;
+                step = (searchMatchNb++ >> LZ4_skipTrigger);
+
+                if (unlikely(forwardIp > mflimit)) goto _last_literals;
+
+                match = LZ4_getPositionOnHash(h, ctx, tableType, base);
+                if (dict==usingExtDict)
+                {
+                    if (match<(const BYTE*)source)
+                    {
+                        refDelta = dictDelta;
+                        lowLimit = dictionary;
+                    }
+                    else
+                    {
+                        refDelta = 0;
+                        lowLimit = (const BYTE*)source;
+                    }
+                }
+                forwardH = LZ4_hashPosition(forwardIp, tableType);
+                LZ4_putPositionOnHash(ip, h, ctx, tableType, base);
+
+            } while ( ((dictIssue==dictSmall) ? (match < lowRefLimit) : 0)
+                || ((tableType==byU16) ? 0 : (match + MAX_DISTANCE < ip))
+                || (LZ4_read32(match+refDelta) != LZ4_read32(ip)) );
+        }
+
+        /* Catch up */
+        while ((ip>anchor) && (match+refDelta > lowLimit) && (unlikely(ip[-1]==match[refDelta-1]))) { ip--; match--; }
+
+        {
+            /* Encode Literal length */
+            unsigned litLength = (unsigned)(ip - anchor);
+            token = op++;
+            if ((outputLimited) && (unlikely(op + litLength + (2 + 1 + LASTLITERALS) + (litLength/255) > olimit)))
+                return 0;   /* Check output limit */
+            if (litLength>=RUN_MASK)
+            {
+                int len = (int)litLength-RUN_MASK;
+                *token=(RUN_MASK<<ML_BITS);
+                for(; len >= 255 ; len-=255) *op++ = 255;
+                *op++ = (BYTE)len;
+            }
+            else *token = (BYTE)(litLength<<ML_BITS);
+
+            /* Copy Literals */
+            LZ4_wildCopy(op, anchor, op+litLength);
+            op+=litLength;
+        }
+
+_next_match:
+        /* Encode Offset */
+        LZ4_writeLE16(op, (U16)(ip-match)); op+=2;
+
+        /* Encode MatchLength */
+        {
+            unsigned matchLength;
+
+            if ((dict==usingExtDict) && (lowLimit==dictionary))
+            {
+                const BYTE* limit;
+                match += refDelta;
+                limit = ip + (dictEnd-match);
+                if (limit > matchlimit) limit = matchlimit;
+                matchLength = LZ4_count(ip+MINMATCH, match+MINMATCH, limit);
+                ip += MINMATCH + matchLength;
+                if (ip==limit)
+                {
+                    unsigned more = LZ4_count(ip, (const BYTE*)source, matchlimit);
+                    matchLength += more;
+                    ip += more;
+                }
+            }
+            else
+            {
+                matchLength = LZ4_count(ip+MINMATCH, match+MINMATCH, matchlimit);
+                ip += MINMATCH + matchLength;
+            }
+
+            if ((outputLimited) && (unlikely(op + (1 + LASTLITERALS) + (matchLength>>8) > olimit)))
+                return 0;    /* Check output limit */
+            if (matchLength>=ML_MASK)
+            {
+                *token += ML_MASK;
+                matchLength -= ML_MASK;
+                for (; matchLength >= 510 ; matchLength-=510) { *op++ = 255; *op++ = 255; }
+                if (matchLength >= 255) { matchLength-=255; *op++ = 255; }
+                *op++ = (BYTE)matchLength;
+            }
+            else *token += (BYTE)(matchLength);
+        }
+
+        anchor = ip;
+
+        /* Test end of chunk */
+        if (ip > mflimit) break;
+
+        /* Fill table */
+        LZ4_putPosition(ip-2, ctx, tableType, base);
+
+        /* Test next position */
+        match = LZ4_getPosition(ip, ctx, tableType, base);
+        if (dict==usingExtDict)
+        {
+            if (match<(const BYTE*)source)
+            {
+                refDelta = dictDelta;
+                lowLimit = dictionary;
+            }
+            else
+            {
+                refDelta = 0;
+                lowLimit = (const BYTE*)source;
+            }
+        }
+        LZ4_putPosition(ip, ctx, tableType, base);
+        if ( ((dictIssue==dictSmall) ? (match>=lowRefLimit) : 1)
+            && (match+MAX_DISTANCE>=ip)
+            && (LZ4_read32(match+refDelta)==LZ4_read32(ip)) )
+        { token=op++; *token=0; goto _next_match; }
+
+        /* Prepare next loop */
+        forwardH = LZ4_hashPosition(++ip, tableType);
+    }
+
+_last_literals:
+    /* Encode Last Literals */
+    {
+        const size_t lastRun = (size_t)(iend - anchor);
+        if ((outputLimited) && ((op - (BYTE*)dest) + lastRun + 1 + ((lastRun+255-RUN_MASK)/255) > (U32)maxOutputSize))
+            return 0;   /* Check output limit */
+        if (lastRun >= RUN_MASK)
+        {
+            size_t accumulator = lastRun - RUN_MASK;
+            *op++ = RUN_MASK << ML_BITS;
+            for(; accumulator >= 255 ; accumulator-=255) *op++ = 255;
+            *op++ = (BYTE) accumulator;
+        }
+        else
+        {
+            *op++ = (BYTE)(lastRun<<ML_BITS);
+        }
+        memcpy(op, anchor, lastRun);
+        op += lastRun;
+    }
+
+    /* End */
+    return (int) (((char*)op)-dest);
+}
+
+
+int LZ4_compress_fast_extState(void* state, const char* source, char* dest, int inputSize, int maxOutputSize, int acceleration)
+{
+    LZ4_resetStream((LZ4_stream_t*)state);
+    if (acceleration < 1) acceleration = ACCELERATION_DEFAULT;
+
+    if (maxOutputSize >= LZ4_compressBound(inputSize))
+    {
+        if (inputSize < LZ4_64Klimit)
+            return LZ4_compress_generic(state, source, dest, inputSize, 0, notLimited, byU16,                        noDict, noDictIssue, acceleration);
+        else
+            return LZ4_compress_generic(state, source, dest, inputSize, 0, notLimited, LZ4_64bits() ? byU32 : byPtr, noDict, noDictIssue, acceleration);
+    }
+    else
+    {
+        if (inputSize < LZ4_64Klimit)
+            return LZ4_compress_generic(state, source, dest, inputSize, maxOutputSize, limitedOutput, byU16,                        noDict, noDictIssue, acceleration);
+        else
+            return LZ4_compress_generic(state, source, dest, inputSize, maxOutputSize, limitedOutput, LZ4_64bits() ? byU32 : byPtr, noDict, noDictIssue, acceleration);
+    }
+}
+
+
+int LZ4_compress_fast(const char* source, char* dest, int inputSize, int maxOutputSize, int acceleration)
+{
+#if (HEAPMODE)
+    void* ctxPtr = ALLOCATOR(1, sizeof(LZ4_stream_t));   /* malloc-calloc always properly aligned */
+#else
+    LZ4_stream_t ctx;
+    void* ctxPtr = &ctx;
+#endif
+
+    int result = LZ4_compress_fast_extState(ctxPtr, source, dest, inputSize, maxOutputSize, acceleration);
+
+#if (HEAPMODE)
+    FREEMEM(ctxPtr);
+#endif
+    return result;
+}
+
+
+int LZ4_compress_default(const char* source, char* dest, int inputSize, int maxOutputSize)
+{
+    return LZ4_compress_fast(source, dest, inputSize, maxOutputSize, 1);
+}
+
+
+/* hidden debug function */
+/* strangely enough, gcc generates faster code when this function is uncommented, even if unused */
+int LZ4_compress_fast_force(const char* source, char* dest, int inputSize, int maxOutputSize, int acceleration)
+{
+    LZ4_stream_t ctx;
+
+    LZ4_resetStream(&ctx);
+
+    if (inputSize < LZ4_64Klimit)
+        return LZ4_compress_generic(&ctx, source, dest, inputSize, maxOutputSize, limitedOutput, byU16,                        noDict, noDictIssue, acceleration);
+    else
+        return LZ4_compress_generic(&ctx, source, dest, inputSize, maxOutputSize, limitedOutput, LZ4_64bits() ? byU32 : byPtr, noDict, noDictIssue, acceleration);
+}
+
+
+/********************************
+*  destSize variant
+********************************/
+
+static int LZ4_compress_destSize_generic(
+                       void* const ctx,
+                 const char* const src,
+                       char* const dst,
+                       int*  const srcSizePtr,
+                 const int targetDstSize,
+                 const tableType_t tableType)
+{
+    const BYTE* ip = (const BYTE*) src;
+    const BYTE* base = (const BYTE*) src;
+    const BYTE* lowLimit = (const BYTE*) src;
+    const BYTE* anchor = ip;
+    const BYTE* const iend = ip + *srcSizePtr;
+    const BYTE* const mflimit = iend - MFLIMIT;
+    const BYTE* const matchlimit = iend - LASTLITERALS;
+
+    BYTE* op = (BYTE*) dst;
+    BYTE* const oend = op + targetDstSize;
+    BYTE* const oMaxLit = op + targetDstSize - 2 /* offset */ - 8 /* because 8+MINMATCH==MFLIMIT */ - 1 /* token */;
+    BYTE* const oMaxMatch = op + targetDstSize - (LASTLITERALS + 1 /* token */);
+    BYTE* const oMaxSeq = oMaxLit - 1 /* token */;
+
+    U32 forwardH;
+
+
+    /* Init conditions */
+    if (targetDstSize < 1) return 0;                                     /* Impossible to store anything */
+    if ((U32)*srcSizePtr > (U32)LZ4_MAX_INPUT_SIZE) return 0;            /* Unsupported input size, too large (or negative) */
+    if ((tableType == byU16) && (*srcSizePtr>=LZ4_64Klimit)) return 0;   /* Size too large (not within 64K limit) */
+    if (*srcSizePtr<LZ4_minLength) goto _last_literals;                  /* Input too small, no compression (all literals) */
+
+    /* First Byte */
+    *srcSizePtr = 0;
+    LZ4_putPosition(ip, ctx, tableType, base);
+    ip++; forwardH = LZ4_hashPosition(ip, tableType);
+
+    /* Main Loop */
+    for ( ; ; )
+    {
+        const BYTE* match;
+        BYTE* token;
+        {
+            const BYTE* forwardIp = ip;
+            unsigned step = 1;
+            unsigned searchMatchNb = 1 << LZ4_skipTrigger;
+
+            /* Find a match */
+            do {
+                U32 h = forwardH;
+                ip = forwardIp;
+                forwardIp += step;
+                step = (searchMatchNb++ >> LZ4_skipTrigger);
+
+                if (unlikely(forwardIp > mflimit))
+                    goto _last_literals;
+
+                match = LZ4_getPositionOnHash(h, ctx, tableType, base);
+                forwardH = LZ4_hashPosition(forwardIp, tableType);
+                LZ4_putPositionOnHash(ip, h, ctx, tableType, base);
+
+            } while ( ((tableType==byU16) ? 0 : (match + MAX_DISTANCE < ip))
+                || (LZ4_read32(match) != LZ4_read32(ip)) );
+        }
+
+        /* Catch up */
+        while ((ip>anchor) && (match > lowLimit) && (unlikely(ip[-1]==match[-1]))) { ip--; match--; }
+
+        {
+            /* Encode Literal length */
+            unsigned litLength = (unsigned)(ip - anchor);
+            token = op++;
+            if (op + ((litLength+240)/255) + litLength > oMaxLit)
+            {
+                /* Not enough space for a last match */
+                op--;
+                goto _last_literals;
+            }
+            if (litLength>=RUN_MASK)
+            {
+                unsigned len = litLength - RUN_MASK;
+                *token=(RUN_MASK<<ML_BITS);
+                for(; len >= 255 ; len-=255) *op++ = 255;
+                *op++ = (BYTE)len;
+            }
+            else *token = (BYTE)(litLength<<ML_BITS);
+
+            /* Copy Literals */
+            LZ4_wildCopy(op, anchor, op+litLength);
+            op += litLength;
+        }
+
+_next_match:
+        /* Encode Offset */
+        LZ4_writeLE16(op, (U16)(ip-match)); op+=2;
+
+        /* Encode MatchLength */
+        {
+            size_t matchLength;
+
+            matchLength = LZ4_count(ip+MINMATCH, match+MINMATCH, matchlimit);
+
+            if (op + ((matchLength+240)/255) > oMaxMatch)
+            {
+                /* Match description too long : reduce it */
+                matchLength = (15-1) + (oMaxMatch-op) * 255;
+            }
+            //printf("offset %5i, matchLength%5i \n", (int)(ip-match), matchLength + MINMATCH);
+            ip += MINMATCH + matchLength;
+
+            if (matchLength>=ML_MASK)
+            {
+                *token += ML_MASK;
+                matchLength -= ML_MASK;
+                while (matchLength >= 255) { matchLength-=255; *op++ = 255; }
+                *op++ = (BYTE)matchLength;
+            }
+            else *token += (BYTE)(matchLength);
+        }
+
+        anchor = ip;
+
+        /* Test end of block */
+        if (ip > mflimit) break;
+        if (op > oMaxSeq) break;
+
+        /* Fill table */
+        LZ4_putPosition(ip-2, ctx, tableType, base);
+
+        /* Test next position */
+        match = LZ4_getPosition(ip, ctx, tableType, base);
+        LZ4_putPosition(ip, ctx, tableType, base);
+        if ( (match+MAX_DISTANCE>=ip)
+            && (LZ4_read32(match)==LZ4_read32(ip)) )
+        { token=op++; *token=0; goto _next_match; }
+
+        /* Prepare next loop */
+        forwardH = LZ4_hashPosition(++ip, tableType);
+    }
+
+_last_literals:
+    /* Encode Last Literals */
+    {
+        size_t lastRunSize = (size_t)(iend - anchor);
+        if (op + 1 /* token */ + ((lastRunSize+240)/255) /* litLength */ + lastRunSize /* literals */ > oend)
+        {
+            /* adapt lastRunSize to fill 'dst' */
+            lastRunSize  = (oend-op) - 1;
+            lastRunSize -= (lastRunSize+240)/255;
+        }
+        ip = anchor + lastRunSize;
+
+        if (lastRunSize >= RUN_MASK)
+        {
+            size_t accumulator = lastRunSize - RUN_MASK;
+            *op++ = RUN_MASK << ML_BITS;
+            for(; accumulator >= 255 ; accumulator-=255) *op++ = 255;
+            *op++ = (BYTE) accumulator;
+        }
+        else
+        {
+            *op++ = (BYTE)(lastRunSize<<ML_BITS);
+        }
+        memcpy(op, anchor, lastRunSize);
+        op += lastRunSize;
+    }
+
+    /* End */
+    *srcSizePtr = (int) (((const char*)ip)-src);
+    return (int) (((char*)op)-dst);
+}
+
+
+static int LZ4_compress_destSize_extState (void* state, const char* src, char* dst, int* srcSizePtr, int targetDstSize)
+{
+    LZ4_resetStream((LZ4_stream_t*)state);
+
+    if (targetDstSize >= LZ4_compressBound(*srcSizePtr))   /* compression success is guaranteed */
+    {
+        return LZ4_compress_fast_extState(state, src, dst, *srcSizePtr, targetDstSize, 1);
+    }
+    else
+    {
+        if (*srcSizePtr < LZ4_64Klimit)
+            return LZ4_compress_destSize_generic(state, src, dst, srcSizePtr, targetDstSize, byU16);
+        else
+            return LZ4_compress_destSize_generic(state, src, dst, srcSizePtr, targetDstSize, LZ4_64bits() ? byU32 : byPtr);
+    }
+}
+
+
+int LZ4_compress_destSize(const char* src, char* dst, int* srcSizePtr, int targetDstSize)
+{
+#if (HEAPMODE)
+    void* ctx = ALLOCATOR(1, sizeof(LZ4_stream_t));   /* malloc-calloc always properly aligned */
+#else
+    LZ4_stream_t ctxBody;
+    void* ctx = &ctxBody;
+#endif
+
+    int result = LZ4_compress_destSize_extState(ctx, src, dst, srcSizePtr, targetDstSize);
+
+#if (HEAPMODE)
+    FREEMEM(ctx);
+#endif
+    return result;
+}
+
+
+
+/********************************
+*  Streaming functions
+********************************/
+
+LZ4_stream_t* LZ4_createStream(void)
+{
+    LZ4_stream_t* lz4s = (LZ4_stream_t*)ALLOCATOR(8, LZ4_STREAMSIZE_U64);
+    LZ4_STATIC_ASSERT(LZ4_STREAMSIZE >= sizeof(LZ4_stream_t_internal));    /* A compilation error here means LZ4_STREAMSIZE is not large enough */
+    LZ4_resetStream(lz4s);
+    return lz4s;
+}
+
+void LZ4_resetStream (LZ4_stream_t* LZ4_stream)
+{
+    MEM_INIT(LZ4_stream, 0, sizeof(LZ4_stream_t));
+}
+
+int LZ4_freeStream (LZ4_stream_t* LZ4_stream)
+{
+    FREEMEM(LZ4_stream);
+    return (0);
+}
+
+
+#define HASH_UNIT sizeof(size_t)
+int LZ4_loadDict (LZ4_stream_t* LZ4_dict, const char* dictionary, int dictSize)
+{
+    LZ4_stream_t_internal* dict = (LZ4_stream_t_internal*) LZ4_dict;
+    const BYTE* p = (const BYTE*)dictionary;
+    const BYTE* const dictEnd = p + dictSize;
+    const BYTE* base;
+
+    if ((dict->initCheck) || (dict->currentOffset > 1 GB))  /* Uninitialized structure, or reuse overflow */
+        LZ4_resetStream(LZ4_dict);
+
+    if (dictSize < (int)HASH_UNIT)
+    {
+        dict->dictionary = NULL;
+        dict->dictSize = 0;
+        return 0;
+    }
+
+    if ((dictEnd - p) > 64 KB) p = dictEnd - 64 KB;
+    dict->currentOffset += 64 KB;
+    base = p - dict->currentOffset;
+    dict->dictionary = p;
+    dict->dictSize = (U32)(dictEnd - p);
+    dict->currentOffset += dict->dictSize;
+
+    while (p <= dictEnd-HASH_UNIT)
+    {
+        LZ4_putPosition(p, dict->hashTable, byU32, base);
+        p+=3;
+    }
+
+    return dict->dictSize;
+}
+
+
+static void LZ4_renormDictT(LZ4_stream_t_internal* LZ4_dict, const BYTE* src)
+{
+    if ((LZ4_dict->currentOffset > 0x80000000) ||
+        ((size_t)LZ4_dict->currentOffset > (size_t)src))   /* address space overflow */
+    {
+        /* rescale hash table */
+        U32 delta = LZ4_dict->currentOffset - 64 KB;
+        const BYTE* dictEnd = LZ4_dict->dictionary + LZ4_dict->dictSize;
+        int i;
+        for (i=0; i<HASH_SIZE_U32; i++)
+        {
+            if (LZ4_dict->hashTable[i] < delta) LZ4_dict->hashTable[i]=0;
+            else LZ4_dict->hashTable[i] -= delta;
+        }
+        LZ4_dict->currentOffset = 64 KB;
+        if (LZ4_dict->dictSize > 64 KB) LZ4_dict->dictSize = 64 KB;
+        LZ4_dict->dictionary = dictEnd - LZ4_dict->dictSize;
+    }
+}
+
+
+int LZ4_compress_fast_continue (LZ4_stream_t* LZ4_stream, const char* source, char* dest, int inputSize, int maxOutputSize, int acceleration)
+{
+    LZ4_stream_t_internal* streamPtr = (LZ4_stream_t_internal*)LZ4_stream;
+    const BYTE* const dictEnd = streamPtr->dictionary + streamPtr->dictSize;
+
+    const BYTE* smallest = (const BYTE*) source;
+    if (streamPtr->initCheck) return 0;   /* Uninitialized structure detected */
+    if ((streamPtr->dictSize>0) && (smallest>dictEnd)) smallest = dictEnd;
+    LZ4_renormDictT(streamPtr, smallest);
+    if (acceleration < 1) acceleration = ACCELERATION_DEFAULT;
+
+    /* Check overlapping input/dictionary space */
+    {
+        const BYTE* sourceEnd = (const BYTE*) source + inputSize;
+        if ((sourceEnd > streamPtr->dictionary) && (sourceEnd < dictEnd))
+        {
+            streamPtr->dictSize = (U32)(dictEnd - sourceEnd);
+            if (streamPtr->dictSize > 64 KB) streamPtr->dictSize = 64 KB;
+            if (streamPtr->dictSize < 4) streamPtr->dictSize = 0;
+            streamPtr->dictionary = dictEnd - streamPtr->dictSize;
+        }
+    }
+
+    /* prefix mode : source data follows dictionary */
+    if (dictEnd == (const BYTE*)source)
+    {
+        int result;
+        if ((streamPtr->dictSize < 64 KB) && (streamPtr->dictSize < streamPtr->currentOffset))
+            result = LZ4_compress_generic(LZ4_stream, source, dest, inputSize, maxOutputSize, limitedOutput, byU32, withPrefix64k, dictSmall, acceleration);
+        else
+            result = LZ4_compress_generic(LZ4_stream, source, dest, inputSize, maxOutputSize, limitedOutput, byU32, withPrefix64k, noDictIssue, acceleration);
+        streamPtr->dictSize += (U32)inputSize;
+        streamPtr->currentOffset += (U32)inputSize;
+        return result;
+    }
+
+    /* external dictionary mode */
+    {
+        int result;
+        if ((streamPtr->dictSize < 64 KB) && (streamPtr->dictSize < streamPtr->currentOffset))
+            result = LZ4_compress_generic(LZ4_stream, source, dest, inputSize, maxOutputSize, limitedOutput, byU32, usingExtDict, dictSmall, acceleration);
+        else
+            result = LZ4_compress_generic(LZ4_stream, source, dest, inputSize, maxOutputSize, limitedOutput, byU32, usingExtDict, noDictIssue, acceleration);
+        streamPtr->dictionary = (const BYTE*)source;
+        streamPtr->dictSize = (U32)inputSize;
+        streamPtr->currentOffset += (U32)inputSize;
+        return result;
+    }
+}
+
+
+/* Hidden debug function, to force external dictionary mode */
+int LZ4_compress_forceExtDict (LZ4_stream_t* LZ4_dict, const char* source, char* dest, int inputSize)
+{
+    LZ4_stream_t_internal* streamPtr = (LZ4_stream_t_internal*)LZ4_dict;
+    int result;
+    const BYTE* const dictEnd = streamPtr->dictionary + streamPtr->dictSize;
+
+    const BYTE* smallest = dictEnd;
+    if (smallest > (const BYTE*) source) smallest = (const BYTE*) source;
+    LZ4_renormDictT((LZ4_stream_t_internal*)LZ4_dict, smallest);
+
+    result = LZ4_compress_generic(LZ4_dict, source, dest, inputSize, 0, notLimited, byU32, usingExtDict, noDictIssue, 1);
+
+    streamPtr->dictionary = (const BYTE*)source;
+    streamPtr->dictSize = (U32)inputSize;
+    streamPtr->currentOffset += (U32)inputSize;
+
+    return result;
+}
+
+
+int LZ4_saveDict (LZ4_stream_t* LZ4_dict, char* safeBuffer, int dictSize)
+{
+    LZ4_stream_t_internal* dict = (LZ4_stream_t_internal*) LZ4_dict;
+    const BYTE* previousDictEnd = dict->dictionary + dict->dictSize;
+
+    if ((U32)dictSize > 64 KB) dictSize = 64 KB;   /* useless to define a dictionary > 64 KB */
+    if ((U32)dictSize > dict->dictSize) dictSize = dict->dictSize;
+
+    memmove(safeBuffer, previousDictEnd - dictSize, dictSize);
+
+    dict->dictionary = (const BYTE*)safeBuffer;
+    dict->dictSize = (U32)dictSize;
+
+    return dictSize;
+}
+
+
+
+/*******************************
+*  Decompression functions
+*******************************/
+/*
+ * This generic decompression function cover all use cases.
+ * It shall be instantiated several times, using different sets of directives
+ * Note that it is essential this generic function is really inlined,
+ * in order to remove useless branches during compilation optimization.
+ */
+FORCE_INLINE int LZ4_decompress_generic(
+                 const char* const source,
+                 char* const dest,
+                 int inputSize,
+                 int outputSize,         /* If endOnInput==endOnInputSize, this value is the max size of Output Buffer. */
+
+                 int endOnInput,         /* endOnOutputSize, endOnInputSize */
+                 int partialDecoding,    /* full, partial */
+                 int targetOutputSize,   /* only used if partialDecoding==partial */
+                 int dict,               /* noDict, withPrefix64k, usingExtDict */
+                 const BYTE* const lowPrefix,  /* == dest if dict == noDict */
+                 const BYTE* const dictStart,  /* only if dict==usingExtDict */
+                 const size_t dictSize         /* note : = 0 if noDict */
+                 )
+{
+    /* Local Variables */
+    const BYTE* ip = (const BYTE*) source;
+    const BYTE* const iend = ip + inputSize;
+
+    BYTE* op = (BYTE*) dest;
+    BYTE* const oend = op + outputSize;
+    BYTE* cpy;
+    BYTE* oexit = op + targetOutputSize;
+    const BYTE* const lowLimit = lowPrefix - dictSize;
+
+    const BYTE* const dictEnd = (const BYTE*)dictStart + dictSize;
+    const size_t dec32table[] = {4, 1, 2, 1, 4, 4, 4, 4};
+    const size_t dec64table[] = {0, 0, 0, (size_t)-1, 0, 1, 2, 3};
+
+    const int safeDecode = (endOnInput==endOnInputSize);
+    const int checkOffset = ((safeDecode) && (dictSize < (int)(64 KB)));
+
+
+    /* Special cases */
+    if ((partialDecoding) && (oexit> oend-MFLIMIT)) oexit = oend-MFLIMIT;                         /* targetOutputSize too high => decode everything */
+    if ((endOnInput) && (unlikely(outputSize==0))) return ((inputSize==1) && (*ip==0)) ? 0 : -1;  /* Empty output buffer */
+    if ((!endOnInput) && (unlikely(outputSize==0))) return (*ip==0?1:-1);
+
+
+    /* Main Loop */
+    while (1)
+    {
+        unsigned token;
+        size_t length;
+        const BYTE* match;
+
+        /* get literal length */
+        token = *ip++;
+        if ((length=(token>>ML_BITS)) == RUN_MASK)
+        {
+            unsigned s;
+            do
+            {
+                s = *ip++;
+                length += s;
+            }
+            while (likely((endOnInput)?ip<iend-RUN_MASK:1) && (s==255));
+            if ((safeDecode) && unlikely((size_t)(op+length)<(size_t)(op))) goto _output_error;   /* overflow detection */
+            if ((safeDecode) && unlikely((size_t)(ip+length)<(size_t)(ip))) goto _output_error;   /* overflow detection */
+        }
+
+        /* copy literals */
+        cpy = op+length;
+        if (((endOnInput) && ((cpy>(partialDecoding?oexit:oend-MFLIMIT)) || (ip+length>iend-(2+1+LASTLITERALS))) )
+            || ((!endOnInput) && (cpy>oend-COPYLENGTH)))
+        {
+            if (partialDecoding)
+            {
+                if (cpy > oend) goto _output_error;                           /* Error : write attempt beyond end of output buffer */
+                if ((endOnInput) && (ip+length > iend)) goto _output_error;   /* Error : read attempt beyond end of input buffer */
+            }
+            else
+            {
+                if ((!endOnInput) && (cpy != oend)) goto _output_error;       /* Error : block decoding must stop exactly there */
+                if ((endOnInput) && ((ip+length != iend) || (cpy > oend))) goto _output_error;   /* Error : input must be consumed */
+            }
+            memcpy(op, ip, length);
+            ip += length;
+            op += length;
+            break;     /* Necessarily EOF, due to parsing restrictions */
+        }
+        LZ4_wildCopy(op, ip, cpy);
+        ip += length; op = cpy;
+
+        /* get offset */
+        match = cpy - LZ4_readLE16(ip); ip+=2;
+        if ((checkOffset) && (unlikely(match < lowLimit))) goto _output_error;   /* Error : offset outside destination buffer */
+
+        /* get matchlength */
+        length = token & ML_MASK;
+        if (length == ML_MASK)
+        {
+            unsigned s;
+            do
+            {
+                if ((endOnInput) && (ip > iend-LASTLITERALS)) goto _output_error;
+                s = *ip++;
+                length += s;
+            } while (s==255);
+            if ((safeDecode) && unlikely((size_t)(op+length)<(size_t)op)) goto _output_error;   /* overflow detection */
+        }
+        length += MINMATCH;
+
+        /* check external dictionary */
+        if ((dict==usingExtDict) && (match < lowPrefix))
+        {
+            if (unlikely(op+length > oend-LASTLITERALS)) goto _output_error;   /* doesn't respect parsing restriction */
+
+            if (length <= (size_t)(lowPrefix-match))
+            {
+                /* match can be copied as a single segment from external dictionary */
+                match = dictEnd - (lowPrefix-match);
+                memmove(op, match, length); op += length;
+            }
+            else
+            {
+                /* match encompass external dictionary and current segment */
+                size_t copySize = (size_t)(lowPrefix-match);
+                memcpy(op, dictEnd - copySize, copySize);
+                op += copySize;
+                copySize = length - copySize;
+                if (copySize > (size_t)(op-lowPrefix))   /* overlap within current segment */
+                {
+                    BYTE* const endOfMatch = op + copySize;
+                    const BYTE* copyFrom = lowPrefix;
+                    while (op < endOfMatch) *op++ = *copyFrom++;
+                }
+                else
+                {
+                    memcpy(op, lowPrefix, copySize);
+                    op += copySize;
+                }
+            }
+            continue;
+        }
+
+        /* copy repeated sequence */
+        cpy = op + length;
+        if (unlikely((op-match)<8))
+        {
+            const size_t dec64 = dec64table[op-match];
+            op[0] = match[0];
+            op[1] = match[1];
+            op[2] = match[2];
+            op[3] = match[3];
+            match += dec32table[op-match];
+            LZ4_copy4(op+4, match);
+            op += 8; match -= dec64;
+        } else { LZ4_copy8(op, match); op+=8; match+=8; }
+
+        if (unlikely(cpy>oend-12))
+        {
+            if (cpy > oend-LASTLITERALS) goto _output_error;    /* Error : last LASTLITERALS bytes must be literals */
+            if (op < oend-8)
+            {
+                LZ4_wildCopy(op, match, oend-8);
+                match += (oend-8) - op;
+                op = oend-8;
+            }
+            while (op<cpy) *op++ = *match++;
+        }
+        else
+            LZ4_wildCopy(op, match, cpy);
+        op=cpy;   /* correction */
+    }
+
+    /* end of decoding */
+    if (endOnInput)
+       return (int) (((char*)op)-dest);     /* Nb of output bytes decoded */
+    else
+       return (int) (((const char*)ip)-source);   /* Nb of input bytes read */
+
+    /* Overflow error detected */
+_output_error:
+    return (int) (-(((const char*)ip)-source))-1;
+}
+
+
+int LZ4_decompress_safe(const char* source, char* dest, int compressedSize, int maxDecompressedSize)
+{
+    return LZ4_decompress_generic(source, dest, compressedSize, maxDecompressedSize, endOnInputSize, full, 0, noDict, (BYTE*)dest, NULL, 0);
+}
+
+int LZ4_decompress_safe_partial(const char* source, char* dest, int compressedSize, int targetOutputSize, int maxDecompressedSize)
+{
+    return LZ4_decompress_generic(source, dest, compressedSize, maxDecompressedSize, endOnInputSize, partial, targetOutputSize, noDict, (BYTE*)dest, NULL, 0);
+}
+
+int LZ4_decompress_fast(const char* source, char* dest, int originalSize)
+{
+    return LZ4_decompress_generic(source, dest, 0, originalSize, endOnOutputSize, full, 0, withPrefix64k, (BYTE*)(dest - 64 KB), NULL, 64 KB);
+}
+
+
+/* streaming decompression functions */
+
+typedef struct
+{
+    const BYTE* externalDict;
+    size_t extDictSize;
+    const BYTE* prefixEnd;
+    size_t prefixSize;
+} LZ4_streamDecode_t_internal;
+
+/*
+ * If you prefer dynamic allocation methods,
+ * LZ4_createStreamDecode()
+ * provides a pointer (void*) towards an initialized LZ4_streamDecode_t structure.
+ */
+LZ4_streamDecode_t* LZ4_createStreamDecode(void)
+{
+    LZ4_streamDecode_t* lz4s = (LZ4_streamDecode_t*) ALLOCATOR(1, sizeof(LZ4_streamDecode_t));
+    return lz4s;
+}
+
+int LZ4_freeStreamDecode (LZ4_streamDecode_t* LZ4_stream)
+{
+    FREEMEM(LZ4_stream);
+    return 0;
+}
+
+/*
+ * LZ4_setStreamDecode
+ * Use this function to instruct where to find the dictionary
+ * This function is not necessary if previous data is still available where it was decoded.
+ * Loading a size of 0 is allowed (same effect as no dictionary).
+ * Return : 1 if OK, 0 if error
+ */
+int LZ4_setStreamDecode (LZ4_streamDecode_t* LZ4_streamDecode, const char* dictionary, int dictSize)
+{
+    LZ4_streamDecode_t_internal* lz4sd = (LZ4_streamDecode_t_internal*) LZ4_streamDecode;
+    lz4sd->prefixSize = (size_t) dictSize;
+    lz4sd->prefixEnd = (const BYTE*) dictionary + dictSize;
+    lz4sd->externalDict = NULL;
+    lz4sd->extDictSize  = 0;
+    return 1;
+}
+
+/*
+*_continue() :
+    These decoding functions allow decompression of multiple blocks in "streaming" mode.
+    Previously decoded blocks must still be available at the memory position where they were decoded.
+    If it's not possible, save the relevant part of decoded data into a safe buffer,
+    and indicate where it stands using LZ4_setStreamDecode()
+*/
+int LZ4_decompress_safe_continue (LZ4_streamDecode_t* LZ4_streamDecode, const char* source, char* dest, int compressedSize, int maxOutputSize)
+{
+    LZ4_streamDecode_t_internal* lz4sd = (LZ4_streamDecode_t_internal*) LZ4_streamDecode;
+    int result;
+
+    if (lz4sd->prefixEnd == (BYTE*)dest)
+    {
+        result = LZ4_decompress_generic(source, dest, compressedSize, maxOutputSize,
+                                        endOnInputSize, full, 0,
+                                        usingExtDict, lz4sd->prefixEnd - lz4sd->prefixSize, lz4sd->externalDict, lz4sd->extDictSize);
+        if (result <= 0) return result;
+        lz4sd->prefixSize += result;
+        lz4sd->prefixEnd  += result;
+    }
+    else
+    {
+        lz4sd->extDictSize = lz4sd->prefixSize;
+        lz4sd->externalDict = lz4sd->prefixEnd - lz4sd->extDictSize;
+        result = LZ4_decompress_generic(source, dest, compressedSize, maxOutputSize,
+                                        endOnInputSize, full, 0,
+                                        usingExtDict, (BYTE*)dest, lz4sd->externalDict, lz4sd->extDictSize);
+        if (result <= 0) return result;
+        lz4sd->prefixSize = result;
+        lz4sd->prefixEnd  = (BYTE*)dest + result;
+    }
+
+    return result;
+}
+
+int LZ4_decompress_fast_continue (LZ4_streamDecode_t* LZ4_streamDecode, const char* source, char* dest, int originalSize)
+{
+    LZ4_streamDecode_t_internal* lz4sd = (LZ4_streamDecode_t_internal*) LZ4_streamDecode;
+    int result;
+
+    if (lz4sd->prefixEnd == (BYTE*)dest)
+    {
+        result = LZ4_decompress_generic(source, dest, 0, originalSize,
+                                        endOnOutputSize, full, 0,
+                                        usingExtDict, lz4sd->prefixEnd - lz4sd->prefixSize, lz4sd->externalDict, lz4sd->extDictSize);
+        if (result <= 0) return result;
+        lz4sd->prefixSize += originalSize;
+        lz4sd->prefixEnd  += originalSize;
+    }
+    else
+    {
+        lz4sd->extDictSize = lz4sd->prefixSize;
+        lz4sd->externalDict = (BYTE*)dest - lz4sd->extDictSize;
+        result = LZ4_decompress_generic(source, dest, 0, originalSize,
+                                        endOnOutputSize, full, 0,
+                                        usingExtDict, (BYTE*)dest, lz4sd->externalDict, lz4sd->extDictSize);
+        if (result <= 0) return result;
+        lz4sd->prefixSize = originalSize;
+        lz4sd->prefixEnd  = (BYTE*)dest + originalSize;
+    }
+
+    return result;
+}
+
+
+/*
+Advanced decoding functions :
+*_usingDict() :
+    These decoding functions work the same as "_continue" ones,
+    the dictionary must be explicitly provided within parameters
+*/
+
+FORCE_INLINE int LZ4_decompress_usingDict_generic(const char* source, char* dest, int compressedSize, int maxOutputSize, int safe, const char* dictStart, int dictSize)
+{
+    if (dictSize==0)
+        return LZ4_decompress_generic(source, dest, compressedSize, maxOutputSize, safe, full, 0, noDict, (BYTE*)dest, NULL, 0);
+    if (dictStart+dictSize == dest)
+    {
+        if (dictSize >= (int)(64 KB - 1))
+            return LZ4_decompress_generic(source, dest, compressedSize, maxOutputSize, safe, full, 0, withPrefix64k, (BYTE*)dest-64 KB, NULL, 0);
+        return LZ4_decompress_generic(source, dest, compressedSize, maxOutputSize, safe, full, 0, noDict, (BYTE*)dest-dictSize, NULL, 0);
+    }
+    return LZ4_decompress_generic(source, dest, compressedSize, maxOutputSize, safe, full, 0, usingExtDict, (BYTE*)dest, (const BYTE*)dictStart, dictSize);
+}
+
+int LZ4_decompress_safe_usingDict(const char* source, char* dest, int compressedSize, int maxOutputSize, const char* dictStart, int dictSize)
+{
+    return LZ4_decompress_usingDict_generic(source, dest, compressedSize, maxOutputSize, 1, dictStart, dictSize);
+}
+
+int LZ4_decompress_fast_usingDict(const char* source, char* dest, int originalSize, const char* dictStart, int dictSize)
+{
+    return LZ4_decompress_usingDict_generic(source, dest, 0, originalSize, 0, dictStart, dictSize);
+}
+
+/* debug function */
+int LZ4_decompress_safe_forceExtDict(const char* source, char* dest, int compressedSize, int maxOutputSize, const char* dictStart, int dictSize)
+{
+    return LZ4_decompress_generic(source, dest, compressedSize, maxOutputSize, endOnInputSize, full, 0, usingExtDict, (BYTE*)dest, (const BYTE*)dictStart, dictSize);
+}
+
+
+/***************************************************
+*  Obsolete Functions
+***************************************************/
+/* obsolete compression functions */
+int LZ4_compress_limitedOutput(const char* source, char* dest, int inputSize, int maxOutputSize) { return LZ4_compress_default(source, dest, inputSize, maxOutputSize); }
+int LZ4_compress(const char* source, char* dest, int inputSize) { return LZ4_compress_default(source, dest, inputSize, LZ4_compressBound(inputSize)); }
+int LZ4_compress_limitedOutput_withState (void* state, const char* src, char* dst, int srcSize, int dstSize) { return LZ4_compress_fast_extState(state, src, dst, srcSize, dstSize, 1); }
+int LZ4_compress_withState (void* state, const char* src, char* dst, int srcSize) { return LZ4_compress_fast_extState(state, src, dst, srcSize, LZ4_compressBound(srcSize), 1); }
+int LZ4_compress_limitedOutput_continue (LZ4_stream_t* LZ4_stream, const char* src, char* dst, int srcSize, int maxDstSize) { return LZ4_compress_fast_continue(LZ4_stream, src, dst, srcSize, maxDstSize, 1); }
+int LZ4_compress_continue (LZ4_stream_t* LZ4_stream, const char* source, char* dest, int inputSize) { return LZ4_compress_fast_continue(LZ4_stream, source, dest, inputSize, LZ4_compressBound(inputSize), 1); }
+
+/*
+These function names are deprecated and should no longer be used.
+They are only provided here for compatibility with older user programs.
+- LZ4_uncompress is totally equivalent to LZ4_decompress_fast
+- LZ4_uncompress_unknownOutputSize is totally equivalent to LZ4_decompress_safe
+*/
+int LZ4_uncompress (const char* source, char* dest, int outputSize) { return LZ4_decompress_fast(source, dest, outputSize); }
+int LZ4_uncompress_unknownOutputSize (const char* source, char* dest, int isize, int maxOutputSize) { return LZ4_decompress_safe(source, dest, isize, maxOutputSize); }
+
+
+/* Obsolete Streaming functions */
+
+int LZ4_sizeofStreamState() { return LZ4_STREAMSIZE; }
+
+static void LZ4_init(LZ4_stream_t_internal* lz4ds, BYTE* base)
+{
+    MEM_INIT(lz4ds, 0, LZ4_STREAMSIZE);
+    lz4ds->bufferStart = base;
+}
+
+int LZ4_resetStreamState(void* state, char* inputBuffer)
+{
+    if ((((size_t)state) & 3) != 0) return 1;   /* Error : pointer is not aligned on 4-bytes boundary */
+    LZ4_init((LZ4_stream_t_internal*)state, (BYTE*)inputBuffer);
+    return 0;
+}
+
+void* LZ4_create (char* inputBuffer)
+{
+    void* lz4ds = ALLOCATOR(8, LZ4_STREAMSIZE_U64);
+    LZ4_init ((LZ4_stream_t_internal*)lz4ds, (BYTE*)inputBuffer);
+    return lz4ds;
+}
+
+char* LZ4_slideInputBuffer (void* LZ4_Data)
+{
+    LZ4_stream_t_internal* ctx = (LZ4_stream_t_internal*)LZ4_Data;
+    int dictSize = LZ4_saveDict((LZ4_stream_t*)LZ4_Data, (char*)ctx->bufferStart, 64 KB);
+    return (char*)(ctx->bufferStart + dictSize);
+}
+
+/* Obsolete streaming decompression functions */
+
+int LZ4_decompress_safe_withPrefix64k(const char* source, char* dest, int compressedSize, int maxOutputSize)
+{
+    return LZ4_decompress_generic(source, dest, compressedSize, maxOutputSize, endOnInputSize, full, 0, withPrefix64k, (BYTE*)dest - 64 KB, NULL, 64 KB);
+}
+
+int LZ4_decompress_fast_withPrefix64k(const char* source, char* dest, int originalSize)
+{
+    return LZ4_decompress_generic(source, dest, 0, originalSize, endOnOutputSize, full, 0, withPrefix64k, (BYTE*)dest - 64 KB, NULL, 64 KB);
+}
+
+#endif   /* LZ4_COMMONDEFS_ONLY */
+
diff --git a/src/libraries/lz4/lz4.h b/src/libraries/lz4/lz4.h
new file mode 100755
index 0000000..99c6ebb
--- /dev/null
+++ b/src/libraries/lz4/lz4.h
@@ -0,0 +1,360 @@
+/*
+   LZ4 - Fast LZ compression algorithm
+   Header File
+   Copyright (C) 2011-2015, Yann Collet.
+
+   BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php)
+
+   Redistribution and use in source and binary forms, with or without
+   modification, are permitted provided that the following conditions are
+   met:
+
+       * Redistributions of source code must retain the above copyright
+   notice, this list of conditions and the following disclaimer.
+       * Redistributions in binary form must reproduce the above
+   copyright notice, this list of conditions and the following disclaimer
+   in the documentation and/or other materials provided with the
+   distribution.
+
+   THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+   "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+   LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+   A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+   OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+   SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+   LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+   DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+   THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+   (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+   OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+   You can contact the author at :
+   - LZ4 source repository : https://github.com/Cyan4973/lz4
+   - LZ4 public forum : https://groups.google.com/forum/#!forum/lz4c
+*/
+#pragma once
+
+#if defined (__cplusplus)
+extern "C" {
+#endif
+
+/*
+ * lz4.h provides block compression functions, and gives full buffer control to programmer.
+ * If you need to generate inter-operable compressed data (respecting LZ4 frame specification),
+ * and can let the library handle its own memory, please use lz4frame.h instead.
+*/
+
+/**************************************
+*  Version
+**************************************/
+#define LZ4_VERSION_MAJOR    1    /* for breaking interface changes  */
+#define LZ4_VERSION_MINOR    7    /* for new (non-breaking) interface capabilities */
+#define LZ4_VERSION_RELEASE  0    /* for tweaks, bug-fixes, or development */
+#define LZ4_VERSION_NUMBER (LZ4_VERSION_MAJOR *100*100 + LZ4_VERSION_MINOR *100 + LZ4_VERSION_RELEASE)
+int LZ4_versionNumber (void);
+
+/**************************************
+*  Tuning parameter
+**************************************/
+/*
+ * LZ4_MEMORY_USAGE :
+ * Memory usage formula : N->2^N Bytes (examples : 10 -> 1KB; 12 -> 4KB ; 16 -> 64KB; 20 -> 1MB; etc.)
+ * Increasing memory usage improves compression ratio
+ * Reduced memory usage can improve speed, due to cache effect
+ * Default value is 14, for 16KB, which nicely fits into Intel x86 L1 cache
+ */
+#define LZ4_MEMORY_USAGE 14
+
+
+/**************************************
+*  Simple Functions
+**************************************/
+
+int LZ4_compress_default(const char* source, char* dest, int sourceSize, int maxDestSize);
+int LZ4_decompress_safe (const char* source, char* dest, int compressedSize, int maxDecompressedSize);
+
+/*
+LZ4_compress_default() :
+    Compresses 'sourceSize' bytes from buffer 'source'
+    into already allocated 'dest' buffer of size 'maxDestSize'.
+    Compression is guaranteed to succeed if 'maxDestSize' >= LZ4_compressBound(sourceSize).
+    It also runs faster, so it's a recommended setting.
+    If the function cannot compress 'source' into a more limited 'dest' budget,
+    compression stops *immediately*, and the function result is zero.
+    As a consequence, 'dest' content is not valid.
+    This function never writes outside 'dest' buffer, nor read outside 'source' buffer.
+        sourceSize  : Max supported value is LZ4_MAX_INPUT_VALUE
+        maxDestSize : full or partial size of buffer 'dest' (which must be already allocated)
+        return : the number of bytes written into buffer 'dest' (necessarily <= maxOutputSize)
+              or 0 if compression fails
+
+LZ4_decompress_safe() :
+    compressedSize : is the precise full size of the compressed block.
+    maxDecompressedSize : is the size of destination buffer, which must be already allocated.
+    return : the number of bytes decompressed into destination buffer (necessarily <= maxDecompressedSize)
+             If destination buffer is not large enough, decoding will stop and output an error code (<0).
+             If the source stream is detected malformed, the function will stop decoding and return a negative result.
+             This function is protected against buffer overflow exploits, including malicious data packets.
+             It never writes outside output buffer, nor reads outside input buffer.
+*/
+
+
+/**************************************
+*  Advanced Functions
+**************************************/
+#define LZ4_MAX_INPUT_SIZE        0x7E000000   /* 2 113 929 216 bytes */
+#define LZ4_COMPRESSBOUND(isize)  ((unsigned)(isize) > (unsigned)LZ4_MAX_INPUT_SIZE ? 0 : (isize) + ((isize)/255) + 16)
+
+/*
+LZ4_compressBound() :
+    Provides the maximum size that LZ4 compression may output in a "worst case" scenario (input data not compressible)
+    This function is primarily useful for memory allocation purposes (destination buffer size).
+    Macro LZ4_COMPRESSBOUND() is also provided for compilation-time evaluation (stack memory allocation for example).
+    Note that LZ4_compress_default() compress faster when dest buffer size is >= LZ4_compressBound(srcSize)
+        inputSize  : max supported value is LZ4_MAX_INPUT_SIZE
+        return : maximum output size in a "worst case" scenario
+              or 0, if input size is too large ( > LZ4_MAX_INPUT_SIZE)
+*/
+int LZ4_compressBound(int inputSize);
+
+/*
+LZ4_compress_fast() :
+    Same as LZ4_compress_default(), but allows to select an "acceleration" factor.
+    The larger the acceleration value, the faster the algorithm, but also the lesser the compression.
+    It's a trade-off. It can be fine tuned, with each successive value providing roughly +~3% to speed.
+    An acceleration value of "1" is the same as regular LZ4_compress_default()
+    Values <= 0 will be replaced by ACCELERATION_DEFAULT (see lz4.c), which is 1.
+*/
+int LZ4_compress_fast (const char* source, char* dest, int sourceSize, int maxDestSize, int acceleration);
+
+
+/*
+LZ4_compress_fast_extState() :
+    Same compression function, just using an externally allocated memory space to store compression state.
+    Use LZ4_sizeofState() to know how much memory must be allocated,
+    and allocate it on 8-bytes boundaries (using malloc() typically).
+    Then, provide it as 'void* state' to compression function.
+*/
+int LZ4_sizeofState(void);
+int LZ4_compress_fast_extState (void* state, const char* source, char* dest, int inputSize, int maxDestSize, int acceleration);
+
+
+/*
+LZ4_compress_destSize() :
+    Reverse the logic, by compressing as much data as possible from 'source' buffer
+    into already allocated buffer 'dest' of size 'targetDestSize'.
+    This function either compresses the entire 'source' content into 'dest' if it's large enough,
+    or fill 'dest' buffer completely with as much data as possible from 'source'.
+        *sourceSizePtr : will be modified to indicate how many bytes where read from 'source' to fill 'dest'.
+                         New value is necessarily <= old value.
+        return : Nb bytes written into 'dest' (necessarily <= targetDestSize)
+              or 0 if compression fails
+*/
+int LZ4_compress_destSize (const char* source, char* dest, int* sourceSizePtr, int targetDestSize);
+
+
+/*
+LZ4_decompress_fast() :
+    originalSize : is the original and therefore uncompressed size
+    return : the number of bytes read from the source buffer (in other words, the compressed size)
+             If the source stream is detected malformed, the function will stop decoding and return a negative result.
+             Destination buffer must be already allocated. Its size must be a minimum of 'originalSize' bytes.
+    note : This function fully respect memory boundaries for properly formed compressed data.
+           It is a bit faster than LZ4_decompress_safe().
+           However, it does not provide any protection against intentionally modified data stream (malicious input).
+           Use this function in trusted environment only (data to decode comes from a trusted source).
+*/
+int LZ4_decompress_fast (const char* source, char* dest, int originalSize);
+
+/*
+LZ4_decompress_safe_partial() :
+    This function decompress a compressed block of size 'compressedSize' at position 'source'
+    into destination buffer 'dest' of size 'maxDecompressedSize'.
+    The function tries to stop decompressing operation as soon as 'targetOutputSize' has been reached,
+    reducing decompression time.
+    return : the number of bytes decoded in the destination buffer (necessarily <= maxDecompressedSize)
+       Note : this number can be < 'targetOutputSize' should the compressed block to decode be smaller.
+             Always control how many bytes were decoded.
+             If the source stream is detected malformed, the function will stop decoding and return a negative result.
+             This function never writes outside of output buffer, and never reads outside of input buffer. It is therefore protected against malicious data packets
+*/
+int LZ4_decompress_safe_partial (const char* source, char* dest, int compressedSize, int targetOutputSize, int maxDecompressedSize);
+
+
+/***********************************************
+*  Streaming Compression Functions
+***********************************************/
+#define LZ4_STREAMSIZE_U64 ((1 << (LZ4_MEMORY_USAGE-3)) + 4)
+#define LZ4_STREAMSIZE     (LZ4_STREAMSIZE_U64 * sizeof(long long))
+/*
+ * LZ4_stream_t
+ * information structure to track an LZ4 stream.
+ * important : init this structure content before first use !
+ * note : only allocated directly the structure if you are statically linking LZ4
+ *        If you are using liblz4 as a DLL, please use below construction methods instead.
+ */
+typedef struct { long long table[LZ4_STREAMSIZE_U64]; } LZ4_stream_t;
+
+/*
+ * LZ4_resetStream
+ * Use this function to init an allocated LZ4_stream_t structure
+ */
+void LZ4_resetStream (LZ4_stream_t* streamPtr);
+
+/*
+ * LZ4_createStream will allocate and initialize an LZ4_stream_t structure
+ * LZ4_freeStream releases its memory.
+ * In the context of a DLL (liblz4), please use these methods rather than the static struct.
+ * They are more future proof, in case of a change of LZ4_stream_t size.
+ */
+LZ4_stream_t* LZ4_createStream(void);
+int           LZ4_freeStream (LZ4_stream_t* streamPtr);
+
+/*
+ * LZ4_loadDict
+ * Use this function to load a static dictionary into LZ4_stream.
+ * Any previous data will be forgotten, only 'dictionary' will remain in memory.
+ * Loading a size of 0 is allowed.
+ * Return : dictionary size, in bytes (necessarily <= 64 KB)
+ */
+int LZ4_loadDict (LZ4_stream_t* streamPtr, const char* dictionary, int dictSize);
+
+/*
+ * LZ4_compress_fast_continue
+ * Compress buffer content 'src', using data from previously compressed blocks as dictionary to improve compression ratio.
+ * Important : Previous data blocks are assumed to still be present and unmodified !
+ * 'dst' buffer must be already allocated.
+ * If maxDstSize >= LZ4_compressBound(srcSize), compression is guaranteed to succeed, and runs faster.
+ * If not, and if compressed data cannot fit into 'dst' buffer size, compression stops, and function returns a zero.
+ */
+int LZ4_compress_fast_continue (LZ4_stream_t* streamPtr, const char* src, char* dst, int srcSize, int maxDstSize, int acceleration);
+
+/*
+ * LZ4_saveDict
+ * If previously compressed data block is not guaranteed to remain available at its memory location
+ * save it into a safer place (char* safeBuffer)
+ * Note : you don't need to call LZ4_loadDict() afterwards,
+ *        dictionary is immediately usable, you can therefore call LZ4_compress_fast_continue()
+ * Return : saved dictionary size in bytes (necessarily <= dictSize), or 0 if error
+ */
+int LZ4_saveDict (LZ4_stream_t* streamPtr, char* safeBuffer, int dictSize);
+
+
+/************************************************
+*  Streaming Decompression Functions
+************************************************/
+
+#define LZ4_STREAMDECODESIZE_U64  4
+#define LZ4_STREAMDECODESIZE     (LZ4_STREAMDECODESIZE_U64 * sizeof(unsigned long long))
+typedef struct { unsigned long long table[LZ4_STREAMDECODESIZE_U64]; } LZ4_streamDecode_t;
+/*
+ * LZ4_streamDecode_t
+ * information structure to track an LZ4 stream.
+ * init this structure content using LZ4_setStreamDecode or memset() before first use !
+ *
+ * In the context of a DLL (liblz4) please prefer usage of construction methods below.
+ * They are more future proof, in case of a change of LZ4_streamDecode_t size in the future.
+ * LZ4_createStreamDecode will allocate and initialize an LZ4_streamDecode_t structure
+ * LZ4_freeStreamDecode releases its memory.
+ */
+LZ4_streamDecode_t* LZ4_createStreamDecode(void);
+int                 LZ4_freeStreamDecode (LZ4_streamDecode_t* LZ4_stream);
+
+/*
+ * LZ4_setStreamDecode
+ * Use this function to instruct where to find the dictionary.
+ * Setting a size of 0 is allowed (same effect as reset).
+ * Return : 1 if OK, 0 if error
+ */
+int LZ4_setStreamDecode (LZ4_streamDecode_t* LZ4_streamDecode, const char* dictionary, int dictSize);
+
+/*
+*_continue() :
+    These decoding functions allow decompression of multiple blocks in "streaming" mode.
+    Previously decoded blocks *must* remain available at the memory position where they were decoded (up to 64 KB)
+    In the case of a ring buffers, decoding buffer must be either :
+    - Exactly same size as encoding buffer, with same update rule (block boundaries at same positions)
+      In which case, the decoding & encoding ring buffer can have any size, including very small ones ( < 64 KB).
+    - Larger than encoding buffer, by a minimum of maxBlockSize more bytes.
+      maxBlockSize is implementation dependent. It's the maximum size you intend to compress into a single block.
+      In which case, encoding and decoding buffers do not need to be synchronized,
+      and encoding ring buffer can have any size, including small ones ( < 64 KB).
+    - _At least_ 64 KB + 8 bytes + maxBlockSize.
+      In which case, encoding and decoding buffers do not need to be synchronized,
+      and encoding ring buffer can have any size, including larger than decoding buffer.
+    Whenever these conditions are not possible, save the last 64KB of decoded data into a safe buffer,
+    and indicate where it is saved using LZ4_setStreamDecode()
+*/
+int LZ4_decompress_safe_continue (LZ4_streamDecode_t* LZ4_streamDecode, const char* source, char* dest, int compressedSize, int maxDecompressedSize);
+int LZ4_decompress_fast_continue (LZ4_streamDecode_t* LZ4_streamDecode, const char* source, char* dest, int originalSize);
+
+
+/*
+Advanced decoding functions :
+*_usingDict() :
+    These decoding functions work the same as
+    a combination of LZ4_setStreamDecode() followed by LZ4_decompress_x_continue()
+    They are stand-alone. They don't need nor update an LZ4_streamDecode_t structure.
+*/
+int LZ4_decompress_safe_usingDict (const char* source, char* dest, int compressedSize, int maxDecompressedSize, const char* dictStart, int dictSize);
+int LZ4_decompress_fast_usingDict (const char* source, char* dest, int originalSize, const char* dictStart, int dictSize);
+
+
+
+/**************************************
+*  Obsolete Functions
+**************************************/
+/* Deprecate Warnings */
+/* Should these warnings messages be a problem,
+   it is generally possible to disable them,
+   with -Wno-deprecated-declarations for gcc
+   or _CRT_SECURE_NO_WARNINGS in Visual for example.
+   You can also define LZ4_DEPRECATE_WARNING_DEFBLOCK. */
+#ifndef LZ4_DEPRECATE_WARNING_DEFBLOCK
+#  define LZ4_DEPRECATE_WARNING_DEFBLOCK
+#  define LZ4_GCC_VERSION (__GNUC__ * 100 + __GNUC_MINOR__)
+#  if (LZ4_GCC_VERSION >= 405) || defined(__clang__)
+#    define LZ4_DEPRECATED(message) __attribute__((deprecated(message)))
+#  elif (LZ4_GCC_VERSION >= 301)
+#    define LZ4_DEPRECATED(message) __attribute__((deprecated))
+#  elif defined(_MSC_VER)
+#    define LZ4_DEPRECATED(message) __declspec(deprecated(message))
+#  else
+#    pragma message("WARNING: You need to implement LZ4_DEPRECATED for this compiler")
+#    define LZ4_DEPRECATED(message)
+#  endif
+#endif /* LZ4_DEPRECATE_WARNING_DEFBLOCK */
+
+/* Obsolete compression functions */
+/* These functions are planned to start generate warnings by r131 approximately */
+int LZ4_compress               (const char* source, char* dest, int sourceSize);
+int LZ4_compress_limitedOutput (const char* source, char* dest, int sourceSize, int maxOutputSize);
+int LZ4_compress_withState               (void* state, const char* source, char* dest, int inputSize);
+int LZ4_compress_limitedOutput_withState (void* state, const char* source, char* dest, int inputSize, int maxOutputSize);
+int LZ4_compress_continue                (LZ4_stream_t* LZ4_streamPtr, const char* source, char* dest, int inputSize);
+int LZ4_compress_limitedOutput_continue  (LZ4_stream_t* LZ4_streamPtr, const char* source, char* dest, int inputSize, int maxOutputSize);
+
+/* Obsolete decompression functions */
+/* These function names are completely deprecated and must no longer be used.
+   They are only provided here for compatibility with older programs.
+    - LZ4_uncompress is the same as LZ4_decompress_fast
+    - LZ4_uncompress_unknownOutputSize is the same as LZ4_decompress_safe
+   These function prototypes are now disabled; uncomment them only if you really need them.
+   It is highly recommended to stop using these prototypes and migrate to maintained ones */
+/* int LZ4_uncompress (const char* source, char* dest, int outputSize); */
+/* int LZ4_uncompress_unknownOutputSize (const char* source, char* dest, int isize, int maxOutputSize); */
+
+/* Obsolete streaming functions; use new streaming interface whenever possible */
+LZ4_DEPRECATED("use LZ4_createStream() instead") void* LZ4_create (char* inputBuffer);
+LZ4_DEPRECATED("use LZ4_createStream() instead") int   LZ4_sizeofStreamState(void);
+LZ4_DEPRECATED("use LZ4_resetStream() instead")  int   LZ4_resetStreamState(void* state, char* inputBuffer);
+LZ4_DEPRECATED("use LZ4_saveDict() instead")     char* LZ4_slideInputBuffer (void* state);
+
+/* Obsolete streaming decoding functions */
+LZ4_DEPRECATED("use LZ4_decompress_safe_usingDict() instead") int LZ4_decompress_safe_withPrefix64k (const char* src, char* dst, int compressedSize, int maxDstSize);
+LZ4_DEPRECATED("use LZ4_decompress_fast_usingDict() instead") int LZ4_decompress_fast_withPrefix64k (const char* src, char* dst, int originalSize);
+
+
+#if defined (__cplusplus)
+}
+#endif
diff --git a/src/libraries/lz4/lz4hc.c b/src/libraries/lz4/lz4hc.c
new file mode 100755
index 0000000..a22ab2b
--- /dev/null
+++ b/src/libraries/lz4/lz4hc.c
@@ -0,0 +1,730 @@
+/*
+    LZ4 HC - High Compression Mode of LZ4
+    Copyright (C) 2011-2015, Yann Collet.
+
+    BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php)
+
+    Redistribution and use in source and binary forms, with or without
+    modification, are permitted provided that the following conditions are
+    met:
+
+    * Redistributions of source code must retain the above copyright
+    notice, this list of conditions and the following disclaimer.
+    * Redistributions in binary form must reproduce the above
+    copyright notice, this list of conditions and the following disclaimer
+    in the documentation and/or other materials provided with the
+    distribution.
+
+    THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+    "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+    LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+    A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+    OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+    SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+    LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+    DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+    THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+    (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+    OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+    You can contact the author at :
+       - LZ4 source repository : https://github.com/Cyan4973/lz4
+       - LZ4 public forum : https://groups.google.com/forum/#!forum/lz4c
+*/
+
+
+
+/**************************************
+*  Tuning Parameter
+**************************************/
+static const int LZ4HC_compressionLevel_default = 9;
+
+
+/**************************************
+*  Includes
+**************************************/
+#include "lz4hc.h"
+
+
+/**************************************
+*  Local Compiler Options
+**************************************/
+#if defined(__GNUC__)
+#  pragma GCC diagnostic ignored "-Wunused-function"
+#endif
+
+#if defined (__clang__)
+#  pragma clang diagnostic ignored "-Wunused-function"
+#endif
+
+
+/**************************************
+*  Common LZ4 definition
+**************************************/
+#define LZ4_COMMONDEFS_ONLY
+#include "lz4.c"
+
+
+/**************************************
+*  Local Constants
+**************************************/
+#define DICTIONARY_LOGSIZE 16
+#define MAXD (1<<DICTIONARY_LOGSIZE)
+#define MAXD_MASK (MAXD - 1)
+
+#define HASH_LOG (DICTIONARY_LOGSIZE-1)
+#define HASHTABLESIZE (1 << HASH_LOG)
+#define HASH_MASK (HASHTABLESIZE - 1)
+
+#define OPTIMAL_ML (int)((ML_MASK-1)+MINMATCH)
+
+static const int g_maxCompressionLevel = 16;
+
+
+/**************************************
+*  Local Types
+**************************************/
+typedef struct
+{
+    U32   hashTable[HASHTABLESIZE];
+    U16   chainTable[MAXD];
+    const BYTE* end;        /* next block here to continue on current prefix */
+    const BYTE* base;       /* All index relative to this position */
+    const BYTE* dictBase;   /* alternate base for extDict */
+    BYTE* inputBuffer;      /* deprecated */
+    U32   dictLimit;        /* below that point, need extDict */
+    U32   lowLimit;         /* below that point, no more dict */
+    U32   nextToUpdate;     /* index from which to continue dictionary update */
+    U32   compressionLevel;
+} LZ4HC_Data_Structure;
+
+
+/**************************************
+*  Local Macros
+**************************************/
+#define HASH_FUNCTION(i)       (((i) * 2654435761U) >> ((MINMATCH*8)-HASH_LOG))
+//#define DELTANEXTU16(p)        chainTable[(p) & MAXD_MASK]   /* flexible, MAXD dependent */
+#define DELTANEXTU16(p)        chainTable[(U16)(p)]   /* faster */
+
+static U32 LZ4HC_hashPtr(const void* ptr) { return HASH_FUNCTION(LZ4_read32(ptr)); }
+
+
+
+/**************************************
+*  HC Compression
+**************************************/
+static void LZ4HC_init (LZ4HC_Data_Structure* hc4, const BYTE* start)
+{
+    MEM_INIT((void*)hc4->hashTable, 0, sizeof(hc4->hashTable));
+    MEM_INIT(hc4->chainTable, 0xFF, sizeof(hc4->chainTable));
+    hc4->nextToUpdate = 64 KB;
+    hc4->base = start - 64 KB;
+    hc4->end = start;
+    hc4->dictBase = start - 64 KB;
+    hc4->dictLimit = 64 KB;
+    hc4->lowLimit = 64 KB;
+}
+
+
+/* Update chains up to ip (excluded) */
+FORCE_INLINE void LZ4HC_Insert (LZ4HC_Data_Structure* hc4, const BYTE* ip)
+{
+    U16* chainTable = hc4->chainTable;
+    U32* HashTable  = hc4->hashTable;
+    const BYTE* const base = hc4->base;
+    const U32 target = (U32)(ip - base);
+    U32 idx = hc4->nextToUpdate;
+
+    while(idx < target)
+    {
+        U32 h = LZ4HC_hashPtr(base+idx);
+        size_t delta = idx - HashTable[h];
+        if (delta>MAX_DISTANCE) delta = MAX_DISTANCE;
+        DELTANEXTU16(idx) = (U16)delta;
+        HashTable[h] = idx;
+        idx++;
+    }
+
+    hc4->nextToUpdate = target;
+}
+
+
+FORCE_INLINE int LZ4HC_InsertAndFindBestMatch (LZ4HC_Data_Structure* hc4,   /* Index table will be updated */
+                                               const BYTE* ip, const BYTE* const iLimit,
+                                               const BYTE** matchpos,
+                                               const int maxNbAttempts)
+{
+    U16* const chainTable = hc4->chainTable;
+    U32* const HashTable = hc4->hashTable;
+    const BYTE* const base = hc4->base;
+    const BYTE* const dictBase = hc4->dictBase;
+    const U32 dictLimit = hc4->dictLimit;
+    const U32 lowLimit = (hc4->lowLimit + 64 KB > (U32)(ip-base)) ? hc4->lowLimit : (U32)(ip - base) - (64 KB - 1);
+    U32 matchIndex;
+    const BYTE* match;
+    int nbAttempts=maxNbAttempts;
+    size_t ml=0;
+
+    /* HC4 match finder */
+    LZ4HC_Insert(hc4, ip);
+    matchIndex = HashTable[LZ4HC_hashPtr(ip)];
+
+    while ((matchIndex>=lowLimit) && (nbAttempts))
+    {
+        nbAttempts--;
+        if (matchIndex >= dictLimit)
+        {
+            match = base + matchIndex;
+            if (*(match+ml) == *(ip+ml)
+                && (LZ4_read32(match) == LZ4_read32(ip)))
+            {
+                size_t mlt = LZ4_count(ip+MINMATCH, match+MINMATCH, iLimit) + MINMATCH;
+                if (mlt > ml) { ml = mlt; *matchpos = match; }
+            }
+        }
+        else
+        {
+            match = dictBase + matchIndex;
+            if (LZ4_read32(match) == LZ4_read32(ip))
+            {
+                size_t mlt;
+                const BYTE* vLimit = ip + (dictLimit - matchIndex);
+                if (vLimit > iLimit) vLimit = iLimit;
+                mlt = LZ4_count(ip+MINMATCH, match+MINMATCH, vLimit) + MINMATCH;
+                if ((ip+mlt == vLimit) && (vLimit < iLimit))
+                    mlt += LZ4_count(ip+mlt, base+dictLimit, iLimit);
+                if (mlt > ml) { ml = mlt; *matchpos = base + matchIndex; }   /* virtual matchpos */
+            }
+        }
+        matchIndex -= DELTANEXTU16(matchIndex);
+    }
+
+    return (int)ml;
+}
+
+
+FORCE_INLINE int LZ4HC_InsertAndGetWiderMatch (
+    LZ4HC_Data_Structure* hc4,
+    const BYTE* const ip,
+    const BYTE* const iLowLimit,
+    const BYTE* const iHighLimit,
+    int longest,
+    const BYTE** matchpos,
+    const BYTE** startpos,
+    const int maxNbAttempts)
+{
+    U16* const chainTable = hc4->chainTable;
+    U32* const HashTable = hc4->hashTable;
+    const BYTE* const base = hc4->base;
+    const U32 dictLimit = hc4->dictLimit;
+    const BYTE* const lowPrefixPtr = base + dictLimit;
+    const U32 lowLimit = (hc4->lowLimit + 64 KB > (U32)(ip-base)) ? hc4->lowLimit : (U32)(ip - base) - (64 KB - 1);
+    const BYTE* const dictBase = hc4->dictBase;
+    U32   matchIndex;
+    int nbAttempts = maxNbAttempts;
+    int delta = (int)(ip-iLowLimit);
+
+
+    /* First Match */
+    LZ4HC_Insert(hc4, ip);
+    matchIndex = HashTable[LZ4HC_hashPtr(ip)];
+
+    while ((matchIndex>=lowLimit) && (nbAttempts))
+    {
+        nbAttempts--;
+        if (matchIndex >= dictLimit)
+        {
+            const BYTE* matchPtr = base + matchIndex;
+            if (*(iLowLimit + longest) == *(matchPtr - delta + longest))
+                if (LZ4_read32(matchPtr) == LZ4_read32(ip))
+                {
+                    int mlt = MINMATCH + LZ4_count(ip+MINMATCH, matchPtr+MINMATCH, iHighLimit);
+                    int back = 0;
+
+                    while ((ip+back>iLowLimit)
+                           && (matchPtr+back > lowPrefixPtr)
+                           && (ip[back-1] == matchPtr[back-1]))
+                            back--;
+
+                    mlt -= back;
+
+                    if (mlt > longest)
+                    {
+                        longest = (int)mlt;
+                        *matchpos = matchPtr+back;
+                        *startpos = ip+back;
+                    }
+                }
+        }
+        else
+        {
+            const BYTE* matchPtr = dictBase + matchIndex;
+            if (LZ4_read32(matchPtr) == LZ4_read32(ip))
+            {
+                size_t mlt;
+                int back=0;
+                const BYTE* vLimit = ip + (dictLimit - matchIndex);
+                if (vLimit > iHighLimit) vLimit = iHighLimit;
+                mlt = LZ4_count(ip+MINMATCH, matchPtr+MINMATCH, vLimit) + MINMATCH;
+                if ((ip+mlt == vLimit) && (vLimit < iHighLimit))
+                    mlt += LZ4_count(ip+mlt, base+dictLimit, iHighLimit);
+                while ((ip+back > iLowLimit) && (matchIndex+back > lowLimit) && (ip[back-1] == matchPtr[back-1])) back--;
+                mlt -= back;
+                if ((int)mlt > longest) { longest = (int)mlt; *matchpos = base + matchIndex + back; *startpos = ip+back; }
+            }
+        }
+        matchIndex -= DELTANEXTU16(matchIndex);
+    }
+
+    return longest;
+}
+
+
+typedef enum { noLimit = 0, limitedOutput = 1 } limitedOutput_directive;
+
+#define LZ4HC_DEBUG 0
+#if LZ4HC_DEBUG
+static unsigned debug = 0;
+#endif
+
+FORCE_INLINE int LZ4HC_encodeSequence (
+    const BYTE** ip,
+    BYTE** op,
+    const BYTE** anchor,
+    int matchLength,
+    const BYTE* const match,
+    limitedOutput_directive limitedOutputBuffer,
+    BYTE* oend)
+{
+    int length;
+    BYTE* token;
+
+#if LZ4HC_DEBUG
+    if (debug) printf("literal : %u  --  match : %u  --  offset : %u\n", (U32)(*ip - *anchor), (U32)matchLength, (U32)(*ip-match));
+#endif
+
+    /* Encode Literal length */
+    length = (int)(*ip - *anchor);
+    token = (*op)++;
+    if ((limitedOutputBuffer) && ((*op + (length>>8) + length + (2 + 1 + LASTLITERALS)) > oend)) return 1;   /* Check output limit */
+    if (length>=(int)RUN_MASK) { int len; *token=(RUN_MASK<<ML_BITS); len = length-RUN_MASK; for(; len > 254 ; len-=255) *(*op)++ = 255;  *(*op)++ = (BYTE)len; }
+    else *token = (BYTE)(length<<ML_BITS);
+
+    /* Copy Literals */
+    LZ4_wildCopy(*op, *anchor, (*op) + length);
+    *op += length;
+
+    /* Encode Offset */
+    LZ4_writeLE16(*op, (U16)(*ip-match)); *op += 2;
+
+    /* Encode MatchLength */
+    length = (int)(matchLength-MINMATCH);
+    if ((limitedOutputBuffer) && (*op + (length>>8) + (1 + LASTLITERALS) > oend)) return 1;   /* Check output limit */
+    if (length>=(int)ML_MASK) { *token+=ML_MASK; length-=ML_MASK; for(; length > 509 ; length-=510) { *(*op)++ = 255; *(*op)++ = 255; } if (length > 254) { length-=255; *(*op)++ = 255; } *(*op)++ = (BYTE)length; }
+    else *token += (BYTE)(length);
+
+    /* Prepare next loop */
+    *ip += matchLength;
+    *anchor = *ip;
+
+    return 0;
+}
+
+
+static int LZ4HC_compress_generic (
+    void* ctxvoid,
+    const char* source,
+    char* dest,
+    int inputSize,
+    int maxOutputSize,
+    int compressionLevel,
+    limitedOutput_directive limit
+    )
+{
+    LZ4HC_Data_Structure* ctx = (LZ4HC_Data_Structure*) ctxvoid;
+    const BYTE* ip = (const BYTE*) source;
+    const BYTE* anchor = ip;
+    const BYTE* const iend = ip + inputSize;
+    const BYTE* const mflimit = iend - MFLIMIT;
+    const BYTE* const matchlimit = (iend - LASTLITERALS);
+
+    BYTE* op = (BYTE*) dest;
+    BYTE* const oend = op + maxOutputSize;
+
+    unsigned maxNbAttempts;
+    int   ml, ml2, ml3, ml0;
+    const BYTE* ref=NULL;
+    const BYTE* start2=NULL;
+    const BYTE* ref2=NULL;
+    const BYTE* start3=NULL;
+    const BYTE* ref3=NULL;
+    const BYTE* start0;
+    const BYTE* ref0;
+
+
+    /* init */
+    if (compressionLevel > g_maxCompressionLevel) compressionLevel = g_maxCompressionLevel;
+    if (compressionLevel < 1) compressionLevel = LZ4HC_compressionLevel_default;
+    maxNbAttempts = 1 << (compressionLevel-1);
+    ctx->end += inputSize;
+
+    ip++;
+
+    /* Main Loop */
+    while (ip < mflimit)
+    {
+        ml = LZ4HC_InsertAndFindBestMatch (ctx, ip, matchlimit, (&ref), maxNbAttempts);
+        if (!ml) { ip++; continue; }
+
+        /* saved, in case we would skip too much */
+        start0 = ip;
+        ref0 = ref;
+        ml0 = ml;
+
+_Search2:
+        if (ip+ml < mflimit)
+            ml2 = LZ4HC_InsertAndGetWiderMatch(ctx, ip + ml - 2, ip + 1, matchlimit, ml, &ref2, &start2, maxNbAttempts);
+        else ml2 = ml;
+
+        if (ml2 == ml)  /* No better match */
+        {
+            if (LZ4HC_encodeSequence(&ip, &op, &anchor, ml, ref, limit, oend)) return 0;
+            continue;
+        }
+
+        if (start0 < ip)
+        {
+            if (start2 < ip + ml0)   /* empirical */
+            {
+                ip = start0;
+                ref = ref0;
+                ml = ml0;
+            }
+        }
+
+        /* Here, start0==ip */
+        if ((start2 - ip) < 3)   /* First Match too small : removed */
+        {
+            ml = ml2;
+            ip = start2;
+            ref =ref2;
+            goto _Search2;
+        }
+
+_Search3:
+        /*
+        * Currently we have :
+        * ml2 > ml1, and
+        * ip1+3 <= ip2 (usually < ip1+ml1)
+        */
+        if ((start2 - ip) < OPTIMAL_ML)
+        {
+            int correction;
+            int new_ml = ml;
+            if (new_ml > OPTIMAL_ML) new_ml = OPTIMAL_ML;
+            if (ip+new_ml > start2 + ml2 - MINMATCH) new_ml = (int)(start2 - ip) + ml2 - MINMATCH;
+            correction = new_ml - (int)(start2 - ip);
+            if (correction > 0)
+            {
+                start2 += correction;
+                ref2 += correction;
+                ml2 -= correction;
+            }
+        }
+        /* Now, we have start2 = ip+new_ml, with new_ml = min(ml, OPTIMAL_ML=18) */
+
+        if (start2 + ml2 < mflimit)
+            ml3 = LZ4HC_InsertAndGetWiderMatch(ctx, start2 + ml2 - 3, start2, matchlimit, ml2, &ref3, &start3, maxNbAttempts);
+        else ml3 = ml2;
+
+        if (ml3 == ml2) /* No better match : 2 sequences to encode */
+        {
+            /* ip & ref are known; Now for ml */
+            if (start2 < ip+ml)  ml = (int)(start2 - ip);
+            /* Now, encode 2 sequences */
+            if (LZ4HC_encodeSequence(&ip, &op, &anchor, ml, ref, limit, oend)) return 0;
+            ip = start2;
+            if (LZ4HC_encodeSequence(&ip, &op, &anchor, ml2, ref2, limit, oend)) return 0;
+            continue;
+        }
+
+        if (start3 < ip+ml+3) /* Not enough space for match 2 : remove it */
+        {
+            if (start3 >= (ip+ml)) /* can write Seq1 immediately ==> Seq2 is removed, so Seq3 becomes Seq1 */
+            {
+                if (start2 < ip+ml)
+                {
+                    int correction = (int)(ip+ml - start2);
+                    start2 += correction;
+                    ref2 += correction;
+                    ml2 -= correction;
+                    if (ml2 < MINMATCH)
+                    {
+                        start2 = start3;
+                        ref2 = ref3;
+                        ml2 = ml3;
+                    }
+                }
+
+                if (LZ4HC_encodeSequence(&ip, &op, &anchor, ml, ref, limit, oend)) return 0;
+                ip  = start3;
+                ref = ref3;
+                ml  = ml3;
+
+                start0 = start2;
+                ref0 = ref2;
+                ml0 = ml2;
+                goto _Search2;
+            }
+
+            start2 = start3;
+            ref2 = ref3;
+            ml2 = ml3;
+            goto _Search3;
+        }
+
+        /*
+        * OK, now we have 3 ascending matches; let's write at least the first one
+        * ip & ref are known; Now for ml
+        */
+        if (start2 < ip+ml)
+        {
+            if ((start2 - ip) < (int)ML_MASK)
+            {
+                int correction;
+                if (ml > OPTIMAL_ML) ml = OPTIMAL_ML;
+                if (ip + ml > start2 + ml2 - MINMATCH) ml = (int)(start2 - ip) + ml2 - MINMATCH;
+                correction = ml - (int)(start2 - ip);
+                if (correction > 0)
+                {
+                    start2 += correction;
+                    ref2 += correction;
+                    ml2 -= correction;
+                }
+            }
+            else
+            {
+                ml = (int)(start2 - ip);
+            }
+        }
+        if (LZ4HC_encodeSequence(&ip, &op, &anchor, ml, ref, limit, oend)) return 0;
+
+        ip = start2;
+        ref = ref2;
+        ml = ml2;
+
+        start2 = start3;
+        ref2 = ref3;
+        ml2 = ml3;
+
+        goto _Search3;
+    }
+
+    /* Encode Last Literals */
+    {
+        int lastRun = (int)(iend - anchor);
+        if ((limit) && (((char*)op - dest) + lastRun + 1 + ((lastRun+255-RUN_MASK)/255) > (U32)maxOutputSize)) return 0;  /* Check output limit */
+        if (lastRun>=(int)RUN_MASK) { *op++=(RUN_MASK<<ML_BITS); lastRun-=RUN_MASK; for(; lastRun > 254 ; lastRun-=255) *op++ = 255; *op++ = (BYTE) lastRun; }
+        else *op++ = (BYTE)(lastRun<<ML_BITS);
+        memcpy(op, anchor, iend - anchor);
+        op += iend-anchor;
+    }
+
+    /* End */
+    return (int) (((char*)op)-dest);
+}
+
+
+int LZ4_sizeofStateHC(void) { return sizeof(LZ4HC_Data_Structure); }
+
+int LZ4_compress_HC_extStateHC (void* state, const char* src, char* dst, int srcSize, int maxDstSize, int compressionLevel)
+{
+    if (((size_t)(state)&(sizeof(void*)-1)) != 0) return 0;   /* Error : state is not aligned for pointers (32 or 64 bits) */
+    LZ4HC_init ((LZ4HC_Data_Structure*)state, (const BYTE*)src);
+    if (maxDstSize < LZ4_compressBound(srcSize))
+        return LZ4HC_compress_generic (state, src, dst, srcSize, maxDstSize, compressionLevel, limitedOutput);
+    else
+        return LZ4HC_compress_generic (state, src, dst, srcSize, maxDstSize, compressionLevel, noLimit);
+}
+
+int LZ4_compress_HC(const char* src, char* dst, int srcSize, int maxDstSize, int compressionLevel)
+{
+    LZ4HC_Data_Structure state;
+    return LZ4_compress_HC_extStateHC(&state, src, dst, srcSize, maxDstSize, compressionLevel);
+}
+
+
+
+/**************************************
+*  Streaming Functions
+**************************************/
+/* allocation */
+LZ4_streamHC_t* LZ4_createStreamHC(void) { return (LZ4_streamHC_t*)malloc(sizeof(LZ4_streamHC_t)); }
+int             LZ4_freeStreamHC (LZ4_streamHC_t* LZ4_streamHCPtr) { free(LZ4_streamHCPtr); return 0; }
+
+
+/* initialization */
+void LZ4_resetStreamHC (LZ4_streamHC_t* LZ4_streamHCPtr, int compressionLevel)
+{
+    LZ4_STATIC_ASSERT(sizeof(LZ4HC_Data_Structure) <= sizeof(LZ4_streamHC_t));   /* if compilation fails here, LZ4_STREAMHCSIZE must be increased */
+    ((LZ4HC_Data_Structure*)LZ4_streamHCPtr)->base = NULL;
+    ((LZ4HC_Data_Structure*)LZ4_streamHCPtr)->compressionLevel = (unsigned)compressionLevel;
+}
+
+int LZ4_loadDictHC (LZ4_streamHC_t* LZ4_streamHCPtr, const char* dictionary, int dictSize)
+{
+    LZ4HC_Data_Structure* ctxPtr = (LZ4HC_Data_Structure*) LZ4_streamHCPtr;
+    if (dictSize > 64 KB)
+    {
+        dictionary += dictSize - 64 KB;
+        dictSize = 64 KB;
+    }
+    LZ4HC_init (ctxPtr, (const BYTE*)dictionary);
+    if (dictSize >= 4) LZ4HC_Insert (ctxPtr, (const BYTE*)dictionary +(dictSize-3));
+    ctxPtr->end = (const BYTE*)dictionary + dictSize;
+    return dictSize;
+}
+
+
+/* compression */
+
+static void LZ4HC_setExternalDict(LZ4HC_Data_Structure* ctxPtr, const BYTE* newBlock)
+{
+    if (ctxPtr->end >= ctxPtr->base + 4)
+        LZ4HC_Insert (ctxPtr, ctxPtr->end-3);   /* Referencing remaining dictionary content */
+    /* Only one memory segment for extDict, so any previous extDict is lost at this stage */
+    ctxPtr->lowLimit  = ctxPtr->dictLimit;
+    ctxPtr->dictLimit = (U32)(ctxPtr->end - ctxPtr->base);
+    ctxPtr->dictBase  = ctxPtr->base;
+    ctxPtr->base = newBlock - ctxPtr->dictLimit;
+    ctxPtr->end  = newBlock;
+    ctxPtr->nextToUpdate = ctxPtr->dictLimit;   /* match referencing will resume from there */
+}
+
+static int LZ4_compressHC_continue_generic (LZ4HC_Data_Structure* ctxPtr,
+                                            const char* source, char* dest,
+                                            int inputSize, int maxOutputSize, limitedOutput_directive limit)
+{
+    /* auto-init if forgotten */
+    if (ctxPtr->base == NULL)
+        LZ4HC_init (ctxPtr, (const BYTE*) source);
+
+    /* Check overflow */
+    if ((size_t)(ctxPtr->end - ctxPtr->base) > 2 GB)
+    {
+        size_t dictSize = (size_t)(ctxPtr->end - ctxPtr->base) - ctxPtr->dictLimit;
+        if (dictSize > 64 KB) dictSize = 64 KB;
+
+        LZ4_loadDictHC((LZ4_streamHC_t*)ctxPtr, (const char*)(ctxPtr->end) - dictSize, (int)dictSize);
+    }
+
+    /* Check if blocks follow each other */
+    if ((const BYTE*)source != ctxPtr->end)
+        LZ4HC_setExternalDict(ctxPtr, (const BYTE*)source);
+
+    /* Check overlapping input/dictionary space */
+    {
+        const BYTE* sourceEnd = (const BYTE*) source + inputSize;
+        const BYTE* dictBegin = ctxPtr->dictBase + ctxPtr->lowLimit;
+        const BYTE* dictEnd   = ctxPtr->dictBase + ctxPtr->dictLimit;
+        if ((sourceEnd > dictBegin) && ((const BYTE*)source < dictEnd))
+        {
+            if (sourceEnd > dictEnd) sourceEnd = dictEnd;
+            ctxPtr->lowLimit = (U32)(sourceEnd - ctxPtr->dictBase);
+            if (ctxPtr->dictLimit - ctxPtr->lowLimit < 4) ctxPtr->lowLimit = ctxPtr->dictLimit;
+        }
+    }
+
+    return LZ4HC_compress_generic (ctxPtr, source, dest, inputSize, maxOutputSize, ctxPtr->compressionLevel, limit);
+}
+
+int LZ4_compress_HC_continue (LZ4_streamHC_t* LZ4_streamHCPtr, const char* source, char* dest, int inputSize, int maxOutputSize)
+{
+    if (maxOutputSize < LZ4_compressBound(inputSize))
+        return LZ4_compressHC_continue_generic ((LZ4HC_Data_Structure*)LZ4_streamHCPtr, source, dest, inputSize, maxOutputSize, limitedOutput);
+    else
+        return LZ4_compressHC_continue_generic ((LZ4HC_Data_Structure*)LZ4_streamHCPtr, source, dest, inputSize, maxOutputSize, noLimit);
+}
+
+
+/* dictionary saving */
+
+int LZ4_saveDictHC (LZ4_streamHC_t* LZ4_streamHCPtr, char* safeBuffer, int dictSize)
+{
+    LZ4HC_Data_Structure* streamPtr = (LZ4HC_Data_Structure*)LZ4_streamHCPtr;
+    int prefixSize = (int)(streamPtr->end - (streamPtr->base + streamPtr->dictLimit));
+    if (dictSize > 64 KB) dictSize = 64 KB;
+    if (dictSize < 4) dictSize = 0;
+    if (dictSize > prefixSize) dictSize = prefixSize;
+    memmove(safeBuffer, streamPtr->end - dictSize, dictSize);
+    {
+        U32 endIndex = (U32)(streamPtr->end - streamPtr->base);
+        streamPtr->end = (const BYTE*)safeBuffer + dictSize;
+        streamPtr->base = streamPtr->end - endIndex;
+        streamPtr->dictLimit = endIndex - dictSize;
+        streamPtr->lowLimit = endIndex - dictSize;
+        if (streamPtr->nextToUpdate < streamPtr->dictLimit) streamPtr->nextToUpdate = streamPtr->dictLimit;
+    }
+    return dictSize;
+}
+
+
+/***********************************
+*  Deprecated Functions
+***********************************/
+/* Deprecated compression functions */
+/* These functions are planned to start generate warnings by r131 approximately */
+int LZ4_compressHC(const char* src, char* dst, int srcSize) { return LZ4_compress_HC (src, dst, srcSize, LZ4_compressBound(srcSize), 0); }
+int LZ4_compressHC_limitedOutput(const char* src, char* dst, int srcSize, int maxDstSize) { return LZ4_compress_HC(src, dst, srcSize, maxDstSize, 0); }
+int LZ4_compressHC2(const char* src, char* dst, int srcSize, int cLevel) { return LZ4_compress_HC (src, dst, srcSize, LZ4_compressBound(srcSize), cLevel); }
+int LZ4_compressHC2_limitedOutput(const char* src, char* dst, int srcSize, int maxDstSize, int cLevel) { return LZ4_compress_HC(src, dst, srcSize, maxDstSize, cLevel); }
+int LZ4_compressHC_withStateHC (void* state, const char* src, char* dst, int srcSize) { return LZ4_compress_HC_extStateHC (state, src, dst, srcSize, LZ4_compressBound(srcSize), 0); }
+int LZ4_compressHC_limitedOutput_withStateHC (void* state, const char* src, char* dst, int srcSize, int maxDstSize) { return LZ4_compress_HC_extStateHC (state, src, dst, srcSize, maxDstSize, 0); }
+int LZ4_compressHC2_withStateHC (void* state, const char* src, char* dst, int srcSize, int cLevel) { return LZ4_compress_HC_extStateHC(state, src, dst, srcSize, LZ4_compressBound(srcSize), cLevel); }
+int LZ4_compressHC2_limitedOutput_withStateHC (void* state, const char* src, char* dst, int srcSize, int maxDstSize, int cLevel) { return LZ4_compress_HC_extStateHC(state, src, dst, srcSize, maxDstSize, cLevel); }
+int LZ4_compressHC_continue (LZ4_streamHC_t* ctx, const char* src, char* dst, int srcSize) { return LZ4_compress_HC_continue (ctx, src, dst, srcSize, LZ4_compressBound(srcSize)); }
+int LZ4_compressHC_limitedOutput_continue (LZ4_streamHC_t* ctx, const char* src, char* dst, int srcSize, int maxDstSize) { return LZ4_compress_HC_continue (ctx, src, dst, srcSize, maxDstSize); }
+
+
+/* Deprecated streaming functions */
+/* These functions currently generate deprecation warnings */
+int LZ4_sizeofStreamStateHC(void) { return LZ4_STREAMHCSIZE; }
+
+int LZ4_resetStreamStateHC(void* state, char* inputBuffer)
+{
+    if ((((size_t)state) & (sizeof(void*)-1)) != 0) return 1;   /* Error : pointer is not aligned for pointer (32 or 64 bits) */
+    LZ4HC_init((LZ4HC_Data_Structure*)state, (const BYTE*)inputBuffer);
+    ((LZ4HC_Data_Structure*)state)->inputBuffer = (BYTE*)inputBuffer;
+    return 0;
+}
+
+void* LZ4_createHC (char* inputBuffer)
+{
+    void* hc4 = ALLOCATOR(1, sizeof(LZ4HC_Data_Structure));
+    LZ4HC_init ((LZ4HC_Data_Structure*)hc4, (const BYTE*)inputBuffer);
+    ((LZ4HC_Data_Structure*)hc4)->inputBuffer = (BYTE*)inputBuffer;
+    return hc4;
+}
+
+int LZ4_freeHC (void* LZ4HC_Data)
+{
+    FREEMEM(LZ4HC_Data);
+    return (0);
+}
+
+int LZ4_compressHC2_continue (void* LZ4HC_Data, const char* source, char* dest, int inputSize, int compressionLevel)
+{
+    return LZ4HC_compress_generic (LZ4HC_Data, source, dest, inputSize, 0, compressionLevel, noLimit);
+}
+
+int LZ4_compressHC2_limitedOutput_continue (void* LZ4HC_Data, const char* source, char* dest, int inputSize, int maxOutputSize, int compressionLevel)
+{
+    return LZ4HC_compress_generic (LZ4HC_Data, source, dest, inputSize, maxOutputSize, compressionLevel, limitedOutput);
+}
+
+char* LZ4_slideInputBufferHC(void* LZ4HC_Data)
+{
+    LZ4HC_Data_Structure* hc4 = (LZ4HC_Data_Structure*)LZ4HC_Data;
+    int dictSize = LZ4_saveDictHC((LZ4_streamHC_t*)LZ4HC_Data, (char*)(hc4->inputBuffer), 64 KB);
+    return (char*)(hc4->inputBuffer + dictSize);
+}
diff --git a/src/libraries/lz4/lz4hc.h b/src/libraries/lz4/lz4hc.h
new file mode 100755
index 0000000..431f7c8
--- /dev/null
+++ b/src/libraries/lz4/lz4hc.h
@@ -0,0 +1,189 @@
+/*
+   LZ4 HC - High Compression Mode of LZ4
+   Header File
+   Copyright (C) 2011-2015, Yann Collet.
+   BSD 2-Clause License (http://www.opensource.org/licenses/bsd-license.php)
+
+   Redistribution and use in source and binary forms, with or without
+   modification, are permitted provided that the following conditions are
+   met:
+
+       * Redistributions of source code must retain the above copyright
+   notice, this list of conditions and the following disclaimer.
+       * Redistributions in binary form must reproduce the above
+   copyright notice, this list of conditions and the following disclaimer
+   in the documentation and/or other materials provided with the
+   distribution.
+
+   THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+   "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+   LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+   A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+   OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+   SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+   LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+   DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+   THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+   (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+   OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+   You can contact the author at :
+   - LZ4 source repository : https://github.com/Cyan4973/lz4
+   - LZ4 public forum : https://groups.google.com/forum/#!forum/lz4c
+*/
+#pragma once
+
+
+#if defined (__cplusplus)
+extern "C" {
+#endif
+
+/*****************************
+*  Includes
+*****************************/
+#include <stddef.h>   /* size_t */
+
+
+/**************************************
+*  Block Compression
+**************************************/
+int LZ4_compress_HC (const char* src, char* dst, int srcSize, int maxDstSize, int compressionLevel);
+/*
+LZ4_compress_HC :
+    Destination buffer 'dst' must be already allocated.
+    Compression completion is guaranteed if 'dst' buffer is sized to handle worst circumstances (data not compressible)
+    Worst size evaluation is provided by function LZ4_compressBound() (see "lz4.h")
+      srcSize  : Max supported value is LZ4_MAX_INPUT_SIZE (see "lz4.h")
+      compressionLevel : Recommended values are between 4 and 9, although any value between 0 and 16 will work.
+                         0 means "use default value" (see lz4hc.c).
+                         Values >16 behave the same as 16.
+      return : the number of bytes written into buffer 'dst'
+            or 0 if compression fails.
+*/
+
+
+/* Note :
+   Decompression functions are provided within LZ4 source code (see "lz4.h") (BSD license)
+*/
+
+
+int LZ4_sizeofStateHC(void);
+int LZ4_compress_HC_extStateHC(void* state, const char* src, char* dst, int srcSize, int maxDstSize, int compressionLevel);
+/*
+LZ4_compress_HC_extStateHC() :
+   Use this function if you prefer to manually allocate memory for compression tables.
+   To know how much memory must be allocated for the compression tables, use :
+      int LZ4_sizeofStateHC();
+
+   Allocated memory must be aligned on 8-bytes boundaries (which a normal malloc() will do properly).
+
+   The allocated memory can then be provided to the compression functions using 'void* state' parameter.
+   LZ4_compress_HC_extStateHC() is equivalent to previously described function.
+   It just uses externally allocated memory for stateHC.
+*/
+
+
+/**************************************
+*  Streaming Compression
+**************************************/
+#define LZ4_STREAMHCSIZE        262192
+#define LZ4_STREAMHCSIZE_SIZET (LZ4_STREAMHCSIZE / sizeof(size_t))
+typedef struct { size_t table[LZ4_STREAMHCSIZE_SIZET]; } LZ4_streamHC_t;
+/*
+  LZ4_streamHC_t
+  This structure allows static allocation of LZ4 HC streaming state.
+  State must then be initialized using LZ4_resetStreamHC() before first use.
+
+  Static allocation should only be used in combination with static linking.
+  If you want to use LZ4 as a DLL, please use construction functions below, which are future-proof.
+*/
+
+
+LZ4_streamHC_t* LZ4_createStreamHC(void);
+int             LZ4_freeStreamHC (LZ4_streamHC_t* streamHCPtr);
+/*
+  These functions create and release memory for LZ4 HC streaming state.
+  Newly created states are already initialized.
+  Existing state space can be re-used anytime using LZ4_resetStreamHC().
+  If you use LZ4 as a DLL, use these functions instead of static structure allocation,
+  to avoid size mismatch between different versions.
+*/
+
+void LZ4_resetStreamHC (LZ4_streamHC_t* streamHCPtr, int compressionLevel);
+int  LZ4_loadDictHC (LZ4_streamHC_t* streamHCPtr, const char* dictionary, int dictSize);
+
+int LZ4_compress_HC_continue (LZ4_streamHC_t* streamHCPtr, const char* src, char* dst, int srcSize, int maxDstSize);
+
+int LZ4_saveDictHC (LZ4_streamHC_t* streamHCPtr, char* safeBuffer, int maxDictSize);
+
+/*
+  These functions compress data in successive blocks of any size, using previous blocks as dictionary.
+  One key assumption is that previous blocks (up to 64 KB) remain read-accessible while compressing next blocks.
+  There is an exception for ring buffers, which can be smaller 64 KB.
+  Such case is automatically detected and correctly handled by LZ4_compress_HC_continue().
+
+  Before starting compression, state must be properly initialized, using LZ4_resetStreamHC().
+  A first "fictional block" can then be designated as initial dictionary, using LZ4_loadDictHC() (Optional).
+
+  Then, use LZ4_compress_HC_continue() to compress each successive block.
+  It works like LZ4_compress_HC(), but use previous memory blocks as dictionary to improve compression.
+  Previous memory blocks (including initial dictionary when present) must remain accessible and unmodified during compression.
+  As a reminder, size 'dst' buffer to handle worst cases, using LZ4_compressBound(), to ensure success of compression operation.
+
+  If, for any reason, previous data blocks can't be preserved unmodified in memory during next compression block,
+  you must save it to a safer memory space, using LZ4_saveDictHC().
+  Return value of LZ4_saveDictHC() is the size of dictionary effectively saved into 'safeBuffer'.
+*/
+
+
+
+/**************************************
+*  Deprecated Functions
+**************************************/
+/* Deprecate Warnings */
+/* Should these warnings messages be a problem,
+   it is generally possible to disable them,
+   with -Wno-deprecated-declarations for gcc
+   or _CRT_SECURE_NO_WARNINGS in Visual for example.
+   You can also define LZ4_DEPRECATE_WARNING_DEFBLOCK. */
+#ifndef LZ4_DEPRECATE_WARNING_DEFBLOCK
+#  define LZ4_DEPRECATE_WARNING_DEFBLOCK
+#  define LZ4_GCC_VERSION (__GNUC__ * 100 + __GNUC_MINOR__)
+#  if (LZ4_GCC_VERSION >= 405) || defined(__clang__)
+#    define LZ4_DEPRECATED(message) __attribute__((deprecated(message)))
+#  elif (LZ4_GCC_VERSION >= 301)
+#    define LZ4_DEPRECATED(message) __attribute__((deprecated))
+#  elif defined(_MSC_VER)
+#    define LZ4_DEPRECATED(message) __declspec(deprecated(message))
+#  else
+#    pragma message("WARNING: You need to implement LZ4_DEPRECATED for this compiler")
+#    define LZ4_DEPRECATED(message)
+#  endif
+#endif // LZ4_DEPRECATE_WARNING_DEFBLOCK
+
+/* compression functions */
+/* these functions are planned to trigger warning messages by r131 approximately */
+int LZ4_compressHC                (const char* source, char* dest, int inputSize);
+int LZ4_compressHC_limitedOutput  (const char* source, char* dest, int inputSize, int maxOutputSize);
+int LZ4_compressHC2               (const char* source, char* dest, int inputSize, int compressionLevel);
+int LZ4_compressHC2_limitedOutput (const char* source, char* dest, int inputSize, int maxOutputSize, int compressionLevel);
+int LZ4_compressHC_withStateHC               (void* state, const char* source, char* dest, int inputSize);
+int LZ4_compressHC_limitedOutput_withStateHC (void* state, const char* source, char* dest, int inputSize, int maxOutputSize);
+int LZ4_compressHC2_withStateHC              (void* state, const char* source, char* dest, int inputSize, int compressionLevel);
+int LZ4_compressHC2_limitedOutput_withStateHC(void* state, const char* source, char* dest, int inputSize, int maxOutputSize, int compressionLevel);
+int LZ4_compressHC_continue               (LZ4_streamHC_t* LZ4_streamHCPtr, const char* source, char* dest, int inputSize);
+int LZ4_compressHC_limitedOutput_continue (LZ4_streamHC_t* LZ4_streamHCPtr, const char* source, char* dest, int inputSize, int maxOutputSize);
+
+/* Streaming functions following the older model; should no longer be used */
+LZ4_DEPRECATED("use LZ4_createStreamHC() instead") void* LZ4_createHC (char* inputBuffer);
+LZ4_DEPRECATED("use LZ4_saveDictHC() instead")     char* LZ4_slideInputBufferHC (void* LZ4HC_Data);
+LZ4_DEPRECATED("use LZ4_freeStreamHC() instead")   int   LZ4_freeHC (void* LZ4HC_Data);
+LZ4_DEPRECATED("use LZ4_compress_HC_continue() instead") int   LZ4_compressHC2_continue (void* LZ4HC_Data, const char* source, char* dest, int inputSize, int compressionLevel);
+LZ4_DEPRECATED("use LZ4_compress_HC_continue() instead") int   LZ4_compressHC2_limitedOutput_continue (void* LZ4HC_Data, const char* source, char* dest, int inputSize, int maxOutputSize, int compressionLevel);
+LZ4_DEPRECATED("use LZ4_createStreamHC() instead") int   LZ4_sizeofStreamStateHC(void);
+LZ4_DEPRECATED("use LZ4_resetStreamHC() instead")  int   LZ4_resetStreamStateHC(void* state, char* inputBuffer);
+
+
+#if defined (__cplusplus)
+}
+#endif
diff --git a/src/libraries/noise1234/noise1234.cpp b/src/libraries/noise1234/noise1234.cpp
new file mode 100644
index 0000000..bb84642
--- /dev/null
+++ b/src/libraries/noise1234/noise1234.cpp
@@ -0,0 +1,528 @@
+// Noise1234
+// Author: Stefan Gustavson (stegu at itn.liu.se)
+//
+// This library is public domain software, released by the author
+// into the public domain in February 2011. You may do anything
+// you like with it. You may even remove all attributions,
+// but of course I'd appreciate it if you kept my name somewhere.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+// General Public License for more details.
+
+/** \file
+		\brief Implements the Noise1234 class for producing Perlin noise.
+		\author Stefan Gustavson (stegu at itn.liu.se)
+*/
+
+/*
+ * This implementation is "Improved Noise" as presented by
+ * Ken Perlin at Siggraph 2002. The 3D function is a direct port
+ * of his Java reference code available on www.noisemachine.com
+ * (although I cleaned it up and made the code more readable),
+ * but the 1D, 2D and 4D cases were implemented from scratch
+ * by me.
+ *
+ * This is a highly reusable class. It has no dependencies
+ * on any other file, apart from its own header file.
+ */
+
+
+#include	"noise1234.h"
+
+// This is the new and improved, C(2) continuous interpolant
+#define FADE(t) ( t * t * t * ( t * ( t * 6 - 15 ) + 10 ) )
+
+#define FASTFLOOR(x) ( ((x)>0) ? ((int)x) : ((int)x-1 ) )
+#define LERP(t, a, b) ((a) + (t)*((b)-(a)))
+
+
+//---------------------------------------------------------------------
+// Static data
+
+/*
+ * Permutation table. This is just a random jumble of all numbers 0-255,
+ * repeated twice to avoid wrapping the index at 255 for each lookup.
+ * This needs to be exactly the same for all instances on all platforms,
+ * so it's easiest to just keep it as static explicit data.
+ * This also removes the need for any initialisation of this class.
+ *
+ * Note that making this an int[] instead of a char[] might make the
+ * code run faster on platforms with a high penalty for unaligned single
+ * byte addressing. Intel x86 is generally single-byte-friendly, but
+ * some other CPUs are faster with 4-aligned reads.
+ * However, a char[] is smaller, which avoids cache trashing, and that
+ * is probably the most important aspect on most architectures.
+ * This array is accessed a *lot* by the noise functions.
+ * A vector-valued noise over 3D accesses it 96 times, and a
+ * float-valued 4D noise 64 times. We want this to fit in the cache!
+ */
+unsigned char Noise1234::perm[] = {151,160,137,91,90,15,
+  131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23,
+  190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,
+  88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166,
+  77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,
+  102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196,
+  135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123,
+  5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,
+  223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9,
+  129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228,
+  251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107,
+  49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254,
+  138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180,
+  151,160,137,91,90,15,
+  131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23,
+  190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,
+  88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166,
+  77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,
+  102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196,
+  135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123,
+  5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,
+  223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9,
+  129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228,
+  251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107,
+  49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254,
+  138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180
+};
+
+//---------------------------------------------------------------------
+
+/*
+ * Helper functions to compute gradients-dot-residualvectors (1D to 4D)
+ * Note that these generate gradients of more than unit length. To make
+ * a close match with the value range of classic Perlin noise, the final
+ * noise values need to be rescaled. To match the RenderMan noise in a
+ * statistical sense, the approximate scaling values (empirically
+ * determined from test renderings) are:
+ * 1D noise needs rescaling with 0.188
+ * 2D noise needs rescaling with 0.507
+ * 3D noise needs rescaling with 0.936
+ * 4D noise needs rescaling with 0.87
+ * Note that these noise functions are the most practical and useful
+ * signed version of Perlin noise. To return values according to the
+ * RenderMan specification from the SL noise() and pnoise() functions,
+ * the noise values need to be scaled and offset to [0,1], like this:
+ * float SLnoise = (Noise1234::noise(x,y,z) + 1.0) * 0.5;
+ */
+
+float  Noise1234::grad( int hash, float x ) {
+    int h = hash & 15;
+    float grad = 1.0 + (h & 7);  // Gradient value 1.0, 2.0, ..., 8.0
+    if (h&8) grad = -grad;         // and a random sign for the gradient
+    return ( grad * x );           // Multiply the gradient with the distance
+}
+
+float  Noise1234::grad( int hash, float x, float y ) {
+    int h = hash & 7;      // Convert low 3 bits of hash code
+    float u = h<4 ? x : y;  // into 8 simple gradient directions,
+    float v = h<4 ? y : x;  // and compute the dot product with (x,y).
+    return ((h&1)? -u : u) + ((h&2)? -2.0*v : 2.0*v);
+}
+
+float  Noise1234::grad( int hash, float x, float y , float z ) {
+    int h = hash & 15;     // Convert low 4 bits of hash code into 12 simple
+    float u = h<8 ? x : y; // gradient directions, and compute dot product.
+    float v = h<4 ? y : h==12||h==14 ? x : z; // Fix repeats at h = 12 to 15
+    return ((h&1)? -u : u) + ((h&2)? -v : v);
+}
+
+float  Noise1234::grad( int hash, float x, float y, float z, float t ) {
+    int h = hash & 31;      // Convert low 5 bits of hash code into 32 simple
+    float u = h<24 ? x : y; // gradient directions, and compute dot product.
+    float v = h<16 ? y : z;
+    float w = h<8 ? z : t;
+    return ((h&1)? -u : u) + ((h&2)? -v : v) + ((h&4)? -w : w);
+}
+
+//---------------------------------------------------------------------
+/** 1D float Perlin noise, SL "noise()"
+ */
+float Noise1234::noise( float x )
+{
+    int ix0, ix1;
+    float fx0, fx1;
+    float s, n0, n1;
+
+    ix0 = FASTFLOOR( x ); // Integer part of x
+    fx0 = x - ix0;       // Fractional part of x
+    fx1 = fx0 - 1.0f;
+    ix1 = ( ix0+1 ) & 0xff;
+    ix0 = ix0 & 0xff;    // Wrap to 0..255
+
+    s = FADE( fx0 );
+
+    n0 = grad( perm[ ix0 ], fx0 );
+    n1 = grad( perm[ ix1 ], fx1 );
+    return 0.188f * ( LERP( s, n0, n1 ) );
+}
+
+//---------------------------------------------------------------------
+/** 1D float Perlin periodic noise, SL "pnoise()"
+ */
+float Noise1234::pnoise( float x, int px )
+{
+    int ix0, ix1;
+    float fx0, fx1;
+    float s, n0, n1;
+
+    ix0 = FASTFLOOR( x ); // Integer part of x
+    fx0 = x - ix0;       // Fractional part of x
+    fx1 = fx0 - 1.0f;
+    ix1 = (( ix0 + 1 ) % px) & 0xff; // Wrap to 0..px-1 *and* wrap to 0..255
+    ix0 = ( ix0 % px ) & 0xff;      // (because px might be greater than 256)
+
+    s = FADE( fx0 );
+
+    n0 = grad( perm[ ix0 ], fx0 );
+    n1 = grad( perm[ ix1 ], fx1 );
+    return 0.188f * ( LERP( s, n0, n1 ) );
+}
+
+
+//---------------------------------------------------------------------
+/** 2D float Perlin noise.
+ */
+float Noise1234::noise( float x, float y )
+{
+    int ix0, iy0, ix1, iy1;
+    float fx0, fy0, fx1, fy1;
+    float s, t, nx0, nx1, n0, n1;
+
+    ix0 = FASTFLOOR( x ); // Integer part of x
+    iy0 = FASTFLOOR( y ); // Integer part of y
+    fx0 = x - ix0;        // Fractional part of x
+    fy0 = y - iy0;        // Fractional part of y
+    fx1 = fx0 - 1.0f;
+    fy1 = fy0 - 1.0f;
+    ix1 = (ix0 + 1) & 0xff;  // Wrap to 0..255
+    iy1 = (iy0 + 1) & 0xff;
+    ix0 = ix0 & 0xff;
+    iy0 = iy0 & 0xff;
+    
+    t = FADE( fy0 );
+    s = FADE( fx0 );
+
+    nx0 = grad(perm[ix0 + perm[iy0]], fx0, fy0);
+    nx1 = grad(perm[ix0 + perm[iy1]], fx0, fy1);
+    n0 = LERP( t, nx0, nx1 );
+
+    nx0 = grad(perm[ix1 + perm[iy0]], fx1, fy0);
+    nx1 = grad(perm[ix1 + perm[iy1]], fx1, fy1);
+    n1 = LERP(t, nx0, nx1);
+
+    return 0.507f * ( LERP( s, n0, n1 ) );
+}
+
+//---------------------------------------------------------------------
+/** 2D float Perlin periodic noise.
+ */
+float Noise1234::pnoise( float x, float y, int px, int py )
+{
+    int ix0, iy0, ix1, iy1;
+    float fx0, fy0, fx1, fy1;
+    float s, t, nx0, nx1, n0, n1;
+
+    ix0 = FASTFLOOR( x ); // Integer part of x
+    iy0 = FASTFLOOR( y ); // Integer part of y
+    fx0 = x - ix0;        // Fractional part of x
+    fy0 = y - iy0;        // Fractional part of y
+    fx1 = fx0 - 1.0f;
+    fy1 = fy0 - 1.0f;
+    ix1 = (( ix0 + 1 ) % px) & 0xff;  // Wrap to 0..px-1 and wrap to 0..255
+    iy1 = (( iy0 + 1 ) % py) & 0xff;  // Wrap to 0..py-1 and wrap to 0..255
+    ix0 = ( ix0 % px ) & 0xff;
+    iy0 = ( iy0 % py ) & 0xff;
+    
+    t = FADE( fy0 );
+    s = FADE( fx0 );
+
+    nx0 = grad(perm[ix0 + perm[iy0]], fx0, fy0);
+    nx1 = grad(perm[ix0 + perm[iy1]], fx0, fy1);
+    n0 = LERP( t, nx0, nx1 );
+
+    nx0 = grad(perm[ix1 + perm[iy0]], fx1, fy0);
+    nx1 = grad(perm[ix1 + perm[iy1]], fx1, fy1);
+    n1 = LERP(t, nx0, nx1);
+
+    return 0.507f * ( LERP( s, n0, n1 ) );
+}
+
+
+//---------------------------------------------------------------------
+/** 3D float Perlin noise.
+ */
+float Noise1234::noise( float x, float y, float z )
+{
+    int ix0, iy0, ix1, iy1, iz0, iz1;
+    float fx0, fy0, fz0, fx1, fy1, fz1;
+    float s, t, r;
+    float nxy0, nxy1, nx0, nx1, n0, n1;
+
+    ix0 = FASTFLOOR( x ); // Integer part of x
+    iy0 = FASTFLOOR( y ); // Integer part of y
+    iz0 = FASTFLOOR( z ); // Integer part of z
+    fx0 = x - ix0;        // Fractional part of x
+    fy0 = y - iy0;        // Fractional part of y
+    fz0 = z - iz0;        // Fractional part of z
+    fx1 = fx0 - 1.0f;
+    fy1 = fy0 - 1.0f;
+    fz1 = fz0 - 1.0f;
+    ix1 = ( ix0 + 1 ) & 0xff; // Wrap to 0..255
+    iy1 = ( iy0 + 1 ) & 0xff;
+    iz1 = ( iz0 + 1 ) & 0xff;
+    ix0 = ix0 & 0xff;
+    iy0 = iy0 & 0xff;
+    iz0 = iz0 & 0xff;
+    
+    r = FADE( fz0 );
+    t = FADE( fy0 );
+    s = FADE( fx0 );
+
+    nxy0 = grad(perm[ix0 + perm[iy0 + perm[iz0]]], fx0, fy0, fz0);
+    nxy1 = grad(perm[ix0 + perm[iy0 + perm[iz1]]], fx0, fy0, fz1);
+    nx0 = LERP( r, nxy0, nxy1 );
+
+    nxy0 = grad(perm[ix0 + perm[iy1 + perm[iz0]]], fx0, fy1, fz0);
+    nxy1 = grad(perm[ix0 + perm[iy1 + perm[iz1]]], fx0, fy1, fz1);
+    nx1 = LERP( r, nxy0, nxy1 );
+
+    n0 = LERP( t, nx0, nx1 );
+
+    nxy0 = grad(perm[ix1 + perm[iy0 + perm[iz0]]], fx1, fy0, fz0);
+    nxy1 = grad(perm[ix1 + perm[iy0 + perm[iz1]]], fx1, fy0, fz1);
+    nx0 = LERP( r, nxy0, nxy1 );
+
+    nxy0 = grad(perm[ix1 + perm[iy1 + perm[iz0]]], fx1, fy1, fz0);
+    nxy1 = grad(perm[ix1 + perm[iy1 + perm[iz1]]], fx1, fy1, fz1);
+    nx1 = LERP( r, nxy0, nxy1 );
+
+    n1 = LERP( t, nx0, nx1 );
+    
+    return 0.936f * ( LERP( s, n0, n1 ) );
+}
+
+//---------------------------------------------------------------------
+/** 3D float Perlin periodic noise.
+ */
+float Noise1234::pnoise( float x, float y, float z, int px, int py, int pz )
+{
+    int ix0, iy0, ix1, iy1, iz0, iz1;
+    float fx0, fy0, fz0, fx1, fy1, fz1;
+    float s, t, r;
+    float nxy0, nxy1, nx0, nx1, n0, n1;
+
+    ix0 = FASTFLOOR( x ); // Integer part of x
+    iy0 = FASTFLOOR( y ); // Integer part of y
+    iz0 = FASTFLOOR( z ); // Integer part of z
+    fx0 = x - ix0;        // Fractional part of x
+    fy0 = y - iy0;        // Fractional part of y
+    fz0 = z - iz0;        // Fractional part of z
+    fx1 = fx0 - 1.0f;
+    fy1 = fy0 - 1.0f;
+    fz1 = fz0 - 1.0f;
+    ix1 = (( ix0 + 1 ) % px ) & 0xff; // Wrap to 0..px-1 and wrap to 0..255
+    iy1 = (( iy0 + 1 ) % py ) & 0xff; // Wrap to 0..py-1 and wrap to 0..255
+    iz1 = (( iz0 + 1 ) % pz ) & 0xff; // Wrap to 0..pz-1 and wrap to 0..255
+    ix0 = ( ix0 % px ) & 0xff;
+    iy0 = ( iy0 % py ) & 0xff;
+    iz0 = ( iz0 % pz ) & 0xff;
+    
+    r = FADE( fz0 );
+    t = FADE( fy0 );
+    s = FADE( fx0 );
+
+    nxy0 = grad(perm[ix0 + perm[iy0 + perm[iz0]]], fx0, fy0, fz0);
+    nxy1 = grad(perm[ix0 + perm[iy0 + perm[iz1]]], fx0, fy0, fz1);
+    nx0 = LERP( r, nxy0, nxy1 );
+
+    nxy0 = grad(perm[ix0 + perm[iy1 + perm[iz0]]], fx0, fy1, fz0);
+    nxy1 = grad(perm[ix0 + perm[iy1 + perm[iz1]]], fx0, fy1, fz1);
+    nx1 = LERP( r, nxy0, nxy1 );
+
+    n0 = LERP( t, nx0, nx1 );
+
+    nxy0 = grad(perm[ix1 + perm[iy0 + perm[iz0]]], fx1, fy0, fz0);
+    nxy1 = grad(perm[ix1 + perm[iy0 + perm[iz1]]], fx1, fy0, fz1);
+    nx0 = LERP( r, nxy0, nxy1 );
+
+    nxy0 = grad(perm[ix1 + perm[iy1 + perm[iz0]]], fx1, fy1, fz0);
+    nxy1 = grad(perm[ix1 + perm[iy1 + perm[iz1]]], fx1, fy1, fz1);
+    nx1 = LERP( r, nxy0, nxy1 );
+
+    n1 = LERP( t, nx0, nx1 );
+    
+    return 0.936f * ( LERP( s, n0, n1 ) );
+}
+
+
+//---------------------------------------------------------------------
+/** 4D float Perlin noise.
+ */
+
+float Noise1234::noise( float x, float y, float z, float w )
+{
+    int ix0, iy0, iz0, iw0, ix1, iy1, iz1, iw1;
+    float fx0, fy0, fz0, fw0, fx1, fy1, fz1, fw1;
+    float s, t, r, q;
+    float nxyz0, nxyz1, nxy0, nxy1, nx0, nx1, n0, n1;
+
+    ix0 = FASTFLOOR( x ); // Integer part of x
+    iy0 = FASTFLOOR( y ); // Integer part of y
+    iz0 = FASTFLOOR( z ); // Integer part of y
+    iw0 = FASTFLOOR( w ); // Integer part of w
+    fx0 = x - ix0;        // Fractional part of x
+    fy0 = y - iy0;        // Fractional part of y
+    fz0 = z - iz0;        // Fractional part of z
+    fw0 = w - iw0;        // Fractional part of w
+    fx1 = fx0 - 1.0f;
+    fy1 = fy0 - 1.0f;
+    fz1 = fz0 - 1.0f;
+    fw1 = fw0 - 1.0f;
+    ix1 = ( ix0 + 1 ) & 0xff;  // Wrap to 0..255
+    iy1 = ( iy0 + 1 ) & 0xff;
+    iz1 = ( iz0 + 1 ) & 0xff;
+    iw1 = ( iw0 + 1 ) & 0xff;
+    ix0 = ix0 & 0xff;
+    iy0 = iy0 & 0xff;
+    iz0 = iz0 & 0xff;
+    iw0 = iw0 & 0xff;
+
+    q = FADE( fw0 );
+    r = FADE( fz0 );
+    t = FADE( fy0 );
+    s = FADE( fx0 );
+
+    nxyz0 = grad(perm[ix0 + perm[iy0 + perm[iz0 + perm[iw0]]]], fx0, fy0, fz0, fw0);
+    nxyz1 = grad(perm[ix0 + perm[iy0 + perm[iz0 + perm[iw1]]]], fx0, fy0, fz0, fw1);
+    nxy0 = LERP( q, nxyz0, nxyz1 );
+        
+    nxyz0 = grad(perm[ix0 + perm[iy0 + perm[iz1 + perm[iw0]]]], fx0, fy0, fz1, fw0);
+    nxyz1 = grad(perm[ix0 + perm[iy0 + perm[iz1 + perm[iw1]]]], fx0, fy0, fz1, fw1);
+    nxy1 = LERP( q, nxyz0, nxyz1 );
+        
+    nx0 = LERP ( r, nxy0, nxy1 );
+
+    nxyz0 = grad(perm[ix0 + perm[iy1 + perm[iz0 + perm[iw0]]]], fx0, fy1, fz0, fw0);
+    nxyz1 = grad(perm[ix0 + perm[iy1 + perm[iz0 + perm[iw1]]]], fx0, fy1, fz0, fw1);
+    nxy0 = LERP( q, nxyz0, nxyz1 );
+        
+    nxyz0 = grad(perm[ix0 + perm[iy1 + perm[iz1 + perm[iw0]]]], fx0, fy1, fz1, fw0);
+    nxyz1 = grad(perm[ix0 + perm[iy1 + perm[iz1 + perm[iw1]]]], fx0, fy1, fz1, fw1);
+    nxy1 = LERP( q, nxyz0, nxyz1 );
+
+    nx1 = LERP ( r, nxy0, nxy1 );
+
+    n0 = LERP( t, nx0, nx1 );
+
+    nxyz0 = grad(perm[ix1 + perm[iy0 + perm[iz0 + perm[iw0]]]], fx1, fy0, fz0, fw0);
+    nxyz1 = grad(perm[ix1 + perm[iy0 + perm[iz0 + perm[iw1]]]], fx1, fy0, fz0, fw1);
+    nxy0 = LERP( q, nxyz0, nxyz1 );
+        
+    nxyz0 = grad(perm[ix1 + perm[iy0 + perm[iz1 + perm[iw0]]]], fx1, fy0, fz1, fw0);
+    nxyz1 = grad(perm[ix1 + perm[iy0 + perm[iz1 + perm[iw1]]]], fx1, fy0, fz1, fw1);
+    nxy1 = LERP( q, nxyz0, nxyz1 );
+
+    nx0 = LERP ( r, nxy0, nxy1 );
+
+    nxyz0 = grad(perm[ix1 + perm[iy1 + perm[iz0 + perm[iw0]]]], fx1, fy1, fz0, fw0);
+    nxyz1 = grad(perm[ix1 + perm[iy1 + perm[iz0 + perm[iw1]]]], fx1, fy1, fz0, fw1);
+    nxy0 = LERP( q, nxyz0, nxyz1 );
+        
+    nxyz0 = grad(perm[ix1 + perm[iy1 + perm[iz1 + perm[iw0]]]], fx1, fy1, fz1, fw0);
+    nxyz1 = grad(perm[ix1 + perm[iy1 + perm[iz1 + perm[iw1]]]], fx1, fy1, fz1, fw1);
+    nxy1 = LERP( q, nxyz0, nxyz1 );
+
+    nx1 = LERP ( r, nxy0, nxy1 );
+
+    n1 = LERP( t, nx0, nx1 );
+
+    return 0.87f * ( LERP( s, n0, n1 ) );
+}
+
+//---------------------------------------------------------------------
+/** 4D float Perlin periodic noise.
+ */
+
+float Noise1234::pnoise( float x, float y, float z, float w,
+                            int px, int py, int pz, int pw )
+{
+    int ix0, iy0, iz0, iw0, ix1, iy1, iz1, iw1;
+    float fx0, fy0, fz0, fw0, fx1, fy1, fz1, fw1;
+    float s, t, r, q;
+    float nxyz0, nxyz1, nxy0, nxy1, nx0, nx1, n0, n1;
+
+    ix0 = FASTFLOOR( x ); // Integer part of x
+    iy0 = FASTFLOOR( y ); // Integer part of y
+    iz0 = FASTFLOOR( z ); // Integer part of y
+    iw0 = FASTFLOOR( w ); // Integer part of w
+    fx0 = x - ix0;        // Fractional part of x
+    fy0 = y - iy0;        // Fractional part of y
+    fz0 = z - iz0;        // Fractional part of z
+    fw0 = w - iw0;        // Fractional part of w
+    fx1 = fx0 - 1.0f;
+    fy1 = fy0 - 1.0f;
+    fz1 = fz0 - 1.0f;
+    fw1 = fw0 - 1.0f;
+    ix1 = (( ix0 + 1 ) % px ) & 0xff;  // Wrap to 0..px-1 and wrap to 0..255
+    iy1 = (( iy0 + 1 ) % py ) & 0xff;  // Wrap to 0..py-1 and wrap to 0..255
+    iz1 = (( iz0 + 1 ) % pz ) & 0xff;  // Wrap to 0..pz-1 and wrap to 0..255
+    iw1 = (( iw0 + 1 ) % pw ) & 0xff;  // Wrap to 0..pw-1 and wrap to 0..255
+    ix0 = ( ix0 % px ) & 0xff;
+    iy0 = ( iy0 % py ) & 0xff;
+    iz0 = ( iz0 % pz ) & 0xff;
+    iw0 = ( iw0 % pw ) & 0xff;
+
+    q = FADE( fw0 );
+    r = FADE( fz0 );
+    t = FADE( fy0 );
+    s = FADE( fx0 );
+
+    nxyz0 = grad(perm[ix0 + perm[iy0 + perm[iz0 + perm[iw0]]]], fx0, fy0, fz0, fw0);
+    nxyz1 = grad(perm[ix0 + perm[iy0 + perm[iz0 + perm[iw1]]]], fx0, fy0, fz0, fw1);
+    nxy0 = LERP( q, nxyz0, nxyz1 );
+        
+    nxyz0 = grad(perm[ix0 + perm[iy0 + perm[iz1 + perm[iw0]]]], fx0, fy0, fz1, fw0);
+    nxyz1 = grad(perm[ix0 + perm[iy0 + perm[iz1 + perm[iw1]]]], fx0, fy0, fz1, fw1);
+    nxy1 = LERP( q, nxyz0, nxyz1 );
+        
+    nx0 = LERP ( r, nxy0, nxy1 );
+
+    nxyz0 = grad(perm[ix0 + perm[iy1 + perm[iz0 + perm[iw0]]]], fx0, fy1, fz0, fw0);
+    nxyz1 = grad(perm[ix0 + perm[iy1 + perm[iz0 + perm[iw1]]]], fx0, fy1, fz0, fw1);
+    nxy0 = LERP( q, nxyz0, nxyz1 );
+        
+    nxyz0 = grad(perm[ix0 + perm[iy1 + perm[iz1 + perm[iw0]]]], fx0, fy1, fz1, fw0);
+    nxyz1 = grad(perm[ix0 + perm[iy1 + perm[iz1 + perm[iw1]]]], fx0, fy1, fz1, fw1);
+    nxy1 = LERP( q, nxyz0, nxyz1 );
+
+    nx1 = LERP ( r, nxy0, nxy1 );
+
+    n0 = LERP( t, nx0, nx1 );
+
+    nxyz0 = grad(perm[ix1 + perm[iy0 + perm[iz0 + perm[iw0]]]], fx1, fy0, fz0, fw0);
+    nxyz1 = grad(perm[ix1 + perm[iy0 + perm[iz0 + perm[iw1]]]], fx1, fy0, fz0, fw1);
+    nxy0 = LERP( q, nxyz0, nxyz1 );
+        
+    nxyz0 = grad(perm[ix1 + perm[iy0 + perm[iz1 + perm[iw0]]]], fx1, fy0, fz1, fw0);
+    nxyz1 = grad(perm[ix1 + perm[iy0 + perm[iz1 + perm[iw1]]]], fx1, fy0, fz1, fw1);
+    nxy1 = LERP( q, nxyz0, nxyz1 );
+
+    nx0 = LERP ( r, nxy0, nxy1 );
+
+    nxyz0 = grad(perm[ix1 + perm[iy1 + perm[iz0 + perm[iw0]]]], fx1, fy1, fz0, fw0);
+    nxyz1 = grad(perm[ix1 + perm[iy1 + perm[iz0 + perm[iw1]]]], fx1, fy1, fz0, fw1);
+    nxy0 = LERP( q, nxyz0, nxyz1 );
+        
+    nxyz0 = grad(perm[ix1 + perm[iy1 + perm[iz1 + perm[iw0]]]], fx1, fy1, fz1, fw0);
+    nxyz1 = grad(perm[ix1 + perm[iy1 + perm[iz1 + perm[iw1]]]], fx1, fy1, fz1, fw1);
+    nxy1 = LERP( q, nxyz0, nxyz1 );
+
+    nx1 = LERP ( r, nxy0, nxy1 );
+
+    n1 = LERP( t, nx0, nx1 );
+
+    return 0.87f * ( LERP( s, n0, n1 ) );
+}
+
+//---------------------------------------------------------------------
diff --git a/src/libraries/noise1234/noise1234.h b/src/libraries/noise1234/noise1234.h
new file mode 100644
index 0000000..928572a
--- /dev/null
+++ b/src/libraries/noise1234/noise1234.h
@@ -0,0 +1,57 @@
+// Noise1234
+// Author: Stefan Gustavson (stegu at itn.liu.se)
+//
+// This library is public domain software, released by the author
+// into the public domain in February 2011. You may do anything
+// you like with it. You may even remove all attributions,
+// but of course I'd appreciate it if you kept my name somewhere.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+// General Public License for more details.
+
+/** \file
+		\brief Declares the Noise1234 class for producing Perlin noise.
+		\author Stefan Gustavson (stegu at itn.liu.se)
+*/
+
+/*
+ * This is a clean, fast, modern and free Perlin noise class in C++.
+ * Being a stand-alone class with no external dependencies, it is
+ * highly reusable without source code modifications.
+ *
+ * Note:
+ * Replacing the "float" type with "double" can actually make this run faster
+ * on some platforms. A templatized version of Noise1234 could be useful.
+ */
+
+class Noise1234 {
+
+  public:
+    Noise1234() {}
+    ~Noise1234() {}
+
+/** 1D, 2D, 3D and 4D float Perlin noise, SL "noise()"
+ */
+    static float noise( float x );
+    static float noise( float x, float y );
+    static float noise( float x, float y, float z );
+    static float noise( float x, float y, float z, float w );
+
+/** 1D, 2D, 3D and 4D float Perlin periodic noise, SL "pnoise()"
+ */
+    static float pnoise( float x, int px );
+    static float pnoise( float x, float y, int px, int py );
+    static float pnoise( float x, float y, float z, int px, int py, int pz );
+    static float pnoise( float x, float y, float z, float w,
+                              int px, int py, int pz, int pw );
+
+  private:
+    static unsigned char perm[];
+    static float  grad( int hash, float x );
+    static float  grad( int hash, float x, float y );
+    static float  grad( int hash, float x, float y , float z );
+    static float  grad( int hash, float x, float y, float z, float t );
+
+};
diff --git a/src/libraries/noise1234/simplexnoise1234.cpp b/src/libraries/noise1234/simplexnoise1234.cpp
index d5d24bf..2765f38 100644
--- a/src/libraries/noise1234/simplexnoise1234.cpp
+++ b/src/libraries/noise1234/simplexnoise1234.cpp
@@ -13,6 +13,9 @@
 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 // General Public License for more details.
 
+// Modified by the LOVE Development Team to remove 3D and 4D implementations due
+// to patent issues.
+
 /** \file
 		\brief Implements the SimplexNoise1234 class for producing Perlin simplex noise.
 		\author Stefan Gustavson (stegu at itn.liu.se)
@@ -114,34 +117,6 @@ float  SimplexNoise1234::grad( int hash, float x, float y ) {
     return ((h&1)? -u : u) + ((h&2)? -2.0f*v : 2.0f*v);
 }
 
-float  SimplexNoise1234::grad( int hash, float x, float y , float z ) {
-    int h = hash & 15;     // Convert low 4 bits of hash code into 12 simple
-    float u = h<8 ? x : y; // gradient directions, and compute dot product.
-    float v = h<4 ? y : h==12||h==14 ? x : z; // Fix repeats at h = 12 to 15
-    return ((h&1)? -u : u) + ((h&2)? -v : v);
-}
-
-float  SimplexNoise1234::grad( int hash, float x, float y, float z, float t ) {
-    int h = hash & 31;      // Convert low 5 bits of hash code into 32 simple
-    float u = h<24 ? x : y; // gradient directions, and compute dot product.
-    float v = h<16 ? y : z;
-    float w = h<8 ? z : t;
-    return ((h&1)? -u : u) + ((h&2)? -v : v) + ((h&4)? -w : w);
-}
-
-  // A lookup table to traverse the simplex around a given point in 4D.
-  // Details can be found where this table is used, in the 4D noise method.
-  /* TODO: This should not be required, backport it from Bill's GLSL code! */
-  static unsigned char simplex[64][4] = {
-    {0,1,2,3},{0,1,3,2},{0,0,0,0},{0,2,3,1},{0,0,0,0},{0,0,0,0},{0,0,0,0},{1,2,3,0},
-    {0,2,1,3},{0,0,0,0},{0,3,1,2},{0,3,2,1},{0,0,0,0},{0,0,0,0},{0,0,0,0},{1,3,2,0},
-    {0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},
-    {1,2,0,3},{0,0,0,0},{1,3,0,2},{0,0,0,0},{0,0,0,0},{0,0,0,0},{2,3,0,1},{2,3,1,0},
-    {1,0,2,3},{1,0,3,2},{0,0,0,0},{0,0,0,0},{0,0,0,0},{2,0,3,1},{0,0,0,0},{2,1,3,0},
-    {0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},{0,0,0,0},
-    {2,0,1,3},{0,0,0,0},{0,0,0,0},{0,0,0,0},{3,0,1,2},{3,0,2,1},{0,0,0,0},{3,1,2,0},
-    {2,1,0,3},{0,0,0,0},{0,0,0,0},{0,0,0,0},{3,1,0,2},{0,0,0,0},{3,2,0,1},{3,2,1,0}};
-
 // 1D simplex noise
 float SimplexNoise1234::noise(float x) {
 
@@ -233,238 +208,3 @@ float SimplexNoise1234::noise(float x, float y) {
     // The result is scaled to return values in the interval [-1,1].
     return 45.23f * (n0 + n1 + n2); // TODO: The scale factor is preliminary!
   }
-
-// 3D simplex noise
-float SimplexNoise1234::noise(float x, float y, float z) {
-
-// Simple skewing factors for the 3D case
-#define F3 0.333333333
-#define G3 0.166666667
-
-    float n0, n1, n2, n3; // Noise contributions from the four corners
-
-    // Skew the input space to determine which simplex cell we're in
-    float s = (x+y+z)*F3; // Very nice and simple skew factor for 3D
-    float xs = x+s;
-    float ys = y+s;
-    float zs = z+s;
-    int i = FASTFLOOR(xs);
-    int j = FASTFLOOR(ys);
-    int k = FASTFLOOR(zs);
-
-    float t = (float)(i+j+k)*G3; 
-    float X0 = i-t; // Unskew the cell origin back to (x,y,z) space
-    float Y0 = j-t;
-    float Z0 = k-t;
-    float x0 = x-X0; // The x,y,z distances from the cell origin
-    float y0 = y-Y0;
-    float z0 = z-Z0;
-
-    // For the 3D case, the simplex shape is a slightly irregular tetrahedron.
-    // Determine which simplex we are in.
-    int i1, j1, k1; // Offsets for second corner of simplex in (i,j,k) coords
-    int i2, j2, k2; // Offsets for third corner of simplex in (i,j,k) coords
-
-/* This code would benefit from a backport from the GLSL version! */
-    if(x0>=y0) {
-      if(y0>=z0)
-        { i1=1; j1=0; k1=0; i2=1; j2=1; k2=0; } // X Y Z order
-        else if(x0>=z0) { i1=1; j1=0; k1=0; i2=1; j2=0; k2=1; } // X Z Y order
-        else { i1=0; j1=0; k1=1; i2=1; j2=0; k2=1; } // Z X Y order
-      }
-    else { // x0<y0
-      if(y0<z0) { i1=0; j1=0; k1=1; i2=0; j2=1; k2=1; } // Z Y X order
-      else if(x0<z0) { i1=0; j1=1; k1=0; i2=0; j2=1; k2=1; } // Y Z X order
-      else { i1=0; j1=1; k1=0; i2=1; j2=1; k2=0; } // Y X Z order
-    }
-
-    // A step of (1,0,0) in (i,j,k) means a step of (1-c,-c,-c) in (x,y,z),
-    // a step of (0,1,0) in (i,j,k) means a step of (-c,1-c,-c) in (x,y,z), and
-    // a step of (0,0,1) in (i,j,k) means a step of (-c,-c,1-c) in (x,y,z), where
-    // c = 1/6.
-
-    float x1 = x0 - i1 + G3; // Offsets for second corner in (x,y,z) coords
-    float y1 = y0 - j1 + G3;
-    float z1 = z0 - k1 + G3;
-    float x2 = x0 - i2 + 2.0f*G3; // Offsets for third corner in (x,y,z) coords
-    float y2 = y0 - j2 + 2.0f*G3;
-    float z2 = z0 - k2 + 2.0f*G3;
-    float x3 = x0 - 1.0f + 3.0f*G3; // Offsets for last corner in (x,y,z) coords
-    float y3 = y0 - 1.0f + 3.0f*G3;
-    float z3 = z0 - 1.0f + 3.0f*G3;
-
-    // Wrap the integer indices at 256, to avoid indexing perm[] out of bounds
-    int ii = i & 0xff;
-    int jj = j & 0xff;
-    int kk = k & 0xff;
-
-    // Calculate the contribution from the four corners
-    float t0 = 0.6f - x0*x0 - y0*y0 - z0*z0;
-    if(t0 < 0.0f) n0 = 0.0f;
-    else {
-      t0 *= t0;
-      n0 = t0 * t0 * grad(perm[ii+perm[jj+perm[kk]]], x0, y0, z0);
-    }
-
-    float t1 = 0.6f - x1*x1 - y1*y1 - z1*z1;
-    if(t1 < 0.0f) n1 = 0.0f;
-    else {
-      t1 *= t1;
-      n1 = t1 * t1 * grad(perm[ii+i1+perm[jj+j1+perm[kk+k1]]], x1, y1, z1);
-    }
-
-    float t2 = 0.6f - x2*x2 - y2*y2 - z2*z2;
-    if(t2 < 0.0f) n2 = 0.0f;
-    else {
-      t2 *= t2;
-      n2 = t2 * t2 * grad(perm[ii+i2+perm[jj+j2+perm[kk+k2]]], x2, y2, z2);
-    }
-
-    float t3 = 0.6f - x3*x3 - y3*y3 - z3*z3;
-    if(t3<0.0f) n3 = 0.0f;
-    else {
-      t3 *= t3;
-      n3 = t3 * t3 * grad(perm[ii+1+perm[jj+1+perm[kk+1]]], x3, y3, z3);
-    }
-
-    // Add contributions from each corner to get the final noise value.
-    // The result is scaled to stay just inside [-1,1]
-    return 32.74f * (n0 + n1 + n2 + n3); // TODO: The scale factor is preliminary!
-  }
-
-
-// 4D simplex noise
-float SimplexNoise1234::noise(float x, float y, float z, float w) {
-  
-  // The skewing and unskewing factors are hairy again for the 4D case
-#define F4 0.309016994 // F4 = (Math.sqrt(5.0)-1.0)/4.0
-#define G4 0.138196601 // G4 = (5.0-Math.sqrt(5.0))/20.0
-
-    float n0, n1, n2, n3, n4; // Noise contributions from the five corners
-
-    // Skew the (x,y,z,w) space to determine which cell of 24 simplices we're in
-    float s = (x + y + z + w) * F4; // Factor for 4D skewing
-    float xs = x + s;
-    float ys = y + s;
-    float zs = z + s;
-    float ws = w + s;
-    int i = FASTFLOOR(xs);
-    int j = FASTFLOOR(ys);
-    int k = FASTFLOOR(zs);
-    int l = FASTFLOOR(ws);
-
-    float t = (i + j + k + l) * G4; // Factor for 4D unskewing
-    float X0 = i - t; // Unskew the cell origin back to (x,y,z,w) space
-    float Y0 = j - t;
-    float Z0 = k - t;
-    float W0 = l - t;
-
-    float x0 = x - X0;  // The x,y,z,w distances from the cell origin
-    float y0 = y - Y0;
-    float z0 = z - Z0;
-    float w0 = w - W0;
-
-    // For the 4D case, the simplex is a 4D shape I won't even try to describe.
-    // To find out which of the 24 possible simplices we're in, we need to
-    // determine the magnitude ordering of x0, y0, z0 and w0.
-    // The method below is a good way of finding the ordering of x,y,z,w and
-    // then find the correct traversal order for the simplex we�re in.
-    // First, six pair-wise comparisons are performed between each possible pair
-    // of the four coordinates, and the results are used to add up binary bits
-    // for an integer index.
-    int c1 = (x0 > y0) ? 32 : 0;
-    int c2 = (x0 > z0) ? 16 : 0;
-    int c3 = (y0 > z0) ? 8 : 0;
-    int c4 = (x0 > w0) ? 4 : 0;
-    int c5 = (y0 > w0) ? 2 : 0;
-    int c6 = (z0 > w0) ? 1 : 0;
-    int c = c1 + c2 + c3 + c4 + c5 + c6;
-
-    int i1, j1, k1, l1; // The integer offsets for the second simplex corner
-    int i2, j2, k2, l2; // The integer offsets for the third simplex corner
-    int i3, j3, k3, l3; // The integer offsets for the fourth simplex corner
-
-    // simplex[c] is a 4-vector with the numbers 0, 1, 2 and 3 in some order.
-    // Many values of c will never occur, since e.g. x>y>z>w makes x<z, y<w and x<w
-    // impossible. Only the 24 indices which have non-zero entries make any sense.
-    // We use a thresholding to set the coordinates in turn from the largest magnitude.
-    // The number 3 in the "simplex" array is at the position of the largest coordinate.
-    i1 = simplex[c][0]>=3 ? 1 : 0;
-    j1 = simplex[c][1]>=3 ? 1 : 0;
-    k1 = simplex[c][2]>=3 ? 1 : 0;
-    l1 = simplex[c][3]>=3 ? 1 : 0;
-    // The number 2 in the "simplex" array is at the second largest coordinate.
-    i2 = simplex[c][0]>=2 ? 1 : 0;
-    j2 = simplex[c][1]>=2 ? 1 : 0;
-    k2 = simplex[c][2]>=2 ? 1 : 0;
-    l2 = simplex[c][3]>=2 ? 1 : 0;
-    // The number 1 in the "simplex" array is at the second smallest coordinate.
-    i3 = simplex[c][0]>=1 ? 1 : 0;
-    j3 = simplex[c][1]>=1 ? 1 : 0;
-    k3 = simplex[c][2]>=1 ? 1 : 0;
-    l3 = simplex[c][3]>=1 ? 1 : 0;
-    // The fifth corner has all coordinate offsets = 1, so no need to look that up.
-
-    float x1 = x0 - i1 + G4; // Offsets for second corner in (x,y,z,w) coords
-    float y1 = y0 - j1 + G4;
-    float z1 = z0 - k1 + G4;
-    float w1 = w0 - l1 + G4;
-    float x2 = x0 - i2 + 2.0f*G4; // Offsets for third corner in (x,y,z,w) coords
-    float y2 = y0 - j2 + 2.0f*G4;
-    float z2 = z0 - k2 + 2.0f*G4;
-    float w2 = w0 - l2 + 2.0f*G4;
-    float x3 = x0 - i3 + 3.0f*G4; // Offsets for fourth corner in (x,y,z,w) coords
-    float y3 = y0 - j3 + 3.0f*G4;
-    float z3 = z0 - k3 + 3.0f*G4;
-    float w3 = w0 - l3 + 3.0f*G4;
-    float x4 = x0 - 1.0f + 4.0f*G4; // Offsets for last corner in (x,y,z,w) coords
-    float y4 = y0 - 1.0f + 4.0f*G4;
-    float z4 = z0 - 1.0f + 4.0f*G4;
-    float w4 = w0 - 1.0f + 4.0f*G4;
-
-    // Wrap the integer indices at 256, to avoid indexing perm[] out of bounds
-    int ii = i & 0xff;
-    int jj = j & 0xff;
-    int kk = k & 0xff;
-    int ll = l & 0xff;
-
-    // Calculate the contribution from the five corners
-    float t0 = 0.6f - x0*x0 - y0*y0 - z0*z0 - w0*w0;
-    if(t0 < 0.0f) n0 = 0.0f;
-    else {
-      t0 *= t0;
-      n0 = t0 * t0 * grad(perm[ii+perm[jj+perm[kk+perm[ll]]]], x0, y0, z0, w0);
-    }
-
-   float t1 = 0.6f - x1*x1 - y1*y1 - z1*z1 - w1*w1;
-    if(t1 < 0.0f) n1 = 0.0f;
-    else {
-      t1 *= t1;
-      n1 = t1 * t1 * grad(perm[ii+i1+perm[jj+j1+perm[kk+k1+perm[ll+l1]]]], x1, y1, z1, w1);
-    }
-
-   float t2 = 0.6f - x2*x2 - y2*y2 - z2*z2 - w2*w2;
-    if(t2 < 0.0f) n2 = 0.0f;
-    else {
-      t2 *= t2;
-      n2 = t2 * t2 * grad(perm[ii+i2+perm[jj+j2+perm[kk+k2+perm[ll+l2]]]], x2, y2, z2, w2);
-    }
-
-   float t3 = 0.6f - x3*x3 - y3*y3 - z3*z3 - w3*w3;
-    if(t3 < 0.0f) n3 = 0.0f;
-    else {
-      t3 *= t3;
-      n3 = t3 * t3 * grad(perm[ii+i3+perm[jj+j3+perm[kk+k3+perm[ll+l3]]]], x3, y3, z3, w3);
-    }
-
-   float t4 = 0.6f - x4*x4 - y4*y4 - z4*z4 - w4*w4;
-    if(t4 < 0.0f) n4 = 0.0f;
-    else {
-      t4 *= t4;
-      n4 = t4 * t4 * grad(perm[ii+1+perm[jj+1+perm[kk+1+perm[ll+1]]]], x4, y4, z4, w4);
-    }
-
-    // Sum up and scale the result to cover the range [-1,1]
-    return 27.3f * (n0 + n1 + n2 + n3 + n4); // TODO: The scale factor is preliminary!
-  }
-//---------------------------------------------------------------------
diff --git a/src/libraries/noise1234/simplexnoise1234.h b/src/libraries/noise1234/simplexnoise1234.h
index 1f74226..6aceb6b 100644
--- a/src/libraries/noise1234/simplexnoise1234.h
+++ b/src/libraries/noise1234/simplexnoise1234.h
@@ -13,6 +13,9 @@
 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 // General Public License for more details.
 
+// Modified by the LOVE Development Team to remove 3D and 4D implementations due
+// to patent issues.
+
 /** \file
 		\brief Declares the SimplexNoise1234 class for producing Perlin simplex noise.
 		\author Stefan Gustavson (stegu at itn.liu.se)
@@ -35,26 +38,14 @@ class SimplexNoise1234 {
     SimplexNoise1234() {}
     ~SimplexNoise1234() {}
 
-/** 1D, 2D, 3D and 4D float Perlin noise
+/** 1D and 2D float Perlin noise
  */
     static float noise( float x );
     static float noise( float x, float y );
-    static float noise( float x, float y, float z );
-    static float noise( float x, float y, float z, float w );
-
-/** 1D, 2D, 3D and 4D float Perlin noise, with a specified integer period
- */
-    static float pnoise( float x, int px );
-    static float pnoise( float x, float y, int px, int py );
-    static float pnoise( float x, float y, float z, int px, int py, int pz );
-    static float pnoise( float x, float y, float z, float w,
-                              int px, int py, int pz, int pw );
 
   private:
     static unsigned char perm[];
     static float  grad( int hash, float x );
     static float  grad( int hash, float x, float y );
-    static float  grad( int hash, float x, float y , float z );
-    static float  grad( int hash, float x, float y, float z, float t );
 
 };
diff --git a/src/libraries/stb/stb_image.h b/src/libraries/stb/stb_image.h
new file mode 100644
index 0000000..13ba6c7
--- /dev/null
+++ b/src/libraries/stb/stb_image.h
@@ -0,0 +1,6765 @@
+/* stb_image - v2.12 - public domain image loader - http://nothings.org/stb_image.h
+                                     no warranty implied; use at your own risk
+
+   Do this:
+      #define STB_IMAGE_IMPLEMENTATION
+   before you include this file in *one* C or C++ file to create the implementation.
+
+   // i.e. it should look like this:
+   #include ...
+   #include ...
+   #include ...
+   #define STB_IMAGE_IMPLEMENTATION
+   #include "stb_image.h"
+
+   You can #define STBI_ASSERT(x) before the #include to avoid using assert.h.
+   And #define STBI_MALLOC, STBI_REALLOC, and STBI_FREE to avoid using malloc,realloc,free
+
+
+   QUICK NOTES:
+      Primarily of interest to game developers and other people who can
+          avoid problematic images and only need the trivial interface
+
+      JPEG baseline & progressive (12 bpc/arithmetic not supported, same as stock IJG lib)
+      PNG 1/2/4/8-bit-per-channel (16 bpc not supported)
+
+      TGA (not sure what subset, if a subset)
+      BMP non-1bpp, non-RLE
+      PSD (composited view only, no extra channels, 8/16 bit-per-channel)
+
+      GIF (*comp always reports as 4-channel)
+      HDR (radiance rgbE format)
+      PIC (Softimage PIC)
+      PNM (PPM and PGM binary only)
+
+      Animated GIF still needs a proper API, but here's one way to do it:
+          http://gist.github.com/urraka/685d9a6340b26b830d49
+
+      - decode from memory or through FILE (define STBI_NO_STDIO to remove code)
+      - decode from arbitrary I/O callbacks
+      - SIMD acceleration on x86/x64 (SSE2) and ARM (NEON)
+
+   Full documentation under "DOCUMENTATION" below.
+
+
+   Revision 2.00 release notes:
+
+      - Progressive JPEG is now supported.
+
+      - PPM and PGM binary formats are now supported, thanks to Ken Miller.
+
+      - x86 platforms now make use of SSE2 SIMD instructions for
+        JPEG decoding, and ARM platforms can use NEON SIMD if requested.
+        This work was done by Fabian "ryg" Giesen. SSE2 is used by
+        default, but NEON must be enabled explicitly; see docs.
+
+        With other JPEG optimizations included in this version, we see
+        2x speedup on a JPEG on an x86 machine, and a 1.5x speedup
+        on a JPEG on an ARM machine, relative to previous versions of this
+        library. The same results will not obtain for all JPGs and for all
+        x86/ARM machines. (Note that progressive JPEGs are significantly
+        slower to decode than regular JPEGs.) This doesn't mean that this
+        is the fastest JPEG decoder in the land; rather, it brings it
+        closer to parity with standard libraries. If you want the fastest
+        decode, look elsewhere. (See "Philosophy" section of docs below.)
+
+        See final bullet items below for more info on SIMD.
+
+      - Added STBI_MALLOC, STBI_REALLOC, and STBI_FREE macros for replacing
+        the memory allocator. Unlike other STBI libraries, these macros don't
+        support a context parameter, so if you need to pass a context in to
+        the allocator, you'll have to store it in a global or a thread-local
+        variable.
+
+      - Split existing STBI_NO_HDR flag into two flags, STBI_NO_HDR and
+        STBI_NO_LINEAR.
+            STBI_NO_HDR:     suppress implementation of .hdr reader format
+            STBI_NO_LINEAR:  suppress high-dynamic-range light-linear float API
+
+      - You can suppress implementation of any of the decoders to reduce
+        your code footprint by #defining one or more of the following
+        symbols before creating the implementation.
+
+            STBI_NO_JPEG
+            STBI_NO_PNG
+            STBI_NO_BMP
+            STBI_NO_PSD
+            STBI_NO_TGA
+            STBI_NO_GIF
+            STBI_NO_HDR
+            STBI_NO_PIC
+            STBI_NO_PNM   (.ppm and .pgm)
+
+      - You can request *only* certain decoders and suppress all other ones
+        (this will be more forward-compatible, as addition of new decoders
+        doesn't require you to disable them explicitly):
+
+            STBI_ONLY_JPEG
+            STBI_ONLY_PNG
+            STBI_ONLY_BMP
+            STBI_ONLY_PSD
+            STBI_ONLY_TGA
+            STBI_ONLY_GIF
+            STBI_ONLY_HDR
+            STBI_ONLY_PIC
+            STBI_ONLY_PNM   (.ppm and .pgm)
+
+         Note that you can define multiples of these, and you will get all
+         of them ("only x" and "only y" is interpreted to mean "only x&y").
+
+       - If you use STBI_NO_PNG (or _ONLY_ without PNG), and you still
+         want the zlib decoder to be available, #define STBI_SUPPORT_ZLIB
+
+      - Compilation of all SIMD code can be suppressed with
+            #define STBI_NO_SIMD
+        It should not be necessary to disable SIMD unless you have issues
+        compiling (e.g. using an x86 compiler which doesn't support SSE
+        intrinsics or that doesn't support the method used to detect
+        SSE2 support at run-time), and even those can be reported as
+        bugs so I can refine the built-in compile-time checking to be
+        smarter.
+
+      - The old STBI_SIMD system which allowed installing a user-defined
+        IDCT etc. has been removed. If you need this, don't upgrade. My
+        assumption is that almost nobody was doing this, and those who
+        were will find the built-in SIMD more satisfactory anyway.
+
+      - RGB values computed for JPEG images are slightly different from
+        previous versions of stb_image. (This is due to using less
+        integer precision in SIMD.) The C code has been adjusted so
+        that the same RGB values will be computed regardless of whether
+        SIMD support is available, so your app should always produce
+        consistent results. But these results are slightly different from
+        previous versions. (Specifically, about 3% of available YCbCr values
+        will compute different RGB results from pre-1.49 versions by +-1;
+        most of the deviating values are one smaller in the G channel.)
+
+      - If you must produce consistent results with previous versions of
+        stb_image, #define STBI_JPEG_OLD and you will get the same results
+        you used to; however, you will not get the SIMD speedups for
+        the YCbCr-to-RGB conversion step (although you should still see
+        significant JPEG speedup from the other changes).
+
+        Please note that STBI_JPEG_OLD is a temporary feature; it will be
+        removed in future versions of the library. It is only intended for
+        near-term back-compatibility use.
+
+
+   Latest revision history:
+      2.12  (2016-04-02) fix typo in 2.11 PSD fix that caused crashes
+      2.11  (2016-04-02) 16-bit PNGS; enable SSE2 in non-gcc x64
+                         RGB-format JPEG; remove white matting in PSD;
+                         allocate large structures on the stack; 
+                         correct channel count for PNG & BMP
+      2.10  (2016-01-22) avoid warning introduced in 2.09
+      2.09  (2016-01-16) 16-bit TGA; comments in PNM files; STBI_REALLOC_SIZED
+      2.08  (2015-09-13) fix to 2.07 cleanup, reading RGB PSD as RGBA
+      2.07  (2015-09-13) partial animated GIF support
+                         limited 16-bit PSD support
+                         minor bugs, code cleanup, and compiler warnings
+      2.06  (2015-04-19) fix bug where PSD returns wrong '*comp' value
+      2.05  (2015-04-19) fix bug in progressive JPEG handling, fix warning
+      2.04  (2015-04-15) try to re-enable SIMD on MinGW 64-bit
+      2.03  (2015-04-12) additional corruption checking
+                         stbi_set_flip_vertically_on_load
+                         fix NEON support; fix mingw support
+      2.02  (2015-01-19) fix incorrect assert, fix warning
+      2.01  (2015-01-17) fix various warnings
+      2.00b (2014-12-25) fix STBI_MALLOC in progressive JPEG
+      2.00  (2014-12-25) optimize JPEG, including x86 SSE2 & ARM NEON SIMD
+                         progressive JPEG
+                         PGM/PPM support
+                         STBI_MALLOC,STBI_REALLOC,STBI_FREE
+                         STBI_NO_*, STBI_ONLY_*
+                         GIF bugfix
+
+   See end of file for full revision history.
+
+
+ ============================    Contributors    =========================
+
+ Image formats                          Extensions, features
+    Sean Barrett (jpeg, png, bmp)          Jetro Lauha (stbi_info)
+    Nicolas Schulz (hdr, psd)              Martin "SpartanJ" Golini (stbi_info)
+    Jonathan Dummer (tga)                  James "moose2000" Brown (iPhone PNG)
+    Jean-Marc Lienher (gif)                Ben "Disch" Wenger (io callbacks)
+    Tom Seddon (pic)                       Omar Cornut (1/2/4-bit PNG)
+    Thatcher Ulrich (psd)                  Nicolas Guillemot (vertical flip)
+    Ken Miller (pgm, ppm)                  Richard Mitton (16-bit PSD)
+    urraka at github (animated gif)           Junggon Kim (PNM comments)
+                                           Daniel Gibson (16-bit TGA)
+
+ Optimizations & bugfixes
+    Fabian "ryg" Giesen
+    Arseny Kapoulkine
+
+ Bug & warning fixes
+    Marc LeBlanc            David Woo          Guillaume George   Martins Mozeiko
+    Christpher Lloyd        Martin Golini      Jerry Jansson      Joseph Thomson
+    Dave Moore              Roy Eltham         Hayaki Saito       Phil Jordan
+    Won Chun                Luke Graham        Johan Duparc       Nathan Reed
+    the Horde3D community   Thomas Ruf         Ronny Chevalier    Nick Verigakis
+    Janez Zemva             John Bartholomew   Michal Cichon      svdijk at github
+    Jonathan Blow           Ken Hamada         Tero Hanninen      Baldur Karlsson
+    Laurent Gomila          Cort Stratton      Sergio Gonzalez    romigrou at github
+    Aruelien Pocheville     Thibault Reuille   Cass Everitt       Matthew Gregan
+    Ryamond Barbiero        Paul Du Bois       Engin Manap        snagar at github
+    Michaelangel007 at github  Oriol Ferrer Mesia socks-the-fox
+    Blazej Dariusz Roszkowski
+
+
+LICENSE
+
+This software is dual-licensed to the public domain and under the following
+license: you are granted a perpetual, irrevocable license to copy, modify,
+publish, and distribute this file as you see fit.
+
+*/
+
+#ifndef STBI_INCLUDE_STB_IMAGE_H
+#define STBI_INCLUDE_STB_IMAGE_H
+
+// DOCUMENTATION
+//
+// Limitations:
+//    - no 16-bit-per-channel PNG
+//    - no 12-bit-per-channel JPEG
+//    - no JPEGs with arithmetic coding
+//    - no 1-bit BMP
+//    - GIF always returns *comp=4
+//
+// Basic usage (see HDR discussion below for HDR usage):
+//    int x,y,n;
+//    unsigned char *data = stbi_load(filename, &x, &y, &n, 0);
+//    // ... process data if not NULL ...
+//    // ... x = width, y = height, n = # 8-bit components per pixel ...
+//    // ... replace '0' with '1'..'4' to force that many components per pixel
+//    // ... but 'n' will always be the number that it would have been if you said 0
+//    stbi_image_free(data)
+//
+// Standard parameters:
+//    int *x       -- outputs image width in pixels
+//    int *y       -- outputs image height in pixels
+//    int *comp    -- outputs # of image components in image file
+//    int req_comp -- if non-zero, # of image components requested in result
+//
+// The return value from an image loader is an 'unsigned char *' which points
+// to the pixel data, or NULL on an allocation failure or if the image is
+// corrupt or invalid. The pixel data consists of *y scanlines of *x pixels,
+// with each pixel consisting of N interleaved 8-bit components; the first
+// pixel pointed to is top-left-most in the image. There is no padding between
+// image scanlines or between pixels, regardless of format. The number of
+// components N is 'req_comp' if req_comp is non-zero, or *comp otherwise.
+// If req_comp is non-zero, *comp has the number of components that _would_
+// have been output otherwise. E.g. if you set req_comp to 4, you will always
+// get RGBA output, but you can check *comp to see if it's trivially opaque
+// because e.g. there were only 3 channels in the source image.
+//
+// An output image with N components has the following components interleaved
+// in this order in each pixel:
+//
+//     N=#comp     components
+//       1           grey
+//       2           grey, alpha
+//       3           red, green, blue
+//       4           red, green, blue, alpha
+//
+// If image loading fails for any reason, the return value will be NULL,
+// and *x, *y, *comp will be unchanged. The function stbi_failure_reason()
+// can be queried for an extremely brief, end-user unfriendly explanation
+// of why the load failed. Define STBI_NO_FAILURE_STRINGS to avoid
+// compiling these strings at all, and STBI_FAILURE_USERMSG to get slightly
+// more user-friendly ones.
+//
+// Paletted PNG, BMP, GIF, and PIC images are automatically depalettized.
+//
+// ===========================================================================
+//
+// Philosophy
+//
+// stb libraries are designed with the following priorities:
+//
+//    1. easy to use
+//    2. easy to maintain
+//    3. good performance
+//
+// Sometimes I let "good performance" creep up in priority over "easy to maintain",
+// and for best performance I may provide less-easy-to-use APIs that give higher
+// performance, in addition to the easy to use ones. Nevertheless, it's important
+// to keep in mind that from the standpoint of you, a client of this library,
+// all you care about is #1 and #3, and stb libraries do not emphasize #3 above all.
+//
+// Some secondary priorities arise directly from the first two, some of which
+// make more explicit reasons why performance can't be emphasized.
+//
+//    - Portable ("ease of use")
+//    - Small footprint ("easy to maintain")
+//    - No dependencies ("ease of use")
+//
+// ===========================================================================
+//
+// I/O callbacks
+//
+// I/O callbacks allow you to read from arbitrary sources, like packaged
+// files or some other source. Data read from callbacks are processed
+// through a small internal buffer (currently 128 bytes) to try to reduce
+// overhead.
+//
+// The three functions you must define are "read" (reads some bytes of data),
+// "skip" (skips some bytes of data), "eof" (reports if the stream is at the end).
+//
+// ===========================================================================
+//
+// SIMD support
+//
+// The JPEG decoder will try to automatically use SIMD kernels on x86 when
+// supported by the compiler. For ARM Neon support, you must explicitly
+// request it.
+//
+// (The old do-it-yourself SIMD API is no longer supported in the current
+// code.)
+//
+// On x86, SSE2 will automatically be used when available based on a run-time
+// test; if not, the generic C versions are used as a fall-back. On ARM targets,
+// the typical path is to have separate builds for NEON and non-NEON devices
+// (at least this is true for iOS and Android). Therefore, the NEON support is
+// toggled by a build flag: define STBI_NEON to get NEON loops.
+//
+// The output of the JPEG decoder is slightly different from versions where
+// SIMD support was introduced (that is, for versions before 1.49). The
+// difference is only +-1 in the 8-bit RGB channels, and only on a small
+// fraction of pixels. You can force the pre-1.49 behavior by defining
+// STBI_JPEG_OLD, but this will disable some of the SIMD decoding path
+// and hence cost some performance.
+//
+// If for some reason you do not want to use any of SIMD code, or if
+// you have issues compiling it, you can disable it entirely by
+// defining STBI_NO_SIMD.
+//
+// ===========================================================================
+//
+// HDR image support   (disable by defining STBI_NO_HDR)
+//
+// stb_image now supports loading HDR images in general, and currently
+// the Radiance .HDR file format, although the support is provided
+// generically. You can still load any file through the existing interface;
+// if you attempt to load an HDR file, it will be automatically remapped to
+// LDR, assuming gamma 2.2 and an arbitrary scale factor defaulting to 1;
+// both of these constants can be reconfigured through this interface:
+//
+//     stbi_hdr_to_ldr_gamma(2.2f);
+//     stbi_hdr_to_ldr_scale(1.0f);
+//
+// (note, do not use _inverse_ constants; stbi_image will invert them
+// appropriately).
+//
+// Additionally, there is a new, parallel interface for loading files as
+// (linear) floats to preserve the full dynamic range:
+//
+//    float *data = stbi_loadf(filename, &x, &y, &n, 0);
+//
+// If you load LDR images through this interface, those images will
+// be promoted to floating point values, run through the inverse of
+// constants corresponding to the above:
+//
+//     stbi_ldr_to_hdr_scale(1.0f);
+//     stbi_ldr_to_hdr_gamma(2.2f);
+//
+// Finally, given a filename (or an open file or memory block--see header
+// file for details) containing image data, you can query for the "most
+// appropriate" interface to use (that is, whether the image is HDR or
+// not), using:
+//
+//     stbi_is_hdr(char *filename);
+//
+// ===========================================================================
+//
+// iPhone PNG support:
+//
+// By default we convert iphone-formatted PNGs back to RGB, even though
+// they are internally encoded differently. You can disable this conversion
+// by by calling stbi_convert_iphone_png_to_rgb(0), in which case
+// you will always just get the native iphone "format" through (which
+// is BGR stored in RGB).
+//
+// Call stbi_set_unpremultiply_on_load(1) as well to force a divide per
+// pixel to remove any premultiplied alpha *only* if the image file explicitly
+// says there's premultiplied data (currently only happens in iPhone images,
+// and only if iPhone convert-to-rgb processing is on).
+//
+
+
+#ifndef STBI_NO_STDIO
+#include <stdio.h>
+#endif // STBI_NO_STDIO
+
+#define STBI_VERSION 1
+
+enum
+{
+   STBI_default = 0, // only used for req_comp
+
+   STBI_grey       = 1,
+   STBI_grey_alpha = 2,
+   STBI_rgb        = 3,
+   STBI_rgb_alpha  = 4
+};
+
+typedef unsigned char stbi_uc;
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#ifdef STB_IMAGE_STATIC
+#define STBIDEF static
+#else
+#define STBIDEF extern
+#endif
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// PRIMARY API - works on images of any type
+//
+
+//
+// load image by filename, open file, or memory buffer
+//
+
+typedef struct
+{
+   int      (*read)  (void *user,char *data,int size);   // fill 'data' with 'size' bytes.  return number of bytes actually read
+   void     (*skip)  (void *user,int n);                 // skip the next 'n' bytes, or 'unget' the last -n bytes if negative
+   int      (*eof)   (void *user);                       // returns nonzero if we are at end of file/data
+} stbi_io_callbacks;
+
+STBIDEF stbi_uc *stbi_load               (char              const *filename,           int *x, int *y, int *comp, int req_comp);
+STBIDEF stbi_uc *stbi_load_from_memory   (stbi_uc           const *buffer, int len   , int *x, int *y, int *comp, int req_comp);
+STBIDEF stbi_uc *stbi_load_from_callbacks(stbi_io_callbacks const *clbk  , void *user, int *x, int *y, int *comp, int req_comp);
+
+#ifndef STBI_NO_STDIO
+STBIDEF stbi_uc *stbi_load_from_file  (FILE *f,                  int *x, int *y, int *comp, int req_comp);
+// for stbi_load_from_file, file pointer is left pointing immediately after image
+#endif
+
+#ifndef STBI_NO_LINEAR
+   STBIDEF float *stbi_loadf                 (char const *filename,           int *x, int *y, int *comp, int req_comp);
+   STBIDEF float *stbi_loadf_from_memory     (stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp);
+   STBIDEF float *stbi_loadf_from_callbacks  (stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp);
+
+   #ifndef STBI_NO_STDIO
+   STBIDEF float *stbi_loadf_from_file  (FILE *f,                int *x, int *y, int *comp, int req_comp);
+   #endif
+#endif
+
+#ifndef STBI_NO_HDR
+   STBIDEF void   stbi_hdr_to_ldr_gamma(float gamma);
+   STBIDEF void   stbi_hdr_to_ldr_scale(float scale);
+#endif // STBI_NO_HDR
+
+#ifndef STBI_NO_LINEAR
+   STBIDEF void   stbi_ldr_to_hdr_gamma(float gamma);
+   STBIDEF void   stbi_ldr_to_hdr_scale(float scale);
+#endif // STBI_NO_LINEAR
+
+// stbi_is_hdr is always defined, but always returns false if STBI_NO_HDR
+STBIDEF int    stbi_is_hdr_from_callbacks(stbi_io_callbacks const *clbk, void *user);
+STBIDEF int    stbi_is_hdr_from_memory(stbi_uc const *buffer, int len);
+#ifndef STBI_NO_STDIO
+STBIDEF int      stbi_is_hdr          (char const *filename);
+STBIDEF int      stbi_is_hdr_from_file(FILE *f);
+#endif // STBI_NO_STDIO
+
+
+// get a VERY brief reason for failure
+// NOT THREADSAFE
+STBIDEF const char *stbi_failure_reason  (void);
+
+// free the loaded image -- this is just free()
+STBIDEF void     stbi_image_free      (void *retval_from_stbi_load);
+
+// get image dimensions & components without fully decoding
+STBIDEF int      stbi_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp);
+STBIDEF int      stbi_info_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp);
+
+#ifndef STBI_NO_STDIO
+STBIDEF int      stbi_info            (char const *filename,     int *x, int *y, int *comp);
+STBIDEF int      stbi_info_from_file  (FILE *f,                  int *x, int *y, int *comp);
+
+#endif
+
+
+
+// for image formats that explicitly notate that they have premultiplied alpha,
+// we just return the colors as stored in the file. set this flag to force
+// unpremultiplication. results are undefined if the unpremultiply overflow.
+STBIDEF void stbi_set_unpremultiply_on_load(int flag_true_if_should_unpremultiply);
+
+// indicate whether we should process iphone images back to canonical format,
+// or just pass them through "as-is"
+STBIDEF void stbi_convert_iphone_png_to_rgb(int flag_true_if_should_convert);
+
+// flip the image vertically, so the first pixel in the output array is the bottom left
+STBIDEF void stbi_set_flip_vertically_on_load(int flag_true_if_should_flip);
+
+// ZLIB client - used by PNG, available for other purposes
+
+STBIDEF char *stbi_zlib_decode_malloc_guesssize(const char *buffer, int len, int initial_size, int *outlen);
+STBIDEF char *stbi_zlib_decode_malloc_guesssize_headerflag(const char *buffer, int len, int initial_size, int *outlen, int parse_header);
+STBIDEF char *stbi_zlib_decode_malloc(const char *buffer, int len, int *outlen);
+STBIDEF int   stbi_zlib_decode_buffer(char *obuffer, int olen, const char *ibuffer, int ilen);
+
+STBIDEF char *stbi_zlib_decode_noheader_malloc(const char *buffer, int len, int *outlen);
+STBIDEF int   stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const char *ibuffer, int ilen);
+
+
+#ifdef __cplusplus
+}
+#endif
+
+//
+//
+////   end header file   /////////////////////////////////////////////////////
+#endif // STBI_INCLUDE_STB_IMAGE_H
+
+#ifdef STB_IMAGE_IMPLEMENTATION
+
+#if defined(STBI_ONLY_JPEG) || defined(STBI_ONLY_PNG) || defined(STBI_ONLY_BMP) \
+  || defined(STBI_ONLY_TGA) || defined(STBI_ONLY_GIF) || defined(STBI_ONLY_PSD) \
+  || defined(STBI_ONLY_HDR) || defined(STBI_ONLY_PIC) || defined(STBI_ONLY_PNM) \
+  || defined(STBI_ONLY_ZLIB)
+   #ifndef STBI_ONLY_JPEG
+   #define STBI_NO_JPEG
+   #endif
+   #ifndef STBI_ONLY_PNG
+   #define STBI_NO_PNG
+   #endif
+   #ifndef STBI_ONLY_BMP
+   #define STBI_NO_BMP
+   #endif
+   #ifndef STBI_ONLY_PSD
+   #define STBI_NO_PSD
+   #endif
+   #ifndef STBI_ONLY_TGA
+   #define STBI_NO_TGA
+   #endif
+   #ifndef STBI_ONLY_GIF
+   #define STBI_NO_GIF
+   #endif
+   #ifndef STBI_ONLY_HDR
+   #define STBI_NO_HDR
+   #endif
+   #ifndef STBI_ONLY_PIC
+   #define STBI_NO_PIC
+   #endif
+   #ifndef STBI_ONLY_PNM
+   #define STBI_NO_PNM
+   #endif
+#endif
+
+#if defined(STBI_NO_PNG) && !defined(STBI_SUPPORT_ZLIB) && !defined(STBI_NO_ZLIB)
+#define STBI_NO_ZLIB
+#endif
+
+
+#include <stdarg.h>
+#include <stddef.h> // ptrdiff_t on osx
+#include <stdlib.h>
+#include <string.h>
+
+#if !defined(STBI_NO_LINEAR) || !defined(STBI_NO_HDR)
+#include <math.h>  // ldexp
+#endif
+
+#ifndef STBI_NO_STDIO
+#include <stdio.h>
+#endif
+
+#ifndef STBI_ASSERT
+#include <assert.h>
+#define STBI_ASSERT(x) assert(x)
+#endif
+
+
+#ifndef _MSC_VER
+   #ifdef __cplusplus
+   #define stbi_inline inline
+   #else
+   #define stbi_inline
+   #endif
+#else
+   #define stbi_inline __forceinline
+#endif
+
+
+#ifdef _MSC_VER
+typedef unsigned short stbi__uint16;
+typedef   signed short stbi__int16;
+typedef unsigned int   stbi__uint32;
+typedef   signed int   stbi__int32;
+#else
+#include <stdint.h>
+typedef uint16_t stbi__uint16;
+typedef int16_t  stbi__int16;
+typedef uint32_t stbi__uint32;
+typedef int32_t  stbi__int32;
+#endif
+
+// should produce compiler error if size is wrong
+typedef unsigned char validate_uint32[sizeof(stbi__uint32)==4 ? 1 : -1];
+
+#ifdef _MSC_VER
+#define STBI_NOTUSED(v)  (void)(v)
+#else
+#define STBI_NOTUSED(v)  (void)sizeof(v)
+#endif
+
+#ifdef _MSC_VER
+#define STBI_HAS_LROTL
+#endif
+
+#ifdef STBI_HAS_LROTL
+   #define stbi_lrot(x,y)  _lrotl(x,y)
+#else
+   #define stbi_lrot(x,y)  (((x) << (y)) | ((x) >> (32 - (y))))
+#endif
+
+#if defined(STBI_MALLOC) && defined(STBI_FREE) && (defined(STBI_REALLOC) || defined(STBI_REALLOC_SIZED))
+// ok
+#elif !defined(STBI_MALLOC) && !defined(STBI_FREE) && !defined(STBI_REALLOC) && !defined(STBI_REALLOC_SIZED)
+// ok
+#else
+#error "Must define all or none of STBI_MALLOC, STBI_FREE, and STBI_REALLOC (or STBI_REALLOC_SIZED)."
+#endif
+
+#ifndef STBI_MALLOC
+#define STBI_MALLOC(sz)           malloc(sz)
+#define STBI_REALLOC(p,newsz)     realloc(p,newsz)
+#define STBI_FREE(p)              free(p)
+#endif
+
+#ifndef STBI_REALLOC_SIZED
+#define STBI_REALLOC_SIZED(p,oldsz,newsz) STBI_REALLOC(p,newsz)
+#endif
+
+// x86/x64 detection
+#if defined(__x86_64__) || defined(_M_X64)
+#define STBI__X64_TARGET
+#elif defined(__i386) || defined(_M_IX86)
+#define STBI__X86_TARGET
+#endif
+
+#if defined(__GNUC__) && (defined(STBI__X86_TARGET) || defined(STBI__X64_TARGET)) && !defined(__SSE2__) && !defined(STBI_NO_SIMD)
+// NOTE: not clear do we actually need this for the 64-bit path?
+// gcc doesn't support sse2 intrinsics unless you compile with -msse2,
+// (but compiling with -msse2 allows the compiler to use SSE2 everywhere;
+// this is just broken and gcc are jerks for not fixing it properly
+// http://www.virtualdub.org/blog/pivot/entry.php?id=363 )
+#define STBI_NO_SIMD
+#endif
+
+#if defined(__MINGW32__) && defined(STBI__X86_TARGET) && !defined(STBI_MINGW_ENABLE_SSE2) && !defined(STBI_NO_SIMD)
+// Note that __MINGW32__ doesn't actually mean 32-bit, so we have to avoid STBI__X64_TARGET
+//
+// 32-bit MinGW wants ESP to be 16-byte aligned, but this is not in the
+// Windows ABI and VC++ as well as Windows DLLs don't maintain that invariant.
+// As a result, enabling SSE2 on 32-bit MinGW is dangerous when not
+// simultaneously enabling "-mstackrealign".
+//
+// See https://github.com/nothings/stb/issues/81 for more information.
+//
+// So default to no SSE2 on 32-bit MinGW. If you've read this far and added
+// -mstackrealign to your build settings, feel free to #define STBI_MINGW_ENABLE_SSE2.
+#define STBI_NO_SIMD
+#endif
+
+#if !defined(STBI_NO_SIMD) && (defined(STBI__X86_TARGET) || defined(STBI__X64_TARGET))
+#define STBI_SSE2
+#include <emmintrin.h>
+
+#ifdef _MSC_VER
+
+#if _MSC_VER >= 1400  // not VC6
+#include <intrin.h> // __cpuid
+static int stbi__cpuid3(void)
+{
+   int info[4];
+   __cpuid(info,1);
+   return info[3];
+}
+#else
+static int stbi__cpuid3(void)
+{
+   int res;
+   __asm {
+      mov  eax,1
+      cpuid
+      mov  res,edx
+   }
+   return res;
+}
+#endif
+
+#define STBI_SIMD_ALIGN(type, name) __declspec(align(16)) type name
+
+static int stbi__sse2_available()
+{
+   int info3 = stbi__cpuid3();
+   return ((info3 >> 26) & 1) != 0;
+}
+#else // assume GCC-style if not VC++
+#define STBI_SIMD_ALIGN(type, name) type name __attribute__((aligned(16)))
+
+static int stbi__sse2_available()
+{
+#if defined(STBI__X64_TARGET)
+   // on x64, SSE2 can be assumed to be available.
+   return 1;
+#elif defined(LOVE_STBI_SSE2_OVERRIDE)
+   return 1;
+#else
+#	warning "stb_image compiled without SSE2 support, define LOVE_STBI_SSE2_OVERRIDE to force SSE2 support"
+   // __builtin_cpu_supports is buggy on GCC 5 and above, causing problems if
+   // referenced in a shared object, giving missing __cpu_model hidden symbol errors.
+   // To get around that, just assume that SSE2 is not available on x86.
+   //
+   // See https://github.com/nothings/stb/issues/280 for more information.
+   return 0;
+#endif
+}
+#endif
+#endif
+
+// ARM NEON
+#if defined(STBI_NO_SIMD) && defined(STBI_NEON)
+#undef STBI_NEON
+#endif
+
+#ifdef STBI_NEON
+#include <arm_neon.h>
+// assume GCC or Clang on ARM targets
+#define STBI_SIMD_ALIGN(type, name) type name __attribute__((aligned(16)))
+#endif
+
+#ifndef STBI_SIMD_ALIGN
+#define STBI_SIMD_ALIGN(type, name) type name
+#endif
+
+///////////////////////////////////////////////
+//
+//  stbi__context struct and start_xxx functions
+
+// stbi__context structure is our basic context used by all images, so it
+// contains all the IO context, plus some basic image information
+typedef struct
+{
+   stbi__uint32 img_x, img_y;
+   int img_n, img_out_n;
+
+   stbi_io_callbacks io;
+   void *io_user_data;
+
+   int read_from_callbacks;
+   int buflen;
+   stbi_uc buffer_start[128];
+
+   stbi_uc *img_buffer, *img_buffer_end;
+   stbi_uc *img_buffer_original, *img_buffer_original_end;
+} stbi__context;
+
+
+static void stbi__refill_buffer(stbi__context *s);
+
+// initialize a memory-decode context
+static void stbi__start_mem(stbi__context *s, stbi_uc const *buffer, int len)
+{
+   s->io.read = NULL;
+   s->read_from_callbacks = 0;
+   s->img_buffer = s->img_buffer_original = (stbi_uc *) buffer;
+   s->img_buffer_end = s->img_buffer_original_end = (stbi_uc *) buffer+len;
+}
+
+// initialize a callback-based context
+static void stbi__start_callbacks(stbi__context *s, stbi_io_callbacks *c, void *user)
+{
+   s->io = *c;
+   s->io_user_data = user;
+   s->buflen = sizeof(s->buffer_start);
+   s->read_from_callbacks = 1;
+   s->img_buffer_original = s->buffer_start;
+   stbi__refill_buffer(s);
+   s->img_buffer_original_end = s->img_buffer_end;
+}
+
+#ifndef STBI_NO_STDIO
+
+static int stbi__stdio_read(void *user, char *data, int size)
+{
+   return (int) fread(data,1,size,(FILE*) user);
+}
+
+static void stbi__stdio_skip(void *user, int n)
+{
+   fseek((FILE*) user, n, SEEK_CUR);
+}
+
+static int stbi__stdio_eof(void *user)
+{
+   return feof((FILE*) user);
+}
+
+static stbi_io_callbacks stbi__stdio_callbacks =
+{
+   stbi__stdio_read,
+   stbi__stdio_skip,
+   stbi__stdio_eof,
+};
+
+static void stbi__start_file(stbi__context *s, FILE *f)
+{
+   stbi__start_callbacks(s, &stbi__stdio_callbacks, (void *) f);
+}
+
+//static void stop_file(stbi__context *s) { }
+
+#endif // !STBI_NO_STDIO
+
+static void stbi__rewind(stbi__context *s)
+{
+   // conceptually rewind SHOULD rewind to the beginning of the stream,
+   // but we just rewind to the beginning of the initial buffer, because
+   // we only use it after doing 'test', which only ever looks at at most 92 bytes
+   s->img_buffer = s->img_buffer_original;
+   s->img_buffer_end = s->img_buffer_original_end;
+}
+
+#ifndef STBI_NO_JPEG
+static int      stbi__jpeg_test(stbi__context *s);
+static stbi_uc *stbi__jpeg_load(stbi__context *s, int *x, int *y, int *comp, int req_comp);
+static int      stbi__jpeg_info(stbi__context *s, int *x, int *y, int *comp);
+#endif
+
+#ifndef STBI_NO_PNG
+static int      stbi__png_test(stbi__context *s);
+static stbi_uc *stbi__png_load(stbi__context *s, int *x, int *y, int *comp, int req_comp);
+static int      stbi__png_info(stbi__context *s, int *x, int *y, int *comp);
+#endif
+
+#ifndef STBI_NO_BMP
+static int      stbi__bmp_test(stbi__context *s);
+static stbi_uc *stbi__bmp_load(stbi__context *s, int *x, int *y, int *comp, int req_comp);
+static int      stbi__bmp_info(stbi__context *s, int *x, int *y, int *comp);
+#endif
+
+#ifndef STBI_NO_TGA
+static int      stbi__tga_test(stbi__context *s);
+static stbi_uc *stbi__tga_load(stbi__context *s, int *x, int *y, int *comp, int req_comp);
+static int      stbi__tga_info(stbi__context *s, int *x, int *y, int *comp);
+#endif
+
+#ifndef STBI_NO_PSD
+static int      stbi__psd_test(stbi__context *s);
+static stbi_uc *stbi__psd_load(stbi__context *s, int *x, int *y, int *comp, int req_comp);
+static int      stbi__psd_info(stbi__context *s, int *x, int *y, int *comp);
+#endif
+
+#ifndef STBI_NO_HDR
+static int      stbi__hdr_test(stbi__context *s);
+static float   *stbi__hdr_load(stbi__context *s, int *x, int *y, int *comp, int req_comp);
+static int      stbi__hdr_info(stbi__context *s, int *x, int *y, int *comp);
+#endif
+
+#ifndef STBI_NO_PIC
+static int      stbi__pic_test(stbi__context *s);
+static stbi_uc *stbi__pic_load(stbi__context *s, int *x, int *y, int *comp, int req_comp);
+static int      stbi__pic_info(stbi__context *s, int *x, int *y, int *comp);
+#endif
+
+#ifndef STBI_NO_GIF
+static int      stbi__gif_test(stbi__context *s);
+static stbi_uc *stbi__gif_load(stbi__context *s, int *x, int *y, int *comp, int req_comp);
+static int      stbi__gif_info(stbi__context *s, int *x, int *y, int *comp);
+#endif
+
+#ifndef STBI_NO_PNM
+static int      stbi__pnm_test(stbi__context *s);
+static stbi_uc *stbi__pnm_load(stbi__context *s, int *x, int *y, int *comp, int req_comp);
+static int      stbi__pnm_info(stbi__context *s, int *x, int *y, int *comp);
+#endif
+
+// this is not threadsafe
+static const char *stbi__g_failure_reason;
+
+STBIDEF const char *stbi_failure_reason(void)
+{
+   return stbi__g_failure_reason;
+}
+
+static int stbi__err(const char *str)
+{
+   stbi__g_failure_reason = str;
+   return 0;
+}
+
+static void *stbi__malloc(size_t size)
+{
+    return STBI_MALLOC(size);
+}
+
+// stbi__err - error
+// stbi__errpf - error returning pointer to float
+// stbi__errpuc - error returning pointer to unsigned char
+
+#ifdef STBI_NO_FAILURE_STRINGS
+   #define stbi__err(x,y)  0
+#elif defined(STBI_FAILURE_USERMSG)
+   #define stbi__err(x,y)  stbi__err(y)
+#else
+   #define stbi__err(x,y)  stbi__err(x)
+#endif
+
+#define stbi__errpf(x,y)   ((float *)(size_t) (stbi__err(x,y)?NULL:NULL))
+#define stbi__errpuc(x,y)  ((unsigned char *)(size_t) (stbi__err(x,y)?NULL:NULL))
+
+STBIDEF void stbi_image_free(void *retval_from_stbi_load)
+{
+   STBI_FREE(retval_from_stbi_load);
+}
+
+#ifndef STBI_NO_LINEAR
+static float   *stbi__ldr_to_hdr(stbi_uc *data, int x, int y, int comp);
+#endif
+
+#ifndef STBI_NO_HDR
+static stbi_uc *stbi__hdr_to_ldr(float   *data, int x, int y, int comp);
+#endif
+
+static int stbi__vertically_flip_on_load = 0;
+
+STBIDEF void stbi_set_flip_vertically_on_load(int flag_true_if_should_flip)
+{
+    stbi__vertically_flip_on_load = flag_true_if_should_flip;
+}
+
+static unsigned char *stbi__load_main(stbi__context *s, int *x, int *y, int *comp, int req_comp)
+{
+   #ifndef STBI_NO_JPEG
+   if (stbi__jpeg_test(s)) return stbi__jpeg_load(s,x,y,comp,req_comp);
+   #endif
+   #ifndef STBI_NO_PNG
+   if (stbi__png_test(s))  return stbi__png_load(s,x,y,comp,req_comp);
+   #endif
+   #ifndef STBI_NO_BMP
+   if (stbi__bmp_test(s))  return stbi__bmp_load(s,x,y,comp,req_comp);
+   #endif
+   #ifndef STBI_NO_GIF
+   if (stbi__gif_test(s))  return stbi__gif_load(s,x,y,comp,req_comp);
+   #endif
+   #ifndef STBI_NO_PSD
+   if (stbi__psd_test(s))  return stbi__psd_load(s,x,y,comp,req_comp);
+   #endif
+   #ifndef STBI_NO_PIC
+   if (stbi__pic_test(s))  return stbi__pic_load(s,x,y,comp,req_comp);
+   #endif
+   #ifndef STBI_NO_PNM
+   if (stbi__pnm_test(s))  return stbi__pnm_load(s,x,y,comp,req_comp);
+   #endif
+
+   #ifndef STBI_NO_HDR
+   if (stbi__hdr_test(s)) {
+      float *hdr = stbi__hdr_load(s, x,y,comp,req_comp);
+      return stbi__hdr_to_ldr(hdr, *x, *y, req_comp ? req_comp : *comp);
+   }
+   #endif
+
+   #ifndef STBI_NO_TGA
+   // test tga last because it's a crappy test!
+   if (stbi__tga_test(s))
+      return stbi__tga_load(s,x,y,comp,req_comp);
+   #endif
+
+   return stbi__errpuc("unknown image type", "Image not of any known type, or corrupt");
+}
+
+static unsigned char *stbi__load_flip(stbi__context *s, int *x, int *y, int *comp, int req_comp)
+{
+   unsigned char *result = stbi__load_main(s, x, y, comp, req_comp);
+
+   if (stbi__vertically_flip_on_load && result != NULL) {
+      int w = *x, h = *y;
+      int depth = req_comp ? req_comp : *comp;
+      int row,col,z;
+      stbi_uc temp;
+
+      // @OPTIMIZE: use a bigger temp buffer and memcpy multiple pixels at once
+      for (row = 0; row < (h>>1); row++) {
+         for (col = 0; col < w; col++) {
+            for (z = 0; z < depth; z++) {
+               temp = result[(row * w + col) * depth + z];
+               result[(row * w + col) * depth + z] = result[((h - row - 1) * w + col) * depth + z];
+               result[((h - row - 1) * w + col) * depth + z] = temp;
+            }
+         }
+      }
+   }
+
+   return result;
+}
+
+#ifndef STBI_NO_HDR
+static void stbi__float_postprocess(float *result, int *x, int *y, int *comp, int req_comp)
+{
+   if (stbi__vertically_flip_on_load && result != NULL) {
+      int w = *x, h = *y;
+      int depth = req_comp ? req_comp : *comp;
+      int row,col,z;
+      float temp;
+
+      // @OPTIMIZE: use a bigger temp buffer and memcpy multiple pixels at once
+      for (row = 0; row < (h>>1); row++) {
+         for (col = 0; col < w; col++) {
+            for (z = 0; z < depth; z++) {
+               temp = result[(row * w + col) * depth + z];
+               result[(row * w + col) * depth + z] = result[((h - row - 1) * w + col) * depth + z];
+               result[((h - row - 1) * w + col) * depth + z] = temp;
+            }
+         }
+      }
+   }
+}
+#endif
+
+#ifndef STBI_NO_STDIO
+
+static FILE *stbi__fopen(char const *filename, char const *mode)
+{
+   FILE *f;
+#if defined(_MSC_VER) && _MSC_VER >= 1400
+   if (0 != fopen_s(&f, filename, mode))
+      f=0;
+#else
+   f = fopen(filename, mode);
+#endif
+   return f;
+}
+
+
+STBIDEF stbi_uc *stbi_load(char const *filename, int *x, int *y, int *comp, int req_comp)
+{
+   FILE *f = stbi__fopen(filename, "rb");
+   unsigned char *result;
+   if (!f) return stbi__errpuc("can't fopen", "Unable to open file");
+   result = stbi_load_from_file(f,x,y,comp,req_comp);
+   fclose(f);
+   return result;
+}
+
+STBIDEF stbi_uc *stbi_load_from_file(FILE *f, int *x, int *y, int *comp, int req_comp)
+{
+   unsigned char *result;
+   stbi__context s;
+   stbi__start_file(&s,f);
+   result = stbi__load_flip(&s,x,y,comp,req_comp);
+   if (result) {
+      // need to 'unget' all the characters in the IO buffer
+      fseek(f, - (int) (s.img_buffer_end - s.img_buffer), SEEK_CUR);
+   }
+   return result;
+}
+#endif //!STBI_NO_STDIO
+
+STBIDEF stbi_uc *stbi_load_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp)
+{
+   stbi__context s;
+   stbi__start_mem(&s,buffer,len);
+   return stbi__load_flip(&s,x,y,comp,req_comp);
+}
+
+STBIDEF stbi_uc *stbi_load_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp)
+{
+   stbi__context s;
+   stbi__start_callbacks(&s, (stbi_io_callbacks *) clbk, user);
+   return stbi__load_flip(&s,x,y,comp,req_comp);
+}
+
+#ifndef STBI_NO_LINEAR
+static float *stbi__loadf_main(stbi__context *s, int *x, int *y, int *comp, int req_comp)
+{
+   unsigned char *data;
+   #ifndef STBI_NO_HDR
+   if (stbi__hdr_test(s)) {
+      float *hdr_data = stbi__hdr_load(s,x,y,comp,req_comp);
+      if (hdr_data)
+         stbi__float_postprocess(hdr_data,x,y,comp,req_comp);
+      return hdr_data;
+   }
+   #endif
+   data = stbi__load_flip(s, x, y, comp, req_comp);
+   if (data)
+      return stbi__ldr_to_hdr(data, *x, *y, req_comp ? req_comp : *comp);
+   return stbi__errpf("unknown image type", "Image not of any known type, or corrupt");
+}
+
+STBIDEF float *stbi_loadf_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp)
+{
+   stbi__context s;
+   stbi__start_mem(&s,buffer,len);
+   return stbi__loadf_main(&s,x,y,comp,req_comp);
+}
+
+STBIDEF float *stbi_loadf_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp)
+{
+   stbi__context s;
+   stbi__start_callbacks(&s, (stbi_io_callbacks *) clbk, user);
+   return stbi__loadf_main(&s,x,y,comp,req_comp);
+}
+
+#ifndef STBI_NO_STDIO
+STBIDEF float *stbi_loadf(char const *filename, int *x, int *y, int *comp, int req_comp)
+{
+   float *result;
+   FILE *f = stbi__fopen(filename, "rb");
+   if (!f) return stbi__errpf("can't fopen", "Unable to open file");
+   result = stbi_loadf_from_file(f,x,y,comp,req_comp);
+   fclose(f);
+   return result;
+}
+
+STBIDEF float *stbi_loadf_from_file(FILE *f, int *x, int *y, int *comp, int req_comp)
+{
+   stbi__context s;
+   stbi__start_file(&s,f);
+   return stbi__loadf_main(&s,x,y,comp,req_comp);
+}
+#endif // !STBI_NO_STDIO
+
+#endif // !STBI_NO_LINEAR
+
+// these is-hdr-or-not is defined independent of whether STBI_NO_LINEAR is
+// defined, for API simplicity; if STBI_NO_LINEAR is defined, it always
+// reports false!
+
+STBIDEF int stbi_is_hdr_from_memory(stbi_uc const *buffer, int len)
+{
+   #ifndef STBI_NO_HDR
+   stbi__context s;
+   stbi__start_mem(&s,buffer,len);
+   return stbi__hdr_test(&s);
+   #else
+   STBI_NOTUSED(buffer);
+   STBI_NOTUSED(len);
+   return 0;
+   #endif
+}
+
+#ifndef STBI_NO_STDIO
+STBIDEF int      stbi_is_hdr          (char const *filename)
+{
+   FILE *f = stbi__fopen(filename, "rb");
+   int result=0;
+   if (f) {
+      result = stbi_is_hdr_from_file(f);
+      fclose(f);
+   }
+   return result;
+}
+
+STBIDEF int      stbi_is_hdr_from_file(FILE *f)
+{
+   #ifndef STBI_NO_HDR
+   stbi__context s;
+   stbi__start_file(&s,f);
+   return stbi__hdr_test(&s);
+   #else
+   STBI_NOTUSED(f);
+   return 0;
+   #endif
+}
+#endif // !STBI_NO_STDIO
+
+STBIDEF int      stbi_is_hdr_from_callbacks(stbi_io_callbacks const *clbk, void *user)
+{
+   #ifndef STBI_NO_HDR
+   stbi__context s;
+   stbi__start_callbacks(&s, (stbi_io_callbacks *) clbk, user);
+   return stbi__hdr_test(&s);
+   #else
+   STBI_NOTUSED(clbk);
+   STBI_NOTUSED(user);
+   return 0;
+   #endif
+}
+
+#ifndef STBI_NO_LINEAR
+static float stbi__l2h_gamma=2.2f, stbi__l2h_scale=1.0f;
+
+STBIDEF void   stbi_ldr_to_hdr_gamma(float gamma) { stbi__l2h_gamma = gamma; }
+STBIDEF void   stbi_ldr_to_hdr_scale(float scale) { stbi__l2h_scale = scale; }
+#endif
+
+static float stbi__h2l_gamma_i=1.0f/2.2f, stbi__h2l_scale_i=1.0f;
+
+STBIDEF void   stbi_hdr_to_ldr_gamma(float gamma) { stbi__h2l_gamma_i = 1/gamma; }
+STBIDEF void   stbi_hdr_to_ldr_scale(float scale) { stbi__h2l_scale_i = 1/scale; }
+
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// Common code used by all image loaders
+//
+
+enum
+{
+   STBI__SCAN_load=0,
+   STBI__SCAN_type,
+   STBI__SCAN_header
+};
+
+static void stbi__refill_buffer(stbi__context *s)
+{
+   int n = (s->io.read)(s->io_user_data,(char*)s->buffer_start,s->buflen);
+   if (n == 0) {
+      // at end of file, treat same as if from memory, but need to handle case
+      // where s->img_buffer isn't pointing to safe memory, e.g. 0-byte file
+      s->read_from_callbacks = 0;
+      s->img_buffer = s->buffer_start;
+      s->img_buffer_end = s->buffer_start+1;
+      *s->img_buffer = 0;
+   } else {
+      s->img_buffer = s->buffer_start;
+      s->img_buffer_end = s->buffer_start + n;
+   }
+}
+
+stbi_inline static stbi_uc stbi__get8(stbi__context *s)
+{
+   if (s->img_buffer < s->img_buffer_end)
+      return *s->img_buffer++;
+   if (s->read_from_callbacks) {
+      stbi__refill_buffer(s);
+      return *s->img_buffer++;
+   }
+   return 0;
+}
+
+stbi_inline static int stbi__at_eof(stbi__context *s)
+{
+   if (s->io.read) {
+      if (!(s->io.eof)(s->io_user_data)) return 0;
+      // if feof() is true, check if buffer = end
+      // special case: we've only got the special 0 character at the end
+      if (s->read_from_callbacks == 0) return 1;
+   }
+
+   return s->img_buffer >= s->img_buffer_end;
+}
+
+static void stbi__skip(stbi__context *s, int n)
+{
+   if (n < 0) {
+      s->img_buffer = s->img_buffer_end;
+      return;
+   }
+   if (s->io.read) {
+      int blen = (int) (s->img_buffer_end - s->img_buffer);
+      if (blen < n) {
+         s->img_buffer = s->img_buffer_end;
+         (s->io.skip)(s->io_user_data, n - blen);
+         return;
+      }
+   }
+   s->img_buffer += n;
+}
+
+static int stbi__getn(stbi__context *s, stbi_uc *buffer, int n)
+{
+   if (s->io.read) {
+      int blen = (int) (s->img_buffer_end - s->img_buffer);
+      if (blen < n) {
+         int res, count;
+
+         memcpy(buffer, s->img_buffer, blen);
+
+         count = (s->io.read)(s->io_user_data, (char*) buffer + blen, n - blen);
+         res = (count == (n-blen));
+         s->img_buffer = s->img_buffer_end;
+         return res;
+      }
+   }
+
+   if (s->img_buffer+n <= s->img_buffer_end) {
+      memcpy(buffer, s->img_buffer, n);
+      s->img_buffer += n;
+      return 1;
+   } else
+      return 0;
+}
+
+static int stbi__get16be(stbi__context *s)
+{
+   int z = stbi__get8(s);
+   return (z << 8) + stbi__get8(s);
+}
+
+#if defined(STBI_NO_PNG) && defined(STBI_NO_PSD) && defined(STBI_NO_PIC)
+// nothing
+#else
+static stbi__uint32 stbi__get32be(stbi__context *s)
+{
+   stbi__uint32 z = stbi__get16be(s);
+   return (z << 16) + stbi__get16be(s);
+}
+#endif
+
+#if defined(STBI_NO_BMP) && defined(STBI_NO_TGA) && defined(STBI_NO_GIF)
+// nothing
+#else
+static int stbi__get16le(stbi__context *s)
+{
+   int z = stbi__get8(s);
+   return z + (stbi__get8(s) << 8);
+}
+#endif
+
+#ifndef STBI_NO_BMP
+static stbi__uint32 stbi__get32le(stbi__context *s)
+{
+   stbi__uint32 z = stbi__get16le(s);
+   return z + (stbi__get16le(s) << 16);
+}
+#endif
+
+#define STBI__BYTECAST(x)  ((stbi_uc) ((x) & 255))  // truncate int to byte without warnings
+
+
+//////////////////////////////////////////////////////////////////////////////
+//
+//  generic converter from built-in img_n to req_comp
+//    individual types do this automatically as much as possible (e.g. jpeg
+//    does all cases internally since it needs to colorspace convert anyway,
+//    and it never has alpha, so very few cases ). png can automatically
+//    interleave an alpha=255 channel, but falls back to this for other cases
+//
+//  assume data buffer is malloced, so malloc a new one and free that one
+//  only failure mode is malloc failing
+
+static stbi_uc stbi__compute_y(int r, int g, int b)
+{
+   return (stbi_uc) (((r*77) + (g*150) +  (29*b)) >> 8);
+}
+
+static unsigned char *stbi__convert_format(unsigned char *data, int img_n, int req_comp, unsigned int x, unsigned int y)
+{
+   int i,j;
+   unsigned char *good;
+
+   if (req_comp == img_n) return data;
+   STBI_ASSERT(req_comp >= 1 && req_comp <= 4);
+
+   good = (unsigned char *) stbi__malloc(req_comp * x * y);
+   if (good == NULL) {
+      STBI_FREE(data);
+      return stbi__errpuc("outofmem", "Out of memory");
+   }
+
+   for (j=0; j < (int) y; ++j) {
+      unsigned char *src  = data + j * x * img_n   ;
+      unsigned char *dest = good + j * x * req_comp;
+
+      #define COMBO(a,b)  ((a)*8+(b))
+      #define CASE(a,b)   case COMBO(a,b): for(i=x-1; i >= 0; --i, src += a, dest += b)
+      // convert source image with img_n components to one with req_comp components;
+      // avoid switch per pixel, so use switch per scanline and massive macros
+      switch (COMBO(img_n, req_comp)) {
+         CASE(1,2) dest[0]=src[0], dest[1]=255; break;
+         CASE(1,3) dest[0]=dest[1]=dest[2]=src[0]; break;
+         CASE(1,4) dest[0]=dest[1]=dest[2]=src[0], dest[3]=255; break;
+         CASE(2,1) dest[0]=src[0]; break;
+         CASE(2,3) dest[0]=dest[1]=dest[2]=src[0]; break;
+         CASE(2,4) dest[0]=dest[1]=dest[2]=src[0], dest[3]=src[1]; break;
+         CASE(3,4) dest[0]=src[0],dest[1]=src[1],dest[2]=src[2],dest[3]=255; break;
+         CASE(3,1) dest[0]=stbi__compute_y(src[0],src[1],src[2]); break;
+         CASE(3,2) dest[0]=stbi__compute_y(src[0],src[1],src[2]), dest[1] = 255; break;
+         CASE(4,1) dest[0]=stbi__compute_y(src[0],src[1],src[2]); break;
+         CASE(4,2) dest[0]=stbi__compute_y(src[0],src[1],src[2]), dest[1] = src[3]; break;
+         CASE(4,3) dest[0]=src[0],dest[1]=src[1],dest[2]=src[2]; break;
+         default: STBI_ASSERT(0);
+      }
+      #undef CASE
+   }
+
+   STBI_FREE(data);
+   return good;
+}
+
+#ifndef STBI_NO_LINEAR
+static float   *stbi__ldr_to_hdr(stbi_uc *data, int x, int y, int comp)
+{
+   int i,k,n;
+   float *output = (float *) stbi__malloc(x * y * comp * sizeof(float));
+   if (output == NULL) { STBI_FREE(data); return stbi__errpf("outofmem", "Out of memory"); }
+   // compute number of non-alpha components
+   if (comp & 1) n = comp; else n = comp-1;
+   for (i=0; i < x*y; ++i) {
+      for (k=0; k < n; ++k) {
+         output[i*comp + k] = (float) (pow(data[i*comp+k]/255.0f, stbi__l2h_gamma) * stbi__l2h_scale);
+      }
+      if (k < comp) output[i*comp + k] = data[i*comp+k]/255.0f;
+   }
+   STBI_FREE(data);
+   return output;
+}
+#endif
+
+#ifndef STBI_NO_HDR
+#define stbi__float2int(x)   ((int) (x))
+static stbi_uc *stbi__hdr_to_ldr(float   *data, int x, int y, int comp)
+{
+   int i,k,n;
+   stbi_uc *output = (stbi_uc *) stbi__malloc(x * y * comp);
+   if (output == NULL) { STBI_FREE(data); return stbi__errpuc("outofmem", "Out of memory"); }
+   // compute number of non-alpha components
+   if (comp & 1) n = comp; else n = comp-1;
+   for (i=0; i < x*y; ++i) {
+      for (k=0; k < n; ++k) {
+         float z = (float) pow(data[i*comp+k]*stbi__h2l_scale_i, stbi__h2l_gamma_i) * 255 + 0.5f;
+         if (z < 0) z = 0;
+         if (z > 255) z = 255;
+         output[i*comp + k] = (stbi_uc) stbi__float2int(z);
+      }
+      if (k < comp) {
+         float z = data[i*comp+k] * 255 + 0.5f;
+         if (z < 0) z = 0;
+         if (z > 255) z = 255;
+         output[i*comp + k] = (stbi_uc) stbi__float2int(z);
+      }
+   }
+   STBI_FREE(data);
+   return output;
+}
+#endif
+
+//////////////////////////////////////////////////////////////////////////////
+//
+//  "baseline" JPEG/JFIF decoder
+//
+//    simple implementation
+//      - doesn't support delayed output of y-dimension
+//      - simple interface (only one output format: 8-bit interleaved RGB)
+//      - doesn't try to recover corrupt jpegs
+//      - doesn't allow partial loading, loading multiple at once
+//      - still fast on x86 (copying globals into locals doesn't help x86)
+//      - allocates lots of intermediate memory (full size of all components)
+//        - non-interleaved case requires this anyway
+//        - allows good upsampling (see next)
+//    high-quality
+//      - upsampled channels are bilinearly interpolated, even across blocks
+//      - quality integer IDCT derived from IJG's 'slow'
+//    performance
+//      - fast huffman; reasonable integer IDCT
+//      - some SIMD kernels for common paths on targets with SSE2/NEON
+//      - uses a lot of intermediate memory, could cache poorly
+
+#ifndef STBI_NO_JPEG
+
+// huffman decoding acceleration
+#define FAST_BITS   9  // larger handles more cases; smaller stomps less cache
+
+typedef struct
+{
+   stbi_uc  fast[1 << FAST_BITS];
+   // weirdly, repacking this into AoS is a 10% speed loss, instead of a win
+   stbi__uint16 code[256];
+   stbi_uc  values[256];
+   stbi_uc  size[257];
+   unsigned int maxcode[18];
+   int    delta[17];   // old 'firstsymbol' - old 'firstcode'
+} stbi__huffman;
+
+typedef struct
+{
+   stbi__context *s;
+   stbi__huffman huff_dc[4];
+   stbi__huffman huff_ac[4];
+   stbi_uc dequant[4][64];
+   stbi__int16 fast_ac[4][1 << FAST_BITS];
+
+// sizes for components, interleaved MCUs
+   int img_h_max, img_v_max;
+   int img_mcu_x, img_mcu_y;
+   int img_mcu_w, img_mcu_h;
+
+// definition of jpeg image component
+   struct
+   {
+      int id;
+      int h,v;
+      int tq;
+      int hd,ha;
+      int dc_pred;
+
+      int x,y,w2,h2;
+      stbi_uc *data;
+      void *raw_data, *raw_coeff;
+      stbi_uc *linebuf;
+      short   *coeff;   // progressive only
+      int      coeff_w, coeff_h; // number of 8x8 coefficient blocks
+   } img_comp[4];
+
+   stbi__uint32   code_buffer; // jpeg entropy-coded buffer
+   int            code_bits;   // number of valid bits
+   unsigned char  marker;      // marker seen while filling entropy buffer
+   int            nomore;      // flag if we saw a marker so must stop
+
+   int            progressive;
+   int            spec_start;
+   int            spec_end;
+   int            succ_high;
+   int            succ_low;
+   int            eob_run;
+   int            rgb;
+
+   int scan_n, order[4];
+   int restart_interval, todo;
+
+// kernels
+   void (*idct_block_kernel)(stbi_uc *out, int out_stride, short data[64]);
+   void (*YCbCr_to_RGB_kernel)(stbi_uc *out, const stbi_uc *y, const stbi_uc *pcb, const stbi_uc *pcr, int count, int step);
+   stbi_uc *(*resample_row_hv_2_kernel)(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs);
+} stbi__jpeg;
+
+static int stbi__build_huffman(stbi__huffman *h, int *count)
+{
+   int i,j,k=0,code;
+   // build size list for each symbol (from JPEG spec)
+   for (i=0; i < 16; ++i)
+      for (j=0; j < count[i]; ++j)
+         h->size[k++] = (stbi_uc) (i+1);
+   h->size[k] = 0;
+
+   // compute actual symbols (from jpeg spec)
+   code = 0;
+   k = 0;
+   for(j=1; j <= 16; ++j) {
+      // compute delta to add to code to compute symbol id
+      h->delta[j] = k - code;
+      if (h->size[k] == j) {
+         while (h->size[k] == j)
+            h->code[k++] = (stbi__uint16) (code++);
+         if (code-1 >= (1 << j)) return stbi__err("bad code lengths","Corrupt JPEG");
+      }
+      // compute largest code + 1 for this size, preshifted as needed later
+      h->maxcode[j] = code << (16-j);
+      code <<= 1;
+   }
+   h->maxcode[j] = 0xffffffff;
+
+   // build non-spec acceleration table; 255 is flag for not-accelerated
+   memset(h->fast, 255, 1 << FAST_BITS);
+   for (i=0; i < k; ++i) {
+      int s = h->size[i];
+      if (s <= FAST_BITS) {
+         int c = h->code[i] << (FAST_BITS-s);
+         int m = 1 << (FAST_BITS-s);
+         for (j=0; j < m; ++j) {
+            h->fast[c+j] = (stbi_uc) i;
+         }
+      }
+   }
+   return 1;
+}
+
+// build a table that decodes both magnitude and value of small ACs in
+// one go.
+static void stbi__build_fast_ac(stbi__int16 *fast_ac, stbi__huffman *h)
+{
+   int i;
+   for (i=0; i < (1 << FAST_BITS); ++i) {
+      stbi_uc fast = h->fast[i];
+      fast_ac[i] = 0;
+      if (fast < 255) {
+         int rs = h->values[fast];
+         int run = (rs >> 4) & 15;
+         int magbits = rs & 15;
+         int len = h->size[fast];
+
+         if (magbits && len + magbits <= FAST_BITS) {
+            // magnitude code followed by receive_extend code
+            int k = ((i << len) & ((1 << FAST_BITS) - 1)) >> (FAST_BITS - magbits);
+            int m = 1 << (magbits - 1);
+            if (k < m) k += (-1 << magbits) + 1;
+            // if the result is small enough, we can fit it in fast_ac table
+            if (k >= -128 && k <= 127)
+               fast_ac[i] = (stbi__int16) ((k << 8) + (run << 4) + (len + magbits));
+         }
+      }
+   }
+}
+
+static void stbi__grow_buffer_unsafe(stbi__jpeg *j)
+{
+   do {
+      int b = j->nomore ? 0 : stbi__get8(j->s);
+      if (b == 0xff) {
+         int c = stbi__get8(j->s);
+         if (c != 0) {
+            j->marker = (unsigned char) c;
+            j->nomore = 1;
+            return;
+         }
+      }
+      j->code_buffer |= b << (24 - j->code_bits);
+      j->code_bits += 8;
+   } while (j->code_bits <= 24);
+}
+
+// (1 << n) - 1
+static stbi__uint32 stbi__bmask[17]={0,1,3,7,15,31,63,127,255,511,1023,2047,4095,8191,16383,32767,65535};
+
+// decode a jpeg huffman value from the bitstream
+stbi_inline static int stbi__jpeg_huff_decode(stbi__jpeg *j, stbi__huffman *h)
+{
+   unsigned int temp;
+   int c,k;
+
+   if (j->code_bits < 16) stbi__grow_buffer_unsafe(j);
+
+   // look at the top FAST_BITS and determine what symbol ID it is,
+   // if the code is <= FAST_BITS
+   c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1);
+   k = h->fast[c];
+   if (k < 255) {
+      int s = h->size[k];
+      if (s > j->code_bits)
+         return -1;
+      j->code_buffer <<= s;
+      j->code_bits -= s;
+      return h->values[k];
+   }
+
+   // naive test is to shift the code_buffer down so k bits are
+   // valid, then test against maxcode. To speed this up, we've
+   // preshifted maxcode left so that it has (16-k) 0s at the
+   // end; in other words, regardless of the number of bits, it
+   // wants to be compared against something shifted to have 16;
+   // that way we don't need to shift inside the loop.
+   temp = j->code_buffer >> 16;
+   for (k=FAST_BITS+1 ; ; ++k)
+      if (temp < h->maxcode[k])
+         break;
+   if (k == 17) {
+      // error! code not found
+      j->code_bits -= 16;
+      return -1;
+   }
+
+   if (k > j->code_bits)
+      return -1;
+
+   // convert the huffman code to the symbol id
+   c = ((j->code_buffer >> (32 - k)) & stbi__bmask[k]) + h->delta[k];
+   STBI_ASSERT((((j->code_buffer) >> (32 - h->size[c])) & stbi__bmask[h->size[c]]) == h->code[c]);
+
+   // convert the id to a symbol
+   j->code_bits -= k;
+   j->code_buffer <<= k;
+   return h->values[c];
+}
+
+// bias[n] = (-1<<n) + 1
+static int const stbi__jbias[16] = {0,-1,-3,-7,-15,-31,-63,-127,-255,-511,-1023,-2047,-4095,-8191,-16383,-32767};
+
+// combined JPEG 'receive' and JPEG 'extend', since baseline
+// always extends everything it receives.
+stbi_inline static int stbi__extend_receive(stbi__jpeg *j, int n)
+{
+   unsigned int k;
+   int sgn;
+   if (j->code_bits < n) stbi__grow_buffer_unsafe(j);
+
+   sgn = (stbi__int32)j->code_buffer >> 31; // sign bit is always in MSB
+   k = stbi_lrot(j->code_buffer, n);
+   STBI_ASSERT(n >= 0 && n < (int) (sizeof(stbi__bmask)/sizeof(*stbi__bmask)));
+   j->code_buffer = k & ~stbi__bmask[n];
+   k &= stbi__bmask[n];
+   j->code_bits -= n;
+   return k + (stbi__jbias[n] & ~sgn);
+}
+
+// get some unsigned bits
+stbi_inline static int stbi__jpeg_get_bits(stbi__jpeg *j, int n)
+{
+   unsigned int k;
+   if (j->code_bits < n) stbi__grow_buffer_unsafe(j);
+   k = stbi_lrot(j->code_buffer, n);
+   j->code_buffer = k & ~stbi__bmask[n];
+   k &= stbi__bmask[n];
+   j->code_bits -= n;
+   return k;
+}
+
+stbi_inline static int stbi__jpeg_get_bit(stbi__jpeg *j)
+{
+   unsigned int k;
+   if (j->code_bits < 1) stbi__grow_buffer_unsafe(j);
+   k = j->code_buffer;
+   j->code_buffer <<= 1;
+   --j->code_bits;
+   return k & 0x80000000;
+}
+
+// given a value that's at position X in the zigzag stream,
+// where does it appear in the 8x8 matrix coded as row-major?
+static stbi_uc stbi__jpeg_dezigzag[64+15] =
+{
+    0,  1,  8, 16,  9,  2,  3, 10,
+   17, 24, 32, 25, 18, 11,  4,  5,
+   12, 19, 26, 33, 40, 48, 41, 34,
+   27, 20, 13,  6,  7, 14, 21, 28,
+   35, 42, 49, 56, 57, 50, 43, 36,
+   29, 22, 15, 23, 30, 37, 44, 51,
+   58, 59, 52, 45, 38, 31, 39, 46,
+   53, 60, 61, 54, 47, 55, 62, 63,
+   // let corrupt input sample past end
+   63, 63, 63, 63, 63, 63, 63, 63,
+   63, 63, 63, 63, 63, 63, 63
+};
+
+// decode one 64-entry block--
+static int stbi__jpeg_decode_block(stbi__jpeg *j, short data[64], stbi__huffman *hdc, stbi__huffman *hac, stbi__int16 *fac, int b, stbi_uc *dequant)
+{
+   int diff,dc,k;
+   int t;
+
+   if (j->code_bits < 16) stbi__grow_buffer_unsafe(j);
+   t = stbi__jpeg_huff_decode(j, hdc);
+   if (t < 0) return stbi__err("bad huffman code","Corrupt JPEG");
+
+   // 0 all the ac values now so we can do it 32-bits at a time
+   memset(data,0,64*sizeof(data[0]));
+
+   diff = t ? stbi__extend_receive(j, t) : 0;
+   dc = j->img_comp[b].dc_pred + diff;
+   j->img_comp[b].dc_pred = dc;
+   data[0] = (short) (dc * dequant[0]);
+
+   // decode AC components, see JPEG spec
+   k = 1;
+   do {
+      unsigned int zig;
+      int c,r,s;
+      if (j->code_bits < 16) stbi__grow_buffer_unsafe(j);
+      c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1);
+      r = fac[c];
+      if (r) { // fast-AC path
+         k += (r >> 4) & 15; // run
+         s = r & 15; // combined length
+         j->code_buffer <<= s;
+         j->code_bits -= s;
+         // decode into unzigzag'd location
+         zig = stbi__jpeg_dezigzag[k++];
+         data[zig] = (short) ((r >> 8) * dequant[zig]);
+      } else {
+         int rs = stbi__jpeg_huff_decode(j, hac);
+         if (rs < 0) return stbi__err("bad huffman code","Corrupt JPEG");
+         s = rs & 15;
+         r = rs >> 4;
+         if (s == 0) {
+            if (rs != 0xf0) break; // end block
+            k += 16;
+         } else {
+            k += r;
+            // decode into unzigzag'd location
+            zig = stbi__jpeg_dezigzag[k++];
+            data[zig] = (short) (stbi__extend_receive(j,s) * dequant[zig]);
+         }
+      }
+   } while (k < 64);
+   return 1;
+}
+
+static int stbi__jpeg_decode_block_prog_dc(stbi__jpeg *j, short data[64], stbi__huffman *hdc, int b)
+{
+   int diff,dc;
+   int t;
+   if (j->spec_end != 0) return stbi__err("can't merge dc and ac", "Corrupt JPEG");
+
+   if (j->code_bits < 16) stbi__grow_buffer_unsafe(j);
+
+   if (j->succ_high == 0) {
+      // first scan for DC coefficient, must be first
+      memset(data,0,64*sizeof(data[0])); // 0 all the ac values now
+      t = stbi__jpeg_huff_decode(j, hdc);
+      diff = t ? stbi__extend_receive(j, t) : 0;
+
+      dc = j->img_comp[b].dc_pred + diff;
+      j->img_comp[b].dc_pred = dc;
+      data[0] = (short) (dc << j->succ_low);
+   } else {
+      // refinement scan for DC coefficient
+      if (stbi__jpeg_get_bit(j))
+         data[0] += (short) (1 << j->succ_low);
+   }
+   return 1;
+}
+
+// @OPTIMIZE: store non-zigzagged during the decode passes,
+// and only de-zigzag when dequantizing
+static int stbi__jpeg_decode_block_prog_ac(stbi__jpeg *j, short data[64], stbi__huffman *hac, stbi__int16 *fac)
+{
+   int k;
+   if (j->spec_start == 0) return stbi__err("can't merge dc and ac", "Corrupt JPEG");
+
+   if (j->succ_high == 0) {
+      int shift = j->succ_low;
+
+      if (j->eob_run) {
+         --j->eob_run;
+         return 1;
+      }
+
+      k = j->spec_start;
+      do {
+         unsigned int zig;
+         int c,r,s;
+         if (j->code_bits < 16) stbi__grow_buffer_unsafe(j);
+         c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1);
+         r = fac[c];
+         if (r) { // fast-AC path
+            k += (r >> 4) & 15; // run
+            s = r & 15; // combined length
+            j->code_buffer <<= s;
+            j->code_bits -= s;
+            zig = stbi__jpeg_dezigzag[k++];
+            data[zig] = (short) ((r >> 8) << shift);
+         } else {
+            int rs = stbi__jpeg_huff_decode(j, hac);
+            if (rs < 0) return stbi__err("bad huffman code","Corrupt JPEG");
+            s = rs & 15;
+            r = rs >> 4;
+            if (s == 0) {
+               if (r < 15) {
+                  j->eob_run = (1 << r);
+                  if (r)
+                     j->eob_run += stbi__jpeg_get_bits(j, r);
+                  --j->eob_run;
+                  break;
+               }
+               k += 16;
+            } else {
+               k += r;
+               zig = stbi__jpeg_dezigzag[k++];
+               data[zig] = (short) (stbi__extend_receive(j,s) << shift);
+            }
+         }
+      } while (k <= j->spec_end);
+   } else {
+      // refinement scan for these AC coefficients
+
+      short bit = (short) (1 << j->succ_low);
+
+      if (j->eob_run) {
+         --j->eob_run;
+         for (k = j->spec_start; k <= j->spec_end; ++k) {
+            short *p = &data[stbi__jpeg_dezigzag[k]];
+            if (*p != 0)
+               if (stbi__jpeg_get_bit(j))
+                  if ((*p & bit)==0) {
+                     if (*p > 0)
+                        *p += bit;
+                     else
+                        *p -= bit;
+                  }
+         }
+      } else {
+         k = j->spec_start;
+         do {
+            int r,s;
+            int rs = stbi__jpeg_huff_decode(j, hac); // @OPTIMIZE see if we can use the fast path here, advance-by-r is so slow, eh
+            if (rs < 0) return stbi__err("bad huffman code","Corrupt JPEG");
+            s = rs & 15;
+            r = rs >> 4;
+            if (s == 0) {
+               if (r < 15) {
+                  j->eob_run = (1 << r) - 1;
+                  if (r)
+                     j->eob_run += stbi__jpeg_get_bits(j, r);
+                  r = 64; // force end of block
+               } else {
+                  // r=15 s=0 should write 16 0s, so we just do
+                  // a run of 15 0s and then write s (which is 0),
+                  // so we don't have to do anything special here
+               }
+            } else {
+               if (s != 1) return stbi__err("bad huffman code", "Corrupt JPEG");
+               // sign bit
+               if (stbi__jpeg_get_bit(j))
+                  s = bit;
+               else
+                  s = -bit;
+            }
+
+            // advance by r
+            while (k <= j->spec_end) {
+               short *p = &data[stbi__jpeg_dezigzag[k++]];
+               if (*p != 0) {
+                  if (stbi__jpeg_get_bit(j))
+                     if ((*p & bit)==0) {
+                        if (*p > 0)
+                           *p += bit;
+                        else
+                           *p -= bit;
+                     }
+               } else {
+                  if (r == 0) {
+                     *p = (short) s;
+                     break;
+                  }
+                  --r;
+               }
+            }
+         } while (k <= j->spec_end);
+      }
+   }
+   return 1;
+}
+
+// take a -128..127 value and stbi__clamp it and convert to 0..255
+stbi_inline static stbi_uc stbi__clamp(int x)
+{
+   // trick to use a single test to catch both cases
+   if ((unsigned int) x > 255) {
+      if (x < 0) return 0;
+      if (x > 255) return 255;
+   }
+   return (stbi_uc) x;
+}
+
+#define stbi__f2f(x)  ((int) (((x) * 4096 + 0.5)))
+#define stbi__fsh(x)  ((x) << 12)
+
+// derived from jidctint -- DCT_ISLOW
+#define STBI__IDCT_1D(s0,s1,s2,s3,s4,s5,s6,s7) \
+   int t0,t1,t2,t3,p1,p2,p3,p4,p5,x0,x1,x2,x3; \
+   p2 = s2;                                    \
+   p3 = s6;                                    \
+   p1 = (p2+p3) * stbi__f2f(0.5411961f);       \
+   t2 = p1 + p3*stbi__f2f(-1.847759065f);      \
+   t3 = p1 + p2*stbi__f2f( 0.765366865f);      \
+   p2 = s0;                                    \
+   p3 = s4;                                    \
+   t0 = stbi__fsh(p2+p3);                      \
+   t1 = stbi__fsh(p2-p3);                      \
+   x0 = t0+t3;                                 \
+   x3 = t0-t3;                                 \
+   x1 = t1+t2;                                 \
+   x2 = t1-t2;                                 \
+   t0 = s7;                                    \
+   t1 = s5;                                    \
+   t2 = s3;                                    \
+   t3 = s1;                                    \
+   p3 = t0+t2;                                 \
+   p4 = t1+t3;                                 \
+   p1 = t0+t3;                                 \
+   p2 = t1+t2;                                 \
+   p5 = (p3+p4)*stbi__f2f( 1.175875602f);      \
+   t0 = t0*stbi__f2f( 0.298631336f);           \
+   t1 = t1*stbi__f2f( 2.053119869f);           \
+   t2 = t2*stbi__f2f( 3.072711026f);           \
+   t3 = t3*stbi__f2f( 1.501321110f);           \
+   p1 = p5 + p1*stbi__f2f(-0.899976223f);      \
+   p2 = p5 + p2*stbi__f2f(-2.562915447f);      \
+   p3 = p3*stbi__f2f(-1.961570560f);           \
+   p4 = p4*stbi__f2f(-0.390180644f);           \
+   t3 += p1+p4;                                \
+   t2 += p2+p3;                                \
+   t1 += p2+p4;                                \
+   t0 += p1+p3;
+
+static void stbi__idct_block(stbi_uc *out, int out_stride, short data[64])
+{
+   int i,val[64],*v=val;
+   stbi_uc *o;
+   short *d = data;
+
+   // columns
+   for (i=0; i < 8; ++i,++d, ++v) {
+      // if all zeroes, shortcut -- this avoids dequantizing 0s and IDCTing
+      if (d[ 8]==0 && d[16]==0 && d[24]==0 && d[32]==0
+           && d[40]==0 && d[48]==0 && d[56]==0) {
+         //    no shortcut                 0     seconds
+         //    (1|2|3|4|5|6|7)==0          0     seconds
+         //    all separate               -0.047 seconds
+         //    1 && 2|3 && 4|5 && 6|7:    -0.047 seconds
+         int dcterm = d[0] << 2;
+         v[0] = v[8] = v[16] = v[24] = v[32] = v[40] = v[48] = v[56] = dcterm;
+      } else {
+         STBI__IDCT_1D(d[ 0],d[ 8],d[16],d[24],d[32],d[40],d[48],d[56])
+         // constants scaled things up by 1<<12; let's bring them back
+         // down, but keep 2 extra bits of precision
+         x0 += 512; x1 += 512; x2 += 512; x3 += 512;
+         v[ 0] = (x0+t3) >> 10;
+         v[56] = (x0-t3) >> 10;
+         v[ 8] = (x1+t2) >> 10;
+         v[48] = (x1-t2) >> 10;
+         v[16] = (x2+t1) >> 10;
+         v[40] = (x2-t1) >> 10;
+         v[24] = (x3+t0) >> 10;
+         v[32] = (x3-t0) >> 10;
+      }
+   }
+
+   for (i=0, v=val, o=out; i < 8; ++i,v+=8,o+=out_stride) {
+      // no fast case since the first 1D IDCT spread components out
+      STBI__IDCT_1D(v[0],v[1],v[2],v[3],v[4],v[5],v[6],v[7])
+      // constants scaled things up by 1<<12, plus we had 1<<2 from first
+      // loop, plus horizontal and vertical each scale by sqrt(8) so together
+      // we've got an extra 1<<3, so 1<<17 total we need to remove.
+      // so we want to round that, which means adding 0.5 * 1<<17,
+      // aka 65536. Also, we'll end up with -128 to 127 that we want
+      // to encode as 0..255 by adding 128, so we'll add that before the shift
+      x0 += 65536 + (128<<17);
+      x1 += 65536 + (128<<17);
+      x2 += 65536 + (128<<17);
+      x3 += 65536 + (128<<17);
+      // tried computing the shifts into temps, or'ing the temps to see
+      // if any were out of range, but that was slower
+      o[0] = stbi__clamp((x0+t3) >> 17);
+      o[7] = stbi__clamp((x0-t3) >> 17);
+      o[1] = stbi__clamp((x1+t2) >> 17);
+      o[6] = stbi__clamp((x1-t2) >> 17);
+      o[2] = stbi__clamp((x2+t1) >> 17);
+      o[5] = stbi__clamp((x2-t1) >> 17);
+      o[3] = stbi__clamp((x3+t0) >> 17);
+      o[4] = stbi__clamp((x3-t0) >> 17);
+   }
+}
+
+#ifdef STBI_SSE2
+// sse2 integer IDCT. not the fastest possible implementation but it
+// produces bit-identical results to the generic C version so it's
+// fully "transparent".
+static void stbi__idct_simd(stbi_uc *out, int out_stride, short data[64])
+{
+   // This is constructed to match our regular (generic) integer IDCT exactly.
+   __m128i row0, row1, row2, row3, row4, row5, row6, row7;
+   __m128i tmp;
+
+   // dot product constant: even elems=x, odd elems=y
+   #define dct_const(x,y)  _mm_setr_epi16((x),(y),(x),(y),(x),(y),(x),(y))
+
+   // out(0) = c0[even]*x + c0[odd]*y   (c0, x, y 16-bit, out 32-bit)
+   // out(1) = c1[even]*x + c1[odd]*y
+   #define dct_rot(out0,out1, x,y,c0,c1) \
+      __m128i c0##lo = _mm_unpacklo_epi16((x),(y)); \
+      __m128i c0##hi = _mm_unpackhi_epi16((x),(y)); \
+      __m128i out0##_l = _mm_madd_epi16(c0##lo, c0); \
+      __m128i out0##_h = _mm_madd_epi16(c0##hi, c0); \
+      __m128i out1##_l = _mm_madd_epi16(c0##lo, c1); \
+      __m128i out1##_h = _mm_madd_epi16(c0##hi, c1)
+
+   // out = in << 12  (in 16-bit, out 32-bit)
+   #define dct_widen(out, in) \
+      __m128i out##_l = _mm_srai_epi32(_mm_unpacklo_epi16(_mm_setzero_si128(), (in)), 4); \
+      __m128i out##_h = _mm_srai_epi32(_mm_unpackhi_epi16(_mm_setzero_si128(), (in)), 4)
+
+   // wide add
+   #define dct_wadd(out, a, b) \
+      __m128i out##_l = _mm_add_epi32(a##_l, b##_l); \
+      __m128i out##_h = _mm_add_epi32(a##_h, b##_h)
+
+   // wide sub
+   #define dct_wsub(out, a, b) \
+      __m128i out##_l = _mm_sub_epi32(a##_l, b##_l); \
+      __m128i out##_h = _mm_sub_epi32(a##_h, b##_h)
+
+   // butterfly a/b, add bias, then shift by "s" and pack
+   #define dct_bfly32o(out0, out1, a,b,bias,s) \
+      { \
+         __m128i abiased_l = _mm_add_epi32(a##_l, bias); \
+         __m128i abiased_h = _mm_add_epi32(a##_h, bias); \
+         dct_wadd(sum, abiased, b); \
+         dct_wsub(dif, abiased, b); \
+         out0 = _mm_packs_epi32(_mm_srai_epi32(sum_l, s), _mm_srai_epi32(sum_h, s)); \
+         out1 = _mm_packs_epi32(_mm_srai_epi32(dif_l, s), _mm_srai_epi32(dif_h, s)); \
+      }
+
+   // 8-bit interleave step (for transposes)
+   #define dct_interleave8(a, b) \
+      tmp = a; \
+      a = _mm_unpacklo_epi8(a, b); \
+      b = _mm_unpackhi_epi8(tmp, b)
+
+   // 16-bit interleave step (for transposes)
+   #define dct_interleave16(a, b) \
+      tmp = a; \
+      a = _mm_unpacklo_epi16(a, b); \
+      b = _mm_unpackhi_epi16(tmp, b)
+
+   #define dct_pass(bias,shift) \
+      { \
+         /* even part */ \
+         dct_rot(t2e,t3e, row2,row6, rot0_0,rot0_1); \
+         __m128i sum04 = _mm_add_epi16(row0, row4); \
+         __m128i dif04 = _mm_sub_epi16(row0, row4); \
+         dct_widen(t0e, sum04); \
+         dct_widen(t1e, dif04); \
+         dct_wadd(x0, t0e, t3e); \
+         dct_wsub(x3, t0e, t3e); \
+         dct_wadd(x1, t1e, t2e); \
+         dct_wsub(x2, t1e, t2e); \
+         /* odd part */ \
+         dct_rot(y0o,y2o, row7,row3, rot2_0,rot2_1); \
+         dct_rot(y1o,y3o, row5,row1, rot3_0,rot3_1); \
+         __m128i sum17 = _mm_add_epi16(row1, row7); \
+         __m128i sum35 = _mm_add_epi16(row3, row5); \
+         dct_rot(y4o,y5o, sum17,sum35, rot1_0,rot1_1); \
+         dct_wadd(x4, y0o, y4o); \
+         dct_wadd(x5, y1o, y5o); \
+         dct_wadd(x6, y2o, y5o); \
+         dct_wadd(x7, y3o, y4o); \
+         dct_bfly32o(row0,row7, x0,x7,bias,shift); \
+         dct_bfly32o(row1,row6, x1,x6,bias,shift); \
+         dct_bfly32o(row2,row5, x2,x5,bias,shift); \
+         dct_bfly32o(row3,row4, x3,x4,bias,shift); \
+      }
+
+   __m128i rot0_0 = dct_const(stbi__f2f(0.5411961f), stbi__f2f(0.5411961f) + stbi__f2f(-1.847759065f));
+   __m128i rot0_1 = dct_const(stbi__f2f(0.5411961f) + stbi__f2f( 0.765366865f), stbi__f2f(0.5411961f));
+   __m128i rot1_0 = dct_const(stbi__f2f(1.175875602f) + stbi__f2f(-0.899976223f), stbi__f2f(1.175875602f));
+   __m128i rot1_1 = dct_const(stbi__f2f(1.175875602f), stbi__f2f(1.175875602f) + stbi__f2f(-2.562915447f));
+   __m128i rot2_0 = dct_const(stbi__f2f(-1.961570560f) + stbi__f2f( 0.298631336f), stbi__f2f(-1.961570560f));
+   __m128i rot2_1 = dct_const(stbi__f2f(-1.961570560f), stbi__f2f(-1.961570560f) + stbi__f2f( 3.072711026f));
+   __m128i rot3_0 = dct_const(stbi__f2f(-0.390180644f) + stbi__f2f( 2.053119869f), stbi__f2f(-0.390180644f));
+   __m128i rot3_1 = dct_const(stbi__f2f(-0.390180644f), stbi__f2f(-0.390180644f) + stbi__f2f( 1.501321110f));
+
+   // rounding biases in column/row passes, see stbi__idct_block for explanation.
+   __m128i bias_0 = _mm_set1_epi32(512);
+   __m128i bias_1 = _mm_set1_epi32(65536 + (128<<17));
+
+   // load
+   row0 = _mm_load_si128((const __m128i *) (data + 0*8));
+   row1 = _mm_load_si128((const __m128i *) (data + 1*8));
+   row2 = _mm_load_si128((const __m128i *) (data + 2*8));
+   row3 = _mm_load_si128((const __m128i *) (data + 3*8));
+   row4 = _mm_load_si128((const __m128i *) (data + 4*8));
+   row5 = _mm_load_si128((const __m128i *) (data + 5*8));
+   row6 = _mm_load_si128((const __m128i *) (data + 6*8));
+   row7 = _mm_load_si128((const __m128i *) (data + 7*8));
+
+   // column pass
+   dct_pass(bias_0, 10);
+
+   {
+      // 16bit 8x8 transpose pass 1
+      dct_interleave16(row0, row4);
+      dct_interleave16(row1, row5);
+      dct_interleave16(row2, row6);
+      dct_interleave16(row3, row7);
+
+      // transpose pass 2
+      dct_interleave16(row0, row2);
+      dct_interleave16(row1, row3);
+      dct_interleave16(row4, row6);
+      dct_interleave16(row5, row7);
+
+      // transpose pass 3
+      dct_interleave16(row0, row1);
+      dct_interleave16(row2, row3);
+      dct_interleave16(row4, row5);
+      dct_interleave16(row6, row7);
+   }
+
+   // row pass
+   dct_pass(bias_1, 17);
+
+   {
+      // pack
+      __m128i p0 = _mm_packus_epi16(row0, row1); // a0a1a2a3...a7b0b1b2b3...b7
+      __m128i p1 = _mm_packus_epi16(row2, row3);
+      __m128i p2 = _mm_packus_epi16(row4, row5);
+      __m128i p3 = _mm_packus_epi16(row6, row7);
+
+      // 8bit 8x8 transpose pass 1
+      dct_interleave8(p0, p2); // a0e0a1e1...
+      dct_interleave8(p1, p3); // c0g0c1g1...
+
+      // transpose pass 2
+      dct_interleave8(p0, p1); // a0c0e0g0...
+      dct_interleave8(p2, p3); // b0d0f0h0...
+
+      // transpose pass 3
+      dct_interleave8(p0, p2); // a0b0c0d0...
+      dct_interleave8(p1, p3); // a4b4c4d4...
+
+      // store
+      _mm_storel_epi64((__m128i *) out, p0); out += out_stride;
+      _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p0, 0x4e)); out += out_stride;
+      _mm_storel_epi64((__m128i *) out, p2); out += out_stride;
+      _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p2, 0x4e)); out += out_stride;
+      _mm_storel_epi64((__m128i *) out, p1); out += out_stride;
+      _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p1, 0x4e)); out += out_stride;
+      _mm_storel_epi64((__m128i *) out, p3); out += out_stride;
+      _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p3, 0x4e));
+   }
+
+#undef dct_const
+#undef dct_rot
+#undef dct_widen
+#undef dct_wadd
+#undef dct_wsub
+#undef dct_bfly32o
+#undef dct_interleave8
+#undef dct_interleave16
+#undef dct_pass
+}
+
+#endif // STBI_SSE2
+
+#ifdef STBI_NEON
+
+// NEON integer IDCT. should produce bit-identical
+// results to the generic C version.
+static void stbi__idct_simd(stbi_uc *out, int out_stride, short data[64])
+{
+   int16x8_t row0, row1, row2, row3, row4, row5, row6, row7;
+
+   int16x4_t rot0_0 = vdup_n_s16(stbi__f2f(0.5411961f));
+   int16x4_t rot0_1 = vdup_n_s16(stbi__f2f(-1.847759065f));
+   int16x4_t rot0_2 = vdup_n_s16(stbi__f2f( 0.765366865f));
+   int16x4_t rot1_0 = vdup_n_s16(stbi__f2f( 1.175875602f));
+   int16x4_t rot1_1 = vdup_n_s16(stbi__f2f(-0.899976223f));
+   int16x4_t rot1_2 = vdup_n_s16(stbi__f2f(-2.562915447f));
+   int16x4_t rot2_0 = vdup_n_s16(stbi__f2f(-1.961570560f));
+   int16x4_t rot2_1 = vdup_n_s16(stbi__f2f(-0.390180644f));
+   int16x4_t rot3_0 = vdup_n_s16(stbi__f2f( 0.298631336f));
+   int16x4_t rot3_1 = vdup_n_s16(stbi__f2f( 2.053119869f));
+   int16x4_t rot3_2 = vdup_n_s16(stbi__f2f( 3.072711026f));
+   int16x4_t rot3_3 = vdup_n_s16(stbi__f2f( 1.501321110f));
+
+#define dct_long_mul(out, inq, coeff) \
+   int32x4_t out##_l = vmull_s16(vget_low_s16(inq), coeff); \
+   int32x4_t out##_h = vmull_s16(vget_high_s16(inq), coeff)
+
+#define dct_long_mac(out, acc, inq, coeff) \
+   int32x4_t out##_l = vmlal_s16(acc##_l, vget_low_s16(inq), coeff); \
+   int32x4_t out##_h = vmlal_s16(acc##_h, vget_high_s16(inq), coeff)
+
+#define dct_widen(out, inq) \
+   int32x4_t out##_l = vshll_n_s16(vget_low_s16(inq), 12); \
+   int32x4_t out##_h = vshll_n_s16(vget_high_s16(inq), 12)
+
+// wide add
+#define dct_wadd(out, a, b) \
+   int32x4_t out##_l = vaddq_s32(a##_l, b##_l); \
+   int32x4_t out##_h = vaddq_s32(a##_h, b##_h)
+
+// wide sub
+#define dct_wsub(out, a, b) \
+   int32x4_t out##_l = vsubq_s32(a##_l, b##_l); \
+   int32x4_t out##_h = vsubq_s32(a##_h, b##_h)
+
+// butterfly a/b, then shift using "shiftop" by "s" and pack
+#define dct_bfly32o(out0,out1, a,b,shiftop,s) \
+   { \
+      dct_wadd(sum, a, b); \
+      dct_wsub(dif, a, b); \
+      out0 = vcombine_s16(shiftop(sum_l, s), shiftop(sum_h, s)); \
+      out1 = vcombine_s16(shiftop(dif_l, s), shiftop(dif_h, s)); \
+   }
+
+#define dct_pass(shiftop, shift) \
+   { \
+      /* even part */ \
+      int16x8_t sum26 = vaddq_s16(row2, row6); \
+      dct_long_mul(p1e, sum26, rot0_0); \
+      dct_long_mac(t2e, p1e, row6, rot0_1); \
+      dct_long_mac(t3e, p1e, row2, rot0_2); \
+      int16x8_t sum04 = vaddq_s16(row0, row4); \
+      int16x8_t dif04 = vsubq_s16(row0, row4); \
+      dct_widen(t0e, sum04); \
+      dct_widen(t1e, dif04); \
+      dct_wadd(x0, t0e, t3e); \
+      dct_wsub(x3, t0e, t3e); \
+      dct_wadd(x1, t1e, t2e); \
+      dct_wsub(x2, t1e, t2e); \
+      /* odd part */ \
+      int16x8_t sum15 = vaddq_s16(row1, row5); \
+      int16x8_t sum17 = vaddq_s16(row1, row7); \
+      int16x8_t sum35 = vaddq_s16(row3, row5); \
+      int16x8_t sum37 = vaddq_s16(row3, row7); \
+      int16x8_t sumodd = vaddq_s16(sum17, sum35); \
+      dct_long_mul(p5o, sumodd, rot1_0); \
+      dct_long_mac(p1o, p5o, sum17, rot1_1); \
+      dct_long_mac(p2o, p5o, sum35, rot1_2); \
+      dct_long_mul(p3o, sum37, rot2_0); \
+      dct_long_mul(p4o, sum15, rot2_1); \
+      dct_wadd(sump13o, p1o, p3o); \
+      dct_wadd(sump24o, p2o, p4o); \
+      dct_wadd(sump23o, p2o, p3o); \
+      dct_wadd(sump14o, p1o, p4o); \
+      dct_long_mac(x4, sump13o, row7, rot3_0); \
+      dct_long_mac(x5, sump24o, row5, rot3_1); \
+      dct_long_mac(x6, sump23o, row3, rot3_2); \
+      dct_long_mac(x7, sump14o, row1, rot3_3); \
+      dct_bfly32o(row0,row7, x0,x7,shiftop,shift); \
+      dct_bfly32o(row1,row6, x1,x6,shiftop,shift); \
+      dct_bfly32o(row2,row5, x2,x5,shiftop,shift); \
+      dct_bfly32o(row3,row4, x3,x4,shiftop,shift); \
+   }
+
+   // load
+   row0 = vld1q_s16(data + 0*8);
+   row1 = vld1q_s16(data + 1*8);
+   row2 = vld1q_s16(data + 2*8);
+   row3 = vld1q_s16(data + 3*8);
+   row4 = vld1q_s16(data + 4*8);
+   row5 = vld1q_s16(data + 5*8);
+   row6 = vld1q_s16(data + 6*8);
+   row7 = vld1q_s16(data + 7*8);
+
+   // add DC bias
+   row0 = vaddq_s16(row0, vsetq_lane_s16(1024, vdupq_n_s16(0), 0));
+
+   // column pass
+   dct_pass(vrshrn_n_s32, 10);
+
+   // 16bit 8x8 transpose
+   {
+// these three map to a single VTRN.16, VTRN.32, and VSWP, respectively.
+// whether compilers actually get this is another story, sadly.
+#define dct_trn16(x, y) { int16x8x2_t t = vtrnq_s16(x, y); x = t.val[0]; y = t.val[1]; }
+#define dct_trn32(x, y) { int32x4x2_t t = vtrnq_s32(vreinterpretq_s32_s16(x), vreinterpretq_s32_s16(y)); x = vreinterpretq_s16_s32(t.val[0]); y = vreinterpretq_s16_s32(t.val[1]); }
+#define dct_trn64(x, y) { int16x8_t x0 = x; int16x8_t y0 = y; x = vcombine_s16(vget_low_s16(x0), vget_low_s16(y0)); y = vcombine_s16(vget_high_s16(x0), vget_high_s16(y0)); }
+
+      // pass 1
+      dct_trn16(row0, row1); // a0b0a2b2a4b4a6b6
+      dct_trn16(row2, row3);
+      dct_trn16(row4, row5);
+      dct_trn16(row6, row7);
+
+      // pass 2
+      dct_trn32(row0, row2); // a0b0c0d0a4b4c4d4
+      dct_trn32(row1, row3);
+      dct_trn32(row4, row6);
+      dct_trn32(row5, row7);
+
+      // pass 3
+      dct_trn64(row0, row4); // a0b0c0d0e0f0g0h0
+      dct_trn64(row1, row5);
+      dct_trn64(row2, row6);
+      dct_trn64(row3, row7);
+
+#undef dct_trn16
+#undef dct_trn32
+#undef dct_trn64
+   }
+
+   // row pass
+   // vrshrn_n_s32 only supports shifts up to 16, we need
+   // 17. so do a non-rounding shift of 16 first then follow
+   // up with a rounding shift by 1.
+   dct_pass(vshrn_n_s32, 16);
+
+   {
+      // pack and round
+      uint8x8_t p0 = vqrshrun_n_s16(row0, 1);
+      uint8x8_t p1 = vqrshrun_n_s16(row1, 1);
+      uint8x8_t p2 = vqrshrun_n_s16(row2, 1);
+      uint8x8_t p3 = vqrshrun_n_s16(row3, 1);
+      uint8x8_t p4 = vqrshrun_n_s16(row4, 1);
+      uint8x8_t p5 = vqrshrun_n_s16(row5, 1);
+      uint8x8_t p6 = vqrshrun_n_s16(row6, 1);
+      uint8x8_t p7 = vqrshrun_n_s16(row7, 1);
+
+      // again, these can translate into one instruction, but often don't.
+#define dct_trn8_8(x, y) { uint8x8x2_t t = vtrn_u8(x, y); x = t.val[0]; y = t.val[1]; }
+#define dct_trn8_16(x, y) { uint16x4x2_t t = vtrn_u16(vreinterpret_u16_u8(x), vreinterpret_u16_u8(y)); x = vreinterpret_u8_u16(t.val[0]); y = vreinterpret_u8_u16(t.val[1]); }
+#define dct_trn8_32(x, y) { uint32x2x2_t t = vtrn_u32(vreinterpret_u32_u8(x), vreinterpret_u32_u8(y)); x = vreinterpret_u8_u32(t.val[0]); y = vreinterpret_u8_u32(t.val[1]); }
+
+      // sadly can't use interleaved stores here since we only write
+      // 8 bytes to each scan line!
+
+      // 8x8 8-bit transpose pass 1
+      dct_trn8_8(p0, p1);
+      dct_trn8_8(p2, p3);
+      dct_trn8_8(p4, p5);
+      dct_trn8_8(p6, p7);
+
+      // pass 2
+      dct_trn8_16(p0, p2);
+      dct_trn8_16(p1, p3);
+      dct_trn8_16(p4, p6);
+      dct_trn8_16(p5, p7);
+
+      // pass 3
+      dct_trn8_32(p0, p4);
+      dct_trn8_32(p1, p5);
+      dct_trn8_32(p2, p6);
+      dct_trn8_32(p3, p7);
+
+      // store
+      vst1_u8(out, p0); out += out_stride;
+      vst1_u8(out, p1); out += out_stride;
+      vst1_u8(out, p2); out += out_stride;
+      vst1_u8(out, p3); out += out_stride;
+      vst1_u8(out, p4); out += out_stride;
+      vst1_u8(out, p5); out += out_stride;
+      vst1_u8(out, p6); out += out_stride;
+      vst1_u8(out, p7);
+
+#undef dct_trn8_8
+#undef dct_trn8_16
+#undef dct_trn8_32
+   }
+
+#undef dct_long_mul
+#undef dct_long_mac
+#undef dct_widen
+#undef dct_wadd
+#undef dct_wsub
+#undef dct_bfly32o
+#undef dct_pass
+}
+
+#endif // STBI_NEON
+
+#define STBI__MARKER_none  0xff
+// if there's a pending marker from the entropy stream, return that
+// otherwise, fetch from the stream and get a marker. if there's no
+// marker, return 0xff, which is never a valid marker value
+static stbi_uc stbi__get_marker(stbi__jpeg *j)
+{
+   stbi_uc x;
+   if (j->marker != STBI__MARKER_none) { x = j->marker; j->marker = STBI__MARKER_none; return x; }
+   x = stbi__get8(j->s);
+   if (x != 0xff) return STBI__MARKER_none;
+   while (x == 0xff)
+      x = stbi__get8(j->s);
+   return x;
+}
+
+// in each scan, we'll have scan_n components, and the order
+// of the components is specified by order[]
+#define STBI__RESTART(x)     ((x) >= 0xd0 && (x) <= 0xd7)
+
+// after a restart interval, stbi__jpeg_reset the entropy decoder and
+// the dc prediction
+static void stbi__jpeg_reset(stbi__jpeg *j)
+{
+   j->code_bits = 0;
+   j->code_buffer = 0;
+   j->nomore = 0;
+   j->img_comp[0].dc_pred = j->img_comp[1].dc_pred = j->img_comp[2].dc_pred = 0;
+   j->marker = STBI__MARKER_none;
+   j->todo = j->restart_interval ? j->restart_interval : 0x7fffffff;
+   j->eob_run = 0;
+   // no more than 1<<31 MCUs if no restart_interal? that's plenty safe,
+   // since we don't even allow 1<<30 pixels
+}
+
+static int stbi__parse_entropy_coded_data(stbi__jpeg *z)
+{
+   stbi__jpeg_reset(z);
+   if (!z->progressive) {
+      if (z->scan_n == 1) {
+         int i,j;
+         STBI_SIMD_ALIGN(short, data[64]);
+         int n = z->order[0];
+         // non-interleaved data, we just need to process one block at a time,
+         // in trivial scanline order
+         // number of blocks to do just depends on how many actual "pixels" this
+         // component has, independent of interleaved MCU blocking and such
+         int w = (z->img_comp[n].x+7) >> 3;
+         int h = (z->img_comp[n].y+7) >> 3;
+         for (j=0; j < h; ++j) {
+            for (i=0; i < w; ++i) {
+               int ha = z->img_comp[n].ha;
+               if (!stbi__jpeg_decode_block(z, data, z->huff_dc+z->img_comp[n].hd, z->huff_ac+ha, z->fast_ac[ha], n, z->dequant[z->img_comp[n].tq])) return 0;
+               z->idct_block_kernel(z->img_comp[n].data+z->img_comp[n].w2*j*8+i*8, z->img_comp[n].w2, data);
+               // every data block is an MCU, so countdown the restart interval
+               if (--z->todo <= 0) {
+                  if (z->code_bits < 24) stbi__grow_buffer_unsafe(z);
+                  // if it's NOT a restart, then just bail, so we get corrupt data
+                  // rather than no data
+                  if (!STBI__RESTART(z->marker)) return 1;
+                  stbi__jpeg_reset(z);
+               }
+            }
+         }
+         return 1;
+      } else { // interleaved
+         int i,j,k,x,y;
+         STBI_SIMD_ALIGN(short, data[64]);
+         for (j=0; j < z->img_mcu_y; ++j) {
+            for (i=0; i < z->img_mcu_x; ++i) {
+               // scan an interleaved mcu... process scan_n components in order
+               for (k=0; k < z->scan_n; ++k) {
+                  int n = z->order[k];
+                  // scan out an mcu's worth of this component; that's just determined
+                  // by the basic H and V specified for the component
+                  for (y=0; y < z->img_comp[n].v; ++y) {
+                     for (x=0; x < z->img_comp[n].h; ++x) {
+                        int x2 = (i*z->img_comp[n].h + x)*8;
+                        int y2 = (j*z->img_comp[n].v + y)*8;
+                        int ha = z->img_comp[n].ha;
+                        if (!stbi__jpeg_decode_block(z, data, z->huff_dc+z->img_comp[n].hd, z->huff_ac+ha, z->fast_ac[ha], n, z->dequant[z->img_comp[n].tq])) return 0;
+                        z->idct_block_kernel(z->img_comp[n].data+z->img_comp[n].w2*y2+x2, z->img_comp[n].w2, data);
+                     }
+                  }
+               }
+               // after all interleaved components, that's an interleaved MCU,
+               // so now count down the restart interval
+               if (--z->todo <= 0) {
+                  if (z->code_bits < 24) stbi__grow_buffer_unsafe(z);
+                  if (!STBI__RESTART(z->marker)) return 1;
+                  stbi__jpeg_reset(z);
+               }
+            }
+         }
+         return 1;
+      }
+   } else {
+      if (z->scan_n == 1) {
+         int i,j;
+         int n = z->order[0];
+         // non-interleaved data, we just need to process one block at a time,
+         // in trivial scanline order
+         // number of blocks to do just depends on how many actual "pixels" this
+         // component has, independent of interleaved MCU blocking and such
+         int w = (z->img_comp[n].x+7) >> 3;
+         int h = (z->img_comp[n].y+7) >> 3;
+         for (j=0; j < h; ++j) {
+            for (i=0; i < w; ++i) {
+               short *data = z->img_comp[n].coeff + 64 * (i + j * z->img_comp[n].coeff_w);
+               if (z->spec_start == 0) {
+                  if (!stbi__jpeg_decode_block_prog_dc(z, data, &z->huff_dc[z->img_comp[n].hd], n))
+                     return 0;
+               } else {
+                  int ha = z->img_comp[n].ha;
+                  if (!stbi__jpeg_decode_block_prog_ac(z, data, &z->huff_ac[ha], z->fast_ac[ha]))
+                     return 0;
+               }
+               // every data block is an MCU, so countdown the restart interval
+               if (--z->todo <= 0) {
+                  if (z->code_bits < 24) stbi__grow_buffer_unsafe(z);
+                  if (!STBI__RESTART(z->marker)) return 1;
+                  stbi__jpeg_reset(z);
+               }
+            }
+         }
+         return 1;
+      } else { // interleaved
+         int i,j,k,x,y;
+         for (j=0; j < z->img_mcu_y; ++j) {
+            for (i=0; i < z->img_mcu_x; ++i) {
+               // scan an interleaved mcu... process scan_n components in order
+               for (k=0; k < z->scan_n; ++k) {
+                  int n = z->order[k];
+                  // scan out an mcu's worth of this component; that's just determined
+                  // by the basic H and V specified for the component
+                  for (y=0; y < z->img_comp[n].v; ++y) {
+                     for (x=0; x < z->img_comp[n].h; ++x) {
+                        int x2 = (i*z->img_comp[n].h + x);
+                        int y2 = (j*z->img_comp[n].v + y);
+                        short *data = z->img_comp[n].coeff + 64 * (x2 + y2 * z->img_comp[n].coeff_w);
+                        if (!stbi__jpeg_decode_block_prog_dc(z, data, &z->huff_dc[z->img_comp[n].hd], n))
+                           return 0;
+                     }
+                  }
+               }
+               // after all interleaved components, that's an interleaved MCU,
+               // so now count down the restart interval
+               if (--z->todo <= 0) {
+                  if (z->code_bits < 24) stbi__grow_buffer_unsafe(z);
+                  if (!STBI__RESTART(z->marker)) return 1;
+                  stbi__jpeg_reset(z);
+               }
+            }
+         }
+         return 1;
+      }
+   }
+}
+
+static void stbi__jpeg_dequantize(short *data, stbi_uc *dequant)
+{
+   int i;
+   for (i=0; i < 64; ++i)
+      data[i] *= dequant[i];
+}
+
+static void stbi__jpeg_finish(stbi__jpeg *z)
+{
+   if (z->progressive) {
+      // dequantize and idct the data
+      int i,j,n;
+      for (n=0; n < z->s->img_n; ++n) {
+         int w = (z->img_comp[n].x+7) >> 3;
+         int h = (z->img_comp[n].y+7) >> 3;
+         for (j=0; j < h; ++j) {
+            for (i=0; i < w; ++i) {
+               short *data = z->img_comp[n].coeff + 64 * (i + j * z->img_comp[n].coeff_w);
+               stbi__jpeg_dequantize(data, z->dequant[z->img_comp[n].tq]);
+               z->idct_block_kernel(z->img_comp[n].data+z->img_comp[n].w2*j*8+i*8, z->img_comp[n].w2, data);
+            }
+         }
+      }
+   }
+}
+
+static int stbi__process_marker(stbi__jpeg *z, int m)
+{
+   int L;
+   switch (m) {
+      case STBI__MARKER_none: // no marker found
+         return stbi__err("expected marker","Corrupt JPEG");
+
+      case 0xDD: // DRI - specify restart interval
+         if (stbi__get16be(z->s) != 4) return stbi__err("bad DRI len","Corrupt JPEG");
+         z->restart_interval = stbi__get16be(z->s);
+         return 1;
+
+      case 0xDB: // DQT - define quantization table
+         L = stbi__get16be(z->s)-2;
+         while (L > 0) {
+            int q = stbi__get8(z->s);
+            int p = q >> 4;
+            int t = q & 15,i;
+            if (p != 0) return stbi__err("bad DQT type","Corrupt JPEG");
+            if (t > 3) return stbi__err("bad DQT table","Corrupt JPEG");
+            for (i=0; i < 64; ++i)
+               z->dequant[t][stbi__jpeg_dezigzag[i]] = stbi__get8(z->s);
+            L -= 65;
+         }
+         return L==0;
+
+      case 0xC4: // DHT - define huffman table
+         L = stbi__get16be(z->s)-2;
+         while (L > 0) {
+            stbi_uc *v;
+            int sizes[16],i,n=0;
+            int q = stbi__get8(z->s);
+            int tc = q >> 4;
+            int th = q & 15;
+            if (tc > 1 || th > 3) return stbi__err("bad DHT header","Corrupt JPEG");
+            for (i=0; i < 16; ++i) {
+               sizes[i] = stbi__get8(z->s);
+               n += sizes[i];
+            }
+            L -= 17;
+            if (tc == 0) {
+               if (!stbi__build_huffman(z->huff_dc+th, sizes)) return 0;
+               v = z->huff_dc[th].values;
+            } else {
+               if (!stbi__build_huffman(z->huff_ac+th, sizes)) return 0;
+               v = z->huff_ac[th].values;
+            }
+            for (i=0; i < n; ++i)
+               v[i] = stbi__get8(z->s);
+            if (tc != 0)
+               stbi__build_fast_ac(z->fast_ac[th], z->huff_ac + th);
+            L -= n;
+         }
+         return L==0;
+   }
+   // check for comment block or APP blocks
+   if ((m >= 0xE0 && m <= 0xEF) || m == 0xFE) {
+      stbi__skip(z->s, stbi__get16be(z->s)-2);
+      return 1;
+   }
+   return 0;
+}
+
+// after we see SOS
+static int stbi__process_scan_header(stbi__jpeg *z)
+{
+   int i;
+   int Ls = stbi__get16be(z->s);
+   z->scan_n = stbi__get8(z->s);
+   if (z->scan_n < 1 || z->scan_n > 4 || z->scan_n > (int) z->s->img_n) return stbi__err("bad SOS component count","Corrupt JPEG");
+   if (Ls != 6+2*z->scan_n) return stbi__err("bad SOS len","Corrupt JPEG");
+   for (i=0; i < z->scan_n; ++i) {
+      int id = stbi__get8(z->s), which;
+      int q = stbi__get8(z->s);
+      for (which = 0; which < z->s->img_n; ++which)
+         if (z->img_comp[which].id == id)
+            break;
+      if (which == z->s->img_n) return 0; // no match
+      z->img_comp[which].hd = q >> 4;   if (z->img_comp[which].hd > 3) return stbi__err("bad DC huff","Corrupt JPEG");
+      z->img_comp[which].ha = q & 15;   if (z->img_comp[which].ha > 3) return stbi__err("bad AC huff","Corrupt JPEG");
+      z->order[i] = which;
+   }
+
+   {
+      int aa;
+      z->spec_start = stbi__get8(z->s);
+      z->spec_end   = stbi__get8(z->s); // should be 63, but might be 0
+      aa = stbi__get8(z->s);
+      z->succ_high = (aa >> 4);
+      z->succ_low  = (aa & 15);
+      if (z->progressive) {
+         if (z->spec_start > 63 || z->spec_end > 63  || z->spec_start > z->spec_end || z->succ_high > 13 || z->succ_low > 13)
+            return stbi__err("bad SOS", "Corrupt JPEG");
+      } else {
+         if (z->spec_start != 0) return stbi__err("bad SOS","Corrupt JPEG");
+         if (z->succ_high != 0 || z->succ_low != 0) return stbi__err("bad SOS","Corrupt JPEG");
+         z->spec_end = 63;
+      }
+   }
+
+   return 1;
+}
+
+static int stbi__process_frame_header(stbi__jpeg *z, int scan)
+{
+   stbi__context *s = z->s;
+   int Lf,p,i,q, h_max=1,v_max=1,c;
+   Lf = stbi__get16be(s);         if (Lf < 11) return stbi__err("bad SOF len","Corrupt JPEG"); // JPEG
+   p  = stbi__get8(s);            if (p != 8) return stbi__err("only 8-bit","JPEG format not supported: 8-bit only"); // JPEG baseline
+   s->img_y = stbi__get16be(s);   if (s->img_y == 0) return stbi__err("no header height", "JPEG format not supported: delayed height"); // Legal, but we don't handle it--but neither does IJG
+   s->img_x = stbi__get16be(s);   if (s->img_x == 0) return stbi__err("0 width","Corrupt JPEG"); // JPEG requires
+   c = stbi__get8(s);
+   if (c != 3 && c != 1) return stbi__err("bad component count","Corrupt JPEG");    // JFIF requires
+   s->img_n = c;
+   for (i=0; i < c; ++i) {
+      z->img_comp[i].data = NULL;
+      z->img_comp[i].linebuf = NULL;
+   }
+
+   if (Lf != 8+3*s->img_n) return stbi__err("bad SOF len","Corrupt JPEG");
+
+   z->rgb = 0;
+   for (i=0; i < s->img_n; ++i) {
+      static unsigned char rgb[3] = { 'R', 'G', 'B' };
+      z->img_comp[i].id = stbi__get8(s);
+      if (z->img_comp[i].id != i+1)   // JFIF requires
+         if (z->img_comp[i].id != i) {  // some version of jpegtran outputs non-JFIF-compliant files!
+            // somethings output this (see http://fileformats.archiveteam.org/wiki/JPEG#Color_format)
+            if (z->img_comp[i].id != rgb[i])
+               return stbi__err("bad component ID","Corrupt JPEG");
+            ++z->rgb;
+         }
+      q = stbi__get8(s);
+      z->img_comp[i].h = (q >> 4);  if (!z->img_comp[i].h || z->img_comp[i].h > 4) return stbi__err("bad H","Corrupt JPEG");
+      z->img_comp[i].v = q & 15;    if (!z->img_comp[i].v || z->img_comp[i].v > 4) return stbi__err("bad V","Corrupt JPEG");
+      z->img_comp[i].tq = stbi__get8(s);  if (z->img_comp[i].tq > 3) return stbi__err("bad TQ","Corrupt JPEG");
+   }
+
+   if (scan != STBI__SCAN_load) return 1;
+
+   if ((1 << 30) / s->img_x / s->img_n < s->img_y) return stbi__err("too large", "Image too large to decode");
+
+   for (i=0; i < s->img_n; ++i) {
+      if (z->img_comp[i].h > h_max) h_max = z->img_comp[i].h;
+      if (z->img_comp[i].v > v_max) v_max = z->img_comp[i].v;
+   }
+
+   // compute interleaved mcu info
+   z->img_h_max = h_max;
+   z->img_v_max = v_max;
+   z->img_mcu_w = h_max * 8;
+   z->img_mcu_h = v_max * 8;
+   z->img_mcu_x = (s->img_x + z->img_mcu_w-1) / z->img_mcu_w;
+   z->img_mcu_y = (s->img_y + z->img_mcu_h-1) / z->img_mcu_h;
+
+   for (i=0; i < s->img_n; ++i) {
+      // number of effective pixels (e.g. for non-interleaved MCU)
+      z->img_comp[i].x = (s->img_x * z->img_comp[i].h + h_max-1) / h_max;
+      z->img_comp[i].y = (s->img_y * z->img_comp[i].v + v_max-1) / v_max;
+      // to simplify generation, we'll allocate enough memory to decode
+      // the bogus oversized data from using interleaved MCUs and their
+      // big blocks (e.g. a 16x16 iMCU on an image of width 33); we won't
+      // discard the extra data until colorspace conversion
+      z->img_comp[i].w2 = z->img_mcu_x * z->img_comp[i].h * 8;
+      z->img_comp[i].h2 = z->img_mcu_y * z->img_comp[i].v * 8;
+      z->img_comp[i].raw_data = stbi__malloc(z->img_comp[i].w2 * z->img_comp[i].h2+15);
+
+      if (z->img_comp[i].raw_data == NULL) {
+         for(--i; i >= 0; --i) {
+            STBI_FREE(z->img_comp[i].raw_data);
+            z->img_comp[i].raw_data = NULL;
+         }
+         return stbi__err("outofmem", "Out of memory");
+      }
+      // align blocks for idct using mmx/sse
+      z->img_comp[i].data = (stbi_uc*) (((size_t) z->img_comp[i].raw_data + 15) & ~15);
+      z->img_comp[i].linebuf = NULL;
+      if (z->progressive) {
+         z->img_comp[i].coeff_w = (z->img_comp[i].w2 + 7) >> 3;
+         z->img_comp[i].coeff_h = (z->img_comp[i].h2 + 7) >> 3;
+         z->img_comp[i].raw_coeff = STBI_MALLOC(z->img_comp[i].coeff_w * z->img_comp[i].coeff_h * 64 * sizeof(short) + 15);
+         z->img_comp[i].coeff = (short*) (((size_t) z->img_comp[i].raw_coeff + 15) & ~15);
+      } else {
+         z->img_comp[i].coeff = 0;
+         z->img_comp[i].raw_coeff = 0;
+      }
+   }
+
+   return 1;
+}
+
+// use comparisons since in some cases we handle more than one case (e.g. SOF)
+#define stbi__DNL(x)         ((x) == 0xdc)
+#define stbi__SOI(x)         ((x) == 0xd8)
+#define stbi__EOI(x)         ((x) == 0xd9)
+#define stbi__SOF(x)         ((x) == 0xc0 || (x) == 0xc1 || (x) == 0xc2)
+#define stbi__SOS(x)         ((x) == 0xda)
+
+#define stbi__SOF_progressive(x)   ((x) == 0xc2)
+
+static int stbi__decode_jpeg_header(stbi__jpeg *z, int scan)
+{
+   int m;
+   z->marker = STBI__MARKER_none; // initialize cached marker to empty
+   m = stbi__get_marker(z);
+   if (!stbi__SOI(m)) return stbi__err("no SOI","Corrupt JPEG");
+   if (scan == STBI__SCAN_type) return 1;
+   m = stbi__get_marker(z);
+   while (!stbi__SOF(m)) {
+      if (!stbi__process_marker(z,m)) return 0;
+      m = stbi__get_marker(z);
+      while (m == STBI__MARKER_none) {
+         // some files have extra padding after their blocks, so ok, we'll scan
+         if (stbi__at_eof(z->s)) return stbi__err("no SOF", "Corrupt JPEG");
+         m = stbi__get_marker(z);
+      }
+   }
+   z->progressive = stbi__SOF_progressive(m);
+   if (!stbi__process_frame_header(z, scan)) return 0;
+   return 1;
+}
+
+// decode image to YCbCr format
+static int stbi__decode_jpeg_image(stbi__jpeg *j)
+{
+   int m;
+   for (m = 0; m < 4; m++) {
+      j->img_comp[m].raw_data = NULL;
+      j->img_comp[m].raw_coeff = NULL;
+   }
+   j->restart_interval = 0;
+   if (!stbi__decode_jpeg_header(j, STBI__SCAN_load)) return 0;
+   m = stbi__get_marker(j);
+   while (!stbi__EOI(m)) {
+      if (stbi__SOS(m)) {
+         if (!stbi__process_scan_header(j)) return 0;
+         if (!stbi__parse_entropy_coded_data(j)) return 0;
+         if (j->marker == STBI__MARKER_none ) {
+            // handle 0s at the end of image data from IP Kamera 9060
+            while (!stbi__at_eof(j->s)) {
+               int x = stbi__get8(j->s);
+               if (x == 255) {
+                  j->marker = stbi__get8(j->s);
+                  break;
+               } else if (x != 0) {
+                  return stbi__err("junk before marker", "Corrupt JPEG");
+               }
+            }
+            // if we reach eof without hitting a marker, stbi__get_marker() below will fail and we'll eventually return 0
+         }
+      } else {
+         if (!stbi__process_marker(j, m)) return 0;
+      }
+      m = stbi__get_marker(j);
+   }
+   if (j->progressive)
+      stbi__jpeg_finish(j);
+   return 1;
+}
+
+// static jfif-centered resampling (across block boundaries)
+
+typedef stbi_uc *(*resample_row_func)(stbi_uc *out, stbi_uc *in0, stbi_uc *in1,
+                                    int w, int hs);
+
+#define stbi__div4(x) ((stbi_uc) ((x) >> 2))
+
+static stbi_uc *resample_row_1(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs)
+{
+   STBI_NOTUSED(out);
+   STBI_NOTUSED(in_far);
+   STBI_NOTUSED(w);
+   STBI_NOTUSED(hs);
+   return in_near;
+}
+
+static stbi_uc* stbi__resample_row_v_2(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs)
+{
+   // need to generate two samples vertically for every one in input
+   int i;
+   STBI_NOTUSED(hs);
+   for (i=0; i < w; ++i)
+      out[i] = stbi__div4(3*in_near[i] + in_far[i] + 2);
+   return out;
+}
+
+static stbi_uc*  stbi__resample_row_h_2(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs)
+{
+   // need to generate two samples horizontally for every one in input
+   int i;
+   stbi_uc *input = in_near;
+
+   if (w == 1) {
+      // if only one sample, can't do any interpolation
+      out[0] = out[1] = input[0];
+      return out;
+   }
+
+   out[0] = input[0];
+   out[1] = stbi__div4(input[0]*3 + input[1] + 2);
+   for (i=1; i < w-1; ++i) {
+      int n = 3*input[i]+2;
+      out[i*2+0] = stbi__div4(n+input[i-1]);
+      out[i*2+1] = stbi__div4(n+input[i+1]);
+   }
+   out[i*2+0] = stbi__div4(input[w-2]*3 + input[w-1] + 2);
+   out[i*2+1] = input[w-1];
+
+   STBI_NOTUSED(in_far);
+   STBI_NOTUSED(hs);
+
+   return out;
+}
+
+#define stbi__div16(x) ((stbi_uc) ((x) >> 4))
+
+static stbi_uc *stbi__resample_row_hv_2(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs)
+{
+   // need to generate 2x2 samples for every one in input
+   int i,t0,t1;
+   if (w == 1) {
+      out[0] = out[1] = stbi__div4(3*in_near[0] + in_far[0] + 2);
+      return out;
+   }
+
+   t1 = 3*in_near[0] + in_far[0];
+   out[0] = stbi__div4(t1+2);
+   for (i=1; i < w; ++i) {
+      t0 = t1;
+      t1 = 3*in_near[i]+in_far[i];
+      out[i*2-1] = stbi__div16(3*t0 + t1 + 8);
+      out[i*2  ] = stbi__div16(3*t1 + t0 + 8);
+   }
+   out[w*2-1] = stbi__div4(t1+2);
+
+   STBI_NOTUSED(hs);
+
+   return out;
+}
+
+#if defined(STBI_SSE2) || defined(STBI_NEON)
+static stbi_uc *stbi__resample_row_hv_2_simd(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs)
+{
+   // need to generate 2x2 samples for every one in input
+   int i=0,t0,t1;
+
+   if (w == 1) {
+      out[0] = out[1] = stbi__div4(3*in_near[0] + in_far[0] + 2);
+      return out;
+   }
+
+   t1 = 3*in_near[0] + in_far[0];
+   // process groups of 8 pixels for as long as we can.
+   // note we can't handle the last pixel in a row in this loop
+   // because we need to handle the filter boundary conditions.
+   for (; i < ((w-1) & ~7); i += 8) {
+#if defined(STBI_SSE2)
+      // load and perform the vertical filtering pass
+      // this uses 3*x + y = 4*x + (y - x)
+      __m128i zero  = _mm_setzero_si128();
+      __m128i farb  = _mm_loadl_epi64((__m128i *) (in_far + i));
+      __m128i nearb = _mm_loadl_epi64((__m128i *) (in_near + i));
+      __m128i farw  = _mm_unpacklo_epi8(farb, zero);
+      __m128i nearw = _mm_unpacklo_epi8(nearb, zero);
+      __m128i diff  = _mm_sub_epi16(farw, nearw);
+      __m128i nears = _mm_slli_epi16(nearw, 2);
+      __m128i curr  = _mm_add_epi16(nears, diff); // current row
+
+      // horizontal filter works the same based on shifted vers of current
+      // row. "prev" is current row shifted right by 1 pixel; we need to
+      // insert the previous pixel value (from t1).
+      // "next" is current row shifted left by 1 pixel, with first pixel
+      // of next block of 8 pixels added in.
+      __m128i prv0 = _mm_slli_si128(curr, 2);
+      __m128i nxt0 = _mm_srli_si128(curr, 2);
+      __m128i prev = _mm_insert_epi16(prv0, t1, 0);
+      __m128i next = _mm_insert_epi16(nxt0, 3*in_near[i+8] + in_far[i+8], 7);
+
+      // horizontal filter, polyphase implementation since it's convenient:
+      // even pixels = 3*cur + prev = cur*4 + (prev - cur)
+      // odd  pixels = 3*cur + next = cur*4 + (next - cur)
+      // note the shared term.
+      __m128i bias  = _mm_set1_epi16(8);
+      __m128i curs = _mm_slli_epi16(curr, 2);
+      __m128i prvd = _mm_sub_epi16(prev, curr);
+      __m128i nxtd = _mm_sub_epi16(next, curr);
+      __m128i curb = _mm_add_epi16(curs, bias);
+      __m128i even = _mm_add_epi16(prvd, curb);
+      __m128i odd  = _mm_add_epi16(nxtd, curb);
+
+      // interleave even and odd pixels, then undo scaling.
+      __m128i int0 = _mm_unpacklo_epi16(even, odd);
+      __m128i int1 = _mm_unpackhi_epi16(even, odd);
+      __m128i de0  = _mm_srli_epi16(int0, 4);
+      __m128i de1  = _mm_srli_epi16(int1, 4);
+
+      // pack and write output
+      __m128i outv = _mm_packus_epi16(de0, de1);
+      _mm_storeu_si128((__m128i *) (out + i*2), outv);
+#elif defined(STBI_NEON)
+      // load and perform the vertical filtering pass
+      // this uses 3*x + y = 4*x + (y - x)
+      uint8x8_t farb  = vld1_u8(in_far + i);
+      uint8x8_t nearb = vld1_u8(in_near + i);
+      int16x8_t diff  = vreinterpretq_s16_u16(vsubl_u8(farb, nearb));
+      int16x8_t nears = vreinterpretq_s16_u16(vshll_n_u8(nearb, 2));
+      int16x8_t curr  = vaddq_s16(nears, diff); // current row
+
+      // horizontal filter works the same based on shifted vers of current
+      // row. "prev" is current row shifted right by 1 pixel; we need to
+      // insert the previous pixel value (from t1).
+      // "next" is current row shifted left by 1 pixel, with first pixel
+      // of next block of 8 pixels added in.
+      int16x8_t prv0 = vextq_s16(curr, curr, 7);
+      int16x8_t nxt0 = vextq_s16(curr, curr, 1);
+      int16x8_t prev = vsetq_lane_s16(t1, prv0, 0);
+      int16x8_t next = vsetq_lane_s16(3*in_near[i+8] + in_far[i+8], nxt0, 7);
+
+      // horizontal filter, polyphase implementation since it's convenient:
+      // even pixels = 3*cur + prev = cur*4 + (prev - cur)
+      // odd  pixels = 3*cur + next = cur*4 + (next - cur)
+      // note the shared term.
+      int16x8_t curs = vshlq_n_s16(curr, 2);
+      int16x8_t prvd = vsubq_s16(prev, curr);
+      int16x8_t nxtd = vsubq_s16(next, curr);
+      int16x8_t even = vaddq_s16(curs, prvd);
+      int16x8_t odd  = vaddq_s16(curs, nxtd);
+
+      // undo scaling and round, then store with even/odd phases interleaved
+      uint8x8x2_t o;
+      o.val[0] = vqrshrun_n_s16(even, 4);
+      o.val[1] = vqrshrun_n_s16(odd,  4);
+      vst2_u8(out + i*2, o);
+#endif
+
+      // "previous" value for next iter
+      t1 = 3*in_near[i+7] + in_far[i+7];
+   }
+
+   t0 = t1;
+   t1 = 3*in_near[i] + in_far[i];
+   out[i*2] = stbi__div16(3*t1 + t0 + 8);
+
+   for (++i; i < w; ++i) {
+      t0 = t1;
+      t1 = 3*in_near[i]+in_far[i];
+      out[i*2-1] = stbi__div16(3*t0 + t1 + 8);
+      out[i*2  ] = stbi__div16(3*t1 + t0 + 8);
+   }
+   out[w*2-1] = stbi__div4(t1+2);
+
+   STBI_NOTUSED(hs);
+
+   return out;
+}
+#endif
+
+static stbi_uc *stbi__resample_row_generic(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs)
+{
+   // resample with nearest-neighbor
+   int i,j;
+   STBI_NOTUSED(in_far);
+   for (i=0; i < w; ++i)
+      for (j=0; j < hs; ++j)
+         out[i*hs+j] = in_near[i];
+   return out;
+}
+
+#ifdef STBI_JPEG_OLD
+// this is the same YCbCr-to-RGB calculation that stb_image has used
+// historically before the algorithm changes in 1.49
+#define float2fixed(x)  ((int) ((x) * 65536 + 0.5))
+static void stbi__YCbCr_to_RGB_row(stbi_uc *out, const stbi_uc *y, const stbi_uc *pcb, const stbi_uc *pcr, int count, int step)
+{
+   int i;
+   for (i=0; i < count; ++i) {
+      int y_fixed = (y[i] << 16) + 32768; // rounding
+      int r,g,b;
+      int cr = pcr[i] - 128;
+      int cb = pcb[i] - 128;
+      r = y_fixed + cr*float2fixed(1.40200f);
+      g = y_fixed - cr*float2fixed(0.71414f) - cb*float2fixed(0.34414f);
+      b = y_fixed                            + cb*float2fixed(1.77200f);
+      r >>= 16;
+      g >>= 16;
+      b >>= 16;
+      if ((unsigned) r > 255) { if (r < 0) r = 0; else r = 255; }
+      if ((unsigned) g > 255) { if (g < 0) g = 0; else g = 255; }
+      if ((unsigned) b > 255) { if (b < 0) b = 0; else b = 255; }
+      out[0] = (stbi_uc)r;
+      out[1] = (stbi_uc)g;
+      out[2] = (stbi_uc)b;
+      out[3] = 255;
+      out += step;
+   }
+}
+#else
+// this is a reduced-precision calculation of YCbCr-to-RGB introduced
+// to make sure the code produces the same results in both SIMD and scalar
+#define float2fixed(x)  (((int) ((x) * 4096.0f + 0.5f)) << 8)
+static void stbi__YCbCr_to_RGB_row(stbi_uc *out, const stbi_uc *y, const stbi_uc *pcb, const stbi_uc *pcr, int count, int step)
+{
+   int i;
+   for (i=0; i < count; ++i) {
+      int y_fixed = (y[i] << 20) + (1<<19); // rounding
+      int r,g,b;
+      int cr = pcr[i] - 128;
+      int cb = pcb[i] - 128;
+      r = y_fixed +  cr* float2fixed(1.40200f);
+      g = y_fixed + (cr*-float2fixed(0.71414f)) + ((cb*-float2fixed(0.34414f)) & 0xffff0000);
+      b = y_fixed                               +   cb* float2fixed(1.77200f);
+      r >>= 20;
+      g >>= 20;
+      b >>= 20;
+      if ((unsigned) r > 255) { if (r < 0) r = 0; else r = 255; }
+      if ((unsigned) g > 255) { if (g < 0) g = 0; else g = 255; }
+      if ((unsigned) b > 255) { if (b < 0) b = 0; else b = 255; }
+      out[0] = (stbi_uc)r;
+      out[1] = (stbi_uc)g;
+      out[2] = (stbi_uc)b;
+      out[3] = 255;
+      out += step;
+   }
+}
+#endif
+
+#if defined(STBI_SSE2) || defined(STBI_NEON)
+static void stbi__YCbCr_to_RGB_simd(stbi_uc *out, stbi_uc const *y, stbi_uc const *pcb, stbi_uc const *pcr, int count, int step)
+{
+   int i = 0;
+
+#ifdef STBI_SSE2
+   // step == 3 is pretty ugly on the final interleave, and i'm not convinced
+   // it's useful in practice (you wouldn't use it for textures, for example).
+   // so just accelerate step == 4 case.
+   if (step == 4) {
+      // this is a fairly straightforward implementation and not super-optimized.
+      __m128i signflip  = _mm_set1_epi8(-0x80);
+      __m128i cr_const0 = _mm_set1_epi16(   (short) ( 1.40200f*4096.0f+0.5f));
+      __m128i cr_const1 = _mm_set1_epi16( - (short) ( 0.71414f*4096.0f+0.5f));
+      __m128i cb_const0 = _mm_set1_epi16( - (short) ( 0.34414f*4096.0f+0.5f));
+      __m128i cb_const1 = _mm_set1_epi16(   (short) ( 1.77200f*4096.0f+0.5f));
+      __m128i y_bias = _mm_set1_epi8((char) (unsigned char) 128);
+      __m128i xw = _mm_set1_epi16(255); // alpha channel
+
+      for (; i+7 < count; i += 8) {
+         // load
+         __m128i y_bytes = _mm_loadl_epi64((__m128i *) (y+i));
+         __m128i cr_bytes = _mm_loadl_epi64((__m128i *) (pcr+i));
+         __m128i cb_bytes = _mm_loadl_epi64((__m128i *) (pcb+i));
+         __m128i cr_biased = _mm_xor_si128(cr_bytes, signflip); // -128
+         __m128i cb_biased = _mm_xor_si128(cb_bytes, signflip); // -128
+
+         // unpack to short (and left-shift cr, cb by 8)
+         __m128i yw  = _mm_unpacklo_epi8(y_bias, y_bytes);
+         __m128i crw = _mm_unpacklo_epi8(_mm_setzero_si128(), cr_biased);
+         __m128i cbw = _mm_unpacklo_epi8(_mm_setzero_si128(), cb_biased);
+
+         // color transform
+         __m128i yws = _mm_srli_epi16(yw, 4);
+         __m128i cr0 = _mm_mulhi_epi16(cr_const0, crw);
+         __m128i cb0 = _mm_mulhi_epi16(cb_const0, cbw);
+         __m128i cb1 = _mm_mulhi_epi16(cbw, cb_const1);
+         __m128i cr1 = _mm_mulhi_epi16(crw, cr_const1);
+         __m128i rws = _mm_add_epi16(cr0, yws);
+         __m128i gwt = _mm_add_epi16(cb0, yws);
+         __m128i bws = _mm_add_epi16(yws, cb1);
+         __m128i gws = _mm_add_epi16(gwt, cr1);
+
+         // descale
+         __m128i rw = _mm_srai_epi16(rws, 4);
+         __m128i bw = _mm_srai_epi16(bws, 4);
+         __m128i gw = _mm_srai_epi16(gws, 4);
+
+         // back to byte, set up for transpose
+         __m128i brb = _mm_packus_epi16(rw, bw);
+         __m128i gxb = _mm_packus_epi16(gw, xw);
+
+         // transpose to interleave channels
+         __m128i t0 = _mm_unpacklo_epi8(brb, gxb);
+         __m128i t1 = _mm_unpackhi_epi8(brb, gxb);
+         __m128i o0 = _mm_unpacklo_epi16(t0, t1);
+         __m128i o1 = _mm_unpackhi_epi16(t0, t1);
+
+         // store
+         _mm_storeu_si128((__m128i *) (out + 0), o0);
+         _mm_storeu_si128((__m128i *) (out + 16), o1);
+         out += 32;
+      }
+   }
+#endif
+
+#ifdef STBI_NEON
+   // in this version, step=3 support would be easy to add. but is there demand?
+   if (step == 4) {
+      // this is a fairly straightforward implementation and not super-optimized.
+      uint8x8_t signflip = vdup_n_u8(0x80);
+      int16x8_t cr_const0 = vdupq_n_s16(   (short) ( 1.40200f*4096.0f+0.5f));
+      int16x8_t cr_const1 = vdupq_n_s16( - (short) ( 0.71414f*4096.0f+0.5f));
+      int16x8_t cb_const0 = vdupq_n_s16( - (short) ( 0.34414f*4096.0f+0.5f));
+      int16x8_t cb_const1 = vdupq_n_s16(   (short) ( 1.77200f*4096.0f+0.5f));
+
+      for (; i+7 < count; i += 8) {
+         // load
+         uint8x8_t y_bytes  = vld1_u8(y + i);
+         uint8x8_t cr_bytes = vld1_u8(pcr + i);
+         uint8x8_t cb_bytes = vld1_u8(pcb + i);
+         int8x8_t cr_biased = vreinterpret_s8_u8(vsub_u8(cr_bytes, signflip));
+         int8x8_t cb_biased = vreinterpret_s8_u8(vsub_u8(cb_bytes, signflip));
+
+         // expand to s16
+         int16x8_t yws = vreinterpretq_s16_u16(vshll_n_u8(y_bytes, 4));
+         int16x8_t crw = vshll_n_s8(cr_biased, 7);
+         int16x8_t cbw = vshll_n_s8(cb_biased, 7);
+
+         // color transform
+         int16x8_t cr0 = vqdmulhq_s16(crw, cr_const0);
+         int16x8_t cb0 = vqdmulhq_s16(cbw, cb_const0);
+         int16x8_t cr1 = vqdmulhq_s16(crw, cr_const1);
+         int16x8_t cb1 = vqdmulhq_s16(cbw, cb_const1);
+         int16x8_t rws = vaddq_s16(yws, cr0);
+         int16x8_t gws = vaddq_s16(vaddq_s16(yws, cb0), cr1);
+         int16x8_t bws = vaddq_s16(yws, cb1);
+
+         // undo scaling, round, convert to byte
+         uint8x8x4_t o;
+         o.val[0] = vqrshrun_n_s16(rws, 4);
+         o.val[1] = vqrshrun_n_s16(gws, 4);
+         o.val[2] = vqrshrun_n_s16(bws, 4);
+         o.val[3] = vdup_n_u8(255);
+
+         // store, interleaving r/g/b/a
+         vst4_u8(out, o);
+         out += 8*4;
+      }
+   }
+#endif
+
+   for (; i < count; ++i) {
+      int y_fixed = (y[i] << 20) + (1<<19); // rounding
+      int r,g,b;
+      int cr = pcr[i] - 128;
+      int cb = pcb[i] - 128;
+      r = y_fixed + cr* float2fixed(1.40200f);
+      g = y_fixed + cr*-float2fixed(0.71414f) + ((cb*-float2fixed(0.34414f)) & 0xffff0000);
+      b = y_fixed                             +   cb* float2fixed(1.77200f);
+      r >>= 20;
+      g >>= 20;
+      b >>= 20;
+      if ((unsigned) r > 255) { if (r < 0) r = 0; else r = 255; }
+      if ((unsigned) g > 255) { if (g < 0) g = 0; else g = 255; }
+      if ((unsigned) b > 255) { if (b < 0) b = 0; else b = 255; }
+      out[0] = (stbi_uc)r;
+      out[1] = (stbi_uc)g;
+      out[2] = (stbi_uc)b;
+      out[3] = 255;
+      out += step;
+   }
+}
+#endif
+
+// set up the kernels
+static void stbi__setup_jpeg(stbi__jpeg *j)
+{
+   j->idct_block_kernel = stbi__idct_block;
+   j->YCbCr_to_RGB_kernel = stbi__YCbCr_to_RGB_row;
+   j->resample_row_hv_2_kernel = stbi__resample_row_hv_2;
+
+#ifdef STBI_SSE2
+   if (stbi__sse2_available()) {
+      j->idct_block_kernel = stbi__idct_simd;
+      #ifndef STBI_JPEG_OLD
+      j->YCbCr_to_RGB_kernel = stbi__YCbCr_to_RGB_simd;
+      #endif
+      j->resample_row_hv_2_kernel = stbi__resample_row_hv_2_simd;
+   }
+#endif
+
+#ifdef STBI_NEON
+   j->idct_block_kernel = stbi__idct_simd;
+   #ifndef STBI_JPEG_OLD
+   j->YCbCr_to_RGB_kernel = stbi__YCbCr_to_RGB_simd;
+   #endif
+   j->resample_row_hv_2_kernel = stbi__resample_row_hv_2_simd;
+#endif
+}
+
+// clean up the temporary component buffers
+static void stbi__cleanup_jpeg(stbi__jpeg *j)
+{
+   int i;
+   for (i=0; i < j->s->img_n; ++i) {
+      if (j->img_comp[i].raw_data) {
+         STBI_FREE(j->img_comp[i].raw_data);
+         j->img_comp[i].raw_data = NULL;
+         j->img_comp[i].data = NULL;
+      }
+      if (j->img_comp[i].raw_coeff) {
+         STBI_FREE(j->img_comp[i].raw_coeff);
+         j->img_comp[i].raw_coeff = 0;
+         j->img_comp[i].coeff = 0;
+      }
+      if (j->img_comp[i].linebuf) {
+         STBI_FREE(j->img_comp[i].linebuf);
+         j->img_comp[i].linebuf = NULL;
+      }
+   }
+}
+
+typedef struct
+{
+   resample_row_func resample;
+   stbi_uc *line0,*line1;
+   int hs,vs;   // expansion factor in each axis
+   int w_lores; // horizontal pixels pre-expansion
+   int ystep;   // how far through vertical expansion we are
+   int ypos;    // which pre-expansion row we're on
+} stbi__resample;
+
+static stbi_uc *load_jpeg_image(stbi__jpeg *z, int *out_x, int *out_y, int *comp, int req_comp)
+{
+   int n, decode_n;
+   z->s->img_n = 0; // make stbi__cleanup_jpeg safe
+
+   // validate req_comp
+   if (req_comp < 0 || req_comp > 4) return stbi__errpuc("bad req_comp", "Internal error");
+
+   // load a jpeg image from whichever source, but leave in YCbCr format
+   if (!stbi__decode_jpeg_image(z)) { stbi__cleanup_jpeg(z); return NULL; }
+
+   // determine actual number of components to generate
+   n = req_comp ? req_comp : z->s->img_n;
+
+   if (z->s->img_n == 3 && n < 3)
+      decode_n = 1;
+   else
+      decode_n = z->s->img_n;
+
+   // resample and color-convert
+   {
+      int k;
+      unsigned int i,j;
+      stbi_uc *output;
+      stbi_uc *coutput[4];
+
+      stbi__resample res_comp[4];
+
+      for (k=0; k < decode_n; ++k) {
+         stbi__resample *r = &res_comp[k];
+
+         // allocate line buffer big enough for upsampling off the edges
+         // with upsample factor of 4
+         z->img_comp[k].linebuf = (stbi_uc *) stbi__malloc(z->s->img_x + 3);
+         if (!z->img_comp[k].linebuf) { stbi__cleanup_jpeg(z); return stbi__errpuc("outofmem", "Out of memory"); }
+
+         r->hs      = z->img_h_max / z->img_comp[k].h;
+         r->vs      = z->img_v_max / z->img_comp[k].v;
+         r->ystep   = r->vs >> 1;
+         r->w_lores = (z->s->img_x + r->hs-1) / r->hs;
+         r->ypos    = 0;
+         r->line0   = r->line1 = z->img_comp[k].data;
+
+         if      (r->hs == 1 && r->vs == 1) r->resample = resample_row_1;
+         else if (r->hs == 1 && r->vs == 2) r->resample = stbi__resample_row_v_2;
+         else if (r->hs == 2 && r->vs == 1) r->resample = stbi__resample_row_h_2;
+         else if (r->hs == 2 && r->vs == 2) r->resample = z->resample_row_hv_2_kernel;
+         else                               r->resample = stbi__resample_row_generic;
+      }
+
+      // can't error after this so, this is safe
+      output = (stbi_uc *) stbi__malloc(n * z->s->img_x * z->s->img_y + 1);
+      if (!output) { stbi__cleanup_jpeg(z); return stbi__errpuc("outofmem", "Out of memory"); }
+
+      // now go ahead and resample
+      for (j=0; j < z->s->img_y; ++j) {
+         stbi_uc *out = output + n * z->s->img_x * j;
+         for (k=0; k < decode_n; ++k) {
+            stbi__resample *r = &res_comp[k];
+            int y_bot = r->ystep >= (r->vs >> 1);
+            coutput[k] = r->resample(z->img_comp[k].linebuf,
+                                     y_bot ? r->line1 : r->line0,
+                                     y_bot ? r->line0 : r->line1,
+                                     r->w_lores, r->hs);
+            if (++r->ystep >= r->vs) {
+               r->ystep = 0;
+               r->line0 = r->line1;
+               if (++r->ypos < z->img_comp[k].y)
+                  r->line1 += z->img_comp[k].w2;
+            }
+         }
+         if (n >= 3) {
+            stbi_uc *y = coutput[0];
+            if (z->s->img_n == 3) {
+               if (z->rgb == 3) {
+                  for (i=0; i < z->s->img_x; ++i) {
+                     out[0] = y[i];
+                     out[1] = coutput[1][i];
+                     out[2] = coutput[2][i];
+                     out[3] = 255;
+                     out += n;
+                  }
+               } else {
+                  z->YCbCr_to_RGB_kernel(out, y, coutput[1], coutput[2], z->s->img_x, n);
+               }
+            } else
+               for (i=0; i < z->s->img_x; ++i) {
+                  out[0] = out[1] = out[2] = y[i];
+                  out[3] = 255; // not used if n==3
+                  out += n;
+               }
+         } else {
+            stbi_uc *y = coutput[0];
+            if (n == 1)
+               for (i=0; i < z->s->img_x; ++i) out[i] = y[i];
+            else
+               for (i=0; i < z->s->img_x; ++i) *out++ = y[i], *out++ = 255;
+         }
+      }
+      stbi__cleanup_jpeg(z);
+      *out_x = z->s->img_x;
+      *out_y = z->s->img_y;
+      if (comp) *comp  = z->s->img_n; // report original components, not output
+      return output;
+   }
+}
+
+static unsigned char *stbi__jpeg_load(stbi__context *s, int *x, int *y, int *comp, int req_comp)
+{
+   unsigned char* result;
+   stbi__jpeg* j = (stbi__jpeg*) stbi__malloc(sizeof(stbi__jpeg));
+   j->s = s;
+   stbi__setup_jpeg(j);
+   result = load_jpeg_image(j, x,y,comp,req_comp);
+   STBI_FREE(j);
+   return result;
+}
+
+static int stbi__jpeg_test(stbi__context *s)
+{
+   int r;
+   stbi__jpeg j;
+   j.s = s;
+   stbi__setup_jpeg(&j);
+   r = stbi__decode_jpeg_header(&j, STBI__SCAN_type);
+   stbi__rewind(s);
+   return r;
+}
+
+static int stbi__jpeg_info_raw(stbi__jpeg *j, int *x, int *y, int *comp)
+{
+   if (!stbi__decode_jpeg_header(j, STBI__SCAN_header)) {
+      stbi__rewind( j->s );
+      return 0;
+   }
+   if (x) *x = j->s->img_x;
+   if (y) *y = j->s->img_y;
+   if (comp) *comp = j->s->img_n;
+   return 1;
+}
+
+static int stbi__jpeg_info(stbi__context *s, int *x, int *y, int *comp)
+{
+   int result;
+   stbi__jpeg* j = (stbi__jpeg*) (stbi__malloc(sizeof(stbi__jpeg)));
+   j->s = s;
+   result = stbi__jpeg_info_raw(j, x, y, comp);
+   STBI_FREE(j);
+   return result;
+}
+#endif
+
+// public domain zlib decode    v0.2  Sean Barrett 2006-11-18
+//    simple implementation
+//      - all input must be provided in an upfront buffer
+//      - all output is written to a single output buffer (can malloc/realloc)
+//    performance
+//      - fast huffman
+
+#ifndef STBI_NO_ZLIB
+
+// fast-way is faster to check than jpeg huffman, but slow way is slower
+#define STBI__ZFAST_BITS  9 // accelerate all cases in default tables
+#define STBI__ZFAST_MASK  ((1 << STBI__ZFAST_BITS) - 1)
+
+// zlib-style huffman encoding
+// (jpegs packs from left, zlib from right, so can't share code)
+typedef struct
+{
+   stbi__uint16 fast[1 << STBI__ZFAST_BITS];
+   stbi__uint16 firstcode[16];
+   int maxcode[17];
+   stbi__uint16 firstsymbol[16];
+   stbi_uc  size[288];
+   stbi__uint16 value[288];
+} stbi__zhuffman;
+
+stbi_inline static int stbi__bitreverse16(int n)
+{
+  n = ((n & 0xAAAA) >>  1) | ((n & 0x5555) << 1);
+  n = ((n & 0xCCCC) >>  2) | ((n & 0x3333) << 2);
+  n = ((n & 0xF0F0) >>  4) | ((n & 0x0F0F) << 4);
+  n = ((n & 0xFF00) >>  8) | ((n & 0x00FF) << 8);
+  return n;
+}
+
+stbi_inline static int stbi__bit_reverse(int v, int bits)
+{
+   STBI_ASSERT(bits <= 16);
+   // to bit reverse n bits, reverse 16 and shift
+   // e.g. 11 bits, bit reverse and shift away 5
+   return stbi__bitreverse16(v) >> (16-bits);
+}
+
+static int stbi__zbuild_huffman(stbi__zhuffman *z, stbi_uc *sizelist, int num)
+{
+   int i,k=0;
+   int code, next_code[16], sizes[17];
+
+   // DEFLATE spec for generating codes
+   memset(sizes, 0, sizeof(sizes));
+   memset(z->fast, 0, sizeof(z->fast));
+   for (i=0; i < num; ++i)
+      ++sizes[sizelist[i]];
+   sizes[0] = 0;
+   for (i=1; i < 16; ++i)
+      if (sizes[i] > (1 << i))
+         return stbi__err("bad sizes", "Corrupt PNG");
+   code = 0;
+   for (i=1; i < 16; ++i) {
+      next_code[i] = code;
+      z->firstcode[i] = (stbi__uint16) code;
+      z->firstsymbol[i] = (stbi__uint16) k;
+      code = (code + sizes[i]);
+      if (sizes[i])
+         if (code-1 >= (1 << i)) return stbi__err("bad codelengths","Corrupt PNG");
+      z->maxcode[i] = code << (16-i); // preshift for inner loop
+      code <<= 1;
+      k += sizes[i];
+   }
+   z->maxcode[16] = 0x10000; // sentinel
+   for (i=0; i < num; ++i) {
+      int s = sizelist[i];
+      if (s) {
+         int c = next_code[s] - z->firstcode[s] + z->firstsymbol[s];
+         stbi__uint16 fastv = (stbi__uint16) ((s << 9) | i);
+         z->size [c] = (stbi_uc     ) s;
+         z->value[c] = (stbi__uint16) i;
+         if (s <= STBI__ZFAST_BITS) {
+            int j = stbi__bit_reverse(next_code[s],s);
+            while (j < (1 << STBI__ZFAST_BITS)) {
+               z->fast[j] = fastv;
+               j += (1 << s);
+            }
+         }
+         ++next_code[s];
+      }
+   }
+   return 1;
+}
+
+// zlib-from-memory implementation for PNG reading
+//    because PNG allows splitting the zlib stream arbitrarily,
+//    and it's annoying structurally to have PNG call ZLIB call PNG,
+//    we require PNG read all the IDATs and combine them into a single
+//    memory buffer
+
+typedef struct
+{
+   stbi_uc *zbuffer, *zbuffer_end;
+   int num_bits;
+   stbi__uint32 code_buffer;
+
+   char *zout;
+   char *zout_start;
+   char *zout_end;
+   int   z_expandable;
+
+   stbi__zhuffman z_length, z_distance;
+} stbi__zbuf;
+
+stbi_inline static stbi_uc stbi__zget8(stbi__zbuf *z)
+{
+   if (z->zbuffer >= z->zbuffer_end) return 0;
+   return *z->zbuffer++;
+}
+
+static void stbi__fill_bits(stbi__zbuf *z)
+{
+   do {
+      STBI_ASSERT(z->code_buffer < (1U << z->num_bits));
+      z->code_buffer |= (unsigned int) stbi__zget8(z) << z->num_bits;
+      z->num_bits += 8;
+   } while (z->num_bits <= 24);
+}
+
+stbi_inline static unsigned int stbi__zreceive(stbi__zbuf *z, int n)
+{
+   unsigned int k;
+   if (z->num_bits < n) stbi__fill_bits(z);
+   k = z->code_buffer & ((1 << n) - 1);
+   z->code_buffer >>= n;
+   z->num_bits -= n;
+   return k;
+}
+
+static int stbi__zhuffman_decode_slowpath(stbi__zbuf *a, stbi__zhuffman *z)
+{
+   int b,s,k;
+   // not resolved by fast table, so compute it the slow way
+   // use jpeg approach, which requires MSbits at top
+   k = stbi__bit_reverse(a->code_buffer, 16);
+   for (s=STBI__ZFAST_BITS+1; ; ++s)
+      if (k < z->maxcode[s])
+         break;
+   if (s == 16) return -1; // invalid code!
+   // code size is s, so:
+   b = (k >> (16-s)) - z->firstcode[s] + z->firstsymbol[s];
+   STBI_ASSERT(z->size[b] == s);
+   a->code_buffer >>= s;
+   a->num_bits -= s;
+   return z->value[b];
+}
+
+stbi_inline static int stbi__zhuffman_decode(stbi__zbuf *a, stbi__zhuffman *z)
+{
+   int b,s;
+   if (a->num_bits < 16) stbi__fill_bits(a);
+   b = z->fast[a->code_buffer & STBI__ZFAST_MASK];
+   if (b) {
+      s = b >> 9;
+      a->code_buffer >>= s;
+      a->num_bits -= s;
+      return b & 511;
+   }
+   return stbi__zhuffman_decode_slowpath(a, z);
+}
+
+static int stbi__zexpand(stbi__zbuf *z, char *zout, int n)  // need to make room for n bytes
+{
+   char *q;
+   int cur, limit, old_limit;
+   z->zout = zout;
+   if (!z->z_expandable) return stbi__err("output buffer limit","Corrupt PNG");
+   cur   = (int) (z->zout     - z->zout_start);
+   limit = old_limit = (int) (z->zout_end - z->zout_start);
+   while (cur + n > limit)
+      limit *= 2;
+   q = (char *) STBI_REALLOC_SIZED(z->zout_start, old_limit, limit);
+   STBI_NOTUSED(old_limit);
+   if (q == NULL) return stbi__err("outofmem", "Out of memory");
+   z->zout_start = q;
+   z->zout       = q + cur;
+   z->zout_end   = q + limit;
+   return 1;
+}
+
+static int stbi__zlength_base[31] = {
+   3,4,5,6,7,8,9,10,11,13,
+   15,17,19,23,27,31,35,43,51,59,
+   67,83,99,115,131,163,195,227,258,0,0 };
+
+static int stbi__zlength_extra[31]=
+{ 0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0,0,0 };
+
+static int stbi__zdist_base[32] = { 1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193,
+257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577,0,0};
+
+static int stbi__zdist_extra[32] =
+{ 0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13};
+
+static int stbi__parse_huffman_block(stbi__zbuf *a)
+{
+   char *zout = a->zout;
+   for(;;) {
+      int z = stbi__zhuffman_decode(a, &a->z_length);
+      if (z < 256) {
+         if (z < 0) return stbi__err("bad huffman code","Corrupt PNG"); // error in huffman codes
+         if (zout >= a->zout_end) {
+            if (!stbi__zexpand(a, zout, 1)) return 0;
+            zout = a->zout;
+         }
+         *zout++ = (char) z;
+      } else {
+         stbi_uc *p;
+         int len,dist;
+         if (z == 256) {
+            a->zout = zout;
+            return 1;
+         }
+         z -= 257;
+         len = stbi__zlength_base[z];
+         if (stbi__zlength_extra[z]) len += stbi__zreceive(a, stbi__zlength_extra[z]);
+         z = stbi__zhuffman_decode(a, &a->z_distance);
+         if (z < 0) return stbi__err("bad huffman code","Corrupt PNG");
+         dist = stbi__zdist_base[z];
+         if (stbi__zdist_extra[z]) dist += stbi__zreceive(a, stbi__zdist_extra[z]);
+         if (zout - a->zout_start < dist) return stbi__err("bad dist","Corrupt PNG");
+         if (zout + len > a->zout_end) {
+            if (!stbi__zexpand(a, zout, len)) return 0;
+            zout = a->zout;
+         }
+         p = (stbi_uc *) (zout - dist);
+         if (dist == 1) { // run of one byte; common in images.
+            stbi_uc v = *p;
+            if (len) { do *zout++ = v; while (--len); }
+         } else {
+            if (len) { do *zout++ = *p++; while (--len); }
+         }
+      }
+   }
+}
+
+static int stbi__compute_huffman_codes(stbi__zbuf *a)
+{
+   static stbi_uc length_dezigzag[19] = { 16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15 };
+   stbi__zhuffman z_codelength;
+   stbi_uc lencodes[286+32+137];//padding for maximum single op
+   stbi_uc codelength_sizes[19];
+   int i,n;
+
+   int hlit  = stbi__zreceive(a,5) + 257;
+   int hdist = stbi__zreceive(a,5) + 1;
+   int hclen = stbi__zreceive(a,4) + 4;
+
+   memset(codelength_sizes, 0, sizeof(codelength_sizes));
+   for (i=0; i < hclen; ++i) {
+      int s = stbi__zreceive(a,3);
+      codelength_sizes[length_dezigzag[i]] = (stbi_uc) s;
+   }
+   if (!stbi__zbuild_huffman(&z_codelength, codelength_sizes, 19)) return 0;
+
+   n = 0;
+   while (n < hlit + hdist) {
+      int c = stbi__zhuffman_decode(a, &z_codelength);
+      if (c < 0 || c >= 19) return stbi__err("bad codelengths", "Corrupt PNG");
+      if (c < 16)
+         lencodes[n++] = (stbi_uc) c;
+      else if (c == 16) {
+         c = stbi__zreceive(a,2)+3;
+         memset(lencodes+n, lencodes[n-1], c);
+         n += c;
+      } else if (c == 17) {
+         c = stbi__zreceive(a,3)+3;
+         memset(lencodes+n, 0, c);
+         n += c;
+      } else {
+         STBI_ASSERT(c == 18);
+         c = stbi__zreceive(a,7)+11;
+         memset(lencodes+n, 0, c);
+         n += c;
+      }
+   }
+   if (n != hlit+hdist) return stbi__err("bad codelengths","Corrupt PNG");
+   if (!stbi__zbuild_huffman(&a->z_length, lencodes, hlit)) return 0;
+   if (!stbi__zbuild_huffman(&a->z_distance, lencodes+hlit, hdist)) return 0;
+   return 1;
+}
+
+static int stbi__parse_uncompressed_block(stbi__zbuf *a)
+{
+   stbi_uc header[4];
+   int len,nlen,k;
+   if (a->num_bits & 7)
+      stbi__zreceive(a, a->num_bits & 7); // discard
+   // drain the bit-packed data into header
+   k = 0;
+   while (a->num_bits > 0) {
+      header[k++] = (stbi_uc) (a->code_buffer & 255); // suppress MSVC run-time check
+      a->code_buffer >>= 8;
+      a->num_bits -= 8;
+   }
+   STBI_ASSERT(a->num_bits == 0);
+   // now fill header the normal way
+   while (k < 4)
+      header[k++] = stbi__zget8(a);
+   len  = header[1] * 256 + header[0];
+   nlen = header[3] * 256 + header[2];
+   if (nlen != (len ^ 0xffff)) return stbi__err("zlib corrupt","Corrupt PNG");
+   if (a->zbuffer + len > a->zbuffer_end) return stbi__err("read past buffer","Corrupt PNG");
+   if (a->zout + len > a->zout_end)
+      if (!stbi__zexpand(a, a->zout, len)) return 0;
+   memcpy(a->zout, a->zbuffer, len);
+   a->zbuffer += len;
+   a->zout += len;
+   return 1;
+}
+
+static int stbi__parse_zlib_header(stbi__zbuf *a)
+{
+   int cmf   = stbi__zget8(a);
+   int cm    = cmf & 15;
+   /* int cinfo = cmf >> 4; */
+   int flg   = stbi__zget8(a);
+   if ((cmf*256+flg) % 31 != 0) return stbi__err("bad zlib header","Corrupt PNG"); // zlib spec
+   if (flg & 32) return stbi__err("no preset dict","Corrupt PNG"); // preset dictionary not allowed in png
+   if (cm != 8) return stbi__err("bad compression","Corrupt PNG"); // DEFLATE required for png
+   // window = 1 << (8 + cinfo)... but who cares, we fully buffer output
+   return 1;
+}
+
+// @TODO: should statically initialize these for optimal thread safety
+static stbi_uc stbi__zdefault_length[288], stbi__zdefault_distance[32];
+static void stbi__init_zdefaults(void)
+{
+   int i;   // use <= to match clearly with spec
+   for (i=0; i <= 143; ++i)     stbi__zdefault_length[i]   = 8;
+   for (   ; i <= 255; ++i)     stbi__zdefault_length[i]   = 9;
+   for (   ; i <= 279; ++i)     stbi__zdefault_length[i]   = 7;
+   for (   ; i <= 287; ++i)     stbi__zdefault_length[i]   = 8;
+
+   for (i=0; i <=  31; ++i)     stbi__zdefault_distance[i] = 5;
+}
+
+static int stbi__parse_zlib(stbi__zbuf *a, int parse_header)
+{
+   int final, type;
+   if (parse_header)
+      if (!stbi__parse_zlib_header(a)) return 0;
+   a->num_bits = 0;
+   a->code_buffer = 0;
+   do {
+      final = stbi__zreceive(a,1);
+      type = stbi__zreceive(a,2);
+      if (type == 0) {
+         if (!stbi__parse_uncompressed_block(a)) return 0;
+      } else if (type == 3) {
+         return 0;
+      } else {
+         if (type == 1) {
+            // use fixed code lengths
+            if (!stbi__zdefault_distance[31]) stbi__init_zdefaults();
+            if (!stbi__zbuild_huffman(&a->z_length  , stbi__zdefault_length  , 288)) return 0;
+            if (!stbi__zbuild_huffman(&a->z_distance, stbi__zdefault_distance,  32)) return 0;
+         } else {
+            if (!stbi__compute_huffman_codes(a)) return 0;
+         }
+         if (!stbi__parse_huffman_block(a)) return 0;
+      }
+   } while (!final);
+   return 1;
+}
+
+static int stbi__do_zlib(stbi__zbuf *a, char *obuf, int olen, int exp, int parse_header)
+{
+   a->zout_start = obuf;
+   a->zout       = obuf;
+   a->zout_end   = obuf + olen;
+   a->z_expandable = exp;
+
+   return stbi__parse_zlib(a, parse_header);
+}
+
+STBIDEF char *stbi_zlib_decode_malloc_guesssize(const char *buffer, int len, int initial_size, int *outlen)
+{
+   stbi__zbuf a;
+   char *p = (char *) stbi__malloc(initial_size);
+   if (p == NULL) return NULL;
+   a.zbuffer = (stbi_uc *) buffer;
+   a.zbuffer_end = (stbi_uc *) buffer + len;
+   if (stbi__do_zlib(&a, p, initial_size, 1, 1)) {
+      if (outlen) *outlen = (int) (a.zout - a.zout_start);
+      return a.zout_start;
+   } else {
+      STBI_FREE(a.zout_start);
+      return NULL;
+   }
+}
+
+STBIDEF char *stbi_zlib_decode_malloc(char const *buffer, int len, int *outlen)
+{
+   return stbi_zlib_decode_malloc_guesssize(buffer, len, 16384, outlen);
+}
+
+STBIDEF char *stbi_zlib_decode_malloc_guesssize_headerflag(const char *buffer, int len, int initial_size, int *outlen, int parse_header)
+{
+   stbi__zbuf a;
+   char *p = (char *) stbi__malloc(initial_size);
+   if (p == NULL) return NULL;
+   a.zbuffer = (stbi_uc *) buffer;
+   a.zbuffer_end = (stbi_uc *) buffer + len;
+   if (stbi__do_zlib(&a, p, initial_size, 1, parse_header)) {
+      if (outlen) *outlen = (int) (a.zout - a.zout_start);
+      return a.zout_start;
+   } else {
+      STBI_FREE(a.zout_start);
+      return NULL;
+   }
+}
+
+STBIDEF int stbi_zlib_decode_buffer(char *obuffer, int olen, char const *ibuffer, int ilen)
+{
+   stbi__zbuf a;
+   a.zbuffer = (stbi_uc *) ibuffer;
+   a.zbuffer_end = (stbi_uc *) ibuffer + ilen;
+   if (stbi__do_zlib(&a, obuffer, olen, 0, 1))
+      return (int) (a.zout - a.zout_start);
+   else
+      return -1;
+}
+
+STBIDEF char *stbi_zlib_decode_noheader_malloc(char const *buffer, int len, int *outlen)
+{
+   stbi__zbuf a;
+   char *p = (char *) stbi__malloc(16384);
+   if (p == NULL) return NULL;
+   a.zbuffer = (stbi_uc *) buffer;
+   a.zbuffer_end = (stbi_uc *) buffer+len;
+   if (stbi__do_zlib(&a, p, 16384, 1, 0)) {
+      if (outlen) *outlen = (int) (a.zout - a.zout_start);
+      return a.zout_start;
+   } else {
+      STBI_FREE(a.zout_start);
+      return NULL;
+   }
+}
+
+STBIDEF int stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const char *ibuffer, int ilen)
+{
+   stbi__zbuf a;
+   a.zbuffer = (stbi_uc *) ibuffer;
+   a.zbuffer_end = (stbi_uc *) ibuffer + ilen;
+   if (stbi__do_zlib(&a, obuffer, olen, 0, 0))
+      return (int) (a.zout - a.zout_start);
+   else
+      return -1;
+}
+#endif
+
+// public domain "baseline" PNG decoder   v0.10  Sean Barrett 2006-11-18
+//    simple implementation
+//      - only 8-bit samples
+//      - no CRC checking
+//      - allocates lots of intermediate memory
+//        - avoids problem of streaming data between subsystems
+//        - avoids explicit window management
+//    performance
+//      - uses stb_zlib, a PD zlib implementation with fast huffman decoding
+
+#ifndef STBI_NO_PNG
+typedef struct
+{
+   stbi__uint32 length;
+   stbi__uint32 type;
+} stbi__pngchunk;
+
+static stbi__pngchunk stbi__get_chunk_header(stbi__context *s)
+{
+   stbi__pngchunk c;
+   c.length = stbi__get32be(s);
+   c.type   = stbi__get32be(s);
+   return c;
+}
+
+static int stbi__check_png_header(stbi__context *s)
+{
+   static stbi_uc png_sig[8] = { 137,80,78,71,13,10,26,10 };
+   int i;
+   for (i=0; i < 8; ++i)
+      if (stbi__get8(s) != png_sig[i]) return stbi__err("bad png sig","Not a PNG");
+   return 1;
+}
+
+typedef struct
+{
+   stbi__context *s;
+   stbi_uc *idata, *expanded, *out;
+   int depth;
+} stbi__png;
+
+
+enum {
+   STBI__F_none=0,
+   STBI__F_sub=1,
+   STBI__F_up=2,
+   STBI__F_avg=3,
+   STBI__F_paeth=4,
+   // synthetic filters used for first scanline to avoid needing a dummy row of 0s
+   STBI__F_avg_first,
+   STBI__F_paeth_first
+};
+
+static stbi_uc first_row_filter[5] =
+{
+   STBI__F_none,
+   STBI__F_sub,
+   STBI__F_none,
+   STBI__F_avg_first,
+   STBI__F_paeth_first
+};
+
+static int stbi__paeth(int a, int b, int c)
+{
+   int p = a + b - c;
+   int pa = abs(p-a);
+   int pb = abs(p-b);
+   int pc = abs(p-c);
+   if (pa <= pb && pa <= pc) return a;
+   if (pb <= pc) return b;
+   return c;
+}
+
+static stbi_uc stbi__depth_scale_table[9] = { 0, 0xff, 0x55, 0, 0x11, 0,0,0, 0x01 };
+
+// create the png data from post-deflated data
+static int stbi__create_png_image_raw(stbi__png *a, stbi_uc *raw, stbi__uint32 raw_len, int out_n, stbi__uint32 x, stbi__uint32 y, int depth, int color)
+{
+   int bytes = (depth == 16? 2 : 1);
+   stbi__context *s = a->s;
+   stbi__uint32 i,j,stride = x*out_n*bytes;
+   stbi__uint32 img_len, img_width_bytes;
+   int k;
+   int img_n = s->img_n; // copy it into a local for later
+
+   int output_bytes = out_n*bytes;
+   int filter_bytes = img_n*bytes;
+   int width = x;
+
+   STBI_ASSERT(out_n == s->img_n || out_n == s->img_n+1);
+   a->out = (stbi_uc *) stbi__malloc(x * y * output_bytes); // extra bytes to write off the end into
+   if (!a->out) return stbi__err("outofmem", "Out of memory");
+
+   img_width_bytes = (((img_n * x * depth) + 7) >> 3);
+   img_len = (img_width_bytes + 1) * y;
+   if (s->img_x == x && s->img_y == y) {
+      if (raw_len != img_len) return stbi__err("not enough pixels","Corrupt PNG");
+   } else { // interlaced:
+      if (raw_len < img_len) return stbi__err("not enough pixels","Corrupt PNG");
+   }
+
+   for (j=0; j < y; ++j) {
+      stbi_uc *cur = a->out + stride*j;
+      stbi_uc *prior = cur - stride;
+      int filter = *raw++;
+
+      if (filter > 4)
+         return stbi__err("invalid filter","Corrupt PNG");
+
+      if (depth < 8) {
+         STBI_ASSERT(img_width_bytes <= x);
+         cur += x*out_n - img_width_bytes; // store output to the rightmost img_len bytes, so we can decode in place
+         filter_bytes = 1;
+         width = img_width_bytes;
+      }
+
+      // if first row, use special filter that doesn't sample previous row
+      if (j == 0) filter = first_row_filter[filter];
+
+      // handle first byte explicitly
+      for (k=0; k < filter_bytes; ++k) {
+         switch (filter) {
+            case STBI__F_none       : cur[k] = raw[k]; break;
+            case STBI__F_sub        : cur[k] = raw[k]; break;
+            case STBI__F_up         : cur[k] = STBI__BYTECAST(raw[k] + prior[k]); break;
+            case STBI__F_avg        : cur[k] = STBI__BYTECAST(raw[k] + (prior[k]>>1)); break;
+            case STBI__F_paeth      : cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(0,prior[k],0)); break;
+            case STBI__F_avg_first  : cur[k] = raw[k]; break;
+            case STBI__F_paeth_first: cur[k] = raw[k]; break;
+         }
+      }
+
+      if (depth == 8) {
+         if (img_n != out_n)
+            cur[img_n] = 255; // first pixel
+         raw += img_n;
+         cur += out_n;
+         prior += out_n;
+      } else if (depth == 16) {
+         if (img_n != out_n) {
+            cur[filter_bytes]   = 255; // first pixel top byte
+            cur[filter_bytes+1] = 255; // first pixel bottom byte
+         }
+         raw += filter_bytes;
+         cur += output_bytes;
+         prior += output_bytes;
+      } else {
+         raw += 1;
+         cur += 1;
+         prior += 1;
+      }
+
+      // this is a little gross, so that we don't switch per-pixel or per-component
+      if (depth < 8 || img_n == out_n) {
+         int nk = (width - 1)*filter_bytes;
+         #define CASE(f) \
+             case f:     \
+                for (k=0; k < nk; ++k)
+         switch (filter) {
+            // "none" filter turns into a memcpy here; make that explicit.
+            case STBI__F_none:         memcpy(cur, raw, nk); break;
+            CASE(STBI__F_sub)          cur[k] = STBI__BYTECAST(raw[k] + cur[k-filter_bytes]); break;
+            CASE(STBI__F_up)           cur[k] = STBI__BYTECAST(raw[k] + prior[k]); break;
+            CASE(STBI__F_avg)          cur[k] = STBI__BYTECAST(raw[k] + ((prior[k] + cur[k-filter_bytes])>>1)); break;
+            CASE(STBI__F_paeth)        cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k-filter_bytes],prior[k],prior[k-filter_bytes])); break;
+            CASE(STBI__F_avg_first)    cur[k] = STBI__BYTECAST(raw[k] + (cur[k-filter_bytes] >> 1)); break;
+            CASE(STBI__F_paeth_first)  cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k-filter_bytes],0,0)); break;
+         }
+         #undef CASE
+         raw += nk;
+      } else {
+         STBI_ASSERT(img_n+1 == out_n);
+         #define CASE(f) \
+             case f:     \
+                for (i=x-1; i >= 1; --i, cur[filter_bytes]=255,raw+=filter_bytes,cur+=output_bytes,prior+=output_bytes) \
+                   for (k=0; k < filter_bytes; ++k)
+         switch (filter) {
+            CASE(STBI__F_none)         cur[k] = raw[k]; break;
+            CASE(STBI__F_sub)          cur[k] = STBI__BYTECAST(raw[k] + cur[k- output_bytes]); break;
+            CASE(STBI__F_up)           cur[k] = STBI__BYTECAST(raw[k] + prior[k]); break;
+            CASE(STBI__F_avg)          cur[k] = STBI__BYTECAST(raw[k] + ((prior[k] + cur[k- output_bytes])>>1)); break;
+            CASE(STBI__F_paeth)        cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k- output_bytes],prior[k],prior[k- output_bytes])); break;
+            CASE(STBI__F_avg_first)    cur[k] = STBI__BYTECAST(raw[k] + (cur[k- output_bytes] >> 1)); break;
+            CASE(STBI__F_paeth_first)  cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k- output_bytes],0,0)); break;
+         }
+         #undef CASE
+
+         // the loop above sets the high byte of the pixels' alpha, but for
+         // 16 bit png files we also need the low byte set. we'll do that here.
+         if (depth == 16) {
+            cur = a->out + stride*j; // start at the beginning of the row again
+            for (i=0; i < x; ++i,cur+=output_bytes) {
+               cur[filter_bytes+1] = 255;
+            }
+         }
+      }
+   }
+
+   // we make a separate pass to expand bits to pixels; for performance,
+   // this could run two scanlines behind the above code, so it won't
+   // intefere with filtering but will still be in the cache.
+   if (depth < 8) {
+      for (j=0; j < y; ++j) {
+         stbi_uc *cur = a->out + stride*j;
+         stbi_uc *in  = a->out + stride*j + x*out_n - img_width_bytes;
+         // unpack 1/2/4-bit into a 8-bit buffer. allows us to keep the common 8-bit path optimal at minimal cost for 1/2/4-bit
+         // png guarante byte alignment, if width is not multiple of 8/4/2 we'll decode dummy trailing data that will be skipped in the later loop
+         stbi_uc scale = (color == 0) ? stbi__depth_scale_table[depth] : 1; // scale grayscale values to 0..255 range
+
+         // note that the final byte might overshoot and write more data than desired.
+         // we can allocate enough data that this never writes out of memory, but it
+         // could also overwrite the next scanline. can it overwrite non-empty data
+         // on the next scanline? yes, consider 1-pixel-wide scanlines with 1-bit-per-pixel.
+         // so we need to explicitly clamp the final ones
+
+         if (depth == 4) {
+            for (k=x*img_n; k >= 2; k-=2, ++in) {
+               *cur++ = scale * ((*in >> 4)       );
+               *cur++ = scale * ((*in     ) & 0x0f);
+            }
+            if (k > 0) *cur++ = scale * ((*in >> 4)       );
+         } else if (depth == 2) {
+            for (k=x*img_n; k >= 4; k-=4, ++in) {
+               *cur++ = scale * ((*in >> 6)       );
+               *cur++ = scale * ((*in >> 4) & 0x03);
+               *cur++ = scale * ((*in >> 2) & 0x03);
+               *cur++ = scale * ((*in     ) & 0x03);
+            }
+            if (k > 0) *cur++ = scale * ((*in >> 6)       );
+            if (k > 1) *cur++ = scale * ((*in >> 4) & 0x03);
+            if (k > 2) *cur++ = scale * ((*in >> 2) & 0x03);
+         } else if (depth == 1) {
+            for (k=x*img_n; k >= 8; k-=8, ++in) {
+               *cur++ = scale * ((*in >> 7)       );
+               *cur++ = scale * ((*in >> 6) & 0x01);
+               *cur++ = scale * ((*in >> 5) & 0x01);
+               *cur++ = scale * ((*in >> 4) & 0x01);
+               *cur++ = scale * ((*in >> 3) & 0x01);
+               *cur++ = scale * ((*in >> 2) & 0x01);
+               *cur++ = scale * ((*in >> 1) & 0x01);
+               *cur++ = scale * ((*in     ) & 0x01);
+            }
+            if (k > 0) *cur++ = scale * ((*in >> 7)       );
+            if (k > 1) *cur++ = scale * ((*in >> 6) & 0x01);
+            if (k > 2) *cur++ = scale * ((*in >> 5) & 0x01);
+            if (k > 3) *cur++ = scale * ((*in >> 4) & 0x01);
+            if (k > 4) *cur++ = scale * ((*in >> 3) & 0x01);
+            if (k > 5) *cur++ = scale * ((*in >> 2) & 0x01);
+            if (k > 6) *cur++ = scale * ((*in >> 1) & 0x01);
+         }
+         if (img_n != out_n) {
+            int q;
+            // insert alpha = 255
+            cur = a->out + stride*j;
+            if (img_n == 1) {
+               for (q=x-1; q >= 0; --q) {
+                  cur[q*2+1] = 255;
+                  cur[q*2+0] = cur[q];
+               }
+            } else {
+               STBI_ASSERT(img_n == 3);
+               for (q=x-1; q >= 0; --q) {
+                  cur[q*4+3] = 255;
+                  cur[q*4+2] = cur[q*3+2];
+                  cur[q*4+1] = cur[q*3+1];
+                  cur[q*4+0] = cur[q*3+0];
+               }
+            }
+         }
+      }
+   } else if (depth == 16) {
+      // force the image data from big-endian to platform-native.
+      // this is done in a separate pass due to the decoding relying
+      // on the data being untouched, but could probably be done
+      // per-line during decode if care is taken.
+      stbi_uc *cur = a->out;
+      stbi__uint16 *cur16 = (stbi__uint16*)cur;
+
+      for(i=0; i < x*y*out_n; ++i,cur16++,cur+=2) {
+         *cur16 = (cur[0] << 8) | cur[1];
+      }
+   }
+
+   return 1;
+}
+
+static int stbi__create_png_image(stbi__png *a, stbi_uc *image_data, stbi__uint32 image_data_len, int out_n, int depth, int color, int interlaced)
+{
+   stbi_uc *final;
+   int p;
+   if (!interlaced)
+      return stbi__create_png_image_raw(a, image_data, image_data_len, out_n, a->s->img_x, a->s->img_y, depth, color);
+
+   // de-interlacing
+   final = (stbi_uc *) stbi__malloc(a->s->img_x * a->s->img_y * out_n);
+   for (p=0; p < 7; ++p) {
+      int xorig[] = { 0,4,0,2,0,1,0 };
+      int yorig[] = { 0,0,4,0,2,0,1 };
+      int xspc[]  = { 8,8,4,4,2,2,1 };
+      int yspc[]  = { 8,8,8,4,4,2,2 };
+      int i,j,x,y;
+      // pass1_x[4] = 0, pass1_x[5] = 1, pass1_x[12] = 1
+      x = (a->s->img_x - xorig[p] + xspc[p]-1) / xspc[p];
+      y = (a->s->img_y - yorig[p] + yspc[p]-1) / yspc[p];
+      if (x && y) {
+         stbi__uint32 img_len = ((((a->s->img_n * x * depth) + 7) >> 3) + 1) * y;
+         if (!stbi__create_png_image_raw(a, image_data, image_data_len, out_n, x, y, depth, color)) {
+            STBI_FREE(final);
+            return 0;
+         }
+         for (j=0; j < y; ++j) {
+            for (i=0; i < x; ++i) {
+               int out_y = j*yspc[p]+yorig[p];
+               int out_x = i*xspc[p]+xorig[p];
+               memcpy(final + out_y*a->s->img_x*out_n + out_x*out_n,
+                      a->out + (j*x+i)*out_n, out_n);
+            }
+         }
+         STBI_FREE(a->out);
+         image_data += img_len;
+         image_data_len -= img_len;
+      }
+   }
+   a->out = final;
+
+   return 1;
+}
+
+static int stbi__compute_transparency(stbi__png *z, stbi_uc tc[3], int out_n)
+{
+   stbi__context *s = z->s;
+   stbi__uint32 i, pixel_count = s->img_x * s->img_y;
+   stbi_uc *p = z->out;
+
+   // compute color-based transparency, assuming we've
+   // already got 255 as the alpha value in the output
+   STBI_ASSERT(out_n == 2 || out_n == 4);
+
+   if (out_n == 2) {
+      for (i=0; i < pixel_count; ++i) {
+         p[1] = (p[0] == tc[0] ? 0 : 255);
+         p += 2;
+      }
+   } else {
+      for (i=0; i < pixel_count; ++i) {
+         if (p[0] == tc[0] && p[1] == tc[1] && p[2] == tc[2])
+            p[3] = 0;
+         p += 4;
+      }
+   }
+   return 1;
+}
+
+static int stbi__compute_transparency16(stbi__png *z, stbi__uint16 tc[3], int out_n)
+{
+   stbi__context *s = z->s;
+   stbi__uint32 i, pixel_count = s->img_x * s->img_y;
+   stbi__uint16 *p = (stbi__uint16*) z->out;
+
+   // compute color-based transparency, assuming we've
+   // already got 65535 as the alpha value in the output
+   STBI_ASSERT(out_n == 2 || out_n == 4);
+
+   if (out_n == 2) {
+      for (i = 0; i < pixel_count; ++i) {
+         p[1] = (p[0] == tc[0] ? 0 : 65535);
+         p += 2;
+      }
+   } else {
+      for (i = 0; i < pixel_count; ++i) {
+         if (p[0] == tc[0] && p[1] == tc[1] && p[2] == tc[2])
+            p[3] = 0;
+         p += 4;
+      }
+   }
+   return 1;
+}
+
+static int stbi__expand_png_palette(stbi__png *a, stbi_uc *palette, int len, int pal_img_n)
+{
+   stbi__uint32 i, pixel_count = a->s->img_x * a->s->img_y;
+   stbi_uc *p, *temp_out, *orig = a->out;
+
+   p = (stbi_uc *) stbi__malloc(pixel_count * pal_img_n);
+   if (p == NULL) return stbi__err("outofmem", "Out of memory");
+
+   // between here and free(out) below, exitting would leak
+   temp_out = p;
+
+   if (pal_img_n == 3) {
+      for (i=0; i < pixel_count; ++i) {
+         int n = orig[i]*4;
+         p[0] = palette[n  ];
+         p[1] = palette[n+1];
+         p[2] = palette[n+2];
+         p += 3;
+      }
+   } else {
+      for (i=0; i < pixel_count; ++i) {
+         int n = orig[i]*4;
+         p[0] = palette[n  ];
+         p[1] = palette[n+1];
+         p[2] = palette[n+2];
+         p[3] = palette[n+3];
+         p += 4;
+      }
+   }
+   STBI_FREE(a->out);
+   a->out = temp_out;
+
+   STBI_NOTUSED(len);
+
+   return 1;
+}
+
+static int stbi__reduce_png(stbi__png *p)
+{
+   int i;
+   int img_len = p->s->img_x * p->s->img_y * p->s->img_out_n;
+   stbi_uc *reduced;
+   stbi__uint16 *orig = (stbi__uint16*)p->out;
+
+   if (p->depth != 16) return 1; // don't need to do anything if not 16-bit data
+
+   reduced = (stbi_uc *)stbi__malloc(img_len);
+   if (p == NULL) return stbi__err("outofmem", "Out of memory");
+
+   for (i = 0; i < img_len; ++i) reduced[i] = (stbi_uc)((orig[i] >> 8) & 0xFF); // top half of each byte is a decent approx of 16->8 bit scaling
+
+   p->out = reduced;
+   STBI_FREE(orig);
+
+   return 1;
+}
+
+static int stbi__unpremultiply_on_load = 0;
+static int stbi__de_iphone_flag = 0;
+
+STBIDEF void stbi_set_unpremultiply_on_load(int flag_true_if_should_unpremultiply)
+{
+   stbi__unpremultiply_on_load = flag_true_if_should_unpremultiply;
+}
+
+STBIDEF void stbi_convert_iphone_png_to_rgb(int flag_true_if_should_convert)
+{
+   stbi__de_iphone_flag = flag_true_if_should_convert;
+}
+
+static void stbi__de_iphone(stbi__png *z)
+{
+   stbi__context *s = z->s;
+   stbi__uint32 i, pixel_count = s->img_x * s->img_y;
+   stbi_uc *p = z->out;
+
+   if (s->img_out_n == 3) {  // convert bgr to rgb
+      for (i=0; i < pixel_count; ++i) {
+         stbi_uc t = p[0];
+         p[0] = p[2];
+         p[2] = t;
+         p += 3;
+      }
+   } else {
+      STBI_ASSERT(s->img_out_n == 4);
+      if (stbi__unpremultiply_on_load) {
+         // convert bgr to rgb and unpremultiply
+         for (i=0; i < pixel_count; ++i) {
+            stbi_uc a = p[3];
+            stbi_uc t = p[0];
+            if (a) {
+               p[0] = p[2] * 255 / a;
+               p[1] = p[1] * 255 / a;
+               p[2] =  t   * 255 / a;
+            } else {
+               p[0] = p[2];
+               p[2] = t;
+            }
+            p += 4;
+         }
+      } else {
+         // convert bgr to rgb
+         for (i=0; i < pixel_count; ++i) {
+            stbi_uc t = p[0];
+            p[0] = p[2];
+            p[2] = t;
+            p += 4;
+         }
+      }
+   }
+}
+
+#define STBI__PNG_TYPE(a,b,c,d)  (((a) << 24) + ((b) << 16) + ((c) << 8) + (d))
+
+static int stbi__parse_png_file(stbi__png *z, int scan, int req_comp)
+{
+   stbi_uc palette[1024], pal_img_n=0;
+   stbi_uc has_trans=0, tc[3];
+   stbi__uint16 tc16[3];
+   stbi__uint32 ioff=0, idata_limit=0, i, pal_len=0;
+   int first=1,k,interlace=0, color=0, is_iphone=0;
+   stbi__context *s = z->s;
+
+   z->expanded = NULL;
+   z->idata = NULL;
+   z->out = NULL;
+
+   if (!stbi__check_png_header(s)) return 0;
+
+   if (scan == STBI__SCAN_type) return 1;
+
+   for (;;) {
+      stbi__pngchunk c = stbi__get_chunk_header(s);
+      switch (c.type) {
+         case STBI__PNG_TYPE('C','g','B','I'):
+            is_iphone = 1;
+            stbi__skip(s, c.length);
+            break;
+         case STBI__PNG_TYPE('I','H','D','R'): {
+            int comp,filter;
+            if (!first) return stbi__err("multiple IHDR","Corrupt PNG");
+            first = 0;
+            if (c.length != 13) return stbi__err("bad IHDR len","Corrupt PNG");
+            s->img_x = stbi__get32be(s); if (s->img_x > (1 << 24)) return stbi__err("too large","Very large image (corrupt?)");
+            s->img_y = stbi__get32be(s); if (s->img_y > (1 << 24)) return stbi__err("too large","Very large image (corrupt?)");
+            z->depth = stbi__get8(s);  if (z->depth != 1 && z->depth != 2 && z->depth != 4 && z->depth != 8 && z->depth != 16)  return stbi__err("1/2/4/8/16-bit only","PNG not supported: 1/2/4/8/16-bit only");
+            color = stbi__get8(s);  if (color > 6)         return stbi__err("bad ctype","Corrupt PNG");
+			if (color == 3 && z->depth == 16)                  return stbi__err("bad ctype","Corrupt PNG");
+            if (color == 3) pal_img_n = 3; else if (color & 1) return stbi__err("bad ctype","Corrupt PNG");
+            comp  = stbi__get8(s);  if (comp) return stbi__err("bad comp method","Corrupt PNG");
+            filter= stbi__get8(s);  if (filter) return stbi__err("bad filter method","Corrupt PNG");
+            interlace = stbi__get8(s); if (interlace>1) return stbi__err("bad interlace method","Corrupt PNG");
+            if (!s->img_x || !s->img_y) return stbi__err("0-pixel image","Corrupt PNG");
+            if (!pal_img_n) {
+               s->img_n = (color & 2 ? 3 : 1) + (color & 4 ? 1 : 0);
+               if ((1 << 30) / s->img_x / s->img_n < s->img_y) return stbi__err("too large", "Image too large to decode");
+               if (scan == STBI__SCAN_header) return 1;
+            } else {
+               // if paletted, then pal_n is our final components, and
+               // img_n is # components to decompress/filter.
+               s->img_n = 1;
+               if ((1 << 30) / s->img_x / 4 < s->img_y) return stbi__err("too large","Corrupt PNG");
+               // if SCAN_header, have to scan to see if we have a tRNS
+            }
+            break;
+         }
+
+         case STBI__PNG_TYPE('P','L','T','E'):  {
+            if (first) return stbi__err("first not IHDR", "Corrupt PNG");
+            if (c.length > 256*3) return stbi__err("invalid PLTE","Corrupt PNG");
+            pal_len = c.length / 3;
+            if (pal_len * 3 != c.length) return stbi__err("invalid PLTE","Corrupt PNG");
+            for (i=0; i < pal_len; ++i) {
+               palette[i*4+0] = stbi__get8(s);
+               palette[i*4+1] = stbi__get8(s);
+               palette[i*4+2] = stbi__get8(s);
+               palette[i*4+3] = 255;
+            }
+            break;
+         }
+
+         case STBI__PNG_TYPE('t','R','N','S'): {
+            if (first) return stbi__err("first not IHDR", "Corrupt PNG");
+            if (z->idata) return stbi__err("tRNS after IDAT","Corrupt PNG");
+            if (pal_img_n) {
+               if (scan == STBI__SCAN_header) { s->img_n = 4; return 1; }
+               if (pal_len == 0) return stbi__err("tRNS before PLTE","Corrupt PNG");
+               if (c.length > pal_len) return stbi__err("bad tRNS len","Corrupt PNG");
+               pal_img_n = 4;
+               for (i=0; i < c.length; ++i)
+                  palette[i*4+3] = stbi__get8(s);
+            } else {
+               if (!(s->img_n & 1)) return stbi__err("tRNS with alpha","Corrupt PNG");
+               if (c.length != (stbi__uint32) s->img_n*2) return stbi__err("bad tRNS len","Corrupt PNG");
+               has_trans = 1;
+               if (z->depth == 16) {
+                  for (k = 0; k < s->img_n; ++k) tc16[k] = stbi__get16be(s); // copy the values as-is
+               } else {
+                  for (k = 0; k < s->img_n; ++k) tc[k] = (stbi_uc)(stbi__get16be(s) & 255) * stbi__depth_scale_table[z->depth]; // non 8-bit images will be larger
+               }
+            }
+            break;
+         }
+
+         case STBI__PNG_TYPE('I','D','A','T'): {
+            if (first) return stbi__err("first not IHDR", "Corrupt PNG");
+            if (pal_img_n && !pal_len) return stbi__err("no PLTE","Corrupt PNG");
+            if (scan == STBI__SCAN_header) { s->img_n = pal_img_n; return 1; }
+            if ((int)(ioff + c.length) < (int)ioff) return 0;
+            if (ioff + c.length > idata_limit) {
+               stbi__uint32 idata_limit_old = idata_limit;
+               stbi_uc *p;
+               if (idata_limit == 0) idata_limit = c.length > 4096 ? c.length : 4096;
+               while (ioff + c.length > idata_limit)
+                  idata_limit *= 2;
+               STBI_NOTUSED(idata_limit_old);
+               p = (stbi_uc *) STBI_REALLOC_SIZED(z->idata, idata_limit_old, idata_limit); if (p == NULL) return stbi__err("outofmem", "Out of memory");
+               z->idata = p;
+            }
+            if (!stbi__getn(s, z->idata+ioff,c.length)) return stbi__err("outofdata","Corrupt PNG");
+            ioff += c.length;
+            break;
+         }
+
+         case STBI__PNG_TYPE('I','E','N','D'): {
+            stbi__uint32 raw_len, bpl;
+            if (first) return stbi__err("first not IHDR", "Corrupt PNG");
+            if (scan != STBI__SCAN_load) return 1;
+            if (z->idata == NULL) return stbi__err("no IDAT","Corrupt PNG");
+            // initial guess for decoded data size to avoid unnecessary reallocs
+            bpl = (s->img_x * z->depth + 7) / 8; // bytes per line, per component
+            raw_len = bpl * s->img_y * s->img_n /* pixels */ + s->img_y /* filter mode per row */;
+            z->expanded = (stbi_uc *) stbi_zlib_decode_malloc_guesssize_headerflag((char *) z->idata, ioff, raw_len, (int *) &raw_len, !is_iphone);
+            if (z->expanded == NULL) return 0; // zlib should set error
+            STBI_FREE(z->idata); z->idata = NULL;
+            if ((req_comp == s->img_n+1 && req_comp != 3 && !pal_img_n) || has_trans)
+               s->img_out_n = s->img_n+1;
+            else
+               s->img_out_n = s->img_n;
+            if (!stbi__create_png_image(z, z->expanded, raw_len, s->img_out_n, z->depth, color, interlace)) return 0;
+            if (has_trans) {
+               if (z->depth == 16) {
+                  if (!stbi__compute_transparency16(z, tc16, s->img_out_n)) return 0;
+               } else {
+                  if (!stbi__compute_transparency(z, tc, s->img_out_n)) return 0;
+               }
+            }
+            if (is_iphone && stbi__de_iphone_flag && s->img_out_n > 2)
+               stbi__de_iphone(z);
+            if (pal_img_n) {
+               // pal_img_n == 3 or 4
+               s->img_n = pal_img_n; // record the actual colors we had
+               s->img_out_n = pal_img_n;
+               if (req_comp >= 3) s->img_out_n = req_comp;
+               if (!stbi__expand_png_palette(z, palette, pal_len, s->img_out_n))
+                  return 0;
+            }
+            STBI_FREE(z->expanded); z->expanded = NULL;
+            return 1;
+         }
+
+         default:
+            // if critical, fail
+            if (first) return stbi__err("first not IHDR", "Corrupt PNG");
+            if ((c.type & (1 << 29)) == 0) {
+               #ifndef STBI_NO_FAILURE_STRINGS
+               // not threadsafe
+               static char invalid_chunk[] = "XXXX PNG chunk not known";
+               invalid_chunk[0] = STBI__BYTECAST(c.type >> 24);
+               invalid_chunk[1] = STBI__BYTECAST(c.type >> 16);
+               invalid_chunk[2] = STBI__BYTECAST(c.type >>  8);
+               invalid_chunk[3] = STBI__BYTECAST(c.type >>  0);
+               #endif
+               return stbi__err(invalid_chunk, "PNG not supported: unknown PNG chunk type");
+            }
+            stbi__skip(s, c.length);
+            break;
+      }
+      // end of PNG chunk, read and skip CRC
+      stbi__get32be(s);
+   }
+}
+
+static unsigned char *stbi__do_png(stbi__png *p, int *x, int *y, int *n, int req_comp)
+{
+   unsigned char *result=NULL;
+   if (req_comp < 0 || req_comp > 4) return stbi__errpuc("bad req_comp", "Internal error");
+   if (stbi__parse_png_file(p, STBI__SCAN_load, req_comp)) {
+      if (p->depth == 16) {
+         if (!stbi__reduce_png(p)) {
+            return result;
+         }
+      }
+      result = p->out;
+      p->out = NULL;
+      if (req_comp && req_comp != p->s->img_out_n) {
+         result = stbi__convert_format(result, p->s->img_out_n, req_comp, p->s->img_x, p->s->img_y);
+         p->s->img_out_n = req_comp;
+         if (result == NULL) return result;
+      }
+      *x = p->s->img_x;
+      *y = p->s->img_y;
+      if (n) *n = p->s->img_n;
+   }
+   STBI_FREE(p->out);      p->out      = NULL;
+   STBI_FREE(p->expanded); p->expanded = NULL;
+   STBI_FREE(p->idata);    p->idata    = NULL;
+
+   return result;
+}
+
+static unsigned char *stbi__png_load(stbi__context *s, int *x, int *y, int *comp, int req_comp)
+{
+   stbi__png p;
+   p.s = s;
+   return stbi__do_png(&p, x,y,comp,req_comp);
+}
+
+static int stbi__png_test(stbi__context *s)
+{
+   int r;
+   r = stbi__check_png_header(s);
+   stbi__rewind(s);
+   return r;
+}
+
+static int stbi__png_info_raw(stbi__png *p, int *x, int *y, int *comp)
+{
+   if (!stbi__parse_png_file(p, STBI__SCAN_header, 0)) {
+      stbi__rewind( p->s );
+      return 0;
+   }
+   if (x) *x = p->s->img_x;
+   if (y) *y = p->s->img_y;
+   if (comp) *comp = p->s->img_n;
+   return 1;
+}
+
+static int stbi__png_info(stbi__context *s, int *x, int *y, int *comp)
+{
+   stbi__png p;
+   p.s = s;
+   return stbi__png_info_raw(&p, x, y, comp);
+}
+#endif
+
+// Microsoft/Windows BMP image
+
+#ifndef STBI_NO_BMP
+static int stbi__bmp_test_raw(stbi__context *s)
+{
+   int r;
+   int sz;
+   if (stbi__get8(s) != 'B') return 0;
+   if (stbi__get8(s) != 'M') return 0;
+   stbi__get32le(s); // discard filesize
+   stbi__get16le(s); // discard reserved
+   stbi__get16le(s); // discard reserved
+   stbi__get32le(s); // discard data offset
+   sz = stbi__get32le(s);
+   r = (sz == 12 || sz == 40 || sz == 56 || sz == 108 || sz == 124);
+   return r;
+}
+
+static int stbi__bmp_test(stbi__context *s)
+{
+   int r = stbi__bmp_test_raw(s);
+   stbi__rewind(s);
+   return r;
+}
+
+
+// returns 0..31 for the highest set bit
+static int stbi__high_bit(unsigned int z)
+{
+   int n=0;
+   if (z == 0) return -1;
+   if (z >= 0x10000) n += 16, z >>= 16;
+   if (z >= 0x00100) n +=  8, z >>=  8;
+   if (z >= 0x00010) n +=  4, z >>=  4;
+   if (z >= 0x00004) n +=  2, z >>=  2;
+   if (z >= 0x00002) n +=  1, z >>=  1;
+   return n;
+}
+
+static int stbi__bitcount(unsigned int a)
+{
+   a = (a & 0x55555555) + ((a >>  1) & 0x55555555); // max 2
+   a = (a & 0x33333333) + ((a >>  2) & 0x33333333); // max 4
+   a = (a + (a >> 4)) & 0x0f0f0f0f; // max 8 per 4, now 8 bits
+   a = (a + (a >> 8)); // max 16 per 8 bits
+   a = (a + (a >> 16)); // max 32 per 8 bits
+   return a & 0xff;
+}
+
+static int stbi__shiftsigned(int v, int shift, int bits)
+{
+   int result;
+   int z=0;
+
+   if (shift < 0) v <<= -shift;
+   else v >>= shift;
+   result = v;
+
+   z = bits;
+   while (z < 8) {
+      result += v >> z;
+      z += bits;
+   }
+   return result;
+}
+
+typedef struct
+{
+   int bpp, offset, hsz;
+   unsigned int mr,mg,mb,ma, all_a;
+} stbi__bmp_data;
+
+static void *stbi__bmp_parse_header(stbi__context *s, stbi__bmp_data *info)
+{
+   int hsz;
+   if (stbi__get8(s) != 'B' || stbi__get8(s) != 'M') return stbi__errpuc("not BMP", "Corrupt BMP");
+   stbi__get32le(s); // discard filesize
+   stbi__get16le(s); // discard reserved
+   stbi__get16le(s); // discard reserved
+   info->offset = stbi__get32le(s);
+   info->hsz = hsz = stbi__get32le(s);
+   info->mr = info->mg = info->mb = info->ma = 0;
+   
+   if (hsz != 12 && hsz != 40 && hsz != 56 && hsz != 108 && hsz != 124) return stbi__errpuc("unknown BMP", "BMP type not supported: unknown");
+   if (hsz == 12) {
+      s->img_x = stbi__get16le(s);
+      s->img_y = stbi__get16le(s);
+   } else {
+      s->img_x = stbi__get32le(s);
+      s->img_y = stbi__get32le(s);
+   }
+   if (stbi__get16le(s) != 1) return stbi__errpuc("bad BMP", "bad BMP");
+   info->bpp = stbi__get16le(s);
+   if (info->bpp == 1) return stbi__errpuc("monochrome", "BMP type not supported: 1-bit");
+   if (hsz != 12) {
+      int compress = stbi__get32le(s);
+      if (compress == 1 || compress == 2) return stbi__errpuc("BMP RLE", "BMP type not supported: RLE");
+      stbi__get32le(s); // discard sizeof
+      stbi__get32le(s); // discard hres
+      stbi__get32le(s); // discard vres
+      stbi__get32le(s); // discard colorsused
+      stbi__get32le(s); // discard max important
+      if (hsz == 40 || hsz == 56) {
+         if (hsz == 56) {
+            stbi__get32le(s);
+            stbi__get32le(s);
+            stbi__get32le(s);
+            stbi__get32le(s);
+         }
+         if (info->bpp == 16 || info->bpp == 32) {
+            if (compress == 0) {
+               if (info->bpp == 32) {
+                  info->mr = 0xffu << 16;
+                  info->mg = 0xffu <<  8;
+                  info->mb = 0xffu <<  0;
+                  info->ma = 0xffu << 24;
+                  info->all_a = 0; // if all_a is 0 at end, then we loaded alpha channel but it was all 0
+               } else {
+                  info->mr = 31u << 10;
+                  info->mg = 31u <<  5;
+                  info->mb = 31u <<  0;
+               }
+            } else if (compress == 3) {
+               info->mr = stbi__get32le(s);
+               info->mg = stbi__get32le(s);
+               info->mb = stbi__get32le(s);
+               // not documented, but generated by photoshop and handled by mspaint
+               if (info->mr == info->mg && info->mg == info->mb) {
+                  // ?!?!?
+                  return stbi__errpuc("bad BMP", "bad BMP");
+               }
+            } else
+               return stbi__errpuc("bad BMP", "bad BMP");
+         }
+      } else {
+         int i;
+         if (hsz != 108 && hsz != 124)
+            return stbi__errpuc("bad BMP", "bad BMP");
+         info->mr = stbi__get32le(s);
+         info->mg = stbi__get32le(s);
+         info->mb = stbi__get32le(s);
+         info->ma = stbi__get32le(s);
+         stbi__get32le(s); // discard color space
+         for (i=0; i < 12; ++i)
+            stbi__get32le(s); // discard color space parameters
+         if (hsz == 124) {
+            stbi__get32le(s); // discard rendering intent
+            stbi__get32le(s); // discard offset of profile data
+            stbi__get32le(s); // discard size of profile data
+            stbi__get32le(s); // discard reserved
+         }
+      }
+   }
+   return (void *) 1;
+}
+
+
+static stbi_uc *stbi__bmp_load(stbi__context *s, int *x, int *y, int *comp, int req_comp)
+{
+   stbi_uc *out;
+   unsigned int mr=0,mg=0,mb=0,ma=0, all_a;
+   stbi_uc pal[256][4];
+   int psize=0,i,j,width;
+   int flip_vertically, pad, target;
+   stbi__bmp_data info;
+
+   info.all_a = 255;   
+   if (stbi__bmp_parse_header(s, &info) == NULL)
+      return NULL; // error code already set
+
+   flip_vertically = ((int) s->img_y) > 0;
+   s->img_y = abs((int) s->img_y);
+
+   mr = info.mr;
+   mg = info.mg;
+   mb = info.mb;
+   ma = info.ma;
+   all_a = info.all_a;
+
+   if (info.hsz == 12) {
+      if (info.bpp < 24)
+         psize = (info.offset - 14 - 24) / 3;
+   } else {
+      if (info.bpp < 16)
+         psize = (info.offset - 14 - info.hsz) >> 2;
+   }
+
+   s->img_n = ma ? 4 : 3;
+   if (req_comp && req_comp >= 3) // we can directly decode 3 or 4
+      target = req_comp;
+   else
+      target = s->img_n; // if they want monochrome, we'll post-convert
+
+   out = (stbi_uc *) stbi__malloc(target * s->img_x * s->img_y);
+   if (!out) return stbi__errpuc("outofmem", "Out of memory");
+   if (info.bpp < 16) {
+      int z=0;
+      if (psize == 0 || psize > 256) { STBI_FREE(out); return stbi__errpuc("invalid", "Corrupt BMP"); }
+      for (i=0; i < psize; ++i) {
+         pal[i][2] = stbi__get8(s);
+         pal[i][1] = stbi__get8(s);
+         pal[i][0] = stbi__get8(s);
+         if (info.hsz != 12) stbi__get8(s);
+         pal[i][3] = 255;
+      }
+      stbi__skip(s, info.offset - 14 - info.hsz - psize * (info.hsz == 12 ? 3 : 4));
+      if (info.bpp == 4) width = (s->img_x + 1) >> 1;
+      else if (info.bpp == 8) width = s->img_x;
+      else { STBI_FREE(out); return stbi__errpuc("bad bpp", "Corrupt BMP"); }
+      pad = (-width)&3;
+      for (j=0; j < (int) s->img_y; ++j) {
+         for (i=0; i < (int) s->img_x; i += 2) {
+            int v=stbi__get8(s),v2=0;
+            if (info.bpp == 4) {
+               v2 = v & 15;
+               v >>= 4;
+            }
+            out[z++] = pal[v][0];
+            out[z++] = pal[v][1];
+            out[z++] = pal[v][2];
+            if (target == 4) out[z++] = 255;
+            if (i+1 == (int) s->img_x) break;
+            v = (info.bpp == 8) ? stbi__get8(s) : v2;
+            out[z++] = pal[v][0];
+            out[z++] = pal[v][1];
+            out[z++] = pal[v][2];
+            if (target == 4) out[z++] = 255;
+         }
+         stbi__skip(s, pad);
+      }
+   } else {
+      int rshift=0,gshift=0,bshift=0,ashift=0,rcount=0,gcount=0,bcount=0,acount=0;
+      int z = 0;
+      int easy=0;
+      stbi__skip(s, info.offset - 14 - info.hsz);
+      if (info.bpp == 24) width = 3 * s->img_x;
+      else if (info.bpp == 16) width = 2*s->img_x;
+      else /* bpp = 32 and pad = 0 */ width=0;
+      pad = (-width) & 3;
+      if (info.bpp == 24) {
+         easy = 1;
+      } else if (info.bpp == 32) {
+         if (mb == 0xff && mg == 0xff00 && mr == 0x00ff0000 && ma == 0xff000000)
+            easy = 2;
+      }
+      if (!easy) {
+         if (!mr || !mg || !mb) { STBI_FREE(out); return stbi__errpuc("bad masks", "Corrupt BMP"); }
+         // right shift amt to put high bit in position #7
+         rshift = stbi__high_bit(mr)-7; rcount = stbi__bitcount(mr);
+         gshift = stbi__high_bit(mg)-7; gcount = stbi__bitcount(mg);
+         bshift = stbi__high_bit(mb)-7; bcount = stbi__bitcount(mb);
+         ashift = stbi__high_bit(ma)-7; acount = stbi__bitcount(ma);
+      }
+      for (j=0; j < (int) s->img_y; ++j) {
+         if (easy) {
+            for (i=0; i < (int) s->img_x; ++i) {
+               unsigned char a;
+               out[z+2] = stbi__get8(s);
+               out[z+1] = stbi__get8(s);
+               out[z+0] = stbi__get8(s);
+               z += 3;
+               a = (easy == 2 ? stbi__get8(s) : 255);
+               all_a |= a;
+               if (target == 4) out[z++] = a;
+            }
+         } else {
+            int bpp = info.bpp;
+            for (i=0; i < (int) s->img_x; ++i) {
+               stbi__uint32 v = (bpp == 16 ? (stbi__uint32) stbi__get16le(s) : stbi__get32le(s));
+               int a;
+               out[z++] = STBI__BYTECAST(stbi__shiftsigned(v & mr, rshift, rcount));
+               out[z++] = STBI__BYTECAST(stbi__shiftsigned(v & mg, gshift, gcount));
+               out[z++] = STBI__BYTECAST(stbi__shiftsigned(v & mb, bshift, bcount));
+               a = (ma ? stbi__shiftsigned(v & ma, ashift, acount) : 255);
+               all_a |= a;
+               if (target == 4) out[z++] = STBI__BYTECAST(a);
+            }
+         }
+         stbi__skip(s, pad);
+      }
+   }
+   
+   // if alpha channel is all 0s, replace with all 255s
+   if (target == 4 && all_a == 0)
+      for (i=4*s->img_x*s->img_y-1; i >= 0; i -= 4)
+         out[i] = 255;
+
+   if (flip_vertically) {
+      stbi_uc t;
+      for (j=0; j < (int) s->img_y>>1; ++j) {
+         stbi_uc *p1 = out +      j     *s->img_x*target;
+         stbi_uc *p2 = out + (s->img_y-1-j)*s->img_x*target;
+         for (i=0; i < (int) s->img_x*target; ++i) {
+            t = p1[i], p1[i] = p2[i], p2[i] = t;
+         }
+      }
+   }
+
+   if (req_comp && req_comp != target) {
+      out = stbi__convert_format(out, target, req_comp, s->img_x, s->img_y);
+      if (out == NULL) return out; // stbi__convert_format frees input on failure
+   }
+
+   *x = s->img_x;
+   *y = s->img_y;
+   if (comp) *comp = s->img_n;
+   return out;
+}
+#endif
+
+// Targa Truevision - TGA
+// by Jonathan Dummer
+#ifndef STBI_NO_TGA
+// returns STBI_rgb or whatever, 0 on error
+static int stbi__tga_get_comp(int bits_per_pixel, int is_grey, int* is_rgb16)
+{
+   // only RGB or RGBA (incl. 16bit) or grey allowed
+   if(is_rgb16) *is_rgb16 = 0;
+   switch(bits_per_pixel) {
+      case 8:  return STBI_grey;
+      case 16: if(is_grey) return STBI_grey_alpha;
+            // else: fall-through
+      case 15: if(is_rgb16) *is_rgb16 = 1;
+            return STBI_rgb;
+      case 24: // fall-through
+      case 32: return bits_per_pixel/8;
+      default: return 0;
+   }
+}
+
+static int stbi__tga_info(stbi__context *s, int *x, int *y, int *comp)
+{
+    int tga_w, tga_h, tga_comp, tga_image_type, tga_bits_per_pixel, tga_colormap_bpp;
+    int sz, tga_colormap_type;
+    stbi__get8(s);                   // discard Offset
+    tga_colormap_type = stbi__get8(s); // colormap type
+    if( tga_colormap_type > 1 ) {
+        stbi__rewind(s);
+        return 0;      // only RGB or indexed allowed
+    }
+    tga_image_type = stbi__get8(s); // image type
+    if ( tga_colormap_type == 1 ) { // colormapped (paletted) image
+        if (tga_image_type != 1 && tga_image_type != 9) {
+            stbi__rewind(s);
+            return 0;
+        }
+        stbi__skip(s,4);       // skip index of first colormap entry and number of entries
+        sz = stbi__get8(s);    //   check bits per palette color entry
+        if ( (sz != 8) && (sz != 15) && (sz != 16) && (sz != 24) && (sz != 32) ) {
+            stbi__rewind(s);
+            return 0;
+        }
+        stbi__skip(s,4);       // skip image x and y origin
+        tga_colormap_bpp = sz;
+    } else { // "normal" image w/o colormap - only RGB or grey allowed, +/- RLE
+        if ( (tga_image_type != 2) && (tga_image_type != 3) && (tga_image_type != 10) && (tga_image_type != 11) ) {
+            stbi__rewind(s);
+            return 0; // only RGB or grey allowed, +/- RLE
+        }
+        stbi__skip(s,9); // skip colormap specification and image x/y origin
+        tga_colormap_bpp = 0;
+    }
+    tga_w = stbi__get16le(s);
+    if( tga_w < 1 ) {
+        stbi__rewind(s);
+        return 0;   // test width
+    }
+    tga_h = stbi__get16le(s);
+    if( tga_h < 1 ) {
+        stbi__rewind(s);
+        return 0;   // test height
+    }
+    tga_bits_per_pixel = stbi__get8(s); // bits per pixel
+    stbi__get8(s); // ignore alpha bits
+    if (tga_colormap_bpp != 0) {
+        if((tga_bits_per_pixel != 8) && (tga_bits_per_pixel != 16)) {
+            // when using a colormap, tga_bits_per_pixel is the size of the indexes
+            // I don't think anything but 8 or 16bit indexes makes sense
+            stbi__rewind(s);
+            return 0;
+        }
+        tga_comp = stbi__tga_get_comp(tga_colormap_bpp, 0, NULL);
+    } else {
+        tga_comp = stbi__tga_get_comp(tga_bits_per_pixel, (tga_image_type == 3) || (tga_image_type == 11), NULL);
+    }
+    if(!tga_comp) {
+      stbi__rewind(s);
+      return 0;
+    }
+    if (x) *x = tga_w;
+    if (y) *y = tga_h;
+    if (comp) *comp = tga_comp;
+    return 1;                   // seems to have passed everything
+}
+
+static int stbi__tga_test(stbi__context *s)
+{
+   int res = 0;
+   int sz, tga_color_type;
+   stbi__get8(s);      //   discard Offset
+   tga_color_type = stbi__get8(s);   //   color type
+   if ( tga_color_type > 1 ) goto errorEnd;   //   only RGB or indexed allowed
+   sz = stbi__get8(s);   //   image type
+   if ( tga_color_type == 1 ) { // colormapped (paletted) image
+      if (sz != 1 && sz != 9) goto errorEnd; // colortype 1 demands image type 1 or 9
+      stbi__skip(s,4);       // skip index of first colormap entry and number of entries
+      sz = stbi__get8(s);    //   check bits per palette color entry
+      if ( (sz != 8) && (sz != 15) && (sz != 16) && (sz != 24) && (sz != 32) ) goto errorEnd;
+      stbi__skip(s,4);       // skip image x and y origin
+   } else { // "normal" image w/o colormap
+      if ( (sz != 2) && (sz != 3) && (sz != 10) && (sz != 11) ) goto errorEnd; // only RGB or grey allowed, +/- RLE
+      stbi__skip(s,9); // skip colormap specification and image x/y origin
+   }
+   if ( stbi__get16le(s) < 1 ) goto errorEnd;      //   test width
+   if ( stbi__get16le(s) < 1 ) goto errorEnd;      //   test height
+   sz = stbi__get8(s);   //   bits per pixel
+   if ( (tga_color_type == 1) && (sz != 8) && (sz != 16) ) goto errorEnd; // for colormapped images, bpp is size of an index
+   if ( (sz != 8) && (sz != 15) && (sz != 16) && (sz != 24) && (sz != 32) ) goto errorEnd;
+
+   res = 1; // if we got this far, everything's good and we can return 1 instead of 0
+
+errorEnd:
+   stbi__rewind(s);
+   return res;
+}
+
+// read 16bit value and convert to 24bit RGB
+void stbi__tga_read_rgb16(stbi__context *s, stbi_uc* out)
+{
+   stbi__uint16 px = stbi__get16le(s);
+   stbi__uint16 fiveBitMask = 31;
+   // we have 3 channels with 5bits each
+   int r = (px >> 10) & fiveBitMask;
+   int g = (px >> 5) & fiveBitMask;
+   int b = px & fiveBitMask;
+   // Note that this saves the data in RGB(A) order, so it doesn't need to be swapped later
+   out[0] = (r * 255)/31;
+   out[1] = (g * 255)/31;
+   out[2] = (b * 255)/31;
+
+   // some people claim that the most significant bit might be used for alpha
+   // (possibly if an alpha-bit is set in the "image descriptor byte")
+   // but that only made 16bit test images completely translucent..
+   // so let's treat all 15 and 16bit TGAs as RGB with no alpha.
+}
+
+static stbi_uc *stbi__tga_load(stbi__context *s, int *x, int *y, int *comp, int req_comp)
+{
+   //   read in the TGA header stuff
+   int tga_offset = stbi__get8(s);
+   int tga_indexed = stbi__get8(s);
+   int tga_image_type = stbi__get8(s);
+   int tga_is_RLE = 0;
+   int tga_palette_start = stbi__get16le(s);
+   int tga_palette_len = stbi__get16le(s);
+   int tga_palette_bits = stbi__get8(s);
+   int tga_x_origin = stbi__get16le(s);
+   int tga_y_origin = stbi__get16le(s);
+   int tga_width = stbi__get16le(s);
+   int tga_height = stbi__get16le(s);
+   int tga_bits_per_pixel = stbi__get8(s);
+   int tga_comp, tga_rgb16=0;
+   int tga_inverted = stbi__get8(s);
+   // int tga_alpha_bits = tga_inverted & 15; // the 4 lowest bits - unused (useless?)
+   //   image data
+   unsigned char *tga_data;
+   unsigned char *tga_palette = NULL;
+   int i, j;
+   unsigned char raw_data[4];
+   int RLE_count = 0;
+   int RLE_repeating = 0;
+   int read_next_pixel = 1;
+
+   //   do a tiny bit of precessing
+   if ( tga_image_type >= 8 )
+   {
+      tga_image_type -= 8;
+      tga_is_RLE = 1;
+   }
+   tga_inverted = 1 - ((tga_inverted >> 5) & 1);
+
+   //   If I'm paletted, then I'll use the number of bits from the palette
+   if ( tga_indexed ) tga_comp = stbi__tga_get_comp(tga_palette_bits, 0, &tga_rgb16);
+   else tga_comp = stbi__tga_get_comp(tga_bits_per_pixel, (tga_image_type == 3), &tga_rgb16);
+
+   if(!tga_comp) // shouldn't really happen, stbi__tga_test() should have ensured basic consistency
+      return stbi__errpuc("bad format", "Can't find out TGA pixelformat");
+
+   //   tga info
+   *x = tga_width;
+   *y = tga_height;
+   if (comp) *comp = tga_comp;
+
+   tga_data = (unsigned char*)stbi__malloc( (size_t)tga_width * tga_height * tga_comp );
+   if (!tga_data) return stbi__errpuc("outofmem", "Out of memory");
+
+   // skip to the data's starting position (offset usually = 0)
+   stbi__skip(s, tga_offset );
+
+   if ( !tga_indexed && !tga_is_RLE && !tga_rgb16 ) {
+      for (i=0; i < tga_height; ++i) {
+         int row = tga_inverted ? tga_height -i - 1 : i;
+         stbi_uc *tga_row = tga_data + row*tga_width*tga_comp;
+         stbi__getn(s, tga_row, tga_width * tga_comp);
+      }
+   } else  {
+      //   do I need to load a palette?
+      if ( tga_indexed)
+      {
+         //   any data to skip? (offset usually = 0)
+         stbi__skip(s, tga_palette_start );
+         //   load the palette
+         tga_palette = (unsigned char*)stbi__malloc( tga_palette_len * tga_comp );
+         if (!tga_palette) {
+            STBI_FREE(tga_data);
+            return stbi__errpuc("outofmem", "Out of memory");
+         }
+         if (tga_rgb16) {
+            stbi_uc *pal_entry = tga_palette;
+            STBI_ASSERT(tga_comp == STBI_rgb);
+            for (i=0; i < tga_palette_len; ++i) {
+               stbi__tga_read_rgb16(s, pal_entry);
+               pal_entry += tga_comp;
+            }
+         } else if (!stbi__getn(s, tga_palette, tga_palette_len * tga_comp)) {
+               STBI_FREE(tga_data);
+               STBI_FREE(tga_palette);
+               return stbi__errpuc("bad palette", "Corrupt TGA");
+         }
+      }
+      //   load the data
+      for (i=0; i < tga_width * tga_height; ++i)
+      {
+         //   if I'm in RLE mode, do I need to get a RLE stbi__pngchunk?
+         if ( tga_is_RLE )
+         {
+            if ( RLE_count == 0 )
+            {
+               //   yep, get the next byte as a RLE command
+               int RLE_cmd = stbi__get8(s);
+               RLE_count = 1 + (RLE_cmd & 127);
+               RLE_repeating = RLE_cmd >> 7;
+               read_next_pixel = 1;
+            } else if ( !RLE_repeating )
+            {
+               read_next_pixel = 1;
+            }
+         } else
+         {
+            read_next_pixel = 1;
+         }
+         //   OK, if I need to read a pixel, do it now
+         if ( read_next_pixel )
+         {
+            //   load however much data we did have
+            if ( tga_indexed )
+            {
+               // read in index, then perform the lookup
+               int pal_idx = (tga_bits_per_pixel == 8) ? stbi__get8(s) : stbi__get16le(s);
+               if ( pal_idx >= tga_palette_len ) {
+                  // invalid index
+                  pal_idx = 0;
+               }
+               pal_idx *= tga_comp;
+               for (j = 0; j < tga_comp; ++j) {
+                  raw_data[j] = tga_palette[pal_idx+j];
+               }
+            } else if(tga_rgb16) {
+               STBI_ASSERT(tga_comp == STBI_rgb);
+               stbi__tga_read_rgb16(s, raw_data);
+            } else {
+               //   read in the data raw
+               for (j = 0; j < tga_comp; ++j) {
+                  raw_data[j] = stbi__get8(s);
+               }
+            }
+            //   clear the reading flag for the next pixel
+            read_next_pixel = 0;
+         } // end of reading a pixel
+
+         // copy data
+         for (j = 0; j < tga_comp; ++j)
+           tga_data[i*tga_comp+j] = raw_data[j];
+
+         //   in case we're in RLE mode, keep counting down
+         --RLE_count;
+      }
+      //   do I need to invert the image?
+      if ( tga_inverted )
+      {
+         for (j = 0; j*2 < tga_height; ++j)
+         {
+            int index1 = j * tga_width * tga_comp;
+            int index2 = (tga_height - 1 - j) * tga_width * tga_comp;
+            for (i = tga_width * tga_comp; i > 0; --i)
+            {
+               unsigned char temp = tga_data[index1];
+               tga_data[index1] = tga_data[index2];
+               tga_data[index2] = temp;
+               ++index1;
+               ++index2;
+            }
+         }
+      }
+      //   clear my palette, if I had one
+      if ( tga_palette != NULL )
+      {
+         STBI_FREE( tga_palette );
+      }
+   }
+
+   // swap RGB - if the source data was RGB16, it already is in the right order
+   if (tga_comp >= 3 && !tga_rgb16)
+   {
+      unsigned char* tga_pixel = tga_data;
+      for (i=0; i < tga_width * tga_height; ++i)
+      {
+         unsigned char temp = tga_pixel[0];
+         tga_pixel[0] = tga_pixel[2];
+         tga_pixel[2] = temp;
+         tga_pixel += tga_comp;
+      }
+   }
+
+   // convert to target component count
+   if (req_comp && req_comp != tga_comp)
+      tga_data = stbi__convert_format(tga_data, tga_comp, req_comp, tga_width, tga_height);
+
+   //   the things I do to get rid of an error message, and yet keep
+   //   Microsoft's C compilers happy... [8^(
+   tga_palette_start = tga_palette_len = tga_palette_bits =
+         tga_x_origin = tga_y_origin = 0;
+   //   OK, done
+   return tga_data;
+}
+#endif
+
+// *************************************************************************************************
+// Photoshop PSD loader -- PD by Thatcher Ulrich, integration by Nicolas Schulz, tweaked by STB
+
+#ifndef STBI_NO_PSD
+static int stbi__psd_test(stbi__context *s)
+{
+   int r = (stbi__get32be(s) == 0x38425053);
+   stbi__rewind(s);
+   return r;
+}
+
+static stbi_uc *stbi__psd_load(stbi__context *s, int *x, int *y, int *comp, int req_comp)
+{
+   int   pixelCount;
+   int channelCount, compression;
+   int channel, i, count, len;
+   int bitdepth;
+   int w,h;
+   stbi_uc *out;
+
+   // Check identifier
+   if (stbi__get32be(s) != 0x38425053)   // "8BPS"
+      return stbi__errpuc("not PSD", "Corrupt PSD image");
+
+   // Check file type version.
+   if (stbi__get16be(s) != 1)
+      return stbi__errpuc("wrong version", "Unsupported version of PSD image");
+
+   // Skip 6 reserved bytes.
+   stbi__skip(s, 6 );
+
+   // Read the number of channels (R, G, B, A, etc).
+   channelCount = stbi__get16be(s);
+   if (channelCount < 0 || channelCount > 16)
+      return stbi__errpuc("wrong channel count", "Unsupported number of channels in PSD image");
+
+   // Read the rows and columns of the image.
+   h = stbi__get32be(s);
+   w = stbi__get32be(s);
+
+   // Make sure the depth is 8 bits.
+   bitdepth = stbi__get16be(s);
+   if (bitdepth != 8 && bitdepth != 16)
+      return stbi__errpuc("unsupported bit depth", "PSD bit depth is not 8 or 16 bit");
+
+   // Make sure the color mode is RGB.
+   // Valid options are:
+   //   0: Bitmap
+   //   1: Grayscale
+   //   2: Indexed color
+   //   3: RGB color
+   //   4: CMYK color
+   //   7: Multichannel
+   //   8: Duotone
+   //   9: Lab color
+   if (stbi__get16be(s) != 3)
+      return stbi__errpuc("wrong color format", "PSD is not in RGB color format");
+
+   // Skip the Mode Data.  (It's the palette for indexed color; other info for other modes.)
+   stbi__skip(s,stbi__get32be(s) );
+
+   // Skip the image resources.  (resolution, pen tool paths, etc)
+   stbi__skip(s, stbi__get32be(s) );
+
+   // Skip the reserved data.
+   stbi__skip(s, stbi__get32be(s) );
+
+   // Find out if the data is compressed.
+   // Known values:
+   //   0: no compression
+   //   1: RLE compressed
+   compression = stbi__get16be(s);
+   if (compression > 1)
+      return stbi__errpuc("bad compression", "PSD has an unknown compression format");
+
+   // Create the destination image.
+   out = (stbi_uc *) stbi__malloc(4 * w*h);
+   if (!out) return stbi__errpuc("outofmem", "Out of memory");
+   pixelCount = w*h;
+
+   // Initialize the data to zero.
+   //memset( out, 0, pixelCount * 4 );
+
+   // Finally, the image data.
+   if (compression) {
+      // RLE as used by .PSD and .TIFF
+      // Loop until you get the number of unpacked bytes you are expecting:
+      //     Read the next source byte into n.
+      //     If n is between 0 and 127 inclusive, copy the next n+1 bytes literally.
+      //     Else if n is between -127 and -1 inclusive, copy the next byte -n+1 times.
+      //     Else if n is 128, noop.
+      // Endloop
+
+      // The RLE-compressed data is preceeded by a 2-byte data count for each row in the data,
+      // which we're going to just skip.
+      stbi__skip(s, h * channelCount * 2 );
+
+      // Read the RLE data by channel.
+      for (channel = 0; channel < 4; channel++) {
+         stbi_uc *p;
+
+         p = out+channel;
+         if (channel >= channelCount) {
+            // Fill this channel with default data.
+            for (i = 0; i < pixelCount; i++, p += 4)
+               *p = (channel == 3 ? 255 : 0);
+         } else {
+            // Read the RLE data.
+            count = 0;
+            while (count < pixelCount) {
+               len = stbi__get8(s);
+               if (len == 128) {
+                  // No-op.
+               } else if (len < 128) {
+                  // Copy next len+1 bytes literally.
+                  len++;
+                  count += len;
+                  while (len) {
+                     *p = stbi__get8(s);
+                     p += 4;
+                     len--;
+                  }
+               } else if (len > 128) {
+                  stbi_uc   val;
+                  // Next -len+1 bytes in the dest are replicated from next source byte.
+                  // (Interpret len as a negative 8-bit int.)
+                  len ^= 0x0FF;
+                  len += 2;
+                  val = stbi__get8(s);
+                  count += len;
+                  while (len) {
+                     *p = val;
+                     p += 4;
+                     len--;
+                  }
+               }
+            }
+         }
+      }
+
+   } else {
+      // We're at the raw image data.  It's each channel in order (Red, Green, Blue, Alpha, ...)
+      // where each channel consists of an 8-bit value for each pixel in the image.
+
+      // Read the data by channel.
+      for (channel = 0; channel < 4; channel++) {
+         stbi_uc *p;
+
+         p = out + channel;
+         if (channel >= channelCount) {
+            // Fill this channel with default data.
+            stbi_uc val = channel == 3 ? 255 : 0;
+            for (i = 0; i < pixelCount; i++, p += 4)
+               *p = val;
+         } else {
+            // Read the data.
+            if (bitdepth == 16) {
+               for (i = 0; i < pixelCount; i++, p += 4)
+                  *p = (stbi_uc) (stbi__get16be(s) >> 8);
+            } else {
+               for (i = 0; i < pixelCount; i++, p += 4)
+                  *p = stbi__get8(s);
+            }
+         }
+      }
+   }
+
+   if (channelCount >= 4) {
+      for (i=0; i < w*h; ++i) {
+         unsigned char *pixel = out + 4*i;
+         if (pixel[3] != 0 && pixel[3] != 255) {
+            // remove weird white matte from PSD
+            float a = pixel[3] / 255.0f;
+            float ra = 1.0f / a;
+            float inv_a = 255.0f * (1 - ra);
+            pixel[0] = (unsigned char) (pixel[0]*ra + inv_a);
+            pixel[1] = (unsigned char) (pixel[1]*ra + inv_a);
+            pixel[2] = (unsigned char) (pixel[2]*ra + inv_a);
+         }
+      }
+   }
+
+   if (req_comp && req_comp != 4) {
+      out = stbi__convert_format(out, 4, req_comp, w, h);
+      if (out == NULL) return out; // stbi__convert_format frees input on failure
+   }
+
+   if (comp) *comp = 4;
+   *y = h;
+   *x = w;
+
+   return out;
+}
+#endif
+
+// *************************************************************************************************
+// Softimage PIC loader
+// by Tom Seddon
+//
+// See http://softimage.wiki.softimage.com/index.php/INFO:_PIC_file_format
+// See http://ozviz.wasp.uwa.edu.au/~pbourke/dataformats/softimagepic/
+
+#ifndef STBI_NO_PIC
+static int stbi__pic_is4(stbi__context *s,const char *str)
+{
+   int i;
+   for (i=0; i<4; ++i)
+      if (stbi__get8(s) != (stbi_uc)str[i])
+         return 0;
+
+   return 1;
+}
+
+static int stbi__pic_test_core(stbi__context *s)
+{
+   int i;
+
+   if (!stbi__pic_is4(s,"\x53\x80\xF6\x34"))
+      return 0;
+
+   for(i=0;i<84;++i)
+      stbi__get8(s);
+
+   if (!stbi__pic_is4(s,"PICT"))
+      return 0;
+
+   return 1;
+}
+
+typedef struct
+{
+   stbi_uc size,type,channel;
+} stbi__pic_packet;
+
+static stbi_uc *stbi__readval(stbi__context *s, int channel, stbi_uc *dest)
+{
+   int mask=0x80, i;
+
+   for (i=0; i<4; ++i, mask>>=1) {
+      if (channel & mask) {
+         if (stbi__at_eof(s)) return stbi__errpuc("bad file","PIC file too short");
+         dest[i]=stbi__get8(s);
+      }
+   }
+
+   return dest;
+}
+
+static void stbi__copyval(int channel,stbi_uc *dest,const stbi_uc *src)
+{
+   int mask=0x80,i;
+
+   for (i=0;i<4; ++i, mask>>=1)
+      if (channel&mask)
+         dest[i]=src[i];
+}
+
+static stbi_uc *stbi__pic_load_core(stbi__context *s,int width,int height,int *comp, stbi_uc *result)
+{
+   int act_comp=0,num_packets=0,y,chained;
+   stbi__pic_packet packets[10];
+
+   // this will (should...) cater for even some bizarre stuff like having data
+    // for the same channel in multiple packets.
+   do {
+      stbi__pic_packet *packet;
+
+      if (num_packets==sizeof(packets)/sizeof(packets[0]))
+         return stbi__errpuc("bad format","too many packets");
+
+      packet = &packets[num_packets++];
+
+      chained = stbi__get8(s);
+      packet->size    = stbi__get8(s);
+      packet->type    = stbi__get8(s);
+      packet->channel = stbi__get8(s);
+
+      act_comp |= packet->channel;
+
+      if (stbi__at_eof(s))          return stbi__errpuc("bad file","file too short (reading packets)");
+      if (packet->size != 8)  return stbi__errpuc("bad format","packet isn't 8bpp");
+   } while (chained);
+
+   *comp = (act_comp & 0x10 ? 4 : 3); // has alpha channel?
+
+   for(y=0; y<height; ++y) {
+      int packet_idx;
+
+      for(packet_idx=0; packet_idx < num_packets; ++packet_idx) {
+         stbi__pic_packet *packet = &packets[packet_idx];
+         stbi_uc *dest = result+y*width*4;
+
+         switch (packet->type) {
+            default:
+               return stbi__errpuc("bad format","packet has bad compression type");
+
+            case 0: {//uncompressed
+               int x;
+
+               for(x=0;x<width;++x, dest+=4)
+                  if (!stbi__readval(s,packet->channel,dest))
+                     return 0;
+               break;
+            }
+
+            case 1://Pure RLE
+               {
+                  int left=width, i;
+
+                  while (left>0) {
+                     stbi_uc count,value[4];
+
+                     count=stbi__get8(s);
+                     if (stbi__at_eof(s))   return stbi__errpuc("bad file","file too short (pure read count)");
+
+                     if (count > left)
+                        count = (stbi_uc) left;
+
+                     if (!stbi__readval(s,packet->channel,value))  return 0;
+
+                     for(i=0; i<count; ++i,dest+=4)
+                        stbi__copyval(packet->channel,dest,value);
+                     left -= count;
+                  }
+               }
+               break;
+
+            case 2: {//Mixed RLE
+               int left=width;
+               while (left>0) {
+                  int count = stbi__get8(s), i;
+                  if (stbi__at_eof(s))  return stbi__errpuc("bad file","file too short (mixed read count)");
+
+                  if (count >= 128) { // Repeated
+                     stbi_uc value[4];
+
+                     if (count==128)
+                        count = stbi__get16be(s);
+                     else
+                        count -= 127;
+                     if (count > left)
+                        return stbi__errpuc("bad file","scanline overrun");
+
+                     if (!stbi__readval(s,packet->channel,value))
+                        return 0;
+
+                     for(i=0;i<count;++i, dest += 4)
+                        stbi__copyval(packet->channel,dest,value);
+                  } else { // Raw
+                     ++count;
+                     if (count>left) return stbi__errpuc("bad file","scanline overrun");
+
+                     for(i=0;i<count;++i, dest+=4)
+                        if (!stbi__readval(s,packet->channel,dest))
+                           return 0;
+                  }
+                  left-=count;
+               }
+               break;
+            }
+         }
+      }
+   }
+
+   return result;
+}
+
+static stbi_uc *stbi__pic_load(stbi__context *s,int *px,int *py,int *comp,int req_comp)
+{
+   stbi_uc *result;
+   int i, x,y;
+
+   for (i=0; i<92; ++i)
+      stbi__get8(s);
+
+   x = stbi__get16be(s);
+   y = stbi__get16be(s);
+   if (stbi__at_eof(s))  return stbi__errpuc("bad file","file too short (pic header)");
+   if ((1 << 28) / x < y) return stbi__errpuc("too large", "Image too large to decode");
+
+   stbi__get32be(s); //skip `ratio'
+   stbi__get16be(s); //skip `fields'
+   stbi__get16be(s); //skip `pad'
+
+   // intermediate buffer is RGBA
+   result = (stbi_uc *) stbi__malloc(x*y*4);
+   memset(result, 0xff, x*y*4);
+
+   if (!stbi__pic_load_core(s,x,y,comp, result)) {
+      STBI_FREE(result);
+      result=0;
+   }
+   *px = x;
+   *py = y;
+   if (req_comp == 0) req_comp = *comp;
+   result=stbi__convert_format(result,4,req_comp,x,y);
+
+   return result;
+}
+
+static int stbi__pic_test(stbi__context *s)
+{
+   int r = stbi__pic_test_core(s);
+   stbi__rewind(s);
+   return r;
+}
+#endif
+
+// *************************************************************************************************
+// GIF loader -- public domain by Jean-Marc Lienher -- simplified/shrunk by stb
+
+#ifndef STBI_NO_GIF
+typedef struct
+{
+   stbi__int16 prefix;
+   stbi_uc first;
+   stbi_uc suffix;
+} stbi__gif_lzw;
+
+typedef struct
+{
+   int w,h;
+   stbi_uc *out, *old_out;             // output buffer (always 4 components)
+   int flags, bgindex, ratio, transparent, eflags, delay;
+   stbi_uc  pal[256][4];
+   stbi_uc lpal[256][4];
+   stbi__gif_lzw codes[4096];
+   stbi_uc *color_table;
+   int parse, step;
+   int lflags;
+   int start_x, start_y;
+   int max_x, max_y;
+   int cur_x, cur_y;
+   int line_size;
+} stbi__gif;
+
+static int stbi__gif_test_raw(stbi__context *s)
+{
+   int sz;
+   if (stbi__get8(s) != 'G' || stbi__get8(s) != 'I' || stbi__get8(s) != 'F' || stbi__get8(s) != '8') return 0;
+   sz = stbi__get8(s);
+   if (sz != '9' && sz != '7') return 0;
+   if (stbi__get8(s) != 'a') return 0;
+   return 1;
+}
+
+static int stbi__gif_test(stbi__context *s)
+{
+   int r = stbi__gif_test_raw(s);
+   stbi__rewind(s);
+   return r;
+}
+
+static void stbi__gif_parse_colortable(stbi__context *s, stbi_uc pal[256][4], int num_entries, int transp)
+{
+   int i;
+   for (i=0; i < num_entries; ++i) {
+      pal[i][2] = stbi__get8(s);
+      pal[i][1] = stbi__get8(s);
+      pal[i][0] = stbi__get8(s);
+      pal[i][3] = transp == i ? 0 : 255;
+   }
+}
+
+static int stbi__gif_header(stbi__context *s, stbi__gif *g, int *comp, int is_info)
+{
+   stbi_uc version;
+   if (stbi__get8(s) != 'G' || stbi__get8(s) != 'I' || stbi__get8(s) != 'F' || stbi__get8(s) != '8')
+      return stbi__err("not GIF", "Corrupt GIF");
+
+   version = stbi__get8(s);
+   if (version != '7' && version != '9')    return stbi__err("not GIF", "Corrupt GIF");
+   if (stbi__get8(s) != 'a')                return stbi__err("not GIF", "Corrupt GIF");
+
+   stbi__g_failure_reason = "";
+   g->w = stbi__get16le(s);
+   g->h = stbi__get16le(s);
+   g->flags = stbi__get8(s);
+   g->bgindex = stbi__get8(s);
+   g->ratio = stbi__get8(s);
+   g->transparent = -1;
+
+   if (comp != 0) *comp = 4;  // can't actually tell whether it's 3 or 4 until we parse the comments
+
+   if (is_info) return 1;
+
+   if (g->flags & 0x80)
+      stbi__gif_parse_colortable(s,g->pal, 2 << (g->flags & 7), -1);
+
+   return 1;
+}
+
+static int stbi__gif_info_raw(stbi__context *s, int *x, int *y, int *comp)
+{
+   stbi__gif* g = (stbi__gif*) stbi__malloc(sizeof(stbi__gif));
+   if (!stbi__gif_header(s, g, comp, 1)) {
+      STBI_FREE(g);
+      stbi__rewind( s );
+      return 0;
+   }
+   if (x) *x = g->w;
+   if (y) *y = g->h;
+   STBI_FREE(g);
+   return 1;
+}
+
+static void stbi__out_gif_code(stbi__gif *g, stbi__uint16 code)
+{
+   stbi_uc *p, *c;
+
+   // recurse to decode the prefixes, since the linked-list is backwards,
+   // and working backwards through an interleaved image would be nasty
+   if (g->codes[code].prefix >= 0)
+      stbi__out_gif_code(g, g->codes[code].prefix);
+
+   if (g->cur_y >= g->max_y) return;
+
+   p = &g->out[g->cur_x + g->cur_y];
+   c = &g->color_table[g->codes[code].suffix * 4];
+
+   if (c[3] >= 128) {
+      p[0] = c[2];
+      p[1] = c[1];
+      p[2] = c[0];
+      p[3] = c[3];
+   }
+   g->cur_x += 4;
+
+   if (g->cur_x >= g->max_x) {
+      g->cur_x = g->start_x;
+      g->cur_y += g->step;
+
+      while (g->cur_y >= g->max_y && g->parse > 0) {
+         g->step = (1 << g->parse) * g->line_size;
+         g->cur_y = g->start_y + (g->step >> 1);
+         --g->parse;
+      }
+   }
+}
+
+static stbi_uc *stbi__process_gif_raster(stbi__context *s, stbi__gif *g)
+{
+   stbi_uc lzw_cs;
+   stbi__int32 len, init_code;
+   stbi__uint32 first;
+   stbi__int32 codesize, codemask, avail, oldcode, bits, valid_bits, clear;
+   stbi__gif_lzw *p;
+
+   lzw_cs = stbi__get8(s);
+   if (lzw_cs > 12) return NULL;
+   clear = 1 << lzw_cs;
+   first = 1;
+   codesize = lzw_cs + 1;
+   codemask = (1 << codesize) - 1;
+   bits = 0;
+   valid_bits = 0;
+   for (init_code = 0; init_code < clear; init_code++) {
+      g->codes[init_code].prefix = -1;
+      g->codes[init_code].first = (stbi_uc) init_code;
+      g->codes[init_code].suffix = (stbi_uc) init_code;
+   }
+
+   // support no starting clear code
+   avail = clear+2;
+   oldcode = -1;
+
+   len = 0;
+   for(;;) {
+      if (valid_bits < codesize) {
+         if (len == 0) {
+            len = stbi__get8(s); // start new block
+            if (len == 0)
+               return g->out;
+         }
+         --len;
+         bits |= (stbi__int32) stbi__get8(s) << valid_bits;
+         valid_bits += 8;
+      } else {
+         stbi__int32 code = bits & codemask;
+         bits >>= codesize;
+         valid_bits -= codesize;
+         // @OPTIMIZE: is there some way we can accelerate the non-clear path?
+         if (code == clear) {  // clear code
+            codesize = lzw_cs + 1;
+            codemask = (1 << codesize) - 1;
+            avail = clear + 2;
+            oldcode = -1;
+            first = 0;
+         } else if (code == clear + 1) { // end of stream code
+            stbi__skip(s, len);
+            while ((len = stbi__get8(s)) > 0)
+               stbi__skip(s,len);
+            return g->out;
+         } else if (code <= avail) {
+            if (first) return stbi__errpuc("no clear code", "Corrupt GIF");
+
+            if (oldcode >= 0) {
+               p = &g->codes[avail++];
+               if (avail > 4096)        return stbi__errpuc("too many codes", "Corrupt GIF");
+               p->prefix = (stbi__int16) oldcode;
+               p->first = g->codes[oldcode].first;
+               p->suffix = (code == avail) ? p->first : g->codes[code].first;
+            } else if (code == avail)
+               return stbi__errpuc("illegal code in raster", "Corrupt GIF");
+
+            stbi__out_gif_code(g, (stbi__uint16) code);
+
+            if ((avail & codemask) == 0 && avail <= 0x0FFF) {
+               codesize++;
+               codemask = (1 << codesize) - 1;
+            }
+
+            oldcode = code;
+         } else {
+            return stbi__errpuc("illegal code in raster", "Corrupt GIF");
+         }
+      }
+   }
+}
+
+static void stbi__fill_gif_background(stbi__gif *g, int x0, int y0, int x1, int y1)
+{
+   int x, y;
+   stbi_uc *c = g->pal[g->bgindex];
+   for (y = y0; y < y1; y += 4 * g->w) {
+      for (x = x0; x < x1; x += 4) {
+         stbi_uc *p  = &g->out[y + x];
+         p[0] = c[2];
+         p[1] = c[1];
+         p[2] = c[0];
+         p[3] = 0;
+      }
+   }
+}
+
+// this function is designed to support animated gifs, although stb_image doesn't support it
+static stbi_uc *stbi__gif_load_next(stbi__context *s, stbi__gif *g, int *comp, int req_comp)
+{
+   int i;
+   stbi_uc *prev_out = 0;
+
+   if (g->out == 0 && !stbi__gif_header(s, g, comp,0))
+      return 0; // stbi__g_failure_reason set by stbi__gif_header
+
+   prev_out = g->out;
+   g->out = (stbi_uc *) stbi__malloc(4 * g->w * g->h);
+   if (g->out == 0) return stbi__errpuc("outofmem", "Out of memory");
+
+   switch ((g->eflags & 0x1C) >> 2) {
+      case 0: // unspecified (also always used on 1st frame)
+         stbi__fill_gif_background(g, 0, 0, 4 * g->w, 4 * g->w * g->h);
+         break;
+      case 1: // do not dispose
+         if (prev_out) memcpy(g->out, prev_out, 4 * g->w * g->h);
+         g->old_out = prev_out;
+         break;
+      case 2: // dispose to background
+         if (prev_out) memcpy(g->out, prev_out, 4 * g->w * g->h);
+         stbi__fill_gif_background(g, g->start_x, g->start_y, g->max_x, g->max_y);
+         break;
+      case 3: // dispose to previous
+         if (g->old_out) {
+            for (i = g->start_y; i < g->max_y; i += 4 * g->w)
+               memcpy(&g->out[i + g->start_x], &g->old_out[i + g->start_x], g->max_x - g->start_x);
+         }
+         break;
+   }
+
+   for (;;) {
+      switch (stbi__get8(s)) {
+         case 0x2C: /* Image Descriptor */
+         {
+            int prev_trans = -1;
+            stbi__int32 x, y, w, h;
+            stbi_uc *o;
+
+            x = stbi__get16le(s);
+            y = stbi__get16le(s);
+            w = stbi__get16le(s);
+            h = stbi__get16le(s);
+            if (((x + w) > (g->w)) || ((y + h) > (g->h)))
+               return stbi__errpuc("bad Image Descriptor", "Corrupt GIF");
+
+            g->line_size = g->w * 4;
+            g->start_x = x * 4;
+            g->start_y = y * g->line_size;
+            g->max_x   = g->start_x + w * 4;
+            g->max_y   = g->start_y + h * g->line_size;
+            g->cur_x   = g->start_x;
+            g->cur_y   = g->start_y;
+
+            g->lflags = stbi__get8(s);
+
+            if (g->lflags & 0x40) {
+               g->step = 8 * g->line_size; // first interlaced spacing
+               g->parse = 3;
+            } else {
+               g->step = g->line_size;
+               g->parse = 0;
+            }
+
+            if (g->lflags & 0x80) {
+               stbi__gif_parse_colortable(s,g->lpal, 2 << (g->lflags & 7), g->eflags & 0x01 ? g->transparent : -1);
+               g->color_table = (stbi_uc *) g->lpal;
+            } else if (g->flags & 0x80) {
+               if (g->transparent >= 0 && (g->eflags & 0x01)) {
+                  prev_trans = g->pal[g->transparent][3];
+                  g->pal[g->transparent][3] = 0;
+               }
+               g->color_table = (stbi_uc *) g->pal;
+            } else
+               return stbi__errpuc("missing color table", "Corrupt GIF");
+
+            o = stbi__process_gif_raster(s, g);
+            if (o == NULL) return NULL;
+
+            if (prev_trans != -1)
+               g->pal[g->transparent][3] = (stbi_uc) prev_trans;
+
+            return o;
+         }
+
+         case 0x21: // Comment Extension.
+         {
+            int len;
+            if (stbi__get8(s) == 0xF9) { // Graphic Control Extension.
+               len = stbi__get8(s);
+               if (len == 4) {
+                  g->eflags = stbi__get8(s);
+                  g->delay = stbi__get16le(s);
+                  g->transparent = stbi__get8(s);
+               } else {
+                  stbi__skip(s, len);
+                  break;
+               }
+            }
+            while ((len = stbi__get8(s)) != 0)
+               stbi__skip(s, len);
+            break;
+         }
+
+         case 0x3B: // gif stream termination code
+            return (stbi_uc *) s; // using '1' causes warning on some compilers
+
+         default:
+            return stbi__errpuc("unknown code", "Corrupt GIF");
+      }
+   }
+
+   STBI_NOTUSED(req_comp);
+}
+
+static stbi_uc *stbi__gif_load(stbi__context *s, int *x, int *y, int *comp, int req_comp)
+{
+   stbi_uc *u = 0;
+   stbi__gif* g = (stbi__gif*) stbi__malloc(sizeof(stbi__gif));
+   memset(g, 0, sizeof(*g));
+
+   u = stbi__gif_load_next(s, g, comp, req_comp);
+   if (u == (stbi_uc *) s) u = 0;  // end of animated gif marker
+   if (u) {
+      *x = g->w;
+      *y = g->h;
+      if (req_comp && req_comp != 4)
+         u = stbi__convert_format(u, 4, req_comp, g->w, g->h);
+   }
+   else if (g->out)
+      STBI_FREE(g->out);
+   STBI_FREE(g);
+   return u;
+}
+
+static int stbi__gif_info(stbi__context *s, int *x, int *y, int *comp)
+{
+   return stbi__gif_info_raw(s,x,y,comp);
+}
+#endif
+
+// *************************************************************************************************
+// Radiance RGBE HDR loader
+// originally by Nicolas Schulz
+#ifndef STBI_NO_HDR
+static int stbi__hdr_test_core(stbi__context *s)
+{
+   const char *signature = "#?RADIANCE\n";
+   int i;
+   for (i=0; signature[i]; ++i)
+      if (stbi__get8(s) != signature[i])
+         return 0;
+   return 1;
+}
+
+static int stbi__hdr_test(stbi__context* s)
+{
+   int r = stbi__hdr_test_core(s);
+   stbi__rewind(s);
+   return r;
+}
+
+#define STBI__HDR_BUFLEN  1024
+static char *stbi__hdr_gettoken(stbi__context *z, char *buffer)
+{
+   int len=0;
+   char c = '\0';
+
+   c = (char) stbi__get8(z);
+
+   while (!stbi__at_eof(z) && c != '\n') {
+      buffer[len++] = c;
+      if (len == STBI__HDR_BUFLEN-1) {
+         // flush to end of line
+         while (!stbi__at_eof(z) && stbi__get8(z) != '\n')
+            ;
+         break;
+      }
+      c = (char) stbi__get8(z);
+   }
+
+   buffer[len] = 0;
+   return buffer;
+}
+
+static void stbi__hdr_convert(float *output, stbi_uc *input, int req_comp)
+{
+   if ( input[3] != 0 ) {
+      float f1;
+      // Exponent
+      f1 = (float) ldexp(1.0f, input[3] - (int)(128 + 8));
+      if (req_comp <= 2)
+         output[0] = (input[0] + input[1] + input[2]) * f1 / 3;
+      else {
+         output[0] = input[0] * f1;
+         output[1] = input[1] * f1;
+         output[2] = input[2] * f1;
+      }
+      if (req_comp == 2) output[1] = 1;
+      if (req_comp == 4) output[3] = 1;
+   } else {
+      switch (req_comp) {
+         case 4: output[3] = 1; /* fallthrough */
+         case 3: output[0] = output[1] = output[2] = 0;
+                 break;
+         case 2: output[1] = 1; /* fallthrough */
+         case 1: output[0] = 0;
+                 break;
+      }
+   }
+}
+
+static float *stbi__hdr_load(stbi__context *s, int *x, int *y, int *comp, int req_comp)
+{
+   char buffer[STBI__HDR_BUFLEN];
+   char *token;
+   int valid = 0;
+   int width, height;
+   stbi_uc *scanline;
+   float *hdr_data;
+   int len;
+   unsigned char count, value;
+   int i, j, k, c1,c2, z;
+
+
+   // Check identifier
+   if (strcmp(stbi__hdr_gettoken(s,buffer), "#?RADIANCE") != 0)
+      return stbi__errpf("not HDR", "Corrupt HDR image");
+
+   // Parse header
+   for(;;) {
+      token = stbi__hdr_gettoken(s,buffer);
+      if (token[0] == 0) break;
+      if (strcmp(token, "FORMAT=32-bit_rle_rgbe") == 0) valid = 1;
+   }
+
+   if (!valid)    return stbi__errpf("unsupported format", "Unsupported HDR format");
+
+   // Parse width and height
+   // can't use sscanf() if we're not using stdio!
+   token = stbi__hdr_gettoken(s,buffer);
+   if (strncmp(token, "-Y ", 3))  return stbi__errpf("unsupported data layout", "Unsupported HDR format");
+   token += 3;
+   height = (int) strtol(token, &token, 10);
+   while (*token == ' ') ++token;
+   if (strncmp(token, "+X ", 3))  return stbi__errpf("unsupported data layout", "Unsupported HDR format");
+   token += 3;
+   width = (int) strtol(token, NULL, 10);
+
+   *x = width;
+   *y = height;
+
+   if (comp) *comp = 3;
+   if (req_comp == 0) req_comp = 3;
+
+   // Read data
+   hdr_data = (float *) stbi__malloc(height * width * req_comp * sizeof(float));
+
+   // Load image data
+   // image data is stored as some number of sca
+   if ( width < 8 || width >= 32768) {
+      // Read flat data
+      for (j=0; j < height; ++j) {
+         for (i=0; i < width; ++i) {
+            stbi_uc rgbe[4];
+           main_decode_loop:
+            stbi__getn(s, rgbe, 4);
+            stbi__hdr_convert(hdr_data + j * width * req_comp + i * req_comp, rgbe, req_comp);
+         }
+      }
+   } else {
+      // Read RLE-encoded data
+      scanline = NULL;
+
+      for (j = 0; j < height; ++j) {
+         c1 = stbi__get8(s);
+         c2 = stbi__get8(s);
+         len = stbi__get8(s);
+         if (c1 != 2 || c2 != 2 || (len & 0x80)) {
+            // not run-length encoded, so we have to actually use THIS data as a decoded
+            // pixel (note this can't be a valid pixel--one of RGB must be >= 128)
+            stbi_uc rgbe[4];
+            rgbe[0] = (stbi_uc) c1;
+            rgbe[1] = (stbi_uc) c2;
+            rgbe[2] = (stbi_uc) len;
+            rgbe[3] = (stbi_uc) stbi__get8(s);
+            stbi__hdr_convert(hdr_data, rgbe, req_comp);
+            i = 1;
+            j = 0;
+            STBI_FREE(scanline);
+            goto main_decode_loop; // yes, this makes no sense
+         }
+         len <<= 8;
+         len |= stbi__get8(s);
+         if (len != width) { STBI_FREE(hdr_data); STBI_FREE(scanline); return stbi__errpf("invalid decoded scanline length", "corrupt HDR"); }
+         if (scanline == NULL) scanline = (stbi_uc *) stbi__malloc(width * 4);
+
+         for (k = 0; k < 4; ++k) {
+            i = 0;
+            while (i < width) {
+               count = stbi__get8(s);
+               if (count > 128) {
+                  // Run
+                  value = stbi__get8(s);
+                  count -= 128;
+                  for (z = 0; z < count; ++z)
+                     scanline[i++ * 4 + k] = value;
+               } else {
+                  // Dump
+                  for (z = 0; z < count; ++z)
+                     scanline[i++ * 4 + k] = stbi__get8(s);
+               }
+            }
+         }
+         for (i=0; i < width; ++i)
+            stbi__hdr_convert(hdr_data+(j*width + i)*req_comp, scanline + i*4, req_comp);
+      }
+      STBI_FREE(scanline);
+   }
+
+   return hdr_data;
+}
+
+static int stbi__hdr_info(stbi__context *s, int *x, int *y, int *comp)
+{
+   char buffer[STBI__HDR_BUFLEN];
+   char *token;
+   int valid = 0;
+
+   if (stbi__hdr_test(s) == 0) {
+       stbi__rewind( s );
+       return 0;
+   }
+
+   for(;;) {
+      token = stbi__hdr_gettoken(s,buffer);
+      if (token[0] == 0) break;
+      if (strcmp(token, "FORMAT=32-bit_rle_rgbe") == 0) valid = 1;
+   }
+
+   if (!valid) {
+       stbi__rewind( s );
+       return 0;
+   }
+   token = stbi__hdr_gettoken(s,buffer);
+   if (strncmp(token, "-Y ", 3)) {
+       stbi__rewind( s );
+       return 0;
+   }
+   token += 3;
+   *y = (int) strtol(token, &token, 10);
+   while (*token == ' ') ++token;
+   if (strncmp(token, "+X ", 3)) {
+       stbi__rewind( s );
+       return 0;
+   }
+   token += 3;
+   *x = (int) strtol(token, NULL, 10);
+   *comp = 3;
+   return 1;
+}
+#endif // STBI_NO_HDR
+
+#ifndef STBI_NO_BMP
+static int stbi__bmp_info(stbi__context *s, int *x, int *y, int *comp)
+{
+   void *p;
+   stbi__bmp_data info;
+
+   info.all_a = 255;   
+   p = stbi__bmp_parse_header(s, &info);
+   stbi__rewind( s );
+   if (p == NULL)
+      return 0;
+   *x = s->img_x;
+   *y = s->img_y;
+   *comp = info.ma ? 4 : 3;
+   return 1;
+}
+#endif
+
+#ifndef STBI_NO_PSD
+static int stbi__psd_info(stbi__context *s, int *x, int *y, int *comp)
+{
+   int channelCount;
+   if (stbi__get32be(s) != 0x38425053) {
+       stbi__rewind( s );
+       return 0;
+   }
+   if (stbi__get16be(s) != 1) {
+       stbi__rewind( s );
+       return 0;
+   }
+   stbi__skip(s, 6);
+   channelCount = stbi__get16be(s);
+   if (channelCount < 0 || channelCount > 16) {
+       stbi__rewind( s );
+       return 0;
+   }
+   *y = stbi__get32be(s);
+   *x = stbi__get32be(s);
+   if (stbi__get16be(s) != 8) {
+       stbi__rewind( s );
+       return 0;
+   }
+   if (stbi__get16be(s) != 3) {
+       stbi__rewind( s );
+       return 0;
+   }
+   *comp = 4;
+   return 1;
+}
+#endif
+
+#ifndef STBI_NO_PIC
+static int stbi__pic_info(stbi__context *s, int *x, int *y, int *comp)
+{
+   int act_comp=0,num_packets=0,chained;
+   stbi__pic_packet packets[10];
+
+   if (!stbi__pic_is4(s,"\x53\x80\xF6\x34")) {
+      stbi__rewind(s);
+      return 0;
+   }
+
+   stbi__skip(s, 88);
+
+   *x = stbi__get16be(s);
+   *y = stbi__get16be(s);
+   if (stbi__at_eof(s)) {
+      stbi__rewind( s);
+      return 0;
+   }
+   if ( (*x) != 0 && (1 << 28) / (*x) < (*y)) {
+      stbi__rewind( s );
+      return 0;
+   }
+
+   stbi__skip(s, 8);
+
+   do {
+      stbi__pic_packet *packet;
+
+      if (num_packets==sizeof(packets)/sizeof(packets[0]))
+         return 0;
+
+      packet = &packets[num_packets++];
+      chained = stbi__get8(s);
+      packet->size    = stbi__get8(s);
+      packet->type    = stbi__get8(s);
+      packet->channel = stbi__get8(s);
+      act_comp |= packet->channel;
+
+      if (stbi__at_eof(s)) {
+          stbi__rewind( s );
+          return 0;
+      }
+      if (packet->size != 8) {
+          stbi__rewind( s );
+          return 0;
+      }
+   } while (chained);
+
+   *comp = (act_comp & 0x10 ? 4 : 3);
+
+   return 1;
+}
+#endif
+
+// *************************************************************************************************
+// Portable Gray Map and Portable Pixel Map loader
+// by Ken Miller
+//
+// PGM: http://netpbm.sourceforge.net/doc/pgm.html
+// PPM: http://netpbm.sourceforge.net/doc/ppm.html
+//
+// Known limitations:
+//    Does not support comments in the header section
+//    Does not support ASCII image data (formats P2 and P3)
+//    Does not support 16-bit-per-channel
+
+#ifndef STBI_NO_PNM
+
+static int      stbi__pnm_test(stbi__context *s)
+{
+   char p, t;
+   p = (char) stbi__get8(s);
+   t = (char) stbi__get8(s);
+   if (p != 'P' || (t != '5' && t != '6')) {
+       stbi__rewind( s );
+       return 0;
+   }
+   return 1;
+}
+
+static stbi_uc *stbi__pnm_load(stbi__context *s, int *x, int *y, int *comp, int req_comp)
+{
+   stbi_uc *out;
+   if (!stbi__pnm_info(s, (int *)&s->img_x, (int *)&s->img_y, (int *)&s->img_n))
+      return 0;
+   *x = s->img_x;
+   *y = s->img_y;
+   *comp = s->img_n;
+
+   out = (stbi_uc *) stbi__malloc(s->img_n * s->img_x * s->img_y);
+   if (!out) return stbi__errpuc("outofmem", "Out of memory");
+   stbi__getn(s, out, s->img_n * s->img_x * s->img_y);
+
+   if (req_comp && req_comp != s->img_n) {
+      out = stbi__convert_format(out, s->img_n, req_comp, s->img_x, s->img_y);
+      if (out == NULL) return out; // stbi__convert_format frees input on failure
+   }
+   return out;
+}
+
+static int      stbi__pnm_isspace(char c)
+{
+   return c == ' ' || c == '\t' || c == '\n' || c == '\v' || c == '\f' || c == '\r';
+}
+
+static void     stbi__pnm_skip_whitespace(stbi__context *s, char *c)
+{
+   for (;;) {
+      while (!stbi__at_eof(s) && stbi__pnm_isspace(*c))
+         *c = (char) stbi__get8(s);
+
+      if (stbi__at_eof(s) || *c != '#')
+         break;
+
+      while (!stbi__at_eof(s) && *c != '\n' && *c != '\r' )
+         *c = (char) stbi__get8(s);
+   }
+}
+
+static int      stbi__pnm_isdigit(char c)
+{
+   return c >= '0' && c <= '9';
+}
+
+static int      stbi__pnm_getinteger(stbi__context *s, char *c)
+{
+   int value = 0;
+
+   while (!stbi__at_eof(s) && stbi__pnm_isdigit(*c)) {
+      value = value*10 + (*c - '0');
+      *c = (char) stbi__get8(s);
+   }
+
+   return value;
+}
+
+static int      stbi__pnm_info(stbi__context *s, int *x, int *y, int *comp)
+{
+   int maxv;
+   char c, p, t;
+
+   stbi__rewind( s );
+
+   // Get identifier
+   p = (char) stbi__get8(s);
+   t = (char) stbi__get8(s);
+   if (p != 'P' || (t != '5' && t != '6')) {
+       stbi__rewind( s );
+       return 0;
+   }
+
+   *comp = (t == '6') ? 3 : 1;  // '5' is 1-component .pgm; '6' is 3-component .ppm
+
+   c = (char) stbi__get8(s);
+   stbi__pnm_skip_whitespace(s, &c);
+
+   *x = stbi__pnm_getinteger(s, &c); // read width
+   stbi__pnm_skip_whitespace(s, &c);
+
+   *y = stbi__pnm_getinteger(s, &c); // read height
+   stbi__pnm_skip_whitespace(s, &c);
+
+   maxv = stbi__pnm_getinteger(s, &c);  // read max value
+
+   if (maxv > 255)
+      return stbi__err("max value > 255", "PPM image not 8-bit");
+   else
+      return 1;
+}
+#endif
+
+static int stbi__info_main(stbi__context *s, int *x, int *y, int *comp)
+{
+   #ifndef STBI_NO_JPEG
+   if (stbi__jpeg_info(s, x, y, comp)) return 1;
+   #endif
+
+   #ifndef STBI_NO_PNG
+   if (stbi__png_info(s, x, y, comp))  return 1;
+   #endif
+
+   #ifndef STBI_NO_GIF
+   if (stbi__gif_info(s, x, y, comp))  return 1;
+   #endif
+
+   #ifndef STBI_NO_BMP
+   if (stbi__bmp_info(s, x, y, comp))  return 1;
+   #endif
+
+   #ifndef STBI_NO_PSD
+   if (stbi__psd_info(s, x, y, comp))  return 1;
+   #endif
+
+   #ifndef STBI_NO_PIC
+   if (stbi__pic_info(s, x, y, comp))  return 1;
+   #endif
+
+   #ifndef STBI_NO_PNM
+   if (stbi__pnm_info(s, x, y, comp))  return 1;
+   #endif
+
+   #ifndef STBI_NO_HDR
+   if (stbi__hdr_info(s, x, y, comp))  return 1;
+   #endif
+
+   // test tga last because it's a crappy test!
+   #ifndef STBI_NO_TGA
+   if (stbi__tga_info(s, x, y, comp))
+       return 1;
+   #endif
+   return stbi__err("unknown image type", "Image not of any known type, or corrupt");
+}
+
+#ifndef STBI_NO_STDIO
+STBIDEF int stbi_info(char const *filename, int *x, int *y, int *comp)
+{
+    FILE *f = stbi__fopen(filename, "rb");
+    int result;
+    if (!f) return stbi__err("can't fopen", "Unable to open file");
+    result = stbi_info_from_file(f, x, y, comp);
+    fclose(f);
+    return result;
+}
+
+STBIDEF int stbi_info_from_file(FILE *f, int *x, int *y, int *comp)
+{
+   int r;
+   stbi__context s;
+   long pos = ftell(f);
+   stbi__start_file(&s, f);
+   r = stbi__info_main(&s,x,y,comp);
+   fseek(f,pos,SEEK_SET);
+   return r;
+}
+#endif // !STBI_NO_STDIO
+
+STBIDEF int stbi_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp)
+{
+   stbi__context s;
+   stbi__start_mem(&s,buffer,len);
+   return stbi__info_main(&s,x,y,comp);
+}
+
+STBIDEF int stbi_info_from_callbacks(stbi_io_callbacks const *c, void *user, int *x, int *y, int *comp)
+{
+   stbi__context s;
+   stbi__start_callbacks(&s, (stbi_io_callbacks *) c, user);
+   return stbi__info_main(&s,x,y,comp);
+}
+
+#endif // STB_IMAGE_IMPLEMENTATION
+
+/*
+   revision history:
+      2.12  (2016-04-02) fix typo in 2.11 PSD fix that caused crashes
+      2.11  (2016-04-02) allocate large structures on the stack
+                         remove white matting for transparent PSD
+                         fix reported channel count for PNG & BMP
+                         re-enable SSE2 in non-gcc 64-bit
+                         support RGB-formatted JPEG
+                         read 16-bit PNGs (only as 8-bit)
+      2.10  (2016-01-22) avoid warning introduced in 2.09 by STBI_REALLOC_SIZED
+      2.09  (2016-01-16) allow comments in PNM files
+                         16-bit-per-pixel TGA (not bit-per-component)
+                         info() for TGA could break due to .hdr handling
+                         info() for BMP to shares code instead of sloppy parse
+                         can use STBI_REALLOC_SIZED if allocator doesn't support realloc
+                         code cleanup
+      2.08  (2015-09-13) fix to 2.07 cleanup, reading RGB PSD as RGBA
+      2.07  (2015-09-13) fix compiler warnings
+                         partial animated GIF support
+                         limited 16-bpc PSD support
+                         #ifdef unused functions
+                         bug with < 92 byte PIC,PNM,HDR,TGA
+      2.06  (2015-04-19) fix bug where PSD returns wrong '*comp' value
+      2.05  (2015-04-19) fix bug in progressive JPEG handling, fix warning
+      2.04  (2015-04-15) try to re-enable SIMD on MinGW 64-bit
+      2.03  (2015-04-12) extra corruption checking (mmozeiko)
+                         stbi_set_flip_vertically_on_load (nguillemot)
+                         fix NEON support; fix mingw support
+      2.02  (2015-01-19) fix incorrect assert, fix warning
+      2.01  (2015-01-17) fix various warnings; suppress SIMD on gcc 32-bit without -msse2
+      2.00b (2014-12-25) fix STBI_MALLOC in progressive JPEG
+      2.00  (2014-12-25) optimize JPG, including x86 SSE2 & NEON SIMD (ryg)
+                         progressive JPEG (stb)
+                         PGM/PPM support (Ken Miller)
+                         STBI_MALLOC,STBI_REALLOC,STBI_FREE
+                         GIF bugfix -- seemingly never worked
+                         STBI_NO_*, STBI_ONLY_*
+      1.48  (2014-12-14) fix incorrectly-named assert()
+      1.47  (2014-12-14) 1/2/4-bit PNG support, both direct and paletted (Omar Cornut & stb)
+                         optimize PNG (ryg)
+                         fix bug in interlaced PNG with user-specified channel count (stb)
+      1.46  (2014-08-26)
+              fix broken tRNS chunk (colorkey-style transparency) in non-paletted PNG
+      1.45  (2014-08-16)
+              fix MSVC-ARM internal compiler error by wrapping malloc
+      1.44  (2014-08-07)
+              various warning fixes from Ronny Chevalier
+      1.43  (2014-07-15)
+              fix MSVC-only compiler problem in code changed in 1.42
+      1.42  (2014-07-09)
+              don't define _CRT_SECURE_NO_WARNINGS (affects user code)
+              fixes to stbi__cleanup_jpeg path
+              added STBI_ASSERT to avoid requiring assert.h
+      1.41  (2014-06-25)
+              fix search&replace from 1.36 that messed up comments/error messages
+      1.40  (2014-06-22)
+              fix gcc struct-initialization warning
+      1.39  (2014-06-15)
+              fix to TGA optimization when req_comp != number of components in TGA;
+              fix to GIF loading because BMP wasn't rewinding (whoops, no GIFs in my test suite)
+              add support for BMP version 5 (more ignored fields)
+      1.38  (2014-06-06)
+              suppress MSVC warnings on integer casts truncating values
+              fix accidental rename of 'skip' field of I/O
+      1.37  (2014-06-04)
+              remove duplicate typedef
+      1.36  (2014-06-03)
+              convert to header file single-file library
+              if de-iphone isn't set, load iphone images color-swapped instead of returning NULL
+      1.35  (2014-05-27)
+              various warnings
+              fix broken STBI_SIMD path
+              fix bug where stbi_load_from_file no longer left file pointer in correct place
+              fix broken non-easy path for 32-bit BMP (possibly never used)
+              TGA optimization by Arseny Kapoulkine
+      1.34  (unknown)
+              use STBI_NOTUSED in stbi__resample_row_generic(), fix one more leak in tga failure case
+      1.33  (2011-07-14)
+              make stbi_is_hdr work in STBI_NO_HDR (as specified), minor compiler-friendly improvements
+      1.32  (2011-07-13)
+              support for "info" function for all supported filetypes (SpartanJ)
+      1.31  (2011-06-20)
+              a few more leak fixes, bug in PNG handling (SpartanJ)
+      1.30  (2011-06-11)
+              added ability to load files via callbacks to accomidate custom input streams (Ben Wenger)
+              removed deprecated format-specific test/load functions
+              removed support for installable file formats (stbi_loader) -- would have been broken for IO callbacks anyway
+              error cases in bmp and tga give messages and don't leak (Raymond Barbiero, grisha)
+              fix inefficiency in decoding 32-bit BMP (David Woo)
+      1.29  (2010-08-16)
+              various warning fixes from Aurelien Pocheville
+      1.28  (2010-08-01)
+              fix bug in GIF palette transparency (SpartanJ)
+      1.27  (2010-08-01)
+              cast-to-stbi_uc to fix warnings
+      1.26  (2010-07-24)
+              fix bug in file buffering for PNG reported by SpartanJ
+      1.25  (2010-07-17)
+              refix trans_data warning (Won Chun)
+      1.24  (2010-07-12)
+              perf improvements reading from files on platforms with lock-heavy fgetc()
+              minor perf improvements for jpeg
+              deprecated type-specific functions so we'll get feedback if they're needed
+              attempt to fix trans_data warning (Won Chun)
+      1.23    fixed bug in iPhone support
+      1.22  (2010-07-10)
+              removed image *writing* support
+              stbi_info support from Jetro Lauha
+              GIF support from Jean-Marc Lienher
+              iPhone PNG-extensions from James Brown
+              warning-fixes from Nicolas Schulz and Janez Zemva (i.stbi__err. Janez (U+017D)emva)
+      1.21    fix use of 'stbi_uc' in header (reported by jon blow)
+      1.20    added support for Softimage PIC, by Tom Seddon
+      1.19    bug in interlaced PNG corruption check (found by ryg)
+      1.18  (2008-08-02)
+              fix a threading bug (local mutable static)
+      1.17    support interlaced PNG
+      1.16    major bugfix - stbi__convert_format converted one too many pixels
+      1.15    initialize some fields for thread safety
+      1.14    fix threadsafe conversion bug
+              header-file-only version (#define STBI_HEADER_FILE_ONLY before including)
+      1.13    threadsafe
+      1.12    const qualifiers in the API
+      1.11    Support installable IDCT, colorspace conversion routines
+      1.10    Fixes for 64-bit (don't use "unsigned long")
+              optimized upsampling by Fabian "ryg" Giesen
+      1.09    Fix format-conversion for PSD code (bad global variables!)
+      1.08    Thatcher Ulrich's PSD code integrated by Nicolas Schulz
+      1.07    attempt to fix C++ warning/errors again
+      1.06    attempt to fix C++ warning/errors again
+      1.05    fix TGA loading to return correct *comp and use good luminance calc
+      1.04    default float alpha is 1, not 255; use 'void *' for stbi_image_free
+      1.03    bugfixes to STBI_NO_STDIO, STBI_NO_HDR
+      1.02    support for (subset of) HDR files, float interface for preferred access to them
+      1.01    fix bug: possible bug in handling right-side up bmps... not sure
+              fix bug: the stbi__bmp_load() and stbi__tga_load() functions didn't work at all
+      1.00    interface to zlib that skips zlib header
+      0.99    correct handling of alpha in palette
+      0.98    TGA loader by lonesock; dynamically add loaders (untested)
+      0.97    jpeg errors on too large a file; also catch another malloc failure
+      0.96    fix detection of invalid v value - particleman at mollyrocket forum
+      0.95    during header scan, seek to markers in case of padding
+      0.94    STBI_NO_STDIO to disable stdio usage; rename all #defines the same
+      0.93    handle jpegtran output; verbose errors
+      0.92    read 4,8,16,24,32-bit BMP files of several formats
+      0.91    output 24-bit Windows 3.0 BMP files
+      0.90    fix a few more warnings; bump version number to approach 1.0
+      0.61    bugfixes due to Marc LeBlanc, Christopher Lloyd
+      0.60    fix compiling as c++
+      0.59    fix warnings: merge Dave Moore's -Wall fixes
+      0.58    fix bug: zlib uncompressed mode len/nlen was wrong endian
+      0.57    fix bug: jpg last huffman symbol before marker was >9 bits but less than 16 available
+      0.56    fix bug: zlib uncompressed mode len vs. nlen
+      0.55    fix bug: restart_interval not initialized to 0
+      0.54    allow NULL for 'int *comp'
+      0.53    fix bug in png 3->4; speedup png decoding
+      0.52    png handles req_comp=3,4 directly; minor cleanup; jpeg comments
+      0.51    obey req_comp requests, 1-component jpegs return as 1-component,
+              on 'test' only check type, not whether we support this variant
+      0.50  (2006-11-19)
+              first released version
+*/
diff --git a/src/love.cpp b/src/love.cpp
index 0d7b5bc..00e8f36 100644
--- a/src/love.cpp
+++ b/src/love.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -18,6 +18,7 @@
  * 3. This notice may not be removed or altered from any source distribution.
  **/
 
+#include "common/version.h"
 #include "modules/love/love.h"
 #include <SDL.h>
 
@@ -35,45 +36,36 @@ extern "C" {
 #endif // LOVE_WINDOWS
 
 #ifdef LOVE_MACOSX
-#include "OSX.h"
+#include "common/macosx.h"
+#include <unistd.h>
 #endif // LOVE_MACOSX
 
-#ifdef LOVE_LEGENDARY_UTF8_ARGV_HACK
+#ifdef LOVE_IOS
+#include "common/ios.h"
+#endif
 
-void get_utf8_arguments(int &argc, char **&argv)
+#ifdef LOVE_ANDROID
+#include "common/android.h"
+extern "C" 
 {
-	LPWSTR cmd = GetCommandLineW();
-
-	if (!cmd)
-		return;
-
-	LPWSTR *argv_w = CommandLineToArgvW(cmd, &argc);
-
-	argv = new char *[argc];
-
-	for (int i = 0; i < argc; ++i)
-	{
-		// Size of wide char buffer (plus one for trailing '\0').
-		size_t wide_len = wcslen(argv_w[i]) + 1;
-
-		// Get size in UTF-8.
-		int utf8_size = WideCharToMultiByte(CP_UTF8, 0, argv_w[i], wide_len, argv[i], 0, 0, 0);
-
-		argv[i] = new char[utf8_size];
-
-		// Convert to UTF-8.
-		int ok = WideCharToMultiByte(CP_UTF8, 0, argv_w[i], wide_len, argv[i], utf8_size, 0, 0);
-
-		int len = strlen(argv[i]);
-
-		if (!ok)
-			printf("Warning: could not convert to UTF8.\n");
-	}
-
-	LocalFree(argv_w);
+#include "luajit.h"
 }
+#endif
 
-#endif // LOVE_LEGENDARY_UTF8_ARGV_HACK
+#ifdef LOVE_WINDOWS
+extern "C"
+{
+// Prefer the higher performance GPU on Windows systems that use nvidia Optimus.
+// http://developer.download.nvidia.com/devzone/devcenter/gamegraphics/files/OptimusRenderingPolicies.pdf
+// TODO: Re-evaluate in the future when the average integrated GPU in Optimus
+// systems is less mediocre?
+LOVE_EXPORT DWORD NvOptimusEnablement = 1;
+
+// Same with AMD GPUs.
+// https://community.amd.com/thread/169965
+LOVE_EXPORT DWORD AmdPowerXpressRequestHighPerformance = 1;
+}
+#endif // LOVE_WINDOWS
 
 #ifdef LOVE_LEGENDARY_APP_ARGV_HACK
 
@@ -89,22 +81,36 @@ static void get_app_arguments(int argc, char **argv, int &new_argc, char **&new_
 			temp_argv.push_back(std::string(argv[i]));
 	}
 
-	// Check for a drop file string.
-	std::string dropfilestr = love::osx::checkDropEvents();
+#ifdef LOVE_MACOSX
+	// Check for a drop file string, if the app wasn't launched in a terminal.
+	// Checking for the terminal is a pretty big hack, but works around an issue
+	// where OS X will switch Spaces if the terminal launching love is in its
+	// own full-screen Space.
+	std::string dropfilestr;
+	if (!isatty(STDIN_FILENO))
+		dropfilestr = love::macosx::checkDropEvents();
+
 	if (!dropfilestr.empty())
-	{
 		temp_argv.insert(temp_argv.begin() + 1, dropfilestr);
-	}
 	else
+#endif
 	{
 		// If it exists, add the love file in love.app/Contents/Resources/ to argv.
-		std::string loveResourcesPath = love::osx::getLoveInResources();
+		std::string loveResourcesPath;
+		bool fused = true;
+#if defined(LOVE_MACOSX)
+		loveResourcesPath = love::macosx::getLoveInResources();
+#elif defined(LOVE_IOS)
+		loveResourcesPath = love::ios::getLoveInResources(fused);
+#endif
 		if (!loveResourcesPath.empty())
 		{
-			// Run in pseudo-fused mode.
 			std::vector<std::string>::iterator it = temp_argv.begin();
 			it = temp_argv.insert(it + 1, loveResourcesPath);
-			temp_argv.insert(it + 1, std::string("--fused"));
+
+			// Run in pseudo-fused mode.
+			if (fused)
+				temp_argv.insert(it + 1, std::string("--fused"));
 		}
 	}
 
@@ -133,15 +139,47 @@ static int love_preload(lua_State *L, lua_CFunction f, const char *name)
 	return 0;
 }
 
-int main(int argc, char **argv)
+#ifdef LOVE_ANDROID
+static int l_print_sdl_log(lua_State *L)
 {
-#ifdef LOVE_LEGENDARY_UTF8_ARGV_HACK
-	int hack_argc = 0;	char **hack_argv = 0;
-	get_utf8_arguments(hack_argc, hack_argv);
-	argc = hack_argc;
-	argv = hack_argv;
-#endif // LOVE_LEGENDARY_UTF8_ARGV_HACK
+	int nargs = lua_gettop(L);
+
+	lua_getglobal(L, "tostring");
+
+	std::string outstring;
+
+	for (int i = 1; i <= nargs; i++)
+	{
+		// Call tostring(arg) and leave the result on the top of the stack.
+		lua_pushvalue(L, -1);
+		lua_pushvalue(L, i);
+		lua_call(L, 1, 1);
 
+		const char *s = lua_tostring(L, -1);
+		if (s == nullptr)
+			return luaL_error(L, "'tostring' must return a string to 'print'");
+
+		if (i > 1)
+			outstring += "\t";
+
+		outstring += s;
+
+		lua_pop(L, 1); // Pop the result of tostring(arg).
+	}
+
+	SDL_Log("[LOVE] %s", outstring.c_str());
+	return 0;
+}
+#endif
+
+enum DoneAction
+{
+	DONE_QUIT,
+	DONE_RESTART,
+};
+
+static DoneAction runlove(int argc, char **argv, int &retval)
+{
 #ifdef LOVE_LEGENDARY_APP_ARGV_HACK
 	int hack_argc = 0;
 	char **hack_argv = 0;
@@ -154,13 +192,19 @@ int main(int argc, char **argv)
 	if (argc > 1 && strcmp(argv[1], "--version") == 0)
 	{
 		printf("LOVE %s (%s)\n", love_version(), love_codename());
-		return 0;
+		retval = 0;
+		return DONE_QUIT;
 	}
 
 	// Create the virtual machine.
 	lua_State *L = luaL_newstate();
 	luaL_openlibs(L);
 
+#ifdef LOVE_ANDROID
+	luaJIT_setmode(L, 0, LUAJIT_MODE_ENGINE| LUAJIT_MODE_OFF);
+	lua_register(L, "print", l_print_sdl_log);
+#endif
+
 	// Add love to package.preload for easy requiring.
 	love_preload(L, luaopen_love, "love");
 
@@ -191,7 +235,7 @@ int main(int argc, char **argv)
 	lua_pushstring(L, "love");
 	lua_call(L, 1, 1); // leave the returned table on the stack.
 
-	// Add love.__exe = true.
+	// Add love._exe = true.
 	// This indicates that we're running the standalone version of love, and not
 	// the library version.
 	{
@@ -210,20 +254,58 @@ int main(int argc, char **argv)
 	// Call the returned boot function.
 	lua_call(L, 0, 1);
 
-	int retval = 0;
+	retval = 0;
+	DoneAction done = DONE_QUIT;
+
+	// if love.boot() returns "restart", we'll start up again after closing this
+	// Lua state.
+	if (lua_type(L, -1) == LUA_TSTRING && strcmp(lua_tostring(L, -1), "restart") == 0)
+		done = DONE_RESTART;
 	if (lua_isnumber(L, -1))
 		retval = (int) lua_tonumber(L, -1);
 
 	lua_close(L);
 
-#if defined(LOVE_LEGENDARY_UTF8_ARGV_HACK) || defined(LOVE_LEGENDARY_APP_ARGV_HACK)
+#if defined(LOVE_LEGENDARY_APP_ARGV_HACK) && !defined(LOVE_IOS)
 	if (hack_argv)
 	{
 		for (int i = 0; i<hack_argc; ++i)
 			delete [] hack_argv[i];
 		delete [] hack_argv;
 	}
-#endif // LOVE_LEGENDARY_UTF8_ARGV_HACK || LOVE_LEGENDARY_APP_ARGV_HACK
+#endif // LOVE_LEGENDARY_APP_ARGV_HACK
+
+	return done;
+}
+
+int main(int argc, char **argv)
+{
+	if (strcmp(LOVE_VERSION_STRING, love_version()) != 0)
+	{
+		printf("Version mismatch detected!\nLOVE binary is version %s\n"
+			   "LOVE library is version %s\n", LOVE_VERSION_STRING, love_version());
+		return 1;
+	}
+
+	int retval = 0;
+	DoneAction done = DONE_QUIT;
+
+	do
+	{
+		done = runlove(argc, argv, retval);
+
+#ifdef LOVE_IOS
+		// on iOS we should never programmatically exit the app, so we'll just
+		// "restart" when that is attempted. Games which use threads might cause
+		// some issues if the threads aren't cleaned up properly...
+		done = DONE_RESTART;
+#endif
+	} while (done != DONE_QUIT);
+
+#ifdef LOVE_ANDROID
+	SDL_Quit();
+#endif
+
 	return retval;
 }
 
diff --git a/src/modules/audio/Audio.cpp b/src/modules/audio/Audio.cpp
index e9240ad..86d7b91 100644
--- a/src/modules/audio/Audio.cpp
+++ b/src/modules/audio/Audio.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -29,11 +29,11 @@ StringMap<Audio::DistanceModel, Audio::DISTANCE_MAX_ENUM>::Entry Audio::distance
 {
 	{"none", Audio::DISTANCE_NONE},
 	{"inverse", Audio::DISTANCE_INVERSE},
-	{"inverse clamped", Audio::DISTANCE_INVERSE_CLAMPED},
+	{"inverseclamped", Audio::DISTANCE_INVERSE_CLAMPED},
 	{"linear", Audio::DISTANCE_LINEAR},
-	{"linear clamped", Audio::DISTANCE_LINEAR_CLAMPED},
+	{"linearclamped", Audio::DISTANCE_LINEAR_CLAMPED},
 	{"exponent", Audio::DISTANCE_EXPONENT},
-	{"exponent clamped", Audio::DISTANCE_EXPONENT_CLAMPED}
+	{"exponentclamped", Audio::DISTANCE_EXPONENT_CLAMPED}
 };
 
 StringMap<Audio::DistanceModel, Audio::DISTANCE_MAX_ENUM> Audio::distanceModels(Audio::distanceModelEntries, sizeof(Audio::distanceModelEntries));
diff --git a/src/modules/audio/Audio.h b/src/modules/audio/Audio.h
index 9a8ca86..4cd59ce 100644
--- a/src/modules/audio/Audio.h
+++ b/src/modules/audio/Audio.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -51,7 +51,7 @@ public:
 	 */
 	enum DistanceModel
 	{
-		DISTANCE_NONE = 1,
+		DISTANCE_NONE,
 		DISTANCE_INVERSE,
 		DISTANCE_INVERSE_CLAMPED,
 		DISTANCE_LINEAR,
@@ -64,11 +64,11 @@ public:
 	static bool getConstant(const char *in, DistanceModel &out);
 	static bool getConstant(DistanceModel in, const char  *&out);
 
-	/**
-	 * Destructor.
-	 **/
 	virtual ~Audio() {}
 
+	// Implements Module.
+	virtual ModuleType getModuleType() const { return M_AUDIO; }
+
 	virtual Source *newSource(love::sound::Decoder *decoder) = 0;
 	virtual Source *newSource(love::sound::SoundData *soundData) = 0;
 
@@ -185,6 +185,9 @@ public:
 	 **/
 	virtual void setVelocity(float *v) = 0;
 
+	virtual void setDopplerScale(float scale) = 0;
+	virtual float getDopplerScale() const = 0;
+
 	/**
 	 * Begins recording audio input from the microphone.
 	 **/
diff --git a/src/modules/audio/Source.cpp b/src/modules/audio/Source.cpp
index 10a89fe..d0356ec 100644
--- a/src/modules/audio/Source.cpp
+++ b/src/modules/audio/Source.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -34,6 +34,11 @@ Source::~Source()
 {
 }
 
+Source::Type Source::getType() const
+{
+	return type;
+}
+
 bool Source::getConstant(const char *in, Type &out)
 {
 	return types.find(in, out);
diff --git a/src/modules/audio/Source.h b/src/modules/audio/Source.h
index 43c5faf..a4c5d4d 100644
--- a/src/modules/audio/Source.h
+++ b/src/modules/audio/Source.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -36,14 +36,14 @@ public:
 
 	enum Type
 	{
-		TYPE_STATIC = 1,
+		TYPE_STATIC,
 		TYPE_STREAM,
 		TYPE_MAX_ENUM
-	}; // Type
+	};
 
 	enum Unit
 	{
-		UNIT_SECONDS = 1,
+		UNIT_SECONDS,
 		UNIT_SAMPLES,
 		UNIT_MAX_ENUM
 	};
@@ -71,6 +71,7 @@ public:
 
 	virtual void seek(float offset, Unit unit) = 0;
 	virtual float tell(Unit unit) = 0;
+	virtual double getDuration(Unit unit) = 0;
 
 	// all float * v must be of size 3
 	virtual void setPosition(float *v) = 0;
@@ -88,7 +89,6 @@ public:
 
 	virtual void setLooping(bool looping) = 0;
 	virtual bool isLooping() const = 0;
-	virtual bool isStatic() const = 0;
 
 	virtual void setMinVolume(float volume) = 0;
 	virtual float getMinVolume() const = 0;
@@ -103,6 +103,7 @@ public:
 	virtual float getMaxDistance() const = 0;
 
 	virtual int getChannels() const = 0;
+	virtual Type getType() const;
 
 	static bool getConstant(const char *in, Type &out);
 	static bool getConstant(Type in, const char  *&out);
@@ -110,6 +111,7 @@ public:
 	static bool getConstant(Unit in, const char  *&out);
 
 protected:
+
 	Type type;
 
 private:
diff --git a/src/modules/audio/null/Audio.cpp b/src/modules/audio/null/Audio.cpp
index 6b6fd3f..ea9ac5e 100644
--- a/src/modules/audio/null/Audio.cpp
+++ b/src/modules/audio/null/Audio.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -132,6 +132,15 @@ void Audio::setVelocity(float *)
 {
 }
 
+void Audio::setDopplerScale(float)
+{
+}
+
+float Audio::getDopplerScale() const
+{
+	return 1.0f;
+}
+
 void Audio::record()
 {
 }
diff --git a/src/modules/audio/null/Audio.h b/src/modules/audio/null/Audio.h
index 372f756..0be0ecc 100644
--- a/src/modules/audio/null/Audio.h
+++ b/src/modules/audio/null/Audio.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -67,6 +67,9 @@ public:
 	void getVelocity(float *v) const;
 	void setVelocity(float *v);
 
+	void setDopplerScale(float scale);
+	float getDopplerScale() const;
+
 	void record();
 	love::sound::SoundData *getRecordedData();
 	love::sound::SoundData *stopRecording(bool returnData);
diff --git a/src/modules/audio/null/Source.cpp b/src/modules/audio/null/Source.cpp
index 0fc043c..bf79968 100644
--- a/src/modules/audio/null/Source.cpp
+++ b/src/modules/audio/null/Source.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -112,6 +112,11 @@ float Source::tell(Source::Unit)
 	return 0.0f;
 }
 
+double Source::getDuration(Unit)
+{
+	return -1.0f;
+}
+
 void Source::setPosition(float *)
 {
 }
@@ -170,11 +175,6 @@ bool Source::isLooping() const
 	return looping;
 }
 
-bool Source::isStatic() const
-{
-	return (type == TYPE_STATIC);
-}
-
 void Source::setMinVolume(float volume)
 {
 	this->minVolume = volume;
diff --git a/src/modules/audio/null/Source.h b/src/modules/audio/null/Source.h
index 326ff23..ec07d45 100644
--- a/src/modules/audio/null/Source.h
+++ b/src/modules/audio/null/Source.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -54,6 +54,7 @@ public:
 	virtual float getVolume() const;
 	virtual void seek(float offset, Unit unit);
 	virtual float tell(Unit unit);
+	virtual double getDuration(Unit unit);
 	virtual void setPosition(float *v);
 	virtual void getPosition(float *v) const;
 	virtual void setVelocity(float *v);
@@ -66,7 +67,6 @@ public:
 	virtual bool isRelative() const;
 	void setLooping(bool looping);
 	bool isLooping() const;
-	bool isStatic() const;
 	virtual void setMinVolume(float volume);
 	virtual float getMinVolume() const;
 	virtual void setMaxVolume(float volume);
diff --git a/src/modules/audio/openal/Audio.cpp b/src/modules/audio/openal/Audio.cpp
index c6af9be..7df930f 100644
--- a/src/modules/audio/openal/Audio.cpp
+++ b/src/modules/audio/openal/Audio.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -36,12 +36,11 @@ Audio::PoolThread::PoolThread(Pool *pool)
 	: pool(pool)
 	, finish(false)
 {
-	mutex = thread::newMutex();
+	threadName = "AudioPool";
 }
 
 Audio::PoolThread::~PoolThread()
 {
-	delete mutex;
 }
 
 
@@ -58,7 +57,7 @@ void Audio::PoolThread::threadFunction()
 		}
 
 		pool->update();
-		delay(5);
+		sleep(5);
 	}
 }
 
@@ -191,6 +190,9 @@ void Audio::pause(love::audio::Source *source)
 void Audio::pause()
 {
 	pool->pause();
+#ifdef LOVE_ANDROID
+	alcDevicePauseSOFT(device);
+#endif
 }
 
 void Audio::resume(love::audio::Source *source)
@@ -200,6 +202,9 @@ void Audio::resume(love::audio::Source *source)
 
 void Audio::resume()
 {
+#ifdef LOVE_ANDROID
+	alcDeviceResumeSOFT(device);
+#endif
 	pool->resume();
 }
 
@@ -255,6 +260,17 @@ void Audio::setVelocity(float *v)
 	alListenerfv(AL_VELOCITY, v);
 }
 
+void Audio::setDopplerScale(float scale)
+{
+	if (scale >= 0.0f)
+		alDopplerFactor(scale);
+}
+
+float Audio::getDopplerScale() const
+{
+	return alGetFloat(AL_DOPPLER_FACTOR);
+}
+
 void Audio::record()
 {
 	if (!canRecord()) return;
diff --git a/src/modules/audio/openal/Audio.h b/src/modules/audio/openal/Audio.h
index 6e5f506..4ec6d4d 100644
--- a/src/modules/audio/openal/Audio.h
+++ b/src/modules/audio/openal/Audio.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -24,7 +24,6 @@
 // STD
 #include <queue>
 #include <map>
-#include <iostream>
 #include <cmath>
 
 // LOVE
@@ -37,12 +36,18 @@
 #include "thread/threads.h"
 
 // OpenAL
-#ifdef LOVE_MACOSX_USE_FRAMEWORKS // Frameworks have different include paths.
+#ifdef LOVE_APPLE_USE_FRAMEWORKS // Frameworks have different include paths.
+#ifdef LOVE_IOS
+#include <OpenAL/alc.h>
+#include <OpenAL/al.h>
+#else
 #include <OpenAL-Soft/alc.h>
 #include <OpenAL-Soft/al.h>
+#endif
 #else
 #include <AL/alc.h>
 #include <AL/al.h>
+#include <AL/alext.h>
 #endif
 
 namespace love
@@ -86,6 +91,9 @@ public:
 	void getVelocity(float *v) const;
 	void setVelocity(float *v);
 
+	void setDopplerScale(float scale);
+	float getDopplerScale() const;
+
 	void record();
 	love::sound::SoundData *getRecordedData();
 	love::sound::SoundData *stopRecording(bool returnData);
@@ -119,11 +127,11 @@ private:
 		volatile bool finish;
 
 		// finish lock
-		thread::Mutex *mutex;
+		love::thread::MutexRef mutex;
 
 	public:
 		PoolThread(Pool *pool);
-		~PoolThread();
+		virtual ~PoolThread();
 		void setFinish();
 		void threadFunction();
 	};
diff --git a/src/modules/audio/openal/Pool.cpp b/src/modules/audio/openal/Pool.cpp
index 8d239f4..1e66264 100644
--- a/src/modules/audio/openal/Pool.cpp
+++ b/src/modules/audio/openal/Pool.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -32,7 +32,6 @@ namespace openal
 Pool::Pool()
 	: sources()
 	, totalSources(0)
-	, mutex(nullptr)
 {
 	// Clear errors.
 	alGetError();
@@ -53,10 +52,9 @@ Pool::Pool()
 	if (totalSources < 4)
 		throw love::Exception("Could not generate sources.");
 
-	// Create the mutex.
-	mutex = thread::newMutex();
-
+#ifdef AL_SOFT_direct_channels
 	ALboolean hasext = alIsExtensionPresent("AL_SOFT_direct_channels");
+#endif
 
 	// Make all sources available initially.
 	for (int i = 0; i < totalSources; i++)
@@ -77,8 +75,6 @@ Pool::~Pool()
 {
 	stop();
 
-	delete mutex;
-
 	// Free all sources.
 	alDeleteSources(totalSources, sources);
 }
@@ -98,11 +94,7 @@ bool Pool::isPlaying(Source *s)
 	bool p = false;
 	{
 		thread::Lock lock(mutex);
-		for (auto i = playing.begin(); i != playing.end(); i++)
-		{
-			if (i->first == s)
-				p = true;
-		}
+		p = (playing.find(s) != playing.end());
 	}
 	return p;
 }
@@ -130,7 +122,7 @@ void Pool::update()
 
 int Pool::getSourceCount() const
 {
-	return playing.size();
+	return (int) playing.size();
 }
 
 int Pool::getMaxSources() const
@@ -181,11 +173,12 @@ bool Pool::play(Source *source, ALuint &out)
 void Pool::stop()
 {
 	thread::Lock lock(mutex);
-	for (auto i = playing.begin(); i != playing.end(); i++)
+	for (const auto &i : playing)
 	{
-		i->first->stopAtomic();
-		i->first->release();
-		available.push(i->second);
+		i.first->stopAtomic();
+		i.first->rewindAtomic();
+		i.first->release();
+		available.push(i.second);
 	}
 
 	playing.clear();
@@ -200,8 +193,8 @@ void Pool::stop(Source *source)
 void Pool::pause()
 {
 	thread::Lock lock(mutex);
-	for (auto i = playing.begin(); i != playing.end(); i++)
-		i->first->pauseAtomic();
+	for (const auto &i : playing)
+		i.first->pauseAtomic();
 }
 
 void Pool::pause(Source *source)
@@ -215,8 +208,8 @@ void Pool::pause(Source *source)
 void Pool::resume()
 {
 	thread::Lock lock(mutex);
-	for (auto i = playing.begin(); i != playing.end(); i++)
-		i->first->resumeAtomic();
+	for (const auto &i : playing)
+		i.first->resumeAtomic();
 }
 
 void Pool::resume(Source *source)
@@ -230,8 +223,8 @@ void Pool::resume(Source *source)
 void Pool::rewind()
 {
 	thread::Lock lock(mutex);
-	for (auto i = playing.begin(); i != playing.end(); i++)
-		i->first->rewindAtomic();
+	for (const auto &i : playing)
+		i.first->rewindAtomic();
 }
 
 // For those times we don't need it backed.
@@ -270,6 +263,12 @@ float Pool::tell(Source *source, void *unit)
 	return source->tellAtomic(unit);
 }
 
+double Pool::getDuration(Source *source, void *unit)
+{
+	thread::Lock lock(mutex);
+	return source->getDurationAtomic(unit);
+}
+
 ALuint Pool::findi(const Source *source) const
 {
 	std::map<Source *, ALuint>::const_iterator i = playing.find((Source *)source);
diff --git a/src/modules/audio/openal/Pool.h b/src/modules/audio/openal/Pool.h
index f0896ea..b4417b4 100644
--- a/src/modules/audio/openal/Pool.h
+++ b/src/modules/audio/openal/Pool.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -24,7 +24,6 @@
 // STD
 #include <queue>
 #include <map>
-#include <iostream>
 #include <cmath>
 
 // LOVE
@@ -33,10 +32,17 @@
 #include "thread/threads.h"
 
 // OpenAL
-#ifdef LOVE_MACOSX_USE_FRAMEWORKS
+#ifdef LOVE_APPLE_USE_FRAMEWORKS
+#ifdef LOVE_IOS
+#include <OpenAL/alc.h>
+#include <OpenAL/al.h>
+#include <OpenAL/oalMacOSX_OALExtensions.h>
+#include <OpenAL/oalStaticBufferExtension.h>
+#else
 #include <OpenAL-Soft/alc.h>
 #include <OpenAL-Soft/al.h>
 #include <OpenAL-Soft/alext.h>
+#endif
 #else
 #include <AL/alc.h>
 #include <AL/al.h>
@@ -87,6 +93,7 @@ public:
 	void softRewind(Source *source);
 	void seek(Source *source, float offset, void *unit);
 	float tell(Source *source, void *unit);
+	double getDuration(Source *source, void *unit);
 
 private:
 
@@ -118,7 +125,7 @@ private:
 
 	// Only one thread can access this object at the same time. This mutex will
 	// make sure of that.
-	thread::Mutex *mutex;
+	love::thread::MutexRef mutex;
 
 }; // Pool
 
diff --git a/src/modules/audio/openal/Source.cpp b/src/modules/audio/openal/Source.cpp
index e9ef1a4..99f3b79 100644
--- a/src/modules/audio/openal/Source.cpp
+++ b/src/modules/audio/openal/Source.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -25,6 +25,7 @@
 // STD
 #include <iostream>
 #include <float.h>
+#include <algorithm>
 
 namespace love
 {
@@ -33,7 +34,38 @@ namespace audio
 namespace openal
 {
 
+#ifdef LOVE_IOS
+// OpenAL on iOS barfs if the max distance is +inf.
+static const float MAX_ATTENUATION_DISTANCE = 1000000.0f;
+#else
+static const float MAX_ATTENUATION_DISTANCE = FLT_MAX;
+#endif
+
+class InvalidFormatException : public love::Exception
+{
+public:
+
+	InvalidFormatException(int channels, int bitdepth)
+		: Exception("%d-channel Sources with %d bits per sample are not supported.", channels, bitdepth)
+	{
+	}
+
+};
+
+class SpatialSupportException : public love::Exception
+{
+public:
+
+	SpatialSupportException()
+		: Exception("This spatial audio functionality is only available for mono Sources. \
+Ensure the Source is not multi-channel before calling this function.")
+	{
+	}
+
+};
+
 StaticDataBuffer::StaticDataBuffer(ALenum format, const ALvoid *data, ALsizei size, ALsizei freq)
+	: size(size)
 {
 	alGenBuffers(1, &buffer);
 	alBufferData(buffer, format, data, size, freq);
@@ -58,16 +90,21 @@ Source::Source(Pool *pool, love::sound::SoundData *soundData)
 	, maxVolume(1.0f)
 	, referenceDistance(1.0f)
 	, rolloffFactor(1.0f)
-	, maxDistance(FLT_MAX)
+	, maxDistance(MAX_ATTENUATION_DISTANCE)
 	, cone()
 	, offsetSamples(0)
 	, offsetSeconds(0)
+	, sampleRate(soundData->getSampleRate())
 	, channels(soundData->getChannels())
+	, bitDepth(soundData->getBitDepth())
 	, decoder(nullptr)
 	, toLoop(0)
 {
 	ALenum fmt = getFormat(soundData->getChannels(), soundData->getBitDepth());
-	staticBuffer = new StaticDataBuffer(fmt, soundData->getData(), soundData->getSize(), soundData->getSampleRate());
+	if (fmt == 0)
+		throw InvalidFormatException(soundData->getChannels(), soundData->getBitDepth());
+
+	staticBuffer.set(new StaticDataBuffer(fmt, soundData->getData(), (ALsizei) soundData->getSize(), sampleRate), Acquire::NORETAIN);
 
 	float z[3] = {0, 0, 0};
 
@@ -90,15 +127,19 @@ Source::Source(Pool *pool, love::sound::Decoder *decoder)
 	, maxVolume(1.0f)
 	, referenceDistance(1.0f)
 	, rolloffFactor(1.0f)
-	, maxDistance(FLT_MAX)
+	, maxDistance(MAX_ATTENUATION_DISTANCE)
 	, cone()
 	, offsetSamples(0)
 	, offsetSeconds(0)
+	, sampleRate(decoder->getSampleRate())
 	, channels(decoder->getChannels())
+	, bitDepth(decoder->getBitDepth())
 	, decoder(decoder)
 	, toLoop(0)
 {
-	decoder->retain();
+	if (getFormat(decoder->getChannels(), decoder->getBitDepth()) == 0)
+		throw InvalidFormatException(decoder->getChannels(), decoder->getBitDepth());
+
 	alGenBuffers(MAX_BUFFERS, streamBuffers);
 
 	float z[3] = {0, 0, 0};
@@ -126,19 +167,19 @@ Source::Source(const Source &s)
 	, cone(s.cone)
 	, offsetSamples(0)
 	, offsetSeconds(0)
+	, sampleRate(s.sampleRate)
 	, channels(s.channels)
+	, bitDepth(s.bitDepth)
 	, decoder(nullptr)
 	, toLoop(0)
 {
 	if (type == TYPE_STREAM)
 	{
-		if (s.decoder)
-			decoder = s.decoder->clone();
+		if (s.decoder.get())
+			decoder.set(s.decoder->clone(), Acquire::NORETAIN);
 
 		alGenBuffers(MAX_BUFFERS, streamBuffers);
 	}
-	else
-		staticBuffer->retain();
 
 	setFloatv(position, s.position);
 	setFloatv(velocity, s.velocity);
@@ -152,12 +193,6 @@ Source::~Source()
 
 	if (type == TYPE_STREAM)
 		alDeleteBuffers(MAX_BUFFERS, streamBuffers);
-
-	if (staticBuffer)
-		staticBuffer->release();
-
-	if (decoder)
-		decoder->release();
 }
 
 love::audio::Source *Source::clone()
@@ -227,13 +262,14 @@ bool Source::isPaused() const
 
 bool Source::isFinished() const
 {
-	return type == TYPE_STATIC ? isStopped() : isStopped() && !isLooping() && decoder->isFinished();
+	return type == TYPE_STATIC ? isStopped() : (isStopped() && !isLooping() && decoder->isFinished());
 }
 
 bool Source::update()
 {
 	if (!valid)
 		return false;
+
 	if (type == TYPE_STATIC)
 	{
 		// Looping mode could have changed.
@@ -255,10 +291,7 @@ bool Source::update()
 
 			alGetSourcef(source, AL_SAMPLE_OFFSET, &curOffsetSamples);
 
-			ALint b;
-			alGetSourcei(source, AL_BUFFER, &b);
-			int freq;
-			alGetBufferi(b, AL_FREQUENCY, &freq);
+			int freq = decoder->getSampleRate();
 			curOffsetSecs = curOffsetSamples / freq;
 
 			// Get a free buffer.
@@ -272,11 +305,16 @@ bool Source::update()
 			offsetSamples += (curOffsetSamples - newOffsetSamples);
 			offsetSeconds += (curOffsetSecs - newOffsetSecs);
 
-			streamAtomic(buffer, decoder);
-			alSourceQueueBuffers(source, 1, &buffer);
+			// FIXME: We should put freed buffers into a list that we later
+			// consume here, so we can keep track of all free buffers even if we
+			// tried to stream data to one but the decoder didn't have data for it.
+			if (streamAtomic(buffer, decoder.get()) > 0)
+				alSourceQueueBuffers(source, 1, &buffer);
 		}
+
 		return true;
 	}
+
 	return false;
 }
 
@@ -304,9 +342,7 @@ float Source::getPitch() const
 void Source::setVolume(float volume)
 {
 	if (valid)
-	{
 		alSourcef(source, AL_GAIN, volume);
-	}
 
 	this->volume = volume;
 }
@@ -334,18 +370,12 @@ void Source::seekAtomic(float offset, void *unit)
 			if (type == TYPE_STREAM)
 			{
 				offsetSamples = offset;
-				ALint buffer;
-				alGetSourcei(source, AL_BUFFER, &buffer);
-				int freq;
-				alGetBufferi(buffer, AL_FREQUENCY, &freq);
-				offset /= freq;
+				offset /= decoder->getSampleRate();
 				offsetSeconds = offset;
 				decoder->seek(offset);
 			}
 			else
-			{
 				alSourcef(source, AL_SAMPLE_OFFSET, offset);
-			}
 			break;
 		case Source::UNIT_SECONDS:
 		default:
@@ -353,16 +383,10 @@ void Source::seekAtomic(float offset, void *unit)
 			{
 				offsetSeconds = offset;
 				decoder->seek(offset);
-				ALint buffer;
-				alGetSourcei(source, AL_BUFFER, &buffer);
-				int freq;
-				alGetBufferi(buffer, AL_FREQUENCY, &freq);
-				offsetSamples = offset*freq;
+				offsetSamples = offset * decoder->getSampleRate();
 			}
 			else
-			{
 				alSourcef(source, AL_SEC_OFFSET, offset);
-			}
 			break;
 		}
 		if (type == TYPE_STREAM)
@@ -399,11 +423,7 @@ float Source::tellAtomic(void *unit) const
 		default:
 			{
 				alGetSourcef(source, AL_SAMPLE_OFFSET, &offset);
-				ALint buffer;
-				alGetSourcei(source, AL_BUFFER, &buffer);
-				int freq;
-				alGetBufferi(buffer, AL_FREQUENCY, &freq);
-				offset /= freq;
+				offset /= sampleRate;
 				if (type == TYPE_STREAM) offset += offsetSeconds;
 			}
 			break;
@@ -418,8 +438,41 @@ float Source::tell(Source::Unit unit)
 	return pool->tell(this, &unit);
 }
 
+double Source::getDurationAtomic(void *vunit)
+{
+	Unit unit = *(Unit *) vunit;
+
+	if (type == TYPE_STREAM)
+	{
+		double seconds = decoder->getDuration();
+
+		if (unit == UNIT_SECONDS)
+			return seconds;
+		else
+			return seconds * decoder->getSampleRate();
+	}
+	else
+	{
+		ALsizei size = staticBuffer->getSize();
+		ALsizei samples = (size / channels) / (bitDepth / 8);
+
+		if (unit == UNIT_SAMPLES)
+			return (double) samples;
+		else
+			return (double) samples / (double) sampleRate;
+	}
+}
+
+double Source::getDuration(Unit unit)
+{
+	return pool->getDuration(this, &unit);
+}
+
 void Source::setPosition(float *v)
 {
+	if (channels > 1)
+		throw SpatialSupportException();
+
 	if (valid)
 		alSourcefv(source, AL_POSITION, v);
 
@@ -428,6 +481,9 @@ void Source::setPosition(float *v)
 
 void Source::getPosition(float *v) const
 {
+	if (channels > 1)
+		throw SpatialSupportException();
+
 	if (valid)
 		alGetSourcefv(source, AL_POSITION, v);
 	else
@@ -436,6 +492,9 @@ void Source::getPosition(float *v) const
 
 void Source::setVelocity(float *v)
 {
+	if (channels > 1)
+		throw SpatialSupportException();
+
 	if (valid)
 		alSourcefv(source, AL_VELOCITY, v);
 
@@ -444,6 +503,9 @@ void Source::setVelocity(float *v)
 
 void Source::getVelocity(float *v) const
 {
+	if (channels > 1)
+		throw SpatialSupportException();
+
 	if (valid)
 		alGetSourcefv(source, AL_VELOCITY, v);
 	else
@@ -452,6 +514,9 @@ void Source::getVelocity(float *v) const
 
 void Source::setDirection(float *v)
 {
+	if (channels > 1)
+		throw SpatialSupportException();
+
 	if (valid)
 		alSourcefv(source, AL_DIRECTION, v);
 	else
@@ -460,6 +525,9 @@ void Source::setDirection(float *v)
 
 void Source::getDirection(float *v) const
 {
+	if (channels > 1)
+		throw SpatialSupportException();
+
 	if (valid)
 		alGetSourcefv(source, AL_DIRECTION, v);
 	else
@@ -468,8 +536,11 @@ void Source::getDirection(float *v) const
 
 void Source::setCone(float innerAngle, float outerAngle, float outerVolume)
 {
-	cone.innerAngle = (int) LOVE_TODEG(innerAngle);
-	cone.outerAngle = (int) LOVE_TODEG(outerAngle);
+	if (channels > 1)
+		throw SpatialSupportException();
+
+	cone.innerAngle  = (int) LOVE_TODEG(innerAngle);
+	cone.outerAngle  = (int) LOVE_TODEG(outerAngle);
 	cone.outerVolume = outerVolume;
 
 	if (valid)
@@ -482,30 +553,39 @@ void Source::setCone(float innerAngle, float outerAngle, float outerVolume)
 
 void Source::getCone(float &innerAngle, float &outerAngle, float &outerVolume) const
 {
-	innerAngle = LOVE_TORAD(cone.innerAngle);
-	outerAngle = LOVE_TORAD(cone.outerAngle);
+	if (channels > 1)
+		throw SpatialSupportException();
+
+	innerAngle  = LOVE_TORAD(cone.innerAngle);
+	outerAngle  = LOVE_TORAD(cone.outerAngle);
 	outerVolume = cone.outerVolume;
 }
 
 void Source::setRelative(bool enable)
 {
+	if (channels > 1)
+		throw SpatialSupportException();
+
 	if (valid)
-		alSourcei(source, AL_SOURCE_RELATIVE, relative ? AL_TRUE : AL_FALSE);
+		alSourcei(source, AL_SOURCE_RELATIVE, enable ? AL_TRUE : AL_FALSE);
 
 	relative = enable;
 }
 
 bool Source::isRelative() const
 {
+	if (channels > 1)
+		throw SpatialSupportException();
+
 	return relative;
 }
 
-void Source::setLooping(bool looping)
+void Source::setLooping(bool enable)
 {
 	if (valid && type == TYPE_STATIC)
-		alSourcei(source, AL_LOOPING, looping ? AL_TRUE : AL_FALSE);
+		alSourcei(source, AL_LOOPING, enable ? AL_TRUE : AL_FALSE);
 
-	this->looping = looping;
+	looping = enable;
 }
 
 bool Source::isLooping() const
@@ -515,6 +595,11 @@ bool Source::isLooping() const
 
 bool Source::playAtomic()
 {
+	// This Source may now be associated with an OpenAL source that still has
+	// the properties of another love Source. Let's reset it to the settings
+	// of the new one.
+	reset();
+
 	if (type == TYPE_STATIC)
 	{
 		alSourcei(source, AL_BUFFER, staticBuffer->getBuffer());
@@ -525,8 +610,11 @@ bool Source::playAtomic()
 
 		for (unsigned int i = 0; i < MAX_BUFFERS; i++)
 		{
-			streamAtomic(streamBuffers[i], decoder);
+			if (streamAtomic(streamBuffers[i], decoder.get()) == 0)
+				break;
+
 			++usedBuffers;
+
 			if (decoder->isFinished())
 				break;
 		}
@@ -535,11 +623,6 @@ bool Source::playAtomic()
 			alSourceQueueBuffers(source, usedBuffers, streamBuffers);
 	}
 
-	// This Source may now be associated with an OpenAL source that still has
-	// the properties of another love Source. Let's reset it to the settings
-	// of the new one.
-	reset();
-
 	// Clear errors.
 	alGetError();
 
@@ -560,9 +643,7 @@ void Source::stopAtomic()
 	if (valid)
 	{
 		if (type == TYPE_STATIC)
-		{
 			alSourceStop(source);
-		}
 		else if (type == TYPE_STREAM)
 		{
 			alSourceStop(source);
@@ -575,8 +656,10 @@ void Source::stopAtomic()
 				alSourceUnqueueBuffers(source, 1, &buffer);
 			}
 		}
+
 		alSourcei(source, AL_BUFFER, AL_NONE);
 	}
+
 	toLoop = 0;
 	valid = false;
 }
@@ -631,6 +714,7 @@ void Source::rewindAtomic()
 
 void Source::reset()
 {
+	alSourcei(source, AL_BUFFER, 0);
 	alSourcefv(source, AL_POSITION, position);
 	alSourcefv(source, AL_VELOCITY, velocity);
 	alSourcefv(source, AL_DIRECTION, direction);
@@ -641,7 +725,7 @@ void Source::reset()
 	alSourcef(source, AL_REFERENCE_DISTANCE, referenceDistance);
 	alSourcef(source, AL_ROLLOFF_FACTOR, rolloffFactor);
 	alSourcef(source, AL_MAX_DISTANCE, maxDistance);
-	alSourcei(source, AL_LOOPING, isStatic() && isLooping() ? AL_TRUE : AL_FALSE);
+	alSourcei(source, AL_LOOPING, (type == TYPE_STATIC) && isLooping() ? AL_TRUE : AL_FALSE);
 	alSourcei(source, AL_SOURCE_RELATIVE, relative ? AL_TRUE : AL_FALSE);
 	alSourcei(source, AL_CONE_INNER_ANGLE, cone.innerAngle);
 	alSourcei(source, AL_CONE_OUTER_ANGLE, cone.outerAngle);
@@ -665,19 +749,39 @@ ALenum Source::getFormat(int channels, int bitDepth) const
 		return AL_FORMAT_STEREO8;
 	else if (channels == 2 && bitDepth == 16)
 		return AL_FORMAT_STEREO16;
-	else
-		return 0;
+
+#ifdef AL_EXT_MCFORMATS
+	if (alIsExtensionPresent("AL_EXT_MCFORMATS"))
+	{
+		if (channels == 6 && bitDepth == 8)
+			return AL_FORMAT_51CHN8;
+		else if (channels == 6 && bitDepth == 16)
+			return AL_FORMAT_51CHN16;
+		else if (channels == 8 && bitDepth == 8)
+			return AL_FORMAT_71CHN8;
+		else if (channels == 8 && bitDepth == 16)
+			return AL_FORMAT_71CHN16;
+	}
+#endif
+
+	return 0;
 }
 
 int Source::streamAtomic(ALuint buffer, love::sound::Decoder *d)
 {
 	// Get more sound data.
-	int decoded = d->decode();
+	int decoded = std::max(d->decode(), 0);
 
-	int fmt = getFormat(d->getChannels(), d->getBitDepth());
+	// OpenAL implementations are allowed to ignore 0-size alBufferData calls.
+	if (decoded > 0)
+	{
+		int fmt = getFormat(d->getChannels(), d->getBitDepth());
 
-	if (fmt != 0)
-		alBufferData(buffer, fmt, d->getBuffer(), decoded, d->getSampleRate());
+		if (fmt != 0)
+			alBufferData(buffer, fmt, d->getBuffer(), decoded, d->getSampleRate());
+		else
+			decoded = 0;
+	}
 
 	if (decoder->isFinished() && isLooping())
 	{
@@ -703,19 +807,12 @@ int Source::streamAtomic(ALuint buffer, love::sound::Decoder *d)
 	return decoded;
 }
 
-bool Source::isStatic() const
-{
-	return (type == TYPE_STATIC);
-}
-
 void Source::setMinVolume(float volume)
 {
 	if (valid)
-	{
 		alSourcef(source, AL_MIN_GAIN, volume);
-	}
 
-	this->minVolume = volume;
+	minVolume = volume;
 }
 
 float Source::getMinVolume() const
@@ -734,11 +831,9 @@ float Source::getMinVolume() const
 void Source::setMaxVolume(float volume)
 {
 	if (valid)
-	{
 		alSourcef(source, AL_MAX_GAIN, volume);
-	}
 
-	this->maxVolume = volume;
+	maxVolume = volume;
 }
 
 float Source::getMaxVolume() const
@@ -751,21 +846,25 @@ float Source::getMaxVolume() const
 	}
 
 	// In case the Source isn't playing.
-	return this->maxVolume;
+	return maxVolume;
 }
 
 void Source::setReferenceDistance(float distance)
 {
+	if (channels > 1)
+		throw SpatialSupportException();
+
 	if (valid)
-	{
 		alSourcef(source, AL_REFERENCE_DISTANCE, distance);
-	}
 
-	this->referenceDistance = distance;
+	referenceDistance = distance;
 }
 
 float Source::getReferenceDistance() const
 {
+	if (channels > 1)
+		throw SpatialSupportException();
+
 	if (valid)
 	{
 		ALfloat f;
@@ -774,21 +873,25 @@ float Source::getReferenceDistance() const
 	}
 
 	// In case the Source isn't playing.
-	return this->referenceDistance;
+	return referenceDistance;
 }
 
 void Source::setRolloffFactor(float factor)
 {
+	if (channels > 1)
+		throw SpatialSupportException();
+
 	if (valid)
-	{
 		alSourcef(source, AL_ROLLOFF_FACTOR, factor);
-	}
 
-	this->rolloffFactor = factor;
+	rolloffFactor = factor;
 }
 
 float Source::getRolloffFactor() const
 {
+	if (channels > 1)
+		throw SpatialSupportException();
+
 	if (valid)
 	{
 		ALfloat f;
@@ -797,21 +900,27 @@ float Source::getRolloffFactor() const
 	}
 
 	// In case the Source isn't playing.
-	return this->rolloffFactor;
+	return rolloffFactor;
 }
 
 void Source::setMaxDistance(float distance)
 {
+	if (channels > 1)
+		throw SpatialSupportException();
+
+	distance = std::min(distance, MAX_ATTENUATION_DISTANCE);
+
 	if (valid)
-	{
 		alSourcef(source, AL_MAX_DISTANCE, distance);
-	}
 
-	this->maxDistance = distance;
+	maxDistance = distance;
 }
 
 float Source::getMaxDistance() const
 {
+	if (channels > 1)
+		throw SpatialSupportException();
+
 	if (valid)
 	{
 		ALfloat f;
@@ -820,7 +929,7 @@ float Source::getMaxDistance() const
 	}
 
 	// In case the Source isn't playing.
-	return this->maxDistance;
+	return maxDistance;
 }
 
 int Source::getChannels() const
diff --git a/src/modules/audio/openal/Source.h b/src/modules/audio/openal/Source.h
index 5591c6b..555778a 100644
--- a/src/modules/audio/openal/Source.h
+++ b/src/modules/audio/openal/Source.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -29,9 +29,14 @@
 #include "sound/Decoder.h"
 
 // OpenAL
-#ifdef LOVE_MACOSX_USE_FRAMEWORKS
+#ifdef LOVE_APPLE_USE_FRAMEWORKS
+#ifdef LOVE_IOS
+#include <OpenAL/alc.h>
+#include <OpenAL/al.h>
+#else
 #include <OpenAL-Soft/alc.h>
 #include <OpenAL-Soft/al.h>
+#endif
 #else
 #include <AL/alc.h>
 #include <AL/al.h>
@@ -60,9 +65,15 @@ public:
 		return buffer;
 	}
 
+	inline ALsizei getSize() const
+	{
+		return size;
+	}
+
 private:
 
 	ALuint buffer;
+	ALsizei size;
 
 }; // StaticDataBuffer
 
@@ -93,6 +104,8 @@ public:
 	virtual void seek(float offset, Unit unit);
 	virtual float tellAtomic(void *unit) const;
 	virtual float tell(Unit unit);
+	virtual double getDurationAtomic(void *unit);
+	virtual double getDuration(Unit unit);
 	virtual void setPosition(float *v);
 	virtual void getPosition(float *v) const;
 	virtual void setVelocity(float *v);
@@ -105,7 +118,6 @@ public:
 	virtual bool isRelative() const;
 	void setLooping(bool looping);
 	bool isLooping() const;
-	bool isStatic() const;
 	virtual void setMinVolume(float volume);
 	virtual float getMinVolume() const;
 	virtual void setMaxVolume(float volume);
@@ -145,10 +157,10 @@ private:
 	ALuint source;
 	bool valid;
 
-	static const unsigned int MAX_BUFFERS = 32;
+	static const unsigned int MAX_BUFFERS = 8;
 	ALuint streamBuffers[MAX_BUFFERS];
 
-	StaticDataBuffer *staticBuffer;
+	StrongRef<StaticDataBuffer> staticBuffer;
 
 	float pitch;
 	float volume;
@@ -166,23 +178,19 @@ private:
 
 	struct Cone
 	{
-		int innerAngle; // degrees
-		int outerAngle; // degrees
-		float outerVolume;
-
-		Cone()
-			: innerAngle(360)
-			, outerAngle(360)
-			, outerVolume(0.0f)
-		{}
+		int innerAngle = 360; // degrees
+		int outerAngle = 360; // degrees
+		float outerVolume = 0.0f;
 	} cone;
 
 	float offsetSamples;
 	float offsetSeconds;
 
+	int sampleRate;
 	int channels;
+	int bitDepth;
 
-	love::sound::Decoder *decoder;
+	StrongRef<love::sound::Decoder> decoder;
 
 	unsigned int toLoop;
 
diff --git a/src/modules/audio/wrap_Audio.cpp b/src/modules/audio/wrap_Audio.cpp
index 217c4f9..0e617ff 100644
--- a/src/modules/audio/wrap_Audio.cpp
+++ b/src/modules/audio/wrap_Audio.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -26,25 +26,25 @@
 
 #include "common/runtime.h"
 
+// C++
+#include <iostream>
+
 namespace love
 {
 namespace audio
 {
 
-static Audio *instance = 0;
+#define instance() (Module::getInstance<Audio>(Module::M_AUDIO))
 
 int w_getSourceCount(lua_State *L)
 {
-	lua_pushinteger(L, instance->getSourceCount());
+	lua_pushinteger(L, instance()->getSourceCount());
 	return 1;
 }
 
 int w_newSource(lua_State *L)
 {
-	if (lua_isstring(L, 1) || luax_istype(L, 1, FILESYSTEM_FILE_T))
-		luax_convobj(L, 1, "filesystem", "newFileData");
-
-	if (luax_istype(L, 1, FILESYSTEM_FILE_DATA_T))
+	if (lua_isstring(L, 1) || luax_istype(L, 1, FILESYSTEM_FILE_ID) || luax_istype(L, 1, FILESYSTEM_FILE_DATA_ID))
 		luax_convobj(L, 1, "sound", "newDecoder");
 
 	Source::Type stype = Source::TYPE_STREAM;
@@ -53,19 +53,22 @@ int w_newSource(lua_State *L)
 	if (stypestr && !Source::getConstant(stypestr, stype))
 		return luaL_error(L, "Invalid source type: %s", stypestr);
 
-	if (stype == Source::TYPE_STATIC && luax_istype(L, 1, SOUND_DECODER_T))
+	if (stype == Source::TYPE_STATIC && luax_istype(L, 1, SOUND_DECODER_ID))
 		luax_convobj(L, 1, "sound", "newSoundData");
 
 	Source *t = 0;
 
-	if (luax_istype(L, 1, SOUND_SOUND_DATA_T))
-		t = instance->newSource(luax_totype<love::sound::SoundData>(L, 1, "SoundData", SOUND_SOUND_DATA_T));
-	else if (luax_istype(L, 1, SOUND_DECODER_T))
-		t = instance->newSource(luax_totype<love::sound::Decoder>(L, 1, "Decoder", SOUND_DECODER_T));
+	luax_catchexcept(L, [&]() {
+		if (luax_istype(L, 1, SOUND_SOUND_DATA_ID))
+			t = instance()->newSource(luax_totype<love::sound::SoundData>(L, 1, SOUND_SOUND_DATA_ID));
+		else if (luax_istype(L, 1, SOUND_DECODER_ID))
+			t = instance()->newSource(luax_totype<love::sound::Decoder>(L, 1, SOUND_DECODER_ID));
+	});
 
 	if (t)
 	{
-		luax_pushtype(L, "Source", AUDIO_SOURCE_T, t);
+		luax_pushtype(L, AUDIO_SOURCE_ID, t);
+		t->release();
 		return 1;
 	}
 	else
@@ -75,7 +78,7 @@ int w_newSource(lua_State *L)
 int w_play(lua_State *L)
 {
 	Source *s = luax_checksource(L, 1);
-	luax_pushboolean(L, instance->play(s));
+	luax_pushboolean(L, instance()->play(s));
 	return 1;
 }
 
@@ -83,7 +86,7 @@ int w_stop(lua_State *L)
 {
 	if (lua_gettop(L) == 0)
 	{
-		instance->stop();
+		instance()->stop();
 	}
 	else
 	{
@@ -97,7 +100,7 @@ int w_pause(lua_State *L)
 {
 	if (lua_gettop(L) == 0)
 	{
-		instance->pause();
+		instance()->pause();
 	}
 	else
 	{
@@ -112,7 +115,7 @@ int w_resume(lua_State *L)
 {
 	if (lua_gettop(L) == 0)
 	{
-		instance->resume();
+		instance()->resume();
 	}
 	else
 	{
@@ -126,7 +129,7 @@ int w_rewind(lua_State *L)
 {
 	if (lua_gettop(L) == 0)
 	{
-		instance->rewind();
+		instance()->rewind();
 	}
 	else
 	{
@@ -139,13 +142,13 @@ int w_rewind(lua_State *L)
 int w_setVolume(lua_State *L)
 {
 	float v = (float)luaL_checknumber(L, 1);
-	instance->setVolume(v);
+	instance()->setVolume(v);
 	return 0;
 }
 
 int w_getVolume(lua_State *L)
 {
-	lua_pushnumber(L, instance->getVolume());
+	lua_pushnumber(L, instance()->getVolume());
 	return 1;
 }
 
@@ -155,14 +158,14 @@ int w_setPosition(lua_State *L)
 	v[0] = (float)luaL_checknumber(L, 1);
 	v[1] = (float)luaL_checknumber(L, 2);
 	v[2] = (float)luaL_optnumber(L, 3, 0);
-	instance->setPosition(v);
+	instance()->setPosition(v);
 	return 0;
 }
 
 int w_getPosition(lua_State *L)
 {
 	float v[3];
-	instance->getPosition(v);
+	instance()->getPosition(v);
 	lua_pushnumber(L, v[0]);
 	lua_pushnumber(L, v[1]);
 	lua_pushnumber(L, v[2]);
@@ -178,14 +181,14 @@ int w_setOrientation(lua_State *L)
 	v[3] = (float)luaL_checknumber(L, 4);
 	v[4] = (float)luaL_checknumber(L, 5);
 	v[5] = (float)luaL_checknumber(L, 6);
-	instance->setOrientation(v);
+	instance()->setOrientation(v);
 	return 0;
 }
 
 int w_getOrientation(lua_State *L)
 {
 	float v[6];
-	instance->getOrientation(v);
+	instance()->getOrientation(v);
 	lua_pushnumber(L, v[0]);
 	lua_pushnumber(L, v[1]);
 	lua_pushnumber(L, v[2]);
@@ -201,33 +204,48 @@ int w_setVelocity(lua_State *L)
 	v[0] = (float)luaL_checknumber(L, 1);
 	v[1] = (float)luaL_checknumber(L, 2);
 	v[2] = (float)luaL_optnumber(L, 3, 0);
-	instance->setVelocity(v);
+	instance()->setVelocity(v);
 	return 0;
 }
 
 int w_getVelocity(lua_State *L)
 {
 	float v[3];
-	instance->getVelocity(v);
+	instance()->getVelocity(v);
 	lua_pushnumber(L, v[0]);
 	lua_pushnumber(L, v[1]);
 	lua_pushnumber(L, v[2]);
 	return 3;
 }
 
+int w_setDopplerScale(lua_State *L)
+{
+	instance()->setDopplerScale(luax_checkfloat(L, 1));
+	return 0;
+}
+
+int w_getDopplerScale(lua_State *L)
+{
+	lua_pushnumber(L, instance()->getDopplerScale());
+	return 1;
+}
+
 int w_record(lua_State *)
 {
-	instance->record();
+	instance()->record();
 	return 0;
 }
 
 int w_getRecordedData(lua_State *L)
 {
-	love::sound::SoundData *sd = instance->getRecordedData();
+	love::sound::SoundData *sd = instance()->getRecordedData();
 	if (!sd)
 		lua_pushnil(L);
 	else
-		luax_pushtype(L, "SoundData", SOUND_SOUND_DATA_T, sd);
+	{
+		luax_pushtype(L, SOUND_SOUND_DATA_ID, sd);
+		sd->release();
+	}
 	return 1;
 }
 
@@ -235,18 +253,23 @@ int w_stopRecording(lua_State *L)
 {
 	if (luax_optboolean(L, 1, true))
 	{
-		love::sound::SoundData *sd = instance->stopRecording(true);
-		if (!sd) lua_pushnil(L);
-		else luax_pushtype(L, "SoundData", SOUND_SOUND_DATA_T, sd);
+		love::sound::SoundData *sd = instance()->stopRecording(true);
+		if (!sd)
+			lua_pushnil(L);
+		else
+		{
+			luax_pushtype(L, SOUND_SOUND_DATA_ID, sd);
+			sd->release();
+		}
 		return 1;
 	}
-	instance->stopRecording(false);
+	instance()->stopRecording(false);
 	return 0;
 }
 
 int w_canRecord(lua_State *L)
 {
-	luax_pushboolean(L, instance->canRecord());
+	luax_pushboolean(L, instance()->canRecord());
 	return 1;
 }
 
@@ -256,13 +279,13 @@ int w_setDistanceModel(lua_State *L)
 	Audio::DistanceModel distanceModel;
 	if (!Audio::getConstant(modelStr, distanceModel))
 		return luaL_error(L, "Invalid distance model: %s", modelStr);
-	instance->setDistanceModel(distanceModel);
+	instance()->setDistanceModel(distanceModel);
 	return 0;
 }
 
 int w_getDistanceModel(lua_State *L)
 {
-	Audio::DistanceModel distanceModel = instance->getDistanceModel();
+	Audio::DistanceModel distanceModel = instance()->getDistanceModel();
 	const char *modelStr;
 	if (!Audio::getConstant(distanceModel, modelStr))
 		return 0;
@@ -288,6 +311,8 @@ static const luaL_Reg functions[] =
 	{ "getOrientation", w_getOrientation },
 	{ "setVelocity", w_setVelocity },
 	{ "getVelocity", w_getVelocity },
+	{ "setDopplerScale", w_setDopplerScale },
+	{ "getDopplerScale", w_getDopplerScale },
 	/*{ "record", w_record },
 	{ "getRecordedData", w_getRecordedData },
 	{ "stopRecording", w_stopRecording },*/
@@ -304,8 +329,10 @@ static const lua_CFunction types[] =
 
 extern "C" int luaopen_love_audio(lua_State *L)
 {
+	Audio *instance = instance();
+
 #ifdef LOVE_ENABLE_AUDIO_OPENAL
-	if (instance == 0)
+	if (instance == nullptr)
 	{
 		// Try OpenAL first.
 		try
@@ -322,7 +349,7 @@ extern "C" int luaopen_love_audio(lua_State *L)
 #endif
 
 #ifdef LOVE_ENABLE_AUDIO_NULL
-	if (instance == 0)
+	if (instance == nullptr)
 	{
 		// Fall back to nullaudio.
 		try
@@ -336,13 +363,13 @@ extern "C" int luaopen_love_audio(lua_State *L)
 	}
 #endif
 
-	if (instance == 0)
+	if (instance == nullptr)
 		return luaL_error(L, "Could not open any audio module.");
 
 	WrappedModule w;
 	w.module = instance;
 	w.name = "audio";
-	w.flags = MODULE_T;
+	w.type = MODULE_ID;
 	w.functions = functions;
 	w.types = types;
 
diff --git a/src/modules/audio/wrap_Audio.h b/src/modules/audio/wrap_Audio.h
index 1960e0d..0f35851 100644
--- a/src/modules/audio/wrap_Audio.h
+++ b/src/modules/audio/wrap_Audio.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -32,27 +32,6 @@ namespace love
 namespace audio
 {
 
-int w_getSourceCount(lua_State *L);
-int w_newSource(lua_State *L);
-int w_play(lua_State *L);
-int w_stop(lua_State *L);
-int w_pause(lua_State *L);
-int w_resume(lua_State *L);
-int w_rewind(lua_State *L);
-int w_setVolume(lua_State *L);
-int w_getVolume(lua_State *L);
-int w_setPosition(lua_State *L);
-int w_getPosition(lua_State *L);
-int w_setOrientation(lua_State *L);
-int w_getOrientation(lua_State *L);
-int w_setVelocity(lua_State *L);
-int w_getVelocity(lua_State *L);
-int w_record(lua_State *L);
-int w_getRecordedData(lua_State *L);
-int w_stopRecording(lua_State *L);
-int w_canRecord(lua_State *L);
-int w_setDistanceModel(lua_State *L);
-int w_getDistanceModel(lua_State *L);
 extern "C" LOVE_EXPORT int luaopen_love_audio(lua_State *L);
 
 } // audio
diff --git a/src/modules/audio/wrap_Source.cpp b/src/modules/audio/wrap_Source.cpp
index b6b152b..f45a235 100644
--- a/src/modules/audio/wrap_Source.cpp
+++ b/src/modules/audio/wrap_Source.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -29,15 +29,16 @@ namespace audio
 
 Source *luax_checksource(lua_State *L, int idx)
 {
-	return luax_checktype<Source>(L, idx, "Source", AUDIO_SOURCE_T);
+	return luax_checktype<Source>(L, idx, AUDIO_SOURCE_ID);
 }
 
 int w_Source_clone(lua_State *L)
 {
 	Source *t = luax_checksource(L, 1);
 	Source *clone = nullptr;
-	EXCEPT_GUARD(clone = t->clone();)
-	luax_pushtype(L, "Source", AUDIO_SOURCE_T, clone);
+	luax_catchexcept(L, [&](){ clone = t->clone(); });
+	luax_pushtype(L, AUDIO_SOURCE_ID, clone);
+	clone->release();
 	return 1;
 }
 
@@ -139,6 +140,19 @@ int w_Source_tell(lua_State *L)
 	return 1;
 }
 
+int w_Source_getDuration(lua_State *L)
+{
+	Source *t = luax_checksource(L, 1);
+
+	Source::Unit u = Source::UNIT_SECONDS;
+	const char *unit = lua_isnoneornil(L, 2) ? 0 : lua_tostring(L, 2);
+	if (unit && !t->getConstant(unit, u))
+		return luaL_error(L, "Invalid Source time unit: %s", unit);
+
+	lua_pushnumber(L, t->getDuration(u));
+	return 1;
+}
+
 int w_Source_setPosition(lua_State *L)
 {
 	Source *t = luax_checksource(L, 1);
@@ -146,7 +160,7 @@ int w_Source_setPosition(lua_State *L)
 	v[0] = (float)luaL_checknumber(L, 2);
 	v[1] = (float)luaL_checknumber(L, 3);
 	v[2] = (float)luaL_optnumber(L, 4, 0);
-	t->setPosition(v);
+	luax_catchexcept(L, [&](){ t->setPosition(v); });
 	return 0;
 }
 
@@ -154,7 +168,7 @@ int w_Source_getPosition(lua_State *L)
 {
 	Source *t = luax_checksource(L, 1);
 	float v[3];
-	t->getPosition(v);
+	luax_catchexcept(L, [&](){ t->getPosition(v); });
 	lua_pushnumber(L, v[0]);
 	lua_pushnumber(L, v[1]);
 	lua_pushnumber(L, v[2]);
@@ -168,7 +182,7 @@ int w_Source_setVelocity(lua_State *L)
 	v[0] = (float)luaL_checknumber(L, 2);
 	v[1] = (float)luaL_checknumber(L, 3);
 	v[2] = (float)luaL_optnumber(L, 4, 0);
-	t->setVelocity(v);
+	luax_catchexcept(L, [&](){ t->setVelocity(v); });
 	return 0;
 }
 
@@ -176,7 +190,7 @@ int w_Source_getVelocity(lua_State *L)
 {
 	Source *t = luax_checksource(L, 1);
 	float v[3];
-	t->getVelocity(v);
+	luax_catchexcept(L, [&](){ t->getVelocity(v); });
 	lua_pushnumber(L, v[0]);
 	lua_pushnumber(L, v[1]);
 	lua_pushnumber(L, v[2]);
@@ -190,7 +204,7 @@ int w_Source_setDirection(lua_State *L)
 	v[0] = (float)luaL_checknumber(L, 2);
 	v[1] = (float)luaL_checknumber(L, 3);
 	v[2] = (float)luaL_optnumber(L, 4, 0);
-	t->setDirection(v);
+	luax_catchexcept(L, [&](){ t->setDirection(v); });
 	return 0;
 }
 
@@ -198,7 +212,7 @@ int w_Source_getDirection(lua_State *L)
 {
 	Source *t = luax_checksource(L, 1);
 	float v[3];
-	t->getDirection(v);
+	luax_catchexcept(L, [&](){ t->getDirection(v); });
 	lua_pushnumber(L, v[0]);
 	lua_pushnumber(L, v[1]);
 	lua_pushnumber(L, v[2]);
@@ -211,7 +225,7 @@ int w_Source_setCone(lua_State *L)
 	float innerAngle = (float) luaL_checknumber(L, 2);
 	float outerAngle = (float) luaL_checknumber(L, 3);
 	float outerVolume = (float) luaL_optnumber(L, 4, 0.0);
-	t->setCone(innerAngle, outerAngle, outerVolume);
+	luax_catchexcept(L, [&](){ t->setCone(innerAngle, outerAngle, outerVolume); });
 	return 0;
 }
 
@@ -219,7 +233,7 @@ int w_Source_getCone(lua_State *L)
 {
 	Source *t = luax_checksource(L, 1);
 	float innerAngle, outerAngle, outerVolume;
-	t->getCone(innerAngle, outerAngle, outerVolume);
+	luax_catchexcept(L, [&](){ t->getCone(innerAngle, outerAngle, outerVolume); });
 	lua_pushnumber(L, innerAngle);
 	lua_pushnumber(L, outerAngle);
 	lua_pushnumber(L, outerVolume);
@@ -229,14 +243,14 @@ int w_Source_getCone(lua_State *L)
 int w_Source_setRelative(lua_State *L)
 {
 	Source *t = luax_checksource(L, 1);
-	t->setRelative(luax_toboolean(L, 2));
+	luax_catchexcept(L, [&](){ t->setRelative(luax_toboolean(L, 2)); });
 	return 0;
 }
 
 int w_Source_isRelative(lua_State *L)
 {
 	Source *t = luax_checksource(L, 1);
-	luax_pushboolean(L, t->isRelative());
+	luax_catchexcept(L, [&](){ luax_pushboolean(L, t->isRelative()); });
 	return 1;
 }
 
@@ -275,13 +289,6 @@ int w_Source_isPlaying(lua_State *L)
 	return 1;
 }
 
-int w_Source_isStatic(lua_State *L)
-{
-	Source *t = luax_checksource(L, 1);
-	luax_pushboolean(L, t->isStatic());
-	return 1;
-}
-
 int w_Source_setVolumeLimits(lua_State *L)
 {
 	Source *t = luax_checksource(L, 1);
@@ -309,16 +316,20 @@ int w_Source_setAttenuationDistances(lua_State *L)
 	float dmax = (float)luaL_checknumber(L, 3);
 	if (dref < .0f || dmax < .0f)
 		return luaL_error(L, "Invalid distances: %f, %f. Must be > 0", dref, dmax);
-	t->setReferenceDistance(dref);
-	t->setMaxDistance(dmax);
+	luax_catchexcept(L, [&]() {
+		t->setReferenceDistance(dref);
+		t->setMaxDistance(dmax);
+	});
 	return 0;
 }
 
 int w_Source_getAttenuationDistances(lua_State *L)
 {
 	Source *t = luax_checksource(L, 1);
-	lua_pushnumber(L, t->getReferenceDistance());
-	lua_pushnumber(L, t->getMaxDistance());
+	luax_catchexcept(L, [&]() {
+		lua_pushnumber(L, t->getReferenceDistance());
+		lua_pushnumber(L, t->getMaxDistance());
+	});
 	return 2;
 }
 
@@ -328,14 +339,14 @@ int w_Source_setRolloff(lua_State *L)
 	float rolloff = (float)luaL_checknumber(L, 2);
 	if (rolloff < .0f)
 		return luaL_error(L, "Invalid rolloff: %f. Must be > 0.", rolloff);
-	t->setRolloffFactor(rolloff);
+	luax_catchexcept(L, [&](){ t->setRolloffFactor(rolloff); });
 	return 0;
 }
 
 int w_Source_getRolloff(lua_State *L)
 {
 	Source *t = luax_checksource(L, 1);
-	lua_pushnumber(L, t->getRolloffFactor());
+	luax_catchexcept(L, [&](){ lua_pushnumber(L, t->getRolloffFactor()); });
 	return 1;
 }
 
@@ -346,7 +357,20 @@ int w_Source_getChannels(lua_State *L)
 	return 1;
 }
 
-static const luaL_Reg functions[] =
+int w_Source_getType(lua_State *L)
+{
+	Source *t = luax_checksource(L, 1);
+	Source::Type type = t->getType();
+	const char *str = nullptr;
+
+	if (!Source::getConstant(type, str))
+		return luaL_error(L, "Unknown Source type.");
+
+	lua_pushstring(L, str);
+	return 1;
+}
+
+static const luaL_Reg w_Source_functions[] =
 {
 	{ "clone", w_Source_clone },
 
@@ -362,6 +386,7 @@ static const luaL_Reg functions[] =
 	{ "getVolume", w_Source_getVolume },
 	{ "seek", w_Source_seek },
 	{ "tell", w_Source_tell },
+	{ "getDuration", w_Source_getDuration },
 	{ "setPosition", w_Source_setPosition },
 	{ "getPosition", w_Source_getPosition },
 	{ "setVelocity", w_Source_setVelocity },
@@ -379,7 +404,6 @@ static const luaL_Reg functions[] =
 	{ "isStopped", w_Source_isStopped },
 	{ "isPaused", w_Source_isPaused },
 	{ "isPlaying", w_Source_isPlaying },
-	{ "isStatic", w_Source_isStatic },
 
 	{ "setVolumeLimits", w_Source_setVolumeLimits },
 	{ "getVolumeLimits", w_Source_getVolumeLimits },
@@ -389,13 +413,14 @@ static const luaL_Reg functions[] =
 	{ "getRolloff", w_Source_getRolloff},
 
 	{ "getChannels", w_Source_getChannels },
+	{ "getType", w_Source_getType },
 
 	{ 0, 0 }
 };
 
 extern "C" int luaopen_source(lua_State *L)
 {
-	return luax_register_type(L, "Source", functions);
+	return luax_register_type(L, AUDIO_SOURCE_ID, "Source", w_Source_functions, nullptr);
 }
 
 } // audio
diff --git a/src/modules/audio/wrap_Source.h b/src/modules/audio/wrap_Source.h
index 0a49b4c..a005bdd 100644
--- a/src/modules/audio/wrap_Source.h
+++ b/src/modules/audio/wrap_Source.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -30,41 +30,6 @@ namespace audio
 {
 
 Source *luax_checksource(lua_State *L, int idx);
-int w_Source_clone(lua_State *L);
-int w_Source_play(lua_State *L);
-int w_Source_stop(lua_State *L);
-int w_Source_pause(lua_State *L);
-int w_Source_resume(lua_State *L);
-int w_Source_rewind(lua_State *L);
-int w_Source_setPitch(lua_State *L);
-int w_Source_getPitch(lua_State *L);
-int w_Source_setVolume(lua_State *L);
-int w_Source_getVolume(lua_State *L);
-int w_Source_seek(lua_State *L);
-int w_Source_tell(lua_State *L);
-int w_Source_setPosition(lua_State *L);
-int w_Source_getPosition(lua_State *L);
-int w_Source_setVelocity(lua_State *L);
-int w_Source_getVelocity(lua_State *L);
-int w_Source_setDirection(lua_State *L);
-int w_Source_getDirection(lua_State *L);
-int w_Source_setCone(lua_State *L);
-int w_Source_getCone(lua_State *L);
-int w_Source_setRelative(lua_State *L);
-int w_Source_isRelative(lua_State *L);
-int w_Source_setLooping(lua_State *L);
-int w_Source_isLooping(lua_State *L);
-int w_Source_isStopped(lua_State *L);
-int w_Source_isPaused(lua_State *L);
-int w_Source_isPlaying(lua_State *L);
-int w_Source_isStatic(lua_State *L);
-int w_Source_setVolumeLimits(lua_State *L);
-int w_Source_getVolumeLimits(lua_State *L);
-int w_Source_setAttenuationDistances(lua_State *L);
-int w_Source_getAttenuationDistances(lua_State *L);
-int w_Source_setRolloff(lua_State *L);
-int w_Source_getRolloff(lua_State *L);
-int w_Source_getChannels(lua_State *L);
 extern "C" int luaopen_source(lua_State *L);
 
 } // audio
diff --git a/src/modules/event/Event.cpp b/src/modules/event/Event.cpp
index 1c7999e..960a39a 100644
--- a/src/modules/event/Event.cpp
+++ b/src/modules/event/Event.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -28,66 +28,56 @@ namespace love
 namespace event
 {
 
-Message::Message(const std::string &name, Variant *a, Variant *b, Variant *c, Variant *d)
+Message::Message(const std::string &name, const std::vector<Variant> &vargs)
 	: name(name)
-	, nargs(0)
+	, args(vargs)
 {
-	args[0] = a;
-	args[1] = b;
-	args[2] = c;
-	args[3] = d;
-	for (int i = 0; i < 4; i++)
-	{
-		if (!args[i])
-			break;
-		args[i]->retain();
-		nargs++;
-	}
 }
 
 Message::~Message()
 {
-	for (int i = 0; i < nargs; i++)
-		args[i]->release();
 }
 
 int Message::toLua(lua_State *L)
 {
 	luax_pushstring(L, name);
-	for (int i = 0; i < nargs; i++)
-		args[i]->toLua(L);
-	return nargs+1;
+
+	for (const Variant &v : args)
+		v.toLua(L);
+
+	return (int) args.size() + 1;
 }
 
 Message *Message::fromLua(lua_State *L, int n)
 {
 	std::string name = luax_checkstring(L, n);
+	std::vector<Variant> vargs;
+
+	int count = lua_gettop(L) - n;
 	n++;
-	Message *m = new Message(name);
-	for (int i = 0; i < 4; i++)
+
+	Variant varg;
+
+	for (int i = 0; i < count; i++)
 	{
 		if (lua_isnoneornil(L, n+i))
 			break;
-		m->args[i] = Variant::fromLua(L, n+i);
-		if (!m->args[i])
+
+		vargs.push_back(Variant::fromLua(L, n+i));
+
+		if (vargs.back().getType() == Variant::UNKNOWN)
 		{
-			delete m;
+			vargs.clear();
 			luaL_error(L, "Argument %d can't be stored safely\nExpected boolean, number, string or userdata.", n+i);
-			return NULL;
+			return nullptr;
 		}
-		m->nargs++;
 	}
-	return m;
-}
 
-Event::Event()
-{
-	mutex = thread::newMutex();
+	return new Message(name, vargs);
 }
 
 Event::~Event()
 {
-	delete mutex;
 }
 
 void Event::push(Message *msg)
diff --git a/src/modules/event/Event.h b/src/modules/event/Event.h
index 38037ed..d597855 100644
--- a/src/modules/event/Event.h
+++ b/src/modules/event/Event.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -30,42 +30,49 @@
 #include "joystick/Joystick.h"
 #include "thread/threads.h"
 
-// STL
+// C++
 #include <queue>
+#include <vector>
 
 namespace love
 {
 namespace event
 {
+
 class Message : public Object
 {
-private:
-	std::string name;
-	Variant *args[4];
-	int nargs;
-
 public:
-	Message(const std::string &name, Variant *a = NULL, Variant *b = NULL, Variant *c = NULL, Variant *d = NULL);
+
+	Message(const std::string &name, const std::vector<Variant> &vargs = {});
 	~Message();
 
 	int toLua(lua_State *L);
 	static Message *fromLua(lua_State *L, int n);
-};
+
+private:
+
+	std::string name;
+	std::vector<Variant> args;
+
+}; // Message
 
 class Event : public Module
 {
 public:
-	Event();
 	virtual ~Event();
 
+	// Implements Module.
+	virtual ModuleType getModuleType() const { return M_EVENT; }
+
 	void push(Message *msg);
 	bool poll(Message *&msg);
 	virtual void clear();
 
 	virtual void pump() = 0;
+	virtual Message *wait() = 0;
 
 protected:
-	thread::Mutex *mutex;
+	love::thread::MutexRef mutex;
 	std::queue<Message *> queue;
 
 }; // Event
diff --git a/src/modules/event/sdl/Event.cpp b/src/modules/event/sdl/Event.cpp
index c2a2b64..52caa11 100644
--- a/src/modules/event/sdl/Event.cpp
+++ b/src/modules/event/sdl/Event.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -20,13 +20,16 @@
 
 #include "Event.h"
 
-#include "keyboard/Keyboard.h"
-#include "mouse/Mouse.h"
+#include "filesystem/DroppedFile.h"
+#include "filesystem/Filesystem.h"
+#include "keyboard/sdl/Keyboard.h"
 #include "joystick/JoystickModule.h"
 #include "joystick/sdl/Joystick.h"
+#include "touch/sdl/Touch.h"
 #include "graphics/Graphics.h"
 #include "window/Window.h"
 #include "common/Exception.h"
+#include "audio/Audio.h"
 #include "common/config.h"
 
 #include <cmath>
@@ -40,21 +43,52 @@ namespace sdl
 
 // SDL reports mouse coordinates in the window coordinate system in OS X, but
 // we want them in pixel coordinates (may be different with high-DPI enabled.)
-static void windowToPixelCoords(int *x, int *y)
+static void windowToPixelCoords(double *x, double *y)
 {
-	double scale = 1.0;
+	auto window = Module::getInstance<window::Window>(Module::M_WINDOW);
+	if (window)
+		window->windowToPixelCoords(x, y);
+}
 
-	window::Window *window = (window::Window *) Module::findInstance("love.window.");
-	if (window != nullptr)
-		scale = window->getPixelScale();
+#ifndef LOVE_MACOSX
+static void normalizedToPixelCoords(double *x, double *y)
+{
+	auto window = Module::getInstance<window::Window>(Module::M_WINDOW);
+	int w = 1, h = 1;
 
-	if (x != nullptr)
-		*x = int(double(*x) * scale);
+	if (window)
+		window->getPixelDimensions(w, h);
 
-	if (y != nullptr)
-		*y = int(double(*y) * scale);
+	if (x)
+		*x = ((*x) * (double) w);
+	if (y)
+		*y = ((*y) * (double) h);
 }
+#endif
+
+// SDL's event watch callbacks trigger when the event is actually posted inside
+// SDL, unlike with SDL_PollEvents. This is useful for some events which require
+// handling inside the function which triggered them on some backends.
+static int SDLCALL watchAppEvents(void * /*udata*/, SDL_Event *event)
+{
+	auto gfx = Module::getInstance<graphics::Graphics>(Module::M_GRAPHICS);
+
+	switch (event->type)
+	{
+	// On iOS, calling any OpenGL ES function after the function which triggers
+	// SDL_APP_DIDENTERBACKGROUND is called will kill the app, so we handle it
+	// with an event watch callback, which will be called inside that function.
+	case SDL_APP_DIDENTERBACKGROUND:
+	case SDL_APP_WILLENTERFOREGROUND:
+		if (gfx)
+			gfx->setActive(event->type == SDL_APP_WILLENTERFOREGROUND);
+		break;
+	default:
+		break;
+	}
 
+	return 1;
+}
 
 const char *Event::getName() const
 {
@@ -64,25 +98,24 @@ const char *Event::getName() const
 Event::Event()
 {
 	if (SDL_InitSubSystem(SDL_INIT_EVENTS) < 0)
-		throw love::Exception("%s", SDL_GetError());
+		throw love::Exception("Could not initialize SDL events subsystem (%s)", SDL_GetError());
+
+	SDL_AddEventWatch(watchAppEvents, this);
 }
 
 Event::~Event()
 {
+	SDL_DelEventWatch(watchAppEvents, this);
 	SDL_QuitSubSystem(SDL_INIT_EVENTS);
 }
 
 void Event::pump()
 {
-	SDL_PumpEvents();
-
-	static SDL_Event e;
-
-	Message *msg;
+	SDL_Event e;
 
 	while (SDL_PollEvent(&e))
 	{
-		msg = convert(e);
+		Message *msg = convert(e);
 		if (msg)
 		{
 			push(msg);
@@ -93,16 +126,17 @@ void Event::pump()
 
 Message *Event::wait()
 {
-	static SDL_Event e;
-	bool ok = (SDL_WaitEvent(&e) == 1);
-	if (!ok)
-		return NULL;
+	SDL_Event e;
+
+	if (SDL_WaitEvent(&e) != 1)
+		return nullptr;
+
 	return convert(e);
 }
 
 void Event::clear()
 {
-	static SDL_Event e;
+	SDL_Event e;
 
 	while (SDL_PollEvent(&e))
 	{
@@ -114,22 +148,35 @@ void Event::clear()
 
 Message *Event::convert(const SDL_Event &e) const
 {
-	Message *msg = NULL;
+	Message *msg = nullptr;
+
+	std::vector<Variant> vargs;
+	vargs.reserve(4);
 
-	love::keyboard::Keyboard *kb = 0;
+	love::filesystem::Filesystem *filesystem = nullptr;
+
+	love::keyboard::Keyboard::Key key = love::keyboard::Keyboard::KEY_UNKNOWN;
+	love::keyboard::Keyboard::Scancode scancode = love::keyboard::Keyboard::SCANCODE_UNKNOWN;
 
-	love::keyboard::Keyboard::Key key;
-	love::mouse::Mouse::Button button;
-	Variant *arg1, *arg2, *arg3;
 	const char *txt;
+	const char *txt2;
 	std::map<SDL_Keycode, love::keyboard::Keyboard::Key>::const_iterator keyit;
 
+#ifndef LOVE_MACOSX
+	love::touch::sdl::Touch *touchmodule = nullptr;
+	love::touch::Touch::TouchInfo touchinfo;
+#endif
+
+#ifdef LOVE_LINUX
+	static bool touchNormalizationBug = false;
+#endif
+
 	switch (e.type)
 	{
 	case SDL_KEYDOWN:
 		if (e.key.repeat)
 		{
-			kb = (love::keyboard::Keyboard *) Module::findInstance("love.keyboard.");
+			auto kb = Module::getInstance<love::keyboard::Keyboard>(Module::M_KEYBOARD);
 			if (kb && !kb->hasKeyRepeat())
 				break;
 		}
@@ -137,83 +184,153 @@ Message *Event::convert(const SDL_Event &e) const
 		keyit = keys.find(e.key.keysym.sym);
 		if (keyit != keys.end())
 			key = keyit->second;
-		else
-			key = love::keyboard::Keyboard::KEY_UNKNOWN;
 
 		if (!love::keyboard::Keyboard::getConstant(key, txt))
 			txt = "unknown";
-		arg1 = new Variant(txt, strlen(txt));
-		arg2 = new Variant(e.key.repeat != 0);
-		msg = new Message("keypressed", arg1, arg2);
-		arg1->release();
-		arg2->release();
+
+		love::keyboard::sdl::Keyboard::getConstant(e.key.keysym.scancode, scancode);
+		if (!love::keyboard::Keyboard::getConstant(scancode, txt2))
+			txt2 = "unknown";
+
+		vargs.emplace_back(txt, strlen(txt));
+		vargs.emplace_back(txt2, strlen(txt2));
+		vargs.emplace_back(e.key.repeat != 0);
+		msg = new Message("keypressed", vargs);
 		break;
 	case SDL_KEYUP:
 		keyit = keys.find(e.key.keysym.sym);
 		if (keyit != keys.end())
 			key = keyit->second;
-		else
-			key = love::keyboard::Keyboard::KEY_UNKNOWN;
 
 		if (!love::keyboard::Keyboard::getConstant(key, txt))
 			txt = "unknown";
-		arg1 = new Variant(txt, strlen(txt));
-		msg = new Message("keyreleased", arg1);
-		arg1->release();
+
+		love::keyboard::sdl::Keyboard::getConstant(e.key.keysym.scancode, scancode);
+		if (!love::keyboard::Keyboard::getConstant(scancode, txt2))
+			txt2 = "unknown";
+
+		vargs.emplace_back(txt, strlen(txt));
+		vargs.emplace_back(txt2, strlen(txt2));
+		msg = new Message("keyreleased", vargs);
 		break;
 	case SDL_TEXTINPUT:
 		txt = e.text.text;
-		arg1 = new Variant(txt, strlen(txt));
-		msg = new Message("textinput", arg1);
-		arg1->release();
+		vargs.emplace_back(txt, strlen(txt));
+		msg = new Message("textinput", vargs);
 		break;
 	case SDL_TEXTEDITING:
 		txt = e.edit.text;
-		arg1 = new Variant(txt, strlen(txt));
-		arg2 = new Variant((double) e.edit.start);
-		arg3 = new Variant((double) e.edit.length);
-		msg = new Message("textedit", arg1, arg2, arg3);
-		arg1->release();
-		arg2->release();
-		arg3->release();
+		vargs.emplace_back(txt, strlen(txt));
+		vargs.emplace_back((double) e.edit.start);
+		vargs.emplace_back((double) e.edit.length);
+		msg = new Message("textedited", vargs);
+		break;
+	case SDL_MOUSEMOTION:
+		{
+			double x = (double) e.motion.x;
+			double y = (double) e.motion.y;
+			double xrel = (double) e.motion.xrel;
+			double yrel = (double) e.motion.yrel;
+			windowToPixelCoords(&x, &y);
+			windowToPixelCoords(&xrel, &yrel);
+			vargs.emplace_back(x);
+			vargs.emplace_back(y);
+			vargs.emplace_back(xrel);
+			vargs.emplace_back(yrel);
+			vargs.emplace_back(e.motion.which == SDL_TOUCH_MOUSEID);
+			msg = new Message("mousemoved", vargs);
+		}
 		break;
 	case SDL_MOUSEBUTTONDOWN:
 	case SDL_MOUSEBUTTONUP:
-		if (buttons.find(e.button.button, button) && mouse::Mouse::getConstant(button, txt))
 		{
-			int x = e.button.x;
-			int y = e.button.y;
+			// SDL uses button index 3 for the right mouse button, but we use
+			// index 2.
+			int button = e.button.button;
+			switch (button)
+			{
+			case SDL_BUTTON_RIGHT:
+				button = 2;
+				break;
+			case SDL_BUTTON_MIDDLE:
+				button = 3;
+				break;
+			}
+
+			double x = (double) e.button.x;
+			double y = (double) e.button.y;
 			windowToPixelCoords(&x, &y);
-			arg1 = new Variant((double) x);
-			arg2 = new Variant((double) y);
-			arg3 = new Variant(txt, strlen(txt));
+			vargs.emplace_back(x);
+			vargs.emplace_back(y);
+			vargs.emplace_back((double) button);
+			vargs.emplace_back(e.button.which == SDL_TOUCH_MOUSEID);
 			msg = new Message((e.type == SDL_MOUSEBUTTONDOWN) ?
 							  "mousepressed" : "mousereleased",
-							  arg1, arg2, arg3);
-			arg1->release();
-			arg2->release();
-			arg3->release();
+							  vargs);
 		}
 		break;
 	case SDL_MOUSEWHEEL:
-		if (e.wheel.y != 0)
+		vargs.emplace_back((double) e.wheel.x);
+		vargs.emplace_back((double) e.wheel.y);
+		msg = new Message("wheelmoved", vargs);
+		break;
+	case SDL_FINGERDOWN:
+	case SDL_FINGERUP:
+	case SDL_FINGERMOTION:
+		// Touch events are disabled in OS X because we only actually want touch
+		// screen events, but most touch devices in OS X aren't touch screens
+		// (and SDL doesn't differentiate.) Non-screen touch devices like Mac
+		// trackpads won't give touch coords in the window's coordinate-space.
+#ifndef LOVE_MACOSX
+		touchinfo.id = (int64) e.tfinger.fingerId;
+		touchinfo.x = e.tfinger.x;
+		touchinfo.y = e.tfinger.y;
+		touchinfo.dx = e.tfinger.dx;
+		touchinfo.dy = e.tfinger.dy;
+		touchinfo.pressure = e.tfinger.pressure;
+
+#ifdef LOVE_LINUX
+		// FIXME: hacky workaround for SDL not normalizing touch coordinates in
+		// its X11 backend: https://bugzilla.libsdl.org/show_bug.cgi?id=2307
+		if (touchNormalizationBug || fabs(touchinfo.x) >= 1.5 || fabs(touchinfo.y) >= 1.5 || fabs(touchinfo.dx) >= 1.5 || fabs(touchinfo.dy) >= 1.5)
 		{
-			button = (e.wheel.y > 0) ? mouse::Mouse::BUTTON_WHEELUP : mouse::Mouse::BUTTON_WHEELDOWN;
-			if (!love::mouse::Mouse::getConstant(button, txt))
-				break;
-
-			int mx, my;
-			SDL_GetMouseState(&mx, &my);
-			windowToPixelCoords(&mx, &my);
-
-			arg1 = new Variant((double) mx);
-			arg2 = new Variant((double) my);
-			arg3 = new Variant(txt, strlen(txt));
-			msg = new Message("mousepressed", arg1, arg2, arg3);
-			arg1->release();
-			arg2->release();
-			arg3->release();
+			touchNormalizationBug = true;
+			windowToPixelCoords(&touchinfo.x, &touchinfo.y);
+			windowToPixelCoords(&touchinfo.dx, &touchinfo.dy);
 		}
+		else
+#endif
+		{
+			// SDL's coords are normalized to [0, 1], but we want them in pixels.
+			normalizedToPixelCoords(&touchinfo.x, &touchinfo.y);
+			normalizedToPixelCoords(&touchinfo.dx, &touchinfo.dy);
+		}
+
+		// We need to update the love.touch.sdl internal state from here.
+		touchmodule = (touch::sdl::Touch *) Module::getInstance("love.touch.sdl");
+		if (touchmodule)
+			touchmodule->onEvent(e.type, touchinfo);
+
+		// This is a bit hackish and we lose the higher 32 bits of the id on
+		// 32-bit systems, but SDL only ever gives id's that at most use as many
+		// bits as can fit in a pointer (for now.)
+		// We use lightuserdata instead of a lua_Number (double) because doubles
+		// can't represent all possible id values on 64-bit systems.
+		vargs.emplace_back((void *) (intptr_t) touchinfo.id);
+		vargs.emplace_back(touchinfo.x);
+		vargs.emplace_back(touchinfo.y);
+		vargs.emplace_back(touchinfo.dx);
+		vargs.emplace_back(touchinfo.dy);
+		vargs.emplace_back(touchinfo.pressure);
+
+		if (e.type == SDL_FINGERDOWN)
+			txt = "touchpressed";
+		else if (e.type == SDL_FINGERUP)
+			txt = "touchreleased";
+		else
+			txt = "touchmoved";
+		msg = new Message(txt, vargs);
+#endif
 		break;
 	case SDL_JOYBUTTONDOWN:
 	case SDL_JOYBUTTONUP:
@@ -231,11 +348,36 @@ Message *Event::convert(const SDL_Event &e) const
 		msg = convertWindowEvent(e);
 		break;
 	case SDL_DROPFILE:
+		filesystem = Module::getInstance<filesystem::Filesystem>(Module::M_FILESYSTEM);
+		if (filesystem != nullptr)
+		{
+			// Allow mounting any dropped path, so zips or dirs can be mounted.
+			filesystem->allowMountingForPath(e.drop.file);
+
+			if (filesystem->isRealDirectory(e.drop.file))
+			{
+				vargs.emplace_back(e.drop.file, strlen(e.drop.file));
+				msg = new Message("directorydropped", vargs);
+			}
+			else
+			{
+				Proxy proxy;
+				proxy.object = new love::filesystem::DroppedFile(e.drop.file);
+				proxy.type = FILESYSTEM_DROPPED_FILE_ID;
+				vargs.emplace_back(proxy.type, &proxy);
+				msg = new Message("filedropped", vargs);
+				proxy.object->release();
+			}
+		}
 		SDL_free(e.drop.file);
 		break;
 	case SDL_QUIT:
+	case SDL_APP_TERMINATING:
 		msg = new Message("quit");
 		break;
+	case SDL_APP_LOWMEMORY:
+		msg = new Message("lowmemory");
+		break;
 	default:
 		break;
 	}
@@ -245,71 +387,63 @@ Message *Event::convert(const SDL_Event &e) const
 
 Message *Event::convertJoystickEvent(const SDL_Event &e) const
 {
-	joystick::JoystickModule *joymodule = (joystick::JoystickModule *) Module::findInstance("love.joystick.");
+	auto joymodule = Module::getInstance<joystick::JoystickModule>(Module::M_JOYSTICK);
 	if (!joymodule)
-		return 0;
+		return nullptr;
+
+	Message *msg = nullptr;
+
+	std::vector<Variant> vargs;
+	vargs.reserve(4);
 
-	Message *msg = 0;
 	Proxy proxy;
 	love::joystick::Joystick::Hat hat;
 	love::joystick::Joystick::GamepadButton padbutton;
 	love::joystick::Joystick::GamepadAxis padaxis;
-	Variant *arg1, *arg2, *arg3;
 	const char *txt;
 
 	switch (e.type)
 	{
 	case SDL_JOYBUTTONDOWN:
 	case SDL_JOYBUTTONUP:
-		proxy.flags = JOYSTICK_JOYSTICK_T;
-		proxy.data = joymodule->getJoystickFromID(e.jbutton.which);
-		if (!proxy.data)
+		proxy.type = JOYSTICK_JOYSTICK_ID;
+		proxy.object = joymodule->getJoystickFromID(e.jbutton.which);
+		if (!proxy.object)
 			break;
 
-		arg1 = new Variant(JOYSTICK_JOYSTICK_ID, (void *) &proxy);
-		arg2 = new Variant((double)(e.jbutton.button+1));
+		vargs.emplace_back(proxy.type, (void *) &proxy);
+		vargs.emplace_back((double)(e.jbutton.button+1));
 		msg = new Message((e.type == SDL_JOYBUTTONDOWN) ?
 						  "joystickpressed" : "joystickreleased",
-						  arg1, arg2);
-		arg1->release();
-		arg2->release();
+						  vargs);
 		break;
 	case SDL_JOYAXISMOTION:
 		{
-			proxy.flags = JOYSTICK_JOYSTICK_T;
-			proxy.data = joymodule->getJoystickFromID(e.jaxis.which);
-			if (!proxy.data)
+			proxy.type = JOYSTICK_JOYSTICK_ID;
+			proxy.object = joymodule->getJoystickFromID(e.jaxis.which);
+			if (!proxy.object)
 				break;
 
-			arg1 = new Variant(JOYSTICK_JOYSTICK_ID, (void *) &proxy);
-			arg2 = new Variant((double)(e.jaxis.axis+1));
-			float value = e.jaxis.value / 32768.0f;
-			if (fabsf(value) < 0.001f) value = 0.0f;
-			if (value < -0.99f) value = -1.0f;
-			if (value > 0.99f) value = 1.0f;
-			arg3 = new Variant((double) value);
-			msg = new Message("joystickaxis", arg1, arg2, arg3);
-			arg1->release();
-			arg2->release();
-			arg3->release();
+			vargs.emplace_back(proxy.type, (void *) &proxy);
+			vargs.emplace_back((double)(e.jaxis.axis+1));
+			float value = joystick::Joystick::clampval(e.jaxis.value / 32768.0f);
+			vargs.emplace_back((double) value);
+			msg = new Message("joystickaxis", vargs);
 		}
 		break;
 	case SDL_JOYHATMOTION:
 		if (!joystick::sdl::Joystick::getConstant(e.jhat.value, hat) || !joystick::Joystick::getConstant(hat, txt))
 			break;
 
-		proxy.flags = JOYSTICK_JOYSTICK_T;
-		proxy.data = joymodule->getJoystickFromID(e.jhat.which);
-		if (!proxy.data)
+		proxy.type = JOYSTICK_JOYSTICK_ID;
+		proxy.object = joymodule->getJoystickFromID(e.jhat.which);
+		if (!proxy.object)
 			break;
 
-		arg1 = new Variant(JOYSTICK_JOYSTICK_ID, (void *) &proxy);
-		arg2 = new Variant((double)(e.jhat.hat+1));
-		arg3 = new Variant(txt, strlen(txt));
-		msg = new Message("joystickhat", arg1, arg2, arg3);
-		arg1->release();
-		arg2->release();
-		arg3->release();
+		vargs.emplace_back(proxy.type, (void *) &proxy);
+		vargs.emplace_back((double)(e.jhat.hat+1));
+		vargs.emplace_back(txt, strlen(txt));
+		msg = new Message("joystickhat", vargs);
 		break;
 	case SDL_CONTROLLERBUTTONDOWN:
 	case SDL_CONTROLLERBUTTONUP:
@@ -319,17 +453,15 @@ Message *Event::convertJoystickEvent(const SDL_Event &e) const
 		if (!joystick::Joystick::getConstant(padbutton, txt))
 			break;
 
-		proxy.flags = JOYSTICK_JOYSTICK_T;
-		proxy.data = joymodule->getJoystickFromID(e.cbutton.which);
-		if (!proxy.data)
+		proxy.type = JOYSTICK_JOYSTICK_ID;
+		proxy.object = joymodule->getJoystickFromID(e.cbutton.which);
+		if (!proxy.object)
 			break;
 
-		arg1 = new Variant(JOYSTICK_JOYSTICK_ID, (void *) &proxy);
-		arg2 = new Variant(txt, strlen(txt));
+		vargs.emplace_back(proxy.type, (void *) &proxy);
+		vargs.emplace_back(txt, strlen(txt));
 		msg = new Message(e.type == SDL_CONTROLLERBUTTONDOWN ?
-						  "gamepadpressed" : "gamepadreleased", arg1, arg2);
-		arg1->release();
-		arg2->release();
+						  "gamepadpressed" : "gamepadreleased", vargs);
 		break;
 	case SDL_CONTROLLERAXISMOTION:
 		if (joystick::sdl::Joystick::getConstant((SDL_GameControllerAxis) e.caxis.axis, padaxis))
@@ -337,46 +469,38 @@ Message *Event::convertJoystickEvent(const SDL_Event &e) const
 			if (!joystick::Joystick::getConstant(padaxis, txt))
 				break;
 
-			proxy.flags = JOYSTICK_JOYSTICK_T;
-			proxy.data = joymodule->getJoystickFromID(e.caxis.which);
-			if (!proxy.data)
+			proxy.type = JOYSTICK_JOYSTICK_ID;
+			proxy.object = joymodule->getJoystickFromID(e.caxis.which);
+			if (!proxy.object)
 				break;
 
-			arg1 = new Variant(JOYSTICK_JOYSTICK_ID, (void *) &proxy);
-
-			arg2 = new Variant(txt, strlen(txt));
-			float value = e.jaxis.value / 32768.0f;
-			if (fabsf(value) < 0.001f) value = 0.0f;
-			if (value < -0.99f) value = -1.0f;
-			if (value > 0.99f) value = 1.0f;
-			arg3 = new Variant((double) value);
-			msg = new Message("gamepadaxis", arg1, arg2, arg3);
-			arg1->release();
-			arg2->release();
-			arg3->release();
+			vargs.emplace_back(proxy.type, (void *) &proxy);
+
+			vargs.emplace_back(txt, strlen(txt));
+			float value = joystick::Joystick::clampval(e.caxis.value / 32768.0f);
+			vargs.emplace_back((double) value);
+			msg = new Message("gamepadaxis", vargs);
 		}
 		break;
 	case SDL_JOYDEVICEADDED:
 		// jdevice.which is the joystick device index.
-		proxy.data = joymodule->addJoystick(e.jdevice.which);
-		proxy.flags = JOYSTICK_JOYSTICK_T;
-		if (proxy.data)
+		proxy.object = joymodule->addJoystick(e.jdevice.which);
+		proxy.type = JOYSTICK_JOYSTICK_ID;
+		if (proxy.object)
 		{
-			arg1 = new Variant(JOYSTICK_JOYSTICK_ID, (void *) &proxy);
-			msg = new Message("joystickadded", arg1);
-			arg1->release();
+			vargs.emplace_back(proxy.type, (void *) &proxy);
+			msg = new Message("joystickadded", vargs);
 		}
 		break;
 	case SDL_JOYDEVICEREMOVED:
 		// jdevice.which is the joystick instance ID now.
-		proxy.data = joymodule->getJoystickFromID(e.jdevice.which);
-		proxy.flags = JOYSTICK_JOYSTICK_T;
-		if (proxy.data)
+		proxy.object = joymodule->getJoystickFromID(e.jdevice.which);
+		proxy.type = JOYSTICK_JOYSTICK_ID;
+		if (proxy.object)
 		{
-			joymodule->removeJoystick((joystick::Joystick *) proxy.data);
-			arg1 = new Variant(JOYSTICK_JOYSTICK_ID, (void *) &proxy);
-			msg = new Message("joystickremoved", arg1);
-			arg1->release();
+			joymodule->removeJoystick((joystick::Joystick *) proxy.object);
+			vargs.emplace_back(proxy.type, (void *) &proxy);
+			msg = new Message("joystickremoved", vargs);
 		}
 		break;
 	default:
@@ -388,70 +512,69 @@ Message *Event::convertJoystickEvent(const SDL_Event &e) const
 
 Message *Event::convertWindowEvent(const SDL_Event &e) const
 {
-	Message *msg = 0;
-	Variant *arg1, *arg2, *arg3, *arg4;
-	window::Window *win = 0;
+	Message *msg = nullptr;
+
+	std::vector<Variant> vargs;
+	vargs.reserve(4);
+
+	window::Window *win = nullptr;
 
 	if (e.type != SDL_WINDOWEVENT)
-		return 0;
+		return nullptr;
 
 	switch (e.window.event)
 	{
 	case SDL_WINDOWEVENT_FOCUS_GAINED:
 	case SDL_WINDOWEVENT_FOCUS_LOST:
-		// Users won't expect the screensaver to activate if a game is in
-		// focus. Also, joystick input may not delay the screensaver timer.
-		if (e.window.event == SDL_WINDOWEVENT_FOCUS_GAINED)
-			SDL_DisableScreenSaver();
-		else
-			SDL_EnableScreenSaver();
-		arg1 = new Variant(e.window.event == SDL_WINDOWEVENT_FOCUS_GAINED);
-		msg = new Message("focus", arg1);
-		arg1->release();
+		vargs.emplace_back(e.window.event == SDL_WINDOWEVENT_FOCUS_GAINED);
+		msg = new Message("focus", vargs);
 		break;
 	case SDL_WINDOWEVENT_ENTER:
 	case SDL_WINDOWEVENT_LEAVE:
-		arg1 = new Variant(e.window.event == SDL_WINDOWEVENT_ENTER);
-		msg = new Message("mousefocus", arg1);
-		arg1->release();
+		vargs.emplace_back(e.window.event == SDL_WINDOWEVENT_ENTER);
+		msg = new Message("mousefocus", vargs);
 		break;
 	case SDL_WINDOWEVENT_SHOWN:
 	case SDL_WINDOWEVENT_HIDDEN:
-		arg1 = new Variant(e.window.event == SDL_WINDOWEVENT_SHOWN);
-		msg = new Message("visible", arg1);
-		arg1->release();
+		vargs.emplace_back(e.window.event == SDL_WINDOWEVENT_SHOWN);
+		msg = new Message("visible", vargs);
 		break;
 	case SDL_WINDOWEVENT_RESIZED:
-		win = (window::Window *) Module::findInstance("love.window.");
-		if (win)
 		{
 			int px_w = e.window.data1;
 			int px_h = e.window.data2;
 
-			// FIXME: disabled in Linux for runtime SDL 2.0.0 compatibility.
-#if SDL_VERSION_ATLEAST(2,0,1) && !defined(LOVE_LINUX)
 			SDL_Window *sdlwin = SDL_GetWindowFromID(e.window.windowID);
 			if (sdlwin)
 				SDL_GL_GetDrawableSize(sdlwin, &px_w, &px_h);
-#endif
 
-			win->onWindowResize(e.window.data1, e.window.data2);
-
-			graphics::Graphics *gfx = (graphics::Graphics *) Module::findInstance("love.graphics.");
-			if (gfx)
-				gfx->setViewportSize(px_w, px_h);
-
-			arg1 = new Variant((double) px_w);
-			arg2 = new Variant((double) px_h);
-			arg3 = new Variant((double) e.window.data1);
-			arg4 = new Variant((double) e.window.data2);
-			msg = new Message("resize", arg1, arg2, arg3, arg4);
-			arg1->release();
-			arg2->release();
-			arg3->release();
-			arg4->release();
+			vargs.emplace_back((double) px_w);
+			vargs.emplace_back((double) px_h);
+			vargs.emplace_back((double) e.window.data1);
+			vargs.emplace_back((double) e.window.data2);
+			msg = new Message("resize", vargs);
 		}
 		break;
+	case SDL_WINDOWEVENT_SIZE_CHANGED:
+		win = Module::getInstance<window::Window>(Module::M_WINDOW);
+		if (win)
+			win->onSizeChanged(e.window.data1, e.window.data2);
+		break;
+	case SDL_WINDOWEVENT_MINIMIZED:
+	case SDL_WINDOWEVENT_RESTORED:
+#ifdef LOVE_ANDROID
+	{
+		auto audio = Module::getInstance<audio::Audio>(Module::M_AUDIO);
+		if (audio)
+		{
+			if (e.window.event == SDL_WINDOWEVENT_MINIMIZED)
+				audio->pause();
+			else if (e.window.event == SDL_WINDOWEVENT_RESTORED)
+				audio->resume();
+		}
+	}
+#endif
+		break;
 	}
 
 	return msg;
@@ -473,6 +596,7 @@ std::map<SDL_Keycode, love::keyboard::Keyboard::Key> Event::createKeyMap()
 	k[SDLK_EXCLAIM] = Keyboard::KEY_EXCLAIM;
 	k[SDLK_QUOTEDBL] = Keyboard::KEY_QUOTEDBL;
 	k[SDLK_HASH] = Keyboard::KEY_HASH;
+	k[SDLK_PERCENT] = Keyboard::KEY_PERCENT;
 	k[SDLK_DOLLAR] = Keyboard::KEY_DOLLAR;
 	k[SDLK_AMPERSAND] = Keyboard::KEY_AMPERSAND;
 	k[SDLK_QUOTE] = Keyboard::KEY_QUOTE;
@@ -667,22 +791,15 @@ std::map<SDL_Keycode, love::keyboard::Keyboard::Key> Event::createKeyMap()
 	k[SDLK_EJECT] = Keyboard::KEY_EJECT;
 	k[SDLK_SLEEP] = Keyboard::KEY_SLEEP;
 
+#ifdef LOVE_ANDROID
+	k[SDLK_AC_BACK] = Keyboard::KEY_ESCAPE;
+#endif
+
 	return k;
 }
 
 std::map<SDL_Keycode, love::keyboard::Keyboard::Key> Event::keys = Event::createKeyMap();
 
-EnumMap<love::mouse::Mouse::Button, Uint8, love::mouse::Mouse::BUTTON_MAX_ENUM>::Entry Event::buttonEntries[] =
-{
-	{ love::mouse::Mouse::BUTTON_LEFT, SDL_BUTTON_LEFT},
-	{ love::mouse::Mouse::BUTTON_MIDDLE, SDL_BUTTON_MIDDLE},
-	{ love::mouse::Mouse::BUTTON_RIGHT, SDL_BUTTON_RIGHT},
-	{ love::mouse::Mouse::BUTTON_X1, SDL_BUTTON_X1},
-	{ love::mouse::Mouse::BUTTON_X2, SDL_BUTTON_X2},
-};
-
-EnumMap<love::mouse::Mouse::Button, Uint8, love::mouse::Mouse::BUTTON_MAX_ENUM> Event::buttons(Event::buttonEntries, sizeof(Event::buttonEntries));
-
 } // sdl
 } // event
 } // love
diff --git a/src/modules/event/sdl/Event.h b/src/modules/event/sdl/Event.h
index 7b8df4a..9ab4417 100644
--- a/src/modules/event/sdl/Event.h
+++ b/src/modules/event/sdl/Event.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -23,11 +23,9 @@
 
 // LOVE
 #include "event/Event.h"
-#include "common/runtime.h"
-#include "common/EnumMap.h"
 
 // SDL
-#include <SDL.h>
+#include <SDL_events.h>
 
 // STL
 #include <map>
@@ -77,10 +75,7 @@ private:
 	static std::map<SDL_Keycode, love::keyboard::Keyboard::Key> createKeyMap();
 	static std::map<SDL_Keycode, love::keyboard::Keyboard::Key> keys;
 
-	static EnumMap<love::mouse::Mouse::Button, Uint8, love::mouse::Mouse::BUTTON_MAX_ENUM>::Entry buttonEntries[];
-	static EnumMap<love::mouse::Mouse::Button, Uint8, love::mouse::Mouse::BUTTON_MAX_ENUM> buttons;
-
-}; // System
+}; // Event
 
 } // sdl
 } // event
diff --git a/src/modules/event/sdl/wrap_Event.cpp b/src/modules/event/sdl/wrap_Event.cpp
deleted file mode 100644
index f33bd66..0000000
--- a/src/modules/event/sdl/wrap_Event.cpp
+++ /dev/null
@@ -1,143 +0,0 @@
-/**
- * Copyright (c) 2006-2014 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty.  In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- *    claim that you wrote the original software. If you use this software
- *    in a product, an acknowledgment in the product documentation would be
- *    appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- *    misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
-
-#include "wrap_Event.h"
-
-// LOVE
-#include "common/runtime.h"
-
-// sdlevent
-#include "Event.h"
-
-namespace love
-{
-namespace event
-{
-namespace sdl
-{
-
-static Event *instance = 0;
-
-static int poll_i(lua_State *L)
-{
-	Message *m;
-
-	while (instance->poll(m))
-	{
-		int args = m->toLua(L);
-		m->release();
-		return args;
-	}
-
-	// No pending events.
-	return 0;
-}
-
-int w_pump(lua_State *)
-{
-	instance->pump();
-	return 0;
-}
-
-int w_poll(lua_State *L)
-{
-	lua_pushcclosure(L, &poll_i, 0);
-	return 1;
-}
-
-int w_wait(lua_State *L)
-{
-	Message *m;
-
-	if ((m = instance->wait()))
-	{
-		int args = m->toLua(L);
-		m->release();
-		return args;
-	}
-
-	return 0;
-}
-
-int w_push(lua_State *L)
-{
-	Message *m;
-
-	bool success = (m = Message::fromLua(L, 1)) != NULL;
-	luax_pushboolean(L, success);
-
-	if (!success)
-		return 1;
-
-	instance->push(m);
-	m->release();
-
-	return 1;
-}
-
-int w_clear(lua_State *)
-{
-	instance->clear();
-	return 0;
-}
-
-int w_quit(lua_State *L)
-{
-	Message *m = new Message("quit");
-	instance->push(m);
-	m->release();
-	luax_pushboolean(L, true);
-	return 1;
-}
-
-// List of functions to wrap.
-static const luaL_Reg functions[] =
-{
-	{ "pump", w_pump },
-	{ "poll", w_poll },
-	{ "wait", w_wait },
-	{ "push", w_push },
-	{ "clear", w_clear },
-	{ "quit", w_quit },
-	{ 0, 0 }
-};
-
-extern "C" int luaopen_love_event(lua_State *L)
-{
-	if (instance == 0)
-	{
-		EXCEPT_GUARD(instance = new Event();)
-	}
-	else
-		instance->retain();
-
-	WrappedModule w;
-	w.module = instance;
-	w.name = "event";
-	w.flags = MODULE_T;
-	w.functions = functions;
-	w.types = 0;
-
-	return luax_register_module(L, w);
-}
-
-} // sdl
-} // event
-} // love
diff --git a/src/modules/event/sdl/wrap_Event.h b/src/modules/event/sdl/wrap_Event.h
deleted file mode 100644
index b689335..0000000
--- a/src/modules/event/sdl/wrap_Event.h
+++ /dev/null
@@ -1,48 +0,0 @@
-/**
- * Copyright (c) 2006-2014 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty.  In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- *    claim that you wrote the original software. If you use this software
- *    in a product, an acknowledgment in the product documentation would be
- *    appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- *    misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
-
-#ifndef LOVE_EVENT_SDL_WRAP_EVENT_H
-#define LOVE_EVENT_SDL_WRAP_EVENT_H
-
-// LOVE
-#include "common/config.h"
-#include "Event.h"
-
-namespace love
-{
-namespace event
-{
-namespace sdl
-{
-
-int w_pump(lua_State *L);
-int w_poll(lua_State *L);
-int w_wait(lua_State *L);
-int w_push(lua_State *L);
-int w_clear(lua_State *L);
-int w_quit(lua_State *L);
-
-extern "C" LOVE_EXPORT int luaopen_love_event(lua_State *L);
-
-} // sdl
-} // event
-} // love
-
-#endif // LOVE_EVENT_SDL_WRAP_EVENT_H
diff --git a/src/modules/event/wrap_Event.cpp b/src/modules/event/wrap_Event.cpp
new file mode 100644
index 0000000..06b9686
--- /dev/null
+++ b/src/modules/event/wrap_Event.cpp
@@ -0,0 +1,140 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#include "wrap_Event.h"
+
+// LOVE
+#include "common/runtime.h"
+
+#include "sdl/Event.h"
+
+namespace love
+{
+namespace event
+{
+
+#define instance() (Module::getInstance<Event>(Module::M_EVENT))
+
+static int w_poll_i(lua_State *L)
+{
+	Message *m = nullptr;
+
+	if (instance()->poll(m))
+	{
+		int args = m->toLua(L);
+		m->release();
+		return args;
+	}
+
+	// No pending events.
+	return 0;
+}
+
+int w_poll(lua_State *L)
+{
+	lua_pushcclosure(L, &w_poll_i, 0);
+	return 1;
+}
+
+int w_pump(lua_State *)
+{
+	instance()->pump();
+	return 0;
+}
+
+int w_wait(lua_State *L)
+{
+	Message *m = instance()->wait();
+	if (m)
+	{
+		int args = m->toLua(L);
+		m->release();
+		return args;
+	}
+
+	return 0;
+}
+
+int w_push(lua_State *L)
+{
+	StrongRef<Message> m(Message::fromLua(L, 1), Acquire::NORETAIN);
+
+	luax_pushboolean(L, m.get() != nullptr);
+
+	if (m.get() == nullptr)
+		return 1;
+
+	instance()->push(m);
+	return 1;
+}
+
+int w_clear(lua_State *)
+{
+	instance()->clear();
+	return 0;
+}
+
+int w_quit(lua_State *L)
+{
+	std::vector<Variant> args = {Variant::fromLua(L, 1)};
+
+	StrongRef<Message> m(new Message("quit", args), Acquire::NORETAIN);
+	instance()->push(m);
+
+	luax_pushboolean(L, true);
+	return 1;
+}
+
+// List of functions to wrap.
+static const luaL_Reg functions[] =
+{
+	{ "pump", w_pump },
+	{ "poll", w_poll },
+	{ "wait", w_wait },
+	{ "push", w_push },
+	{ "clear", w_clear },
+	{ "quit", w_quit },
+	{ 0, 0 }
+};
+
+extern "C" int luaopen_love_event(lua_State *L)
+{
+	Event *instance = instance();
+	if (instance == nullptr)
+	{
+		luax_catchexcept(L, [&](){ instance = new love::event::sdl::Event(); });
+	}
+	else
+		instance->retain();
+
+	WrappedModule w;
+	w.module = instance;
+	w.name = "event";
+	w.type = MODULE_ID;
+	w.functions = functions;
+	w.types = nullptr;
+
+	int ret = luax_register_module(L, w);
+
+	return ret;
+}
+
+} // event
+} // love
diff --git a/src/modules/event/wrap_Event.h b/src/modules/event/wrap_Event.h
new file mode 100644
index 0000000..cb29742
--- /dev/null
+++ b/src/modules/event/wrap_Event.h
@@ -0,0 +1,38 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#ifndef LOVE_EVENT_WRAP_EVENT_H
+#define LOVE_EVENT_WRAP_EVENT_H
+
+// LOVE
+#include "common/config.h"
+#include "Event.h"
+
+namespace love
+{
+namespace event
+{
+
+extern "C" LOVE_EXPORT int luaopen_love_event(lua_State *L);
+
+} // event
+} // love
+
+#endif // LOVE_EVENT_WRAP_EVENT_H
diff --git a/src/modules/filesystem/DroppedFile.cpp b/src/modules/filesystem/DroppedFile.cpp
new file mode 100644
index 0000000..a6b6358
--- /dev/null
+++ b/src/modules/filesystem/DroppedFile.cpp
@@ -0,0 +1,256 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+// LOVE
+#include "DroppedFile.h"
+#include "common/utf8.h"
+
+// Assume POSIX or Visual Studio.
+#include <sys/types.h>
+#include <sys/stat.h>
+
+#ifdef LOVE_WINDOWS
+#include <wchar.h>
+#else
+#include <unistd.h> // POSIX.
+#endif
+
+namespace love
+{
+namespace filesystem
+{
+
+DroppedFile::DroppedFile(const std::string &filename)
+	: filename(filename)
+	, file(nullptr)
+	, mode(MODE_CLOSED)
+	, bufferMode(BUFFER_NONE)
+	, bufferSize(0)
+{
+}
+
+DroppedFile::~DroppedFile()
+{
+	if (mode != MODE_CLOSED)
+		close();
+}
+
+bool DroppedFile::open(Mode newmode)
+{
+	if (newmode == MODE_CLOSED)
+		return true;
+
+	// File already open?
+	if (file != nullptr)
+		return false;
+
+#ifdef LOVE_WINDOWS
+	// make sure non-ASCII filenames work.
+	std::wstring modestr = to_widestr(getModeString(newmode));
+	std::wstring wfilename = to_widestr(filename);
+
+	file = _wfopen(wfilename.c_str(), modestr.c_str());
+#else
+	file = fopen(filename.c_str(), getModeString(newmode));
+#endif
+
+	if (newmode == MODE_READ && file == nullptr)
+		throw love::Exception("Could not open file %s. Does not exist.", filename.c_str());
+
+	mode = newmode;
+
+	if (file != nullptr && !setBuffer(bufferMode, bufferSize))
+	{
+		// Revert to buffer defaults if we don't successfully set the buffer.
+		bufferMode = BUFFER_NONE;
+		bufferSize = 0;
+	}
+
+	return file != nullptr;
+}
+
+bool DroppedFile::close()
+{
+	if (file == nullptr || fclose(file) != 0)
+		return false;
+
+	mode = MODE_CLOSED;
+	file = nullptr;
+
+	return true;
+}
+
+bool DroppedFile::isOpen() const
+{
+	return mode != MODE_CLOSED && file != nullptr;
+}
+
+int64 DroppedFile::getSize()
+{
+#ifdef LOVE_WINDOWS
+
+	// make sure non-ASCII filenames work.
+	std::wstring wfilename = to_widestr(filename);
+
+	struct _stat buf;
+	if (_wstat(wfilename.c_str(), &buf) != 0)
+		return -1;
+
+	return (int64) buf.st_size;
+
+#else
+
+	// Assume POSIX support...
+	struct stat buf;
+	if (stat(filename.c_str(), &buf) != 0)
+		return -1;
+
+	return (int64) buf.st_size;
+
+#endif
+}
+
+int64 DroppedFile::read(void *dst, int64 size)
+{
+	if (!file || mode != MODE_READ)
+		throw love::Exception("File is not opened for reading.");
+
+	if (size < 0)
+		throw love::Exception("Invalid read size.");
+
+	size_t read = fread(dst, 1, (size_t) size, file);
+
+	return (int64) read;
+}
+
+bool DroppedFile::write(const void *data, int64 size)
+{
+	if (!file || (mode != MODE_WRITE && mode != MODE_APPEND))
+		throw love::Exception("File is not opened for writing.");
+
+	if (size < 0)
+		throw love::Exception("Invalid write size.");
+
+	int64 written = (int64) fwrite(data, 1, (size_t) size, file);
+
+	return written == size;
+}
+
+bool DroppedFile::flush()
+{
+	if (!file || (mode != MODE_WRITE && mode != MODE_APPEND))
+		throw love::Exception("File is not opened for writing.");
+
+	return fflush(file) == 0;
+}
+
+bool DroppedFile::isEOF()
+{
+	return file == nullptr || feof(file) != 0;
+}
+
+int64 DroppedFile::tell()
+{
+	if (file == nullptr)
+		return -1;
+
+	return (int64) ftell(file);
+}
+
+bool DroppedFile::seek(uint64 pos)
+{
+	return file != nullptr && fseek(file, (long) pos, SEEK_SET) == 0;
+}
+
+bool DroppedFile::setBuffer(BufferMode bufmode, int64 size)
+{
+	if (size < 0)
+		return false;
+
+	if (bufmode == BUFFER_NONE)
+		size = 0;
+
+	// If the file isn't open, we'll make sure the buffer values are set in
+	// DroppedFile::open.
+	if (!isOpen())
+	{
+		bufferMode = bufmode;
+		bufferSize = size;
+		return true;
+	}
+
+	int vbufmode;
+	switch (bufmode)
+	{
+	case File::BUFFER_NONE:
+	default:
+		vbufmode = _IONBF;
+		break;
+	case File::BUFFER_LINE:
+		vbufmode = _IOLBF;
+		break;
+	case File::BUFFER_FULL:
+		vbufmode = _IOFBF;
+		break;
+	}
+
+	if (setvbuf(file, nullptr, vbufmode, (size_t) size) != 0)
+		return false;
+
+	bufferMode = bufmode;
+	bufferSize = size;
+
+	return true;
+}
+
+File::BufferMode DroppedFile::getBuffer(int64 &size) const
+{
+	size = bufferSize;
+	return bufferMode;
+}
+
+const std::string &DroppedFile::getFilename() const
+{
+	return filename;
+}
+
+File::Mode DroppedFile::getMode() const
+{
+	return mode;
+}
+
+const char *DroppedFile::getModeString(Mode mode)
+{
+	switch (mode)
+	{
+	case File::MODE_CLOSED:
+	default:
+		return "c";
+	case File::MODE_READ:
+		return "rb";
+	case File::MODE_WRITE:
+		return "wb";
+	case File::MODE_APPEND:
+		return "ab";
+	}
+}
+
+} // filesystem
+} // love
diff --git a/src/modules/filesystem/DroppedFile.h b/src/modules/filesystem/DroppedFile.h
new file mode 100644
index 0000000..c3b2ae4
--- /dev/null
+++ b/src/modules/filesystem/DroppedFile.h
@@ -0,0 +1,83 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#ifndef LOVE_FILESYSTEM_DROPPED_FILE_H
+#define LOVE_FILESYSTEM_DROPPED_FILE_H
+
+// LOVE
+#include "common/config.h"
+#include "File.h"
+
+// C
+#include <cstdio>
+
+namespace love
+{
+namespace filesystem
+{
+
+/**
+ * File which is created when a user drags and drops an actual file onto the
+ * LOVE game. Uses C's stdio. Filenames are system-dependent full paths.
+ **/
+class DroppedFile : public File
+{
+public:
+
+	DroppedFile(const std::string &filename);
+	virtual ~DroppedFile();
+
+	// Implements File.
+	using File::read;
+	using File::write;
+	bool open(Mode mode) override;
+	bool close() override;
+	bool isOpen() const override;
+	int64 getSize() override;
+	int64 read(void *dst, int64 size) override;
+	bool write(const void *data, int64 size) override;
+	bool flush() override;
+	bool isEOF() override;
+	int64 tell() override;
+	bool seek(uint64 pos) override;
+	bool setBuffer(BufferMode bufmode, int64 size) override;
+	BufferMode getBuffer(int64 &size) const override;
+	Mode getMode() const override;
+	const std::string &getFilename() const override;
+
+private:
+
+	static const char *getModeString(Mode mode);
+
+	std::string filename;
+
+	FILE *file;
+
+	Mode mode;
+
+	BufferMode bufferMode;
+	int64 bufferSize;
+
+}; // DroppedFile
+
+} // filesystem
+} // love
+
+#endif // LOVE_FILESYSTEM_DROPPED_FILE_H
diff --git a/src/modules/filesystem/File.cpp b/src/modules/filesystem/File.cpp
index ef20621..16cc10b 100644
--- a/src/modules/filesystem/File.cpp
+++ b/src/modules/filesystem/File.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -29,6 +29,68 @@ File::~File()
 {
 }
 
+FileData *File::read(int64 size)
+{
+	bool isopen = isOpen();
+
+	if (!isopen && !open(MODE_READ))
+		throw love::Exception("Could not read file %s.", getFilename().c_str());
+
+	int64 max = getSize();
+	int64 cur = tell();
+	size = (size == ALL) ? max : size;
+
+	if (size < 0)
+		throw love::Exception("Invalid read size.");
+
+	// Clamping because the file offset may be in a weird position.
+	if (cur < 0)
+		cur = 0;
+	else if (cur > max)
+		cur = max;
+
+	if (cur + size > max)
+		size = max - cur;
+
+	FileData *fileData = new FileData(size, getFilename());
+	int64 bytesRead = read(fileData->getData(), size);
+
+	if (bytesRead < 0 || (bytesRead == 0 && bytesRead != size))
+	{
+		delete fileData;
+		throw love::Exception("Could not read from file.");
+	}
+
+	if (bytesRead < size)
+	{
+		FileData *tmpFileData = new FileData(bytesRead, getFilename());
+		memcpy(tmpFileData->getData(), fileData->getData(), (size_t) bytesRead);
+		fileData->release();
+		fileData = tmpFileData;
+	}
+
+	if (!isopen)
+		close();
+
+	return fileData;
+}
+
+bool File::write(const Data *data, int64 size)
+{
+	return write(data->getData(), (size == ALL) ? data->getSize() : size);
+}
+
+std::string File::getExtension() const
+{
+	const std::string &filename = getFilename();
+	std::string::size_type idx = filename.rfind('.');
+
+	if (idx != std::string::npos)
+		return filename.substr(idx+1);
+	else
+		return std::string();
+}
+
 bool File::getConstant(const char *in, Mode &out)
 {
 	return modes.find(in, out);
@@ -51,10 +113,10 @@ bool File::getConstant(BufferMode in, const char *&out)
 
 StringMap<File::Mode, File::MODE_MAX_ENUM>::Entry File::modeEntries[] =
 {
-	{"c", File::CLOSED},
-	{"r", File::READ},
-	{"w", File::WRITE},
-	{"a", File::APPEND},
+	{"c", File::MODE_CLOSED},
+	{"r", File::MODE_READ},
+	{"w", File::MODE_WRITE},
+	{"a", File::MODE_APPEND},
 };
 
 StringMap<File::Mode, File::MODE_MAX_ENUM> File::modes(File::modeEntries, sizeof(File::modeEntries));
diff --git a/src/modules/filesystem/File.h b/src/modules/filesystem/File.h
index e0be859..850be71 100644
--- a/src/modules/filesystem/File.h
+++ b/src/modules/filesystem/File.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -49,10 +49,10 @@ public:
 	 **/
 	enum Mode
 	{
-		CLOSED,
-		READ,
-		WRITE,
-		APPEND,
+		MODE_CLOSED,
+		MODE_READ,
+		MODE_WRITE,
+		MODE_APPEND,
 		MODE_MAX_ENUM
 	};
 
@@ -77,7 +77,7 @@ public:
 	/**
 	 * Opens the file in a certain mode.
 	 *
-	 * @param mode READ, WRITE, APPEND.
+	 * @param mode MODE_READ, MODE_WRITE, MODE_APPEND.
 	 * @return True if successful, false otherwise.
 	 **/
 	virtual bool open(Mode mode) = 0;
@@ -107,7 +107,7 @@ public:
 	 * @param size The number of bytes to attempt reading, or -1 for EOF.
 	 * @return A newly allocated Data object.
 	 **/
-	virtual FileData *read(int64 size = ALL) = 0;
+	virtual FileData *read(int64 size = ALL);
 
 	/**
 	 * Reads data into the destination buffer.
@@ -134,7 +134,7 @@ public:
 	 * @param size The number of bytes to attempt writing, or -1 for everything.
 	 * @return True of success, false otherwise.
 	 **/
-	virtual bool write(const Data *data, int64 size = ALL) = 0;
+	virtual bool write(const Data *data, int64 size = ALL);
 
 	/**
 	 * Flushes the currently buffered file data to disk. Only applicable in
@@ -147,7 +147,7 @@ public:
 	 *
 	 * @return True if EOF, false otherwise.
 	 **/
-	virtual bool eof() = 0;
+	virtual bool isEOF() = 0;
 
 	/**
 	 * Gets the current position in the File.
@@ -192,13 +192,13 @@ public:
 	 * Gets the filename for this File, or empty string if none.
 	 * @return The filename for this File.
 	 **/
-	virtual std::string getFilename() const = 0;
+	virtual const std::string &getFilename() const = 0;
 
 	/**
 	 * Gets the file extension for this File, or empty string if none.
 	 * @return The file extension for this File (without the dot).
 	 **/
-	virtual std::string getExtension() const = 0;
+	virtual std::string getExtension() const;
 
 	static bool getConstant(const char *in, Mode &out);
 	static bool getConstant(Mode in, const char *&out);
diff --git a/src/modules/filesystem/FileData.cpp b/src/modules/filesystem/FileData.cpp
index 4da8ea4..4e0f397 100644
--- a/src/modules/filesystem/FileData.cpp
+++ b/src/modules/filesystem/FileData.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -30,10 +30,19 @@ namespace filesystem
 {
 
 FileData::FileData(uint64 size, const std::string &filename)
-	: data(new char[(size_t) size])
+	: data(nullptr)
 	, size((size_t) size)
 	, filename(filename)
 {
+	try
+	{
+		data = new char[(size_t) size];
+	}
+	catch (std::bad_alloc &)
+	{
+		throw love::Exception("Out of memory.");
+	}
+
 	if (filename.rfind('.') != std::string::npos)
 		extension = filename.substr(filename.rfind('.')+1);
 }
@@ -69,7 +78,7 @@ bool FileData::getConstant(const char *in, Decoder &out)
 	return decoders.find(in, out);
 }
 
-bool FileData::getConstant(Decoder in, const char  *&out)
+bool FileData::getConstant(Decoder in, const char *&out)
 {
 	return decoders.find(in, out);
 }
diff --git a/src/modules/filesystem/FileData.h b/src/modules/filesystem/FileData.h
index 55a0eee..7106cdb 100644
--- a/src/modules/filesystem/FileData.h
+++ b/src/modules/filesystem/FileData.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -55,7 +55,7 @@ public:
 	const std::string &getExtension() const;
 
 	static bool getConstant(const char *in, Decoder &out);
-	static bool getConstant(Decoder in, const char  *&out);
+	static bool getConstant(Decoder in, const char *&out);
 
 private:
 
diff --git a/src/modules/filesystem/Filesystem.cpp b/src/modules/filesystem/Filesystem.cpp
new file mode 100644
index 0000000..571a505
--- /dev/null
+++ b/src/modules/filesystem/Filesystem.cpp
@@ -0,0 +1,115 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+// LOVE
+#include "Filesystem.h"
+#include "common/utf8.h"
+
+// Assume POSIX or Visual Studio.
+#include <sys/types.h>
+#include <sys/stat.h>
+
+#if defined(LOVE_MACOSX)
+#include "common/macosx.h"
+#elif defined(LOVE_IOS)
+#include "common/ios.h"
+#elif defined(LOVE_WINDOWS)
+#include <windows.h>
+#include "common/utf8.h"
+#elif defined(LOVE_LINUX)
+#include <unistd.h>
+#endif
+
+namespace love
+{
+namespace filesystem
+{
+
+Filesystem::Filesystem()
+{
+}
+
+Filesystem::~Filesystem()
+{
+}
+
+void Filesystem::setAndroidSaveExternal(bool useExternal)
+{	
+	this->useExternal = useExternal;
+}
+
+bool Filesystem::isAndroidSaveExternal() const
+{ 
+	return useExternal;
+}
+
+bool Filesystem::isRealDirectory(const std::string &path) const
+{
+#ifdef LOVE_WINDOWS
+	// make sure non-ASCII paths work.
+	std::wstring wpath = to_widestr(path);
+
+	struct _stat buf;
+	if (_wstat(wpath.c_str(), &buf) != 0)
+		return false;
+
+	return (buf.st_mode & _S_IFDIR) == _S_IFDIR;
+#else
+	// Assume POSIX support...
+	struct stat buf;
+	if (stat(path.c_str(), &buf) != 0)
+		return false;
+
+	return S_ISDIR(buf.st_mode) != 0;
+#endif
+}
+
+std::string Filesystem::getExecutablePath() const
+{
+#if defined(LOVE_MACOSX)
+	return love::macosx::getExecutablePath();
+#elif defined(LOVE_IOS)
+	return love::ios::getExecutablePath();
+#elif defined(LOVE_WINDOWS)
+
+	wchar_t buffer[MAX_PATH + 1] = {0};
+
+	if (GetModuleFileNameW(nullptr, buffer, MAX_PATH) == 0)
+		return "";
+
+	return to_utf8(buffer);
+
+#elif defined(LOVE_LINUX)
+
+	char buffer[2048] = {0};
+
+	ssize_t len = readlink("/proc/self/exe", buffer, 2048);
+	if (len <= 0)
+		return "";
+
+	return std::string(buffer, len);
+
+#else
+#error Missing implementation for Filesystem::getExecutablePath!
+#endif
+}
+
+} // filesystem
+} // love
diff --git a/src/modules/filesystem/Filesystem.h b/src/modules/filesystem/Filesystem.h
new file mode 100644
index 0000000..993f351
--- /dev/null
+++ b/src/modules/filesystem/Filesystem.h
@@ -0,0 +1,289 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#ifndef LOVE_FILESYSTEM_FILESYSTEM_H
+#define LOVE_FILESYSTEM_FILESYSTEM_H
+
+// LOVE
+#include "common/config.h"
+#include "common/Module.h"
+#include "common/int.h"
+#include "FileData.h"
+#include "File.h"
+
+// C++
+#include <string>
+#include <vector>
+
+// In Windows, we would like to use "LOVE" as the
+// application folder, but in Linux, we like .love.
+#define LOVE_APPDATA_PREFIX ""
+#ifdef LOVE_WINDOWS
+#	define LOVE_APPDATA_FOLDER "LOVE"
+#	define LOVE_PATH_SEPARATOR "/"
+#	define LOVE_MAX_PATH _MAX_PATH
+#else
+#	if defined(LOVE_MACOSX) || defined(LOVE_IOS)
+#		define LOVE_APPDATA_FOLDER "LOVE"
+#	elif defined(LOVE_LINUX)
+#		define LOVE_APPDATA_FOLDER "love"
+#	else
+#		define LOVE_APPDATA_PREFIX "."
+#		define LOVE_APPDATA_FOLDER "love"
+#	endif
+#	define LOVE_PATH_SEPARATOR "/"
+#	define LOVE_MAX_PATH MAXPATHLEN
+#endif
+
+namespace love
+{
+namespace filesystem
+{
+
+class Filesystem : public Module
+{
+public:
+
+	Filesystem();
+	virtual ~Filesystem();
+
+	// Implements Module.
+	virtual ModuleType getModuleType() const { return M_FILESYSTEM; }
+
+	virtual void init(const char *arg0) = 0;
+
+	virtual void setFused(bool fused) = 0;
+	virtual bool isFused() const = 0;
+
+	/**
+	 * This sets up the save directory. If the
+	 * it is already set up, nothing happens.
+	 * @return True on success, false otherwise.
+	 **/
+	virtual bool setupWriteDirectory() = 0;
+
+	/**
+	 * This sets the save location on Android. 
+	 * False for internal, true for external
+	 * @param external Bool for whether 
+	 * Android should use external file storage.
+	**/
+	virtual void setAndroidSaveExternal(bool useExternal = false);
+
+	/**
+	 * Gets whether the Android save is external.
+	 * Returns a bool.
+	**/
+	virtual bool isAndroidSaveExternal() const; 
+
+	/**
+	 * Sets the name of the save folder.
+	 * @param ident The name of the game. Will be used to
+	 * to create the folder in the LOVE data folder.
+	 **/
+	virtual bool setIdentity(const char *ident, bool appendToPath = false) = 0;
+	virtual const char *getIdentity() const = 0;
+
+	/**
+	 * Sets the path to the game source.
+	 * This can only be set once.
+	 * @param source Path to a directory or a .love-file.
+	 **/
+	virtual bool setSource(const char *source) = 0;
+
+	/**
+	 * Gets the path to the game source.
+	 * Returns a 0-length string if the source has not been set.
+	 **/
+	virtual const char *getSource() const = 0;
+
+	virtual bool mount(const char *archive, const char *mountpoint, bool appendToPath = false) = 0;
+	virtual bool unmount(const char *archive) = 0;
+
+	/**
+	 * Creates a new file.
+	 **/
+	virtual File *newFile(const char *filename) const = 0;
+
+	/**
+	 * Creates a new FileData object. Data will be copied.
+	 * @param data Pointer to the data.
+	 * @param size The size of the data.
+	 * @param filename The full filename used to file type identification.
+	 **/
+	virtual FileData *newFileData(void *data, unsigned int size, const char *filename) const = 0;
+
+	/**
+	 * Creates a new FileData object from base64 data.
+	 * @param b64 The base64 data.
+	 **/
+	virtual FileData *newFileData(const char *b64, const char *filename) const = 0;
+
+	/**
+	 * Gets the current working directory.
+	 **/
+	virtual const char *getWorkingDirectory() = 0;
+
+	/**
+	 * Gets the user home directory.
+	 **/
+	virtual std::string getUserDirectory() = 0;
+
+	/**
+	 * Gets the APPDATA directory. On Windows, this is the folder
+	 * in the %APPDATA% enviroment variable. On Linux, this is the
+	 * user home folder.
+	 **/
+	virtual std::string getAppdataDirectory() = 0;
+
+	/**
+	 * Gets the full path of the save folder.
+	 **/
+	virtual const char *getSaveDirectory() = 0;
+
+	/**
+	 * Gets the full path to the directory containing the game source.
+	 * For example if the game source is C:\Games\mygame.love, this will return
+	 * C:\Games.
+	 **/
+	virtual std::string getSourceBaseDirectory() const = 0;
+
+	/**
+	 * Gets the real directory path containing the file.
+	 **/
+	virtual std::string getRealDirectory(const char *filename) const = 0;
+
+	/**
+	 * Checks if a path exists.
+	 * @param path The path to check.
+	 **/
+	virtual bool exists(const char *path) const = 0;
+
+	/**
+	 * Checks if a path is a directory.
+	 * @param dir The directory name to check.
+	 **/
+	virtual bool isDirectory(const char *dir) const = 0;
+
+	/**
+	 * Checks if a filename exists.
+	 * @param file The filename to check.
+	 **/
+	virtual bool isFile(const char *file) const = 0;
+
+	/**
+	 * Gets whether a filepath is actually a symlink.
+	 * Always returns false if symlinks are not enabled.
+	 **/
+	virtual bool isSymlink(const char *filename) const = 0;
+
+	/**
+	 * Creates a directory. Write dir must be set.
+	 * @param dir The directory to create.
+	 **/
+	virtual bool createDirectory(const char *dir) = 0;
+
+	/**
+	 * Removes a file (or directory).
+	 * @param file The file or directory to remove.
+	 **/
+	virtual bool remove(const char *file) = 0;
+
+	/**
+	 * Reads data from a file.
+	 * @param filename The name of the file to read from.
+	 * @param size The size in bytes of the data to read.
+	 **/
+	virtual FileData *read(const char *filename, int64 size = File::ALL) const = 0;
+
+	/**
+	 * Write data to a file.
+	 * @param filename The name of the file to write to.
+	 * @param data The data to write.
+	 * @param size The size in bytes of the data to write.
+	 **/
+	virtual void write(const char *filename, const void *data, int64 size) const = 0;
+
+	/**
+	 * Append data to a file, creating it if it doesn't exist.
+	 * @param filename The name of the file to write to.
+	 * @param data The data to append.
+	 * @param size The size in bytes of the data to append.
+	 **/
+	virtual void append(const char *filename, const void *data, int64 size) const = 0;
+
+	/**
+	 * This "native" method returns a table of all
+	 * files in a given directory.
+	 **/
+	virtual void getDirectoryItems(const char *dir, std::vector<std::string> &items) = 0;
+
+	/**
+	 * Gets the last modification time of a file, in seconds
+	 * since the Unix epoch.
+	 * @param filename The name of the file.
+	 **/
+	virtual int64 getLastModified(const char *filename) const = 0;
+
+	/**
+	 * Gets the size of a file in bytes.
+	 * @param filename The name of the file.
+	 **/
+	virtual int64 getSize(const char *filename) const = 0;
+
+	/**
+	 * Enable or disable symbolic link support in love.filesystem.
+	 **/
+	virtual void setSymlinksEnabled(bool enable) = 0;
+
+	/**
+	 * Gets whether symbolic link support is enabled.
+	 **/
+	virtual bool areSymlinksEnabled() const = 0;
+
+	// Require path accessors
+	// Not const because it's R/W
+	virtual std::vector<std::string> &getRequirePath() = 0;
+
+	/**
+	 * Allows a full (OS-dependent) path to be used with Filesystem::mount.
+	 **/
+	virtual void allowMountingForPath(const std::string &path) = 0;
+
+	/**
+	 * Gets whether the given full (OS-dependent) path is a directory.
+	 **/
+	virtual bool isRealDirectory(const std::string &path) const;
+
+	/**
+	 * Gets the full platform-dependent path to the executable.
+	 **/
+	virtual std::string getExecutablePath() const;
+
+private:
+
+	//should we save external or internal for Android
+	bool useExternal;
+}; // Filesystem
+
+} // filesystem
+} // love
+
+#endif // LOVE_FILESYSTEM_FILESYSTEM_H
diff --git a/src/modules/filesystem/physfs/File.cpp b/src/modules/filesystem/physfs/File.cpp
index ce2ac50..f676ed9 100644
--- a/src/modules/filesystem/physfs/File.cpp
+++ b/src/modules/filesystem/physfs/File.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -31,15 +31,16 @@ namespace love
 {
 namespace filesystem
 {
-namespace physfs
-{
 
 extern bool hack_setupWriteDirectory();
 
+namespace physfs
+{
+
 File::File(const std::string &filename)
 	: filename(filename)
-	, file(0)
-	, mode(CLOSED)
+	, file(nullptr)
+	, mode(MODE_CLOSED)
 	, bufferMode(BUFFER_NONE)
 	, bufferSize(0)
 {
@@ -47,132 +48,104 @@ File::File(const std::string &filename)
 
 File::~File()
 {
-	if (mode != CLOSED)
+	if (mode != MODE_CLOSED)
 		close();
 }
 
 bool File::open(Mode mode)
 {
-	if (mode == CLOSED)
+	if (mode == MODE_CLOSED)
 		return true;
 
+	if (!PHYSFS_isInit())
+		throw love::Exception("PhysFS is not initialized.");
+
 	// File must exist if read mode.
-	if ((mode == READ) && !PHYSFS_exists(filename.c_str()))
+	if ((mode == MODE_READ) && !PHYSFS_exists(filename.c_str()))
 		throw love::Exception("Could not open file %s. Does not exist.", filename.c_str());
 
 	// Check whether the write directory is set.
-	if ((mode == APPEND || mode == WRITE) && (PHYSFS_getWriteDir() == 0) && !hack_setupWriteDirectory())
+	if ((mode == MODE_APPEND || mode == MODE_WRITE) && (PHYSFS_getWriteDir() == 0) && !hack_setupWriteDirectory())
 		throw love::Exception("Could not set write directory.");
 
 	// File already open?
-	if (file != 0)
+	if (file != nullptr)
 		return false;
 
-	this->mode = mode;
+	PHYSFS_getLastError(); // Clear the error buffer.
+	PHYSFS_File *handle = nullptr;
 
 	switch (mode)
 	{
-	case READ:
-		file = PHYSFS_openRead(filename.c_str());
+	case MODE_READ:
+		handle = PHYSFS_openRead(filename.c_str());
 		break;
-	case APPEND:
-		file = PHYSFS_openAppend(filename.c_str());
+	case MODE_APPEND:
+		handle = PHYSFS_openAppend(filename.c_str());
 		break;
-	case WRITE:
-		file = PHYSFS_openWrite(filename.c_str());
+	case MODE_WRITE:
+		handle = PHYSFS_openWrite(filename.c_str());
 		break;
 	default:
 		break;
 	}
 
-	if (file != 0 && !setBuffer(bufferMode, bufferSize))
+	if (handle == nullptr)
+	{
+		const char *err = PHYSFS_getLastError();
+		if (err == nullptr)
+			err = "unknown error";
+		throw love::Exception("Could not open file %s (%s)", filename.c_str(), err);
+	}
+
+	file = handle;
+
+	this->mode = mode;
+
+	if (file != nullptr && !setBuffer(bufferMode, bufferSize))
 	{
 		// Revert to buffer defaults if we don't successfully set the buffer.
 		bufferMode = BUFFER_NONE;
 		bufferSize = 0;
 	}
 
-	return (file != 0);
+	return (file != nullptr);
 }
 
 bool File::close()
 {
-	if (!PHYSFS_close(file))
+	if (file == nullptr || !PHYSFS_close(file))
 		return false;
-	mode = CLOSED;
-	file = 0;
+
+	mode = MODE_CLOSED;
+	file = nullptr;
+
 	return true;
 }
 
 bool File::isOpen() const
 {
-	return mode != CLOSED && file != 0;
+	return mode != MODE_CLOSED && file != nullptr;
 }
 
 int64 File::getSize()
 {
 	// If the file is closed, open it to
 	// check the size.
-	if (file == 0)
+	if (file == nullptr)
 	{
-		open(READ);
-		int64 size = (int64)PHYSFS_fileLength(file);
+		open(MODE_READ);
+		int64 size = (int64) PHYSFS_fileLength(file);
 		close();
 		return size;
 	}
 
-	return (int64)PHYSFS_fileLength(file);
-}
-
-
-FileData *File::read(int64 size)
-{
-	bool isOpen = (file != 0);
-
-	if (!isOpen && !open(READ))
-		throw love::Exception("Could not read file %s.", filename.c_str());
-
-	int64 max = getSize();
-	int64 cur = tell();
-	size = (size == ALL) ? max : size;
-
-	if (size < 0)
-		throw love::Exception("Invalid read size.");
-
-	// Clamping because the file offset may be in a weird position.
-	if (cur < 0)
-		cur = 0;
-	else if (cur > max)
-		cur = max;
-
-	if (cur + size > max)
-		size = max - cur;
-
-	FileData *fileData = new FileData(size, getFilename());
-	int64 bytesRead = read(fileData->getData(), size);
-
-	if (bytesRead < 0 || (bytesRead == 0 && bytesRead != size))
-	{
-		delete fileData;
-		throw love::Exception("Could not read from file.");
-	}
-	if (bytesRead < size)
-	{
-		FileData *tmpFileData = new FileData(bytesRead, getFilename());
-		memcpy(tmpFileData->getData(), fileData->getData(), (size_t) bytesRead);
-		delete fileData;
-		fileData = tmpFileData;
-	}
-
-	if (!isOpen)
-		close();
-
-	return fileData;
+	return (int64) PHYSFS_fileLength(file);
 }
 
 int64 File::read(void *dst, int64 size)
 {
-	if (!file || mode != READ)
+	if (!file || mode != MODE_READ)
 		throw love::Exception("File is not opened for reading.");
 
 	int64 max = (int64)PHYSFS_fileLength(file);
@@ -184,14 +157,18 @@ int64 File::read(void *dst, int64 size)
 	if (size < 0)
 		throw love::Exception("Invalid read size.");
 
+#ifdef LOVE_USE_PHYSFS_2_1
+	int64 read = PHYSFS_readBytes(file, dst, (PHYSFS_uint64) size);
+#else
 	int64 read = (int64)PHYSFS_read(file, dst, 1, (PHYSFS_uint32) size);
+#endif
 
 	return read;
 }
 
 bool File::write(const void *data, int64 size)
 {
-	if (!file || (mode != WRITE && mode != APPEND))
+	if (!file || (mode != MODE_WRITE && mode != MODE_APPEND))
 		throw love::Exception("File is not opened for writing.");
 
 	// Another clamp, for the time being.
@@ -201,7 +178,11 @@ bool File::write(const void *data, int64 size)
 		throw love::Exception("Invalid write size.");
 
 	// Try to write.
-	int64 written = static_cast<int64>(PHYSFS_write(file, data, 1, (PHYSFS_uint32) size));
+#ifdef LOVE_USE_PHYSFS_2_1
+	int64 written = PHYSFS_writeBytes(file, data, (PHYSFS_uint64) size);
+#else
+	int64 written = (int64) PHYSFS_write(file, data, 1, (PHYSFS_uint32) size);
+#endif
 
 	// Check that correct amount of data was written.
 	if (written != size)
@@ -217,14 +198,9 @@ bool File::write(const void *data, int64 size)
 	return true;
 }
 
-bool File::write(const Data *data, int64 size)
-{
-	return write(data->getData(), (size == ALL) ? data->getSize() : size);
-}
-
 bool File::flush()
 {
-	if (!file || (mode != WRITE && mode != APPEND))
+	if (!file || (mode != MODE_WRITE && mode != MODE_APPEND))
 		throw love::Exception("File is not opened for writing.");
 
 	return PHYSFS_flush(file) != 0;
@@ -247,16 +223,14 @@ inline bool test_eof(File *, PHYSFS_File *file)
 }
 #endif
 
-bool File::eof()
+bool File::isEOF()
 {
-	if (file == 0 || test_eof(this, file))
-		return true;
-	return false;
+	return file == nullptr || test_eof(this, file);
 }
 
 int64 File::tell()
 {
-	if (file == 0)
+	if (file == nullptr)
 		return -1;
 
 	return (int64) PHYSFS_tell(file);
@@ -264,23 +238,17 @@ int64 File::tell()
 
 bool File::seek(uint64 pos)
 {
-	if (file == 0)
-		return false;
-
-	if (!PHYSFS_seek(file, (PHYSFS_uint64) pos))
-		return false;
-	return true;
+	return file != nullptr && PHYSFS_seek(file, (PHYSFS_uint64) pos) != 0;
 }
 
 bool File::setBuffer(BufferMode bufmode, int64 size)
 {
-	// No negativity allowed!
 	if (size < 0)
 		return false;
 
 	// If the file isn't open, we'll make sure the buffer values are set in
 	// File::open.
-	if (file == 0 || mode == CLOSED)
+	if (!isOpen())
 	{
 		bufferMode = bufmode;
 		bufferSize = size;
@@ -317,21 +285,11 @@ File::BufferMode File::getBuffer(int64 &size) const
 	return bufferMode;
 }
 
-std::string File::getFilename() const
+const std::string &File::getFilename() const
 {
 	return filename;
 }
 
-std::string File::getExtension() const
-{
-	std::string::size_type idx = filename.rfind('.');
-
-	if (idx != std::string::npos)
-		return filename.substr(idx+1);
-	else
-		return std::string();
-}
-
 filesystem::File::Mode File::getMode() const
 {
 	return mode;
diff --git a/src/modules/filesystem/physfs/File.h b/src/modules/filesystem/physfs/File.h
index a3fe337..010542d 100644
--- a/src/modules/filesystem/physfs/File.h
+++ b/src/modules/filesystem/physfs/File.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -22,10 +22,11 @@
 #define LOVE_FILESYSTEM_PHYSFS_FILE_H
 
 // LOVE
+#include "common/config.h"
 #include "filesystem/File.h"
 
 // PhysFS
-#ifdef LOVE_MACOSX_USE_FRAMEWORKS
+#ifdef LOVE_APPLE_USE_FRAMEWORKS
 #include <physfs/physfs.h>
 #else
 #include <physfs.h>
@@ -34,6 +35,12 @@
 // STD
 #include <string>
 
+// These platforms always use PhysFS 2.1.
+#if (defined(LOVE_IOS) || defined(LOVE_ANDROID)) \
+&& (PHYSFS_VER_MAJOR == 2 && PHYSFS_VER_MINOR >= 1)
+#define LOVE_USE_PHYSFS_2_1
+#endif
+
 namespace love
 {
 namespace filesystem
@@ -54,23 +61,22 @@ public:
 	virtual ~File();
 
 	// Implements love::filesystem::File.
-	bool open(Mode mode);
-	bool close();
-	bool isOpen() const;
-	int64 getSize();
-	FileData *read(int64 size = ALL);
-	int64 read(void *dst, int64 size);
-	bool write(const void *data, int64 size);
-	bool write(const Data *data, int64 size = ALL);
-	bool flush();
-	bool eof();
-	int64 tell();
-	bool seek(uint64 pos);
-	bool setBuffer(BufferMode bufmode, int64 size);
-	BufferMode getBuffer(int64 &size) const;
-	Mode getMode() const;
-	std::string getFilename() const;
-	std::string getExtension() const;
+	using love::filesystem::File::read;
+	using love::filesystem::File::write;
+	bool open(Mode mode) override;
+	bool close() override;
+	bool isOpen() const override;
+	int64 getSize() override;
+	virtual int64 read(void *dst, int64 size) override;
+	bool write(const void *data, int64 size) override;
+	bool flush() override;
+	bool isEOF() override;
+	int64 tell() override;
+	bool seek(uint64 pos) override;
+	bool setBuffer(BufferMode bufmode, int64 size) override;
+	BufferMode getBuffer(int64 &size) const override;
+	Mode getMode() const override;
+	const std::string &getFilename() const override;
 
 private:
 
diff --git a/src/modules/filesystem/physfs/Filesystem.cpp b/src/modules/filesystem/physfs/Filesystem.cpp
index 748dbce..4d19d58 100644
--- a/src/modules/filesystem/physfs/Filesystem.cpp
+++ b/src/modules/filesystem/physfs/Filesystem.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -18,14 +18,44 @@
  * 3. This notice may not be removed or altered from any source distribution.
  **/
 
-#include "common/config.h"
-
 #include <iostream>
+#include <sstream>
+#include <algorithm>
 
 #include "common/utf8.h"
 #include "common/b64.h"
 
 #include "Filesystem.h"
+#include "File.h"
+
+// PhysFS
+#ifdef LOVE_APPLE_USE_FRAMEWORKS
+#include <physfs/physfs.h>
+#else
+#include <physfs.h>
+#endif
+
+// For great CWD. (Current Working Directory)
+// Using this instead of boost::filesystem which totally
+// cramped our style.
+#ifdef LOVE_WINDOWS
+#	include <windows.h>
+#	include <direct.h>
+#else
+#	include <sys/param.h>
+#	include <unistd.h>
+#endif
+
+#ifdef LOVE_IOS
+#	include "common/ios.h"
+#endif
+
+#include <string>
+
+#ifdef LOVE_ANDROID
+#include <SDL.h>
+#include "common/android.h"
+#endif
 
 namespace
 {
@@ -47,6 +77,22 @@ namespace
 	{
 		return input.substr(getDriveDelim(input)+1);
 	}
+
+	std::string normalize(const std::string &input)
+	{
+		std::stringstream out;
+		bool seenSep = false, isSep = false;
+		for (size_t i = 0; i < input.size(); ++i)
+		{
+			isSep = (input[i] == LOVE_PATH_SEPARATOR[0]);
+			if (!isSep || !seenSep)
+				out << input[i];
+			seenSep = isSep;
+		}
+
+		return out.str();
+	}
+
 }
 
 namespace love
@@ -57,15 +103,15 @@ namespace physfs
 {
 
 Filesystem::Filesystem()
-	: initialized(false)
-	, fused(false)
+	: fused(false)
 	, fusedSet(false)
 {
+	requirePath = {"?.lua", "?/init.lua"};
 }
 
 Filesystem::~Filesystem()
 {
-	if (initialized)
+	if (PHYSFS_isInit())
 		PHYSFS_deinit();
 }
 
@@ -77,8 +123,10 @@ const char *Filesystem::getName() const
 void Filesystem::init(const char *arg0)
 {
 	if (!PHYSFS_init(arg0))
-		throw Exception(PHYSFS_getLastError());
-	initialized = true;
+		throw love::Exception("%s", PHYSFS_getLastError());
+
+	// Enable symlinks by default. Also fixes an issue in PhysFS 2.1-alpha.
+	setSymlinksEnabled(true);
 }
 
 void Filesystem::setFused(bool fused)
@@ -96,9 +144,9 @@ bool Filesystem::isFused() const
 	return fused;
 }
 
-bool Filesystem::setIdentity(const char *ident, bool appendToPath)
+bool Filesystem::setIdentity(const char *ident, bool appendToPath) 
 {
-	if (!initialized)
+	if (!PHYSFS_isInit())
 		return false;
 
 	std::string old_save_path = save_path_full;
@@ -116,6 +164,27 @@ bool Filesystem::setIdentity(const char *ident, bool appendToPath)
 	else
 		save_path_full += save_path_relative;
 
+	save_path_full = normalize(save_path_full);	
+	
+#ifdef LOVE_ANDROID
+	if (save_identity == "")
+		save_identity = "unnamed";
+
+	std::string storage_path;
+	if (isAndroidSaveExternal())
+		storage_path = SDL_AndroidGetExternalStoragePath();
+	else
+		storage_path = SDL_AndroidGetInternalStoragePath();
+
+	std::string save_directory = storage_path + "/save";
+
+	save_path_full = storage_path + std::string("/save/") + save_identity;
+
+	if (!love::android::directoryExists(save_path_full.c_str()) &&
+			!love::android::mkdir(save_path_full.c_str()))
+		SDL_Log("Error: Could not create save directory %s!", save_path_full.c_str());
+#endif
+
 	// We now have something like:
 	// save_identity: game
 	// save_path_relative: ./LOVE/game
@@ -124,11 +193,22 @@ bool Filesystem::setIdentity(const char *ident, bool appendToPath)
 	// We don't want old read-only save paths to accumulate when we set a new
 	// identity.
 	if (!old_save_path.empty())
+	{
+#ifdef LOVE_USE_PHYSFS_2_1
+		PHYSFS_unmount(old_save_path.c_str());
+#else
 		PHYSFS_removeFromSearchPath(old_save_path.c_str());
+#endif
+	}
 
 	// Try to add the save directory to the search path.
 	// (No error on fail, it means that the path doesn't exist).
-	PHYSFS_addToSearchPath(save_path_full.c_str(), appendToPath);
+	PHYSFS_mount(save_path_full.c_str(), nullptr, appendToPath);
+
+	// HACK: This forces setupWriteDirectory to be called the next time a file
+	// is opened for writing - otherwise it won't be called at all if it was
+	// already called at least once before.
+	PHYSFS_setWriteDir(nullptr);
 
 	return true;
 }
@@ -140,19 +220,81 @@ const char *Filesystem::getIdentity() const
 
 bool Filesystem::setSource(const char *source)
 {
-	if (!initialized)
+	if (!PHYSFS_isInit())
 		return false;
 
 	// Check whether directory is already set.
 	if (!game_source.empty())
 		return false;
 
+	std::string new_search_path = source;
+
+#ifdef LOVE_ANDROID
+	if (!love::android::createStorageDirectories())
+		SDL_Log("Error creating storage directories!");
+
+	char* game_archive_ptr = NULL;
+	size_t game_archive_size = 0;
+	bool archive_loaded = false;
+
+	// try to load the game that was sent to LÖVE via a Intent
+	archive_loaded = love::android::loadGameArchiveToMemory(love::android::getSelectedGameFile(), &game_archive_ptr, &game_archive_size);
+
+	if (!archive_loaded)
+	{
+		// try to load the game in the assets/ folder
+		archive_loaded = love::android::loadGameArchiveToMemory("game.love", &game_archive_ptr, &game_archive_size);
+	}
+
+	if (archive_loaded)
+	{
+		if (!PHYSFS_mountMemory(game_archive_ptr, game_archive_size, love::android::freeGameArchiveMemory, "archive.zip", "/", 0))
+		{
+			SDL_Log("Mounting of in-memory game archive failed!");
+			love::android::freeGameArchiveMemory(game_archive_ptr);
+			return false;
+		}
+	}
+	else
+	{
+		// try to load the game in the directory that was sent to LÖVE via an
+		// Intent ...
+		std::string game_path = std::string(love::android::getSelectedGameFile());
+
+		if (game_path == "")
+		{
+			// ... or fall back to the game at /sdcard/lovegame
+			game_path = "/sdcard/lovegame/";
+		}
+
+		SDL_RWops *sdcard_main = SDL_RWFromFile(std::string(game_path + "main.lua").c_str(), "rb");
+
+		if (sdcard_main)
+		{
+			new_search_path = game_path;
+			sdcard_main->close(sdcard_main);
+
+			if (!PHYSFS_mount(new_search_path.c_str(), nullptr, 1))
+			{
+				SDL_Log("mounting of %s failed", new_search_path.c_str());
+				return false;
+			}
+		}
+		else
+		{
+			// Neither assets/game.love or /sdcard/lovegame was mounted
+			// sucessfully, therefore simply fail.
+			return false;
+		}
+	}
+#else
 	// Add the directory.
-	if (!PHYSFS_addToSearchPath(source, 1))
+	if (!PHYSFS_mount(new_search_path.c_str(), nullptr, 1))
 		return false;
+#endif
 
 	// Save the game source.
-	game_source = std::string(source);
+	game_source = new_search_path;
 
 	return true;
 }
@@ -164,23 +306,43 @@ const char *Filesystem::getSource() const
 
 bool Filesystem::setupWriteDirectory()
 {
-	if (!initialized)
+	if (!PHYSFS_isInit())
 		return false;
 
 	// These must all be set.
 	if (save_identity.empty() || save_path_full.empty() || save_path_relative.empty())
 		return false;
 
-	// Set the appdata folder as writable directory.
+	// We need to make sure the write directory is created. To do that, we also
+	// need to make sure all its parent directories are also created.
+	std::string temp_writedir = getDriveRoot(save_path_full);
+	std::string temp_createdir = skipDriveRoot(save_path_full);
+
+	// On some sandboxed platforms, physfs will break when its write directory
+	// is the root of the drive and it tries to create a folder (even if the
+	// folder's path is in a writable location.) If the user's home folder is
+	// in the save path, we'll try starting from there instead.
+	if (save_path_full.find(getUserDirectory()) == 0)
+	{
+		temp_writedir = getUserDirectory();
+		temp_createdir = save_path_full.substr(getUserDirectory().length());
+
+		// Strip leading '/' characters from the path we want to create.
+		size_t startpos = temp_createdir.find_first_not_of('/');
+		if (startpos != std::string::npos)
+			temp_createdir = temp_createdir.substr(startpos);
+	}
+
+	// Set either '/' or the user's home as a writable directory.
 	// (We must create the save folder before mounting it).
-	if (!PHYSFS_setWriteDir(getDriveRoot(save_path_full).c_str()))
+	if (!PHYSFS_setWriteDir(temp_writedir.c_str()))
 		return false;
 
-	// Create the save folder. (We're now "at" %APPDATA%).
-	if (!createDirectory(skipDriveRoot(save_path_full).c_str()))
+	// Create the save folder. (We're now "at" either '/' or the user's home).
+	if (!createDirectory(temp_createdir.c_str()))
 	{
 		// Clear the write directory in case of error.
-		PHYSFS_setWriteDir(0);
+		PHYSFS_setWriteDir(nullptr);
 		return false;
 	}
 
@@ -189,9 +351,9 @@ bool Filesystem::setupWriteDirectory()
 		return false;
 
 	// Add the directory. (Will not be readded if already present).
-	if (!PHYSFS_addToSearchPath(save_path_full.c_str(), 0))
+	if (!PHYSFS_mount(save_path_full.c_str(), nullptr, 0))
 	{
-		PHYSFS_setWriteDir(0); // Clear the write directory in case of error.
+		PHYSFS_setWriteDir(nullptr); // Clear the write directory in case of error.
 		return false;
 	}
 
@@ -200,13 +362,18 @@ bool Filesystem::setupWriteDirectory()
 
 bool Filesystem::mount(const char *archive, const char *mountpoint, bool appendToPath)
 {
-	if (!initialized || !archive)
+	if (!PHYSFS_isInit() || !archive)
 		return false;
 
 	std::string realPath;
 	std::string sourceBase = getSourceBaseDirectory();
 
-	if (isFused() && sourceBase.compare(archive) == 0)
+	// Check whether the given archive path is in the list of allowed full paths.
+	auto it = std::find(allowedMountPaths.begin(), allowedMountPaths.end(), archive);
+
+	if (it != allowedMountPaths.end())
+		realPath = *it;
+	else if (isFused() && sourceBase.compare(archive) == 0)
 	{
 		// Special case: if the game is fused and the archive is the source's
 		// base directory, mount it even though it's outside of the save dir.
@@ -236,18 +403,23 @@ bool Filesystem::mount(const char *archive, const char *mountpoint, bool appendT
 	if (realPath.length() == 0)
 		return false;
 
-	return PHYSFS_mount(realPath.c_str(), mountpoint, appendToPath);
+	return PHYSFS_mount(realPath.c_str(), mountpoint, appendToPath) != 0;
 }
 
 bool Filesystem::unmount(const char *archive)
 {
-	if (!initialized || !archive)
+	if (!PHYSFS_isInit() || !archive)
 		return false;
 
 	std::string realPath;
 	std::string sourceBase = getSourceBaseDirectory();
 
-	if (isFused() && sourceBase.compare(archive) == 0)
+	// Check whether the given archive path is in the list of allowed full paths.
+	auto it = std::find(allowedMountPaths.begin(), allowedMountPaths.end(), archive);
+
+	if (it != allowedMountPaths.end())
+		realPath = *it;
+	else if (isFused() && sourceBase.compare(archive) == 0)
 	{
 		// Special case: if the game is fused and the archive is the source's
 		// base directory, unmount it even though it's outside of the save dir.
@@ -272,10 +444,14 @@ bool Filesystem::unmount(const char *archive)
 	if (!mountPoint)
 		return false;
 
-	return PHYSFS_removeFromSearchPath(realPath.c_str());
+#ifdef LOVE_USE_PHYSFS_2_1
+	return PHYSFS_unmount(realPath.c_str()) != 0;
+#else
+	return PHYSFS_removeFromSearchPath(realPath.c_str()) != 0;
+#endif
 }
 
-File *Filesystem::newFile(const char *filename) const
+love::filesystem::File *Filesystem::newFile(const char *filename) const
 {
 	return new File(filename);
 }
@@ -292,7 +468,7 @@ FileData *Filesystem::newFileData(void *data, unsigned int size, const char *fil
 
 FileData *Filesystem::newFileData(const char *b64, const char *filename) const
 {
-	int size = strlen(b64);
+	int size = (int) strlen(b64);
 	int outsize = 0;
 	char *dst = b64_decode(b64, size, outsize);
 	FileData *fd = new FileData(outsize, std::string(filename));
@@ -327,42 +503,45 @@ const char *Filesystem::getWorkingDirectory()
 	return cwd.c_str();
 }
 
-const char *Filesystem::getUserDirectory()
+std::string Filesystem::getUserDirectory()
 {
-	return PHYSFS_getUserDir();
+#ifdef LOVE_IOS
+	// PHYSFS_getUserDir doesn't give exactly the path we want on iOS.
+	static std::string userDir = normalize(love::ios::getHomeDirectory());
+#else
+	static std::string userDir = normalize(PHYSFS_getUserDir());
+#endif
+
+	return userDir;
 }
 
-const char *Filesystem::getAppdataDirectory()
+std::string Filesystem::getAppdataDirectory()
 {
-#ifdef LOVE_WINDOWS
 	if (appdata.empty())
 	{
+#ifdef LOVE_WINDOWS_UWP
+		appdata = getUserDirectory();
+#elif defined(LOVE_WINDOWS)
 		wchar_t *w_appdata = _wgetenv(L"APPDATA");
 		appdata = to_utf8(w_appdata);
 		replace_char(appdata, '\\', '/');
-	}
-	return appdata.c_str();
 #elif defined(LOVE_MACOSX)
-	if (appdata.empty())
-	{
 		std::string udir = getUserDirectory();
 		udir.append("/Library/Application Support");
-		appdata = udir;
-	}
-	return appdata.c_str();
+		appdata = normalize(udir);
+#elif defined(LOVE_IOS)
+		appdata = normalize(love::ios::getAppdataDirectory());
 #elif defined(LOVE_LINUX)
-	if (appdata.empty())
-	{
 		char *xdgdatahome = getenv("XDG_DATA_HOME");
 		if (!xdgdatahome)
-			appdata = std::string(getUserDirectory()) + "/.local/share/";
+			appdata = normalize(std::string(getUserDirectory()) + "/.local/share/");
 		else
 			appdata = xdgdatahome;
-	}
-	return appdata.c_str();
 #else
-	return getUserDirectory();
+		appdata = getUserDirectory();
 #endif
+	}
+	return appdata;
 }
 
 
@@ -399,6 +578,9 @@ std::string Filesystem::getSourceBaseDirectory() const
 
 std::string Filesystem::getRealDirectory(const char *filename) const
 {
+	if (!PHYSFS_isInit())
+		throw love::Exception("PhysFS is not initialized.");
+
 	const char *dir = PHYSFS_getRealDir(filename);
 
 	if (dir == nullptr)
@@ -407,46 +589,87 @@ std::string Filesystem::getRealDirectory(const char *filename) const
 	return std::string(dir);
 }
 
-bool Filesystem::exists(const char *file) const
+bool Filesystem::exists(const char *path) const
 {
-	return PHYSFS_exists(file);
+	if (!PHYSFS_isInit())
+		return false;
+
+	return PHYSFS_exists(path) != 0;
 }
 
-bool Filesystem::isDirectory(const char *file) const
+bool Filesystem::isDirectory(const char *dir) const
 {
-	return PHYSFS_isDirectory(file);
+	if (!PHYSFS_isInit())
+		return false;
+
+#ifdef LOVE_USE_PHYSFS_2_1
+	PHYSFS_Stat stat = {};
+	if (PHYSFS_stat(dir, &stat))
+		return stat.filetype == PHYSFS_FILETYPE_DIRECTORY;
+	else
+		return false;
+#else
+	return PHYSFS_isDirectory(dir) != 0;
+#endif
 }
 
 bool Filesystem::isFile(const char *file) const
 {
-	return exists(file) && !isDirectory(file);
+	if (!PHYSFS_isInit())
+		return false;
+
+	return PHYSFS_exists(file) && !isDirectory(file);
+}
+
+bool Filesystem::isSymlink(const char *filename) const
+{
+	if (!PHYSFS_isInit())
+		return false;
+
+#ifdef LOVE_USE_PHYSFS_2_1
+	PHYSFS_Stat stat = {};
+	if (PHYSFS_stat(filename, &stat))
+		return stat.filetype == PHYSFS_FILETYPE_SYMLINK;
+	else
+		return false;
+#else
+	return PHYSFS_isSymbolicLink(filename) != 0;
+#endif
 }
 
 bool Filesystem::createDirectory(const char *dir)
 {
+	if (!PHYSFS_isInit())
+		return false;
+
 	if (PHYSFS_getWriteDir() == 0 && !setupWriteDirectory())
 		return false;
 
 	if (!PHYSFS_mkdir(dir))
 		return false;
+
 	return true;
 }
 
 bool Filesystem::remove(const char *file)
 {
+	if (!PHYSFS_isInit())
+		return false;
+
 	if (PHYSFS_getWriteDir() == 0 && !setupWriteDirectory())
 		return false;
 
 	if (!PHYSFS_delete(file))
 		return false;
+
 	return true;
 }
 
-Data *Filesystem::read(const char *filename, int64 size) const
+FileData *Filesystem::read(const char *filename, int64 size) const
 {
 	File file(filename);
 
-	file.open(File::READ);
+	file.open(File::MODE_READ);
 
 	// close() is called in the File destructor.
 	return file.read(size);
@@ -456,7 +679,7 @@ void Filesystem::write(const char *filename, const void *data, int64 size) const
 {
 	File file(filename);
 
-	file.open(File::WRITE);
+	file.open(File::MODE_WRITE);
 
 	// close() is called in the File destructor.
 	if (!file.write(data, size))
@@ -467,162 +690,93 @@ void Filesystem::append(const char *filename, const void *data, int64 size) cons
 {
 	File file(filename);
 
-	file.open(File::APPEND);
+	file.open(File::MODE_APPEND);
 
 	// close() is called in the File destructor.
 	if (!file.write(data, size))
 		throw love::Exception("Data could not be written.");
 }
 
-int Filesystem::getDirectoryItems(lua_State *L)
+void Filesystem::getDirectoryItems(const char *dir, std::vector<std::string> &items)
 {
-	const char *dir = luaL_checkstring(L, 1);
-	bool hascallback = !lua_isnoneornil(L, 2);
-
-	if (hascallback)
-		luaL_checktype(L, 2, LUA_TFUNCTION);
+	if (!PHYSFS_isInit())
+		return;
 
 	char **rc = PHYSFS_enumerateFiles(dir);
-	int index = 1;
 
-	lua_newtable(L);
+	if (rc == nullptr)
+		return;
 
 	for (char **i = rc; *i != 0; i++)
-	{
-		if (hascallback)
-		{
-			lua_pushvalue(L, 2);
-			lua_pushstring(L, *i);
-			lua_call(L, 1, 0);
-		}
-
-		lua_pushstring(L, *i);
-		lua_rawseti(L, -2, index);
-		index++;
-	}
+		items.push_back(*i);
 
 	PHYSFS_freeList(rc);
-
-	return 1;
 }
 
-int Filesystem::lines_i(lua_State *L)
+int64 Filesystem::getLastModified(const char *filename) const
 {
-	const int bufsize = 1024;
-	char buf[bufsize];
-	int linesize = 0;
-	bool newline = false;
-
-	File *file = luax_checktype<File>(L, lua_upvalueindex(1), "File", FILESYSTEM_FILE_T);
+	PHYSFS_sint64 time = -1;
 
-	// Only accept read mode at this point.
-	if (file->getMode() != File::READ)
-		return luaL_error(L, "File needs to stay in read mode.");
+	if (!PHYSFS_isInit())
+		return -1;
 
-	int64 pos = file->tell();
-	int64 userpos = -1;
+#ifdef LOVE_USE_PHYSFS_2_1
+	PHYSFS_Stat stat = {};
+	if (PHYSFS_stat(filename, &stat))
+		time = stat.modtime;
+#else
+	time = PHYSFS_getLastModTime(filename);
+#endif
 
-	if (lua_isnoneornil(L, lua_upvalueindex(2)) == 0)
-	{
-		// User may have changed the file position.
-		userpos = pos;
-		pos = (int64) lua_tonumber(L, lua_upvalueindex(2));
-		if (userpos != pos)
-			file->seek(pos);
-	}
+	if (time == -1)
+		throw love::Exception("Could not determine file modification date.");
 
-	while (!newline && !file->eof())
-	{
-		// This 64-bit to 32-bit integer cast should be safe as it never exceeds bufsize.
-		int read = (int) file->read(buf, bufsize);
-		if (read < 0)
-			return luaL_error(L, "Could not read from file.");
+	return time;
+}
 
-		linesize += read;
+int64 Filesystem::getSize(const char *filename) const
+{
+	File file(filename);
+	int64 size = file.getSize();
+	return size;
+}
 
-		for (int i = 0; i < read; i++)
-		{
-			if (buf[i] == '\n')
-			{
-				linesize -= read - i;
-				newline = true;
-				break;
-			}
-		}
-	}
+void Filesystem::setSymlinksEnabled(bool enable)
+{
+	if (!PHYSFS_isInit())
+		return;
 
-	if (newline || (file->eof() && linesize > 0))
+	if (!enable)
 	{
-		if (linesize < bufsize)
-		{
-			// We have the line in the buffer on the stack. No 'new' and 'read' needed.
-			lua_pushlstring(L, buf, linesize > 0 && buf[linesize - 1] == '\r' ? linesize - 1 : linesize);
-			if (userpos < 0)
-				file->seek(pos + linesize + 1);
-		}
-		else
-		{
-			char *str = 0;
-			try
-			{
-				str = new char[linesize + 1];
-			}
-			catch(std::bad_alloc &)
-			{
-				// Can't lua_error (longjmp) in exception handlers.
-			}
-
-			if (!str)
-				return luaL_error(L, "Out of memory.");
+		PHYSFS_Version version = {};
+		PHYSFS_getLinkedVersion(&version);
 
-			file->seek(pos);
-
-			// Read the \n anyway and save us a call to seek.
-			if (file->read(str, linesize + 1) == -1)
-			{
-				delete [] str;
-				return luaL_error(L, "Could not read from file.");
-			}
-
-			lua_pushlstring(L, str, str[linesize - 1] == '\r' ? linesize - 1 : linesize);
-			delete [] str;
-		}
-
-		if (userpos >= 0)
-		{
-			// Save new position in upvalue.
-			lua_pushnumber(L, (lua_Number)(pos + linesize + 1));
-			lua_replace(L, lua_upvalueindex(2));
-			file->seek(userpos);
-		}
-
-		return 1;
+		// FIXME: This is a workaround for a bug in PHYSFS_enumerateFiles in
+		// PhysFS 2.1-alpha.
+		if (version.major == 2 && version.minor == 1)
+			return;
 	}
 
-	// EOF reached.
-	if (userpos >= 0 && luax_toboolean(L, lua_upvalueindex(3)))
-		file->seek(userpos);
-	else
-		file->close();
-
-	return 0;
+	PHYSFS_permitSymbolicLinks(enable ? 1 : 0);
 }
 
-int64 Filesystem::getLastModified(const char *filename) const
+bool Filesystem::areSymlinksEnabled() const
 {
-	PHYSFS_sint64 time = PHYSFS_getLastModTime(filename);
+	if (!PHYSFS_isInit())
+		return false;
 
-	if (time == -1)
-		throw love::Exception("Could not determine file modification date.");
+	return PHYSFS_symbolicLinksPermitted() != 0;
+}
 
-	return time;
+std::vector<std::string> &Filesystem::getRequirePath()
+{
+	return requirePath;
 }
 
-int64 Filesystem::getSize(const char *filename) const
+void Filesystem::allowMountingForPath(const std::string &path)
 {
-	File file(filename);
-	int64 size = file.getSize();
-	return size;
+	if (std::find(allowedMountPaths.begin(), allowedMountPaths.end(), path) == allowedMountPaths.end())
+		allowedMountPaths.push_back(path);
 }
 
 } // physfs
diff --git a/src/modules/filesystem/physfs/Filesystem.h b/src/modules/filesystem/physfs/Filesystem.h
index f9ccfec..fcb207d 100644
--- a/src/modules/filesystem/physfs/Filesystem.h
+++ b/src/modules/filesystem/physfs/Filesystem.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -24,47 +24,9 @@
 // STD
 #include <cstdlib>
 #include <cstring>
-#include <iostream>
-#include <string>
 
 // LOVE
-#include "common/Module.h"
-#include "common/config.h"
-#include "common/int.h"
-#include "common/runtime.h"
-#include "filesystem/FileData.h"
-#include "File.h"
-
-// For great CWD. (Current Working Directory)
-// Using this instead of boost::filesystem which totally
-// cramped our style.
-#ifdef LOVE_WINDOWS
-#	include <windows.h>
-#	include <direct.h>
-#else
-#	include <sys/param.h>
-#	include <unistd.h>
-#endif
-
-// In Windows, we would like to use "LOVE" as the
-// application folder, but in Linux, we like .love.
-#define LOVE_APPDATA_PREFIX ""
-#ifdef LOVE_WINDOWS
-#	define LOVE_APPDATA_FOLDER "LOVE"
-#	define LOVE_PATH_SEPARATOR "/"
-#	define LOVE_MAX_PATH _MAX_PATH
-#else
-#	ifdef LOVE_MACOSX
-#		define LOVE_APPDATA_FOLDER "LOVE"
-#	elif defined(LOVE_LINUX)
-#		define LOVE_APPDATA_FOLDER "love"
-#	else
-#		define LOVE_APPDATA_PREFIX "."
-#		define LOVE_APPDATA_FOLDER "love"
-#	endif
-#	define LOVE_PATH_SEPARATOR "/"
-#	define LOVE_MAX_PATH MAXPATHLEN
-#endif
+#include "filesystem/Filesystem.h"
 
 namespace love
 {
@@ -73,13 +35,14 @@ namespace filesystem
 namespace physfs
 {
 
-class Filesystem : public Module
+class Filesystem : public love::filesystem::Filesystem
 {
 public:
 
 	Filesystem();
 	virtual ~Filesystem();
 
+	// Implements Module.
 	const char *getName() const;
 
 	void init(const char *arg0);
@@ -87,170 +50,55 @@ public:
 	void setFused(bool fused);
 	bool isFused() const;
 
-	/**
-	 * This sets up the save directory. If the
-	 * it is already set up, nothing happens.
-	 * @return True on success, false otherwise.
-	 **/
 	bool setupWriteDirectory();
 
-	/**
-	 * Sets the name of the save folder.
-	 * @param ident The name of the game. Will be used to
-	 * to create the folder in the LOVE data folder.
-	 **/
 	bool setIdentity(const char *ident, bool appendToPath = false);
 	const char *getIdentity() const;
 
-	/**
-	 * Sets the path to the game source.
-	 * This can only be set once.
-	 * @param source Path to a directory or a .love-file.
-	 **/
 	bool setSource(const char *source);
 
-	/**
-	 * Gets the path to the game source.
-	 * Returns a 0-length string if the source has not been set.
-	 **/
 	const char *getSource() const;
 
 	bool mount(const char *archive, const char *mountpoint, bool appendToPath = false);
 	bool unmount(const char *archive);
 
-	/**
-	 * Creates a new file.
-	 **/
-	File *newFile(const char *filename) const;
-
-	/**
-	 * Creates a new FileData object. Data will be copied.
-	 * @param data Pointer to the data.
-	 * @param size The size of the data.
-	 * @param filename The full filename used to file type identification.
-	 **/
-	FileData *newFileData(void *data, unsigned int size, const char *filename) const;
+	love::filesystem::File *newFile(const char *filename) const;
 
-	/**
-	 * Creates a new FileData object from base64 data.
-	 * @param b64 The base64 data.
-	 **/
+	FileData *newFileData(void *data, unsigned int size, const char *filename) const;
 	FileData *newFileData(const char *b64, const char *filename) const;
 
-	/**
-	 * Gets the current working directory.
-	 **/
 	const char *getWorkingDirectory();
-
-	/**
-	 * Gets the user home directory.
-	 **/
-	const char *getUserDirectory();
-
-	/**
-	 * Gets the APPDATA directory. On Windows, this is the folder
-	 * in the %APPDATA% enviroment variable. On Linux, this is the
-	 * user home folder.
-	 **/
-	const char *getAppdataDirectory();
-
-	/**
-	 * Gets the full path of the save folder.
-	 **/
+	std::string getUserDirectory();
+	std::string getAppdataDirectory();
 	const char *getSaveDirectory();
-
-	/**
-	 * Gets the full path to the directory containing the game source.
-	 * For example if the game source is C:\Games\mygame.love, this will return
-	 * C:\Games.
-	 **/
 	std::string getSourceBaseDirectory() const;
 
-	/**
-	 * Gets the real directory path containing the file.
-	 **/
 	std::string getRealDirectory(const char *filename) const;
 
-	/**
-	 * Checks whether a file exists in the current search path
-	 * or not.
-	 * @param file The filename to check.
-	 **/
-	bool exists(const char *file) const;
-
-	/**
-	 * Checks if an existing file really is a directory.
-	 * @param file The filename to check.
-	 **/
-	bool isDirectory(const char *file) const;
-
-	/**
-	 * Checks if an existing file really is a file,
-	 * and not a directory.
-	 * @param file The filename to check.
-	 **/
+	bool exists(const char *path) const;
+	bool isDirectory(const char *dir) const;
 	bool isFile(const char *file) const;
+	bool isSymlink(const char *filename) const;
 
-	/**
-	 * Creates a directory. Write dir must be set.
-	 * @param dir The directory to create.
-	 **/
 	bool createDirectory(const char *dir);
 
-	/**
-	 * Removes a file (or directory).
-	 * @param file The file or directory to remove.
-	 **/
 	bool remove(const char *file);
 
-	/**
-	 * Reads data from a file.
-	 * @param filename The name of the file to read from.
-	 * @param size The size in bytes of the data to read.
-	 **/
-	Data *read(const char *filename, int64 size = File::ALL) const;
-
-	/**
-	 * Write data to a file.
-	 * @param filename The name of the file to write to.
-	 * @param data The data to write.
-	 * @param size The size in bytes of the data to write.
-	 **/
+	FileData *read(const char *filename, int64 size = File::ALL) const;
 	void write(const char *filename, const void *data, int64 size) const;
-
-	/**
-	 * Append data to a file, creating it if it doesn't exist.
-	 * @param filename The name of the file to write to.
-	 * @param data The data to append.
-	 * @param size The size in bytes of the data to append.
-	 **/
 	void append(const char *filename, const void *data, int64 size) const;
 
-	/**
-	 * This "native" method returns a table of all
-	 * files in a given directory.
-	 **/
-	int getDirectoryItems(lua_State *L);
-
-	/**
-	 * Gets the last modification time of a file, in seconds
-	 * since the Unix epoch.
-	 * @param filename The name of the file.
-	 **/
-	int64 getLastModified(const char *filename) const;
+	void getDirectoryItems(const char *dir, std::vector<std::string> &items);
 
-	/**
-	 * Gets the size of a file in bytes.
-	 * @param filename The name of the file.
-	 **/
+	int64 getLastModified(const char *filename) const;
 	int64 getSize(const char *filename) const;
 
-	/**
-	 * Text file line-reading iterator function used and
-	 * pushed on the Lua stack by love.filesystem.lines
-	 * and File:lines.
-	 **/
-	static int lines_i(lua_State *L);
+	void setSymlinksEnabled(bool enable);
+	bool areSymlinksEnabled() const;
+
+	std::vector<std::string> &getRequirePath();
+
+	void allowMountingForPath(const std::string &path);
 
 private:
 
@@ -272,14 +120,16 @@ private:
 	// The full path to the source of the game.
 	std::string game_source;
 
-	// Workaround for machines without PhysFS 2.0
-	bool initialized;
-
 	// Allow saving outside of the LOVE_APPDATA_FOLDER
 	// for release 'builds'
 	bool fused;
 	bool fusedSet;
 
+	// Search path for require
+	std::vector<std::string> requirePath;
+
+	std::vector<std::string> allowedMountPaths;
+
 }; // Filesystem
 
 } // physfs
diff --git a/src/modules/filesystem/physfs/wrap_File.cpp b/src/modules/filesystem/physfs/wrap_File.cpp
deleted file mode 100644
index d136e4b..0000000
--- a/src/modules/filesystem/physfs/wrap_File.cpp
+++ /dev/null
@@ -1,328 +0,0 @@
-/**
- * Copyright (c) 2006-2014 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty.  In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- *    claim that you wrote the original software. If you use this software
- *    in a product, an acknowledgment in the product documentation would be
- *    appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- *    misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
-
-#include "wrap_File.h"
-
-#include "common/Data.h"
-#include "common/Exception.h"
-#include "common/int.h"
-
-namespace love
-{
-namespace filesystem
-{
-namespace physfs
-{
-
-int luax_ioError(lua_State *L, const char *fmt, ...)
-{
-	va_list args;
-	va_start(args, fmt);
-
-	lua_pushnil(L);
-	lua_pushvfstring(L, fmt, args);
-
-	va_end(args);
-	return 2;
-}
-
-File *luax_checkfile(lua_State *L, int idx)
-{
-	return luax_checktype<File>(L, idx, "File", FILESYSTEM_FILE_T);
-}
-
-int w_File_getSize(lua_State *L)
-{
-	File *t = luax_checkfile(L, 1);
-
-	int64 size = -1;
-	try
-	{
-		size = t->getSize();
-	}
-	catch (love::Exception &e)
-	{
-		return luax_ioError(L, "%s", e.what());
-	}
-
-	// Push nil on failure or if size does not fit into a double precision floating-point number.
-	if (size == -1)
-		return luax_ioError(L, "Could not determine file size.");
-	else if (size >= 0x20000000000000LL)
-		return luax_ioError(L, "Size is too large.");
-
-	lua_pushnumber(L, (lua_Number) size);
-	return 1;
-}
-
-int w_File_open(lua_State *L)
-{
-	File *file = luax_checkfile(L, 1);
-	const char *str = luaL_checkstring(L, 2);
-	File::Mode mode;
-
-	if (!File::getConstant(str, mode))
-		return luaL_error(L, "Incorrect file open mode: %s", str);
-
-	try
-	{
-		luax_pushboolean(L, file->open(mode));
-	}
-	catch (love::Exception &e)
-	{
-		return luax_ioError(L, "%s", e.what());
-	}
-
-	return 1;
-}
-
-int w_File_close(lua_State *L)
-{
-	File *file = luax_checkfile(L, 1);
-	luax_pushboolean(L, file->close());
-	return 1;
-}
-
-int w_File_isOpen(lua_State *L)
-{
-	File *file = luax_checkfile(L, 1);
-	luax_pushboolean(L, file->isOpen());
-	return 1;
-}
-
-int w_File_read(lua_State *L)
-{
-	File *file = luax_checkfile(L, 1);
-	Data *d = 0;
-
-	int64 size = (int64)luaL_optnumber(L, 2, File::ALL);
-
-	try
-	{
-		d = file->read(size);
-	}
-	catch (love::Exception &e)
-	{
-		return luax_ioError(L, "%s", e.what());
-	}
-
-	lua_pushlstring(L, (const char *) d->getData(), d->getSize());
-	lua_pushnumber(L, d->getSize());
-	d->release();
-	return 2;
-}
-
-int w_File_write(lua_State *L)
-{
-	File *file = luax_checkfile(L, 1);
-	bool result = false;
-
-	if (lua_isstring(L, 2))
-	{
-		try
-		{
-			size_t datasize = 0;
-			const char *data = lua_tolstring(L, 2, &datasize);
-
-			if (!lua_isnoneornil(L, 3))
-				datasize = luaL_checkinteger(L, 3);
-
-			result = file->write(data, datasize);
-		}
-		catch (love::Exception &e)
-		{
-			return luax_ioError(L, "%s", e.what());
-		}
-	}
-	else if (luax_istype(L, 2, DATA_T))
-	{
-		try
-		{
-			love::Data *data = luax_totype<love::Data>(L, 2, "Data", DATA_T);
-			result = file->write(data, luaL_optinteger(L, 3, data->getSize()));
-		}
-		catch (love::Exception &e)
-		{
-			return luax_ioError(L, "%s", e.what());
-		}
-	}
-	else
-	{
-		return luaL_argerror(L, 2, "string or data expected");
-	}
-
-	luax_pushboolean(L, result);
-	return 1;
-}
-
-int w_File_flush(lua_State *L)
-{
-	File *file = luax_checkfile(L, 1);
-	bool success = false;
-	try
-	{
-		success = file->flush();
-	}
-	catch (love::Exception &e)
-	{
-		return luax_ioError(L, "%s", e.what());
-	}
-	luax_pushboolean(L, success);
-	return 1;
-}
-
-int w_File_eof(lua_State *L)
-{
-	File *file = luax_checkfile(L, 1);
-	luax_pushboolean(L, file->eof());
-	return 1;
-}
-
-int w_File_tell(lua_State *L)
-{
-	File *file = luax_checkfile(L, 1);
-	int64 pos = file->tell();
-	// Push nil on failure or if pos does not fit into a double precision floating-point number.
-	if (pos == -1)
-		return luax_ioError(L, "Invalid position.");
-	else if (pos >= 0x20000000000000LL)
-		return luax_ioError(L, "Number is too large.");
-	else
-		lua_pushnumber(L, (lua_Number)pos);
-	return 1;
-}
-
-int w_File_seek(lua_State *L)
-{
-	File *file = luax_checkfile(L, 1);
-	lua_Number pos = luaL_checknumber(L, 2);
-
-	// Push false on negative and precision-problematic numbers.
-	// Better fail than seek to an unknown position.
-	if (pos < 0.0 || pos >= 9007199254740992.0)
-		luax_pushboolean(L, false);
-	else
-		luax_pushboolean(L, file->seek((uint64)pos));
-	return 1;
-}
-
-int w_File_lines(lua_State *L)
-{
-	File *file = luax_checkfile(L, 1);
-
-	lua_pushnumber(L, 0); // File position.
-	luax_pushboolean(L, file->getMode() != File::CLOSED); // Save current file mode.
-
-	if (file->getMode() != File::READ)
-	{
-		if (file->getMode() != File::CLOSED)
-			file->close();
-
-		bool success = false;
-		EXCEPT_GUARD(success = file->open(File::READ);)
-
-		if (!success)
-			return luaL_error(L, "Could not open file.");
-	}
-
-	lua_pushcclosure(L, Filesystem::lines_i, 3);
-	return 1;
-}
-
-int w_File_setBuffer(lua_State *L)
-{
-	File *file = luax_checkfile(L, 1);
-	const char *str = luaL_checkstring(L, 2);
-	int64 size = (int64) luaL_optnumber(L, 3, 0.0);
-
-	File::BufferMode bufmode;
-	if (!File::getConstant(str, bufmode))
-		return luaL_error(L, "Incorrect file buffer mode: %s", str);
-
-	bool success = false;
-	try
-	{
-		success = file->setBuffer(bufmode, size);
-	}
-	catch (love::Exception &e)
-	{
-		return luax_ioError(L, "%s", e.what());
-	}
-
-	luax_pushboolean(L, success);
-	return 1;
-}
-
-int w_File_getBuffer(lua_State *L)
-{
-	File *file = luax_checkfile(L, 1);
-	int64 size = 0;
-	File::BufferMode bufmode = file->getBuffer(size);
-	const char *str = 0;
-
-	if (!File::getConstant(bufmode, str))
-		return luax_ioError(L, "Unknown file buffer mode.");
-
-	lua_pushstring(L, str);
-	lua_pushnumber(L, (lua_Number) size);
-	return 2;
-}
-
-int w_File_getMode(lua_State *L)
-{
-	File *file = luax_checkfile(L, 1);
-
-	File::Mode mode = file->getMode();
-	const char *str = 0;
-
-	if (!File::getConstant(mode, str))
-		return luax_ioError(L, "Unknown file mode.");
-
-	lua_pushstring(L, str);
-	return 1;
-}
-
-static const luaL_Reg functions[] =
-{
-	{ "getSize", w_File_getSize },
-	{ "open", w_File_open },
-	{ "close", w_File_close },
-	{ "isOpen", w_File_isOpen },
-	{ "read", w_File_read },
-	{ "write", w_File_write },
-	{ "flush", w_File_flush },
-	{ "eof", w_File_eof },
-	{ "tell", w_File_tell },
-	{ "seek", w_File_seek },
-	{ "lines", w_File_lines },
-	{ "setBuffer", w_File_setBuffer },
-	{ "getBuffer", w_File_getBuffer },
-	{ "getMode", w_File_getMode },
-	{ 0, 0 }
-};
-
-extern "C" int luaopen_file(lua_State *L)
-{
-	return luax_register_type(L, "File", functions);
-}
-
-} // physfs
-} // filesystem
-} // love
diff --git a/src/modules/filesystem/physfs/wrap_File.h b/src/modules/filesystem/physfs/wrap_File.h
deleted file mode 100644
index a3d0b96..0000000
--- a/src/modules/filesystem/physfs/wrap_File.h
+++ /dev/null
@@ -1,60 +0,0 @@
-/**
- * Copyright (c) 2006-2014 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty.  In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- *    claim that you wrote the original software. If you use this software
- *    in a product, an acknowledgment in the product documentation would be
- *    appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- *    misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
-
-#ifndef LOVE_FILESYSTEM_PHYSFS_WRAP_FILE_H
-#define LOVE_FILESYSTEM_PHYSFS_WRAP_FILE_H
-
-// LOVE
-#include "common/runtime.h"
-#include "Filesystem.h"
-#include "File.h"
-
-namespace love
-{
-namespace filesystem
-{
-namespace physfs
-{
-
-// Does not use lua_error, so it's safe to call in exception handling code.
-int luax_ioError(lua_State *L, const char *fmt, ...);
-
-File *luax_checkfile(lua_State *L, int idx);
-int w_File_getSize(lua_State *L);
-int w_File_open(lua_State *L);
-int w_File_close(lua_State *L);
-int w_File_isOpen(lua_State *L);
-int w_File_read(lua_State *L);
-int w_File_write(lua_State *L);
-int w_File_flush(lua_State *L);
-int w_File_eof(lua_State *L);
-int w_File_tell(lua_State *L);
-int w_File_seek(lua_State *L);
-int w_File_lines(lua_State *L);
-int w_File_setBuffer(lua_State *L);
-int w_File_getBuffer(lua_State *L);
-int w_File_getMode(lua_State *L);
-extern "C" int luaopen_file(lua_State *L);
-
-} // physfs
-} // filesystem
-} // love
-
-#endif // LOVE_FILESYSTEM_PHYSFS_WRAP_FILE_H
diff --git a/src/modules/filesystem/physfs/wrap_FileData.cpp b/src/modules/filesystem/physfs/wrap_FileData.cpp
deleted file mode 100644
index b50c812..0000000
--- a/src/modules/filesystem/physfs/wrap_FileData.cpp
+++ /dev/null
@@ -1,71 +0,0 @@
-/**
- * Copyright (c) 2006-2014 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty.  In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- *    claim that you wrote the original software. If you use this software
- *    in a product, an acknowledgment in the product documentation would be
- *    appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- *    misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
-
-#include "wrap_FileData.h"
-
-#include "common/wrap_Data.h"
-
-namespace love
-{
-namespace filesystem
-{
-namespace physfs
-{
-
-FileData *luax_checkfiledata(lua_State *L, int idx)
-{
-	return luax_checktype<FileData>(L, idx, "FileData", FILESYSTEM_FILE_DATA_T);
-}
-
-int w_FileData_getFilename(lua_State *L)
-{
-	FileData *t = luax_checkfiledata(L, 1);
-	lua_pushstring(L, t->getFilename().c_str());
-	return 1;
-}
-
-int w_FileData_getExtension(lua_State *L)
-{
-	FileData *t = luax_checkfiledata(L, 1);
-	lua_pushstring(L, t->getExtension().c_str());
-	return 1;
-}
-
-static const luaL_Reg w_FileData_functions[] =
-{
-	// Data
-	{ "getString", w_Data_getString },
-	{ "getPointer", w_Data_getPointer },
-	{ "getSize", w_Data_getSize },
-
-	{ "getFilename", w_FileData_getFilename },
-	{ "getExtension", w_FileData_getExtension },
-
-	{ 0, 0 }
-};
-
-extern "C" int luaopen_filedata(lua_State *L)
-{
-	return luax_register_type(L, "FileData", w_FileData_functions);
-}
-
-} // physfs
-} // filesystem
-} // love
diff --git a/src/modules/filesystem/physfs/wrap_FileData.h b/src/modules/filesystem/physfs/wrap_FileData.h
deleted file mode 100644
index 2d46165..0000000
--- a/src/modules/filesystem/physfs/wrap_FileData.h
+++ /dev/null
@@ -1,45 +0,0 @@
-/**
- * Copyright (c) 2006-2014 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty.  In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- *    claim that you wrote the original software. If you use this software
- *    in a product, an acknowledgment in the product documentation would be
- *    appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- *    misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
-
-#ifndef LOVE_FILESYSTEM_PHYSFS_WRAP_FILE_DATA_H
-#define LOVE_FILESYSTEM_PHYSFS_WRAP_FILE_DATA_H
-
-// LOVE
-#include "common/runtime.h"
-
-#include "filesystem/FileData.h"
-
-namespace love
-{
-namespace filesystem
-{
-namespace physfs
-{
-
-FileData *luax_checkfiledata(lua_State *L, int idx);
-int w_FileData_getFilename(lua_State *L);
-int w_FileData_getExtension(lua_State *L);
-extern "C" int luaopen_filedata(lua_State *L);
-
-} // physfs
-} // filesystem
-} // love
-
-#endif // LOVE_FILESYSTEM_PHYSFS_WRAP_FILE_DATA_H
diff --git a/src/modules/filesystem/physfs/wrap_Filesystem.cpp b/src/modules/filesystem/physfs/wrap_Filesystem.cpp
deleted file mode 100644
index 0a89387..0000000
--- a/src/modules/filesystem/physfs/wrap_Filesystem.cpp
+++ /dev/null
@@ -1,643 +0,0 @@
-/**
- * Copyright (c) 2006-2014 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty.  In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- *    claim that you wrote the original software. If you use this software
- *    in a product, an acknowledgment in the product documentation would be
- *    appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- *    misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
-
-// LOVE
-#include "wrap_Filesystem.h"
-
-// SDL
-#include <SDL_loadso.h>
-
-namespace love
-{
-namespace filesystem
-{
-namespace physfs
-{
-
-static Filesystem *instance = 0;
-
-bool hack_setupWriteDirectory()
-{
-	if (instance != 0)
-		return instance->setupWriteDirectory();
-	return false;
-}
-
-int w_init(lua_State *L)
-{
-	const char *arg0 = luaL_checkstring(L, 1);
-	EXCEPT_GUARD(instance->init(arg0);)
-	return 0;
-}
-
-int w_setFused(lua_State *L)
-{
-	// no error checking needed, everything, even nothing
-	// can be converted to a boolean
-	instance->setFused(luax_toboolean(L, 1));
-	return 0;
-}
-
-int w_isFused(lua_State *L)
-{
-	luax_pushboolean(L, instance->isFused());
-	return 1;
-}
-
-int w_setIdentity(lua_State *L)
-{
-	const char *arg = luaL_checkstring(L, 1);
-	bool append = luax_optboolean(L, 2, false);
-
-	if (!instance->setIdentity(arg, append))
-		return luaL_error(L, "Could not set write directory.");
-
-	return 0;
-}
-
-int w_getIdentity(lua_State *L)
-{
-	lua_pushstring(L, instance->getIdentity());
-	return 1;
-}
-
-int w_setSource(lua_State *L)
-{
-	const char *arg = luaL_checkstring(L, 1);
-
-	if (!instance->setSource(arg))
-		return luaL_error(L, "Could not set source.");
-
-	return 0;
-}
-
-int w_getSource(lua_State *L)
-{
-	lua_pushstring(L, instance->getSource());
-	return 1;
-}
-
-int w_mount(lua_State *L)
-{
-	const char *archive = luaL_checkstring(L, 1);
-	const char *mountpoint = luaL_checkstring(L, 2);
-	bool append = luax_optboolean(L, 3, false);
-
-	luax_pushboolean(L, instance->mount(archive, mountpoint, append));
-	return 1;
-}
-
-int w_unmount(lua_State *L)
-{
-	const char *archive = luaL_checkstring(L, 1);
-
-	luax_pushboolean(L, instance->unmount(archive));
-	return 1;
-}
-
-int w_newFile(lua_State *L)
-{
-	const char *filename = luaL_checkstring(L, 1);
-
-	const char *str = 0;
-	File::Mode mode = File::CLOSED;
-
-	if (lua_isstring(L, 2))
-	{
-		str = luaL_checkstring(L, 2);
-		if (!File::getConstant(str, mode))
-			return luaL_error(L, "Incorrect file open mode: %s", str);
-	}
-
-	File *t = instance->newFile(filename);
-
-	if (mode != File::CLOSED)
-	{
-		try
-		{
-			if (!t->open(mode))
-				throw love::Exception("Could not open file.");
-		}
-		catch (love::Exception &e)
-		{
-			t->release();
-			return luax_ioError(L, "%s", e.what());
-		}
-	}
-
-	luax_pushtype(L, "File", FILESYSTEM_FILE_T, t);
-	return 1;
-}
-
-int w_newFileData(lua_State *L)
-{
-	// Single argument: treat as filepath or File.
-	if (lua_gettop(L) == 1)
-	{
-		if (lua_isstring(L, 1))
-			luax_convobj(L, 1, "filesystem", "newFile");
-
-		// Get FileData from the File.
-		if (luax_istype(L, 1, FILESYSTEM_FILE_T))
-		{
-			File *file = luax_checktype<File>(L, 1, "File", FILESYSTEM_FILE_T);
-
-			FileData *data = 0;
-			try
-			{
-				data = file->read();
-			}
-			catch (love::Exception &e)
-			{
-				return luax_ioError(L, "%s", e.what());
-			}
-			luax_pushtype(L, "FileData", FILESYSTEM_FILE_DATA_T, data);
-			return 1;
-		}
-		else
-			return luaL_argerror(L, 1, "string or File expected");
-	}
-
-	size_t length = 0;
-	const char *str = luaL_checklstring(L, 1, &length);
-	const char *filename = luaL_checkstring(L, 2);
-	const char *decstr = lua_isstring(L, 3) ? lua_tostring(L, 3) : 0;
-
-	FileData::Decoder decoder = FileData::FILE;
-
-	if (decstr && !FileData::getConstant(decstr, decoder))
-		return luaL_error(L, "Invalid FileData decoder: %s", decstr);
-
-	FileData *t = 0;
-
-	switch (decoder)
-	{
-	case FileData::FILE:
-		t = instance->newFileData((void *)str, (int)length, filename);
-		break;
-	case FileData::BASE64:
-		t = instance->newFileData(str, filename);
-		break;
-	default:
-		return luaL_error(L, "Invalid FileData decoder: %s", decstr);
-	}
-
-	luax_pushtype(L, "FileData", FILESYSTEM_FILE_DATA_T, t);
-	return 1;
-}
-
-int w_getWorkingDirectory(lua_State *L)
-{
-	lua_pushstring(L, instance->getWorkingDirectory());
-	return 1;
-}
-
-int w_getUserDirectory(lua_State *L)
-{
-	lua_pushstring(L, instance->getUserDirectory());
-	return 1;
-}
-
-int w_getAppdataDirectory(lua_State *L)
-{
-	lua_pushstring(L, instance->getAppdataDirectory());
-	return 1;
-}
-
-int w_getSaveDirectory(lua_State *L)
-{
-	lua_pushstring(L, instance->getSaveDirectory());
-	return 1;
-}
-
-int w_getSourceBaseDirectory(lua_State *L)
-{
-	luax_pushstring(L, instance->getSourceBaseDirectory());
-	return 1;
-}
-
-int w_exists(lua_State *L)
-{
-	const char *arg = luaL_checkstring(L, 1);
-	luax_pushboolean(L, instance->exists(arg));
-	return 1;
-}
-
-int w_isDirectory(lua_State *L)
-{
-	const char *arg = luaL_checkstring(L, 1);
-	luax_pushboolean(L, instance->isDirectory(arg));
-	return 1;
-}
-
-int w_isFile(lua_State *L)
-{
-	const char *arg = luaL_checkstring(L, 1);
-	luax_pushboolean(L, instance->isFile(arg));
-	return 1;
-}
-
-int w_createDirectory(lua_State *L)
-{
-	const char *arg = luaL_checkstring(L, 1);
-	luax_pushboolean(L, instance->createDirectory(arg));
-	return 1;
-}
-
-int w_remove(lua_State *L)
-{
-	const char *arg = luaL_checkstring(L, 1);
-	luax_pushboolean(L, instance->remove(arg));
-	return 1;
-}
-
-int w_read(lua_State *L)
-{
-	const char *filename = luaL_checkstring(L, 1);
-	int64 len = (int64) luaL_optinteger(L, 2, File::ALL);
-
-	Data *data = 0;
-	try
-	{
-		data = instance->read(filename, len);
-	}
-	catch (love::Exception &e)
-	{
-		return luax_ioError(L, "%s", e.what());
-	}
-
-	if (data == 0)
-		return luax_ioError(L, "File could not be read.");
-
-	// Push the string.
-	lua_pushlstring(L, (const char *) data->getData(), data->getSize());
-
-	// Push the size.
-	lua_pushinteger(L, data->getSize());
-
-	// Lua has a copy now, so we can free it.
-	data->release();
-
-	return 2;
-}
-
-static int w_write_or_append(lua_State *L, File::Mode mode)
-{
-	const char *filename = luaL_checkstring(L, 1);
-
-	const char *input = 0;
-	size_t len = 0;
-
-	if (luax_istype(L, 2, DATA_T))
-	{
-		love::Data *data = luax_totype<love::Data>(L, 2, "Data", DATA_T);
-		input = (const char *) data->getData();
-		len = data->getSize();
-	}
-	else if (lua_isstring(L, 2))
-		input = lua_tolstring(L, 2, &len);
-	else
-		return luaL_argerror(L, 2, "string or Data expected");
-
-	// Get how much we should write. Length of string default.
-	len = luaL_optinteger(L, 3, len);
-
-	try
-	{
-		if (mode == File::APPEND)
-			instance->append(filename, (const void *) input, len);
-		else
-			instance->write(filename, (const void *) input, len);
-	}
-	catch (love::Exception &e)
-	{
-		return luax_ioError(L, "%s", e.what());
-	}
-
-	luax_pushboolean(L, true);
-	return 1;
-}
-
-int w_write(lua_State *L)
-{
-	return w_write_or_append(L, File::WRITE);
-}
-
-int w_append(lua_State *L)
-{
-	return w_write_or_append(L, File::APPEND);
-}
-
-int w_getDirectoryItems(lua_State *L)
-{
-	return instance->getDirectoryItems(L);
-}
-
-int w_lines(lua_State *L)
-{
-	File *file;
-
-	if (lua_isstring(L, 1))
-	{
-		file = instance->newFile(lua_tostring(L, 1));
-		bool success = false;
-
-		EXCEPT_GUARD(success = file->open(File::READ);)
-
-		if (!success)
-			return luaL_error(L, "Could not open file.");
-		
-		luax_pushtype(L, "File", FILESYSTEM_FILE_T, file);
-	}
-	else
-		return luaL_argerror(L, 1, "expected filename.");
-
-	lua_pushcclosure(L, Filesystem::lines_i, 1);
-	return 1;
-}
-
-int w_load(lua_State *L)
-{
-	std::string filename = std::string(luaL_checkstring(L, 1));
-
-	Data *data = 0;
-	try
-	{
-		data = instance->read(filename.c_str());
-	}
-	catch (love::Exception &e)
-	{
-		return luax_ioError(L, "%s", e.what());
-	}
-
-	int status = luaL_loadbuffer(L, (const char *)data->getData(), data->getSize(), ("@" + filename).c_str());
-
-	data->release();
-
-	// Load the chunk, but don't run it.
-	switch (status)
-	{
-	case LUA_ERRMEM:
-		return luaL_error(L, "Memory allocation error: %s\n", lua_tostring(L, -1));
-	case LUA_ERRSYNTAX:
-		return luaL_error(L, "Syntax error: %s\n", lua_tostring(L, -1));
-	default: // success
-		return 1;
-	}
-}
-
-int w_getLastModified(lua_State *L)
-{
-	const char *filename = luaL_checkstring(L, 1);
-
-	int64 time = 0;
-	try
-	{
-		time = instance->getLastModified(filename);
-	}
-	catch (love::Exception &e)
-	{
-		return luax_ioError(L, "%s", e.what());
-	}
-
-	lua_pushnumber(L, static_cast<lua_Number>(time));
-	return 1;
-}
-
-int w_getSize(lua_State *L)
-{
-	const char *filename = luaL_checkstring(L, 1);
-
-	int64 size = -1;
-	try
-	{
-		size = instance->getSize(filename);
-	}
-	catch (love::Exception &e)
-	{
-		return luax_ioError(L, "%s", e.what());
-	}
-
-	// Error on failure or if size does not fit into a double precision floating-point number.
-	if (size == -1)
-		return luax_ioError(L, "Could not determine file size.");
-	else if (size >= 0x20000000000000LL)
-		return luax_ioError(L, "Size too large to fit into a Lua number!");
-
-	lua_pushnumber(L, (lua_Number) size);
-	return 1;
-}
-
-int loader(lua_State *L)
-{
-	const char *filename = lua_tostring(L, -1);
-
-	std::string tmp(filename);
-	tmp += ".lua";
-
-	int size = tmp.size();
-
-	for (int i=0; i<size-4; i++)
-	{
-		if (tmp[i] == '.')
-		{
-			tmp[i] = '/';
-		}
-	}
-
-	// Check whether file exists.
-	if (instance->exists(tmp.c_str()))
-	{
-		lua_pop(L, 1);
-		lua_pushstring(L, tmp.c_str());
-		// Ok, load it.
-		return w_load(L);
-	}
-
-	tmp = filename;
-	size = tmp.size();
-	for (int i=0; i<size; i++)
-	{
-		if (tmp[i] == '.')
-		{
-			tmp[i] = '/';
-		}
-	}
-
-	if (instance->isDirectory(tmp.c_str()))
-	{
-		tmp += "/init.lua";
-		if (instance->exists(tmp.c_str()))
-		{
-			lua_pop(L, 1);
-			lua_pushstring(L, tmp.c_str());
-			// Ok, load it.
-			return w_load(L);
-		}
-	}
-
-	std::string errstr = "\n\tno file '%s' in LOVE game directories.";
-	errstr += errstr;
-
-	lua_pushfstring(L, errstr.c_str(), (tmp + ".lua").c_str(), (tmp + "/init.lua").c_str());
-	return 1;
-}
-
-inline const char *library_extension()
-{
-#ifdef LOVE_WINDOWS
-	return ".dll";
-#else
-	return ".so";
-#endif
-}
-
-int extloader(lua_State *L)
-{
-	const char *filename = lua_tostring(L, -1);
-	std::string tokenized_name(filename);
-	std::string tokenized_function(filename);
-
-	for (unsigned int i = 0; i < tokenized_name.size(); i++)
-	{
-		if (tokenized_name[i] == '.')
-		{
-			tokenized_name[i] = '/';
-			tokenized_function[i] = '_';
-		}
-	}
-
-	tokenized_name += library_extension();
-
-	void *handle = nullptr;
-
-	// If the game is fused, try looking for the DLL in the game's read paths.
-	if (instance->isFused())
-	{
-		try
-		{
-			std::string dir = instance->getRealDirectory(tokenized_name.c_str());
-
-			// We don't want to look in the game's source, because it can be a
-			// zip sometimes and a folder other times.
-			if (dir.find(instance->getSource()) == std::string::npos)
-				handle = SDL_LoadObject((dir + LOVE_PATH_SEPARATOR + tokenized_name).c_str());
-		}
-		catch (love::Exception &)
-		{
-			// Nothing...
-		}
-	}
-
-	if (!handle)
-	{
-		std::string path = std::string(instance->getAppdataDirectory()) + LOVE_PATH_SEPARATOR LOVE_APPDATA_FOLDER LOVE_PATH_SEPARATOR + tokenized_name;
-		handle = SDL_LoadObject(path.c_str());
-	}
-
-	if (!handle)
-	{
-		lua_pushfstring(L, "\n\tno file '%s' in LOVE paths.", tokenized_name.c_str());
-		return 1;
-	}
-
-	void *func = SDL_LoadFunction(handle, ("loveopen_" + tokenized_function).c_str());
-	if (!func)
-		func = SDL_LoadFunction(handle, ("luaopen_" + tokenized_function).c_str());
-
-	if (!func)
-	{
-		SDL_UnloadObject(handle);
-		lua_pushfstring(L, "\n\tC library '%s' is incompatible.", tokenized_name.c_str());
-		return 1;
-	}
-
-	lua_pushcfunction(L, (lua_CFunction) func);
-	return 1;
-}
-
-// List of functions to wrap.
-static const luaL_Reg functions[] =
-{
-	{ "init",  w_init },
-	{ "setFused", w_setFused },
-	{ "isFused", w_isFused },
-	{ "setIdentity",  w_setIdentity },
-	{ "getIdentity", w_getIdentity },
-	{ "setSource",  w_setSource },
-	{ "getSource", w_getSource },
-	{ "mount", w_mount },
-	{ "unmount", w_unmount },
-	{ "newFile",  w_newFile },
-	{ "getWorkingDirectory",  w_getWorkingDirectory },
-	{ "getUserDirectory",  w_getUserDirectory },
-	{ "getAppdataDirectory",  w_getAppdataDirectory },
-	{ "getSaveDirectory",  w_getSaveDirectory },
-	{ "getSourceBaseDirectory", w_getSourceBaseDirectory },
-	{ "exists",  w_exists },
-	{ "isDirectory",  w_isDirectory },
-	{ "isFile",  w_isFile },
-	{ "createDirectory",  w_createDirectory },
-	{ "remove",  w_remove },
-	{ "read",  w_read },
-	{ "write",  w_write },
-	{ "append", w_append },
-	{ "getDirectoryItems",  w_getDirectoryItems },
-	{ "lines",  w_lines },
-	{ "load",  w_load },
-	{ "getLastModified", w_getLastModified },
-	{ "getSize", w_getSize },
-	{ "newFileData", w_newFileData },
-	{ 0, 0 }
-};
-
-static const lua_CFunction types[] =
-{
-	luaopen_file,
-	luaopen_filedata,
-	0
-};
-
-extern "C" int luaopen_love_filesystem(lua_State *L)
-{
-	if (instance == 0)
-	{
-		EXCEPT_GUARD(instance = new Filesystem();)
-	}
-	else
-		instance->retain();
-
-	// The love loaders should be tried after package.preload.
-	love::luax_register_searcher(L, loader, 2);
-	love::luax_register_searcher(L, extloader, 3);
-
-	WrappedModule w;
-	w.module = instance;
-	w.name = "filesystem";
-	w.flags = MODULE_FILESYSTEM_T;
-	w.functions = functions;
-	w.types = types;
-
-	return luax_register_module(L, w);
-}
-
-} // physfs
-} // filesystem
-} // love
diff --git a/src/modules/filesystem/physfs/wrap_Filesystem.h b/src/modules/filesystem/physfs/wrap_Filesystem.h
deleted file mode 100644
index 711c5eb..0000000
--- a/src/modules/filesystem/physfs/wrap_Filesystem.h
+++ /dev/null
@@ -1,76 +0,0 @@
-/**
- * Copyright (c) 2006-2014 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty.  In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- *    claim that you wrote the original software. If you use this software
- *    in a product, an acknowledgment in the product documentation would be
- *    appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- *    misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
-
-#ifndef LOVE_FILESYSTEM_PHYSFS_WRAP_FILESYSTEM_H
-#define LOVE_FILESYSTEM_PHYSFS_WRAP_FILESYSTEM_H
-
-// LOVE
-#include "Filesystem.h"
-#include "wrap_File.h"
-#include "wrap_FileData.h"
-
-namespace love
-{
-namespace filesystem
-{
-namespace physfs
-{
-
-bool hack_setupWriteDirectory();
-int w_init(lua_State *L);
-int w_setFused(lua_State *L);
-int w_isFused(lua_State *L);
-int w_setIdentity(lua_State *L);
-int w_getIdentity(lua_State *L);
-int w_setSource(lua_State *L);
-int w_getSource(lua_State *L);
-int w_mount(lua_State *L);
-int w_unmount(lua_State *L);
-int w_newFile(lua_State *L);
-int w_newFileData(lua_State *L);
-int w_getWorkingDirectory(lua_State *L);
-int w_getUserDirectory(lua_State *L);
-int w_getAppdataDirectory(lua_State *L);
-int w_getSaveDirectory(lua_State *L);
-int w_getSourceBaseDirectory(lua_State *L);
-int w_exists(lua_State *L);
-int w_isDirectory(lua_State *L);
-int w_isFile(lua_State *L);
-int w_createDirectory(lua_State *L);
-int w_remove(lua_State *L);
-int w_open(lua_State *L);
-int w_close(lua_State *L);
-int w_read(lua_State *L);
-int w_write(lua_State *L);
-int w_append(lua_State *L);
-int w_getDirectoryItems(lua_State *L);
-int w_lines(lua_State *L);
-int w_load(lua_State *L);
-int w_getLastModified(lua_State *L);
-int w_getSize(lua_State *L);
-int loader(lua_State *L);
-int extloader(lua_State *L);
-extern "C" LOVE_EXPORT int luaopen_love_filesystem(lua_State *L);
-
-} // physfs
-} // filesystem
-} // love
-
-#endif // LOVE_FILESYSTEM_PHYSFS_WRAP_FILESYSTEM_H
diff --git a/src/modules/filesystem/wrap_DroppedFile.cpp b/src/modules/filesystem/wrap_DroppedFile.cpp
new file mode 100644
index 0000000..2e22474
--- /dev/null
+++ b/src/modules/filesystem/wrap_DroppedFile.cpp
@@ -0,0 +1,40 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#include "wrap_DroppedFile.h"
+#include "wrap_File.h"
+
+namespace love
+{
+namespace filesystem
+{
+
+DroppedFile *luax_checkdroppedfile(lua_State *L, int idx)
+{
+	return luax_checktype<DroppedFile>(L, idx, FILESYSTEM_DROPPED_FILE_ID);
+}
+
+extern "C" int luaopen_droppedfile(lua_State *L)
+{
+	return luax_register_type(L, FILESYSTEM_DROPPED_FILE_ID, "DroppedFile", w_File_functions, nullptr);
+}
+
+} // filesystem
+} // love
diff --git a/src/modules/filesystem/wrap_DroppedFile.h b/src/modules/filesystem/wrap_DroppedFile.h
new file mode 100644
index 0000000..d2bc5ac
--- /dev/null
+++ b/src/modules/filesystem/wrap_DroppedFile.h
@@ -0,0 +1,39 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#ifndef LOVE_FILESYSTEM_WRAP_DROPPED_FILE_H
+#define LOVE_FILESYSTEM_WRAP_DROPPED_FILE_H
+
+// LOVE
+#include "common/runtime.h"
+#include "DroppedFile.h"
+
+namespace love
+{
+namespace filesystem
+{
+
+DroppedFile *luax_checkdroppedfile(lua_State *L, int idx);
+extern "C" int luaopen_droppedfile(lua_State *L);
+
+} // filesystem
+} // love
+
+#endif // LOVE_FILESYSTEM_WRAP_DROPPED_FILE_H
diff --git a/src/modules/filesystem/wrap_File.cpp b/src/modules/filesystem/wrap_File.cpp
new file mode 100644
index 0000000..90e96c0
--- /dev/null
+++ b/src/modules/filesystem/wrap_File.cpp
@@ -0,0 +1,442 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#include "wrap_File.h"
+
+#include "common/Data.h"
+#include "common/Exception.h"
+#include "common/int.h"
+
+namespace love
+{
+namespace filesystem
+{
+
+int luax_ioError(lua_State *L, const char *fmt, ...)
+{
+	va_list args;
+	va_start(args, fmt);
+
+	lua_pushnil(L);
+	lua_pushvfstring(L, fmt, args);
+
+	va_end(args);
+	return 2;
+}
+
+File *luax_checkfile(lua_State *L, int idx)
+{
+	return luax_checktype<File>(L, idx, FILESYSTEM_FILE_ID);
+}
+
+int w_File_getSize(lua_State *L)
+{
+	File *t = luax_checkfile(L, 1);
+
+	int64 size = -1;
+	try
+	{
+		size = t->getSize();
+	}
+	catch (love::Exception &e)
+	{
+		return luax_ioError(L, "%s", e.what());
+	}
+
+	// Push nil on failure or if size does not fit into a double precision floating-point number.
+	if (size == -1)
+		return luax_ioError(L, "Could not determine file size.");
+	else if (size >= 0x20000000000000LL)
+		return luax_ioError(L, "Size is too large.");
+
+	lua_pushnumber(L, (lua_Number) size);
+	return 1;
+}
+
+int w_File_open(lua_State *L)
+{
+	File *file = luax_checkfile(L, 1);
+	const char *str = luaL_checkstring(L, 2);
+	File::Mode mode;
+
+	if (!File::getConstant(str, mode))
+		return luaL_error(L, "Incorrect file open mode: %s", str);
+
+	try
+	{
+		luax_pushboolean(L, file->open(mode));
+	}
+	catch (love::Exception &e)
+	{
+		return luax_ioError(L, "%s", e.what());
+	}
+
+	return 1;
+}
+
+int w_File_close(lua_State *L)
+{
+	File *file = luax_checkfile(L, 1);
+	luax_pushboolean(L, file->close());
+	return 1;
+}
+
+int w_File_isOpen(lua_State *L)
+{
+	File *file = luax_checkfile(L, 1);
+	luax_pushboolean(L, file->isOpen());
+	return 1;
+}
+
+int w_File_read(lua_State *L)
+{
+	File *file = luax_checkfile(L, 1);
+	StrongRef<Data> d = nullptr;
+
+	int64 size = (int64) luaL_optnumber(L, 2, (lua_Number) File::ALL);
+
+	try
+	{
+		d.set(file->read(size), Acquire::NORETAIN);
+	}
+	catch (love::Exception &e)
+	{
+		return luax_ioError(L, "%s", e.what());
+	}
+
+	lua_pushlstring(L, (const char *) d->getData(), d->getSize());
+	lua_pushnumber(L, d->getSize());
+	return 2;
+}
+
+int w_File_write(lua_State *L)
+{
+	File *file = luax_checkfile(L, 1);
+	bool result = false;
+
+	if (lua_isstring(L, 2))
+	{
+		try
+		{
+			size_t datasize = 0;
+			const char *data = lua_tolstring(L, 2, &datasize);
+
+			if (!lua_isnoneornil(L, 3))
+				datasize = luaL_checkinteger(L, 3);
+
+			result = file->write(data, datasize);
+		}
+		catch (love::Exception &e)
+		{
+			return luax_ioError(L, "%s", e.what());
+		}
+	}
+	else if (luax_istype(L, 2, DATA_ID))
+	{
+		try
+		{
+			love::Data *data = luax_totype<love::Data>(L, 2, DATA_ID);
+			result = file->write(data, luaL_optinteger(L, 3, data->getSize()));
+		}
+		catch (love::Exception &e)
+		{
+			return luax_ioError(L, "%s", e.what());
+		}
+	}
+	else
+	{
+		return luaL_argerror(L, 2, "string or data expected");
+	}
+
+	luax_pushboolean(L, result);
+	return 1;
+}
+
+int w_File_flush(lua_State *L)
+{
+	File *file = luax_checkfile(L, 1);
+	bool success = false;
+	try
+	{
+		success = file->flush();
+	}
+	catch (love::Exception &e)
+	{
+		return luax_ioError(L, "%s", e.what());
+	}
+	luax_pushboolean(L, success);
+	return 1;
+}
+
+int w_File_isEOF(lua_State *L)
+{
+	File *file = luax_checkfile(L, 1);
+	luax_pushboolean(L, file->isEOF());
+	return 1;
+}
+
+int w_File_tell(lua_State *L)
+{
+	File *file = luax_checkfile(L, 1);
+	int64 pos = file->tell();
+	// Push nil on failure or if pos does not fit into a double precision floating-point number.
+	if (pos == -1)
+		return luax_ioError(L, "Invalid position.");
+	else if (pos >= 0x20000000000000LL)
+		return luax_ioError(L, "Number is too large.");
+	else
+		lua_pushnumber(L, (lua_Number)pos);
+	return 1;
+}
+
+int w_File_seek(lua_State *L)
+{
+	File *file = luax_checkfile(L, 1);
+	lua_Number pos = luaL_checknumber(L, 2);
+
+	// Push false on negative and precision-problematic numbers.
+	// Better fail than seek to an unknown position.
+	if (pos < 0.0 || pos >= 9007199254740992.0)
+		luax_pushboolean(L, false);
+	else
+		luax_pushboolean(L, file->seek((uint64)pos));
+	return 1;
+}
+
+int w_File_lines_i(lua_State *L)
+{
+	const int bufsize = 1024;
+	char buf[bufsize];
+	int linesize = 0;
+	bool newline = false;
+
+	File *file = luax_checktype<File>(L, lua_upvalueindex(1), FILESYSTEM_FILE_ID);
+
+	// Only accept read mode at this point.
+	if (file->getMode() != File::MODE_READ)
+		return luaL_error(L, "File needs to stay in read mode.");
+
+	int64 pos = file->tell();
+	int64 userpos = -1;
+
+	if (lua_isnoneornil(L, lua_upvalueindex(2)) == 0)
+	{
+		// User may have changed the file position.
+		userpos = pos;
+		pos = (int64) lua_tonumber(L, lua_upvalueindex(2));
+		if (userpos != pos)
+			file->seek(pos);
+	}
+
+	while (!newline && !file->isEOF())
+	{
+		// This 64-bit to 32-bit integer cast should be safe as it never exceeds bufsize.
+		int read = (int) file->read(buf, bufsize);
+		if (read < 0)
+			return luaL_error(L, "Could not read from file.");
+
+		linesize += read;
+
+		for (int i = 0; i < read; i++)
+		{
+			if (buf[i] == '\n')
+			{
+				linesize -= read - i;
+				newline = true;
+				break;
+			}
+		}
+	}
+
+	if (newline || (file->isEOF() && linesize > 0))
+	{
+		if (linesize < bufsize)
+		{
+			// We have the line in the buffer on the stack. No 'new' and 'read' needed.
+			lua_pushlstring(L, buf, linesize > 0 && buf[linesize - 1] == '\r' ? linesize - 1 : linesize);
+			if (userpos < 0)
+				file->seek(pos + linesize + 1);
+		}
+		else
+		{
+			char *str = 0;
+			try
+			{
+				str = new char[linesize + 1];
+			}
+			catch(std::bad_alloc &)
+			{
+				// Can't lua_error (longjmp) in exception handlers.
+			}
+
+			if (!str)
+				return luaL_error(L, "Out of memory.");
+
+			file->seek(pos);
+
+			// Read the \n anyway and save us a call to seek.
+			if (file->read(str, linesize + 1) == -1)
+			{
+				delete [] str;
+				return luaL_error(L, "Could not read from file.");
+			}
+
+			lua_pushlstring(L, str, str[linesize - 1] == '\r' ? linesize - 1 : linesize);
+			delete [] str;
+		}
+
+		if (userpos >= 0)
+		{
+			// Save new position in upvalue.
+			lua_pushnumber(L, (lua_Number)(pos + linesize + 1));
+			lua_replace(L, lua_upvalueindex(2));
+			file->seek(userpos);
+		}
+
+		return 1;
+	}
+
+	// EOF reached.
+	if (userpos >= 0 && luax_toboolean(L, lua_upvalueindex(3)))
+		file->seek(userpos);
+	else
+		file->close();
+
+	return 0;
+}
+
+int w_File_lines(lua_State *L)
+{
+	File *file = luax_checkfile(L, 1);
+
+	lua_pushnumber(L, 0); // File position.
+	luax_pushboolean(L, file->getMode() != File::MODE_CLOSED); // Save current file mode.
+
+	if (file->getMode() != File::MODE_READ)
+	{
+		if (file->getMode() != File::MODE_CLOSED)
+			file->close();
+
+		bool success = false;
+		luax_catchexcept(L, [&](){ success = file->open(File::MODE_READ); });
+
+		if (!success)
+			return luaL_error(L, "Could not open file.");
+	}
+
+	lua_pushcclosure(L, w_File_lines_i, 3);
+	return 1;
+}
+
+int w_File_setBuffer(lua_State *L)
+{
+	File *file = luax_checkfile(L, 1);
+	const char *str = luaL_checkstring(L, 2);
+	int64 size = (int64) luaL_optnumber(L, 3, 0.0);
+
+	File::BufferMode bufmode;
+	if (!File::getConstant(str, bufmode))
+		return luaL_error(L, "Incorrect file buffer mode: %s", str);
+
+	bool success = false;
+	try
+	{
+		success = file->setBuffer(bufmode, size);
+	}
+	catch (love::Exception &e)
+	{
+		return luax_ioError(L, "%s", e.what());
+	}
+
+	luax_pushboolean(L, success);
+	return 1;
+}
+
+int w_File_getBuffer(lua_State *L)
+{
+	File *file = luax_checkfile(L, 1);
+	int64 size = 0;
+	File::BufferMode bufmode = file->getBuffer(size);
+	const char *str = 0;
+
+	if (!File::getConstant(bufmode, str))
+		return luax_ioError(L, "Unknown file buffer mode.");
+
+	lua_pushstring(L, str);
+	lua_pushnumber(L, (lua_Number) size);
+	return 2;
+}
+
+int w_File_getMode(lua_State *L)
+{
+	File *file = luax_checkfile(L, 1);
+
+	File::Mode mode = file->getMode();
+	const char *str = 0;
+
+	if (!File::getConstant(mode, str))
+		return luax_ioError(L, "Unknown file mode.");
+
+	lua_pushstring(L, str);
+	return 1;
+}
+
+int w_File_getFilename(lua_State *L)
+{
+	File *file = luax_checkfile(L, 1);
+	luax_pushstring(L, file->getFilename());
+	return 1;
+}
+
+int w_File_getExtension(lua_State *L)
+{
+	File *file = luax_checkfile(L, 1);
+	luax_pushstring(L, file->getExtension());
+	return 1;
+}
+
+const luaL_Reg w_File_functions[] =
+{
+	{ "getSize", w_File_getSize },
+	{ "open", w_File_open },
+	{ "close", w_File_close },
+	{ "isOpen", w_File_isOpen },
+	{ "read", w_File_read },
+	{ "write", w_File_write },
+	{ "flush", w_File_flush },
+	{ "isEOF", w_File_isEOF },
+	{ "tell", w_File_tell },
+	{ "seek", w_File_seek },
+	{ "lines", w_File_lines },
+	{ "setBuffer", w_File_setBuffer },
+	{ "getBuffer", w_File_getBuffer },
+	{ "getMode", w_File_getMode },
+	{ "getFilename", w_File_getFilename },
+	{ "getExtension", w_File_getExtension },
+	{ 0, 0 }
+};
+
+extern "C" int luaopen_file(lua_State *L)
+{
+	return luax_register_type(L, FILESYSTEM_FILE_ID, "File", w_File_functions, nullptr);
+}
+
+} // filesystem
+} // love
diff --git a/src/modules/filesystem/wrap_File.h b/src/modules/filesystem/wrap_File.h
new file mode 100644
index 0000000..21466b9
--- /dev/null
+++ b/src/modules/filesystem/wrap_File.h
@@ -0,0 +1,45 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#ifndef LOVE_FILESYSTEM_WRAP_FILE_H
+#define LOVE_FILESYSTEM_WRAP_FILE_H
+
+// LOVE
+#include "common/runtime.h"
+#include "File.h"
+
+namespace love
+{
+namespace filesystem
+{
+
+// Does not use lua_error, so it's safe to call in exception handling code.
+int luax_ioError(lua_State *L, const char *fmt, ...);
+
+File *luax_checkfile(lua_State *L, int idx);
+int w_File_lines_i(lua_State *L);
+extern "C" int luaopen_file(lua_State *L);
+
+extern const luaL_Reg w_File_functions[];
+
+} // filesystem
+} // love
+
+#endif // LOVE_FILESYSTEM_WRAP_FILE_H
diff --git a/src/modules/filesystem/wrap_FileData.cpp b/src/modules/filesystem/wrap_FileData.cpp
new file mode 100644
index 0000000..dedaf19
--- /dev/null
+++ b/src/modules/filesystem/wrap_FileData.cpp
@@ -0,0 +1,63 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#include "wrap_FileData.h"
+
+#include "common/wrap_Data.h"
+
+namespace love
+{
+namespace filesystem
+{
+
+FileData *luax_checkfiledata(lua_State *L, int idx)
+{
+	return luax_checktype<FileData>(L, idx, FILESYSTEM_FILE_DATA_ID);
+}
+
+int w_FileData_getFilename(lua_State *L)
+{
+	FileData *t = luax_checkfiledata(L, 1);
+	lua_pushstring(L, t->getFilename().c_str());
+	return 1;
+}
+
+int w_FileData_getExtension(lua_State *L)
+{
+	FileData *t = luax_checkfiledata(L, 1);
+	lua_pushstring(L, t->getExtension().c_str());
+	return 1;
+}
+
+static const luaL_Reg w_FileData_functions[] =
+{
+	{ "getFilename", w_FileData_getFilename },
+	{ "getExtension", w_FileData_getExtension },
+
+	{ 0, 0 }
+};
+
+extern "C" int luaopen_filedata(lua_State *L)
+{
+	return luax_register_type(L, FILESYSTEM_FILE_DATA_ID, "FileData", w_Data_functions, w_FileData_functions, nullptr);
+}
+
+} // filesystem
+} // love
diff --git a/src/modules/filesystem/wrap_FileData.h b/src/modules/filesystem/wrap_FileData.h
new file mode 100644
index 0000000..653059b
--- /dev/null
+++ b/src/modules/filesystem/wrap_FileData.h
@@ -0,0 +1,39 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#ifndef LOVE_FILESYSTEM_WRAP_FILE_DATA_H
+#define LOVE_FILESYSTEM_WRAP_FILE_DATA_H
+
+// LOVE
+#include "common/runtime.h"
+#include "FileData.h"
+
+namespace love
+{
+namespace filesystem
+{
+
+FileData *luax_checkfiledata(lua_State *L, int idx);
+extern "C" int luaopen_filedata(lua_State *L);
+
+} // filesystem
+} // love
+
+#endif // LOVE_FILESYSTEM_WRAP_FILE_DATA_H
diff --git a/src/modules/filesystem/wrap_Filesystem.cpp b/src/modules/filesystem/wrap_Filesystem.cpp
new file mode 100644
index 0000000..a1e0b17
--- /dev/null
+++ b/src/modules/filesystem/wrap_Filesystem.cpp
@@ -0,0 +1,801 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+// LOVE
+#include "wrap_Filesystem.h"
+#include "wrap_File.h"
+#include "wrap_DroppedFile.h"
+#include "wrap_FileData.h"
+
+#include "physfs/Filesystem.h"
+
+// SDL
+#include <SDL_loadso.h>
+
+// STL
+#include <vector>
+#include <string>
+#include <sstream>
+
+namespace love
+{
+namespace filesystem
+{
+
+#define instance() (Module::getInstance<Filesystem>(Module::M_FILESYSTEM))
+
+bool hack_setupWriteDirectory()
+{
+	if (instance() != 0)
+		return instance()->setupWriteDirectory();
+	return false;
+}
+
+int w_init(lua_State *L)
+{
+	const char *arg0 = luaL_checkstring(L, 1);
+	luax_catchexcept(L, [&](){ instance()->init(arg0); });
+	return 0;
+}
+
+int w_setFused(lua_State *L)
+{
+	// no error checking needed, everything, even nothing
+	// can be converted to a boolean
+	instance()->setFused(luax_toboolean(L, 1));
+	return 0;
+}
+
+int w_isFused(lua_State *L)
+{
+	luax_pushboolean(L, instance()->isFused());
+	return 1;
+}
+
+int w_setAndroidSaveExternal(lua_State *L)
+{
+	bool useExternal = luax_optboolean(L, 1, false);
+	instance()->setAndroidSaveExternal(useExternal);
+	return 0;
+}
+
+int w_setIdentity(lua_State *L)
+{
+	const char *arg = luaL_checkstring(L, 1);
+	bool append = luax_optboolean(L, 2, false);
+
+	if (!instance()->setIdentity(arg, append))
+		return luaL_error(L, "Could not set write directory.");
+
+	return 0;
+}
+
+int w_getIdentity(lua_State *L)
+{
+	lua_pushstring(L, instance()->getIdentity());
+	return 1;
+}
+
+int w_setSource(lua_State *L)
+{
+	const char *arg = luaL_checkstring(L, 1);
+
+	if (!instance()->setSource(arg))
+		return luaL_error(L, "Could not set source.");
+
+	return 0;
+}
+
+int w_getSource(lua_State *L)
+{
+	lua_pushstring(L, instance()->getSource());
+	return 1;
+}
+
+int w_mount(lua_State *L)
+{
+	std::string archive;
+
+	if (luax_istype(L, 1, FILESYSTEM_DROPPED_FILE_ID))
+	{
+		DroppedFile *file = luax_totype<DroppedFile>(L, 1, FILESYSTEM_DROPPED_FILE_ID);
+		archive = file->getFilename();
+	}
+	else
+		archive = luax_checkstring(L, 1);
+
+	const char *mountpoint = luaL_checkstring(L, 2);
+	bool append = luax_optboolean(L, 3, false);
+
+	luax_pushboolean(L, instance()->mount(archive.c_str(), mountpoint, append));
+	return 1;
+}
+
+int w_unmount(lua_State *L)
+{
+	const char *archive = luaL_checkstring(L, 1);
+
+	luax_pushboolean(L, instance()->unmount(archive));
+	return 1;
+}
+
+int w_newFile(lua_State *L)
+{
+	const char *filename = luaL_checkstring(L, 1);
+
+	const char *str = 0;
+	File::Mode mode = File::MODE_CLOSED;
+
+	if (lua_isstring(L, 2))
+	{
+		str = luaL_checkstring(L, 2);
+		if (!File::getConstant(str, mode))
+			return luaL_error(L, "Incorrect file open mode: %s", str);
+	}
+
+	File *t = instance()->newFile(filename);
+
+	if (mode != File::MODE_CLOSED)
+	{
+		try
+		{
+			if (!t->open(mode))
+				throw love::Exception("Could not open file.");
+		}
+		catch (love::Exception &e)
+		{
+			t->release();
+			return luax_ioError(L, "%s", e.what());
+		}
+	}
+
+	luax_pushtype(L, FILESYSTEM_FILE_ID, t);
+	t->release();
+	return 1;
+}
+
+File *luax_getfile(lua_State *L, int idx)
+{
+	File *file = nullptr;
+	if (lua_isstring(L, idx))
+	{
+		const char *filename = luaL_checkstring(L, idx);
+		file = instance()->newFile(filename);
+	}
+	else
+		file = luax_checkfile(L, idx);
+
+	return file;
+}
+
+FileData *luax_getfiledata(lua_State *L, int idx)
+{
+	FileData *data = nullptr;
+	File *file = nullptr;
+
+	if (lua_isstring(L, idx) || luax_istype(L, idx, FILESYSTEM_FILE_ID))
+	{
+		file = luax_getfile(L, idx);
+		file->retain();
+	}
+	else if (luax_istype(L, idx, FILESYSTEM_FILE_DATA_ID))
+	{
+		data = luax_checkfiledata(L, idx);
+		data->retain();
+	}
+
+	if (!data && !file)
+	{
+		luaL_argerror(L, idx, "filename, File, or FileData expected");
+		return nullptr; // Never reached.
+	}
+
+	if (file)
+	{
+		luax_catchexcept(L,
+			[&]() { data = file->read(); },
+			[&](bool) { file->release(); }
+		);
+	}
+
+	return data;
+}
+
+bool luax_cangetfiledata(lua_State *L, int idx)
+{
+	return lua_isstring(L, idx) || luax_istype(L, idx, FILESYSTEM_FILE_ID) || luax_istype(L, idx, FILESYSTEM_FILE_DATA_ID);
+}
+
+int w_newFileData(lua_State *L)
+{
+	// Single argument: treat as filepath or File.
+	if (lua_gettop(L) == 1)
+	{
+		// We don't use luax_getfiledata because we want to use an ioError.
+		if (lua_isstring(L, 1))
+			luax_convobj(L, 1, "filesystem", "newFile");
+
+		// Get FileData from the File.
+		if (luax_istype(L, 1, FILESYSTEM_FILE_ID))
+		{
+			File *file = luax_checkfile(L, 1);
+
+			StrongRef<FileData> data;
+			try
+			{
+				data.set(file->read(), Acquire::NORETAIN);
+			}
+			catch (love::Exception &e)
+			{
+				return luax_ioError(L, "%s", e.what());
+			}
+			luax_pushtype(L, FILESYSTEM_FILE_DATA_ID, data);
+			return 1;
+		}
+		else
+			return luaL_argerror(L, 1, "filename or File expected");
+	}
+
+	size_t length = 0;
+	const char *str = luaL_checklstring(L, 1, &length);
+	const char *filename = luaL_checkstring(L, 2);
+	const char *decstr = lua_isstring(L, 3) ? lua_tostring(L, 3) : 0;
+
+	FileData::Decoder decoder = FileData::FILE;
+
+	if (decstr && !FileData::getConstant(decstr, decoder))
+		return luaL_error(L, "Invalid FileData decoder: %s", decstr);
+
+	FileData *t = 0;
+
+	switch (decoder)
+	{
+	case FileData::FILE:
+		t = instance()->newFileData((void *)str, (int)length, filename);
+		break;
+	case FileData::BASE64:
+		t = instance()->newFileData(str, filename);
+		break;
+	default:
+		return luaL_error(L, "Invalid FileData decoder: %s", decstr);
+	}
+
+	luax_pushtype(L, FILESYSTEM_FILE_DATA_ID, t);
+	t->release();
+	return 1;
+}
+
+int w_getWorkingDirectory(lua_State *L)
+{
+	lua_pushstring(L, instance()->getWorkingDirectory());
+	return 1;
+}
+
+int w_getUserDirectory(lua_State *L)
+{
+	luax_pushstring(L, instance()->getUserDirectory());
+	return 1;
+}
+
+int w_getAppdataDirectory(lua_State *L)
+{
+	luax_pushstring(L, instance()->getAppdataDirectory());
+	return 1;
+}
+
+int w_getSaveDirectory(lua_State *L)
+{
+	lua_pushstring(L, instance()->getSaveDirectory());
+	return 1;
+}
+
+int w_getSourceBaseDirectory(lua_State *L)
+{
+	luax_pushstring(L, instance()->getSourceBaseDirectory());
+	return 1;
+}
+
+int w_getRealDirectory(lua_State *L)
+{
+	const char *filename = luaL_checkstring(L, 1);
+	std::string dir;
+
+	try
+	{
+		dir = instance()->getRealDirectory(filename);
+	}
+	catch (love::Exception &e)
+	{
+		return luax_ioError(L, "%s", e.what());
+	}
+
+	lua_pushstring(L, dir.c_str());
+	return 1;
+}
+
+int w_getExecutablePath(lua_State *L)
+{
+	luax_pushstring(L, instance()->getExecutablePath());
+	return 1;
+}
+
+int w_exists(lua_State *L)
+{
+	const char *arg = luaL_checkstring(L, 1);
+	luax_pushboolean(L, instance()->exists(arg));
+	return 1;
+}
+
+int w_isDirectory(lua_State *L)
+{
+	const char *arg = luaL_checkstring(L, 1);
+	luax_pushboolean(L, instance()->isDirectory(arg));
+	return 1;
+}
+
+int w_isFile(lua_State *L)
+{
+	const char *arg = luaL_checkstring(L, 1);
+	luax_pushboolean(L, instance()->isFile(arg));
+	return 1;
+}
+
+int w_isSymlink(lua_State *L)
+{
+	const char *filename = luaL_checkstring(L, 1);
+	luax_pushboolean(L, instance()->isSymlink(filename));
+	return 1;
+}
+
+int w_createDirectory(lua_State *L)
+{
+	const char *arg = luaL_checkstring(L, 1);
+	luax_pushboolean(L, instance()->createDirectory(arg));
+	return 1;
+}
+
+int w_remove(lua_State *L)
+{
+	const char *arg = luaL_checkstring(L, 1);
+	luax_pushboolean(L, instance()->remove(arg));
+	return 1;
+}
+
+int w_read(lua_State *L)
+{
+	const char *filename = luaL_checkstring(L, 1);
+	int64 len = (int64) luaL_optinteger(L, 2, File::ALL);
+
+	Data *data = 0;
+	try
+	{
+		data = instance()->read(filename, len);
+	}
+	catch (love::Exception &e)
+	{
+		return luax_ioError(L, "%s", e.what());
+	}
+
+	if (data == 0)
+		return luax_ioError(L, "File could not be read.");
+
+	// Push the string.
+	lua_pushlstring(L, (const char *) data->getData(), data->getSize());
+
+	// Push the size.
+	lua_pushinteger(L, data->getSize());
+
+	// Lua has a copy now, so we can free it.
+	data->release();
+
+	return 2;
+}
+
+static int w_write_or_append(lua_State *L, File::Mode mode)
+{
+	const char *filename = luaL_checkstring(L, 1);
+
+	const char *input = 0;
+	size_t len = 0;
+
+	if (luax_istype(L, 2, DATA_ID))
+	{
+		love::Data *data = luax_totype<love::Data>(L, 2, DATA_ID);
+		input = (const char *) data->getData();
+		len = data->getSize();
+	}
+	else if (lua_isstring(L, 2))
+		input = lua_tolstring(L, 2, &len);
+	else
+		return luaL_argerror(L, 2, "string or Data expected");
+
+	// Get how much we should write. Length of string default.
+	len = luaL_optinteger(L, 3, len);
+
+	try
+	{
+		if (mode == File::MODE_APPEND)
+			instance()->append(filename, (const void *) input, len);
+		else
+			instance()->write(filename, (const void *) input, len);
+	}
+	catch (love::Exception &e)
+	{
+		return luax_ioError(L, "%s", e.what());
+	}
+
+	luax_pushboolean(L, true);
+	return 1;
+}
+
+int w_write(lua_State *L)
+{
+	return w_write_or_append(L, File::MODE_WRITE);
+}
+
+int w_append(lua_State *L)
+{
+	return w_write_or_append(L, File::MODE_APPEND);
+}
+
+int w_getDirectoryItems(lua_State *L)
+{
+	const char *dir = luaL_checkstring(L, 1);
+	std::vector<std::string> items;
+
+	instance()->getDirectoryItems(dir, items);
+
+	lua_createtable(L, (int) items.size(), 0);
+
+	for (int i = 0; i < (int) items.size(); i++)
+	{
+		lua_pushstring(L, items[i].c_str());
+		lua_rawseti(L, -2, i + 1);
+	}
+
+	// Return the table.
+	return 1;
+}
+
+int w_lines(lua_State *L)
+{
+	File *file;
+
+	if (lua_isstring(L, 1))
+	{
+		file = instance()->newFile(lua_tostring(L, 1));
+		bool success = false;
+
+		luax_catchexcept(L, [&](){ success = file->open(File::MODE_READ); });
+
+		if (!success)
+		{
+			file->release();
+			return luaL_error(L, "Could not open file.");
+		}
+
+		luax_pushtype(L, FILESYSTEM_FILE_ID, file);
+		file->release();
+	}
+	else
+		return luaL_argerror(L, 1, "expected filename.");
+
+	lua_pushcclosure(L, w_File_lines_i, 1);
+	return 1;
+}
+
+int w_load(lua_State *L)
+{
+	std::string filename = std::string(luaL_checkstring(L, 1));
+
+	Data *data = 0;
+	try
+	{
+		data = instance()->read(filename.c_str());
+	}
+	catch (love::Exception &e)
+	{
+		return luax_ioError(L, "%s", e.what());
+	}
+
+	int status = luaL_loadbuffer(L, (const char *)data->getData(), data->getSize(), ("@" + filename).c_str());
+
+	data->release();
+
+	// Load the chunk, but don't run it.
+	switch (status)
+	{
+	case LUA_ERRMEM:
+		return luaL_error(L, "Memory allocation error: %s\n", lua_tostring(L, -1));
+	case LUA_ERRSYNTAX:
+		return luaL_error(L, "Syntax error: %s\n", lua_tostring(L, -1));
+	default: // success
+		return 1;
+	}
+}
+
+int w_getLastModified(lua_State *L)
+{
+	const char *filename = luaL_checkstring(L, 1);
+
+	int64 time = 0;
+	try
+	{
+		time = instance()->getLastModified(filename);
+	}
+	catch (love::Exception &e)
+	{
+		return luax_ioError(L, "%s", e.what());
+	}
+
+	lua_pushnumber(L, static_cast<lua_Number>(time));
+	return 1;
+}
+
+int w_getSize(lua_State *L)
+{
+	const char *filename = luaL_checkstring(L, 1);
+
+	int64 size = -1;
+	try
+	{
+		size = instance()->getSize(filename);
+	}
+	catch (love::Exception &e)
+	{
+		return luax_ioError(L, "%s", e.what());
+	}
+
+	// Error on failure or if size does not fit into a double precision floating-point number.
+	if (size == -1)
+		return luax_ioError(L, "Could not determine file size.");
+	else if (size >= 0x20000000000000LL)
+		return luax_ioError(L, "Size too large to fit into a Lua number!");
+
+	lua_pushnumber(L, (lua_Number) size);
+	return 1;
+}
+
+int w_setSymlinksEnabled(lua_State *L)
+{
+	instance()->setSymlinksEnabled(luax_toboolean(L, 1));
+	return 0;
+}
+
+int w_areSymlinksEnabled(lua_State *L)
+{
+	luax_pushboolean(L, instance()->areSymlinksEnabled());
+	return 1;
+}
+
+int w_getRequirePath(lua_State *L)
+{
+	std::stringstream path;
+	bool seperator = false;
+	for (auto &element : instance()->getRequirePath())
+	{
+		if (seperator)
+			path << ";";
+		else
+			seperator = true;
+
+		path << element;
+	}
+
+	luax_pushstring(L, path.str());
+	return 1;
+}
+
+int w_setRequirePath(lua_State *L)
+{
+	std::string element = luax_checkstring(L, 1);
+	auto &requirePath = instance()->getRequirePath();
+
+	requirePath.clear();
+	std::stringstream path;
+	path << element;
+
+	while(std::getline(path, element, ';'))
+		requirePath.push_back(element);
+
+	return 0;
+}
+
+int loader(lua_State *L)
+{
+	std::string modulename = luax_tostring(L, 1);
+
+	for (char &c : modulename)
+	{
+		if (c == '.')
+			c = '/';
+	}
+
+	auto *inst = instance();
+	for (std::string element : inst->getRequirePath())
+	{
+		size_t pos = element.find('?');
+		if (pos != std::string::npos)
+			element.replace(pos, 1, modulename);
+
+		if (inst->isFile(element.c_str()))
+		{
+			lua_pop(L, 1);
+			lua_pushstring(L, element.c_str());
+			return w_load(L);
+		}
+	}
+
+	std::string errstr = "\n\tno '%s' in LOVE game directories.";
+
+	lua_pushfstring(L, errstr.c_str(), modulename.c_str());
+	return 1;
+}
+
+inline const char *library_extension()
+{
+#ifdef LOVE_WINDOWS
+	return ".dll";
+#else
+	return ".so";
+#endif
+}
+
+int extloader(lua_State *L)
+{
+	const char *filename = lua_tostring(L, -1);
+	std::string tokenized_name(filename);
+	std::string tokenized_function(filename);
+
+	for (unsigned int i = 0; i < tokenized_name.size(); i++)
+	{
+		if (tokenized_name[i] == '.')
+		{
+			tokenized_name[i] = '/';
+			tokenized_function[i] = '_';
+		}
+	}
+
+	tokenized_name += library_extension();
+
+	void *handle = nullptr;
+
+	// If the game is fused, try looking for the DLL in the game's read paths.
+	if (instance()->isFused())
+	{
+		try
+		{
+			std::string dir = instance()->getRealDirectory(tokenized_name.c_str());
+
+			// We don't want to look in the game's source, because it can be a
+			// zip sometimes and a folder other times.
+			if (dir.find(instance()->getSource()) == std::string::npos)
+				handle = SDL_LoadObject((dir + LOVE_PATH_SEPARATOR + tokenized_name).c_str());
+		}
+		catch (love::Exception &)
+		{
+			// Nothing...
+		}
+	}
+
+	if (!handle)
+	{
+		std::string path = std::string(instance()->getAppdataDirectory()) + LOVE_PATH_SEPARATOR LOVE_APPDATA_FOLDER LOVE_PATH_SEPARATOR + tokenized_name;
+		handle = SDL_LoadObject(path.c_str());
+	}
+
+	if (!handle)
+	{
+		lua_pushfstring(L, "\n\tno file '%s' in LOVE paths.", tokenized_name.c_str());
+		return 1;
+	}
+
+	void *func = SDL_LoadFunction(handle, ("loveopen_" + tokenized_function).c_str());
+	if (!func)
+		func = SDL_LoadFunction(handle, ("luaopen_" + tokenized_function).c_str());
+
+	if (!func)
+	{
+		SDL_UnloadObject(handle);
+		lua_pushfstring(L, "\n\tC library '%s' is incompatible.", tokenized_name.c_str());
+		return 1;
+	}
+
+	lua_pushcfunction(L, (lua_CFunction) func);
+	return 1;
+}
+
+// List of functions to wrap.
+static const luaL_Reg functions[] =
+{
+	{ "init", w_init },
+	{ "setFused", w_setFused },
+	{ "isFused", w_isFused },
+	{ "_setAndroidSaveExternal", w_setAndroidSaveExternal },
+	{ "setIdentity", w_setIdentity },
+	{ "getIdentity", w_getIdentity },
+	{ "setSource", w_setSource },
+	{ "getSource", w_getSource },
+	{ "mount", w_mount },
+	{ "unmount", w_unmount },
+	{ "newFile", w_newFile },
+	{ "getWorkingDirectory", w_getWorkingDirectory },
+	{ "getUserDirectory", w_getUserDirectory },
+	{ "getAppdataDirectory", w_getAppdataDirectory },
+	{ "getSaveDirectory", w_getSaveDirectory },
+	{ "getSourceBaseDirectory", w_getSourceBaseDirectory },
+	{ "getRealDirectory", w_getRealDirectory },
+	{ "getExecutablePath", w_getExecutablePath },
+	{ "exists", w_exists },
+	{ "isDirectory", w_isDirectory },
+	{ "isFile", w_isFile },
+	{ "isSymlink", w_isSymlink },
+	{ "createDirectory", w_createDirectory },
+	{ "remove", w_remove },
+	{ "read", w_read },
+	{ "write", w_write },
+	{ "append", w_append },
+	{ "getDirectoryItems", w_getDirectoryItems },
+	{ "lines", w_lines },
+	{ "load", w_load },
+	{ "getLastModified", w_getLastModified },
+	{ "getSize", w_getSize },
+	{ "setSymlinksEnabled", w_setSymlinksEnabled },
+	{ "areSymlinksEnabled", w_areSymlinksEnabled },
+	{ "newFileData", w_newFileData },
+	{ "getRequirePath", w_getRequirePath },
+	{ "setRequirePath", w_setRequirePath },
+	{ 0, 0 }
+};
+
+static const lua_CFunction types[] =
+{
+	luaopen_file,
+	luaopen_droppedfile,
+	luaopen_filedata,
+	0
+};
+
+extern "C" int luaopen_love_filesystem(lua_State *L)
+{
+	Filesystem *instance = instance();
+	if (instance == nullptr)
+	{
+		luax_catchexcept(L, [&](){ instance = new physfs::Filesystem(); });
+	}
+	else
+		instance->retain();
+
+	// The love loaders should be tried after package.preload.
+	love::luax_register_searcher(L, loader, 2);
+	love::luax_register_searcher(L, extloader, 3);
+
+	WrappedModule w;
+	w.module = instance;
+	w.name = "filesystem";
+	w.type = MODULE_FILESYSTEM_ID;
+	w.functions = functions;
+	w.types = types;
+
+	return luax_register_module(L, w);
+}
+
+} // filesystem
+} // love
diff --git a/src/modules/filesystem/wrap_Filesystem.h b/src/modules/filesystem/wrap_Filesystem.h
new file mode 100644
index 0000000..a010fd7
--- /dev/null
+++ b/src/modules/filesystem/wrap_Filesystem.h
@@ -0,0 +1,53 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#ifndef LOVE_FILESYSTEM_WRAP_FILESYSTEM_H
+#define LOVE_FILESYSTEM_WRAP_FILESYSTEM_H
+
+// LOVE
+#include "common/runtime.h"
+#include "File.h"
+#include "FileData.h"
+
+namespace love
+{
+namespace filesystem
+{
+
+/**
+ * Gets FileData at the specified index. If the index contains a filepath or
+ * a File object, the FileData will be created from that.
+ * Note that this function retains the FileData object (possibly by creating it),
+ * so a matching release() is required!
+ * May trigger a Lua error.
+ **/
+FileData *luax_getfiledata(lua_State *L, int idx);
+bool luax_cangetfiledata(lua_State *L, int idx);
+File *luax_getfile(lua_State *L, int idx);
+
+bool hack_setupWriteDirectory();
+int loader(lua_State *L);
+int extloader(lua_State *L);
+extern "C" LOVE_EXPORT int luaopen_love_filesystem(lua_State *L);
+
+} // filesystem
+} // love
+
+#endif // LOVE_FILESYSTEM_WRAP_FILESYSTEM_H
diff --git a/src/modules/font/BMFontRasterizer.cpp b/src/modules/font/BMFontRasterizer.cpp
new file mode 100644
index 0000000..dd02634
--- /dev/null
+++ b/src/modules/font/BMFontRasterizer.cpp
@@ -0,0 +1,345 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+// LOVE
+#include "BMFontRasterizer.h"
+#include "filesystem/Filesystem.h"
+#include "image/Image.h"
+
+// C++
+#include <sstream>
+#include <vector>
+#include <algorithm>
+
+// C
+#include <cstdlib>
+#include <cstring>
+
+namespace love
+{
+namespace font
+{
+
+namespace
+{
+
+/**
+ * Helper class for parsing lines in BMFont definition files.
+ * NOTE: Does not properly handle multi-value attributes (e.g. 'padding' or
+ * 'spacing'.)
+ **/
+class BMFontLine
+{
+public:
+
+	BMFontLine(const std::string &line);
+
+	const std::string &getTag() const { return tag; }
+
+	int getAttributeInt(const char *name) const;
+	std::string getAttributeString(const char *name) const;
+
+private:
+
+	std::string tag;
+	std::unordered_map<std::string, std::string> attributes;
+
+};
+
+// This is not entirely robust...
+BMFontLine::BMFontLine(const std::string &line)
+{
+	// The tag name should always be at the start of the line.
+	tag = line.substr(0, line.find(' '));
+
+	size_t startpos = 0;
+
+	while (startpos < line.length())
+	{
+		// Find the next '=', which indicates a key-value pair.
+		size_t fpos = line.find('=', startpos);
+		if (fpos == std::string::npos || fpos + 1 >= line.length())
+			break;
+
+		// The key should be between a space character and the '='.
+		size_t keystart = line.rfind(' ', fpos);
+		if (keystart == std::string::npos)
+			break;
+
+		keystart++;
+
+		std::string key = line.substr(keystart, fpos - keystart);
+
+		size_t valstart = fpos + 1;
+		size_t valend = valstart + 1;
+
+		if (line[valstart] == '"')
+		{
+			// Values can be surrounded by quotes (a literal string.)
+			valstart++;
+			valend = line.find('"', valstart) - 1;
+		}
+		else
+		{
+			// Otherwise look for the next space character after the '='.
+			valend = line.find(' ', valstart + 1) - 1;
+		}
+
+		valend = std::min(valend, line.length() - 1);
+
+		attributes[key] = line.substr(valstart, valend - valstart + 1);
+
+		startpos = valend + 1;
+	}
+}
+
+int BMFontLine::getAttributeInt(const char *name) const
+{
+	auto it = attributes.find(name);
+	if (it == attributes.end())
+		return 0;
+
+	return (int) strtol(it->second.c_str(), nullptr, 10);
+}
+
+std::string BMFontLine::getAttributeString(const char *name) const
+{
+	auto it = attributes.find(name);
+	if (it == attributes.end())
+		return "";
+
+	return it->second;
+}
+
+} // anonymous namespace
+
+
+BMFontRasterizer::BMFontRasterizer(love::filesystem::FileData *fontdef, const std::vector<image::ImageData *> &imagelist)
+	: fontSize(0)
+	, unicode(false)
+	, lineHeight(0)
+{
+	const std::string &filename = fontdef->getFilename();
+
+	size_t separatorpos = filename.rfind('/');
+	if (separatorpos != std::string::npos)
+		fontFolder = filename.substr(0, separatorpos);
+
+	// The parseConfig function will try to load any missing page images.
+	for (int i = 0; i < (int) imagelist.size(); i++)
+		images[i] = imagelist[i];
+
+	std::string configtext((const char *) fontdef->getData(), fontdef->getSize());
+
+	parseConfig(configtext);
+}
+
+BMFontRasterizer::~BMFontRasterizer()
+{
+}
+
+void BMFontRasterizer::parseConfig(const std::string &configtext)
+{
+	std::stringstream ss(configtext);
+	std::string line;
+
+	while (std::getline(ss, line))
+	{
+		BMFontLine cline(line);
+
+		const std::string &tag = cline.getTag();
+
+		if (tag == "info")
+		{
+			fontSize = cline.getAttributeInt("size");
+			unicode  = cline.getAttributeInt("unicode") > 0;
+		}
+		else if (tag == "common")
+		{
+			lineHeight = cline.getAttributeInt("lineHeight");
+			metrics.ascent = cline.getAttributeInt("base");
+		}
+		else if (tag == "page")
+		{
+			int pageindex = cline.getAttributeInt("id");
+			std::string filename = cline.getAttributeString("file");
+
+			// The file name is relative to the font file's folder.
+			if (!fontFolder.empty())
+				filename = fontFolder + "/" + filename;
+
+			// Load the page file from disk into an ImageData, if necessary.
+			if (images[pageindex].get() == nullptr)
+			{
+				using namespace love::filesystem;
+
+				auto filesystem  = Module::getInstance<Filesystem>(Module::M_FILESYSTEM);
+				auto imagemodule = Module::getInstance<image::Image>(Module::M_IMAGE);
+
+				if (!filesystem)
+					throw love::Exception("Filesystem module not loaded!");
+				if (!imagemodule)
+					throw love::Exception("Image module not loaded!");
+
+				// read() returns a retained ref already.
+				StrongRef<FileData> data(filesystem->read(filename.c_str()), Acquire::NORETAIN);
+
+				// Same with newImageData.
+				images[pageindex].set(imagemodule->newImageData(data.get()), Acquire::NORETAIN);
+			}
+		}
+		else if (tag == "char")
+		{
+			BMFontCharacter c = {};
+
+			uint32 id = (uint32) cline.getAttributeInt("id");
+
+			c.x    = cline.getAttributeInt("x");
+			c.y    = cline.getAttributeInt("y");
+			c.page = cline.getAttributeInt("page");
+
+			c.metrics.width    =  cline.getAttributeInt("width");
+			c.metrics.height   =  cline.getAttributeInt("height");
+			c.metrics.bearingX =  cline.getAttributeInt("xoffset");
+			c.metrics.bearingY = -cline.getAttributeInt("yoffset");
+			c.metrics.advance  =  cline.getAttributeInt("xadvance");
+
+			characters[id] = c;
+		}
+		else if (tag == "kerning")
+		{
+			uint32 firstid  = (uint32) cline.getAttributeInt("first");
+			uint32 secondid = (uint32) cline.getAttributeInt("second");
+
+			uint64 packedids = ((uint64) firstid << 32) | (uint64) secondid;
+
+			kerning[packedids] = cline.getAttributeInt("amount");
+		}
+	}
+
+	if (characters.size() == 0)
+		throw love::Exception("Invalid BMFont file (no character definitions?)");
+
+	// Try to guess the line height if the lineheight attribute isn't found.
+	bool guessheight = lineHeight == 0;
+
+	// Verify the glyph character attributes.
+	for (const auto &cpair : characters)
+	{
+		const BMFontCharacter &c = cpair.second;
+		int width = c.metrics.width;
+		int height = c.metrics.height;
+
+		if (!unicode && cpair.first > 127)
+			throw love::Exception("Invalid BMFont character id (only unicode and ASCII are supported)");
+
+		if (c.page < 0 || images[c.page].get() == nullptr)
+			throw love::Exception("Invalid BMFont character page id: %d", c.page);
+
+		const image::ImageData *id = images[c.page].get();
+
+		if (!id->inside(c.x, c.y))
+			throw love::Exception("Invalid coordinates for BMFont character %u.", cpair.first);
+
+		if (width > 0 && !id->inside(c.x + width - 1, c.y))
+			throw love::Exception("Invalid width %d for BMFont character %u.", width, cpair.first);
+
+		if (height > 0 && !id->inside(c.x, c.y + height - 1))
+			throw love::Exception("Invalid height %d for BMFont character %u.", height, cpair.first);
+
+		if (guessheight)
+			lineHeight = std::max(lineHeight, c.metrics.height);
+	}
+
+	metrics.height = lineHeight;
+}
+
+int BMFontRasterizer::getLineHeight() const
+{
+	return lineHeight;
+}
+
+GlyphData *BMFontRasterizer::getGlyphData(uint32 glyph) const
+{
+	auto it = characters.find(glyph);
+
+	// Return an empty GlyphData if we don't have the glyph character.
+	if (it == characters.end())
+		return new GlyphData(glyph, GlyphMetrics(), GlyphData::FORMAT_RGBA);
+
+	const BMFontCharacter &c = it->second;
+	GlyphData *g = new GlyphData(glyph, c.metrics, GlyphData::FORMAT_RGBA);
+
+	const auto &imagepair = images.find(c.page);
+
+	if (imagepair == images.end())
+	{
+		g->release();
+		return new GlyphData(glyph, GlyphMetrics(), GlyphData::FORMAT_RGBA);
+	}
+
+	image::ImageData *imagedata = imagepair->second.get();
+	image::pixel *pixels = (image::pixel *) g->getData();
+	const image::pixel *ipixels = (const image::pixel *) imagedata->getData();
+
+	love::thread::Lock lock(imagedata->getMutex());
+
+	// Copy the subsection of the texture from the ImageData to the GlyphData.
+	for (int y = 0; y < c.metrics.height; y++)
+	{
+		size_t idindex = (c.y + y) * imagedata->getWidth() + c.x;
+		memcpy(&pixels[y * c.metrics.width], &ipixels[idindex], sizeof(image::pixel) * c.metrics.width);
+	}
+
+	return g;
+}
+
+int BMFontRasterizer::getGlyphCount() const
+{
+	return (int) characters.size();
+}
+
+bool BMFontRasterizer::hasGlyph(uint32 glyph) const
+{
+	return characters.find(glyph) != characters.end();
+}
+
+float BMFontRasterizer::getKerning(uint32 leftglyph, uint32 rightglyph) const
+{
+	uint64 packedglyphs = ((uint64) leftglyph << 32) | (uint64) rightglyph;
+
+	auto it = kerning.find(packedglyphs);
+	if (it != kerning.end())
+		return it->second;
+
+	return 0.0f;
+}
+
+bool BMFontRasterizer::accepts(love::filesystem::FileData *fontdef)
+{
+	const char *data = (const char *) fontdef->getData();
+
+	// Check if the "info" tag is at the start of the file. This is a truly
+	// crappy test. Is the tag even guaranteed to be at the start?
+	return fontdef->getSize() > 4 && memcmp(data, "info", 4) == 0;
+}
+
+} // font
+} // love
diff --git a/src/modules/font/BMFontRasterizer.h b/src/modules/font/BMFontRasterizer.h
new file mode 100644
index 0000000..f5005ff
--- /dev/null
+++ b/src/modules/font/BMFontRasterizer.h
@@ -0,0 +1,90 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#ifndef LOVE_FONT_BMFONT_RASTERIZER_H
+#define LOVE_FONT_BMFONT_RASTERIZER_H
+
+// LOVE
+#include "common/config.h"
+#include "Rasterizer.h"
+#include "image/ImageData.h"
+
+// C++
+#include <unordered_map>
+#include <vector>
+
+namespace love
+{
+namespace font
+{
+
+/**
+ * Rasterizer for BMFont bitmap fonts.
+ **/
+class BMFontRasterizer : public Rasterizer
+{
+public:
+
+	BMFontRasterizer(love::filesystem::FileData *fontdef, const std::vector<image::ImageData *> &imagelist);
+	virtual ~BMFontRasterizer();
+
+	// Implements Rasterizer.
+	int getLineHeight() const override;
+	GlyphData *getGlyphData(uint32 glyph) const override;
+	int getGlyphCount() const override;
+	bool hasGlyph(uint32 glyph) const override;
+	float getKerning(uint32 leftglyph, uint32 rightglyph) const override;
+
+	static bool accepts(love::filesystem::FileData *fontdef);
+
+private:
+
+	struct BMFontCharacter
+	{
+		int x;
+		int y;
+		int page;
+		GlyphMetrics metrics;
+	};
+
+	void parseConfig(const std::string &config);
+
+	std::string fontFolder;
+
+	// Image pages, indexed by their page id.
+	std::unordered_map<int, StrongRef<image::ImageData>> images;
+
+	// Glyph characters, indexed by their glyph id.
+	std::unordered_map<uint32, BMFontCharacter> characters;
+
+	// Kerning information, indexed by two (packed) characters.
+	std::unordered_map<uint64, int> kerning;
+
+	int fontSize;
+	bool unicode;
+
+	int lineHeight;
+
+}; // BMFontRasterizer
+
+} // font
+} // love
+
+#endif // LOVE_FONT_BMFONT_RASTERIZER_H
diff --git a/src/modules/font/Font.cpp b/src/modules/font/Font.cpp
new file mode 100644
index 0000000..1aeb0eb
--- /dev/null
+++ b/src/modules/font/Font.cpp
@@ -0,0 +1,103 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+// LOVE
+#include "Font.h"
+#include "BMFontRasterizer.h"
+#include "ImageRasterizer.h"
+
+#include "libraries/utf8/utf8.h"
+
+namespace love
+{
+namespace font
+{
+
+// Default TrueType font.
+#include "Vera.ttf.h"
+
+class DefaultFontData : public love::Data
+{
+public:
+
+	void *getData() const override { return Vera_ttf; }
+	size_t getSize() const override { return sizeof(Vera_ttf); }
+};
+
+Rasterizer *Font::newTrueTypeRasterizer(int size, TrueTypeRasterizer::Hinting hinting)
+{
+	StrongRef<DefaultFontData> data(new DefaultFontData, Acquire::NORETAIN);
+	return newTrueTypeRasterizer(data.get(), size, hinting);
+}
+
+Rasterizer *Font::newBMFontRasterizer(love::filesystem::FileData *fontdef, const std::vector<image::ImageData *> &images)
+{
+	return new BMFontRasterizer(fontdef, images);
+}
+
+Rasterizer *Font::newImageRasterizer(love::image::ImageData *data, const std::string &text, int extraspacing)
+{
+	std::vector<uint32> glyphs;
+	glyphs.reserve(text.size());
+
+	try
+	{
+		utf8::iterator<std::string::const_iterator> i(text.begin(), text.begin(), text.end());
+		utf8::iterator<std::string::const_iterator> end(text.end(), text.begin(), text.end());
+
+		while (i != end)
+			glyphs.push_back(*i++);
+	}
+	catch (utf8::exception &e)
+	{
+		throw love::Exception("UTF-8 decoding error: %s", e.what());
+	}
+
+	return newImageRasterizer(data, &glyphs[0], (int) glyphs.size(), extraspacing);
+}
+
+Rasterizer *Font::newImageRasterizer(love::image::ImageData *data, uint32 *glyphs, int numglyphs, int extraspacing)
+{
+	return new ImageRasterizer(data, glyphs, numglyphs, extraspacing);
+}
+
+GlyphData *Font::newGlyphData(Rasterizer *r, const std::string &text)
+{
+	uint32 codepoint = 0;
+
+	try
+	{
+		codepoint = utf8::peek_next(text.begin(), text.end());
+	}
+	catch (utf8::exception &e)
+	{
+		throw love::Exception("UTF-8 decoding error: %s", e.what());
+	}
+
+	return r->getGlyphData(codepoint);
+}
+
+GlyphData *Font::newGlyphData(Rasterizer *r, uint32 glyph)
+{
+	return r->getGlyphData(glyph);
+}
+
+} // font
+} // love
diff --git a/src/modules/font/Font.h b/src/modules/font/Font.h
index a92b88e..4ead490 100644
--- a/src/modules/font/Font.h
+++ b/src/modules/font/Font.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -23,12 +23,15 @@
 
 // LOVE
 #include "Rasterizer.h"
+#include "TrueTypeRasterizer.h"
 #include "image/ImageData.h"
+#include "filesystem/FileData.h"
 #include "common/Module.h"
 #include "common/int.h"
 
-// STD
+// C++
 #include <string>
+#include <vector>
 
 namespace love
 {
@@ -40,13 +43,23 @@ class Font : public Module
 
 public:
 
-	virtual Rasterizer *newRasterizer(Data *data, int size) = 0;
-	virtual Rasterizer *newRasterizer(love::image::ImageData *data, const std::string &glyphs) = 0;
-	virtual Rasterizer *newRasterizer(love::image::ImageData *data, uint32 *glyphs, int length) = 0;
-	virtual GlyphData *newGlyphData(Rasterizer *r, const std::string &glyph) = 0;
-	virtual GlyphData *newGlyphData(Rasterizer *r, uint32 glyph) = 0;
+	virtual ~Font() {}
 
-	// Implement Module
+	virtual Rasterizer *newRasterizer(love::filesystem::FileData *data) = 0;
+
+	virtual Rasterizer *newTrueTypeRasterizer(int size, TrueTypeRasterizer::Hinting hinting);
+	virtual Rasterizer *newTrueTypeRasterizer(love::Data *data, int size, TrueTypeRasterizer::Hinting hinting) = 0;
+
+	virtual Rasterizer *newBMFontRasterizer(love::filesystem::FileData *fontdef, const std::vector<image::ImageData *> &images);
+
+	virtual Rasterizer *newImageRasterizer(love::image::ImageData *data, const std::string &glyphs, int extraspacing);
+	virtual Rasterizer *newImageRasterizer(love::image::ImageData *data, uint32 *glyphs, int length, int extraspacing);
+
+	virtual GlyphData *newGlyphData(Rasterizer *r, const std::string &glyph);
+	virtual GlyphData *newGlyphData(Rasterizer *r, uint32 glyph);
+
+	// Implement Module.
+	virtual ModuleType getModuleType() const { return M_FONT; }
 	virtual const char *getName() const = 0;
 
 }; // Font
diff --git a/src/modules/font/GlyphData.cpp b/src/modules/font/GlyphData.cpp
index 7ed2b3d..7a76652 100644
--- a/src/modules/font/GlyphData.cpp
+++ b/src/modules/font/GlyphData.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -40,18 +40,7 @@ GlyphData::GlyphData(uint32 glyph, GlyphMetrics glyphMetrics, GlyphData::Format
 	, format(f)
 {
 	if (metrics.width > 0 && metrics.height > 0)
-	{
-		switch (f)
-		{
-		case GlyphData::FORMAT_LUMINANCE_ALPHA:
-			data = new unsigned char[metrics.width * metrics.height * 2];
-			break;
-		case GlyphData::FORMAT_RGBA:
-		default:
-			data = new unsigned char[metrics.width * metrics.height * 4];
-			break;
-		}
-	}
+		data = new uint8[metrics.width * metrics.height * getPixelSize()];
 }
 
 GlyphData::~GlyphData()
@@ -61,22 +50,30 @@ GlyphData::~GlyphData()
 
 void *GlyphData::getData() const
 {
-	return (void *) data;
+	return data;
 }
 
-size_t GlyphData::getSize() const
+size_t GlyphData::getPixelSize() const
 {
 	switch (format)
 	{
-	case GlyphData::FORMAT_LUMINANCE_ALPHA:
-		return size_t(getWidth() * getHeight() * 2);
-		break;
-	case GlyphData::FORMAT_RGBA:
+	case FORMAT_LUMINANCE_ALPHA:
+		return 2;
+	case FORMAT_RGBA:
 	default:
-		return size_t(getWidth() * getHeight() * 4);
-		break;
+		return 4;
 	}
+}
 
+void *GlyphData::getData(int x, int y) const
+{
+	size_t offset = (y * getWidth() + x) * getPixelSize();
+	return data + offset;
+}
+
+size_t GlyphData::getSize() const
+{
+	return size_t(getWidth() * getHeight()) * getPixelSize();
 }
 
 int GlyphData::getHeight() const
@@ -106,7 +103,7 @@ std::string GlyphData::getGlyphString() const
 	}
 	catch (utf8::exception &e)
 	{
-		throw love::Exception("Decoding error: %s", e.what());
+		throw love::Exception("UTF-8 decoding error: %s", e.what());
 	}
 
 	// Just in case...
@@ -133,22 +130,22 @@ int GlyphData::getBearingY() const
 
 int GlyphData::getMinX() const
 {
-	return this->getBearingX();
+	return getBearingX();
 }
 
 int GlyphData::getMinY() const
 {
-	return this->getHeight() - this->getBearingY();
+	return getHeight() - getBearingY();
 }
 
 int GlyphData::getMaxX() const
 {
-	return this->getBearingX() + this->getWidth();
+	return getBearingX() + getWidth();
 }
 
 int GlyphData::getMaxY() const
 {
-	return this->getBearingY();
+	return getBearingY();
 }
 
 GlyphData::Format GlyphData::getFormat() const
@@ -168,8 +165,8 @@ bool GlyphData::getConstant(GlyphData::Format in, const char *&out)
 
 StringMap<GlyphData::Format, GlyphData::FORMAT_MAX_ENUM>::Entry GlyphData::formatEntries[] =
 {
-	{"luminance alpha", GlyphData::FORMAT_LUMINANCE_ALPHA},
-	{"rgba", GlyphData::FORMAT_RGBA},
+	{"luminancealpha", FORMAT_LUMINANCE_ALPHA},
+	{"rgba", FORMAT_RGBA},
 };
 
 StringMap<GlyphData::Format, GlyphData::FORMAT_MAX_ENUM> GlyphData::formats(GlyphData::formatEntries, sizeof(GlyphData::formatEntries));
diff --git a/src/modules/font/GlyphData.h b/src/modules/font/GlyphData.h
index a777559..a701189 100644
--- a/src/modules/font/GlyphData.h
+++ b/src/modules/font/GlyphData.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -70,6 +70,16 @@ public:
 	size_t getSize() const;
 
 	/**
+	 * Gets the data starting at a specific pixel in the glyph.
+	 **/
+	void *getData(int x, int y) const;
+
+	/**
+	 * Gets the size in bytes of each pixel in the glyph.
+	 **/
+	size_t getPixelSize() const;
+
+	/**
 	 * Gets the height of the glyph.
 	 **/
 	virtual int getHeight() const;
@@ -141,7 +151,7 @@ private:
 	GlyphMetrics metrics;
 
 	// Glyph texture data.
-	unsigned char *data;
+	uint8 *data;
 
 	// The format the data's in.
 	Format format;
diff --git a/src/modules/font/ImageRasterizer.cpp b/src/modules/font/ImageRasterizer.cpp
index fd0ec21..ddcb383 100644
--- a/src/modules/font/ImageRasterizer.cpp
+++ b/src/modules/font/ImageRasterizer.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -34,18 +34,17 @@ inline bool equal(const love::image::pixel &a, const love::image::pixel &b)
 	return (a.r == b.r && a.g == b.g && a.b == b.b && a.a == b.a);
 }
 
-ImageRasterizer::ImageRasterizer(love::image::ImageData *data, uint32 *glyphs, int numglyphs)
+ImageRasterizer::ImageRasterizer(love::image::ImageData *data, uint32 *glyphs, int numglyphs, int extraspacing)
 	: imageData(data)
 	, glyphs(glyphs)
 	, numglyphs(numglyphs)
+	, extraSpacing(extraspacing)
 {
-	imageData->retain();
 	load();
 }
 
 ImageRasterizer::~ImageRasterizer()
 {
-	imageData->release();
 }
 
 int ImageRasterizer::getLineHeight() const
@@ -55,15 +54,14 @@ int ImageRasterizer::getLineHeight() const
 
 GlyphData *ImageRasterizer::getGlyphData(uint32 glyph) const
 {
-	GlyphMetrics gm;
-	memset(&gm, 0, sizeof(GlyphMetrics));
+	GlyphMetrics gm = {};
 
 	// Set relevant glyph metrics if the glyph is in this ImageFont
 	std::map<uint32, ImageGlyphData>::const_iterator it = imageGlyphs.find(glyph);
 	if (it != imageGlyphs.end())
 	{
 		gm.width = it->second.width;
-		gm.advance = it->second.width + it->second.spacing;
+		gm.advance = it->second.width + extraSpacing;
 	}
 
 	gm.height = metrics.height;
@@ -121,10 +119,6 @@ void ImageRasterizer::load()
 		while (start < imgw && equal(pixels[start], spacer))
 			++start;
 
-		// set previous glyph's spacing
-		if (i > 0 && imageGlyphs.size() > 0)
-			imageGlyphs[glyphs[i - 1]].spacing = (start > end) ? (start - end) : 0;
-
 		end = start;
 
 		// Find where glyph ends.
@@ -140,16 +134,6 @@ void ImageRasterizer::load()
 
 		imageGlyphs[glyphs[i]] = imageGlyph;
 	}
-
-	// Find spacing of last glyph
-	if (numglyphs > 0)
-	{
-		start = end;
-		while (start < imgw && equal(pixels[start], spacer))
-			++start;
-
-		imageGlyphs[glyphs[numglyphs - 1]].spacing = (start > end) ? (start - end) : 0;
-	}
 }
 
 int ImageRasterizer::getGlyphCount() const
diff --git a/src/modules/font/ImageRasterizer.h b/src/modules/font/ImageRasterizer.h
index 482d442..331b407 100644
--- a/src/modules/font/ImageRasterizer.h
+++ b/src/modules/font/ImageRasterizer.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -39,7 +39,7 @@ namespace font
 class ImageRasterizer : public Rasterizer
 {
 public:
-	ImageRasterizer(love::image::ImageData *imageData, uint32 *glyphs, int numglyphs);
+	ImageRasterizer(love::image::ImageData *imageData, uint32 *glyphs, int numglyphs, int extraspacing);
 	virtual ~ImageRasterizer();
 
 	// Implement Rasterizer
@@ -49,11 +49,19 @@ public:
 	virtual bool hasGlyph(uint32 glyph) const;
 
 private:
+
+	// Information about a glyph in the ImageData
+	struct ImageGlyphData
+	{
+		int x;
+		int width;
+	};
+
 	// Load all the glyph positions into memory
 	void load();
 
 	// The image data
-	love::image::ImageData *imageData;
+	StrongRef<love::image::ImageData> imageData;
 
 	// The glyphs in the font
 	uint32 *glyphs;
@@ -61,13 +69,7 @@ private:
 	// Number of glyphs in the font
 	int numglyphs;
 
-	// Information about a glyph in the ImageData
-	struct ImageGlyphData
-	{
-		int x;
-		int width;
-		int spacing;
-	};
+	int extraSpacing;
 
 	std::map<uint32, ImageGlyphData> imageGlyphs;
 
diff --git a/src/modules/font/Rasterizer.cpp b/src/modules/font/Rasterizer.cpp
index cec9f0b..5af9efa 100644
--- a/src/modules/font/Rasterizer.cpp
+++ b/src/modules/font/Rasterizer.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -63,7 +63,7 @@ GlyphData *Rasterizer::getGlyphData(const std::string &text) const
 	}
 	catch (utf8::exception &e)
 	{
-		throw love::Exception("Decoding error: %s", e.what());
+		throw love::Exception("UTF-8 decoding error: %s", e.what());
 	}
 
 	return getGlyphData(codepoint);
@@ -89,11 +89,16 @@ bool Rasterizer::hasGlyphs(const std::string &text) const
 	}
 	catch (utf8::exception &e)
 	{
-		throw love::Exception("Decoding error: %s", e.what());
+		throw love::Exception("UTF-8 decoding error: %s", e.what());
 	}
 
 	return true;
 }
 
+float Rasterizer::getKerning(uint32 /*leftglyph*/, uint32 /*rightglyph*/) const
+{
+	return 0.0f;
+}
+
 } // font
 } // love
diff --git a/src/modules/font/Rasterizer.h b/src/modules/font/Rasterizer.h
index ff1cd22..a0d5c72 100644
--- a/src/modules/font/Rasterizer.h
+++ b/src/modules/font/Rasterizer.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -105,6 +105,11 @@ public:
 	 **/
 	virtual bool hasGlyphs(const std::string &text) const;
 
+	/**
+	 * Gets the amount of horizontal kerning between two glyphs.
+	 **/
+	virtual float getKerning(uint32 leftglyph, uint32 rightglyph) const;
+
 protected:
 
 	FontMetrics metrics;
diff --git a/src/modules/font/TrueTypeRasterizer.cpp b/src/modules/font/TrueTypeRasterizer.cpp
new file mode 100644
index 0000000..eac5cf5
--- /dev/null
+++ b/src/modules/font/TrueTypeRasterizer.cpp
@@ -0,0 +1,49 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#include "TrueTypeRasterizer.h"
+
+namespace love
+{
+namespace font
+{
+
+bool TrueTypeRasterizer::getConstant(const char *in, Hinting &out)
+{
+	return hintings.find(in, out);
+}
+
+bool TrueTypeRasterizer::getConstant(Hinting in, const char *&out)
+{
+	return hintings.find(in, out);
+}
+
+StringMap<TrueTypeRasterizer::Hinting, TrueTypeRasterizer::HINTING_MAX_ENUM>::Entry TrueTypeRasterizer::hintingEntries[] =
+{
+	{"normal", HINTING_NORMAL},
+	{"light", HINTING_LIGHT},
+	{"mono", HINTING_MONO},
+	{"none", HINTING_NONE},
+};
+
+StringMap<TrueTypeRasterizer::Hinting, TrueTypeRasterizer::HINTING_MAX_ENUM> TrueTypeRasterizer::hintings(TrueTypeRasterizer::hintingEntries, sizeof(TrueTypeRasterizer::hintingEntries));
+
+} // font
+} // love
diff --git a/src/modules/font/TrueTypeRasterizer.h b/src/modules/font/TrueTypeRasterizer.h
new file mode 100644
index 0000000..0b15159
--- /dev/null
+++ b/src/modules/font/TrueTypeRasterizer.h
@@ -0,0 +1,62 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#ifndef LOVE_FONT_TRUE_TYPE_RASTERIZER_H
+#define LOVE_FONT_TRUE_TYPE_RASTERIZER_H
+
+// LOVE
+#include "Rasterizer.h"
+#include "common/StringMap.h"
+
+namespace love
+{
+namespace font
+{
+
+class TrueTypeRasterizer : public Rasterizer
+{
+public:
+
+	// Types of hinting for TrueType font glyphs.
+	enum Hinting
+	{
+		HINTING_NORMAL,
+		HINTING_LIGHT,
+		HINTING_MONO,
+		HINTING_NONE,
+		HINTING_MAX_ENUM
+	};
+
+	virtual ~TrueTypeRasterizer() {}
+
+	static bool getConstant(const char *in, Hinting &out);
+	static bool getConstant(Hinting in, const char *&out);
+
+private:
+
+	static StringMap<Hinting, HINTING_MAX_ENUM>::Entry hintingEntries[];
+	static StringMap<Hinting, HINTING_MAX_ENUM> hintings;
+
+}; // TrueTypeRasterizer
+
+} // font
+} // love
+
+#endif // LOVE_FONT_TRUE_TYPE_RASTERIZER_H
diff --git a/src/modules/font/Vera.ttf.h b/src/modules/font/Vera.ttf.h
new file mode 100644
index 0000000..1c0696e
--- /dev/null
+++ b/src/modules/font/Vera.ttf.h
@@ -0,0 +1,5498 @@
+unsigned char Vera_ttf[] = {
+  0x00, 0x01, 0x00, 0x00, 0x00, 0x11, 0x01, 0x00, 0x00, 0x04, 0x00, 0x10,
+  0x4f, 0x53, 0x2f, 0x32, 0xb4, 0x5f, 0xf4, 0x63, 0x00, 0x00, 0xeb, 0x70,
+  0x00, 0x00, 0x00, 0x56, 0x50, 0x43, 0x4c, 0x54, 0xd1, 0x8a, 0x5e, 0x97,
+  0x00, 0x00, 0xeb, 0xc8, 0x00, 0x00, 0x00, 0x36, 0x63, 0x6d, 0x61, 0x70,
+  0xa4, 0xc3, 0xe8, 0xa0, 0x00, 0x00, 0xb1, 0x6c, 0x00, 0x00, 0x03, 0x58,
+  0x63, 0x76, 0x74, 0x20, 0xff, 0xd3, 0x1d, 0x39, 0x00, 0x00, 0x1e, 0xfc,
+  0x00, 0x00, 0x01, 0xfc, 0x66, 0x70, 0x67, 0x6d, 0xe7, 0xb4, 0xf1, 0xc4,
+  0x00, 0x00, 0x26, 0x60, 0x00, 0x00, 0x00, 0x8b, 0x67, 0x61, 0x73, 0x70,
+  0x00, 0x07, 0x00, 0x07, 0x00, 0x01, 0x01, 0x48, 0x00, 0x00, 0x00, 0x0c,
+  0x67, 0x6c, 0x79, 0x66, 0x0c, 0x74, 0x41, 0xcf, 0x00, 0x00, 0x26, 0xec,
+  0x00, 0x00, 0x8a, 0x7e, 0x68, 0x64, 0x6d, 0x78, 0x34, 0xf0, 0x21, 0x0e,
+  0x00, 0x00, 0xec, 0x00, 0x00, 0x00, 0x15, 0x48, 0x68, 0x65, 0x61, 0x64,
+  0xdd, 0x84, 0xa2, 0xd0, 0x00, 0x01, 0x01, 0x54, 0x00, 0x00, 0x00, 0x36,
+  0x68, 0x68, 0x65, 0x61, 0x10, 0x45, 0x08, 0x6f, 0x00, 0x00, 0xeb, 0x4c,
+  0x00, 0x00, 0x00, 0x24, 0x68, 0x6d, 0x74, 0x78, 0x09, 0xc6, 0x8e, 0xb2,
+  0x00, 0x00, 0xb4, 0xc4, 0x00, 0x00, 0x04, 0x30, 0x6b, 0x65, 0x72, 0x6e,
+  0xdc, 0x52, 0xd5, 0x99, 0x00, 0x00, 0xbd, 0xa0, 0x00, 0x00, 0x2d, 0x8a,
+  0x6c, 0x6f, 0x63, 0x61, 0xf3, 0xcb, 0xd2, 0x3d, 0x00, 0x00, 0xbb, 0x84,
+  0x00, 0x00, 0x02, 0x1a, 0x6d, 0x61, 0x78, 0x70, 0x05, 0x47, 0x06, 0x3a,
+  0x00, 0x00, 0xeb, 0x2c, 0x00, 0x00, 0x00, 0x20, 0x6e, 0x61, 0x6d, 0x65,
+  0xd9, 0xbc, 0xc8, 0xb5, 0x00, 0x00, 0x01, 0x1c, 0x00, 0x00, 0x1d, 0xdf,
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+  0x09, 0x16, 0x16, 0x16, 0x12, 0x0f, 0x07, 0x0f, 0x0c, 0x10, 0x0d, 0x10,
+  0x0d, 0x0f, 0x08, 0x07, 0x0f, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x09,
+  0x0c, 0x0c, 0x00, 0x00, 0x18, 0x20, 0x0e, 0x00, 0x08, 0x08, 0x0a, 0x0b,
+  0x14, 0x0f, 0x17, 0x13, 0x07, 0x09, 0x09, 0x0c, 0x14, 0x08, 0x09, 0x08,
+  0x08, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x08,
+  0x08, 0x14, 0x14, 0x14, 0x0d, 0x18, 0x10, 0x10, 0x11, 0x12, 0x0f, 0x0e,
+  0x13, 0x12, 0x07, 0x07, 0x10, 0x0d, 0x15, 0x12, 0x13, 0x0e, 0x13, 0x11,
+  0x0f, 0x0f, 0x12, 0x10, 0x18, 0x10, 0x0f, 0x10, 0x09, 0x08, 0x09, 0x14,
+  0x0c, 0x0c, 0x0e, 0x0f, 0x0d, 0x0f, 0x0e, 0x08, 0x0f, 0x0f, 0x07, 0x07,
+  0x0e, 0x06, 0x18, 0x0f, 0x0e, 0x0f, 0x0f, 0x0a, 0x0c, 0x09, 0x0f, 0x0f,
+  0x14, 0x0f, 0x0f, 0x0d, 0x0f, 0x08, 0x0f, 0x14, 0x10, 0x10, 0x11, 0x0f,
+  0x12, 0x13, 0x12, 0x0e, 0x0e, 0x0e, 0x0e, 0x0e, 0x0e, 0x0d, 0x0e, 0x0e,
+  0x0e, 0x0e, 0x07, 0x07, 0x07, 0x07, 0x0f, 0x0e, 0x0e, 0x0e, 0x0e, 0x0e,
+  0x0f, 0x0f, 0x0f, 0x0f, 0x0c, 0x0c, 0x0f, 0x0f, 0x0c, 0x0e, 0x0f, 0x0f,
+  0x18, 0x18, 0x18, 0x0c, 0x0c, 0x14, 0x17, 0x13, 0x14, 0x14, 0x14, 0x14,
+  0x0f, 0x0f, 0x0c, 0x10, 0x12, 0x0e, 0x0d, 0x0b, 0x0b, 0x12, 0x17, 0x0e,
+  0x0d, 0x0a, 0x14, 0x0f, 0x0f, 0x14, 0x10, 0x0f, 0x0f, 0x18, 0x0f, 0x10,
+  0x10, 0x13, 0x1a, 0x18, 0x0c, 0x18, 0x0c, 0x0c, 0x08, 0x08, 0x14, 0x0c,
+  0x0f, 0x0f, 0x04, 0x0f, 0x0a, 0x0a, 0x0f, 0x0f, 0x0c, 0x08, 0x08, 0x0c,
+  0x20, 0x10, 0x0f, 0x10, 0x0f, 0x0f, 0x07, 0x07, 0x07, 0x07, 0x13, 0x13,
+  0x13, 0x12, 0x12, 0x12, 0x07, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c,
+  0x0c, 0x0c, 0x0c, 0x0d, 0x06, 0x0f, 0x0c, 0x10, 0x0d, 0x08, 0x13, 0x0e,
+  0x0f, 0x0f, 0x0f, 0x0f, 0x14, 0x14, 0x0a, 0x0a, 0x0a, 0x17, 0x17, 0x17,
+  0x13, 0x0f, 0x07, 0x0f, 0x0c, 0x11, 0x0d, 0x11, 0x0d, 0x0f, 0x09, 0x08,
+  0x0f, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0a, 0x0c, 0x0c, 0x00, 0x00,
+  0x19, 0x22, 0x0f, 0x00, 0x08, 0x08, 0x0a, 0x0c, 0x15, 0x10, 0x18, 0x14,
+  0x07, 0x0a, 0x0a, 0x0d, 0x15, 0x08, 0x09, 0x08, 0x08, 0x10, 0x10, 0x10,
+  0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x08, 0x08, 0x15, 0x15, 0x15,
+  0x0d, 0x19, 0x11, 0x11, 0x11, 0x13, 0x10, 0x0e, 0x13, 0x13, 0x07, 0x07,
+  0x10, 0x0e, 0x16, 0x13, 0x14, 0x0f, 0x14, 0x11, 0x10, 0x0f, 0x12, 0x11,
+  0x19, 0x11, 0x0f, 0x11, 0x0a, 0x08, 0x0a, 0x15, 0x0d, 0x0d, 0x0f, 0x10,
+  0x0e, 0x10, 0x0f, 0x09, 0x10, 0x10, 0x07, 0x07, 0x0e, 0x07, 0x18, 0x10,
+  0x0f, 0x10, 0x10, 0x0a, 0x0d, 0x0a, 0x10, 0x0f, 0x14, 0x0f, 0x0f, 0x0d,
+  0x10, 0x08, 0x10, 0x15, 0x11, 0x11, 0x11, 0x10, 0x13, 0x14, 0x12, 0x0f,
+  0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0e, 0x0f, 0x0f, 0x0f, 0x0f, 0x07, 0x07,
+  0x07, 0x07, 0x10, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x10, 0x10, 0x10, 0x10,
+  0x0d, 0x0d, 0x10, 0x10, 0x0d, 0x0f, 0x10, 0x10, 0x19, 0x19, 0x19, 0x0d,
+  0x0d, 0x15, 0x18, 0x14, 0x15, 0x15, 0x15, 0x15, 0x10, 0x10, 0x0d, 0x11,
+  0x13, 0x0f, 0x0d, 0x0c, 0x0c, 0x13, 0x19, 0x0f, 0x0d, 0x0a, 0x15, 0x10,
+  0x10, 0x15, 0x11, 0x0f, 0x0f, 0x19, 0x10, 0x11, 0x11, 0x14, 0x1b, 0x1a,
+  0x0d, 0x19, 0x0d, 0x0d, 0x08, 0x08, 0x15, 0x0c, 0x0f, 0x0f, 0x04, 0x10,
+  0x0a, 0x0a, 0x10, 0x10, 0x0d, 0x08, 0x08, 0x0d, 0x22, 0x11, 0x10, 0x11,
+  0x10, 0x10, 0x07, 0x07, 0x07, 0x07, 0x14, 0x14, 0x14, 0x12, 0x12, 0x12,
+  0x07, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0e,
+  0x07, 0x10, 0x0d, 0x11, 0x0d, 0x08, 0x13, 0x0f, 0x0f, 0x0f, 0x0f, 0x10,
+  0x15, 0x15, 0x0a, 0x0a, 0x0a, 0x18, 0x18, 0x18, 0x13, 0x10, 0x07, 0x10,
+  0x0d, 0x11, 0x0e, 0x11, 0x0e, 0x10, 0x09, 0x08, 0x10, 0x0d, 0x0d, 0x0d,
+  0x0d, 0x0d, 0x0d, 0x0a, 0x0d, 0x0d, 0x00, 0x00, 0x1a, 0x23, 0x10, 0x00,
+  0x08, 0x08, 0x0a, 0x0c, 0x16, 0x11, 0x19, 0x14, 0x07, 0x0a, 0x0a, 0x0d,
+  0x16, 0x08, 0x09, 0x08, 0x09, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11,
+  0x11, 0x11, 0x11, 0x09, 0x09, 0x16, 0x16, 0x16, 0x0e, 0x1a, 0x12, 0x12,
+  0x12, 0x14, 0x10, 0x0f, 0x14, 0x14, 0x08, 0x08, 0x11, 0x0e, 0x16, 0x13,
+  0x14, 0x10, 0x14, 0x12, 0x11, 0x10, 0x13, 0x12, 0x1a, 0x12, 0x10, 0x12,
+  0x0a, 0x09, 0x0a, 0x16, 0x0d, 0x0d, 0x10, 0x11, 0x0e, 0x11, 0x10, 0x09,
+  0x11, 0x10, 0x07, 0x07, 0x0f, 0x07, 0x19, 0x10, 0x10, 0x11, 0x11, 0x0b,
+  0x0e, 0x0a, 0x10, 0x0f, 0x15, 0x0f, 0x0f, 0x0e, 0x11, 0x09, 0x11, 0x16,
+  0x12, 0x12, 0x12, 0x10, 0x13, 0x14, 0x13, 0x10, 0x10, 0x10, 0x10, 0x10,
+  0x10, 0x0e, 0x10, 0x10, 0x10, 0x10, 0x07, 0x07, 0x07, 0x07, 0x10, 0x10,
+  0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x0d, 0x0d, 0x11, 0x11,
+  0x0d, 0x0f, 0x11, 0x10, 0x1a, 0x1a, 0x1a, 0x0d, 0x0d, 0x16, 0x19, 0x14,
+  0x16, 0x16, 0x16, 0x16, 0x11, 0x11, 0x0d, 0x12, 0x14, 0x0f, 0x0e, 0x0c,
+  0x0c, 0x14, 0x1a, 0x10, 0x0e, 0x0a, 0x16, 0x11, 0x11, 0x16, 0x11, 0x10,
+  0x10, 0x1a, 0x11, 0x12, 0x12, 0x14, 0x1c, 0x1b, 0x0d, 0x1a, 0x0d, 0x0d,
+  0x08, 0x08, 0x16, 0x0d, 0x0f, 0x10, 0x04, 0x11, 0x0a, 0x0a, 0x10, 0x10,
+  0x0d, 0x08, 0x08, 0x0d, 0x23, 0x12, 0x10, 0x12, 0x10, 0x10, 0x08, 0x08,
+  0x08, 0x08, 0x14, 0x14, 0x14, 0x13, 0x13, 0x13, 0x07, 0x0d, 0x0d, 0x0d,
+  0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0f, 0x07, 0x11, 0x0e, 0x12,
+  0x0e, 0x09, 0x14, 0x10, 0x10, 0x0f, 0x10, 0x11, 0x16, 0x16, 0x0a, 0x0a,
+  0x0a, 0x19, 0x19, 0x19, 0x14, 0x11, 0x08, 0x11, 0x0e, 0x12, 0x0e, 0x12,
+  0x0e, 0x11, 0x09, 0x08, 0x11, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0a,
+  0x0d, 0x0d, 0x00, 0x00, 0x1b, 0x24, 0x10, 0x00, 0x09, 0x09, 0x0b, 0x0c,
+  0x17, 0x11, 0x1a, 0x15, 0x07, 0x0b, 0x0b, 0x0e, 0x17, 0x09, 0x0a, 0x09,
+  0x09, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x09,
+  0x09, 0x17, 0x17, 0x17, 0x0e, 0x1b, 0x12, 0x13, 0x13, 0x15, 0x11, 0x10,
+  0x15, 0x14, 0x08, 0x08, 0x12, 0x0f, 0x17, 0x14, 0x15, 0x10, 0x15, 0x13,
+  0x11, 0x11, 0x14, 0x12, 0x1b, 0x13, 0x11, 0x13, 0x0b, 0x09, 0x0b, 0x17,
+  0x0e, 0x0e, 0x11, 0x11, 0x0f, 0x11, 0x11, 0x0a, 0x11, 0x11, 0x08, 0x08,
+  0x10, 0x08, 0x1a, 0x11, 0x11, 0x11, 0x11, 0x0b, 0x0e, 0x0b, 0x11, 0x10,
+  0x16, 0x10, 0x10, 0x0e, 0x11, 0x09, 0x11, 0x17, 0x12, 0x12, 0x13, 0x11,
+  0x14, 0x15, 0x14, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x0f, 0x11, 0x11,
+  0x11, 0x11, 0x08, 0x08, 0x08, 0x08, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11,
+  0x11, 0x11, 0x11, 0x11, 0x0e, 0x0e, 0x11, 0x11, 0x0e, 0x10, 0x11, 0x11,
+  0x1b, 0x1b, 0x1b, 0x0e, 0x0e, 0x17, 0x1a, 0x15, 0x16, 0x17, 0x17, 0x17,
+  0x11, 0x11, 0x0e, 0x12, 0x14, 0x10, 0x0e, 0x0d, 0x0d, 0x15, 0x1b, 0x11,
+  0x0e, 0x0b, 0x17, 0x11, 0x11, 0x17, 0x12, 0x11, 0x11, 0x1b, 0x11, 0x12,
+  0x12, 0x15, 0x1d, 0x1c, 0x0e, 0x1b, 0x0e, 0x0e, 0x09, 0x09, 0x17, 0x0d,
+  0x10, 0x11, 0x05, 0x11, 0x0b, 0x0b, 0x11, 0x11, 0x0e, 0x09, 0x09, 0x0e,
+  0x24, 0x12, 0x11, 0x12, 0x11, 0x11, 0x08, 0x08, 0x08, 0x08, 0x15, 0x15,
+  0x15, 0x14, 0x14, 0x14, 0x08, 0x0e, 0x0e, 0x0e, 0x0e, 0x0e, 0x0e, 0x0e,
+  0x0e, 0x0e, 0x0e, 0x0f, 0x08, 0x11, 0x0e, 0x13, 0x0e, 0x09, 0x15, 0x11,
+  0x11, 0x10, 0x10, 0x11, 0x17, 0x17, 0x0b, 0x0b, 0x0b, 0x1a, 0x1a, 0x1a,
+  0x15, 0x11, 0x08, 0x11, 0x0e, 0x13, 0x0f, 0x13, 0x0f, 0x11, 0x0a, 0x09,
+  0x11, 0x0e, 0x0e, 0x0e, 0x0e, 0x0e, 0x0e, 0x0b, 0x0e, 0x0e, 0x00, 0x00,
+  0x1c, 0x26, 0x11, 0x00, 0x09, 0x09, 0x0b, 0x0d, 0x17, 0x12, 0x1b, 0x16,
+  0x08, 0x0b, 0x0b, 0x0e, 0x17, 0x09, 0x0a, 0x09, 0x09, 0x12, 0x12, 0x12,
+  0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x09, 0x09, 0x17, 0x17, 0x17,
+  0x0f, 0x1c, 0x13, 0x13, 0x14, 0x16, 0x12, 0x10, 0x16, 0x15, 0x08, 0x08,
+  0x12, 0x10, 0x18, 0x15, 0x16, 0x11, 0x16, 0x13, 0x12, 0x11, 0x15, 0x13,
+  0x1c, 0x13, 0x11, 0x13, 0x0b, 0x09, 0x0b, 0x17, 0x0e, 0x0e, 0x11, 0x12,
+  0x0f, 0x12, 0x11, 0x0a, 0x12, 0x12, 0x08, 0x08, 0x10, 0x08, 0x1b, 0x12,
+  0x11, 0x12, 0x12, 0x0c, 0x0f, 0x0b, 0x12, 0x11, 0x17, 0x11, 0x11, 0x0f,
+  0x12, 0x09, 0x12, 0x17, 0x13, 0x13, 0x14, 0x12, 0x15, 0x16, 0x15, 0x11,
+  0x11, 0x11, 0x11, 0x11, 0x11, 0x0f, 0x11, 0x11, 0x11, 0x11, 0x08, 0x08,
+  0x08, 0x08, 0x12, 0x11, 0x11, 0x11, 0x11, 0x11, 0x12, 0x12, 0x12, 0x12,
+  0x0e, 0x0e, 0x12, 0x12, 0x0e, 0x11, 0x12, 0x12, 0x1c, 0x1c, 0x1c, 0x0e,
+  0x0e, 0x17, 0x1b, 0x16, 0x17, 0x17, 0x17, 0x17, 0x12, 0x12, 0x0e, 0x13,
+  0x15, 0x10, 0x0f, 0x0d, 0x0d, 0x15, 0x1c, 0x11, 0x0f, 0x0b, 0x17, 0x12,
+  0x12, 0x17, 0x13, 0x11, 0x11, 0x1c, 0x12, 0x13, 0x13, 0x16, 0x1e, 0x1d,
+  0x0e, 0x1c, 0x0f, 0x0f, 0x09, 0x09, 0x17, 0x0e, 0x11, 0x11, 0x05, 0x12,
+  0x0b, 0x0b, 0x12, 0x12, 0x0e, 0x09, 0x09, 0x0f, 0x26, 0x13, 0x12, 0x13,
+  0x12, 0x12, 0x08, 0x08, 0x08, 0x08, 0x16, 0x16, 0x16, 0x15, 0x15, 0x15,
+  0x08, 0x0e, 0x0e, 0x0e, 0x0e, 0x0e, 0x0e, 0x0e, 0x0e, 0x0e, 0x0e, 0x10,
+  0x08, 0x12, 0x0f, 0x13, 0x0f, 0x09, 0x16, 0x11, 0x11, 0x11, 0x11, 0x12,
+  0x17, 0x17, 0x0b, 0x0b, 0x0b, 0x1b, 0x1b, 0x1b, 0x16, 0x12, 0x08, 0x12,
+  0x0f, 0x14, 0x0f, 0x14, 0x0f, 0x12, 0x0a, 0x09, 0x12, 0x0e, 0x0e, 0x0e,
+  0x0e, 0x0e, 0x0e, 0x0b, 0x0e, 0x0e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02,
+  0x00, 0x08, 0x00, 0x02, 0xff, 0xff, 0x00, 0x03, 0x00, 0x01, 0x00, 0x00,
+  0x00, 0x02, 0x00, 0x00, 0x0c, 0x50, 0x0a, 0xec, 0x5f, 0x0f, 0x3c, 0xf5,
+  0x00, 0x1f, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0xba, 0xb9, 0xf0, 0xb8,
+  0x00, 0x00, 0x00, 0x00, 0xba, 0xc2, 0x67, 0x91, 0xfe, 0x89, 0xfe, 0x1d,
+  0x0a, 0x4c, 0x07, 0x6d, 0x00, 0x00, 0x00, 0x08, 0x00, 0x01, 0x00, 0x00,
+  0x00, 0x00, 0x00, 0x00
+};
+unsigned int Vera_ttf_len = 65932;
diff --git a/src/modules/font/freetype/Font.cpp b/src/modules/font/freetype/Font.cpp
index ece8e8d..6bacef7 100644
--- a/src/modules/font/freetype/Font.cpp
+++ b/src/modules/font/freetype/Font.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -21,9 +21,9 @@
 #include "Font.h"
 
 #include "TrueTypeRasterizer.h"
-#include "font/ImageRasterizer.h"
+#include "font/BMFontRasterizer.h"
 
-#include "libraries/utf8/utf8.h"
+#include <string.h>
 
 namespace love
 {
@@ -35,7 +35,7 @@ namespace freetype
 Font::Font()
 {
 	if (FT_Init_FreeType(&library))
-		throw love::Exception("TrueTypeFont Loading error: FT_Init_FreeType failed\n");
+		throw love::Exception("TrueTypeFont Loading error: FT_Init_FreeType failed");
 }
 
 Font::~Font()
@@ -43,62 +43,19 @@ Font::~Font()
 	FT_Done_FreeType(library);
 }
 
-Rasterizer *Font::newRasterizer(Data *data, int size)
+Rasterizer *Font::newRasterizer(love::filesystem::FileData *data)
 {
-	return new TrueTypeRasterizer(library, data, size);
-}
-
-Rasterizer *Font::newRasterizer(love::image::ImageData *data, const std::string &text)
-{
-	size_t strlen = text.size();
-	size_t numglyphs = 0;
-
-	uint32 *glyphs = new uint32[strlen];
-
-	try
-	{
-		utf8::iterator<std::string::const_iterator> i(text.begin(), text.begin(), text.end());
-		utf8::iterator<std::string::const_iterator> end(text.end(), text.begin(), text.end());
-
-		while (i != end)
-			glyphs[numglyphs++] = *i++;
-	}
-	catch (utf8::exception &e)
-	{
-		delete [] glyphs;
-		throw love::Exception("Decoding error: %s", e.what());
-	}
-
-	Rasterizer *r = newRasterizer(data, glyphs, numglyphs);
-	delete [] glyphs;
-
-	return r;
-}
-
-Rasterizer *Font::newRasterizer(love::image::ImageData *data, uint32 *glyphs, int numglyphs)
-{
-	return new ImageRasterizer(data, glyphs, numglyphs);
-}
-
-GlyphData *Font::newGlyphData(Rasterizer *r, const std::string &text)
-{
-	uint32 codepoint = 0;
-
-	try
-	{
-		codepoint = utf8::peek_next(text.begin(), text.end());
-	}
-	catch (utf8::exception &e)
-	{
-		throw love::Exception("Decoding error: %s", e.what());
-	}
+	if (TrueTypeRasterizer::accepts(library, data))
+		return newTrueTypeRasterizer(data, 12, TrueTypeRasterizer::HINTING_NORMAL);
+	else if (BMFontRasterizer::accepts(data))
+		return newBMFontRasterizer(data, {});
 
-	return r->getGlyphData(codepoint);
+	throw love::Exception("Invalid font file: %s", data->getFilename().c_str());
 }
 
-GlyphData *Font::newGlyphData(Rasterizer *r, uint32 glyph)
+Rasterizer *Font::newTrueTypeRasterizer(love::Data *data, int size, TrueTypeRasterizer::Hinting hinting)
 {
-	return r->getGlyphData(glyph);
+	return new TrueTypeRasterizer(library, data, size, hinting);
 }
 
 const char *Font::getName() const
diff --git a/src/modules/font/freetype/Font.h b/src/modules/font/freetype/Font.h
index 814ee63..c128136 100644
--- a/src/modules/font/freetype/Font.h
+++ b/src/modules/font/freetype/Font.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -25,11 +25,7 @@
 #include "font/Font.h"
 
 // FreeType2
-#ifdef LOVE_MACOSX_USE_FRAMEWORKS
-#include <freetype/ft2build.h>
-#else
 #include <ft2build.h>
-#endif
 #include FT_FREETYPE_H
 #include FT_GLYPH_H
 
@@ -45,18 +41,11 @@ class Font : public love::font::Font
 public:
 
 	Font();
-
-	/**
-	 * Destructor.
-	 **/
 	virtual ~Font();
 
 	// Implements Font
-	Rasterizer *newRasterizer(Data *data, int size);
-	Rasterizer *newRasterizer(love::image::ImageData *data, const std::string &text);
-	Rasterizer *newRasterizer(love::image::ImageData *data, uint32 *glyphs, int numglyphs);
-	GlyphData *newGlyphData(Rasterizer *r, const std::string &glyph);
-	GlyphData *newGlyphData(Rasterizer *r, uint32 glyph);
+	Rasterizer *newRasterizer(love::filesystem::FileData *data);
+	Rasterizer *newTrueTypeRasterizer(love::Data *data, int size, TrueTypeRasterizer::Hinting hinting);
 
 	// Implement Module
 	const char *getName() const;
@@ -65,6 +54,7 @@ private:
 
 	// FreeType library
 	FT_Library library;
+
 }; // Font
 
 } // freetype
diff --git a/src/modules/font/freetype/TrueTypeRasterizer.cpp b/src/modules/font/freetype/TrueTypeRasterizer.cpp
index 3cdfac6..1c67ef0 100644
--- a/src/modules/font/freetype/TrueTypeRasterizer.cpp
+++ b/src/modules/font/freetype/TrueTypeRasterizer.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -30,9 +30,13 @@ namespace font
 namespace freetype
 {
 
-TrueTypeRasterizer::TrueTypeRasterizer(FT_Library library, Data *data, int size)
+TrueTypeRasterizer::TrueTypeRasterizer(FT_Library library, love::Data *data, int size, Hinting hinting)
 	: data(data)
+	, hinting(hinting)
 {
+	if (size <= 0)
+		throw love::Exception("Invalid TrueType font size: %d", size);
+
 	FT_Error err = FT_Err_Ok;
 	err = FT_New_Memory_Face(library,
 	                         (const FT_Byte *)data->getData(), /* first byte in memory */
@@ -41,24 +45,24 @@ TrueTypeRasterizer::TrueTypeRasterizer(FT_Library library, Data *data, int size)
 	                         &face);
 
 	if (err != FT_Err_Ok)
-		throw love::Exception("TrueType Font Loading error: FT_New_Face failed: 0x%x (problem with font file?)", err);
+		throw love::Exception("TrueType Font loading error: FT_New_Face failed: 0x%x (problem with font file?)", err);
+
+	err = FT_Set_Pixel_Sizes(face, size, size);
 
-	FT_Set_Pixel_Sizes(face, size, size);
+	if (err != FT_Err_Ok)
+		throw love::Exception("TrueType Font loading error: FT_Set_Pixel_Sizes failed: 0x%x (invalid size?)", err);
 
 	// Set global metrics
 	FT_Size_Metrics s = face->size->metrics;
-	metrics.advance = s.max_advance >> 6;
-	metrics.ascent = s.ascender >> 6;
-	metrics.descent = s.descender >> 6;
-	metrics.height = s.height >> 6;
-
-	data->retain();
+	metrics.advance = (int) (s.max_advance >> 6);
+	metrics.ascent  = (int) (s.ascender >> 6);
+	metrics.descent = (int) (s.descender >> 6);
+	metrics.height  = (int) (s.height >> 6);
 }
 
 TrueTypeRasterizer::~TrueTypeRasterizer()
 {
 	FT_Done_Face(face);
-	data->release();
 }
 
 int TrueTypeRasterizer::getLineHeight() const
@@ -72,19 +76,27 @@ GlyphData *TrueTypeRasterizer::getGlyphData(uint32 glyph) const
 	FT_Glyph ftglyph;
 
 	FT_Error err = FT_Err_Ok;
+	FT_ULong loadoption = hintingToLoadOption(hinting);
 
 	// Initialize
-	err = FT_Load_Glyph(face, FT_Get_Char_Index(face, glyph), FT_LOAD_DEFAULT);
+	err = FT_Load_Glyph(face, FT_Get_Char_Index(face, glyph), FT_LOAD_DEFAULT | loadoption);
 
 	if (err != FT_Err_Ok)
-		throw love::Exception("TrueType Font Loading error: FT_Load_Glyph failed (0x%x)", err);
+		throw love::Exception("TrueType Font glyph error: FT_Load_Glyph failed (0x%x)", err);
 
 	err = FT_Get_Glyph(face->glyph, &ftglyph);
 
 	if (err != FT_Err_Ok)
-		throw love::Exception("TrueType Font Loading error: FT_Get_Glyph failed (0x%x)", err);
+		throw love::Exception("TrueType Font glyph error: FT_Get_Glyph failed (0x%x)", err);
+
+	FT_Render_Mode rendermode = FT_RENDER_MODE_NORMAL;
+	if (hinting == HINTING_MONO)
+		rendermode = FT_RENDER_MODE_MONO;
 
-	FT_Glyph_To_Bitmap(&ftglyph, FT_RENDER_MODE_NORMAL, 0, 1);
+	err = FT_Glyph_To_Bitmap(&ftglyph, rendermode, 0, 1);
+
+	if (err != FT_Err_Ok)
+		throw love::Exception("TrueType Font glyph error: FT_Glyph_To_Bitmap failed (0x%x)", err);
 
 	FT_BitmapGlyph bitmap_glyph = (FT_BitmapGlyph) ftglyph;
 	FT_Bitmap &bitmap = bitmap_glyph->bitmap; //just to make things easier
@@ -94,7 +106,7 @@ GlyphData *TrueTypeRasterizer::getGlyphData(uint32 glyph) const
 	glyphMetrics.bearingY = bitmap_glyph->top;
 	glyphMetrics.height = bitmap.rows;
 	glyphMetrics.width = bitmap.width;
-	glyphMetrics.advance = ftglyph->advance.x >> 16;
+	glyphMetrics.advance = (int) (ftglyph->advance.x >> 16);
 
 	GlyphData *glyphData = new GlyphData(glyph, glyphMetrics, GlyphData::FORMAT_LUMINANCE_ALPHA);
 
@@ -104,9 +116,9 @@ GlyphData *TrueTypeRasterizer::getGlyphData(uint32 glyph) const
 	// We treat the luminance of the FreeType bitmap as alpha in the GlyphData.
 	if (bitmap.pixel_mode == FT_PIXEL_MODE_MONO)
 	{
-		for (int y = 0; y < bitmap.rows; y++)
+		for (int y = 0; y < (int) bitmap.rows; y++)
 		{
-			for (int x = 0; x < bitmap.width; x++)
+			for (int x = 0; x < (int) bitmap.width; x++)
 			{
 				// Extract the 1-bit value and convert it to uint8.
 				uint8 v = ((pixels[x / 8]) & (1 << (7 - (x % 8)))) ? 255 : 0;
@@ -119,9 +131,9 @@ GlyphData *TrueTypeRasterizer::getGlyphData(uint32 glyph) const
 	}
 	else if (bitmap.pixel_mode == FT_PIXEL_MODE_GRAY)
 	{
-		for (int y = 0; y < bitmap.rows; y++)
+		for (int y = 0; y < (int) bitmap.rows; y++)
 		{
-			for (int x = 0; x < bitmap.width; x++)
+			for (int x = 0; x < (int) bitmap.width; x++)
 			{
 				dest[2 * (y * bitmap.width + x) + 0] = 255;
 				dest[2 * (y * bitmap.width + x) + 1] = pixels[x];
@@ -145,7 +157,7 @@ GlyphData *TrueTypeRasterizer::getGlyphData(uint32 glyph) const
 
 int TrueTypeRasterizer::getGlyphCount() const
 {
-	return face->num_glyphs;
+	return (int) face->num_glyphs;
 }
 
 bool TrueTypeRasterizer::hasGlyph(uint32 glyph) const
@@ -153,6 +165,42 @@ bool TrueTypeRasterizer::hasGlyph(uint32 glyph) const
 	return FT_Get_Char_Index(face, glyph) != 0;
 }
 
+float TrueTypeRasterizer::getKerning(uint32 leftglyph, uint32 rightglyph) const
+{
+	FT_Vector kerning = {};
+	FT_Get_Kerning(face,
+	               FT_Get_Char_Index(face, leftglyph),
+	               FT_Get_Char_Index(face, rightglyph),
+	               FT_KERNING_DEFAULT,
+	               &kerning);
+	return float(kerning.x >> 6);
+}
+
+bool TrueTypeRasterizer::accepts(FT_Library library, love::Data *data)
+{
+	const FT_Byte *fbase = (const FT_Byte *) data->getData();
+	FT_Long fsize = (FT_Long) data->getSize();
+
+	// Pasing in -1 for the face index lets us test if the data is valid.
+	return FT_New_Memory_Face(library, fbase, fsize, -1, nullptr) == 0;
+}
+
+FT_ULong TrueTypeRasterizer::hintingToLoadOption(Hinting hint)
+{
+	switch (hint)
+	{
+	case HINTING_NORMAL:
+	default:
+		return FT_LOAD_TARGET_NORMAL;
+	case HINTING_LIGHT:
+		return FT_LOAD_TARGET_LIGHT;
+	case HINTING_MONO:
+		return FT_LOAD_TARGET_MONO;
+	case HINTING_NONE:
+		return FT_LOAD_NO_HINTING;
+	}
+}
+
 } // freetype
 } // font
 } // love
diff --git a/src/modules/font/freetype/TrueTypeRasterizer.h b/src/modules/font/freetype/TrueTypeRasterizer.h
index 5600f32..3e07bcc 100644
--- a/src/modules/font/freetype/TrueTypeRasterizer.h
+++ b/src/modules/font/freetype/TrueTypeRasterizer.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -22,10 +22,10 @@
 #define LOVE_FONT_FREETYPE_TRUE_TYPE_RASTERIZER_H
 
 // LOVE
-#include "filesystem/File.h"
-#include "font/Rasterizer.h"
+#include "filesystem/FileData.h"
+#include "font/TrueTypeRasterizer.h"
 
-// TrueType2
+// FreeType2
 #include <ft2build.h>
 #include FT_FREETYPE_H
 #include FT_GLYPH_H
@@ -40,10 +40,11 @@ namespace freetype
 /**
  * Holds data for a font object.
  **/
-class TrueTypeRasterizer : public Rasterizer
+class TrueTypeRasterizer : public love::font::TrueTypeRasterizer
 {
 public:
-	TrueTypeRasterizer(FT_Library library, Data *data, int size);
+
+	TrueTypeRasterizer(FT_Library library, love::Data *data, int size, Hinting hinting);
 	virtual ~TrueTypeRasterizer();
 
 	// Implement Rasterizer
@@ -51,15 +52,23 @@ public:
 	virtual GlyphData *getGlyphData(uint32 glyph) const;
 	virtual int getGlyphCount() const;
 	virtual bool hasGlyph(uint32 glyph) const;
+	virtual float getKerning(uint32 leftglyph, uint32 rightglyph) const;
+
+	static bool accepts(FT_Library library, love::Data *data);
 
 private:
 
+	static FT_ULong hintingToLoadOption(Hinting hinting);
+
 	// TrueType face
 	FT_Face face;
 
-	// File data
-	Data *data;
-}; // FreetypeRasterizer
+	// Font data
+	StrongRef<love::Data> data;
+
+	Hinting hinting;
+
+}; // TrueTypeRasterizer
 
 } // freetype
 } // font
diff --git a/src/modules/font/freetype/wrap_Font.cpp b/src/modules/font/freetype/wrap_Font.cpp
deleted file mode 100644
index 935df7d..0000000
--- a/src/modules/font/freetype/wrap_Font.cpp
+++ /dev/null
@@ -1,125 +0,0 @@
-/**
- * Copyright (c) 2006-2014 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty.  In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- *    claim that you wrote the original software. If you use this software
- *    in a product, an acknowledgment in the product documentation would be
- *    appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- *    misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
-
-#include "wrap_Font.h"
-
-#include "Font.h"
-
-#include "font/wrap_GlyphData.h"
-#include "font/wrap_Rasterizer.h"
-
-#include "TrueTypeRasterizer.h"
-
-namespace love
-{
-namespace font
-{
-namespace freetype
-{
-
-static Font *instance = 0;
-
-int w_newRasterizer(lua_State *L)
-{
-	// Convert to FileData, if necessary.
-	if (lua_isstring(L, 1) || luax_istype(L, 1, FILESYSTEM_FILE_T))
-		luax_convobj(L, 1, "filesystem", "newFileData");
-
-	Rasterizer *t = 0;
-
-	EXCEPT_GUARD(
-		if (luax_istype(L, 1, IMAGE_IMAGE_DATA_T))
-		{
-			love::image::ImageData *d = luax_checktype<love::image::ImageData>(L, 1, "ImageData", IMAGE_IMAGE_DATA_T);
-			const char *g = luaL_checkstring(L, 2);
-			std::string glyphs(g);
-			t = instance->newRasterizer(d, glyphs);
-		}
-		else if (luax_istype(L, 1, DATA_T))
-		{
-			Data *d = luax_checkdata(L, 1);
-			int size = luaL_checkint(L, 2);
-			t = instance->newRasterizer(d, size);
-		}
-	)
-
-	luax_pushtype(L, "Rasterizer", FONT_RASTERIZER_T, t);
-	return 1;
-}
-
-int w_newGlyphData(lua_State *L)
-{
-	Rasterizer *r = luax_checkrasterizer(L, 1);
-	GlyphData *t = 0;
-
-	// newGlyphData accepts a unicode character or a codepoint number.
-	if (lua_type(L, 2) == LUA_TSTRING)
-	{
-		std::string glyph = luax_checkstring(L, 2);
-
-		EXCEPT_GUARD(t = instance->newGlyphData(r, glyph);)
-	}
-	else
-	{
-		uint32 g = (uint32) luaL_checknumber(L, 2);
-		t = instance->newGlyphData(r, g);
-	}
-
-	luax_pushtype(L, "GlyphData", FONT_GLYPH_DATA_T, t);
-	return 1;
-}
-
-// List of functions to wrap.
-static const luaL_Reg functions[] =
-{
-	{ "newRasterizer",  w_newRasterizer },
-	{ "newGlyphData",  w_newGlyphData },
-	{ 0, 0 }
-};
-
-static const lua_CFunction types[] =
-{
-	luaopen_glyphdata,
-	luaopen_rasterizer,
-	0
-};
-
-extern "C" int luaopen_love_font(lua_State *L)
-{
-	if (instance == 0)
-	{
-		EXCEPT_GUARD(instance = new Font();)
-	}
-	else
-		instance->retain();
-
-	WrappedModule w;
-	w.module = instance;
-	w.name = "font";
-	w.flags = MODULE_T;
-	w.functions = functions;
-	w.types = types;
-
-	return luax_register_module(L, w);
-}
-
-} // freetype
-} // font
-} // love
diff --git a/src/modules/font/freetype/wrap_Font.h b/src/modules/font/freetype/wrap_Font.h
deleted file mode 100644
index 6cf7b7b..0000000
--- a/src/modules/font/freetype/wrap_Font.h
+++ /dev/null
@@ -1,43 +0,0 @@
-/**
- * Copyright (c) 2006-2014 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty.  In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- *    claim that you wrote the original software. If you use this software
- *    in a product, an acknowledgment in the product documentation would be
- *    appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- *    misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
-
-#ifndef LOVE_FONT_FREETYPE_WRAP_FONT_H
-#define LOVE_FONT_FREETYPE_WRAP_FONT_H
-
-// LOVE
-#include "common/config.h"
-#include "common/runtime.h"
-
-namespace love
-{
-namespace font
-{
-namespace freetype
-{
-
-int w_newRasterizer(lua_State *L);
-int w_newGlyphData(lua_State *L);
-extern "C" LOVE_EXPORT int luaopen_love_font(lua_State *L);
-
-} // freetype
-} // font
-} // love
-
-#endif // LOVE_FONT_FREETYPE_WRAP_FONT_H
diff --git a/src/modules/font/wrap_Font.cpp b/src/modules/font/wrap_Font.cpp
new file mode 100644
index 0000000..f11e33e
--- /dev/null
+++ b/src/modules/font/wrap_Font.cpp
@@ -0,0 +1,238 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#include "wrap_Font.h"
+
+#include "Font.h"
+#include "freetype/Font.h"
+
+#include "wrap_GlyphData.h"
+#include "wrap_Rasterizer.h"
+
+#include "filesystem/wrap_Filesystem.h"
+
+namespace love
+{
+namespace font
+{
+
+#define instance() (Module::getInstance<Font>(Module::M_FONT))
+
+int w_newRasterizer(lua_State *L)
+{
+	if (lua_type(L, 1) == LUA_TNUMBER || lua_type(L, 2) == LUA_TNUMBER || lua_isnone(L, 1))
+	{
+		// First or second argument is a number: call newTrueTypeRasterizer.
+		return w_newTrueTypeRasterizer(L);
+	}
+	else if (lua_isnoneornil(L, 2))
+	{
+		// Single argument of another type: call Font::newRasterizer.
+		Rasterizer *t = nullptr;
+		filesystem::FileData *d = filesystem::luax_getfiledata(L, 1);
+
+		luax_catchexcept(L,
+			[&]() { t = instance()->newRasterizer(d); },
+			[&](bool) { d->release(); }
+		);
+
+		luax_pushtype(L, FONT_RASTERIZER_ID, t);
+		t->release();
+		return 1;
+	}
+	else
+	{
+		// Otherwise call newBMFontRasterizer.
+		return w_newBMFontRasterizer(L);
+	}
+}
+
+int w_newTrueTypeRasterizer(lua_State *L)
+{
+	Rasterizer *t = nullptr;
+	TrueTypeRasterizer::Hinting hinting = TrueTypeRasterizer::HINTING_NORMAL;
+
+	if (lua_type(L, 1) == LUA_TNUMBER || lua_isnone(L, 1))
+	{
+		// First argument is a number: use the default TrueType font.
+		int size = (int) luaL_optnumber(L, 1, 12);
+
+		const char *hintstr = lua_isnoneornil(L, 2) ? nullptr : luaL_checkstring(L, 2);
+		if (hintstr && !TrueTypeRasterizer::getConstant(hintstr, hinting))
+			return luaL_error(L, "Invalid TrueType font hinting mode: %s", hintstr);
+
+		luax_catchexcept(L, [&](){ t = instance()->newTrueTypeRasterizer(size, hinting); });
+	}
+	else
+	{
+		love::Data *d = nullptr;
+
+		if (luax_istype(L, 1, DATA_ID))
+		{
+			d = luax_checkdata(L, 1);
+			d->retain();
+		}
+		else
+			d = filesystem::luax_getfiledata(L, 1);
+
+		int size = (int) luaL_optnumber(L, 2, 12);
+
+		const char *hintstr = lua_isnoneornil(L, 3) ? nullptr : luaL_checkstring(L, 3);
+		if (hintstr && !TrueTypeRasterizer::getConstant(hintstr, hinting))
+			return luaL_error(L, "Invalid TrueType font hinting mode: %s", hintstr);
+
+		luax_catchexcept(L,
+			[&]() { t = instance()->newTrueTypeRasterizer(d, size, hinting); },
+			[&](bool) { d->release(); }
+		);
+	}
+
+	luax_pushtype(L, FONT_RASTERIZER_ID, t);
+	t->release();
+	return 1;
+}
+
+static void convimagedata(lua_State *L, int idx)
+{
+	if (lua_type(L, 1) == LUA_TSTRING || luax_istype(L, idx, FILESYSTEM_FILE_ID) || luax_istype(L, idx, FILESYSTEM_FILE_DATA_ID))
+		luax_convobj(L, idx, "image", "newImageData");
+}
+
+int w_newBMFontRasterizer(lua_State *L)
+{
+	Rasterizer *t = nullptr;
+
+	filesystem::FileData *d = filesystem::luax_getfiledata(L, 1);
+	std::vector<image::ImageData *> images;
+
+	if (lua_istable(L, 2))
+	{
+		for (int i = 1; i <= (int) luax_objlen(L, 2); i++)
+		{
+			lua_rawgeti(L, 2, i);
+
+			convimagedata(L, -1);
+			image::ImageData *id = luax_checktype<image::ImageData>(L, -1, IMAGE_IMAGE_DATA_ID);
+			images.push_back(id);
+			id->retain();
+
+			lua_pop(L, 1);
+		}
+	}
+	else
+	{
+		for (int i = 2; i <= lua_gettop(L); i++)
+		{
+			convimagedata(L, i);
+			image::ImageData *id = luax_checktype<image::ImageData>(L, i, IMAGE_IMAGE_DATA_ID);
+			images.push_back(id);
+			id->retain();
+		}
+	}
+
+	luax_catchexcept(L,
+		[&]() { t = instance()->newBMFontRasterizer(d, images); },
+		[&](bool) { d->release(); for (auto id : images) id->release(); }
+	);
+
+	luax_pushtype(L, FONT_RASTERIZER_ID, t);
+	t->release();
+	return 1;
+}
+
+int w_newImageRasterizer(lua_State *L)
+{
+	Rasterizer *t = nullptr;
+
+	convimagedata(L, 1);
+
+	image::ImageData *d = luax_checktype<image::ImageData>(L, 1, IMAGE_IMAGE_DATA_ID);
+	std::string glyphs = luax_checkstring(L, 2);
+	int extraspacing = (int) luaL_optnumber(L, 3, 0);
+
+	luax_catchexcept(L, [&](){ t = instance()->newImageRasterizer(d, glyphs, extraspacing); });
+
+	luax_pushtype(L, FONT_RASTERIZER_ID, t);
+	t->release();
+	return 1;
+}
+
+int w_newGlyphData(lua_State *L)
+{
+	Rasterizer *r = luax_checkrasterizer(L, 1);
+	GlyphData *t = nullptr;
+
+	// newGlyphData accepts a unicode character or a codepoint number.
+	if (lua_type(L, 2) == LUA_TSTRING)
+	{
+		std::string glyph = luax_checkstring(L, 2);
+		luax_catchexcept(L, [&](){ t = instance()->newGlyphData(r, glyph); });
+	}
+	else
+	{
+		uint32 g = (uint32) luaL_checknumber(L, 2);
+		t = instance()->newGlyphData(r, g);
+	}
+
+	luax_pushtype(L, FONT_GLYPH_DATA_ID, t);
+	t->release();
+	return 1;
+}
+
+// List of functions to wrap.
+static const luaL_Reg functions[] =
+{
+	{ "newRasterizer",  w_newRasterizer },
+	{ "newTrueTypeRasterizer", w_newTrueTypeRasterizer },
+	{ "newBMFontRasterizer", w_newBMFontRasterizer },
+	{ "newImageRasterizer", w_newImageRasterizer },
+	{ "newGlyphData",  w_newGlyphData },
+	{ 0, 0 }
+};
+
+static const lua_CFunction types[] =
+{
+	luaopen_glyphdata,
+	luaopen_rasterizer,
+	0
+};
+
+extern "C" int luaopen_love_font(lua_State *L)
+{
+	Font *instance = instance();
+	if (instance == nullptr)
+	{
+		luax_catchexcept(L, [&](){ instance = new freetype::Font(); });
+	}
+	else
+		instance->retain();
+
+	WrappedModule w;
+	w.module = instance;
+	w.name = "font";
+	w.type = MODULE_ID;
+	w.functions = functions;
+	w.types = types;
+
+	return luax_register_module(L, w);
+}
+
+} // font
+} // love
diff --git a/src/modules/font/wrap_Font.h b/src/modules/font/wrap_Font.h
new file mode 100644
index 0000000..3fca1ff
--- /dev/null
+++ b/src/modules/font/wrap_Font.h
@@ -0,0 +1,43 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#ifndef LOVE_FONT_WRAP_FONT_H
+#define LOVE_FONT_WRAP_FONT_H
+
+// LOVE
+#include "common/config.h"
+#include "common/runtime.h"
+
+namespace love
+{
+namespace font
+{
+
+int w_newRasterizer(lua_State *L);
+int w_newTrueTypeRasterizer(lua_State *L);
+int w_newBMFontRasterizer(lua_State *L);
+int w_newImageRasterizer(lua_State *L);
+int w_newGlyphData(lua_State *L);
+extern "C" LOVE_EXPORT int luaopen_love_font(lua_State *L);
+
+} // font
+} // love
+
+#endif // LOVE_FONT_WRAP_FONT_H
diff --git a/src/modules/font/wrap_GlyphData.cpp b/src/modules/font/wrap_GlyphData.cpp
index c71dcb8..e97a42b 100644
--- a/src/modules/font/wrap_GlyphData.cpp
+++ b/src/modules/font/wrap_GlyphData.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -27,7 +27,7 @@ namespace font
 
 GlyphData *luax_checkglyphdata(lua_State *L, int idx)
 {
-	return luax_checktype<GlyphData>(L, idx, "GlyphData", FONT_GLYPH_DATA_T);
+	return luax_checktype<GlyphData>(L, idx, FONT_GLYPH_DATA_ID);
 }
 
 int w_GlyphData_getWidth(lua_State *L)
@@ -59,12 +59,12 @@ int w_GlyphData_getGlyph(lua_State *L)
 	lua_pushnumber(L, (lua_Number) glyph);
 	return 1;
 }
-	
+
 int w_GlyphData_getGlyphString(lua_State *L)
 {
 	GlyphData *t = luax_checkglyphdata(L, 1);
 
-	EXCEPT_GUARD(luax_pushstring(L, t->getGlyphString());)
+	luax_catchexcept(L, [&](){ luax_pushstring(L, t->getGlyphString()); });
 	return 1;
 }
 
@@ -115,13 +115,8 @@ int w_GlyphData_getFormat(lua_State *L)
 	return 1;
 }
 
-static const luaL_Reg functions[] =
+const luaL_Reg w_GlyphData_functions[] =
 {
-	// Data
-	{ "getString", w_Data_getString },
-	{ "getPointer", w_Data_getPointer },
-	{ "getSize", w_Data_getSize },
-
 	{ "getWidth", w_GlyphData_getWidth },
 	{ "getHeight", w_GlyphData_getHeight },
 	{ "getDimensions", w_GlyphData_getDimensions },
@@ -136,7 +131,7 @@ static const luaL_Reg functions[] =
 
 extern "C" int luaopen_glyphdata(lua_State *L)
 {
-	return luax_register_type(L, "GlyphData", functions);
+	return luax_register_type(L, FONT_GLYPH_DATA_ID, "GlyphData", w_Data_functions, w_GlyphData_functions, nullptr);
 }
 
 } // font
diff --git a/src/modules/font/wrap_GlyphData.h b/src/modules/font/wrap_GlyphData.h
index 72ed79b..c003d82 100644
--- a/src/modules/font/wrap_GlyphData.h
+++ b/src/modules/font/wrap_GlyphData.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -33,15 +33,6 @@ namespace font
 {
 
 GlyphData *luax_checkglyphdata(lua_State *L, int idx);
-int w_GlyphData_getWidth(lua_State *L);
-int w_GlyphData_getHeight(lua_State *L);
-int w_GlyphData_getDimensions(lua_State *L);
-int w_GlyphData_getGlyph(lua_State *L);
-int w_GlyphData_getGlyphString(lua_State *L);
-int w_GlyphData_getAdvance(lua_State *L);
-int w_GlyphData_getBearing(lua_State *L);
-int w_GlyphData_getBoundingBox(lua_State *L);
-int w_GlyphData_getFormat(lua_State *L);
 extern "C" int luaopen_glyphdata(lua_State *L);
 
 } // font
diff --git a/src/modules/font/wrap_Rasterizer.cpp b/src/modules/font/wrap_Rasterizer.cpp
index 0f483a7..87345e0 100644
--- a/src/modules/font/wrap_Rasterizer.cpp
+++ b/src/modules/font/wrap_Rasterizer.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -29,7 +29,7 @@ namespace font
 
 Rasterizer *luax_checkrasterizer(lua_State *L, int idx)
 {
-	return luax_checktype<Rasterizer>(L, idx, "Rasterizer", FONT_RASTERIZER_T);
+	return luax_checktype<Rasterizer>(L, idx, FONT_RASTERIZER_ID);
 }
 
 int w_Rasterizer_getHeight(lua_State *L)
@@ -72,7 +72,7 @@ int w_Rasterizer_getGlyphData(lua_State *L)
 	Rasterizer *t = luax_checkrasterizer(L, 1);
 	GlyphData *g = 0;
 
-	EXCEPT_GUARD(
+	luax_catchexcept(L, [&]() {
 		// getGlyphData accepts a unicode character or a codepoint number.
 		if (lua_type(L, 2) == LUA_TSTRING)
 		{
@@ -84,9 +84,10 @@ int w_Rasterizer_getGlyphData(lua_State *L)
 			uint32 glyph = (uint32) luaL_checknumber(L, 2);
 			g = t->getGlyphData(glyph);
 		}
-	)
+	});
 
-	luax_pushtype(L, "GlyphData", FONT_GLYPH_DATA_T, g);
+	luax_pushtype(L, FONT_GLYPH_DATA_ID, g);
+	g->release();
 	return 1;
 }
 
@@ -106,7 +107,7 @@ int w_Rasterizer_hasGlyphs(lua_State *L)
 	int count = lua_gettop(L) - 1;
 	count = count < 1 ? 1 : count;
 
-	EXCEPT_GUARD(
+	luax_catchexcept(L, [&]() {
 		for (int i = 2; i < count + 2; i++)
 		{
 			if (lua_type(L, i) == LUA_TSTRING)
@@ -117,13 +118,13 @@ int w_Rasterizer_hasGlyphs(lua_State *L)
 			if (!hasglyph)
 				break;
 		}
-	)
+	});
 
 	luax_pushboolean(L, hasglyph);
 	return 1;
 }
 
-static const luaL_Reg functions[] =
+const luaL_Reg w_Rasterizer_functions[] =
 {
 	{ "getHeight", w_Rasterizer_getHeight },
 	{ "getAdvance", w_Rasterizer_getAdvance },
@@ -138,7 +139,7 @@ static const luaL_Reg functions[] =
 
 extern "C" int luaopen_rasterizer(lua_State *L)
 {
-	return luax_register_type(L, "Rasterizer", functions);
+	return luax_register_type(L, FONT_RASTERIZER_ID, "Rasterizer", w_Rasterizer_functions, nullptr);
 }
 
 } // font
diff --git a/src/modules/font/wrap_Rasterizer.h b/src/modules/font/wrap_Rasterizer.h
index e2b895e..287f0d2 100644
--- a/src/modules/font/wrap_Rasterizer.h
+++ b/src/modules/font/wrap_Rasterizer.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -31,14 +31,6 @@ namespace font
 {
 
 Rasterizer *luax_checkrasterizer(lua_State *L, int idx);
-int w_Rasterizer_getHeight(lua_State *L);
-int w_Rasterizer_getAdvance(lua_State *L);
-int w_Rasterizer_getAscent(lua_State *L);
-int w_Rasterizer_getDescent(lua_State *L);
-int w_Rasterizer_getLineHeight(lua_State *L);
-int w_Rasterizer_getGlyphData(lua_State *L);
-int w_Rasterizer_getGlyphCount(lua_State *L);
-int w_Rasterizer_hasGlyphs(lua_State *L);
 extern "C" int luaopen_rasterizer(lua_State *L);
 
 } // font
diff --git a/src/modules/graphics/Color.h b/src/modules/graphics/Color.h
index 1019e0c..2c65221 100644
--- a/src/modules/graphics/Color.h
+++ b/src/modules/graphics/Color.h
@@ -44,12 +44,27 @@ struct ColorT
 		a = a_;
 	}
 
+	bool operator==(const ColorT<T> &other) const;
+	bool operator!=(const ColorT<T> &other) const;
+
 	ColorT<T> operator+=(const ColorT<T> &other);
 	ColorT<T> operator*=(T s);
 	ColorT<T> operator/=(T s);
 };
 
 template <typename T>
+bool ColorT<T>::operator==(const ColorT<T> &other) const
+{
+	return r == other.r && g == other.g && b == other.b && a == other.a;
+}
+
+template <typename T>
+bool ColorT<T>::operator!=(const ColorT<T> &other) const
+{
+	return !(operator==(other));
+}
+
+template <typename T>
 ColorT<T> ColorT<T>::operator+=(const ColorT<T> &other)
 {
 	r += other.r;
diff --git a/src/modules/graphics/Drawable.h b/src/modules/graphics/Drawable.h
index a4cd7e2..05ce5ba 100644
--- a/src/modules/graphics/Drawable.h
+++ b/src/modules/graphics/Drawable.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
diff --git a/src/modules/graphics/Graphics.cpp b/src/modules/graphics/Graphics.cpp
index 516c853..f726fc1 100644
--- a/src/modules/graphics/Graphics.cpp
+++ b/src/modules/graphics/Graphics.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -19,12 +19,45 @@
  **/
 
 #include "Graphics.h"
+#include "math/MathModule.h"
 
 namespace love
 {
 namespace graphics
 {
 
+static bool gammaCorrect = false;
+
+void setGammaCorrect(bool gammacorrect)
+{
+	gammaCorrect = gammacorrect;
+}
+
+bool isGammaCorrect()
+{
+	return gammaCorrect;
+}
+
+void gammaCorrectColor(Colorf &c)
+{
+	if (isGammaCorrect())
+	{
+		c.r = math::Math::instance.gammaToLinear(c.r);
+		c.g = math::Math::instance.gammaToLinear(c.g);
+		c.b = math::Math::instance.gammaToLinear(c.b);
+	}
+}
+
+void unGammaCorrectColor(Colorf &c)
+{
+	if (isGammaCorrect())
+	{
+		c.r = math::Math::instance.linearToGamma(c.r);
+		c.g = math::Math::instance.linearToGamma(c.g);
+		c.b = math::Math::instance.linearToGamma(c.b);
+	}
+}
+
 Graphics::~Graphics()
 {
 }
@@ -34,19 +67,19 @@ bool Graphics::getConstant(const char *in, DrawMode &out)
 	return drawModes.find(in, out);
 }
 
-bool Graphics::getConstant(DrawMode in, const char  *&out)
+bool Graphics::getConstant(DrawMode in, const char *&out)
 {
 	return drawModes.find(in, out);
 }
 
-bool Graphics::getConstant(const char *in, AlignMode &out)
+bool Graphics::getConstant(const char *in, ArcMode &out)
 {
-	return alignModes.find(in, out);
+	return arcModes.find(in, out);
 }
 
-bool Graphics::getConstant(AlignMode in, const char  *&out)
+bool Graphics::getConstant(ArcMode in, const char *&out)
 {
-	return alignModes.find(in, out);
+	return arcModes.find(in, out);
 }
 
 bool Graphics::getConstant(const char *in, BlendMode &out)
@@ -54,17 +87,27 @@ bool Graphics::getConstant(const char *in, BlendMode &out)
 	return blendModes.find(in, out);
 }
 
-bool Graphics::getConstant(BlendMode in, const char  *&out)
+bool Graphics::getConstant(BlendMode in, const char *&out)
 {
 	return blendModes.find(in, out);
 }
 
+bool Graphics::getConstant(const char *in, BlendAlpha &out)
+{
+	return blendAlphaModes.find(in, out);
+}
+
+bool Graphics::getConstant(BlendAlpha in, const char *&out)
+{
+	return blendAlphaModes.find(in, out);
+}
+
 bool Graphics::getConstant(const char *in, LineStyle &out)
 {
 	return lineStyles.find(in, out);
 }
 
-bool Graphics::getConstant(LineStyle in, const char  *&out)
+bool Graphics::getConstant(LineStyle in, const char *&out)
 {
 	return lineStyles.find(in, out);
 }
@@ -74,39 +117,39 @@ bool Graphics::getConstant(const char *in, LineJoin &out)
 	return lineJoins.find(in, out);
 }
 
-bool Graphics::getConstant(LineJoin in, const char  *&out)
+bool Graphics::getConstant(LineJoin in, const char *&out)
 {
 	return lineJoins.find(in, out);
 }
 
-bool Graphics::getConstant(const char *in, PointStyle &out)
+bool Graphics::getConstant(const char *in, StencilAction &out)
 {
-	return pointStyles.find(in, out);
+	return stencilActions.find(in, out);
 }
 
-bool Graphics::getConstant(PointStyle in, const char  *&out)
+bool Graphics::getConstant(StencilAction in, const char *&out)
 {
-	return pointStyles.find(in, out);
+	return stencilActions.find(in, out);
 }
 
-bool Graphics::getConstant(const char *in, Support &out)
+bool Graphics::getConstant(const char *in, CompareMode &out)
 {
-	return support.find(in, out);
+	return compareModes.find(in, out);
 }
 
-bool Graphics::getConstant(Support in, const char  *&out)
+bool Graphics::getConstant(CompareMode in, const char *&out)
 {
-	return support.find(in, out);
+	return compareModes.find(in, out);
 }
 
-bool Graphics::getConstant(const char *in, RendererInfo &out)
+bool Graphics::getConstant(const char *in, Feature &out)
 {
-	return rendererInfo.find(in, out);
+	return features.find(in, out);
 }
 
-bool Graphics::getConstant(RendererInfo in, const char *&out)
+bool Graphics::getConstant(Feature in, const char *&out)
 {
-	return rendererInfo.find(in, out);
+	return features.find(in, out);
 }
 
 bool Graphics::getConstant(const char *in, SystemLimit &out)
@@ -119,98 +162,123 @@ bool Graphics::getConstant(SystemLimit in, const char *&out)
 	return systemLimits.find(in, out);
 }
 
+bool Graphics::getConstant(const char *in, StackType &out)
+{
+	return stackTypes.find(in, out);
+}
+
+bool Graphics::getConstant(StackType in, const char *&out)
+{
+	return stackTypes.find(in, out);
+}
+
 StringMap<Graphics::DrawMode, Graphics::DRAW_MAX_ENUM>::Entry Graphics::drawModeEntries[] =
 {
-	{ "line", Graphics::DRAW_LINE },
-	{ "fill", Graphics::DRAW_FILL },
+	{ "line", DRAW_LINE },
+	{ "fill", DRAW_FILL },
 };
 
 StringMap<Graphics::DrawMode, Graphics::DRAW_MAX_ENUM> Graphics::drawModes(Graphics::drawModeEntries, sizeof(Graphics::drawModeEntries));
 
-StringMap<Graphics::AlignMode, Graphics::ALIGN_MAX_ENUM>::Entry Graphics::alignModeEntries[] =
+StringMap<Graphics::ArcMode, Graphics::ARC_MAX_ENUM>::Entry Graphics::arcModeEntries[] =
 {
-	{ "left", Graphics::ALIGN_LEFT },
-	{ "right", Graphics::ALIGN_RIGHT },
-	{ "center", Graphics::ALIGN_CENTER },
-	{ "justify", Graphics::ALIGN_JUSTIFY },
+	{ "open",   ARC_OPEN   },
+	{ "closed", ARC_CLOSED },
+	{ "pie",    ARC_PIE    },
 };
 
-StringMap<Graphics::AlignMode, Graphics::ALIGN_MAX_ENUM> Graphics::alignModes(Graphics::alignModeEntries, sizeof(Graphics::alignModeEntries));
+StringMap<Graphics::ArcMode, Graphics::ARC_MAX_ENUM> Graphics::arcModes(Graphics::arcModeEntries, sizeof(Graphics::arcModeEntries));
 
 StringMap<Graphics::BlendMode, Graphics::BLEND_MAX_ENUM>::Entry Graphics::blendModeEntries[] =
 {
-	{ "alpha", Graphics::BLEND_ALPHA },
-	{ "additive", Graphics::BLEND_ADDITIVE },
-	{ "subtractive", Graphics::BLEND_SUBTRACTIVE },
-	{ "multiplicative", Graphics::BLEND_MULTIPLICATIVE },
-	{ "premultiplied", Graphics::BLEND_PREMULTIPLIED },
-	{ "screen", Graphics::BLEND_SCREEN },
-	{ "replace", Graphics::BLEND_REPLACE },
+	{ "alpha",    BLEND_ALPHA    },
+	{ "add",      BLEND_ADD      },
+	{ "subtract", BLEND_SUBTRACT },
+	{ "multiply", BLEND_MULTIPLY },
+	{ "lighten",  BLEND_LIGHTEN  },
+	{ "darken",   BLEND_DARKEN   },
+	{ "screen",   BLEND_SCREEN   },
+	{ "replace",  BLEND_REPLACE  },
 };
 
 StringMap<Graphics::BlendMode, Graphics::BLEND_MAX_ENUM> Graphics::blendModes(Graphics::blendModeEntries, sizeof(Graphics::blendModeEntries));
 
+StringMap<Graphics::BlendAlpha, Graphics::BLENDALPHA_MAX_ENUM>::Entry Graphics::blendAlphaEntries[] =
+{
+	{ "alphamultiply", BLENDALPHA_MULTIPLY      },
+	{ "premultiplied", BLENDALPHA_PREMULTIPLIED },
+};
+
+StringMap<Graphics::BlendAlpha, Graphics::BLENDALPHA_MAX_ENUM> Graphics::blendAlphaModes(Graphics::blendAlphaEntries, sizeof(Graphics::blendAlphaEntries));
+
 StringMap<Graphics::LineStyle, Graphics::LINE_MAX_ENUM>::Entry Graphics::lineStyleEntries[] =
 {
-	{ "smooth", Graphics::LINE_SMOOTH },
-	{ "rough", Graphics::LINE_ROUGH }
+	{ "smooth", LINE_SMOOTH },
+	{ "rough",  LINE_ROUGH  }
 };
 
 StringMap<Graphics::LineStyle, Graphics::LINE_MAX_ENUM> Graphics::lineStyles(Graphics::lineStyleEntries, sizeof(Graphics::lineStyleEntries));
 
 StringMap<Graphics::LineJoin, Graphics::LINE_JOIN_MAX_ENUM>::Entry Graphics::lineJoinEntries[] =
 {
-	{ "none",  Graphics::LINE_JOIN_NONE  },
-	{ "miter", Graphics::LINE_JOIN_MITER },
-	{ "bevel", Graphics::LINE_JOIN_BEVEL }
+	{ "none",  LINE_JOIN_NONE  },
+	{ "miter", LINE_JOIN_MITER },
+	{ "bevel", LINE_JOIN_BEVEL }
 };
 
 StringMap<Graphics::LineJoin, Graphics::LINE_JOIN_MAX_ENUM> Graphics::lineJoins(Graphics::lineJoinEntries, sizeof(Graphics::lineJoinEntries));
 
-StringMap<Graphics::PointStyle, Graphics::POINT_MAX_ENUM>::Entry Graphics::pointStyleEntries[] =
+StringMap<Graphics::StencilAction, Graphics::STENCIL_MAX_ENUM>::Entry Graphics::stencilActionEntries[] =
 {
-	{ "smooth", Graphics::POINT_SMOOTH },
-	{ "rough", Graphics::POINT_ROUGH }
+	{ "replace", STENCIL_REPLACE },
+	{ "increment", STENCIL_INCREMENT },
+	{ "decrement", STENCIL_DECREMENT },
+	{ "incrementwrap", STENCIL_INCREMENT_WRAP },
+	{ "decrementwrap", STENCIL_DECREMENT_WRAP },
+	{ "invert", STENCIL_INVERT },
 };
 
-StringMap<Graphics::PointStyle, Graphics::POINT_MAX_ENUM> Graphics::pointStyles(Graphics::pointStyleEntries, sizeof(Graphics::pointStyleEntries));
-
-StringMap<Graphics::Support, Graphics::SUPPORT_MAX_ENUM>::Entry Graphics::supportEntries[] =
-{
-	{ "canvas", Graphics::SUPPORT_CANVAS },
-	{ "hdrcanvas", Graphics::SUPPORT_HDR_CANVAS },
-	{ "multicanvas", Graphics::SUPPORT_MULTI_CANVAS },
-	{ "shader", Graphics::SUPPORT_SHADER },
-	{ "npot", Graphics::SUPPORT_NPOT },
-	{ "subtractive", Graphics::SUPPORT_SUBTRACTIVE },
-	{ "mipmap", Graphics::SUPPORT_MIPMAP },
-	{ "dxt", Graphics::SUPPORT_DXT },
-	{ "bc5", Graphics::SUPPORT_BC5 },
-	{ "instancing", Graphics::SUPPORT_INSTANCING },
-	{ "srgb", Graphics::SUPPORT_SRGB },
+StringMap<Graphics::StencilAction, Graphics::STENCIL_MAX_ENUM> Graphics::stencilActions(Graphics::stencilActionEntries, sizeof(Graphics::stencilActionEntries));
+
+StringMap<Graphics::CompareMode, Graphics::COMPARE_MAX_ENUM>::Entry Graphics::compareModeEntries[] =
+{
+	{ "less",     COMPARE_LESS     },
+	{ "lequal",   COMPARE_LEQUAL   },
+	{ "equal",    COMPARE_EQUAL    },
+	{ "gequal",   COMPARE_GEQUAL   },
+	{ "greater",  COMPARE_GREATER  },
+	{ "notequal", COMPARE_NOTEQUAL },
+	{ "always",   COMPARE_ALWAYS   },
 };
 
-StringMap<Graphics::Support, Graphics::SUPPORT_MAX_ENUM> Graphics::support(Graphics::supportEntries, sizeof(Graphics::supportEntries));
+StringMap<Graphics::CompareMode, Graphics::COMPARE_MAX_ENUM> Graphics::compareModes(Graphics::compareModeEntries, sizeof(Graphics::compareModeEntries));
 
-StringMap<Graphics::RendererInfo, Graphics::RENDERER_INFO_MAX_ENUM>::Entry Graphics::rendererInfoEntries[] =
+StringMap<Graphics::Feature, Graphics::FEATURE_MAX_ENUM>::Entry Graphics::featureEntries[] =
 {
-	{ "name", Graphics::RENDERER_INFO_NAME },
-	{ "version", Graphics::RENDERER_INFO_VERSION },
-	{ "vendor", Graphics::RENDERER_INFO_VENDOR },
-	{ "device", Graphics::RENDERER_INFO_DEVICE },
+	{ "multicanvasformats", FEATURE_MULTI_CANVAS_FORMATS },
+	{ "clampzero", FEATURE_CLAMP_ZERO },
+	{ "lighten", FEATURE_LIGHTEN },
 };
 
-StringMap<Graphics::RendererInfo, Graphics::RENDERER_INFO_MAX_ENUM> Graphics::rendererInfo(Graphics::rendererInfoEntries, sizeof(Graphics::rendererInfoEntries));
+StringMap<Graphics::Feature, Graphics::FEATURE_MAX_ENUM> Graphics::features(Graphics::featureEntries, sizeof(Graphics::featureEntries));
 
 StringMap<Graphics::SystemLimit, Graphics::LIMIT_MAX_ENUM>::Entry Graphics::systemLimitEntries[] =
 {
-	{"pointsize", Graphics::LIMIT_POINT_SIZE},
-	{"texturesize", Graphics::LIMIT_TEXTURE_SIZE},
-	{"multicanvas", Graphics::LIMIT_MULTI_CANVAS},
-	{"canvasfsaa", Graphics::LIMIT_CANVAS_FSAA},
+	{ "pointsize",   LIMIT_POINT_SIZE   },
+	{ "texturesize", LIMIT_TEXTURE_SIZE },
+	{ "multicanvas", LIMIT_MULTI_CANVAS },
+	{ "canvasmsaa",  LIMIT_CANVAS_MSAA  },
 };
 
 StringMap<Graphics::SystemLimit, Graphics::LIMIT_MAX_ENUM> Graphics::systemLimits(Graphics::systemLimitEntries, sizeof(Graphics::systemLimitEntries));
 
+StringMap<Graphics::StackType, Graphics::STACK_MAX_ENUM>::Entry Graphics::stackTypeEntries[] =
+{
+	{ "all", STACK_ALL },
+	{ "transform", STACK_TRANSFORM },
+};
+
+StringMap<Graphics::StackType, Graphics::STACK_MAX_ENUM> Graphics::stackTypes(Graphics::stackTypeEntries, sizeof(Graphics::stackTypeEntries));
+
 } // graphics
 } // love
diff --git a/src/modules/graphics/Graphics.h b/src/modules/graphics/Graphics.h
index 95406e4..06e55db 100644
--- a/src/modules/graphics/Graphics.h
+++ b/src/modules/graphics/Graphics.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -24,89 +24,131 @@
 // LOVE
 #include "common/Module.h"
 #include "common/StringMap.h"
+#include "Color.h"
+
+// C++
+#include <string>
 
 namespace love
 {
 namespace graphics
 {
 
+/**
+ * Globally sets whether gamma correction is enabled. Ideally this should be set
+ * prior to using any Graphics module function.
+ **/
+void setGammaCorrect(bool gammacorrect);
+
+/**
+ * Gets whether global gamma correction is enabled.
+ **/
+bool isGammaCorrect();
+
+/**
+ * Gamma-corrects a color (converts it from sRGB to linear RGB, if
+ * gamma correction is enabled.)
+ * The color's components are expected to be in the range of [0, 1].
+ **/
+void gammaCorrectColor(Colorf &c);
+
+/**
+ * Un-gamma-corrects a color (converts it from linear RGB to sRGB, if
+ * gamma correction is enabled.)
+ * The color's components are expected to be in the range of [0, 1].
+ **/
+void unGammaCorrectColor(Colorf &c);
+
 class Graphics : public Module
 {
 public:
 
 	enum DrawMode
 	{
-		DRAW_LINE = 1,
+		DRAW_LINE,
 		DRAW_FILL,
 		DRAW_MAX_ENUM
 	};
 
-	enum AlignMode
+	enum ArcMode
 	{
-		ALIGN_LEFT = 1,
-		ALIGN_CENTER,
-		ALIGN_RIGHT,
-		ALIGN_JUSTIFY,
-		ALIGN_MAX_ENUM
+		ARC_OPEN,
+		ARC_CLOSED,
+		ARC_PIE,
+		ARC_MAX_ENUM
 	};
 
 	enum BlendMode
 	{
-		BLEND_ALPHA = 1,
-		BLEND_ADDITIVE,
-		BLEND_SUBTRACTIVE,
-		BLEND_MULTIPLICATIVE,
-		BLEND_PREMULTIPLIED,
+		BLEND_ALPHA,
+		BLEND_ADD,
+		BLEND_SUBTRACT,
+		BLEND_MULTIPLY,
+		BLEND_LIGHTEN,
+		BLEND_DARKEN,
 		BLEND_SCREEN,
 		BLEND_REPLACE,
 		BLEND_MAX_ENUM
 	};
 
+	enum BlendAlpha
+	{
+		BLENDALPHA_MULTIPLY,
+		BLENDALPHA_PREMULTIPLIED,
+		BLENDALPHA_MAX_ENUM
+	};
+
 	enum LineStyle
 	{
-		LINE_ROUGH = 1,
+		LINE_ROUGH,
 		LINE_SMOOTH,
 		LINE_MAX_ENUM
 	};
 
 	enum LineJoin
 	{
-		LINE_JOIN_NONE = 1,
+		LINE_JOIN_NONE,
 		LINE_JOIN_MITER,
 		LINE_JOIN_BEVEL,
 		LINE_JOIN_MAX_ENUM
 	};
 
-	enum PointStyle
+	enum StencilAction
+	{
+		STENCIL_REPLACE,
+		STENCIL_INCREMENT,
+		STENCIL_DECREMENT,
+		STENCIL_INCREMENT_WRAP,
+		STENCIL_DECREMENT_WRAP,
+		STENCIL_INVERT,
+		STENCIL_MAX_ENUM
+	};
+
+	enum CompareMode
 	{
-		POINT_ROUGH = 1,
-		POINT_SMOOTH,
-		POINT_MAX_ENUM
+		COMPARE_LESS,
+		COMPARE_LEQUAL,
+		COMPARE_EQUAL,
+		COMPARE_GEQUAL,
+		COMPARE_GREATER,
+		COMPARE_NOTEQUAL,
+		COMPARE_ALWAYS,
+		COMPARE_MAX_ENUM
 	};
 
-	enum Support
+	enum Feature
 	{
-		SUPPORT_CANVAS = 1,
-		SUPPORT_HDR_CANVAS,
-		SUPPORT_MULTI_CANVAS,
-		SUPPORT_SHADER,
-		SUPPORT_NPOT,
-		SUPPORT_SUBTRACTIVE,
-		SUPPORT_MIPMAP,
-		SUPPORT_DXT,
-		SUPPORT_BC5,
-		SUPPORT_INSTANCING,
-		SUPPORT_SRGB,
-		SUPPORT_MAX_ENUM
+		FEATURE_MULTI_CANVAS_FORMATS,
+		FEATURE_CLAMP_ZERO,
+		FEATURE_LIGHTEN,
+		FEATURE_MAX_ENUM
 	};
 
-	enum RendererInfo
+	enum Renderer
 	{
-		RENDERER_INFO_NAME = 1,
-		RENDERER_INFO_VERSION,
-		RENDERER_INFO_VENDOR,
-		RENDERER_INFO_DEVICE,
-		RENDERER_INFO_MAX_ENUM
+		RENDERER_OPENGL = 0,
+		RENDERER_OPENGLES,
+		RENDERER_MAX_ENUM
 	};
 
 	enum SystemLimit
@@ -114,12 +156,75 @@ public:
 		LIMIT_POINT_SIZE,
 		LIMIT_TEXTURE_SIZE,
 		LIMIT_MULTI_CANVAS,
-		LIMIT_CANVAS_FSAA,
+		LIMIT_CANVAS_MSAA,
 		LIMIT_MAX_ENUM
 	};
 
+	enum StackType
+	{
+		STACK_ALL,
+		STACK_TRANSFORM,
+		STACK_MAX_ENUM
+	};
+
+	struct RendererInfo
+	{
+		std::string name;
+		std::string version;
+		std::string vendor;
+		std::string device;
+	};
+
+	struct Stats
+	{
+		int drawCalls;
+		int canvasSwitches;
+		int shaderSwitches;
+		int canvases;
+		int images;
+		int fonts;
+		size_t textureMemory;
+	};
+
+	struct ColorMask
+	{
+		bool r, g, b, a;
+
+		ColorMask()
+			: r(true), g(true), b(true), a(true)
+		{}
+
+		ColorMask(bool _r, bool _g, bool _b, bool _a)
+			: r(_r), g(_g), b(_b), a(_a)
+		{}
+
+		bool operator == (const ColorMask &m) const
+		{
+			return r == m.r && g == m.g && b == m.b && a == m.a;
+		}
+
+		bool operator != (const ColorMask &m) const
+		{
+			return !(operator == (m));
+		}
+	};
+
+	struct ScissorRect
+	{
+		int x, y;
+		int w, h;
+
+		bool operator == (const ScissorRect &rhs) const
+		{
+			return x == rhs.x && y == rhs.y && w == rhs.w && h == rhs.h;
+		}
+	};
+
 	virtual ~Graphics();
 
+	// Implements Module.
+	virtual ModuleType getModuleType() const { return M_GRAPHICS; }
+
 	/**
 	 * Sets the current graphics display viewport dimensions.
 	 **/
@@ -130,7 +235,7 @@ public:
 	 * @param width The viewport width.
 	 * @param height The viewport height.
 	 **/
-	virtual bool setMode(int width, int height, bool &sRGB) = 0;
+	virtual bool setMode(int width, int height) = 0;
 
 	/**
 	 * Un-sets the current graphics display mode (uninitializing objects if
@@ -138,62 +243,88 @@ public:
 	 **/
 	virtual void unSetMode() = 0;
 
+	/**
+	 * Sets whether the module is active (internal use only.)
+	 **/
+	virtual void setActive(bool active) = 0;
+
+	/**
+	 * Gets whether the module is active. Graphics module methods are only
+	 * guaranteed to work when it is active. Calling them otherwise may cause
+	 * the program to crash (or worse.)
+	 * Normally the module will always be active as long as a window exists, it
+	 * may be different on some platforms (especially mobile ones.)
+	 **/
+	virtual bool isActive() const = 0;
+
 	static bool getConstant(const char *in, DrawMode &out);
-	static bool getConstant(DrawMode in, const char  *&out);
+	static bool getConstant(DrawMode in, const char *&out);
 
-	static bool getConstant(const char *in, AlignMode &out);
-	static bool getConstant(AlignMode in, const char  *&out);
+	static bool getConstant(const char *in, ArcMode &out);
+	static bool getConstant(ArcMode in, const char *&out);
 
 	static bool getConstant(const char *in, BlendMode &out);
-	static bool getConstant(BlendMode in, const char  *&out);
+	static bool getConstant(BlendMode in, const char *&out);
+
+	static bool getConstant(const char *in, BlendAlpha &out);
+	static bool getConstant(BlendAlpha in, const char *&out);
 
 	static bool getConstant(const char *in, LineStyle &out);
-	static bool getConstant(LineStyle in, const char  *&out);
+	static bool getConstant(LineStyle in, const char *&out);
 
 	static bool getConstant(const char *in, LineJoin &out);
-	static bool getConstant(LineJoin in, const char  *&out);
+	static bool getConstant(LineJoin in, const char *&out);
 
-	static bool getConstant(const char *in, PointStyle &out);
-	static bool getConstant(PointStyle in, const char  *&out);
+	static bool getConstant(const char *in, StencilAction &out);
+	static bool getConstant(StencilAction in, const char *&out);
 
-	static bool getConstant(const char *in, Support &out);
-	static bool getConstant(Support in, const char  *&out);
+	static bool getConstant(const char *in, CompareMode &out);
+	static bool getConstant(CompareMode in, const char *&out);
 
-	static bool getConstant(const char *in, RendererInfo &out);
-	static bool getConstant(RendererInfo in, const char *&out);
+	static bool getConstant(const char *in, Feature &out);
+	static bool getConstant(Feature in, const char *&out);
 
 	static bool getConstant(const char *in, SystemLimit &out);
 	static bool getConstant(SystemLimit in, const char *&out);
 
+	static bool getConstant(const char *in, StackType &out);
+	static bool getConstant(StackType in, const char *&out);
+
 private:
 
 	static StringMap<DrawMode, DRAW_MAX_ENUM>::Entry drawModeEntries[];
 	static StringMap<DrawMode, DRAW_MAX_ENUM> drawModes;
 
-	static StringMap<AlignMode, ALIGN_MAX_ENUM>::Entry alignModeEntries[];
-	static StringMap<AlignMode, ALIGN_MAX_ENUM> alignModes;
+	static StringMap<ArcMode, ARC_MAX_ENUM>::Entry arcModeEntries[];
+	static StringMap<ArcMode, ARC_MAX_ENUM> arcModes;
 
 	static StringMap<BlendMode, BLEND_MAX_ENUM>::Entry blendModeEntries[];
 	static StringMap<BlendMode, BLEND_MAX_ENUM> blendModes;
 
+	static StringMap<BlendAlpha, BLENDALPHA_MAX_ENUM>::Entry blendAlphaEntries[];
+	static StringMap<BlendAlpha, BLENDALPHA_MAX_ENUM> blendAlphaModes;
+
 	static StringMap<LineStyle, LINE_MAX_ENUM>::Entry lineStyleEntries[];
 	static StringMap<LineStyle, LINE_MAX_ENUM> lineStyles;
 
 	static StringMap<LineJoin, LINE_JOIN_MAX_ENUM>::Entry lineJoinEntries[];
 	static StringMap<LineJoin, LINE_JOIN_MAX_ENUM> lineJoins;
 
-	static StringMap<PointStyle, POINT_MAX_ENUM>::Entry pointStyleEntries[];
-	static StringMap<PointStyle, POINT_MAX_ENUM> pointStyles;
+	static StringMap<StencilAction, STENCIL_MAX_ENUM>::Entry stencilActionEntries[];
+	static StringMap<StencilAction, STENCIL_MAX_ENUM> stencilActions;
 
-	static StringMap<Support, SUPPORT_MAX_ENUM>::Entry supportEntries[];
-	static StringMap<Support, SUPPORT_MAX_ENUM> support;
+	static StringMap<CompareMode, COMPARE_MAX_ENUM>::Entry compareModeEntries[];
+	static StringMap<CompareMode, COMPARE_MAX_ENUM> compareModes;
 
-	static StringMap<RendererInfo, RENDERER_INFO_MAX_ENUM>::Entry rendererInfoEntries[];
-	static StringMap<RendererInfo, RENDERER_INFO_MAX_ENUM> rendererInfo;
+	static StringMap<Feature, FEATURE_MAX_ENUM>::Entry featureEntries[];
+	static StringMap<Feature, FEATURE_MAX_ENUM> features;
 
 	static StringMap<SystemLimit, LIMIT_MAX_ENUM>::Entry systemLimitEntries[];
 	static StringMap<SystemLimit, LIMIT_MAX_ENUM> systemLimits;
 
+	static StringMap<StackType, STACK_MAX_ENUM>::Entry stackTypeEntries[];
+	static StringMap<StackType, STACK_MAX_ENUM> stackTypes;
+
 }; // Graphics
 
 } // graphics
diff --git a/src/modules/graphics/ParticleSystem.cpp b/src/modules/graphics/ParticleSystem.cpp
new file mode 100644
index 0000000..fdb445f
--- /dev/null
+++ b/src/modules/graphics/ParticleSystem.cpp
@@ -0,0 +1,994 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+//LOVE
+#include "common/config.h"
+#include "ParticleSystem.h"
+
+#include "common/math.h"
+#include "modules/math/RandomGenerator.h"
+
+// STD
+#include <algorithm>
+#include <cmath>
+#include <cstdlib>
+
+namespace love
+{
+namespace graphics
+{
+
+namespace
+{
+
+love::math::RandomGenerator rng;
+
+float calculate_variation(float inner, float outer, float var)
+{
+	float low = inner - (outer/2.0f)*var;
+	float high = inner + (outer/2.0f)*var;
+	float r = (float) rng.random();
+	return low*(1-r)+high*r;
+}
+
+} // anonymous namespace
+
+ParticleSystem::ParticleSystem(Texture *texture, uint32 size)
+	: pMem(nullptr)
+	, pFree(nullptr)
+	, pHead(nullptr)
+	, pTail(nullptr)
+	, texture(texture)
+	, active(true)
+	, insertMode(INSERT_MODE_TOP)
+	, maxParticles(0)
+	, activeParticles(0)
+	, emissionRate(0)
+	, emitCounter(0)
+	, areaSpreadDistribution(DISTRIBUTION_NONE)
+	, lifetime(-1)
+	, life(0)
+	, particleLifeMin(0)
+	, particleLifeMax(0)
+	, direction(0)
+	, spread(0)
+	, speedMin(0)
+	, speedMax(0)
+	, linearAccelerationMin(0, 0)
+	, linearAccelerationMax(0, 0)
+	, radialAccelerationMin(0)
+	, radialAccelerationMax(0)
+	, tangentialAccelerationMin(0)
+	, tangentialAccelerationMax(0)
+	, linearDampingMin(0.0f)
+	, linearDampingMax(0.0f)
+	, sizeVariation(0)
+	, rotationMin(0)
+	, rotationMax(0)
+	, spinStart(0)
+	, spinEnd(0)
+	, spinVariation(0)
+	, offset(float(texture->getWidth())*0.5f, float(texture->getHeight())*0.5f)
+	, defaultOffset(true)
+	, relativeRotation(false)
+{
+	if (size == 0 || size > MAX_PARTICLES)
+		throw love::Exception("Invalid ParticleSystem size.");
+
+	sizes.push_back(1.0f);
+	colors.push_back(Colorf(1.0f, 1.0f, 1.0f, 1.0f));
+	setBufferSize(size);
+}
+
+ParticleSystem::ParticleSystem(const ParticleSystem &p)
+	: pMem(nullptr)
+	, pFree(nullptr)
+	, pHead(nullptr)
+	, pTail(nullptr)
+	, texture(p.texture)
+	, active(p.active)
+	, insertMode(p.insertMode)
+	, maxParticles(p.maxParticles)
+	, activeParticles(0)
+	, emissionRate(p.emissionRate)
+	, emitCounter(0.0f)
+	, position(p.position)
+	, prevPosition(p.prevPosition)
+	, areaSpreadDistribution(p.areaSpreadDistribution)
+	, areaSpread(p.areaSpread)
+	, lifetime(p.lifetime)
+	, life(p.lifetime) // Initialize with the maximum life time.
+	, particleLifeMin(p.particleLifeMin)
+	, particleLifeMax(p.particleLifeMax)
+	, direction(p.direction)
+	, spread(p.spread)
+	, speedMin(p.speedMin)
+	, speedMax(p.speedMax)
+	, linearAccelerationMin(p.linearAccelerationMin)
+	, linearAccelerationMax(p.linearAccelerationMax)
+	, radialAccelerationMin(p.radialAccelerationMin)
+	, radialAccelerationMax(p.radialAccelerationMax)
+	, tangentialAccelerationMin(p.tangentialAccelerationMin)
+	, tangentialAccelerationMax(p.tangentialAccelerationMax)
+	, linearDampingMin(p.linearDampingMin)
+	, linearDampingMax(p.linearDampingMax)
+	, sizes(p.sizes)
+	, sizeVariation(p.sizeVariation)
+	, rotationMin(p.rotationMin)
+	, rotationMax(p.rotationMax)
+	, spinStart(p.spinStart)
+	, spinEnd(p.spinEnd)
+	, spinVariation(p.spinVariation)
+	, offset(p.offset)
+	, defaultOffset(p.defaultOffset)
+	, colors(p.colors)
+	, quads(p.quads)
+	, relativeRotation(p.relativeRotation)
+{
+	setBufferSize(maxParticles);
+}
+
+ParticleSystem::~ParticleSystem()
+{
+	deleteBuffers();
+}
+
+void ParticleSystem::resetOffset()
+{
+	if (quads.empty())
+		offset = love::Vector(float(texture->getWidth())*0.5f, float(texture->getHeight())*0.5f);
+	else
+	{
+		Quad::Viewport v = quads[0]->getViewport();
+		offset = love::Vector(v.x*0.5f, v.y*0.5f);
+	}
+}
+
+void ParticleSystem::createBuffers(size_t size)
+{
+	try
+	{
+		pFree = pMem = new Particle[size];
+		maxParticles = (uint32) size;
+	}
+	catch (std::bad_alloc &)
+	{
+		deleteBuffers();
+		throw love::Exception("Out of memory");
+	}
+}
+
+void ParticleSystem::deleteBuffers()
+{
+	// Clean up for great gracefulness!
+	delete[] pMem;
+
+	pMem = nullptr;
+	maxParticles = 0;
+	activeParticles = 0;
+}
+
+void ParticleSystem::setBufferSize(uint32 size)
+{
+	if (size == 0 || size > MAX_PARTICLES)
+		throw love::Exception("Invalid buffer size");
+	deleteBuffers();
+	createBuffers(size);
+	reset();
+}
+
+uint32 ParticleSystem::getBufferSize() const
+{
+	return maxParticles;
+}
+
+void ParticleSystem::addParticle(float t)
+{
+	if (isFull())
+		return;
+
+	// Gets a free particle and updates the allocation pointer.
+	Particle *p = pFree++;
+	initParticle(p, t);
+
+	switch (insertMode)
+	{
+	default:
+	case INSERT_MODE_TOP:
+		insertTop(p);
+		break;
+	case INSERT_MODE_BOTTOM:
+		insertBottom(p);
+		break;
+	case INSERT_MODE_RANDOM:
+		insertRandom(p);
+		break;
+	}
+
+	activeParticles++;
+}
+
+void ParticleSystem::initParticle(Particle *p, float t)
+{
+	float min,max;
+
+	// Linearly interpolate between the previous and current emitter position.
+	love::Vector pos = prevPosition + (position - prevPosition) * t;
+
+	min = particleLifeMin;
+	max = particleLifeMax;
+	if (min == max)
+		p->life = min;
+	else
+		p->life = (float) rng.random(min, max);
+	p->lifetime = p->life;
+
+	p->position = pos;
+
+	float rand_x, rand_y;
+	switch (areaSpreadDistribution)
+	{
+	case DISTRIBUTION_UNIFORM:
+		p->position.x += (float) rng.random(-areaSpread.getX(), areaSpread.getX());
+		p->position.y += (float) rng.random(-areaSpread.getY(), areaSpread.getY());
+		break;
+	case DISTRIBUTION_NORMAL:
+		p->position.x += (float) rng.randomNormal(areaSpread.getX());
+		p->position.y += (float) rng.randomNormal(areaSpread.getY());
+		break;
+	case DISTRIBUTION_ELLIPSE:
+		rand_x = (float) rng.random(-1, 1);
+		rand_y = (float) rng.random(-1, 1);
+		p->position.x += areaSpread.getX() * (rand_x * sqrt(1 - 0.5f*pow(rand_y, 2)));
+		p->position.y += areaSpread.getY() * (rand_y * sqrt(1 - 0.5f*pow(rand_x, 2)));
+		break;
+	case DISTRIBUTION_NONE:
+	default:
+		break;
+	}
+
+	p->origin = pos;
+
+	min = speedMin;
+	max = speedMax;
+	float speed = (float) rng.random(min, max);
+
+	min = direction - spread/2.0f;
+	max = direction + spread/2.0f;
+	float dir = (float) rng.random(min, max);
+
+	p->velocity = love::Vector(cosf(dir), sinf(dir)) * speed;
+
+	p->linearAcceleration.x = (float) rng.random(linearAccelerationMin.x, linearAccelerationMax.x);
+	p->linearAcceleration.y = (float) rng.random(linearAccelerationMin.y, linearAccelerationMax.y);
+
+	min = radialAccelerationMin;
+	max = radialAccelerationMax;
+	p->radialAcceleration = (float) rng.random(min, max);
+
+	min = tangentialAccelerationMin;
+	max = tangentialAccelerationMax;
+	p->tangentialAcceleration = (float) rng.random(min, max);
+
+	min = linearDampingMin;
+	max = linearDampingMax;
+	p->linearDamping = (float) rng.random(min, max);
+
+	p->sizeOffset       = (float) rng.random(sizeVariation); // time offset for size change
+	p->sizeIntervalSize = (1.0f - (float) rng.random(sizeVariation)) - p->sizeOffset;
+	p->size = sizes[(size_t)(p->sizeOffset - .5f) * (sizes.size() - 1)];
+
+	min = rotationMin;
+	max = rotationMax;
+	p->spinStart = calculate_variation(spinStart, spinEnd, spinVariation);
+	p->spinEnd = calculate_variation(spinEnd, spinStart, spinVariation);
+	p->rotation = (float) rng.random(min, max);
+
+	p->angle = p->rotation;
+	if (relativeRotation)
+		p->angle += atan2f(p->velocity.y, p->velocity.x);
+
+	p->color = colors[0];
+
+	p->quadIndex = 0;
+}
+
+void ParticleSystem::insertTop(Particle *p)
+{
+	if (pHead == nullptr)
+	{
+		pHead = p;
+		p->prev = nullptr;
+	}
+	else
+	{
+		pTail->next = p;
+		p->prev = pTail;
+	}
+	p->next = nullptr;
+	pTail = p;
+}
+
+void ParticleSystem::insertBottom(Particle *p)
+{
+	if (pTail == nullptr)
+	{
+		pTail = p;
+		p->next = nullptr;
+	}
+	else
+	{
+		pHead->prev = p;
+		p->next = pHead;
+	}
+	p->prev = nullptr;
+	pHead = p;
+}
+
+void ParticleSystem::insertRandom(Particle *p)
+{
+	// Nonuniform, but 64-bit is so large nobody will notice. Hopefully.
+	uint64 pos = rng.rand() % ((int64) activeParticles + 1);
+
+	// Special case where the particle gets inserted before the head.
+	if (pos == activeParticles)
+	{
+		Particle *pA = pHead;
+		if (pA)
+			pA->prev = p;
+		p->prev = nullptr;
+		p->next = pA;
+		pHead = p;
+		return;
+	}
+
+	// Inserts the particle after the randomly selected particle.
+	Particle *pA = pMem + pos;
+	Particle *pB = pA->next;
+	pA->next = p;
+	if (pB)
+		pB->prev = p;
+	else
+		pTail = p;
+	p->prev = pA;
+	p->next = pB;
+}
+
+ParticleSystem::Particle *ParticleSystem::removeParticle(Particle *p)
+{
+	// The linked list is updated in this function and old pointers may be
+	// invalidated. The returned pointer will inform the caller of the new
+	// pointer to the next particle.
+	Particle *pNext = nullptr;
+
+	// Removes the particle from the linked list.
+	if (p->prev)
+		p->prev->next = p->next;
+	else
+		pHead = p->next;
+
+	if (p->next)
+	{
+		p->next->prev = p->prev;
+		pNext = p->next;
+	}
+	else
+		pTail = p->prev;
+
+	// The (in memory) last particle can now be moved into the free slot.
+	// It will skip the moving if it happens to be the removed particle.
+	pFree--;
+	if (p != pFree)
+	{
+		*p = *pFree;
+		if (pNext == pFree)
+			pNext = p;
+
+		if (p->prev)
+			p->prev->next = p;
+		else
+			pHead = p;
+
+		if (p->next)
+			p->next->prev = p;
+		else
+			pTail = p;
+	}
+
+	activeParticles--;
+	return pNext;
+}
+
+void ParticleSystem::setTexture(Texture *tex)
+{
+	texture.set(tex);
+
+	if (defaultOffset)
+		resetOffset();
+}
+
+Texture *ParticleSystem::getTexture() const
+{
+	return texture.get();
+}
+
+void ParticleSystem::setInsertMode(InsertMode mode)
+{
+	insertMode = mode;
+}
+
+ParticleSystem::InsertMode ParticleSystem::getInsertMode() const
+{
+	return insertMode;
+}
+
+void ParticleSystem::setEmissionRate(float rate)
+{
+	if (rate < 0.0f)
+		throw love::Exception("Invalid emission rate");
+	emissionRate = rate;
+
+	// Prevent an explosion when dramatically increasing the rate
+	emitCounter = std::min(emitCounter, 1.0f/rate);
+}
+
+float ParticleSystem::getEmissionRate() const
+{
+	return emissionRate;
+}
+
+void ParticleSystem::setEmitterLifetime(float life)
+{
+	this->life = lifetime = life;
+}
+
+float ParticleSystem::getEmitterLifetime() const
+{
+	return lifetime;
+}
+
+void ParticleSystem::setParticleLifetime(float min, float max)
+{
+	particleLifeMin = min;
+	if (max == 0)
+		particleLifeMax = min;
+	else
+		particleLifeMax = max;
+}
+
+void ParticleSystem::getParticleLifetime(float &min, float &max) const
+{
+	min = particleLifeMin;
+	max = particleLifeMax;
+}
+
+void ParticleSystem::setPosition(float x, float y)
+{
+	position = love::Vector(x, y);
+	prevPosition = position;
+}
+
+const love::Vector &ParticleSystem::getPosition() const
+{
+	return position;
+}
+
+void ParticleSystem::moveTo(float x, float y)
+{
+	position = love::Vector(x, y);
+}
+
+void ParticleSystem::setAreaSpread(AreaSpreadDistribution distribution, float x, float y)
+{
+	areaSpread = love::Vector(x, y);
+	areaSpreadDistribution = distribution;
+}
+
+ParticleSystem::AreaSpreadDistribution ParticleSystem::getAreaSpreadDistribution() const
+{
+	return areaSpreadDistribution;
+}
+
+const love::Vector &ParticleSystem::getAreaSpreadParameters() const
+{
+	return areaSpread;
+}
+
+void ParticleSystem::setDirection(float direction)
+{
+	this->direction = direction;
+}
+
+float ParticleSystem::getDirection() const
+{
+	return direction;
+}
+
+void ParticleSystem::setSpread(float spread)
+{
+	this->spread = spread;
+}
+
+float ParticleSystem::getSpread() const
+{
+	return spread;
+}
+
+void ParticleSystem::setSpeed(float speed)
+{
+	speedMin = speedMax = speed;
+}
+
+void ParticleSystem::setSpeed(float min, float max)
+{
+	speedMin = min;
+	speedMax = max;
+}
+
+void ParticleSystem::getSpeed(float &min, float &max) const
+{
+	min = speedMin;
+	max = speedMax;
+}
+
+void ParticleSystem::setLinearAcceleration(float x, float y)
+{
+	linearAccelerationMin.x = linearAccelerationMax.x = x;
+	linearAccelerationMin.y = linearAccelerationMax.y = y;
+}
+
+void ParticleSystem::setLinearAcceleration(float xmin, float ymin, float xmax, float ymax)
+{
+	linearAccelerationMin = love::Vector(xmin, ymin);
+	linearAccelerationMax = love::Vector(xmax, ymax);
+}
+
+void ParticleSystem::getLinearAcceleration(love::Vector &min, love::Vector &max) const
+{
+	min = linearAccelerationMin;
+	max = linearAccelerationMax;
+}
+
+void ParticleSystem::setRadialAcceleration(float acceleration)
+{
+	radialAccelerationMin = radialAccelerationMax = acceleration;
+}
+
+void ParticleSystem::setRadialAcceleration(float min, float max)
+{
+	radialAccelerationMin = min;
+	radialAccelerationMax = max;
+}
+
+void ParticleSystem::getRadialAcceleration(float &min, float &max) const
+{
+	min = radialAccelerationMin;
+	max = radialAccelerationMax;
+}
+
+void ParticleSystem::setTangentialAcceleration(float acceleration)
+{
+	tangentialAccelerationMin = tangentialAccelerationMax = acceleration;
+}
+
+void ParticleSystem::setTangentialAcceleration(float min, float max)
+{
+	tangentialAccelerationMin = min;
+	tangentialAccelerationMax = max;
+}
+
+void ParticleSystem::getTangentialAcceleration(float &min, float &max) const
+{
+	min = tangentialAccelerationMin;
+	max = tangentialAccelerationMax;
+}
+
+void ParticleSystem::setLinearDamping(float min, float max)
+{
+	linearDampingMin = min;
+	linearDampingMax = max;
+}
+
+void ParticleSystem::getLinearDamping(float &min, float &max) const
+{
+	min = linearDampingMin;
+	max = linearDampingMax;
+}
+
+void ParticleSystem::setSize(float size)
+{
+	sizes.resize(1);
+	sizes[0] = size;
+}
+
+void ParticleSystem::setSizes(const std::vector<float> &newSizes)
+{
+	sizes = newSizes;
+}
+
+const std::vector<float> &ParticleSystem::getSizes() const
+{
+	return sizes;
+}
+
+void ParticleSystem::setSizeVariation(float variation)
+{
+	sizeVariation = variation;
+}
+
+float ParticleSystem::getSizeVariation() const
+{
+	return sizeVariation;
+}
+
+void ParticleSystem::setRotation(float rotation)
+{
+	rotationMin = rotationMax = rotation;
+}
+
+void ParticleSystem::setRotation(float min, float max)
+{
+	rotationMin = min;
+	rotationMax = max;
+}
+
+void ParticleSystem::getRotation(float &min, float &max) const
+{
+	min = rotationMin;
+	max = rotationMax;
+}
+
+void ParticleSystem::setSpin(float spin)
+{
+	spinStart = spin;
+	spinEnd = spin;
+}
+
+void ParticleSystem::setSpin(float start, float end)
+{
+	spinStart = start;
+	spinEnd = end;
+}
+
+void ParticleSystem::getSpin(float &start, float &end) const
+{
+	start = spinStart;
+	end = spinEnd;
+}
+
+void ParticleSystem::setSpinVariation(float variation)
+{
+	spinVariation = variation;
+}
+
+float ParticleSystem::getSpinVariation() const
+{
+	return spinVariation;
+}
+
+void ParticleSystem::setOffset(float x, float y)
+{
+	offset = love::Vector(x, y);
+	defaultOffset = false;
+}
+
+love::Vector ParticleSystem::getOffset() const
+{
+	return offset;
+}
+
+void ParticleSystem::setColor(const std::vector<Colorf> &newColors)
+{
+	colors = newColors;
+
+	for (Colorf &c : colors)
+	{
+		// We want to store the colors as [0, 1], rather than [0, 255].
+		c.r /= 255.0f;
+		c.g /= 255.0f;
+		c.b /= 255.0f;
+		c.a /= 255.0f;
+	}
+}
+
+std::vector<Colorf> ParticleSystem::getColor() const
+{
+	// The particle system stores colors in the range of [0, 1]...
+	std::vector<Colorf> ncolors(colors);
+
+	for (Colorf &c : ncolors)
+	{
+		c.r *= 255.0f;
+		c.g *= 255.0f;
+		c.b *= 255.0f;
+		c.a *= 255.0f;
+	}
+
+	return ncolors;
+}
+
+void ParticleSystem::setQuads(const std::vector<Quad *> &newQuads)
+{
+	std::vector<StrongRef<Quad>> quadlist;
+	quadlist.reserve(newQuads.size());
+
+	for (Quad *q : newQuads)
+		quadlist.push_back(q);
+
+	quads = quadlist;
+
+	if (defaultOffset)
+		resetOffset();
+}
+
+void ParticleSystem::setQuads()
+{
+	quads.clear();
+}
+
+std::vector<Quad *> ParticleSystem::getQuads() const
+{
+	std::vector<Quad *> quadlist;
+	quadlist.reserve(quads.size());
+
+	for (const StrongRef<Quad> &q : quads)
+		quadlist.push_back(q.get());
+
+	return quadlist;
+}
+
+void ParticleSystem::setRelativeRotation(bool enable)
+{
+	relativeRotation = enable;
+}
+
+bool ParticleSystem::hasRelativeRotation() const
+{
+	return relativeRotation;
+}
+
+uint32 ParticleSystem::getCount() const
+{
+	return activeParticles;
+}
+
+void ParticleSystem::start()
+{
+	active = true;
+}
+
+void ParticleSystem::stop()
+{
+	active = false;
+	life = lifetime;
+	emitCounter = 0;
+}
+
+void ParticleSystem::pause()
+{
+	active = false;
+}
+
+void ParticleSystem::reset()
+{
+	if (pMem == nullptr)
+		return;
+
+	pFree = pMem;
+	pHead = nullptr;
+	pTail = nullptr;
+	activeParticles = 0;
+	life = lifetime;
+	emitCounter = 0;
+}
+
+void ParticleSystem::emit(uint32 num)
+{
+	if (!active)
+		return;
+
+	num = std::min(num, maxParticles - activeParticles);
+
+	while (num--)
+		addParticle(1.0f);
+}
+
+bool ParticleSystem::isActive() const
+{
+	return active;
+}
+
+bool ParticleSystem::isPaused() const
+{
+	return !active && life < lifetime;
+}
+
+bool ParticleSystem::isStopped() const
+{
+	return !active && life >= lifetime;
+}
+
+bool ParticleSystem::isEmpty() const
+{
+	return activeParticles == 0;
+}
+
+bool ParticleSystem::isFull() const
+{
+	return activeParticles == maxParticles;
+}
+
+void ParticleSystem::update(float dt)
+{
+	if (pMem == nullptr || dt == 0.0f)
+		return;
+
+	// Traverse all particles and update.
+	Particle *p = pHead;
+
+	while (p)
+	{
+		// Decrease lifespan.
+		p->life -= dt;
+
+		if (p->life <= 0)
+			p = removeParticle(p);
+		else
+		{
+			// Temp variables.
+			love::Vector radial, tangential;
+			love::Vector ppos = p->position;
+
+			// Get vector from particle center to particle.
+			radial = ppos - p->origin;
+			radial.normalize();
+			tangential = radial;
+
+			// Resize radial acceleration.
+			radial *= p->radialAcceleration;
+
+			// Calculate tangential acceleration.
+			{
+				float a = tangential.getX();
+				tangential.setX(-tangential.getY());
+				tangential.setY(a);
+			}
+
+			// Resize tangential.
+			tangential *= p->tangentialAcceleration;
+
+			// Update velocity.
+			p->velocity += (radial + tangential + p->linearAcceleration) * dt;
+
+			// Apply damping.
+			p->velocity *= 1.0f / (1.0f + p->linearDamping * dt);
+
+			// Modify position.
+			ppos += p->velocity * dt;
+
+			p->position = ppos;
+
+			const float t = 1.0f - p->life / p->lifetime;
+
+			// Rotate.
+			p->rotation += (p->spinStart * (1.0f - t) + p->spinEnd * t) * dt;
+
+			p->angle = p->rotation;
+
+			if (relativeRotation)
+				p->angle += atan2f(p->velocity.y, p->velocity.x);
+
+			// Change size according to given intervals:
+			// i = 0       1       2      3          n-1
+			//     |-------|-------|------|--- ... ---|
+			// t = 0    1/(n-1)        3/(n-1)        1
+			//
+			// `s' is the interpolation variable scaled to the current
+			// interval width, e.g. if n = 5 and t = 0.3, then the current
+			// indices are 1,2 and s = 0.3 - 0.25 = 0.05
+			float s = p->sizeOffset + t * p->sizeIntervalSize; // size variation
+			s *= (float)(sizes.size() - 1); // 0 <= s < sizes.size()
+			size_t i = (size_t)s;
+			size_t k = (i == sizes.size() - 1) ? i : i + 1; // boundary check (prevents failing on t = 1.0f)
+			s -= (float)i; // transpose s to be in interval [0:1]: i <= s < i + 1 ~> 0 <= s < 1
+			p->size = sizes[i] * (1.0f - s) + sizes[k] * s;
+
+			// Update color according to given intervals (as above)
+			s = t * (float)(colors.size() - 1);
+			i = (size_t)s;
+			k = (i == colors.size() - 1) ? i : i + 1;
+			s -= (float)i;                            // 0 <= s <= 1
+			p->color = colors[i] * (1.0f - s) + colors[k] * s;
+
+			// Update the quad index.
+			k = quads.size();
+			if (k > 0)
+			{
+				s = t * (float) k; // [0:numquads-1] (clamped below)
+				i = (s > 0.0f) ? (size_t) s : 0;
+				p->quadIndex = (int) ((i < k) ? i : k - 1);
+			}
+
+			// Next particle.
+			p = p->next;
+		}
+	}
+
+	// Make some more particles.
+	if (active)
+	{
+		float rate = 1.0f / emissionRate; // the amount of time between each particle emit
+		emitCounter += dt;
+		float total = emitCounter - rate;
+		while (emitCounter > rate)
+		{
+			addParticle(1.0f - (emitCounter - rate) / total);
+			emitCounter -= rate;
+		}
+
+		life -= dt;
+		if (lifetime != -1 && life < 0)
+			stop();
+	}
+
+	prevPosition = position;
+}
+
+bool ParticleSystem::getConstant(const char *in, AreaSpreadDistribution &out)
+{
+	return distributions.find(in, out);
+}
+
+bool ParticleSystem::getConstant(AreaSpreadDistribution in, const char *&out)
+{
+	return distributions.find(in, out);
+}
+
+bool ParticleSystem::getConstant(const char *in, InsertMode &out)
+{
+	return insertModes.find(in, out);
+}
+
+bool ParticleSystem::getConstant(InsertMode in, const char *&out)
+{
+	return insertModes.find(in, out);
+}
+
+StringMap<ParticleSystem::AreaSpreadDistribution, ParticleSystem::DISTRIBUTION_MAX_ENUM>::Entry ParticleSystem::distributionsEntries[] =
+{
+	{ "none",    DISTRIBUTION_NONE },
+	{ "uniform", DISTRIBUTION_UNIFORM },
+	{ "normal",  DISTRIBUTION_NORMAL },
+	{ "ellipse",  DISTRIBUTION_ELLIPSE },
+};
+
+StringMap<ParticleSystem::AreaSpreadDistribution, ParticleSystem::DISTRIBUTION_MAX_ENUM> ParticleSystem::distributions(ParticleSystem::distributionsEntries, sizeof(ParticleSystem::distributionsEntries));
+
+StringMap<ParticleSystem::InsertMode, ParticleSystem::INSERT_MODE_MAX_ENUM>::Entry ParticleSystem::insertModesEntries[] =
+{
+	{ "top",    INSERT_MODE_TOP },
+	{ "bottom", INSERT_MODE_BOTTOM },
+	{ "random", INSERT_MODE_RANDOM },
+};
+
+StringMap<ParticleSystem::InsertMode, ParticleSystem::INSERT_MODE_MAX_ENUM> ParticleSystem::insertModes(ParticleSystem::insertModesEntries, sizeof(ParticleSystem::insertModesEntries));
+
+} // graphics
+} // love
diff --git a/src/modules/graphics/ParticleSystem.h b/src/modules/graphics/ParticleSystem.h
new file mode 100644
index 0000000..b95941c
--- /dev/null
+++ b/src/modules/graphics/ParticleSystem.h
@@ -0,0 +1,673 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#ifndef LOVE_GRAPHICS_PARTICLE_SYSTEM_H
+#define LOVE_GRAPHICS_PARTICLE_SYSTEM_H
+
+// LOVE
+#include "common/int.h"
+#include "common/math.h"
+#include "common/Vector.h"
+#include "Drawable.h"
+#include "Color.h"
+#include "Quad.h"
+#include "Texture.h"
+
+// STL
+#include <vector>
+
+namespace love
+{
+namespace graphics
+{
+
+/**
+ * A class for creating, moving and drawing particles.
+ * A big thanks to bobthebloke.org
+ **/
+class ParticleSystem : public Drawable
+{
+public:
+	/**
+	 * Type of distribution new particles are drawn from: None, uniform, normal, ellipse.
+	 */
+	enum AreaSpreadDistribution
+	{
+		DISTRIBUTION_NONE,
+		DISTRIBUTION_UNIFORM,
+		DISTRIBUTION_NORMAL,
+		DISTRIBUTION_ELLIPSE,
+		DISTRIBUTION_MAX_ENUM
+	};
+
+	/**
+	 * Insertion modes of new particles in the list: top, bottom, random.
+	 */
+	enum InsertMode
+	{
+		INSERT_MODE_TOP,
+		INSERT_MODE_BOTTOM,
+		INSERT_MODE_RANDOM,
+		INSERT_MODE_MAX_ENUM
+	};
+
+	/**
+	 * Maximum numbers of particles in a ParticleSystem.
+	 * This limit comes from the fact that a quad requires four vertices and the
+	 * OpenGL API where GLsizei is a signed int.
+	 **/
+	static const uint32 MAX_PARTICLES = LOVE_INT32_MAX / 4;
+
+	/**
+	 * Creates a particle system with the specified buffer size and texture.
+	 **/
+	ParticleSystem(Texture *texture, uint32 buffer);
+	ParticleSystem(const ParticleSystem &p);
+
+	/**
+	 * Deletes any allocated memory.
+	 **/
+	virtual ~ParticleSystem();
+
+	/**
+	 * Creates an identical copy of this ParticleSystem. The clone does not
+	 * duplicate any existing particles from this ParticleSystem, just the
+	 * settable parameters.
+	 **/
+	virtual ParticleSystem *clone() = 0;
+
+	/**
+	 * Sets the texture used in the particle system.
+	 * @param texture The new texture.
+	 **/
+	void setTexture(Texture *texture);
+
+	/**
+	 * Returns the texture used when drawing the particle system.
+	 **/
+	Texture *getTexture() const;
+
+	/**
+	 * Clears the current buffer and allocates the appropriate amount of space for the buffer.
+	 * @param size The new buffer size.
+	 **/
+	virtual void setBufferSize(uint32 size);
+
+	/**
+	 * Returns the total amount of particles this ParticleSystem can have active
+	 * at any given point in time.
+	 **/
+	uint32 getBufferSize() const;
+
+	/**
+	 * Sets the insert mode for new particles.
+	 * @param mode The new insert mode.
+	 */
+	void setInsertMode(InsertMode mode);
+
+	/**
+	 * Returns the current insert mode.
+	 */
+	InsertMode getInsertMode() const;
+
+	/**
+	 * Sets the emission rate.
+	 * @param rate The amount of particles per second.
+	 **/
+	void setEmissionRate(float rate);
+
+	/**
+	 * Returns the number of particles created per second.
+	 **/
+	float getEmissionRate() const;
+
+	/**
+	 * Sets the lifetime of the particle emitter (-1 means eternal)
+	 * @param life The lifetime (in seconds).
+	 **/
+	void setEmitterLifetime(float life);
+
+	/**
+	 * Returns the lifetime of the particle emitter.
+	 **/
+	float getEmitterLifetime() const;
+
+	/**
+	 * Sets the life range of the particles.
+	 * @param min The minimum life.
+	 * @param max The maximum life (if 0, then becomes the same as minimum life).
+	 **/
+	void setParticleLifetime(float min, float max = 0);
+
+	/**
+	 * Gets the lifetime of a particle.
+	 * @param[out] min The minimum life.
+	 * @param[out] max The maximum life.
+	 **/
+	void getParticleLifetime(float &min, float &max) const;
+
+	/**
+	 * Sets the position of the center of the emitter.
+	 * Used to move the emitter without changing the position of already existing particles.
+	 * @param x The x-coordinate.
+	 * @param y The y-coordinate.
+	 **/
+	void setPosition(float x, float y);
+
+	/**
+	 * Returns the position of the emitter.
+	 **/
+	const love::Vector &getPosition() const;
+
+	/**
+	 * Moves the position of the center of the emitter.
+	 * When update is called, newly spawned particles will appear in a line
+	 * between the old emitter position and where the emitter was moved to,
+	 * resulting in a smoother-feeling particle system if moveTo is called
+	 * repeatedly.
+	 **/
+	void moveTo(float x, float y);
+
+	/**
+	 * Sets the emission area spread parameters and distribution type. The interpretation of
+	 * the parameters depends on the distribution type:
+	 *
+	 * * None:    Parameters are ignored. No area spread.
+	 * * Uniform: Parameters denote maximal (symmetric) displacement from emitter position.
+	 * * Normal:  Parameters denote the standard deviation in x and y direction. x and y are assumed to be uncorrelated.
+	 * @param x First parameter. Interpretation depends on distribution type.
+	 * @param y Second parameter. Interpretation depends on distribution type.
+	 * @param distribution Distribution type
+	 **/
+	void setAreaSpread(AreaSpreadDistribution distribution, float x, float y);
+
+	/**
+	 * Returns area spread distribution type.
+	 **/
+	AreaSpreadDistribution getAreaSpreadDistribution() const;
+
+	/**
+	 * Returns area spread parameters.
+	 **/
+	const love::Vector &getAreaSpreadParameters() const;
+
+	/**
+	 * Sets the direction of the particle emitter.
+	 * @param direction The direction (in degrees).
+	 **/
+	void setDirection(float direction);
+
+	/**
+	 * Returns the direction of the particle emitter (in radians).
+	 **/
+	float getDirection() const;
+
+	/**
+	 * Sets the spread of the particle emitter.
+	 * @param spread The spread (in radians).
+	 **/
+	void setSpread(float spread);
+
+	/**
+	 * Returns the directional spread of the emitter (in radians).
+	 **/
+	float getSpread() const;
+
+	/**
+	 * Sets the speed of the particles.
+	 * @param speed The speed.
+	 **/
+	void setSpeed(float speed);
+
+	/**
+	 * Sets the speed of the particles.
+	 * @param min The minimum speed.
+	 * @param max The maximum speed.
+	 **/
+	void setSpeed(float min, float max);
+
+	/**
+	 * Gets the speed of the particles.
+	 * @param[out] min The minimum speed.
+	 * @param[out] max The maximum speed.
+	 **/
+	void getSpeed(float &min, float &max) const;
+
+	/**
+	 * Sets the linear acceleration (the acceleration along the x and y axes).
+	 * @param x The acceleration along the x-axis.
+	 * @param y The acceleration along the y-axis.
+	 **/
+	void setLinearAcceleration(float x, float y);
+
+	/**
+	 * Sets the linear acceleration (the acceleration along the x and y axes).
+	 * @param xmin The minimum amount of acceleration along the x-axis.
+	 * @param ymin The minimum amount of acceleration along the y-axis.
+	 * @param xmax The maximum amount of acceleration along the x-axis.
+	 * @param ymax The maximum amount of acceleration along the y-axis.
+	 **/
+	void setLinearAcceleration(float xmin, float ymin, float xmax, float ymax);
+
+	/**
+	 * Gets the linear acceleration of the particles.
+	 * @param[out] min The minimum acceleration.
+	 * @param[out] max The maximum acceleration.
+	 **/
+	void getLinearAcceleration(love::Vector &min, love::Vector &max) const;
+
+	/**
+	 * Sets the radial acceleration (the acceleration towards the particle emitter).
+	 * @param acceleration The amount of acceleration.
+	 **/
+	void setRadialAcceleration(float acceleration);
+
+	/**
+	 * Sets the radial acceleration (the acceleration towards the particle emitter).
+	 * @param min The minimum acceleration.
+	 * @param max The maximum acceleration.
+	 **/
+	void setRadialAcceleration(float min, float max);
+
+	/**
+	 * Gets the radial acceleration.
+	 * @param[out] min The minimum amount of radial acceleration.
+	 * @param[out] max The maximum amount of radial acceleration.
+	 **/
+	void getRadialAcceleration(float &min, float &max) const;
+
+	/**
+	 * Sets the tangential acceleration (the acceleration perpendicular to the particle's direction).
+	 * @param acceleration The amount of acceleration.
+	 **/
+	void setTangentialAcceleration(float acceleration);
+
+	/**
+	 * Sets the tangential acceleration (the acceleration perpendicular to the particle's direction).
+	 * @param min The minimum acceleration.
+	 * @param max The maximum acceleration.
+	 **/
+	void setTangentialAcceleration(float min, float max);
+
+	/**
+	 * Gets the tangential acceleration.
+	 * @param[out] min The minimum tangential acceleration.
+	 * @param[out] max The maximum tangential acceleration.
+	 **/
+	void getTangentialAcceleration(float &min, float &max) const;
+
+	/**
+	 * Sets the amount of linear damping. Damping reduces the velocity of
+	 * particles over time. A value of 0 corresponds to no damping.
+	 **/
+	void setLinearDamping(float min, float max);
+
+	/**
+	 * Gets the current amount of linear damping.
+	 **/
+	void getLinearDamping(float &min, float &max) const;
+
+	/**
+	 * Sets the size of the sprite (1.0 being the default size).
+	 * @param size The size of the sprite.
+	 **/
+	void setSize(float size);
+
+	/**
+	 * Sets the sizes of the sprite upon creation and upon death (1.0 being the default size).
+	 * @param newSizes Array of sizes
+	 **/
+	void setSizes(const std::vector<float> &newSizes);
+
+	/**
+	 * Returns the sizes of the particle sprites.
+	 **/
+	const std::vector<float> &getSizes() const;
+
+	/**
+	 * Sets the amount of variation to the sprite's beginning size (0 being no variation and 1.0 a random size between start and end).
+	 * @param variation The amount of variation.
+	 **/
+	void setSizeVariation(float variation);
+
+	/**
+	 * Returns the amount of initial size variation between particles.
+	 **/
+	float getSizeVariation() const;
+
+	/**
+	 * Sets the amount of rotation a sprite starts out with.
+	 * @param rotation The amount of rotation.
+	 **/
+	void setRotation(float rotation);
+
+	/**
+	 * Sets the amount of rotation a sprite starts out with (a random value between min and max).
+	 * @param min The minimum amount of rotation.
+	 * @param max The maximum amount of rotation.
+	 **/
+	void setRotation(float min, float max);
+
+	/**
+	 * Gets the initial amount of rotation of a particle, in radians.
+	 * @param[out] min The minimum initial rotation.
+	 * @param[out] max The maximum initial rotation.
+	 **/
+	void getRotation(float &min, float &max) const;
+
+	/**
+	 * Sets the spin of the sprite.
+	 * @param spin The spin of the sprite (in degrees).
+	 **/
+	void setSpin(float spin);
+
+	/**
+	 * Sets the spin of the sprite upon particle creation and death.
+	 * @param start The spin of the sprite upon creation (in radians / second).
+	 * @param end The spin of the sprite upon death (in radians / second).
+	 **/
+	void setSpin(float start, float end);
+
+	/**
+	 * Gets the amount of spin of a particle during its lifetime.
+	 * @param[out] start The initial spin, in radians / s.
+	 * @param[out] end The final spin, in radians / s.
+	 **/
+	void getSpin(float &start, float &end) const;
+
+	/**
+	 * Sets the variation of the start spin (0 being no variation and 1 being a random spin between start and end).
+	 * @param variation The variation.
+	 **/
+	void setSpinVariation(float variation);
+
+	/**
+	 * Returns the amount of variation of the start spin of a particle.
+	 **/
+	float getSpinVariation() const;
+
+	/**
+	 * Sets the particles' offsets for rotation.
+	 * @param x The x offset.
+	 * @param y The y offset.
+	 **/
+	void setOffset(float x, float y);
+
+	/**
+	 * Returns of the particle offset.
+	 **/
+	love::Vector getOffset() const;
+
+	/**
+	 * Sets the color of the particles.
+	 * @param newColors Array of colors
+	 **/
+	void setColor(const std::vector<Colorf> &newColors);
+
+	/**
+	 * Returns the color of the particles.
+	 **/
+	std::vector<Colorf> getColor() const;
+
+	/**
+	 * Sets a list of Quads to use for particles over their lifetime.
+	 **/
+	void setQuads(const std::vector<Quad *> &newQuads);
+	void setQuads();
+
+	/**
+	 * Gets the Quads used when drawing the particles.
+	 **/
+	std::vector<Quad *> getQuads() const;
+
+	/**
+	 * sets whether particle angles & rotations are relative to their velocities.
+	 **/
+	void setRelativeRotation(bool enable);
+	bool hasRelativeRotation() const;
+
+	/**
+	 * Returns the amount of particles that are currently active in the system.
+	 **/
+	uint32 getCount() const;
+
+	/**
+	 * Starts/resumes the particle emitter.
+	 **/
+	void start();
+
+	/**
+	 * Stops the particle emitter and resets.
+	 **/
+	void stop();
+
+	/**
+	 * Pauses the particle emitter.
+	 **/
+	void pause();
+
+	/**
+	 * Resets the particle emitter.
+	 **/
+	void reset();
+
+	/**
+	 * Instantly emits a number of particles.
+	 * @param num The number of particles to emit.
+	 **/
+	void emit(uint32 num);
+
+	/**
+	 * Returns whether the particle emitter is active.
+	 **/
+	bool isActive() const;
+
+	/**
+	 * Returns whether the particle emitter is paused.
+	 **/
+	bool isPaused() const;
+
+	bool isStopped() const;
+
+	/**
+	 * Returns whether the particle system is empty of particles or not.
+	 **/
+	bool isEmpty() const;
+
+	/**
+	 * Returns whether the amount of particles has reached the buffer limit or not.
+	 **/
+	bool isFull() const;
+
+	/**
+	 * Updates the particle system.
+	 * @param dt Time since last update.
+	 **/
+	void update(float dt);
+
+	static bool getConstant(const char *in, AreaSpreadDistribution &out);
+	static bool getConstant(AreaSpreadDistribution in, const char *&out);
+
+	static bool getConstant(const char *in, InsertMode &out);
+	static bool getConstant(InsertMode in, const char *&out);
+
+protected:
+
+	// Represents a single particle.
+	struct Particle
+	{
+		Particle *prev;
+		Particle *next;
+
+		float lifetime;
+		float life;
+
+		love::Vector position;
+
+		// Particles gravitate towards this point.
+		love::Vector origin;
+
+		love::Vector velocity;
+		love::Vector linearAcceleration;
+		float radialAcceleration;
+		float tangentialAcceleration;
+
+		float linearDamping;
+
+		float size;
+		float sizeOffset;
+		float sizeIntervalSize;
+
+		float rotation; // Amount of rotation applied to the final angle.
+		float angle;
+		float spinStart;
+		float spinEnd;
+
+		Colorf color;
+
+		int quadIndex;
+	};
+
+	// Pointer to the beginning of the allocated memory.
+	Particle *pMem;
+
+	// Pointer to a free particle.
+	Particle *pFree;
+
+	// Pointer to the start of the linked list.
+	Particle *pHead;
+
+	// Pointer to the end of the linked list.
+	Particle *pTail;
+
+	// The texture to be drawn.
+	StrongRef<Texture> texture;
+
+	// Whether the particle emitter is active.
+	bool active;
+
+	// Insert mode of new particles.
+	InsertMode insertMode;
+
+	// The maximum number of particles.
+	uint32 maxParticles;
+
+	// The number of active particles.
+	uint32 activeParticles;
+
+	// The emission rate (particles/sec).
+	float emissionRate;
+
+	// Used to determine when a particle should be emitted.
+	float emitCounter;
+
+	// The relative position of the particle emitter.
+	love::Vector position;
+	love::Vector prevPosition;
+
+	// Emission area spread.
+	AreaSpreadDistribution areaSpreadDistribution;
+	love::Vector areaSpread;
+
+	// The lifetime of the particle emitter (-1 means infinite) and the life it has left.
+	float lifetime;
+	float life;
+
+	// The particle life.
+	float particleLifeMin;
+	float particleLifeMax;
+
+	// The direction (and spread) the particles will be emitted in. Measured in radians.
+	float direction;
+	float spread;
+
+	// The speed.
+	float speedMin;
+	float speedMax;
+
+	// Acceleration along the x and y axes.
+	love::Vector linearAccelerationMin;
+	love::Vector linearAccelerationMax;
+
+	// Acceleration towards the emitter's center
+	float radialAccelerationMin;
+	float radialAccelerationMax;
+
+	// Acceleration perpendicular to the particle's direction.
+	float tangentialAccelerationMin;
+	float tangentialAccelerationMax;
+
+	float linearDampingMin;
+	float linearDampingMax;
+
+	// Size.
+	std::vector<float> sizes;
+	float sizeVariation;
+
+	// Rotation
+	float rotationMin;
+	float rotationMax;
+
+	// Spin.
+	float spinStart;
+	float spinEnd;
+	float spinVariation;
+
+	// Offsets
+	love::Vector offset;
+
+	// Is the ParticleSystem using a default offset?
+	bool defaultOffset;
+
+	// Color.
+	std::vector<Colorf> colors;
+
+	// Quads.
+	std::vector<StrongRef<Quad>> quads;
+
+	bool relativeRotation;
+
+private:
+
+	void resetOffset();
+
+	void createBuffers(size_t size);
+	void deleteBuffers();
+
+	void addParticle(float t);
+	Particle *removeParticle(Particle *p);
+
+	// Called by addParticle.
+	void initParticle(Particle *p, float t);
+	void insertTop(Particle *p);
+	void insertBottom(Particle *p);
+	void insertRandom(Particle *p);
+
+	static StringMap<AreaSpreadDistribution, DISTRIBUTION_MAX_ENUM>::Entry distributionsEntries[];
+	static StringMap<AreaSpreadDistribution, DISTRIBUTION_MAX_ENUM> distributions;
+
+	static StringMap<InsertMode, INSERT_MODE_MAX_ENUM>::Entry insertModesEntries[];
+	static StringMap<InsertMode, INSERT_MODE_MAX_ENUM> insertModes;
+};
+
+} // graphics
+} // love
+
+#endif // LOVE_GRAPHICS_PARTICLE_SYSTEM_H
diff --git a/src/modules/graphics/Quad.cpp b/src/modules/graphics/Quad.cpp
index 4f0ba47..2bc656c 100644
--- a/src/modules/graphics/Quad.cpp
+++ b/src/modules/graphics/Quad.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -29,11 +29,11 @@ namespace love
 namespace graphics
 {
 
-Quad::Quad(const Quad::Viewport &v, float sw, float sh)
+Quad::Quad(const Quad::Viewport &v, double sw, double sh)
 	: sw(sw)
 	, sh(sh)
 {
-	memset(vertices, 255, sizeof(Vertex) * NUM_VERTICES);
+	memset(vertices, 255, sizeof(Vertex) * 4);
 	refresh(v, sw, sh);
 }
 
@@ -41,27 +41,32 @@ Quad::~Quad()
 {
 }
 
-void Quad::refresh(const Quad::Viewport &v, float sw, float sh)
+void Quad::refresh(const Quad::Viewport &v, double sw, double sh)
 {
 	viewport = v;
 
-	vertices[0].x = 0;
-	vertices[0].y = 0;
-	vertices[1].x = 0;
-	vertices[1].y = v.h;
-	vertices[2].x = v.w;
-	vertices[2].y = v.h;
-	vertices[3].x = v.w;
-	vertices[3].y = 0;
+	// Vertices are ordered for use with triangle strips:
+	// 0----2
+	// |  / |
+	// | /  |
+	// 1----3
+	vertices[0].x = 0.0f;
+	vertices[0].y = 0.0f;
+	vertices[1].x = 0.0f;
+	vertices[1].y = (float) v.h;
+	vertices[2].x = (float) v.w;
+	vertices[2].y = 0.0f;
+	vertices[3].x = (float) v.w;
+	vertices[3].y = (float) v.h;
 
-	vertices[0].s = v.x/sw;
-	vertices[0].t = v.y/sh;
-	vertices[1].s = v.x/sw;
-	vertices[1].t = (v.y+v.h)/sh;
-	vertices[2].s = (v.x+v.w)/sw;
-	vertices[2].t = (v.y+v.h)/sh;
-	vertices[3].s = (v.x+v.w)/sw;
-	vertices[3].t = v.y/sh;
+	vertices[0].s = (float) (v.x/sw);
+	vertices[0].t = (float) (v.y/sh);
+	vertices[1].s = (float) (v.x/sw);
+	vertices[1].t = (float) ((v.y+v.h)/sh);
+	vertices[2].s = (float) ((v.x+v.w)/sw);
+	vertices[2].t = (float) (v.y/sh);
+	vertices[3].s = (float) ((v.x+v.w)/sw);
+	vertices[3].t = (float) ((v.y+v.h)/sh);
 }
 
 void Quad::setViewport(const Quad::Viewport &v)
@@ -74,6 +79,16 @@ Quad::Viewport Quad::getViewport() const
 	return viewport;
 }
 
+double Quad::getTextureWidth() const
+{
+	return sw;
+}
+
+double Quad::getTextureHeight() const
+{
+	return sh;
+}
+
 const Vertex *Quad::getVertices() const
 {
 	return vertices;
diff --git a/src/modules/graphics/Quad.h b/src/modules/graphics/Quad.h
index d8c5ca8..26e06f3 100644
--- a/src/modules/graphics/Quad.h
+++ b/src/modules/graphics/Quad.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -36,28 +36,29 @@ public:
 
 	struct Viewport
 	{
-		float x, y;
-		float w, h;
+		double x, y;
+		double w, h;
 	};
 
-	static const size_t NUM_VERTICES = 4;
-
-	Quad(const Viewport &v, float sw, float sh);
+	Quad(const Viewport &v, double sw, double sh);
 	virtual ~Quad();
 
-	void refresh(const Viewport &v, float sw, float sh);
+	void refresh(const Viewport &v, double sw, double sh);
 	void setViewport(const Viewport &v);
 	Viewport getViewport() const;
 
+	double getTextureWidth() const;
+	double getTextureHeight() const;
+
 	const Vertex *getVertices() const;
 
 private:
 
-	Vertex vertices[NUM_VERTICES];
+	Vertex vertices[4];
 
 	Viewport viewport;
-	float sw;
-	float sh;
+	double sw;
+	double sh;
 
 }; // Quad
 
diff --git a/src/modules/graphics/Texture.cpp b/src/modules/graphics/Texture.cpp
index 0a8d855..0da22e6 100644
--- a/src/modules/graphics/Texture.cpp
+++ b/src/modules/graphics/Texture.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -27,20 +27,6 @@ namespace graphics
 
 Texture::Filter Texture::defaultFilter;
 
-Texture::Filter::Filter()
-	: min(FILTER_LINEAR)
-	, mag(FILTER_LINEAR)
-	, mipmap(FILTER_NONE)
-	, anisotropy(1.0f)
-{
-}
-
-Texture::Wrap::Wrap()
-	: s(WRAP_CLAMP)
-	, t(WRAP_CLAMP)
-{
-}
-
 Texture::Texture()
 	: width(0)
 	, height(0)
@@ -89,6 +75,23 @@ const Texture::Filter &Texture::getDefaultFilter()
 	return defaultFilter;
 }
 
+bool Texture::validateFilter(const Filter &f, bool mipmapsAllowed)
+{
+	if (!mipmapsAllowed && f.mipmap != FILTER_NONE)
+		return false;
+
+	if (f.mag != FILTER_LINEAR && f.mag != FILTER_NEAREST)
+		return false;
+
+	if (f.min != FILTER_LINEAR && f.min != FILTER_NEAREST)
+		return false;
+
+	if (f.mipmap != FILTER_LINEAR && f.mipmap != FILTER_NEAREST && f.mipmap != FILTER_NONE)
+		return false;
+
+	return true;
+}
+
 bool Texture::getConstant(const char *in, FilterMode &out)
 {
 	return filterModes.find(in, out);
@@ -109,41 +112,24 @@ bool Texture::getConstant(WrapMode in, const char  *&out)
 	return wrapModes.find(in, out);
 }
 
-bool Texture::getConstant(const char *in, Format &out)
-{
-	return formats.find(in, out);
-}
-
-bool Texture::getConstant(Format in, const char *&out)
-{
-	return formats.find(in, out);
-}
-
 StringMap<Texture::FilterMode, Texture::FILTER_MAX_ENUM>::Entry Texture::filterModeEntries[] =
 {
-	{ "linear", Texture::FILTER_LINEAR },
-	{ "nearest", Texture::FILTER_NEAREST },
+	{ "linear", FILTER_LINEAR },
+	{ "nearest", FILTER_NEAREST },
+	{ "none", FILTER_NONE },
 };
 
 StringMap<Texture::FilterMode, Texture::FILTER_MAX_ENUM> Texture::filterModes(Texture::filterModeEntries, sizeof(Texture::filterModeEntries));
 
 StringMap<Texture::WrapMode, Texture::WRAP_MAX_ENUM>::Entry Texture::wrapModeEntries[] =
 {
-	{ "clamp", Texture::WRAP_CLAMP },
-	{ "repeat", Texture::WRAP_REPEAT },
+	{ "clamp", WRAP_CLAMP },
+	{ "clampzero", WRAP_CLAMP_ZERO },
+	{ "repeat", WRAP_REPEAT },
+	{ "mirroredrepeat", WRAP_MIRRORED_REPEAT },
 };
 
 StringMap<Texture::WrapMode, Texture::WRAP_MAX_ENUM> Texture::wrapModes(Texture::wrapModeEntries, sizeof(Texture::wrapModeEntries));
 
-StringMap<Texture::Format, Texture::FORMAT_MAX_ENUM>::Entry Texture::formatEntries[] =
-{
-	{"normal", Texture::FORMAT_NORMAL},
-	{"hdr", Texture::FORMAT_HDR},
-	{"srgb", Texture::FORMAT_SRGB},
-};
-
-StringMap<Texture::Format, Texture::FORMAT_MAX_ENUM> Texture::formats(Texture::formatEntries, sizeof(Texture::formatEntries));
-
-
 } // graphics
 } // love
diff --git a/src/modules/graphics/Texture.h b/src/modules/graphics/Texture.h
index d9c8317..db68060 100644
--- a/src/modules/graphics/Texture.h
+++ b/src/modules/graphics/Texture.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -43,7 +43,9 @@ public:
 	enum WrapMode
 	{
 		WRAP_CLAMP,
+		WRAP_CLAMP_ZERO,
 		WRAP_REPEAT,
+		WRAP_MIRRORED_REPEAT,
 		WRAP_MAX_ENUM
 	};
 
@@ -55,28 +57,18 @@ public:
 		FILTER_MAX_ENUM
 	};
 
-	enum Format
-	{
-		FORMAT_NORMAL,
-		FORMAT_HDR,
-		FORMAT_SRGB,
-		FORMAT_MAX_ENUM
-	};
-
 	struct Filter
 	{
-		Filter();
-		FilterMode min;
-		FilterMode mag;
-		FilterMode mipmap;
-		float anisotropy;
+		FilterMode min    = FILTER_LINEAR;
+		FilterMode mag    = FILTER_LINEAR;
+		FilterMode mipmap = FILTER_NONE;
+		float anisotropy  = 1.0f;
 	};
 
 	struct Wrap
 	{
-		Wrap();
-		WrapMode s;
-		WrapMode t;
+		WrapMode s = WRAP_CLAMP;
+		WrapMode t = WRAP_CLAMP;
 	};
 
 	Texture();
@@ -104,24 +96,25 @@ public:
 	virtual void setFilter(const Filter &f) = 0;
 	virtual const Filter &getFilter() const;
 
-	virtual void setWrap(const Wrap &w) = 0;
+	virtual bool setWrap(const Wrap &w) = 0;
 	virtual const Wrap &getWrap() const;
 
 	virtual const Vertex *getVertices() const;
 
+	virtual const void *getHandle() const = 0;
+
 	// The default filter.
 	static void setDefaultFilter(const Filter &f);
 	static const Filter &getDefaultFilter();
 
+	static bool validateFilter(const Filter &f, bool mipmapsAllowed);
+
 	static bool getConstant(const char *in, FilterMode &out);
 	static bool getConstant(FilterMode in, const char  *&out);
 
 	static bool getConstant(const char *in, WrapMode &out);
 	static bool getConstant(WrapMode in, const char  *&out);
 
-	static bool getConstant(const char *in, Format &out);
-	static bool getConstant(Format in, const char *&out);
-
 protected:
 
 	int width;
@@ -143,9 +136,6 @@ private:
 	static StringMap<WrapMode, WRAP_MAX_ENUM>::Entry wrapModeEntries[];
 	static StringMap<WrapMode, WRAP_MAX_ENUM> wrapModes;
 
-	static StringMap<Format, FORMAT_MAX_ENUM>::Entry formatEntries[];
-	static StringMap<Format, FORMAT_MAX_ENUM> formats;
-
 }; // Texture
 
 } // graphics
diff --git a/src/modules/graphics/Volatile.cpp b/src/modules/graphics/Volatile.cpp
index 920d866..48b06e5 100644
--- a/src/modules/graphics/Volatile.cpp
+++ b/src/modules/graphics/Volatile.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -43,26 +43,17 @@ Volatile::~Volatile()
 bool Volatile::loadAll()
 {
 	bool success = true;
-	std::list<Volatile *>::iterator i = all.begin();
 
-	while (i != all.end())
-	{
-		success = success && (*i)->loadVolatile();
-		i++;
-	}
+	for (Volatile *v : all)
+		success = success && v->loadVolatile();
 
 	return success;
 }
 
 void Volatile::unloadAll()
 {
-	std::list<Volatile *>::iterator i = all.begin();
-
-	while (i != all.end())
-	{
-		(*i)->unloadVolatile();
-		i++;
-	}
+	for (Volatile *v : all)
+		v->unloadVolatile();
 }
 
 } // graphics
diff --git a/src/modules/graphics/Volatile.h b/src/modules/graphics/Volatile.h
index 8fa1e41..823273e 100644
--- a/src/modules/graphics/Volatile.h
+++ b/src/modules/graphics/Volatile.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
diff --git a/src/modules/graphics/opengl/Canvas.cpp b/src/modules/graphics/opengl/Canvas.cpp
index 58ee616..2f704c9 100644
--- a/src/modules/graphics/opengl/Canvas.cpp
+++ b/src/modules/graphics/opengl/Canvas.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -22,10 +22,9 @@
 #include "Image.h"
 #include "Graphics.h"
 #include "common/Matrix.h"
-#include "common/config.h"
 
 #include <cstring> // For memcpy
-#include <limits>
+#include <algorithm> // For min/max
 
 namespace love
 {
@@ -34,404 +33,76 @@ namespace graphics
 namespace opengl
 {
 
-// strategy for fbo creation, interchangable at runtime:
-// none, opengl >= 3.0, extensions
-struct FramebufferStrategy
+static GLenum createFBO(GLuint &framebuffer, GLuint texture)
 {
-	virtual ~FramebufferStrategy() {}
+	// get currently bound fbo to reset to it later
+	GLint current_fbo;
+	glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &current_fbo);
 
-	/// create a new framebuffer and texture
-	/**
-	 * @param[out] framebuffer Framebuffer name
-	 * @param[in]  texture     Texture name
-	 * @return Creation status
-	 */
-	virtual GLenum createFBO(GLuint &, GLuint)
-	{
-		return GL_FRAMEBUFFER_UNSUPPORTED;
-	}
-
-	/// Create a stencil buffer and attach it to the active framebuffer object
-	/**
-	 * @param[in]  width   Width of the stencil buffer
-	 * @param[in]  height  Height of the stencil buffer
-	 * @param[in]  samples Number of samples to use
-	 * @param[out] stencil Name for stencil buffer
-	 * @return Whether the stencil buffer was successfully created
-	 **/
-	virtual bool createStencil(int, int, int, GLuint &)
-	{
-		return false;
-	}
-
-	/// Create a MSAA renderbuffer and attach it to the active FBO.
-	/**
-	 * @param[in]    width Width of the MSAA buffer
-	 * @param[in]    height Height of the MSAA buffer
-	 * @param[inout] samples Number of samples to use
-	 * @param[in]    internalformat The internal format to use for the buffer
-	 * @param[out]   buffer Name for the MSAA buffer
-	 * @return Whether the MSAA buffer was successfully created and attached
-	 **/
-	virtual bool createMSAABuffer(int, int, int &, GLenum, GLuint &)
-	{
-		return false;
-	}
-
-	/// remove objects
-	/**
-	 * @param[in] framebuffer   Framebuffer name
-	 * @param[in] depth_stencil Name for packed depth and stencil buffer
-	 */
-	virtual void deleteFBO(GLuint, GLuint, GLuint) {}
-	virtual void bindFBO(GLuint) {}
-
-	/// attach additional canvases to the active framebuffer for rendering
-	/**
-	 * @param[in] canvases List of canvases to attach
-	 **/
-	virtual void setAttachments(const std::vector<Canvas *> &) {}
-
-	/// stop using all additional attached canvases
-	virtual void setAttachments() {}
-};
-
-struct FramebufferStrategyGL3 : public FramebufferStrategy
-{
-	virtual GLenum createFBO(GLuint &framebuffer, GLuint texture)
-	{
-		// get currently bound fbo to reset to it later
-		GLint current_fbo;
-		glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &current_fbo);
-
-		// create framebuffer
-		glGenFramebuffers(1, &framebuffer);
-		glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
-
-		if (texture != 0)
-		{
-			glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
-			                       GL_TEXTURE_2D, texture, 0);
-		}
-
-		// check status
-		GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
-
-		// unbind framebuffer
-		glBindFramebuffer(GL_FRAMEBUFFER, (GLuint) current_fbo);
-		return status;
-	}
-
-	virtual bool createStencil(int width, int height, int samples, GLuint &stencil)
-	{
-		// create combined depth/stencil buffer
-		glDeleteRenderbuffers(1, &stencil);
-		glGenRenderbuffers(1, &stencil);
-		glBindRenderbuffer(GL_RENDERBUFFER, stencil);
-
-		if (samples > 1)
-			glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, GL_DEPTH_STENCIL, width, height);
-		else
-			glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_STENCIL, width, height);
-
-		glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
-		                          GL_RENDERBUFFER, stencil);
-
-		glBindRenderbuffer(GL_RENDERBUFFER, 0);
-
-		// check status
-		if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
-		{
-			glDeleteRenderbuffers(1, &stencil);
-			stencil = 0;
-			return false;
-		}
-
-		return true;
-	}
-
-	virtual bool createMSAABuffer(int width, int height, int &samples, GLenum internalformat, GLuint &buffer)
-	{
-		glGenRenderbuffers(1, &buffer);
-		glBindRenderbuffer(GL_RENDERBUFFER, buffer);
-		glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, internalformat,
-		                                 width, height);
-		glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
-		                          GL_RENDERBUFFER, buffer);
-		glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_SAMPLES, &samples);
-
-		glBindRenderbuffer(GL_RENDERBUFFER, 0);
-
-		if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
-		{
-			glDeleteRenderbuffers(1, &buffer);
-			buffer = 0;
-			return false;
-		}
-
-		return true;
-	}
-
-	virtual void deleteFBO(GLuint framebuffer, GLuint depth_stencil, GLuint msaa_buffer)
-	{
-		if (depth_stencil != 0)
-			glDeleteRenderbuffers(1, &depth_stencil);
-		if (msaa_buffer != 0)
-			glDeleteRenderbuffers(1, &msaa_buffer);
-		if (framebuffer != 0)
-			glDeleteFramebuffers(1, &framebuffer);
-	}
+	glGenFramebuffers(1, &framebuffer);
+	gl.bindFramebuffer(GL_FRAMEBUFFER, framebuffer);
 
-	virtual void bindFBO(GLuint framebuffer)
+	if (texture != 0)
 	{
-		glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
-	}
+		glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
 
-	virtual void setAttachments()
-	{
-		// set a single render target
-		glDrawBuffer(GL_COLOR_ATTACHMENT0);
+		// Initialize the texture to transparent black.
+		glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+		glClear(GL_COLOR_BUFFER_BIT);
 	}
 
-	virtual void setAttachments(const std::vector<Canvas *> &canvases)
-	{
-		if (canvases.size() == 0)
-		{
-			setAttachments();
-			return;
-		}
-
-		std::vector<GLenum> drawbuffers;
-		drawbuffers.push_back(GL_COLOR_ATTACHMENT0);
+	GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
 
-		// Attach the canvas textures to the currently bound framebuffer.
-		for (size_t i = 0; i < canvases.size(); i++)
-		{
-			glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1 + i,
-				GL_TEXTURE_2D, canvases[i]->getGLTexture(), 0);
-			drawbuffers.push_back(GL_COLOR_ATTACHMENT1 + i);
-		}
+	// unbind framebuffer
+	gl.bindFramebuffer(GL_FRAMEBUFFER, (GLuint) current_fbo);
 
-		// set up multiple render targets
-		if (GLEE_VERSION_2_0)
-			glDrawBuffers(drawbuffers.size(), &drawbuffers[0]);
-		else if (GLEE_ARB_draw_buffers)
-			glDrawBuffersARB(drawbuffers.size(), &drawbuffers[0]);
-	}
-};
+	return status;
+}
 
-struct FramebufferStrategyPackedEXT : public FramebufferStrategy
+static GLenum createMSAABuffer(int width, int height, int &samples, GLenum iformat, GLuint &buffer)
 {
-	virtual GLenum createFBO(GLuint &framebuffer, GLuint texture)
-	{
-		GLint current_fbo;
-		glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING_EXT, &current_fbo);
-
-		// create framebuffer
-		glGenFramebuffersEXT(1, &framebuffer);
-		glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, framebuffer);
-
-		glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
-			GL_TEXTURE_2D, texture, 0);
+	glGenRenderbuffers(1, &buffer);
+	glBindRenderbuffer(GL_RENDERBUFFER, buffer);
 
-		// check status
-		GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
+	glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, iformat, width, height);
+	glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, buffer);
 
-		// unbind framebuffer
-		glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, (GLuint) current_fbo);
-		return status;
-	}
-
-	virtual bool createStencil(int width, int height, int samples, GLuint &stencil)
-	{
-		// create combined depth/stencil buffer
-		glDeleteRenderbuffersEXT(1, &stencil);
-		glGenRenderbuffersEXT(1, &stencil);
-		glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, stencil);
+	glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_SAMPLES, &samples);
 
-		if (samples > 1)
-		{
-			glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, samples,
-			                                    GL_DEPTH_STENCIL, width, height);
-		}
-		else
-		{
-			glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_STENCIL_EXT,
-			                         width, height);
-		}
+	glBindRenderbuffer(GL_RENDERBUFFER, 0);
 
-		glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT,
-									 GL_RENDERBUFFER_EXT, stencil);
+	GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
 
-		glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
-
-		// check status
-		if (glCheckFramebufferStatusEXT(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
-		{
-			glDeleteRenderbuffersEXT(1, &stencil);
-			stencil = 0;
-			return false;
-		}
-
-		return true;
-	}
-
-	virtual bool createMSAABuffer(int width, int height, int &samples, GLenum internalformat, GLuint &buffer)
-	{
-		if (!GLEE_EXT_framebuffer_multisample)
-			return false;
-
-		glGenRenderbuffersEXT(1, &buffer);
-		glBindRenderbufferEXT(GL_RENDERBUFFER, buffer);
-		glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, samples,
-		                                    internalformat, width, height);
-		glFramebufferRenderbufferEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
-		                             GL_RENDERBUFFER, buffer);
-		glGetRenderbufferParameterivEXT(GL_RENDERBUFFER, GL_RENDERBUFFER_SAMPLES, &samples);
-
-		glBindRenderbufferEXT(GL_RENDERBUFFER, 0);
-
-		if (glCheckFramebufferStatusEXT(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
-		{
-			glDeleteRenderbuffersEXT(1, &buffer);
-			buffer = 0;
-			return false;
-		}
-
-		return true;
-	}
-
-	virtual void deleteFBO(GLuint framebuffer, GLuint depth_stencil, GLuint msaa_buffer)
-	{
-		if (depth_stencil != 0)
-			glDeleteRenderbuffersEXT(1, &depth_stencil);
-		if (msaa_buffer != 0)
-			glDeleteRenderbuffersEXT(1, &msaa_buffer);
-		if (framebuffer != 0)
-			glDeleteFramebuffersEXT(1, &framebuffer);
-	}
-
-	virtual void bindFBO(GLuint framebuffer)
-	{
-		glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, framebuffer);
-	}
-
-	virtual void setAttachments()
-	{
-		// set a single render target
-		glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
-	}
-
-	virtual void setAttachments(const std::vector<Canvas *> &canvases)
+	if (status == GL_FRAMEBUFFER_COMPLETE)
 	{
-		if (canvases.size() == 0)
-		{
-			setAttachments();
-			return;
-		}
-
-		std::vector<GLenum> drawbuffers;
-		drawbuffers.push_back(GL_COLOR_ATTACHMENT0_EXT);
-
-		// Attach the canvas textures to the currently bound framebuffer.
-		for (size_t i = 0; i < canvases.size(); i++)
-		{
-			glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1_EXT + i,
-								   GL_TEXTURE_2D, canvases[i]->getGLTexture(), 0);
-			drawbuffers.push_back(GL_COLOR_ATTACHMENT1_EXT + i);
-		}
-
-		// set up multiple render targets
-		if (GLEE_VERSION_2_0)
-			glDrawBuffers(drawbuffers.size(), &drawbuffers[0]);
-		else if (GLEE_ARB_draw_buffers)
-			glDrawBuffersARB(drawbuffers.size(), &drawbuffers[0]);
+		// Initialize the buffer to transparent black.
+		glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+		glClear(GL_COLOR_BUFFER_BIT);
 	}
-};
-
-struct FramebufferStrategyEXT : public FramebufferStrategyPackedEXT
-{
-	virtual bool createStencil(int width, int height, int samples, GLuint &stencil)
-	{
-		// create stencil buffer
-		glDeleteRenderbuffersEXT(1, &stencil);
-		glGenRenderbuffersEXT(1, &stencil);
-		glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, stencil);
-
-		if (samples > 1)
-		{
-			glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, samples,
-			                                    GL_STENCIL_INDEX, width, height);
-		}
-		else
-		{
-			glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_STENCIL_INDEX,
-			                         width, height);
-		}
-
-		glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT,
-									 GL_RENDERBUFFER_EXT, stencil);
-
-		glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
-
-		// check status
-		if (glCheckFramebufferStatusEXT(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
-		{
-			glDeleteRenderbuffersEXT(1, &stencil);
-			stencil = 0;
-			return false;
-		}
-
-		return true;
-	}
-
-	bool isSupported()
+	else
 	{
-		GLuint fb = 0, stencil = 0;
-		GLenum status = createFBO(fb, 0);
-		deleteFBO(fb, stencil, 0);
-		return status == GL_FRAMEBUFFER_COMPLETE;
+		glDeleteRenderbuffers(1, &buffer);
+		buffer = 0;
 	}
-};
-
-FramebufferStrategy *strategy = nullptr;
 
-FramebufferStrategy strategyNone;
-
-FramebufferStrategyGL3 strategyGL3;
-
-FramebufferStrategyPackedEXT strategyPackedEXT;
-
-FramebufferStrategyEXT strategyEXT;
+	return status;
+}
 
 Canvas *Canvas::current = nullptr;
 OpenGL::Viewport Canvas::systemViewport = OpenGL::Viewport();
 bool Canvas::screenHasSRGB = false;
+int Canvas::canvasCount = 0;
 
-static void getStrategy()
-{
-	if (!strategy)
-	{
-		if (GLEE_VERSION_3_0 || GLEE_ARB_framebuffer_object)
-			strategy = &strategyGL3;
-		else if (GLEE_EXT_framebuffer_object && GLEE_EXT_packed_depth_stencil)
-			strategy = &strategyPackedEXT;
-		else if (GLEE_EXT_framebuffer_object && strategyEXT.isSupported())
-			strategy = &strategyEXT;
-		else
-			strategy = &strategyNone;
-	}
-}
-
-Canvas::Canvas(int width, int height, Texture::Format format, int fsaa)
+Canvas::Canvas(int width, int height, Format format, int msaa)
 	: fbo(0)
     , resolve_fbo(0)
 	, texture(0)
-    , fsaa_buffer(0)
+    , msaa_buffer(0)
 	, depth_stencil(0)
 	, format(format)
-    , fsaa_samples(fsaa)
-	, fsaa_dirty(false)
+    , requested_samples(msaa)
+	, actual_samples(0)
+	, texture_memory(0)
 {
 	this->width = width;
 	this->height = height;
@@ -439,15 +110,20 @@ Canvas::Canvas(int width, int height, Texture::Format format, int fsaa)
 	float w = static_cast<float>(width);
 	float h = static_cast<float>(height);
 
+	// Vertices are ordered for use with triangle strips:
+	// 0----2
+	// |  / |
+	// | /  |
+	// 1----3
 	// world coordinates
 	vertices[0].x = 0;
 	vertices[0].y = 0;
 	vertices[1].x = 0;
 	vertices[1].y = h;
 	vertices[2].x = w;
-	vertices[2].y = h;
+	vertices[2].y = 0;
 	vertices[3].x = w;
-	vertices[3].y = 0;
+	vertices[3].y = h;
 
 	// texture coordinates
 	vertices[0].s = 0;
@@ -455,17 +131,19 @@ Canvas::Canvas(int width, int height, Texture::Format format, int fsaa)
 	vertices[1].s = 0;
 	vertices[1].t = 1;
 	vertices[2].s = 1;
-	vertices[2].t = 1;
+	vertices[2].t = 0;
 	vertices[3].s = 1;
-	vertices[3].t = 0;
-
-	getStrategy();
+	vertices[3].t = 1;
 
 	loadVolatile();
+
+	++canvasCount;
 }
 
 Canvas::~Canvas()
 {
+	--canvasCount;
+
 	// reset framebuffer if still using this one
 	if (current == this)
 		stopGrab();
@@ -473,49 +151,57 @@ Canvas::~Canvas()
 	unloadVolatile();
 }
 
-bool Canvas::createFSAAFBO(GLenum internalformat)
+bool Canvas::createMSAAFBO(GLenum internalformat)
 {
+	actual_samples = requested_samples;
+
+	if (actual_samples <= 1)
+	{
+		actual_samples = 0;
+		return false;
+	}
+
 	// Create our FBO without a texture.
-	status = strategy->createFBO(fbo, 0);
+	status = createFBO(fbo, 0);
 
-	GLuint previous = 0;
+	GLuint previous = gl.getDefaultFBO();
 	if (current != this)
 	{
 		if (current != nullptr)
 			previous = current->fbo;
 
-		strategy->bindFBO(fbo);
+		gl.bindFramebuffer(GL_FRAMEBUFFER, fbo);
 	}
 
 	// Create and attach the MSAA buffer for our FBO.
-	if (strategy->createMSAABuffer(width, height, fsaa_samples, internalformat, fsaa_buffer))
-		status = GL_FRAMEBUFFER_COMPLETE;
-	else
-		status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
+	status = createMSAABuffer(width, height, actual_samples, internalformat, msaa_buffer);
 
 	// Create the FBO used for the MSAA resolve, and attach the texture.
 	if (status == GL_FRAMEBUFFER_COMPLETE)
-		status = strategy->createFBO(resolve_fbo, texture);
+		status = createFBO(resolve_fbo, texture);
 
 	if (status != GL_FRAMEBUFFER_COMPLETE)
 	{
 		// Clean up.
-		strategy->deleteFBO(fbo, 0, fsaa_buffer);
-		strategy->deleteFBO(resolve_fbo, 0, 0);
-		fbo = fsaa_buffer = resolve_fbo = 0;
-		fsaa_samples = 0;
+		glDeleteFramebuffers(1, &fbo);
+		glDeleteFramebuffers(1, &resolve_fbo);
+		glDeleteRenderbuffers(1, &msaa_buffer);
+		fbo = msaa_buffer = resolve_fbo = 0;
+		actual_samples = 0;
 	}
 
 	if (current != this)
-		strategy->bindFBO(previous);
+		gl.bindFramebuffer(GL_FRAMEBUFFER, previous);
 
 	return status == GL_FRAMEBUFFER_COMPLETE;
 }
 
 bool Canvas::loadVolatile()
 {
+	OpenGL::TempDebugGroup debuggroup("Canvas load");
+
 	fbo = depth_stencil = texture = 0;
-	resolve_fbo = fsaa_buffer = 0;
+	resolve_fbo = msaa_buffer = 0;
 	status = GL_FRAMEBUFFER_COMPLETE;
 
 	// glTexImage2D is guaranteed to error in this case.
@@ -525,160 +211,173 @@ bool Canvas::loadVolatile()
 		return false;
 	}
 
+	// getMaxRenderbufferSamples will be 0 on systems that don't support
+	// multisampled renderbuffers / don't export FBO multisample extensions.
+	requested_samples = std::min(requested_samples, gl.getMaxRenderbufferSamples());
+	requested_samples = std::max(requested_samples, 0);
+
 	glGenTextures(1, &texture);
 	gl.bindTexture(texture);
 
+	if (GLAD_ANGLE_texture_usage)
+		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_USAGE_ANGLE, GL_FRAMEBUFFER_ATTACHMENT_ANGLE);
+
 	setFilter(filter);
 	setWrap(wrap);
 
-	GLint internalformat;
-	GLenum textype;
-	switch (format)
-	{
-	case Texture::FORMAT_HDR:
-		internalformat = GL_RGBA16F;
-		textype = GL_FLOAT;
-		break;
-	case Texture::FORMAT_SRGB:
-		internalformat = GL_SRGB8_ALPHA8;
-		textype = GL_UNSIGNED_BYTE;
-		break;
-	case Texture::FORMAT_NORMAL:
-	default:
-		internalformat = GL_RGBA8;
-		textype = GL_UNSIGNED_BYTE;
-	}
+	GLenum internalformat = GL_RGBA;
+	GLenum externalformat = GL_RGBA;
+	GLenum textype = GL_UNSIGNED_BYTE;
+
+	convertFormat(format, internalformat, externalformat, textype);
+
+	// in GLES2, the internalformat and format params of TexImage have to match.
+	GLint iformat = (GLint) internalformat;
+	if (GLAD_ES_VERSION_2_0 && !GLAD_ES_VERSION_3_0)
+		iformat = (GLint) externalformat;
 
 	while (glGetError() != GL_NO_ERROR)
 		/* Clear the error buffer. */;
 
-	glTexImage2D(GL_TEXTURE_2D,
-	             0,
-	             internalformat,
-	             width, height,
-	             0,
-	             GL_RGBA,
-	             textype,
-	             nullptr);
+	glTexImage2D(GL_TEXTURE_2D, 0, iformat, width, height, 0,
+	             externalformat, textype, nullptr);
 
 	if (glGetError() != GL_NO_ERROR)
 	{
-		status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
+        gl.deleteTexture(texture);
+        texture = 0;
+        status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
 		return false;
 	}
 
-	int max_samples = 0;
-	if (GLEE_VERSION_3_0 || GLEE_ARB_framebuffer_object
-		|| GLEE_EXT_framebuffer_multisample)
-	{
-		glGetIntegerv(GL_MAX_SAMPLES, &max_samples);
-	}
-
-	if (fsaa_samples > max_samples)
-		fsaa_samples = max_samples;
-
-	// Try to create a FSAA FBO if requested.
-	bool fsaasuccess = false;
-	if (fsaa_samples > 1)
-		fsaasuccess = createFSAAFBO(internalformat);
-
-	// On failure (or no requested FSAA), fall back to a regular FBO.
-	if (!fsaasuccess)
-		status = strategy->createFBO(fbo, texture);
+	// Try to create a MSAA FBO if requested. On failure (or no requested MSAA),
+	// fall back to a regular FBO.
+	if (!createMSAAFBO(internalformat))
+		status = createFBO(fbo, texture);
 
 	if (status != GL_FRAMEBUFFER_COMPLETE)
+    {
+        if (fbo != 0)
+        {
+			glDeleteFramebuffers(1, &fbo);
+            fbo = 0;
+        }
 		return false;
+    }
+
+	size_t prevmemsize = texture_memory;
 
-	clear(Color(0, 0, 0, 0));
+	texture_memory = (getFormatBitsPerPixel(format) * width * height) / 8;
+	if (msaa_buffer != 0)
+		texture_memory += (texture_memory * actual_samples);
 
-	fsaa_dirty = (fsaa_buffer != 0);
+	gl.updateTextureMemorySize(prevmemsize, texture_memory);
 
 	return true;
 }
 
 void Canvas::unloadVolatile()
 {
-	strategy->deleteFBO(fbo, depth_stencil, fsaa_buffer);
-	strategy->deleteFBO(resolve_fbo, 0, 0);
+	glDeleteFramebuffers(1, &fbo);
+	glDeleteFramebuffers(1, &resolve_fbo);
 
-	gl.deleteTexture(texture);
+	glDeleteRenderbuffers(1, &depth_stencil);
+	glDeleteRenderbuffers(1, &msaa_buffer);
 
-	fbo = depth_stencil = texture = 0;
-	resolve_fbo = fsaa_buffer = 0;
+	gl.deleteTexture(texture);
 
-	for (size_t i = 0; i < attachedCanvases.size(); i++)
-		attachedCanvases[i]->release();
+	fbo = 0;
+	resolve_fbo = 0;
+	depth_stencil = 0;
+	msaa_buffer = 0;
+	texture = 0;
 
 	attachedCanvases.clear();
+
+	gl.updateTextureMemorySize(texture_memory, 0);
+	texture_memory = 0;
 }
 
-void Canvas::drawv(const Matrix &t, const Vertex *v)
+void Canvas::drawv(const Matrix4 &t, const Vertex *v)
 {
-	glPushMatrix();
-	glMultMatrixf((const GLfloat *)t.getElements());
+	// FIXME: This doesn't handle cases where the Canvas is used as a texture
+	// in a SpriteBatch, Mesh, or ParticleSystem, or when the Canvas is used in
+	// a shader as a non-default texture.
+	if (Canvas::current == this)
+		throw love::Exception("Cannot draw a Canvas to itself.");
 
-	predraw();
+	OpenGL::TempDebugGroup debuggroup("Canvas draw");
 
-	glEnableClientState(GL_VERTEX_ARRAY);
-	glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+	OpenGL::TempTransform transform(gl);
+	transform.get() *= t;
 
-	glVertexPointer(2, GL_FLOAT, sizeof(Vertex), (GLvoid *)&v[0].x);
-	glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), (GLvoid *)&v[0].s);
+	gl.bindTexture(texture);
 
-	gl.prepareDraw();
-	glDrawArrays(GL_QUADS, 0, 4);
+	gl.useVertexAttribArrays(ATTRIBFLAG_POS | ATTRIBFLAG_TEXCOORD);
 
-	glDisableClientState(GL_TEXTURE_COORD_ARRAY);
-	glDisableClientState(GL_VERTEX_ARRAY);
+	glVertexAttribPointer(ATTRIB_POS, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), &v[0].x);
+	glVertexAttribPointer(ATTRIB_TEXCOORD, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), &v[0].s);
 
-	postdraw();
-	
-	glPopMatrix();
+	gl.prepareDraw();
+	gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
 }
 
 void Canvas::draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
 {
-	static Matrix t;
-	t.setTransformation(x, y, angle, sx, sy, ox, oy, kx, ky);
+	Matrix4 t(x, y, angle, sx, sy, ox, oy, kx, ky);
 
 	drawv(t, vertices);
 }
 
 void Canvas::drawq(Quad *quad, float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
 {
-	static Matrix t;
-	t.setTransformation(x, y, angle, sx, sy, ox, oy, kx, ky);
+	Matrix4 t(x, y, angle, sx, sy, ox, oy, kx, ky);
 
-	const Vertex *v = quad->getVertices();
-	drawv(t, v);
+	drawv(t, quad->getVertices());
 }
 
 void Canvas::setFilter(const Texture::Filter &f)
 {
+	if (!validateFilter(f, false))
+		throw love::Exception("Invalid texture filter.");
+
 	filter = f;
 	gl.bindTexture(texture);
 	gl.setTextureFilter(filter);
 }
 
-void Canvas::setWrap(const Texture::Wrap &w)
+bool Canvas::setWrap(const Texture::Wrap &w)
 {
+	bool success = true;
 	wrap = w;
+
+	if ((GLAD_ES_VERSION_2_0 && !(GLAD_ES_VERSION_3_0 || GLAD_OES_texture_npot))
+		&& (width != nextP2(width) || height != nextP2(height)))
+	{
+		if (wrap.s != WRAP_CLAMP || wrap.t != WRAP_CLAMP)
+			success = false;
+
+		// If we only have limited NPOT support then the wrap mode must be CLAMP.
+		wrap.s = wrap.t = WRAP_CLAMP;
+	}
+
+	if (!gl.isClampZeroTextureWrapSupported())
+	{
+		if (wrap.s == WRAP_CLAMP_ZERO)
+			wrap.s = WRAP_CLAMP;
+		if (wrap.t == WRAP_CLAMP_ZERO)
+			wrap.t = WRAP_CLAMP;
+	}
+
 	gl.bindTexture(texture);
 	gl.setTextureWrap(wrap);
-}
 
-GLuint Canvas::getGLTexture() const
-{
-	return texture;
+	return success;
 }
 
-void Canvas::predraw()
+const void *Canvas::getHandle() const
 {
-	// We need to make sure the texture is up-to-date by resolving the MSAA
-	// buffer (which we render to when the canvas is active) to it.
-	resolveMSAA();
-
-	gl.bindTexture(texture);
+	return &texture;
 }
 
 void Canvas::setupGrab()
@@ -700,28 +399,11 @@ void Canvas::setupGrab()
 	current = this;
 
 	// bind the framebuffer object.
-	strategy->bindFBO(fbo);
-	gl.setViewport(OpenGL::Viewport(0, 0, width, height));
-
-	// Reset the projection matrix
-	glMatrixMode(GL_PROJECTION);
-	glPushMatrix();
-	glLoadIdentity();
-
-	// Set up orthographic view (no depth)
-	glOrtho(0.0, width, 0.0, height, -1.0, 1.0);
-
-	// Switch back to modelview matrix
-	glMatrixMode(GL_MODELVIEW);
-
-	// Make sure the correct sRGB setting is used when drawing to the canvas.
-	if (format == FORMAT_SRGB)
-		glEnable(GL_FRAMEBUFFER_SRGB);
-	else if (screenHasSRGB)
-		glDisable(GL_FRAMEBUFFER_SRGB);
+	gl.bindFramebuffer(GL_FRAMEBUFFER, fbo);
+	gl.setViewport({0, 0, width, height});
 
-	if (fsaa_buffer != 0)
-		fsaa_dirty = true;
+	// Set up the projection matrix
+	gl.matrices.projection.push_back(Matrix4::ortho(0.0, (float) width, 0.0, (float) height));
 }
 
 void Canvas::startGrab(const std::vector<Canvas *> &canvases)
@@ -729,67 +411,105 @@ void Canvas::startGrab(const std::vector<Canvas *> &canvases)
 	// Whether the new canvas list is different from the old one.
 	// A more thorough check is done below.
 	bool canvaseschanged = canvases.size() != attachedCanvases.size();
+	bool hasSRGBcanvas = getSizedFormat(format) == FORMAT_SRGB;
 
 	if (canvases.size() > 0)
 	{
-		if (!isMultiCanvasSupported())
-			throw love::Exception("Multi-canvas rendering is not supported on this system.");
-
 		if ((int) canvases.size() + 1 > gl.getMaxRenderTargets())
-			throw love::Exception("This system can't simultaniously render to %d canvases.", canvases.size()+1);
+			throw love::Exception("This system can't simultaneously render to %d canvases.", canvases.size()+1);
 
-		if (fsaa_samples != 0)
-			throw love::Exception("Multi-canvas rendering is not supported with FSAA.");
+		if (actual_samples != 0)
+			throw love::Exception("Multi-canvas rendering is not supported with MSAA.");
 	}
 
+	bool multiformatsupported = isMultiFormatMultiCanvasSupported();
+
 	for (size_t i = 0; i < canvases.size(); i++)
 	{
 		if (canvases[i]->getWidth() != width || canvases[i]->getHeight() != height)
-			throw love::Exception("All canvas arguments must have the same dimensions.");
+			throw love::Exception("All canvases must have the same dimensions.");
+
+		Format otherformat = canvases[i]->getTextureFormat();
 
-		if (canvases[i]->getTextureFormat() != format)
-			throw love::Exception("All canvas arguments must have the same texture format.");
+		if (otherformat != format && !multiformatsupported)
+			throw love::Exception("This system doesn't support multi-canvas rendering with different canvas formats.");
 
-		if (canvases[i]->getFSAA() != 0)
-			throw love::Exception("Multi-canvas rendering is not supported with FSAA.");
+		if (canvases[i]->getMSAA() != 0)
+			throw love::Exception("Multi-canvas rendering is not supported with MSAA.");
 
 		if (!canvaseschanged && canvases[i] != attachedCanvases[i])
 			canvaseschanged = true;
+
+		if (getSizedFormat(otherformat) == FORMAT_SRGB)
+			hasSRGBcanvas = true;
 	}
 
+	OpenGL::TempDebugGroup debuggroup("Canvas set");
+
 	setupGrab();
 
+	// Make sure the correct sRGB setting is used when drawing to the canvases.
+	if (GLAD_VERSION_1_0 || GLAD_EXT_sRGB_write_control)
+	{
+		if (hasSRGBcanvas && !gl.hasFramebufferSRGB())
+			gl.setFramebufferSRGB(true);
+		else if (!hasSRGBcanvas && gl.hasFramebufferSRGB())
+			gl.setFramebufferSRGB(false);
+	}
+
 	// Don't attach anything if there's nothing to change.
 	if (!canvaseschanged)
 		return;
 
 	// Attach the canvas textures to the active FBO and set up MRTs.
-	strategy->setAttachments(canvases);
+	std::vector<GLenum> drawbuffers;
+	drawbuffers.reserve(canvases.size() + 1);
 
-	for (size_t i = 0; i < canvases.size(); i++)
-		canvases[i]->retain();
+	drawbuffers.push_back(GL_COLOR_ATTACHMENT0);
 
-	for (size_t i = 0; i < attachedCanvases.size(); i++)
-		attachedCanvases[i]->release();
+	// Attach the canvas textures to the currently bound framebuffer.
+	for (int i = 0; i < (int) canvases.size(); i++)
+	{
+		glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1 + i,
+		                       GL_TEXTURE_2D, *(GLuint *) canvases[i]->getHandle(), 0);
+
+		drawbuffers.push_back(GL_COLOR_ATTACHMENT1 + i);
+	}
+
+	// set up multiple render targets
+	glDrawBuffers((int) drawbuffers.size(), &drawbuffers[0]);
+
+	// We want to avoid reference cycles, so we don't retain the attached
+	// Canvases here. The code in Graphics::setCanvas retains them.
 
 	attachedCanvases = canvases;
 }
 
 void Canvas::startGrab()
 {
-	setupGrab();
+	OpenGL::TempDebugGroup debuggroup("Canvas set");
 
-	if (attachedCanvases.size() == 0)
-		return;
+	setupGrab();
 
-	// make sure the FBO is only using a single canvas
-	strategy->setAttachments();
+	// Make sure the correct sRGB setting is used when drawing to the canvas.
+	if (GLAD_VERSION_1_0 || GLAD_EXT_sRGB_write_control)
+	{
+		bool isSRGB = getSizedFormat(format) == FORMAT_SRGB;
+		if (isSRGB && !gl.hasFramebufferSRGB())
+			gl.setFramebufferSRGB(true);
+		else if (!isSRGB && gl.hasFramebufferSRGB())
+			gl.setFramebufferSRGB(false);
+	}
 
-	// release any previously attached canvases
-	for (size_t i = 0; i < attachedCanvases.size(); i++)
-		attachedCanvases[i]->release();
+	if (attachedCanvases.size() > 0)
+	{
+		// Make sure the FBO is only using a single draw buffer.
+		// GLES3 only has glDrawBuffers, so we avoid using glDrawBuffer.
+		const GLenum buffers[] = {GL_COLOR_ATTACHMENT0};
+		glDrawBuffers(1, buffers);
 
-	attachedCanvases.clear();
+		attachedCanvases.clear();
+	}
 }
 
 void Canvas::stopGrab(bool switchingToOtherCanvas)
@@ -798,224 +518,459 @@ void Canvas::stopGrab(bool switchingToOtherCanvas)
 	if (current != this)
 		return;
 
-	glMatrixMode(GL_PROJECTION);
-	glPopMatrix();
-	glMatrixMode(GL_MODELVIEW);
+	OpenGL::TempDebugGroup debuggroup("Canvas un-set");
 
-	if (switchingToOtherCanvas)
-	{
-		if (format == FORMAT_SRGB)
-			glDisable(GL_FRAMEBUFFER_SRGB);
-	}
-	else
+	// Make sure the canvas texture is up to date if we're using MSAA.
+	resolveMSAA(false);
+
+	if (gl.matrices.projection.size() > 1)
+		gl.matrices.projection.pop_back();
+
+	if (!switchingToOtherCanvas)
 	{
 		// bind system framebuffer.
-		strategy->bindFBO(0);
+		gl.bindFramebuffer(GL_FRAMEBUFFER, gl.getDefaultFBO());
 		current = nullptr;
 		gl.setViewport(systemViewport);
 
-		if (format == FORMAT_SRGB && !screenHasSRGB)
-			glDisable(GL_FRAMEBUFFER_SRGB);
-		else if (format != FORMAT_SRGB && screenHasSRGB)
-			glEnable(GL_FRAMEBUFFER_SRGB);
+		if (GLAD_VERSION_1_0 || GLAD_EXT_sRGB_write_control)
+		{
+			if (screenHasSRGB && !gl.hasFramebufferSRGB())
+				gl.setFramebufferSRGB(true);
+			else if (!screenHasSRGB && gl.hasFramebufferSRGB())
+				gl.setFramebufferSRGB(false);
+		}
 	}
 }
 
-void Canvas::clear(Color c)
+bool Canvas::checkCreateStencil()
 {
-	if (strategy == &strategyNone)
-		return;
+	// Do nothing if we've already created the stencil buffer.
+	if (depth_stencil != 0)
+		return true;
 
-	GLuint previous = 0;
+	OpenGL::TempDebugGroup debuggroup("Canvas create stencil");
 
 	if (current != this)
-	{
-		if (current != nullptr)
-			previous = current->fbo;
-
-		strategy->bindFBO(fbo);
-	}
+		gl.bindFramebuffer(GL_FRAMEBUFFER, fbo);
 
-	GLfloat glcolor[] = {c.r/255.f, c.g/255.f, c.b/255.f, c.a/255.f};
+	GLenum format = GL_STENCIL_INDEX8;
+	std::vector<GLenum> attachments = {GL_STENCIL_ATTACHMENT};
 
-	// We don't need to worry about multiple FBO attachments or global clear
-	// color state when OpenGL 3.0+ is supported.
-	if (GLEE_VERSION_3_0)
+	// Prefer a combined depth/stencil buffer.
+	if (GLAD_ES_VERSION_3_0 || GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_object)
 	{
-		glClearBufferfv(GL_COLOR, 0, glcolor);
-
-		if (depth_stencil != 0)
-		{
-			GLint stencilvalue = 0;
-			glClearBufferiv(GL_STENCIL, 0, &stencilvalue);
-		}
+		format = GL_DEPTH24_STENCIL8;
+		attachments = {GL_DEPTH_STENCIL_ATTACHMENT};
 	}
-	else
+	else if (GLAD_EXT_packed_depth_stencil || GLAD_OES_packed_depth_stencil)
 	{
-		// glClear will clear all active draw buffers, so we need to temporarily
-		// detach any other canvases (when MRT is being used.)
-		if (attachedCanvases.size() > 0)
-			strategy->setAttachments();
-
-		// Don't use the state-shadowed gl.setClearColor because we want to save
-		// the previous clear color.
-		glClearColor(glcolor[0], glcolor[1], glcolor[2], glcolor[3]);
-		glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
-
-		if (attachedCanvases.size() > 0)
-			strategy->setAttachments(attachedCanvases);
-
-		// Restore the global clear color.
-		gl.setClearColor(gl.getClearColor());
+		format = GL_DEPTH24_STENCIL8;
+		attachments = {GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT};
 	}
 
-	if (current != this)
-		strategy->bindFBO(previous);
+	glGenRenderbuffers(1, &depth_stencil);
+	glBindRenderbuffer(GL_RENDERBUFFER, depth_stencil);
 
-	if (fsaa_buffer != 0)
-		fsaa_dirty = true;
-}
+	if (requested_samples > 1)
+		glRenderbufferStorageMultisample(GL_RENDERBUFFER, requested_samples, format, width, height);
+	else
+		glRenderbufferStorage(GL_RENDERBUFFER, format, width, height);
 
-bool Canvas::checkCreateStencil()
-{
-	// Do nothing if we've already created the stencil buffer.
-	if (depth_stencil != 0)
-		return true;
+	// Attach the buffer to the framebuffer object.
+	for (GLenum attachment : attachments)
+		glFramebufferRenderbuffer(GL_FRAMEBUFFER, attachment, GL_RENDERBUFFER, depth_stencil);
 
-	if (current != this)
-		strategy->bindFBO(fbo);
+	glBindRenderbuffer(GL_RENDERBUFFER, 0);
 
-	bool success = strategy->createStencil(width, height, fsaa_samples, depth_stencil);
+	bool success = glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE;
+
+	// We don't want the stencil buffer filled with garbage.
+	if (success)
+		glClear(GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+	else
+	{
+		glDeleteRenderbuffers(1, &depth_stencil);
+		depth_stencil = 0;
+	}
 
 	if (current && current != this)
-		strategy->bindFBO(current->fbo);
+		gl.bindFramebuffer(GL_FRAMEBUFFER, current->fbo);
 	else if (!current)
-		strategy->bindFBO(0);
+		gl.bindFramebuffer(GL_FRAMEBUFFER, gl.getDefaultFBO());
 
 	return success;
 }
 
-love::image::ImageData *Canvas::getImageData(love::image::Image *image)
+love::image::ImageData *Canvas::newImageData(love::image::Image *image, int x, int y, int w, int h)
 {
-	resolveMSAA();
+	if (x < 0 || y < 0 || w <= 0 || h <= 0 || (x + w) > width || (y + h) > height)
+		throw love::Exception("Invalid ImageData rectangle dimensions.");
 
-	int row = 4 * width;
-	int size = row * height;
-	GLubyte *pixels  = new GLubyte[size];
+	int row = 4 * w;
+	int size = row * h;
+	GLubyte *pixels = nullptr;
+	try
+	{
+		pixels = new GLubyte[size];
+	}
+	catch (std::bad_alloc &)
+	{
+		throw love::Exception("Out of memory.");
+	}
+
+	// Make sure the canvas texture is up to date if we're using MSAA.
+	if (current == this)
+		resolveMSAA(false);
 
 	// Our texture is attached to 'resolve_fbo' when we use MSAA.
-	if (fsaa_samples > 1 && (GLEE_VERSION_3_0 || GLEE_ARB_framebuffer_object))
-		glBindFramebuffer(GL_READ_FRAMEBUFFER, resolve_fbo);
-	else if (fsaa_samples > 1 && GLEE_EXT_framebuffer_multisample)
-		glBindFramebufferEXT(GL_READ_FRAMEBUFFER, resolve_fbo);
+	if (resolve_fbo != 0)
+		gl.bindFramebuffer(GL_READ_FRAMEBUFFER, resolve_fbo);
 	else
-		strategy->bindFBO(fbo);
+		gl.bindFramebuffer(GL_FRAMEBUFFER, fbo);
 
-	glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
+	glReadPixels(x, y, w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
 
-	if (current)
-		strategy->bindFBO(current->fbo);
-	else
-		strategy->bindFBO(0);
+	GLuint prevfbo = current ? current->fbo : gl.getDefaultFBO();
+	gl.bindFramebuffer(GL_FRAMEBUFFER, prevfbo);
 
 	// The new ImageData now owns the pixel data, so we don't delete it here.
-	love::image::ImageData *img = image->newImageData(width, height, (void *)pixels, true);
-	return img;
+	return image->newImageData(w, h, pixels, true);
 }
 
-void Canvas::getPixel(unsigned char* pixel_rgba, int x, int y)
+bool Canvas::resolveMSAA(bool restoreprev)
 {
-	resolveMSAA();
-
-	// Our texture is attached to 'resolve_fbo' when we use MSAA.
-	if (fsaa_samples > 1 && (GLEE_VERSION_3_0 || GLEE_ARB_framebuffer_object))
-		glBindFramebuffer(GL_READ_FRAMEBUFFER, resolve_fbo);
-	else if (fsaa_samples > 1 && GLEE_EXT_framebuffer_multisample)
-		glBindFramebufferEXT(GL_READ_FRAMEBUFFER, resolve_fbo);
-	else if (current != this)
-		strategy->bindFBO(fbo);
+	if (resolve_fbo == 0 || msaa_buffer == 0)
+		return false;
 
-	glReadPixels(x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel_rgba);
+	OpenGL::TempDebugGroup debuggroup("Canvas MSAA resolve");
 
-	if (current && current != this)
-		strategy->bindFBO(current->fbo);
-	else if (!current)
-		strategy->bindFBO(0);
-}
+	GLint w = width;
+	GLint h = height;
 
-bool Canvas::resolveMSAA()
-{
-	if (resolve_fbo == 0 || fsaa_buffer == 0)
-		return false;
+	// Do the MSAA resolve by blitting the MSAA renderbuffer to the texture.
+	// For many of the MSAA extensions that add suffixes to the functions, we
+	// assign function pointers in OpenGL.cpp so we can call the core functions.
 
-	if (!fsaa_dirty)
-		return true;
+	gl.bindFramebuffer(GL_READ_FRAMEBUFFER, fbo);
+	gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, resolve_fbo);
 
-	GLuint previous = 0;
-	if (current != nullptr)
-		previous = current->fbo;
+	if (GLAD_APPLE_framebuffer_multisample)
+		glResolveMultisampleFramebufferAPPLE();
+	else
+		glBlitFramebuffer(0, 0, w, h, 0, 0, w, h, GL_COLOR_BUFFER_BIT, GL_NEAREST);
 
-	// Do the MSAA resolve by blitting the MSAA renderbuffer to the texture.
-	if (GLEE_VERSION_3_0 || GLEE_ARB_framebuffer_object)
+	if (restoreprev)
 	{
-		glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo);
-		glBindFramebuffer(GL_DRAW_FRAMEBUFFER, resolve_fbo);
-		glBlitFramebuffer(0, 0, width, height, 0, 0, width, height,
-						  GL_COLOR_BUFFER_BIT, GL_NEAREST);
+		GLuint fbo = current ? current->fbo : gl.getDefaultFBO();
+		gl.bindFramebuffer(GL_FRAMEBUFFER, fbo);
 	}
-	else if (GLEE_EXT_framebuffer_multisample && GLEE_EXT_framebuffer_blit)
+
+	return true;
+}
+
+Canvas::Format Canvas::getSizedFormat(Canvas::Format format)
+{
+	switch (format)
 	{
-		glBindFramebufferEXT(GL_READ_FRAMEBUFFER, fbo);
-		glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER, resolve_fbo);
-		glBlitFramebufferEXT(0, 0, width, height, 0, 0, width, height,
-							 GL_COLOR_BUFFER_BIT, GL_NEAREST);
+	case FORMAT_NORMAL:
+		if (isGammaCorrect())
+			return FORMAT_SRGB;
+		else if (GLAD_ES_VERSION_2_0 && !(GLAD_ES_VERSION_3_0 || GLAD_OES_rgb8_rgba8 || GLAD_ARM_rgba8))
+			// 32-bit render targets don't have guaranteed support on GLES2.
+			return FORMAT_RGBA4;
+		else
+			return FORMAT_RGBA8;
+	case FORMAT_HDR:
+		return FORMAT_RGBA16F;
+	default:
+		return format;
 	}
-	else
-		return false;
+}
 
-	strategy->bindFBO(previous);
+void Canvas::convertFormat(Canvas::Format format, GLenum &internalformat, GLenum &externalformat, GLenum &type)
+{
+	format = getSizedFormat(format);
+	externalformat = GL_RGBA;
 
-	if (current != this)
-		fsaa_dirty = false;
+	switch (format)
+	{
+	case FORMAT_RGBA4:
+		internalformat = GL_RGBA4;
+		type = GL_UNSIGNED_SHORT_4_4_4_4;
+		break;
+	case FORMAT_RGB5A1:
+		internalformat = GL_RGB5_A1;
+		type = GL_UNSIGNED_SHORT_5_5_5_1;
+		break;
+	case FORMAT_RGB565:
+		internalformat = GL_RGB565;
+		externalformat = GL_RGB;
+		type = GL_UNSIGNED_SHORT_5_6_5;
+		break;
+	case FORMAT_R8:
+		internalformat = GL_R8;
+		externalformat = GL_RED;
+		type = GL_UNSIGNED_BYTE;
+		break;
+	case FORMAT_RG8:
+		internalformat = GL_RG8;
+		externalformat = GL_RG;
+		type = GL_UNSIGNED_BYTE;
+		break;
+	case FORMAT_RGBA8:
+	default:
+		internalformat = GL_RGBA8;
+		type = GL_UNSIGNED_BYTE;
+		break;
+	case FORMAT_RGB10A2:
+		internalformat = GL_RGB10_A2;
+		type = GL_UNSIGNED_INT_2_10_10_10_REV;
+		break;
+	case FORMAT_RG11B10F:
+		internalformat = GL_R11F_G11F_B10F;
+		externalformat = GL_RGB;
+		type = GL_UNSIGNED_INT_10F_11F_11F_REV;
+		break;
+	case FORMAT_R16F:
+		internalformat = GL_R16F;
+		externalformat = GL_RED;
+		if (GLAD_OES_texture_half_float)
+			type = GL_HALF_FLOAT_OES;
+		else if (GLAD_VERSION_1_0)
+			type = GL_FLOAT;
+		else
+			type = GL_HALF_FLOAT;
+		break;
+	case FORMAT_RG16F:
+		internalformat = GL_RG16F;
+		externalformat = GL_RG;
+		if (GLAD_OES_texture_half_float)
+			type = GL_HALF_FLOAT_OES;
+		else if (GLAD_VERSION_1_0)
+			type = GL_FLOAT;
+		else
+			type = GL_HALF_FLOAT;
+		break;
+	case FORMAT_RGBA16F:
+		internalformat = GL_RGBA16F;
+		if (GLAD_OES_texture_half_float)
+			type = GL_HALF_FLOAT_OES;
+		else if (GLAD_VERSION_1_0)
+			type = GL_FLOAT;
+		else
+			type = GL_HALF_FLOAT;
+		break;
+	case FORMAT_R32F:
+		internalformat = GL_R32F;
+		externalformat = GL_RED;
+		type = GL_FLOAT;
+		break;
+	case FORMAT_RG32F:
+		internalformat = GL_RG32F;
+		externalformat = GL_RG;
+		type = GL_FLOAT;
+		break;
+	case FORMAT_RGBA32F:
+		internalformat = GL_RGBA32F;
+		type = GL_FLOAT;
+		break;
+	case FORMAT_SRGB:
+		internalformat = GL_SRGB8_ALPHA8;
+		type = GL_UNSIGNED_BYTE;
+		if (GLAD_ES_VERSION_2_0 && !GLAD_ES_VERSION_3_0)
+			externalformat = GL_SRGB_ALPHA;
+		break;
+	}
+}
 
-	return true;
+size_t Canvas::getFormatBitsPerPixel(Format format)
+{
+	switch (getSizedFormat(format))
+	{
+	case FORMAT_R8:
+		return 8;
+	case FORMAT_RGBA4:
+	case FORMAT_RGB5A1:
+	case FORMAT_RGB565:
+	case FORMAT_RG8:
+	case FORMAT_R16F:
+		return 16;
+	case FORMAT_RGBA8:
+	case FORMAT_RGB10A2:
+	case FORMAT_RG11B10F:
+	case FORMAT_RG16F:
+	case FORMAT_R32F:
+	case FORMAT_SRGB:
+	default:
+		return 32;
+	case FORMAT_RGBA16F:
+	case FORMAT_RG32F:
+		return 64;
+	case FORMAT_RGBA32F:
+		return 128;
+	}
 }
 
 bool Canvas::isSupported()
 {
-	getStrategy();
-	return (strategy != &strategyNone);
+	return GLAD_ES_VERSION_2_0 || GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_object || GLAD_EXT_framebuffer_object;
 }
 
-bool Canvas::isHDRSupported()
+bool Canvas::isMultiFormatMultiCanvasSupported()
 {
-	return GLEE_VERSION_3_0 || (isSupported() && GLEE_ARB_texture_float);
+	return gl.getMaxRenderTargets() > 1 && (GLAD_ES_VERSION_3_0 || GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_object);
 }
 
-bool Canvas::isSRGBSupported()
-{
-	if (GLEE_VERSION_3_0)
-		return true;
+bool Canvas::supportedFormats[] = {false};
+bool Canvas::checkedFormats[] = {false};
 
+bool Canvas::isFormatSupported(Canvas::Format format)
+{
 	if (!isSupported())
 		return false;
 
-	return (GLEE_ARB_framebuffer_sRGB || GLEE_EXT_framebuffer_sRGB)
-		&& GLEE_EXT_texture_sRGB;
+	bool supported = true;
+	format = getSizedFormat(format);
+
+	switch (format)
+	{
+	case FORMAT_RGBA4:
+	case FORMAT_RGB5A1:
+		supported = true;
+		break;
+	case FORMAT_RGB565:
+		supported = GLAD_ES_VERSION_2_0 || GLAD_VERSION_4_2 || GLAD_ARB_ES2_compatibility;
+		break;
+	case FORMAT_R8:
+	case FORMAT_RG8:
+		if (GLAD_VERSION_1_0)
+			supported = GLAD_VERSION_3_0 || GLAD_ARB_texture_rg;
+		else if (GLAD_ES_VERSION_2_0)
+			supported = GLAD_ES_VERSION_3_0 || GLAD_EXT_texture_rg;
+		break;
+	case FORMAT_RGBA8:
+		supported = GLAD_VERSION_1_0 || GLAD_ES_VERSION_3_0 || GLAD_OES_rgb8_rgba8 || GLAD_ARM_rgba8;
+		break;
+	case FORMAT_RGB10A2:
+		supported = GLAD_ES_VERSION_3_0 || GLAD_VERSION_1_0;
+		break;
+	case FORMAT_RG11B10F:
+		supported = GLAD_VERSION_3_0 || GLAD_EXT_packed_float || GLAD_APPLE_color_buffer_packed_float;
+		break;
+	case FORMAT_R16F:
+	case FORMAT_RG16F:
+		if (GLAD_VERSION_1_0)
+			supported = GLAD_VERSION_3_0 || (GLAD_ARB_texture_float && GLAD_ARB_texture_rg);
+		else
+			supported = GLAD_EXT_color_buffer_half_float && (GLAD_ES_VERSION_3_0 || (GLAD_OES_texture_half_float && GLAD_EXT_texture_rg));
+		break;
+	case FORMAT_RGBA16F:
+		if (GLAD_VERSION_1_0)
+			supported = GLAD_VERSION_3_0 || GLAD_ARB_texture_float;
+		else if (GLAD_ES_VERSION_2_0)
+			supported = GLAD_EXT_color_buffer_half_float && (GLAD_ES_VERSION_3_0 || GLAD_OES_texture_half_float);
+		break;
+	case FORMAT_R32F:
+	case FORMAT_RG32F:
+		supported = GLAD_VERSION_3_0 || (GLAD_ARB_texture_float && GLAD_ARB_texture_rg);
+		break;
+	case FORMAT_RGBA32F:
+		supported = GLAD_VERSION_3_0 || GLAD_ARB_texture_float;
+		break;
+	case FORMAT_SRGB:
+		if (GLAD_VERSION_1_0)
+		{
+			supported = GLAD_VERSION_3_0 || ((GLAD_ARB_framebuffer_sRGB || GLAD_EXT_framebuffer_sRGB)
+				&& (GLAD_VERSION_2_1 || GLAD_EXT_texture_sRGB));
+		}
+		else
+			supported = GLAD_ES_VERSION_3_0 || GLAD_EXT_sRGB;
+		break;
+	default:
+		supported = false;
+		break;
+	}
+
+	if (!supported)
+		return false;
+
+	if (checkedFormats[format])
+		return supportedFormats[format];
+
+	// Even though we might have the necessary OpenGL version or extension,
+	// drivers are still allowed to throw FRAMEBUFFER_UNSUPPORTED when attaching
+	// a texture to a FBO whose format the driver doesn't like. So we should
+	// test with an actual FBO.
+
+	GLenum internalformat = GL_RGBA;
+	GLenum externalformat = GL_RGBA;
+	GLenum textype = GL_UNSIGNED_BYTE;
+	convertFormat(format, internalformat, externalformat, textype);
+
+	// in GLES2, the internalformat and format params of TexImage have to match.
+	if (GLAD_ES_VERSION_2_0 && !GLAD_ES_VERSION_3_0)
+		internalformat = externalformat;
+
+	GLuint texture = 0;
+	glGenTextures(1, &texture);
+	gl.bindTexture(texture);
+
+	Texture::Filter f;
+	f.min = f.mag = Texture::FILTER_NEAREST;
+	gl.setTextureFilter(f);
+
+	Texture::Wrap w;
+	gl.setTextureWrap(w);
+
+	glTexImage2D(GL_TEXTURE_2D, 0, internalformat, 2, 2, 0, externalformat, textype, nullptr);
+
+	GLuint fbo = 0;
+	supported = (createFBO(fbo, texture) == GL_FRAMEBUFFER_COMPLETE);
+	glDeleteFramebuffers(1, &fbo);
+
+	gl.deleteTexture(texture);
+
+	// Cache the result so we don't do this for every isFormatSupported call.
+	checkedFormats[format] = true;
+	supportedFormats[format] = supported;
+
+	return supported;
 }
 
-bool Canvas::isMultiCanvasSupported()
+bool Canvas::getConstant(const char *in, Format &out)
 {
-	// system must support at least 4 simultanious active canvases.
-	return gl.getMaxRenderTargets() >= 4;
+	return formats.find(in, out);
 }
 
-void Canvas::bindDefaultCanvas()
+bool Canvas::getConstant(Format in, const char *&out)
 {
-	if (current != nullptr)
-		current->stopGrab();
+	return formats.find(in, out);
 }
 
+StringMap<Canvas::Format, Canvas::FORMAT_MAX_ENUM>::Entry Canvas::formatEntries[] =
+{
+	{"normal", FORMAT_NORMAL},
+	{"hdr", FORMAT_HDR},
+	{"rgba4", FORMAT_RGBA4},
+	{"rgb5a1", FORMAT_RGB5A1},
+	{"rgb565", FORMAT_RGB565},
+	{"r8", FORMAT_R8},
+	{"rg8", FORMAT_RG8},
+	{"rgba8", FORMAT_RGBA8},
+	{"rgb10a2", FORMAT_RGB10A2},
+	{"rg11b10f", FORMAT_RG11B10F},
+	{"r16f", FORMAT_R16F},
+	{"rg16f", FORMAT_RG16F},
+	{"rgba16f", FORMAT_RGBA16F},
+	{"r32f", FORMAT_R32F},
+	{"rg32f", FORMAT_RG32F},
+	{"rgba32f", FORMAT_RGBA32F},
+	{"srgb", FORMAT_SRGB},
+};
+
+StringMap<Canvas::Format, Canvas::FORMAT_MAX_ENUM> Canvas::formats(Canvas::formatEntries, sizeof(Canvas::formatEntries));
+
 } // opengl
 } // graphics
 } // love
diff --git a/src/modules/graphics/opengl/Canvas.h b/src/modules/graphics/opengl/Canvas.h
index 2d87b0b..7f7a9ec 100644
--- a/src/modules/graphics/opengl/Canvas.h
+++ b/src/modules/graphics/opengl/Canvas.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -21,11 +21,15 @@
 #ifndef LOVE_GRAPHICS_OPENGL_CANVAS_H
 #define LOVE_GRAPHICS_OPENGL_CANVAS_H
 
+#include "common/config.h"
 #include "graphics/Color.h"
 #include "image/Image.h"
 #include "image/ImageData.h"
 #include "common/Matrix.h"
-#include "Texture.h"
+#include "common/StringMap.h"
+#include "common/int.h"
+#include "graphics/Texture.h"
+#include "graphics/Volatile.h"
 #include "OpenGL.h"
 
 namespace love
@@ -35,11 +39,34 @@ namespace graphics
 namespace opengl
 {
 
-class Canvas : public Texture
+class Canvas : public Texture, public Volatile
 {
 public:
 
-	Canvas(int width, int height, Texture::Format format = Texture::FORMAT_NORMAL, int fsaa = 0);
+	// Different Canvas render target formats.
+	enum Format
+	{
+		FORMAT_NORMAL,   // Usually SRGB, RGBA8 or a similar fallback. Always supported.
+		FORMAT_HDR,      // Usually RGBA16F. Not always supported.
+		FORMAT_RGBA4,    // RGBA with 4 bits per channel.
+		FORMAT_RGB5A1,   // RGB with 5 bits per channel, and A with 1 bit.
+		FORMAT_RGB565,   // RGB with 5, 6, and 5 bits each, respectively.
+		FORMAT_R8,       // Single (red) 8-bit channel.
+		FORMAT_RG8,      // Two-channel (red and green) with 8 bits per channel.
+		FORMAT_RGBA8,    // RGBA with 8 bits per channel.
+		FORMAT_RGB10A2,  // RGB with 10 bits each, and A with 2 bits.
+		FORMAT_RG11B10F, // Floating point [0, +65024]. RG with 11 FP bits each, and B with 10 FP bits.
+		FORMAT_R16F,     // Floating point [-65504, +65504]. R with 16 FP bits.
+		FORMAT_RG16F,    // Floating point [-65504, +65504]. RG with 16 FP bits per channel.
+		FORMAT_RGBA16F,  // Floating point [-65504, +65504]. RGBA with 16 FP bits per channel.
+		FORMAT_R32F,     // Floating point [-65504, +65504]. R with 32 FP bits.
+		FORMAT_RG32F,    // Floating point [-65504, +65504]. RG with 32 FP bits per channel.
+		FORMAT_RGBA32F,  // Floating point [-65504, +65504]. RGBA with 32 FP bits per channel.
+		FORMAT_SRGB,     // sRGB with 8 bits per channel, plus 8 bit linear A.
+		FORMAT_MAX_ENUM
+	};
+
+	Canvas(int width, int height, Format format = FORMAT_NORMAL, int msaa = 0);
 	virtual ~Canvas();
 
 	// Implements Volatile.
@@ -52,9 +79,8 @@ public:
 	// Implements Texture.
 	virtual void drawq(Quad *quad, float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky);
 	virtual void setFilter(const Texture::Filter &f);
-	virtual void setWrap(const Texture::Wrap &w);
-	virtual GLuint getGLTexture() const;
-	virtual void predraw();
+	virtual bool setWrap(const Texture::Wrap &w);
+	virtual const void *getHandle() const;
 
 	/**
 	 * @param canvases A list of other canvases to temporarily attach to this one,
@@ -64,16 +90,12 @@ public:
 	void startGrab();
 	void stopGrab(bool switchingToOtherCanvas = false);
 
-	void clear(Color c);
-
 	/**
 	 * Create and attach a stencil buffer to this Canvas' framebuffer, if necessary.
 	 **/
 	bool checkCreateStencil();
 
-	love::image::ImageData *getImageData(love::image::Image *image);
-
-	void getPixel(unsigned char* pixel_rgba, int x, int y);
+	love::image::ImageData *newImageData(love::image::Image *image, int x, int y, int w, int h);
 
 	inline const std::vector<Canvas *> &getAttachedCanvases() const
 	{
@@ -85,25 +107,22 @@ public:
 		return status;
 	}
 
-	inline Texture::Format getTextureFormat() const
+	inline Format getTextureFormat() const
 	{
 		return format;
 	}
 
-	inline int getFSAA() const
+	inline int getMSAA() const
 	{
-		return fsaa_samples;
+		return actual_samples;
 	}
 
-	bool resolveMSAA();
-
+	static Format getSizedFormat(Format format);
 	static bool isSupported();
-	static bool isHDRSupported();
-	static bool isSRGBSupported();
-	static bool isMultiCanvasSupported();
+	static bool isMultiFormatMultiCanvasSupported();
+	static bool isFormatSupported(Format format);
 
 	static Canvas *current;
-	static void bindDefaultCanvas();
 
 	// The viewport dimensions of the system (default) framebuffer.
 	static OpenGL::Viewport systemViewport;
@@ -111,15 +130,28 @@ public:
 	// Whether the main screen should have linear -> sRGB conversions enabled.
 	static bool screenHasSRGB;
 
+	static int canvasCount;
+
+	static bool getConstant(const char *in, Format &out);
+	static bool getConstant(Format in, const char *&out);
+
 private:
 
-	bool createFSAAFBO(GLenum internalformat);
+	void setupGrab();
+
+	bool createMSAAFBO(GLenum internalformat);
+	bool resolveMSAA(bool restoreprev);
+
+	void drawv(const Matrix4 &t, const Vertex *v);
+
+	static void convertFormat(Format format, GLenum &internalformat, GLenum &externalformat, GLenum &type);
+	static size_t getFormatBitsPerPixel(Format format);
 
 	GLuint fbo;
 	GLuint resolve_fbo;
 
 	GLuint texture;
-	GLuint fsaa_buffer;
+	GLuint msaa_buffer;
 	GLuint depth_stencil;
 
 	Format format;
@@ -128,11 +160,16 @@ private:
 
 	std::vector<Canvas *> attachedCanvases;
 
-	int fsaa_samples;
-	bool fsaa_dirty;
+	int requested_samples;
+	int actual_samples;
 
-	void setupGrab();
-	void drawv(const Matrix &t, const Vertex *v);
+	size_t texture_memory;
+
+	static bool supportedFormats[FORMAT_MAX_ENUM];
+	static bool checkedFormats[FORMAT_MAX_ENUM];
+
+	static StringMap<Format, FORMAT_MAX_ENUM>::Entry formatEntries[];
+	static StringMap<Format, FORMAT_MAX_ENUM> formats;
 
 }; // Canvas
 
diff --git a/src/modules/graphics/opengl/Font.cpp b/src/modules/graphics/opengl/Font.cpp
index 5cb062c..867b70e 100644
--- a/src/modules/graphics/opengl/Font.cpp
+++ b/src/modules/graphics/opengl/Font.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -25,10 +25,12 @@
 
 #include "common/math.h"
 #include "common/Matrix.h"
+#include "graphics/Graphics.h"
 
 #include <math.h>
 #include <sstream>
 #include <algorithm> // for max
+#include <limits>
 
 namespace love
 {
@@ -37,164 +39,220 @@ namespace graphics
 namespace opengl
 {
 
-const int Font::TEXTURE_WIDTHS[]  = {128, 256, 256, 512, 512, 1024, 1024};
-const int Font::TEXTURE_HEIGHTS[] = {128, 128, 256, 256, 512, 512,  1024};
+static inline uint16 normToUint16(double n)
+{
+	return (uint16) (n * LOVE_UINT16_MAX);
+}
+
+int Font::fontCount = 0;
 
 Font::Font(love::font::Rasterizer *r, const Texture::Filter &filter)
-	: rasterizer(r)
+	: rasterizers({r})
 	, height(r->getHeight())
 	, lineHeight(1)
-	, mSpacing(1)
+	, textureWidth(128)
+	, textureHeight(128)
 	, filter(filter)
 	, useSpacesAsTab(false)
+	, quadIndices(20) // We make this bigger at draw-time, if needed.
+	, textureCacheID(0)
+	, textureMemorySize(0)
 {
 	this->filter.mipmap = Texture::FILTER_NONE;
 
 	// Try to find the best texture size match for the font size. default to the
 	// largest texture size if no rough match is found.
-	textureSizeIndex = NUM_TEXTURE_SIZES - 1;
-	for (int i = 0; i < NUM_TEXTURE_SIZES; i++)
+	while (true)
 	{
-		// Make a rough estimate of the total used texture size, based on glyph
-		// height. The estimated size is likely larger than the actual total
-		// size, which is good because texture switching is expensive.
-		if ((height * 0.8) * height * 95 <= TEXTURE_WIDTHS[i] * TEXTURE_HEIGHTS[i])
-		{
-			textureSizeIndex = i;
+		if ((height * 0.8) * height * 30 <= textureWidth * textureHeight)
 			break;
-		}
-	}
 
-	textureWidth = TEXTURE_WIDTHS[textureSizeIndex];
-	textureHeight = TEXTURE_HEIGHTS[textureSizeIndex];
+		TextureSize nextsize = getNextTextureSize();
 
-	love::font::GlyphData *gd = nullptr;
+		if (nextsize.width <= textureWidth && nextsize.height <= textureHeight)
+			break;
 
-	try
-	{
-		gd = r->getGlyphData(32); // Space character.
-		type = (gd->getFormat() == love::font::GlyphData::FORMAT_LUMINANCE_ALPHA) ? FONT_TRUETYPE : FONT_IMAGE;
+		textureWidth = nextsize.width;
+		textureHeight = nextsize.height;
+	}
 
-		if (!r->hasGlyph(9)) // No tab character in the Rasterizer.
-			useSpacesAsTab = true;
+	love::font::GlyphData *gd = r->getGlyphData(32); // Space character.
+	type = (gd->getFormat() == font::GlyphData::FORMAT_LUMINANCE_ALPHA) ? FONT_TRUETYPE : FONT_IMAGE;
+	gd->release();
 
-		loadVolatile();
-	}
-	catch (love::Exception &)
-	{
-		delete gd;
-		throw;
-	}
+	if (!r->hasGlyph(9)) // No tab character in the Rasterizer.
+		useSpacesAsTab = true;
 
-	delete gd;
+	loadVolatile();
 
-	rasterizer->retain();
+	++fontCount;
 }
 
 Font::~Font()
 {
-	rasterizer->release();
 	unloadVolatile();
+
+	--fontCount;
 }
 
-bool Font::initializeTexture(GLenum format)
+Font::TextureSize Font::getNextTextureSize() const
 {
-	GLint internalformat = (format == GL_LUMINANCE_ALPHA) ? GL_LUMINANCE8_ALPHA8 : GL_RGBA8;
+	TextureSize size = {textureWidth, textureHeight};
 
-	// clear errors before initializing
-	while (glGetError() != GL_NO_ERROR);
+	int maxsize = std::min(4096, gl.getMaxTextureSize());
 
-	glTexImage2D(GL_TEXTURE_2D,
-				 0,
-				 internalformat,
-				 (GLsizei)textureWidth,
-				 (GLsizei)textureHeight,
-				 0,
-				 format,
-				 GL_UNSIGNED_BYTE,
-				 NULL);
+	if (size.width * 2 <= maxsize || size.height * 2 <= maxsize)
+	{
+		// {128, 128} -> {256, 128} -> {256, 256} -> {512, 256} -> etc.
+		if (size.width == size.height)
+			size.width *= 2;
+		else
+			size.height *= 2;
+	}
 
-	return glGetError() == GL_NO_ERROR;
+	return size;
+}
+
+GLenum Font::getTextureFormat(FontType fontType, GLenum *internalformat) const
+{
+	GLenum format = fontType == FONT_TRUETYPE ? GL_LUMINANCE_ALPHA : GL_RGBA;
+	GLenum iformat = fontType == FONT_TRUETYPE ? GL_LUMINANCE8_ALPHA8 : GL_RGBA8;
+
+	if (format == GL_RGBA && isGammaCorrect())
+	{
+		// In ES2, the internalformat and format params of TexImage must match.
+		// ES3 doesn't allow "GL_SRGB_ALPHA" as the internal format. But it also
+		// requires GL_LUMINANCE_ALPHA rather than GL_LUMINANCE8_ALPHA8 as the
+		// internal format, for LA.
+		if (GLAD_ES_VERSION_2_0 && !GLAD_ES_VERSION_3_0)
+			format = iformat = GL_SRGB_ALPHA;
+		else
+			iformat = GL_SRGB8_ALPHA8;
+	}
+	else if (GLAD_ES_VERSION_2_0)
+		iformat = format;
+
+	if (internalformat != nullptr)
+		*internalformat = iformat;
+
+	return format;
 }
 
 void Font::createTexture()
 {
-	textureX = textureY = rowHeight = TEXTURE_PADDING;
+	OpenGL::TempDebugGroup debuggroup("Font create texture");
 
-	GLuint t;
-	glGenTextures(1, &t);
-	textures.push_back(t);
+	size_t bpp = type == FONT_TRUETYPE ? 2 : 4;
+
+	size_t prevmemsize = textureMemorySize;
+	if (prevmemsize > 0)
+	{
+		textureMemorySize -= (textureWidth * textureHeight * bpp);
+		gl.updateTextureMemorySize(prevmemsize, textureMemorySize);
+	}
+
+	GLuint t = 0;
+	TextureSize size = {textureWidth, textureHeight};
+	TextureSize nextsize = getNextTextureSize();
+	bool recreatetexture = false;
+
+	// If we have an existing texture already, we'll try replacing it with a
+	// larger-sized one rather than creating a second one. Having a single
+	// texture reduces texture switches and draw calls when rendering.
+	if ((nextsize.width > size.width || nextsize.height > size.height)
+		&& !textures.empty())
+	{
+		recreatetexture = true;
+		size = nextsize;
+		t = textures.back();
+	}
+	else
+		glGenTextures(1, &t);
 
 	gl.bindTexture(t);
 
-	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+	gl.setTextureFilter(filter);
 
 	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
 	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
 
-	GLenum format = (type == FONT_TRUETYPE ? GL_LUMINANCE_ALPHA : GL_RGBA);
+	GLenum internalformat = GL_RGBA;
+	GLenum format = getTextureFormat(type, &internalformat);
 
-	// Initialize the texture, attempting smaller sizes if initialization fails.
-	bool initialized = false;
-	while (textureSizeIndex >= 0)
-	{
-		textureWidth = TEXTURE_WIDTHS[textureSizeIndex];
-		textureHeight = TEXTURE_HEIGHTS[textureSizeIndex];
+	// Initialize the texture with transparent black.
+	std::vector<GLubyte> emptydata(size.width * size.height * bpp, 0);
 
-		initialized = initializeTexture(format);
+	// Clear errors before initializing.
+	while (glGetError() != GL_NO_ERROR);
 
-		if (initialized || textureSizeIndex <= 0)
-			break;
+	glTexImage2D(GL_TEXTURE_2D, 0, internalformat, size.width, size.height, 0,
+	             format, GL_UNSIGNED_BYTE, &emptydata[0]);
 
-		--textureSizeIndex;
+	if (glGetError() != GL_NO_ERROR)
+	{
+		if (!recreatetexture)
+			gl.deleteTexture(t);
+		throw love::Exception("Could not create font texture!");
 	}
 
-	if (!initialized)
+	textureWidth  = size.width;
+	textureHeight = size.height;
+
+	rowHeight = textureX = textureY = TEXTURE_PADDING;
+
+	prevmemsize = textureMemorySize;
+	textureMemorySize += emptydata.size();
+	gl.updateTextureMemorySize(prevmemsize, textureMemorySize);
+
+	// Re-add the old glyphs if we re-created the existing texture object.
+	if (recreatetexture)
 	{
-		// Clean up before throwing.
-		gl.deleteTexture(t);
-		gl.bindTexture(0);
-		textures.pop_back();
+		textureCacheID++;
 
-		throw love::Exception("Could not create font texture!");
-	}
+		std::vector<uint32> glyphstoadd;
+
+		for (const auto &glyphpair : glyphs)
+			glyphstoadd.push_back(glyphpair.first);
 
-	// Fill the texture with transparent black.
-	std::vector<GLubyte> emptyData(textureWidth * textureHeight * (type == FONT_TRUETYPE ? 2 : 4), 0);
-	glTexSubImage2D(GL_TEXTURE_2D,
-					0,
-					0, 0,
-					(GLsizei)textureWidth,
-					(GLsizei)textureHeight,
-					format,
-					GL_UNSIGNED_BYTE,
-					&emptyData[0]);
+		glyphs.clear();
 
-	setFilter(filter);
+		for (uint32 g : glyphstoadd)
+			addGlyph(g);
+	}
+	else
+		textures.push_back(t);
 }
 
-Font::Glyph *Font::addGlyph(uint32 glyph)
+love::font::GlyphData *Font::getRasterizerGlyphData(uint32 glyph)
 {
-	love::font::GlyphData *gd = nullptr;
-
 	// Use spaces for the tab 'glyph'.
 	if (glyph == 9 && useSpacesAsTab)
 	{
-		love::font::GlyphData *spacegd = rasterizer->getGlyphData(32);
+		love::font::GlyphData *spacegd = rasterizers[0]->getGlyphData(32);
+		love::font::GlyphData::Format fmt = spacegd->getFormat();
 
 		love::font::GlyphMetrics gm = {};
 		gm.advance = spacegd->getAdvance() * SPACES_PER_TAB;
 		gm.bearingX = spacegd->getBearingX();
 		gm.bearingY = spacegd->getBearingY();
-		love::font::GlyphData::Format f = spacegd->getFormat();
 
 		spacegd->release();
 
-		gd = new love::font::GlyphData(glyph, gm, f);
+		return new love::font::GlyphData(glyph, gm, fmt);
 	}
-	else
-		gd = rasterizer->getGlyphData(glyph);
+
+	for (const StrongRef<love::font::Rasterizer> &r : rasterizers)
+	{
+		if (r->hasGlyph(glyph))
+			return r->getGlyphData(glyph);
+	}
+
+	return rasterizers[0]->getGlyphData(glyph);
+}
+
+const Font::Glyph &Font::addGlyph(uint32 glyph)
+{
+	StrongRef<love::font::GlyphData> gd(getRasterizerGlyphData(glyph), Acquire::NORETAIN);
 
 	int w = gd->getWidth();
 	int h = gd->getHeight();
@@ -206,195 +264,460 @@ Font::Glyph *Font::addGlyph(uint32 glyph)
 		textureY += rowHeight;
 		rowHeight = TEXTURE_PADDING;
 	}
+
 	if (textureY + h + TEXTURE_PADDING > textureHeight)
 	{
 		// totally out of space - new texture!
-		try
-		{
-			createTexture();
-		}
-		catch (love::Exception &)
-		{
-			gd->release();
-			throw;
-		}
+		createTexture();
+
+		// Makes sure the above code for checking if the glyph can fit at
+		// the current position in the texture is run again for this glyph.
+		return addGlyph(glyph);
 	}
 
-	Glyph *g = new Glyph;
+	Glyph g;
 
-	g->texture = 0;
-	g->spacing = gd->getAdvance();
+	g.texture = 0;
+	g.spacing = gd->getAdvance();
 
-	memset(g->vertices, 0, sizeof(GlyphVertex) * 4);
+	memset(g.vertices, 0, sizeof(GlyphVertex) * 4);
 
-	// don't waste space for empty glyphs. also fixes a division by zero bug with ati drivers
+	// don't waste space for empty glyphs. also fixes a divide by zero bug with ATI drivers
 	if (w > 0 && h > 0)
 	{
-		const GLuint t = textures.back();
+		GLenum format = getTextureFormat(type);
+		g.texture = textures.back();
+
+		gl.bindTexture(g.texture);
+		glTexSubImage2D(GL_TEXTURE_2D, 0, textureX, textureY, w, h,
+		                format, GL_UNSIGNED_BYTE, gd->getData());
 
-		gl.bindTexture(t);
-		glTexSubImage2D(GL_TEXTURE_2D,
-						0,
-						textureX,
-						textureY,
-						w, h,
-						(type == FONT_TRUETYPE ? GL_LUMINANCE_ALPHA : GL_RGBA),
-						GL_UNSIGNED_BYTE,
-						gd->getData());
+		double tX     = (double) textureX,     tY      = (double) textureY;
+		double tWidth = (double) textureWidth, tHeight = (double) textureHeight;
 
-		g->texture = t;
+		Color c(255, 255, 255, 255);
 
+		// 0----2
+		// |  / |
+		// | /  |
+		// 1----3
 		const GlyphVertex verts[4] = {
-			{    0.0f,     0.0f, float(textureX)/float(textureWidth),   float(textureY)/float(textureHeight)},
-			{    0.0f, float(h), float(textureX)/float(textureWidth),   float(textureY+h)/float(textureHeight)},
-			{float(w), float(h), float(textureX+w)/float(textureWidth), float(textureY+h)/float(textureHeight)},
-			{float(w),     0.0f, float(textureX+w)/float(textureWidth), float(textureY)/float(textureHeight)},
+			{float(0), float(0), normToUint16((tX+0)/tWidth), normToUint16((tY+0)/tHeight), c},
+			{float(0), float(h), normToUint16((tX+0)/tWidth), normToUint16((tY+h)/tHeight), c},
+			{float(w), float(0), normToUint16((tX+w)/tWidth), normToUint16((tY+0)/tHeight), c},
+			{float(w), float(h), normToUint16((tX+w)/tWidth), normToUint16((tY+h)/tHeight), c}
 		};
 
-		// copy vertex data to the glyph and set proper bearing
+		// Copy vertex data to the glyph and set proper bearing.
 		for (int i = 0; i < 4; i++)
 		{
-			g->vertices[i] = verts[i];
-			g->vertices[i].x += gd->getBearingX();
-			g->vertices[i].y -= gd->getBearingY();
+			g.vertices[i] = verts[i];
+			g.vertices[i].x += gd->getBearingX();
+			g.vertices[i].y -= gd->getBearingY();
 		}
-	}
 
-	if (w > 0)
-		textureX += (w + TEXTURE_PADDING);
-	if (h > 0)
+		textureX += w + TEXTURE_PADDING;
 		rowHeight = std::max(rowHeight, h + TEXTURE_PADDING);
+	}
 
-	delete gd;
+	const auto p = glyphs.insert(std::make_pair(glyph, g));
+	return p.first->second;
+}
 
-	glyphs[glyph] = g;
+const Font::Glyph &Font::findGlyph(uint32 glyph)
+{
+	const auto it = glyphs.find(glyph);
 
-	return g;
+	if (it != glyphs.end())
+		return it->second;
+
+	return addGlyph(glyph);
 }
 
-Font::Glyph *Font::findGlyph(uint32 glyph)
+float Font::getKerning(uint32 leftglyph, uint32 rightglyph)
 {
-	auto it = glyphs.find(glyph);
+	uint64 packedglyphs = ((uint64) leftglyph << 32) | (uint64) rightglyph;
 
-	if (it != glyphs.end())
+	const auto it = kerning.find(packedglyphs);
+	if (it != kerning.end())
 		return it->second;
-	else
-		return addGlyph(glyph);
+
+	float k = rasterizers[0]->getKerning(leftglyph, rightglyph);
+
+	for (const auto &r : rasterizers)
+	{
+		if (r->hasGlyph(leftglyph) && r->hasGlyph(rightglyph))
+		{
+			k = r->getKerning(leftglyph, rightglyph);
+			break;
+		}
+	}
+
+	kerning[packedglyphs] = k;
+	return k;
+}
+
+void Font::getCodepointsFromString(const std::string &text, Codepoints &codepoints)
+{
+	codepoints.reserve(text.size());
+
+	try
+	{
+		utf8::iterator<std::string::const_iterator> i(text.begin(), text.begin(), text.end());
+		utf8::iterator<std::string::const_iterator> end(text.end(), text.begin(), text.end());
+
+		while (i != end)
+		{
+			uint32 g = *i++;
+			codepoints.push_back(g);
+		}
+	}
+	catch (utf8::exception &e)
+	{
+		throw love::Exception("UTF-8 decoding error: %s", e.what());
+	}
+}
+
+void Font::getCodepointsFromString(const std::vector<ColoredString> &strs, ColoredCodepoints &codepoints)
+{
+	if (strs.empty())
+		return;
+
+	codepoints.cps.reserve(strs[0].str.size());
+
+	for (const ColoredString &cstr : strs)
+	{
+		// No need to add the color if the string is empty anyway, and the code
+		// further on assumes no two colors share the same starting position.
+		if (cstr.str.size() == 0)
+			continue;
+
+		IndexedColor c = {cstr.color, (int) codepoints.cps.size()};
+		codepoints.colors.push_back(c);
+
+		getCodepointsFromString(cstr.str, codepoints.cps);
+	}
+
+	if (codepoints.colors.size() == 1)
+	{
+		IndexedColor c = codepoints.colors[0];
+
+		if (c.index == 0 && c.color == Color(255, 255, 255, 255))
+			codepoints.colors.pop_back();
+	}
 }
 
 float Font::getHeight() const
 {
-	return static_cast<float>(height);
+	return (float) height;
 }
 
-void Font::print(const std::string &text, float x, float y, float extra_spacing, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
+std::vector<Font::DrawCommand> Font::generateVertices(const ColoredCodepoints &codepoints, std::vector<GlyphVertex> &vertices, float extra_spacing, Vector offset, TextInfo *info)
 {
 	// Spacing counter and newline handling.
-	float dx = 0.0f;
-	float dy = 0.0f;
+	float dx = offset.x;
+	float dy = offset.y;
 
 	float lineheight = getBaseline();
+	int maxwidth = 0;
 
 	// Keeps track of when we need to switch textures in our vertex array.
-	std::vector<GlyphArrayDrawInfo> glyphinfolist;
+	std::vector<DrawCommand> commands;
 
 	// Pre-allocate space for the maximum possible number of vertices.
-	std::vector<GlyphVertex> glyphverts;
-	glyphverts.reserve(text.length() * 4);
+	size_t vertstartsize = vertices.size();
+	vertices.reserve(vertstartsize + codepoints.cps.size() * 4);
 
-	int vertexcount = 0;
+	uint32 prevglyph = 0;
 
-	try
+	Color curcolor(255, 255, 255, 255);
+	int curcolori = -1;
+	int ncolors = (int) codepoints.colors.size();
+
+	for (int i = 0; i < (int) codepoints.cps.size(); i++)
 	{
-		utf8::iterator<std::string::const_iterator> i(text.begin(), text.begin(), text.end());
-		utf8::iterator<std::string::const_iterator> end(text.end(), text.begin(), text.end());
+		uint32 g = codepoints.cps[i];
 
-		while (i != end)
+		if (curcolori + 1 < ncolors && codepoints.colors[curcolori + 1].index == i)
+			curcolor = codepoints.colors[++curcolori].color;
+
+		if (g == '\n')
 		{
-			uint32 g = *i++;
+			if (dx > maxwidth)
+				maxwidth = (int) dx;
+
+			// Wrap newline, but do not print it.
+			dy += floorf(getHeight() * getLineHeight() + 0.5f);
+			dx = offset.x;
+			continue;
+		}
+
+		uint32 cacheid = textureCacheID;
+
+		const Glyph &glyph = findGlyph(g);
+
+		// If findGlyph invalidates the texture cache, re-start the loop.
+		if (cacheid != textureCacheID)
+		{
+			i = 0;
+			maxwidth = 0;
+			dx = offset.x;
+			dy = offset.y;
+			commands.clear();
+			vertices.resize(vertstartsize);
+			prevglyph = 0;
+			curcolori = -1;
+			curcolor = Color(255, 255, 255, 255);
+			continue;
+		}
 
-			if (g == '\n')
+		// Add kerning to the current horizontal offset.
+		dx += getKerning(prevglyph, g);
+
+		if (glyph.texture != 0)
+		{
+			// Copy the vertices and set their colors and relative positions.
+			for (int j = 0; j < 4; j++)
 			{
-				// Wrap newline, but do not print it.
-				dy += floorf(getHeight() * getLineHeight() + 0.5f);
-				dx = 0.0f;
-				continue;
+				vertices.push_back(glyph.vertices[j]);
+				vertices.back().x += dx;
+				vertices.back().y += dy + lineheight;
+				vertices.back().color = curcolor;
 			}
 
-			Glyph *glyph = findGlyph(g);
-
-			if (glyph->texture != 0)
+			// Check if glyph texture has changed since the last iteration.
+			if (commands.empty() || commands.back().texture != glyph.texture)
 			{
-				// Copy the vertices and set their proper relative positions.
-				for (int j = 0; j < 4; j++)
-				{
-					glyphverts.push_back(glyph->vertices[j]);
-					glyphverts.back().x += dx;
-					glyphverts.back().y += dy + lineheight;
-				}
+				// Add a new draw command if the texture has changed.
+				DrawCommand cmd;
+				cmd.startvertex = (int) vertices.size() - 4;
+				cmd.vertexcount = 0;
+				cmd.texture = glyph.texture;
+				commands.push_back(cmd);
+			}
+
+			commands.back().vertexcount += 4;
+		}
+
+		// Advance the x position for the next glyph.
+		dx += glyph.spacing;
+
+		// Account for extra spacing given to space characters.
+		if (g == ' ' && extra_spacing != 0.0f)
+			dx = floorf(dx + extra_spacing);
+
+		prevglyph = g;
+
+	}
+
+	const auto drawsort = [](const DrawCommand &a, const DrawCommand &b) -> bool
+	{
+		// Texture binds are expensive, so we should sort by that first.
+		if (a.texture != b.texture)
+			return a.texture < b.texture;
+		else
+			return a.startvertex < b.startvertex;
+	};
+
+	std::sort(commands.begin(), commands.end(), drawsort);
+
+	if (dx > maxwidth)
+		maxwidth = (int) dx;
+
+	if (info != nullptr)
+	{
+		info->width = maxwidth - offset.x;;
+		info->height = (int) dy + (dx > 0.0f ? floorf(getHeight() * getLineHeight() + 0.5f) : 0) - offset.y;
+	}
+	
+	return commands;
+}
+
+std::vector<Font::DrawCommand> Font::generateVertices(const std::string &text, std::vector<GlyphVertex> &vertices, float extra_spacing, Vector offset, TextInfo *info)
+{
+	ColoredCodepoints codepoints;
+	getCodepointsFromString(text, codepoints.cps);
+	return generateVertices(codepoints, vertices, extra_spacing, offset, info);
+}
+
+std::vector<Font::DrawCommand> Font::generateVerticesFormatted(const ColoredCodepoints &text, float wrap, AlignMode align, std::vector<GlyphVertex> &vertices, TextInfo *info)
+{
+	
+	wrap = std::max(wrap, 0.0f);
+
+	uint32 cacheid = textureCacheID;
+
+	std::vector<DrawCommand> drawcommands;
+	vertices.reserve(text.cps.size() * 4);
+
+	std::vector<int> widths;
+	std::vector<ColoredCodepoints> lines;
 
-				// Check if glyph texture has changed since the last iteration.
-				if (glyphinfolist.size() == 0 || glyphinfolist.back().texture != glyph->texture)
+	getWrap(text, wrap, lines, &widths);
+
+	float y = 0.0f;
+	float maxwidth = 0.0f;
+
+	for (int i = 0; i < (int) lines.size(); i++)
+	{
+		const auto &line = lines[i];
+
+		float width = (float) widths[i];
+		love::Vector offset(0.0f, floorf(y));
+		float extraspacing = 0.0f;
+
+		maxwidth = std::max(width, maxwidth);
+
+		switch (align)
+		{
+		case ALIGN_RIGHT:
+			offset.x = floorf(wrap - width);
+			break;
+		case ALIGN_CENTER:
+			offset.x = floorf((wrap - width) / 2.0f);
+			break;
+		case ALIGN_JUSTIFY:
+		{
+			float numspaces = (float) std::count(line.cps.begin(), line.cps.end(), ' ');
+			if (width < wrap && numspaces >= 1)
+				extraspacing = (wrap - width) / numspaces;
+			else
+				extraspacing = 0.0f;
+			break;
+		}
+		case ALIGN_LEFT:
+		default:
+			break;
+		}
+
+		std::vector<DrawCommand> newcommands = generateVertices(line, vertices, extraspacing, offset);
+
+		if (!newcommands.empty())
+		{
+			auto firstcmd = newcommands.begin();
+
+			// If the first draw command in the new list has the same texture
+			// as the last one in the existing list we're building and its
+			// vertices are in-order, we can combine them (saving a draw call.)
+			if (!drawcommands.empty())
+			{
+				auto prevcmd = drawcommands.back();
+				if (prevcmd.texture == firstcmd->texture && (prevcmd.startvertex + prevcmd.vertexcount) == firstcmd->startvertex)
 				{
-					// keep track of each sub-section of the string whose glyphs use different textures than the previous section
-					GlyphArrayDrawInfo gdrawinfo;
-					gdrawinfo.startvertex = vertexcount;
-					gdrawinfo.vertexcount = 0;
-					gdrawinfo.texture = glyph->texture;
-					glyphinfolist.push_back(gdrawinfo);
+					drawcommands.back().vertexcount += firstcmd->vertexcount;
+					++firstcmd;
 				}
-
-				vertexcount += 4;
-				glyphinfolist.back().vertexcount += 4;
 			}
 
-			// Advance the x position for the next glyph.
-			dx += glyph->spacing;
-
-			// Account for extra spacing given to space characters.
-			if (g == ' ' && extra_spacing != 0.0f)
-				dx = floorf(dx + extra_spacing);
+			// Append the new draw commands to the list we're building.
+			drawcommands.insert(drawcommands.end(), firstcmd, newcommands.end());
 		}
+
+		y += getHeight() * getLineHeight();
 	}
-	catch (utf8::exception &e)
+
+	if (info != nullptr)
 	{
-		throw love::Exception("Decoding error: %s", e.what());
+		info->width = (int) maxwidth;
+		info->height = (int) y;
 	}
 
-	if (vertexcount <= 0 || glyphinfolist.size() == 0)
-		return;
-
-	// Sort glyph draw info list by texture first, and quad position in memory
-	// second (using the struct's < operator).
-	std::sort(glyphinfolist.begin(), glyphinfolist.end());
+	if (cacheid != textureCacheID)
+	{
+		vertices.clear();
+		drawcommands = generateVerticesFormatted(text, wrap, align, vertices);
+	}
 
-	glPushMatrix();
+	return drawcommands;
+}
 
-	Matrix t;
-	t.setTransformation(ceilf(x), ceilf(y), angle, sx, sy, ox, oy, kx, ky);
-	glMultMatrixf((const GLfloat *)t.getElements());
+void Font::drawVertices(const std::vector<DrawCommand> &drawcommands, bool bufferedvertices)
+{
+	// Vertex attribute pointers need to be set before calling this function.
+	// This assumes that the attribute pointers are constant for all vertices.
 
-	glEnableClientState(GL_VERTEX_ARRAY);
-	glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+	int totalverts = 0;
+	for (const DrawCommand &cmd : drawcommands)
+		totalverts = std::max(cmd.startvertex + cmd.vertexcount, totalverts);
 
-	glVertexPointer(2, GL_FLOAT, sizeof(GlyphVertex), (GLvoid *)&glyphverts[0].x);
-	glTexCoordPointer(2, GL_FLOAT, sizeof(GlyphVertex), (GLvoid *)&glyphverts[0].s);
+	if ((size_t) totalverts / 4 > quadIndices.getSize())
+		quadIndices = QuadIndices((size_t) totalverts / 4);
 
 	gl.prepareDraw();
 
-	// We need to draw a new vertex array for every section of the string which
-	// uses a different texture than the previous section.
-	std::vector<GlyphArrayDrawInfo>::const_iterator it;
-	for (it = glyphinfolist.begin(); it != glyphinfolist.end(); ++it)
+	const GLenum gltype = quadIndices.getType();
+	const size_t elemsize = quadIndices.getElementSize();
+
+	// We only get indices from the index buffer if we're also using vertex
+	// buffers, because at least one graphics driver (the one for Kepler nvidia
+	// GPUs in OS X 10.11) fails to render geometry if an index buffer is used
+	// with client-side vertex arrays.
+	if (bufferedvertices)
+		quadIndices.getBuffer()->bind();
+
+	// We need a separate draw call for every section of the text which uses a
+	// different texture than the previous section.
+	for (const DrawCommand &cmd : drawcommands)
 	{
-		gl.bindTexture(it->texture);
-		glDrawArrays(GL_QUADS, it->startvertex, it->vertexcount);
+		GLsizei count = (cmd.vertexcount / 4) * 6;
+		size_t offset = (cmd.startvertex / 4) * 6 * elemsize;
+
+		// TODO: Use glDrawElementsBaseVertex when supported?
+		gl.bindTexture(cmd.texture);
+
+		if (bufferedvertices)
+			gl.drawElements(GL_TRIANGLES, count, gltype, quadIndices.getPointer(offset));
+		else
+			gl.drawElements(GL_TRIANGLES, count, gltype, quadIndices.getIndices(offset));
 	}
 
-	glDisableClientState(GL_TEXTURE_COORD_ARRAY);
-	glDisableClientState(GL_VERTEX_ARRAY);
+	if (bufferedvertices)
+		quadIndices.getBuffer()->unbind();
+}
+
+void Font::printv(const Matrix4 &t, const std::vector<DrawCommand> &drawcommands, const std::vector<GlyphVertex> &vertices)
+{
+	if (vertices.empty() || drawcommands.empty())
+		return;
+
+	OpenGL::TempDebugGroup debuggroup("Font print");
 
-	glPopMatrix();
+	OpenGL::TempTransform transform(gl);
+	transform.get() *= t;
+
+	glVertexAttribPointer(ATTRIB_POS, 2, GL_FLOAT, GL_FALSE, sizeof(GlyphVertex), &vertices[0].x);
+	glVertexAttribPointer(ATTRIB_TEXCOORD, 2, GL_UNSIGNED_SHORT, GL_TRUE, sizeof(GlyphVertex), &vertices[0].s);
+	glVertexAttribPointer(ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(GlyphVertex), &vertices[0].color.r);
+
+	gl.useVertexAttribArrays(ATTRIBFLAG_POS | ATTRIBFLAG_TEXCOORD | ATTRIBFLAG_COLOR);
+
+	drawVertices(drawcommands, false);
+}
+
+void Font::print(const std::vector<ColoredString> &text, float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
+{
+	ColoredCodepoints codepoints;
+	getCodepointsFromString(text, codepoints);
+
+	std::vector<GlyphVertex> vertices;
+	std::vector<DrawCommand> drawcommands = generateVertices(codepoints, vertices);
+
+	Matrix4 t(x, y, angle, sx, sy, ox, oy, kx, ky);
+
+	printv(t, drawcommands, vertices);
+}
+
+void Font::printf(const std::vector<ColoredString> &text, float x, float y, float wrap, AlignMode align, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
+{
+	ColoredCodepoints codepoints;
+	getCodepointsFromString(text, codepoints);
+
+	std::vector<GlyphVertex> vertices;
+	std::vector<DrawCommand> drawcommands = generateVerticesFormatted(codepoints, wrap, align, vertices);
+
+	Matrix4 t(x, y, angle, sx, sy, ox, oy, kx, ky);
+
+	printv(t, drawcommands, vertices);
 }
 
 int Font::getWidth(const std::string &str)
@@ -403,30 +726,33 @@ int Font::getWidth(const std::string &str)
 
 	std::istringstream iss(str);
 	std::string line;
-	Glyph *g;
 	int max_width = 0;
 
 	while (getline(iss, line, '\n'))
 	{
 		int width = 0;
+		uint32 prevglyph = 0;
 		try
 		{
 			utf8::iterator<std::string::const_iterator> i(line.begin(), line.begin(), line.end());
 			utf8::iterator<std::string::const_iterator> end(line.end(), line.begin(), line.end());
+
 			while (i != end)
 			{
 				uint32 c = *i++;
-				g = findGlyph(c);
-				width += static_cast<int>(g->spacing * mSpacing);
+
+				const Glyph &g = findGlyph(c);
+				width += g.spacing + getKerning(prevglyph, c);
+
+				prevglyph = c;
 			}
 		}
-		catch(utf8::exception &e)
+		catch (utf8::exception &e)
 		{
-			throw love::Exception("Decoding error: %s", e.what());
+			throw love::Exception("UTF-8 decoding error: %s", e.what());
 		}
 
-		if (width > max_width)
-			max_width = width;
+		max_width = std::max(max_width, width);
 	}
 
 	return max_width;
@@ -434,105 +760,207 @@ int Font::getWidth(const std::string &str)
 
 int Font::getWidth(char character)
 {
-	Glyph *g = findGlyph(character);
-	return g->spacing;
+	const Glyph &g = findGlyph(character);
+	return g.spacing;
 }
 
-std::vector<std::string> Font::getWrap(const std::string &text, float wrap, int *max_width, std::vector<bool> *wrappedlines)
+void Font::getWrap(const ColoredCodepoints &codepoints, float wraplimit, std::vector<ColoredCodepoints> &lines, std::vector<int> *linewidths)
 {
-	using namespace std;
-	const float width_space = static_cast<float>(getWidth(' '));
-	vector<string> lines_to_draw;
-	int maxw = 0;
-
-	//split text at newlines
-	istringstream iss(text);
-	string line;
-	ostringstream string_builder;
-	while (getline(iss, line, '\n'))
+	// Per-line info.
+	float width = 0.0f;
+	float widthbeforelastspace = 0.0f;
+	float widthoftrailingspace = 0.0f;
+	uint32 prevglyph = 0;
+
+	int lastspaceindex = -1;
+
+	// Keeping the indexed colors "in sync" is a bit tricky, since we split
+	// things up and we might skip some glyphs but we don't want to skip any
+	// color which starts at those indices.
+	Color curcolor(255, 255, 255, 255);
+	bool addcurcolor = false;
+	int curcolori = -1;
+	int endcolori = (int) codepoints.colors.size() - 1;
+
+	// A wrapped line of text.
+	ColoredCodepoints wline;
+
+	int i = 0;
+	while (i < (int) codepoints.cps.size())
 	{
-		// split line into words
-		vector<string> words;
-		istringstream word_iss(line);
-		copy(istream_iterator<string>(word_iss), istream_iterator<string>(),
-			 back_inserter< vector<string> >(words));
-
-		// put words back together until a wrap occurs
-		float width = 0.0f;
-		float oldwidth = 0.0f;
-		string_builder.str("");
-		vector<string>::const_iterator word_iter, wend = words.end();
-		for (word_iter = words.begin(); word_iter != wend; ++word_iter)
+		uint32 c = codepoints.cps[i];
+
+		// Determine the current color before doing anything else, to make sure
+		// it's still applied to future glyphs even if this one is skipped.
+		if (curcolori < endcolori && codepoints.colors[curcolori + 1].index == i)
 		{
-			const string &word = *word_iter;
-			width += getWidth(word);
+			curcolor = codepoints.colors[curcolori + 1].color;
+			curcolori++;
+			addcurcolor = true;
+		}
+
+		// Split text at newlines.
+		if (c == '\n')
+		{
+			lines.push_back(wline);
+
+			// Ignore the width of any trailing spaces, for individual lines.
+			if (linewidths)
+				linewidths->push_back(width - widthoftrailingspace);
+
+			// Make sure the new line keeps any color that was set previously.
+			addcurcolor = true;
+
+			width = widthbeforelastspace = widthoftrailingspace = 0.0f;
+			prevglyph = 0; // Reset kerning information.
+			lastspaceindex = -1;
+			wline.cps.clear();
+			wline.colors.clear();
+			i++;
+
+			continue;
+		}
+
+		const Glyph &g = findGlyph(c);
+		float charwidth = g.spacing + getKerning(prevglyph, c);
+		float newwidth = width + charwidth;
 
-			// on wordwrap, push line to line buffer and clear string builder
-			if (width > wrap && oldwidth > 0)
+		// Wrap the line if it exceeds the wrap limit. Don't wrap yet if we're
+		// processing a newline character, though.
+		if (c != ' ' && newwidth > wraplimit)
+		{
+			// If this is the first character in the line and it exceeds the
+			// limit, skip it completely.
+			if (wline.cps.empty())
+				i++;
+			else if (lastspaceindex != -1)
 			{
-				int realw = (int) width;
-
-				// remove trailing space
-				string tmp = string_builder.str();
-				lines_to_draw.push_back(tmp.substr(0,tmp.size()-1));
-				string_builder.str("");
-				width = static_cast<float>(getWidth(word));
-				realw -= (int) width;
-				if (realw > maxw)
-					maxw = realw;
-
-				// Indicate that this line was automatically wrapped.
-				if (wrappedlines)
-					wrappedlines->push_back(true);
+				// 'Rewind' to the last seen space, if the line has one.
+				// FIXME: This could be more efficient...
+				while (!wline.cps.empty() && wline.cps.back() != ' ')
+					wline.cps.pop_back();
+
+				while (!wline.colors.empty() && wline.colors.back().index >= (int) wline.cps.size())
+					wline.colors.pop_back();
+
+				// Also 'rewind' to the color that the last character is using.
+				for (int colori = curcolori; colori >= 0; colori--)
+				{
+					if (codepoints.colors[colori].index <= lastspaceindex)
+					{
+						curcolor = codepoints.colors[colori].color;
+						curcolori = colori;
+						break;
+					}
+				}
+
+				// Ignore the width of trailing spaces in wrapped lines.
+				width = widthbeforelastspace;
+
+				i = lastspaceindex;
+				i++; // Start the next line after the space.
 			}
-			string_builder << word << " ";
-			width += width_space;
-			oldwidth = width;
+
+			lines.push_back(wline);
+
+			if (linewidths)
+				linewidths->push_back(width);
+
+			addcurcolor = true;
+
+			prevglyph = 0;
+			width = widthbeforelastspace = widthoftrailingspace = 0.0f;
+			wline.cps.clear();
+			wline.colors.clear();
+			lastspaceindex = -1;
+
+			continue;
+		}
+
+		if (prevglyph != ' ' && c == ' ')
+			widthbeforelastspace = width;
+
+		width = newwidth;
+		prevglyph = c;
+
+		if (addcurcolor)
+		{
+			wline.colors.push_back({curcolor, (int) wline.cps.size()});
+			addcurcolor = false;
+		}
+
+		wline.cps.push_back(c);
+
+		// Keep track of the last seen space, so we can "rewind" to it when
+		// wrapping.
+		if (c == ' ')
+		{
+			lastspaceindex = i;
+			widthoftrailingspace += charwidth;
 		}
-		// push last line
-		if (width > maxw)
-			maxw = (int) width;
-		string tmp = string_builder.str();
-		lines_to_draw.push_back(tmp.substr(0,tmp.size()-1));
+		else if (c != '\n')
+			widthoftrailingspace = 0.0f;
 
-		// Indicate that this line was not automatically wrapped.
-		if (wrappedlines)
-			wrappedlines->push_back(false);
+		i++;
 	}
 
-	if (max_width)
-		 *max_width = maxw;
+	// Push the last line.
+	if (!wline.cps.empty())
+	{
+		lines.push_back(wline);
 
-	return lines_to_draw;
+		// Ignore the width of any trailing spaces, for individual lines.
+		if (linewidths)
+			linewidths->push_back(width - widthoftrailingspace);
+	}
 }
 
-void Font::setLineHeight(float height)
+void Font::getWrap(const std::vector<ColoredString> &text, float wraplimit, std::vector<std::string> &lines, std::vector<int> *linewidths)
 {
-	this->lineHeight = height;
-}
+	ColoredCodepoints cps;
+	getCodepointsFromString(text, cps);
 
-float Font::getLineHeight() const
-{
-	return lineHeight;
+	std::vector<ColoredCodepoints> codepointlines;
+	getWrap(cps, wraplimit, codepointlines, linewidths);
+
+	std::string line;
+
+	for (const ColoredCodepoints &codepoints : codepointlines)
+	{
+		line.clear();
+		line.reserve(codepoints.cps.size());
+
+		for (uint32 codepoint : codepoints.cps)
+		{
+			char character[5] = {'\0'};
+			char *end = utf8::unchecked::append(codepoint, character);
+			line.append(character, end - character);
+		}
+
+		lines.push_back(line);
+	}
 }
 
-void Font::setSpacing(float amount)
+void Font::setLineHeight(float height)
 {
-	mSpacing = amount;
+	lineHeight = height;
 }
 
-float Font::getSpacing() const
+float Font::getLineHeight() const
 {
-	return mSpacing;
+	return lineHeight;
 }
 
 void Font::setFilter(const Texture::Filter &f)
 {
+	if (!Texture::validateFilter(f, false))
+		throw love::Exception("Invalid texture filter.");
+
 	filter = f;
 
-	for (auto it = textures.begin(); it != textures.end(); ++it)
+	for (GLuint texture : textures)
 	{
-		gl.bindTexture(*it);
+		gl.bindTexture(texture);
 		gl.setTextureFilter(filter);
 	}
 }
@@ -545,37 +973,33 @@ const Texture::Filter &Font::getFilter()
 bool Font::loadVolatile()
 {
 	createTexture();
+	textureCacheID++;
 	return true;
 }
 
 void Font::unloadVolatile()
 {
 	// nuke everything from orbit
-	std::map<uint32, Glyph *>::iterator it = glyphs.begin();
-	Glyph *g;
-	while (it != glyphs.end())
-	{
-		g = it->second;
-		delete g;
-		glyphs.erase(it++);
-	}
-	std::vector<GLuint>::iterator iter = textures.begin();
-	while (iter != textures.end())
-	{
-		gl.deleteTexture(*iter);
-		iter++;
-	}
+
+	glyphs.clear();
+
+	for (GLuint texture : textures)
+		gl.deleteTexture(texture);
+
 	textures.clear();
+
+	gl.updateTextureMemorySize(textureMemorySize, 0);
+	textureMemorySize = 0;
 }
 
 int Font::getAscent() const
 {
-	return rasterizer->getAscent();
+	return rasterizers[0]->getAscent();
 }
 
 int Font::getDescent() const
 {
-	return rasterizer->getDescent();
+	return rasterizers[0]->getDescent();
 }
 
 float Font::getBaseline() const
@@ -586,14 +1010,81 @@ float Font::getBaseline() const
 
 bool Font::hasGlyph(uint32 glyph) const
 {
-	return rasterizer->hasGlyph(glyph);
+	for (const StrongRef<love::font::Rasterizer> &r : rasterizers)
+	{
+		if (r->hasGlyph(glyph))
+			return true;
+	}
+
+	return false;
 }
 
 bool Font::hasGlyphs(const std::string &text) const
 {
-	return rasterizer->hasGlyphs(text);
+	if (text.size() == 0)
+		return false;
+
+	try
+	{
+		utf8::iterator<std::string::const_iterator> i(text.begin(), text.begin(), text.end());
+		utf8::iterator<std::string::const_iterator> end(text.end(), text.begin(), text.end());
+
+		while (i != end)
+		{
+			uint32 codepoint = *i++;
+
+			if (!hasGlyph(codepoint))
+				return false;
+		}
+	}
+	catch (utf8::exception &e)
+	{
+		throw love::Exception("UTF-8 decoding error: %s", e.what());
+	}
+
+	return true;
 }
 
+void Font::setFallbacks(const std::vector<Font *> &fallbacks)
+{
+	for (const Font *f : fallbacks)
+	{
+		if (f->type != this->type)
+			throw love::Exception("Font fallbacks must be of the same font type.");
+	}
+
+	rasterizers.resize(1);
+
+	// NOTE: this won't invalidate already-rasterized glyphs.
+	for (const Font *f : fallbacks)
+		rasterizers.push_back(f->rasterizers[0]);
+}
+
+uint32 Font::getTextureCacheID() const
+{
+	return textureCacheID;
+}
+
+bool Font::getConstant(const char *in, AlignMode &out)
+{
+	return alignModes.find(in, out);
+}
+
+bool Font::getConstant(AlignMode in, const char  *&out)
+{
+	return alignModes.find(in, out);
+}
+
+StringMap<Font::AlignMode, Font::ALIGN_MAX_ENUM>::Entry Font::alignModeEntries[] =
+{
+	{ "left", ALIGN_LEFT },
+	{ "right", ALIGN_RIGHT },
+	{ "center", ALIGN_CENTER },
+	{ "justify", ALIGN_JUSTIFY },
+};
+
+StringMap<Font::AlignMode, Font::ALIGN_MAX_ENUM> Font::alignModes(Font::alignModeEntries, sizeof(Font::alignModeEntries));
+
 } // opengl
 } // graphics
 } // love
diff --git a/src/modules/graphics/opengl/Font.h b/src/modules/graphics/opengl/Font.h
index fee2774..f457f48 100644
--- a/src/modules/graphics/opengl/Font.h
+++ b/src/modules/graphics/opengl/Font.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -22,15 +22,20 @@
 #define LOVE_GRAPHICS_OPENGL_FONT_H
 
 // STD
-#include <map>
+#include <unordered_map>
 #include <string>
 #include <vector>
 
 // LOVE
+#include "common/config.h"
 #include "common/Object.h"
+#include "common/Matrix.h"
+#include "common/Vector.h"
+
 #include "font/Rasterizer.h"
 #include "graphics/Texture.h"
 #include "graphics/Volatile.h"
+#include "GLBuffer.h"
 
 #include "OpenGL.h"
 
@@ -45,17 +50,76 @@ class Font : public Object, public Volatile
 {
 public:
 
+	typedef std::vector<uint32> Codepoints;
+
+	enum AlignMode
+	{
+		ALIGN_LEFT,
+		ALIGN_CENTER,
+		ALIGN_RIGHT,
+		ALIGN_JUSTIFY,
+		ALIGN_MAX_ENUM
+	};
+
+	struct ColoredString
+	{
+		std::string str;
+		Color color;
+	};
+
+	struct IndexedColor
+	{
+		Color color;
+		int index;
+	};
+
+	struct ColoredCodepoints
+	{
+		std::vector<uint32> cps;
+		std::vector<IndexedColor> colors;
+	};
+
+	struct GlyphVertex
+	{
+		float  x, y;
+		uint16 s, t;
+		Color  color;
+	};
+
+	struct TextInfo
+	{
+		int width;
+		int height;
+	};
+
+	// Used to determine when to change textures in the generated vertex array.
+	struct DrawCommand
+	{
+		GLuint texture;
+		int startvertex;
+		int vertexcount;
+	};
+
 	Font(love::font::Rasterizer *r, const Texture::Filter &filter = Texture::getDefaultFilter());
 
 	virtual ~Font();
 
+	std::vector<DrawCommand> generateVertices(const ColoredCodepoints &codepoints, std::vector<GlyphVertex> &vertices, float extra_spacing = 0.0f, Vector offset = {}, TextInfo *info = nullptr);
+	std::vector<DrawCommand> generateVertices(const std::string &text, std::vector<GlyphVertex> &vertices, float extra_spacing = 0.0f, Vector offset = Vector(), TextInfo *info = nullptr);
+
+	std::vector<DrawCommand> generateVerticesFormatted(const ColoredCodepoints &text, float wrap, AlignMode align, std::vector<GlyphVertex> &vertices, TextInfo *info = nullptr);
+
+	void drawVertices(const std::vector<DrawCommand> &drawcommands, bool bufferedvertices);
+
+	static void getCodepointsFromString(const std::string &str, Codepoints &codepoints);
+	static void getCodepointsFromString(const std::vector<ColoredString> &strs, ColoredCodepoints &codepoints);
+
 	/**
 	 * Prints the text at the designated position with rotation and scaling.
 	 *
 	 * @param text A string.
 	 * @param x The x-coordinate.
 	 * @param y The y-coordinate.
-	 * @param extra_spacing Additional spacing added to spaces (" ").
 	 * @param angle The amount of rotation.
 	 * @param sx Scale along the x axis.
 	 * @param sy Scale along the y axis.
@@ -64,7 +128,9 @@ public:
 	 * @param kx Shear along the x axis.
 	 * @param ky Shear along the y axis.
 	 **/
-	void print(const std::string &text, float x, float y, float extra_spacing = 0.0f, float angle = 0.0f, float sx = 1.0f, float sy = 1.0f, float ox = 0.0f, float oy = 0.0f, float kx = 0.0f, float ky = 0.0f);
+	void print(const std::vector<ColoredString> &text, float x, float y, float angle = 0.0f, float sx = 1.0f, float sy = 1.0f, float ox = 0.0f, float oy = 0.0f, float kx = 0.0f, float ky = 0.0f);
+
+	void printf(const std::vector<ColoredString> &text, float x, float y, float wrap, AlignMode align, float angle = 0.0f, float sx = 1.0f, float sy = 1.0f, float ox = 0.0f, float oy = 0.0f, float kx = 0.0f, float ky = 0.0f);
 
 	/**
 	 * Returns the height of the font.
@@ -90,13 +156,12 @@ public:
 	 * and optionally the number of lines
 	 *
 	 * @param text The input text
-	 * @param wrap The number of pixels to wrap at
+	 * @param wraplimit The number of pixels to wrap at
 	 * @param max_width Optional output of the maximum width
-	 * @param wrapped_lines Optional output indicating which lines were
-	 *        auto-wrapped. Indices correspond to indices of the returned value.
 	 * Returns a vector with the lines.
 	 **/
-	std::vector<std::string> getWrap(const std::string &text, float wrap, int *max_width = 0, std::vector<bool> *wrapped_lines = 0);
+	void getWrap(const std::vector<ColoredString> &text, float wraplimit, std::vector<std::string> &lines, std::vector<int> *line_widths = nullptr);
+	void getWrap(const ColoredCodepoints &codepoints, float wraplimit, std::vector<ColoredCodepoints> &lines, std::vector<int> *line_widths = nullptr);
 
 	/**
 	 * Sets the line height (which should be a number to multiply the font size by,
@@ -110,19 +175,6 @@ public:
 	 **/
 	float getLineHeight() const;
 
-	/**
-	 * Sets the spacing modifier (changes the spacing between the characters the
-	 * same way that the line height does [multiplication]).
-	 * Note: The spacing must be set BEFORE the font is loaded to have any effect.
-	 * @param amount The amount of modification.
-	 **/
-	void setSpacing(float amount);
-
-	/**
-	 * Returns the spacing modifier.
-	 **/
-	float getSpacing() const;
-
 	void setFilter(const Texture::Filter &f);
 	const Texture::Filter &getFilter();
 
@@ -138,21 +190,24 @@ public:
 	bool hasGlyph(uint32 glyph) const;
 	bool hasGlyphs(const std::string &text) const;
 
+	void setFallbacks(const std::vector<Font *> &fallbacks);
+
+	uint32 getTextureCacheID() const;
+
+	static bool getConstant(const char *in, AlignMode &out);
+	static bool getConstant(AlignMode in, const char *&out);
+
+	static int fontCount;
+
 private:
 
 	enum FontType
 	{
-		FONT_TRUETYPE = 1,
+		FONT_TRUETYPE,
 		FONT_IMAGE,
 		FONT_UNKNOWN
 	};
 
-	struct GlyphVertex
-	{
-		float x, y;
-		float s, t;
-	};
-
 	struct Glyph
 	{
 		GLuint texture;
@@ -160,36 +215,26 @@ private:
 		GlyphVertex vertices[4];
 	};
 
-	// used to determine when to change textures in the vertex array generated when printing text
-	struct GlyphArrayDrawInfo
+	struct TextureSize
 	{
-		GLuint texture;
-		int startvertex;
-		int vertexcount;
-
-		// used when sorting with std::sort
-		// sorts by texture first (binding textures is expensive) and relative position in memory second
-		bool operator < (const GlyphArrayDrawInfo &other) const
-		{
-			if (texture != other.texture)
-				return texture < other.texture;
-			else
-				return startvertex < other.startvertex;
-		}
+		int width;
+		int height;
 	};
 
-	bool initializeTexture(GLenum format);
+	TextureSize getNextTextureSize() const;
+	GLenum getTextureFormat(FontType fontType, GLenum *internalformat = nullptr) const;
 	void createTexture();
-	Glyph *addGlyph(uint32 glyph);
-	Glyph *findGlyph(uint32 glyph);
+	love::font::GlyphData *getRasterizerGlyphData(uint32 glyph);
+	const Glyph &addGlyph(uint32 glyph);
+	const Glyph &findGlyph(uint32 glyph);
+	float getKerning(uint32 leftglyph, uint32 rightglyph);
+	void printv(const Matrix4 &t, const std::vector<DrawCommand> &drawcommands, const std::vector<GlyphVertex> &vertices);
 
-	love::font::Rasterizer *rasterizer;
+	std::vector<StrongRef<love::font::Rasterizer>> rasterizers;
 
 	int height;
 	float lineHeight;
-	float mSpacing; // modifies the spacing by multiplying it with this value
 
-	int textureSizeIndex;
 	int textureWidth;
 	int textureHeight;
 
@@ -197,7 +242,10 @@ private:
 	std::vector<GLuint> textures;
 
 	// maps glyphs to glyph texture information
-	std::map<uint32, Glyph *> glyphs;
+	std::unordered_map<uint32, Glyph> glyphs;
+
+	// map of left/right glyph pairs to horizontal kerning.
+	std::unordered_map<uint64, float> kerning;
 
 	FontType type;
 	Texture::Filter filter;
@@ -207,15 +255,22 @@ private:
 
 	bool useSpacesAsTab;
 
-	static const int NUM_TEXTURE_SIZES = 7;
-	static const int TEXTURE_WIDTHS[NUM_TEXTURE_SIZES];
-	static const int TEXTURE_HEIGHTS[NUM_TEXTURE_SIZES];
+	// Index buffer used for drawing quads with GL_TRIANGLES.
+	QuadIndices quadIndices;
+
+	// ID which is incremented when the texture cache is invalidated.
+	uint32 textureCacheID;
+
+	size_t textureMemorySize;
 
 	static const int TEXTURE_PADDING = 1;
 
 	// This will be used if the Rasterizer doesn't have a tab character itself.
 	static const int SPACES_PER_TAB = 4;
 
+	static StringMap<AlignMode, ALIGN_MAX_ENUM>::Entry alignModeEntries[];
+	static StringMap<AlignMode, ALIGN_MAX_ENUM> alignModes;
+
 }; // Font
 
 } // opengl
diff --git a/src/modules/graphics/opengl/GLBuffer.cpp b/src/modules/graphics/opengl/GLBuffer.cpp
new file mode 100644
index 0000000..8c7c482
--- /dev/null
+++ b/src/modules/graphics/opengl/GLBuffer.cpp
@@ -0,0 +1,403 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#include "GLBuffer.h"
+
+#include "common/Exception.h"
+
+#include <cstdlib>
+#include <cstring>
+#include <algorithm>
+#include <limits>
+
+namespace love
+{
+namespace graphics
+{
+namespace opengl
+{
+
+GLBuffer::GLBuffer(size_t size, const void *data, GLenum target, GLenum usage, uint32 mapflags)
+	: is_bound(false)
+	, is_mapped(false)
+	, size(size)
+	, target(target)
+	, usage(usage)
+	, vbo(0)
+	, memory_map(nullptr)
+	, modified_offset(0)
+	, modified_size(0)
+	, map_flags(mapflags)
+{
+	try
+	{
+		memory_map = new char[size];
+	}
+	catch (std::bad_alloc &)
+	{
+		throw love::Exception("Out of memory.");
+	}
+
+	if (data != nullptr)
+		memcpy(memory_map, data, size);
+
+	if (!load(data != nullptr))
+	{
+		delete[] memory_map;
+		throw love::Exception("Could not load vertex buffer (out of VRAM?)");
+	}
+}
+
+GLBuffer::~GLBuffer()
+{
+	if (vbo != 0)
+		unload();
+
+	delete[] memory_map;
+}
+
+void *GLBuffer::map()
+{
+	if (is_mapped)
+		return memory_map;
+
+	is_mapped = true;
+
+	modified_offset = 0;
+	modified_size = 0;
+
+	return memory_map;
+}
+
+void GLBuffer::unmapStatic(size_t offset, size_t size)
+{
+	if (size == 0)
+		return;
+
+	// Upload the mapped data to the buffer.
+	glBufferSubData(getTarget(), (GLintptr) offset, (GLsizeiptr) size, memory_map + offset);
+}
+
+void GLBuffer::unmapStream()
+{
+	// "orphan" current buffer to avoid implicit synchronisation on the GPU:
+	// http://www.seas.upenn.edu/~pcozzi/OpenGLInsights/OpenGLInsights-AsynchronousBufferTransfers.pdf
+	glBufferData(getTarget(), (GLsizeiptr) getSize(), nullptr,    getUsage());
+	glBufferData(getTarget(), (GLsizeiptr) getSize(), memory_map, getUsage());
+}
+
+void GLBuffer::unmap()
+{
+	if (!is_mapped)
+		return;
+
+	if ((map_flags & MAP_EXPLICIT_RANGE_MODIFY) != 0)
+	{
+		modified_offset = std::min(modified_offset, getSize() - 1);
+		modified_size = std::min(modified_size, getSize() - modified_offset);
+	}
+	else
+	{
+		modified_offset = 0;
+		modified_size = getSize();
+	}
+
+	// VBO::bind is a no-op when the VBO is mapped, so we have to make sure it's
+	// bound here.
+	if (!is_bound)
+	{
+		glBindBuffer(getTarget(), vbo);
+		is_bound = true;
+	}
+
+	if (modified_size > 0)
+	{
+		switch (getUsage())
+		{
+		case GL_STATIC_DRAW:
+			unmapStatic(modified_offset, modified_size);
+			break;
+		case GL_STREAM_DRAW:
+			unmapStream();
+			break;
+		case GL_DYNAMIC_DRAW:
+		default:
+			// It's probably more efficient to treat it like a streaming buffer if
+			// at least a third of its contents have been modified during the map().
+			if (modified_size >= getSize() / 3)
+				unmapStream();
+			else
+				unmapStatic(modified_offset, modified_size);
+			break;
+		}
+	}
+
+	modified_offset = 0;
+	modified_size = 0;
+
+	is_mapped = false;
+}
+
+void GLBuffer::setMappedRangeModified(size_t offset, size_t modifiedsize)
+{
+	if (!is_mapped || !(map_flags & MAP_EXPLICIT_RANGE_MODIFY))
+		return;
+
+	// We're being conservative right now by internally marking the whole range
+	// from the start of section a to the end of section b as modified if both
+	// a and b are marked as modified.
+
+	size_t old_range_end = modified_offset + modified_size;
+	modified_offset = std::min(modified_offset, offset);
+
+	size_t new_range_end = std::max(offset + modifiedsize, old_range_end);
+	modified_size = new_range_end - modified_offset;
+}
+
+void GLBuffer::bind()
+{
+	if (!is_mapped)
+	{
+		glBindBuffer(getTarget(), vbo);
+		is_bound = true;
+	}
+}
+
+void GLBuffer::unbind()
+{
+	if (is_bound)
+		glBindBuffer(getTarget(), 0);
+
+	is_bound = false;
+}
+
+void GLBuffer::fill(size_t offset, size_t size, const void *data)
+{
+	memcpy(memory_map + offset, data, size);
+
+	if (is_mapped)
+		setMappedRangeModified(offset, size);
+	else
+		glBufferSubData(getTarget(), (GLintptr) offset, (GLsizeiptr) size, data);
+}
+
+const void *GLBuffer::getPointer(size_t offset) const
+{
+	return BUFFER_OFFSET(offset);
+}
+
+bool GLBuffer::loadVolatile()
+{
+	return load(true);
+}
+
+void GLBuffer::unloadVolatile()
+{
+	unload();
+}
+
+bool GLBuffer::load(bool restore)
+{
+	glGenBuffers(1, &vbo);
+
+	GLBuffer::Bind bind(*this);
+
+	while (glGetError() != GL_NO_ERROR)
+		/* Clear the error buffer. */;
+
+	// Copy the old buffer only if 'restore' was requested.
+	const GLvoid *src = restore ? memory_map : nullptr;
+
+	// Note that if 'src' is '0', no data will be copied.
+	glBufferData(getTarget(), (GLsizeiptr) getSize(), src, getUsage());
+
+	return (glGetError() == GL_NO_ERROR);
+}
+
+void GLBuffer::unload()
+{
+	is_mapped = false;
+
+	glDeleteBuffers(1, &vbo);
+	vbo = 0;
+}
+
+
+// QuadIndices
+
+size_t QuadIndices::maxSize = 0;
+size_t QuadIndices::elementSize = 0;
+size_t QuadIndices::objectCount = 0;
+
+GLBuffer *QuadIndices::indexBuffer = nullptr;
+char *QuadIndices::indices = nullptr;
+
+QuadIndices::QuadIndices(size_t size)
+	: size(size)
+{
+	// The upper limit is the maximum of GLuint divided by six (the number
+	// of indices per size) and divided by the size of GLuint. This guarantees
+	// no overflows when calculating the array size in bytes.
+	if (size == 0 || size > ((GLuint) -1) / 6 / sizeof(GLuint))
+		throw love::Exception("Invalid number of quads.");
+
+	// Create a new / larger buffer if needed.
+	if (indexBuffer == nullptr || size > maxSize)
+	{
+		GLBuffer *newbuffer = nullptr;
+		char *newindices = nullptr;
+
+		// Depending on the size, a switch to int and more memory is needed.
+		GLenum targettype = getType(size);
+		size_t elemsize = (targettype == GL_UNSIGNED_SHORT) ? sizeof(GLushort) : sizeof(GLuint);
+
+		size_t buffersize = elemsize * 6 * size;
+
+		// Create may throw out-of-memory exceptions.
+		// QuadIndices will propagate the exception and keep the old GLBuffer.
+		try
+		{
+			newbuffer = new GLBuffer(buffersize, nullptr, GL_ELEMENT_ARRAY_BUFFER, GL_STATIC_DRAW);
+			newindices = new char[buffersize];
+		}
+		catch (std::bad_alloc &)
+		{
+			delete newbuffer;
+			delete[] newindices;
+			throw love::Exception("Out of memory.");
+		}
+
+		// Allocation of the new GLBuffer succeeded.
+		// The old GLBuffer can now be deleted.
+		delete indexBuffer;
+		indexBuffer = newbuffer;
+
+		delete[] indices;
+		indices = newindices;
+
+		maxSize = size;
+		elementSize = elemsize;
+
+		switch (targettype)
+		{
+		case GL_UNSIGNED_SHORT:
+			fill<GLushort>();
+			break;
+		case GL_UNSIGNED_INT:
+			fill<GLuint>();
+			break;
+		}
+	}
+
+	objectCount++;
+}
+
+QuadIndices::QuadIndices(const QuadIndices &other)
+	: size(other.size)
+{
+	objectCount++;
+}
+
+QuadIndices &QuadIndices::operator = (const QuadIndices &other)
+{
+	size = other.size;
+	return *this;
+}
+
+QuadIndices::~QuadIndices()
+{
+	--objectCount;
+
+	// Delete the buffer if we were the last living QuadIndices object.
+	if (objectCount <= 0)
+	{
+		delete indexBuffer;
+		indexBuffer = nullptr;
+
+		delete[] indices;
+		indices = nullptr;
+	}
+}
+
+size_t QuadIndices::getSize() const
+{
+	return size;
+}
+
+size_t QuadIndices::getIndexCount(size_t elements) const
+{
+	return elements * 6;
+}
+
+GLenum QuadIndices::getType(size_t s) const
+{
+	// Calculates if unsigned short is big enough to hold all the vertex indices.
+	static const GLenum types[] = {GL_UNSIGNED_SHORT, GL_UNSIGNED_INT};
+	return types[s * 4 > std::numeric_limits<GLushort>::max()];
+	// if buffer-size > max(GLushort) then GL_UNSIGNED_INT else GL_UNSIGNED_SHORT
+}
+
+size_t QuadIndices::getElementSize()
+{
+	return elementSize;
+}
+
+GLBuffer *QuadIndices::getBuffer() const
+{
+	return indexBuffer;
+}
+
+const void *QuadIndices::getPointer(size_t offset) const
+{
+	return indexBuffer->getPointer(offset);
+}
+
+const void *QuadIndices::getIndices(size_t offset) const
+{
+	return indices + offset;
+}
+
+template <typename T>
+void QuadIndices::fill()
+{
+	T *inds = (T *) indices;
+
+	// 0----2
+	// |  / |
+	// | /  |
+	// 1----3
+	for (size_t i = 0; i < maxSize; ++i)
+	{
+		inds[i*6+0] = T(i * 4 + 0);
+		inds[i*6+1] = T(i * 4 + 1);
+		inds[i*6+2] = T(i * 4 + 2);
+
+		inds[i*6+3] = T(i * 4 + 2);
+		inds[i*6+4] = T(i * 4 + 1);
+		inds[i*6+5] = T(i * 4 + 3);
+	}
+
+	GLBuffer::Bind bind(*indexBuffer);
+	indexBuffer->fill(0, indexBuffer->getSize(), indices);
+}
+
+} // opengl
+} // graphics
+} // love
diff --git a/src/modules/graphics/opengl/GLBuffer.h b/src/modules/graphics/opengl/GLBuffer.h
new file mode 100644
index 0000000..de32016
--- /dev/null
+++ b/src/modules/graphics/opengl/GLBuffer.h
@@ -0,0 +1,432 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+
+#ifndef LOVE_GRAPHICS_OPENGL_GL_BUFFER_H
+#define LOVE_GRAPHICS_OPENGL_GL_BUFFER_H
+
+// LOVE
+#include "common/config.h"
+#include "graphics/Volatile.h"
+
+// OpenGL
+#include "OpenGL.h"
+
+// C
+#include <stddef.h>
+
+namespace love
+{
+namespace graphics
+{
+namespace opengl
+{
+
+/**
+ * GLBuffer is a thin abstraction over OpenGL's Buffer Objects.
+ * The class is meant for internal use.
+ */
+class GLBuffer : public Volatile
+{
+public:
+
+	enum MapFlags
+	{
+		MAP_EXPLICIT_RANGE_MODIFY = 0x01, // see setMappedRangeModified.
+	};
+
+	/**
+	 * Constructor.
+	 *
+	 * @param size The size of the GLBuffer in bytes.
+	 * @param target The target GLBuffer object, e.g. GL_ARRAY_BUFFER.
+	 * @param usage Usage hint, e.g. GL_DYNAMIC_DRAW.
+	 */
+	GLBuffer(size_t size, const void *data, GLenum target, GLenum usage, uint32 mapflags = 0);
+
+	/**
+	 * Destructor.
+	 */
+	virtual ~GLBuffer();
+
+	/**
+	 * Get the size of the GLBuffer, in bytes.
+	 *
+	 * @return The size of the GLBuffer.
+	 */
+	size_t getSize() const
+	{
+		return size;
+	}
+
+	/**
+	 * Get the target buffer object.
+	 *
+	 * @return The target buffer object, e.g. GL_ARRAY_BUFFER.
+	 */
+	GLenum getTarget() const
+	{
+		return target;
+	}
+
+	/**
+	 * Get the usage hint for this GLBuffer.
+	 *
+	 * @return The usage hint, e.g. GL_DYNAMIC_DRAW.
+	 */
+	GLenum getUsage() const
+	{
+		return usage;
+	}
+
+	bool isBound() const
+	{
+		return is_bound;
+	}
+
+	bool isMapped() const
+	{
+		return is_mapped;
+	}
+
+	/**
+	 * Map the GLBuffer to client memory.
+	 *
+	 * This can be faster for large changes to the buffer. For smaller
+	 * changes, see fill().
+	 *
+	 * The GLBuffer must be bound to use this function.
+	 *
+	 * @return A pointer to memory which represents the buffer.
+	 */
+	void *map();
+
+	/**
+	 * Unmap a previously mapped GLBuffer. The buffer must be unmapped
+	 * when used to draw elements.
+	 *
+	 * The GLBuffer must be bound to use this function.
+	 */
+	void unmap();
+
+	/**
+	 * Marks a range of mapped data as modified.
+	 * NOTE: GLBuffer::fill calls this internally for you.
+	 **/
+	void setMappedRangeModified(size_t offset, size_t size);
+
+	/**
+	 * Bind the GLBuffer to its specified target.
+	 * (GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, etc).
+	 */
+	void bind();
+
+	/**
+	 * Unbind a prevously bound GLBuffer.
+	 */
+	void unbind();
+
+	/**
+	 * Fill a portion of the buffer with data and marks the range as modified.
+	 *
+	 * The GLBuffer must be bound to use this function.
+	 *
+	 * @param offset The offset in the GLBuffer to store the data.
+	 * @param size The size of the incoming data.
+	 * @param data Pointer to memory to copy data from.
+	 */
+	void fill(size_t offset, size_t size, const void *data);
+
+	/**
+	 * Get a pointer which represents the specified byte offset.
+	 *
+	 * @param offset The byte offset. (0 is first byte).
+	 * @return A pointer which represents the offset.
+	 */
+	const void *getPointer(size_t offset) const;
+
+	uint32 getMapFlags() const
+	{
+		return map_flags;
+	}
+
+	// Implements Volatile.
+	bool loadVolatile() override;
+	void unloadVolatile() override;
+
+	/**
+	 * This helper class can bind a GLBuffer temporarily, and
+	 * automatically un-bind when it's destroyed.
+	 */
+	class Bind
+	{
+	public:
+
+		/**
+		 * Bind a GLBuffer.
+		 */
+		Bind(GLBuffer &buf)
+			: buf(buf)
+		{
+			buf.bind();
+		}
+
+		/**
+		 * Unbinds a GLBuffer.
+		 */
+		~Bind()
+		{
+			buf.unbind();
+		}
+
+	private:
+
+		// GLBuffer to work on.
+		GLBuffer &buf;
+
+	}; // Bind
+
+	class Mapper
+	{
+	public:
+
+		/**
+		 * Memory-maps a GLBuffer.
+		 */
+		Mapper(GLBuffer &buffer)
+			: buf(buffer)
+		{
+			elems = buf.map();
+		}
+
+		/**
+		 * unmaps the buffer
+		 */
+		~Mapper()
+		{
+			buf.unmap();
+		}
+
+		/**
+		 * Get pointer to memory mapped region
+		 */
+		void *get()
+		{
+			return elems;
+		}
+
+	private:
+
+		GLBuffer &buf;
+		void *elems;
+
+	}; // Mapper
+
+private:
+
+	/**
+	 * Creates the VBO, and optionally restores data we saved earlier.
+	 *
+	 * @param restore True to restore data previously saved with 'unload'.
+	 * @return True on success, false otherwise.
+	 */
+	bool load(bool restore);
+	void unload();
+
+	void unmapStatic(size_t offset, size_t size);
+	void unmapStream();
+
+	// Whether the buffer is currently bound.
+	bool is_bound;
+
+	// Whether the buffer is currently mapped to main memory.
+	bool is_mapped;
+
+	// The size of the buffer, in bytes.
+	size_t size;
+
+	// The target buffer object. (GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER).
+	GLenum target;
+
+	// Usage hint. GL_[DYNAMIC, STATIC, STREAM]_DRAW.
+	GLenum usage;
+
+	// The VBO identifier. Assigned by OpenGL.
+	GLuint vbo;
+
+	// A pointer to mapped memory.
+	char *memory_map;
+
+	size_t modified_offset;
+	size_t modified_size;
+
+	uint32 map_flags;
+
+}; // GLBuffer
+
+
+/**
+ * QuadIndices manages one shared GLBuffer that stores the indices for an
+ * element array. Vertex arrays using the vertex structure (or anything else
+ * that can use the pattern below) can request a size and use it for the
+ * drawElements call.
+ *
+ *  indices[i*6 + 0] = i*4 + 0;
+ *  indices[i*6 + 1] = i*4 + 1;
+ *  indices[i*6 + 2] = i*4 + 2;
+ *
+ *  indices[i*6 + 3] = i*4 + 2;
+ *  indices[i*6 + 4] = i*4 + 1;
+ *  indices[i*6 + 5] = i*4 + 3;
+ *
+ * There will always be a large enough GLBuffer around until all
+ * QuadIndices instances have been deleted.
+ *
+ * Q: Why have something like QuadIndices?
+ * A: The indices for the SpriteBatch do not change, only the array size
+ * varies. Using one GLBuffer for all element arrays removes this
+ * duplicated data and saves some memory.
+ */
+class QuadIndices
+{
+public:
+	/**
+	 * Adds an entry to the list of sizes and resizes the GLBuffer
+	 * if needed. A size of 1 allocates a group of 6 indices for 4 vertices
+	 * creating 1 face.
+	 *
+	 * @param size The requested size in groups of 6 indices.
+	 */
+	QuadIndices(size_t size);
+
+	QuadIndices(const QuadIndices &other);
+	QuadIndices &operator = (const QuadIndices &other);
+
+	/**
+	 * Removes an entry from the list of sizes and resizes the GLBuffer
+	 * if needed.
+	 */
+	~QuadIndices();
+
+	/**
+	 * Returns the number of index groups.
+	 * This can be used for getIndexCount to get the full count of indices.
+	 *
+	 * @return The number of index groups.
+	 */
+	size_t getSize() const;
+
+	/**
+	 * Returns the number of indices that the passed element count will have.
+	 * Use QuadIndices::getSize to get the full index count for that
+	 * QuadIndices instance.
+	 *
+	 * @param elements The number of elements to calculate the index count for.
+	 * @return The index count.
+	 */
+	size_t getIndexCount(size_t elements) const;
+
+	/**
+	 * Returns the integer type of the element array.
+	 * If an optional nonzero size argument is passed, the function returns
+	 * the integer type of the element array of that size.
+	 *
+	 * @param s The size of the array to calculated the integer type of.
+	 * @return The element array integer type.
+	 */
+	GLenum getType(size_t s) const;
+	inline GLenum getType() const
+	{
+		return getType(maxSize);
+	}
+
+	/**
+	 * Returns the size in bytes of an element in the element array.
+	 * Can be used with getPointer to calculate an offset into the array based
+	 * on a number of elements.
+	 *
+	 * @return The size of an element in bytes.
+	 **/
+	size_t getElementSize();
+
+	/**
+	 * Returns the pointer to the GLBuffer.
+	 * The pointer will change if a new size request or removal causes
+	 * a GLBuffer resize. It is recommended to retrieve the pointer
+	 * value directly before the drawing call.
+	 *
+	 * @return The pointer to the GLBuffer.
+	 */
+	GLBuffer *getBuffer() const;
+
+	/**
+	 * Returns a pointer which represents the specified byte offset.
+	 *
+	 * @param offset The offset in bytes.
+	 * @return A pointer which represents the offset.
+	 */
+	const void *getPointer(size_t offset) const;
+
+	/**
+	 * Returns a direct pointer to the index data.
+	 *
+	 * At least one graphics driver (the one for Kepler nvidia GPUs in OS X)
+	 * fails to render geometry if the vertex data was a direct CPU pointer but
+	 * the index data came from an Index Buffer.
+	 * So the direct pointer to the index buffer should be used instead of the
+	 * index buffer when rendering using client-side vertex arrays.
+	 *
+	 * @param offset An offset in bytes into the index data.
+	 * @return A direct pointer to the index data at the specified offset.
+	 **/
+	const void *getIndices(size_t offset) const;
+
+private:
+
+	/**
+	 * Adds all indices to the array with the type T.
+	 * There are no checks for the correct types or overflows. The calling
+	 * function should check for that.
+	 */
+	template <typename T> void fill();
+
+	// The size of the array requested by this instance.
+	size_t size;
+
+	// The size in bytes of an element in the element array.
+	static size_t elementSize;
+
+	// The current GLBuffer size. 0 means no GLBuffer.
+	static size_t maxSize;
+
+	static size_t objectCount;
+
+	// The GLBuffer for the element array. Can be null.
+	static GLBuffer *indexBuffer;
+
+	// The array of indices that will also be stored in the index buffer.
+	static char *indices;
+};
+
+} // opengl
+} // graphics
+} // love
+
+#endif // LOVE_GRAPHICS_OPENGL_GL_BUFFER_H
diff --git a/src/modules/graphics/opengl/GLee.c b/src/modules/graphics/opengl/GLee.c
deleted file mode 100644
index 01f6279..0000000
--- a/src/modules/graphics/opengl/GLee.c
+++ /dev/null
@@ -1,25454 +0,0 @@
-/***************************************************************************
-*
-* GLee.c
-* GLee (OpenGL Easy Extension library)        
-* Version : 5.5
-*
-* Copyright (c)2011  Ben Woodhouse  All rights reserved.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are 
-* met:
-* 1. Redistributions of source code must retain the above copyright
-* notice, this list of conditions and the following disclaimer as
-* the first lines of this file unmodified.
-* 2. Redistributions in binary form must reproduce the above copyright
-* notice, this list of conditions and the following disclaimer in the
-* documentation and/or other materials provided with the distribution.
-*
-* THIS SOFTWARE IS PROVIDED BY BEN WOODHOUSE ``AS IS'' AND ANY EXPRESS OR
-* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
-* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
-* IN NO EVENT SHALL BEN WOODHOUSE BE LIABLE FOR ANY DIRECT, INDIRECT,
-* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
-* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
-* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-* Web: http://elf-stone.com/glee.php
-*
-* [This file was automatically generated by GLeeGen 7.0
-*
-***************************************************************************/
-
-#ifdef _MSC_VER
-	#pragma optimize( "g", off )
-#endif
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include "GLee.h"
-
-#if defined(__APPLE__) || defined(__APPLE_CC__)
-#define GLEE_USE_SDL
-#ifdef GLEE_USE_SDL
-	#include <SDL2/SDL_video.h>
-#else
-	#include <CoreFoundation/CFBundle.h>
-#endif
-#endif
-
-typedef GLuint(*GLEE_LINK_FUNCTION)(void);
-
-GLboolean __GLeeInited=GL_FALSE;
-
-#ifndef _WIN32
-	#define __stdcall  /* nothing */
-#endif 
-
-#ifdef _MSC_VER
-    #define snprintf sprintf_s
-    #define strdup _strdup
-#endif
-
-GLEE_FUNC __GLeeGetProcAddress(const char *extname)
-{
-#ifdef _WIN32
-    return (GLEE_FUNC)wglGetProcAddress(extname);
-#elif defined(__APPLE__) || defined(__APPLE_CC__)
-#if defined(GLEE_USE_SDL)
-	return SDL_GL_GetProcAddress(extname);
-#else
-    CFBundleRef bundle;
-    CFURLRef bundleURL = CFURLCreateWithFileSystemPath(kCFAllocatorDefault, CFSTR("/System/Library/Frameworks/OpenGL.framework"), kCFURLPOSIXPathStyle, true);
-
-    CFStringRef functionName = CFStringCreateWithCString(kCFAllocatorDefault, extname, kCFStringEncodingASCII);
-
-    GLEE_FUNC function;
-
-    bundle = CFBundleCreate(kCFAllocatorDefault, bundleURL);
-
-    if (bundle == NULL)
-    {
-        CFRelease(bundleURL);
-        CFRelease(functionName);
-        return NULL;
-    }
-
-    function = CFBundleGetFunctionPointerForName(bundle, functionName);
-
-    CFRelease(bundleURL);
-    CFRelease(functionName);
-    CFRelease(bundle);
-
-    return function;
-#endif
-#else
-    return (GLEE_FUNC)glXGetProcAddressARB((const GLubyte *)extname);
-#endif
-}
-
-
-
-
-/* Extension querying variables */
-
-GLboolean _GLEE_VERSION_1_2 = GL_FALSE;
-GLboolean _GLEE_ARB_imaging = GL_FALSE;
-GLboolean _GLEE_VERSION_1_3 = GL_FALSE;
-GLboolean _GLEE_VERSION_1_4 = GL_FALSE;
-GLboolean _GLEE_VERSION_1_5 = GL_FALSE;
-GLboolean _GLEE_VERSION_2_0 = GL_FALSE;
-GLboolean _GLEE_VERSION_2_1 = GL_FALSE;
-GLboolean _GLEE_VERSION_3_0 = GL_FALSE;
-GLboolean _GLEE_VERSION_3_1 = GL_FALSE;
-GLboolean _GLEE_VERSION_3_2 = GL_FALSE;
-GLboolean _GLEE_VERSION_3_3 = GL_FALSE;
-GLboolean _GLEE_VERSION_4_0 = GL_FALSE;
-GLboolean _GLEE_VERSION_4_1 = GL_FALSE;
-GLboolean _GLEE_VERSION_4_2 = GL_FALSE;
-GLboolean _GLEE_VERSION_4_3 = GL_FALSE;
-GLboolean _GLEE_ARB_multitexture = GL_FALSE;
-GLboolean _GLEE_ARB_transpose_matrix = GL_FALSE;
-GLboolean _GLEE_ARB_multisample = GL_FALSE;
-GLboolean _GLEE_ARB_texture_env_add = GL_FALSE;
-GLboolean _GLEE_ARB_texture_cube_map = GL_FALSE;
-GLboolean _GLEE_ARB_texture_compression = GL_FALSE;
-GLboolean _GLEE_ARB_texture_border_clamp = GL_FALSE;
-GLboolean _GLEE_ARB_point_parameters = GL_FALSE;
-GLboolean _GLEE_ARB_vertex_blend = GL_FALSE;
-GLboolean _GLEE_ARB_matrix_palette = GL_FALSE;
-GLboolean _GLEE_ARB_texture_env_combine = GL_FALSE;
-GLboolean _GLEE_ARB_texture_env_crossbar = GL_FALSE;
-GLboolean _GLEE_ARB_texture_env_dot3 = GL_FALSE;
-GLboolean _GLEE_ARB_texture_mirrored_repeat = GL_FALSE;
-GLboolean _GLEE_ARB_depth_texture = GL_FALSE;
-GLboolean _GLEE_ARB_shadow = GL_FALSE;
-GLboolean _GLEE_ARB_shadow_ambient = GL_FALSE;
-GLboolean _GLEE_ARB_window_pos = GL_FALSE;
-GLboolean _GLEE_ARB_vertex_program = GL_FALSE;
-GLboolean _GLEE_ARB_fragment_program = GL_FALSE;
-GLboolean _GLEE_ARB_vertex_buffer_object = GL_FALSE;
-GLboolean _GLEE_ARB_occlusion_query = GL_FALSE;
-GLboolean _GLEE_ARB_shader_objects = GL_FALSE;
-GLboolean _GLEE_ARB_vertex_shader = GL_FALSE;
-GLboolean _GLEE_ARB_fragment_shader = GL_FALSE;
-GLboolean _GLEE_ARB_shading_language_100 = GL_FALSE;
-GLboolean _GLEE_ARB_texture_non_power_of_two = GL_FALSE;
-GLboolean _GLEE_ARB_point_sprite = GL_FALSE;
-GLboolean _GLEE_ARB_fragment_program_shadow = GL_FALSE;
-GLboolean _GLEE_ARB_draw_buffers = GL_FALSE;
-GLboolean _GLEE_ARB_texture_rectangle = GL_FALSE;
-GLboolean _GLEE_ARB_color_buffer_float = GL_FALSE;
-GLboolean _GLEE_ARB_half_float_pixel = GL_FALSE;
-GLboolean _GLEE_ARB_texture_float = GL_FALSE;
-GLboolean _GLEE_ARB_pixel_buffer_object = GL_FALSE;
-GLboolean _GLEE_ARB_depth_buffer_float = GL_FALSE;
-GLboolean _GLEE_ARB_draw_instanced = GL_FALSE;
-GLboolean _GLEE_ARB_framebuffer_object = GL_FALSE;
-GLboolean _GLEE_ARB_framebuffer_sRGB = GL_FALSE;
-GLboolean _GLEE_ARB_geometry_shader4 = GL_FALSE;
-GLboolean _GLEE_ARB_half_float_vertex = GL_FALSE;
-GLboolean _GLEE_ARB_instanced_arrays = GL_FALSE;
-GLboolean _GLEE_ARB_map_buffer_range = GL_FALSE;
-GLboolean _GLEE_ARB_texture_buffer_object = GL_FALSE;
-GLboolean _GLEE_ARB_texture_compression_rgtc = GL_FALSE;
-GLboolean _GLEE_ARB_texture_rg = GL_FALSE;
-GLboolean _GLEE_ARB_vertex_array_object = GL_FALSE;
-GLboolean _GLEE_ARB_uniform_buffer_object = GL_FALSE;
-GLboolean _GLEE_ARB_compatibility = GL_FALSE;
-GLboolean _GLEE_ARB_copy_buffer = GL_FALSE;
-GLboolean _GLEE_ARB_shader_texture_lod = GL_FALSE;
-GLboolean _GLEE_ARB_depth_clamp = GL_FALSE;
-GLboolean _GLEE_ARB_draw_elements_base_vertex = GL_FALSE;
-GLboolean _GLEE_ARB_fragment_coord_conventions = GL_FALSE;
-GLboolean _GLEE_ARB_provoking_vertex = GL_FALSE;
-GLboolean _GLEE_ARB_seamless_cube_map = GL_FALSE;
-GLboolean _GLEE_ARB_sync = GL_FALSE;
-GLboolean _GLEE_ARB_texture_multisample = GL_FALSE;
-GLboolean _GLEE_ARB_vertex_array_bgra = GL_FALSE;
-GLboolean _GLEE_ARB_draw_buffers_blend = GL_FALSE;
-GLboolean _GLEE_ARB_sample_shading = GL_FALSE;
-GLboolean _GLEE_ARB_texture_cube_map_array = GL_FALSE;
-GLboolean _GLEE_ARB_texture_gather = GL_FALSE;
-GLboolean _GLEE_ARB_texture_query_lod = GL_FALSE;
-GLboolean _GLEE_ARB_shading_language_include = GL_FALSE;
-GLboolean _GLEE_ARB_texture_compression_bptc = GL_FALSE;
-GLboolean _GLEE_ARB_blend_func_extended = GL_FALSE;
-GLboolean _GLEE_ARB_explicit_attrib_location = GL_FALSE;
-GLboolean _GLEE_ARB_occlusion_query2 = GL_FALSE;
-GLboolean _GLEE_ARB_sampler_objects = GL_FALSE;
-GLboolean _GLEE_ARB_shader_bit_encoding = GL_FALSE;
-GLboolean _GLEE_ARB_texture_rgb10_a2ui = GL_FALSE;
-GLboolean _GLEE_ARB_texture_swizzle = GL_FALSE;
-GLboolean _GLEE_ARB_timer_query = GL_FALSE;
-GLboolean _GLEE_ARB_vertex_type_2_10_10_10_rev = GL_FALSE;
-GLboolean _GLEE_ARB_draw_indirect = GL_FALSE;
-GLboolean _GLEE_ARB_gpu_shader5 = GL_FALSE;
-GLboolean _GLEE_ARB_gpu_shader_fp64 = GL_FALSE;
-GLboolean _GLEE_ARB_shader_subroutine = GL_FALSE;
-GLboolean _GLEE_ARB_tessellation_shader = GL_FALSE;
-GLboolean _GLEE_ARB_texture_buffer_object_rgb32 = GL_FALSE;
-GLboolean _GLEE_ARB_transform_feedback2 = GL_FALSE;
-GLboolean _GLEE_ARB_transform_feedback3 = GL_FALSE;
-GLboolean _GLEE_ARB_ES2_compatibility = GL_FALSE;
-GLboolean _GLEE_ARB_get_program_binary = GL_FALSE;
-GLboolean _GLEE_ARB_separate_shader_objects = GL_FALSE;
-GLboolean _GLEE_ARB_shader_precision = GL_FALSE;
-GLboolean _GLEE_ARB_vertex_attrib_64bit = GL_FALSE;
-GLboolean _GLEE_ARB_viewport_array = GL_FALSE;
-GLboolean _GLEE_ARB_cl_event = GL_FALSE;
-GLboolean _GLEE_ARB_debug_output = GL_FALSE;
-GLboolean _GLEE_ARB_robustness = GL_FALSE;
-GLboolean _GLEE_ARB_shader_stencil_export = GL_FALSE;
-GLboolean _GLEE_ARB_base_instance = GL_FALSE;
-GLboolean _GLEE_ARB_shading_language_420pack = GL_FALSE;
-GLboolean _GLEE_ARB_transform_feedback_instanced = GL_FALSE;
-GLboolean _GLEE_ARB_compressed_texture_pixel_storage = GL_FALSE;
-GLboolean _GLEE_ARB_conservative_depth = GL_FALSE;
-GLboolean _GLEE_ARB_internalformat_query = GL_FALSE;
-GLboolean _GLEE_ARB_map_buffer_alignment = GL_FALSE;
-GLboolean _GLEE_ARB_shader_atomic_counters = GL_FALSE;
-GLboolean _GLEE_ARB_shader_image_load_store = GL_FALSE;
-GLboolean _GLEE_ARB_shading_language_packing = GL_FALSE;
-GLboolean _GLEE_ARB_texture_storage = GL_FALSE;
-GLboolean _GLEE_KHR_texture_compression_astc_ldr = GL_FALSE;
-GLboolean _GLEE_KHR_debug = GL_FALSE;
-GLboolean _GLEE_ARB_arrays_of_arrays = GL_FALSE;
-GLboolean _GLEE_ARB_clear_buffer_object = GL_FALSE;
-GLboolean _GLEE_ARB_compute_shader = GL_FALSE;
-GLboolean _GLEE_ARB_copy_image = GL_FALSE;
-GLboolean _GLEE_ARB_texture_view = GL_FALSE;
-GLboolean _GLEE_ARB_vertex_attrib_binding = GL_FALSE;
-GLboolean _GLEE_ARB_robustness_isolation = GL_FALSE;
-GLboolean _GLEE_ARB_ES3_compatibility = GL_FALSE;
-GLboolean _GLEE_ARB_explicit_uniform_location = GL_FALSE;
-GLboolean _GLEE_ARB_fragment_layer_viewport = GL_FALSE;
-GLboolean _GLEE_ARB_framebuffer_no_attachments = GL_FALSE;
-GLboolean _GLEE_ARB_internalformat_query2 = GL_FALSE;
-GLboolean _GLEE_ARB_invalidate_subdata = GL_FALSE;
-GLboolean _GLEE_ARB_multi_draw_indirect = GL_FALSE;
-GLboolean _GLEE_ARB_program_interface_query = GL_FALSE;
-GLboolean _GLEE_ARB_robust_buffer_access_behavior = GL_FALSE;
-GLboolean _GLEE_ARB_shader_image_size = GL_FALSE;
-GLboolean _GLEE_ARB_shader_storage_buffer_object = GL_FALSE;
-GLboolean _GLEE_ARB_stencil_texturing = GL_FALSE;
-GLboolean _GLEE_ARB_texture_buffer_range = GL_FALSE;
-GLboolean _GLEE_ARB_texture_query_levels = GL_FALSE;
-GLboolean _GLEE_ARB_texture_storage_multisample = GL_FALSE;
-GLboolean _GLEE_EXT_abgr = GL_FALSE;
-GLboolean _GLEE_EXT_blend_color = GL_FALSE;
-GLboolean _GLEE_EXT_polygon_offset = GL_FALSE;
-GLboolean _GLEE_EXT_texture = GL_FALSE;
-GLboolean _GLEE_EXT_texture3D = GL_FALSE;
-GLboolean _GLEE_SGIS_texture_filter4 = GL_FALSE;
-GLboolean _GLEE_EXT_subtexture = GL_FALSE;
-GLboolean _GLEE_EXT_copy_texture = GL_FALSE;
-GLboolean _GLEE_EXT_histogram = GL_FALSE;
-GLboolean _GLEE_EXT_convolution = GL_FALSE;
-GLboolean _GLEE_SGI_color_matrix = GL_FALSE;
-GLboolean _GLEE_SGI_color_table = GL_FALSE;
-GLboolean _GLEE_SGIS_pixel_texture = GL_FALSE;
-GLboolean _GLEE_SGIX_pixel_texture = GL_FALSE;
-GLboolean _GLEE_SGIS_texture4D = GL_FALSE;
-GLboolean _GLEE_SGI_texture_color_table = GL_FALSE;
-GLboolean _GLEE_EXT_cmyka = GL_FALSE;
-GLboolean _GLEE_EXT_texture_object = GL_FALSE;
-GLboolean _GLEE_SGIS_detail_texture = GL_FALSE;
-GLboolean _GLEE_SGIS_sharpen_texture = GL_FALSE;
-GLboolean _GLEE_EXT_packed_pixels = GL_FALSE;
-GLboolean _GLEE_SGIS_texture_lod = GL_FALSE;
-GLboolean _GLEE_SGIS_multisample = GL_FALSE;
-GLboolean _GLEE_EXT_rescale_normal = GL_FALSE;
-GLboolean _GLEE_EXT_vertex_array = GL_FALSE;
-GLboolean _GLEE_EXT_misc_attribute = GL_FALSE;
-GLboolean _GLEE_SGIS_generate_mipmap = GL_FALSE;
-GLboolean _GLEE_SGIX_clipmap = GL_FALSE;
-GLboolean _GLEE_SGIX_shadow = GL_FALSE;
-GLboolean _GLEE_SGIS_texture_edge_clamp = GL_FALSE;
-GLboolean _GLEE_SGIS_texture_border_clamp = GL_FALSE;
-GLboolean _GLEE_EXT_blend_minmax = GL_FALSE;
-GLboolean _GLEE_EXT_blend_subtract = GL_FALSE;
-GLboolean _GLEE_EXT_blend_logic_op = GL_FALSE;
-GLboolean _GLEE_SGIX_interlace = GL_FALSE;
-GLboolean _GLEE_SGIX_pixel_tiles = GL_FALSE;
-GLboolean _GLEE_SGIS_texture_select = GL_FALSE;
-GLboolean _GLEE_SGIX_sprite = GL_FALSE;
-GLboolean _GLEE_SGIX_texture_multi_buffer = GL_FALSE;
-GLboolean _GLEE_EXT_point_parameters = GL_FALSE;
-GLboolean _GLEE_SGIS_point_parameters = GL_FALSE;
-GLboolean _GLEE_SGIX_instruments = GL_FALSE;
-GLboolean _GLEE_SGIX_texture_scale_bias = GL_FALSE;
-GLboolean _GLEE_SGIX_framezoom = GL_FALSE;
-GLboolean _GLEE_SGIX_tag_sample_buffer = GL_FALSE;
-GLboolean _GLEE_FfdMaskSGIX = GL_FALSE;
-GLboolean _GLEE_SGIX_polynomial_ffd = GL_FALSE;
-GLboolean _GLEE_SGIX_reference_plane = GL_FALSE;
-GLboolean _GLEE_SGIX_flush_raster = GL_FALSE;
-GLboolean _GLEE_SGIX_depth_texture = GL_FALSE;
-GLboolean _GLEE_SGIS_fog_function = GL_FALSE;
-GLboolean _GLEE_SGIX_fog_offset = GL_FALSE;
-GLboolean _GLEE_HP_image_transform = GL_FALSE;
-GLboolean _GLEE_HP_convolution_border_modes = GL_FALSE;
-GLboolean _GLEE_INGR_palette_buffer = GL_FALSE;
-GLboolean _GLEE_SGIX_texture_add_env = GL_FALSE;
-GLboolean _GLEE_EXT_color_subtable = GL_FALSE;
-GLboolean _GLEE_PGI_vertex_hints = GL_FALSE;
-GLboolean _GLEE_PGI_misc_hints = GL_FALSE;
-GLboolean _GLEE_EXT_paletted_texture = GL_FALSE;
-GLboolean _GLEE_EXT_clip_volume_hint = GL_FALSE;
-GLboolean _GLEE_SGIX_list_priority = GL_FALSE;
-GLboolean _GLEE_SGIX_ir_instrument1 = GL_FALSE;
-GLboolean _GLEE_SGIX_calligraphic_fragment = GL_FALSE;
-GLboolean _GLEE_SGIX_texture_lod_bias = GL_FALSE;
-GLboolean _GLEE_SGIX_shadow_ambient = GL_FALSE;
-GLboolean _GLEE_EXT_index_texture = GL_FALSE;
-GLboolean _GLEE_EXT_index_material = GL_FALSE;
-GLboolean _GLEE_EXT_index_func = GL_FALSE;
-GLboolean _GLEE_EXT_index_array_formats = GL_FALSE;
-GLboolean _GLEE_EXT_compiled_vertex_array = GL_FALSE;
-GLboolean _GLEE_EXT_cull_vertex = GL_FALSE;
-GLboolean _GLEE_SGIX_ycrcb = GL_FALSE;
-GLboolean _GLEE_SGIX_fragment_lighting = GL_FALSE;
-GLboolean _GLEE_IBM_rasterpos_clip = GL_FALSE;
-GLboolean _GLEE_HP_texture_lighting = GL_FALSE;
-GLboolean _GLEE_EXT_draw_range_elements = GL_FALSE;
-GLboolean _GLEE_WIN_phong_shading = GL_FALSE;
-GLboolean _GLEE_WIN_specular_fog = GL_FALSE;
-GLboolean _GLEE_EXT_light_texture = GL_FALSE;
-GLboolean _GLEE_SGIX_blend_alpha_minmax = GL_FALSE;
-GLboolean _GLEE_SGIX_impact_pixel_texture = GL_FALSE;
-GLboolean _GLEE_EXT_bgra = GL_FALSE;
-GLboolean _GLEE_SGIX_async = GL_FALSE;
-GLboolean _GLEE_SGIX_async_pixel = GL_FALSE;
-GLboolean _GLEE_SGIX_async_histogram = GL_FALSE;
-GLboolean _GLEE_INTEL_texture_scissor = GL_FALSE;
-GLboolean _GLEE_INTEL_parallel_arrays = GL_FALSE;
-GLboolean _GLEE_HP_occlusion_test = GL_FALSE;
-GLboolean _GLEE_EXT_pixel_transform = GL_FALSE;
-GLboolean _GLEE_EXT_pixel_transform_color_table = GL_FALSE;
-GLboolean _GLEE_EXT_shared_texture_palette = GL_FALSE;
-GLboolean _GLEE_EXT_separate_specular_color = GL_FALSE;
-GLboolean _GLEE_EXT_secondary_color = GL_FALSE;
-GLboolean _GLEE_EXT_texture_perturb_normal = GL_FALSE;
-GLboolean _GLEE_EXT_multi_draw_arrays = GL_FALSE;
-GLboolean _GLEE_EXT_fog_coord = GL_FALSE;
-GLboolean _GLEE_REND_screen_coordinates = GL_FALSE;
-GLboolean _GLEE_EXT_coordinate_frame = GL_FALSE;
-GLboolean _GLEE_EXT_texture_env_combine = GL_FALSE;
-GLboolean _GLEE_APPLE_specular_vector = GL_FALSE;
-GLboolean _GLEE_APPLE_transform_hint = GL_FALSE;
-GLboolean _GLEE_SGIX_fog_scale = GL_FALSE;
-GLboolean _GLEE_SUNX_constant_data = GL_FALSE;
-GLboolean _GLEE_SUN_global_alpha = GL_FALSE;
-GLboolean _GLEE_SUN_triangle_list = GL_FALSE;
-GLboolean _GLEE_SUN_vertex = GL_FALSE;
-GLboolean _GLEE_EXT_blend_func_separate = GL_FALSE;
-GLboolean _GLEE_INGR_color_clamp = GL_FALSE;
-GLboolean _GLEE_INGR_interlace_read = GL_FALSE;
-GLboolean _GLEE_EXT_stencil_wrap = GL_FALSE;
-GLboolean _GLEE_EXT_422_pixels = GL_FALSE;
-GLboolean _GLEE_NV_texgen_reflection = GL_FALSE;
-GLboolean _GLEE_EXT_texture_cube_map = GL_FALSE;
-GLboolean _GLEE_SUN_convolution_border_modes = GL_FALSE;
-GLboolean _GLEE_EXT_texture_env_add = GL_FALSE;
-GLboolean _GLEE_EXT_texture_lod_bias = GL_FALSE;
-GLboolean _GLEE_EXT_texture_filter_anisotropic = GL_FALSE;
-GLboolean _GLEE_EXT_vertex_weighting = GL_FALSE;
-GLboolean _GLEE_NV_light_max_exponent = GL_FALSE;
-GLboolean _GLEE_NV_vertex_array_range = GL_FALSE;
-GLboolean _GLEE_NV_register_combiners = GL_FALSE;
-GLboolean _GLEE_NV_fog_distance = GL_FALSE;
-GLboolean _GLEE_NV_texgen_emboss = GL_FALSE;
-GLboolean _GLEE_NV_blend_square = GL_FALSE;
-GLboolean _GLEE_NV_texture_env_combine4 = GL_FALSE;
-GLboolean _GLEE_MESA_resize_buffers = GL_FALSE;
-GLboolean _GLEE_MESA_window_pos = GL_FALSE;
-GLboolean _GLEE_EXT_texture_compression_s3tc = GL_FALSE;
-GLboolean _GLEE_IBM_cull_vertex = GL_FALSE;
-GLboolean _GLEE_IBM_multimode_draw_arrays = GL_FALSE;
-GLboolean _GLEE_IBM_vertex_array_lists = GL_FALSE;
-GLboolean _GLEE_SGIX_subsample = GL_FALSE;
-GLboolean _GLEE_SGIX_ycrcb_subsample = GL_FALSE;
-GLboolean _GLEE_SGIX_ycrcba = GL_FALSE;
-GLboolean _GLEE_SGI_depth_pass_instrument = GL_FALSE;
-GLboolean _GLEE_3DFX_texture_compression_FXT1 = GL_FALSE;
-GLboolean _GLEE_3DFX_multisample = GL_FALSE;
-GLboolean _GLEE_3DFX_tbuffer = GL_FALSE;
-GLboolean _GLEE_EXT_multisample = GL_FALSE;
-GLboolean _GLEE_SGIX_vertex_preclip = GL_FALSE;
-GLboolean _GLEE_SGIX_convolution_accuracy = GL_FALSE;
-GLboolean _GLEE_SGIX_resample = GL_FALSE;
-GLboolean _GLEE_SGIS_point_line_texgen = GL_FALSE;
-GLboolean _GLEE_SGIS_texture_color_mask = GL_FALSE;
-GLboolean _GLEE_EXT_texture_env_dot3 = GL_FALSE;
-GLboolean _GLEE_ATI_texture_mirror_once = GL_FALSE;
-GLboolean _GLEE_NV_fence = GL_FALSE;
-GLboolean _GLEE_IBM_texture_mirrored_repeat = GL_FALSE;
-GLboolean _GLEE_NV_evaluators = GL_FALSE;
-GLboolean _GLEE_NV_packed_depth_stencil = GL_FALSE;
-GLboolean _GLEE_NV_register_combiners2 = GL_FALSE;
-GLboolean _GLEE_NV_texture_compression_vtc = GL_FALSE;
-GLboolean _GLEE_NV_texture_rectangle = GL_FALSE;
-GLboolean _GLEE_NV_texture_shader = GL_FALSE;
-GLboolean _GLEE_NV_texture_shader2 = GL_FALSE;
-GLboolean _GLEE_NV_vertex_array_range2 = GL_FALSE;
-GLboolean _GLEE_NV_vertex_program = GL_FALSE;
-GLboolean _GLEE_SGIX_texture_coordinate_clamp = GL_FALSE;
-GLboolean _GLEE_SGIX_scalebias_hint = GL_FALSE;
-GLboolean _GLEE_OML_interlace = GL_FALSE;
-GLboolean _GLEE_OML_subsample = GL_FALSE;
-GLboolean _GLEE_OML_resample = GL_FALSE;
-GLboolean _GLEE_NV_copy_depth_to_color = GL_FALSE;
-GLboolean _GLEE_ATI_envmap_bumpmap = GL_FALSE;
-GLboolean _GLEE_ATI_fragment_shader = GL_FALSE;
-GLboolean _GLEE_ATI_pn_triangles = GL_FALSE;
-GLboolean _GLEE_ATI_vertex_array_object = GL_FALSE;
-GLboolean _GLEE_EXT_vertex_shader = GL_FALSE;
-GLboolean _GLEE_ATI_vertex_streams = GL_FALSE;
-GLboolean _GLEE_ATI_element_array = GL_FALSE;
-GLboolean _GLEE_SUN_mesh_array = GL_FALSE;
-GLboolean _GLEE_SUN_slice_accum = GL_FALSE;
-GLboolean _GLEE_NV_multisample_filter_hint = GL_FALSE;
-GLboolean _GLEE_NV_depth_clamp = GL_FALSE;
-GLboolean _GLEE_NV_occlusion_query = GL_FALSE;
-GLboolean _GLEE_NV_point_sprite = GL_FALSE;
-GLboolean _GLEE_NV_texture_shader3 = GL_FALSE;
-GLboolean _GLEE_NV_vertex_program1_1 = GL_FALSE;
-GLboolean _GLEE_EXT_shadow_funcs = GL_FALSE;
-GLboolean _GLEE_EXT_stencil_two_side = GL_FALSE;
-GLboolean _GLEE_ATI_text_fragment_shader = GL_FALSE;
-GLboolean _GLEE_APPLE_client_storage = GL_FALSE;
-GLboolean _GLEE_APPLE_element_array = GL_FALSE;
-GLboolean _GLEE_APPLE_fence = GL_FALSE;
-GLboolean _GLEE_APPLE_vertex_array_object = GL_FALSE;
-GLboolean _GLEE_APPLE_vertex_array_range = GL_FALSE;
-GLboolean _GLEE_APPLE_ycbcr_422 = GL_FALSE;
-GLboolean _GLEE_S3_s3tc = GL_FALSE;
-GLboolean _GLEE_ATI_draw_buffers = GL_FALSE;
-GLboolean _GLEE_ATI_pixel_format_float = GL_FALSE;
-GLboolean _GLEE_ATI_texture_env_combine3 = GL_FALSE;
-GLboolean _GLEE_ATI_texture_float = GL_FALSE;
-GLboolean _GLEE_NV_float_buffer = GL_FALSE;
-GLboolean _GLEE_NV_fragment_program = GL_FALSE;
-GLboolean _GLEE_NV_half_float = GL_FALSE;
-GLboolean _GLEE_NV_pixel_data_range = GL_FALSE;
-GLboolean _GLEE_NV_primitive_restart = GL_FALSE;
-GLboolean _GLEE_NV_texture_expand_normal = GL_FALSE;
-GLboolean _GLEE_NV_vertex_program2 = GL_FALSE;
-GLboolean _GLEE_ATI_map_object_buffer = GL_FALSE;
-GLboolean _GLEE_ATI_separate_stencil = GL_FALSE;
-GLboolean _GLEE_ATI_vertex_attrib_array_object = GL_FALSE;
-GLboolean _GLEE_OES_byte_coordinates = GL_FALSE;
-GLboolean _GLEE_OES_fixed_point = GL_FALSE;
-GLboolean _GLEE_OES_single_precision = GL_FALSE;
-GLboolean _GLEE_OES_compressed_paletted_texture = GL_FALSE;
-GLboolean _GLEE_OES_read_format = GL_FALSE;
-GLboolean _GLEE_OES_query_matrix = GL_FALSE;
-GLboolean _GLEE_EXT_depth_bounds_test = GL_FALSE;
-GLboolean _GLEE_EXT_texture_mirror_clamp = GL_FALSE;
-GLboolean _GLEE_EXT_blend_equation_separate = GL_FALSE;
-GLboolean _GLEE_MESA_pack_invert = GL_FALSE;
-GLboolean _GLEE_MESA_ycbcr_texture = GL_FALSE;
-GLboolean _GLEE_EXT_pixel_buffer_object = GL_FALSE;
-GLboolean _GLEE_NV_fragment_program_option = GL_FALSE;
-GLboolean _GLEE_NV_fragment_program2 = GL_FALSE;
-GLboolean _GLEE_NV_vertex_program2_option = GL_FALSE;
-GLboolean _GLEE_NV_vertex_program3 = GL_FALSE;
-GLboolean _GLEE_EXT_framebuffer_object = GL_FALSE;
-GLboolean _GLEE_GREMEDY_string_marker = GL_FALSE;
-GLboolean _GLEE_EXT_packed_depth_stencil = GL_FALSE;
-GLboolean _GLEE_EXT_stencil_clear_tag = GL_FALSE;
-GLboolean _GLEE_EXT_texture_sRGB = GL_FALSE;
-GLboolean _GLEE_EXT_framebuffer_blit = GL_FALSE;
-GLboolean _GLEE_EXT_framebuffer_multisample = GL_FALSE;
-GLboolean _GLEE_MESAX_texture_stack = GL_FALSE;
-GLboolean _GLEE_EXT_timer_query = GL_FALSE;
-GLboolean _GLEE_EXT_gpu_program_parameters = GL_FALSE;
-GLboolean _GLEE_APPLE_flush_buffer_range = GL_FALSE;
-GLboolean _GLEE_EXT_gpu_shader4 = GL_FALSE;
-GLboolean _GLEE_EXT_draw_instanced = GL_FALSE;
-GLboolean _GLEE_EXT_packed_float = GL_FALSE;
-GLboolean _GLEE_EXT_texture_array = GL_FALSE;
-GLboolean _GLEE_EXT_texture_buffer_object = GL_FALSE;
-GLboolean _GLEE_EXT_texture_compression_latc = GL_FALSE;
-GLboolean _GLEE_EXT_texture_compression_rgtc = GL_FALSE;
-GLboolean _GLEE_EXT_texture_shared_exponent = GL_FALSE;
-GLboolean _GLEE_NV_depth_buffer_float = GL_FALSE;
-GLboolean _GLEE_NV_framebuffer_multisample_coverage = GL_FALSE;
-GLboolean _GLEE_EXT_framebuffer_sRGB = GL_FALSE;
-GLboolean _GLEE_NV_geometry_shader4 = GL_FALSE;
-GLboolean _GLEE_NV_parameter_buffer_object = GL_FALSE;
-GLboolean _GLEE_EXT_draw_buffers2 = GL_FALSE;
-GLboolean _GLEE_NV_transform_feedback = GL_FALSE;
-GLboolean _GLEE_EXT_bindable_uniform = GL_FALSE;
-GLboolean _GLEE_EXT_texture_integer = GL_FALSE;
-GLboolean _GLEE_GREMEDY_frame_terminator = GL_FALSE;
-GLboolean _GLEE_NV_conditional_render = GL_FALSE;
-GLboolean _GLEE_NV_present_video = GL_FALSE;
-GLboolean _GLEE_EXT_transform_feedback = GL_FALSE;
-GLboolean _GLEE_EXT_direct_state_access = GL_FALSE;
-GLboolean _GLEE_EXT_vertex_array_bgra = GL_FALSE;
-GLboolean _GLEE_EXT_texture_swizzle = GL_FALSE;
-GLboolean _GLEE_NV_explicit_multisample = GL_FALSE;
-GLboolean _GLEE_NV_transform_feedback2 = GL_FALSE;
-GLboolean _GLEE_ATI_meminfo = GL_FALSE;
-GLboolean _GLEE_AMD_performance_monitor = GL_FALSE;
-GLboolean _GLEE_AMD_texture_texture4 = GL_FALSE;
-GLboolean _GLEE_AMD_vertex_shader_tesselator = GL_FALSE;
-GLboolean _GLEE_EXT_provoking_vertex = GL_FALSE;
-GLboolean _GLEE_EXT_texture_snorm = GL_FALSE;
-GLboolean _GLEE_AMD_draw_buffers_blend = GL_FALSE;
-GLboolean _GLEE_APPLE_texture_range = GL_FALSE;
-GLboolean _GLEE_APPLE_float_pixels = GL_FALSE;
-GLboolean _GLEE_APPLE_vertex_program_evaluators = GL_FALSE;
-GLboolean _GLEE_APPLE_aux_depth_stencil = GL_FALSE;
-GLboolean _GLEE_APPLE_object_purgeable = GL_FALSE;
-GLboolean _GLEE_APPLE_row_bytes = GL_FALSE;
-GLboolean _GLEE_APPLE_rgb_422 = GL_FALSE;
-GLboolean _GLEE_NV_video_capture = GL_FALSE;
-GLboolean _GLEE_NV_copy_image = GL_FALSE;
-GLboolean _GLEE_EXT_separate_shader_objects = GL_FALSE;
-GLboolean _GLEE_NV_parameter_buffer_object2 = GL_FALSE;
-GLboolean _GLEE_NV_shader_buffer_load = GL_FALSE;
-GLboolean _GLEE_NV_vertex_buffer_unified_memory = GL_FALSE;
-GLboolean _GLEE_NV_texture_barrier = GL_FALSE;
-GLboolean _GLEE_AMD_shader_stencil_export = GL_FALSE;
-GLboolean _GLEE_AMD_seamless_cubemap_per_texture = GL_FALSE;
-GLboolean _GLEE_AMD_conservative_depth = GL_FALSE;
-GLboolean _GLEE_EXT_shader_image_load_store = GL_FALSE;
-GLboolean _GLEE_EXT_vertex_attrib_64bit = GL_FALSE;
-GLboolean _GLEE_NV_gpu_program5 = GL_FALSE;
-GLboolean _GLEE_NV_gpu_shader5 = GL_FALSE;
-GLboolean _GLEE_NV_shader_buffer_store = GL_FALSE;
-GLboolean _GLEE_NV_tessellation_program5 = GL_FALSE;
-GLboolean _GLEE_NV_vertex_attrib_integer_64bit = GL_FALSE;
-GLboolean _GLEE_NV_multisample_coverage = GL_FALSE;
-GLboolean _GLEE_AMD_name_gen_delete = GL_FALSE;
-GLboolean _GLEE_AMD_debug_output = GL_FALSE;
-GLboolean _GLEE_AMD_transform_feedback3_lines_triangles = GL_FALSE;
-GLboolean _GLEE_AMD_depth_clamp_separate = GL_FALSE;
-GLboolean _GLEE_EXT_texture_sRGB_decode = GL_FALSE;
-GLboolean _GLEE_NV_texture_multisample = GL_FALSE;
-GLboolean _GLEE_AMD_blend_minmax_factor = GL_FALSE;
-GLboolean _GLEE_AMD_sample_positions = GL_FALSE;
-GLboolean _GLEE_EXT_x11_sync_object = GL_FALSE;
-GLboolean _GLEE_AMD_multi_draw_indirect = GL_FALSE;
-GLboolean _GLEE_EXT_framebuffer_multisample_blit_scaled = GL_FALSE;
-GLboolean _GLEE_NV_path_rendering = GL_FALSE;
-GLboolean _GLEE_AMD_pinned_memory = GL_FALSE;
-GLboolean _GLEE_AMD_stencil_operation_extended = GL_FALSE;
-GLboolean _GLEE_AMD_vertex_shader_viewport_index = GL_FALSE;
-GLboolean _GLEE_AMD_vertex_shader_layer = GL_FALSE;
-GLboolean _GLEE_NV_bindless_texture = GL_FALSE;
-GLboolean _GLEE_NV_shader_atomic_float = GL_FALSE;
-GLboolean _GLEE_AMD_query_buffer_object = GL_FALSE;
-GLboolean _GLEE_NV_compute_program5 = GL_FALSE;
-GLboolean _GLEE_NV_shader_storage_buffer_object = GL_FALSE;
-GLboolean _GLEE_NV_shader_atomic_counters = GL_FALSE;
-GLboolean _GLEE_NV_deep_texture3D = GL_FALSE;
-GLboolean _GLEE_NVX_conditional_render = GL_FALSE;
-GLboolean _GLEE_AMD_sparse_texture = GL_FALSE;
-GLboolean _GLEE_AMD_shader_trinary_minmax = GL_FALSE;
-GLboolean _GLEE_INTEL_map_texture = GL_FALSE;
-GLboolean _GLEE_NV_draw_texture = GL_FALSE;
-GLboolean _GLEE_SGIX_texture_select = GL_FALSE;
-GLboolean _GLEE_INGR_blend_func_separate = GL_FALSE;
-GLboolean _GLEE_SGIX_depth_pass_instrument = GL_FALSE;
-GLboolean _GLEE_SGIX_igloo_interface = GL_FALSE;
-
-/*  GL Extension names */
-
-char __GLeeGLExtensionNames[463][43]={
-    "GL_VERSION_1_2",
-    "GL_ARB_imaging",
-    "GL_VERSION_1_3",
-    "GL_VERSION_1_4",
-    "GL_VERSION_1_5",
-    "GL_VERSION_2_0",
-    "GL_VERSION_2_1",
-    "GL_VERSION_3_0",
-    "GL_VERSION_3_1",
-    "GL_VERSION_3_2",
-    "GL_VERSION_3_3",
-    "GL_VERSION_4_0",
-    "GL_VERSION_4_1",
-    "GL_VERSION_4_2",
-    "GL_VERSION_4_3",
-    "GL_ARB_multitexture",
-    "GL_ARB_transpose_matrix",
-    "GL_ARB_multisample",
-    "GL_ARB_texture_env_add",
-    "GL_ARB_texture_cube_map",
-    "GL_ARB_texture_compression",
-    "GL_ARB_texture_border_clamp",
-    "GL_ARB_point_parameters",
-    "GL_ARB_vertex_blend",
-    "GL_ARB_matrix_palette",
-    "GL_ARB_texture_env_combine",
-    "GL_ARB_texture_env_crossbar",
-    "GL_ARB_texture_env_dot3",
-    "GL_ARB_texture_mirrored_repeat",
-    "GL_ARB_depth_texture",
-    "GL_ARB_shadow",
-    "GL_ARB_shadow_ambient",
-    "GL_ARB_window_pos",
-    "GL_ARB_vertex_program",
-    "GL_ARB_fragment_program",
-    "GL_ARB_vertex_buffer_object",
-    "GL_ARB_occlusion_query",
-    "GL_ARB_shader_objects",
-    "GL_ARB_vertex_shader",
-    "GL_ARB_fragment_shader",
-    "GL_ARB_shading_language_100",
-    "GL_ARB_texture_non_power_of_two",
-    "GL_ARB_point_sprite",
-    "GL_ARB_fragment_program_shadow",
-    "GL_ARB_draw_buffers",
-    "GL_ARB_texture_rectangle",
-    "GL_ARB_color_buffer_float",
-    "GL_ARB_half_float_pixel",
-    "GL_ARB_texture_float",
-    "GL_ARB_pixel_buffer_object",
-    "GL_ARB_depth_buffer_float",
-    "GL_ARB_draw_instanced",
-    "GL_ARB_framebuffer_object",
-    "GL_ARB_framebuffer_sRGB",
-    "GL_ARB_geometry_shader4",
-    "GL_ARB_half_float_vertex",
-    "GL_ARB_instanced_arrays",
-    "GL_ARB_map_buffer_range",
-    "GL_ARB_texture_buffer_object",
-    "GL_ARB_texture_compression_rgtc",
-    "GL_ARB_texture_rg",
-    "GL_ARB_vertex_array_object",
-    "GL_ARB_uniform_buffer_object",
-    "GL_ARB_compatibility",
-    "GL_ARB_copy_buffer",
-    "GL_ARB_shader_texture_lod",
-    "GL_ARB_depth_clamp",
-    "GL_ARB_draw_elements_base_vertex",
-    "GL_ARB_fragment_coord_conventions",
-    "GL_ARB_provoking_vertex",
-    "GL_ARB_seamless_cube_map",
-    "GL_ARB_sync",
-    "GL_ARB_texture_multisample",
-    "GL_ARB_vertex_array_bgra",
-    "GL_ARB_draw_buffers_blend",
-    "GL_ARB_sample_shading",
-    "GL_ARB_texture_cube_map_array",
-    "GL_ARB_texture_gather",
-    "GL_ARB_texture_query_lod",
-    "GL_ARB_shading_language_include",
-    "GL_ARB_texture_compression_bptc",
-    "GL_ARB_blend_func_extended",
-    "GL_ARB_explicit_attrib_location",
-    "GL_ARB_occlusion_query2",
-    "GL_ARB_sampler_objects",
-    "GL_ARB_shader_bit_encoding",
-    "GL_ARB_texture_rgb10_a2ui",
-    "GL_ARB_texture_swizzle",
-    "GL_ARB_timer_query",
-    "GL_ARB_vertex_type_2_10_10_10_rev",
-    "GL_ARB_draw_indirect",
-    "GL_ARB_gpu_shader5",
-    "GL_ARB_gpu_shader_fp64",
-    "GL_ARB_shader_subroutine",
-    "GL_ARB_tessellation_shader",
-    "GL_ARB_texture_buffer_object_rgb32",
-    "GL_ARB_transform_feedback2",
-    "GL_ARB_transform_feedback3",
-    "GL_ARB_ES2_compatibility",
-    "GL_ARB_get_program_binary",
-    "GL_ARB_separate_shader_objects",
-    "GL_ARB_shader_precision",
-    "GL_ARB_vertex_attrib_64bit",
-    "GL_ARB_viewport_array",
-    "GL_ARB_cl_event",
-    "GL_ARB_debug_output",
-    "GL_ARB_robustness",
-    "GL_ARB_shader_stencil_export",
-    "GL_ARB_base_instance",
-    "GL_ARB_shading_language_420pack",
-    "GL_ARB_transform_feedback_instanced",
-    "GL_ARB_compressed_texture_pixel_storage",
-    "GL_ARB_conservative_depth",
-    "GL_ARB_internalformat_query",
-    "GL_ARB_map_buffer_alignment",
-    "GL_ARB_shader_atomic_counters",
-    "GL_ARB_shader_image_load_store",
-    "GL_ARB_shading_language_packing",
-    "GL_ARB_texture_storage",
-    "GL_KHR_texture_compression_astc_ldr",
-    "GL_KHR_debug",
-    "GL_ARB_arrays_of_arrays",
-    "GL_ARB_clear_buffer_object",
-    "GL_ARB_compute_shader",
-    "GL_ARB_copy_image",
-    "GL_ARB_texture_view",
-    "GL_ARB_vertex_attrib_binding",
-    "GL_ARB_robustness_isolation",
-    "GL_ARB_ES3_compatibility",
-    "GL_ARB_explicit_uniform_location",
-    "GL_ARB_fragment_layer_viewport",
-    "GL_ARB_framebuffer_no_attachments",
-    "GL_ARB_internalformat_query2",
-    "GL_ARB_invalidate_subdata",
-    "GL_ARB_multi_draw_indirect",
-    "GL_ARB_program_interface_query",
-    "GL_ARB_robust_buffer_access_behavior",
-    "GL_ARB_shader_image_size",
-    "GL_ARB_shader_storage_buffer_object",
-    "GL_ARB_stencil_texturing",
-    "GL_ARB_texture_buffer_range",
-    "GL_ARB_texture_query_levels",
-    "GL_ARB_texture_storage_multisample",
-    "GL_EXT_abgr",
-    "GL_EXT_blend_color",
-    "GL_EXT_polygon_offset",
-    "GL_EXT_texture",
-    "GL_EXT_texture3D",
-    "GL_SGIS_texture_filter4",
-    "GL_EXT_subtexture",
-    "GL_EXT_copy_texture",
-    "GL_EXT_histogram",
-    "GL_EXT_convolution",
-    "GL_SGI_color_matrix",
-    "GL_SGI_color_table",
-    "GL_SGIS_pixel_texture",
-    "GL_SGIX_pixel_texture",
-    "GL_SGIS_texture4D",
-    "GL_SGI_texture_color_table",
-    "GL_EXT_cmyka",
-    "GL_EXT_texture_object",
-    "GL_SGIS_detail_texture",
-    "GL_SGIS_sharpen_texture",
-    "GL_EXT_packed_pixels",
-    "GL_SGIS_texture_lod",
-    "GL_SGIS_multisample",
-    "GL_EXT_rescale_normal",
-    "GL_EXT_vertex_array",
-    "GL_EXT_misc_attribute",
-    "GL_SGIS_generate_mipmap",
-    "GL_SGIX_clipmap",
-    "GL_SGIX_shadow",
-    "GL_SGIS_texture_edge_clamp",
-    "GL_SGIS_texture_border_clamp",
-    "GL_EXT_blend_minmax",
-    "GL_EXT_blend_subtract",
-    "GL_EXT_blend_logic_op",
-    "GL_SGIX_interlace",
-    "GL_SGIX_pixel_tiles",
-    "GL_SGIS_texture_select",
-    "GL_SGIX_sprite",
-    "GL_SGIX_texture_multi_buffer",
-    "GL_EXT_point_parameters",
-    "GL_SGIS_point_parameters",
-    "GL_SGIX_instruments",
-    "GL_SGIX_texture_scale_bias",
-    "GL_SGIX_framezoom",
-    "GL_SGIX_tag_sample_buffer",
-    "GL_FfdMaskSGIX",
-    "GL_SGIX_polynomial_ffd",
-    "GL_SGIX_reference_plane",
-    "GL_SGIX_flush_raster",
-    "GL_SGIX_depth_texture",
-    "GL_SGIS_fog_function",
-    "GL_SGIX_fog_offset",
-    "GL_HP_image_transform",
-    "GL_HP_convolution_border_modes",
-    "GL_INGR_palette_buffer",
-    "GL_SGIX_texture_add_env",
-    "GL_EXT_color_subtable",
-    "GL_PGI_vertex_hints",
-    "GL_PGI_misc_hints",
-    "GL_EXT_paletted_texture",
-    "GL_EXT_clip_volume_hint",
-    "GL_SGIX_list_priority",
-    "GL_SGIX_ir_instrument1",
-    "GL_SGIX_calligraphic_fragment",
-    "GL_SGIX_texture_lod_bias",
-    "GL_SGIX_shadow_ambient",
-    "GL_EXT_index_texture",
-    "GL_EXT_index_material",
-    "GL_EXT_index_func",
-    "GL_EXT_index_array_formats",
-    "GL_EXT_compiled_vertex_array",
-    "GL_EXT_cull_vertex",
-    "GL_SGIX_ycrcb",
-    "GL_SGIX_fragment_lighting",
-    "GL_IBM_rasterpos_clip",
-    "GL_HP_texture_lighting",
-    "GL_EXT_draw_range_elements",
-    "GL_WIN_phong_shading",
-    "GL_WIN_specular_fog",
-    "GL_EXT_light_texture",
-    "GL_SGIX_blend_alpha_minmax",
-    "GL_SGIX_impact_pixel_texture",
-    "GL_EXT_bgra",
-    "GL_SGIX_async",
-    "GL_SGIX_async_pixel",
-    "GL_SGIX_async_histogram",
-    "GL_INTEL_texture_scissor",
-    "GL_INTEL_parallel_arrays",
-    "GL_HP_occlusion_test",
-    "GL_EXT_pixel_transform",
-    "GL_EXT_pixel_transform_color_table",
-    "GL_EXT_shared_texture_palette",
-    "GL_EXT_separate_specular_color",
-    "GL_EXT_secondary_color",
-    "GL_EXT_texture_perturb_normal",
-    "GL_EXT_multi_draw_arrays",
-    "GL_EXT_fog_coord",
-    "GL_REND_screen_coordinates",
-    "GL_EXT_coordinate_frame",
-    "GL_EXT_texture_env_combine",
-    "GL_APPLE_specular_vector",
-    "GL_APPLE_transform_hint",
-    "GL_SGIX_fog_scale",
-    "GL_SUNX_constant_data",
-    "GL_SUN_global_alpha",
-    "GL_SUN_triangle_list",
-    "GL_SUN_vertex",
-    "GL_EXT_blend_func_separate",
-    "GL_INGR_color_clamp",
-    "GL_INGR_interlace_read",
-    "GL_EXT_stencil_wrap",
-    "GL_EXT_422_pixels",
-    "GL_NV_texgen_reflection",
-    "GL_EXT_texture_cube_map",
-    "GL_SUN_convolution_border_modes",
-    "GL_EXT_texture_env_add",
-    "GL_EXT_texture_lod_bias",
-    "GL_EXT_texture_filter_anisotropic",
-    "GL_EXT_vertex_weighting",
-    "GL_NV_light_max_exponent",
-    "GL_NV_vertex_array_range",
-    "GL_NV_register_combiners",
-    "GL_NV_fog_distance",
-    "GL_NV_texgen_emboss",
-    "GL_NV_blend_square",
-    "GL_NV_texture_env_combine4",
-    "GL_MESA_resize_buffers",
-    "GL_MESA_window_pos",
-    "GL_EXT_texture_compression_s3tc",
-    "GL_IBM_cull_vertex",
-    "GL_IBM_multimode_draw_arrays",
-    "GL_IBM_vertex_array_lists",
-    "GL_SGIX_subsample",
-    "GL_SGIX_ycrcb_subsample",
-    "GL_SGIX_ycrcba",
-    "GL_SGI_depth_pass_instrument",
-    "GL_3DFX_texture_compression_FXT1",
-    "GL_3DFX_multisample",
-    "GL_3DFX_tbuffer",
-    "GL_EXT_multisample",
-    "GL_SGIX_vertex_preclip",
-    "GL_SGIX_convolution_accuracy",
-    "GL_SGIX_resample",
-    "GL_SGIS_point_line_texgen",
-    "GL_SGIS_texture_color_mask",
-    "GL_EXT_texture_env_dot3",
-    "GL_ATI_texture_mirror_once",
-    "GL_NV_fence",
-    "GL_IBM_texture_mirrored_repeat",
-    "GL_NV_evaluators",
-    "GL_NV_packed_depth_stencil",
-    "GL_NV_register_combiners2",
-    "GL_NV_texture_compression_vtc",
-    "GL_NV_texture_rectangle",
-    "GL_NV_texture_shader",
-    "GL_NV_texture_shader2",
-    "GL_NV_vertex_array_range2",
-    "GL_NV_vertex_program",
-    "GL_SGIX_texture_coordinate_clamp",
-    "GL_SGIX_scalebias_hint",
-    "GL_OML_interlace",
-    "GL_OML_subsample",
-    "GL_OML_resample",
-    "GL_NV_copy_depth_to_color",
-    "GL_ATI_envmap_bumpmap",
-    "GL_ATI_fragment_shader",
-    "GL_ATI_pn_triangles",
-    "GL_ATI_vertex_array_object",
-    "GL_EXT_vertex_shader",
-    "GL_ATI_vertex_streams",
-    "GL_ATI_element_array",
-    "GL_SUN_mesh_array",
-    "GL_SUN_slice_accum",
-    "GL_NV_multisample_filter_hint",
-    "GL_NV_depth_clamp",
-    "GL_NV_occlusion_query",
-    "GL_NV_point_sprite",
-    "GL_NV_texture_shader3",
-    "GL_NV_vertex_program1_1",
-    "GL_EXT_shadow_funcs",
-    "GL_EXT_stencil_two_side",
-    "GL_ATI_text_fragment_shader",
-    "GL_APPLE_client_storage",
-    "GL_APPLE_element_array",
-    "GL_APPLE_fence",
-    "GL_APPLE_vertex_array_object",
-    "GL_APPLE_vertex_array_range",
-    "GL_APPLE_ycbcr_422",
-    "GL_S3_s3tc",
-    "GL_ATI_draw_buffers",
-    "GL_ATI_pixel_format_float",
-    "GL_ATI_texture_env_combine3",
-    "GL_ATI_texture_float",
-    "GL_NV_float_buffer",
-    "GL_NV_fragment_program",
-    "GL_NV_half_float",
-    "GL_NV_pixel_data_range",
-    "GL_NV_primitive_restart",
-    "GL_NV_texture_expand_normal",
-    "GL_NV_vertex_program2",
-    "GL_ATI_map_object_buffer",
-    "GL_ATI_separate_stencil",
-    "GL_ATI_vertex_attrib_array_object",
-    "GL_OES_byte_coordinates",
-    "GL_OES_fixed_point",
-    "GL_OES_single_precision",
-    "GL_OES_compressed_paletted_texture",
-    "GL_OES_read_format",
-    "GL_OES_query_matrix",
-    "GL_EXT_depth_bounds_test",
-    "GL_EXT_texture_mirror_clamp",
-    "GL_EXT_blend_equation_separate",
-    "GL_MESA_pack_invert",
-    "GL_MESA_ycbcr_texture",
-    "GL_EXT_pixel_buffer_object",
-    "GL_NV_fragment_program_option",
-    "GL_NV_fragment_program2",
-    "GL_NV_vertex_program2_option",
-    "GL_NV_vertex_program3",
-    "GL_EXT_framebuffer_object",
-    "GL_GREMEDY_string_marker",
-    "GL_EXT_packed_depth_stencil",
-    "GL_EXT_stencil_clear_tag",
-    "GL_EXT_texture_sRGB",
-    "GL_EXT_framebuffer_blit",
-    "GL_EXT_framebuffer_multisample",
-    "GL_MESAX_texture_stack",
-    "GL_EXT_timer_query",
-    "GL_EXT_gpu_program_parameters",
-    "GL_APPLE_flush_buffer_range",
-    "GL_EXT_gpu_shader4",
-    "GL_EXT_draw_instanced",
-    "GL_EXT_packed_float",
-    "GL_EXT_texture_array",
-    "GL_EXT_texture_buffer_object",
-    "GL_EXT_texture_compression_latc",
-    "GL_EXT_texture_compression_rgtc",
-    "GL_EXT_texture_shared_exponent",
-    "GL_NV_depth_buffer_float",
-    "GL_NV_framebuffer_multisample_coverage",
-    "GL_EXT_framebuffer_sRGB",
-    "GL_NV_geometry_shader4",
-    "GL_NV_parameter_buffer_object",
-    "GL_EXT_draw_buffers2",
-    "GL_NV_transform_feedback",
-    "GL_EXT_bindable_uniform",
-    "GL_EXT_texture_integer",
-    "GL_GREMEDY_frame_terminator",
-    "GL_NV_conditional_render",
-    "GL_NV_present_video",
-    "GL_EXT_transform_feedback",
-    "GL_EXT_direct_state_access",
-    "GL_EXT_vertex_array_bgra",
-    "GL_EXT_texture_swizzle",
-    "GL_NV_explicit_multisample",
-    "GL_NV_transform_feedback2",
-    "GL_ATI_meminfo",
-    "GL_AMD_performance_monitor",
-    "GL_AMD_texture_texture4",
-    "GL_AMD_vertex_shader_tesselator",
-    "GL_EXT_provoking_vertex",
-    "GL_EXT_texture_snorm",
-    "GL_AMD_draw_buffers_blend",
-    "GL_APPLE_texture_range",
-    "GL_APPLE_float_pixels",
-    "GL_APPLE_vertex_program_evaluators",
-    "GL_APPLE_aux_depth_stencil",
-    "GL_APPLE_object_purgeable",
-    "GL_APPLE_row_bytes",
-    "GL_APPLE_rgb_422",
-    "GL_NV_video_capture",
-    "GL_NV_copy_image",
-    "GL_EXT_separate_shader_objects",
-    "GL_NV_parameter_buffer_object2",
-    "GL_NV_shader_buffer_load",
-    "GL_NV_vertex_buffer_unified_memory",
-    "GL_NV_texture_barrier",
-    "GL_AMD_shader_stencil_export",
-    "GL_AMD_seamless_cubemap_per_texture",
-    "GL_AMD_conservative_depth",
-    "GL_EXT_shader_image_load_store",
-    "GL_EXT_vertex_attrib_64bit",
-    "GL_NV_gpu_program5",
-    "GL_NV_gpu_shader5",
-    "GL_NV_shader_buffer_store",
-    "GL_NV_tessellation_program5",
-    "GL_NV_vertex_attrib_integer_64bit",
-    "GL_NV_multisample_coverage",
-    "GL_AMD_name_gen_delete",
-    "GL_AMD_debug_output",
-    "GL_AMD_transform_feedback3_lines_triangles",
-    "GL_AMD_depth_clamp_separate",
-    "GL_EXT_texture_sRGB_decode",
-    "GL_NV_texture_multisample",
-    "GL_AMD_blend_minmax_factor",
-    "GL_AMD_sample_positions",
-    "GL_EXT_x11_sync_object",
-    "GL_AMD_multi_draw_indirect",
-    "GL_EXT_framebuffer_multisample_blit_scaled",
-    "GL_NV_path_rendering",
-    "GL_AMD_pinned_memory",
-    "GL_AMD_stencil_operation_extended",
-    "GL_AMD_vertex_shader_viewport_index",
-    "GL_AMD_vertex_shader_layer",
-    "GL_NV_bindless_texture",
-    "GL_NV_shader_atomic_float",
-    "GL_AMD_query_buffer_object",
-    "GL_NV_compute_program5",
-    "GL_NV_shader_storage_buffer_object",
-    "GL_NV_shader_atomic_counters",
-    "GL_NV_deep_texture3D",
-    "GL_NVX_conditional_render",
-    "GL_AMD_sparse_texture",
-    "GL_AMD_shader_trinary_minmax",
-    "GL_INTEL_map_texture",
-    "GL_NV_draw_texture",
-    "GL_SGIX_texture_select",
-    "GL_INGR_blend_func_separate",
-    "GL_SGIX_depth_pass_instrument",
-    "GL_SGIX_igloo_interface"
-};
-int __GLeeGLNumExtensions=463;
-
-/* GL_VERSION_1_2 */
-
-#ifdef __GLEE_GL_VERSION_1_2
-#ifndef GLEE_C_DEFINED_glBlendColor
-#define GLEE_C_DEFINED_glBlendColor
-  void __stdcall GLee_Lazy_glBlendColor(GLfloat  red, GLfloat  green, GLfloat  blue, GLfloat  alpha)  {if (GLeeInit()) glBlendColor(red, green, blue, alpha);}
-  GLEEPFNGLBLENDCOLORPROC GLeeFuncPtr_glBlendColor=GLee_Lazy_glBlendColor;
-#endif
-#ifndef GLEE_C_DEFINED_glBlendEquation
-#define GLEE_C_DEFINED_glBlendEquation
-  void __stdcall GLee_Lazy_glBlendEquation(GLenum  mode)  {if (GLeeInit()) glBlendEquation(mode);}
-  GLEEPFNGLBLENDEQUATIONPROC GLeeFuncPtr_glBlendEquation=GLee_Lazy_glBlendEquation;
-#endif
-#ifndef GLEE_C_DEFINED_glDrawRangeElements
-#define GLEE_C_DEFINED_glDrawRangeElements
-  void __stdcall GLee_Lazy_glDrawRangeElements(GLenum  mode, GLuint  start, GLuint  end, GLsizei  count, GLenum  type, const GLvoid * indices)  {if (GLeeInit()) glDrawRangeElements(mode, start, end, count, type, indices);}
-  GLEEPFNGLDRAWRANGEELEMENTSPROC GLeeFuncPtr_glDrawRangeElements=GLee_Lazy_glDrawRangeElements;
-#endif
-#ifndef GLEE_C_DEFINED_glTexImage3D
-#define GLEE_C_DEFINED_glTexImage3D
-  void __stdcall GLee_Lazy_glTexImage3D(GLenum  target, GLint  level, GLint  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth, GLint  border, GLenum  format, GLenum  type, const GLvoid * pixels)  {if (GLeeInit()) glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);}
-  GLEEPFNGLTEXIMAGE3DPROC GLeeFuncPtr_glTexImage3D=GLee_Lazy_glTexImage3D;
-#endif
-#ifndef GLEE_C_DEFINED_glTexSubImage3D
-#define GLEE_C_DEFINED_glTexSubImage3D
-  void __stdcall GLee_Lazy_glTexSubImage3D(GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLsizei  width, GLsizei  height, GLsizei  depth, GLenum  format, GLenum  type, const GLvoid * pixels)  {if (GLeeInit()) glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);}
-  GLEEPFNGLTEXSUBIMAGE3DPROC GLeeFuncPtr_glTexSubImage3D=GLee_Lazy_glTexSubImage3D;
-#endif
-#ifndef GLEE_C_DEFINED_glCopyTexSubImage3D
-#define GLEE_C_DEFINED_glCopyTexSubImage3D
-  void __stdcall GLee_Lazy_glCopyTexSubImage3D(GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLint  x, GLint  y, GLsizei  width, GLsizei  height)  {if (GLeeInit()) glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);}
-  GLEEPFNGLCOPYTEXSUBIMAGE3DPROC GLeeFuncPtr_glCopyTexSubImage3D=GLee_Lazy_glCopyTexSubImage3D;
-#endif
-#ifndef GLEE_C_DEFINED_glColorTable
-#define GLEE_C_DEFINED_glColorTable
-  void __stdcall GLee_Lazy_glColorTable(GLenum  target, GLenum  internalformat, GLsizei  width, GLenum  format, GLenum  type, const GLvoid * table)  {if (GLeeInit()) glColorTable(target, internalformat, width, format, type, table);}
-  GLEEPFNGLCOLORTABLEPROC GLeeFuncPtr_glColorTable=GLee_Lazy_glColorTable;
-#endif
-#ifndef GLEE_C_DEFINED_glColorTableParameterfv
-#define GLEE_C_DEFINED_glColorTableParameterfv
-  void __stdcall GLee_Lazy_glColorTableParameterfv(GLenum  target, GLenum  pname, const GLfloat * params)  {if (GLeeInit()) glColorTableParameterfv(target, pname, params);}
-  GLEEPFNGLCOLORTABLEPARAMETERFVPROC GLeeFuncPtr_glColorTableParameterfv=GLee_Lazy_glColorTableParameterfv;
-#endif
-#ifndef GLEE_C_DEFINED_glColorTableParameteriv
-#define GLEE_C_DEFINED_glColorTableParameteriv
-  void __stdcall GLee_Lazy_glColorTableParameteriv(GLenum  target, GLenum  pname, const GLint * params)  {if (GLeeInit()) glColorTableParameteriv(target, pname, params);}
-  GLEEPFNGLCOLORTABLEPARAMETERIVPROC GLeeFuncPtr_glColorTableParameteriv=GLee_Lazy_glColorTableParameteriv;
-#endif
-#ifndef GLEE_C_DEFINED_glCopyColorTable
-#define GLEE_C_DEFINED_glCopyColorTable
-  void __stdcall GLee_Lazy_glCopyColorTable(GLenum  target, GLenum  internalformat, GLint  x, GLint  y, GLsizei  width)  {if (GLeeInit()) glCopyColorTable(target, internalformat, x, y, width);}
-  GLEEPFNGLCOPYCOLORTABLEPROC GLeeFuncPtr_glCopyColorTable=GLee_Lazy_glCopyColorTable;
-#endif
-#ifndef GLEE_C_DEFINED_glGetColorTable
-#define GLEE_C_DEFINED_glGetColorTable
-  void __stdcall GLee_Lazy_glGetColorTable(GLenum  target, GLenum  format, GLenum  type, GLvoid * table)  {if (GLeeInit()) glGetColorTable(target, format, type, table);}
-  GLEEPFNGLGETCOLORTABLEPROC GLeeFuncPtr_glGetColorTable=GLee_Lazy_glGetColorTable;
-#endif
-#ifndef GLEE_C_DEFINED_glGetColorTableParameterfv
-#define GLEE_C_DEFINED_glGetColorTableParameterfv
-  void __stdcall GLee_Lazy_glGetColorTableParameterfv(GLenum  target, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetColorTableParameterfv(target, pname, params);}
-  GLEEPFNGLGETCOLORTABLEPARAMETERFVPROC GLeeFuncPtr_glGetColorTableParameterfv=GLee_Lazy_glGetColorTableParameterfv;
-#endif
-#ifndef GLEE_C_DEFINED_glGetColorTableParameteriv
-#define GLEE_C_DEFINED_glGetColorTableParameteriv
-  void __stdcall GLee_Lazy_glGetColorTableParameteriv(GLenum  target, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetColorTableParameteriv(target, pname, params);}
-  GLEEPFNGLGETCOLORTABLEPARAMETERIVPROC GLeeFuncPtr_glGetColorTableParameteriv=GLee_Lazy_glGetColorTableParameteriv;
-#endif
-#ifndef GLEE_C_DEFINED_glColorSubTable
-#define GLEE_C_DEFINED_glColorSubTable
-  void __stdcall GLee_Lazy_glColorSubTable(GLenum  target, GLsizei  start, GLsizei  count, GLenum  format, GLenum  type, const GLvoid * data)  {if (GLeeInit()) glColorSubTable(target, start, count, format, type, data);}
-  GLEEPFNGLCOLORSUBTABLEPROC GLeeFuncPtr_glColorSubTable=GLee_Lazy_glColorSubTable;
-#endif
-#ifndef GLEE_C_DEFINED_glCopyColorSubTable
-#define GLEE_C_DEFINED_glCopyColorSubTable
-  void __stdcall GLee_Lazy_glCopyColorSubTable(GLenum  target, GLsizei  start, GLint  x, GLint  y, GLsizei  width)  {if (GLeeInit()) glCopyColorSubTable(target, start, x, y, width);}
-  GLEEPFNGLCOPYCOLORSUBTABLEPROC GLeeFuncPtr_glCopyColorSubTable=GLee_Lazy_glCopyColorSubTable;
-#endif
-#ifndef GLEE_C_DEFINED_glConvolutionFilter1D
-#define GLEE_C_DEFINED_glConvolutionFilter1D
-  void __stdcall GLee_Lazy_glConvolutionFilter1D(GLenum  target, GLenum  internalformat, GLsizei  width, GLenum  format, GLenum  type, const GLvoid * image)  {if (GLeeInit()) glConvolutionFilter1D(target, internalformat, width, format, type, image);}
-  GLEEPFNGLCONVOLUTIONFILTER1DPROC GLeeFuncPtr_glConvolutionFilter1D=GLee_Lazy_glConvolutionFilter1D;
-#endif
-#ifndef GLEE_C_DEFINED_glConvolutionFilter2D
-#define GLEE_C_DEFINED_glConvolutionFilter2D
-  void __stdcall GLee_Lazy_glConvolutionFilter2D(GLenum  target, GLenum  internalformat, GLsizei  width, GLsizei  height, GLenum  format, GLenum  type, const GLvoid * image)  {if (GLeeInit()) glConvolutionFilter2D(target, internalformat, width, height, format, type, image);}
-  GLEEPFNGLCONVOLUTIONFILTER2DPROC GLeeFuncPtr_glConvolutionFilter2D=GLee_Lazy_glConvolutionFilter2D;
-#endif
-#ifndef GLEE_C_DEFINED_glConvolutionParameterf
-#define GLEE_C_DEFINED_glConvolutionParameterf
-  void __stdcall GLee_Lazy_glConvolutionParameterf(GLenum  target, GLenum  pname, GLfloat  params)  {if (GLeeInit()) glConvolutionParameterf(target, pname, params);}
-  GLEEPFNGLCONVOLUTIONPARAMETERFPROC GLeeFuncPtr_glConvolutionParameterf=GLee_Lazy_glConvolutionParameterf;
-#endif
-#ifndef GLEE_C_DEFINED_glConvolutionParameterfv
-#define GLEE_C_DEFINED_glConvolutionParameterfv
-  void __stdcall GLee_Lazy_glConvolutionParameterfv(GLenum  target, GLenum  pname, const GLfloat * params)  {if (GLeeInit()) glConvolutionParameterfv(target, pname, params);}
-  GLEEPFNGLCONVOLUTIONPARAMETERFVPROC GLeeFuncPtr_glConvolutionParameterfv=GLee_Lazy_glConvolutionParameterfv;
-#endif
-#ifndef GLEE_C_DEFINED_glConvolutionParameteri
-#define GLEE_C_DEFINED_glConvolutionParameteri
-  void __stdcall GLee_Lazy_glConvolutionParameteri(GLenum  target, GLenum  pname, GLint  params)  {if (GLeeInit()) glConvolutionParameteri(target, pname, params);}
-  GLEEPFNGLCONVOLUTIONPARAMETERIPROC GLeeFuncPtr_glConvolutionParameteri=GLee_Lazy_glConvolutionParameteri;
-#endif
-#ifndef GLEE_C_DEFINED_glConvolutionParameteriv
-#define GLEE_C_DEFINED_glConvolutionParameteriv
-  void __stdcall GLee_Lazy_glConvolutionParameteriv(GLenum  target, GLenum  pname, const GLint * params)  {if (GLeeInit()) glConvolutionParameteriv(target, pname, params);}
-  GLEEPFNGLCONVOLUTIONPARAMETERIVPROC GLeeFuncPtr_glConvolutionParameteriv=GLee_Lazy_glConvolutionParameteriv;
-#endif
-#ifndef GLEE_C_DEFINED_glCopyConvolutionFilter1D
-#define GLEE_C_DEFINED_glCopyConvolutionFilter1D
-  void __stdcall GLee_Lazy_glCopyConvolutionFilter1D(GLenum  target, GLenum  internalformat, GLint  x, GLint  y, GLsizei  width)  {if (GLeeInit()) glCopyConvolutionFilter1D(target, internalformat, x, y, width);}
-  GLEEPFNGLCOPYCONVOLUTIONFILTER1DPROC GLeeFuncPtr_glCopyConvolutionFilter1D=GLee_Lazy_glCopyConvolutionFilter1D;
-#endif
-#ifndef GLEE_C_DEFINED_glCopyConvolutionFilter2D
-#define GLEE_C_DEFINED_glCopyConvolutionFilter2D
-  void __stdcall GLee_Lazy_glCopyConvolutionFilter2D(GLenum  target, GLenum  internalformat, GLint  x, GLint  y, GLsizei  width, GLsizei  height)  {if (GLeeInit()) glCopyConvolutionFilter2D(target, internalformat, x, y, width, height);}
-  GLEEPFNGLCOPYCONVOLUTIONFILTER2DPROC GLeeFuncPtr_glCopyConvolutionFilter2D=GLee_Lazy_glCopyConvolutionFilter2D;
-#endif
-#ifndef GLEE_C_DEFINED_glGetConvolutionFilter
-#define GLEE_C_DEFINED_glGetConvolutionFilter
-  void __stdcall GLee_Lazy_glGetConvolutionFilter(GLenum  target, GLenum  format, GLenum  type, GLvoid * image)  {if (GLeeInit()) glGetConvolutionFilter(target, format, type, image);}
-  GLEEPFNGLGETCONVOLUTIONFILTERPROC GLeeFuncPtr_glGetConvolutionFilter=GLee_Lazy_glGetConvolutionFilter;
-#endif
-#ifndef GLEE_C_DEFINED_glGetConvolutionParameterfv
-#define GLEE_C_DEFINED_glGetConvolutionParameterfv
-  void __stdcall GLee_Lazy_glGetConvolutionParameterfv(GLenum  target, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetConvolutionParameterfv(target, pname, params);}
-  GLEEPFNGLGETCONVOLUTIONPARAMETERFVPROC GLeeFuncPtr_glGetConvolutionParameterfv=GLee_Lazy_glGetConvolutionParameterfv;
-#endif
-#ifndef GLEE_C_DEFINED_glGetConvolutionParameteriv
-#define GLEE_C_DEFINED_glGetConvolutionParameteriv
-  void __stdcall GLee_Lazy_glGetConvolutionParameteriv(GLenum  target, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetConvolutionParameteriv(target, pname, params);}
-  GLEEPFNGLGETCONVOLUTIONPARAMETERIVPROC GLeeFuncPtr_glGetConvolutionParameteriv=GLee_Lazy_glGetConvolutionParameteriv;
-#endif
-#ifndef GLEE_C_DEFINED_glGetSeparableFilter
-#define GLEE_C_DEFINED_glGetSeparableFilter
-  void __stdcall GLee_Lazy_glGetSeparableFilter(GLenum  target, GLenum  format, GLenum  type, GLvoid * row, GLvoid * column, GLvoid * span)  {if (GLeeInit()) glGetSeparableFilter(target, format, type, row, column, span);}
-  GLEEPFNGLGETSEPARABLEFILTERPROC GLeeFuncPtr_glGetSeparableFilter=GLee_Lazy_glGetSeparableFilter;
-#endif
-#ifndef GLEE_C_DEFINED_glSeparableFilter2D
-#define GLEE_C_DEFINED_glSeparableFilter2D
-  void __stdcall GLee_Lazy_glSeparableFilter2D(GLenum  target, GLenum  internalformat, GLsizei  width, GLsizei  height, GLenum  format, GLenum  type, const GLvoid * row, const GLvoid * column)  {if (GLeeInit()) glSeparableFilter2D(target, internalformat, width, height, format, type, row, column);}
-  GLEEPFNGLSEPARABLEFILTER2DPROC GLeeFuncPtr_glSeparableFilter2D=GLee_Lazy_glSeparableFilter2D;
-#endif
-#ifndef GLEE_C_DEFINED_glGetHistogram
-#define GLEE_C_DEFINED_glGetHistogram
-  void __stdcall GLee_Lazy_glGetHistogram(GLenum  target, GLboolean  reset, GLenum  format, GLenum  type, GLvoid * values)  {if (GLeeInit()) glGetHistogram(target, reset, format, type, values);}
-  GLEEPFNGLGETHISTOGRAMPROC GLeeFuncPtr_glGetHistogram=GLee_Lazy_glGetHistogram;
-#endif
-#ifndef GLEE_C_DEFINED_glGetHistogramParameterfv
-#define GLEE_C_DEFINED_glGetHistogramParameterfv
-  void __stdcall GLee_Lazy_glGetHistogramParameterfv(GLenum  target, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetHistogramParameterfv(target, pname, params);}
-  GLEEPFNGLGETHISTOGRAMPARAMETERFVPROC GLeeFuncPtr_glGetHistogramParameterfv=GLee_Lazy_glGetHistogramParameterfv;
-#endif
-#ifndef GLEE_C_DEFINED_glGetHistogramParameteriv
-#define GLEE_C_DEFINED_glGetHistogramParameteriv
-  void __stdcall GLee_Lazy_glGetHistogramParameteriv(GLenum  target, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetHistogramParameteriv(target, pname, params);}
-  GLEEPFNGLGETHISTOGRAMPARAMETERIVPROC GLeeFuncPtr_glGetHistogramParameteriv=GLee_Lazy_glGetHistogramParameteriv;
-#endif
-#ifndef GLEE_C_DEFINED_glGetMinmax
-#define GLEE_C_DEFINED_glGetMinmax
-  void __stdcall GLee_Lazy_glGetMinmax(GLenum  target, GLboolean  reset, GLenum  format, GLenum  type, GLvoid * values)  {if (GLeeInit()) glGetMinmax(target, reset, format, type, values);}
-  GLEEPFNGLGETMINMAXPROC GLeeFuncPtr_glGetMinmax=GLee_Lazy_glGetMinmax;
-#endif
-#ifndef GLEE_C_DEFINED_glGetMinmaxParameterfv
-#define GLEE_C_DEFINED_glGetMinmaxParameterfv
-  void __stdcall GLee_Lazy_glGetMinmaxParameterfv(GLenum  target, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetMinmaxParameterfv(target, pname, params);}
-  GLEEPFNGLGETMINMAXPARAMETERFVPROC GLeeFuncPtr_glGetMinmaxParameterfv=GLee_Lazy_glGetMinmaxParameterfv;
-#endif
-#ifndef GLEE_C_DEFINED_glGetMinmaxParameteriv
-#define GLEE_C_DEFINED_glGetMinmaxParameteriv
-  void __stdcall GLee_Lazy_glGetMinmaxParameteriv(GLenum  target, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetMinmaxParameteriv(target, pname, params);}
-  GLEEPFNGLGETMINMAXPARAMETERIVPROC GLeeFuncPtr_glGetMinmaxParameteriv=GLee_Lazy_glGetMinmaxParameteriv;
-#endif
-#ifndef GLEE_C_DEFINED_glHistogram
-#define GLEE_C_DEFINED_glHistogram
-  void __stdcall GLee_Lazy_glHistogram(GLenum  target, GLsizei  width, GLenum  internalformat, GLboolean  sink)  {if (GLeeInit()) glHistogram(target, width, internalformat, sink);}
-  GLEEPFNGLHISTOGRAMPROC GLeeFuncPtr_glHistogram=GLee_Lazy_glHistogram;
-#endif
-#ifndef GLEE_C_DEFINED_glMinmax
-#define GLEE_C_DEFINED_glMinmax
-  void __stdcall GLee_Lazy_glMinmax(GLenum  target, GLenum  internalformat, GLboolean  sink)  {if (GLeeInit()) glMinmax(target, internalformat, sink);}
-  GLEEPFNGLMINMAXPROC GLeeFuncPtr_glMinmax=GLee_Lazy_glMinmax;
-#endif
-#ifndef GLEE_C_DEFINED_glResetHistogram
-#define GLEE_C_DEFINED_glResetHistogram
-  void __stdcall GLee_Lazy_glResetHistogram(GLenum  target)  {if (GLeeInit()) glResetHistogram(target);}
-  GLEEPFNGLRESETHISTOGRAMPROC GLeeFuncPtr_glResetHistogram=GLee_Lazy_glResetHistogram;
-#endif
-#ifndef GLEE_C_DEFINED_glResetMinmax
-#define GLEE_C_DEFINED_glResetMinmax
-  void __stdcall GLee_Lazy_glResetMinmax(GLenum  target)  {if (GLeeInit()) glResetMinmax(target);}
-  GLEEPFNGLRESETMINMAXPROC GLeeFuncPtr_glResetMinmax=GLee_Lazy_glResetMinmax;
-#endif
-#endif 
-
-/* GL_ARB_imaging */
-
-#ifdef __GLEE_GL_ARB_imaging
-#endif 
-
-/* GL_VERSION_1_3 */
-
-#ifdef __GLEE_GL_VERSION_1_3
-#ifndef GLEE_C_DEFINED_glActiveTexture
-#define GLEE_C_DEFINED_glActiveTexture
-  void __stdcall GLee_Lazy_glActiveTexture(GLenum  texture)  {if (GLeeInit()) glActiveTexture(texture);}
-  GLEEPFNGLACTIVETEXTUREPROC GLeeFuncPtr_glActiveTexture=GLee_Lazy_glActiveTexture;
-#endif
-#ifndef GLEE_C_DEFINED_glSampleCoverage
-#define GLEE_C_DEFINED_glSampleCoverage
-  void __stdcall GLee_Lazy_glSampleCoverage(GLfloat  value, GLboolean  invert)  {if (GLeeInit()) glSampleCoverage(value, invert);}
-  GLEEPFNGLSAMPLECOVERAGEPROC GLeeFuncPtr_glSampleCoverage=GLee_Lazy_glSampleCoverage;
-#endif
-#ifndef GLEE_C_DEFINED_glCompressedTexImage3D
-#define GLEE_C_DEFINED_glCompressedTexImage3D
-  void __stdcall GLee_Lazy_glCompressedTexImage3D(GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth, GLint  border, GLsizei  imageSize, const GLvoid * data)  {if (GLeeInit()) glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);}
-  GLEEPFNGLCOMPRESSEDTEXIMAGE3DPROC GLeeFuncPtr_glCompressedTexImage3D=GLee_Lazy_glCompressedTexImage3D;
-#endif
-#ifndef GLEE_C_DEFINED_glCompressedTexImage2D
-#define GLEE_C_DEFINED_glCompressedTexImage2D
-  void __stdcall GLee_Lazy_glCompressedTexImage2D(GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLsizei  height, GLint  border, GLsizei  imageSize, const GLvoid * data)  {if (GLeeInit()) glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);}
-  GLEEPFNGLCOMPRESSEDTEXIMAGE2DPROC GLeeFuncPtr_glCompressedTexImage2D=GLee_Lazy_glCompressedTexImage2D;
-#endif
-#ifndef GLEE_C_DEFINED_glCompressedTexImage1D
-#define GLEE_C_DEFINED_glCompressedTexImage1D
-  void __stdcall GLee_Lazy_glCompressedTexImage1D(GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLint  border, GLsizei  imageSize, const GLvoid * data)  {if (GLeeInit()) glCompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);}
-  GLEEPFNGLCOMPRESSEDTEXIMAGE1DPROC GLeeFuncPtr_glCompressedTexImage1D=GLee_Lazy_glCompressedTexImage1D;
-#endif
-#ifndef GLEE_C_DEFINED_glCompressedTexSubImage3D
-#define GLEE_C_DEFINED_glCompressedTexSubImage3D
-  void __stdcall GLee_Lazy_glCompressedTexSubImage3D(GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLsizei  width, GLsizei  height, GLsizei  depth, GLenum  format, GLsizei  imageSize, const GLvoid * data)  {if (GLeeInit()) glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);}
-  GLEEPFNGLCOMPRESSEDTEXSUBIMAGE3DPROC GLeeFuncPtr_glCompressedTexSubImage3D=GLee_Lazy_glCompressedTexSubImage3D;
-#endif
-#ifndef GLEE_C_DEFINED_glCompressedTexSubImage2D
-#define GLEE_C_DEFINED_glCompressedTexSubImage2D
-  void __stdcall GLee_Lazy_glCompressedTexSubImage2D(GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLsizei  width, GLsizei  height, GLenum  format, GLsizei  imageSize, const GLvoid * data)  {if (GLeeInit()) glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);}
-  GLEEPFNGLCOMPRESSEDTEXSUBIMAGE2DPROC GLeeFuncPtr_glCompressedTexSubImage2D=GLee_Lazy_glCompressedTexSubImage2D;
-#endif
-#ifndef GLEE_C_DEFINED_glCompressedTexSubImage1D
-#define GLEE_C_DEFINED_glCompressedTexSubImage1D
-  void __stdcall GLee_Lazy_glCompressedTexSubImage1D(GLenum  target, GLint  level, GLint  xoffset, GLsizei  width, GLenum  format, GLsizei  imageSize, const GLvoid * data)  {if (GLeeInit()) glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);}
-  GLEEPFNGLCOMPRESSEDTEXSUBIMAGE1DPROC GLeeFuncPtr_glCompressedTexSubImage1D=GLee_Lazy_glCompressedTexSubImage1D;
-#endif
-#ifndef GLEE_C_DEFINED_glGetCompressedTexImage
-#define GLEE_C_DEFINED_glGetCompressedTexImage
-  void __stdcall GLee_Lazy_glGetCompressedTexImage(GLenum  target, GLint  level, GLvoid * img)  {if (GLeeInit()) glGetCompressedTexImage(target, level, img);}
-  GLEEPFNGLGETCOMPRESSEDTEXIMAGEPROC GLeeFuncPtr_glGetCompressedTexImage=GLee_Lazy_glGetCompressedTexImage;
-#endif
-#ifndef GLEE_C_DEFINED_glClientActiveTexture
-#define GLEE_C_DEFINED_glClientActiveTexture
-  void __stdcall GLee_Lazy_glClientActiveTexture(GLenum  texture)  {if (GLeeInit()) glClientActiveTexture(texture);}
-  GLEEPFNGLCLIENTACTIVETEXTUREPROC GLeeFuncPtr_glClientActiveTexture=GLee_Lazy_glClientActiveTexture;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord1d
-#define GLEE_C_DEFINED_glMultiTexCoord1d
-  void __stdcall GLee_Lazy_glMultiTexCoord1d(GLenum  target, GLdouble  s)  {if (GLeeInit()) glMultiTexCoord1d(target, s);}
-  GLEEPFNGLMULTITEXCOORD1DPROC GLeeFuncPtr_glMultiTexCoord1d=GLee_Lazy_glMultiTexCoord1d;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord1dv
-#define GLEE_C_DEFINED_glMultiTexCoord1dv
-  void __stdcall GLee_Lazy_glMultiTexCoord1dv(GLenum  target, const GLdouble * v)  {if (GLeeInit()) glMultiTexCoord1dv(target, v);}
-  GLEEPFNGLMULTITEXCOORD1DVPROC GLeeFuncPtr_glMultiTexCoord1dv=GLee_Lazy_glMultiTexCoord1dv;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord1f
-#define GLEE_C_DEFINED_glMultiTexCoord1f
-  void __stdcall GLee_Lazy_glMultiTexCoord1f(GLenum  target, GLfloat  s)  {if (GLeeInit()) glMultiTexCoord1f(target, s);}
-  GLEEPFNGLMULTITEXCOORD1FPROC GLeeFuncPtr_glMultiTexCoord1f=GLee_Lazy_glMultiTexCoord1f;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord1fv
-#define GLEE_C_DEFINED_glMultiTexCoord1fv
-  void __stdcall GLee_Lazy_glMultiTexCoord1fv(GLenum  target, const GLfloat * v)  {if (GLeeInit()) glMultiTexCoord1fv(target, v);}
-  GLEEPFNGLMULTITEXCOORD1FVPROC GLeeFuncPtr_glMultiTexCoord1fv=GLee_Lazy_glMultiTexCoord1fv;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord1i
-#define GLEE_C_DEFINED_glMultiTexCoord1i
-  void __stdcall GLee_Lazy_glMultiTexCoord1i(GLenum  target, GLint  s)  {if (GLeeInit()) glMultiTexCoord1i(target, s);}
-  GLEEPFNGLMULTITEXCOORD1IPROC GLeeFuncPtr_glMultiTexCoord1i=GLee_Lazy_glMultiTexCoord1i;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord1iv
-#define GLEE_C_DEFINED_glMultiTexCoord1iv
-  void __stdcall GLee_Lazy_glMultiTexCoord1iv(GLenum  target, const GLint * v)  {if (GLeeInit()) glMultiTexCoord1iv(target, v);}
-  GLEEPFNGLMULTITEXCOORD1IVPROC GLeeFuncPtr_glMultiTexCoord1iv=GLee_Lazy_glMultiTexCoord1iv;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord1s
-#define GLEE_C_DEFINED_glMultiTexCoord1s
-  void __stdcall GLee_Lazy_glMultiTexCoord1s(GLenum  target, GLshort  s)  {if (GLeeInit()) glMultiTexCoord1s(target, s);}
-  GLEEPFNGLMULTITEXCOORD1SPROC GLeeFuncPtr_glMultiTexCoord1s=GLee_Lazy_glMultiTexCoord1s;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord1sv
-#define GLEE_C_DEFINED_glMultiTexCoord1sv
-  void __stdcall GLee_Lazy_glMultiTexCoord1sv(GLenum  target, const GLshort * v)  {if (GLeeInit()) glMultiTexCoord1sv(target, v);}
-  GLEEPFNGLMULTITEXCOORD1SVPROC GLeeFuncPtr_glMultiTexCoord1sv=GLee_Lazy_glMultiTexCoord1sv;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord2d
-#define GLEE_C_DEFINED_glMultiTexCoord2d
-  void __stdcall GLee_Lazy_glMultiTexCoord2d(GLenum  target, GLdouble  s, GLdouble  t)  {if (GLeeInit()) glMultiTexCoord2d(target, s, t);}
-  GLEEPFNGLMULTITEXCOORD2DPROC GLeeFuncPtr_glMultiTexCoord2d=GLee_Lazy_glMultiTexCoord2d;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord2dv
-#define GLEE_C_DEFINED_glMultiTexCoord2dv
-  void __stdcall GLee_Lazy_glMultiTexCoord2dv(GLenum  target, const GLdouble * v)  {if (GLeeInit()) glMultiTexCoord2dv(target, v);}
-  GLEEPFNGLMULTITEXCOORD2DVPROC GLeeFuncPtr_glMultiTexCoord2dv=GLee_Lazy_glMultiTexCoord2dv;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord2f
-#define GLEE_C_DEFINED_glMultiTexCoord2f
-  void __stdcall GLee_Lazy_glMultiTexCoord2f(GLenum  target, GLfloat  s, GLfloat  t)  {if (GLeeInit()) glMultiTexCoord2f(target, s, t);}
-  GLEEPFNGLMULTITEXCOORD2FPROC GLeeFuncPtr_glMultiTexCoord2f=GLee_Lazy_glMultiTexCoord2f;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord2fv
-#define GLEE_C_DEFINED_glMultiTexCoord2fv
-  void __stdcall GLee_Lazy_glMultiTexCoord2fv(GLenum  target, const GLfloat * v)  {if (GLeeInit()) glMultiTexCoord2fv(target, v);}
-  GLEEPFNGLMULTITEXCOORD2FVPROC GLeeFuncPtr_glMultiTexCoord2fv=GLee_Lazy_glMultiTexCoord2fv;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord2i
-#define GLEE_C_DEFINED_glMultiTexCoord2i
-  void __stdcall GLee_Lazy_glMultiTexCoord2i(GLenum  target, GLint  s, GLint  t)  {if (GLeeInit()) glMultiTexCoord2i(target, s, t);}
-  GLEEPFNGLMULTITEXCOORD2IPROC GLeeFuncPtr_glMultiTexCoord2i=GLee_Lazy_glMultiTexCoord2i;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord2iv
-#define GLEE_C_DEFINED_glMultiTexCoord2iv
-  void __stdcall GLee_Lazy_glMultiTexCoord2iv(GLenum  target, const GLint * v)  {if (GLeeInit()) glMultiTexCoord2iv(target, v);}
-  GLEEPFNGLMULTITEXCOORD2IVPROC GLeeFuncPtr_glMultiTexCoord2iv=GLee_Lazy_glMultiTexCoord2iv;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord2s
-#define GLEE_C_DEFINED_glMultiTexCoord2s
-  void __stdcall GLee_Lazy_glMultiTexCoord2s(GLenum  target, GLshort  s, GLshort  t)  {if (GLeeInit()) glMultiTexCoord2s(target, s, t);}
-  GLEEPFNGLMULTITEXCOORD2SPROC GLeeFuncPtr_glMultiTexCoord2s=GLee_Lazy_glMultiTexCoord2s;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord2sv
-#define GLEE_C_DEFINED_glMultiTexCoord2sv
-  void __stdcall GLee_Lazy_glMultiTexCoord2sv(GLenum  target, const GLshort * v)  {if (GLeeInit()) glMultiTexCoord2sv(target, v);}
-  GLEEPFNGLMULTITEXCOORD2SVPROC GLeeFuncPtr_glMultiTexCoord2sv=GLee_Lazy_glMultiTexCoord2sv;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord3d
-#define GLEE_C_DEFINED_glMultiTexCoord3d
-  void __stdcall GLee_Lazy_glMultiTexCoord3d(GLenum  target, GLdouble  s, GLdouble  t, GLdouble  r)  {if (GLeeInit()) glMultiTexCoord3d(target, s, t, r);}
-  GLEEPFNGLMULTITEXCOORD3DPROC GLeeFuncPtr_glMultiTexCoord3d=GLee_Lazy_glMultiTexCoord3d;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord3dv
-#define GLEE_C_DEFINED_glMultiTexCoord3dv
-  void __stdcall GLee_Lazy_glMultiTexCoord3dv(GLenum  target, const GLdouble * v)  {if (GLeeInit()) glMultiTexCoord3dv(target, v);}
-  GLEEPFNGLMULTITEXCOORD3DVPROC GLeeFuncPtr_glMultiTexCoord3dv=GLee_Lazy_glMultiTexCoord3dv;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord3f
-#define GLEE_C_DEFINED_glMultiTexCoord3f
-  void __stdcall GLee_Lazy_glMultiTexCoord3f(GLenum  target, GLfloat  s, GLfloat  t, GLfloat  r)  {if (GLeeInit()) glMultiTexCoord3f(target, s, t, r);}
-  GLEEPFNGLMULTITEXCOORD3FPROC GLeeFuncPtr_glMultiTexCoord3f=GLee_Lazy_glMultiTexCoord3f;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord3fv
-#define GLEE_C_DEFINED_glMultiTexCoord3fv
-  void __stdcall GLee_Lazy_glMultiTexCoord3fv(GLenum  target, const GLfloat * v)  {if (GLeeInit()) glMultiTexCoord3fv(target, v);}
-  GLEEPFNGLMULTITEXCOORD3FVPROC GLeeFuncPtr_glMultiTexCoord3fv=GLee_Lazy_glMultiTexCoord3fv;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord3i
-#define GLEE_C_DEFINED_glMultiTexCoord3i
-  void __stdcall GLee_Lazy_glMultiTexCoord3i(GLenum  target, GLint  s, GLint  t, GLint  r)  {if (GLeeInit()) glMultiTexCoord3i(target, s, t, r);}
-  GLEEPFNGLMULTITEXCOORD3IPROC GLeeFuncPtr_glMultiTexCoord3i=GLee_Lazy_glMultiTexCoord3i;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord3iv
-#define GLEE_C_DEFINED_glMultiTexCoord3iv
-  void __stdcall GLee_Lazy_glMultiTexCoord3iv(GLenum  target, const GLint * v)  {if (GLeeInit()) glMultiTexCoord3iv(target, v);}
-  GLEEPFNGLMULTITEXCOORD3IVPROC GLeeFuncPtr_glMultiTexCoord3iv=GLee_Lazy_glMultiTexCoord3iv;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord3s
-#define GLEE_C_DEFINED_glMultiTexCoord3s
-  void __stdcall GLee_Lazy_glMultiTexCoord3s(GLenum  target, GLshort  s, GLshort  t, GLshort  r)  {if (GLeeInit()) glMultiTexCoord3s(target, s, t, r);}
-  GLEEPFNGLMULTITEXCOORD3SPROC GLeeFuncPtr_glMultiTexCoord3s=GLee_Lazy_glMultiTexCoord3s;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord3sv
-#define GLEE_C_DEFINED_glMultiTexCoord3sv
-  void __stdcall GLee_Lazy_glMultiTexCoord3sv(GLenum  target, const GLshort * v)  {if (GLeeInit()) glMultiTexCoord3sv(target, v);}
-  GLEEPFNGLMULTITEXCOORD3SVPROC GLeeFuncPtr_glMultiTexCoord3sv=GLee_Lazy_glMultiTexCoord3sv;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord4d
-#define GLEE_C_DEFINED_glMultiTexCoord4d
-  void __stdcall GLee_Lazy_glMultiTexCoord4d(GLenum  target, GLdouble  s, GLdouble  t, GLdouble  r, GLdouble  q)  {if (GLeeInit()) glMultiTexCoord4d(target, s, t, r, q);}
-  GLEEPFNGLMULTITEXCOORD4DPROC GLeeFuncPtr_glMultiTexCoord4d=GLee_Lazy_glMultiTexCoord4d;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord4dv
-#define GLEE_C_DEFINED_glMultiTexCoord4dv
-  void __stdcall GLee_Lazy_glMultiTexCoord4dv(GLenum  target, const GLdouble * v)  {if (GLeeInit()) glMultiTexCoord4dv(target, v);}
-  GLEEPFNGLMULTITEXCOORD4DVPROC GLeeFuncPtr_glMultiTexCoord4dv=GLee_Lazy_glMultiTexCoord4dv;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord4f
-#define GLEE_C_DEFINED_glMultiTexCoord4f
-  void __stdcall GLee_Lazy_glMultiTexCoord4f(GLenum  target, GLfloat  s, GLfloat  t, GLfloat  r, GLfloat  q)  {if (GLeeInit()) glMultiTexCoord4f(target, s, t, r, q);}
-  GLEEPFNGLMULTITEXCOORD4FPROC GLeeFuncPtr_glMultiTexCoord4f=GLee_Lazy_glMultiTexCoord4f;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord4fv
-#define GLEE_C_DEFINED_glMultiTexCoord4fv
-  void __stdcall GLee_Lazy_glMultiTexCoord4fv(GLenum  target, const GLfloat * v)  {if (GLeeInit()) glMultiTexCoord4fv(target, v);}
-  GLEEPFNGLMULTITEXCOORD4FVPROC GLeeFuncPtr_glMultiTexCoord4fv=GLee_Lazy_glMultiTexCoord4fv;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord4i
-#define GLEE_C_DEFINED_glMultiTexCoord4i
-  void __stdcall GLee_Lazy_glMultiTexCoord4i(GLenum  target, GLint  s, GLint  t, GLint  r, GLint  q)  {if (GLeeInit()) glMultiTexCoord4i(target, s, t, r, q);}
-  GLEEPFNGLMULTITEXCOORD4IPROC GLeeFuncPtr_glMultiTexCoord4i=GLee_Lazy_glMultiTexCoord4i;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord4iv
-#define GLEE_C_DEFINED_glMultiTexCoord4iv
-  void __stdcall GLee_Lazy_glMultiTexCoord4iv(GLenum  target, const GLint * v)  {if (GLeeInit()) glMultiTexCoord4iv(target, v);}
-  GLEEPFNGLMULTITEXCOORD4IVPROC GLeeFuncPtr_glMultiTexCoord4iv=GLee_Lazy_glMultiTexCoord4iv;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord4s
-#define GLEE_C_DEFINED_glMultiTexCoord4s
-  void __stdcall GLee_Lazy_glMultiTexCoord4s(GLenum  target, GLshort  s, GLshort  t, GLshort  r, GLshort  q)  {if (GLeeInit()) glMultiTexCoord4s(target, s, t, r, q);}
-  GLEEPFNGLMULTITEXCOORD4SPROC GLeeFuncPtr_glMultiTexCoord4s=GLee_Lazy_glMultiTexCoord4s;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord4sv
-#define GLEE_C_DEFINED_glMultiTexCoord4sv
-  void __stdcall GLee_Lazy_glMultiTexCoord4sv(GLenum  target, const GLshort * v)  {if (GLeeInit()) glMultiTexCoord4sv(target, v);}
-  GLEEPFNGLMULTITEXCOORD4SVPROC GLeeFuncPtr_glMultiTexCoord4sv=GLee_Lazy_glMultiTexCoord4sv;
-#endif
-#ifndef GLEE_C_DEFINED_glLoadTransposeMatrixf
-#define GLEE_C_DEFINED_glLoadTransposeMatrixf
-  void __stdcall GLee_Lazy_glLoadTransposeMatrixf(const GLfloat * m)  {if (GLeeInit()) glLoadTransposeMatrixf(m);}
-  GLEEPFNGLLOADTRANSPOSEMATRIXFPROC GLeeFuncPtr_glLoadTransposeMatrixf=GLee_Lazy_glLoadTransposeMatrixf;
-#endif
-#ifndef GLEE_C_DEFINED_glLoadTransposeMatrixd
-#define GLEE_C_DEFINED_glLoadTransposeMatrixd
-  void __stdcall GLee_Lazy_glLoadTransposeMatrixd(const GLdouble * m)  {if (GLeeInit()) glLoadTransposeMatrixd(m);}
-  GLEEPFNGLLOADTRANSPOSEMATRIXDPROC GLeeFuncPtr_glLoadTransposeMatrixd=GLee_Lazy_glLoadTransposeMatrixd;
-#endif
-#ifndef GLEE_C_DEFINED_glMultTransposeMatrixf
-#define GLEE_C_DEFINED_glMultTransposeMatrixf
-  void __stdcall GLee_Lazy_glMultTransposeMatrixf(const GLfloat * m)  {if (GLeeInit()) glMultTransposeMatrixf(m);}
-  GLEEPFNGLMULTTRANSPOSEMATRIXFPROC GLeeFuncPtr_glMultTransposeMatrixf=GLee_Lazy_glMultTransposeMatrixf;
-#endif
-#ifndef GLEE_C_DEFINED_glMultTransposeMatrixd
-#define GLEE_C_DEFINED_glMultTransposeMatrixd
-  void __stdcall GLee_Lazy_glMultTransposeMatrixd(const GLdouble * m)  {if (GLeeInit()) glMultTransposeMatrixd(m);}
-  GLEEPFNGLMULTTRANSPOSEMATRIXDPROC GLeeFuncPtr_glMultTransposeMatrixd=GLee_Lazy_glMultTransposeMatrixd;
-#endif
-#endif 
-
-/* GL_VERSION_1_4 */
-
-#ifdef __GLEE_GL_VERSION_1_4
-#ifndef GLEE_C_DEFINED_glBlendFuncSeparate
-#define GLEE_C_DEFINED_glBlendFuncSeparate
-  void __stdcall GLee_Lazy_glBlendFuncSeparate(GLenum  sfactorRGB, GLenum  dfactorRGB, GLenum  sfactorAlpha, GLenum  dfactorAlpha)  {if (GLeeInit()) glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);}
-  GLEEPFNGLBLENDFUNCSEPARATEPROC GLeeFuncPtr_glBlendFuncSeparate=GLee_Lazy_glBlendFuncSeparate;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiDrawArrays
-#define GLEE_C_DEFINED_glMultiDrawArrays
-  void __stdcall GLee_Lazy_glMultiDrawArrays(GLenum  mode, const GLint * first, const GLsizei * count, GLsizei  drawcount)  {if (GLeeInit()) glMultiDrawArrays(mode, first, count, drawcount);}
-  GLEEPFNGLMULTIDRAWARRAYSPROC GLeeFuncPtr_glMultiDrawArrays=GLee_Lazy_glMultiDrawArrays;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiDrawElements
-#define GLEE_C_DEFINED_glMultiDrawElements
-  void __stdcall GLee_Lazy_glMultiDrawElements(GLenum  mode, const GLsizei * count, GLenum  type, const GLvoid* const * indices, GLsizei  drawcount)  {if (GLeeInit()) glMultiDrawElements(mode, count, type, indices, drawcount);}
-  GLEEPFNGLMULTIDRAWELEMENTSPROC GLeeFuncPtr_glMultiDrawElements=GLee_Lazy_glMultiDrawElements;
-#endif
-#ifndef GLEE_C_DEFINED_glPointParameterf
-#define GLEE_C_DEFINED_glPointParameterf
-  void __stdcall GLee_Lazy_glPointParameterf(GLenum  pname, GLfloat  param)  {if (GLeeInit()) glPointParameterf(pname, param);}
-  GLEEPFNGLPOINTPARAMETERFPROC GLeeFuncPtr_glPointParameterf=GLee_Lazy_glPointParameterf;
-#endif
-#ifndef GLEE_C_DEFINED_glPointParameterfv
-#define GLEE_C_DEFINED_glPointParameterfv
-  void __stdcall GLee_Lazy_glPointParameterfv(GLenum  pname, const GLfloat * params)  {if (GLeeInit()) glPointParameterfv(pname, params);}
-  GLEEPFNGLPOINTPARAMETERFVPROC GLeeFuncPtr_glPointParameterfv=GLee_Lazy_glPointParameterfv;
-#endif
-#ifndef GLEE_C_DEFINED_glPointParameteri
-#define GLEE_C_DEFINED_glPointParameteri
-  void __stdcall GLee_Lazy_glPointParameteri(GLenum  pname, GLint  param)  {if (GLeeInit()) glPointParameteri(pname, param);}
-  GLEEPFNGLPOINTPARAMETERIPROC GLeeFuncPtr_glPointParameteri=GLee_Lazy_glPointParameteri;
-#endif
-#ifndef GLEE_C_DEFINED_glPointParameteriv
-#define GLEE_C_DEFINED_glPointParameteriv
-  void __stdcall GLee_Lazy_glPointParameteriv(GLenum  pname, const GLint * params)  {if (GLeeInit()) glPointParameteriv(pname, params);}
-  GLEEPFNGLPOINTPARAMETERIVPROC GLeeFuncPtr_glPointParameteriv=GLee_Lazy_glPointParameteriv;
-#endif
-#ifndef GLEE_C_DEFINED_glFogCoordf
-#define GLEE_C_DEFINED_glFogCoordf
-  void __stdcall GLee_Lazy_glFogCoordf(GLfloat  coord)  {if (GLeeInit()) glFogCoordf(coord);}
-  GLEEPFNGLFOGCOORDFPROC GLeeFuncPtr_glFogCoordf=GLee_Lazy_glFogCoordf;
-#endif
-#ifndef GLEE_C_DEFINED_glFogCoordfv
-#define GLEE_C_DEFINED_glFogCoordfv
-  void __stdcall GLee_Lazy_glFogCoordfv(const GLfloat * coord)  {if (GLeeInit()) glFogCoordfv(coord);}
-  GLEEPFNGLFOGCOORDFVPROC GLeeFuncPtr_glFogCoordfv=GLee_Lazy_glFogCoordfv;
-#endif
-#ifndef GLEE_C_DEFINED_glFogCoordd
-#define GLEE_C_DEFINED_glFogCoordd
-  void __stdcall GLee_Lazy_glFogCoordd(GLdouble  coord)  {if (GLeeInit()) glFogCoordd(coord);}
-  GLEEPFNGLFOGCOORDDPROC GLeeFuncPtr_glFogCoordd=GLee_Lazy_glFogCoordd;
-#endif
-#ifndef GLEE_C_DEFINED_glFogCoorddv
-#define GLEE_C_DEFINED_glFogCoorddv
-  void __stdcall GLee_Lazy_glFogCoorddv(const GLdouble * coord)  {if (GLeeInit()) glFogCoorddv(coord);}
-  GLEEPFNGLFOGCOORDDVPROC GLeeFuncPtr_glFogCoorddv=GLee_Lazy_glFogCoorddv;
-#endif
-#ifndef GLEE_C_DEFINED_glFogCoordPointer
-#define GLEE_C_DEFINED_glFogCoordPointer
-  void __stdcall GLee_Lazy_glFogCoordPointer(GLenum  type, GLsizei  stride, const GLvoid * pointer)  {if (GLeeInit()) glFogCoordPointer(type, stride, pointer);}
-  GLEEPFNGLFOGCOORDPOINTERPROC GLeeFuncPtr_glFogCoordPointer=GLee_Lazy_glFogCoordPointer;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColor3b
-#define GLEE_C_DEFINED_glSecondaryColor3b
-  void __stdcall GLee_Lazy_glSecondaryColor3b(GLbyte  red, GLbyte  green, GLbyte  blue)  {if (GLeeInit()) glSecondaryColor3b(red, green, blue);}
-  GLEEPFNGLSECONDARYCOLOR3BPROC GLeeFuncPtr_glSecondaryColor3b=GLee_Lazy_glSecondaryColor3b;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColor3bv
-#define GLEE_C_DEFINED_glSecondaryColor3bv
-  void __stdcall GLee_Lazy_glSecondaryColor3bv(const GLbyte * v)  {if (GLeeInit()) glSecondaryColor3bv(v);}
-  GLEEPFNGLSECONDARYCOLOR3BVPROC GLeeFuncPtr_glSecondaryColor3bv=GLee_Lazy_glSecondaryColor3bv;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColor3d
-#define GLEE_C_DEFINED_glSecondaryColor3d
-  void __stdcall GLee_Lazy_glSecondaryColor3d(GLdouble  red, GLdouble  green, GLdouble  blue)  {if (GLeeInit()) glSecondaryColor3d(red, green, blue);}
-  GLEEPFNGLSECONDARYCOLOR3DPROC GLeeFuncPtr_glSecondaryColor3d=GLee_Lazy_glSecondaryColor3d;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColor3dv
-#define GLEE_C_DEFINED_glSecondaryColor3dv
-  void __stdcall GLee_Lazy_glSecondaryColor3dv(const GLdouble * v)  {if (GLeeInit()) glSecondaryColor3dv(v);}
-  GLEEPFNGLSECONDARYCOLOR3DVPROC GLeeFuncPtr_glSecondaryColor3dv=GLee_Lazy_glSecondaryColor3dv;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColor3f
-#define GLEE_C_DEFINED_glSecondaryColor3f
-  void __stdcall GLee_Lazy_glSecondaryColor3f(GLfloat  red, GLfloat  green, GLfloat  blue)  {if (GLeeInit()) glSecondaryColor3f(red, green, blue);}
-  GLEEPFNGLSECONDARYCOLOR3FPROC GLeeFuncPtr_glSecondaryColor3f=GLee_Lazy_glSecondaryColor3f;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColor3fv
-#define GLEE_C_DEFINED_glSecondaryColor3fv
-  void __stdcall GLee_Lazy_glSecondaryColor3fv(const GLfloat * v)  {if (GLeeInit()) glSecondaryColor3fv(v);}
-  GLEEPFNGLSECONDARYCOLOR3FVPROC GLeeFuncPtr_glSecondaryColor3fv=GLee_Lazy_glSecondaryColor3fv;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColor3i
-#define GLEE_C_DEFINED_glSecondaryColor3i
-  void __stdcall GLee_Lazy_glSecondaryColor3i(GLint  red, GLint  green, GLint  blue)  {if (GLeeInit()) glSecondaryColor3i(red, green, blue);}
-  GLEEPFNGLSECONDARYCOLOR3IPROC GLeeFuncPtr_glSecondaryColor3i=GLee_Lazy_glSecondaryColor3i;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColor3iv
-#define GLEE_C_DEFINED_glSecondaryColor3iv
-  void __stdcall GLee_Lazy_glSecondaryColor3iv(const GLint * v)  {if (GLeeInit()) glSecondaryColor3iv(v);}
-  GLEEPFNGLSECONDARYCOLOR3IVPROC GLeeFuncPtr_glSecondaryColor3iv=GLee_Lazy_glSecondaryColor3iv;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColor3s
-#define GLEE_C_DEFINED_glSecondaryColor3s
-  void __stdcall GLee_Lazy_glSecondaryColor3s(GLshort  red, GLshort  green, GLshort  blue)  {if (GLeeInit()) glSecondaryColor3s(red, green, blue);}
-  GLEEPFNGLSECONDARYCOLOR3SPROC GLeeFuncPtr_glSecondaryColor3s=GLee_Lazy_glSecondaryColor3s;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColor3sv
-#define GLEE_C_DEFINED_glSecondaryColor3sv
-  void __stdcall GLee_Lazy_glSecondaryColor3sv(const GLshort * v)  {if (GLeeInit()) glSecondaryColor3sv(v);}
-  GLEEPFNGLSECONDARYCOLOR3SVPROC GLeeFuncPtr_glSecondaryColor3sv=GLee_Lazy_glSecondaryColor3sv;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColor3ub
-#define GLEE_C_DEFINED_glSecondaryColor3ub
-  void __stdcall GLee_Lazy_glSecondaryColor3ub(GLubyte  red, GLubyte  green, GLubyte  blue)  {if (GLeeInit()) glSecondaryColor3ub(red, green, blue);}
-  GLEEPFNGLSECONDARYCOLOR3UBPROC GLeeFuncPtr_glSecondaryColor3ub=GLee_Lazy_glSecondaryColor3ub;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColor3ubv
-#define GLEE_C_DEFINED_glSecondaryColor3ubv
-  void __stdcall GLee_Lazy_glSecondaryColor3ubv(const GLubyte * v)  {if (GLeeInit()) glSecondaryColor3ubv(v);}
-  GLEEPFNGLSECONDARYCOLOR3UBVPROC GLeeFuncPtr_glSecondaryColor3ubv=GLee_Lazy_glSecondaryColor3ubv;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColor3ui
-#define GLEE_C_DEFINED_glSecondaryColor3ui
-  void __stdcall GLee_Lazy_glSecondaryColor3ui(GLuint  red, GLuint  green, GLuint  blue)  {if (GLeeInit()) glSecondaryColor3ui(red, green, blue);}
-  GLEEPFNGLSECONDARYCOLOR3UIPROC GLeeFuncPtr_glSecondaryColor3ui=GLee_Lazy_glSecondaryColor3ui;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColor3uiv
-#define GLEE_C_DEFINED_glSecondaryColor3uiv
-  void __stdcall GLee_Lazy_glSecondaryColor3uiv(const GLuint * v)  {if (GLeeInit()) glSecondaryColor3uiv(v);}
-  GLEEPFNGLSECONDARYCOLOR3UIVPROC GLeeFuncPtr_glSecondaryColor3uiv=GLee_Lazy_glSecondaryColor3uiv;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColor3us
-#define GLEE_C_DEFINED_glSecondaryColor3us
-  void __stdcall GLee_Lazy_glSecondaryColor3us(GLushort  red, GLushort  green, GLushort  blue)  {if (GLeeInit()) glSecondaryColor3us(red, green, blue);}
-  GLEEPFNGLSECONDARYCOLOR3USPROC GLeeFuncPtr_glSecondaryColor3us=GLee_Lazy_glSecondaryColor3us;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColor3usv
-#define GLEE_C_DEFINED_glSecondaryColor3usv
-  void __stdcall GLee_Lazy_glSecondaryColor3usv(const GLushort * v)  {if (GLeeInit()) glSecondaryColor3usv(v);}
-  GLEEPFNGLSECONDARYCOLOR3USVPROC GLeeFuncPtr_glSecondaryColor3usv=GLee_Lazy_glSecondaryColor3usv;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColorPointer
-#define GLEE_C_DEFINED_glSecondaryColorPointer
-  void __stdcall GLee_Lazy_glSecondaryColorPointer(GLint  size, GLenum  type, GLsizei  stride, const GLvoid * pointer)  {if (GLeeInit()) glSecondaryColorPointer(size, type, stride, pointer);}
-  GLEEPFNGLSECONDARYCOLORPOINTERPROC GLeeFuncPtr_glSecondaryColorPointer=GLee_Lazy_glSecondaryColorPointer;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos2d
-#define GLEE_C_DEFINED_glWindowPos2d
-  void __stdcall GLee_Lazy_glWindowPos2d(GLdouble  x, GLdouble  y)  {if (GLeeInit()) glWindowPos2d(x, y);}
-  GLEEPFNGLWINDOWPOS2DPROC GLeeFuncPtr_glWindowPos2d=GLee_Lazy_glWindowPos2d;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos2dv
-#define GLEE_C_DEFINED_glWindowPos2dv
-  void __stdcall GLee_Lazy_glWindowPos2dv(const GLdouble * v)  {if (GLeeInit()) glWindowPos2dv(v);}
-  GLEEPFNGLWINDOWPOS2DVPROC GLeeFuncPtr_glWindowPos2dv=GLee_Lazy_glWindowPos2dv;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos2f
-#define GLEE_C_DEFINED_glWindowPos2f
-  void __stdcall GLee_Lazy_glWindowPos2f(GLfloat  x, GLfloat  y)  {if (GLeeInit()) glWindowPos2f(x, y);}
-  GLEEPFNGLWINDOWPOS2FPROC GLeeFuncPtr_glWindowPos2f=GLee_Lazy_glWindowPos2f;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos2fv
-#define GLEE_C_DEFINED_glWindowPos2fv
-  void __stdcall GLee_Lazy_glWindowPos2fv(const GLfloat * v)  {if (GLeeInit()) glWindowPos2fv(v);}
-  GLEEPFNGLWINDOWPOS2FVPROC GLeeFuncPtr_glWindowPos2fv=GLee_Lazy_glWindowPos2fv;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos2i
-#define GLEE_C_DEFINED_glWindowPos2i
-  void __stdcall GLee_Lazy_glWindowPos2i(GLint  x, GLint  y)  {if (GLeeInit()) glWindowPos2i(x, y);}
-  GLEEPFNGLWINDOWPOS2IPROC GLeeFuncPtr_glWindowPos2i=GLee_Lazy_glWindowPos2i;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos2iv
-#define GLEE_C_DEFINED_glWindowPos2iv
-  void __stdcall GLee_Lazy_glWindowPos2iv(const GLint * v)  {if (GLeeInit()) glWindowPos2iv(v);}
-  GLEEPFNGLWINDOWPOS2IVPROC GLeeFuncPtr_glWindowPos2iv=GLee_Lazy_glWindowPos2iv;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos2s
-#define GLEE_C_DEFINED_glWindowPos2s
-  void __stdcall GLee_Lazy_glWindowPos2s(GLshort  x, GLshort  y)  {if (GLeeInit()) glWindowPos2s(x, y);}
-  GLEEPFNGLWINDOWPOS2SPROC GLeeFuncPtr_glWindowPos2s=GLee_Lazy_glWindowPos2s;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos2sv
-#define GLEE_C_DEFINED_glWindowPos2sv
-  void __stdcall GLee_Lazy_glWindowPos2sv(const GLshort * v)  {if (GLeeInit()) glWindowPos2sv(v);}
-  GLEEPFNGLWINDOWPOS2SVPROC GLeeFuncPtr_glWindowPos2sv=GLee_Lazy_glWindowPos2sv;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos3d
-#define GLEE_C_DEFINED_glWindowPos3d
-  void __stdcall GLee_Lazy_glWindowPos3d(GLdouble  x, GLdouble  y, GLdouble  z)  {if (GLeeInit()) glWindowPos3d(x, y, z);}
-  GLEEPFNGLWINDOWPOS3DPROC GLeeFuncPtr_glWindowPos3d=GLee_Lazy_glWindowPos3d;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos3dv
-#define GLEE_C_DEFINED_glWindowPos3dv
-  void __stdcall GLee_Lazy_glWindowPos3dv(const GLdouble * v)  {if (GLeeInit()) glWindowPos3dv(v);}
-  GLEEPFNGLWINDOWPOS3DVPROC GLeeFuncPtr_glWindowPos3dv=GLee_Lazy_glWindowPos3dv;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos3f
-#define GLEE_C_DEFINED_glWindowPos3f
-  void __stdcall GLee_Lazy_glWindowPos3f(GLfloat  x, GLfloat  y, GLfloat  z)  {if (GLeeInit()) glWindowPos3f(x, y, z);}
-  GLEEPFNGLWINDOWPOS3FPROC GLeeFuncPtr_glWindowPos3f=GLee_Lazy_glWindowPos3f;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos3fv
-#define GLEE_C_DEFINED_glWindowPos3fv
-  void __stdcall GLee_Lazy_glWindowPos3fv(const GLfloat * v)  {if (GLeeInit()) glWindowPos3fv(v);}
-  GLEEPFNGLWINDOWPOS3FVPROC GLeeFuncPtr_glWindowPos3fv=GLee_Lazy_glWindowPos3fv;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos3i
-#define GLEE_C_DEFINED_glWindowPos3i
-  void __stdcall GLee_Lazy_glWindowPos3i(GLint  x, GLint  y, GLint  z)  {if (GLeeInit()) glWindowPos3i(x, y, z);}
-  GLEEPFNGLWINDOWPOS3IPROC GLeeFuncPtr_glWindowPos3i=GLee_Lazy_glWindowPos3i;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos3iv
-#define GLEE_C_DEFINED_glWindowPos3iv
-  void __stdcall GLee_Lazy_glWindowPos3iv(const GLint * v)  {if (GLeeInit()) glWindowPos3iv(v);}
-  GLEEPFNGLWINDOWPOS3IVPROC GLeeFuncPtr_glWindowPos3iv=GLee_Lazy_glWindowPos3iv;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos3s
-#define GLEE_C_DEFINED_glWindowPos3s
-  void __stdcall GLee_Lazy_glWindowPos3s(GLshort  x, GLshort  y, GLshort  z)  {if (GLeeInit()) glWindowPos3s(x, y, z);}
-  GLEEPFNGLWINDOWPOS3SPROC GLeeFuncPtr_glWindowPos3s=GLee_Lazy_glWindowPos3s;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos3sv
-#define GLEE_C_DEFINED_glWindowPos3sv
-  void __stdcall GLee_Lazy_glWindowPos3sv(const GLshort * v)  {if (GLeeInit()) glWindowPos3sv(v);}
-  GLEEPFNGLWINDOWPOS3SVPROC GLeeFuncPtr_glWindowPos3sv=GLee_Lazy_glWindowPos3sv;
-#endif
-#endif 
-
-/* GL_VERSION_1_5 */
-
-#ifdef __GLEE_GL_VERSION_1_5
-#ifndef GLEE_C_DEFINED_glGenQueries
-#define GLEE_C_DEFINED_glGenQueries
-  void __stdcall GLee_Lazy_glGenQueries(GLsizei  n, GLuint * ids)  {if (GLeeInit()) glGenQueries(n, ids);}
-  GLEEPFNGLGENQUERIESPROC GLeeFuncPtr_glGenQueries=GLee_Lazy_glGenQueries;
-#endif
-#ifndef GLEE_C_DEFINED_glDeleteQueries
-#define GLEE_C_DEFINED_glDeleteQueries
-  void __stdcall GLee_Lazy_glDeleteQueries(GLsizei  n, const GLuint * ids)  {if (GLeeInit()) glDeleteQueries(n, ids);}
-  GLEEPFNGLDELETEQUERIESPROC GLeeFuncPtr_glDeleteQueries=GLee_Lazy_glDeleteQueries;
-#endif
-#ifndef GLEE_C_DEFINED_glIsQuery
-#define GLEE_C_DEFINED_glIsQuery
-  GLboolean __stdcall GLee_Lazy_glIsQuery(GLuint  id)  {if (GLeeInit()) return glIsQuery(id); return (GLboolean)0;}
-  GLEEPFNGLISQUERYPROC GLeeFuncPtr_glIsQuery=GLee_Lazy_glIsQuery;
-#endif
-#ifndef GLEE_C_DEFINED_glBeginQuery
-#define GLEE_C_DEFINED_glBeginQuery
-  void __stdcall GLee_Lazy_glBeginQuery(GLenum  target, GLuint  id)  {if (GLeeInit()) glBeginQuery(target, id);}
-  GLEEPFNGLBEGINQUERYPROC GLeeFuncPtr_glBeginQuery=GLee_Lazy_glBeginQuery;
-#endif
-#ifndef GLEE_C_DEFINED_glEndQuery
-#define GLEE_C_DEFINED_glEndQuery
-  void __stdcall GLee_Lazy_glEndQuery(GLenum  target)  {if (GLeeInit()) glEndQuery(target);}
-  GLEEPFNGLENDQUERYPROC GLeeFuncPtr_glEndQuery=GLee_Lazy_glEndQuery;
-#endif
-#ifndef GLEE_C_DEFINED_glGetQueryiv
-#define GLEE_C_DEFINED_glGetQueryiv
-  void __stdcall GLee_Lazy_glGetQueryiv(GLenum  target, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetQueryiv(target, pname, params);}
-  GLEEPFNGLGETQUERYIVPROC GLeeFuncPtr_glGetQueryiv=GLee_Lazy_glGetQueryiv;
-#endif
-#ifndef GLEE_C_DEFINED_glGetQueryObjectiv
-#define GLEE_C_DEFINED_glGetQueryObjectiv
-  void __stdcall GLee_Lazy_glGetQueryObjectiv(GLuint  id, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetQueryObjectiv(id, pname, params);}
-  GLEEPFNGLGETQUERYOBJECTIVPROC GLeeFuncPtr_glGetQueryObjectiv=GLee_Lazy_glGetQueryObjectiv;
-#endif
-#ifndef GLEE_C_DEFINED_glGetQueryObjectuiv
-#define GLEE_C_DEFINED_glGetQueryObjectuiv
-  void __stdcall GLee_Lazy_glGetQueryObjectuiv(GLuint  id, GLenum  pname, GLuint * params)  {if (GLeeInit()) glGetQueryObjectuiv(id, pname, params);}
-  GLEEPFNGLGETQUERYOBJECTUIVPROC GLeeFuncPtr_glGetQueryObjectuiv=GLee_Lazy_glGetQueryObjectuiv;
-#endif
-#ifndef GLEE_C_DEFINED_glBindBuffer
-#define GLEE_C_DEFINED_glBindBuffer
-  void __stdcall GLee_Lazy_glBindBuffer(GLenum  target, GLuint  buffer)  {if (GLeeInit()) glBindBuffer(target, buffer);}
-  GLEEPFNGLBINDBUFFERPROC GLeeFuncPtr_glBindBuffer=GLee_Lazy_glBindBuffer;
-#endif
-#ifndef GLEE_C_DEFINED_glDeleteBuffers
-#define GLEE_C_DEFINED_glDeleteBuffers
-  void __stdcall GLee_Lazy_glDeleteBuffers(GLsizei  n, const GLuint * buffers)  {if (GLeeInit()) glDeleteBuffers(n, buffers);}
-  GLEEPFNGLDELETEBUFFERSPROC GLeeFuncPtr_glDeleteBuffers=GLee_Lazy_glDeleteBuffers;
-#endif
-#ifndef GLEE_C_DEFINED_glGenBuffers
-#define GLEE_C_DEFINED_glGenBuffers
-  void __stdcall GLee_Lazy_glGenBuffers(GLsizei  n, GLuint * buffers)  {if (GLeeInit()) glGenBuffers(n, buffers);}
-  GLEEPFNGLGENBUFFERSPROC GLeeFuncPtr_glGenBuffers=GLee_Lazy_glGenBuffers;
-#endif
-#ifndef GLEE_C_DEFINED_glIsBuffer
-#define GLEE_C_DEFINED_glIsBuffer
-  GLboolean __stdcall GLee_Lazy_glIsBuffer(GLuint  buffer)  {if (GLeeInit()) return glIsBuffer(buffer); return (GLboolean)0;}
-  GLEEPFNGLISBUFFERPROC GLeeFuncPtr_glIsBuffer=GLee_Lazy_glIsBuffer;
-#endif
-#ifndef GLEE_C_DEFINED_glBufferData
-#define GLEE_C_DEFINED_glBufferData
-  void __stdcall GLee_Lazy_glBufferData(GLenum  target, GLsizeiptr  size, const GLvoid * data, GLenum  usage)  {if (GLeeInit()) glBufferData(target, size, data, usage);}
-  GLEEPFNGLBUFFERDATAPROC GLeeFuncPtr_glBufferData=GLee_Lazy_glBufferData;
-#endif
-#ifndef GLEE_C_DEFINED_glBufferSubData
-#define GLEE_C_DEFINED_glBufferSubData
-  void __stdcall GLee_Lazy_glBufferSubData(GLenum  target, GLintptr  offset, GLsizeiptr  size, const GLvoid * data)  {if (GLeeInit()) glBufferSubData(target, offset, size, data);}
-  GLEEPFNGLBUFFERSUBDATAPROC GLeeFuncPtr_glBufferSubData=GLee_Lazy_glBufferSubData;
-#endif
-#ifndef GLEE_C_DEFINED_glGetBufferSubData
-#define GLEE_C_DEFINED_glGetBufferSubData
-  void __stdcall GLee_Lazy_glGetBufferSubData(GLenum  target, GLintptr  offset, GLsizeiptr  size, GLvoid * data)  {if (GLeeInit()) glGetBufferSubData(target, offset, size, data);}
-  GLEEPFNGLGETBUFFERSUBDATAPROC GLeeFuncPtr_glGetBufferSubData=GLee_Lazy_glGetBufferSubData;
-#endif
-#ifndef GLEE_C_DEFINED_glMapBuffer
-#define GLEE_C_DEFINED_glMapBuffer
-  GLvoid* __stdcall GLee_Lazy_glMapBuffer(GLenum  target, GLenum  access)  {if (GLeeInit()) return glMapBuffer(target, access); return (GLvoid*)0;}
-  GLEEPFNGLMAPBUFFERPROC GLeeFuncPtr_glMapBuffer=GLee_Lazy_glMapBuffer;
-#endif
-#ifndef GLEE_C_DEFINED_glUnmapBuffer
-#define GLEE_C_DEFINED_glUnmapBuffer
-  GLboolean __stdcall GLee_Lazy_glUnmapBuffer(GLenum  target)  {if (GLeeInit()) return glUnmapBuffer(target); return (GLboolean)0;}
-  GLEEPFNGLUNMAPBUFFERPROC GLeeFuncPtr_glUnmapBuffer=GLee_Lazy_glUnmapBuffer;
-#endif
-#ifndef GLEE_C_DEFINED_glGetBufferParameteriv
-#define GLEE_C_DEFINED_glGetBufferParameteriv
-  void __stdcall GLee_Lazy_glGetBufferParameteriv(GLenum  target, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetBufferParameteriv(target, pname, params);}
-  GLEEPFNGLGETBUFFERPARAMETERIVPROC GLeeFuncPtr_glGetBufferParameteriv=GLee_Lazy_glGetBufferParameteriv;
-#endif
-#ifndef GLEE_C_DEFINED_glGetBufferPointerv
-#define GLEE_C_DEFINED_glGetBufferPointerv
-  void __stdcall GLee_Lazy_glGetBufferPointerv(GLenum  target, GLenum  pname, GLvoid* * params)  {if (GLeeInit()) glGetBufferPointerv(target, pname, params);}
-  GLEEPFNGLGETBUFFERPOINTERVPROC GLeeFuncPtr_glGetBufferPointerv=GLee_Lazy_glGetBufferPointerv;
-#endif
-#endif 
-
-/* GL_VERSION_2_0 */
-
-#ifdef __GLEE_GL_VERSION_2_0
-#ifndef GLEE_C_DEFINED_glBlendEquationSeparate
-#define GLEE_C_DEFINED_glBlendEquationSeparate
-  void __stdcall GLee_Lazy_glBlendEquationSeparate(GLenum  modeRGB, GLenum  modeAlpha)  {if (GLeeInit()) glBlendEquationSeparate(modeRGB, modeAlpha);}
-  GLEEPFNGLBLENDEQUATIONSEPARATEPROC GLeeFuncPtr_glBlendEquationSeparate=GLee_Lazy_glBlendEquationSeparate;
-#endif
-#ifndef GLEE_C_DEFINED_glDrawBuffers
-#define GLEE_C_DEFINED_glDrawBuffers
-  void __stdcall GLee_Lazy_glDrawBuffers(GLsizei  n, const GLenum * bufs)  {if (GLeeInit()) glDrawBuffers(n, bufs);}
-  GLEEPFNGLDRAWBUFFERSPROC GLeeFuncPtr_glDrawBuffers=GLee_Lazy_glDrawBuffers;
-#endif
-#ifndef GLEE_C_DEFINED_glStencilOpSeparate
-#define GLEE_C_DEFINED_glStencilOpSeparate
-  void __stdcall GLee_Lazy_glStencilOpSeparate(GLenum  face, GLenum  sfail, GLenum  dpfail, GLenum  dppass)  {if (GLeeInit()) glStencilOpSeparate(face, sfail, dpfail, dppass);}
-  GLEEPFNGLSTENCILOPSEPARATEPROC GLeeFuncPtr_glStencilOpSeparate=GLee_Lazy_glStencilOpSeparate;
-#endif
-#ifndef GLEE_C_DEFINED_glStencilFuncSeparate
-#define GLEE_C_DEFINED_glStencilFuncSeparate
-  void __stdcall GLee_Lazy_glStencilFuncSeparate(GLenum  face, GLenum  func, GLint  ref, GLuint  mask)  {if (GLeeInit()) glStencilFuncSeparate(face, func, ref, mask);}
-  GLEEPFNGLSTENCILFUNCSEPARATEPROC GLeeFuncPtr_glStencilFuncSeparate=GLee_Lazy_glStencilFuncSeparate;
-#endif
-#ifndef GLEE_C_DEFINED_glStencilMaskSeparate
-#define GLEE_C_DEFINED_glStencilMaskSeparate
-  void __stdcall GLee_Lazy_glStencilMaskSeparate(GLenum  face, GLuint  mask)  {if (GLeeInit()) glStencilMaskSeparate(face, mask);}
-  GLEEPFNGLSTENCILMASKSEPARATEPROC GLeeFuncPtr_glStencilMaskSeparate=GLee_Lazy_glStencilMaskSeparate;
-#endif
-#ifndef GLEE_C_DEFINED_glAttachShader
-#define GLEE_C_DEFINED_glAttachShader
-  void __stdcall GLee_Lazy_glAttachShader(GLuint  program, GLuint  shader)  {if (GLeeInit()) glAttachShader(program, shader);}
-  GLEEPFNGLATTACHSHADERPROC GLeeFuncPtr_glAttachShader=GLee_Lazy_glAttachShader;
-#endif
-#ifndef GLEE_C_DEFINED_glBindAttribLocation
-#define GLEE_C_DEFINED_glBindAttribLocation
-  void __stdcall GLee_Lazy_glBindAttribLocation(GLuint  program, GLuint  index, const GLchar * name)  {if (GLeeInit()) glBindAttribLocation(program, index, name);}
-  GLEEPFNGLBINDATTRIBLOCATIONPROC GLeeFuncPtr_glBindAttribLocation=GLee_Lazy_glBindAttribLocation;
-#endif
-#ifndef GLEE_C_DEFINED_glCompileShader
-#define GLEE_C_DEFINED_glCompileShader
-  void __stdcall GLee_Lazy_glCompileShader(GLuint  shader)  {if (GLeeInit()) glCompileShader(shader);}
-  GLEEPFNGLCOMPILESHADERPROC GLeeFuncPtr_glCompileShader=GLee_Lazy_glCompileShader;
-#endif
-#ifndef GLEE_C_DEFINED_glCreateProgram
-#define GLEE_C_DEFINED_glCreateProgram
-  GLuint __stdcall GLee_Lazy_glCreateProgram(void)  {if (GLeeInit()) return glCreateProgram(); return (GLuint)0;}
-  GLEEPFNGLCREATEPROGRAMPROC GLeeFuncPtr_glCreateProgram=GLee_Lazy_glCreateProgram;
-#endif
-#ifndef GLEE_C_DEFINED_glCreateShader
-#define GLEE_C_DEFINED_glCreateShader
-  GLuint __stdcall GLee_Lazy_glCreateShader(GLenum  type)  {if (GLeeInit()) return glCreateShader(type); return (GLuint)0;}
-  GLEEPFNGLCREATESHADERPROC GLeeFuncPtr_glCreateShader=GLee_Lazy_glCreateShader;
-#endif
-#ifndef GLEE_C_DEFINED_glDeleteProgram
-#define GLEE_C_DEFINED_glDeleteProgram
-  void __stdcall GLee_Lazy_glDeleteProgram(GLuint  program)  {if (GLeeInit()) glDeleteProgram(program);}
-  GLEEPFNGLDELETEPROGRAMPROC GLeeFuncPtr_glDeleteProgram=GLee_Lazy_glDeleteProgram;
-#endif
-#ifndef GLEE_C_DEFINED_glDeleteShader
-#define GLEE_C_DEFINED_glDeleteShader
-  void __stdcall GLee_Lazy_glDeleteShader(GLuint  shader)  {if (GLeeInit()) glDeleteShader(shader);}
-  GLEEPFNGLDELETESHADERPROC GLeeFuncPtr_glDeleteShader=GLee_Lazy_glDeleteShader;
-#endif
-#ifndef GLEE_C_DEFINED_glDetachShader
-#define GLEE_C_DEFINED_glDetachShader
-  void __stdcall GLee_Lazy_glDetachShader(GLuint  program, GLuint  shader)  {if (GLeeInit()) glDetachShader(program, shader);}
-  GLEEPFNGLDETACHSHADERPROC GLeeFuncPtr_glDetachShader=GLee_Lazy_glDetachShader;
-#endif
-#ifndef GLEE_C_DEFINED_glDisableVertexAttribArray
-#define GLEE_C_DEFINED_glDisableVertexAttribArray
-  void __stdcall GLee_Lazy_glDisableVertexAttribArray(GLuint  index)  {if (GLeeInit()) glDisableVertexAttribArray(index);}
-  GLEEPFNGLDISABLEVERTEXATTRIBARRAYPROC GLeeFuncPtr_glDisableVertexAttribArray=GLee_Lazy_glDisableVertexAttribArray;
-#endif
-#ifndef GLEE_C_DEFINED_glEnableVertexAttribArray
-#define GLEE_C_DEFINED_glEnableVertexAttribArray
-  void __stdcall GLee_Lazy_glEnableVertexAttribArray(GLuint  index)  {if (GLeeInit()) glEnableVertexAttribArray(index);}
-  GLEEPFNGLENABLEVERTEXATTRIBARRAYPROC GLeeFuncPtr_glEnableVertexAttribArray=GLee_Lazy_glEnableVertexAttribArray;
-#endif
-#ifndef GLEE_C_DEFINED_glGetActiveAttrib
-#define GLEE_C_DEFINED_glGetActiveAttrib
-  void __stdcall GLee_Lazy_glGetActiveAttrib(GLuint  program, GLuint  index, GLsizei  bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)  {if (GLeeInit()) glGetActiveAttrib(program, index, bufSize, length, size, type, name);}
-  GLEEPFNGLGETACTIVEATTRIBPROC GLeeFuncPtr_glGetActiveAttrib=GLee_Lazy_glGetActiveAttrib;
-#endif
-#ifndef GLEE_C_DEFINED_glGetActiveUniform
-#define GLEE_C_DEFINED_glGetActiveUniform
-  void __stdcall GLee_Lazy_glGetActiveUniform(GLuint  program, GLuint  index, GLsizei  bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)  {if (GLeeInit()) glGetActiveUniform(program, index, bufSize, length, size, type, name);}
-  GLEEPFNGLGETACTIVEUNIFORMPROC GLeeFuncPtr_glGetActiveUniform=GLee_Lazy_glGetActiveUniform;
-#endif
-#ifndef GLEE_C_DEFINED_glGetAttachedShaders
-#define GLEE_C_DEFINED_glGetAttachedShaders
-  void __stdcall GLee_Lazy_glGetAttachedShaders(GLuint  program, GLsizei  maxCount, GLsizei * count, GLuint * obj)  {if (GLeeInit()) glGetAttachedShaders(program, maxCount, count, obj);}
-  GLEEPFNGLGETATTACHEDSHADERSPROC GLeeFuncPtr_glGetAttachedShaders=GLee_Lazy_glGetAttachedShaders;
-#endif
-#ifndef GLEE_C_DEFINED_glGetAttribLocation
-#define GLEE_C_DEFINED_glGetAttribLocation
-  GLint __stdcall GLee_Lazy_glGetAttribLocation(GLuint  program, const GLchar * name)  {if (GLeeInit()) return glGetAttribLocation(program, name); return (GLint)0;}
-  GLEEPFNGLGETATTRIBLOCATIONPROC GLeeFuncPtr_glGetAttribLocation=GLee_Lazy_glGetAttribLocation;
-#endif
-#ifndef GLEE_C_DEFINED_glGetProgramiv
-#define GLEE_C_DEFINED_glGetProgramiv
-  void __stdcall GLee_Lazy_glGetProgramiv(GLuint  program, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetProgramiv(program, pname, params);}
-  GLEEPFNGLGETPROGRAMIVPROC GLeeFuncPtr_glGetProgramiv=GLee_Lazy_glGetProgramiv;
-#endif
-#ifndef GLEE_C_DEFINED_glGetProgramInfoLog
-#define GLEE_C_DEFINED_glGetProgramInfoLog
-  void __stdcall GLee_Lazy_glGetProgramInfoLog(GLuint  program, GLsizei  bufSize, GLsizei * length, GLchar * infoLog)  {if (GLeeInit()) glGetProgramInfoLog(program, bufSize, length, infoLog);}
-  GLEEPFNGLGETPROGRAMINFOLOGPROC GLeeFuncPtr_glGetProgramInfoLog=GLee_Lazy_glGetProgramInfoLog;
-#endif
-#ifndef GLEE_C_DEFINED_glGetShaderiv
-#define GLEE_C_DEFINED_glGetShaderiv
-  void __stdcall GLee_Lazy_glGetShaderiv(GLuint  shader, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetShaderiv(shader, pname, params);}
-  GLEEPFNGLGETSHADERIVPROC GLeeFuncPtr_glGetShaderiv=GLee_Lazy_glGetShaderiv;
-#endif
-#ifndef GLEE_C_DEFINED_glGetShaderInfoLog
-#define GLEE_C_DEFINED_glGetShaderInfoLog
-  void __stdcall GLee_Lazy_glGetShaderInfoLog(GLuint  shader, GLsizei  bufSize, GLsizei * length, GLchar * infoLog)  {if (GLeeInit()) glGetShaderInfoLog(shader, bufSize, length, infoLog);}
-  GLEEPFNGLGETSHADERINFOLOGPROC GLeeFuncPtr_glGetShaderInfoLog=GLee_Lazy_glGetShaderInfoLog;
-#endif
-#ifndef GLEE_C_DEFINED_glGetShaderSource
-#define GLEE_C_DEFINED_glGetShaderSource
-  void __stdcall GLee_Lazy_glGetShaderSource(GLuint  shader, GLsizei  bufSize, GLsizei * length, GLchar * source)  {if (GLeeInit()) glGetShaderSource(shader, bufSize, length, source);}
-  GLEEPFNGLGETSHADERSOURCEPROC GLeeFuncPtr_glGetShaderSource=GLee_Lazy_glGetShaderSource;
-#endif
-#ifndef GLEE_C_DEFINED_glGetUniformLocation
-#define GLEE_C_DEFINED_glGetUniformLocation
-  GLint __stdcall GLee_Lazy_glGetUniformLocation(GLuint  program, const GLchar * name)  {if (GLeeInit()) return glGetUniformLocation(program, name); return (GLint)0;}
-  GLEEPFNGLGETUNIFORMLOCATIONPROC GLeeFuncPtr_glGetUniformLocation=GLee_Lazy_glGetUniformLocation;
-#endif
-#ifndef GLEE_C_DEFINED_glGetUniformfv
-#define GLEE_C_DEFINED_glGetUniformfv
-  void __stdcall GLee_Lazy_glGetUniformfv(GLuint  program, GLint  location, GLfloat * params)  {if (GLeeInit()) glGetUniformfv(program, location, params);}
-  GLEEPFNGLGETUNIFORMFVPROC GLeeFuncPtr_glGetUniformfv=GLee_Lazy_glGetUniformfv;
-#endif
-#ifndef GLEE_C_DEFINED_glGetUniformiv
-#define GLEE_C_DEFINED_glGetUniformiv
-  void __stdcall GLee_Lazy_glGetUniformiv(GLuint  program, GLint  location, GLint * params)  {if (GLeeInit()) glGetUniformiv(program, location, params);}
-  GLEEPFNGLGETUNIFORMIVPROC GLeeFuncPtr_glGetUniformiv=GLee_Lazy_glGetUniformiv;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVertexAttribdv
-#define GLEE_C_DEFINED_glGetVertexAttribdv
-  void __stdcall GLee_Lazy_glGetVertexAttribdv(GLuint  index, GLenum  pname, GLdouble * params)  {if (GLeeInit()) glGetVertexAttribdv(index, pname, params);}
-  GLEEPFNGLGETVERTEXATTRIBDVPROC GLeeFuncPtr_glGetVertexAttribdv=GLee_Lazy_glGetVertexAttribdv;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVertexAttribfv
-#define GLEE_C_DEFINED_glGetVertexAttribfv
-  void __stdcall GLee_Lazy_glGetVertexAttribfv(GLuint  index, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetVertexAttribfv(index, pname, params);}
-  GLEEPFNGLGETVERTEXATTRIBFVPROC GLeeFuncPtr_glGetVertexAttribfv=GLee_Lazy_glGetVertexAttribfv;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVertexAttribiv
-#define GLEE_C_DEFINED_glGetVertexAttribiv
-  void __stdcall GLee_Lazy_glGetVertexAttribiv(GLuint  index, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetVertexAttribiv(index, pname, params);}
-  GLEEPFNGLGETVERTEXATTRIBIVPROC GLeeFuncPtr_glGetVertexAttribiv=GLee_Lazy_glGetVertexAttribiv;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVertexAttribPointerv
-#define GLEE_C_DEFINED_glGetVertexAttribPointerv
-  void __stdcall GLee_Lazy_glGetVertexAttribPointerv(GLuint  index, GLenum  pname, GLvoid* * pointer)  {if (GLeeInit()) glGetVertexAttribPointerv(index, pname, pointer);}
-  GLEEPFNGLGETVERTEXATTRIBPOINTERVPROC GLeeFuncPtr_glGetVertexAttribPointerv=GLee_Lazy_glGetVertexAttribPointerv;
-#endif
-#ifndef GLEE_C_DEFINED_glIsProgram
-#define GLEE_C_DEFINED_glIsProgram
-  GLboolean __stdcall GLee_Lazy_glIsProgram(GLuint  program)  {if (GLeeInit()) return glIsProgram(program); return (GLboolean)0;}
-  GLEEPFNGLISPROGRAMPROC GLeeFuncPtr_glIsProgram=GLee_Lazy_glIsProgram;
-#endif
-#ifndef GLEE_C_DEFINED_glIsShader
-#define GLEE_C_DEFINED_glIsShader
-  GLboolean __stdcall GLee_Lazy_glIsShader(GLuint  shader)  {if (GLeeInit()) return glIsShader(shader); return (GLboolean)0;}
-  GLEEPFNGLISSHADERPROC GLeeFuncPtr_glIsShader=GLee_Lazy_glIsShader;
-#endif
-#ifndef GLEE_C_DEFINED_glLinkProgram
-#define GLEE_C_DEFINED_glLinkProgram
-  void __stdcall GLee_Lazy_glLinkProgram(GLuint  program)  {if (GLeeInit()) glLinkProgram(program);}
-  GLEEPFNGLLINKPROGRAMPROC GLeeFuncPtr_glLinkProgram=GLee_Lazy_glLinkProgram;
-#endif
-#ifndef GLEE_C_DEFINED_glShaderSource
-#define GLEE_C_DEFINED_glShaderSource
-  void __stdcall GLee_Lazy_glShaderSource(GLuint  shader, GLsizei  count, const GLchar* const * string, const GLint * length)  {if (GLeeInit()) glShaderSource(shader, count, string, length);}
-  GLEEPFNGLSHADERSOURCEPROC GLeeFuncPtr_glShaderSource=GLee_Lazy_glShaderSource;
-#endif
-#ifndef GLEE_C_DEFINED_glUseProgram
-#define GLEE_C_DEFINED_glUseProgram
-  void __stdcall GLee_Lazy_glUseProgram(GLuint  program)  {if (GLeeInit()) glUseProgram(program);}
-  GLEEPFNGLUSEPROGRAMPROC GLeeFuncPtr_glUseProgram=GLee_Lazy_glUseProgram;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform1f
-#define GLEE_C_DEFINED_glUniform1f
-  void __stdcall GLee_Lazy_glUniform1f(GLint  location, GLfloat  v0)  {if (GLeeInit()) glUniform1f(location, v0);}
-  GLEEPFNGLUNIFORM1FPROC GLeeFuncPtr_glUniform1f=GLee_Lazy_glUniform1f;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform2f
-#define GLEE_C_DEFINED_glUniform2f
-  void __stdcall GLee_Lazy_glUniform2f(GLint  location, GLfloat  v0, GLfloat  v1)  {if (GLeeInit()) glUniform2f(location, v0, v1);}
-  GLEEPFNGLUNIFORM2FPROC GLeeFuncPtr_glUniform2f=GLee_Lazy_glUniform2f;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform3f
-#define GLEE_C_DEFINED_glUniform3f
-  void __stdcall GLee_Lazy_glUniform3f(GLint  location, GLfloat  v0, GLfloat  v1, GLfloat  v2)  {if (GLeeInit()) glUniform3f(location, v0, v1, v2);}
-  GLEEPFNGLUNIFORM3FPROC GLeeFuncPtr_glUniform3f=GLee_Lazy_glUniform3f;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform4f
-#define GLEE_C_DEFINED_glUniform4f
-  void __stdcall GLee_Lazy_glUniform4f(GLint  location, GLfloat  v0, GLfloat  v1, GLfloat  v2, GLfloat  v3)  {if (GLeeInit()) glUniform4f(location, v0, v1, v2, v3);}
-  GLEEPFNGLUNIFORM4FPROC GLeeFuncPtr_glUniform4f=GLee_Lazy_glUniform4f;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform1i
-#define GLEE_C_DEFINED_glUniform1i
-  void __stdcall GLee_Lazy_glUniform1i(GLint  location, GLint  v0)  {if (GLeeInit()) glUniform1i(location, v0);}
-  GLEEPFNGLUNIFORM1IPROC GLeeFuncPtr_glUniform1i=GLee_Lazy_glUniform1i;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform2i
-#define GLEE_C_DEFINED_glUniform2i
-  void __stdcall GLee_Lazy_glUniform2i(GLint  location, GLint  v0, GLint  v1)  {if (GLeeInit()) glUniform2i(location, v0, v1);}
-  GLEEPFNGLUNIFORM2IPROC GLeeFuncPtr_glUniform2i=GLee_Lazy_glUniform2i;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform3i
-#define GLEE_C_DEFINED_glUniform3i
-  void __stdcall GLee_Lazy_glUniform3i(GLint  location, GLint  v0, GLint  v1, GLint  v2)  {if (GLeeInit()) glUniform3i(location, v0, v1, v2);}
-  GLEEPFNGLUNIFORM3IPROC GLeeFuncPtr_glUniform3i=GLee_Lazy_glUniform3i;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform4i
-#define GLEE_C_DEFINED_glUniform4i
-  void __stdcall GLee_Lazy_glUniform4i(GLint  location, GLint  v0, GLint  v1, GLint  v2, GLint  v3)  {if (GLeeInit()) glUniform4i(location, v0, v1, v2, v3);}
-  GLEEPFNGLUNIFORM4IPROC GLeeFuncPtr_glUniform4i=GLee_Lazy_glUniform4i;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform1fv
-#define GLEE_C_DEFINED_glUniform1fv
-  void __stdcall GLee_Lazy_glUniform1fv(GLint  location, GLsizei  count, const GLfloat * value)  {if (GLeeInit()) glUniform1fv(location, count, value);}
-  GLEEPFNGLUNIFORM1FVPROC GLeeFuncPtr_glUniform1fv=GLee_Lazy_glUniform1fv;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform2fv
-#define GLEE_C_DEFINED_glUniform2fv
-  void __stdcall GLee_Lazy_glUniform2fv(GLint  location, GLsizei  count, const GLfloat * value)  {if (GLeeInit()) glUniform2fv(location, count, value);}
-  GLEEPFNGLUNIFORM2FVPROC GLeeFuncPtr_glUniform2fv=GLee_Lazy_glUniform2fv;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform3fv
-#define GLEE_C_DEFINED_glUniform3fv
-  void __stdcall GLee_Lazy_glUniform3fv(GLint  location, GLsizei  count, const GLfloat * value)  {if (GLeeInit()) glUniform3fv(location, count, value);}
-  GLEEPFNGLUNIFORM3FVPROC GLeeFuncPtr_glUniform3fv=GLee_Lazy_glUniform3fv;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform4fv
-#define GLEE_C_DEFINED_glUniform4fv
-  void __stdcall GLee_Lazy_glUniform4fv(GLint  location, GLsizei  count, const GLfloat * value)  {if (GLeeInit()) glUniform4fv(location, count, value);}
-  GLEEPFNGLUNIFORM4FVPROC GLeeFuncPtr_glUniform4fv=GLee_Lazy_glUniform4fv;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform1iv
-#define GLEE_C_DEFINED_glUniform1iv
-  void __stdcall GLee_Lazy_glUniform1iv(GLint  location, GLsizei  count, const GLint * value)  {if (GLeeInit()) glUniform1iv(location, count, value);}
-  GLEEPFNGLUNIFORM1IVPROC GLeeFuncPtr_glUniform1iv=GLee_Lazy_glUniform1iv;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform2iv
-#define GLEE_C_DEFINED_glUniform2iv
-  void __stdcall GLee_Lazy_glUniform2iv(GLint  location, GLsizei  count, const GLint * value)  {if (GLeeInit()) glUniform2iv(location, count, value);}
-  GLEEPFNGLUNIFORM2IVPROC GLeeFuncPtr_glUniform2iv=GLee_Lazy_glUniform2iv;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform3iv
-#define GLEE_C_DEFINED_glUniform3iv
-  void __stdcall GLee_Lazy_glUniform3iv(GLint  location, GLsizei  count, const GLint * value)  {if (GLeeInit()) glUniform3iv(location, count, value);}
-  GLEEPFNGLUNIFORM3IVPROC GLeeFuncPtr_glUniform3iv=GLee_Lazy_glUniform3iv;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform4iv
-#define GLEE_C_DEFINED_glUniform4iv
-  void __stdcall GLee_Lazy_glUniform4iv(GLint  location, GLsizei  count, const GLint * value)  {if (GLeeInit()) glUniform4iv(location, count, value);}
-  GLEEPFNGLUNIFORM4IVPROC GLeeFuncPtr_glUniform4iv=GLee_Lazy_glUniform4iv;
-#endif
-#ifndef GLEE_C_DEFINED_glUniformMatrix2fv
-#define GLEE_C_DEFINED_glUniformMatrix2fv
-  void __stdcall GLee_Lazy_glUniformMatrix2fv(GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value)  {if (GLeeInit()) glUniformMatrix2fv(location, count, transpose, value);}
-  GLEEPFNGLUNIFORMMATRIX2FVPROC GLeeFuncPtr_glUniformMatrix2fv=GLee_Lazy_glUniformMatrix2fv;
-#endif
-#ifndef GLEE_C_DEFINED_glUniformMatrix3fv
-#define GLEE_C_DEFINED_glUniformMatrix3fv
-  void __stdcall GLee_Lazy_glUniformMatrix3fv(GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value)  {if (GLeeInit()) glUniformMatrix3fv(location, count, transpose, value);}
-  GLEEPFNGLUNIFORMMATRIX3FVPROC GLeeFuncPtr_glUniformMatrix3fv=GLee_Lazy_glUniformMatrix3fv;
-#endif
-#ifndef GLEE_C_DEFINED_glUniformMatrix4fv
-#define GLEE_C_DEFINED_glUniformMatrix4fv
-  void __stdcall GLee_Lazy_glUniformMatrix4fv(GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value)  {if (GLeeInit()) glUniformMatrix4fv(location, count, transpose, value);}
-  GLEEPFNGLUNIFORMMATRIX4FVPROC GLeeFuncPtr_glUniformMatrix4fv=GLee_Lazy_glUniformMatrix4fv;
-#endif
-#ifndef GLEE_C_DEFINED_glValidateProgram
-#define GLEE_C_DEFINED_glValidateProgram
-  void __stdcall GLee_Lazy_glValidateProgram(GLuint  program)  {if (GLeeInit()) glValidateProgram(program);}
-  GLEEPFNGLVALIDATEPROGRAMPROC GLeeFuncPtr_glValidateProgram=GLee_Lazy_glValidateProgram;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib1d
-#define GLEE_C_DEFINED_glVertexAttrib1d
-  void __stdcall GLee_Lazy_glVertexAttrib1d(GLuint  index, GLdouble  x)  {if (GLeeInit()) glVertexAttrib1d(index, x);}
-  GLEEPFNGLVERTEXATTRIB1DPROC GLeeFuncPtr_glVertexAttrib1d=GLee_Lazy_glVertexAttrib1d;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib1dv
-#define GLEE_C_DEFINED_glVertexAttrib1dv
-  void __stdcall GLee_Lazy_glVertexAttrib1dv(GLuint  index, const GLdouble * v)  {if (GLeeInit()) glVertexAttrib1dv(index, v);}
-  GLEEPFNGLVERTEXATTRIB1DVPROC GLeeFuncPtr_glVertexAttrib1dv=GLee_Lazy_glVertexAttrib1dv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib1f
-#define GLEE_C_DEFINED_glVertexAttrib1f
-  void __stdcall GLee_Lazy_glVertexAttrib1f(GLuint  index, GLfloat  x)  {if (GLeeInit()) glVertexAttrib1f(index, x);}
-  GLEEPFNGLVERTEXATTRIB1FPROC GLeeFuncPtr_glVertexAttrib1f=GLee_Lazy_glVertexAttrib1f;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib1fv
-#define GLEE_C_DEFINED_glVertexAttrib1fv
-  void __stdcall GLee_Lazy_glVertexAttrib1fv(GLuint  index, const GLfloat * v)  {if (GLeeInit()) glVertexAttrib1fv(index, v);}
-  GLEEPFNGLVERTEXATTRIB1FVPROC GLeeFuncPtr_glVertexAttrib1fv=GLee_Lazy_glVertexAttrib1fv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib1s
-#define GLEE_C_DEFINED_glVertexAttrib1s
-  void __stdcall GLee_Lazy_glVertexAttrib1s(GLuint  index, GLshort  x)  {if (GLeeInit()) glVertexAttrib1s(index, x);}
-  GLEEPFNGLVERTEXATTRIB1SPROC GLeeFuncPtr_glVertexAttrib1s=GLee_Lazy_glVertexAttrib1s;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib1sv
-#define GLEE_C_DEFINED_glVertexAttrib1sv
-  void __stdcall GLee_Lazy_glVertexAttrib1sv(GLuint  index, const GLshort * v)  {if (GLeeInit()) glVertexAttrib1sv(index, v);}
-  GLEEPFNGLVERTEXATTRIB1SVPROC GLeeFuncPtr_glVertexAttrib1sv=GLee_Lazy_glVertexAttrib1sv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib2d
-#define GLEE_C_DEFINED_glVertexAttrib2d
-  void __stdcall GLee_Lazy_glVertexAttrib2d(GLuint  index, GLdouble  x, GLdouble  y)  {if (GLeeInit()) glVertexAttrib2d(index, x, y);}
-  GLEEPFNGLVERTEXATTRIB2DPROC GLeeFuncPtr_glVertexAttrib2d=GLee_Lazy_glVertexAttrib2d;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib2dv
-#define GLEE_C_DEFINED_glVertexAttrib2dv
-  void __stdcall GLee_Lazy_glVertexAttrib2dv(GLuint  index, const GLdouble * v)  {if (GLeeInit()) glVertexAttrib2dv(index, v);}
-  GLEEPFNGLVERTEXATTRIB2DVPROC GLeeFuncPtr_glVertexAttrib2dv=GLee_Lazy_glVertexAttrib2dv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib2f
-#define GLEE_C_DEFINED_glVertexAttrib2f
-  void __stdcall GLee_Lazy_glVertexAttrib2f(GLuint  index, GLfloat  x, GLfloat  y)  {if (GLeeInit()) glVertexAttrib2f(index, x, y);}
-  GLEEPFNGLVERTEXATTRIB2FPROC GLeeFuncPtr_glVertexAttrib2f=GLee_Lazy_glVertexAttrib2f;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib2fv
-#define GLEE_C_DEFINED_glVertexAttrib2fv
-  void __stdcall GLee_Lazy_glVertexAttrib2fv(GLuint  index, const GLfloat * v)  {if (GLeeInit()) glVertexAttrib2fv(index, v);}
-  GLEEPFNGLVERTEXATTRIB2FVPROC GLeeFuncPtr_glVertexAttrib2fv=GLee_Lazy_glVertexAttrib2fv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib2s
-#define GLEE_C_DEFINED_glVertexAttrib2s
-  void __stdcall GLee_Lazy_glVertexAttrib2s(GLuint  index, GLshort  x, GLshort  y)  {if (GLeeInit()) glVertexAttrib2s(index, x, y);}
-  GLEEPFNGLVERTEXATTRIB2SPROC GLeeFuncPtr_glVertexAttrib2s=GLee_Lazy_glVertexAttrib2s;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib2sv
-#define GLEE_C_DEFINED_glVertexAttrib2sv
-  void __stdcall GLee_Lazy_glVertexAttrib2sv(GLuint  index, const GLshort * v)  {if (GLeeInit()) glVertexAttrib2sv(index, v);}
-  GLEEPFNGLVERTEXATTRIB2SVPROC GLeeFuncPtr_glVertexAttrib2sv=GLee_Lazy_glVertexAttrib2sv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib3d
-#define GLEE_C_DEFINED_glVertexAttrib3d
-  void __stdcall GLee_Lazy_glVertexAttrib3d(GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z)  {if (GLeeInit()) glVertexAttrib3d(index, x, y, z);}
-  GLEEPFNGLVERTEXATTRIB3DPROC GLeeFuncPtr_glVertexAttrib3d=GLee_Lazy_glVertexAttrib3d;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib3dv
-#define GLEE_C_DEFINED_glVertexAttrib3dv
-  void __stdcall GLee_Lazy_glVertexAttrib3dv(GLuint  index, const GLdouble * v)  {if (GLeeInit()) glVertexAttrib3dv(index, v);}
-  GLEEPFNGLVERTEXATTRIB3DVPROC GLeeFuncPtr_glVertexAttrib3dv=GLee_Lazy_glVertexAttrib3dv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib3f
-#define GLEE_C_DEFINED_glVertexAttrib3f
-  void __stdcall GLee_Lazy_glVertexAttrib3f(GLuint  index, GLfloat  x, GLfloat  y, GLfloat  z)  {if (GLeeInit()) glVertexAttrib3f(index, x, y, z);}
-  GLEEPFNGLVERTEXATTRIB3FPROC GLeeFuncPtr_glVertexAttrib3f=GLee_Lazy_glVertexAttrib3f;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib3fv
-#define GLEE_C_DEFINED_glVertexAttrib3fv
-  void __stdcall GLee_Lazy_glVertexAttrib3fv(GLuint  index, const GLfloat * v)  {if (GLeeInit()) glVertexAttrib3fv(index, v);}
-  GLEEPFNGLVERTEXATTRIB3FVPROC GLeeFuncPtr_glVertexAttrib3fv=GLee_Lazy_glVertexAttrib3fv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib3s
-#define GLEE_C_DEFINED_glVertexAttrib3s
-  void __stdcall GLee_Lazy_glVertexAttrib3s(GLuint  index, GLshort  x, GLshort  y, GLshort  z)  {if (GLeeInit()) glVertexAttrib3s(index, x, y, z);}
-  GLEEPFNGLVERTEXATTRIB3SPROC GLeeFuncPtr_glVertexAttrib3s=GLee_Lazy_glVertexAttrib3s;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib3sv
-#define GLEE_C_DEFINED_glVertexAttrib3sv
-  void __stdcall GLee_Lazy_glVertexAttrib3sv(GLuint  index, const GLshort * v)  {if (GLeeInit()) glVertexAttrib3sv(index, v);}
-  GLEEPFNGLVERTEXATTRIB3SVPROC GLeeFuncPtr_glVertexAttrib3sv=GLee_Lazy_glVertexAttrib3sv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4Nbv
-#define GLEE_C_DEFINED_glVertexAttrib4Nbv
-  void __stdcall GLee_Lazy_glVertexAttrib4Nbv(GLuint  index, const GLbyte * v)  {if (GLeeInit()) glVertexAttrib4Nbv(index, v);}
-  GLEEPFNGLVERTEXATTRIB4NBVPROC GLeeFuncPtr_glVertexAttrib4Nbv=GLee_Lazy_glVertexAttrib4Nbv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4Niv
-#define GLEE_C_DEFINED_glVertexAttrib4Niv
-  void __stdcall GLee_Lazy_glVertexAttrib4Niv(GLuint  index, const GLint * v)  {if (GLeeInit()) glVertexAttrib4Niv(index, v);}
-  GLEEPFNGLVERTEXATTRIB4NIVPROC GLeeFuncPtr_glVertexAttrib4Niv=GLee_Lazy_glVertexAttrib4Niv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4Nsv
-#define GLEE_C_DEFINED_glVertexAttrib4Nsv
-  void __stdcall GLee_Lazy_glVertexAttrib4Nsv(GLuint  index, const GLshort * v)  {if (GLeeInit()) glVertexAttrib4Nsv(index, v);}
-  GLEEPFNGLVERTEXATTRIB4NSVPROC GLeeFuncPtr_glVertexAttrib4Nsv=GLee_Lazy_glVertexAttrib4Nsv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4Nub
-#define GLEE_C_DEFINED_glVertexAttrib4Nub
-  void __stdcall GLee_Lazy_glVertexAttrib4Nub(GLuint  index, GLubyte  x, GLubyte  y, GLubyte  z, GLubyte  w)  {if (GLeeInit()) glVertexAttrib4Nub(index, x, y, z, w);}
-  GLEEPFNGLVERTEXATTRIB4NUBPROC GLeeFuncPtr_glVertexAttrib4Nub=GLee_Lazy_glVertexAttrib4Nub;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4Nubv
-#define GLEE_C_DEFINED_glVertexAttrib4Nubv
-  void __stdcall GLee_Lazy_glVertexAttrib4Nubv(GLuint  index, const GLubyte * v)  {if (GLeeInit()) glVertexAttrib4Nubv(index, v);}
-  GLEEPFNGLVERTEXATTRIB4NUBVPROC GLeeFuncPtr_glVertexAttrib4Nubv=GLee_Lazy_glVertexAttrib4Nubv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4Nuiv
-#define GLEE_C_DEFINED_glVertexAttrib4Nuiv
-  void __stdcall GLee_Lazy_glVertexAttrib4Nuiv(GLuint  index, const GLuint * v)  {if (GLeeInit()) glVertexAttrib4Nuiv(index, v);}
-  GLEEPFNGLVERTEXATTRIB4NUIVPROC GLeeFuncPtr_glVertexAttrib4Nuiv=GLee_Lazy_glVertexAttrib4Nuiv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4Nusv
-#define GLEE_C_DEFINED_glVertexAttrib4Nusv
-  void __stdcall GLee_Lazy_glVertexAttrib4Nusv(GLuint  index, const GLushort * v)  {if (GLeeInit()) glVertexAttrib4Nusv(index, v);}
-  GLEEPFNGLVERTEXATTRIB4NUSVPROC GLeeFuncPtr_glVertexAttrib4Nusv=GLee_Lazy_glVertexAttrib4Nusv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4bv
-#define GLEE_C_DEFINED_glVertexAttrib4bv
-  void __stdcall GLee_Lazy_glVertexAttrib4bv(GLuint  index, const GLbyte * v)  {if (GLeeInit()) glVertexAttrib4bv(index, v);}
-  GLEEPFNGLVERTEXATTRIB4BVPROC GLeeFuncPtr_glVertexAttrib4bv=GLee_Lazy_glVertexAttrib4bv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4d
-#define GLEE_C_DEFINED_glVertexAttrib4d
-  void __stdcall GLee_Lazy_glVertexAttrib4d(GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w)  {if (GLeeInit()) glVertexAttrib4d(index, x, y, z, w);}
-  GLEEPFNGLVERTEXATTRIB4DPROC GLeeFuncPtr_glVertexAttrib4d=GLee_Lazy_glVertexAttrib4d;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4dv
-#define GLEE_C_DEFINED_glVertexAttrib4dv
-  void __stdcall GLee_Lazy_glVertexAttrib4dv(GLuint  index, const GLdouble * v)  {if (GLeeInit()) glVertexAttrib4dv(index, v);}
-  GLEEPFNGLVERTEXATTRIB4DVPROC GLeeFuncPtr_glVertexAttrib4dv=GLee_Lazy_glVertexAttrib4dv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4f
-#define GLEE_C_DEFINED_glVertexAttrib4f
-  void __stdcall GLee_Lazy_glVertexAttrib4f(GLuint  index, GLfloat  x, GLfloat  y, GLfloat  z, GLfloat  w)  {if (GLeeInit()) glVertexAttrib4f(index, x, y, z, w);}
-  GLEEPFNGLVERTEXATTRIB4FPROC GLeeFuncPtr_glVertexAttrib4f=GLee_Lazy_glVertexAttrib4f;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4fv
-#define GLEE_C_DEFINED_glVertexAttrib4fv
-  void __stdcall GLee_Lazy_glVertexAttrib4fv(GLuint  index, const GLfloat * v)  {if (GLeeInit()) glVertexAttrib4fv(index, v);}
-  GLEEPFNGLVERTEXATTRIB4FVPROC GLeeFuncPtr_glVertexAttrib4fv=GLee_Lazy_glVertexAttrib4fv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4iv
-#define GLEE_C_DEFINED_glVertexAttrib4iv
-  void __stdcall GLee_Lazy_glVertexAttrib4iv(GLuint  index, const GLint * v)  {if (GLeeInit()) glVertexAttrib4iv(index, v);}
-  GLEEPFNGLVERTEXATTRIB4IVPROC GLeeFuncPtr_glVertexAttrib4iv=GLee_Lazy_glVertexAttrib4iv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4s
-#define GLEE_C_DEFINED_glVertexAttrib4s
-  void __stdcall GLee_Lazy_glVertexAttrib4s(GLuint  index, GLshort  x, GLshort  y, GLshort  z, GLshort  w)  {if (GLeeInit()) glVertexAttrib4s(index, x, y, z, w);}
-  GLEEPFNGLVERTEXATTRIB4SPROC GLeeFuncPtr_glVertexAttrib4s=GLee_Lazy_glVertexAttrib4s;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4sv
-#define GLEE_C_DEFINED_glVertexAttrib4sv
-  void __stdcall GLee_Lazy_glVertexAttrib4sv(GLuint  index, const GLshort * v)  {if (GLeeInit()) glVertexAttrib4sv(index, v);}
-  GLEEPFNGLVERTEXATTRIB4SVPROC GLeeFuncPtr_glVertexAttrib4sv=GLee_Lazy_glVertexAttrib4sv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4ubv
-#define GLEE_C_DEFINED_glVertexAttrib4ubv
-  void __stdcall GLee_Lazy_glVertexAttrib4ubv(GLuint  index, const GLubyte * v)  {if (GLeeInit()) glVertexAttrib4ubv(index, v);}
-  GLEEPFNGLVERTEXATTRIB4UBVPROC GLeeFuncPtr_glVertexAttrib4ubv=GLee_Lazy_glVertexAttrib4ubv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4uiv
-#define GLEE_C_DEFINED_glVertexAttrib4uiv
-  void __stdcall GLee_Lazy_glVertexAttrib4uiv(GLuint  index, const GLuint * v)  {if (GLeeInit()) glVertexAttrib4uiv(index, v);}
-  GLEEPFNGLVERTEXATTRIB4UIVPROC GLeeFuncPtr_glVertexAttrib4uiv=GLee_Lazy_glVertexAttrib4uiv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4usv
-#define GLEE_C_DEFINED_glVertexAttrib4usv
-  void __stdcall GLee_Lazy_glVertexAttrib4usv(GLuint  index, const GLushort * v)  {if (GLeeInit()) glVertexAttrib4usv(index, v);}
-  GLEEPFNGLVERTEXATTRIB4USVPROC GLeeFuncPtr_glVertexAttrib4usv=GLee_Lazy_glVertexAttrib4usv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribPointer
-#define GLEE_C_DEFINED_glVertexAttribPointer
-  void __stdcall GLee_Lazy_glVertexAttribPointer(GLuint  index, GLint  size, GLenum  type, GLboolean  normalized, GLsizei  stride, const GLvoid * pointer)  {if (GLeeInit()) glVertexAttribPointer(index, size, type, normalized, stride, pointer);}
-  GLEEPFNGLVERTEXATTRIBPOINTERPROC GLeeFuncPtr_glVertexAttribPointer=GLee_Lazy_glVertexAttribPointer;
-#endif
-#endif 
-
-/* GL_VERSION_2_1 */
-
-#ifdef __GLEE_GL_VERSION_2_1
-#ifndef GLEE_C_DEFINED_glUniformMatrix2x3fv
-#define GLEE_C_DEFINED_glUniformMatrix2x3fv
-  void __stdcall GLee_Lazy_glUniformMatrix2x3fv(GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value)  {if (GLeeInit()) glUniformMatrix2x3fv(location, count, transpose, value);}
-  GLEEPFNGLUNIFORMMATRIX2X3FVPROC GLeeFuncPtr_glUniformMatrix2x3fv=GLee_Lazy_glUniformMatrix2x3fv;
-#endif
-#ifndef GLEE_C_DEFINED_glUniformMatrix3x2fv
-#define GLEE_C_DEFINED_glUniformMatrix3x2fv
-  void __stdcall GLee_Lazy_glUniformMatrix3x2fv(GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value)  {if (GLeeInit()) glUniformMatrix3x2fv(location, count, transpose, value);}
-  GLEEPFNGLUNIFORMMATRIX3X2FVPROC GLeeFuncPtr_glUniformMatrix3x2fv=GLee_Lazy_glUniformMatrix3x2fv;
-#endif
-#ifndef GLEE_C_DEFINED_glUniformMatrix2x4fv
-#define GLEE_C_DEFINED_glUniformMatrix2x4fv
-  void __stdcall GLee_Lazy_glUniformMatrix2x4fv(GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value)  {if (GLeeInit()) glUniformMatrix2x4fv(location, count, transpose, value);}
-  GLEEPFNGLUNIFORMMATRIX2X4FVPROC GLeeFuncPtr_glUniformMatrix2x4fv=GLee_Lazy_glUniformMatrix2x4fv;
-#endif
-#ifndef GLEE_C_DEFINED_glUniformMatrix4x2fv
-#define GLEE_C_DEFINED_glUniformMatrix4x2fv
-  void __stdcall GLee_Lazy_glUniformMatrix4x2fv(GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value)  {if (GLeeInit()) glUniformMatrix4x2fv(location, count, transpose, value);}
-  GLEEPFNGLUNIFORMMATRIX4X2FVPROC GLeeFuncPtr_glUniformMatrix4x2fv=GLee_Lazy_glUniformMatrix4x2fv;
-#endif
-#ifndef GLEE_C_DEFINED_glUniformMatrix3x4fv
-#define GLEE_C_DEFINED_glUniformMatrix3x4fv
-  void __stdcall GLee_Lazy_glUniformMatrix3x4fv(GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value)  {if (GLeeInit()) glUniformMatrix3x4fv(location, count, transpose, value);}
-  GLEEPFNGLUNIFORMMATRIX3X4FVPROC GLeeFuncPtr_glUniformMatrix3x4fv=GLee_Lazy_glUniformMatrix3x4fv;
-#endif
-#ifndef GLEE_C_DEFINED_glUniformMatrix4x3fv
-#define GLEE_C_DEFINED_glUniformMatrix4x3fv
-  void __stdcall GLee_Lazy_glUniformMatrix4x3fv(GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value)  {if (GLeeInit()) glUniformMatrix4x3fv(location, count, transpose, value);}
-  GLEEPFNGLUNIFORMMATRIX4X3FVPROC GLeeFuncPtr_glUniformMatrix4x3fv=GLee_Lazy_glUniformMatrix4x3fv;
-#endif
-#endif 
-
-/* GL_VERSION_3_0 */
-
-#ifdef __GLEE_GL_VERSION_3_0
-#ifndef GLEE_C_DEFINED_glColorMaski
-#define GLEE_C_DEFINED_glColorMaski
-  void __stdcall GLee_Lazy_glColorMaski(GLuint  index, GLboolean  r, GLboolean  g, GLboolean  b, GLboolean  a)  {if (GLeeInit()) glColorMaski(index, r, g, b, a);}
-  GLEEPFNGLCOLORMASKIPROC GLeeFuncPtr_glColorMaski=GLee_Lazy_glColorMaski;
-#endif
-#ifndef GLEE_C_DEFINED_glGetBooleani_v
-#define GLEE_C_DEFINED_glGetBooleani_v
-  void __stdcall GLee_Lazy_glGetBooleani_v(GLenum  target, GLuint  index, GLboolean * data)  {if (GLeeInit()) glGetBooleani_v(target, index, data);}
-  GLEEPFNGLGETBOOLEANI_VPROC GLeeFuncPtr_glGetBooleani_v=GLee_Lazy_glGetBooleani_v;
-#endif
-#ifndef GLEE_C_DEFINED_glGetIntegeri_v
-#define GLEE_C_DEFINED_glGetIntegeri_v
-  void __stdcall GLee_Lazy_glGetIntegeri_v(GLenum  target, GLuint  index, GLint * data)  {if (GLeeInit()) glGetIntegeri_v(target, index, data);}
-  GLEEPFNGLGETINTEGERI_VPROC GLeeFuncPtr_glGetIntegeri_v=GLee_Lazy_glGetIntegeri_v;
-#endif
-#ifndef GLEE_C_DEFINED_glEnablei
-#define GLEE_C_DEFINED_glEnablei
-  void __stdcall GLee_Lazy_glEnablei(GLenum  target, GLuint  index)  {if (GLeeInit()) glEnablei(target, index);}
-  GLEEPFNGLENABLEIPROC GLeeFuncPtr_glEnablei=GLee_Lazy_glEnablei;
-#endif
-#ifndef GLEE_C_DEFINED_glDisablei
-#define GLEE_C_DEFINED_glDisablei
-  void __stdcall GLee_Lazy_glDisablei(GLenum  target, GLuint  index)  {if (GLeeInit()) glDisablei(target, index);}
-  GLEEPFNGLDISABLEIPROC GLeeFuncPtr_glDisablei=GLee_Lazy_glDisablei;
-#endif
-#ifndef GLEE_C_DEFINED_glIsEnabledi
-#define GLEE_C_DEFINED_glIsEnabledi
-  GLboolean __stdcall GLee_Lazy_glIsEnabledi(GLenum  target, GLuint  index)  {if (GLeeInit()) return glIsEnabledi(target, index); return (GLboolean)0;}
-  GLEEPFNGLISENABLEDIPROC GLeeFuncPtr_glIsEnabledi=GLee_Lazy_glIsEnabledi;
-#endif
-#ifndef GLEE_C_DEFINED_glBeginTransformFeedback
-#define GLEE_C_DEFINED_glBeginTransformFeedback
-  void __stdcall GLee_Lazy_glBeginTransformFeedback(GLenum  primitiveMode)  {if (GLeeInit()) glBeginTransformFeedback(primitiveMode);}
-  GLEEPFNGLBEGINTRANSFORMFEEDBACKPROC GLeeFuncPtr_glBeginTransformFeedback=GLee_Lazy_glBeginTransformFeedback;
-#endif
-#ifndef GLEE_C_DEFINED_glEndTransformFeedback
-#define GLEE_C_DEFINED_glEndTransformFeedback
-  void __stdcall GLee_Lazy_glEndTransformFeedback(void)  {if (GLeeInit()) glEndTransformFeedback();}
-  GLEEPFNGLENDTRANSFORMFEEDBACKPROC GLeeFuncPtr_glEndTransformFeedback=GLee_Lazy_glEndTransformFeedback;
-#endif
-#ifndef GLEE_C_DEFINED_glBindBufferRange
-#define GLEE_C_DEFINED_glBindBufferRange
-  void __stdcall GLee_Lazy_glBindBufferRange(GLenum  target, GLuint  index, GLuint  buffer, GLintptr  offset, GLsizeiptr  size)  {if (GLeeInit()) glBindBufferRange(target, index, buffer, offset, size);}
-  GLEEPFNGLBINDBUFFERRANGEPROC GLeeFuncPtr_glBindBufferRange=GLee_Lazy_glBindBufferRange;
-#endif
-#ifndef GLEE_C_DEFINED_glBindBufferBase
-#define GLEE_C_DEFINED_glBindBufferBase
-  void __stdcall GLee_Lazy_glBindBufferBase(GLenum  target, GLuint  index, GLuint  buffer)  {if (GLeeInit()) glBindBufferBase(target, index, buffer);}
-  GLEEPFNGLBINDBUFFERBASEPROC GLeeFuncPtr_glBindBufferBase=GLee_Lazy_glBindBufferBase;
-#endif
-#ifndef GLEE_C_DEFINED_glTransformFeedbackVaryings
-#define GLEE_C_DEFINED_glTransformFeedbackVaryings
-  void __stdcall GLee_Lazy_glTransformFeedbackVaryings(GLuint  program, GLsizei  count, const GLchar* const * varyings, GLenum  bufferMode)  {if (GLeeInit()) glTransformFeedbackVaryings(program, count, varyings, bufferMode);}
-  GLEEPFNGLTRANSFORMFEEDBACKVARYINGSPROC GLeeFuncPtr_glTransformFeedbackVaryings=GLee_Lazy_glTransformFeedbackVaryings;
-#endif
-#ifndef GLEE_C_DEFINED_glGetTransformFeedbackVarying
-#define GLEE_C_DEFINED_glGetTransformFeedbackVarying
-  void __stdcall GLee_Lazy_glGetTransformFeedbackVarying(GLuint  program, GLuint  index, GLsizei  bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)  {if (GLeeInit()) glGetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);}
-  GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGPROC GLeeFuncPtr_glGetTransformFeedbackVarying=GLee_Lazy_glGetTransformFeedbackVarying;
-#endif
-#ifndef GLEE_C_DEFINED_glClampColor
-#define GLEE_C_DEFINED_glClampColor
-  void __stdcall GLee_Lazy_glClampColor(GLenum  target, GLenum  clamp)  {if (GLeeInit()) glClampColor(target, clamp);}
-  GLEEPFNGLCLAMPCOLORPROC GLeeFuncPtr_glClampColor=GLee_Lazy_glClampColor;
-#endif
-#ifndef GLEE_C_DEFINED_glBeginConditionalRender
-#define GLEE_C_DEFINED_glBeginConditionalRender
-  void __stdcall GLee_Lazy_glBeginConditionalRender(GLuint  id, GLenum  mode)  {if (GLeeInit()) glBeginConditionalRender(id, mode);}
-  GLEEPFNGLBEGINCONDITIONALRENDERPROC GLeeFuncPtr_glBeginConditionalRender=GLee_Lazy_glBeginConditionalRender;
-#endif
-#ifndef GLEE_C_DEFINED_glEndConditionalRender
-#define GLEE_C_DEFINED_glEndConditionalRender
-  void __stdcall GLee_Lazy_glEndConditionalRender(void)  {if (GLeeInit()) glEndConditionalRender();}
-  GLEEPFNGLENDCONDITIONALRENDERPROC GLeeFuncPtr_glEndConditionalRender=GLee_Lazy_glEndConditionalRender;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribIPointer
-#define GLEE_C_DEFINED_glVertexAttribIPointer
-  void __stdcall GLee_Lazy_glVertexAttribIPointer(GLuint  index, GLint  size, GLenum  type, GLsizei  stride, const GLvoid * pointer)  {if (GLeeInit()) glVertexAttribIPointer(index, size, type, stride, pointer);}
-  GLEEPFNGLVERTEXATTRIBIPOINTERPROC GLeeFuncPtr_glVertexAttribIPointer=GLee_Lazy_glVertexAttribIPointer;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVertexAttribIiv
-#define GLEE_C_DEFINED_glGetVertexAttribIiv
-  void __stdcall GLee_Lazy_glGetVertexAttribIiv(GLuint  index, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetVertexAttribIiv(index, pname, params);}
-  GLEEPFNGLGETVERTEXATTRIBIIVPROC GLeeFuncPtr_glGetVertexAttribIiv=GLee_Lazy_glGetVertexAttribIiv;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVertexAttribIuiv
-#define GLEE_C_DEFINED_glGetVertexAttribIuiv
-  void __stdcall GLee_Lazy_glGetVertexAttribIuiv(GLuint  index, GLenum  pname, GLuint * params)  {if (GLeeInit()) glGetVertexAttribIuiv(index, pname, params);}
-  GLEEPFNGLGETVERTEXATTRIBIUIVPROC GLeeFuncPtr_glGetVertexAttribIuiv=GLee_Lazy_glGetVertexAttribIuiv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribI1i
-#define GLEE_C_DEFINED_glVertexAttribI1i
-  void __stdcall GLee_Lazy_glVertexAttribI1i(GLuint  index, GLint  x)  {if (GLeeInit()) glVertexAttribI1i(index, x);}
-  GLEEPFNGLVERTEXATTRIBI1IPROC GLeeFuncPtr_glVertexAttribI1i=GLee_Lazy_glVertexAttribI1i;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribI2i
-#define GLEE_C_DEFINED_glVertexAttribI2i
-  void __stdcall GLee_Lazy_glVertexAttribI2i(GLuint  index, GLint  x, GLint  y)  {if (GLeeInit()) glVertexAttribI2i(index, x, y);}
-  GLEEPFNGLVERTEXATTRIBI2IPROC GLeeFuncPtr_glVertexAttribI2i=GLee_Lazy_glVertexAttribI2i;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribI3i
-#define GLEE_C_DEFINED_glVertexAttribI3i
-  void __stdcall GLee_Lazy_glVertexAttribI3i(GLuint  index, GLint  x, GLint  y, GLint  z)  {if (GLeeInit()) glVertexAttribI3i(index, x, y, z);}
-  GLEEPFNGLVERTEXATTRIBI3IPROC GLeeFuncPtr_glVertexAttribI3i=GLee_Lazy_glVertexAttribI3i;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribI4i
-#define GLEE_C_DEFINED_glVertexAttribI4i
-  void __stdcall GLee_Lazy_glVertexAttribI4i(GLuint  index, GLint  x, GLint  y, GLint  z, GLint  w)  {if (GLeeInit()) glVertexAttribI4i(index, x, y, z, w);}
-  GLEEPFNGLVERTEXATTRIBI4IPROC GLeeFuncPtr_glVertexAttribI4i=GLee_Lazy_glVertexAttribI4i;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribI1ui
-#define GLEE_C_DEFINED_glVertexAttribI1ui
-  void __stdcall GLee_Lazy_glVertexAttribI1ui(GLuint  index, GLuint  x)  {if (GLeeInit()) glVertexAttribI1ui(index, x);}
-  GLEEPFNGLVERTEXATTRIBI1UIPROC GLeeFuncPtr_glVertexAttribI1ui=GLee_Lazy_glVertexAttribI1ui;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribI2ui
-#define GLEE_C_DEFINED_glVertexAttribI2ui
-  void __stdcall GLee_Lazy_glVertexAttribI2ui(GLuint  index, GLuint  x, GLuint  y)  {if (GLeeInit()) glVertexAttribI2ui(index, x, y);}
-  GLEEPFNGLVERTEXATTRIBI2UIPROC GLeeFuncPtr_glVertexAttribI2ui=GLee_Lazy_glVertexAttribI2ui;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribI3ui
-#define GLEE_C_DEFINED_glVertexAttribI3ui
-  void __stdcall GLee_Lazy_glVertexAttribI3ui(GLuint  index, GLuint  x, GLuint  y, GLuint  z)  {if (GLeeInit()) glVertexAttribI3ui(index, x, y, z);}
-  GLEEPFNGLVERTEXATTRIBI3UIPROC GLeeFuncPtr_glVertexAttribI3ui=GLee_Lazy_glVertexAttribI3ui;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribI4ui
-#define GLEE_C_DEFINED_glVertexAttribI4ui
-  void __stdcall GLee_Lazy_glVertexAttribI4ui(GLuint  index, GLuint  x, GLuint  y, GLuint  z, GLuint  w)  {if (GLeeInit()) glVertexAttribI4ui(index, x, y, z, w);}
-  GLEEPFNGLVERTEXATTRIBI4UIPROC GLeeFuncPtr_glVertexAttribI4ui=GLee_Lazy_glVertexAttribI4ui;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribI1iv
-#define GLEE_C_DEFINED_glVertexAttribI1iv
-  void __stdcall GLee_Lazy_glVertexAttribI1iv(GLuint  index, const GLint * v)  {if (GLeeInit()) glVertexAttribI1iv(index, v);}
-  GLEEPFNGLVERTEXATTRIBI1IVPROC GLeeFuncPtr_glVertexAttribI1iv=GLee_Lazy_glVertexAttribI1iv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribI2iv
-#define GLEE_C_DEFINED_glVertexAttribI2iv
-  void __stdcall GLee_Lazy_glVertexAttribI2iv(GLuint  index, const GLint * v)  {if (GLeeInit()) glVertexAttribI2iv(index, v);}
-  GLEEPFNGLVERTEXATTRIBI2IVPROC GLeeFuncPtr_glVertexAttribI2iv=GLee_Lazy_glVertexAttribI2iv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribI3iv
-#define GLEE_C_DEFINED_glVertexAttribI3iv
-  void __stdcall GLee_Lazy_glVertexAttribI3iv(GLuint  index, const GLint * v)  {if (GLeeInit()) glVertexAttribI3iv(index, v);}
-  GLEEPFNGLVERTEXATTRIBI3IVPROC GLeeFuncPtr_glVertexAttribI3iv=GLee_Lazy_glVertexAttribI3iv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribI4iv
-#define GLEE_C_DEFINED_glVertexAttribI4iv
-  void __stdcall GLee_Lazy_glVertexAttribI4iv(GLuint  index, const GLint * v)  {if (GLeeInit()) glVertexAttribI4iv(index, v);}
-  GLEEPFNGLVERTEXATTRIBI4IVPROC GLeeFuncPtr_glVertexAttribI4iv=GLee_Lazy_glVertexAttribI4iv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribI1uiv
-#define GLEE_C_DEFINED_glVertexAttribI1uiv
-  void __stdcall GLee_Lazy_glVertexAttribI1uiv(GLuint  index, const GLuint * v)  {if (GLeeInit()) glVertexAttribI1uiv(index, v);}
-  GLEEPFNGLVERTEXATTRIBI1UIVPROC GLeeFuncPtr_glVertexAttribI1uiv=GLee_Lazy_glVertexAttribI1uiv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribI2uiv
-#define GLEE_C_DEFINED_glVertexAttribI2uiv
-  void __stdcall GLee_Lazy_glVertexAttribI2uiv(GLuint  index, const GLuint * v)  {if (GLeeInit()) glVertexAttribI2uiv(index, v);}
-  GLEEPFNGLVERTEXATTRIBI2UIVPROC GLeeFuncPtr_glVertexAttribI2uiv=GLee_Lazy_glVertexAttribI2uiv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribI3uiv
-#define GLEE_C_DEFINED_glVertexAttribI3uiv
-  void __stdcall GLee_Lazy_glVertexAttribI3uiv(GLuint  index, const GLuint * v)  {if (GLeeInit()) glVertexAttribI3uiv(index, v);}
-  GLEEPFNGLVERTEXATTRIBI3UIVPROC GLeeFuncPtr_glVertexAttribI3uiv=GLee_Lazy_glVertexAttribI3uiv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribI4uiv
-#define GLEE_C_DEFINED_glVertexAttribI4uiv
-  void __stdcall GLee_Lazy_glVertexAttribI4uiv(GLuint  index, const GLuint * v)  {if (GLeeInit()) glVertexAttribI4uiv(index, v);}
-  GLEEPFNGLVERTEXATTRIBI4UIVPROC GLeeFuncPtr_glVertexAttribI4uiv=GLee_Lazy_glVertexAttribI4uiv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribI4bv
-#define GLEE_C_DEFINED_glVertexAttribI4bv
-  void __stdcall GLee_Lazy_glVertexAttribI4bv(GLuint  index, const GLbyte * v)  {if (GLeeInit()) glVertexAttribI4bv(index, v);}
-  GLEEPFNGLVERTEXATTRIBI4BVPROC GLeeFuncPtr_glVertexAttribI4bv=GLee_Lazy_glVertexAttribI4bv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribI4sv
-#define GLEE_C_DEFINED_glVertexAttribI4sv
-  void __stdcall GLee_Lazy_glVertexAttribI4sv(GLuint  index, const GLshort * v)  {if (GLeeInit()) glVertexAttribI4sv(index, v);}
-  GLEEPFNGLVERTEXATTRIBI4SVPROC GLeeFuncPtr_glVertexAttribI4sv=GLee_Lazy_glVertexAttribI4sv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribI4ubv
-#define GLEE_C_DEFINED_glVertexAttribI4ubv
-  void __stdcall GLee_Lazy_glVertexAttribI4ubv(GLuint  index, const GLubyte * v)  {if (GLeeInit()) glVertexAttribI4ubv(index, v);}
-  GLEEPFNGLVERTEXATTRIBI4UBVPROC GLeeFuncPtr_glVertexAttribI4ubv=GLee_Lazy_glVertexAttribI4ubv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribI4usv
-#define GLEE_C_DEFINED_glVertexAttribI4usv
-  void __stdcall GLee_Lazy_glVertexAttribI4usv(GLuint  index, const GLushort * v)  {if (GLeeInit()) glVertexAttribI4usv(index, v);}
-  GLEEPFNGLVERTEXATTRIBI4USVPROC GLeeFuncPtr_glVertexAttribI4usv=GLee_Lazy_glVertexAttribI4usv;
-#endif
-#ifndef GLEE_C_DEFINED_glGetUniformuiv
-#define GLEE_C_DEFINED_glGetUniformuiv
-  void __stdcall GLee_Lazy_glGetUniformuiv(GLuint  program, GLint  location, GLuint * params)  {if (GLeeInit()) glGetUniformuiv(program, location, params);}
-  GLEEPFNGLGETUNIFORMUIVPROC GLeeFuncPtr_glGetUniformuiv=GLee_Lazy_glGetUniformuiv;
-#endif
-#ifndef GLEE_C_DEFINED_glBindFragDataLocation
-#define GLEE_C_DEFINED_glBindFragDataLocation
-  void __stdcall GLee_Lazy_glBindFragDataLocation(GLuint  program, GLuint  color, const GLchar * name)  {if (GLeeInit()) glBindFragDataLocation(program, color, name);}
-  GLEEPFNGLBINDFRAGDATALOCATIONPROC GLeeFuncPtr_glBindFragDataLocation=GLee_Lazy_glBindFragDataLocation;
-#endif
-#ifndef GLEE_C_DEFINED_glGetFragDataLocation
-#define GLEE_C_DEFINED_glGetFragDataLocation
-  GLint __stdcall GLee_Lazy_glGetFragDataLocation(GLuint  program, const GLchar * name)  {if (GLeeInit()) return glGetFragDataLocation(program, name); return (GLint)0;}
-  GLEEPFNGLGETFRAGDATALOCATIONPROC GLeeFuncPtr_glGetFragDataLocation=GLee_Lazy_glGetFragDataLocation;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform1ui
-#define GLEE_C_DEFINED_glUniform1ui
-  void __stdcall GLee_Lazy_glUniform1ui(GLint  location, GLuint  v0)  {if (GLeeInit()) glUniform1ui(location, v0);}
-  GLEEPFNGLUNIFORM1UIPROC GLeeFuncPtr_glUniform1ui=GLee_Lazy_glUniform1ui;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform2ui
-#define GLEE_C_DEFINED_glUniform2ui
-  void __stdcall GLee_Lazy_glUniform2ui(GLint  location, GLuint  v0, GLuint  v1)  {if (GLeeInit()) glUniform2ui(location, v0, v1);}
-  GLEEPFNGLUNIFORM2UIPROC GLeeFuncPtr_glUniform2ui=GLee_Lazy_glUniform2ui;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform3ui
-#define GLEE_C_DEFINED_glUniform3ui
-  void __stdcall GLee_Lazy_glUniform3ui(GLint  location, GLuint  v0, GLuint  v1, GLuint  v2)  {if (GLeeInit()) glUniform3ui(location, v0, v1, v2);}
-  GLEEPFNGLUNIFORM3UIPROC GLeeFuncPtr_glUniform3ui=GLee_Lazy_glUniform3ui;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform4ui
-#define GLEE_C_DEFINED_glUniform4ui
-  void __stdcall GLee_Lazy_glUniform4ui(GLint  location, GLuint  v0, GLuint  v1, GLuint  v2, GLuint  v3)  {if (GLeeInit()) glUniform4ui(location, v0, v1, v2, v3);}
-  GLEEPFNGLUNIFORM4UIPROC GLeeFuncPtr_glUniform4ui=GLee_Lazy_glUniform4ui;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform1uiv
-#define GLEE_C_DEFINED_glUniform1uiv
-  void __stdcall GLee_Lazy_glUniform1uiv(GLint  location, GLsizei  count, const GLuint * value)  {if (GLeeInit()) glUniform1uiv(location, count, value);}
-  GLEEPFNGLUNIFORM1UIVPROC GLeeFuncPtr_glUniform1uiv=GLee_Lazy_glUniform1uiv;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform2uiv
-#define GLEE_C_DEFINED_glUniform2uiv
-  void __stdcall GLee_Lazy_glUniform2uiv(GLint  location, GLsizei  count, const GLuint * value)  {if (GLeeInit()) glUniform2uiv(location, count, value);}
-  GLEEPFNGLUNIFORM2UIVPROC GLeeFuncPtr_glUniform2uiv=GLee_Lazy_glUniform2uiv;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform3uiv
-#define GLEE_C_DEFINED_glUniform3uiv
-  void __stdcall GLee_Lazy_glUniform3uiv(GLint  location, GLsizei  count, const GLuint * value)  {if (GLeeInit()) glUniform3uiv(location, count, value);}
-  GLEEPFNGLUNIFORM3UIVPROC GLeeFuncPtr_glUniform3uiv=GLee_Lazy_glUniform3uiv;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform4uiv
-#define GLEE_C_DEFINED_glUniform4uiv
-  void __stdcall GLee_Lazy_glUniform4uiv(GLint  location, GLsizei  count, const GLuint * value)  {if (GLeeInit()) glUniform4uiv(location, count, value);}
-  GLEEPFNGLUNIFORM4UIVPROC GLeeFuncPtr_glUniform4uiv=GLee_Lazy_glUniform4uiv;
-#endif
-#ifndef GLEE_C_DEFINED_glTexParameterIiv
-#define GLEE_C_DEFINED_glTexParameterIiv
-  void __stdcall GLee_Lazy_glTexParameterIiv(GLenum  target, GLenum  pname, const GLint * params)  {if (GLeeInit()) glTexParameterIiv(target, pname, params);}
-  GLEEPFNGLTEXPARAMETERIIVPROC GLeeFuncPtr_glTexParameterIiv=GLee_Lazy_glTexParameterIiv;
-#endif
-#ifndef GLEE_C_DEFINED_glTexParameterIuiv
-#define GLEE_C_DEFINED_glTexParameterIuiv
-  void __stdcall GLee_Lazy_glTexParameterIuiv(GLenum  target, GLenum  pname, const GLuint * params)  {if (GLeeInit()) glTexParameterIuiv(target, pname, params);}
-  GLEEPFNGLTEXPARAMETERIUIVPROC GLeeFuncPtr_glTexParameterIuiv=GLee_Lazy_glTexParameterIuiv;
-#endif
-#ifndef GLEE_C_DEFINED_glGetTexParameterIiv
-#define GLEE_C_DEFINED_glGetTexParameterIiv
-  void __stdcall GLee_Lazy_glGetTexParameterIiv(GLenum  target, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetTexParameterIiv(target, pname, params);}
-  GLEEPFNGLGETTEXPARAMETERIIVPROC GLeeFuncPtr_glGetTexParameterIiv=GLee_Lazy_glGetTexParameterIiv;
-#endif
-#ifndef GLEE_C_DEFINED_glGetTexParameterIuiv
-#define GLEE_C_DEFINED_glGetTexParameterIuiv
-  void __stdcall GLee_Lazy_glGetTexParameterIuiv(GLenum  target, GLenum  pname, GLuint * params)  {if (GLeeInit()) glGetTexParameterIuiv(target, pname, params);}
-  GLEEPFNGLGETTEXPARAMETERIUIVPROC GLeeFuncPtr_glGetTexParameterIuiv=GLee_Lazy_glGetTexParameterIuiv;
-#endif
-#ifndef GLEE_C_DEFINED_glClearBufferiv
-#define GLEE_C_DEFINED_glClearBufferiv
-  void __stdcall GLee_Lazy_glClearBufferiv(GLenum  buffer, GLint  drawbuffer, const GLint * value)  {if (GLeeInit()) glClearBufferiv(buffer, drawbuffer, value);}
-  GLEEPFNGLCLEARBUFFERIVPROC GLeeFuncPtr_glClearBufferiv=GLee_Lazy_glClearBufferiv;
-#endif
-#ifndef GLEE_C_DEFINED_glClearBufferuiv
-#define GLEE_C_DEFINED_glClearBufferuiv
-  void __stdcall GLee_Lazy_glClearBufferuiv(GLenum  buffer, GLint  drawbuffer, const GLuint * value)  {if (GLeeInit()) glClearBufferuiv(buffer, drawbuffer, value);}
-  GLEEPFNGLCLEARBUFFERUIVPROC GLeeFuncPtr_glClearBufferuiv=GLee_Lazy_glClearBufferuiv;
-#endif
-#ifndef GLEE_C_DEFINED_glClearBufferfv
-#define GLEE_C_DEFINED_glClearBufferfv
-  void __stdcall GLee_Lazy_glClearBufferfv(GLenum  buffer, GLint  drawbuffer, const GLfloat * value)  {if (GLeeInit()) glClearBufferfv(buffer, drawbuffer, value);}
-  GLEEPFNGLCLEARBUFFERFVPROC GLeeFuncPtr_glClearBufferfv=GLee_Lazy_glClearBufferfv;
-#endif
-#ifndef GLEE_C_DEFINED_glClearBufferfi
-#define GLEE_C_DEFINED_glClearBufferfi
-  void __stdcall GLee_Lazy_glClearBufferfi(GLenum  buffer, GLint  drawbuffer, GLfloat  depth, GLint  stencil)  {if (GLeeInit()) glClearBufferfi(buffer, drawbuffer, depth, stencil);}
-  GLEEPFNGLCLEARBUFFERFIPROC GLeeFuncPtr_glClearBufferfi=GLee_Lazy_glClearBufferfi;
-#endif
-#ifndef GLEE_C_DEFINED_glGetStringi
-#define GLEE_C_DEFINED_glGetStringi
-  const GLubyte * __stdcall GLee_Lazy_glGetStringi(GLenum  name, GLuint  index)  {if (GLeeInit()) return glGetStringi(name, index); return (const GLubyte *)0;}
-  GLEEPFNGLGETSTRINGIPROC GLeeFuncPtr_glGetStringi=GLee_Lazy_glGetStringi;
-#endif
-#endif 
-
-/* GL_VERSION_3_1 */
-
-#ifdef __GLEE_GL_VERSION_3_1
-#ifndef GLEE_C_DEFINED_glDrawArraysInstanced
-#define GLEE_C_DEFINED_glDrawArraysInstanced
-  void __stdcall GLee_Lazy_glDrawArraysInstanced(GLenum  mode, GLint  first, GLsizei  count, GLsizei  instancecount)  {if (GLeeInit()) glDrawArraysInstanced(mode, first, count, instancecount);}
-  GLEEPFNGLDRAWARRAYSINSTANCEDPROC GLeeFuncPtr_glDrawArraysInstanced=GLee_Lazy_glDrawArraysInstanced;
-#endif
-#ifndef GLEE_C_DEFINED_glDrawElementsInstanced
-#define GLEE_C_DEFINED_glDrawElementsInstanced
-  void __stdcall GLee_Lazy_glDrawElementsInstanced(GLenum  mode, GLsizei  count, GLenum  type, const GLvoid * indices, GLsizei  instancecount)  {if (GLeeInit()) glDrawElementsInstanced(mode, count, type, indices, instancecount);}
-  GLEEPFNGLDRAWELEMENTSINSTANCEDPROC GLeeFuncPtr_glDrawElementsInstanced=GLee_Lazy_glDrawElementsInstanced;
-#endif
-#ifndef GLEE_C_DEFINED_glTexBuffer
-#define GLEE_C_DEFINED_glTexBuffer
-  void __stdcall GLee_Lazy_glTexBuffer(GLenum  target, GLenum  internalformat, GLuint  buffer)  {if (GLeeInit()) glTexBuffer(target, internalformat, buffer);}
-  GLEEPFNGLTEXBUFFERPROC GLeeFuncPtr_glTexBuffer=GLee_Lazy_glTexBuffer;
-#endif
-#ifndef GLEE_C_DEFINED_glPrimitiveRestartIndex
-#define GLEE_C_DEFINED_glPrimitiveRestartIndex
-  void __stdcall GLee_Lazy_glPrimitiveRestartIndex(GLuint  index)  {if (GLeeInit()) glPrimitiveRestartIndex(index);}
-  GLEEPFNGLPRIMITIVERESTARTINDEXPROC GLeeFuncPtr_glPrimitiveRestartIndex=GLee_Lazy_glPrimitiveRestartIndex;
-#endif
-#endif 
-
-/* GL_VERSION_3_2 */
-
-#ifdef __GLEE_GL_VERSION_3_2
-#ifndef GLEE_C_DEFINED_glGetInteger64i_v
-#define GLEE_C_DEFINED_glGetInteger64i_v
-  void __stdcall GLee_Lazy_glGetInteger64i_v(GLenum  target, GLuint  index, GLint64 * data)  {if (GLeeInit()) glGetInteger64i_v(target, index, data);}
-  GLEEPFNGLGETINTEGER64I_VPROC GLeeFuncPtr_glGetInteger64i_v=GLee_Lazy_glGetInteger64i_v;
-#endif
-#ifndef GLEE_C_DEFINED_glGetBufferParameteri64v
-#define GLEE_C_DEFINED_glGetBufferParameteri64v
-  void __stdcall GLee_Lazy_glGetBufferParameteri64v(GLenum  target, GLenum  pname, GLint64 * params)  {if (GLeeInit()) glGetBufferParameteri64v(target, pname, params);}
-  GLEEPFNGLGETBUFFERPARAMETERI64VPROC GLeeFuncPtr_glGetBufferParameteri64v=GLee_Lazy_glGetBufferParameteri64v;
-#endif
-#ifndef GLEE_C_DEFINED_glFramebufferTexture
-#define GLEE_C_DEFINED_glFramebufferTexture
-  void __stdcall GLee_Lazy_glFramebufferTexture(GLenum  target, GLenum  attachment, GLuint  texture, GLint  level)  {if (GLeeInit()) glFramebufferTexture(target, attachment, texture, level);}
-  GLEEPFNGLFRAMEBUFFERTEXTUREPROC GLeeFuncPtr_glFramebufferTexture=GLee_Lazy_glFramebufferTexture;
-#endif
-#endif 
-
-/* GL_VERSION_3_3 */
-
-#ifdef __GLEE_GL_VERSION_3_3
-#ifndef GLEE_C_DEFINED_glVertexAttribDivisor
-#define GLEE_C_DEFINED_glVertexAttribDivisor
-  void __stdcall GLee_Lazy_glVertexAttribDivisor(GLuint  index, GLuint  divisor)  {if (GLeeInit()) glVertexAttribDivisor(index, divisor);}
-  GLEEPFNGLVERTEXATTRIBDIVISORPROC GLeeFuncPtr_glVertexAttribDivisor=GLee_Lazy_glVertexAttribDivisor;
-#endif
-#endif 
-
-/* GL_VERSION_4_0 */
-
-#ifdef __GLEE_GL_VERSION_4_0
-#ifndef GLEE_C_DEFINED_glMinSampleShading
-#define GLEE_C_DEFINED_glMinSampleShading
-  void __stdcall GLee_Lazy_glMinSampleShading(GLfloat  value)  {if (GLeeInit()) glMinSampleShading(value);}
-  GLEEPFNGLMINSAMPLESHADINGPROC GLeeFuncPtr_glMinSampleShading=GLee_Lazy_glMinSampleShading;
-#endif
-#ifndef GLEE_C_DEFINED_glBlendEquationi
-#define GLEE_C_DEFINED_glBlendEquationi
-  void __stdcall GLee_Lazy_glBlendEquationi(GLuint  buf, GLenum  mode)  {if (GLeeInit()) glBlendEquationi(buf, mode);}
-  GLEEPFNGLBLENDEQUATIONIPROC GLeeFuncPtr_glBlendEquationi=GLee_Lazy_glBlendEquationi;
-#endif
-#ifndef GLEE_C_DEFINED_glBlendEquationSeparatei
-#define GLEE_C_DEFINED_glBlendEquationSeparatei
-  void __stdcall GLee_Lazy_glBlendEquationSeparatei(GLuint  buf, GLenum  modeRGB, GLenum  modeAlpha)  {if (GLeeInit()) glBlendEquationSeparatei(buf, modeRGB, modeAlpha);}
-  GLEEPFNGLBLENDEQUATIONSEPARATEIPROC GLeeFuncPtr_glBlendEquationSeparatei=GLee_Lazy_glBlendEquationSeparatei;
-#endif
-#ifndef GLEE_C_DEFINED_glBlendFunci
-#define GLEE_C_DEFINED_glBlendFunci
-  void __stdcall GLee_Lazy_glBlendFunci(GLuint  buf, GLenum  src, GLenum  dst)  {if (GLeeInit()) glBlendFunci(buf, src, dst);}
-  GLEEPFNGLBLENDFUNCIPROC GLeeFuncPtr_glBlendFunci=GLee_Lazy_glBlendFunci;
-#endif
-#ifndef GLEE_C_DEFINED_glBlendFuncSeparatei
-#define GLEE_C_DEFINED_glBlendFuncSeparatei
-  void __stdcall GLee_Lazy_glBlendFuncSeparatei(GLuint  buf, GLenum  srcRGB, GLenum  dstRGB, GLenum  srcAlpha, GLenum  dstAlpha)  {if (GLeeInit()) glBlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);}
-  GLEEPFNGLBLENDFUNCSEPARATEIPROC GLeeFuncPtr_glBlendFuncSeparatei=GLee_Lazy_glBlendFuncSeparatei;
-#endif
-#endif 
-
-/* GL_VERSION_4_1 */
-
-#ifdef __GLEE_GL_VERSION_4_1
-#endif 
-
-/* GL_VERSION_4_2 */
-
-#ifdef __GLEE_GL_VERSION_4_2
-#endif 
-
-/* GL_VERSION_4_3 */
-
-#ifdef __GLEE_GL_VERSION_4_3
-#endif 
-
-/* GL_ARB_multitexture */
-
-#ifdef __GLEE_GL_ARB_multitexture
-#ifndef GLEE_C_DEFINED_glActiveTextureARB
-#define GLEE_C_DEFINED_glActiveTextureARB
-  void __stdcall GLee_Lazy_glActiveTextureARB(GLenum  texture)  {if (GLeeInit()) glActiveTextureARB(texture);}
-  GLEEPFNGLACTIVETEXTUREARBPROC GLeeFuncPtr_glActiveTextureARB=GLee_Lazy_glActiveTextureARB;
-#endif
-#ifndef GLEE_C_DEFINED_glClientActiveTextureARB
-#define GLEE_C_DEFINED_glClientActiveTextureARB
-  void __stdcall GLee_Lazy_glClientActiveTextureARB(GLenum  texture)  {if (GLeeInit()) glClientActiveTextureARB(texture);}
-  GLEEPFNGLCLIENTACTIVETEXTUREARBPROC GLeeFuncPtr_glClientActiveTextureARB=GLee_Lazy_glClientActiveTextureARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord1dARB
-#define GLEE_C_DEFINED_glMultiTexCoord1dARB
-  void __stdcall GLee_Lazy_glMultiTexCoord1dARB(GLenum  target, GLdouble  s)  {if (GLeeInit()) glMultiTexCoord1dARB(target, s);}
-  GLEEPFNGLMULTITEXCOORD1DARBPROC GLeeFuncPtr_glMultiTexCoord1dARB=GLee_Lazy_glMultiTexCoord1dARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord1dvARB
-#define GLEE_C_DEFINED_glMultiTexCoord1dvARB
-  void __stdcall GLee_Lazy_glMultiTexCoord1dvARB(GLenum  target, const GLdouble * v)  {if (GLeeInit()) glMultiTexCoord1dvARB(target, v);}
-  GLEEPFNGLMULTITEXCOORD1DVARBPROC GLeeFuncPtr_glMultiTexCoord1dvARB=GLee_Lazy_glMultiTexCoord1dvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord1fARB
-#define GLEE_C_DEFINED_glMultiTexCoord1fARB
-  void __stdcall GLee_Lazy_glMultiTexCoord1fARB(GLenum  target, GLfloat  s)  {if (GLeeInit()) glMultiTexCoord1fARB(target, s);}
-  GLEEPFNGLMULTITEXCOORD1FARBPROC GLeeFuncPtr_glMultiTexCoord1fARB=GLee_Lazy_glMultiTexCoord1fARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord1fvARB
-#define GLEE_C_DEFINED_glMultiTexCoord1fvARB
-  void __stdcall GLee_Lazy_glMultiTexCoord1fvARB(GLenum  target, const GLfloat * v)  {if (GLeeInit()) glMultiTexCoord1fvARB(target, v);}
-  GLEEPFNGLMULTITEXCOORD1FVARBPROC GLeeFuncPtr_glMultiTexCoord1fvARB=GLee_Lazy_glMultiTexCoord1fvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord1iARB
-#define GLEE_C_DEFINED_glMultiTexCoord1iARB
-  void __stdcall GLee_Lazy_glMultiTexCoord1iARB(GLenum  target, GLint  s)  {if (GLeeInit()) glMultiTexCoord1iARB(target, s);}
-  GLEEPFNGLMULTITEXCOORD1IARBPROC GLeeFuncPtr_glMultiTexCoord1iARB=GLee_Lazy_glMultiTexCoord1iARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord1ivARB
-#define GLEE_C_DEFINED_glMultiTexCoord1ivARB
-  void __stdcall GLee_Lazy_glMultiTexCoord1ivARB(GLenum  target, const GLint * v)  {if (GLeeInit()) glMultiTexCoord1ivARB(target, v);}
-  GLEEPFNGLMULTITEXCOORD1IVARBPROC GLeeFuncPtr_glMultiTexCoord1ivARB=GLee_Lazy_glMultiTexCoord1ivARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord1sARB
-#define GLEE_C_DEFINED_glMultiTexCoord1sARB
-  void __stdcall GLee_Lazy_glMultiTexCoord1sARB(GLenum  target, GLshort  s)  {if (GLeeInit()) glMultiTexCoord1sARB(target, s);}
-  GLEEPFNGLMULTITEXCOORD1SARBPROC GLeeFuncPtr_glMultiTexCoord1sARB=GLee_Lazy_glMultiTexCoord1sARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord1svARB
-#define GLEE_C_DEFINED_glMultiTexCoord1svARB
-  void __stdcall GLee_Lazy_glMultiTexCoord1svARB(GLenum  target, const GLshort * v)  {if (GLeeInit()) glMultiTexCoord1svARB(target, v);}
-  GLEEPFNGLMULTITEXCOORD1SVARBPROC GLeeFuncPtr_glMultiTexCoord1svARB=GLee_Lazy_glMultiTexCoord1svARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord2dARB
-#define GLEE_C_DEFINED_glMultiTexCoord2dARB
-  void __stdcall GLee_Lazy_glMultiTexCoord2dARB(GLenum  target, GLdouble  s, GLdouble  t)  {if (GLeeInit()) glMultiTexCoord2dARB(target, s, t);}
-  GLEEPFNGLMULTITEXCOORD2DARBPROC GLeeFuncPtr_glMultiTexCoord2dARB=GLee_Lazy_glMultiTexCoord2dARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord2dvARB
-#define GLEE_C_DEFINED_glMultiTexCoord2dvARB
-  void __stdcall GLee_Lazy_glMultiTexCoord2dvARB(GLenum  target, const GLdouble * v)  {if (GLeeInit()) glMultiTexCoord2dvARB(target, v);}
-  GLEEPFNGLMULTITEXCOORD2DVARBPROC GLeeFuncPtr_glMultiTexCoord2dvARB=GLee_Lazy_glMultiTexCoord2dvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord2fARB
-#define GLEE_C_DEFINED_glMultiTexCoord2fARB
-  void __stdcall GLee_Lazy_glMultiTexCoord2fARB(GLenum  target, GLfloat  s, GLfloat  t)  {if (GLeeInit()) glMultiTexCoord2fARB(target, s, t);}
-  GLEEPFNGLMULTITEXCOORD2FARBPROC GLeeFuncPtr_glMultiTexCoord2fARB=GLee_Lazy_glMultiTexCoord2fARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord2fvARB
-#define GLEE_C_DEFINED_glMultiTexCoord2fvARB
-  void __stdcall GLee_Lazy_glMultiTexCoord2fvARB(GLenum  target, const GLfloat * v)  {if (GLeeInit()) glMultiTexCoord2fvARB(target, v);}
-  GLEEPFNGLMULTITEXCOORD2FVARBPROC GLeeFuncPtr_glMultiTexCoord2fvARB=GLee_Lazy_glMultiTexCoord2fvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord2iARB
-#define GLEE_C_DEFINED_glMultiTexCoord2iARB
-  void __stdcall GLee_Lazy_glMultiTexCoord2iARB(GLenum  target, GLint  s, GLint  t)  {if (GLeeInit()) glMultiTexCoord2iARB(target, s, t);}
-  GLEEPFNGLMULTITEXCOORD2IARBPROC GLeeFuncPtr_glMultiTexCoord2iARB=GLee_Lazy_glMultiTexCoord2iARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord2ivARB
-#define GLEE_C_DEFINED_glMultiTexCoord2ivARB
-  void __stdcall GLee_Lazy_glMultiTexCoord2ivARB(GLenum  target, const GLint * v)  {if (GLeeInit()) glMultiTexCoord2ivARB(target, v);}
-  GLEEPFNGLMULTITEXCOORD2IVARBPROC GLeeFuncPtr_glMultiTexCoord2ivARB=GLee_Lazy_glMultiTexCoord2ivARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord2sARB
-#define GLEE_C_DEFINED_glMultiTexCoord2sARB
-  void __stdcall GLee_Lazy_glMultiTexCoord2sARB(GLenum  target, GLshort  s, GLshort  t)  {if (GLeeInit()) glMultiTexCoord2sARB(target, s, t);}
-  GLEEPFNGLMULTITEXCOORD2SARBPROC GLeeFuncPtr_glMultiTexCoord2sARB=GLee_Lazy_glMultiTexCoord2sARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord2svARB
-#define GLEE_C_DEFINED_glMultiTexCoord2svARB
-  void __stdcall GLee_Lazy_glMultiTexCoord2svARB(GLenum  target, const GLshort * v)  {if (GLeeInit()) glMultiTexCoord2svARB(target, v);}
-  GLEEPFNGLMULTITEXCOORD2SVARBPROC GLeeFuncPtr_glMultiTexCoord2svARB=GLee_Lazy_glMultiTexCoord2svARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord3dARB
-#define GLEE_C_DEFINED_glMultiTexCoord3dARB
-  void __stdcall GLee_Lazy_glMultiTexCoord3dARB(GLenum  target, GLdouble  s, GLdouble  t, GLdouble  r)  {if (GLeeInit()) glMultiTexCoord3dARB(target, s, t, r);}
-  GLEEPFNGLMULTITEXCOORD3DARBPROC GLeeFuncPtr_glMultiTexCoord3dARB=GLee_Lazy_glMultiTexCoord3dARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord3dvARB
-#define GLEE_C_DEFINED_glMultiTexCoord3dvARB
-  void __stdcall GLee_Lazy_glMultiTexCoord3dvARB(GLenum  target, const GLdouble * v)  {if (GLeeInit()) glMultiTexCoord3dvARB(target, v);}
-  GLEEPFNGLMULTITEXCOORD3DVARBPROC GLeeFuncPtr_glMultiTexCoord3dvARB=GLee_Lazy_glMultiTexCoord3dvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord3fARB
-#define GLEE_C_DEFINED_glMultiTexCoord3fARB
-  void __stdcall GLee_Lazy_glMultiTexCoord3fARB(GLenum  target, GLfloat  s, GLfloat  t, GLfloat  r)  {if (GLeeInit()) glMultiTexCoord3fARB(target, s, t, r);}
-  GLEEPFNGLMULTITEXCOORD3FARBPROC GLeeFuncPtr_glMultiTexCoord3fARB=GLee_Lazy_glMultiTexCoord3fARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord3fvARB
-#define GLEE_C_DEFINED_glMultiTexCoord3fvARB
-  void __stdcall GLee_Lazy_glMultiTexCoord3fvARB(GLenum  target, const GLfloat * v)  {if (GLeeInit()) glMultiTexCoord3fvARB(target, v);}
-  GLEEPFNGLMULTITEXCOORD3FVARBPROC GLeeFuncPtr_glMultiTexCoord3fvARB=GLee_Lazy_glMultiTexCoord3fvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord3iARB
-#define GLEE_C_DEFINED_glMultiTexCoord3iARB
-  void __stdcall GLee_Lazy_glMultiTexCoord3iARB(GLenum  target, GLint  s, GLint  t, GLint  r)  {if (GLeeInit()) glMultiTexCoord3iARB(target, s, t, r);}
-  GLEEPFNGLMULTITEXCOORD3IARBPROC GLeeFuncPtr_glMultiTexCoord3iARB=GLee_Lazy_glMultiTexCoord3iARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord3ivARB
-#define GLEE_C_DEFINED_glMultiTexCoord3ivARB
-  void __stdcall GLee_Lazy_glMultiTexCoord3ivARB(GLenum  target, const GLint * v)  {if (GLeeInit()) glMultiTexCoord3ivARB(target, v);}
-  GLEEPFNGLMULTITEXCOORD3IVARBPROC GLeeFuncPtr_glMultiTexCoord3ivARB=GLee_Lazy_glMultiTexCoord3ivARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord3sARB
-#define GLEE_C_DEFINED_glMultiTexCoord3sARB
-  void __stdcall GLee_Lazy_glMultiTexCoord3sARB(GLenum  target, GLshort  s, GLshort  t, GLshort  r)  {if (GLeeInit()) glMultiTexCoord3sARB(target, s, t, r);}
-  GLEEPFNGLMULTITEXCOORD3SARBPROC GLeeFuncPtr_glMultiTexCoord3sARB=GLee_Lazy_glMultiTexCoord3sARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord3svARB
-#define GLEE_C_DEFINED_glMultiTexCoord3svARB
-  void __stdcall GLee_Lazy_glMultiTexCoord3svARB(GLenum  target, const GLshort * v)  {if (GLeeInit()) glMultiTexCoord3svARB(target, v);}
-  GLEEPFNGLMULTITEXCOORD3SVARBPROC GLeeFuncPtr_glMultiTexCoord3svARB=GLee_Lazy_glMultiTexCoord3svARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord4dARB
-#define GLEE_C_DEFINED_glMultiTexCoord4dARB
-  void __stdcall GLee_Lazy_glMultiTexCoord4dARB(GLenum  target, GLdouble  s, GLdouble  t, GLdouble  r, GLdouble  q)  {if (GLeeInit()) glMultiTexCoord4dARB(target, s, t, r, q);}
-  GLEEPFNGLMULTITEXCOORD4DARBPROC GLeeFuncPtr_glMultiTexCoord4dARB=GLee_Lazy_glMultiTexCoord4dARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord4dvARB
-#define GLEE_C_DEFINED_glMultiTexCoord4dvARB
-  void __stdcall GLee_Lazy_glMultiTexCoord4dvARB(GLenum  target, const GLdouble * v)  {if (GLeeInit()) glMultiTexCoord4dvARB(target, v);}
-  GLEEPFNGLMULTITEXCOORD4DVARBPROC GLeeFuncPtr_glMultiTexCoord4dvARB=GLee_Lazy_glMultiTexCoord4dvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord4fARB
-#define GLEE_C_DEFINED_glMultiTexCoord4fARB
-  void __stdcall GLee_Lazy_glMultiTexCoord4fARB(GLenum  target, GLfloat  s, GLfloat  t, GLfloat  r, GLfloat  q)  {if (GLeeInit()) glMultiTexCoord4fARB(target, s, t, r, q);}
-  GLEEPFNGLMULTITEXCOORD4FARBPROC GLeeFuncPtr_glMultiTexCoord4fARB=GLee_Lazy_glMultiTexCoord4fARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord4fvARB
-#define GLEE_C_DEFINED_glMultiTexCoord4fvARB
-  void __stdcall GLee_Lazy_glMultiTexCoord4fvARB(GLenum  target, const GLfloat * v)  {if (GLeeInit()) glMultiTexCoord4fvARB(target, v);}
-  GLEEPFNGLMULTITEXCOORD4FVARBPROC GLeeFuncPtr_glMultiTexCoord4fvARB=GLee_Lazy_glMultiTexCoord4fvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord4iARB
-#define GLEE_C_DEFINED_glMultiTexCoord4iARB
-  void __stdcall GLee_Lazy_glMultiTexCoord4iARB(GLenum  target, GLint  s, GLint  t, GLint  r, GLint  q)  {if (GLeeInit()) glMultiTexCoord4iARB(target, s, t, r, q);}
-  GLEEPFNGLMULTITEXCOORD4IARBPROC GLeeFuncPtr_glMultiTexCoord4iARB=GLee_Lazy_glMultiTexCoord4iARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord4ivARB
-#define GLEE_C_DEFINED_glMultiTexCoord4ivARB
-  void __stdcall GLee_Lazy_glMultiTexCoord4ivARB(GLenum  target, const GLint * v)  {if (GLeeInit()) glMultiTexCoord4ivARB(target, v);}
-  GLEEPFNGLMULTITEXCOORD4IVARBPROC GLeeFuncPtr_glMultiTexCoord4ivARB=GLee_Lazy_glMultiTexCoord4ivARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord4sARB
-#define GLEE_C_DEFINED_glMultiTexCoord4sARB
-  void __stdcall GLee_Lazy_glMultiTexCoord4sARB(GLenum  target, GLshort  s, GLshort  t, GLshort  r, GLshort  q)  {if (GLeeInit()) glMultiTexCoord4sARB(target, s, t, r, q);}
-  GLEEPFNGLMULTITEXCOORD4SARBPROC GLeeFuncPtr_glMultiTexCoord4sARB=GLee_Lazy_glMultiTexCoord4sARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord4svARB
-#define GLEE_C_DEFINED_glMultiTexCoord4svARB
-  void __stdcall GLee_Lazy_glMultiTexCoord4svARB(GLenum  target, const GLshort * v)  {if (GLeeInit()) glMultiTexCoord4svARB(target, v);}
-  GLEEPFNGLMULTITEXCOORD4SVARBPROC GLeeFuncPtr_glMultiTexCoord4svARB=GLee_Lazy_glMultiTexCoord4svARB;
-#endif
-#endif 
-
-/* GL_ARB_transpose_matrix */
-
-#ifdef __GLEE_GL_ARB_transpose_matrix
-#ifndef GLEE_C_DEFINED_glLoadTransposeMatrixfARB
-#define GLEE_C_DEFINED_glLoadTransposeMatrixfARB
-  void __stdcall GLee_Lazy_glLoadTransposeMatrixfARB(const GLfloat * m)  {if (GLeeInit()) glLoadTransposeMatrixfARB(m);}
-  GLEEPFNGLLOADTRANSPOSEMATRIXFARBPROC GLeeFuncPtr_glLoadTransposeMatrixfARB=GLee_Lazy_glLoadTransposeMatrixfARB;
-#endif
-#ifndef GLEE_C_DEFINED_glLoadTransposeMatrixdARB
-#define GLEE_C_DEFINED_glLoadTransposeMatrixdARB
-  void __stdcall GLee_Lazy_glLoadTransposeMatrixdARB(const GLdouble * m)  {if (GLeeInit()) glLoadTransposeMatrixdARB(m);}
-  GLEEPFNGLLOADTRANSPOSEMATRIXDARBPROC GLeeFuncPtr_glLoadTransposeMatrixdARB=GLee_Lazy_glLoadTransposeMatrixdARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMultTransposeMatrixfARB
-#define GLEE_C_DEFINED_glMultTransposeMatrixfARB
-  void __stdcall GLee_Lazy_glMultTransposeMatrixfARB(const GLfloat * m)  {if (GLeeInit()) glMultTransposeMatrixfARB(m);}
-  GLEEPFNGLMULTTRANSPOSEMATRIXFARBPROC GLeeFuncPtr_glMultTransposeMatrixfARB=GLee_Lazy_glMultTransposeMatrixfARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMultTransposeMatrixdARB
-#define GLEE_C_DEFINED_glMultTransposeMatrixdARB
-  void __stdcall GLee_Lazy_glMultTransposeMatrixdARB(const GLdouble * m)  {if (GLeeInit()) glMultTransposeMatrixdARB(m);}
-  GLEEPFNGLMULTTRANSPOSEMATRIXDARBPROC GLeeFuncPtr_glMultTransposeMatrixdARB=GLee_Lazy_glMultTransposeMatrixdARB;
-#endif
-#endif 
-
-/* GL_ARB_multisample */
-
-#ifdef __GLEE_GL_ARB_multisample
-#ifndef GLEE_C_DEFINED_glSampleCoverageARB
-#define GLEE_C_DEFINED_glSampleCoverageARB
-  void __stdcall GLee_Lazy_glSampleCoverageARB(GLfloat  value, GLboolean  invert)  {if (GLeeInit()) glSampleCoverageARB(value, invert);}
-  GLEEPFNGLSAMPLECOVERAGEARBPROC GLeeFuncPtr_glSampleCoverageARB=GLee_Lazy_glSampleCoverageARB;
-#endif
-#endif 
-
-/* GL_ARB_texture_env_add */
-
-#ifdef __GLEE_GL_ARB_texture_env_add
-#endif 
-
-/* GL_ARB_texture_cube_map */
-
-#ifdef __GLEE_GL_ARB_texture_cube_map
-#endif 
-
-/* GL_ARB_texture_compression */
-
-#ifdef __GLEE_GL_ARB_texture_compression
-#ifndef GLEE_C_DEFINED_glCompressedTexImage3DARB
-#define GLEE_C_DEFINED_glCompressedTexImage3DARB
-  void __stdcall GLee_Lazy_glCompressedTexImage3DARB(GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth, GLint  border, GLsizei  imageSize, const GLvoid * data)  {if (GLeeInit()) glCompressedTexImage3DARB(target, level, internalformat, width, height, depth, border, imageSize, data);}
-  GLEEPFNGLCOMPRESSEDTEXIMAGE3DARBPROC GLeeFuncPtr_glCompressedTexImage3DARB=GLee_Lazy_glCompressedTexImage3DARB;
-#endif
-#ifndef GLEE_C_DEFINED_glCompressedTexImage2DARB
-#define GLEE_C_DEFINED_glCompressedTexImage2DARB
-  void __stdcall GLee_Lazy_glCompressedTexImage2DARB(GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLsizei  height, GLint  border, GLsizei  imageSize, const GLvoid * data)  {if (GLeeInit()) glCompressedTexImage2DARB(target, level, internalformat, width, height, border, imageSize, data);}
-  GLEEPFNGLCOMPRESSEDTEXIMAGE2DARBPROC GLeeFuncPtr_glCompressedTexImage2DARB=GLee_Lazy_glCompressedTexImage2DARB;
-#endif
-#ifndef GLEE_C_DEFINED_glCompressedTexImage1DARB
-#define GLEE_C_DEFINED_glCompressedTexImage1DARB
-  void __stdcall GLee_Lazy_glCompressedTexImage1DARB(GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLint  border, GLsizei  imageSize, const GLvoid * data)  {if (GLeeInit()) glCompressedTexImage1DARB(target, level, internalformat, width, border, imageSize, data);}
-  GLEEPFNGLCOMPRESSEDTEXIMAGE1DARBPROC GLeeFuncPtr_glCompressedTexImage1DARB=GLee_Lazy_glCompressedTexImage1DARB;
-#endif
-#ifndef GLEE_C_DEFINED_glCompressedTexSubImage3DARB
-#define GLEE_C_DEFINED_glCompressedTexSubImage3DARB
-  void __stdcall GLee_Lazy_glCompressedTexSubImage3DARB(GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLsizei  width, GLsizei  height, GLsizei  depth, GLenum  format, GLsizei  imageSize, const GLvoid * data)  {if (GLeeInit()) glCompressedTexSubImage3DARB(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);}
-  GLEEPFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC GLeeFuncPtr_glCompressedTexSubImage3DARB=GLee_Lazy_glCompressedTexSubImage3DARB;
-#endif
-#ifndef GLEE_C_DEFINED_glCompressedTexSubImage2DARB
-#define GLEE_C_DEFINED_glCompressedTexSubImage2DARB
-  void __stdcall GLee_Lazy_glCompressedTexSubImage2DARB(GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLsizei  width, GLsizei  height, GLenum  format, GLsizei  imageSize, const GLvoid * data)  {if (GLeeInit()) glCompressedTexSubImage2DARB(target, level, xoffset, yoffset, width, height, format, imageSize, data);}
-  GLEEPFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC GLeeFuncPtr_glCompressedTexSubImage2DARB=GLee_Lazy_glCompressedTexSubImage2DARB;
-#endif
-#ifndef GLEE_C_DEFINED_glCompressedTexSubImage1DARB
-#define GLEE_C_DEFINED_glCompressedTexSubImage1DARB
-  void __stdcall GLee_Lazy_glCompressedTexSubImage1DARB(GLenum  target, GLint  level, GLint  xoffset, GLsizei  width, GLenum  format, GLsizei  imageSize, const GLvoid * data)  {if (GLeeInit()) glCompressedTexSubImage1DARB(target, level, xoffset, width, format, imageSize, data);}
-  GLEEPFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC GLeeFuncPtr_glCompressedTexSubImage1DARB=GLee_Lazy_glCompressedTexSubImage1DARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetCompressedTexImageARB
-#define GLEE_C_DEFINED_glGetCompressedTexImageARB
-  void __stdcall GLee_Lazy_glGetCompressedTexImageARB(GLenum  target, GLint  level, GLvoid * img)  {if (GLeeInit()) glGetCompressedTexImageARB(target, level, img);}
-  GLEEPFNGLGETCOMPRESSEDTEXIMAGEARBPROC GLeeFuncPtr_glGetCompressedTexImageARB=GLee_Lazy_glGetCompressedTexImageARB;
-#endif
-#endif 
-
-/* GL_ARB_texture_border_clamp */
-
-#ifdef __GLEE_GL_ARB_texture_border_clamp
-#endif 
-
-/* GL_ARB_point_parameters */
-
-#ifdef __GLEE_GL_ARB_point_parameters
-#ifndef GLEE_C_DEFINED_glPointParameterfARB
-#define GLEE_C_DEFINED_glPointParameterfARB
-  void __stdcall GLee_Lazy_glPointParameterfARB(GLenum  pname, GLfloat  param)  {if (GLeeInit()) glPointParameterfARB(pname, param);}
-  GLEEPFNGLPOINTPARAMETERFARBPROC GLeeFuncPtr_glPointParameterfARB=GLee_Lazy_glPointParameterfARB;
-#endif
-#ifndef GLEE_C_DEFINED_glPointParameterfvARB
-#define GLEE_C_DEFINED_glPointParameterfvARB
-  void __stdcall GLee_Lazy_glPointParameterfvARB(GLenum  pname, const GLfloat * params)  {if (GLeeInit()) glPointParameterfvARB(pname, params);}
-  GLEEPFNGLPOINTPARAMETERFVARBPROC GLeeFuncPtr_glPointParameterfvARB=GLee_Lazy_glPointParameterfvARB;
-#endif
-#endif 
-
-/* GL_ARB_vertex_blend */
-
-#ifdef __GLEE_GL_ARB_vertex_blend
-#ifndef GLEE_C_DEFINED_glWeightbvARB
-#define GLEE_C_DEFINED_glWeightbvARB
-  void __stdcall GLee_Lazy_glWeightbvARB(GLint  size, const GLbyte * weights)  {if (GLeeInit()) glWeightbvARB(size, weights);}
-  GLEEPFNGLWEIGHTBVARBPROC GLeeFuncPtr_glWeightbvARB=GLee_Lazy_glWeightbvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glWeightsvARB
-#define GLEE_C_DEFINED_glWeightsvARB
-  void __stdcall GLee_Lazy_glWeightsvARB(GLint  size, const GLshort * weights)  {if (GLeeInit()) glWeightsvARB(size, weights);}
-  GLEEPFNGLWEIGHTSVARBPROC GLeeFuncPtr_glWeightsvARB=GLee_Lazy_glWeightsvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glWeightivARB
-#define GLEE_C_DEFINED_glWeightivARB
-  void __stdcall GLee_Lazy_glWeightivARB(GLint  size, const GLint * weights)  {if (GLeeInit()) glWeightivARB(size, weights);}
-  GLEEPFNGLWEIGHTIVARBPROC GLeeFuncPtr_glWeightivARB=GLee_Lazy_glWeightivARB;
-#endif
-#ifndef GLEE_C_DEFINED_glWeightfvARB
-#define GLEE_C_DEFINED_glWeightfvARB
-  void __stdcall GLee_Lazy_glWeightfvARB(GLint  size, const GLfloat * weights)  {if (GLeeInit()) glWeightfvARB(size, weights);}
-  GLEEPFNGLWEIGHTFVARBPROC GLeeFuncPtr_glWeightfvARB=GLee_Lazy_glWeightfvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glWeightdvARB
-#define GLEE_C_DEFINED_glWeightdvARB
-  void __stdcall GLee_Lazy_glWeightdvARB(GLint  size, const GLdouble * weights)  {if (GLeeInit()) glWeightdvARB(size, weights);}
-  GLEEPFNGLWEIGHTDVARBPROC GLeeFuncPtr_glWeightdvARB=GLee_Lazy_glWeightdvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glWeightubvARB
-#define GLEE_C_DEFINED_glWeightubvARB
-  void __stdcall GLee_Lazy_glWeightubvARB(GLint  size, const GLubyte * weights)  {if (GLeeInit()) glWeightubvARB(size, weights);}
-  GLEEPFNGLWEIGHTUBVARBPROC GLeeFuncPtr_glWeightubvARB=GLee_Lazy_glWeightubvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glWeightusvARB
-#define GLEE_C_DEFINED_glWeightusvARB
-  void __stdcall GLee_Lazy_glWeightusvARB(GLint  size, const GLushort * weights)  {if (GLeeInit()) glWeightusvARB(size, weights);}
-  GLEEPFNGLWEIGHTUSVARBPROC GLeeFuncPtr_glWeightusvARB=GLee_Lazy_glWeightusvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glWeightuivARB
-#define GLEE_C_DEFINED_glWeightuivARB
-  void __stdcall GLee_Lazy_glWeightuivARB(GLint  size, const GLuint * weights)  {if (GLeeInit()) glWeightuivARB(size, weights);}
-  GLEEPFNGLWEIGHTUIVARBPROC GLeeFuncPtr_glWeightuivARB=GLee_Lazy_glWeightuivARB;
-#endif
-#ifndef GLEE_C_DEFINED_glWeightPointerARB
-#define GLEE_C_DEFINED_glWeightPointerARB
-  void __stdcall GLee_Lazy_glWeightPointerARB(GLint  size, GLenum  type, GLsizei  stride, const GLvoid * pointer)  {if (GLeeInit()) glWeightPointerARB(size, type, stride, pointer);}
-  GLEEPFNGLWEIGHTPOINTERARBPROC GLeeFuncPtr_glWeightPointerARB=GLee_Lazy_glWeightPointerARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexBlendARB
-#define GLEE_C_DEFINED_glVertexBlendARB
-  void __stdcall GLee_Lazy_glVertexBlendARB(GLint  count)  {if (GLeeInit()) glVertexBlendARB(count);}
-  GLEEPFNGLVERTEXBLENDARBPROC GLeeFuncPtr_glVertexBlendARB=GLee_Lazy_glVertexBlendARB;
-#endif
-#endif 
-
-/* GL_ARB_matrix_palette */
-
-#ifdef __GLEE_GL_ARB_matrix_palette
-#ifndef GLEE_C_DEFINED_glCurrentPaletteMatrixARB
-#define GLEE_C_DEFINED_glCurrentPaletteMatrixARB
-  void __stdcall GLee_Lazy_glCurrentPaletteMatrixARB(GLint  index)  {if (GLeeInit()) glCurrentPaletteMatrixARB(index);}
-  GLEEPFNGLCURRENTPALETTEMATRIXARBPROC GLeeFuncPtr_glCurrentPaletteMatrixARB=GLee_Lazy_glCurrentPaletteMatrixARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMatrixIndexubvARB
-#define GLEE_C_DEFINED_glMatrixIndexubvARB
-  void __stdcall GLee_Lazy_glMatrixIndexubvARB(GLint  size, const GLubyte * indices)  {if (GLeeInit()) glMatrixIndexubvARB(size, indices);}
-  GLEEPFNGLMATRIXINDEXUBVARBPROC GLeeFuncPtr_glMatrixIndexubvARB=GLee_Lazy_glMatrixIndexubvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMatrixIndexusvARB
-#define GLEE_C_DEFINED_glMatrixIndexusvARB
-  void __stdcall GLee_Lazy_glMatrixIndexusvARB(GLint  size, const GLushort * indices)  {if (GLeeInit()) glMatrixIndexusvARB(size, indices);}
-  GLEEPFNGLMATRIXINDEXUSVARBPROC GLeeFuncPtr_glMatrixIndexusvARB=GLee_Lazy_glMatrixIndexusvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMatrixIndexuivARB
-#define GLEE_C_DEFINED_glMatrixIndexuivARB
-  void __stdcall GLee_Lazy_glMatrixIndexuivARB(GLint  size, const GLuint * indices)  {if (GLeeInit()) glMatrixIndexuivARB(size, indices);}
-  GLEEPFNGLMATRIXINDEXUIVARBPROC GLeeFuncPtr_glMatrixIndexuivARB=GLee_Lazy_glMatrixIndexuivARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMatrixIndexPointerARB
-#define GLEE_C_DEFINED_glMatrixIndexPointerARB
-  void __stdcall GLee_Lazy_glMatrixIndexPointerARB(GLint  size, GLenum  type, GLsizei  stride, const GLvoid * pointer)  {if (GLeeInit()) glMatrixIndexPointerARB(size, type, stride, pointer);}
-  GLEEPFNGLMATRIXINDEXPOINTERARBPROC GLeeFuncPtr_glMatrixIndexPointerARB=GLee_Lazy_glMatrixIndexPointerARB;
-#endif
-#endif 
-
-/* GL_ARB_texture_env_combine */
-
-#ifdef __GLEE_GL_ARB_texture_env_combine
-#endif 
-
-/* GL_ARB_texture_env_crossbar */
-
-#ifdef __GLEE_GL_ARB_texture_env_crossbar
-#endif 
-
-/* GL_ARB_texture_env_dot3 */
-
-#ifdef __GLEE_GL_ARB_texture_env_dot3
-#endif 
-
-/* GL_ARB_texture_mirrored_repeat */
-
-#ifdef __GLEE_GL_ARB_texture_mirrored_repeat
-#endif 
-
-/* GL_ARB_depth_texture */
-
-#ifdef __GLEE_GL_ARB_depth_texture
-#endif 
-
-/* GL_ARB_shadow */
-
-#ifdef __GLEE_GL_ARB_shadow
-#endif 
-
-/* GL_ARB_shadow_ambient */
-
-#ifdef __GLEE_GL_ARB_shadow_ambient
-#endif 
-
-/* GL_ARB_window_pos */
-
-#ifdef __GLEE_GL_ARB_window_pos
-#ifndef GLEE_C_DEFINED_glWindowPos2dARB
-#define GLEE_C_DEFINED_glWindowPos2dARB
-  void __stdcall GLee_Lazy_glWindowPos2dARB(GLdouble  x, GLdouble  y)  {if (GLeeInit()) glWindowPos2dARB(x, y);}
-  GLEEPFNGLWINDOWPOS2DARBPROC GLeeFuncPtr_glWindowPos2dARB=GLee_Lazy_glWindowPos2dARB;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos2dvARB
-#define GLEE_C_DEFINED_glWindowPos2dvARB
-  void __stdcall GLee_Lazy_glWindowPos2dvARB(const GLdouble * v)  {if (GLeeInit()) glWindowPos2dvARB(v);}
-  GLEEPFNGLWINDOWPOS2DVARBPROC GLeeFuncPtr_glWindowPos2dvARB=GLee_Lazy_glWindowPos2dvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos2fARB
-#define GLEE_C_DEFINED_glWindowPos2fARB
-  void __stdcall GLee_Lazy_glWindowPos2fARB(GLfloat  x, GLfloat  y)  {if (GLeeInit()) glWindowPos2fARB(x, y);}
-  GLEEPFNGLWINDOWPOS2FARBPROC GLeeFuncPtr_glWindowPos2fARB=GLee_Lazy_glWindowPos2fARB;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos2fvARB
-#define GLEE_C_DEFINED_glWindowPos2fvARB
-  void __stdcall GLee_Lazy_glWindowPos2fvARB(const GLfloat * v)  {if (GLeeInit()) glWindowPos2fvARB(v);}
-  GLEEPFNGLWINDOWPOS2FVARBPROC GLeeFuncPtr_glWindowPos2fvARB=GLee_Lazy_glWindowPos2fvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos2iARB
-#define GLEE_C_DEFINED_glWindowPos2iARB
-  void __stdcall GLee_Lazy_glWindowPos2iARB(GLint  x, GLint  y)  {if (GLeeInit()) glWindowPos2iARB(x, y);}
-  GLEEPFNGLWINDOWPOS2IARBPROC GLeeFuncPtr_glWindowPos2iARB=GLee_Lazy_glWindowPos2iARB;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos2ivARB
-#define GLEE_C_DEFINED_glWindowPos2ivARB
-  void __stdcall GLee_Lazy_glWindowPos2ivARB(const GLint * v)  {if (GLeeInit()) glWindowPos2ivARB(v);}
-  GLEEPFNGLWINDOWPOS2IVARBPROC GLeeFuncPtr_glWindowPos2ivARB=GLee_Lazy_glWindowPos2ivARB;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos2sARB
-#define GLEE_C_DEFINED_glWindowPos2sARB
-  void __stdcall GLee_Lazy_glWindowPos2sARB(GLshort  x, GLshort  y)  {if (GLeeInit()) glWindowPos2sARB(x, y);}
-  GLEEPFNGLWINDOWPOS2SARBPROC GLeeFuncPtr_glWindowPos2sARB=GLee_Lazy_glWindowPos2sARB;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos2svARB
-#define GLEE_C_DEFINED_glWindowPos2svARB
-  void __stdcall GLee_Lazy_glWindowPos2svARB(const GLshort * v)  {if (GLeeInit()) glWindowPos2svARB(v);}
-  GLEEPFNGLWINDOWPOS2SVARBPROC GLeeFuncPtr_glWindowPos2svARB=GLee_Lazy_glWindowPos2svARB;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos3dARB
-#define GLEE_C_DEFINED_glWindowPos3dARB
-  void __stdcall GLee_Lazy_glWindowPos3dARB(GLdouble  x, GLdouble  y, GLdouble  z)  {if (GLeeInit()) glWindowPos3dARB(x, y, z);}
-  GLEEPFNGLWINDOWPOS3DARBPROC GLeeFuncPtr_glWindowPos3dARB=GLee_Lazy_glWindowPos3dARB;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos3dvARB
-#define GLEE_C_DEFINED_glWindowPos3dvARB
-  void __stdcall GLee_Lazy_glWindowPos3dvARB(const GLdouble * v)  {if (GLeeInit()) glWindowPos3dvARB(v);}
-  GLEEPFNGLWINDOWPOS3DVARBPROC GLeeFuncPtr_glWindowPos3dvARB=GLee_Lazy_glWindowPos3dvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos3fARB
-#define GLEE_C_DEFINED_glWindowPos3fARB
-  void __stdcall GLee_Lazy_glWindowPos3fARB(GLfloat  x, GLfloat  y, GLfloat  z)  {if (GLeeInit()) glWindowPos3fARB(x, y, z);}
-  GLEEPFNGLWINDOWPOS3FARBPROC GLeeFuncPtr_glWindowPos3fARB=GLee_Lazy_glWindowPos3fARB;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos3fvARB
-#define GLEE_C_DEFINED_glWindowPos3fvARB
-  void __stdcall GLee_Lazy_glWindowPos3fvARB(const GLfloat * v)  {if (GLeeInit()) glWindowPos3fvARB(v);}
-  GLEEPFNGLWINDOWPOS3FVARBPROC GLeeFuncPtr_glWindowPos3fvARB=GLee_Lazy_glWindowPos3fvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos3iARB
-#define GLEE_C_DEFINED_glWindowPos3iARB
-  void __stdcall GLee_Lazy_glWindowPos3iARB(GLint  x, GLint  y, GLint  z)  {if (GLeeInit()) glWindowPos3iARB(x, y, z);}
-  GLEEPFNGLWINDOWPOS3IARBPROC GLeeFuncPtr_glWindowPos3iARB=GLee_Lazy_glWindowPos3iARB;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos3ivARB
-#define GLEE_C_DEFINED_glWindowPos3ivARB
-  void __stdcall GLee_Lazy_glWindowPos3ivARB(const GLint * v)  {if (GLeeInit()) glWindowPos3ivARB(v);}
-  GLEEPFNGLWINDOWPOS3IVARBPROC GLeeFuncPtr_glWindowPos3ivARB=GLee_Lazy_glWindowPos3ivARB;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos3sARB
-#define GLEE_C_DEFINED_glWindowPos3sARB
-  void __stdcall GLee_Lazy_glWindowPos3sARB(GLshort  x, GLshort  y, GLshort  z)  {if (GLeeInit()) glWindowPos3sARB(x, y, z);}
-  GLEEPFNGLWINDOWPOS3SARBPROC GLeeFuncPtr_glWindowPos3sARB=GLee_Lazy_glWindowPos3sARB;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos3svARB
-#define GLEE_C_DEFINED_glWindowPos3svARB
-  void __stdcall GLee_Lazy_glWindowPos3svARB(const GLshort * v)  {if (GLeeInit()) glWindowPos3svARB(v);}
-  GLEEPFNGLWINDOWPOS3SVARBPROC GLeeFuncPtr_glWindowPos3svARB=GLee_Lazy_glWindowPos3svARB;
-#endif
-#endif 
-
-/* GL_ARB_vertex_program */
-
-#ifdef __GLEE_GL_ARB_vertex_program
-#ifndef GLEE_C_DEFINED_glVertexAttrib1dARB
-#define GLEE_C_DEFINED_glVertexAttrib1dARB
-  void __stdcall GLee_Lazy_glVertexAttrib1dARB(GLuint  index, GLdouble  x)  {if (GLeeInit()) glVertexAttrib1dARB(index, x);}
-  GLEEPFNGLVERTEXATTRIB1DARBPROC GLeeFuncPtr_glVertexAttrib1dARB=GLee_Lazy_glVertexAttrib1dARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib1dvARB
-#define GLEE_C_DEFINED_glVertexAttrib1dvARB
-  void __stdcall GLee_Lazy_glVertexAttrib1dvARB(GLuint  index, const GLdouble * v)  {if (GLeeInit()) glVertexAttrib1dvARB(index, v);}
-  GLEEPFNGLVERTEXATTRIB1DVARBPROC GLeeFuncPtr_glVertexAttrib1dvARB=GLee_Lazy_glVertexAttrib1dvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib1fARB
-#define GLEE_C_DEFINED_glVertexAttrib1fARB
-  void __stdcall GLee_Lazy_glVertexAttrib1fARB(GLuint  index, GLfloat  x)  {if (GLeeInit()) glVertexAttrib1fARB(index, x);}
-  GLEEPFNGLVERTEXATTRIB1FARBPROC GLeeFuncPtr_glVertexAttrib1fARB=GLee_Lazy_glVertexAttrib1fARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib1fvARB
-#define GLEE_C_DEFINED_glVertexAttrib1fvARB
-  void __stdcall GLee_Lazy_glVertexAttrib1fvARB(GLuint  index, const GLfloat * v)  {if (GLeeInit()) glVertexAttrib1fvARB(index, v);}
-  GLEEPFNGLVERTEXATTRIB1FVARBPROC GLeeFuncPtr_glVertexAttrib1fvARB=GLee_Lazy_glVertexAttrib1fvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib1sARB
-#define GLEE_C_DEFINED_glVertexAttrib1sARB
-  void __stdcall GLee_Lazy_glVertexAttrib1sARB(GLuint  index, GLshort  x)  {if (GLeeInit()) glVertexAttrib1sARB(index, x);}
-  GLEEPFNGLVERTEXATTRIB1SARBPROC GLeeFuncPtr_glVertexAttrib1sARB=GLee_Lazy_glVertexAttrib1sARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib1svARB
-#define GLEE_C_DEFINED_glVertexAttrib1svARB
-  void __stdcall GLee_Lazy_glVertexAttrib1svARB(GLuint  index, const GLshort * v)  {if (GLeeInit()) glVertexAttrib1svARB(index, v);}
-  GLEEPFNGLVERTEXATTRIB1SVARBPROC GLeeFuncPtr_glVertexAttrib1svARB=GLee_Lazy_glVertexAttrib1svARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib2dARB
-#define GLEE_C_DEFINED_glVertexAttrib2dARB
-  void __stdcall GLee_Lazy_glVertexAttrib2dARB(GLuint  index, GLdouble  x, GLdouble  y)  {if (GLeeInit()) glVertexAttrib2dARB(index, x, y);}
-  GLEEPFNGLVERTEXATTRIB2DARBPROC GLeeFuncPtr_glVertexAttrib2dARB=GLee_Lazy_glVertexAttrib2dARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib2dvARB
-#define GLEE_C_DEFINED_glVertexAttrib2dvARB
-  void __stdcall GLee_Lazy_glVertexAttrib2dvARB(GLuint  index, const GLdouble * v)  {if (GLeeInit()) glVertexAttrib2dvARB(index, v);}
-  GLEEPFNGLVERTEXATTRIB2DVARBPROC GLeeFuncPtr_glVertexAttrib2dvARB=GLee_Lazy_glVertexAttrib2dvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib2fARB
-#define GLEE_C_DEFINED_glVertexAttrib2fARB
-  void __stdcall GLee_Lazy_glVertexAttrib2fARB(GLuint  index, GLfloat  x, GLfloat  y)  {if (GLeeInit()) glVertexAttrib2fARB(index, x, y);}
-  GLEEPFNGLVERTEXATTRIB2FARBPROC GLeeFuncPtr_glVertexAttrib2fARB=GLee_Lazy_glVertexAttrib2fARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib2fvARB
-#define GLEE_C_DEFINED_glVertexAttrib2fvARB
-  void __stdcall GLee_Lazy_glVertexAttrib2fvARB(GLuint  index, const GLfloat * v)  {if (GLeeInit()) glVertexAttrib2fvARB(index, v);}
-  GLEEPFNGLVERTEXATTRIB2FVARBPROC GLeeFuncPtr_glVertexAttrib2fvARB=GLee_Lazy_glVertexAttrib2fvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib2sARB
-#define GLEE_C_DEFINED_glVertexAttrib2sARB
-  void __stdcall GLee_Lazy_glVertexAttrib2sARB(GLuint  index, GLshort  x, GLshort  y)  {if (GLeeInit()) glVertexAttrib2sARB(index, x, y);}
-  GLEEPFNGLVERTEXATTRIB2SARBPROC GLeeFuncPtr_glVertexAttrib2sARB=GLee_Lazy_glVertexAttrib2sARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib2svARB
-#define GLEE_C_DEFINED_glVertexAttrib2svARB
-  void __stdcall GLee_Lazy_glVertexAttrib2svARB(GLuint  index, const GLshort * v)  {if (GLeeInit()) glVertexAttrib2svARB(index, v);}
-  GLEEPFNGLVERTEXATTRIB2SVARBPROC GLeeFuncPtr_glVertexAttrib2svARB=GLee_Lazy_glVertexAttrib2svARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib3dARB
-#define GLEE_C_DEFINED_glVertexAttrib3dARB
-  void __stdcall GLee_Lazy_glVertexAttrib3dARB(GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z)  {if (GLeeInit()) glVertexAttrib3dARB(index, x, y, z);}
-  GLEEPFNGLVERTEXATTRIB3DARBPROC GLeeFuncPtr_glVertexAttrib3dARB=GLee_Lazy_glVertexAttrib3dARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib3dvARB
-#define GLEE_C_DEFINED_glVertexAttrib3dvARB
-  void __stdcall GLee_Lazy_glVertexAttrib3dvARB(GLuint  index, const GLdouble * v)  {if (GLeeInit()) glVertexAttrib3dvARB(index, v);}
-  GLEEPFNGLVERTEXATTRIB3DVARBPROC GLeeFuncPtr_glVertexAttrib3dvARB=GLee_Lazy_glVertexAttrib3dvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib3fARB
-#define GLEE_C_DEFINED_glVertexAttrib3fARB
-  void __stdcall GLee_Lazy_glVertexAttrib3fARB(GLuint  index, GLfloat  x, GLfloat  y, GLfloat  z)  {if (GLeeInit()) glVertexAttrib3fARB(index, x, y, z);}
-  GLEEPFNGLVERTEXATTRIB3FARBPROC GLeeFuncPtr_glVertexAttrib3fARB=GLee_Lazy_glVertexAttrib3fARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib3fvARB
-#define GLEE_C_DEFINED_glVertexAttrib3fvARB
-  void __stdcall GLee_Lazy_glVertexAttrib3fvARB(GLuint  index, const GLfloat * v)  {if (GLeeInit()) glVertexAttrib3fvARB(index, v);}
-  GLEEPFNGLVERTEXATTRIB3FVARBPROC GLeeFuncPtr_glVertexAttrib3fvARB=GLee_Lazy_glVertexAttrib3fvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib3sARB
-#define GLEE_C_DEFINED_glVertexAttrib3sARB
-  void __stdcall GLee_Lazy_glVertexAttrib3sARB(GLuint  index, GLshort  x, GLshort  y, GLshort  z)  {if (GLeeInit()) glVertexAttrib3sARB(index, x, y, z);}
-  GLEEPFNGLVERTEXATTRIB3SARBPROC GLeeFuncPtr_glVertexAttrib3sARB=GLee_Lazy_glVertexAttrib3sARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib3svARB
-#define GLEE_C_DEFINED_glVertexAttrib3svARB
-  void __stdcall GLee_Lazy_glVertexAttrib3svARB(GLuint  index, const GLshort * v)  {if (GLeeInit()) glVertexAttrib3svARB(index, v);}
-  GLEEPFNGLVERTEXATTRIB3SVARBPROC GLeeFuncPtr_glVertexAttrib3svARB=GLee_Lazy_glVertexAttrib3svARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4NbvARB
-#define GLEE_C_DEFINED_glVertexAttrib4NbvARB
-  void __stdcall GLee_Lazy_glVertexAttrib4NbvARB(GLuint  index, const GLbyte * v)  {if (GLeeInit()) glVertexAttrib4NbvARB(index, v);}
-  GLEEPFNGLVERTEXATTRIB4NBVARBPROC GLeeFuncPtr_glVertexAttrib4NbvARB=GLee_Lazy_glVertexAttrib4NbvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4NivARB
-#define GLEE_C_DEFINED_glVertexAttrib4NivARB
-  void __stdcall GLee_Lazy_glVertexAttrib4NivARB(GLuint  index, const GLint * v)  {if (GLeeInit()) glVertexAttrib4NivARB(index, v);}
-  GLEEPFNGLVERTEXATTRIB4NIVARBPROC GLeeFuncPtr_glVertexAttrib4NivARB=GLee_Lazy_glVertexAttrib4NivARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4NsvARB
-#define GLEE_C_DEFINED_glVertexAttrib4NsvARB
-  void __stdcall GLee_Lazy_glVertexAttrib4NsvARB(GLuint  index, const GLshort * v)  {if (GLeeInit()) glVertexAttrib4NsvARB(index, v);}
-  GLEEPFNGLVERTEXATTRIB4NSVARBPROC GLeeFuncPtr_glVertexAttrib4NsvARB=GLee_Lazy_glVertexAttrib4NsvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4NubARB
-#define GLEE_C_DEFINED_glVertexAttrib4NubARB
-  void __stdcall GLee_Lazy_glVertexAttrib4NubARB(GLuint  index, GLubyte  x, GLubyte  y, GLubyte  z, GLubyte  w)  {if (GLeeInit()) glVertexAttrib4NubARB(index, x, y, z, w);}
-  GLEEPFNGLVERTEXATTRIB4NUBARBPROC GLeeFuncPtr_glVertexAttrib4NubARB=GLee_Lazy_glVertexAttrib4NubARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4NubvARB
-#define GLEE_C_DEFINED_glVertexAttrib4NubvARB
-  void __stdcall GLee_Lazy_glVertexAttrib4NubvARB(GLuint  index, const GLubyte * v)  {if (GLeeInit()) glVertexAttrib4NubvARB(index, v);}
-  GLEEPFNGLVERTEXATTRIB4NUBVARBPROC GLeeFuncPtr_glVertexAttrib4NubvARB=GLee_Lazy_glVertexAttrib4NubvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4NuivARB
-#define GLEE_C_DEFINED_glVertexAttrib4NuivARB
-  void __stdcall GLee_Lazy_glVertexAttrib4NuivARB(GLuint  index, const GLuint * v)  {if (GLeeInit()) glVertexAttrib4NuivARB(index, v);}
-  GLEEPFNGLVERTEXATTRIB4NUIVARBPROC GLeeFuncPtr_glVertexAttrib4NuivARB=GLee_Lazy_glVertexAttrib4NuivARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4NusvARB
-#define GLEE_C_DEFINED_glVertexAttrib4NusvARB
-  void __stdcall GLee_Lazy_glVertexAttrib4NusvARB(GLuint  index, const GLushort * v)  {if (GLeeInit()) glVertexAttrib4NusvARB(index, v);}
-  GLEEPFNGLVERTEXATTRIB4NUSVARBPROC GLeeFuncPtr_glVertexAttrib4NusvARB=GLee_Lazy_glVertexAttrib4NusvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4bvARB
-#define GLEE_C_DEFINED_glVertexAttrib4bvARB
-  void __stdcall GLee_Lazy_glVertexAttrib4bvARB(GLuint  index, const GLbyte * v)  {if (GLeeInit()) glVertexAttrib4bvARB(index, v);}
-  GLEEPFNGLVERTEXATTRIB4BVARBPROC GLeeFuncPtr_glVertexAttrib4bvARB=GLee_Lazy_glVertexAttrib4bvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4dARB
-#define GLEE_C_DEFINED_glVertexAttrib4dARB
-  void __stdcall GLee_Lazy_glVertexAttrib4dARB(GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w)  {if (GLeeInit()) glVertexAttrib4dARB(index, x, y, z, w);}
-  GLEEPFNGLVERTEXATTRIB4DARBPROC GLeeFuncPtr_glVertexAttrib4dARB=GLee_Lazy_glVertexAttrib4dARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4dvARB
-#define GLEE_C_DEFINED_glVertexAttrib4dvARB
-  void __stdcall GLee_Lazy_glVertexAttrib4dvARB(GLuint  index, const GLdouble * v)  {if (GLeeInit()) glVertexAttrib4dvARB(index, v);}
-  GLEEPFNGLVERTEXATTRIB4DVARBPROC GLeeFuncPtr_glVertexAttrib4dvARB=GLee_Lazy_glVertexAttrib4dvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4fARB
-#define GLEE_C_DEFINED_glVertexAttrib4fARB
-  void __stdcall GLee_Lazy_glVertexAttrib4fARB(GLuint  index, GLfloat  x, GLfloat  y, GLfloat  z, GLfloat  w)  {if (GLeeInit()) glVertexAttrib4fARB(index, x, y, z, w);}
-  GLEEPFNGLVERTEXATTRIB4FARBPROC GLeeFuncPtr_glVertexAttrib4fARB=GLee_Lazy_glVertexAttrib4fARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4fvARB
-#define GLEE_C_DEFINED_glVertexAttrib4fvARB
-  void __stdcall GLee_Lazy_glVertexAttrib4fvARB(GLuint  index, const GLfloat * v)  {if (GLeeInit()) glVertexAttrib4fvARB(index, v);}
-  GLEEPFNGLVERTEXATTRIB4FVARBPROC GLeeFuncPtr_glVertexAttrib4fvARB=GLee_Lazy_glVertexAttrib4fvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4ivARB
-#define GLEE_C_DEFINED_glVertexAttrib4ivARB
-  void __stdcall GLee_Lazy_glVertexAttrib4ivARB(GLuint  index, const GLint * v)  {if (GLeeInit()) glVertexAttrib4ivARB(index, v);}
-  GLEEPFNGLVERTEXATTRIB4IVARBPROC GLeeFuncPtr_glVertexAttrib4ivARB=GLee_Lazy_glVertexAttrib4ivARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4sARB
-#define GLEE_C_DEFINED_glVertexAttrib4sARB
-  void __stdcall GLee_Lazy_glVertexAttrib4sARB(GLuint  index, GLshort  x, GLshort  y, GLshort  z, GLshort  w)  {if (GLeeInit()) glVertexAttrib4sARB(index, x, y, z, w);}
-  GLEEPFNGLVERTEXATTRIB4SARBPROC GLeeFuncPtr_glVertexAttrib4sARB=GLee_Lazy_glVertexAttrib4sARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4svARB
-#define GLEE_C_DEFINED_glVertexAttrib4svARB
-  void __stdcall GLee_Lazy_glVertexAttrib4svARB(GLuint  index, const GLshort * v)  {if (GLeeInit()) glVertexAttrib4svARB(index, v);}
-  GLEEPFNGLVERTEXATTRIB4SVARBPROC GLeeFuncPtr_glVertexAttrib4svARB=GLee_Lazy_glVertexAttrib4svARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4ubvARB
-#define GLEE_C_DEFINED_glVertexAttrib4ubvARB
-  void __stdcall GLee_Lazy_glVertexAttrib4ubvARB(GLuint  index, const GLubyte * v)  {if (GLeeInit()) glVertexAttrib4ubvARB(index, v);}
-  GLEEPFNGLVERTEXATTRIB4UBVARBPROC GLeeFuncPtr_glVertexAttrib4ubvARB=GLee_Lazy_glVertexAttrib4ubvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4uivARB
-#define GLEE_C_DEFINED_glVertexAttrib4uivARB
-  void __stdcall GLee_Lazy_glVertexAttrib4uivARB(GLuint  index, const GLuint * v)  {if (GLeeInit()) glVertexAttrib4uivARB(index, v);}
-  GLEEPFNGLVERTEXATTRIB4UIVARBPROC GLeeFuncPtr_glVertexAttrib4uivARB=GLee_Lazy_glVertexAttrib4uivARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4usvARB
-#define GLEE_C_DEFINED_glVertexAttrib4usvARB
-  void __stdcall GLee_Lazy_glVertexAttrib4usvARB(GLuint  index, const GLushort * v)  {if (GLeeInit()) glVertexAttrib4usvARB(index, v);}
-  GLEEPFNGLVERTEXATTRIB4USVARBPROC GLeeFuncPtr_glVertexAttrib4usvARB=GLee_Lazy_glVertexAttrib4usvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribPointerARB
-#define GLEE_C_DEFINED_glVertexAttribPointerARB
-  void __stdcall GLee_Lazy_glVertexAttribPointerARB(GLuint  index, GLint  size, GLenum  type, GLboolean  normalized, GLsizei  stride, const GLvoid * pointer)  {if (GLeeInit()) glVertexAttribPointerARB(index, size, type, normalized, stride, pointer);}
-  GLEEPFNGLVERTEXATTRIBPOINTERARBPROC GLeeFuncPtr_glVertexAttribPointerARB=GLee_Lazy_glVertexAttribPointerARB;
-#endif
-#ifndef GLEE_C_DEFINED_glEnableVertexAttribArrayARB
-#define GLEE_C_DEFINED_glEnableVertexAttribArrayARB
-  void __stdcall GLee_Lazy_glEnableVertexAttribArrayARB(GLuint  index)  {if (GLeeInit()) glEnableVertexAttribArrayARB(index);}
-  GLEEPFNGLENABLEVERTEXATTRIBARRAYARBPROC GLeeFuncPtr_glEnableVertexAttribArrayARB=GLee_Lazy_glEnableVertexAttribArrayARB;
-#endif
-#ifndef GLEE_C_DEFINED_glDisableVertexAttribArrayARB
-#define GLEE_C_DEFINED_glDisableVertexAttribArrayARB
-  void __stdcall GLee_Lazy_glDisableVertexAttribArrayARB(GLuint  index)  {if (GLeeInit()) glDisableVertexAttribArrayARB(index);}
-  GLEEPFNGLDISABLEVERTEXATTRIBARRAYARBPROC GLeeFuncPtr_glDisableVertexAttribArrayARB=GLee_Lazy_glDisableVertexAttribArrayARB;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramStringARB
-#define GLEE_C_DEFINED_glProgramStringARB
-  void __stdcall GLee_Lazy_glProgramStringARB(GLenum  target, GLenum  format, GLsizei  len, const GLvoid * string)  {if (GLeeInit()) glProgramStringARB(target, format, len, string);}
-  GLEEPFNGLPROGRAMSTRINGARBPROC GLeeFuncPtr_glProgramStringARB=GLee_Lazy_glProgramStringARB;
-#endif
-#ifndef GLEE_C_DEFINED_glBindProgramARB
-#define GLEE_C_DEFINED_glBindProgramARB
-  void __stdcall GLee_Lazy_glBindProgramARB(GLenum  target, GLuint  program)  {if (GLeeInit()) glBindProgramARB(target, program);}
-  GLEEPFNGLBINDPROGRAMARBPROC GLeeFuncPtr_glBindProgramARB=GLee_Lazy_glBindProgramARB;
-#endif
-#ifndef GLEE_C_DEFINED_glDeleteProgramsARB
-#define GLEE_C_DEFINED_glDeleteProgramsARB
-  void __stdcall GLee_Lazy_glDeleteProgramsARB(GLsizei  n, const GLuint * programs)  {if (GLeeInit()) glDeleteProgramsARB(n, programs);}
-  GLEEPFNGLDELETEPROGRAMSARBPROC GLeeFuncPtr_glDeleteProgramsARB=GLee_Lazy_glDeleteProgramsARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGenProgramsARB
-#define GLEE_C_DEFINED_glGenProgramsARB
-  void __stdcall GLee_Lazy_glGenProgramsARB(GLsizei  n, GLuint * programs)  {if (GLeeInit()) glGenProgramsARB(n, programs);}
-  GLEEPFNGLGENPROGRAMSARBPROC GLeeFuncPtr_glGenProgramsARB=GLee_Lazy_glGenProgramsARB;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramEnvParameter4dARB
-#define GLEE_C_DEFINED_glProgramEnvParameter4dARB
-  void __stdcall GLee_Lazy_glProgramEnvParameter4dARB(GLenum  target, GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w)  {if (GLeeInit()) glProgramEnvParameter4dARB(target, index, x, y, z, w);}
-  GLEEPFNGLPROGRAMENVPARAMETER4DARBPROC GLeeFuncPtr_glProgramEnvParameter4dARB=GLee_Lazy_glProgramEnvParameter4dARB;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramEnvParameter4dvARB
-#define GLEE_C_DEFINED_glProgramEnvParameter4dvARB
-  void __stdcall GLee_Lazy_glProgramEnvParameter4dvARB(GLenum  target, GLuint  index, const GLdouble * params)  {if (GLeeInit()) glProgramEnvParameter4dvARB(target, index, params);}
-  GLEEPFNGLPROGRAMENVPARAMETER4DVARBPROC GLeeFuncPtr_glProgramEnvParameter4dvARB=GLee_Lazy_glProgramEnvParameter4dvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramEnvParameter4fARB
-#define GLEE_C_DEFINED_glProgramEnvParameter4fARB
-  void __stdcall GLee_Lazy_glProgramEnvParameter4fARB(GLenum  target, GLuint  index, GLfloat  x, GLfloat  y, GLfloat  z, GLfloat  w)  {if (GLeeInit()) glProgramEnvParameter4fARB(target, index, x, y, z, w);}
-  GLEEPFNGLPROGRAMENVPARAMETER4FARBPROC GLeeFuncPtr_glProgramEnvParameter4fARB=GLee_Lazy_glProgramEnvParameter4fARB;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramEnvParameter4fvARB
-#define GLEE_C_DEFINED_glProgramEnvParameter4fvARB
-  void __stdcall GLee_Lazy_glProgramEnvParameter4fvARB(GLenum  target, GLuint  index, const GLfloat * params)  {if (GLeeInit()) glProgramEnvParameter4fvARB(target, index, params);}
-  GLEEPFNGLPROGRAMENVPARAMETER4FVARBPROC GLeeFuncPtr_glProgramEnvParameter4fvARB=GLee_Lazy_glProgramEnvParameter4fvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramLocalParameter4dARB
-#define GLEE_C_DEFINED_glProgramLocalParameter4dARB
-  void __stdcall GLee_Lazy_glProgramLocalParameter4dARB(GLenum  target, GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w)  {if (GLeeInit()) glProgramLocalParameter4dARB(target, index, x, y, z, w);}
-  GLEEPFNGLPROGRAMLOCALPARAMETER4DARBPROC GLeeFuncPtr_glProgramLocalParameter4dARB=GLee_Lazy_glProgramLocalParameter4dARB;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramLocalParameter4dvARB
-#define GLEE_C_DEFINED_glProgramLocalParameter4dvARB
-  void __stdcall GLee_Lazy_glProgramLocalParameter4dvARB(GLenum  target, GLuint  index, const GLdouble * params)  {if (GLeeInit()) glProgramLocalParameter4dvARB(target, index, params);}
-  GLEEPFNGLPROGRAMLOCALPARAMETER4DVARBPROC GLeeFuncPtr_glProgramLocalParameter4dvARB=GLee_Lazy_glProgramLocalParameter4dvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramLocalParameter4fARB
-#define GLEE_C_DEFINED_glProgramLocalParameter4fARB
-  void __stdcall GLee_Lazy_glProgramLocalParameter4fARB(GLenum  target, GLuint  index, GLfloat  x, GLfloat  y, GLfloat  z, GLfloat  w)  {if (GLeeInit()) glProgramLocalParameter4fARB(target, index, x, y, z, w);}
-  GLEEPFNGLPROGRAMLOCALPARAMETER4FARBPROC GLeeFuncPtr_glProgramLocalParameter4fARB=GLee_Lazy_glProgramLocalParameter4fARB;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramLocalParameter4fvARB
-#define GLEE_C_DEFINED_glProgramLocalParameter4fvARB
-  void __stdcall GLee_Lazy_glProgramLocalParameter4fvARB(GLenum  target, GLuint  index, const GLfloat * params)  {if (GLeeInit()) glProgramLocalParameter4fvARB(target, index, params);}
-  GLEEPFNGLPROGRAMLOCALPARAMETER4FVARBPROC GLeeFuncPtr_glProgramLocalParameter4fvARB=GLee_Lazy_glProgramLocalParameter4fvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetProgramEnvParameterdvARB
-#define GLEE_C_DEFINED_glGetProgramEnvParameterdvARB
-  void __stdcall GLee_Lazy_glGetProgramEnvParameterdvARB(GLenum  target, GLuint  index, GLdouble * params)  {if (GLeeInit()) glGetProgramEnvParameterdvARB(target, index, params);}
-  GLEEPFNGLGETPROGRAMENVPARAMETERDVARBPROC GLeeFuncPtr_glGetProgramEnvParameterdvARB=GLee_Lazy_glGetProgramEnvParameterdvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetProgramEnvParameterfvARB
-#define GLEE_C_DEFINED_glGetProgramEnvParameterfvARB
-  void __stdcall GLee_Lazy_glGetProgramEnvParameterfvARB(GLenum  target, GLuint  index, GLfloat * params)  {if (GLeeInit()) glGetProgramEnvParameterfvARB(target, index, params);}
-  GLEEPFNGLGETPROGRAMENVPARAMETERFVARBPROC GLeeFuncPtr_glGetProgramEnvParameterfvARB=GLee_Lazy_glGetProgramEnvParameterfvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetProgramLocalParameterdvARB
-#define GLEE_C_DEFINED_glGetProgramLocalParameterdvARB
-  void __stdcall GLee_Lazy_glGetProgramLocalParameterdvARB(GLenum  target, GLuint  index, GLdouble * params)  {if (GLeeInit()) glGetProgramLocalParameterdvARB(target, index, params);}
-  GLEEPFNGLGETPROGRAMLOCALPARAMETERDVARBPROC GLeeFuncPtr_glGetProgramLocalParameterdvARB=GLee_Lazy_glGetProgramLocalParameterdvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetProgramLocalParameterfvARB
-#define GLEE_C_DEFINED_glGetProgramLocalParameterfvARB
-  void __stdcall GLee_Lazy_glGetProgramLocalParameterfvARB(GLenum  target, GLuint  index, GLfloat * params)  {if (GLeeInit()) glGetProgramLocalParameterfvARB(target, index, params);}
-  GLEEPFNGLGETPROGRAMLOCALPARAMETERFVARBPROC GLeeFuncPtr_glGetProgramLocalParameterfvARB=GLee_Lazy_glGetProgramLocalParameterfvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetProgramivARB
-#define GLEE_C_DEFINED_glGetProgramivARB
-  void __stdcall GLee_Lazy_glGetProgramivARB(GLenum  target, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetProgramivARB(target, pname, params);}
-  GLEEPFNGLGETPROGRAMIVARBPROC GLeeFuncPtr_glGetProgramivARB=GLee_Lazy_glGetProgramivARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetProgramStringARB
-#define GLEE_C_DEFINED_glGetProgramStringARB
-  void __stdcall GLee_Lazy_glGetProgramStringARB(GLenum  target, GLenum  pname, GLvoid * string)  {if (GLeeInit()) glGetProgramStringARB(target, pname, string);}
-  GLEEPFNGLGETPROGRAMSTRINGARBPROC GLeeFuncPtr_glGetProgramStringARB=GLee_Lazy_glGetProgramStringARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVertexAttribdvARB
-#define GLEE_C_DEFINED_glGetVertexAttribdvARB
-  void __stdcall GLee_Lazy_glGetVertexAttribdvARB(GLuint  index, GLenum  pname, GLdouble * params)  {if (GLeeInit()) glGetVertexAttribdvARB(index, pname, params);}
-  GLEEPFNGLGETVERTEXATTRIBDVARBPROC GLeeFuncPtr_glGetVertexAttribdvARB=GLee_Lazy_glGetVertexAttribdvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVertexAttribfvARB
-#define GLEE_C_DEFINED_glGetVertexAttribfvARB
-  void __stdcall GLee_Lazy_glGetVertexAttribfvARB(GLuint  index, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetVertexAttribfvARB(index, pname, params);}
-  GLEEPFNGLGETVERTEXATTRIBFVARBPROC GLeeFuncPtr_glGetVertexAttribfvARB=GLee_Lazy_glGetVertexAttribfvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVertexAttribivARB
-#define GLEE_C_DEFINED_glGetVertexAttribivARB
-  void __stdcall GLee_Lazy_glGetVertexAttribivARB(GLuint  index, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetVertexAttribivARB(index, pname, params);}
-  GLEEPFNGLGETVERTEXATTRIBIVARBPROC GLeeFuncPtr_glGetVertexAttribivARB=GLee_Lazy_glGetVertexAttribivARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVertexAttribPointervARB
-#define GLEE_C_DEFINED_glGetVertexAttribPointervARB
-  void __stdcall GLee_Lazy_glGetVertexAttribPointervARB(GLuint  index, GLenum  pname, GLvoid* * pointer)  {if (GLeeInit()) glGetVertexAttribPointervARB(index, pname, pointer);}
-  GLEEPFNGLGETVERTEXATTRIBPOINTERVARBPROC GLeeFuncPtr_glGetVertexAttribPointervARB=GLee_Lazy_glGetVertexAttribPointervARB;
-#endif
-#ifndef GLEE_C_DEFINED_glIsProgramARB
-#define GLEE_C_DEFINED_glIsProgramARB
-  GLboolean __stdcall GLee_Lazy_glIsProgramARB(GLuint  program)  {if (GLeeInit()) return glIsProgramARB(program); return (GLboolean)0;}
-  GLEEPFNGLISPROGRAMARBPROC GLeeFuncPtr_glIsProgramARB=GLee_Lazy_glIsProgramARB;
-#endif
-#endif 
-
-/* GL_ARB_fragment_program */
-
-#ifdef __GLEE_GL_ARB_fragment_program
-#endif 
-
-/* GL_ARB_vertex_buffer_object */
-
-#ifdef __GLEE_GL_ARB_vertex_buffer_object
-#ifndef GLEE_C_DEFINED_glBindBufferARB
-#define GLEE_C_DEFINED_glBindBufferARB
-  void __stdcall GLee_Lazy_glBindBufferARB(GLenum  target, GLuint  buffer)  {if (GLeeInit()) glBindBufferARB(target, buffer);}
-  GLEEPFNGLBINDBUFFERARBPROC GLeeFuncPtr_glBindBufferARB=GLee_Lazy_glBindBufferARB;
-#endif
-#ifndef GLEE_C_DEFINED_glDeleteBuffersARB
-#define GLEE_C_DEFINED_glDeleteBuffersARB
-  void __stdcall GLee_Lazy_glDeleteBuffersARB(GLsizei  n, const GLuint * buffers)  {if (GLeeInit()) glDeleteBuffersARB(n, buffers);}
-  GLEEPFNGLDELETEBUFFERSARBPROC GLeeFuncPtr_glDeleteBuffersARB=GLee_Lazy_glDeleteBuffersARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGenBuffersARB
-#define GLEE_C_DEFINED_glGenBuffersARB
-  void __stdcall GLee_Lazy_glGenBuffersARB(GLsizei  n, GLuint * buffers)  {if (GLeeInit()) glGenBuffersARB(n, buffers);}
-  GLEEPFNGLGENBUFFERSARBPROC GLeeFuncPtr_glGenBuffersARB=GLee_Lazy_glGenBuffersARB;
-#endif
-#ifndef GLEE_C_DEFINED_glIsBufferARB
-#define GLEE_C_DEFINED_glIsBufferARB
-  GLboolean __stdcall GLee_Lazy_glIsBufferARB(GLuint  buffer)  {if (GLeeInit()) return glIsBufferARB(buffer); return (GLboolean)0;}
-  GLEEPFNGLISBUFFERARBPROC GLeeFuncPtr_glIsBufferARB=GLee_Lazy_glIsBufferARB;
-#endif
-#ifndef GLEE_C_DEFINED_glBufferDataARB
-#define GLEE_C_DEFINED_glBufferDataARB
-  void __stdcall GLee_Lazy_glBufferDataARB(GLenum  target, GLsizeiptrARB  size, const GLvoid * data, GLenum  usage)  {if (GLeeInit()) glBufferDataARB(target, size, data, usage);}
-  GLEEPFNGLBUFFERDATAARBPROC GLeeFuncPtr_glBufferDataARB=GLee_Lazy_glBufferDataARB;
-#endif
-#ifndef GLEE_C_DEFINED_glBufferSubDataARB
-#define GLEE_C_DEFINED_glBufferSubDataARB
-  void __stdcall GLee_Lazy_glBufferSubDataARB(GLenum  target, GLintptrARB  offset, GLsizeiptrARB  size, const GLvoid * data)  {if (GLeeInit()) glBufferSubDataARB(target, offset, size, data);}
-  GLEEPFNGLBUFFERSUBDATAARBPROC GLeeFuncPtr_glBufferSubDataARB=GLee_Lazy_glBufferSubDataARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetBufferSubDataARB
-#define GLEE_C_DEFINED_glGetBufferSubDataARB
-  void __stdcall GLee_Lazy_glGetBufferSubDataARB(GLenum  target, GLintptrARB  offset, GLsizeiptrARB  size, GLvoid * data)  {if (GLeeInit()) glGetBufferSubDataARB(target, offset, size, data);}
-  GLEEPFNGLGETBUFFERSUBDATAARBPROC GLeeFuncPtr_glGetBufferSubDataARB=GLee_Lazy_glGetBufferSubDataARB;
-#endif
-#ifndef GLEE_C_DEFINED_glMapBufferARB
-#define GLEE_C_DEFINED_glMapBufferARB
-  GLvoid* __stdcall GLee_Lazy_glMapBufferARB(GLenum  target, GLenum  access)  {if (GLeeInit()) return glMapBufferARB(target, access); return (GLvoid*)0;}
-  GLEEPFNGLMAPBUFFERARBPROC GLeeFuncPtr_glMapBufferARB=GLee_Lazy_glMapBufferARB;
-#endif
-#ifndef GLEE_C_DEFINED_glUnmapBufferARB
-#define GLEE_C_DEFINED_glUnmapBufferARB
-  GLboolean __stdcall GLee_Lazy_glUnmapBufferARB(GLenum  target)  {if (GLeeInit()) return glUnmapBufferARB(target); return (GLboolean)0;}
-  GLEEPFNGLUNMAPBUFFERARBPROC GLeeFuncPtr_glUnmapBufferARB=GLee_Lazy_glUnmapBufferARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetBufferParameterivARB
-#define GLEE_C_DEFINED_glGetBufferParameterivARB
-  void __stdcall GLee_Lazy_glGetBufferParameterivARB(GLenum  target, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetBufferParameterivARB(target, pname, params);}
-  GLEEPFNGLGETBUFFERPARAMETERIVARBPROC GLeeFuncPtr_glGetBufferParameterivARB=GLee_Lazy_glGetBufferParameterivARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetBufferPointervARB
-#define GLEE_C_DEFINED_glGetBufferPointervARB
-  void __stdcall GLee_Lazy_glGetBufferPointervARB(GLenum  target, GLenum  pname, GLvoid* * params)  {if (GLeeInit()) glGetBufferPointervARB(target, pname, params);}
-  GLEEPFNGLGETBUFFERPOINTERVARBPROC GLeeFuncPtr_glGetBufferPointervARB=GLee_Lazy_glGetBufferPointervARB;
-#endif
-#endif 
-
-/* GL_ARB_occlusion_query */
-
-#ifdef __GLEE_GL_ARB_occlusion_query
-#ifndef GLEE_C_DEFINED_glGenQueriesARB
-#define GLEE_C_DEFINED_glGenQueriesARB
-  void __stdcall GLee_Lazy_glGenQueriesARB(GLsizei  n, GLuint * ids)  {if (GLeeInit()) glGenQueriesARB(n, ids);}
-  GLEEPFNGLGENQUERIESARBPROC GLeeFuncPtr_glGenQueriesARB=GLee_Lazy_glGenQueriesARB;
-#endif
-#ifndef GLEE_C_DEFINED_glDeleteQueriesARB
-#define GLEE_C_DEFINED_glDeleteQueriesARB
-  void __stdcall GLee_Lazy_glDeleteQueriesARB(GLsizei  n, const GLuint * ids)  {if (GLeeInit()) glDeleteQueriesARB(n, ids);}
-  GLEEPFNGLDELETEQUERIESARBPROC GLeeFuncPtr_glDeleteQueriesARB=GLee_Lazy_glDeleteQueriesARB;
-#endif
-#ifndef GLEE_C_DEFINED_glIsQueryARB
-#define GLEE_C_DEFINED_glIsQueryARB
-  GLboolean __stdcall GLee_Lazy_glIsQueryARB(GLuint  id)  {if (GLeeInit()) return glIsQueryARB(id); return (GLboolean)0;}
-  GLEEPFNGLISQUERYARBPROC GLeeFuncPtr_glIsQueryARB=GLee_Lazy_glIsQueryARB;
-#endif
-#ifndef GLEE_C_DEFINED_glBeginQueryARB
-#define GLEE_C_DEFINED_glBeginQueryARB
-  void __stdcall GLee_Lazy_glBeginQueryARB(GLenum  target, GLuint  id)  {if (GLeeInit()) glBeginQueryARB(target, id);}
-  GLEEPFNGLBEGINQUERYARBPROC GLeeFuncPtr_glBeginQueryARB=GLee_Lazy_glBeginQueryARB;
-#endif
-#ifndef GLEE_C_DEFINED_glEndQueryARB
-#define GLEE_C_DEFINED_glEndQueryARB
-  void __stdcall GLee_Lazy_glEndQueryARB(GLenum  target)  {if (GLeeInit()) glEndQueryARB(target);}
-  GLEEPFNGLENDQUERYARBPROC GLeeFuncPtr_glEndQueryARB=GLee_Lazy_glEndQueryARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetQueryivARB
-#define GLEE_C_DEFINED_glGetQueryivARB
-  void __stdcall GLee_Lazy_glGetQueryivARB(GLenum  target, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetQueryivARB(target, pname, params);}
-  GLEEPFNGLGETQUERYIVARBPROC GLeeFuncPtr_glGetQueryivARB=GLee_Lazy_glGetQueryivARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetQueryObjectivARB
-#define GLEE_C_DEFINED_glGetQueryObjectivARB
-  void __stdcall GLee_Lazy_glGetQueryObjectivARB(GLuint  id, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetQueryObjectivARB(id, pname, params);}
-  GLEEPFNGLGETQUERYOBJECTIVARBPROC GLeeFuncPtr_glGetQueryObjectivARB=GLee_Lazy_glGetQueryObjectivARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetQueryObjectuivARB
-#define GLEE_C_DEFINED_glGetQueryObjectuivARB
-  void __stdcall GLee_Lazy_glGetQueryObjectuivARB(GLuint  id, GLenum  pname, GLuint * params)  {if (GLeeInit()) glGetQueryObjectuivARB(id, pname, params);}
-  GLEEPFNGLGETQUERYOBJECTUIVARBPROC GLeeFuncPtr_glGetQueryObjectuivARB=GLee_Lazy_glGetQueryObjectuivARB;
-#endif
-#endif 
-
-/* GL_ARB_shader_objects */
-
-#ifdef __GLEE_GL_ARB_shader_objects
-#ifndef GLEE_C_DEFINED_glDeleteObjectARB
-#define GLEE_C_DEFINED_glDeleteObjectARB
-  void __stdcall GLee_Lazy_glDeleteObjectARB(GLhandleARB  obj)  {if (GLeeInit()) glDeleteObjectARB(obj);}
-  GLEEPFNGLDELETEOBJECTARBPROC GLeeFuncPtr_glDeleteObjectARB=GLee_Lazy_glDeleteObjectARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetHandleARB
-#define GLEE_C_DEFINED_glGetHandleARB
-  GLhandleARB __stdcall GLee_Lazy_glGetHandleARB(GLenum  pname)  {if (GLeeInit()) return glGetHandleARB(pname); return (GLhandleARB)0;}
-  GLEEPFNGLGETHANDLEARBPROC GLeeFuncPtr_glGetHandleARB=GLee_Lazy_glGetHandleARB;
-#endif
-#ifndef GLEE_C_DEFINED_glDetachObjectARB
-#define GLEE_C_DEFINED_glDetachObjectARB
-  void __stdcall GLee_Lazy_glDetachObjectARB(GLhandleARB  containerObj, GLhandleARB  attachedObj)  {if (GLeeInit()) glDetachObjectARB(containerObj, attachedObj);}
-  GLEEPFNGLDETACHOBJECTARBPROC GLeeFuncPtr_glDetachObjectARB=GLee_Lazy_glDetachObjectARB;
-#endif
-#ifndef GLEE_C_DEFINED_glCreateShaderObjectARB
-#define GLEE_C_DEFINED_glCreateShaderObjectARB
-  GLhandleARB __stdcall GLee_Lazy_glCreateShaderObjectARB(GLenum  shaderType)  {if (GLeeInit()) return glCreateShaderObjectARB(shaderType); return (GLhandleARB)0;}
-  GLEEPFNGLCREATESHADEROBJECTARBPROC GLeeFuncPtr_glCreateShaderObjectARB=GLee_Lazy_glCreateShaderObjectARB;
-#endif
-#ifndef GLEE_C_DEFINED_glShaderSourceARB
-#define GLEE_C_DEFINED_glShaderSourceARB
-  void __stdcall GLee_Lazy_glShaderSourceARB(GLhandleARB  shaderObj, GLsizei  count, const GLcharARB* * string, const GLint * length)  {if (GLeeInit()) glShaderSourceARB(shaderObj, count, string, length);}
-  GLEEPFNGLSHADERSOURCEARBPROC GLeeFuncPtr_glShaderSourceARB=GLee_Lazy_glShaderSourceARB;
-#endif
-#ifndef GLEE_C_DEFINED_glCompileShaderARB
-#define GLEE_C_DEFINED_glCompileShaderARB
-  void __stdcall GLee_Lazy_glCompileShaderARB(GLhandleARB  shaderObj)  {if (GLeeInit()) glCompileShaderARB(shaderObj);}
-  GLEEPFNGLCOMPILESHADERARBPROC GLeeFuncPtr_glCompileShaderARB=GLee_Lazy_glCompileShaderARB;
-#endif
-#ifndef GLEE_C_DEFINED_glCreateProgramObjectARB
-#define GLEE_C_DEFINED_glCreateProgramObjectARB
-  GLhandleARB __stdcall GLee_Lazy_glCreateProgramObjectARB(void)  {if (GLeeInit()) return glCreateProgramObjectARB(); return (GLhandleARB)0;}
-  GLEEPFNGLCREATEPROGRAMOBJECTARBPROC GLeeFuncPtr_glCreateProgramObjectARB=GLee_Lazy_glCreateProgramObjectARB;
-#endif
-#ifndef GLEE_C_DEFINED_glAttachObjectARB
-#define GLEE_C_DEFINED_glAttachObjectARB
-  void __stdcall GLee_Lazy_glAttachObjectARB(GLhandleARB  containerObj, GLhandleARB  obj)  {if (GLeeInit()) glAttachObjectARB(containerObj, obj);}
-  GLEEPFNGLATTACHOBJECTARBPROC GLeeFuncPtr_glAttachObjectARB=GLee_Lazy_glAttachObjectARB;
-#endif
-#ifndef GLEE_C_DEFINED_glLinkProgramARB
-#define GLEE_C_DEFINED_glLinkProgramARB
-  void __stdcall GLee_Lazy_glLinkProgramARB(GLhandleARB  programObj)  {if (GLeeInit()) glLinkProgramARB(programObj);}
-  GLEEPFNGLLINKPROGRAMARBPROC GLeeFuncPtr_glLinkProgramARB=GLee_Lazy_glLinkProgramARB;
-#endif
-#ifndef GLEE_C_DEFINED_glUseProgramObjectARB
-#define GLEE_C_DEFINED_glUseProgramObjectARB
-  void __stdcall GLee_Lazy_glUseProgramObjectARB(GLhandleARB  programObj)  {if (GLeeInit()) glUseProgramObjectARB(programObj);}
-  GLEEPFNGLUSEPROGRAMOBJECTARBPROC GLeeFuncPtr_glUseProgramObjectARB=GLee_Lazy_glUseProgramObjectARB;
-#endif
-#ifndef GLEE_C_DEFINED_glValidateProgramARB
-#define GLEE_C_DEFINED_glValidateProgramARB
-  void __stdcall GLee_Lazy_glValidateProgramARB(GLhandleARB  programObj)  {if (GLeeInit()) glValidateProgramARB(programObj);}
-  GLEEPFNGLVALIDATEPROGRAMARBPROC GLeeFuncPtr_glValidateProgramARB=GLee_Lazy_glValidateProgramARB;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform1fARB
-#define GLEE_C_DEFINED_glUniform1fARB
-  void __stdcall GLee_Lazy_glUniform1fARB(GLint  location, GLfloat  v0)  {if (GLeeInit()) glUniform1fARB(location, v0);}
-  GLEEPFNGLUNIFORM1FARBPROC GLeeFuncPtr_glUniform1fARB=GLee_Lazy_glUniform1fARB;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform2fARB
-#define GLEE_C_DEFINED_glUniform2fARB
-  void __stdcall GLee_Lazy_glUniform2fARB(GLint  location, GLfloat  v0, GLfloat  v1)  {if (GLeeInit()) glUniform2fARB(location, v0, v1);}
-  GLEEPFNGLUNIFORM2FARBPROC GLeeFuncPtr_glUniform2fARB=GLee_Lazy_glUniform2fARB;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform3fARB
-#define GLEE_C_DEFINED_glUniform3fARB
-  void __stdcall GLee_Lazy_glUniform3fARB(GLint  location, GLfloat  v0, GLfloat  v1, GLfloat  v2)  {if (GLeeInit()) glUniform3fARB(location, v0, v1, v2);}
-  GLEEPFNGLUNIFORM3FARBPROC GLeeFuncPtr_glUniform3fARB=GLee_Lazy_glUniform3fARB;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform4fARB
-#define GLEE_C_DEFINED_glUniform4fARB
-  void __stdcall GLee_Lazy_glUniform4fARB(GLint  location, GLfloat  v0, GLfloat  v1, GLfloat  v2, GLfloat  v3)  {if (GLeeInit()) glUniform4fARB(location, v0, v1, v2, v3);}
-  GLEEPFNGLUNIFORM4FARBPROC GLeeFuncPtr_glUniform4fARB=GLee_Lazy_glUniform4fARB;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform1iARB
-#define GLEE_C_DEFINED_glUniform1iARB
-  void __stdcall GLee_Lazy_glUniform1iARB(GLint  location, GLint  v0)  {if (GLeeInit()) glUniform1iARB(location, v0);}
-  GLEEPFNGLUNIFORM1IARBPROC GLeeFuncPtr_glUniform1iARB=GLee_Lazy_glUniform1iARB;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform2iARB
-#define GLEE_C_DEFINED_glUniform2iARB
-  void __stdcall GLee_Lazy_glUniform2iARB(GLint  location, GLint  v0, GLint  v1)  {if (GLeeInit()) glUniform2iARB(location, v0, v1);}
-  GLEEPFNGLUNIFORM2IARBPROC GLeeFuncPtr_glUniform2iARB=GLee_Lazy_glUniform2iARB;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform3iARB
-#define GLEE_C_DEFINED_glUniform3iARB
-  void __stdcall GLee_Lazy_glUniform3iARB(GLint  location, GLint  v0, GLint  v1, GLint  v2)  {if (GLeeInit()) glUniform3iARB(location, v0, v1, v2);}
-  GLEEPFNGLUNIFORM3IARBPROC GLeeFuncPtr_glUniform3iARB=GLee_Lazy_glUniform3iARB;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform4iARB
-#define GLEE_C_DEFINED_glUniform4iARB
-  void __stdcall GLee_Lazy_glUniform4iARB(GLint  location, GLint  v0, GLint  v1, GLint  v2, GLint  v3)  {if (GLeeInit()) glUniform4iARB(location, v0, v1, v2, v3);}
-  GLEEPFNGLUNIFORM4IARBPROC GLeeFuncPtr_glUniform4iARB=GLee_Lazy_glUniform4iARB;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform1fvARB
-#define GLEE_C_DEFINED_glUniform1fvARB
-  void __stdcall GLee_Lazy_glUniform1fvARB(GLint  location, GLsizei  count, const GLfloat * value)  {if (GLeeInit()) glUniform1fvARB(location, count, value);}
-  GLEEPFNGLUNIFORM1FVARBPROC GLeeFuncPtr_glUniform1fvARB=GLee_Lazy_glUniform1fvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform2fvARB
-#define GLEE_C_DEFINED_glUniform2fvARB
-  void __stdcall GLee_Lazy_glUniform2fvARB(GLint  location, GLsizei  count, const GLfloat * value)  {if (GLeeInit()) glUniform2fvARB(location, count, value);}
-  GLEEPFNGLUNIFORM2FVARBPROC GLeeFuncPtr_glUniform2fvARB=GLee_Lazy_glUniform2fvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform3fvARB
-#define GLEE_C_DEFINED_glUniform3fvARB
-  void __stdcall GLee_Lazy_glUniform3fvARB(GLint  location, GLsizei  count, const GLfloat * value)  {if (GLeeInit()) glUniform3fvARB(location, count, value);}
-  GLEEPFNGLUNIFORM3FVARBPROC GLeeFuncPtr_glUniform3fvARB=GLee_Lazy_glUniform3fvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform4fvARB
-#define GLEE_C_DEFINED_glUniform4fvARB
-  void __stdcall GLee_Lazy_glUniform4fvARB(GLint  location, GLsizei  count, const GLfloat * value)  {if (GLeeInit()) glUniform4fvARB(location, count, value);}
-  GLEEPFNGLUNIFORM4FVARBPROC GLeeFuncPtr_glUniform4fvARB=GLee_Lazy_glUniform4fvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform1ivARB
-#define GLEE_C_DEFINED_glUniform1ivARB
-  void __stdcall GLee_Lazy_glUniform1ivARB(GLint  location, GLsizei  count, const GLint * value)  {if (GLeeInit()) glUniform1ivARB(location, count, value);}
-  GLEEPFNGLUNIFORM1IVARBPROC GLeeFuncPtr_glUniform1ivARB=GLee_Lazy_glUniform1ivARB;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform2ivARB
-#define GLEE_C_DEFINED_glUniform2ivARB
-  void __stdcall GLee_Lazy_glUniform2ivARB(GLint  location, GLsizei  count, const GLint * value)  {if (GLeeInit()) glUniform2ivARB(location, count, value);}
-  GLEEPFNGLUNIFORM2IVARBPROC GLeeFuncPtr_glUniform2ivARB=GLee_Lazy_glUniform2ivARB;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform3ivARB
-#define GLEE_C_DEFINED_glUniform3ivARB
-  void __stdcall GLee_Lazy_glUniform3ivARB(GLint  location, GLsizei  count, const GLint * value)  {if (GLeeInit()) glUniform3ivARB(location, count, value);}
-  GLEEPFNGLUNIFORM3IVARBPROC GLeeFuncPtr_glUniform3ivARB=GLee_Lazy_glUniform3ivARB;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform4ivARB
-#define GLEE_C_DEFINED_glUniform4ivARB
-  void __stdcall GLee_Lazy_glUniform4ivARB(GLint  location, GLsizei  count, const GLint * value)  {if (GLeeInit()) glUniform4ivARB(location, count, value);}
-  GLEEPFNGLUNIFORM4IVARBPROC GLeeFuncPtr_glUniform4ivARB=GLee_Lazy_glUniform4ivARB;
-#endif
-#ifndef GLEE_C_DEFINED_glUniformMatrix2fvARB
-#define GLEE_C_DEFINED_glUniformMatrix2fvARB
-  void __stdcall GLee_Lazy_glUniformMatrix2fvARB(GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value)  {if (GLeeInit()) glUniformMatrix2fvARB(location, count, transpose, value);}
-  GLEEPFNGLUNIFORMMATRIX2FVARBPROC GLeeFuncPtr_glUniformMatrix2fvARB=GLee_Lazy_glUniformMatrix2fvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glUniformMatrix3fvARB
-#define GLEE_C_DEFINED_glUniformMatrix3fvARB
-  void __stdcall GLee_Lazy_glUniformMatrix3fvARB(GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value)  {if (GLeeInit()) glUniformMatrix3fvARB(location, count, transpose, value);}
-  GLEEPFNGLUNIFORMMATRIX3FVARBPROC GLeeFuncPtr_glUniformMatrix3fvARB=GLee_Lazy_glUniformMatrix3fvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glUniformMatrix4fvARB
-#define GLEE_C_DEFINED_glUniformMatrix4fvARB
-  void __stdcall GLee_Lazy_glUniformMatrix4fvARB(GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value)  {if (GLeeInit()) glUniformMatrix4fvARB(location, count, transpose, value);}
-  GLEEPFNGLUNIFORMMATRIX4FVARBPROC GLeeFuncPtr_glUniformMatrix4fvARB=GLee_Lazy_glUniformMatrix4fvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetObjectParameterfvARB
-#define GLEE_C_DEFINED_glGetObjectParameterfvARB
-  void __stdcall GLee_Lazy_glGetObjectParameterfvARB(GLhandleARB  obj, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetObjectParameterfvARB(obj, pname, params);}
-  GLEEPFNGLGETOBJECTPARAMETERFVARBPROC GLeeFuncPtr_glGetObjectParameterfvARB=GLee_Lazy_glGetObjectParameterfvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetObjectParameterivARB
-#define GLEE_C_DEFINED_glGetObjectParameterivARB
-  void __stdcall GLee_Lazy_glGetObjectParameterivARB(GLhandleARB  obj, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetObjectParameterivARB(obj, pname, params);}
-  GLEEPFNGLGETOBJECTPARAMETERIVARBPROC GLeeFuncPtr_glGetObjectParameterivARB=GLee_Lazy_glGetObjectParameterivARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetInfoLogARB
-#define GLEE_C_DEFINED_glGetInfoLogARB
-  void __stdcall GLee_Lazy_glGetInfoLogARB(GLhandleARB  obj, GLsizei  maxLength, GLsizei * length, GLcharARB * infoLog)  {if (GLeeInit()) glGetInfoLogARB(obj, maxLength, length, infoLog);}
-  GLEEPFNGLGETINFOLOGARBPROC GLeeFuncPtr_glGetInfoLogARB=GLee_Lazy_glGetInfoLogARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetAttachedObjectsARB
-#define GLEE_C_DEFINED_glGetAttachedObjectsARB
-  void __stdcall GLee_Lazy_glGetAttachedObjectsARB(GLhandleARB  containerObj, GLsizei  maxCount, GLsizei * count, GLhandleARB * obj)  {if (GLeeInit()) glGetAttachedObjectsARB(containerObj, maxCount, count, obj);}
-  GLEEPFNGLGETATTACHEDOBJECTSARBPROC GLeeFuncPtr_glGetAttachedObjectsARB=GLee_Lazy_glGetAttachedObjectsARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetUniformLocationARB
-#define GLEE_C_DEFINED_glGetUniformLocationARB
-  GLint __stdcall GLee_Lazy_glGetUniformLocationARB(GLhandleARB  programObj, const GLcharARB * name)  {if (GLeeInit()) return glGetUniformLocationARB(programObj, name); return (GLint)0;}
-  GLEEPFNGLGETUNIFORMLOCATIONARBPROC GLeeFuncPtr_glGetUniformLocationARB=GLee_Lazy_glGetUniformLocationARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetActiveUniformARB
-#define GLEE_C_DEFINED_glGetActiveUniformARB
-  void __stdcall GLee_Lazy_glGetActiveUniformARB(GLhandleARB  programObj, GLuint  index, GLsizei  maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name)  {if (GLeeInit()) glGetActiveUniformARB(programObj, index, maxLength, length, size, type, name);}
-  GLEEPFNGLGETACTIVEUNIFORMARBPROC GLeeFuncPtr_glGetActiveUniformARB=GLee_Lazy_glGetActiveUniformARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetUniformfvARB
-#define GLEE_C_DEFINED_glGetUniformfvARB
-  void __stdcall GLee_Lazy_glGetUniformfvARB(GLhandleARB  programObj, GLint  location, GLfloat * params)  {if (GLeeInit()) glGetUniformfvARB(programObj, location, params);}
-  GLEEPFNGLGETUNIFORMFVARBPROC GLeeFuncPtr_glGetUniformfvARB=GLee_Lazy_glGetUniformfvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetUniformivARB
-#define GLEE_C_DEFINED_glGetUniformivARB
-  void __stdcall GLee_Lazy_glGetUniformivARB(GLhandleARB  programObj, GLint  location, GLint * params)  {if (GLeeInit()) glGetUniformivARB(programObj, location, params);}
-  GLEEPFNGLGETUNIFORMIVARBPROC GLeeFuncPtr_glGetUniformivARB=GLee_Lazy_glGetUniformivARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetShaderSourceARB
-#define GLEE_C_DEFINED_glGetShaderSourceARB
-  void __stdcall GLee_Lazy_glGetShaderSourceARB(GLhandleARB  obj, GLsizei  maxLength, GLsizei * length, GLcharARB * source)  {if (GLeeInit()) glGetShaderSourceARB(obj, maxLength, length, source);}
-  GLEEPFNGLGETSHADERSOURCEARBPROC GLeeFuncPtr_glGetShaderSourceARB=GLee_Lazy_glGetShaderSourceARB;
-#endif
-#endif 
-
-/* GL_ARB_vertex_shader */
-
-#ifdef __GLEE_GL_ARB_vertex_shader
-#ifndef GLEE_C_DEFINED_glBindAttribLocationARB
-#define GLEE_C_DEFINED_glBindAttribLocationARB
-  void __stdcall GLee_Lazy_glBindAttribLocationARB(GLhandleARB  programObj, GLuint  index, const GLcharARB * name)  {if (GLeeInit()) glBindAttribLocationARB(programObj, index, name);}
-  GLEEPFNGLBINDATTRIBLOCATIONARBPROC GLeeFuncPtr_glBindAttribLocationARB=GLee_Lazy_glBindAttribLocationARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetActiveAttribARB
-#define GLEE_C_DEFINED_glGetActiveAttribARB
-  void __stdcall GLee_Lazy_glGetActiveAttribARB(GLhandleARB  programObj, GLuint  index, GLsizei  maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name)  {if (GLeeInit()) glGetActiveAttribARB(programObj, index, maxLength, length, size, type, name);}
-  GLEEPFNGLGETACTIVEATTRIBARBPROC GLeeFuncPtr_glGetActiveAttribARB=GLee_Lazy_glGetActiveAttribARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetAttribLocationARB
-#define GLEE_C_DEFINED_glGetAttribLocationARB
-  GLint __stdcall GLee_Lazy_glGetAttribLocationARB(GLhandleARB  programObj, const GLcharARB * name)  {if (GLeeInit()) return glGetAttribLocationARB(programObj, name); return (GLint)0;}
-  GLEEPFNGLGETATTRIBLOCATIONARBPROC GLeeFuncPtr_glGetAttribLocationARB=GLee_Lazy_glGetAttribLocationARB;
-#endif
-#endif 
-
-/* GL_ARB_fragment_shader */
-
-#ifdef __GLEE_GL_ARB_fragment_shader
-#endif 
-
-/* GL_ARB_shading_language_100 */
-
-#ifdef __GLEE_GL_ARB_shading_language_100
-#endif 
-
-/* GL_ARB_texture_non_power_of_two */
-
-#ifdef __GLEE_GL_ARB_texture_non_power_of_two
-#endif 
-
-/* GL_ARB_point_sprite */
-
-#ifdef __GLEE_GL_ARB_point_sprite
-#endif 
-
-/* GL_ARB_fragment_program_shadow */
-
-#ifdef __GLEE_GL_ARB_fragment_program_shadow
-#endif 
-
-/* GL_ARB_draw_buffers */
-
-#ifdef __GLEE_GL_ARB_draw_buffers
-#ifndef GLEE_C_DEFINED_glDrawBuffersARB
-#define GLEE_C_DEFINED_glDrawBuffersARB
-  void __stdcall GLee_Lazy_glDrawBuffersARB(GLsizei  n, const GLenum * bufs)  {if (GLeeInit()) glDrawBuffersARB(n, bufs);}
-  GLEEPFNGLDRAWBUFFERSARBPROC GLeeFuncPtr_glDrawBuffersARB=GLee_Lazy_glDrawBuffersARB;
-#endif
-#endif 
-
-/* GL_ARB_texture_rectangle */
-
-#ifdef __GLEE_GL_ARB_texture_rectangle
-#endif 
-
-/* GL_ARB_color_buffer_float */
-
-#ifdef __GLEE_GL_ARB_color_buffer_float
-#ifndef GLEE_C_DEFINED_glClampColorARB
-#define GLEE_C_DEFINED_glClampColorARB
-  void __stdcall GLee_Lazy_glClampColorARB(GLenum  target, GLenum  clamp)  {if (GLeeInit()) glClampColorARB(target, clamp);}
-  GLEEPFNGLCLAMPCOLORARBPROC GLeeFuncPtr_glClampColorARB=GLee_Lazy_glClampColorARB;
-#endif
-#endif 
-
-/* GL_ARB_half_float_pixel */
-
-#ifdef __GLEE_GL_ARB_half_float_pixel
-#endif 
-
-/* GL_ARB_texture_float */
-
-#ifdef __GLEE_GL_ARB_texture_float
-#endif 
-
-/* GL_ARB_pixel_buffer_object */
-
-#ifdef __GLEE_GL_ARB_pixel_buffer_object
-#endif 
-
-/* GL_ARB_depth_buffer_float */
-
-#ifdef __GLEE_GL_ARB_depth_buffer_float
-#endif 
-
-/* GL_ARB_draw_instanced */
-
-#ifdef __GLEE_GL_ARB_draw_instanced
-#ifndef GLEE_C_DEFINED_glDrawArraysInstancedARB
-#define GLEE_C_DEFINED_glDrawArraysInstancedARB
-  void __stdcall GLee_Lazy_glDrawArraysInstancedARB(GLenum  mode, GLint  first, GLsizei  count, GLsizei  primcount)  {if (GLeeInit()) glDrawArraysInstancedARB(mode, first, count, primcount);}
-  GLEEPFNGLDRAWARRAYSINSTANCEDARBPROC GLeeFuncPtr_glDrawArraysInstancedARB=GLee_Lazy_glDrawArraysInstancedARB;
-#endif
-#ifndef GLEE_C_DEFINED_glDrawElementsInstancedARB
-#define GLEE_C_DEFINED_glDrawElementsInstancedARB
-  void __stdcall GLee_Lazy_glDrawElementsInstancedARB(GLenum  mode, GLsizei  count, GLenum  type, const GLvoid * indices, GLsizei  primcount)  {if (GLeeInit()) glDrawElementsInstancedARB(mode, count, type, indices, primcount);}
-  GLEEPFNGLDRAWELEMENTSINSTANCEDARBPROC GLeeFuncPtr_glDrawElementsInstancedARB=GLee_Lazy_glDrawElementsInstancedARB;
-#endif
-#endif 
-
-/* GL_ARB_framebuffer_object */
-
-#ifdef __GLEE_GL_ARB_framebuffer_object
-#ifndef GLEE_C_DEFINED_glIsRenderbuffer
-#define GLEE_C_DEFINED_glIsRenderbuffer
-  GLboolean __stdcall GLee_Lazy_glIsRenderbuffer(GLuint  renderbuffer)  {if (GLeeInit()) return glIsRenderbuffer(renderbuffer); return (GLboolean)0;}
-  GLEEPFNGLISRENDERBUFFERPROC GLeeFuncPtr_glIsRenderbuffer=GLee_Lazy_glIsRenderbuffer;
-#endif
-#ifndef GLEE_C_DEFINED_glBindRenderbuffer
-#define GLEE_C_DEFINED_glBindRenderbuffer
-  void __stdcall GLee_Lazy_glBindRenderbuffer(GLenum  target, GLuint  renderbuffer)  {if (GLeeInit()) glBindRenderbuffer(target, renderbuffer);}
-  GLEEPFNGLBINDRENDERBUFFERPROC GLeeFuncPtr_glBindRenderbuffer=GLee_Lazy_glBindRenderbuffer;
-#endif
-#ifndef GLEE_C_DEFINED_glDeleteRenderbuffers
-#define GLEE_C_DEFINED_glDeleteRenderbuffers
-  void __stdcall GLee_Lazy_glDeleteRenderbuffers(GLsizei  n, const GLuint * renderbuffers)  {if (GLeeInit()) glDeleteRenderbuffers(n, renderbuffers);}
-  GLEEPFNGLDELETERENDERBUFFERSPROC GLeeFuncPtr_glDeleteRenderbuffers=GLee_Lazy_glDeleteRenderbuffers;
-#endif
-#ifndef GLEE_C_DEFINED_glGenRenderbuffers
-#define GLEE_C_DEFINED_glGenRenderbuffers
-  void __stdcall GLee_Lazy_glGenRenderbuffers(GLsizei  n, GLuint * renderbuffers)  {if (GLeeInit()) glGenRenderbuffers(n, renderbuffers);}
-  GLEEPFNGLGENRENDERBUFFERSPROC GLeeFuncPtr_glGenRenderbuffers=GLee_Lazy_glGenRenderbuffers;
-#endif
-#ifndef GLEE_C_DEFINED_glRenderbufferStorage
-#define GLEE_C_DEFINED_glRenderbufferStorage
-  void __stdcall GLee_Lazy_glRenderbufferStorage(GLenum  target, GLenum  internalformat, GLsizei  width, GLsizei  height)  {if (GLeeInit()) glRenderbufferStorage(target, internalformat, width, height);}
-  GLEEPFNGLRENDERBUFFERSTORAGEPROC GLeeFuncPtr_glRenderbufferStorage=GLee_Lazy_glRenderbufferStorage;
-#endif
-#ifndef GLEE_C_DEFINED_glGetRenderbufferParameteriv
-#define GLEE_C_DEFINED_glGetRenderbufferParameteriv
-  void __stdcall GLee_Lazy_glGetRenderbufferParameteriv(GLenum  target, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetRenderbufferParameteriv(target, pname, params);}
-  GLEEPFNGLGETRENDERBUFFERPARAMETERIVPROC GLeeFuncPtr_glGetRenderbufferParameteriv=GLee_Lazy_glGetRenderbufferParameteriv;
-#endif
-#ifndef GLEE_C_DEFINED_glIsFramebuffer
-#define GLEE_C_DEFINED_glIsFramebuffer
-  GLboolean __stdcall GLee_Lazy_glIsFramebuffer(GLuint  framebuffer)  {if (GLeeInit()) return glIsFramebuffer(framebuffer); return (GLboolean)0;}
-  GLEEPFNGLISFRAMEBUFFERPROC GLeeFuncPtr_glIsFramebuffer=GLee_Lazy_glIsFramebuffer;
-#endif
-#ifndef GLEE_C_DEFINED_glBindFramebuffer
-#define GLEE_C_DEFINED_glBindFramebuffer
-  void __stdcall GLee_Lazy_glBindFramebuffer(GLenum  target, GLuint  framebuffer)  {if (GLeeInit()) glBindFramebuffer(target, framebuffer);}
-  GLEEPFNGLBINDFRAMEBUFFERPROC GLeeFuncPtr_glBindFramebuffer=GLee_Lazy_glBindFramebuffer;
-#endif
-#ifndef GLEE_C_DEFINED_glDeleteFramebuffers
-#define GLEE_C_DEFINED_glDeleteFramebuffers
-  void __stdcall GLee_Lazy_glDeleteFramebuffers(GLsizei  n, const GLuint * framebuffers)  {if (GLeeInit()) glDeleteFramebuffers(n, framebuffers);}
-  GLEEPFNGLDELETEFRAMEBUFFERSPROC GLeeFuncPtr_glDeleteFramebuffers=GLee_Lazy_glDeleteFramebuffers;
-#endif
-#ifndef GLEE_C_DEFINED_glGenFramebuffers
-#define GLEE_C_DEFINED_glGenFramebuffers
-  void __stdcall GLee_Lazy_glGenFramebuffers(GLsizei  n, GLuint * framebuffers)  {if (GLeeInit()) glGenFramebuffers(n, framebuffers);}
-  GLEEPFNGLGENFRAMEBUFFERSPROC GLeeFuncPtr_glGenFramebuffers=GLee_Lazy_glGenFramebuffers;
-#endif
-#ifndef GLEE_C_DEFINED_glCheckFramebufferStatus
-#define GLEE_C_DEFINED_glCheckFramebufferStatus
-  GLenum __stdcall GLee_Lazy_glCheckFramebufferStatus(GLenum  target)  {if (GLeeInit()) return glCheckFramebufferStatus(target); return (GLenum)0;}
-  GLEEPFNGLCHECKFRAMEBUFFERSTATUSPROC GLeeFuncPtr_glCheckFramebufferStatus=GLee_Lazy_glCheckFramebufferStatus;
-#endif
-#ifndef GLEE_C_DEFINED_glFramebufferTexture1D
-#define GLEE_C_DEFINED_glFramebufferTexture1D
-  void __stdcall GLee_Lazy_glFramebufferTexture1D(GLenum  target, GLenum  attachment, GLenum  textarget, GLuint  texture, GLint  level)  {if (GLeeInit()) glFramebufferTexture1D(target, attachment, textarget, texture, level);}
-  GLEEPFNGLFRAMEBUFFERTEXTURE1DPROC GLeeFuncPtr_glFramebufferTexture1D=GLee_Lazy_glFramebufferTexture1D;
-#endif
-#ifndef GLEE_C_DEFINED_glFramebufferTexture2D
-#define GLEE_C_DEFINED_glFramebufferTexture2D
-  void __stdcall GLee_Lazy_glFramebufferTexture2D(GLenum  target, GLenum  attachment, GLenum  textarget, GLuint  texture, GLint  level)  {if (GLeeInit()) glFramebufferTexture2D(target, attachment, textarget, texture, level);}
-  GLEEPFNGLFRAMEBUFFERTEXTURE2DPROC GLeeFuncPtr_glFramebufferTexture2D=GLee_Lazy_glFramebufferTexture2D;
-#endif
-#ifndef GLEE_C_DEFINED_glFramebufferTexture3D
-#define GLEE_C_DEFINED_glFramebufferTexture3D
-  void __stdcall GLee_Lazy_glFramebufferTexture3D(GLenum  target, GLenum  attachment, GLenum  textarget, GLuint  texture, GLint  level, GLint  zoffset)  {if (GLeeInit()) glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);}
-  GLEEPFNGLFRAMEBUFFERTEXTURE3DPROC GLeeFuncPtr_glFramebufferTexture3D=GLee_Lazy_glFramebufferTexture3D;
-#endif
-#ifndef GLEE_C_DEFINED_glFramebufferRenderbuffer
-#define GLEE_C_DEFINED_glFramebufferRenderbuffer
-  void __stdcall GLee_Lazy_glFramebufferRenderbuffer(GLenum  target, GLenum  attachment, GLenum  renderbuffertarget, GLuint  renderbuffer)  {if (GLeeInit()) glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);}
-  GLEEPFNGLFRAMEBUFFERRENDERBUFFERPROC GLeeFuncPtr_glFramebufferRenderbuffer=GLee_Lazy_glFramebufferRenderbuffer;
-#endif
-#ifndef GLEE_C_DEFINED_glGetFramebufferAttachmentParameteriv
-#define GLEE_C_DEFINED_glGetFramebufferAttachmentParameteriv
-  void __stdcall GLee_Lazy_glGetFramebufferAttachmentParameteriv(GLenum  target, GLenum  attachment, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);}
-  GLEEPFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC GLeeFuncPtr_glGetFramebufferAttachmentParameteriv=GLee_Lazy_glGetFramebufferAttachmentParameteriv;
-#endif
-#ifndef GLEE_C_DEFINED_glGenerateMipmap
-#define GLEE_C_DEFINED_glGenerateMipmap
-  void __stdcall GLee_Lazy_glGenerateMipmap(GLenum  target)  {if (GLeeInit()) glGenerateMipmap(target);}
-  GLEEPFNGLGENERATEMIPMAPPROC GLeeFuncPtr_glGenerateMipmap=GLee_Lazy_glGenerateMipmap;
-#endif
-#ifndef GLEE_C_DEFINED_glBlitFramebuffer
-#define GLEE_C_DEFINED_glBlitFramebuffer
-  void __stdcall GLee_Lazy_glBlitFramebuffer(GLint  srcX0, GLint  srcY0, GLint  srcX1, GLint  srcY1, GLint  dstX0, GLint  dstY0, GLint  dstX1, GLint  dstY1, GLbitfield  mask, GLenum  filter)  {if (GLeeInit()) glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);}
-  GLEEPFNGLBLITFRAMEBUFFERPROC GLeeFuncPtr_glBlitFramebuffer=GLee_Lazy_glBlitFramebuffer;
-#endif
-#ifndef GLEE_C_DEFINED_glRenderbufferStorageMultisample
-#define GLEE_C_DEFINED_glRenderbufferStorageMultisample
-  void __stdcall GLee_Lazy_glRenderbufferStorageMultisample(GLenum  target, GLsizei  samples, GLenum  internalformat, GLsizei  width, GLsizei  height)  {if (GLeeInit()) glRenderbufferStorageMultisample(target, samples, internalformat, width, height);}
-  GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC GLeeFuncPtr_glRenderbufferStorageMultisample=GLee_Lazy_glRenderbufferStorageMultisample;
-#endif
-#ifndef GLEE_C_DEFINED_glFramebufferTextureLayer
-#define GLEE_C_DEFINED_glFramebufferTextureLayer
-  void __stdcall GLee_Lazy_glFramebufferTextureLayer(GLenum  target, GLenum  attachment, GLuint  texture, GLint  level, GLint  layer)  {if (GLeeInit()) glFramebufferTextureLayer(target, attachment, texture, level, layer);}
-  GLEEPFNGLFRAMEBUFFERTEXTURELAYERPROC GLeeFuncPtr_glFramebufferTextureLayer=GLee_Lazy_glFramebufferTextureLayer;
-#endif
-#endif 
-
-/* GL_ARB_framebuffer_sRGB */
-
-#ifdef __GLEE_GL_ARB_framebuffer_sRGB
-#endif 
-
-/* GL_ARB_geometry_shader4 */
-
-#ifdef __GLEE_GL_ARB_geometry_shader4
-#ifndef GLEE_C_DEFINED_glProgramParameteriARB
-#define GLEE_C_DEFINED_glProgramParameteriARB
-  void __stdcall GLee_Lazy_glProgramParameteriARB(GLuint  program, GLenum  pname, GLint  value)  {if (GLeeInit()) glProgramParameteriARB(program, pname, value);}
-  GLEEPFNGLPROGRAMPARAMETERIARBPROC GLeeFuncPtr_glProgramParameteriARB=GLee_Lazy_glProgramParameteriARB;
-#endif
-#ifndef GLEE_C_DEFINED_glFramebufferTextureARB
-#define GLEE_C_DEFINED_glFramebufferTextureARB
-  void __stdcall GLee_Lazy_glFramebufferTextureARB(GLenum  target, GLenum  attachment, GLuint  texture, GLint  level)  {if (GLeeInit()) glFramebufferTextureARB(target, attachment, texture, level);}
-  GLEEPFNGLFRAMEBUFFERTEXTUREARBPROC GLeeFuncPtr_glFramebufferTextureARB=GLee_Lazy_glFramebufferTextureARB;
-#endif
-#ifndef GLEE_C_DEFINED_glFramebufferTextureLayerARB
-#define GLEE_C_DEFINED_glFramebufferTextureLayerARB
-  void __stdcall GLee_Lazy_glFramebufferTextureLayerARB(GLenum  target, GLenum  attachment, GLuint  texture, GLint  level, GLint  layer)  {if (GLeeInit()) glFramebufferTextureLayerARB(target, attachment, texture, level, layer);}
-  GLEEPFNGLFRAMEBUFFERTEXTURELAYERARBPROC GLeeFuncPtr_glFramebufferTextureLayerARB=GLee_Lazy_glFramebufferTextureLayerARB;
-#endif
-#ifndef GLEE_C_DEFINED_glFramebufferTextureFaceARB
-#define GLEE_C_DEFINED_glFramebufferTextureFaceARB
-  void __stdcall GLee_Lazy_glFramebufferTextureFaceARB(GLenum  target, GLenum  attachment, GLuint  texture, GLint  level, GLenum  face)  {if (GLeeInit()) glFramebufferTextureFaceARB(target, attachment, texture, level, face);}
-  GLEEPFNGLFRAMEBUFFERTEXTUREFACEARBPROC GLeeFuncPtr_glFramebufferTextureFaceARB=GLee_Lazy_glFramebufferTextureFaceARB;
-#endif
-#endif 
-
-/* GL_ARB_half_float_vertex */
-
-#ifdef __GLEE_GL_ARB_half_float_vertex
-#endif 
-
-/* GL_ARB_instanced_arrays */
-
-#ifdef __GLEE_GL_ARB_instanced_arrays
-#ifndef GLEE_C_DEFINED_glVertexAttribDivisorARB
-#define GLEE_C_DEFINED_glVertexAttribDivisorARB
-  void __stdcall GLee_Lazy_glVertexAttribDivisorARB(GLuint  index, GLuint  divisor)  {if (GLeeInit()) glVertexAttribDivisorARB(index, divisor);}
-  GLEEPFNGLVERTEXATTRIBDIVISORARBPROC GLeeFuncPtr_glVertexAttribDivisorARB=GLee_Lazy_glVertexAttribDivisorARB;
-#endif
-#endif 
-
-/* GL_ARB_map_buffer_range */
-
-#ifdef __GLEE_GL_ARB_map_buffer_range
-#ifndef GLEE_C_DEFINED_glMapBufferRange
-#define GLEE_C_DEFINED_glMapBufferRange
-  GLvoid* __stdcall GLee_Lazy_glMapBufferRange(GLenum  target, GLintptr  offset, GLsizeiptr  length, GLbitfield  access)  {if (GLeeInit()) return glMapBufferRange(target, offset, length, access); return (GLvoid*)0;}
-  GLEEPFNGLMAPBUFFERRANGEPROC GLeeFuncPtr_glMapBufferRange=GLee_Lazy_glMapBufferRange;
-#endif
-#ifndef GLEE_C_DEFINED_glFlushMappedBufferRange
-#define GLEE_C_DEFINED_glFlushMappedBufferRange
-  void __stdcall GLee_Lazy_glFlushMappedBufferRange(GLenum  target, GLintptr  offset, GLsizeiptr  length)  {if (GLeeInit()) glFlushMappedBufferRange(target, offset, length);}
-  GLEEPFNGLFLUSHMAPPEDBUFFERRANGEPROC GLeeFuncPtr_glFlushMappedBufferRange=GLee_Lazy_glFlushMappedBufferRange;
-#endif
-#endif 
-
-/* GL_ARB_texture_buffer_object */
-
-#ifdef __GLEE_GL_ARB_texture_buffer_object
-#ifndef GLEE_C_DEFINED_glTexBufferARB
-#define GLEE_C_DEFINED_glTexBufferARB
-  void __stdcall GLee_Lazy_glTexBufferARB(GLenum  target, GLenum  internalformat, GLuint  buffer)  {if (GLeeInit()) glTexBufferARB(target, internalformat, buffer);}
-  GLEEPFNGLTEXBUFFERARBPROC GLeeFuncPtr_glTexBufferARB=GLee_Lazy_glTexBufferARB;
-#endif
-#endif 
-
-/* GL_ARB_texture_compression_rgtc */
-
-#ifdef __GLEE_GL_ARB_texture_compression_rgtc
-#endif 
-
-/* GL_ARB_texture_rg */
-
-#ifdef __GLEE_GL_ARB_texture_rg
-#endif 
-
-/* GL_ARB_vertex_array_object */
-
-#ifdef __GLEE_GL_ARB_vertex_array_object
-#ifndef GLEE_C_DEFINED_glBindVertexArray
-#define GLEE_C_DEFINED_glBindVertexArray
-  void __stdcall GLee_Lazy_glBindVertexArray(GLuint  array)  {if (GLeeInit()) glBindVertexArray(array);}
-  GLEEPFNGLBINDVERTEXARRAYPROC GLeeFuncPtr_glBindVertexArray=GLee_Lazy_glBindVertexArray;
-#endif
-#ifndef GLEE_C_DEFINED_glDeleteVertexArrays
-#define GLEE_C_DEFINED_glDeleteVertexArrays
-  void __stdcall GLee_Lazy_glDeleteVertexArrays(GLsizei  n, const GLuint * arrays)  {if (GLeeInit()) glDeleteVertexArrays(n, arrays);}
-  GLEEPFNGLDELETEVERTEXARRAYSPROC GLeeFuncPtr_glDeleteVertexArrays=GLee_Lazy_glDeleteVertexArrays;
-#endif
-#ifndef GLEE_C_DEFINED_glGenVertexArrays
-#define GLEE_C_DEFINED_glGenVertexArrays
-  void __stdcall GLee_Lazy_glGenVertexArrays(GLsizei  n, GLuint * arrays)  {if (GLeeInit()) glGenVertexArrays(n, arrays);}
-  GLEEPFNGLGENVERTEXARRAYSPROC GLeeFuncPtr_glGenVertexArrays=GLee_Lazy_glGenVertexArrays;
-#endif
-#ifndef GLEE_C_DEFINED_glIsVertexArray
-#define GLEE_C_DEFINED_glIsVertexArray
-  GLboolean __stdcall GLee_Lazy_glIsVertexArray(GLuint  array)  {if (GLeeInit()) return glIsVertexArray(array); return (GLboolean)0;}
-  GLEEPFNGLISVERTEXARRAYPROC GLeeFuncPtr_glIsVertexArray=GLee_Lazy_glIsVertexArray;
-#endif
-#endif 
-
-/* GL_ARB_uniform_buffer_object */
-
-#ifdef __GLEE_GL_ARB_uniform_buffer_object
-#ifndef GLEE_C_DEFINED_glGetUniformIndices
-#define GLEE_C_DEFINED_glGetUniformIndices
-  void __stdcall GLee_Lazy_glGetUniformIndices(GLuint  program, GLsizei  uniformCount, const GLchar* const * uniformNames, GLuint * uniformIndices)  {if (GLeeInit()) glGetUniformIndices(program, uniformCount, uniformNames, uniformIndices);}
-  GLEEPFNGLGETUNIFORMINDICESPROC GLeeFuncPtr_glGetUniformIndices=GLee_Lazy_glGetUniformIndices;
-#endif
-#ifndef GLEE_C_DEFINED_glGetActiveUniformsiv
-#define GLEE_C_DEFINED_glGetActiveUniformsiv
-  void __stdcall GLee_Lazy_glGetActiveUniformsiv(GLuint  program, GLsizei  uniformCount, const GLuint * uniformIndices, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);}
-  GLEEPFNGLGETACTIVEUNIFORMSIVPROC GLeeFuncPtr_glGetActiveUniformsiv=GLee_Lazy_glGetActiveUniformsiv;
-#endif
-#ifndef GLEE_C_DEFINED_glGetActiveUniformName
-#define GLEE_C_DEFINED_glGetActiveUniformName
-  void __stdcall GLee_Lazy_glGetActiveUniformName(GLuint  program, GLuint  uniformIndex, GLsizei  bufSize, GLsizei * length, GLchar * uniformName)  {if (GLeeInit()) glGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);}
-  GLEEPFNGLGETACTIVEUNIFORMNAMEPROC GLeeFuncPtr_glGetActiveUniformName=GLee_Lazy_glGetActiveUniformName;
-#endif
-#ifndef GLEE_C_DEFINED_glGetUniformBlockIndex
-#define GLEE_C_DEFINED_glGetUniformBlockIndex
-  GLuint __stdcall GLee_Lazy_glGetUniformBlockIndex(GLuint  program, const GLchar * uniformBlockName)  {if (GLeeInit()) return glGetUniformBlockIndex(program, uniformBlockName); return (GLuint)0;}
-  GLEEPFNGLGETUNIFORMBLOCKINDEXPROC GLeeFuncPtr_glGetUniformBlockIndex=GLee_Lazy_glGetUniformBlockIndex;
-#endif
-#ifndef GLEE_C_DEFINED_glGetActiveUniformBlockiv
-#define GLEE_C_DEFINED_glGetActiveUniformBlockiv
-  void __stdcall GLee_Lazy_glGetActiveUniformBlockiv(GLuint  program, GLuint  uniformBlockIndex, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);}
-  GLEEPFNGLGETACTIVEUNIFORMBLOCKIVPROC GLeeFuncPtr_glGetActiveUniformBlockiv=GLee_Lazy_glGetActiveUniformBlockiv;
-#endif
-#ifndef GLEE_C_DEFINED_glGetActiveUniformBlockName
-#define GLEE_C_DEFINED_glGetActiveUniformBlockName
-  void __stdcall GLee_Lazy_glGetActiveUniformBlockName(GLuint  program, GLuint  uniformBlockIndex, GLsizei  bufSize, GLsizei * length, GLchar * uniformBlockName)  {if (GLeeInit()) glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);}
-  GLEEPFNGLGETACTIVEUNIFORMBLOCKNAMEPROC GLeeFuncPtr_glGetActiveUniformBlockName=GLee_Lazy_glGetActiveUniformBlockName;
-#endif
-#ifndef GLEE_C_DEFINED_glUniformBlockBinding
-#define GLEE_C_DEFINED_glUniformBlockBinding
-  void __stdcall GLee_Lazy_glUniformBlockBinding(GLuint  program, GLuint  uniformBlockIndex, GLuint  uniformBlockBinding)  {if (GLeeInit()) glUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);}
-  GLEEPFNGLUNIFORMBLOCKBINDINGPROC GLeeFuncPtr_glUniformBlockBinding=GLee_Lazy_glUniformBlockBinding;
-#endif
-#endif 
-
-/* GL_ARB_compatibility */
-
-#ifdef __GLEE_GL_ARB_compatibility
-#endif 
-
-/* GL_ARB_copy_buffer */
-
-#ifdef __GLEE_GL_ARB_copy_buffer
-#ifndef GLEE_C_DEFINED_glCopyBufferSubData
-#define GLEE_C_DEFINED_glCopyBufferSubData
-  void __stdcall GLee_Lazy_glCopyBufferSubData(GLenum  readTarget, GLenum  writeTarget, GLintptr  readOffset, GLintptr  writeOffset, GLsizeiptr  size)  {if (GLeeInit()) glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);}
-  GLEEPFNGLCOPYBUFFERSUBDATAPROC GLeeFuncPtr_glCopyBufferSubData=GLee_Lazy_glCopyBufferSubData;
-#endif
-#endif 
-
-/* GL_ARB_shader_texture_lod */
-
-#ifdef __GLEE_GL_ARB_shader_texture_lod
-#endif 
-
-/* GL_ARB_depth_clamp */
-
-#ifdef __GLEE_GL_ARB_depth_clamp
-#endif 
-
-/* GL_ARB_draw_elements_base_vertex */
-
-#ifdef __GLEE_GL_ARB_draw_elements_base_vertex
-#ifndef GLEE_C_DEFINED_glDrawElementsBaseVertex
-#define GLEE_C_DEFINED_glDrawElementsBaseVertex
-  void __stdcall GLee_Lazy_glDrawElementsBaseVertex(GLenum  mode, GLsizei  count, GLenum  type, const GLvoid * indices, GLint  basevertex)  {if (GLeeInit()) glDrawElementsBaseVertex(mode, count, type, indices, basevertex);}
-  GLEEPFNGLDRAWELEMENTSBASEVERTEXPROC GLeeFuncPtr_glDrawElementsBaseVertex=GLee_Lazy_glDrawElementsBaseVertex;
-#endif
-#ifndef GLEE_C_DEFINED_glDrawRangeElementsBaseVertex
-#define GLEE_C_DEFINED_glDrawRangeElementsBaseVertex
-  void __stdcall GLee_Lazy_glDrawRangeElementsBaseVertex(GLenum  mode, GLuint  start, GLuint  end, GLsizei  count, GLenum  type, const GLvoid * indices, GLint  basevertex)  {if (GLeeInit()) glDrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);}
-  GLEEPFNGLDRAWRANGEELEMENTSBASEVERTEXPROC GLeeFuncPtr_glDrawRangeElementsBaseVertex=GLee_Lazy_glDrawRangeElementsBaseVertex;
-#endif
-#ifndef GLEE_C_DEFINED_glDrawElementsInstancedBaseVertex
-#define GLEE_C_DEFINED_glDrawElementsInstancedBaseVertex
-  void __stdcall GLee_Lazy_glDrawElementsInstancedBaseVertex(GLenum  mode, GLsizei  count, GLenum  type, const GLvoid * indices, GLsizei  instancecount, GLint  basevertex)  {if (GLeeInit()) glDrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);}
-  GLEEPFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC GLeeFuncPtr_glDrawElementsInstancedBaseVertex=GLee_Lazy_glDrawElementsInstancedBaseVertex;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiDrawElementsBaseVertex
-#define GLEE_C_DEFINED_glMultiDrawElementsBaseVertex
-  void __stdcall GLee_Lazy_glMultiDrawElementsBaseVertex(GLenum  mode, const GLsizei * count, GLenum  type, const GLvoid* const * indices, GLsizei  drawcount, const GLint * basevertex)  {if (GLeeInit()) glMultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);}
-  GLEEPFNGLMULTIDRAWELEMENTSBASEVERTEXPROC GLeeFuncPtr_glMultiDrawElementsBaseVertex=GLee_Lazy_glMultiDrawElementsBaseVertex;
-#endif
-#endif 
-
-/* GL_ARB_fragment_coord_conventions */
-
-#ifdef __GLEE_GL_ARB_fragment_coord_conventions
-#endif 
-
-/* GL_ARB_provoking_vertex */
-
-#ifdef __GLEE_GL_ARB_provoking_vertex
-#ifndef GLEE_C_DEFINED_glProvokingVertex
-#define GLEE_C_DEFINED_glProvokingVertex
-  void __stdcall GLee_Lazy_glProvokingVertex(GLenum  mode)  {if (GLeeInit()) glProvokingVertex(mode);}
-  GLEEPFNGLPROVOKINGVERTEXPROC GLeeFuncPtr_glProvokingVertex=GLee_Lazy_glProvokingVertex;
-#endif
-#endif 
-
-/* GL_ARB_seamless_cube_map */
-
-#ifdef __GLEE_GL_ARB_seamless_cube_map
-#endif 
-
-/* GL_ARB_sync */
-
-#ifdef __GLEE_GL_ARB_sync
-#ifndef GLEE_C_DEFINED_glFenceSync
-#define GLEE_C_DEFINED_glFenceSync
-  GLsync __stdcall GLee_Lazy_glFenceSync(GLenum  condition, GLbitfield  flags)  {if (GLeeInit()) return glFenceSync(condition, flags); return (GLsync)0;}
-  GLEEPFNGLFENCESYNCPROC GLeeFuncPtr_glFenceSync=GLee_Lazy_glFenceSync;
-#endif
-#ifndef GLEE_C_DEFINED_glIsSync
-#define GLEE_C_DEFINED_glIsSync
-  GLboolean __stdcall GLee_Lazy_glIsSync(GLsync  sync)  {if (GLeeInit()) return glIsSync(sync); return (GLboolean)0;}
-  GLEEPFNGLISSYNCPROC GLeeFuncPtr_glIsSync=GLee_Lazy_glIsSync;
-#endif
-#ifndef GLEE_C_DEFINED_glDeleteSync
-#define GLEE_C_DEFINED_glDeleteSync
-  void __stdcall GLee_Lazy_glDeleteSync(GLsync  sync)  {if (GLeeInit()) glDeleteSync(sync);}
-  GLEEPFNGLDELETESYNCPROC GLeeFuncPtr_glDeleteSync=GLee_Lazy_glDeleteSync;
-#endif
-#ifndef GLEE_C_DEFINED_glClientWaitSync
-#define GLEE_C_DEFINED_glClientWaitSync
-  GLenum __stdcall GLee_Lazy_glClientWaitSync(GLsync  sync, GLbitfield  flags, GLuint64  timeout)  {if (GLeeInit()) return glClientWaitSync(sync, flags, timeout); return (GLenum)0;}
-  GLEEPFNGLCLIENTWAITSYNCPROC GLeeFuncPtr_glClientWaitSync=GLee_Lazy_glClientWaitSync;
-#endif
-#ifndef GLEE_C_DEFINED_glWaitSync
-#define GLEE_C_DEFINED_glWaitSync
-  void __stdcall GLee_Lazy_glWaitSync(GLsync  sync, GLbitfield  flags, GLuint64  timeout)  {if (GLeeInit()) glWaitSync(sync, flags, timeout);}
-  GLEEPFNGLWAITSYNCPROC GLeeFuncPtr_glWaitSync=GLee_Lazy_glWaitSync;
-#endif
-#ifndef GLEE_C_DEFINED_glGetInteger64v
-#define GLEE_C_DEFINED_glGetInteger64v
-  void __stdcall GLee_Lazy_glGetInteger64v(GLenum  pname, GLint64 * params)  {if (GLeeInit()) glGetInteger64v(pname, params);}
-  GLEEPFNGLGETINTEGER64VPROC GLeeFuncPtr_glGetInteger64v=GLee_Lazy_glGetInteger64v;
-#endif
-#ifndef GLEE_C_DEFINED_glGetSynciv
-#define GLEE_C_DEFINED_glGetSynciv
-  void __stdcall GLee_Lazy_glGetSynciv(GLsync  sync, GLenum  pname, GLsizei  bufSize, GLsizei * length, GLint * values)  {if (GLeeInit()) glGetSynciv(sync, pname, bufSize, length, values);}
-  GLEEPFNGLGETSYNCIVPROC GLeeFuncPtr_glGetSynciv=GLee_Lazy_glGetSynciv;
-#endif
-#endif 
-
-/* GL_ARB_texture_multisample */
-
-#ifdef __GLEE_GL_ARB_texture_multisample
-#ifndef GLEE_C_DEFINED_glTexImage2DMultisample
-#define GLEE_C_DEFINED_glTexImage2DMultisample
-  void __stdcall GLee_Lazy_glTexImage2DMultisample(GLenum  target, GLsizei  samples, GLint  internalformat, GLsizei  width, GLsizei  height, GLboolean  fixedsamplelocations)  {if (GLeeInit()) glTexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);}
-  GLEEPFNGLTEXIMAGE2DMULTISAMPLEPROC GLeeFuncPtr_glTexImage2DMultisample=GLee_Lazy_glTexImage2DMultisample;
-#endif
-#ifndef GLEE_C_DEFINED_glTexImage3DMultisample
-#define GLEE_C_DEFINED_glTexImage3DMultisample
-  void __stdcall GLee_Lazy_glTexImage3DMultisample(GLenum  target, GLsizei  samples, GLint  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth, GLboolean  fixedsamplelocations)  {if (GLeeInit()) glTexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);}
-  GLEEPFNGLTEXIMAGE3DMULTISAMPLEPROC GLeeFuncPtr_glTexImage3DMultisample=GLee_Lazy_glTexImage3DMultisample;
-#endif
-#ifndef GLEE_C_DEFINED_glGetMultisamplefv
-#define GLEE_C_DEFINED_glGetMultisamplefv
-  void __stdcall GLee_Lazy_glGetMultisamplefv(GLenum  pname, GLuint  index, GLfloat * val)  {if (GLeeInit()) glGetMultisamplefv(pname, index, val);}
-  GLEEPFNGLGETMULTISAMPLEFVPROC GLeeFuncPtr_glGetMultisamplefv=GLee_Lazy_glGetMultisamplefv;
-#endif
-#ifndef GLEE_C_DEFINED_glSampleMaski
-#define GLEE_C_DEFINED_glSampleMaski
-  void __stdcall GLee_Lazy_glSampleMaski(GLuint  index, GLbitfield  mask)  {if (GLeeInit()) glSampleMaski(index, mask);}
-  GLEEPFNGLSAMPLEMASKIPROC GLeeFuncPtr_glSampleMaski=GLee_Lazy_glSampleMaski;
-#endif
-#endif 
-
-/* GL_ARB_vertex_array_bgra */
-
-#ifdef __GLEE_GL_ARB_vertex_array_bgra
-#endif 
-
-/* GL_ARB_draw_buffers_blend */
-
-#ifdef __GLEE_GL_ARB_draw_buffers_blend
-#ifndef GLEE_C_DEFINED_glBlendEquationiARB
-#define GLEE_C_DEFINED_glBlendEquationiARB
-  void __stdcall GLee_Lazy_glBlendEquationiARB(GLuint  buf, GLenum  mode)  {if (GLeeInit()) glBlendEquationiARB(buf, mode);}
-  GLEEPFNGLBLENDEQUATIONIARBPROC GLeeFuncPtr_glBlendEquationiARB=GLee_Lazy_glBlendEquationiARB;
-#endif
-#ifndef GLEE_C_DEFINED_glBlendEquationSeparateiARB
-#define GLEE_C_DEFINED_glBlendEquationSeparateiARB
-  void __stdcall GLee_Lazy_glBlendEquationSeparateiARB(GLuint  buf, GLenum  modeRGB, GLenum  modeAlpha)  {if (GLeeInit()) glBlendEquationSeparateiARB(buf, modeRGB, modeAlpha);}
-  GLEEPFNGLBLENDEQUATIONSEPARATEIARBPROC GLeeFuncPtr_glBlendEquationSeparateiARB=GLee_Lazy_glBlendEquationSeparateiARB;
-#endif
-#ifndef GLEE_C_DEFINED_glBlendFunciARB
-#define GLEE_C_DEFINED_glBlendFunciARB
-  void __stdcall GLee_Lazy_glBlendFunciARB(GLuint  buf, GLenum  src, GLenum  dst)  {if (GLeeInit()) glBlendFunciARB(buf, src, dst);}
-  GLEEPFNGLBLENDFUNCIARBPROC GLeeFuncPtr_glBlendFunciARB=GLee_Lazy_glBlendFunciARB;
-#endif
-#ifndef GLEE_C_DEFINED_glBlendFuncSeparateiARB
-#define GLEE_C_DEFINED_glBlendFuncSeparateiARB
-  void __stdcall GLee_Lazy_glBlendFuncSeparateiARB(GLuint  buf, GLenum  srcRGB, GLenum  dstRGB, GLenum  srcAlpha, GLenum  dstAlpha)  {if (GLeeInit()) glBlendFuncSeparateiARB(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);}
-  GLEEPFNGLBLENDFUNCSEPARATEIARBPROC GLeeFuncPtr_glBlendFuncSeparateiARB=GLee_Lazy_glBlendFuncSeparateiARB;
-#endif
-#endif 
-
-/* GL_ARB_sample_shading */
-
-#ifdef __GLEE_GL_ARB_sample_shading
-#ifndef GLEE_C_DEFINED_glMinSampleShadingARB
-#define GLEE_C_DEFINED_glMinSampleShadingARB
-  void __stdcall GLee_Lazy_glMinSampleShadingARB(GLfloat  value)  {if (GLeeInit()) glMinSampleShadingARB(value);}
-  GLEEPFNGLMINSAMPLESHADINGARBPROC GLeeFuncPtr_glMinSampleShadingARB=GLee_Lazy_glMinSampleShadingARB;
-#endif
-#endif 
-
-/* GL_ARB_texture_cube_map_array */
-
-#ifdef __GLEE_GL_ARB_texture_cube_map_array
-#endif 
-
-/* GL_ARB_texture_gather */
-
-#ifdef __GLEE_GL_ARB_texture_gather
-#endif 
-
-/* GL_ARB_texture_query_lod */
-
-#ifdef __GLEE_GL_ARB_texture_query_lod
-#endif 
-
-/* GL_ARB_shading_language_include */
-
-#ifdef __GLEE_GL_ARB_shading_language_include
-#ifndef GLEE_C_DEFINED_glNamedStringARB
-#define GLEE_C_DEFINED_glNamedStringARB
-  void __stdcall GLee_Lazy_glNamedStringARB(GLenum  type, GLint  namelen, const GLchar * name, GLint  stringlen, const GLchar * string)  {if (GLeeInit()) glNamedStringARB(type, namelen, name, stringlen, string);}
-  GLEEPFNGLNAMEDSTRINGARBPROC GLeeFuncPtr_glNamedStringARB=GLee_Lazy_glNamedStringARB;
-#endif
-#ifndef GLEE_C_DEFINED_glDeleteNamedStringARB
-#define GLEE_C_DEFINED_glDeleteNamedStringARB
-  void __stdcall GLee_Lazy_glDeleteNamedStringARB(GLint  namelen, const GLchar * name)  {if (GLeeInit()) glDeleteNamedStringARB(namelen, name);}
-  GLEEPFNGLDELETENAMEDSTRINGARBPROC GLeeFuncPtr_glDeleteNamedStringARB=GLee_Lazy_glDeleteNamedStringARB;
-#endif
-#ifndef GLEE_C_DEFINED_glCompileShaderIncludeARB
-#define GLEE_C_DEFINED_glCompileShaderIncludeARB
-  void __stdcall GLee_Lazy_glCompileShaderIncludeARB(GLuint  shader, GLsizei  count, const GLchar* * path, const GLint * length)  {if (GLeeInit()) glCompileShaderIncludeARB(shader, count, path, length);}
-  GLEEPFNGLCOMPILESHADERINCLUDEARBPROC GLeeFuncPtr_glCompileShaderIncludeARB=GLee_Lazy_glCompileShaderIncludeARB;
-#endif
-#ifndef GLEE_C_DEFINED_glIsNamedStringARB
-#define GLEE_C_DEFINED_glIsNamedStringARB
-  GLboolean __stdcall GLee_Lazy_glIsNamedStringARB(GLint  namelen, const GLchar * name)  {if (GLeeInit()) return glIsNamedStringARB(namelen, name); return (GLboolean)0;}
-  GLEEPFNGLISNAMEDSTRINGARBPROC GLeeFuncPtr_glIsNamedStringARB=GLee_Lazy_glIsNamedStringARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetNamedStringARB
-#define GLEE_C_DEFINED_glGetNamedStringARB
-  void __stdcall GLee_Lazy_glGetNamedStringARB(GLint  namelen, const GLchar * name, GLsizei  bufSize, GLint * stringlen, GLchar * string)  {if (GLeeInit()) glGetNamedStringARB(namelen, name, bufSize, stringlen, string);}
-  GLEEPFNGLGETNAMEDSTRINGARBPROC GLeeFuncPtr_glGetNamedStringARB=GLee_Lazy_glGetNamedStringARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetNamedStringivARB
-#define GLEE_C_DEFINED_glGetNamedStringivARB
-  void __stdcall GLee_Lazy_glGetNamedStringivARB(GLint  namelen, const GLchar * name, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetNamedStringivARB(namelen, name, pname, params);}
-  GLEEPFNGLGETNAMEDSTRINGIVARBPROC GLeeFuncPtr_glGetNamedStringivARB=GLee_Lazy_glGetNamedStringivARB;
-#endif
-#endif 
-
-/* GL_ARB_texture_compression_bptc */
-
-#ifdef __GLEE_GL_ARB_texture_compression_bptc
-#endif 
-
-/* GL_ARB_blend_func_extended */
-
-#ifdef __GLEE_GL_ARB_blend_func_extended
-#ifndef GLEE_C_DEFINED_glBindFragDataLocationIndexed
-#define GLEE_C_DEFINED_glBindFragDataLocationIndexed
-  void __stdcall GLee_Lazy_glBindFragDataLocationIndexed(GLuint  program, GLuint  colorNumber, GLuint  index, const GLchar * name)  {if (GLeeInit()) glBindFragDataLocationIndexed(program, colorNumber, index, name);}
-  GLEEPFNGLBINDFRAGDATALOCATIONINDEXEDPROC GLeeFuncPtr_glBindFragDataLocationIndexed=GLee_Lazy_glBindFragDataLocationIndexed;
-#endif
-#ifndef GLEE_C_DEFINED_glGetFragDataIndex
-#define GLEE_C_DEFINED_glGetFragDataIndex
-  GLint __stdcall GLee_Lazy_glGetFragDataIndex(GLuint  program, const GLchar * name)  {if (GLeeInit()) return glGetFragDataIndex(program, name); return (GLint)0;}
-  GLEEPFNGLGETFRAGDATAINDEXPROC GLeeFuncPtr_glGetFragDataIndex=GLee_Lazy_glGetFragDataIndex;
-#endif
-#endif 
-
-/* GL_ARB_explicit_attrib_location */
-
-#ifdef __GLEE_GL_ARB_explicit_attrib_location
-#endif 
-
-/* GL_ARB_occlusion_query2 */
-
-#ifdef __GLEE_GL_ARB_occlusion_query2
-#endif 
-
-/* GL_ARB_sampler_objects */
-
-#ifdef __GLEE_GL_ARB_sampler_objects
-#ifndef GLEE_C_DEFINED_glGenSamplers
-#define GLEE_C_DEFINED_glGenSamplers
-  void __stdcall GLee_Lazy_glGenSamplers(GLsizei  count, GLuint * samplers)  {if (GLeeInit()) glGenSamplers(count, samplers);}
-  GLEEPFNGLGENSAMPLERSPROC GLeeFuncPtr_glGenSamplers=GLee_Lazy_glGenSamplers;
-#endif
-#ifndef GLEE_C_DEFINED_glDeleteSamplers
-#define GLEE_C_DEFINED_glDeleteSamplers
-  void __stdcall GLee_Lazy_glDeleteSamplers(GLsizei  count, const GLuint * samplers)  {if (GLeeInit()) glDeleteSamplers(count, samplers);}
-  GLEEPFNGLDELETESAMPLERSPROC GLeeFuncPtr_glDeleteSamplers=GLee_Lazy_glDeleteSamplers;
-#endif
-#ifndef GLEE_C_DEFINED_glIsSampler
-#define GLEE_C_DEFINED_glIsSampler
-  GLboolean __stdcall GLee_Lazy_glIsSampler(GLuint  sampler)  {if (GLeeInit()) return glIsSampler(sampler); return (GLboolean)0;}
-  GLEEPFNGLISSAMPLERPROC GLeeFuncPtr_glIsSampler=GLee_Lazy_glIsSampler;
-#endif
-#ifndef GLEE_C_DEFINED_glBindSampler
-#define GLEE_C_DEFINED_glBindSampler
-  void __stdcall GLee_Lazy_glBindSampler(GLuint  unit, GLuint  sampler)  {if (GLeeInit()) glBindSampler(unit, sampler);}
-  GLEEPFNGLBINDSAMPLERPROC GLeeFuncPtr_glBindSampler=GLee_Lazy_glBindSampler;
-#endif
-#ifndef GLEE_C_DEFINED_glSamplerParameteri
-#define GLEE_C_DEFINED_glSamplerParameteri
-  void __stdcall GLee_Lazy_glSamplerParameteri(GLuint  sampler, GLenum  pname, GLint  param)  {if (GLeeInit()) glSamplerParameteri(sampler, pname, param);}
-  GLEEPFNGLSAMPLERPARAMETERIPROC GLeeFuncPtr_glSamplerParameteri=GLee_Lazy_glSamplerParameteri;
-#endif
-#ifndef GLEE_C_DEFINED_glSamplerParameteriv
-#define GLEE_C_DEFINED_glSamplerParameteriv
-  void __stdcall GLee_Lazy_glSamplerParameteriv(GLuint  sampler, GLenum  pname, const GLint * param)  {if (GLeeInit()) glSamplerParameteriv(sampler, pname, param);}
-  GLEEPFNGLSAMPLERPARAMETERIVPROC GLeeFuncPtr_glSamplerParameteriv=GLee_Lazy_glSamplerParameteriv;
-#endif
-#ifndef GLEE_C_DEFINED_glSamplerParameterf
-#define GLEE_C_DEFINED_glSamplerParameterf
-  void __stdcall GLee_Lazy_glSamplerParameterf(GLuint  sampler, GLenum  pname, GLfloat  param)  {if (GLeeInit()) glSamplerParameterf(sampler, pname, param);}
-  GLEEPFNGLSAMPLERPARAMETERFPROC GLeeFuncPtr_glSamplerParameterf=GLee_Lazy_glSamplerParameterf;
-#endif
-#ifndef GLEE_C_DEFINED_glSamplerParameterfv
-#define GLEE_C_DEFINED_glSamplerParameterfv
-  void __stdcall GLee_Lazy_glSamplerParameterfv(GLuint  sampler, GLenum  pname, const GLfloat * param)  {if (GLeeInit()) glSamplerParameterfv(sampler, pname, param);}
-  GLEEPFNGLSAMPLERPARAMETERFVPROC GLeeFuncPtr_glSamplerParameterfv=GLee_Lazy_glSamplerParameterfv;
-#endif
-#ifndef GLEE_C_DEFINED_glSamplerParameterIiv
-#define GLEE_C_DEFINED_glSamplerParameterIiv
-  void __stdcall GLee_Lazy_glSamplerParameterIiv(GLuint  sampler, GLenum  pname, const GLint * param)  {if (GLeeInit()) glSamplerParameterIiv(sampler, pname, param);}
-  GLEEPFNGLSAMPLERPARAMETERIIVPROC GLeeFuncPtr_glSamplerParameterIiv=GLee_Lazy_glSamplerParameterIiv;
-#endif
-#ifndef GLEE_C_DEFINED_glSamplerParameterIuiv
-#define GLEE_C_DEFINED_glSamplerParameterIuiv
-  void __stdcall GLee_Lazy_glSamplerParameterIuiv(GLuint  sampler, GLenum  pname, const GLuint * param)  {if (GLeeInit()) glSamplerParameterIuiv(sampler, pname, param);}
-  GLEEPFNGLSAMPLERPARAMETERIUIVPROC GLeeFuncPtr_glSamplerParameterIuiv=GLee_Lazy_glSamplerParameterIuiv;
-#endif
-#ifndef GLEE_C_DEFINED_glGetSamplerParameteriv
-#define GLEE_C_DEFINED_glGetSamplerParameteriv
-  void __stdcall GLee_Lazy_glGetSamplerParameteriv(GLuint  sampler, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetSamplerParameteriv(sampler, pname, params);}
-  GLEEPFNGLGETSAMPLERPARAMETERIVPROC GLeeFuncPtr_glGetSamplerParameteriv=GLee_Lazy_glGetSamplerParameteriv;
-#endif
-#ifndef GLEE_C_DEFINED_glGetSamplerParameterIiv
-#define GLEE_C_DEFINED_glGetSamplerParameterIiv
-  void __stdcall GLee_Lazy_glGetSamplerParameterIiv(GLuint  sampler, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetSamplerParameterIiv(sampler, pname, params);}
-  GLEEPFNGLGETSAMPLERPARAMETERIIVPROC GLeeFuncPtr_glGetSamplerParameterIiv=GLee_Lazy_glGetSamplerParameterIiv;
-#endif
-#ifndef GLEE_C_DEFINED_glGetSamplerParameterfv
-#define GLEE_C_DEFINED_glGetSamplerParameterfv
-  void __stdcall GLee_Lazy_glGetSamplerParameterfv(GLuint  sampler, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetSamplerParameterfv(sampler, pname, params);}
-  GLEEPFNGLGETSAMPLERPARAMETERFVPROC GLeeFuncPtr_glGetSamplerParameterfv=GLee_Lazy_glGetSamplerParameterfv;
-#endif
-#ifndef GLEE_C_DEFINED_glGetSamplerParameterIuiv
-#define GLEE_C_DEFINED_glGetSamplerParameterIuiv
-  void __stdcall GLee_Lazy_glGetSamplerParameterIuiv(GLuint  sampler, GLenum  pname, GLuint * params)  {if (GLeeInit()) glGetSamplerParameterIuiv(sampler, pname, params);}
-  GLEEPFNGLGETSAMPLERPARAMETERIUIVPROC GLeeFuncPtr_glGetSamplerParameterIuiv=GLee_Lazy_glGetSamplerParameterIuiv;
-#endif
-#endif 
-
-/* GL_ARB_shader_bit_encoding */
-
-#ifdef __GLEE_GL_ARB_shader_bit_encoding
-#endif 
-
-/* GL_ARB_texture_rgb10_a2ui */
-
-#ifdef __GLEE_GL_ARB_texture_rgb10_a2ui
-#endif 
-
-/* GL_ARB_texture_swizzle */
-
-#ifdef __GLEE_GL_ARB_texture_swizzle
-#endif 
-
-/* GL_ARB_timer_query */
-
-#ifdef __GLEE_GL_ARB_timer_query
-#ifndef GLEE_C_DEFINED_glQueryCounter
-#define GLEE_C_DEFINED_glQueryCounter
-  void __stdcall GLee_Lazy_glQueryCounter(GLuint  id, GLenum  target)  {if (GLeeInit()) glQueryCounter(id, target);}
-  GLEEPFNGLQUERYCOUNTERPROC GLeeFuncPtr_glQueryCounter=GLee_Lazy_glQueryCounter;
-#endif
-#ifndef GLEE_C_DEFINED_glGetQueryObjecti64v
-#define GLEE_C_DEFINED_glGetQueryObjecti64v
-  void __stdcall GLee_Lazy_glGetQueryObjecti64v(GLuint  id, GLenum  pname, GLint64 * params)  {if (GLeeInit()) glGetQueryObjecti64v(id, pname, params);}
-  GLEEPFNGLGETQUERYOBJECTI64VPROC GLeeFuncPtr_glGetQueryObjecti64v=GLee_Lazy_glGetQueryObjecti64v;
-#endif
-#ifndef GLEE_C_DEFINED_glGetQueryObjectui64v
-#define GLEE_C_DEFINED_glGetQueryObjectui64v
-  void __stdcall GLee_Lazy_glGetQueryObjectui64v(GLuint  id, GLenum  pname, GLuint64 * params)  {if (GLeeInit()) glGetQueryObjectui64v(id, pname, params);}
-  GLEEPFNGLGETQUERYOBJECTUI64VPROC GLeeFuncPtr_glGetQueryObjectui64v=GLee_Lazy_glGetQueryObjectui64v;
-#endif
-#endif 
-
-/* GL_ARB_vertex_type_2_10_10_10_rev */
-
-#ifdef __GLEE_GL_ARB_vertex_type_2_10_10_10_rev
-#ifndef GLEE_C_DEFINED_glVertexP2ui
-#define GLEE_C_DEFINED_glVertexP2ui
-  void __stdcall GLee_Lazy_glVertexP2ui(GLenum  type, GLuint  value)  {if (GLeeInit()) glVertexP2ui(type, value);}
-  GLEEPFNGLVERTEXP2UIPROC GLeeFuncPtr_glVertexP2ui=GLee_Lazy_glVertexP2ui;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexP2uiv
-#define GLEE_C_DEFINED_glVertexP2uiv
-  void __stdcall GLee_Lazy_glVertexP2uiv(GLenum  type, const GLuint * value)  {if (GLeeInit()) glVertexP2uiv(type, value);}
-  GLEEPFNGLVERTEXP2UIVPROC GLeeFuncPtr_glVertexP2uiv=GLee_Lazy_glVertexP2uiv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexP3ui
-#define GLEE_C_DEFINED_glVertexP3ui
-  void __stdcall GLee_Lazy_glVertexP3ui(GLenum  type, GLuint  value)  {if (GLeeInit()) glVertexP3ui(type, value);}
-  GLEEPFNGLVERTEXP3UIPROC GLeeFuncPtr_glVertexP3ui=GLee_Lazy_glVertexP3ui;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexP3uiv
-#define GLEE_C_DEFINED_glVertexP3uiv
-  void __stdcall GLee_Lazy_glVertexP3uiv(GLenum  type, const GLuint * value)  {if (GLeeInit()) glVertexP3uiv(type, value);}
-  GLEEPFNGLVERTEXP3UIVPROC GLeeFuncPtr_glVertexP3uiv=GLee_Lazy_glVertexP3uiv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexP4ui
-#define GLEE_C_DEFINED_glVertexP4ui
-  void __stdcall GLee_Lazy_glVertexP4ui(GLenum  type, GLuint  value)  {if (GLeeInit()) glVertexP4ui(type, value);}
-  GLEEPFNGLVERTEXP4UIPROC GLeeFuncPtr_glVertexP4ui=GLee_Lazy_glVertexP4ui;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexP4uiv
-#define GLEE_C_DEFINED_glVertexP4uiv
-  void __stdcall GLee_Lazy_glVertexP4uiv(GLenum  type, const GLuint * value)  {if (GLeeInit()) glVertexP4uiv(type, value);}
-  GLEEPFNGLVERTEXP4UIVPROC GLeeFuncPtr_glVertexP4uiv=GLee_Lazy_glVertexP4uiv;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoordP1ui
-#define GLEE_C_DEFINED_glTexCoordP1ui
-  void __stdcall GLee_Lazy_glTexCoordP1ui(GLenum  type, GLuint  coords)  {if (GLeeInit()) glTexCoordP1ui(type, coords);}
-  GLEEPFNGLTEXCOORDP1UIPROC GLeeFuncPtr_glTexCoordP1ui=GLee_Lazy_glTexCoordP1ui;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoordP1uiv
-#define GLEE_C_DEFINED_glTexCoordP1uiv
-  void __stdcall GLee_Lazy_glTexCoordP1uiv(GLenum  type, const GLuint * coords)  {if (GLeeInit()) glTexCoordP1uiv(type, coords);}
-  GLEEPFNGLTEXCOORDP1UIVPROC GLeeFuncPtr_glTexCoordP1uiv=GLee_Lazy_glTexCoordP1uiv;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoordP2ui
-#define GLEE_C_DEFINED_glTexCoordP2ui
-  void __stdcall GLee_Lazy_glTexCoordP2ui(GLenum  type, GLuint  coords)  {if (GLeeInit()) glTexCoordP2ui(type, coords);}
-  GLEEPFNGLTEXCOORDP2UIPROC GLeeFuncPtr_glTexCoordP2ui=GLee_Lazy_glTexCoordP2ui;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoordP2uiv
-#define GLEE_C_DEFINED_glTexCoordP2uiv
-  void __stdcall GLee_Lazy_glTexCoordP2uiv(GLenum  type, const GLuint * coords)  {if (GLeeInit()) glTexCoordP2uiv(type, coords);}
-  GLEEPFNGLTEXCOORDP2UIVPROC GLeeFuncPtr_glTexCoordP2uiv=GLee_Lazy_glTexCoordP2uiv;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoordP3ui
-#define GLEE_C_DEFINED_glTexCoordP3ui
-  void __stdcall GLee_Lazy_glTexCoordP3ui(GLenum  type, GLuint  coords)  {if (GLeeInit()) glTexCoordP3ui(type, coords);}
-  GLEEPFNGLTEXCOORDP3UIPROC GLeeFuncPtr_glTexCoordP3ui=GLee_Lazy_glTexCoordP3ui;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoordP3uiv
-#define GLEE_C_DEFINED_glTexCoordP3uiv
-  void __stdcall GLee_Lazy_glTexCoordP3uiv(GLenum  type, const GLuint * coords)  {if (GLeeInit()) glTexCoordP3uiv(type, coords);}
-  GLEEPFNGLTEXCOORDP3UIVPROC GLeeFuncPtr_glTexCoordP3uiv=GLee_Lazy_glTexCoordP3uiv;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoordP4ui
-#define GLEE_C_DEFINED_glTexCoordP4ui
-  void __stdcall GLee_Lazy_glTexCoordP4ui(GLenum  type, GLuint  coords)  {if (GLeeInit()) glTexCoordP4ui(type, coords);}
-  GLEEPFNGLTEXCOORDP4UIPROC GLeeFuncPtr_glTexCoordP4ui=GLee_Lazy_glTexCoordP4ui;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoordP4uiv
-#define GLEE_C_DEFINED_glTexCoordP4uiv
-  void __stdcall GLee_Lazy_glTexCoordP4uiv(GLenum  type, const GLuint * coords)  {if (GLeeInit()) glTexCoordP4uiv(type, coords);}
-  GLEEPFNGLTEXCOORDP4UIVPROC GLeeFuncPtr_glTexCoordP4uiv=GLee_Lazy_glTexCoordP4uiv;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoordP1ui
-#define GLEE_C_DEFINED_glMultiTexCoordP1ui
-  void __stdcall GLee_Lazy_glMultiTexCoordP1ui(GLenum  texture, GLenum  type, GLuint  coords)  {if (GLeeInit()) glMultiTexCoordP1ui(texture, type, coords);}
-  GLEEPFNGLMULTITEXCOORDP1UIPROC GLeeFuncPtr_glMultiTexCoordP1ui=GLee_Lazy_glMultiTexCoordP1ui;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoordP1uiv
-#define GLEE_C_DEFINED_glMultiTexCoordP1uiv
-  void __stdcall GLee_Lazy_glMultiTexCoordP1uiv(GLenum  texture, GLenum  type, const GLuint * coords)  {if (GLeeInit()) glMultiTexCoordP1uiv(texture, type, coords);}
-  GLEEPFNGLMULTITEXCOORDP1UIVPROC GLeeFuncPtr_glMultiTexCoordP1uiv=GLee_Lazy_glMultiTexCoordP1uiv;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoordP2ui
-#define GLEE_C_DEFINED_glMultiTexCoordP2ui
-  void __stdcall GLee_Lazy_glMultiTexCoordP2ui(GLenum  texture, GLenum  type, GLuint  coords)  {if (GLeeInit()) glMultiTexCoordP2ui(texture, type, coords);}
-  GLEEPFNGLMULTITEXCOORDP2UIPROC GLeeFuncPtr_glMultiTexCoordP2ui=GLee_Lazy_glMultiTexCoordP2ui;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoordP2uiv
-#define GLEE_C_DEFINED_glMultiTexCoordP2uiv
-  void __stdcall GLee_Lazy_glMultiTexCoordP2uiv(GLenum  texture, GLenum  type, const GLuint * coords)  {if (GLeeInit()) glMultiTexCoordP2uiv(texture, type, coords);}
-  GLEEPFNGLMULTITEXCOORDP2UIVPROC GLeeFuncPtr_glMultiTexCoordP2uiv=GLee_Lazy_glMultiTexCoordP2uiv;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoordP3ui
-#define GLEE_C_DEFINED_glMultiTexCoordP3ui
-  void __stdcall GLee_Lazy_glMultiTexCoordP3ui(GLenum  texture, GLenum  type, GLuint  coords)  {if (GLeeInit()) glMultiTexCoordP3ui(texture, type, coords);}
-  GLEEPFNGLMULTITEXCOORDP3UIPROC GLeeFuncPtr_glMultiTexCoordP3ui=GLee_Lazy_glMultiTexCoordP3ui;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoordP3uiv
-#define GLEE_C_DEFINED_glMultiTexCoordP3uiv
-  void __stdcall GLee_Lazy_glMultiTexCoordP3uiv(GLenum  texture, GLenum  type, const GLuint * coords)  {if (GLeeInit()) glMultiTexCoordP3uiv(texture, type, coords);}
-  GLEEPFNGLMULTITEXCOORDP3UIVPROC GLeeFuncPtr_glMultiTexCoordP3uiv=GLee_Lazy_glMultiTexCoordP3uiv;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoordP4ui
-#define GLEE_C_DEFINED_glMultiTexCoordP4ui
-  void __stdcall GLee_Lazy_glMultiTexCoordP4ui(GLenum  texture, GLenum  type, GLuint  coords)  {if (GLeeInit()) glMultiTexCoordP4ui(texture, type, coords);}
-  GLEEPFNGLMULTITEXCOORDP4UIPROC GLeeFuncPtr_glMultiTexCoordP4ui=GLee_Lazy_glMultiTexCoordP4ui;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoordP4uiv
-#define GLEE_C_DEFINED_glMultiTexCoordP4uiv
-  void __stdcall GLee_Lazy_glMultiTexCoordP4uiv(GLenum  texture, GLenum  type, const GLuint * coords)  {if (GLeeInit()) glMultiTexCoordP4uiv(texture, type, coords);}
-  GLEEPFNGLMULTITEXCOORDP4UIVPROC GLeeFuncPtr_glMultiTexCoordP4uiv=GLee_Lazy_glMultiTexCoordP4uiv;
-#endif
-#ifndef GLEE_C_DEFINED_glNormalP3ui
-#define GLEE_C_DEFINED_glNormalP3ui
-  void __stdcall GLee_Lazy_glNormalP3ui(GLenum  type, GLuint  coords)  {if (GLeeInit()) glNormalP3ui(type, coords);}
-  GLEEPFNGLNORMALP3UIPROC GLeeFuncPtr_glNormalP3ui=GLee_Lazy_glNormalP3ui;
-#endif
-#ifndef GLEE_C_DEFINED_glNormalP3uiv
-#define GLEE_C_DEFINED_glNormalP3uiv
-  void __stdcall GLee_Lazy_glNormalP3uiv(GLenum  type, const GLuint * coords)  {if (GLeeInit()) glNormalP3uiv(type, coords);}
-  GLEEPFNGLNORMALP3UIVPROC GLeeFuncPtr_glNormalP3uiv=GLee_Lazy_glNormalP3uiv;
-#endif
-#ifndef GLEE_C_DEFINED_glColorP3ui
-#define GLEE_C_DEFINED_glColorP3ui
-  void __stdcall GLee_Lazy_glColorP3ui(GLenum  type, GLuint  color)  {if (GLeeInit()) glColorP3ui(type, color);}
-  GLEEPFNGLCOLORP3UIPROC GLeeFuncPtr_glColorP3ui=GLee_Lazy_glColorP3ui;
-#endif
-#ifndef GLEE_C_DEFINED_glColorP3uiv
-#define GLEE_C_DEFINED_glColorP3uiv
-  void __stdcall GLee_Lazy_glColorP3uiv(GLenum  type, const GLuint * color)  {if (GLeeInit()) glColorP3uiv(type, color);}
-  GLEEPFNGLCOLORP3UIVPROC GLeeFuncPtr_glColorP3uiv=GLee_Lazy_glColorP3uiv;
-#endif
-#ifndef GLEE_C_DEFINED_glColorP4ui
-#define GLEE_C_DEFINED_glColorP4ui
-  void __stdcall GLee_Lazy_glColorP4ui(GLenum  type, GLuint  color)  {if (GLeeInit()) glColorP4ui(type, color);}
-  GLEEPFNGLCOLORP4UIPROC GLeeFuncPtr_glColorP4ui=GLee_Lazy_glColorP4ui;
-#endif
-#ifndef GLEE_C_DEFINED_glColorP4uiv
-#define GLEE_C_DEFINED_glColorP4uiv
-  void __stdcall GLee_Lazy_glColorP4uiv(GLenum  type, const GLuint * color)  {if (GLeeInit()) glColorP4uiv(type, color);}
-  GLEEPFNGLCOLORP4UIVPROC GLeeFuncPtr_glColorP4uiv=GLee_Lazy_glColorP4uiv;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColorP3ui
-#define GLEE_C_DEFINED_glSecondaryColorP3ui
-  void __stdcall GLee_Lazy_glSecondaryColorP3ui(GLenum  type, GLuint  color)  {if (GLeeInit()) glSecondaryColorP3ui(type, color);}
-  GLEEPFNGLSECONDARYCOLORP3UIPROC GLeeFuncPtr_glSecondaryColorP3ui=GLee_Lazy_glSecondaryColorP3ui;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColorP3uiv
-#define GLEE_C_DEFINED_glSecondaryColorP3uiv
-  void __stdcall GLee_Lazy_glSecondaryColorP3uiv(GLenum  type, const GLuint * color)  {if (GLeeInit()) glSecondaryColorP3uiv(type, color);}
-  GLEEPFNGLSECONDARYCOLORP3UIVPROC GLeeFuncPtr_glSecondaryColorP3uiv=GLee_Lazy_glSecondaryColorP3uiv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribP1ui
-#define GLEE_C_DEFINED_glVertexAttribP1ui
-  void __stdcall GLee_Lazy_glVertexAttribP1ui(GLuint  index, GLenum  type, GLboolean  normalized, GLuint  value)  {if (GLeeInit()) glVertexAttribP1ui(index, type, normalized, value);}
-  GLEEPFNGLVERTEXATTRIBP1UIPROC GLeeFuncPtr_glVertexAttribP1ui=GLee_Lazy_glVertexAttribP1ui;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribP1uiv
-#define GLEE_C_DEFINED_glVertexAttribP1uiv
-  void __stdcall GLee_Lazy_glVertexAttribP1uiv(GLuint  index, GLenum  type, GLboolean  normalized, const GLuint * value)  {if (GLeeInit()) glVertexAttribP1uiv(index, type, normalized, value);}
-  GLEEPFNGLVERTEXATTRIBP1UIVPROC GLeeFuncPtr_glVertexAttribP1uiv=GLee_Lazy_glVertexAttribP1uiv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribP2ui
-#define GLEE_C_DEFINED_glVertexAttribP2ui
-  void __stdcall GLee_Lazy_glVertexAttribP2ui(GLuint  index, GLenum  type, GLboolean  normalized, GLuint  value)  {if (GLeeInit()) glVertexAttribP2ui(index, type, normalized, value);}
-  GLEEPFNGLVERTEXATTRIBP2UIPROC GLeeFuncPtr_glVertexAttribP2ui=GLee_Lazy_glVertexAttribP2ui;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribP2uiv
-#define GLEE_C_DEFINED_glVertexAttribP2uiv
-  void __stdcall GLee_Lazy_glVertexAttribP2uiv(GLuint  index, GLenum  type, GLboolean  normalized, const GLuint * value)  {if (GLeeInit()) glVertexAttribP2uiv(index, type, normalized, value);}
-  GLEEPFNGLVERTEXATTRIBP2UIVPROC GLeeFuncPtr_glVertexAttribP2uiv=GLee_Lazy_glVertexAttribP2uiv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribP3ui
-#define GLEE_C_DEFINED_glVertexAttribP3ui
-  void __stdcall GLee_Lazy_glVertexAttribP3ui(GLuint  index, GLenum  type, GLboolean  normalized, GLuint  value)  {if (GLeeInit()) glVertexAttribP3ui(index, type, normalized, value);}
-  GLEEPFNGLVERTEXATTRIBP3UIPROC GLeeFuncPtr_glVertexAttribP3ui=GLee_Lazy_glVertexAttribP3ui;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribP3uiv
-#define GLEE_C_DEFINED_glVertexAttribP3uiv
-  void __stdcall GLee_Lazy_glVertexAttribP3uiv(GLuint  index, GLenum  type, GLboolean  normalized, const GLuint * value)  {if (GLeeInit()) glVertexAttribP3uiv(index, type, normalized, value);}
-  GLEEPFNGLVERTEXATTRIBP3UIVPROC GLeeFuncPtr_glVertexAttribP3uiv=GLee_Lazy_glVertexAttribP3uiv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribP4ui
-#define GLEE_C_DEFINED_glVertexAttribP4ui
-  void __stdcall GLee_Lazy_glVertexAttribP4ui(GLuint  index, GLenum  type, GLboolean  normalized, GLuint  value)  {if (GLeeInit()) glVertexAttribP4ui(index, type, normalized, value);}
-  GLEEPFNGLVERTEXATTRIBP4UIPROC GLeeFuncPtr_glVertexAttribP4ui=GLee_Lazy_glVertexAttribP4ui;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribP4uiv
-#define GLEE_C_DEFINED_glVertexAttribP4uiv
-  void __stdcall GLee_Lazy_glVertexAttribP4uiv(GLuint  index, GLenum  type, GLboolean  normalized, const GLuint * value)  {if (GLeeInit()) glVertexAttribP4uiv(index, type, normalized, value);}
-  GLEEPFNGLVERTEXATTRIBP4UIVPROC GLeeFuncPtr_glVertexAttribP4uiv=GLee_Lazy_glVertexAttribP4uiv;
-#endif
-#endif 
-
-/* GL_ARB_draw_indirect */
-
-#ifdef __GLEE_GL_ARB_draw_indirect
-#ifndef GLEE_C_DEFINED_glDrawArraysIndirect
-#define GLEE_C_DEFINED_glDrawArraysIndirect
-  void __stdcall GLee_Lazy_glDrawArraysIndirect(GLenum  mode, const GLvoid * indirect)  {if (GLeeInit()) glDrawArraysIndirect(mode, indirect);}
-  GLEEPFNGLDRAWARRAYSINDIRECTPROC GLeeFuncPtr_glDrawArraysIndirect=GLee_Lazy_glDrawArraysIndirect;
-#endif
-#ifndef GLEE_C_DEFINED_glDrawElementsIndirect
-#define GLEE_C_DEFINED_glDrawElementsIndirect
-  void __stdcall GLee_Lazy_glDrawElementsIndirect(GLenum  mode, GLenum  type, const GLvoid * indirect)  {if (GLeeInit()) glDrawElementsIndirect(mode, type, indirect);}
-  GLEEPFNGLDRAWELEMENTSINDIRECTPROC GLeeFuncPtr_glDrawElementsIndirect=GLee_Lazy_glDrawElementsIndirect;
-#endif
-#endif 
-
-/* GL_ARB_gpu_shader5 */
-
-#ifdef __GLEE_GL_ARB_gpu_shader5
-#endif 
-
-/* GL_ARB_gpu_shader_fp64 */
-
-#ifdef __GLEE_GL_ARB_gpu_shader_fp64
-#ifndef GLEE_C_DEFINED_glUniform1d
-#define GLEE_C_DEFINED_glUniform1d
-  void __stdcall GLee_Lazy_glUniform1d(GLint  location, GLdouble  x)  {if (GLeeInit()) glUniform1d(location, x);}
-  GLEEPFNGLUNIFORM1DPROC GLeeFuncPtr_glUniform1d=GLee_Lazy_glUniform1d;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform2d
-#define GLEE_C_DEFINED_glUniform2d
-  void __stdcall GLee_Lazy_glUniform2d(GLint  location, GLdouble  x, GLdouble  y)  {if (GLeeInit()) glUniform2d(location, x, y);}
-  GLEEPFNGLUNIFORM2DPROC GLeeFuncPtr_glUniform2d=GLee_Lazy_glUniform2d;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform3d
-#define GLEE_C_DEFINED_glUniform3d
-  void __stdcall GLee_Lazy_glUniform3d(GLint  location, GLdouble  x, GLdouble  y, GLdouble  z)  {if (GLeeInit()) glUniform3d(location, x, y, z);}
-  GLEEPFNGLUNIFORM3DPROC GLeeFuncPtr_glUniform3d=GLee_Lazy_glUniform3d;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform4d
-#define GLEE_C_DEFINED_glUniform4d
-  void __stdcall GLee_Lazy_glUniform4d(GLint  location, GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w)  {if (GLeeInit()) glUniform4d(location, x, y, z, w);}
-  GLEEPFNGLUNIFORM4DPROC GLeeFuncPtr_glUniform4d=GLee_Lazy_glUniform4d;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform1dv
-#define GLEE_C_DEFINED_glUniform1dv
-  void __stdcall GLee_Lazy_glUniform1dv(GLint  location, GLsizei  count, const GLdouble * value)  {if (GLeeInit()) glUniform1dv(location, count, value);}
-  GLEEPFNGLUNIFORM1DVPROC GLeeFuncPtr_glUniform1dv=GLee_Lazy_glUniform1dv;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform2dv
-#define GLEE_C_DEFINED_glUniform2dv
-  void __stdcall GLee_Lazy_glUniform2dv(GLint  location, GLsizei  count, const GLdouble * value)  {if (GLeeInit()) glUniform2dv(location, count, value);}
-  GLEEPFNGLUNIFORM2DVPROC GLeeFuncPtr_glUniform2dv=GLee_Lazy_glUniform2dv;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform3dv
-#define GLEE_C_DEFINED_glUniform3dv
-  void __stdcall GLee_Lazy_glUniform3dv(GLint  location, GLsizei  count, const GLdouble * value)  {if (GLeeInit()) glUniform3dv(location, count, value);}
-  GLEEPFNGLUNIFORM3DVPROC GLeeFuncPtr_glUniform3dv=GLee_Lazy_glUniform3dv;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform4dv
-#define GLEE_C_DEFINED_glUniform4dv
-  void __stdcall GLee_Lazy_glUniform4dv(GLint  location, GLsizei  count, const GLdouble * value)  {if (GLeeInit()) glUniform4dv(location, count, value);}
-  GLEEPFNGLUNIFORM4DVPROC GLeeFuncPtr_glUniform4dv=GLee_Lazy_glUniform4dv;
-#endif
-#ifndef GLEE_C_DEFINED_glUniformMatrix2dv
-#define GLEE_C_DEFINED_glUniformMatrix2dv
-  void __stdcall GLee_Lazy_glUniformMatrix2dv(GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value)  {if (GLeeInit()) glUniformMatrix2dv(location, count, transpose, value);}
-  GLEEPFNGLUNIFORMMATRIX2DVPROC GLeeFuncPtr_glUniformMatrix2dv=GLee_Lazy_glUniformMatrix2dv;
-#endif
-#ifndef GLEE_C_DEFINED_glUniformMatrix3dv
-#define GLEE_C_DEFINED_glUniformMatrix3dv
-  void __stdcall GLee_Lazy_glUniformMatrix3dv(GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value)  {if (GLeeInit()) glUniformMatrix3dv(location, count, transpose, value);}
-  GLEEPFNGLUNIFORMMATRIX3DVPROC GLeeFuncPtr_glUniformMatrix3dv=GLee_Lazy_glUniformMatrix3dv;
-#endif
-#ifndef GLEE_C_DEFINED_glUniformMatrix4dv
-#define GLEE_C_DEFINED_glUniformMatrix4dv
-  void __stdcall GLee_Lazy_glUniformMatrix4dv(GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value)  {if (GLeeInit()) glUniformMatrix4dv(location, count, transpose, value);}
-  GLEEPFNGLUNIFORMMATRIX4DVPROC GLeeFuncPtr_glUniformMatrix4dv=GLee_Lazy_glUniformMatrix4dv;
-#endif
-#ifndef GLEE_C_DEFINED_glUniformMatrix2x3dv
-#define GLEE_C_DEFINED_glUniformMatrix2x3dv
-  void __stdcall GLee_Lazy_glUniformMatrix2x3dv(GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value)  {if (GLeeInit()) glUniformMatrix2x3dv(location, count, transpose, value);}
-  GLEEPFNGLUNIFORMMATRIX2X3DVPROC GLeeFuncPtr_glUniformMatrix2x3dv=GLee_Lazy_glUniformMatrix2x3dv;
-#endif
-#ifndef GLEE_C_DEFINED_glUniformMatrix2x4dv
-#define GLEE_C_DEFINED_glUniformMatrix2x4dv
-  void __stdcall GLee_Lazy_glUniformMatrix2x4dv(GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value)  {if (GLeeInit()) glUniformMatrix2x4dv(location, count, transpose, value);}
-  GLEEPFNGLUNIFORMMATRIX2X4DVPROC GLeeFuncPtr_glUniformMatrix2x4dv=GLee_Lazy_glUniformMatrix2x4dv;
-#endif
-#ifndef GLEE_C_DEFINED_glUniformMatrix3x2dv
-#define GLEE_C_DEFINED_glUniformMatrix3x2dv
-  void __stdcall GLee_Lazy_glUniformMatrix3x2dv(GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value)  {if (GLeeInit()) glUniformMatrix3x2dv(location, count, transpose, value);}
-  GLEEPFNGLUNIFORMMATRIX3X2DVPROC GLeeFuncPtr_glUniformMatrix3x2dv=GLee_Lazy_glUniformMatrix3x2dv;
-#endif
-#ifndef GLEE_C_DEFINED_glUniformMatrix3x4dv
-#define GLEE_C_DEFINED_glUniformMatrix3x4dv
-  void __stdcall GLee_Lazy_glUniformMatrix3x4dv(GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value)  {if (GLeeInit()) glUniformMatrix3x4dv(location, count, transpose, value);}
-  GLEEPFNGLUNIFORMMATRIX3X4DVPROC GLeeFuncPtr_glUniformMatrix3x4dv=GLee_Lazy_glUniformMatrix3x4dv;
-#endif
-#ifndef GLEE_C_DEFINED_glUniformMatrix4x2dv
-#define GLEE_C_DEFINED_glUniformMatrix4x2dv
-  void __stdcall GLee_Lazy_glUniformMatrix4x2dv(GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value)  {if (GLeeInit()) glUniformMatrix4x2dv(location, count, transpose, value);}
-  GLEEPFNGLUNIFORMMATRIX4X2DVPROC GLeeFuncPtr_glUniformMatrix4x2dv=GLee_Lazy_glUniformMatrix4x2dv;
-#endif
-#ifndef GLEE_C_DEFINED_glUniformMatrix4x3dv
-#define GLEE_C_DEFINED_glUniformMatrix4x3dv
-  void __stdcall GLee_Lazy_glUniformMatrix4x3dv(GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value)  {if (GLeeInit()) glUniformMatrix4x3dv(location, count, transpose, value);}
-  GLEEPFNGLUNIFORMMATRIX4X3DVPROC GLeeFuncPtr_glUniformMatrix4x3dv=GLee_Lazy_glUniformMatrix4x3dv;
-#endif
-#ifndef GLEE_C_DEFINED_glGetUniformdv
-#define GLEE_C_DEFINED_glGetUniformdv
-  void __stdcall GLee_Lazy_glGetUniformdv(GLuint  program, GLint  location, GLdouble * params)  {if (GLeeInit()) glGetUniformdv(program, location, params);}
-  GLEEPFNGLGETUNIFORMDVPROC GLeeFuncPtr_glGetUniformdv=GLee_Lazy_glGetUniformdv;
-#endif
-#endif 
-
-/* GL_ARB_shader_subroutine */
-
-#ifdef __GLEE_GL_ARB_shader_subroutine
-#ifndef GLEE_C_DEFINED_glGetSubroutineUniformLocation
-#define GLEE_C_DEFINED_glGetSubroutineUniformLocation
-  GLint __stdcall GLee_Lazy_glGetSubroutineUniformLocation(GLuint  program, GLenum  shadertype, const GLchar * name)  {if (GLeeInit()) return glGetSubroutineUniformLocation(program, shadertype, name); return (GLint)0;}
-  GLEEPFNGLGETSUBROUTINEUNIFORMLOCATIONPROC GLeeFuncPtr_glGetSubroutineUniformLocation=GLee_Lazy_glGetSubroutineUniformLocation;
-#endif
-#ifndef GLEE_C_DEFINED_glGetSubroutineIndex
-#define GLEE_C_DEFINED_glGetSubroutineIndex
-  GLuint __stdcall GLee_Lazy_glGetSubroutineIndex(GLuint  program, GLenum  shadertype, const GLchar * name)  {if (GLeeInit()) return glGetSubroutineIndex(program, shadertype, name); return (GLuint)0;}
-  GLEEPFNGLGETSUBROUTINEINDEXPROC GLeeFuncPtr_glGetSubroutineIndex=GLee_Lazy_glGetSubroutineIndex;
-#endif
-#ifndef GLEE_C_DEFINED_glGetActiveSubroutineUniformiv
-#define GLEE_C_DEFINED_glGetActiveSubroutineUniformiv
-  void __stdcall GLee_Lazy_glGetActiveSubroutineUniformiv(GLuint  program, GLenum  shadertype, GLuint  index, GLenum  pname, GLint * values)  {if (GLeeInit()) glGetActiveSubroutineUniformiv(program, shadertype, index, pname, values);}
-  GLEEPFNGLGETACTIVESUBROUTINEUNIFORMIVPROC GLeeFuncPtr_glGetActiveSubroutineUniformiv=GLee_Lazy_glGetActiveSubroutineUniformiv;
-#endif
-#ifndef GLEE_C_DEFINED_glGetActiveSubroutineUniformName
-#define GLEE_C_DEFINED_glGetActiveSubroutineUniformName
-  void __stdcall GLee_Lazy_glGetActiveSubroutineUniformName(GLuint  program, GLenum  shadertype, GLuint  index, GLsizei  bufsize, GLsizei * length, GLchar * name)  {if (GLeeInit()) glGetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name);}
-  GLEEPFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC GLeeFuncPtr_glGetActiveSubroutineUniformName=GLee_Lazy_glGetActiveSubroutineUniformName;
-#endif
-#ifndef GLEE_C_DEFINED_glGetActiveSubroutineName
-#define GLEE_C_DEFINED_glGetActiveSubroutineName
-  void __stdcall GLee_Lazy_glGetActiveSubroutineName(GLuint  program, GLenum  shadertype, GLuint  index, GLsizei  bufsize, GLsizei * length, GLchar * name)  {if (GLeeInit()) glGetActiveSubroutineName(program, shadertype, index, bufsize, length, name);}
-  GLEEPFNGLGETACTIVESUBROUTINENAMEPROC GLeeFuncPtr_glGetActiveSubroutineName=GLee_Lazy_glGetActiveSubroutineName;
-#endif
-#ifndef GLEE_C_DEFINED_glUniformSubroutinesuiv
-#define GLEE_C_DEFINED_glUniformSubroutinesuiv
-  void __stdcall GLee_Lazy_glUniformSubroutinesuiv(GLenum  shadertype, GLsizei  count, const GLuint * indices)  {if (GLeeInit()) glUniformSubroutinesuiv(shadertype, count, indices);}
-  GLEEPFNGLUNIFORMSUBROUTINESUIVPROC GLeeFuncPtr_glUniformSubroutinesuiv=GLee_Lazy_glUniformSubroutinesuiv;
-#endif
-#ifndef GLEE_C_DEFINED_glGetUniformSubroutineuiv
-#define GLEE_C_DEFINED_glGetUniformSubroutineuiv
-  void __stdcall GLee_Lazy_glGetUniformSubroutineuiv(GLenum  shadertype, GLint  location, GLuint * params)  {if (GLeeInit()) glGetUniformSubroutineuiv(shadertype, location, params);}
-  GLEEPFNGLGETUNIFORMSUBROUTINEUIVPROC GLeeFuncPtr_glGetUniformSubroutineuiv=GLee_Lazy_glGetUniformSubroutineuiv;
-#endif
-#ifndef GLEE_C_DEFINED_glGetProgramStageiv
-#define GLEE_C_DEFINED_glGetProgramStageiv
-  void __stdcall GLee_Lazy_glGetProgramStageiv(GLuint  program, GLenum  shadertype, GLenum  pname, GLint * values)  {if (GLeeInit()) glGetProgramStageiv(program, shadertype, pname, values);}
-  GLEEPFNGLGETPROGRAMSTAGEIVPROC GLeeFuncPtr_glGetProgramStageiv=GLee_Lazy_glGetProgramStageiv;
-#endif
-#endif 
-
-/* GL_ARB_tessellation_shader */
-
-#ifdef __GLEE_GL_ARB_tessellation_shader
-#ifndef GLEE_C_DEFINED_glPatchParameteri
-#define GLEE_C_DEFINED_glPatchParameteri
-  void __stdcall GLee_Lazy_glPatchParameteri(GLenum  pname, GLint  value)  {if (GLeeInit()) glPatchParameteri(pname, value);}
-  GLEEPFNGLPATCHPARAMETERIPROC GLeeFuncPtr_glPatchParameteri=GLee_Lazy_glPatchParameteri;
-#endif
-#ifndef GLEE_C_DEFINED_glPatchParameterfv
-#define GLEE_C_DEFINED_glPatchParameterfv
-  void __stdcall GLee_Lazy_glPatchParameterfv(GLenum  pname, const GLfloat * values)  {if (GLeeInit()) glPatchParameterfv(pname, values);}
-  GLEEPFNGLPATCHPARAMETERFVPROC GLeeFuncPtr_glPatchParameterfv=GLee_Lazy_glPatchParameterfv;
-#endif
-#endif 
-
-/* GL_ARB_texture_buffer_object_rgb32 */
-
-#ifdef __GLEE_GL_ARB_texture_buffer_object_rgb32
-#endif 
-
-/* GL_ARB_transform_feedback2 */
-
-#ifdef __GLEE_GL_ARB_transform_feedback2
-#ifndef GLEE_C_DEFINED_glBindTransformFeedback
-#define GLEE_C_DEFINED_glBindTransformFeedback
-  void __stdcall GLee_Lazy_glBindTransformFeedback(GLenum  target, GLuint  id)  {if (GLeeInit()) glBindTransformFeedback(target, id);}
-  GLEEPFNGLBINDTRANSFORMFEEDBACKPROC GLeeFuncPtr_glBindTransformFeedback=GLee_Lazy_glBindTransformFeedback;
-#endif
-#ifndef GLEE_C_DEFINED_glDeleteTransformFeedbacks
-#define GLEE_C_DEFINED_glDeleteTransformFeedbacks
-  void __stdcall GLee_Lazy_glDeleteTransformFeedbacks(GLsizei  n, const GLuint * ids)  {if (GLeeInit()) glDeleteTransformFeedbacks(n, ids);}
-  GLEEPFNGLDELETETRANSFORMFEEDBACKSPROC GLeeFuncPtr_glDeleteTransformFeedbacks=GLee_Lazy_glDeleteTransformFeedbacks;
-#endif
-#ifndef GLEE_C_DEFINED_glGenTransformFeedbacks
-#define GLEE_C_DEFINED_glGenTransformFeedbacks
-  void __stdcall GLee_Lazy_glGenTransformFeedbacks(GLsizei  n, GLuint * ids)  {if (GLeeInit()) glGenTransformFeedbacks(n, ids);}
-  GLEEPFNGLGENTRANSFORMFEEDBACKSPROC GLeeFuncPtr_glGenTransformFeedbacks=GLee_Lazy_glGenTransformFeedbacks;
-#endif
-#ifndef GLEE_C_DEFINED_glIsTransformFeedback
-#define GLEE_C_DEFINED_glIsTransformFeedback
-  GLboolean __stdcall GLee_Lazy_glIsTransformFeedback(GLuint  id)  {if (GLeeInit()) return glIsTransformFeedback(id); return (GLboolean)0;}
-  GLEEPFNGLISTRANSFORMFEEDBACKPROC GLeeFuncPtr_glIsTransformFeedback=GLee_Lazy_glIsTransformFeedback;
-#endif
-#ifndef GLEE_C_DEFINED_glPauseTransformFeedback
-#define GLEE_C_DEFINED_glPauseTransformFeedback
-  void __stdcall GLee_Lazy_glPauseTransformFeedback(void)  {if (GLeeInit()) glPauseTransformFeedback();}
-  GLEEPFNGLPAUSETRANSFORMFEEDBACKPROC GLeeFuncPtr_glPauseTransformFeedback=GLee_Lazy_glPauseTransformFeedback;
-#endif
-#ifndef GLEE_C_DEFINED_glResumeTransformFeedback
-#define GLEE_C_DEFINED_glResumeTransformFeedback
-  void __stdcall GLee_Lazy_glResumeTransformFeedback(void)  {if (GLeeInit()) glResumeTransformFeedback();}
-  GLEEPFNGLRESUMETRANSFORMFEEDBACKPROC GLeeFuncPtr_glResumeTransformFeedback=GLee_Lazy_glResumeTransformFeedback;
-#endif
-#ifndef GLEE_C_DEFINED_glDrawTransformFeedback
-#define GLEE_C_DEFINED_glDrawTransformFeedback
-  void __stdcall GLee_Lazy_glDrawTransformFeedback(GLenum  mode, GLuint  id)  {if (GLeeInit()) glDrawTransformFeedback(mode, id);}
-  GLEEPFNGLDRAWTRANSFORMFEEDBACKPROC GLeeFuncPtr_glDrawTransformFeedback=GLee_Lazy_glDrawTransformFeedback;
-#endif
-#endif 
-
-/* GL_ARB_transform_feedback3 */
-
-#ifdef __GLEE_GL_ARB_transform_feedback3
-#ifndef GLEE_C_DEFINED_glDrawTransformFeedbackStream
-#define GLEE_C_DEFINED_glDrawTransformFeedbackStream
-  void __stdcall GLee_Lazy_glDrawTransformFeedbackStream(GLenum  mode, GLuint  id, GLuint  stream)  {if (GLeeInit()) glDrawTransformFeedbackStream(mode, id, stream);}
-  GLEEPFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC GLeeFuncPtr_glDrawTransformFeedbackStream=GLee_Lazy_glDrawTransformFeedbackStream;
-#endif
-#ifndef GLEE_C_DEFINED_glBeginQueryIndexed
-#define GLEE_C_DEFINED_glBeginQueryIndexed
-  void __stdcall GLee_Lazy_glBeginQueryIndexed(GLenum  target, GLuint  index, GLuint  id)  {if (GLeeInit()) glBeginQueryIndexed(target, index, id);}
-  GLEEPFNGLBEGINQUERYINDEXEDPROC GLeeFuncPtr_glBeginQueryIndexed=GLee_Lazy_glBeginQueryIndexed;
-#endif
-#ifndef GLEE_C_DEFINED_glEndQueryIndexed
-#define GLEE_C_DEFINED_glEndQueryIndexed
-  void __stdcall GLee_Lazy_glEndQueryIndexed(GLenum  target, GLuint  index)  {if (GLeeInit()) glEndQueryIndexed(target, index);}
-  GLEEPFNGLENDQUERYINDEXEDPROC GLeeFuncPtr_glEndQueryIndexed=GLee_Lazy_glEndQueryIndexed;
-#endif
-#ifndef GLEE_C_DEFINED_glGetQueryIndexediv
-#define GLEE_C_DEFINED_glGetQueryIndexediv
-  void __stdcall GLee_Lazy_glGetQueryIndexediv(GLenum  target, GLuint  index, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetQueryIndexediv(target, index, pname, params);}
-  GLEEPFNGLGETQUERYINDEXEDIVPROC GLeeFuncPtr_glGetQueryIndexediv=GLee_Lazy_glGetQueryIndexediv;
-#endif
-#endif 
-
-/* GL_ARB_ES2_compatibility */
-
-#ifdef __GLEE_GL_ARB_ES2_compatibility
-#ifndef GLEE_C_DEFINED_glReleaseShaderCompiler
-#define GLEE_C_DEFINED_glReleaseShaderCompiler
-  void __stdcall GLee_Lazy_glReleaseShaderCompiler(void)  {if (GLeeInit()) glReleaseShaderCompiler();}
-  GLEEPFNGLRELEASESHADERCOMPILERPROC GLeeFuncPtr_glReleaseShaderCompiler=GLee_Lazy_glReleaseShaderCompiler;
-#endif
-#ifndef GLEE_C_DEFINED_glShaderBinary
-#define GLEE_C_DEFINED_glShaderBinary
-  void __stdcall GLee_Lazy_glShaderBinary(GLsizei  count, const GLuint * shaders, GLenum  binaryformat, const GLvoid * binary, GLsizei  length)  {if (GLeeInit()) glShaderBinary(count, shaders, binaryformat, binary, length);}
-  GLEEPFNGLSHADERBINARYPROC GLeeFuncPtr_glShaderBinary=GLee_Lazy_glShaderBinary;
-#endif
-#ifndef GLEE_C_DEFINED_glGetShaderPrecisionFormat
-#define GLEE_C_DEFINED_glGetShaderPrecisionFormat
-  void __stdcall GLee_Lazy_glGetShaderPrecisionFormat(GLenum  shadertype, GLenum  precisiontype, GLint * range, GLint * precision)  {if (GLeeInit()) glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision);}
-  GLEEPFNGLGETSHADERPRECISIONFORMATPROC GLeeFuncPtr_glGetShaderPrecisionFormat=GLee_Lazy_glGetShaderPrecisionFormat;
-#endif
-#ifndef GLEE_C_DEFINED_glDepthRangef
-#define GLEE_C_DEFINED_glDepthRangef
-  void __stdcall GLee_Lazy_glDepthRangef(GLfloat  n, GLfloat  f)  {if (GLeeInit()) glDepthRangef(n, f);}
-  GLEEPFNGLDEPTHRANGEFPROC GLeeFuncPtr_glDepthRangef=GLee_Lazy_glDepthRangef;
-#endif
-#ifndef GLEE_C_DEFINED_glClearDepthf
-#define GLEE_C_DEFINED_glClearDepthf
-  void __stdcall GLee_Lazy_glClearDepthf(GLfloat  d)  {if (GLeeInit()) glClearDepthf(d);}
-  GLEEPFNGLCLEARDEPTHFPROC GLeeFuncPtr_glClearDepthf=GLee_Lazy_glClearDepthf;
-#endif
-#endif 
-
-/* GL_ARB_get_program_binary */
-
-#ifdef __GLEE_GL_ARB_get_program_binary
-#ifndef GLEE_C_DEFINED_glGetProgramBinary
-#define GLEE_C_DEFINED_glGetProgramBinary
-  void __stdcall GLee_Lazy_glGetProgramBinary(GLuint  program, GLsizei  bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary)  {if (GLeeInit()) glGetProgramBinary(program, bufSize, length, binaryFormat, binary);}
-  GLEEPFNGLGETPROGRAMBINARYPROC GLeeFuncPtr_glGetProgramBinary=GLee_Lazy_glGetProgramBinary;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramBinary
-#define GLEE_C_DEFINED_glProgramBinary
-  void __stdcall GLee_Lazy_glProgramBinary(GLuint  program, GLenum  binaryFormat, const GLvoid * binary, GLsizei  length)  {if (GLeeInit()) glProgramBinary(program, binaryFormat, binary, length);}
-  GLEEPFNGLPROGRAMBINARYPROC GLeeFuncPtr_glProgramBinary=GLee_Lazy_glProgramBinary;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramParameteri
-#define GLEE_C_DEFINED_glProgramParameteri
-  void __stdcall GLee_Lazy_glProgramParameteri(GLuint  program, GLenum  pname, GLint  value)  {if (GLeeInit()) glProgramParameteri(program, pname, value);}
-  GLEEPFNGLPROGRAMPARAMETERIPROC GLeeFuncPtr_glProgramParameteri=GLee_Lazy_glProgramParameteri;
-#endif
-#endif 
-
-/* GL_ARB_separate_shader_objects */
-
-#ifdef __GLEE_GL_ARB_separate_shader_objects
-#ifndef GLEE_C_DEFINED_glUseProgramStages
-#define GLEE_C_DEFINED_glUseProgramStages
-  void __stdcall GLee_Lazy_glUseProgramStages(GLuint  pipeline, GLbitfield  stages, GLuint  program)  {if (GLeeInit()) glUseProgramStages(pipeline, stages, program);}
-  GLEEPFNGLUSEPROGRAMSTAGESPROC GLeeFuncPtr_glUseProgramStages=GLee_Lazy_glUseProgramStages;
-#endif
-#ifndef GLEE_C_DEFINED_glActiveShaderProgram
-#define GLEE_C_DEFINED_glActiveShaderProgram
-  void __stdcall GLee_Lazy_glActiveShaderProgram(GLuint  pipeline, GLuint  program)  {if (GLeeInit()) glActiveShaderProgram(pipeline, program);}
-  GLEEPFNGLACTIVESHADERPROGRAMPROC GLeeFuncPtr_glActiveShaderProgram=GLee_Lazy_glActiveShaderProgram;
-#endif
-#ifndef GLEE_C_DEFINED_glCreateShaderProgramv
-#define GLEE_C_DEFINED_glCreateShaderProgramv
-  GLuint __stdcall GLee_Lazy_glCreateShaderProgramv(GLenum  type, GLsizei  count, const GLchar* const * strings)  {if (GLeeInit()) return glCreateShaderProgramv(type, count, strings); return (GLuint)0;}
-  GLEEPFNGLCREATESHADERPROGRAMVPROC GLeeFuncPtr_glCreateShaderProgramv=GLee_Lazy_glCreateShaderProgramv;
-#endif
-#ifndef GLEE_C_DEFINED_glBindProgramPipeline
-#define GLEE_C_DEFINED_glBindProgramPipeline
-  void __stdcall GLee_Lazy_glBindProgramPipeline(GLuint  pipeline)  {if (GLeeInit()) glBindProgramPipeline(pipeline);}
-  GLEEPFNGLBINDPROGRAMPIPELINEPROC GLeeFuncPtr_glBindProgramPipeline=GLee_Lazy_glBindProgramPipeline;
-#endif
-#ifndef GLEE_C_DEFINED_glDeleteProgramPipelines
-#define GLEE_C_DEFINED_glDeleteProgramPipelines
-  void __stdcall GLee_Lazy_glDeleteProgramPipelines(GLsizei  n, const GLuint * pipelines)  {if (GLeeInit()) glDeleteProgramPipelines(n, pipelines);}
-  GLEEPFNGLDELETEPROGRAMPIPELINESPROC GLeeFuncPtr_glDeleteProgramPipelines=GLee_Lazy_glDeleteProgramPipelines;
-#endif
-#ifndef GLEE_C_DEFINED_glGenProgramPipelines
-#define GLEE_C_DEFINED_glGenProgramPipelines
-  void __stdcall GLee_Lazy_glGenProgramPipelines(GLsizei  n, GLuint * pipelines)  {if (GLeeInit()) glGenProgramPipelines(n, pipelines);}
-  GLEEPFNGLGENPROGRAMPIPELINESPROC GLeeFuncPtr_glGenProgramPipelines=GLee_Lazy_glGenProgramPipelines;
-#endif
-#ifndef GLEE_C_DEFINED_glIsProgramPipeline
-#define GLEE_C_DEFINED_glIsProgramPipeline
-  GLboolean __stdcall GLee_Lazy_glIsProgramPipeline(GLuint  pipeline)  {if (GLeeInit()) return glIsProgramPipeline(pipeline); return (GLboolean)0;}
-  GLEEPFNGLISPROGRAMPIPELINEPROC GLeeFuncPtr_glIsProgramPipeline=GLee_Lazy_glIsProgramPipeline;
-#endif
-#ifndef GLEE_C_DEFINED_glGetProgramPipelineiv
-#define GLEE_C_DEFINED_glGetProgramPipelineiv
-  void __stdcall GLee_Lazy_glGetProgramPipelineiv(GLuint  pipeline, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetProgramPipelineiv(pipeline, pname, params);}
-  GLEEPFNGLGETPROGRAMPIPELINEIVPROC GLeeFuncPtr_glGetProgramPipelineiv=GLee_Lazy_glGetProgramPipelineiv;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform1i
-#define GLEE_C_DEFINED_glProgramUniform1i
-  void __stdcall GLee_Lazy_glProgramUniform1i(GLuint  program, GLint  location, GLint  v0)  {if (GLeeInit()) glProgramUniform1i(program, location, v0);}
-  GLEEPFNGLPROGRAMUNIFORM1IPROC GLeeFuncPtr_glProgramUniform1i=GLee_Lazy_glProgramUniform1i;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform1iv
-#define GLEE_C_DEFINED_glProgramUniform1iv
-  void __stdcall GLee_Lazy_glProgramUniform1iv(GLuint  program, GLint  location, GLsizei  count, const GLint * value)  {if (GLeeInit()) glProgramUniform1iv(program, location, count, value);}
-  GLEEPFNGLPROGRAMUNIFORM1IVPROC GLeeFuncPtr_glProgramUniform1iv=GLee_Lazy_glProgramUniform1iv;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform1f
-#define GLEE_C_DEFINED_glProgramUniform1f
-  void __stdcall GLee_Lazy_glProgramUniform1f(GLuint  program, GLint  location, GLfloat  v0)  {if (GLeeInit()) glProgramUniform1f(program, location, v0);}
-  GLEEPFNGLPROGRAMUNIFORM1FPROC GLeeFuncPtr_glProgramUniform1f=GLee_Lazy_glProgramUniform1f;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform1fv
-#define GLEE_C_DEFINED_glProgramUniform1fv
-  void __stdcall GLee_Lazy_glProgramUniform1fv(GLuint  program, GLint  location, GLsizei  count, const GLfloat * value)  {if (GLeeInit()) glProgramUniform1fv(program, location, count, value);}
-  GLEEPFNGLPROGRAMUNIFORM1FVPROC GLeeFuncPtr_glProgramUniform1fv=GLee_Lazy_glProgramUniform1fv;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform1d
-#define GLEE_C_DEFINED_glProgramUniform1d
-  void __stdcall GLee_Lazy_glProgramUniform1d(GLuint  program, GLint  location, GLdouble  v0)  {if (GLeeInit()) glProgramUniform1d(program, location, v0);}
-  GLEEPFNGLPROGRAMUNIFORM1DPROC GLeeFuncPtr_glProgramUniform1d=GLee_Lazy_glProgramUniform1d;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform1dv
-#define GLEE_C_DEFINED_glProgramUniform1dv
-  void __stdcall GLee_Lazy_glProgramUniform1dv(GLuint  program, GLint  location, GLsizei  count, const GLdouble * value)  {if (GLeeInit()) glProgramUniform1dv(program, location, count, value);}
-  GLEEPFNGLPROGRAMUNIFORM1DVPROC GLeeFuncPtr_glProgramUniform1dv=GLee_Lazy_glProgramUniform1dv;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform1ui
-#define GLEE_C_DEFINED_glProgramUniform1ui
-  void __stdcall GLee_Lazy_glProgramUniform1ui(GLuint  program, GLint  location, GLuint  v0)  {if (GLeeInit()) glProgramUniform1ui(program, location, v0);}
-  GLEEPFNGLPROGRAMUNIFORM1UIPROC GLeeFuncPtr_glProgramUniform1ui=GLee_Lazy_glProgramUniform1ui;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform1uiv
-#define GLEE_C_DEFINED_glProgramUniform1uiv
-  void __stdcall GLee_Lazy_glProgramUniform1uiv(GLuint  program, GLint  location, GLsizei  count, const GLuint * value)  {if (GLeeInit()) glProgramUniform1uiv(program, location, count, value);}
-  GLEEPFNGLPROGRAMUNIFORM1UIVPROC GLeeFuncPtr_glProgramUniform1uiv=GLee_Lazy_glProgramUniform1uiv;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform2i
-#define GLEE_C_DEFINED_glProgramUniform2i
-  void __stdcall GLee_Lazy_glProgramUniform2i(GLuint  program, GLint  location, GLint  v0, GLint  v1)  {if (GLeeInit()) glProgramUniform2i(program, location, v0, v1);}
-  GLEEPFNGLPROGRAMUNIFORM2IPROC GLeeFuncPtr_glProgramUniform2i=GLee_Lazy_glProgramUniform2i;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform2iv
-#define GLEE_C_DEFINED_glProgramUniform2iv
-  void __stdcall GLee_Lazy_glProgramUniform2iv(GLuint  program, GLint  location, GLsizei  count, const GLint * value)  {if (GLeeInit()) glProgramUniform2iv(program, location, count, value);}
-  GLEEPFNGLPROGRAMUNIFORM2IVPROC GLeeFuncPtr_glProgramUniform2iv=GLee_Lazy_glProgramUniform2iv;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform2f
-#define GLEE_C_DEFINED_glProgramUniform2f
-  void __stdcall GLee_Lazy_glProgramUniform2f(GLuint  program, GLint  location, GLfloat  v0, GLfloat  v1)  {if (GLeeInit()) glProgramUniform2f(program, location, v0, v1);}
-  GLEEPFNGLPROGRAMUNIFORM2FPROC GLeeFuncPtr_glProgramUniform2f=GLee_Lazy_glProgramUniform2f;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform2fv
-#define GLEE_C_DEFINED_glProgramUniform2fv
-  void __stdcall GLee_Lazy_glProgramUniform2fv(GLuint  program, GLint  location, GLsizei  count, const GLfloat * value)  {if (GLeeInit()) glProgramUniform2fv(program, location, count, value);}
-  GLEEPFNGLPROGRAMUNIFORM2FVPROC GLeeFuncPtr_glProgramUniform2fv=GLee_Lazy_glProgramUniform2fv;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform2d
-#define GLEE_C_DEFINED_glProgramUniform2d
-  void __stdcall GLee_Lazy_glProgramUniform2d(GLuint  program, GLint  location, GLdouble  v0, GLdouble  v1)  {if (GLeeInit()) glProgramUniform2d(program, location, v0, v1);}
-  GLEEPFNGLPROGRAMUNIFORM2DPROC GLeeFuncPtr_glProgramUniform2d=GLee_Lazy_glProgramUniform2d;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform2dv
-#define GLEE_C_DEFINED_glProgramUniform2dv
-  void __stdcall GLee_Lazy_glProgramUniform2dv(GLuint  program, GLint  location, GLsizei  count, const GLdouble * value)  {if (GLeeInit()) glProgramUniform2dv(program, location, count, value);}
-  GLEEPFNGLPROGRAMUNIFORM2DVPROC GLeeFuncPtr_glProgramUniform2dv=GLee_Lazy_glProgramUniform2dv;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform2ui
-#define GLEE_C_DEFINED_glProgramUniform2ui
-  void __stdcall GLee_Lazy_glProgramUniform2ui(GLuint  program, GLint  location, GLuint  v0, GLuint  v1)  {if (GLeeInit()) glProgramUniform2ui(program, location, v0, v1);}
-  GLEEPFNGLPROGRAMUNIFORM2UIPROC GLeeFuncPtr_glProgramUniform2ui=GLee_Lazy_glProgramUniform2ui;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform2uiv
-#define GLEE_C_DEFINED_glProgramUniform2uiv
-  void __stdcall GLee_Lazy_glProgramUniform2uiv(GLuint  program, GLint  location, GLsizei  count, const GLuint * value)  {if (GLeeInit()) glProgramUniform2uiv(program, location, count, value);}
-  GLEEPFNGLPROGRAMUNIFORM2UIVPROC GLeeFuncPtr_glProgramUniform2uiv=GLee_Lazy_glProgramUniform2uiv;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform3i
-#define GLEE_C_DEFINED_glProgramUniform3i
-  void __stdcall GLee_Lazy_glProgramUniform3i(GLuint  program, GLint  location, GLint  v0, GLint  v1, GLint  v2)  {if (GLeeInit()) glProgramUniform3i(program, location, v0, v1, v2);}
-  GLEEPFNGLPROGRAMUNIFORM3IPROC GLeeFuncPtr_glProgramUniform3i=GLee_Lazy_glProgramUniform3i;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform3iv
-#define GLEE_C_DEFINED_glProgramUniform3iv
-  void __stdcall GLee_Lazy_glProgramUniform3iv(GLuint  program, GLint  location, GLsizei  count, const GLint * value)  {if (GLeeInit()) glProgramUniform3iv(program, location, count, value);}
-  GLEEPFNGLPROGRAMUNIFORM3IVPROC GLeeFuncPtr_glProgramUniform3iv=GLee_Lazy_glProgramUniform3iv;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform3f
-#define GLEE_C_DEFINED_glProgramUniform3f
-  void __stdcall GLee_Lazy_glProgramUniform3f(GLuint  program, GLint  location, GLfloat  v0, GLfloat  v1, GLfloat  v2)  {if (GLeeInit()) glProgramUniform3f(program, location, v0, v1, v2);}
-  GLEEPFNGLPROGRAMUNIFORM3FPROC GLeeFuncPtr_glProgramUniform3f=GLee_Lazy_glProgramUniform3f;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform3fv
-#define GLEE_C_DEFINED_glProgramUniform3fv
-  void __stdcall GLee_Lazy_glProgramUniform3fv(GLuint  program, GLint  location, GLsizei  count, const GLfloat * value)  {if (GLeeInit()) glProgramUniform3fv(program, location, count, value);}
-  GLEEPFNGLPROGRAMUNIFORM3FVPROC GLeeFuncPtr_glProgramUniform3fv=GLee_Lazy_glProgramUniform3fv;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform3d
-#define GLEE_C_DEFINED_glProgramUniform3d
-  void __stdcall GLee_Lazy_glProgramUniform3d(GLuint  program, GLint  location, GLdouble  v0, GLdouble  v1, GLdouble  v2)  {if (GLeeInit()) glProgramUniform3d(program, location, v0, v1, v2);}
-  GLEEPFNGLPROGRAMUNIFORM3DPROC GLeeFuncPtr_glProgramUniform3d=GLee_Lazy_glProgramUniform3d;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform3dv
-#define GLEE_C_DEFINED_glProgramUniform3dv
-  void __stdcall GLee_Lazy_glProgramUniform3dv(GLuint  program, GLint  location, GLsizei  count, const GLdouble * value)  {if (GLeeInit()) glProgramUniform3dv(program, location, count, value);}
-  GLEEPFNGLPROGRAMUNIFORM3DVPROC GLeeFuncPtr_glProgramUniform3dv=GLee_Lazy_glProgramUniform3dv;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform3ui
-#define GLEE_C_DEFINED_glProgramUniform3ui
-  void __stdcall GLee_Lazy_glProgramUniform3ui(GLuint  program, GLint  location, GLuint  v0, GLuint  v1, GLuint  v2)  {if (GLeeInit()) glProgramUniform3ui(program, location, v0, v1, v2);}
-  GLEEPFNGLPROGRAMUNIFORM3UIPROC GLeeFuncPtr_glProgramUniform3ui=GLee_Lazy_glProgramUniform3ui;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform3uiv
-#define GLEE_C_DEFINED_glProgramUniform3uiv
-  void __stdcall GLee_Lazy_glProgramUniform3uiv(GLuint  program, GLint  location, GLsizei  count, const GLuint * value)  {if (GLeeInit()) glProgramUniform3uiv(program, location, count, value);}
-  GLEEPFNGLPROGRAMUNIFORM3UIVPROC GLeeFuncPtr_glProgramUniform3uiv=GLee_Lazy_glProgramUniform3uiv;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform4i
-#define GLEE_C_DEFINED_glProgramUniform4i
-  void __stdcall GLee_Lazy_glProgramUniform4i(GLuint  program, GLint  location, GLint  v0, GLint  v1, GLint  v2, GLint  v3)  {if (GLeeInit()) glProgramUniform4i(program, location, v0, v1, v2, v3);}
-  GLEEPFNGLPROGRAMUNIFORM4IPROC GLeeFuncPtr_glProgramUniform4i=GLee_Lazy_glProgramUniform4i;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform4iv
-#define GLEE_C_DEFINED_glProgramUniform4iv
-  void __stdcall GLee_Lazy_glProgramUniform4iv(GLuint  program, GLint  location, GLsizei  count, const GLint * value)  {if (GLeeInit()) glProgramUniform4iv(program, location, count, value);}
-  GLEEPFNGLPROGRAMUNIFORM4IVPROC GLeeFuncPtr_glProgramUniform4iv=GLee_Lazy_glProgramUniform4iv;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform4f
-#define GLEE_C_DEFINED_glProgramUniform4f
-  void __stdcall GLee_Lazy_glProgramUniform4f(GLuint  program, GLint  location, GLfloat  v0, GLfloat  v1, GLfloat  v2, GLfloat  v3)  {if (GLeeInit()) glProgramUniform4f(program, location, v0, v1, v2, v3);}
-  GLEEPFNGLPROGRAMUNIFORM4FPROC GLeeFuncPtr_glProgramUniform4f=GLee_Lazy_glProgramUniform4f;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform4fv
-#define GLEE_C_DEFINED_glProgramUniform4fv
-  void __stdcall GLee_Lazy_glProgramUniform4fv(GLuint  program, GLint  location, GLsizei  count, const GLfloat * value)  {if (GLeeInit()) glProgramUniform4fv(program, location, count, value);}
-  GLEEPFNGLPROGRAMUNIFORM4FVPROC GLeeFuncPtr_glProgramUniform4fv=GLee_Lazy_glProgramUniform4fv;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform4d
-#define GLEE_C_DEFINED_glProgramUniform4d
-  void __stdcall GLee_Lazy_glProgramUniform4d(GLuint  program, GLint  location, GLdouble  v0, GLdouble  v1, GLdouble  v2, GLdouble  v3)  {if (GLeeInit()) glProgramUniform4d(program, location, v0, v1, v2, v3);}
-  GLEEPFNGLPROGRAMUNIFORM4DPROC GLeeFuncPtr_glProgramUniform4d=GLee_Lazy_glProgramUniform4d;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform4dv
-#define GLEE_C_DEFINED_glProgramUniform4dv
-  void __stdcall GLee_Lazy_glProgramUniform4dv(GLuint  program, GLint  location, GLsizei  count, const GLdouble * value)  {if (GLeeInit()) glProgramUniform4dv(program, location, count, value);}
-  GLEEPFNGLPROGRAMUNIFORM4DVPROC GLeeFuncPtr_glProgramUniform4dv=GLee_Lazy_glProgramUniform4dv;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform4ui
-#define GLEE_C_DEFINED_glProgramUniform4ui
-  void __stdcall GLee_Lazy_glProgramUniform4ui(GLuint  program, GLint  location, GLuint  v0, GLuint  v1, GLuint  v2, GLuint  v3)  {if (GLeeInit()) glProgramUniform4ui(program, location, v0, v1, v2, v3);}
-  GLEEPFNGLPROGRAMUNIFORM4UIPROC GLeeFuncPtr_glProgramUniform4ui=GLee_Lazy_glProgramUniform4ui;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform4uiv
-#define GLEE_C_DEFINED_glProgramUniform4uiv
-  void __stdcall GLee_Lazy_glProgramUniform4uiv(GLuint  program, GLint  location, GLsizei  count, const GLuint * value)  {if (GLeeInit()) glProgramUniform4uiv(program, location, count, value);}
-  GLEEPFNGLPROGRAMUNIFORM4UIVPROC GLeeFuncPtr_glProgramUniform4uiv=GLee_Lazy_glProgramUniform4uiv;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix2fv
-#define GLEE_C_DEFINED_glProgramUniformMatrix2fv
-  void __stdcall GLee_Lazy_glProgramUniformMatrix2fv(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value)  {if (GLeeInit()) glProgramUniformMatrix2fv(program, location, count, transpose, value);}
-  GLEEPFNGLPROGRAMUNIFORMMATRIX2FVPROC GLeeFuncPtr_glProgramUniformMatrix2fv=GLee_Lazy_glProgramUniformMatrix2fv;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix3fv
-#define GLEE_C_DEFINED_glProgramUniformMatrix3fv
-  void __stdcall GLee_Lazy_glProgramUniformMatrix3fv(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value)  {if (GLeeInit()) glProgramUniformMatrix3fv(program, location, count, transpose, value);}
-  GLEEPFNGLPROGRAMUNIFORMMATRIX3FVPROC GLeeFuncPtr_glProgramUniformMatrix3fv=GLee_Lazy_glProgramUniformMatrix3fv;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix4fv
-#define GLEE_C_DEFINED_glProgramUniformMatrix4fv
-  void __stdcall GLee_Lazy_glProgramUniformMatrix4fv(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value)  {if (GLeeInit()) glProgramUniformMatrix4fv(program, location, count, transpose, value);}
-  GLEEPFNGLPROGRAMUNIFORMMATRIX4FVPROC GLeeFuncPtr_glProgramUniformMatrix4fv=GLee_Lazy_glProgramUniformMatrix4fv;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix2dv
-#define GLEE_C_DEFINED_glProgramUniformMatrix2dv
-  void __stdcall GLee_Lazy_glProgramUniformMatrix2dv(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value)  {if (GLeeInit()) glProgramUniformMatrix2dv(program, location, count, transpose, value);}
-  GLEEPFNGLPROGRAMUNIFORMMATRIX2DVPROC GLeeFuncPtr_glProgramUniformMatrix2dv=GLee_Lazy_glProgramUniformMatrix2dv;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix3dv
-#define GLEE_C_DEFINED_glProgramUniformMatrix3dv
-  void __stdcall GLee_Lazy_glProgramUniformMatrix3dv(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value)  {if (GLeeInit()) glProgramUniformMatrix3dv(program, location, count, transpose, value);}
-  GLEEPFNGLPROGRAMUNIFORMMATRIX3DVPROC GLeeFuncPtr_glProgramUniformMatrix3dv=GLee_Lazy_glProgramUniformMatrix3dv;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix4dv
-#define GLEE_C_DEFINED_glProgramUniformMatrix4dv
-  void __stdcall GLee_Lazy_glProgramUniformMatrix4dv(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value)  {if (GLeeInit()) glProgramUniformMatrix4dv(program, location, count, transpose, value);}
-  GLEEPFNGLPROGRAMUNIFORMMATRIX4DVPROC GLeeFuncPtr_glProgramUniformMatrix4dv=GLee_Lazy_glProgramUniformMatrix4dv;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix2x3fv
-#define GLEE_C_DEFINED_glProgramUniformMatrix2x3fv
-  void __stdcall GLee_Lazy_glProgramUniformMatrix2x3fv(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value)  {if (GLeeInit()) glProgramUniformMatrix2x3fv(program, location, count, transpose, value);}
-  GLEEPFNGLPROGRAMUNIFORMMATRIX2X3FVPROC GLeeFuncPtr_glProgramUniformMatrix2x3fv=GLee_Lazy_glProgramUniformMatrix2x3fv;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix3x2fv
-#define GLEE_C_DEFINED_glProgramUniformMatrix3x2fv
-  void __stdcall GLee_Lazy_glProgramUniformMatrix3x2fv(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value)  {if (GLeeInit()) glProgramUniformMatrix3x2fv(program, location, count, transpose, value);}
-  GLEEPFNGLPROGRAMUNIFORMMATRIX3X2FVPROC GLeeFuncPtr_glProgramUniformMatrix3x2fv=GLee_Lazy_glProgramUniformMatrix3x2fv;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix2x4fv
-#define GLEE_C_DEFINED_glProgramUniformMatrix2x4fv
-  void __stdcall GLee_Lazy_glProgramUniformMatrix2x4fv(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value)  {if (GLeeInit()) glProgramUniformMatrix2x4fv(program, location, count, transpose, value);}
-  GLEEPFNGLPROGRAMUNIFORMMATRIX2X4FVPROC GLeeFuncPtr_glProgramUniformMatrix2x4fv=GLee_Lazy_glProgramUniformMatrix2x4fv;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix4x2fv
-#define GLEE_C_DEFINED_glProgramUniformMatrix4x2fv
-  void __stdcall GLee_Lazy_glProgramUniformMatrix4x2fv(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value)  {if (GLeeInit()) glProgramUniformMatrix4x2fv(program, location, count, transpose, value);}
-  GLEEPFNGLPROGRAMUNIFORMMATRIX4X2FVPROC GLeeFuncPtr_glProgramUniformMatrix4x2fv=GLee_Lazy_glProgramUniformMatrix4x2fv;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix3x4fv
-#define GLEE_C_DEFINED_glProgramUniformMatrix3x4fv
-  void __stdcall GLee_Lazy_glProgramUniformMatrix3x4fv(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value)  {if (GLeeInit()) glProgramUniformMatrix3x4fv(program, location, count, transpose, value);}
-  GLEEPFNGLPROGRAMUNIFORMMATRIX3X4FVPROC GLeeFuncPtr_glProgramUniformMatrix3x4fv=GLee_Lazy_glProgramUniformMatrix3x4fv;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix4x3fv
-#define GLEE_C_DEFINED_glProgramUniformMatrix4x3fv
-  void __stdcall GLee_Lazy_glProgramUniformMatrix4x3fv(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value)  {if (GLeeInit()) glProgramUniformMatrix4x3fv(program, location, count, transpose, value);}
-  GLEEPFNGLPROGRAMUNIFORMMATRIX4X3FVPROC GLeeFuncPtr_glProgramUniformMatrix4x3fv=GLee_Lazy_glProgramUniformMatrix4x3fv;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix2x3dv
-#define GLEE_C_DEFINED_glProgramUniformMatrix2x3dv
-  void __stdcall GLee_Lazy_glProgramUniformMatrix2x3dv(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value)  {if (GLeeInit()) glProgramUniformMatrix2x3dv(program, location, count, transpose, value);}
-  GLEEPFNGLPROGRAMUNIFORMMATRIX2X3DVPROC GLeeFuncPtr_glProgramUniformMatrix2x3dv=GLee_Lazy_glProgramUniformMatrix2x3dv;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix3x2dv
-#define GLEE_C_DEFINED_glProgramUniformMatrix3x2dv
-  void __stdcall GLee_Lazy_glProgramUniformMatrix3x2dv(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value)  {if (GLeeInit()) glProgramUniformMatrix3x2dv(program, location, count, transpose, value);}
-  GLEEPFNGLPROGRAMUNIFORMMATRIX3X2DVPROC GLeeFuncPtr_glProgramUniformMatrix3x2dv=GLee_Lazy_glProgramUniformMatrix3x2dv;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix2x4dv
-#define GLEE_C_DEFINED_glProgramUniformMatrix2x4dv
-  void __stdcall GLee_Lazy_glProgramUniformMatrix2x4dv(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value)  {if (GLeeInit()) glProgramUniformMatrix2x4dv(program, location, count, transpose, value);}
-  GLEEPFNGLPROGRAMUNIFORMMATRIX2X4DVPROC GLeeFuncPtr_glProgramUniformMatrix2x4dv=GLee_Lazy_glProgramUniformMatrix2x4dv;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix4x2dv
-#define GLEE_C_DEFINED_glProgramUniformMatrix4x2dv
-  void __stdcall GLee_Lazy_glProgramUniformMatrix4x2dv(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value)  {if (GLeeInit()) glProgramUniformMatrix4x2dv(program, location, count, transpose, value);}
-  GLEEPFNGLPROGRAMUNIFORMMATRIX4X2DVPROC GLeeFuncPtr_glProgramUniformMatrix4x2dv=GLee_Lazy_glProgramUniformMatrix4x2dv;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix3x4dv
-#define GLEE_C_DEFINED_glProgramUniformMatrix3x4dv
-  void __stdcall GLee_Lazy_glProgramUniformMatrix3x4dv(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value)  {if (GLeeInit()) glProgramUniformMatrix3x4dv(program, location, count, transpose, value);}
-  GLEEPFNGLPROGRAMUNIFORMMATRIX3X4DVPROC GLeeFuncPtr_glProgramUniformMatrix3x4dv=GLee_Lazy_glProgramUniformMatrix3x4dv;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix4x3dv
-#define GLEE_C_DEFINED_glProgramUniformMatrix4x3dv
-  void __stdcall GLee_Lazy_glProgramUniformMatrix4x3dv(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value)  {if (GLeeInit()) glProgramUniformMatrix4x3dv(program, location, count, transpose, value);}
-  GLEEPFNGLPROGRAMUNIFORMMATRIX4X3DVPROC GLeeFuncPtr_glProgramUniformMatrix4x3dv=GLee_Lazy_glProgramUniformMatrix4x3dv;
-#endif
-#ifndef GLEE_C_DEFINED_glValidateProgramPipeline
-#define GLEE_C_DEFINED_glValidateProgramPipeline
-  void __stdcall GLee_Lazy_glValidateProgramPipeline(GLuint  pipeline)  {if (GLeeInit()) glValidateProgramPipeline(pipeline);}
-  GLEEPFNGLVALIDATEPROGRAMPIPELINEPROC GLeeFuncPtr_glValidateProgramPipeline=GLee_Lazy_glValidateProgramPipeline;
-#endif
-#ifndef GLEE_C_DEFINED_glGetProgramPipelineInfoLog
-#define GLEE_C_DEFINED_glGetProgramPipelineInfoLog
-  void __stdcall GLee_Lazy_glGetProgramPipelineInfoLog(GLuint  pipeline, GLsizei  bufSize, GLsizei * length, GLchar * infoLog)  {if (GLeeInit()) glGetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog);}
-  GLEEPFNGLGETPROGRAMPIPELINEINFOLOGPROC GLeeFuncPtr_glGetProgramPipelineInfoLog=GLee_Lazy_glGetProgramPipelineInfoLog;
-#endif
-#endif 
-
-/* GL_ARB_shader_precision */
-
-#ifdef __GLEE_GL_ARB_shader_precision
-#endif 
-
-/* GL_ARB_vertex_attrib_64bit */
-
-#ifdef __GLEE_GL_ARB_vertex_attrib_64bit
-#ifndef GLEE_C_DEFINED_glVertexAttribL1d
-#define GLEE_C_DEFINED_glVertexAttribL1d
-  void __stdcall GLee_Lazy_glVertexAttribL1d(GLuint  index, GLdouble  x)  {if (GLeeInit()) glVertexAttribL1d(index, x);}
-  GLEEPFNGLVERTEXATTRIBL1DPROC GLeeFuncPtr_glVertexAttribL1d=GLee_Lazy_glVertexAttribL1d;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribL2d
-#define GLEE_C_DEFINED_glVertexAttribL2d
-  void __stdcall GLee_Lazy_glVertexAttribL2d(GLuint  index, GLdouble  x, GLdouble  y)  {if (GLeeInit()) glVertexAttribL2d(index, x, y);}
-  GLEEPFNGLVERTEXATTRIBL2DPROC GLeeFuncPtr_glVertexAttribL2d=GLee_Lazy_glVertexAttribL2d;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribL3d
-#define GLEE_C_DEFINED_glVertexAttribL3d
-  void __stdcall GLee_Lazy_glVertexAttribL3d(GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z)  {if (GLeeInit()) glVertexAttribL3d(index, x, y, z);}
-  GLEEPFNGLVERTEXATTRIBL3DPROC GLeeFuncPtr_glVertexAttribL3d=GLee_Lazy_glVertexAttribL3d;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribL4d
-#define GLEE_C_DEFINED_glVertexAttribL4d
-  void __stdcall GLee_Lazy_glVertexAttribL4d(GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w)  {if (GLeeInit()) glVertexAttribL4d(index, x, y, z, w);}
-  GLEEPFNGLVERTEXATTRIBL4DPROC GLeeFuncPtr_glVertexAttribL4d=GLee_Lazy_glVertexAttribL4d;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribL1dv
-#define GLEE_C_DEFINED_glVertexAttribL1dv
-  void __stdcall GLee_Lazy_glVertexAttribL1dv(GLuint  index, const GLdouble * v)  {if (GLeeInit()) glVertexAttribL1dv(index, v);}
-  GLEEPFNGLVERTEXATTRIBL1DVPROC GLeeFuncPtr_glVertexAttribL1dv=GLee_Lazy_glVertexAttribL1dv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribL2dv
-#define GLEE_C_DEFINED_glVertexAttribL2dv
-  void __stdcall GLee_Lazy_glVertexAttribL2dv(GLuint  index, const GLdouble * v)  {if (GLeeInit()) glVertexAttribL2dv(index, v);}
-  GLEEPFNGLVERTEXATTRIBL2DVPROC GLeeFuncPtr_glVertexAttribL2dv=GLee_Lazy_glVertexAttribL2dv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribL3dv
-#define GLEE_C_DEFINED_glVertexAttribL3dv
-  void __stdcall GLee_Lazy_glVertexAttribL3dv(GLuint  index, const GLdouble * v)  {if (GLeeInit()) glVertexAttribL3dv(index, v);}
-  GLEEPFNGLVERTEXATTRIBL3DVPROC GLeeFuncPtr_glVertexAttribL3dv=GLee_Lazy_glVertexAttribL3dv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribL4dv
-#define GLEE_C_DEFINED_glVertexAttribL4dv
-  void __stdcall GLee_Lazy_glVertexAttribL4dv(GLuint  index, const GLdouble * v)  {if (GLeeInit()) glVertexAttribL4dv(index, v);}
-  GLEEPFNGLVERTEXATTRIBL4DVPROC GLeeFuncPtr_glVertexAttribL4dv=GLee_Lazy_glVertexAttribL4dv;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribLPointer
-#define GLEE_C_DEFINED_glVertexAttribLPointer
-  void __stdcall GLee_Lazy_glVertexAttribLPointer(GLuint  index, GLint  size, GLenum  type, GLsizei  stride, const GLvoid * pointer)  {if (GLeeInit()) glVertexAttribLPointer(index, size, type, stride, pointer);}
-  GLEEPFNGLVERTEXATTRIBLPOINTERPROC GLeeFuncPtr_glVertexAttribLPointer=GLee_Lazy_glVertexAttribLPointer;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVertexAttribLdv
-#define GLEE_C_DEFINED_glGetVertexAttribLdv
-  void __stdcall GLee_Lazy_glGetVertexAttribLdv(GLuint  index, GLenum  pname, GLdouble * params)  {if (GLeeInit()) glGetVertexAttribLdv(index, pname, params);}
-  GLEEPFNGLGETVERTEXATTRIBLDVPROC GLeeFuncPtr_glGetVertexAttribLdv=GLee_Lazy_glGetVertexAttribLdv;
-#endif
-#endif 
-
-/* GL_ARB_viewport_array */
-
-#ifdef __GLEE_GL_ARB_viewport_array
-#ifndef GLEE_C_DEFINED_glViewportArrayv
-#define GLEE_C_DEFINED_glViewportArrayv
-  void __stdcall GLee_Lazy_glViewportArrayv(GLuint  first, GLsizei  count, const GLfloat * v)  {if (GLeeInit()) glViewportArrayv(first, count, v);}
-  GLEEPFNGLVIEWPORTARRAYVPROC GLeeFuncPtr_glViewportArrayv=GLee_Lazy_glViewportArrayv;
-#endif
-#ifndef GLEE_C_DEFINED_glViewportIndexedf
-#define GLEE_C_DEFINED_glViewportIndexedf
-  void __stdcall GLee_Lazy_glViewportIndexedf(GLuint  index, GLfloat  x, GLfloat  y, GLfloat  w, GLfloat  h)  {if (GLeeInit()) glViewportIndexedf(index, x, y, w, h);}
-  GLEEPFNGLVIEWPORTINDEXEDFPROC GLeeFuncPtr_glViewportIndexedf=GLee_Lazy_glViewportIndexedf;
-#endif
-#ifndef GLEE_C_DEFINED_glViewportIndexedfv
-#define GLEE_C_DEFINED_glViewportIndexedfv
-  void __stdcall GLee_Lazy_glViewportIndexedfv(GLuint  index, const GLfloat * v)  {if (GLeeInit()) glViewportIndexedfv(index, v);}
-  GLEEPFNGLVIEWPORTINDEXEDFVPROC GLeeFuncPtr_glViewportIndexedfv=GLee_Lazy_glViewportIndexedfv;
-#endif
-#ifndef GLEE_C_DEFINED_glScissorArrayv
-#define GLEE_C_DEFINED_glScissorArrayv
-  void __stdcall GLee_Lazy_glScissorArrayv(GLuint  first, GLsizei  count, const GLint * v)  {if (GLeeInit()) glScissorArrayv(first, count, v);}
-  GLEEPFNGLSCISSORARRAYVPROC GLeeFuncPtr_glScissorArrayv=GLee_Lazy_glScissorArrayv;
-#endif
-#ifndef GLEE_C_DEFINED_glScissorIndexed
-#define GLEE_C_DEFINED_glScissorIndexed
-  void __stdcall GLee_Lazy_glScissorIndexed(GLuint  index, GLint  left, GLint  bottom, GLsizei  width, GLsizei  height)  {if (GLeeInit()) glScissorIndexed(index, left, bottom, width, height);}
-  GLEEPFNGLSCISSORINDEXEDPROC GLeeFuncPtr_glScissorIndexed=GLee_Lazy_glScissorIndexed;
-#endif
-#ifndef GLEE_C_DEFINED_glScissorIndexedv
-#define GLEE_C_DEFINED_glScissorIndexedv
-  void __stdcall GLee_Lazy_glScissorIndexedv(GLuint  index, const GLint * v)  {if (GLeeInit()) glScissorIndexedv(index, v);}
-  GLEEPFNGLSCISSORINDEXEDVPROC GLeeFuncPtr_glScissorIndexedv=GLee_Lazy_glScissorIndexedv;
-#endif
-#ifndef GLEE_C_DEFINED_glDepthRangeArrayv
-#define GLEE_C_DEFINED_glDepthRangeArrayv
-  void __stdcall GLee_Lazy_glDepthRangeArrayv(GLuint  first, GLsizei  count, const GLdouble * v)  {if (GLeeInit()) glDepthRangeArrayv(first, count, v);}
-  GLEEPFNGLDEPTHRANGEARRAYVPROC GLeeFuncPtr_glDepthRangeArrayv=GLee_Lazy_glDepthRangeArrayv;
-#endif
-#ifndef GLEE_C_DEFINED_glDepthRangeIndexed
-#define GLEE_C_DEFINED_glDepthRangeIndexed
-  void __stdcall GLee_Lazy_glDepthRangeIndexed(GLuint  index, GLdouble  n, GLdouble  f)  {if (GLeeInit()) glDepthRangeIndexed(index, n, f);}
-  GLEEPFNGLDEPTHRANGEINDEXEDPROC GLeeFuncPtr_glDepthRangeIndexed=GLee_Lazy_glDepthRangeIndexed;
-#endif
-#ifndef GLEE_C_DEFINED_glGetFloati_v
-#define GLEE_C_DEFINED_glGetFloati_v
-  void __stdcall GLee_Lazy_glGetFloati_v(GLenum  target, GLuint  index, GLfloat * data)  {if (GLeeInit()) glGetFloati_v(target, index, data);}
-  GLEEPFNGLGETFLOATI_VPROC GLeeFuncPtr_glGetFloati_v=GLee_Lazy_glGetFloati_v;
-#endif
-#ifndef GLEE_C_DEFINED_glGetDoublei_v
-#define GLEE_C_DEFINED_glGetDoublei_v
-  void __stdcall GLee_Lazy_glGetDoublei_v(GLenum  target, GLuint  index, GLdouble * data)  {if (GLeeInit()) glGetDoublei_v(target, index, data);}
-  GLEEPFNGLGETDOUBLEI_VPROC GLeeFuncPtr_glGetDoublei_v=GLee_Lazy_glGetDoublei_v;
-#endif
-#endif 
-
-/* GL_ARB_cl_event */
-
-#ifdef __GLEE_GL_ARB_cl_event
-#ifndef GLEE_C_DEFINED_glCreateSyncFromCLeventARB
-#define GLEE_C_DEFINED_glCreateSyncFromCLeventARB
-  GLsync __stdcall GLee_Lazy_glCreateSyncFromCLeventARB(struct _cl_context *  context, struct _cl_event *  event, GLbitfield  flags)  {if (GLeeInit()) return glCreateSyncFromCLeventARB(context, event, flags); return (GLsync)0;}
-  GLEEPFNGLCREATESYNCFROMCLEVENTARBPROC GLeeFuncPtr_glCreateSyncFromCLeventARB=GLee_Lazy_glCreateSyncFromCLeventARB;
-#endif
-#endif 
-
-/* GL_ARB_debug_output */
-
-#ifdef __GLEE_GL_ARB_debug_output
-#ifndef GLEE_C_DEFINED_glDebugMessageControlARB
-#define GLEE_C_DEFINED_glDebugMessageControlARB
-  void __stdcall GLee_Lazy_glDebugMessageControlARB(GLenum  source, GLenum  type, GLenum  severity, GLsizei  count, const GLuint * ids, GLboolean  enabled)  {if (GLeeInit()) glDebugMessageControlARB(source, type, severity, count, ids, enabled);}
-  GLEEPFNGLDEBUGMESSAGECONTROLARBPROC GLeeFuncPtr_glDebugMessageControlARB=GLee_Lazy_glDebugMessageControlARB;
-#endif
-#ifndef GLEE_C_DEFINED_glDebugMessageInsertARB
-#define GLEE_C_DEFINED_glDebugMessageInsertARB
-  void __stdcall GLee_Lazy_glDebugMessageInsertARB(GLenum  source, GLenum  type, GLuint  id, GLenum  severity, GLsizei  length, const GLchar * buf)  {if (GLeeInit()) glDebugMessageInsertARB(source, type, id, severity, length, buf);}
-  GLEEPFNGLDEBUGMESSAGEINSERTARBPROC GLeeFuncPtr_glDebugMessageInsertARB=GLee_Lazy_glDebugMessageInsertARB;
-#endif
-#ifndef GLEE_C_DEFINED_glDebugMessageCallbackARB
-#define GLEE_C_DEFINED_glDebugMessageCallbackARB
-  void __stdcall GLee_Lazy_glDebugMessageCallbackARB(GLDEBUGPROCARB  callback, const GLvoid * userParam)  {if (GLeeInit()) glDebugMessageCallbackARB(callback, userParam);}
-  GLEEPFNGLDEBUGMESSAGECALLBACKARBPROC GLeeFuncPtr_glDebugMessageCallbackARB=GLee_Lazy_glDebugMessageCallbackARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetDebugMessageLogARB
-#define GLEE_C_DEFINED_glGetDebugMessageLogARB
-  GLuint __stdcall GLee_Lazy_glGetDebugMessageLogARB(GLuint  count, GLsizei  bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog)  {if (GLeeInit()) return glGetDebugMessageLogARB(count, bufsize, sources, types, ids, severities, lengths, messageLog); return (GLuint)0;}
-  GLEEPFNGLGETDEBUGMESSAGELOGARBPROC GLeeFuncPtr_glGetDebugMessageLogARB=GLee_Lazy_glGetDebugMessageLogARB;
-#endif
-#endif 
-
-/* GL_ARB_robustness */
-
-#ifdef __GLEE_GL_ARB_robustness
-#ifndef GLEE_C_DEFINED_glGetGraphicsResetStatusARB
-#define GLEE_C_DEFINED_glGetGraphicsResetStatusARB
-  GLenum __stdcall GLee_Lazy_glGetGraphicsResetStatusARB(void)  {if (GLeeInit()) return glGetGraphicsResetStatusARB(); return (GLenum)0;}
-  GLEEPFNGLGETGRAPHICSRESETSTATUSARBPROC GLeeFuncPtr_glGetGraphicsResetStatusARB=GLee_Lazy_glGetGraphicsResetStatusARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetnMapdvARB
-#define GLEE_C_DEFINED_glGetnMapdvARB
-  void __stdcall GLee_Lazy_glGetnMapdvARB(GLenum  target, GLenum  query, GLsizei  bufSize, GLdouble * v)  {if (GLeeInit()) glGetnMapdvARB(target, query, bufSize, v);}
-  GLEEPFNGLGETNMAPDVARBPROC GLeeFuncPtr_glGetnMapdvARB=GLee_Lazy_glGetnMapdvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetnMapfvARB
-#define GLEE_C_DEFINED_glGetnMapfvARB
-  void __stdcall GLee_Lazy_glGetnMapfvARB(GLenum  target, GLenum  query, GLsizei  bufSize, GLfloat * v)  {if (GLeeInit()) glGetnMapfvARB(target, query, bufSize, v);}
-  GLEEPFNGLGETNMAPFVARBPROC GLeeFuncPtr_glGetnMapfvARB=GLee_Lazy_glGetnMapfvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetnMapivARB
-#define GLEE_C_DEFINED_glGetnMapivARB
-  void __stdcall GLee_Lazy_glGetnMapivARB(GLenum  target, GLenum  query, GLsizei  bufSize, GLint * v)  {if (GLeeInit()) glGetnMapivARB(target, query, bufSize, v);}
-  GLEEPFNGLGETNMAPIVARBPROC GLeeFuncPtr_glGetnMapivARB=GLee_Lazy_glGetnMapivARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetnPixelMapfvARB
-#define GLEE_C_DEFINED_glGetnPixelMapfvARB
-  void __stdcall GLee_Lazy_glGetnPixelMapfvARB(GLenum  map, GLsizei  bufSize, GLfloat * values)  {if (GLeeInit()) glGetnPixelMapfvARB(map, bufSize, values);}
-  GLEEPFNGLGETNPIXELMAPFVARBPROC GLeeFuncPtr_glGetnPixelMapfvARB=GLee_Lazy_glGetnPixelMapfvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetnPixelMapuivARB
-#define GLEE_C_DEFINED_glGetnPixelMapuivARB
-  void __stdcall GLee_Lazy_glGetnPixelMapuivARB(GLenum  map, GLsizei  bufSize, GLuint * values)  {if (GLeeInit()) glGetnPixelMapuivARB(map, bufSize, values);}
-  GLEEPFNGLGETNPIXELMAPUIVARBPROC GLeeFuncPtr_glGetnPixelMapuivARB=GLee_Lazy_glGetnPixelMapuivARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetnPixelMapusvARB
-#define GLEE_C_DEFINED_glGetnPixelMapusvARB
-  void __stdcall GLee_Lazy_glGetnPixelMapusvARB(GLenum  map, GLsizei  bufSize, GLushort * values)  {if (GLeeInit()) glGetnPixelMapusvARB(map, bufSize, values);}
-  GLEEPFNGLGETNPIXELMAPUSVARBPROC GLeeFuncPtr_glGetnPixelMapusvARB=GLee_Lazy_glGetnPixelMapusvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetnPolygonStippleARB
-#define GLEE_C_DEFINED_glGetnPolygonStippleARB
-  void __stdcall GLee_Lazy_glGetnPolygonStippleARB(GLsizei  bufSize, GLubyte * pattern)  {if (GLeeInit()) glGetnPolygonStippleARB(bufSize, pattern);}
-  GLEEPFNGLGETNPOLYGONSTIPPLEARBPROC GLeeFuncPtr_glGetnPolygonStippleARB=GLee_Lazy_glGetnPolygonStippleARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetnColorTableARB
-#define GLEE_C_DEFINED_glGetnColorTableARB
-  void __stdcall GLee_Lazy_glGetnColorTableARB(GLenum  target, GLenum  format, GLenum  type, GLsizei  bufSize, GLvoid * table)  {if (GLeeInit()) glGetnColorTableARB(target, format, type, bufSize, table);}
-  GLEEPFNGLGETNCOLORTABLEARBPROC GLeeFuncPtr_glGetnColorTableARB=GLee_Lazy_glGetnColorTableARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetnConvolutionFilterARB
-#define GLEE_C_DEFINED_glGetnConvolutionFilterARB
-  void __stdcall GLee_Lazy_glGetnConvolutionFilterARB(GLenum  target, GLenum  format, GLenum  type, GLsizei  bufSize, GLvoid * image)  {if (GLeeInit()) glGetnConvolutionFilterARB(target, format, type, bufSize, image);}
-  GLEEPFNGLGETNCONVOLUTIONFILTERARBPROC GLeeFuncPtr_glGetnConvolutionFilterARB=GLee_Lazy_glGetnConvolutionFilterARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetnSeparableFilterARB
-#define GLEE_C_DEFINED_glGetnSeparableFilterARB
-  void __stdcall GLee_Lazy_glGetnSeparableFilterARB(GLenum  target, GLenum  format, GLenum  type, GLsizei  rowBufSize, GLvoid * row, GLsizei  columnBufSize, GLvoid * column, GLvoid * span)  {if (GLeeInit()) glGetnSeparableFilterARB(target, format, type, rowBufSize, row, columnBufSize, column, span);}
-  GLEEPFNGLGETNSEPARABLEFILTERARBPROC GLeeFuncPtr_glGetnSeparableFilterARB=GLee_Lazy_glGetnSeparableFilterARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetnHistogramARB
-#define GLEE_C_DEFINED_glGetnHistogramARB
-  void __stdcall GLee_Lazy_glGetnHistogramARB(GLenum  target, GLboolean  reset, GLenum  format, GLenum  type, GLsizei  bufSize, GLvoid * values)  {if (GLeeInit()) glGetnHistogramARB(target, reset, format, type, bufSize, values);}
-  GLEEPFNGLGETNHISTOGRAMARBPROC GLeeFuncPtr_glGetnHistogramARB=GLee_Lazy_glGetnHistogramARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetnMinmaxARB
-#define GLEE_C_DEFINED_glGetnMinmaxARB
-  void __stdcall GLee_Lazy_glGetnMinmaxARB(GLenum  target, GLboolean  reset, GLenum  format, GLenum  type, GLsizei  bufSize, GLvoid * values)  {if (GLeeInit()) glGetnMinmaxARB(target, reset, format, type, bufSize, values);}
-  GLEEPFNGLGETNMINMAXARBPROC GLeeFuncPtr_glGetnMinmaxARB=GLee_Lazy_glGetnMinmaxARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetnTexImageARB
-#define GLEE_C_DEFINED_glGetnTexImageARB
-  void __stdcall GLee_Lazy_glGetnTexImageARB(GLenum  target, GLint  level, GLenum  format, GLenum  type, GLsizei  bufSize, GLvoid * img)  {if (GLeeInit()) glGetnTexImageARB(target, level, format, type, bufSize, img);}
-  GLEEPFNGLGETNTEXIMAGEARBPROC GLeeFuncPtr_glGetnTexImageARB=GLee_Lazy_glGetnTexImageARB;
-#endif
-#ifndef GLEE_C_DEFINED_glReadnPixelsARB
-#define GLEE_C_DEFINED_glReadnPixelsARB
-  void __stdcall GLee_Lazy_glReadnPixelsARB(GLint  x, GLint  y, GLsizei  width, GLsizei  height, GLenum  format, GLenum  type, GLsizei  bufSize, GLvoid * data)  {if (GLeeInit()) glReadnPixelsARB(x, y, width, height, format, type, bufSize, data);}
-  GLEEPFNGLREADNPIXELSARBPROC GLeeFuncPtr_glReadnPixelsARB=GLee_Lazy_glReadnPixelsARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetnCompressedTexImageARB
-#define GLEE_C_DEFINED_glGetnCompressedTexImageARB
-  void __stdcall GLee_Lazy_glGetnCompressedTexImageARB(GLenum  target, GLint  lod, GLsizei  bufSize, GLvoid * img)  {if (GLeeInit()) glGetnCompressedTexImageARB(target, lod, bufSize, img);}
-  GLEEPFNGLGETNCOMPRESSEDTEXIMAGEARBPROC GLeeFuncPtr_glGetnCompressedTexImageARB=GLee_Lazy_glGetnCompressedTexImageARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetnUniformfvARB
-#define GLEE_C_DEFINED_glGetnUniformfvARB
-  void __stdcall GLee_Lazy_glGetnUniformfvARB(GLuint  program, GLint  location, GLsizei  bufSize, GLfloat * params)  {if (GLeeInit()) glGetnUniformfvARB(program, location, bufSize, params);}
-  GLEEPFNGLGETNUNIFORMFVARBPROC GLeeFuncPtr_glGetnUniformfvARB=GLee_Lazy_glGetnUniformfvARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetnUniformivARB
-#define GLEE_C_DEFINED_glGetnUniformivARB
-  void __stdcall GLee_Lazy_glGetnUniformivARB(GLuint  program, GLint  location, GLsizei  bufSize, GLint * params)  {if (GLeeInit()) glGetnUniformivARB(program, location, bufSize, params);}
-  GLEEPFNGLGETNUNIFORMIVARBPROC GLeeFuncPtr_glGetnUniformivARB=GLee_Lazy_glGetnUniformivARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetnUniformuivARB
-#define GLEE_C_DEFINED_glGetnUniformuivARB
-  void __stdcall GLee_Lazy_glGetnUniformuivARB(GLuint  program, GLint  location, GLsizei  bufSize, GLuint * params)  {if (GLeeInit()) glGetnUniformuivARB(program, location, bufSize, params);}
-  GLEEPFNGLGETNUNIFORMUIVARBPROC GLeeFuncPtr_glGetnUniformuivARB=GLee_Lazy_glGetnUniformuivARB;
-#endif
-#ifndef GLEE_C_DEFINED_glGetnUniformdvARB
-#define GLEE_C_DEFINED_glGetnUniformdvARB
-  void __stdcall GLee_Lazy_glGetnUniformdvARB(GLuint  program, GLint  location, GLsizei  bufSize, GLdouble * params)  {if (GLeeInit()) glGetnUniformdvARB(program, location, bufSize, params);}
-  GLEEPFNGLGETNUNIFORMDVARBPROC GLeeFuncPtr_glGetnUniformdvARB=GLee_Lazy_glGetnUniformdvARB;
-#endif
-#endif 
-
-/* GL_ARB_shader_stencil_export */
-
-#ifdef __GLEE_GL_ARB_shader_stencil_export
-#endif 
-
-/* GL_ARB_base_instance */
-
-#ifdef __GLEE_GL_ARB_base_instance
-#ifndef GLEE_C_DEFINED_glDrawArraysInstancedBaseInstance
-#define GLEE_C_DEFINED_glDrawArraysInstancedBaseInstance
-  void __stdcall GLee_Lazy_glDrawArraysInstancedBaseInstance(GLenum  mode, GLint  first, GLsizei  count, GLsizei  instancecount, GLuint  baseinstance)  {if (GLeeInit()) glDrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance);}
-  GLEEPFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC GLeeFuncPtr_glDrawArraysInstancedBaseInstance=GLee_Lazy_glDrawArraysInstancedBaseInstance;
-#endif
-#ifndef GLEE_C_DEFINED_glDrawElementsInstancedBaseInstance
-#define GLEE_C_DEFINED_glDrawElementsInstancedBaseInstance
-  void __stdcall GLee_Lazy_glDrawElementsInstancedBaseInstance(GLenum  mode, GLsizei  count, GLenum  type, const void * indices, GLsizei  instancecount, GLuint  baseinstance)  {if (GLeeInit()) glDrawElementsInstancedBaseInstance(mode, count, type, indices, instancecount, baseinstance);}
-  GLEEPFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC GLeeFuncPtr_glDrawElementsInstancedBaseInstance=GLee_Lazy_glDrawElementsInstancedBaseInstance;
-#endif
-#ifndef GLEE_C_DEFINED_glDrawElementsInstancedBaseVertexBaseInstance
-#define GLEE_C_DEFINED_glDrawElementsInstancedBaseVertexBaseInstance
-  void __stdcall GLee_Lazy_glDrawElementsInstancedBaseVertexBaseInstance(GLenum  mode, GLsizei  count, GLenum  type, const void * indices, GLsizei  instancecount, GLint  basevertex, GLuint  baseinstance)  {if (GLeeInit()) glDrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, instancecount, basevertex, baseinstance);}
-  GLEEPFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC GLeeFuncPtr_glDrawElementsInstancedBaseVertexBaseInstance=GLee_Lazy_glDrawElementsInstancedBaseVertexBaseInstance;
-#endif
-#endif 
-
-/* GL_ARB_shading_language_420pack */
-
-#ifdef __GLEE_GL_ARB_shading_language_420pack
-#endif 
-
-/* GL_ARB_transform_feedback_instanced */
-
-#ifdef __GLEE_GL_ARB_transform_feedback_instanced
-#ifndef GLEE_C_DEFINED_glDrawTransformFeedbackInstanced
-#define GLEE_C_DEFINED_glDrawTransformFeedbackInstanced
-  void __stdcall GLee_Lazy_glDrawTransformFeedbackInstanced(GLenum  mode, GLuint  id, GLsizei  instancecount)  {if (GLeeInit()) glDrawTransformFeedbackInstanced(mode, id, instancecount);}
-  GLEEPFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC GLeeFuncPtr_glDrawTransformFeedbackInstanced=GLee_Lazy_glDrawTransformFeedbackInstanced;
-#endif
-#ifndef GLEE_C_DEFINED_glDrawTransformFeedbackStreamInstanced
-#define GLEE_C_DEFINED_glDrawTransformFeedbackStreamInstanced
-  void __stdcall GLee_Lazy_glDrawTransformFeedbackStreamInstanced(GLenum  mode, GLuint  id, GLuint  stream, GLsizei  instancecount)  {if (GLeeInit()) glDrawTransformFeedbackStreamInstanced(mode, id, stream, instancecount);}
-  GLEEPFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC GLeeFuncPtr_glDrawTransformFeedbackStreamInstanced=GLee_Lazy_glDrawTransformFeedbackStreamInstanced;
-#endif
-#endif 
-
-/* GL_ARB_compressed_texture_pixel_storage */
-
-#ifdef __GLEE_GL_ARB_compressed_texture_pixel_storage
-#endif 
-
-/* GL_ARB_conservative_depth */
-
-#ifdef __GLEE_GL_ARB_conservative_depth
-#endif 
-
-/* GL_ARB_internalformat_query */
-
-#ifdef __GLEE_GL_ARB_internalformat_query
-#ifndef GLEE_C_DEFINED_glGetInternalformativ
-#define GLEE_C_DEFINED_glGetInternalformativ
-  void __stdcall GLee_Lazy_glGetInternalformativ(GLenum  target, GLenum  internalformat, GLenum  pname, GLsizei  bufSize, GLint * params)  {if (GLeeInit()) glGetInternalformativ(target, internalformat, pname, bufSize, params);}
-  GLEEPFNGLGETINTERNALFORMATIVPROC GLeeFuncPtr_glGetInternalformativ=GLee_Lazy_glGetInternalformativ;
-#endif
-#endif 
-
-/* GL_ARB_map_buffer_alignment */
-
-#ifdef __GLEE_GL_ARB_map_buffer_alignment
-#endif 
-
-/* GL_ARB_shader_atomic_counters */
-
-#ifdef __GLEE_GL_ARB_shader_atomic_counters
-#ifndef GLEE_C_DEFINED_glGetActiveAtomicCounterBufferiv
-#define GLEE_C_DEFINED_glGetActiveAtomicCounterBufferiv
-  void __stdcall GLee_Lazy_glGetActiveAtomicCounterBufferiv(GLuint  program, GLuint  bufferIndex, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetActiveAtomicCounterBufferiv(program, bufferIndex, pname, params);}
-  GLEEPFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC GLeeFuncPtr_glGetActiveAtomicCounterBufferiv=GLee_Lazy_glGetActiveAtomicCounterBufferiv;
-#endif
-#endif 
-
-/* GL_ARB_shader_image_load_store */
-
-#ifdef __GLEE_GL_ARB_shader_image_load_store
-#ifndef GLEE_C_DEFINED_glBindImageTexture
-#define GLEE_C_DEFINED_glBindImageTexture
-  void __stdcall GLee_Lazy_glBindImageTexture(GLuint  unit, GLuint  texture, GLint  level, GLboolean  layered, GLint  layer, GLenum  access, GLenum  format)  {if (GLeeInit()) glBindImageTexture(unit, texture, level, layered, layer, access, format);}
-  GLEEPFNGLBINDIMAGETEXTUREPROC GLeeFuncPtr_glBindImageTexture=GLee_Lazy_glBindImageTexture;
-#endif
-#ifndef GLEE_C_DEFINED_glMemoryBarrier
-#define GLEE_C_DEFINED_glMemoryBarrier
-  void __stdcall GLee_Lazy_glMemoryBarrier(GLbitfield  barriers)  {if (GLeeInit()) glMemoryBarrier(barriers);}
-  GLEEPFNGLMEMORYBARRIERPROC GLeeFuncPtr_glMemoryBarrier=GLee_Lazy_glMemoryBarrier;
-#endif
-#endif 
-
-/* GL_ARB_shading_language_packing */
-
-#ifdef __GLEE_GL_ARB_shading_language_packing
-#endif 
-
-/* GL_ARB_texture_storage */
-
-#ifdef __GLEE_GL_ARB_texture_storage
-#ifndef GLEE_C_DEFINED_glTexStorage1D
-#define GLEE_C_DEFINED_glTexStorage1D
-  void __stdcall GLee_Lazy_glTexStorage1D(GLenum  target, GLsizei  levels, GLenum  internalformat, GLsizei  width)  {if (GLeeInit()) glTexStorage1D(target, levels, internalformat, width);}
-  GLEEPFNGLTEXSTORAGE1DPROC GLeeFuncPtr_glTexStorage1D=GLee_Lazy_glTexStorage1D;
-#endif
-#ifndef GLEE_C_DEFINED_glTexStorage2D
-#define GLEE_C_DEFINED_glTexStorage2D
-  void __stdcall GLee_Lazy_glTexStorage2D(GLenum  target, GLsizei  levels, GLenum  internalformat, GLsizei  width, GLsizei  height)  {if (GLeeInit()) glTexStorage2D(target, levels, internalformat, width, height);}
-  GLEEPFNGLTEXSTORAGE2DPROC GLeeFuncPtr_glTexStorage2D=GLee_Lazy_glTexStorage2D;
-#endif
-#ifndef GLEE_C_DEFINED_glTexStorage3D
-#define GLEE_C_DEFINED_glTexStorage3D
-  void __stdcall GLee_Lazy_glTexStorage3D(GLenum  target, GLsizei  levels, GLenum  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth)  {if (GLeeInit()) glTexStorage3D(target, levels, internalformat, width, height, depth);}
-  GLEEPFNGLTEXSTORAGE3DPROC GLeeFuncPtr_glTexStorage3D=GLee_Lazy_glTexStorage3D;
-#endif
-#ifndef GLEE_C_DEFINED_glTextureStorage1DEXT
-#define GLEE_C_DEFINED_glTextureStorage1DEXT
-  void __stdcall GLee_Lazy_glTextureStorage1DEXT(GLuint  texture, GLenum  target, GLsizei  levels, GLenum  internalformat, GLsizei  width)  {if (GLeeInit()) glTextureStorage1DEXT(texture, target, levels, internalformat, width);}
-  GLEEPFNGLTEXTURESTORAGE1DEXTPROC GLeeFuncPtr_glTextureStorage1DEXT=GLee_Lazy_glTextureStorage1DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glTextureStorage2DEXT
-#define GLEE_C_DEFINED_glTextureStorage2DEXT
-  void __stdcall GLee_Lazy_glTextureStorage2DEXT(GLuint  texture, GLenum  target, GLsizei  levels, GLenum  internalformat, GLsizei  width, GLsizei  height)  {if (GLeeInit()) glTextureStorage2DEXT(texture, target, levels, internalformat, width, height);}
-  GLEEPFNGLTEXTURESTORAGE2DEXTPROC GLeeFuncPtr_glTextureStorage2DEXT=GLee_Lazy_glTextureStorage2DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glTextureStorage3DEXT
-#define GLEE_C_DEFINED_glTextureStorage3DEXT
-  void __stdcall GLee_Lazy_glTextureStorage3DEXT(GLuint  texture, GLenum  target, GLsizei  levels, GLenum  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth)  {if (GLeeInit()) glTextureStorage3DEXT(texture, target, levels, internalformat, width, height, depth);}
-  GLEEPFNGLTEXTURESTORAGE3DEXTPROC GLeeFuncPtr_glTextureStorage3DEXT=GLee_Lazy_glTextureStorage3DEXT;
-#endif
-#endif 
-
-/* GL_KHR_texture_compression_astc_ldr */
-
-#ifdef __GLEE_GL_KHR_texture_compression_astc_ldr
-#endif 
-
-/* GL_KHR_debug */
-
-#ifdef __GLEE_GL_KHR_debug
-#ifndef GLEE_C_DEFINED_glDebugMessageControl
-#define GLEE_C_DEFINED_glDebugMessageControl
-  void __stdcall GLee_Lazy_glDebugMessageControl(GLenum  source, GLenum  type, GLenum  severity, GLsizei  count, const GLuint * ids, GLboolean  enabled)  {if (GLeeInit()) glDebugMessageControl(source, type, severity, count, ids, enabled);}
-  GLEEPFNGLDEBUGMESSAGECONTROLPROC GLeeFuncPtr_glDebugMessageControl=GLee_Lazy_glDebugMessageControl;
-#endif
-#ifndef GLEE_C_DEFINED_glDebugMessageInsert
-#define GLEE_C_DEFINED_glDebugMessageInsert
-  void __stdcall GLee_Lazy_glDebugMessageInsert(GLenum  source, GLenum  type, GLuint  id, GLenum  severity, GLsizei  length, const GLchar * buf)  {if (GLeeInit()) glDebugMessageInsert(source, type, id, severity, length, buf);}
-  GLEEPFNGLDEBUGMESSAGEINSERTPROC GLeeFuncPtr_glDebugMessageInsert=GLee_Lazy_glDebugMessageInsert;
-#endif
-#ifndef GLEE_C_DEFINED_glDebugMessageCallback
-#define GLEE_C_DEFINED_glDebugMessageCallback
-  void __stdcall GLee_Lazy_glDebugMessageCallback(GLDEBUGPROC  callback, const void * userParam)  {if (GLeeInit()) glDebugMessageCallback(callback, userParam);}
-  GLEEPFNGLDEBUGMESSAGECALLBACKPROC GLeeFuncPtr_glDebugMessageCallback=GLee_Lazy_glDebugMessageCallback;
-#endif
-#ifndef GLEE_C_DEFINED_glGetDebugMessageLog
-#define GLEE_C_DEFINED_glGetDebugMessageLog
-  GLuint __stdcall GLee_Lazy_glGetDebugMessageLog(GLuint  count, GLsizei  bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog)  {if (GLeeInit()) return glGetDebugMessageLog(count, bufsize, sources, types, ids, severities, lengths, messageLog); return (GLuint)0;}
-  GLEEPFNGLGETDEBUGMESSAGELOGPROC GLeeFuncPtr_glGetDebugMessageLog=GLee_Lazy_glGetDebugMessageLog;
-#endif
-#ifndef GLEE_C_DEFINED_glPushDebugGroup
-#define GLEE_C_DEFINED_glPushDebugGroup
-  void __stdcall GLee_Lazy_glPushDebugGroup(GLenum  source, GLuint  id, GLsizei  length, const GLchar * message)  {if (GLeeInit()) glPushDebugGroup(source, id, length, message);}
-  GLEEPFNGLPUSHDEBUGGROUPPROC GLeeFuncPtr_glPushDebugGroup=GLee_Lazy_glPushDebugGroup;
-#endif
-#ifndef GLEE_C_DEFINED_glPopDebugGroup
-#define GLEE_C_DEFINED_glPopDebugGroup
-  void __stdcall GLee_Lazy_glPopDebugGroup(void)  {if (GLeeInit()) glPopDebugGroup();}
-  GLEEPFNGLPOPDEBUGGROUPPROC GLeeFuncPtr_glPopDebugGroup=GLee_Lazy_glPopDebugGroup;
-#endif
-#ifndef GLEE_C_DEFINED_glObjectLabel
-#define GLEE_C_DEFINED_glObjectLabel
-  void __stdcall GLee_Lazy_glObjectLabel(GLenum  identifier, GLuint  name, GLsizei  length, const GLchar * label)  {if (GLeeInit()) glObjectLabel(identifier, name, length, label);}
-  GLEEPFNGLOBJECTLABELPROC GLeeFuncPtr_glObjectLabel=GLee_Lazy_glObjectLabel;
-#endif
-#ifndef GLEE_C_DEFINED_glGetObjectLabel
-#define GLEE_C_DEFINED_glGetObjectLabel
-  void __stdcall GLee_Lazy_glGetObjectLabel(GLenum  identifier, GLuint  name, GLsizei  bufSize, GLsizei * length, GLchar * label)  {if (GLeeInit()) glGetObjectLabel(identifier, name, bufSize, length, label);}
-  GLEEPFNGLGETOBJECTLABELPROC GLeeFuncPtr_glGetObjectLabel=GLee_Lazy_glGetObjectLabel;
-#endif
-#ifndef GLEE_C_DEFINED_glObjectPtrLabel
-#define GLEE_C_DEFINED_glObjectPtrLabel
-  void __stdcall GLee_Lazy_glObjectPtrLabel(const void * ptr, GLsizei  length, const GLchar * label)  {if (GLeeInit()) glObjectPtrLabel(ptr, length, label);}
-  GLEEPFNGLOBJECTPTRLABELPROC GLeeFuncPtr_glObjectPtrLabel=GLee_Lazy_glObjectPtrLabel;
-#endif
-#ifndef GLEE_C_DEFINED_glGetObjectPtrLabel
-#define GLEE_C_DEFINED_glGetObjectPtrLabel
-  void __stdcall GLee_Lazy_glGetObjectPtrLabel(const void * ptr, GLsizei  bufSize, GLsizei * length, GLchar * label)  {if (GLeeInit()) glGetObjectPtrLabel(ptr, bufSize, length, label);}
-  GLEEPFNGLGETOBJECTPTRLABELPROC GLeeFuncPtr_glGetObjectPtrLabel=GLee_Lazy_glGetObjectPtrLabel;
-#endif
-#endif 
-
-/* GL_ARB_arrays_of_arrays */
-
-#ifdef __GLEE_GL_ARB_arrays_of_arrays
-#endif 
-
-/* GL_ARB_clear_buffer_object */
-
-#ifdef __GLEE_GL_ARB_clear_buffer_object
-#ifndef GLEE_C_DEFINED_glClearBufferData
-#define GLEE_C_DEFINED_glClearBufferData
-  void __stdcall GLee_Lazy_glClearBufferData(GLenum  target, GLenum  internalformat, GLenum  format, GLenum  type, const void * data)  {if (GLeeInit()) glClearBufferData(target, internalformat, format, type, data);}
-  GLEEPFNGLCLEARBUFFERDATAPROC GLeeFuncPtr_glClearBufferData=GLee_Lazy_glClearBufferData;
-#endif
-#ifndef GLEE_C_DEFINED_glClearBufferSubData
-#define GLEE_C_DEFINED_glClearBufferSubData
-  void __stdcall GLee_Lazy_glClearBufferSubData(GLenum  target, GLenum  internalformat, GLintptr  offset, GLsizeiptr  size, GLenum  format, GLenum  type, const void * data)  {if (GLeeInit()) glClearBufferSubData(target, internalformat, offset, size, format, type, data);}
-  GLEEPFNGLCLEARBUFFERSUBDATAPROC GLeeFuncPtr_glClearBufferSubData=GLee_Lazy_glClearBufferSubData;
-#endif
-#ifndef GLEE_C_DEFINED_glClearNamedBufferDataEXT
-#define GLEE_C_DEFINED_glClearNamedBufferDataEXT
-  void __stdcall GLee_Lazy_glClearNamedBufferDataEXT(GLuint  buffer, GLenum  internalformat, GLenum  format, GLenum  type, const void * data)  {if (GLeeInit()) glClearNamedBufferDataEXT(buffer, internalformat, format, type, data);}
-  GLEEPFNGLCLEARNAMEDBUFFERDATAEXTPROC GLeeFuncPtr_glClearNamedBufferDataEXT=GLee_Lazy_glClearNamedBufferDataEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glClearNamedBufferSubDataEXT
-#define GLEE_C_DEFINED_glClearNamedBufferSubDataEXT
-  void __stdcall GLee_Lazy_glClearNamedBufferSubDataEXT(GLuint  buffer, GLenum  internalformat, GLenum  format, GLenum  type, GLsizeiptr  offset, GLsizeiptr  size, const void * data)  {if (GLeeInit()) glClearNamedBufferSubDataEXT(buffer, internalformat, format, type, offset, size, data);}
-  GLEEPFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC GLeeFuncPtr_glClearNamedBufferSubDataEXT=GLee_Lazy_glClearNamedBufferSubDataEXT;
-#endif
-#endif 
-
-/* GL_ARB_compute_shader */
-
-#ifdef __GLEE_GL_ARB_compute_shader
-#ifndef GLEE_C_DEFINED_glDispatchCompute
-#define GLEE_C_DEFINED_glDispatchCompute
-  void __stdcall GLee_Lazy_glDispatchCompute(GLuint  num_groups_x, GLuint  num_groups_y, GLuint  num_groups_z)  {if (GLeeInit()) glDispatchCompute(num_groups_x, num_groups_y, num_groups_z);}
-  GLEEPFNGLDISPATCHCOMPUTEPROC GLeeFuncPtr_glDispatchCompute=GLee_Lazy_glDispatchCompute;
-#endif
-#ifndef GLEE_C_DEFINED_glDispatchComputeIndirect
-#define GLEE_C_DEFINED_glDispatchComputeIndirect
-  void __stdcall GLee_Lazy_glDispatchComputeIndirect(GLintptr  indirect)  {if (GLeeInit()) glDispatchComputeIndirect(indirect);}
-  GLEEPFNGLDISPATCHCOMPUTEINDIRECTPROC GLeeFuncPtr_glDispatchComputeIndirect=GLee_Lazy_glDispatchComputeIndirect;
-#endif
-#endif 
-
-/* GL_ARB_copy_image */
-
-#ifdef __GLEE_GL_ARB_copy_image
-#ifndef GLEE_C_DEFINED_glCopyImageSubData
-#define GLEE_C_DEFINED_glCopyImageSubData
-  void __stdcall GLee_Lazy_glCopyImageSubData(GLuint  srcName, GLenum  srcTarget, GLint  srcLevel, GLint  srcX, GLint  srcY, GLint  srcZ, GLuint  dstName, GLenum  dstTarget, GLint  dstLevel, GLint  dstX, GLint  dstY, GLint  dstZ, GLsizei  srcWidth, GLsizei  srcHeight, GLsizei  srcDepth)  {if (GLeeInit()) glCopyImageSubData(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth);}
-  GLEEPFNGLCOPYIMAGESUBDATAPROC GLeeFuncPtr_glCopyImageSubData=GLee_Lazy_glCopyImageSubData;
-#endif
-#endif 
-
-/* GL_ARB_texture_view */
-
-#ifdef __GLEE_GL_ARB_texture_view
-#ifndef GLEE_C_DEFINED_glTextureView
-#define GLEE_C_DEFINED_glTextureView
-  void __stdcall GLee_Lazy_glTextureView(GLuint  texture, GLenum  target, GLuint  origtexture, GLenum  internalformat, GLuint  minlevel, GLuint  numlevels, GLuint  minlayer, GLuint  numlayers)  {if (GLeeInit()) glTextureView(texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers);}
-  GLEEPFNGLTEXTUREVIEWPROC GLeeFuncPtr_glTextureView=GLee_Lazy_glTextureView;
-#endif
-#endif 
-
-/* GL_ARB_vertex_attrib_binding */
-
-#ifdef __GLEE_GL_ARB_vertex_attrib_binding
-#ifndef GLEE_C_DEFINED_glBindVertexBuffer
-#define GLEE_C_DEFINED_glBindVertexBuffer
-  void __stdcall GLee_Lazy_glBindVertexBuffer(GLuint  bindingindex, GLuint  buffer, GLintptr  offset, GLsizei  stride)  {if (GLeeInit()) glBindVertexBuffer(bindingindex, buffer, offset, stride);}
-  GLEEPFNGLBINDVERTEXBUFFERPROC GLeeFuncPtr_glBindVertexBuffer=GLee_Lazy_glBindVertexBuffer;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribFormat
-#define GLEE_C_DEFINED_glVertexAttribFormat
-  void __stdcall GLee_Lazy_glVertexAttribFormat(GLuint  attribindex, GLint  size, GLenum  type, GLboolean  normalized, GLuint  relativeoffset)  {if (GLeeInit()) glVertexAttribFormat(attribindex, size, type, normalized, relativeoffset);}
-  GLEEPFNGLVERTEXATTRIBFORMATPROC GLeeFuncPtr_glVertexAttribFormat=GLee_Lazy_glVertexAttribFormat;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribIFormat
-#define GLEE_C_DEFINED_glVertexAttribIFormat
-  void __stdcall GLee_Lazy_glVertexAttribIFormat(GLuint  attribindex, GLint  size, GLenum  type, GLuint  relativeoffset)  {if (GLeeInit()) glVertexAttribIFormat(attribindex, size, type, relativeoffset);}
-  GLEEPFNGLVERTEXATTRIBIFORMATPROC GLeeFuncPtr_glVertexAttribIFormat=GLee_Lazy_glVertexAttribIFormat;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribLFormat
-#define GLEE_C_DEFINED_glVertexAttribLFormat
-  void __stdcall GLee_Lazy_glVertexAttribLFormat(GLuint  attribindex, GLint  size, GLenum  type, GLuint  relativeoffset)  {if (GLeeInit()) glVertexAttribLFormat(attribindex, size, type, relativeoffset);}
-  GLEEPFNGLVERTEXATTRIBLFORMATPROC GLeeFuncPtr_glVertexAttribLFormat=GLee_Lazy_glVertexAttribLFormat;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribBinding
-#define GLEE_C_DEFINED_glVertexAttribBinding
-  void __stdcall GLee_Lazy_glVertexAttribBinding(GLuint  attribindex, GLuint  bindingindex)  {if (GLeeInit()) glVertexAttribBinding(attribindex, bindingindex);}
-  GLEEPFNGLVERTEXATTRIBBINDINGPROC GLeeFuncPtr_glVertexAttribBinding=GLee_Lazy_glVertexAttribBinding;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexBindingDivisor
-#define GLEE_C_DEFINED_glVertexBindingDivisor
-  void __stdcall GLee_Lazy_glVertexBindingDivisor(GLuint  bindingindex, GLuint  divisor)  {if (GLeeInit()) glVertexBindingDivisor(bindingindex, divisor);}
-  GLEEPFNGLVERTEXBINDINGDIVISORPROC GLeeFuncPtr_glVertexBindingDivisor=GLee_Lazy_glVertexBindingDivisor;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexArrayBindVertexBufferEXT
-#define GLEE_C_DEFINED_glVertexArrayBindVertexBufferEXT
-  void __stdcall GLee_Lazy_glVertexArrayBindVertexBufferEXT(GLuint  vaobj, GLuint  bindingindex, GLuint  buffer, GLintptr  offset, GLsizei  stride)  {if (GLeeInit()) glVertexArrayBindVertexBufferEXT(vaobj, bindingindex, buffer, offset, stride);}
-  GLEEPFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC GLeeFuncPtr_glVertexArrayBindVertexBufferEXT=GLee_Lazy_glVertexArrayBindVertexBufferEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexArrayVertexAttribFormatEXT
-#define GLEE_C_DEFINED_glVertexArrayVertexAttribFormatEXT
-  void __stdcall GLee_Lazy_glVertexArrayVertexAttribFormatEXT(GLuint  vaobj, GLuint  attribindex, GLint  size, GLenum  type, GLboolean  normalized, GLuint  relativeoffset)  {if (GLeeInit()) glVertexArrayVertexAttribFormatEXT(vaobj, attribindex, size, type, normalized, relativeoffset);}
-  GLEEPFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC GLeeFuncPtr_glVertexArrayVertexAttribFormatEXT=GLee_Lazy_glVertexArrayVertexAttribFormatEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexArrayVertexAttribIFormatEXT
-#define GLEE_C_DEFINED_glVertexArrayVertexAttribIFormatEXT
-  void __stdcall GLee_Lazy_glVertexArrayVertexAttribIFormatEXT(GLuint  vaobj, GLuint  attribindex, GLint  size, GLenum  type, GLuint  relativeoffset)  {if (GLeeInit()) glVertexArrayVertexAttribIFormatEXT(vaobj, attribindex, size, type, relativeoffset);}
-  GLEEPFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC GLeeFuncPtr_glVertexArrayVertexAttribIFormatEXT=GLee_Lazy_glVertexArrayVertexAttribIFormatEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexArrayVertexAttribLFormatEXT
-#define GLEE_C_DEFINED_glVertexArrayVertexAttribLFormatEXT
-  void __stdcall GLee_Lazy_glVertexArrayVertexAttribLFormatEXT(GLuint  vaobj, GLuint  attribindex, GLint  size, GLenum  type, GLuint  relativeoffset)  {if (GLeeInit()) glVertexArrayVertexAttribLFormatEXT(vaobj, attribindex, size, type, relativeoffset);}
-  GLEEPFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC GLeeFuncPtr_glVertexArrayVertexAttribLFormatEXT=GLee_Lazy_glVertexArrayVertexAttribLFormatEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexArrayVertexAttribBindingEXT
-#define GLEE_C_DEFINED_glVertexArrayVertexAttribBindingEXT
-  void __stdcall GLee_Lazy_glVertexArrayVertexAttribBindingEXT(GLuint  vaobj, GLuint  attribindex, GLuint  bindingindex)  {if (GLeeInit()) glVertexArrayVertexAttribBindingEXT(vaobj, attribindex, bindingindex);}
-  GLEEPFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC GLeeFuncPtr_glVertexArrayVertexAttribBindingEXT=GLee_Lazy_glVertexArrayVertexAttribBindingEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexArrayVertexBindingDivisorEXT
-#define GLEE_C_DEFINED_glVertexArrayVertexBindingDivisorEXT
-  void __stdcall GLee_Lazy_glVertexArrayVertexBindingDivisorEXT(GLuint  vaobj, GLuint  bindingindex, GLuint  divisor)  {if (GLeeInit()) glVertexArrayVertexBindingDivisorEXT(vaobj, bindingindex, divisor);}
-  GLEEPFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC GLeeFuncPtr_glVertexArrayVertexBindingDivisorEXT=GLee_Lazy_glVertexArrayVertexBindingDivisorEXT;
-#endif
-#endif 
-
-/* GL_ARB_robustness_isolation */
-
-#ifdef __GLEE_GL_ARB_robustness_isolation
-#endif 
-
-/* GL_ARB_ES3_compatibility */
-
-#ifdef __GLEE_GL_ARB_ES3_compatibility
-#endif 
-
-/* GL_ARB_explicit_uniform_location */
-
-#ifdef __GLEE_GL_ARB_explicit_uniform_location
-#endif 
-
-/* GL_ARB_fragment_layer_viewport */
-
-#ifdef __GLEE_GL_ARB_fragment_layer_viewport
-#endif 
-
-/* GL_ARB_framebuffer_no_attachments */
-
-#ifdef __GLEE_GL_ARB_framebuffer_no_attachments
-#ifndef GLEE_C_DEFINED_glFramebufferParameteri
-#define GLEE_C_DEFINED_glFramebufferParameteri
-  void __stdcall GLee_Lazy_glFramebufferParameteri(GLenum  target, GLenum  pname, GLint  param)  {if (GLeeInit()) glFramebufferParameteri(target, pname, param);}
-  GLEEPFNGLFRAMEBUFFERPARAMETERIPROC GLeeFuncPtr_glFramebufferParameteri=GLee_Lazy_glFramebufferParameteri;
-#endif
-#ifndef GLEE_C_DEFINED_glGetFramebufferParameteriv
-#define GLEE_C_DEFINED_glGetFramebufferParameteriv
-  void __stdcall GLee_Lazy_glGetFramebufferParameteriv(GLenum  target, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetFramebufferParameteriv(target, pname, params);}
-  GLEEPFNGLGETFRAMEBUFFERPARAMETERIVPROC GLeeFuncPtr_glGetFramebufferParameteriv=GLee_Lazy_glGetFramebufferParameteriv;
-#endif
-#ifndef GLEE_C_DEFINED_glNamedFramebufferParameteriEXT
-#define GLEE_C_DEFINED_glNamedFramebufferParameteriEXT
-  void __stdcall GLee_Lazy_glNamedFramebufferParameteriEXT(GLuint  framebuffer, GLenum  pname, GLint  param)  {if (GLeeInit()) glNamedFramebufferParameteriEXT(framebuffer, pname, param);}
-  GLEEPFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC GLeeFuncPtr_glNamedFramebufferParameteriEXT=GLee_Lazy_glNamedFramebufferParameteriEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetNamedFramebufferParameterivEXT
-#define GLEE_C_DEFINED_glGetNamedFramebufferParameterivEXT
-  void __stdcall GLee_Lazy_glGetNamedFramebufferParameterivEXT(GLuint  framebuffer, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetNamedFramebufferParameterivEXT(framebuffer, pname, params);}
-  GLEEPFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC GLeeFuncPtr_glGetNamedFramebufferParameterivEXT=GLee_Lazy_glGetNamedFramebufferParameterivEXT;
-#endif
-#endif 
-
-/* GL_ARB_internalformat_query2 */
-
-#ifdef __GLEE_GL_ARB_internalformat_query2
-#ifndef GLEE_C_DEFINED_glGetInternalformati64v
-#define GLEE_C_DEFINED_glGetInternalformati64v
-  void __stdcall GLee_Lazy_glGetInternalformati64v(GLenum  target, GLenum  internalformat, GLenum  pname, GLsizei  bufSize, GLint64 * params)  {if (GLeeInit()) glGetInternalformati64v(target, internalformat, pname, bufSize, params);}
-  GLEEPFNGLGETINTERNALFORMATI64VPROC GLeeFuncPtr_glGetInternalformati64v=GLee_Lazy_glGetInternalformati64v;
-#endif
-#endif 
-
-/* GL_ARB_invalidate_subdata */
-
-#ifdef __GLEE_GL_ARB_invalidate_subdata
-#ifndef GLEE_C_DEFINED_glInvalidateTexSubImage
-#define GLEE_C_DEFINED_glInvalidateTexSubImage
-  void __stdcall GLee_Lazy_glInvalidateTexSubImage(GLuint  texture, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLsizei  width, GLsizei  height, GLsizei  depth)  {if (GLeeInit()) glInvalidateTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth);}
-  GLEEPFNGLINVALIDATETEXSUBIMAGEPROC GLeeFuncPtr_glInvalidateTexSubImage=GLee_Lazy_glInvalidateTexSubImage;
-#endif
-#ifndef GLEE_C_DEFINED_glInvalidateTexImage
-#define GLEE_C_DEFINED_glInvalidateTexImage
-  void __stdcall GLee_Lazy_glInvalidateTexImage(GLuint  texture, GLint  level)  {if (GLeeInit()) glInvalidateTexImage(texture, level);}
-  GLEEPFNGLINVALIDATETEXIMAGEPROC GLeeFuncPtr_glInvalidateTexImage=GLee_Lazy_glInvalidateTexImage;
-#endif
-#ifndef GLEE_C_DEFINED_glInvalidateBufferSubData
-#define GLEE_C_DEFINED_glInvalidateBufferSubData
-  void __stdcall GLee_Lazy_glInvalidateBufferSubData(GLuint  buffer, GLintptr  offset, GLsizeiptr  length)  {if (GLeeInit()) glInvalidateBufferSubData(buffer, offset, length);}
-  GLEEPFNGLINVALIDATEBUFFERSUBDATAPROC GLeeFuncPtr_glInvalidateBufferSubData=GLee_Lazy_glInvalidateBufferSubData;
-#endif
-#ifndef GLEE_C_DEFINED_glInvalidateBufferData
-#define GLEE_C_DEFINED_glInvalidateBufferData
-  void __stdcall GLee_Lazy_glInvalidateBufferData(GLuint  buffer)  {if (GLeeInit()) glInvalidateBufferData(buffer);}
-  GLEEPFNGLINVALIDATEBUFFERDATAPROC GLeeFuncPtr_glInvalidateBufferData=GLee_Lazy_glInvalidateBufferData;
-#endif
-#ifndef GLEE_C_DEFINED_glInvalidateFramebuffer
-#define GLEE_C_DEFINED_glInvalidateFramebuffer
-  void __stdcall GLee_Lazy_glInvalidateFramebuffer(GLenum  target, GLsizei  numAttachments, const GLenum * attachments)  {if (GLeeInit()) glInvalidateFramebuffer(target, numAttachments, attachments);}
-  GLEEPFNGLINVALIDATEFRAMEBUFFERPROC GLeeFuncPtr_glInvalidateFramebuffer=GLee_Lazy_glInvalidateFramebuffer;
-#endif
-#ifndef GLEE_C_DEFINED_glInvalidateSubFramebuffer
-#define GLEE_C_DEFINED_glInvalidateSubFramebuffer
-  void __stdcall GLee_Lazy_glInvalidateSubFramebuffer(GLenum  target, GLsizei  numAttachments, const GLenum * attachments, GLint  x, GLint  y, GLsizei  width, GLsizei  height)  {if (GLeeInit()) glInvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height);}
-  GLEEPFNGLINVALIDATESUBFRAMEBUFFERPROC GLeeFuncPtr_glInvalidateSubFramebuffer=GLee_Lazy_glInvalidateSubFramebuffer;
-#endif
-#endif 
-
-/* GL_ARB_multi_draw_indirect */
-
-#ifdef __GLEE_GL_ARB_multi_draw_indirect
-#ifndef GLEE_C_DEFINED_glMultiDrawArraysIndirect
-#define GLEE_C_DEFINED_glMultiDrawArraysIndirect
-  void __stdcall GLee_Lazy_glMultiDrawArraysIndirect(GLenum  mode, const void * indirect, GLsizei  drawcount, GLsizei  stride)  {if (GLeeInit()) glMultiDrawArraysIndirect(mode, indirect, drawcount, stride);}
-  GLEEPFNGLMULTIDRAWARRAYSINDIRECTPROC GLeeFuncPtr_glMultiDrawArraysIndirect=GLee_Lazy_glMultiDrawArraysIndirect;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiDrawElementsIndirect
-#define GLEE_C_DEFINED_glMultiDrawElementsIndirect
-  void __stdcall GLee_Lazy_glMultiDrawElementsIndirect(GLenum  mode, GLenum  type, const void * indirect, GLsizei  drawcount, GLsizei  stride)  {if (GLeeInit()) glMultiDrawElementsIndirect(mode, type, indirect, drawcount, stride);}
-  GLEEPFNGLMULTIDRAWELEMENTSINDIRECTPROC GLeeFuncPtr_glMultiDrawElementsIndirect=GLee_Lazy_glMultiDrawElementsIndirect;
-#endif
-#endif 
-
-/* GL_ARB_program_interface_query */
-
-#ifdef __GLEE_GL_ARB_program_interface_query
-#ifndef GLEE_C_DEFINED_glGetProgramInterfaceiv
-#define GLEE_C_DEFINED_glGetProgramInterfaceiv
-  void __stdcall GLee_Lazy_glGetProgramInterfaceiv(GLuint  program, GLenum  programInterface, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetProgramInterfaceiv(program, programInterface, pname, params);}
-  GLEEPFNGLGETPROGRAMINTERFACEIVPROC GLeeFuncPtr_glGetProgramInterfaceiv=GLee_Lazy_glGetProgramInterfaceiv;
-#endif
-#ifndef GLEE_C_DEFINED_glGetProgramResourceIndex
-#define GLEE_C_DEFINED_glGetProgramResourceIndex
-  GLuint __stdcall GLee_Lazy_glGetProgramResourceIndex(GLuint  program, GLenum  programInterface, const GLchar * name)  {if (GLeeInit()) return glGetProgramResourceIndex(program, programInterface, name); return (GLuint)0;}
-  GLEEPFNGLGETPROGRAMRESOURCEINDEXPROC GLeeFuncPtr_glGetProgramResourceIndex=GLee_Lazy_glGetProgramResourceIndex;
-#endif
-#ifndef GLEE_C_DEFINED_glGetProgramResourceName
-#define GLEE_C_DEFINED_glGetProgramResourceName
-  void __stdcall GLee_Lazy_glGetProgramResourceName(GLuint  program, GLenum  programInterface, GLuint  index, GLsizei  bufSize, GLsizei * length, GLchar * name)  {if (GLeeInit()) glGetProgramResourceName(program, programInterface, index, bufSize, length, name);}
-  GLEEPFNGLGETPROGRAMRESOURCENAMEPROC GLeeFuncPtr_glGetProgramResourceName=GLee_Lazy_glGetProgramResourceName;
-#endif
-#ifndef GLEE_C_DEFINED_glGetProgramResourceiv
-#define GLEE_C_DEFINED_glGetProgramResourceiv
-  void __stdcall GLee_Lazy_glGetProgramResourceiv(GLuint  program, GLenum  programInterface, GLuint  index, GLsizei  propCount, const GLenum * props, GLsizei  bufSize, GLsizei * length, GLint * params)  {if (GLeeInit()) glGetProgramResourceiv(program, programInterface, index, propCount, props, bufSize, length, params);}
-  GLEEPFNGLGETPROGRAMRESOURCEIVPROC GLeeFuncPtr_glGetProgramResourceiv=GLee_Lazy_glGetProgramResourceiv;
-#endif
-#ifndef GLEE_C_DEFINED_glGetProgramResourceLocation
-#define GLEE_C_DEFINED_glGetProgramResourceLocation
-  GLint __stdcall GLee_Lazy_glGetProgramResourceLocation(GLuint  program, GLenum  programInterface, const GLchar * name)  {if (GLeeInit()) return glGetProgramResourceLocation(program, programInterface, name); return (GLint)0;}
-  GLEEPFNGLGETPROGRAMRESOURCELOCATIONPROC GLeeFuncPtr_glGetProgramResourceLocation=GLee_Lazy_glGetProgramResourceLocation;
-#endif
-#ifndef GLEE_C_DEFINED_glGetProgramResourceLocationIndex
-#define GLEE_C_DEFINED_glGetProgramResourceLocationIndex
-  GLint __stdcall GLee_Lazy_glGetProgramResourceLocationIndex(GLuint  program, GLenum  programInterface, const GLchar * name)  {if (GLeeInit()) return glGetProgramResourceLocationIndex(program, programInterface, name); return (GLint)0;}
-  GLEEPFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC GLeeFuncPtr_glGetProgramResourceLocationIndex=GLee_Lazy_glGetProgramResourceLocationIndex;
-#endif
-#endif 
-
-/* GL_ARB_robust_buffer_access_behavior */
-
-#ifdef __GLEE_GL_ARB_robust_buffer_access_behavior
-#endif 
-
-/* GL_ARB_shader_image_size */
-
-#ifdef __GLEE_GL_ARB_shader_image_size
-#endif 
-
-/* GL_ARB_shader_storage_buffer_object */
-
-#ifdef __GLEE_GL_ARB_shader_storage_buffer_object
-#ifndef GLEE_C_DEFINED_glShaderStorageBlockBinding
-#define GLEE_C_DEFINED_glShaderStorageBlockBinding
-  void __stdcall GLee_Lazy_glShaderStorageBlockBinding(GLuint  program, GLuint  storageBlockIndex, GLuint  storageBlockBinding)  {if (GLeeInit()) glShaderStorageBlockBinding(program, storageBlockIndex, storageBlockBinding);}
-  GLEEPFNGLSHADERSTORAGEBLOCKBINDINGPROC GLeeFuncPtr_glShaderStorageBlockBinding=GLee_Lazy_glShaderStorageBlockBinding;
-#endif
-#endif 
-
-/* GL_ARB_stencil_texturing */
-
-#ifdef __GLEE_GL_ARB_stencil_texturing
-#endif 
-
-/* GL_ARB_texture_buffer_range */
-
-#ifdef __GLEE_GL_ARB_texture_buffer_range
-#ifndef GLEE_C_DEFINED_glTexBufferRange
-#define GLEE_C_DEFINED_glTexBufferRange
-  void __stdcall GLee_Lazy_glTexBufferRange(GLenum  target, GLenum  internalformat, GLuint  buffer, GLintptr  offset, GLsizeiptr  size)  {if (GLeeInit()) glTexBufferRange(target, internalformat, buffer, offset, size);}
-  GLEEPFNGLTEXBUFFERRANGEPROC GLeeFuncPtr_glTexBufferRange=GLee_Lazy_glTexBufferRange;
-#endif
-#ifndef GLEE_C_DEFINED_glTextureBufferRangeEXT
-#define GLEE_C_DEFINED_glTextureBufferRangeEXT
-  void __stdcall GLee_Lazy_glTextureBufferRangeEXT(GLuint  texture, GLenum  target, GLenum  internalformat, GLuint  buffer, GLintptr  offset, GLsizeiptr  size)  {if (GLeeInit()) glTextureBufferRangeEXT(texture, target, internalformat, buffer, offset, size);}
-  GLEEPFNGLTEXTUREBUFFERRANGEEXTPROC GLeeFuncPtr_glTextureBufferRangeEXT=GLee_Lazy_glTextureBufferRangeEXT;
-#endif
-#endif 
-
-/* GL_ARB_texture_query_levels */
-
-#ifdef __GLEE_GL_ARB_texture_query_levels
-#endif 
-
-/* GL_ARB_texture_storage_multisample */
-
-#ifdef __GLEE_GL_ARB_texture_storage_multisample
-#ifndef GLEE_C_DEFINED_glTexStorage2DMultisample
-#define GLEE_C_DEFINED_glTexStorage2DMultisample
-  void __stdcall GLee_Lazy_glTexStorage2DMultisample(GLenum  target, GLsizei  samples, GLenum  internalformat, GLsizei  width, GLsizei  height, GLboolean  fixedsamplelocations)  {if (GLeeInit()) glTexStorage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);}
-  GLEEPFNGLTEXSTORAGE2DMULTISAMPLEPROC GLeeFuncPtr_glTexStorage2DMultisample=GLee_Lazy_glTexStorage2DMultisample;
-#endif
-#ifndef GLEE_C_DEFINED_glTexStorage3DMultisample
-#define GLEE_C_DEFINED_glTexStorage3DMultisample
-  void __stdcall GLee_Lazy_glTexStorage3DMultisample(GLenum  target, GLsizei  samples, GLenum  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth, GLboolean  fixedsamplelocations)  {if (GLeeInit()) glTexStorage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);}
-  GLEEPFNGLTEXSTORAGE3DMULTISAMPLEPROC GLeeFuncPtr_glTexStorage3DMultisample=GLee_Lazy_glTexStorage3DMultisample;
-#endif
-#ifndef GLEE_C_DEFINED_glTextureStorage2DMultisampleEXT
-#define GLEE_C_DEFINED_glTextureStorage2DMultisampleEXT
-  void __stdcall GLee_Lazy_glTextureStorage2DMultisampleEXT(GLuint  texture, GLenum  target, GLsizei  samples, GLenum  internalformat, GLsizei  width, GLsizei  height, GLboolean  fixedsamplelocations)  {if (GLeeInit()) glTextureStorage2DMultisampleEXT(texture, target, samples, internalformat, width, height, fixedsamplelocations);}
-  GLEEPFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC GLeeFuncPtr_glTextureStorage2DMultisampleEXT=GLee_Lazy_glTextureStorage2DMultisampleEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glTextureStorage3DMultisampleEXT
-#define GLEE_C_DEFINED_glTextureStorage3DMultisampleEXT
-  void __stdcall GLee_Lazy_glTextureStorage3DMultisampleEXT(GLuint  texture, GLenum  target, GLsizei  samples, GLenum  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth, GLboolean  fixedsamplelocations)  {if (GLeeInit()) glTextureStorage3DMultisampleEXT(texture, target, samples, internalformat, width, height, depth, fixedsamplelocations);}
-  GLEEPFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC GLeeFuncPtr_glTextureStorage3DMultisampleEXT=GLee_Lazy_glTextureStorage3DMultisampleEXT;
-#endif
-#endif 
-
-/* GL_EXT_abgr */
-
-#ifdef __GLEE_GL_EXT_abgr
-#endif 
-
-/* GL_EXT_blend_color */
-
-#ifdef __GLEE_GL_EXT_blend_color
-#ifndef GLEE_C_DEFINED_glBlendColorEXT
-#define GLEE_C_DEFINED_glBlendColorEXT
-  void __stdcall GLee_Lazy_glBlendColorEXT(GLfloat  red, GLfloat  green, GLfloat  blue, GLfloat  alpha)  {if (GLeeInit()) glBlendColorEXT(red, green, blue, alpha);}
-  GLEEPFNGLBLENDCOLOREXTPROC GLeeFuncPtr_glBlendColorEXT=GLee_Lazy_glBlendColorEXT;
-#endif
-#endif 
-
-/* GL_EXT_polygon_offset */
-
-#ifdef __GLEE_GL_EXT_polygon_offset
-#ifndef GLEE_C_DEFINED_glPolygonOffsetEXT
-#define GLEE_C_DEFINED_glPolygonOffsetEXT
-  void __stdcall GLee_Lazy_glPolygonOffsetEXT(GLfloat  factor, GLfloat  bias)  {if (GLeeInit()) glPolygonOffsetEXT(factor, bias);}
-  GLEEPFNGLPOLYGONOFFSETEXTPROC GLeeFuncPtr_glPolygonOffsetEXT=GLee_Lazy_glPolygonOffsetEXT;
-#endif
-#endif 
-
-/* GL_EXT_texture */
-
-#ifdef __GLEE_GL_EXT_texture
-#endif 
-
-/* GL_EXT_texture3D */
-
-#ifdef __GLEE_GL_EXT_texture3D
-#ifndef GLEE_C_DEFINED_glTexImage3DEXT
-#define GLEE_C_DEFINED_glTexImage3DEXT
-  void __stdcall GLee_Lazy_glTexImage3DEXT(GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth, GLint  border, GLenum  format, GLenum  type, const GLvoid * pixels)  {if (GLeeInit()) glTexImage3DEXT(target, level, internalformat, width, height, depth, border, format, type, pixels);}
-  GLEEPFNGLTEXIMAGE3DEXTPROC GLeeFuncPtr_glTexImage3DEXT=GLee_Lazy_glTexImage3DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glTexSubImage3DEXT
-#define GLEE_C_DEFINED_glTexSubImage3DEXT
-  void __stdcall GLee_Lazy_glTexSubImage3DEXT(GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLsizei  width, GLsizei  height, GLsizei  depth, GLenum  format, GLenum  type, const GLvoid * pixels)  {if (GLeeInit()) glTexSubImage3DEXT(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);}
-  GLEEPFNGLTEXSUBIMAGE3DEXTPROC GLeeFuncPtr_glTexSubImage3DEXT=GLee_Lazy_glTexSubImage3DEXT;
-#endif
-#endif 
-
-/* GL_SGIS_texture_filter4 */
-
-#ifdef __GLEE_GL_SGIS_texture_filter4
-#ifndef GLEE_C_DEFINED_glGetTexFilterFuncSGIS
-#define GLEE_C_DEFINED_glGetTexFilterFuncSGIS
-  void __stdcall GLee_Lazy_glGetTexFilterFuncSGIS(GLenum  target, GLenum  filter, GLfloat * weights)  {if (GLeeInit()) glGetTexFilterFuncSGIS(target, filter, weights);}
-  GLEEPFNGLGETTEXFILTERFUNCSGISPROC GLeeFuncPtr_glGetTexFilterFuncSGIS=GLee_Lazy_glGetTexFilterFuncSGIS;
-#endif
-#ifndef GLEE_C_DEFINED_glTexFilterFuncSGIS
-#define GLEE_C_DEFINED_glTexFilterFuncSGIS
-  void __stdcall GLee_Lazy_glTexFilterFuncSGIS(GLenum  target, GLenum  filter, GLsizei  n, const GLfloat * weights)  {if (GLeeInit()) glTexFilterFuncSGIS(target, filter, n, weights);}
-  GLEEPFNGLTEXFILTERFUNCSGISPROC GLeeFuncPtr_glTexFilterFuncSGIS=GLee_Lazy_glTexFilterFuncSGIS;
-#endif
-#endif 
-
-/* GL_EXT_subtexture */
-
-#ifdef __GLEE_GL_EXT_subtexture
-#ifndef GLEE_C_DEFINED_glTexSubImage1DEXT
-#define GLEE_C_DEFINED_glTexSubImage1DEXT
-  void __stdcall GLee_Lazy_glTexSubImage1DEXT(GLenum  target, GLint  level, GLint  xoffset, GLsizei  width, GLenum  format, GLenum  type, const GLvoid * pixels)  {if (GLeeInit()) glTexSubImage1DEXT(target, level, xoffset, width, format, type, pixels);}
-  GLEEPFNGLTEXSUBIMAGE1DEXTPROC GLeeFuncPtr_glTexSubImage1DEXT=GLee_Lazy_glTexSubImage1DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glTexSubImage2DEXT
-#define GLEE_C_DEFINED_glTexSubImage2DEXT
-  void __stdcall GLee_Lazy_glTexSubImage2DEXT(GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLsizei  width, GLsizei  height, GLenum  format, GLenum  type, const GLvoid * pixels)  {if (GLeeInit()) glTexSubImage2DEXT(target, level, xoffset, yoffset, width, height, format, type, pixels);}
-  GLEEPFNGLTEXSUBIMAGE2DEXTPROC GLeeFuncPtr_glTexSubImage2DEXT=GLee_Lazy_glTexSubImage2DEXT;
-#endif
-#endif 
-
-/* GL_EXT_copy_texture */
-
-#ifdef __GLEE_GL_EXT_copy_texture
-#ifndef GLEE_C_DEFINED_glCopyTexImage1DEXT
-#define GLEE_C_DEFINED_glCopyTexImage1DEXT
-  void __stdcall GLee_Lazy_glCopyTexImage1DEXT(GLenum  target, GLint  level, GLenum  internalformat, GLint  x, GLint  y, GLsizei  width, GLint  border)  {if (GLeeInit()) glCopyTexImage1DEXT(target, level, internalformat, x, y, width, border);}
-  GLEEPFNGLCOPYTEXIMAGE1DEXTPROC GLeeFuncPtr_glCopyTexImage1DEXT=GLee_Lazy_glCopyTexImage1DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glCopyTexImage2DEXT
-#define GLEE_C_DEFINED_glCopyTexImage2DEXT
-  void __stdcall GLee_Lazy_glCopyTexImage2DEXT(GLenum  target, GLint  level, GLenum  internalformat, GLint  x, GLint  y, GLsizei  width, GLsizei  height, GLint  border)  {if (GLeeInit()) glCopyTexImage2DEXT(target, level, internalformat, x, y, width, height, border);}
-  GLEEPFNGLCOPYTEXIMAGE2DEXTPROC GLeeFuncPtr_glCopyTexImage2DEXT=GLee_Lazy_glCopyTexImage2DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glCopyTexSubImage1DEXT
-#define GLEE_C_DEFINED_glCopyTexSubImage1DEXT
-  void __stdcall GLee_Lazy_glCopyTexSubImage1DEXT(GLenum  target, GLint  level, GLint  xoffset, GLint  x, GLint  y, GLsizei  width)  {if (GLeeInit()) glCopyTexSubImage1DEXT(target, level, xoffset, x, y, width);}
-  GLEEPFNGLCOPYTEXSUBIMAGE1DEXTPROC GLeeFuncPtr_glCopyTexSubImage1DEXT=GLee_Lazy_glCopyTexSubImage1DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glCopyTexSubImage2DEXT
-#define GLEE_C_DEFINED_glCopyTexSubImage2DEXT
-  void __stdcall GLee_Lazy_glCopyTexSubImage2DEXT(GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  x, GLint  y, GLsizei  width, GLsizei  height)  {if (GLeeInit()) glCopyTexSubImage2DEXT(target, level, xoffset, yoffset, x, y, width, height);}
-  GLEEPFNGLCOPYTEXSUBIMAGE2DEXTPROC GLeeFuncPtr_glCopyTexSubImage2DEXT=GLee_Lazy_glCopyTexSubImage2DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glCopyTexSubImage3DEXT
-#define GLEE_C_DEFINED_glCopyTexSubImage3DEXT
-  void __stdcall GLee_Lazy_glCopyTexSubImage3DEXT(GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLint  x, GLint  y, GLsizei  width, GLsizei  height)  {if (GLeeInit()) glCopyTexSubImage3DEXT(target, level, xoffset, yoffset, zoffset, x, y, width, height);}
-  GLEEPFNGLCOPYTEXSUBIMAGE3DEXTPROC GLeeFuncPtr_glCopyTexSubImage3DEXT=GLee_Lazy_glCopyTexSubImage3DEXT;
-#endif
-#endif 
-
-/* GL_EXT_histogram */
-
-#ifdef __GLEE_GL_EXT_histogram
-#ifndef GLEE_C_DEFINED_glGetHistogramEXT
-#define GLEE_C_DEFINED_glGetHistogramEXT
-  void __stdcall GLee_Lazy_glGetHistogramEXT(GLenum  target, GLboolean  reset, GLenum  format, GLenum  type, GLvoid * values)  {if (GLeeInit()) glGetHistogramEXT(target, reset, format, type, values);}
-  GLEEPFNGLGETHISTOGRAMEXTPROC GLeeFuncPtr_glGetHistogramEXT=GLee_Lazy_glGetHistogramEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetHistogramParameterfvEXT
-#define GLEE_C_DEFINED_glGetHistogramParameterfvEXT
-  void __stdcall GLee_Lazy_glGetHistogramParameterfvEXT(GLenum  target, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetHistogramParameterfvEXT(target, pname, params);}
-  GLEEPFNGLGETHISTOGRAMPARAMETERFVEXTPROC GLeeFuncPtr_glGetHistogramParameterfvEXT=GLee_Lazy_glGetHistogramParameterfvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetHistogramParameterivEXT
-#define GLEE_C_DEFINED_glGetHistogramParameterivEXT
-  void __stdcall GLee_Lazy_glGetHistogramParameterivEXT(GLenum  target, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetHistogramParameterivEXT(target, pname, params);}
-  GLEEPFNGLGETHISTOGRAMPARAMETERIVEXTPROC GLeeFuncPtr_glGetHistogramParameterivEXT=GLee_Lazy_glGetHistogramParameterivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetMinmaxEXT
-#define GLEE_C_DEFINED_glGetMinmaxEXT
-  void __stdcall GLee_Lazy_glGetMinmaxEXT(GLenum  target, GLboolean  reset, GLenum  format, GLenum  type, GLvoid * values)  {if (GLeeInit()) glGetMinmaxEXT(target, reset, format, type, values);}
-  GLEEPFNGLGETMINMAXEXTPROC GLeeFuncPtr_glGetMinmaxEXT=GLee_Lazy_glGetMinmaxEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetMinmaxParameterfvEXT
-#define GLEE_C_DEFINED_glGetMinmaxParameterfvEXT
-  void __stdcall GLee_Lazy_glGetMinmaxParameterfvEXT(GLenum  target, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetMinmaxParameterfvEXT(target, pname, params);}
-  GLEEPFNGLGETMINMAXPARAMETERFVEXTPROC GLeeFuncPtr_glGetMinmaxParameterfvEXT=GLee_Lazy_glGetMinmaxParameterfvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetMinmaxParameterivEXT
-#define GLEE_C_DEFINED_glGetMinmaxParameterivEXT
-  void __stdcall GLee_Lazy_glGetMinmaxParameterivEXT(GLenum  target, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetMinmaxParameterivEXT(target, pname, params);}
-  GLEEPFNGLGETMINMAXPARAMETERIVEXTPROC GLeeFuncPtr_glGetMinmaxParameterivEXT=GLee_Lazy_glGetMinmaxParameterivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glHistogramEXT
-#define GLEE_C_DEFINED_glHistogramEXT
-  void __stdcall GLee_Lazy_glHistogramEXT(GLenum  target, GLsizei  width, GLenum  internalformat, GLboolean  sink)  {if (GLeeInit()) glHistogramEXT(target, width, internalformat, sink);}
-  GLEEPFNGLHISTOGRAMEXTPROC GLeeFuncPtr_glHistogramEXT=GLee_Lazy_glHistogramEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMinmaxEXT
-#define GLEE_C_DEFINED_glMinmaxEXT
-  void __stdcall GLee_Lazy_glMinmaxEXT(GLenum  target, GLenum  internalformat, GLboolean  sink)  {if (GLeeInit()) glMinmaxEXT(target, internalformat, sink);}
-  GLEEPFNGLMINMAXEXTPROC GLeeFuncPtr_glMinmaxEXT=GLee_Lazy_glMinmaxEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glResetHistogramEXT
-#define GLEE_C_DEFINED_glResetHistogramEXT
-  void __stdcall GLee_Lazy_glResetHistogramEXT(GLenum  target)  {if (GLeeInit()) glResetHistogramEXT(target);}
-  GLEEPFNGLRESETHISTOGRAMEXTPROC GLeeFuncPtr_glResetHistogramEXT=GLee_Lazy_glResetHistogramEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glResetMinmaxEXT
-#define GLEE_C_DEFINED_glResetMinmaxEXT
-  void __stdcall GLee_Lazy_glResetMinmaxEXT(GLenum  target)  {if (GLeeInit()) glResetMinmaxEXT(target);}
-  GLEEPFNGLRESETMINMAXEXTPROC GLeeFuncPtr_glResetMinmaxEXT=GLee_Lazy_glResetMinmaxEXT;
-#endif
-#endif 
-
-/* GL_EXT_convolution */
-
-#ifdef __GLEE_GL_EXT_convolution
-#ifndef GLEE_C_DEFINED_glConvolutionFilter1DEXT
-#define GLEE_C_DEFINED_glConvolutionFilter1DEXT
-  void __stdcall GLee_Lazy_glConvolutionFilter1DEXT(GLenum  target, GLenum  internalformat, GLsizei  width, GLenum  format, GLenum  type, const GLvoid * image)  {if (GLeeInit()) glConvolutionFilter1DEXT(target, internalformat, width, format, type, image);}
-  GLEEPFNGLCONVOLUTIONFILTER1DEXTPROC GLeeFuncPtr_glConvolutionFilter1DEXT=GLee_Lazy_glConvolutionFilter1DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glConvolutionFilter2DEXT
-#define GLEE_C_DEFINED_glConvolutionFilter2DEXT
-  void __stdcall GLee_Lazy_glConvolutionFilter2DEXT(GLenum  target, GLenum  internalformat, GLsizei  width, GLsizei  height, GLenum  format, GLenum  type, const GLvoid * image)  {if (GLeeInit()) glConvolutionFilter2DEXT(target, internalformat, width, height, format, type, image);}
-  GLEEPFNGLCONVOLUTIONFILTER2DEXTPROC GLeeFuncPtr_glConvolutionFilter2DEXT=GLee_Lazy_glConvolutionFilter2DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glConvolutionParameterfEXT
-#define GLEE_C_DEFINED_glConvolutionParameterfEXT
-  void __stdcall GLee_Lazy_glConvolutionParameterfEXT(GLenum  target, GLenum  pname, GLfloat  params)  {if (GLeeInit()) glConvolutionParameterfEXT(target, pname, params);}
-  GLEEPFNGLCONVOLUTIONPARAMETERFEXTPROC GLeeFuncPtr_glConvolutionParameterfEXT=GLee_Lazy_glConvolutionParameterfEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glConvolutionParameterfvEXT
-#define GLEE_C_DEFINED_glConvolutionParameterfvEXT
-  void __stdcall GLee_Lazy_glConvolutionParameterfvEXT(GLenum  target, GLenum  pname, const GLfloat * params)  {if (GLeeInit()) glConvolutionParameterfvEXT(target, pname, params);}
-  GLEEPFNGLCONVOLUTIONPARAMETERFVEXTPROC GLeeFuncPtr_glConvolutionParameterfvEXT=GLee_Lazy_glConvolutionParameterfvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glConvolutionParameteriEXT
-#define GLEE_C_DEFINED_glConvolutionParameteriEXT
-  void __stdcall GLee_Lazy_glConvolutionParameteriEXT(GLenum  target, GLenum  pname, GLint  params)  {if (GLeeInit()) glConvolutionParameteriEXT(target, pname, params);}
-  GLEEPFNGLCONVOLUTIONPARAMETERIEXTPROC GLeeFuncPtr_glConvolutionParameteriEXT=GLee_Lazy_glConvolutionParameteriEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glConvolutionParameterivEXT
-#define GLEE_C_DEFINED_glConvolutionParameterivEXT
-  void __stdcall GLee_Lazy_glConvolutionParameterivEXT(GLenum  target, GLenum  pname, const GLint * params)  {if (GLeeInit()) glConvolutionParameterivEXT(target, pname, params);}
-  GLEEPFNGLCONVOLUTIONPARAMETERIVEXTPROC GLeeFuncPtr_glConvolutionParameterivEXT=GLee_Lazy_glConvolutionParameterivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glCopyConvolutionFilter1DEXT
-#define GLEE_C_DEFINED_glCopyConvolutionFilter1DEXT
-  void __stdcall GLee_Lazy_glCopyConvolutionFilter1DEXT(GLenum  target, GLenum  internalformat, GLint  x, GLint  y, GLsizei  width)  {if (GLeeInit()) glCopyConvolutionFilter1DEXT(target, internalformat, x, y, width);}
-  GLEEPFNGLCOPYCONVOLUTIONFILTER1DEXTPROC GLeeFuncPtr_glCopyConvolutionFilter1DEXT=GLee_Lazy_glCopyConvolutionFilter1DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glCopyConvolutionFilter2DEXT
-#define GLEE_C_DEFINED_glCopyConvolutionFilter2DEXT
-  void __stdcall GLee_Lazy_glCopyConvolutionFilter2DEXT(GLenum  target, GLenum  internalformat, GLint  x, GLint  y, GLsizei  width, GLsizei  height)  {if (GLeeInit()) glCopyConvolutionFilter2DEXT(target, internalformat, x, y, width, height);}
-  GLEEPFNGLCOPYCONVOLUTIONFILTER2DEXTPROC GLeeFuncPtr_glCopyConvolutionFilter2DEXT=GLee_Lazy_glCopyConvolutionFilter2DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetConvolutionFilterEXT
-#define GLEE_C_DEFINED_glGetConvolutionFilterEXT
-  void __stdcall GLee_Lazy_glGetConvolutionFilterEXT(GLenum  target, GLenum  format, GLenum  type, GLvoid * image)  {if (GLeeInit()) glGetConvolutionFilterEXT(target, format, type, image);}
-  GLEEPFNGLGETCONVOLUTIONFILTEREXTPROC GLeeFuncPtr_glGetConvolutionFilterEXT=GLee_Lazy_glGetConvolutionFilterEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetConvolutionParameterfvEXT
-#define GLEE_C_DEFINED_glGetConvolutionParameterfvEXT
-  void __stdcall GLee_Lazy_glGetConvolutionParameterfvEXT(GLenum  target, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetConvolutionParameterfvEXT(target, pname, params);}
-  GLEEPFNGLGETCONVOLUTIONPARAMETERFVEXTPROC GLeeFuncPtr_glGetConvolutionParameterfvEXT=GLee_Lazy_glGetConvolutionParameterfvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetConvolutionParameterivEXT
-#define GLEE_C_DEFINED_glGetConvolutionParameterivEXT
-  void __stdcall GLee_Lazy_glGetConvolutionParameterivEXT(GLenum  target, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetConvolutionParameterivEXT(target, pname, params);}
-  GLEEPFNGLGETCONVOLUTIONPARAMETERIVEXTPROC GLeeFuncPtr_glGetConvolutionParameterivEXT=GLee_Lazy_glGetConvolutionParameterivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetSeparableFilterEXT
-#define GLEE_C_DEFINED_glGetSeparableFilterEXT
-  void __stdcall GLee_Lazy_glGetSeparableFilterEXT(GLenum  target, GLenum  format, GLenum  type, GLvoid * row, GLvoid * column, GLvoid * span)  {if (GLeeInit()) glGetSeparableFilterEXT(target, format, type, row, column, span);}
-  GLEEPFNGLGETSEPARABLEFILTEREXTPROC GLeeFuncPtr_glGetSeparableFilterEXT=GLee_Lazy_glGetSeparableFilterEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glSeparableFilter2DEXT
-#define GLEE_C_DEFINED_glSeparableFilter2DEXT
-  void __stdcall GLee_Lazy_glSeparableFilter2DEXT(GLenum  target, GLenum  internalformat, GLsizei  width, GLsizei  height, GLenum  format, GLenum  type, const GLvoid * row, const GLvoid * column)  {if (GLeeInit()) glSeparableFilter2DEXT(target, internalformat, width, height, format, type, row, column);}
-  GLEEPFNGLSEPARABLEFILTER2DEXTPROC GLeeFuncPtr_glSeparableFilter2DEXT=GLee_Lazy_glSeparableFilter2DEXT;
-#endif
-#endif 
-
-/* GL_SGI_color_matrix */
-
-#ifdef __GLEE_GL_SGI_color_matrix
-#endif 
-
-/* GL_SGI_color_table */
-
-#ifdef __GLEE_GL_SGI_color_table
-#ifndef GLEE_C_DEFINED_glColorTableSGI
-#define GLEE_C_DEFINED_glColorTableSGI
-  void __stdcall GLee_Lazy_glColorTableSGI(GLenum  target, GLenum  internalformat, GLsizei  width, GLenum  format, GLenum  type, const GLvoid * table)  {if (GLeeInit()) glColorTableSGI(target, internalformat, width, format, type, table);}
-  GLEEPFNGLCOLORTABLESGIPROC GLeeFuncPtr_glColorTableSGI=GLee_Lazy_glColorTableSGI;
-#endif
-#ifndef GLEE_C_DEFINED_glColorTableParameterfvSGI
-#define GLEE_C_DEFINED_glColorTableParameterfvSGI
-  void __stdcall GLee_Lazy_glColorTableParameterfvSGI(GLenum  target, GLenum  pname, const GLfloat * params)  {if (GLeeInit()) glColorTableParameterfvSGI(target, pname, params);}
-  GLEEPFNGLCOLORTABLEPARAMETERFVSGIPROC GLeeFuncPtr_glColorTableParameterfvSGI=GLee_Lazy_glColorTableParameterfvSGI;
-#endif
-#ifndef GLEE_C_DEFINED_glColorTableParameterivSGI
-#define GLEE_C_DEFINED_glColorTableParameterivSGI
-  void __stdcall GLee_Lazy_glColorTableParameterivSGI(GLenum  target, GLenum  pname, const GLint * params)  {if (GLeeInit()) glColorTableParameterivSGI(target, pname, params);}
-  GLEEPFNGLCOLORTABLEPARAMETERIVSGIPROC GLeeFuncPtr_glColorTableParameterivSGI=GLee_Lazy_glColorTableParameterivSGI;
-#endif
-#ifndef GLEE_C_DEFINED_glCopyColorTableSGI
-#define GLEE_C_DEFINED_glCopyColorTableSGI
-  void __stdcall GLee_Lazy_glCopyColorTableSGI(GLenum  target, GLenum  internalformat, GLint  x, GLint  y, GLsizei  width)  {if (GLeeInit()) glCopyColorTableSGI(target, internalformat, x, y, width);}
-  GLEEPFNGLCOPYCOLORTABLESGIPROC GLeeFuncPtr_glCopyColorTableSGI=GLee_Lazy_glCopyColorTableSGI;
-#endif
-#ifndef GLEE_C_DEFINED_glGetColorTableSGI
-#define GLEE_C_DEFINED_glGetColorTableSGI
-  void __stdcall GLee_Lazy_glGetColorTableSGI(GLenum  target, GLenum  format, GLenum  type, GLvoid * table)  {if (GLeeInit()) glGetColorTableSGI(target, format, type, table);}
-  GLEEPFNGLGETCOLORTABLESGIPROC GLeeFuncPtr_glGetColorTableSGI=GLee_Lazy_glGetColorTableSGI;
-#endif
-#ifndef GLEE_C_DEFINED_glGetColorTableParameterfvSGI
-#define GLEE_C_DEFINED_glGetColorTableParameterfvSGI
-  void __stdcall GLee_Lazy_glGetColorTableParameterfvSGI(GLenum  target, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetColorTableParameterfvSGI(target, pname, params);}
-  GLEEPFNGLGETCOLORTABLEPARAMETERFVSGIPROC GLeeFuncPtr_glGetColorTableParameterfvSGI=GLee_Lazy_glGetColorTableParameterfvSGI;
-#endif
-#ifndef GLEE_C_DEFINED_glGetColorTableParameterivSGI
-#define GLEE_C_DEFINED_glGetColorTableParameterivSGI
-  void __stdcall GLee_Lazy_glGetColorTableParameterivSGI(GLenum  target, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetColorTableParameterivSGI(target, pname, params);}
-  GLEEPFNGLGETCOLORTABLEPARAMETERIVSGIPROC GLeeFuncPtr_glGetColorTableParameterivSGI=GLee_Lazy_glGetColorTableParameterivSGI;
-#endif
-#endif 
-
-/* GL_SGIS_pixel_texture */
-
-#ifdef __GLEE_GL_SGIS_pixel_texture
-#ifndef GLEE_C_DEFINED_glPixelTexGenParameteriSGIS
-#define GLEE_C_DEFINED_glPixelTexGenParameteriSGIS
-  void __stdcall GLee_Lazy_glPixelTexGenParameteriSGIS(GLenum  pname, GLint  param)  {if (GLeeInit()) glPixelTexGenParameteriSGIS(pname, param);}
-  GLEEPFNGLPIXELTEXGENPARAMETERISGISPROC GLeeFuncPtr_glPixelTexGenParameteriSGIS=GLee_Lazy_glPixelTexGenParameteriSGIS;
-#endif
-#ifndef GLEE_C_DEFINED_glPixelTexGenParameterivSGIS
-#define GLEE_C_DEFINED_glPixelTexGenParameterivSGIS
-  void __stdcall GLee_Lazy_glPixelTexGenParameterivSGIS(GLenum  pname, const GLint * params)  {if (GLeeInit()) glPixelTexGenParameterivSGIS(pname, params);}
-  GLEEPFNGLPIXELTEXGENPARAMETERIVSGISPROC GLeeFuncPtr_glPixelTexGenParameterivSGIS=GLee_Lazy_glPixelTexGenParameterivSGIS;
-#endif
-#ifndef GLEE_C_DEFINED_glPixelTexGenParameterfSGIS
-#define GLEE_C_DEFINED_glPixelTexGenParameterfSGIS
-  void __stdcall GLee_Lazy_glPixelTexGenParameterfSGIS(GLenum  pname, GLfloat  param)  {if (GLeeInit()) glPixelTexGenParameterfSGIS(pname, param);}
-  GLEEPFNGLPIXELTEXGENPARAMETERFSGISPROC GLeeFuncPtr_glPixelTexGenParameterfSGIS=GLee_Lazy_glPixelTexGenParameterfSGIS;
-#endif
-#ifndef GLEE_C_DEFINED_glPixelTexGenParameterfvSGIS
-#define GLEE_C_DEFINED_glPixelTexGenParameterfvSGIS
-  void __stdcall GLee_Lazy_glPixelTexGenParameterfvSGIS(GLenum  pname, const GLfloat * params)  {if (GLeeInit()) glPixelTexGenParameterfvSGIS(pname, params);}
-  GLEEPFNGLPIXELTEXGENPARAMETERFVSGISPROC GLeeFuncPtr_glPixelTexGenParameterfvSGIS=GLee_Lazy_glPixelTexGenParameterfvSGIS;
-#endif
-#ifndef GLEE_C_DEFINED_glGetPixelTexGenParameterivSGIS
-#define GLEE_C_DEFINED_glGetPixelTexGenParameterivSGIS
-  void __stdcall GLee_Lazy_glGetPixelTexGenParameterivSGIS(GLenum  pname, GLint * params)  {if (GLeeInit()) glGetPixelTexGenParameterivSGIS(pname, params);}
-  GLEEPFNGLGETPIXELTEXGENPARAMETERIVSGISPROC GLeeFuncPtr_glGetPixelTexGenParameterivSGIS=GLee_Lazy_glGetPixelTexGenParameterivSGIS;
-#endif
-#ifndef GLEE_C_DEFINED_glGetPixelTexGenParameterfvSGIS
-#define GLEE_C_DEFINED_glGetPixelTexGenParameterfvSGIS
-  void __stdcall GLee_Lazy_glGetPixelTexGenParameterfvSGIS(GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetPixelTexGenParameterfvSGIS(pname, params);}
-  GLEEPFNGLGETPIXELTEXGENPARAMETERFVSGISPROC GLeeFuncPtr_glGetPixelTexGenParameterfvSGIS=GLee_Lazy_glGetPixelTexGenParameterfvSGIS;
-#endif
-#endif 
-
-/* GL_SGIX_pixel_texture */
-
-#ifdef __GLEE_GL_SGIX_pixel_texture
-#ifndef GLEE_C_DEFINED_glPixelTexGenSGIX
-#define GLEE_C_DEFINED_glPixelTexGenSGIX
-  void __stdcall GLee_Lazy_glPixelTexGenSGIX(GLenum  mode)  {if (GLeeInit()) glPixelTexGenSGIX(mode);}
-  GLEEPFNGLPIXELTEXGENSGIXPROC GLeeFuncPtr_glPixelTexGenSGIX=GLee_Lazy_glPixelTexGenSGIX;
-#endif
-#endif 
-
-/* GL_SGIS_texture4D */
-
-#ifdef __GLEE_GL_SGIS_texture4D
-#ifndef GLEE_C_DEFINED_glTexImage4DSGIS
-#define GLEE_C_DEFINED_glTexImage4DSGIS
-  void __stdcall GLee_Lazy_glTexImage4DSGIS(GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth, GLsizei  size4d, GLint  border, GLenum  format, GLenum  type, const GLvoid * pixels)  {if (GLeeInit()) glTexImage4DSGIS(target, level, internalformat, width, height, depth, size4d, border, format, type, pixels);}
-  GLEEPFNGLTEXIMAGE4DSGISPROC GLeeFuncPtr_glTexImage4DSGIS=GLee_Lazy_glTexImage4DSGIS;
-#endif
-#ifndef GLEE_C_DEFINED_glTexSubImage4DSGIS
-#define GLEE_C_DEFINED_glTexSubImage4DSGIS
-  void __stdcall GLee_Lazy_glTexSubImage4DSGIS(GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLint  woffset, GLsizei  width, GLsizei  height, GLsizei  depth, GLsizei  size4d, GLenum  format, GLenum  type, const GLvoid * pixels)  {if (GLeeInit()) glTexSubImage4DSGIS(target, level, xoffset, yoffset, zoffset, woffset, width, height, depth, size4d, format, type, pixels);}
-  GLEEPFNGLTEXSUBIMAGE4DSGISPROC GLeeFuncPtr_glTexSubImage4DSGIS=GLee_Lazy_glTexSubImage4DSGIS;
-#endif
-#endif 
-
-/* GL_SGI_texture_color_table */
-
-#ifdef __GLEE_GL_SGI_texture_color_table
-#endif 
-
-/* GL_EXT_cmyka */
-
-#ifdef __GLEE_GL_EXT_cmyka
-#endif 
-
-/* GL_EXT_texture_object */
-
-#ifdef __GLEE_GL_EXT_texture_object
-#ifndef GLEE_C_DEFINED_glAreTexturesResidentEXT
-#define GLEE_C_DEFINED_glAreTexturesResidentEXT
-  GLboolean __stdcall GLee_Lazy_glAreTexturesResidentEXT(GLsizei  n, const GLuint * textures, GLboolean * residences)  {if (GLeeInit()) return glAreTexturesResidentEXT(n, textures, residences); return (GLboolean)0;}
-  GLEEPFNGLARETEXTURESRESIDENTEXTPROC GLeeFuncPtr_glAreTexturesResidentEXT=GLee_Lazy_glAreTexturesResidentEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glBindTextureEXT
-#define GLEE_C_DEFINED_glBindTextureEXT
-  void __stdcall GLee_Lazy_glBindTextureEXT(GLenum  target, GLuint  texture)  {if (GLeeInit()) glBindTextureEXT(target, texture);}
-  GLEEPFNGLBINDTEXTUREEXTPROC GLeeFuncPtr_glBindTextureEXT=GLee_Lazy_glBindTextureEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glDeleteTexturesEXT
-#define GLEE_C_DEFINED_glDeleteTexturesEXT
-  void __stdcall GLee_Lazy_glDeleteTexturesEXT(GLsizei  n, const GLuint * textures)  {if (GLeeInit()) glDeleteTexturesEXT(n, textures);}
-  GLEEPFNGLDELETETEXTURESEXTPROC GLeeFuncPtr_glDeleteTexturesEXT=GLee_Lazy_glDeleteTexturesEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGenTexturesEXT
-#define GLEE_C_DEFINED_glGenTexturesEXT
-  void __stdcall GLee_Lazy_glGenTexturesEXT(GLsizei  n, GLuint * textures)  {if (GLeeInit()) glGenTexturesEXT(n, textures);}
-  GLEEPFNGLGENTEXTURESEXTPROC GLeeFuncPtr_glGenTexturesEXT=GLee_Lazy_glGenTexturesEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glIsTextureEXT
-#define GLEE_C_DEFINED_glIsTextureEXT
-  GLboolean __stdcall GLee_Lazy_glIsTextureEXT(GLuint  texture)  {if (GLeeInit()) return glIsTextureEXT(texture); return (GLboolean)0;}
-  GLEEPFNGLISTEXTUREEXTPROC GLeeFuncPtr_glIsTextureEXT=GLee_Lazy_glIsTextureEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glPrioritizeTexturesEXT
-#define GLEE_C_DEFINED_glPrioritizeTexturesEXT
-  void __stdcall GLee_Lazy_glPrioritizeTexturesEXT(GLsizei  n, const GLuint * textures, const GLclampf * priorities)  {if (GLeeInit()) glPrioritizeTexturesEXT(n, textures, priorities);}
-  GLEEPFNGLPRIORITIZETEXTURESEXTPROC GLeeFuncPtr_glPrioritizeTexturesEXT=GLee_Lazy_glPrioritizeTexturesEXT;
-#endif
-#endif 
-
-/* GL_SGIS_detail_texture */
-
-#ifdef __GLEE_GL_SGIS_detail_texture
-#ifndef GLEE_C_DEFINED_glDetailTexFuncSGIS
-#define GLEE_C_DEFINED_glDetailTexFuncSGIS
-  void __stdcall GLee_Lazy_glDetailTexFuncSGIS(GLenum  target, GLsizei  n, const GLfloat * points)  {if (GLeeInit()) glDetailTexFuncSGIS(target, n, points);}
-  GLEEPFNGLDETAILTEXFUNCSGISPROC GLeeFuncPtr_glDetailTexFuncSGIS=GLee_Lazy_glDetailTexFuncSGIS;
-#endif
-#ifndef GLEE_C_DEFINED_glGetDetailTexFuncSGIS
-#define GLEE_C_DEFINED_glGetDetailTexFuncSGIS
-  void __stdcall GLee_Lazy_glGetDetailTexFuncSGIS(GLenum  target, GLfloat * points)  {if (GLeeInit()) glGetDetailTexFuncSGIS(target, points);}
-  GLEEPFNGLGETDETAILTEXFUNCSGISPROC GLeeFuncPtr_glGetDetailTexFuncSGIS=GLee_Lazy_glGetDetailTexFuncSGIS;
-#endif
-#endif 
-
-/* GL_SGIS_sharpen_texture */
-
-#ifdef __GLEE_GL_SGIS_sharpen_texture
-#ifndef GLEE_C_DEFINED_glSharpenTexFuncSGIS
-#define GLEE_C_DEFINED_glSharpenTexFuncSGIS
-  void __stdcall GLee_Lazy_glSharpenTexFuncSGIS(GLenum  target, GLsizei  n, const GLfloat * points)  {if (GLeeInit()) glSharpenTexFuncSGIS(target, n, points);}
-  GLEEPFNGLSHARPENTEXFUNCSGISPROC GLeeFuncPtr_glSharpenTexFuncSGIS=GLee_Lazy_glSharpenTexFuncSGIS;
-#endif
-#ifndef GLEE_C_DEFINED_glGetSharpenTexFuncSGIS
-#define GLEE_C_DEFINED_glGetSharpenTexFuncSGIS
-  void __stdcall GLee_Lazy_glGetSharpenTexFuncSGIS(GLenum  target, GLfloat * points)  {if (GLeeInit()) glGetSharpenTexFuncSGIS(target, points);}
-  GLEEPFNGLGETSHARPENTEXFUNCSGISPROC GLeeFuncPtr_glGetSharpenTexFuncSGIS=GLee_Lazy_glGetSharpenTexFuncSGIS;
-#endif
-#endif 
-
-/* GL_EXT_packed_pixels */
-
-#ifdef __GLEE_GL_EXT_packed_pixels
-#endif 
-
-/* GL_SGIS_texture_lod */
-
-#ifdef __GLEE_GL_SGIS_texture_lod
-#endif 
-
-/* GL_SGIS_multisample */
-
-#ifdef __GLEE_GL_SGIS_multisample
-#ifndef GLEE_C_DEFINED_glSampleMaskSGIS
-#define GLEE_C_DEFINED_glSampleMaskSGIS
-  void __stdcall GLee_Lazy_glSampleMaskSGIS(GLclampf  value, GLboolean  invert)  {if (GLeeInit()) glSampleMaskSGIS(value, invert);}
-  GLEEPFNGLSAMPLEMASKSGISPROC GLeeFuncPtr_glSampleMaskSGIS=GLee_Lazy_glSampleMaskSGIS;
-#endif
-#ifndef GLEE_C_DEFINED_glSamplePatternSGIS
-#define GLEE_C_DEFINED_glSamplePatternSGIS
-  void __stdcall GLee_Lazy_glSamplePatternSGIS(GLenum  pattern)  {if (GLeeInit()) glSamplePatternSGIS(pattern);}
-  GLEEPFNGLSAMPLEPATTERNSGISPROC GLeeFuncPtr_glSamplePatternSGIS=GLee_Lazy_glSamplePatternSGIS;
-#endif
-#endif 
-
-/* GL_EXT_rescale_normal */
-
-#ifdef __GLEE_GL_EXT_rescale_normal
-#endif 
-
-/* GL_EXT_vertex_array */
-
-#ifdef __GLEE_GL_EXT_vertex_array
-#ifndef GLEE_C_DEFINED_glArrayElementEXT
-#define GLEE_C_DEFINED_glArrayElementEXT
-  void __stdcall GLee_Lazy_glArrayElementEXT(GLint  i)  {if (GLeeInit()) glArrayElementEXT(i);}
-  GLEEPFNGLARRAYELEMENTEXTPROC GLeeFuncPtr_glArrayElementEXT=GLee_Lazy_glArrayElementEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glColorPointerEXT
-#define GLEE_C_DEFINED_glColorPointerEXT
-  void __stdcall GLee_Lazy_glColorPointerEXT(GLint  size, GLenum  type, GLsizei  stride, GLsizei  count, const GLvoid * pointer)  {if (GLeeInit()) glColorPointerEXT(size, type, stride, count, pointer);}
-  GLEEPFNGLCOLORPOINTEREXTPROC GLeeFuncPtr_glColorPointerEXT=GLee_Lazy_glColorPointerEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glDrawArraysEXT
-#define GLEE_C_DEFINED_glDrawArraysEXT
-  void __stdcall GLee_Lazy_glDrawArraysEXT(GLenum  mode, GLint  first, GLsizei  count)  {if (GLeeInit()) glDrawArraysEXT(mode, first, count);}
-  GLEEPFNGLDRAWARRAYSEXTPROC GLeeFuncPtr_glDrawArraysEXT=GLee_Lazy_glDrawArraysEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glEdgeFlagPointerEXT
-#define GLEE_C_DEFINED_glEdgeFlagPointerEXT
-  void __stdcall GLee_Lazy_glEdgeFlagPointerEXT(GLsizei  stride, GLsizei  count, const GLboolean * pointer)  {if (GLeeInit()) glEdgeFlagPointerEXT(stride, count, pointer);}
-  GLEEPFNGLEDGEFLAGPOINTEREXTPROC GLeeFuncPtr_glEdgeFlagPointerEXT=GLee_Lazy_glEdgeFlagPointerEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetPointervEXT
-#define GLEE_C_DEFINED_glGetPointervEXT
-  void __stdcall GLee_Lazy_glGetPointervEXT(GLenum  pname, GLvoid* * params)  {if (GLeeInit()) glGetPointervEXT(pname, params);}
-  GLEEPFNGLGETPOINTERVEXTPROC GLeeFuncPtr_glGetPointervEXT=GLee_Lazy_glGetPointervEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glIndexPointerEXT
-#define GLEE_C_DEFINED_glIndexPointerEXT
-  void __stdcall GLee_Lazy_glIndexPointerEXT(GLenum  type, GLsizei  stride, GLsizei  count, const GLvoid * pointer)  {if (GLeeInit()) glIndexPointerEXT(type, stride, count, pointer);}
-  GLEEPFNGLINDEXPOINTEREXTPROC GLeeFuncPtr_glIndexPointerEXT=GLee_Lazy_glIndexPointerEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glNormalPointerEXT
-#define GLEE_C_DEFINED_glNormalPointerEXT
-  void __stdcall GLee_Lazy_glNormalPointerEXT(GLenum  type, GLsizei  stride, GLsizei  count, const GLvoid * pointer)  {if (GLeeInit()) glNormalPointerEXT(type, stride, count, pointer);}
-  GLEEPFNGLNORMALPOINTEREXTPROC GLeeFuncPtr_glNormalPointerEXT=GLee_Lazy_glNormalPointerEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoordPointerEXT
-#define GLEE_C_DEFINED_glTexCoordPointerEXT
-  void __stdcall GLee_Lazy_glTexCoordPointerEXT(GLint  size, GLenum  type, GLsizei  stride, GLsizei  count, const GLvoid * pointer)  {if (GLeeInit()) glTexCoordPointerEXT(size, type, stride, count, pointer);}
-  GLEEPFNGLTEXCOORDPOINTEREXTPROC GLeeFuncPtr_glTexCoordPointerEXT=GLee_Lazy_glTexCoordPointerEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexPointerEXT
-#define GLEE_C_DEFINED_glVertexPointerEXT
-  void __stdcall GLee_Lazy_glVertexPointerEXT(GLint  size, GLenum  type, GLsizei  stride, GLsizei  count, const GLvoid * pointer)  {if (GLeeInit()) glVertexPointerEXT(size, type, stride, count, pointer);}
-  GLEEPFNGLVERTEXPOINTEREXTPROC GLeeFuncPtr_glVertexPointerEXT=GLee_Lazy_glVertexPointerEXT;
-#endif
-#endif 
-
-/* GL_EXT_misc_attribute */
-
-#ifdef __GLEE_GL_EXT_misc_attribute
-#endif 
-
-/* GL_SGIS_generate_mipmap */
-
-#ifdef __GLEE_GL_SGIS_generate_mipmap
-#endif 
-
-/* GL_SGIX_clipmap */
-
-#ifdef __GLEE_GL_SGIX_clipmap
-#endif 
-
-/* GL_SGIX_shadow */
-
-#ifdef __GLEE_GL_SGIX_shadow
-#endif 
-
-/* GL_SGIS_texture_edge_clamp */
-
-#ifdef __GLEE_GL_SGIS_texture_edge_clamp
-#endif 
-
-/* GL_SGIS_texture_border_clamp */
-
-#ifdef __GLEE_GL_SGIS_texture_border_clamp
-#endif 
-
-/* GL_EXT_blend_minmax */
-
-#ifdef __GLEE_GL_EXT_blend_minmax
-#ifndef GLEE_C_DEFINED_glBlendEquationEXT
-#define GLEE_C_DEFINED_glBlendEquationEXT
-  void __stdcall GLee_Lazy_glBlendEquationEXT(GLenum  mode)  {if (GLeeInit()) glBlendEquationEXT(mode);}
-  GLEEPFNGLBLENDEQUATIONEXTPROC GLeeFuncPtr_glBlendEquationEXT=GLee_Lazy_glBlendEquationEXT;
-#endif
-#endif 
-
-/* GL_EXT_blend_subtract */
-
-#ifdef __GLEE_GL_EXT_blend_subtract
-#endif 
-
-/* GL_EXT_blend_logic_op */
-
-#ifdef __GLEE_GL_EXT_blend_logic_op
-#endif 
-
-/* GL_SGIX_interlace */
-
-#ifdef __GLEE_GL_SGIX_interlace
-#endif 
-
-/* GL_SGIX_pixel_tiles */
-
-#ifdef __GLEE_GL_SGIX_pixel_tiles
-#endif 
-
-/* GL_SGIS_texture_select */
-
-#ifdef __GLEE_GL_SGIS_texture_select
-#endif 
-
-/* GL_SGIX_sprite */
-
-#ifdef __GLEE_GL_SGIX_sprite
-#ifndef GLEE_C_DEFINED_glSpriteParameterfSGIX
-#define GLEE_C_DEFINED_glSpriteParameterfSGIX
-  void __stdcall GLee_Lazy_glSpriteParameterfSGIX(GLenum  pname, GLfloat  param)  {if (GLeeInit()) glSpriteParameterfSGIX(pname, param);}
-  GLEEPFNGLSPRITEPARAMETERFSGIXPROC GLeeFuncPtr_glSpriteParameterfSGIX=GLee_Lazy_glSpriteParameterfSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glSpriteParameterfvSGIX
-#define GLEE_C_DEFINED_glSpriteParameterfvSGIX
-  void __stdcall GLee_Lazy_glSpriteParameterfvSGIX(GLenum  pname, const GLfloat * params)  {if (GLeeInit()) glSpriteParameterfvSGIX(pname, params);}
-  GLEEPFNGLSPRITEPARAMETERFVSGIXPROC GLeeFuncPtr_glSpriteParameterfvSGIX=GLee_Lazy_glSpriteParameterfvSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glSpriteParameteriSGIX
-#define GLEE_C_DEFINED_glSpriteParameteriSGIX
-  void __stdcall GLee_Lazy_glSpriteParameteriSGIX(GLenum  pname, GLint  param)  {if (GLeeInit()) glSpriteParameteriSGIX(pname, param);}
-  GLEEPFNGLSPRITEPARAMETERISGIXPROC GLeeFuncPtr_glSpriteParameteriSGIX=GLee_Lazy_glSpriteParameteriSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glSpriteParameterivSGIX
-#define GLEE_C_DEFINED_glSpriteParameterivSGIX
-  void __stdcall GLee_Lazy_glSpriteParameterivSGIX(GLenum  pname, const GLint * params)  {if (GLeeInit()) glSpriteParameterivSGIX(pname, params);}
-  GLEEPFNGLSPRITEPARAMETERIVSGIXPROC GLeeFuncPtr_glSpriteParameterivSGIX=GLee_Lazy_glSpriteParameterivSGIX;
-#endif
-#endif 
-
-/* GL_SGIX_texture_multi_buffer */
-
-#ifdef __GLEE_GL_SGIX_texture_multi_buffer
-#endif 
-
-/* GL_EXT_point_parameters */
-
-#ifdef __GLEE_GL_EXT_point_parameters
-#ifndef GLEE_C_DEFINED_glPointParameterfEXT
-#define GLEE_C_DEFINED_glPointParameterfEXT
-  void __stdcall GLee_Lazy_glPointParameterfEXT(GLenum  pname, GLfloat  param)  {if (GLeeInit()) glPointParameterfEXT(pname, param);}
-  GLEEPFNGLPOINTPARAMETERFEXTPROC GLeeFuncPtr_glPointParameterfEXT=GLee_Lazy_glPointParameterfEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glPointParameterfvEXT
-#define GLEE_C_DEFINED_glPointParameterfvEXT
-  void __stdcall GLee_Lazy_glPointParameterfvEXT(GLenum  pname, const GLfloat * params)  {if (GLeeInit()) glPointParameterfvEXT(pname, params);}
-  GLEEPFNGLPOINTPARAMETERFVEXTPROC GLeeFuncPtr_glPointParameterfvEXT=GLee_Lazy_glPointParameterfvEXT;
-#endif
-#endif 
-
-/* GL_SGIS_point_parameters */
-
-#ifdef __GLEE_GL_SGIS_point_parameters
-#ifndef GLEE_C_DEFINED_glPointParameterfSGIS
-#define GLEE_C_DEFINED_glPointParameterfSGIS
-  void __stdcall GLee_Lazy_glPointParameterfSGIS(GLenum  pname, GLfloat  param)  {if (GLeeInit()) glPointParameterfSGIS(pname, param);}
-  GLEEPFNGLPOINTPARAMETERFSGISPROC GLeeFuncPtr_glPointParameterfSGIS=GLee_Lazy_glPointParameterfSGIS;
-#endif
-#ifndef GLEE_C_DEFINED_glPointParameterfvSGIS
-#define GLEE_C_DEFINED_glPointParameterfvSGIS
-  void __stdcall GLee_Lazy_glPointParameterfvSGIS(GLenum  pname, const GLfloat * params)  {if (GLeeInit()) glPointParameterfvSGIS(pname, params);}
-  GLEEPFNGLPOINTPARAMETERFVSGISPROC GLeeFuncPtr_glPointParameterfvSGIS=GLee_Lazy_glPointParameterfvSGIS;
-#endif
-#endif 
-
-/* GL_SGIX_instruments */
-
-#ifdef __GLEE_GL_SGIX_instruments
-#ifndef GLEE_C_DEFINED_glGetInstrumentsSGIX
-#define GLEE_C_DEFINED_glGetInstrumentsSGIX
-  GLint __stdcall GLee_Lazy_glGetInstrumentsSGIX(void)  {if (GLeeInit()) return glGetInstrumentsSGIX(); return (GLint)0;}
-  GLEEPFNGLGETINSTRUMENTSSGIXPROC GLeeFuncPtr_glGetInstrumentsSGIX=GLee_Lazy_glGetInstrumentsSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glInstrumentsBufferSGIX
-#define GLEE_C_DEFINED_glInstrumentsBufferSGIX
-  void __stdcall GLee_Lazy_glInstrumentsBufferSGIX(GLsizei  size, GLint * buffer)  {if (GLeeInit()) glInstrumentsBufferSGIX(size, buffer);}
-  GLEEPFNGLINSTRUMENTSBUFFERSGIXPROC GLeeFuncPtr_glInstrumentsBufferSGIX=GLee_Lazy_glInstrumentsBufferSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glPollInstrumentsSGIX
-#define GLEE_C_DEFINED_glPollInstrumentsSGIX
-  GLint __stdcall GLee_Lazy_glPollInstrumentsSGIX(GLint * marker_p)  {if (GLeeInit()) return glPollInstrumentsSGIX(marker_p); return (GLint)0;}
-  GLEEPFNGLPOLLINSTRUMENTSSGIXPROC GLeeFuncPtr_glPollInstrumentsSGIX=GLee_Lazy_glPollInstrumentsSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glReadInstrumentsSGIX
-#define GLEE_C_DEFINED_glReadInstrumentsSGIX
-  void __stdcall GLee_Lazy_glReadInstrumentsSGIX(GLint  marker)  {if (GLeeInit()) glReadInstrumentsSGIX(marker);}
-  GLEEPFNGLREADINSTRUMENTSSGIXPROC GLeeFuncPtr_glReadInstrumentsSGIX=GLee_Lazy_glReadInstrumentsSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glStartInstrumentsSGIX
-#define GLEE_C_DEFINED_glStartInstrumentsSGIX
-  void __stdcall GLee_Lazy_glStartInstrumentsSGIX(void)  {if (GLeeInit()) glStartInstrumentsSGIX();}
-  GLEEPFNGLSTARTINSTRUMENTSSGIXPROC GLeeFuncPtr_glStartInstrumentsSGIX=GLee_Lazy_glStartInstrumentsSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glStopInstrumentsSGIX
-#define GLEE_C_DEFINED_glStopInstrumentsSGIX
-  void __stdcall GLee_Lazy_glStopInstrumentsSGIX(GLint  marker)  {if (GLeeInit()) glStopInstrumentsSGIX(marker);}
-  GLEEPFNGLSTOPINSTRUMENTSSGIXPROC GLeeFuncPtr_glStopInstrumentsSGIX=GLee_Lazy_glStopInstrumentsSGIX;
-#endif
-#endif 
-
-/* GL_SGIX_texture_scale_bias */
-
-#ifdef __GLEE_GL_SGIX_texture_scale_bias
-#endif 
-
-/* GL_SGIX_framezoom */
-
-#ifdef __GLEE_GL_SGIX_framezoom
-#ifndef GLEE_C_DEFINED_glFrameZoomSGIX
-#define GLEE_C_DEFINED_glFrameZoomSGIX
-  void __stdcall GLee_Lazy_glFrameZoomSGIX(GLint  factor)  {if (GLeeInit()) glFrameZoomSGIX(factor);}
-  GLEEPFNGLFRAMEZOOMSGIXPROC GLeeFuncPtr_glFrameZoomSGIX=GLee_Lazy_glFrameZoomSGIX;
-#endif
-#endif 
-
-/* GL_SGIX_tag_sample_buffer */
-
-#ifdef __GLEE_GL_SGIX_tag_sample_buffer
-#ifndef GLEE_C_DEFINED_glTagSampleBufferSGIX
-#define GLEE_C_DEFINED_glTagSampleBufferSGIX
-  void __stdcall GLee_Lazy_glTagSampleBufferSGIX(void)  {if (GLeeInit()) glTagSampleBufferSGIX();}
-  GLEEPFNGLTAGSAMPLEBUFFERSGIXPROC GLeeFuncPtr_glTagSampleBufferSGIX=GLee_Lazy_glTagSampleBufferSGIX;
-#endif
-#endif 
-
-/* GL_FfdMaskSGIX */
-
-#ifdef __GLEE_GL_FfdMaskSGIX
-#endif 
-
-/* GL_SGIX_polynomial_ffd */
-
-#ifdef __GLEE_GL_SGIX_polynomial_ffd
-#ifndef GLEE_C_DEFINED_glDeformationMap3dSGIX
-#define GLEE_C_DEFINED_glDeformationMap3dSGIX
-  void __stdcall GLee_Lazy_glDeformationMap3dSGIX(GLenum  target, GLdouble  u1, GLdouble  u2, GLint  ustride, GLint  uorder, GLdouble  v1, GLdouble  v2, GLint  vstride, GLint  vorder, GLdouble  w1, GLdouble  w2, GLint  wstride, GLint  worder, const GLdouble * points)  {if (GLeeInit()) glDeformationMap3dSGIX(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points);}
-  GLEEPFNGLDEFORMATIONMAP3DSGIXPROC GLeeFuncPtr_glDeformationMap3dSGIX=GLee_Lazy_glDeformationMap3dSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glDeformationMap3fSGIX
-#define GLEE_C_DEFINED_glDeformationMap3fSGIX
-  void __stdcall GLee_Lazy_glDeformationMap3fSGIX(GLenum  target, GLfloat  u1, GLfloat  u2, GLint  ustride, GLint  uorder, GLfloat  v1, GLfloat  v2, GLint  vstride, GLint  vorder, GLfloat  w1, GLfloat  w2, GLint  wstride, GLint  worder, const GLfloat * points)  {if (GLeeInit()) glDeformationMap3fSGIX(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points);}
-  GLEEPFNGLDEFORMATIONMAP3FSGIXPROC GLeeFuncPtr_glDeformationMap3fSGIX=GLee_Lazy_glDeformationMap3fSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glDeformSGIX
-#define GLEE_C_DEFINED_glDeformSGIX
-  void __stdcall GLee_Lazy_glDeformSGIX(GLbitfield  mask)  {if (GLeeInit()) glDeformSGIX(mask);}
-  GLEEPFNGLDEFORMSGIXPROC GLeeFuncPtr_glDeformSGIX=GLee_Lazy_glDeformSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glLoadIdentityDeformationMapSGIX
-#define GLEE_C_DEFINED_glLoadIdentityDeformationMapSGIX
-  void __stdcall GLee_Lazy_glLoadIdentityDeformationMapSGIX(GLbitfield  mask)  {if (GLeeInit()) glLoadIdentityDeformationMapSGIX(mask);}
-  GLEEPFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC GLeeFuncPtr_glLoadIdentityDeformationMapSGIX=GLee_Lazy_glLoadIdentityDeformationMapSGIX;
-#endif
-#endif 
-
-/* GL_SGIX_reference_plane */
-
-#ifdef __GLEE_GL_SGIX_reference_plane
-#ifndef GLEE_C_DEFINED_glReferencePlaneSGIX
-#define GLEE_C_DEFINED_glReferencePlaneSGIX
-  void __stdcall GLee_Lazy_glReferencePlaneSGIX(const GLdouble * equation)  {if (GLeeInit()) glReferencePlaneSGIX(equation);}
-  GLEEPFNGLREFERENCEPLANESGIXPROC GLeeFuncPtr_glReferencePlaneSGIX=GLee_Lazy_glReferencePlaneSGIX;
-#endif
-#endif 
-
-/* GL_SGIX_flush_raster */
-
-#ifdef __GLEE_GL_SGIX_flush_raster
-#ifndef GLEE_C_DEFINED_glFlushRasterSGIX
-#define GLEE_C_DEFINED_glFlushRasterSGIX
-  void __stdcall GLee_Lazy_glFlushRasterSGIX(void)  {if (GLeeInit()) glFlushRasterSGIX();}
-  GLEEPFNGLFLUSHRASTERSGIXPROC GLeeFuncPtr_glFlushRasterSGIX=GLee_Lazy_glFlushRasterSGIX;
-#endif
-#endif 
-
-/* GL_SGIX_depth_texture */
-
-#ifdef __GLEE_GL_SGIX_depth_texture
-#endif 
-
-/* GL_SGIS_fog_function */
-
-#ifdef __GLEE_GL_SGIS_fog_function
-#ifndef GLEE_C_DEFINED_glFogFuncSGIS
-#define GLEE_C_DEFINED_glFogFuncSGIS
-  void __stdcall GLee_Lazy_glFogFuncSGIS(GLsizei  n, const GLfloat * points)  {if (GLeeInit()) glFogFuncSGIS(n, points);}
-  GLEEPFNGLFOGFUNCSGISPROC GLeeFuncPtr_glFogFuncSGIS=GLee_Lazy_glFogFuncSGIS;
-#endif
-#ifndef GLEE_C_DEFINED_glGetFogFuncSGIS
-#define GLEE_C_DEFINED_glGetFogFuncSGIS
-  void __stdcall GLee_Lazy_glGetFogFuncSGIS(GLfloat * points)  {if (GLeeInit()) glGetFogFuncSGIS(points);}
-  GLEEPFNGLGETFOGFUNCSGISPROC GLeeFuncPtr_glGetFogFuncSGIS=GLee_Lazy_glGetFogFuncSGIS;
-#endif
-#endif 
-
-/* GL_SGIX_fog_offset */
-
-#ifdef __GLEE_GL_SGIX_fog_offset
-#endif 
-
-/* GL_HP_image_transform */
-
-#ifdef __GLEE_GL_HP_image_transform
-#ifndef GLEE_C_DEFINED_glImageTransformParameteriHP
-#define GLEE_C_DEFINED_glImageTransformParameteriHP
-  void __stdcall GLee_Lazy_glImageTransformParameteriHP(GLenum  target, GLenum  pname, GLint  param)  {if (GLeeInit()) glImageTransformParameteriHP(target, pname, param);}
-  GLEEPFNGLIMAGETRANSFORMPARAMETERIHPPROC GLeeFuncPtr_glImageTransformParameteriHP=GLee_Lazy_glImageTransformParameteriHP;
-#endif
-#ifndef GLEE_C_DEFINED_glImageTransformParameterfHP
-#define GLEE_C_DEFINED_glImageTransformParameterfHP
-  void __stdcall GLee_Lazy_glImageTransformParameterfHP(GLenum  target, GLenum  pname, GLfloat  param)  {if (GLeeInit()) glImageTransformParameterfHP(target, pname, param);}
-  GLEEPFNGLIMAGETRANSFORMPARAMETERFHPPROC GLeeFuncPtr_glImageTransformParameterfHP=GLee_Lazy_glImageTransformParameterfHP;
-#endif
-#ifndef GLEE_C_DEFINED_glImageTransformParameterivHP
-#define GLEE_C_DEFINED_glImageTransformParameterivHP
-  void __stdcall GLee_Lazy_glImageTransformParameterivHP(GLenum  target, GLenum  pname, const GLint * params)  {if (GLeeInit()) glImageTransformParameterivHP(target, pname, params);}
-  GLEEPFNGLIMAGETRANSFORMPARAMETERIVHPPROC GLeeFuncPtr_glImageTransformParameterivHP=GLee_Lazy_glImageTransformParameterivHP;
-#endif
-#ifndef GLEE_C_DEFINED_glImageTransformParameterfvHP
-#define GLEE_C_DEFINED_glImageTransformParameterfvHP
-  void __stdcall GLee_Lazy_glImageTransformParameterfvHP(GLenum  target, GLenum  pname, const GLfloat * params)  {if (GLeeInit()) glImageTransformParameterfvHP(target, pname, params);}
-  GLEEPFNGLIMAGETRANSFORMPARAMETERFVHPPROC GLeeFuncPtr_glImageTransformParameterfvHP=GLee_Lazy_glImageTransformParameterfvHP;
-#endif
-#ifndef GLEE_C_DEFINED_glGetImageTransformParameterivHP
-#define GLEE_C_DEFINED_glGetImageTransformParameterivHP
-  void __stdcall GLee_Lazy_glGetImageTransformParameterivHP(GLenum  target, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetImageTransformParameterivHP(target, pname, params);}
-  GLEEPFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC GLeeFuncPtr_glGetImageTransformParameterivHP=GLee_Lazy_glGetImageTransformParameterivHP;
-#endif
-#ifndef GLEE_C_DEFINED_glGetImageTransformParameterfvHP
-#define GLEE_C_DEFINED_glGetImageTransformParameterfvHP
-  void __stdcall GLee_Lazy_glGetImageTransformParameterfvHP(GLenum  target, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetImageTransformParameterfvHP(target, pname, params);}
-  GLEEPFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC GLeeFuncPtr_glGetImageTransformParameterfvHP=GLee_Lazy_glGetImageTransformParameterfvHP;
-#endif
-#endif 
-
-/* GL_HP_convolution_border_modes */
-
-#ifdef __GLEE_GL_HP_convolution_border_modes
-#endif 
-
-/* GL_INGR_palette_buffer */
-
-#ifdef __GLEE_GL_INGR_palette_buffer
-#endif 
-
-/* GL_SGIX_texture_add_env */
-
-#ifdef __GLEE_GL_SGIX_texture_add_env
-#endif 
-
-/* GL_EXT_color_subtable */
-
-#ifdef __GLEE_GL_EXT_color_subtable
-#ifndef GLEE_C_DEFINED_glColorSubTableEXT
-#define GLEE_C_DEFINED_glColorSubTableEXT
-  void __stdcall GLee_Lazy_glColorSubTableEXT(GLenum  target, GLsizei  start, GLsizei  count, GLenum  format, GLenum  type, const GLvoid * data)  {if (GLeeInit()) glColorSubTableEXT(target, start, count, format, type, data);}
-  GLEEPFNGLCOLORSUBTABLEEXTPROC GLeeFuncPtr_glColorSubTableEXT=GLee_Lazy_glColorSubTableEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glCopyColorSubTableEXT
-#define GLEE_C_DEFINED_glCopyColorSubTableEXT
-  void __stdcall GLee_Lazy_glCopyColorSubTableEXT(GLenum  target, GLsizei  start, GLint  x, GLint  y, GLsizei  width)  {if (GLeeInit()) glCopyColorSubTableEXT(target, start, x, y, width);}
-  GLEEPFNGLCOPYCOLORSUBTABLEEXTPROC GLeeFuncPtr_glCopyColorSubTableEXT=GLee_Lazy_glCopyColorSubTableEXT;
-#endif
-#endif 
-
-/* GL_PGI_vertex_hints */
-
-#ifdef __GLEE_GL_PGI_vertex_hints
-#endif 
-
-/* GL_PGI_misc_hints */
-
-#ifdef __GLEE_GL_PGI_misc_hints
-#ifndef GLEE_C_DEFINED_glHintPGI
-#define GLEE_C_DEFINED_glHintPGI
-  void __stdcall GLee_Lazy_glHintPGI(GLenum  target, GLint  mode)  {if (GLeeInit()) glHintPGI(target, mode);}
-  GLEEPFNGLHINTPGIPROC GLeeFuncPtr_glHintPGI=GLee_Lazy_glHintPGI;
-#endif
-#endif 
-
-/* GL_EXT_paletted_texture */
-
-#ifdef __GLEE_GL_EXT_paletted_texture
-#ifndef GLEE_C_DEFINED_glColorTableEXT
-#define GLEE_C_DEFINED_glColorTableEXT
-  void __stdcall GLee_Lazy_glColorTableEXT(GLenum  target, GLenum  internalFormat, GLsizei  width, GLenum  format, GLenum  type, const GLvoid * table)  {if (GLeeInit()) glColorTableEXT(target, internalFormat, width, format, type, table);}
-  GLEEPFNGLCOLORTABLEEXTPROC GLeeFuncPtr_glColorTableEXT=GLee_Lazy_glColorTableEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetColorTableEXT
-#define GLEE_C_DEFINED_glGetColorTableEXT
-  void __stdcall GLee_Lazy_glGetColorTableEXT(GLenum  target, GLenum  format, GLenum  type, GLvoid * data)  {if (GLeeInit()) glGetColorTableEXT(target, format, type, data);}
-  GLEEPFNGLGETCOLORTABLEEXTPROC GLeeFuncPtr_glGetColorTableEXT=GLee_Lazy_glGetColorTableEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetColorTableParameterivEXT
-#define GLEE_C_DEFINED_glGetColorTableParameterivEXT
-  void __stdcall GLee_Lazy_glGetColorTableParameterivEXT(GLenum  target, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetColorTableParameterivEXT(target, pname, params);}
-  GLEEPFNGLGETCOLORTABLEPARAMETERIVEXTPROC GLeeFuncPtr_glGetColorTableParameterivEXT=GLee_Lazy_glGetColorTableParameterivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetColorTableParameterfvEXT
-#define GLEE_C_DEFINED_glGetColorTableParameterfvEXT
-  void __stdcall GLee_Lazy_glGetColorTableParameterfvEXT(GLenum  target, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetColorTableParameterfvEXT(target, pname, params);}
-  GLEEPFNGLGETCOLORTABLEPARAMETERFVEXTPROC GLeeFuncPtr_glGetColorTableParameterfvEXT=GLee_Lazy_glGetColorTableParameterfvEXT;
-#endif
-#endif 
-
-/* GL_EXT_clip_volume_hint */
-
-#ifdef __GLEE_GL_EXT_clip_volume_hint
-#endif 
-
-/* GL_SGIX_list_priority */
-
-#ifdef __GLEE_GL_SGIX_list_priority
-#ifndef GLEE_C_DEFINED_glGetListParameterfvSGIX
-#define GLEE_C_DEFINED_glGetListParameterfvSGIX
-  void __stdcall GLee_Lazy_glGetListParameterfvSGIX(GLuint  list, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetListParameterfvSGIX(list, pname, params);}
-  GLEEPFNGLGETLISTPARAMETERFVSGIXPROC GLeeFuncPtr_glGetListParameterfvSGIX=GLee_Lazy_glGetListParameterfvSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glGetListParameterivSGIX
-#define GLEE_C_DEFINED_glGetListParameterivSGIX
-  void __stdcall GLee_Lazy_glGetListParameterivSGIX(GLuint  list, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetListParameterivSGIX(list, pname, params);}
-  GLEEPFNGLGETLISTPARAMETERIVSGIXPROC GLeeFuncPtr_glGetListParameterivSGIX=GLee_Lazy_glGetListParameterivSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glListParameterfSGIX
-#define GLEE_C_DEFINED_glListParameterfSGIX
-  void __stdcall GLee_Lazy_glListParameterfSGIX(GLuint  list, GLenum  pname, GLfloat  param)  {if (GLeeInit()) glListParameterfSGIX(list, pname, param);}
-  GLEEPFNGLLISTPARAMETERFSGIXPROC GLeeFuncPtr_glListParameterfSGIX=GLee_Lazy_glListParameterfSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glListParameterfvSGIX
-#define GLEE_C_DEFINED_glListParameterfvSGIX
-  void __stdcall GLee_Lazy_glListParameterfvSGIX(GLuint  list, GLenum  pname, const GLfloat * params)  {if (GLeeInit()) glListParameterfvSGIX(list, pname, params);}
-  GLEEPFNGLLISTPARAMETERFVSGIXPROC GLeeFuncPtr_glListParameterfvSGIX=GLee_Lazy_glListParameterfvSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glListParameteriSGIX
-#define GLEE_C_DEFINED_glListParameteriSGIX
-  void __stdcall GLee_Lazy_glListParameteriSGIX(GLuint  list, GLenum  pname, GLint  param)  {if (GLeeInit()) glListParameteriSGIX(list, pname, param);}
-  GLEEPFNGLLISTPARAMETERISGIXPROC GLeeFuncPtr_glListParameteriSGIX=GLee_Lazy_glListParameteriSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glListParameterivSGIX
-#define GLEE_C_DEFINED_glListParameterivSGIX
-  void __stdcall GLee_Lazy_glListParameterivSGIX(GLuint  list, GLenum  pname, const GLint * params)  {if (GLeeInit()) glListParameterivSGIX(list, pname, params);}
-  GLEEPFNGLLISTPARAMETERIVSGIXPROC GLeeFuncPtr_glListParameterivSGIX=GLee_Lazy_glListParameterivSGIX;
-#endif
-#endif 
-
-/* GL_SGIX_ir_instrument1 */
-
-#ifdef __GLEE_GL_SGIX_ir_instrument1
-#endif 
-
-/* GL_SGIX_calligraphic_fragment */
-
-#ifdef __GLEE_GL_SGIX_calligraphic_fragment
-#endif 
-
-/* GL_SGIX_texture_lod_bias */
-
-#ifdef __GLEE_GL_SGIX_texture_lod_bias
-#endif 
-
-/* GL_SGIX_shadow_ambient */
-
-#ifdef __GLEE_GL_SGIX_shadow_ambient
-#endif 
-
-/* GL_EXT_index_texture */
-
-#ifdef __GLEE_GL_EXT_index_texture
-#endif 
-
-/* GL_EXT_index_material */
-
-#ifdef __GLEE_GL_EXT_index_material
-#ifndef GLEE_C_DEFINED_glIndexMaterialEXT
-#define GLEE_C_DEFINED_glIndexMaterialEXT
-  void __stdcall GLee_Lazy_glIndexMaterialEXT(GLenum  face, GLenum  mode)  {if (GLeeInit()) glIndexMaterialEXT(face, mode);}
-  GLEEPFNGLINDEXMATERIALEXTPROC GLeeFuncPtr_glIndexMaterialEXT=GLee_Lazy_glIndexMaterialEXT;
-#endif
-#endif 
-
-/* GL_EXT_index_func */
-
-#ifdef __GLEE_GL_EXT_index_func
-#ifndef GLEE_C_DEFINED_glIndexFuncEXT
-#define GLEE_C_DEFINED_glIndexFuncEXT
-  void __stdcall GLee_Lazy_glIndexFuncEXT(GLenum  func, GLclampf  ref)  {if (GLeeInit()) glIndexFuncEXT(func, ref);}
-  GLEEPFNGLINDEXFUNCEXTPROC GLeeFuncPtr_glIndexFuncEXT=GLee_Lazy_glIndexFuncEXT;
-#endif
-#endif 
-
-/* GL_EXT_index_array_formats */
-
-#ifdef __GLEE_GL_EXT_index_array_formats
-#endif 
-
-/* GL_EXT_compiled_vertex_array */
-
-#ifdef __GLEE_GL_EXT_compiled_vertex_array
-#ifndef GLEE_C_DEFINED_glLockArraysEXT
-#define GLEE_C_DEFINED_glLockArraysEXT
-  void __stdcall GLee_Lazy_glLockArraysEXT(GLint  first, GLsizei  count)  {if (GLeeInit()) glLockArraysEXT(first, count);}
-  GLEEPFNGLLOCKARRAYSEXTPROC GLeeFuncPtr_glLockArraysEXT=GLee_Lazy_glLockArraysEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glUnlockArraysEXT
-#define GLEE_C_DEFINED_glUnlockArraysEXT
-  void __stdcall GLee_Lazy_glUnlockArraysEXT(void)  {if (GLeeInit()) glUnlockArraysEXT();}
-  GLEEPFNGLUNLOCKARRAYSEXTPROC GLeeFuncPtr_glUnlockArraysEXT=GLee_Lazy_glUnlockArraysEXT;
-#endif
-#endif 
-
-/* GL_EXT_cull_vertex */
-
-#ifdef __GLEE_GL_EXT_cull_vertex
-#ifndef GLEE_C_DEFINED_glCullParameterdvEXT
-#define GLEE_C_DEFINED_glCullParameterdvEXT
-  void __stdcall GLee_Lazy_glCullParameterdvEXT(GLenum  pname, GLdouble * params)  {if (GLeeInit()) glCullParameterdvEXT(pname, params);}
-  GLEEPFNGLCULLPARAMETERDVEXTPROC GLeeFuncPtr_glCullParameterdvEXT=GLee_Lazy_glCullParameterdvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glCullParameterfvEXT
-#define GLEE_C_DEFINED_glCullParameterfvEXT
-  void __stdcall GLee_Lazy_glCullParameterfvEXT(GLenum  pname, GLfloat * params)  {if (GLeeInit()) glCullParameterfvEXT(pname, params);}
-  GLEEPFNGLCULLPARAMETERFVEXTPROC GLeeFuncPtr_glCullParameterfvEXT=GLee_Lazy_glCullParameterfvEXT;
-#endif
-#endif 
-
-/* GL_SGIX_ycrcb */
-
-#ifdef __GLEE_GL_SGIX_ycrcb
-#endif 
-
-/* GL_SGIX_fragment_lighting */
-
-#ifdef __GLEE_GL_SGIX_fragment_lighting
-#ifndef GLEE_C_DEFINED_glFragmentColorMaterialSGIX
-#define GLEE_C_DEFINED_glFragmentColorMaterialSGIX
-  void __stdcall GLee_Lazy_glFragmentColorMaterialSGIX(GLenum  face, GLenum  mode)  {if (GLeeInit()) glFragmentColorMaterialSGIX(face, mode);}
-  GLEEPFNGLFRAGMENTCOLORMATERIALSGIXPROC GLeeFuncPtr_glFragmentColorMaterialSGIX=GLee_Lazy_glFragmentColorMaterialSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glFragmentLightfSGIX
-#define GLEE_C_DEFINED_glFragmentLightfSGIX
-  void __stdcall GLee_Lazy_glFragmentLightfSGIX(GLenum  light, GLenum  pname, GLfloat  param)  {if (GLeeInit()) glFragmentLightfSGIX(light, pname, param);}
-  GLEEPFNGLFRAGMENTLIGHTFSGIXPROC GLeeFuncPtr_glFragmentLightfSGIX=GLee_Lazy_glFragmentLightfSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glFragmentLightfvSGIX
-#define GLEE_C_DEFINED_glFragmentLightfvSGIX
-  void __stdcall GLee_Lazy_glFragmentLightfvSGIX(GLenum  light, GLenum  pname, const GLfloat * params)  {if (GLeeInit()) glFragmentLightfvSGIX(light, pname, params);}
-  GLEEPFNGLFRAGMENTLIGHTFVSGIXPROC GLeeFuncPtr_glFragmentLightfvSGIX=GLee_Lazy_glFragmentLightfvSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glFragmentLightiSGIX
-#define GLEE_C_DEFINED_glFragmentLightiSGIX
-  void __stdcall GLee_Lazy_glFragmentLightiSGIX(GLenum  light, GLenum  pname, GLint  param)  {if (GLeeInit()) glFragmentLightiSGIX(light, pname, param);}
-  GLEEPFNGLFRAGMENTLIGHTISGIXPROC GLeeFuncPtr_glFragmentLightiSGIX=GLee_Lazy_glFragmentLightiSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glFragmentLightivSGIX
-#define GLEE_C_DEFINED_glFragmentLightivSGIX
-  void __stdcall GLee_Lazy_glFragmentLightivSGIX(GLenum  light, GLenum  pname, const GLint * params)  {if (GLeeInit()) glFragmentLightivSGIX(light, pname, params);}
-  GLEEPFNGLFRAGMENTLIGHTIVSGIXPROC GLeeFuncPtr_glFragmentLightivSGIX=GLee_Lazy_glFragmentLightivSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glFragmentLightModelfSGIX
-#define GLEE_C_DEFINED_glFragmentLightModelfSGIX
-  void __stdcall GLee_Lazy_glFragmentLightModelfSGIX(GLenum  pname, GLfloat  param)  {if (GLeeInit()) glFragmentLightModelfSGIX(pname, param);}
-  GLEEPFNGLFRAGMENTLIGHTMODELFSGIXPROC GLeeFuncPtr_glFragmentLightModelfSGIX=GLee_Lazy_glFragmentLightModelfSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glFragmentLightModelfvSGIX
-#define GLEE_C_DEFINED_glFragmentLightModelfvSGIX
-  void __stdcall GLee_Lazy_glFragmentLightModelfvSGIX(GLenum  pname, const GLfloat * params)  {if (GLeeInit()) glFragmentLightModelfvSGIX(pname, params);}
-  GLEEPFNGLFRAGMENTLIGHTMODELFVSGIXPROC GLeeFuncPtr_glFragmentLightModelfvSGIX=GLee_Lazy_glFragmentLightModelfvSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glFragmentLightModeliSGIX
-#define GLEE_C_DEFINED_glFragmentLightModeliSGIX
-  void __stdcall GLee_Lazy_glFragmentLightModeliSGIX(GLenum  pname, GLint  param)  {if (GLeeInit()) glFragmentLightModeliSGIX(pname, param);}
-  GLEEPFNGLFRAGMENTLIGHTMODELISGIXPROC GLeeFuncPtr_glFragmentLightModeliSGIX=GLee_Lazy_glFragmentLightModeliSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glFragmentLightModelivSGIX
-#define GLEE_C_DEFINED_glFragmentLightModelivSGIX
-  void __stdcall GLee_Lazy_glFragmentLightModelivSGIX(GLenum  pname, const GLint * params)  {if (GLeeInit()) glFragmentLightModelivSGIX(pname, params);}
-  GLEEPFNGLFRAGMENTLIGHTMODELIVSGIXPROC GLeeFuncPtr_glFragmentLightModelivSGIX=GLee_Lazy_glFragmentLightModelivSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glFragmentMaterialfSGIX
-#define GLEE_C_DEFINED_glFragmentMaterialfSGIX
-  void __stdcall GLee_Lazy_glFragmentMaterialfSGIX(GLenum  face, GLenum  pname, GLfloat  param)  {if (GLeeInit()) glFragmentMaterialfSGIX(face, pname, param);}
-  GLEEPFNGLFRAGMENTMATERIALFSGIXPROC GLeeFuncPtr_glFragmentMaterialfSGIX=GLee_Lazy_glFragmentMaterialfSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glFragmentMaterialfvSGIX
-#define GLEE_C_DEFINED_glFragmentMaterialfvSGIX
-  void __stdcall GLee_Lazy_glFragmentMaterialfvSGIX(GLenum  face, GLenum  pname, const GLfloat * params)  {if (GLeeInit()) glFragmentMaterialfvSGIX(face, pname, params);}
-  GLEEPFNGLFRAGMENTMATERIALFVSGIXPROC GLeeFuncPtr_glFragmentMaterialfvSGIX=GLee_Lazy_glFragmentMaterialfvSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glFragmentMaterialiSGIX
-#define GLEE_C_DEFINED_glFragmentMaterialiSGIX
-  void __stdcall GLee_Lazy_glFragmentMaterialiSGIX(GLenum  face, GLenum  pname, GLint  param)  {if (GLeeInit()) glFragmentMaterialiSGIX(face, pname, param);}
-  GLEEPFNGLFRAGMENTMATERIALISGIXPROC GLeeFuncPtr_glFragmentMaterialiSGIX=GLee_Lazy_glFragmentMaterialiSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glFragmentMaterialivSGIX
-#define GLEE_C_DEFINED_glFragmentMaterialivSGIX
-  void __stdcall GLee_Lazy_glFragmentMaterialivSGIX(GLenum  face, GLenum  pname, const GLint * params)  {if (GLeeInit()) glFragmentMaterialivSGIX(face, pname, params);}
-  GLEEPFNGLFRAGMENTMATERIALIVSGIXPROC GLeeFuncPtr_glFragmentMaterialivSGIX=GLee_Lazy_glFragmentMaterialivSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glGetFragmentLightfvSGIX
-#define GLEE_C_DEFINED_glGetFragmentLightfvSGIX
-  void __stdcall GLee_Lazy_glGetFragmentLightfvSGIX(GLenum  light, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetFragmentLightfvSGIX(light, pname, params);}
-  GLEEPFNGLGETFRAGMENTLIGHTFVSGIXPROC GLeeFuncPtr_glGetFragmentLightfvSGIX=GLee_Lazy_glGetFragmentLightfvSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glGetFragmentLightivSGIX
-#define GLEE_C_DEFINED_glGetFragmentLightivSGIX
-  void __stdcall GLee_Lazy_glGetFragmentLightivSGIX(GLenum  light, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetFragmentLightivSGIX(light, pname, params);}
-  GLEEPFNGLGETFRAGMENTLIGHTIVSGIXPROC GLeeFuncPtr_glGetFragmentLightivSGIX=GLee_Lazy_glGetFragmentLightivSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glGetFragmentMaterialfvSGIX
-#define GLEE_C_DEFINED_glGetFragmentMaterialfvSGIX
-  void __stdcall GLee_Lazy_glGetFragmentMaterialfvSGIX(GLenum  face, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetFragmentMaterialfvSGIX(face, pname, params);}
-  GLEEPFNGLGETFRAGMENTMATERIALFVSGIXPROC GLeeFuncPtr_glGetFragmentMaterialfvSGIX=GLee_Lazy_glGetFragmentMaterialfvSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glGetFragmentMaterialivSGIX
-#define GLEE_C_DEFINED_glGetFragmentMaterialivSGIX
-  void __stdcall GLee_Lazy_glGetFragmentMaterialivSGIX(GLenum  face, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetFragmentMaterialivSGIX(face, pname, params);}
-  GLEEPFNGLGETFRAGMENTMATERIALIVSGIXPROC GLeeFuncPtr_glGetFragmentMaterialivSGIX=GLee_Lazy_glGetFragmentMaterialivSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glLightEnviSGIX
-#define GLEE_C_DEFINED_glLightEnviSGIX
-  void __stdcall GLee_Lazy_glLightEnviSGIX(GLenum  pname, GLint  param)  {if (GLeeInit()) glLightEnviSGIX(pname, param);}
-  GLEEPFNGLLIGHTENVISGIXPROC GLeeFuncPtr_glLightEnviSGIX=GLee_Lazy_glLightEnviSGIX;
-#endif
-#endif 
-
-/* GL_IBM_rasterpos_clip */
-
-#ifdef __GLEE_GL_IBM_rasterpos_clip
-#endif 
-
-/* GL_HP_texture_lighting */
-
-#ifdef __GLEE_GL_HP_texture_lighting
-#endif 
-
-/* GL_EXT_draw_range_elements */
-
-#ifdef __GLEE_GL_EXT_draw_range_elements
-#ifndef GLEE_C_DEFINED_glDrawRangeElementsEXT
-#define GLEE_C_DEFINED_glDrawRangeElementsEXT
-  void __stdcall GLee_Lazy_glDrawRangeElementsEXT(GLenum  mode, GLuint  start, GLuint  end, GLsizei  count, GLenum  type, const GLvoid * indices)  {if (GLeeInit()) glDrawRangeElementsEXT(mode, start, end, count, type, indices);}
-  GLEEPFNGLDRAWRANGEELEMENTSEXTPROC GLeeFuncPtr_glDrawRangeElementsEXT=GLee_Lazy_glDrawRangeElementsEXT;
-#endif
-#endif 
-
-/* GL_WIN_phong_shading */
-
-#ifdef __GLEE_GL_WIN_phong_shading
-#endif 
-
-/* GL_WIN_specular_fog */
-
-#ifdef __GLEE_GL_WIN_specular_fog
-#endif 
-
-/* GL_EXT_light_texture */
-
-#ifdef __GLEE_GL_EXT_light_texture
-#ifndef GLEE_C_DEFINED_glApplyTextureEXT
-#define GLEE_C_DEFINED_glApplyTextureEXT
-  void __stdcall GLee_Lazy_glApplyTextureEXT(GLenum  mode)  {if (GLeeInit()) glApplyTextureEXT(mode);}
-  GLEEPFNGLAPPLYTEXTUREEXTPROC GLeeFuncPtr_glApplyTextureEXT=GLee_Lazy_glApplyTextureEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glTextureLightEXT
-#define GLEE_C_DEFINED_glTextureLightEXT
-  void __stdcall GLee_Lazy_glTextureLightEXT(GLenum  pname)  {if (GLeeInit()) glTextureLightEXT(pname);}
-  GLEEPFNGLTEXTURELIGHTEXTPROC GLeeFuncPtr_glTextureLightEXT=GLee_Lazy_glTextureLightEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glTextureMaterialEXT
-#define GLEE_C_DEFINED_glTextureMaterialEXT
-  void __stdcall GLee_Lazy_glTextureMaterialEXT(GLenum  face, GLenum  mode)  {if (GLeeInit()) glTextureMaterialEXT(face, mode);}
-  GLEEPFNGLTEXTUREMATERIALEXTPROC GLeeFuncPtr_glTextureMaterialEXT=GLee_Lazy_glTextureMaterialEXT;
-#endif
-#endif 
-
-/* GL_SGIX_blend_alpha_minmax */
-
-#ifdef __GLEE_GL_SGIX_blend_alpha_minmax
-#endif 
-
-/* GL_SGIX_impact_pixel_texture */
-
-#ifdef __GLEE_GL_SGIX_impact_pixel_texture
-#endif 
-
-/* GL_EXT_bgra */
-
-#ifdef __GLEE_GL_EXT_bgra
-#endif 
-
-/* GL_SGIX_async */
-
-#ifdef __GLEE_GL_SGIX_async
-#ifndef GLEE_C_DEFINED_glAsyncMarkerSGIX
-#define GLEE_C_DEFINED_glAsyncMarkerSGIX
-  void __stdcall GLee_Lazy_glAsyncMarkerSGIX(GLuint  marker)  {if (GLeeInit()) glAsyncMarkerSGIX(marker);}
-  GLEEPFNGLASYNCMARKERSGIXPROC GLeeFuncPtr_glAsyncMarkerSGIX=GLee_Lazy_glAsyncMarkerSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glFinishAsyncSGIX
-#define GLEE_C_DEFINED_glFinishAsyncSGIX
-  GLint __stdcall GLee_Lazy_glFinishAsyncSGIX(GLuint * markerp)  {if (GLeeInit()) return glFinishAsyncSGIX(markerp); return (GLint)0;}
-  GLEEPFNGLFINISHASYNCSGIXPROC GLeeFuncPtr_glFinishAsyncSGIX=GLee_Lazy_glFinishAsyncSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glPollAsyncSGIX
-#define GLEE_C_DEFINED_glPollAsyncSGIX
-  GLint __stdcall GLee_Lazy_glPollAsyncSGIX(GLuint * markerp)  {if (GLeeInit()) return glPollAsyncSGIX(markerp); return (GLint)0;}
-  GLEEPFNGLPOLLASYNCSGIXPROC GLeeFuncPtr_glPollAsyncSGIX=GLee_Lazy_glPollAsyncSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glGenAsyncMarkersSGIX
-#define GLEE_C_DEFINED_glGenAsyncMarkersSGIX
-  GLuint __stdcall GLee_Lazy_glGenAsyncMarkersSGIX(GLsizei  range)  {if (GLeeInit()) return glGenAsyncMarkersSGIX(range); return (GLuint)0;}
-  GLEEPFNGLGENASYNCMARKERSSGIXPROC GLeeFuncPtr_glGenAsyncMarkersSGIX=GLee_Lazy_glGenAsyncMarkersSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glDeleteAsyncMarkersSGIX
-#define GLEE_C_DEFINED_glDeleteAsyncMarkersSGIX
-  void __stdcall GLee_Lazy_glDeleteAsyncMarkersSGIX(GLuint  marker, GLsizei  range)  {if (GLeeInit()) glDeleteAsyncMarkersSGIX(marker, range);}
-  GLEEPFNGLDELETEASYNCMARKERSSGIXPROC GLeeFuncPtr_glDeleteAsyncMarkersSGIX=GLee_Lazy_glDeleteAsyncMarkersSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glIsAsyncMarkerSGIX
-#define GLEE_C_DEFINED_glIsAsyncMarkerSGIX
-  GLboolean __stdcall GLee_Lazy_glIsAsyncMarkerSGIX(GLuint  marker)  {if (GLeeInit()) return glIsAsyncMarkerSGIX(marker); return (GLboolean)0;}
-  GLEEPFNGLISASYNCMARKERSGIXPROC GLeeFuncPtr_glIsAsyncMarkerSGIX=GLee_Lazy_glIsAsyncMarkerSGIX;
-#endif
-#endif 
-
-/* GL_SGIX_async_pixel */
-
-#ifdef __GLEE_GL_SGIX_async_pixel
-#endif 
-
-/* GL_SGIX_async_histogram */
-
-#ifdef __GLEE_GL_SGIX_async_histogram
-#endif 
-
-/* GL_INTEL_texture_scissor */
-
-#ifdef __GLEE_GL_INTEL_texture_scissor
-#endif 
-
-/* GL_INTEL_parallel_arrays */
-
-#ifdef __GLEE_GL_INTEL_parallel_arrays
-#ifndef GLEE_C_DEFINED_glVertexPointervINTEL
-#define GLEE_C_DEFINED_glVertexPointervINTEL
-  void __stdcall GLee_Lazy_glVertexPointervINTEL(GLint  size, GLenum  type, const GLvoid* * pointer)  {if (GLeeInit()) glVertexPointervINTEL(size, type, pointer);}
-  GLEEPFNGLVERTEXPOINTERVINTELPROC GLeeFuncPtr_glVertexPointervINTEL=GLee_Lazy_glVertexPointervINTEL;
-#endif
-#ifndef GLEE_C_DEFINED_glNormalPointervINTEL
-#define GLEE_C_DEFINED_glNormalPointervINTEL
-  void __stdcall GLee_Lazy_glNormalPointervINTEL(GLenum  type, const GLvoid* * pointer)  {if (GLeeInit()) glNormalPointervINTEL(type, pointer);}
-  GLEEPFNGLNORMALPOINTERVINTELPROC GLeeFuncPtr_glNormalPointervINTEL=GLee_Lazy_glNormalPointervINTEL;
-#endif
-#ifndef GLEE_C_DEFINED_glColorPointervINTEL
-#define GLEE_C_DEFINED_glColorPointervINTEL
-  void __stdcall GLee_Lazy_glColorPointervINTEL(GLint  size, GLenum  type, const GLvoid* * pointer)  {if (GLeeInit()) glColorPointervINTEL(size, type, pointer);}
-  GLEEPFNGLCOLORPOINTERVINTELPROC GLeeFuncPtr_glColorPointervINTEL=GLee_Lazy_glColorPointervINTEL;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoordPointervINTEL
-#define GLEE_C_DEFINED_glTexCoordPointervINTEL
-  void __stdcall GLee_Lazy_glTexCoordPointervINTEL(GLint  size, GLenum  type, const GLvoid* * pointer)  {if (GLeeInit()) glTexCoordPointervINTEL(size, type, pointer);}
-  GLEEPFNGLTEXCOORDPOINTERVINTELPROC GLeeFuncPtr_glTexCoordPointervINTEL=GLee_Lazy_glTexCoordPointervINTEL;
-#endif
-#endif 
-
-/* GL_HP_occlusion_test */
-
-#ifdef __GLEE_GL_HP_occlusion_test
-#endif 
-
-/* GL_EXT_pixel_transform */
-
-#ifdef __GLEE_GL_EXT_pixel_transform
-#ifndef GLEE_C_DEFINED_glPixelTransformParameteriEXT
-#define GLEE_C_DEFINED_glPixelTransformParameteriEXT
-  void __stdcall GLee_Lazy_glPixelTransformParameteriEXT(GLenum  target, GLenum  pname, GLint  param)  {if (GLeeInit()) glPixelTransformParameteriEXT(target, pname, param);}
-  GLEEPFNGLPIXELTRANSFORMPARAMETERIEXTPROC GLeeFuncPtr_glPixelTransformParameteriEXT=GLee_Lazy_glPixelTransformParameteriEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glPixelTransformParameterfEXT
-#define GLEE_C_DEFINED_glPixelTransformParameterfEXT
-  void __stdcall GLee_Lazy_glPixelTransformParameterfEXT(GLenum  target, GLenum  pname, GLfloat  param)  {if (GLeeInit()) glPixelTransformParameterfEXT(target, pname, param);}
-  GLEEPFNGLPIXELTRANSFORMPARAMETERFEXTPROC GLeeFuncPtr_glPixelTransformParameterfEXT=GLee_Lazy_glPixelTransformParameterfEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glPixelTransformParameterivEXT
-#define GLEE_C_DEFINED_glPixelTransformParameterivEXT
-  void __stdcall GLee_Lazy_glPixelTransformParameterivEXT(GLenum  target, GLenum  pname, const GLint * params)  {if (GLeeInit()) glPixelTransformParameterivEXT(target, pname, params);}
-  GLEEPFNGLPIXELTRANSFORMPARAMETERIVEXTPROC GLeeFuncPtr_glPixelTransformParameterivEXT=GLee_Lazy_glPixelTransformParameterivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glPixelTransformParameterfvEXT
-#define GLEE_C_DEFINED_glPixelTransformParameterfvEXT
-  void __stdcall GLee_Lazy_glPixelTransformParameterfvEXT(GLenum  target, GLenum  pname, const GLfloat * params)  {if (GLeeInit()) glPixelTransformParameterfvEXT(target, pname, params);}
-  GLEEPFNGLPIXELTRANSFORMPARAMETERFVEXTPROC GLeeFuncPtr_glPixelTransformParameterfvEXT=GLee_Lazy_glPixelTransformParameterfvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetPixelTransformParameterivEXT
-#define GLEE_C_DEFINED_glGetPixelTransformParameterivEXT
-  void __stdcall GLee_Lazy_glGetPixelTransformParameterivEXT(GLenum  target, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetPixelTransformParameterivEXT(target, pname, params);}
-  GLEEPFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC GLeeFuncPtr_glGetPixelTransformParameterivEXT=GLee_Lazy_glGetPixelTransformParameterivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetPixelTransformParameterfvEXT
-#define GLEE_C_DEFINED_glGetPixelTransformParameterfvEXT
-  void __stdcall GLee_Lazy_glGetPixelTransformParameterfvEXT(GLenum  target, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetPixelTransformParameterfvEXT(target, pname, params);}
-  GLEEPFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC GLeeFuncPtr_glGetPixelTransformParameterfvEXT=GLee_Lazy_glGetPixelTransformParameterfvEXT;
-#endif
-#endif 
-
-/* GL_EXT_pixel_transform_color_table */
-
-#ifdef __GLEE_GL_EXT_pixel_transform_color_table
-#endif 
-
-/* GL_EXT_shared_texture_palette */
-
-#ifdef __GLEE_GL_EXT_shared_texture_palette
-#endif 
-
-/* GL_EXT_separate_specular_color */
-
-#ifdef __GLEE_GL_EXT_separate_specular_color
-#endif 
-
-/* GL_EXT_secondary_color */
-
-#ifdef __GLEE_GL_EXT_secondary_color
-#ifndef GLEE_C_DEFINED_glSecondaryColor3bEXT
-#define GLEE_C_DEFINED_glSecondaryColor3bEXT
-  void __stdcall GLee_Lazy_glSecondaryColor3bEXT(GLbyte  red, GLbyte  green, GLbyte  blue)  {if (GLeeInit()) glSecondaryColor3bEXT(red, green, blue);}
-  GLEEPFNGLSECONDARYCOLOR3BEXTPROC GLeeFuncPtr_glSecondaryColor3bEXT=GLee_Lazy_glSecondaryColor3bEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColor3bvEXT
-#define GLEE_C_DEFINED_glSecondaryColor3bvEXT
-  void __stdcall GLee_Lazy_glSecondaryColor3bvEXT(const GLbyte * v)  {if (GLeeInit()) glSecondaryColor3bvEXT(v);}
-  GLEEPFNGLSECONDARYCOLOR3BVEXTPROC GLeeFuncPtr_glSecondaryColor3bvEXT=GLee_Lazy_glSecondaryColor3bvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColor3dEXT
-#define GLEE_C_DEFINED_glSecondaryColor3dEXT
-  void __stdcall GLee_Lazy_glSecondaryColor3dEXT(GLdouble  red, GLdouble  green, GLdouble  blue)  {if (GLeeInit()) glSecondaryColor3dEXT(red, green, blue);}
-  GLEEPFNGLSECONDARYCOLOR3DEXTPROC GLeeFuncPtr_glSecondaryColor3dEXT=GLee_Lazy_glSecondaryColor3dEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColor3dvEXT
-#define GLEE_C_DEFINED_glSecondaryColor3dvEXT
-  void __stdcall GLee_Lazy_glSecondaryColor3dvEXT(const GLdouble * v)  {if (GLeeInit()) glSecondaryColor3dvEXT(v);}
-  GLEEPFNGLSECONDARYCOLOR3DVEXTPROC GLeeFuncPtr_glSecondaryColor3dvEXT=GLee_Lazy_glSecondaryColor3dvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColor3fEXT
-#define GLEE_C_DEFINED_glSecondaryColor3fEXT
-  void __stdcall GLee_Lazy_glSecondaryColor3fEXT(GLfloat  red, GLfloat  green, GLfloat  blue)  {if (GLeeInit()) glSecondaryColor3fEXT(red, green, blue);}
-  GLEEPFNGLSECONDARYCOLOR3FEXTPROC GLeeFuncPtr_glSecondaryColor3fEXT=GLee_Lazy_glSecondaryColor3fEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColor3fvEXT
-#define GLEE_C_DEFINED_glSecondaryColor3fvEXT
-  void __stdcall GLee_Lazy_glSecondaryColor3fvEXT(const GLfloat * v)  {if (GLeeInit()) glSecondaryColor3fvEXT(v);}
-  GLEEPFNGLSECONDARYCOLOR3FVEXTPROC GLeeFuncPtr_glSecondaryColor3fvEXT=GLee_Lazy_glSecondaryColor3fvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColor3iEXT
-#define GLEE_C_DEFINED_glSecondaryColor3iEXT
-  void __stdcall GLee_Lazy_glSecondaryColor3iEXT(GLint  red, GLint  green, GLint  blue)  {if (GLeeInit()) glSecondaryColor3iEXT(red, green, blue);}
-  GLEEPFNGLSECONDARYCOLOR3IEXTPROC GLeeFuncPtr_glSecondaryColor3iEXT=GLee_Lazy_glSecondaryColor3iEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColor3ivEXT
-#define GLEE_C_DEFINED_glSecondaryColor3ivEXT
-  void __stdcall GLee_Lazy_glSecondaryColor3ivEXT(const GLint * v)  {if (GLeeInit()) glSecondaryColor3ivEXT(v);}
-  GLEEPFNGLSECONDARYCOLOR3IVEXTPROC GLeeFuncPtr_glSecondaryColor3ivEXT=GLee_Lazy_glSecondaryColor3ivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColor3sEXT
-#define GLEE_C_DEFINED_glSecondaryColor3sEXT
-  void __stdcall GLee_Lazy_glSecondaryColor3sEXT(GLshort  red, GLshort  green, GLshort  blue)  {if (GLeeInit()) glSecondaryColor3sEXT(red, green, blue);}
-  GLEEPFNGLSECONDARYCOLOR3SEXTPROC GLeeFuncPtr_glSecondaryColor3sEXT=GLee_Lazy_glSecondaryColor3sEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColor3svEXT
-#define GLEE_C_DEFINED_glSecondaryColor3svEXT
-  void __stdcall GLee_Lazy_glSecondaryColor3svEXT(const GLshort * v)  {if (GLeeInit()) glSecondaryColor3svEXT(v);}
-  GLEEPFNGLSECONDARYCOLOR3SVEXTPROC GLeeFuncPtr_glSecondaryColor3svEXT=GLee_Lazy_glSecondaryColor3svEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColor3ubEXT
-#define GLEE_C_DEFINED_glSecondaryColor3ubEXT
-  void __stdcall GLee_Lazy_glSecondaryColor3ubEXT(GLubyte  red, GLubyte  green, GLubyte  blue)  {if (GLeeInit()) glSecondaryColor3ubEXT(red, green, blue);}
-  GLEEPFNGLSECONDARYCOLOR3UBEXTPROC GLeeFuncPtr_glSecondaryColor3ubEXT=GLee_Lazy_glSecondaryColor3ubEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColor3ubvEXT
-#define GLEE_C_DEFINED_glSecondaryColor3ubvEXT
-  void __stdcall GLee_Lazy_glSecondaryColor3ubvEXT(const GLubyte * v)  {if (GLeeInit()) glSecondaryColor3ubvEXT(v);}
-  GLEEPFNGLSECONDARYCOLOR3UBVEXTPROC GLeeFuncPtr_glSecondaryColor3ubvEXT=GLee_Lazy_glSecondaryColor3ubvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColor3uiEXT
-#define GLEE_C_DEFINED_glSecondaryColor3uiEXT
-  void __stdcall GLee_Lazy_glSecondaryColor3uiEXT(GLuint  red, GLuint  green, GLuint  blue)  {if (GLeeInit()) glSecondaryColor3uiEXT(red, green, blue);}
-  GLEEPFNGLSECONDARYCOLOR3UIEXTPROC GLeeFuncPtr_glSecondaryColor3uiEXT=GLee_Lazy_glSecondaryColor3uiEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColor3uivEXT
-#define GLEE_C_DEFINED_glSecondaryColor3uivEXT
-  void __stdcall GLee_Lazy_glSecondaryColor3uivEXT(const GLuint * v)  {if (GLeeInit()) glSecondaryColor3uivEXT(v);}
-  GLEEPFNGLSECONDARYCOLOR3UIVEXTPROC GLeeFuncPtr_glSecondaryColor3uivEXT=GLee_Lazy_glSecondaryColor3uivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColor3usEXT
-#define GLEE_C_DEFINED_glSecondaryColor3usEXT
-  void __stdcall GLee_Lazy_glSecondaryColor3usEXT(GLushort  red, GLushort  green, GLushort  blue)  {if (GLeeInit()) glSecondaryColor3usEXT(red, green, blue);}
-  GLEEPFNGLSECONDARYCOLOR3USEXTPROC GLeeFuncPtr_glSecondaryColor3usEXT=GLee_Lazy_glSecondaryColor3usEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColor3usvEXT
-#define GLEE_C_DEFINED_glSecondaryColor3usvEXT
-  void __stdcall GLee_Lazy_glSecondaryColor3usvEXT(const GLushort * v)  {if (GLeeInit()) glSecondaryColor3usvEXT(v);}
-  GLEEPFNGLSECONDARYCOLOR3USVEXTPROC GLeeFuncPtr_glSecondaryColor3usvEXT=GLee_Lazy_glSecondaryColor3usvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColorPointerEXT
-#define GLEE_C_DEFINED_glSecondaryColorPointerEXT
-  void __stdcall GLee_Lazy_glSecondaryColorPointerEXT(GLint  size, GLenum  type, GLsizei  stride, const GLvoid * pointer)  {if (GLeeInit()) glSecondaryColorPointerEXT(size, type, stride, pointer);}
-  GLEEPFNGLSECONDARYCOLORPOINTEREXTPROC GLeeFuncPtr_glSecondaryColorPointerEXT=GLee_Lazy_glSecondaryColorPointerEXT;
-#endif
-#endif 
-
-/* GL_EXT_texture_perturb_normal */
-
-#ifdef __GLEE_GL_EXT_texture_perturb_normal
-#ifndef GLEE_C_DEFINED_glTextureNormalEXT
-#define GLEE_C_DEFINED_glTextureNormalEXT
-  void __stdcall GLee_Lazy_glTextureNormalEXT(GLenum  mode)  {if (GLeeInit()) glTextureNormalEXT(mode);}
-  GLEEPFNGLTEXTURENORMALEXTPROC GLeeFuncPtr_glTextureNormalEXT=GLee_Lazy_glTextureNormalEXT;
-#endif
-#endif 
-
-/* GL_EXT_multi_draw_arrays */
-
-#ifdef __GLEE_GL_EXT_multi_draw_arrays
-#ifndef GLEE_C_DEFINED_glMultiDrawArraysEXT
-#define GLEE_C_DEFINED_glMultiDrawArraysEXT
-  void __stdcall GLee_Lazy_glMultiDrawArraysEXT(GLenum  mode, const GLint * first, const GLsizei * count, GLsizei  primcount)  {if (GLeeInit()) glMultiDrawArraysEXT(mode, first, count, primcount);}
-  GLEEPFNGLMULTIDRAWARRAYSEXTPROC GLeeFuncPtr_glMultiDrawArraysEXT=GLee_Lazy_glMultiDrawArraysEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiDrawElementsEXT
-#define GLEE_C_DEFINED_glMultiDrawElementsEXT
-  void __stdcall GLee_Lazy_glMultiDrawElementsEXT(GLenum  mode, const GLsizei * count, GLenum  type, const GLvoid* * indices, GLsizei  primcount)  {if (GLeeInit()) glMultiDrawElementsEXT(mode, count, type, indices, primcount);}
-  GLEEPFNGLMULTIDRAWELEMENTSEXTPROC GLeeFuncPtr_glMultiDrawElementsEXT=GLee_Lazy_glMultiDrawElementsEXT;
-#endif
-#endif 
-
-/* GL_EXT_fog_coord */
-
-#ifdef __GLEE_GL_EXT_fog_coord
-#ifndef GLEE_C_DEFINED_glFogCoordfEXT
-#define GLEE_C_DEFINED_glFogCoordfEXT
-  void __stdcall GLee_Lazy_glFogCoordfEXT(GLfloat  coord)  {if (GLeeInit()) glFogCoordfEXT(coord);}
-  GLEEPFNGLFOGCOORDFEXTPROC GLeeFuncPtr_glFogCoordfEXT=GLee_Lazy_glFogCoordfEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glFogCoordfvEXT
-#define GLEE_C_DEFINED_glFogCoordfvEXT
-  void __stdcall GLee_Lazy_glFogCoordfvEXT(const GLfloat * coord)  {if (GLeeInit()) glFogCoordfvEXT(coord);}
-  GLEEPFNGLFOGCOORDFVEXTPROC GLeeFuncPtr_glFogCoordfvEXT=GLee_Lazy_glFogCoordfvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glFogCoorddEXT
-#define GLEE_C_DEFINED_glFogCoorddEXT
-  void __stdcall GLee_Lazy_glFogCoorddEXT(GLdouble  coord)  {if (GLeeInit()) glFogCoorddEXT(coord);}
-  GLEEPFNGLFOGCOORDDEXTPROC GLeeFuncPtr_glFogCoorddEXT=GLee_Lazy_glFogCoorddEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glFogCoorddvEXT
-#define GLEE_C_DEFINED_glFogCoorddvEXT
-  void __stdcall GLee_Lazy_glFogCoorddvEXT(const GLdouble * coord)  {if (GLeeInit()) glFogCoorddvEXT(coord);}
-  GLEEPFNGLFOGCOORDDVEXTPROC GLeeFuncPtr_glFogCoorddvEXT=GLee_Lazy_glFogCoorddvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glFogCoordPointerEXT
-#define GLEE_C_DEFINED_glFogCoordPointerEXT
-  void __stdcall GLee_Lazy_glFogCoordPointerEXT(GLenum  type, GLsizei  stride, const GLvoid * pointer)  {if (GLeeInit()) glFogCoordPointerEXT(type, stride, pointer);}
-  GLEEPFNGLFOGCOORDPOINTEREXTPROC GLeeFuncPtr_glFogCoordPointerEXT=GLee_Lazy_glFogCoordPointerEXT;
-#endif
-#endif 
-
-/* GL_REND_screen_coordinates */
-
-#ifdef __GLEE_GL_REND_screen_coordinates
-#endif 
-
-/* GL_EXT_coordinate_frame */
-
-#ifdef __GLEE_GL_EXT_coordinate_frame
-#ifndef GLEE_C_DEFINED_glTangent3bEXT
-#define GLEE_C_DEFINED_glTangent3bEXT
-  void __stdcall GLee_Lazy_glTangent3bEXT(GLbyte  tx, GLbyte  ty, GLbyte  tz)  {if (GLeeInit()) glTangent3bEXT(tx, ty, tz);}
-  GLEEPFNGLTANGENT3BEXTPROC GLeeFuncPtr_glTangent3bEXT=GLee_Lazy_glTangent3bEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glTangent3bvEXT
-#define GLEE_C_DEFINED_glTangent3bvEXT
-  void __stdcall GLee_Lazy_glTangent3bvEXT(const GLbyte * v)  {if (GLeeInit()) glTangent3bvEXT(v);}
-  GLEEPFNGLTANGENT3BVEXTPROC GLeeFuncPtr_glTangent3bvEXT=GLee_Lazy_glTangent3bvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glTangent3dEXT
-#define GLEE_C_DEFINED_glTangent3dEXT
-  void __stdcall GLee_Lazy_glTangent3dEXT(GLdouble  tx, GLdouble  ty, GLdouble  tz)  {if (GLeeInit()) glTangent3dEXT(tx, ty, tz);}
-  GLEEPFNGLTANGENT3DEXTPROC GLeeFuncPtr_glTangent3dEXT=GLee_Lazy_glTangent3dEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glTangent3dvEXT
-#define GLEE_C_DEFINED_glTangent3dvEXT
-  void __stdcall GLee_Lazy_glTangent3dvEXT(const GLdouble * v)  {if (GLeeInit()) glTangent3dvEXT(v);}
-  GLEEPFNGLTANGENT3DVEXTPROC GLeeFuncPtr_glTangent3dvEXT=GLee_Lazy_glTangent3dvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glTangent3fEXT
-#define GLEE_C_DEFINED_glTangent3fEXT
-  void __stdcall GLee_Lazy_glTangent3fEXT(GLfloat  tx, GLfloat  ty, GLfloat  tz)  {if (GLeeInit()) glTangent3fEXT(tx, ty, tz);}
-  GLEEPFNGLTANGENT3FEXTPROC GLeeFuncPtr_glTangent3fEXT=GLee_Lazy_glTangent3fEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glTangent3fvEXT
-#define GLEE_C_DEFINED_glTangent3fvEXT
-  void __stdcall GLee_Lazy_glTangent3fvEXT(const GLfloat * v)  {if (GLeeInit()) glTangent3fvEXT(v);}
-  GLEEPFNGLTANGENT3FVEXTPROC GLeeFuncPtr_glTangent3fvEXT=GLee_Lazy_glTangent3fvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glTangent3iEXT
-#define GLEE_C_DEFINED_glTangent3iEXT
-  void __stdcall GLee_Lazy_glTangent3iEXT(GLint  tx, GLint  ty, GLint  tz)  {if (GLeeInit()) glTangent3iEXT(tx, ty, tz);}
-  GLEEPFNGLTANGENT3IEXTPROC GLeeFuncPtr_glTangent3iEXT=GLee_Lazy_glTangent3iEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glTangent3ivEXT
-#define GLEE_C_DEFINED_glTangent3ivEXT
-  void __stdcall GLee_Lazy_glTangent3ivEXT(const GLint * v)  {if (GLeeInit()) glTangent3ivEXT(v);}
-  GLEEPFNGLTANGENT3IVEXTPROC GLeeFuncPtr_glTangent3ivEXT=GLee_Lazy_glTangent3ivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glTangent3sEXT
-#define GLEE_C_DEFINED_glTangent3sEXT
-  void __stdcall GLee_Lazy_glTangent3sEXT(GLshort  tx, GLshort  ty, GLshort  tz)  {if (GLeeInit()) glTangent3sEXT(tx, ty, tz);}
-  GLEEPFNGLTANGENT3SEXTPROC GLeeFuncPtr_glTangent3sEXT=GLee_Lazy_glTangent3sEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glTangent3svEXT
-#define GLEE_C_DEFINED_glTangent3svEXT
-  void __stdcall GLee_Lazy_glTangent3svEXT(const GLshort * v)  {if (GLeeInit()) glTangent3svEXT(v);}
-  GLEEPFNGLTANGENT3SVEXTPROC GLeeFuncPtr_glTangent3svEXT=GLee_Lazy_glTangent3svEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glBinormal3bEXT
-#define GLEE_C_DEFINED_glBinormal3bEXT
-  void __stdcall GLee_Lazy_glBinormal3bEXT(GLbyte  bx, GLbyte  by, GLbyte  bz)  {if (GLeeInit()) glBinormal3bEXT(bx, by, bz);}
-  GLEEPFNGLBINORMAL3BEXTPROC GLeeFuncPtr_glBinormal3bEXT=GLee_Lazy_glBinormal3bEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glBinormal3bvEXT
-#define GLEE_C_DEFINED_glBinormal3bvEXT
-  void __stdcall GLee_Lazy_glBinormal3bvEXT(const GLbyte * v)  {if (GLeeInit()) glBinormal3bvEXT(v);}
-  GLEEPFNGLBINORMAL3BVEXTPROC GLeeFuncPtr_glBinormal3bvEXT=GLee_Lazy_glBinormal3bvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glBinormal3dEXT
-#define GLEE_C_DEFINED_glBinormal3dEXT
-  void __stdcall GLee_Lazy_glBinormal3dEXT(GLdouble  bx, GLdouble  by, GLdouble  bz)  {if (GLeeInit()) glBinormal3dEXT(bx, by, bz);}
-  GLEEPFNGLBINORMAL3DEXTPROC GLeeFuncPtr_glBinormal3dEXT=GLee_Lazy_glBinormal3dEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glBinormal3dvEXT
-#define GLEE_C_DEFINED_glBinormal3dvEXT
-  void __stdcall GLee_Lazy_glBinormal3dvEXT(const GLdouble * v)  {if (GLeeInit()) glBinormal3dvEXT(v);}
-  GLEEPFNGLBINORMAL3DVEXTPROC GLeeFuncPtr_glBinormal3dvEXT=GLee_Lazy_glBinormal3dvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glBinormal3fEXT
-#define GLEE_C_DEFINED_glBinormal3fEXT
-  void __stdcall GLee_Lazy_glBinormal3fEXT(GLfloat  bx, GLfloat  by, GLfloat  bz)  {if (GLeeInit()) glBinormal3fEXT(bx, by, bz);}
-  GLEEPFNGLBINORMAL3FEXTPROC GLeeFuncPtr_glBinormal3fEXT=GLee_Lazy_glBinormal3fEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glBinormal3fvEXT
-#define GLEE_C_DEFINED_glBinormal3fvEXT
-  void __stdcall GLee_Lazy_glBinormal3fvEXT(const GLfloat * v)  {if (GLeeInit()) glBinormal3fvEXT(v);}
-  GLEEPFNGLBINORMAL3FVEXTPROC GLeeFuncPtr_glBinormal3fvEXT=GLee_Lazy_glBinormal3fvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glBinormal3iEXT
-#define GLEE_C_DEFINED_glBinormal3iEXT
-  void __stdcall GLee_Lazy_glBinormal3iEXT(GLint  bx, GLint  by, GLint  bz)  {if (GLeeInit()) glBinormal3iEXT(bx, by, bz);}
-  GLEEPFNGLBINORMAL3IEXTPROC GLeeFuncPtr_glBinormal3iEXT=GLee_Lazy_glBinormal3iEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glBinormal3ivEXT
-#define GLEE_C_DEFINED_glBinormal3ivEXT
-  void __stdcall GLee_Lazy_glBinormal3ivEXT(const GLint * v)  {if (GLeeInit()) glBinormal3ivEXT(v);}
-  GLEEPFNGLBINORMAL3IVEXTPROC GLeeFuncPtr_glBinormal3ivEXT=GLee_Lazy_glBinormal3ivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glBinormal3sEXT
-#define GLEE_C_DEFINED_glBinormal3sEXT
-  void __stdcall GLee_Lazy_glBinormal3sEXT(GLshort  bx, GLshort  by, GLshort  bz)  {if (GLeeInit()) glBinormal3sEXT(bx, by, bz);}
-  GLEEPFNGLBINORMAL3SEXTPROC GLeeFuncPtr_glBinormal3sEXT=GLee_Lazy_glBinormal3sEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glBinormal3svEXT
-#define GLEE_C_DEFINED_glBinormal3svEXT
-  void __stdcall GLee_Lazy_glBinormal3svEXT(const GLshort * v)  {if (GLeeInit()) glBinormal3svEXT(v);}
-  GLEEPFNGLBINORMAL3SVEXTPROC GLeeFuncPtr_glBinormal3svEXT=GLee_Lazy_glBinormal3svEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glTangentPointerEXT
-#define GLEE_C_DEFINED_glTangentPointerEXT
-  void __stdcall GLee_Lazy_glTangentPointerEXT(GLenum  type, GLsizei  stride, const GLvoid * pointer)  {if (GLeeInit()) glTangentPointerEXT(type, stride, pointer);}
-  GLEEPFNGLTANGENTPOINTEREXTPROC GLeeFuncPtr_glTangentPointerEXT=GLee_Lazy_glTangentPointerEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glBinormalPointerEXT
-#define GLEE_C_DEFINED_glBinormalPointerEXT
-  void __stdcall GLee_Lazy_glBinormalPointerEXT(GLenum  type, GLsizei  stride, const GLvoid * pointer)  {if (GLeeInit()) glBinormalPointerEXT(type, stride, pointer);}
-  GLEEPFNGLBINORMALPOINTEREXTPROC GLeeFuncPtr_glBinormalPointerEXT=GLee_Lazy_glBinormalPointerEXT;
-#endif
-#endif 
-
-/* GL_EXT_texture_env_combine */
-
-#ifdef __GLEE_GL_EXT_texture_env_combine
-#endif 
-
-/* GL_APPLE_specular_vector */
-
-#ifdef __GLEE_GL_APPLE_specular_vector
-#endif 
-
-/* GL_APPLE_transform_hint */
-
-#ifdef __GLEE_GL_APPLE_transform_hint
-#endif 
-
-/* GL_SGIX_fog_scale */
-
-#ifdef __GLEE_GL_SGIX_fog_scale
-#endif 
-
-/* GL_SUNX_constant_data */
-
-#ifdef __GLEE_GL_SUNX_constant_data
-#ifndef GLEE_C_DEFINED_glFinishTextureSUNX
-#define GLEE_C_DEFINED_glFinishTextureSUNX
-  void __stdcall GLee_Lazy_glFinishTextureSUNX(void)  {if (GLeeInit()) glFinishTextureSUNX();}
-  GLEEPFNGLFINISHTEXTURESUNXPROC GLeeFuncPtr_glFinishTextureSUNX=GLee_Lazy_glFinishTextureSUNX;
-#endif
-#endif 
-
-/* GL_SUN_global_alpha */
-
-#ifdef __GLEE_GL_SUN_global_alpha
-#ifndef GLEE_C_DEFINED_glGlobalAlphaFactorbSUN
-#define GLEE_C_DEFINED_glGlobalAlphaFactorbSUN
-  void __stdcall GLee_Lazy_glGlobalAlphaFactorbSUN(GLbyte  factor)  {if (GLeeInit()) glGlobalAlphaFactorbSUN(factor);}
-  GLEEPFNGLGLOBALALPHAFACTORBSUNPROC GLeeFuncPtr_glGlobalAlphaFactorbSUN=GLee_Lazy_glGlobalAlphaFactorbSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glGlobalAlphaFactorsSUN
-#define GLEE_C_DEFINED_glGlobalAlphaFactorsSUN
-  void __stdcall GLee_Lazy_glGlobalAlphaFactorsSUN(GLshort  factor)  {if (GLeeInit()) glGlobalAlphaFactorsSUN(factor);}
-  GLEEPFNGLGLOBALALPHAFACTORSSUNPROC GLeeFuncPtr_glGlobalAlphaFactorsSUN=GLee_Lazy_glGlobalAlphaFactorsSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glGlobalAlphaFactoriSUN
-#define GLEE_C_DEFINED_glGlobalAlphaFactoriSUN
-  void __stdcall GLee_Lazy_glGlobalAlphaFactoriSUN(GLint  factor)  {if (GLeeInit()) glGlobalAlphaFactoriSUN(factor);}
-  GLEEPFNGLGLOBALALPHAFACTORISUNPROC GLeeFuncPtr_glGlobalAlphaFactoriSUN=GLee_Lazy_glGlobalAlphaFactoriSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glGlobalAlphaFactorfSUN
-#define GLEE_C_DEFINED_glGlobalAlphaFactorfSUN
-  void __stdcall GLee_Lazy_glGlobalAlphaFactorfSUN(GLfloat  factor)  {if (GLeeInit()) glGlobalAlphaFactorfSUN(factor);}
-  GLEEPFNGLGLOBALALPHAFACTORFSUNPROC GLeeFuncPtr_glGlobalAlphaFactorfSUN=GLee_Lazy_glGlobalAlphaFactorfSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glGlobalAlphaFactordSUN
-#define GLEE_C_DEFINED_glGlobalAlphaFactordSUN
-  void __stdcall GLee_Lazy_glGlobalAlphaFactordSUN(GLdouble  factor)  {if (GLeeInit()) glGlobalAlphaFactordSUN(factor);}
-  GLEEPFNGLGLOBALALPHAFACTORDSUNPROC GLeeFuncPtr_glGlobalAlphaFactordSUN=GLee_Lazy_glGlobalAlphaFactordSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glGlobalAlphaFactorubSUN
-#define GLEE_C_DEFINED_glGlobalAlphaFactorubSUN
-  void __stdcall GLee_Lazy_glGlobalAlphaFactorubSUN(GLubyte  factor)  {if (GLeeInit()) glGlobalAlphaFactorubSUN(factor);}
-  GLEEPFNGLGLOBALALPHAFACTORUBSUNPROC GLeeFuncPtr_glGlobalAlphaFactorubSUN=GLee_Lazy_glGlobalAlphaFactorubSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glGlobalAlphaFactorusSUN
-#define GLEE_C_DEFINED_glGlobalAlphaFactorusSUN
-  void __stdcall GLee_Lazy_glGlobalAlphaFactorusSUN(GLushort  factor)  {if (GLeeInit()) glGlobalAlphaFactorusSUN(factor);}
-  GLEEPFNGLGLOBALALPHAFACTORUSSUNPROC GLeeFuncPtr_glGlobalAlphaFactorusSUN=GLee_Lazy_glGlobalAlphaFactorusSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glGlobalAlphaFactoruiSUN
-#define GLEE_C_DEFINED_glGlobalAlphaFactoruiSUN
-  void __stdcall GLee_Lazy_glGlobalAlphaFactoruiSUN(GLuint  factor)  {if (GLeeInit()) glGlobalAlphaFactoruiSUN(factor);}
-  GLEEPFNGLGLOBALALPHAFACTORUISUNPROC GLeeFuncPtr_glGlobalAlphaFactoruiSUN=GLee_Lazy_glGlobalAlphaFactoruiSUN;
-#endif
-#endif 
-
-/* GL_SUN_triangle_list */
-
-#ifdef __GLEE_GL_SUN_triangle_list
-#ifndef GLEE_C_DEFINED_glReplacementCodeuiSUN
-#define GLEE_C_DEFINED_glReplacementCodeuiSUN
-  void __stdcall GLee_Lazy_glReplacementCodeuiSUN(GLuint  code)  {if (GLeeInit()) glReplacementCodeuiSUN(code);}
-  GLEEPFNGLREPLACEMENTCODEUISUNPROC GLeeFuncPtr_glReplacementCodeuiSUN=GLee_Lazy_glReplacementCodeuiSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glReplacementCodeusSUN
-#define GLEE_C_DEFINED_glReplacementCodeusSUN
-  void __stdcall GLee_Lazy_glReplacementCodeusSUN(GLushort  code)  {if (GLeeInit()) glReplacementCodeusSUN(code);}
-  GLEEPFNGLREPLACEMENTCODEUSSUNPROC GLeeFuncPtr_glReplacementCodeusSUN=GLee_Lazy_glReplacementCodeusSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glReplacementCodeubSUN
-#define GLEE_C_DEFINED_glReplacementCodeubSUN
-  void __stdcall GLee_Lazy_glReplacementCodeubSUN(GLubyte  code)  {if (GLeeInit()) glReplacementCodeubSUN(code);}
-  GLEEPFNGLREPLACEMENTCODEUBSUNPROC GLeeFuncPtr_glReplacementCodeubSUN=GLee_Lazy_glReplacementCodeubSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glReplacementCodeuivSUN
-#define GLEE_C_DEFINED_glReplacementCodeuivSUN
-  void __stdcall GLee_Lazy_glReplacementCodeuivSUN(const GLuint * code)  {if (GLeeInit()) glReplacementCodeuivSUN(code);}
-  GLEEPFNGLREPLACEMENTCODEUIVSUNPROC GLeeFuncPtr_glReplacementCodeuivSUN=GLee_Lazy_glReplacementCodeuivSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glReplacementCodeusvSUN
-#define GLEE_C_DEFINED_glReplacementCodeusvSUN
-  void __stdcall GLee_Lazy_glReplacementCodeusvSUN(const GLushort * code)  {if (GLeeInit()) glReplacementCodeusvSUN(code);}
-  GLEEPFNGLREPLACEMENTCODEUSVSUNPROC GLeeFuncPtr_glReplacementCodeusvSUN=GLee_Lazy_glReplacementCodeusvSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glReplacementCodeubvSUN
-#define GLEE_C_DEFINED_glReplacementCodeubvSUN
-  void __stdcall GLee_Lazy_glReplacementCodeubvSUN(const GLubyte * code)  {if (GLeeInit()) glReplacementCodeubvSUN(code);}
-  GLEEPFNGLREPLACEMENTCODEUBVSUNPROC GLeeFuncPtr_glReplacementCodeubvSUN=GLee_Lazy_glReplacementCodeubvSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glReplacementCodePointerSUN
-#define GLEE_C_DEFINED_glReplacementCodePointerSUN
-  void __stdcall GLee_Lazy_glReplacementCodePointerSUN(GLenum  type, GLsizei  stride, const GLvoid* * pointer)  {if (GLeeInit()) glReplacementCodePointerSUN(type, stride, pointer);}
-  GLEEPFNGLREPLACEMENTCODEPOINTERSUNPROC GLeeFuncPtr_glReplacementCodePointerSUN=GLee_Lazy_glReplacementCodePointerSUN;
-#endif
-#endif 
-
-/* GL_SUN_vertex */
-
-#ifdef __GLEE_GL_SUN_vertex
-#ifndef GLEE_C_DEFINED_glColor4ubVertex2fSUN
-#define GLEE_C_DEFINED_glColor4ubVertex2fSUN
-  void __stdcall GLee_Lazy_glColor4ubVertex2fSUN(GLubyte  r, GLubyte  g, GLubyte  b, GLubyte  a, GLfloat  x, GLfloat  y)  {if (GLeeInit()) glColor4ubVertex2fSUN(r, g, b, a, x, y);}
-  GLEEPFNGLCOLOR4UBVERTEX2FSUNPROC GLeeFuncPtr_glColor4ubVertex2fSUN=GLee_Lazy_glColor4ubVertex2fSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glColor4ubVertex2fvSUN
-#define GLEE_C_DEFINED_glColor4ubVertex2fvSUN
-  void __stdcall GLee_Lazy_glColor4ubVertex2fvSUN(const GLubyte * c, const GLfloat * v)  {if (GLeeInit()) glColor4ubVertex2fvSUN(c, v);}
-  GLEEPFNGLCOLOR4UBVERTEX2FVSUNPROC GLeeFuncPtr_glColor4ubVertex2fvSUN=GLee_Lazy_glColor4ubVertex2fvSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glColor4ubVertex3fSUN
-#define GLEE_C_DEFINED_glColor4ubVertex3fSUN
-  void __stdcall GLee_Lazy_glColor4ubVertex3fSUN(GLubyte  r, GLubyte  g, GLubyte  b, GLubyte  a, GLfloat  x, GLfloat  y, GLfloat  z)  {if (GLeeInit()) glColor4ubVertex3fSUN(r, g, b, a, x, y, z);}
-  GLEEPFNGLCOLOR4UBVERTEX3FSUNPROC GLeeFuncPtr_glColor4ubVertex3fSUN=GLee_Lazy_glColor4ubVertex3fSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glColor4ubVertex3fvSUN
-#define GLEE_C_DEFINED_glColor4ubVertex3fvSUN
-  void __stdcall GLee_Lazy_glColor4ubVertex3fvSUN(const GLubyte * c, const GLfloat * v)  {if (GLeeInit()) glColor4ubVertex3fvSUN(c, v);}
-  GLEEPFNGLCOLOR4UBVERTEX3FVSUNPROC GLeeFuncPtr_glColor4ubVertex3fvSUN=GLee_Lazy_glColor4ubVertex3fvSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glColor3fVertex3fSUN
-#define GLEE_C_DEFINED_glColor3fVertex3fSUN
-  void __stdcall GLee_Lazy_glColor3fVertex3fSUN(GLfloat  r, GLfloat  g, GLfloat  b, GLfloat  x, GLfloat  y, GLfloat  z)  {if (GLeeInit()) glColor3fVertex3fSUN(r, g, b, x, y, z);}
-  GLEEPFNGLCOLOR3FVERTEX3FSUNPROC GLeeFuncPtr_glColor3fVertex3fSUN=GLee_Lazy_glColor3fVertex3fSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glColor3fVertex3fvSUN
-#define GLEE_C_DEFINED_glColor3fVertex3fvSUN
-  void __stdcall GLee_Lazy_glColor3fVertex3fvSUN(const GLfloat * c, const GLfloat * v)  {if (GLeeInit()) glColor3fVertex3fvSUN(c, v);}
-  GLEEPFNGLCOLOR3FVERTEX3FVSUNPROC GLeeFuncPtr_glColor3fVertex3fvSUN=GLee_Lazy_glColor3fVertex3fvSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glNormal3fVertex3fSUN
-#define GLEE_C_DEFINED_glNormal3fVertex3fSUN
-  void __stdcall GLee_Lazy_glNormal3fVertex3fSUN(GLfloat  nx, GLfloat  ny, GLfloat  nz, GLfloat  x, GLfloat  y, GLfloat  z)  {if (GLeeInit()) glNormal3fVertex3fSUN(nx, ny, nz, x, y, z);}
-  GLEEPFNGLNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glNormal3fVertex3fSUN=GLee_Lazy_glNormal3fVertex3fSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glNormal3fVertex3fvSUN
-#define GLEE_C_DEFINED_glNormal3fVertex3fvSUN
-  void __stdcall GLee_Lazy_glNormal3fVertex3fvSUN(const GLfloat * n, const GLfloat * v)  {if (GLeeInit()) glNormal3fVertex3fvSUN(n, v);}
-  GLEEPFNGLNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glNormal3fVertex3fvSUN=GLee_Lazy_glNormal3fVertex3fvSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glColor4fNormal3fVertex3fSUN
-#define GLEE_C_DEFINED_glColor4fNormal3fVertex3fSUN
-  void __stdcall GLee_Lazy_glColor4fNormal3fVertex3fSUN(GLfloat  r, GLfloat  g, GLfloat  b, GLfloat  a, GLfloat  nx, GLfloat  ny, GLfloat  nz, GLfloat  x, GLfloat  y, GLfloat  z)  {if (GLeeInit()) glColor4fNormal3fVertex3fSUN(r, g, b, a, nx, ny, nz, x, y, z);}
-  GLEEPFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glColor4fNormal3fVertex3fSUN=GLee_Lazy_glColor4fNormal3fVertex3fSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glColor4fNormal3fVertex3fvSUN
-#define GLEE_C_DEFINED_glColor4fNormal3fVertex3fvSUN
-  void __stdcall GLee_Lazy_glColor4fNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v)  {if (GLeeInit()) glColor4fNormal3fVertex3fvSUN(c, n, v);}
-  GLEEPFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glColor4fNormal3fVertex3fvSUN=GLee_Lazy_glColor4fNormal3fVertex3fvSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoord2fVertex3fSUN
-#define GLEE_C_DEFINED_glTexCoord2fVertex3fSUN
-  void __stdcall GLee_Lazy_glTexCoord2fVertex3fSUN(GLfloat  s, GLfloat  t, GLfloat  x, GLfloat  y, GLfloat  z)  {if (GLeeInit()) glTexCoord2fVertex3fSUN(s, t, x, y, z);}
-  GLEEPFNGLTEXCOORD2FVERTEX3FSUNPROC GLeeFuncPtr_glTexCoord2fVertex3fSUN=GLee_Lazy_glTexCoord2fVertex3fSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoord2fVertex3fvSUN
-#define GLEE_C_DEFINED_glTexCoord2fVertex3fvSUN
-  void __stdcall GLee_Lazy_glTexCoord2fVertex3fvSUN(const GLfloat * tc, const GLfloat * v)  {if (GLeeInit()) glTexCoord2fVertex3fvSUN(tc, v);}
-  GLEEPFNGLTEXCOORD2FVERTEX3FVSUNPROC GLeeFuncPtr_glTexCoord2fVertex3fvSUN=GLee_Lazy_glTexCoord2fVertex3fvSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoord4fVertex4fSUN
-#define GLEE_C_DEFINED_glTexCoord4fVertex4fSUN
-  void __stdcall GLee_Lazy_glTexCoord4fVertex4fSUN(GLfloat  s, GLfloat  t, GLfloat  p, GLfloat  q, GLfloat  x, GLfloat  y, GLfloat  z, GLfloat  w)  {if (GLeeInit()) glTexCoord4fVertex4fSUN(s, t, p, q, x, y, z, w);}
-  GLEEPFNGLTEXCOORD4FVERTEX4FSUNPROC GLeeFuncPtr_glTexCoord4fVertex4fSUN=GLee_Lazy_glTexCoord4fVertex4fSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoord4fVertex4fvSUN
-#define GLEE_C_DEFINED_glTexCoord4fVertex4fvSUN
-  void __stdcall GLee_Lazy_glTexCoord4fVertex4fvSUN(const GLfloat * tc, const GLfloat * v)  {if (GLeeInit()) glTexCoord4fVertex4fvSUN(tc, v);}
-  GLEEPFNGLTEXCOORD4FVERTEX4FVSUNPROC GLeeFuncPtr_glTexCoord4fVertex4fvSUN=GLee_Lazy_glTexCoord4fVertex4fvSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoord2fColor4ubVertex3fSUN
-#define GLEE_C_DEFINED_glTexCoord2fColor4ubVertex3fSUN
-  void __stdcall GLee_Lazy_glTexCoord2fColor4ubVertex3fSUN(GLfloat  s, GLfloat  t, GLubyte  r, GLubyte  g, GLubyte  b, GLubyte  a, GLfloat  x, GLfloat  y, GLfloat  z)  {if (GLeeInit()) glTexCoord2fColor4ubVertex3fSUN(s, t, r, g, b, a, x, y, z);}
-  GLEEPFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC GLeeFuncPtr_glTexCoord2fColor4ubVertex3fSUN=GLee_Lazy_glTexCoord2fColor4ubVertex3fSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoord2fColor4ubVertex3fvSUN
-#define GLEE_C_DEFINED_glTexCoord2fColor4ubVertex3fvSUN
-  void __stdcall GLee_Lazy_glTexCoord2fColor4ubVertex3fvSUN(const GLfloat * tc, const GLubyte * c, const GLfloat * v)  {if (GLeeInit()) glTexCoord2fColor4ubVertex3fvSUN(tc, c, v);}
-  GLEEPFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC GLeeFuncPtr_glTexCoord2fColor4ubVertex3fvSUN=GLee_Lazy_glTexCoord2fColor4ubVertex3fvSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoord2fColor3fVertex3fSUN
-#define GLEE_C_DEFINED_glTexCoord2fColor3fVertex3fSUN
-  void __stdcall GLee_Lazy_glTexCoord2fColor3fVertex3fSUN(GLfloat  s, GLfloat  t, GLfloat  r, GLfloat  g, GLfloat  b, GLfloat  x, GLfloat  y, GLfloat  z)  {if (GLeeInit()) glTexCoord2fColor3fVertex3fSUN(s, t, r, g, b, x, y, z);}
-  GLEEPFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC GLeeFuncPtr_glTexCoord2fColor3fVertex3fSUN=GLee_Lazy_glTexCoord2fColor3fVertex3fSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoord2fColor3fVertex3fvSUN
-#define GLEE_C_DEFINED_glTexCoord2fColor3fVertex3fvSUN
-  void __stdcall GLee_Lazy_glTexCoord2fColor3fVertex3fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * v)  {if (GLeeInit()) glTexCoord2fColor3fVertex3fvSUN(tc, c, v);}
-  GLEEPFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC GLeeFuncPtr_glTexCoord2fColor3fVertex3fvSUN=GLee_Lazy_glTexCoord2fColor3fVertex3fvSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoord2fNormal3fVertex3fSUN
-#define GLEE_C_DEFINED_glTexCoord2fNormal3fVertex3fSUN
-  void __stdcall GLee_Lazy_glTexCoord2fNormal3fVertex3fSUN(GLfloat  s, GLfloat  t, GLfloat  nx, GLfloat  ny, GLfloat  nz, GLfloat  x, GLfloat  y, GLfloat  z)  {if (GLeeInit()) glTexCoord2fNormal3fVertex3fSUN(s, t, nx, ny, nz, x, y, z);}
-  GLEEPFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glTexCoord2fNormal3fVertex3fSUN=GLee_Lazy_glTexCoord2fNormal3fVertex3fSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoord2fNormal3fVertex3fvSUN
-#define GLEE_C_DEFINED_glTexCoord2fNormal3fVertex3fvSUN
-  void __stdcall GLee_Lazy_glTexCoord2fNormal3fVertex3fvSUN(const GLfloat * tc, const GLfloat * n, const GLfloat * v)  {if (GLeeInit()) glTexCoord2fNormal3fVertex3fvSUN(tc, n, v);}
-  GLEEPFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glTexCoord2fNormal3fVertex3fvSUN=GLee_Lazy_glTexCoord2fNormal3fVertex3fvSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoord2fColor4fNormal3fVertex3fSUN
-#define GLEE_C_DEFINED_glTexCoord2fColor4fNormal3fVertex3fSUN
-  void __stdcall GLee_Lazy_glTexCoord2fColor4fNormal3fVertex3fSUN(GLfloat  s, GLfloat  t, GLfloat  r, GLfloat  g, GLfloat  b, GLfloat  a, GLfloat  nx, GLfloat  ny, GLfloat  nz, GLfloat  x, GLfloat  y, GLfloat  z)  {if (GLeeInit()) glTexCoord2fColor4fNormal3fVertex3fSUN(s, t, r, g, b, a, nx, ny, nz, x, y, z);}
-  GLEEPFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glTexCoord2fColor4fNormal3fVertex3fSUN=GLee_Lazy_glTexCoord2fColor4fNormal3fVertex3fSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoord2fColor4fNormal3fVertex3fvSUN
-#define GLEE_C_DEFINED_glTexCoord2fColor4fNormal3fVertex3fvSUN
-  void __stdcall GLee_Lazy_glTexCoord2fColor4fNormal3fVertex3fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v)  {if (GLeeInit()) glTexCoord2fColor4fNormal3fVertex3fvSUN(tc, c, n, v);}
-  GLEEPFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glTexCoord2fColor4fNormal3fVertex3fvSUN=GLee_Lazy_glTexCoord2fColor4fNormal3fVertex3fvSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoord4fColor4fNormal3fVertex4fSUN
-#define GLEE_C_DEFINED_glTexCoord4fColor4fNormal3fVertex4fSUN
-  void __stdcall GLee_Lazy_glTexCoord4fColor4fNormal3fVertex4fSUN(GLfloat  s, GLfloat  t, GLfloat  p, GLfloat  q, GLfloat  r, GLfloat  g, GLfloat  b, GLfloat  a, GLfloat  nx, GLfloat  ny, GLfloat  nz, GLfloat  x, GLfloat  y, GLfloat  z, GLfloat  w)  {if (GLeeInit()) glTexCoord4fColor4fNormal3fVertex4fSUN(s, t, p, q, r, g, b, a, nx, ny, nz, x, y, z, w);}
-  GLEEPFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC GLeeFuncPtr_glTexCoord4fColor4fNormal3fVertex4fSUN=GLee_Lazy_glTexCoord4fColor4fNormal3fVertex4fSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoord4fColor4fNormal3fVertex4fvSUN
-#define GLEE_C_DEFINED_glTexCoord4fColor4fNormal3fVertex4fvSUN
-  void __stdcall GLee_Lazy_glTexCoord4fColor4fNormal3fVertex4fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v)  {if (GLeeInit()) glTexCoord4fColor4fNormal3fVertex4fvSUN(tc, c, n, v);}
-  GLEEPFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC GLeeFuncPtr_glTexCoord4fColor4fNormal3fVertex4fvSUN=GLee_Lazy_glTexCoord4fColor4fNormal3fVertex4fvSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glReplacementCodeuiVertex3fSUN
-#define GLEE_C_DEFINED_glReplacementCodeuiVertex3fSUN
-  void __stdcall GLee_Lazy_glReplacementCodeuiVertex3fSUN(GLuint  rc, GLfloat  x, GLfloat  y, GLfloat  z)  {if (GLeeInit()) glReplacementCodeuiVertex3fSUN(rc, x, y, z);}
-  GLEEPFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiVertex3fSUN=GLee_Lazy_glReplacementCodeuiVertex3fSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glReplacementCodeuiVertex3fvSUN
-#define GLEE_C_DEFINED_glReplacementCodeuiVertex3fvSUN
-  void __stdcall GLee_Lazy_glReplacementCodeuiVertex3fvSUN(const GLuint * rc, const GLfloat * v)  {if (GLeeInit()) glReplacementCodeuiVertex3fvSUN(rc, v);}
-  GLEEPFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiVertex3fvSUN=GLee_Lazy_glReplacementCodeuiVertex3fvSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glReplacementCodeuiColor4ubVertex3fSUN
-#define GLEE_C_DEFINED_glReplacementCodeuiColor4ubVertex3fSUN
-  void __stdcall GLee_Lazy_glReplacementCodeuiColor4ubVertex3fSUN(GLuint  rc, GLubyte  r, GLubyte  g, GLubyte  b, GLubyte  a, GLfloat  x, GLfloat  y, GLfloat  z)  {if (GLeeInit()) glReplacementCodeuiColor4ubVertex3fSUN(rc, r, g, b, a, x, y, z);}
-  GLEEPFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiColor4ubVertex3fSUN=GLee_Lazy_glReplacementCodeuiColor4ubVertex3fSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glReplacementCodeuiColor4ubVertex3fvSUN
-#define GLEE_C_DEFINED_glReplacementCodeuiColor4ubVertex3fvSUN
-  void __stdcall GLee_Lazy_glReplacementCodeuiColor4ubVertex3fvSUN(const GLuint * rc, const GLubyte * c, const GLfloat * v)  {if (GLeeInit()) glReplacementCodeuiColor4ubVertex3fvSUN(rc, c, v);}
-  GLEEPFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiColor4ubVertex3fvSUN=GLee_Lazy_glReplacementCodeuiColor4ubVertex3fvSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glReplacementCodeuiColor3fVertex3fSUN
-#define GLEE_C_DEFINED_glReplacementCodeuiColor3fVertex3fSUN
-  void __stdcall GLee_Lazy_glReplacementCodeuiColor3fVertex3fSUN(GLuint  rc, GLfloat  r, GLfloat  g, GLfloat  b, GLfloat  x, GLfloat  y, GLfloat  z)  {if (GLeeInit()) glReplacementCodeuiColor3fVertex3fSUN(rc, r, g, b, x, y, z);}
-  GLEEPFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiColor3fVertex3fSUN=GLee_Lazy_glReplacementCodeuiColor3fVertex3fSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glReplacementCodeuiColor3fVertex3fvSUN
-#define GLEE_C_DEFINED_glReplacementCodeuiColor3fVertex3fvSUN
-  void __stdcall GLee_Lazy_glReplacementCodeuiColor3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v)  {if (GLeeInit()) glReplacementCodeuiColor3fVertex3fvSUN(rc, c, v);}
-  GLEEPFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiColor3fVertex3fvSUN=GLee_Lazy_glReplacementCodeuiColor3fVertex3fvSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glReplacementCodeuiNormal3fVertex3fSUN
-#define GLEE_C_DEFINED_glReplacementCodeuiNormal3fVertex3fSUN
-  void __stdcall GLee_Lazy_glReplacementCodeuiNormal3fVertex3fSUN(GLuint  rc, GLfloat  nx, GLfloat  ny, GLfloat  nz, GLfloat  x, GLfloat  y, GLfloat  z)  {if (GLeeInit()) glReplacementCodeuiNormal3fVertex3fSUN(rc, nx, ny, nz, x, y, z);}
-  GLEEPFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiNormal3fVertex3fSUN=GLee_Lazy_glReplacementCodeuiNormal3fVertex3fSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glReplacementCodeuiNormal3fVertex3fvSUN
-#define GLEE_C_DEFINED_glReplacementCodeuiNormal3fVertex3fvSUN
-  void __stdcall GLee_Lazy_glReplacementCodeuiNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * n, const GLfloat * v)  {if (GLeeInit()) glReplacementCodeuiNormal3fVertex3fvSUN(rc, n, v);}
-  GLEEPFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiNormal3fVertex3fvSUN=GLee_Lazy_glReplacementCodeuiNormal3fVertex3fvSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glReplacementCodeuiColor4fNormal3fVertex3fSUN
-#define GLEE_C_DEFINED_glReplacementCodeuiColor4fNormal3fVertex3fSUN
-  void __stdcall GLee_Lazy_glReplacementCodeuiColor4fNormal3fVertex3fSUN(GLuint  rc, GLfloat  r, GLfloat  g, GLfloat  b, GLfloat  a, GLfloat  nx, GLfloat  ny, GLfloat  nz, GLfloat  x, GLfloat  y, GLfloat  z)  {if (GLeeInit()) glReplacementCodeuiColor4fNormal3fVertex3fSUN(rc, r, g, b, a, nx, ny, nz, x, y, z);}
-  GLEEPFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiColor4fNormal3fVertex3fSUN=GLee_Lazy_glReplacementCodeuiColor4fNormal3fVertex3fSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glReplacementCodeuiColor4fNormal3fVertex3fvSUN
-#define GLEE_C_DEFINED_glReplacementCodeuiColor4fNormal3fVertex3fvSUN
-  void __stdcall GLee_Lazy_glReplacementCodeuiColor4fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v)  {if (GLeeInit()) glReplacementCodeuiColor4fNormal3fVertex3fvSUN(rc, c, n, v);}
-  GLEEPFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiColor4fNormal3fVertex3fvSUN=GLee_Lazy_glReplacementCodeuiColor4fNormal3fVertex3fvSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fVertex3fSUN
-#define GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fVertex3fSUN
-  void __stdcall GLee_Lazy_glReplacementCodeuiTexCoord2fVertex3fSUN(GLuint  rc, GLfloat  s, GLfloat  t, GLfloat  x, GLfloat  y, GLfloat  z)  {if (GLeeInit()) glReplacementCodeuiTexCoord2fVertex3fSUN(rc, s, t, x, y, z);}
-  GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fVertex3fSUN=GLee_Lazy_glReplacementCodeuiTexCoord2fVertex3fSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fVertex3fvSUN
-#define GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fVertex3fvSUN
-  void __stdcall GLee_Lazy_glReplacementCodeuiTexCoord2fVertex3fvSUN(const GLuint * rc, const GLfloat * tc, const GLfloat * v)  {if (GLeeInit()) glReplacementCodeuiTexCoord2fVertex3fvSUN(rc, tc, v);}
-  GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fVertex3fvSUN=GLee_Lazy_glReplacementCodeuiTexCoord2fVertex3fvSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN
-#define GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN
-  void __stdcall GLee_Lazy_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(GLuint  rc, GLfloat  s, GLfloat  t, GLfloat  nx, GLfloat  ny, GLfloat  nz, GLfloat  x, GLfloat  y, GLfloat  z)  {if (GLeeInit()) glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(rc, s, t, nx, ny, nz, x, y, z);}
-  GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN=GLee_Lazy_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN
-#define GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN
-  void __stdcall GLee_Lazy_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * tc, const GLfloat * n, const GLfloat * v)  {if (GLeeInit()) glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(rc, tc, n, v);}
-  GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN=GLee_Lazy_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN
-#define GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN
-  void __stdcall GLee_Lazy_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(GLuint  rc, GLfloat  s, GLfloat  t, GLfloat  r, GLfloat  g, GLfloat  b, GLfloat  a, GLfloat  nx, GLfloat  ny, GLfloat  nz, GLfloat  x, GLfloat  y, GLfloat  z)  {if (GLeeInit()) glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(rc, s, t, r, g, b, a, nx, ny, nz, x, y, z);}
-  GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN=GLee_Lazy_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN;
-#endif
-#ifndef GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN
-#define GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN
-  void __stdcall GLee_Lazy_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v)  {if (GLeeInit()) glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, tc, c, n, v);}
-  GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN=GLee_Lazy_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN;
-#endif
-#endif 
-
-/* GL_EXT_blend_func_separate */
-
-#ifdef __GLEE_GL_EXT_blend_func_separate
-#ifndef GLEE_C_DEFINED_glBlendFuncSeparateEXT
-#define GLEE_C_DEFINED_glBlendFuncSeparateEXT
-  void __stdcall GLee_Lazy_glBlendFuncSeparateEXT(GLenum  sfactorRGB, GLenum  dfactorRGB, GLenum  sfactorAlpha, GLenum  dfactorAlpha)  {if (GLeeInit()) glBlendFuncSeparateEXT(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);}
-  GLEEPFNGLBLENDFUNCSEPARATEEXTPROC GLeeFuncPtr_glBlendFuncSeparateEXT=GLee_Lazy_glBlendFuncSeparateEXT;
-#endif
-#endif 
-
-/* GL_INGR_color_clamp */
-
-#ifdef __GLEE_GL_INGR_color_clamp
-#endif 
-
-/* GL_INGR_interlace_read */
-
-#ifdef __GLEE_GL_INGR_interlace_read
-#endif 
-
-/* GL_EXT_stencil_wrap */
-
-#ifdef __GLEE_GL_EXT_stencil_wrap
-#endif 
-
-/* GL_EXT_422_pixels */
-
-#ifdef __GLEE_GL_EXT_422_pixels
-#endif 
-
-/* GL_NV_texgen_reflection */
-
-#ifdef __GLEE_GL_NV_texgen_reflection
-#endif 
-
-/* GL_EXT_texture_cube_map */
-
-#ifdef __GLEE_GL_EXT_texture_cube_map
-#endif 
-
-/* GL_SUN_convolution_border_modes */
-
-#ifdef __GLEE_GL_SUN_convolution_border_modes
-#endif 
-
-/* GL_EXT_texture_env_add */
-
-#ifdef __GLEE_GL_EXT_texture_env_add
-#endif 
-
-/* GL_EXT_texture_lod_bias */
-
-#ifdef __GLEE_GL_EXT_texture_lod_bias
-#endif 
-
-/* GL_EXT_texture_filter_anisotropic */
-
-#ifdef __GLEE_GL_EXT_texture_filter_anisotropic
-#endif 
-
-/* GL_EXT_vertex_weighting */
-
-#ifdef __GLEE_GL_EXT_vertex_weighting
-#ifndef GLEE_C_DEFINED_glVertexWeightfEXT
-#define GLEE_C_DEFINED_glVertexWeightfEXT
-  void __stdcall GLee_Lazy_glVertexWeightfEXT(GLfloat  weight)  {if (GLeeInit()) glVertexWeightfEXT(weight);}
-  GLEEPFNGLVERTEXWEIGHTFEXTPROC GLeeFuncPtr_glVertexWeightfEXT=GLee_Lazy_glVertexWeightfEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexWeightfvEXT
-#define GLEE_C_DEFINED_glVertexWeightfvEXT
-  void __stdcall GLee_Lazy_glVertexWeightfvEXT(const GLfloat * weight)  {if (GLeeInit()) glVertexWeightfvEXT(weight);}
-  GLEEPFNGLVERTEXWEIGHTFVEXTPROC GLeeFuncPtr_glVertexWeightfvEXT=GLee_Lazy_glVertexWeightfvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexWeightPointerEXT
-#define GLEE_C_DEFINED_glVertexWeightPointerEXT
-  void __stdcall GLee_Lazy_glVertexWeightPointerEXT(GLint  size, GLenum  type, GLsizei  stride, const GLvoid * pointer)  {if (GLeeInit()) glVertexWeightPointerEXT(size, type, stride, pointer);}
-  GLEEPFNGLVERTEXWEIGHTPOINTEREXTPROC GLeeFuncPtr_glVertexWeightPointerEXT=GLee_Lazy_glVertexWeightPointerEXT;
-#endif
-#endif 
-
-/* GL_NV_light_max_exponent */
-
-#ifdef __GLEE_GL_NV_light_max_exponent
-#endif 
-
-/* GL_NV_vertex_array_range */
-
-#ifdef __GLEE_GL_NV_vertex_array_range
-#ifndef GLEE_C_DEFINED_glFlushVertexArrayRangeNV
-#define GLEE_C_DEFINED_glFlushVertexArrayRangeNV
-  void __stdcall GLee_Lazy_glFlushVertexArrayRangeNV(void)  {if (GLeeInit()) glFlushVertexArrayRangeNV();}
-  GLEEPFNGLFLUSHVERTEXARRAYRANGENVPROC GLeeFuncPtr_glFlushVertexArrayRangeNV=GLee_Lazy_glFlushVertexArrayRangeNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexArrayRangeNV
-#define GLEE_C_DEFINED_glVertexArrayRangeNV
-  void __stdcall GLee_Lazy_glVertexArrayRangeNV(GLsizei  length, const GLvoid * pointer)  {if (GLeeInit()) glVertexArrayRangeNV(length, pointer);}
-  GLEEPFNGLVERTEXARRAYRANGENVPROC GLeeFuncPtr_glVertexArrayRangeNV=GLee_Lazy_glVertexArrayRangeNV;
-#endif
-#endif 
-
-/* GL_NV_register_combiners */
-
-#ifdef __GLEE_GL_NV_register_combiners
-#ifndef GLEE_C_DEFINED_glCombinerParameterfvNV
-#define GLEE_C_DEFINED_glCombinerParameterfvNV
-  void __stdcall GLee_Lazy_glCombinerParameterfvNV(GLenum  pname, const GLfloat * params)  {if (GLeeInit()) glCombinerParameterfvNV(pname, params);}
-  GLEEPFNGLCOMBINERPARAMETERFVNVPROC GLeeFuncPtr_glCombinerParameterfvNV=GLee_Lazy_glCombinerParameterfvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glCombinerParameterfNV
-#define GLEE_C_DEFINED_glCombinerParameterfNV
-  void __stdcall GLee_Lazy_glCombinerParameterfNV(GLenum  pname, GLfloat  param)  {if (GLeeInit()) glCombinerParameterfNV(pname, param);}
-  GLEEPFNGLCOMBINERPARAMETERFNVPROC GLeeFuncPtr_glCombinerParameterfNV=GLee_Lazy_glCombinerParameterfNV;
-#endif
-#ifndef GLEE_C_DEFINED_glCombinerParameterivNV
-#define GLEE_C_DEFINED_glCombinerParameterivNV
-  void __stdcall GLee_Lazy_glCombinerParameterivNV(GLenum  pname, const GLint * params)  {if (GLeeInit()) glCombinerParameterivNV(pname, params);}
-  GLEEPFNGLCOMBINERPARAMETERIVNVPROC GLeeFuncPtr_glCombinerParameterivNV=GLee_Lazy_glCombinerParameterivNV;
-#endif
-#ifndef GLEE_C_DEFINED_glCombinerParameteriNV
-#define GLEE_C_DEFINED_glCombinerParameteriNV
-  void __stdcall GLee_Lazy_glCombinerParameteriNV(GLenum  pname, GLint  param)  {if (GLeeInit()) glCombinerParameteriNV(pname, param);}
-  GLEEPFNGLCOMBINERPARAMETERINVPROC GLeeFuncPtr_glCombinerParameteriNV=GLee_Lazy_glCombinerParameteriNV;
-#endif
-#ifndef GLEE_C_DEFINED_glCombinerInputNV
-#define GLEE_C_DEFINED_glCombinerInputNV
-  void __stdcall GLee_Lazy_glCombinerInputNV(GLenum  stage, GLenum  portion, GLenum  variable, GLenum  input, GLenum  mapping, GLenum  componentUsage)  {if (GLeeInit()) glCombinerInputNV(stage, portion, variable, input, mapping, componentUsage);}
-  GLEEPFNGLCOMBINERINPUTNVPROC GLeeFuncPtr_glCombinerInputNV=GLee_Lazy_glCombinerInputNV;
-#endif
-#ifndef GLEE_C_DEFINED_glCombinerOutputNV
-#define GLEE_C_DEFINED_glCombinerOutputNV
-  void __stdcall GLee_Lazy_glCombinerOutputNV(GLenum  stage, GLenum  portion, GLenum  abOutput, GLenum  cdOutput, GLenum  sumOutput, GLenum  scale, GLenum  bias, GLboolean  abDotProduct, GLboolean  cdDotProduct, GLboolean  muxSum)  {if (GLeeInit()) glCombinerOutputNV(stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum);}
-  GLEEPFNGLCOMBINEROUTPUTNVPROC GLeeFuncPtr_glCombinerOutputNV=GLee_Lazy_glCombinerOutputNV;
-#endif
-#ifndef GLEE_C_DEFINED_glFinalCombinerInputNV
-#define GLEE_C_DEFINED_glFinalCombinerInputNV
-  void __stdcall GLee_Lazy_glFinalCombinerInputNV(GLenum  variable, GLenum  input, GLenum  mapping, GLenum  componentUsage)  {if (GLeeInit()) glFinalCombinerInputNV(variable, input, mapping, componentUsage);}
-  GLEEPFNGLFINALCOMBINERINPUTNVPROC GLeeFuncPtr_glFinalCombinerInputNV=GLee_Lazy_glFinalCombinerInputNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetCombinerInputParameterfvNV
-#define GLEE_C_DEFINED_glGetCombinerInputParameterfvNV
-  void __stdcall GLee_Lazy_glGetCombinerInputParameterfvNV(GLenum  stage, GLenum  portion, GLenum  variable, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetCombinerInputParameterfvNV(stage, portion, variable, pname, params);}
-  GLEEPFNGLGETCOMBINERINPUTPARAMETERFVNVPROC GLeeFuncPtr_glGetCombinerInputParameterfvNV=GLee_Lazy_glGetCombinerInputParameterfvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetCombinerInputParameterivNV
-#define GLEE_C_DEFINED_glGetCombinerInputParameterivNV
-  void __stdcall GLee_Lazy_glGetCombinerInputParameterivNV(GLenum  stage, GLenum  portion, GLenum  variable, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetCombinerInputParameterivNV(stage, portion, variable, pname, params);}
-  GLEEPFNGLGETCOMBINERINPUTPARAMETERIVNVPROC GLeeFuncPtr_glGetCombinerInputParameterivNV=GLee_Lazy_glGetCombinerInputParameterivNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetCombinerOutputParameterfvNV
-#define GLEE_C_DEFINED_glGetCombinerOutputParameterfvNV
-  void __stdcall GLee_Lazy_glGetCombinerOutputParameterfvNV(GLenum  stage, GLenum  portion, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetCombinerOutputParameterfvNV(stage, portion, pname, params);}
-  GLEEPFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC GLeeFuncPtr_glGetCombinerOutputParameterfvNV=GLee_Lazy_glGetCombinerOutputParameterfvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetCombinerOutputParameterivNV
-#define GLEE_C_DEFINED_glGetCombinerOutputParameterivNV
-  void __stdcall GLee_Lazy_glGetCombinerOutputParameterivNV(GLenum  stage, GLenum  portion, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetCombinerOutputParameterivNV(stage, portion, pname, params);}
-  GLEEPFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC GLeeFuncPtr_glGetCombinerOutputParameterivNV=GLee_Lazy_glGetCombinerOutputParameterivNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetFinalCombinerInputParameterfvNV
-#define GLEE_C_DEFINED_glGetFinalCombinerInputParameterfvNV
-  void __stdcall GLee_Lazy_glGetFinalCombinerInputParameterfvNV(GLenum  variable, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetFinalCombinerInputParameterfvNV(variable, pname, params);}
-  GLEEPFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC GLeeFuncPtr_glGetFinalCombinerInputParameterfvNV=GLee_Lazy_glGetFinalCombinerInputParameterfvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetFinalCombinerInputParameterivNV
-#define GLEE_C_DEFINED_glGetFinalCombinerInputParameterivNV
-  void __stdcall GLee_Lazy_glGetFinalCombinerInputParameterivNV(GLenum  variable, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetFinalCombinerInputParameterivNV(variable, pname, params);}
-  GLEEPFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC GLeeFuncPtr_glGetFinalCombinerInputParameterivNV=GLee_Lazy_glGetFinalCombinerInputParameterivNV;
-#endif
-#endif 
-
-/* GL_NV_fog_distance */
-
-#ifdef __GLEE_GL_NV_fog_distance
-#endif 
-
-/* GL_NV_texgen_emboss */
-
-#ifdef __GLEE_GL_NV_texgen_emboss
-#endif 
-
-/* GL_NV_blend_square */
-
-#ifdef __GLEE_GL_NV_blend_square
-#endif 
-
-/* GL_NV_texture_env_combine4 */
-
-#ifdef __GLEE_GL_NV_texture_env_combine4
-#endif 
-
-/* GL_MESA_resize_buffers */
-
-#ifdef __GLEE_GL_MESA_resize_buffers
-#ifndef GLEE_C_DEFINED_glResizeBuffersMESA
-#define GLEE_C_DEFINED_glResizeBuffersMESA
-  void __stdcall GLee_Lazy_glResizeBuffersMESA(void)  {if (GLeeInit()) glResizeBuffersMESA();}
-  GLEEPFNGLRESIZEBUFFERSMESAPROC GLeeFuncPtr_glResizeBuffersMESA=GLee_Lazy_glResizeBuffersMESA;
-#endif
-#endif 
-
-/* GL_MESA_window_pos */
-
-#ifdef __GLEE_GL_MESA_window_pos
-#ifndef GLEE_C_DEFINED_glWindowPos2dMESA
-#define GLEE_C_DEFINED_glWindowPos2dMESA
-  void __stdcall GLee_Lazy_glWindowPos2dMESA(GLdouble  x, GLdouble  y)  {if (GLeeInit()) glWindowPos2dMESA(x, y);}
-  GLEEPFNGLWINDOWPOS2DMESAPROC GLeeFuncPtr_glWindowPos2dMESA=GLee_Lazy_glWindowPos2dMESA;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos2dvMESA
-#define GLEE_C_DEFINED_glWindowPos2dvMESA
-  void __stdcall GLee_Lazy_glWindowPos2dvMESA(const GLdouble * v)  {if (GLeeInit()) glWindowPos2dvMESA(v);}
-  GLEEPFNGLWINDOWPOS2DVMESAPROC GLeeFuncPtr_glWindowPos2dvMESA=GLee_Lazy_glWindowPos2dvMESA;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos2fMESA
-#define GLEE_C_DEFINED_glWindowPos2fMESA
-  void __stdcall GLee_Lazy_glWindowPos2fMESA(GLfloat  x, GLfloat  y)  {if (GLeeInit()) glWindowPos2fMESA(x, y);}
-  GLEEPFNGLWINDOWPOS2FMESAPROC GLeeFuncPtr_glWindowPos2fMESA=GLee_Lazy_glWindowPos2fMESA;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos2fvMESA
-#define GLEE_C_DEFINED_glWindowPos2fvMESA
-  void __stdcall GLee_Lazy_glWindowPos2fvMESA(const GLfloat * v)  {if (GLeeInit()) glWindowPos2fvMESA(v);}
-  GLEEPFNGLWINDOWPOS2FVMESAPROC GLeeFuncPtr_glWindowPos2fvMESA=GLee_Lazy_glWindowPos2fvMESA;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos2iMESA
-#define GLEE_C_DEFINED_glWindowPos2iMESA
-  void __stdcall GLee_Lazy_glWindowPos2iMESA(GLint  x, GLint  y)  {if (GLeeInit()) glWindowPos2iMESA(x, y);}
-  GLEEPFNGLWINDOWPOS2IMESAPROC GLeeFuncPtr_glWindowPos2iMESA=GLee_Lazy_glWindowPos2iMESA;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos2ivMESA
-#define GLEE_C_DEFINED_glWindowPos2ivMESA
-  void __stdcall GLee_Lazy_glWindowPos2ivMESA(const GLint * v)  {if (GLeeInit()) glWindowPos2ivMESA(v);}
-  GLEEPFNGLWINDOWPOS2IVMESAPROC GLeeFuncPtr_glWindowPos2ivMESA=GLee_Lazy_glWindowPos2ivMESA;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos2sMESA
-#define GLEE_C_DEFINED_glWindowPos2sMESA
-  void __stdcall GLee_Lazy_glWindowPos2sMESA(GLshort  x, GLshort  y)  {if (GLeeInit()) glWindowPos2sMESA(x, y);}
-  GLEEPFNGLWINDOWPOS2SMESAPROC GLeeFuncPtr_glWindowPos2sMESA=GLee_Lazy_glWindowPos2sMESA;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos2svMESA
-#define GLEE_C_DEFINED_glWindowPos2svMESA
-  void __stdcall GLee_Lazy_glWindowPos2svMESA(const GLshort * v)  {if (GLeeInit()) glWindowPos2svMESA(v);}
-  GLEEPFNGLWINDOWPOS2SVMESAPROC GLeeFuncPtr_glWindowPos2svMESA=GLee_Lazy_glWindowPos2svMESA;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos3dMESA
-#define GLEE_C_DEFINED_glWindowPos3dMESA
-  void __stdcall GLee_Lazy_glWindowPos3dMESA(GLdouble  x, GLdouble  y, GLdouble  z)  {if (GLeeInit()) glWindowPos3dMESA(x, y, z);}
-  GLEEPFNGLWINDOWPOS3DMESAPROC GLeeFuncPtr_glWindowPos3dMESA=GLee_Lazy_glWindowPos3dMESA;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos3dvMESA
-#define GLEE_C_DEFINED_glWindowPos3dvMESA
-  void __stdcall GLee_Lazy_glWindowPos3dvMESA(const GLdouble * v)  {if (GLeeInit()) glWindowPos3dvMESA(v);}
-  GLEEPFNGLWINDOWPOS3DVMESAPROC GLeeFuncPtr_glWindowPos3dvMESA=GLee_Lazy_glWindowPos3dvMESA;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos3fMESA
-#define GLEE_C_DEFINED_glWindowPos3fMESA
-  void __stdcall GLee_Lazy_glWindowPos3fMESA(GLfloat  x, GLfloat  y, GLfloat  z)  {if (GLeeInit()) glWindowPos3fMESA(x, y, z);}
-  GLEEPFNGLWINDOWPOS3FMESAPROC GLeeFuncPtr_glWindowPos3fMESA=GLee_Lazy_glWindowPos3fMESA;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos3fvMESA
-#define GLEE_C_DEFINED_glWindowPos3fvMESA
-  void __stdcall GLee_Lazy_glWindowPos3fvMESA(const GLfloat * v)  {if (GLeeInit()) glWindowPos3fvMESA(v);}
-  GLEEPFNGLWINDOWPOS3FVMESAPROC GLeeFuncPtr_glWindowPos3fvMESA=GLee_Lazy_glWindowPos3fvMESA;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos3iMESA
-#define GLEE_C_DEFINED_glWindowPos3iMESA
-  void __stdcall GLee_Lazy_glWindowPos3iMESA(GLint  x, GLint  y, GLint  z)  {if (GLeeInit()) glWindowPos3iMESA(x, y, z);}
-  GLEEPFNGLWINDOWPOS3IMESAPROC GLeeFuncPtr_glWindowPos3iMESA=GLee_Lazy_glWindowPos3iMESA;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos3ivMESA
-#define GLEE_C_DEFINED_glWindowPos3ivMESA
-  void __stdcall GLee_Lazy_glWindowPos3ivMESA(const GLint * v)  {if (GLeeInit()) glWindowPos3ivMESA(v);}
-  GLEEPFNGLWINDOWPOS3IVMESAPROC GLeeFuncPtr_glWindowPos3ivMESA=GLee_Lazy_glWindowPos3ivMESA;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos3sMESA
-#define GLEE_C_DEFINED_glWindowPos3sMESA
-  void __stdcall GLee_Lazy_glWindowPos3sMESA(GLshort  x, GLshort  y, GLshort  z)  {if (GLeeInit()) glWindowPos3sMESA(x, y, z);}
-  GLEEPFNGLWINDOWPOS3SMESAPROC GLeeFuncPtr_glWindowPos3sMESA=GLee_Lazy_glWindowPos3sMESA;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos3svMESA
-#define GLEE_C_DEFINED_glWindowPos3svMESA
-  void __stdcall GLee_Lazy_glWindowPos3svMESA(const GLshort * v)  {if (GLeeInit()) glWindowPos3svMESA(v);}
-  GLEEPFNGLWINDOWPOS3SVMESAPROC GLeeFuncPtr_glWindowPos3svMESA=GLee_Lazy_glWindowPos3svMESA;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos4dMESA
-#define GLEE_C_DEFINED_glWindowPos4dMESA
-  void __stdcall GLee_Lazy_glWindowPos4dMESA(GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w)  {if (GLeeInit()) glWindowPos4dMESA(x, y, z, w);}
-  GLEEPFNGLWINDOWPOS4DMESAPROC GLeeFuncPtr_glWindowPos4dMESA=GLee_Lazy_glWindowPos4dMESA;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos4dvMESA
-#define GLEE_C_DEFINED_glWindowPos4dvMESA
-  void __stdcall GLee_Lazy_glWindowPos4dvMESA(const GLdouble * v)  {if (GLeeInit()) glWindowPos4dvMESA(v);}
-  GLEEPFNGLWINDOWPOS4DVMESAPROC GLeeFuncPtr_glWindowPos4dvMESA=GLee_Lazy_glWindowPos4dvMESA;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos4fMESA
-#define GLEE_C_DEFINED_glWindowPos4fMESA
-  void __stdcall GLee_Lazy_glWindowPos4fMESA(GLfloat  x, GLfloat  y, GLfloat  z, GLfloat  w)  {if (GLeeInit()) glWindowPos4fMESA(x, y, z, w);}
-  GLEEPFNGLWINDOWPOS4FMESAPROC GLeeFuncPtr_glWindowPos4fMESA=GLee_Lazy_glWindowPos4fMESA;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos4fvMESA
-#define GLEE_C_DEFINED_glWindowPos4fvMESA
-  void __stdcall GLee_Lazy_glWindowPos4fvMESA(const GLfloat * v)  {if (GLeeInit()) glWindowPos4fvMESA(v);}
-  GLEEPFNGLWINDOWPOS4FVMESAPROC GLeeFuncPtr_glWindowPos4fvMESA=GLee_Lazy_glWindowPos4fvMESA;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos4iMESA
-#define GLEE_C_DEFINED_glWindowPos4iMESA
-  void __stdcall GLee_Lazy_glWindowPos4iMESA(GLint  x, GLint  y, GLint  z, GLint  w)  {if (GLeeInit()) glWindowPos4iMESA(x, y, z, w);}
-  GLEEPFNGLWINDOWPOS4IMESAPROC GLeeFuncPtr_glWindowPos4iMESA=GLee_Lazy_glWindowPos4iMESA;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos4ivMESA
-#define GLEE_C_DEFINED_glWindowPos4ivMESA
-  void __stdcall GLee_Lazy_glWindowPos4ivMESA(const GLint * v)  {if (GLeeInit()) glWindowPos4ivMESA(v);}
-  GLEEPFNGLWINDOWPOS4IVMESAPROC GLeeFuncPtr_glWindowPos4ivMESA=GLee_Lazy_glWindowPos4ivMESA;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos4sMESA
-#define GLEE_C_DEFINED_glWindowPos4sMESA
-  void __stdcall GLee_Lazy_glWindowPos4sMESA(GLshort  x, GLshort  y, GLshort  z, GLshort  w)  {if (GLeeInit()) glWindowPos4sMESA(x, y, z, w);}
-  GLEEPFNGLWINDOWPOS4SMESAPROC GLeeFuncPtr_glWindowPos4sMESA=GLee_Lazy_glWindowPos4sMESA;
-#endif
-#ifndef GLEE_C_DEFINED_glWindowPos4svMESA
-#define GLEE_C_DEFINED_glWindowPos4svMESA
-  void __stdcall GLee_Lazy_glWindowPos4svMESA(const GLshort * v)  {if (GLeeInit()) glWindowPos4svMESA(v);}
-  GLEEPFNGLWINDOWPOS4SVMESAPROC GLeeFuncPtr_glWindowPos4svMESA=GLee_Lazy_glWindowPos4svMESA;
-#endif
-#endif 
-
-/* GL_EXT_texture_compression_s3tc */
-
-#ifdef __GLEE_GL_EXT_texture_compression_s3tc
-#endif 
-
-/* GL_IBM_cull_vertex */
-
-#ifdef __GLEE_GL_IBM_cull_vertex
-#endif 
-
-/* GL_IBM_multimode_draw_arrays */
-
-#ifdef __GLEE_GL_IBM_multimode_draw_arrays
-#ifndef GLEE_C_DEFINED_glMultiModeDrawArraysIBM
-#define GLEE_C_DEFINED_glMultiModeDrawArraysIBM
-  void __stdcall GLee_Lazy_glMultiModeDrawArraysIBM(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei  primcount, GLint  modestride)  {if (GLeeInit()) glMultiModeDrawArraysIBM(mode, first, count, primcount, modestride);}
-  GLEEPFNGLMULTIMODEDRAWARRAYSIBMPROC GLeeFuncPtr_glMultiModeDrawArraysIBM=GLee_Lazy_glMultiModeDrawArraysIBM;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiModeDrawElementsIBM
-#define GLEE_C_DEFINED_glMultiModeDrawElementsIBM
-  void __stdcall GLee_Lazy_glMultiModeDrawElementsIBM(const GLenum * mode, const GLsizei * count, GLenum  type, const GLvoid* const * indices, GLsizei  primcount, GLint  modestride)  {if (GLeeInit()) glMultiModeDrawElementsIBM(mode, count, type, indices, primcount, modestride);}
-  GLEEPFNGLMULTIMODEDRAWELEMENTSIBMPROC GLeeFuncPtr_glMultiModeDrawElementsIBM=GLee_Lazy_glMultiModeDrawElementsIBM;
-#endif
-#endif 
-
-/* GL_IBM_vertex_array_lists */
-
-#ifdef __GLEE_GL_IBM_vertex_array_lists
-#ifndef GLEE_C_DEFINED_glColorPointerListIBM
-#define GLEE_C_DEFINED_glColorPointerListIBM
-  void __stdcall GLee_Lazy_glColorPointerListIBM(GLint  size, GLenum  type, GLint  stride, const GLvoid* * pointer, GLint  ptrstride)  {if (GLeeInit()) glColorPointerListIBM(size, type, stride, pointer, ptrstride);}
-  GLEEPFNGLCOLORPOINTERLISTIBMPROC GLeeFuncPtr_glColorPointerListIBM=GLee_Lazy_glColorPointerListIBM;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColorPointerListIBM
-#define GLEE_C_DEFINED_glSecondaryColorPointerListIBM
-  void __stdcall GLee_Lazy_glSecondaryColorPointerListIBM(GLint  size, GLenum  type, GLint  stride, const GLvoid* * pointer, GLint  ptrstride)  {if (GLeeInit()) glSecondaryColorPointerListIBM(size, type, stride, pointer, ptrstride);}
-  GLEEPFNGLSECONDARYCOLORPOINTERLISTIBMPROC GLeeFuncPtr_glSecondaryColorPointerListIBM=GLee_Lazy_glSecondaryColorPointerListIBM;
-#endif
-#ifndef GLEE_C_DEFINED_glEdgeFlagPointerListIBM
-#define GLEE_C_DEFINED_glEdgeFlagPointerListIBM
-  void __stdcall GLee_Lazy_glEdgeFlagPointerListIBM(GLint  stride, const GLboolean* * pointer, GLint  ptrstride)  {if (GLeeInit()) glEdgeFlagPointerListIBM(stride, pointer, ptrstride);}
-  GLEEPFNGLEDGEFLAGPOINTERLISTIBMPROC GLeeFuncPtr_glEdgeFlagPointerListIBM=GLee_Lazy_glEdgeFlagPointerListIBM;
-#endif
-#ifndef GLEE_C_DEFINED_glFogCoordPointerListIBM
-#define GLEE_C_DEFINED_glFogCoordPointerListIBM
-  void __stdcall GLee_Lazy_glFogCoordPointerListIBM(GLenum  type, GLint  stride, const GLvoid* * pointer, GLint  ptrstride)  {if (GLeeInit()) glFogCoordPointerListIBM(type, stride, pointer, ptrstride);}
-  GLEEPFNGLFOGCOORDPOINTERLISTIBMPROC GLeeFuncPtr_glFogCoordPointerListIBM=GLee_Lazy_glFogCoordPointerListIBM;
-#endif
-#ifndef GLEE_C_DEFINED_glIndexPointerListIBM
-#define GLEE_C_DEFINED_glIndexPointerListIBM
-  void __stdcall GLee_Lazy_glIndexPointerListIBM(GLenum  type, GLint  stride, const GLvoid* * pointer, GLint  ptrstride)  {if (GLeeInit()) glIndexPointerListIBM(type, stride, pointer, ptrstride);}
-  GLEEPFNGLINDEXPOINTERLISTIBMPROC GLeeFuncPtr_glIndexPointerListIBM=GLee_Lazy_glIndexPointerListIBM;
-#endif
-#ifndef GLEE_C_DEFINED_glNormalPointerListIBM
-#define GLEE_C_DEFINED_glNormalPointerListIBM
-  void __stdcall GLee_Lazy_glNormalPointerListIBM(GLenum  type, GLint  stride, const GLvoid* * pointer, GLint  ptrstride)  {if (GLeeInit()) glNormalPointerListIBM(type, stride, pointer, ptrstride);}
-  GLEEPFNGLNORMALPOINTERLISTIBMPROC GLeeFuncPtr_glNormalPointerListIBM=GLee_Lazy_glNormalPointerListIBM;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoordPointerListIBM
-#define GLEE_C_DEFINED_glTexCoordPointerListIBM
-  void __stdcall GLee_Lazy_glTexCoordPointerListIBM(GLint  size, GLenum  type, GLint  stride, const GLvoid* * pointer, GLint  ptrstride)  {if (GLeeInit()) glTexCoordPointerListIBM(size, type, stride, pointer, ptrstride);}
-  GLEEPFNGLTEXCOORDPOINTERLISTIBMPROC GLeeFuncPtr_glTexCoordPointerListIBM=GLee_Lazy_glTexCoordPointerListIBM;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexPointerListIBM
-#define GLEE_C_DEFINED_glVertexPointerListIBM
-  void __stdcall GLee_Lazy_glVertexPointerListIBM(GLint  size, GLenum  type, GLint  stride, const GLvoid* * pointer, GLint  ptrstride)  {if (GLeeInit()) glVertexPointerListIBM(size, type, stride, pointer, ptrstride);}
-  GLEEPFNGLVERTEXPOINTERLISTIBMPROC GLeeFuncPtr_glVertexPointerListIBM=GLee_Lazy_glVertexPointerListIBM;
-#endif
-#endif 
-
-/* GL_SGIX_subsample */
-
-#ifdef __GLEE_GL_SGIX_subsample
-#endif 
-
-/* GL_SGIX_ycrcb_subsample */
-
-#ifdef __GLEE_GL_SGIX_ycrcb_subsample
-#endif 
-
-/* GL_SGIX_ycrcba */
-
-#ifdef __GLEE_GL_SGIX_ycrcba
-#endif 
-
-/* GL_SGI_depth_pass_instrument */
-
-#ifdef __GLEE_GL_SGI_depth_pass_instrument
-#endif 
-
-/* GL_3DFX_texture_compression_FXT1 */
-
-#ifdef __GLEE_GL_3DFX_texture_compression_FXT1
-#endif 
-
-/* GL_3DFX_multisample */
-
-#ifdef __GLEE_GL_3DFX_multisample
-#endif 
-
-/* GL_3DFX_tbuffer */
-
-#ifdef __GLEE_GL_3DFX_tbuffer
-#ifndef GLEE_C_DEFINED_glTbufferMask3DFX
-#define GLEE_C_DEFINED_glTbufferMask3DFX
-  void __stdcall GLee_Lazy_glTbufferMask3DFX(GLuint  mask)  {if (GLeeInit()) glTbufferMask3DFX(mask);}
-  GLEEPFNGLTBUFFERMASK3DFXPROC GLeeFuncPtr_glTbufferMask3DFX=GLee_Lazy_glTbufferMask3DFX;
-#endif
-#endif 
-
-/* GL_EXT_multisample */
-
-#ifdef __GLEE_GL_EXT_multisample
-#ifndef GLEE_C_DEFINED_glSampleMaskEXT
-#define GLEE_C_DEFINED_glSampleMaskEXT
-  void __stdcall GLee_Lazy_glSampleMaskEXT(GLclampf  value, GLboolean  invert)  {if (GLeeInit()) glSampleMaskEXT(value, invert);}
-  GLEEPFNGLSAMPLEMASKEXTPROC GLeeFuncPtr_glSampleMaskEXT=GLee_Lazy_glSampleMaskEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glSamplePatternEXT
-#define GLEE_C_DEFINED_glSamplePatternEXT
-  void __stdcall GLee_Lazy_glSamplePatternEXT(GLenum  pattern)  {if (GLeeInit()) glSamplePatternEXT(pattern);}
-  GLEEPFNGLSAMPLEPATTERNEXTPROC GLeeFuncPtr_glSamplePatternEXT=GLee_Lazy_glSamplePatternEXT;
-#endif
-#endif 
-
-/* GL_SGIX_vertex_preclip */
-
-#ifdef __GLEE_GL_SGIX_vertex_preclip
-#endif 
-
-/* GL_SGIX_convolution_accuracy */
-
-#ifdef __GLEE_GL_SGIX_convolution_accuracy
-#endif 
-
-/* GL_SGIX_resample */
-
-#ifdef __GLEE_GL_SGIX_resample
-#endif 
-
-/* GL_SGIS_point_line_texgen */
-
-#ifdef __GLEE_GL_SGIS_point_line_texgen
-#endif 
-
-/* GL_SGIS_texture_color_mask */
-
-#ifdef __GLEE_GL_SGIS_texture_color_mask
-#ifndef GLEE_C_DEFINED_glTextureColorMaskSGIS
-#define GLEE_C_DEFINED_glTextureColorMaskSGIS
-  void __stdcall GLee_Lazy_glTextureColorMaskSGIS(GLboolean  red, GLboolean  green, GLboolean  blue, GLboolean  alpha)  {if (GLeeInit()) glTextureColorMaskSGIS(red, green, blue, alpha);}
-  GLEEPFNGLTEXTURECOLORMASKSGISPROC GLeeFuncPtr_glTextureColorMaskSGIS=GLee_Lazy_glTextureColorMaskSGIS;
-#endif
-#endif 
-
-/* GL_EXT_texture_env_dot3 */
-
-#ifdef __GLEE_GL_EXT_texture_env_dot3
-#endif 
-
-/* GL_ATI_texture_mirror_once */
-
-#ifdef __GLEE_GL_ATI_texture_mirror_once
-#endif 
-
-/* GL_NV_fence */
-
-#ifdef __GLEE_GL_NV_fence
-#ifndef GLEE_C_DEFINED_glDeleteFencesNV
-#define GLEE_C_DEFINED_glDeleteFencesNV
-  void __stdcall GLee_Lazy_glDeleteFencesNV(GLsizei  n, const GLuint * fences)  {if (GLeeInit()) glDeleteFencesNV(n, fences);}
-  GLEEPFNGLDELETEFENCESNVPROC GLeeFuncPtr_glDeleteFencesNV=GLee_Lazy_glDeleteFencesNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGenFencesNV
-#define GLEE_C_DEFINED_glGenFencesNV
-  void __stdcall GLee_Lazy_glGenFencesNV(GLsizei  n, GLuint * fences)  {if (GLeeInit()) glGenFencesNV(n, fences);}
-  GLEEPFNGLGENFENCESNVPROC GLeeFuncPtr_glGenFencesNV=GLee_Lazy_glGenFencesNV;
-#endif
-#ifndef GLEE_C_DEFINED_glIsFenceNV
-#define GLEE_C_DEFINED_glIsFenceNV
-  GLboolean __stdcall GLee_Lazy_glIsFenceNV(GLuint  fence)  {if (GLeeInit()) return glIsFenceNV(fence); return (GLboolean)0;}
-  GLEEPFNGLISFENCENVPROC GLeeFuncPtr_glIsFenceNV=GLee_Lazy_glIsFenceNV;
-#endif
-#ifndef GLEE_C_DEFINED_glTestFenceNV
-#define GLEE_C_DEFINED_glTestFenceNV
-  GLboolean __stdcall GLee_Lazy_glTestFenceNV(GLuint  fence)  {if (GLeeInit()) return glTestFenceNV(fence); return (GLboolean)0;}
-  GLEEPFNGLTESTFENCENVPROC GLeeFuncPtr_glTestFenceNV=GLee_Lazy_glTestFenceNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetFenceivNV
-#define GLEE_C_DEFINED_glGetFenceivNV
-  void __stdcall GLee_Lazy_glGetFenceivNV(GLuint  fence, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetFenceivNV(fence, pname, params);}
-  GLEEPFNGLGETFENCEIVNVPROC GLeeFuncPtr_glGetFenceivNV=GLee_Lazy_glGetFenceivNV;
-#endif
-#ifndef GLEE_C_DEFINED_glFinishFenceNV
-#define GLEE_C_DEFINED_glFinishFenceNV
-  void __stdcall GLee_Lazy_glFinishFenceNV(GLuint  fence)  {if (GLeeInit()) glFinishFenceNV(fence);}
-  GLEEPFNGLFINISHFENCENVPROC GLeeFuncPtr_glFinishFenceNV=GLee_Lazy_glFinishFenceNV;
-#endif
-#ifndef GLEE_C_DEFINED_glSetFenceNV
-#define GLEE_C_DEFINED_glSetFenceNV
-  void __stdcall GLee_Lazy_glSetFenceNV(GLuint  fence, GLenum  condition)  {if (GLeeInit()) glSetFenceNV(fence, condition);}
-  GLEEPFNGLSETFENCENVPROC GLeeFuncPtr_glSetFenceNV=GLee_Lazy_glSetFenceNV;
-#endif
-#endif 
-
-/* GL_IBM_texture_mirrored_repeat */
-
-#ifdef __GLEE_GL_IBM_texture_mirrored_repeat
-#endif 
-
-/* GL_NV_evaluators */
-
-#ifdef __GLEE_GL_NV_evaluators
-#ifndef GLEE_C_DEFINED_glMapControlPointsNV
-#define GLEE_C_DEFINED_glMapControlPointsNV
-  void __stdcall GLee_Lazy_glMapControlPointsNV(GLenum  target, GLuint  index, GLenum  type, GLsizei  ustride, GLsizei  vstride, GLint  uorder, GLint  vorder, GLboolean  packed, const GLvoid * points)  {if (GLeeInit()) glMapControlPointsNV(target, index, type, ustride, vstride, uorder, vorder, packed, points);}
-  GLEEPFNGLMAPCONTROLPOINTSNVPROC GLeeFuncPtr_glMapControlPointsNV=GLee_Lazy_glMapControlPointsNV;
-#endif
-#ifndef GLEE_C_DEFINED_glMapParameterivNV
-#define GLEE_C_DEFINED_glMapParameterivNV
-  void __stdcall GLee_Lazy_glMapParameterivNV(GLenum  target, GLenum  pname, const GLint * params)  {if (GLeeInit()) glMapParameterivNV(target, pname, params);}
-  GLEEPFNGLMAPPARAMETERIVNVPROC GLeeFuncPtr_glMapParameterivNV=GLee_Lazy_glMapParameterivNV;
-#endif
-#ifndef GLEE_C_DEFINED_glMapParameterfvNV
-#define GLEE_C_DEFINED_glMapParameterfvNV
-  void __stdcall GLee_Lazy_glMapParameterfvNV(GLenum  target, GLenum  pname, const GLfloat * params)  {if (GLeeInit()) glMapParameterfvNV(target, pname, params);}
-  GLEEPFNGLMAPPARAMETERFVNVPROC GLeeFuncPtr_glMapParameterfvNV=GLee_Lazy_glMapParameterfvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetMapControlPointsNV
-#define GLEE_C_DEFINED_glGetMapControlPointsNV
-  void __stdcall GLee_Lazy_glGetMapControlPointsNV(GLenum  target, GLuint  index, GLenum  type, GLsizei  ustride, GLsizei  vstride, GLboolean  packed, GLvoid * points)  {if (GLeeInit()) glGetMapControlPointsNV(target, index, type, ustride, vstride, packed, points);}
-  GLEEPFNGLGETMAPCONTROLPOINTSNVPROC GLeeFuncPtr_glGetMapControlPointsNV=GLee_Lazy_glGetMapControlPointsNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetMapParameterivNV
-#define GLEE_C_DEFINED_glGetMapParameterivNV
-  void __stdcall GLee_Lazy_glGetMapParameterivNV(GLenum  target, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetMapParameterivNV(target, pname, params);}
-  GLEEPFNGLGETMAPPARAMETERIVNVPROC GLeeFuncPtr_glGetMapParameterivNV=GLee_Lazy_glGetMapParameterivNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetMapParameterfvNV
-#define GLEE_C_DEFINED_glGetMapParameterfvNV
-  void __stdcall GLee_Lazy_glGetMapParameterfvNV(GLenum  target, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetMapParameterfvNV(target, pname, params);}
-  GLEEPFNGLGETMAPPARAMETERFVNVPROC GLeeFuncPtr_glGetMapParameterfvNV=GLee_Lazy_glGetMapParameterfvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetMapAttribParameterivNV
-#define GLEE_C_DEFINED_glGetMapAttribParameterivNV
-  void __stdcall GLee_Lazy_glGetMapAttribParameterivNV(GLenum  target, GLuint  index, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetMapAttribParameterivNV(target, index, pname, params);}
-  GLEEPFNGLGETMAPATTRIBPARAMETERIVNVPROC GLeeFuncPtr_glGetMapAttribParameterivNV=GLee_Lazy_glGetMapAttribParameterivNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetMapAttribParameterfvNV
-#define GLEE_C_DEFINED_glGetMapAttribParameterfvNV
-  void __stdcall GLee_Lazy_glGetMapAttribParameterfvNV(GLenum  target, GLuint  index, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetMapAttribParameterfvNV(target, index, pname, params);}
-  GLEEPFNGLGETMAPATTRIBPARAMETERFVNVPROC GLeeFuncPtr_glGetMapAttribParameterfvNV=GLee_Lazy_glGetMapAttribParameterfvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glEvalMapsNV
-#define GLEE_C_DEFINED_glEvalMapsNV
-  void __stdcall GLee_Lazy_glEvalMapsNV(GLenum  target, GLenum  mode)  {if (GLeeInit()) glEvalMapsNV(target, mode);}
-  GLEEPFNGLEVALMAPSNVPROC GLeeFuncPtr_glEvalMapsNV=GLee_Lazy_glEvalMapsNV;
-#endif
-#endif 
-
-/* GL_NV_packed_depth_stencil */
-
-#ifdef __GLEE_GL_NV_packed_depth_stencil
-#endif 
-
-/* GL_NV_register_combiners2 */
-
-#ifdef __GLEE_GL_NV_register_combiners2
-#ifndef GLEE_C_DEFINED_glCombinerStageParameterfvNV
-#define GLEE_C_DEFINED_glCombinerStageParameterfvNV
-  void __stdcall GLee_Lazy_glCombinerStageParameterfvNV(GLenum  stage, GLenum  pname, const GLfloat * params)  {if (GLeeInit()) glCombinerStageParameterfvNV(stage, pname, params);}
-  GLEEPFNGLCOMBINERSTAGEPARAMETERFVNVPROC GLeeFuncPtr_glCombinerStageParameterfvNV=GLee_Lazy_glCombinerStageParameterfvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetCombinerStageParameterfvNV
-#define GLEE_C_DEFINED_glGetCombinerStageParameterfvNV
-  void __stdcall GLee_Lazy_glGetCombinerStageParameterfvNV(GLenum  stage, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetCombinerStageParameterfvNV(stage, pname, params);}
-  GLEEPFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC GLeeFuncPtr_glGetCombinerStageParameterfvNV=GLee_Lazy_glGetCombinerStageParameterfvNV;
-#endif
-#endif 
-
-/* GL_NV_texture_compression_vtc */
-
-#ifdef __GLEE_GL_NV_texture_compression_vtc
-#endif 
-
-/* GL_NV_texture_rectangle */
-
-#ifdef __GLEE_GL_NV_texture_rectangle
-#endif 
-
-/* GL_NV_texture_shader */
-
-#ifdef __GLEE_GL_NV_texture_shader
-#endif 
-
-/* GL_NV_texture_shader2 */
-
-#ifdef __GLEE_GL_NV_texture_shader2
-#endif 
-
-/* GL_NV_vertex_array_range2 */
-
-#ifdef __GLEE_GL_NV_vertex_array_range2
-#endif 
-
-/* GL_NV_vertex_program */
-
-#ifdef __GLEE_GL_NV_vertex_program
-#ifndef GLEE_C_DEFINED_glAreProgramsResidentNV
-#define GLEE_C_DEFINED_glAreProgramsResidentNV
-  GLboolean __stdcall GLee_Lazy_glAreProgramsResidentNV(GLsizei  n, const GLuint * programs, GLboolean * residences)  {if (GLeeInit()) return glAreProgramsResidentNV(n, programs, residences); return (GLboolean)0;}
-  GLEEPFNGLAREPROGRAMSRESIDENTNVPROC GLeeFuncPtr_glAreProgramsResidentNV=GLee_Lazy_glAreProgramsResidentNV;
-#endif
-#ifndef GLEE_C_DEFINED_glBindProgramNV
-#define GLEE_C_DEFINED_glBindProgramNV
-  void __stdcall GLee_Lazy_glBindProgramNV(GLenum  target, GLuint  id)  {if (GLeeInit()) glBindProgramNV(target, id);}
-  GLEEPFNGLBINDPROGRAMNVPROC GLeeFuncPtr_glBindProgramNV=GLee_Lazy_glBindProgramNV;
-#endif
-#ifndef GLEE_C_DEFINED_glDeleteProgramsNV
-#define GLEE_C_DEFINED_glDeleteProgramsNV
-  void __stdcall GLee_Lazy_glDeleteProgramsNV(GLsizei  n, const GLuint * programs)  {if (GLeeInit()) glDeleteProgramsNV(n, programs);}
-  GLEEPFNGLDELETEPROGRAMSNVPROC GLeeFuncPtr_glDeleteProgramsNV=GLee_Lazy_glDeleteProgramsNV;
-#endif
-#ifndef GLEE_C_DEFINED_glExecuteProgramNV
-#define GLEE_C_DEFINED_glExecuteProgramNV
-  void __stdcall GLee_Lazy_glExecuteProgramNV(GLenum  target, GLuint  id, const GLfloat * params)  {if (GLeeInit()) glExecuteProgramNV(target, id, params);}
-  GLEEPFNGLEXECUTEPROGRAMNVPROC GLeeFuncPtr_glExecuteProgramNV=GLee_Lazy_glExecuteProgramNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGenProgramsNV
-#define GLEE_C_DEFINED_glGenProgramsNV
-  void __stdcall GLee_Lazy_glGenProgramsNV(GLsizei  n, GLuint * programs)  {if (GLeeInit()) glGenProgramsNV(n, programs);}
-  GLEEPFNGLGENPROGRAMSNVPROC GLeeFuncPtr_glGenProgramsNV=GLee_Lazy_glGenProgramsNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetProgramParameterdvNV
-#define GLEE_C_DEFINED_glGetProgramParameterdvNV
-  void __stdcall GLee_Lazy_glGetProgramParameterdvNV(GLenum  target, GLuint  index, GLenum  pname, GLdouble * params)  {if (GLeeInit()) glGetProgramParameterdvNV(target, index, pname, params);}
-  GLEEPFNGLGETPROGRAMPARAMETERDVNVPROC GLeeFuncPtr_glGetProgramParameterdvNV=GLee_Lazy_glGetProgramParameterdvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetProgramParameterfvNV
-#define GLEE_C_DEFINED_glGetProgramParameterfvNV
-  void __stdcall GLee_Lazy_glGetProgramParameterfvNV(GLenum  target, GLuint  index, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetProgramParameterfvNV(target, index, pname, params);}
-  GLEEPFNGLGETPROGRAMPARAMETERFVNVPROC GLeeFuncPtr_glGetProgramParameterfvNV=GLee_Lazy_glGetProgramParameterfvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetProgramivNV
-#define GLEE_C_DEFINED_glGetProgramivNV
-  void __stdcall GLee_Lazy_glGetProgramivNV(GLuint  id, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetProgramivNV(id, pname, params);}
-  GLEEPFNGLGETPROGRAMIVNVPROC GLeeFuncPtr_glGetProgramivNV=GLee_Lazy_glGetProgramivNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetProgramStringNV
-#define GLEE_C_DEFINED_glGetProgramStringNV
-  void __stdcall GLee_Lazy_glGetProgramStringNV(GLuint  id, GLenum  pname, GLubyte * program)  {if (GLeeInit()) glGetProgramStringNV(id, pname, program);}
-  GLEEPFNGLGETPROGRAMSTRINGNVPROC GLeeFuncPtr_glGetProgramStringNV=GLee_Lazy_glGetProgramStringNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetTrackMatrixivNV
-#define GLEE_C_DEFINED_glGetTrackMatrixivNV
-  void __stdcall GLee_Lazy_glGetTrackMatrixivNV(GLenum  target, GLuint  address, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetTrackMatrixivNV(target, address, pname, params);}
-  GLEEPFNGLGETTRACKMATRIXIVNVPROC GLeeFuncPtr_glGetTrackMatrixivNV=GLee_Lazy_glGetTrackMatrixivNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVertexAttribdvNV
-#define GLEE_C_DEFINED_glGetVertexAttribdvNV
-  void __stdcall GLee_Lazy_glGetVertexAttribdvNV(GLuint  index, GLenum  pname, GLdouble * params)  {if (GLeeInit()) glGetVertexAttribdvNV(index, pname, params);}
-  GLEEPFNGLGETVERTEXATTRIBDVNVPROC GLeeFuncPtr_glGetVertexAttribdvNV=GLee_Lazy_glGetVertexAttribdvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVertexAttribfvNV
-#define GLEE_C_DEFINED_glGetVertexAttribfvNV
-  void __stdcall GLee_Lazy_glGetVertexAttribfvNV(GLuint  index, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetVertexAttribfvNV(index, pname, params);}
-  GLEEPFNGLGETVERTEXATTRIBFVNVPROC GLeeFuncPtr_glGetVertexAttribfvNV=GLee_Lazy_glGetVertexAttribfvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVertexAttribivNV
-#define GLEE_C_DEFINED_glGetVertexAttribivNV
-  void __stdcall GLee_Lazy_glGetVertexAttribivNV(GLuint  index, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetVertexAttribivNV(index, pname, params);}
-  GLEEPFNGLGETVERTEXATTRIBIVNVPROC GLeeFuncPtr_glGetVertexAttribivNV=GLee_Lazy_glGetVertexAttribivNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVertexAttribPointervNV
-#define GLEE_C_DEFINED_glGetVertexAttribPointervNV
-  void __stdcall GLee_Lazy_glGetVertexAttribPointervNV(GLuint  index, GLenum  pname, GLvoid* * pointer)  {if (GLeeInit()) glGetVertexAttribPointervNV(index, pname, pointer);}
-  GLEEPFNGLGETVERTEXATTRIBPOINTERVNVPROC GLeeFuncPtr_glGetVertexAttribPointervNV=GLee_Lazy_glGetVertexAttribPointervNV;
-#endif
-#ifndef GLEE_C_DEFINED_glIsProgramNV
-#define GLEE_C_DEFINED_glIsProgramNV
-  GLboolean __stdcall GLee_Lazy_glIsProgramNV(GLuint  id)  {if (GLeeInit()) return glIsProgramNV(id); return (GLboolean)0;}
-  GLEEPFNGLISPROGRAMNVPROC GLeeFuncPtr_glIsProgramNV=GLee_Lazy_glIsProgramNV;
-#endif
-#ifndef GLEE_C_DEFINED_glLoadProgramNV
-#define GLEE_C_DEFINED_glLoadProgramNV
-  void __stdcall GLee_Lazy_glLoadProgramNV(GLenum  target, GLuint  id, GLsizei  len, const GLubyte * program)  {if (GLeeInit()) glLoadProgramNV(target, id, len, program);}
-  GLEEPFNGLLOADPROGRAMNVPROC GLeeFuncPtr_glLoadProgramNV=GLee_Lazy_glLoadProgramNV;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramParameter4dNV
-#define GLEE_C_DEFINED_glProgramParameter4dNV
-  void __stdcall GLee_Lazy_glProgramParameter4dNV(GLenum  target, GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w)  {if (GLeeInit()) glProgramParameter4dNV(target, index, x, y, z, w);}
-  GLEEPFNGLPROGRAMPARAMETER4DNVPROC GLeeFuncPtr_glProgramParameter4dNV=GLee_Lazy_glProgramParameter4dNV;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramParameter4dvNV
-#define GLEE_C_DEFINED_glProgramParameter4dvNV
-  void __stdcall GLee_Lazy_glProgramParameter4dvNV(GLenum  target, GLuint  index, const GLdouble * v)  {if (GLeeInit()) glProgramParameter4dvNV(target, index, v);}
-  GLEEPFNGLPROGRAMPARAMETER4DVNVPROC GLeeFuncPtr_glProgramParameter4dvNV=GLee_Lazy_glProgramParameter4dvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramParameter4fNV
-#define GLEE_C_DEFINED_glProgramParameter4fNV
-  void __stdcall GLee_Lazy_glProgramParameter4fNV(GLenum  target, GLuint  index, GLfloat  x, GLfloat  y, GLfloat  z, GLfloat  w)  {if (GLeeInit()) glProgramParameter4fNV(target, index, x, y, z, w);}
-  GLEEPFNGLPROGRAMPARAMETER4FNVPROC GLeeFuncPtr_glProgramParameter4fNV=GLee_Lazy_glProgramParameter4fNV;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramParameter4fvNV
-#define GLEE_C_DEFINED_glProgramParameter4fvNV
-  void __stdcall GLee_Lazy_glProgramParameter4fvNV(GLenum  target, GLuint  index, const GLfloat * v)  {if (GLeeInit()) glProgramParameter4fvNV(target, index, v);}
-  GLEEPFNGLPROGRAMPARAMETER4FVNVPROC GLeeFuncPtr_glProgramParameter4fvNV=GLee_Lazy_glProgramParameter4fvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramParameters4dvNV
-#define GLEE_C_DEFINED_glProgramParameters4dvNV
-  void __stdcall GLee_Lazy_glProgramParameters4dvNV(GLenum  target, GLuint  index, GLsizei  count, const GLdouble * v)  {if (GLeeInit()) glProgramParameters4dvNV(target, index, count, v);}
-  GLEEPFNGLPROGRAMPARAMETERS4DVNVPROC GLeeFuncPtr_glProgramParameters4dvNV=GLee_Lazy_glProgramParameters4dvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramParameters4fvNV
-#define GLEE_C_DEFINED_glProgramParameters4fvNV
-  void __stdcall GLee_Lazy_glProgramParameters4fvNV(GLenum  target, GLuint  index, GLsizei  count, const GLfloat * v)  {if (GLeeInit()) glProgramParameters4fvNV(target, index, count, v);}
-  GLEEPFNGLPROGRAMPARAMETERS4FVNVPROC GLeeFuncPtr_glProgramParameters4fvNV=GLee_Lazy_glProgramParameters4fvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glRequestResidentProgramsNV
-#define GLEE_C_DEFINED_glRequestResidentProgramsNV
-  void __stdcall GLee_Lazy_glRequestResidentProgramsNV(GLsizei  n, const GLuint * programs)  {if (GLeeInit()) glRequestResidentProgramsNV(n, programs);}
-  GLEEPFNGLREQUESTRESIDENTPROGRAMSNVPROC GLeeFuncPtr_glRequestResidentProgramsNV=GLee_Lazy_glRequestResidentProgramsNV;
-#endif
-#ifndef GLEE_C_DEFINED_glTrackMatrixNV
-#define GLEE_C_DEFINED_glTrackMatrixNV
-  void __stdcall GLee_Lazy_glTrackMatrixNV(GLenum  target, GLuint  address, GLenum  matrix, GLenum  transform)  {if (GLeeInit()) glTrackMatrixNV(target, address, matrix, transform);}
-  GLEEPFNGLTRACKMATRIXNVPROC GLeeFuncPtr_glTrackMatrixNV=GLee_Lazy_glTrackMatrixNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribPointerNV
-#define GLEE_C_DEFINED_glVertexAttribPointerNV
-  void __stdcall GLee_Lazy_glVertexAttribPointerNV(GLuint  index, GLint  fsize, GLenum  type, GLsizei  stride, const GLvoid * pointer)  {if (GLeeInit()) glVertexAttribPointerNV(index, fsize, type, stride, pointer);}
-  GLEEPFNGLVERTEXATTRIBPOINTERNVPROC GLeeFuncPtr_glVertexAttribPointerNV=GLee_Lazy_glVertexAttribPointerNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib1dNV
-#define GLEE_C_DEFINED_glVertexAttrib1dNV
-  void __stdcall GLee_Lazy_glVertexAttrib1dNV(GLuint  index, GLdouble  x)  {if (GLeeInit()) glVertexAttrib1dNV(index, x);}
-  GLEEPFNGLVERTEXATTRIB1DNVPROC GLeeFuncPtr_glVertexAttrib1dNV=GLee_Lazy_glVertexAttrib1dNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib1dvNV
-#define GLEE_C_DEFINED_glVertexAttrib1dvNV
-  void __stdcall GLee_Lazy_glVertexAttrib1dvNV(GLuint  index, const GLdouble * v)  {if (GLeeInit()) glVertexAttrib1dvNV(index, v);}
-  GLEEPFNGLVERTEXATTRIB1DVNVPROC GLeeFuncPtr_glVertexAttrib1dvNV=GLee_Lazy_glVertexAttrib1dvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib1fNV
-#define GLEE_C_DEFINED_glVertexAttrib1fNV
-  void __stdcall GLee_Lazy_glVertexAttrib1fNV(GLuint  index, GLfloat  x)  {if (GLeeInit()) glVertexAttrib1fNV(index, x);}
-  GLEEPFNGLVERTEXATTRIB1FNVPROC GLeeFuncPtr_glVertexAttrib1fNV=GLee_Lazy_glVertexAttrib1fNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib1fvNV
-#define GLEE_C_DEFINED_glVertexAttrib1fvNV
-  void __stdcall GLee_Lazy_glVertexAttrib1fvNV(GLuint  index, const GLfloat * v)  {if (GLeeInit()) glVertexAttrib1fvNV(index, v);}
-  GLEEPFNGLVERTEXATTRIB1FVNVPROC GLeeFuncPtr_glVertexAttrib1fvNV=GLee_Lazy_glVertexAttrib1fvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib1sNV
-#define GLEE_C_DEFINED_glVertexAttrib1sNV
-  void __stdcall GLee_Lazy_glVertexAttrib1sNV(GLuint  index, GLshort  x)  {if (GLeeInit()) glVertexAttrib1sNV(index, x);}
-  GLEEPFNGLVERTEXATTRIB1SNVPROC GLeeFuncPtr_glVertexAttrib1sNV=GLee_Lazy_glVertexAttrib1sNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib1svNV
-#define GLEE_C_DEFINED_glVertexAttrib1svNV
-  void __stdcall GLee_Lazy_glVertexAttrib1svNV(GLuint  index, const GLshort * v)  {if (GLeeInit()) glVertexAttrib1svNV(index, v);}
-  GLEEPFNGLVERTEXATTRIB1SVNVPROC GLeeFuncPtr_glVertexAttrib1svNV=GLee_Lazy_glVertexAttrib1svNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib2dNV
-#define GLEE_C_DEFINED_glVertexAttrib2dNV
-  void __stdcall GLee_Lazy_glVertexAttrib2dNV(GLuint  index, GLdouble  x, GLdouble  y)  {if (GLeeInit()) glVertexAttrib2dNV(index, x, y);}
-  GLEEPFNGLVERTEXATTRIB2DNVPROC GLeeFuncPtr_glVertexAttrib2dNV=GLee_Lazy_glVertexAttrib2dNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib2dvNV
-#define GLEE_C_DEFINED_glVertexAttrib2dvNV
-  void __stdcall GLee_Lazy_glVertexAttrib2dvNV(GLuint  index, const GLdouble * v)  {if (GLeeInit()) glVertexAttrib2dvNV(index, v);}
-  GLEEPFNGLVERTEXATTRIB2DVNVPROC GLeeFuncPtr_glVertexAttrib2dvNV=GLee_Lazy_glVertexAttrib2dvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib2fNV
-#define GLEE_C_DEFINED_glVertexAttrib2fNV
-  void __stdcall GLee_Lazy_glVertexAttrib2fNV(GLuint  index, GLfloat  x, GLfloat  y)  {if (GLeeInit()) glVertexAttrib2fNV(index, x, y);}
-  GLEEPFNGLVERTEXATTRIB2FNVPROC GLeeFuncPtr_glVertexAttrib2fNV=GLee_Lazy_glVertexAttrib2fNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib2fvNV
-#define GLEE_C_DEFINED_glVertexAttrib2fvNV
-  void __stdcall GLee_Lazy_glVertexAttrib2fvNV(GLuint  index, const GLfloat * v)  {if (GLeeInit()) glVertexAttrib2fvNV(index, v);}
-  GLEEPFNGLVERTEXATTRIB2FVNVPROC GLeeFuncPtr_glVertexAttrib2fvNV=GLee_Lazy_glVertexAttrib2fvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib2sNV
-#define GLEE_C_DEFINED_glVertexAttrib2sNV
-  void __stdcall GLee_Lazy_glVertexAttrib2sNV(GLuint  index, GLshort  x, GLshort  y)  {if (GLeeInit()) glVertexAttrib2sNV(index, x, y);}
-  GLEEPFNGLVERTEXATTRIB2SNVPROC GLeeFuncPtr_glVertexAttrib2sNV=GLee_Lazy_glVertexAttrib2sNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib2svNV
-#define GLEE_C_DEFINED_glVertexAttrib2svNV
-  void __stdcall GLee_Lazy_glVertexAttrib2svNV(GLuint  index, const GLshort * v)  {if (GLeeInit()) glVertexAttrib2svNV(index, v);}
-  GLEEPFNGLVERTEXATTRIB2SVNVPROC GLeeFuncPtr_glVertexAttrib2svNV=GLee_Lazy_glVertexAttrib2svNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib3dNV
-#define GLEE_C_DEFINED_glVertexAttrib3dNV
-  void __stdcall GLee_Lazy_glVertexAttrib3dNV(GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z)  {if (GLeeInit()) glVertexAttrib3dNV(index, x, y, z);}
-  GLEEPFNGLVERTEXATTRIB3DNVPROC GLeeFuncPtr_glVertexAttrib3dNV=GLee_Lazy_glVertexAttrib3dNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib3dvNV
-#define GLEE_C_DEFINED_glVertexAttrib3dvNV
-  void __stdcall GLee_Lazy_glVertexAttrib3dvNV(GLuint  index, const GLdouble * v)  {if (GLeeInit()) glVertexAttrib3dvNV(index, v);}
-  GLEEPFNGLVERTEXATTRIB3DVNVPROC GLeeFuncPtr_glVertexAttrib3dvNV=GLee_Lazy_glVertexAttrib3dvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib3fNV
-#define GLEE_C_DEFINED_glVertexAttrib3fNV
-  void __stdcall GLee_Lazy_glVertexAttrib3fNV(GLuint  index, GLfloat  x, GLfloat  y, GLfloat  z)  {if (GLeeInit()) glVertexAttrib3fNV(index, x, y, z);}
-  GLEEPFNGLVERTEXATTRIB3FNVPROC GLeeFuncPtr_glVertexAttrib3fNV=GLee_Lazy_glVertexAttrib3fNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib3fvNV
-#define GLEE_C_DEFINED_glVertexAttrib3fvNV
-  void __stdcall GLee_Lazy_glVertexAttrib3fvNV(GLuint  index, const GLfloat * v)  {if (GLeeInit()) glVertexAttrib3fvNV(index, v);}
-  GLEEPFNGLVERTEXATTRIB3FVNVPROC GLeeFuncPtr_glVertexAttrib3fvNV=GLee_Lazy_glVertexAttrib3fvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib3sNV
-#define GLEE_C_DEFINED_glVertexAttrib3sNV
-  void __stdcall GLee_Lazy_glVertexAttrib3sNV(GLuint  index, GLshort  x, GLshort  y, GLshort  z)  {if (GLeeInit()) glVertexAttrib3sNV(index, x, y, z);}
-  GLEEPFNGLVERTEXATTRIB3SNVPROC GLeeFuncPtr_glVertexAttrib3sNV=GLee_Lazy_glVertexAttrib3sNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib3svNV
-#define GLEE_C_DEFINED_glVertexAttrib3svNV
-  void __stdcall GLee_Lazy_glVertexAttrib3svNV(GLuint  index, const GLshort * v)  {if (GLeeInit()) glVertexAttrib3svNV(index, v);}
-  GLEEPFNGLVERTEXATTRIB3SVNVPROC GLeeFuncPtr_glVertexAttrib3svNV=GLee_Lazy_glVertexAttrib3svNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4dNV
-#define GLEE_C_DEFINED_glVertexAttrib4dNV
-  void __stdcall GLee_Lazy_glVertexAttrib4dNV(GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w)  {if (GLeeInit()) glVertexAttrib4dNV(index, x, y, z, w);}
-  GLEEPFNGLVERTEXATTRIB4DNVPROC GLeeFuncPtr_glVertexAttrib4dNV=GLee_Lazy_glVertexAttrib4dNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4dvNV
-#define GLEE_C_DEFINED_glVertexAttrib4dvNV
-  void __stdcall GLee_Lazy_glVertexAttrib4dvNV(GLuint  index, const GLdouble * v)  {if (GLeeInit()) glVertexAttrib4dvNV(index, v);}
-  GLEEPFNGLVERTEXATTRIB4DVNVPROC GLeeFuncPtr_glVertexAttrib4dvNV=GLee_Lazy_glVertexAttrib4dvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4fNV
-#define GLEE_C_DEFINED_glVertexAttrib4fNV
-  void __stdcall GLee_Lazy_glVertexAttrib4fNV(GLuint  index, GLfloat  x, GLfloat  y, GLfloat  z, GLfloat  w)  {if (GLeeInit()) glVertexAttrib4fNV(index, x, y, z, w);}
-  GLEEPFNGLVERTEXATTRIB4FNVPROC GLeeFuncPtr_glVertexAttrib4fNV=GLee_Lazy_glVertexAttrib4fNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4fvNV
-#define GLEE_C_DEFINED_glVertexAttrib4fvNV
-  void __stdcall GLee_Lazy_glVertexAttrib4fvNV(GLuint  index, const GLfloat * v)  {if (GLeeInit()) glVertexAttrib4fvNV(index, v);}
-  GLEEPFNGLVERTEXATTRIB4FVNVPROC GLeeFuncPtr_glVertexAttrib4fvNV=GLee_Lazy_glVertexAttrib4fvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4sNV
-#define GLEE_C_DEFINED_glVertexAttrib4sNV
-  void __stdcall GLee_Lazy_glVertexAttrib4sNV(GLuint  index, GLshort  x, GLshort  y, GLshort  z, GLshort  w)  {if (GLeeInit()) glVertexAttrib4sNV(index, x, y, z, w);}
-  GLEEPFNGLVERTEXATTRIB4SNVPROC GLeeFuncPtr_glVertexAttrib4sNV=GLee_Lazy_glVertexAttrib4sNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4svNV
-#define GLEE_C_DEFINED_glVertexAttrib4svNV
-  void __stdcall GLee_Lazy_glVertexAttrib4svNV(GLuint  index, const GLshort * v)  {if (GLeeInit()) glVertexAttrib4svNV(index, v);}
-  GLEEPFNGLVERTEXATTRIB4SVNVPROC GLeeFuncPtr_glVertexAttrib4svNV=GLee_Lazy_glVertexAttrib4svNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4ubNV
-#define GLEE_C_DEFINED_glVertexAttrib4ubNV
-  void __stdcall GLee_Lazy_glVertexAttrib4ubNV(GLuint  index, GLubyte  x, GLubyte  y, GLubyte  z, GLubyte  w)  {if (GLeeInit()) glVertexAttrib4ubNV(index, x, y, z, w);}
-  GLEEPFNGLVERTEXATTRIB4UBNVPROC GLeeFuncPtr_glVertexAttrib4ubNV=GLee_Lazy_glVertexAttrib4ubNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4ubvNV
-#define GLEE_C_DEFINED_glVertexAttrib4ubvNV
-  void __stdcall GLee_Lazy_glVertexAttrib4ubvNV(GLuint  index, const GLubyte * v)  {if (GLeeInit()) glVertexAttrib4ubvNV(index, v);}
-  GLEEPFNGLVERTEXATTRIB4UBVNVPROC GLeeFuncPtr_glVertexAttrib4ubvNV=GLee_Lazy_glVertexAttrib4ubvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribs1dvNV
-#define GLEE_C_DEFINED_glVertexAttribs1dvNV
-  void __stdcall GLee_Lazy_glVertexAttribs1dvNV(GLuint  index, GLsizei  count, const GLdouble * v)  {if (GLeeInit()) glVertexAttribs1dvNV(index, count, v);}
-  GLEEPFNGLVERTEXATTRIBS1DVNVPROC GLeeFuncPtr_glVertexAttribs1dvNV=GLee_Lazy_glVertexAttribs1dvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribs1fvNV
-#define GLEE_C_DEFINED_glVertexAttribs1fvNV
-  void __stdcall GLee_Lazy_glVertexAttribs1fvNV(GLuint  index, GLsizei  count, const GLfloat * v)  {if (GLeeInit()) glVertexAttribs1fvNV(index, count, v);}
-  GLEEPFNGLVERTEXATTRIBS1FVNVPROC GLeeFuncPtr_glVertexAttribs1fvNV=GLee_Lazy_glVertexAttribs1fvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribs1svNV
-#define GLEE_C_DEFINED_glVertexAttribs1svNV
-  void __stdcall GLee_Lazy_glVertexAttribs1svNV(GLuint  index, GLsizei  count, const GLshort * v)  {if (GLeeInit()) glVertexAttribs1svNV(index, count, v);}
-  GLEEPFNGLVERTEXATTRIBS1SVNVPROC GLeeFuncPtr_glVertexAttribs1svNV=GLee_Lazy_glVertexAttribs1svNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribs2dvNV
-#define GLEE_C_DEFINED_glVertexAttribs2dvNV
-  void __stdcall GLee_Lazy_glVertexAttribs2dvNV(GLuint  index, GLsizei  count, const GLdouble * v)  {if (GLeeInit()) glVertexAttribs2dvNV(index, count, v);}
-  GLEEPFNGLVERTEXATTRIBS2DVNVPROC GLeeFuncPtr_glVertexAttribs2dvNV=GLee_Lazy_glVertexAttribs2dvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribs2fvNV
-#define GLEE_C_DEFINED_glVertexAttribs2fvNV
-  void __stdcall GLee_Lazy_glVertexAttribs2fvNV(GLuint  index, GLsizei  count, const GLfloat * v)  {if (GLeeInit()) glVertexAttribs2fvNV(index, count, v);}
-  GLEEPFNGLVERTEXATTRIBS2FVNVPROC GLeeFuncPtr_glVertexAttribs2fvNV=GLee_Lazy_glVertexAttribs2fvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribs2svNV
-#define GLEE_C_DEFINED_glVertexAttribs2svNV
-  void __stdcall GLee_Lazy_glVertexAttribs2svNV(GLuint  index, GLsizei  count, const GLshort * v)  {if (GLeeInit()) glVertexAttribs2svNV(index, count, v);}
-  GLEEPFNGLVERTEXATTRIBS2SVNVPROC GLeeFuncPtr_glVertexAttribs2svNV=GLee_Lazy_glVertexAttribs2svNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribs3dvNV
-#define GLEE_C_DEFINED_glVertexAttribs3dvNV
-  void __stdcall GLee_Lazy_glVertexAttribs3dvNV(GLuint  index, GLsizei  count, const GLdouble * v)  {if (GLeeInit()) glVertexAttribs3dvNV(index, count, v);}
-  GLEEPFNGLVERTEXATTRIBS3DVNVPROC GLeeFuncPtr_glVertexAttribs3dvNV=GLee_Lazy_glVertexAttribs3dvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribs3fvNV
-#define GLEE_C_DEFINED_glVertexAttribs3fvNV
-  void __stdcall GLee_Lazy_glVertexAttribs3fvNV(GLuint  index, GLsizei  count, const GLfloat * v)  {if (GLeeInit()) glVertexAttribs3fvNV(index, count, v);}
-  GLEEPFNGLVERTEXATTRIBS3FVNVPROC GLeeFuncPtr_glVertexAttribs3fvNV=GLee_Lazy_glVertexAttribs3fvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribs3svNV
-#define GLEE_C_DEFINED_glVertexAttribs3svNV
-  void __stdcall GLee_Lazy_glVertexAttribs3svNV(GLuint  index, GLsizei  count, const GLshort * v)  {if (GLeeInit()) glVertexAttribs3svNV(index, count, v);}
-  GLEEPFNGLVERTEXATTRIBS3SVNVPROC GLeeFuncPtr_glVertexAttribs3svNV=GLee_Lazy_glVertexAttribs3svNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribs4dvNV
-#define GLEE_C_DEFINED_glVertexAttribs4dvNV
-  void __stdcall GLee_Lazy_glVertexAttribs4dvNV(GLuint  index, GLsizei  count, const GLdouble * v)  {if (GLeeInit()) glVertexAttribs4dvNV(index, count, v);}
-  GLEEPFNGLVERTEXATTRIBS4DVNVPROC GLeeFuncPtr_glVertexAttribs4dvNV=GLee_Lazy_glVertexAttribs4dvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribs4fvNV
-#define GLEE_C_DEFINED_glVertexAttribs4fvNV
-  void __stdcall GLee_Lazy_glVertexAttribs4fvNV(GLuint  index, GLsizei  count, const GLfloat * v)  {if (GLeeInit()) glVertexAttribs4fvNV(index, count, v);}
-  GLEEPFNGLVERTEXATTRIBS4FVNVPROC GLeeFuncPtr_glVertexAttribs4fvNV=GLee_Lazy_glVertexAttribs4fvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribs4svNV
-#define GLEE_C_DEFINED_glVertexAttribs4svNV
-  void __stdcall GLee_Lazy_glVertexAttribs4svNV(GLuint  index, GLsizei  count, const GLshort * v)  {if (GLeeInit()) glVertexAttribs4svNV(index, count, v);}
-  GLEEPFNGLVERTEXATTRIBS4SVNVPROC GLeeFuncPtr_glVertexAttribs4svNV=GLee_Lazy_glVertexAttribs4svNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribs4ubvNV
-#define GLEE_C_DEFINED_glVertexAttribs4ubvNV
-  void __stdcall GLee_Lazy_glVertexAttribs4ubvNV(GLuint  index, GLsizei  count, const GLubyte * v)  {if (GLeeInit()) glVertexAttribs4ubvNV(index, count, v);}
-  GLEEPFNGLVERTEXATTRIBS4UBVNVPROC GLeeFuncPtr_glVertexAttribs4ubvNV=GLee_Lazy_glVertexAttribs4ubvNV;
-#endif
-#endif 
-
-/* GL_SGIX_texture_coordinate_clamp */
-
-#ifdef __GLEE_GL_SGIX_texture_coordinate_clamp
-#endif 
-
-/* GL_SGIX_scalebias_hint */
-
-#ifdef __GLEE_GL_SGIX_scalebias_hint
-#endif 
-
-/* GL_OML_interlace */
-
-#ifdef __GLEE_GL_OML_interlace
-#endif 
-
-/* GL_OML_subsample */
-
-#ifdef __GLEE_GL_OML_subsample
-#endif 
-
-/* GL_OML_resample */
-
-#ifdef __GLEE_GL_OML_resample
-#endif 
-
-/* GL_NV_copy_depth_to_color */
-
-#ifdef __GLEE_GL_NV_copy_depth_to_color
-#endif 
-
-/* GL_ATI_envmap_bumpmap */
-
-#ifdef __GLEE_GL_ATI_envmap_bumpmap
-#ifndef GLEE_C_DEFINED_glTexBumpParameterivATI
-#define GLEE_C_DEFINED_glTexBumpParameterivATI
-  void __stdcall GLee_Lazy_glTexBumpParameterivATI(GLenum  pname, const GLint * param)  {if (GLeeInit()) glTexBumpParameterivATI(pname, param);}
-  GLEEPFNGLTEXBUMPPARAMETERIVATIPROC GLeeFuncPtr_glTexBumpParameterivATI=GLee_Lazy_glTexBumpParameterivATI;
-#endif
-#ifndef GLEE_C_DEFINED_glTexBumpParameterfvATI
-#define GLEE_C_DEFINED_glTexBumpParameterfvATI
-  void __stdcall GLee_Lazy_glTexBumpParameterfvATI(GLenum  pname, const GLfloat * param)  {if (GLeeInit()) glTexBumpParameterfvATI(pname, param);}
-  GLEEPFNGLTEXBUMPPARAMETERFVATIPROC GLeeFuncPtr_glTexBumpParameterfvATI=GLee_Lazy_glTexBumpParameterfvATI;
-#endif
-#ifndef GLEE_C_DEFINED_glGetTexBumpParameterivATI
-#define GLEE_C_DEFINED_glGetTexBumpParameterivATI
-  void __stdcall GLee_Lazy_glGetTexBumpParameterivATI(GLenum  pname, GLint * param)  {if (GLeeInit()) glGetTexBumpParameterivATI(pname, param);}
-  GLEEPFNGLGETTEXBUMPPARAMETERIVATIPROC GLeeFuncPtr_glGetTexBumpParameterivATI=GLee_Lazy_glGetTexBumpParameterivATI;
-#endif
-#ifndef GLEE_C_DEFINED_glGetTexBumpParameterfvATI
-#define GLEE_C_DEFINED_glGetTexBumpParameterfvATI
-  void __stdcall GLee_Lazy_glGetTexBumpParameterfvATI(GLenum  pname, GLfloat * param)  {if (GLeeInit()) glGetTexBumpParameterfvATI(pname, param);}
-  GLEEPFNGLGETTEXBUMPPARAMETERFVATIPROC GLeeFuncPtr_glGetTexBumpParameterfvATI=GLee_Lazy_glGetTexBumpParameterfvATI;
-#endif
-#endif 
-
-/* GL_ATI_fragment_shader */
-
-#ifdef __GLEE_GL_ATI_fragment_shader
-#ifndef GLEE_C_DEFINED_glGenFragmentShadersATI
-#define GLEE_C_DEFINED_glGenFragmentShadersATI
-  GLuint __stdcall GLee_Lazy_glGenFragmentShadersATI(GLuint  range)  {if (GLeeInit()) return glGenFragmentShadersATI(range); return (GLuint)0;}
-  GLEEPFNGLGENFRAGMENTSHADERSATIPROC GLeeFuncPtr_glGenFragmentShadersATI=GLee_Lazy_glGenFragmentShadersATI;
-#endif
-#ifndef GLEE_C_DEFINED_glBindFragmentShaderATI
-#define GLEE_C_DEFINED_glBindFragmentShaderATI
-  void __stdcall GLee_Lazy_glBindFragmentShaderATI(GLuint  id)  {if (GLeeInit()) glBindFragmentShaderATI(id);}
-  GLEEPFNGLBINDFRAGMENTSHADERATIPROC GLeeFuncPtr_glBindFragmentShaderATI=GLee_Lazy_glBindFragmentShaderATI;
-#endif
-#ifndef GLEE_C_DEFINED_glDeleteFragmentShaderATI
-#define GLEE_C_DEFINED_glDeleteFragmentShaderATI
-  void __stdcall GLee_Lazy_glDeleteFragmentShaderATI(GLuint  id)  {if (GLeeInit()) glDeleteFragmentShaderATI(id);}
-  GLEEPFNGLDELETEFRAGMENTSHADERATIPROC GLeeFuncPtr_glDeleteFragmentShaderATI=GLee_Lazy_glDeleteFragmentShaderATI;
-#endif
-#ifndef GLEE_C_DEFINED_glBeginFragmentShaderATI
-#define GLEE_C_DEFINED_glBeginFragmentShaderATI
-  void __stdcall GLee_Lazy_glBeginFragmentShaderATI(void)  {if (GLeeInit()) glBeginFragmentShaderATI();}
-  GLEEPFNGLBEGINFRAGMENTSHADERATIPROC GLeeFuncPtr_glBeginFragmentShaderATI=GLee_Lazy_glBeginFragmentShaderATI;
-#endif
-#ifndef GLEE_C_DEFINED_glEndFragmentShaderATI
-#define GLEE_C_DEFINED_glEndFragmentShaderATI
-  void __stdcall GLee_Lazy_glEndFragmentShaderATI(void)  {if (GLeeInit()) glEndFragmentShaderATI();}
-  GLEEPFNGLENDFRAGMENTSHADERATIPROC GLeeFuncPtr_glEndFragmentShaderATI=GLee_Lazy_glEndFragmentShaderATI;
-#endif
-#ifndef GLEE_C_DEFINED_glPassTexCoordATI
-#define GLEE_C_DEFINED_glPassTexCoordATI
-  void __stdcall GLee_Lazy_glPassTexCoordATI(GLuint  dst, GLuint  coord, GLenum  swizzle)  {if (GLeeInit()) glPassTexCoordATI(dst, coord, swizzle);}
-  GLEEPFNGLPASSTEXCOORDATIPROC GLeeFuncPtr_glPassTexCoordATI=GLee_Lazy_glPassTexCoordATI;
-#endif
-#ifndef GLEE_C_DEFINED_glSampleMapATI
-#define GLEE_C_DEFINED_glSampleMapATI
-  void __stdcall GLee_Lazy_glSampleMapATI(GLuint  dst, GLuint  interp, GLenum  swizzle)  {if (GLeeInit()) glSampleMapATI(dst, interp, swizzle);}
-  GLEEPFNGLSAMPLEMAPATIPROC GLeeFuncPtr_glSampleMapATI=GLee_Lazy_glSampleMapATI;
-#endif
-#ifndef GLEE_C_DEFINED_glColorFragmentOp1ATI
-#define GLEE_C_DEFINED_glColorFragmentOp1ATI
-  void __stdcall GLee_Lazy_glColorFragmentOp1ATI(GLenum  op, GLuint  dst, GLuint  dstMask, GLuint  dstMod, GLuint  arg1, GLuint  arg1Rep, GLuint  arg1Mod)  {if (GLeeInit()) glColorFragmentOp1ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod);}
-  GLEEPFNGLCOLORFRAGMENTOP1ATIPROC GLeeFuncPtr_glColorFragmentOp1ATI=GLee_Lazy_glColorFragmentOp1ATI;
-#endif
-#ifndef GLEE_C_DEFINED_glColorFragmentOp2ATI
-#define GLEE_C_DEFINED_glColorFragmentOp2ATI
-  void __stdcall GLee_Lazy_glColorFragmentOp2ATI(GLenum  op, GLuint  dst, GLuint  dstMask, GLuint  dstMod, GLuint  arg1, GLuint  arg1Rep, GLuint  arg1Mod, GLuint  arg2, GLuint  arg2Rep, GLuint  arg2Mod)  {if (GLeeInit()) glColorFragmentOp2ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod);}
-  GLEEPFNGLCOLORFRAGMENTOP2ATIPROC GLeeFuncPtr_glColorFragmentOp2ATI=GLee_Lazy_glColorFragmentOp2ATI;
-#endif
-#ifndef GLEE_C_DEFINED_glColorFragmentOp3ATI
-#define GLEE_C_DEFINED_glColorFragmentOp3ATI
-  void __stdcall GLee_Lazy_glColorFragmentOp3ATI(GLenum  op, GLuint  dst, GLuint  dstMask, GLuint  dstMod, GLuint  arg1, GLuint  arg1Rep, GLuint  arg1Mod, GLuint  arg2, GLuint  arg2Rep, GLuint  arg2Mod, GLuint  arg3, GLuint  arg3Rep, GLuint  arg3Mod)  {if (GLeeInit()) glColorFragmentOp3ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod);}
-  GLEEPFNGLCOLORFRAGMENTOP3ATIPROC GLeeFuncPtr_glColorFragmentOp3ATI=GLee_Lazy_glColorFragmentOp3ATI;
-#endif
-#ifndef GLEE_C_DEFINED_glAlphaFragmentOp1ATI
-#define GLEE_C_DEFINED_glAlphaFragmentOp1ATI
-  void __stdcall GLee_Lazy_glAlphaFragmentOp1ATI(GLenum  op, GLuint  dst, GLuint  dstMod, GLuint  arg1, GLuint  arg1Rep, GLuint  arg1Mod)  {if (GLeeInit()) glAlphaFragmentOp1ATI(op, dst, dstMod, arg1, arg1Rep, arg1Mod);}
-  GLEEPFNGLALPHAFRAGMENTOP1ATIPROC GLeeFuncPtr_glAlphaFragmentOp1ATI=GLee_Lazy_glAlphaFragmentOp1ATI;
-#endif
-#ifndef GLEE_C_DEFINED_glAlphaFragmentOp2ATI
-#define GLEE_C_DEFINED_glAlphaFragmentOp2ATI
-  void __stdcall GLee_Lazy_glAlphaFragmentOp2ATI(GLenum  op, GLuint  dst, GLuint  dstMod, GLuint  arg1, GLuint  arg1Rep, GLuint  arg1Mod, GLuint  arg2, GLuint  arg2Rep, GLuint  arg2Mod)  {if (GLeeInit()) glAlphaFragmentOp2ATI(op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod);}
-  GLEEPFNGLALPHAFRAGMENTOP2ATIPROC GLeeFuncPtr_glAlphaFragmentOp2ATI=GLee_Lazy_glAlphaFragmentOp2ATI;
-#endif
-#ifndef GLEE_C_DEFINED_glAlphaFragmentOp3ATI
-#define GLEE_C_DEFINED_glAlphaFragmentOp3ATI
-  void __stdcall GLee_Lazy_glAlphaFragmentOp3ATI(GLenum  op, GLuint  dst, GLuint  dstMod, GLuint  arg1, GLuint  arg1Rep, GLuint  arg1Mod, GLuint  arg2, GLuint  arg2Rep, GLuint  arg2Mod, GLuint  arg3, GLuint  arg3Rep, GLuint  arg3Mod)  {if (GLeeInit()) glAlphaFragmentOp3ATI(op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod);}
-  GLEEPFNGLALPHAFRAGMENTOP3ATIPROC GLeeFuncPtr_glAlphaFragmentOp3ATI=GLee_Lazy_glAlphaFragmentOp3ATI;
-#endif
-#ifndef GLEE_C_DEFINED_glSetFragmentShaderConstantATI
-#define GLEE_C_DEFINED_glSetFragmentShaderConstantATI
-  void __stdcall GLee_Lazy_glSetFragmentShaderConstantATI(GLuint  dst, const GLfloat * value)  {if (GLeeInit()) glSetFragmentShaderConstantATI(dst, value);}
-  GLEEPFNGLSETFRAGMENTSHADERCONSTANTATIPROC GLeeFuncPtr_glSetFragmentShaderConstantATI=GLee_Lazy_glSetFragmentShaderConstantATI;
-#endif
-#endif 
-
-/* GL_ATI_pn_triangles */
-
-#ifdef __GLEE_GL_ATI_pn_triangles
-#ifndef GLEE_C_DEFINED_glPNTrianglesiATI
-#define GLEE_C_DEFINED_glPNTrianglesiATI
-  void __stdcall GLee_Lazy_glPNTrianglesiATI(GLenum  pname, GLint  param)  {if (GLeeInit()) glPNTrianglesiATI(pname, param);}
-  GLEEPFNGLPNTRIANGLESIATIPROC GLeeFuncPtr_glPNTrianglesiATI=GLee_Lazy_glPNTrianglesiATI;
-#endif
-#ifndef GLEE_C_DEFINED_glPNTrianglesfATI
-#define GLEE_C_DEFINED_glPNTrianglesfATI
-  void __stdcall GLee_Lazy_glPNTrianglesfATI(GLenum  pname, GLfloat  param)  {if (GLeeInit()) glPNTrianglesfATI(pname, param);}
-  GLEEPFNGLPNTRIANGLESFATIPROC GLeeFuncPtr_glPNTrianglesfATI=GLee_Lazy_glPNTrianglesfATI;
-#endif
-#endif 
-
-/* GL_ATI_vertex_array_object */
-
-#ifdef __GLEE_GL_ATI_vertex_array_object
-#ifndef GLEE_C_DEFINED_glNewObjectBufferATI
-#define GLEE_C_DEFINED_glNewObjectBufferATI
-  GLuint __stdcall GLee_Lazy_glNewObjectBufferATI(GLsizei  size, const GLvoid * pointer, GLenum  usage)  {if (GLeeInit()) return glNewObjectBufferATI(size, pointer, usage); return (GLuint)0;}
-  GLEEPFNGLNEWOBJECTBUFFERATIPROC GLeeFuncPtr_glNewObjectBufferATI=GLee_Lazy_glNewObjectBufferATI;
-#endif
-#ifndef GLEE_C_DEFINED_glIsObjectBufferATI
-#define GLEE_C_DEFINED_glIsObjectBufferATI
-  GLboolean __stdcall GLee_Lazy_glIsObjectBufferATI(GLuint  buffer)  {if (GLeeInit()) return glIsObjectBufferATI(buffer); return (GLboolean)0;}
-  GLEEPFNGLISOBJECTBUFFERATIPROC GLeeFuncPtr_glIsObjectBufferATI=GLee_Lazy_glIsObjectBufferATI;
-#endif
-#ifndef GLEE_C_DEFINED_glUpdateObjectBufferATI
-#define GLEE_C_DEFINED_glUpdateObjectBufferATI
-  void __stdcall GLee_Lazy_glUpdateObjectBufferATI(GLuint  buffer, GLuint  offset, GLsizei  size, const GLvoid * pointer, GLenum  preserve)  {if (GLeeInit()) glUpdateObjectBufferATI(buffer, offset, size, pointer, preserve);}
-  GLEEPFNGLUPDATEOBJECTBUFFERATIPROC GLeeFuncPtr_glUpdateObjectBufferATI=GLee_Lazy_glUpdateObjectBufferATI;
-#endif
-#ifndef GLEE_C_DEFINED_glGetObjectBufferfvATI
-#define GLEE_C_DEFINED_glGetObjectBufferfvATI
-  void __stdcall GLee_Lazy_glGetObjectBufferfvATI(GLuint  buffer, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetObjectBufferfvATI(buffer, pname, params);}
-  GLEEPFNGLGETOBJECTBUFFERFVATIPROC GLeeFuncPtr_glGetObjectBufferfvATI=GLee_Lazy_glGetObjectBufferfvATI;
-#endif
-#ifndef GLEE_C_DEFINED_glGetObjectBufferivATI
-#define GLEE_C_DEFINED_glGetObjectBufferivATI
-  void __stdcall GLee_Lazy_glGetObjectBufferivATI(GLuint  buffer, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetObjectBufferivATI(buffer, pname, params);}
-  GLEEPFNGLGETOBJECTBUFFERIVATIPROC GLeeFuncPtr_glGetObjectBufferivATI=GLee_Lazy_glGetObjectBufferivATI;
-#endif
-#ifndef GLEE_C_DEFINED_glFreeObjectBufferATI
-#define GLEE_C_DEFINED_glFreeObjectBufferATI
-  void __stdcall GLee_Lazy_glFreeObjectBufferATI(GLuint  buffer)  {if (GLeeInit()) glFreeObjectBufferATI(buffer);}
-  GLEEPFNGLFREEOBJECTBUFFERATIPROC GLeeFuncPtr_glFreeObjectBufferATI=GLee_Lazy_glFreeObjectBufferATI;
-#endif
-#ifndef GLEE_C_DEFINED_glArrayObjectATI
-#define GLEE_C_DEFINED_glArrayObjectATI
-  void __stdcall GLee_Lazy_glArrayObjectATI(GLenum  array, GLint  size, GLenum  type, GLsizei  stride, GLuint  buffer, GLuint  offset)  {if (GLeeInit()) glArrayObjectATI(array, size, type, stride, buffer, offset);}
-  GLEEPFNGLARRAYOBJECTATIPROC GLeeFuncPtr_glArrayObjectATI=GLee_Lazy_glArrayObjectATI;
-#endif
-#ifndef GLEE_C_DEFINED_glGetArrayObjectfvATI
-#define GLEE_C_DEFINED_glGetArrayObjectfvATI
-  void __stdcall GLee_Lazy_glGetArrayObjectfvATI(GLenum  array, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetArrayObjectfvATI(array, pname, params);}
-  GLEEPFNGLGETARRAYOBJECTFVATIPROC GLeeFuncPtr_glGetArrayObjectfvATI=GLee_Lazy_glGetArrayObjectfvATI;
-#endif
-#ifndef GLEE_C_DEFINED_glGetArrayObjectivATI
-#define GLEE_C_DEFINED_glGetArrayObjectivATI
-  void __stdcall GLee_Lazy_glGetArrayObjectivATI(GLenum  array, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetArrayObjectivATI(array, pname, params);}
-  GLEEPFNGLGETARRAYOBJECTIVATIPROC GLeeFuncPtr_glGetArrayObjectivATI=GLee_Lazy_glGetArrayObjectivATI;
-#endif
-#ifndef GLEE_C_DEFINED_glVariantArrayObjectATI
-#define GLEE_C_DEFINED_glVariantArrayObjectATI
-  void __stdcall GLee_Lazy_glVariantArrayObjectATI(GLuint  id, GLenum  type, GLsizei  stride, GLuint  buffer, GLuint  offset)  {if (GLeeInit()) glVariantArrayObjectATI(id, type, stride, buffer, offset);}
-  GLEEPFNGLVARIANTARRAYOBJECTATIPROC GLeeFuncPtr_glVariantArrayObjectATI=GLee_Lazy_glVariantArrayObjectATI;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVariantArrayObjectfvATI
-#define GLEE_C_DEFINED_glGetVariantArrayObjectfvATI
-  void __stdcall GLee_Lazy_glGetVariantArrayObjectfvATI(GLuint  id, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetVariantArrayObjectfvATI(id, pname, params);}
-  GLEEPFNGLGETVARIANTARRAYOBJECTFVATIPROC GLeeFuncPtr_glGetVariantArrayObjectfvATI=GLee_Lazy_glGetVariantArrayObjectfvATI;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVariantArrayObjectivATI
-#define GLEE_C_DEFINED_glGetVariantArrayObjectivATI
-  void __stdcall GLee_Lazy_glGetVariantArrayObjectivATI(GLuint  id, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetVariantArrayObjectivATI(id, pname, params);}
-  GLEEPFNGLGETVARIANTARRAYOBJECTIVATIPROC GLeeFuncPtr_glGetVariantArrayObjectivATI=GLee_Lazy_glGetVariantArrayObjectivATI;
-#endif
-#endif 
-
-/* GL_EXT_vertex_shader */
-
-#ifdef __GLEE_GL_EXT_vertex_shader
-#ifndef GLEE_C_DEFINED_glBeginVertexShaderEXT
-#define GLEE_C_DEFINED_glBeginVertexShaderEXT
-  void __stdcall GLee_Lazy_glBeginVertexShaderEXT(void)  {if (GLeeInit()) glBeginVertexShaderEXT();}
-  GLEEPFNGLBEGINVERTEXSHADEREXTPROC GLeeFuncPtr_glBeginVertexShaderEXT=GLee_Lazy_glBeginVertexShaderEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glEndVertexShaderEXT
-#define GLEE_C_DEFINED_glEndVertexShaderEXT
-  void __stdcall GLee_Lazy_glEndVertexShaderEXT(void)  {if (GLeeInit()) glEndVertexShaderEXT();}
-  GLEEPFNGLENDVERTEXSHADEREXTPROC GLeeFuncPtr_glEndVertexShaderEXT=GLee_Lazy_glEndVertexShaderEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glBindVertexShaderEXT
-#define GLEE_C_DEFINED_glBindVertexShaderEXT
-  void __stdcall GLee_Lazy_glBindVertexShaderEXT(GLuint  id)  {if (GLeeInit()) glBindVertexShaderEXT(id);}
-  GLEEPFNGLBINDVERTEXSHADEREXTPROC GLeeFuncPtr_glBindVertexShaderEXT=GLee_Lazy_glBindVertexShaderEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGenVertexShadersEXT
-#define GLEE_C_DEFINED_glGenVertexShadersEXT
-  GLuint __stdcall GLee_Lazy_glGenVertexShadersEXT(GLuint  range)  {if (GLeeInit()) return glGenVertexShadersEXT(range); return (GLuint)0;}
-  GLEEPFNGLGENVERTEXSHADERSEXTPROC GLeeFuncPtr_glGenVertexShadersEXT=GLee_Lazy_glGenVertexShadersEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glDeleteVertexShaderEXT
-#define GLEE_C_DEFINED_glDeleteVertexShaderEXT
-  void __stdcall GLee_Lazy_glDeleteVertexShaderEXT(GLuint  id)  {if (GLeeInit()) glDeleteVertexShaderEXT(id);}
-  GLEEPFNGLDELETEVERTEXSHADEREXTPROC GLeeFuncPtr_glDeleteVertexShaderEXT=GLee_Lazy_glDeleteVertexShaderEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glShaderOp1EXT
-#define GLEE_C_DEFINED_glShaderOp1EXT
-  void __stdcall GLee_Lazy_glShaderOp1EXT(GLenum  op, GLuint  res, GLuint  arg1)  {if (GLeeInit()) glShaderOp1EXT(op, res, arg1);}
-  GLEEPFNGLSHADEROP1EXTPROC GLeeFuncPtr_glShaderOp1EXT=GLee_Lazy_glShaderOp1EXT;
-#endif
-#ifndef GLEE_C_DEFINED_glShaderOp2EXT
-#define GLEE_C_DEFINED_glShaderOp2EXT
-  void __stdcall GLee_Lazy_glShaderOp2EXT(GLenum  op, GLuint  res, GLuint  arg1, GLuint  arg2)  {if (GLeeInit()) glShaderOp2EXT(op, res, arg1, arg2);}
-  GLEEPFNGLSHADEROP2EXTPROC GLeeFuncPtr_glShaderOp2EXT=GLee_Lazy_glShaderOp2EXT;
-#endif
-#ifndef GLEE_C_DEFINED_glShaderOp3EXT
-#define GLEE_C_DEFINED_glShaderOp3EXT
-  void __stdcall GLee_Lazy_glShaderOp3EXT(GLenum  op, GLuint  res, GLuint  arg1, GLuint  arg2, GLuint  arg3)  {if (GLeeInit()) glShaderOp3EXT(op, res, arg1, arg2, arg3);}
-  GLEEPFNGLSHADEROP3EXTPROC GLeeFuncPtr_glShaderOp3EXT=GLee_Lazy_glShaderOp3EXT;
-#endif
-#ifndef GLEE_C_DEFINED_glSwizzleEXT
-#define GLEE_C_DEFINED_glSwizzleEXT
-  void __stdcall GLee_Lazy_glSwizzleEXT(GLuint  res, GLuint  in, GLenum  outX, GLenum  outY, GLenum  outZ, GLenum  outW)  {if (GLeeInit()) glSwizzleEXT(res, in, outX, outY, outZ, outW);}
-  GLEEPFNGLSWIZZLEEXTPROC GLeeFuncPtr_glSwizzleEXT=GLee_Lazy_glSwizzleEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glWriteMaskEXT
-#define GLEE_C_DEFINED_glWriteMaskEXT
-  void __stdcall GLee_Lazy_glWriteMaskEXT(GLuint  res, GLuint  in, GLenum  outX, GLenum  outY, GLenum  outZ, GLenum  outW)  {if (GLeeInit()) glWriteMaskEXT(res, in, outX, outY, outZ, outW);}
-  GLEEPFNGLWRITEMASKEXTPROC GLeeFuncPtr_glWriteMaskEXT=GLee_Lazy_glWriteMaskEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glInsertComponentEXT
-#define GLEE_C_DEFINED_glInsertComponentEXT
-  void __stdcall GLee_Lazy_glInsertComponentEXT(GLuint  res, GLuint  src, GLuint  num)  {if (GLeeInit()) glInsertComponentEXT(res, src, num);}
-  GLEEPFNGLINSERTCOMPONENTEXTPROC GLeeFuncPtr_glInsertComponentEXT=GLee_Lazy_glInsertComponentEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glExtractComponentEXT
-#define GLEE_C_DEFINED_glExtractComponentEXT
-  void __stdcall GLee_Lazy_glExtractComponentEXT(GLuint  res, GLuint  src, GLuint  num)  {if (GLeeInit()) glExtractComponentEXT(res, src, num);}
-  GLEEPFNGLEXTRACTCOMPONENTEXTPROC GLeeFuncPtr_glExtractComponentEXT=GLee_Lazy_glExtractComponentEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGenSymbolsEXT
-#define GLEE_C_DEFINED_glGenSymbolsEXT
-  GLuint __stdcall GLee_Lazy_glGenSymbolsEXT(GLenum  datatype, GLenum  storagetype, GLenum  range, GLuint  components)  {if (GLeeInit()) return glGenSymbolsEXT(datatype, storagetype, range, components); return (GLuint)0;}
-  GLEEPFNGLGENSYMBOLSEXTPROC GLeeFuncPtr_glGenSymbolsEXT=GLee_Lazy_glGenSymbolsEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glSetInvariantEXT
-#define GLEE_C_DEFINED_glSetInvariantEXT
-  void __stdcall GLee_Lazy_glSetInvariantEXT(GLuint  id, GLenum  type, const GLvoid * addr)  {if (GLeeInit()) glSetInvariantEXT(id, type, addr);}
-  GLEEPFNGLSETINVARIANTEXTPROC GLeeFuncPtr_glSetInvariantEXT=GLee_Lazy_glSetInvariantEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glSetLocalConstantEXT
-#define GLEE_C_DEFINED_glSetLocalConstantEXT
-  void __stdcall GLee_Lazy_glSetLocalConstantEXT(GLuint  id, GLenum  type, const GLvoid * addr)  {if (GLeeInit()) glSetLocalConstantEXT(id, type, addr);}
-  GLEEPFNGLSETLOCALCONSTANTEXTPROC GLeeFuncPtr_glSetLocalConstantEXT=GLee_Lazy_glSetLocalConstantEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glVariantbvEXT
-#define GLEE_C_DEFINED_glVariantbvEXT
-  void __stdcall GLee_Lazy_glVariantbvEXT(GLuint  id, const GLbyte * addr)  {if (GLeeInit()) glVariantbvEXT(id, addr);}
-  GLEEPFNGLVARIANTBVEXTPROC GLeeFuncPtr_glVariantbvEXT=GLee_Lazy_glVariantbvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glVariantsvEXT
-#define GLEE_C_DEFINED_glVariantsvEXT
-  void __stdcall GLee_Lazy_glVariantsvEXT(GLuint  id, const GLshort * addr)  {if (GLeeInit()) glVariantsvEXT(id, addr);}
-  GLEEPFNGLVARIANTSVEXTPROC GLeeFuncPtr_glVariantsvEXT=GLee_Lazy_glVariantsvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glVariantivEXT
-#define GLEE_C_DEFINED_glVariantivEXT
-  void __stdcall GLee_Lazy_glVariantivEXT(GLuint  id, const GLint * addr)  {if (GLeeInit()) glVariantivEXT(id, addr);}
-  GLEEPFNGLVARIANTIVEXTPROC GLeeFuncPtr_glVariantivEXT=GLee_Lazy_glVariantivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glVariantfvEXT
-#define GLEE_C_DEFINED_glVariantfvEXT
-  void __stdcall GLee_Lazy_glVariantfvEXT(GLuint  id, const GLfloat * addr)  {if (GLeeInit()) glVariantfvEXT(id, addr);}
-  GLEEPFNGLVARIANTFVEXTPROC GLeeFuncPtr_glVariantfvEXT=GLee_Lazy_glVariantfvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glVariantdvEXT
-#define GLEE_C_DEFINED_glVariantdvEXT
-  void __stdcall GLee_Lazy_glVariantdvEXT(GLuint  id, const GLdouble * addr)  {if (GLeeInit()) glVariantdvEXT(id, addr);}
-  GLEEPFNGLVARIANTDVEXTPROC GLeeFuncPtr_glVariantdvEXT=GLee_Lazy_glVariantdvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glVariantubvEXT
-#define GLEE_C_DEFINED_glVariantubvEXT
-  void __stdcall GLee_Lazy_glVariantubvEXT(GLuint  id, const GLubyte * addr)  {if (GLeeInit()) glVariantubvEXT(id, addr);}
-  GLEEPFNGLVARIANTUBVEXTPROC GLeeFuncPtr_glVariantubvEXT=GLee_Lazy_glVariantubvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glVariantusvEXT
-#define GLEE_C_DEFINED_glVariantusvEXT
-  void __stdcall GLee_Lazy_glVariantusvEXT(GLuint  id, const GLushort * addr)  {if (GLeeInit()) glVariantusvEXT(id, addr);}
-  GLEEPFNGLVARIANTUSVEXTPROC GLeeFuncPtr_glVariantusvEXT=GLee_Lazy_glVariantusvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glVariantuivEXT
-#define GLEE_C_DEFINED_glVariantuivEXT
-  void __stdcall GLee_Lazy_glVariantuivEXT(GLuint  id, const GLuint * addr)  {if (GLeeInit()) glVariantuivEXT(id, addr);}
-  GLEEPFNGLVARIANTUIVEXTPROC GLeeFuncPtr_glVariantuivEXT=GLee_Lazy_glVariantuivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glVariantPointerEXT
-#define GLEE_C_DEFINED_glVariantPointerEXT
-  void __stdcall GLee_Lazy_glVariantPointerEXT(GLuint  id, GLenum  type, GLuint  stride, const GLvoid * addr)  {if (GLeeInit()) glVariantPointerEXT(id, type, stride, addr);}
-  GLEEPFNGLVARIANTPOINTEREXTPROC GLeeFuncPtr_glVariantPointerEXT=GLee_Lazy_glVariantPointerEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glEnableVariantClientStateEXT
-#define GLEE_C_DEFINED_glEnableVariantClientStateEXT
-  void __stdcall GLee_Lazy_glEnableVariantClientStateEXT(GLuint  id)  {if (GLeeInit()) glEnableVariantClientStateEXT(id);}
-  GLEEPFNGLENABLEVARIANTCLIENTSTATEEXTPROC GLeeFuncPtr_glEnableVariantClientStateEXT=GLee_Lazy_glEnableVariantClientStateEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glDisableVariantClientStateEXT
-#define GLEE_C_DEFINED_glDisableVariantClientStateEXT
-  void __stdcall GLee_Lazy_glDisableVariantClientStateEXT(GLuint  id)  {if (GLeeInit()) glDisableVariantClientStateEXT(id);}
-  GLEEPFNGLDISABLEVARIANTCLIENTSTATEEXTPROC GLeeFuncPtr_glDisableVariantClientStateEXT=GLee_Lazy_glDisableVariantClientStateEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glBindLightParameterEXT
-#define GLEE_C_DEFINED_glBindLightParameterEXT
-  GLuint __stdcall GLee_Lazy_glBindLightParameterEXT(GLenum  light, GLenum  value)  {if (GLeeInit()) return glBindLightParameterEXT(light, value); return (GLuint)0;}
-  GLEEPFNGLBINDLIGHTPARAMETEREXTPROC GLeeFuncPtr_glBindLightParameterEXT=GLee_Lazy_glBindLightParameterEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glBindMaterialParameterEXT
-#define GLEE_C_DEFINED_glBindMaterialParameterEXT
-  GLuint __stdcall GLee_Lazy_glBindMaterialParameterEXT(GLenum  face, GLenum  value)  {if (GLeeInit()) return glBindMaterialParameterEXT(face, value); return (GLuint)0;}
-  GLEEPFNGLBINDMATERIALPARAMETEREXTPROC GLeeFuncPtr_glBindMaterialParameterEXT=GLee_Lazy_glBindMaterialParameterEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glBindTexGenParameterEXT
-#define GLEE_C_DEFINED_glBindTexGenParameterEXT
-  GLuint __stdcall GLee_Lazy_glBindTexGenParameterEXT(GLenum  unit, GLenum  coord, GLenum  value)  {if (GLeeInit()) return glBindTexGenParameterEXT(unit, coord, value); return (GLuint)0;}
-  GLEEPFNGLBINDTEXGENPARAMETEREXTPROC GLeeFuncPtr_glBindTexGenParameterEXT=GLee_Lazy_glBindTexGenParameterEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glBindTextureUnitParameterEXT
-#define GLEE_C_DEFINED_glBindTextureUnitParameterEXT
-  GLuint __stdcall GLee_Lazy_glBindTextureUnitParameterEXT(GLenum  unit, GLenum  value)  {if (GLeeInit()) return glBindTextureUnitParameterEXT(unit, value); return (GLuint)0;}
-  GLEEPFNGLBINDTEXTUREUNITPARAMETEREXTPROC GLeeFuncPtr_glBindTextureUnitParameterEXT=GLee_Lazy_glBindTextureUnitParameterEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glBindParameterEXT
-#define GLEE_C_DEFINED_glBindParameterEXT
-  GLuint __stdcall GLee_Lazy_glBindParameterEXT(GLenum  value)  {if (GLeeInit()) return glBindParameterEXT(value); return (GLuint)0;}
-  GLEEPFNGLBINDPARAMETEREXTPROC GLeeFuncPtr_glBindParameterEXT=GLee_Lazy_glBindParameterEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glIsVariantEnabledEXT
-#define GLEE_C_DEFINED_glIsVariantEnabledEXT
-  GLboolean __stdcall GLee_Lazy_glIsVariantEnabledEXT(GLuint  id, GLenum  cap)  {if (GLeeInit()) return glIsVariantEnabledEXT(id, cap); return (GLboolean)0;}
-  GLEEPFNGLISVARIANTENABLEDEXTPROC GLeeFuncPtr_glIsVariantEnabledEXT=GLee_Lazy_glIsVariantEnabledEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVariantBooleanvEXT
-#define GLEE_C_DEFINED_glGetVariantBooleanvEXT
-  void __stdcall GLee_Lazy_glGetVariantBooleanvEXT(GLuint  id, GLenum  value, GLboolean * data)  {if (GLeeInit()) glGetVariantBooleanvEXT(id, value, data);}
-  GLEEPFNGLGETVARIANTBOOLEANVEXTPROC GLeeFuncPtr_glGetVariantBooleanvEXT=GLee_Lazy_glGetVariantBooleanvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVariantIntegervEXT
-#define GLEE_C_DEFINED_glGetVariantIntegervEXT
-  void __stdcall GLee_Lazy_glGetVariantIntegervEXT(GLuint  id, GLenum  value, GLint * data)  {if (GLeeInit()) glGetVariantIntegervEXT(id, value, data);}
-  GLEEPFNGLGETVARIANTINTEGERVEXTPROC GLeeFuncPtr_glGetVariantIntegervEXT=GLee_Lazy_glGetVariantIntegervEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVariantFloatvEXT
-#define GLEE_C_DEFINED_glGetVariantFloatvEXT
-  void __stdcall GLee_Lazy_glGetVariantFloatvEXT(GLuint  id, GLenum  value, GLfloat * data)  {if (GLeeInit()) glGetVariantFloatvEXT(id, value, data);}
-  GLEEPFNGLGETVARIANTFLOATVEXTPROC GLeeFuncPtr_glGetVariantFloatvEXT=GLee_Lazy_glGetVariantFloatvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVariantPointervEXT
-#define GLEE_C_DEFINED_glGetVariantPointervEXT
-  void __stdcall GLee_Lazy_glGetVariantPointervEXT(GLuint  id, GLenum  value, GLvoid* * data)  {if (GLeeInit()) glGetVariantPointervEXT(id, value, data);}
-  GLEEPFNGLGETVARIANTPOINTERVEXTPROC GLeeFuncPtr_glGetVariantPointervEXT=GLee_Lazy_glGetVariantPointervEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetInvariantBooleanvEXT
-#define GLEE_C_DEFINED_glGetInvariantBooleanvEXT
-  void __stdcall GLee_Lazy_glGetInvariantBooleanvEXT(GLuint  id, GLenum  value, GLboolean * data)  {if (GLeeInit()) glGetInvariantBooleanvEXT(id, value, data);}
-  GLEEPFNGLGETINVARIANTBOOLEANVEXTPROC GLeeFuncPtr_glGetInvariantBooleanvEXT=GLee_Lazy_glGetInvariantBooleanvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetInvariantIntegervEXT
-#define GLEE_C_DEFINED_glGetInvariantIntegervEXT
-  void __stdcall GLee_Lazy_glGetInvariantIntegervEXT(GLuint  id, GLenum  value, GLint * data)  {if (GLeeInit()) glGetInvariantIntegervEXT(id, value, data);}
-  GLEEPFNGLGETINVARIANTINTEGERVEXTPROC GLeeFuncPtr_glGetInvariantIntegervEXT=GLee_Lazy_glGetInvariantIntegervEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetInvariantFloatvEXT
-#define GLEE_C_DEFINED_glGetInvariantFloatvEXT
-  void __stdcall GLee_Lazy_glGetInvariantFloatvEXT(GLuint  id, GLenum  value, GLfloat * data)  {if (GLeeInit()) glGetInvariantFloatvEXT(id, value, data);}
-  GLEEPFNGLGETINVARIANTFLOATVEXTPROC GLeeFuncPtr_glGetInvariantFloatvEXT=GLee_Lazy_glGetInvariantFloatvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetLocalConstantBooleanvEXT
-#define GLEE_C_DEFINED_glGetLocalConstantBooleanvEXT
-  void __stdcall GLee_Lazy_glGetLocalConstantBooleanvEXT(GLuint  id, GLenum  value, GLboolean * data)  {if (GLeeInit()) glGetLocalConstantBooleanvEXT(id, value, data);}
-  GLEEPFNGLGETLOCALCONSTANTBOOLEANVEXTPROC GLeeFuncPtr_glGetLocalConstantBooleanvEXT=GLee_Lazy_glGetLocalConstantBooleanvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetLocalConstantIntegervEXT
-#define GLEE_C_DEFINED_glGetLocalConstantIntegervEXT
-  void __stdcall GLee_Lazy_glGetLocalConstantIntegervEXT(GLuint  id, GLenum  value, GLint * data)  {if (GLeeInit()) glGetLocalConstantIntegervEXT(id, value, data);}
-  GLEEPFNGLGETLOCALCONSTANTINTEGERVEXTPROC GLeeFuncPtr_glGetLocalConstantIntegervEXT=GLee_Lazy_glGetLocalConstantIntegervEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetLocalConstantFloatvEXT
-#define GLEE_C_DEFINED_glGetLocalConstantFloatvEXT
-  void __stdcall GLee_Lazy_glGetLocalConstantFloatvEXT(GLuint  id, GLenum  value, GLfloat * data)  {if (GLeeInit()) glGetLocalConstantFloatvEXT(id, value, data);}
-  GLEEPFNGLGETLOCALCONSTANTFLOATVEXTPROC GLeeFuncPtr_glGetLocalConstantFloatvEXT=GLee_Lazy_glGetLocalConstantFloatvEXT;
-#endif
-#endif 
-
-/* GL_ATI_vertex_streams */
-
-#ifdef __GLEE_GL_ATI_vertex_streams
-#ifndef GLEE_C_DEFINED_glVertexStream1sATI
-#define GLEE_C_DEFINED_glVertexStream1sATI
-  void __stdcall GLee_Lazy_glVertexStream1sATI(GLenum  stream, GLshort  x)  {if (GLeeInit()) glVertexStream1sATI(stream, x);}
-  GLEEPFNGLVERTEXSTREAM1SATIPROC GLeeFuncPtr_glVertexStream1sATI=GLee_Lazy_glVertexStream1sATI;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexStream1svATI
-#define GLEE_C_DEFINED_glVertexStream1svATI
-  void __stdcall GLee_Lazy_glVertexStream1svATI(GLenum  stream, const GLshort * coords)  {if (GLeeInit()) glVertexStream1svATI(stream, coords);}
-  GLEEPFNGLVERTEXSTREAM1SVATIPROC GLeeFuncPtr_glVertexStream1svATI=GLee_Lazy_glVertexStream1svATI;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexStream1iATI
-#define GLEE_C_DEFINED_glVertexStream1iATI
-  void __stdcall GLee_Lazy_glVertexStream1iATI(GLenum  stream, GLint  x)  {if (GLeeInit()) glVertexStream1iATI(stream, x);}
-  GLEEPFNGLVERTEXSTREAM1IATIPROC GLeeFuncPtr_glVertexStream1iATI=GLee_Lazy_glVertexStream1iATI;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexStream1ivATI
-#define GLEE_C_DEFINED_glVertexStream1ivATI
-  void __stdcall GLee_Lazy_glVertexStream1ivATI(GLenum  stream, const GLint * coords)  {if (GLeeInit()) glVertexStream1ivATI(stream, coords);}
-  GLEEPFNGLVERTEXSTREAM1IVATIPROC GLeeFuncPtr_glVertexStream1ivATI=GLee_Lazy_glVertexStream1ivATI;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexStream1fATI
-#define GLEE_C_DEFINED_glVertexStream1fATI
-  void __stdcall GLee_Lazy_glVertexStream1fATI(GLenum  stream, GLfloat  x)  {if (GLeeInit()) glVertexStream1fATI(stream, x);}
-  GLEEPFNGLVERTEXSTREAM1FATIPROC GLeeFuncPtr_glVertexStream1fATI=GLee_Lazy_glVertexStream1fATI;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexStream1fvATI
-#define GLEE_C_DEFINED_glVertexStream1fvATI
-  void __stdcall GLee_Lazy_glVertexStream1fvATI(GLenum  stream, const GLfloat * coords)  {if (GLeeInit()) glVertexStream1fvATI(stream, coords);}
-  GLEEPFNGLVERTEXSTREAM1FVATIPROC GLeeFuncPtr_glVertexStream1fvATI=GLee_Lazy_glVertexStream1fvATI;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexStream1dATI
-#define GLEE_C_DEFINED_glVertexStream1dATI
-  void __stdcall GLee_Lazy_glVertexStream1dATI(GLenum  stream, GLdouble  x)  {if (GLeeInit()) glVertexStream1dATI(stream, x);}
-  GLEEPFNGLVERTEXSTREAM1DATIPROC GLeeFuncPtr_glVertexStream1dATI=GLee_Lazy_glVertexStream1dATI;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexStream1dvATI
-#define GLEE_C_DEFINED_glVertexStream1dvATI
-  void __stdcall GLee_Lazy_glVertexStream1dvATI(GLenum  stream, const GLdouble * coords)  {if (GLeeInit()) glVertexStream1dvATI(stream, coords);}
-  GLEEPFNGLVERTEXSTREAM1DVATIPROC GLeeFuncPtr_glVertexStream1dvATI=GLee_Lazy_glVertexStream1dvATI;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexStream2sATI
-#define GLEE_C_DEFINED_glVertexStream2sATI
-  void __stdcall GLee_Lazy_glVertexStream2sATI(GLenum  stream, GLshort  x, GLshort  y)  {if (GLeeInit()) glVertexStream2sATI(stream, x, y);}
-  GLEEPFNGLVERTEXSTREAM2SATIPROC GLeeFuncPtr_glVertexStream2sATI=GLee_Lazy_glVertexStream2sATI;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexStream2svATI
-#define GLEE_C_DEFINED_glVertexStream2svATI
-  void __stdcall GLee_Lazy_glVertexStream2svATI(GLenum  stream, const GLshort * coords)  {if (GLeeInit()) glVertexStream2svATI(stream, coords);}
-  GLEEPFNGLVERTEXSTREAM2SVATIPROC GLeeFuncPtr_glVertexStream2svATI=GLee_Lazy_glVertexStream2svATI;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexStream2iATI
-#define GLEE_C_DEFINED_glVertexStream2iATI
-  void __stdcall GLee_Lazy_glVertexStream2iATI(GLenum  stream, GLint  x, GLint  y)  {if (GLeeInit()) glVertexStream2iATI(stream, x, y);}
-  GLEEPFNGLVERTEXSTREAM2IATIPROC GLeeFuncPtr_glVertexStream2iATI=GLee_Lazy_glVertexStream2iATI;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexStream2ivATI
-#define GLEE_C_DEFINED_glVertexStream2ivATI
-  void __stdcall GLee_Lazy_glVertexStream2ivATI(GLenum  stream, const GLint * coords)  {if (GLeeInit()) glVertexStream2ivATI(stream, coords);}
-  GLEEPFNGLVERTEXSTREAM2IVATIPROC GLeeFuncPtr_glVertexStream2ivATI=GLee_Lazy_glVertexStream2ivATI;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexStream2fATI
-#define GLEE_C_DEFINED_glVertexStream2fATI
-  void __stdcall GLee_Lazy_glVertexStream2fATI(GLenum  stream, GLfloat  x, GLfloat  y)  {if (GLeeInit()) glVertexStream2fATI(stream, x, y);}
-  GLEEPFNGLVERTEXSTREAM2FATIPROC GLeeFuncPtr_glVertexStream2fATI=GLee_Lazy_glVertexStream2fATI;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexStream2fvATI
-#define GLEE_C_DEFINED_glVertexStream2fvATI
-  void __stdcall GLee_Lazy_glVertexStream2fvATI(GLenum  stream, const GLfloat * coords)  {if (GLeeInit()) glVertexStream2fvATI(stream, coords);}
-  GLEEPFNGLVERTEXSTREAM2FVATIPROC GLeeFuncPtr_glVertexStream2fvATI=GLee_Lazy_glVertexStream2fvATI;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexStream2dATI
-#define GLEE_C_DEFINED_glVertexStream2dATI
-  void __stdcall GLee_Lazy_glVertexStream2dATI(GLenum  stream, GLdouble  x, GLdouble  y)  {if (GLeeInit()) glVertexStream2dATI(stream, x, y);}
-  GLEEPFNGLVERTEXSTREAM2DATIPROC GLeeFuncPtr_glVertexStream2dATI=GLee_Lazy_glVertexStream2dATI;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexStream2dvATI
-#define GLEE_C_DEFINED_glVertexStream2dvATI
-  void __stdcall GLee_Lazy_glVertexStream2dvATI(GLenum  stream, const GLdouble * coords)  {if (GLeeInit()) glVertexStream2dvATI(stream, coords);}
-  GLEEPFNGLVERTEXSTREAM2DVATIPROC GLeeFuncPtr_glVertexStream2dvATI=GLee_Lazy_glVertexStream2dvATI;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexStream3sATI
-#define GLEE_C_DEFINED_glVertexStream3sATI
-  void __stdcall GLee_Lazy_glVertexStream3sATI(GLenum  stream, GLshort  x, GLshort  y, GLshort  z)  {if (GLeeInit()) glVertexStream3sATI(stream, x, y, z);}
-  GLEEPFNGLVERTEXSTREAM3SATIPROC GLeeFuncPtr_glVertexStream3sATI=GLee_Lazy_glVertexStream3sATI;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexStream3svATI
-#define GLEE_C_DEFINED_glVertexStream3svATI
-  void __stdcall GLee_Lazy_glVertexStream3svATI(GLenum  stream, const GLshort * coords)  {if (GLeeInit()) glVertexStream3svATI(stream, coords);}
-  GLEEPFNGLVERTEXSTREAM3SVATIPROC GLeeFuncPtr_glVertexStream3svATI=GLee_Lazy_glVertexStream3svATI;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexStream3iATI
-#define GLEE_C_DEFINED_glVertexStream3iATI
-  void __stdcall GLee_Lazy_glVertexStream3iATI(GLenum  stream, GLint  x, GLint  y, GLint  z)  {if (GLeeInit()) glVertexStream3iATI(stream, x, y, z);}
-  GLEEPFNGLVERTEXSTREAM3IATIPROC GLeeFuncPtr_glVertexStream3iATI=GLee_Lazy_glVertexStream3iATI;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexStream3ivATI
-#define GLEE_C_DEFINED_glVertexStream3ivATI
-  void __stdcall GLee_Lazy_glVertexStream3ivATI(GLenum  stream, const GLint * coords)  {if (GLeeInit()) glVertexStream3ivATI(stream, coords);}
-  GLEEPFNGLVERTEXSTREAM3IVATIPROC GLeeFuncPtr_glVertexStream3ivATI=GLee_Lazy_glVertexStream3ivATI;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexStream3fATI
-#define GLEE_C_DEFINED_glVertexStream3fATI
-  void __stdcall GLee_Lazy_glVertexStream3fATI(GLenum  stream, GLfloat  x, GLfloat  y, GLfloat  z)  {if (GLeeInit()) glVertexStream3fATI(stream, x, y, z);}
-  GLEEPFNGLVERTEXSTREAM3FATIPROC GLeeFuncPtr_glVertexStream3fATI=GLee_Lazy_glVertexStream3fATI;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexStream3fvATI
-#define GLEE_C_DEFINED_glVertexStream3fvATI
-  void __stdcall GLee_Lazy_glVertexStream3fvATI(GLenum  stream, const GLfloat * coords)  {if (GLeeInit()) glVertexStream3fvATI(stream, coords);}
-  GLEEPFNGLVERTEXSTREAM3FVATIPROC GLeeFuncPtr_glVertexStream3fvATI=GLee_Lazy_glVertexStream3fvATI;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexStream3dATI
-#define GLEE_C_DEFINED_glVertexStream3dATI
-  void __stdcall GLee_Lazy_glVertexStream3dATI(GLenum  stream, GLdouble  x, GLdouble  y, GLdouble  z)  {if (GLeeInit()) glVertexStream3dATI(stream, x, y, z);}
-  GLEEPFNGLVERTEXSTREAM3DATIPROC GLeeFuncPtr_glVertexStream3dATI=GLee_Lazy_glVertexStream3dATI;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexStream3dvATI
-#define GLEE_C_DEFINED_glVertexStream3dvATI
-  void __stdcall GLee_Lazy_glVertexStream3dvATI(GLenum  stream, const GLdouble * coords)  {if (GLeeInit()) glVertexStream3dvATI(stream, coords);}
-  GLEEPFNGLVERTEXSTREAM3DVATIPROC GLeeFuncPtr_glVertexStream3dvATI=GLee_Lazy_glVertexStream3dvATI;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexStream4sATI
-#define GLEE_C_DEFINED_glVertexStream4sATI
-  void __stdcall GLee_Lazy_glVertexStream4sATI(GLenum  stream, GLshort  x, GLshort  y, GLshort  z, GLshort  w)  {if (GLeeInit()) glVertexStream4sATI(stream, x, y, z, w);}
-  GLEEPFNGLVERTEXSTREAM4SATIPROC GLeeFuncPtr_glVertexStream4sATI=GLee_Lazy_glVertexStream4sATI;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexStream4svATI
-#define GLEE_C_DEFINED_glVertexStream4svATI
-  void __stdcall GLee_Lazy_glVertexStream4svATI(GLenum  stream, const GLshort * coords)  {if (GLeeInit()) glVertexStream4svATI(stream, coords);}
-  GLEEPFNGLVERTEXSTREAM4SVATIPROC GLeeFuncPtr_glVertexStream4svATI=GLee_Lazy_glVertexStream4svATI;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexStream4iATI
-#define GLEE_C_DEFINED_glVertexStream4iATI
-  void __stdcall GLee_Lazy_glVertexStream4iATI(GLenum  stream, GLint  x, GLint  y, GLint  z, GLint  w)  {if (GLeeInit()) glVertexStream4iATI(stream, x, y, z, w);}
-  GLEEPFNGLVERTEXSTREAM4IATIPROC GLeeFuncPtr_glVertexStream4iATI=GLee_Lazy_glVertexStream4iATI;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexStream4ivATI
-#define GLEE_C_DEFINED_glVertexStream4ivATI
-  void __stdcall GLee_Lazy_glVertexStream4ivATI(GLenum  stream, const GLint * coords)  {if (GLeeInit()) glVertexStream4ivATI(stream, coords);}
-  GLEEPFNGLVERTEXSTREAM4IVATIPROC GLeeFuncPtr_glVertexStream4ivATI=GLee_Lazy_glVertexStream4ivATI;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexStream4fATI
-#define GLEE_C_DEFINED_glVertexStream4fATI
-  void __stdcall GLee_Lazy_glVertexStream4fATI(GLenum  stream, GLfloat  x, GLfloat  y, GLfloat  z, GLfloat  w)  {if (GLeeInit()) glVertexStream4fATI(stream, x, y, z, w);}
-  GLEEPFNGLVERTEXSTREAM4FATIPROC GLeeFuncPtr_glVertexStream4fATI=GLee_Lazy_glVertexStream4fATI;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexStream4fvATI
-#define GLEE_C_DEFINED_glVertexStream4fvATI
-  void __stdcall GLee_Lazy_glVertexStream4fvATI(GLenum  stream, const GLfloat * coords)  {if (GLeeInit()) glVertexStream4fvATI(stream, coords);}
-  GLEEPFNGLVERTEXSTREAM4FVATIPROC GLeeFuncPtr_glVertexStream4fvATI=GLee_Lazy_glVertexStream4fvATI;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexStream4dATI
-#define GLEE_C_DEFINED_glVertexStream4dATI
-  void __stdcall GLee_Lazy_glVertexStream4dATI(GLenum  stream, GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w)  {if (GLeeInit()) glVertexStream4dATI(stream, x, y, z, w);}
-  GLEEPFNGLVERTEXSTREAM4DATIPROC GLeeFuncPtr_glVertexStream4dATI=GLee_Lazy_glVertexStream4dATI;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexStream4dvATI
-#define GLEE_C_DEFINED_glVertexStream4dvATI
-  void __stdcall GLee_Lazy_glVertexStream4dvATI(GLenum  stream, const GLdouble * coords)  {if (GLeeInit()) glVertexStream4dvATI(stream, coords);}
-  GLEEPFNGLVERTEXSTREAM4DVATIPROC GLeeFuncPtr_glVertexStream4dvATI=GLee_Lazy_glVertexStream4dvATI;
-#endif
-#ifndef GLEE_C_DEFINED_glNormalStream3bATI
-#define GLEE_C_DEFINED_glNormalStream3bATI
-  void __stdcall GLee_Lazy_glNormalStream3bATI(GLenum  stream, GLbyte  nx, GLbyte  ny, GLbyte  nz)  {if (GLeeInit()) glNormalStream3bATI(stream, nx, ny, nz);}
-  GLEEPFNGLNORMALSTREAM3BATIPROC GLeeFuncPtr_glNormalStream3bATI=GLee_Lazy_glNormalStream3bATI;
-#endif
-#ifndef GLEE_C_DEFINED_glNormalStream3bvATI
-#define GLEE_C_DEFINED_glNormalStream3bvATI
-  void __stdcall GLee_Lazy_glNormalStream3bvATI(GLenum  stream, const GLbyte * coords)  {if (GLeeInit()) glNormalStream3bvATI(stream, coords);}
-  GLEEPFNGLNORMALSTREAM3BVATIPROC GLeeFuncPtr_glNormalStream3bvATI=GLee_Lazy_glNormalStream3bvATI;
-#endif
-#ifndef GLEE_C_DEFINED_glNormalStream3sATI
-#define GLEE_C_DEFINED_glNormalStream3sATI
-  void __stdcall GLee_Lazy_glNormalStream3sATI(GLenum  stream, GLshort  nx, GLshort  ny, GLshort  nz)  {if (GLeeInit()) glNormalStream3sATI(stream, nx, ny, nz);}
-  GLEEPFNGLNORMALSTREAM3SATIPROC GLeeFuncPtr_glNormalStream3sATI=GLee_Lazy_glNormalStream3sATI;
-#endif
-#ifndef GLEE_C_DEFINED_glNormalStream3svATI
-#define GLEE_C_DEFINED_glNormalStream3svATI
-  void __stdcall GLee_Lazy_glNormalStream3svATI(GLenum  stream, const GLshort * coords)  {if (GLeeInit()) glNormalStream3svATI(stream, coords);}
-  GLEEPFNGLNORMALSTREAM3SVATIPROC GLeeFuncPtr_glNormalStream3svATI=GLee_Lazy_glNormalStream3svATI;
-#endif
-#ifndef GLEE_C_DEFINED_glNormalStream3iATI
-#define GLEE_C_DEFINED_glNormalStream3iATI
-  void __stdcall GLee_Lazy_glNormalStream3iATI(GLenum  stream, GLint  nx, GLint  ny, GLint  nz)  {if (GLeeInit()) glNormalStream3iATI(stream, nx, ny, nz);}
-  GLEEPFNGLNORMALSTREAM3IATIPROC GLeeFuncPtr_glNormalStream3iATI=GLee_Lazy_glNormalStream3iATI;
-#endif
-#ifndef GLEE_C_DEFINED_glNormalStream3ivATI
-#define GLEE_C_DEFINED_glNormalStream3ivATI
-  void __stdcall GLee_Lazy_glNormalStream3ivATI(GLenum  stream, const GLint * coords)  {if (GLeeInit()) glNormalStream3ivATI(stream, coords);}
-  GLEEPFNGLNORMALSTREAM3IVATIPROC GLeeFuncPtr_glNormalStream3ivATI=GLee_Lazy_glNormalStream3ivATI;
-#endif
-#ifndef GLEE_C_DEFINED_glNormalStream3fATI
-#define GLEE_C_DEFINED_glNormalStream3fATI
-  void __stdcall GLee_Lazy_glNormalStream3fATI(GLenum  stream, GLfloat  nx, GLfloat  ny, GLfloat  nz)  {if (GLeeInit()) glNormalStream3fATI(stream, nx, ny, nz);}
-  GLEEPFNGLNORMALSTREAM3FATIPROC GLeeFuncPtr_glNormalStream3fATI=GLee_Lazy_glNormalStream3fATI;
-#endif
-#ifndef GLEE_C_DEFINED_glNormalStream3fvATI
-#define GLEE_C_DEFINED_glNormalStream3fvATI
-  void __stdcall GLee_Lazy_glNormalStream3fvATI(GLenum  stream, const GLfloat * coords)  {if (GLeeInit()) glNormalStream3fvATI(stream, coords);}
-  GLEEPFNGLNORMALSTREAM3FVATIPROC GLeeFuncPtr_glNormalStream3fvATI=GLee_Lazy_glNormalStream3fvATI;
-#endif
-#ifndef GLEE_C_DEFINED_glNormalStream3dATI
-#define GLEE_C_DEFINED_glNormalStream3dATI
-  void __stdcall GLee_Lazy_glNormalStream3dATI(GLenum  stream, GLdouble  nx, GLdouble  ny, GLdouble  nz)  {if (GLeeInit()) glNormalStream3dATI(stream, nx, ny, nz);}
-  GLEEPFNGLNORMALSTREAM3DATIPROC GLeeFuncPtr_glNormalStream3dATI=GLee_Lazy_glNormalStream3dATI;
-#endif
-#ifndef GLEE_C_DEFINED_glNormalStream3dvATI
-#define GLEE_C_DEFINED_glNormalStream3dvATI
-  void __stdcall GLee_Lazy_glNormalStream3dvATI(GLenum  stream, const GLdouble * coords)  {if (GLeeInit()) glNormalStream3dvATI(stream, coords);}
-  GLEEPFNGLNORMALSTREAM3DVATIPROC GLeeFuncPtr_glNormalStream3dvATI=GLee_Lazy_glNormalStream3dvATI;
-#endif
-#ifndef GLEE_C_DEFINED_glClientActiveVertexStreamATI
-#define GLEE_C_DEFINED_glClientActiveVertexStreamATI
-  void __stdcall GLee_Lazy_glClientActiveVertexStreamATI(GLenum  stream)  {if (GLeeInit()) glClientActiveVertexStreamATI(stream);}
-  GLEEPFNGLCLIENTACTIVEVERTEXSTREAMATIPROC GLeeFuncPtr_glClientActiveVertexStreamATI=GLee_Lazy_glClientActiveVertexStreamATI;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexBlendEnviATI
-#define GLEE_C_DEFINED_glVertexBlendEnviATI
-  void __stdcall GLee_Lazy_glVertexBlendEnviATI(GLenum  pname, GLint  param)  {if (GLeeInit()) glVertexBlendEnviATI(pname, param);}
-  GLEEPFNGLVERTEXBLENDENVIATIPROC GLeeFuncPtr_glVertexBlendEnviATI=GLee_Lazy_glVertexBlendEnviATI;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexBlendEnvfATI
-#define GLEE_C_DEFINED_glVertexBlendEnvfATI
-  void __stdcall GLee_Lazy_glVertexBlendEnvfATI(GLenum  pname, GLfloat  param)  {if (GLeeInit()) glVertexBlendEnvfATI(pname, param);}
-  GLEEPFNGLVERTEXBLENDENVFATIPROC GLeeFuncPtr_glVertexBlendEnvfATI=GLee_Lazy_glVertexBlendEnvfATI;
-#endif
-#endif 
-
-/* GL_ATI_element_array */
-
-#ifdef __GLEE_GL_ATI_element_array
-#ifndef GLEE_C_DEFINED_glElementPointerATI
-#define GLEE_C_DEFINED_glElementPointerATI
-  void __stdcall GLee_Lazy_glElementPointerATI(GLenum  type, const GLvoid * pointer)  {if (GLeeInit()) glElementPointerATI(type, pointer);}
-  GLEEPFNGLELEMENTPOINTERATIPROC GLeeFuncPtr_glElementPointerATI=GLee_Lazy_glElementPointerATI;
-#endif
-#ifndef GLEE_C_DEFINED_glDrawElementArrayATI
-#define GLEE_C_DEFINED_glDrawElementArrayATI
-  void __stdcall GLee_Lazy_glDrawElementArrayATI(GLenum  mode, GLsizei  count)  {if (GLeeInit()) glDrawElementArrayATI(mode, count);}
-  GLEEPFNGLDRAWELEMENTARRAYATIPROC GLeeFuncPtr_glDrawElementArrayATI=GLee_Lazy_glDrawElementArrayATI;
-#endif
-#ifndef GLEE_C_DEFINED_glDrawRangeElementArrayATI
-#define GLEE_C_DEFINED_glDrawRangeElementArrayATI
-  void __stdcall GLee_Lazy_glDrawRangeElementArrayATI(GLenum  mode, GLuint  start, GLuint  end, GLsizei  count)  {if (GLeeInit()) glDrawRangeElementArrayATI(mode, start, end, count);}
-  GLEEPFNGLDRAWRANGEELEMENTARRAYATIPROC GLeeFuncPtr_glDrawRangeElementArrayATI=GLee_Lazy_glDrawRangeElementArrayATI;
-#endif
-#endif 
-
-/* GL_SUN_mesh_array */
-
-#ifdef __GLEE_GL_SUN_mesh_array
-#ifndef GLEE_C_DEFINED_glDrawMeshArraysSUN
-#define GLEE_C_DEFINED_glDrawMeshArraysSUN
-  void __stdcall GLee_Lazy_glDrawMeshArraysSUN(GLenum  mode, GLint  first, GLsizei  count, GLsizei  width)  {if (GLeeInit()) glDrawMeshArraysSUN(mode, first, count, width);}
-  GLEEPFNGLDRAWMESHARRAYSSUNPROC GLeeFuncPtr_glDrawMeshArraysSUN=GLee_Lazy_glDrawMeshArraysSUN;
-#endif
-#endif 
-
-/* GL_SUN_slice_accum */
-
-#ifdef __GLEE_GL_SUN_slice_accum
-#endif 
-
-/* GL_NV_multisample_filter_hint */
-
-#ifdef __GLEE_GL_NV_multisample_filter_hint
-#endif 
-
-/* GL_NV_depth_clamp */
-
-#ifdef __GLEE_GL_NV_depth_clamp
-#endif 
-
-/* GL_NV_occlusion_query */
-
-#ifdef __GLEE_GL_NV_occlusion_query
-#ifndef GLEE_C_DEFINED_glGenOcclusionQueriesNV
-#define GLEE_C_DEFINED_glGenOcclusionQueriesNV
-  void __stdcall GLee_Lazy_glGenOcclusionQueriesNV(GLsizei  n, GLuint * ids)  {if (GLeeInit()) glGenOcclusionQueriesNV(n, ids);}
-  GLEEPFNGLGENOCCLUSIONQUERIESNVPROC GLeeFuncPtr_glGenOcclusionQueriesNV=GLee_Lazy_glGenOcclusionQueriesNV;
-#endif
-#ifndef GLEE_C_DEFINED_glDeleteOcclusionQueriesNV
-#define GLEE_C_DEFINED_glDeleteOcclusionQueriesNV
-  void __stdcall GLee_Lazy_glDeleteOcclusionQueriesNV(GLsizei  n, const GLuint * ids)  {if (GLeeInit()) glDeleteOcclusionQueriesNV(n, ids);}
-  GLEEPFNGLDELETEOCCLUSIONQUERIESNVPROC GLeeFuncPtr_glDeleteOcclusionQueriesNV=GLee_Lazy_glDeleteOcclusionQueriesNV;
-#endif
-#ifndef GLEE_C_DEFINED_glIsOcclusionQueryNV
-#define GLEE_C_DEFINED_glIsOcclusionQueryNV
-  GLboolean __stdcall GLee_Lazy_glIsOcclusionQueryNV(GLuint  id)  {if (GLeeInit()) return glIsOcclusionQueryNV(id); return (GLboolean)0;}
-  GLEEPFNGLISOCCLUSIONQUERYNVPROC GLeeFuncPtr_glIsOcclusionQueryNV=GLee_Lazy_glIsOcclusionQueryNV;
-#endif
-#ifndef GLEE_C_DEFINED_glBeginOcclusionQueryNV
-#define GLEE_C_DEFINED_glBeginOcclusionQueryNV
-  void __stdcall GLee_Lazy_glBeginOcclusionQueryNV(GLuint  id)  {if (GLeeInit()) glBeginOcclusionQueryNV(id);}
-  GLEEPFNGLBEGINOCCLUSIONQUERYNVPROC GLeeFuncPtr_glBeginOcclusionQueryNV=GLee_Lazy_glBeginOcclusionQueryNV;
-#endif
-#ifndef GLEE_C_DEFINED_glEndOcclusionQueryNV
-#define GLEE_C_DEFINED_glEndOcclusionQueryNV
-  void __stdcall GLee_Lazy_glEndOcclusionQueryNV(void)  {if (GLeeInit()) glEndOcclusionQueryNV();}
-  GLEEPFNGLENDOCCLUSIONQUERYNVPROC GLeeFuncPtr_glEndOcclusionQueryNV=GLee_Lazy_glEndOcclusionQueryNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetOcclusionQueryivNV
-#define GLEE_C_DEFINED_glGetOcclusionQueryivNV
-  void __stdcall GLee_Lazy_glGetOcclusionQueryivNV(GLuint  id, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetOcclusionQueryivNV(id, pname, params);}
-  GLEEPFNGLGETOCCLUSIONQUERYIVNVPROC GLeeFuncPtr_glGetOcclusionQueryivNV=GLee_Lazy_glGetOcclusionQueryivNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetOcclusionQueryuivNV
-#define GLEE_C_DEFINED_glGetOcclusionQueryuivNV
-  void __stdcall GLee_Lazy_glGetOcclusionQueryuivNV(GLuint  id, GLenum  pname, GLuint * params)  {if (GLeeInit()) glGetOcclusionQueryuivNV(id, pname, params);}
-  GLEEPFNGLGETOCCLUSIONQUERYUIVNVPROC GLeeFuncPtr_glGetOcclusionQueryuivNV=GLee_Lazy_glGetOcclusionQueryuivNV;
-#endif
-#endif 
-
-/* GL_NV_point_sprite */
-
-#ifdef __GLEE_GL_NV_point_sprite
-#ifndef GLEE_C_DEFINED_glPointParameteriNV
-#define GLEE_C_DEFINED_glPointParameteriNV
-  void __stdcall GLee_Lazy_glPointParameteriNV(GLenum  pname, GLint  param)  {if (GLeeInit()) glPointParameteriNV(pname, param);}
-  GLEEPFNGLPOINTPARAMETERINVPROC GLeeFuncPtr_glPointParameteriNV=GLee_Lazy_glPointParameteriNV;
-#endif
-#ifndef GLEE_C_DEFINED_glPointParameterivNV
-#define GLEE_C_DEFINED_glPointParameterivNV
-  void __stdcall GLee_Lazy_glPointParameterivNV(GLenum  pname, const GLint * params)  {if (GLeeInit()) glPointParameterivNV(pname, params);}
-  GLEEPFNGLPOINTPARAMETERIVNVPROC GLeeFuncPtr_glPointParameterivNV=GLee_Lazy_glPointParameterivNV;
-#endif
-#endif 
-
-/* GL_NV_texture_shader3 */
-
-#ifdef __GLEE_GL_NV_texture_shader3
-#endif 
-
-/* GL_NV_vertex_program1_1 */
-
-#ifdef __GLEE_GL_NV_vertex_program1_1
-#endif 
-
-/* GL_EXT_shadow_funcs */
-
-#ifdef __GLEE_GL_EXT_shadow_funcs
-#endif 
-
-/* GL_EXT_stencil_two_side */
-
-#ifdef __GLEE_GL_EXT_stencil_two_side
-#ifndef GLEE_C_DEFINED_glActiveStencilFaceEXT
-#define GLEE_C_DEFINED_glActiveStencilFaceEXT
-  void __stdcall GLee_Lazy_glActiveStencilFaceEXT(GLenum  face)  {if (GLeeInit()) glActiveStencilFaceEXT(face);}
-  GLEEPFNGLACTIVESTENCILFACEEXTPROC GLeeFuncPtr_glActiveStencilFaceEXT=GLee_Lazy_glActiveStencilFaceEXT;
-#endif
-#endif 
-
-/* GL_ATI_text_fragment_shader */
-
-#ifdef __GLEE_GL_ATI_text_fragment_shader
-#endif 
-
-/* GL_APPLE_client_storage */
-
-#ifdef __GLEE_GL_APPLE_client_storage
-#endif 
-
-/* GL_APPLE_element_array */
-
-#ifdef __GLEE_GL_APPLE_element_array
-#ifndef GLEE_C_DEFINED_glElementPointerAPPLE
-#define GLEE_C_DEFINED_glElementPointerAPPLE
-  void __stdcall GLee_Lazy_glElementPointerAPPLE(GLenum  type, const GLvoid * pointer)  {if (GLeeInit()) glElementPointerAPPLE(type, pointer);}
-  GLEEPFNGLELEMENTPOINTERAPPLEPROC GLeeFuncPtr_glElementPointerAPPLE=GLee_Lazy_glElementPointerAPPLE;
-#endif
-#ifndef GLEE_C_DEFINED_glDrawElementArrayAPPLE
-#define GLEE_C_DEFINED_glDrawElementArrayAPPLE
-  void __stdcall GLee_Lazy_glDrawElementArrayAPPLE(GLenum  mode, GLint  first, GLsizei  count)  {if (GLeeInit()) glDrawElementArrayAPPLE(mode, first, count);}
-  GLEEPFNGLDRAWELEMENTARRAYAPPLEPROC GLeeFuncPtr_glDrawElementArrayAPPLE=GLee_Lazy_glDrawElementArrayAPPLE;
-#endif
-#ifndef GLEE_C_DEFINED_glDrawRangeElementArrayAPPLE
-#define GLEE_C_DEFINED_glDrawRangeElementArrayAPPLE
-  void __stdcall GLee_Lazy_glDrawRangeElementArrayAPPLE(GLenum  mode, GLuint  start, GLuint  end, GLint  first, GLsizei  count)  {if (GLeeInit()) glDrawRangeElementArrayAPPLE(mode, start, end, first, count);}
-  GLEEPFNGLDRAWRANGEELEMENTARRAYAPPLEPROC GLeeFuncPtr_glDrawRangeElementArrayAPPLE=GLee_Lazy_glDrawRangeElementArrayAPPLE;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiDrawElementArrayAPPLE
-#define GLEE_C_DEFINED_glMultiDrawElementArrayAPPLE
-  void __stdcall GLee_Lazy_glMultiDrawElementArrayAPPLE(GLenum  mode, const GLint * first, const GLsizei * count, GLsizei  primcount)  {if (GLeeInit()) glMultiDrawElementArrayAPPLE(mode, first, count, primcount);}
-  GLEEPFNGLMULTIDRAWELEMENTARRAYAPPLEPROC GLeeFuncPtr_glMultiDrawElementArrayAPPLE=GLee_Lazy_glMultiDrawElementArrayAPPLE;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiDrawRangeElementArrayAPPLE
-#define GLEE_C_DEFINED_glMultiDrawRangeElementArrayAPPLE
-  void __stdcall GLee_Lazy_glMultiDrawRangeElementArrayAPPLE(GLenum  mode, GLuint  start, GLuint  end, const GLint * first, const GLsizei * count, GLsizei  primcount)  {if (GLeeInit()) glMultiDrawRangeElementArrayAPPLE(mode, start, end, first, count, primcount);}
-  GLEEPFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC GLeeFuncPtr_glMultiDrawRangeElementArrayAPPLE=GLee_Lazy_glMultiDrawRangeElementArrayAPPLE;
-#endif
-#endif 
-
-/* GL_APPLE_fence */
-
-#ifdef __GLEE_GL_APPLE_fence
-#ifndef GLEE_C_DEFINED_glGenFencesAPPLE
-#define GLEE_C_DEFINED_glGenFencesAPPLE
-  void __stdcall GLee_Lazy_glGenFencesAPPLE(GLsizei  n, GLuint * fences)  {if (GLeeInit()) glGenFencesAPPLE(n, fences);}
-  GLEEPFNGLGENFENCESAPPLEPROC GLeeFuncPtr_glGenFencesAPPLE=GLee_Lazy_glGenFencesAPPLE;
-#endif
-#ifndef GLEE_C_DEFINED_glDeleteFencesAPPLE
-#define GLEE_C_DEFINED_glDeleteFencesAPPLE
-  void __stdcall GLee_Lazy_glDeleteFencesAPPLE(GLsizei  n, const GLuint * fences)  {if (GLeeInit()) glDeleteFencesAPPLE(n, fences);}
-  GLEEPFNGLDELETEFENCESAPPLEPROC GLeeFuncPtr_glDeleteFencesAPPLE=GLee_Lazy_glDeleteFencesAPPLE;
-#endif
-#ifndef GLEE_C_DEFINED_glSetFenceAPPLE
-#define GLEE_C_DEFINED_glSetFenceAPPLE
-  void __stdcall GLee_Lazy_glSetFenceAPPLE(GLuint  fence)  {if (GLeeInit()) glSetFenceAPPLE(fence);}
-  GLEEPFNGLSETFENCEAPPLEPROC GLeeFuncPtr_glSetFenceAPPLE=GLee_Lazy_glSetFenceAPPLE;
-#endif
-#ifndef GLEE_C_DEFINED_glIsFenceAPPLE
-#define GLEE_C_DEFINED_glIsFenceAPPLE
-  GLboolean __stdcall GLee_Lazy_glIsFenceAPPLE(GLuint  fence)  {if (GLeeInit()) return glIsFenceAPPLE(fence); return (GLboolean)0;}
-  GLEEPFNGLISFENCEAPPLEPROC GLeeFuncPtr_glIsFenceAPPLE=GLee_Lazy_glIsFenceAPPLE;
-#endif
-#ifndef GLEE_C_DEFINED_glTestFenceAPPLE
-#define GLEE_C_DEFINED_glTestFenceAPPLE
-  GLboolean __stdcall GLee_Lazy_glTestFenceAPPLE(GLuint  fence)  {if (GLeeInit()) return glTestFenceAPPLE(fence); return (GLboolean)0;}
-  GLEEPFNGLTESTFENCEAPPLEPROC GLeeFuncPtr_glTestFenceAPPLE=GLee_Lazy_glTestFenceAPPLE;
-#endif
-#ifndef GLEE_C_DEFINED_glFinishFenceAPPLE
-#define GLEE_C_DEFINED_glFinishFenceAPPLE
-  void __stdcall GLee_Lazy_glFinishFenceAPPLE(GLuint  fence)  {if (GLeeInit()) glFinishFenceAPPLE(fence);}
-  GLEEPFNGLFINISHFENCEAPPLEPROC GLeeFuncPtr_glFinishFenceAPPLE=GLee_Lazy_glFinishFenceAPPLE;
-#endif
-#ifndef GLEE_C_DEFINED_glTestObjectAPPLE
-#define GLEE_C_DEFINED_glTestObjectAPPLE
-  GLboolean __stdcall GLee_Lazy_glTestObjectAPPLE(GLenum  object, GLuint  name)  {if (GLeeInit()) return glTestObjectAPPLE(object, name); return (GLboolean)0;}
-  GLEEPFNGLTESTOBJECTAPPLEPROC GLeeFuncPtr_glTestObjectAPPLE=GLee_Lazy_glTestObjectAPPLE;
-#endif
-#ifndef GLEE_C_DEFINED_glFinishObjectAPPLE
-#define GLEE_C_DEFINED_glFinishObjectAPPLE
-  void __stdcall GLee_Lazy_glFinishObjectAPPLE(GLenum  object, GLint  name)  {if (GLeeInit()) glFinishObjectAPPLE(object, name);}
-  GLEEPFNGLFINISHOBJECTAPPLEPROC GLeeFuncPtr_glFinishObjectAPPLE=GLee_Lazy_glFinishObjectAPPLE;
-#endif
-#endif 
-
-/* GL_APPLE_vertex_array_object */
-
-#ifdef __GLEE_GL_APPLE_vertex_array_object
-#ifndef GLEE_C_DEFINED_glBindVertexArrayAPPLE
-#define GLEE_C_DEFINED_glBindVertexArrayAPPLE
-  void __stdcall GLee_Lazy_glBindVertexArrayAPPLE(GLuint  array)  {if (GLeeInit()) glBindVertexArrayAPPLE(array);}
-  GLEEPFNGLBINDVERTEXARRAYAPPLEPROC GLeeFuncPtr_glBindVertexArrayAPPLE=GLee_Lazy_glBindVertexArrayAPPLE;
-#endif
-#ifndef GLEE_C_DEFINED_glDeleteVertexArraysAPPLE
-#define GLEE_C_DEFINED_glDeleteVertexArraysAPPLE
-  void __stdcall GLee_Lazy_glDeleteVertexArraysAPPLE(GLsizei  n, const GLuint * arrays)  {if (GLeeInit()) glDeleteVertexArraysAPPLE(n, arrays);}
-  GLEEPFNGLDELETEVERTEXARRAYSAPPLEPROC GLeeFuncPtr_glDeleteVertexArraysAPPLE=GLee_Lazy_glDeleteVertexArraysAPPLE;
-#endif
-#ifndef GLEE_C_DEFINED_glGenVertexArraysAPPLE
-#define GLEE_C_DEFINED_glGenVertexArraysAPPLE
-  void __stdcall GLee_Lazy_glGenVertexArraysAPPLE(GLsizei  n, GLuint * arrays)  {if (GLeeInit()) glGenVertexArraysAPPLE(n, arrays);}
-  GLEEPFNGLGENVERTEXARRAYSAPPLEPROC GLeeFuncPtr_glGenVertexArraysAPPLE=GLee_Lazy_glGenVertexArraysAPPLE;
-#endif
-#ifndef GLEE_C_DEFINED_glIsVertexArrayAPPLE
-#define GLEE_C_DEFINED_glIsVertexArrayAPPLE
-  GLboolean __stdcall GLee_Lazy_glIsVertexArrayAPPLE(GLuint  array)  {if (GLeeInit()) return glIsVertexArrayAPPLE(array); return (GLboolean)0;}
-  GLEEPFNGLISVERTEXARRAYAPPLEPROC GLeeFuncPtr_glIsVertexArrayAPPLE=GLee_Lazy_glIsVertexArrayAPPLE;
-#endif
-#endif 
-
-/* GL_APPLE_vertex_array_range */
-
-#ifdef __GLEE_GL_APPLE_vertex_array_range
-#ifndef GLEE_C_DEFINED_glVertexArrayRangeAPPLE
-#define GLEE_C_DEFINED_glVertexArrayRangeAPPLE
-  void __stdcall GLee_Lazy_glVertexArrayRangeAPPLE(GLsizei  length, GLvoid * pointer)  {if (GLeeInit()) glVertexArrayRangeAPPLE(length, pointer);}
-  GLEEPFNGLVERTEXARRAYRANGEAPPLEPROC GLeeFuncPtr_glVertexArrayRangeAPPLE=GLee_Lazy_glVertexArrayRangeAPPLE;
-#endif
-#ifndef GLEE_C_DEFINED_glFlushVertexArrayRangeAPPLE
-#define GLEE_C_DEFINED_glFlushVertexArrayRangeAPPLE
-  void __stdcall GLee_Lazy_glFlushVertexArrayRangeAPPLE(GLsizei  length, GLvoid * pointer)  {if (GLeeInit()) glFlushVertexArrayRangeAPPLE(length, pointer);}
-  GLEEPFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC GLeeFuncPtr_glFlushVertexArrayRangeAPPLE=GLee_Lazy_glFlushVertexArrayRangeAPPLE;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexArrayParameteriAPPLE
-#define GLEE_C_DEFINED_glVertexArrayParameteriAPPLE
-  void __stdcall GLee_Lazy_glVertexArrayParameteriAPPLE(GLenum  pname, GLint  param)  {if (GLeeInit()) glVertexArrayParameteriAPPLE(pname, param);}
-  GLEEPFNGLVERTEXARRAYPARAMETERIAPPLEPROC GLeeFuncPtr_glVertexArrayParameteriAPPLE=GLee_Lazy_glVertexArrayParameteriAPPLE;
-#endif
-#endif 
-
-/* GL_APPLE_ycbcr_422 */
-
-#ifdef __GLEE_GL_APPLE_ycbcr_422
-#endif 
-
-/* GL_S3_s3tc */
-
-#ifdef __GLEE_GL_S3_s3tc
-#endif 
-
-/* GL_ATI_draw_buffers */
-
-#ifdef __GLEE_GL_ATI_draw_buffers
-#ifndef GLEE_C_DEFINED_glDrawBuffersATI
-#define GLEE_C_DEFINED_glDrawBuffersATI
-  void __stdcall GLee_Lazy_glDrawBuffersATI(GLsizei  n, const GLenum * bufs)  {if (GLeeInit()) glDrawBuffersATI(n, bufs);}
-  GLEEPFNGLDRAWBUFFERSATIPROC GLeeFuncPtr_glDrawBuffersATI=GLee_Lazy_glDrawBuffersATI;
-#endif
-#endif 
-
-/* GL_ATI_pixel_format_float */
-
-#ifdef __GLEE_GL_ATI_pixel_format_float
-#endif 
-
-/* GL_ATI_texture_env_combine3 */
-
-#ifdef __GLEE_GL_ATI_texture_env_combine3
-#endif 
-
-/* GL_ATI_texture_float */
-
-#ifdef __GLEE_GL_ATI_texture_float
-#endif 
-
-/* GL_NV_float_buffer */
-
-#ifdef __GLEE_GL_NV_float_buffer
-#endif 
-
-/* GL_NV_fragment_program */
-
-#ifdef __GLEE_GL_NV_fragment_program
-#ifndef GLEE_C_DEFINED_glProgramNamedParameter4fNV
-#define GLEE_C_DEFINED_glProgramNamedParameter4fNV
-  void __stdcall GLee_Lazy_glProgramNamedParameter4fNV(GLuint  id, GLsizei  len, const GLubyte * name, GLfloat  x, GLfloat  y, GLfloat  z, GLfloat  w)  {if (GLeeInit()) glProgramNamedParameter4fNV(id, len, name, x, y, z, w);}
-  GLEEPFNGLPROGRAMNAMEDPARAMETER4FNVPROC GLeeFuncPtr_glProgramNamedParameter4fNV=GLee_Lazy_glProgramNamedParameter4fNV;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramNamedParameter4fvNV
-#define GLEE_C_DEFINED_glProgramNamedParameter4fvNV
-  void __stdcall GLee_Lazy_glProgramNamedParameter4fvNV(GLuint  id, GLsizei  len, const GLubyte * name, const GLfloat * v)  {if (GLeeInit()) glProgramNamedParameter4fvNV(id, len, name, v);}
-  GLEEPFNGLPROGRAMNAMEDPARAMETER4FVNVPROC GLeeFuncPtr_glProgramNamedParameter4fvNV=GLee_Lazy_glProgramNamedParameter4fvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramNamedParameter4dNV
-#define GLEE_C_DEFINED_glProgramNamedParameter4dNV
-  void __stdcall GLee_Lazy_glProgramNamedParameter4dNV(GLuint  id, GLsizei  len, const GLubyte * name, GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w)  {if (GLeeInit()) glProgramNamedParameter4dNV(id, len, name, x, y, z, w);}
-  GLEEPFNGLPROGRAMNAMEDPARAMETER4DNVPROC GLeeFuncPtr_glProgramNamedParameter4dNV=GLee_Lazy_glProgramNamedParameter4dNV;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramNamedParameter4dvNV
-#define GLEE_C_DEFINED_glProgramNamedParameter4dvNV
-  void __stdcall GLee_Lazy_glProgramNamedParameter4dvNV(GLuint  id, GLsizei  len, const GLubyte * name, const GLdouble * v)  {if (GLeeInit()) glProgramNamedParameter4dvNV(id, len, name, v);}
-  GLEEPFNGLPROGRAMNAMEDPARAMETER4DVNVPROC GLeeFuncPtr_glProgramNamedParameter4dvNV=GLee_Lazy_glProgramNamedParameter4dvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetProgramNamedParameterfvNV
-#define GLEE_C_DEFINED_glGetProgramNamedParameterfvNV
-  void __stdcall GLee_Lazy_glGetProgramNamedParameterfvNV(GLuint  id, GLsizei  len, const GLubyte * name, GLfloat * params)  {if (GLeeInit()) glGetProgramNamedParameterfvNV(id, len, name, params);}
-  GLEEPFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC GLeeFuncPtr_glGetProgramNamedParameterfvNV=GLee_Lazy_glGetProgramNamedParameterfvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetProgramNamedParameterdvNV
-#define GLEE_C_DEFINED_glGetProgramNamedParameterdvNV
-  void __stdcall GLee_Lazy_glGetProgramNamedParameterdvNV(GLuint  id, GLsizei  len, const GLubyte * name, GLdouble * params)  {if (GLeeInit()) glGetProgramNamedParameterdvNV(id, len, name, params);}
-  GLEEPFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC GLeeFuncPtr_glGetProgramNamedParameterdvNV=GLee_Lazy_glGetProgramNamedParameterdvNV;
-#endif
-#endif 
-
-/* GL_NV_half_float */
-
-#ifdef __GLEE_GL_NV_half_float
-#ifndef GLEE_C_DEFINED_glVertex2hNV
-#define GLEE_C_DEFINED_glVertex2hNV
-  void __stdcall GLee_Lazy_glVertex2hNV(GLhalfNV  x, GLhalfNV  y)  {if (GLeeInit()) glVertex2hNV(x, y);}
-  GLEEPFNGLVERTEX2HNVPROC GLeeFuncPtr_glVertex2hNV=GLee_Lazy_glVertex2hNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertex2hvNV
-#define GLEE_C_DEFINED_glVertex2hvNV
-  void __stdcall GLee_Lazy_glVertex2hvNV(const GLhalfNV * v)  {if (GLeeInit()) glVertex2hvNV(v);}
-  GLEEPFNGLVERTEX2HVNVPROC GLeeFuncPtr_glVertex2hvNV=GLee_Lazy_glVertex2hvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertex3hNV
-#define GLEE_C_DEFINED_glVertex3hNV
-  void __stdcall GLee_Lazy_glVertex3hNV(GLhalfNV  x, GLhalfNV  y, GLhalfNV  z)  {if (GLeeInit()) glVertex3hNV(x, y, z);}
-  GLEEPFNGLVERTEX3HNVPROC GLeeFuncPtr_glVertex3hNV=GLee_Lazy_glVertex3hNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertex3hvNV
-#define GLEE_C_DEFINED_glVertex3hvNV
-  void __stdcall GLee_Lazy_glVertex3hvNV(const GLhalfNV * v)  {if (GLeeInit()) glVertex3hvNV(v);}
-  GLEEPFNGLVERTEX3HVNVPROC GLeeFuncPtr_glVertex3hvNV=GLee_Lazy_glVertex3hvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertex4hNV
-#define GLEE_C_DEFINED_glVertex4hNV
-  void __stdcall GLee_Lazy_glVertex4hNV(GLhalfNV  x, GLhalfNV  y, GLhalfNV  z, GLhalfNV  w)  {if (GLeeInit()) glVertex4hNV(x, y, z, w);}
-  GLEEPFNGLVERTEX4HNVPROC GLeeFuncPtr_glVertex4hNV=GLee_Lazy_glVertex4hNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertex4hvNV
-#define GLEE_C_DEFINED_glVertex4hvNV
-  void __stdcall GLee_Lazy_glVertex4hvNV(const GLhalfNV * v)  {if (GLeeInit()) glVertex4hvNV(v);}
-  GLEEPFNGLVERTEX4HVNVPROC GLeeFuncPtr_glVertex4hvNV=GLee_Lazy_glVertex4hvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glNormal3hNV
-#define GLEE_C_DEFINED_glNormal3hNV
-  void __stdcall GLee_Lazy_glNormal3hNV(GLhalfNV  nx, GLhalfNV  ny, GLhalfNV  nz)  {if (GLeeInit()) glNormal3hNV(nx, ny, nz);}
-  GLEEPFNGLNORMAL3HNVPROC GLeeFuncPtr_glNormal3hNV=GLee_Lazy_glNormal3hNV;
-#endif
-#ifndef GLEE_C_DEFINED_glNormal3hvNV
-#define GLEE_C_DEFINED_glNormal3hvNV
-  void __stdcall GLee_Lazy_glNormal3hvNV(const GLhalfNV * v)  {if (GLeeInit()) glNormal3hvNV(v);}
-  GLEEPFNGLNORMAL3HVNVPROC GLeeFuncPtr_glNormal3hvNV=GLee_Lazy_glNormal3hvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glColor3hNV
-#define GLEE_C_DEFINED_glColor3hNV
-  void __stdcall GLee_Lazy_glColor3hNV(GLhalfNV  red, GLhalfNV  green, GLhalfNV  blue)  {if (GLeeInit()) glColor3hNV(red, green, blue);}
-  GLEEPFNGLCOLOR3HNVPROC GLeeFuncPtr_glColor3hNV=GLee_Lazy_glColor3hNV;
-#endif
-#ifndef GLEE_C_DEFINED_glColor3hvNV
-#define GLEE_C_DEFINED_glColor3hvNV
-  void __stdcall GLee_Lazy_glColor3hvNV(const GLhalfNV * v)  {if (GLeeInit()) glColor3hvNV(v);}
-  GLEEPFNGLCOLOR3HVNVPROC GLeeFuncPtr_glColor3hvNV=GLee_Lazy_glColor3hvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glColor4hNV
-#define GLEE_C_DEFINED_glColor4hNV
-  void __stdcall GLee_Lazy_glColor4hNV(GLhalfNV  red, GLhalfNV  green, GLhalfNV  blue, GLhalfNV  alpha)  {if (GLeeInit()) glColor4hNV(red, green, blue, alpha);}
-  GLEEPFNGLCOLOR4HNVPROC GLeeFuncPtr_glColor4hNV=GLee_Lazy_glColor4hNV;
-#endif
-#ifndef GLEE_C_DEFINED_glColor4hvNV
-#define GLEE_C_DEFINED_glColor4hvNV
-  void __stdcall GLee_Lazy_glColor4hvNV(const GLhalfNV * v)  {if (GLeeInit()) glColor4hvNV(v);}
-  GLEEPFNGLCOLOR4HVNVPROC GLeeFuncPtr_glColor4hvNV=GLee_Lazy_glColor4hvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoord1hNV
-#define GLEE_C_DEFINED_glTexCoord1hNV
-  void __stdcall GLee_Lazy_glTexCoord1hNV(GLhalfNV  s)  {if (GLeeInit()) glTexCoord1hNV(s);}
-  GLEEPFNGLTEXCOORD1HNVPROC GLeeFuncPtr_glTexCoord1hNV=GLee_Lazy_glTexCoord1hNV;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoord1hvNV
-#define GLEE_C_DEFINED_glTexCoord1hvNV
-  void __stdcall GLee_Lazy_glTexCoord1hvNV(const GLhalfNV * v)  {if (GLeeInit()) glTexCoord1hvNV(v);}
-  GLEEPFNGLTEXCOORD1HVNVPROC GLeeFuncPtr_glTexCoord1hvNV=GLee_Lazy_glTexCoord1hvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoord2hNV
-#define GLEE_C_DEFINED_glTexCoord2hNV
-  void __stdcall GLee_Lazy_glTexCoord2hNV(GLhalfNV  s, GLhalfNV  t)  {if (GLeeInit()) glTexCoord2hNV(s, t);}
-  GLEEPFNGLTEXCOORD2HNVPROC GLeeFuncPtr_glTexCoord2hNV=GLee_Lazy_glTexCoord2hNV;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoord2hvNV
-#define GLEE_C_DEFINED_glTexCoord2hvNV
-  void __stdcall GLee_Lazy_glTexCoord2hvNV(const GLhalfNV * v)  {if (GLeeInit()) glTexCoord2hvNV(v);}
-  GLEEPFNGLTEXCOORD2HVNVPROC GLeeFuncPtr_glTexCoord2hvNV=GLee_Lazy_glTexCoord2hvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoord3hNV
-#define GLEE_C_DEFINED_glTexCoord3hNV
-  void __stdcall GLee_Lazy_glTexCoord3hNV(GLhalfNV  s, GLhalfNV  t, GLhalfNV  r)  {if (GLeeInit()) glTexCoord3hNV(s, t, r);}
-  GLEEPFNGLTEXCOORD3HNVPROC GLeeFuncPtr_glTexCoord3hNV=GLee_Lazy_glTexCoord3hNV;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoord3hvNV
-#define GLEE_C_DEFINED_glTexCoord3hvNV
-  void __stdcall GLee_Lazy_glTexCoord3hvNV(const GLhalfNV * v)  {if (GLeeInit()) glTexCoord3hvNV(v);}
-  GLEEPFNGLTEXCOORD3HVNVPROC GLeeFuncPtr_glTexCoord3hvNV=GLee_Lazy_glTexCoord3hvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoord4hNV
-#define GLEE_C_DEFINED_glTexCoord4hNV
-  void __stdcall GLee_Lazy_glTexCoord4hNV(GLhalfNV  s, GLhalfNV  t, GLhalfNV  r, GLhalfNV  q)  {if (GLeeInit()) glTexCoord4hNV(s, t, r, q);}
-  GLEEPFNGLTEXCOORD4HNVPROC GLeeFuncPtr_glTexCoord4hNV=GLee_Lazy_glTexCoord4hNV;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoord4hvNV
-#define GLEE_C_DEFINED_glTexCoord4hvNV
-  void __stdcall GLee_Lazy_glTexCoord4hvNV(const GLhalfNV * v)  {if (GLeeInit()) glTexCoord4hvNV(v);}
-  GLEEPFNGLTEXCOORD4HVNVPROC GLeeFuncPtr_glTexCoord4hvNV=GLee_Lazy_glTexCoord4hvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord1hNV
-#define GLEE_C_DEFINED_glMultiTexCoord1hNV
-  void __stdcall GLee_Lazy_glMultiTexCoord1hNV(GLenum  target, GLhalfNV  s)  {if (GLeeInit()) glMultiTexCoord1hNV(target, s);}
-  GLEEPFNGLMULTITEXCOORD1HNVPROC GLeeFuncPtr_glMultiTexCoord1hNV=GLee_Lazy_glMultiTexCoord1hNV;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord1hvNV
-#define GLEE_C_DEFINED_glMultiTexCoord1hvNV
-  void __stdcall GLee_Lazy_glMultiTexCoord1hvNV(GLenum  target, const GLhalfNV * v)  {if (GLeeInit()) glMultiTexCoord1hvNV(target, v);}
-  GLEEPFNGLMULTITEXCOORD1HVNVPROC GLeeFuncPtr_glMultiTexCoord1hvNV=GLee_Lazy_glMultiTexCoord1hvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord2hNV
-#define GLEE_C_DEFINED_glMultiTexCoord2hNV
-  void __stdcall GLee_Lazy_glMultiTexCoord2hNV(GLenum  target, GLhalfNV  s, GLhalfNV  t)  {if (GLeeInit()) glMultiTexCoord2hNV(target, s, t);}
-  GLEEPFNGLMULTITEXCOORD2HNVPROC GLeeFuncPtr_glMultiTexCoord2hNV=GLee_Lazy_glMultiTexCoord2hNV;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord2hvNV
-#define GLEE_C_DEFINED_glMultiTexCoord2hvNV
-  void __stdcall GLee_Lazy_glMultiTexCoord2hvNV(GLenum  target, const GLhalfNV * v)  {if (GLeeInit()) glMultiTexCoord2hvNV(target, v);}
-  GLEEPFNGLMULTITEXCOORD2HVNVPROC GLeeFuncPtr_glMultiTexCoord2hvNV=GLee_Lazy_glMultiTexCoord2hvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord3hNV
-#define GLEE_C_DEFINED_glMultiTexCoord3hNV
-  void __stdcall GLee_Lazy_glMultiTexCoord3hNV(GLenum  target, GLhalfNV  s, GLhalfNV  t, GLhalfNV  r)  {if (GLeeInit()) glMultiTexCoord3hNV(target, s, t, r);}
-  GLEEPFNGLMULTITEXCOORD3HNVPROC GLeeFuncPtr_glMultiTexCoord3hNV=GLee_Lazy_glMultiTexCoord3hNV;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord3hvNV
-#define GLEE_C_DEFINED_glMultiTexCoord3hvNV
-  void __stdcall GLee_Lazy_glMultiTexCoord3hvNV(GLenum  target, const GLhalfNV * v)  {if (GLeeInit()) glMultiTexCoord3hvNV(target, v);}
-  GLEEPFNGLMULTITEXCOORD3HVNVPROC GLeeFuncPtr_glMultiTexCoord3hvNV=GLee_Lazy_glMultiTexCoord3hvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord4hNV
-#define GLEE_C_DEFINED_glMultiTexCoord4hNV
-  void __stdcall GLee_Lazy_glMultiTexCoord4hNV(GLenum  target, GLhalfNV  s, GLhalfNV  t, GLhalfNV  r, GLhalfNV  q)  {if (GLeeInit()) glMultiTexCoord4hNV(target, s, t, r, q);}
-  GLEEPFNGLMULTITEXCOORD4HNVPROC GLeeFuncPtr_glMultiTexCoord4hNV=GLee_Lazy_glMultiTexCoord4hNV;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord4hvNV
-#define GLEE_C_DEFINED_glMultiTexCoord4hvNV
-  void __stdcall GLee_Lazy_glMultiTexCoord4hvNV(GLenum  target, const GLhalfNV * v)  {if (GLeeInit()) glMultiTexCoord4hvNV(target, v);}
-  GLEEPFNGLMULTITEXCOORD4HVNVPROC GLeeFuncPtr_glMultiTexCoord4hvNV=GLee_Lazy_glMultiTexCoord4hvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glFogCoordhNV
-#define GLEE_C_DEFINED_glFogCoordhNV
-  void __stdcall GLee_Lazy_glFogCoordhNV(GLhalfNV  fog)  {if (GLeeInit()) glFogCoordhNV(fog);}
-  GLEEPFNGLFOGCOORDHNVPROC GLeeFuncPtr_glFogCoordhNV=GLee_Lazy_glFogCoordhNV;
-#endif
-#ifndef GLEE_C_DEFINED_glFogCoordhvNV
-#define GLEE_C_DEFINED_glFogCoordhvNV
-  void __stdcall GLee_Lazy_glFogCoordhvNV(const GLhalfNV * fog)  {if (GLeeInit()) glFogCoordhvNV(fog);}
-  GLEEPFNGLFOGCOORDHVNVPROC GLeeFuncPtr_glFogCoordhvNV=GLee_Lazy_glFogCoordhvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColor3hNV
-#define GLEE_C_DEFINED_glSecondaryColor3hNV
-  void __stdcall GLee_Lazy_glSecondaryColor3hNV(GLhalfNV  red, GLhalfNV  green, GLhalfNV  blue)  {if (GLeeInit()) glSecondaryColor3hNV(red, green, blue);}
-  GLEEPFNGLSECONDARYCOLOR3HNVPROC GLeeFuncPtr_glSecondaryColor3hNV=GLee_Lazy_glSecondaryColor3hNV;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColor3hvNV
-#define GLEE_C_DEFINED_glSecondaryColor3hvNV
-  void __stdcall GLee_Lazy_glSecondaryColor3hvNV(const GLhalfNV * v)  {if (GLeeInit()) glSecondaryColor3hvNV(v);}
-  GLEEPFNGLSECONDARYCOLOR3HVNVPROC GLeeFuncPtr_glSecondaryColor3hvNV=GLee_Lazy_glSecondaryColor3hvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexWeighthNV
-#define GLEE_C_DEFINED_glVertexWeighthNV
-  void __stdcall GLee_Lazy_glVertexWeighthNV(GLhalfNV  weight)  {if (GLeeInit()) glVertexWeighthNV(weight);}
-  GLEEPFNGLVERTEXWEIGHTHNVPROC GLeeFuncPtr_glVertexWeighthNV=GLee_Lazy_glVertexWeighthNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexWeighthvNV
-#define GLEE_C_DEFINED_glVertexWeighthvNV
-  void __stdcall GLee_Lazy_glVertexWeighthvNV(const GLhalfNV * weight)  {if (GLeeInit()) glVertexWeighthvNV(weight);}
-  GLEEPFNGLVERTEXWEIGHTHVNVPROC GLeeFuncPtr_glVertexWeighthvNV=GLee_Lazy_glVertexWeighthvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib1hNV
-#define GLEE_C_DEFINED_glVertexAttrib1hNV
-  void __stdcall GLee_Lazy_glVertexAttrib1hNV(GLuint  index, GLhalfNV  x)  {if (GLeeInit()) glVertexAttrib1hNV(index, x);}
-  GLEEPFNGLVERTEXATTRIB1HNVPROC GLeeFuncPtr_glVertexAttrib1hNV=GLee_Lazy_glVertexAttrib1hNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib1hvNV
-#define GLEE_C_DEFINED_glVertexAttrib1hvNV
-  void __stdcall GLee_Lazy_glVertexAttrib1hvNV(GLuint  index, const GLhalfNV * v)  {if (GLeeInit()) glVertexAttrib1hvNV(index, v);}
-  GLEEPFNGLVERTEXATTRIB1HVNVPROC GLeeFuncPtr_glVertexAttrib1hvNV=GLee_Lazy_glVertexAttrib1hvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib2hNV
-#define GLEE_C_DEFINED_glVertexAttrib2hNV
-  void __stdcall GLee_Lazy_glVertexAttrib2hNV(GLuint  index, GLhalfNV  x, GLhalfNV  y)  {if (GLeeInit()) glVertexAttrib2hNV(index, x, y);}
-  GLEEPFNGLVERTEXATTRIB2HNVPROC GLeeFuncPtr_glVertexAttrib2hNV=GLee_Lazy_glVertexAttrib2hNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib2hvNV
-#define GLEE_C_DEFINED_glVertexAttrib2hvNV
-  void __stdcall GLee_Lazy_glVertexAttrib2hvNV(GLuint  index, const GLhalfNV * v)  {if (GLeeInit()) glVertexAttrib2hvNV(index, v);}
-  GLEEPFNGLVERTEXATTRIB2HVNVPROC GLeeFuncPtr_glVertexAttrib2hvNV=GLee_Lazy_glVertexAttrib2hvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib3hNV
-#define GLEE_C_DEFINED_glVertexAttrib3hNV
-  void __stdcall GLee_Lazy_glVertexAttrib3hNV(GLuint  index, GLhalfNV  x, GLhalfNV  y, GLhalfNV  z)  {if (GLeeInit()) glVertexAttrib3hNV(index, x, y, z);}
-  GLEEPFNGLVERTEXATTRIB3HNVPROC GLeeFuncPtr_glVertexAttrib3hNV=GLee_Lazy_glVertexAttrib3hNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib3hvNV
-#define GLEE_C_DEFINED_glVertexAttrib3hvNV
-  void __stdcall GLee_Lazy_glVertexAttrib3hvNV(GLuint  index, const GLhalfNV * v)  {if (GLeeInit()) glVertexAttrib3hvNV(index, v);}
-  GLEEPFNGLVERTEXATTRIB3HVNVPROC GLeeFuncPtr_glVertexAttrib3hvNV=GLee_Lazy_glVertexAttrib3hvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4hNV
-#define GLEE_C_DEFINED_glVertexAttrib4hNV
-  void __stdcall GLee_Lazy_glVertexAttrib4hNV(GLuint  index, GLhalfNV  x, GLhalfNV  y, GLhalfNV  z, GLhalfNV  w)  {if (GLeeInit()) glVertexAttrib4hNV(index, x, y, z, w);}
-  GLEEPFNGLVERTEXATTRIB4HNVPROC GLeeFuncPtr_glVertexAttrib4hNV=GLee_Lazy_glVertexAttrib4hNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttrib4hvNV
-#define GLEE_C_DEFINED_glVertexAttrib4hvNV
-  void __stdcall GLee_Lazy_glVertexAttrib4hvNV(GLuint  index, const GLhalfNV * v)  {if (GLeeInit()) glVertexAttrib4hvNV(index, v);}
-  GLEEPFNGLVERTEXATTRIB4HVNVPROC GLeeFuncPtr_glVertexAttrib4hvNV=GLee_Lazy_glVertexAttrib4hvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribs1hvNV
-#define GLEE_C_DEFINED_glVertexAttribs1hvNV
-  void __stdcall GLee_Lazy_glVertexAttribs1hvNV(GLuint  index, GLsizei  n, const GLhalfNV * v)  {if (GLeeInit()) glVertexAttribs1hvNV(index, n, v);}
-  GLEEPFNGLVERTEXATTRIBS1HVNVPROC GLeeFuncPtr_glVertexAttribs1hvNV=GLee_Lazy_glVertexAttribs1hvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribs2hvNV
-#define GLEE_C_DEFINED_glVertexAttribs2hvNV
-  void __stdcall GLee_Lazy_glVertexAttribs2hvNV(GLuint  index, GLsizei  n, const GLhalfNV * v)  {if (GLeeInit()) glVertexAttribs2hvNV(index, n, v);}
-  GLEEPFNGLVERTEXATTRIBS2HVNVPROC GLeeFuncPtr_glVertexAttribs2hvNV=GLee_Lazy_glVertexAttribs2hvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribs3hvNV
-#define GLEE_C_DEFINED_glVertexAttribs3hvNV
-  void __stdcall GLee_Lazy_glVertexAttribs3hvNV(GLuint  index, GLsizei  n, const GLhalfNV * v)  {if (GLeeInit()) glVertexAttribs3hvNV(index, n, v);}
-  GLEEPFNGLVERTEXATTRIBS3HVNVPROC GLeeFuncPtr_glVertexAttribs3hvNV=GLee_Lazy_glVertexAttribs3hvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribs4hvNV
-#define GLEE_C_DEFINED_glVertexAttribs4hvNV
-  void __stdcall GLee_Lazy_glVertexAttribs4hvNV(GLuint  index, GLsizei  n, const GLhalfNV * v)  {if (GLeeInit()) glVertexAttribs4hvNV(index, n, v);}
-  GLEEPFNGLVERTEXATTRIBS4HVNVPROC GLeeFuncPtr_glVertexAttribs4hvNV=GLee_Lazy_glVertexAttribs4hvNV;
-#endif
-#endif 
-
-/* GL_NV_pixel_data_range */
-
-#ifdef __GLEE_GL_NV_pixel_data_range
-#ifndef GLEE_C_DEFINED_glPixelDataRangeNV
-#define GLEE_C_DEFINED_glPixelDataRangeNV
-  void __stdcall GLee_Lazy_glPixelDataRangeNV(GLenum  target, GLsizei  length, const GLvoid * pointer)  {if (GLeeInit()) glPixelDataRangeNV(target, length, pointer);}
-  GLEEPFNGLPIXELDATARANGENVPROC GLeeFuncPtr_glPixelDataRangeNV=GLee_Lazy_glPixelDataRangeNV;
-#endif
-#ifndef GLEE_C_DEFINED_glFlushPixelDataRangeNV
-#define GLEE_C_DEFINED_glFlushPixelDataRangeNV
-  void __stdcall GLee_Lazy_glFlushPixelDataRangeNV(GLenum  target)  {if (GLeeInit()) glFlushPixelDataRangeNV(target);}
-  GLEEPFNGLFLUSHPIXELDATARANGENVPROC GLeeFuncPtr_glFlushPixelDataRangeNV=GLee_Lazy_glFlushPixelDataRangeNV;
-#endif
-#endif 
-
-/* GL_NV_primitive_restart */
-
-#ifdef __GLEE_GL_NV_primitive_restart
-#ifndef GLEE_C_DEFINED_glPrimitiveRestartNV
-#define GLEE_C_DEFINED_glPrimitiveRestartNV
-  void __stdcall GLee_Lazy_glPrimitiveRestartNV(void)  {if (GLeeInit()) glPrimitiveRestartNV();}
-  GLEEPFNGLPRIMITIVERESTARTNVPROC GLeeFuncPtr_glPrimitiveRestartNV=GLee_Lazy_glPrimitiveRestartNV;
-#endif
-#ifndef GLEE_C_DEFINED_glPrimitiveRestartIndexNV
-#define GLEE_C_DEFINED_glPrimitiveRestartIndexNV
-  void __stdcall GLee_Lazy_glPrimitiveRestartIndexNV(GLuint  index)  {if (GLeeInit()) glPrimitiveRestartIndexNV(index);}
-  GLEEPFNGLPRIMITIVERESTARTINDEXNVPROC GLeeFuncPtr_glPrimitiveRestartIndexNV=GLee_Lazy_glPrimitiveRestartIndexNV;
-#endif
-#endif 
-
-/* GL_NV_texture_expand_normal */
-
-#ifdef __GLEE_GL_NV_texture_expand_normal
-#endif 
-
-/* GL_NV_vertex_program2 */
-
-#ifdef __GLEE_GL_NV_vertex_program2
-#endif 
-
-/* GL_ATI_map_object_buffer */
-
-#ifdef __GLEE_GL_ATI_map_object_buffer
-#ifndef GLEE_C_DEFINED_glMapObjectBufferATI
-#define GLEE_C_DEFINED_glMapObjectBufferATI
-  GLvoid* __stdcall GLee_Lazy_glMapObjectBufferATI(GLuint  buffer)  {if (GLeeInit()) return glMapObjectBufferATI(buffer); return (GLvoid*)0;}
-  GLEEPFNGLMAPOBJECTBUFFERATIPROC GLeeFuncPtr_glMapObjectBufferATI=GLee_Lazy_glMapObjectBufferATI;
-#endif
-#ifndef GLEE_C_DEFINED_glUnmapObjectBufferATI
-#define GLEE_C_DEFINED_glUnmapObjectBufferATI
-  void __stdcall GLee_Lazy_glUnmapObjectBufferATI(GLuint  buffer)  {if (GLeeInit()) glUnmapObjectBufferATI(buffer);}
-  GLEEPFNGLUNMAPOBJECTBUFFERATIPROC GLeeFuncPtr_glUnmapObjectBufferATI=GLee_Lazy_glUnmapObjectBufferATI;
-#endif
-#endif 
-
-/* GL_ATI_separate_stencil */
-
-#ifdef __GLEE_GL_ATI_separate_stencil
-#ifndef GLEE_C_DEFINED_glStencilOpSeparateATI
-#define GLEE_C_DEFINED_glStencilOpSeparateATI
-  void __stdcall GLee_Lazy_glStencilOpSeparateATI(GLenum  face, GLenum  sfail, GLenum  dpfail, GLenum  dppass)  {if (GLeeInit()) glStencilOpSeparateATI(face, sfail, dpfail, dppass);}
-  GLEEPFNGLSTENCILOPSEPARATEATIPROC GLeeFuncPtr_glStencilOpSeparateATI=GLee_Lazy_glStencilOpSeparateATI;
-#endif
-#ifndef GLEE_C_DEFINED_glStencilFuncSeparateATI
-#define GLEE_C_DEFINED_glStencilFuncSeparateATI
-  void __stdcall GLee_Lazy_glStencilFuncSeparateATI(GLenum  frontfunc, GLenum  backfunc, GLint  ref, GLuint  mask)  {if (GLeeInit()) glStencilFuncSeparateATI(frontfunc, backfunc, ref, mask);}
-  GLEEPFNGLSTENCILFUNCSEPARATEATIPROC GLeeFuncPtr_glStencilFuncSeparateATI=GLee_Lazy_glStencilFuncSeparateATI;
-#endif
-#endif 
-
-/* GL_ATI_vertex_attrib_array_object */
-
-#ifdef __GLEE_GL_ATI_vertex_attrib_array_object
-#ifndef GLEE_C_DEFINED_glVertexAttribArrayObjectATI
-#define GLEE_C_DEFINED_glVertexAttribArrayObjectATI
-  void __stdcall GLee_Lazy_glVertexAttribArrayObjectATI(GLuint  index, GLint  size, GLenum  type, GLboolean  normalized, GLsizei  stride, GLuint  buffer, GLuint  offset)  {if (GLeeInit()) glVertexAttribArrayObjectATI(index, size, type, normalized, stride, buffer, offset);}
-  GLEEPFNGLVERTEXATTRIBARRAYOBJECTATIPROC GLeeFuncPtr_glVertexAttribArrayObjectATI=GLee_Lazy_glVertexAttribArrayObjectATI;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVertexAttribArrayObjectfvATI
-#define GLEE_C_DEFINED_glGetVertexAttribArrayObjectfvATI
-  void __stdcall GLee_Lazy_glGetVertexAttribArrayObjectfvATI(GLuint  index, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetVertexAttribArrayObjectfvATI(index, pname, params);}
-  GLEEPFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC GLeeFuncPtr_glGetVertexAttribArrayObjectfvATI=GLee_Lazy_glGetVertexAttribArrayObjectfvATI;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVertexAttribArrayObjectivATI
-#define GLEE_C_DEFINED_glGetVertexAttribArrayObjectivATI
-  void __stdcall GLee_Lazy_glGetVertexAttribArrayObjectivATI(GLuint  index, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetVertexAttribArrayObjectivATI(index, pname, params);}
-  GLEEPFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC GLeeFuncPtr_glGetVertexAttribArrayObjectivATI=GLee_Lazy_glGetVertexAttribArrayObjectivATI;
-#endif
-#endif 
-
-/* GL_OES_byte_coordinates */
-
-#ifdef __GLEE_GL_OES_byte_coordinates
-#ifndef GLEE_C_DEFINED_glMultiTexCoord1bOES
-#define GLEE_C_DEFINED_glMultiTexCoord1bOES
-  void __stdcall GLee_Lazy_glMultiTexCoord1bOES(GLenum  texture, GLbyte  s)  {if (GLeeInit()) glMultiTexCoord1bOES(texture, s);}
-  GLEEPFNGLMULTITEXCOORD1BOESPROC GLeeFuncPtr_glMultiTexCoord1bOES=GLee_Lazy_glMultiTexCoord1bOES;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord1bvOES
-#define GLEE_C_DEFINED_glMultiTexCoord1bvOES
-  void __stdcall GLee_Lazy_glMultiTexCoord1bvOES(GLenum  texture, const GLbyte * coords)  {if (GLeeInit()) glMultiTexCoord1bvOES(texture, coords);}
-  GLEEPFNGLMULTITEXCOORD1BVOESPROC GLeeFuncPtr_glMultiTexCoord1bvOES=GLee_Lazy_glMultiTexCoord1bvOES;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord2bOES
-#define GLEE_C_DEFINED_glMultiTexCoord2bOES
-  void __stdcall GLee_Lazy_glMultiTexCoord2bOES(GLenum  texture, GLbyte  s, GLbyte  t)  {if (GLeeInit()) glMultiTexCoord2bOES(texture, s, t);}
-  GLEEPFNGLMULTITEXCOORD2BOESPROC GLeeFuncPtr_glMultiTexCoord2bOES=GLee_Lazy_glMultiTexCoord2bOES;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord2bvOES
-#define GLEE_C_DEFINED_glMultiTexCoord2bvOES
-  void __stdcall GLee_Lazy_glMultiTexCoord2bvOES(GLenum  texture, const GLbyte * coords)  {if (GLeeInit()) glMultiTexCoord2bvOES(texture, coords);}
-  GLEEPFNGLMULTITEXCOORD2BVOESPROC GLeeFuncPtr_glMultiTexCoord2bvOES=GLee_Lazy_glMultiTexCoord2bvOES;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord3bOES
-#define GLEE_C_DEFINED_glMultiTexCoord3bOES
-  void __stdcall GLee_Lazy_glMultiTexCoord3bOES(GLenum  texture, GLbyte  s, GLbyte  t, GLbyte  r)  {if (GLeeInit()) glMultiTexCoord3bOES(texture, s, t, r);}
-  GLEEPFNGLMULTITEXCOORD3BOESPROC GLeeFuncPtr_glMultiTexCoord3bOES=GLee_Lazy_glMultiTexCoord3bOES;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord3bvOES
-#define GLEE_C_DEFINED_glMultiTexCoord3bvOES
-  void __stdcall GLee_Lazy_glMultiTexCoord3bvOES(GLenum  texture, const GLbyte * coords)  {if (GLeeInit()) glMultiTexCoord3bvOES(texture, coords);}
-  GLEEPFNGLMULTITEXCOORD3BVOESPROC GLeeFuncPtr_glMultiTexCoord3bvOES=GLee_Lazy_glMultiTexCoord3bvOES;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord4bOES
-#define GLEE_C_DEFINED_glMultiTexCoord4bOES
-  void __stdcall GLee_Lazy_glMultiTexCoord4bOES(GLenum  texture, GLbyte  s, GLbyte  t, GLbyte  r, GLbyte  q)  {if (GLeeInit()) glMultiTexCoord4bOES(texture, s, t, r, q);}
-  GLEEPFNGLMULTITEXCOORD4BOESPROC GLeeFuncPtr_glMultiTexCoord4bOES=GLee_Lazy_glMultiTexCoord4bOES;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord4bvOES
-#define GLEE_C_DEFINED_glMultiTexCoord4bvOES
-  void __stdcall GLee_Lazy_glMultiTexCoord4bvOES(GLenum  texture, const GLbyte * coords)  {if (GLeeInit()) glMultiTexCoord4bvOES(texture, coords);}
-  GLEEPFNGLMULTITEXCOORD4BVOESPROC GLeeFuncPtr_glMultiTexCoord4bvOES=GLee_Lazy_glMultiTexCoord4bvOES;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoord1bOES
-#define GLEE_C_DEFINED_glTexCoord1bOES
-  void __stdcall GLee_Lazy_glTexCoord1bOES(GLbyte  s)  {if (GLeeInit()) glTexCoord1bOES(s);}
-  GLEEPFNGLTEXCOORD1BOESPROC GLeeFuncPtr_glTexCoord1bOES=GLee_Lazy_glTexCoord1bOES;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoord1bvOES
-#define GLEE_C_DEFINED_glTexCoord1bvOES
-  void __stdcall GLee_Lazy_glTexCoord1bvOES(const GLbyte * coords)  {if (GLeeInit()) glTexCoord1bvOES(coords);}
-  GLEEPFNGLTEXCOORD1BVOESPROC GLeeFuncPtr_glTexCoord1bvOES=GLee_Lazy_glTexCoord1bvOES;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoord2bOES
-#define GLEE_C_DEFINED_glTexCoord2bOES
-  void __stdcall GLee_Lazy_glTexCoord2bOES(GLbyte  s, GLbyte  t)  {if (GLeeInit()) glTexCoord2bOES(s, t);}
-  GLEEPFNGLTEXCOORD2BOESPROC GLeeFuncPtr_glTexCoord2bOES=GLee_Lazy_glTexCoord2bOES;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoord2bvOES
-#define GLEE_C_DEFINED_glTexCoord2bvOES
-  void __stdcall GLee_Lazy_glTexCoord2bvOES(const GLbyte * coords)  {if (GLeeInit()) glTexCoord2bvOES(coords);}
-  GLEEPFNGLTEXCOORD2BVOESPROC GLeeFuncPtr_glTexCoord2bvOES=GLee_Lazy_glTexCoord2bvOES;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoord3bOES
-#define GLEE_C_DEFINED_glTexCoord3bOES
-  void __stdcall GLee_Lazy_glTexCoord3bOES(GLbyte  s, GLbyte  t, GLbyte  r)  {if (GLeeInit()) glTexCoord3bOES(s, t, r);}
-  GLEEPFNGLTEXCOORD3BOESPROC GLeeFuncPtr_glTexCoord3bOES=GLee_Lazy_glTexCoord3bOES;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoord3bvOES
-#define GLEE_C_DEFINED_glTexCoord3bvOES
-  void __stdcall GLee_Lazy_glTexCoord3bvOES(const GLbyte * coords)  {if (GLeeInit()) glTexCoord3bvOES(coords);}
-  GLEEPFNGLTEXCOORD3BVOESPROC GLeeFuncPtr_glTexCoord3bvOES=GLee_Lazy_glTexCoord3bvOES;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoord4bOES
-#define GLEE_C_DEFINED_glTexCoord4bOES
-  void __stdcall GLee_Lazy_glTexCoord4bOES(GLbyte  s, GLbyte  t, GLbyte  r, GLbyte  q)  {if (GLeeInit()) glTexCoord4bOES(s, t, r, q);}
-  GLEEPFNGLTEXCOORD4BOESPROC GLeeFuncPtr_glTexCoord4bOES=GLee_Lazy_glTexCoord4bOES;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoord4bvOES
-#define GLEE_C_DEFINED_glTexCoord4bvOES
-  void __stdcall GLee_Lazy_glTexCoord4bvOES(const GLbyte * coords)  {if (GLeeInit()) glTexCoord4bvOES(coords);}
-  GLEEPFNGLTEXCOORD4BVOESPROC GLeeFuncPtr_glTexCoord4bvOES=GLee_Lazy_glTexCoord4bvOES;
-#endif
-#ifndef GLEE_C_DEFINED_glVertex2bOES
-#define GLEE_C_DEFINED_glVertex2bOES
-  void __stdcall GLee_Lazy_glVertex2bOES(GLbyte  x)  {if (GLeeInit()) glVertex2bOES(x);}
-  GLEEPFNGLVERTEX2BOESPROC GLeeFuncPtr_glVertex2bOES=GLee_Lazy_glVertex2bOES;
-#endif
-#ifndef GLEE_C_DEFINED_glVertex2bvOES
-#define GLEE_C_DEFINED_glVertex2bvOES
-  void __stdcall GLee_Lazy_glVertex2bvOES(const GLbyte * coords)  {if (GLeeInit()) glVertex2bvOES(coords);}
-  GLEEPFNGLVERTEX2BVOESPROC GLeeFuncPtr_glVertex2bvOES=GLee_Lazy_glVertex2bvOES;
-#endif
-#ifndef GLEE_C_DEFINED_glVertex3bOES
-#define GLEE_C_DEFINED_glVertex3bOES
-  void __stdcall GLee_Lazy_glVertex3bOES(GLbyte  x, GLbyte  y)  {if (GLeeInit()) glVertex3bOES(x, y);}
-  GLEEPFNGLVERTEX3BOESPROC GLeeFuncPtr_glVertex3bOES=GLee_Lazy_glVertex3bOES;
-#endif
-#ifndef GLEE_C_DEFINED_glVertex3bvOES
-#define GLEE_C_DEFINED_glVertex3bvOES
-  void __stdcall GLee_Lazy_glVertex3bvOES(const GLbyte * coords)  {if (GLeeInit()) glVertex3bvOES(coords);}
-  GLEEPFNGLVERTEX3BVOESPROC GLeeFuncPtr_glVertex3bvOES=GLee_Lazy_glVertex3bvOES;
-#endif
-#ifndef GLEE_C_DEFINED_glVertex4bOES
-#define GLEE_C_DEFINED_glVertex4bOES
-  void __stdcall GLee_Lazy_glVertex4bOES(GLbyte  x, GLbyte  y, GLbyte  z)  {if (GLeeInit()) glVertex4bOES(x, y, z);}
-  GLEEPFNGLVERTEX4BOESPROC GLeeFuncPtr_glVertex4bOES=GLee_Lazy_glVertex4bOES;
-#endif
-#ifndef GLEE_C_DEFINED_glVertex4bvOES
-#define GLEE_C_DEFINED_glVertex4bvOES
-  void __stdcall GLee_Lazy_glVertex4bvOES(const GLbyte * coords)  {if (GLeeInit()) glVertex4bvOES(coords);}
-  GLEEPFNGLVERTEX4BVOESPROC GLeeFuncPtr_glVertex4bvOES=GLee_Lazy_glVertex4bvOES;
-#endif
-#endif 
-
-/* GL_OES_fixed_point */
-
-#ifdef __GLEE_GL_OES_fixed_point
-#ifndef GLEE_C_DEFINED_glAccumxOES
-#define GLEE_C_DEFINED_glAccumxOES
-  void __stdcall GLee_Lazy_glAccumxOES(GLenum  op, GLfixed  value)  {if (GLeeInit()) glAccumxOES(op, value);}
-  GLEEPFNGLACCUMXOESPROC GLeeFuncPtr_glAccumxOES=GLee_Lazy_glAccumxOES;
-#endif
-#ifndef GLEE_C_DEFINED_glAlphaFuncxOES
-#define GLEE_C_DEFINED_glAlphaFuncxOES
-  void __stdcall GLee_Lazy_glAlphaFuncxOES(GLenum  func, GLfixed  ref)  {if (GLeeInit()) glAlphaFuncxOES(func, ref);}
-  GLEEPFNGLALPHAFUNCXOESPROC GLeeFuncPtr_glAlphaFuncxOES=GLee_Lazy_glAlphaFuncxOES;
-#endif
-#ifndef GLEE_C_DEFINED_glBitmapxOES
-#define GLEE_C_DEFINED_glBitmapxOES
-  void __stdcall GLee_Lazy_glBitmapxOES(GLsizei  width, GLsizei  height, GLfixed  xorig, GLfixed  yorig, GLfixed  xmove, GLfixed  ymove, const GLubyte * bitmap)  {if (GLeeInit()) glBitmapxOES(width, height, xorig, yorig, xmove, ymove, bitmap);}
-  GLEEPFNGLBITMAPXOESPROC GLeeFuncPtr_glBitmapxOES=GLee_Lazy_glBitmapxOES;
-#endif
-#ifndef GLEE_C_DEFINED_glBlendColorxOES
-#define GLEE_C_DEFINED_glBlendColorxOES
-  void __stdcall GLee_Lazy_glBlendColorxOES(GLfixed  red, GLfixed  green, GLfixed  blue, GLfixed  alpha)  {if (GLeeInit()) glBlendColorxOES(red, green, blue, alpha);}
-  GLEEPFNGLBLENDCOLORXOESPROC GLeeFuncPtr_glBlendColorxOES=GLee_Lazy_glBlendColorxOES;
-#endif
-#ifndef GLEE_C_DEFINED_glClearAccumxOES
-#define GLEE_C_DEFINED_glClearAccumxOES
-  void __stdcall GLee_Lazy_glClearAccumxOES(GLfixed  red, GLfixed  green, GLfixed  blue, GLfixed  alpha)  {if (GLeeInit()) glClearAccumxOES(red, green, blue, alpha);}
-  GLEEPFNGLCLEARACCUMXOESPROC GLeeFuncPtr_glClearAccumxOES=GLee_Lazy_glClearAccumxOES;
-#endif
-#ifndef GLEE_C_DEFINED_glClearColorxOES
-#define GLEE_C_DEFINED_glClearColorxOES
-  void __stdcall GLee_Lazy_glClearColorxOES(GLfixed  red, GLfixed  green, GLfixed  blue, GLfixed  alpha)  {if (GLeeInit()) glClearColorxOES(red, green, blue, alpha);}
-  GLEEPFNGLCLEARCOLORXOESPROC GLeeFuncPtr_glClearColorxOES=GLee_Lazy_glClearColorxOES;
-#endif
-#ifndef GLEE_C_DEFINED_glClearDepthxOES
-#define GLEE_C_DEFINED_glClearDepthxOES
-  void __stdcall GLee_Lazy_glClearDepthxOES(GLfixed  depth)  {if (GLeeInit()) glClearDepthxOES(depth);}
-  GLEEPFNGLCLEARDEPTHXOESPROC GLeeFuncPtr_glClearDepthxOES=GLee_Lazy_glClearDepthxOES;
-#endif
-#ifndef GLEE_C_DEFINED_glClipPlanexOES
-#define GLEE_C_DEFINED_glClipPlanexOES
-  void __stdcall GLee_Lazy_glClipPlanexOES(GLenum  plane, const GLfixed * equation)  {if (GLeeInit()) glClipPlanexOES(plane, equation);}
-  GLEEPFNGLCLIPPLANEXOESPROC GLeeFuncPtr_glClipPlanexOES=GLee_Lazy_glClipPlanexOES;
-#endif
-#ifndef GLEE_C_DEFINED_glColor3xOES
-#define GLEE_C_DEFINED_glColor3xOES
-  void __stdcall GLee_Lazy_glColor3xOES(GLfixed  red, GLfixed  green, GLfixed  blue)  {if (GLeeInit()) glColor3xOES(red, green, blue);}
-  GLEEPFNGLCOLOR3XOESPROC GLeeFuncPtr_glColor3xOES=GLee_Lazy_glColor3xOES;
-#endif
-#ifndef GLEE_C_DEFINED_glColor4xOES
-#define GLEE_C_DEFINED_glColor4xOES
-  void __stdcall GLee_Lazy_glColor4xOES(GLfixed  red, GLfixed  green, GLfixed  blue, GLfixed  alpha)  {if (GLeeInit()) glColor4xOES(red, green, blue, alpha);}
-  GLEEPFNGLCOLOR4XOESPROC GLeeFuncPtr_glColor4xOES=GLee_Lazy_glColor4xOES;
-#endif
-#ifndef GLEE_C_DEFINED_glColor3xvOES
-#define GLEE_C_DEFINED_glColor3xvOES
-  void __stdcall GLee_Lazy_glColor3xvOES(const GLfixed * components)  {if (GLeeInit()) glColor3xvOES(components);}
-  GLEEPFNGLCOLOR3XVOESPROC GLeeFuncPtr_glColor3xvOES=GLee_Lazy_glColor3xvOES;
-#endif
-#ifndef GLEE_C_DEFINED_glColor4xvOES
-#define GLEE_C_DEFINED_glColor4xvOES
-  void __stdcall GLee_Lazy_glColor4xvOES(const GLfixed * components)  {if (GLeeInit()) glColor4xvOES(components);}
-  GLEEPFNGLCOLOR4XVOESPROC GLeeFuncPtr_glColor4xvOES=GLee_Lazy_glColor4xvOES;
-#endif
-#ifndef GLEE_C_DEFINED_glConvolutionParameterxOES
-#define GLEE_C_DEFINED_glConvolutionParameterxOES
-  void __stdcall GLee_Lazy_glConvolutionParameterxOES(GLenum  target, GLenum  pname, GLfixed  param)  {if (GLeeInit()) glConvolutionParameterxOES(target, pname, param);}
-  GLEEPFNGLCONVOLUTIONPARAMETERXOESPROC GLeeFuncPtr_glConvolutionParameterxOES=GLee_Lazy_glConvolutionParameterxOES;
-#endif
-#ifndef GLEE_C_DEFINED_glConvolutionParameterxvOES
-#define GLEE_C_DEFINED_glConvolutionParameterxvOES
-  void __stdcall GLee_Lazy_glConvolutionParameterxvOES(GLenum  target, GLenum  pname, const GLfixed * params)  {if (GLeeInit()) glConvolutionParameterxvOES(target, pname, params);}
-  GLEEPFNGLCONVOLUTIONPARAMETERXVOESPROC GLeeFuncPtr_glConvolutionParameterxvOES=GLee_Lazy_glConvolutionParameterxvOES;
-#endif
-#ifndef GLEE_C_DEFINED_glDepthRangexOES
-#define GLEE_C_DEFINED_glDepthRangexOES
-  void __stdcall GLee_Lazy_glDepthRangexOES(GLfixed  n, GLfixed  f)  {if (GLeeInit()) glDepthRangexOES(n, f);}
-  GLEEPFNGLDEPTHRANGEXOESPROC GLeeFuncPtr_glDepthRangexOES=GLee_Lazy_glDepthRangexOES;
-#endif
-#ifndef GLEE_C_DEFINED_glEvalCoord1xOES
-#define GLEE_C_DEFINED_glEvalCoord1xOES
-  void __stdcall GLee_Lazy_glEvalCoord1xOES(GLfixed  u)  {if (GLeeInit()) glEvalCoord1xOES(u);}
-  GLEEPFNGLEVALCOORD1XOESPROC GLeeFuncPtr_glEvalCoord1xOES=GLee_Lazy_glEvalCoord1xOES;
-#endif
-#ifndef GLEE_C_DEFINED_glEvalCoord2xOES
-#define GLEE_C_DEFINED_glEvalCoord2xOES
-  void __stdcall GLee_Lazy_glEvalCoord2xOES(GLfixed  u, GLfixed  v)  {if (GLeeInit()) glEvalCoord2xOES(u, v);}
-  GLEEPFNGLEVALCOORD2XOESPROC GLeeFuncPtr_glEvalCoord2xOES=GLee_Lazy_glEvalCoord2xOES;
-#endif
-#ifndef GLEE_C_DEFINED_glEvalCoord1xvOES
-#define GLEE_C_DEFINED_glEvalCoord1xvOES
-  void __stdcall GLee_Lazy_glEvalCoord1xvOES(const GLfixed * coords)  {if (GLeeInit()) glEvalCoord1xvOES(coords);}
-  GLEEPFNGLEVALCOORD1XVOESPROC GLeeFuncPtr_glEvalCoord1xvOES=GLee_Lazy_glEvalCoord1xvOES;
-#endif
-#ifndef GLEE_C_DEFINED_glEvalCoord2xvOES
-#define GLEE_C_DEFINED_glEvalCoord2xvOES
-  void __stdcall GLee_Lazy_glEvalCoord2xvOES(const GLfixed * coords)  {if (GLeeInit()) glEvalCoord2xvOES(coords);}
-  GLEEPFNGLEVALCOORD2XVOESPROC GLeeFuncPtr_glEvalCoord2xvOES=GLee_Lazy_glEvalCoord2xvOES;
-#endif
-#ifndef GLEE_C_DEFINED_glFeedbackBufferxOES
-#define GLEE_C_DEFINED_glFeedbackBufferxOES
-  void __stdcall GLee_Lazy_glFeedbackBufferxOES(GLsizei  n, GLenum  type, const GLfixed * buffer)  {if (GLeeInit()) glFeedbackBufferxOES(n, type, buffer);}
-  GLEEPFNGLFEEDBACKBUFFERXOESPROC GLeeFuncPtr_glFeedbackBufferxOES=GLee_Lazy_glFeedbackBufferxOES;
-#endif
-#ifndef GLEE_C_DEFINED_glFogxOES
-#define GLEE_C_DEFINED_glFogxOES
-  void __stdcall GLee_Lazy_glFogxOES(GLenum  pname, GLfixed  param)  {if (GLeeInit()) glFogxOES(pname, param);}
-  GLEEPFNGLFOGXOESPROC GLeeFuncPtr_glFogxOES=GLee_Lazy_glFogxOES;
-#endif
-#ifndef GLEE_C_DEFINED_glFogxvOES
-#define GLEE_C_DEFINED_glFogxvOES
-  void __stdcall GLee_Lazy_glFogxvOES(GLenum  pname, const GLfixed * param)  {if (GLeeInit()) glFogxvOES(pname, param);}
-  GLEEPFNGLFOGXVOESPROC GLeeFuncPtr_glFogxvOES=GLee_Lazy_glFogxvOES;
-#endif
-#ifndef GLEE_C_DEFINED_glFrustumxOES
-#define GLEE_C_DEFINED_glFrustumxOES
-  void __stdcall GLee_Lazy_glFrustumxOES(GLfixed  l, GLfixed  r, GLfixed  b, GLfixed  t, GLfixed  n, GLfixed  f)  {if (GLeeInit()) glFrustumxOES(l, r, b, t, n, f);}
-  GLEEPFNGLFRUSTUMXOESPROC GLeeFuncPtr_glFrustumxOES=GLee_Lazy_glFrustumxOES;
-#endif
-#ifndef GLEE_C_DEFINED_glGetClipPlanexOES
-#define GLEE_C_DEFINED_glGetClipPlanexOES
-  void __stdcall GLee_Lazy_glGetClipPlanexOES(GLenum  plane, GLfixed * equation)  {if (GLeeInit()) glGetClipPlanexOES(plane, equation);}
-  GLEEPFNGLGETCLIPPLANEXOESPROC GLeeFuncPtr_glGetClipPlanexOES=GLee_Lazy_glGetClipPlanexOES;
-#endif
-#ifndef GLEE_C_DEFINED_glGetConvolutionParameterxvOES
-#define GLEE_C_DEFINED_glGetConvolutionParameterxvOES
-  void __stdcall GLee_Lazy_glGetConvolutionParameterxvOES(GLenum  target, GLenum  pname, GLfixed * params)  {if (GLeeInit()) glGetConvolutionParameterxvOES(target, pname, params);}
-  GLEEPFNGLGETCONVOLUTIONPARAMETERXVOESPROC GLeeFuncPtr_glGetConvolutionParameterxvOES=GLee_Lazy_glGetConvolutionParameterxvOES;
-#endif
-#ifndef GLEE_C_DEFINED_glGetFixedvOES
-#define GLEE_C_DEFINED_glGetFixedvOES
-  void __stdcall GLee_Lazy_glGetFixedvOES(GLenum  pname, GLfixed * params)  {if (GLeeInit()) glGetFixedvOES(pname, params);}
-  GLEEPFNGLGETFIXEDVOESPROC GLeeFuncPtr_glGetFixedvOES=GLee_Lazy_glGetFixedvOES;
-#endif
-#ifndef GLEE_C_DEFINED_glGetHistogramParameterxvOES
-#define GLEE_C_DEFINED_glGetHistogramParameterxvOES
-  void __stdcall GLee_Lazy_glGetHistogramParameterxvOES(GLenum  target, GLenum  pname, GLfixed * params)  {if (GLeeInit()) glGetHistogramParameterxvOES(target, pname, params);}
-  GLEEPFNGLGETHISTOGRAMPARAMETERXVOESPROC GLeeFuncPtr_glGetHistogramParameterxvOES=GLee_Lazy_glGetHistogramParameterxvOES;
-#endif
-#ifndef GLEE_C_DEFINED_glGetLightxOES
-#define GLEE_C_DEFINED_glGetLightxOES
-  void __stdcall GLee_Lazy_glGetLightxOES(GLenum  light, GLenum  pname, GLfixed * params)  {if (GLeeInit()) glGetLightxOES(light, pname, params);}
-  GLEEPFNGLGETLIGHTXOESPROC GLeeFuncPtr_glGetLightxOES=GLee_Lazy_glGetLightxOES;
-#endif
-#ifndef GLEE_C_DEFINED_glGetMapxvOES
-#define GLEE_C_DEFINED_glGetMapxvOES
-  void __stdcall GLee_Lazy_glGetMapxvOES(GLenum  target, GLenum  query, GLfixed * v)  {if (GLeeInit()) glGetMapxvOES(target, query, v);}
-  GLEEPFNGLGETMAPXVOESPROC GLeeFuncPtr_glGetMapxvOES=GLee_Lazy_glGetMapxvOES;
-#endif
-#ifndef GLEE_C_DEFINED_glGetMaterialxOES
-#define GLEE_C_DEFINED_glGetMaterialxOES
-  void __stdcall GLee_Lazy_glGetMaterialxOES(GLenum  face, GLenum  pname, GLfixed  param)  {if (GLeeInit()) glGetMaterialxOES(face, pname, param);}
-  GLEEPFNGLGETMATERIALXOESPROC GLeeFuncPtr_glGetMaterialxOES=GLee_Lazy_glGetMaterialxOES;
-#endif
-#ifndef GLEE_C_DEFINED_glGetPixelMapxv
-#define GLEE_C_DEFINED_glGetPixelMapxv
-  void __stdcall GLee_Lazy_glGetPixelMapxv(GLenum  map, GLint  size, GLfixed * values)  {if (GLeeInit()) glGetPixelMapxv(map, size, values);}
-  GLEEPFNGLGETPIXELMAPXVPROC GLeeFuncPtr_glGetPixelMapxv=GLee_Lazy_glGetPixelMapxv;
-#endif
-#ifndef GLEE_C_DEFINED_glGetTexEnvxvOES
-#define GLEE_C_DEFINED_glGetTexEnvxvOES
-  void __stdcall GLee_Lazy_glGetTexEnvxvOES(GLenum  target, GLenum  pname, GLfixed * params)  {if (GLeeInit()) glGetTexEnvxvOES(target, pname, params);}
-  GLEEPFNGLGETTEXENVXVOESPROC GLeeFuncPtr_glGetTexEnvxvOES=GLee_Lazy_glGetTexEnvxvOES;
-#endif
-#ifndef GLEE_C_DEFINED_glGetTexGenxvOES
-#define GLEE_C_DEFINED_glGetTexGenxvOES
-  void __stdcall GLee_Lazy_glGetTexGenxvOES(GLenum  coord, GLenum  pname, GLfixed * params)  {if (GLeeInit()) glGetTexGenxvOES(coord, pname, params);}
-  GLEEPFNGLGETTEXGENXVOESPROC GLeeFuncPtr_glGetTexGenxvOES=GLee_Lazy_glGetTexGenxvOES;
-#endif
-#ifndef GLEE_C_DEFINED_glGetTexLevelParameterxvOES
-#define GLEE_C_DEFINED_glGetTexLevelParameterxvOES
-  void __stdcall GLee_Lazy_glGetTexLevelParameterxvOES(GLenum  target, GLint  level, GLenum  pname, GLfixed * params)  {if (GLeeInit()) glGetTexLevelParameterxvOES(target, level, pname, params);}
-  GLEEPFNGLGETTEXLEVELPARAMETERXVOESPROC GLeeFuncPtr_glGetTexLevelParameterxvOES=GLee_Lazy_glGetTexLevelParameterxvOES;
-#endif
-#ifndef GLEE_C_DEFINED_glGetTexParameterxvOES
-#define GLEE_C_DEFINED_glGetTexParameterxvOES
-  void __stdcall GLee_Lazy_glGetTexParameterxvOES(GLenum  target, GLenum  pname, GLfixed * params)  {if (GLeeInit()) glGetTexParameterxvOES(target, pname, params);}
-  GLEEPFNGLGETTEXPARAMETERXVOESPROC GLeeFuncPtr_glGetTexParameterxvOES=GLee_Lazy_glGetTexParameterxvOES;
-#endif
-#ifndef GLEE_C_DEFINED_glIndexxOES
-#define GLEE_C_DEFINED_glIndexxOES
-  void __stdcall GLee_Lazy_glIndexxOES(GLfixed  component)  {if (GLeeInit()) glIndexxOES(component);}
-  GLEEPFNGLINDEXXOESPROC GLeeFuncPtr_glIndexxOES=GLee_Lazy_glIndexxOES;
-#endif
-#ifndef GLEE_C_DEFINED_glIndexxvOES
-#define GLEE_C_DEFINED_glIndexxvOES
-  void __stdcall GLee_Lazy_glIndexxvOES(const GLfixed * component)  {if (GLeeInit()) glIndexxvOES(component);}
-  GLEEPFNGLINDEXXVOESPROC GLeeFuncPtr_glIndexxvOES=GLee_Lazy_glIndexxvOES;
-#endif
-#ifndef GLEE_C_DEFINED_glLightModelxOES
-#define GLEE_C_DEFINED_glLightModelxOES
-  void __stdcall GLee_Lazy_glLightModelxOES(GLenum  pname, GLfixed  param)  {if (GLeeInit()) glLightModelxOES(pname, param);}
-  GLEEPFNGLLIGHTMODELXOESPROC GLeeFuncPtr_glLightModelxOES=GLee_Lazy_glLightModelxOES;
-#endif
-#ifndef GLEE_C_DEFINED_glLightModelxvOES
-#define GLEE_C_DEFINED_glLightModelxvOES
-  void __stdcall GLee_Lazy_glLightModelxvOES(GLenum  pname, const GLfixed * param)  {if (GLeeInit()) glLightModelxvOES(pname, param);}
-  GLEEPFNGLLIGHTMODELXVOESPROC GLeeFuncPtr_glLightModelxvOES=GLee_Lazy_glLightModelxvOES;
-#endif
-#ifndef GLEE_C_DEFINED_glLightxOES
-#define GLEE_C_DEFINED_glLightxOES
-  void __stdcall GLee_Lazy_glLightxOES(GLenum  light, GLenum  pname, GLfixed  param)  {if (GLeeInit()) glLightxOES(light, pname, param);}
-  GLEEPFNGLLIGHTXOESPROC GLeeFuncPtr_glLightxOES=GLee_Lazy_glLightxOES;
-#endif
-#ifndef GLEE_C_DEFINED_glLightxvOES
-#define GLEE_C_DEFINED_glLightxvOES
-  void __stdcall GLee_Lazy_glLightxvOES(GLenum  light, GLenum  pname, const GLfixed * params)  {if (GLeeInit()) glLightxvOES(light, pname, params);}
-  GLEEPFNGLLIGHTXVOESPROC GLeeFuncPtr_glLightxvOES=GLee_Lazy_glLightxvOES;
-#endif
-#ifndef GLEE_C_DEFINED_glLineWidthxOES
-#define GLEE_C_DEFINED_glLineWidthxOES
-  void __stdcall GLee_Lazy_glLineWidthxOES(GLfixed  width)  {if (GLeeInit()) glLineWidthxOES(width);}
-  GLEEPFNGLLINEWIDTHXOESPROC GLeeFuncPtr_glLineWidthxOES=GLee_Lazy_glLineWidthxOES;
-#endif
-#ifndef GLEE_C_DEFINED_glLoadMatrixxOES
-#define GLEE_C_DEFINED_glLoadMatrixxOES
-  void __stdcall GLee_Lazy_glLoadMatrixxOES(const GLfixed * m)  {if (GLeeInit()) glLoadMatrixxOES(m);}
-  GLEEPFNGLLOADMATRIXXOESPROC GLeeFuncPtr_glLoadMatrixxOES=GLee_Lazy_glLoadMatrixxOES;
-#endif
-#ifndef GLEE_C_DEFINED_glLoadTransposeMatrixxOES
-#define GLEE_C_DEFINED_glLoadTransposeMatrixxOES
-  void __stdcall GLee_Lazy_glLoadTransposeMatrixxOES(const GLfixed * m)  {if (GLeeInit()) glLoadTransposeMatrixxOES(m);}
-  GLEEPFNGLLOADTRANSPOSEMATRIXXOESPROC GLeeFuncPtr_glLoadTransposeMatrixxOES=GLee_Lazy_glLoadTransposeMatrixxOES;
-#endif
-#ifndef GLEE_C_DEFINED_glMap1xOES
-#define GLEE_C_DEFINED_glMap1xOES
-  void __stdcall GLee_Lazy_glMap1xOES(GLenum  target, GLfixed  u1, GLfixed  u2, GLint  stride, GLint  order, GLfixed  points)  {if (GLeeInit()) glMap1xOES(target, u1, u2, stride, order, points);}
-  GLEEPFNGLMAP1XOESPROC GLeeFuncPtr_glMap1xOES=GLee_Lazy_glMap1xOES;
-#endif
-#ifndef GLEE_C_DEFINED_glMap2xOES
-#define GLEE_C_DEFINED_glMap2xOES
-  void __stdcall GLee_Lazy_glMap2xOES(GLenum  target, GLfixed  u1, GLfixed  u2, GLint  ustride, GLint  uorder, GLfixed  v1, GLfixed  v2, GLint  vstride, GLint  vorder, GLfixed  points)  {if (GLeeInit()) glMap2xOES(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);}
-  GLEEPFNGLMAP2XOESPROC GLeeFuncPtr_glMap2xOES=GLee_Lazy_glMap2xOES;
-#endif
-#ifndef GLEE_C_DEFINED_glMapGrid1xOES
-#define GLEE_C_DEFINED_glMapGrid1xOES
-  void __stdcall GLee_Lazy_glMapGrid1xOES(GLint  n, GLfixed  u1, GLfixed  u2)  {if (GLeeInit()) glMapGrid1xOES(n, u1, u2);}
-  GLEEPFNGLMAPGRID1XOESPROC GLeeFuncPtr_glMapGrid1xOES=GLee_Lazy_glMapGrid1xOES;
-#endif
-#ifndef GLEE_C_DEFINED_glMapGrid2xOES
-#define GLEE_C_DEFINED_glMapGrid2xOES
-  void __stdcall GLee_Lazy_glMapGrid2xOES(GLint  n, GLfixed  u1, GLfixed  u2, GLfixed  v1, GLfixed  v2)  {if (GLeeInit()) glMapGrid2xOES(n, u1, u2, v1, v2);}
-  GLEEPFNGLMAPGRID2XOESPROC GLeeFuncPtr_glMapGrid2xOES=GLee_Lazy_glMapGrid2xOES;
-#endif
-#ifndef GLEE_C_DEFINED_glMaterialxOES
-#define GLEE_C_DEFINED_glMaterialxOES
-  void __stdcall GLee_Lazy_glMaterialxOES(GLenum  face, GLenum  pname, GLfixed  param)  {if (GLeeInit()) glMaterialxOES(face, pname, param);}
-  GLEEPFNGLMATERIALXOESPROC GLeeFuncPtr_glMaterialxOES=GLee_Lazy_glMaterialxOES;
-#endif
-#ifndef GLEE_C_DEFINED_glMaterialxvOES
-#define GLEE_C_DEFINED_glMaterialxvOES
-  void __stdcall GLee_Lazy_glMaterialxvOES(GLenum  face, GLenum  pname, const GLfixed * param)  {if (GLeeInit()) glMaterialxvOES(face, pname, param);}
-  GLEEPFNGLMATERIALXVOESPROC GLeeFuncPtr_glMaterialxvOES=GLee_Lazy_glMaterialxvOES;
-#endif
-#ifndef GLEE_C_DEFINED_glMultMatrixxOES
-#define GLEE_C_DEFINED_glMultMatrixxOES
-  void __stdcall GLee_Lazy_glMultMatrixxOES(const GLfixed * m)  {if (GLeeInit()) glMultMatrixxOES(m);}
-  GLEEPFNGLMULTMATRIXXOESPROC GLeeFuncPtr_glMultMatrixxOES=GLee_Lazy_glMultMatrixxOES;
-#endif
-#ifndef GLEE_C_DEFINED_glMultTransposeMatrixxOES
-#define GLEE_C_DEFINED_glMultTransposeMatrixxOES
-  void __stdcall GLee_Lazy_glMultTransposeMatrixxOES(const GLfixed * m)  {if (GLeeInit()) glMultTransposeMatrixxOES(m);}
-  GLEEPFNGLMULTTRANSPOSEMATRIXXOESPROC GLeeFuncPtr_glMultTransposeMatrixxOES=GLee_Lazy_glMultTransposeMatrixxOES;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord1xOES
-#define GLEE_C_DEFINED_glMultiTexCoord1xOES
-  void __stdcall GLee_Lazy_glMultiTexCoord1xOES(GLenum  texture, GLfixed  s)  {if (GLeeInit()) glMultiTexCoord1xOES(texture, s);}
-  GLEEPFNGLMULTITEXCOORD1XOESPROC GLeeFuncPtr_glMultiTexCoord1xOES=GLee_Lazy_glMultiTexCoord1xOES;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord2xOES
-#define GLEE_C_DEFINED_glMultiTexCoord2xOES
-  void __stdcall GLee_Lazy_glMultiTexCoord2xOES(GLenum  texture, GLfixed  s, GLfixed  t)  {if (GLeeInit()) glMultiTexCoord2xOES(texture, s, t);}
-  GLEEPFNGLMULTITEXCOORD2XOESPROC GLeeFuncPtr_glMultiTexCoord2xOES=GLee_Lazy_glMultiTexCoord2xOES;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord3xOES
-#define GLEE_C_DEFINED_glMultiTexCoord3xOES
-  void __stdcall GLee_Lazy_glMultiTexCoord3xOES(GLenum  texture, GLfixed  s, GLfixed  t, GLfixed  r)  {if (GLeeInit()) glMultiTexCoord3xOES(texture, s, t, r);}
-  GLEEPFNGLMULTITEXCOORD3XOESPROC GLeeFuncPtr_glMultiTexCoord3xOES=GLee_Lazy_glMultiTexCoord3xOES;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord4xOES
-#define GLEE_C_DEFINED_glMultiTexCoord4xOES
-  void __stdcall GLee_Lazy_glMultiTexCoord4xOES(GLenum  texture, GLfixed  s, GLfixed  t, GLfixed  r, GLfixed  q)  {if (GLeeInit()) glMultiTexCoord4xOES(texture, s, t, r, q);}
-  GLEEPFNGLMULTITEXCOORD4XOESPROC GLeeFuncPtr_glMultiTexCoord4xOES=GLee_Lazy_glMultiTexCoord4xOES;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord1xvOES
-#define GLEE_C_DEFINED_glMultiTexCoord1xvOES
-  void __stdcall GLee_Lazy_glMultiTexCoord1xvOES(GLenum  texture, const GLfixed * coords)  {if (GLeeInit()) glMultiTexCoord1xvOES(texture, coords);}
-  GLEEPFNGLMULTITEXCOORD1XVOESPROC GLeeFuncPtr_glMultiTexCoord1xvOES=GLee_Lazy_glMultiTexCoord1xvOES;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord2xvOES
-#define GLEE_C_DEFINED_glMultiTexCoord2xvOES
-  void __stdcall GLee_Lazy_glMultiTexCoord2xvOES(GLenum  texture, const GLfixed * coords)  {if (GLeeInit()) glMultiTexCoord2xvOES(texture, coords);}
-  GLEEPFNGLMULTITEXCOORD2XVOESPROC GLeeFuncPtr_glMultiTexCoord2xvOES=GLee_Lazy_glMultiTexCoord2xvOES;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord3xvOES
-#define GLEE_C_DEFINED_glMultiTexCoord3xvOES
-  void __stdcall GLee_Lazy_glMultiTexCoord3xvOES(GLenum  texture, const GLfixed * coords)  {if (GLeeInit()) glMultiTexCoord3xvOES(texture, coords);}
-  GLEEPFNGLMULTITEXCOORD3XVOESPROC GLeeFuncPtr_glMultiTexCoord3xvOES=GLee_Lazy_glMultiTexCoord3xvOES;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoord4xvOES
-#define GLEE_C_DEFINED_glMultiTexCoord4xvOES
-  void __stdcall GLee_Lazy_glMultiTexCoord4xvOES(GLenum  texture, const GLfixed * coords)  {if (GLeeInit()) glMultiTexCoord4xvOES(texture, coords);}
-  GLEEPFNGLMULTITEXCOORD4XVOESPROC GLeeFuncPtr_glMultiTexCoord4xvOES=GLee_Lazy_glMultiTexCoord4xvOES;
-#endif
-#ifndef GLEE_C_DEFINED_glNormal3xOES
-#define GLEE_C_DEFINED_glNormal3xOES
-  void __stdcall GLee_Lazy_glNormal3xOES(GLfixed  nx, GLfixed  ny, GLfixed  nz)  {if (GLeeInit()) glNormal3xOES(nx, ny, nz);}
-  GLEEPFNGLNORMAL3XOESPROC GLeeFuncPtr_glNormal3xOES=GLee_Lazy_glNormal3xOES;
-#endif
-#ifndef GLEE_C_DEFINED_glNormal3xvOES
-#define GLEE_C_DEFINED_glNormal3xvOES
-  void __stdcall GLee_Lazy_glNormal3xvOES(const GLfixed * coords)  {if (GLeeInit()) glNormal3xvOES(coords);}
-  GLEEPFNGLNORMAL3XVOESPROC GLeeFuncPtr_glNormal3xvOES=GLee_Lazy_glNormal3xvOES;
-#endif
-#ifndef GLEE_C_DEFINED_glOrthoxOES
-#define GLEE_C_DEFINED_glOrthoxOES
-  void __stdcall GLee_Lazy_glOrthoxOES(GLfixed  l, GLfixed  r, GLfixed  b, GLfixed  t, GLfixed  n, GLfixed  f)  {if (GLeeInit()) glOrthoxOES(l, r, b, t, n, f);}
-  GLEEPFNGLORTHOXOESPROC GLeeFuncPtr_glOrthoxOES=GLee_Lazy_glOrthoxOES;
-#endif
-#ifndef GLEE_C_DEFINED_glPassThroughxOES
-#define GLEE_C_DEFINED_glPassThroughxOES
-  void __stdcall GLee_Lazy_glPassThroughxOES(GLfixed  token)  {if (GLeeInit()) glPassThroughxOES(token);}
-  GLEEPFNGLPASSTHROUGHXOESPROC GLeeFuncPtr_glPassThroughxOES=GLee_Lazy_glPassThroughxOES;
-#endif
-#ifndef GLEE_C_DEFINED_glPixelMapx
-#define GLEE_C_DEFINED_glPixelMapx
-  void __stdcall GLee_Lazy_glPixelMapx(GLenum  map, GLint  size, const GLfixed * values)  {if (GLeeInit()) glPixelMapx(map, size, values);}
-  GLEEPFNGLPIXELMAPXPROC GLeeFuncPtr_glPixelMapx=GLee_Lazy_glPixelMapx;
-#endif
-#ifndef GLEE_C_DEFINED_glPixelStorex
-#define GLEE_C_DEFINED_glPixelStorex
-  void __stdcall GLee_Lazy_glPixelStorex(GLenum  pname, GLfixed  param)  {if (GLeeInit()) glPixelStorex(pname, param);}
-  GLEEPFNGLPIXELSTOREXPROC GLeeFuncPtr_glPixelStorex=GLee_Lazy_glPixelStorex;
-#endif
-#ifndef GLEE_C_DEFINED_glPixelTransferxOES
-#define GLEE_C_DEFINED_glPixelTransferxOES
-  void __stdcall GLee_Lazy_glPixelTransferxOES(GLenum  pname, GLfixed  param)  {if (GLeeInit()) glPixelTransferxOES(pname, param);}
-  GLEEPFNGLPIXELTRANSFERXOESPROC GLeeFuncPtr_glPixelTransferxOES=GLee_Lazy_glPixelTransferxOES;
-#endif
-#ifndef GLEE_C_DEFINED_glPixelZoomxOES
-#define GLEE_C_DEFINED_glPixelZoomxOES
-  void __stdcall GLee_Lazy_glPixelZoomxOES(GLfixed  xfactor, GLfixed  yfactor)  {if (GLeeInit()) glPixelZoomxOES(xfactor, yfactor);}
-  GLEEPFNGLPIXELZOOMXOESPROC GLeeFuncPtr_glPixelZoomxOES=GLee_Lazy_glPixelZoomxOES;
-#endif
-#ifndef GLEE_C_DEFINED_glPointParameterxvOES
-#define GLEE_C_DEFINED_glPointParameterxvOES
-  void __stdcall GLee_Lazy_glPointParameterxvOES(GLenum  pname, const GLfixed * params)  {if (GLeeInit()) glPointParameterxvOES(pname, params);}
-  GLEEPFNGLPOINTPARAMETERXVOESPROC GLeeFuncPtr_glPointParameterxvOES=GLee_Lazy_glPointParameterxvOES;
-#endif
-#ifndef GLEE_C_DEFINED_glPointSizexOES
-#define GLEE_C_DEFINED_glPointSizexOES
-  void __stdcall GLee_Lazy_glPointSizexOES(GLfixed  size)  {if (GLeeInit()) glPointSizexOES(size);}
-  GLEEPFNGLPOINTSIZEXOESPROC GLeeFuncPtr_glPointSizexOES=GLee_Lazy_glPointSizexOES;
-#endif
-#ifndef GLEE_C_DEFINED_glPolygonOffsetxOES
-#define GLEE_C_DEFINED_glPolygonOffsetxOES
-  void __stdcall GLee_Lazy_glPolygonOffsetxOES(GLfixed  factor, GLfixed  units)  {if (GLeeInit()) glPolygonOffsetxOES(factor, units);}
-  GLEEPFNGLPOLYGONOFFSETXOESPROC GLeeFuncPtr_glPolygonOffsetxOES=GLee_Lazy_glPolygonOffsetxOES;
-#endif
-#ifndef GLEE_C_DEFINED_glPrioritizeTexturesxOES
-#define GLEE_C_DEFINED_glPrioritizeTexturesxOES
-  void __stdcall GLee_Lazy_glPrioritizeTexturesxOES(GLsizei  n, const GLuint * textures, const GLfixed * priorities)  {if (GLeeInit()) glPrioritizeTexturesxOES(n, textures, priorities);}
-  GLEEPFNGLPRIORITIZETEXTURESXOESPROC GLeeFuncPtr_glPrioritizeTexturesxOES=GLee_Lazy_glPrioritizeTexturesxOES;
-#endif
-#ifndef GLEE_C_DEFINED_glRasterPos2xOES
-#define GLEE_C_DEFINED_glRasterPos2xOES
-  void __stdcall GLee_Lazy_glRasterPos2xOES(GLfixed  x, GLfixed  y)  {if (GLeeInit()) glRasterPos2xOES(x, y);}
-  GLEEPFNGLRASTERPOS2XOESPROC GLeeFuncPtr_glRasterPos2xOES=GLee_Lazy_glRasterPos2xOES;
-#endif
-#ifndef GLEE_C_DEFINED_glRasterPos3xOES
-#define GLEE_C_DEFINED_glRasterPos3xOES
-  void __stdcall GLee_Lazy_glRasterPos3xOES(GLfixed  x, GLfixed  y, GLfixed  z)  {if (GLeeInit()) glRasterPos3xOES(x, y, z);}
-  GLEEPFNGLRASTERPOS3XOESPROC GLeeFuncPtr_glRasterPos3xOES=GLee_Lazy_glRasterPos3xOES;
-#endif
-#ifndef GLEE_C_DEFINED_glRasterPos4xOES
-#define GLEE_C_DEFINED_glRasterPos4xOES
-  void __stdcall GLee_Lazy_glRasterPos4xOES(GLfixed  x, GLfixed  y, GLfixed  z, GLfixed  w)  {if (GLeeInit()) glRasterPos4xOES(x, y, z, w);}
-  GLEEPFNGLRASTERPOS4XOESPROC GLeeFuncPtr_glRasterPos4xOES=GLee_Lazy_glRasterPos4xOES;
-#endif
-#ifndef GLEE_C_DEFINED_glRasterPos2xvOES
-#define GLEE_C_DEFINED_glRasterPos2xvOES
-  void __stdcall GLee_Lazy_glRasterPos2xvOES(const GLfixed * coords)  {if (GLeeInit()) glRasterPos2xvOES(coords);}
-  GLEEPFNGLRASTERPOS2XVOESPROC GLeeFuncPtr_glRasterPos2xvOES=GLee_Lazy_glRasterPos2xvOES;
-#endif
-#ifndef GLEE_C_DEFINED_glRasterPos3xvOES
-#define GLEE_C_DEFINED_glRasterPos3xvOES
-  void __stdcall GLee_Lazy_glRasterPos3xvOES(const GLfixed * coords)  {if (GLeeInit()) glRasterPos3xvOES(coords);}
-  GLEEPFNGLRASTERPOS3XVOESPROC GLeeFuncPtr_glRasterPos3xvOES=GLee_Lazy_glRasterPos3xvOES;
-#endif
-#ifndef GLEE_C_DEFINED_glRasterPos4xvOES
-#define GLEE_C_DEFINED_glRasterPos4xvOES
-  void __stdcall GLee_Lazy_glRasterPos4xvOES(const GLfixed * coords)  {if (GLeeInit()) glRasterPos4xvOES(coords);}
-  GLEEPFNGLRASTERPOS4XVOESPROC GLeeFuncPtr_glRasterPos4xvOES=GLee_Lazy_glRasterPos4xvOES;
-#endif
-#ifndef GLEE_C_DEFINED_glRectxOES
-#define GLEE_C_DEFINED_glRectxOES
-  void __stdcall GLee_Lazy_glRectxOES(GLfixed  x1, GLfixed  y1, GLfixed  x2, GLfixed  y2)  {if (GLeeInit()) glRectxOES(x1, y1, x2, y2);}
-  GLEEPFNGLRECTXOESPROC GLeeFuncPtr_glRectxOES=GLee_Lazy_glRectxOES;
-#endif
-#ifndef GLEE_C_DEFINED_glRectxvOES
-#define GLEE_C_DEFINED_glRectxvOES
-  void __stdcall GLee_Lazy_glRectxvOES(const GLfixed * v1, const GLfixed * v2)  {if (GLeeInit()) glRectxvOES(v1, v2);}
-  GLEEPFNGLRECTXVOESPROC GLeeFuncPtr_glRectxvOES=GLee_Lazy_glRectxvOES;
-#endif
-#ifndef GLEE_C_DEFINED_glRotatexOES
-#define GLEE_C_DEFINED_glRotatexOES
-  void __stdcall GLee_Lazy_glRotatexOES(GLfixed  angle, GLfixed  x, GLfixed  y, GLfixed  z)  {if (GLeeInit()) glRotatexOES(angle, x, y, z);}
-  GLEEPFNGLROTATEXOESPROC GLeeFuncPtr_glRotatexOES=GLee_Lazy_glRotatexOES;
-#endif
-#ifndef GLEE_C_DEFINED_glSampleCoverageOES
-#define GLEE_C_DEFINED_glSampleCoverageOES
-  void __stdcall GLee_Lazy_glSampleCoverageOES(GLfixed  value, GLboolean  invert)  {if (GLeeInit()) glSampleCoverageOES(value, invert);}
-  GLEEPFNGLSAMPLECOVERAGEOESPROC GLeeFuncPtr_glSampleCoverageOES=GLee_Lazy_glSampleCoverageOES;
-#endif
-#ifndef GLEE_C_DEFINED_glScalexOES
-#define GLEE_C_DEFINED_glScalexOES
-  void __stdcall GLee_Lazy_glScalexOES(GLfixed  x, GLfixed  y, GLfixed  z)  {if (GLeeInit()) glScalexOES(x, y, z);}
-  GLEEPFNGLSCALEXOESPROC GLeeFuncPtr_glScalexOES=GLee_Lazy_glScalexOES;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoord1xOES
-#define GLEE_C_DEFINED_glTexCoord1xOES
-  void __stdcall GLee_Lazy_glTexCoord1xOES(GLfixed  s)  {if (GLeeInit()) glTexCoord1xOES(s);}
-  GLEEPFNGLTEXCOORD1XOESPROC GLeeFuncPtr_glTexCoord1xOES=GLee_Lazy_glTexCoord1xOES;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoord2xOES
-#define GLEE_C_DEFINED_glTexCoord2xOES
-  void __stdcall GLee_Lazy_glTexCoord2xOES(GLfixed  s, GLfixed  t)  {if (GLeeInit()) glTexCoord2xOES(s, t);}
-  GLEEPFNGLTEXCOORD2XOESPROC GLeeFuncPtr_glTexCoord2xOES=GLee_Lazy_glTexCoord2xOES;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoord3xOES
-#define GLEE_C_DEFINED_glTexCoord3xOES
-  void __stdcall GLee_Lazy_glTexCoord3xOES(GLfixed  s, GLfixed  t, GLfixed  r)  {if (GLeeInit()) glTexCoord3xOES(s, t, r);}
-  GLEEPFNGLTEXCOORD3XOESPROC GLeeFuncPtr_glTexCoord3xOES=GLee_Lazy_glTexCoord3xOES;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoord4xOES
-#define GLEE_C_DEFINED_glTexCoord4xOES
-  void __stdcall GLee_Lazy_glTexCoord4xOES(GLfixed  s, GLfixed  t, GLfixed  r, GLfixed  q)  {if (GLeeInit()) glTexCoord4xOES(s, t, r, q);}
-  GLEEPFNGLTEXCOORD4XOESPROC GLeeFuncPtr_glTexCoord4xOES=GLee_Lazy_glTexCoord4xOES;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoord1xvOES
-#define GLEE_C_DEFINED_glTexCoord1xvOES
-  void __stdcall GLee_Lazy_glTexCoord1xvOES(const GLfixed * coords)  {if (GLeeInit()) glTexCoord1xvOES(coords);}
-  GLEEPFNGLTEXCOORD1XVOESPROC GLeeFuncPtr_glTexCoord1xvOES=GLee_Lazy_glTexCoord1xvOES;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoord2xvOES
-#define GLEE_C_DEFINED_glTexCoord2xvOES
-  void __stdcall GLee_Lazy_glTexCoord2xvOES(const GLfixed * coords)  {if (GLeeInit()) glTexCoord2xvOES(coords);}
-  GLEEPFNGLTEXCOORD2XVOESPROC GLeeFuncPtr_glTexCoord2xvOES=GLee_Lazy_glTexCoord2xvOES;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoord3xvOES
-#define GLEE_C_DEFINED_glTexCoord3xvOES
-  void __stdcall GLee_Lazy_glTexCoord3xvOES(const GLfixed * coords)  {if (GLeeInit()) glTexCoord3xvOES(coords);}
-  GLEEPFNGLTEXCOORD3XVOESPROC GLeeFuncPtr_glTexCoord3xvOES=GLee_Lazy_glTexCoord3xvOES;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoord4xvOES
-#define GLEE_C_DEFINED_glTexCoord4xvOES
-  void __stdcall GLee_Lazy_glTexCoord4xvOES(const GLfixed * coords)  {if (GLeeInit()) glTexCoord4xvOES(coords);}
-  GLEEPFNGLTEXCOORD4XVOESPROC GLeeFuncPtr_glTexCoord4xvOES=GLee_Lazy_glTexCoord4xvOES;
-#endif
-#ifndef GLEE_C_DEFINED_glTexEnvxOES
-#define GLEE_C_DEFINED_glTexEnvxOES
-  void __stdcall GLee_Lazy_glTexEnvxOES(GLenum  target, GLenum  pname, GLfixed  param)  {if (GLeeInit()) glTexEnvxOES(target, pname, param);}
-  GLEEPFNGLTEXENVXOESPROC GLeeFuncPtr_glTexEnvxOES=GLee_Lazy_glTexEnvxOES;
-#endif
-#ifndef GLEE_C_DEFINED_glTexEnvxvOES
-#define GLEE_C_DEFINED_glTexEnvxvOES
-  void __stdcall GLee_Lazy_glTexEnvxvOES(GLenum  target, GLenum  pname, const GLfixed * params)  {if (GLeeInit()) glTexEnvxvOES(target, pname, params);}
-  GLEEPFNGLTEXENVXVOESPROC GLeeFuncPtr_glTexEnvxvOES=GLee_Lazy_glTexEnvxvOES;
-#endif
-#ifndef GLEE_C_DEFINED_glTexGenxOES
-#define GLEE_C_DEFINED_glTexGenxOES
-  void __stdcall GLee_Lazy_glTexGenxOES(GLenum  coord, GLenum  pname, GLfixed  param)  {if (GLeeInit()) glTexGenxOES(coord, pname, param);}
-  GLEEPFNGLTEXGENXOESPROC GLeeFuncPtr_glTexGenxOES=GLee_Lazy_glTexGenxOES;
-#endif
-#ifndef GLEE_C_DEFINED_glTexGenxvOES
-#define GLEE_C_DEFINED_glTexGenxvOES
-  void __stdcall GLee_Lazy_glTexGenxvOES(GLenum  coord, GLenum  pname, const GLfixed * params)  {if (GLeeInit()) glTexGenxvOES(coord, pname, params);}
-  GLEEPFNGLTEXGENXVOESPROC GLeeFuncPtr_glTexGenxvOES=GLee_Lazy_glTexGenxvOES;
-#endif
-#ifndef GLEE_C_DEFINED_glTexParameterxOES
-#define GLEE_C_DEFINED_glTexParameterxOES
-  void __stdcall GLee_Lazy_glTexParameterxOES(GLenum  target, GLenum  pname, GLfixed  param)  {if (GLeeInit()) glTexParameterxOES(target, pname, param);}
-  GLEEPFNGLTEXPARAMETERXOESPROC GLeeFuncPtr_glTexParameterxOES=GLee_Lazy_glTexParameterxOES;
-#endif
-#ifndef GLEE_C_DEFINED_glTexParameterxvOES
-#define GLEE_C_DEFINED_glTexParameterxvOES
-  void __stdcall GLee_Lazy_glTexParameterxvOES(GLenum  target, GLenum  pname, const GLfixed * params)  {if (GLeeInit()) glTexParameterxvOES(target, pname, params);}
-  GLEEPFNGLTEXPARAMETERXVOESPROC GLeeFuncPtr_glTexParameterxvOES=GLee_Lazy_glTexParameterxvOES;
-#endif
-#ifndef GLEE_C_DEFINED_glTranslatexOES
-#define GLEE_C_DEFINED_glTranslatexOES
-  void __stdcall GLee_Lazy_glTranslatexOES(GLfixed  x, GLfixed  y, GLfixed  z)  {if (GLeeInit()) glTranslatexOES(x, y, z);}
-  GLEEPFNGLTRANSLATEXOESPROC GLeeFuncPtr_glTranslatexOES=GLee_Lazy_glTranslatexOES;
-#endif
-#ifndef GLEE_C_DEFINED_glVertex2xOES
-#define GLEE_C_DEFINED_glVertex2xOES
-  void __stdcall GLee_Lazy_glVertex2xOES(GLfixed  x)  {if (GLeeInit()) glVertex2xOES(x);}
-  GLEEPFNGLVERTEX2XOESPROC GLeeFuncPtr_glVertex2xOES=GLee_Lazy_glVertex2xOES;
-#endif
-#ifndef GLEE_C_DEFINED_glVertex3xOES
-#define GLEE_C_DEFINED_glVertex3xOES
-  void __stdcall GLee_Lazy_glVertex3xOES(GLfixed  x, GLfixed  y)  {if (GLeeInit()) glVertex3xOES(x, y);}
-  GLEEPFNGLVERTEX3XOESPROC GLeeFuncPtr_glVertex3xOES=GLee_Lazy_glVertex3xOES;
-#endif
-#ifndef GLEE_C_DEFINED_glVertex4xOES
-#define GLEE_C_DEFINED_glVertex4xOES
-  void __stdcall GLee_Lazy_glVertex4xOES(GLfixed  x, GLfixed  y, GLfixed  z)  {if (GLeeInit()) glVertex4xOES(x, y, z);}
-  GLEEPFNGLVERTEX4XOESPROC GLeeFuncPtr_glVertex4xOES=GLee_Lazy_glVertex4xOES;
-#endif
-#ifndef GLEE_C_DEFINED_glVertex2xvOES
-#define GLEE_C_DEFINED_glVertex2xvOES
-  void __stdcall GLee_Lazy_glVertex2xvOES(const GLfixed * coords)  {if (GLeeInit()) glVertex2xvOES(coords);}
-  GLEEPFNGLVERTEX2XVOESPROC GLeeFuncPtr_glVertex2xvOES=GLee_Lazy_glVertex2xvOES;
-#endif
-#ifndef GLEE_C_DEFINED_glVertex3xvOES
-#define GLEE_C_DEFINED_glVertex3xvOES
-  void __stdcall GLee_Lazy_glVertex3xvOES(const GLfixed * coords)  {if (GLeeInit()) glVertex3xvOES(coords);}
-  GLEEPFNGLVERTEX3XVOESPROC GLeeFuncPtr_glVertex3xvOES=GLee_Lazy_glVertex3xvOES;
-#endif
-#ifndef GLEE_C_DEFINED_glVertex4xvOES
-#define GLEE_C_DEFINED_glVertex4xvOES
-  void __stdcall GLee_Lazy_glVertex4xvOES(const GLfixed * coords)  {if (GLeeInit()) glVertex4xvOES(coords);}
-  GLEEPFNGLVERTEX4XVOESPROC GLeeFuncPtr_glVertex4xvOES=GLee_Lazy_glVertex4xvOES;
-#endif
-#endif 
-
-/* GL_OES_single_precision */
-
-#ifdef __GLEE_GL_OES_single_precision
-#ifndef GLEE_C_DEFINED_glDepthRangefOES
-#define GLEE_C_DEFINED_glDepthRangefOES
-  void __stdcall GLee_Lazy_glDepthRangefOES(GLclampf  n, GLclampf  f)  {if (GLeeInit()) glDepthRangefOES(n, f);}
-  GLEEPFNGLDEPTHRANGEFOESPROC GLeeFuncPtr_glDepthRangefOES=GLee_Lazy_glDepthRangefOES;
-#endif
-#ifndef GLEE_C_DEFINED_glFrustumfOES
-#define GLEE_C_DEFINED_glFrustumfOES
-  void __stdcall GLee_Lazy_glFrustumfOES(GLfloat  l, GLfloat  r, GLfloat  b, GLfloat  t, GLfloat  n, GLfloat  f)  {if (GLeeInit()) glFrustumfOES(l, r, b, t, n, f);}
-  GLEEPFNGLFRUSTUMFOESPROC GLeeFuncPtr_glFrustumfOES=GLee_Lazy_glFrustumfOES;
-#endif
-#ifndef GLEE_C_DEFINED_glOrthofOES
-#define GLEE_C_DEFINED_glOrthofOES
-  void __stdcall GLee_Lazy_glOrthofOES(GLfloat  l, GLfloat  r, GLfloat  b, GLfloat  t, GLfloat  n, GLfloat  f)  {if (GLeeInit()) glOrthofOES(l, r, b, t, n, f);}
-  GLEEPFNGLORTHOFOESPROC GLeeFuncPtr_glOrthofOES=GLee_Lazy_glOrthofOES;
-#endif
-#ifndef GLEE_C_DEFINED_glClipPlanefOES
-#define GLEE_C_DEFINED_glClipPlanefOES
-  void __stdcall GLee_Lazy_glClipPlanefOES(GLenum  plane, const GLfloat * equation)  {if (GLeeInit()) glClipPlanefOES(plane, equation);}
-  GLEEPFNGLCLIPPLANEFOESPROC GLeeFuncPtr_glClipPlanefOES=GLee_Lazy_glClipPlanefOES;
-#endif
-#ifndef GLEE_C_DEFINED_glClearDepthfOES
-#define GLEE_C_DEFINED_glClearDepthfOES
-  void __stdcall GLee_Lazy_glClearDepthfOES(GLclampd  depth)  {if (GLeeInit()) glClearDepthfOES(depth);}
-  GLEEPFNGLCLEARDEPTHFOESPROC GLeeFuncPtr_glClearDepthfOES=GLee_Lazy_glClearDepthfOES;
-#endif
-#ifndef GLEE_C_DEFINED_glGetClipPlanefOES
-#define GLEE_C_DEFINED_glGetClipPlanefOES
-  void __stdcall GLee_Lazy_glGetClipPlanefOES(GLenum  plane, GLfloat * equation)  {if (GLeeInit()) glGetClipPlanefOES(plane, equation);}
-  GLEEPFNGLGETCLIPPLANEFOESPROC GLeeFuncPtr_glGetClipPlanefOES=GLee_Lazy_glGetClipPlanefOES;
-#endif
-#endif 
-
-/* GL_OES_compressed_paletted_texture */
-
-#ifdef __GLEE_GL_OES_compressed_paletted_texture
-#endif 
-
-/* GL_OES_read_format */
-
-#ifdef __GLEE_GL_OES_read_format
-#endif 
-
-/* GL_OES_query_matrix */
-
-#ifdef __GLEE_GL_OES_query_matrix
-#ifndef GLEE_C_DEFINED_glQueryMatrixxOES
-#define GLEE_C_DEFINED_glQueryMatrixxOES
-  GLbitfield __stdcall GLee_Lazy_glQueryMatrixxOES(const GLfixed * mantissa, const GLint * exponent)  {if (GLeeInit()) return glQueryMatrixxOES(mantissa, exponent); return (GLbitfield)0;}
-  GLEEPFNGLQUERYMATRIXXOESPROC GLeeFuncPtr_glQueryMatrixxOES=GLee_Lazy_glQueryMatrixxOES;
-#endif
-#endif 
-
-/* GL_EXT_depth_bounds_test */
-
-#ifdef __GLEE_GL_EXT_depth_bounds_test
-#ifndef GLEE_C_DEFINED_glDepthBoundsEXT
-#define GLEE_C_DEFINED_glDepthBoundsEXT
-  void __stdcall GLee_Lazy_glDepthBoundsEXT(GLclampd  zmin, GLclampd  zmax)  {if (GLeeInit()) glDepthBoundsEXT(zmin, zmax);}
-  GLEEPFNGLDEPTHBOUNDSEXTPROC GLeeFuncPtr_glDepthBoundsEXT=GLee_Lazy_glDepthBoundsEXT;
-#endif
-#endif 
-
-/* GL_EXT_texture_mirror_clamp */
-
-#ifdef __GLEE_GL_EXT_texture_mirror_clamp
-#endif 
-
-/* GL_EXT_blend_equation_separate */
-
-#ifdef __GLEE_GL_EXT_blend_equation_separate
-#ifndef GLEE_C_DEFINED_glBlendEquationSeparateEXT
-#define GLEE_C_DEFINED_glBlendEquationSeparateEXT
-  void __stdcall GLee_Lazy_glBlendEquationSeparateEXT(GLenum  modeRGB, GLenum  modeAlpha)  {if (GLeeInit()) glBlendEquationSeparateEXT(modeRGB, modeAlpha);}
-  GLEEPFNGLBLENDEQUATIONSEPARATEEXTPROC GLeeFuncPtr_glBlendEquationSeparateEXT=GLee_Lazy_glBlendEquationSeparateEXT;
-#endif
-#endif 
-
-/* GL_MESA_pack_invert */
-
-#ifdef __GLEE_GL_MESA_pack_invert
-#endif 
-
-/* GL_MESA_ycbcr_texture */
-
-#ifdef __GLEE_GL_MESA_ycbcr_texture
-#endif 
-
-/* GL_EXT_pixel_buffer_object */
-
-#ifdef __GLEE_GL_EXT_pixel_buffer_object
-#endif 
-
-/* GL_NV_fragment_program_option */
-
-#ifdef __GLEE_GL_NV_fragment_program_option
-#endif 
-
-/* GL_NV_fragment_program2 */
-
-#ifdef __GLEE_GL_NV_fragment_program2
-#endif 
-
-/* GL_NV_vertex_program2_option */
-
-#ifdef __GLEE_GL_NV_vertex_program2_option
-#endif 
-
-/* GL_NV_vertex_program3 */
-
-#ifdef __GLEE_GL_NV_vertex_program3
-#endif 
-
-/* GL_EXT_framebuffer_object */
-
-#ifdef __GLEE_GL_EXT_framebuffer_object
-#ifndef GLEE_C_DEFINED_glIsRenderbufferEXT
-#define GLEE_C_DEFINED_glIsRenderbufferEXT
-  GLboolean __stdcall GLee_Lazy_glIsRenderbufferEXT(GLuint  renderbuffer)  {if (GLeeInit()) return glIsRenderbufferEXT(renderbuffer); return (GLboolean)0;}
-  GLEEPFNGLISRENDERBUFFEREXTPROC GLeeFuncPtr_glIsRenderbufferEXT=GLee_Lazy_glIsRenderbufferEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glBindRenderbufferEXT
-#define GLEE_C_DEFINED_glBindRenderbufferEXT
-  void __stdcall GLee_Lazy_glBindRenderbufferEXT(GLenum  target, GLuint  renderbuffer)  {if (GLeeInit()) glBindRenderbufferEXT(target, renderbuffer);}
-  GLEEPFNGLBINDRENDERBUFFEREXTPROC GLeeFuncPtr_glBindRenderbufferEXT=GLee_Lazy_glBindRenderbufferEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glDeleteRenderbuffersEXT
-#define GLEE_C_DEFINED_glDeleteRenderbuffersEXT
-  void __stdcall GLee_Lazy_glDeleteRenderbuffersEXT(GLsizei  n, const GLuint * renderbuffers)  {if (GLeeInit()) glDeleteRenderbuffersEXT(n, renderbuffers);}
-  GLEEPFNGLDELETERENDERBUFFERSEXTPROC GLeeFuncPtr_glDeleteRenderbuffersEXT=GLee_Lazy_glDeleteRenderbuffersEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGenRenderbuffersEXT
-#define GLEE_C_DEFINED_glGenRenderbuffersEXT
-  void __stdcall GLee_Lazy_glGenRenderbuffersEXT(GLsizei  n, GLuint * renderbuffers)  {if (GLeeInit()) glGenRenderbuffersEXT(n, renderbuffers);}
-  GLEEPFNGLGENRENDERBUFFERSEXTPROC GLeeFuncPtr_glGenRenderbuffersEXT=GLee_Lazy_glGenRenderbuffersEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glRenderbufferStorageEXT
-#define GLEE_C_DEFINED_glRenderbufferStorageEXT
-  void __stdcall GLee_Lazy_glRenderbufferStorageEXT(GLenum  target, GLenum  internalformat, GLsizei  width, GLsizei  height)  {if (GLeeInit()) glRenderbufferStorageEXT(target, internalformat, width, height);}
-  GLEEPFNGLRENDERBUFFERSTORAGEEXTPROC GLeeFuncPtr_glRenderbufferStorageEXT=GLee_Lazy_glRenderbufferStorageEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetRenderbufferParameterivEXT
-#define GLEE_C_DEFINED_glGetRenderbufferParameterivEXT
-  void __stdcall GLee_Lazy_glGetRenderbufferParameterivEXT(GLenum  target, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetRenderbufferParameterivEXT(target, pname, params);}
-  GLEEPFNGLGETRENDERBUFFERPARAMETERIVEXTPROC GLeeFuncPtr_glGetRenderbufferParameterivEXT=GLee_Lazy_glGetRenderbufferParameterivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glIsFramebufferEXT
-#define GLEE_C_DEFINED_glIsFramebufferEXT
-  GLboolean __stdcall GLee_Lazy_glIsFramebufferEXT(GLuint  framebuffer)  {if (GLeeInit()) return glIsFramebufferEXT(framebuffer); return (GLboolean)0;}
-  GLEEPFNGLISFRAMEBUFFEREXTPROC GLeeFuncPtr_glIsFramebufferEXT=GLee_Lazy_glIsFramebufferEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glBindFramebufferEXT
-#define GLEE_C_DEFINED_glBindFramebufferEXT
-  void __stdcall GLee_Lazy_glBindFramebufferEXT(GLenum  target, GLuint  framebuffer)  {if (GLeeInit()) glBindFramebufferEXT(target, framebuffer);}
-  GLEEPFNGLBINDFRAMEBUFFEREXTPROC GLeeFuncPtr_glBindFramebufferEXT=GLee_Lazy_glBindFramebufferEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glDeleteFramebuffersEXT
-#define GLEE_C_DEFINED_glDeleteFramebuffersEXT
-  void __stdcall GLee_Lazy_glDeleteFramebuffersEXT(GLsizei  n, const GLuint * framebuffers)  {if (GLeeInit()) glDeleteFramebuffersEXT(n, framebuffers);}
-  GLEEPFNGLDELETEFRAMEBUFFERSEXTPROC GLeeFuncPtr_glDeleteFramebuffersEXT=GLee_Lazy_glDeleteFramebuffersEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGenFramebuffersEXT
-#define GLEE_C_DEFINED_glGenFramebuffersEXT
-  void __stdcall GLee_Lazy_glGenFramebuffersEXT(GLsizei  n, GLuint * framebuffers)  {if (GLeeInit()) glGenFramebuffersEXT(n, framebuffers);}
-  GLEEPFNGLGENFRAMEBUFFERSEXTPROC GLeeFuncPtr_glGenFramebuffersEXT=GLee_Lazy_glGenFramebuffersEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glCheckFramebufferStatusEXT
-#define GLEE_C_DEFINED_glCheckFramebufferStatusEXT
-  GLenum __stdcall GLee_Lazy_glCheckFramebufferStatusEXT(GLenum  target)  {if (GLeeInit()) return glCheckFramebufferStatusEXT(target); return (GLenum)0;}
-  GLEEPFNGLCHECKFRAMEBUFFERSTATUSEXTPROC GLeeFuncPtr_glCheckFramebufferStatusEXT=GLee_Lazy_glCheckFramebufferStatusEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glFramebufferTexture1DEXT
-#define GLEE_C_DEFINED_glFramebufferTexture1DEXT
-  void __stdcall GLee_Lazy_glFramebufferTexture1DEXT(GLenum  target, GLenum  attachment, GLenum  textarget, GLuint  texture, GLint  level)  {if (GLeeInit()) glFramebufferTexture1DEXT(target, attachment, textarget, texture, level);}
-  GLEEPFNGLFRAMEBUFFERTEXTURE1DEXTPROC GLeeFuncPtr_glFramebufferTexture1DEXT=GLee_Lazy_glFramebufferTexture1DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glFramebufferTexture2DEXT
-#define GLEE_C_DEFINED_glFramebufferTexture2DEXT
-  void __stdcall GLee_Lazy_glFramebufferTexture2DEXT(GLenum  target, GLenum  attachment, GLenum  textarget, GLuint  texture, GLint  level)  {if (GLeeInit()) glFramebufferTexture2DEXT(target, attachment, textarget, texture, level);}
-  GLEEPFNGLFRAMEBUFFERTEXTURE2DEXTPROC GLeeFuncPtr_glFramebufferTexture2DEXT=GLee_Lazy_glFramebufferTexture2DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glFramebufferTexture3DEXT
-#define GLEE_C_DEFINED_glFramebufferTexture3DEXT
-  void __stdcall GLee_Lazy_glFramebufferTexture3DEXT(GLenum  target, GLenum  attachment, GLenum  textarget, GLuint  texture, GLint  level, GLint  zoffset)  {if (GLeeInit()) glFramebufferTexture3DEXT(target, attachment, textarget, texture, level, zoffset);}
-  GLEEPFNGLFRAMEBUFFERTEXTURE3DEXTPROC GLeeFuncPtr_glFramebufferTexture3DEXT=GLee_Lazy_glFramebufferTexture3DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glFramebufferRenderbufferEXT
-#define GLEE_C_DEFINED_glFramebufferRenderbufferEXT
-  void __stdcall GLee_Lazy_glFramebufferRenderbufferEXT(GLenum  target, GLenum  attachment, GLenum  renderbuffertarget, GLuint  renderbuffer)  {if (GLeeInit()) glFramebufferRenderbufferEXT(target, attachment, renderbuffertarget, renderbuffer);}
-  GLEEPFNGLFRAMEBUFFERRENDERBUFFEREXTPROC GLeeFuncPtr_glFramebufferRenderbufferEXT=GLee_Lazy_glFramebufferRenderbufferEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetFramebufferAttachmentParameterivEXT
-#define GLEE_C_DEFINED_glGetFramebufferAttachmentParameterivEXT
-  void __stdcall GLee_Lazy_glGetFramebufferAttachmentParameterivEXT(GLenum  target, GLenum  attachment, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetFramebufferAttachmentParameterivEXT(target, attachment, pname, params);}
-  GLEEPFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC GLeeFuncPtr_glGetFramebufferAttachmentParameterivEXT=GLee_Lazy_glGetFramebufferAttachmentParameterivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGenerateMipmapEXT
-#define GLEE_C_DEFINED_glGenerateMipmapEXT
-  void __stdcall GLee_Lazy_glGenerateMipmapEXT(GLenum  target)  {if (GLeeInit()) glGenerateMipmapEXT(target);}
-  GLEEPFNGLGENERATEMIPMAPEXTPROC GLeeFuncPtr_glGenerateMipmapEXT=GLee_Lazy_glGenerateMipmapEXT;
-#endif
-#endif 
-
-/* GL_GREMEDY_string_marker */
-
-#ifdef __GLEE_GL_GREMEDY_string_marker
-#ifndef GLEE_C_DEFINED_glStringMarkerGREMEDY
-#define GLEE_C_DEFINED_glStringMarkerGREMEDY
-  void __stdcall GLee_Lazy_glStringMarkerGREMEDY(GLsizei  len, const GLvoid * string)  {if (GLeeInit()) glStringMarkerGREMEDY(len, string);}
-  GLEEPFNGLSTRINGMARKERGREMEDYPROC GLeeFuncPtr_glStringMarkerGREMEDY=GLee_Lazy_glStringMarkerGREMEDY;
-#endif
-#endif 
-
-/* GL_EXT_packed_depth_stencil */
-
-#ifdef __GLEE_GL_EXT_packed_depth_stencil
-#endif 
-
-/* GL_EXT_stencil_clear_tag */
-
-#ifdef __GLEE_GL_EXT_stencil_clear_tag
-#ifndef GLEE_C_DEFINED_glStencilClearTagEXT
-#define GLEE_C_DEFINED_glStencilClearTagEXT
-  void __stdcall GLee_Lazy_glStencilClearTagEXT(GLsizei  stencilTagBits, GLuint  stencilClearTag)  {if (GLeeInit()) glStencilClearTagEXT(stencilTagBits, stencilClearTag);}
-  GLEEPFNGLSTENCILCLEARTAGEXTPROC GLeeFuncPtr_glStencilClearTagEXT=GLee_Lazy_glStencilClearTagEXT;
-#endif
-#endif 
-
-/* GL_EXT_texture_sRGB */
-
-#ifdef __GLEE_GL_EXT_texture_sRGB
-#endif 
-
-/* GL_EXT_framebuffer_blit */
-
-#ifdef __GLEE_GL_EXT_framebuffer_blit
-#ifndef GLEE_C_DEFINED_glBlitFramebufferEXT
-#define GLEE_C_DEFINED_glBlitFramebufferEXT
-  void __stdcall GLee_Lazy_glBlitFramebufferEXT(GLint  srcX0, GLint  srcY0, GLint  srcX1, GLint  srcY1, GLint  dstX0, GLint  dstY0, GLint  dstX1, GLint  dstY1, GLbitfield  mask, GLenum  filter)  {if (GLeeInit()) glBlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);}
-  GLEEPFNGLBLITFRAMEBUFFEREXTPROC GLeeFuncPtr_glBlitFramebufferEXT=GLee_Lazy_glBlitFramebufferEXT;
-#endif
-#endif 
-
-/* GL_EXT_framebuffer_multisample */
-
-#ifdef __GLEE_GL_EXT_framebuffer_multisample
-#ifndef GLEE_C_DEFINED_glRenderbufferStorageMultisampleEXT
-#define GLEE_C_DEFINED_glRenderbufferStorageMultisampleEXT
-  void __stdcall GLee_Lazy_glRenderbufferStorageMultisampleEXT(GLenum  target, GLsizei  samples, GLenum  internalformat, GLsizei  width, GLsizei  height)  {if (GLeeInit()) glRenderbufferStorageMultisampleEXT(target, samples, internalformat, width, height);}
-  GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC GLeeFuncPtr_glRenderbufferStorageMultisampleEXT=GLee_Lazy_glRenderbufferStorageMultisampleEXT;
-#endif
-#endif 
-
-/* GL_MESAX_texture_stack */
-
-#ifdef __GLEE_GL_MESAX_texture_stack
-#endif 
-
-/* GL_EXT_timer_query */
-
-#ifdef __GLEE_GL_EXT_timer_query
-#ifndef GLEE_C_DEFINED_glGetQueryObjecti64vEXT
-#define GLEE_C_DEFINED_glGetQueryObjecti64vEXT
-  void __stdcall GLee_Lazy_glGetQueryObjecti64vEXT(GLuint  id, GLenum  pname, GLint64EXT * params)  {if (GLeeInit()) glGetQueryObjecti64vEXT(id, pname, params);}
-  GLEEPFNGLGETQUERYOBJECTI64VEXTPROC GLeeFuncPtr_glGetQueryObjecti64vEXT=GLee_Lazy_glGetQueryObjecti64vEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetQueryObjectui64vEXT
-#define GLEE_C_DEFINED_glGetQueryObjectui64vEXT
-  void __stdcall GLee_Lazy_glGetQueryObjectui64vEXT(GLuint  id, GLenum  pname, GLuint64EXT * params)  {if (GLeeInit()) glGetQueryObjectui64vEXT(id, pname, params);}
-  GLEEPFNGLGETQUERYOBJECTUI64VEXTPROC GLeeFuncPtr_glGetQueryObjectui64vEXT=GLee_Lazy_glGetQueryObjectui64vEXT;
-#endif
-#endif 
-
-/* GL_EXT_gpu_program_parameters */
-
-#ifdef __GLEE_GL_EXT_gpu_program_parameters
-#ifndef GLEE_C_DEFINED_glProgramEnvParameters4fvEXT
-#define GLEE_C_DEFINED_glProgramEnvParameters4fvEXT
-  void __stdcall GLee_Lazy_glProgramEnvParameters4fvEXT(GLenum  target, GLuint  index, GLsizei  count, const GLfloat * params)  {if (GLeeInit()) glProgramEnvParameters4fvEXT(target, index, count, params);}
-  GLEEPFNGLPROGRAMENVPARAMETERS4FVEXTPROC GLeeFuncPtr_glProgramEnvParameters4fvEXT=GLee_Lazy_glProgramEnvParameters4fvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramLocalParameters4fvEXT
-#define GLEE_C_DEFINED_glProgramLocalParameters4fvEXT
-  void __stdcall GLee_Lazy_glProgramLocalParameters4fvEXT(GLenum  target, GLuint  index, GLsizei  count, const GLfloat * params)  {if (GLeeInit()) glProgramLocalParameters4fvEXT(target, index, count, params);}
-  GLEEPFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC GLeeFuncPtr_glProgramLocalParameters4fvEXT=GLee_Lazy_glProgramLocalParameters4fvEXT;
-#endif
-#endif 
-
-/* GL_APPLE_flush_buffer_range */
-
-#ifdef __GLEE_GL_APPLE_flush_buffer_range
-#ifndef GLEE_C_DEFINED_glBufferParameteriAPPLE
-#define GLEE_C_DEFINED_glBufferParameteriAPPLE
-  void __stdcall GLee_Lazy_glBufferParameteriAPPLE(GLenum  target, GLenum  pname, GLint  param)  {if (GLeeInit()) glBufferParameteriAPPLE(target, pname, param);}
-  GLEEPFNGLBUFFERPARAMETERIAPPLEPROC GLeeFuncPtr_glBufferParameteriAPPLE=GLee_Lazy_glBufferParameteriAPPLE;
-#endif
-#ifndef GLEE_C_DEFINED_glFlushMappedBufferRangeAPPLE
-#define GLEE_C_DEFINED_glFlushMappedBufferRangeAPPLE
-  void __stdcall GLee_Lazy_glFlushMappedBufferRangeAPPLE(GLenum  target, GLintptr  offset, GLsizeiptr  size)  {if (GLeeInit()) glFlushMappedBufferRangeAPPLE(target, offset, size);}
-  GLEEPFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC GLeeFuncPtr_glFlushMappedBufferRangeAPPLE=GLee_Lazy_glFlushMappedBufferRangeAPPLE;
-#endif
-#endif 
-
-/* GL_EXT_gpu_shader4 */
-
-#ifdef __GLEE_GL_EXT_gpu_shader4
-#ifndef GLEE_C_DEFINED_glGetUniformuivEXT
-#define GLEE_C_DEFINED_glGetUniformuivEXT
-  void __stdcall GLee_Lazy_glGetUniformuivEXT(GLuint  program, GLint  location, GLuint * params)  {if (GLeeInit()) glGetUniformuivEXT(program, location, params);}
-  GLEEPFNGLGETUNIFORMUIVEXTPROC GLeeFuncPtr_glGetUniformuivEXT=GLee_Lazy_glGetUniformuivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glBindFragDataLocationEXT
-#define GLEE_C_DEFINED_glBindFragDataLocationEXT
-  void __stdcall GLee_Lazy_glBindFragDataLocationEXT(GLuint  program, GLuint  color, const GLchar * name)  {if (GLeeInit()) glBindFragDataLocationEXT(program, color, name);}
-  GLEEPFNGLBINDFRAGDATALOCATIONEXTPROC GLeeFuncPtr_glBindFragDataLocationEXT=GLee_Lazy_glBindFragDataLocationEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetFragDataLocationEXT
-#define GLEE_C_DEFINED_glGetFragDataLocationEXT
-  GLint __stdcall GLee_Lazy_glGetFragDataLocationEXT(GLuint  program, const GLchar * name)  {if (GLeeInit()) return glGetFragDataLocationEXT(program, name); return (GLint)0;}
-  GLEEPFNGLGETFRAGDATALOCATIONEXTPROC GLeeFuncPtr_glGetFragDataLocationEXT=GLee_Lazy_glGetFragDataLocationEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform1uiEXT
-#define GLEE_C_DEFINED_glUniform1uiEXT
-  void __stdcall GLee_Lazy_glUniform1uiEXT(GLint  location, GLuint  v0)  {if (GLeeInit()) glUniform1uiEXT(location, v0);}
-  GLEEPFNGLUNIFORM1UIEXTPROC GLeeFuncPtr_glUniform1uiEXT=GLee_Lazy_glUniform1uiEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform2uiEXT
-#define GLEE_C_DEFINED_glUniform2uiEXT
-  void __stdcall GLee_Lazy_glUniform2uiEXT(GLint  location, GLuint  v0, GLuint  v1)  {if (GLeeInit()) glUniform2uiEXT(location, v0, v1);}
-  GLEEPFNGLUNIFORM2UIEXTPROC GLeeFuncPtr_glUniform2uiEXT=GLee_Lazy_glUniform2uiEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform3uiEXT
-#define GLEE_C_DEFINED_glUniform3uiEXT
-  void __stdcall GLee_Lazy_glUniform3uiEXT(GLint  location, GLuint  v0, GLuint  v1, GLuint  v2)  {if (GLeeInit()) glUniform3uiEXT(location, v0, v1, v2);}
-  GLEEPFNGLUNIFORM3UIEXTPROC GLeeFuncPtr_glUniform3uiEXT=GLee_Lazy_glUniform3uiEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform4uiEXT
-#define GLEE_C_DEFINED_glUniform4uiEXT
-  void __stdcall GLee_Lazy_glUniform4uiEXT(GLint  location, GLuint  v0, GLuint  v1, GLuint  v2, GLuint  v3)  {if (GLeeInit()) glUniform4uiEXT(location, v0, v1, v2, v3);}
-  GLEEPFNGLUNIFORM4UIEXTPROC GLeeFuncPtr_glUniform4uiEXT=GLee_Lazy_glUniform4uiEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform1uivEXT
-#define GLEE_C_DEFINED_glUniform1uivEXT
-  void __stdcall GLee_Lazy_glUniform1uivEXT(GLint  location, GLsizei  count, const GLuint * value)  {if (GLeeInit()) glUniform1uivEXT(location, count, value);}
-  GLEEPFNGLUNIFORM1UIVEXTPROC GLeeFuncPtr_glUniform1uivEXT=GLee_Lazy_glUniform1uivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform2uivEXT
-#define GLEE_C_DEFINED_glUniform2uivEXT
-  void __stdcall GLee_Lazy_glUniform2uivEXT(GLint  location, GLsizei  count, const GLuint * value)  {if (GLeeInit()) glUniform2uivEXT(location, count, value);}
-  GLEEPFNGLUNIFORM2UIVEXTPROC GLeeFuncPtr_glUniform2uivEXT=GLee_Lazy_glUniform2uivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform3uivEXT
-#define GLEE_C_DEFINED_glUniform3uivEXT
-  void __stdcall GLee_Lazy_glUniform3uivEXT(GLint  location, GLsizei  count, const GLuint * value)  {if (GLeeInit()) glUniform3uivEXT(location, count, value);}
-  GLEEPFNGLUNIFORM3UIVEXTPROC GLeeFuncPtr_glUniform3uivEXT=GLee_Lazy_glUniform3uivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform4uivEXT
-#define GLEE_C_DEFINED_glUniform4uivEXT
-  void __stdcall GLee_Lazy_glUniform4uivEXT(GLint  location, GLsizei  count, const GLuint * value)  {if (GLeeInit()) glUniform4uivEXT(location, count, value);}
-  GLEEPFNGLUNIFORM4UIVEXTPROC GLeeFuncPtr_glUniform4uivEXT=GLee_Lazy_glUniform4uivEXT;
-#endif
-#endif 
-
-/* GL_EXT_draw_instanced */
-
-#ifdef __GLEE_GL_EXT_draw_instanced
-#ifndef GLEE_C_DEFINED_glDrawArraysInstancedEXT
-#define GLEE_C_DEFINED_glDrawArraysInstancedEXT
-  void __stdcall GLee_Lazy_glDrawArraysInstancedEXT(GLenum  mode, GLint  start, GLsizei  count, GLsizei  primcount)  {if (GLeeInit()) glDrawArraysInstancedEXT(mode, start, count, primcount);}
-  GLEEPFNGLDRAWARRAYSINSTANCEDEXTPROC GLeeFuncPtr_glDrawArraysInstancedEXT=GLee_Lazy_glDrawArraysInstancedEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glDrawElementsInstancedEXT
-#define GLEE_C_DEFINED_glDrawElementsInstancedEXT
-  void __stdcall GLee_Lazy_glDrawElementsInstancedEXT(GLenum  mode, GLsizei  count, GLenum  type, const GLvoid * indices, GLsizei  primcount)  {if (GLeeInit()) glDrawElementsInstancedEXT(mode, count, type, indices, primcount);}
-  GLEEPFNGLDRAWELEMENTSINSTANCEDEXTPROC GLeeFuncPtr_glDrawElementsInstancedEXT=GLee_Lazy_glDrawElementsInstancedEXT;
-#endif
-#endif 
-
-/* GL_EXT_packed_float */
-
-#ifdef __GLEE_GL_EXT_packed_float
-#endif 
-
-/* GL_EXT_texture_array */
-
-#ifdef __GLEE_GL_EXT_texture_array
-#endif 
-
-/* GL_EXT_texture_buffer_object */
-
-#ifdef __GLEE_GL_EXT_texture_buffer_object
-#ifndef GLEE_C_DEFINED_glTexBufferEXT
-#define GLEE_C_DEFINED_glTexBufferEXT
-  void __stdcall GLee_Lazy_glTexBufferEXT(GLenum  target, GLenum  internalformat, GLuint  buffer)  {if (GLeeInit()) glTexBufferEXT(target, internalformat, buffer);}
-  GLEEPFNGLTEXBUFFEREXTPROC GLeeFuncPtr_glTexBufferEXT=GLee_Lazy_glTexBufferEXT;
-#endif
-#endif 
-
-/* GL_EXT_texture_compression_latc */
-
-#ifdef __GLEE_GL_EXT_texture_compression_latc
-#endif 
-
-/* GL_EXT_texture_compression_rgtc */
-
-#ifdef __GLEE_GL_EXT_texture_compression_rgtc
-#endif 
-
-/* GL_EXT_texture_shared_exponent */
-
-#ifdef __GLEE_GL_EXT_texture_shared_exponent
-#endif 
-
-/* GL_NV_depth_buffer_float */
-
-#ifdef __GLEE_GL_NV_depth_buffer_float
-#ifndef GLEE_C_DEFINED_glDepthRangedNV
-#define GLEE_C_DEFINED_glDepthRangedNV
-  void __stdcall GLee_Lazy_glDepthRangedNV(GLdouble  zNear, GLdouble  zFar)  {if (GLeeInit()) glDepthRangedNV(zNear, zFar);}
-  GLEEPFNGLDEPTHRANGEDNVPROC GLeeFuncPtr_glDepthRangedNV=GLee_Lazy_glDepthRangedNV;
-#endif
-#ifndef GLEE_C_DEFINED_glClearDepthdNV
-#define GLEE_C_DEFINED_glClearDepthdNV
-  void __stdcall GLee_Lazy_glClearDepthdNV(GLdouble  depth)  {if (GLeeInit()) glClearDepthdNV(depth);}
-  GLEEPFNGLCLEARDEPTHDNVPROC GLeeFuncPtr_glClearDepthdNV=GLee_Lazy_glClearDepthdNV;
-#endif
-#ifndef GLEE_C_DEFINED_glDepthBoundsdNV
-#define GLEE_C_DEFINED_glDepthBoundsdNV
-  void __stdcall GLee_Lazy_glDepthBoundsdNV(GLdouble  zmin, GLdouble  zmax)  {if (GLeeInit()) glDepthBoundsdNV(zmin, zmax);}
-  GLEEPFNGLDEPTHBOUNDSDNVPROC GLeeFuncPtr_glDepthBoundsdNV=GLee_Lazy_glDepthBoundsdNV;
-#endif
-#endif 
-
-/* GL_NV_framebuffer_multisample_coverage */
-
-#ifdef __GLEE_GL_NV_framebuffer_multisample_coverage
-#ifndef GLEE_C_DEFINED_glRenderbufferStorageMultisampleCoverageNV
-#define GLEE_C_DEFINED_glRenderbufferStorageMultisampleCoverageNV
-  void __stdcall GLee_Lazy_glRenderbufferStorageMultisampleCoverageNV(GLenum  target, GLsizei  coverageSamples, GLsizei  colorSamples, GLenum  internalformat, GLsizei  width, GLsizei  height)  {if (GLeeInit()) glRenderbufferStorageMultisampleCoverageNV(target, coverageSamples, colorSamples, internalformat, width, height);}
-  GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC GLeeFuncPtr_glRenderbufferStorageMultisampleCoverageNV=GLee_Lazy_glRenderbufferStorageMultisampleCoverageNV;
-#endif
-#endif 
-
-/* GL_EXT_framebuffer_sRGB */
-
-#ifdef __GLEE_GL_EXT_framebuffer_sRGB
-#endif 
-
-/* GL_NV_geometry_shader4 */
-
-#ifdef __GLEE_GL_NV_geometry_shader4
-#endif 
-
-/* GL_NV_parameter_buffer_object */
-
-#ifdef __GLEE_GL_NV_parameter_buffer_object
-#ifndef GLEE_C_DEFINED_glProgramBufferParametersfvNV
-#define GLEE_C_DEFINED_glProgramBufferParametersfvNV
-  void __stdcall GLee_Lazy_glProgramBufferParametersfvNV(GLenum  target, GLuint  bindingIndex, GLuint  wordIndex, GLsizei  count, const GLfloat * params)  {if (GLeeInit()) glProgramBufferParametersfvNV(target, bindingIndex, wordIndex, count, params);}
-  GLEEPFNGLPROGRAMBUFFERPARAMETERSFVNVPROC GLeeFuncPtr_glProgramBufferParametersfvNV=GLee_Lazy_glProgramBufferParametersfvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramBufferParametersIivNV
-#define GLEE_C_DEFINED_glProgramBufferParametersIivNV
-  void __stdcall GLee_Lazy_glProgramBufferParametersIivNV(GLenum  target, GLuint  bindingIndex, GLuint  wordIndex, GLsizei  count, const GLint * params)  {if (GLeeInit()) glProgramBufferParametersIivNV(target, bindingIndex, wordIndex, count, params);}
-  GLEEPFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC GLeeFuncPtr_glProgramBufferParametersIivNV=GLee_Lazy_glProgramBufferParametersIivNV;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramBufferParametersIuivNV
-#define GLEE_C_DEFINED_glProgramBufferParametersIuivNV
-  void __stdcall GLee_Lazy_glProgramBufferParametersIuivNV(GLenum  target, GLuint  bindingIndex, GLuint  wordIndex, GLsizei  count, const GLuint * params)  {if (GLeeInit()) glProgramBufferParametersIuivNV(target, bindingIndex, wordIndex, count, params);}
-  GLEEPFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC GLeeFuncPtr_glProgramBufferParametersIuivNV=GLee_Lazy_glProgramBufferParametersIuivNV;
-#endif
-#endif 
-
-/* GL_EXT_draw_buffers2 */
-
-#ifdef __GLEE_GL_EXT_draw_buffers2
-#ifndef GLEE_C_DEFINED_glColorMaskIndexedEXT
-#define GLEE_C_DEFINED_glColorMaskIndexedEXT
-  void __stdcall GLee_Lazy_glColorMaskIndexedEXT(GLuint  index, GLboolean  r, GLboolean  g, GLboolean  b, GLboolean  a)  {if (GLeeInit()) glColorMaskIndexedEXT(index, r, g, b, a);}
-  GLEEPFNGLCOLORMASKINDEXEDEXTPROC GLeeFuncPtr_glColorMaskIndexedEXT=GLee_Lazy_glColorMaskIndexedEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetBooleanIndexedvEXT
-#define GLEE_C_DEFINED_glGetBooleanIndexedvEXT
-  void __stdcall GLee_Lazy_glGetBooleanIndexedvEXT(GLenum  target, GLuint  index, GLboolean * data)  {if (GLeeInit()) glGetBooleanIndexedvEXT(target, index, data);}
-  GLEEPFNGLGETBOOLEANINDEXEDVEXTPROC GLeeFuncPtr_glGetBooleanIndexedvEXT=GLee_Lazy_glGetBooleanIndexedvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetIntegerIndexedvEXT
-#define GLEE_C_DEFINED_glGetIntegerIndexedvEXT
-  void __stdcall GLee_Lazy_glGetIntegerIndexedvEXT(GLenum  target, GLuint  index, GLint * data)  {if (GLeeInit()) glGetIntegerIndexedvEXT(target, index, data);}
-  GLEEPFNGLGETINTEGERINDEXEDVEXTPROC GLeeFuncPtr_glGetIntegerIndexedvEXT=GLee_Lazy_glGetIntegerIndexedvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glEnableIndexedEXT
-#define GLEE_C_DEFINED_glEnableIndexedEXT
-  void __stdcall GLee_Lazy_glEnableIndexedEXT(GLenum  target, GLuint  index)  {if (GLeeInit()) glEnableIndexedEXT(target, index);}
-  GLEEPFNGLENABLEINDEXEDEXTPROC GLeeFuncPtr_glEnableIndexedEXT=GLee_Lazy_glEnableIndexedEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glDisableIndexedEXT
-#define GLEE_C_DEFINED_glDisableIndexedEXT
-  void __stdcall GLee_Lazy_glDisableIndexedEXT(GLenum  target, GLuint  index)  {if (GLeeInit()) glDisableIndexedEXT(target, index);}
-  GLEEPFNGLDISABLEINDEXEDEXTPROC GLeeFuncPtr_glDisableIndexedEXT=GLee_Lazy_glDisableIndexedEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glIsEnabledIndexedEXT
-#define GLEE_C_DEFINED_glIsEnabledIndexedEXT
-  GLboolean __stdcall GLee_Lazy_glIsEnabledIndexedEXT(GLenum  target, GLuint  index)  {if (GLeeInit()) return glIsEnabledIndexedEXT(target, index); return (GLboolean)0;}
-  GLEEPFNGLISENABLEDINDEXEDEXTPROC GLeeFuncPtr_glIsEnabledIndexedEXT=GLee_Lazy_glIsEnabledIndexedEXT;
-#endif
-#endif 
-
-/* GL_NV_transform_feedback */
-
-#ifdef __GLEE_GL_NV_transform_feedback
-#ifndef GLEE_C_DEFINED_glBeginTransformFeedbackNV
-#define GLEE_C_DEFINED_glBeginTransformFeedbackNV
-  void __stdcall GLee_Lazy_glBeginTransformFeedbackNV(GLenum  primitiveMode)  {if (GLeeInit()) glBeginTransformFeedbackNV(primitiveMode);}
-  GLEEPFNGLBEGINTRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glBeginTransformFeedbackNV=GLee_Lazy_glBeginTransformFeedbackNV;
-#endif
-#ifndef GLEE_C_DEFINED_glEndTransformFeedbackNV
-#define GLEE_C_DEFINED_glEndTransformFeedbackNV
-  void __stdcall GLee_Lazy_glEndTransformFeedbackNV(void)  {if (GLeeInit()) glEndTransformFeedbackNV();}
-  GLEEPFNGLENDTRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glEndTransformFeedbackNV=GLee_Lazy_glEndTransformFeedbackNV;
-#endif
-#ifndef GLEE_C_DEFINED_glTransformFeedbackAttribsNV
-#define GLEE_C_DEFINED_glTransformFeedbackAttribsNV
-  void __stdcall GLee_Lazy_glTransformFeedbackAttribsNV(GLuint  count, const GLint * attribs, GLenum  bufferMode)  {if (GLeeInit()) glTransformFeedbackAttribsNV(count, attribs, bufferMode);}
-  GLEEPFNGLTRANSFORMFEEDBACKATTRIBSNVPROC GLeeFuncPtr_glTransformFeedbackAttribsNV=GLee_Lazy_glTransformFeedbackAttribsNV;
-#endif
-#ifndef GLEE_C_DEFINED_glBindBufferRangeNV
-#define GLEE_C_DEFINED_glBindBufferRangeNV
-  void __stdcall GLee_Lazy_glBindBufferRangeNV(GLenum  target, GLuint  index, GLuint  buffer, GLintptr  offset, GLsizeiptr  size)  {if (GLeeInit()) glBindBufferRangeNV(target, index, buffer, offset, size);}
-  GLEEPFNGLBINDBUFFERRANGENVPROC GLeeFuncPtr_glBindBufferRangeNV=GLee_Lazy_glBindBufferRangeNV;
-#endif
-#ifndef GLEE_C_DEFINED_glBindBufferOffsetNV
-#define GLEE_C_DEFINED_glBindBufferOffsetNV
-  void __stdcall GLee_Lazy_glBindBufferOffsetNV(GLenum  target, GLuint  index, GLuint  buffer, GLintptr  offset)  {if (GLeeInit()) glBindBufferOffsetNV(target, index, buffer, offset);}
-  GLEEPFNGLBINDBUFFEROFFSETNVPROC GLeeFuncPtr_glBindBufferOffsetNV=GLee_Lazy_glBindBufferOffsetNV;
-#endif
-#ifndef GLEE_C_DEFINED_glBindBufferBaseNV
-#define GLEE_C_DEFINED_glBindBufferBaseNV
-  void __stdcall GLee_Lazy_glBindBufferBaseNV(GLenum  target, GLuint  index, GLuint  buffer)  {if (GLeeInit()) glBindBufferBaseNV(target, index, buffer);}
-  GLEEPFNGLBINDBUFFERBASENVPROC GLeeFuncPtr_glBindBufferBaseNV=GLee_Lazy_glBindBufferBaseNV;
-#endif
-#ifndef GLEE_C_DEFINED_glTransformFeedbackVaryingsNV
-#define GLEE_C_DEFINED_glTransformFeedbackVaryingsNV
-  void __stdcall GLee_Lazy_glTransformFeedbackVaryingsNV(GLuint  program, GLsizei  count, const GLint * locations, GLenum  bufferMode)  {if (GLeeInit()) glTransformFeedbackVaryingsNV(program, count, locations, bufferMode);}
-  GLEEPFNGLTRANSFORMFEEDBACKVARYINGSNVPROC GLeeFuncPtr_glTransformFeedbackVaryingsNV=GLee_Lazy_glTransformFeedbackVaryingsNV;
-#endif
-#ifndef GLEE_C_DEFINED_glActiveVaryingNV
-#define GLEE_C_DEFINED_glActiveVaryingNV
-  void __stdcall GLee_Lazy_glActiveVaryingNV(GLuint  program, const GLchar * name)  {if (GLeeInit()) glActiveVaryingNV(program, name);}
-  GLEEPFNGLACTIVEVARYINGNVPROC GLeeFuncPtr_glActiveVaryingNV=GLee_Lazy_glActiveVaryingNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVaryingLocationNV
-#define GLEE_C_DEFINED_glGetVaryingLocationNV
-  GLint __stdcall GLee_Lazy_glGetVaryingLocationNV(GLuint  program, const GLchar * name)  {if (GLeeInit()) return glGetVaryingLocationNV(program, name); return (GLint)0;}
-  GLEEPFNGLGETVARYINGLOCATIONNVPROC GLeeFuncPtr_glGetVaryingLocationNV=GLee_Lazy_glGetVaryingLocationNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetActiveVaryingNV
-#define GLEE_C_DEFINED_glGetActiveVaryingNV
-  void __stdcall GLee_Lazy_glGetActiveVaryingNV(GLuint  program, GLuint  index, GLsizei  bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)  {if (GLeeInit()) glGetActiveVaryingNV(program, index, bufSize, length, size, type, name);}
-  GLEEPFNGLGETACTIVEVARYINGNVPROC GLeeFuncPtr_glGetActiveVaryingNV=GLee_Lazy_glGetActiveVaryingNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetTransformFeedbackVaryingNV
-#define GLEE_C_DEFINED_glGetTransformFeedbackVaryingNV
-  void __stdcall GLee_Lazy_glGetTransformFeedbackVaryingNV(GLuint  program, GLuint  index, GLint * location)  {if (GLeeInit()) glGetTransformFeedbackVaryingNV(program, index, location);}
-  GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC GLeeFuncPtr_glGetTransformFeedbackVaryingNV=GLee_Lazy_glGetTransformFeedbackVaryingNV;
-#endif
-#ifndef GLEE_C_DEFINED_glTransformFeedbackStreamAttribsNV
-#define GLEE_C_DEFINED_glTransformFeedbackStreamAttribsNV
-  void __stdcall GLee_Lazy_glTransformFeedbackStreamAttribsNV(GLsizei  count, const GLint * attribs, GLsizei  nbuffers, const GLint * bufstreams, GLenum  bufferMode)  {if (GLeeInit()) glTransformFeedbackStreamAttribsNV(count, attribs, nbuffers, bufstreams, bufferMode);}
-  GLEEPFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC GLeeFuncPtr_glTransformFeedbackStreamAttribsNV=GLee_Lazy_glTransformFeedbackStreamAttribsNV;
-#endif
-#endif 
-
-/* GL_EXT_bindable_uniform */
-
-#ifdef __GLEE_GL_EXT_bindable_uniform
-#ifndef GLEE_C_DEFINED_glUniformBufferEXT
-#define GLEE_C_DEFINED_glUniformBufferEXT
-  void __stdcall GLee_Lazy_glUniformBufferEXT(GLuint  program, GLint  location, GLuint  buffer)  {if (GLeeInit()) glUniformBufferEXT(program, location, buffer);}
-  GLEEPFNGLUNIFORMBUFFEREXTPROC GLeeFuncPtr_glUniformBufferEXT=GLee_Lazy_glUniformBufferEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetUniformBufferSizeEXT
-#define GLEE_C_DEFINED_glGetUniformBufferSizeEXT
-  GLint __stdcall GLee_Lazy_glGetUniformBufferSizeEXT(GLuint  program, GLint  location)  {if (GLeeInit()) return glGetUniformBufferSizeEXT(program, location); return (GLint)0;}
-  GLEEPFNGLGETUNIFORMBUFFERSIZEEXTPROC GLeeFuncPtr_glGetUniformBufferSizeEXT=GLee_Lazy_glGetUniformBufferSizeEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetUniformOffsetEXT
-#define GLEE_C_DEFINED_glGetUniformOffsetEXT
-  GLintptr __stdcall GLee_Lazy_glGetUniformOffsetEXT(GLuint  program, GLint  location)  {if (GLeeInit()) return glGetUniformOffsetEXT(program, location); return (GLintptr)0;}
-  GLEEPFNGLGETUNIFORMOFFSETEXTPROC GLeeFuncPtr_glGetUniformOffsetEXT=GLee_Lazy_glGetUniformOffsetEXT;
-#endif
-#endif 
-
-/* GL_EXT_texture_integer */
-
-#ifdef __GLEE_GL_EXT_texture_integer
-#ifndef GLEE_C_DEFINED_glTexParameterIivEXT
-#define GLEE_C_DEFINED_glTexParameterIivEXT
-  void __stdcall GLee_Lazy_glTexParameterIivEXT(GLenum  target, GLenum  pname, const GLint * params)  {if (GLeeInit()) glTexParameterIivEXT(target, pname, params);}
-  GLEEPFNGLTEXPARAMETERIIVEXTPROC GLeeFuncPtr_glTexParameterIivEXT=GLee_Lazy_glTexParameterIivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glTexParameterIuivEXT
-#define GLEE_C_DEFINED_glTexParameterIuivEXT
-  void __stdcall GLee_Lazy_glTexParameterIuivEXT(GLenum  target, GLenum  pname, const GLuint * params)  {if (GLeeInit()) glTexParameterIuivEXT(target, pname, params);}
-  GLEEPFNGLTEXPARAMETERIUIVEXTPROC GLeeFuncPtr_glTexParameterIuivEXT=GLee_Lazy_glTexParameterIuivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetTexParameterIivEXT
-#define GLEE_C_DEFINED_glGetTexParameterIivEXT
-  void __stdcall GLee_Lazy_glGetTexParameterIivEXT(GLenum  target, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetTexParameterIivEXT(target, pname, params);}
-  GLEEPFNGLGETTEXPARAMETERIIVEXTPROC GLeeFuncPtr_glGetTexParameterIivEXT=GLee_Lazy_glGetTexParameterIivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetTexParameterIuivEXT
-#define GLEE_C_DEFINED_glGetTexParameterIuivEXT
-  void __stdcall GLee_Lazy_glGetTexParameterIuivEXT(GLenum  target, GLenum  pname, GLuint * params)  {if (GLeeInit()) glGetTexParameterIuivEXT(target, pname, params);}
-  GLEEPFNGLGETTEXPARAMETERIUIVEXTPROC GLeeFuncPtr_glGetTexParameterIuivEXT=GLee_Lazy_glGetTexParameterIuivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glClearColorIiEXT
-#define GLEE_C_DEFINED_glClearColorIiEXT
-  void __stdcall GLee_Lazy_glClearColorIiEXT(GLint  red, GLint  green, GLint  blue, GLint  alpha)  {if (GLeeInit()) glClearColorIiEXT(red, green, blue, alpha);}
-  GLEEPFNGLCLEARCOLORIIEXTPROC GLeeFuncPtr_glClearColorIiEXT=GLee_Lazy_glClearColorIiEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glClearColorIuiEXT
-#define GLEE_C_DEFINED_glClearColorIuiEXT
-  void __stdcall GLee_Lazy_glClearColorIuiEXT(GLuint  red, GLuint  green, GLuint  blue, GLuint  alpha)  {if (GLeeInit()) glClearColorIuiEXT(red, green, blue, alpha);}
-  GLEEPFNGLCLEARCOLORIUIEXTPROC GLeeFuncPtr_glClearColorIuiEXT=GLee_Lazy_glClearColorIuiEXT;
-#endif
-#endif 
-
-/* GL_GREMEDY_frame_terminator */
-
-#ifdef __GLEE_GL_GREMEDY_frame_terminator
-#ifndef GLEE_C_DEFINED_glFrameTerminatorGREMEDY
-#define GLEE_C_DEFINED_glFrameTerminatorGREMEDY
-  void __stdcall GLee_Lazy_glFrameTerminatorGREMEDY(void)  {if (GLeeInit()) glFrameTerminatorGREMEDY();}
-  GLEEPFNGLFRAMETERMINATORGREMEDYPROC GLeeFuncPtr_glFrameTerminatorGREMEDY=GLee_Lazy_glFrameTerminatorGREMEDY;
-#endif
-#endif 
-
-/* GL_NV_conditional_render */
-
-#ifdef __GLEE_GL_NV_conditional_render
-#ifndef GLEE_C_DEFINED_glBeginConditionalRenderNV
-#define GLEE_C_DEFINED_glBeginConditionalRenderNV
-  void __stdcall GLee_Lazy_glBeginConditionalRenderNV(GLuint  id, GLenum  mode)  {if (GLeeInit()) glBeginConditionalRenderNV(id, mode);}
-  GLEEPFNGLBEGINCONDITIONALRENDERNVPROC GLeeFuncPtr_glBeginConditionalRenderNV=GLee_Lazy_glBeginConditionalRenderNV;
-#endif
-#ifndef GLEE_C_DEFINED_glEndConditionalRenderNV
-#define GLEE_C_DEFINED_glEndConditionalRenderNV
-  void __stdcall GLee_Lazy_glEndConditionalRenderNV(void)  {if (GLeeInit()) glEndConditionalRenderNV();}
-  GLEEPFNGLENDCONDITIONALRENDERNVPROC GLeeFuncPtr_glEndConditionalRenderNV=GLee_Lazy_glEndConditionalRenderNV;
-#endif
-#endif 
-
-/* GL_NV_present_video */
-
-#ifdef __GLEE_GL_NV_present_video
-#ifndef GLEE_C_DEFINED_glPresentFrameKeyedNV
-#define GLEE_C_DEFINED_glPresentFrameKeyedNV
-  void __stdcall GLee_Lazy_glPresentFrameKeyedNV(GLuint  video_slot, GLuint64EXT  minPresentTime, GLuint  beginPresentTimeId, GLuint  presentDurationId, GLenum  type, GLenum  target0, GLuint  fill0, GLuint  key0, GLenum  target1, GLuint  fill1, GLuint  key1)  {if (GLeeInit()) glPresentFrameKeyedNV(video_slot, minPresentTime, beginPresentTimeId, presentDurationId, type, target0, fill0, key0, target1, fill1, key1);}
-  GLEEPFNGLPRESENTFRAMEKEYEDNVPROC GLeeFuncPtr_glPresentFrameKeyedNV=GLee_Lazy_glPresentFrameKeyedNV;
-#endif
-#ifndef GLEE_C_DEFINED_glPresentFrameDualFillNV
-#define GLEE_C_DEFINED_glPresentFrameDualFillNV
-  void __stdcall GLee_Lazy_glPresentFrameDualFillNV(GLuint  video_slot, GLuint64EXT  minPresentTime, GLuint  beginPresentTimeId, GLuint  presentDurationId, GLenum  type, GLenum  target0, GLuint  fill0, GLenum  target1, GLuint  fill1, GLenum  target2, GLuint  fill2, GLenum  target3, GLuint  fill3)  {if (GLeeInit()) glPresentFrameDualFillNV(video_slot, minPresentTime, beginPresentTimeId, presentDurationId, type, target0, fill0, target1, fill1, target2, fill2, target3, fill3);}
-  GLEEPFNGLPRESENTFRAMEDUALFILLNVPROC GLeeFuncPtr_glPresentFrameDualFillNV=GLee_Lazy_glPresentFrameDualFillNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVideoivNV
-#define GLEE_C_DEFINED_glGetVideoivNV
-  void __stdcall GLee_Lazy_glGetVideoivNV(GLuint  video_slot, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetVideoivNV(video_slot, pname, params);}
-  GLEEPFNGLGETVIDEOIVNVPROC GLeeFuncPtr_glGetVideoivNV=GLee_Lazy_glGetVideoivNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVideouivNV
-#define GLEE_C_DEFINED_glGetVideouivNV
-  void __stdcall GLee_Lazy_glGetVideouivNV(GLuint  video_slot, GLenum  pname, GLuint * params)  {if (GLeeInit()) glGetVideouivNV(video_slot, pname, params);}
-  GLEEPFNGLGETVIDEOUIVNVPROC GLeeFuncPtr_glGetVideouivNV=GLee_Lazy_glGetVideouivNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVideoi64vNV
-#define GLEE_C_DEFINED_glGetVideoi64vNV
-  void __stdcall GLee_Lazy_glGetVideoi64vNV(GLuint  video_slot, GLenum  pname, GLint64EXT * params)  {if (GLeeInit()) glGetVideoi64vNV(video_slot, pname, params);}
-  GLEEPFNGLGETVIDEOI64VNVPROC GLeeFuncPtr_glGetVideoi64vNV=GLee_Lazy_glGetVideoi64vNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVideoui64vNV
-#define GLEE_C_DEFINED_glGetVideoui64vNV
-  void __stdcall GLee_Lazy_glGetVideoui64vNV(GLuint  video_slot, GLenum  pname, GLuint64EXT * params)  {if (GLeeInit()) glGetVideoui64vNV(video_slot, pname, params);}
-  GLEEPFNGLGETVIDEOUI64VNVPROC GLeeFuncPtr_glGetVideoui64vNV=GLee_Lazy_glGetVideoui64vNV;
-#endif
-#endif 
-
-/* GL_EXT_transform_feedback */
-
-#ifdef __GLEE_GL_EXT_transform_feedback
-#ifndef GLEE_C_DEFINED_glBeginTransformFeedbackEXT
-#define GLEE_C_DEFINED_glBeginTransformFeedbackEXT
-  void __stdcall GLee_Lazy_glBeginTransformFeedbackEXT(GLenum  primitiveMode)  {if (GLeeInit()) glBeginTransformFeedbackEXT(primitiveMode);}
-  GLEEPFNGLBEGINTRANSFORMFEEDBACKEXTPROC GLeeFuncPtr_glBeginTransformFeedbackEXT=GLee_Lazy_glBeginTransformFeedbackEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glEndTransformFeedbackEXT
-#define GLEE_C_DEFINED_glEndTransformFeedbackEXT
-  void __stdcall GLee_Lazy_glEndTransformFeedbackEXT(void)  {if (GLeeInit()) glEndTransformFeedbackEXT();}
-  GLEEPFNGLENDTRANSFORMFEEDBACKEXTPROC GLeeFuncPtr_glEndTransformFeedbackEXT=GLee_Lazy_glEndTransformFeedbackEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glBindBufferRangeEXT
-#define GLEE_C_DEFINED_glBindBufferRangeEXT
-  void __stdcall GLee_Lazy_glBindBufferRangeEXT(GLenum  target, GLuint  index, GLuint  buffer, GLintptr  offset, GLsizeiptr  size)  {if (GLeeInit()) glBindBufferRangeEXT(target, index, buffer, offset, size);}
-  GLEEPFNGLBINDBUFFERRANGEEXTPROC GLeeFuncPtr_glBindBufferRangeEXT=GLee_Lazy_glBindBufferRangeEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glBindBufferOffsetEXT
-#define GLEE_C_DEFINED_glBindBufferOffsetEXT
-  void __stdcall GLee_Lazy_glBindBufferOffsetEXT(GLenum  target, GLuint  index, GLuint  buffer, GLintptr  offset)  {if (GLeeInit()) glBindBufferOffsetEXT(target, index, buffer, offset);}
-  GLEEPFNGLBINDBUFFEROFFSETEXTPROC GLeeFuncPtr_glBindBufferOffsetEXT=GLee_Lazy_glBindBufferOffsetEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glBindBufferBaseEXT
-#define GLEE_C_DEFINED_glBindBufferBaseEXT
-  void __stdcall GLee_Lazy_glBindBufferBaseEXT(GLenum  target, GLuint  index, GLuint  buffer)  {if (GLeeInit()) glBindBufferBaseEXT(target, index, buffer);}
-  GLEEPFNGLBINDBUFFERBASEEXTPROC GLeeFuncPtr_glBindBufferBaseEXT=GLee_Lazy_glBindBufferBaseEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glTransformFeedbackVaryingsEXT
-#define GLEE_C_DEFINED_glTransformFeedbackVaryingsEXT
-  void __stdcall GLee_Lazy_glTransformFeedbackVaryingsEXT(GLuint  program, GLsizei  count, const GLchar* * varyings, GLenum  bufferMode)  {if (GLeeInit()) glTransformFeedbackVaryingsEXT(program, count, varyings, bufferMode);}
-  GLEEPFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC GLeeFuncPtr_glTransformFeedbackVaryingsEXT=GLee_Lazy_glTransformFeedbackVaryingsEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetTransformFeedbackVaryingEXT
-#define GLEE_C_DEFINED_glGetTransformFeedbackVaryingEXT
-  void __stdcall GLee_Lazy_glGetTransformFeedbackVaryingEXT(GLuint  program, GLuint  index, GLsizei  bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)  {if (GLeeInit()) glGetTransformFeedbackVaryingEXT(program, index, bufSize, length, size, type, name);}
-  GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC GLeeFuncPtr_glGetTransformFeedbackVaryingEXT=GLee_Lazy_glGetTransformFeedbackVaryingEXT;
-#endif
-#endif 
-
-/* GL_EXT_direct_state_access */
-
-#ifdef __GLEE_GL_EXT_direct_state_access
-#ifndef GLEE_C_DEFINED_glClientAttribDefaultEXT
-#define GLEE_C_DEFINED_glClientAttribDefaultEXT
-  void __stdcall GLee_Lazy_glClientAttribDefaultEXT(GLbitfield  mask)  {if (GLeeInit()) glClientAttribDefaultEXT(mask);}
-  GLEEPFNGLCLIENTATTRIBDEFAULTEXTPROC GLeeFuncPtr_glClientAttribDefaultEXT=GLee_Lazy_glClientAttribDefaultEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glPushClientAttribDefaultEXT
-#define GLEE_C_DEFINED_glPushClientAttribDefaultEXT
-  void __stdcall GLee_Lazy_glPushClientAttribDefaultEXT(GLbitfield  mask)  {if (GLeeInit()) glPushClientAttribDefaultEXT(mask);}
-  GLEEPFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC GLeeFuncPtr_glPushClientAttribDefaultEXT=GLee_Lazy_glPushClientAttribDefaultEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMatrixLoadfEXT
-#define GLEE_C_DEFINED_glMatrixLoadfEXT
-  void __stdcall GLee_Lazy_glMatrixLoadfEXT(GLenum  mode, const GLfloat * m)  {if (GLeeInit()) glMatrixLoadfEXT(mode, m);}
-  GLEEPFNGLMATRIXLOADFEXTPROC GLeeFuncPtr_glMatrixLoadfEXT=GLee_Lazy_glMatrixLoadfEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMatrixLoaddEXT
-#define GLEE_C_DEFINED_glMatrixLoaddEXT
-  void __stdcall GLee_Lazy_glMatrixLoaddEXT(GLenum  mode, const GLdouble * m)  {if (GLeeInit()) glMatrixLoaddEXT(mode, m);}
-  GLEEPFNGLMATRIXLOADDEXTPROC GLeeFuncPtr_glMatrixLoaddEXT=GLee_Lazy_glMatrixLoaddEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMatrixMultfEXT
-#define GLEE_C_DEFINED_glMatrixMultfEXT
-  void __stdcall GLee_Lazy_glMatrixMultfEXT(GLenum  mode, const GLfloat * m)  {if (GLeeInit()) glMatrixMultfEXT(mode, m);}
-  GLEEPFNGLMATRIXMULTFEXTPROC GLeeFuncPtr_glMatrixMultfEXT=GLee_Lazy_glMatrixMultfEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMatrixMultdEXT
-#define GLEE_C_DEFINED_glMatrixMultdEXT
-  void __stdcall GLee_Lazy_glMatrixMultdEXT(GLenum  mode, const GLdouble * m)  {if (GLeeInit()) glMatrixMultdEXT(mode, m);}
-  GLEEPFNGLMATRIXMULTDEXTPROC GLeeFuncPtr_glMatrixMultdEXT=GLee_Lazy_glMatrixMultdEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMatrixLoadIdentityEXT
-#define GLEE_C_DEFINED_glMatrixLoadIdentityEXT
-  void __stdcall GLee_Lazy_glMatrixLoadIdentityEXT(GLenum  mode)  {if (GLeeInit()) glMatrixLoadIdentityEXT(mode);}
-  GLEEPFNGLMATRIXLOADIDENTITYEXTPROC GLeeFuncPtr_glMatrixLoadIdentityEXT=GLee_Lazy_glMatrixLoadIdentityEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMatrixRotatefEXT
-#define GLEE_C_DEFINED_glMatrixRotatefEXT
-  void __stdcall GLee_Lazy_glMatrixRotatefEXT(GLenum  mode, GLfloat  angle, GLfloat  x, GLfloat  y, GLfloat  z)  {if (GLeeInit()) glMatrixRotatefEXT(mode, angle, x, y, z);}
-  GLEEPFNGLMATRIXROTATEFEXTPROC GLeeFuncPtr_glMatrixRotatefEXT=GLee_Lazy_glMatrixRotatefEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMatrixRotatedEXT
-#define GLEE_C_DEFINED_glMatrixRotatedEXT
-  void __stdcall GLee_Lazy_glMatrixRotatedEXT(GLenum  mode, GLdouble  angle, GLdouble  x, GLdouble  y, GLdouble  z)  {if (GLeeInit()) glMatrixRotatedEXT(mode, angle, x, y, z);}
-  GLEEPFNGLMATRIXROTATEDEXTPROC GLeeFuncPtr_glMatrixRotatedEXT=GLee_Lazy_glMatrixRotatedEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMatrixScalefEXT
-#define GLEE_C_DEFINED_glMatrixScalefEXT
-  void __stdcall GLee_Lazy_glMatrixScalefEXT(GLenum  mode, GLfloat  x, GLfloat  y, GLfloat  z)  {if (GLeeInit()) glMatrixScalefEXT(mode, x, y, z);}
-  GLEEPFNGLMATRIXSCALEFEXTPROC GLeeFuncPtr_glMatrixScalefEXT=GLee_Lazy_glMatrixScalefEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMatrixScaledEXT
-#define GLEE_C_DEFINED_glMatrixScaledEXT
-  void __stdcall GLee_Lazy_glMatrixScaledEXT(GLenum  mode, GLdouble  x, GLdouble  y, GLdouble  z)  {if (GLeeInit()) glMatrixScaledEXT(mode, x, y, z);}
-  GLEEPFNGLMATRIXSCALEDEXTPROC GLeeFuncPtr_glMatrixScaledEXT=GLee_Lazy_glMatrixScaledEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMatrixTranslatefEXT
-#define GLEE_C_DEFINED_glMatrixTranslatefEXT
-  void __stdcall GLee_Lazy_glMatrixTranslatefEXT(GLenum  mode, GLfloat  x, GLfloat  y, GLfloat  z)  {if (GLeeInit()) glMatrixTranslatefEXT(mode, x, y, z);}
-  GLEEPFNGLMATRIXTRANSLATEFEXTPROC GLeeFuncPtr_glMatrixTranslatefEXT=GLee_Lazy_glMatrixTranslatefEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMatrixTranslatedEXT
-#define GLEE_C_DEFINED_glMatrixTranslatedEXT
-  void __stdcall GLee_Lazy_glMatrixTranslatedEXT(GLenum  mode, GLdouble  x, GLdouble  y, GLdouble  z)  {if (GLeeInit()) glMatrixTranslatedEXT(mode, x, y, z);}
-  GLEEPFNGLMATRIXTRANSLATEDEXTPROC GLeeFuncPtr_glMatrixTranslatedEXT=GLee_Lazy_glMatrixTranslatedEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMatrixFrustumEXT
-#define GLEE_C_DEFINED_glMatrixFrustumEXT
-  void __stdcall GLee_Lazy_glMatrixFrustumEXT(GLenum  mode, GLdouble  left, GLdouble  right, GLdouble  bottom, GLdouble  top, GLdouble  zNear, GLdouble  zFar)  {if (GLeeInit()) glMatrixFrustumEXT(mode, left, right, bottom, top, zNear, zFar);}
-  GLEEPFNGLMATRIXFRUSTUMEXTPROC GLeeFuncPtr_glMatrixFrustumEXT=GLee_Lazy_glMatrixFrustumEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMatrixOrthoEXT
-#define GLEE_C_DEFINED_glMatrixOrthoEXT
-  void __stdcall GLee_Lazy_glMatrixOrthoEXT(GLenum  mode, GLdouble  left, GLdouble  right, GLdouble  bottom, GLdouble  top, GLdouble  zNear, GLdouble  zFar)  {if (GLeeInit()) glMatrixOrthoEXT(mode, left, right, bottom, top, zNear, zFar);}
-  GLEEPFNGLMATRIXORTHOEXTPROC GLeeFuncPtr_glMatrixOrthoEXT=GLee_Lazy_glMatrixOrthoEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMatrixPopEXT
-#define GLEE_C_DEFINED_glMatrixPopEXT
-  void __stdcall GLee_Lazy_glMatrixPopEXT(GLenum  mode)  {if (GLeeInit()) glMatrixPopEXT(mode);}
-  GLEEPFNGLMATRIXPOPEXTPROC GLeeFuncPtr_glMatrixPopEXT=GLee_Lazy_glMatrixPopEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMatrixPushEXT
-#define GLEE_C_DEFINED_glMatrixPushEXT
-  void __stdcall GLee_Lazy_glMatrixPushEXT(GLenum  mode)  {if (GLeeInit()) glMatrixPushEXT(mode);}
-  GLEEPFNGLMATRIXPUSHEXTPROC GLeeFuncPtr_glMatrixPushEXT=GLee_Lazy_glMatrixPushEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMatrixLoadTransposefEXT
-#define GLEE_C_DEFINED_glMatrixLoadTransposefEXT
-  void __stdcall GLee_Lazy_glMatrixLoadTransposefEXT(GLenum  mode, const GLfloat * m)  {if (GLeeInit()) glMatrixLoadTransposefEXT(mode, m);}
-  GLEEPFNGLMATRIXLOADTRANSPOSEFEXTPROC GLeeFuncPtr_glMatrixLoadTransposefEXT=GLee_Lazy_glMatrixLoadTransposefEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMatrixLoadTransposedEXT
-#define GLEE_C_DEFINED_glMatrixLoadTransposedEXT
-  void __stdcall GLee_Lazy_glMatrixLoadTransposedEXT(GLenum  mode, const GLdouble * m)  {if (GLeeInit()) glMatrixLoadTransposedEXT(mode, m);}
-  GLEEPFNGLMATRIXLOADTRANSPOSEDEXTPROC GLeeFuncPtr_glMatrixLoadTransposedEXT=GLee_Lazy_glMatrixLoadTransposedEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMatrixMultTransposefEXT
-#define GLEE_C_DEFINED_glMatrixMultTransposefEXT
-  void __stdcall GLee_Lazy_glMatrixMultTransposefEXT(GLenum  mode, const GLfloat * m)  {if (GLeeInit()) glMatrixMultTransposefEXT(mode, m);}
-  GLEEPFNGLMATRIXMULTTRANSPOSEFEXTPROC GLeeFuncPtr_glMatrixMultTransposefEXT=GLee_Lazy_glMatrixMultTransposefEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMatrixMultTransposedEXT
-#define GLEE_C_DEFINED_glMatrixMultTransposedEXT
-  void __stdcall GLee_Lazy_glMatrixMultTransposedEXT(GLenum  mode, const GLdouble * m)  {if (GLeeInit()) glMatrixMultTransposedEXT(mode, m);}
-  GLEEPFNGLMATRIXMULTTRANSPOSEDEXTPROC GLeeFuncPtr_glMatrixMultTransposedEXT=GLee_Lazy_glMatrixMultTransposedEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glTextureParameterfEXT
-#define GLEE_C_DEFINED_glTextureParameterfEXT
-  void __stdcall GLee_Lazy_glTextureParameterfEXT(GLuint  texture, GLenum  target, GLenum  pname, GLfloat  param)  {if (GLeeInit()) glTextureParameterfEXT(texture, target, pname, param);}
-  GLEEPFNGLTEXTUREPARAMETERFEXTPROC GLeeFuncPtr_glTextureParameterfEXT=GLee_Lazy_glTextureParameterfEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glTextureParameterfvEXT
-#define GLEE_C_DEFINED_glTextureParameterfvEXT
-  void __stdcall GLee_Lazy_glTextureParameterfvEXT(GLuint  texture, GLenum  target, GLenum  pname, const GLfloat * params)  {if (GLeeInit()) glTextureParameterfvEXT(texture, target, pname, params);}
-  GLEEPFNGLTEXTUREPARAMETERFVEXTPROC GLeeFuncPtr_glTextureParameterfvEXT=GLee_Lazy_glTextureParameterfvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glTextureParameteriEXT
-#define GLEE_C_DEFINED_glTextureParameteriEXT
-  void __stdcall GLee_Lazy_glTextureParameteriEXT(GLuint  texture, GLenum  target, GLenum  pname, GLint  param)  {if (GLeeInit()) glTextureParameteriEXT(texture, target, pname, param);}
-  GLEEPFNGLTEXTUREPARAMETERIEXTPROC GLeeFuncPtr_glTextureParameteriEXT=GLee_Lazy_glTextureParameteriEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glTextureParameterivEXT
-#define GLEE_C_DEFINED_glTextureParameterivEXT
-  void __stdcall GLee_Lazy_glTextureParameterivEXT(GLuint  texture, GLenum  target, GLenum  pname, const GLint * params)  {if (GLeeInit()) glTextureParameterivEXT(texture, target, pname, params);}
-  GLEEPFNGLTEXTUREPARAMETERIVEXTPROC GLeeFuncPtr_glTextureParameterivEXT=GLee_Lazy_glTextureParameterivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glTextureImage1DEXT
-#define GLEE_C_DEFINED_glTextureImage1DEXT
-  void __stdcall GLee_Lazy_glTextureImage1DEXT(GLuint  texture, GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLint  border, GLenum  format, GLenum  type, const GLvoid * pixels)  {if (GLeeInit()) glTextureImage1DEXT(texture, target, level, internalformat, width, border, format, type, pixels);}
-  GLEEPFNGLTEXTUREIMAGE1DEXTPROC GLeeFuncPtr_glTextureImage1DEXT=GLee_Lazy_glTextureImage1DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glTextureImage2DEXT
-#define GLEE_C_DEFINED_glTextureImage2DEXT
-  void __stdcall GLee_Lazy_glTextureImage2DEXT(GLuint  texture, GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLsizei  height, GLint  border, GLenum  format, GLenum  type, const GLvoid * pixels)  {if (GLeeInit()) glTextureImage2DEXT(texture, target, level, internalformat, width, height, border, format, type, pixels);}
-  GLEEPFNGLTEXTUREIMAGE2DEXTPROC GLeeFuncPtr_glTextureImage2DEXT=GLee_Lazy_glTextureImage2DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glTextureSubImage1DEXT
-#define GLEE_C_DEFINED_glTextureSubImage1DEXT
-  void __stdcall GLee_Lazy_glTextureSubImage1DEXT(GLuint  texture, GLenum  target, GLint  level, GLint  xoffset, GLsizei  width, GLenum  format, GLenum  type, const GLvoid * pixels)  {if (GLeeInit()) glTextureSubImage1DEXT(texture, target, level, xoffset, width, format, type, pixels);}
-  GLEEPFNGLTEXTURESUBIMAGE1DEXTPROC GLeeFuncPtr_glTextureSubImage1DEXT=GLee_Lazy_glTextureSubImage1DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glTextureSubImage2DEXT
-#define GLEE_C_DEFINED_glTextureSubImage2DEXT
-  void __stdcall GLee_Lazy_glTextureSubImage2DEXT(GLuint  texture, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLsizei  width, GLsizei  height, GLenum  format, GLenum  type, const GLvoid * pixels)  {if (GLeeInit()) glTextureSubImage2DEXT(texture, target, level, xoffset, yoffset, width, height, format, type, pixels);}
-  GLEEPFNGLTEXTURESUBIMAGE2DEXTPROC GLeeFuncPtr_glTextureSubImage2DEXT=GLee_Lazy_glTextureSubImage2DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glCopyTextureImage1DEXT
-#define GLEE_C_DEFINED_glCopyTextureImage1DEXT
-  void __stdcall GLee_Lazy_glCopyTextureImage1DEXT(GLuint  texture, GLenum  target, GLint  level, GLenum  internalformat, GLint  x, GLint  y, GLsizei  width, GLint  border)  {if (GLeeInit()) glCopyTextureImage1DEXT(texture, target, level, internalformat, x, y, width, border);}
-  GLEEPFNGLCOPYTEXTUREIMAGE1DEXTPROC GLeeFuncPtr_glCopyTextureImage1DEXT=GLee_Lazy_glCopyTextureImage1DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glCopyTextureImage2DEXT
-#define GLEE_C_DEFINED_glCopyTextureImage2DEXT
-  void __stdcall GLee_Lazy_glCopyTextureImage2DEXT(GLuint  texture, GLenum  target, GLint  level, GLenum  internalformat, GLint  x, GLint  y, GLsizei  width, GLsizei  height, GLint  border)  {if (GLeeInit()) glCopyTextureImage2DEXT(texture, target, level, internalformat, x, y, width, height, border);}
-  GLEEPFNGLCOPYTEXTUREIMAGE2DEXTPROC GLeeFuncPtr_glCopyTextureImage2DEXT=GLee_Lazy_glCopyTextureImage2DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glCopyTextureSubImage1DEXT
-#define GLEE_C_DEFINED_glCopyTextureSubImage1DEXT
-  void __stdcall GLee_Lazy_glCopyTextureSubImage1DEXT(GLuint  texture, GLenum  target, GLint  level, GLint  xoffset, GLint  x, GLint  y, GLsizei  width)  {if (GLeeInit()) glCopyTextureSubImage1DEXT(texture, target, level, xoffset, x, y, width);}
-  GLEEPFNGLCOPYTEXTURESUBIMAGE1DEXTPROC GLeeFuncPtr_glCopyTextureSubImage1DEXT=GLee_Lazy_glCopyTextureSubImage1DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glCopyTextureSubImage2DEXT
-#define GLEE_C_DEFINED_glCopyTextureSubImage2DEXT
-  void __stdcall GLee_Lazy_glCopyTextureSubImage2DEXT(GLuint  texture, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  x, GLint  y, GLsizei  width, GLsizei  height)  {if (GLeeInit()) glCopyTextureSubImage2DEXT(texture, target, level, xoffset, yoffset, x, y, width, height);}
-  GLEEPFNGLCOPYTEXTURESUBIMAGE2DEXTPROC GLeeFuncPtr_glCopyTextureSubImage2DEXT=GLee_Lazy_glCopyTextureSubImage2DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetTextureImageEXT
-#define GLEE_C_DEFINED_glGetTextureImageEXT
-  void __stdcall GLee_Lazy_glGetTextureImageEXT(GLuint  texture, GLenum  target, GLint  level, GLenum  format, GLenum  type, GLvoid * pixels)  {if (GLeeInit()) glGetTextureImageEXT(texture, target, level, format, type, pixels);}
-  GLEEPFNGLGETTEXTUREIMAGEEXTPROC GLeeFuncPtr_glGetTextureImageEXT=GLee_Lazy_glGetTextureImageEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetTextureParameterfvEXT
-#define GLEE_C_DEFINED_glGetTextureParameterfvEXT
-  void __stdcall GLee_Lazy_glGetTextureParameterfvEXT(GLuint  texture, GLenum  target, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetTextureParameterfvEXT(texture, target, pname, params);}
-  GLEEPFNGLGETTEXTUREPARAMETERFVEXTPROC GLeeFuncPtr_glGetTextureParameterfvEXT=GLee_Lazy_glGetTextureParameterfvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetTextureParameterivEXT
-#define GLEE_C_DEFINED_glGetTextureParameterivEXT
-  void __stdcall GLee_Lazy_glGetTextureParameterivEXT(GLuint  texture, GLenum  target, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetTextureParameterivEXT(texture, target, pname, params);}
-  GLEEPFNGLGETTEXTUREPARAMETERIVEXTPROC GLeeFuncPtr_glGetTextureParameterivEXT=GLee_Lazy_glGetTextureParameterivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetTextureLevelParameterfvEXT
-#define GLEE_C_DEFINED_glGetTextureLevelParameterfvEXT
-  void __stdcall GLee_Lazy_glGetTextureLevelParameterfvEXT(GLuint  texture, GLenum  target, GLint  level, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetTextureLevelParameterfvEXT(texture, target, level, pname, params);}
-  GLEEPFNGLGETTEXTURELEVELPARAMETERFVEXTPROC GLeeFuncPtr_glGetTextureLevelParameterfvEXT=GLee_Lazy_glGetTextureLevelParameterfvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetTextureLevelParameterivEXT
-#define GLEE_C_DEFINED_glGetTextureLevelParameterivEXT
-  void __stdcall GLee_Lazy_glGetTextureLevelParameterivEXT(GLuint  texture, GLenum  target, GLint  level, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetTextureLevelParameterivEXT(texture, target, level, pname, params);}
-  GLEEPFNGLGETTEXTURELEVELPARAMETERIVEXTPROC GLeeFuncPtr_glGetTextureLevelParameterivEXT=GLee_Lazy_glGetTextureLevelParameterivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glTextureImage3DEXT
-#define GLEE_C_DEFINED_glTextureImage3DEXT
-  void __stdcall GLee_Lazy_glTextureImage3DEXT(GLuint  texture, GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth, GLint  border, GLenum  format, GLenum  type, const GLvoid * pixels)  {if (GLeeInit()) glTextureImage3DEXT(texture, target, level, internalformat, width, height, depth, border, format, type, pixels);}
-  GLEEPFNGLTEXTUREIMAGE3DEXTPROC GLeeFuncPtr_glTextureImage3DEXT=GLee_Lazy_glTextureImage3DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glTextureSubImage3DEXT
-#define GLEE_C_DEFINED_glTextureSubImage3DEXT
-  void __stdcall GLee_Lazy_glTextureSubImage3DEXT(GLuint  texture, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLsizei  width, GLsizei  height, GLsizei  depth, GLenum  format, GLenum  type, const GLvoid * pixels)  {if (GLeeInit()) glTextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);}
-  GLEEPFNGLTEXTURESUBIMAGE3DEXTPROC GLeeFuncPtr_glTextureSubImage3DEXT=GLee_Lazy_glTextureSubImage3DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glCopyTextureSubImage3DEXT
-#define GLEE_C_DEFINED_glCopyTextureSubImage3DEXT
-  void __stdcall GLee_Lazy_glCopyTextureSubImage3DEXT(GLuint  texture, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLint  x, GLint  y, GLsizei  width, GLsizei  height)  {if (GLeeInit()) glCopyTextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, x, y, width, height);}
-  GLEEPFNGLCOPYTEXTURESUBIMAGE3DEXTPROC GLeeFuncPtr_glCopyTextureSubImage3DEXT=GLee_Lazy_glCopyTextureSubImage3DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexParameterfEXT
-#define GLEE_C_DEFINED_glMultiTexParameterfEXT
-  void __stdcall GLee_Lazy_glMultiTexParameterfEXT(GLenum  texunit, GLenum  target, GLenum  pname, GLfloat  param)  {if (GLeeInit()) glMultiTexParameterfEXT(texunit, target, pname, param);}
-  GLEEPFNGLMULTITEXPARAMETERFEXTPROC GLeeFuncPtr_glMultiTexParameterfEXT=GLee_Lazy_glMultiTexParameterfEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexParameterfvEXT
-#define GLEE_C_DEFINED_glMultiTexParameterfvEXT
-  void __stdcall GLee_Lazy_glMultiTexParameterfvEXT(GLenum  texunit, GLenum  target, GLenum  pname, const GLfloat * params)  {if (GLeeInit()) glMultiTexParameterfvEXT(texunit, target, pname, params);}
-  GLEEPFNGLMULTITEXPARAMETERFVEXTPROC GLeeFuncPtr_glMultiTexParameterfvEXT=GLee_Lazy_glMultiTexParameterfvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexParameteriEXT
-#define GLEE_C_DEFINED_glMultiTexParameteriEXT
-  void __stdcall GLee_Lazy_glMultiTexParameteriEXT(GLenum  texunit, GLenum  target, GLenum  pname, GLint  param)  {if (GLeeInit()) glMultiTexParameteriEXT(texunit, target, pname, param);}
-  GLEEPFNGLMULTITEXPARAMETERIEXTPROC GLeeFuncPtr_glMultiTexParameteriEXT=GLee_Lazy_glMultiTexParameteriEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexParameterivEXT
-#define GLEE_C_DEFINED_glMultiTexParameterivEXT
-  void __stdcall GLee_Lazy_glMultiTexParameterivEXT(GLenum  texunit, GLenum  target, GLenum  pname, const GLint * params)  {if (GLeeInit()) glMultiTexParameterivEXT(texunit, target, pname, params);}
-  GLEEPFNGLMULTITEXPARAMETERIVEXTPROC GLeeFuncPtr_glMultiTexParameterivEXT=GLee_Lazy_glMultiTexParameterivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexImage1DEXT
-#define GLEE_C_DEFINED_glMultiTexImage1DEXT
-  void __stdcall GLee_Lazy_glMultiTexImage1DEXT(GLenum  texunit, GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLint  border, GLenum  format, GLenum  type, const GLvoid * pixels)  {if (GLeeInit()) glMultiTexImage1DEXT(texunit, target, level, internalformat, width, border, format, type, pixels);}
-  GLEEPFNGLMULTITEXIMAGE1DEXTPROC GLeeFuncPtr_glMultiTexImage1DEXT=GLee_Lazy_glMultiTexImage1DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexImage2DEXT
-#define GLEE_C_DEFINED_glMultiTexImage2DEXT
-  void __stdcall GLee_Lazy_glMultiTexImage2DEXT(GLenum  texunit, GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLsizei  height, GLint  border, GLenum  format, GLenum  type, const GLvoid * pixels)  {if (GLeeInit()) glMultiTexImage2DEXT(texunit, target, level, internalformat, width, height, border, format, type, pixels);}
-  GLEEPFNGLMULTITEXIMAGE2DEXTPROC GLeeFuncPtr_glMultiTexImage2DEXT=GLee_Lazy_glMultiTexImage2DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexSubImage1DEXT
-#define GLEE_C_DEFINED_glMultiTexSubImage1DEXT
-  void __stdcall GLee_Lazy_glMultiTexSubImage1DEXT(GLenum  texunit, GLenum  target, GLint  level, GLint  xoffset, GLsizei  width, GLenum  format, GLenum  type, const GLvoid * pixels)  {if (GLeeInit()) glMultiTexSubImage1DEXT(texunit, target, level, xoffset, width, format, type, pixels);}
-  GLEEPFNGLMULTITEXSUBIMAGE1DEXTPROC GLeeFuncPtr_glMultiTexSubImage1DEXT=GLee_Lazy_glMultiTexSubImage1DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexSubImage2DEXT
-#define GLEE_C_DEFINED_glMultiTexSubImage2DEXT
-  void __stdcall GLee_Lazy_glMultiTexSubImage2DEXT(GLenum  texunit, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLsizei  width, GLsizei  height, GLenum  format, GLenum  type, const GLvoid * pixels)  {if (GLeeInit()) glMultiTexSubImage2DEXT(texunit, target, level, xoffset, yoffset, width, height, format, type, pixels);}
-  GLEEPFNGLMULTITEXSUBIMAGE2DEXTPROC GLeeFuncPtr_glMultiTexSubImage2DEXT=GLee_Lazy_glMultiTexSubImage2DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glCopyMultiTexImage1DEXT
-#define GLEE_C_DEFINED_glCopyMultiTexImage1DEXT
-  void __stdcall GLee_Lazy_glCopyMultiTexImage1DEXT(GLenum  texunit, GLenum  target, GLint  level, GLenum  internalformat, GLint  x, GLint  y, GLsizei  width, GLint  border)  {if (GLeeInit()) glCopyMultiTexImage1DEXT(texunit, target, level, internalformat, x, y, width, border);}
-  GLEEPFNGLCOPYMULTITEXIMAGE1DEXTPROC GLeeFuncPtr_glCopyMultiTexImage1DEXT=GLee_Lazy_glCopyMultiTexImage1DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glCopyMultiTexImage2DEXT
-#define GLEE_C_DEFINED_glCopyMultiTexImage2DEXT
-  void __stdcall GLee_Lazy_glCopyMultiTexImage2DEXT(GLenum  texunit, GLenum  target, GLint  level, GLenum  internalformat, GLint  x, GLint  y, GLsizei  width, GLsizei  height, GLint  border)  {if (GLeeInit()) glCopyMultiTexImage2DEXT(texunit, target, level, internalformat, x, y, width, height, border);}
-  GLEEPFNGLCOPYMULTITEXIMAGE2DEXTPROC GLeeFuncPtr_glCopyMultiTexImage2DEXT=GLee_Lazy_glCopyMultiTexImage2DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glCopyMultiTexSubImage1DEXT
-#define GLEE_C_DEFINED_glCopyMultiTexSubImage1DEXT
-  void __stdcall GLee_Lazy_glCopyMultiTexSubImage1DEXT(GLenum  texunit, GLenum  target, GLint  level, GLint  xoffset, GLint  x, GLint  y, GLsizei  width)  {if (GLeeInit()) glCopyMultiTexSubImage1DEXT(texunit, target, level, xoffset, x, y, width);}
-  GLEEPFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC GLeeFuncPtr_glCopyMultiTexSubImage1DEXT=GLee_Lazy_glCopyMultiTexSubImage1DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glCopyMultiTexSubImage2DEXT
-#define GLEE_C_DEFINED_glCopyMultiTexSubImage2DEXT
-  void __stdcall GLee_Lazy_glCopyMultiTexSubImage2DEXT(GLenum  texunit, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  x, GLint  y, GLsizei  width, GLsizei  height)  {if (GLeeInit()) glCopyMultiTexSubImage2DEXT(texunit, target, level, xoffset, yoffset, x, y, width, height);}
-  GLEEPFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC GLeeFuncPtr_glCopyMultiTexSubImage2DEXT=GLee_Lazy_glCopyMultiTexSubImage2DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetMultiTexImageEXT
-#define GLEE_C_DEFINED_glGetMultiTexImageEXT
-  void __stdcall GLee_Lazy_glGetMultiTexImageEXT(GLenum  texunit, GLenum  target, GLint  level, GLenum  format, GLenum  type, GLvoid * pixels)  {if (GLeeInit()) glGetMultiTexImageEXT(texunit, target, level, format, type, pixels);}
-  GLEEPFNGLGETMULTITEXIMAGEEXTPROC GLeeFuncPtr_glGetMultiTexImageEXT=GLee_Lazy_glGetMultiTexImageEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetMultiTexParameterfvEXT
-#define GLEE_C_DEFINED_glGetMultiTexParameterfvEXT
-  void __stdcall GLee_Lazy_glGetMultiTexParameterfvEXT(GLenum  texunit, GLenum  target, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetMultiTexParameterfvEXT(texunit, target, pname, params);}
-  GLEEPFNGLGETMULTITEXPARAMETERFVEXTPROC GLeeFuncPtr_glGetMultiTexParameterfvEXT=GLee_Lazy_glGetMultiTexParameterfvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetMultiTexParameterivEXT
-#define GLEE_C_DEFINED_glGetMultiTexParameterivEXT
-  void __stdcall GLee_Lazy_glGetMultiTexParameterivEXT(GLenum  texunit, GLenum  target, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetMultiTexParameterivEXT(texunit, target, pname, params);}
-  GLEEPFNGLGETMULTITEXPARAMETERIVEXTPROC GLeeFuncPtr_glGetMultiTexParameterivEXT=GLee_Lazy_glGetMultiTexParameterivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetMultiTexLevelParameterfvEXT
-#define GLEE_C_DEFINED_glGetMultiTexLevelParameterfvEXT
-  void __stdcall GLee_Lazy_glGetMultiTexLevelParameterfvEXT(GLenum  texunit, GLenum  target, GLint  level, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetMultiTexLevelParameterfvEXT(texunit, target, level, pname, params);}
-  GLEEPFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC GLeeFuncPtr_glGetMultiTexLevelParameterfvEXT=GLee_Lazy_glGetMultiTexLevelParameterfvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetMultiTexLevelParameterivEXT
-#define GLEE_C_DEFINED_glGetMultiTexLevelParameterivEXT
-  void __stdcall GLee_Lazy_glGetMultiTexLevelParameterivEXT(GLenum  texunit, GLenum  target, GLint  level, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetMultiTexLevelParameterivEXT(texunit, target, level, pname, params);}
-  GLEEPFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC GLeeFuncPtr_glGetMultiTexLevelParameterivEXT=GLee_Lazy_glGetMultiTexLevelParameterivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexImage3DEXT
-#define GLEE_C_DEFINED_glMultiTexImage3DEXT
-  void __stdcall GLee_Lazy_glMultiTexImage3DEXT(GLenum  texunit, GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth, GLint  border, GLenum  format, GLenum  type, const GLvoid * pixels)  {if (GLeeInit()) glMultiTexImage3DEXT(texunit, target, level, internalformat, width, height, depth, border, format, type, pixels);}
-  GLEEPFNGLMULTITEXIMAGE3DEXTPROC GLeeFuncPtr_glMultiTexImage3DEXT=GLee_Lazy_glMultiTexImage3DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexSubImage3DEXT
-#define GLEE_C_DEFINED_glMultiTexSubImage3DEXT
-  void __stdcall GLee_Lazy_glMultiTexSubImage3DEXT(GLenum  texunit, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLsizei  width, GLsizei  height, GLsizei  depth, GLenum  format, GLenum  type, const GLvoid * pixels)  {if (GLeeInit()) glMultiTexSubImage3DEXT(texunit, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);}
-  GLEEPFNGLMULTITEXSUBIMAGE3DEXTPROC GLeeFuncPtr_glMultiTexSubImage3DEXT=GLee_Lazy_glMultiTexSubImage3DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glCopyMultiTexSubImage3DEXT
-#define GLEE_C_DEFINED_glCopyMultiTexSubImage3DEXT
-  void __stdcall GLee_Lazy_glCopyMultiTexSubImage3DEXT(GLenum  texunit, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLint  x, GLint  y, GLsizei  width, GLsizei  height)  {if (GLeeInit()) glCopyMultiTexSubImage3DEXT(texunit, target, level, xoffset, yoffset, zoffset, x, y, width, height);}
-  GLEEPFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC GLeeFuncPtr_glCopyMultiTexSubImage3DEXT=GLee_Lazy_glCopyMultiTexSubImage3DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glBindMultiTextureEXT
-#define GLEE_C_DEFINED_glBindMultiTextureEXT
-  void __stdcall GLee_Lazy_glBindMultiTextureEXT(GLenum  texunit, GLenum  target, GLuint  texture)  {if (GLeeInit()) glBindMultiTextureEXT(texunit, target, texture);}
-  GLEEPFNGLBINDMULTITEXTUREEXTPROC GLeeFuncPtr_glBindMultiTextureEXT=GLee_Lazy_glBindMultiTextureEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glEnableClientStateIndexedEXT
-#define GLEE_C_DEFINED_glEnableClientStateIndexedEXT
-  void __stdcall GLee_Lazy_glEnableClientStateIndexedEXT(GLenum  array, GLuint  index)  {if (GLeeInit()) glEnableClientStateIndexedEXT(array, index);}
-  GLEEPFNGLENABLECLIENTSTATEINDEXEDEXTPROC GLeeFuncPtr_glEnableClientStateIndexedEXT=GLee_Lazy_glEnableClientStateIndexedEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glDisableClientStateIndexedEXT
-#define GLEE_C_DEFINED_glDisableClientStateIndexedEXT
-  void __stdcall GLee_Lazy_glDisableClientStateIndexedEXT(GLenum  array, GLuint  index)  {if (GLeeInit()) glDisableClientStateIndexedEXT(array, index);}
-  GLEEPFNGLDISABLECLIENTSTATEINDEXEDEXTPROC GLeeFuncPtr_glDisableClientStateIndexedEXT=GLee_Lazy_glDisableClientStateIndexedEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexCoordPointerEXT
-#define GLEE_C_DEFINED_glMultiTexCoordPointerEXT
-  void __stdcall GLee_Lazy_glMultiTexCoordPointerEXT(GLenum  texunit, GLint  size, GLenum  type, GLsizei  stride, const GLvoid * pointer)  {if (GLeeInit()) glMultiTexCoordPointerEXT(texunit, size, type, stride, pointer);}
-  GLEEPFNGLMULTITEXCOORDPOINTEREXTPROC GLeeFuncPtr_glMultiTexCoordPointerEXT=GLee_Lazy_glMultiTexCoordPointerEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexEnvfEXT
-#define GLEE_C_DEFINED_glMultiTexEnvfEXT
-  void __stdcall GLee_Lazy_glMultiTexEnvfEXT(GLenum  texunit, GLenum  target, GLenum  pname, GLfloat  param)  {if (GLeeInit()) glMultiTexEnvfEXT(texunit, target, pname, param);}
-  GLEEPFNGLMULTITEXENVFEXTPROC GLeeFuncPtr_glMultiTexEnvfEXT=GLee_Lazy_glMultiTexEnvfEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexEnvfvEXT
-#define GLEE_C_DEFINED_glMultiTexEnvfvEXT
-  void __stdcall GLee_Lazy_glMultiTexEnvfvEXT(GLenum  texunit, GLenum  target, GLenum  pname, const GLfloat * params)  {if (GLeeInit()) glMultiTexEnvfvEXT(texunit, target, pname, params);}
-  GLEEPFNGLMULTITEXENVFVEXTPROC GLeeFuncPtr_glMultiTexEnvfvEXT=GLee_Lazy_glMultiTexEnvfvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexEnviEXT
-#define GLEE_C_DEFINED_glMultiTexEnviEXT
-  void __stdcall GLee_Lazy_glMultiTexEnviEXT(GLenum  texunit, GLenum  target, GLenum  pname, GLint  param)  {if (GLeeInit()) glMultiTexEnviEXT(texunit, target, pname, param);}
-  GLEEPFNGLMULTITEXENVIEXTPROC GLeeFuncPtr_glMultiTexEnviEXT=GLee_Lazy_glMultiTexEnviEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexEnvivEXT
-#define GLEE_C_DEFINED_glMultiTexEnvivEXT
-  void __stdcall GLee_Lazy_glMultiTexEnvivEXT(GLenum  texunit, GLenum  target, GLenum  pname, const GLint * params)  {if (GLeeInit()) glMultiTexEnvivEXT(texunit, target, pname, params);}
-  GLEEPFNGLMULTITEXENVIVEXTPROC GLeeFuncPtr_glMultiTexEnvivEXT=GLee_Lazy_glMultiTexEnvivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexGendEXT
-#define GLEE_C_DEFINED_glMultiTexGendEXT
-  void __stdcall GLee_Lazy_glMultiTexGendEXT(GLenum  texunit, GLenum  coord, GLenum  pname, GLdouble  param)  {if (GLeeInit()) glMultiTexGendEXT(texunit, coord, pname, param);}
-  GLEEPFNGLMULTITEXGENDEXTPROC GLeeFuncPtr_glMultiTexGendEXT=GLee_Lazy_glMultiTexGendEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexGendvEXT
-#define GLEE_C_DEFINED_glMultiTexGendvEXT
-  void __stdcall GLee_Lazy_glMultiTexGendvEXT(GLenum  texunit, GLenum  coord, GLenum  pname, const GLdouble * params)  {if (GLeeInit()) glMultiTexGendvEXT(texunit, coord, pname, params);}
-  GLEEPFNGLMULTITEXGENDVEXTPROC GLeeFuncPtr_glMultiTexGendvEXT=GLee_Lazy_glMultiTexGendvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexGenfEXT
-#define GLEE_C_DEFINED_glMultiTexGenfEXT
-  void __stdcall GLee_Lazy_glMultiTexGenfEXT(GLenum  texunit, GLenum  coord, GLenum  pname, GLfloat  param)  {if (GLeeInit()) glMultiTexGenfEXT(texunit, coord, pname, param);}
-  GLEEPFNGLMULTITEXGENFEXTPROC GLeeFuncPtr_glMultiTexGenfEXT=GLee_Lazy_glMultiTexGenfEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexGenfvEXT
-#define GLEE_C_DEFINED_glMultiTexGenfvEXT
-  void __stdcall GLee_Lazy_glMultiTexGenfvEXT(GLenum  texunit, GLenum  coord, GLenum  pname, const GLfloat * params)  {if (GLeeInit()) glMultiTexGenfvEXT(texunit, coord, pname, params);}
-  GLEEPFNGLMULTITEXGENFVEXTPROC GLeeFuncPtr_glMultiTexGenfvEXT=GLee_Lazy_glMultiTexGenfvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexGeniEXT
-#define GLEE_C_DEFINED_glMultiTexGeniEXT
-  void __stdcall GLee_Lazy_glMultiTexGeniEXT(GLenum  texunit, GLenum  coord, GLenum  pname, GLint  param)  {if (GLeeInit()) glMultiTexGeniEXT(texunit, coord, pname, param);}
-  GLEEPFNGLMULTITEXGENIEXTPROC GLeeFuncPtr_glMultiTexGeniEXT=GLee_Lazy_glMultiTexGeniEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexGenivEXT
-#define GLEE_C_DEFINED_glMultiTexGenivEXT
-  void __stdcall GLee_Lazy_glMultiTexGenivEXT(GLenum  texunit, GLenum  coord, GLenum  pname, const GLint * params)  {if (GLeeInit()) glMultiTexGenivEXT(texunit, coord, pname, params);}
-  GLEEPFNGLMULTITEXGENIVEXTPROC GLeeFuncPtr_glMultiTexGenivEXT=GLee_Lazy_glMultiTexGenivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetMultiTexEnvfvEXT
-#define GLEE_C_DEFINED_glGetMultiTexEnvfvEXT
-  void __stdcall GLee_Lazy_glGetMultiTexEnvfvEXT(GLenum  texunit, GLenum  target, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetMultiTexEnvfvEXT(texunit, target, pname, params);}
-  GLEEPFNGLGETMULTITEXENVFVEXTPROC GLeeFuncPtr_glGetMultiTexEnvfvEXT=GLee_Lazy_glGetMultiTexEnvfvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetMultiTexEnvivEXT
-#define GLEE_C_DEFINED_glGetMultiTexEnvivEXT
-  void __stdcall GLee_Lazy_glGetMultiTexEnvivEXT(GLenum  texunit, GLenum  target, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetMultiTexEnvivEXT(texunit, target, pname, params);}
-  GLEEPFNGLGETMULTITEXENVIVEXTPROC GLeeFuncPtr_glGetMultiTexEnvivEXT=GLee_Lazy_glGetMultiTexEnvivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetMultiTexGendvEXT
-#define GLEE_C_DEFINED_glGetMultiTexGendvEXT
-  void __stdcall GLee_Lazy_glGetMultiTexGendvEXT(GLenum  texunit, GLenum  coord, GLenum  pname, GLdouble * params)  {if (GLeeInit()) glGetMultiTexGendvEXT(texunit, coord, pname, params);}
-  GLEEPFNGLGETMULTITEXGENDVEXTPROC GLeeFuncPtr_glGetMultiTexGendvEXT=GLee_Lazy_glGetMultiTexGendvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetMultiTexGenfvEXT
-#define GLEE_C_DEFINED_glGetMultiTexGenfvEXT
-  void __stdcall GLee_Lazy_glGetMultiTexGenfvEXT(GLenum  texunit, GLenum  coord, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetMultiTexGenfvEXT(texunit, coord, pname, params);}
-  GLEEPFNGLGETMULTITEXGENFVEXTPROC GLeeFuncPtr_glGetMultiTexGenfvEXT=GLee_Lazy_glGetMultiTexGenfvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetMultiTexGenivEXT
-#define GLEE_C_DEFINED_glGetMultiTexGenivEXT
-  void __stdcall GLee_Lazy_glGetMultiTexGenivEXT(GLenum  texunit, GLenum  coord, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetMultiTexGenivEXT(texunit, coord, pname, params);}
-  GLEEPFNGLGETMULTITEXGENIVEXTPROC GLeeFuncPtr_glGetMultiTexGenivEXT=GLee_Lazy_glGetMultiTexGenivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetFloatIndexedvEXT
-#define GLEE_C_DEFINED_glGetFloatIndexedvEXT
-  void __stdcall GLee_Lazy_glGetFloatIndexedvEXT(GLenum  target, GLuint  index, GLfloat * data)  {if (GLeeInit()) glGetFloatIndexedvEXT(target, index, data);}
-  GLEEPFNGLGETFLOATINDEXEDVEXTPROC GLeeFuncPtr_glGetFloatIndexedvEXT=GLee_Lazy_glGetFloatIndexedvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetDoubleIndexedvEXT
-#define GLEE_C_DEFINED_glGetDoubleIndexedvEXT
-  void __stdcall GLee_Lazy_glGetDoubleIndexedvEXT(GLenum  target, GLuint  index, GLdouble * data)  {if (GLeeInit()) glGetDoubleIndexedvEXT(target, index, data);}
-  GLEEPFNGLGETDOUBLEINDEXEDVEXTPROC GLeeFuncPtr_glGetDoubleIndexedvEXT=GLee_Lazy_glGetDoubleIndexedvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetPointerIndexedvEXT
-#define GLEE_C_DEFINED_glGetPointerIndexedvEXT
-  void __stdcall GLee_Lazy_glGetPointerIndexedvEXT(GLenum  target, GLuint  index, GLvoid* * data)  {if (GLeeInit()) glGetPointerIndexedvEXT(target, index, data);}
-  GLEEPFNGLGETPOINTERINDEXEDVEXTPROC GLeeFuncPtr_glGetPointerIndexedvEXT=GLee_Lazy_glGetPointerIndexedvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glCompressedTextureImage3DEXT
-#define GLEE_C_DEFINED_glCompressedTextureImage3DEXT
-  void __stdcall GLee_Lazy_glCompressedTextureImage3DEXT(GLuint  texture, GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth, GLint  border, GLsizei  imageSize, const GLvoid * bits)  {if (GLeeInit()) glCompressedTextureImage3DEXT(texture, target, level, internalformat, width, height, depth, border, imageSize, bits);}
-  GLEEPFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC GLeeFuncPtr_glCompressedTextureImage3DEXT=GLee_Lazy_glCompressedTextureImage3DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glCompressedTextureImage2DEXT
-#define GLEE_C_DEFINED_glCompressedTextureImage2DEXT
-  void __stdcall GLee_Lazy_glCompressedTextureImage2DEXT(GLuint  texture, GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLsizei  height, GLint  border, GLsizei  imageSize, const GLvoid * bits)  {if (GLeeInit()) glCompressedTextureImage2DEXT(texture, target, level, internalformat, width, height, border, imageSize, bits);}
-  GLEEPFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC GLeeFuncPtr_glCompressedTextureImage2DEXT=GLee_Lazy_glCompressedTextureImage2DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glCompressedTextureImage1DEXT
-#define GLEE_C_DEFINED_glCompressedTextureImage1DEXT
-  void __stdcall GLee_Lazy_glCompressedTextureImage1DEXT(GLuint  texture, GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLint  border, GLsizei  imageSize, const GLvoid * bits)  {if (GLeeInit()) glCompressedTextureImage1DEXT(texture, target, level, internalformat, width, border, imageSize, bits);}
-  GLEEPFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC GLeeFuncPtr_glCompressedTextureImage1DEXT=GLee_Lazy_glCompressedTextureImage1DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glCompressedTextureSubImage3DEXT
-#define GLEE_C_DEFINED_glCompressedTextureSubImage3DEXT
-  void __stdcall GLee_Lazy_glCompressedTextureSubImage3DEXT(GLuint  texture, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLsizei  width, GLsizei  height, GLsizei  depth, GLenum  format, GLsizei  imageSize, const GLvoid * bits)  {if (GLeeInit()) glCompressedTextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits);}
-  GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC GLeeFuncPtr_glCompressedTextureSubImage3DEXT=GLee_Lazy_glCompressedTextureSubImage3DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glCompressedTextureSubImage2DEXT
-#define GLEE_C_DEFINED_glCompressedTextureSubImage2DEXT
-  void __stdcall GLee_Lazy_glCompressedTextureSubImage2DEXT(GLuint  texture, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLsizei  width, GLsizei  height, GLenum  format, GLsizei  imageSize, const GLvoid * bits)  {if (GLeeInit()) glCompressedTextureSubImage2DEXT(texture, target, level, xoffset, yoffset, width, height, format, imageSize, bits);}
-  GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC GLeeFuncPtr_glCompressedTextureSubImage2DEXT=GLee_Lazy_glCompressedTextureSubImage2DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glCompressedTextureSubImage1DEXT
-#define GLEE_C_DEFINED_glCompressedTextureSubImage1DEXT
-  void __stdcall GLee_Lazy_glCompressedTextureSubImage1DEXT(GLuint  texture, GLenum  target, GLint  level, GLint  xoffset, GLsizei  width, GLenum  format, GLsizei  imageSize, const GLvoid * bits)  {if (GLeeInit()) glCompressedTextureSubImage1DEXT(texture, target, level, xoffset, width, format, imageSize, bits);}
-  GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC GLeeFuncPtr_glCompressedTextureSubImage1DEXT=GLee_Lazy_glCompressedTextureSubImage1DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetCompressedTextureImageEXT
-#define GLEE_C_DEFINED_glGetCompressedTextureImageEXT
-  void __stdcall GLee_Lazy_glGetCompressedTextureImageEXT(GLuint  texture, GLenum  target, GLint  lod, GLvoid * img)  {if (GLeeInit()) glGetCompressedTextureImageEXT(texture, target, lod, img);}
-  GLEEPFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC GLeeFuncPtr_glGetCompressedTextureImageEXT=GLee_Lazy_glGetCompressedTextureImageEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glCompressedMultiTexImage3DEXT
-#define GLEE_C_DEFINED_glCompressedMultiTexImage3DEXT
-  void __stdcall GLee_Lazy_glCompressedMultiTexImage3DEXT(GLenum  texunit, GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth, GLint  border, GLsizei  imageSize, const GLvoid * bits)  {if (GLeeInit()) glCompressedMultiTexImage3DEXT(texunit, target, level, internalformat, width, height, depth, border, imageSize, bits);}
-  GLEEPFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC GLeeFuncPtr_glCompressedMultiTexImage3DEXT=GLee_Lazy_glCompressedMultiTexImage3DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glCompressedMultiTexImage2DEXT
-#define GLEE_C_DEFINED_glCompressedMultiTexImage2DEXT
-  void __stdcall GLee_Lazy_glCompressedMultiTexImage2DEXT(GLenum  texunit, GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLsizei  height, GLint  border, GLsizei  imageSize, const GLvoid * bits)  {if (GLeeInit()) glCompressedMultiTexImage2DEXT(texunit, target, level, internalformat, width, height, border, imageSize, bits);}
-  GLEEPFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC GLeeFuncPtr_glCompressedMultiTexImage2DEXT=GLee_Lazy_glCompressedMultiTexImage2DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glCompressedMultiTexImage1DEXT
-#define GLEE_C_DEFINED_glCompressedMultiTexImage1DEXT
-  void __stdcall GLee_Lazy_glCompressedMultiTexImage1DEXT(GLenum  texunit, GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLint  border, GLsizei  imageSize, const GLvoid * bits)  {if (GLeeInit()) glCompressedMultiTexImage1DEXT(texunit, target, level, internalformat, width, border, imageSize, bits);}
-  GLEEPFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC GLeeFuncPtr_glCompressedMultiTexImage1DEXT=GLee_Lazy_glCompressedMultiTexImage1DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glCompressedMultiTexSubImage3DEXT
-#define GLEE_C_DEFINED_glCompressedMultiTexSubImage3DEXT
-  void __stdcall GLee_Lazy_glCompressedMultiTexSubImage3DEXT(GLenum  texunit, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLsizei  width, GLsizei  height, GLsizei  depth, GLenum  format, GLsizei  imageSize, const GLvoid * bits)  {if (GLeeInit()) glCompressedMultiTexSubImage3DEXT(texunit, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits);}
-  GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC GLeeFuncPtr_glCompressedMultiTexSubImage3DEXT=GLee_Lazy_glCompressedMultiTexSubImage3DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glCompressedMultiTexSubImage2DEXT
-#define GLEE_C_DEFINED_glCompressedMultiTexSubImage2DEXT
-  void __stdcall GLee_Lazy_glCompressedMultiTexSubImage2DEXT(GLenum  texunit, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLsizei  width, GLsizei  height, GLenum  format, GLsizei  imageSize, const GLvoid * bits)  {if (GLeeInit()) glCompressedMultiTexSubImage2DEXT(texunit, target, level, xoffset, yoffset, width, height, format, imageSize, bits);}
-  GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC GLeeFuncPtr_glCompressedMultiTexSubImage2DEXT=GLee_Lazy_glCompressedMultiTexSubImage2DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glCompressedMultiTexSubImage1DEXT
-#define GLEE_C_DEFINED_glCompressedMultiTexSubImage1DEXT
-  void __stdcall GLee_Lazy_glCompressedMultiTexSubImage1DEXT(GLenum  texunit, GLenum  target, GLint  level, GLint  xoffset, GLsizei  width, GLenum  format, GLsizei  imageSize, const GLvoid * bits)  {if (GLeeInit()) glCompressedMultiTexSubImage1DEXT(texunit, target, level, xoffset, width, format, imageSize, bits);}
-  GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC GLeeFuncPtr_glCompressedMultiTexSubImage1DEXT=GLee_Lazy_glCompressedMultiTexSubImage1DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetCompressedMultiTexImageEXT
-#define GLEE_C_DEFINED_glGetCompressedMultiTexImageEXT
-  void __stdcall GLee_Lazy_glGetCompressedMultiTexImageEXT(GLenum  texunit, GLenum  target, GLint  lod, GLvoid * img)  {if (GLeeInit()) glGetCompressedMultiTexImageEXT(texunit, target, lod, img);}
-  GLEEPFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC GLeeFuncPtr_glGetCompressedMultiTexImageEXT=GLee_Lazy_glGetCompressedMultiTexImageEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glNamedProgramStringEXT
-#define GLEE_C_DEFINED_glNamedProgramStringEXT
-  void __stdcall GLee_Lazy_glNamedProgramStringEXT(GLuint  program, GLenum  target, GLenum  format, GLsizei  len, const GLvoid * string)  {if (GLeeInit()) glNamedProgramStringEXT(program, target, format, len, string);}
-  GLEEPFNGLNAMEDPROGRAMSTRINGEXTPROC GLeeFuncPtr_glNamedProgramStringEXT=GLee_Lazy_glNamedProgramStringEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glNamedProgramLocalParameter4dEXT
-#define GLEE_C_DEFINED_glNamedProgramLocalParameter4dEXT
-  void __stdcall GLee_Lazy_glNamedProgramLocalParameter4dEXT(GLuint  program, GLenum  target, GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w)  {if (GLeeInit()) glNamedProgramLocalParameter4dEXT(program, target, index, x, y, z, w);}
-  GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC GLeeFuncPtr_glNamedProgramLocalParameter4dEXT=GLee_Lazy_glNamedProgramLocalParameter4dEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glNamedProgramLocalParameter4dvEXT
-#define GLEE_C_DEFINED_glNamedProgramLocalParameter4dvEXT
-  void __stdcall GLee_Lazy_glNamedProgramLocalParameter4dvEXT(GLuint  program, GLenum  target, GLuint  index, const GLdouble * params)  {if (GLeeInit()) glNamedProgramLocalParameter4dvEXT(program, target, index, params);}
-  GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC GLeeFuncPtr_glNamedProgramLocalParameter4dvEXT=GLee_Lazy_glNamedProgramLocalParameter4dvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glNamedProgramLocalParameter4fEXT
-#define GLEE_C_DEFINED_glNamedProgramLocalParameter4fEXT
-  void __stdcall GLee_Lazy_glNamedProgramLocalParameter4fEXT(GLuint  program, GLenum  target, GLuint  index, GLfloat  x, GLfloat  y, GLfloat  z, GLfloat  w)  {if (GLeeInit()) glNamedProgramLocalParameter4fEXT(program, target, index, x, y, z, w);}
-  GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC GLeeFuncPtr_glNamedProgramLocalParameter4fEXT=GLee_Lazy_glNamedProgramLocalParameter4fEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glNamedProgramLocalParameter4fvEXT
-#define GLEE_C_DEFINED_glNamedProgramLocalParameter4fvEXT
-  void __stdcall GLee_Lazy_glNamedProgramLocalParameter4fvEXT(GLuint  program, GLenum  target, GLuint  index, const GLfloat * params)  {if (GLeeInit()) glNamedProgramLocalParameter4fvEXT(program, target, index, params);}
-  GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC GLeeFuncPtr_glNamedProgramLocalParameter4fvEXT=GLee_Lazy_glNamedProgramLocalParameter4fvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetNamedProgramLocalParameterdvEXT
-#define GLEE_C_DEFINED_glGetNamedProgramLocalParameterdvEXT
-  void __stdcall GLee_Lazy_glGetNamedProgramLocalParameterdvEXT(GLuint  program, GLenum  target, GLuint  index, GLdouble * params)  {if (GLeeInit()) glGetNamedProgramLocalParameterdvEXT(program, target, index, params);}
-  GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC GLeeFuncPtr_glGetNamedProgramLocalParameterdvEXT=GLee_Lazy_glGetNamedProgramLocalParameterdvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetNamedProgramLocalParameterfvEXT
-#define GLEE_C_DEFINED_glGetNamedProgramLocalParameterfvEXT
-  void __stdcall GLee_Lazy_glGetNamedProgramLocalParameterfvEXT(GLuint  program, GLenum  target, GLuint  index, GLfloat * params)  {if (GLeeInit()) glGetNamedProgramLocalParameterfvEXT(program, target, index, params);}
-  GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC GLeeFuncPtr_glGetNamedProgramLocalParameterfvEXT=GLee_Lazy_glGetNamedProgramLocalParameterfvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetNamedProgramivEXT
-#define GLEE_C_DEFINED_glGetNamedProgramivEXT
-  void __stdcall GLee_Lazy_glGetNamedProgramivEXT(GLuint  program, GLenum  target, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetNamedProgramivEXT(program, target, pname, params);}
-  GLEEPFNGLGETNAMEDPROGRAMIVEXTPROC GLeeFuncPtr_glGetNamedProgramivEXT=GLee_Lazy_glGetNamedProgramivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetNamedProgramStringEXT
-#define GLEE_C_DEFINED_glGetNamedProgramStringEXT
-  void __stdcall GLee_Lazy_glGetNamedProgramStringEXT(GLuint  program, GLenum  target, GLenum  pname, GLvoid * string)  {if (GLeeInit()) glGetNamedProgramStringEXT(program, target, pname, string);}
-  GLEEPFNGLGETNAMEDPROGRAMSTRINGEXTPROC GLeeFuncPtr_glGetNamedProgramStringEXT=GLee_Lazy_glGetNamedProgramStringEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glNamedProgramLocalParameters4fvEXT
-#define GLEE_C_DEFINED_glNamedProgramLocalParameters4fvEXT
-  void __stdcall GLee_Lazy_glNamedProgramLocalParameters4fvEXT(GLuint  program, GLenum  target, GLuint  index, GLsizei  count, const GLfloat * params)  {if (GLeeInit()) glNamedProgramLocalParameters4fvEXT(program, target, index, count, params);}
-  GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC GLeeFuncPtr_glNamedProgramLocalParameters4fvEXT=GLee_Lazy_glNamedProgramLocalParameters4fvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glNamedProgramLocalParameterI4iEXT
-#define GLEE_C_DEFINED_glNamedProgramLocalParameterI4iEXT
-  void __stdcall GLee_Lazy_glNamedProgramLocalParameterI4iEXT(GLuint  program, GLenum  target, GLuint  index, GLint  x, GLint  y, GLint  z, GLint  w)  {if (GLeeInit()) glNamedProgramLocalParameterI4iEXT(program, target, index, x, y, z, w);}
-  GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC GLeeFuncPtr_glNamedProgramLocalParameterI4iEXT=GLee_Lazy_glNamedProgramLocalParameterI4iEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glNamedProgramLocalParameterI4ivEXT
-#define GLEE_C_DEFINED_glNamedProgramLocalParameterI4ivEXT
-  void __stdcall GLee_Lazy_glNamedProgramLocalParameterI4ivEXT(GLuint  program, GLenum  target, GLuint  index, const GLint * params)  {if (GLeeInit()) glNamedProgramLocalParameterI4ivEXT(program, target, index, params);}
-  GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC GLeeFuncPtr_glNamedProgramLocalParameterI4ivEXT=GLee_Lazy_glNamedProgramLocalParameterI4ivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glNamedProgramLocalParametersI4ivEXT
-#define GLEE_C_DEFINED_glNamedProgramLocalParametersI4ivEXT
-  void __stdcall GLee_Lazy_glNamedProgramLocalParametersI4ivEXT(GLuint  program, GLenum  target, GLuint  index, GLsizei  count, const GLint * params)  {if (GLeeInit()) glNamedProgramLocalParametersI4ivEXT(program, target, index, count, params);}
-  GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC GLeeFuncPtr_glNamedProgramLocalParametersI4ivEXT=GLee_Lazy_glNamedProgramLocalParametersI4ivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glNamedProgramLocalParameterI4uiEXT
-#define GLEE_C_DEFINED_glNamedProgramLocalParameterI4uiEXT
-  void __stdcall GLee_Lazy_glNamedProgramLocalParameterI4uiEXT(GLuint  program, GLenum  target, GLuint  index, GLuint  x, GLuint  y, GLuint  z, GLuint  w)  {if (GLeeInit()) glNamedProgramLocalParameterI4uiEXT(program, target, index, x, y, z, w);}
-  GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC GLeeFuncPtr_glNamedProgramLocalParameterI4uiEXT=GLee_Lazy_glNamedProgramLocalParameterI4uiEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glNamedProgramLocalParameterI4uivEXT
-#define GLEE_C_DEFINED_glNamedProgramLocalParameterI4uivEXT
-  void __stdcall GLee_Lazy_glNamedProgramLocalParameterI4uivEXT(GLuint  program, GLenum  target, GLuint  index, const GLuint * params)  {if (GLeeInit()) glNamedProgramLocalParameterI4uivEXT(program, target, index, params);}
-  GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC GLeeFuncPtr_glNamedProgramLocalParameterI4uivEXT=GLee_Lazy_glNamedProgramLocalParameterI4uivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glNamedProgramLocalParametersI4uivEXT
-#define GLEE_C_DEFINED_glNamedProgramLocalParametersI4uivEXT
-  void __stdcall GLee_Lazy_glNamedProgramLocalParametersI4uivEXT(GLuint  program, GLenum  target, GLuint  index, GLsizei  count, const GLuint * params)  {if (GLeeInit()) glNamedProgramLocalParametersI4uivEXT(program, target, index, count, params);}
-  GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC GLeeFuncPtr_glNamedProgramLocalParametersI4uivEXT=GLee_Lazy_glNamedProgramLocalParametersI4uivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetNamedProgramLocalParameterIivEXT
-#define GLEE_C_DEFINED_glGetNamedProgramLocalParameterIivEXT
-  void __stdcall GLee_Lazy_glGetNamedProgramLocalParameterIivEXT(GLuint  program, GLenum  target, GLuint  index, GLint * params)  {if (GLeeInit()) glGetNamedProgramLocalParameterIivEXT(program, target, index, params);}
-  GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC GLeeFuncPtr_glGetNamedProgramLocalParameterIivEXT=GLee_Lazy_glGetNamedProgramLocalParameterIivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetNamedProgramLocalParameterIuivEXT
-#define GLEE_C_DEFINED_glGetNamedProgramLocalParameterIuivEXT
-  void __stdcall GLee_Lazy_glGetNamedProgramLocalParameterIuivEXT(GLuint  program, GLenum  target, GLuint  index, GLuint * params)  {if (GLeeInit()) glGetNamedProgramLocalParameterIuivEXT(program, target, index, params);}
-  GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC GLeeFuncPtr_glGetNamedProgramLocalParameterIuivEXT=GLee_Lazy_glGetNamedProgramLocalParameterIuivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glTextureParameterIivEXT
-#define GLEE_C_DEFINED_glTextureParameterIivEXT
-  void __stdcall GLee_Lazy_glTextureParameterIivEXT(GLuint  texture, GLenum  target, GLenum  pname, const GLint * params)  {if (GLeeInit()) glTextureParameterIivEXT(texture, target, pname, params);}
-  GLEEPFNGLTEXTUREPARAMETERIIVEXTPROC GLeeFuncPtr_glTextureParameterIivEXT=GLee_Lazy_glTextureParameterIivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glTextureParameterIuivEXT
-#define GLEE_C_DEFINED_glTextureParameterIuivEXT
-  void __stdcall GLee_Lazy_glTextureParameterIuivEXT(GLuint  texture, GLenum  target, GLenum  pname, const GLuint * params)  {if (GLeeInit()) glTextureParameterIuivEXT(texture, target, pname, params);}
-  GLEEPFNGLTEXTUREPARAMETERIUIVEXTPROC GLeeFuncPtr_glTextureParameterIuivEXT=GLee_Lazy_glTextureParameterIuivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetTextureParameterIivEXT
-#define GLEE_C_DEFINED_glGetTextureParameterIivEXT
-  void __stdcall GLee_Lazy_glGetTextureParameterIivEXT(GLuint  texture, GLenum  target, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetTextureParameterIivEXT(texture, target, pname, params);}
-  GLEEPFNGLGETTEXTUREPARAMETERIIVEXTPROC GLeeFuncPtr_glGetTextureParameterIivEXT=GLee_Lazy_glGetTextureParameterIivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetTextureParameterIuivEXT
-#define GLEE_C_DEFINED_glGetTextureParameterIuivEXT
-  void __stdcall GLee_Lazy_glGetTextureParameterIuivEXT(GLuint  texture, GLenum  target, GLenum  pname, GLuint * params)  {if (GLeeInit()) glGetTextureParameterIuivEXT(texture, target, pname, params);}
-  GLEEPFNGLGETTEXTUREPARAMETERIUIVEXTPROC GLeeFuncPtr_glGetTextureParameterIuivEXT=GLee_Lazy_glGetTextureParameterIuivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexParameterIivEXT
-#define GLEE_C_DEFINED_glMultiTexParameterIivEXT
-  void __stdcall GLee_Lazy_glMultiTexParameterIivEXT(GLenum  texunit, GLenum  target, GLenum  pname, const GLint * params)  {if (GLeeInit()) glMultiTexParameterIivEXT(texunit, target, pname, params);}
-  GLEEPFNGLMULTITEXPARAMETERIIVEXTPROC GLeeFuncPtr_glMultiTexParameterIivEXT=GLee_Lazy_glMultiTexParameterIivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexParameterIuivEXT
-#define GLEE_C_DEFINED_glMultiTexParameterIuivEXT
-  void __stdcall GLee_Lazy_glMultiTexParameterIuivEXT(GLenum  texunit, GLenum  target, GLenum  pname, const GLuint * params)  {if (GLeeInit()) glMultiTexParameterIuivEXT(texunit, target, pname, params);}
-  GLEEPFNGLMULTITEXPARAMETERIUIVEXTPROC GLeeFuncPtr_glMultiTexParameterIuivEXT=GLee_Lazy_glMultiTexParameterIuivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetMultiTexParameterIivEXT
-#define GLEE_C_DEFINED_glGetMultiTexParameterIivEXT
-  void __stdcall GLee_Lazy_glGetMultiTexParameterIivEXT(GLenum  texunit, GLenum  target, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetMultiTexParameterIivEXT(texunit, target, pname, params);}
-  GLEEPFNGLGETMULTITEXPARAMETERIIVEXTPROC GLeeFuncPtr_glGetMultiTexParameterIivEXT=GLee_Lazy_glGetMultiTexParameterIivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetMultiTexParameterIuivEXT
-#define GLEE_C_DEFINED_glGetMultiTexParameterIuivEXT
-  void __stdcall GLee_Lazy_glGetMultiTexParameterIuivEXT(GLenum  texunit, GLenum  target, GLenum  pname, GLuint * params)  {if (GLeeInit()) glGetMultiTexParameterIuivEXT(texunit, target, pname, params);}
-  GLEEPFNGLGETMULTITEXPARAMETERIUIVEXTPROC GLeeFuncPtr_glGetMultiTexParameterIuivEXT=GLee_Lazy_glGetMultiTexParameterIuivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform1fEXT
-#define GLEE_C_DEFINED_glProgramUniform1fEXT
-  void __stdcall GLee_Lazy_glProgramUniform1fEXT(GLuint  program, GLint  location, GLfloat  v0)  {if (GLeeInit()) glProgramUniform1fEXT(program, location, v0);}
-  GLEEPFNGLPROGRAMUNIFORM1FEXTPROC GLeeFuncPtr_glProgramUniform1fEXT=GLee_Lazy_glProgramUniform1fEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform2fEXT
-#define GLEE_C_DEFINED_glProgramUniform2fEXT
-  void __stdcall GLee_Lazy_glProgramUniform2fEXT(GLuint  program, GLint  location, GLfloat  v0, GLfloat  v1)  {if (GLeeInit()) glProgramUniform2fEXT(program, location, v0, v1);}
-  GLEEPFNGLPROGRAMUNIFORM2FEXTPROC GLeeFuncPtr_glProgramUniform2fEXT=GLee_Lazy_glProgramUniform2fEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform3fEXT
-#define GLEE_C_DEFINED_glProgramUniform3fEXT
-  void __stdcall GLee_Lazy_glProgramUniform3fEXT(GLuint  program, GLint  location, GLfloat  v0, GLfloat  v1, GLfloat  v2)  {if (GLeeInit()) glProgramUniform3fEXT(program, location, v0, v1, v2);}
-  GLEEPFNGLPROGRAMUNIFORM3FEXTPROC GLeeFuncPtr_glProgramUniform3fEXT=GLee_Lazy_glProgramUniform3fEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform4fEXT
-#define GLEE_C_DEFINED_glProgramUniform4fEXT
-  void __stdcall GLee_Lazy_glProgramUniform4fEXT(GLuint  program, GLint  location, GLfloat  v0, GLfloat  v1, GLfloat  v2, GLfloat  v3)  {if (GLeeInit()) glProgramUniform4fEXT(program, location, v0, v1, v2, v3);}
-  GLEEPFNGLPROGRAMUNIFORM4FEXTPROC GLeeFuncPtr_glProgramUniform4fEXT=GLee_Lazy_glProgramUniform4fEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform1iEXT
-#define GLEE_C_DEFINED_glProgramUniform1iEXT
-  void __stdcall GLee_Lazy_glProgramUniform1iEXT(GLuint  program, GLint  location, GLint  v0)  {if (GLeeInit()) glProgramUniform1iEXT(program, location, v0);}
-  GLEEPFNGLPROGRAMUNIFORM1IEXTPROC GLeeFuncPtr_glProgramUniform1iEXT=GLee_Lazy_glProgramUniform1iEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform2iEXT
-#define GLEE_C_DEFINED_glProgramUniform2iEXT
-  void __stdcall GLee_Lazy_glProgramUniform2iEXT(GLuint  program, GLint  location, GLint  v0, GLint  v1)  {if (GLeeInit()) glProgramUniform2iEXT(program, location, v0, v1);}
-  GLEEPFNGLPROGRAMUNIFORM2IEXTPROC GLeeFuncPtr_glProgramUniform2iEXT=GLee_Lazy_glProgramUniform2iEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform3iEXT
-#define GLEE_C_DEFINED_glProgramUniform3iEXT
-  void __stdcall GLee_Lazy_glProgramUniform3iEXT(GLuint  program, GLint  location, GLint  v0, GLint  v1, GLint  v2)  {if (GLeeInit()) glProgramUniform3iEXT(program, location, v0, v1, v2);}
-  GLEEPFNGLPROGRAMUNIFORM3IEXTPROC GLeeFuncPtr_glProgramUniform3iEXT=GLee_Lazy_glProgramUniform3iEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform4iEXT
-#define GLEE_C_DEFINED_glProgramUniform4iEXT
-  void __stdcall GLee_Lazy_glProgramUniform4iEXT(GLuint  program, GLint  location, GLint  v0, GLint  v1, GLint  v2, GLint  v3)  {if (GLeeInit()) glProgramUniform4iEXT(program, location, v0, v1, v2, v3);}
-  GLEEPFNGLPROGRAMUNIFORM4IEXTPROC GLeeFuncPtr_glProgramUniform4iEXT=GLee_Lazy_glProgramUniform4iEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform1fvEXT
-#define GLEE_C_DEFINED_glProgramUniform1fvEXT
-  void __stdcall GLee_Lazy_glProgramUniform1fvEXT(GLuint  program, GLint  location, GLsizei  count, const GLfloat * value)  {if (GLeeInit()) glProgramUniform1fvEXT(program, location, count, value);}
-  GLEEPFNGLPROGRAMUNIFORM1FVEXTPROC GLeeFuncPtr_glProgramUniform1fvEXT=GLee_Lazy_glProgramUniform1fvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform2fvEXT
-#define GLEE_C_DEFINED_glProgramUniform2fvEXT
-  void __stdcall GLee_Lazy_glProgramUniform2fvEXT(GLuint  program, GLint  location, GLsizei  count, const GLfloat * value)  {if (GLeeInit()) glProgramUniform2fvEXT(program, location, count, value);}
-  GLEEPFNGLPROGRAMUNIFORM2FVEXTPROC GLeeFuncPtr_glProgramUniform2fvEXT=GLee_Lazy_glProgramUniform2fvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform3fvEXT
-#define GLEE_C_DEFINED_glProgramUniform3fvEXT
-  void __stdcall GLee_Lazy_glProgramUniform3fvEXT(GLuint  program, GLint  location, GLsizei  count, const GLfloat * value)  {if (GLeeInit()) glProgramUniform3fvEXT(program, location, count, value);}
-  GLEEPFNGLPROGRAMUNIFORM3FVEXTPROC GLeeFuncPtr_glProgramUniform3fvEXT=GLee_Lazy_glProgramUniform3fvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform4fvEXT
-#define GLEE_C_DEFINED_glProgramUniform4fvEXT
-  void __stdcall GLee_Lazy_glProgramUniform4fvEXT(GLuint  program, GLint  location, GLsizei  count, const GLfloat * value)  {if (GLeeInit()) glProgramUniform4fvEXT(program, location, count, value);}
-  GLEEPFNGLPROGRAMUNIFORM4FVEXTPROC GLeeFuncPtr_glProgramUniform4fvEXT=GLee_Lazy_glProgramUniform4fvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform1ivEXT
-#define GLEE_C_DEFINED_glProgramUniform1ivEXT
-  void __stdcall GLee_Lazy_glProgramUniform1ivEXT(GLuint  program, GLint  location, GLsizei  count, const GLint * value)  {if (GLeeInit()) glProgramUniform1ivEXT(program, location, count, value);}
-  GLEEPFNGLPROGRAMUNIFORM1IVEXTPROC GLeeFuncPtr_glProgramUniform1ivEXT=GLee_Lazy_glProgramUniform1ivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform2ivEXT
-#define GLEE_C_DEFINED_glProgramUniform2ivEXT
-  void __stdcall GLee_Lazy_glProgramUniform2ivEXT(GLuint  program, GLint  location, GLsizei  count, const GLint * value)  {if (GLeeInit()) glProgramUniform2ivEXT(program, location, count, value);}
-  GLEEPFNGLPROGRAMUNIFORM2IVEXTPROC GLeeFuncPtr_glProgramUniform2ivEXT=GLee_Lazy_glProgramUniform2ivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform3ivEXT
-#define GLEE_C_DEFINED_glProgramUniform3ivEXT
-  void __stdcall GLee_Lazy_glProgramUniform3ivEXT(GLuint  program, GLint  location, GLsizei  count, const GLint * value)  {if (GLeeInit()) glProgramUniform3ivEXT(program, location, count, value);}
-  GLEEPFNGLPROGRAMUNIFORM3IVEXTPROC GLeeFuncPtr_glProgramUniform3ivEXT=GLee_Lazy_glProgramUniform3ivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform4ivEXT
-#define GLEE_C_DEFINED_glProgramUniform4ivEXT
-  void __stdcall GLee_Lazy_glProgramUniform4ivEXT(GLuint  program, GLint  location, GLsizei  count, const GLint * value)  {if (GLeeInit()) glProgramUniform4ivEXT(program, location, count, value);}
-  GLEEPFNGLPROGRAMUNIFORM4IVEXTPROC GLeeFuncPtr_glProgramUniform4ivEXT=GLee_Lazy_glProgramUniform4ivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix2fvEXT
-#define GLEE_C_DEFINED_glProgramUniformMatrix2fvEXT
-  void __stdcall GLee_Lazy_glProgramUniformMatrix2fvEXT(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value)  {if (GLeeInit()) glProgramUniformMatrix2fvEXT(program, location, count, transpose, value);}
-  GLEEPFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix2fvEXT=GLee_Lazy_glProgramUniformMatrix2fvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix3fvEXT
-#define GLEE_C_DEFINED_glProgramUniformMatrix3fvEXT
-  void __stdcall GLee_Lazy_glProgramUniformMatrix3fvEXT(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value)  {if (GLeeInit()) glProgramUniformMatrix3fvEXT(program, location, count, transpose, value);}
-  GLEEPFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix3fvEXT=GLee_Lazy_glProgramUniformMatrix3fvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix4fvEXT
-#define GLEE_C_DEFINED_glProgramUniformMatrix4fvEXT
-  void __stdcall GLee_Lazy_glProgramUniformMatrix4fvEXT(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value)  {if (GLeeInit()) glProgramUniformMatrix4fvEXT(program, location, count, transpose, value);}
-  GLEEPFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix4fvEXT=GLee_Lazy_glProgramUniformMatrix4fvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix2x3fvEXT
-#define GLEE_C_DEFINED_glProgramUniformMatrix2x3fvEXT
-  void __stdcall GLee_Lazy_glProgramUniformMatrix2x3fvEXT(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value)  {if (GLeeInit()) glProgramUniformMatrix2x3fvEXT(program, location, count, transpose, value);}
-  GLEEPFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix2x3fvEXT=GLee_Lazy_glProgramUniformMatrix2x3fvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix3x2fvEXT
-#define GLEE_C_DEFINED_glProgramUniformMatrix3x2fvEXT
-  void __stdcall GLee_Lazy_glProgramUniformMatrix3x2fvEXT(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value)  {if (GLeeInit()) glProgramUniformMatrix3x2fvEXT(program, location, count, transpose, value);}
-  GLEEPFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix3x2fvEXT=GLee_Lazy_glProgramUniformMatrix3x2fvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix2x4fvEXT
-#define GLEE_C_DEFINED_glProgramUniformMatrix2x4fvEXT
-  void __stdcall GLee_Lazy_glProgramUniformMatrix2x4fvEXT(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value)  {if (GLeeInit()) glProgramUniformMatrix2x4fvEXT(program, location, count, transpose, value);}
-  GLEEPFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix2x4fvEXT=GLee_Lazy_glProgramUniformMatrix2x4fvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix4x2fvEXT
-#define GLEE_C_DEFINED_glProgramUniformMatrix4x2fvEXT
-  void __stdcall GLee_Lazy_glProgramUniformMatrix4x2fvEXT(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value)  {if (GLeeInit()) glProgramUniformMatrix4x2fvEXT(program, location, count, transpose, value);}
-  GLEEPFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix4x2fvEXT=GLee_Lazy_glProgramUniformMatrix4x2fvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix3x4fvEXT
-#define GLEE_C_DEFINED_glProgramUniformMatrix3x4fvEXT
-  void __stdcall GLee_Lazy_glProgramUniformMatrix3x4fvEXT(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value)  {if (GLeeInit()) glProgramUniformMatrix3x4fvEXT(program, location, count, transpose, value);}
-  GLEEPFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix3x4fvEXT=GLee_Lazy_glProgramUniformMatrix3x4fvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix4x3fvEXT
-#define GLEE_C_DEFINED_glProgramUniformMatrix4x3fvEXT
-  void __stdcall GLee_Lazy_glProgramUniformMatrix4x3fvEXT(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value)  {if (GLeeInit()) glProgramUniformMatrix4x3fvEXT(program, location, count, transpose, value);}
-  GLEEPFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix4x3fvEXT=GLee_Lazy_glProgramUniformMatrix4x3fvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform1uiEXT
-#define GLEE_C_DEFINED_glProgramUniform1uiEXT
-  void __stdcall GLee_Lazy_glProgramUniform1uiEXT(GLuint  program, GLint  location, GLuint  v0)  {if (GLeeInit()) glProgramUniform1uiEXT(program, location, v0);}
-  GLEEPFNGLPROGRAMUNIFORM1UIEXTPROC GLeeFuncPtr_glProgramUniform1uiEXT=GLee_Lazy_glProgramUniform1uiEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform2uiEXT
-#define GLEE_C_DEFINED_glProgramUniform2uiEXT
-  void __stdcall GLee_Lazy_glProgramUniform2uiEXT(GLuint  program, GLint  location, GLuint  v0, GLuint  v1)  {if (GLeeInit()) glProgramUniform2uiEXT(program, location, v0, v1);}
-  GLEEPFNGLPROGRAMUNIFORM2UIEXTPROC GLeeFuncPtr_glProgramUniform2uiEXT=GLee_Lazy_glProgramUniform2uiEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform3uiEXT
-#define GLEE_C_DEFINED_glProgramUniform3uiEXT
-  void __stdcall GLee_Lazy_glProgramUniform3uiEXT(GLuint  program, GLint  location, GLuint  v0, GLuint  v1, GLuint  v2)  {if (GLeeInit()) glProgramUniform3uiEXT(program, location, v0, v1, v2);}
-  GLEEPFNGLPROGRAMUNIFORM3UIEXTPROC GLeeFuncPtr_glProgramUniform3uiEXT=GLee_Lazy_glProgramUniform3uiEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform4uiEXT
-#define GLEE_C_DEFINED_glProgramUniform4uiEXT
-  void __stdcall GLee_Lazy_glProgramUniform4uiEXT(GLuint  program, GLint  location, GLuint  v0, GLuint  v1, GLuint  v2, GLuint  v3)  {if (GLeeInit()) glProgramUniform4uiEXT(program, location, v0, v1, v2, v3);}
-  GLEEPFNGLPROGRAMUNIFORM4UIEXTPROC GLeeFuncPtr_glProgramUniform4uiEXT=GLee_Lazy_glProgramUniform4uiEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform1uivEXT
-#define GLEE_C_DEFINED_glProgramUniform1uivEXT
-  void __stdcall GLee_Lazy_glProgramUniform1uivEXT(GLuint  program, GLint  location, GLsizei  count, const GLuint * value)  {if (GLeeInit()) glProgramUniform1uivEXT(program, location, count, value);}
-  GLEEPFNGLPROGRAMUNIFORM1UIVEXTPROC GLeeFuncPtr_glProgramUniform1uivEXT=GLee_Lazy_glProgramUniform1uivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform2uivEXT
-#define GLEE_C_DEFINED_glProgramUniform2uivEXT
-  void __stdcall GLee_Lazy_glProgramUniform2uivEXT(GLuint  program, GLint  location, GLsizei  count, const GLuint * value)  {if (GLeeInit()) glProgramUniform2uivEXT(program, location, count, value);}
-  GLEEPFNGLPROGRAMUNIFORM2UIVEXTPROC GLeeFuncPtr_glProgramUniform2uivEXT=GLee_Lazy_glProgramUniform2uivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform3uivEXT
-#define GLEE_C_DEFINED_glProgramUniform3uivEXT
-  void __stdcall GLee_Lazy_glProgramUniform3uivEXT(GLuint  program, GLint  location, GLsizei  count, const GLuint * value)  {if (GLeeInit()) glProgramUniform3uivEXT(program, location, count, value);}
-  GLEEPFNGLPROGRAMUNIFORM3UIVEXTPROC GLeeFuncPtr_glProgramUniform3uivEXT=GLee_Lazy_glProgramUniform3uivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform4uivEXT
-#define GLEE_C_DEFINED_glProgramUniform4uivEXT
-  void __stdcall GLee_Lazy_glProgramUniform4uivEXT(GLuint  program, GLint  location, GLsizei  count, const GLuint * value)  {if (GLeeInit()) glProgramUniform4uivEXT(program, location, count, value);}
-  GLEEPFNGLPROGRAMUNIFORM4UIVEXTPROC GLeeFuncPtr_glProgramUniform4uivEXT=GLee_Lazy_glProgramUniform4uivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glNamedBufferDataEXT
-#define GLEE_C_DEFINED_glNamedBufferDataEXT
-  void __stdcall GLee_Lazy_glNamedBufferDataEXT(GLuint  buffer, GLsizeiptr  size, const GLvoid * data, GLenum  usage)  {if (GLeeInit()) glNamedBufferDataEXT(buffer, size, data, usage);}
-  GLEEPFNGLNAMEDBUFFERDATAEXTPROC GLeeFuncPtr_glNamedBufferDataEXT=GLee_Lazy_glNamedBufferDataEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glNamedBufferSubDataEXT
-#define GLEE_C_DEFINED_glNamedBufferSubDataEXT
-  void __stdcall GLee_Lazy_glNamedBufferSubDataEXT(GLuint  buffer, GLintptr  offset, GLsizeiptr  size, const GLvoid * data)  {if (GLeeInit()) glNamedBufferSubDataEXT(buffer, offset, size, data);}
-  GLEEPFNGLNAMEDBUFFERSUBDATAEXTPROC GLeeFuncPtr_glNamedBufferSubDataEXT=GLee_Lazy_glNamedBufferSubDataEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMapNamedBufferEXT
-#define GLEE_C_DEFINED_glMapNamedBufferEXT
-  GLvoid* __stdcall GLee_Lazy_glMapNamedBufferEXT(GLuint  buffer, GLenum  access)  {if (GLeeInit()) return glMapNamedBufferEXT(buffer, access); return (GLvoid*)0;}
-  GLEEPFNGLMAPNAMEDBUFFEREXTPROC GLeeFuncPtr_glMapNamedBufferEXT=GLee_Lazy_glMapNamedBufferEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glUnmapNamedBufferEXT
-#define GLEE_C_DEFINED_glUnmapNamedBufferEXT
-  GLboolean __stdcall GLee_Lazy_glUnmapNamedBufferEXT(GLuint  buffer)  {if (GLeeInit()) return glUnmapNamedBufferEXT(buffer); return (GLboolean)0;}
-  GLEEPFNGLUNMAPNAMEDBUFFEREXTPROC GLeeFuncPtr_glUnmapNamedBufferEXT=GLee_Lazy_glUnmapNamedBufferEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMapNamedBufferRangeEXT
-#define GLEE_C_DEFINED_glMapNamedBufferRangeEXT
-  GLvoid* __stdcall GLee_Lazy_glMapNamedBufferRangeEXT(GLuint  buffer, GLintptr  offset, GLsizeiptr  length, GLbitfield  access)  {if (GLeeInit()) return glMapNamedBufferRangeEXT(buffer, offset, length, access); return (GLvoid*)0;}
-  GLEEPFNGLMAPNAMEDBUFFERRANGEEXTPROC GLeeFuncPtr_glMapNamedBufferRangeEXT=GLee_Lazy_glMapNamedBufferRangeEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glFlushMappedNamedBufferRangeEXT
-#define GLEE_C_DEFINED_glFlushMappedNamedBufferRangeEXT
-  void __stdcall GLee_Lazy_glFlushMappedNamedBufferRangeEXT(GLuint  buffer, GLintptr  offset, GLsizeiptr  length)  {if (GLeeInit()) glFlushMappedNamedBufferRangeEXT(buffer, offset, length);}
-  GLEEPFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC GLeeFuncPtr_glFlushMappedNamedBufferRangeEXT=GLee_Lazy_glFlushMappedNamedBufferRangeEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glNamedCopyBufferSubDataEXT
-#define GLEE_C_DEFINED_glNamedCopyBufferSubDataEXT
-  void __stdcall GLee_Lazy_glNamedCopyBufferSubDataEXT(GLuint  readBuffer, GLuint  writeBuffer, GLintptr  readOffset, GLintptr  writeOffset, GLsizeiptr  size)  {if (GLeeInit()) glNamedCopyBufferSubDataEXT(readBuffer, writeBuffer, readOffset, writeOffset, size);}
-  GLEEPFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC GLeeFuncPtr_glNamedCopyBufferSubDataEXT=GLee_Lazy_glNamedCopyBufferSubDataEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetNamedBufferParameterivEXT
-#define GLEE_C_DEFINED_glGetNamedBufferParameterivEXT
-  void __stdcall GLee_Lazy_glGetNamedBufferParameterivEXT(GLuint  buffer, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetNamedBufferParameterivEXT(buffer, pname, params);}
-  GLEEPFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC GLeeFuncPtr_glGetNamedBufferParameterivEXT=GLee_Lazy_glGetNamedBufferParameterivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetNamedBufferPointervEXT
-#define GLEE_C_DEFINED_glGetNamedBufferPointervEXT
-  void __stdcall GLee_Lazy_glGetNamedBufferPointervEXT(GLuint  buffer, GLenum  pname, GLvoid* * params)  {if (GLeeInit()) glGetNamedBufferPointervEXT(buffer, pname, params);}
-  GLEEPFNGLGETNAMEDBUFFERPOINTERVEXTPROC GLeeFuncPtr_glGetNamedBufferPointervEXT=GLee_Lazy_glGetNamedBufferPointervEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetNamedBufferSubDataEXT
-#define GLEE_C_DEFINED_glGetNamedBufferSubDataEXT
-  void __stdcall GLee_Lazy_glGetNamedBufferSubDataEXT(GLuint  buffer, GLintptr  offset, GLsizeiptr  size, GLvoid * data)  {if (GLeeInit()) glGetNamedBufferSubDataEXT(buffer, offset, size, data);}
-  GLEEPFNGLGETNAMEDBUFFERSUBDATAEXTPROC GLeeFuncPtr_glGetNamedBufferSubDataEXT=GLee_Lazy_glGetNamedBufferSubDataEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glTextureBufferEXT
-#define GLEE_C_DEFINED_glTextureBufferEXT
-  void __stdcall GLee_Lazy_glTextureBufferEXT(GLuint  texture, GLenum  target, GLenum  internalformat, GLuint  buffer)  {if (GLeeInit()) glTextureBufferEXT(texture, target, internalformat, buffer);}
-  GLEEPFNGLTEXTUREBUFFEREXTPROC GLeeFuncPtr_glTextureBufferEXT=GLee_Lazy_glTextureBufferEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexBufferEXT
-#define GLEE_C_DEFINED_glMultiTexBufferEXT
-  void __stdcall GLee_Lazy_glMultiTexBufferEXT(GLenum  texunit, GLenum  target, GLenum  internalformat, GLuint  buffer)  {if (GLeeInit()) glMultiTexBufferEXT(texunit, target, internalformat, buffer);}
-  GLEEPFNGLMULTITEXBUFFEREXTPROC GLeeFuncPtr_glMultiTexBufferEXT=GLee_Lazy_glMultiTexBufferEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glNamedRenderbufferStorageEXT
-#define GLEE_C_DEFINED_glNamedRenderbufferStorageEXT
-  void __stdcall GLee_Lazy_glNamedRenderbufferStorageEXT(GLuint  renderbuffer, GLenum  internalformat, GLsizei  width, GLsizei  height)  {if (GLeeInit()) glNamedRenderbufferStorageEXT(renderbuffer, internalformat, width, height);}
-  GLEEPFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC GLeeFuncPtr_glNamedRenderbufferStorageEXT=GLee_Lazy_glNamedRenderbufferStorageEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetNamedRenderbufferParameterivEXT
-#define GLEE_C_DEFINED_glGetNamedRenderbufferParameterivEXT
-  void __stdcall GLee_Lazy_glGetNamedRenderbufferParameterivEXT(GLuint  renderbuffer, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetNamedRenderbufferParameterivEXT(renderbuffer, pname, params);}
-  GLEEPFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC GLeeFuncPtr_glGetNamedRenderbufferParameterivEXT=GLee_Lazy_glGetNamedRenderbufferParameterivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glCheckNamedFramebufferStatusEXT
-#define GLEE_C_DEFINED_glCheckNamedFramebufferStatusEXT
-  GLenum __stdcall GLee_Lazy_glCheckNamedFramebufferStatusEXT(GLuint  framebuffer, GLenum  target)  {if (GLeeInit()) return glCheckNamedFramebufferStatusEXT(framebuffer, target); return (GLenum)0;}
-  GLEEPFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC GLeeFuncPtr_glCheckNamedFramebufferStatusEXT=GLee_Lazy_glCheckNamedFramebufferStatusEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glNamedFramebufferTexture1DEXT
-#define GLEE_C_DEFINED_glNamedFramebufferTexture1DEXT
-  void __stdcall GLee_Lazy_glNamedFramebufferTexture1DEXT(GLuint  framebuffer, GLenum  attachment, GLenum  textarget, GLuint  texture, GLint  level)  {if (GLeeInit()) glNamedFramebufferTexture1DEXT(framebuffer, attachment, textarget, texture, level);}
-  GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC GLeeFuncPtr_glNamedFramebufferTexture1DEXT=GLee_Lazy_glNamedFramebufferTexture1DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glNamedFramebufferTexture2DEXT
-#define GLEE_C_DEFINED_glNamedFramebufferTexture2DEXT
-  void __stdcall GLee_Lazy_glNamedFramebufferTexture2DEXT(GLuint  framebuffer, GLenum  attachment, GLenum  textarget, GLuint  texture, GLint  level)  {if (GLeeInit()) glNamedFramebufferTexture2DEXT(framebuffer, attachment, textarget, texture, level);}
-  GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC GLeeFuncPtr_glNamedFramebufferTexture2DEXT=GLee_Lazy_glNamedFramebufferTexture2DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glNamedFramebufferTexture3DEXT
-#define GLEE_C_DEFINED_glNamedFramebufferTexture3DEXT
-  void __stdcall GLee_Lazy_glNamedFramebufferTexture3DEXT(GLuint  framebuffer, GLenum  attachment, GLenum  textarget, GLuint  texture, GLint  level, GLint  zoffset)  {if (GLeeInit()) glNamedFramebufferTexture3DEXT(framebuffer, attachment, textarget, texture, level, zoffset);}
-  GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC GLeeFuncPtr_glNamedFramebufferTexture3DEXT=GLee_Lazy_glNamedFramebufferTexture3DEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glNamedFramebufferRenderbufferEXT
-#define GLEE_C_DEFINED_glNamedFramebufferRenderbufferEXT
-  void __stdcall GLee_Lazy_glNamedFramebufferRenderbufferEXT(GLuint  framebuffer, GLenum  attachment, GLenum  renderbuffertarget, GLuint  renderbuffer)  {if (GLeeInit()) glNamedFramebufferRenderbufferEXT(framebuffer, attachment, renderbuffertarget, renderbuffer);}
-  GLEEPFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC GLeeFuncPtr_glNamedFramebufferRenderbufferEXT=GLee_Lazy_glNamedFramebufferRenderbufferEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetNamedFramebufferAttachmentParameterivEXT
-#define GLEE_C_DEFINED_glGetNamedFramebufferAttachmentParameterivEXT
-  void __stdcall GLee_Lazy_glGetNamedFramebufferAttachmentParameterivEXT(GLuint  framebuffer, GLenum  attachment, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetNamedFramebufferAttachmentParameterivEXT(framebuffer, attachment, pname, params);}
-  GLEEPFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC GLeeFuncPtr_glGetNamedFramebufferAttachmentParameterivEXT=GLee_Lazy_glGetNamedFramebufferAttachmentParameterivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGenerateTextureMipmapEXT
-#define GLEE_C_DEFINED_glGenerateTextureMipmapEXT
-  void __stdcall GLee_Lazy_glGenerateTextureMipmapEXT(GLuint  texture, GLenum  target)  {if (GLeeInit()) glGenerateTextureMipmapEXT(texture, target);}
-  GLEEPFNGLGENERATETEXTUREMIPMAPEXTPROC GLeeFuncPtr_glGenerateTextureMipmapEXT=GLee_Lazy_glGenerateTextureMipmapEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGenerateMultiTexMipmapEXT
-#define GLEE_C_DEFINED_glGenerateMultiTexMipmapEXT
-  void __stdcall GLee_Lazy_glGenerateMultiTexMipmapEXT(GLenum  texunit, GLenum  target)  {if (GLeeInit()) glGenerateMultiTexMipmapEXT(texunit, target);}
-  GLEEPFNGLGENERATEMULTITEXMIPMAPEXTPROC GLeeFuncPtr_glGenerateMultiTexMipmapEXT=GLee_Lazy_glGenerateMultiTexMipmapEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glFramebufferDrawBufferEXT
-#define GLEE_C_DEFINED_glFramebufferDrawBufferEXT
-  void __stdcall GLee_Lazy_glFramebufferDrawBufferEXT(GLuint  framebuffer, GLenum  mode)  {if (GLeeInit()) glFramebufferDrawBufferEXT(framebuffer, mode);}
-  GLEEPFNGLFRAMEBUFFERDRAWBUFFEREXTPROC GLeeFuncPtr_glFramebufferDrawBufferEXT=GLee_Lazy_glFramebufferDrawBufferEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glFramebufferDrawBuffersEXT
-#define GLEE_C_DEFINED_glFramebufferDrawBuffersEXT
-  void __stdcall GLee_Lazy_glFramebufferDrawBuffersEXT(GLuint  framebuffer, GLsizei  n, const GLenum * bufs)  {if (GLeeInit()) glFramebufferDrawBuffersEXT(framebuffer, n, bufs);}
-  GLEEPFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC GLeeFuncPtr_glFramebufferDrawBuffersEXT=GLee_Lazy_glFramebufferDrawBuffersEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glFramebufferReadBufferEXT
-#define GLEE_C_DEFINED_glFramebufferReadBufferEXT
-  void __stdcall GLee_Lazy_glFramebufferReadBufferEXT(GLuint  framebuffer, GLenum  mode)  {if (GLeeInit()) glFramebufferReadBufferEXT(framebuffer, mode);}
-  GLEEPFNGLFRAMEBUFFERREADBUFFEREXTPROC GLeeFuncPtr_glFramebufferReadBufferEXT=GLee_Lazy_glFramebufferReadBufferEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetFramebufferParameterivEXT
-#define GLEE_C_DEFINED_glGetFramebufferParameterivEXT
-  void __stdcall GLee_Lazy_glGetFramebufferParameterivEXT(GLuint  framebuffer, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetFramebufferParameterivEXT(framebuffer, pname, params);}
-  GLEEPFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC GLeeFuncPtr_glGetFramebufferParameterivEXT=GLee_Lazy_glGetFramebufferParameterivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glNamedRenderbufferStorageMultisampleEXT
-#define GLEE_C_DEFINED_glNamedRenderbufferStorageMultisampleEXT
-  void __stdcall GLee_Lazy_glNamedRenderbufferStorageMultisampleEXT(GLuint  renderbuffer, GLsizei  samples, GLenum  internalformat, GLsizei  width, GLsizei  height)  {if (GLeeInit()) glNamedRenderbufferStorageMultisampleEXT(renderbuffer, samples, internalformat, width, height);}
-  GLEEPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC GLeeFuncPtr_glNamedRenderbufferStorageMultisampleEXT=GLee_Lazy_glNamedRenderbufferStorageMultisampleEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glNamedRenderbufferStorageMultisampleCoverageEXT
-#define GLEE_C_DEFINED_glNamedRenderbufferStorageMultisampleCoverageEXT
-  void __stdcall GLee_Lazy_glNamedRenderbufferStorageMultisampleCoverageEXT(GLuint  renderbuffer, GLsizei  coverageSamples, GLsizei  colorSamples, GLenum  internalformat, GLsizei  width, GLsizei  height)  {if (GLeeInit()) glNamedRenderbufferStorageMultisampleCoverageEXT(renderbuffer, coverageSamples, colorSamples, internalformat, width, height);}
-  GLEEPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC GLeeFuncPtr_glNamedRenderbufferStorageMultisampleCoverageEXT=GLee_Lazy_glNamedRenderbufferStorageMultisampleCoverageEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glNamedFramebufferTextureEXT
-#define GLEE_C_DEFINED_glNamedFramebufferTextureEXT
-  void __stdcall GLee_Lazy_glNamedFramebufferTextureEXT(GLuint  framebuffer, GLenum  attachment, GLuint  texture, GLint  level)  {if (GLeeInit()) glNamedFramebufferTextureEXT(framebuffer, attachment, texture, level);}
-  GLEEPFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC GLeeFuncPtr_glNamedFramebufferTextureEXT=GLee_Lazy_glNamedFramebufferTextureEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glNamedFramebufferTextureLayerEXT
-#define GLEE_C_DEFINED_glNamedFramebufferTextureLayerEXT
-  void __stdcall GLee_Lazy_glNamedFramebufferTextureLayerEXT(GLuint  framebuffer, GLenum  attachment, GLuint  texture, GLint  level, GLint  layer)  {if (GLeeInit()) glNamedFramebufferTextureLayerEXT(framebuffer, attachment, texture, level, layer);}
-  GLEEPFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC GLeeFuncPtr_glNamedFramebufferTextureLayerEXT=GLee_Lazy_glNamedFramebufferTextureLayerEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glNamedFramebufferTextureFaceEXT
-#define GLEE_C_DEFINED_glNamedFramebufferTextureFaceEXT
-  void __stdcall GLee_Lazy_glNamedFramebufferTextureFaceEXT(GLuint  framebuffer, GLenum  attachment, GLuint  texture, GLint  level, GLenum  face)  {if (GLeeInit()) glNamedFramebufferTextureFaceEXT(framebuffer, attachment, texture, level, face);}
-  GLEEPFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC GLeeFuncPtr_glNamedFramebufferTextureFaceEXT=GLee_Lazy_glNamedFramebufferTextureFaceEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glTextureRenderbufferEXT
-#define GLEE_C_DEFINED_glTextureRenderbufferEXT
-  void __stdcall GLee_Lazy_glTextureRenderbufferEXT(GLuint  texture, GLenum  target, GLuint  renderbuffer)  {if (GLeeInit()) glTextureRenderbufferEXT(texture, target, renderbuffer);}
-  GLEEPFNGLTEXTURERENDERBUFFEREXTPROC GLeeFuncPtr_glTextureRenderbufferEXT=GLee_Lazy_glTextureRenderbufferEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiTexRenderbufferEXT
-#define GLEE_C_DEFINED_glMultiTexRenderbufferEXT
-  void __stdcall GLee_Lazy_glMultiTexRenderbufferEXT(GLenum  texunit, GLenum  target, GLuint  renderbuffer)  {if (GLeeInit()) glMultiTexRenderbufferEXT(texunit, target, renderbuffer);}
-  GLEEPFNGLMULTITEXRENDERBUFFEREXTPROC GLeeFuncPtr_glMultiTexRenderbufferEXT=GLee_Lazy_glMultiTexRenderbufferEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform1dEXT
-#define GLEE_C_DEFINED_glProgramUniform1dEXT
-  void __stdcall GLee_Lazy_glProgramUniform1dEXT(GLuint  program, GLint  location, GLdouble  x)  {if (GLeeInit()) glProgramUniform1dEXT(program, location, x);}
-  GLEEPFNGLPROGRAMUNIFORM1DEXTPROC GLeeFuncPtr_glProgramUniform1dEXT=GLee_Lazy_glProgramUniform1dEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform2dEXT
-#define GLEE_C_DEFINED_glProgramUniform2dEXT
-  void __stdcall GLee_Lazy_glProgramUniform2dEXT(GLuint  program, GLint  location, GLdouble  x, GLdouble  y)  {if (GLeeInit()) glProgramUniform2dEXT(program, location, x, y);}
-  GLEEPFNGLPROGRAMUNIFORM2DEXTPROC GLeeFuncPtr_glProgramUniform2dEXT=GLee_Lazy_glProgramUniform2dEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform3dEXT
-#define GLEE_C_DEFINED_glProgramUniform3dEXT
-  void __stdcall GLee_Lazy_glProgramUniform3dEXT(GLuint  program, GLint  location, GLdouble  x, GLdouble  y, GLdouble  z)  {if (GLeeInit()) glProgramUniform3dEXT(program, location, x, y, z);}
-  GLEEPFNGLPROGRAMUNIFORM3DEXTPROC GLeeFuncPtr_glProgramUniform3dEXT=GLee_Lazy_glProgramUniform3dEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform4dEXT
-#define GLEE_C_DEFINED_glProgramUniform4dEXT
-  void __stdcall GLee_Lazy_glProgramUniform4dEXT(GLuint  program, GLint  location, GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w)  {if (GLeeInit()) glProgramUniform4dEXT(program, location, x, y, z, w);}
-  GLEEPFNGLPROGRAMUNIFORM4DEXTPROC GLeeFuncPtr_glProgramUniform4dEXT=GLee_Lazy_glProgramUniform4dEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform1dvEXT
-#define GLEE_C_DEFINED_glProgramUniform1dvEXT
-  void __stdcall GLee_Lazy_glProgramUniform1dvEXT(GLuint  program, GLint  location, GLsizei  count, const GLdouble * value)  {if (GLeeInit()) glProgramUniform1dvEXT(program, location, count, value);}
-  GLEEPFNGLPROGRAMUNIFORM1DVEXTPROC GLeeFuncPtr_glProgramUniform1dvEXT=GLee_Lazy_glProgramUniform1dvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform2dvEXT
-#define GLEE_C_DEFINED_glProgramUniform2dvEXT
-  void __stdcall GLee_Lazy_glProgramUniform2dvEXT(GLuint  program, GLint  location, GLsizei  count, const GLdouble * value)  {if (GLeeInit()) glProgramUniform2dvEXT(program, location, count, value);}
-  GLEEPFNGLPROGRAMUNIFORM2DVEXTPROC GLeeFuncPtr_glProgramUniform2dvEXT=GLee_Lazy_glProgramUniform2dvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform3dvEXT
-#define GLEE_C_DEFINED_glProgramUniform3dvEXT
-  void __stdcall GLee_Lazy_glProgramUniform3dvEXT(GLuint  program, GLint  location, GLsizei  count, const GLdouble * value)  {if (GLeeInit()) glProgramUniform3dvEXT(program, location, count, value);}
-  GLEEPFNGLPROGRAMUNIFORM3DVEXTPROC GLeeFuncPtr_glProgramUniform3dvEXT=GLee_Lazy_glProgramUniform3dvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform4dvEXT
-#define GLEE_C_DEFINED_glProgramUniform4dvEXT
-  void __stdcall GLee_Lazy_glProgramUniform4dvEXT(GLuint  program, GLint  location, GLsizei  count, const GLdouble * value)  {if (GLeeInit()) glProgramUniform4dvEXT(program, location, count, value);}
-  GLEEPFNGLPROGRAMUNIFORM4DVEXTPROC GLeeFuncPtr_glProgramUniform4dvEXT=GLee_Lazy_glProgramUniform4dvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix2dvEXT
-#define GLEE_C_DEFINED_glProgramUniformMatrix2dvEXT
-  void __stdcall GLee_Lazy_glProgramUniformMatrix2dvEXT(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value)  {if (GLeeInit()) glProgramUniformMatrix2dvEXT(program, location, count, transpose, value);}
-  GLEEPFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC GLeeFuncPtr_glProgramUniformMatrix2dvEXT=GLee_Lazy_glProgramUniformMatrix2dvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix3dvEXT
-#define GLEE_C_DEFINED_glProgramUniformMatrix3dvEXT
-  void __stdcall GLee_Lazy_glProgramUniformMatrix3dvEXT(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value)  {if (GLeeInit()) glProgramUniformMatrix3dvEXT(program, location, count, transpose, value);}
-  GLEEPFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC GLeeFuncPtr_glProgramUniformMatrix3dvEXT=GLee_Lazy_glProgramUniformMatrix3dvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix4dvEXT
-#define GLEE_C_DEFINED_glProgramUniformMatrix4dvEXT
-  void __stdcall GLee_Lazy_glProgramUniformMatrix4dvEXT(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value)  {if (GLeeInit()) glProgramUniformMatrix4dvEXT(program, location, count, transpose, value);}
-  GLEEPFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC GLeeFuncPtr_glProgramUniformMatrix4dvEXT=GLee_Lazy_glProgramUniformMatrix4dvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix2x3dvEXT
-#define GLEE_C_DEFINED_glProgramUniformMatrix2x3dvEXT
-  void __stdcall GLee_Lazy_glProgramUniformMatrix2x3dvEXT(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value)  {if (GLeeInit()) glProgramUniformMatrix2x3dvEXT(program, location, count, transpose, value);}
-  GLEEPFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC GLeeFuncPtr_glProgramUniformMatrix2x3dvEXT=GLee_Lazy_glProgramUniformMatrix2x3dvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix2x4dvEXT
-#define GLEE_C_DEFINED_glProgramUniformMatrix2x4dvEXT
-  void __stdcall GLee_Lazy_glProgramUniformMatrix2x4dvEXT(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value)  {if (GLeeInit()) glProgramUniformMatrix2x4dvEXT(program, location, count, transpose, value);}
-  GLEEPFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC GLeeFuncPtr_glProgramUniformMatrix2x4dvEXT=GLee_Lazy_glProgramUniformMatrix2x4dvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix3x2dvEXT
-#define GLEE_C_DEFINED_glProgramUniformMatrix3x2dvEXT
-  void __stdcall GLee_Lazy_glProgramUniformMatrix3x2dvEXT(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value)  {if (GLeeInit()) glProgramUniformMatrix3x2dvEXT(program, location, count, transpose, value);}
-  GLEEPFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC GLeeFuncPtr_glProgramUniformMatrix3x2dvEXT=GLee_Lazy_glProgramUniformMatrix3x2dvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix3x4dvEXT
-#define GLEE_C_DEFINED_glProgramUniformMatrix3x4dvEXT
-  void __stdcall GLee_Lazy_glProgramUniformMatrix3x4dvEXT(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value)  {if (GLeeInit()) glProgramUniformMatrix3x4dvEXT(program, location, count, transpose, value);}
-  GLEEPFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC GLeeFuncPtr_glProgramUniformMatrix3x4dvEXT=GLee_Lazy_glProgramUniformMatrix3x4dvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix4x2dvEXT
-#define GLEE_C_DEFINED_glProgramUniformMatrix4x2dvEXT
-  void __stdcall GLee_Lazy_glProgramUniformMatrix4x2dvEXT(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value)  {if (GLeeInit()) glProgramUniformMatrix4x2dvEXT(program, location, count, transpose, value);}
-  GLEEPFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC GLeeFuncPtr_glProgramUniformMatrix4x2dvEXT=GLee_Lazy_glProgramUniformMatrix4x2dvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformMatrix4x3dvEXT
-#define GLEE_C_DEFINED_glProgramUniformMatrix4x3dvEXT
-  void __stdcall GLee_Lazy_glProgramUniformMatrix4x3dvEXT(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value)  {if (GLeeInit()) glProgramUniformMatrix4x3dvEXT(program, location, count, transpose, value);}
-  GLEEPFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC GLeeFuncPtr_glProgramUniformMatrix4x3dvEXT=GLee_Lazy_glProgramUniformMatrix4x3dvEXT;
-#endif
-#endif 
-
-/* GL_EXT_vertex_array_bgra */
-
-#ifdef __GLEE_GL_EXT_vertex_array_bgra
-#endif 
-
-/* GL_EXT_texture_swizzle */
-
-#ifdef __GLEE_GL_EXT_texture_swizzle
-#endif 
-
-/* GL_NV_explicit_multisample */
-
-#ifdef __GLEE_GL_NV_explicit_multisample
-#ifndef GLEE_C_DEFINED_glGetMultisamplefvNV
-#define GLEE_C_DEFINED_glGetMultisamplefvNV
-  void __stdcall GLee_Lazy_glGetMultisamplefvNV(GLenum  pname, GLuint  index, GLfloat * val)  {if (GLeeInit()) glGetMultisamplefvNV(pname, index, val);}
-  GLEEPFNGLGETMULTISAMPLEFVNVPROC GLeeFuncPtr_glGetMultisamplefvNV=GLee_Lazy_glGetMultisamplefvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glSampleMaskIndexedNV
-#define GLEE_C_DEFINED_glSampleMaskIndexedNV
-  void __stdcall GLee_Lazy_glSampleMaskIndexedNV(GLuint  index, GLbitfield  mask)  {if (GLeeInit()) glSampleMaskIndexedNV(index, mask);}
-  GLEEPFNGLSAMPLEMASKINDEXEDNVPROC GLeeFuncPtr_glSampleMaskIndexedNV=GLee_Lazy_glSampleMaskIndexedNV;
-#endif
-#ifndef GLEE_C_DEFINED_glTexRenderbufferNV
-#define GLEE_C_DEFINED_glTexRenderbufferNV
-  void __stdcall GLee_Lazy_glTexRenderbufferNV(GLenum  target, GLuint  renderbuffer)  {if (GLeeInit()) glTexRenderbufferNV(target, renderbuffer);}
-  GLEEPFNGLTEXRENDERBUFFERNVPROC GLeeFuncPtr_glTexRenderbufferNV=GLee_Lazy_glTexRenderbufferNV;
-#endif
-#endif 
-
-/* GL_NV_transform_feedback2 */
-
-#ifdef __GLEE_GL_NV_transform_feedback2
-#ifndef GLEE_C_DEFINED_glBindTransformFeedbackNV
-#define GLEE_C_DEFINED_glBindTransformFeedbackNV
-  void __stdcall GLee_Lazy_glBindTransformFeedbackNV(GLenum  target, GLuint  id)  {if (GLeeInit()) glBindTransformFeedbackNV(target, id);}
-  GLEEPFNGLBINDTRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glBindTransformFeedbackNV=GLee_Lazy_glBindTransformFeedbackNV;
-#endif
-#ifndef GLEE_C_DEFINED_glDeleteTransformFeedbacksNV
-#define GLEE_C_DEFINED_glDeleteTransformFeedbacksNV
-  void __stdcall GLee_Lazy_glDeleteTransformFeedbacksNV(GLsizei  n, const GLuint * ids)  {if (GLeeInit()) glDeleteTransformFeedbacksNV(n, ids);}
-  GLEEPFNGLDELETETRANSFORMFEEDBACKSNVPROC GLeeFuncPtr_glDeleteTransformFeedbacksNV=GLee_Lazy_glDeleteTransformFeedbacksNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGenTransformFeedbacksNV
-#define GLEE_C_DEFINED_glGenTransformFeedbacksNV
-  void __stdcall GLee_Lazy_glGenTransformFeedbacksNV(GLsizei  n, GLuint * ids)  {if (GLeeInit()) glGenTransformFeedbacksNV(n, ids);}
-  GLEEPFNGLGENTRANSFORMFEEDBACKSNVPROC GLeeFuncPtr_glGenTransformFeedbacksNV=GLee_Lazy_glGenTransformFeedbacksNV;
-#endif
-#ifndef GLEE_C_DEFINED_glIsTransformFeedbackNV
-#define GLEE_C_DEFINED_glIsTransformFeedbackNV
-  GLboolean __stdcall GLee_Lazy_glIsTransformFeedbackNV(GLuint  id)  {if (GLeeInit()) return glIsTransformFeedbackNV(id); return (GLboolean)0;}
-  GLEEPFNGLISTRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glIsTransformFeedbackNV=GLee_Lazy_glIsTransformFeedbackNV;
-#endif
-#ifndef GLEE_C_DEFINED_glPauseTransformFeedbackNV
-#define GLEE_C_DEFINED_glPauseTransformFeedbackNV
-  void __stdcall GLee_Lazy_glPauseTransformFeedbackNV(void)  {if (GLeeInit()) glPauseTransformFeedbackNV();}
-  GLEEPFNGLPAUSETRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glPauseTransformFeedbackNV=GLee_Lazy_glPauseTransformFeedbackNV;
-#endif
-#ifndef GLEE_C_DEFINED_glResumeTransformFeedbackNV
-#define GLEE_C_DEFINED_glResumeTransformFeedbackNV
-  void __stdcall GLee_Lazy_glResumeTransformFeedbackNV(void)  {if (GLeeInit()) glResumeTransformFeedbackNV();}
-  GLEEPFNGLRESUMETRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glResumeTransformFeedbackNV=GLee_Lazy_glResumeTransformFeedbackNV;
-#endif
-#ifndef GLEE_C_DEFINED_glDrawTransformFeedbackNV
-#define GLEE_C_DEFINED_glDrawTransformFeedbackNV
-  void __stdcall GLee_Lazy_glDrawTransformFeedbackNV(GLenum  mode, GLuint  id)  {if (GLeeInit()) glDrawTransformFeedbackNV(mode, id);}
-  GLEEPFNGLDRAWTRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glDrawTransformFeedbackNV=GLee_Lazy_glDrawTransformFeedbackNV;
-#endif
-#endif 
-
-/* GL_ATI_meminfo */
-
-#ifdef __GLEE_GL_ATI_meminfo
-#endif 
-
-/* GL_AMD_performance_monitor */
-
-#ifdef __GLEE_GL_AMD_performance_monitor
-#ifndef GLEE_C_DEFINED_glGetPerfMonitorGroupsAMD
-#define GLEE_C_DEFINED_glGetPerfMonitorGroupsAMD
-  void __stdcall GLee_Lazy_glGetPerfMonitorGroupsAMD(GLint * numGroups, GLsizei  groupsSize, GLuint * groups)  {if (GLeeInit()) glGetPerfMonitorGroupsAMD(numGroups, groupsSize, groups);}
-  GLEEPFNGLGETPERFMONITORGROUPSAMDPROC GLeeFuncPtr_glGetPerfMonitorGroupsAMD=GLee_Lazy_glGetPerfMonitorGroupsAMD;
-#endif
-#ifndef GLEE_C_DEFINED_glGetPerfMonitorCountersAMD
-#define GLEE_C_DEFINED_glGetPerfMonitorCountersAMD
-  void __stdcall GLee_Lazy_glGetPerfMonitorCountersAMD(GLuint  group, GLint * numCounters, GLint * maxActiveCounters, GLsizei  counterSize, GLuint * counters)  {if (GLeeInit()) glGetPerfMonitorCountersAMD(group, numCounters, maxActiveCounters, counterSize, counters);}
-  GLEEPFNGLGETPERFMONITORCOUNTERSAMDPROC GLeeFuncPtr_glGetPerfMonitorCountersAMD=GLee_Lazy_glGetPerfMonitorCountersAMD;
-#endif
-#ifndef GLEE_C_DEFINED_glGetPerfMonitorGroupStringAMD
-#define GLEE_C_DEFINED_glGetPerfMonitorGroupStringAMD
-  void __stdcall GLee_Lazy_glGetPerfMonitorGroupStringAMD(GLuint  group, GLsizei  bufSize, GLsizei * length, GLchar * groupString)  {if (GLeeInit()) glGetPerfMonitorGroupStringAMD(group, bufSize, length, groupString);}
-  GLEEPFNGLGETPERFMONITORGROUPSTRINGAMDPROC GLeeFuncPtr_glGetPerfMonitorGroupStringAMD=GLee_Lazy_glGetPerfMonitorGroupStringAMD;
-#endif
-#ifndef GLEE_C_DEFINED_glGetPerfMonitorCounterStringAMD
-#define GLEE_C_DEFINED_glGetPerfMonitorCounterStringAMD
-  void __stdcall GLee_Lazy_glGetPerfMonitorCounterStringAMD(GLuint  group, GLuint  counter, GLsizei  bufSize, GLsizei * length, GLchar * counterString)  {if (GLeeInit()) glGetPerfMonitorCounterStringAMD(group, counter, bufSize, length, counterString);}
-  GLEEPFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC GLeeFuncPtr_glGetPerfMonitorCounterStringAMD=GLee_Lazy_glGetPerfMonitorCounterStringAMD;
-#endif
-#ifndef GLEE_C_DEFINED_glGetPerfMonitorCounterInfoAMD
-#define GLEE_C_DEFINED_glGetPerfMonitorCounterInfoAMD
-  void __stdcall GLee_Lazy_glGetPerfMonitorCounterInfoAMD(GLuint  group, GLuint  counter, GLenum  pname, GLvoid * data)  {if (GLeeInit()) glGetPerfMonitorCounterInfoAMD(group, counter, pname, data);}
-  GLEEPFNGLGETPERFMONITORCOUNTERINFOAMDPROC GLeeFuncPtr_glGetPerfMonitorCounterInfoAMD=GLee_Lazy_glGetPerfMonitorCounterInfoAMD;
-#endif
-#ifndef GLEE_C_DEFINED_glGenPerfMonitorsAMD
-#define GLEE_C_DEFINED_glGenPerfMonitorsAMD
-  void __stdcall GLee_Lazy_glGenPerfMonitorsAMD(GLsizei  n, GLuint * monitors)  {if (GLeeInit()) glGenPerfMonitorsAMD(n, monitors);}
-  GLEEPFNGLGENPERFMONITORSAMDPROC GLeeFuncPtr_glGenPerfMonitorsAMD=GLee_Lazy_glGenPerfMonitorsAMD;
-#endif
-#ifndef GLEE_C_DEFINED_glDeletePerfMonitorsAMD
-#define GLEE_C_DEFINED_glDeletePerfMonitorsAMD
-  void __stdcall GLee_Lazy_glDeletePerfMonitorsAMD(GLsizei  n, GLuint * monitors)  {if (GLeeInit()) glDeletePerfMonitorsAMD(n, monitors);}
-  GLEEPFNGLDELETEPERFMONITORSAMDPROC GLeeFuncPtr_glDeletePerfMonitorsAMD=GLee_Lazy_glDeletePerfMonitorsAMD;
-#endif
-#ifndef GLEE_C_DEFINED_glSelectPerfMonitorCountersAMD
-#define GLEE_C_DEFINED_glSelectPerfMonitorCountersAMD
-  void __stdcall GLee_Lazy_glSelectPerfMonitorCountersAMD(GLuint  monitor, GLboolean  enable, GLuint  group, GLint  numCounters, GLuint * counterList)  {if (GLeeInit()) glSelectPerfMonitorCountersAMD(monitor, enable, group, numCounters, counterList);}
-  GLEEPFNGLSELECTPERFMONITORCOUNTERSAMDPROC GLeeFuncPtr_glSelectPerfMonitorCountersAMD=GLee_Lazy_glSelectPerfMonitorCountersAMD;
-#endif
-#ifndef GLEE_C_DEFINED_glBeginPerfMonitorAMD
-#define GLEE_C_DEFINED_glBeginPerfMonitorAMD
-  void __stdcall GLee_Lazy_glBeginPerfMonitorAMD(GLuint  monitor)  {if (GLeeInit()) glBeginPerfMonitorAMD(monitor);}
-  GLEEPFNGLBEGINPERFMONITORAMDPROC GLeeFuncPtr_glBeginPerfMonitorAMD=GLee_Lazy_glBeginPerfMonitorAMD;
-#endif
-#ifndef GLEE_C_DEFINED_glEndPerfMonitorAMD
-#define GLEE_C_DEFINED_glEndPerfMonitorAMD
-  void __stdcall GLee_Lazy_glEndPerfMonitorAMD(GLuint  monitor)  {if (GLeeInit()) glEndPerfMonitorAMD(monitor);}
-  GLEEPFNGLENDPERFMONITORAMDPROC GLeeFuncPtr_glEndPerfMonitorAMD=GLee_Lazy_glEndPerfMonitorAMD;
-#endif
-#ifndef GLEE_C_DEFINED_glGetPerfMonitorCounterDataAMD
-#define GLEE_C_DEFINED_glGetPerfMonitorCounterDataAMD
-  void __stdcall GLee_Lazy_glGetPerfMonitorCounterDataAMD(GLuint  monitor, GLenum  pname, GLsizei  dataSize, GLuint * data, GLint * bytesWritten)  {if (GLeeInit()) glGetPerfMonitorCounterDataAMD(monitor, pname, dataSize, data, bytesWritten);}
-  GLEEPFNGLGETPERFMONITORCOUNTERDATAAMDPROC GLeeFuncPtr_glGetPerfMonitorCounterDataAMD=GLee_Lazy_glGetPerfMonitorCounterDataAMD;
-#endif
-#endif 
-
-/* GL_AMD_texture_texture4 */
-
-#ifdef __GLEE_GL_AMD_texture_texture4
-#endif 
-
-/* GL_AMD_vertex_shader_tesselator */
-
-#ifdef __GLEE_GL_AMD_vertex_shader_tesselator
-#ifndef GLEE_C_DEFINED_glTessellationFactorAMD
-#define GLEE_C_DEFINED_glTessellationFactorAMD
-  void __stdcall GLee_Lazy_glTessellationFactorAMD(GLfloat  factor)  {if (GLeeInit()) glTessellationFactorAMD(factor);}
-  GLEEPFNGLTESSELLATIONFACTORAMDPROC GLeeFuncPtr_glTessellationFactorAMD=GLee_Lazy_glTessellationFactorAMD;
-#endif
-#ifndef GLEE_C_DEFINED_glTessellationModeAMD
-#define GLEE_C_DEFINED_glTessellationModeAMD
-  void __stdcall GLee_Lazy_glTessellationModeAMD(GLenum  mode)  {if (GLeeInit()) glTessellationModeAMD(mode);}
-  GLEEPFNGLTESSELLATIONMODEAMDPROC GLeeFuncPtr_glTessellationModeAMD=GLee_Lazy_glTessellationModeAMD;
-#endif
-#endif 
-
-/* GL_EXT_provoking_vertex */
-
-#ifdef __GLEE_GL_EXT_provoking_vertex
-#ifndef GLEE_C_DEFINED_glProvokingVertexEXT
-#define GLEE_C_DEFINED_glProvokingVertexEXT
-  void __stdcall GLee_Lazy_glProvokingVertexEXT(GLenum  mode)  {if (GLeeInit()) glProvokingVertexEXT(mode);}
-  GLEEPFNGLPROVOKINGVERTEXEXTPROC GLeeFuncPtr_glProvokingVertexEXT=GLee_Lazy_glProvokingVertexEXT;
-#endif
-#endif 
-
-/* GL_EXT_texture_snorm */
-
-#ifdef __GLEE_GL_EXT_texture_snorm
-#endif 
-
-/* GL_AMD_draw_buffers_blend */
-
-#ifdef __GLEE_GL_AMD_draw_buffers_blend
-#ifndef GLEE_C_DEFINED_glBlendFuncIndexedAMD
-#define GLEE_C_DEFINED_glBlendFuncIndexedAMD
-  void __stdcall GLee_Lazy_glBlendFuncIndexedAMD(GLuint  buf, GLenum  src, GLenum  dst)  {if (GLeeInit()) glBlendFuncIndexedAMD(buf, src, dst);}
-  GLEEPFNGLBLENDFUNCINDEXEDAMDPROC GLeeFuncPtr_glBlendFuncIndexedAMD=GLee_Lazy_glBlendFuncIndexedAMD;
-#endif
-#ifndef GLEE_C_DEFINED_glBlendFuncSeparateIndexedAMD
-#define GLEE_C_DEFINED_glBlendFuncSeparateIndexedAMD
-  void __stdcall GLee_Lazy_glBlendFuncSeparateIndexedAMD(GLuint  buf, GLenum  srcRGB, GLenum  dstRGB, GLenum  srcAlpha, GLenum  dstAlpha)  {if (GLeeInit()) glBlendFuncSeparateIndexedAMD(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);}
-  GLEEPFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC GLeeFuncPtr_glBlendFuncSeparateIndexedAMD=GLee_Lazy_glBlendFuncSeparateIndexedAMD;
-#endif
-#ifndef GLEE_C_DEFINED_glBlendEquationIndexedAMD
-#define GLEE_C_DEFINED_glBlendEquationIndexedAMD
-  void __stdcall GLee_Lazy_glBlendEquationIndexedAMD(GLuint  buf, GLenum  mode)  {if (GLeeInit()) glBlendEquationIndexedAMD(buf, mode);}
-  GLEEPFNGLBLENDEQUATIONINDEXEDAMDPROC GLeeFuncPtr_glBlendEquationIndexedAMD=GLee_Lazy_glBlendEquationIndexedAMD;
-#endif
-#ifndef GLEE_C_DEFINED_glBlendEquationSeparateIndexedAMD
-#define GLEE_C_DEFINED_glBlendEquationSeparateIndexedAMD
-  void __stdcall GLee_Lazy_glBlendEquationSeparateIndexedAMD(GLuint  buf, GLenum  modeRGB, GLenum  modeAlpha)  {if (GLeeInit()) glBlendEquationSeparateIndexedAMD(buf, modeRGB, modeAlpha);}
-  GLEEPFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC GLeeFuncPtr_glBlendEquationSeparateIndexedAMD=GLee_Lazy_glBlendEquationSeparateIndexedAMD;
-#endif
-#endif 
-
-/* GL_APPLE_texture_range */
-
-#ifdef __GLEE_GL_APPLE_texture_range
-#ifndef GLEE_C_DEFINED_glTextureRangeAPPLE
-#define GLEE_C_DEFINED_glTextureRangeAPPLE
-  void __stdcall GLee_Lazy_glTextureRangeAPPLE(GLenum  target, GLsizei  length, const GLvoid * pointer)  {if (GLeeInit()) glTextureRangeAPPLE(target, length, pointer);}
-  GLEEPFNGLTEXTURERANGEAPPLEPROC GLeeFuncPtr_glTextureRangeAPPLE=GLee_Lazy_glTextureRangeAPPLE;
-#endif
-#ifndef GLEE_C_DEFINED_glGetTexParameterPointervAPPLE
-#define GLEE_C_DEFINED_glGetTexParameterPointervAPPLE
-  void __stdcall GLee_Lazy_glGetTexParameterPointervAPPLE(GLenum  target, GLenum  pname, GLvoid* * params)  {if (GLeeInit()) glGetTexParameterPointervAPPLE(target, pname, params);}
-  GLEEPFNGLGETTEXPARAMETERPOINTERVAPPLEPROC GLeeFuncPtr_glGetTexParameterPointervAPPLE=GLee_Lazy_glGetTexParameterPointervAPPLE;
-#endif
-#endif 
-
-/* GL_APPLE_float_pixels */
-
-#ifdef __GLEE_GL_APPLE_float_pixels
-#endif 
-
-/* GL_APPLE_vertex_program_evaluators */
-
-#ifdef __GLEE_GL_APPLE_vertex_program_evaluators
-#ifndef GLEE_C_DEFINED_glEnableVertexAttribAPPLE
-#define GLEE_C_DEFINED_glEnableVertexAttribAPPLE
-  void __stdcall GLee_Lazy_glEnableVertexAttribAPPLE(GLuint  index, GLenum  pname)  {if (GLeeInit()) glEnableVertexAttribAPPLE(index, pname);}
-  GLEEPFNGLENABLEVERTEXATTRIBAPPLEPROC GLeeFuncPtr_glEnableVertexAttribAPPLE=GLee_Lazy_glEnableVertexAttribAPPLE;
-#endif
-#ifndef GLEE_C_DEFINED_glDisableVertexAttribAPPLE
-#define GLEE_C_DEFINED_glDisableVertexAttribAPPLE
-  void __stdcall GLee_Lazy_glDisableVertexAttribAPPLE(GLuint  index, GLenum  pname)  {if (GLeeInit()) glDisableVertexAttribAPPLE(index, pname);}
-  GLEEPFNGLDISABLEVERTEXATTRIBAPPLEPROC GLeeFuncPtr_glDisableVertexAttribAPPLE=GLee_Lazy_glDisableVertexAttribAPPLE;
-#endif
-#ifndef GLEE_C_DEFINED_glIsVertexAttribEnabledAPPLE
-#define GLEE_C_DEFINED_glIsVertexAttribEnabledAPPLE
-  GLboolean __stdcall GLee_Lazy_glIsVertexAttribEnabledAPPLE(GLuint  index, GLenum  pname)  {if (GLeeInit()) return glIsVertexAttribEnabledAPPLE(index, pname); return (GLboolean)0;}
-  GLEEPFNGLISVERTEXATTRIBENABLEDAPPLEPROC GLeeFuncPtr_glIsVertexAttribEnabledAPPLE=GLee_Lazy_glIsVertexAttribEnabledAPPLE;
-#endif
-#ifndef GLEE_C_DEFINED_glMapVertexAttrib1dAPPLE
-#define GLEE_C_DEFINED_glMapVertexAttrib1dAPPLE
-  void __stdcall GLee_Lazy_glMapVertexAttrib1dAPPLE(GLuint  index, GLuint  size, GLdouble  u1, GLdouble  u2, GLint  stride, GLint  order, const GLdouble * points)  {if (GLeeInit()) glMapVertexAttrib1dAPPLE(index, size, u1, u2, stride, order, points);}
-  GLEEPFNGLMAPVERTEXATTRIB1DAPPLEPROC GLeeFuncPtr_glMapVertexAttrib1dAPPLE=GLee_Lazy_glMapVertexAttrib1dAPPLE;
-#endif
-#ifndef GLEE_C_DEFINED_glMapVertexAttrib1fAPPLE
-#define GLEE_C_DEFINED_glMapVertexAttrib1fAPPLE
-  void __stdcall GLee_Lazy_glMapVertexAttrib1fAPPLE(GLuint  index, GLuint  size, GLfloat  u1, GLfloat  u2, GLint  stride, GLint  order, const GLfloat * points)  {if (GLeeInit()) glMapVertexAttrib1fAPPLE(index, size, u1, u2, stride, order, points);}
-  GLEEPFNGLMAPVERTEXATTRIB1FAPPLEPROC GLeeFuncPtr_glMapVertexAttrib1fAPPLE=GLee_Lazy_glMapVertexAttrib1fAPPLE;
-#endif
-#ifndef GLEE_C_DEFINED_glMapVertexAttrib2dAPPLE
-#define GLEE_C_DEFINED_glMapVertexAttrib2dAPPLE
-  void __stdcall GLee_Lazy_glMapVertexAttrib2dAPPLE(GLuint  index, GLuint  size, GLdouble  u1, GLdouble  u2, GLint  ustride, GLint  uorder, GLdouble  v1, GLdouble  v2, GLint  vstride, GLint  vorder, const GLdouble * points)  {if (GLeeInit()) glMapVertexAttrib2dAPPLE(index, size, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);}
-  GLEEPFNGLMAPVERTEXATTRIB2DAPPLEPROC GLeeFuncPtr_glMapVertexAttrib2dAPPLE=GLee_Lazy_glMapVertexAttrib2dAPPLE;
-#endif
-#ifndef GLEE_C_DEFINED_glMapVertexAttrib2fAPPLE
-#define GLEE_C_DEFINED_glMapVertexAttrib2fAPPLE
-  void __stdcall GLee_Lazy_glMapVertexAttrib2fAPPLE(GLuint  index, GLuint  size, GLfloat  u1, GLfloat  u2, GLint  ustride, GLint  uorder, GLfloat  v1, GLfloat  v2, GLint  vstride, GLint  vorder, const GLfloat * points)  {if (GLeeInit()) glMapVertexAttrib2fAPPLE(index, size, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);}
-  GLEEPFNGLMAPVERTEXATTRIB2FAPPLEPROC GLeeFuncPtr_glMapVertexAttrib2fAPPLE=GLee_Lazy_glMapVertexAttrib2fAPPLE;
-#endif
-#endif 
-
-/* GL_APPLE_aux_depth_stencil */
-
-#ifdef __GLEE_GL_APPLE_aux_depth_stencil
-#endif 
-
-/* GL_APPLE_object_purgeable */
-
-#ifdef __GLEE_GL_APPLE_object_purgeable
-#ifndef GLEE_C_DEFINED_glObjectPurgeableAPPLE
-#define GLEE_C_DEFINED_glObjectPurgeableAPPLE
-  GLenum __stdcall GLee_Lazy_glObjectPurgeableAPPLE(GLenum  objectType, GLuint  name, GLenum  option)  {if (GLeeInit()) return glObjectPurgeableAPPLE(objectType, name, option); return (GLenum)0;}
-  GLEEPFNGLOBJECTPURGEABLEAPPLEPROC GLeeFuncPtr_glObjectPurgeableAPPLE=GLee_Lazy_glObjectPurgeableAPPLE;
-#endif
-#ifndef GLEE_C_DEFINED_glObjectUnpurgeableAPPLE
-#define GLEE_C_DEFINED_glObjectUnpurgeableAPPLE
-  GLenum __stdcall GLee_Lazy_glObjectUnpurgeableAPPLE(GLenum  objectType, GLuint  name, GLenum  option)  {if (GLeeInit()) return glObjectUnpurgeableAPPLE(objectType, name, option); return (GLenum)0;}
-  GLEEPFNGLOBJECTUNPURGEABLEAPPLEPROC GLeeFuncPtr_glObjectUnpurgeableAPPLE=GLee_Lazy_glObjectUnpurgeableAPPLE;
-#endif
-#ifndef GLEE_C_DEFINED_glGetObjectParameterivAPPLE
-#define GLEE_C_DEFINED_glGetObjectParameterivAPPLE
-  void __stdcall GLee_Lazy_glGetObjectParameterivAPPLE(GLenum  objectType, GLuint  name, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetObjectParameterivAPPLE(objectType, name, pname, params);}
-  GLEEPFNGLGETOBJECTPARAMETERIVAPPLEPROC GLeeFuncPtr_glGetObjectParameterivAPPLE=GLee_Lazy_glGetObjectParameterivAPPLE;
-#endif
-#endif 
-
-/* GL_APPLE_row_bytes */
-
-#ifdef __GLEE_GL_APPLE_row_bytes
-#endif 
-
-/* GL_APPLE_rgb_422 */
-
-#ifdef __GLEE_GL_APPLE_rgb_422
-#endif 
-
-/* GL_NV_video_capture */
-
-#ifdef __GLEE_GL_NV_video_capture
-#ifndef GLEE_C_DEFINED_glBeginVideoCaptureNV
-#define GLEE_C_DEFINED_glBeginVideoCaptureNV
-  void __stdcall GLee_Lazy_glBeginVideoCaptureNV(GLuint  video_capture_slot)  {if (GLeeInit()) glBeginVideoCaptureNV(video_capture_slot);}
-  GLEEPFNGLBEGINVIDEOCAPTURENVPROC GLeeFuncPtr_glBeginVideoCaptureNV=GLee_Lazy_glBeginVideoCaptureNV;
-#endif
-#ifndef GLEE_C_DEFINED_glBindVideoCaptureStreamBufferNV
-#define GLEE_C_DEFINED_glBindVideoCaptureStreamBufferNV
-  void __stdcall GLee_Lazy_glBindVideoCaptureStreamBufferNV(GLuint  video_capture_slot, GLuint  stream, GLenum  frame_region, GLintptrARB  offset)  {if (GLeeInit()) glBindVideoCaptureStreamBufferNV(video_capture_slot, stream, frame_region, offset);}
-  GLEEPFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC GLeeFuncPtr_glBindVideoCaptureStreamBufferNV=GLee_Lazy_glBindVideoCaptureStreamBufferNV;
-#endif
-#ifndef GLEE_C_DEFINED_glBindVideoCaptureStreamTextureNV
-#define GLEE_C_DEFINED_glBindVideoCaptureStreamTextureNV
-  void __stdcall GLee_Lazy_glBindVideoCaptureStreamTextureNV(GLuint  video_capture_slot, GLuint  stream, GLenum  frame_region, GLenum  target, GLuint  texture)  {if (GLeeInit()) glBindVideoCaptureStreamTextureNV(video_capture_slot, stream, frame_region, target, texture);}
-  GLEEPFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC GLeeFuncPtr_glBindVideoCaptureStreamTextureNV=GLee_Lazy_glBindVideoCaptureStreamTextureNV;
-#endif
-#ifndef GLEE_C_DEFINED_glEndVideoCaptureNV
-#define GLEE_C_DEFINED_glEndVideoCaptureNV
-  void __stdcall GLee_Lazy_glEndVideoCaptureNV(GLuint  video_capture_slot)  {if (GLeeInit()) glEndVideoCaptureNV(video_capture_slot);}
-  GLEEPFNGLENDVIDEOCAPTURENVPROC GLeeFuncPtr_glEndVideoCaptureNV=GLee_Lazy_glEndVideoCaptureNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVideoCaptureivNV
-#define GLEE_C_DEFINED_glGetVideoCaptureivNV
-  void __stdcall GLee_Lazy_glGetVideoCaptureivNV(GLuint  video_capture_slot, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetVideoCaptureivNV(video_capture_slot, pname, params);}
-  GLEEPFNGLGETVIDEOCAPTUREIVNVPROC GLeeFuncPtr_glGetVideoCaptureivNV=GLee_Lazy_glGetVideoCaptureivNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVideoCaptureStreamivNV
-#define GLEE_C_DEFINED_glGetVideoCaptureStreamivNV
-  void __stdcall GLee_Lazy_glGetVideoCaptureStreamivNV(GLuint  video_capture_slot, GLuint  stream, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetVideoCaptureStreamivNV(video_capture_slot, stream, pname, params);}
-  GLEEPFNGLGETVIDEOCAPTURESTREAMIVNVPROC GLeeFuncPtr_glGetVideoCaptureStreamivNV=GLee_Lazy_glGetVideoCaptureStreamivNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVideoCaptureStreamfvNV
-#define GLEE_C_DEFINED_glGetVideoCaptureStreamfvNV
-  void __stdcall GLee_Lazy_glGetVideoCaptureStreamfvNV(GLuint  video_capture_slot, GLuint  stream, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetVideoCaptureStreamfvNV(video_capture_slot, stream, pname, params);}
-  GLEEPFNGLGETVIDEOCAPTURESTREAMFVNVPROC GLeeFuncPtr_glGetVideoCaptureStreamfvNV=GLee_Lazy_glGetVideoCaptureStreamfvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVideoCaptureStreamdvNV
-#define GLEE_C_DEFINED_glGetVideoCaptureStreamdvNV
-  void __stdcall GLee_Lazy_glGetVideoCaptureStreamdvNV(GLuint  video_capture_slot, GLuint  stream, GLenum  pname, GLdouble * params)  {if (GLeeInit()) glGetVideoCaptureStreamdvNV(video_capture_slot, stream, pname, params);}
-  GLEEPFNGLGETVIDEOCAPTURESTREAMDVNVPROC GLeeFuncPtr_glGetVideoCaptureStreamdvNV=GLee_Lazy_glGetVideoCaptureStreamdvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVideoCaptureNV
-#define GLEE_C_DEFINED_glVideoCaptureNV
-  GLenum __stdcall GLee_Lazy_glVideoCaptureNV(GLuint  video_capture_slot, GLuint * sequence_num, GLuint64EXT * capture_time)  {if (GLeeInit()) return glVideoCaptureNV(video_capture_slot, sequence_num, capture_time); return (GLenum)0;}
-  GLEEPFNGLVIDEOCAPTURENVPROC GLeeFuncPtr_glVideoCaptureNV=GLee_Lazy_glVideoCaptureNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVideoCaptureStreamParameterivNV
-#define GLEE_C_DEFINED_glVideoCaptureStreamParameterivNV
-  void __stdcall GLee_Lazy_glVideoCaptureStreamParameterivNV(GLuint  video_capture_slot, GLuint  stream, GLenum  pname, const GLint * params)  {if (GLeeInit()) glVideoCaptureStreamParameterivNV(video_capture_slot, stream, pname, params);}
-  GLEEPFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC GLeeFuncPtr_glVideoCaptureStreamParameterivNV=GLee_Lazy_glVideoCaptureStreamParameterivNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVideoCaptureStreamParameterfvNV
-#define GLEE_C_DEFINED_glVideoCaptureStreamParameterfvNV
-  void __stdcall GLee_Lazy_glVideoCaptureStreamParameterfvNV(GLuint  video_capture_slot, GLuint  stream, GLenum  pname, const GLfloat * params)  {if (GLeeInit()) glVideoCaptureStreamParameterfvNV(video_capture_slot, stream, pname, params);}
-  GLEEPFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC GLeeFuncPtr_glVideoCaptureStreamParameterfvNV=GLee_Lazy_glVideoCaptureStreamParameterfvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVideoCaptureStreamParameterdvNV
-#define GLEE_C_DEFINED_glVideoCaptureStreamParameterdvNV
-  void __stdcall GLee_Lazy_glVideoCaptureStreamParameterdvNV(GLuint  video_capture_slot, GLuint  stream, GLenum  pname, const GLdouble * params)  {if (GLeeInit()) glVideoCaptureStreamParameterdvNV(video_capture_slot, stream, pname, params);}
-  GLEEPFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC GLeeFuncPtr_glVideoCaptureStreamParameterdvNV=GLee_Lazy_glVideoCaptureStreamParameterdvNV;
-#endif
-#endif 
-
-/* GL_NV_copy_image */
-
-#ifdef __GLEE_GL_NV_copy_image
-#ifndef GLEE_C_DEFINED_glCopyImageSubDataNV
-#define GLEE_C_DEFINED_glCopyImageSubDataNV
-  void __stdcall GLee_Lazy_glCopyImageSubDataNV(GLuint  srcName, GLenum  srcTarget, GLint  srcLevel, GLint  srcX, GLint  srcY, GLint  srcZ, GLuint  dstName, GLenum  dstTarget, GLint  dstLevel, GLint  dstX, GLint  dstY, GLint  dstZ, GLsizei  width, GLsizei  height, GLsizei  depth)  {if (GLeeInit()) glCopyImageSubDataNV(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, width, height, depth);}
-  GLEEPFNGLCOPYIMAGESUBDATANVPROC GLeeFuncPtr_glCopyImageSubDataNV=GLee_Lazy_glCopyImageSubDataNV;
-#endif
-#endif 
-
-/* GL_EXT_separate_shader_objects */
-
-#ifdef __GLEE_GL_EXT_separate_shader_objects
-#ifndef GLEE_C_DEFINED_glUseShaderProgramEXT
-#define GLEE_C_DEFINED_glUseShaderProgramEXT
-  void __stdcall GLee_Lazy_glUseShaderProgramEXT(GLenum  type, GLuint  program)  {if (GLeeInit()) glUseShaderProgramEXT(type, program);}
-  GLEEPFNGLUSESHADERPROGRAMEXTPROC GLeeFuncPtr_glUseShaderProgramEXT=GLee_Lazy_glUseShaderProgramEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glActiveProgramEXT
-#define GLEE_C_DEFINED_glActiveProgramEXT
-  void __stdcall GLee_Lazy_glActiveProgramEXT(GLuint  program)  {if (GLeeInit()) glActiveProgramEXT(program);}
-  GLEEPFNGLACTIVEPROGRAMEXTPROC GLeeFuncPtr_glActiveProgramEXT=GLee_Lazy_glActiveProgramEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glCreateShaderProgramEXT
-#define GLEE_C_DEFINED_glCreateShaderProgramEXT
-  GLuint __stdcall GLee_Lazy_glCreateShaderProgramEXT(GLenum  type, const GLchar * string)  {if (GLeeInit()) return glCreateShaderProgramEXT(type, string); return (GLuint)0;}
-  GLEEPFNGLCREATESHADERPROGRAMEXTPROC GLeeFuncPtr_glCreateShaderProgramEXT=GLee_Lazy_glCreateShaderProgramEXT;
-#endif
-#endif 
-
-/* GL_NV_parameter_buffer_object2 */
-
-#ifdef __GLEE_GL_NV_parameter_buffer_object2
-#endif 
-
-/* GL_NV_shader_buffer_load */
-
-#ifdef __GLEE_GL_NV_shader_buffer_load
-#ifndef GLEE_C_DEFINED_glMakeBufferResidentNV
-#define GLEE_C_DEFINED_glMakeBufferResidentNV
-  void __stdcall GLee_Lazy_glMakeBufferResidentNV(GLenum  target, GLenum  access)  {if (GLeeInit()) glMakeBufferResidentNV(target, access);}
-  GLEEPFNGLMAKEBUFFERRESIDENTNVPROC GLeeFuncPtr_glMakeBufferResidentNV=GLee_Lazy_glMakeBufferResidentNV;
-#endif
-#ifndef GLEE_C_DEFINED_glMakeBufferNonResidentNV
-#define GLEE_C_DEFINED_glMakeBufferNonResidentNV
-  void __stdcall GLee_Lazy_glMakeBufferNonResidentNV(GLenum  target)  {if (GLeeInit()) glMakeBufferNonResidentNV(target);}
-  GLEEPFNGLMAKEBUFFERNONRESIDENTNVPROC GLeeFuncPtr_glMakeBufferNonResidentNV=GLee_Lazy_glMakeBufferNonResidentNV;
-#endif
-#ifndef GLEE_C_DEFINED_glIsBufferResidentNV
-#define GLEE_C_DEFINED_glIsBufferResidentNV
-  GLboolean __stdcall GLee_Lazy_glIsBufferResidentNV(GLenum  target)  {if (GLeeInit()) return glIsBufferResidentNV(target); return (GLboolean)0;}
-  GLEEPFNGLISBUFFERRESIDENTNVPROC GLeeFuncPtr_glIsBufferResidentNV=GLee_Lazy_glIsBufferResidentNV;
-#endif
-#ifndef GLEE_C_DEFINED_glMakeNamedBufferResidentNV
-#define GLEE_C_DEFINED_glMakeNamedBufferResidentNV
-  void __stdcall GLee_Lazy_glMakeNamedBufferResidentNV(GLuint  buffer, GLenum  access)  {if (GLeeInit()) glMakeNamedBufferResidentNV(buffer, access);}
-  GLEEPFNGLMAKENAMEDBUFFERRESIDENTNVPROC GLeeFuncPtr_glMakeNamedBufferResidentNV=GLee_Lazy_glMakeNamedBufferResidentNV;
-#endif
-#ifndef GLEE_C_DEFINED_glMakeNamedBufferNonResidentNV
-#define GLEE_C_DEFINED_glMakeNamedBufferNonResidentNV
-  void __stdcall GLee_Lazy_glMakeNamedBufferNonResidentNV(GLuint  buffer)  {if (GLeeInit()) glMakeNamedBufferNonResidentNV(buffer);}
-  GLEEPFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC GLeeFuncPtr_glMakeNamedBufferNonResidentNV=GLee_Lazy_glMakeNamedBufferNonResidentNV;
-#endif
-#ifndef GLEE_C_DEFINED_glIsNamedBufferResidentNV
-#define GLEE_C_DEFINED_glIsNamedBufferResidentNV
-  GLboolean __stdcall GLee_Lazy_glIsNamedBufferResidentNV(GLuint  buffer)  {if (GLeeInit()) return glIsNamedBufferResidentNV(buffer); return (GLboolean)0;}
-  GLEEPFNGLISNAMEDBUFFERRESIDENTNVPROC GLeeFuncPtr_glIsNamedBufferResidentNV=GLee_Lazy_glIsNamedBufferResidentNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetBufferParameterui64vNV
-#define GLEE_C_DEFINED_glGetBufferParameterui64vNV
-  void __stdcall GLee_Lazy_glGetBufferParameterui64vNV(GLenum  target, GLenum  pname, GLuint64EXT * params)  {if (GLeeInit()) glGetBufferParameterui64vNV(target, pname, params);}
-  GLEEPFNGLGETBUFFERPARAMETERUI64VNVPROC GLeeFuncPtr_glGetBufferParameterui64vNV=GLee_Lazy_glGetBufferParameterui64vNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetNamedBufferParameterui64vNV
-#define GLEE_C_DEFINED_glGetNamedBufferParameterui64vNV
-  void __stdcall GLee_Lazy_glGetNamedBufferParameterui64vNV(GLuint  buffer, GLenum  pname, GLuint64EXT * params)  {if (GLeeInit()) glGetNamedBufferParameterui64vNV(buffer, pname, params);}
-  GLEEPFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC GLeeFuncPtr_glGetNamedBufferParameterui64vNV=GLee_Lazy_glGetNamedBufferParameterui64vNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetIntegerui64vNV
-#define GLEE_C_DEFINED_glGetIntegerui64vNV
-  void __stdcall GLee_Lazy_glGetIntegerui64vNV(GLenum  value, GLuint64EXT * result)  {if (GLeeInit()) glGetIntegerui64vNV(value, result);}
-  GLEEPFNGLGETINTEGERUI64VNVPROC GLeeFuncPtr_glGetIntegerui64vNV=GLee_Lazy_glGetIntegerui64vNV;
-#endif
-#ifndef GLEE_C_DEFINED_glUniformui64NV
-#define GLEE_C_DEFINED_glUniformui64NV
-  void __stdcall GLee_Lazy_glUniformui64NV(GLint  location, GLuint64EXT  value)  {if (GLeeInit()) glUniformui64NV(location, value);}
-  GLEEPFNGLUNIFORMUI64NVPROC GLeeFuncPtr_glUniformui64NV=GLee_Lazy_glUniformui64NV;
-#endif
-#ifndef GLEE_C_DEFINED_glUniformui64vNV
-#define GLEE_C_DEFINED_glUniformui64vNV
-  void __stdcall GLee_Lazy_glUniformui64vNV(GLint  location, GLsizei  count, const GLuint64EXT * value)  {if (GLeeInit()) glUniformui64vNV(location, count, value);}
-  GLEEPFNGLUNIFORMUI64VNVPROC GLeeFuncPtr_glUniformui64vNV=GLee_Lazy_glUniformui64vNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetUniformui64vNV
-#define GLEE_C_DEFINED_glGetUniformui64vNV
-  void __stdcall GLee_Lazy_glGetUniformui64vNV(GLuint  program, GLint  location, GLuint64EXT * params)  {if (GLeeInit()) glGetUniformui64vNV(program, location, params);}
-  GLEEPFNGLGETUNIFORMUI64VNVPROC GLeeFuncPtr_glGetUniformui64vNV=GLee_Lazy_glGetUniformui64vNV;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformui64NV
-#define GLEE_C_DEFINED_glProgramUniformui64NV
-  void __stdcall GLee_Lazy_glProgramUniformui64NV(GLuint  program, GLint  location, GLuint64EXT  value)  {if (GLeeInit()) glProgramUniformui64NV(program, location, value);}
-  GLEEPFNGLPROGRAMUNIFORMUI64NVPROC GLeeFuncPtr_glProgramUniformui64NV=GLee_Lazy_glProgramUniformui64NV;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformui64vNV
-#define GLEE_C_DEFINED_glProgramUniformui64vNV
-  void __stdcall GLee_Lazy_glProgramUniformui64vNV(GLuint  program, GLint  location, GLsizei  count, const GLuint64EXT * value)  {if (GLeeInit()) glProgramUniformui64vNV(program, location, count, value);}
-  GLEEPFNGLPROGRAMUNIFORMUI64VNVPROC GLeeFuncPtr_glProgramUniformui64vNV=GLee_Lazy_glProgramUniformui64vNV;
-#endif
-#endif 
-
-/* GL_NV_vertex_buffer_unified_memory */
-
-#ifdef __GLEE_GL_NV_vertex_buffer_unified_memory
-#ifndef GLEE_C_DEFINED_glBufferAddressRangeNV
-#define GLEE_C_DEFINED_glBufferAddressRangeNV
-  void __stdcall GLee_Lazy_glBufferAddressRangeNV(GLenum  pname, GLuint  index, GLuint64EXT  address, GLsizeiptr  length)  {if (GLeeInit()) glBufferAddressRangeNV(pname, index, address, length);}
-  GLEEPFNGLBUFFERADDRESSRANGENVPROC GLeeFuncPtr_glBufferAddressRangeNV=GLee_Lazy_glBufferAddressRangeNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexFormatNV
-#define GLEE_C_DEFINED_glVertexFormatNV
-  void __stdcall GLee_Lazy_glVertexFormatNV(GLint  size, GLenum  type, GLsizei  stride)  {if (GLeeInit()) glVertexFormatNV(size, type, stride);}
-  GLEEPFNGLVERTEXFORMATNVPROC GLeeFuncPtr_glVertexFormatNV=GLee_Lazy_glVertexFormatNV;
-#endif
-#ifndef GLEE_C_DEFINED_glNormalFormatNV
-#define GLEE_C_DEFINED_glNormalFormatNV
-  void __stdcall GLee_Lazy_glNormalFormatNV(GLenum  type, GLsizei  stride)  {if (GLeeInit()) glNormalFormatNV(type, stride);}
-  GLEEPFNGLNORMALFORMATNVPROC GLeeFuncPtr_glNormalFormatNV=GLee_Lazy_glNormalFormatNV;
-#endif
-#ifndef GLEE_C_DEFINED_glColorFormatNV
-#define GLEE_C_DEFINED_glColorFormatNV
-  void __stdcall GLee_Lazy_glColorFormatNV(GLint  size, GLenum  type, GLsizei  stride)  {if (GLeeInit()) glColorFormatNV(size, type, stride);}
-  GLEEPFNGLCOLORFORMATNVPROC GLeeFuncPtr_glColorFormatNV=GLee_Lazy_glColorFormatNV;
-#endif
-#ifndef GLEE_C_DEFINED_glIndexFormatNV
-#define GLEE_C_DEFINED_glIndexFormatNV
-  void __stdcall GLee_Lazy_glIndexFormatNV(GLenum  type, GLsizei  stride)  {if (GLeeInit()) glIndexFormatNV(type, stride);}
-  GLEEPFNGLINDEXFORMATNVPROC GLeeFuncPtr_glIndexFormatNV=GLee_Lazy_glIndexFormatNV;
-#endif
-#ifndef GLEE_C_DEFINED_glTexCoordFormatNV
-#define GLEE_C_DEFINED_glTexCoordFormatNV
-  void __stdcall GLee_Lazy_glTexCoordFormatNV(GLint  size, GLenum  type, GLsizei  stride)  {if (GLeeInit()) glTexCoordFormatNV(size, type, stride);}
-  GLEEPFNGLTEXCOORDFORMATNVPROC GLeeFuncPtr_glTexCoordFormatNV=GLee_Lazy_glTexCoordFormatNV;
-#endif
-#ifndef GLEE_C_DEFINED_glEdgeFlagFormatNV
-#define GLEE_C_DEFINED_glEdgeFlagFormatNV
-  void __stdcall GLee_Lazy_glEdgeFlagFormatNV(GLsizei  stride)  {if (GLeeInit()) glEdgeFlagFormatNV(stride);}
-  GLEEPFNGLEDGEFLAGFORMATNVPROC GLeeFuncPtr_glEdgeFlagFormatNV=GLee_Lazy_glEdgeFlagFormatNV;
-#endif
-#ifndef GLEE_C_DEFINED_glSecondaryColorFormatNV
-#define GLEE_C_DEFINED_glSecondaryColorFormatNV
-  void __stdcall GLee_Lazy_glSecondaryColorFormatNV(GLint  size, GLenum  type, GLsizei  stride)  {if (GLeeInit()) glSecondaryColorFormatNV(size, type, stride);}
-  GLEEPFNGLSECONDARYCOLORFORMATNVPROC GLeeFuncPtr_glSecondaryColorFormatNV=GLee_Lazy_glSecondaryColorFormatNV;
-#endif
-#ifndef GLEE_C_DEFINED_glFogCoordFormatNV
-#define GLEE_C_DEFINED_glFogCoordFormatNV
-  void __stdcall GLee_Lazy_glFogCoordFormatNV(GLenum  type, GLsizei  stride)  {if (GLeeInit()) glFogCoordFormatNV(type, stride);}
-  GLEEPFNGLFOGCOORDFORMATNVPROC GLeeFuncPtr_glFogCoordFormatNV=GLee_Lazy_glFogCoordFormatNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribFormatNV
-#define GLEE_C_DEFINED_glVertexAttribFormatNV
-  void __stdcall GLee_Lazy_glVertexAttribFormatNV(GLuint  index, GLint  size, GLenum  type, GLboolean  normalized, GLsizei  stride)  {if (GLeeInit()) glVertexAttribFormatNV(index, size, type, normalized, stride);}
-  GLEEPFNGLVERTEXATTRIBFORMATNVPROC GLeeFuncPtr_glVertexAttribFormatNV=GLee_Lazy_glVertexAttribFormatNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribIFormatNV
-#define GLEE_C_DEFINED_glVertexAttribIFormatNV
-  void __stdcall GLee_Lazy_glVertexAttribIFormatNV(GLuint  index, GLint  size, GLenum  type, GLsizei  stride)  {if (GLeeInit()) glVertexAttribIFormatNV(index, size, type, stride);}
-  GLEEPFNGLVERTEXATTRIBIFORMATNVPROC GLeeFuncPtr_glVertexAttribIFormatNV=GLee_Lazy_glVertexAttribIFormatNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetIntegerui64i_vNV
-#define GLEE_C_DEFINED_glGetIntegerui64i_vNV
-  void __stdcall GLee_Lazy_glGetIntegerui64i_vNV(GLenum  value, GLuint  index, GLuint64EXT * result)  {if (GLeeInit()) glGetIntegerui64i_vNV(value, index, result);}
-  GLEEPFNGLGETINTEGERUI64I_VNVPROC GLeeFuncPtr_glGetIntegerui64i_vNV=GLee_Lazy_glGetIntegerui64i_vNV;
-#endif
-#endif 
-
-/* GL_NV_texture_barrier */
-
-#ifdef __GLEE_GL_NV_texture_barrier
-#ifndef GLEE_C_DEFINED_glTextureBarrierNV
-#define GLEE_C_DEFINED_glTextureBarrierNV
-  void __stdcall GLee_Lazy_glTextureBarrierNV(void)  {if (GLeeInit()) glTextureBarrierNV();}
-  GLEEPFNGLTEXTUREBARRIERNVPROC GLeeFuncPtr_glTextureBarrierNV=GLee_Lazy_glTextureBarrierNV;
-#endif
-#endif 
-
-/* GL_AMD_shader_stencil_export */
-
-#ifdef __GLEE_GL_AMD_shader_stencil_export
-#endif 
-
-/* GL_AMD_seamless_cubemap_per_texture */
-
-#ifdef __GLEE_GL_AMD_seamless_cubemap_per_texture
-#endif 
-
-/* GL_AMD_conservative_depth */
-
-#ifdef __GLEE_GL_AMD_conservative_depth
-#endif 
-
-/* GL_EXT_shader_image_load_store */
-
-#ifdef __GLEE_GL_EXT_shader_image_load_store
-#ifndef GLEE_C_DEFINED_glBindImageTextureEXT
-#define GLEE_C_DEFINED_glBindImageTextureEXT
-  void __stdcall GLee_Lazy_glBindImageTextureEXT(GLuint  index, GLuint  texture, GLint  level, GLboolean  layered, GLint  layer, GLenum  access, GLint  format)  {if (GLeeInit()) glBindImageTextureEXT(index, texture, level, layered, layer, access, format);}
-  GLEEPFNGLBINDIMAGETEXTUREEXTPROC GLeeFuncPtr_glBindImageTextureEXT=GLee_Lazy_glBindImageTextureEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glMemoryBarrierEXT
-#define GLEE_C_DEFINED_glMemoryBarrierEXT
-  void __stdcall GLee_Lazy_glMemoryBarrierEXT(GLbitfield  barriers)  {if (GLeeInit()) glMemoryBarrierEXT(barriers);}
-  GLEEPFNGLMEMORYBARRIEREXTPROC GLeeFuncPtr_glMemoryBarrierEXT=GLee_Lazy_glMemoryBarrierEXT;
-#endif
-#endif 
-
-/* GL_EXT_vertex_attrib_64bit */
-
-#ifdef __GLEE_GL_EXT_vertex_attrib_64bit
-#ifndef GLEE_C_DEFINED_glVertexAttribL1dEXT
-#define GLEE_C_DEFINED_glVertexAttribL1dEXT
-  void __stdcall GLee_Lazy_glVertexAttribL1dEXT(GLuint  index, GLdouble  x)  {if (GLeeInit()) glVertexAttribL1dEXT(index, x);}
-  GLEEPFNGLVERTEXATTRIBL1DEXTPROC GLeeFuncPtr_glVertexAttribL1dEXT=GLee_Lazy_glVertexAttribL1dEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribL2dEXT
-#define GLEE_C_DEFINED_glVertexAttribL2dEXT
-  void __stdcall GLee_Lazy_glVertexAttribL2dEXT(GLuint  index, GLdouble  x, GLdouble  y)  {if (GLeeInit()) glVertexAttribL2dEXT(index, x, y);}
-  GLEEPFNGLVERTEXATTRIBL2DEXTPROC GLeeFuncPtr_glVertexAttribL2dEXT=GLee_Lazy_glVertexAttribL2dEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribL3dEXT
-#define GLEE_C_DEFINED_glVertexAttribL3dEXT
-  void __stdcall GLee_Lazy_glVertexAttribL3dEXT(GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z)  {if (GLeeInit()) glVertexAttribL3dEXT(index, x, y, z);}
-  GLEEPFNGLVERTEXATTRIBL3DEXTPROC GLeeFuncPtr_glVertexAttribL3dEXT=GLee_Lazy_glVertexAttribL3dEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribL4dEXT
-#define GLEE_C_DEFINED_glVertexAttribL4dEXT
-  void __stdcall GLee_Lazy_glVertexAttribL4dEXT(GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w)  {if (GLeeInit()) glVertexAttribL4dEXT(index, x, y, z, w);}
-  GLEEPFNGLVERTEXATTRIBL4DEXTPROC GLeeFuncPtr_glVertexAttribL4dEXT=GLee_Lazy_glVertexAttribL4dEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribL1dvEXT
-#define GLEE_C_DEFINED_glVertexAttribL1dvEXT
-  void __stdcall GLee_Lazy_glVertexAttribL1dvEXT(GLuint  index, const GLdouble * v)  {if (GLeeInit()) glVertexAttribL1dvEXT(index, v);}
-  GLEEPFNGLVERTEXATTRIBL1DVEXTPROC GLeeFuncPtr_glVertexAttribL1dvEXT=GLee_Lazy_glVertexAttribL1dvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribL2dvEXT
-#define GLEE_C_DEFINED_glVertexAttribL2dvEXT
-  void __stdcall GLee_Lazy_glVertexAttribL2dvEXT(GLuint  index, const GLdouble * v)  {if (GLeeInit()) glVertexAttribL2dvEXT(index, v);}
-  GLEEPFNGLVERTEXATTRIBL2DVEXTPROC GLeeFuncPtr_glVertexAttribL2dvEXT=GLee_Lazy_glVertexAttribL2dvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribL3dvEXT
-#define GLEE_C_DEFINED_glVertexAttribL3dvEXT
-  void __stdcall GLee_Lazy_glVertexAttribL3dvEXT(GLuint  index, const GLdouble * v)  {if (GLeeInit()) glVertexAttribL3dvEXT(index, v);}
-  GLEEPFNGLVERTEXATTRIBL3DVEXTPROC GLeeFuncPtr_glVertexAttribL3dvEXT=GLee_Lazy_glVertexAttribL3dvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribL4dvEXT
-#define GLEE_C_DEFINED_glVertexAttribL4dvEXT
-  void __stdcall GLee_Lazy_glVertexAttribL4dvEXT(GLuint  index, const GLdouble * v)  {if (GLeeInit()) glVertexAttribL4dvEXT(index, v);}
-  GLEEPFNGLVERTEXATTRIBL4DVEXTPROC GLeeFuncPtr_glVertexAttribL4dvEXT=GLee_Lazy_glVertexAttribL4dvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribLPointerEXT
-#define GLEE_C_DEFINED_glVertexAttribLPointerEXT
-  void __stdcall GLee_Lazy_glVertexAttribLPointerEXT(GLuint  index, GLint  size, GLenum  type, GLsizei  stride, const GLvoid * pointer)  {if (GLeeInit()) glVertexAttribLPointerEXT(index, size, type, stride, pointer);}
-  GLEEPFNGLVERTEXATTRIBLPOINTEREXTPROC GLeeFuncPtr_glVertexAttribLPointerEXT=GLee_Lazy_glVertexAttribLPointerEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVertexAttribLdvEXT
-#define GLEE_C_DEFINED_glGetVertexAttribLdvEXT
-  void __stdcall GLee_Lazy_glGetVertexAttribLdvEXT(GLuint  index, GLenum  pname, GLdouble * params)  {if (GLeeInit()) glGetVertexAttribLdvEXT(index, pname, params);}
-  GLEEPFNGLGETVERTEXATTRIBLDVEXTPROC GLeeFuncPtr_glGetVertexAttribLdvEXT=GLee_Lazy_glGetVertexAttribLdvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexArrayVertexAttribLOffsetEXT
-#define GLEE_C_DEFINED_glVertexArrayVertexAttribLOffsetEXT
-  void __stdcall GLee_Lazy_glVertexArrayVertexAttribLOffsetEXT(GLuint  vaobj, GLuint  buffer, GLuint  index, GLint  size, GLenum  type, GLsizei  stride, GLintptr  offset)  {if (GLeeInit()) glVertexArrayVertexAttribLOffsetEXT(vaobj, buffer, index, size, type, stride, offset);}
-  GLEEPFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC GLeeFuncPtr_glVertexArrayVertexAttribLOffsetEXT=GLee_Lazy_glVertexArrayVertexAttribLOffsetEXT;
-#endif
-#endif 
-
-/* GL_NV_gpu_program5 */
-
-#ifdef __GLEE_GL_NV_gpu_program5
-#ifndef GLEE_C_DEFINED_glProgramSubroutineParametersuivNV
-#define GLEE_C_DEFINED_glProgramSubroutineParametersuivNV
-  void __stdcall GLee_Lazy_glProgramSubroutineParametersuivNV(GLenum  target, GLsizei  count, const GLuint * params)  {if (GLeeInit()) glProgramSubroutineParametersuivNV(target, count, params);}
-  GLEEPFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC GLeeFuncPtr_glProgramSubroutineParametersuivNV=GLee_Lazy_glProgramSubroutineParametersuivNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetProgramSubroutineParameteruivNV
-#define GLEE_C_DEFINED_glGetProgramSubroutineParameteruivNV
-  void __stdcall GLee_Lazy_glGetProgramSubroutineParameteruivNV(GLenum  target, GLuint  index, GLuint * param)  {if (GLeeInit()) glGetProgramSubroutineParameteruivNV(target, index, param);}
-  GLEEPFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC GLeeFuncPtr_glGetProgramSubroutineParameteruivNV=GLee_Lazy_glGetProgramSubroutineParameteruivNV;
-#endif
-#endif 
-
-/* GL_NV_gpu_shader5 */
-
-#ifdef __GLEE_GL_NV_gpu_shader5
-#ifndef GLEE_C_DEFINED_glUniform1i64NV
-#define GLEE_C_DEFINED_glUniform1i64NV
-  void __stdcall GLee_Lazy_glUniform1i64NV(GLint  location, GLint64EXT  x)  {if (GLeeInit()) glUniform1i64NV(location, x);}
-  GLEEPFNGLUNIFORM1I64NVPROC GLeeFuncPtr_glUniform1i64NV=GLee_Lazy_glUniform1i64NV;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform2i64NV
-#define GLEE_C_DEFINED_glUniform2i64NV
-  void __stdcall GLee_Lazy_glUniform2i64NV(GLint  location, GLint64EXT  x, GLint64EXT  y)  {if (GLeeInit()) glUniform2i64NV(location, x, y);}
-  GLEEPFNGLUNIFORM2I64NVPROC GLeeFuncPtr_glUniform2i64NV=GLee_Lazy_glUniform2i64NV;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform3i64NV
-#define GLEE_C_DEFINED_glUniform3i64NV
-  void __stdcall GLee_Lazy_glUniform3i64NV(GLint  location, GLint64EXT  x, GLint64EXT  y, GLint64EXT  z)  {if (GLeeInit()) glUniform3i64NV(location, x, y, z);}
-  GLEEPFNGLUNIFORM3I64NVPROC GLeeFuncPtr_glUniform3i64NV=GLee_Lazy_glUniform3i64NV;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform4i64NV
-#define GLEE_C_DEFINED_glUniform4i64NV
-  void __stdcall GLee_Lazy_glUniform4i64NV(GLint  location, GLint64EXT  x, GLint64EXT  y, GLint64EXT  z, GLint64EXT  w)  {if (GLeeInit()) glUniform4i64NV(location, x, y, z, w);}
-  GLEEPFNGLUNIFORM4I64NVPROC GLeeFuncPtr_glUniform4i64NV=GLee_Lazy_glUniform4i64NV;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform1i64vNV
-#define GLEE_C_DEFINED_glUniform1i64vNV
-  void __stdcall GLee_Lazy_glUniform1i64vNV(GLint  location, GLsizei  count, const GLint64EXT * value)  {if (GLeeInit()) glUniform1i64vNV(location, count, value);}
-  GLEEPFNGLUNIFORM1I64VNVPROC GLeeFuncPtr_glUniform1i64vNV=GLee_Lazy_glUniform1i64vNV;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform2i64vNV
-#define GLEE_C_DEFINED_glUniform2i64vNV
-  void __stdcall GLee_Lazy_glUniform2i64vNV(GLint  location, GLsizei  count, const GLint64EXT * value)  {if (GLeeInit()) glUniform2i64vNV(location, count, value);}
-  GLEEPFNGLUNIFORM2I64VNVPROC GLeeFuncPtr_glUniform2i64vNV=GLee_Lazy_glUniform2i64vNV;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform3i64vNV
-#define GLEE_C_DEFINED_glUniform3i64vNV
-  void __stdcall GLee_Lazy_glUniform3i64vNV(GLint  location, GLsizei  count, const GLint64EXT * value)  {if (GLeeInit()) glUniform3i64vNV(location, count, value);}
-  GLEEPFNGLUNIFORM3I64VNVPROC GLeeFuncPtr_glUniform3i64vNV=GLee_Lazy_glUniform3i64vNV;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform4i64vNV
-#define GLEE_C_DEFINED_glUniform4i64vNV
-  void __stdcall GLee_Lazy_glUniform4i64vNV(GLint  location, GLsizei  count, const GLint64EXT * value)  {if (GLeeInit()) glUniform4i64vNV(location, count, value);}
-  GLEEPFNGLUNIFORM4I64VNVPROC GLeeFuncPtr_glUniform4i64vNV=GLee_Lazy_glUniform4i64vNV;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform1ui64NV
-#define GLEE_C_DEFINED_glUniform1ui64NV
-  void __stdcall GLee_Lazy_glUniform1ui64NV(GLint  location, GLuint64EXT  x)  {if (GLeeInit()) glUniform1ui64NV(location, x);}
-  GLEEPFNGLUNIFORM1UI64NVPROC GLeeFuncPtr_glUniform1ui64NV=GLee_Lazy_glUniform1ui64NV;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform2ui64NV
-#define GLEE_C_DEFINED_glUniform2ui64NV
-  void __stdcall GLee_Lazy_glUniform2ui64NV(GLint  location, GLuint64EXT  x, GLuint64EXT  y)  {if (GLeeInit()) glUniform2ui64NV(location, x, y);}
-  GLEEPFNGLUNIFORM2UI64NVPROC GLeeFuncPtr_glUniform2ui64NV=GLee_Lazy_glUniform2ui64NV;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform3ui64NV
-#define GLEE_C_DEFINED_glUniform3ui64NV
-  void __stdcall GLee_Lazy_glUniform3ui64NV(GLint  location, GLuint64EXT  x, GLuint64EXT  y, GLuint64EXT  z)  {if (GLeeInit()) glUniform3ui64NV(location, x, y, z);}
-  GLEEPFNGLUNIFORM3UI64NVPROC GLeeFuncPtr_glUniform3ui64NV=GLee_Lazy_glUniform3ui64NV;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform4ui64NV
-#define GLEE_C_DEFINED_glUniform4ui64NV
-  void __stdcall GLee_Lazy_glUniform4ui64NV(GLint  location, GLuint64EXT  x, GLuint64EXT  y, GLuint64EXT  z, GLuint64EXT  w)  {if (GLeeInit()) glUniform4ui64NV(location, x, y, z, w);}
-  GLEEPFNGLUNIFORM4UI64NVPROC GLeeFuncPtr_glUniform4ui64NV=GLee_Lazy_glUniform4ui64NV;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform1ui64vNV
-#define GLEE_C_DEFINED_glUniform1ui64vNV
-  void __stdcall GLee_Lazy_glUniform1ui64vNV(GLint  location, GLsizei  count, const GLuint64EXT * value)  {if (GLeeInit()) glUniform1ui64vNV(location, count, value);}
-  GLEEPFNGLUNIFORM1UI64VNVPROC GLeeFuncPtr_glUniform1ui64vNV=GLee_Lazy_glUniform1ui64vNV;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform2ui64vNV
-#define GLEE_C_DEFINED_glUniform2ui64vNV
-  void __stdcall GLee_Lazy_glUniform2ui64vNV(GLint  location, GLsizei  count, const GLuint64EXT * value)  {if (GLeeInit()) glUniform2ui64vNV(location, count, value);}
-  GLEEPFNGLUNIFORM2UI64VNVPROC GLeeFuncPtr_glUniform2ui64vNV=GLee_Lazy_glUniform2ui64vNV;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform3ui64vNV
-#define GLEE_C_DEFINED_glUniform3ui64vNV
-  void __stdcall GLee_Lazy_glUniform3ui64vNV(GLint  location, GLsizei  count, const GLuint64EXT * value)  {if (GLeeInit()) glUniform3ui64vNV(location, count, value);}
-  GLEEPFNGLUNIFORM3UI64VNVPROC GLeeFuncPtr_glUniform3ui64vNV=GLee_Lazy_glUniform3ui64vNV;
-#endif
-#ifndef GLEE_C_DEFINED_glUniform4ui64vNV
-#define GLEE_C_DEFINED_glUniform4ui64vNV
-  void __stdcall GLee_Lazy_glUniform4ui64vNV(GLint  location, GLsizei  count, const GLuint64EXT * value)  {if (GLeeInit()) glUniform4ui64vNV(location, count, value);}
-  GLEEPFNGLUNIFORM4UI64VNVPROC GLeeFuncPtr_glUniform4ui64vNV=GLee_Lazy_glUniform4ui64vNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetUniformi64vNV
-#define GLEE_C_DEFINED_glGetUniformi64vNV
-  void __stdcall GLee_Lazy_glGetUniformi64vNV(GLuint  program, GLint  location, GLint64EXT * params)  {if (GLeeInit()) glGetUniformi64vNV(program, location, params);}
-  GLEEPFNGLGETUNIFORMI64VNVPROC GLeeFuncPtr_glGetUniformi64vNV=GLee_Lazy_glGetUniformi64vNV;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform1i64NV
-#define GLEE_C_DEFINED_glProgramUniform1i64NV
-  void __stdcall GLee_Lazy_glProgramUniform1i64NV(GLuint  program, GLint  location, GLint64EXT  x)  {if (GLeeInit()) glProgramUniform1i64NV(program, location, x);}
-  GLEEPFNGLPROGRAMUNIFORM1I64NVPROC GLeeFuncPtr_glProgramUniform1i64NV=GLee_Lazy_glProgramUniform1i64NV;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform2i64NV
-#define GLEE_C_DEFINED_glProgramUniform2i64NV
-  void __stdcall GLee_Lazy_glProgramUniform2i64NV(GLuint  program, GLint  location, GLint64EXT  x, GLint64EXT  y)  {if (GLeeInit()) glProgramUniform2i64NV(program, location, x, y);}
-  GLEEPFNGLPROGRAMUNIFORM2I64NVPROC GLeeFuncPtr_glProgramUniform2i64NV=GLee_Lazy_glProgramUniform2i64NV;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform3i64NV
-#define GLEE_C_DEFINED_glProgramUniform3i64NV
-  void __stdcall GLee_Lazy_glProgramUniform3i64NV(GLuint  program, GLint  location, GLint64EXT  x, GLint64EXT  y, GLint64EXT  z)  {if (GLeeInit()) glProgramUniform3i64NV(program, location, x, y, z);}
-  GLEEPFNGLPROGRAMUNIFORM3I64NVPROC GLeeFuncPtr_glProgramUniform3i64NV=GLee_Lazy_glProgramUniform3i64NV;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform4i64NV
-#define GLEE_C_DEFINED_glProgramUniform4i64NV
-  void __stdcall GLee_Lazy_glProgramUniform4i64NV(GLuint  program, GLint  location, GLint64EXT  x, GLint64EXT  y, GLint64EXT  z, GLint64EXT  w)  {if (GLeeInit()) glProgramUniform4i64NV(program, location, x, y, z, w);}
-  GLEEPFNGLPROGRAMUNIFORM4I64NVPROC GLeeFuncPtr_glProgramUniform4i64NV=GLee_Lazy_glProgramUniform4i64NV;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform1i64vNV
-#define GLEE_C_DEFINED_glProgramUniform1i64vNV
-  void __stdcall GLee_Lazy_glProgramUniform1i64vNV(GLuint  program, GLint  location, GLsizei  count, const GLint64EXT * value)  {if (GLeeInit()) glProgramUniform1i64vNV(program, location, count, value);}
-  GLEEPFNGLPROGRAMUNIFORM1I64VNVPROC GLeeFuncPtr_glProgramUniform1i64vNV=GLee_Lazy_glProgramUniform1i64vNV;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform2i64vNV
-#define GLEE_C_DEFINED_glProgramUniform2i64vNV
-  void __stdcall GLee_Lazy_glProgramUniform2i64vNV(GLuint  program, GLint  location, GLsizei  count, const GLint64EXT * value)  {if (GLeeInit()) glProgramUniform2i64vNV(program, location, count, value);}
-  GLEEPFNGLPROGRAMUNIFORM2I64VNVPROC GLeeFuncPtr_glProgramUniform2i64vNV=GLee_Lazy_glProgramUniform2i64vNV;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform3i64vNV
-#define GLEE_C_DEFINED_glProgramUniform3i64vNV
-  void __stdcall GLee_Lazy_glProgramUniform3i64vNV(GLuint  program, GLint  location, GLsizei  count, const GLint64EXT * value)  {if (GLeeInit()) glProgramUniform3i64vNV(program, location, count, value);}
-  GLEEPFNGLPROGRAMUNIFORM3I64VNVPROC GLeeFuncPtr_glProgramUniform3i64vNV=GLee_Lazy_glProgramUniform3i64vNV;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform4i64vNV
-#define GLEE_C_DEFINED_glProgramUniform4i64vNV
-  void __stdcall GLee_Lazy_glProgramUniform4i64vNV(GLuint  program, GLint  location, GLsizei  count, const GLint64EXT * value)  {if (GLeeInit()) glProgramUniform4i64vNV(program, location, count, value);}
-  GLEEPFNGLPROGRAMUNIFORM4I64VNVPROC GLeeFuncPtr_glProgramUniform4i64vNV=GLee_Lazy_glProgramUniform4i64vNV;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform1ui64NV
-#define GLEE_C_DEFINED_glProgramUniform1ui64NV
-  void __stdcall GLee_Lazy_glProgramUniform1ui64NV(GLuint  program, GLint  location, GLuint64EXT  x)  {if (GLeeInit()) glProgramUniform1ui64NV(program, location, x);}
-  GLEEPFNGLPROGRAMUNIFORM1UI64NVPROC GLeeFuncPtr_glProgramUniform1ui64NV=GLee_Lazy_glProgramUniform1ui64NV;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform2ui64NV
-#define GLEE_C_DEFINED_glProgramUniform2ui64NV
-  void __stdcall GLee_Lazy_glProgramUniform2ui64NV(GLuint  program, GLint  location, GLuint64EXT  x, GLuint64EXT  y)  {if (GLeeInit()) glProgramUniform2ui64NV(program, location, x, y);}
-  GLEEPFNGLPROGRAMUNIFORM2UI64NVPROC GLeeFuncPtr_glProgramUniform2ui64NV=GLee_Lazy_glProgramUniform2ui64NV;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform3ui64NV
-#define GLEE_C_DEFINED_glProgramUniform3ui64NV
-  void __stdcall GLee_Lazy_glProgramUniform3ui64NV(GLuint  program, GLint  location, GLuint64EXT  x, GLuint64EXT  y, GLuint64EXT  z)  {if (GLeeInit()) glProgramUniform3ui64NV(program, location, x, y, z);}
-  GLEEPFNGLPROGRAMUNIFORM3UI64NVPROC GLeeFuncPtr_glProgramUniform3ui64NV=GLee_Lazy_glProgramUniform3ui64NV;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform4ui64NV
-#define GLEE_C_DEFINED_glProgramUniform4ui64NV
-  void __stdcall GLee_Lazy_glProgramUniform4ui64NV(GLuint  program, GLint  location, GLuint64EXT  x, GLuint64EXT  y, GLuint64EXT  z, GLuint64EXT  w)  {if (GLeeInit()) glProgramUniform4ui64NV(program, location, x, y, z, w);}
-  GLEEPFNGLPROGRAMUNIFORM4UI64NVPROC GLeeFuncPtr_glProgramUniform4ui64NV=GLee_Lazy_glProgramUniform4ui64NV;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform1ui64vNV
-#define GLEE_C_DEFINED_glProgramUniform1ui64vNV
-  void __stdcall GLee_Lazy_glProgramUniform1ui64vNV(GLuint  program, GLint  location, GLsizei  count, const GLuint64EXT * value)  {if (GLeeInit()) glProgramUniform1ui64vNV(program, location, count, value);}
-  GLEEPFNGLPROGRAMUNIFORM1UI64VNVPROC GLeeFuncPtr_glProgramUniform1ui64vNV=GLee_Lazy_glProgramUniform1ui64vNV;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform2ui64vNV
-#define GLEE_C_DEFINED_glProgramUniform2ui64vNV
-  void __stdcall GLee_Lazy_glProgramUniform2ui64vNV(GLuint  program, GLint  location, GLsizei  count, const GLuint64EXT * value)  {if (GLeeInit()) glProgramUniform2ui64vNV(program, location, count, value);}
-  GLEEPFNGLPROGRAMUNIFORM2UI64VNVPROC GLeeFuncPtr_glProgramUniform2ui64vNV=GLee_Lazy_glProgramUniform2ui64vNV;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform3ui64vNV
-#define GLEE_C_DEFINED_glProgramUniform3ui64vNV
-  void __stdcall GLee_Lazy_glProgramUniform3ui64vNV(GLuint  program, GLint  location, GLsizei  count, const GLuint64EXT * value)  {if (GLeeInit()) glProgramUniform3ui64vNV(program, location, count, value);}
-  GLEEPFNGLPROGRAMUNIFORM3UI64VNVPROC GLeeFuncPtr_glProgramUniform3ui64vNV=GLee_Lazy_glProgramUniform3ui64vNV;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniform4ui64vNV
-#define GLEE_C_DEFINED_glProgramUniform4ui64vNV
-  void __stdcall GLee_Lazy_glProgramUniform4ui64vNV(GLuint  program, GLint  location, GLsizei  count, const GLuint64EXT * value)  {if (GLeeInit()) glProgramUniform4ui64vNV(program, location, count, value);}
-  GLEEPFNGLPROGRAMUNIFORM4UI64VNVPROC GLeeFuncPtr_glProgramUniform4ui64vNV=GLee_Lazy_glProgramUniform4ui64vNV;
-#endif
-#endif 
-
-/* GL_NV_shader_buffer_store */
-
-#ifdef __GLEE_GL_NV_shader_buffer_store
-#endif 
-
-/* GL_NV_tessellation_program5 */
-
-#ifdef __GLEE_GL_NV_tessellation_program5
-#endif 
-
-/* GL_NV_vertex_attrib_integer_64bit */
-
-#ifdef __GLEE_GL_NV_vertex_attrib_integer_64bit
-#ifndef GLEE_C_DEFINED_glVertexAttribL1i64NV
-#define GLEE_C_DEFINED_glVertexAttribL1i64NV
-  void __stdcall GLee_Lazy_glVertexAttribL1i64NV(GLuint  index, GLint64EXT  x)  {if (GLeeInit()) glVertexAttribL1i64NV(index, x);}
-  GLEEPFNGLVERTEXATTRIBL1I64NVPROC GLeeFuncPtr_glVertexAttribL1i64NV=GLee_Lazy_glVertexAttribL1i64NV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribL2i64NV
-#define GLEE_C_DEFINED_glVertexAttribL2i64NV
-  void __stdcall GLee_Lazy_glVertexAttribL2i64NV(GLuint  index, GLint64EXT  x, GLint64EXT  y)  {if (GLeeInit()) glVertexAttribL2i64NV(index, x, y);}
-  GLEEPFNGLVERTEXATTRIBL2I64NVPROC GLeeFuncPtr_glVertexAttribL2i64NV=GLee_Lazy_glVertexAttribL2i64NV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribL3i64NV
-#define GLEE_C_DEFINED_glVertexAttribL3i64NV
-  void __stdcall GLee_Lazy_glVertexAttribL3i64NV(GLuint  index, GLint64EXT  x, GLint64EXT  y, GLint64EXT  z)  {if (GLeeInit()) glVertexAttribL3i64NV(index, x, y, z);}
-  GLEEPFNGLVERTEXATTRIBL3I64NVPROC GLeeFuncPtr_glVertexAttribL3i64NV=GLee_Lazy_glVertexAttribL3i64NV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribL4i64NV
-#define GLEE_C_DEFINED_glVertexAttribL4i64NV
-  void __stdcall GLee_Lazy_glVertexAttribL4i64NV(GLuint  index, GLint64EXT  x, GLint64EXT  y, GLint64EXT  z, GLint64EXT  w)  {if (GLeeInit()) glVertexAttribL4i64NV(index, x, y, z, w);}
-  GLEEPFNGLVERTEXATTRIBL4I64NVPROC GLeeFuncPtr_glVertexAttribL4i64NV=GLee_Lazy_glVertexAttribL4i64NV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribL1i64vNV
-#define GLEE_C_DEFINED_glVertexAttribL1i64vNV
-  void __stdcall GLee_Lazy_glVertexAttribL1i64vNV(GLuint  index, const GLint64EXT * v)  {if (GLeeInit()) glVertexAttribL1i64vNV(index, v);}
-  GLEEPFNGLVERTEXATTRIBL1I64VNVPROC GLeeFuncPtr_glVertexAttribL1i64vNV=GLee_Lazy_glVertexAttribL1i64vNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribL2i64vNV
-#define GLEE_C_DEFINED_glVertexAttribL2i64vNV
-  void __stdcall GLee_Lazy_glVertexAttribL2i64vNV(GLuint  index, const GLint64EXT * v)  {if (GLeeInit()) glVertexAttribL2i64vNV(index, v);}
-  GLEEPFNGLVERTEXATTRIBL2I64VNVPROC GLeeFuncPtr_glVertexAttribL2i64vNV=GLee_Lazy_glVertexAttribL2i64vNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribL3i64vNV
-#define GLEE_C_DEFINED_glVertexAttribL3i64vNV
-  void __stdcall GLee_Lazy_glVertexAttribL3i64vNV(GLuint  index, const GLint64EXT * v)  {if (GLeeInit()) glVertexAttribL3i64vNV(index, v);}
-  GLEEPFNGLVERTEXATTRIBL3I64VNVPROC GLeeFuncPtr_glVertexAttribL3i64vNV=GLee_Lazy_glVertexAttribL3i64vNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribL4i64vNV
-#define GLEE_C_DEFINED_glVertexAttribL4i64vNV
-  void __stdcall GLee_Lazy_glVertexAttribL4i64vNV(GLuint  index, const GLint64EXT * v)  {if (GLeeInit()) glVertexAttribL4i64vNV(index, v);}
-  GLEEPFNGLVERTEXATTRIBL4I64VNVPROC GLeeFuncPtr_glVertexAttribL4i64vNV=GLee_Lazy_glVertexAttribL4i64vNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribL1ui64NV
-#define GLEE_C_DEFINED_glVertexAttribL1ui64NV
-  void __stdcall GLee_Lazy_glVertexAttribL1ui64NV(GLuint  index, GLuint64EXT  x)  {if (GLeeInit()) glVertexAttribL1ui64NV(index, x);}
-  GLEEPFNGLVERTEXATTRIBL1UI64NVPROC GLeeFuncPtr_glVertexAttribL1ui64NV=GLee_Lazy_glVertexAttribL1ui64NV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribL2ui64NV
-#define GLEE_C_DEFINED_glVertexAttribL2ui64NV
-  void __stdcall GLee_Lazy_glVertexAttribL2ui64NV(GLuint  index, GLuint64EXT  x, GLuint64EXT  y)  {if (GLeeInit()) glVertexAttribL2ui64NV(index, x, y);}
-  GLEEPFNGLVERTEXATTRIBL2UI64NVPROC GLeeFuncPtr_glVertexAttribL2ui64NV=GLee_Lazy_glVertexAttribL2ui64NV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribL3ui64NV
-#define GLEE_C_DEFINED_glVertexAttribL3ui64NV
-  void __stdcall GLee_Lazy_glVertexAttribL3ui64NV(GLuint  index, GLuint64EXT  x, GLuint64EXT  y, GLuint64EXT  z)  {if (GLeeInit()) glVertexAttribL3ui64NV(index, x, y, z);}
-  GLEEPFNGLVERTEXATTRIBL3UI64NVPROC GLeeFuncPtr_glVertexAttribL3ui64NV=GLee_Lazy_glVertexAttribL3ui64NV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribL4ui64NV
-#define GLEE_C_DEFINED_glVertexAttribL4ui64NV
-  void __stdcall GLee_Lazy_glVertexAttribL4ui64NV(GLuint  index, GLuint64EXT  x, GLuint64EXT  y, GLuint64EXT  z, GLuint64EXT  w)  {if (GLeeInit()) glVertexAttribL4ui64NV(index, x, y, z, w);}
-  GLEEPFNGLVERTEXATTRIBL4UI64NVPROC GLeeFuncPtr_glVertexAttribL4ui64NV=GLee_Lazy_glVertexAttribL4ui64NV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribL1ui64vNV
-#define GLEE_C_DEFINED_glVertexAttribL1ui64vNV
-  void __stdcall GLee_Lazy_glVertexAttribL1ui64vNV(GLuint  index, const GLuint64EXT * v)  {if (GLeeInit()) glVertexAttribL1ui64vNV(index, v);}
-  GLEEPFNGLVERTEXATTRIBL1UI64VNVPROC GLeeFuncPtr_glVertexAttribL1ui64vNV=GLee_Lazy_glVertexAttribL1ui64vNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribL2ui64vNV
-#define GLEE_C_DEFINED_glVertexAttribL2ui64vNV
-  void __stdcall GLee_Lazy_glVertexAttribL2ui64vNV(GLuint  index, const GLuint64EXT * v)  {if (GLeeInit()) glVertexAttribL2ui64vNV(index, v);}
-  GLEEPFNGLVERTEXATTRIBL2UI64VNVPROC GLeeFuncPtr_glVertexAttribL2ui64vNV=GLee_Lazy_glVertexAttribL2ui64vNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribL3ui64vNV
-#define GLEE_C_DEFINED_glVertexAttribL3ui64vNV
-  void __stdcall GLee_Lazy_glVertexAttribL3ui64vNV(GLuint  index, const GLuint64EXT * v)  {if (GLeeInit()) glVertexAttribL3ui64vNV(index, v);}
-  GLEEPFNGLVERTEXATTRIBL3UI64VNVPROC GLeeFuncPtr_glVertexAttribL3ui64vNV=GLee_Lazy_glVertexAttribL3ui64vNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribL4ui64vNV
-#define GLEE_C_DEFINED_glVertexAttribL4ui64vNV
-  void __stdcall GLee_Lazy_glVertexAttribL4ui64vNV(GLuint  index, const GLuint64EXT * v)  {if (GLeeInit()) glVertexAttribL4ui64vNV(index, v);}
-  GLEEPFNGLVERTEXATTRIBL4UI64VNVPROC GLeeFuncPtr_glVertexAttribL4ui64vNV=GLee_Lazy_glVertexAttribL4ui64vNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVertexAttribLi64vNV
-#define GLEE_C_DEFINED_glGetVertexAttribLi64vNV
-  void __stdcall GLee_Lazy_glGetVertexAttribLi64vNV(GLuint  index, GLenum  pname, GLint64EXT * params)  {if (GLeeInit()) glGetVertexAttribLi64vNV(index, pname, params);}
-  GLEEPFNGLGETVERTEXATTRIBLI64VNVPROC GLeeFuncPtr_glGetVertexAttribLi64vNV=GLee_Lazy_glGetVertexAttribLi64vNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetVertexAttribLui64vNV
-#define GLEE_C_DEFINED_glGetVertexAttribLui64vNV
-  void __stdcall GLee_Lazy_glGetVertexAttribLui64vNV(GLuint  index, GLenum  pname, GLuint64EXT * params)  {if (GLeeInit()) glGetVertexAttribLui64vNV(index, pname, params);}
-  GLEEPFNGLGETVERTEXATTRIBLUI64VNVPROC GLeeFuncPtr_glGetVertexAttribLui64vNV=GLee_Lazy_glGetVertexAttribLui64vNV;
-#endif
-#ifndef GLEE_C_DEFINED_glVertexAttribLFormatNV
-#define GLEE_C_DEFINED_glVertexAttribLFormatNV
-  void __stdcall GLee_Lazy_glVertexAttribLFormatNV(GLuint  index, GLint  size, GLenum  type, GLsizei  stride)  {if (GLeeInit()) glVertexAttribLFormatNV(index, size, type, stride);}
-  GLEEPFNGLVERTEXATTRIBLFORMATNVPROC GLeeFuncPtr_glVertexAttribLFormatNV=GLee_Lazy_glVertexAttribLFormatNV;
-#endif
-#endif 
-
-/* GL_NV_multisample_coverage */
-
-#ifdef __GLEE_GL_NV_multisample_coverage
-#endif 
-
-/* GL_AMD_name_gen_delete */
-
-#ifdef __GLEE_GL_AMD_name_gen_delete
-#ifndef GLEE_C_DEFINED_glGenNamesAMD
-#define GLEE_C_DEFINED_glGenNamesAMD
-  void __stdcall GLee_Lazy_glGenNamesAMD(GLenum  identifier, GLuint  num, GLuint * names)  {if (GLeeInit()) glGenNamesAMD(identifier, num, names);}
-  GLEEPFNGLGENNAMESAMDPROC GLeeFuncPtr_glGenNamesAMD=GLee_Lazy_glGenNamesAMD;
-#endif
-#ifndef GLEE_C_DEFINED_glDeleteNamesAMD
-#define GLEE_C_DEFINED_glDeleteNamesAMD
-  void __stdcall GLee_Lazy_glDeleteNamesAMD(GLenum  identifier, GLuint  num, const GLuint * names)  {if (GLeeInit()) glDeleteNamesAMD(identifier, num, names);}
-  GLEEPFNGLDELETENAMESAMDPROC GLeeFuncPtr_glDeleteNamesAMD=GLee_Lazy_glDeleteNamesAMD;
-#endif
-#ifndef GLEE_C_DEFINED_glIsNameAMD
-#define GLEE_C_DEFINED_glIsNameAMD
-  GLboolean __stdcall GLee_Lazy_glIsNameAMD(GLenum  identifier, GLuint  name)  {if (GLeeInit()) return glIsNameAMD(identifier, name); return (GLboolean)0;}
-  GLEEPFNGLISNAMEAMDPROC GLeeFuncPtr_glIsNameAMD=GLee_Lazy_glIsNameAMD;
-#endif
-#endif 
-
-/* GL_AMD_debug_output */
-
-#ifdef __GLEE_GL_AMD_debug_output
-#ifndef GLEE_C_DEFINED_glDebugMessageEnableAMD
-#define GLEE_C_DEFINED_glDebugMessageEnableAMD
-  void __stdcall GLee_Lazy_glDebugMessageEnableAMD(GLenum  category, GLenum  severity, GLsizei  count, const GLuint * ids, GLboolean  enabled)  {if (GLeeInit()) glDebugMessageEnableAMD(category, severity, count, ids, enabled);}
-  GLEEPFNGLDEBUGMESSAGEENABLEAMDPROC GLeeFuncPtr_glDebugMessageEnableAMD=GLee_Lazy_glDebugMessageEnableAMD;
-#endif
-#ifndef GLEE_C_DEFINED_glDebugMessageInsertAMD
-#define GLEE_C_DEFINED_glDebugMessageInsertAMD
-  void __stdcall GLee_Lazy_glDebugMessageInsertAMD(GLenum  category, GLenum  severity, GLuint  id, GLsizei  length, const GLchar * buf)  {if (GLeeInit()) glDebugMessageInsertAMD(category, severity, id, length, buf);}
-  GLEEPFNGLDEBUGMESSAGEINSERTAMDPROC GLeeFuncPtr_glDebugMessageInsertAMD=GLee_Lazy_glDebugMessageInsertAMD;
-#endif
-#ifndef GLEE_C_DEFINED_glDebugMessageCallbackAMD
-#define GLEE_C_DEFINED_glDebugMessageCallbackAMD
-  void __stdcall GLee_Lazy_glDebugMessageCallbackAMD(GLDEBUGPROCAMD  callback, GLvoid * userParam)  {if (GLeeInit()) glDebugMessageCallbackAMD(callback, userParam);}
-  GLEEPFNGLDEBUGMESSAGECALLBACKAMDPROC GLeeFuncPtr_glDebugMessageCallbackAMD=GLee_Lazy_glDebugMessageCallbackAMD;
-#endif
-#ifndef GLEE_C_DEFINED_glGetDebugMessageLogAMD
-#define GLEE_C_DEFINED_glGetDebugMessageLogAMD
-  GLuint __stdcall GLee_Lazy_glGetDebugMessageLogAMD(GLuint  count, GLsizei  bufsize, GLenum * categories, GLuint * severities, GLuint * ids, GLsizei * lengths, GLchar * message)  {if (GLeeInit()) return glGetDebugMessageLogAMD(count, bufsize, categories, severities, ids, lengths, message); return (GLuint)0;}
-  GLEEPFNGLGETDEBUGMESSAGELOGAMDPROC GLeeFuncPtr_glGetDebugMessageLogAMD=GLee_Lazy_glGetDebugMessageLogAMD;
-#endif
-#endif 
-
-/* GL_AMD_transform_feedback3_lines_triangles */
-
-#ifdef __GLEE_GL_AMD_transform_feedback3_lines_triangles
-#endif 
-
-/* GL_AMD_depth_clamp_separate */
-
-#ifdef __GLEE_GL_AMD_depth_clamp_separate
-#endif 
-
-/* GL_EXT_texture_sRGB_decode */
-
-#ifdef __GLEE_GL_EXT_texture_sRGB_decode
-#endif 
-
-/* GL_NV_texture_multisample */
-
-#ifdef __GLEE_GL_NV_texture_multisample
-#ifndef GLEE_C_DEFINED_glTexImage2DMultisampleCoverageNV
-#define GLEE_C_DEFINED_glTexImage2DMultisampleCoverageNV
-  void __stdcall GLee_Lazy_glTexImage2DMultisampleCoverageNV(GLenum  target, GLsizei  coverageSamples, GLsizei  colorSamples, GLint  internalFormat, GLsizei  width, GLsizei  height, GLboolean  fixedSampleLocations)  {if (GLeeInit()) glTexImage2DMultisampleCoverageNV(target, coverageSamples, colorSamples, internalFormat, width, height, fixedSampleLocations);}
-  GLEEPFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC GLeeFuncPtr_glTexImage2DMultisampleCoverageNV=GLee_Lazy_glTexImage2DMultisampleCoverageNV;
-#endif
-#ifndef GLEE_C_DEFINED_glTexImage3DMultisampleCoverageNV
-#define GLEE_C_DEFINED_glTexImage3DMultisampleCoverageNV
-  void __stdcall GLee_Lazy_glTexImage3DMultisampleCoverageNV(GLenum  target, GLsizei  coverageSamples, GLsizei  colorSamples, GLint  internalFormat, GLsizei  width, GLsizei  height, GLsizei  depth, GLboolean  fixedSampleLocations)  {if (GLeeInit()) glTexImage3DMultisampleCoverageNV(target, coverageSamples, colorSamples, internalFormat, width, height, depth, fixedSampleLocations);}
-  GLEEPFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC GLeeFuncPtr_glTexImage3DMultisampleCoverageNV=GLee_Lazy_glTexImage3DMultisampleCoverageNV;
-#endif
-#ifndef GLEE_C_DEFINED_glTextureImage2DMultisampleNV
-#define GLEE_C_DEFINED_glTextureImage2DMultisampleNV
-  void __stdcall GLee_Lazy_glTextureImage2DMultisampleNV(GLuint  texture, GLenum  target, GLsizei  samples, GLint  internalFormat, GLsizei  width, GLsizei  height, GLboolean  fixedSampleLocations)  {if (GLeeInit()) glTextureImage2DMultisampleNV(texture, target, samples, internalFormat, width, height, fixedSampleLocations);}
-  GLEEPFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC GLeeFuncPtr_glTextureImage2DMultisampleNV=GLee_Lazy_glTextureImage2DMultisampleNV;
-#endif
-#ifndef GLEE_C_DEFINED_glTextureImage3DMultisampleNV
-#define GLEE_C_DEFINED_glTextureImage3DMultisampleNV
-  void __stdcall GLee_Lazy_glTextureImage3DMultisampleNV(GLuint  texture, GLenum  target, GLsizei  samples, GLint  internalFormat, GLsizei  width, GLsizei  height, GLsizei  depth, GLboolean  fixedSampleLocations)  {if (GLeeInit()) glTextureImage3DMultisampleNV(texture, target, samples, internalFormat, width, height, depth, fixedSampleLocations);}
-  GLEEPFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC GLeeFuncPtr_glTextureImage3DMultisampleNV=GLee_Lazy_glTextureImage3DMultisampleNV;
-#endif
-#ifndef GLEE_C_DEFINED_glTextureImage2DMultisampleCoverageNV
-#define GLEE_C_DEFINED_glTextureImage2DMultisampleCoverageNV
-  void __stdcall GLee_Lazy_glTextureImage2DMultisampleCoverageNV(GLuint  texture, GLenum  target, GLsizei  coverageSamples, GLsizei  colorSamples, GLint  internalFormat, GLsizei  width, GLsizei  height, GLboolean  fixedSampleLocations)  {if (GLeeInit()) glTextureImage2DMultisampleCoverageNV(texture, target, coverageSamples, colorSamples, internalFormat, width, height, fixedSampleLocations);}
-  GLEEPFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC GLeeFuncPtr_glTextureImage2DMultisampleCoverageNV=GLee_Lazy_glTextureImage2DMultisampleCoverageNV;
-#endif
-#ifndef GLEE_C_DEFINED_glTextureImage3DMultisampleCoverageNV
-#define GLEE_C_DEFINED_glTextureImage3DMultisampleCoverageNV
-  void __stdcall GLee_Lazy_glTextureImage3DMultisampleCoverageNV(GLuint  texture, GLenum  target, GLsizei  coverageSamples, GLsizei  colorSamples, GLint  internalFormat, GLsizei  width, GLsizei  height, GLsizei  depth, GLboolean  fixedSampleLocations)  {if (GLeeInit()) glTextureImage3DMultisampleCoverageNV(texture, target, coverageSamples, colorSamples, internalFormat, width, height, depth, fixedSampleLocations);}
-  GLEEPFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC GLeeFuncPtr_glTextureImage3DMultisampleCoverageNV=GLee_Lazy_glTextureImage3DMultisampleCoverageNV;
-#endif
-#endif 
-
-/* GL_AMD_blend_minmax_factor */
-
-#ifdef __GLEE_GL_AMD_blend_minmax_factor
-#endif 
-
-/* GL_AMD_sample_positions */
-
-#ifdef __GLEE_GL_AMD_sample_positions
-#ifndef GLEE_C_DEFINED_glSetMultisamplefvAMD
-#define GLEE_C_DEFINED_glSetMultisamplefvAMD
-  void __stdcall GLee_Lazy_glSetMultisamplefvAMD(GLenum  pname, GLuint  index, const GLfloat * val)  {if (GLeeInit()) glSetMultisamplefvAMD(pname, index, val);}
-  GLEEPFNGLSETMULTISAMPLEFVAMDPROC GLeeFuncPtr_glSetMultisamplefvAMD=GLee_Lazy_glSetMultisamplefvAMD;
-#endif
-#endif 
-
-/* GL_EXT_x11_sync_object */
-
-#ifdef __GLEE_GL_EXT_x11_sync_object
-#ifndef GLEE_C_DEFINED_glImportSyncEXT
-#define GLEE_C_DEFINED_glImportSyncEXT
-  GLsync __stdcall GLee_Lazy_glImportSyncEXT(GLenum  external_sync_type, GLintptr  external_sync, GLbitfield  flags)  {if (GLeeInit()) return glImportSyncEXT(external_sync_type, external_sync, flags); return (GLsync)0;}
-  GLEEPFNGLIMPORTSYNCEXTPROC GLeeFuncPtr_glImportSyncEXT=GLee_Lazy_glImportSyncEXT;
-#endif
-#endif 
-
-/* GL_AMD_multi_draw_indirect */
-
-#ifdef __GLEE_GL_AMD_multi_draw_indirect
-#ifndef GLEE_C_DEFINED_glMultiDrawArraysIndirectAMD
-#define GLEE_C_DEFINED_glMultiDrawArraysIndirectAMD
-  void __stdcall GLee_Lazy_glMultiDrawArraysIndirectAMD(GLenum  mode, const GLvoid * indirect, GLsizei  primcount, GLsizei  stride)  {if (GLeeInit()) glMultiDrawArraysIndirectAMD(mode, indirect, primcount, stride);}
-  GLEEPFNGLMULTIDRAWARRAYSINDIRECTAMDPROC GLeeFuncPtr_glMultiDrawArraysIndirectAMD=GLee_Lazy_glMultiDrawArraysIndirectAMD;
-#endif
-#ifndef GLEE_C_DEFINED_glMultiDrawElementsIndirectAMD
-#define GLEE_C_DEFINED_glMultiDrawElementsIndirectAMD
-  void __stdcall GLee_Lazy_glMultiDrawElementsIndirectAMD(GLenum  mode, GLenum  type, const GLvoid * indirect, GLsizei  primcount, GLsizei  stride)  {if (GLeeInit()) glMultiDrawElementsIndirectAMD(mode, type, indirect, primcount, stride);}
-  GLEEPFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC GLeeFuncPtr_glMultiDrawElementsIndirectAMD=GLee_Lazy_glMultiDrawElementsIndirectAMD;
-#endif
-#endif 
-
-/* GL_EXT_framebuffer_multisample_blit_scaled */
-
-#ifdef __GLEE_GL_EXT_framebuffer_multisample_blit_scaled
-#endif 
-
-/* GL_NV_path_rendering */
-
-#ifdef __GLEE_GL_NV_path_rendering
-#ifndef GLEE_C_DEFINED_glGenPathsNV
-#define GLEE_C_DEFINED_glGenPathsNV
-  GLuint __stdcall GLee_Lazy_glGenPathsNV(GLsizei  range)  {if (GLeeInit()) return glGenPathsNV(range); return (GLuint)0;}
-  GLEEPFNGLGENPATHSNVPROC GLeeFuncPtr_glGenPathsNV=GLee_Lazy_glGenPathsNV;
-#endif
-#ifndef GLEE_C_DEFINED_glDeletePathsNV
-#define GLEE_C_DEFINED_glDeletePathsNV
-  void __stdcall GLee_Lazy_glDeletePathsNV(GLuint  path, GLsizei  range)  {if (GLeeInit()) glDeletePathsNV(path, range);}
-  GLEEPFNGLDELETEPATHSNVPROC GLeeFuncPtr_glDeletePathsNV=GLee_Lazy_glDeletePathsNV;
-#endif
-#ifndef GLEE_C_DEFINED_glIsPathNV
-#define GLEE_C_DEFINED_glIsPathNV
-  GLboolean __stdcall GLee_Lazy_glIsPathNV(GLuint  path)  {if (GLeeInit()) return glIsPathNV(path); return (GLboolean)0;}
-  GLEEPFNGLISPATHNVPROC GLeeFuncPtr_glIsPathNV=GLee_Lazy_glIsPathNV;
-#endif
-#ifndef GLEE_C_DEFINED_glPathCommandsNV
-#define GLEE_C_DEFINED_glPathCommandsNV
-  void __stdcall GLee_Lazy_glPathCommandsNV(GLuint  path, GLsizei  numCommands, const GLubyte * commands, GLsizei  numCoords, GLenum  coordType, const GLvoid * coords)  {if (GLeeInit()) glPathCommandsNV(path, numCommands, commands, numCoords, coordType, coords);}
-  GLEEPFNGLPATHCOMMANDSNVPROC GLeeFuncPtr_glPathCommandsNV=GLee_Lazy_glPathCommandsNV;
-#endif
-#ifndef GLEE_C_DEFINED_glPathCoordsNV
-#define GLEE_C_DEFINED_glPathCoordsNV
-  void __stdcall GLee_Lazy_glPathCoordsNV(GLuint  path, GLsizei  numCoords, GLenum  coordType, const GLvoid * coords)  {if (GLeeInit()) glPathCoordsNV(path, numCoords, coordType, coords);}
-  GLEEPFNGLPATHCOORDSNVPROC GLeeFuncPtr_glPathCoordsNV=GLee_Lazy_glPathCoordsNV;
-#endif
-#ifndef GLEE_C_DEFINED_glPathSubCommandsNV
-#define GLEE_C_DEFINED_glPathSubCommandsNV
-  void __stdcall GLee_Lazy_glPathSubCommandsNV(GLuint  path, GLsizei  commandStart, GLsizei  commandsToDelete, GLsizei  numCommands, const GLubyte * commands, GLsizei  numCoords, GLenum  coordType, const GLvoid * coords)  {if (GLeeInit()) glPathSubCommandsNV(path, commandStart, commandsToDelete, numCommands, commands, numCoords, coordType, coords);}
-  GLEEPFNGLPATHSUBCOMMANDSNVPROC GLeeFuncPtr_glPathSubCommandsNV=GLee_Lazy_glPathSubCommandsNV;
-#endif
-#ifndef GLEE_C_DEFINED_glPathSubCoordsNV
-#define GLEE_C_DEFINED_glPathSubCoordsNV
-  void __stdcall GLee_Lazy_glPathSubCoordsNV(GLuint  path, GLsizei  coordStart, GLsizei  numCoords, GLenum  coordType, const GLvoid * coords)  {if (GLeeInit()) glPathSubCoordsNV(path, coordStart, numCoords, coordType, coords);}
-  GLEEPFNGLPATHSUBCOORDSNVPROC GLeeFuncPtr_glPathSubCoordsNV=GLee_Lazy_glPathSubCoordsNV;
-#endif
-#ifndef GLEE_C_DEFINED_glPathStringNV
-#define GLEE_C_DEFINED_glPathStringNV
-  void __stdcall GLee_Lazy_glPathStringNV(GLuint  path, GLenum  format, GLsizei  length, const GLvoid * pathString)  {if (GLeeInit()) glPathStringNV(path, format, length, pathString);}
-  GLEEPFNGLPATHSTRINGNVPROC GLeeFuncPtr_glPathStringNV=GLee_Lazy_glPathStringNV;
-#endif
-#ifndef GLEE_C_DEFINED_glPathGlyphsNV
-#define GLEE_C_DEFINED_glPathGlyphsNV
-  void __stdcall GLee_Lazy_glPathGlyphsNV(GLuint  firstPathName, GLenum  fontTarget, const GLvoid * fontName, GLbitfield  fontStyle, GLsizei  numGlyphs, GLenum  type, const GLvoid * charcodes, GLenum  handleMissingGlyphs, GLuint  pathParameterTemplate, GLfloat  emScale)  {if (GLeeInit()) glPathGlyphsNV(firstPathName, fontTarget, fontName, fontStyle, numGlyphs, type, charcodes, handleMissingGlyphs, pathParameterTemplate, emScale);}
-  GLEEPFNGLPATHGLYPHSNVPROC GLeeFuncPtr_glPathGlyphsNV=GLee_Lazy_glPathGlyphsNV;
-#endif
-#ifndef GLEE_C_DEFINED_glPathGlyphRangeNV
-#define GLEE_C_DEFINED_glPathGlyphRangeNV
-  void __stdcall GLee_Lazy_glPathGlyphRangeNV(GLuint  firstPathName, GLenum  fontTarget, const GLvoid * fontName, GLbitfield  fontStyle, GLuint  firstGlyph, GLsizei  numGlyphs, GLenum  handleMissingGlyphs, GLuint  pathParameterTemplate, GLfloat  emScale)  {if (GLeeInit()) glPathGlyphRangeNV(firstPathName, fontTarget, fontName, fontStyle, firstGlyph, numGlyphs, handleMissingGlyphs, pathParameterTemplate, emScale);}
-  GLEEPFNGLPATHGLYPHRANGENVPROC GLeeFuncPtr_glPathGlyphRangeNV=GLee_Lazy_glPathGlyphRangeNV;
-#endif
-#ifndef GLEE_C_DEFINED_glWeightPathsNV
-#define GLEE_C_DEFINED_glWeightPathsNV
-  void __stdcall GLee_Lazy_glWeightPathsNV(GLuint  resultPath, GLsizei  numPaths, const GLuint * paths, const GLfloat * weights)  {if (GLeeInit()) glWeightPathsNV(resultPath, numPaths, paths, weights);}
-  GLEEPFNGLWEIGHTPATHSNVPROC GLeeFuncPtr_glWeightPathsNV=GLee_Lazy_glWeightPathsNV;
-#endif
-#ifndef GLEE_C_DEFINED_glCopyPathNV
-#define GLEE_C_DEFINED_glCopyPathNV
-  void __stdcall GLee_Lazy_glCopyPathNV(GLuint  resultPath, GLuint  srcPath)  {if (GLeeInit()) glCopyPathNV(resultPath, srcPath);}
-  GLEEPFNGLCOPYPATHNVPROC GLeeFuncPtr_glCopyPathNV=GLee_Lazy_glCopyPathNV;
-#endif
-#ifndef GLEE_C_DEFINED_glInterpolatePathsNV
-#define GLEE_C_DEFINED_glInterpolatePathsNV
-  void __stdcall GLee_Lazy_glInterpolatePathsNV(GLuint  resultPath, GLuint  pathA, GLuint  pathB, GLfloat  weight)  {if (GLeeInit()) glInterpolatePathsNV(resultPath, pathA, pathB, weight);}
-  GLEEPFNGLINTERPOLATEPATHSNVPROC GLeeFuncPtr_glInterpolatePathsNV=GLee_Lazy_glInterpolatePathsNV;
-#endif
-#ifndef GLEE_C_DEFINED_glTransformPathNV
-#define GLEE_C_DEFINED_glTransformPathNV
-  void __stdcall GLee_Lazy_glTransformPathNV(GLuint  resultPath, GLuint  srcPath, GLenum  transformType, const GLfloat * transformValues)  {if (GLeeInit()) glTransformPathNV(resultPath, srcPath, transformType, transformValues);}
-  GLEEPFNGLTRANSFORMPATHNVPROC GLeeFuncPtr_glTransformPathNV=GLee_Lazy_glTransformPathNV;
-#endif
-#ifndef GLEE_C_DEFINED_glPathParameterivNV
-#define GLEE_C_DEFINED_glPathParameterivNV
-  void __stdcall GLee_Lazy_glPathParameterivNV(GLuint  path, GLenum  pname, const GLint * value)  {if (GLeeInit()) glPathParameterivNV(path, pname, value);}
-  GLEEPFNGLPATHPARAMETERIVNVPROC GLeeFuncPtr_glPathParameterivNV=GLee_Lazy_glPathParameterivNV;
-#endif
-#ifndef GLEE_C_DEFINED_glPathParameteriNV
-#define GLEE_C_DEFINED_glPathParameteriNV
-  void __stdcall GLee_Lazy_glPathParameteriNV(GLuint  path, GLenum  pname, GLint  value)  {if (GLeeInit()) glPathParameteriNV(path, pname, value);}
-  GLEEPFNGLPATHPARAMETERINVPROC GLeeFuncPtr_glPathParameteriNV=GLee_Lazy_glPathParameteriNV;
-#endif
-#ifndef GLEE_C_DEFINED_glPathParameterfvNV
-#define GLEE_C_DEFINED_glPathParameterfvNV
-  void __stdcall GLee_Lazy_glPathParameterfvNV(GLuint  path, GLenum  pname, const GLfloat * value)  {if (GLeeInit()) glPathParameterfvNV(path, pname, value);}
-  GLEEPFNGLPATHPARAMETERFVNVPROC GLeeFuncPtr_glPathParameterfvNV=GLee_Lazy_glPathParameterfvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glPathParameterfNV
-#define GLEE_C_DEFINED_glPathParameterfNV
-  void __stdcall GLee_Lazy_glPathParameterfNV(GLuint  path, GLenum  pname, GLfloat  value)  {if (GLeeInit()) glPathParameterfNV(path, pname, value);}
-  GLEEPFNGLPATHPARAMETERFNVPROC GLeeFuncPtr_glPathParameterfNV=GLee_Lazy_glPathParameterfNV;
-#endif
-#ifndef GLEE_C_DEFINED_glPathDashArrayNV
-#define GLEE_C_DEFINED_glPathDashArrayNV
-  void __stdcall GLee_Lazy_glPathDashArrayNV(GLuint  path, GLsizei  dashCount, const GLfloat * dashArray)  {if (GLeeInit()) glPathDashArrayNV(path, dashCount, dashArray);}
-  GLEEPFNGLPATHDASHARRAYNVPROC GLeeFuncPtr_glPathDashArrayNV=GLee_Lazy_glPathDashArrayNV;
-#endif
-#ifndef GLEE_C_DEFINED_glPathStencilFuncNV
-#define GLEE_C_DEFINED_glPathStencilFuncNV
-  void __stdcall GLee_Lazy_glPathStencilFuncNV(GLenum  func, GLint  ref, GLuint  mask)  {if (GLeeInit()) glPathStencilFuncNV(func, ref, mask);}
-  GLEEPFNGLPATHSTENCILFUNCNVPROC GLeeFuncPtr_glPathStencilFuncNV=GLee_Lazy_glPathStencilFuncNV;
-#endif
-#ifndef GLEE_C_DEFINED_glPathStencilDepthOffsetNV
-#define GLEE_C_DEFINED_glPathStencilDepthOffsetNV
-  void __stdcall GLee_Lazy_glPathStencilDepthOffsetNV(GLfloat  factor, GLfloat  units)  {if (GLeeInit()) glPathStencilDepthOffsetNV(factor, units);}
-  GLEEPFNGLPATHSTENCILDEPTHOFFSETNVPROC GLeeFuncPtr_glPathStencilDepthOffsetNV=GLee_Lazy_glPathStencilDepthOffsetNV;
-#endif
-#ifndef GLEE_C_DEFINED_glStencilFillPathNV
-#define GLEE_C_DEFINED_glStencilFillPathNV
-  void __stdcall GLee_Lazy_glStencilFillPathNV(GLuint  path, GLenum  fillMode, GLuint  mask)  {if (GLeeInit()) glStencilFillPathNV(path, fillMode, mask);}
-  GLEEPFNGLSTENCILFILLPATHNVPROC GLeeFuncPtr_glStencilFillPathNV=GLee_Lazy_glStencilFillPathNV;
-#endif
-#ifndef GLEE_C_DEFINED_glStencilStrokePathNV
-#define GLEE_C_DEFINED_glStencilStrokePathNV
-  void __stdcall GLee_Lazy_glStencilStrokePathNV(GLuint  path, GLint  reference, GLuint  mask)  {if (GLeeInit()) glStencilStrokePathNV(path, reference, mask);}
-  GLEEPFNGLSTENCILSTROKEPATHNVPROC GLeeFuncPtr_glStencilStrokePathNV=GLee_Lazy_glStencilStrokePathNV;
-#endif
-#ifndef GLEE_C_DEFINED_glStencilFillPathInstancedNV
-#define GLEE_C_DEFINED_glStencilFillPathInstancedNV
-  void __stdcall GLee_Lazy_glStencilFillPathInstancedNV(GLsizei  numPaths, GLenum  pathNameType, const GLvoid * paths, GLuint  pathBase, GLenum  fillMode, GLuint  mask, GLenum  transformType, const GLfloat * transformValues)  {if (GLeeInit()) glStencilFillPathInstancedNV(numPaths, pathNameType, paths, pathBase, fillMode, mask, transformType, transformValues);}
-  GLEEPFNGLSTENCILFILLPATHINSTANCEDNVPROC GLeeFuncPtr_glStencilFillPathInstancedNV=GLee_Lazy_glStencilFillPathInstancedNV;
-#endif
-#ifndef GLEE_C_DEFINED_glStencilStrokePathInstancedNV
-#define GLEE_C_DEFINED_glStencilStrokePathInstancedNV
-  void __stdcall GLee_Lazy_glStencilStrokePathInstancedNV(GLsizei  numPaths, GLenum  pathNameType, const GLvoid * paths, GLuint  pathBase, GLint  reference, GLuint  mask, GLenum  transformType, const GLfloat * transformValues)  {if (GLeeInit()) glStencilStrokePathInstancedNV(numPaths, pathNameType, paths, pathBase, reference, mask, transformType, transformValues);}
-  GLEEPFNGLSTENCILSTROKEPATHINSTANCEDNVPROC GLeeFuncPtr_glStencilStrokePathInstancedNV=GLee_Lazy_glStencilStrokePathInstancedNV;
-#endif
-#ifndef GLEE_C_DEFINED_glPathCoverDepthFuncNV
-#define GLEE_C_DEFINED_glPathCoverDepthFuncNV
-  void __stdcall GLee_Lazy_glPathCoverDepthFuncNV(GLenum  func)  {if (GLeeInit()) glPathCoverDepthFuncNV(func);}
-  GLEEPFNGLPATHCOVERDEPTHFUNCNVPROC GLeeFuncPtr_glPathCoverDepthFuncNV=GLee_Lazy_glPathCoverDepthFuncNV;
-#endif
-#ifndef GLEE_C_DEFINED_glPathColorGenNV
-#define GLEE_C_DEFINED_glPathColorGenNV
-  void __stdcall GLee_Lazy_glPathColorGenNV(GLenum  color, GLenum  genMode, GLenum  colorFormat, const GLfloat * coeffs)  {if (GLeeInit()) glPathColorGenNV(color, genMode, colorFormat, coeffs);}
-  GLEEPFNGLPATHCOLORGENNVPROC GLeeFuncPtr_glPathColorGenNV=GLee_Lazy_glPathColorGenNV;
-#endif
-#ifndef GLEE_C_DEFINED_glPathTexGenNV
-#define GLEE_C_DEFINED_glPathTexGenNV
-  void __stdcall GLee_Lazy_glPathTexGenNV(GLenum  texCoordSet, GLenum  genMode, GLint  components, const GLfloat * coeffs)  {if (GLeeInit()) glPathTexGenNV(texCoordSet, genMode, components, coeffs);}
-  GLEEPFNGLPATHTEXGENNVPROC GLeeFuncPtr_glPathTexGenNV=GLee_Lazy_glPathTexGenNV;
-#endif
-#ifndef GLEE_C_DEFINED_glPathFogGenNV
-#define GLEE_C_DEFINED_glPathFogGenNV
-  void __stdcall GLee_Lazy_glPathFogGenNV(GLenum  genMode)  {if (GLeeInit()) glPathFogGenNV(genMode);}
-  GLEEPFNGLPATHFOGGENNVPROC GLeeFuncPtr_glPathFogGenNV=GLee_Lazy_glPathFogGenNV;
-#endif
-#ifndef GLEE_C_DEFINED_glCoverFillPathNV
-#define GLEE_C_DEFINED_glCoverFillPathNV
-  void __stdcall GLee_Lazy_glCoverFillPathNV(GLuint  path, GLenum  coverMode)  {if (GLeeInit()) glCoverFillPathNV(path, coverMode);}
-  GLEEPFNGLCOVERFILLPATHNVPROC GLeeFuncPtr_glCoverFillPathNV=GLee_Lazy_glCoverFillPathNV;
-#endif
-#ifndef GLEE_C_DEFINED_glCoverStrokePathNV
-#define GLEE_C_DEFINED_glCoverStrokePathNV
-  void __stdcall GLee_Lazy_glCoverStrokePathNV(GLuint  path, GLenum  coverMode)  {if (GLeeInit()) glCoverStrokePathNV(path, coverMode);}
-  GLEEPFNGLCOVERSTROKEPATHNVPROC GLeeFuncPtr_glCoverStrokePathNV=GLee_Lazy_glCoverStrokePathNV;
-#endif
-#ifndef GLEE_C_DEFINED_glCoverFillPathInstancedNV
-#define GLEE_C_DEFINED_glCoverFillPathInstancedNV
-  void __stdcall GLee_Lazy_glCoverFillPathInstancedNV(GLsizei  numPaths, GLenum  pathNameType, const GLvoid * paths, GLuint  pathBase, GLenum  coverMode, GLenum  transformType, const GLfloat * transformValues)  {if (GLeeInit()) glCoverFillPathInstancedNV(numPaths, pathNameType, paths, pathBase, coverMode, transformType, transformValues);}
-  GLEEPFNGLCOVERFILLPATHINSTANCEDNVPROC GLeeFuncPtr_glCoverFillPathInstancedNV=GLee_Lazy_glCoverFillPathInstancedNV;
-#endif
-#ifndef GLEE_C_DEFINED_glCoverStrokePathInstancedNV
-#define GLEE_C_DEFINED_glCoverStrokePathInstancedNV
-  void __stdcall GLee_Lazy_glCoverStrokePathInstancedNV(GLsizei  numPaths, GLenum  pathNameType, const GLvoid * paths, GLuint  pathBase, GLenum  coverMode, GLenum  transformType, const GLfloat * transformValues)  {if (GLeeInit()) glCoverStrokePathInstancedNV(numPaths, pathNameType, paths, pathBase, coverMode, transformType, transformValues);}
-  GLEEPFNGLCOVERSTROKEPATHINSTANCEDNVPROC GLeeFuncPtr_glCoverStrokePathInstancedNV=GLee_Lazy_glCoverStrokePathInstancedNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetPathParameterivNV
-#define GLEE_C_DEFINED_glGetPathParameterivNV
-  void __stdcall GLee_Lazy_glGetPathParameterivNV(GLuint  path, GLenum  pname, GLint * value)  {if (GLeeInit()) glGetPathParameterivNV(path, pname, value);}
-  GLEEPFNGLGETPATHPARAMETERIVNVPROC GLeeFuncPtr_glGetPathParameterivNV=GLee_Lazy_glGetPathParameterivNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetPathParameterfvNV
-#define GLEE_C_DEFINED_glGetPathParameterfvNV
-  void __stdcall GLee_Lazy_glGetPathParameterfvNV(GLuint  path, GLenum  pname, GLfloat * value)  {if (GLeeInit()) glGetPathParameterfvNV(path, pname, value);}
-  GLEEPFNGLGETPATHPARAMETERFVNVPROC GLeeFuncPtr_glGetPathParameterfvNV=GLee_Lazy_glGetPathParameterfvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetPathCommandsNV
-#define GLEE_C_DEFINED_glGetPathCommandsNV
-  void __stdcall GLee_Lazy_glGetPathCommandsNV(GLuint  path, GLubyte * commands)  {if (GLeeInit()) glGetPathCommandsNV(path, commands);}
-  GLEEPFNGLGETPATHCOMMANDSNVPROC GLeeFuncPtr_glGetPathCommandsNV=GLee_Lazy_glGetPathCommandsNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetPathCoordsNV
-#define GLEE_C_DEFINED_glGetPathCoordsNV
-  void __stdcall GLee_Lazy_glGetPathCoordsNV(GLuint  path, GLfloat * coords)  {if (GLeeInit()) glGetPathCoordsNV(path, coords);}
-  GLEEPFNGLGETPATHCOORDSNVPROC GLeeFuncPtr_glGetPathCoordsNV=GLee_Lazy_glGetPathCoordsNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetPathDashArrayNV
-#define GLEE_C_DEFINED_glGetPathDashArrayNV
-  void __stdcall GLee_Lazy_glGetPathDashArrayNV(GLuint  path, GLfloat * dashArray)  {if (GLeeInit()) glGetPathDashArrayNV(path, dashArray);}
-  GLEEPFNGLGETPATHDASHARRAYNVPROC GLeeFuncPtr_glGetPathDashArrayNV=GLee_Lazy_glGetPathDashArrayNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetPathMetricsNV
-#define GLEE_C_DEFINED_glGetPathMetricsNV
-  void __stdcall GLee_Lazy_glGetPathMetricsNV(GLbitfield  metricQueryMask, GLsizei  numPaths, GLenum  pathNameType, const GLvoid * paths, GLuint  pathBase, GLsizei  stride, GLfloat * metrics)  {if (GLeeInit()) glGetPathMetricsNV(metricQueryMask, numPaths, pathNameType, paths, pathBase, stride, metrics);}
-  GLEEPFNGLGETPATHMETRICSNVPROC GLeeFuncPtr_glGetPathMetricsNV=GLee_Lazy_glGetPathMetricsNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetPathMetricRangeNV
-#define GLEE_C_DEFINED_glGetPathMetricRangeNV
-  void __stdcall GLee_Lazy_glGetPathMetricRangeNV(GLbitfield  metricQueryMask, GLuint  firstPathName, GLsizei  numPaths, GLsizei  stride, GLfloat * metrics)  {if (GLeeInit()) glGetPathMetricRangeNV(metricQueryMask, firstPathName, numPaths, stride, metrics);}
-  GLEEPFNGLGETPATHMETRICRANGENVPROC GLeeFuncPtr_glGetPathMetricRangeNV=GLee_Lazy_glGetPathMetricRangeNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetPathSpacingNV
-#define GLEE_C_DEFINED_glGetPathSpacingNV
-  void __stdcall GLee_Lazy_glGetPathSpacingNV(GLenum  pathListMode, GLsizei  numPaths, GLenum  pathNameType, const GLvoid * paths, GLuint  pathBase, GLfloat  advanceScale, GLfloat  kerningScale, GLenum  transformType, GLfloat * returnedSpacing)  {if (GLeeInit()) glGetPathSpacingNV(pathListMode, numPaths, pathNameType, paths, pathBase, advanceScale, kerningScale, transformType, returnedSpacing);}
-  GLEEPFNGLGETPATHSPACINGNVPROC GLeeFuncPtr_glGetPathSpacingNV=GLee_Lazy_glGetPathSpacingNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetPathColorGenivNV
-#define GLEE_C_DEFINED_glGetPathColorGenivNV
-  void __stdcall GLee_Lazy_glGetPathColorGenivNV(GLenum  color, GLenum  pname, GLint * value)  {if (GLeeInit()) glGetPathColorGenivNV(color, pname, value);}
-  GLEEPFNGLGETPATHCOLORGENIVNVPROC GLeeFuncPtr_glGetPathColorGenivNV=GLee_Lazy_glGetPathColorGenivNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetPathColorGenfvNV
-#define GLEE_C_DEFINED_glGetPathColorGenfvNV
-  void __stdcall GLee_Lazy_glGetPathColorGenfvNV(GLenum  color, GLenum  pname, GLfloat * value)  {if (GLeeInit()) glGetPathColorGenfvNV(color, pname, value);}
-  GLEEPFNGLGETPATHCOLORGENFVNVPROC GLeeFuncPtr_glGetPathColorGenfvNV=GLee_Lazy_glGetPathColorGenfvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetPathTexGenivNV
-#define GLEE_C_DEFINED_glGetPathTexGenivNV
-  void __stdcall GLee_Lazy_glGetPathTexGenivNV(GLenum  texCoordSet, GLenum  pname, GLint * value)  {if (GLeeInit()) glGetPathTexGenivNV(texCoordSet, pname, value);}
-  GLEEPFNGLGETPATHTEXGENIVNVPROC GLeeFuncPtr_glGetPathTexGenivNV=GLee_Lazy_glGetPathTexGenivNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetPathTexGenfvNV
-#define GLEE_C_DEFINED_glGetPathTexGenfvNV
-  void __stdcall GLee_Lazy_glGetPathTexGenfvNV(GLenum  texCoordSet, GLenum  pname, GLfloat * value)  {if (GLeeInit()) glGetPathTexGenfvNV(texCoordSet, pname, value);}
-  GLEEPFNGLGETPATHTEXGENFVNVPROC GLeeFuncPtr_glGetPathTexGenfvNV=GLee_Lazy_glGetPathTexGenfvNV;
-#endif
-#ifndef GLEE_C_DEFINED_glIsPointInFillPathNV
-#define GLEE_C_DEFINED_glIsPointInFillPathNV
-  GLboolean __stdcall GLee_Lazy_glIsPointInFillPathNV(GLuint  path, GLuint  mask, GLfloat  x, GLfloat  y)  {if (GLeeInit()) return glIsPointInFillPathNV(path, mask, x, y); return (GLboolean)0;}
-  GLEEPFNGLISPOINTINFILLPATHNVPROC GLeeFuncPtr_glIsPointInFillPathNV=GLee_Lazy_glIsPointInFillPathNV;
-#endif
-#ifndef GLEE_C_DEFINED_glIsPointInStrokePathNV
-#define GLEE_C_DEFINED_glIsPointInStrokePathNV
-  GLboolean __stdcall GLee_Lazy_glIsPointInStrokePathNV(GLuint  path, GLfloat  x, GLfloat  y)  {if (GLeeInit()) return glIsPointInStrokePathNV(path, x, y); return (GLboolean)0;}
-  GLEEPFNGLISPOINTINSTROKEPATHNVPROC GLeeFuncPtr_glIsPointInStrokePathNV=GLee_Lazy_glIsPointInStrokePathNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetPathLengthNV
-#define GLEE_C_DEFINED_glGetPathLengthNV
-  GLfloat __stdcall GLee_Lazy_glGetPathLengthNV(GLuint  path, GLsizei  startSegment, GLsizei  numSegments)  {if (GLeeInit()) return glGetPathLengthNV(path, startSegment, numSegments); return (GLfloat)0;}
-  GLEEPFNGLGETPATHLENGTHNVPROC GLeeFuncPtr_glGetPathLengthNV=GLee_Lazy_glGetPathLengthNV;
-#endif
-#ifndef GLEE_C_DEFINED_glPointAlongPathNV
-#define GLEE_C_DEFINED_glPointAlongPathNV
-  GLboolean __stdcall GLee_Lazy_glPointAlongPathNV(GLuint  path, GLsizei  startSegment, GLsizei  numSegments, GLfloat  distance, GLfloat * x, GLfloat * y, GLfloat * tangentX, GLfloat * tangentY)  {if (GLeeInit()) return glPointAlongPathNV(path, startSegment, numSegments, distance, x, y, tangentX, tangentY); return (GLboolean)0;}
-  GLEEPFNGLPOINTALONGPATHNVPROC GLeeFuncPtr_glPointAlongPathNV=GLee_Lazy_glPointAlongPathNV;
-#endif
-#endif 
-
-/* GL_AMD_pinned_memory */
-
-#ifdef __GLEE_GL_AMD_pinned_memory
-#endif 
-
-/* GL_AMD_stencil_operation_extended */
-
-#ifdef __GLEE_GL_AMD_stencil_operation_extended
-#ifndef GLEE_C_DEFINED_glStencilOpValueAMD
-#define GLEE_C_DEFINED_glStencilOpValueAMD
-  void __stdcall GLee_Lazy_glStencilOpValueAMD(GLenum  face, GLuint  value)  {if (GLeeInit()) glStencilOpValueAMD(face, value);}
-  GLEEPFNGLSTENCILOPVALUEAMDPROC GLeeFuncPtr_glStencilOpValueAMD=GLee_Lazy_glStencilOpValueAMD;
-#endif
-#endif 
-
-/* GL_AMD_vertex_shader_viewport_index */
-
-#ifdef __GLEE_GL_AMD_vertex_shader_viewport_index
-#endif 
-
-/* GL_AMD_vertex_shader_layer */
-
-#ifdef __GLEE_GL_AMD_vertex_shader_layer
-#endif 
-
-/* GL_NV_bindless_texture */
-
-#ifdef __GLEE_GL_NV_bindless_texture
-#ifndef GLEE_C_DEFINED_glGetTextureHandleNV
-#define GLEE_C_DEFINED_glGetTextureHandleNV
-  GLuint64 __stdcall GLee_Lazy_glGetTextureHandleNV(GLuint  texture)  {if (GLeeInit()) return glGetTextureHandleNV(texture); return (GLuint64)0;}
-  GLEEPFNGLGETTEXTUREHANDLENVPROC GLeeFuncPtr_glGetTextureHandleNV=GLee_Lazy_glGetTextureHandleNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetTextureSamplerHandleNV
-#define GLEE_C_DEFINED_glGetTextureSamplerHandleNV
-  GLuint64 __stdcall GLee_Lazy_glGetTextureSamplerHandleNV(GLuint  texture, GLuint  sampler)  {if (GLeeInit()) return glGetTextureSamplerHandleNV(texture, sampler); return (GLuint64)0;}
-  GLEEPFNGLGETTEXTURESAMPLERHANDLENVPROC GLeeFuncPtr_glGetTextureSamplerHandleNV=GLee_Lazy_glGetTextureSamplerHandleNV;
-#endif
-#ifndef GLEE_C_DEFINED_glMakeTextureHandleResidentNV
-#define GLEE_C_DEFINED_glMakeTextureHandleResidentNV
-  void __stdcall GLee_Lazy_glMakeTextureHandleResidentNV(GLuint64  handle)  {if (GLeeInit()) glMakeTextureHandleResidentNV(handle);}
-  GLEEPFNGLMAKETEXTUREHANDLERESIDENTNVPROC GLeeFuncPtr_glMakeTextureHandleResidentNV=GLee_Lazy_glMakeTextureHandleResidentNV;
-#endif
-#ifndef GLEE_C_DEFINED_glMakeTextureHandleNonResidentNV
-#define GLEE_C_DEFINED_glMakeTextureHandleNonResidentNV
-  void __stdcall GLee_Lazy_glMakeTextureHandleNonResidentNV(GLuint64  handle)  {if (GLeeInit()) glMakeTextureHandleNonResidentNV(handle);}
-  GLEEPFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC GLeeFuncPtr_glMakeTextureHandleNonResidentNV=GLee_Lazy_glMakeTextureHandleNonResidentNV;
-#endif
-#ifndef GLEE_C_DEFINED_glGetImageHandleNV
-#define GLEE_C_DEFINED_glGetImageHandleNV
-  GLuint64 __stdcall GLee_Lazy_glGetImageHandleNV(GLuint  texture, GLint  level, GLboolean  layered, GLint  layer, GLenum  format)  {if (GLeeInit()) return glGetImageHandleNV(texture, level, layered, layer, format); return (GLuint64)0;}
-  GLEEPFNGLGETIMAGEHANDLENVPROC GLeeFuncPtr_glGetImageHandleNV=GLee_Lazy_glGetImageHandleNV;
-#endif
-#ifndef GLEE_C_DEFINED_glMakeImageHandleResidentNV
-#define GLEE_C_DEFINED_glMakeImageHandleResidentNV
-  void __stdcall GLee_Lazy_glMakeImageHandleResidentNV(GLuint64  handle, GLenum  access)  {if (GLeeInit()) glMakeImageHandleResidentNV(handle, access);}
-  GLEEPFNGLMAKEIMAGEHANDLERESIDENTNVPROC GLeeFuncPtr_glMakeImageHandleResidentNV=GLee_Lazy_glMakeImageHandleResidentNV;
-#endif
-#ifndef GLEE_C_DEFINED_glMakeImageHandleNonResidentNV
-#define GLEE_C_DEFINED_glMakeImageHandleNonResidentNV
-  void __stdcall GLee_Lazy_glMakeImageHandleNonResidentNV(GLuint64  handle)  {if (GLeeInit()) glMakeImageHandleNonResidentNV(handle);}
-  GLEEPFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC GLeeFuncPtr_glMakeImageHandleNonResidentNV=GLee_Lazy_glMakeImageHandleNonResidentNV;
-#endif
-#ifndef GLEE_C_DEFINED_glUniformHandleui64NV
-#define GLEE_C_DEFINED_glUniformHandleui64NV
-  void __stdcall GLee_Lazy_glUniformHandleui64NV(GLint  location, GLuint64  value)  {if (GLeeInit()) glUniformHandleui64NV(location, value);}
-  GLEEPFNGLUNIFORMHANDLEUI64NVPROC GLeeFuncPtr_glUniformHandleui64NV=GLee_Lazy_glUniformHandleui64NV;
-#endif
-#ifndef GLEE_C_DEFINED_glUniformHandleui64vNV
-#define GLEE_C_DEFINED_glUniformHandleui64vNV
-  void __stdcall GLee_Lazy_glUniformHandleui64vNV(GLint  location, GLsizei  count, const GLuint64 * value)  {if (GLeeInit()) glUniformHandleui64vNV(location, count, value);}
-  GLEEPFNGLUNIFORMHANDLEUI64VNVPROC GLeeFuncPtr_glUniformHandleui64vNV=GLee_Lazy_glUniformHandleui64vNV;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformHandleui64NV
-#define GLEE_C_DEFINED_glProgramUniformHandleui64NV
-  void __stdcall GLee_Lazy_glProgramUniformHandleui64NV(GLuint  program, GLint  location, GLuint64  value)  {if (GLeeInit()) glProgramUniformHandleui64NV(program, location, value);}
-  GLEEPFNGLPROGRAMUNIFORMHANDLEUI64NVPROC GLeeFuncPtr_glProgramUniformHandleui64NV=GLee_Lazy_glProgramUniformHandleui64NV;
-#endif
-#ifndef GLEE_C_DEFINED_glProgramUniformHandleui64vNV
-#define GLEE_C_DEFINED_glProgramUniformHandleui64vNV
-  void __stdcall GLee_Lazy_glProgramUniformHandleui64vNV(GLuint  program, GLint  location, GLsizei  count, const GLuint64 * values)  {if (GLeeInit()) glProgramUniformHandleui64vNV(program, location, count, values);}
-  GLEEPFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC GLeeFuncPtr_glProgramUniformHandleui64vNV=GLee_Lazy_glProgramUniformHandleui64vNV;
-#endif
-#ifndef GLEE_C_DEFINED_glIsTextureHandleResidentNV
-#define GLEE_C_DEFINED_glIsTextureHandleResidentNV
-  GLboolean __stdcall GLee_Lazy_glIsTextureHandleResidentNV(GLuint64  handle)  {if (GLeeInit()) return glIsTextureHandleResidentNV(handle); return (GLboolean)0;}
-  GLEEPFNGLISTEXTUREHANDLERESIDENTNVPROC GLeeFuncPtr_glIsTextureHandleResidentNV=GLee_Lazy_glIsTextureHandleResidentNV;
-#endif
-#ifndef GLEE_C_DEFINED_glIsImageHandleResidentNV
-#define GLEE_C_DEFINED_glIsImageHandleResidentNV
-  GLboolean __stdcall GLee_Lazy_glIsImageHandleResidentNV(GLuint64  handle)  {if (GLeeInit()) return glIsImageHandleResidentNV(handle); return (GLboolean)0;}
-  GLEEPFNGLISIMAGEHANDLERESIDENTNVPROC GLeeFuncPtr_glIsImageHandleResidentNV=GLee_Lazy_glIsImageHandleResidentNV;
-#endif
-#endif 
-
-/* GL_NV_shader_atomic_float */
-
-#ifdef __GLEE_GL_NV_shader_atomic_float
-#endif 
-
-/* GL_AMD_query_buffer_object */
-
-#ifdef __GLEE_GL_AMD_query_buffer_object
-#endif 
-
-/* GL_NV_compute_program5 */
-
-#ifdef __GLEE_GL_NV_compute_program5
-#endif 
-
-/* GL_NV_shader_storage_buffer_object */
-
-#ifdef __GLEE_GL_NV_shader_storage_buffer_object
-#endif 
-
-/* GL_NV_shader_atomic_counters */
-
-#ifdef __GLEE_GL_NV_shader_atomic_counters
-#endif 
-
-/* GL_NV_deep_texture3D */
-
-#ifdef __GLEE_GL_NV_deep_texture3D
-#endif 
-
-/* GL_NVX_conditional_render */
-
-#ifdef __GLEE_GL_NVX_conditional_render
-#ifndef GLEE_C_DEFINED_glBeginConditionalRenderNVX
-#define GLEE_C_DEFINED_glBeginConditionalRenderNVX
-  void __stdcall GLee_Lazy_glBeginConditionalRenderNVX(GLuint  id)  {if (GLeeInit()) glBeginConditionalRenderNVX(id);}
-  GLEEPFNGLBEGINCONDITIONALRENDERNVXPROC GLeeFuncPtr_glBeginConditionalRenderNVX=GLee_Lazy_glBeginConditionalRenderNVX;
-#endif
-#ifndef GLEE_C_DEFINED_glEndConditionalRenderNVX
-#define GLEE_C_DEFINED_glEndConditionalRenderNVX
-  void __stdcall GLee_Lazy_glEndConditionalRenderNVX(void)  {if (GLeeInit()) glEndConditionalRenderNVX();}
-  GLEEPFNGLENDCONDITIONALRENDERNVXPROC GLeeFuncPtr_glEndConditionalRenderNVX=GLee_Lazy_glEndConditionalRenderNVX;
-#endif
-#endif 
-
-/* GL_AMD_sparse_texture */
-
-#ifdef __GLEE_GL_AMD_sparse_texture
-#ifndef GLEE_C_DEFINED_glTexStorageSparseAMD
-#define GLEE_C_DEFINED_glTexStorageSparseAMD
-  void __stdcall GLee_Lazy_glTexStorageSparseAMD(GLenum  target, GLenum  internalFormat, GLsizei  width, GLsizei  height, GLsizei  depth, GLsizei  layers, GLbitfield  flags)  {if (GLeeInit()) glTexStorageSparseAMD(target, internalFormat, width, height, depth, layers, flags);}
-  GLEEPFNGLTEXSTORAGESPARSEAMDPROC GLeeFuncPtr_glTexStorageSparseAMD=GLee_Lazy_glTexStorageSparseAMD;
-#endif
-#ifndef GLEE_C_DEFINED_glTextureStorageSparseAMD
-#define GLEE_C_DEFINED_glTextureStorageSparseAMD
-  void __stdcall GLee_Lazy_glTextureStorageSparseAMD(GLuint  texture, GLenum  target, GLenum  internalFormat, GLsizei  width, GLsizei  height, GLsizei  depth, GLsizei  layers, GLbitfield  flags)  {if (GLeeInit()) glTextureStorageSparseAMD(texture, target, internalFormat, width, height, depth, layers, flags);}
-  GLEEPFNGLTEXTURESTORAGESPARSEAMDPROC GLeeFuncPtr_glTextureStorageSparseAMD=GLee_Lazy_glTextureStorageSparseAMD;
-#endif
-#endif 
-
-/* GL_AMD_shader_trinary_minmax */
-
-#ifdef __GLEE_GL_AMD_shader_trinary_minmax
-#endif 
-
-/* GL_INTEL_map_texture */
-
-#ifdef __GLEE_GL_INTEL_map_texture
-#ifndef GLEE_C_DEFINED_glSyncTextureINTEL
-#define GLEE_C_DEFINED_glSyncTextureINTEL
-  void __stdcall GLee_Lazy_glSyncTextureINTEL(GLuint  texture)  {if (GLeeInit()) glSyncTextureINTEL(texture);}
-  GLEEPFNGLSYNCTEXTUREINTELPROC GLeeFuncPtr_glSyncTextureINTEL=GLee_Lazy_glSyncTextureINTEL;
-#endif
-#ifndef GLEE_C_DEFINED_glUnmapTexture2DINTEL
-#define GLEE_C_DEFINED_glUnmapTexture2DINTEL
-  void __stdcall GLee_Lazy_glUnmapTexture2DINTEL(GLuint  texture, GLint  level)  {if (GLeeInit()) glUnmapTexture2DINTEL(texture, level);}
-  GLEEPFNGLUNMAPTEXTURE2DINTELPROC GLeeFuncPtr_glUnmapTexture2DINTEL=GLee_Lazy_glUnmapTexture2DINTEL;
-#endif
-#ifndef GLEE_C_DEFINED_glMapTexture2DINTEL
-#define GLEE_C_DEFINED_glMapTexture2DINTEL
-  GLvoid* __stdcall GLee_Lazy_glMapTexture2DINTEL(GLuint  texture, GLint  level, GLbitfield  access, const GLint * stride, const GLenum * layout)  {if (GLeeInit()) return glMapTexture2DINTEL(texture, level, access, stride, layout); return (GLvoid*)0;}
-  GLEEPFNGLMAPTEXTURE2DINTELPROC GLeeFuncPtr_glMapTexture2DINTEL=GLee_Lazy_glMapTexture2DINTEL;
-#endif
-#endif 
-
-/* GL_NV_draw_texture */
-
-#ifdef __GLEE_GL_NV_draw_texture
-#ifndef GLEE_C_DEFINED_glDrawTextureNV
-#define GLEE_C_DEFINED_glDrawTextureNV
-  void __stdcall GLee_Lazy_glDrawTextureNV(GLuint  texture, GLuint  sampler, GLfloat  x0, GLfloat  y0, GLfloat  x1, GLfloat  y1, GLfloat  z, GLfloat  s0, GLfloat  t0, GLfloat  s1, GLfloat  t1)  {if (GLeeInit()) glDrawTextureNV(texture, sampler, x0, y0, x1, y1, z, s0, t0, s1, t1);}
-  GLEEPFNGLDRAWTEXTURENVPROC GLeeFuncPtr_glDrawTextureNV=GLee_Lazy_glDrawTextureNV;
-#endif
-#endif 
-
-/* GL_SGIX_texture_select */
-
-#ifdef __GLEE_GL_SGIX_texture_select
-#endif 
-
-/* GL_INGR_blend_func_separate */
-
-#ifdef __GLEE_GL_INGR_blend_func_separate
-#ifndef GLEE_C_DEFINED_glBlendFuncSeparateINGR
-#define GLEE_C_DEFINED_glBlendFuncSeparateINGR
-  void __stdcall GLee_Lazy_glBlendFuncSeparateINGR(GLenum  sfactorRGB, GLenum  dfactorRGB, GLenum  sfactorAlpha, GLenum  dfactorAlpha)  {if (GLeeInit()) glBlendFuncSeparateINGR(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);}
-  GLEEPFNGLBLENDFUNCSEPARATEINGRPROC GLeeFuncPtr_glBlendFuncSeparateINGR=GLee_Lazy_glBlendFuncSeparateINGR;
-#endif
-#endif 
-
-/* GL_SGIX_depth_pass_instrument */
-
-#ifdef __GLEE_GL_SGIX_depth_pass_instrument
-#endif 
-
-/* GL_SGIX_igloo_interface */
-
-#ifdef __GLEE_GL_SGIX_igloo_interface
-#ifndef GLEE_C_DEFINED_glIglooInterfaceSGIX
-#define GLEE_C_DEFINED_glIglooInterfaceSGIX
-  void __stdcall GLee_Lazy_glIglooInterfaceSGIX(GLenum  pname, const GLvoid * params)  {if (GLeeInit()) glIglooInterfaceSGIX(pname, params);}
-  GLEEPFNGLIGLOOINTERFACESGIXPROC GLeeFuncPtr_glIglooInterfaceSGIX=GLee_Lazy_glIglooInterfaceSGIX;
-#endif
-#endif 
-
-/* WGL */
-
-#ifdef _WIN32
-
-/* Extension querying variables */
-
-GLboolean _GLEE_WGL_ARB_buffer_region = GL_FALSE;
-GLboolean _GLEE_WGL_ARB_multisample = GL_FALSE;
-GLboolean _GLEE_WGL_ARB_extensions_string = GL_FALSE;
-GLboolean _GLEE_WGL_ARB_pixel_format = GL_FALSE;
-GLboolean _GLEE_WGL_ARB_make_current_read = GL_FALSE;
-GLboolean _GLEE_WGL_ARB_pbuffer = GL_FALSE;
-GLboolean _GLEE_WGL_ARB_render_texture = GL_FALSE;
-GLboolean _GLEE_WGL_ARB_pixel_format_float = GL_FALSE;
-GLboolean _GLEE_WGL_ARB_framebuffer_sRGB = GL_FALSE;
-GLboolean _GLEE_WGL_ARB_create_context = GL_FALSE;
-GLboolean _GLEE_WGL_ARB_create_context_profile = GL_FALSE;
-GLboolean _GLEE_WGL_ARB_create_context_robustness = GL_FALSE;
-GLboolean _GLEE_WGL_EXT_make_current_read = GL_FALSE;
-GLboolean _GLEE_WGL_EXT_pixel_format = GL_FALSE;
-GLboolean _GLEE_WGL_EXT_pbuffer = GL_FALSE;
-GLboolean _GLEE_WGL_EXT_depth_float = GL_FALSE;
-GLboolean _GLEE_WGL_3DFX_multisample = GL_FALSE;
-GLboolean _GLEE_WGL_EXT_multisample = GL_FALSE;
-GLboolean _GLEE_WGL_I3D_digital_video_control = GL_FALSE;
-GLboolean _GLEE_WGL_I3D_gamma = GL_FALSE;
-GLboolean _GLEE_WGL_I3D_genlock = GL_FALSE;
-GLboolean _GLEE_WGL_I3D_image_buffer = GL_FALSE;
-GLboolean _GLEE_WGL_I3D_swap_frame_lock = GL_FALSE;
-GLboolean _GLEE_WGL_NV_render_depth_texture = GL_FALSE;
-GLboolean _GLEE_WGL_NV_render_texture_rectangle = GL_FALSE;
-GLboolean _GLEE_WGL_ATI_pixel_format_float = GL_FALSE;
-GLboolean _GLEE_WGL_NV_float_buffer = GL_FALSE;
-GLboolean _GLEE_WGL_3DL_stereo_control = GL_FALSE;
-GLboolean _GLEE_WGL_EXT_pixel_format_packed_float = GL_FALSE;
-GLboolean _GLEE_WGL_EXT_framebuffer_sRGB = GL_FALSE;
-GLboolean _GLEE_WGL_NV_present_video = GL_FALSE;
-GLboolean _GLEE_WGL_NV_swap_group = GL_FALSE;
-GLboolean _GLEE_WGL_NV_gpu_affinity = GL_FALSE;
-GLboolean _GLEE_WGL_AMD_gpu_association = GL_FALSE;
-GLboolean _GLEE_WGL_NV_copy_image = GL_FALSE;
-GLboolean _GLEE_WGL_NV_multisample_coverage = GL_FALSE;
-GLboolean _GLEE_WGL_EXT_create_context_es2_profile = GL_FALSE;
-GLboolean _GLEE_WGL_NV_DX_interop = GL_FALSE;
-GLboolean _GLEE_WGL_NV_DX_interop2 = GL_FALSE;
-GLboolean _GLEE_WGL_EXT_swap_control_tear = GL_FALSE;
-GLboolean _GLEE_WGL_EXT_display_color_table = GL_FALSE;
-GLboolean _GLEE_WGL_EXT_extensions_string = GL_FALSE;
-GLboolean _GLEE_WGL_EXT_swap_control = GL_FALSE;
-GLboolean _GLEE_WGL_NV_vertex_array_range = GL_FALSE;
-GLboolean _GLEE_WGL_OML_sync_control = GL_FALSE;
-GLboolean _GLEE_WGL_I3D_swap_frame_usage = GL_FALSE;
-GLboolean _GLEE_WGL_NV_video_output = GL_FALSE;
-
-/*  WGL Extension names */
-
-char __GLeeWGLExtensionNames[47][35]={
-    "WGL_ARB_buffer_region",
-    "WGL_ARB_multisample",
-    "WGL_ARB_extensions_string",
-    "WGL_ARB_pixel_format",
-    "WGL_ARB_make_current_read",
-    "WGL_ARB_pbuffer",
-    "WGL_ARB_render_texture",
-    "WGL_ARB_pixel_format_float",
-    "WGL_ARB_framebuffer_sRGB",
-    "WGL_ARB_create_context",
-    "WGL_ARB_create_context_profile",
-    "WGL_ARB_create_context_robustness",
-    "WGL_EXT_make_current_read",
-    "WGL_EXT_pixel_format",
-    "WGL_EXT_pbuffer",
-    "WGL_EXT_depth_float",
-    "WGL_3DFX_multisample",
-    "WGL_EXT_multisample",
-    "WGL_I3D_digital_video_control",
-    "WGL_I3D_gamma",
-    "WGL_I3D_genlock",
-    "WGL_I3D_image_buffer",
-    "WGL_I3D_swap_frame_lock",
-    "WGL_NV_render_depth_texture",
-    "WGL_NV_render_texture_rectangle",
-    "WGL_ATI_pixel_format_float",
-    "WGL_NV_float_buffer",
-    "WGL_3DL_stereo_control",
-    "WGL_EXT_pixel_format_packed_float",
-    "WGL_EXT_framebuffer_sRGB",
-    "WGL_NV_present_video",
-    "WGL_NV_swap_group",
-    "WGL_NV_gpu_affinity",
-    "WGL_AMD_gpu_association",
-    "WGL_NV_copy_image",
-    "WGL_NV_multisample_coverage",
-    "WGL_EXT_create_context_es2_profile",
-    "WGL_NV_DX_interop",
-    "WGL_NV_DX_interop2",
-    "WGL_EXT_swap_control_tear",
-    "WGL_EXT_display_color_table",
-    "WGL_EXT_extensions_string",
-    "WGL_EXT_swap_control",
-    "WGL_NV_vertex_array_range",
-    "WGL_OML_sync_control",
-    "WGL_I3D_swap_frame_usage",
-    "WGL_NV_video_output"
-};
-int __GLeeWGLNumExtensions=47;
-
-/* WGL_ARB_buffer_region */
-
-#ifdef __GLEE_WGL_ARB_buffer_region
-#ifndef GLEE_C_DEFINED_wglCreateBufferRegionARB
-#define GLEE_C_DEFINED_wglCreateBufferRegionARB
-  HANDLE __stdcall GLee_Lazy_wglCreateBufferRegionARB(HDC  hDC, int  iLayerPlane, UINT  uType)  {if (GLeeInit()) return wglCreateBufferRegionARB(hDC, iLayerPlane, uType); return (HANDLE)0;}
-  GLEEPFNWGLCREATEBUFFERREGIONARBPROC GLeeFuncPtr_wglCreateBufferRegionARB=GLee_Lazy_wglCreateBufferRegionARB;
-#endif
-#ifndef GLEE_C_DEFINED_wglDeleteBufferRegionARB
-#define GLEE_C_DEFINED_wglDeleteBufferRegionARB
-  VOID __stdcall GLee_Lazy_wglDeleteBufferRegionARB(HANDLE  hRegion)  {if (GLeeInit()) wglDeleteBufferRegionARB(hRegion);}
-  GLEEPFNWGLDELETEBUFFERREGIONARBPROC GLeeFuncPtr_wglDeleteBufferRegionARB=GLee_Lazy_wglDeleteBufferRegionARB;
-#endif
-#ifndef GLEE_C_DEFINED_wglSaveBufferRegionARB
-#define GLEE_C_DEFINED_wglSaveBufferRegionARB
-  BOOL __stdcall GLee_Lazy_wglSaveBufferRegionARB(HANDLE  hRegion, int  x, int  y, int  width, int  height)  {if (GLeeInit()) return wglSaveBufferRegionARB(hRegion, x, y, width, height); return (BOOL)0;}
-  GLEEPFNWGLSAVEBUFFERREGIONARBPROC GLeeFuncPtr_wglSaveBufferRegionARB=GLee_Lazy_wglSaveBufferRegionARB;
-#endif
-#ifndef GLEE_C_DEFINED_wglRestoreBufferRegionARB
-#define GLEE_C_DEFINED_wglRestoreBufferRegionARB
-  BOOL __stdcall GLee_Lazy_wglRestoreBufferRegionARB(HANDLE  hRegion, int  x, int  y, int  width, int  height, int  xSrc, int  ySrc)  {if (GLeeInit()) return wglRestoreBufferRegionARB(hRegion, x, y, width, height, xSrc, ySrc); return (BOOL)0;}
-  GLEEPFNWGLRESTOREBUFFERREGIONARBPROC GLeeFuncPtr_wglRestoreBufferRegionARB=GLee_Lazy_wglRestoreBufferRegionARB;
-#endif
-#endif 
-
-/* WGL_ARB_multisample */
-
-#ifdef __GLEE_WGL_ARB_multisample
-#endif 
-
-/* WGL_ARB_extensions_string */
-
-#ifdef __GLEE_WGL_ARB_extensions_string
-#ifndef GLEE_C_DEFINED_wglGetExtensionsStringARB
-#define GLEE_C_DEFINED_wglGetExtensionsStringARB
-  const char * __stdcall GLee_Lazy_wglGetExtensionsStringARB(HDC  hdc)  {if (GLeeInit()) return wglGetExtensionsStringARB(hdc); return (const char *)0;}
-  GLEEPFNWGLGETEXTENSIONSSTRINGARBPROC GLeeFuncPtr_wglGetExtensionsStringARB=GLee_Lazy_wglGetExtensionsStringARB;
-#endif
-#endif 
-
-/* WGL_ARB_pixel_format */
-
-#ifdef __GLEE_WGL_ARB_pixel_format
-#ifndef GLEE_C_DEFINED_wglGetPixelFormatAttribivARB
-#define GLEE_C_DEFINED_wglGetPixelFormatAttribivARB
-  BOOL __stdcall GLee_Lazy_wglGetPixelFormatAttribivARB(HDC  hdc, int  iPixelFormat, int  iLayerPlane, UINT  nAttributes, const int * piAttributes, int * piValues)  {if (GLeeInit()) return wglGetPixelFormatAttribivARB(hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, piValues); return (BOOL)0;}
-  GLEEPFNWGLGETPIXELFORMATATTRIBIVARBPROC GLeeFuncPtr_wglGetPixelFormatAttribivARB=GLee_Lazy_wglGetPixelFormatAttribivARB;
-#endif
-#ifndef GLEE_C_DEFINED_wglGetPixelFormatAttribfvARB
-#define GLEE_C_DEFINED_wglGetPixelFormatAttribfvARB
-  BOOL __stdcall GLee_Lazy_wglGetPixelFormatAttribfvARB(HDC  hdc, int  iPixelFormat, int  iLayerPlane, UINT  nAttributes, const int * piAttributes, FLOAT * pfValues)  {if (GLeeInit()) return wglGetPixelFormatAttribfvARB(hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, pfValues); return (BOOL)0;}
-  GLEEPFNWGLGETPIXELFORMATATTRIBFVARBPROC GLeeFuncPtr_wglGetPixelFormatAttribfvARB=GLee_Lazy_wglGetPixelFormatAttribfvARB;
-#endif
-#ifndef GLEE_C_DEFINED_wglChoosePixelFormatARB
-#define GLEE_C_DEFINED_wglChoosePixelFormatARB
-  BOOL __stdcall GLee_Lazy_wglChoosePixelFormatARB(HDC  hdc, const int * piAttribIList, const FLOAT * pfAttribFList, UINT  nMaxFormats, int * piFormats, UINT * nNumFormats)  {if (GLeeInit()) return wglChoosePixelFormatARB(hdc, piAttribIList, pfAttribFList, nMaxFormats, piFormats, nNumFormats); return (BOOL)0;}
-  GLEEPFNWGLCHOOSEPIXELFORMATARBPROC GLeeFuncPtr_wglChoosePixelFormatARB=GLee_Lazy_wglChoosePixelFormatARB;
-#endif
-#endif 
-
-/* WGL_ARB_make_current_read */
-
-#ifdef __GLEE_WGL_ARB_make_current_read
-#ifndef GLEE_C_DEFINED_wglMakeContextCurrentARB
-#define GLEE_C_DEFINED_wglMakeContextCurrentARB
-  BOOL __stdcall GLee_Lazy_wglMakeContextCurrentARB(HDC  hDrawDC, HDC  hReadDC, HGLRC  hglrc)  {if (GLeeInit()) return wglMakeContextCurrentARB(hDrawDC, hReadDC, hglrc); return (BOOL)0;}
-  GLEEPFNWGLMAKECONTEXTCURRENTARBPROC GLeeFuncPtr_wglMakeContextCurrentARB=GLee_Lazy_wglMakeContextCurrentARB;
-#endif
-#ifndef GLEE_C_DEFINED_wglGetCurrentReadDCARB
-#define GLEE_C_DEFINED_wglGetCurrentReadDCARB
-  HDC __stdcall GLee_Lazy_wglGetCurrentReadDCARB(void)  {if (GLeeInit()) return wglGetCurrentReadDCARB(); return (HDC)0;}
-  GLEEPFNWGLGETCURRENTREADDCARBPROC GLeeFuncPtr_wglGetCurrentReadDCARB=GLee_Lazy_wglGetCurrentReadDCARB;
-#endif
-#endif 
-
-/* WGL_ARB_pbuffer */
-
-#ifdef __GLEE_WGL_ARB_pbuffer
-#ifndef GLEE_C_DEFINED_wglCreatePbufferARB
-#define GLEE_C_DEFINED_wglCreatePbufferARB
-  HPBUFFERARB __stdcall GLee_Lazy_wglCreatePbufferARB(HDC  hDC, int  iPixelFormat, int  iWidth, int  iHeight, const int * piAttribList)  {if (GLeeInit()) return wglCreatePbufferARB(hDC, iPixelFormat, iWidth, iHeight, piAttribList); return (HPBUFFERARB)0;}
-  GLEEPFNWGLCREATEPBUFFERARBPROC GLeeFuncPtr_wglCreatePbufferARB=GLee_Lazy_wglCreatePbufferARB;
-#endif
-#ifndef GLEE_C_DEFINED_wglGetPbufferDCARB
-#define GLEE_C_DEFINED_wglGetPbufferDCARB
-  HDC __stdcall GLee_Lazy_wglGetPbufferDCARB(HPBUFFERARB  hPbuffer)  {if (GLeeInit()) return wglGetPbufferDCARB(hPbuffer); return (HDC)0;}
-  GLEEPFNWGLGETPBUFFERDCARBPROC GLeeFuncPtr_wglGetPbufferDCARB=GLee_Lazy_wglGetPbufferDCARB;
-#endif
-#ifndef GLEE_C_DEFINED_wglReleasePbufferDCARB
-#define GLEE_C_DEFINED_wglReleasePbufferDCARB
-  int __stdcall GLee_Lazy_wglReleasePbufferDCARB(HPBUFFERARB  hPbuffer, HDC  hDC)  {if (GLeeInit()) return wglReleasePbufferDCARB(hPbuffer, hDC); return (int)0;}
-  GLEEPFNWGLRELEASEPBUFFERDCARBPROC GLeeFuncPtr_wglReleasePbufferDCARB=GLee_Lazy_wglReleasePbufferDCARB;
-#endif
-#ifndef GLEE_C_DEFINED_wglDestroyPbufferARB
-#define GLEE_C_DEFINED_wglDestroyPbufferARB
-  BOOL __stdcall GLee_Lazy_wglDestroyPbufferARB(HPBUFFERARB  hPbuffer)  {if (GLeeInit()) return wglDestroyPbufferARB(hPbuffer); return (BOOL)0;}
-  GLEEPFNWGLDESTROYPBUFFERARBPROC GLeeFuncPtr_wglDestroyPbufferARB=GLee_Lazy_wglDestroyPbufferARB;
-#endif
-#ifndef GLEE_C_DEFINED_wglQueryPbufferARB
-#define GLEE_C_DEFINED_wglQueryPbufferARB
-  BOOL __stdcall GLee_Lazy_wglQueryPbufferARB(HPBUFFERARB  hPbuffer, int  iAttribute, int * piValue)  {if (GLeeInit()) return wglQueryPbufferARB(hPbuffer, iAttribute, piValue); return (BOOL)0;}
-  GLEEPFNWGLQUERYPBUFFERARBPROC GLeeFuncPtr_wglQueryPbufferARB=GLee_Lazy_wglQueryPbufferARB;
-#endif
-#endif 
-
-/* WGL_ARB_render_texture */
-
-#ifdef __GLEE_WGL_ARB_render_texture
-#ifndef GLEE_C_DEFINED_wglBindTexImageARB
-#define GLEE_C_DEFINED_wglBindTexImageARB
-  BOOL __stdcall GLee_Lazy_wglBindTexImageARB(HPBUFFERARB  hPbuffer, int  iBuffer)  {if (GLeeInit()) return wglBindTexImageARB(hPbuffer, iBuffer); return (BOOL)0;}
-  GLEEPFNWGLBINDTEXIMAGEARBPROC GLeeFuncPtr_wglBindTexImageARB=GLee_Lazy_wglBindTexImageARB;
-#endif
-#ifndef GLEE_C_DEFINED_wglReleaseTexImageARB
-#define GLEE_C_DEFINED_wglReleaseTexImageARB
-  BOOL __stdcall GLee_Lazy_wglReleaseTexImageARB(HPBUFFERARB  hPbuffer, int  iBuffer)  {if (GLeeInit()) return wglReleaseTexImageARB(hPbuffer, iBuffer); return (BOOL)0;}
-  GLEEPFNWGLRELEASETEXIMAGEARBPROC GLeeFuncPtr_wglReleaseTexImageARB=GLee_Lazy_wglReleaseTexImageARB;
-#endif
-#ifndef GLEE_C_DEFINED_wglSetPbufferAttribARB
-#define GLEE_C_DEFINED_wglSetPbufferAttribARB
-  BOOL __stdcall GLee_Lazy_wglSetPbufferAttribARB(HPBUFFERARB  hPbuffer, const int * piAttribList)  {if (GLeeInit()) return wglSetPbufferAttribARB(hPbuffer, piAttribList); return (BOOL)0;}
-  GLEEPFNWGLSETPBUFFERATTRIBARBPROC GLeeFuncPtr_wglSetPbufferAttribARB=GLee_Lazy_wglSetPbufferAttribARB;
-#endif
-#endif 
-
-/* WGL_ARB_pixel_format_float */
-
-#ifdef __GLEE_WGL_ARB_pixel_format_float
-#endif 
-
-/* WGL_ARB_framebuffer_sRGB */
-
-#ifdef __GLEE_WGL_ARB_framebuffer_sRGB
-#endif 
-
-/* WGL_ARB_create_context */
-
-#ifdef __GLEE_WGL_ARB_create_context
-#ifndef GLEE_C_DEFINED_wglCreateContextAttribsARB
-#define GLEE_C_DEFINED_wglCreateContextAttribsARB
-  HGLRC __stdcall GLee_Lazy_wglCreateContextAttribsARB(HDC  hDC, HGLRC  hShareContext, const int * attribList)  {if (GLeeInit()) return wglCreateContextAttribsARB(hDC, hShareContext, attribList); return (HGLRC)0;}
-  GLEEPFNWGLCREATECONTEXTATTRIBSARBPROC GLeeFuncPtr_wglCreateContextAttribsARB=GLee_Lazy_wglCreateContextAttribsARB;
-#endif
-#endif 
-
-/* WGL_ARB_create_context_profile */
-
-#ifdef __GLEE_WGL_ARB_create_context_profile
-#endif 
-
-/* WGL_ARB_create_context_robustness */
-
-#ifdef __GLEE_WGL_ARB_create_context_robustness
-#endif 
-
-/* WGL_EXT_make_current_read */
-
-#ifdef __GLEE_WGL_EXT_make_current_read
-#ifndef GLEE_C_DEFINED_wglMakeContextCurrentEXT
-#define GLEE_C_DEFINED_wglMakeContextCurrentEXT
-  BOOL __stdcall GLee_Lazy_wglMakeContextCurrentEXT(HDC  hDrawDC, HDC  hReadDC, HGLRC  hglrc)  {if (GLeeInit()) return wglMakeContextCurrentEXT(hDrawDC, hReadDC, hglrc); return (BOOL)0;}
-  GLEEPFNWGLMAKECONTEXTCURRENTEXTPROC GLeeFuncPtr_wglMakeContextCurrentEXT=GLee_Lazy_wglMakeContextCurrentEXT;
-#endif
-#ifndef GLEE_C_DEFINED_wglGetCurrentReadDCEXT
-#define GLEE_C_DEFINED_wglGetCurrentReadDCEXT
-  HDC __stdcall GLee_Lazy_wglGetCurrentReadDCEXT(void)  {if (GLeeInit()) return wglGetCurrentReadDCEXT(); return (HDC)0;}
-  GLEEPFNWGLGETCURRENTREADDCEXTPROC GLeeFuncPtr_wglGetCurrentReadDCEXT=GLee_Lazy_wglGetCurrentReadDCEXT;
-#endif
-#endif 
-
-/* WGL_EXT_pixel_format */
-
-#ifdef __GLEE_WGL_EXT_pixel_format
-#ifndef GLEE_C_DEFINED_wglGetPixelFormatAttribivEXT
-#define GLEE_C_DEFINED_wglGetPixelFormatAttribivEXT
-  BOOL __stdcall GLee_Lazy_wglGetPixelFormatAttribivEXT(HDC  hdc, int  iPixelFormat, int  iLayerPlane, UINT  nAttributes, int * piAttributes, int * piValues)  {if (GLeeInit()) return wglGetPixelFormatAttribivEXT(hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, piValues); return (BOOL)0;}
-  GLEEPFNWGLGETPIXELFORMATATTRIBIVEXTPROC GLeeFuncPtr_wglGetPixelFormatAttribivEXT=GLee_Lazy_wglGetPixelFormatAttribivEXT;
-#endif
-#ifndef GLEE_C_DEFINED_wglGetPixelFormatAttribfvEXT
-#define GLEE_C_DEFINED_wglGetPixelFormatAttribfvEXT
-  BOOL __stdcall GLee_Lazy_wglGetPixelFormatAttribfvEXT(HDC  hdc, int  iPixelFormat, int  iLayerPlane, UINT  nAttributes, int * piAttributes, FLOAT * pfValues)  {if (GLeeInit()) return wglGetPixelFormatAttribfvEXT(hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, pfValues); return (BOOL)0;}
-  GLEEPFNWGLGETPIXELFORMATATTRIBFVEXTPROC GLeeFuncPtr_wglGetPixelFormatAttribfvEXT=GLee_Lazy_wglGetPixelFormatAttribfvEXT;
-#endif
-#ifndef GLEE_C_DEFINED_wglChoosePixelFormatEXT
-#define GLEE_C_DEFINED_wglChoosePixelFormatEXT
-  BOOL __stdcall GLee_Lazy_wglChoosePixelFormatEXT(HDC  hdc, const int * piAttribIList, const FLOAT * pfAttribFList, UINT  nMaxFormats, int * piFormats, UINT * nNumFormats)  {if (GLeeInit()) return wglChoosePixelFormatEXT(hdc, piAttribIList, pfAttribFList, nMaxFormats, piFormats, nNumFormats); return (BOOL)0;}
-  GLEEPFNWGLCHOOSEPIXELFORMATEXTPROC GLeeFuncPtr_wglChoosePixelFormatEXT=GLee_Lazy_wglChoosePixelFormatEXT;
-#endif
-#endif 
-
-/* WGL_EXT_pbuffer */
-
-#ifdef __GLEE_WGL_EXT_pbuffer
-#ifndef GLEE_C_DEFINED_wglCreatePbufferEXT
-#define GLEE_C_DEFINED_wglCreatePbufferEXT
-  HPBUFFEREXT __stdcall GLee_Lazy_wglCreatePbufferEXT(HDC  hDC, int  iPixelFormat, int  iWidth, int  iHeight, const int * piAttribList)  {if (GLeeInit()) return wglCreatePbufferEXT(hDC, iPixelFormat, iWidth, iHeight, piAttribList); return (HPBUFFEREXT)0;}
-  GLEEPFNWGLCREATEPBUFFEREXTPROC GLeeFuncPtr_wglCreatePbufferEXT=GLee_Lazy_wglCreatePbufferEXT;
-#endif
-#ifndef GLEE_C_DEFINED_wglGetPbufferDCEXT
-#define GLEE_C_DEFINED_wglGetPbufferDCEXT
-  HDC __stdcall GLee_Lazy_wglGetPbufferDCEXT(HPBUFFEREXT  hPbuffer)  {if (GLeeInit()) return wglGetPbufferDCEXT(hPbuffer); return (HDC)0;}
-  GLEEPFNWGLGETPBUFFERDCEXTPROC GLeeFuncPtr_wglGetPbufferDCEXT=GLee_Lazy_wglGetPbufferDCEXT;
-#endif
-#ifndef GLEE_C_DEFINED_wglReleasePbufferDCEXT
-#define GLEE_C_DEFINED_wglReleasePbufferDCEXT
-  int __stdcall GLee_Lazy_wglReleasePbufferDCEXT(HPBUFFEREXT  hPbuffer, HDC  hDC)  {if (GLeeInit()) return wglReleasePbufferDCEXT(hPbuffer, hDC); return (int)0;}
-  GLEEPFNWGLRELEASEPBUFFERDCEXTPROC GLeeFuncPtr_wglReleasePbufferDCEXT=GLee_Lazy_wglReleasePbufferDCEXT;
-#endif
-#ifndef GLEE_C_DEFINED_wglDestroyPbufferEXT
-#define GLEE_C_DEFINED_wglDestroyPbufferEXT
-  BOOL __stdcall GLee_Lazy_wglDestroyPbufferEXT(HPBUFFEREXT  hPbuffer)  {if (GLeeInit()) return wglDestroyPbufferEXT(hPbuffer); return (BOOL)0;}
-  GLEEPFNWGLDESTROYPBUFFEREXTPROC GLeeFuncPtr_wglDestroyPbufferEXT=GLee_Lazy_wglDestroyPbufferEXT;
-#endif
-#ifndef GLEE_C_DEFINED_wglQueryPbufferEXT
-#define GLEE_C_DEFINED_wglQueryPbufferEXT
-  BOOL __stdcall GLee_Lazy_wglQueryPbufferEXT(HPBUFFEREXT  hPbuffer, int  iAttribute, int * piValue)  {if (GLeeInit()) return wglQueryPbufferEXT(hPbuffer, iAttribute, piValue); return (BOOL)0;}
-  GLEEPFNWGLQUERYPBUFFEREXTPROC GLeeFuncPtr_wglQueryPbufferEXT=GLee_Lazy_wglQueryPbufferEXT;
-#endif
-#endif 
-
-/* WGL_EXT_depth_float */
-
-#ifdef __GLEE_WGL_EXT_depth_float
-#endif 
-
-/* WGL_3DFX_multisample */
-
-#ifdef __GLEE_WGL_3DFX_multisample
-#endif 
-
-/* WGL_EXT_multisample */
-
-#ifdef __GLEE_WGL_EXT_multisample
-#endif 
-
-/* WGL_I3D_digital_video_control */
-
-#ifdef __GLEE_WGL_I3D_digital_video_control
-#ifndef GLEE_C_DEFINED_wglGetDigitalVideoParametersI3D
-#define GLEE_C_DEFINED_wglGetDigitalVideoParametersI3D
-  BOOL __stdcall GLee_Lazy_wglGetDigitalVideoParametersI3D(HDC  hDC, int  iAttribute, int * piValue)  {if (GLeeInit()) return wglGetDigitalVideoParametersI3D(hDC, iAttribute, piValue); return (BOOL)0;}
-  GLEEPFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC GLeeFuncPtr_wglGetDigitalVideoParametersI3D=GLee_Lazy_wglGetDigitalVideoParametersI3D;
-#endif
-#ifndef GLEE_C_DEFINED_wglSetDigitalVideoParametersI3D
-#define GLEE_C_DEFINED_wglSetDigitalVideoParametersI3D
-  BOOL __stdcall GLee_Lazy_wglSetDigitalVideoParametersI3D(HDC  hDC, int  iAttribute, const int * piValue)  {if (GLeeInit()) return wglSetDigitalVideoParametersI3D(hDC, iAttribute, piValue); return (BOOL)0;}
-  GLEEPFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC GLeeFuncPtr_wglSetDigitalVideoParametersI3D=GLee_Lazy_wglSetDigitalVideoParametersI3D;
-#endif
-#endif 
-
-/* WGL_I3D_gamma */
-
-#ifdef __GLEE_WGL_I3D_gamma
-#ifndef GLEE_C_DEFINED_wglGetGammaTableParametersI3D
-#define GLEE_C_DEFINED_wglGetGammaTableParametersI3D
-  BOOL __stdcall GLee_Lazy_wglGetGammaTableParametersI3D(HDC  hDC, int  iAttribute, int * piValue)  {if (GLeeInit()) return wglGetGammaTableParametersI3D(hDC, iAttribute, piValue); return (BOOL)0;}
-  GLEEPFNWGLGETGAMMATABLEPARAMETERSI3DPROC GLeeFuncPtr_wglGetGammaTableParametersI3D=GLee_Lazy_wglGetGammaTableParametersI3D;
-#endif
-#ifndef GLEE_C_DEFINED_wglSetGammaTableParametersI3D
-#define GLEE_C_DEFINED_wglSetGammaTableParametersI3D
-  BOOL __stdcall GLee_Lazy_wglSetGammaTableParametersI3D(HDC  hDC, int  iAttribute, const int * piValue)  {if (GLeeInit()) return wglSetGammaTableParametersI3D(hDC, iAttribute, piValue); return (BOOL)0;}
-  GLEEPFNWGLSETGAMMATABLEPARAMETERSI3DPROC GLeeFuncPtr_wglSetGammaTableParametersI3D=GLee_Lazy_wglSetGammaTableParametersI3D;
-#endif
-#ifndef GLEE_C_DEFINED_wglGetGammaTableI3D
-#define GLEE_C_DEFINED_wglGetGammaTableI3D
-  BOOL __stdcall GLee_Lazy_wglGetGammaTableI3D(HDC  hDC, int  iEntries, USHORT * puRed, USHORT * puGreen, USHORT * puBlue)  {if (GLeeInit()) return wglGetGammaTableI3D(hDC, iEntries, puRed, puGreen, puBlue); return (BOOL)0;}
-  GLEEPFNWGLGETGAMMATABLEI3DPROC GLeeFuncPtr_wglGetGammaTableI3D=GLee_Lazy_wglGetGammaTableI3D;
-#endif
-#ifndef GLEE_C_DEFINED_wglSetGammaTableI3D
-#define GLEE_C_DEFINED_wglSetGammaTableI3D
-  BOOL __stdcall GLee_Lazy_wglSetGammaTableI3D(HDC  hDC, int  iEntries, const USHORT * puRed, const USHORT * puGreen, const USHORT * puBlue)  {if (GLeeInit()) return wglSetGammaTableI3D(hDC, iEntries, puRed, puGreen, puBlue); return (BOOL)0;}
-  GLEEPFNWGLSETGAMMATABLEI3DPROC GLeeFuncPtr_wglSetGammaTableI3D=GLee_Lazy_wglSetGammaTableI3D;
-#endif
-#endif 
-
-/* WGL_I3D_genlock */
-
-#ifdef __GLEE_WGL_I3D_genlock
-#ifndef GLEE_C_DEFINED_wglEnableGenlockI3D
-#define GLEE_C_DEFINED_wglEnableGenlockI3D
-  BOOL __stdcall GLee_Lazy_wglEnableGenlockI3D(HDC  hDC)  {if (GLeeInit()) return wglEnableGenlockI3D(hDC); return (BOOL)0;}
-  GLEEPFNWGLENABLEGENLOCKI3DPROC GLeeFuncPtr_wglEnableGenlockI3D=GLee_Lazy_wglEnableGenlockI3D;
-#endif
-#ifndef GLEE_C_DEFINED_wglDisableGenlockI3D
-#define GLEE_C_DEFINED_wglDisableGenlockI3D
-  BOOL __stdcall GLee_Lazy_wglDisableGenlockI3D(HDC  hDC)  {if (GLeeInit()) return wglDisableGenlockI3D(hDC); return (BOOL)0;}
-  GLEEPFNWGLDISABLEGENLOCKI3DPROC GLeeFuncPtr_wglDisableGenlockI3D=GLee_Lazy_wglDisableGenlockI3D;
-#endif
-#ifndef GLEE_C_DEFINED_wglIsEnabledGenlockI3D
-#define GLEE_C_DEFINED_wglIsEnabledGenlockI3D
-  BOOL __stdcall GLee_Lazy_wglIsEnabledGenlockI3D(HDC  hDC, BOOL * pFlag)  {if (GLeeInit()) return wglIsEnabledGenlockI3D(hDC, pFlag); return (BOOL)0;}
-  GLEEPFNWGLISENABLEDGENLOCKI3DPROC GLeeFuncPtr_wglIsEnabledGenlockI3D=GLee_Lazy_wglIsEnabledGenlockI3D;
-#endif
-#ifndef GLEE_C_DEFINED_wglGenlockSourceI3D
-#define GLEE_C_DEFINED_wglGenlockSourceI3D
-  BOOL __stdcall GLee_Lazy_wglGenlockSourceI3D(HDC  hDC, UINT  uSource)  {if (GLeeInit()) return wglGenlockSourceI3D(hDC, uSource); return (BOOL)0;}
-  GLEEPFNWGLGENLOCKSOURCEI3DPROC GLeeFuncPtr_wglGenlockSourceI3D=GLee_Lazy_wglGenlockSourceI3D;
-#endif
-#ifndef GLEE_C_DEFINED_wglGetGenlockSourceI3D
-#define GLEE_C_DEFINED_wglGetGenlockSourceI3D
-  BOOL __stdcall GLee_Lazy_wglGetGenlockSourceI3D(HDC  hDC, UINT * uSource)  {if (GLeeInit()) return wglGetGenlockSourceI3D(hDC, uSource); return (BOOL)0;}
-  GLEEPFNWGLGETGENLOCKSOURCEI3DPROC GLeeFuncPtr_wglGetGenlockSourceI3D=GLee_Lazy_wglGetGenlockSourceI3D;
-#endif
-#ifndef GLEE_C_DEFINED_wglGenlockSourceEdgeI3D
-#define GLEE_C_DEFINED_wglGenlockSourceEdgeI3D
-  BOOL __stdcall GLee_Lazy_wglGenlockSourceEdgeI3D(HDC  hDC, UINT  uEdge)  {if (GLeeInit()) return wglGenlockSourceEdgeI3D(hDC, uEdge); return (BOOL)0;}
-  GLEEPFNWGLGENLOCKSOURCEEDGEI3DPROC GLeeFuncPtr_wglGenlockSourceEdgeI3D=GLee_Lazy_wglGenlockSourceEdgeI3D;
-#endif
-#ifndef GLEE_C_DEFINED_wglGetGenlockSourceEdgeI3D
-#define GLEE_C_DEFINED_wglGetGenlockSourceEdgeI3D
-  BOOL __stdcall GLee_Lazy_wglGetGenlockSourceEdgeI3D(HDC  hDC, UINT * uEdge)  {if (GLeeInit()) return wglGetGenlockSourceEdgeI3D(hDC, uEdge); return (BOOL)0;}
-  GLEEPFNWGLGETGENLOCKSOURCEEDGEI3DPROC GLeeFuncPtr_wglGetGenlockSourceEdgeI3D=GLee_Lazy_wglGetGenlockSourceEdgeI3D;
-#endif
-#ifndef GLEE_C_DEFINED_wglGenlockSampleRateI3D
-#define GLEE_C_DEFINED_wglGenlockSampleRateI3D
-  BOOL __stdcall GLee_Lazy_wglGenlockSampleRateI3D(HDC  hDC, UINT  uRate)  {if (GLeeInit()) return wglGenlockSampleRateI3D(hDC, uRate); return (BOOL)0;}
-  GLEEPFNWGLGENLOCKSAMPLERATEI3DPROC GLeeFuncPtr_wglGenlockSampleRateI3D=GLee_Lazy_wglGenlockSampleRateI3D;
-#endif
-#ifndef GLEE_C_DEFINED_wglGetGenlockSampleRateI3D
-#define GLEE_C_DEFINED_wglGetGenlockSampleRateI3D
-  BOOL __stdcall GLee_Lazy_wglGetGenlockSampleRateI3D(HDC  hDC, UINT * uRate)  {if (GLeeInit()) return wglGetGenlockSampleRateI3D(hDC, uRate); return (BOOL)0;}
-  GLEEPFNWGLGETGENLOCKSAMPLERATEI3DPROC GLeeFuncPtr_wglGetGenlockSampleRateI3D=GLee_Lazy_wglGetGenlockSampleRateI3D;
-#endif
-#ifndef GLEE_C_DEFINED_wglGenlockSourceDelayI3D
-#define GLEE_C_DEFINED_wglGenlockSourceDelayI3D
-  BOOL __stdcall GLee_Lazy_wglGenlockSourceDelayI3D(HDC  hDC, UINT  uDelay)  {if (GLeeInit()) return wglGenlockSourceDelayI3D(hDC, uDelay); return (BOOL)0;}
-  GLEEPFNWGLGENLOCKSOURCEDELAYI3DPROC GLeeFuncPtr_wglGenlockSourceDelayI3D=GLee_Lazy_wglGenlockSourceDelayI3D;
-#endif
-#ifndef GLEE_C_DEFINED_wglGetGenlockSourceDelayI3D
-#define GLEE_C_DEFINED_wglGetGenlockSourceDelayI3D
-  BOOL __stdcall GLee_Lazy_wglGetGenlockSourceDelayI3D(HDC  hDC, UINT * uDelay)  {if (GLeeInit()) return wglGetGenlockSourceDelayI3D(hDC, uDelay); return (BOOL)0;}
-  GLEEPFNWGLGETGENLOCKSOURCEDELAYI3DPROC GLeeFuncPtr_wglGetGenlockSourceDelayI3D=GLee_Lazy_wglGetGenlockSourceDelayI3D;
-#endif
-#ifndef GLEE_C_DEFINED_wglQueryGenlockMaxSourceDelayI3D
-#define GLEE_C_DEFINED_wglQueryGenlockMaxSourceDelayI3D
-  BOOL __stdcall GLee_Lazy_wglQueryGenlockMaxSourceDelayI3D(HDC  hDC, UINT * uMaxLineDelay, UINT * uMaxPixelDelay)  {if (GLeeInit()) return wglQueryGenlockMaxSourceDelayI3D(hDC, uMaxLineDelay, uMaxPixelDelay); return (BOOL)0;}
-  GLEEPFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC GLeeFuncPtr_wglQueryGenlockMaxSourceDelayI3D=GLee_Lazy_wglQueryGenlockMaxSourceDelayI3D;
-#endif
-#endif 
-
-/* WGL_I3D_image_buffer */
-
-#ifdef __GLEE_WGL_I3D_image_buffer
-#ifndef GLEE_C_DEFINED_wglCreateImageBufferI3D
-#define GLEE_C_DEFINED_wglCreateImageBufferI3D
-  LPVOID __stdcall GLee_Lazy_wglCreateImageBufferI3D(HDC  hDC, DWORD  dwSize, UINT  uFlags)  {if (GLeeInit()) return wglCreateImageBufferI3D(hDC, dwSize, uFlags); return (LPVOID)0;}
-  GLEEPFNWGLCREATEIMAGEBUFFERI3DPROC GLeeFuncPtr_wglCreateImageBufferI3D=GLee_Lazy_wglCreateImageBufferI3D;
-#endif
-#ifndef GLEE_C_DEFINED_wglDestroyImageBufferI3D
-#define GLEE_C_DEFINED_wglDestroyImageBufferI3D
-  BOOL __stdcall GLee_Lazy_wglDestroyImageBufferI3D(HDC  hDC, LPVOID  pAddress)  {if (GLeeInit()) return wglDestroyImageBufferI3D(hDC, pAddress); return (BOOL)0;}
-  GLEEPFNWGLDESTROYIMAGEBUFFERI3DPROC GLeeFuncPtr_wglDestroyImageBufferI3D=GLee_Lazy_wglDestroyImageBufferI3D;
-#endif
-#ifndef GLEE_C_DEFINED_wglAssociateImageBufferEventsI3D
-#define GLEE_C_DEFINED_wglAssociateImageBufferEventsI3D
-  BOOL __stdcall GLee_Lazy_wglAssociateImageBufferEventsI3D(HDC  hDC, const HANDLE * pEvent, const LPVOID * pAddress, const DWORD * pSize, UINT  count)  {if (GLeeInit()) return wglAssociateImageBufferEventsI3D(hDC, pEvent, pAddress, pSize, count); return (BOOL)0;}
-  GLEEPFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC GLeeFuncPtr_wglAssociateImageBufferEventsI3D=GLee_Lazy_wglAssociateImageBufferEventsI3D;
-#endif
-#ifndef GLEE_C_DEFINED_wglReleaseImageBufferEventsI3D
-#define GLEE_C_DEFINED_wglReleaseImageBufferEventsI3D
-  BOOL __stdcall GLee_Lazy_wglReleaseImageBufferEventsI3D(HDC  hDC, const LPVOID * pAddress, UINT  count)  {if (GLeeInit()) return wglReleaseImageBufferEventsI3D(hDC, pAddress, count); return (BOOL)0;}
-  GLEEPFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC GLeeFuncPtr_wglReleaseImageBufferEventsI3D=GLee_Lazy_wglReleaseImageBufferEventsI3D;
-#endif
-#endif 
-
-/* WGL_I3D_swap_frame_lock */
-
-#ifdef __GLEE_WGL_I3D_swap_frame_lock
-#ifndef GLEE_C_DEFINED_wglEnableFrameLockI3D
-#define GLEE_C_DEFINED_wglEnableFrameLockI3D
-  BOOL __stdcall GLee_Lazy_wglEnableFrameLockI3D(void)  {if (GLeeInit()) return wglEnableFrameLockI3D(); return (BOOL)0;}
-  GLEEPFNWGLENABLEFRAMELOCKI3DPROC GLeeFuncPtr_wglEnableFrameLockI3D=GLee_Lazy_wglEnableFrameLockI3D;
-#endif
-#ifndef GLEE_C_DEFINED_wglDisableFrameLockI3D
-#define GLEE_C_DEFINED_wglDisableFrameLockI3D
-  BOOL __stdcall GLee_Lazy_wglDisableFrameLockI3D(void)  {if (GLeeInit()) return wglDisableFrameLockI3D(); return (BOOL)0;}
-  GLEEPFNWGLDISABLEFRAMELOCKI3DPROC GLeeFuncPtr_wglDisableFrameLockI3D=GLee_Lazy_wglDisableFrameLockI3D;
-#endif
-#ifndef GLEE_C_DEFINED_wglIsEnabledFrameLockI3D
-#define GLEE_C_DEFINED_wglIsEnabledFrameLockI3D
-  BOOL __stdcall GLee_Lazy_wglIsEnabledFrameLockI3D(BOOL * pFlag)  {if (GLeeInit()) return wglIsEnabledFrameLockI3D(pFlag); return (BOOL)0;}
-  GLEEPFNWGLISENABLEDFRAMELOCKI3DPROC GLeeFuncPtr_wglIsEnabledFrameLockI3D=GLee_Lazy_wglIsEnabledFrameLockI3D;
-#endif
-#ifndef GLEE_C_DEFINED_wglQueryFrameLockMasterI3D
-#define GLEE_C_DEFINED_wglQueryFrameLockMasterI3D
-  BOOL __stdcall GLee_Lazy_wglQueryFrameLockMasterI3D(BOOL * pFlag)  {if (GLeeInit()) return wglQueryFrameLockMasterI3D(pFlag); return (BOOL)0;}
-  GLEEPFNWGLQUERYFRAMELOCKMASTERI3DPROC GLeeFuncPtr_wglQueryFrameLockMasterI3D=GLee_Lazy_wglQueryFrameLockMasterI3D;
-#endif
-#endif 
-
-/* WGL_NV_render_depth_texture */
-
-#ifdef __GLEE_WGL_NV_render_depth_texture
-#endif 
-
-/* WGL_NV_render_texture_rectangle */
-
-#ifdef __GLEE_WGL_NV_render_texture_rectangle
-#endif 
-
-/* WGL_ATI_pixel_format_float */
-
-#ifdef __GLEE_WGL_ATI_pixel_format_float
-#endif 
-
-/* WGL_NV_float_buffer */
-
-#ifdef __GLEE_WGL_NV_float_buffer
-#endif 
-
-/* WGL_3DL_stereo_control */
-
-#ifdef __GLEE_WGL_3DL_stereo_control
-#ifndef GLEE_C_DEFINED_wglSetStereoEmitterState3DL
-#define GLEE_C_DEFINED_wglSetStereoEmitterState3DL
-  BOOL __stdcall GLee_Lazy_wglSetStereoEmitterState3DL(HDC  hDC, UINT  uState)  {if (GLeeInit()) return wglSetStereoEmitterState3DL(hDC, uState); return (BOOL)0;}
-  GLEEPFNWGLSETSTEREOEMITTERSTATE3DLPROC GLeeFuncPtr_wglSetStereoEmitterState3DL=GLee_Lazy_wglSetStereoEmitterState3DL;
-#endif
-#endif 
-
-/* WGL_EXT_pixel_format_packed_float */
-
-#ifdef __GLEE_WGL_EXT_pixel_format_packed_float
-#endif 
-
-/* WGL_EXT_framebuffer_sRGB */
-
-#ifdef __GLEE_WGL_EXT_framebuffer_sRGB
-#endif 
-
-/* WGL_NV_present_video */
-
-#ifdef __GLEE_WGL_NV_present_video
-#ifndef GLEE_C_DEFINED_wglEnumerateVideoDevicesNV
-#define GLEE_C_DEFINED_wglEnumerateVideoDevicesNV
-  int __stdcall GLee_Lazy_wglEnumerateVideoDevicesNV(HDC  hDC, HVIDEOOUTPUTDEVICENV * phDeviceList)  {if (GLeeInit()) return wglEnumerateVideoDevicesNV(hDC, phDeviceList); return (int)0;}
-  GLEEPFNWGLENUMERATEVIDEODEVICESNVPROC GLeeFuncPtr_wglEnumerateVideoDevicesNV=GLee_Lazy_wglEnumerateVideoDevicesNV;
-#endif
-#ifndef GLEE_C_DEFINED_wglBindVideoDeviceNV
-#define GLEE_C_DEFINED_wglBindVideoDeviceNV
-  BOOL __stdcall GLee_Lazy_wglBindVideoDeviceNV(HDC  hDC, unsigned int  uVideoSlot, HVIDEOOUTPUTDEVICENV  hVideoDevice, const int * piAttribList)  {if (GLeeInit()) return wglBindVideoDeviceNV(hDC, uVideoSlot, hVideoDevice, piAttribList); return (BOOL)0;}
-  GLEEPFNWGLBINDVIDEODEVICENVPROC GLeeFuncPtr_wglBindVideoDeviceNV=GLee_Lazy_wglBindVideoDeviceNV;
-#endif
-#ifndef GLEE_C_DEFINED_wglQueryCurrentContextNV
-#define GLEE_C_DEFINED_wglQueryCurrentContextNV
-  BOOL __stdcall GLee_Lazy_wglQueryCurrentContextNV(int  iAttribute, int * piValue)  {if (GLeeInit()) return wglQueryCurrentContextNV(iAttribute, piValue); return (BOOL)0;}
-  GLEEPFNWGLQUERYCURRENTCONTEXTNVPROC GLeeFuncPtr_wglQueryCurrentContextNV=GLee_Lazy_wglQueryCurrentContextNV;
-#endif
-#endif 
-
-/* WGL_NV_swap_group */
-
-#ifdef __GLEE_WGL_NV_swap_group
-#ifndef GLEE_C_DEFINED_wglJoinSwapGroupNV
-#define GLEE_C_DEFINED_wglJoinSwapGroupNV
-  BOOL __stdcall GLee_Lazy_wglJoinSwapGroupNV(HDC  hDC, GLuint  group)  {if (GLeeInit()) return wglJoinSwapGroupNV(hDC, group); return (BOOL)0;}
-  GLEEPFNWGLJOINSWAPGROUPNVPROC GLeeFuncPtr_wglJoinSwapGroupNV=GLee_Lazy_wglJoinSwapGroupNV;
-#endif
-#ifndef GLEE_C_DEFINED_wglBindSwapBarrierNV
-#define GLEE_C_DEFINED_wglBindSwapBarrierNV
-  BOOL __stdcall GLee_Lazy_wglBindSwapBarrierNV(GLuint  group, GLuint  barrier)  {if (GLeeInit()) return wglBindSwapBarrierNV(group, barrier); return (BOOL)0;}
-  GLEEPFNWGLBINDSWAPBARRIERNVPROC GLeeFuncPtr_wglBindSwapBarrierNV=GLee_Lazy_wglBindSwapBarrierNV;
-#endif
-#ifndef GLEE_C_DEFINED_wglQuerySwapGroupNV
-#define GLEE_C_DEFINED_wglQuerySwapGroupNV
-  BOOL __stdcall GLee_Lazy_wglQuerySwapGroupNV(HDC  hDC, GLuint * group, GLuint * barrier)  {if (GLeeInit()) return wglQuerySwapGroupNV(hDC, group, barrier); return (BOOL)0;}
-  GLEEPFNWGLQUERYSWAPGROUPNVPROC GLeeFuncPtr_wglQuerySwapGroupNV=GLee_Lazy_wglQuerySwapGroupNV;
-#endif
-#ifndef GLEE_C_DEFINED_wglQueryMaxSwapGroupsNV
-#define GLEE_C_DEFINED_wglQueryMaxSwapGroupsNV
-  BOOL __stdcall GLee_Lazy_wglQueryMaxSwapGroupsNV(HDC  hDC, GLuint * maxGroups, GLuint * maxBarriers)  {if (GLeeInit()) return wglQueryMaxSwapGroupsNV(hDC, maxGroups, maxBarriers); return (BOOL)0;}
-  GLEEPFNWGLQUERYMAXSWAPGROUPSNVPROC GLeeFuncPtr_wglQueryMaxSwapGroupsNV=GLee_Lazy_wglQueryMaxSwapGroupsNV;
-#endif
-#ifndef GLEE_C_DEFINED_wglQueryFrameCountNV
-#define GLEE_C_DEFINED_wglQueryFrameCountNV
-  BOOL __stdcall GLee_Lazy_wglQueryFrameCountNV(HDC  hDC, GLuint * count)  {if (GLeeInit()) return wglQueryFrameCountNV(hDC, count); return (BOOL)0;}
-  GLEEPFNWGLQUERYFRAMECOUNTNVPROC GLeeFuncPtr_wglQueryFrameCountNV=GLee_Lazy_wglQueryFrameCountNV;
-#endif
-#ifndef GLEE_C_DEFINED_wglResetFrameCountNV
-#define GLEE_C_DEFINED_wglResetFrameCountNV
-  BOOL __stdcall GLee_Lazy_wglResetFrameCountNV(HDC  hDC)  {if (GLeeInit()) return wglResetFrameCountNV(hDC); return (BOOL)0;}
-  GLEEPFNWGLRESETFRAMECOUNTNVPROC GLeeFuncPtr_wglResetFrameCountNV=GLee_Lazy_wglResetFrameCountNV;
-#endif
-#endif 
-
-/* WGL_NV_gpu_affinity */
-
-#ifdef __GLEE_WGL_NV_gpu_affinity
-#ifndef GLEE_C_DEFINED_wglEnumGpusNV
-#define GLEE_C_DEFINED_wglEnumGpusNV
-  BOOL __stdcall GLee_Lazy_wglEnumGpusNV(UINT  iGpuIndex, HGPUNV * phGpu)  {if (GLeeInit()) return wglEnumGpusNV(iGpuIndex, phGpu); return (BOOL)0;}
-  GLEEPFNWGLENUMGPUSNVPROC GLeeFuncPtr_wglEnumGpusNV=GLee_Lazy_wglEnumGpusNV;
-#endif
-#ifndef GLEE_C_DEFINED_wglEnumGpuDevicesNV
-#define GLEE_C_DEFINED_wglEnumGpuDevicesNV
-  BOOL __stdcall GLee_Lazy_wglEnumGpuDevicesNV(HGPUNV  hGpu, UINT  iDeviceIndex, PGPU_DEVICE  lpGpuDevice)  {if (GLeeInit()) return wglEnumGpuDevicesNV(hGpu, iDeviceIndex, lpGpuDevice); return (BOOL)0;}
-  GLEEPFNWGLENUMGPUDEVICESNVPROC GLeeFuncPtr_wglEnumGpuDevicesNV=GLee_Lazy_wglEnumGpuDevicesNV;
-#endif
-#ifndef GLEE_C_DEFINED_wglCreateAffinityDCNV
-#define GLEE_C_DEFINED_wglCreateAffinityDCNV
-  HDC __stdcall GLee_Lazy_wglCreateAffinityDCNV(const HGPUNV * phGpuList)  {if (GLeeInit()) return wglCreateAffinityDCNV(phGpuList); return (HDC)0;}
-  GLEEPFNWGLCREATEAFFINITYDCNVPROC GLeeFuncPtr_wglCreateAffinityDCNV=GLee_Lazy_wglCreateAffinityDCNV;
-#endif
-#ifndef GLEE_C_DEFINED_wglEnumGpusFromAffinityDCNV
-#define GLEE_C_DEFINED_wglEnumGpusFromAffinityDCNV
-  BOOL __stdcall GLee_Lazy_wglEnumGpusFromAffinityDCNV(HDC  hAffinityDC, UINT  iGpuIndex, HGPUNV * hGpu)  {if (GLeeInit()) return wglEnumGpusFromAffinityDCNV(hAffinityDC, iGpuIndex, hGpu); return (BOOL)0;}
-  GLEEPFNWGLENUMGPUSFROMAFFINITYDCNVPROC GLeeFuncPtr_wglEnumGpusFromAffinityDCNV=GLee_Lazy_wglEnumGpusFromAffinityDCNV;
-#endif
-#ifndef GLEE_C_DEFINED_wglDeleteDCNV
-#define GLEE_C_DEFINED_wglDeleteDCNV
-  BOOL __stdcall GLee_Lazy_wglDeleteDCNV(HDC  hdc)  {if (GLeeInit()) return wglDeleteDCNV(hdc); return (BOOL)0;}
-  GLEEPFNWGLDELETEDCNVPROC GLeeFuncPtr_wglDeleteDCNV=GLee_Lazy_wglDeleteDCNV;
-#endif
-#endif 
-
-/* WGL_AMD_gpu_association */
-
-#ifdef __GLEE_WGL_AMD_gpu_association
-#ifndef GLEE_C_DEFINED_wglGetGPUIDsAMD
-#define GLEE_C_DEFINED_wglGetGPUIDsAMD
-  UINT __stdcall GLee_Lazy_wglGetGPUIDsAMD(UINT  maxCount, UINT * ids)  {if (GLeeInit()) return wglGetGPUIDsAMD(maxCount, ids); return (UINT)0;}
-  GLEEPFNWGLGETGPUIDSAMDPROC GLeeFuncPtr_wglGetGPUIDsAMD=GLee_Lazy_wglGetGPUIDsAMD;
-#endif
-#ifndef GLEE_C_DEFINED_wglGetGPUInfoAMD
-#define GLEE_C_DEFINED_wglGetGPUInfoAMD
-  INT __stdcall GLee_Lazy_wglGetGPUInfoAMD(UINT  id, int  property, GLenum  dataType, UINT  size, void * data)  {if (GLeeInit()) return wglGetGPUInfoAMD(id, property, dataType, size, data); return (INT)0;}
-  GLEEPFNWGLGETGPUINFOAMDPROC GLeeFuncPtr_wglGetGPUInfoAMD=GLee_Lazy_wglGetGPUInfoAMD;
-#endif
-#ifndef GLEE_C_DEFINED_wglGetContextGPUIDAMD
-#define GLEE_C_DEFINED_wglGetContextGPUIDAMD
-  UINT __stdcall GLee_Lazy_wglGetContextGPUIDAMD(HGLRC  hglrc)  {if (GLeeInit()) return wglGetContextGPUIDAMD(hglrc); return (UINT)0;}
-  GLEEPFNWGLGETCONTEXTGPUIDAMDPROC GLeeFuncPtr_wglGetContextGPUIDAMD=GLee_Lazy_wglGetContextGPUIDAMD;
-#endif
-#ifndef GLEE_C_DEFINED_wglCreateAssociatedContextAMD
-#define GLEE_C_DEFINED_wglCreateAssociatedContextAMD
-  HGLRC __stdcall GLee_Lazy_wglCreateAssociatedContextAMD(UINT  id)  {if (GLeeInit()) return wglCreateAssociatedContextAMD(id); return (HGLRC)0;}
-  GLEEPFNWGLCREATEASSOCIATEDCONTEXTAMDPROC GLeeFuncPtr_wglCreateAssociatedContextAMD=GLee_Lazy_wglCreateAssociatedContextAMD;
-#endif
-#ifndef GLEE_C_DEFINED_wglCreateAssociatedContextAttribsAMD
-#define GLEE_C_DEFINED_wglCreateAssociatedContextAttribsAMD
-  HGLRC __stdcall GLee_Lazy_wglCreateAssociatedContextAttribsAMD(UINT  id, HGLRC  hShareContext, const int * attribList)  {if (GLeeInit()) return wglCreateAssociatedContextAttribsAMD(id, hShareContext, attribList); return (HGLRC)0;}
-  GLEEPFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC GLeeFuncPtr_wglCreateAssociatedContextAttribsAMD=GLee_Lazy_wglCreateAssociatedContextAttribsAMD;
-#endif
-#ifndef GLEE_C_DEFINED_wglDeleteAssociatedContextAMD
-#define GLEE_C_DEFINED_wglDeleteAssociatedContextAMD
-  BOOL __stdcall GLee_Lazy_wglDeleteAssociatedContextAMD(HGLRC  hglrc)  {if (GLeeInit()) return wglDeleteAssociatedContextAMD(hglrc); return (BOOL)0;}
-  GLEEPFNWGLDELETEASSOCIATEDCONTEXTAMDPROC GLeeFuncPtr_wglDeleteAssociatedContextAMD=GLee_Lazy_wglDeleteAssociatedContextAMD;
-#endif
-#ifndef GLEE_C_DEFINED_wglMakeAssociatedContextCurrentAMD
-#define GLEE_C_DEFINED_wglMakeAssociatedContextCurrentAMD
-  BOOL __stdcall GLee_Lazy_wglMakeAssociatedContextCurrentAMD(HGLRC  hglrc)  {if (GLeeInit()) return wglMakeAssociatedContextCurrentAMD(hglrc); return (BOOL)0;}
-  GLEEPFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC GLeeFuncPtr_wglMakeAssociatedContextCurrentAMD=GLee_Lazy_wglMakeAssociatedContextCurrentAMD;
-#endif
-#ifndef GLEE_C_DEFINED_wglGetCurrentAssociatedContextAMD
-#define GLEE_C_DEFINED_wglGetCurrentAssociatedContextAMD
-  HGLRC __stdcall GLee_Lazy_wglGetCurrentAssociatedContextAMD(void)  {if (GLeeInit()) return wglGetCurrentAssociatedContextAMD(); return (HGLRC)0;}
-  GLEEPFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC GLeeFuncPtr_wglGetCurrentAssociatedContextAMD=GLee_Lazy_wglGetCurrentAssociatedContextAMD;
-#endif
-#ifndef GLEE_C_DEFINED_wglBlitContextFramebufferAMD
-#define GLEE_C_DEFINED_wglBlitContextFramebufferAMD
-  VOID __stdcall GLee_Lazy_wglBlitContextFramebufferAMD(HGLRC  dstCtx, GLint  srcX0, GLint  srcY0, GLint  srcX1, GLint  srcY1, GLint  dstX0, GLint  dstY0, GLint  dstX1, GLint  dstY1, GLbitfield  mask, GLenum  filter)  {if (GLeeInit()) wglBlitContextFramebufferAMD(dstCtx, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);}
-  GLEEPFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC GLeeFuncPtr_wglBlitContextFramebufferAMD=GLee_Lazy_wglBlitContextFramebufferAMD;
-#endif
-#endif 
-
-/* WGL_NV_copy_image */
-
-#ifdef __GLEE_WGL_NV_copy_image
-#ifndef GLEE_C_DEFINED_wglCopyImageSubDataNV
-#define GLEE_C_DEFINED_wglCopyImageSubDataNV
-  BOOL __stdcall GLee_Lazy_wglCopyImageSubDataNV(HGLRC  hSrcRC, GLuint  srcName, GLenum  srcTarget, GLint  srcLevel, GLint  srcX, GLint  srcY, GLint  srcZ, HGLRC  hDstRC, GLuint  dstName, GLenum  dstTarget, GLint  dstLevel, GLint  dstX, GLint  dstY, GLint  dstZ, GLsizei  width, GLsizei  height, GLsizei  depth)  {if (GLeeInit()) return wglCopyImageSubDataNV(hSrcRC, srcName, srcTarget, srcLevel, srcX, srcY, srcZ, hDstRC, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, width, height, depth) [...]
-  GLEEPFNWGLCOPYIMAGESUBDATANVPROC GLeeFuncPtr_wglCopyImageSubDataNV=GLee_Lazy_wglCopyImageSubDataNV;
-#endif
-#endif 
-
-/* WGL_NV_multisample_coverage */
-
-#ifdef __GLEE_WGL_NV_multisample_coverage
-#endif 
-
-/* WGL_EXT_create_context_es2_profile */
-
-#ifdef __GLEE_WGL_EXT_create_context_es2_profile
-#endif 
-
-/* WGL_NV_DX_interop */
-
-#ifdef __GLEE_WGL_NV_DX_interop
-#ifndef GLEE_C_DEFINED_wglDXSetResourceShareHandleNV
-#define GLEE_C_DEFINED_wglDXSetResourceShareHandleNV
-  BOOL __stdcall GLee_Lazy_wglDXSetResourceShareHandleNV(void * dxObject, HANDLE  shareHandle)  {if (GLeeInit()) return wglDXSetResourceShareHandleNV(dxObject, shareHandle); return (BOOL)0;}
-  GLEEPFNWGLDXSETRESOURCESHAREHANDLENVPROC GLeeFuncPtr_wglDXSetResourceShareHandleNV=GLee_Lazy_wglDXSetResourceShareHandleNV;
-#endif
-#ifndef GLEE_C_DEFINED_wglDXOpenDeviceNV
-#define GLEE_C_DEFINED_wglDXOpenDeviceNV
-  HANDLE __stdcall GLee_Lazy_wglDXOpenDeviceNV(void * dxDevice)  {if (GLeeInit()) return wglDXOpenDeviceNV(dxDevice); return (HANDLE)0;}
-  GLEEPFNWGLDXOPENDEVICENVPROC GLeeFuncPtr_wglDXOpenDeviceNV=GLee_Lazy_wglDXOpenDeviceNV;
-#endif
-#ifndef GLEE_C_DEFINED_wglDXCloseDeviceNV
-#define GLEE_C_DEFINED_wglDXCloseDeviceNV
-  BOOL __stdcall GLee_Lazy_wglDXCloseDeviceNV(HANDLE  hDevice)  {if (GLeeInit()) return wglDXCloseDeviceNV(hDevice); return (BOOL)0;}
-  GLEEPFNWGLDXCLOSEDEVICENVPROC GLeeFuncPtr_wglDXCloseDeviceNV=GLee_Lazy_wglDXCloseDeviceNV;
-#endif
-#ifndef GLEE_C_DEFINED_wglDXRegisterObjectNV
-#define GLEE_C_DEFINED_wglDXRegisterObjectNV
-  HANDLE __stdcall GLee_Lazy_wglDXRegisterObjectNV(HANDLE  hDevice, void * dxObject, GLuint  name, GLenum  type, GLenum  access)  {if (GLeeInit()) return wglDXRegisterObjectNV(hDevice, dxObject, name, type, access); return (HANDLE)0;}
-  GLEEPFNWGLDXREGISTEROBJECTNVPROC GLeeFuncPtr_wglDXRegisterObjectNV=GLee_Lazy_wglDXRegisterObjectNV;
-#endif
-#ifndef GLEE_C_DEFINED_wglDXUnregisterObjectNV
-#define GLEE_C_DEFINED_wglDXUnregisterObjectNV
-  BOOL __stdcall GLee_Lazy_wglDXUnregisterObjectNV(HANDLE  hDevice, HANDLE  hObject)  {if (GLeeInit()) return wglDXUnregisterObjectNV(hDevice, hObject); return (BOOL)0;}
-  GLEEPFNWGLDXUNREGISTEROBJECTNVPROC GLeeFuncPtr_wglDXUnregisterObjectNV=GLee_Lazy_wglDXUnregisterObjectNV;
-#endif
-#ifndef GLEE_C_DEFINED_wglDXObjectAccessNV
-#define GLEE_C_DEFINED_wglDXObjectAccessNV
-  BOOL __stdcall GLee_Lazy_wglDXObjectAccessNV(HANDLE  hObject, GLenum  access)  {if (GLeeInit()) return wglDXObjectAccessNV(hObject, access); return (BOOL)0;}
-  GLEEPFNWGLDXOBJECTACCESSNVPROC GLeeFuncPtr_wglDXObjectAccessNV=GLee_Lazy_wglDXObjectAccessNV;
-#endif
-#ifndef GLEE_C_DEFINED_wglDXLockObjectsNV
-#define GLEE_C_DEFINED_wglDXLockObjectsNV
-  BOOL __stdcall GLee_Lazy_wglDXLockObjectsNV(HANDLE  hDevice, GLint  count, HANDLE * hObjects)  {if (GLeeInit()) return wglDXLockObjectsNV(hDevice, count, hObjects); return (BOOL)0;}
-  GLEEPFNWGLDXLOCKOBJECTSNVPROC GLeeFuncPtr_wglDXLockObjectsNV=GLee_Lazy_wglDXLockObjectsNV;
-#endif
-#ifndef GLEE_C_DEFINED_wglDXUnlockObjectsNV
-#define GLEE_C_DEFINED_wglDXUnlockObjectsNV
-  BOOL __stdcall GLee_Lazy_wglDXUnlockObjectsNV(HANDLE  hDevice, GLint  count, HANDLE * hObjects)  {if (GLeeInit()) return wglDXUnlockObjectsNV(hDevice, count, hObjects); return (BOOL)0;}
-  GLEEPFNWGLDXUNLOCKOBJECTSNVPROC GLeeFuncPtr_wglDXUnlockObjectsNV=GLee_Lazy_wglDXUnlockObjectsNV;
-#endif
-#endif 
-
-/* WGL_NV_DX_interop2 */
-
-#ifdef __GLEE_WGL_NV_DX_interop2
-#endif 
-
-/* WGL_EXT_swap_control_tear */
-
-#ifdef __GLEE_WGL_EXT_swap_control_tear
-#endif 
-
-/* WGL_EXT_display_color_table */
-
-#ifdef __GLEE_WGL_EXT_display_color_table
-#ifndef GLEE_C_DEFINED_wglCreateDisplayColorTableEXT
-#define GLEE_C_DEFINED_wglCreateDisplayColorTableEXT
-  GLboolean __stdcall GLee_Lazy_wglCreateDisplayColorTableEXT(GLushort  id)  {if (GLeeInit()) return wglCreateDisplayColorTableEXT(id); return (GLboolean)0;}
-  GLEEPFNWGLCREATEDISPLAYCOLORTABLEEXTPROC GLeeFuncPtr_wglCreateDisplayColorTableEXT=GLee_Lazy_wglCreateDisplayColorTableEXT;
-#endif
-#ifndef GLEE_C_DEFINED_wglLoadDisplayColorTableEXT
-#define GLEE_C_DEFINED_wglLoadDisplayColorTableEXT
-  GLboolean __stdcall GLee_Lazy_wglLoadDisplayColorTableEXT(const GLushort * table, GLuint  length)  {if (GLeeInit()) return wglLoadDisplayColorTableEXT(table, length); return (GLboolean)0;}
-  GLEEPFNWGLLOADDISPLAYCOLORTABLEEXTPROC GLeeFuncPtr_wglLoadDisplayColorTableEXT=GLee_Lazy_wglLoadDisplayColorTableEXT;
-#endif
-#ifndef GLEE_C_DEFINED_wglBindDisplayColorTableEXT
-#define GLEE_C_DEFINED_wglBindDisplayColorTableEXT
-  GLboolean __stdcall GLee_Lazy_wglBindDisplayColorTableEXT(GLushort  id)  {if (GLeeInit()) return wglBindDisplayColorTableEXT(id); return (GLboolean)0;}
-  GLEEPFNWGLBINDDISPLAYCOLORTABLEEXTPROC GLeeFuncPtr_wglBindDisplayColorTableEXT=GLee_Lazy_wglBindDisplayColorTableEXT;
-#endif
-#ifndef GLEE_C_DEFINED_wglDestroyDisplayColorTableEXT
-#define GLEE_C_DEFINED_wglDestroyDisplayColorTableEXT
-  VOID __stdcall GLee_Lazy_wglDestroyDisplayColorTableEXT(GLushort  id)  {if (GLeeInit()) wglDestroyDisplayColorTableEXT(id);}
-  GLEEPFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC GLeeFuncPtr_wglDestroyDisplayColorTableEXT=GLee_Lazy_wglDestroyDisplayColorTableEXT;
-#endif
-#endif 
-
-/* WGL_EXT_extensions_string */
-
-#ifdef __GLEE_WGL_EXT_extensions_string
-#ifndef GLEE_C_DEFINED_wglGetExtensionsStringEXT
-#define GLEE_C_DEFINED_wglGetExtensionsStringEXT
-  const char * __stdcall GLee_Lazy_wglGetExtensionsStringEXT(void)  {if (GLeeInit()) return wglGetExtensionsStringEXT(); return (const char *)0;}
-  GLEEPFNWGLGETEXTENSIONSSTRINGEXTPROC GLeeFuncPtr_wglGetExtensionsStringEXT=GLee_Lazy_wglGetExtensionsStringEXT;
-#endif
-#endif 
-
-/* WGL_EXT_swap_control */
-
-#ifdef __GLEE_WGL_EXT_swap_control
-#ifndef GLEE_C_DEFINED_wglSwapIntervalEXT
-#define GLEE_C_DEFINED_wglSwapIntervalEXT
-  BOOL __stdcall GLee_Lazy_wglSwapIntervalEXT(int  interval)  {if (GLeeInit()) return wglSwapIntervalEXT(interval); return (BOOL)0;}
-  GLEEPFNWGLSWAPINTERVALEXTPROC GLeeFuncPtr_wglSwapIntervalEXT=GLee_Lazy_wglSwapIntervalEXT;
-#endif
-#ifndef GLEE_C_DEFINED_wglGetSwapIntervalEXT
-#define GLEE_C_DEFINED_wglGetSwapIntervalEXT
-  int __stdcall GLee_Lazy_wglGetSwapIntervalEXT(void)  {if (GLeeInit()) return wglGetSwapIntervalEXT(); return (int)0;}
-  GLEEPFNWGLGETSWAPINTERVALEXTPROC GLeeFuncPtr_wglGetSwapIntervalEXT=GLee_Lazy_wglGetSwapIntervalEXT;
-#endif
-#endif 
-
-/* WGL_NV_vertex_array_range */
-
-#ifdef __GLEE_WGL_NV_vertex_array_range
-#ifndef GLEE_C_DEFINED_wglAllocateMemoryNV
-#define GLEE_C_DEFINED_wglAllocateMemoryNV
-  void* __stdcall GLee_Lazy_wglAllocateMemoryNV(GLsizei  size, GLfloat  readfreq, GLfloat  writefreq, GLfloat  priority)  {if (GLeeInit()) return wglAllocateMemoryNV(size, readfreq, writefreq, priority); return (void*)0;}
-  GLEEPFNWGLALLOCATEMEMORYNVPROC GLeeFuncPtr_wglAllocateMemoryNV=GLee_Lazy_wglAllocateMemoryNV;
-#endif
-#ifndef GLEE_C_DEFINED_wglFreeMemoryNV
-#define GLEE_C_DEFINED_wglFreeMemoryNV
-  void __stdcall GLee_Lazy_wglFreeMemoryNV(void * pointer)  {if (GLeeInit()) wglFreeMemoryNV(pointer);}
-  GLEEPFNWGLFREEMEMORYNVPROC GLeeFuncPtr_wglFreeMemoryNV=GLee_Lazy_wglFreeMemoryNV;
-#endif
-#endif 
-
-/* WGL_OML_sync_control */
-
-#ifdef __GLEE_WGL_OML_sync_control
-#ifndef GLEE_C_DEFINED_wglGetSyncValuesOML
-#define GLEE_C_DEFINED_wglGetSyncValuesOML
-  BOOL __stdcall GLee_Lazy_wglGetSyncValuesOML(HDC  hdc, INT64 * ust, INT64 * msc, INT64 * sbc)  {if (GLeeInit()) return wglGetSyncValuesOML(hdc, ust, msc, sbc); return (BOOL)0;}
-  GLEEPFNWGLGETSYNCVALUESOMLPROC GLeeFuncPtr_wglGetSyncValuesOML=GLee_Lazy_wglGetSyncValuesOML;
-#endif
-#ifndef GLEE_C_DEFINED_wglGetMscRateOML
-#define GLEE_C_DEFINED_wglGetMscRateOML
-  BOOL __stdcall GLee_Lazy_wglGetMscRateOML(HDC  hdc, INT32 * numerator, INT32 * denominator)  {if (GLeeInit()) return wglGetMscRateOML(hdc, numerator, denominator); return (BOOL)0;}
-  GLEEPFNWGLGETMSCRATEOMLPROC GLeeFuncPtr_wglGetMscRateOML=GLee_Lazy_wglGetMscRateOML;
-#endif
-#ifndef GLEE_C_DEFINED_wglSwapBuffersMscOML
-#define GLEE_C_DEFINED_wglSwapBuffersMscOML
-  INT64 __stdcall GLee_Lazy_wglSwapBuffersMscOML(HDC  hdc, INT64  target_msc, INT64  divisor, INT64  remainder)  {if (GLeeInit()) return wglSwapBuffersMscOML(hdc, target_msc, divisor, remainder); return (INT64)0;}
-  GLEEPFNWGLSWAPBUFFERSMSCOMLPROC GLeeFuncPtr_wglSwapBuffersMscOML=GLee_Lazy_wglSwapBuffersMscOML;
-#endif
-#ifndef GLEE_C_DEFINED_wglSwapLayerBuffersMscOML
-#define GLEE_C_DEFINED_wglSwapLayerBuffersMscOML
-  INT64 __stdcall GLee_Lazy_wglSwapLayerBuffersMscOML(HDC  hdc, int  fuPlanes, INT64  target_msc, INT64  divisor, INT64  remainder)  {if (GLeeInit()) return wglSwapLayerBuffersMscOML(hdc, fuPlanes, target_msc, divisor, remainder); return (INT64)0;}
-  GLEEPFNWGLSWAPLAYERBUFFERSMSCOMLPROC GLeeFuncPtr_wglSwapLayerBuffersMscOML=GLee_Lazy_wglSwapLayerBuffersMscOML;
-#endif
-#ifndef GLEE_C_DEFINED_wglWaitForMscOML
-#define GLEE_C_DEFINED_wglWaitForMscOML
-  BOOL __stdcall GLee_Lazy_wglWaitForMscOML(HDC  hdc, INT64  target_msc, INT64  divisor, INT64  remainder, INT64 * ust, INT64 * msc, INT64 * sbc)  {if (GLeeInit()) return wglWaitForMscOML(hdc, target_msc, divisor, remainder, ust, msc, sbc); return (BOOL)0;}
-  GLEEPFNWGLWAITFORMSCOMLPROC GLeeFuncPtr_wglWaitForMscOML=GLee_Lazy_wglWaitForMscOML;
-#endif
-#ifndef GLEE_C_DEFINED_wglWaitForSbcOML
-#define GLEE_C_DEFINED_wglWaitForSbcOML
-  BOOL __stdcall GLee_Lazy_wglWaitForSbcOML(HDC  hdc, INT64  target_sbc, INT64 * ust, INT64 * msc, INT64 * sbc)  {if (GLeeInit()) return wglWaitForSbcOML(hdc, target_sbc, ust, msc, sbc); return (BOOL)0;}
-  GLEEPFNWGLWAITFORSBCOMLPROC GLeeFuncPtr_wglWaitForSbcOML=GLee_Lazy_wglWaitForSbcOML;
-#endif
-#endif 
-
-/* WGL_I3D_swap_frame_usage */
-
-#ifdef __GLEE_WGL_I3D_swap_frame_usage
-#ifndef GLEE_C_DEFINED_wglGetFrameUsageI3D
-#define GLEE_C_DEFINED_wglGetFrameUsageI3D
-  BOOL __stdcall GLee_Lazy_wglGetFrameUsageI3D(float * pUsage)  {if (GLeeInit()) return wglGetFrameUsageI3D(pUsage); return (BOOL)0;}
-  GLEEPFNWGLGETFRAMEUSAGEI3DPROC GLeeFuncPtr_wglGetFrameUsageI3D=GLee_Lazy_wglGetFrameUsageI3D;
-#endif
-#ifndef GLEE_C_DEFINED_wglBeginFrameTrackingI3D
-#define GLEE_C_DEFINED_wglBeginFrameTrackingI3D
-  BOOL __stdcall GLee_Lazy_wglBeginFrameTrackingI3D(void)  {if (GLeeInit()) return wglBeginFrameTrackingI3D(); return (BOOL)0;}
-  GLEEPFNWGLBEGINFRAMETRACKINGI3DPROC GLeeFuncPtr_wglBeginFrameTrackingI3D=GLee_Lazy_wglBeginFrameTrackingI3D;
-#endif
-#ifndef GLEE_C_DEFINED_wglEndFrameTrackingI3D
-#define GLEE_C_DEFINED_wglEndFrameTrackingI3D
-  BOOL __stdcall GLee_Lazy_wglEndFrameTrackingI3D(void)  {if (GLeeInit()) return wglEndFrameTrackingI3D(); return (BOOL)0;}
-  GLEEPFNWGLENDFRAMETRACKINGI3DPROC GLeeFuncPtr_wglEndFrameTrackingI3D=GLee_Lazy_wglEndFrameTrackingI3D;
-#endif
-#ifndef GLEE_C_DEFINED_wglQueryFrameTrackingI3D
-#define GLEE_C_DEFINED_wglQueryFrameTrackingI3D
-  BOOL __stdcall GLee_Lazy_wglQueryFrameTrackingI3D(DWORD * pFrameCount, DWORD * pMissedFrames, float * pLastMissedUsage)  {if (GLeeInit()) return wglQueryFrameTrackingI3D(pFrameCount, pMissedFrames, pLastMissedUsage); return (BOOL)0;}
-  GLEEPFNWGLQUERYFRAMETRACKINGI3DPROC GLeeFuncPtr_wglQueryFrameTrackingI3D=GLee_Lazy_wglQueryFrameTrackingI3D;
-#endif
-#endif 
-
-/* WGL_NV_video_output */
-
-#ifdef __GLEE_WGL_NV_video_output
-#ifndef GLEE_C_DEFINED_wglGetVideoDeviceNV
-#define GLEE_C_DEFINED_wglGetVideoDeviceNV
-  BOOL __stdcall GLee_Lazy_wglGetVideoDeviceNV(HDC  hDC, int  numDevices, HPVIDEODEV * hVideoDevice)  {if (GLeeInit()) return wglGetVideoDeviceNV(hDC, numDevices, hVideoDevice); return (BOOL)0;}
-  GLEEPFNWGLGETVIDEODEVICENVPROC GLeeFuncPtr_wglGetVideoDeviceNV=GLee_Lazy_wglGetVideoDeviceNV;
-#endif
-#ifndef GLEE_C_DEFINED_wglReleaseVideoDeviceNV
-#define GLEE_C_DEFINED_wglReleaseVideoDeviceNV
-  BOOL __stdcall GLee_Lazy_wglReleaseVideoDeviceNV(HPVIDEODEV  hVideoDevice)  {if (GLeeInit()) return wglReleaseVideoDeviceNV(hVideoDevice); return (BOOL)0;}
-  GLEEPFNWGLRELEASEVIDEODEVICENVPROC GLeeFuncPtr_wglReleaseVideoDeviceNV=GLee_Lazy_wglReleaseVideoDeviceNV;
-#endif
-#ifndef GLEE_C_DEFINED_wglBindVideoImageNV
-#define GLEE_C_DEFINED_wglBindVideoImageNV
-  BOOL __stdcall GLee_Lazy_wglBindVideoImageNV(HPVIDEODEV  hVideoDevice, HPBUFFERARB  hPbuffer, int  iVideoBuffer)  {if (GLeeInit()) return wglBindVideoImageNV(hVideoDevice, hPbuffer, iVideoBuffer); return (BOOL)0;}
-  GLEEPFNWGLBINDVIDEOIMAGENVPROC GLeeFuncPtr_wglBindVideoImageNV=GLee_Lazy_wglBindVideoImageNV;
-#endif
-#ifndef GLEE_C_DEFINED_wglReleaseVideoImageNV
-#define GLEE_C_DEFINED_wglReleaseVideoImageNV
-  BOOL __stdcall GLee_Lazy_wglReleaseVideoImageNV(HPBUFFERARB  hPbuffer, int  iVideoBuffer)  {if (GLeeInit()) return wglReleaseVideoImageNV(hPbuffer, iVideoBuffer); return (BOOL)0;}
-  GLEEPFNWGLRELEASEVIDEOIMAGENVPROC GLeeFuncPtr_wglReleaseVideoImageNV=GLee_Lazy_wglReleaseVideoImageNV;
-#endif
-#ifndef GLEE_C_DEFINED_wglSendPbufferToVideoNV
-#define GLEE_C_DEFINED_wglSendPbufferToVideoNV
-  BOOL __stdcall GLee_Lazy_wglSendPbufferToVideoNV(HPBUFFERARB  hPbuffer, int  iBufferType, unsigned long * pulCounterPbuffer, BOOL  bBlock)  {if (GLeeInit()) return wglSendPbufferToVideoNV(hPbuffer, iBufferType, pulCounterPbuffer, bBlock); return (BOOL)0;}
-  GLEEPFNWGLSENDPBUFFERTOVIDEONVPROC GLeeFuncPtr_wglSendPbufferToVideoNV=GLee_Lazy_wglSendPbufferToVideoNV;
-#endif
-#ifndef GLEE_C_DEFINED_wglGetVideoInfoNV
-#define GLEE_C_DEFINED_wglGetVideoInfoNV
-  BOOL __stdcall GLee_Lazy_wglGetVideoInfoNV(HPVIDEODEV  hpVideoDevice, unsigned long * pulCounterOutputPbuffer, unsigned long * pulCounterOutputVideo)  {if (GLeeInit()) return wglGetVideoInfoNV(hpVideoDevice, pulCounterOutputPbuffer, pulCounterOutputVideo); return (BOOL)0;}
-  GLEEPFNWGLGETVIDEOINFONVPROC GLeeFuncPtr_wglGetVideoInfoNV=GLee_Lazy_wglGetVideoInfoNV;
-#endif
-#endif 
-#elif defined(__APPLE__) || defined(__APPLE_CC__)
-#else /* GLX */
-
-/* Extension querying variables */
-
-GLboolean _GLEE_GLX_VERSION_1_3 = GL_FALSE;
-GLboolean _GLEE_GLX_VERSION_1_4 = GL_FALSE;
-GLboolean _GLEE_GLX_ARB_multisample = GL_FALSE;
-GLboolean _GLEE_GLX_ARB_vertex_buffer_object = GL_FALSE;
-GLboolean _GLEE_GLX_ARB_fbconfig_float = GL_FALSE;
-GLboolean _GLEE_GLX_ARB_framebuffer_sRGB = GL_FALSE;
-GLboolean _GLEE_GLX_ARB_create_context = GL_FALSE;
-GLboolean _GLEE_GLX_ARB_create_context_profile = GL_FALSE;
-GLboolean _GLEE_GLX_ARB_create_context_robustness = GL_FALSE;
-GLboolean _GLEE_GLX_SGIS_multisample = GL_FALSE;
-GLboolean _GLEE_GLX_EXT_visual_info = GL_FALSE;
-GLboolean _GLEE_GLX_SGI_swap_control = GL_FALSE;
-GLboolean _GLEE_GLX_SGI_video_sync = GL_FALSE;
-GLboolean _GLEE_GLX_SGI_make_current_read = GL_FALSE;
-GLboolean _GLEE_GLX_EXT_visual_rating = GL_FALSE;
-GLboolean _GLEE_GLX_EXT_import_context = GL_FALSE;
-GLboolean _GLEE_GLX_SGIX_fbconfig = GL_FALSE;
-GLboolean _GLEE_GLX_SGIX_pbuffer = GL_FALSE;
-GLboolean _GLEE_GLX_SGI_cushion = GL_FALSE;
-GLboolean _GLEE_GLX_SGIX_video_resize = GL_FALSE;
-GLboolean _GLEE_GLX_SGIX_swap_group = GL_FALSE;
-GLboolean _GLEE_GLX_SGIX_swap_barrier = GL_FALSE;
-GLboolean _GLEE_GLX_SGIS_blended_overlay = GL_FALSE;
-GLboolean _GLEE_GLX_SGIS_shared_multisample = GL_FALSE;
-GLboolean _GLEE_GLX_SUN_get_transparent_index = GL_FALSE;
-GLboolean _GLEE_GLX_3DFX_multisample = GL_FALSE;
-GLboolean _GLEE_GLX_MESA_copy_sub_buffer = GL_FALSE;
-GLboolean _GLEE_GLX_MESA_pixmap_colormap = GL_FALSE;
-GLboolean _GLEE_GLX_MESA_release_buffers = GL_FALSE;
-GLboolean _GLEE_GLX_MESA_set_3dfx_mode = GL_FALSE;
-GLboolean _GLEE_GLX_SGIX_visual_select_group = GL_FALSE;
-GLboolean _GLEE_GLX_OML_swap_method = GL_FALSE;
-GLboolean _GLEE_GLX_OML_sync_control = GL_FALSE;
-GLboolean _GLEE_GLX_NV_float_buffer = GL_FALSE;
-GLboolean _GLEE_GLX_SGIX_hyperpipe = GL_FALSE;
-GLboolean _GLEE_GLX_MESA_agp_offset = GL_FALSE;
-GLboolean _GLEE_GLX_EXT_fbconfig_packed_float = GL_FALSE;
-GLboolean _GLEE_GLX_EXT_framebuffer_sRGB = GL_FALSE;
-GLboolean _GLEE_GLX_EXT_texture_from_pixmap = GL_FALSE;
-GLboolean _GLEE_GLX_NV_present_video = GL_FALSE;
-GLboolean _GLEE_GLX_NV_video_out = GL_FALSE;
-GLboolean _GLEE_GLX_NV_swap_group = GL_FALSE;
-GLboolean _GLEE_GLX_NV_video_capture = GL_FALSE;
-GLboolean _GLEE_GLX_EXT_swap_control = GL_FALSE;
-GLboolean _GLEE_GLX_NV_copy_image = GL_FALSE;
-GLboolean _GLEE_GLX_INTEL_swap_event = GL_FALSE;
-GLboolean _GLEE_GLX_NV_multisample_coverage = GL_FALSE;
-GLboolean _GLEE_GLX_AMD_gpu_association = GL_FALSE;
-GLboolean _GLEE_GLX_EXT_create_context_es2_profile = GL_FALSE;
-GLboolean _GLEE_GLX_EXT_create_context_es_profile = GL_FALSE;
-GLboolean _GLEE_GLX_EXT_swap_control_tear = GL_FALSE;
-GLboolean _GLEE_GLX_EXT_buffer_age = GL_FALSE;
-GLboolean _GLEE_GLX_NV_video_output = GL_FALSE;
-
-/*  GLX Extension names */
-
-char __GLeeGLXExtensionNames[53][35]={
-    "GLX_VERSION_1_3",
-    "GLX_VERSION_1_4",
-    "GLX_ARB_multisample",
-    "GLX_ARB_vertex_buffer_object",
-    "GLX_ARB_fbconfig_float",
-    "GLX_ARB_framebuffer_sRGB",
-    "GLX_ARB_create_context",
-    "GLX_ARB_create_context_profile",
-    "GLX_ARB_create_context_robustness",
-    "GLX_SGIS_multisample",
-    "GLX_EXT_visual_info",
-    "GLX_SGI_swap_control",
-    "GLX_SGI_video_sync",
-    "GLX_SGI_make_current_read",
-    "GLX_EXT_visual_rating",
-    "GLX_EXT_import_context",
-    "GLX_SGIX_fbconfig",
-    "GLX_SGIX_pbuffer",
-    "GLX_SGI_cushion",
-    "GLX_SGIX_video_resize",
-    "GLX_SGIX_swap_group",
-    "GLX_SGIX_swap_barrier",
-    "GLX_SGIS_blended_overlay",
-    "GLX_SGIS_shared_multisample",
-    "GLX_SUN_get_transparent_index",
-    "GLX_3DFX_multisample",
-    "GLX_MESA_copy_sub_buffer",
-    "GLX_MESA_pixmap_colormap",
-    "GLX_MESA_release_buffers",
-    "GLX_MESA_set_3dfx_mode",
-    "GLX_SGIX_visual_select_group",
-    "GLX_OML_swap_method",
-    "GLX_OML_sync_control",
-    "GLX_NV_float_buffer",
-    "GLX_SGIX_hyperpipe",
-    "GLX_MESA_agp_offset",
-    "GLX_EXT_fbconfig_packed_float",
-    "GLX_EXT_framebuffer_sRGB",
-    "GLX_EXT_texture_from_pixmap",
-    "GLX_NV_present_video",
-    "GLX_NV_video_out",
-    "GLX_NV_swap_group",
-    "GLX_NV_video_capture",
-    "GLX_EXT_swap_control",
-    "GLX_NV_copy_image",
-    "GLX_INTEL_swap_event",
-    "GLX_NV_multisample_coverage",
-    "GLX_AMD_gpu_association",
-    "GLX_EXT_create_context_es2_profile",
-    "GLX_EXT_create_context_es_profile",
-    "GLX_EXT_swap_control_tear",
-    "GLX_EXT_buffer_age",
-    "GLX_NV_video_output"
-};
-int __GLeeGLXNumExtensions=53;
-
-/* GLX_VERSION_1_3 */
-
-#ifdef __GLEE_GLX_VERSION_1_3
-#ifndef GLEE_C_DEFINED_glXGetFBConfigs
-#define GLEE_C_DEFINED_glXGetFBConfigs
-  GLXFBConfig * __stdcall GLee_Lazy_glXGetFBConfigs(Display * dpy, int  screen, int * nelements)  {if (GLeeInit()) return glXGetFBConfigs(dpy, screen, nelements); return (GLXFBConfig *)0;}
-  GLEEPFNGLXGETFBCONFIGSPROC GLeeFuncPtr_glXGetFBConfigs=GLee_Lazy_glXGetFBConfigs;
-#endif
-#ifndef GLEE_C_DEFINED_glXChooseFBConfig
-#define GLEE_C_DEFINED_glXChooseFBConfig
-  GLXFBConfig * __stdcall GLee_Lazy_glXChooseFBConfig(Display * dpy, int  screen, const int * attrib_list, int * nelements)  {if (GLeeInit()) return glXChooseFBConfig(dpy, screen, attrib_list, nelements); return (GLXFBConfig *)0;}
-  GLEEPFNGLXCHOOSEFBCONFIGPROC GLeeFuncPtr_glXChooseFBConfig=GLee_Lazy_glXChooseFBConfig;
-#endif
-#ifndef GLEE_C_DEFINED_glXGetFBConfigAttrib
-#define GLEE_C_DEFINED_glXGetFBConfigAttrib
-  int __stdcall GLee_Lazy_glXGetFBConfigAttrib(Display * dpy, GLXFBConfig  config, int  attribute, int * value)  {if (GLeeInit()) return glXGetFBConfigAttrib(dpy, config, attribute, value); return (int)0;}
-  GLEEPFNGLXGETFBCONFIGATTRIBPROC GLeeFuncPtr_glXGetFBConfigAttrib=GLee_Lazy_glXGetFBConfigAttrib;
-#endif
-#ifndef GLEE_C_DEFINED_glXGetVisualFromFBConfig
-#define GLEE_C_DEFINED_glXGetVisualFromFBConfig
-  XVisualInfo * __stdcall GLee_Lazy_glXGetVisualFromFBConfig(Display * dpy, GLXFBConfig  config)  {if (GLeeInit()) return glXGetVisualFromFBConfig(dpy, config); return (XVisualInfo *)0;}
-  GLEEPFNGLXGETVISUALFROMFBCONFIGPROC GLeeFuncPtr_glXGetVisualFromFBConfig=GLee_Lazy_glXGetVisualFromFBConfig;
-#endif
-#ifndef GLEE_C_DEFINED_glXCreateWindow
-#define GLEE_C_DEFINED_glXCreateWindow
-  GLXWindow __stdcall GLee_Lazy_glXCreateWindow(Display * dpy, GLXFBConfig  config, Window  win, const int * attrib_list)  {if (GLeeInit()) return glXCreateWindow(dpy, config, win, attrib_list); return (GLXWindow)0;}
-  GLEEPFNGLXCREATEWINDOWPROC GLeeFuncPtr_glXCreateWindow=GLee_Lazy_glXCreateWindow;
-#endif
-#ifndef GLEE_C_DEFINED_glXDestroyWindow
-#define GLEE_C_DEFINED_glXDestroyWindow
-  void __stdcall GLee_Lazy_glXDestroyWindow(Display * dpy, GLXWindow  win)  {if (GLeeInit()) glXDestroyWindow(dpy, win);}
-  GLEEPFNGLXDESTROYWINDOWPROC GLeeFuncPtr_glXDestroyWindow=GLee_Lazy_glXDestroyWindow;
-#endif
-#ifndef GLEE_C_DEFINED_glXCreatePixmap
-#define GLEE_C_DEFINED_glXCreatePixmap
-  GLXPixmap __stdcall GLee_Lazy_glXCreatePixmap(Display * dpy, GLXFBConfig  config, Pixmap  pixmap, const int * attrib_list)  {if (GLeeInit()) return glXCreatePixmap(dpy, config, pixmap, attrib_list); return (GLXPixmap)0;}
-  GLEEPFNGLXCREATEPIXMAPPROC GLeeFuncPtr_glXCreatePixmap=GLee_Lazy_glXCreatePixmap;
-#endif
-#ifndef GLEE_C_DEFINED_glXDestroyPixmap
-#define GLEE_C_DEFINED_glXDestroyPixmap
-  void __stdcall GLee_Lazy_glXDestroyPixmap(Display * dpy, GLXPixmap  pixmap)  {if (GLeeInit()) glXDestroyPixmap(dpy, pixmap);}
-  GLEEPFNGLXDESTROYPIXMAPPROC GLeeFuncPtr_glXDestroyPixmap=GLee_Lazy_glXDestroyPixmap;
-#endif
-#ifndef GLEE_C_DEFINED_glXCreatePbuffer
-#define GLEE_C_DEFINED_glXCreatePbuffer
-  GLXPbuffer __stdcall GLee_Lazy_glXCreatePbuffer(Display * dpy, GLXFBConfig  config, const int * attrib_list)  {if (GLeeInit()) return glXCreatePbuffer(dpy, config, attrib_list); return (GLXPbuffer)0;}
-  GLEEPFNGLXCREATEPBUFFERPROC GLeeFuncPtr_glXCreatePbuffer=GLee_Lazy_glXCreatePbuffer;
-#endif
-#ifndef GLEE_C_DEFINED_glXDestroyPbuffer
-#define GLEE_C_DEFINED_glXDestroyPbuffer
-  void __stdcall GLee_Lazy_glXDestroyPbuffer(Display * dpy, GLXPbuffer  pbuf)  {if (GLeeInit()) glXDestroyPbuffer(dpy, pbuf);}
-  GLEEPFNGLXDESTROYPBUFFERPROC GLeeFuncPtr_glXDestroyPbuffer=GLee_Lazy_glXDestroyPbuffer;
-#endif
-#ifndef GLEE_C_DEFINED_glXQueryDrawable
-#define GLEE_C_DEFINED_glXQueryDrawable
-  void __stdcall GLee_Lazy_glXQueryDrawable(Display * dpy, GLXDrawable  draw, int  attribute, unsigned int * value)  {if (GLeeInit()) glXQueryDrawable(dpy, draw, attribute, value);}
-  GLEEPFNGLXQUERYDRAWABLEPROC GLeeFuncPtr_glXQueryDrawable=GLee_Lazy_glXQueryDrawable;
-#endif
-#ifndef GLEE_C_DEFINED_glXCreateNewContext
-#define GLEE_C_DEFINED_glXCreateNewContext
-  GLXContext __stdcall GLee_Lazy_glXCreateNewContext(Display * dpy, GLXFBConfig  config, int  render_type, GLXContext  share_list, Bool  direct)  {if (GLeeInit()) return glXCreateNewContext(dpy, config, render_type, share_list, direct); return (GLXContext)0;}
-  GLEEPFNGLXCREATENEWCONTEXTPROC GLeeFuncPtr_glXCreateNewContext=GLee_Lazy_glXCreateNewContext;
-#endif
-#ifndef GLEE_C_DEFINED_glXMakeContextCurrent
-#define GLEE_C_DEFINED_glXMakeContextCurrent
-  Bool __stdcall GLee_Lazy_glXMakeContextCurrent(Display * dpy, GLXDrawable  draw, GLXDrawable  read, GLXContext  ctx)  {if (GLeeInit()) return glXMakeContextCurrent(dpy, draw, read, ctx); return (Bool)0;}
-  GLEEPFNGLXMAKECONTEXTCURRENTPROC GLeeFuncPtr_glXMakeContextCurrent=GLee_Lazy_glXMakeContextCurrent;
-#endif
-#ifndef GLEE_C_DEFINED_glXGetCurrentReadDrawable
-#define GLEE_C_DEFINED_glXGetCurrentReadDrawable
-  GLXDrawable __stdcall GLee_Lazy_glXGetCurrentReadDrawable(void)  {if (GLeeInit()) return glXGetCurrentReadDrawable(); return (GLXDrawable)0;}
-  GLEEPFNGLXGETCURRENTREADDRAWABLEPROC GLeeFuncPtr_glXGetCurrentReadDrawable=GLee_Lazy_glXGetCurrentReadDrawable;
-#endif
-#ifndef GLEE_C_DEFINED_glXGetCurrentDisplay
-#define GLEE_C_DEFINED_glXGetCurrentDisplay
-  Display * __stdcall GLee_Lazy_glXGetCurrentDisplay(void)  {if (GLeeInit()) return glXGetCurrentDisplay(); return (Display *)0;}
-  GLEEPFNGLXGETCURRENTDISPLAYPROC GLeeFuncPtr_glXGetCurrentDisplay=GLee_Lazy_glXGetCurrentDisplay;
-#endif
-#ifndef GLEE_C_DEFINED_glXQueryContext
-#define GLEE_C_DEFINED_glXQueryContext
-  int __stdcall GLee_Lazy_glXQueryContext(Display * dpy, GLXContext  ctx, int  attribute, int * value)  {if (GLeeInit()) return glXQueryContext(dpy, ctx, attribute, value); return (int)0;}
-  GLEEPFNGLXQUERYCONTEXTPROC GLeeFuncPtr_glXQueryContext=GLee_Lazy_glXQueryContext;
-#endif
-#ifndef GLEE_C_DEFINED_glXSelectEvent
-#define GLEE_C_DEFINED_glXSelectEvent
-  void __stdcall GLee_Lazy_glXSelectEvent(Display * dpy, GLXDrawable  draw, unsigned long  event_mask)  {if (GLeeInit()) glXSelectEvent(dpy, draw, event_mask);}
-  GLEEPFNGLXSELECTEVENTPROC GLeeFuncPtr_glXSelectEvent=GLee_Lazy_glXSelectEvent;
-#endif
-#ifndef GLEE_C_DEFINED_glXGetSelectedEvent
-#define GLEE_C_DEFINED_glXGetSelectedEvent
-  void __stdcall GLee_Lazy_glXGetSelectedEvent(Display * dpy, GLXDrawable  draw, unsigned long * event_mask)  {if (GLeeInit()) glXGetSelectedEvent(dpy, draw, event_mask);}
-  GLEEPFNGLXGETSELECTEDEVENTPROC GLeeFuncPtr_glXGetSelectedEvent=GLee_Lazy_glXGetSelectedEvent;
-#endif
-#endif 
-
-/* GLX_VERSION_1_4 */
-
-#ifdef __GLEE_GLX_VERSION_1_4
-#ifndef GLEE_C_DEFINED_glXGetProcAddress
-#define GLEE_C_DEFINED_glXGetProcAddress
-  __GLXextFuncPtr __stdcall GLee_Lazy_glXGetProcAddress(const GLubyte * procName)  {if (GLeeInit()) return glXGetProcAddress(procName); return (__GLXextFuncPtr)0;}
-  GLEEPFNGLXGETPROCADDRESSPROC GLeeFuncPtr_glXGetProcAddress=GLee_Lazy_glXGetProcAddress;
-#endif
-#endif 
-
-/* GLX_ARB_multisample */
-
-#ifdef __GLEE_GLX_ARB_multisample
-#endif 
-
-/* GLX_ARB_vertex_buffer_object */
-
-#ifdef __GLEE_GLX_ARB_vertex_buffer_object
-#endif 
-
-/* GLX_ARB_fbconfig_float */
-
-#ifdef __GLEE_GLX_ARB_fbconfig_float
-#endif 
-
-/* GLX_ARB_framebuffer_sRGB */
-
-#ifdef __GLEE_GLX_ARB_framebuffer_sRGB
-#endif 
-
-/* GLX_ARB_create_context */
-
-#ifdef __GLEE_GLX_ARB_create_context
-#ifndef GLEE_C_DEFINED_glXCreateContextAttribsARB
-#define GLEE_C_DEFINED_glXCreateContextAttribsARB
-  GLXContext __stdcall GLee_Lazy_glXCreateContextAttribsARB(Display * dpy, GLXFBConfig  config, GLXContext  share_context, Bool  direct, const int * attrib_list)  {if (GLeeInit()) return glXCreateContextAttribsARB(dpy, config, share_context, direct, attrib_list); return (GLXContext)0;}
-  GLEEPFNGLXCREATECONTEXTATTRIBSARBPROC GLeeFuncPtr_glXCreateContextAttribsARB=GLee_Lazy_glXCreateContextAttribsARB;
-#endif
-#endif 
-
-/* GLX_ARB_create_context_profile */
-
-#ifdef __GLEE_GLX_ARB_create_context_profile
-#endif 
-
-/* GLX_ARB_create_context_robustness */
-
-#ifdef __GLEE_GLX_ARB_create_context_robustness
-#endif 
-
-/* GLX_SGIS_multisample */
-
-#ifdef __GLEE_GLX_SGIS_multisample
-#endif 
-
-/* GLX_EXT_visual_info */
-
-#ifdef __GLEE_GLX_EXT_visual_info
-#endif 
-
-/* GLX_SGI_swap_control */
-
-#ifdef __GLEE_GLX_SGI_swap_control
-#ifndef GLEE_C_DEFINED_glXSwapIntervalSGI
-#define GLEE_C_DEFINED_glXSwapIntervalSGI
-  int __stdcall GLee_Lazy_glXSwapIntervalSGI(int  interval)  {if (GLeeInit()) return glXSwapIntervalSGI(interval); return (int)0;}
-  GLEEPFNGLXSWAPINTERVALSGIPROC GLeeFuncPtr_glXSwapIntervalSGI=GLee_Lazy_glXSwapIntervalSGI;
-#endif
-#endif 
-
-/* GLX_SGI_video_sync */
-
-#ifdef __GLEE_GLX_SGI_video_sync
-#ifndef GLEE_C_DEFINED_glXGetVideoSyncSGI
-#define GLEE_C_DEFINED_glXGetVideoSyncSGI
-  int __stdcall GLee_Lazy_glXGetVideoSyncSGI(unsigned int * count)  {if (GLeeInit()) return glXGetVideoSyncSGI(count); return (int)0;}
-  GLEEPFNGLXGETVIDEOSYNCSGIPROC GLeeFuncPtr_glXGetVideoSyncSGI=GLee_Lazy_glXGetVideoSyncSGI;
-#endif
-#ifndef GLEE_C_DEFINED_glXWaitVideoSyncSGI
-#define GLEE_C_DEFINED_glXWaitVideoSyncSGI
-  int __stdcall GLee_Lazy_glXWaitVideoSyncSGI(int  divisor, int  remainder, unsigned int * count)  {if (GLeeInit()) return glXWaitVideoSyncSGI(divisor, remainder, count); return (int)0;}
-  GLEEPFNGLXWAITVIDEOSYNCSGIPROC GLeeFuncPtr_glXWaitVideoSyncSGI=GLee_Lazy_glXWaitVideoSyncSGI;
-#endif
-#endif 
-
-/* GLX_SGI_make_current_read */
-
-#ifdef __GLEE_GLX_SGI_make_current_read
-#ifndef GLEE_C_DEFINED_glXMakeCurrentReadSGI
-#define GLEE_C_DEFINED_glXMakeCurrentReadSGI
-  Bool __stdcall GLee_Lazy_glXMakeCurrentReadSGI(Display * dpy, GLXDrawable  draw, GLXDrawable  read, GLXContext  ctx)  {if (GLeeInit()) return glXMakeCurrentReadSGI(dpy, draw, read, ctx); return (Bool)0;}
-  GLEEPFNGLXMAKECURRENTREADSGIPROC GLeeFuncPtr_glXMakeCurrentReadSGI=GLee_Lazy_glXMakeCurrentReadSGI;
-#endif
-#ifndef GLEE_C_DEFINED_glXGetCurrentReadDrawableSGI
-#define GLEE_C_DEFINED_glXGetCurrentReadDrawableSGI
-  GLXDrawable __stdcall GLee_Lazy_glXGetCurrentReadDrawableSGI(void)  {if (GLeeInit()) return glXGetCurrentReadDrawableSGI(); return (GLXDrawable)0;}
-  GLEEPFNGLXGETCURRENTREADDRAWABLESGIPROC GLeeFuncPtr_glXGetCurrentReadDrawableSGI=GLee_Lazy_glXGetCurrentReadDrawableSGI;
-#endif
-#endif 
-
-/* GLX_EXT_visual_rating */
-
-#ifdef __GLEE_GLX_EXT_visual_rating
-#endif 
-
-/* GLX_EXT_import_context */
-
-#ifdef __GLEE_GLX_EXT_import_context
-#ifndef GLEE_C_DEFINED_glXGetCurrentDisplayEXT
-#define GLEE_C_DEFINED_glXGetCurrentDisplayEXT
-  Display * __stdcall GLee_Lazy_glXGetCurrentDisplayEXT(void)  {if (GLeeInit()) return glXGetCurrentDisplayEXT(); return (Display *)0;}
-  GLEEPFNGLXGETCURRENTDISPLAYEXTPROC GLeeFuncPtr_glXGetCurrentDisplayEXT=GLee_Lazy_glXGetCurrentDisplayEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glXQueryContextInfoEXT
-#define GLEE_C_DEFINED_glXQueryContextInfoEXT
-  int __stdcall GLee_Lazy_glXQueryContextInfoEXT(Display * dpy, GLXContext  context, int  attribute, int * value)  {if (GLeeInit()) return glXQueryContextInfoEXT(dpy, context, attribute, value); return (int)0;}
-  GLEEPFNGLXQUERYCONTEXTINFOEXTPROC GLeeFuncPtr_glXQueryContextInfoEXT=GLee_Lazy_glXQueryContextInfoEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glXGetContextIDEXT
-#define GLEE_C_DEFINED_glXGetContextIDEXT
-  GLEE_GLXContextID __stdcall GLee_Lazy_glXGetContextIDEXT(const GLXContext  context)  {if (GLeeInit()) return glXGetContextIDEXT(context); return (GLEE_GLXContextID)0;}
-  GLEEPFNGLXGETCONTEXTIDEXTPROC GLeeFuncPtr_glXGetContextIDEXT=GLee_Lazy_glXGetContextIDEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glXImportContextEXT
-#define GLEE_C_DEFINED_glXImportContextEXT
-  GLXContext __stdcall GLee_Lazy_glXImportContextEXT(Display * dpy, GLEE_GLXContextID  contextID)  {if (GLeeInit()) return glXImportContextEXT(dpy, contextID); return (GLXContext)0;}
-  GLEEPFNGLXIMPORTCONTEXTEXTPROC GLeeFuncPtr_glXImportContextEXT=GLee_Lazy_glXImportContextEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glXFreeContextEXT
-#define GLEE_C_DEFINED_glXFreeContextEXT
-  void __stdcall GLee_Lazy_glXFreeContextEXT(Display * dpy, GLXContext  context)  {if (GLeeInit()) glXFreeContextEXT(dpy, context);}
-  GLEEPFNGLXFREECONTEXTEXTPROC GLeeFuncPtr_glXFreeContextEXT=GLee_Lazy_glXFreeContextEXT;
-#endif
-#endif 
-
-/* GLX_SGIX_fbconfig */
-
-#ifdef __GLEE_GLX_SGIX_fbconfig
-#ifndef GLEE_C_DEFINED_glXGetFBConfigAttribSGIX
-#define GLEE_C_DEFINED_glXGetFBConfigAttribSGIX
-  int __stdcall GLee_Lazy_glXGetFBConfigAttribSGIX(Display * dpy, GLXFBConfigSGIX  config, int  attribute, int * value)  {if (GLeeInit()) return glXGetFBConfigAttribSGIX(dpy, config, attribute, value); return (int)0;}
-  GLEEPFNGLXGETFBCONFIGATTRIBSGIXPROC GLeeFuncPtr_glXGetFBConfigAttribSGIX=GLee_Lazy_glXGetFBConfigAttribSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glXChooseFBConfigSGIX
-#define GLEE_C_DEFINED_glXChooseFBConfigSGIX
-  GLXFBConfigSGIX * __stdcall GLee_Lazy_glXChooseFBConfigSGIX(Display * dpy, int  screen, int * attrib_list, int * nelements)  {if (GLeeInit()) return glXChooseFBConfigSGIX(dpy, screen, attrib_list, nelements); return (GLXFBConfigSGIX *)0;}
-  GLEEPFNGLXCHOOSEFBCONFIGSGIXPROC GLeeFuncPtr_glXChooseFBConfigSGIX=GLee_Lazy_glXChooseFBConfigSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glXCreateGLXPixmapWithConfigSGIX
-#define GLEE_C_DEFINED_glXCreateGLXPixmapWithConfigSGIX
-  GLXPixmap __stdcall GLee_Lazy_glXCreateGLXPixmapWithConfigSGIX(Display * dpy, GLXFBConfigSGIX  config, Pixmap  pixmap)  {if (GLeeInit()) return glXCreateGLXPixmapWithConfigSGIX(dpy, config, pixmap); return (GLXPixmap)0;}
-  GLEEPFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC GLeeFuncPtr_glXCreateGLXPixmapWithConfigSGIX=GLee_Lazy_glXCreateGLXPixmapWithConfigSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glXCreateContextWithConfigSGIX
-#define GLEE_C_DEFINED_glXCreateContextWithConfigSGIX
-  GLXContext __stdcall GLee_Lazy_glXCreateContextWithConfigSGIX(Display * dpy, GLXFBConfigSGIX  config, int  render_type, GLXContext  share_list, Bool  direct)  {if (GLeeInit()) return glXCreateContextWithConfigSGIX(dpy, config, render_type, share_list, direct); return (GLXContext)0;}
-  GLEEPFNGLXCREATECONTEXTWITHCONFIGSGIXPROC GLeeFuncPtr_glXCreateContextWithConfigSGIX=GLee_Lazy_glXCreateContextWithConfigSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glXGetVisualFromFBConfigSGIX
-#define GLEE_C_DEFINED_glXGetVisualFromFBConfigSGIX
-  XVisualInfo * __stdcall GLee_Lazy_glXGetVisualFromFBConfigSGIX(Display * dpy, GLXFBConfigSGIX  config)  {if (GLeeInit()) return glXGetVisualFromFBConfigSGIX(dpy, config); return (XVisualInfo *)0;}
-  GLEEPFNGLXGETVISUALFROMFBCONFIGSGIXPROC GLeeFuncPtr_glXGetVisualFromFBConfigSGIX=GLee_Lazy_glXGetVisualFromFBConfigSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glXGetFBConfigFromVisualSGIX
-#define GLEE_C_DEFINED_glXGetFBConfigFromVisualSGIX
-  GLXFBConfigSGIX __stdcall GLee_Lazy_glXGetFBConfigFromVisualSGIX(Display * dpy, XVisualInfo * vis)  {if (GLeeInit()) return glXGetFBConfigFromVisualSGIX(dpy, vis); return (GLXFBConfigSGIX)0;}
-  GLEEPFNGLXGETFBCONFIGFROMVISUALSGIXPROC GLeeFuncPtr_glXGetFBConfigFromVisualSGIX=GLee_Lazy_glXGetFBConfigFromVisualSGIX;
-#endif
-#endif 
-
-/* GLX_SGIX_pbuffer */
-
-#ifdef __GLEE_GLX_SGIX_pbuffer
-#ifndef GLEE_C_DEFINED_glXCreateGLXPbufferSGIX
-#define GLEE_C_DEFINED_glXCreateGLXPbufferSGIX
-  GLXPbufferSGIX __stdcall GLee_Lazy_glXCreateGLXPbufferSGIX(Display * dpy, GLXFBConfigSGIX  config, unsigned int  width, unsigned int  height, int * attrib_list)  {if (GLeeInit()) return glXCreateGLXPbufferSGIX(dpy, config, width, height, attrib_list); return (GLXPbufferSGIX)0;}
-  GLEEPFNGLXCREATEGLXPBUFFERSGIXPROC GLeeFuncPtr_glXCreateGLXPbufferSGIX=GLee_Lazy_glXCreateGLXPbufferSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glXDestroyGLXPbufferSGIX
-#define GLEE_C_DEFINED_glXDestroyGLXPbufferSGIX
-  void __stdcall GLee_Lazy_glXDestroyGLXPbufferSGIX(Display * dpy, GLXPbufferSGIX  pbuf)  {if (GLeeInit()) glXDestroyGLXPbufferSGIX(dpy, pbuf);}
-  GLEEPFNGLXDESTROYGLXPBUFFERSGIXPROC GLeeFuncPtr_glXDestroyGLXPbufferSGIX=GLee_Lazy_glXDestroyGLXPbufferSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glXQueryGLXPbufferSGIX
-#define GLEE_C_DEFINED_glXQueryGLXPbufferSGIX
-  int __stdcall GLee_Lazy_glXQueryGLXPbufferSGIX(Display * dpy, GLXPbufferSGIX  pbuf, int  attribute, unsigned int * value)  {if (GLeeInit()) return glXQueryGLXPbufferSGIX(dpy, pbuf, attribute, value); return (int)0;}
-  GLEEPFNGLXQUERYGLXPBUFFERSGIXPROC GLeeFuncPtr_glXQueryGLXPbufferSGIX=GLee_Lazy_glXQueryGLXPbufferSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glXSelectEventSGIX
-#define GLEE_C_DEFINED_glXSelectEventSGIX
-  void __stdcall GLee_Lazy_glXSelectEventSGIX(Display * dpy, GLXDrawable  drawable, unsigned long  mask)  {if (GLeeInit()) glXSelectEventSGIX(dpy, drawable, mask);}
-  GLEEPFNGLXSELECTEVENTSGIXPROC GLeeFuncPtr_glXSelectEventSGIX=GLee_Lazy_glXSelectEventSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glXGetSelectedEventSGIX
-#define GLEE_C_DEFINED_glXGetSelectedEventSGIX
-  void __stdcall GLee_Lazy_glXGetSelectedEventSGIX(Display * dpy, GLXDrawable  drawable, unsigned long * mask)  {if (GLeeInit()) glXGetSelectedEventSGIX(dpy, drawable, mask);}
-  GLEEPFNGLXGETSELECTEDEVENTSGIXPROC GLeeFuncPtr_glXGetSelectedEventSGIX=GLee_Lazy_glXGetSelectedEventSGIX;
-#endif
-#endif 
-
-/* GLX_SGI_cushion */
-
-#ifdef __GLEE_GLX_SGI_cushion
-#ifndef GLEE_C_DEFINED_glXCushionSGI
-#define GLEE_C_DEFINED_glXCushionSGI
-  void __stdcall GLee_Lazy_glXCushionSGI(Display * dpy, Window  window, float  cushion)  {if (GLeeInit()) glXCushionSGI(dpy, window, cushion);}
-  GLEEPFNGLXCUSHIONSGIPROC GLeeFuncPtr_glXCushionSGI=GLee_Lazy_glXCushionSGI;
-#endif
-#endif 
-
-/* GLX_SGIX_video_resize */
-
-#ifdef __GLEE_GLX_SGIX_video_resize
-#ifndef GLEE_C_DEFINED_glXBindChannelToWindowSGIX
-#define GLEE_C_DEFINED_glXBindChannelToWindowSGIX
-  int __stdcall GLee_Lazy_glXBindChannelToWindowSGIX(Display * display, int  screen, int  channel, Window  window)  {if (GLeeInit()) return glXBindChannelToWindowSGIX(display, screen, channel, window); return (int)0;}
-  GLEEPFNGLXBINDCHANNELTOWINDOWSGIXPROC GLeeFuncPtr_glXBindChannelToWindowSGIX=GLee_Lazy_glXBindChannelToWindowSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glXChannelRectSGIX
-#define GLEE_C_DEFINED_glXChannelRectSGIX
-  int __stdcall GLee_Lazy_glXChannelRectSGIX(Display * display, int  screen, int  channel, int  x, int  y, int  w, int  h)  {if (GLeeInit()) return glXChannelRectSGIX(display, screen, channel, x, y, w, h); return (int)0;}
-  GLEEPFNGLXCHANNELRECTSGIXPROC GLeeFuncPtr_glXChannelRectSGIX=GLee_Lazy_glXChannelRectSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glXQueryChannelRectSGIX
-#define GLEE_C_DEFINED_glXQueryChannelRectSGIX
-  int __stdcall GLee_Lazy_glXQueryChannelRectSGIX(Display * display, int  screen, int  channel, int * dx, int * dy, int * dw, int * dh)  {if (GLeeInit()) return glXQueryChannelRectSGIX(display, screen, channel, dx, dy, dw, dh); return (int)0;}
-  GLEEPFNGLXQUERYCHANNELRECTSGIXPROC GLeeFuncPtr_glXQueryChannelRectSGIX=GLee_Lazy_glXQueryChannelRectSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glXQueryChannelDeltasSGIX
-#define GLEE_C_DEFINED_glXQueryChannelDeltasSGIX
-  int __stdcall GLee_Lazy_glXQueryChannelDeltasSGIX(Display * display, int  screen, int  channel, int * x, int * y, int * w, int * h)  {if (GLeeInit()) return glXQueryChannelDeltasSGIX(display, screen, channel, x, y, w, h); return (int)0;}
-  GLEEPFNGLXQUERYCHANNELDELTASSGIXPROC GLeeFuncPtr_glXQueryChannelDeltasSGIX=GLee_Lazy_glXQueryChannelDeltasSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glXChannelRectSyncSGIX
-#define GLEE_C_DEFINED_glXChannelRectSyncSGIX
-  int __stdcall GLee_Lazy_glXChannelRectSyncSGIX(Display * display, int  screen, int  channel, GLenum  synctype)  {if (GLeeInit()) return glXChannelRectSyncSGIX(display, screen, channel, synctype); return (int)0;}
-  GLEEPFNGLXCHANNELRECTSYNCSGIXPROC GLeeFuncPtr_glXChannelRectSyncSGIX=GLee_Lazy_glXChannelRectSyncSGIX;
-#endif
-#endif 
-
-/* GLX_SGIX_swap_group */
-
-#ifdef __GLEE_GLX_SGIX_swap_group
-#ifndef GLEE_C_DEFINED_glXJoinSwapGroupSGIX
-#define GLEE_C_DEFINED_glXJoinSwapGroupSGIX
-  void __stdcall GLee_Lazy_glXJoinSwapGroupSGIX(Display * dpy, GLXDrawable  drawable, GLXDrawable  member)  {if (GLeeInit()) glXJoinSwapGroupSGIX(dpy, drawable, member);}
-  GLEEPFNGLXJOINSWAPGROUPSGIXPROC GLeeFuncPtr_glXJoinSwapGroupSGIX=GLee_Lazy_glXJoinSwapGroupSGIX;
-#endif
-#endif 
-
-/* GLX_SGIX_swap_barrier */
-
-#ifdef __GLEE_GLX_SGIX_swap_barrier
-#ifndef GLEE_C_DEFINED_glXBindSwapBarrierSGIX
-#define GLEE_C_DEFINED_glXBindSwapBarrierSGIX
-  void __stdcall GLee_Lazy_glXBindSwapBarrierSGIX(Display * dpy, GLXDrawable  drawable, int  barrier)  {if (GLeeInit()) glXBindSwapBarrierSGIX(dpy, drawable, barrier);}
-  GLEEPFNGLXBINDSWAPBARRIERSGIXPROC GLeeFuncPtr_glXBindSwapBarrierSGIX=GLee_Lazy_glXBindSwapBarrierSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glXQueryMaxSwapBarriersSGIX
-#define GLEE_C_DEFINED_glXQueryMaxSwapBarriersSGIX
-  Bool __stdcall GLee_Lazy_glXQueryMaxSwapBarriersSGIX(Display * dpy, int  screen, int * max)  {if (GLeeInit()) return glXQueryMaxSwapBarriersSGIX(dpy, screen, max); return (Bool)0;}
-  GLEEPFNGLXQUERYMAXSWAPBARRIERSSGIXPROC GLeeFuncPtr_glXQueryMaxSwapBarriersSGIX=GLee_Lazy_glXQueryMaxSwapBarriersSGIX;
-#endif
-#endif 
-
-/* GLX_SGIS_blended_overlay */
-
-#ifdef __GLEE_GLX_SGIS_blended_overlay
-#endif 
-
-/* GLX_SGIS_shared_multisample */
-
-#ifdef __GLEE_GLX_SGIS_shared_multisample
-#endif 
-
-/* GLX_SUN_get_transparent_index */
-
-#ifdef __GLEE_GLX_SUN_get_transparent_index
-#ifndef GLEE_C_DEFINED_glXGetTransparentIndexSUN
-#define GLEE_C_DEFINED_glXGetTransparentIndexSUN
-  Status __stdcall GLee_Lazy_glXGetTransparentIndexSUN(Display * dpy, Window  overlay, Window  underlay, long * pTransparentIndex)  {if (GLeeInit()) return glXGetTransparentIndexSUN(dpy, overlay, underlay, pTransparentIndex); return (Status)0;}
-  GLEEPFNGLXGETTRANSPARENTINDEXSUNPROC GLeeFuncPtr_glXGetTransparentIndexSUN=GLee_Lazy_glXGetTransparentIndexSUN;
-#endif
-#endif 
-
-/* GLX_3DFX_multisample */
-
-#ifdef __GLEE_GLX_3DFX_multisample
-#endif 
-
-/* GLX_MESA_copy_sub_buffer */
-
-#ifdef __GLEE_GLX_MESA_copy_sub_buffer
-#ifndef GLEE_C_DEFINED_glXCopySubBufferMESA
-#define GLEE_C_DEFINED_glXCopySubBufferMESA
-  void __stdcall GLee_Lazy_glXCopySubBufferMESA(Display * dpy, GLXDrawable  drawable, int  x, int  y, int  width, int  height)  {if (GLeeInit()) glXCopySubBufferMESA(dpy, drawable, x, y, width, height);}
-  GLEEPFNGLXCOPYSUBBUFFERMESAPROC GLeeFuncPtr_glXCopySubBufferMESA=GLee_Lazy_glXCopySubBufferMESA;
-#endif
-#endif 
-
-/* GLX_MESA_pixmap_colormap */
-
-#ifdef __GLEE_GLX_MESA_pixmap_colormap
-#ifndef GLEE_C_DEFINED_glXCreateGLXPixmapMESA
-#define GLEE_C_DEFINED_glXCreateGLXPixmapMESA
-  GLXPixmap __stdcall GLee_Lazy_glXCreateGLXPixmapMESA(Display * dpy, XVisualInfo * visual, Pixmap  pixmap, Colormap  cmap)  {if (GLeeInit()) return glXCreateGLXPixmapMESA(dpy, visual, pixmap, cmap); return (GLXPixmap)0;}
-  GLEEPFNGLXCREATEGLXPIXMAPMESAPROC GLeeFuncPtr_glXCreateGLXPixmapMESA=GLee_Lazy_glXCreateGLXPixmapMESA;
-#endif
-#endif 
-
-/* GLX_MESA_release_buffers */
-
-#ifdef __GLEE_GLX_MESA_release_buffers
-#ifndef GLEE_C_DEFINED_glXReleaseBuffersMESA
-#define GLEE_C_DEFINED_glXReleaseBuffersMESA
-  Bool __stdcall GLee_Lazy_glXReleaseBuffersMESA(Display * dpy, GLXDrawable  drawable)  {if (GLeeInit()) return glXReleaseBuffersMESA(dpy, drawable); return (Bool)0;}
-  GLEEPFNGLXRELEASEBUFFERSMESAPROC GLeeFuncPtr_glXReleaseBuffersMESA=GLee_Lazy_glXReleaseBuffersMESA;
-#endif
-#endif 
-
-/* GLX_MESA_set_3dfx_mode */
-
-#ifdef __GLEE_GLX_MESA_set_3dfx_mode
-#ifndef GLEE_C_DEFINED_glXSet3DfxModeMESA
-#define GLEE_C_DEFINED_glXSet3DfxModeMESA
-  Bool __stdcall GLee_Lazy_glXSet3DfxModeMESA(int  mode)  {if (GLeeInit()) return glXSet3DfxModeMESA(mode); return (Bool)0;}
-  GLEEPFNGLXSET3DFXMODEMESAPROC GLeeFuncPtr_glXSet3DfxModeMESA=GLee_Lazy_glXSet3DfxModeMESA;
-#endif
-#endif 
-
-/* GLX_SGIX_visual_select_group */
-
-#ifdef __GLEE_GLX_SGIX_visual_select_group
-#endif 
-
-/* GLX_OML_swap_method */
-
-#ifdef __GLEE_GLX_OML_swap_method
-#endif 
-
-/* GLX_OML_sync_control */
-
-#ifdef __GLEE_GLX_OML_sync_control
-#ifndef GLEE_C_DEFINED_glXGetSyncValuesOML
-#define GLEE_C_DEFINED_glXGetSyncValuesOML
-  Bool __stdcall GLee_Lazy_glXGetSyncValuesOML(Display * dpy, GLXDrawable  drawable, int64_t * ust, int64_t * msc, int64_t * sbc)  {if (GLeeInit()) return glXGetSyncValuesOML(dpy, drawable, ust, msc, sbc); return (Bool)0;}
-  GLEEPFNGLXGETSYNCVALUESOMLPROC GLeeFuncPtr_glXGetSyncValuesOML=GLee_Lazy_glXGetSyncValuesOML;
-#endif
-#ifndef GLEE_C_DEFINED_glXGetMscRateOML
-#define GLEE_C_DEFINED_glXGetMscRateOML
-  Bool __stdcall GLee_Lazy_glXGetMscRateOML(Display * dpy, GLXDrawable  drawable, int32_t * numerator, int32_t * denominator)  {if (GLeeInit()) return glXGetMscRateOML(dpy, drawable, numerator, denominator); return (Bool)0;}
-  GLEEPFNGLXGETMSCRATEOMLPROC GLeeFuncPtr_glXGetMscRateOML=GLee_Lazy_glXGetMscRateOML;
-#endif
-#ifndef GLEE_C_DEFINED_glXSwapBuffersMscOML
-#define GLEE_C_DEFINED_glXSwapBuffersMscOML
-  int64_t __stdcall GLee_Lazy_glXSwapBuffersMscOML(Display * dpy, GLXDrawable  drawable, int64_t  target_msc, int64_t  divisor, int64_t  remainder)  {if (GLeeInit()) return glXSwapBuffersMscOML(dpy, drawable, target_msc, divisor, remainder); return (int64_t)0;}
-  GLEEPFNGLXSWAPBUFFERSMSCOMLPROC GLeeFuncPtr_glXSwapBuffersMscOML=GLee_Lazy_glXSwapBuffersMscOML;
-#endif
-#ifndef GLEE_C_DEFINED_glXWaitForMscOML
-#define GLEE_C_DEFINED_glXWaitForMscOML
-  Bool __stdcall GLee_Lazy_glXWaitForMscOML(Display * dpy, GLXDrawable  drawable, int64_t  target_msc, int64_t  divisor, int64_t  remainder, int64_t * ust, int64_t * msc, int64_t * sbc)  {if (GLeeInit()) return glXWaitForMscOML(dpy, drawable, target_msc, divisor, remainder, ust, msc, sbc); return (Bool)0;}
-  GLEEPFNGLXWAITFORMSCOMLPROC GLeeFuncPtr_glXWaitForMscOML=GLee_Lazy_glXWaitForMscOML;
-#endif
-#ifndef GLEE_C_DEFINED_glXWaitForSbcOML
-#define GLEE_C_DEFINED_glXWaitForSbcOML
-  Bool __stdcall GLee_Lazy_glXWaitForSbcOML(Display * dpy, GLXDrawable  drawable, int64_t  target_sbc, int64_t * ust, int64_t * msc, int64_t * sbc)  {if (GLeeInit()) return glXWaitForSbcOML(dpy, drawable, target_sbc, ust, msc, sbc); return (Bool)0;}
-  GLEEPFNGLXWAITFORSBCOMLPROC GLeeFuncPtr_glXWaitForSbcOML=GLee_Lazy_glXWaitForSbcOML;
-#endif
-#endif 
-
-/* GLX_NV_float_buffer */
-
-#ifdef __GLEE_GLX_NV_float_buffer
-#endif 
-
-/* GLX_SGIX_hyperpipe */
-
-#ifdef __GLEE_GLX_SGIX_hyperpipe
-#ifndef GLEE_C_DEFINED_glXQueryHyperpipeNetworkSGIX
-#define GLEE_C_DEFINED_glXQueryHyperpipeNetworkSGIX
-  GLXHyperpipeNetworkSGIX * __stdcall GLee_Lazy_glXQueryHyperpipeNetworkSGIX(Display * dpy, int * npipes)  {if (GLeeInit()) return glXQueryHyperpipeNetworkSGIX(dpy, npipes); return (GLXHyperpipeNetworkSGIX *)0;}
-  GLEEPFNGLXQUERYHYPERPIPENETWORKSGIXPROC GLeeFuncPtr_glXQueryHyperpipeNetworkSGIX=GLee_Lazy_glXQueryHyperpipeNetworkSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glXHyperpipeConfigSGIX
-#define GLEE_C_DEFINED_glXHyperpipeConfigSGIX
-  int __stdcall GLee_Lazy_glXHyperpipeConfigSGIX(Display * dpy, int  networkId, int  npipes, GLXHyperpipeConfigSGIX * cfg, int * hpId)  {if (GLeeInit()) return glXHyperpipeConfigSGIX(dpy, networkId, npipes, cfg, hpId); return (int)0;}
-  GLEEPFNGLXHYPERPIPECONFIGSGIXPROC GLeeFuncPtr_glXHyperpipeConfigSGIX=GLee_Lazy_glXHyperpipeConfigSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glXQueryHyperpipeConfigSGIX
-#define GLEE_C_DEFINED_glXQueryHyperpipeConfigSGIX
-  GLXHyperpipeConfigSGIX * __stdcall GLee_Lazy_glXQueryHyperpipeConfigSGIX(Display * dpy, int  hpId, int * npipes)  {if (GLeeInit()) return glXQueryHyperpipeConfigSGIX(dpy, hpId, npipes); return (GLXHyperpipeConfigSGIX *)0;}
-  GLEEPFNGLXQUERYHYPERPIPECONFIGSGIXPROC GLeeFuncPtr_glXQueryHyperpipeConfigSGIX=GLee_Lazy_glXQueryHyperpipeConfigSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glXDestroyHyperpipeConfigSGIX
-#define GLEE_C_DEFINED_glXDestroyHyperpipeConfigSGIX
-  int __stdcall GLee_Lazy_glXDestroyHyperpipeConfigSGIX(Display * dpy, int  hpId)  {if (GLeeInit()) return glXDestroyHyperpipeConfigSGIX(dpy, hpId); return (int)0;}
-  GLEEPFNGLXDESTROYHYPERPIPECONFIGSGIXPROC GLeeFuncPtr_glXDestroyHyperpipeConfigSGIX=GLee_Lazy_glXDestroyHyperpipeConfigSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glXBindHyperpipeSGIX
-#define GLEE_C_DEFINED_glXBindHyperpipeSGIX
-  int __stdcall GLee_Lazy_glXBindHyperpipeSGIX(Display * dpy, int  hpId)  {if (GLeeInit()) return glXBindHyperpipeSGIX(dpy, hpId); return (int)0;}
-  GLEEPFNGLXBINDHYPERPIPESGIXPROC GLeeFuncPtr_glXBindHyperpipeSGIX=GLee_Lazy_glXBindHyperpipeSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glXQueryHyperpipeBestAttribSGIX
-#define GLEE_C_DEFINED_glXQueryHyperpipeBestAttribSGIX
-  int __stdcall GLee_Lazy_glXQueryHyperpipeBestAttribSGIX(Display * dpy, int  timeSlice, int  attrib, int  size, void * attribList, void * returnAttribList)  {if (GLeeInit()) return glXQueryHyperpipeBestAttribSGIX(dpy, timeSlice, attrib, size, attribList, returnAttribList); return (int)0;}
-  GLEEPFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC GLeeFuncPtr_glXQueryHyperpipeBestAttribSGIX=GLee_Lazy_glXQueryHyperpipeBestAttribSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glXHyperpipeAttribSGIX
-#define GLEE_C_DEFINED_glXHyperpipeAttribSGIX
-  int __stdcall GLee_Lazy_glXHyperpipeAttribSGIX(Display * dpy, int  timeSlice, int  attrib, int  size, void * attribList)  {if (GLeeInit()) return glXHyperpipeAttribSGIX(dpy, timeSlice, attrib, size, attribList); return (int)0;}
-  GLEEPFNGLXHYPERPIPEATTRIBSGIXPROC GLeeFuncPtr_glXHyperpipeAttribSGIX=GLee_Lazy_glXHyperpipeAttribSGIX;
-#endif
-#ifndef GLEE_C_DEFINED_glXQueryHyperpipeAttribSGIX
-#define GLEE_C_DEFINED_glXQueryHyperpipeAttribSGIX
-  int __stdcall GLee_Lazy_glXQueryHyperpipeAttribSGIX(Display * dpy, int  timeSlice, int  attrib, int  size, void * returnAttribList)  {if (GLeeInit()) return glXQueryHyperpipeAttribSGIX(dpy, timeSlice, attrib, size, returnAttribList); return (int)0;}
-  GLEEPFNGLXQUERYHYPERPIPEATTRIBSGIXPROC GLeeFuncPtr_glXQueryHyperpipeAttribSGIX=GLee_Lazy_glXQueryHyperpipeAttribSGIX;
-#endif
-#endif 
-
-/* GLX_MESA_agp_offset */
-
-#ifdef __GLEE_GLX_MESA_agp_offset
-#ifndef GLEE_C_DEFINED_glXGetAGPOffsetMESA
-#define GLEE_C_DEFINED_glXGetAGPOffsetMESA
-  unsigned int __stdcall GLee_Lazy_glXGetAGPOffsetMESA(const void * pointer)  {if (GLeeInit()) return glXGetAGPOffsetMESA(pointer); return (unsigned int)0;}
-  GLEEPFNGLXGETAGPOFFSETMESAPROC GLeeFuncPtr_glXGetAGPOffsetMESA=GLee_Lazy_glXGetAGPOffsetMESA;
-#endif
-#endif 
-
-/* GLX_EXT_fbconfig_packed_float */
-
-#ifdef __GLEE_GLX_EXT_fbconfig_packed_float
-#endif 
-
-/* GLX_EXT_framebuffer_sRGB */
-
-#ifdef __GLEE_GLX_EXT_framebuffer_sRGB
-#endif 
-
-/* GLX_EXT_texture_from_pixmap */
-
-#ifdef __GLEE_GLX_EXT_texture_from_pixmap
-#ifndef GLEE_C_DEFINED_glXBindTexImageEXT
-#define GLEE_C_DEFINED_glXBindTexImageEXT
-  void __stdcall GLee_Lazy_glXBindTexImageEXT(Display * dpy, GLXDrawable  drawable, int  buffer, const int * attrib_list)  {if (GLeeInit()) glXBindTexImageEXT(dpy, drawable, buffer, attrib_list);}
-  GLEEPFNGLXBINDTEXIMAGEEXTPROC GLeeFuncPtr_glXBindTexImageEXT=GLee_Lazy_glXBindTexImageEXT;
-#endif
-#ifndef GLEE_C_DEFINED_glXReleaseTexImageEXT
-#define GLEE_C_DEFINED_glXReleaseTexImageEXT
-  void __stdcall GLee_Lazy_glXReleaseTexImageEXT(Display * dpy, GLXDrawable  drawable, int  buffer)  {if (GLeeInit()) glXReleaseTexImageEXT(dpy, drawable, buffer);}
-  GLEEPFNGLXRELEASETEXIMAGEEXTPROC GLeeFuncPtr_glXReleaseTexImageEXT=GLee_Lazy_glXReleaseTexImageEXT;
-#endif
-#endif 
-
-/* GLX_NV_present_video */
-
-#ifdef __GLEE_GLX_NV_present_video
-#ifndef GLEE_C_DEFINED_glXEnumerateVideoDevicesNV
-#define GLEE_C_DEFINED_glXEnumerateVideoDevicesNV
-  unsigned int * __stdcall GLee_Lazy_glXEnumerateVideoDevicesNV(Display * dpy, int  screen, int * nelements)  {if (GLeeInit()) return glXEnumerateVideoDevicesNV(dpy, screen, nelements); return (unsigned int *)0;}
-  GLEEPFNGLXENUMERATEVIDEODEVICESNVPROC GLeeFuncPtr_glXEnumerateVideoDevicesNV=GLee_Lazy_glXEnumerateVideoDevicesNV;
-#endif
-#ifndef GLEE_C_DEFINED_glXBindVideoDeviceNV
-#define GLEE_C_DEFINED_glXBindVideoDeviceNV
-  int __stdcall GLee_Lazy_glXBindVideoDeviceNV(Display * dpy, unsigned int  video_slot, unsigned int  video_device, const int * attrib_list)  {if (GLeeInit()) return glXBindVideoDeviceNV(dpy, video_slot, video_device, attrib_list); return (int)0;}
-  GLEEPFNGLXBINDVIDEODEVICENVPROC GLeeFuncPtr_glXBindVideoDeviceNV=GLee_Lazy_glXBindVideoDeviceNV;
-#endif
-#endif 
-
-/* GLX_NV_video_out */
-
-#ifdef __GLEE_GLX_NV_video_out
-#endif 
-
-/* GLX_NV_swap_group */
-
-#ifdef __GLEE_GLX_NV_swap_group
-#ifndef GLEE_C_DEFINED_glXJoinSwapGroupNV
-#define GLEE_C_DEFINED_glXJoinSwapGroupNV
-  Bool __stdcall GLee_Lazy_glXJoinSwapGroupNV(Display * dpy, GLXDrawable  drawable, GLuint  group)  {if (GLeeInit()) return glXJoinSwapGroupNV(dpy, drawable, group); return (Bool)0;}
-  GLEEPFNGLXJOINSWAPGROUPNVPROC GLeeFuncPtr_glXJoinSwapGroupNV=GLee_Lazy_glXJoinSwapGroupNV;
-#endif
-#ifndef GLEE_C_DEFINED_glXBindSwapBarrierNV
-#define GLEE_C_DEFINED_glXBindSwapBarrierNV
-  Bool __stdcall GLee_Lazy_glXBindSwapBarrierNV(Display * dpy, GLuint  group, GLuint  barrier)  {if (GLeeInit()) return glXBindSwapBarrierNV(dpy, group, barrier); return (Bool)0;}
-  GLEEPFNGLXBINDSWAPBARRIERNVPROC GLeeFuncPtr_glXBindSwapBarrierNV=GLee_Lazy_glXBindSwapBarrierNV;
-#endif
-#ifndef GLEE_C_DEFINED_glXQuerySwapGroupNV
-#define GLEE_C_DEFINED_glXQuerySwapGroupNV
-  Bool __stdcall GLee_Lazy_glXQuerySwapGroupNV(Display * dpy, GLXDrawable  drawable, GLuint * group, GLuint * barrier)  {if (GLeeInit()) return glXQuerySwapGroupNV(dpy, drawable, group, barrier); return (Bool)0;}
-  GLEEPFNGLXQUERYSWAPGROUPNVPROC GLeeFuncPtr_glXQuerySwapGroupNV=GLee_Lazy_glXQuerySwapGroupNV;
-#endif
-#ifndef GLEE_C_DEFINED_glXQueryMaxSwapGroupsNV
-#define GLEE_C_DEFINED_glXQueryMaxSwapGroupsNV
-  Bool __stdcall GLee_Lazy_glXQueryMaxSwapGroupsNV(Display * dpy, int  screen, GLuint * maxGroups, GLuint * maxBarriers)  {if (GLeeInit()) return glXQueryMaxSwapGroupsNV(dpy, screen, maxGroups, maxBarriers); return (Bool)0;}
-  GLEEPFNGLXQUERYMAXSWAPGROUPSNVPROC GLeeFuncPtr_glXQueryMaxSwapGroupsNV=GLee_Lazy_glXQueryMaxSwapGroupsNV;
-#endif
-#ifndef GLEE_C_DEFINED_glXQueryFrameCountNV
-#define GLEE_C_DEFINED_glXQueryFrameCountNV
-  Bool __stdcall GLee_Lazy_glXQueryFrameCountNV(Display * dpy, int  screen, GLuint * count)  {if (GLeeInit()) return glXQueryFrameCountNV(dpy, screen, count); return (Bool)0;}
-  GLEEPFNGLXQUERYFRAMECOUNTNVPROC GLeeFuncPtr_glXQueryFrameCountNV=GLee_Lazy_glXQueryFrameCountNV;
-#endif
-#ifndef GLEE_C_DEFINED_glXResetFrameCountNV
-#define GLEE_C_DEFINED_glXResetFrameCountNV
-  Bool __stdcall GLee_Lazy_glXResetFrameCountNV(Display * dpy, int  screen)  {if (GLeeInit()) return glXResetFrameCountNV(dpy, screen); return (Bool)0;}
-  GLEEPFNGLXRESETFRAMECOUNTNVPROC GLeeFuncPtr_glXResetFrameCountNV=GLee_Lazy_glXResetFrameCountNV;
-#endif
-#endif 
-
-/* GLX_NV_video_capture */
-
-#ifdef __GLEE_GLX_NV_video_capture
-#ifndef GLEE_C_DEFINED_glXBindVideoCaptureDeviceNV
-#define GLEE_C_DEFINED_glXBindVideoCaptureDeviceNV
-  int __stdcall GLee_Lazy_glXBindVideoCaptureDeviceNV(Display * dpy, unsigned int  video_capture_slot, GLXVideoCaptureDeviceNV  device)  {if (GLeeInit()) return glXBindVideoCaptureDeviceNV(dpy, video_capture_slot, device); return (int)0;}
-  GLEEPFNGLXBINDVIDEOCAPTUREDEVICENVPROC GLeeFuncPtr_glXBindVideoCaptureDeviceNV=GLee_Lazy_glXBindVideoCaptureDeviceNV;
-#endif
-#ifndef GLEE_C_DEFINED_glXEnumerateVideoCaptureDevicesNV
-#define GLEE_C_DEFINED_glXEnumerateVideoCaptureDevicesNV
-  GLXVideoCaptureDeviceNV * __stdcall GLee_Lazy_glXEnumerateVideoCaptureDevicesNV(Display * dpy, int  screen, int * nelements)  {if (GLeeInit()) return glXEnumerateVideoCaptureDevicesNV(dpy, screen, nelements); return (GLXVideoCaptureDeviceNV *)0;}
-  GLEEPFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC GLeeFuncPtr_glXEnumerateVideoCaptureDevicesNV=GLee_Lazy_glXEnumerateVideoCaptureDevicesNV;
-#endif
-#ifndef GLEE_C_DEFINED_glXLockVideoCaptureDeviceNV
-#define GLEE_C_DEFINED_glXLockVideoCaptureDeviceNV
-  void __stdcall GLee_Lazy_glXLockVideoCaptureDeviceNV(Display * dpy, GLXVideoCaptureDeviceNV  device)  {if (GLeeInit()) glXLockVideoCaptureDeviceNV(dpy, device);}
-  GLEEPFNGLXLOCKVIDEOCAPTUREDEVICENVPROC GLeeFuncPtr_glXLockVideoCaptureDeviceNV=GLee_Lazy_glXLockVideoCaptureDeviceNV;
-#endif
-#ifndef GLEE_C_DEFINED_glXQueryVideoCaptureDeviceNV
-#define GLEE_C_DEFINED_glXQueryVideoCaptureDeviceNV
-  int __stdcall GLee_Lazy_glXQueryVideoCaptureDeviceNV(Display * dpy, GLXVideoCaptureDeviceNV  device, int  attribute, int * value)  {if (GLeeInit()) return glXQueryVideoCaptureDeviceNV(dpy, device, attribute, value); return (int)0;}
-  GLEEPFNGLXQUERYVIDEOCAPTUREDEVICENVPROC GLeeFuncPtr_glXQueryVideoCaptureDeviceNV=GLee_Lazy_glXQueryVideoCaptureDeviceNV;
-#endif
-#ifndef GLEE_C_DEFINED_glXReleaseVideoCaptureDeviceNV
-#define GLEE_C_DEFINED_glXReleaseVideoCaptureDeviceNV
-  void __stdcall GLee_Lazy_glXReleaseVideoCaptureDeviceNV(Display * dpy, GLXVideoCaptureDeviceNV  device)  {if (GLeeInit()) glXReleaseVideoCaptureDeviceNV(dpy, device);}
-  GLEEPFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC GLeeFuncPtr_glXReleaseVideoCaptureDeviceNV=GLee_Lazy_glXReleaseVideoCaptureDeviceNV;
-#endif
-#endif 
-
-/* GLX_EXT_swap_control */
-
-#ifdef __GLEE_GLX_EXT_swap_control
-#ifndef GLEE_C_DEFINED_glXSwapIntervalEXT
-#define GLEE_C_DEFINED_glXSwapIntervalEXT
-  void __stdcall GLee_Lazy_glXSwapIntervalEXT(Display * dpy, GLXDrawable  drawable, int  interval)  {if (GLeeInit()) glXSwapIntervalEXT(dpy, drawable, interval);}
-  GLEEPFNGLXSWAPINTERVALEXTPROC GLeeFuncPtr_glXSwapIntervalEXT=GLee_Lazy_glXSwapIntervalEXT;
-#endif
-#endif 
-
-/* GLX_NV_copy_image */
-
-#ifdef __GLEE_GLX_NV_copy_image
-#ifndef GLEE_C_DEFINED_glXCopyImageSubDataNV
-#define GLEE_C_DEFINED_glXCopyImageSubDataNV
-  void __stdcall GLee_Lazy_glXCopyImageSubDataNV(Display * dpy, GLXContext  srcCtx, GLuint  srcName, GLenum  srcTarget, GLint  srcLevel, GLint  srcX, GLint  srcY, GLint  srcZ, GLXContext  dstCtx, GLuint  dstName, GLenum  dstTarget, GLint  dstLevel, GLint  dstX, GLint  dstY, GLint  dstZ, GLsizei  width, GLsizei  height, GLsizei  depth)  {if (GLeeInit()) glXCopyImageSubDataNV(dpy, srcCtx, srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstCtx, dstName, dstTarget, dstLevel, dstX, dstY, dstZ [...]
-  GLEEPFNGLXCOPYIMAGESUBDATANVPROC GLeeFuncPtr_glXCopyImageSubDataNV=GLee_Lazy_glXCopyImageSubDataNV;
-#endif
-#endif 
-
-/* GLX_INTEL_swap_event */
-
-#ifdef __GLEE_GLX_INTEL_swap_event
-#endif 
-
-/* GLX_NV_multisample_coverage */
-
-#ifdef __GLEE_GLX_NV_multisample_coverage
-#endif 
-
-/* GLX_AMD_gpu_association */
-
-#ifdef __GLEE_GLX_AMD_gpu_association
-#endif 
-
-/* GLX_EXT_create_context_es2_profile */
-
-#ifdef __GLEE_GLX_EXT_create_context_es2_profile
-#endif 
-
-/* GLX_EXT_create_context_es_profile */
-
-#ifdef __GLEE_GLX_EXT_create_context_es_profile
-#endif 
-
-/* GLX_EXT_swap_control_tear */
-
-#ifdef __GLEE_GLX_EXT_swap_control_tear
-#endif 
-
-/* GLX_EXT_buffer_age */
-
-#ifdef __GLEE_GLX_EXT_buffer_age
-#endif 
-
-/* GLX_NV_video_output */
-
-#ifdef __GLEE_GLX_NV_video_output
-#ifndef GLEE_C_DEFINED_glXGetVideoDeviceNV
-#define GLEE_C_DEFINED_glXGetVideoDeviceNV
-  int __stdcall GLee_Lazy_glXGetVideoDeviceNV(Display * dpy, int  screen, int  numVideoDevices, GLXVideoDeviceNV * pVideoDevice)  {if (GLeeInit()) return glXGetVideoDeviceNV(dpy, screen, numVideoDevices, pVideoDevice); return (int)0;}
-  GLEEPFNGLXGETVIDEODEVICENVPROC GLeeFuncPtr_glXGetVideoDeviceNV=GLee_Lazy_glXGetVideoDeviceNV;
-#endif
-#ifndef GLEE_C_DEFINED_glXReleaseVideoDeviceNV
-#define GLEE_C_DEFINED_glXReleaseVideoDeviceNV
-  int __stdcall GLee_Lazy_glXReleaseVideoDeviceNV(Display * dpy, int  screen, GLXVideoDeviceNV  VideoDevice)  {if (GLeeInit()) return glXReleaseVideoDeviceNV(dpy, screen, VideoDevice); return (int)0;}
-  GLEEPFNGLXRELEASEVIDEODEVICENVPROC GLeeFuncPtr_glXReleaseVideoDeviceNV=GLee_Lazy_glXReleaseVideoDeviceNV;
-#endif
-#ifndef GLEE_C_DEFINED_glXBindVideoImageNV
-#define GLEE_C_DEFINED_glXBindVideoImageNV
-  int __stdcall GLee_Lazy_glXBindVideoImageNV(Display * dpy, GLXVideoDeviceNV  VideoDevice, GLXPbuffer  pbuf, int  iVideoBuffer)  {if (GLeeInit()) return glXBindVideoImageNV(dpy, VideoDevice, pbuf, iVideoBuffer); return (int)0;}
-  GLEEPFNGLXBINDVIDEOIMAGENVPROC GLeeFuncPtr_glXBindVideoImageNV=GLee_Lazy_glXBindVideoImageNV;
-#endif
-#ifndef GLEE_C_DEFINED_glXReleaseVideoImageNV
-#define GLEE_C_DEFINED_glXReleaseVideoImageNV
-  int __stdcall GLee_Lazy_glXReleaseVideoImageNV(Display * dpy, GLXPbuffer  pbuf)  {if (GLeeInit()) return glXReleaseVideoImageNV(dpy, pbuf); return (int)0;}
-  GLEEPFNGLXRELEASEVIDEOIMAGENVPROC GLeeFuncPtr_glXReleaseVideoImageNV=GLee_Lazy_glXReleaseVideoImageNV;
-#endif
-#ifndef GLEE_C_DEFINED_glXSendPbufferToVideoNV
-#define GLEE_C_DEFINED_glXSendPbufferToVideoNV
-  int __stdcall GLee_Lazy_glXSendPbufferToVideoNV(Display * dpy, GLXPbuffer  pbuf, int  iBufferType, unsigned long * pulCounterPbuffer, GLboolean  bBlock)  {if (GLeeInit()) return glXSendPbufferToVideoNV(dpy, pbuf, iBufferType, pulCounterPbuffer, bBlock); return (int)0;}
-  GLEEPFNGLXSENDPBUFFERTOVIDEONVPROC GLeeFuncPtr_glXSendPbufferToVideoNV=GLee_Lazy_glXSendPbufferToVideoNV;
-#endif
-#ifndef GLEE_C_DEFINED_glXGetVideoInfoNV
-#define GLEE_C_DEFINED_glXGetVideoInfoNV
-  int __stdcall GLee_Lazy_glXGetVideoInfoNV(Display * dpy, int  screen, GLXVideoDeviceNV  VideoDevice, unsigned long * pulCounterOutputPbuffer, unsigned long * pulCounterOutputVideo)  {if (GLeeInit()) return glXGetVideoInfoNV(dpy, screen, VideoDevice, pulCounterOutputPbuffer, pulCounterOutputVideo); return (int)0;}
-  GLEEPFNGLXGETVIDEOINFONVPROC GLeeFuncPtr_glXGetVideoInfoNV=GLee_Lazy_glXGetVideoInfoNV;
-#endif
-#endif 
-#endif /* end GLX */
-/*****************************************************************
-* Extension link functions
-*****************************************************************/
-
-GLuint __GLeeLink_GL_VERSION_1_2(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_VERSION_1_2
-    if ((GLeeFuncPtr_glBlendColor = (GLEEPFNGLBLENDCOLORPROC) __GLeeGetProcAddress("glBlendColor"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glBlendEquation = (GLEEPFNGLBLENDEQUATIONPROC) __GLeeGetProcAddress("glBlendEquation"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDrawRangeElements = (GLEEPFNGLDRAWRANGEELEMENTSPROC) __GLeeGetProcAddress("glDrawRangeElements"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexImage3D = (GLEEPFNGLTEXIMAGE3DPROC) __GLeeGetProcAddress("glTexImage3D"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexSubImage3D = (GLEEPFNGLTEXSUBIMAGE3DPROC) __GLeeGetProcAddress("glTexSubImage3D"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCopyTexSubImage3D = (GLEEPFNGLCOPYTEXSUBIMAGE3DPROC) __GLeeGetProcAddress("glCopyTexSubImage3D"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glColorTable = (GLEEPFNGLCOLORTABLEPROC) __GLeeGetProcAddress("glColorTable"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glColorTableParameterfv = (GLEEPFNGLCOLORTABLEPARAMETERFVPROC) __GLeeGetProcAddress("glColorTableParameterfv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glColorTableParameteriv = (GLEEPFNGLCOLORTABLEPARAMETERIVPROC) __GLeeGetProcAddress("glColorTableParameteriv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCopyColorTable = (GLEEPFNGLCOPYCOLORTABLEPROC) __GLeeGetProcAddress("glCopyColorTable"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetColorTable = (GLEEPFNGLGETCOLORTABLEPROC) __GLeeGetProcAddress("glGetColorTable"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetColorTableParameterfv = (GLEEPFNGLGETCOLORTABLEPARAMETERFVPROC) __GLeeGetProcAddress("glGetColorTableParameterfv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetColorTableParameteriv = (GLEEPFNGLGETCOLORTABLEPARAMETERIVPROC) __GLeeGetProcAddress("glGetColorTableParameteriv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glColorSubTable = (GLEEPFNGLCOLORSUBTABLEPROC) __GLeeGetProcAddress("glColorSubTable"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCopyColorSubTable = (GLEEPFNGLCOPYCOLORSUBTABLEPROC) __GLeeGetProcAddress("glCopyColorSubTable"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glConvolutionFilter1D = (GLEEPFNGLCONVOLUTIONFILTER1DPROC) __GLeeGetProcAddress("glConvolutionFilter1D"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glConvolutionFilter2D = (GLEEPFNGLCONVOLUTIONFILTER2DPROC) __GLeeGetProcAddress("glConvolutionFilter2D"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glConvolutionParameterf = (GLEEPFNGLCONVOLUTIONPARAMETERFPROC) __GLeeGetProcAddress("glConvolutionParameterf"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glConvolutionParameterfv = (GLEEPFNGLCONVOLUTIONPARAMETERFVPROC) __GLeeGetProcAddress("glConvolutionParameterfv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glConvolutionParameteri = (GLEEPFNGLCONVOLUTIONPARAMETERIPROC) __GLeeGetProcAddress("glConvolutionParameteri"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glConvolutionParameteriv = (GLEEPFNGLCONVOLUTIONPARAMETERIVPROC) __GLeeGetProcAddress("glConvolutionParameteriv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCopyConvolutionFilter1D = (GLEEPFNGLCOPYCONVOLUTIONFILTER1DPROC) __GLeeGetProcAddress("glCopyConvolutionFilter1D"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCopyConvolutionFilter2D = (GLEEPFNGLCOPYCONVOLUTIONFILTER2DPROC) __GLeeGetProcAddress("glCopyConvolutionFilter2D"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetConvolutionFilter = (GLEEPFNGLGETCONVOLUTIONFILTERPROC) __GLeeGetProcAddress("glGetConvolutionFilter"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetConvolutionParameterfv = (GLEEPFNGLGETCONVOLUTIONPARAMETERFVPROC) __GLeeGetProcAddress("glGetConvolutionParameterfv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetConvolutionParameteriv = (GLEEPFNGLGETCONVOLUTIONPARAMETERIVPROC) __GLeeGetProcAddress("glGetConvolutionParameteriv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetSeparableFilter = (GLEEPFNGLGETSEPARABLEFILTERPROC) __GLeeGetProcAddress("glGetSeparableFilter"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glSeparableFilter2D = (GLEEPFNGLSEPARABLEFILTER2DPROC) __GLeeGetProcAddress("glSeparableFilter2D"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetHistogram = (GLEEPFNGLGETHISTOGRAMPROC) __GLeeGetProcAddress("glGetHistogram"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetHistogramParameterfv = (GLEEPFNGLGETHISTOGRAMPARAMETERFVPROC) __GLeeGetProcAddress("glGetHistogramParameterfv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetHistogramParameteriv = (GLEEPFNGLGETHISTOGRAMPARAMETERIVPROC) __GLeeGetProcAddress("glGetHistogramParameteriv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetMinmax = (GLEEPFNGLGETMINMAXPROC) __GLeeGetProcAddress("glGetMinmax"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetMinmaxParameterfv = (GLEEPFNGLGETMINMAXPARAMETERFVPROC) __GLeeGetProcAddress("glGetMinmaxParameterfv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetMinmaxParameteriv = (GLEEPFNGLGETMINMAXPARAMETERIVPROC) __GLeeGetProcAddress("glGetMinmaxParameteriv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glHistogram = (GLEEPFNGLHISTOGRAMPROC) __GLeeGetProcAddress("glHistogram"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMinmax = (GLEEPFNGLMINMAXPROC) __GLeeGetProcAddress("glMinmax"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glResetHistogram = (GLEEPFNGLRESETHISTOGRAMPROC) __GLeeGetProcAddress("glResetHistogram"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glResetMinmax = (GLEEPFNGLRESETMINMAXPROC) __GLeeGetProcAddress("glResetMinmax"))!=0) nLinked++;
-#endif
-    if (nLinked==38) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_imaging(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_VERSION_1_3(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_VERSION_1_3
-    if ((GLeeFuncPtr_glActiveTexture = (GLEEPFNGLACTIVETEXTUREPROC) __GLeeGetProcAddress("glActiveTexture"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glSampleCoverage = (GLEEPFNGLSAMPLECOVERAGEPROC) __GLeeGetProcAddress("glSampleCoverage"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCompressedTexImage3D = (GLEEPFNGLCOMPRESSEDTEXIMAGE3DPROC) __GLeeGetProcAddress("glCompressedTexImage3D"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCompressedTexImage2D = (GLEEPFNGLCOMPRESSEDTEXIMAGE2DPROC) __GLeeGetProcAddress("glCompressedTexImage2D"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCompressedTexImage1D = (GLEEPFNGLCOMPRESSEDTEXIMAGE1DPROC) __GLeeGetProcAddress("glCompressedTexImage1D"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCompressedTexSubImage3D = (GLEEPFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) __GLeeGetProcAddress("glCompressedTexSubImage3D"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCompressedTexSubImage2D = (GLEEPFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) __GLeeGetProcAddress("glCompressedTexSubImage2D"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCompressedTexSubImage1D = (GLEEPFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) __GLeeGetProcAddress("glCompressedTexSubImage1D"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetCompressedTexImage = (GLEEPFNGLGETCOMPRESSEDTEXIMAGEPROC) __GLeeGetProcAddress("glGetCompressedTexImage"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glClientActiveTexture = (GLEEPFNGLCLIENTACTIVETEXTUREPROC) __GLeeGetProcAddress("glClientActiveTexture"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord1d = (GLEEPFNGLMULTITEXCOORD1DPROC) __GLeeGetProcAddress("glMultiTexCoord1d"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord1dv = (GLEEPFNGLMULTITEXCOORD1DVPROC) __GLeeGetProcAddress("glMultiTexCoord1dv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord1f = (GLEEPFNGLMULTITEXCOORD1FPROC) __GLeeGetProcAddress("glMultiTexCoord1f"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord1fv = (GLEEPFNGLMULTITEXCOORD1FVPROC) __GLeeGetProcAddress("glMultiTexCoord1fv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord1i = (GLEEPFNGLMULTITEXCOORD1IPROC) __GLeeGetProcAddress("glMultiTexCoord1i"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord1iv = (GLEEPFNGLMULTITEXCOORD1IVPROC) __GLeeGetProcAddress("glMultiTexCoord1iv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord1s = (GLEEPFNGLMULTITEXCOORD1SPROC) __GLeeGetProcAddress("glMultiTexCoord1s"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord1sv = (GLEEPFNGLMULTITEXCOORD1SVPROC) __GLeeGetProcAddress("glMultiTexCoord1sv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord2d = (GLEEPFNGLMULTITEXCOORD2DPROC) __GLeeGetProcAddress("glMultiTexCoord2d"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord2dv = (GLEEPFNGLMULTITEXCOORD2DVPROC) __GLeeGetProcAddress("glMultiTexCoord2dv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord2f = (GLEEPFNGLMULTITEXCOORD2FPROC) __GLeeGetProcAddress("glMultiTexCoord2f"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord2fv = (GLEEPFNGLMULTITEXCOORD2FVPROC) __GLeeGetProcAddress("glMultiTexCoord2fv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord2i = (GLEEPFNGLMULTITEXCOORD2IPROC) __GLeeGetProcAddress("glMultiTexCoord2i"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord2iv = (GLEEPFNGLMULTITEXCOORD2IVPROC) __GLeeGetProcAddress("glMultiTexCoord2iv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord2s = (GLEEPFNGLMULTITEXCOORD2SPROC) __GLeeGetProcAddress("glMultiTexCoord2s"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord2sv = (GLEEPFNGLMULTITEXCOORD2SVPROC) __GLeeGetProcAddress("glMultiTexCoord2sv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord3d = (GLEEPFNGLMULTITEXCOORD3DPROC) __GLeeGetProcAddress("glMultiTexCoord3d"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord3dv = (GLEEPFNGLMULTITEXCOORD3DVPROC) __GLeeGetProcAddress("glMultiTexCoord3dv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord3f = (GLEEPFNGLMULTITEXCOORD3FPROC) __GLeeGetProcAddress("glMultiTexCoord3f"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord3fv = (GLEEPFNGLMULTITEXCOORD3FVPROC) __GLeeGetProcAddress("glMultiTexCoord3fv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord3i = (GLEEPFNGLMULTITEXCOORD3IPROC) __GLeeGetProcAddress("glMultiTexCoord3i"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord3iv = (GLEEPFNGLMULTITEXCOORD3IVPROC) __GLeeGetProcAddress("glMultiTexCoord3iv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord3s = (GLEEPFNGLMULTITEXCOORD3SPROC) __GLeeGetProcAddress("glMultiTexCoord3s"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord3sv = (GLEEPFNGLMULTITEXCOORD3SVPROC) __GLeeGetProcAddress("glMultiTexCoord3sv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord4d = (GLEEPFNGLMULTITEXCOORD4DPROC) __GLeeGetProcAddress("glMultiTexCoord4d"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord4dv = (GLEEPFNGLMULTITEXCOORD4DVPROC) __GLeeGetProcAddress("glMultiTexCoord4dv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord4f = (GLEEPFNGLMULTITEXCOORD4FPROC) __GLeeGetProcAddress("glMultiTexCoord4f"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord4fv = (GLEEPFNGLMULTITEXCOORD4FVPROC) __GLeeGetProcAddress("glMultiTexCoord4fv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord4i = (GLEEPFNGLMULTITEXCOORD4IPROC) __GLeeGetProcAddress("glMultiTexCoord4i"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord4iv = (GLEEPFNGLMULTITEXCOORD4IVPROC) __GLeeGetProcAddress("glMultiTexCoord4iv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord4s = (GLEEPFNGLMULTITEXCOORD4SPROC) __GLeeGetProcAddress("glMultiTexCoord4s"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord4sv = (GLEEPFNGLMULTITEXCOORD4SVPROC) __GLeeGetProcAddress("glMultiTexCoord4sv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glLoadTransposeMatrixf = (GLEEPFNGLLOADTRANSPOSEMATRIXFPROC) __GLeeGetProcAddress("glLoadTransposeMatrixf"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glLoadTransposeMatrixd = (GLEEPFNGLLOADTRANSPOSEMATRIXDPROC) __GLeeGetProcAddress("glLoadTransposeMatrixd"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultTransposeMatrixf = (GLEEPFNGLMULTTRANSPOSEMATRIXFPROC) __GLeeGetProcAddress("glMultTransposeMatrixf"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultTransposeMatrixd = (GLEEPFNGLMULTTRANSPOSEMATRIXDPROC) __GLeeGetProcAddress("glMultTransposeMatrixd"))!=0) nLinked++;
-#endif
-    if (nLinked==46) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_VERSION_1_4(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_VERSION_1_4
-    if ((GLeeFuncPtr_glBlendFuncSeparate = (GLEEPFNGLBLENDFUNCSEPARATEPROC) __GLeeGetProcAddress("glBlendFuncSeparate"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiDrawArrays = (GLEEPFNGLMULTIDRAWARRAYSPROC) __GLeeGetProcAddress("glMultiDrawArrays"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiDrawElements = (GLEEPFNGLMULTIDRAWELEMENTSPROC) __GLeeGetProcAddress("glMultiDrawElements"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glPointParameterf = (GLEEPFNGLPOINTPARAMETERFPROC) __GLeeGetProcAddress("glPointParameterf"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glPointParameterfv = (GLEEPFNGLPOINTPARAMETERFVPROC) __GLeeGetProcAddress("glPointParameterfv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glPointParameteri = (GLEEPFNGLPOINTPARAMETERIPROC) __GLeeGetProcAddress("glPointParameteri"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glPointParameteriv = (GLEEPFNGLPOINTPARAMETERIVPROC) __GLeeGetProcAddress("glPointParameteriv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glFogCoordf = (GLEEPFNGLFOGCOORDFPROC) __GLeeGetProcAddress("glFogCoordf"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glFogCoordfv = (GLEEPFNGLFOGCOORDFVPROC) __GLeeGetProcAddress("glFogCoordfv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glFogCoordd = (GLEEPFNGLFOGCOORDDPROC) __GLeeGetProcAddress("glFogCoordd"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glFogCoorddv = (GLEEPFNGLFOGCOORDDVPROC) __GLeeGetProcAddress("glFogCoorddv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glFogCoordPointer = (GLEEPFNGLFOGCOORDPOINTERPROC) __GLeeGetProcAddress("glFogCoordPointer"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glSecondaryColor3b = (GLEEPFNGLSECONDARYCOLOR3BPROC) __GLeeGetProcAddress("glSecondaryColor3b"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glSecondaryColor3bv = (GLEEPFNGLSECONDARYCOLOR3BVPROC) __GLeeGetProcAddress("glSecondaryColor3bv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glSecondaryColor3d = (GLEEPFNGLSECONDARYCOLOR3DPROC) __GLeeGetProcAddress("glSecondaryColor3d"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glSecondaryColor3dv = (GLEEPFNGLSECONDARYCOLOR3DVPROC) __GLeeGetProcAddress("glSecondaryColor3dv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glSecondaryColor3f = (GLEEPFNGLSECONDARYCOLOR3FPROC) __GLeeGetProcAddress("glSecondaryColor3f"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glSecondaryColor3fv = (GLEEPFNGLSECONDARYCOLOR3FVPROC) __GLeeGetProcAddress("glSecondaryColor3fv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glSecondaryColor3i = (GLEEPFNGLSECONDARYCOLOR3IPROC) __GLeeGetProcAddress("glSecondaryColor3i"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glSecondaryColor3iv = (GLEEPFNGLSECONDARYCOLOR3IVPROC) __GLeeGetProcAddress("glSecondaryColor3iv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glSecondaryColor3s = (GLEEPFNGLSECONDARYCOLOR3SPROC) __GLeeGetProcAddress("glSecondaryColor3s"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glSecondaryColor3sv = (GLEEPFNGLSECONDARYCOLOR3SVPROC) __GLeeGetProcAddress("glSecondaryColor3sv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glSecondaryColor3ub = (GLEEPFNGLSECONDARYCOLOR3UBPROC) __GLeeGetProcAddress("glSecondaryColor3ub"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glSecondaryColor3ubv = (GLEEPFNGLSECONDARYCOLOR3UBVPROC) __GLeeGetProcAddress("glSecondaryColor3ubv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glSecondaryColor3ui = (GLEEPFNGLSECONDARYCOLOR3UIPROC) __GLeeGetProcAddress("glSecondaryColor3ui"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glSecondaryColor3uiv = (GLEEPFNGLSECONDARYCOLOR3UIVPROC) __GLeeGetProcAddress("glSecondaryColor3uiv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glSecondaryColor3us = (GLEEPFNGLSECONDARYCOLOR3USPROC) __GLeeGetProcAddress("glSecondaryColor3us"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glSecondaryColor3usv = (GLEEPFNGLSECONDARYCOLOR3USVPROC) __GLeeGetProcAddress("glSecondaryColor3usv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glSecondaryColorPointer = (GLEEPFNGLSECONDARYCOLORPOINTERPROC) __GLeeGetProcAddress("glSecondaryColorPointer"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glWindowPos2d = (GLEEPFNGLWINDOWPOS2DPROC) __GLeeGetProcAddress("glWindowPos2d"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glWindowPos2dv = (GLEEPFNGLWINDOWPOS2DVPROC) __GLeeGetProcAddress("glWindowPos2dv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glWindowPos2f = (GLEEPFNGLWINDOWPOS2FPROC) __GLeeGetProcAddress("glWindowPos2f"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glWindowPos2fv = (GLEEPFNGLWINDOWPOS2FVPROC) __GLeeGetProcAddress("glWindowPos2fv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glWindowPos2i = (GLEEPFNGLWINDOWPOS2IPROC) __GLeeGetProcAddress("glWindowPos2i"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glWindowPos2iv = (GLEEPFNGLWINDOWPOS2IVPROC) __GLeeGetProcAddress("glWindowPos2iv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glWindowPos2s = (GLEEPFNGLWINDOWPOS2SPROC) __GLeeGetProcAddress("glWindowPos2s"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glWindowPos2sv = (GLEEPFNGLWINDOWPOS2SVPROC) __GLeeGetProcAddress("glWindowPos2sv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glWindowPos3d = (GLEEPFNGLWINDOWPOS3DPROC) __GLeeGetProcAddress("glWindowPos3d"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glWindowPos3dv = (GLEEPFNGLWINDOWPOS3DVPROC) __GLeeGetProcAddress("glWindowPos3dv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glWindowPos3f = (GLEEPFNGLWINDOWPOS3FPROC) __GLeeGetProcAddress("glWindowPos3f"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glWindowPos3fv = (GLEEPFNGLWINDOWPOS3FVPROC) __GLeeGetProcAddress("glWindowPos3fv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glWindowPos3i = (GLEEPFNGLWINDOWPOS3IPROC) __GLeeGetProcAddress("glWindowPos3i"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glWindowPos3iv = (GLEEPFNGLWINDOWPOS3IVPROC) __GLeeGetProcAddress("glWindowPos3iv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glWindowPos3s = (GLEEPFNGLWINDOWPOS3SPROC) __GLeeGetProcAddress("glWindowPos3s"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glWindowPos3sv = (GLEEPFNGLWINDOWPOS3SVPROC) __GLeeGetProcAddress("glWindowPos3sv"))!=0) nLinked++;
-#endif
-    if (nLinked==45) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_VERSION_1_5(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_VERSION_1_5
-    if ((GLeeFuncPtr_glGenQueries = (GLEEPFNGLGENQUERIESPROC) __GLeeGetProcAddress("glGenQueries"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDeleteQueries = (GLEEPFNGLDELETEQUERIESPROC) __GLeeGetProcAddress("glDeleteQueries"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glIsQuery = (GLEEPFNGLISQUERYPROC) __GLeeGetProcAddress("glIsQuery"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glBeginQuery = (GLEEPFNGLBEGINQUERYPROC) __GLeeGetProcAddress("glBeginQuery"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glEndQuery = (GLEEPFNGLENDQUERYPROC) __GLeeGetProcAddress("glEndQuery"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetQueryiv = (GLEEPFNGLGETQUERYIVPROC) __GLeeGetProcAddress("glGetQueryiv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetQueryObjectiv = (GLEEPFNGLGETQUERYOBJECTIVPROC) __GLeeGetProcAddress("glGetQueryObjectiv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetQueryObjectuiv = (GLEEPFNGLGETQUERYOBJECTUIVPROC) __GLeeGetProcAddress("glGetQueryObjectuiv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glBindBuffer = (GLEEPFNGLBINDBUFFERPROC) __GLeeGetProcAddress("glBindBuffer"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDeleteBuffers = (GLEEPFNGLDELETEBUFFERSPROC) __GLeeGetProcAddress("glDeleteBuffers"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGenBuffers = (GLEEPFNGLGENBUFFERSPROC) __GLeeGetProcAddress("glGenBuffers"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glIsBuffer = (GLEEPFNGLISBUFFERPROC) __GLeeGetProcAddress("glIsBuffer"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glBufferData = (GLEEPFNGLBUFFERDATAPROC) __GLeeGetProcAddress("glBufferData"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glBufferSubData = (GLEEPFNGLBUFFERSUBDATAPROC) __GLeeGetProcAddress("glBufferSubData"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetBufferSubData = (GLEEPFNGLGETBUFFERSUBDATAPROC) __GLeeGetProcAddress("glGetBufferSubData"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMapBuffer = (GLEEPFNGLMAPBUFFERPROC) __GLeeGetProcAddress("glMapBuffer"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUnmapBuffer = (GLEEPFNGLUNMAPBUFFERPROC) __GLeeGetProcAddress("glUnmapBuffer"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetBufferParameteriv = (GLEEPFNGLGETBUFFERPARAMETERIVPROC) __GLeeGetProcAddress("glGetBufferParameteriv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetBufferPointerv = (GLEEPFNGLGETBUFFERPOINTERVPROC) __GLeeGetProcAddress("glGetBufferPointerv"))!=0) nLinked++;
-#endif
-    if (nLinked==19) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_VERSION_2_0(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_VERSION_2_0
-    if ((GLeeFuncPtr_glBlendEquationSeparate = (GLEEPFNGLBLENDEQUATIONSEPARATEPROC) __GLeeGetProcAddress("glBlendEquationSeparate"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDrawBuffers = (GLEEPFNGLDRAWBUFFERSPROC) __GLeeGetProcAddress("glDrawBuffers"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glStencilOpSeparate = (GLEEPFNGLSTENCILOPSEPARATEPROC) __GLeeGetProcAddress("glStencilOpSeparate"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glStencilFuncSeparate = (GLEEPFNGLSTENCILFUNCSEPARATEPROC) __GLeeGetProcAddress("glStencilFuncSeparate"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glStencilMaskSeparate = (GLEEPFNGLSTENCILMASKSEPARATEPROC) __GLeeGetProcAddress("glStencilMaskSeparate"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glAttachShader = (GLEEPFNGLATTACHSHADERPROC) __GLeeGetProcAddress("glAttachShader"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glBindAttribLocation = (GLEEPFNGLBINDATTRIBLOCATIONPROC) __GLeeGetProcAddress("glBindAttribLocation"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCompileShader = (GLEEPFNGLCOMPILESHADERPROC) __GLeeGetProcAddress("glCompileShader"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCreateProgram = (GLEEPFNGLCREATEPROGRAMPROC) __GLeeGetProcAddress("glCreateProgram"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCreateShader = (GLEEPFNGLCREATESHADERPROC) __GLeeGetProcAddress("glCreateShader"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDeleteProgram = (GLEEPFNGLDELETEPROGRAMPROC) __GLeeGetProcAddress("glDeleteProgram"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDeleteShader = (GLEEPFNGLDELETESHADERPROC) __GLeeGetProcAddress("glDeleteShader"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDetachShader = (GLEEPFNGLDETACHSHADERPROC) __GLeeGetProcAddress("glDetachShader"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDisableVertexAttribArray = (GLEEPFNGLDISABLEVERTEXATTRIBARRAYPROC) __GLeeGetProcAddress("glDisableVertexAttribArray"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glEnableVertexAttribArray = (GLEEPFNGLENABLEVERTEXATTRIBARRAYPROC) __GLeeGetProcAddress("glEnableVertexAttribArray"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetActiveAttrib = (GLEEPFNGLGETACTIVEATTRIBPROC) __GLeeGetProcAddress("glGetActiveAttrib"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetActiveUniform = (GLEEPFNGLGETACTIVEUNIFORMPROC) __GLeeGetProcAddress("glGetActiveUniform"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetAttachedShaders = (GLEEPFNGLGETATTACHEDSHADERSPROC) __GLeeGetProcAddress("glGetAttachedShaders"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetAttribLocation = (GLEEPFNGLGETATTRIBLOCATIONPROC) __GLeeGetProcAddress("glGetAttribLocation"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetProgramiv = (GLEEPFNGLGETPROGRAMIVPROC) __GLeeGetProcAddress("glGetProgramiv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetProgramInfoLog = (GLEEPFNGLGETPROGRAMINFOLOGPROC) __GLeeGetProcAddress("glGetProgramInfoLog"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetShaderiv = (GLEEPFNGLGETSHADERIVPROC) __GLeeGetProcAddress("glGetShaderiv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetShaderInfoLog = (GLEEPFNGLGETSHADERINFOLOGPROC) __GLeeGetProcAddress("glGetShaderInfoLog"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetShaderSource = (GLEEPFNGLGETSHADERSOURCEPROC) __GLeeGetProcAddress("glGetShaderSource"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetUniformLocation = (GLEEPFNGLGETUNIFORMLOCATIONPROC) __GLeeGetProcAddress("glGetUniformLocation"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetUniformfv = (GLEEPFNGLGETUNIFORMFVPROC) __GLeeGetProcAddress("glGetUniformfv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetUniformiv = (GLEEPFNGLGETUNIFORMIVPROC) __GLeeGetProcAddress("glGetUniformiv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetVertexAttribdv = (GLEEPFNGLGETVERTEXATTRIBDVPROC) __GLeeGetProcAddress("glGetVertexAttribdv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetVertexAttribfv = (GLEEPFNGLGETVERTEXATTRIBFVPROC) __GLeeGetProcAddress("glGetVertexAttribfv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetVertexAttribiv = (GLEEPFNGLGETVERTEXATTRIBIVPROC) __GLeeGetProcAddress("glGetVertexAttribiv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetVertexAttribPointerv = (GLEEPFNGLGETVERTEXATTRIBPOINTERVPROC) __GLeeGetProcAddress("glGetVertexAttribPointerv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glIsProgram = (GLEEPFNGLISPROGRAMPROC) __GLeeGetProcAddress("glIsProgram"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glIsShader = (GLEEPFNGLISSHADERPROC) __GLeeGetProcAddress("glIsShader"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glLinkProgram = (GLEEPFNGLLINKPROGRAMPROC) __GLeeGetProcAddress("glLinkProgram"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glShaderSource = (GLEEPFNGLSHADERSOURCEPROC) __GLeeGetProcAddress("glShaderSource"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUseProgram = (GLEEPFNGLUSEPROGRAMPROC) __GLeeGetProcAddress("glUseProgram"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform1f = (GLEEPFNGLUNIFORM1FPROC) __GLeeGetProcAddress("glUniform1f"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform2f = (GLEEPFNGLUNIFORM2FPROC) __GLeeGetProcAddress("glUniform2f"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform3f = (GLEEPFNGLUNIFORM3FPROC) __GLeeGetProcAddress("glUniform3f"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform4f = (GLEEPFNGLUNIFORM4FPROC) __GLeeGetProcAddress("glUniform4f"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform1i = (GLEEPFNGLUNIFORM1IPROC) __GLeeGetProcAddress("glUniform1i"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform2i = (GLEEPFNGLUNIFORM2IPROC) __GLeeGetProcAddress("glUniform2i"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform3i = (GLEEPFNGLUNIFORM3IPROC) __GLeeGetProcAddress("glUniform3i"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform4i = (GLEEPFNGLUNIFORM4IPROC) __GLeeGetProcAddress("glUniform4i"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform1fv = (GLEEPFNGLUNIFORM1FVPROC) __GLeeGetProcAddress("glUniform1fv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform2fv = (GLEEPFNGLUNIFORM2FVPROC) __GLeeGetProcAddress("glUniform2fv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform3fv = (GLEEPFNGLUNIFORM3FVPROC) __GLeeGetProcAddress("glUniform3fv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform4fv = (GLEEPFNGLUNIFORM4FVPROC) __GLeeGetProcAddress("glUniform4fv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform1iv = (GLEEPFNGLUNIFORM1IVPROC) __GLeeGetProcAddress("glUniform1iv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform2iv = (GLEEPFNGLUNIFORM2IVPROC) __GLeeGetProcAddress("glUniform2iv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform3iv = (GLEEPFNGLUNIFORM3IVPROC) __GLeeGetProcAddress("glUniform3iv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform4iv = (GLEEPFNGLUNIFORM4IVPROC) __GLeeGetProcAddress("glUniform4iv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniformMatrix2fv = (GLEEPFNGLUNIFORMMATRIX2FVPROC) __GLeeGetProcAddress("glUniformMatrix2fv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniformMatrix3fv = (GLEEPFNGLUNIFORMMATRIX3FVPROC) __GLeeGetProcAddress("glUniformMatrix3fv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniformMatrix4fv = (GLEEPFNGLUNIFORMMATRIX4FVPROC) __GLeeGetProcAddress("glUniformMatrix4fv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glValidateProgram = (GLEEPFNGLVALIDATEPROGRAMPROC) __GLeeGetProcAddress("glValidateProgram"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib1d = (GLEEPFNGLVERTEXATTRIB1DPROC) __GLeeGetProcAddress("glVertexAttrib1d"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib1dv = (GLEEPFNGLVERTEXATTRIB1DVPROC) __GLeeGetProcAddress("glVertexAttrib1dv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib1f = (GLEEPFNGLVERTEXATTRIB1FPROC) __GLeeGetProcAddress("glVertexAttrib1f"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib1fv = (GLEEPFNGLVERTEXATTRIB1FVPROC) __GLeeGetProcAddress("glVertexAttrib1fv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib1s = (GLEEPFNGLVERTEXATTRIB1SPROC) __GLeeGetProcAddress("glVertexAttrib1s"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib1sv = (GLEEPFNGLVERTEXATTRIB1SVPROC) __GLeeGetProcAddress("glVertexAttrib1sv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib2d = (GLEEPFNGLVERTEXATTRIB2DPROC) __GLeeGetProcAddress("glVertexAttrib2d"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib2dv = (GLEEPFNGLVERTEXATTRIB2DVPROC) __GLeeGetProcAddress("glVertexAttrib2dv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib2f = (GLEEPFNGLVERTEXATTRIB2FPROC) __GLeeGetProcAddress("glVertexAttrib2f"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib2fv = (GLEEPFNGLVERTEXATTRIB2FVPROC) __GLeeGetProcAddress("glVertexAttrib2fv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib2s = (GLEEPFNGLVERTEXATTRIB2SPROC) __GLeeGetProcAddress("glVertexAttrib2s"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib2sv = (GLEEPFNGLVERTEXATTRIB2SVPROC) __GLeeGetProcAddress("glVertexAttrib2sv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib3d = (GLEEPFNGLVERTEXATTRIB3DPROC) __GLeeGetProcAddress("glVertexAttrib3d"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib3dv = (GLEEPFNGLVERTEXATTRIB3DVPROC) __GLeeGetProcAddress("glVertexAttrib3dv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib3f = (GLEEPFNGLVERTEXATTRIB3FPROC) __GLeeGetProcAddress("glVertexAttrib3f"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib3fv = (GLEEPFNGLVERTEXATTRIB3FVPROC) __GLeeGetProcAddress("glVertexAttrib3fv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib3s = (GLEEPFNGLVERTEXATTRIB3SPROC) __GLeeGetProcAddress("glVertexAttrib3s"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib3sv = (GLEEPFNGLVERTEXATTRIB3SVPROC) __GLeeGetProcAddress("glVertexAttrib3sv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib4Nbv = (GLEEPFNGLVERTEXATTRIB4NBVPROC) __GLeeGetProcAddress("glVertexAttrib4Nbv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib4Niv = (GLEEPFNGLVERTEXATTRIB4NIVPROC) __GLeeGetProcAddress("glVertexAttrib4Niv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib4Nsv = (GLEEPFNGLVERTEXATTRIB4NSVPROC) __GLeeGetProcAddress("glVertexAttrib4Nsv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib4Nub = (GLEEPFNGLVERTEXATTRIB4NUBPROC) __GLeeGetProcAddress("glVertexAttrib4Nub"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib4Nubv = (GLEEPFNGLVERTEXATTRIB4NUBVPROC) __GLeeGetProcAddress("glVertexAttrib4Nubv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib4Nuiv = (GLEEPFNGLVERTEXATTRIB4NUIVPROC) __GLeeGetProcAddress("glVertexAttrib4Nuiv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib4Nusv = (GLEEPFNGLVERTEXATTRIB4NUSVPROC) __GLeeGetProcAddress("glVertexAttrib4Nusv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib4bv = (GLEEPFNGLVERTEXATTRIB4BVPROC) __GLeeGetProcAddress("glVertexAttrib4bv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib4d = (GLEEPFNGLVERTEXATTRIB4DPROC) __GLeeGetProcAddress("glVertexAttrib4d"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib4dv = (GLEEPFNGLVERTEXATTRIB4DVPROC) __GLeeGetProcAddress("glVertexAttrib4dv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib4f = (GLEEPFNGLVERTEXATTRIB4FPROC) __GLeeGetProcAddress("glVertexAttrib4f"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib4fv = (GLEEPFNGLVERTEXATTRIB4FVPROC) __GLeeGetProcAddress("glVertexAttrib4fv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib4iv = (GLEEPFNGLVERTEXATTRIB4IVPROC) __GLeeGetProcAddress("glVertexAttrib4iv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib4s = (GLEEPFNGLVERTEXATTRIB4SPROC) __GLeeGetProcAddress("glVertexAttrib4s"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib4sv = (GLEEPFNGLVERTEXATTRIB4SVPROC) __GLeeGetProcAddress("glVertexAttrib4sv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib4ubv = (GLEEPFNGLVERTEXATTRIB4UBVPROC) __GLeeGetProcAddress("glVertexAttrib4ubv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib4uiv = (GLEEPFNGLVERTEXATTRIB4UIVPROC) __GLeeGetProcAddress("glVertexAttrib4uiv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib4usv = (GLEEPFNGLVERTEXATTRIB4USVPROC) __GLeeGetProcAddress("glVertexAttrib4usv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribPointer = (GLEEPFNGLVERTEXATTRIBPOINTERPROC) __GLeeGetProcAddress("glVertexAttribPointer"))!=0) nLinked++;
-#endif
-    if (nLinked==93) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_VERSION_2_1(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_VERSION_2_1
-    if ((GLeeFuncPtr_glUniformMatrix2x3fv = (GLEEPFNGLUNIFORMMATRIX2X3FVPROC) __GLeeGetProcAddress("glUniformMatrix2x3fv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniformMatrix3x2fv = (GLEEPFNGLUNIFORMMATRIX3X2FVPROC) __GLeeGetProcAddress("glUniformMatrix3x2fv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniformMatrix2x4fv = (GLEEPFNGLUNIFORMMATRIX2X4FVPROC) __GLeeGetProcAddress("glUniformMatrix2x4fv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniformMatrix4x2fv = (GLEEPFNGLUNIFORMMATRIX4X2FVPROC) __GLeeGetProcAddress("glUniformMatrix4x2fv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniformMatrix3x4fv = (GLEEPFNGLUNIFORMMATRIX3X4FVPROC) __GLeeGetProcAddress("glUniformMatrix3x4fv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniformMatrix4x3fv = (GLEEPFNGLUNIFORMMATRIX4X3FVPROC) __GLeeGetProcAddress("glUniformMatrix4x3fv"))!=0) nLinked++;
-#endif
-    if (nLinked==6) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_VERSION_3_0(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_VERSION_3_0
-    if ((GLeeFuncPtr_glColorMaski = (GLEEPFNGLCOLORMASKIPROC) __GLeeGetProcAddress("glColorMaski"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetBooleani_v = (GLEEPFNGLGETBOOLEANI_VPROC) __GLeeGetProcAddress("glGetBooleani_v"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetIntegeri_v = (GLEEPFNGLGETINTEGERI_VPROC) __GLeeGetProcAddress("glGetIntegeri_v"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glEnablei = (GLEEPFNGLENABLEIPROC) __GLeeGetProcAddress("glEnablei"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDisablei = (GLEEPFNGLDISABLEIPROC) __GLeeGetProcAddress("glDisablei"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glIsEnabledi = (GLEEPFNGLISENABLEDIPROC) __GLeeGetProcAddress("glIsEnabledi"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glBeginTransformFeedback = (GLEEPFNGLBEGINTRANSFORMFEEDBACKPROC) __GLeeGetProcAddress("glBeginTransformFeedback"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glEndTransformFeedback = (GLEEPFNGLENDTRANSFORMFEEDBACKPROC) __GLeeGetProcAddress("glEndTransformFeedback"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glBindBufferRange = (GLEEPFNGLBINDBUFFERRANGEPROC) __GLeeGetProcAddress("glBindBufferRange"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glBindBufferBase = (GLEEPFNGLBINDBUFFERBASEPROC) __GLeeGetProcAddress("glBindBufferBase"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTransformFeedbackVaryings = (GLEEPFNGLTRANSFORMFEEDBACKVARYINGSPROC) __GLeeGetProcAddress("glTransformFeedbackVaryings"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetTransformFeedbackVarying = (GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGPROC) __GLeeGetProcAddress("glGetTransformFeedbackVarying"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glClampColor = (GLEEPFNGLCLAMPCOLORPROC) __GLeeGetProcAddress("glClampColor"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glBeginConditionalRender = (GLEEPFNGLBEGINCONDITIONALRENDERPROC) __GLeeGetProcAddress("glBeginConditionalRender"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glEndConditionalRender = (GLEEPFNGLENDCONDITIONALRENDERPROC) __GLeeGetProcAddress("glEndConditionalRender"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribIPointer = (GLEEPFNGLVERTEXATTRIBIPOINTERPROC) __GLeeGetProcAddress("glVertexAttribIPointer"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetVertexAttribIiv = (GLEEPFNGLGETVERTEXATTRIBIIVPROC) __GLeeGetProcAddress("glGetVertexAttribIiv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetVertexAttribIuiv = (GLEEPFNGLGETVERTEXATTRIBIUIVPROC) __GLeeGetProcAddress("glGetVertexAttribIuiv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribI1i = (GLEEPFNGLVERTEXATTRIBI1IPROC) __GLeeGetProcAddress("glVertexAttribI1i"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribI2i = (GLEEPFNGLVERTEXATTRIBI2IPROC) __GLeeGetProcAddress("glVertexAttribI2i"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribI3i = (GLEEPFNGLVERTEXATTRIBI3IPROC) __GLeeGetProcAddress("glVertexAttribI3i"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribI4i = (GLEEPFNGLVERTEXATTRIBI4IPROC) __GLeeGetProcAddress("glVertexAttribI4i"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribI1ui = (GLEEPFNGLVERTEXATTRIBI1UIPROC) __GLeeGetProcAddress("glVertexAttribI1ui"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribI2ui = (GLEEPFNGLVERTEXATTRIBI2UIPROC) __GLeeGetProcAddress("glVertexAttribI2ui"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribI3ui = (GLEEPFNGLVERTEXATTRIBI3UIPROC) __GLeeGetProcAddress("glVertexAttribI3ui"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribI4ui = (GLEEPFNGLVERTEXATTRIBI4UIPROC) __GLeeGetProcAddress("glVertexAttribI4ui"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribI1iv = (GLEEPFNGLVERTEXATTRIBI1IVPROC) __GLeeGetProcAddress("glVertexAttribI1iv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribI2iv = (GLEEPFNGLVERTEXATTRIBI2IVPROC) __GLeeGetProcAddress("glVertexAttribI2iv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribI3iv = (GLEEPFNGLVERTEXATTRIBI3IVPROC) __GLeeGetProcAddress("glVertexAttribI3iv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribI4iv = (GLEEPFNGLVERTEXATTRIBI4IVPROC) __GLeeGetProcAddress("glVertexAttribI4iv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribI1uiv = (GLEEPFNGLVERTEXATTRIBI1UIVPROC) __GLeeGetProcAddress("glVertexAttribI1uiv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribI2uiv = (GLEEPFNGLVERTEXATTRIBI2UIVPROC) __GLeeGetProcAddress("glVertexAttribI2uiv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribI3uiv = (GLEEPFNGLVERTEXATTRIBI3UIVPROC) __GLeeGetProcAddress("glVertexAttribI3uiv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribI4uiv = (GLEEPFNGLVERTEXATTRIBI4UIVPROC) __GLeeGetProcAddress("glVertexAttribI4uiv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribI4bv = (GLEEPFNGLVERTEXATTRIBI4BVPROC) __GLeeGetProcAddress("glVertexAttribI4bv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribI4sv = (GLEEPFNGLVERTEXATTRIBI4SVPROC) __GLeeGetProcAddress("glVertexAttribI4sv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribI4ubv = (GLEEPFNGLVERTEXATTRIBI4UBVPROC) __GLeeGetProcAddress("glVertexAttribI4ubv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribI4usv = (GLEEPFNGLVERTEXATTRIBI4USVPROC) __GLeeGetProcAddress("glVertexAttribI4usv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetUniformuiv = (GLEEPFNGLGETUNIFORMUIVPROC) __GLeeGetProcAddress("glGetUniformuiv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glBindFragDataLocation = (GLEEPFNGLBINDFRAGDATALOCATIONPROC) __GLeeGetProcAddress("glBindFragDataLocation"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetFragDataLocation = (GLEEPFNGLGETFRAGDATALOCATIONPROC) __GLeeGetProcAddress("glGetFragDataLocation"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform1ui = (GLEEPFNGLUNIFORM1UIPROC) __GLeeGetProcAddress("glUniform1ui"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform2ui = (GLEEPFNGLUNIFORM2UIPROC) __GLeeGetProcAddress("glUniform2ui"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform3ui = (GLEEPFNGLUNIFORM3UIPROC) __GLeeGetProcAddress("glUniform3ui"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform4ui = (GLEEPFNGLUNIFORM4UIPROC) __GLeeGetProcAddress("glUniform4ui"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform1uiv = (GLEEPFNGLUNIFORM1UIVPROC) __GLeeGetProcAddress("glUniform1uiv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform2uiv = (GLEEPFNGLUNIFORM2UIVPROC) __GLeeGetProcAddress("glUniform2uiv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform3uiv = (GLEEPFNGLUNIFORM3UIVPROC) __GLeeGetProcAddress("glUniform3uiv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform4uiv = (GLEEPFNGLUNIFORM4UIVPROC) __GLeeGetProcAddress("glUniform4uiv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexParameterIiv = (GLEEPFNGLTEXPARAMETERIIVPROC) __GLeeGetProcAddress("glTexParameterIiv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexParameterIuiv = (GLEEPFNGLTEXPARAMETERIUIVPROC) __GLeeGetProcAddress("glTexParameterIuiv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetTexParameterIiv = (GLEEPFNGLGETTEXPARAMETERIIVPROC) __GLeeGetProcAddress("glGetTexParameterIiv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetTexParameterIuiv = (GLEEPFNGLGETTEXPARAMETERIUIVPROC) __GLeeGetProcAddress("glGetTexParameterIuiv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glClearBufferiv = (GLEEPFNGLCLEARBUFFERIVPROC) __GLeeGetProcAddress("glClearBufferiv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glClearBufferuiv = (GLEEPFNGLCLEARBUFFERUIVPROC) __GLeeGetProcAddress("glClearBufferuiv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glClearBufferfv = (GLEEPFNGLCLEARBUFFERFVPROC) __GLeeGetProcAddress("glClearBufferfv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glClearBufferfi = (GLEEPFNGLCLEARBUFFERFIPROC) __GLeeGetProcAddress("glClearBufferfi"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetStringi = (GLEEPFNGLGETSTRINGIPROC) __GLeeGetProcAddress("glGetStringi"))!=0) nLinked++;
-#endif
-    if (nLinked==58) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_VERSION_3_1(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_VERSION_3_1
-    if ((GLeeFuncPtr_glDrawArraysInstanced = (GLEEPFNGLDRAWARRAYSINSTANCEDPROC) __GLeeGetProcAddress("glDrawArraysInstanced"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDrawElementsInstanced = (GLEEPFNGLDRAWELEMENTSINSTANCEDPROC) __GLeeGetProcAddress("glDrawElementsInstanced"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexBuffer = (GLEEPFNGLTEXBUFFERPROC) __GLeeGetProcAddress("glTexBuffer"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glPrimitiveRestartIndex = (GLEEPFNGLPRIMITIVERESTARTINDEXPROC) __GLeeGetProcAddress("glPrimitiveRestartIndex"))!=0) nLinked++;
-#endif
-    if (nLinked==4) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_VERSION_3_2(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_VERSION_3_2
-    if ((GLeeFuncPtr_glGetInteger64i_v = (GLEEPFNGLGETINTEGER64I_VPROC) __GLeeGetProcAddress("glGetInteger64i_v"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetBufferParameteri64v = (GLEEPFNGLGETBUFFERPARAMETERI64VPROC) __GLeeGetProcAddress("glGetBufferParameteri64v"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glFramebufferTexture = (GLEEPFNGLFRAMEBUFFERTEXTUREPROC) __GLeeGetProcAddress("glFramebufferTexture"))!=0) nLinked++;
-#endif
-    if (nLinked==3) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_VERSION_3_3(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_VERSION_3_3
-    if ((GLeeFuncPtr_glVertexAttribDivisor = (GLEEPFNGLVERTEXATTRIBDIVISORPROC) __GLeeGetProcAddress("glVertexAttribDivisor"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_VERSION_4_0(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_VERSION_4_0
-    if ((GLeeFuncPtr_glMinSampleShading = (GLEEPFNGLMINSAMPLESHADINGPROC) __GLeeGetProcAddress("glMinSampleShading"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glBlendEquationi = (GLEEPFNGLBLENDEQUATIONIPROC) __GLeeGetProcAddress("glBlendEquationi"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glBlendEquationSeparatei = (GLEEPFNGLBLENDEQUATIONSEPARATEIPROC) __GLeeGetProcAddress("glBlendEquationSeparatei"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glBlendFunci = (GLEEPFNGLBLENDFUNCIPROC) __GLeeGetProcAddress("glBlendFunci"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glBlendFuncSeparatei = (GLEEPFNGLBLENDFUNCSEPARATEIPROC) __GLeeGetProcAddress("glBlendFuncSeparatei"))!=0) nLinked++;
-#endif
-    if (nLinked==5) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_VERSION_4_1(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_VERSION_4_2(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_VERSION_4_3(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_multitexture(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_multitexture
-    if ((GLeeFuncPtr_glActiveTextureARB = (GLEEPFNGLACTIVETEXTUREARBPROC) __GLeeGetProcAddress("glActiveTextureARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glClientActiveTextureARB = (GLEEPFNGLCLIENTACTIVETEXTUREARBPROC) __GLeeGetProcAddress("glClientActiveTextureARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord1dARB = (GLEEPFNGLMULTITEXCOORD1DARBPROC) __GLeeGetProcAddress("glMultiTexCoord1dARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord1dvARB = (GLEEPFNGLMULTITEXCOORD1DVARBPROC) __GLeeGetProcAddress("glMultiTexCoord1dvARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord1fARB = (GLEEPFNGLMULTITEXCOORD1FARBPROC) __GLeeGetProcAddress("glMultiTexCoord1fARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord1fvARB = (GLEEPFNGLMULTITEXCOORD1FVARBPROC) __GLeeGetProcAddress("glMultiTexCoord1fvARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord1iARB = (GLEEPFNGLMULTITEXCOORD1IARBPROC) __GLeeGetProcAddress("glMultiTexCoord1iARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord1ivARB = (GLEEPFNGLMULTITEXCOORD1IVARBPROC) __GLeeGetProcAddress("glMultiTexCoord1ivARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord1sARB = (GLEEPFNGLMULTITEXCOORD1SARBPROC) __GLeeGetProcAddress("glMultiTexCoord1sARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord1svARB = (GLEEPFNGLMULTITEXCOORD1SVARBPROC) __GLeeGetProcAddress("glMultiTexCoord1svARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord2dARB = (GLEEPFNGLMULTITEXCOORD2DARBPROC) __GLeeGetProcAddress("glMultiTexCoord2dARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord2dvARB = (GLEEPFNGLMULTITEXCOORD2DVARBPROC) __GLeeGetProcAddress("glMultiTexCoord2dvARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord2fARB = (GLEEPFNGLMULTITEXCOORD2FARBPROC) __GLeeGetProcAddress("glMultiTexCoord2fARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord2fvARB = (GLEEPFNGLMULTITEXCOORD2FVARBPROC) __GLeeGetProcAddress("glMultiTexCoord2fvARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord2iARB = (GLEEPFNGLMULTITEXCOORD2IARBPROC) __GLeeGetProcAddress("glMultiTexCoord2iARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord2ivARB = (GLEEPFNGLMULTITEXCOORD2IVARBPROC) __GLeeGetProcAddress("glMultiTexCoord2ivARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord2sARB = (GLEEPFNGLMULTITEXCOORD2SARBPROC) __GLeeGetProcAddress("glMultiTexCoord2sARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord2svARB = (GLEEPFNGLMULTITEXCOORD2SVARBPROC) __GLeeGetProcAddress("glMultiTexCoord2svARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord3dARB = (GLEEPFNGLMULTITEXCOORD3DARBPROC) __GLeeGetProcAddress("glMultiTexCoord3dARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord3dvARB = (GLEEPFNGLMULTITEXCOORD3DVARBPROC) __GLeeGetProcAddress("glMultiTexCoord3dvARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord3fARB = (GLEEPFNGLMULTITEXCOORD3FARBPROC) __GLeeGetProcAddress("glMultiTexCoord3fARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord3fvARB = (GLEEPFNGLMULTITEXCOORD3FVARBPROC) __GLeeGetProcAddress("glMultiTexCoord3fvARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord3iARB = (GLEEPFNGLMULTITEXCOORD3IARBPROC) __GLeeGetProcAddress("glMultiTexCoord3iARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord3ivARB = (GLEEPFNGLMULTITEXCOORD3IVARBPROC) __GLeeGetProcAddress("glMultiTexCoord3ivARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord3sARB = (GLEEPFNGLMULTITEXCOORD3SARBPROC) __GLeeGetProcAddress("glMultiTexCoord3sARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord3svARB = (GLEEPFNGLMULTITEXCOORD3SVARBPROC) __GLeeGetProcAddress("glMultiTexCoord3svARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord4dARB = (GLEEPFNGLMULTITEXCOORD4DARBPROC) __GLeeGetProcAddress("glMultiTexCoord4dARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord4dvARB = (GLEEPFNGLMULTITEXCOORD4DVARBPROC) __GLeeGetProcAddress("glMultiTexCoord4dvARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord4fARB = (GLEEPFNGLMULTITEXCOORD4FARBPROC) __GLeeGetProcAddress("glMultiTexCoord4fARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord4fvARB = (GLEEPFNGLMULTITEXCOORD4FVARBPROC) __GLeeGetProcAddress("glMultiTexCoord4fvARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord4iARB = (GLEEPFNGLMULTITEXCOORD4IARBPROC) __GLeeGetProcAddress("glMultiTexCoord4iARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord4ivARB = (GLEEPFNGLMULTITEXCOORD4IVARBPROC) __GLeeGetProcAddress("glMultiTexCoord4ivARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord4sARB = (GLEEPFNGLMULTITEXCOORD4SARBPROC) __GLeeGetProcAddress("glMultiTexCoord4sARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord4svARB = (GLEEPFNGLMULTITEXCOORD4SVARBPROC) __GLeeGetProcAddress("glMultiTexCoord4svARB"))!=0) nLinked++;
-#endif
-    if (nLinked==34) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_transpose_matrix(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_transpose_matrix
-    if ((GLeeFuncPtr_glLoadTransposeMatrixfARB = (GLEEPFNGLLOADTRANSPOSEMATRIXFARBPROC) __GLeeGetProcAddress("glLoadTransposeMatrixfARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glLoadTransposeMatrixdARB = (GLEEPFNGLLOADTRANSPOSEMATRIXDARBPROC) __GLeeGetProcAddress("glLoadTransposeMatrixdARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultTransposeMatrixfARB = (GLEEPFNGLMULTTRANSPOSEMATRIXFARBPROC) __GLeeGetProcAddress("glMultTransposeMatrixfARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultTransposeMatrixdARB = (GLEEPFNGLMULTTRANSPOSEMATRIXDARBPROC) __GLeeGetProcAddress("glMultTransposeMatrixdARB"))!=0) nLinked++;
-#endif
-    if (nLinked==4) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_multisample(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_multisample
-    if ((GLeeFuncPtr_glSampleCoverageARB = (GLEEPFNGLSAMPLECOVERAGEARBPROC) __GLeeGetProcAddress("glSampleCoverageARB"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_texture_env_add(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_texture_cube_map(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_texture_compression(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_texture_compression
-    if ((GLeeFuncPtr_glCompressedTexImage3DARB = (GLEEPFNGLCOMPRESSEDTEXIMAGE3DARBPROC) __GLeeGetProcAddress("glCompressedTexImage3DARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCompressedTexImage2DARB = (GLEEPFNGLCOMPRESSEDTEXIMAGE2DARBPROC) __GLeeGetProcAddress("glCompressedTexImage2DARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCompressedTexImage1DARB = (GLEEPFNGLCOMPRESSEDTEXIMAGE1DARBPROC) __GLeeGetProcAddress("glCompressedTexImage1DARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCompressedTexSubImage3DARB = (GLEEPFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) __GLeeGetProcAddress("glCompressedTexSubImage3DARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCompressedTexSubImage2DARB = (GLEEPFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) __GLeeGetProcAddress("glCompressedTexSubImage2DARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCompressedTexSubImage1DARB = (GLEEPFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) __GLeeGetProcAddress("glCompressedTexSubImage1DARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetCompressedTexImageARB = (GLEEPFNGLGETCOMPRESSEDTEXIMAGEARBPROC) __GLeeGetProcAddress("glGetCompressedTexImageARB"))!=0) nLinked++;
-#endif
-    if (nLinked==7) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_texture_border_clamp(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_point_parameters(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_point_parameters
-    if ((GLeeFuncPtr_glPointParameterfARB = (GLEEPFNGLPOINTPARAMETERFARBPROC) __GLeeGetProcAddress("glPointParameterfARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glPointParameterfvARB = (GLEEPFNGLPOINTPARAMETERFVARBPROC) __GLeeGetProcAddress("glPointParameterfvARB"))!=0) nLinked++;
-#endif
-    if (nLinked==2) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_vertex_blend(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_vertex_blend
-    if ((GLeeFuncPtr_glWeightbvARB = (GLEEPFNGLWEIGHTBVARBPROC) __GLeeGetProcAddress("glWeightbvARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glWeightsvARB = (GLEEPFNGLWEIGHTSVARBPROC) __GLeeGetProcAddress("glWeightsvARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glWeightivARB = (GLEEPFNGLWEIGHTIVARBPROC) __GLeeGetProcAddress("glWeightivARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glWeightfvARB = (GLEEPFNGLWEIGHTFVARBPROC) __GLeeGetProcAddress("glWeightfvARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glWeightdvARB = (GLEEPFNGLWEIGHTDVARBPROC) __GLeeGetProcAddress("glWeightdvARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glWeightubvARB = (GLEEPFNGLWEIGHTUBVARBPROC) __GLeeGetProcAddress("glWeightubvARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glWeightusvARB = (GLEEPFNGLWEIGHTUSVARBPROC) __GLeeGetProcAddress("glWeightusvARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glWeightuivARB = (GLEEPFNGLWEIGHTUIVARBPROC) __GLeeGetProcAddress("glWeightuivARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glWeightPointerARB = (GLEEPFNGLWEIGHTPOINTERARBPROC) __GLeeGetProcAddress("glWeightPointerARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexBlendARB = (GLEEPFNGLVERTEXBLENDARBPROC) __GLeeGetProcAddress("glVertexBlendARB"))!=0) nLinked++;
-#endif
-    if (nLinked==10) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_matrix_palette(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_matrix_palette
-    if ((GLeeFuncPtr_glCurrentPaletteMatrixARB = (GLEEPFNGLCURRENTPALETTEMATRIXARBPROC) __GLeeGetProcAddress("glCurrentPaletteMatrixARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMatrixIndexubvARB = (GLEEPFNGLMATRIXINDEXUBVARBPROC) __GLeeGetProcAddress("glMatrixIndexubvARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMatrixIndexusvARB = (GLEEPFNGLMATRIXINDEXUSVARBPROC) __GLeeGetProcAddress("glMatrixIndexusvARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMatrixIndexuivARB = (GLEEPFNGLMATRIXINDEXUIVARBPROC) __GLeeGetProcAddress("glMatrixIndexuivARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMatrixIndexPointerARB = (GLEEPFNGLMATRIXINDEXPOINTERARBPROC) __GLeeGetProcAddress("glMatrixIndexPointerARB"))!=0) nLinked++;
-#endif
-    if (nLinked==5) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_texture_env_combine(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_texture_env_crossbar(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_texture_env_dot3(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_texture_mirrored_repeat(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_depth_texture(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_shadow(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_shadow_ambient(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_window_pos(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_window_pos
-    if ((GLeeFuncPtr_glWindowPos2dARB = (GLEEPFNGLWINDOWPOS2DARBPROC) __GLeeGetProcAddress("glWindowPos2dARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glWindowPos2dvARB = (GLEEPFNGLWINDOWPOS2DVARBPROC) __GLeeGetProcAddress("glWindowPos2dvARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glWindowPos2fARB = (GLEEPFNGLWINDOWPOS2FARBPROC) __GLeeGetProcAddress("glWindowPos2fARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glWindowPos2fvARB = (GLEEPFNGLWINDOWPOS2FVARBPROC) __GLeeGetProcAddress("glWindowPos2fvARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glWindowPos2iARB = (GLEEPFNGLWINDOWPOS2IARBPROC) __GLeeGetProcAddress("glWindowPos2iARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glWindowPos2ivARB = (GLEEPFNGLWINDOWPOS2IVARBPROC) __GLeeGetProcAddress("glWindowPos2ivARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glWindowPos2sARB = (GLEEPFNGLWINDOWPOS2SARBPROC) __GLeeGetProcAddress("glWindowPos2sARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glWindowPos2svARB = (GLEEPFNGLWINDOWPOS2SVARBPROC) __GLeeGetProcAddress("glWindowPos2svARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glWindowPos3dARB = (GLEEPFNGLWINDOWPOS3DARBPROC) __GLeeGetProcAddress("glWindowPos3dARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glWindowPos3dvARB = (GLEEPFNGLWINDOWPOS3DVARBPROC) __GLeeGetProcAddress("glWindowPos3dvARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glWindowPos3fARB = (GLEEPFNGLWINDOWPOS3FARBPROC) __GLeeGetProcAddress("glWindowPos3fARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glWindowPos3fvARB = (GLEEPFNGLWINDOWPOS3FVARBPROC) __GLeeGetProcAddress("glWindowPos3fvARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glWindowPos3iARB = (GLEEPFNGLWINDOWPOS3IARBPROC) __GLeeGetProcAddress("glWindowPos3iARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glWindowPos3ivARB = (GLEEPFNGLWINDOWPOS3IVARBPROC) __GLeeGetProcAddress("glWindowPos3ivARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glWindowPos3sARB = (GLEEPFNGLWINDOWPOS3SARBPROC) __GLeeGetProcAddress("glWindowPos3sARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glWindowPos3svARB = (GLEEPFNGLWINDOWPOS3SVARBPROC) __GLeeGetProcAddress("glWindowPos3svARB"))!=0) nLinked++;
-#endif
-    if (nLinked==16) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_vertex_program(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_vertex_program
-    if ((GLeeFuncPtr_glVertexAttrib1dARB = (GLEEPFNGLVERTEXATTRIB1DARBPROC) __GLeeGetProcAddress("glVertexAttrib1dARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib1dvARB = (GLEEPFNGLVERTEXATTRIB1DVARBPROC) __GLeeGetProcAddress("glVertexAttrib1dvARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib1fARB = (GLEEPFNGLVERTEXATTRIB1FARBPROC) __GLeeGetProcAddress("glVertexAttrib1fARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib1fvARB = (GLEEPFNGLVERTEXATTRIB1FVARBPROC) __GLeeGetProcAddress("glVertexAttrib1fvARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib1sARB = (GLEEPFNGLVERTEXATTRIB1SARBPROC) __GLeeGetProcAddress("glVertexAttrib1sARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib1svARB = (GLEEPFNGLVERTEXATTRIB1SVARBPROC) __GLeeGetProcAddress("glVertexAttrib1svARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib2dARB = (GLEEPFNGLVERTEXATTRIB2DARBPROC) __GLeeGetProcAddress("glVertexAttrib2dARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib2dvARB = (GLEEPFNGLVERTEXATTRIB2DVARBPROC) __GLeeGetProcAddress("glVertexAttrib2dvARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib2fARB = (GLEEPFNGLVERTEXATTRIB2FARBPROC) __GLeeGetProcAddress("glVertexAttrib2fARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib2fvARB = (GLEEPFNGLVERTEXATTRIB2FVARBPROC) __GLeeGetProcAddress("glVertexAttrib2fvARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib2sARB = (GLEEPFNGLVERTEXATTRIB2SARBPROC) __GLeeGetProcAddress("glVertexAttrib2sARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib2svARB = (GLEEPFNGLVERTEXATTRIB2SVARBPROC) __GLeeGetProcAddress("glVertexAttrib2svARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib3dARB = (GLEEPFNGLVERTEXATTRIB3DARBPROC) __GLeeGetProcAddress("glVertexAttrib3dARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib3dvARB = (GLEEPFNGLVERTEXATTRIB3DVARBPROC) __GLeeGetProcAddress("glVertexAttrib3dvARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib3fARB = (GLEEPFNGLVERTEXATTRIB3FARBPROC) __GLeeGetProcAddress("glVertexAttrib3fARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib3fvARB = (GLEEPFNGLVERTEXATTRIB3FVARBPROC) __GLeeGetProcAddress("glVertexAttrib3fvARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib3sARB = (GLEEPFNGLVERTEXATTRIB3SARBPROC) __GLeeGetProcAddress("glVertexAttrib3sARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib3svARB = (GLEEPFNGLVERTEXATTRIB3SVARBPROC) __GLeeGetProcAddress("glVertexAttrib3svARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib4NbvARB = (GLEEPFNGLVERTEXATTRIB4NBVARBPROC) __GLeeGetProcAddress("glVertexAttrib4NbvARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib4NivARB = (GLEEPFNGLVERTEXATTRIB4NIVARBPROC) __GLeeGetProcAddress("glVertexAttrib4NivARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib4NsvARB = (GLEEPFNGLVERTEXATTRIB4NSVARBPROC) __GLeeGetProcAddress("glVertexAttrib4NsvARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib4NubARB = (GLEEPFNGLVERTEXATTRIB4NUBARBPROC) __GLeeGetProcAddress("glVertexAttrib4NubARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib4NubvARB = (GLEEPFNGLVERTEXATTRIB4NUBVARBPROC) __GLeeGetProcAddress("glVertexAttrib4NubvARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib4NuivARB = (GLEEPFNGLVERTEXATTRIB4NUIVARBPROC) __GLeeGetProcAddress("glVertexAttrib4NuivARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib4NusvARB = (GLEEPFNGLVERTEXATTRIB4NUSVARBPROC) __GLeeGetProcAddress("glVertexAttrib4NusvARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib4bvARB = (GLEEPFNGLVERTEXATTRIB4BVARBPROC) __GLeeGetProcAddress("glVertexAttrib4bvARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib4dARB = (GLEEPFNGLVERTEXATTRIB4DARBPROC) __GLeeGetProcAddress("glVertexAttrib4dARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib4dvARB = (GLEEPFNGLVERTEXATTRIB4DVARBPROC) __GLeeGetProcAddress("glVertexAttrib4dvARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib4fARB = (GLEEPFNGLVERTEXATTRIB4FARBPROC) __GLeeGetProcAddress("glVertexAttrib4fARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib4fvARB = (GLEEPFNGLVERTEXATTRIB4FVARBPROC) __GLeeGetProcAddress("glVertexAttrib4fvARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib4ivARB = (GLEEPFNGLVERTEXATTRIB4IVARBPROC) __GLeeGetProcAddress("glVertexAttrib4ivARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib4sARB = (GLEEPFNGLVERTEXATTRIB4SARBPROC) __GLeeGetProcAddress("glVertexAttrib4sARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib4svARB = (GLEEPFNGLVERTEXATTRIB4SVARBPROC) __GLeeGetProcAddress("glVertexAttrib4svARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib4ubvARB = (GLEEPFNGLVERTEXATTRIB4UBVARBPROC) __GLeeGetProcAddress("glVertexAttrib4ubvARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib4uivARB = (GLEEPFNGLVERTEXATTRIB4UIVARBPROC) __GLeeGetProcAddress("glVertexAttrib4uivARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib4usvARB = (GLEEPFNGLVERTEXATTRIB4USVARBPROC) __GLeeGetProcAddress("glVertexAttrib4usvARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribPointerARB = (GLEEPFNGLVERTEXATTRIBPOINTERARBPROC) __GLeeGetProcAddress("glVertexAttribPointerARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glEnableVertexAttribArrayARB = (GLEEPFNGLENABLEVERTEXATTRIBARRAYARBPROC) __GLeeGetProcAddress("glEnableVertexAttribArrayARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDisableVertexAttribArrayARB = (GLEEPFNGLDISABLEVERTEXATTRIBARRAYARBPROC) __GLeeGetProcAddress("glDisableVertexAttribArrayARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramStringARB = (GLEEPFNGLPROGRAMSTRINGARBPROC) __GLeeGetProcAddress("glProgramStringARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glBindProgramARB = (GLEEPFNGLBINDPROGRAMARBPROC) __GLeeGetProcAddress("glBindProgramARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDeleteProgramsARB = (GLEEPFNGLDELETEPROGRAMSARBPROC) __GLeeGetProcAddress("glDeleteProgramsARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGenProgramsARB = (GLEEPFNGLGENPROGRAMSARBPROC) __GLeeGetProcAddress("glGenProgramsARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramEnvParameter4dARB = (GLEEPFNGLPROGRAMENVPARAMETER4DARBPROC) __GLeeGetProcAddress("glProgramEnvParameter4dARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramEnvParameter4dvARB = (GLEEPFNGLPROGRAMENVPARAMETER4DVARBPROC) __GLeeGetProcAddress("glProgramEnvParameter4dvARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramEnvParameter4fARB = (GLEEPFNGLPROGRAMENVPARAMETER4FARBPROC) __GLeeGetProcAddress("glProgramEnvParameter4fARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramEnvParameter4fvARB = (GLEEPFNGLPROGRAMENVPARAMETER4FVARBPROC) __GLeeGetProcAddress("glProgramEnvParameter4fvARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramLocalParameter4dARB = (GLEEPFNGLPROGRAMLOCALPARAMETER4DARBPROC) __GLeeGetProcAddress("glProgramLocalParameter4dARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramLocalParameter4dvARB = (GLEEPFNGLPROGRAMLOCALPARAMETER4DVARBPROC) __GLeeGetProcAddress("glProgramLocalParameter4dvARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramLocalParameter4fARB = (GLEEPFNGLPROGRAMLOCALPARAMETER4FARBPROC) __GLeeGetProcAddress("glProgramLocalParameter4fARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramLocalParameter4fvARB = (GLEEPFNGLPROGRAMLOCALPARAMETER4FVARBPROC) __GLeeGetProcAddress("glProgramLocalParameter4fvARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetProgramEnvParameterdvARB = (GLEEPFNGLGETPROGRAMENVPARAMETERDVARBPROC) __GLeeGetProcAddress("glGetProgramEnvParameterdvARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetProgramEnvParameterfvARB = (GLEEPFNGLGETPROGRAMENVPARAMETERFVARBPROC) __GLeeGetProcAddress("glGetProgramEnvParameterfvARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetProgramLocalParameterdvARB = (GLEEPFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) __GLeeGetProcAddress("glGetProgramLocalParameterdvARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetProgramLocalParameterfvARB = (GLEEPFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) __GLeeGetProcAddress("glGetProgramLocalParameterfvARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetProgramivARB = (GLEEPFNGLGETPROGRAMIVARBPROC) __GLeeGetProcAddress("glGetProgramivARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetProgramStringARB = (GLEEPFNGLGETPROGRAMSTRINGARBPROC) __GLeeGetProcAddress("glGetProgramStringARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetVertexAttribdvARB = (GLEEPFNGLGETVERTEXATTRIBDVARBPROC) __GLeeGetProcAddress("glGetVertexAttribdvARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetVertexAttribfvARB = (GLEEPFNGLGETVERTEXATTRIBFVARBPROC) __GLeeGetProcAddress("glGetVertexAttribfvARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetVertexAttribivARB = (GLEEPFNGLGETVERTEXATTRIBIVARBPROC) __GLeeGetProcAddress("glGetVertexAttribivARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetVertexAttribPointervARB = (GLEEPFNGLGETVERTEXATTRIBPOINTERVARBPROC) __GLeeGetProcAddress("glGetVertexAttribPointervARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glIsProgramARB = (GLEEPFNGLISPROGRAMARBPROC) __GLeeGetProcAddress("glIsProgramARB"))!=0) nLinked++;
-#endif
-    if (nLinked==62) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_fragment_program(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_vertex_buffer_object(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_vertex_buffer_object
-    if ((GLeeFuncPtr_glBindBufferARB = (GLEEPFNGLBINDBUFFERARBPROC) __GLeeGetProcAddress("glBindBufferARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDeleteBuffersARB = (GLEEPFNGLDELETEBUFFERSARBPROC) __GLeeGetProcAddress("glDeleteBuffersARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGenBuffersARB = (GLEEPFNGLGENBUFFERSARBPROC) __GLeeGetProcAddress("glGenBuffersARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glIsBufferARB = (GLEEPFNGLISBUFFERARBPROC) __GLeeGetProcAddress("glIsBufferARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glBufferDataARB = (GLEEPFNGLBUFFERDATAARBPROC) __GLeeGetProcAddress("glBufferDataARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glBufferSubDataARB = (GLEEPFNGLBUFFERSUBDATAARBPROC) __GLeeGetProcAddress("glBufferSubDataARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetBufferSubDataARB = (GLEEPFNGLGETBUFFERSUBDATAARBPROC) __GLeeGetProcAddress("glGetBufferSubDataARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMapBufferARB = (GLEEPFNGLMAPBUFFERARBPROC) __GLeeGetProcAddress("glMapBufferARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUnmapBufferARB = (GLEEPFNGLUNMAPBUFFERARBPROC) __GLeeGetProcAddress("glUnmapBufferARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetBufferParameterivARB = (GLEEPFNGLGETBUFFERPARAMETERIVARBPROC) __GLeeGetProcAddress("glGetBufferParameterivARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetBufferPointervARB = (GLEEPFNGLGETBUFFERPOINTERVARBPROC) __GLeeGetProcAddress("glGetBufferPointervARB"))!=0) nLinked++;
-#endif
-    if (nLinked==11) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_occlusion_query(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_occlusion_query
-    if ((GLeeFuncPtr_glGenQueriesARB = (GLEEPFNGLGENQUERIESARBPROC) __GLeeGetProcAddress("glGenQueriesARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDeleteQueriesARB = (GLEEPFNGLDELETEQUERIESARBPROC) __GLeeGetProcAddress("glDeleteQueriesARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glIsQueryARB = (GLEEPFNGLISQUERYARBPROC) __GLeeGetProcAddress("glIsQueryARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glBeginQueryARB = (GLEEPFNGLBEGINQUERYARBPROC) __GLeeGetProcAddress("glBeginQueryARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glEndQueryARB = (GLEEPFNGLENDQUERYARBPROC) __GLeeGetProcAddress("glEndQueryARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetQueryivARB = (GLEEPFNGLGETQUERYIVARBPROC) __GLeeGetProcAddress("glGetQueryivARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetQueryObjectivARB = (GLEEPFNGLGETQUERYOBJECTIVARBPROC) __GLeeGetProcAddress("glGetQueryObjectivARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetQueryObjectuivARB = (GLEEPFNGLGETQUERYOBJECTUIVARBPROC) __GLeeGetProcAddress("glGetQueryObjectuivARB"))!=0) nLinked++;
-#endif
-    if (nLinked==8) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_shader_objects(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_shader_objects
-    if ((GLeeFuncPtr_glDeleteObjectARB = (GLEEPFNGLDELETEOBJECTARBPROC) __GLeeGetProcAddress("glDeleteObjectARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetHandleARB = (GLEEPFNGLGETHANDLEARBPROC) __GLeeGetProcAddress("glGetHandleARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDetachObjectARB = (GLEEPFNGLDETACHOBJECTARBPROC) __GLeeGetProcAddress("glDetachObjectARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCreateShaderObjectARB = (GLEEPFNGLCREATESHADEROBJECTARBPROC) __GLeeGetProcAddress("glCreateShaderObjectARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glShaderSourceARB = (GLEEPFNGLSHADERSOURCEARBPROC) __GLeeGetProcAddress("glShaderSourceARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCompileShaderARB = (GLEEPFNGLCOMPILESHADERARBPROC) __GLeeGetProcAddress("glCompileShaderARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCreateProgramObjectARB = (GLEEPFNGLCREATEPROGRAMOBJECTARBPROC) __GLeeGetProcAddress("glCreateProgramObjectARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glAttachObjectARB = (GLEEPFNGLATTACHOBJECTARBPROC) __GLeeGetProcAddress("glAttachObjectARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glLinkProgramARB = (GLEEPFNGLLINKPROGRAMARBPROC) __GLeeGetProcAddress("glLinkProgramARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUseProgramObjectARB = (GLEEPFNGLUSEPROGRAMOBJECTARBPROC) __GLeeGetProcAddress("glUseProgramObjectARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glValidateProgramARB = (GLEEPFNGLVALIDATEPROGRAMARBPROC) __GLeeGetProcAddress("glValidateProgramARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform1fARB = (GLEEPFNGLUNIFORM1FARBPROC) __GLeeGetProcAddress("glUniform1fARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform2fARB = (GLEEPFNGLUNIFORM2FARBPROC) __GLeeGetProcAddress("glUniform2fARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform3fARB = (GLEEPFNGLUNIFORM3FARBPROC) __GLeeGetProcAddress("glUniform3fARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform4fARB = (GLEEPFNGLUNIFORM4FARBPROC) __GLeeGetProcAddress("glUniform4fARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform1iARB = (GLEEPFNGLUNIFORM1IARBPROC) __GLeeGetProcAddress("glUniform1iARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform2iARB = (GLEEPFNGLUNIFORM2IARBPROC) __GLeeGetProcAddress("glUniform2iARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform3iARB = (GLEEPFNGLUNIFORM3IARBPROC) __GLeeGetProcAddress("glUniform3iARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform4iARB = (GLEEPFNGLUNIFORM4IARBPROC) __GLeeGetProcAddress("glUniform4iARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform1fvARB = (GLEEPFNGLUNIFORM1FVARBPROC) __GLeeGetProcAddress("glUniform1fvARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform2fvARB = (GLEEPFNGLUNIFORM2FVARBPROC) __GLeeGetProcAddress("glUniform2fvARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform3fvARB = (GLEEPFNGLUNIFORM3FVARBPROC) __GLeeGetProcAddress("glUniform3fvARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform4fvARB = (GLEEPFNGLUNIFORM4FVARBPROC) __GLeeGetProcAddress("glUniform4fvARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform1ivARB = (GLEEPFNGLUNIFORM1IVARBPROC) __GLeeGetProcAddress("glUniform1ivARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform2ivARB = (GLEEPFNGLUNIFORM2IVARBPROC) __GLeeGetProcAddress("glUniform2ivARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform3ivARB = (GLEEPFNGLUNIFORM3IVARBPROC) __GLeeGetProcAddress("glUniform3ivARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform4ivARB = (GLEEPFNGLUNIFORM4IVARBPROC) __GLeeGetProcAddress("glUniform4ivARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniformMatrix2fvARB = (GLEEPFNGLUNIFORMMATRIX2FVARBPROC) __GLeeGetProcAddress("glUniformMatrix2fvARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniformMatrix3fvARB = (GLEEPFNGLUNIFORMMATRIX3FVARBPROC) __GLeeGetProcAddress("glUniformMatrix3fvARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniformMatrix4fvARB = (GLEEPFNGLUNIFORMMATRIX4FVARBPROC) __GLeeGetProcAddress("glUniformMatrix4fvARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetObjectParameterfvARB = (GLEEPFNGLGETOBJECTPARAMETERFVARBPROC) __GLeeGetProcAddress("glGetObjectParameterfvARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetObjectParameterivARB = (GLEEPFNGLGETOBJECTPARAMETERIVARBPROC) __GLeeGetProcAddress("glGetObjectParameterivARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetInfoLogARB = (GLEEPFNGLGETINFOLOGARBPROC) __GLeeGetProcAddress("glGetInfoLogARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetAttachedObjectsARB = (GLEEPFNGLGETATTACHEDOBJECTSARBPROC) __GLeeGetProcAddress("glGetAttachedObjectsARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetUniformLocationARB = (GLEEPFNGLGETUNIFORMLOCATIONARBPROC) __GLeeGetProcAddress("glGetUniformLocationARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetActiveUniformARB = (GLEEPFNGLGETACTIVEUNIFORMARBPROC) __GLeeGetProcAddress("glGetActiveUniformARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetUniformfvARB = (GLEEPFNGLGETUNIFORMFVARBPROC) __GLeeGetProcAddress("glGetUniformfvARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetUniformivARB = (GLEEPFNGLGETUNIFORMIVARBPROC) __GLeeGetProcAddress("glGetUniformivARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetShaderSourceARB = (GLEEPFNGLGETSHADERSOURCEARBPROC) __GLeeGetProcAddress("glGetShaderSourceARB"))!=0) nLinked++;
-#endif
-    if (nLinked==39) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_vertex_shader(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_vertex_shader
-    if ((GLeeFuncPtr_glBindAttribLocationARB = (GLEEPFNGLBINDATTRIBLOCATIONARBPROC) __GLeeGetProcAddress("glBindAttribLocationARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetActiveAttribARB = (GLEEPFNGLGETACTIVEATTRIBARBPROC) __GLeeGetProcAddress("glGetActiveAttribARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetAttribLocationARB = (GLEEPFNGLGETATTRIBLOCATIONARBPROC) __GLeeGetProcAddress("glGetAttribLocationARB"))!=0) nLinked++;
-#endif
-    if (nLinked==3) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_fragment_shader(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_shading_language_100(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_texture_non_power_of_two(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_point_sprite(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_fragment_program_shadow(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_draw_buffers(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_draw_buffers
-    if ((GLeeFuncPtr_glDrawBuffersARB = (GLEEPFNGLDRAWBUFFERSARBPROC) __GLeeGetProcAddress("glDrawBuffersARB"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_texture_rectangle(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_color_buffer_float(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_color_buffer_float
-    if ((GLeeFuncPtr_glClampColorARB = (GLEEPFNGLCLAMPCOLORARBPROC) __GLeeGetProcAddress("glClampColorARB"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_half_float_pixel(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_texture_float(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_pixel_buffer_object(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_depth_buffer_float(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_draw_instanced(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_draw_instanced
-    if ((GLeeFuncPtr_glDrawArraysInstancedARB = (GLEEPFNGLDRAWARRAYSINSTANCEDARBPROC) __GLeeGetProcAddress("glDrawArraysInstancedARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDrawElementsInstancedARB = (GLEEPFNGLDRAWELEMENTSINSTANCEDARBPROC) __GLeeGetProcAddress("glDrawElementsInstancedARB"))!=0) nLinked++;
-#endif
-    if (nLinked==2) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_framebuffer_object(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_framebuffer_object
-    if ((GLeeFuncPtr_glIsRenderbuffer = (GLEEPFNGLISRENDERBUFFERPROC) __GLeeGetProcAddress("glIsRenderbuffer"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glBindRenderbuffer = (GLEEPFNGLBINDRENDERBUFFERPROC) __GLeeGetProcAddress("glBindRenderbuffer"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDeleteRenderbuffers = (GLEEPFNGLDELETERENDERBUFFERSPROC) __GLeeGetProcAddress("glDeleteRenderbuffers"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGenRenderbuffers = (GLEEPFNGLGENRENDERBUFFERSPROC) __GLeeGetProcAddress("glGenRenderbuffers"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glRenderbufferStorage = (GLEEPFNGLRENDERBUFFERSTORAGEPROC) __GLeeGetProcAddress("glRenderbufferStorage"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetRenderbufferParameteriv = (GLEEPFNGLGETRENDERBUFFERPARAMETERIVPROC) __GLeeGetProcAddress("glGetRenderbufferParameteriv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glIsFramebuffer = (GLEEPFNGLISFRAMEBUFFERPROC) __GLeeGetProcAddress("glIsFramebuffer"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glBindFramebuffer = (GLEEPFNGLBINDFRAMEBUFFERPROC) __GLeeGetProcAddress("glBindFramebuffer"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDeleteFramebuffers = (GLEEPFNGLDELETEFRAMEBUFFERSPROC) __GLeeGetProcAddress("glDeleteFramebuffers"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGenFramebuffers = (GLEEPFNGLGENFRAMEBUFFERSPROC) __GLeeGetProcAddress("glGenFramebuffers"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCheckFramebufferStatus = (GLEEPFNGLCHECKFRAMEBUFFERSTATUSPROC) __GLeeGetProcAddress("glCheckFramebufferStatus"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glFramebufferTexture1D = (GLEEPFNGLFRAMEBUFFERTEXTURE1DPROC) __GLeeGetProcAddress("glFramebufferTexture1D"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glFramebufferTexture2D = (GLEEPFNGLFRAMEBUFFERTEXTURE2DPROC) __GLeeGetProcAddress("glFramebufferTexture2D"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glFramebufferTexture3D = (GLEEPFNGLFRAMEBUFFERTEXTURE3DPROC) __GLeeGetProcAddress("glFramebufferTexture3D"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glFramebufferRenderbuffer = (GLEEPFNGLFRAMEBUFFERRENDERBUFFERPROC) __GLeeGetProcAddress("glFramebufferRenderbuffer"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetFramebufferAttachmentParameteriv = (GLEEPFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) __GLeeGetProcAddress("glGetFramebufferAttachmentParameteriv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGenerateMipmap = (GLEEPFNGLGENERATEMIPMAPPROC) __GLeeGetProcAddress("glGenerateMipmap"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glBlitFramebuffer = (GLEEPFNGLBLITFRAMEBUFFERPROC) __GLeeGetProcAddress("glBlitFramebuffer"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glRenderbufferStorageMultisample = (GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) __GLeeGetProcAddress("glRenderbufferStorageMultisample"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glFramebufferTextureLayer = (GLEEPFNGLFRAMEBUFFERTEXTURELAYERPROC) __GLeeGetProcAddress("glFramebufferTextureLayer"))!=0) nLinked++;
-#endif
-    if (nLinked==20) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_framebuffer_sRGB(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_geometry_shader4(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_geometry_shader4
-    if ((GLeeFuncPtr_glProgramParameteriARB = (GLEEPFNGLPROGRAMPARAMETERIARBPROC) __GLeeGetProcAddress("glProgramParameteriARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glFramebufferTextureARB = (GLEEPFNGLFRAMEBUFFERTEXTUREARBPROC) __GLeeGetProcAddress("glFramebufferTextureARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glFramebufferTextureLayerARB = (GLEEPFNGLFRAMEBUFFERTEXTURELAYERARBPROC) __GLeeGetProcAddress("glFramebufferTextureLayerARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glFramebufferTextureFaceARB = (GLEEPFNGLFRAMEBUFFERTEXTUREFACEARBPROC) __GLeeGetProcAddress("glFramebufferTextureFaceARB"))!=0) nLinked++;
-#endif
-    if (nLinked==4) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_half_float_vertex(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_instanced_arrays(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_instanced_arrays
-    if ((GLeeFuncPtr_glVertexAttribDivisorARB = (GLEEPFNGLVERTEXATTRIBDIVISORARBPROC) __GLeeGetProcAddress("glVertexAttribDivisorARB"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_map_buffer_range(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_map_buffer_range
-    if ((GLeeFuncPtr_glMapBufferRange = (GLEEPFNGLMAPBUFFERRANGEPROC) __GLeeGetProcAddress("glMapBufferRange"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glFlushMappedBufferRange = (GLEEPFNGLFLUSHMAPPEDBUFFERRANGEPROC) __GLeeGetProcAddress("glFlushMappedBufferRange"))!=0) nLinked++;
-#endif
-    if (nLinked==2) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_texture_buffer_object(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_texture_buffer_object
-    if ((GLeeFuncPtr_glTexBufferARB = (GLEEPFNGLTEXBUFFERARBPROC) __GLeeGetProcAddress("glTexBufferARB"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_texture_compression_rgtc(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_texture_rg(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_vertex_array_object(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_vertex_array_object
-    if ((GLeeFuncPtr_glBindVertexArray = (GLEEPFNGLBINDVERTEXARRAYPROC) __GLeeGetProcAddress("glBindVertexArray"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDeleteVertexArrays = (GLEEPFNGLDELETEVERTEXARRAYSPROC) __GLeeGetProcAddress("glDeleteVertexArrays"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGenVertexArrays = (GLEEPFNGLGENVERTEXARRAYSPROC) __GLeeGetProcAddress("glGenVertexArrays"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glIsVertexArray = (GLEEPFNGLISVERTEXARRAYPROC) __GLeeGetProcAddress("glIsVertexArray"))!=0) nLinked++;
-#endif
-    if (nLinked==4) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_uniform_buffer_object(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_uniform_buffer_object
-    if ((GLeeFuncPtr_glGetUniformIndices = (GLEEPFNGLGETUNIFORMINDICESPROC) __GLeeGetProcAddress("glGetUniformIndices"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetActiveUniformsiv = (GLEEPFNGLGETACTIVEUNIFORMSIVPROC) __GLeeGetProcAddress("glGetActiveUniformsiv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetActiveUniformName = (GLEEPFNGLGETACTIVEUNIFORMNAMEPROC) __GLeeGetProcAddress("glGetActiveUniformName"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetUniformBlockIndex = (GLEEPFNGLGETUNIFORMBLOCKINDEXPROC) __GLeeGetProcAddress("glGetUniformBlockIndex"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetActiveUniformBlockiv = (GLEEPFNGLGETACTIVEUNIFORMBLOCKIVPROC) __GLeeGetProcAddress("glGetActiveUniformBlockiv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetActiveUniformBlockName = (GLEEPFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) __GLeeGetProcAddress("glGetActiveUniformBlockName"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniformBlockBinding = (GLEEPFNGLUNIFORMBLOCKBINDINGPROC) __GLeeGetProcAddress("glUniformBlockBinding"))!=0) nLinked++;
-#endif
-    if (nLinked==7) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_compatibility(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_copy_buffer(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_copy_buffer
-    if ((GLeeFuncPtr_glCopyBufferSubData = (GLEEPFNGLCOPYBUFFERSUBDATAPROC) __GLeeGetProcAddress("glCopyBufferSubData"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_shader_texture_lod(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_depth_clamp(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_draw_elements_base_vertex(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_draw_elements_base_vertex
-    if ((GLeeFuncPtr_glDrawElementsBaseVertex = (GLEEPFNGLDRAWELEMENTSBASEVERTEXPROC) __GLeeGetProcAddress("glDrawElementsBaseVertex"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDrawRangeElementsBaseVertex = (GLEEPFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) __GLeeGetProcAddress("glDrawRangeElementsBaseVertex"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDrawElementsInstancedBaseVertex = (GLEEPFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) __GLeeGetProcAddress("glDrawElementsInstancedBaseVertex"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiDrawElementsBaseVertex = (GLEEPFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) __GLeeGetProcAddress("glMultiDrawElementsBaseVertex"))!=0) nLinked++;
-#endif
-    if (nLinked==4) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_fragment_coord_conventions(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_provoking_vertex(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_provoking_vertex
-    if ((GLeeFuncPtr_glProvokingVertex = (GLEEPFNGLPROVOKINGVERTEXPROC) __GLeeGetProcAddress("glProvokingVertex"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_seamless_cube_map(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_sync(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_sync
-    if ((GLeeFuncPtr_glFenceSync = (GLEEPFNGLFENCESYNCPROC) __GLeeGetProcAddress("glFenceSync"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glIsSync = (GLEEPFNGLISSYNCPROC) __GLeeGetProcAddress("glIsSync"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDeleteSync = (GLEEPFNGLDELETESYNCPROC) __GLeeGetProcAddress("glDeleteSync"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glClientWaitSync = (GLEEPFNGLCLIENTWAITSYNCPROC) __GLeeGetProcAddress("glClientWaitSync"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glWaitSync = (GLEEPFNGLWAITSYNCPROC) __GLeeGetProcAddress("glWaitSync"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetInteger64v = (GLEEPFNGLGETINTEGER64VPROC) __GLeeGetProcAddress("glGetInteger64v"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetSynciv = (GLEEPFNGLGETSYNCIVPROC) __GLeeGetProcAddress("glGetSynciv"))!=0) nLinked++;
-#endif
-    if (nLinked==7) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_texture_multisample(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_texture_multisample
-    if ((GLeeFuncPtr_glTexImage2DMultisample = (GLEEPFNGLTEXIMAGE2DMULTISAMPLEPROC) __GLeeGetProcAddress("glTexImage2DMultisample"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexImage3DMultisample = (GLEEPFNGLTEXIMAGE3DMULTISAMPLEPROC) __GLeeGetProcAddress("glTexImage3DMultisample"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetMultisamplefv = (GLEEPFNGLGETMULTISAMPLEFVPROC) __GLeeGetProcAddress("glGetMultisamplefv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glSampleMaski = (GLEEPFNGLSAMPLEMASKIPROC) __GLeeGetProcAddress("glSampleMaski"))!=0) nLinked++;
-#endif
-    if (nLinked==4) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_vertex_array_bgra(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_draw_buffers_blend(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_draw_buffers_blend
-    if ((GLeeFuncPtr_glBlendEquationiARB = (GLEEPFNGLBLENDEQUATIONIARBPROC) __GLeeGetProcAddress("glBlendEquationiARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glBlendEquationSeparateiARB = (GLEEPFNGLBLENDEQUATIONSEPARATEIARBPROC) __GLeeGetProcAddress("glBlendEquationSeparateiARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glBlendFunciARB = (GLEEPFNGLBLENDFUNCIARBPROC) __GLeeGetProcAddress("glBlendFunciARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glBlendFuncSeparateiARB = (GLEEPFNGLBLENDFUNCSEPARATEIARBPROC) __GLeeGetProcAddress("glBlendFuncSeparateiARB"))!=0) nLinked++;
-#endif
-    if (nLinked==4) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_sample_shading(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_sample_shading
-    if ((GLeeFuncPtr_glMinSampleShadingARB = (GLEEPFNGLMINSAMPLESHADINGARBPROC) __GLeeGetProcAddress("glMinSampleShadingARB"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_texture_cube_map_array(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_texture_gather(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_texture_query_lod(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_shading_language_include(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_shading_language_include
-    if ((GLeeFuncPtr_glNamedStringARB = (GLEEPFNGLNAMEDSTRINGARBPROC) __GLeeGetProcAddress("glNamedStringARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDeleteNamedStringARB = (GLEEPFNGLDELETENAMEDSTRINGARBPROC) __GLeeGetProcAddress("glDeleteNamedStringARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCompileShaderIncludeARB = (GLEEPFNGLCOMPILESHADERINCLUDEARBPROC) __GLeeGetProcAddress("glCompileShaderIncludeARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glIsNamedStringARB = (GLEEPFNGLISNAMEDSTRINGARBPROC) __GLeeGetProcAddress("glIsNamedStringARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetNamedStringARB = (GLEEPFNGLGETNAMEDSTRINGARBPROC) __GLeeGetProcAddress("glGetNamedStringARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetNamedStringivARB = (GLEEPFNGLGETNAMEDSTRINGIVARBPROC) __GLeeGetProcAddress("glGetNamedStringivARB"))!=0) nLinked++;
-#endif
-    if (nLinked==6) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_texture_compression_bptc(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_blend_func_extended(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_blend_func_extended
-    if ((GLeeFuncPtr_glBindFragDataLocationIndexed = (GLEEPFNGLBINDFRAGDATALOCATIONINDEXEDPROC) __GLeeGetProcAddress("glBindFragDataLocationIndexed"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetFragDataIndex = (GLEEPFNGLGETFRAGDATAINDEXPROC) __GLeeGetProcAddress("glGetFragDataIndex"))!=0) nLinked++;
-#endif
-    if (nLinked==2) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_explicit_attrib_location(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_occlusion_query2(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_sampler_objects(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_sampler_objects
-    if ((GLeeFuncPtr_glGenSamplers = (GLEEPFNGLGENSAMPLERSPROC) __GLeeGetProcAddress("glGenSamplers"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDeleteSamplers = (GLEEPFNGLDELETESAMPLERSPROC) __GLeeGetProcAddress("glDeleteSamplers"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glIsSampler = (GLEEPFNGLISSAMPLERPROC) __GLeeGetProcAddress("glIsSampler"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glBindSampler = (GLEEPFNGLBINDSAMPLERPROC) __GLeeGetProcAddress("glBindSampler"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glSamplerParameteri = (GLEEPFNGLSAMPLERPARAMETERIPROC) __GLeeGetProcAddress("glSamplerParameteri"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glSamplerParameteriv = (GLEEPFNGLSAMPLERPARAMETERIVPROC) __GLeeGetProcAddress("glSamplerParameteriv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glSamplerParameterf = (GLEEPFNGLSAMPLERPARAMETERFPROC) __GLeeGetProcAddress("glSamplerParameterf"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glSamplerParameterfv = (GLEEPFNGLSAMPLERPARAMETERFVPROC) __GLeeGetProcAddress("glSamplerParameterfv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glSamplerParameterIiv = (GLEEPFNGLSAMPLERPARAMETERIIVPROC) __GLeeGetProcAddress("glSamplerParameterIiv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glSamplerParameterIuiv = (GLEEPFNGLSAMPLERPARAMETERIUIVPROC) __GLeeGetProcAddress("glSamplerParameterIuiv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetSamplerParameteriv = (GLEEPFNGLGETSAMPLERPARAMETERIVPROC) __GLeeGetProcAddress("glGetSamplerParameteriv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetSamplerParameterIiv = (GLEEPFNGLGETSAMPLERPARAMETERIIVPROC) __GLeeGetProcAddress("glGetSamplerParameterIiv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetSamplerParameterfv = (GLEEPFNGLGETSAMPLERPARAMETERFVPROC) __GLeeGetProcAddress("glGetSamplerParameterfv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetSamplerParameterIuiv = (GLEEPFNGLGETSAMPLERPARAMETERIUIVPROC) __GLeeGetProcAddress("glGetSamplerParameterIuiv"))!=0) nLinked++;
-#endif
-    if (nLinked==14) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_shader_bit_encoding(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_texture_rgb10_a2ui(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_texture_swizzle(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_timer_query(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_timer_query
-    if ((GLeeFuncPtr_glQueryCounter = (GLEEPFNGLQUERYCOUNTERPROC) __GLeeGetProcAddress("glQueryCounter"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetQueryObjecti64v = (GLEEPFNGLGETQUERYOBJECTI64VPROC) __GLeeGetProcAddress("glGetQueryObjecti64v"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetQueryObjectui64v = (GLEEPFNGLGETQUERYOBJECTUI64VPROC) __GLeeGetProcAddress("glGetQueryObjectui64v"))!=0) nLinked++;
-#endif
-    if (nLinked==3) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_vertex_type_2_10_10_10_rev(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_vertex_type_2_10_10_10_rev
-    if ((GLeeFuncPtr_glVertexP2ui = (GLEEPFNGLVERTEXP2UIPROC) __GLeeGetProcAddress("glVertexP2ui"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexP2uiv = (GLEEPFNGLVERTEXP2UIVPROC) __GLeeGetProcAddress("glVertexP2uiv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexP3ui = (GLEEPFNGLVERTEXP3UIPROC) __GLeeGetProcAddress("glVertexP3ui"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexP3uiv = (GLEEPFNGLVERTEXP3UIVPROC) __GLeeGetProcAddress("glVertexP3uiv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexP4ui = (GLEEPFNGLVERTEXP4UIPROC) __GLeeGetProcAddress("glVertexP4ui"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexP4uiv = (GLEEPFNGLVERTEXP4UIVPROC) __GLeeGetProcAddress("glVertexP4uiv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexCoordP1ui = (GLEEPFNGLTEXCOORDP1UIPROC) __GLeeGetProcAddress("glTexCoordP1ui"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexCoordP1uiv = (GLEEPFNGLTEXCOORDP1UIVPROC) __GLeeGetProcAddress("glTexCoordP1uiv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexCoordP2ui = (GLEEPFNGLTEXCOORDP2UIPROC) __GLeeGetProcAddress("glTexCoordP2ui"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexCoordP2uiv = (GLEEPFNGLTEXCOORDP2UIVPROC) __GLeeGetProcAddress("glTexCoordP2uiv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexCoordP3ui = (GLEEPFNGLTEXCOORDP3UIPROC) __GLeeGetProcAddress("glTexCoordP3ui"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexCoordP3uiv = (GLEEPFNGLTEXCOORDP3UIVPROC) __GLeeGetProcAddress("glTexCoordP3uiv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexCoordP4ui = (GLEEPFNGLTEXCOORDP4UIPROC) __GLeeGetProcAddress("glTexCoordP4ui"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexCoordP4uiv = (GLEEPFNGLTEXCOORDP4UIVPROC) __GLeeGetProcAddress("glTexCoordP4uiv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoordP1ui = (GLEEPFNGLMULTITEXCOORDP1UIPROC) __GLeeGetProcAddress("glMultiTexCoordP1ui"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoordP1uiv = (GLEEPFNGLMULTITEXCOORDP1UIVPROC) __GLeeGetProcAddress("glMultiTexCoordP1uiv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoordP2ui = (GLEEPFNGLMULTITEXCOORDP2UIPROC) __GLeeGetProcAddress("glMultiTexCoordP2ui"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoordP2uiv = (GLEEPFNGLMULTITEXCOORDP2UIVPROC) __GLeeGetProcAddress("glMultiTexCoordP2uiv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoordP3ui = (GLEEPFNGLMULTITEXCOORDP3UIPROC) __GLeeGetProcAddress("glMultiTexCoordP3ui"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoordP3uiv = (GLEEPFNGLMULTITEXCOORDP3UIVPROC) __GLeeGetProcAddress("glMultiTexCoordP3uiv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoordP4ui = (GLEEPFNGLMULTITEXCOORDP4UIPROC) __GLeeGetProcAddress("glMultiTexCoordP4ui"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoordP4uiv = (GLEEPFNGLMULTITEXCOORDP4UIVPROC) __GLeeGetProcAddress("glMultiTexCoordP4uiv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glNormalP3ui = (GLEEPFNGLNORMALP3UIPROC) __GLeeGetProcAddress("glNormalP3ui"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glNormalP3uiv = (GLEEPFNGLNORMALP3UIVPROC) __GLeeGetProcAddress("glNormalP3uiv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glColorP3ui = (GLEEPFNGLCOLORP3UIPROC) __GLeeGetProcAddress("glColorP3ui"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glColorP3uiv = (GLEEPFNGLCOLORP3UIVPROC) __GLeeGetProcAddress("glColorP3uiv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glColorP4ui = (GLEEPFNGLCOLORP4UIPROC) __GLeeGetProcAddress("glColorP4ui"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glColorP4uiv = (GLEEPFNGLCOLORP4UIVPROC) __GLeeGetProcAddress("glColorP4uiv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glSecondaryColorP3ui = (GLEEPFNGLSECONDARYCOLORP3UIPROC) __GLeeGetProcAddress("glSecondaryColorP3ui"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glSecondaryColorP3uiv = (GLEEPFNGLSECONDARYCOLORP3UIVPROC) __GLeeGetProcAddress("glSecondaryColorP3uiv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribP1ui = (GLEEPFNGLVERTEXATTRIBP1UIPROC) __GLeeGetProcAddress("glVertexAttribP1ui"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribP1uiv = (GLEEPFNGLVERTEXATTRIBP1UIVPROC) __GLeeGetProcAddress("glVertexAttribP1uiv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribP2ui = (GLEEPFNGLVERTEXATTRIBP2UIPROC) __GLeeGetProcAddress("glVertexAttribP2ui"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribP2uiv = (GLEEPFNGLVERTEXATTRIBP2UIVPROC) __GLeeGetProcAddress("glVertexAttribP2uiv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribP3ui = (GLEEPFNGLVERTEXATTRIBP3UIPROC) __GLeeGetProcAddress("glVertexAttribP3ui"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribP3uiv = (GLEEPFNGLVERTEXATTRIBP3UIVPROC) __GLeeGetProcAddress("glVertexAttribP3uiv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribP4ui = (GLEEPFNGLVERTEXATTRIBP4UIPROC) __GLeeGetProcAddress("glVertexAttribP4ui"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribP4uiv = (GLEEPFNGLVERTEXATTRIBP4UIVPROC) __GLeeGetProcAddress("glVertexAttribP4uiv"))!=0) nLinked++;
-#endif
-    if (nLinked==38) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_draw_indirect(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_draw_indirect
-    if ((GLeeFuncPtr_glDrawArraysIndirect = (GLEEPFNGLDRAWARRAYSINDIRECTPROC) __GLeeGetProcAddress("glDrawArraysIndirect"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDrawElementsIndirect = (GLEEPFNGLDRAWELEMENTSINDIRECTPROC) __GLeeGetProcAddress("glDrawElementsIndirect"))!=0) nLinked++;
-#endif
-    if (nLinked==2) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_gpu_shader5(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_gpu_shader_fp64(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_gpu_shader_fp64
-    if ((GLeeFuncPtr_glUniform1d = (GLEEPFNGLUNIFORM1DPROC) __GLeeGetProcAddress("glUniform1d"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform2d = (GLEEPFNGLUNIFORM2DPROC) __GLeeGetProcAddress("glUniform2d"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform3d = (GLEEPFNGLUNIFORM3DPROC) __GLeeGetProcAddress("glUniform3d"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform4d = (GLEEPFNGLUNIFORM4DPROC) __GLeeGetProcAddress("glUniform4d"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform1dv = (GLEEPFNGLUNIFORM1DVPROC) __GLeeGetProcAddress("glUniform1dv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform2dv = (GLEEPFNGLUNIFORM2DVPROC) __GLeeGetProcAddress("glUniform2dv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform3dv = (GLEEPFNGLUNIFORM3DVPROC) __GLeeGetProcAddress("glUniform3dv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform4dv = (GLEEPFNGLUNIFORM4DVPROC) __GLeeGetProcAddress("glUniform4dv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniformMatrix2dv = (GLEEPFNGLUNIFORMMATRIX2DVPROC) __GLeeGetProcAddress("glUniformMatrix2dv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniformMatrix3dv = (GLEEPFNGLUNIFORMMATRIX3DVPROC) __GLeeGetProcAddress("glUniformMatrix3dv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniformMatrix4dv = (GLEEPFNGLUNIFORMMATRIX4DVPROC) __GLeeGetProcAddress("glUniformMatrix4dv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniformMatrix2x3dv = (GLEEPFNGLUNIFORMMATRIX2X3DVPROC) __GLeeGetProcAddress("glUniformMatrix2x3dv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniformMatrix2x4dv = (GLEEPFNGLUNIFORMMATRIX2X4DVPROC) __GLeeGetProcAddress("glUniformMatrix2x4dv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniformMatrix3x2dv = (GLEEPFNGLUNIFORMMATRIX3X2DVPROC) __GLeeGetProcAddress("glUniformMatrix3x2dv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniformMatrix3x4dv = (GLEEPFNGLUNIFORMMATRIX3X4DVPROC) __GLeeGetProcAddress("glUniformMatrix3x4dv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniformMatrix4x2dv = (GLEEPFNGLUNIFORMMATRIX4X2DVPROC) __GLeeGetProcAddress("glUniformMatrix4x2dv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniformMatrix4x3dv = (GLEEPFNGLUNIFORMMATRIX4X3DVPROC) __GLeeGetProcAddress("glUniformMatrix4x3dv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetUniformdv = (GLEEPFNGLGETUNIFORMDVPROC) __GLeeGetProcAddress("glGetUniformdv"))!=0) nLinked++;
-#endif
-    if (nLinked==18) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_shader_subroutine(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_shader_subroutine
-    if ((GLeeFuncPtr_glGetSubroutineUniformLocation = (GLEEPFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) __GLeeGetProcAddress("glGetSubroutineUniformLocation"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetSubroutineIndex = (GLEEPFNGLGETSUBROUTINEINDEXPROC) __GLeeGetProcAddress("glGetSubroutineIndex"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetActiveSubroutineUniformiv = (GLEEPFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) __GLeeGetProcAddress("glGetActiveSubroutineUniformiv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetActiveSubroutineUniformName = (GLEEPFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) __GLeeGetProcAddress("glGetActiveSubroutineUniformName"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetActiveSubroutineName = (GLEEPFNGLGETACTIVESUBROUTINENAMEPROC) __GLeeGetProcAddress("glGetActiveSubroutineName"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniformSubroutinesuiv = (GLEEPFNGLUNIFORMSUBROUTINESUIVPROC) __GLeeGetProcAddress("glUniformSubroutinesuiv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetUniformSubroutineuiv = (GLEEPFNGLGETUNIFORMSUBROUTINEUIVPROC) __GLeeGetProcAddress("glGetUniformSubroutineuiv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetProgramStageiv = (GLEEPFNGLGETPROGRAMSTAGEIVPROC) __GLeeGetProcAddress("glGetProgramStageiv"))!=0) nLinked++;
-#endif
-    if (nLinked==8) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_tessellation_shader(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_tessellation_shader
-    if ((GLeeFuncPtr_glPatchParameteri = (GLEEPFNGLPATCHPARAMETERIPROC) __GLeeGetProcAddress("glPatchParameteri"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glPatchParameterfv = (GLEEPFNGLPATCHPARAMETERFVPROC) __GLeeGetProcAddress("glPatchParameterfv"))!=0) nLinked++;
-#endif
-    if (nLinked==2) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_texture_buffer_object_rgb32(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_transform_feedback2(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_transform_feedback2
-    if ((GLeeFuncPtr_glBindTransformFeedback = (GLEEPFNGLBINDTRANSFORMFEEDBACKPROC) __GLeeGetProcAddress("glBindTransformFeedback"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDeleteTransformFeedbacks = (GLEEPFNGLDELETETRANSFORMFEEDBACKSPROC) __GLeeGetProcAddress("glDeleteTransformFeedbacks"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGenTransformFeedbacks = (GLEEPFNGLGENTRANSFORMFEEDBACKSPROC) __GLeeGetProcAddress("glGenTransformFeedbacks"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glIsTransformFeedback = (GLEEPFNGLISTRANSFORMFEEDBACKPROC) __GLeeGetProcAddress("glIsTransformFeedback"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glPauseTransformFeedback = (GLEEPFNGLPAUSETRANSFORMFEEDBACKPROC) __GLeeGetProcAddress("glPauseTransformFeedback"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glResumeTransformFeedback = (GLEEPFNGLRESUMETRANSFORMFEEDBACKPROC) __GLeeGetProcAddress("glResumeTransformFeedback"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDrawTransformFeedback = (GLEEPFNGLDRAWTRANSFORMFEEDBACKPROC) __GLeeGetProcAddress("glDrawTransformFeedback"))!=0) nLinked++;
-#endif
-    if (nLinked==7) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_transform_feedback3(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_transform_feedback3
-    if ((GLeeFuncPtr_glDrawTransformFeedbackStream = (GLEEPFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) __GLeeGetProcAddress("glDrawTransformFeedbackStream"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glBeginQueryIndexed = (GLEEPFNGLBEGINQUERYINDEXEDPROC) __GLeeGetProcAddress("glBeginQueryIndexed"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glEndQueryIndexed = (GLEEPFNGLENDQUERYINDEXEDPROC) __GLeeGetProcAddress("glEndQueryIndexed"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetQueryIndexediv = (GLEEPFNGLGETQUERYINDEXEDIVPROC) __GLeeGetProcAddress("glGetQueryIndexediv"))!=0) nLinked++;
-#endif
-    if (nLinked==4) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_ES2_compatibility(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_ES2_compatibility
-    if ((GLeeFuncPtr_glReleaseShaderCompiler = (GLEEPFNGLRELEASESHADERCOMPILERPROC) __GLeeGetProcAddress("glReleaseShaderCompiler"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glShaderBinary = (GLEEPFNGLSHADERBINARYPROC) __GLeeGetProcAddress("glShaderBinary"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetShaderPrecisionFormat = (GLEEPFNGLGETSHADERPRECISIONFORMATPROC) __GLeeGetProcAddress("glGetShaderPrecisionFormat"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDepthRangef = (GLEEPFNGLDEPTHRANGEFPROC) __GLeeGetProcAddress("glDepthRangef"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glClearDepthf = (GLEEPFNGLCLEARDEPTHFPROC) __GLeeGetProcAddress("glClearDepthf"))!=0) nLinked++;
-#endif
-    if (nLinked==5) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_get_program_binary(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_get_program_binary
-    if ((GLeeFuncPtr_glGetProgramBinary = (GLEEPFNGLGETPROGRAMBINARYPROC) __GLeeGetProcAddress("glGetProgramBinary"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramBinary = (GLEEPFNGLPROGRAMBINARYPROC) __GLeeGetProcAddress("glProgramBinary"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramParameteri = (GLEEPFNGLPROGRAMPARAMETERIPROC) __GLeeGetProcAddress("glProgramParameteri"))!=0) nLinked++;
-#endif
-    if (nLinked==3) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_separate_shader_objects(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_separate_shader_objects
-    if ((GLeeFuncPtr_glUseProgramStages = (GLEEPFNGLUSEPROGRAMSTAGESPROC) __GLeeGetProcAddress("glUseProgramStages"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glActiveShaderProgram = (GLEEPFNGLACTIVESHADERPROGRAMPROC) __GLeeGetProcAddress("glActiveShaderProgram"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCreateShaderProgramv = (GLEEPFNGLCREATESHADERPROGRAMVPROC) __GLeeGetProcAddress("glCreateShaderProgramv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glBindProgramPipeline = (GLEEPFNGLBINDPROGRAMPIPELINEPROC) __GLeeGetProcAddress("glBindProgramPipeline"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDeleteProgramPipelines = (GLEEPFNGLDELETEPROGRAMPIPELINESPROC) __GLeeGetProcAddress("glDeleteProgramPipelines"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGenProgramPipelines = (GLEEPFNGLGENPROGRAMPIPELINESPROC) __GLeeGetProcAddress("glGenProgramPipelines"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glIsProgramPipeline = (GLEEPFNGLISPROGRAMPIPELINEPROC) __GLeeGetProcAddress("glIsProgramPipeline"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetProgramPipelineiv = (GLEEPFNGLGETPROGRAMPIPELINEIVPROC) __GLeeGetProcAddress("glGetProgramPipelineiv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform1i = (GLEEPFNGLPROGRAMUNIFORM1IPROC) __GLeeGetProcAddress("glProgramUniform1i"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform1iv = (GLEEPFNGLPROGRAMUNIFORM1IVPROC) __GLeeGetProcAddress("glProgramUniform1iv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform1f = (GLEEPFNGLPROGRAMUNIFORM1FPROC) __GLeeGetProcAddress("glProgramUniform1f"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform1fv = (GLEEPFNGLPROGRAMUNIFORM1FVPROC) __GLeeGetProcAddress("glProgramUniform1fv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform1d = (GLEEPFNGLPROGRAMUNIFORM1DPROC) __GLeeGetProcAddress("glProgramUniform1d"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform1dv = (GLEEPFNGLPROGRAMUNIFORM1DVPROC) __GLeeGetProcAddress("glProgramUniform1dv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform1ui = (GLEEPFNGLPROGRAMUNIFORM1UIPROC) __GLeeGetProcAddress("glProgramUniform1ui"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform1uiv = (GLEEPFNGLPROGRAMUNIFORM1UIVPROC) __GLeeGetProcAddress("glProgramUniform1uiv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform2i = (GLEEPFNGLPROGRAMUNIFORM2IPROC) __GLeeGetProcAddress("glProgramUniform2i"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform2iv = (GLEEPFNGLPROGRAMUNIFORM2IVPROC) __GLeeGetProcAddress("glProgramUniform2iv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform2f = (GLEEPFNGLPROGRAMUNIFORM2FPROC) __GLeeGetProcAddress("glProgramUniform2f"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform2fv = (GLEEPFNGLPROGRAMUNIFORM2FVPROC) __GLeeGetProcAddress("glProgramUniform2fv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform2d = (GLEEPFNGLPROGRAMUNIFORM2DPROC) __GLeeGetProcAddress("glProgramUniform2d"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform2dv = (GLEEPFNGLPROGRAMUNIFORM2DVPROC) __GLeeGetProcAddress("glProgramUniform2dv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform2ui = (GLEEPFNGLPROGRAMUNIFORM2UIPROC) __GLeeGetProcAddress("glProgramUniform2ui"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform2uiv = (GLEEPFNGLPROGRAMUNIFORM2UIVPROC) __GLeeGetProcAddress("glProgramUniform2uiv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform3i = (GLEEPFNGLPROGRAMUNIFORM3IPROC) __GLeeGetProcAddress("glProgramUniform3i"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform3iv = (GLEEPFNGLPROGRAMUNIFORM3IVPROC) __GLeeGetProcAddress("glProgramUniform3iv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform3f = (GLEEPFNGLPROGRAMUNIFORM3FPROC) __GLeeGetProcAddress("glProgramUniform3f"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform3fv = (GLEEPFNGLPROGRAMUNIFORM3FVPROC) __GLeeGetProcAddress("glProgramUniform3fv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform3d = (GLEEPFNGLPROGRAMUNIFORM3DPROC) __GLeeGetProcAddress("glProgramUniform3d"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform3dv = (GLEEPFNGLPROGRAMUNIFORM3DVPROC) __GLeeGetProcAddress("glProgramUniform3dv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform3ui = (GLEEPFNGLPROGRAMUNIFORM3UIPROC) __GLeeGetProcAddress("glProgramUniform3ui"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform3uiv = (GLEEPFNGLPROGRAMUNIFORM3UIVPROC) __GLeeGetProcAddress("glProgramUniform3uiv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform4i = (GLEEPFNGLPROGRAMUNIFORM4IPROC) __GLeeGetProcAddress("glProgramUniform4i"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform4iv = (GLEEPFNGLPROGRAMUNIFORM4IVPROC) __GLeeGetProcAddress("glProgramUniform4iv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform4f = (GLEEPFNGLPROGRAMUNIFORM4FPROC) __GLeeGetProcAddress("glProgramUniform4f"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform4fv = (GLEEPFNGLPROGRAMUNIFORM4FVPROC) __GLeeGetProcAddress("glProgramUniform4fv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform4d = (GLEEPFNGLPROGRAMUNIFORM4DPROC) __GLeeGetProcAddress("glProgramUniform4d"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform4dv = (GLEEPFNGLPROGRAMUNIFORM4DVPROC) __GLeeGetProcAddress("glProgramUniform4dv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform4ui = (GLEEPFNGLPROGRAMUNIFORM4UIPROC) __GLeeGetProcAddress("glProgramUniform4ui"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform4uiv = (GLEEPFNGLPROGRAMUNIFORM4UIVPROC) __GLeeGetProcAddress("glProgramUniform4uiv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniformMatrix2fv = (GLEEPFNGLPROGRAMUNIFORMMATRIX2FVPROC) __GLeeGetProcAddress("glProgramUniformMatrix2fv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniformMatrix3fv = (GLEEPFNGLPROGRAMUNIFORMMATRIX3FVPROC) __GLeeGetProcAddress("glProgramUniformMatrix3fv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniformMatrix4fv = (GLEEPFNGLPROGRAMUNIFORMMATRIX4FVPROC) __GLeeGetProcAddress("glProgramUniformMatrix4fv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniformMatrix2dv = (GLEEPFNGLPROGRAMUNIFORMMATRIX2DVPROC) __GLeeGetProcAddress("glProgramUniformMatrix2dv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniformMatrix3dv = (GLEEPFNGLPROGRAMUNIFORMMATRIX3DVPROC) __GLeeGetProcAddress("glProgramUniformMatrix3dv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniformMatrix4dv = (GLEEPFNGLPROGRAMUNIFORMMATRIX4DVPROC) __GLeeGetProcAddress("glProgramUniformMatrix4dv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniformMatrix2x3fv = (GLEEPFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) __GLeeGetProcAddress("glProgramUniformMatrix2x3fv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniformMatrix3x2fv = (GLEEPFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) __GLeeGetProcAddress("glProgramUniformMatrix3x2fv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniformMatrix2x4fv = (GLEEPFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) __GLeeGetProcAddress("glProgramUniformMatrix2x4fv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniformMatrix4x2fv = (GLEEPFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) __GLeeGetProcAddress("glProgramUniformMatrix4x2fv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniformMatrix3x4fv = (GLEEPFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) __GLeeGetProcAddress("glProgramUniformMatrix3x4fv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniformMatrix4x3fv = (GLEEPFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) __GLeeGetProcAddress("glProgramUniformMatrix4x3fv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniformMatrix2x3dv = (GLEEPFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) __GLeeGetProcAddress("glProgramUniformMatrix2x3dv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniformMatrix3x2dv = (GLEEPFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) __GLeeGetProcAddress("glProgramUniformMatrix3x2dv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniformMatrix2x4dv = (GLEEPFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) __GLeeGetProcAddress("glProgramUniformMatrix2x4dv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniformMatrix4x2dv = (GLEEPFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) __GLeeGetProcAddress("glProgramUniformMatrix4x2dv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniformMatrix3x4dv = (GLEEPFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) __GLeeGetProcAddress("glProgramUniformMatrix3x4dv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniformMatrix4x3dv = (GLEEPFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) __GLeeGetProcAddress("glProgramUniformMatrix4x3dv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glValidateProgramPipeline = (GLEEPFNGLVALIDATEPROGRAMPIPELINEPROC) __GLeeGetProcAddress("glValidateProgramPipeline"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetProgramPipelineInfoLog = (GLEEPFNGLGETPROGRAMPIPELINEINFOLOGPROC) __GLeeGetProcAddress("glGetProgramPipelineInfoLog"))!=0) nLinked++;
-#endif
-    if (nLinked==60) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_shader_precision(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_vertex_attrib_64bit(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_vertex_attrib_64bit
-    if ((GLeeFuncPtr_glVertexAttribL1d = (GLEEPFNGLVERTEXATTRIBL1DPROC) __GLeeGetProcAddress("glVertexAttribL1d"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribL2d = (GLEEPFNGLVERTEXATTRIBL2DPROC) __GLeeGetProcAddress("glVertexAttribL2d"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribL3d = (GLEEPFNGLVERTEXATTRIBL3DPROC) __GLeeGetProcAddress("glVertexAttribL3d"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribL4d = (GLEEPFNGLVERTEXATTRIBL4DPROC) __GLeeGetProcAddress("glVertexAttribL4d"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribL1dv = (GLEEPFNGLVERTEXATTRIBL1DVPROC) __GLeeGetProcAddress("glVertexAttribL1dv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribL2dv = (GLEEPFNGLVERTEXATTRIBL2DVPROC) __GLeeGetProcAddress("glVertexAttribL2dv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribL3dv = (GLEEPFNGLVERTEXATTRIBL3DVPROC) __GLeeGetProcAddress("glVertexAttribL3dv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribL4dv = (GLEEPFNGLVERTEXATTRIBL4DVPROC) __GLeeGetProcAddress("glVertexAttribL4dv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribLPointer = (GLEEPFNGLVERTEXATTRIBLPOINTERPROC) __GLeeGetProcAddress("glVertexAttribLPointer"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetVertexAttribLdv = (GLEEPFNGLGETVERTEXATTRIBLDVPROC) __GLeeGetProcAddress("glGetVertexAttribLdv"))!=0) nLinked++;
-#endif
-    if (nLinked==10) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_viewport_array(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_viewport_array
-    if ((GLeeFuncPtr_glViewportArrayv = (GLEEPFNGLVIEWPORTARRAYVPROC) __GLeeGetProcAddress("glViewportArrayv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glViewportIndexedf = (GLEEPFNGLVIEWPORTINDEXEDFPROC) __GLeeGetProcAddress("glViewportIndexedf"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glViewportIndexedfv = (GLEEPFNGLVIEWPORTINDEXEDFVPROC) __GLeeGetProcAddress("glViewportIndexedfv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glScissorArrayv = (GLEEPFNGLSCISSORARRAYVPROC) __GLeeGetProcAddress("glScissorArrayv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glScissorIndexed = (GLEEPFNGLSCISSORINDEXEDPROC) __GLeeGetProcAddress("glScissorIndexed"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glScissorIndexedv = (GLEEPFNGLSCISSORINDEXEDVPROC) __GLeeGetProcAddress("glScissorIndexedv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDepthRangeArrayv = (GLEEPFNGLDEPTHRANGEARRAYVPROC) __GLeeGetProcAddress("glDepthRangeArrayv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDepthRangeIndexed = (GLEEPFNGLDEPTHRANGEINDEXEDPROC) __GLeeGetProcAddress("glDepthRangeIndexed"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetFloati_v = (GLEEPFNGLGETFLOATI_VPROC) __GLeeGetProcAddress("glGetFloati_v"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetDoublei_v = (GLEEPFNGLGETDOUBLEI_VPROC) __GLeeGetProcAddress("glGetDoublei_v"))!=0) nLinked++;
-#endif
-    if (nLinked==10) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_cl_event(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_cl_event
-    if ((GLeeFuncPtr_glCreateSyncFromCLeventARB = (GLEEPFNGLCREATESYNCFROMCLEVENTARBPROC) __GLeeGetProcAddress("glCreateSyncFromCLeventARB"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_debug_output(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_debug_output
-    if ((GLeeFuncPtr_glDebugMessageControlARB = (GLEEPFNGLDEBUGMESSAGECONTROLARBPROC) __GLeeGetProcAddress("glDebugMessageControlARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDebugMessageInsertARB = (GLEEPFNGLDEBUGMESSAGEINSERTARBPROC) __GLeeGetProcAddress("glDebugMessageInsertARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDebugMessageCallbackARB = (GLEEPFNGLDEBUGMESSAGECALLBACKARBPROC) __GLeeGetProcAddress("glDebugMessageCallbackARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetDebugMessageLogARB = (GLEEPFNGLGETDEBUGMESSAGELOGARBPROC) __GLeeGetProcAddress("glGetDebugMessageLogARB"))!=0) nLinked++;
-#endif
-    if (nLinked==4) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_robustness(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_robustness
-    if ((GLeeFuncPtr_glGetGraphicsResetStatusARB = (GLEEPFNGLGETGRAPHICSRESETSTATUSARBPROC) __GLeeGetProcAddress("glGetGraphicsResetStatusARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetnMapdvARB = (GLEEPFNGLGETNMAPDVARBPROC) __GLeeGetProcAddress("glGetnMapdvARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetnMapfvARB = (GLEEPFNGLGETNMAPFVARBPROC) __GLeeGetProcAddress("glGetnMapfvARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetnMapivARB = (GLEEPFNGLGETNMAPIVARBPROC) __GLeeGetProcAddress("glGetnMapivARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetnPixelMapfvARB = (GLEEPFNGLGETNPIXELMAPFVARBPROC) __GLeeGetProcAddress("glGetnPixelMapfvARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetnPixelMapuivARB = (GLEEPFNGLGETNPIXELMAPUIVARBPROC) __GLeeGetProcAddress("glGetnPixelMapuivARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetnPixelMapusvARB = (GLEEPFNGLGETNPIXELMAPUSVARBPROC) __GLeeGetProcAddress("glGetnPixelMapusvARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetnPolygonStippleARB = (GLEEPFNGLGETNPOLYGONSTIPPLEARBPROC) __GLeeGetProcAddress("glGetnPolygonStippleARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetnColorTableARB = (GLEEPFNGLGETNCOLORTABLEARBPROC) __GLeeGetProcAddress("glGetnColorTableARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetnConvolutionFilterARB = (GLEEPFNGLGETNCONVOLUTIONFILTERARBPROC) __GLeeGetProcAddress("glGetnConvolutionFilterARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetnSeparableFilterARB = (GLEEPFNGLGETNSEPARABLEFILTERARBPROC) __GLeeGetProcAddress("glGetnSeparableFilterARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetnHistogramARB = (GLEEPFNGLGETNHISTOGRAMARBPROC) __GLeeGetProcAddress("glGetnHistogramARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetnMinmaxARB = (GLEEPFNGLGETNMINMAXARBPROC) __GLeeGetProcAddress("glGetnMinmaxARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetnTexImageARB = (GLEEPFNGLGETNTEXIMAGEARBPROC) __GLeeGetProcAddress("glGetnTexImageARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glReadnPixelsARB = (GLEEPFNGLREADNPIXELSARBPROC) __GLeeGetProcAddress("glReadnPixelsARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetnCompressedTexImageARB = (GLEEPFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) __GLeeGetProcAddress("glGetnCompressedTexImageARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetnUniformfvARB = (GLEEPFNGLGETNUNIFORMFVARBPROC) __GLeeGetProcAddress("glGetnUniformfvARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetnUniformivARB = (GLEEPFNGLGETNUNIFORMIVARBPROC) __GLeeGetProcAddress("glGetnUniformivARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetnUniformuivARB = (GLEEPFNGLGETNUNIFORMUIVARBPROC) __GLeeGetProcAddress("glGetnUniformuivARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetnUniformdvARB = (GLEEPFNGLGETNUNIFORMDVARBPROC) __GLeeGetProcAddress("glGetnUniformdvARB"))!=0) nLinked++;
-#endif
-    if (nLinked==20) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_shader_stencil_export(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_base_instance(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_base_instance
-    if ((GLeeFuncPtr_glDrawArraysInstancedBaseInstance = (GLEEPFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) __GLeeGetProcAddress("glDrawArraysInstancedBaseInstance"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDrawElementsInstancedBaseInstance = (GLEEPFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) __GLeeGetProcAddress("glDrawElementsInstancedBaseInstance"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDrawElementsInstancedBaseVertexBaseInstance = (GLEEPFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) __GLeeGetProcAddress("glDrawElementsInstancedBaseVertexBaseInstance"))!=0) nLinked++;
-#endif
-    if (nLinked==3) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_shading_language_420pack(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_transform_feedback_instanced(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_transform_feedback_instanced
-    if ((GLeeFuncPtr_glDrawTransformFeedbackInstanced = (GLEEPFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) __GLeeGetProcAddress("glDrawTransformFeedbackInstanced"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDrawTransformFeedbackStreamInstanced = (GLEEPFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) __GLeeGetProcAddress("glDrawTransformFeedbackStreamInstanced"))!=0) nLinked++;
-#endif
-    if (nLinked==2) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_compressed_texture_pixel_storage(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_conservative_depth(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_internalformat_query(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_internalformat_query
-    if ((GLeeFuncPtr_glGetInternalformativ = (GLEEPFNGLGETINTERNALFORMATIVPROC) __GLeeGetProcAddress("glGetInternalformativ"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_map_buffer_alignment(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_shader_atomic_counters(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_shader_atomic_counters
-    if ((GLeeFuncPtr_glGetActiveAtomicCounterBufferiv = (GLEEPFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) __GLeeGetProcAddress("glGetActiveAtomicCounterBufferiv"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_shader_image_load_store(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_shader_image_load_store
-    if ((GLeeFuncPtr_glBindImageTexture = (GLEEPFNGLBINDIMAGETEXTUREPROC) __GLeeGetProcAddress("glBindImageTexture"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMemoryBarrier = (GLEEPFNGLMEMORYBARRIERPROC) __GLeeGetProcAddress("glMemoryBarrier"))!=0) nLinked++;
-#endif
-    if (nLinked==2) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_shading_language_packing(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_texture_storage(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_texture_storage
-    if ((GLeeFuncPtr_glTexStorage1D = (GLEEPFNGLTEXSTORAGE1DPROC) __GLeeGetProcAddress("glTexStorage1D"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexStorage2D = (GLEEPFNGLTEXSTORAGE2DPROC) __GLeeGetProcAddress("glTexStorage2D"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexStorage3D = (GLEEPFNGLTEXSTORAGE3DPROC) __GLeeGetProcAddress("glTexStorage3D"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTextureStorage1DEXT = (GLEEPFNGLTEXTURESTORAGE1DEXTPROC) __GLeeGetProcAddress("glTextureStorage1DEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTextureStorage2DEXT = (GLEEPFNGLTEXTURESTORAGE2DEXTPROC) __GLeeGetProcAddress("glTextureStorage2DEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTextureStorage3DEXT = (GLEEPFNGLTEXTURESTORAGE3DEXTPROC) __GLeeGetProcAddress("glTextureStorage3DEXT"))!=0) nLinked++;
-#endif
-    if (nLinked==6) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_KHR_texture_compression_astc_ldr(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_KHR_debug(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_KHR_debug
-    if ((GLeeFuncPtr_glDebugMessageControl = (GLEEPFNGLDEBUGMESSAGECONTROLPROC) __GLeeGetProcAddress("glDebugMessageControl"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDebugMessageInsert = (GLEEPFNGLDEBUGMESSAGEINSERTPROC) __GLeeGetProcAddress("glDebugMessageInsert"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDebugMessageCallback = (GLEEPFNGLDEBUGMESSAGECALLBACKPROC) __GLeeGetProcAddress("glDebugMessageCallback"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetDebugMessageLog = (GLEEPFNGLGETDEBUGMESSAGELOGPROC) __GLeeGetProcAddress("glGetDebugMessageLog"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glPushDebugGroup = (GLEEPFNGLPUSHDEBUGGROUPPROC) __GLeeGetProcAddress("glPushDebugGroup"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glPopDebugGroup = (GLEEPFNGLPOPDEBUGGROUPPROC) __GLeeGetProcAddress("glPopDebugGroup"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glObjectLabel = (GLEEPFNGLOBJECTLABELPROC) __GLeeGetProcAddress("glObjectLabel"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetObjectLabel = (GLEEPFNGLGETOBJECTLABELPROC) __GLeeGetProcAddress("glGetObjectLabel"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glObjectPtrLabel = (GLEEPFNGLOBJECTPTRLABELPROC) __GLeeGetProcAddress("glObjectPtrLabel"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetObjectPtrLabel = (GLEEPFNGLGETOBJECTPTRLABELPROC) __GLeeGetProcAddress("glGetObjectPtrLabel"))!=0) nLinked++;
-#endif
-    if (nLinked==10) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_arrays_of_arrays(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_clear_buffer_object(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_clear_buffer_object
-    if ((GLeeFuncPtr_glClearBufferData = (GLEEPFNGLCLEARBUFFERDATAPROC) __GLeeGetProcAddress("glClearBufferData"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glClearBufferSubData = (GLEEPFNGLCLEARBUFFERSUBDATAPROC) __GLeeGetProcAddress("glClearBufferSubData"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glClearNamedBufferDataEXT = (GLEEPFNGLCLEARNAMEDBUFFERDATAEXTPROC) __GLeeGetProcAddress("glClearNamedBufferDataEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glClearNamedBufferSubDataEXT = (GLEEPFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) __GLeeGetProcAddress("glClearNamedBufferSubDataEXT"))!=0) nLinked++;
-#endif
-    if (nLinked==4) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_compute_shader(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_compute_shader
-    if ((GLeeFuncPtr_glDispatchCompute = (GLEEPFNGLDISPATCHCOMPUTEPROC) __GLeeGetProcAddress("glDispatchCompute"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDispatchComputeIndirect = (GLEEPFNGLDISPATCHCOMPUTEINDIRECTPROC) __GLeeGetProcAddress("glDispatchComputeIndirect"))!=0) nLinked++;
-#endif
-    if (nLinked==2) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_copy_image(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_copy_image
-    if ((GLeeFuncPtr_glCopyImageSubData = (GLEEPFNGLCOPYIMAGESUBDATAPROC) __GLeeGetProcAddress("glCopyImageSubData"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_texture_view(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_texture_view
-    if ((GLeeFuncPtr_glTextureView = (GLEEPFNGLTEXTUREVIEWPROC) __GLeeGetProcAddress("glTextureView"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_vertex_attrib_binding(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_vertex_attrib_binding
-    if ((GLeeFuncPtr_glBindVertexBuffer = (GLEEPFNGLBINDVERTEXBUFFERPROC) __GLeeGetProcAddress("glBindVertexBuffer"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribFormat = (GLEEPFNGLVERTEXATTRIBFORMATPROC) __GLeeGetProcAddress("glVertexAttribFormat"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribIFormat = (GLEEPFNGLVERTEXATTRIBIFORMATPROC) __GLeeGetProcAddress("glVertexAttribIFormat"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribLFormat = (GLEEPFNGLVERTEXATTRIBLFORMATPROC) __GLeeGetProcAddress("glVertexAttribLFormat"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribBinding = (GLEEPFNGLVERTEXATTRIBBINDINGPROC) __GLeeGetProcAddress("glVertexAttribBinding"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexBindingDivisor = (GLEEPFNGLVERTEXBINDINGDIVISORPROC) __GLeeGetProcAddress("glVertexBindingDivisor"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexArrayBindVertexBufferEXT = (GLEEPFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) __GLeeGetProcAddress("glVertexArrayBindVertexBufferEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexArrayVertexAttribFormatEXT = (GLEEPFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) __GLeeGetProcAddress("glVertexArrayVertexAttribFormatEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexArrayVertexAttribIFormatEXT = (GLEEPFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) __GLeeGetProcAddress("glVertexArrayVertexAttribIFormatEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexArrayVertexAttribLFormatEXT = (GLEEPFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) __GLeeGetProcAddress("glVertexArrayVertexAttribLFormatEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexArrayVertexAttribBindingEXT = (GLEEPFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) __GLeeGetProcAddress("glVertexArrayVertexAttribBindingEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexArrayVertexBindingDivisorEXT = (GLEEPFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) __GLeeGetProcAddress("glVertexArrayVertexBindingDivisorEXT"))!=0) nLinked++;
-#endif
-    if (nLinked==12) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_robustness_isolation(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_ES3_compatibility(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_explicit_uniform_location(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_fragment_layer_viewport(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_framebuffer_no_attachments(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_framebuffer_no_attachments
-    if ((GLeeFuncPtr_glFramebufferParameteri = (GLEEPFNGLFRAMEBUFFERPARAMETERIPROC) __GLeeGetProcAddress("glFramebufferParameteri"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetFramebufferParameteriv = (GLEEPFNGLGETFRAMEBUFFERPARAMETERIVPROC) __GLeeGetProcAddress("glGetFramebufferParameteriv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glNamedFramebufferParameteriEXT = (GLEEPFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) __GLeeGetProcAddress("glNamedFramebufferParameteriEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetNamedFramebufferParameterivEXT = (GLEEPFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetNamedFramebufferParameterivEXT"))!=0) nLinked++;
-#endif
-    if (nLinked==4) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_internalformat_query2(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_internalformat_query2
-    if ((GLeeFuncPtr_glGetInternalformati64v = (GLEEPFNGLGETINTERNALFORMATI64VPROC) __GLeeGetProcAddress("glGetInternalformati64v"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_invalidate_subdata(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_invalidate_subdata
-    if ((GLeeFuncPtr_glInvalidateTexSubImage = (GLEEPFNGLINVALIDATETEXSUBIMAGEPROC) __GLeeGetProcAddress("glInvalidateTexSubImage"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glInvalidateTexImage = (GLEEPFNGLINVALIDATETEXIMAGEPROC) __GLeeGetProcAddress("glInvalidateTexImage"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glInvalidateBufferSubData = (GLEEPFNGLINVALIDATEBUFFERSUBDATAPROC) __GLeeGetProcAddress("glInvalidateBufferSubData"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glInvalidateBufferData = (GLEEPFNGLINVALIDATEBUFFERDATAPROC) __GLeeGetProcAddress("glInvalidateBufferData"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glInvalidateFramebuffer = (GLEEPFNGLINVALIDATEFRAMEBUFFERPROC) __GLeeGetProcAddress("glInvalidateFramebuffer"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glInvalidateSubFramebuffer = (GLEEPFNGLINVALIDATESUBFRAMEBUFFERPROC) __GLeeGetProcAddress("glInvalidateSubFramebuffer"))!=0) nLinked++;
-#endif
-    if (nLinked==6) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_multi_draw_indirect(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_multi_draw_indirect
-    if ((GLeeFuncPtr_glMultiDrawArraysIndirect = (GLEEPFNGLMULTIDRAWARRAYSINDIRECTPROC) __GLeeGetProcAddress("glMultiDrawArraysIndirect"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiDrawElementsIndirect = (GLEEPFNGLMULTIDRAWELEMENTSINDIRECTPROC) __GLeeGetProcAddress("glMultiDrawElementsIndirect"))!=0) nLinked++;
-#endif
-    if (nLinked==2) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_program_interface_query(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_program_interface_query
-    if ((GLeeFuncPtr_glGetProgramInterfaceiv = (GLEEPFNGLGETPROGRAMINTERFACEIVPROC) __GLeeGetProcAddress("glGetProgramInterfaceiv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetProgramResourceIndex = (GLEEPFNGLGETPROGRAMRESOURCEINDEXPROC) __GLeeGetProcAddress("glGetProgramResourceIndex"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetProgramResourceName = (GLEEPFNGLGETPROGRAMRESOURCENAMEPROC) __GLeeGetProcAddress("glGetProgramResourceName"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetProgramResourceiv = (GLEEPFNGLGETPROGRAMRESOURCEIVPROC) __GLeeGetProcAddress("glGetProgramResourceiv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetProgramResourceLocation = (GLEEPFNGLGETPROGRAMRESOURCELOCATIONPROC) __GLeeGetProcAddress("glGetProgramResourceLocation"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetProgramResourceLocationIndex = (GLEEPFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) __GLeeGetProcAddress("glGetProgramResourceLocationIndex"))!=0) nLinked++;
-#endif
-    if (nLinked==6) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_robust_buffer_access_behavior(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_shader_image_size(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_shader_storage_buffer_object(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_shader_storage_buffer_object
-    if ((GLeeFuncPtr_glShaderStorageBlockBinding = (GLEEPFNGLSHADERSTORAGEBLOCKBINDINGPROC) __GLeeGetProcAddress("glShaderStorageBlockBinding"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_stencil_texturing(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_texture_buffer_range(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_texture_buffer_range
-    if ((GLeeFuncPtr_glTexBufferRange = (GLEEPFNGLTEXBUFFERRANGEPROC) __GLeeGetProcAddress("glTexBufferRange"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTextureBufferRangeEXT = (GLEEPFNGLTEXTUREBUFFERRANGEEXTPROC) __GLeeGetProcAddress("glTextureBufferRangeEXT"))!=0) nLinked++;
-#endif
-    if (nLinked==2) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ARB_texture_query_levels(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ARB_texture_storage_multisample(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ARB_texture_storage_multisample
-    if ((GLeeFuncPtr_glTexStorage2DMultisample = (GLEEPFNGLTEXSTORAGE2DMULTISAMPLEPROC) __GLeeGetProcAddress("glTexStorage2DMultisample"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexStorage3DMultisample = (GLEEPFNGLTEXSTORAGE3DMULTISAMPLEPROC) __GLeeGetProcAddress("glTexStorage3DMultisample"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTextureStorage2DMultisampleEXT = (GLEEPFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) __GLeeGetProcAddress("glTextureStorage2DMultisampleEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTextureStorage3DMultisampleEXT = (GLEEPFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) __GLeeGetProcAddress("glTextureStorage3DMultisampleEXT"))!=0) nLinked++;
-#endif
-    if (nLinked==4) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_abgr(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_blend_color(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_blend_color
-    if ((GLeeFuncPtr_glBlendColorEXT = (GLEEPFNGLBLENDCOLOREXTPROC) __GLeeGetProcAddress("glBlendColorEXT"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_polygon_offset(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_polygon_offset
-    if ((GLeeFuncPtr_glPolygonOffsetEXT = (GLEEPFNGLPOLYGONOFFSETEXTPROC) __GLeeGetProcAddress("glPolygonOffsetEXT"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_texture(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_texture3D(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_texture3D
-    if ((GLeeFuncPtr_glTexImage3DEXT = (GLEEPFNGLTEXIMAGE3DEXTPROC) __GLeeGetProcAddress("glTexImage3DEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexSubImage3DEXT = (GLEEPFNGLTEXSUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glTexSubImage3DEXT"))!=0) nLinked++;
-#endif
-    if (nLinked==2) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_SGIS_texture_filter4(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_SGIS_texture_filter4
-    if ((GLeeFuncPtr_glGetTexFilterFuncSGIS = (GLEEPFNGLGETTEXFILTERFUNCSGISPROC) __GLeeGetProcAddress("glGetTexFilterFuncSGIS"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexFilterFuncSGIS = (GLEEPFNGLTEXFILTERFUNCSGISPROC) __GLeeGetProcAddress("glTexFilterFuncSGIS"))!=0) nLinked++;
-#endif
-    if (nLinked==2) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_subtexture(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_subtexture
-    if ((GLeeFuncPtr_glTexSubImage1DEXT = (GLEEPFNGLTEXSUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glTexSubImage1DEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexSubImage2DEXT = (GLEEPFNGLTEXSUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glTexSubImage2DEXT"))!=0) nLinked++;
-#endif
-    if (nLinked==2) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_copy_texture(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_copy_texture
-    if ((GLeeFuncPtr_glCopyTexImage1DEXT = (GLEEPFNGLCOPYTEXIMAGE1DEXTPROC) __GLeeGetProcAddress("glCopyTexImage1DEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCopyTexImage2DEXT = (GLEEPFNGLCOPYTEXIMAGE2DEXTPROC) __GLeeGetProcAddress("glCopyTexImage2DEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCopyTexSubImage1DEXT = (GLEEPFNGLCOPYTEXSUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glCopyTexSubImage1DEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCopyTexSubImage2DEXT = (GLEEPFNGLCOPYTEXSUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glCopyTexSubImage2DEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCopyTexSubImage3DEXT = (GLEEPFNGLCOPYTEXSUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glCopyTexSubImage3DEXT"))!=0) nLinked++;
-#endif
-    if (nLinked==5) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_histogram(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_histogram
-    if ((GLeeFuncPtr_glGetHistogramEXT = (GLEEPFNGLGETHISTOGRAMEXTPROC) __GLeeGetProcAddress("glGetHistogramEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetHistogramParameterfvEXT = (GLEEPFNGLGETHISTOGRAMPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetHistogramParameterfvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetHistogramParameterivEXT = (GLEEPFNGLGETHISTOGRAMPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetHistogramParameterivEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetMinmaxEXT = (GLEEPFNGLGETMINMAXEXTPROC) __GLeeGetProcAddress("glGetMinmaxEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetMinmaxParameterfvEXT = (GLEEPFNGLGETMINMAXPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetMinmaxParameterfvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetMinmaxParameterivEXT = (GLEEPFNGLGETMINMAXPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetMinmaxParameterivEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glHistogramEXT = (GLEEPFNGLHISTOGRAMEXTPROC) __GLeeGetProcAddress("glHistogramEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMinmaxEXT = (GLEEPFNGLMINMAXEXTPROC) __GLeeGetProcAddress("glMinmaxEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glResetHistogramEXT = (GLEEPFNGLRESETHISTOGRAMEXTPROC) __GLeeGetProcAddress("glResetHistogramEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glResetMinmaxEXT = (GLEEPFNGLRESETMINMAXEXTPROC) __GLeeGetProcAddress("glResetMinmaxEXT"))!=0) nLinked++;
-#endif
-    if (nLinked==10) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_convolution(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_convolution
-    if ((GLeeFuncPtr_glConvolutionFilter1DEXT = (GLEEPFNGLCONVOLUTIONFILTER1DEXTPROC) __GLeeGetProcAddress("glConvolutionFilter1DEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glConvolutionFilter2DEXT = (GLEEPFNGLCONVOLUTIONFILTER2DEXTPROC) __GLeeGetProcAddress("glConvolutionFilter2DEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glConvolutionParameterfEXT = (GLEEPFNGLCONVOLUTIONPARAMETERFEXTPROC) __GLeeGetProcAddress("glConvolutionParameterfEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glConvolutionParameterfvEXT = (GLEEPFNGLCONVOLUTIONPARAMETERFVEXTPROC) __GLeeGetProcAddress("glConvolutionParameterfvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glConvolutionParameteriEXT = (GLEEPFNGLCONVOLUTIONPARAMETERIEXTPROC) __GLeeGetProcAddress("glConvolutionParameteriEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glConvolutionParameterivEXT = (GLEEPFNGLCONVOLUTIONPARAMETERIVEXTPROC) __GLeeGetProcAddress("glConvolutionParameterivEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCopyConvolutionFilter1DEXT = (GLEEPFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) __GLeeGetProcAddress("glCopyConvolutionFilter1DEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCopyConvolutionFilter2DEXT = (GLEEPFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) __GLeeGetProcAddress("glCopyConvolutionFilter2DEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetConvolutionFilterEXT = (GLEEPFNGLGETCONVOLUTIONFILTEREXTPROC) __GLeeGetProcAddress("glGetConvolutionFilterEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetConvolutionParameterfvEXT = (GLEEPFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetConvolutionParameterfvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetConvolutionParameterivEXT = (GLEEPFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetConvolutionParameterivEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetSeparableFilterEXT = (GLEEPFNGLGETSEPARABLEFILTEREXTPROC) __GLeeGetProcAddress("glGetSeparableFilterEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glSeparableFilter2DEXT = (GLEEPFNGLSEPARABLEFILTER2DEXTPROC) __GLeeGetProcAddress("glSeparableFilter2DEXT"))!=0) nLinked++;
-#endif
-    if (nLinked==13) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_SGI_color_matrix(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGI_color_table(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_SGI_color_table
-    if ((GLeeFuncPtr_glColorTableSGI = (GLEEPFNGLCOLORTABLESGIPROC) __GLeeGetProcAddress("glColorTableSGI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glColorTableParameterfvSGI = (GLEEPFNGLCOLORTABLEPARAMETERFVSGIPROC) __GLeeGetProcAddress("glColorTableParameterfvSGI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glColorTableParameterivSGI = (GLEEPFNGLCOLORTABLEPARAMETERIVSGIPROC) __GLeeGetProcAddress("glColorTableParameterivSGI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCopyColorTableSGI = (GLEEPFNGLCOPYCOLORTABLESGIPROC) __GLeeGetProcAddress("glCopyColorTableSGI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetColorTableSGI = (GLEEPFNGLGETCOLORTABLESGIPROC) __GLeeGetProcAddress("glGetColorTableSGI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetColorTableParameterfvSGI = (GLEEPFNGLGETCOLORTABLEPARAMETERFVSGIPROC) __GLeeGetProcAddress("glGetColorTableParameterfvSGI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetColorTableParameterivSGI = (GLEEPFNGLGETCOLORTABLEPARAMETERIVSGIPROC) __GLeeGetProcAddress("glGetColorTableParameterivSGI"))!=0) nLinked++;
-#endif
-    if (nLinked==7) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_SGIS_pixel_texture(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_SGIS_pixel_texture
-    if ((GLeeFuncPtr_glPixelTexGenParameteriSGIS = (GLEEPFNGLPIXELTEXGENPARAMETERISGISPROC) __GLeeGetProcAddress("glPixelTexGenParameteriSGIS"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glPixelTexGenParameterivSGIS = (GLEEPFNGLPIXELTEXGENPARAMETERIVSGISPROC) __GLeeGetProcAddress("glPixelTexGenParameterivSGIS"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glPixelTexGenParameterfSGIS = (GLEEPFNGLPIXELTEXGENPARAMETERFSGISPROC) __GLeeGetProcAddress("glPixelTexGenParameterfSGIS"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glPixelTexGenParameterfvSGIS = (GLEEPFNGLPIXELTEXGENPARAMETERFVSGISPROC) __GLeeGetProcAddress("glPixelTexGenParameterfvSGIS"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetPixelTexGenParameterivSGIS = (GLEEPFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) __GLeeGetProcAddress("glGetPixelTexGenParameterivSGIS"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetPixelTexGenParameterfvSGIS = (GLEEPFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) __GLeeGetProcAddress("glGetPixelTexGenParameterfvSGIS"))!=0) nLinked++;
-#endif
-    if (nLinked==6) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_SGIX_pixel_texture(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_SGIX_pixel_texture
-    if ((GLeeFuncPtr_glPixelTexGenSGIX = (GLEEPFNGLPIXELTEXGENSGIXPROC) __GLeeGetProcAddress("glPixelTexGenSGIX"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_SGIS_texture4D(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_SGIS_texture4D
-    if ((GLeeFuncPtr_glTexImage4DSGIS = (GLEEPFNGLTEXIMAGE4DSGISPROC) __GLeeGetProcAddress("glTexImage4DSGIS"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexSubImage4DSGIS = (GLEEPFNGLTEXSUBIMAGE4DSGISPROC) __GLeeGetProcAddress("glTexSubImage4DSGIS"))!=0) nLinked++;
-#endif
-    if (nLinked==2) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_SGI_texture_color_table(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_cmyka(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_texture_object(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_texture_object
-    if ((GLeeFuncPtr_glAreTexturesResidentEXT = (GLEEPFNGLARETEXTURESRESIDENTEXTPROC) __GLeeGetProcAddress("glAreTexturesResidentEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glBindTextureEXT = (GLEEPFNGLBINDTEXTUREEXTPROC) __GLeeGetProcAddress("glBindTextureEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDeleteTexturesEXT = (GLEEPFNGLDELETETEXTURESEXTPROC) __GLeeGetProcAddress("glDeleteTexturesEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGenTexturesEXT = (GLEEPFNGLGENTEXTURESEXTPROC) __GLeeGetProcAddress("glGenTexturesEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glIsTextureEXT = (GLEEPFNGLISTEXTUREEXTPROC) __GLeeGetProcAddress("glIsTextureEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glPrioritizeTexturesEXT = (GLEEPFNGLPRIORITIZETEXTURESEXTPROC) __GLeeGetProcAddress("glPrioritizeTexturesEXT"))!=0) nLinked++;
-#endif
-    if (nLinked==6) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_SGIS_detail_texture(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_SGIS_detail_texture
-    if ((GLeeFuncPtr_glDetailTexFuncSGIS = (GLEEPFNGLDETAILTEXFUNCSGISPROC) __GLeeGetProcAddress("glDetailTexFuncSGIS"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetDetailTexFuncSGIS = (GLEEPFNGLGETDETAILTEXFUNCSGISPROC) __GLeeGetProcAddress("glGetDetailTexFuncSGIS"))!=0) nLinked++;
-#endif
-    if (nLinked==2) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_SGIS_sharpen_texture(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_SGIS_sharpen_texture
-    if ((GLeeFuncPtr_glSharpenTexFuncSGIS = (GLEEPFNGLSHARPENTEXFUNCSGISPROC) __GLeeGetProcAddress("glSharpenTexFuncSGIS"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetSharpenTexFuncSGIS = (GLEEPFNGLGETSHARPENTEXFUNCSGISPROC) __GLeeGetProcAddress("glGetSharpenTexFuncSGIS"))!=0) nLinked++;
-#endif
-    if (nLinked==2) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_packed_pixels(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGIS_texture_lod(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGIS_multisample(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_SGIS_multisample
-    if ((GLeeFuncPtr_glSampleMaskSGIS = (GLEEPFNGLSAMPLEMASKSGISPROC) __GLeeGetProcAddress("glSampleMaskSGIS"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glSamplePatternSGIS = (GLEEPFNGLSAMPLEPATTERNSGISPROC) __GLeeGetProcAddress("glSamplePatternSGIS"))!=0) nLinked++;
-#endif
-    if (nLinked==2) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_rescale_normal(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_vertex_array(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_vertex_array
-    if ((GLeeFuncPtr_glArrayElementEXT = (GLEEPFNGLARRAYELEMENTEXTPROC) __GLeeGetProcAddress("glArrayElementEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glColorPointerEXT = (GLEEPFNGLCOLORPOINTEREXTPROC) __GLeeGetProcAddress("glColorPointerEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDrawArraysEXT = (GLEEPFNGLDRAWARRAYSEXTPROC) __GLeeGetProcAddress("glDrawArraysEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glEdgeFlagPointerEXT = (GLEEPFNGLEDGEFLAGPOINTEREXTPROC) __GLeeGetProcAddress("glEdgeFlagPointerEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetPointervEXT = (GLEEPFNGLGETPOINTERVEXTPROC) __GLeeGetProcAddress("glGetPointervEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glIndexPointerEXT = (GLEEPFNGLINDEXPOINTEREXTPROC) __GLeeGetProcAddress("glIndexPointerEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glNormalPointerEXT = (GLEEPFNGLNORMALPOINTEREXTPROC) __GLeeGetProcAddress("glNormalPointerEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexCoordPointerEXT = (GLEEPFNGLTEXCOORDPOINTEREXTPROC) __GLeeGetProcAddress("glTexCoordPointerEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexPointerEXT = (GLEEPFNGLVERTEXPOINTEREXTPROC) __GLeeGetProcAddress("glVertexPointerEXT"))!=0) nLinked++;
-#endif
-    if (nLinked==9) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_misc_attribute(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGIS_generate_mipmap(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGIX_clipmap(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGIX_shadow(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGIS_texture_edge_clamp(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGIS_texture_border_clamp(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_blend_minmax(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_blend_minmax
-    if ((GLeeFuncPtr_glBlendEquationEXT = (GLEEPFNGLBLENDEQUATIONEXTPROC) __GLeeGetProcAddress("glBlendEquationEXT"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_blend_subtract(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_blend_logic_op(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGIX_interlace(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGIX_pixel_tiles(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGIS_texture_select(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGIX_sprite(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_SGIX_sprite
-    if ((GLeeFuncPtr_glSpriteParameterfSGIX = (GLEEPFNGLSPRITEPARAMETERFSGIXPROC) __GLeeGetProcAddress("glSpriteParameterfSGIX"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glSpriteParameterfvSGIX = (GLEEPFNGLSPRITEPARAMETERFVSGIXPROC) __GLeeGetProcAddress("glSpriteParameterfvSGIX"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glSpriteParameteriSGIX = (GLEEPFNGLSPRITEPARAMETERISGIXPROC) __GLeeGetProcAddress("glSpriteParameteriSGIX"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glSpriteParameterivSGIX = (GLEEPFNGLSPRITEPARAMETERIVSGIXPROC) __GLeeGetProcAddress("glSpriteParameterivSGIX"))!=0) nLinked++;
-#endif
-    if (nLinked==4) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_SGIX_texture_multi_buffer(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_point_parameters(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_point_parameters
-    if ((GLeeFuncPtr_glPointParameterfEXT = (GLEEPFNGLPOINTPARAMETERFEXTPROC) __GLeeGetProcAddress("glPointParameterfEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glPointParameterfvEXT = (GLEEPFNGLPOINTPARAMETERFVEXTPROC) __GLeeGetProcAddress("glPointParameterfvEXT"))!=0) nLinked++;
-#endif
-    if (nLinked==2) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_SGIS_point_parameters(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_SGIS_point_parameters
-    if ((GLeeFuncPtr_glPointParameterfSGIS = (GLEEPFNGLPOINTPARAMETERFSGISPROC) __GLeeGetProcAddress("glPointParameterfSGIS"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glPointParameterfvSGIS = (GLEEPFNGLPOINTPARAMETERFVSGISPROC) __GLeeGetProcAddress("glPointParameterfvSGIS"))!=0) nLinked++;
-#endif
-    if (nLinked==2) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_SGIX_instruments(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_SGIX_instruments
-    if ((GLeeFuncPtr_glGetInstrumentsSGIX = (GLEEPFNGLGETINSTRUMENTSSGIXPROC) __GLeeGetProcAddress("glGetInstrumentsSGIX"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glInstrumentsBufferSGIX = (GLEEPFNGLINSTRUMENTSBUFFERSGIXPROC) __GLeeGetProcAddress("glInstrumentsBufferSGIX"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glPollInstrumentsSGIX = (GLEEPFNGLPOLLINSTRUMENTSSGIXPROC) __GLeeGetProcAddress("glPollInstrumentsSGIX"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glReadInstrumentsSGIX = (GLEEPFNGLREADINSTRUMENTSSGIXPROC) __GLeeGetProcAddress("glReadInstrumentsSGIX"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glStartInstrumentsSGIX = (GLEEPFNGLSTARTINSTRUMENTSSGIXPROC) __GLeeGetProcAddress("glStartInstrumentsSGIX"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glStopInstrumentsSGIX = (GLEEPFNGLSTOPINSTRUMENTSSGIXPROC) __GLeeGetProcAddress("glStopInstrumentsSGIX"))!=0) nLinked++;
-#endif
-    if (nLinked==6) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_SGIX_texture_scale_bias(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGIX_framezoom(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_SGIX_framezoom
-    if ((GLeeFuncPtr_glFrameZoomSGIX = (GLEEPFNGLFRAMEZOOMSGIXPROC) __GLeeGetProcAddress("glFrameZoomSGIX"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_SGIX_tag_sample_buffer(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_SGIX_tag_sample_buffer
-    if ((GLeeFuncPtr_glTagSampleBufferSGIX = (GLEEPFNGLTAGSAMPLEBUFFERSGIXPROC) __GLeeGetProcAddress("glTagSampleBufferSGIX"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_FfdMaskSGIX(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGIX_polynomial_ffd(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_SGIX_polynomial_ffd
-    if ((GLeeFuncPtr_glDeformationMap3dSGIX = (GLEEPFNGLDEFORMATIONMAP3DSGIXPROC) __GLeeGetProcAddress("glDeformationMap3dSGIX"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDeformationMap3fSGIX = (GLEEPFNGLDEFORMATIONMAP3FSGIXPROC) __GLeeGetProcAddress("glDeformationMap3fSGIX"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDeformSGIX = (GLEEPFNGLDEFORMSGIXPROC) __GLeeGetProcAddress("glDeformSGIX"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glLoadIdentityDeformationMapSGIX = (GLEEPFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) __GLeeGetProcAddress("glLoadIdentityDeformationMapSGIX"))!=0) nLinked++;
-#endif
-    if (nLinked==4) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_SGIX_reference_plane(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_SGIX_reference_plane
-    if ((GLeeFuncPtr_glReferencePlaneSGIX = (GLEEPFNGLREFERENCEPLANESGIXPROC) __GLeeGetProcAddress("glReferencePlaneSGIX"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_SGIX_flush_raster(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_SGIX_flush_raster
-    if ((GLeeFuncPtr_glFlushRasterSGIX = (GLEEPFNGLFLUSHRASTERSGIXPROC) __GLeeGetProcAddress("glFlushRasterSGIX"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_SGIX_depth_texture(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGIS_fog_function(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_SGIS_fog_function
-    if ((GLeeFuncPtr_glFogFuncSGIS = (GLEEPFNGLFOGFUNCSGISPROC) __GLeeGetProcAddress("glFogFuncSGIS"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetFogFuncSGIS = (GLEEPFNGLGETFOGFUNCSGISPROC) __GLeeGetProcAddress("glGetFogFuncSGIS"))!=0) nLinked++;
-#endif
-    if (nLinked==2) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_SGIX_fog_offset(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_HP_image_transform(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_HP_image_transform
-    if ((GLeeFuncPtr_glImageTransformParameteriHP = (GLEEPFNGLIMAGETRANSFORMPARAMETERIHPPROC) __GLeeGetProcAddress("glImageTransformParameteriHP"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glImageTransformParameterfHP = (GLEEPFNGLIMAGETRANSFORMPARAMETERFHPPROC) __GLeeGetProcAddress("glImageTransformParameterfHP"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glImageTransformParameterivHP = (GLEEPFNGLIMAGETRANSFORMPARAMETERIVHPPROC) __GLeeGetProcAddress("glImageTransformParameterivHP"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glImageTransformParameterfvHP = (GLEEPFNGLIMAGETRANSFORMPARAMETERFVHPPROC) __GLeeGetProcAddress("glImageTransformParameterfvHP"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetImageTransformParameterivHP = (GLEEPFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) __GLeeGetProcAddress("glGetImageTransformParameterivHP"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetImageTransformParameterfvHP = (GLEEPFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) __GLeeGetProcAddress("glGetImageTransformParameterfvHP"))!=0) nLinked++;
-#endif
-    if (nLinked==6) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_HP_convolution_border_modes(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_INGR_palette_buffer(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGIX_texture_add_env(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_color_subtable(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_color_subtable
-    if ((GLeeFuncPtr_glColorSubTableEXT = (GLEEPFNGLCOLORSUBTABLEEXTPROC) __GLeeGetProcAddress("glColorSubTableEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCopyColorSubTableEXT = (GLEEPFNGLCOPYCOLORSUBTABLEEXTPROC) __GLeeGetProcAddress("glCopyColorSubTableEXT"))!=0) nLinked++;
-#endif
-    if (nLinked==2) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_PGI_vertex_hints(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_PGI_misc_hints(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_PGI_misc_hints
-    if ((GLeeFuncPtr_glHintPGI = (GLEEPFNGLHINTPGIPROC) __GLeeGetProcAddress("glHintPGI"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_paletted_texture(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_paletted_texture
-    if ((GLeeFuncPtr_glColorTableEXT = (GLEEPFNGLCOLORTABLEEXTPROC) __GLeeGetProcAddress("glColorTableEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetColorTableEXT = (GLEEPFNGLGETCOLORTABLEEXTPROC) __GLeeGetProcAddress("glGetColorTableEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetColorTableParameterivEXT = (GLEEPFNGLGETCOLORTABLEPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetColorTableParameterivEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetColorTableParameterfvEXT = (GLEEPFNGLGETCOLORTABLEPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetColorTableParameterfvEXT"))!=0) nLinked++;
-#endif
-    if (nLinked==4) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_clip_volume_hint(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGIX_list_priority(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_SGIX_list_priority
-    if ((GLeeFuncPtr_glGetListParameterfvSGIX = (GLEEPFNGLGETLISTPARAMETERFVSGIXPROC) __GLeeGetProcAddress("glGetListParameterfvSGIX"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetListParameterivSGIX = (GLEEPFNGLGETLISTPARAMETERIVSGIXPROC) __GLeeGetProcAddress("glGetListParameterivSGIX"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glListParameterfSGIX = (GLEEPFNGLLISTPARAMETERFSGIXPROC) __GLeeGetProcAddress("glListParameterfSGIX"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glListParameterfvSGIX = (GLEEPFNGLLISTPARAMETERFVSGIXPROC) __GLeeGetProcAddress("glListParameterfvSGIX"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glListParameteriSGIX = (GLEEPFNGLLISTPARAMETERISGIXPROC) __GLeeGetProcAddress("glListParameteriSGIX"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glListParameterivSGIX = (GLEEPFNGLLISTPARAMETERIVSGIXPROC) __GLeeGetProcAddress("glListParameterivSGIX"))!=0) nLinked++;
-#endif
-    if (nLinked==6) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_SGIX_ir_instrument1(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGIX_calligraphic_fragment(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGIX_texture_lod_bias(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGIX_shadow_ambient(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_index_texture(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_index_material(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_index_material
-    if ((GLeeFuncPtr_glIndexMaterialEXT = (GLEEPFNGLINDEXMATERIALEXTPROC) __GLeeGetProcAddress("glIndexMaterialEXT"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_index_func(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_index_func
-    if ((GLeeFuncPtr_glIndexFuncEXT = (GLEEPFNGLINDEXFUNCEXTPROC) __GLeeGetProcAddress("glIndexFuncEXT"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_index_array_formats(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_compiled_vertex_array(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_compiled_vertex_array
-    if ((GLeeFuncPtr_glLockArraysEXT = (GLEEPFNGLLOCKARRAYSEXTPROC) __GLeeGetProcAddress("glLockArraysEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUnlockArraysEXT = (GLEEPFNGLUNLOCKARRAYSEXTPROC) __GLeeGetProcAddress("glUnlockArraysEXT"))!=0) nLinked++;
-#endif
-    if (nLinked==2) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_cull_vertex(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_cull_vertex
-    if ((GLeeFuncPtr_glCullParameterdvEXT = (GLEEPFNGLCULLPARAMETERDVEXTPROC) __GLeeGetProcAddress("glCullParameterdvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCullParameterfvEXT = (GLEEPFNGLCULLPARAMETERFVEXTPROC) __GLeeGetProcAddress("glCullParameterfvEXT"))!=0) nLinked++;
-#endif
-    if (nLinked==2) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_SGIX_ycrcb(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGIX_fragment_lighting(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_SGIX_fragment_lighting
-    if ((GLeeFuncPtr_glFragmentColorMaterialSGIX = (GLEEPFNGLFRAGMENTCOLORMATERIALSGIXPROC) __GLeeGetProcAddress("glFragmentColorMaterialSGIX"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glFragmentLightfSGIX = (GLEEPFNGLFRAGMENTLIGHTFSGIXPROC) __GLeeGetProcAddress("glFragmentLightfSGIX"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glFragmentLightfvSGIX = (GLEEPFNGLFRAGMENTLIGHTFVSGIXPROC) __GLeeGetProcAddress("glFragmentLightfvSGIX"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glFragmentLightiSGIX = (GLEEPFNGLFRAGMENTLIGHTISGIXPROC) __GLeeGetProcAddress("glFragmentLightiSGIX"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glFragmentLightivSGIX = (GLEEPFNGLFRAGMENTLIGHTIVSGIXPROC) __GLeeGetProcAddress("glFragmentLightivSGIX"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glFragmentLightModelfSGIX = (GLEEPFNGLFRAGMENTLIGHTMODELFSGIXPROC) __GLeeGetProcAddress("glFragmentLightModelfSGIX"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glFragmentLightModelfvSGIX = (GLEEPFNGLFRAGMENTLIGHTMODELFVSGIXPROC) __GLeeGetProcAddress("glFragmentLightModelfvSGIX"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glFragmentLightModeliSGIX = (GLEEPFNGLFRAGMENTLIGHTMODELISGIXPROC) __GLeeGetProcAddress("glFragmentLightModeliSGIX"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glFragmentLightModelivSGIX = (GLEEPFNGLFRAGMENTLIGHTMODELIVSGIXPROC) __GLeeGetProcAddress("glFragmentLightModelivSGIX"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glFragmentMaterialfSGIX = (GLEEPFNGLFRAGMENTMATERIALFSGIXPROC) __GLeeGetProcAddress("glFragmentMaterialfSGIX"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glFragmentMaterialfvSGIX = (GLEEPFNGLFRAGMENTMATERIALFVSGIXPROC) __GLeeGetProcAddress("glFragmentMaterialfvSGIX"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glFragmentMaterialiSGIX = (GLEEPFNGLFRAGMENTMATERIALISGIXPROC) __GLeeGetProcAddress("glFragmentMaterialiSGIX"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glFragmentMaterialivSGIX = (GLEEPFNGLFRAGMENTMATERIALIVSGIXPROC) __GLeeGetProcAddress("glFragmentMaterialivSGIX"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetFragmentLightfvSGIX = (GLEEPFNGLGETFRAGMENTLIGHTFVSGIXPROC) __GLeeGetProcAddress("glGetFragmentLightfvSGIX"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetFragmentLightivSGIX = (GLEEPFNGLGETFRAGMENTLIGHTIVSGIXPROC) __GLeeGetProcAddress("glGetFragmentLightivSGIX"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetFragmentMaterialfvSGIX = (GLEEPFNGLGETFRAGMENTMATERIALFVSGIXPROC) __GLeeGetProcAddress("glGetFragmentMaterialfvSGIX"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetFragmentMaterialivSGIX = (GLEEPFNGLGETFRAGMENTMATERIALIVSGIXPROC) __GLeeGetProcAddress("glGetFragmentMaterialivSGIX"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glLightEnviSGIX = (GLEEPFNGLLIGHTENVISGIXPROC) __GLeeGetProcAddress("glLightEnviSGIX"))!=0) nLinked++;
-#endif
-    if (nLinked==18) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_IBM_rasterpos_clip(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_HP_texture_lighting(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_draw_range_elements(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_draw_range_elements
-    if ((GLeeFuncPtr_glDrawRangeElementsEXT = (GLEEPFNGLDRAWRANGEELEMENTSEXTPROC) __GLeeGetProcAddress("glDrawRangeElementsEXT"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_WIN_phong_shading(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_WIN_specular_fog(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_light_texture(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_light_texture
-    if ((GLeeFuncPtr_glApplyTextureEXT = (GLEEPFNGLAPPLYTEXTUREEXTPROC) __GLeeGetProcAddress("glApplyTextureEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTextureLightEXT = (GLEEPFNGLTEXTURELIGHTEXTPROC) __GLeeGetProcAddress("glTextureLightEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTextureMaterialEXT = (GLEEPFNGLTEXTUREMATERIALEXTPROC) __GLeeGetProcAddress("glTextureMaterialEXT"))!=0) nLinked++;
-#endif
-    if (nLinked==3) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_SGIX_blend_alpha_minmax(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGIX_impact_pixel_texture(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_bgra(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGIX_async(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_SGIX_async
-    if ((GLeeFuncPtr_glAsyncMarkerSGIX = (GLEEPFNGLASYNCMARKERSGIXPROC) __GLeeGetProcAddress("glAsyncMarkerSGIX"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glFinishAsyncSGIX = (GLEEPFNGLFINISHASYNCSGIXPROC) __GLeeGetProcAddress("glFinishAsyncSGIX"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glPollAsyncSGIX = (GLEEPFNGLPOLLASYNCSGIXPROC) __GLeeGetProcAddress("glPollAsyncSGIX"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGenAsyncMarkersSGIX = (GLEEPFNGLGENASYNCMARKERSSGIXPROC) __GLeeGetProcAddress("glGenAsyncMarkersSGIX"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDeleteAsyncMarkersSGIX = (GLEEPFNGLDELETEASYNCMARKERSSGIXPROC) __GLeeGetProcAddress("glDeleteAsyncMarkersSGIX"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glIsAsyncMarkerSGIX = (GLEEPFNGLISASYNCMARKERSGIXPROC) __GLeeGetProcAddress("glIsAsyncMarkerSGIX"))!=0) nLinked++;
-#endif
-    if (nLinked==6) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_SGIX_async_pixel(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGIX_async_histogram(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_INTEL_texture_scissor(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_INTEL_parallel_arrays(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_INTEL_parallel_arrays
-    if ((GLeeFuncPtr_glVertexPointervINTEL = (GLEEPFNGLVERTEXPOINTERVINTELPROC) __GLeeGetProcAddress("glVertexPointervINTEL"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glNormalPointervINTEL = (GLEEPFNGLNORMALPOINTERVINTELPROC) __GLeeGetProcAddress("glNormalPointervINTEL"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glColorPointervINTEL = (GLEEPFNGLCOLORPOINTERVINTELPROC) __GLeeGetProcAddress("glColorPointervINTEL"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexCoordPointervINTEL = (GLEEPFNGLTEXCOORDPOINTERVINTELPROC) __GLeeGetProcAddress("glTexCoordPointervINTEL"))!=0) nLinked++;
-#endif
-    if (nLinked==4) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_HP_occlusion_test(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_pixel_transform(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_pixel_transform
-    if ((GLeeFuncPtr_glPixelTransformParameteriEXT = (GLEEPFNGLPIXELTRANSFORMPARAMETERIEXTPROC) __GLeeGetProcAddress("glPixelTransformParameteriEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glPixelTransformParameterfEXT = (GLEEPFNGLPIXELTRANSFORMPARAMETERFEXTPROC) __GLeeGetProcAddress("glPixelTransformParameterfEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glPixelTransformParameterivEXT = (GLEEPFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) __GLeeGetProcAddress("glPixelTransformParameterivEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glPixelTransformParameterfvEXT = (GLEEPFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) __GLeeGetProcAddress("glPixelTransformParameterfvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetPixelTransformParameterivEXT = (GLEEPFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetPixelTransformParameterivEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetPixelTransformParameterfvEXT = (GLEEPFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetPixelTransformParameterfvEXT"))!=0) nLinked++;
-#endif
-    if (nLinked==6) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_pixel_transform_color_table(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_shared_texture_palette(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_separate_specular_color(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_secondary_color(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_secondary_color
-    if ((GLeeFuncPtr_glSecondaryColor3bEXT = (GLEEPFNGLSECONDARYCOLOR3BEXTPROC) __GLeeGetProcAddress("glSecondaryColor3bEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glSecondaryColor3bvEXT = (GLEEPFNGLSECONDARYCOLOR3BVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3bvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glSecondaryColor3dEXT = (GLEEPFNGLSECONDARYCOLOR3DEXTPROC) __GLeeGetProcAddress("glSecondaryColor3dEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glSecondaryColor3dvEXT = (GLEEPFNGLSECONDARYCOLOR3DVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3dvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glSecondaryColor3fEXT = (GLEEPFNGLSECONDARYCOLOR3FEXTPROC) __GLeeGetProcAddress("glSecondaryColor3fEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glSecondaryColor3fvEXT = (GLEEPFNGLSECONDARYCOLOR3FVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3fvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glSecondaryColor3iEXT = (GLEEPFNGLSECONDARYCOLOR3IEXTPROC) __GLeeGetProcAddress("glSecondaryColor3iEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glSecondaryColor3ivEXT = (GLEEPFNGLSECONDARYCOLOR3IVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3ivEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glSecondaryColor3sEXT = (GLEEPFNGLSECONDARYCOLOR3SEXTPROC) __GLeeGetProcAddress("glSecondaryColor3sEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glSecondaryColor3svEXT = (GLEEPFNGLSECONDARYCOLOR3SVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3svEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glSecondaryColor3ubEXT = (GLEEPFNGLSECONDARYCOLOR3UBEXTPROC) __GLeeGetProcAddress("glSecondaryColor3ubEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glSecondaryColor3ubvEXT = (GLEEPFNGLSECONDARYCOLOR3UBVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3ubvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glSecondaryColor3uiEXT = (GLEEPFNGLSECONDARYCOLOR3UIEXTPROC) __GLeeGetProcAddress("glSecondaryColor3uiEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glSecondaryColor3uivEXT = (GLEEPFNGLSECONDARYCOLOR3UIVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3uivEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glSecondaryColor3usEXT = (GLEEPFNGLSECONDARYCOLOR3USEXTPROC) __GLeeGetProcAddress("glSecondaryColor3usEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glSecondaryColor3usvEXT = (GLEEPFNGLSECONDARYCOLOR3USVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3usvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glSecondaryColorPointerEXT = (GLEEPFNGLSECONDARYCOLORPOINTEREXTPROC) __GLeeGetProcAddress("glSecondaryColorPointerEXT"))!=0) nLinked++;
-#endif
-    if (nLinked==17) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_texture_perturb_normal(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_texture_perturb_normal
-    if ((GLeeFuncPtr_glTextureNormalEXT = (GLEEPFNGLTEXTURENORMALEXTPROC) __GLeeGetProcAddress("glTextureNormalEXT"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_multi_draw_arrays(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_multi_draw_arrays
-    if ((GLeeFuncPtr_glMultiDrawArraysEXT = (GLEEPFNGLMULTIDRAWARRAYSEXTPROC) __GLeeGetProcAddress("glMultiDrawArraysEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiDrawElementsEXT = (GLEEPFNGLMULTIDRAWELEMENTSEXTPROC) __GLeeGetProcAddress("glMultiDrawElementsEXT"))!=0) nLinked++;
-#endif
-    if (nLinked==2) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_fog_coord(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_fog_coord
-    if ((GLeeFuncPtr_glFogCoordfEXT = (GLEEPFNGLFOGCOORDFEXTPROC) __GLeeGetProcAddress("glFogCoordfEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glFogCoordfvEXT = (GLEEPFNGLFOGCOORDFVEXTPROC) __GLeeGetProcAddress("glFogCoordfvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glFogCoorddEXT = (GLEEPFNGLFOGCOORDDEXTPROC) __GLeeGetProcAddress("glFogCoorddEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glFogCoorddvEXT = (GLEEPFNGLFOGCOORDDVEXTPROC) __GLeeGetProcAddress("glFogCoorddvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glFogCoordPointerEXT = (GLEEPFNGLFOGCOORDPOINTEREXTPROC) __GLeeGetProcAddress("glFogCoordPointerEXT"))!=0) nLinked++;
-#endif
-    if (nLinked==5) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_REND_screen_coordinates(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_coordinate_frame(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_coordinate_frame
-    if ((GLeeFuncPtr_glTangent3bEXT = (GLEEPFNGLTANGENT3BEXTPROC) __GLeeGetProcAddress("glTangent3bEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTangent3bvEXT = (GLEEPFNGLTANGENT3BVEXTPROC) __GLeeGetProcAddress("glTangent3bvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTangent3dEXT = (GLEEPFNGLTANGENT3DEXTPROC) __GLeeGetProcAddress("glTangent3dEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTangent3dvEXT = (GLEEPFNGLTANGENT3DVEXTPROC) __GLeeGetProcAddress("glTangent3dvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTangent3fEXT = (GLEEPFNGLTANGENT3FEXTPROC) __GLeeGetProcAddress("glTangent3fEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTangent3fvEXT = (GLEEPFNGLTANGENT3FVEXTPROC) __GLeeGetProcAddress("glTangent3fvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTangent3iEXT = (GLEEPFNGLTANGENT3IEXTPROC) __GLeeGetProcAddress("glTangent3iEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTangent3ivEXT = (GLEEPFNGLTANGENT3IVEXTPROC) __GLeeGetProcAddress("glTangent3ivEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTangent3sEXT = (GLEEPFNGLTANGENT3SEXTPROC) __GLeeGetProcAddress("glTangent3sEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTangent3svEXT = (GLEEPFNGLTANGENT3SVEXTPROC) __GLeeGetProcAddress("glTangent3svEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glBinormal3bEXT = (GLEEPFNGLBINORMAL3BEXTPROC) __GLeeGetProcAddress("glBinormal3bEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glBinormal3bvEXT = (GLEEPFNGLBINORMAL3BVEXTPROC) __GLeeGetProcAddress("glBinormal3bvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glBinormal3dEXT = (GLEEPFNGLBINORMAL3DEXTPROC) __GLeeGetProcAddress("glBinormal3dEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glBinormal3dvEXT = (GLEEPFNGLBINORMAL3DVEXTPROC) __GLeeGetProcAddress("glBinormal3dvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glBinormal3fEXT = (GLEEPFNGLBINORMAL3FEXTPROC) __GLeeGetProcAddress("glBinormal3fEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glBinormal3fvEXT = (GLEEPFNGLBINORMAL3FVEXTPROC) __GLeeGetProcAddress("glBinormal3fvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glBinormal3iEXT = (GLEEPFNGLBINORMAL3IEXTPROC) __GLeeGetProcAddress("glBinormal3iEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glBinormal3ivEXT = (GLEEPFNGLBINORMAL3IVEXTPROC) __GLeeGetProcAddress("glBinormal3ivEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glBinormal3sEXT = (GLEEPFNGLBINORMAL3SEXTPROC) __GLeeGetProcAddress("glBinormal3sEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glBinormal3svEXT = (GLEEPFNGLBINORMAL3SVEXTPROC) __GLeeGetProcAddress("glBinormal3svEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTangentPointerEXT = (GLEEPFNGLTANGENTPOINTEREXTPROC) __GLeeGetProcAddress("glTangentPointerEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glBinormalPointerEXT = (GLEEPFNGLBINORMALPOINTEREXTPROC) __GLeeGetProcAddress("glBinormalPointerEXT"))!=0) nLinked++;
-#endif
-    if (nLinked==22) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_texture_env_combine(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_APPLE_specular_vector(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_APPLE_transform_hint(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGIX_fog_scale(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SUNX_constant_data(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_SUNX_constant_data
-    if ((GLeeFuncPtr_glFinishTextureSUNX = (GLEEPFNGLFINISHTEXTURESUNXPROC) __GLeeGetProcAddress("glFinishTextureSUNX"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_SUN_global_alpha(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_SUN_global_alpha
-    if ((GLeeFuncPtr_glGlobalAlphaFactorbSUN = (GLEEPFNGLGLOBALALPHAFACTORBSUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactorbSUN"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGlobalAlphaFactorsSUN = (GLEEPFNGLGLOBALALPHAFACTORSSUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactorsSUN"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGlobalAlphaFactoriSUN = (GLEEPFNGLGLOBALALPHAFACTORISUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactoriSUN"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGlobalAlphaFactorfSUN = (GLEEPFNGLGLOBALALPHAFACTORFSUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactorfSUN"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGlobalAlphaFactordSUN = (GLEEPFNGLGLOBALALPHAFACTORDSUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactordSUN"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGlobalAlphaFactorubSUN = (GLEEPFNGLGLOBALALPHAFACTORUBSUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactorubSUN"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGlobalAlphaFactorusSUN = (GLEEPFNGLGLOBALALPHAFACTORUSSUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactorusSUN"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGlobalAlphaFactoruiSUN = (GLEEPFNGLGLOBALALPHAFACTORUISUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactoruiSUN"))!=0) nLinked++;
-#endif
-    if (nLinked==8) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_SUN_triangle_list(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_SUN_triangle_list
-    if ((GLeeFuncPtr_glReplacementCodeuiSUN = (GLEEPFNGLREPLACEMENTCODEUISUNPROC) __GLeeGetProcAddress("glReplacementCodeuiSUN"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glReplacementCodeusSUN = (GLEEPFNGLREPLACEMENTCODEUSSUNPROC) __GLeeGetProcAddress("glReplacementCodeusSUN"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glReplacementCodeubSUN = (GLEEPFNGLREPLACEMENTCODEUBSUNPROC) __GLeeGetProcAddress("glReplacementCodeubSUN"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glReplacementCodeuivSUN = (GLEEPFNGLREPLACEMENTCODEUIVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuivSUN"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glReplacementCodeusvSUN = (GLEEPFNGLREPLACEMENTCODEUSVSUNPROC) __GLeeGetProcAddress("glReplacementCodeusvSUN"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glReplacementCodeubvSUN = (GLEEPFNGLREPLACEMENTCODEUBVSUNPROC) __GLeeGetProcAddress("glReplacementCodeubvSUN"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glReplacementCodePointerSUN = (GLEEPFNGLREPLACEMENTCODEPOINTERSUNPROC) __GLeeGetProcAddress("glReplacementCodePointerSUN"))!=0) nLinked++;
-#endif
-    if (nLinked==7) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_SUN_vertex(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_SUN_vertex
-    if ((GLeeFuncPtr_glColor4ubVertex2fSUN = (GLEEPFNGLCOLOR4UBVERTEX2FSUNPROC) __GLeeGetProcAddress("glColor4ubVertex2fSUN"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glColor4ubVertex2fvSUN = (GLEEPFNGLCOLOR4UBVERTEX2FVSUNPROC) __GLeeGetProcAddress("glColor4ubVertex2fvSUN"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glColor4ubVertex3fSUN = (GLEEPFNGLCOLOR4UBVERTEX3FSUNPROC) __GLeeGetProcAddress("glColor4ubVertex3fSUN"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glColor4ubVertex3fvSUN = (GLEEPFNGLCOLOR4UBVERTEX3FVSUNPROC) __GLeeGetProcAddress("glColor4ubVertex3fvSUN"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glColor3fVertex3fSUN = (GLEEPFNGLCOLOR3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glColor3fVertex3fSUN"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glColor3fVertex3fvSUN = (GLEEPFNGLCOLOR3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glColor3fVertex3fvSUN"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glNormal3fVertex3fSUN = (GLEEPFNGLNORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glNormal3fVertex3fSUN"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glNormal3fVertex3fvSUN = (GLEEPFNGLNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glNormal3fVertex3fvSUN"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glColor4fNormal3fVertex3fSUN = (GLEEPFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glColor4fNormal3fVertex3fSUN"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glColor4fNormal3fVertex3fvSUN = (GLEEPFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glColor4fNormal3fVertex3fvSUN"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexCoord2fVertex3fSUN = (GLEEPFNGLTEXCOORD2FVERTEX3FSUNPROC) __GLeeGetProcAddress("glTexCoord2fVertex3fSUN"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexCoord2fVertex3fvSUN = (GLEEPFNGLTEXCOORD2FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glTexCoord2fVertex3fvSUN"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexCoord4fVertex4fSUN = (GLEEPFNGLTEXCOORD4FVERTEX4FSUNPROC) __GLeeGetProcAddress("glTexCoord4fVertex4fSUN"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexCoord4fVertex4fvSUN = (GLEEPFNGLTEXCOORD4FVERTEX4FVSUNPROC) __GLeeGetProcAddress("glTexCoord4fVertex4fvSUN"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexCoord2fColor4ubVertex3fSUN = (GLEEPFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) __GLeeGetProcAddress("glTexCoord2fColor4ubVertex3fSUN"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexCoord2fColor4ubVertex3fvSUN = (GLEEPFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) __GLeeGetProcAddress("glTexCoord2fColor4ubVertex3fvSUN"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexCoord2fColor3fVertex3fSUN = (GLEEPFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glTexCoord2fColor3fVertex3fSUN"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexCoord2fColor3fVertex3fvSUN = (GLEEPFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glTexCoord2fColor3fVertex3fvSUN"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexCoord2fNormal3fVertex3fSUN = (GLEEPFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glTexCoord2fNormal3fVertex3fSUN"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexCoord2fNormal3fVertex3fvSUN = (GLEEPFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glTexCoord2fNormal3fVertex3fvSUN"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexCoord2fColor4fNormal3fVertex3fSUN = (GLEEPFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glTexCoord2fColor4fNormal3fVertex3fSUN"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexCoord2fColor4fNormal3fVertex3fvSUN = (GLEEPFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glTexCoord2fColor4fNormal3fVertex3fvSUN"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexCoord4fColor4fNormal3fVertex4fSUN = (GLEEPFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) __GLeeGetProcAddress("glTexCoord4fColor4fNormal3fVertex4fSUN"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexCoord4fColor4fNormal3fVertex4fvSUN = (GLEEPFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) __GLeeGetProcAddress("glTexCoord4fColor4fNormal3fVertex4fvSUN"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glReplacementCodeuiVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiVertex3fSUN"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glReplacementCodeuiVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiVertex3fvSUN"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glReplacementCodeuiColor4ubVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiColor4ubVertex3fSUN"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glReplacementCodeuiColor4ubVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiColor4ubVertex3fvSUN"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glReplacementCodeuiColor3fVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiColor3fVertex3fSUN"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glReplacementCodeuiColor3fVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiColor3fVertex3fvSUN"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glReplacementCodeuiNormal3fVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiNormal3fVertex3fSUN"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glReplacementCodeuiNormal3fVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiNormal3fVertex3fvSUN"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glReplacementCodeuiColor4fNormal3fVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiColor4fNormal3fVertex3fSUN"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiColor4fNormal3fVertex3fvSUN"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glReplacementCodeuiTexCoord2fVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiTexCoord2fVertex3fSUN"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glReplacementCodeuiTexCoord2fVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiTexCoord2fVertex3fvSUN"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN"))!=0) nLinked++;
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-    if (nLinked==40) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
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-
-GLuint __GLeeLink_GL_EXT_blend_func_separate(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_blend_func_separate
-    if ((GLeeFuncPtr_glBlendFuncSeparateEXT = (GLEEPFNGLBLENDFUNCSEPARATEEXTPROC) __GLeeGetProcAddress("glBlendFuncSeparateEXT"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_INGR_color_clamp(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_INGR_interlace_read(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_stencil_wrap(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_422_pixels(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_texgen_reflection(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_texture_cube_map(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SUN_convolution_border_modes(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_texture_env_add(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_texture_lod_bias(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_texture_filter_anisotropic(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_vertex_weighting(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_vertex_weighting
-    if ((GLeeFuncPtr_glVertexWeightfEXT = (GLEEPFNGLVERTEXWEIGHTFEXTPROC) __GLeeGetProcAddress("glVertexWeightfEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexWeightfvEXT = (GLEEPFNGLVERTEXWEIGHTFVEXTPROC) __GLeeGetProcAddress("glVertexWeightfvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexWeightPointerEXT = (GLEEPFNGLVERTEXWEIGHTPOINTEREXTPROC) __GLeeGetProcAddress("glVertexWeightPointerEXT"))!=0) nLinked++;
-#endif
-    if (nLinked==3) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_NV_light_max_exponent(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_vertex_array_range(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_NV_vertex_array_range
-    if ((GLeeFuncPtr_glFlushVertexArrayRangeNV = (GLEEPFNGLFLUSHVERTEXARRAYRANGENVPROC) __GLeeGetProcAddress("glFlushVertexArrayRangeNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexArrayRangeNV = (GLEEPFNGLVERTEXARRAYRANGENVPROC) __GLeeGetProcAddress("glVertexArrayRangeNV"))!=0) nLinked++;
-#endif
-    if (nLinked==2) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_NV_register_combiners(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_NV_register_combiners
-    if ((GLeeFuncPtr_glCombinerParameterfvNV = (GLEEPFNGLCOMBINERPARAMETERFVNVPROC) __GLeeGetProcAddress("glCombinerParameterfvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCombinerParameterfNV = (GLEEPFNGLCOMBINERPARAMETERFNVPROC) __GLeeGetProcAddress("glCombinerParameterfNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCombinerParameterivNV = (GLEEPFNGLCOMBINERPARAMETERIVNVPROC) __GLeeGetProcAddress("glCombinerParameterivNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCombinerParameteriNV = (GLEEPFNGLCOMBINERPARAMETERINVPROC) __GLeeGetProcAddress("glCombinerParameteriNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCombinerInputNV = (GLEEPFNGLCOMBINERINPUTNVPROC) __GLeeGetProcAddress("glCombinerInputNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCombinerOutputNV = (GLEEPFNGLCOMBINEROUTPUTNVPROC) __GLeeGetProcAddress("glCombinerOutputNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glFinalCombinerInputNV = (GLEEPFNGLFINALCOMBINERINPUTNVPROC) __GLeeGetProcAddress("glFinalCombinerInputNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetCombinerInputParameterfvNV = (GLEEPFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetCombinerInputParameterfvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetCombinerInputParameterivNV = (GLEEPFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) __GLeeGetProcAddress("glGetCombinerInputParameterivNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetCombinerOutputParameterfvNV = (GLEEPFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetCombinerOutputParameterfvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetCombinerOutputParameterivNV = (GLEEPFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) __GLeeGetProcAddress("glGetCombinerOutputParameterivNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetFinalCombinerInputParameterfvNV = (GLEEPFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetFinalCombinerInputParameterfvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetFinalCombinerInputParameterivNV = (GLEEPFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) __GLeeGetProcAddress("glGetFinalCombinerInputParameterivNV"))!=0) nLinked++;
-#endif
-    if (nLinked==13) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
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-
-GLuint __GLeeLink_GL_NV_fog_distance(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_texgen_emboss(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_blend_square(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_texture_env_combine4(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_MESA_resize_buffers(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_MESA_resize_buffers
-    if ((GLeeFuncPtr_glResizeBuffersMESA = (GLEEPFNGLRESIZEBUFFERSMESAPROC) __GLeeGetProcAddress("glResizeBuffersMESA"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_MESA_window_pos(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_MESA_window_pos
-    if ((GLeeFuncPtr_glWindowPos2dMESA = (GLEEPFNGLWINDOWPOS2DMESAPROC) __GLeeGetProcAddress("glWindowPos2dMESA"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glWindowPos2dvMESA = (GLEEPFNGLWINDOWPOS2DVMESAPROC) __GLeeGetProcAddress("glWindowPos2dvMESA"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glWindowPos2fMESA = (GLEEPFNGLWINDOWPOS2FMESAPROC) __GLeeGetProcAddress("glWindowPos2fMESA"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glWindowPos2fvMESA = (GLEEPFNGLWINDOWPOS2FVMESAPROC) __GLeeGetProcAddress("glWindowPos2fvMESA"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glWindowPos2iMESA = (GLEEPFNGLWINDOWPOS2IMESAPROC) __GLeeGetProcAddress("glWindowPos2iMESA"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glWindowPos2ivMESA = (GLEEPFNGLWINDOWPOS2IVMESAPROC) __GLeeGetProcAddress("glWindowPos2ivMESA"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glWindowPos2sMESA = (GLEEPFNGLWINDOWPOS2SMESAPROC) __GLeeGetProcAddress("glWindowPos2sMESA"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glWindowPos2svMESA = (GLEEPFNGLWINDOWPOS2SVMESAPROC) __GLeeGetProcAddress("glWindowPos2svMESA"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glWindowPos3dMESA = (GLEEPFNGLWINDOWPOS3DMESAPROC) __GLeeGetProcAddress("glWindowPos3dMESA"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glWindowPos3dvMESA = (GLEEPFNGLWINDOWPOS3DVMESAPROC) __GLeeGetProcAddress("glWindowPos3dvMESA"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glWindowPos3fMESA = (GLEEPFNGLWINDOWPOS3FMESAPROC) __GLeeGetProcAddress("glWindowPos3fMESA"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glWindowPos3fvMESA = (GLEEPFNGLWINDOWPOS3FVMESAPROC) __GLeeGetProcAddress("glWindowPos3fvMESA"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glWindowPos3iMESA = (GLEEPFNGLWINDOWPOS3IMESAPROC) __GLeeGetProcAddress("glWindowPos3iMESA"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glWindowPos3ivMESA = (GLEEPFNGLWINDOWPOS3IVMESAPROC) __GLeeGetProcAddress("glWindowPos3ivMESA"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glWindowPos3sMESA = (GLEEPFNGLWINDOWPOS3SMESAPROC) __GLeeGetProcAddress("glWindowPos3sMESA"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glWindowPos3svMESA = (GLEEPFNGLWINDOWPOS3SVMESAPROC) __GLeeGetProcAddress("glWindowPos3svMESA"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glWindowPos4dMESA = (GLEEPFNGLWINDOWPOS4DMESAPROC) __GLeeGetProcAddress("glWindowPos4dMESA"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glWindowPos4dvMESA = (GLEEPFNGLWINDOWPOS4DVMESAPROC) __GLeeGetProcAddress("glWindowPos4dvMESA"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glWindowPos4fMESA = (GLEEPFNGLWINDOWPOS4FMESAPROC) __GLeeGetProcAddress("glWindowPos4fMESA"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glWindowPos4fvMESA = (GLEEPFNGLWINDOWPOS4FVMESAPROC) __GLeeGetProcAddress("glWindowPos4fvMESA"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glWindowPos4iMESA = (GLEEPFNGLWINDOWPOS4IMESAPROC) __GLeeGetProcAddress("glWindowPos4iMESA"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glWindowPos4ivMESA = (GLEEPFNGLWINDOWPOS4IVMESAPROC) __GLeeGetProcAddress("glWindowPos4ivMESA"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glWindowPos4sMESA = (GLEEPFNGLWINDOWPOS4SMESAPROC) __GLeeGetProcAddress("glWindowPos4sMESA"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glWindowPos4svMESA = (GLEEPFNGLWINDOWPOS4SVMESAPROC) __GLeeGetProcAddress("glWindowPos4svMESA"))!=0) nLinked++;
-#endif
-    if (nLinked==24) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_texture_compression_s3tc(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_IBM_cull_vertex(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_IBM_multimode_draw_arrays(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_IBM_multimode_draw_arrays
-    if ((GLeeFuncPtr_glMultiModeDrawArraysIBM = (GLEEPFNGLMULTIMODEDRAWARRAYSIBMPROC) __GLeeGetProcAddress("glMultiModeDrawArraysIBM"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiModeDrawElementsIBM = (GLEEPFNGLMULTIMODEDRAWELEMENTSIBMPROC) __GLeeGetProcAddress("glMultiModeDrawElementsIBM"))!=0) nLinked++;
-#endif
-    if (nLinked==2) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_IBM_vertex_array_lists(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_IBM_vertex_array_lists
-    if ((GLeeFuncPtr_glColorPointerListIBM = (GLEEPFNGLCOLORPOINTERLISTIBMPROC) __GLeeGetProcAddress("glColorPointerListIBM"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glSecondaryColorPointerListIBM = (GLEEPFNGLSECONDARYCOLORPOINTERLISTIBMPROC) __GLeeGetProcAddress("glSecondaryColorPointerListIBM"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glEdgeFlagPointerListIBM = (GLEEPFNGLEDGEFLAGPOINTERLISTIBMPROC) __GLeeGetProcAddress("glEdgeFlagPointerListIBM"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glFogCoordPointerListIBM = (GLEEPFNGLFOGCOORDPOINTERLISTIBMPROC) __GLeeGetProcAddress("glFogCoordPointerListIBM"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glIndexPointerListIBM = (GLEEPFNGLINDEXPOINTERLISTIBMPROC) __GLeeGetProcAddress("glIndexPointerListIBM"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glNormalPointerListIBM = (GLEEPFNGLNORMALPOINTERLISTIBMPROC) __GLeeGetProcAddress("glNormalPointerListIBM"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexCoordPointerListIBM = (GLEEPFNGLTEXCOORDPOINTERLISTIBMPROC) __GLeeGetProcAddress("glTexCoordPointerListIBM"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexPointerListIBM = (GLEEPFNGLVERTEXPOINTERLISTIBMPROC) __GLeeGetProcAddress("glVertexPointerListIBM"))!=0) nLinked++;
-#endif
-    if (nLinked==8) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_SGIX_subsample(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGIX_ycrcb_subsample(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGIX_ycrcba(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGI_depth_pass_instrument(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_3DFX_texture_compression_FXT1(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_3DFX_multisample(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_3DFX_tbuffer(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_3DFX_tbuffer
-    if ((GLeeFuncPtr_glTbufferMask3DFX = (GLEEPFNGLTBUFFERMASK3DFXPROC) __GLeeGetProcAddress("glTbufferMask3DFX"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_multisample(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_multisample
-    if ((GLeeFuncPtr_glSampleMaskEXT = (GLEEPFNGLSAMPLEMASKEXTPROC) __GLeeGetProcAddress("glSampleMaskEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glSamplePatternEXT = (GLEEPFNGLSAMPLEPATTERNEXTPROC) __GLeeGetProcAddress("glSamplePatternEXT"))!=0) nLinked++;
-#endif
-    if (nLinked==2) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_SGIX_vertex_preclip(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGIX_convolution_accuracy(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGIX_resample(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGIS_point_line_texgen(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGIS_texture_color_mask(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_SGIS_texture_color_mask
-    if ((GLeeFuncPtr_glTextureColorMaskSGIS = (GLEEPFNGLTEXTURECOLORMASKSGISPROC) __GLeeGetProcAddress("glTextureColorMaskSGIS"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_texture_env_dot3(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ATI_texture_mirror_once(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_fence(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_NV_fence
-    if ((GLeeFuncPtr_glDeleteFencesNV = (GLEEPFNGLDELETEFENCESNVPROC) __GLeeGetProcAddress("glDeleteFencesNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGenFencesNV = (GLEEPFNGLGENFENCESNVPROC) __GLeeGetProcAddress("glGenFencesNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glIsFenceNV = (GLEEPFNGLISFENCENVPROC) __GLeeGetProcAddress("glIsFenceNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTestFenceNV = (GLEEPFNGLTESTFENCENVPROC) __GLeeGetProcAddress("glTestFenceNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetFenceivNV = (GLEEPFNGLGETFENCEIVNVPROC) __GLeeGetProcAddress("glGetFenceivNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glFinishFenceNV = (GLEEPFNGLFINISHFENCENVPROC) __GLeeGetProcAddress("glFinishFenceNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glSetFenceNV = (GLEEPFNGLSETFENCENVPROC) __GLeeGetProcAddress("glSetFenceNV"))!=0) nLinked++;
-#endif
-    if (nLinked==7) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_IBM_texture_mirrored_repeat(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_evaluators(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_NV_evaluators
-    if ((GLeeFuncPtr_glMapControlPointsNV = (GLEEPFNGLMAPCONTROLPOINTSNVPROC) __GLeeGetProcAddress("glMapControlPointsNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMapParameterivNV = (GLEEPFNGLMAPPARAMETERIVNVPROC) __GLeeGetProcAddress("glMapParameterivNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMapParameterfvNV = (GLEEPFNGLMAPPARAMETERFVNVPROC) __GLeeGetProcAddress("glMapParameterfvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetMapControlPointsNV = (GLEEPFNGLGETMAPCONTROLPOINTSNVPROC) __GLeeGetProcAddress("glGetMapControlPointsNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetMapParameterivNV = (GLEEPFNGLGETMAPPARAMETERIVNVPROC) __GLeeGetProcAddress("glGetMapParameterivNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetMapParameterfvNV = (GLEEPFNGLGETMAPPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetMapParameterfvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetMapAttribParameterivNV = (GLEEPFNGLGETMAPATTRIBPARAMETERIVNVPROC) __GLeeGetProcAddress("glGetMapAttribParameterivNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetMapAttribParameterfvNV = (GLEEPFNGLGETMAPATTRIBPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetMapAttribParameterfvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glEvalMapsNV = (GLEEPFNGLEVALMAPSNVPROC) __GLeeGetProcAddress("glEvalMapsNV"))!=0) nLinked++;
-#endif
-    if (nLinked==9) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_NV_packed_depth_stencil(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_register_combiners2(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_NV_register_combiners2
-    if ((GLeeFuncPtr_glCombinerStageParameterfvNV = (GLEEPFNGLCOMBINERSTAGEPARAMETERFVNVPROC) __GLeeGetProcAddress("glCombinerStageParameterfvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetCombinerStageParameterfvNV = (GLEEPFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetCombinerStageParameterfvNV"))!=0) nLinked++;
-#endif
-    if (nLinked==2) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_NV_texture_compression_vtc(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_texture_rectangle(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_texture_shader(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_texture_shader2(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_vertex_array_range2(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_vertex_program(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_NV_vertex_program
-    if ((GLeeFuncPtr_glAreProgramsResidentNV = (GLEEPFNGLAREPROGRAMSRESIDENTNVPROC) __GLeeGetProcAddress("glAreProgramsResidentNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glBindProgramNV = (GLEEPFNGLBINDPROGRAMNVPROC) __GLeeGetProcAddress("glBindProgramNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDeleteProgramsNV = (GLEEPFNGLDELETEPROGRAMSNVPROC) __GLeeGetProcAddress("glDeleteProgramsNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glExecuteProgramNV = (GLEEPFNGLEXECUTEPROGRAMNVPROC) __GLeeGetProcAddress("glExecuteProgramNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGenProgramsNV = (GLEEPFNGLGENPROGRAMSNVPROC) __GLeeGetProcAddress("glGenProgramsNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetProgramParameterdvNV = (GLEEPFNGLGETPROGRAMPARAMETERDVNVPROC) __GLeeGetProcAddress("glGetProgramParameterdvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetProgramParameterfvNV = (GLEEPFNGLGETPROGRAMPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetProgramParameterfvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetProgramivNV = (GLEEPFNGLGETPROGRAMIVNVPROC) __GLeeGetProcAddress("glGetProgramivNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetProgramStringNV = (GLEEPFNGLGETPROGRAMSTRINGNVPROC) __GLeeGetProcAddress("glGetProgramStringNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetTrackMatrixivNV = (GLEEPFNGLGETTRACKMATRIXIVNVPROC) __GLeeGetProcAddress("glGetTrackMatrixivNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetVertexAttribdvNV = (GLEEPFNGLGETVERTEXATTRIBDVNVPROC) __GLeeGetProcAddress("glGetVertexAttribdvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetVertexAttribfvNV = (GLEEPFNGLGETVERTEXATTRIBFVNVPROC) __GLeeGetProcAddress("glGetVertexAttribfvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetVertexAttribivNV = (GLEEPFNGLGETVERTEXATTRIBIVNVPROC) __GLeeGetProcAddress("glGetVertexAttribivNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetVertexAttribPointervNV = (GLEEPFNGLGETVERTEXATTRIBPOINTERVNVPROC) __GLeeGetProcAddress("glGetVertexAttribPointervNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glIsProgramNV = (GLEEPFNGLISPROGRAMNVPROC) __GLeeGetProcAddress("glIsProgramNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glLoadProgramNV = (GLEEPFNGLLOADPROGRAMNVPROC) __GLeeGetProcAddress("glLoadProgramNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramParameter4dNV = (GLEEPFNGLPROGRAMPARAMETER4DNVPROC) __GLeeGetProcAddress("glProgramParameter4dNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramParameter4dvNV = (GLEEPFNGLPROGRAMPARAMETER4DVNVPROC) __GLeeGetProcAddress("glProgramParameter4dvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramParameter4fNV = (GLEEPFNGLPROGRAMPARAMETER4FNVPROC) __GLeeGetProcAddress("glProgramParameter4fNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramParameter4fvNV = (GLEEPFNGLPROGRAMPARAMETER4FVNVPROC) __GLeeGetProcAddress("glProgramParameter4fvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramParameters4dvNV = (GLEEPFNGLPROGRAMPARAMETERS4DVNVPROC) __GLeeGetProcAddress("glProgramParameters4dvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramParameters4fvNV = (GLEEPFNGLPROGRAMPARAMETERS4FVNVPROC) __GLeeGetProcAddress("glProgramParameters4fvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glRequestResidentProgramsNV = (GLEEPFNGLREQUESTRESIDENTPROGRAMSNVPROC) __GLeeGetProcAddress("glRequestResidentProgramsNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTrackMatrixNV = (GLEEPFNGLTRACKMATRIXNVPROC) __GLeeGetProcAddress("glTrackMatrixNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribPointerNV = (GLEEPFNGLVERTEXATTRIBPOINTERNVPROC) __GLeeGetProcAddress("glVertexAttribPointerNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib1dNV = (GLEEPFNGLVERTEXATTRIB1DNVPROC) __GLeeGetProcAddress("glVertexAttrib1dNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib1dvNV = (GLEEPFNGLVERTEXATTRIB1DVNVPROC) __GLeeGetProcAddress("glVertexAttrib1dvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib1fNV = (GLEEPFNGLVERTEXATTRIB1FNVPROC) __GLeeGetProcAddress("glVertexAttrib1fNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib1fvNV = (GLEEPFNGLVERTEXATTRIB1FVNVPROC) __GLeeGetProcAddress("glVertexAttrib1fvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib1sNV = (GLEEPFNGLVERTEXATTRIB1SNVPROC) __GLeeGetProcAddress("glVertexAttrib1sNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib1svNV = (GLEEPFNGLVERTEXATTRIB1SVNVPROC) __GLeeGetProcAddress("glVertexAttrib1svNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib2dNV = (GLEEPFNGLVERTEXATTRIB2DNVPROC) __GLeeGetProcAddress("glVertexAttrib2dNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib2dvNV = (GLEEPFNGLVERTEXATTRIB2DVNVPROC) __GLeeGetProcAddress("glVertexAttrib2dvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib2fNV = (GLEEPFNGLVERTEXATTRIB2FNVPROC) __GLeeGetProcAddress("glVertexAttrib2fNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib2fvNV = (GLEEPFNGLVERTEXATTRIB2FVNVPROC) __GLeeGetProcAddress("glVertexAttrib2fvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib2sNV = (GLEEPFNGLVERTEXATTRIB2SNVPROC) __GLeeGetProcAddress("glVertexAttrib2sNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib2svNV = (GLEEPFNGLVERTEXATTRIB2SVNVPROC) __GLeeGetProcAddress("glVertexAttrib2svNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib3dNV = (GLEEPFNGLVERTEXATTRIB3DNVPROC) __GLeeGetProcAddress("glVertexAttrib3dNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib3dvNV = (GLEEPFNGLVERTEXATTRIB3DVNVPROC) __GLeeGetProcAddress("glVertexAttrib3dvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib3fNV = (GLEEPFNGLVERTEXATTRIB3FNVPROC) __GLeeGetProcAddress("glVertexAttrib3fNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib3fvNV = (GLEEPFNGLVERTEXATTRIB3FVNVPROC) __GLeeGetProcAddress("glVertexAttrib3fvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib3sNV = (GLEEPFNGLVERTEXATTRIB3SNVPROC) __GLeeGetProcAddress("glVertexAttrib3sNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib3svNV = (GLEEPFNGLVERTEXATTRIB3SVNVPROC) __GLeeGetProcAddress("glVertexAttrib3svNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib4dNV = (GLEEPFNGLVERTEXATTRIB4DNVPROC) __GLeeGetProcAddress("glVertexAttrib4dNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib4dvNV = (GLEEPFNGLVERTEXATTRIB4DVNVPROC) __GLeeGetProcAddress("glVertexAttrib4dvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib4fNV = (GLEEPFNGLVERTEXATTRIB4FNVPROC) __GLeeGetProcAddress("glVertexAttrib4fNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib4fvNV = (GLEEPFNGLVERTEXATTRIB4FVNVPROC) __GLeeGetProcAddress("glVertexAttrib4fvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib4sNV = (GLEEPFNGLVERTEXATTRIB4SNVPROC) __GLeeGetProcAddress("glVertexAttrib4sNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib4svNV = (GLEEPFNGLVERTEXATTRIB4SVNVPROC) __GLeeGetProcAddress("glVertexAttrib4svNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib4ubNV = (GLEEPFNGLVERTEXATTRIB4UBNVPROC) __GLeeGetProcAddress("glVertexAttrib4ubNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib4ubvNV = (GLEEPFNGLVERTEXATTRIB4UBVNVPROC) __GLeeGetProcAddress("glVertexAttrib4ubvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribs1dvNV = (GLEEPFNGLVERTEXATTRIBS1DVNVPROC) __GLeeGetProcAddress("glVertexAttribs1dvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribs1fvNV = (GLEEPFNGLVERTEXATTRIBS1FVNVPROC) __GLeeGetProcAddress("glVertexAttribs1fvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribs1svNV = (GLEEPFNGLVERTEXATTRIBS1SVNVPROC) __GLeeGetProcAddress("glVertexAttribs1svNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribs2dvNV = (GLEEPFNGLVERTEXATTRIBS2DVNVPROC) __GLeeGetProcAddress("glVertexAttribs2dvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribs2fvNV = (GLEEPFNGLVERTEXATTRIBS2FVNVPROC) __GLeeGetProcAddress("glVertexAttribs2fvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribs2svNV = (GLEEPFNGLVERTEXATTRIBS2SVNVPROC) __GLeeGetProcAddress("glVertexAttribs2svNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribs3dvNV = (GLEEPFNGLVERTEXATTRIBS3DVNVPROC) __GLeeGetProcAddress("glVertexAttribs3dvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribs3fvNV = (GLEEPFNGLVERTEXATTRIBS3FVNVPROC) __GLeeGetProcAddress("glVertexAttribs3fvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribs3svNV = (GLEEPFNGLVERTEXATTRIBS3SVNVPROC) __GLeeGetProcAddress("glVertexAttribs3svNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribs4dvNV = (GLEEPFNGLVERTEXATTRIBS4DVNVPROC) __GLeeGetProcAddress("glVertexAttribs4dvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribs4fvNV = (GLEEPFNGLVERTEXATTRIBS4FVNVPROC) __GLeeGetProcAddress("glVertexAttribs4fvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribs4svNV = (GLEEPFNGLVERTEXATTRIBS4SVNVPROC) __GLeeGetProcAddress("glVertexAttribs4svNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribs4ubvNV = (GLEEPFNGLVERTEXATTRIBS4UBVNVPROC) __GLeeGetProcAddress("glVertexAttribs4ubvNV"))!=0) nLinked++;
-#endif
-    if (nLinked==64) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_SGIX_texture_coordinate_clamp(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGIX_scalebias_hint(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_OML_interlace(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_OML_subsample(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_OML_resample(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_copy_depth_to_color(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ATI_envmap_bumpmap(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ATI_envmap_bumpmap
-    if ((GLeeFuncPtr_glTexBumpParameterivATI = (GLEEPFNGLTEXBUMPPARAMETERIVATIPROC) __GLeeGetProcAddress("glTexBumpParameterivATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexBumpParameterfvATI = (GLEEPFNGLTEXBUMPPARAMETERFVATIPROC) __GLeeGetProcAddress("glTexBumpParameterfvATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetTexBumpParameterivATI = (GLEEPFNGLGETTEXBUMPPARAMETERIVATIPROC) __GLeeGetProcAddress("glGetTexBumpParameterivATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetTexBumpParameterfvATI = (GLEEPFNGLGETTEXBUMPPARAMETERFVATIPROC) __GLeeGetProcAddress("glGetTexBumpParameterfvATI"))!=0) nLinked++;
-#endif
-    if (nLinked==4) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ATI_fragment_shader(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ATI_fragment_shader
-    if ((GLeeFuncPtr_glGenFragmentShadersATI = (GLEEPFNGLGENFRAGMENTSHADERSATIPROC) __GLeeGetProcAddress("glGenFragmentShadersATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glBindFragmentShaderATI = (GLEEPFNGLBINDFRAGMENTSHADERATIPROC) __GLeeGetProcAddress("glBindFragmentShaderATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDeleteFragmentShaderATI = (GLEEPFNGLDELETEFRAGMENTSHADERATIPROC) __GLeeGetProcAddress("glDeleteFragmentShaderATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glBeginFragmentShaderATI = (GLEEPFNGLBEGINFRAGMENTSHADERATIPROC) __GLeeGetProcAddress("glBeginFragmentShaderATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glEndFragmentShaderATI = (GLEEPFNGLENDFRAGMENTSHADERATIPROC) __GLeeGetProcAddress("glEndFragmentShaderATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glPassTexCoordATI = (GLEEPFNGLPASSTEXCOORDATIPROC) __GLeeGetProcAddress("glPassTexCoordATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glSampleMapATI = (GLEEPFNGLSAMPLEMAPATIPROC) __GLeeGetProcAddress("glSampleMapATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glColorFragmentOp1ATI = (GLEEPFNGLCOLORFRAGMENTOP1ATIPROC) __GLeeGetProcAddress("glColorFragmentOp1ATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glColorFragmentOp2ATI = (GLEEPFNGLCOLORFRAGMENTOP2ATIPROC) __GLeeGetProcAddress("glColorFragmentOp2ATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glColorFragmentOp3ATI = (GLEEPFNGLCOLORFRAGMENTOP3ATIPROC) __GLeeGetProcAddress("glColorFragmentOp3ATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glAlphaFragmentOp1ATI = (GLEEPFNGLALPHAFRAGMENTOP1ATIPROC) __GLeeGetProcAddress("glAlphaFragmentOp1ATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glAlphaFragmentOp2ATI = (GLEEPFNGLALPHAFRAGMENTOP2ATIPROC) __GLeeGetProcAddress("glAlphaFragmentOp2ATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glAlphaFragmentOp3ATI = (GLEEPFNGLALPHAFRAGMENTOP3ATIPROC) __GLeeGetProcAddress("glAlphaFragmentOp3ATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glSetFragmentShaderConstantATI = (GLEEPFNGLSETFRAGMENTSHADERCONSTANTATIPROC) __GLeeGetProcAddress("glSetFragmentShaderConstantATI"))!=0) nLinked++;
-#endif
-    if (nLinked==14) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ATI_pn_triangles(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ATI_pn_triangles
-    if ((GLeeFuncPtr_glPNTrianglesiATI = (GLEEPFNGLPNTRIANGLESIATIPROC) __GLeeGetProcAddress("glPNTrianglesiATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glPNTrianglesfATI = (GLEEPFNGLPNTRIANGLESFATIPROC) __GLeeGetProcAddress("glPNTrianglesfATI"))!=0) nLinked++;
-#endif
-    if (nLinked==2) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ATI_vertex_array_object(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ATI_vertex_array_object
-    if ((GLeeFuncPtr_glNewObjectBufferATI = (GLEEPFNGLNEWOBJECTBUFFERATIPROC) __GLeeGetProcAddress("glNewObjectBufferATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glIsObjectBufferATI = (GLEEPFNGLISOBJECTBUFFERATIPROC) __GLeeGetProcAddress("glIsObjectBufferATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUpdateObjectBufferATI = (GLEEPFNGLUPDATEOBJECTBUFFERATIPROC) __GLeeGetProcAddress("glUpdateObjectBufferATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetObjectBufferfvATI = (GLEEPFNGLGETOBJECTBUFFERFVATIPROC) __GLeeGetProcAddress("glGetObjectBufferfvATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetObjectBufferivATI = (GLEEPFNGLGETOBJECTBUFFERIVATIPROC) __GLeeGetProcAddress("glGetObjectBufferivATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glFreeObjectBufferATI = (GLEEPFNGLFREEOBJECTBUFFERATIPROC) __GLeeGetProcAddress("glFreeObjectBufferATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glArrayObjectATI = (GLEEPFNGLARRAYOBJECTATIPROC) __GLeeGetProcAddress("glArrayObjectATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetArrayObjectfvATI = (GLEEPFNGLGETARRAYOBJECTFVATIPROC) __GLeeGetProcAddress("glGetArrayObjectfvATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetArrayObjectivATI = (GLEEPFNGLGETARRAYOBJECTIVATIPROC) __GLeeGetProcAddress("glGetArrayObjectivATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVariantArrayObjectATI = (GLEEPFNGLVARIANTARRAYOBJECTATIPROC) __GLeeGetProcAddress("glVariantArrayObjectATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetVariantArrayObjectfvATI = (GLEEPFNGLGETVARIANTARRAYOBJECTFVATIPROC) __GLeeGetProcAddress("glGetVariantArrayObjectfvATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetVariantArrayObjectivATI = (GLEEPFNGLGETVARIANTARRAYOBJECTIVATIPROC) __GLeeGetProcAddress("glGetVariantArrayObjectivATI"))!=0) nLinked++;
-#endif
-    if (nLinked==12) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_vertex_shader(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_vertex_shader
-    if ((GLeeFuncPtr_glBeginVertexShaderEXT = (GLEEPFNGLBEGINVERTEXSHADEREXTPROC) __GLeeGetProcAddress("glBeginVertexShaderEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glEndVertexShaderEXT = (GLEEPFNGLENDVERTEXSHADEREXTPROC) __GLeeGetProcAddress("glEndVertexShaderEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glBindVertexShaderEXT = (GLEEPFNGLBINDVERTEXSHADEREXTPROC) __GLeeGetProcAddress("glBindVertexShaderEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGenVertexShadersEXT = (GLEEPFNGLGENVERTEXSHADERSEXTPROC) __GLeeGetProcAddress("glGenVertexShadersEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDeleteVertexShaderEXT = (GLEEPFNGLDELETEVERTEXSHADEREXTPROC) __GLeeGetProcAddress("glDeleteVertexShaderEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glShaderOp1EXT = (GLEEPFNGLSHADEROP1EXTPROC) __GLeeGetProcAddress("glShaderOp1EXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glShaderOp2EXT = (GLEEPFNGLSHADEROP2EXTPROC) __GLeeGetProcAddress("glShaderOp2EXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glShaderOp3EXT = (GLEEPFNGLSHADEROP3EXTPROC) __GLeeGetProcAddress("glShaderOp3EXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glSwizzleEXT = (GLEEPFNGLSWIZZLEEXTPROC) __GLeeGetProcAddress("glSwizzleEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glWriteMaskEXT = (GLEEPFNGLWRITEMASKEXTPROC) __GLeeGetProcAddress("glWriteMaskEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glInsertComponentEXT = (GLEEPFNGLINSERTCOMPONENTEXTPROC) __GLeeGetProcAddress("glInsertComponentEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glExtractComponentEXT = (GLEEPFNGLEXTRACTCOMPONENTEXTPROC) __GLeeGetProcAddress("glExtractComponentEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGenSymbolsEXT = (GLEEPFNGLGENSYMBOLSEXTPROC) __GLeeGetProcAddress("glGenSymbolsEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glSetInvariantEXT = (GLEEPFNGLSETINVARIANTEXTPROC) __GLeeGetProcAddress("glSetInvariantEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glSetLocalConstantEXT = (GLEEPFNGLSETLOCALCONSTANTEXTPROC) __GLeeGetProcAddress("glSetLocalConstantEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVariantbvEXT = (GLEEPFNGLVARIANTBVEXTPROC) __GLeeGetProcAddress("glVariantbvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVariantsvEXT = (GLEEPFNGLVARIANTSVEXTPROC) __GLeeGetProcAddress("glVariantsvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVariantivEXT = (GLEEPFNGLVARIANTIVEXTPROC) __GLeeGetProcAddress("glVariantivEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVariantfvEXT = (GLEEPFNGLVARIANTFVEXTPROC) __GLeeGetProcAddress("glVariantfvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVariantdvEXT = (GLEEPFNGLVARIANTDVEXTPROC) __GLeeGetProcAddress("glVariantdvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVariantubvEXT = (GLEEPFNGLVARIANTUBVEXTPROC) __GLeeGetProcAddress("glVariantubvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVariantusvEXT = (GLEEPFNGLVARIANTUSVEXTPROC) __GLeeGetProcAddress("glVariantusvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVariantuivEXT = (GLEEPFNGLVARIANTUIVEXTPROC) __GLeeGetProcAddress("glVariantuivEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVariantPointerEXT = (GLEEPFNGLVARIANTPOINTEREXTPROC) __GLeeGetProcAddress("glVariantPointerEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glEnableVariantClientStateEXT = (GLEEPFNGLENABLEVARIANTCLIENTSTATEEXTPROC) __GLeeGetProcAddress("glEnableVariantClientStateEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDisableVariantClientStateEXT = (GLEEPFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) __GLeeGetProcAddress("glDisableVariantClientStateEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glBindLightParameterEXT = (GLEEPFNGLBINDLIGHTPARAMETEREXTPROC) __GLeeGetProcAddress("glBindLightParameterEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glBindMaterialParameterEXT = (GLEEPFNGLBINDMATERIALPARAMETEREXTPROC) __GLeeGetProcAddress("glBindMaterialParameterEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glBindTexGenParameterEXT = (GLEEPFNGLBINDTEXGENPARAMETEREXTPROC) __GLeeGetProcAddress("glBindTexGenParameterEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glBindTextureUnitParameterEXT = (GLEEPFNGLBINDTEXTUREUNITPARAMETEREXTPROC) __GLeeGetProcAddress("glBindTextureUnitParameterEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glBindParameterEXT = (GLEEPFNGLBINDPARAMETEREXTPROC) __GLeeGetProcAddress("glBindParameterEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glIsVariantEnabledEXT = (GLEEPFNGLISVARIANTENABLEDEXTPROC) __GLeeGetProcAddress("glIsVariantEnabledEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetVariantBooleanvEXT = (GLEEPFNGLGETVARIANTBOOLEANVEXTPROC) __GLeeGetProcAddress("glGetVariantBooleanvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetVariantIntegervEXT = (GLEEPFNGLGETVARIANTINTEGERVEXTPROC) __GLeeGetProcAddress("glGetVariantIntegervEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetVariantFloatvEXT = (GLEEPFNGLGETVARIANTFLOATVEXTPROC) __GLeeGetProcAddress("glGetVariantFloatvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetVariantPointervEXT = (GLEEPFNGLGETVARIANTPOINTERVEXTPROC) __GLeeGetProcAddress("glGetVariantPointervEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetInvariantBooleanvEXT = (GLEEPFNGLGETINVARIANTBOOLEANVEXTPROC) __GLeeGetProcAddress("glGetInvariantBooleanvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetInvariantIntegervEXT = (GLEEPFNGLGETINVARIANTINTEGERVEXTPROC) __GLeeGetProcAddress("glGetInvariantIntegervEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetInvariantFloatvEXT = (GLEEPFNGLGETINVARIANTFLOATVEXTPROC) __GLeeGetProcAddress("glGetInvariantFloatvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetLocalConstantBooleanvEXT = (GLEEPFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) __GLeeGetProcAddress("glGetLocalConstantBooleanvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetLocalConstantIntegervEXT = (GLEEPFNGLGETLOCALCONSTANTINTEGERVEXTPROC) __GLeeGetProcAddress("glGetLocalConstantIntegervEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetLocalConstantFloatvEXT = (GLEEPFNGLGETLOCALCONSTANTFLOATVEXTPROC) __GLeeGetProcAddress("glGetLocalConstantFloatvEXT"))!=0) nLinked++;
-#endif
-    if (nLinked==42) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ATI_vertex_streams(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ATI_vertex_streams
-    if ((GLeeFuncPtr_glVertexStream1sATI = (GLEEPFNGLVERTEXSTREAM1SATIPROC) __GLeeGetProcAddress("glVertexStream1sATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexStream1svATI = (GLEEPFNGLVERTEXSTREAM1SVATIPROC) __GLeeGetProcAddress("glVertexStream1svATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexStream1iATI = (GLEEPFNGLVERTEXSTREAM1IATIPROC) __GLeeGetProcAddress("glVertexStream1iATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexStream1ivATI = (GLEEPFNGLVERTEXSTREAM1IVATIPROC) __GLeeGetProcAddress("glVertexStream1ivATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexStream1fATI = (GLEEPFNGLVERTEXSTREAM1FATIPROC) __GLeeGetProcAddress("glVertexStream1fATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexStream1fvATI = (GLEEPFNGLVERTEXSTREAM1FVATIPROC) __GLeeGetProcAddress("glVertexStream1fvATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexStream1dATI = (GLEEPFNGLVERTEXSTREAM1DATIPROC) __GLeeGetProcAddress("glVertexStream1dATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexStream1dvATI = (GLEEPFNGLVERTEXSTREAM1DVATIPROC) __GLeeGetProcAddress("glVertexStream1dvATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexStream2sATI = (GLEEPFNGLVERTEXSTREAM2SATIPROC) __GLeeGetProcAddress("glVertexStream2sATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexStream2svATI = (GLEEPFNGLVERTEXSTREAM2SVATIPROC) __GLeeGetProcAddress("glVertexStream2svATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexStream2iATI = (GLEEPFNGLVERTEXSTREAM2IATIPROC) __GLeeGetProcAddress("glVertexStream2iATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexStream2ivATI = (GLEEPFNGLVERTEXSTREAM2IVATIPROC) __GLeeGetProcAddress("glVertexStream2ivATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexStream2fATI = (GLEEPFNGLVERTEXSTREAM2FATIPROC) __GLeeGetProcAddress("glVertexStream2fATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexStream2fvATI = (GLEEPFNGLVERTEXSTREAM2FVATIPROC) __GLeeGetProcAddress("glVertexStream2fvATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexStream2dATI = (GLEEPFNGLVERTEXSTREAM2DATIPROC) __GLeeGetProcAddress("glVertexStream2dATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexStream2dvATI = (GLEEPFNGLVERTEXSTREAM2DVATIPROC) __GLeeGetProcAddress("glVertexStream2dvATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexStream3sATI = (GLEEPFNGLVERTEXSTREAM3SATIPROC) __GLeeGetProcAddress("glVertexStream3sATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexStream3svATI = (GLEEPFNGLVERTEXSTREAM3SVATIPROC) __GLeeGetProcAddress("glVertexStream3svATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexStream3iATI = (GLEEPFNGLVERTEXSTREAM3IATIPROC) __GLeeGetProcAddress("glVertexStream3iATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexStream3ivATI = (GLEEPFNGLVERTEXSTREAM3IVATIPROC) __GLeeGetProcAddress("glVertexStream3ivATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexStream3fATI = (GLEEPFNGLVERTEXSTREAM3FATIPROC) __GLeeGetProcAddress("glVertexStream3fATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexStream3fvATI = (GLEEPFNGLVERTEXSTREAM3FVATIPROC) __GLeeGetProcAddress("glVertexStream3fvATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexStream3dATI = (GLEEPFNGLVERTEXSTREAM3DATIPROC) __GLeeGetProcAddress("glVertexStream3dATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexStream3dvATI = (GLEEPFNGLVERTEXSTREAM3DVATIPROC) __GLeeGetProcAddress("glVertexStream3dvATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexStream4sATI = (GLEEPFNGLVERTEXSTREAM4SATIPROC) __GLeeGetProcAddress("glVertexStream4sATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexStream4svATI = (GLEEPFNGLVERTEXSTREAM4SVATIPROC) __GLeeGetProcAddress("glVertexStream4svATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexStream4iATI = (GLEEPFNGLVERTEXSTREAM4IATIPROC) __GLeeGetProcAddress("glVertexStream4iATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexStream4ivATI = (GLEEPFNGLVERTEXSTREAM4IVATIPROC) __GLeeGetProcAddress("glVertexStream4ivATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexStream4fATI = (GLEEPFNGLVERTEXSTREAM4FATIPROC) __GLeeGetProcAddress("glVertexStream4fATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexStream4fvATI = (GLEEPFNGLVERTEXSTREAM4FVATIPROC) __GLeeGetProcAddress("glVertexStream4fvATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexStream4dATI = (GLEEPFNGLVERTEXSTREAM4DATIPROC) __GLeeGetProcAddress("glVertexStream4dATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexStream4dvATI = (GLEEPFNGLVERTEXSTREAM4DVATIPROC) __GLeeGetProcAddress("glVertexStream4dvATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glNormalStream3bATI = (GLEEPFNGLNORMALSTREAM3BATIPROC) __GLeeGetProcAddress("glNormalStream3bATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glNormalStream3bvATI = (GLEEPFNGLNORMALSTREAM3BVATIPROC) __GLeeGetProcAddress("glNormalStream3bvATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glNormalStream3sATI = (GLEEPFNGLNORMALSTREAM3SATIPROC) __GLeeGetProcAddress("glNormalStream3sATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glNormalStream3svATI = (GLEEPFNGLNORMALSTREAM3SVATIPROC) __GLeeGetProcAddress("glNormalStream3svATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glNormalStream3iATI = (GLEEPFNGLNORMALSTREAM3IATIPROC) __GLeeGetProcAddress("glNormalStream3iATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glNormalStream3ivATI = (GLEEPFNGLNORMALSTREAM3IVATIPROC) __GLeeGetProcAddress("glNormalStream3ivATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glNormalStream3fATI = (GLEEPFNGLNORMALSTREAM3FATIPROC) __GLeeGetProcAddress("glNormalStream3fATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glNormalStream3fvATI = (GLEEPFNGLNORMALSTREAM3FVATIPROC) __GLeeGetProcAddress("glNormalStream3fvATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glNormalStream3dATI = (GLEEPFNGLNORMALSTREAM3DATIPROC) __GLeeGetProcAddress("glNormalStream3dATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glNormalStream3dvATI = (GLEEPFNGLNORMALSTREAM3DVATIPROC) __GLeeGetProcAddress("glNormalStream3dvATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glClientActiveVertexStreamATI = (GLEEPFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) __GLeeGetProcAddress("glClientActiveVertexStreamATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexBlendEnviATI = (GLEEPFNGLVERTEXBLENDENVIATIPROC) __GLeeGetProcAddress("glVertexBlendEnviATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexBlendEnvfATI = (GLEEPFNGLVERTEXBLENDENVFATIPROC) __GLeeGetProcAddress("glVertexBlendEnvfATI"))!=0) nLinked++;
-#endif
-    if (nLinked==45) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ATI_element_array(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ATI_element_array
-    if ((GLeeFuncPtr_glElementPointerATI = (GLEEPFNGLELEMENTPOINTERATIPROC) __GLeeGetProcAddress("glElementPointerATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDrawElementArrayATI = (GLEEPFNGLDRAWELEMENTARRAYATIPROC) __GLeeGetProcAddress("glDrawElementArrayATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDrawRangeElementArrayATI = (GLEEPFNGLDRAWRANGEELEMENTARRAYATIPROC) __GLeeGetProcAddress("glDrawRangeElementArrayATI"))!=0) nLinked++;
-#endif
-    if (nLinked==3) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_SUN_mesh_array(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_SUN_mesh_array
-    if ((GLeeFuncPtr_glDrawMeshArraysSUN = (GLEEPFNGLDRAWMESHARRAYSSUNPROC) __GLeeGetProcAddress("glDrawMeshArraysSUN"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_SUN_slice_accum(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_multisample_filter_hint(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_depth_clamp(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_occlusion_query(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_NV_occlusion_query
-    if ((GLeeFuncPtr_glGenOcclusionQueriesNV = (GLEEPFNGLGENOCCLUSIONQUERIESNVPROC) __GLeeGetProcAddress("glGenOcclusionQueriesNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDeleteOcclusionQueriesNV = (GLEEPFNGLDELETEOCCLUSIONQUERIESNVPROC) __GLeeGetProcAddress("glDeleteOcclusionQueriesNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glIsOcclusionQueryNV = (GLEEPFNGLISOCCLUSIONQUERYNVPROC) __GLeeGetProcAddress("glIsOcclusionQueryNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glBeginOcclusionQueryNV = (GLEEPFNGLBEGINOCCLUSIONQUERYNVPROC) __GLeeGetProcAddress("glBeginOcclusionQueryNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glEndOcclusionQueryNV = (GLEEPFNGLENDOCCLUSIONQUERYNVPROC) __GLeeGetProcAddress("glEndOcclusionQueryNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetOcclusionQueryivNV = (GLEEPFNGLGETOCCLUSIONQUERYIVNVPROC) __GLeeGetProcAddress("glGetOcclusionQueryivNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetOcclusionQueryuivNV = (GLEEPFNGLGETOCCLUSIONQUERYUIVNVPROC) __GLeeGetProcAddress("glGetOcclusionQueryuivNV"))!=0) nLinked++;
-#endif
-    if (nLinked==7) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_NV_point_sprite(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_NV_point_sprite
-    if ((GLeeFuncPtr_glPointParameteriNV = (GLEEPFNGLPOINTPARAMETERINVPROC) __GLeeGetProcAddress("glPointParameteriNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glPointParameterivNV = (GLEEPFNGLPOINTPARAMETERIVNVPROC) __GLeeGetProcAddress("glPointParameterivNV"))!=0) nLinked++;
-#endif
-    if (nLinked==2) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_NV_texture_shader3(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_vertex_program1_1(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_shadow_funcs(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_stencil_two_side(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_stencil_two_side
-    if ((GLeeFuncPtr_glActiveStencilFaceEXT = (GLEEPFNGLACTIVESTENCILFACEEXTPROC) __GLeeGetProcAddress("glActiveStencilFaceEXT"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ATI_text_fragment_shader(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_APPLE_client_storage(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_APPLE_element_array(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_APPLE_element_array
-    if ((GLeeFuncPtr_glElementPointerAPPLE = (GLEEPFNGLELEMENTPOINTERAPPLEPROC) __GLeeGetProcAddress("glElementPointerAPPLE"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDrawElementArrayAPPLE = (GLEEPFNGLDRAWELEMENTARRAYAPPLEPROC) __GLeeGetProcAddress("glDrawElementArrayAPPLE"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDrawRangeElementArrayAPPLE = (GLEEPFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) __GLeeGetProcAddress("glDrawRangeElementArrayAPPLE"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiDrawElementArrayAPPLE = (GLEEPFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) __GLeeGetProcAddress("glMultiDrawElementArrayAPPLE"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiDrawRangeElementArrayAPPLE = (GLEEPFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) __GLeeGetProcAddress("glMultiDrawRangeElementArrayAPPLE"))!=0) nLinked++;
-#endif
-    if (nLinked==5) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_APPLE_fence(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_APPLE_fence
-    if ((GLeeFuncPtr_glGenFencesAPPLE = (GLEEPFNGLGENFENCESAPPLEPROC) __GLeeGetProcAddress("glGenFencesAPPLE"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDeleteFencesAPPLE = (GLEEPFNGLDELETEFENCESAPPLEPROC) __GLeeGetProcAddress("glDeleteFencesAPPLE"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glSetFenceAPPLE = (GLEEPFNGLSETFENCEAPPLEPROC) __GLeeGetProcAddress("glSetFenceAPPLE"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glIsFenceAPPLE = (GLEEPFNGLISFENCEAPPLEPROC) __GLeeGetProcAddress("glIsFenceAPPLE"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTestFenceAPPLE = (GLEEPFNGLTESTFENCEAPPLEPROC) __GLeeGetProcAddress("glTestFenceAPPLE"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glFinishFenceAPPLE = (GLEEPFNGLFINISHFENCEAPPLEPROC) __GLeeGetProcAddress("glFinishFenceAPPLE"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTestObjectAPPLE = (GLEEPFNGLTESTOBJECTAPPLEPROC) __GLeeGetProcAddress("glTestObjectAPPLE"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glFinishObjectAPPLE = (GLEEPFNGLFINISHOBJECTAPPLEPROC) __GLeeGetProcAddress("glFinishObjectAPPLE"))!=0) nLinked++;
-#endif
-    if (nLinked==8) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_APPLE_vertex_array_object(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_APPLE_vertex_array_object
-    if ((GLeeFuncPtr_glBindVertexArrayAPPLE = (GLEEPFNGLBINDVERTEXARRAYAPPLEPROC) __GLeeGetProcAddress("glBindVertexArrayAPPLE"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDeleteVertexArraysAPPLE = (GLEEPFNGLDELETEVERTEXARRAYSAPPLEPROC) __GLeeGetProcAddress("glDeleteVertexArraysAPPLE"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGenVertexArraysAPPLE = (GLEEPFNGLGENVERTEXARRAYSAPPLEPROC) __GLeeGetProcAddress("glGenVertexArraysAPPLE"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glIsVertexArrayAPPLE = (GLEEPFNGLISVERTEXARRAYAPPLEPROC) __GLeeGetProcAddress("glIsVertexArrayAPPLE"))!=0) nLinked++;
-#endif
-    if (nLinked==4) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_APPLE_vertex_array_range(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_APPLE_vertex_array_range
-    if ((GLeeFuncPtr_glVertexArrayRangeAPPLE = (GLEEPFNGLVERTEXARRAYRANGEAPPLEPROC) __GLeeGetProcAddress("glVertexArrayRangeAPPLE"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glFlushVertexArrayRangeAPPLE = (GLEEPFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) __GLeeGetProcAddress("glFlushVertexArrayRangeAPPLE"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexArrayParameteriAPPLE = (GLEEPFNGLVERTEXARRAYPARAMETERIAPPLEPROC) __GLeeGetProcAddress("glVertexArrayParameteriAPPLE"))!=0) nLinked++;
-#endif
-    if (nLinked==3) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_APPLE_ycbcr_422(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_S3_s3tc(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ATI_draw_buffers(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ATI_draw_buffers
-    if ((GLeeFuncPtr_glDrawBuffersATI = (GLEEPFNGLDRAWBUFFERSATIPROC) __GLeeGetProcAddress("glDrawBuffersATI"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ATI_pixel_format_float(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ATI_texture_env_combine3(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ATI_texture_float(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_float_buffer(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_fragment_program(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_NV_fragment_program
-    if ((GLeeFuncPtr_glProgramNamedParameter4fNV = (GLEEPFNGLPROGRAMNAMEDPARAMETER4FNVPROC) __GLeeGetProcAddress("glProgramNamedParameter4fNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramNamedParameter4fvNV = (GLEEPFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) __GLeeGetProcAddress("glProgramNamedParameter4fvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramNamedParameter4dNV = (GLEEPFNGLPROGRAMNAMEDPARAMETER4DNVPROC) __GLeeGetProcAddress("glProgramNamedParameter4dNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramNamedParameter4dvNV = (GLEEPFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) __GLeeGetProcAddress("glProgramNamedParameter4dvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetProgramNamedParameterfvNV = (GLEEPFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetProgramNamedParameterfvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetProgramNamedParameterdvNV = (GLEEPFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) __GLeeGetProcAddress("glGetProgramNamedParameterdvNV"))!=0) nLinked++;
-#endif
-    if (nLinked==6) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_NV_half_float(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_NV_half_float
-    if ((GLeeFuncPtr_glVertex2hNV = (GLEEPFNGLVERTEX2HNVPROC) __GLeeGetProcAddress("glVertex2hNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertex2hvNV = (GLEEPFNGLVERTEX2HVNVPROC) __GLeeGetProcAddress("glVertex2hvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertex3hNV = (GLEEPFNGLVERTEX3HNVPROC) __GLeeGetProcAddress("glVertex3hNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertex3hvNV = (GLEEPFNGLVERTEX3HVNVPROC) __GLeeGetProcAddress("glVertex3hvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertex4hNV = (GLEEPFNGLVERTEX4HNVPROC) __GLeeGetProcAddress("glVertex4hNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertex4hvNV = (GLEEPFNGLVERTEX4HVNVPROC) __GLeeGetProcAddress("glVertex4hvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glNormal3hNV = (GLEEPFNGLNORMAL3HNVPROC) __GLeeGetProcAddress("glNormal3hNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glNormal3hvNV = (GLEEPFNGLNORMAL3HVNVPROC) __GLeeGetProcAddress("glNormal3hvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glColor3hNV = (GLEEPFNGLCOLOR3HNVPROC) __GLeeGetProcAddress("glColor3hNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glColor3hvNV = (GLEEPFNGLCOLOR3HVNVPROC) __GLeeGetProcAddress("glColor3hvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glColor4hNV = (GLEEPFNGLCOLOR4HNVPROC) __GLeeGetProcAddress("glColor4hNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glColor4hvNV = (GLEEPFNGLCOLOR4HVNVPROC) __GLeeGetProcAddress("glColor4hvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexCoord1hNV = (GLEEPFNGLTEXCOORD1HNVPROC) __GLeeGetProcAddress("glTexCoord1hNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexCoord1hvNV = (GLEEPFNGLTEXCOORD1HVNVPROC) __GLeeGetProcAddress("glTexCoord1hvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexCoord2hNV = (GLEEPFNGLTEXCOORD2HNVPROC) __GLeeGetProcAddress("glTexCoord2hNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexCoord2hvNV = (GLEEPFNGLTEXCOORD2HVNVPROC) __GLeeGetProcAddress("glTexCoord2hvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexCoord3hNV = (GLEEPFNGLTEXCOORD3HNVPROC) __GLeeGetProcAddress("glTexCoord3hNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexCoord3hvNV = (GLEEPFNGLTEXCOORD3HVNVPROC) __GLeeGetProcAddress("glTexCoord3hvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexCoord4hNV = (GLEEPFNGLTEXCOORD4HNVPROC) __GLeeGetProcAddress("glTexCoord4hNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexCoord4hvNV = (GLEEPFNGLTEXCOORD4HVNVPROC) __GLeeGetProcAddress("glTexCoord4hvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord1hNV = (GLEEPFNGLMULTITEXCOORD1HNVPROC) __GLeeGetProcAddress("glMultiTexCoord1hNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord1hvNV = (GLEEPFNGLMULTITEXCOORD1HVNVPROC) __GLeeGetProcAddress("glMultiTexCoord1hvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord2hNV = (GLEEPFNGLMULTITEXCOORD2HNVPROC) __GLeeGetProcAddress("glMultiTexCoord2hNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord2hvNV = (GLEEPFNGLMULTITEXCOORD2HVNVPROC) __GLeeGetProcAddress("glMultiTexCoord2hvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord3hNV = (GLEEPFNGLMULTITEXCOORD3HNVPROC) __GLeeGetProcAddress("glMultiTexCoord3hNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord3hvNV = (GLEEPFNGLMULTITEXCOORD3HVNVPROC) __GLeeGetProcAddress("glMultiTexCoord3hvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord4hNV = (GLEEPFNGLMULTITEXCOORD4HNVPROC) __GLeeGetProcAddress("glMultiTexCoord4hNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord4hvNV = (GLEEPFNGLMULTITEXCOORD4HVNVPROC) __GLeeGetProcAddress("glMultiTexCoord4hvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glFogCoordhNV = (GLEEPFNGLFOGCOORDHNVPROC) __GLeeGetProcAddress("glFogCoordhNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glFogCoordhvNV = (GLEEPFNGLFOGCOORDHVNVPROC) __GLeeGetProcAddress("glFogCoordhvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glSecondaryColor3hNV = (GLEEPFNGLSECONDARYCOLOR3HNVPROC) __GLeeGetProcAddress("glSecondaryColor3hNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glSecondaryColor3hvNV = (GLEEPFNGLSECONDARYCOLOR3HVNVPROC) __GLeeGetProcAddress("glSecondaryColor3hvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexWeighthNV = (GLEEPFNGLVERTEXWEIGHTHNVPROC) __GLeeGetProcAddress("glVertexWeighthNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexWeighthvNV = (GLEEPFNGLVERTEXWEIGHTHVNVPROC) __GLeeGetProcAddress("glVertexWeighthvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib1hNV = (GLEEPFNGLVERTEXATTRIB1HNVPROC) __GLeeGetProcAddress("glVertexAttrib1hNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib1hvNV = (GLEEPFNGLVERTEXATTRIB1HVNVPROC) __GLeeGetProcAddress("glVertexAttrib1hvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib2hNV = (GLEEPFNGLVERTEXATTRIB2HNVPROC) __GLeeGetProcAddress("glVertexAttrib2hNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib2hvNV = (GLEEPFNGLVERTEXATTRIB2HVNVPROC) __GLeeGetProcAddress("glVertexAttrib2hvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib3hNV = (GLEEPFNGLVERTEXATTRIB3HNVPROC) __GLeeGetProcAddress("glVertexAttrib3hNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib3hvNV = (GLEEPFNGLVERTEXATTRIB3HVNVPROC) __GLeeGetProcAddress("glVertexAttrib3hvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib4hNV = (GLEEPFNGLVERTEXATTRIB4HNVPROC) __GLeeGetProcAddress("glVertexAttrib4hNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttrib4hvNV = (GLEEPFNGLVERTEXATTRIB4HVNVPROC) __GLeeGetProcAddress("glVertexAttrib4hvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribs1hvNV = (GLEEPFNGLVERTEXATTRIBS1HVNVPROC) __GLeeGetProcAddress("glVertexAttribs1hvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribs2hvNV = (GLEEPFNGLVERTEXATTRIBS2HVNVPROC) __GLeeGetProcAddress("glVertexAttribs2hvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribs3hvNV = (GLEEPFNGLVERTEXATTRIBS3HVNVPROC) __GLeeGetProcAddress("glVertexAttribs3hvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribs4hvNV = (GLEEPFNGLVERTEXATTRIBS4HVNVPROC) __GLeeGetProcAddress("glVertexAttribs4hvNV"))!=0) nLinked++;
-#endif
-    if (nLinked==46) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_NV_pixel_data_range(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_NV_pixel_data_range
-    if ((GLeeFuncPtr_glPixelDataRangeNV = (GLEEPFNGLPIXELDATARANGENVPROC) __GLeeGetProcAddress("glPixelDataRangeNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glFlushPixelDataRangeNV = (GLEEPFNGLFLUSHPIXELDATARANGENVPROC) __GLeeGetProcAddress("glFlushPixelDataRangeNV"))!=0) nLinked++;
-#endif
-    if (nLinked==2) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_NV_primitive_restart(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_NV_primitive_restart
-    if ((GLeeFuncPtr_glPrimitiveRestartNV = (GLEEPFNGLPRIMITIVERESTARTNVPROC) __GLeeGetProcAddress("glPrimitiveRestartNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glPrimitiveRestartIndexNV = (GLEEPFNGLPRIMITIVERESTARTINDEXNVPROC) __GLeeGetProcAddress("glPrimitiveRestartIndexNV"))!=0) nLinked++;
-#endif
-    if (nLinked==2) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_NV_texture_expand_normal(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_vertex_program2(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_ATI_map_object_buffer(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ATI_map_object_buffer
-    if ((GLeeFuncPtr_glMapObjectBufferATI = (GLEEPFNGLMAPOBJECTBUFFERATIPROC) __GLeeGetProcAddress("glMapObjectBufferATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUnmapObjectBufferATI = (GLEEPFNGLUNMAPOBJECTBUFFERATIPROC) __GLeeGetProcAddress("glUnmapObjectBufferATI"))!=0) nLinked++;
-#endif
-    if (nLinked==2) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ATI_separate_stencil(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ATI_separate_stencil
-    if ((GLeeFuncPtr_glStencilOpSeparateATI = (GLEEPFNGLSTENCILOPSEPARATEATIPROC) __GLeeGetProcAddress("glStencilOpSeparateATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glStencilFuncSeparateATI = (GLEEPFNGLSTENCILFUNCSEPARATEATIPROC) __GLeeGetProcAddress("glStencilFuncSeparateATI"))!=0) nLinked++;
-#endif
-    if (nLinked==2) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ATI_vertex_attrib_array_object(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_ATI_vertex_attrib_array_object
-    if ((GLeeFuncPtr_glVertexAttribArrayObjectATI = (GLEEPFNGLVERTEXATTRIBARRAYOBJECTATIPROC) __GLeeGetProcAddress("glVertexAttribArrayObjectATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetVertexAttribArrayObjectfvATI = (GLEEPFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) __GLeeGetProcAddress("glGetVertexAttribArrayObjectfvATI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetVertexAttribArrayObjectivATI = (GLEEPFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) __GLeeGetProcAddress("glGetVertexAttribArrayObjectivATI"))!=0) nLinked++;
-#endif
-    if (nLinked==3) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_OES_byte_coordinates(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_OES_byte_coordinates
-    if ((GLeeFuncPtr_glMultiTexCoord1bOES = (GLEEPFNGLMULTITEXCOORD1BOESPROC) __GLeeGetProcAddress("glMultiTexCoord1bOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord1bvOES = (GLEEPFNGLMULTITEXCOORD1BVOESPROC) __GLeeGetProcAddress("glMultiTexCoord1bvOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord2bOES = (GLEEPFNGLMULTITEXCOORD2BOESPROC) __GLeeGetProcAddress("glMultiTexCoord2bOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord2bvOES = (GLEEPFNGLMULTITEXCOORD2BVOESPROC) __GLeeGetProcAddress("glMultiTexCoord2bvOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord3bOES = (GLEEPFNGLMULTITEXCOORD3BOESPROC) __GLeeGetProcAddress("glMultiTexCoord3bOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord3bvOES = (GLEEPFNGLMULTITEXCOORD3BVOESPROC) __GLeeGetProcAddress("glMultiTexCoord3bvOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord4bOES = (GLEEPFNGLMULTITEXCOORD4BOESPROC) __GLeeGetProcAddress("glMultiTexCoord4bOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord4bvOES = (GLEEPFNGLMULTITEXCOORD4BVOESPROC) __GLeeGetProcAddress("glMultiTexCoord4bvOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexCoord1bOES = (GLEEPFNGLTEXCOORD1BOESPROC) __GLeeGetProcAddress("glTexCoord1bOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexCoord1bvOES = (GLEEPFNGLTEXCOORD1BVOESPROC) __GLeeGetProcAddress("glTexCoord1bvOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexCoord2bOES = (GLEEPFNGLTEXCOORD2BOESPROC) __GLeeGetProcAddress("glTexCoord2bOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexCoord2bvOES = (GLEEPFNGLTEXCOORD2BVOESPROC) __GLeeGetProcAddress("glTexCoord2bvOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexCoord3bOES = (GLEEPFNGLTEXCOORD3BOESPROC) __GLeeGetProcAddress("glTexCoord3bOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexCoord3bvOES = (GLEEPFNGLTEXCOORD3BVOESPROC) __GLeeGetProcAddress("glTexCoord3bvOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexCoord4bOES = (GLEEPFNGLTEXCOORD4BOESPROC) __GLeeGetProcAddress("glTexCoord4bOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexCoord4bvOES = (GLEEPFNGLTEXCOORD4BVOESPROC) __GLeeGetProcAddress("glTexCoord4bvOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertex2bOES = (GLEEPFNGLVERTEX2BOESPROC) __GLeeGetProcAddress("glVertex2bOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertex2bvOES = (GLEEPFNGLVERTEX2BVOESPROC) __GLeeGetProcAddress("glVertex2bvOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertex3bOES = (GLEEPFNGLVERTEX3BOESPROC) __GLeeGetProcAddress("glVertex3bOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertex3bvOES = (GLEEPFNGLVERTEX3BVOESPROC) __GLeeGetProcAddress("glVertex3bvOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertex4bOES = (GLEEPFNGLVERTEX4BOESPROC) __GLeeGetProcAddress("glVertex4bOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertex4bvOES = (GLEEPFNGLVERTEX4BVOESPROC) __GLeeGetProcAddress("glVertex4bvOES"))!=0) nLinked++;
-#endif
-    if (nLinked==22) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_OES_fixed_point(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_OES_fixed_point
-    if ((GLeeFuncPtr_glAccumxOES = (GLEEPFNGLACCUMXOESPROC) __GLeeGetProcAddress("glAccumxOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glAlphaFuncxOES = (GLEEPFNGLALPHAFUNCXOESPROC) __GLeeGetProcAddress("glAlphaFuncxOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glBitmapxOES = (GLEEPFNGLBITMAPXOESPROC) __GLeeGetProcAddress("glBitmapxOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glBlendColorxOES = (GLEEPFNGLBLENDCOLORXOESPROC) __GLeeGetProcAddress("glBlendColorxOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glClearAccumxOES = (GLEEPFNGLCLEARACCUMXOESPROC) __GLeeGetProcAddress("glClearAccumxOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glClearColorxOES = (GLEEPFNGLCLEARCOLORXOESPROC) __GLeeGetProcAddress("glClearColorxOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glClearDepthxOES = (GLEEPFNGLCLEARDEPTHXOESPROC) __GLeeGetProcAddress("glClearDepthxOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glClipPlanexOES = (GLEEPFNGLCLIPPLANEXOESPROC) __GLeeGetProcAddress("glClipPlanexOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glColor3xOES = (GLEEPFNGLCOLOR3XOESPROC) __GLeeGetProcAddress("glColor3xOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glColor4xOES = (GLEEPFNGLCOLOR4XOESPROC) __GLeeGetProcAddress("glColor4xOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glColor3xvOES = (GLEEPFNGLCOLOR3XVOESPROC) __GLeeGetProcAddress("glColor3xvOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glColor4xvOES = (GLEEPFNGLCOLOR4XVOESPROC) __GLeeGetProcAddress("glColor4xvOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glConvolutionParameterxOES = (GLEEPFNGLCONVOLUTIONPARAMETERXOESPROC) __GLeeGetProcAddress("glConvolutionParameterxOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glConvolutionParameterxvOES = (GLEEPFNGLCONVOLUTIONPARAMETERXVOESPROC) __GLeeGetProcAddress("glConvolutionParameterxvOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDepthRangexOES = (GLEEPFNGLDEPTHRANGEXOESPROC) __GLeeGetProcAddress("glDepthRangexOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glEvalCoord1xOES = (GLEEPFNGLEVALCOORD1XOESPROC) __GLeeGetProcAddress("glEvalCoord1xOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glEvalCoord2xOES = (GLEEPFNGLEVALCOORD2XOESPROC) __GLeeGetProcAddress("glEvalCoord2xOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glEvalCoord1xvOES = (GLEEPFNGLEVALCOORD1XVOESPROC) __GLeeGetProcAddress("glEvalCoord1xvOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glEvalCoord2xvOES = (GLEEPFNGLEVALCOORD2XVOESPROC) __GLeeGetProcAddress("glEvalCoord2xvOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glFeedbackBufferxOES = (GLEEPFNGLFEEDBACKBUFFERXOESPROC) __GLeeGetProcAddress("glFeedbackBufferxOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glFogxOES = (GLEEPFNGLFOGXOESPROC) __GLeeGetProcAddress("glFogxOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glFogxvOES = (GLEEPFNGLFOGXVOESPROC) __GLeeGetProcAddress("glFogxvOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glFrustumxOES = (GLEEPFNGLFRUSTUMXOESPROC) __GLeeGetProcAddress("glFrustumxOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetClipPlanexOES = (GLEEPFNGLGETCLIPPLANEXOESPROC) __GLeeGetProcAddress("glGetClipPlanexOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetConvolutionParameterxvOES = (GLEEPFNGLGETCONVOLUTIONPARAMETERXVOESPROC) __GLeeGetProcAddress("glGetConvolutionParameterxvOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetFixedvOES = (GLEEPFNGLGETFIXEDVOESPROC) __GLeeGetProcAddress("glGetFixedvOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetHistogramParameterxvOES = (GLEEPFNGLGETHISTOGRAMPARAMETERXVOESPROC) __GLeeGetProcAddress("glGetHistogramParameterxvOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetLightxOES = (GLEEPFNGLGETLIGHTXOESPROC) __GLeeGetProcAddress("glGetLightxOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetMapxvOES = (GLEEPFNGLGETMAPXVOESPROC) __GLeeGetProcAddress("glGetMapxvOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetMaterialxOES = (GLEEPFNGLGETMATERIALXOESPROC) __GLeeGetProcAddress("glGetMaterialxOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetPixelMapxv = (GLEEPFNGLGETPIXELMAPXVPROC) __GLeeGetProcAddress("glGetPixelMapxv"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetTexEnvxvOES = (GLEEPFNGLGETTEXENVXVOESPROC) __GLeeGetProcAddress("glGetTexEnvxvOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetTexGenxvOES = (GLEEPFNGLGETTEXGENXVOESPROC) __GLeeGetProcAddress("glGetTexGenxvOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetTexLevelParameterxvOES = (GLEEPFNGLGETTEXLEVELPARAMETERXVOESPROC) __GLeeGetProcAddress("glGetTexLevelParameterxvOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetTexParameterxvOES = (GLEEPFNGLGETTEXPARAMETERXVOESPROC) __GLeeGetProcAddress("glGetTexParameterxvOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glIndexxOES = (GLEEPFNGLINDEXXOESPROC) __GLeeGetProcAddress("glIndexxOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glIndexxvOES = (GLEEPFNGLINDEXXVOESPROC) __GLeeGetProcAddress("glIndexxvOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glLightModelxOES = (GLEEPFNGLLIGHTMODELXOESPROC) __GLeeGetProcAddress("glLightModelxOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glLightModelxvOES = (GLEEPFNGLLIGHTMODELXVOESPROC) __GLeeGetProcAddress("glLightModelxvOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glLightxOES = (GLEEPFNGLLIGHTXOESPROC) __GLeeGetProcAddress("glLightxOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glLightxvOES = (GLEEPFNGLLIGHTXVOESPROC) __GLeeGetProcAddress("glLightxvOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glLineWidthxOES = (GLEEPFNGLLINEWIDTHXOESPROC) __GLeeGetProcAddress("glLineWidthxOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glLoadMatrixxOES = (GLEEPFNGLLOADMATRIXXOESPROC) __GLeeGetProcAddress("glLoadMatrixxOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glLoadTransposeMatrixxOES = (GLEEPFNGLLOADTRANSPOSEMATRIXXOESPROC) __GLeeGetProcAddress("glLoadTransposeMatrixxOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMap1xOES = (GLEEPFNGLMAP1XOESPROC) __GLeeGetProcAddress("glMap1xOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMap2xOES = (GLEEPFNGLMAP2XOESPROC) __GLeeGetProcAddress("glMap2xOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMapGrid1xOES = (GLEEPFNGLMAPGRID1XOESPROC) __GLeeGetProcAddress("glMapGrid1xOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMapGrid2xOES = (GLEEPFNGLMAPGRID2XOESPROC) __GLeeGetProcAddress("glMapGrid2xOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMaterialxOES = (GLEEPFNGLMATERIALXOESPROC) __GLeeGetProcAddress("glMaterialxOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMaterialxvOES = (GLEEPFNGLMATERIALXVOESPROC) __GLeeGetProcAddress("glMaterialxvOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultMatrixxOES = (GLEEPFNGLMULTMATRIXXOESPROC) __GLeeGetProcAddress("glMultMatrixxOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultTransposeMatrixxOES = (GLEEPFNGLMULTTRANSPOSEMATRIXXOESPROC) __GLeeGetProcAddress("glMultTransposeMatrixxOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord1xOES = (GLEEPFNGLMULTITEXCOORD1XOESPROC) __GLeeGetProcAddress("glMultiTexCoord1xOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord2xOES = (GLEEPFNGLMULTITEXCOORD2XOESPROC) __GLeeGetProcAddress("glMultiTexCoord2xOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord3xOES = (GLEEPFNGLMULTITEXCOORD3XOESPROC) __GLeeGetProcAddress("glMultiTexCoord3xOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord4xOES = (GLEEPFNGLMULTITEXCOORD4XOESPROC) __GLeeGetProcAddress("glMultiTexCoord4xOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord1xvOES = (GLEEPFNGLMULTITEXCOORD1XVOESPROC) __GLeeGetProcAddress("glMultiTexCoord1xvOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord2xvOES = (GLEEPFNGLMULTITEXCOORD2XVOESPROC) __GLeeGetProcAddress("glMultiTexCoord2xvOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord3xvOES = (GLEEPFNGLMULTITEXCOORD3XVOESPROC) __GLeeGetProcAddress("glMultiTexCoord3xvOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoord4xvOES = (GLEEPFNGLMULTITEXCOORD4XVOESPROC) __GLeeGetProcAddress("glMultiTexCoord4xvOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glNormal3xOES = (GLEEPFNGLNORMAL3XOESPROC) __GLeeGetProcAddress("glNormal3xOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glNormal3xvOES = (GLEEPFNGLNORMAL3XVOESPROC) __GLeeGetProcAddress("glNormal3xvOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glOrthoxOES = (GLEEPFNGLORTHOXOESPROC) __GLeeGetProcAddress("glOrthoxOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glPassThroughxOES = (GLEEPFNGLPASSTHROUGHXOESPROC) __GLeeGetProcAddress("glPassThroughxOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glPixelMapx = (GLEEPFNGLPIXELMAPXPROC) __GLeeGetProcAddress("glPixelMapx"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glPixelStorex = (GLEEPFNGLPIXELSTOREXPROC) __GLeeGetProcAddress("glPixelStorex"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glPixelTransferxOES = (GLEEPFNGLPIXELTRANSFERXOESPROC) __GLeeGetProcAddress("glPixelTransferxOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glPixelZoomxOES = (GLEEPFNGLPIXELZOOMXOESPROC) __GLeeGetProcAddress("glPixelZoomxOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glPointParameterxvOES = (GLEEPFNGLPOINTPARAMETERXVOESPROC) __GLeeGetProcAddress("glPointParameterxvOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glPointSizexOES = (GLEEPFNGLPOINTSIZEXOESPROC) __GLeeGetProcAddress("glPointSizexOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glPolygonOffsetxOES = (GLEEPFNGLPOLYGONOFFSETXOESPROC) __GLeeGetProcAddress("glPolygonOffsetxOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glPrioritizeTexturesxOES = (GLEEPFNGLPRIORITIZETEXTURESXOESPROC) __GLeeGetProcAddress("glPrioritizeTexturesxOES"))!=0) nLinked++;
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-    if ((GLeeFuncPtr_glRasterPos2xvOES = (GLEEPFNGLRASTERPOS2XVOESPROC) __GLeeGetProcAddress("glRasterPos2xvOES"))!=0) nLinked++;
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-    if ((GLeeFuncPtr_glRasterPos4xvOES = (GLEEPFNGLRASTERPOS4XVOESPROC) __GLeeGetProcAddress("glRasterPos4xvOES"))!=0) nLinked++;
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-    if ((GLeeFuncPtr_glRotatexOES = (GLEEPFNGLROTATEXOESPROC) __GLeeGetProcAddress("glRotatexOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glSampleCoverageOES = (GLEEPFNGLSAMPLECOVERAGEOESPROC) __GLeeGetProcAddress("glSampleCoverageOES"))!=0) nLinked++;
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-    if ((GLeeFuncPtr_glTexCoord1xOES = (GLEEPFNGLTEXCOORD1XOESPROC) __GLeeGetProcAddress("glTexCoord1xOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexCoord2xOES = (GLEEPFNGLTEXCOORD2XOESPROC) __GLeeGetProcAddress("glTexCoord2xOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexCoord3xOES = (GLEEPFNGLTEXCOORD3XOESPROC) __GLeeGetProcAddress("glTexCoord3xOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexCoord4xOES = (GLEEPFNGLTEXCOORD4XOESPROC) __GLeeGetProcAddress("glTexCoord4xOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexCoord1xvOES = (GLEEPFNGLTEXCOORD1XVOESPROC) __GLeeGetProcAddress("glTexCoord1xvOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexCoord2xvOES = (GLEEPFNGLTEXCOORD2XVOESPROC) __GLeeGetProcAddress("glTexCoord2xvOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexCoord3xvOES = (GLEEPFNGLTEXCOORD3XVOESPROC) __GLeeGetProcAddress("glTexCoord3xvOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexCoord4xvOES = (GLEEPFNGLTEXCOORD4XVOESPROC) __GLeeGetProcAddress("glTexCoord4xvOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexEnvxOES = (GLEEPFNGLTEXENVXOESPROC) __GLeeGetProcAddress("glTexEnvxOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexEnvxvOES = (GLEEPFNGLTEXENVXVOESPROC) __GLeeGetProcAddress("glTexEnvxvOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexGenxOES = (GLEEPFNGLTEXGENXOESPROC) __GLeeGetProcAddress("glTexGenxOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexGenxvOES = (GLEEPFNGLTEXGENXVOESPROC) __GLeeGetProcAddress("glTexGenxvOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexParameterxOES = (GLEEPFNGLTEXPARAMETERXOESPROC) __GLeeGetProcAddress("glTexParameterxOES"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexParameterxvOES = (GLEEPFNGLTEXPARAMETERXVOESPROC) __GLeeGetProcAddress("glTexParameterxvOES"))!=0) nLinked++;
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-    if ((GLeeFuncPtr_glVertex4xOES = (GLEEPFNGLVERTEX4XOESPROC) __GLeeGetProcAddress("glVertex4xOES"))!=0) nLinked++;
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-    if (nLinked==104) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
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-GLuint __GLeeLink_GL_OES_single_precision(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_OES_single_precision
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-    if ((GLeeFuncPtr_glClearDepthfOES = (GLEEPFNGLCLEARDEPTHFOESPROC) __GLeeGetProcAddress("glClearDepthfOES"))!=0) nLinked++;
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-    if (nLinked==6) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
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-
-GLuint __GLeeLink_GL_OES_compressed_paletted_texture(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_OES_read_format(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_OES_query_matrix(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_OES_query_matrix
-    if ((GLeeFuncPtr_glQueryMatrixxOES = (GLEEPFNGLQUERYMATRIXXOESPROC) __GLeeGetProcAddress("glQueryMatrixxOES"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
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-
-GLuint __GLeeLink_GL_EXT_depth_bounds_test(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_depth_bounds_test
-    if ((GLeeFuncPtr_glDepthBoundsEXT = (GLEEPFNGLDEPTHBOUNDSEXTPROC) __GLeeGetProcAddress("glDepthBoundsEXT"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_texture_mirror_clamp(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_blend_equation_separate(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_blend_equation_separate
-    if ((GLeeFuncPtr_glBlendEquationSeparateEXT = (GLEEPFNGLBLENDEQUATIONSEPARATEEXTPROC) __GLeeGetProcAddress("glBlendEquationSeparateEXT"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
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-GLuint __GLeeLink_GL_MESA_pack_invert(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_MESA_ycbcr_texture(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_pixel_buffer_object(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_fragment_program_option(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_fragment_program2(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_vertex_program2_option(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_vertex_program3(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_framebuffer_object(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_framebuffer_object
-    if ((GLeeFuncPtr_glIsRenderbufferEXT = (GLEEPFNGLISRENDERBUFFEREXTPROC) __GLeeGetProcAddress("glIsRenderbufferEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glBindRenderbufferEXT = (GLEEPFNGLBINDRENDERBUFFEREXTPROC) __GLeeGetProcAddress("glBindRenderbufferEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDeleteRenderbuffersEXT = (GLEEPFNGLDELETERENDERBUFFERSEXTPROC) __GLeeGetProcAddress("glDeleteRenderbuffersEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGenRenderbuffersEXT = (GLEEPFNGLGENRENDERBUFFERSEXTPROC) __GLeeGetProcAddress("glGenRenderbuffersEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glRenderbufferStorageEXT = (GLEEPFNGLRENDERBUFFERSTORAGEEXTPROC) __GLeeGetProcAddress("glRenderbufferStorageEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetRenderbufferParameterivEXT = (GLEEPFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetRenderbufferParameterivEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glIsFramebufferEXT = (GLEEPFNGLISFRAMEBUFFEREXTPROC) __GLeeGetProcAddress("glIsFramebufferEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glBindFramebufferEXT = (GLEEPFNGLBINDFRAMEBUFFEREXTPROC) __GLeeGetProcAddress("glBindFramebufferEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDeleteFramebuffersEXT = (GLEEPFNGLDELETEFRAMEBUFFERSEXTPROC) __GLeeGetProcAddress("glDeleteFramebuffersEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGenFramebuffersEXT = (GLEEPFNGLGENFRAMEBUFFERSEXTPROC) __GLeeGetProcAddress("glGenFramebuffersEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCheckFramebufferStatusEXT = (GLEEPFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) __GLeeGetProcAddress("glCheckFramebufferStatusEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glFramebufferTexture1DEXT = (GLEEPFNGLFRAMEBUFFERTEXTURE1DEXTPROC) __GLeeGetProcAddress("glFramebufferTexture1DEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glFramebufferTexture2DEXT = (GLEEPFNGLFRAMEBUFFERTEXTURE2DEXTPROC) __GLeeGetProcAddress("glFramebufferTexture2DEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glFramebufferTexture3DEXT = (GLEEPFNGLFRAMEBUFFERTEXTURE3DEXTPROC) __GLeeGetProcAddress("glFramebufferTexture3DEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glFramebufferRenderbufferEXT = (GLEEPFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) __GLeeGetProcAddress("glFramebufferRenderbufferEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetFramebufferAttachmentParameterivEXT = (GLEEPFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetFramebufferAttachmentParameterivEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGenerateMipmapEXT = (GLEEPFNGLGENERATEMIPMAPEXTPROC) __GLeeGetProcAddress("glGenerateMipmapEXT"))!=0) nLinked++;
-#endif
-    if (nLinked==17) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
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-
-GLuint __GLeeLink_GL_GREMEDY_string_marker(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_GREMEDY_string_marker
-    if ((GLeeFuncPtr_glStringMarkerGREMEDY = (GLEEPFNGLSTRINGMARKERGREMEDYPROC) __GLeeGetProcAddress("glStringMarkerGREMEDY"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_packed_depth_stencil(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_stencil_clear_tag(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_stencil_clear_tag
-    if ((GLeeFuncPtr_glStencilClearTagEXT = (GLEEPFNGLSTENCILCLEARTAGEXTPROC) __GLeeGetProcAddress("glStencilClearTagEXT"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_texture_sRGB(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_framebuffer_blit(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_framebuffer_blit
-    if ((GLeeFuncPtr_glBlitFramebufferEXT = (GLEEPFNGLBLITFRAMEBUFFEREXTPROC) __GLeeGetProcAddress("glBlitFramebufferEXT"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_framebuffer_multisample(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_framebuffer_multisample
-    if ((GLeeFuncPtr_glRenderbufferStorageMultisampleEXT = (GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) __GLeeGetProcAddress("glRenderbufferStorageMultisampleEXT"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_MESAX_texture_stack(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_timer_query(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_timer_query
-    if ((GLeeFuncPtr_glGetQueryObjecti64vEXT = (GLEEPFNGLGETQUERYOBJECTI64VEXTPROC) __GLeeGetProcAddress("glGetQueryObjecti64vEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetQueryObjectui64vEXT = (GLEEPFNGLGETQUERYOBJECTUI64VEXTPROC) __GLeeGetProcAddress("glGetQueryObjectui64vEXT"))!=0) nLinked++;
-#endif
-    if (nLinked==2) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_gpu_program_parameters(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_gpu_program_parameters
-    if ((GLeeFuncPtr_glProgramEnvParameters4fvEXT = (GLEEPFNGLPROGRAMENVPARAMETERS4FVEXTPROC) __GLeeGetProcAddress("glProgramEnvParameters4fvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramLocalParameters4fvEXT = (GLEEPFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) __GLeeGetProcAddress("glProgramLocalParameters4fvEXT"))!=0) nLinked++;
-#endif
-    if (nLinked==2) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_APPLE_flush_buffer_range(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_APPLE_flush_buffer_range
-    if ((GLeeFuncPtr_glBufferParameteriAPPLE = (GLEEPFNGLBUFFERPARAMETERIAPPLEPROC) __GLeeGetProcAddress("glBufferParameteriAPPLE"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glFlushMappedBufferRangeAPPLE = (GLEEPFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) __GLeeGetProcAddress("glFlushMappedBufferRangeAPPLE"))!=0) nLinked++;
-#endif
-    if (nLinked==2) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_gpu_shader4(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_gpu_shader4
-    if ((GLeeFuncPtr_glGetUniformuivEXT = (GLEEPFNGLGETUNIFORMUIVEXTPROC) __GLeeGetProcAddress("glGetUniformuivEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glBindFragDataLocationEXT = (GLEEPFNGLBINDFRAGDATALOCATIONEXTPROC) __GLeeGetProcAddress("glBindFragDataLocationEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetFragDataLocationEXT = (GLEEPFNGLGETFRAGDATALOCATIONEXTPROC) __GLeeGetProcAddress("glGetFragDataLocationEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform1uiEXT = (GLEEPFNGLUNIFORM1UIEXTPROC) __GLeeGetProcAddress("glUniform1uiEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform2uiEXT = (GLEEPFNGLUNIFORM2UIEXTPROC) __GLeeGetProcAddress("glUniform2uiEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform3uiEXT = (GLEEPFNGLUNIFORM3UIEXTPROC) __GLeeGetProcAddress("glUniform3uiEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform4uiEXT = (GLEEPFNGLUNIFORM4UIEXTPROC) __GLeeGetProcAddress("glUniform4uiEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform1uivEXT = (GLEEPFNGLUNIFORM1UIVEXTPROC) __GLeeGetProcAddress("glUniform1uivEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform2uivEXT = (GLEEPFNGLUNIFORM2UIVEXTPROC) __GLeeGetProcAddress("glUniform2uivEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform3uivEXT = (GLEEPFNGLUNIFORM3UIVEXTPROC) __GLeeGetProcAddress("glUniform3uivEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform4uivEXT = (GLEEPFNGLUNIFORM4UIVEXTPROC) __GLeeGetProcAddress("glUniform4uivEXT"))!=0) nLinked++;
-#endif
-    if (nLinked==11) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_draw_instanced(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_draw_instanced
-    if ((GLeeFuncPtr_glDrawArraysInstancedEXT = (GLEEPFNGLDRAWARRAYSINSTANCEDEXTPROC) __GLeeGetProcAddress("glDrawArraysInstancedEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDrawElementsInstancedEXT = (GLEEPFNGLDRAWELEMENTSINSTANCEDEXTPROC) __GLeeGetProcAddress("glDrawElementsInstancedEXT"))!=0) nLinked++;
-#endif
-    if (nLinked==2) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_packed_float(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_texture_array(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_texture_buffer_object(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_texture_buffer_object
-    if ((GLeeFuncPtr_glTexBufferEXT = (GLEEPFNGLTEXBUFFEREXTPROC) __GLeeGetProcAddress("glTexBufferEXT"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_texture_compression_latc(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_texture_compression_rgtc(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_texture_shared_exponent(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_depth_buffer_float(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_NV_depth_buffer_float
-    if ((GLeeFuncPtr_glDepthRangedNV = (GLEEPFNGLDEPTHRANGEDNVPROC) __GLeeGetProcAddress("glDepthRangedNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glClearDepthdNV = (GLEEPFNGLCLEARDEPTHDNVPROC) __GLeeGetProcAddress("glClearDepthdNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDepthBoundsdNV = (GLEEPFNGLDEPTHBOUNDSDNVPROC) __GLeeGetProcAddress("glDepthBoundsdNV"))!=0) nLinked++;
-#endif
-    if (nLinked==3) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_NV_framebuffer_multisample_coverage(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_NV_framebuffer_multisample_coverage
-    if ((GLeeFuncPtr_glRenderbufferStorageMultisampleCoverageNV = (GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) __GLeeGetProcAddress("glRenderbufferStorageMultisampleCoverageNV"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_framebuffer_sRGB(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_geometry_shader4(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_parameter_buffer_object(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_NV_parameter_buffer_object
-    if ((GLeeFuncPtr_glProgramBufferParametersfvNV = (GLEEPFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) __GLeeGetProcAddress("glProgramBufferParametersfvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramBufferParametersIivNV = (GLEEPFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) __GLeeGetProcAddress("glProgramBufferParametersIivNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramBufferParametersIuivNV = (GLEEPFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) __GLeeGetProcAddress("glProgramBufferParametersIuivNV"))!=0) nLinked++;
-#endif
-    if (nLinked==3) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_draw_buffers2(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_draw_buffers2
-    if ((GLeeFuncPtr_glColorMaskIndexedEXT = (GLEEPFNGLCOLORMASKINDEXEDEXTPROC) __GLeeGetProcAddress("glColorMaskIndexedEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetBooleanIndexedvEXT = (GLEEPFNGLGETBOOLEANINDEXEDVEXTPROC) __GLeeGetProcAddress("glGetBooleanIndexedvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetIntegerIndexedvEXT = (GLEEPFNGLGETINTEGERINDEXEDVEXTPROC) __GLeeGetProcAddress("glGetIntegerIndexedvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glEnableIndexedEXT = (GLEEPFNGLENABLEINDEXEDEXTPROC) __GLeeGetProcAddress("glEnableIndexedEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDisableIndexedEXT = (GLEEPFNGLDISABLEINDEXEDEXTPROC) __GLeeGetProcAddress("glDisableIndexedEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glIsEnabledIndexedEXT = (GLEEPFNGLISENABLEDINDEXEDEXTPROC) __GLeeGetProcAddress("glIsEnabledIndexedEXT"))!=0) nLinked++;
-#endif
-    if (nLinked==6) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_NV_transform_feedback(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_NV_transform_feedback
-    if ((GLeeFuncPtr_glBeginTransformFeedbackNV = (GLEEPFNGLBEGINTRANSFORMFEEDBACKNVPROC) __GLeeGetProcAddress("glBeginTransformFeedbackNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glEndTransformFeedbackNV = (GLEEPFNGLENDTRANSFORMFEEDBACKNVPROC) __GLeeGetProcAddress("glEndTransformFeedbackNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTransformFeedbackAttribsNV = (GLEEPFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) __GLeeGetProcAddress("glTransformFeedbackAttribsNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glBindBufferRangeNV = (GLEEPFNGLBINDBUFFERRANGENVPROC) __GLeeGetProcAddress("glBindBufferRangeNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glBindBufferOffsetNV = (GLEEPFNGLBINDBUFFEROFFSETNVPROC) __GLeeGetProcAddress("glBindBufferOffsetNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glBindBufferBaseNV = (GLEEPFNGLBINDBUFFERBASENVPROC) __GLeeGetProcAddress("glBindBufferBaseNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTransformFeedbackVaryingsNV = (GLEEPFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) __GLeeGetProcAddress("glTransformFeedbackVaryingsNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glActiveVaryingNV = (GLEEPFNGLACTIVEVARYINGNVPROC) __GLeeGetProcAddress("glActiveVaryingNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetVaryingLocationNV = (GLEEPFNGLGETVARYINGLOCATIONNVPROC) __GLeeGetProcAddress("glGetVaryingLocationNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetActiveVaryingNV = (GLEEPFNGLGETACTIVEVARYINGNVPROC) __GLeeGetProcAddress("glGetActiveVaryingNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetTransformFeedbackVaryingNV = (GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) __GLeeGetProcAddress("glGetTransformFeedbackVaryingNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTransformFeedbackStreamAttribsNV = (GLEEPFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC) __GLeeGetProcAddress("glTransformFeedbackStreamAttribsNV"))!=0) nLinked++;
-#endif
-    if (nLinked==12) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_bindable_uniform(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_bindable_uniform
-    if ((GLeeFuncPtr_glUniformBufferEXT = (GLEEPFNGLUNIFORMBUFFEREXTPROC) __GLeeGetProcAddress("glUniformBufferEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetUniformBufferSizeEXT = (GLEEPFNGLGETUNIFORMBUFFERSIZEEXTPROC) __GLeeGetProcAddress("glGetUniformBufferSizeEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetUniformOffsetEXT = (GLEEPFNGLGETUNIFORMOFFSETEXTPROC) __GLeeGetProcAddress("glGetUniformOffsetEXT"))!=0) nLinked++;
-#endif
-    if (nLinked==3) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_texture_integer(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_texture_integer
-    if ((GLeeFuncPtr_glTexParameterIivEXT = (GLEEPFNGLTEXPARAMETERIIVEXTPROC) __GLeeGetProcAddress("glTexParameterIivEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexParameterIuivEXT = (GLEEPFNGLTEXPARAMETERIUIVEXTPROC) __GLeeGetProcAddress("glTexParameterIuivEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetTexParameterIivEXT = (GLEEPFNGLGETTEXPARAMETERIIVEXTPROC) __GLeeGetProcAddress("glGetTexParameterIivEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetTexParameterIuivEXT = (GLEEPFNGLGETTEXPARAMETERIUIVEXTPROC) __GLeeGetProcAddress("glGetTexParameterIuivEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glClearColorIiEXT = (GLEEPFNGLCLEARCOLORIIEXTPROC) __GLeeGetProcAddress("glClearColorIiEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glClearColorIuiEXT = (GLEEPFNGLCLEARCOLORIUIEXTPROC) __GLeeGetProcAddress("glClearColorIuiEXT"))!=0) nLinked++;
-#endif
-    if (nLinked==6) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_GREMEDY_frame_terminator(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_GREMEDY_frame_terminator
-    if ((GLeeFuncPtr_glFrameTerminatorGREMEDY = (GLEEPFNGLFRAMETERMINATORGREMEDYPROC) __GLeeGetProcAddress("glFrameTerminatorGREMEDY"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_NV_conditional_render(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_NV_conditional_render
-    if ((GLeeFuncPtr_glBeginConditionalRenderNV = (GLEEPFNGLBEGINCONDITIONALRENDERNVPROC) __GLeeGetProcAddress("glBeginConditionalRenderNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glEndConditionalRenderNV = (GLEEPFNGLENDCONDITIONALRENDERNVPROC) __GLeeGetProcAddress("glEndConditionalRenderNV"))!=0) nLinked++;
-#endif
-    if (nLinked==2) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_NV_present_video(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_NV_present_video
-    if ((GLeeFuncPtr_glPresentFrameKeyedNV = (GLEEPFNGLPRESENTFRAMEKEYEDNVPROC) __GLeeGetProcAddress("glPresentFrameKeyedNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glPresentFrameDualFillNV = (GLEEPFNGLPRESENTFRAMEDUALFILLNVPROC) __GLeeGetProcAddress("glPresentFrameDualFillNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetVideoivNV = (GLEEPFNGLGETVIDEOIVNVPROC) __GLeeGetProcAddress("glGetVideoivNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetVideouivNV = (GLEEPFNGLGETVIDEOUIVNVPROC) __GLeeGetProcAddress("glGetVideouivNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetVideoi64vNV = (GLEEPFNGLGETVIDEOI64VNVPROC) __GLeeGetProcAddress("glGetVideoi64vNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetVideoui64vNV = (GLEEPFNGLGETVIDEOUI64VNVPROC) __GLeeGetProcAddress("glGetVideoui64vNV"))!=0) nLinked++;
-#endif
-    if (nLinked==6) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_transform_feedback(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_transform_feedback
-    if ((GLeeFuncPtr_glBeginTransformFeedbackEXT = (GLEEPFNGLBEGINTRANSFORMFEEDBACKEXTPROC) __GLeeGetProcAddress("glBeginTransformFeedbackEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glEndTransformFeedbackEXT = (GLEEPFNGLENDTRANSFORMFEEDBACKEXTPROC) __GLeeGetProcAddress("glEndTransformFeedbackEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glBindBufferRangeEXT = (GLEEPFNGLBINDBUFFERRANGEEXTPROC) __GLeeGetProcAddress("glBindBufferRangeEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glBindBufferOffsetEXT = (GLEEPFNGLBINDBUFFEROFFSETEXTPROC) __GLeeGetProcAddress("glBindBufferOffsetEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glBindBufferBaseEXT = (GLEEPFNGLBINDBUFFERBASEEXTPROC) __GLeeGetProcAddress("glBindBufferBaseEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTransformFeedbackVaryingsEXT = (GLEEPFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) __GLeeGetProcAddress("glTransformFeedbackVaryingsEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetTransformFeedbackVaryingEXT = (GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) __GLeeGetProcAddress("glGetTransformFeedbackVaryingEXT"))!=0) nLinked++;
-#endif
-    if (nLinked==7) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_direct_state_access(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_direct_state_access
-    if ((GLeeFuncPtr_glClientAttribDefaultEXT = (GLEEPFNGLCLIENTATTRIBDEFAULTEXTPROC) __GLeeGetProcAddress("glClientAttribDefaultEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glPushClientAttribDefaultEXT = (GLEEPFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) __GLeeGetProcAddress("glPushClientAttribDefaultEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMatrixLoadfEXT = (GLEEPFNGLMATRIXLOADFEXTPROC) __GLeeGetProcAddress("glMatrixLoadfEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMatrixLoaddEXT = (GLEEPFNGLMATRIXLOADDEXTPROC) __GLeeGetProcAddress("glMatrixLoaddEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMatrixMultfEXT = (GLEEPFNGLMATRIXMULTFEXTPROC) __GLeeGetProcAddress("glMatrixMultfEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMatrixMultdEXT = (GLEEPFNGLMATRIXMULTDEXTPROC) __GLeeGetProcAddress("glMatrixMultdEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMatrixLoadIdentityEXT = (GLEEPFNGLMATRIXLOADIDENTITYEXTPROC) __GLeeGetProcAddress("glMatrixLoadIdentityEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMatrixRotatefEXT = (GLEEPFNGLMATRIXROTATEFEXTPROC) __GLeeGetProcAddress("glMatrixRotatefEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMatrixRotatedEXT = (GLEEPFNGLMATRIXROTATEDEXTPROC) __GLeeGetProcAddress("glMatrixRotatedEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMatrixScalefEXT = (GLEEPFNGLMATRIXSCALEFEXTPROC) __GLeeGetProcAddress("glMatrixScalefEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMatrixScaledEXT = (GLEEPFNGLMATRIXSCALEDEXTPROC) __GLeeGetProcAddress("glMatrixScaledEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMatrixTranslatefEXT = (GLEEPFNGLMATRIXTRANSLATEFEXTPROC) __GLeeGetProcAddress("glMatrixTranslatefEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMatrixTranslatedEXT = (GLEEPFNGLMATRIXTRANSLATEDEXTPROC) __GLeeGetProcAddress("glMatrixTranslatedEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMatrixFrustumEXT = (GLEEPFNGLMATRIXFRUSTUMEXTPROC) __GLeeGetProcAddress("glMatrixFrustumEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMatrixOrthoEXT = (GLEEPFNGLMATRIXORTHOEXTPROC) __GLeeGetProcAddress("glMatrixOrthoEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMatrixPopEXT = (GLEEPFNGLMATRIXPOPEXTPROC) __GLeeGetProcAddress("glMatrixPopEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMatrixPushEXT = (GLEEPFNGLMATRIXPUSHEXTPROC) __GLeeGetProcAddress("glMatrixPushEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMatrixLoadTransposefEXT = (GLEEPFNGLMATRIXLOADTRANSPOSEFEXTPROC) __GLeeGetProcAddress("glMatrixLoadTransposefEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMatrixLoadTransposedEXT = (GLEEPFNGLMATRIXLOADTRANSPOSEDEXTPROC) __GLeeGetProcAddress("glMatrixLoadTransposedEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMatrixMultTransposefEXT = (GLEEPFNGLMATRIXMULTTRANSPOSEFEXTPROC) __GLeeGetProcAddress("glMatrixMultTransposefEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMatrixMultTransposedEXT = (GLEEPFNGLMATRIXMULTTRANSPOSEDEXTPROC) __GLeeGetProcAddress("glMatrixMultTransposedEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTextureParameterfEXT = (GLEEPFNGLTEXTUREPARAMETERFEXTPROC) __GLeeGetProcAddress("glTextureParameterfEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTextureParameterfvEXT = (GLEEPFNGLTEXTUREPARAMETERFVEXTPROC) __GLeeGetProcAddress("glTextureParameterfvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTextureParameteriEXT = (GLEEPFNGLTEXTUREPARAMETERIEXTPROC) __GLeeGetProcAddress("glTextureParameteriEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTextureParameterivEXT = (GLEEPFNGLTEXTUREPARAMETERIVEXTPROC) __GLeeGetProcAddress("glTextureParameterivEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTextureImage1DEXT = (GLEEPFNGLTEXTUREIMAGE1DEXTPROC) __GLeeGetProcAddress("glTextureImage1DEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTextureImage2DEXT = (GLEEPFNGLTEXTUREIMAGE2DEXTPROC) __GLeeGetProcAddress("glTextureImage2DEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTextureSubImage1DEXT = (GLEEPFNGLTEXTURESUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glTextureSubImage1DEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTextureSubImage2DEXT = (GLEEPFNGLTEXTURESUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glTextureSubImage2DEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCopyTextureImage1DEXT = (GLEEPFNGLCOPYTEXTUREIMAGE1DEXTPROC) __GLeeGetProcAddress("glCopyTextureImage1DEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCopyTextureImage2DEXT = (GLEEPFNGLCOPYTEXTUREIMAGE2DEXTPROC) __GLeeGetProcAddress("glCopyTextureImage2DEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCopyTextureSubImage1DEXT = (GLEEPFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glCopyTextureSubImage1DEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCopyTextureSubImage2DEXT = (GLEEPFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glCopyTextureSubImage2DEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetTextureImageEXT = (GLEEPFNGLGETTEXTUREIMAGEEXTPROC) __GLeeGetProcAddress("glGetTextureImageEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetTextureParameterfvEXT = (GLEEPFNGLGETTEXTUREPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetTextureParameterfvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetTextureParameterivEXT = (GLEEPFNGLGETTEXTUREPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetTextureParameterivEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetTextureLevelParameterfvEXT = (GLEEPFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetTextureLevelParameterfvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetTextureLevelParameterivEXT = (GLEEPFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetTextureLevelParameterivEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTextureImage3DEXT = (GLEEPFNGLTEXTUREIMAGE3DEXTPROC) __GLeeGetProcAddress("glTextureImage3DEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTextureSubImage3DEXT = (GLEEPFNGLTEXTURESUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glTextureSubImage3DEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCopyTextureSubImage3DEXT = (GLEEPFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glCopyTextureSubImage3DEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexParameterfEXT = (GLEEPFNGLMULTITEXPARAMETERFEXTPROC) __GLeeGetProcAddress("glMultiTexParameterfEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexParameterfvEXT = (GLEEPFNGLMULTITEXPARAMETERFVEXTPROC) __GLeeGetProcAddress("glMultiTexParameterfvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexParameteriEXT = (GLEEPFNGLMULTITEXPARAMETERIEXTPROC) __GLeeGetProcAddress("glMultiTexParameteriEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexParameterivEXT = (GLEEPFNGLMULTITEXPARAMETERIVEXTPROC) __GLeeGetProcAddress("glMultiTexParameterivEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexImage1DEXT = (GLEEPFNGLMULTITEXIMAGE1DEXTPROC) __GLeeGetProcAddress("glMultiTexImage1DEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexImage2DEXT = (GLEEPFNGLMULTITEXIMAGE2DEXTPROC) __GLeeGetProcAddress("glMultiTexImage2DEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexSubImage1DEXT = (GLEEPFNGLMULTITEXSUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glMultiTexSubImage1DEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexSubImage2DEXT = (GLEEPFNGLMULTITEXSUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glMultiTexSubImage2DEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCopyMultiTexImage1DEXT = (GLEEPFNGLCOPYMULTITEXIMAGE1DEXTPROC) __GLeeGetProcAddress("glCopyMultiTexImage1DEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCopyMultiTexImage2DEXT = (GLEEPFNGLCOPYMULTITEXIMAGE2DEXTPROC) __GLeeGetProcAddress("glCopyMultiTexImage2DEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCopyMultiTexSubImage1DEXT = (GLEEPFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glCopyMultiTexSubImage1DEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCopyMultiTexSubImage2DEXT = (GLEEPFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glCopyMultiTexSubImage2DEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetMultiTexImageEXT = (GLEEPFNGLGETMULTITEXIMAGEEXTPROC) __GLeeGetProcAddress("glGetMultiTexImageEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetMultiTexParameterfvEXT = (GLEEPFNGLGETMULTITEXPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetMultiTexParameterfvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetMultiTexParameterivEXT = (GLEEPFNGLGETMULTITEXPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetMultiTexParameterivEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetMultiTexLevelParameterfvEXT = (GLEEPFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetMultiTexLevelParameterfvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetMultiTexLevelParameterivEXT = (GLEEPFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetMultiTexLevelParameterivEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexImage3DEXT = (GLEEPFNGLMULTITEXIMAGE3DEXTPROC) __GLeeGetProcAddress("glMultiTexImage3DEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexSubImage3DEXT = (GLEEPFNGLMULTITEXSUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glMultiTexSubImage3DEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCopyMultiTexSubImage3DEXT = (GLEEPFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glCopyMultiTexSubImage3DEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glBindMultiTextureEXT = (GLEEPFNGLBINDMULTITEXTUREEXTPROC) __GLeeGetProcAddress("glBindMultiTextureEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glEnableClientStateIndexedEXT = (GLEEPFNGLENABLECLIENTSTATEINDEXEDEXTPROC) __GLeeGetProcAddress("glEnableClientStateIndexedEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDisableClientStateIndexedEXT = (GLEEPFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) __GLeeGetProcAddress("glDisableClientStateIndexedEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexCoordPointerEXT = (GLEEPFNGLMULTITEXCOORDPOINTEREXTPROC) __GLeeGetProcAddress("glMultiTexCoordPointerEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexEnvfEXT = (GLEEPFNGLMULTITEXENVFEXTPROC) __GLeeGetProcAddress("glMultiTexEnvfEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexEnvfvEXT = (GLEEPFNGLMULTITEXENVFVEXTPROC) __GLeeGetProcAddress("glMultiTexEnvfvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexEnviEXT = (GLEEPFNGLMULTITEXENVIEXTPROC) __GLeeGetProcAddress("glMultiTexEnviEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexEnvivEXT = (GLEEPFNGLMULTITEXENVIVEXTPROC) __GLeeGetProcAddress("glMultiTexEnvivEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexGendEXT = (GLEEPFNGLMULTITEXGENDEXTPROC) __GLeeGetProcAddress("glMultiTexGendEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexGendvEXT = (GLEEPFNGLMULTITEXGENDVEXTPROC) __GLeeGetProcAddress("glMultiTexGendvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexGenfEXT = (GLEEPFNGLMULTITEXGENFEXTPROC) __GLeeGetProcAddress("glMultiTexGenfEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexGenfvEXT = (GLEEPFNGLMULTITEXGENFVEXTPROC) __GLeeGetProcAddress("glMultiTexGenfvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexGeniEXT = (GLEEPFNGLMULTITEXGENIEXTPROC) __GLeeGetProcAddress("glMultiTexGeniEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexGenivEXT = (GLEEPFNGLMULTITEXGENIVEXTPROC) __GLeeGetProcAddress("glMultiTexGenivEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetMultiTexEnvfvEXT = (GLEEPFNGLGETMULTITEXENVFVEXTPROC) __GLeeGetProcAddress("glGetMultiTexEnvfvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetMultiTexEnvivEXT = (GLEEPFNGLGETMULTITEXENVIVEXTPROC) __GLeeGetProcAddress("glGetMultiTexEnvivEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetMultiTexGendvEXT = (GLEEPFNGLGETMULTITEXGENDVEXTPROC) __GLeeGetProcAddress("glGetMultiTexGendvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetMultiTexGenfvEXT = (GLEEPFNGLGETMULTITEXGENFVEXTPROC) __GLeeGetProcAddress("glGetMultiTexGenfvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetMultiTexGenivEXT = (GLEEPFNGLGETMULTITEXGENIVEXTPROC) __GLeeGetProcAddress("glGetMultiTexGenivEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetFloatIndexedvEXT = (GLEEPFNGLGETFLOATINDEXEDVEXTPROC) __GLeeGetProcAddress("glGetFloatIndexedvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetDoubleIndexedvEXT = (GLEEPFNGLGETDOUBLEINDEXEDVEXTPROC) __GLeeGetProcAddress("glGetDoubleIndexedvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetPointerIndexedvEXT = (GLEEPFNGLGETPOINTERINDEXEDVEXTPROC) __GLeeGetProcAddress("glGetPointerIndexedvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCompressedTextureImage3DEXT = (GLEEPFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) __GLeeGetProcAddress("glCompressedTextureImage3DEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCompressedTextureImage2DEXT = (GLEEPFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) __GLeeGetProcAddress("glCompressedTextureImage2DEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCompressedTextureImage1DEXT = (GLEEPFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) __GLeeGetProcAddress("glCompressedTextureImage1DEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCompressedTextureSubImage3DEXT = (GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glCompressedTextureSubImage3DEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCompressedTextureSubImage2DEXT = (GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glCompressedTextureSubImage2DEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCompressedTextureSubImage1DEXT = (GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glCompressedTextureSubImage1DEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetCompressedTextureImageEXT = (GLEEPFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) __GLeeGetProcAddress("glGetCompressedTextureImageEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCompressedMultiTexImage3DEXT = (GLEEPFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) __GLeeGetProcAddress("glCompressedMultiTexImage3DEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCompressedMultiTexImage2DEXT = (GLEEPFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) __GLeeGetProcAddress("glCompressedMultiTexImage2DEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCompressedMultiTexImage1DEXT = (GLEEPFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) __GLeeGetProcAddress("glCompressedMultiTexImage1DEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCompressedMultiTexSubImage3DEXT = (GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glCompressedMultiTexSubImage3DEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCompressedMultiTexSubImage2DEXT = (GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glCompressedMultiTexSubImage2DEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCompressedMultiTexSubImage1DEXT = (GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glCompressedMultiTexSubImage1DEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetCompressedMultiTexImageEXT = (GLEEPFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) __GLeeGetProcAddress("glGetCompressedMultiTexImageEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glNamedProgramStringEXT = (GLEEPFNGLNAMEDPROGRAMSTRINGEXTPROC) __GLeeGetProcAddress("glNamedProgramStringEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glNamedProgramLocalParameter4dEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameter4dEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glNamedProgramLocalParameter4dvEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameter4dvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glNamedProgramLocalParameter4fEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameter4fEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glNamedProgramLocalParameter4fvEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameter4fvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetNamedProgramLocalParameterdvEXT = (GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) __GLeeGetProcAddress("glGetNamedProgramLocalParameterdvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetNamedProgramLocalParameterfvEXT = (GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetNamedProgramLocalParameterfvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetNamedProgramivEXT = (GLEEPFNGLGETNAMEDPROGRAMIVEXTPROC) __GLeeGetProcAddress("glGetNamedProgramivEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetNamedProgramStringEXT = (GLEEPFNGLGETNAMEDPROGRAMSTRINGEXTPROC) __GLeeGetProcAddress("glGetNamedProgramStringEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glNamedProgramLocalParameters4fvEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameters4fvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glNamedProgramLocalParameterI4iEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameterI4iEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glNamedProgramLocalParameterI4ivEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameterI4ivEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glNamedProgramLocalParametersI4ivEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParametersI4ivEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glNamedProgramLocalParameterI4uiEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameterI4uiEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glNamedProgramLocalParameterI4uivEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameterI4uivEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glNamedProgramLocalParametersI4uivEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParametersI4uivEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetNamedProgramLocalParameterIivEXT = (GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) __GLeeGetProcAddress("glGetNamedProgramLocalParameterIivEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetNamedProgramLocalParameterIuivEXT = (GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) __GLeeGetProcAddress("glGetNamedProgramLocalParameterIuivEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTextureParameterIivEXT = (GLEEPFNGLTEXTUREPARAMETERIIVEXTPROC) __GLeeGetProcAddress("glTextureParameterIivEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTextureParameterIuivEXT = (GLEEPFNGLTEXTUREPARAMETERIUIVEXTPROC) __GLeeGetProcAddress("glTextureParameterIuivEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetTextureParameterIivEXT = (GLEEPFNGLGETTEXTUREPARAMETERIIVEXTPROC) __GLeeGetProcAddress("glGetTextureParameterIivEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetTextureParameterIuivEXT = (GLEEPFNGLGETTEXTUREPARAMETERIUIVEXTPROC) __GLeeGetProcAddress("glGetTextureParameterIuivEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexParameterIivEXT = (GLEEPFNGLMULTITEXPARAMETERIIVEXTPROC) __GLeeGetProcAddress("glMultiTexParameterIivEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexParameterIuivEXT = (GLEEPFNGLMULTITEXPARAMETERIUIVEXTPROC) __GLeeGetProcAddress("glMultiTexParameterIuivEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetMultiTexParameterIivEXT = (GLEEPFNGLGETMULTITEXPARAMETERIIVEXTPROC) __GLeeGetProcAddress("glGetMultiTexParameterIivEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetMultiTexParameterIuivEXT = (GLEEPFNGLGETMULTITEXPARAMETERIUIVEXTPROC) __GLeeGetProcAddress("glGetMultiTexParameterIuivEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform1fEXT = (GLEEPFNGLPROGRAMUNIFORM1FEXTPROC) __GLeeGetProcAddress("glProgramUniform1fEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform2fEXT = (GLEEPFNGLPROGRAMUNIFORM2FEXTPROC) __GLeeGetProcAddress("glProgramUniform2fEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform3fEXT = (GLEEPFNGLPROGRAMUNIFORM3FEXTPROC) __GLeeGetProcAddress("glProgramUniform3fEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform4fEXT = (GLEEPFNGLPROGRAMUNIFORM4FEXTPROC) __GLeeGetProcAddress("glProgramUniform4fEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform1iEXT = (GLEEPFNGLPROGRAMUNIFORM1IEXTPROC) __GLeeGetProcAddress("glProgramUniform1iEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform2iEXT = (GLEEPFNGLPROGRAMUNIFORM2IEXTPROC) __GLeeGetProcAddress("glProgramUniform2iEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform3iEXT = (GLEEPFNGLPROGRAMUNIFORM3IEXTPROC) __GLeeGetProcAddress("glProgramUniform3iEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform4iEXT = (GLEEPFNGLPROGRAMUNIFORM4IEXTPROC) __GLeeGetProcAddress("glProgramUniform4iEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform1fvEXT = (GLEEPFNGLPROGRAMUNIFORM1FVEXTPROC) __GLeeGetProcAddress("glProgramUniform1fvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform2fvEXT = (GLEEPFNGLPROGRAMUNIFORM2FVEXTPROC) __GLeeGetProcAddress("glProgramUniform2fvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform3fvEXT = (GLEEPFNGLPROGRAMUNIFORM3FVEXTPROC) __GLeeGetProcAddress("glProgramUniform3fvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform4fvEXT = (GLEEPFNGLPROGRAMUNIFORM4FVEXTPROC) __GLeeGetProcAddress("glProgramUniform4fvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform1ivEXT = (GLEEPFNGLPROGRAMUNIFORM1IVEXTPROC) __GLeeGetProcAddress("glProgramUniform1ivEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform2ivEXT = (GLEEPFNGLPROGRAMUNIFORM2IVEXTPROC) __GLeeGetProcAddress("glProgramUniform2ivEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform3ivEXT = (GLEEPFNGLPROGRAMUNIFORM3IVEXTPROC) __GLeeGetProcAddress("glProgramUniform3ivEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform4ivEXT = (GLEEPFNGLPROGRAMUNIFORM4IVEXTPROC) __GLeeGetProcAddress("glProgramUniform4ivEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniformMatrix2fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix2fvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniformMatrix3fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix3fvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniformMatrix4fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix4fvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniformMatrix2x3fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix2x3fvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniformMatrix3x2fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix3x2fvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniformMatrix2x4fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix2x4fvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniformMatrix4x2fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix4x2fvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniformMatrix3x4fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix3x4fvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniformMatrix4x3fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix4x3fvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform1uiEXT = (GLEEPFNGLPROGRAMUNIFORM1UIEXTPROC) __GLeeGetProcAddress("glProgramUniform1uiEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform2uiEXT = (GLEEPFNGLPROGRAMUNIFORM2UIEXTPROC) __GLeeGetProcAddress("glProgramUniform2uiEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform3uiEXT = (GLEEPFNGLPROGRAMUNIFORM3UIEXTPROC) __GLeeGetProcAddress("glProgramUniform3uiEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform4uiEXT = (GLEEPFNGLPROGRAMUNIFORM4UIEXTPROC) __GLeeGetProcAddress("glProgramUniform4uiEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform1uivEXT = (GLEEPFNGLPROGRAMUNIFORM1UIVEXTPROC) __GLeeGetProcAddress("glProgramUniform1uivEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform2uivEXT = (GLEEPFNGLPROGRAMUNIFORM2UIVEXTPROC) __GLeeGetProcAddress("glProgramUniform2uivEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform3uivEXT = (GLEEPFNGLPROGRAMUNIFORM3UIVEXTPROC) __GLeeGetProcAddress("glProgramUniform3uivEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform4uivEXT = (GLEEPFNGLPROGRAMUNIFORM4UIVEXTPROC) __GLeeGetProcAddress("glProgramUniform4uivEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glNamedBufferDataEXT = (GLEEPFNGLNAMEDBUFFERDATAEXTPROC) __GLeeGetProcAddress("glNamedBufferDataEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glNamedBufferSubDataEXT = (GLEEPFNGLNAMEDBUFFERSUBDATAEXTPROC) __GLeeGetProcAddress("glNamedBufferSubDataEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMapNamedBufferEXT = (GLEEPFNGLMAPNAMEDBUFFEREXTPROC) __GLeeGetProcAddress("glMapNamedBufferEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUnmapNamedBufferEXT = (GLEEPFNGLUNMAPNAMEDBUFFEREXTPROC) __GLeeGetProcAddress("glUnmapNamedBufferEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMapNamedBufferRangeEXT = (GLEEPFNGLMAPNAMEDBUFFERRANGEEXTPROC) __GLeeGetProcAddress("glMapNamedBufferRangeEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glFlushMappedNamedBufferRangeEXT = (GLEEPFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) __GLeeGetProcAddress("glFlushMappedNamedBufferRangeEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glNamedCopyBufferSubDataEXT = (GLEEPFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) __GLeeGetProcAddress("glNamedCopyBufferSubDataEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetNamedBufferParameterivEXT = (GLEEPFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetNamedBufferParameterivEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetNamedBufferPointervEXT = (GLEEPFNGLGETNAMEDBUFFERPOINTERVEXTPROC) __GLeeGetProcAddress("glGetNamedBufferPointervEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetNamedBufferSubDataEXT = (GLEEPFNGLGETNAMEDBUFFERSUBDATAEXTPROC) __GLeeGetProcAddress("glGetNamedBufferSubDataEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTextureBufferEXT = (GLEEPFNGLTEXTUREBUFFEREXTPROC) __GLeeGetProcAddress("glTextureBufferEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexBufferEXT = (GLEEPFNGLMULTITEXBUFFEREXTPROC) __GLeeGetProcAddress("glMultiTexBufferEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glNamedRenderbufferStorageEXT = (GLEEPFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) __GLeeGetProcAddress("glNamedRenderbufferStorageEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetNamedRenderbufferParameterivEXT = (GLEEPFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetNamedRenderbufferParameterivEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCheckNamedFramebufferStatusEXT = (GLEEPFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) __GLeeGetProcAddress("glCheckNamedFramebufferStatusEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glNamedFramebufferTexture1DEXT = (GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) __GLeeGetProcAddress("glNamedFramebufferTexture1DEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glNamedFramebufferTexture2DEXT = (GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) __GLeeGetProcAddress("glNamedFramebufferTexture2DEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glNamedFramebufferTexture3DEXT = (GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) __GLeeGetProcAddress("glNamedFramebufferTexture3DEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glNamedFramebufferRenderbufferEXT = (GLEEPFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) __GLeeGetProcAddress("glNamedFramebufferRenderbufferEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetNamedFramebufferAttachmentParameterivEXT = (GLEEPFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetNamedFramebufferAttachmentParameterivEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGenerateTextureMipmapEXT = (GLEEPFNGLGENERATETEXTUREMIPMAPEXTPROC) __GLeeGetProcAddress("glGenerateTextureMipmapEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGenerateMultiTexMipmapEXT = (GLEEPFNGLGENERATEMULTITEXMIPMAPEXTPROC) __GLeeGetProcAddress("glGenerateMultiTexMipmapEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glFramebufferDrawBufferEXT = (GLEEPFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) __GLeeGetProcAddress("glFramebufferDrawBufferEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glFramebufferDrawBuffersEXT = (GLEEPFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) __GLeeGetProcAddress("glFramebufferDrawBuffersEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glFramebufferReadBufferEXT = (GLEEPFNGLFRAMEBUFFERREADBUFFEREXTPROC) __GLeeGetProcAddress("glFramebufferReadBufferEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetFramebufferParameterivEXT = (GLEEPFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetFramebufferParameterivEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glNamedRenderbufferStorageMultisampleEXT = (GLEEPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) __GLeeGetProcAddress("glNamedRenderbufferStorageMultisampleEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glNamedRenderbufferStorageMultisampleCoverageEXT = (GLEEPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) __GLeeGetProcAddress("glNamedRenderbufferStorageMultisampleCoverageEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glNamedFramebufferTextureEXT = (GLEEPFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) __GLeeGetProcAddress("glNamedFramebufferTextureEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glNamedFramebufferTextureLayerEXT = (GLEEPFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) __GLeeGetProcAddress("glNamedFramebufferTextureLayerEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glNamedFramebufferTextureFaceEXT = (GLEEPFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) __GLeeGetProcAddress("glNamedFramebufferTextureFaceEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTextureRenderbufferEXT = (GLEEPFNGLTEXTURERENDERBUFFEREXTPROC) __GLeeGetProcAddress("glTextureRenderbufferEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiTexRenderbufferEXT = (GLEEPFNGLMULTITEXRENDERBUFFEREXTPROC) __GLeeGetProcAddress("glMultiTexRenderbufferEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform1dEXT = (GLEEPFNGLPROGRAMUNIFORM1DEXTPROC) __GLeeGetProcAddress("glProgramUniform1dEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform2dEXT = (GLEEPFNGLPROGRAMUNIFORM2DEXTPROC) __GLeeGetProcAddress("glProgramUniform2dEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform3dEXT = (GLEEPFNGLPROGRAMUNIFORM3DEXTPROC) __GLeeGetProcAddress("glProgramUniform3dEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform4dEXT = (GLEEPFNGLPROGRAMUNIFORM4DEXTPROC) __GLeeGetProcAddress("glProgramUniform4dEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform1dvEXT = (GLEEPFNGLPROGRAMUNIFORM1DVEXTPROC) __GLeeGetProcAddress("glProgramUniform1dvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform2dvEXT = (GLEEPFNGLPROGRAMUNIFORM2DVEXTPROC) __GLeeGetProcAddress("glProgramUniform2dvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform3dvEXT = (GLEEPFNGLPROGRAMUNIFORM3DVEXTPROC) __GLeeGetProcAddress("glProgramUniform3dvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform4dvEXT = (GLEEPFNGLPROGRAMUNIFORM4DVEXTPROC) __GLeeGetProcAddress("glProgramUniform4dvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniformMatrix2dvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix2dvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniformMatrix3dvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix3dvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniformMatrix4dvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix4dvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniformMatrix2x3dvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix2x3dvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniformMatrix2x4dvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix2x4dvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniformMatrix3x2dvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix3x2dvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniformMatrix3x4dvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix3x4dvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniformMatrix4x2dvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix4x2dvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniformMatrix4x3dvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix4x3dvEXT"))!=0) nLinked++;
-#endif
-    if (nLinked==206) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_vertex_array_bgra(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_texture_swizzle(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_explicit_multisample(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_NV_explicit_multisample
-    if ((GLeeFuncPtr_glGetMultisamplefvNV = (GLEEPFNGLGETMULTISAMPLEFVNVPROC) __GLeeGetProcAddress("glGetMultisamplefvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glSampleMaskIndexedNV = (GLEEPFNGLSAMPLEMASKINDEXEDNVPROC) __GLeeGetProcAddress("glSampleMaskIndexedNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexRenderbufferNV = (GLEEPFNGLTEXRENDERBUFFERNVPROC) __GLeeGetProcAddress("glTexRenderbufferNV"))!=0) nLinked++;
-#endif
-    if (nLinked==3) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_NV_transform_feedback2(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_NV_transform_feedback2
-    if ((GLeeFuncPtr_glBindTransformFeedbackNV = (GLEEPFNGLBINDTRANSFORMFEEDBACKNVPROC) __GLeeGetProcAddress("glBindTransformFeedbackNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDeleteTransformFeedbacksNV = (GLEEPFNGLDELETETRANSFORMFEEDBACKSNVPROC) __GLeeGetProcAddress("glDeleteTransformFeedbacksNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGenTransformFeedbacksNV = (GLEEPFNGLGENTRANSFORMFEEDBACKSNVPROC) __GLeeGetProcAddress("glGenTransformFeedbacksNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glIsTransformFeedbackNV = (GLEEPFNGLISTRANSFORMFEEDBACKNVPROC) __GLeeGetProcAddress("glIsTransformFeedbackNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glPauseTransformFeedbackNV = (GLEEPFNGLPAUSETRANSFORMFEEDBACKNVPROC) __GLeeGetProcAddress("glPauseTransformFeedbackNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glResumeTransformFeedbackNV = (GLEEPFNGLRESUMETRANSFORMFEEDBACKNVPROC) __GLeeGetProcAddress("glResumeTransformFeedbackNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDrawTransformFeedbackNV = (GLEEPFNGLDRAWTRANSFORMFEEDBACKNVPROC) __GLeeGetProcAddress("glDrawTransformFeedbackNV"))!=0) nLinked++;
-#endif
-    if (nLinked==7) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_ATI_meminfo(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_AMD_performance_monitor(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_AMD_performance_monitor
-    if ((GLeeFuncPtr_glGetPerfMonitorGroupsAMD = (GLEEPFNGLGETPERFMONITORGROUPSAMDPROC) __GLeeGetProcAddress("glGetPerfMonitorGroupsAMD"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetPerfMonitorCountersAMD = (GLEEPFNGLGETPERFMONITORCOUNTERSAMDPROC) __GLeeGetProcAddress("glGetPerfMonitorCountersAMD"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetPerfMonitorGroupStringAMD = (GLEEPFNGLGETPERFMONITORGROUPSTRINGAMDPROC) __GLeeGetProcAddress("glGetPerfMonitorGroupStringAMD"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetPerfMonitorCounterStringAMD = (GLEEPFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) __GLeeGetProcAddress("glGetPerfMonitorCounterStringAMD"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetPerfMonitorCounterInfoAMD = (GLEEPFNGLGETPERFMONITORCOUNTERINFOAMDPROC) __GLeeGetProcAddress("glGetPerfMonitorCounterInfoAMD"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGenPerfMonitorsAMD = (GLEEPFNGLGENPERFMONITORSAMDPROC) __GLeeGetProcAddress("glGenPerfMonitorsAMD"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDeletePerfMonitorsAMD = (GLEEPFNGLDELETEPERFMONITORSAMDPROC) __GLeeGetProcAddress("glDeletePerfMonitorsAMD"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glSelectPerfMonitorCountersAMD = (GLEEPFNGLSELECTPERFMONITORCOUNTERSAMDPROC) __GLeeGetProcAddress("glSelectPerfMonitorCountersAMD"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glBeginPerfMonitorAMD = (GLEEPFNGLBEGINPERFMONITORAMDPROC) __GLeeGetProcAddress("glBeginPerfMonitorAMD"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glEndPerfMonitorAMD = (GLEEPFNGLENDPERFMONITORAMDPROC) __GLeeGetProcAddress("glEndPerfMonitorAMD"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetPerfMonitorCounterDataAMD = (GLEEPFNGLGETPERFMONITORCOUNTERDATAAMDPROC) __GLeeGetProcAddress("glGetPerfMonitorCounterDataAMD"))!=0) nLinked++;
-#endif
-    if (nLinked==11) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_AMD_texture_texture4(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_AMD_vertex_shader_tesselator(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_AMD_vertex_shader_tesselator
-    if ((GLeeFuncPtr_glTessellationFactorAMD = (GLEEPFNGLTESSELLATIONFACTORAMDPROC) __GLeeGetProcAddress("glTessellationFactorAMD"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTessellationModeAMD = (GLEEPFNGLTESSELLATIONMODEAMDPROC) __GLeeGetProcAddress("glTessellationModeAMD"))!=0) nLinked++;
-#endif
-    if (nLinked==2) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_provoking_vertex(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_provoking_vertex
-    if ((GLeeFuncPtr_glProvokingVertexEXT = (GLEEPFNGLPROVOKINGVERTEXEXTPROC) __GLeeGetProcAddress("glProvokingVertexEXT"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_texture_snorm(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_AMD_draw_buffers_blend(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_AMD_draw_buffers_blend
-    if ((GLeeFuncPtr_glBlendFuncIndexedAMD = (GLEEPFNGLBLENDFUNCINDEXEDAMDPROC) __GLeeGetProcAddress("glBlendFuncIndexedAMD"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glBlendFuncSeparateIndexedAMD = (GLEEPFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) __GLeeGetProcAddress("glBlendFuncSeparateIndexedAMD"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glBlendEquationIndexedAMD = (GLEEPFNGLBLENDEQUATIONINDEXEDAMDPROC) __GLeeGetProcAddress("glBlendEquationIndexedAMD"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glBlendEquationSeparateIndexedAMD = (GLEEPFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) __GLeeGetProcAddress("glBlendEquationSeparateIndexedAMD"))!=0) nLinked++;
-#endif
-    if (nLinked==4) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_APPLE_texture_range(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_APPLE_texture_range
-    if ((GLeeFuncPtr_glTextureRangeAPPLE = (GLEEPFNGLTEXTURERANGEAPPLEPROC) __GLeeGetProcAddress("glTextureRangeAPPLE"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetTexParameterPointervAPPLE = (GLEEPFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) __GLeeGetProcAddress("glGetTexParameterPointervAPPLE"))!=0) nLinked++;
-#endif
-    if (nLinked==2) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_APPLE_float_pixels(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_APPLE_vertex_program_evaluators(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_APPLE_vertex_program_evaluators
-    if ((GLeeFuncPtr_glEnableVertexAttribAPPLE = (GLEEPFNGLENABLEVERTEXATTRIBAPPLEPROC) __GLeeGetProcAddress("glEnableVertexAttribAPPLE"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDisableVertexAttribAPPLE = (GLEEPFNGLDISABLEVERTEXATTRIBAPPLEPROC) __GLeeGetProcAddress("glDisableVertexAttribAPPLE"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glIsVertexAttribEnabledAPPLE = (GLEEPFNGLISVERTEXATTRIBENABLEDAPPLEPROC) __GLeeGetProcAddress("glIsVertexAttribEnabledAPPLE"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMapVertexAttrib1dAPPLE = (GLEEPFNGLMAPVERTEXATTRIB1DAPPLEPROC) __GLeeGetProcAddress("glMapVertexAttrib1dAPPLE"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMapVertexAttrib1fAPPLE = (GLEEPFNGLMAPVERTEXATTRIB1FAPPLEPROC) __GLeeGetProcAddress("glMapVertexAttrib1fAPPLE"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMapVertexAttrib2dAPPLE = (GLEEPFNGLMAPVERTEXATTRIB2DAPPLEPROC) __GLeeGetProcAddress("glMapVertexAttrib2dAPPLE"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMapVertexAttrib2fAPPLE = (GLEEPFNGLMAPVERTEXATTRIB2FAPPLEPROC) __GLeeGetProcAddress("glMapVertexAttrib2fAPPLE"))!=0) nLinked++;
-#endif
-    if (nLinked==7) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_APPLE_aux_depth_stencil(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_APPLE_object_purgeable(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_APPLE_object_purgeable
-    if ((GLeeFuncPtr_glObjectPurgeableAPPLE = (GLEEPFNGLOBJECTPURGEABLEAPPLEPROC) __GLeeGetProcAddress("glObjectPurgeableAPPLE"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glObjectUnpurgeableAPPLE = (GLEEPFNGLOBJECTUNPURGEABLEAPPLEPROC) __GLeeGetProcAddress("glObjectUnpurgeableAPPLE"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetObjectParameterivAPPLE = (GLEEPFNGLGETOBJECTPARAMETERIVAPPLEPROC) __GLeeGetProcAddress("glGetObjectParameterivAPPLE"))!=0) nLinked++;
-#endif
-    if (nLinked==3) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_APPLE_row_bytes(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_APPLE_rgb_422(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_video_capture(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_NV_video_capture
-    if ((GLeeFuncPtr_glBeginVideoCaptureNV = (GLEEPFNGLBEGINVIDEOCAPTURENVPROC) __GLeeGetProcAddress("glBeginVideoCaptureNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glBindVideoCaptureStreamBufferNV = (GLEEPFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) __GLeeGetProcAddress("glBindVideoCaptureStreamBufferNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glBindVideoCaptureStreamTextureNV = (GLEEPFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) __GLeeGetProcAddress("glBindVideoCaptureStreamTextureNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glEndVideoCaptureNV = (GLEEPFNGLENDVIDEOCAPTURENVPROC) __GLeeGetProcAddress("glEndVideoCaptureNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetVideoCaptureivNV = (GLEEPFNGLGETVIDEOCAPTUREIVNVPROC) __GLeeGetProcAddress("glGetVideoCaptureivNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetVideoCaptureStreamivNV = (GLEEPFNGLGETVIDEOCAPTURESTREAMIVNVPROC) __GLeeGetProcAddress("glGetVideoCaptureStreamivNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetVideoCaptureStreamfvNV = (GLEEPFNGLGETVIDEOCAPTURESTREAMFVNVPROC) __GLeeGetProcAddress("glGetVideoCaptureStreamfvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetVideoCaptureStreamdvNV = (GLEEPFNGLGETVIDEOCAPTURESTREAMDVNVPROC) __GLeeGetProcAddress("glGetVideoCaptureStreamdvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVideoCaptureNV = (GLEEPFNGLVIDEOCAPTURENVPROC) __GLeeGetProcAddress("glVideoCaptureNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVideoCaptureStreamParameterivNV = (GLEEPFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) __GLeeGetProcAddress("glVideoCaptureStreamParameterivNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVideoCaptureStreamParameterfvNV = (GLEEPFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) __GLeeGetProcAddress("glVideoCaptureStreamParameterfvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVideoCaptureStreamParameterdvNV = (GLEEPFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) __GLeeGetProcAddress("glVideoCaptureStreamParameterdvNV"))!=0) nLinked++;
-#endif
-    if (nLinked==12) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_NV_copy_image(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_NV_copy_image
-    if ((GLeeFuncPtr_glCopyImageSubDataNV = (GLEEPFNGLCOPYIMAGESUBDATANVPROC) __GLeeGetProcAddress("glCopyImageSubDataNV"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_separate_shader_objects(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_separate_shader_objects
-    if ((GLeeFuncPtr_glUseShaderProgramEXT = (GLEEPFNGLUSESHADERPROGRAMEXTPROC) __GLeeGetProcAddress("glUseShaderProgramEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glActiveProgramEXT = (GLEEPFNGLACTIVEPROGRAMEXTPROC) __GLeeGetProcAddress("glActiveProgramEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCreateShaderProgramEXT = (GLEEPFNGLCREATESHADERPROGRAMEXTPROC) __GLeeGetProcAddress("glCreateShaderProgramEXT"))!=0) nLinked++;
-#endif
-    if (nLinked==3) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_NV_parameter_buffer_object2(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_shader_buffer_load(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_NV_shader_buffer_load
-    if ((GLeeFuncPtr_glMakeBufferResidentNV = (GLEEPFNGLMAKEBUFFERRESIDENTNVPROC) __GLeeGetProcAddress("glMakeBufferResidentNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMakeBufferNonResidentNV = (GLEEPFNGLMAKEBUFFERNONRESIDENTNVPROC) __GLeeGetProcAddress("glMakeBufferNonResidentNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glIsBufferResidentNV = (GLEEPFNGLISBUFFERRESIDENTNVPROC) __GLeeGetProcAddress("glIsBufferResidentNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMakeNamedBufferResidentNV = (GLEEPFNGLMAKENAMEDBUFFERRESIDENTNVPROC) __GLeeGetProcAddress("glMakeNamedBufferResidentNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMakeNamedBufferNonResidentNV = (GLEEPFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) __GLeeGetProcAddress("glMakeNamedBufferNonResidentNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glIsNamedBufferResidentNV = (GLEEPFNGLISNAMEDBUFFERRESIDENTNVPROC) __GLeeGetProcAddress("glIsNamedBufferResidentNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetBufferParameterui64vNV = (GLEEPFNGLGETBUFFERPARAMETERUI64VNVPROC) __GLeeGetProcAddress("glGetBufferParameterui64vNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetNamedBufferParameterui64vNV = (GLEEPFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) __GLeeGetProcAddress("glGetNamedBufferParameterui64vNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetIntegerui64vNV = (GLEEPFNGLGETINTEGERUI64VNVPROC) __GLeeGetProcAddress("glGetIntegerui64vNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniformui64NV = (GLEEPFNGLUNIFORMUI64NVPROC) __GLeeGetProcAddress("glUniformui64NV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniformui64vNV = (GLEEPFNGLUNIFORMUI64VNVPROC) __GLeeGetProcAddress("glUniformui64vNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetUniformui64vNV = (GLEEPFNGLGETUNIFORMUI64VNVPROC) __GLeeGetProcAddress("glGetUniformui64vNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniformui64NV = (GLEEPFNGLPROGRAMUNIFORMUI64NVPROC) __GLeeGetProcAddress("glProgramUniformui64NV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniformui64vNV = (GLEEPFNGLPROGRAMUNIFORMUI64VNVPROC) __GLeeGetProcAddress("glProgramUniformui64vNV"))!=0) nLinked++;
-#endif
-    if (nLinked==14) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_NV_vertex_buffer_unified_memory(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_NV_vertex_buffer_unified_memory
-    if ((GLeeFuncPtr_glBufferAddressRangeNV = (GLEEPFNGLBUFFERADDRESSRANGENVPROC) __GLeeGetProcAddress("glBufferAddressRangeNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexFormatNV = (GLEEPFNGLVERTEXFORMATNVPROC) __GLeeGetProcAddress("glVertexFormatNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glNormalFormatNV = (GLEEPFNGLNORMALFORMATNVPROC) __GLeeGetProcAddress("glNormalFormatNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glColorFormatNV = (GLEEPFNGLCOLORFORMATNVPROC) __GLeeGetProcAddress("glColorFormatNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glIndexFormatNV = (GLEEPFNGLINDEXFORMATNVPROC) __GLeeGetProcAddress("glIndexFormatNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexCoordFormatNV = (GLEEPFNGLTEXCOORDFORMATNVPROC) __GLeeGetProcAddress("glTexCoordFormatNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glEdgeFlagFormatNV = (GLEEPFNGLEDGEFLAGFORMATNVPROC) __GLeeGetProcAddress("glEdgeFlagFormatNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glSecondaryColorFormatNV = (GLEEPFNGLSECONDARYCOLORFORMATNVPROC) __GLeeGetProcAddress("glSecondaryColorFormatNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glFogCoordFormatNV = (GLEEPFNGLFOGCOORDFORMATNVPROC) __GLeeGetProcAddress("glFogCoordFormatNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribFormatNV = (GLEEPFNGLVERTEXATTRIBFORMATNVPROC) __GLeeGetProcAddress("glVertexAttribFormatNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribIFormatNV = (GLEEPFNGLVERTEXATTRIBIFORMATNVPROC) __GLeeGetProcAddress("glVertexAttribIFormatNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetIntegerui64i_vNV = (GLEEPFNGLGETINTEGERUI64I_VNVPROC) __GLeeGetProcAddress("glGetIntegerui64i_vNV"))!=0) nLinked++;
-#endif
-    if (nLinked==12) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_NV_texture_barrier(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_NV_texture_barrier
-    if ((GLeeFuncPtr_glTextureBarrierNV = (GLEEPFNGLTEXTUREBARRIERNVPROC) __GLeeGetProcAddress("glTextureBarrierNV"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_AMD_shader_stencil_export(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_AMD_seamless_cubemap_per_texture(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_AMD_conservative_depth(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_shader_image_load_store(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_shader_image_load_store
-    if ((GLeeFuncPtr_glBindImageTextureEXT = (GLEEPFNGLBINDIMAGETEXTUREEXTPROC) __GLeeGetProcAddress("glBindImageTextureEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMemoryBarrierEXT = (GLEEPFNGLMEMORYBARRIEREXTPROC) __GLeeGetProcAddress("glMemoryBarrierEXT"))!=0) nLinked++;
-#endif
-    if (nLinked==2) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_vertex_attrib_64bit(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_vertex_attrib_64bit
-    if ((GLeeFuncPtr_glVertexAttribL1dEXT = (GLEEPFNGLVERTEXATTRIBL1DEXTPROC) __GLeeGetProcAddress("glVertexAttribL1dEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribL2dEXT = (GLEEPFNGLVERTEXATTRIBL2DEXTPROC) __GLeeGetProcAddress("glVertexAttribL2dEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribL3dEXT = (GLEEPFNGLVERTEXATTRIBL3DEXTPROC) __GLeeGetProcAddress("glVertexAttribL3dEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribL4dEXT = (GLEEPFNGLVERTEXATTRIBL4DEXTPROC) __GLeeGetProcAddress("glVertexAttribL4dEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribL1dvEXT = (GLEEPFNGLVERTEXATTRIBL1DVEXTPROC) __GLeeGetProcAddress("glVertexAttribL1dvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribL2dvEXT = (GLEEPFNGLVERTEXATTRIBL2DVEXTPROC) __GLeeGetProcAddress("glVertexAttribL2dvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribL3dvEXT = (GLEEPFNGLVERTEXATTRIBL3DVEXTPROC) __GLeeGetProcAddress("glVertexAttribL3dvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribL4dvEXT = (GLEEPFNGLVERTEXATTRIBL4DVEXTPROC) __GLeeGetProcAddress("glVertexAttribL4dvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribLPointerEXT = (GLEEPFNGLVERTEXATTRIBLPOINTEREXTPROC) __GLeeGetProcAddress("glVertexAttribLPointerEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetVertexAttribLdvEXT = (GLEEPFNGLGETVERTEXATTRIBLDVEXTPROC) __GLeeGetProcAddress("glGetVertexAttribLdvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexArrayVertexAttribLOffsetEXT = (GLEEPFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) __GLeeGetProcAddress("glVertexArrayVertexAttribLOffsetEXT"))!=0) nLinked++;
-#endif
-    if (nLinked==11) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_NV_gpu_program5(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_NV_gpu_program5
-    if ((GLeeFuncPtr_glProgramSubroutineParametersuivNV = (GLEEPFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC) __GLeeGetProcAddress("glProgramSubroutineParametersuivNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetProgramSubroutineParameteruivNV = (GLEEPFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC) __GLeeGetProcAddress("glGetProgramSubroutineParameteruivNV"))!=0) nLinked++;
-#endif
-    if (nLinked==2) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_NV_gpu_shader5(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_NV_gpu_shader5
-    if ((GLeeFuncPtr_glUniform1i64NV = (GLEEPFNGLUNIFORM1I64NVPROC) __GLeeGetProcAddress("glUniform1i64NV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform2i64NV = (GLEEPFNGLUNIFORM2I64NVPROC) __GLeeGetProcAddress("glUniform2i64NV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform3i64NV = (GLEEPFNGLUNIFORM3I64NVPROC) __GLeeGetProcAddress("glUniform3i64NV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform4i64NV = (GLEEPFNGLUNIFORM4I64NVPROC) __GLeeGetProcAddress("glUniform4i64NV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform1i64vNV = (GLEEPFNGLUNIFORM1I64VNVPROC) __GLeeGetProcAddress("glUniform1i64vNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform2i64vNV = (GLEEPFNGLUNIFORM2I64VNVPROC) __GLeeGetProcAddress("glUniform2i64vNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform3i64vNV = (GLEEPFNGLUNIFORM3I64VNVPROC) __GLeeGetProcAddress("glUniform3i64vNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform4i64vNV = (GLEEPFNGLUNIFORM4I64VNVPROC) __GLeeGetProcAddress("glUniform4i64vNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform1ui64NV = (GLEEPFNGLUNIFORM1UI64NVPROC) __GLeeGetProcAddress("glUniform1ui64NV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform2ui64NV = (GLEEPFNGLUNIFORM2UI64NVPROC) __GLeeGetProcAddress("glUniform2ui64NV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform3ui64NV = (GLEEPFNGLUNIFORM3UI64NVPROC) __GLeeGetProcAddress("glUniform3ui64NV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform4ui64NV = (GLEEPFNGLUNIFORM4UI64NVPROC) __GLeeGetProcAddress("glUniform4ui64NV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform1ui64vNV = (GLEEPFNGLUNIFORM1UI64VNVPROC) __GLeeGetProcAddress("glUniform1ui64vNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform2ui64vNV = (GLEEPFNGLUNIFORM2UI64VNVPROC) __GLeeGetProcAddress("glUniform2ui64vNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform3ui64vNV = (GLEEPFNGLUNIFORM3UI64VNVPROC) __GLeeGetProcAddress("glUniform3ui64vNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniform4ui64vNV = (GLEEPFNGLUNIFORM4UI64VNVPROC) __GLeeGetProcAddress("glUniform4ui64vNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetUniformi64vNV = (GLEEPFNGLGETUNIFORMI64VNVPROC) __GLeeGetProcAddress("glGetUniformi64vNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform1i64NV = (GLEEPFNGLPROGRAMUNIFORM1I64NVPROC) __GLeeGetProcAddress("glProgramUniform1i64NV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform2i64NV = (GLEEPFNGLPROGRAMUNIFORM2I64NVPROC) __GLeeGetProcAddress("glProgramUniform2i64NV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform3i64NV = (GLEEPFNGLPROGRAMUNIFORM3I64NVPROC) __GLeeGetProcAddress("glProgramUniform3i64NV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform4i64NV = (GLEEPFNGLPROGRAMUNIFORM4I64NVPROC) __GLeeGetProcAddress("glProgramUniform4i64NV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform1i64vNV = (GLEEPFNGLPROGRAMUNIFORM1I64VNVPROC) __GLeeGetProcAddress("glProgramUniform1i64vNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform2i64vNV = (GLEEPFNGLPROGRAMUNIFORM2I64VNVPROC) __GLeeGetProcAddress("glProgramUniform2i64vNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform3i64vNV = (GLEEPFNGLPROGRAMUNIFORM3I64VNVPROC) __GLeeGetProcAddress("glProgramUniform3i64vNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform4i64vNV = (GLEEPFNGLPROGRAMUNIFORM4I64VNVPROC) __GLeeGetProcAddress("glProgramUniform4i64vNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform1ui64NV = (GLEEPFNGLPROGRAMUNIFORM1UI64NVPROC) __GLeeGetProcAddress("glProgramUniform1ui64NV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform2ui64NV = (GLEEPFNGLPROGRAMUNIFORM2UI64NVPROC) __GLeeGetProcAddress("glProgramUniform2ui64NV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform3ui64NV = (GLEEPFNGLPROGRAMUNIFORM3UI64NVPROC) __GLeeGetProcAddress("glProgramUniform3ui64NV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform4ui64NV = (GLEEPFNGLPROGRAMUNIFORM4UI64NVPROC) __GLeeGetProcAddress("glProgramUniform4ui64NV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform1ui64vNV = (GLEEPFNGLPROGRAMUNIFORM1UI64VNVPROC) __GLeeGetProcAddress("glProgramUniform1ui64vNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform2ui64vNV = (GLEEPFNGLPROGRAMUNIFORM2UI64VNVPROC) __GLeeGetProcAddress("glProgramUniform2ui64vNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform3ui64vNV = (GLEEPFNGLPROGRAMUNIFORM3UI64VNVPROC) __GLeeGetProcAddress("glProgramUniform3ui64vNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniform4ui64vNV = (GLEEPFNGLPROGRAMUNIFORM4UI64VNVPROC) __GLeeGetProcAddress("glProgramUniform4ui64vNV"))!=0) nLinked++;
-#endif
-    if (nLinked==33) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_NV_shader_buffer_store(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_tessellation_program5(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_vertex_attrib_integer_64bit(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_NV_vertex_attrib_integer_64bit
-    if ((GLeeFuncPtr_glVertexAttribL1i64NV = (GLEEPFNGLVERTEXATTRIBL1I64NVPROC) __GLeeGetProcAddress("glVertexAttribL1i64NV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribL2i64NV = (GLEEPFNGLVERTEXATTRIBL2I64NVPROC) __GLeeGetProcAddress("glVertexAttribL2i64NV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribL3i64NV = (GLEEPFNGLVERTEXATTRIBL3I64NVPROC) __GLeeGetProcAddress("glVertexAttribL3i64NV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribL4i64NV = (GLEEPFNGLVERTEXATTRIBL4I64NVPROC) __GLeeGetProcAddress("glVertexAttribL4i64NV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribL1i64vNV = (GLEEPFNGLVERTEXATTRIBL1I64VNVPROC) __GLeeGetProcAddress("glVertexAttribL1i64vNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribL2i64vNV = (GLEEPFNGLVERTEXATTRIBL2I64VNVPROC) __GLeeGetProcAddress("glVertexAttribL2i64vNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribL3i64vNV = (GLEEPFNGLVERTEXATTRIBL3I64VNVPROC) __GLeeGetProcAddress("glVertexAttribL3i64vNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribL4i64vNV = (GLEEPFNGLVERTEXATTRIBL4I64VNVPROC) __GLeeGetProcAddress("glVertexAttribL4i64vNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribL1ui64NV = (GLEEPFNGLVERTEXATTRIBL1UI64NVPROC) __GLeeGetProcAddress("glVertexAttribL1ui64NV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribL2ui64NV = (GLEEPFNGLVERTEXATTRIBL2UI64NVPROC) __GLeeGetProcAddress("glVertexAttribL2ui64NV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribL3ui64NV = (GLEEPFNGLVERTEXATTRIBL3UI64NVPROC) __GLeeGetProcAddress("glVertexAttribL3ui64NV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribL4ui64NV = (GLEEPFNGLVERTEXATTRIBL4UI64NVPROC) __GLeeGetProcAddress("glVertexAttribL4ui64NV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribL1ui64vNV = (GLEEPFNGLVERTEXATTRIBL1UI64VNVPROC) __GLeeGetProcAddress("glVertexAttribL1ui64vNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribL2ui64vNV = (GLEEPFNGLVERTEXATTRIBL2UI64VNVPROC) __GLeeGetProcAddress("glVertexAttribL2ui64vNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribL3ui64vNV = (GLEEPFNGLVERTEXATTRIBL3UI64VNVPROC) __GLeeGetProcAddress("glVertexAttribL3ui64vNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribL4ui64vNV = (GLEEPFNGLVERTEXATTRIBL4UI64VNVPROC) __GLeeGetProcAddress("glVertexAttribL4ui64vNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetVertexAttribLi64vNV = (GLEEPFNGLGETVERTEXATTRIBLI64VNVPROC) __GLeeGetProcAddress("glGetVertexAttribLi64vNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetVertexAttribLui64vNV = (GLEEPFNGLGETVERTEXATTRIBLUI64VNVPROC) __GLeeGetProcAddress("glGetVertexAttribLui64vNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glVertexAttribLFormatNV = (GLEEPFNGLVERTEXATTRIBLFORMATNVPROC) __GLeeGetProcAddress("glVertexAttribLFormatNV"))!=0) nLinked++;
-#endif
-    if (nLinked==19) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_NV_multisample_coverage(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_AMD_name_gen_delete(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_AMD_name_gen_delete
-    if ((GLeeFuncPtr_glGenNamesAMD = (GLEEPFNGLGENNAMESAMDPROC) __GLeeGetProcAddress("glGenNamesAMD"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDeleteNamesAMD = (GLEEPFNGLDELETENAMESAMDPROC) __GLeeGetProcAddress("glDeleteNamesAMD"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glIsNameAMD = (GLEEPFNGLISNAMEAMDPROC) __GLeeGetProcAddress("glIsNameAMD"))!=0) nLinked++;
-#endif
-    if (nLinked==3) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_AMD_debug_output(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_AMD_debug_output
-    if ((GLeeFuncPtr_glDebugMessageEnableAMD = (GLEEPFNGLDEBUGMESSAGEENABLEAMDPROC) __GLeeGetProcAddress("glDebugMessageEnableAMD"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDebugMessageInsertAMD = (GLEEPFNGLDEBUGMESSAGEINSERTAMDPROC) __GLeeGetProcAddress("glDebugMessageInsertAMD"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDebugMessageCallbackAMD = (GLEEPFNGLDEBUGMESSAGECALLBACKAMDPROC) __GLeeGetProcAddress("glDebugMessageCallbackAMD"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetDebugMessageLogAMD = (GLEEPFNGLGETDEBUGMESSAGELOGAMDPROC) __GLeeGetProcAddress("glGetDebugMessageLogAMD"))!=0) nLinked++;
-#endif
-    if (nLinked==4) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_AMD_transform_feedback3_lines_triangles(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_AMD_depth_clamp_separate(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_EXT_texture_sRGB_decode(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_texture_multisample(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_NV_texture_multisample
-    if ((GLeeFuncPtr_glTexImage2DMultisampleCoverageNV = (GLEEPFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) __GLeeGetProcAddress("glTexImage2DMultisampleCoverageNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTexImage3DMultisampleCoverageNV = (GLEEPFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) __GLeeGetProcAddress("glTexImage3DMultisampleCoverageNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTextureImage2DMultisampleNV = (GLEEPFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) __GLeeGetProcAddress("glTextureImage2DMultisampleNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTextureImage3DMultisampleNV = (GLEEPFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) __GLeeGetProcAddress("glTextureImage3DMultisampleNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTextureImage2DMultisampleCoverageNV = (GLEEPFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) __GLeeGetProcAddress("glTextureImage2DMultisampleCoverageNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTextureImage3DMultisampleCoverageNV = (GLEEPFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) __GLeeGetProcAddress("glTextureImage3DMultisampleCoverageNV"))!=0) nLinked++;
-#endif
-    if (nLinked==6) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_AMD_blend_minmax_factor(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_AMD_sample_positions(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_AMD_sample_positions
-    if ((GLeeFuncPtr_glSetMultisamplefvAMD = (GLEEPFNGLSETMULTISAMPLEFVAMDPROC) __GLeeGetProcAddress("glSetMultisamplefvAMD"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_x11_sync_object(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_EXT_x11_sync_object
-    if ((GLeeFuncPtr_glImportSyncEXT = (GLEEPFNGLIMPORTSYNCEXTPROC) __GLeeGetProcAddress("glImportSyncEXT"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_AMD_multi_draw_indirect(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_AMD_multi_draw_indirect
-    if ((GLeeFuncPtr_glMultiDrawArraysIndirectAMD = (GLEEPFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) __GLeeGetProcAddress("glMultiDrawArraysIndirectAMD"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMultiDrawElementsIndirectAMD = (GLEEPFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) __GLeeGetProcAddress("glMultiDrawElementsIndirectAMD"))!=0) nLinked++;
-#endif
-    if (nLinked==2) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_EXT_framebuffer_multisample_blit_scaled(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_path_rendering(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_NV_path_rendering
-    if ((GLeeFuncPtr_glGenPathsNV = (GLEEPFNGLGENPATHSNVPROC) __GLeeGetProcAddress("glGenPathsNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glDeletePathsNV = (GLEEPFNGLDELETEPATHSNVPROC) __GLeeGetProcAddress("glDeletePathsNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glIsPathNV = (GLEEPFNGLISPATHNVPROC) __GLeeGetProcAddress("glIsPathNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glPathCommandsNV = (GLEEPFNGLPATHCOMMANDSNVPROC) __GLeeGetProcAddress("glPathCommandsNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glPathCoordsNV = (GLEEPFNGLPATHCOORDSNVPROC) __GLeeGetProcAddress("glPathCoordsNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glPathSubCommandsNV = (GLEEPFNGLPATHSUBCOMMANDSNVPROC) __GLeeGetProcAddress("glPathSubCommandsNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glPathSubCoordsNV = (GLEEPFNGLPATHSUBCOORDSNVPROC) __GLeeGetProcAddress("glPathSubCoordsNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glPathStringNV = (GLEEPFNGLPATHSTRINGNVPROC) __GLeeGetProcAddress("glPathStringNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glPathGlyphsNV = (GLEEPFNGLPATHGLYPHSNVPROC) __GLeeGetProcAddress("glPathGlyphsNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glPathGlyphRangeNV = (GLEEPFNGLPATHGLYPHRANGENVPROC) __GLeeGetProcAddress("glPathGlyphRangeNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glWeightPathsNV = (GLEEPFNGLWEIGHTPATHSNVPROC) __GLeeGetProcAddress("glWeightPathsNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCopyPathNV = (GLEEPFNGLCOPYPATHNVPROC) __GLeeGetProcAddress("glCopyPathNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glInterpolatePathsNV = (GLEEPFNGLINTERPOLATEPATHSNVPROC) __GLeeGetProcAddress("glInterpolatePathsNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTransformPathNV = (GLEEPFNGLTRANSFORMPATHNVPROC) __GLeeGetProcAddress("glTransformPathNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glPathParameterivNV = (GLEEPFNGLPATHPARAMETERIVNVPROC) __GLeeGetProcAddress("glPathParameterivNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glPathParameteriNV = (GLEEPFNGLPATHPARAMETERINVPROC) __GLeeGetProcAddress("glPathParameteriNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glPathParameterfvNV = (GLEEPFNGLPATHPARAMETERFVNVPROC) __GLeeGetProcAddress("glPathParameterfvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glPathParameterfNV = (GLEEPFNGLPATHPARAMETERFNVPROC) __GLeeGetProcAddress("glPathParameterfNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glPathDashArrayNV = (GLEEPFNGLPATHDASHARRAYNVPROC) __GLeeGetProcAddress("glPathDashArrayNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glPathStencilFuncNV = (GLEEPFNGLPATHSTENCILFUNCNVPROC) __GLeeGetProcAddress("glPathStencilFuncNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glPathStencilDepthOffsetNV = (GLEEPFNGLPATHSTENCILDEPTHOFFSETNVPROC) __GLeeGetProcAddress("glPathStencilDepthOffsetNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glStencilFillPathNV = (GLEEPFNGLSTENCILFILLPATHNVPROC) __GLeeGetProcAddress("glStencilFillPathNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glStencilStrokePathNV = (GLEEPFNGLSTENCILSTROKEPATHNVPROC) __GLeeGetProcAddress("glStencilStrokePathNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glStencilFillPathInstancedNV = (GLEEPFNGLSTENCILFILLPATHINSTANCEDNVPROC) __GLeeGetProcAddress("glStencilFillPathInstancedNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glStencilStrokePathInstancedNV = (GLEEPFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) __GLeeGetProcAddress("glStencilStrokePathInstancedNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glPathCoverDepthFuncNV = (GLEEPFNGLPATHCOVERDEPTHFUNCNVPROC) __GLeeGetProcAddress("glPathCoverDepthFuncNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glPathColorGenNV = (GLEEPFNGLPATHCOLORGENNVPROC) __GLeeGetProcAddress("glPathColorGenNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glPathTexGenNV = (GLEEPFNGLPATHTEXGENNVPROC) __GLeeGetProcAddress("glPathTexGenNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glPathFogGenNV = (GLEEPFNGLPATHFOGGENNVPROC) __GLeeGetProcAddress("glPathFogGenNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCoverFillPathNV = (GLEEPFNGLCOVERFILLPATHNVPROC) __GLeeGetProcAddress("glCoverFillPathNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCoverStrokePathNV = (GLEEPFNGLCOVERSTROKEPATHNVPROC) __GLeeGetProcAddress("glCoverStrokePathNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCoverFillPathInstancedNV = (GLEEPFNGLCOVERFILLPATHINSTANCEDNVPROC) __GLeeGetProcAddress("glCoverFillPathInstancedNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glCoverStrokePathInstancedNV = (GLEEPFNGLCOVERSTROKEPATHINSTANCEDNVPROC) __GLeeGetProcAddress("glCoverStrokePathInstancedNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetPathParameterivNV = (GLEEPFNGLGETPATHPARAMETERIVNVPROC) __GLeeGetProcAddress("glGetPathParameterivNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetPathParameterfvNV = (GLEEPFNGLGETPATHPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetPathParameterfvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetPathCommandsNV = (GLEEPFNGLGETPATHCOMMANDSNVPROC) __GLeeGetProcAddress("glGetPathCommandsNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetPathCoordsNV = (GLEEPFNGLGETPATHCOORDSNVPROC) __GLeeGetProcAddress("glGetPathCoordsNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetPathDashArrayNV = (GLEEPFNGLGETPATHDASHARRAYNVPROC) __GLeeGetProcAddress("glGetPathDashArrayNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetPathMetricsNV = (GLEEPFNGLGETPATHMETRICSNVPROC) __GLeeGetProcAddress("glGetPathMetricsNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetPathMetricRangeNV = (GLEEPFNGLGETPATHMETRICRANGENVPROC) __GLeeGetProcAddress("glGetPathMetricRangeNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetPathSpacingNV = (GLEEPFNGLGETPATHSPACINGNVPROC) __GLeeGetProcAddress("glGetPathSpacingNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetPathColorGenivNV = (GLEEPFNGLGETPATHCOLORGENIVNVPROC) __GLeeGetProcAddress("glGetPathColorGenivNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetPathColorGenfvNV = (GLEEPFNGLGETPATHCOLORGENFVNVPROC) __GLeeGetProcAddress("glGetPathColorGenfvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetPathTexGenivNV = (GLEEPFNGLGETPATHTEXGENIVNVPROC) __GLeeGetProcAddress("glGetPathTexGenivNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetPathTexGenfvNV = (GLEEPFNGLGETPATHTEXGENFVNVPROC) __GLeeGetProcAddress("glGetPathTexGenfvNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glIsPointInFillPathNV = (GLEEPFNGLISPOINTINFILLPATHNVPROC) __GLeeGetProcAddress("glIsPointInFillPathNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glIsPointInStrokePathNV = (GLEEPFNGLISPOINTINSTROKEPATHNVPROC) __GLeeGetProcAddress("glIsPointInStrokePathNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetPathLengthNV = (GLEEPFNGLGETPATHLENGTHNVPROC) __GLeeGetProcAddress("glGetPathLengthNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glPointAlongPathNV = (GLEEPFNGLPOINTALONGPATHNVPROC) __GLeeGetProcAddress("glPointAlongPathNV"))!=0) nLinked++;
-#endif
-    if (nLinked==49) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_AMD_pinned_memory(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_AMD_stencil_operation_extended(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_AMD_stencil_operation_extended
-    if ((GLeeFuncPtr_glStencilOpValueAMD = (GLEEPFNGLSTENCILOPVALUEAMDPROC) __GLeeGetProcAddress("glStencilOpValueAMD"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_AMD_vertex_shader_viewport_index(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_AMD_vertex_shader_layer(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_bindless_texture(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_NV_bindless_texture
-    if ((GLeeFuncPtr_glGetTextureHandleNV = (GLEEPFNGLGETTEXTUREHANDLENVPROC) __GLeeGetProcAddress("glGetTextureHandleNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetTextureSamplerHandleNV = (GLEEPFNGLGETTEXTURESAMPLERHANDLENVPROC) __GLeeGetProcAddress("glGetTextureSamplerHandleNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMakeTextureHandleResidentNV = (GLEEPFNGLMAKETEXTUREHANDLERESIDENTNVPROC) __GLeeGetProcAddress("glMakeTextureHandleResidentNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMakeTextureHandleNonResidentNV = (GLEEPFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) __GLeeGetProcAddress("glMakeTextureHandleNonResidentNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glGetImageHandleNV = (GLEEPFNGLGETIMAGEHANDLENVPROC) __GLeeGetProcAddress("glGetImageHandleNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMakeImageHandleResidentNV = (GLEEPFNGLMAKEIMAGEHANDLERESIDENTNVPROC) __GLeeGetProcAddress("glMakeImageHandleResidentNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMakeImageHandleNonResidentNV = (GLEEPFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) __GLeeGetProcAddress("glMakeImageHandleNonResidentNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniformHandleui64NV = (GLEEPFNGLUNIFORMHANDLEUI64NVPROC) __GLeeGetProcAddress("glUniformHandleui64NV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUniformHandleui64vNV = (GLEEPFNGLUNIFORMHANDLEUI64VNVPROC) __GLeeGetProcAddress("glUniformHandleui64vNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniformHandleui64NV = (GLEEPFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) __GLeeGetProcAddress("glProgramUniformHandleui64NV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glProgramUniformHandleui64vNV = (GLEEPFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) __GLeeGetProcAddress("glProgramUniformHandleui64vNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glIsTextureHandleResidentNV = (GLEEPFNGLISTEXTUREHANDLERESIDENTNVPROC) __GLeeGetProcAddress("glIsTextureHandleResidentNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glIsImageHandleResidentNV = (GLEEPFNGLISIMAGEHANDLERESIDENTNVPROC) __GLeeGetProcAddress("glIsImageHandleResidentNV"))!=0) nLinked++;
-#endif
-    if (nLinked==13) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_NV_shader_atomic_float(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_AMD_query_buffer_object(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_compute_program5(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_shader_storage_buffer_object(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_shader_atomic_counters(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NV_deep_texture3D(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_NVX_conditional_render(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_NVX_conditional_render
-    if ((GLeeFuncPtr_glBeginConditionalRenderNVX = (GLEEPFNGLBEGINCONDITIONALRENDERNVXPROC) __GLeeGetProcAddress("glBeginConditionalRenderNVX"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glEndConditionalRenderNVX = (GLEEPFNGLENDCONDITIONALRENDERNVXPROC) __GLeeGetProcAddress("glEndConditionalRenderNVX"))!=0) nLinked++;
-#endif
-    if (nLinked==2) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_AMD_sparse_texture(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_AMD_sparse_texture
-    if ((GLeeFuncPtr_glTexStorageSparseAMD = (GLEEPFNGLTEXSTORAGESPARSEAMDPROC) __GLeeGetProcAddress("glTexStorageSparseAMD"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glTextureStorageSparseAMD = (GLEEPFNGLTEXTURESTORAGESPARSEAMDPROC) __GLeeGetProcAddress("glTextureStorageSparseAMD"))!=0) nLinked++;
-#endif
-    if (nLinked==2) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_AMD_shader_trinary_minmax(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_INTEL_map_texture(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_INTEL_map_texture
-    if ((GLeeFuncPtr_glSyncTextureINTEL = (GLEEPFNGLSYNCTEXTUREINTELPROC) __GLeeGetProcAddress("glSyncTextureINTEL"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glUnmapTexture2DINTEL = (GLEEPFNGLUNMAPTEXTURE2DINTELPROC) __GLeeGetProcAddress("glUnmapTexture2DINTEL"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glMapTexture2DINTEL = (GLEEPFNGLMAPTEXTURE2DINTELPROC) __GLeeGetProcAddress("glMapTexture2DINTEL"))!=0) nLinked++;
-#endif
-    if (nLinked==3) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_NV_draw_texture(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_NV_draw_texture
-    if ((GLeeFuncPtr_glDrawTextureNV = (GLEEPFNGLDRAWTEXTURENVPROC) __GLeeGetProcAddress("glDrawTextureNV"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_SGIX_texture_select(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_INGR_blend_func_separate(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_INGR_blend_func_separate
-    if ((GLeeFuncPtr_glBlendFuncSeparateINGR = (GLEEPFNGLBLENDFUNCSEPARATEINGRPROC) __GLeeGetProcAddress("glBlendFuncSeparateINGR"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GL_SGIX_depth_pass_instrument(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GL_SGIX_igloo_interface(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GL_SGIX_igloo_interface
-    if ((GLeeFuncPtr_glIglooInterfaceSGIX = (GLEEPFNGLIGLOOINTERFACESGIXPROC) __GLeeGetProcAddress("glIglooInterfaceSGIX"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLEE_LINK_FUNCTION __GLeeGLLoadFunction[463];
-
-void initGLLoadFunctions(void)
-{
-    __GLeeGLLoadFunction[0]=__GLeeLink_GL_VERSION_1_2;
-    __GLeeGLLoadFunction[1]=__GLeeLink_GL_ARB_imaging;
-    __GLeeGLLoadFunction[2]=__GLeeLink_GL_VERSION_1_3;
-    __GLeeGLLoadFunction[3]=__GLeeLink_GL_VERSION_1_4;
-    __GLeeGLLoadFunction[4]=__GLeeLink_GL_VERSION_1_5;
-    __GLeeGLLoadFunction[5]=__GLeeLink_GL_VERSION_2_0;
-    __GLeeGLLoadFunction[6]=__GLeeLink_GL_VERSION_2_1;
-    __GLeeGLLoadFunction[7]=__GLeeLink_GL_VERSION_3_0;
-    __GLeeGLLoadFunction[8]=__GLeeLink_GL_VERSION_3_1;
-    __GLeeGLLoadFunction[9]=__GLeeLink_GL_VERSION_3_2;
-    __GLeeGLLoadFunction[10]=__GLeeLink_GL_VERSION_3_3;
-    __GLeeGLLoadFunction[11]=__GLeeLink_GL_VERSION_4_0;
-    __GLeeGLLoadFunction[12]=__GLeeLink_GL_VERSION_4_1;
-    __GLeeGLLoadFunction[13]=__GLeeLink_GL_VERSION_4_2;
-    __GLeeGLLoadFunction[14]=__GLeeLink_GL_VERSION_4_3;
-    __GLeeGLLoadFunction[15]=__GLeeLink_GL_ARB_multitexture;
-    __GLeeGLLoadFunction[16]=__GLeeLink_GL_ARB_transpose_matrix;
-    __GLeeGLLoadFunction[17]=__GLeeLink_GL_ARB_multisample;
-    __GLeeGLLoadFunction[18]=__GLeeLink_GL_ARB_texture_env_add;
-    __GLeeGLLoadFunction[19]=__GLeeLink_GL_ARB_texture_cube_map;
-    __GLeeGLLoadFunction[20]=__GLeeLink_GL_ARB_texture_compression;
-    __GLeeGLLoadFunction[21]=__GLeeLink_GL_ARB_texture_border_clamp;
-    __GLeeGLLoadFunction[22]=__GLeeLink_GL_ARB_point_parameters;
-    __GLeeGLLoadFunction[23]=__GLeeLink_GL_ARB_vertex_blend;
-    __GLeeGLLoadFunction[24]=__GLeeLink_GL_ARB_matrix_palette;
-    __GLeeGLLoadFunction[25]=__GLeeLink_GL_ARB_texture_env_combine;
-    __GLeeGLLoadFunction[26]=__GLeeLink_GL_ARB_texture_env_crossbar;
-    __GLeeGLLoadFunction[27]=__GLeeLink_GL_ARB_texture_env_dot3;
-    __GLeeGLLoadFunction[28]=__GLeeLink_GL_ARB_texture_mirrored_repeat;
-    __GLeeGLLoadFunction[29]=__GLeeLink_GL_ARB_depth_texture;
-    __GLeeGLLoadFunction[30]=__GLeeLink_GL_ARB_shadow;
-    __GLeeGLLoadFunction[31]=__GLeeLink_GL_ARB_shadow_ambient;
-    __GLeeGLLoadFunction[32]=__GLeeLink_GL_ARB_window_pos;
-    __GLeeGLLoadFunction[33]=__GLeeLink_GL_ARB_vertex_program;
-    __GLeeGLLoadFunction[34]=__GLeeLink_GL_ARB_fragment_program;
-    __GLeeGLLoadFunction[35]=__GLeeLink_GL_ARB_vertex_buffer_object;
-    __GLeeGLLoadFunction[36]=__GLeeLink_GL_ARB_occlusion_query;
-    __GLeeGLLoadFunction[37]=__GLeeLink_GL_ARB_shader_objects;
-    __GLeeGLLoadFunction[38]=__GLeeLink_GL_ARB_vertex_shader;
-    __GLeeGLLoadFunction[39]=__GLeeLink_GL_ARB_fragment_shader;
-    __GLeeGLLoadFunction[40]=__GLeeLink_GL_ARB_shading_language_100;
-    __GLeeGLLoadFunction[41]=__GLeeLink_GL_ARB_texture_non_power_of_two;
-    __GLeeGLLoadFunction[42]=__GLeeLink_GL_ARB_point_sprite;
-    __GLeeGLLoadFunction[43]=__GLeeLink_GL_ARB_fragment_program_shadow;
-    __GLeeGLLoadFunction[44]=__GLeeLink_GL_ARB_draw_buffers;
-    __GLeeGLLoadFunction[45]=__GLeeLink_GL_ARB_texture_rectangle;
-    __GLeeGLLoadFunction[46]=__GLeeLink_GL_ARB_color_buffer_float;
-    __GLeeGLLoadFunction[47]=__GLeeLink_GL_ARB_half_float_pixel;
-    __GLeeGLLoadFunction[48]=__GLeeLink_GL_ARB_texture_float;
-    __GLeeGLLoadFunction[49]=__GLeeLink_GL_ARB_pixel_buffer_object;
-    __GLeeGLLoadFunction[50]=__GLeeLink_GL_ARB_depth_buffer_float;
-    __GLeeGLLoadFunction[51]=__GLeeLink_GL_ARB_draw_instanced;
-    __GLeeGLLoadFunction[52]=__GLeeLink_GL_ARB_framebuffer_object;
-    __GLeeGLLoadFunction[53]=__GLeeLink_GL_ARB_framebuffer_sRGB;
-    __GLeeGLLoadFunction[54]=__GLeeLink_GL_ARB_geometry_shader4;
-    __GLeeGLLoadFunction[55]=__GLeeLink_GL_ARB_half_float_vertex;
-    __GLeeGLLoadFunction[56]=__GLeeLink_GL_ARB_instanced_arrays;
-    __GLeeGLLoadFunction[57]=__GLeeLink_GL_ARB_map_buffer_range;
-    __GLeeGLLoadFunction[58]=__GLeeLink_GL_ARB_texture_buffer_object;
-    __GLeeGLLoadFunction[59]=__GLeeLink_GL_ARB_texture_compression_rgtc;
-    __GLeeGLLoadFunction[60]=__GLeeLink_GL_ARB_texture_rg;
-    __GLeeGLLoadFunction[61]=__GLeeLink_GL_ARB_vertex_array_object;
-    __GLeeGLLoadFunction[62]=__GLeeLink_GL_ARB_uniform_buffer_object;
-    __GLeeGLLoadFunction[63]=__GLeeLink_GL_ARB_compatibility;
-    __GLeeGLLoadFunction[64]=__GLeeLink_GL_ARB_copy_buffer;
-    __GLeeGLLoadFunction[65]=__GLeeLink_GL_ARB_shader_texture_lod;
-    __GLeeGLLoadFunction[66]=__GLeeLink_GL_ARB_depth_clamp;
-    __GLeeGLLoadFunction[67]=__GLeeLink_GL_ARB_draw_elements_base_vertex;
-    __GLeeGLLoadFunction[68]=__GLeeLink_GL_ARB_fragment_coord_conventions;
-    __GLeeGLLoadFunction[69]=__GLeeLink_GL_ARB_provoking_vertex;
-    __GLeeGLLoadFunction[70]=__GLeeLink_GL_ARB_seamless_cube_map;
-    __GLeeGLLoadFunction[71]=__GLeeLink_GL_ARB_sync;
-    __GLeeGLLoadFunction[72]=__GLeeLink_GL_ARB_texture_multisample;
-    __GLeeGLLoadFunction[73]=__GLeeLink_GL_ARB_vertex_array_bgra;
-    __GLeeGLLoadFunction[74]=__GLeeLink_GL_ARB_draw_buffers_blend;
-    __GLeeGLLoadFunction[75]=__GLeeLink_GL_ARB_sample_shading;
-    __GLeeGLLoadFunction[76]=__GLeeLink_GL_ARB_texture_cube_map_array;
-    __GLeeGLLoadFunction[77]=__GLeeLink_GL_ARB_texture_gather;
-    __GLeeGLLoadFunction[78]=__GLeeLink_GL_ARB_texture_query_lod;
-    __GLeeGLLoadFunction[79]=__GLeeLink_GL_ARB_shading_language_include;
-    __GLeeGLLoadFunction[80]=__GLeeLink_GL_ARB_texture_compression_bptc;
-    __GLeeGLLoadFunction[81]=__GLeeLink_GL_ARB_blend_func_extended;
-    __GLeeGLLoadFunction[82]=__GLeeLink_GL_ARB_explicit_attrib_location;
-    __GLeeGLLoadFunction[83]=__GLeeLink_GL_ARB_occlusion_query2;
-    __GLeeGLLoadFunction[84]=__GLeeLink_GL_ARB_sampler_objects;
-    __GLeeGLLoadFunction[85]=__GLeeLink_GL_ARB_shader_bit_encoding;
-    __GLeeGLLoadFunction[86]=__GLeeLink_GL_ARB_texture_rgb10_a2ui;
-    __GLeeGLLoadFunction[87]=__GLeeLink_GL_ARB_texture_swizzle;
-    __GLeeGLLoadFunction[88]=__GLeeLink_GL_ARB_timer_query;
-    __GLeeGLLoadFunction[89]=__GLeeLink_GL_ARB_vertex_type_2_10_10_10_rev;
-    __GLeeGLLoadFunction[90]=__GLeeLink_GL_ARB_draw_indirect;
-    __GLeeGLLoadFunction[91]=__GLeeLink_GL_ARB_gpu_shader5;
-    __GLeeGLLoadFunction[92]=__GLeeLink_GL_ARB_gpu_shader_fp64;
-    __GLeeGLLoadFunction[93]=__GLeeLink_GL_ARB_shader_subroutine;
-    __GLeeGLLoadFunction[94]=__GLeeLink_GL_ARB_tessellation_shader;
-    __GLeeGLLoadFunction[95]=__GLeeLink_GL_ARB_texture_buffer_object_rgb32;
-    __GLeeGLLoadFunction[96]=__GLeeLink_GL_ARB_transform_feedback2;
-    __GLeeGLLoadFunction[97]=__GLeeLink_GL_ARB_transform_feedback3;
-    __GLeeGLLoadFunction[98]=__GLeeLink_GL_ARB_ES2_compatibility;
-    __GLeeGLLoadFunction[99]=__GLeeLink_GL_ARB_get_program_binary;
-    __GLeeGLLoadFunction[100]=__GLeeLink_GL_ARB_separate_shader_objects;
-    __GLeeGLLoadFunction[101]=__GLeeLink_GL_ARB_shader_precision;
-    __GLeeGLLoadFunction[102]=__GLeeLink_GL_ARB_vertex_attrib_64bit;
-    __GLeeGLLoadFunction[103]=__GLeeLink_GL_ARB_viewport_array;
-    __GLeeGLLoadFunction[104]=__GLeeLink_GL_ARB_cl_event;
-    __GLeeGLLoadFunction[105]=__GLeeLink_GL_ARB_debug_output;
-    __GLeeGLLoadFunction[106]=__GLeeLink_GL_ARB_robustness;
-    __GLeeGLLoadFunction[107]=__GLeeLink_GL_ARB_shader_stencil_export;
-    __GLeeGLLoadFunction[108]=__GLeeLink_GL_ARB_base_instance;
-    __GLeeGLLoadFunction[109]=__GLeeLink_GL_ARB_shading_language_420pack;
-    __GLeeGLLoadFunction[110]=__GLeeLink_GL_ARB_transform_feedback_instanced;
-    __GLeeGLLoadFunction[111]=__GLeeLink_GL_ARB_compressed_texture_pixel_storage;
-    __GLeeGLLoadFunction[112]=__GLeeLink_GL_ARB_conservative_depth;
-    __GLeeGLLoadFunction[113]=__GLeeLink_GL_ARB_internalformat_query;
-    __GLeeGLLoadFunction[114]=__GLeeLink_GL_ARB_map_buffer_alignment;
-    __GLeeGLLoadFunction[115]=__GLeeLink_GL_ARB_shader_atomic_counters;
-    __GLeeGLLoadFunction[116]=__GLeeLink_GL_ARB_shader_image_load_store;
-    __GLeeGLLoadFunction[117]=__GLeeLink_GL_ARB_shading_language_packing;
-    __GLeeGLLoadFunction[118]=__GLeeLink_GL_ARB_texture_storage;
-    __GLeeGLLoadFunction[119]=__GLeeLink_GL_KHR_texture_compression_astc_ldr;
-    __GLeeGLLoadFunction[120]=__GLeeLink_GL_KHR_debug;
-    __GLeeGLLoadFunction[121]=__GLeeLink_GL_ARB_arrays_of_arrays;
-    __GLeeGLLoadFunction[122]=__GLeeLink_GL_ARB_clear_buffer_object;
-    __GLeeGLLoadFunction[123]=__GLeeLink_GL_ARB_compute_shader;
-    __GLeeGLLoadFunction[124]=__GLeeLink_GL_ARB_copy_image;
-    __GLeeGLLoadFunction[125]=__GLeeLink_GL_ARB_texture_view;
-    __GLeeGLLoadFunction[126]=__GLeeLink_GL_ARB_vertex_attrib_binding;
-    __GLeeGLLoadFunction[127]=__GLeeLink_GL_ARB_robustness_isolation;
-    __GLeeGLLoadFunction[128]=__GLeeLink_GL_ARB_ES3_compatibility;
-    __GLeeGLLoadFunction[129]=__GLeeLink_GL_ARB_explicit_uniform_location;
-    __GLeeGLLoadFunction[130]=__GLeeLink_GL_ARB_fragment_layer_viewport;
-    __GLeeGLLoadFunction[131]=__GLeeLink_GL_ARB_framebuffer_no_attachments;
-    __GLeeGLLoadFunction[132]=__GLeeLink_GL_ARB_internalformat_query2;
-    __GLeeGLLoadFunction[133]=__GLeeLink_GL_ARB_invalidate_subdata;
-    __GLeeGLLoadFunction[134]=__GLeeLink_GL_ARB_multi_draw_indirect;
-    __GLeeGLLoadFunction[135]=__GLeeLink_GL_ARB_program_interface_query;
-    __GLeeGLLoadFunction[136]=__GLeeLink_GL_ARB_robust_buffer_access_behavior;
-    __GLeeGLLoadFunction[137]=__GLeeLink_GL_ARB_shader_image_size;
-    __GLeeGLLoadFunction[138]=__GLeeLink_GL_ARB_shader_storage_buffer_object;
-    __GLeeGLLoadFunction[139]=__GLeeLink_GL_ARB_stencil_texturing;
-    __GLeeGLLoadFunction[140]=__GLeeLink_GL_ARB_texture_buffer_range;
-    __GLeeGLLoadFunction[141]=__GLeeLink_GL_ARB_texture_query_levels;
-    __GLeeGLLoadFunction[142]=__GLeeLink_GL_ARB_texture_storage_multisample;
-    __GLeeGLLoadFunction[143]=__GLeeLink_GL_EXT_abgr;
-    __GLeeGLLoadFunction[144]=__GLeeLink_GL_EXT_blend_color;
-    __GLeeGLLoadFunction[145]=__GLeeLink_GL_EXT_polygon_offset;
-    __GLeeGLLoadFunction[146]=__GLeeLink_GL_EXT_texture;
-    __GLeeGLLoadFunction[147]=__GLeeLink_GL_EXT_texture3D;
-    __GLeeGLLoadFunction[148]=__GLeeLink_GL_SGIS_texture_filter4;
-    __GLeeGLLoadFunction[149]=__GLeeLink_GL_EXT_subtexture;
-    __GLeeGLLoadFunction[150]=__GLeeLink_GL_EXT_copy_texture;
-    __GLeeGLLoadFunction[151]=__GLeeLink_GL_EXT_histogram;
-    __GLeeGLLoadFunction[152]=__GLeeLink_GL_EXT_convolution;
-    __GLeeGLLoadFunction[153]=__GLeeLink_GL_SGI_color_matrix;
-    __GLeeGLLoadFunction[154]=__GLeeLink_GL_SGI_color_table;
-    __GLeeGLLoadFunction[155]=__GLeeLink_GL_SGIS_pixel_texture;
-    __GLeeGLLoadFunction[156]=__GLeeLink_GL_SGIX_pixel_texture;
-    __GLeeGLLoadFunction[157]=__GLeeLink_GL_SGIS_texture4D;
-    __GLeeGLLoadFunction[158]=__GLeeLink_GL_SGI_texture_color_table;
-    __GLeeGLLoadFunction[159]=__GLeeLink_GL_EXT_cmyka;
-    __GLeeGLLoadFunction[160]=__GLeeLink_GL_EXT_texture_object;
-    __GLeeGLLoadFunction[161]=__GLeeLink_GL_SGIS_detail_texture;
-    __GLeeGLLoadFunction[162]=__GLeeLink_GL_SGIS_sharpen_texture;
-    __GLeeGLLoadFunction[163]=__GLeeLink_GL_EXT_packed_pixels;
-    __GLeeGLLoadFunction[164]=__GLeeLink_GL_SGIS_texture_lod;
-    __GLeeGLLoadFunction[165]=__GLeeLink_GL_SGIS_multisample;
-    __GLeeGLLoadFunction[166]=__GLeeLink_GL_EXT_rescale_normal;
-    __GLeeGLLoadFunction[167]=__GLeeLink_GL_EXT_vertex_array;
-    __GLeeGLLoadFunction[168]=__GLeeLink_GL_EXT_misc_attribute;
-    __GLeeGLLoadFunction[169]=__GLeeLink_GL_SGIS_generate_mipmap;
-    __GLeeGLLoadFunction[170]=__GLeeLink_GL_SGIX_clipmap;
-    __GLeeGLLoadFunction[171]=__GLeeLink_GL_SGIX_shadow;
-    __GLeeGLLoadFunction[172]=__GLeeLink_GL_SGIS_texture_edge_clamp;
-    __GLeeGLLoadFunction[173]=__GLeeLink_GL_SGIS_texture_border_clamp;
-    __GLeeGLLoadFunction[174]=__GLeeLink_GL_EXT_blend_minmax;
-    __GLeeGLLoadFunction[175]=__GLeeLink_GL_EXT_blend_subtract;
-    __GLeeGLLoadFunction[176]=__GLeeLink_GL_EXT_blend_logic_op;
-    __GLeeGLLoadFunction[177]=__GLeeLink_GL_SGIX_interlace;
-    __GLeeGLLoadFunction[178]=__GLeeLink_GL_SGIX_pixel_tiles;
-    __GLeeGLLoadFunction[179]=__GLeeLink_GL_SGIS_texture_select;
-    __GLeeGLLoadFunction[180]=__GLeeLink_GL_SGIX_sprite;
-    __GLeeGLLoadFunction[181]=__GLeeLink_GL_SGIX_texture_multi_buffer;
-    __GLeeGLLoadFunction[182]=__GLeeLink_GL_EXT_point_parameters;
-    __GLeeGLLoadFunction[183]=__GLeeLink_GL_SGIS_point_parameters;
-    __GLeeGLLoadFunction[184]=__GLeeLink_GL_SGIX_instruments;
-    __GLeeGLLoadFunction[185]=__GLeeLink_GL_SGIX_texture_scale_bias;
-    __GLeeGLLoadFunction[186]=__GLeeLink_GL_SGIX_framezoom;
-    __GLeeGLLoadFunction[187]=__GLeeLink_GL_SGIX_tag_sample_buffer;
-    __GLeeGLLoadFunction[188]=__GLeeLink_GL_FfdMaskSGIX;
-    __GLeeGLLoadFunction[189]=__GLeeLink_GL_SGIX_polynomial_ffd;
-    __GLeeGLLoadFunction[190]=__GLeeLink_GL_SGIX_reference_plane;
-    __GLeeGLLoadFunction[191]=__GLeeLink_GL_SGIX_flush_raster;
-    __GLeeGLLoadFunction[192]=__GLeeLink_GL_SGIX_depth_texture;
-    __GLeeGLLoadFunction[193]=__GLeeLink_GL_SGIS_fog_function;
-    __GLeeGLLoadFunction[194]=__GLeeLink_GL_SGIX_fog_offset;
-    __GLeeGLLoadFunction[195]=__GLeeLink_GL_HP_image_transform;
-    __GLeeGLLoadFunction[196]=__GLeeLink_GL_HP_convolution_border_modes;
-    __GLeeGLLoadFunction[197]=__GLeeLink_GL_INGR_palette_buffer;
-    __GLeeGLLoadFunction[198]=__GLeeLink_GL_SGIX_texture_add_env;
-    __GLeeGLLoadFunction[199]=__GLeeLink_GL_EXT_color_subtable;
-    __GLeeGLLoadFunction[200]=__GLeeLink_GL_PGI_vertex_hints;
-    __GLeeGLLoadFunction[201]=__GLeeLink_GL_PGI_misc_hints;
-    __GLeeGLLoadFunction[202]=__GLeeLink_GL_EXT_paletted_texture;
-    __GLeeGLLoadFunction[203]=__GLeeLink_GL_EXT_clip_volume_hint;
-    __GLeeGLLoadFunction[204]=__GLeeLink_GL_SGIX_list_priority;
-    __GLeeGLLoadFunction[205]=__GLeeLink_GL_SGIX_ir_instrument1;
-    __GLeeGLLoadFunction[206]=__GLeeLink_GL_SGIX_calligraphic_fragment;
-    __GLeeGLLoadFunction[207]=__GLeeLink_GL_SGIX_texture_lod_bias;
-    __GLeeGLLoadFunction[208]=__GLeeLink_GL_SGIX_shadow_ambient;
-    __GLeeGLLoadFunction[209]=__GLeeLink_GL_EXT_index_texture;
-    __GLeeGLLoadFunction[210]=__GLeeLink_GL_EXT_index_material;
-    __GLeeGLLoadFunction[211]=__GLeeLink_GL_EXT_index_func;
-    __GLeeGLLoadFunction[212]=__GLeeLink_GL_EXT_index_array_formats;
-    __GLeeGLLoadFunction[213]=__GLeeLink_GL_EXT_compiled_vertex_array;
-    __GLeeGLLoadFunction[214]=__GLeeLink_GL_EXT_cull_vertex;
-    __GLeeGLLoadFunction[215]=__GLeeLink_GL_SGIX_ycrcb;
-    __GLeeGLLoadFunction[216]=__GLeeLink_GL_SGIX_fragment_lighting;
-    __GLeeGLLoadFunction[217]=__GLeeLink_GL_IBM_rasterpos_clip;
-    __GLeeGLLoadFunction[218]=__GLeeLink_GL_HP_texture_lighting;
-    __GLeeGLLoadFunction[219]=__GLeeLink_GL_EXT_draw_range_elements;
-    __GLeeGLLoadFunction[220]=__GLeeLink_GL_WIN_phong_shading;
-    __GLeeGLLoadFunction[221]=__GLeeLink_GL_WIN_specular_fog;
-    __GLeeGLLoadFunction[222]=__GLeeLink_GL_EXT_light_texture;
-    __GLeeGLLoadFunction[223]=__GLeeLink_GL_SGIX_blend_alpha_minmax;
-    __GLeeGLLoadFunction[224]=__GLeeLink_GL_SGIX_impact_pixel_texture;
-    __GLeeGLLoadFunction[225]=__GLeeLink_GL_EXT_bgra;
-    __GLeeGLLoadFunction[226]=__GLeeLink_GL_SGIX_async;
-    __GLeeGLLoadFunction[227]=__GLeeLink_GL_SGIX_async_pixel;
-    __GLeeGLLoadFunction[228]=__GLeeLink_GL_SGIX_async_histogram;
-    __GLeeGLLoadFunction[229]=__GLeeLink_GL_INTEL_texture_scissor;
-    __GLeeGLLoadFunction[230]=__GLeeLink_GL_INTEL_parallel_arrays;
-    __GLeeGLLoadFunction[231]=__GLeeLink_GL_HP_occlusion_test;
-    __GLeeGLLoadFunction[232]=__GLeeLink_GL_EXT_pixel_transform;
-    __GLeeGLLoadFunction[233]=__GLeeLink_GL_EXT_pixel_transform_color_table;
-    __GLeeGLLoadFunction[234]=__GLeeLink_GL_EXT_shared_texture_palette;
-    __GLeeGLLoadFunction[235]=__GLeeLink_GL_EXT_separate_specular_color;
-    __GLeeGLLoadFunction[236]=__GLeeLink_GL_EXT_secondary_color;
-    __GLeeGLLoadFunction[237]=__GLeeLink_GL_EXT_texture_perturb_normal;
-    __GLeeGLLoadFunction[238]=__GLeeLink_GL_EXT_multi_draw_arrays;
-    __GLeeGLLoadFunction[239]=__GLeeLink_GL_EXT_fog_coord;
-    __GLeeGLLoadFunction[240]=__GLeeLink_GL_REND_screen_coordinates;
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-GLuint __GLeeLink_WGL_ARB_multisample(void) {return GLEE_LINK_COMPLETE;}
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-GLuint __GLeeLink_WGL_ARB_extensions_string(void)
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-#ifdef __GLEE_WGL_ARB_render_texture
-    if ((GLeeFuncPtr_wglBindTexImageARB = (GLEEPFNWGLBINDTEXIMAGEARBPROC) __GLeeGetProcAddress("wglBindTexImageARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglReleaseTexImageARB = (GLEEPFNWGLRELEASETEXIMAGEARBPROC) __GLeeGetProcAddress("wglReleaseTexImageARB"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglSetPbufferAttribARB = (GLEEPFNWGLSETPBUFFERATTRIBARBPROC) __GLeeGetProcAddress("wglSetPbufferAttribARB"))!=0) nLinked++;
-#endif
-    if (nLinked==3) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_WGL_ARB_pixel_format_float(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_WGL_ARB_framebuffer_sRGB(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_WGL_ARB_create_context(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_WGL_ARB_create_context
-    if ((GLeeFuncPtr_wglCreateContextAttribsARB = (GLEEPFNWGLCREATECONTEXTATTRIBSARBPROC) __GLeeGetProcAddress("wglCreateContextAttribsARB"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_WGL_ARB_create_context_profile(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_WGL_ARB_create_context_robustness(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_WGL_EXT_make_current_read(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_WGL_EXT_make_current_read
-    if ((GLeeFuncPtr_wglMakeContextCurrentEXT = (GLEEPFNWGLMAKECONTEXTCURRENTEXTPROC) __GLeeGetProcAddress("wglMakeContextCurrentEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglGetCurrentReadDCEXT = (GLEEPFNWGLGETCURRENTREADDCEXTPROC) __GLeeGetProcAddress("wglGetCurrentReadDCEXT"))!=0) nLinked++;
-#endif
-    if (nLinked==2) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_WGL_EXT_pixel_format(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_WGL_EXT_pixel_format
-    if ((GLeeFuncPtr_wglGetPixelFormatAttribivEXT = (GLEEPFNWGLGETPIXELFORMATATTRIBIVEXTPROC) __GLeeGetProcAddress("wglGetPixelFormatAttribivEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglGetPixelFormatAttribfvEXT = (GLEEPFNWGLGETPIXELFORMATATTRIBFVEXTPROC) __GLeeGetProcAddress("wglGetPixelFormatAttribfvEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglChoosePixelFormatEXT = (GLEEPFNWGLCHOOSEPIXELFORMATEXTPROC) __GLeeGetProcAddress("wglChoosePixelFormatEXT"))!=0) nLinked++;
-#endif
-    if (nLinked==3) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_WGL_EXT_pbuffer(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_WGL_EXT_pbuffer
-    if ((GLeeFuncPtr_wglCreatePbufferEXT = (GLEEPFNWGLCREATEPBUFFEREXTPROC) __GLeeGetProcAddress("wglCreatePbufferEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglGetPbufferDCEXT = (GLEEPFNWGLGETPBUFFERDCEXTPROC) __GLeeGetProcAddress("wglGetPbufferDCEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglReleasePbufferDCEXT = (GLEEPFNWGLRELEASEPBUFFERDCEXTPROC) __GLeeGetProcAddress("wglReleasePbufferDCEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglDestroyPbufferEXT = (GLEEPFNWGLDESTROYPBUFFEREXTPROC) __GLeeGetProcAddress("wglDestroyPbufferEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglQueryPbufferEXT = (GLEEPFNWGLQUERYPBUFFEREXTPROC) __GLeeGetProcAddress("wglQueryPbufferEXT"))!=0) nLinked++;
-#endif
-    if (nLinked==5) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_WGL_EXT_depth_float(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_WGL_3DFX_multisample(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_WGL_EXT_multisample(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_WGL_I3D_digital_video_control(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_WGL_I3D_digital_video_control
-    if ((GLeeFuncPtr_wglGetDigitalVideoParametersI3D = (GLEEPFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) __GLeeGetProcAddress("wglGetDigitalVideoParametersI3D"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglSetDigitalVideoParametersI3D = (GLEEPFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) __GLeeGetProcAddress("wglSetDigitalVideoParametersI3D"))!=0) nLinked++;
-#endif
-    if (nLinked==2) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_WGL_I3D_gamma(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_WGL_I3D_gamma
-    if ((GLeeFuncPtr_wglGetGammaTableParametersI3D = (GLEEPFNWGLGETGAMMATABLEPARAMETERSI3DPROC) __GLeeGetProcAddress("wglGetGammaTableParametersI3D"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglSetGammaTableParametersI3D = (GLEEPFNWGLSETGAMMATABLEPARAMETERSI3DPROC) __GLeeGetProcAddress("wglSetGammaTableParametersI3D"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglGetGammaTableI3D = (GLEEPFNWGLGETGAMMATABLEI3DPROC) __GLeeGetProcAddress("wglGetGammaTableI3D"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglSetGammaTableI3D = (GLEEPFNWGLSETGAMMATABLEI3DPROC) __GLeeGetProcAddress("wglSetGammaTableI3D"))!=0) nLinked++;
-#endif
-    if (nLinked==4) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_WGL_I3D_genlock(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_WGL_I3D_genlock
-    if ((GLeeFuncPtr_wglEnableGenlockI3D = (GLEEPFNWGLENABLEGENLOCKI3DPROC) __GLeeGetProcAddress("wglEnableGenlockI3D"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglDisableGenlockI3D = (GLEEPFNWGLDISABLEGENLOCKI3DPROC) __GLeeGetProcAddress("wglDisableGenlockI3D"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglIsEnabledGenlockI3D = (GLEEPFNWGLISENABLEDGENLOCKI3DPROC) __GLeeGetProcAddress("wglIsEnabledGenlockI3D"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglGenlockSourceI3D = (GLEEPFNWGLGENLOCKSOURCEI3DPROC) __GLeeGetProcAddress("wglGenlockSourceI3D"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglGetGenlockSourceI3D = (GLEEPFNWGLGETGENLOCKSOURCEI3DPROC) __GLeeGetProcAddress("wglGetGenlockSourceI3D"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglGenlockSourceEdgeI3D = (GLEEPFNWGLGENLOCKSOURCEEDGEI3DPROC) __GLeeGetProcAddress("wglGenlockSourceEdgeI3D"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglGetGenlockSourceEdgeI3D = (GLEEPFNWGLGETGENLOCKSOURCEEDGEI3DPROC) __GLeeGetProcAddress("wglGetGenlockSourceEdgeI3D"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglGenlockSampleRateI3D = (GLEEPFNWGLGENLOCKSAMPLERATEI3DPROC) __GLeeGetProcAddress("wglGenlockSampleRateI3D"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglGetGenlockSampleRateI3D = (GLEEPFNWGLGETGENLOCKSAMPLERATEI3DPROC) __GLeeGetProcAddress("wglGetGenlockSampleRateI3D"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglGenlockSourceDelayI3D = (GLEEPFNWGLGENLOCKSOURCEDELAYI3DPROC) __GLeeGetProcAddress("wglGenlockSourceDelayI3D"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglGetGenlockSourceDelayI3D = (GLEEPFNWGLGETGENLOCKSOURCEDELAYI3DPROC) __GLeeGetProcAddress("wglGetGenlockSourceDelayI3D"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglQueryGenlockMaxSourceDelayI3D = (GLEEPFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) __GLeeGetProcAddress("wglQueryGenlockMaxSourceDelayI3D"))!=0) nLinked++;
-#endif
-    if (nLinked==12) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_WGL_I3D_image_buffer(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_WGL_I3D_image_buffer
-    if ((GLeeFuncPtr_wglCreateImageBufferI3D = (GLEEPFNWGLCREATEIMAGEBUFFERI3DPROC) __GLeeGetProcAddress("wglCreateImageBufferI3D"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglDestroyImageBufferI3D = (GLEEPFNWGLDESTROYIMAGEBUFFERI3DPROC) __GLeeGetProcAddress("wglDestroyImageBufferI3D"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglAssociateImageBufferEventsI3D = (GLEEPFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) __GLeeGetProcAddress("wglAssociateImageBufferEventsI3D"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglReleaseImageBufferEventsI3D = (GLEEPFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) __GLeeGetProcAddress("wglReleaseImageBufferEventsI3D"))!=0) nLinked++;
-#endif
-    if (nLinked==4) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_WGL_I3D_swap_frame_lock(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_WGL_I3D_swap_frame_lock
-    if ((GLeeFuncPtr_wglEnableFrameLockI3D = (GLEEPFNWGLENABLEFRAMELOCKI3DPROC) __GLeeGetProcAddress("wglEnableFrameLockI3D"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglDisableFrameLockI3D = (GLEEPFNWGLDISABLEFRAMELOCKI3DPROC) __GLeeGetProcAddress("wglDisableFrameLockI3D"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglIsEnabledFrameLockI3D = (GLEEPFNWGLISENABLEDFRAMELOCKI3DPROC) __GLeeGetProcAddress("wglIsEnabledFrameLockI3D"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglQueryFrameLockMasterI3D = (GLEEPFNWGLQUERYFRAMELOCKMASTERI3DPROC) __GLeeGetProcAddress("wglQueryFrameLockMasterI3D"))!=0) nLinked++;
-#endif
-    if (nLinked==4) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_WGL_NV_render_depth_texture(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_WGL_NV_render_texture_rectangle(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_WGL_ATI_pixel_format_float(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_WGL_NV_float_buffer(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_WGL_3DL_stereo_control(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_WGL_3DL_stereo_control
-    if ((GLeeFuncPtr_wglSetStereoEmitterState3DL = (GLEEPFNWGLSETSTEREOEMITTERSTATE3DLPROC) __GLeeGetProcAddress("wglSetStereoEmitterState3DL"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_WGL_EXT_pixel_format_packed_float(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_WGL_EXT_framebuffer_sRGB(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_WGL_NV_present_video(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_WGL_NV_present_video
-    if ((GLeeFuncPtr_wglEnumerateVideoDevicesNV = (GLEEPFNWGLENUMERATEVIDEODEVICESNVPROC) __GLeeGetProcAddress("wglEnumerateVideoDevicesNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglBindVideoDeviceNV = (GLEEPFNWGLBINDVIDEODEVICENVPROC) __GLeeGetProcAddress("wglBindVideoDeviceNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglQueryCurrentContextNV = (GLEEPFNWGLQUERYCURRENTCONTEXTNVPROC) __GLeeGetProcAddress("wglQueryCurrentContextNV"))!=0) nLinked++;
-#endif
-    if (nLinked==3) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_WGL_NV_swap_group(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_WGL_NV_swap_group
-    if ((GLeeFuncPtr_wglJoinSwapGroupNV = (GLEEPFNWGLJOINSWAPGROUPNVPROC) __GLeeGetProcAddress("wglJoinSwapGroupNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglBindSwapBarrierNV = (GLEEPFNWGLBINDSWAPBARRIERNVPROC) __GLeeGetProcAddress("wglBindSwapBarrierNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglQuerySwapGroupNV = (GLEEPFNWGLQUERYSWAPGROUPNVPROC) __GLeeGetProcAddress("wglQuerySwapGroupNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglQueryMaxSwapGroupsNV = (GLEEPFNWGLQUERYMAXSWAPGROUPSNVPROC) __GLeeGetProcAddress("wglQueryMaxSwapGroupsNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglQueryFrameCountNV = (GLEEPFNWGLQUERYFRAMECOUNTNVPROC) __GLeeGetProcAddress("wglQueryFrameCountNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglResetFrameCountNV = (GLEEPFNWGLRESETFRAMECOUNTNVPROC) __GLeeGetProcAddress("wglResetFrameCountNV"))!=0) nLinked++;
-#endif
-    if (nLinked==6) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_WGL_NV_gpu_affinity(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_WGL_NV_gpu_affinity
-    if ((GLeeFuncPtr_wglEnumGpusNV = (GLEEPFNWGLENUMGPUSNVPROC) __GLeeGetProcAddress("wglEnumGpusNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglEnumGpuDevicesNV = (GLEEPFNWGLENUMGPUDEVICESNVPROC) __GLeeGetProcAddress("wglEnumGpuDevicesNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglCreateAffinityDCNV = (GLEEPFNWGLCREATEAFFINITYDCNVPROC) __GLeeGetProcAddress("wglCreateAffinityDCNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglEnumGpusFromAffinityDCNV = (GLEEPFNWGLENUMGPUSFROMAFFINITYDCNVPROC) __GLeeGetProcAddress("wglEnumGpusFromAffinityDCNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglDeleteDCNV = (GLEEPFNWGLDELETEDCNVPROC) __GLeeGetProcAddress("wglDeleteDCNV"))!=0) nLinked++;
-#endif
-    if (nLinked==5) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_WGL_AMD_gpu_association(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_WGL_AMD_gpu_association
-    if ((GLeeFuncPtr_wglGetGPUIDsAMD = (GLEEPFNWGLGETGPUIDSAMDPROC) __GLeeGetProcAddress("wglGetGPUIDsAMD"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglGetGPUInfoAMD = (GLEEPFNWGLGETGPUINFOAMDPROC) __GLeeGetProcAddress("wglGetGPUInfoAMD"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglGetContextGPUIDAMD = (GLEEPFNWGLGETCONTEXTGPUIDAMDPROC) __GLeeGetProcAddress("wglGetContextGPUIDAMD"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglCreateAssociatedContextAMD = (GLEEPFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) __GLeeGetProcAddress("wglCreateAssociatedContextAMD"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglCreateAssociatedContextAttribsAMD = (GLEEPFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) __GLeeGetProcAddress("wglCreateAssociatedContextAttribsAMD"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglDeleteAssociatedContextAMD = (GLEEPFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) __GLeeGetProcAddress("wglDeleteAssociatedContextAMD"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglMakeAssociatedContextCurrentAMD = (GLEEPFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) __GLeeGetProcAddress("wglMakeAssociatedContextCurrentAMD"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglGetCurrentAssociatedContextAMD = (GLEEPFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) __GLeeGetProcAddress("wglGetCurrentAssociatedContextAMD"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglBlitContextFramebufferAMD = (GLEEPFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) __GLeeGetProcAddress("wglBlitContextFramebufferAMD"))!=0) nLinked++;
-#endif
-    if (nLinked==9) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_WGL_NV_copy_image(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_WGL_NV_copy_image
-    if ((GLeeFuncPtr_wglCopyImageSubDataNV = (GLEEPFNWGLCOPYIMAGESUBDATANVPROC) __GLeeGetProcAddress("wglCopyImageSubDataNV"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_WGL_NV_multisample_coverage(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_WGL_EXT_create_context_es2_profile(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_WGL_NV_DX_interop(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_WGL_NV_DX_interop
-    if ((GLeeFuncPtr_wglDXSetResourceShareHandleNV = (GLEEPFNWGLDXSETRESOURCESHAREHANDLENVPROC) __GLeeGetProcAddress("wglDXSetResourceShareHandleNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglDXOpenDeviceNV = (GLEEPFNWGLDXOPENDEVICENVPROC) __GLeeGetProcAddress("wglDXOpenDeviceNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglDXCloseDeviceNV = (GLEEPFNWGLDXCLOSEDEVICENVPROC) __GLeeGetProcAddress("wglDXCloseDeviceNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglDXRegisterObjectNV = (GLEEPFNWGLDXREGISTEROBJECTNVPROC) __GLeeGetProcAddress("wglDXRegisterObjectNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglDXUnregisterObjectNV = (GLEEPFNWGLDXUNREGISTEROBJECTNVPROC) __GLeeGetProcAddress("wglDXUnregisterObjectNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglDXObjectAccessNV = (GLEEPFNWGLDXOBJECTACCESSNVPROC) __GLeeGetProcAddress("wglDXObjectAccessNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglDXLockObjectsNV = (GLEEPFNWGLDXLOCKOBJECTSNVPROC) __GLeeGetProcAddress("wglDXLockObjectsNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglDXUnlockObjectsNV = (GLEEPFNWGLDXUNLOCKOBJECTSNVPROC) __GLeeGetProcAddress("wglDXUnlockObjectsNV"))!=0) nLinked++;
-#endif
-    if (nLinked==8) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_WGL_NV_DX_interop2(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_WGL_EXT_swap_control_tear(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_WGL_EXT_display_color_table(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_WGL_EXT_display_color_table
-    if ((GLeeFuncPtr_wglCreateDisplayColorTableEXT = (GLEEPFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) __GLeeGetProcAddress("wglCreateDisplayColorTableEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglLoadDisplayColorTableEXT = (GLEEPFNWGLLOADDISPLAYCOLORTABLEEXTPROC) __GLeeGetProcAddress("wglLoadDisplayColorTableEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglBindDisplayColorTableEXT = (GLEEPFNWGLBINDDISPLAYCOLORTABLEEXTPROC) __GLeeGetProcAddress("wglBindDisplayColorTableEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglDestroyDisplayColorTableEXT = (GLEEPFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) __GLeeGetProcAddress("wglDestroyDisplayColorTableEXT"))!=0) nLinked++;
-#endif
-    if (nLinked==4) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_WGL_EXT_extensions_string(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_WGL_EXT_extensions_string
-    if ((GLeeFuncPtr_wglGetExtensionsStringEXT = (GLEEPFNWGLGETEXTENSIONSSTRINGEXTPROC) __GLeeGetProcAddress("wglGetExtensionsStringEXT"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_WGL_EXT_swap_control(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_WGL_EXT_swap_control
-    if ((GLeeFuncPtr_wglSwapIntervalEXT = (GLEEPFNWGLSWAPINTERVALEXTPROC) __GLeeGetProcAddress("wglSwapIntervalEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglGetSwapIntervalEXT = (GLEEPFNWGLGETSWAPINTERVALEXTPROC) __GLeeGetProcAddress("wglGetSwapIntervalEXT"))!=0) nLinked++;
-#endif
-    if (nLinked==2) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_WGL_NV_vertex_array_range(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_WGL_NV_vertex_array_range
-    if ((GLeeFuncPtr_wglAllocateMemoryNV = (GLEEPFNWGLALLOCATEMEMORYNVPROC) __GLeeGetProcAddress("wglAllocateMemoryNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglFreeMemoryNV = (GLEEPFNWGLFREEMEMORYNVPROC) __GLeeGetProcAddress("wglFreeMemoryNV"))!=0) nLinked++;
-#endif
-    if (nLinked==2) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_WGL_OML_sync_control(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_WGL_OML_sync_control
-    if ((GLeeFuncPtr_wglGetSyncValuesOML = (GLEEPFNWGLGETSYNCVALUESOMLPROC) __GLeeGetProcAddress("wglGetSyncValuesOML"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglGetMscRateOML = (GLEEPFNWGLGETMSCRATEOMLPROC) __GLeeGetProcAddress("wglGetMscRateOML"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglSwapBuffersMscOML = (GLEEPFNWGLSWAPBUFFERSMSCOMLPROC) __GLeeGetProcAddress("wglSwapBuffersMscOML"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglSwapLayerBuffersMscOML = (GLEEPFNWGLSWAPLAYERBUFFERSMSCOMLPROC) __GLeeGetProcAddress("wglSwapLayerBuffersMscOML"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglWaitForMscOML = (GLEEPFNWGLWAITFORMSCOMLPROC) __GLeeGetProcAddress("wglWaitForMscOML"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglWaitForSbcOML = (GLEEPFNWGLWAITFORSBCOMLPROC) __GLeeGetProcAddress("wglWaitForSbcOML"))!=0) nLinked++;
-#endif
-    if (nLinked==6) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_WGL_I3D_swap_frame_usage(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_WGL_I3D_swap_frame_usage
-    if ((GLeeFuncPtr_wglGetFrameUsageI3D = (GLEEPFNWGLGETFRAMEUSAGEI3DPROC) __GLeeGetProcAddress("wglGetFrameUsageI3D"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglBeginFrameTrackingI3D = (GLEEPFNWGLBEGINFRAMETRACKINGI3DPROC) __GLeeGetProcAddress("wglBeginFrameTrackingI3D"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglEndFrameTrackingI3D = (GLEEPFNWGLENDFRAMETRACKINGI3DPROC) __GLeeGetProcAddress("wglEndFrameTrackingI3D"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglQueryFrameTrackingI3D = (GLEEPFNWGLQUERYFRAMETRACKINGI3DPROC) __GLeeGetProcAddress("wglQueryFrameTrackingI3D"))!=0) nLinked++;
-#endif
-    if (nLinked==4) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_WGL_NV_video_output(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_WGL_NV_video_output
-    if ((GLeeFuncPtr_wglGetVideoDeviceNV = (GLEEPFNWGLGETVIDEODEVICENVPROC) __GLeeGetProcAddress("wglGetVideoDeviceNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglReleaseVideoDeviceNV = (GLEEPFNWGLRELEASEVIDEODEVICENVPROC) __GLeeGetProcAddress("wglReleaseVideoDeviceNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglBindVideoImageNV = (GLEEPFNWGLBINDVIDEOIMAGENVPROC) __GLeeGetProcAddress("wglBindVideoImageNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglReleaseVideoImageNV = (GLEEPFNWGLRELEASEVIDEOIMAGENVPROC) __GLeeGetProcAddress("wglReleaseVideoImageNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglSendPbufferToVideoNV = (GLEEPFNWGLSENDPBUFFERTOVIDEONVPROC) __GLeeGetProcAddress("wglSendPbufferToVideoNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_wglGetVideoInfoNV = (GLEEPFNWGLGETVIDEOINFONVPROC) __GLeeGetProcAddress("wglGetVideoInfoNV"))!=0) nLinked++;
-#endif
-    if (nLinked==6) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLEE_LINK_FUNCTION __GLeeWGLLoadFunction[47];
-
-void initWGLLoadFunctions(void)
-{
-    __GLeeWGLLoadFunction[0]=__GLeeLink_WGL_ARB_buffer_region;
-    __GLeeWGLLoadFunction[1]=__GLeeLink_WGL_ARB_multisample;
-    __GLeeWGLLoadFunction[2]=__GLeeLink_WGL_ARB_extensions_string;
-    __GLeeWGLLoadFunction[3]=__GLeeLink_WGL_ARB_pixel_format;
-    __GLeeWGLLoadFunction[4]=__GLeeLink_WGL_ARB_make_current_read;
-    __GLeeWGLLoadFunction[5]=__GLeeLink_WGL_ARB_pbuffer;
-    __GLeeWGLLoadFunction[6]=__GLeeLink_WGL_ARB_render_texture;
-    __GLeeWGLLoadFunction[7]=__GLeeLink_WGL_ARB_pixel_format_float;
-    __GLeeWGLLoadFunction[8]=__GLeeLink_WGL_ARB_framebuffer_sRGB;
-    __GLeeWGLLoadFunction[9]=__GLeeLink_WGL_ARB_create_context;
-    __GLeeWGLLoadFunction[10]=__GLeeLink_WGL_ARB_create_context_profile;
-    __GLeeWGLLoadFunction[11]=__GLeeLink_WGL_ARB_create_context_robustness;
-    __GLeeWGLLoadFunction[12]=__GLeeLink_WGL_EXT_make_current_read;
-    __GLeeWGLLoadFunction[13]=__GLeeLink_WGL_EXT_pixel_format;
-    __GLeeWGLLoadFunction[14]=__GLeeLink_WGL_EXT_pbuffer;
-    __GLeeWGLLoadFunction[15]=__GLeeLink_WGL_EXT_depth_float;
-    __GLeeWGLLoadFunction[16]=__GLeeLink_WGL_3DFX_multisample;
-    __GLeeWGLLoadFunction[17]=__GLeeLink_WGL_EXT_multisample;
-    __GLeeWGLLoadFunction[18]=__GLeeLink_WGL_I3D_digital_video_control;
-    __GLeeWGLLoadFunction[19]=__GLeeLink_WGL_I3D_gamma;
-    __GLeeWGLLoadFunction[20]=__GLeeLink_WGL_I3D_genlock;
-    __GLeeWGLLoadFunction[21]=__GLeeLink_WGL_I3D_image_buffer;
-    __GLeeWGLLoadFunction[22]=__GLeeLink_WGL_I3D_swap_frame_lock;
-    __GLeeWGLLoadFunction[23]=__GLeeLink_WGL_NV_render_depth_texture;
-    __GLeeWGLLoadFunction[24]=__GLeeLink_WGL_NV_render_texture_rectangle;
-    __GLeeWGLLoadFunction[25]=__GLeeLink_WGL_ATI_pixel_format_float;
-    __GLeeWGLLoadFunction[26]=__GLeeLink_WGL_NV_float_buffer;
-    __GLeeWGLLoadFunction[27]=__GLeeLink_WGL_3DL_stereo_control;
-    __GLeeWGLLoadFunction[28]=__GLeeLink_WGL_EXT_pixel_format_packed_float;
-    __GLeeWGLLoadFunction[29]=__GLeeLink_WGL_EXT_framebuffer_sRGB;
-    __GLeeWGLLoadFunction[30]=__GLeeLink_WGL_NV_present_video;
-    __GLeeWGLLoadFunction[31]=__GLeeLink_WGL_NV_swap_group;
-    __GLeeWGLLoadFunction[32]=__GLeeLink_WGL_NV_gpu_affinity;
-    __GLeeWGLLoadFunction[33]=__GLeeLink_WGL_AMD_gpu_association;
-    __GLeeWGLLoadFunction[34]=__GLeeLink_WGL_NV_copy_image;
-    __GLeeWGLLoadFunction[35]=__GLeeLink_WGL_NV_multisample_coverage;
-    __GLeeWGLLoadFunction[36]=__GLeeLink_WGL_EXT_create_context_es2_profile;
-    __GLeeWGLLoadFunction[37]=__GLeeLink_WGL_NV_DX_interop;
-    __GLeeWGLLoadFunction[38]=__GLeeLink_WGL_NV_DX_interop2;
-    __GLeeWGLLoadFunction[39]=__GLeeLink_WGL_EXT_swap_control_tear;
-    __GLeeWGLLoadFunction[40]=__GLeeLink_WGL_EXT_display_color_table;
-    __GLeeWGLLoadFunction[41]=__GLeeLink_WGL_EXT_extensions_string;
-    __GLeeWGLLoadFunction[42]=__GLeeLink_WGL_EXT_swap_control;
-    __GLeeWGLLoadFunction[43]=__GLeeLink_WGL_NV_vertex_array_range;
-    __GLeeWGLLoadFunction[44]=__GLeeLink_WGL_OML_sync_control;
-    __GLeeWGLLoadFunction[45]=__GLeeLink_WGL_I3D_swap_frame_usage;
-    __GLeeWGLLoadFunction[46]=__GLeeLink_WGL_NV_video_output;
-}
-
-#elif defined(__APPLE__) || defined(__APPLE_CC__)
-#else /* Linux */
-GLuint __GLeeLink_GLX_VERSION_1_3(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GLX_VERSION_1_3
-    if ((GLeeFuncPtr_glXGetFBConfigs = (GLEEPFNGLXGETFBCONFIGSPROC) __GLeeGetProcAddress("glXGetFBConfigs"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glXChooseFBConfig = (GLEEPFNGLXCHOOSEFBCONFIGPROC) __GLeeGetProcAddress("glXChooseFBConfig"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glXGetFBConfigAttrib = (GLEEPFNGLXGETFBCONFIGATTRIBPROC) __GLeeGetProcAddress("glXGetFBConfigAttrib"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glXGetVisualFromFBConfig = (GLEEPFNGLXGETVISUALFROMFBCONFIGPROC) __GLeeGetProcAddress("glXGetVisualFromFBConfig"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glXCreateWindow = (GLEEPFNGLXCREATEWINDOWPROC) __GLeeGetProcAddress("glXCreateWindow"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glXDestroyWindow = (GLEEPFNGLXDESTROYWINDOWPROC) __GLeeGetProcAddress("glXDestroyWindow"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glXCreatePixmap = (GLEEPFNGLXCREATEPIXMAPPROC) __GLeeGetProcAddress("glXCreatePixmap"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glXDestroyPixmap = (GLEEPFNGLXDESTROYPIXMAPPROC) __GLeeGetProcAddress("glXDestroyPixmap"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glXCreatePbuffer = (GLEEPFNGLXCREATEPBUFFERPROC) __GLeeGetProcAddress("glXCreatePbuffer"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glXDestroyPbuffer = (GLEEPFNGLXDESTROYPBUFFERPROC) __GLeeGetProcAddress("glXDestroyPbuffer"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glXQueryDrawable = (GLEEPFNGLXQUERYDRAWABLEPROC) __GLeeGetProcAddress("glXQueryDrawable"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glXCreateNewContext = (GLEEPFNGLXCREATENEWCONTEXTPROC) __GLeeGetProcAddress("glXCreateNewContext"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glXMakeContextCurrent = (GLEEPFNGLXMAKECONTEXTCURRENTPROC) __GLeeGetProcAddress("glXMakeContextCurrent"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glXGetCurrentReadDrawable = (GLEEPFNGLXGETCURRENTREADDRAWABLEPROC) __GLeeGetProcAddress("glXGetCurrentReadDrawable"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glXGetCurrentDisplay = (GLEEPFNGLXGETCURRENTDISPLAYPROC) __GLeeGetProcAddress("glXGetCurrentDisplay"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glXQueryContext = (GLEEPFNGLXQUERYCONTEXTPROC) __GLeeGetProcAddress("glXQueryContext"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glXSelectEvent = (GLEEPFNGLXSELECTEVENTPROC) __GLeeGetProcAddress("glXSelectEvent"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glXGetSelectedEvent = (GLEEPFNGLXGETSELECTEDEVENTPROC) __GLeeGetProcAddress("glXGetSelectedEvent"))!=0) nLinked++;
-#endif
-    if (nLinked==18) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GLX_VERSION_1_4(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GLX_VERSION_1_4
-    if ((GLeeFuncPtr_glXGetProcAddress = (GLEEPFNGLXGETPROCADDRESSPROC) __GLeeGetProcAddress("glXGetProcAddress"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GLX_ARB_multisample(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GLX_ARB_vertex_buffer_object(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GLX_ARB_fbconfig_float(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GLX_ARB_framebuffer_sRGB(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GLX_ARB_create_context(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GLX_ARB_create_context
-    if ((GLeeFuncPtr_glXCreateContextAttribsARB = (GLEEPFNGLXCREATECONTEXTATTRIBSARBPROC) __GLeeGetProcAddress("glXCreateContextAttribsARB"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GLX_ARB_create_context_profile(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GLX_ARB_create_context_robustness(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GLX_SGIS_multisample(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GLX_EXT_visual_info(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GLX_SGI_swap_control(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GLX_SGI_swap_control
-    if ((GLeeFuncPtr_glXSwapIntervalSGI = (GLEEPFNGLXSWAPINTERVALSGIPROC) __GLeeGetProcAddress("glXSwapIntervalSGI"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GLX_SGI_video_sync(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GLX_SGI_video_sync
-    if ((GLeeFuncPtr_glXGetVideoSyncSGI = (GLEEPFNGLXGETVIDEOSYNCSGIPROC) __GLeeGetProcAddress("glXGetVideoSyncSGI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glXWaitVideoSyncSGI = (GLEEPFNGLXWAITVIDEOSYNCSGIPROC) __GLeeGetProcAddress("glXWaitVideoSyncSGI"))!=0) nLinked++;
-#endif
-    if (nLinked==2) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GLX_SGI_make_current_read(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GLX_SGI_make_current_read
-    if ((GLeeFuncPtr_glXMakeCurrentReadSGI = (GLEEPFNGLXMAKECURRENTREADSGIPROC) __GLeeGetProcAddress("glXMakeCurrentReadSGI"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glXGetCurrentReadDrawableSGI = (GLEEPFNGLXGETCURRENTREADDRAWABLESGIPROC) __GLeeGetProcAddress("glXGetCurrentReadDrawableSGI"))!=0) nLinked++;
-#endif
-    if (nLinked==2) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GLX_EXT_visual_rating(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GLX_EXT_import_context(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GLX_EXT_import_context
-    if ((GLeeFuncPtr_glXGetCurrentDisplayEXT = (GLEEPFNGLXGETCURRENTDISPLAYEXTPROC) __GLeeGetProcAddress("glXGetCurrentDisplayEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glXQueryContextInfoEXT = (GLEEPFNGLXQUERYCONTEXTINFOEXTPROC) __GLeeGetProcAddress("glXQueryContextInfoEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glXGetContextIDEXT = (GLEEPFNGLXGETCONTEXTIDEXTPROC) __GLeeGetProcAddress("glXGetContextIDEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glXImportContextEXT = (GLEEPFNGLXIMPORTCONTEXTEXTPROC) __GLeeGetProcAddress("glXImportContextEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glXFreeContextEXT = (GLEEPFNGLXFREECONTEXTEXTPROC) __GLeeGetProcAddress("glXFreeContextEXT"))!=0) nLinked++;
-#endif
-    if (nLinked==5) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GLX_SGIX_fbconfig(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GLX_SGIX_fbconfig
-    if ((GLeeFuncPtr_glXGetFBConfigAttribSGIX = (GLEEPFNGLXGETFBCONFIGATTRIBSGIXPROC) __GLeeGetProcAddress("glXGetFBConfigAttribSGIX"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glXChooseFBConfigSGIX = (GLEEPFNGLXCHOOSEFBCONFIGSGIXPROC) __GLeeGetProcAddress("glXChooseFBConfigSGIX"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glXCreateGLXPixmapWithConfigSGIX = (GLEEPFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) __GLeeGetProcAddress("glXCreateGLXPixmapWithConfigSGIX"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glXCreateContextWithConfigSGIX = (GLEEPFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) __GLeeGetProcAddress("glXCreateContextWithConfigSGIX"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glXGetVisualFromFBConfigSGIX = (GLEEPFNGLXGETVISUALFROMFBCONFIGSGIXPROC) __GLeeGetProcAddress("glXGetVisualFromFBConfigSGIX"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glXGetFBConfigFromVisualSGIX = (GLEEPFNGLXGETFBCONFIGFROMVISUALSGIXPROC) __GLeeGetProcAddress("glXGetFBConfigFromVisualSGIX"))!=0) nLinked++;
-#endif
-    if (nLinked==6) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GLX_SGIX_pbuffer(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GLX_SGIX_pbuffer
-    if ((GLeeFuncPtr_glXCreateGLXPbufferSGIX = (GLEEPFNGLXCREATEGLXPBUFFERSGIXPROC) __GLeeGetProcAddress("glXCreateGLXPbufferSGIX"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glXDestroyGLXPbufferSGIX = (GLEEPFNGLXDESTROYGLXPBUFFERSGIXPROC) __GLeeGetProcAddress("glXDestroyGLXPbufferSGIX"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glXQueryGLXPbufferSGIX = (GLEEPFNGLXQUERYGLXPBUFFERSGIXPROC) __GLeeGetProcAddress("glXQueryGLXPbufferSGIX"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glXSelectEventSGIX = (GLEEPFNGLXSELECTEVENTSGIXPROC) __GLeeGetProcAddress("glXSelectEventSGIX"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glXGetSelectedEventSGIX = (GLEEPFNGLXGETSELECTEDEVENTSGIXPROC) __GLeeGetProcAddress("glXGetSelectedEventSGIX"))!=0) nLinked++;
-#endif
-    if (nLinked==5) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GLX_SGI_cushion(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GLX_SGI_cushion
-    if ((GLeeFuncPtr_glXCushionSGI = (GLEEPFNGLXCUSHIONSGIPROC) __GLeeGetProcAddress("glXCushionSGI"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GLX_SGIX_video_resize(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GLX_SGIX_video_resize
-    if ((GLeeFuncPtr_glXBindChannelToWindowSGIX = (GLEEPFNGLXBINDCHANNELTOWINDOWSGIXPROC) __GLeeGetProcAddress("glXBindChannelToWindowSGIX"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glXChannelRectSGIX = (GLEEPFNGLXCHANNELRECTSGIXPROC) __GLeeGetProcAddress("glXChannelRectSGIX"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glXQueryChannelRectSGIX = (GLEEPFNGLXQUERYCHANNELRECTSGIXPROC) __GLeeGetProcAddress("glXQueryChannelRectSGIX"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glXQueryChannelDeltasSGIX = (GLEEPFNGLXQUERYCHANNELDELTASSGIXPROC) __GLeeGetProcAddress("glXQueryChannelDeltasSGIX"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glXChannelRectSyncSGIX = (GLEEPFNGLXCHANNELRECTSYNCSGIXPROC) __GLeeGetProcAddress("glXChannelRectSyncSGIX"))!=0) nLinked++;
-#endif
-    if (nLinked==5) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GLX_SGIX_swap_group(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GLX_SGIX_swap_group
-    if ((GLeeFuncPtr_glXJoinSwapGroupSGIX = (GLEEPFNGLXJOINSWAPGROUPSGIXPROC) __GLeeGetProcAddress("glXJoinSwapGroupSGIX"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GLX_SGIX_swap_barrier(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GLX_SGIX_swap_barrier
-    if ((GLeeFuncPtr_glXBindSwapBarrierSGIX = (GLEEPFNGLXBINDSWAPBARRIERSGIXPROC) __GLeeGetProcAddress("glXBindSwapBarrierSGIX"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glXQueryMaxSwapBarriersSGIX = (GLEEPFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) __GLeeGetProcAddress("glXQueryMaxSwapBarriersSGIX"))!=0) nLinked++;
-#endif
-    if (nLinked==2) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GLX_SGIS_blended_overlay(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GLX_SGIS_shared_multisample(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GLX_SUN_get_transparent_index(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GLX_SUN_get_transparent_index
-    if ((GLeeFuncPtr_glXGetTransparentIndexSUN = (GLEEPFNGLXGETTRANSPARENTINDEXSUNPROC) __GLeeGetProcAddress("glXGetTransparentIndexSUN"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GLX_3DFX_multisample(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GLX_MESA_copy_sub_buffer(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GLX_MESA_copy_sub_buffer
-    if ((GLeeFuncPtr_glXCopySubBufferMESA = (GLEEPFNGLXCOPYSUBBUFFERMESAPROC) __GLeeGetProcAddress("glXCopySubBufferMESA"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GLX_MESA_pixmap_colormap(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GLX_MESA_pixmap_colormap
-    if ((GLeeFuncPtr_glXCreateGLXPixmapMESA = (GLEEPFNGLXCREATEGLXPIXMAPMESAPROC) __GLeeGetProcAddress("glXCreateGLXPixmapMESA"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GLX_MESA_release_buffers(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GLX_MESA_release_buffers
-    if ((GLeeFuncPtr_glXReleaseBuffersMESA = (GLEEPFNGLXRELEASEBUFFERSMESAPROC) __GLeeGetProcAddress("glXReleaseBuffersMESA"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GLX_MESA_set_3dfx_mode(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GLX_MESA_set_3dfx_mode
-    if ((GLeeFuncPtr_glXSet3DfxModeMESA = (GLEEPFNGLXSET3DFXMODEMESAPROC) __GLeeGetProcAddress("glXSet3DfxModeMESA"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GLX_SGIX_visual_select_group(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GLX_OML_swap_method(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GLX_OML_sync_control(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GLX_OML_sync_control
-    if ((GLeeFuncPtr_glXGetSyncValuesOML = (GLEEPFNGLXGETSYNCVALUESOMLPROC) __GLeeGetProcAddress("glXGetSyncValuesOML"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glXGetMscRateOML = (GLEEPFNGLXGETMSCRATEOMLPROC) __GLeeGetProcAddress("glXGetMscRateOML"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glXSwapBuffersMscOML = (GLEEPFNGLXSWAPBUFFERSMSCOMLPROC) __GLeeGetProcAddress("glXSwapBuffersMscOML"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glXWaitForMscOML = (GLEEPFNGLXWAITFORMSCOMLPROC) __GLeeGetProcAddress("glXWaitForMscOML"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glXWaitForSbcOML = (GLEEPFNGLXWAITFORSBCOMLPROC) __GLeeGetProcAddress("glXWaitForSbcOML"))!=0) nLinked++;
-#endif
-    if (nLinked==5) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GLX_NV_float_buffer(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GLX_SGIX_hyperpipe(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GLX_SGIX_hyperpipe
-    if ((GLeeFuncPtr_glXQueryHyperpipeNetworkSGIX = (GLEEPFNGLXQUERYHYPERPIPENETWORKSGIXPROC) __GLeeGetProcAddress("glXQueryHyperpipeNetworkSGIX"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glXHyperpipeConfigSGIX = (GLEEPFNGLXHYPERPIPECONFIGSGIXPROC) __GLeeGetProcAddress("glXHyperpipeConfigSGIX"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glXQueryHyperpipeConfigSGIX = (GLEEPFNGLXQUERYHYPERPIPECONFIGSGIXPROC) __GLeeGetProcAddress("glXQueryHyperpipeConfigSGIX"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glXDestroyHyperpipeConfigSGIX = (GLEEPFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) __GLeeGetProcAddress("glXDestroyHyperpipeConfigSGIX"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glXBindHyperpipeSGIX = (GLEEPFNGLXBINDHYPERPIPESGIXPROC) __GLeeGetProcAddress("glXBindHyperpipeSGIX"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glXQueryHyperpipeBestAttribSGIX = (GLEEPFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) __GLeeGetProcAddress("glXQueryHyperpipeBestAttribSGIX"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glXHyperpipeAttribSGIX = (GLEEPFNGLXHYPERPIPEATTRIBSGIXPROC) __GLeeGetProcAddress("glXHyperpipeAttribSGIX"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glXQueryHyperpipeAttribSGIX = (GLEEPFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) __GLeeGetProcAddress("glXQueryHyperpipeAttribSGIX"))!=0) nLinked++;
-#endif
-    if (nLinked==8) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GLX_MESA_agp_offset(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GLX_MESA_agp_offset
-    if ((GLeeFuncPtr_glXGetAGPOffsetMESA = (GLEEPFNGLXGETAGPOFFSETMESAPROC) __GLeeGetProcAddress("glXGetAGPOffsetMESA"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GLX_EXT_fbconfig_packed_float(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GLX_EXT_framebuffer_sRGB(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GLX_EXT_texture_from_pixmap(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GLX_EXT_texture_from_pixmap
-    if ((GLeeFuncPtr_glXBindTexImageEXT = (GLEEPFNGLXBINDTEXIMAGEEXTPROC) __GLeeGetProcAddress("glXBindTexImageEXT"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glXReleaseTexImageEXT = (GLEEPFNGLXRELEASETEXIMAGEEXTPROC) __GLeeGetProcAddress("glXReleaseTexImageEXT"))!=0) nLinked++;
-#endif
-    if (nLinked==2) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GLX_NV_present_video(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GLX_NV_present_video
-    if ((GLeeFuncPtr_glXEnumerateVideoDevicesNV = (GLEEPFNGLXENUMERATEVIDEODEVICESNVPROC) __GLeeGetProcAddress("glXEnumerateVideoDevicesNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glXBindVideoDeviceNV = (GLEEPFNGLXBINDVIDEODEVICENVPROC) __GLeeGetProcAddress("glXBindVideoDeviceNV"))!=0) nLinked++;
-#endif
-    if (nLinked==2) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GLX_NV_video_out(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GLX_NV_swap_group(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GLX_NV_swap_group
-    if ((GLeeFuncPtr_glXJoinSwapGroupNV = (GLEEPFNGLXJOINSWAPGROUPNVPROC) __GLeeGetProcAddress("glXJoinSwapGroupNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glXBindSwapBarrierNV = (GLEEPFNGLXBINDSWAPBARRIERNVPROC) __GLeeGetProcAddress("glXBindSwapBarrierNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glXQuerySwapGroupNV = (GLEEPFNGLXQUERYSWAPGROUPNVPROC) __GLeeGetProcAddress("glXQuerySwapGroupNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glXQueryMaxSwapGroupsNV = (GLEEPFNGLXQUERYMAXSWAPGROUPSNVPROC) __GLeeGetProcAddress("glXQueryMaxSwapGroupsNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glXQueryFrameCountNV = (GLEEPFNGLXQUERYFRAMECOUNTNVPROC) __GLeeGetProcAddress("glXQueryFrameCountNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glXResetFrameCountNV = (GLEEPFNGLXRESETFRAMECOUNTNVPROC) __GLeeGetProcAddress("glXResetFrameCountNV"))!=0) nLinked++;
-#endif
-    if (nLinked==6) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GLX_NV_video_capture(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GLX_NV_video_capture
-    if ((GLeeFuncPtr_glXBindVideoCaptureDeviceNV = (GLEEPFNGLXBINDVIDEOCAPTUREDEVICENVPROC) __GLeeGetProcAddress("glXBindVideoCaptureDeviceNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glXEnumerateVideoCaptureDevicesNV = (GLEEPFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC) __GLeeGetProcAddress("glXEnumerateVideoCaptureDevicesNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glXLockVideoCaptureDeviceNV = (GLEEPFNGLXLOCKVIDEOCAPTUREDEVICENVPROC) __GLeeGetProcAddress("glXLockVideoCaptureDeviceNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glXQueryVideoCaptureDeviceNV = (GLEEPFNGLXQUERYVIDEOCAPTUREDEVICENVPROC) __GLeeGetProcAddress("glXQueryVideoCaptureDeviceNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glXReleaseVideoCaptureDeviceNV = (GLEEPFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC) __GLeeGetProcAddress("glXReleaseVideoCaptureDeviceNV"))!=0) nLinked++;
-#endif
-    if (nLinked==5) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GLX_EXT_swap_control(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GLX_EXT_swap_control
-    if ((GLeeFuncPtr_glXSwapIntervalEXT = (GLEEPFNGLXSWAPINTERVALEXTPROC) __GLeeGetProcAddress("glXSwapIntervalEXT"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GLX_NV_copy_image(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GLX_NV_copy_image
-    if ((GLeeFuncPtr_glXCopyImageSubDataNV = (GLEEPFNGLXCOPYIMAGESUBDATANVPROC) __GLeeGetProcAddress("glXCopyImageSubDataNV"))!=0) nLinked++;
-#endif
-    if (nLinked==1) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLuint __GLeeLink_GLX_INTEL_swap_event(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GLX_NV_multisample_coverage(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GLX_AMD_gpu_association(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GLX_EXT_create_context_es2_profile(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GLX_EXT_create_context_es_profile(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GLX_EXT_swap_control_tear(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GLX_EXT_buffer_age(void) {return GLEE_LINK_COMPLETE;}
-
-GLuint __GLeeLink_GLX_NV_video_output(void)
-{
-    GLint nLinked=0;
-#ifdef __GLEE_GLX_NV_video_output
-    if ((GLeeFuncPtr_glXGetVideoDeviceNV = (GLEEPFNGLXGETVIDEODEVICENVPROC) __GLeeGetProcAddress("glXGetVideoDeviceNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glXReleaseVideoDeviceNV = (GLEEPFNGLXRELEASEVIDEODEVICENVPROC) __GLeeGetProcAddress("glXReleaseVideoDeviceNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glXBindVideoImageNV = (GLEEPFNGLXBINDVIDEOIMAGENVPROC) __GLeeGetProcAddress("glXBindVideoImageNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glXReleaseVideoImageNV = (GLEEPFNGLXRELEASEVIDEOIMAGENVPROC) __GLeeGetProcAddress("glXReleaseVideoImageNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glXSendPbufferToVideoNV = (GLEEPFNGLXSENDPBUFFERTOVIDEONVPROC) __GLeeGetProcAddress("glXSendPbufferToVideoNV"))!=0) nLinked++;
-    if ((GLeeFuncPtr_glXGetVideoInfoNV = (GLEEPFNGLXGETVIDEOINFONVPROC) __GLeeGetProcAddress("glXGetVideoInfoNV"))!=0) nLinked++;
-#endif
-    if (nLinked==6) return GLEE_LINK_COMPLETE;
-    if (nLinked==0) return GLEE_LINK_FAIL;
-    return GLEE_LINK_PARTIAL;
-}
-
-GLEE_LINK_FUNCTION __GLeeGLXLoadFunction[53];
-
-void initGLXLoadFunctions(void)
-{
-    __GLeeGLXLoadFunction[0]=__GLeeLink_GLX_VERSION_1_3;
-    __GLeeGLXLoadFunction[1]=__GLeeLink_GLX_VERSION_1_4;
-    __GLeeGLXLoadFunction[2]=__GLeeLink_GLX_ARB_multisample;
-    __GLeeGLXLoadFunction[3]=__GLeeLink_GLX_ARB_vertex_buffer_object;
-    __GLeeGLXLoadFunction[4]=__GLeeLink_GLX_ARB_fbconfig_float;
-    __GLeeGLXLoadFunction[5]=__GLeeLink_GLX_ARB_framebuffer_sRGB;
-    __GLeeGLXLoadFunction[6]=__GLeeLink_GLX_ARB_create_context;
-    __GLeeGLXLoadFunction[7]=__GLeeLink_GLX_ARB_create_context_profile;
-    __GLeeGLXLoadFunction[8]=__GLeeLink_GLX_ARB_create_context_robustness;
-    __GLeeGLXLoadFunction[9]=__GLeeLink_GLX_SGIS_multisample;
-    __GLeeGLXLoadFunction[10]=__GLeeLink_GLX_EXT_visual_info;
-    __GLeeGLXLoadFunction[11]=__GLeeLink_GLX_SGI_swap_control;
-    __GLeeGLXLoadFunction[12]=__GLeeLink_GLX_SGI_video_sync;
-    __GLeeGLXLoadFunction[13]=__GLeeLink_GLX_SGI_make_current_read;
-    __GLeeGLXLoadFunction[14]=__GLeeLink_GLX_EXT_visual_rating;
-    __GLeeGLXLoadFunction[15]=__GLeeLink_GLX_EXT_import_context;
-    __GLeeGLXLoadFunction[16]=__GLeeLink_GLX_SGIX_fbconfig;
-    __GLeeGLXLoadFunction[17]=__GLeeLink_GLX_SGIX_pbuffer;
-    __GLeeGLXLoadFunction[18]=__GLeeLink_GLX_SGI_cushion;
-    __GLeeGLXLoadFunction[19]=__GLeeLink_GLX_SGIX_video_resize;
-    __GLeeGLXLoadFunction[20]=__GLeeLink_GLX_SGIX_swap_group;
-    __GLeeGLXLoadFunction[21]=__GLeeLink_GLX_SGIX_swap_barrier;
-    __GLeeGLXLoadFunction[22]=__GLeeLink_GLX_SGIS_blended_overlay;
-    __GLeeGLXLoadFunction[23]=__GLeeLink_GLX_SGIS_shared_multisample;
-    __GLeeGLXLoadFunction[24]=__GLeeLink_GLX_SUN_get_transparent_index;
-    __GLeeGLXLoadFunction[25]=__GLeeLink_GLX_3DFX_multisample;
-    __GLeeGLXLoadFunction[26]=__GLeeLink_GLX_MESA_copy_sub_buffer;
-    __GLeeGLXLoadFunction[27]=__GLeeLink_GLX_MESA_pixmap_colormap;
-    __GLeeGLXLoadFunction[28]=__GLeeLink_GLX_MESA_release_buffers;
-    __GLeeGLXLoadFunction[29]=__GLeeLink_GLX_MESA_set_3dfx_mode;
-    __GLeeGLXLoadFunction[30]=__GLeeLink_GLX_SGIX_visual_select_group;
-    __GLeeGLXLoadFunction[31]=__GLeeLink_GLX_OML_swap_method;
-    __GLeeGLXLoadFunction[32]=__GLeeLink_GLX_OML_sync_control;
-    __GLeeGLXLoadFunction[33]=__GLeeLink_GLX_NV_float_buffer;
-    __GLeeGLXLoadFunction[34]=__GLeeLink_GLX_SGIX_hyperpipe;
-    __GLeeGLXLoadFunction[35]=__GLeeLink_GLX_MESA_agp_offset;
-    __GLeeGLXLoadFunction[36]=__GLeeLink_GLX_EXT_fbconfig_packed_float;
-    __GLeeGLXLoadFunction[37]=__GLeeLink_GLX_EXT_framebuffer_sRGB;
-    __GLeeGLXLoadFunction[38]=__GLeeLink_GLX_EXT_texture_from_pixmap;
-    __GLeeGLXLoadFunction[39]=__GLeeLink_GLX_NV_present_video;
-    __GLeeGLXLoadFunction[40]=__GLeeLink_GLX_NV_video_out;
-    __GLeeGLXLoadFunction[41]=__GLeeLink_GLX_NV_swap_group;
-    __GLeeGLXLoadFunction[42]=__GLeeLink_GLX_NV_video_capture;
-    __GLeeGLXLoadFunction[43]=__GLeeLink_GLX_EXT_swap_control;
-    __GLeeGLXLoadFunction[44]=__GLeeLink_GLX_NV_copy_image;
-    __GLeeGLXLoadFunction[45]=__GLeeLink_GLX_INTEL_swap_event;
-    __GLeeGLXLoadFunction[46]=__GLeeLink_GLX_NV_multisample_coverage;
-    __GLeeGLXLoadFunction[47]=__GLeeLink_GLX_AMD_gpu_association;
-    __GLeeGLXLoadFunction[48]=__GLeeLink_GLX_EXT_create_context_es2_profile;
-    __GLeeGLXLoadFunction[49]=__GLeeLink_GLX_EXT_create_context_es_profile;
-    __GLeeGLXLoadFunction[50]=__GLeeLink_GLX_EXT_swap_control_tear;
-    __GLeeGLXLoadFunction[51]=__GLeeLink_GLX_EXT_buffer_age;
-    __GLeeGLXLoadFunction[52]=__GLeeLink_GLX_NV_video_output;
-}
-
-#endif /* end Linux */
-
-
-/*****************************************************************
- * GLee internal types
- *****************************************************************/
-typedef struct 
-{
-	char ** names;
-	int * lengths;
-	int numNames;
-}ExtensionList;
-
-
-/*****************************************************************
- * GLee internal variables
- *****************************************************************/
-char GLeeErrorString[256]="";
-
-
-/*****************************************************************
- * GLee internal functions
- *****************************************************************/
-
-void __GLeeExtList_init(ExtensionList *extList)
-{
-	extList->names=0;
-	extList->lengths=0;
-	extList->numNames=0;
-}
-
-void __GLeeExtList_clean(ExtensionList *extList)
-{
-	int a;
-	for (a=0;a<extList->numNames;a++)
-	{
-		if (extList->names[a]!=0) free((void *)extList->names[a]);
-	}
-	if (extList->names!=0) free((void *)extList->names);
-	if (extList->lengths!=0) free((void *)extList->lengths);
-	extList->names=0;
-	extList->lengths=0;
-	extList->numNames=0;
-}
-
-void __GLeeExtList_add(ExtensionList *extList, const char * extName)
-{
-	int length=strlen(extName)+1;
-	int i=extList->numNames;
-	int n=i+1;
-	if (i==0)
-	{
-		extList->lengths=(int *)malloc(sizeof(int));
-		extList->names=(char **)malloc(sizeof(char *));
-	}else
-	{
-		extList->lengths=(int *)realloc((void *)extList->lengths, n*sizeof(int));
-		extList->names=(char **)realloc((void *)extList->names, n*sizeof(char *));
-	}
-	extList->names[i]=strdup(extName);
-	extList->lengths[i]=length;
-	extList->numNames++;
-}
-
-const char *__GLeeGetExtStrPlat( void )
-{
-#ifdef _WIN32
-	if (!_GLEE_WGL_ARB_extensions_string)
-		wglGetExtensionsStringARB = (GLEEPFNWGLGETEXTENSIONSSTRINGARBPROC) wglGetProcAddress("wglGetExtensionsStringARB");
-
-	if (wglGetExtensionsStringARB)
-		return (const char *)wglGetExtensionsStringARB(wglGetCurrentDC());
-#elif defined(__APPLE__) || defined(__APPLE_CC__)
-#else
-	Display *dpy=glXGetCurrentDisplay();
-	if(dpy)
-	{
-		int dpynr=DefaultScreen(dpy);
-		return (const char*)glXQueryExtensionsString(dpy,dpynr);
-	}
-#endif
-	return 0;
-}
-
-void __GLeeWriteError(const char * errorStr)
-{
-	int a=0;
-	for (a=0;a<256;a++)
-	{
-		GLeeErrorString[a]=errorStr[a];
-	}
-	GLeeErrorString[255]='\0';
-}
-
-int __GLeeGetVersionNumber(char *versionStr)
-{
-	int major=(int)versionStr[0]-(int)'0';
-	int minor=(int)versionStr[2]-(int)'0';
-	return major<<8 | minor;
-}
-
-GLboolean __GLeeGetExtensions(ExtensionList* extList)
-{
-       const char * platExtStr;
-       const char * glExtStr;
-       char * extStr;
-       char * p;
-       int totalExtStrLen = 0;
-       int addASpace;
-
-       /* read the platform specific extension string */
-       platExtStr=__GLeeGetExtStrPlat();
-       if (!platExtStr) platExtStr="";
-       else totalExtStrLen = strlen(platExtStr);
-
-       glExtStr=(const char *)glGetString(GL_EXTENSIONS);
-       if (glExtStr==0)
-	{
-		__GLeeWriteError("glGetString(GL_EXTENSIONS) failed.");
-		return GL_FALSE;
-	}
-
-       /* If the last character of platExtStr is not a space, we need to add one when we concatenate the extension strings*/
-       addASpace = 0;
-       if ( totalExtStrLen )
-       {
-           if ( platExtStr[ totalExtStrLen-1 ] != ' ')
-               {
-                       addASpace = 1;
-                       totalExtStrLen++;
-               }
-       }
-
-       /* allocate the extension string */
-       totalExtStrLen += strlen(glExtStr);
-       extStr=(char *)malloc( totalExtStrLen+1 ); /* allow for a null terminator */
-
-       /* concatenate the two extension strings */
-       snprintf(extStr,totalExtStrLen+1,addASpace?"%s %s":"%s%s",platExtStr,glExtStr);
-
-       /* extract the extensions */
-       for (p = extStr + totalExtStrLen; p > extStr; --p) {
-               if (*p == ' ') {
-                       __GLeeExtList_add(extList,p+1);
-                       *p = 0;
-               }
-       }
-       __GLeeExtList_add(extList,extStr);
-       free((void *)extStr);
-       return GL_TRUE;
- }
-
-
-GLboolean __GLeeCheckExtension(const char * name, ExtensionList *extensionNames)
-{
-	int n=extensionNames->numNames;
-	int a;
-    for (a=0;a<n;a++)
-	{
-		if (strcmp(extensionNames->names[a],name)==0)
-			return GL_TRUE;
-	}
-	return GL_FALSE;
-}
-
-GLEE_EXTERN GLint __GLeeGetExtensionNumber(const char *extensionName, int type)
-{
-	int a;
-	switch (type)
-	{
-	case 0:
-		for (a=0;a<__GLeeGLNumExtensions;a++)
-			if (strcmp(extensionName,__GLeeGLExtensionNames[a])==0)	return a;
-		return -1;
-#ifdef _WIN32
-	case 1:
-		for (a=0;a<__GLeeWGLNumExtensions;a++)
-			if (strcmp(extensionName,__GLeeWGLExtensionNames[a])==0) return a;
-		return -1;
-#elif defined(__APPLE__) || defined(__APPLE_CC__)
-#else
-	case 2:
-		for (a=0;a<__GLeeGLXNumExtensions;a++)
-			if (strcmp(extensionName,__GLeeGLXExtensionNames[a])==0) return a;
-		return -1;
-#endif
-	}
-	return -1;
-}
-
-/*****************************************************************
- * GLee external functions 
- *****************************************************************/
-
-#ifdef _WIN32
-GLEE_EXTERN const char * GLeeGetExtStrWGL( void )
-{
-	return __GLeeGetExtStrPlat();
-}
-#elif defined(__APPLE__) || defined(__APPLE_CC__)
-#else
-GLEE_EXTERN const char * GLeeGetExtStrGLX( void )	
-{
-	return __GLeeGetExtStrPlat();
-}
-#endif
-
-GLEE_EXTERN const char * GLeeGetExtStrGL( void )
-{
-	return (const char *)glGetString(GL_EXTENSIONS);
-}
-
-GLEE_EXTERN const char * GLeeGetErrorString( void )
-{
-	return GLeeErrorString;
-}
-
-GLboolean __GLeeInitedLoadFunctions=GL_FALSE;
-
-GLEE_EXTERN GLint GLeeForceLink(const char * extensionName)
-{
-	int type=0; 
-	int extNum;
-	int len=strlen(extensionName);
-	if (len<5) return GLEE_LINK_FAIL;
-	if (!__GLeeInitedLoadFunctions)
-	{
-		if (!__GLeeInited) GLeeInit();
-		initGLLoadFunctions();
-#ifdef _WIN32
-		initWGLLoadFunctions();
-#elif defined(__APPLE__) || defined(__APPLE_CC__)
-#else
-		initGLXLoadFunctions();
-#endif
-		__GLeeInitedLoadFunctions=GL_TRUE;
-	}
-	if (extensionName[0]=='W') type=1;
-	else if (extensionName[2]=='X') type=2;	
-	extNum=__GLeeGetExtensionNumber(extensionName,type);
-	if (extNum==-1) return GLEE_LINK_FAIL;
-	if (type==0) return __GLeeGLLoadFunction[extNum]();
-#ifdef _WIN32
-	if (type==1) return __GLeeWGLLoadFunction[extNum]();
-#elif defined(__APPLE__) || defined(__APPLE_CC__)	
-#else
-	if (type==2) return __GLeeGLXLoadFunction[extNum]();
-#endif
-	return GLEE_LINK_FAIL;
-}
-
-GLEE_EXTERN GLboolean GLeeEnabled(GLboolean * extensionQueryingVariable)
-{
-	if (!__GLeeInited) GLeeInit();
-	return *extensionQueryingVariable;	
-}
-
-GLEE_EXTERN GLboolean GLeeInit( void )
-{
-	int version;
-	ExtensionList extensionNames;
-	
-	if (__GLeeInited) 
-	{
-		return GL_FALSE;
-	}
-
-	__GLeeExtList_init(&extensionNames);
-	if (!__GLeeGetExtensions(&extensionNames)) 
-	{
-		__GLeeWriteError("GL extension querying failed.");
-		__GLeeExtList_clean(&extensionNames);
-		return GL_FALSE;
-	}
-
-	version=__GLeeGetVersionNumber((char *)glGetString(GL_VERSION));
-
-	__GLeeInited = GL_TRUE;
-
-
-/*****************************************************************
- * Autogenerated linking functions
- *****************************************************************/
-    if (version>=258)
-    {
-        _GLEE_VERSION_1_2 = GL_TRUE;
-        __GLeeLink_GL_VERSION_1_2();
-    }
-    if (__GLeeCheckExtension("GL_ARB_imaging", &extensionNames) )
-    {
-        _GLEE_ARB_imaging = GL_TRUE;
-        __GLeeLink_GL_ARB_imaging();
-    }
-    if (version>=259)
-    {
-        _GLEE_VERSION_1_3 = GL_TRUE;
-        __GLeeLink_GL_VERSION_1_3();
-    }
-    if (version>=260)
-    {
-        _GLEE_VERSION_1_4 = GL_TRUE;
-        __GLeeLink_GL_VERSION_1_4();
-    }
-    if (version>=261)
-    {
-        _GLEE_VERSION_1_5 = GL_TRUE;
-        __GLeeLink_GL_VERSION_1_5();
-    }
-    if (version>=512)
-    {
-        _GLEE_VERSION_2_0 = GL_TRUE;
-        __GLeeLink_GL_VERSION_2_0();
-    }
-    if (version>=513)
-    {
-        _GLEE_VERSION_2_1 = GL_TRUE;
-        __GLeeLink_GL_VERSION_2_1();
-    }
-    if (version>=768)
-    {
-        _GLEE_VERSION_3_0 = GL_TRUE;
-        __GLeeLink_GL_VERSION_3_0();
-    }
-    if (version>=769)
-    {
-        _GLEE_VERSION_3_1 = GL_TRUE;
-        __GLeeLink_GL_VERSION_3_1();
-    }
-    if (version>=770)
-    {
-        _GLEE_VERSION_3_2 = GL_TRUE;
-        __GLeeLink_GL_VERSION_3_2();
-    }
-    if (version>=771)
-    {
-        _GLEE_VERSION_3_3 = GL_TRUE;
-        __GLeeLink_GL_VERSION_3_3();
-    }
-    if (version>=1024)
-    {
-        _GLEE_VERSION_4_0 = GL_TRUE;
-        __GLeeLink_GL_VERSION_4_0();
-    }
-    if (version>=1025)
-    {
-        _GLEE_VERSION_4_1 = GL_TRUE;
-        __GLeeLink_GL_VERSION_4_1();
-    }
-    if (version>=1026)
-    {
-        _GLEE_VERSION_4_2 = GL_TRUE;
-        __GLeeLink_GL_VERSION_4_2();
-    }
-    if (version>=1027)
-    {
-        _GLEE_VERSION_4_3 = GL_TRUE;
-        __GLeeLink_GL_VERSION_4_3();
-    }
-    if (__GLeeCheckExtension("GL_ARB_multitexture", &extensionNames) )
-    {
-        _GLEE_ARB_multitexture = GL_TRUE;
-        __GLeeLink_GL_ARB_multitexture();
-    }
-    if (__GLeeCheckExtension("GL_ARB_transpose_matrix", &extensionNames) )
-    {
-        _GLEE_ARB_transpose_matrix = GL_TRUE;
-        __GLeeLink_GL_ARB_transpose_matrix();
-    }
-    if (__GLeeCheckExtension("GL_ARB_multisample", &extensionNames) )
-    {
-        _GLEE_ARB_multisample = GL_TRUE;
-        __GLeeLink_GL_ARB_multisample();
-    }
-    if (__GLeeCheckExtension("GL_ARB_texture_env_add", &extensionNames) )
-    {
-        _GLEE_ARB_texture_env_add = GL_TRUE;
-        __GLeeLink_GL_ARB_texture_env_add();
-    }
-    if (__GLeeCheckExtension("GL_ARB_texture_cube_map", &extensionNames) )
-    {
-        _GLEE_ARB_texture_cube_map = GL_TRUE;
-        __GLeeLink_GL_ARB_texture_cube_map();
-    }
-    if (__GLeeCheckExtension("GL_ARB_texture_compression", &extensionNames) )
-    {
-        _GLEE_ARB_texture_compression = GL_TRUE;
-        __GLeeLink_GL_ARB_texture_compression();
-    }
-    if (__GLeeCheckExtension("GL_ARB_texture_border_clamp", &extensionNames) )
-    {
-        _GLEE_ARB_texture_border_clamp = GL_TRUE;
-        __GLeeLink_GL_ARB_texture_border_clamp();
-    }
-    if (__GLeeCheckExtension("GL_ARB_point_parameters", &extensionNames) )
-    {
-        _GLEE_ARB_point_parameters = GL_TRUE;
-        __GLeeLink_GL_ARB_point_parameters();
-    }
-    if (__GLeeCheckExtension("GL_ARB_vertex_blend", &extensionNames) )
-    {
-        _GLEE_ARB_vertex_blend = GL_TRUE;
-        __GLeeLink_GL_ARB_vertex_blend();
-    }
-    if (__GLeeCheckExtension("GL_ARB_matrix_palette", &extensionNames) )
-    {
-        _GLEE_ARB_matrix_palette = GL_TRUE;
-        __GLeeLink_GL_ARB_matrix_palette();
-    }
-    if (__GLeeCheckExtension("GL_ARB_texture_env_combine", &extensionNames) )
-    {
-        _GLEE_ARB_texture_env_combine = GL_TRUE;
-        __GLeeLink_GL_ARB_texture_env_combine();
-    }
-    if (__GLeeCheckExtension("GL_ARB_texture_env_crossbar", &extensionNames) )
-    {
-        _GLEE_ARB_texture_env_crossbar = GL_TRUE;
-        __GLeeLink_GL_ARB_texture_env_crossbar();
-    }
-    if (__GLeeCheckExtension("GL_ARB_texture_env_dot3", &extensionNames) )
-    {
-        _GLEE_ARB_texture_env_dot3 = GL_TRUE;
-        __GLeeLink_GL_ARB_texture_env_dot3();
-    }
-    if (__GLeeCheckExtension("GL_ARB_texture_mirrored_repeat", &extensionNames) )
-    {
-        _GLEE_ARB_texture_mirrored_repeat = GL_TRUE;
-        __GLeeLink_GL_ARB_texture_mirrored_repeat();
-    }
-    if (__GLeeCheckExtension("GL_ARB_depth_texture", &extensionNames) )
-    {
-        _GLEE_ARB_depth_texture = GL_TRUE;
-        __GLeeLink_GL_ARB_depth_texture();
-    }
-    if (__GLeeCheckExtension("GL_ARB_shadow", &extensionNames) )
-    {
-        _GLEE_ARB_shadow = GL_TRUE;
-        __GLeeLink_GL_ARB_shadow();
-    }
-    if (__GLeeCheckExtension("GL_ARB_shadow_ambient", &extensionNames) )
-    {
-        _GLEE_ARB_shadow_ambient = GL_TRUE;
-        __GLeeLink_GL_ARB_shadow_ambient();
-    }
-    if (__GLeeCheckExtension("GL_ARB_window_pos", &extensionNames) )
-    {
-        _GLEE_ARB_window_pos = GL_TRUE;
-        __GLeeLink_GL_ARB_window_pos();
-    }
-    if (__GLeeCheckExtension("GL_ARB_vertex_program", &extensionNames) )
-    {
-        _GLEE_ARB_vertex_program = GL_TRUE;
-        __GLeeLink_GL_ARB_vertex_program();
-    }
-    if (__GLeeCheckExtension("GL_ARB_fragment_program", &extensionNames) )
-    {
-        _GLEE_ARB_fragment_program = GL_TRUE;
-        __GLeeLink_GL_ARB_fragment_program();
-    }
-    if (__GLeeCheckExtension("GL_ARB_vertex_buffer_object", &extensionNames) )
-    {
-        _GLEE_ARB_vertex_buffer_object = GL_TRUE;
-        __GLeeLink_GL_ARB_vertex_buffer_object();
-    }
-    if (__GLeeCheckExtension("GL_ARB_occlusion_query", &extensionNames) )
-    {
-        _GLEE_ARB_occlusion_query = GL_TRUE;
-        __GLeeLink_GL_ARB_occlusion_query();
-    }
-    if (__GLeeCheckExtension("GL_ARB_shader_objects", &extensionNames) )
-    {
-        _GLEE_ARB_shader_objects = GL_TRUE;
-        __GLeeLink_GL_ARB_shader_objects();
-    }
-    if (__GLeeCheckExtension("GL_ARB_vertex_shader", &extensionNames) )
-    {
-        _GLEE_ARB_vertex_shader = GL_TRUE;
-        __GLeeLink_GL_ARB_vertex_shader();
-    }
-    if (__GLeeCheckExtension("GL_ARB_fragment_shader", &extensionNames) )
-    {
-        _GLEE_ARB_fragment_shader = GL_TRUE;
-        __GLeeLink_GL_ARB_fragment_shader();
-    }
-    if (__GLeeCheckExtension("GL_ARB_shading_language_100", &extensionNames) )
-    {
-        _GLEE_ARB_shading_language_100 = GL_TRUE;
-        __GLeeLink_GL_ARB_shading_language_100();
-    }
-    if (__GLeeCheckExtension("GL_ARB_texture_non_power_of_two", &extensionNames) )
-    {
-        _GLEE_ARB_texture_non_power_of_two = GL_TRUE;
-        __GLeeLink_GL_ARB_texture_non_power_of_two();
-    }
-    if (__GLeeCheckExtension("GL_ARB_point_sprite", &extensionNames) )
-    {
-        _GLEE_ARB_point_sprite = GL_TRUE;
-        __GLeeLink_GL_ARB_point_sprite();
-    }
-    if (__GLeeCheckExtension("GL_ARB_fragment_program_shadow", &extensionNames) )
-    {
-        _GLEE_ARB_fragment_program_shadow = GL_TRUE;
-        __GLeeLink_GL_ARB_fragment_program_shadow();
-    }
-    if (__GLeeCheckExtension("GL_ARB_draw_buffers", &extensionNames) )
-    {
-        _GLEE_ARB_draw_buffers = GL_TRUE;
-        __GLeeLink_GL_ARB_draw_buffers();
-    }
-    if (__GLeeCheckExtension("GL_ARB_texture_rectangle", &extensionNames) )
-    {
-        _GLEE_ARB_texture_rectangle = GL_TRUE;
-        __GLeeLink_GL_ARB_texture_rectangle();
-    }
-    if (__GLeeCheckExtension("GL_ARB_color_buffer_float", &extensionNames) )
-    {
-        _GLEE_ARB_color_buffer_float = GL_TRUE;
-        __GLeeLink_GL_ARB_color_buffer_float();
-    }
-    if (__GLeeCheckExtension("GL_ARB_half_float_pixel", &extensionNames) )
-    {
-        _GLEE_ARB_half_float_pixel = GL_TRUE;
-        __GLeeLink_GL_ARB_half_float_pixel();
-    }
-    if (__GLeeCheckExtension("GL_ARB_texture_float", &extensionNames) )
-    {
-        _GLEE_ARB_texture_float = GL_TRUE;
-        __GLeeLink_GL_ARB_texture_float();
-    }
-    if (__GLeeCheckExtension("GL_ARB_pixel_buffer_object", &extensionNames) )
-    {
-        _GLEE_ARB_pixel_buffer_object = GL_TRUE;
-        __GLeeLink_GL_ARB_pixel_buffer_object();
-    }
-    if (__GLeeCheckExtension("GL_ARB_depth_buffer_float", &extensionNames) )
-    {
-        _GLEE_ARB_depth_buffer_float = GL_TRUE;
-        __GLeeLink_GL_ARB_depth_buffer_float();
-    }
-    if (__GLeeCheckExtension("GL_ARB_draw_instanced", &extensionNames) )
-    {
-        _GLEE_ARB_draw_instanced = GL_TRUE;
-        __GLeeLink_GL_ARB_draw_instanced();
-    }
-    if (__GLeeCheckExtension("GL_ARB_framebuffer_object", &extensionNames) )
-    {
-        _GLEE_ARB_framebuffer_object = GL_TRUE;
-        __GLeeLink_GL_ARB_framebuffer_object();
-    }
-    if (__GLeeCheckExtension("GL_ARB_framebuffer_sRGB", &extensionNames) )
-    {
-        _GLEE_ARB_framebuffer_sRGB = GL_TRUE;
-        __GLeeLink_GL_ARB_framebuffer_sRGB();
-    }
-    if (__GLeeCheckExtension("GL_ARB_geometry_shader4", &extensionNames) )
-    {
-        _GLEE_ARB_geometry_shader4 = GL_TRUE;
-        __GLeeLink_GL_ARB_geometry_shader4();
-    }
-    if (__GLeeCheckExtension("GL_ARB_half_float_vertex", &extensionNames) )
-    {
-        _GLEE_ARB_half_float_vertex = GL_TRUE;
-        __GLeeLink_GL_ARB_half_float_vertex();
-    }
-    if (__GLeeCheckExtension("GL_ARB_instanced_arrays", &extensionNames) )
-    {
-        _GLEE_ARB_instanced_arrays = GL_TRUE;
-        __GLeeLink_GL_ARB_instanced_arrays();
-    }
-    if (__GLeeCheckExtension("GL_ARB_map_buffer_range", &extensionNames) )
-    {
-        _GLEE_ARB_map_buffer_range = GL_TRUE;
-        __GLeeLink_GL_ARB_map_buffer_range();
-    }
-    if (__GLeeCheckExtension("GL_ARB_texture_buffer_object", &extensionNames) )
-    {
-        _GLEE_ARB_texture_buffer_object = GL_TRUE;
-        __GLeeLink_GL_ARB_texture_buffer_object();
-    }
-    if (__GLeeCheckExtension("GL_ARB_texture_compression_rgtc", &extensionNames) )
-    {
-        _GLEE_ARB_texture_compression_rgtc = GL_TRUE;
-        __GLeeLink_GL_ARB_texture_compression_rgtc();
-    }
-    if (__GLeeCheckExtension("GL_ARB_texture_rg", &extensionNames) )
-    {
-        _GLEE_ARB_texture_rg = GL_TRUE;
-        __GLeeLink_GL_ARB_texture_rg();
-    }
-    if (__GLeeCheckExtension("GL_ARB_vertex_array_object", &extensionNames) )
-    {
-        _GLEE_ARB_vertex_array_object = GL_TRUE;
-        __GLeeLink_GL_ARB_vertex_array_object();
-    }
-    if (__GLeeCheckExtension("GL_ARB_uniform_buffer_object", &extensionNames) )
-    {
-        _GLEE_ARB_uniform_buffer_object = GL_TRUE;
-        __GLeeLink_GL_ARB_uniform_buffer_object();
-    }
-    if (__GLeeCheckExtension("GL_ARB_compatibility", &extensionNames) )
-    {
-        _GLEE_ARB_compatibility = GL_TRUE;
-        __GLeeLink_GL_ARB_compatibility();
-    }
-    if (__GLeeCheckExtension("GL_ARB_copy_buffer", &extensionNames) )
-    {
-        _GLEE_ARB_copy_buffer = GL_TRUE;
-        __GLeeLink_GL_ARB_copy_buffer();
-    }
-    if (__GLeeCheckExtension("GL_ARB_shader_texture_lod", &extensionNames) )
-    {
-        _GLEE_ARB_shader_texture_lod = GL_TRUE;
-        __GLeeLink_GL_ARB_shader_texture_lod();
-    }
-    if (__GLeeCheckExtension("GL_ARB_depth_clamp", &extensionNames) )
-    {
-        _GLEE_ARB_depth_clamp = GL_TRUE;
-        __GLeeLink_GL_ARB_depth_clamp();
-    }
-    if (__GLeeCheckExtension("GL_ARB_draw_elements_base_vertex", &extensionNames) )
-    {
-        _GLEE_ARB_draw_elements_base_vertex = GL_TRUE;
-        __GLeeLink_GL_ARB_draw_elements_base_vertex();
-    }
-    if (__GLeeCheckExtension("GL_ARB_fragment_coord_conventions", &extensionNames) )
-    {
-        _GLEE_ARB_fragment_coord_conventions = GL_TRUE;
-        __GLeeLink_GL_ARB_fragment_coord_conventions();
-    }
-    if (__GLeeCheckExtension("GL_ARB_provoking_vertex", &extensionNames) )
-    {
-        _GLEE_ARB_provoking_vertex = GL_TRUE;
-        __GLeeLink_GL_ARB_provoking_vertex();
-    }
-    if (__GLeeCheckExtension("GL_ARB_seamless_cube_map", &extensionNames) )
-    {
-        _GLEE_ARB_seamless_cube_map = GL_TRUE;
-        __GLeeLink_GL_ARB_seamless_cube_map();
-    }
-    if (__GLeeCheckExtension("GL_ARB_sync", &extensionNames) )
-    {
-        _GLEE_ARB_sync = GL_TRUE;
-        __GLeeLink_GL_ARB_sync();
-    }
-    if (__GLeeCheckExtension("GL_ARB_texture_multisample", &extensionNames) )
-    {
-        _GLEE_ARB_texture_multisample = GL_TRUE;
-        __GLeeLink_GL_ARB_texture_multisample();
-    }
-    if (__GLeeCheckExtension("GL_ARB_vertex_array_bgra", &extensionNames) )
-    {
-        _GLEE_ARB_vertex_array_bgra = GL_TRUE;
-        __GLeeLink_GL_ARB_vertex_array_bgra();
-    }
-    if (__GLeeCheckExtension("GL_ARB_draw_buffers_blend", &extensionNames) )
-    {
-        _GLEE_ARB_draw_buffers_blend = GL_TRUE;
-        __GLeeLink_GL_ARB_draw_buffers_blend();
-    }
-    if (__GLeeCheckExtension("GL_ARB_sample_shading", &extensionNames) )
-    {
-        _GLEE_ARB_sample_shading = GL_TRUE;
-        __GLeeLink_GL_ARB_sample_shading();
-    }
-    if (__GLeeCheckExtension("GL_ARB_texture_cube_map_array", &extensionNames) )
-    {
-        _GLEE_ARB_texture_cube_map_array = GL_TRUE;
-        __GLeeLink_GL_ARB_texture_cube_map_array();
-    }
-    if (__GLeeCheckExtension("GL_ARB_texture_gather", &extensionNames) )
-    {
-        _GLEE_ARB_texture_gather = GL_TRUE;
-        __GLeeLink_GL_ARB_texture_gather();
-    }
-    if (__GLeeCheckExtension("GL_ARB_texture_query_lod", &extensionNames) )
-    {
-        _GLEE_ARB_texture_query_lod = GL_TRUE;
-        __GLeeLink_GL_ARB_texture_query_lod();
-    }
-    if (__GLeeCheckExtension("GL_ARB_shading_language_include", &extensionNames) )
-    {
-        _GLEE_ARB_shading_language_include = GL_TRUE;
-        __GLeeLink_GL_ARB_shading_language_include();
-    }
-    if (__GLeeCheckExtension("GL_ARB_texture_compression_bptc", &extensionNames) )
-    {
-        _GLEE_ARB_texture_compression_bptc = GL_TRUE;
-        __GLeeLink_GL_ARB_texture_compression_bptc();
-    }
-    if (__GLeeCheckExtension("GL_ARB_blend_func_extended", &extensionNames) )
-    {
-        _GLEE_ARB_blend_func_extended = GL_TRUE;
-        __GLeeLink_GL_ARB_blend_func_extended();
-    }
-    if (__GLeeCheckExtension("GL_ARB_explicit_attrib_location", &extensionNames) )
-    {
-        _GLEE_ARB_explicit_attrib_location = GL_TRUE;
-        __GLeeLink_GL_ARB_explicit_attrib_location();
-    }
-    if (__GLeeCheckExtension("GL_ARB_occlusion_query2", &extensionNames) )
-    {
-        _GLEE_ARB_occlusion_query2 = GL_TRUE;
-        __GLeeLink_GL_ARB_occlusion_query2();
-    }
-    if (__GLeeCheckExtension("GL_ARB_sampler_objects", &extensionNames) )
-    {
-        _GLEE_ARB_sampler_objects = GL_TRUE;
-        __GLeeLink_GL_ARB_sampler_objects();
-    }
-    if (__GLeeCheckExtension("GL_ARB_shader_bit_encoding", &extensionNames) )
-    {
-        _GLEE_ARB_shader_bit_encoding = GL_TRUE;
-        __GLeeLink_GL_ARB_shader_bit_encoding();
-    }
-    if (__GLeeCheckExtension("GL_ARB_texture_rgb10_a2ui", &extensionNames) )
-    {
-        _GLEE_ARB_texture_rgb10_a2ui = GL_TRUE;
-        __GLeeLink_GL_ARB_texture_rgb10_a2ui();
-    }
-    if (__GLeeCheckExtension("GL_ARB_texture_swizzle", &extensionNames) )
-    {
-        _GLEE_ARB_texture_swizzle = GL_TRUE;
-        __GLeeLink_GL_ARB_texture_swizzle();
-    }
-    if (__GLeeCheckExtension("GL_ARB_timer_query", &extensionNames) )
-    {
-        _GLEE_ARB_timer_query = GL_TRUE;
-        __GLeeLink_GL_ARB_timer_query();
-    }
-    if (__GLeeCheckExtension("GL_ARB_vertex_type_2_10_10_10_rev", &extensionNames) )
-    {
-        _GLEE_ARB_vertex_type_2_10_10_10_rev = GL_TRUE;
-        __GLeeLink_GL_ARB_vertex_type_2_10_10_10_rev();
-    }
-    if (__GLeeCheckExtension("GL_ARB_draw_indirect", &extensionNames) )
-    {
-        _GLEE_ARB_draw_indirect = GL_TRUE;
-        __GLeeLink_GL_ARB_draw_indirect();
-    }
-    if (__GLeeCheckExtension("GL_ARB_gpu_shader5", &extensionNames) )
-    {
-        _GLEE_ARB_gpu_shader5 = GL_TRUE;
-        __GLeeLink_GL_ARB_gpu_shader5();
-    }
-    if (__GLeeCheckExtension("GL_ARB_gpu_shader_fp64", &extensionNames) )
-    {
-        _GLEE_ARB_gpu_shader_fp64 = GL_TRUE;
-        __GLeeLink_GL_ARB_gpu_shader_fp64();
-    }
-    if (__GLeeCheckExtension("GL_ARB_shader_subroutine", &extensionNames) )
-    {
-        _GLEE_ARB_shader_subroutine = GL_TRUE;
-        __GLeeLink_GL_ARB_shader_subroutine();
-    }
-    if (__GLeeCheckExtension("GL_ARB_tessellation_shader", &extensionNames) )
-    {
-        _GLEE_ARB_tessellation_shader = GL_TRUE;
-        __GLeeLink_GL_ARB_tessellation_shader();
-    }
-    if (__GLeeCheckExtension("GL_ARB_texture_buffer_object_rgb32", &extensionNames) )
-    {
-        _GLEE_ARB_texture_buffer_object_rgb32 = GL_TRUE;
-        __GLeeLink_GL_ARB_texture_buffer_object_rgb32();
-    }
-    if (__GLeeCheckExtension("GL_ARB_transform_feedback2", &extensionNames) )
-    {
-        _GLEE_ARB_transform_feedback2 = GL_TRUE;
-        __GLeeLink_GL_ARB_transform_feedback2();
-    }
-    if (__GLeeCheckExtension("GL_ARB_transform_feedback3", &extensionNames) )
-    {
-        _GLEE_ARB_transform_feedback3 = GL_TRUE;
-        __GLeeLink_GL_ARB_transform_feedback3();
-    }
-    if (__GLeeCheckExtension("GL_ARB_ES2_compatibility", &extensionNames) )
-    {
-        _GLEE_ARB_ES2_compatibility = GL_TRUE;
-        __GLeeLink_GL_ARB_ES2_compatibility();
-    }
-    if (__GLeeCheckExtension("GL_ARB_get_program_binary", &extensionNames) )
-    {
-        _GLEE_ARB_get_program_binary = GL_TRUE;
-        __GLeeLink_GL_ARB_get_program_binary();
-    }
-    if (__GLeeCheckExtension("GL_ARB_separate_shader_objects", &extensionNames) )
-    {
-        _GLEE_ARB_separate_shader_objects = GL_TRUE;
-        __GLeeLink_GL_ARB_separate_shader_objects();
-    }
-    if (__GLeeCheckExtension("GL_ARB_shader_precision", &extensionNames) )
-    {
-        _GLEE_ARB_shader_precision = GL_TRUE;
-        __GLeeLink_GL_ARB_shader_precision();
-    }
-    if (__GLeeCheckExtension("GL_ARB_vertex_attrib_64bit", &extensionNames) )
-    {
-        _GLEE_ARB_vertex_attrib_64bit = GL_TRUE;
-        __GLeeLink_GL_ARB_vertex_attrib_64bit();
-    }
-    if (__GLeeCheckExtension("GL_ARB_viewport_array", &extensionNames) )
-    {
-        _GLEE_ARB_viewport_array = GL_TRUE;
-        __GLeeLink_GL_ARB_viewport_array();
-    }
-    if (__GLeeCheckExtension("GL_ARB_cl_event", &extensionNames) )
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-        _GLEE_ARB_cl_event = GL_TRUE;
-        __GLeeLink_GL_ARB_cl_event();
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-    if (__GLeeCheckExtension("GL_ARB_debug_output", &extensionNames) )
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-        _GLEE_ARB_debug_output = GL_TRUE;
-        __GLeeLink_GL_ARB_debug_output();
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-    if (__GLeeCheckExtension("GL_ARB_robustness", &extensionNames) )
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-        _GLEE_ARB_robustness = GL_TRUE;
-        __GLeeLink_GL_ARB_robustness();
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-    if (__GLeeCheckExtension("GL_ARB_shader_stencil_export", &extensionNames) )
-    {
-        _GLEE_ARB_shader_stencil_export = GL_TRUE;
-        __GLeeLink_GL_ARB_shader_stencil_export();
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-    if (__GLeeCheckExtension("GL_ARB_base_instance", &extensionNames) )
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-        _GLEE_ARB_base_instance = GL_TRUE;
-        __GLeeLink_GL_ARB_base_instance();
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-    if (__GLeeCheckExtension("GL_ARB_shading_language_420pack", &extensionNames) )
-    {
-        _GLEE_ARB_shading_language_420pack = GL_TRUE;
-        __GLeeLink_GL_ARB_shading_language_420pack();
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-    if (__GLeeCheckExtension("GL_ARB_transform_feedback_instanced", &extensionNames) )
-    {
-        _GLEE_ARB_transform_feedback_instanced = GL_TRUE;
-        __GLeeLink_GL_ARB_transform_feedback_instanced();
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-    if (__GLeeCheckExtension("GL_ARB_compressed_texture_pixel_storage", &extensionNames) )
-    {
-        _GLEE_ARB_compressed_texture_pixel_storage = GL_TRUE;
-        __GLeeLink_GL_ARB_compressed_texture_pixel_storage();
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-    if (__GLeeCheckExtension("GL_ARB_conservative_depth", &extensionNames) )
-    {
-        _GLEE_ARB_conservative_depth = GL_TRUE;
-        __GLeeLink_GL_ARB_conservative_depth();
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-    if (__GLeeCheckExtension("GL_ARB_internalformat_query", &extensionNames) )
-    {
-        _GLEE_ARB_internalformat_query = GL_TRUE;
-        __GLeeLink_GL_ARB_internalformat_query();
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-    if (__GLeeCheckExtension("GL_ARB_map_buffer_alignment", &extensionNames) )
-    {
-        _GLEE_ARB_map_buffer_alignment = GL_TRUE;
-        __GLeeLink_GL_ARB_map_buffer_alignment();
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-    if (__GLeeCheckExtension("GL_ARB_shader_atomic_counters", &extensionNames) )
-    {
-        _GLEE_ARB_shader_atomic_counters = GL_TRUE;
-        __GLeeLink_GL_ARB_shader_atomic_counters();
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-    if (__GLeeCheckExtension("GL_ARB_shader_image_load_store", &extensionNames) )
-    {
-        _GLEE_ARB_shader_image_load_store = GL_TRUE;
-        __GLeeLink_GL_ARB_shader_image_load_store();
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-    if (__GLeeCheckExtension("GL_ARB_shading_language_packing", &extensionNames) )
-    {
-        _GLEE_ARB_shading_language_packing = GL_TRUE;
-        __GLeeLink_GL_ARB_shading_language_packing();
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-    if (__GLeeCheckExtension("GL_ARB_texture_storage", &extensionNames) )
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-        _GLEE_ARB_texture_storage = GL_TRUE;
-        __GLeeLink_GL_ARB_texture_storage();
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-    if (__GLeeCheckExtension("GL_KHR_texture_compression_astc_ldr", &extensionNames) )
-    {
-        _GLEE_KHR_texture_compression_astc_ldr = GL_TRUE;
-        __GLeeLink_GL_KHR_texture_compression_astc_ldr();
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-    if (__GLeeCheckExtension("GL_KHR_debug", &extensionNames) )
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-        _GLEE_KHR_debug = GL_TRUE;
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-    if (__GLeeCheckExtension("GL_ARB_arrays_of_arrays", &extensionNames) )
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-        _GLEE_ARB_arrays_of_arrays = GL_TRUE;
-        __GLeeLink_GL_ARB_arrays_of_arrays();
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-    if (__GLeeCheckExtension("GL_ARB_clear_buffer_object", &extensionNames) )
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-        _GLEE_ARB_clear_buffer_object = GL_TRUE;
-        __GLeeLink_GL_ARB_clear_buffer_object();
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-    if (__GLeeCheckExtension("GL_ARB_compute_shader", &extensionNames) )
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-        _GLEE_ARB_compute_shader = GL_TRUE;
-        __GLeeLink_GL_ARB_compute_shader();
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-    if (__GLeeCheckExtension("GL_ARB_copy_image", &extensionNames) )
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-        _GLEE_ARB_copy_image = GL_TRUE;
-        __GLeeLink_GL_ARB_copy_image();
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-    if (__GLeeCheckExtension("GL_ARB_texture_view", &extensionNames) )
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-        _GLEE_ARB_texture_view = GL_TRUE;
-        __GLeeLink_GL_ARB_texture_view();
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-    if (__GLeeCheckExtension("GL_ARB_vertex_attrib_binding", &extensionNames) )
-    {
-        _GLEE_ARB_vertex_attrib_binding = GL_TRUE;
-        __GLeeLink_GL_ARB_vertex_attrib_binding();
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-    if (__GLeeCheckExtension("GL_ARB_robustness_isolation", &extensionNames) )
-    {
-        _GLEE_ARB_robustness_isolation = GL_TRUE;
-        __GLeeLink_GL_ARB_robustness_isolation();
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-    if (__GLeeCheckExtension("GL_ARB_ES3_compatibility", &extensionNames) )
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-        _GLEE_ARB_ES3_compatibility = GL_TRUE;
-        __GLeeLink_GL_ARB_ES3_compatibility();
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-    if (__GLeeCheckExtension("GL_ARB_explicit_uniform_location", &extensionNames) )
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-        _GLEE_ARB_explicit_uniform_location = GL_TRUE;
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-    if (__GLeeCheckExtension("GL_ARB_fragment_layer_viewport", &extensionNames) )
-    {
-        _GLEE_ARB_fragment_layer_viewport = GL_TRUE;
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-    if (__GLeeCheckExtension("GL_ARB_framebuffer_no_attachments", &extensionNames) )
-    {
-        _GLEE_ARB_framebuffer_no_attachments = GL_TRUE;
-        __GLeeLink_GL_ARB_framebuffer_no_attachments();
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-    if (__GLeeCheckExtension("GL_ARB_internalformat_query2", &extensionNames) )
-    {
-        _GLEE_ARB_internalformat_query2 = GL_TRUE;
-        __GLeeLink_GL_ARB_internalformat_query2();
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-    if (__GLeeCheckExtension("GL_ARB_invalidate_subdata", &extensionNames) )
-    {
-        _GLEE_ARB_invalidate_subdata = GL_TRUE;
-        __GLeeLink_GL_ARB_invalidate_subdata();
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-    if (__GLeeCheckExtension("GL_ARB_multi_draw_indirect", &extensionNames) )
-    {
-        _GLEE_ARB_multi_draw_indirect = GL_TRUE;
-        __GLeeLink_GL_ARB_multi_draw_indirect();
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-    if (__GLeeCheckExtension("GL_ARB_program_interface_query", &extensionNames) )
-    {
-        _GLEE_ARB_program_interface_query = GL_TRUE;
-        __GLeeLink_GL_ARB_program_interface_query();
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-    if (__GLeeCheckExtension("GL_ARB_robust_buffer_access_behavior", &extensionNames) )
-    {
-        _GLEE_ARB_robust_buffer_access_behavior = GL_TRUE;
-        __GLeeLink_GL_ARB_robust_buffer_access_behavior();
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-    if (__GLeeCheckExtension("GL_ARB_shader_image_size", &extensionNames) )
-    {
-        _GLEE_ARB_shader_image_size = GL_TRUE;
-        __GLeeLink_GL_ARB_shader_image_size();
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-    if (__GLeeCheckExtension("GL_ARB_shader_storage_buffer_object", &extensionNames) )
-    {
-        _GLEE_ARB_shader_storage_buffer_object = GL_TRUE;
-        __GLeeLink_GL_ARB_shader_storage_buffer_object();
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-    if (__GLeeCheckExtension("GL_ARB_stencil_texturing", &extensionNames) )
-    {
-        _GLEE_ARB_stencil_texturing = GL_TRUE;
-        __GLeeLink_GL_ARB_stencil_texturing();
-    }
-    if (__GLeeCheckExtension("GL_ARB_texture_buffer_range", &extensionNames) )
-    {
-        _GLEE_ARB_texture_buffer_range = GL_TRUE;
-        __GLeeLink_GL_ARB_texture_buffer_range();
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-    if (__GLeeCheckExtension("GL_ARB_texture_query_levels", &extensionNames) )
-    {
-        _GLEE_ARB_texture_query_levels = GL_TRUE;
-        __GLeeLink_GL_ARB_texture_query_levels();
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-    if (__GLeeCheckExtension("GL_ARB_texture_storage_multisample", &extensionNames) )
-    {
-        _GLEE_ARB_texture_storage_multisample = GL_TRUE;
-        __GLeeLink_GL_ARB_texture_storage_multisample();
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-    if (__GLeeCheckExtension("GL_EXT_abgr", &extensionNames) )
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-        _GLEE_EXT_abgr = GL_TRUE;
-        __GLeeLink_GL_EXT_abgr();
-    }
-    if (__GLeeCheckExtension("GL_EXT_blend_color", &extensionNames) )
-    {
-        _GLEE_EXT_blend_color = GL_TRUE;
-        __GLeeLink_GL_EXT_blend_color();
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-    if (__GLeeCheckExtension("GL_EXT_polygon_offset", &extensionNames) )
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-        _GLEE_EXT_polygon_offset = GL_TRUE;
-        __GLeeLink_GL_EXT_polygon_offset();
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-    if (__GLeeCheckExtension("GL_EXT_texture", &extensionNames) )
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-        _GLEE_EXT_texture = GL_TRUE;
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-    }
-    if (__GLeeCheckExtension("GL_EXT_texture3D", &extensionNames) )
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-        _GLEE_EXT_texture3D = GL_TRUE;
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-    }
-    if (__GLeeCheckExtension("GL_SGIS_texture_filter4", &extensionNames) )
-    {
-        _GLEE_SGIS_texture_filter4 = GL_TRUE;
-        __GLeeLink_GL_SGIS_texture_filter4();
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-    if (__GLeeCheckExtension("GL_EXT_subtexture", &extensionNames) )
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-        _GLEE_EXT_subtexture = GL_TRUE;
-        __GLeeLink_GL_EXT_subtexture();
-    }
-    if (__GLeeCheckExtension("GL_EXT_copy_texture", &extensionNames) )
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-        _GLEE_EXT_copy_texture = GL_TRUE;
-        __GLeeLink_GL_EXT_copy_texture();
-    }
-    if (__GLeeCheckExtension("GL_EXT_histogram", &extensionNames) )
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-        _GLEE_EXT_histogram = GL_TRUE;
-        __GLeeLink_GL_EXT_histogram();
-    }
-    if (__GLeeCheckExtension("GL_EXT_convolution", &extensionNames) )
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-        _GLEE_EXT_convolution = GL_TRUE;
-        __GLeeLink_GL_EXT_convolution();
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-    if (__GLeeCheckExtension("GL_SGI_color_matrix", &extensionNames) )
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-        _GLEE_SGI_color_matrix = GL_TRUE;
-        __GLeeLink_GL_SGI_color_matrix();
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-    if (__GLeeCheckExtension("GL_SGI_color_table", &extensionNames) )
-    {
-        _GLEE_SGI_color_table = GL_TRUE;
-        __GLeeLink_GL_SGI_color_table();
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-    if (__GLeeCheckExtension("GL_SGIS_pixel_texture", &extensionNames) )
-    {
-        _GLEE_SGIS_pixel_texture = GL_TRUE;
-        __GLeeLink_GL_SGIS_pixel_texture();
-    }
-    if (__GLeeCheckExtension("GL_SGIX_pixel_texture", &extensionNames) )
-    {
-        _GLEE_SGIX_pixel_texture = GL_TRUE;
-        __GLeeLink_GL_SGIX_pixel_texture();
-    }
-    if (__GLeeCheckExtension("GL_SGIS_texture4D", &extensionNames) )
-    {
-        _GLEE_SGIS_texture4D = GL_TRUE;
-        __GLeeLink_GL_SGIS_texture4D();
-    }
-    if (__GLeeCheckExtension("GL_SGI_texture_color_table", &extensionNames) )
-    {
-        _GLEE_SGI_texture_color_table = GL_TRUE;
-        __GLeeLink_GL_SGI_texture_color_table();
-    }
-    if (__GLeeCheckExtension("GL_EXT_cmyka", &extensionNames) )
-    {
-        _GLEE_EXT_cmyka = GL_TRUE;
-        __GLeeLink_GL_EXT_cmyka();
-    }
-    if (__GLeeCheckExtension("GL_EXT_texture_object", &extensionNames) )
-    {
-        _GLEE_EXT_texture_object = GL_TRUE;
-        __GLeeLink_GL_EXT_texture_object();
-    }
-    if (__GLeeCheckExtension("GL_SGIS_detail_texture", &extensionNames) )
-    {
-        _GLEE_SGIS_detail_texture = GL_TRUE;
-        __GLeeLink_GL_SGIS_detail_texture();
-    }
-    if (__GLeeCheckExtension("GL_SGIS_sharpen_texture", &extensionNames) )
-    {
-        _GLEE_SGIS_sharpen_texture = GL_TRUE;
-        __GLeeLink_GL_SGIS_sharpen_texture();
-    }
-    if (__GLeeCheckExtension("GL_EXT_packed_pixels", &extensionNames) )
-    {
-        _GLEE_EXT_packed_pixels = GL_TRUE;
-        __GLeeLink_GL_EXT_packed_pixels();
-    }
-    if (__GLeeCheckExtension("GL_SGIS_texture_lod", &extensionNames) )
-    {
-        _GLEE_SGIS_texture_lod = GL_TRUE;
-        __GLeeLink_GL_SGIS_texture_lod();
-    }
-    if (__GLeeCheckExtension("GL_SGIS_multisample", &extensionNames) )
-    {
-        _GLEE_SGIS_multisample = GL_TRUE;
-        __GLeeLink_GL_SGIS_multisample();
-    }
-    if (__GLeeCheckExtension("GL_EXT_rescale_normal", &extensionNames) )
-    {
-        _GLEE_EXT_rescale_normal = GL_TRUE;
-        __GLeeLink_GL_EXT_rescale_normal();
-    }
-    if (__GLeeCheckExtension("GL_EXT_vertex_array", &extensionNames) )
-    {
-        _GLEE_EXT_vertex_array = GL_TRUE;
-        __GLeeLink_GL_EXT_vertex_array();
-    }
-    if (__GLeeCheckExtension("GL_EXT_misc_attribute", &extensionNames) )
-    {
-        _GLEE_EXT_misc_attribute = GL_TRUE;
-        __GLeeLink_GL_EXT_misc_attribute();
-    }
-    if (__GLeeCheckExtension("GL_SGIS_generate_mipmap", &extensionNames) )
-    {
-        _GLEE_SGIS_generate_mipmap = GL_TRUE;
-        __GLeeLink_GL_SGIS_generate_mipmap();
-    }
-    if (__GLeeCheckExtension("GL_SGIX_clipmap", &extensionNames) )
-    {
-        _GLEE_SGIX_clipmap = GL_TRUE;
-        __GLeeLink_GL_SGIX_clipmap();
-    }
-    if (__GLeeCheckExtension("GL_SGIX_shadow", &extensionNames) )
-    {
-        _GLEE_SGIX_shadow = GL_TRUE;
-        __GLeeLink_GL_SGIX_shadow();
-    }
-    if (__GLeeCheckExtension("GL_SGIS_texture_edge_clamp", &extensionNames) )
-    {
-        _GLEE_SGIS_texture_edge_clamp = GL_TRUE;
-        __GLeeLink_GL_SGIS_texture_edge_clamp();
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-    if (__GLeeCheckExtension("GL_SGIS_texture_border_clamp", &extensionNames) )
-    {
-        _GLEE_SGIS_texture_border_clamp = GL_TRUE;
-        __GLeeLink_GL_SGIS_texture_border_clamp();
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-    if (__GLeeCheckExtension("GL_EXT_blend_minmax", &extensionNames) )
-    {
-        _GLEE_EXT_blend_minmax = GL_TRUE;
-        __GLeeLink_GL_EXT_blend_minmax();
-    }
-    if (__GLeeCheckExtension("GL_EXT_blend_subtract", &extensionNames) )
-    {
-        _GLEE_EXT_blend_subtract = GL_TRUE;
-        __GLeeLink_GL_EXT_blend_subtract();
-    }
-    if (__GLeeCheckExtension("GL_EXT_blend_logic_op", &extensionNames) )
-    {
-        _GLEE_EXT_blend_logic_op = GL_TRUE;
-        __GLeeLink_GL_EXT_blend_logic_op();
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-    if (__GLeeCheckExtension("GL_SGIX_interlace", &extensionNames) )
-    {
-        _GLEE_SGIX_interlace = GL_TRUE;
-        __GLeeLink_GL_SGIX_interlace();
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-    if (__GLeeCheckExtension("GL_SGIX_pixel_tiles", &extensionNames) )
-    {
-        _GLEE_SGIX_pixel_tiles = GL_TRUE;
-        __GLeeLink_GL_SGIX_pixel_tiles();
-    }
-    if (__GLeeCheckExtension("GL_SGIS_texture_select", &extensionNames) )
-    {
-        _GLEE_SGIS_texture_select = GL_TRUE;
-        __GLeeLink_GL_SGIS_texture_select();
-    }
-    if (__GLeeCheckExtension("GL_SGIX_sprite", &extensionNames) )
-    {
-        _GLEE_SGIX_sprite = GL_TRUE;
-        __GLeeLink_GL_SGIX_sprite();
-    }
-    if (__GLeeCheckExtension("GL_SGIX_texture_multi_buffer", &extensionNames) )
-    {
-        _GLEE_SGIX_texture_multi_buffer = GL_TRUE;
-        __GLeeLink_GL_SGIX_texture_multi_buffer();
-    }
-    if (__GLeeCheckExtension("GL_EXT_point_parameters", &extensionNames) )
-    {
-        _GLEE_EXT_point_parameters = GL_TRUE;
-        __GLeeLink_GL_EXT_point_parameters();
-    }
-    if (__GLeeCheckExtension("GL_SGIS_point_parameters", &extensionNames) )
-    {
-        _GLEE_SGIS_point_parameters = GL_TRUE;
-        __GLeeLink_GL_SGIS_point_parameters();
-    }
-    if (__GLeeCheckExtension("GL_SGIX_instruments", &extensionNames) )
-    {
-        _GLEE_SGIX_instruments = GL_TRUE;
-        __GLeeLink_GL_SGIX_instruments();
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-    if (__GLeeCheckExtension("GL_SGIX_texture_scale_bias", &extensionNames) )
-    {
-        _GLEE_SGIX_texture_scale_bias = GL_TRUE;
-        __GLeeLink_GL_SGIX_texture_scale_bias();
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-    if (__GLeeCheckExtension("GL_SGIX_framezoom", &extensionNames) )
-    {
-        _GLEE_SGIX_framezoom = GL_TRUE;
-        __GLeeLink_GL_SGIX_framezoom();
-    }
-    if (__GLeeCheckExtension("GL_SGIX_tag_sample_buffer", &extensionNames) )
-    {
-        _GLEE_SGIX_tag_sample_buffer = GL_TRUE;
-        __GLeeLink_GL_SGIX_tag_sample_buffer();
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-    if (__GLeeCheckExtension("GL_FfdMaskSGIX", &extensionNames) )
-    {
-        _GLEE_FfdMaskSGIX = GL_TRUE;
-        __GLeeLink_GL_FfdMaskSGIX();
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-    if (__GLeeCheckExtension("GL_SGIX_polynomial_ffd", &extensionNames) )
-    {
-        _GLEE_SGIX_polynomial_ffd = GL_TRUE;
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-    if (__GLeeCheckExtension("GL_SGIX_reference_plane", &extensionNames) )
-    {
-        _GLEE_SGIX_reference_plane = GL_TRUE;
-        __GLeeLink_GL_SGIX_reference_plane();
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-    if (__GLeeCheckExtension("GL_SGIX_flush_raster", &extensionNames) )
-    {
-        _GLEE_SGIX_flush_raster = GL_TRUE;
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-    if (__GLeeCheckExtension("GL_SGIX_depth_texture", &extensionNames) )
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-        _GLEE_SGIX_depth_texture = GL_TRUE;
-        __GLeeLink_GL_SGIX_depth_texture();
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-    if (__GLeeCheckExtension("GL_SGIS_fog_function", &extensionNames) )
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-        _GLEE_SGIS_fog_function = GL_TRUE;
-        __GLeeLink_GL_SGIS_fog_function();
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-    if (__GLeeCheckExtension("GL_SGIX_fog_offset", &extensionNames) )
-    {
-        _GLEE_SGIX_fog_offset = GL_TRUE;
-        __GLeeLink_GL_SGIX_fog_offset();
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-    if (__GLeeCheckExtension("GL_HP_image_transform", &extensionNames) )
-    {
-        _GLEE_HP_image_transform = GL_TRUE;
-        __GLeeLink_GL_HP_image_transform();
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-    if (__GLeeCheckExtension("GL_HP_convolution_border_modes", &extensionNames) )
-    {
-        _GLEE_HP_convolution_border_modes = GL_TRUE;
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-    if (__GLeeCheckExtension("GL_INGR_palette_buffer", &extensionNames) )
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-        _GLEE_INGR_palette_buffer = GL_TRUE;
-        __GLeeLink_GL_INGR_palette_buffer();
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-    if (__GLeeCheckExtension("GL_SGIX_texture_add_env", &extensionNames) )
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-        _GLEE_SGIX_texture_add_env = GL_TRUE;
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-    if (__GLeeCheckExtension("GL_EXT_color_subtable", &extensionNames) )
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-        _GLEE_EXT_color_subtable = GL_TRUE;
-        __GLeeLink_GL_EXT_color_subtable();
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-    if (__GLeeCheckExtension("GL_PGI_vertex_hints", &extensionNames) )
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-        _GLEE_PGI_vertex_hints = GL_TRUE;
-        __GLeeLink_GL_PGI_vertex_hints();
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-    if (__GLeeCheckExtension("GL_PGI_misc_hints", &extensionNames) )
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-        _GLEE_PGI_misc_hints = GL_TRUE;
-        __GLeeLink_GL_PGI_misc_hints();
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-    if (__GLeeCheckExtension("GL_EXT_paletted_texture", &extensionNames) )
-    {
-        _GLEE_EXT_paletted_texture = GL_TRUE;
-        __GLeeLink_GL_EXT_paletted_texture();
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-    if (__GLeeCheckExtension("GL_EXT_clip_volume_hint", &extensionNames) )
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-        _GLEE_EXT_clip_volume_hint = GL_TRUE;
-        __GLeeLink_GL_EXT_clip_volume_hint();
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-    if (__GLeeCheckExtension("GL_SGIX_list_priority", &extensionNames) )
-    {
-        _GLEE_SGIX_list_priority = GL_TRUE;
-        __GLeeLink_GL_SGIX_list_priority();
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-    if (__GLeeCheckExtension("GL_SGIX_ir_instrument1", &extensionNames) )
-    {
-        _GLEE_SGIX_ir_instrument1 = GL_TRUE;
-        __GLeeLink_GL_SGIX_ir_instrument1();
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-    if (__GLeeCheckExtension("GL_SGIX_calligraphic_fragment", &extensionNames) )
-    {
-        _GLEE_SGIX_calligraphic_fragment = GL_TRUE;
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-    if (__GLeeCheckExtension("GL_SGIX_texture_lod_bias", &extensionNames) )
-    {
-        _GLEE_SGIX_texture_lod_bias = GL_TRUE;
-        __GLeeLink_GL_SGIX_texture_lod_bias();
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-    if (__GLeeCheckExtension("GL_SGIX_shadow_ambient", &extensionNames) )
-    {
-        _GLEE_SGIX_shadow_ambient = GL_TRUE;
-        __GLeeLink_GL_SGIX_shadow_ambient();
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-    if (__GLeeCheckExtension("GL_EXT_index_texture", &extensionNames) )
-    {
-        _GLEE_EXT_index_texture = GL_TRUE;
-        __GLeeLink_GL_EXT_index_texture();
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-    if (__GLeeCheckExtension("GL_EXT_index_material", &extensionNames) )
-    {
-        _GLEE_EXT_index_material = GL_TRUE;
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-    if (__GLeeCheckExtension("GL_EXT_index_func", &extensionNames) )
-    {
-        _GLEE_EXT_index_func = GL_TRUE;
-        __GLeeLink_GL_EXT_index_func();
-    }
-    if (__GLeeCheckExtension("GL_EXT_index_array_formats", &extensionNames) )
-    {
-        _GLEE_EXT_index_array_formats = GL_TRUE;
-        __GLeeLink_GL_EXT_index_array_formats();
-    }
-    if (__GLeeCheckExtension("GL_EXT_compiled_vertex_array", &extensionNames) )
-    {
-        _GLEE_EXT_compiled_vertex_array = GL_TRUE;
-        __GLeeLink_GL_EXT_compiled_vertex_array();
-    }
-    if (__GLeeCheckExtension("GL_EXT_cull_vertex", &extensionNames) )
-    {
-        _GLEE_EXT_cull_vertex = GL_TRUE;
-        __GLeeLink_GL_EXT_cull_vertex();
-    }
-    if (__GLeeCheckExtension("GL_SGIX_ycrcb", &extensionNames) )
-    {
-        _GLEE_SGIX_ycrcb = GL_TRUE;
-        __GLeeLink_GL_SGIX_ycrcb();
-    }
-    if (__GLeeCheckExtension("GL_SGIX_fragment_lighting", &extensionNames) )
-    {
-        _GLEE_SGIX_fragment_lighting = GL_TRUE;
-        __GLeeLink_GL_SGIX_fragment_lighting();
-    }
-    if (__GLeeCheckExtension("GL_IBM_rasterpos_clip", &extensionNames) )
-    {
-        _GLEE_IBM_rasterpos_clip = GL_TRUE;
-        __GLeeLink_GL_IBM_rasterpos_clip();
-    }
-    if (__GLeeCheckExtension("GL_HP_texture_lighting", &extensionNames) )
-    {
-        _GLEE_HP_texture_lighting = GL_TRUE;
-        __GLeeLink_GL_HP_texture_lighting();
-    }
-    if (__GLeeCheckExtension("GL_EXT_draw_range_elements", &extensionNames) )
-    {
-        _GLEE_EXT_draw_range_elements = GL_TRUE;
-        __GLeeLink_GL_EXT_draw_range_elements();
-    }
-    if (__GLeeCheckExtension("GL_WIN_phong_shading", &extensionNames) )
-    {
-        _GLEE_WIN_phong_shading = GL_TRUE;
-        __GLeeLink_GL_WIN_phong_shading();
-    }
-    if (__GLeeCheckExtension("GL_WIN_specular_fog", &extensionNames) )
-    {
-        _GLEE_WIN_specular_fog = GL_TRUE;
-        __GLeeLink_GL_WIN_specular_fog();
-    }
-    if (__GLeeCheckExtension("GL_EXT_light_texture", &extensionNames) )
-    {
-        _GLEE_EXT_light_texture = GL_TRUE;
-        __GLeeLink_GL_EXT_light_texture();
-    }
-    if (__GLeeCheckExtension("GL_SGIX_blend_alpha_minmax", &extensionNames) )
-    {
-        _GLEE_SGIX_blend_alpha_minmax = GL_TRUE;
-        __GLeeLink_GL_SGIX_blend_alpha_minmax();
-    }
-    if (__GLeeCheckExtension("GL_SGIX_impact_pixel_texture", &extensionNames) )
-    {
-        _GLEE_SGIX_impact_pixel_texture = GL_TRUE;
-        __GLeeLink_GL_SGIX_impact_pixel_texture();
-    }
-    if (__GLeeCheckExtension("GL_EXT_bgra", &extensionNames) )
-    {
-        _GLEE_EXT_bgra = GL_TRUE;
-        __GLeeLink_GL_EXT_bgra();
-    }
-    if (__GLeeCheckExtension("GL_SGIX_async", &extensionNames) )
-    {
-        _GLEE_SGIX_async = GL_TRUE;
-        __GLeeLink_GL_SGIX_async();
-    }
-    if (__GLeeCheckExtension("GL_SGIX_async_pixel", &extensionNames) )
-    {
-        _GLEE_SGIX_async_pixel = GL_TRUE;
-        __GLeeLink_GL_SGIX_async_pixel();
-    }
-    if (__GLeeCheckExtension("GL_SGIX_async_histogram", &extensionNames) )
-    {
-        _GLEE_SGIX_async_histogram = GL_TRUE;
-        __GLeeLink_GL_SGIX_async_histogram();
-    }
-    if (__GLeeCheckExtension("GL_INTEL_texture_scissor", &extensionNames) )
-    {
-        _GLEE_INTEL_texture_scissor = GL_TRUE;
-        __GLeeLink_GL_INTEL_texture_scissor();
-    }
-    if (__GLeeCheckExtension("GL_INTEL_parallel_arrays", &extensionNames) )
-    {
-        _GLEE_INTEL_parallel_arrays = GL_TRUE;
-        __GLeeLink_GL_INTEL_parallel_arrays();
-    }
-    if (__GLeeCheckExtension("GL_HP_occlusion_test", &extensionNames) )
-    {
-        _GLEE_HP_occlusion_test = GL_TRUE;
-        __GLeeLink_GL_HP_occlusion_test();
-    }
-    if (__GLeeCheckExtension("GL_EXT_pixel_transform", &extensionNames) )
-    {
-        _GLEE_EXT_pixel_transform = GL_TRUE;
-        __GLeeLink_GL_EXT_pixel_transform();
-    }
-    if (__GLeeCheckExtension("GL_EXT_pixel_transform_color_table", &extensionNames) )
-    {
-        _GLEE_EXT_pixel_transform_color_table = GL_TRUE;
-        __GLeeLink_GL_EXT_pixel_transform_color_table();
-    }
-    if (__GLeeCheckExtension("GL_EXT_shared_texture_palette", &extensionNames) )
-    {
-        _GLEE_EXT_shared_texture_palette = GL_TRUE;
-        __GLeeLink_GL_EXT_shared_texture_palette();
-    }
-    if (__GLeeCheckExtension("GL_EXT_separate_specular_color", &extensionNames) )
-    {
-        _GLEE_EXT_separate_specular_color = GL_TRUE;
-        __GLeeLink_GL_EXT_separate_specular_color();
-    }
-    if (__GLeeCheckExtension("GL_EXT_secondary_color", &extensionNames) )
-    {
-        _GLEE_EXT_secondary_color = GL_TRUE;
-        __GLeeLink_GL_EXT_secondary_color();
-    }
-    if (__GLeeCheckExtension("GL_EXT_texture_perturb_normal", &extensionNames) )
-    {
-        _GLEE_EXT_texture_perturb_normal = GL_TRUE;
-        __GLeeLink_GL_EXT_texture_perturb_normal();
-    }
-    if (__GLeeCheckExtension("GL_EXT_multi_draw_arrays", &extensionNames) )
-    {
-        _GLEE_EXT_multi_draw_arrays = GL_TRUE;
-        __GLeeLink_GL_EXT_multi_draw_arrays();
-    }
-    if (__GLeeCheckExtension("GL_EXT_fog_coord", &extensionNames) )
-    {
-        _GLEE_EXT_fog_coord = GL_TRUE;
-        __GLeeLink_GL_EXT_fog_coord();
-    }
-    if (__GLeeCheckExtension("GL_REND_screen_coordinates", &extensionNames) )
-    {
-        _GLEE_REND_screen_coordinates = GL_TRUE;
-        __GLeeLink_GL_REND_screen_coordinates();
-    }
-    if (__GLeeCheckExtension("GL_EXT_coordinate_frame", &extensionNames) )
-    {
-        _GLEE_EXT_coordinate_frame = GL_TRUE;
-        __GLeeLink_GL_EXT_coordinate_frame();
-    }
-    if (__GLeeCheckExtension("GL_EXT_texture_env_combine", &extensionNames) )
-    {
-        _GLEE_EXT_texture_env_combine = GL_TRUE;
-        __GLeeLink_GL_EXT_texture_env_combine();
-    }
-    if (__GLeeCheckExtension("GL_APPLE_specular_vector", &extensionNames) )
-    {
-        _GLEE_APPLE_specular_vector = GL_TRUE;
-        __GLeeLink_GL_APPLE_specular_vector();
-    }
-    if (__GLeeCheckExtension("GL_APPLE_transform_hint", &extensionNames) )
-    {
-        _GLEE_APPLE_transform_hint = GL_TRUE;
-        __GLeeLink_GL_APPLE_transform_hint();
-    }
-    if (__GLeeCheckExtension("GL_SGIX_fog_scale", &extensionNames) )
-    {
-        _GLEE_SGIX_fog_scale = GL_TRUE;
-        __GLeeLink_GL_SGIX_fog_scale();
-    }
-    if (__GLeeCheckExtension("GL_SUNX_constant_data", &extensionNames) )
-    {
-        _GLEE_SUNX_constant_data = GL_TRUE;
-        __GLeeLink_GL_SUNX_constant_data();
-    }
-    if (__GLeeCheckExtension("GL_SUN_global_alpha", &extensionNames) )
-    {
-        _GLEE_SUN_global_alpha = GL_TRUE;
-        __GLeeLink_GL_SUN_global_alpha();
-    }
-    if (__GLeeCheckExtension("GL_SUN_triangle_list", &extensionNames) )
-    {
-        _GLEE_SUN_triangle_list = GL_TRUE;
-        __GLeeLink_GL_SUN_triangle_list();
-    }
-    if (__GLeeCheckExtension("GL_SUN_vertex", &extensionNames) )
-    {
-        _GLEE_SUN_vertex = GL_TRUE;
-        __GLeeLink_GL_SUN_vertex();
-    }
-    if (__GLeeCheckExtension("GL_EXT_blend_func_separate", &extensionNames) )
-    {
-        _GLEE_EXT_blend_func_separate = GL_TRUE;
-        __GLeeLink_GL_EXT_blend_func_separate();
-    }
-    if (__GLeeCheckExtension("GL_INGR_color_clamp", &extensionNames) )
-    {
-        _GLEE_INGR_color_clamp = GL_TRUE;
-        __GLeeLink_GL_INGR_color_clamp();
-    }
-    if (__GLeeCheckExtension("GL_INGR_interlace_read", &extensionNames) )
-    {
-        _GLEE_INGR_interlace_read = GL_TRUE;
-        __GLeeLink_GL_INGR_interlace_read();
-    }
-    if (__GLeeCheckExtension("GL_EXT_stencil_wrap", &extensionNames) )
-    {
-        _GLEE_EXT_stencil_wrap = GL_TRUE;
-        __GLeeLink_GL_EXT_stencil_wrap();
-    }
-    if (__GLeeCheckExtension("GL_EXT_422_pixels", &extensionNames) )
-    {
-        _GLEE_EXT_422_pixels = GL_TRUE;
-        __GLeeLink_GL_EXT_422_pixels();
-    }
-    if (__GLeeCheckExtension("GL_NV_texgen_reflection", &extensionNames) )
-    {
-        _GLEE_NV_texgen_reflection = GL_TRUE;
-        __GLeeLink_GL_NV_texgen_reflection();
-    }
-    if (__GLeeCheckExtension("GL_EXT_texture_cube_map", &extensionNames) )
-    {
-        _GLEE_EXT_texture_cube_map = GL_TRUE;
-        __GLeeLink_GL_EXT_texture_cube_map();
-    }
-    if (__GLeeCheckExtension("GL_SUN_convolution_border_modes", &extensionNames) )
-    {
-        _GLEE_SUN_convolution_border_modes = GL_TRUE;
-        __GLeeLink_GL_SUN_convolution_border_modes();
-    }
-    if (__GLeeCheckExtension("GL_EXT_texture_env_add", &extensionNames) )
-    {
-        _GLEE_EXT_texture_env_add = GL_TRUE;
-        __GLeeLink_GL_EXT_texture_env_add();
-    }
-    if (__GLeeCheckExtension("GL_EXT_texture_lod_bias", &extensionNames) )
-    {
-        _GLEE_EXT_texture_lod_bias = GL_TRUE;
-        __GLeeLink_GL_EXT_texture_lod_bias();
-    }
-    if (__GLeeCheckExtension("GL_EXT_texture_filter_anisotropic", &extensionNames) )
-    {
-        _GLEE_EXT_texture_filter_anisotropic = GL_TRUE;
-        __GLeeLink_GL_EXT_texture_filter_anisotropic();
-    }
-    if (__GLeeCheckExtension("GL_EXT_vertex_weighting", &extensionNames) )
-    {
-        _GLEE_EXT_vertex_weighting = GL_TRUE;
-        __GLeeLink_GL_EXT_vertex_weighting();
-    }
-    if (__GLeeCheckExtension("GL_NV_light_max_exponent", &extensionNames) )
-    {
-        _GLEE_NV_light_max_exponent = GL_TRUE;
-        __GLeeLink_GL_NV_light_max_exponent();
-    }
-    if (__GLeeCheckExtension("GL_NV_vertex_array_range", &extensionNames) )
-    {
-        _GLEE_NV_vertex_array_range = GL_TRUE;
-        __GLeeLink_GL_NV_vertex_array_range();
-    }
-    if (__GLeeCheckExtension("GL_NV_register_combiners", &extensionNames) )
-    {
-        _GLEE_NV_register_combiners = GL_TRUE;
-        __GLeeLink_GL_NV_register_combiners();
-    }
-    if (__GLeeCheckExtension("GL_NV_fog_distance", &extensionNames) )
-    {
-        _GLEE_NV_fog_distance = GL_TRUE;
-        __GLeeLink_GL_NV_fog_distance();
-    }
-    if (__GLeeCheckExtension("GL_NV_texgen_emboss", &extensionNames) )
-    {
-        _GLEE_NV_texgen_emboss = GL_TRUE;
-        __GLeeLink_GL_NV_texgen_emboss();
-    }
-    if (__GLeeCheckExtension("GL_NV_blend_square", &extensionNames) )
-    {
-        _GLEE_NV_blend_square = GL_TRUE;
-        __GLeeLink_GL_NV_blend_square();
-    }
-    if (__GLeeCheckExtension("GL_NV_texture_env_combine4", &extensionNames) )
-    {
-        _GLEE_NV_texture_env_combine4 = GL_TRUE;
-        __GLeeLink_GL_NV_texture_env_combine4();
-    }
-    if (__GLeeCheckExtension("GL_MESA_resize_buffers", &extensionNames) )
-    {
-        _GLEE_MESA_resize_buffers = GL_TRUE;
-        __GLeeLink_GL_MESA_resize_buffers();
-    }
-    if (__GLeeCheckExtension("GL_MESA_window_pos", &extensionNames) )
-    {
-        _GLEE_MESA_window_pos = GL_TRUE;
-        __GLeeLink_GL_MESA_window_pos();
-    }
-    if (__GLeeCheckExtension("GL_EXT_texture_compression_s3tc", &extensionNames) )
-    {
-        _GLEE_EXT_texture_compression_s3tc = GL_TRUE;
-        __GLeeLink_GL_EXT_texture_compression_s3tc();
-    }
-    if (__GLeeCheckExtension("GL_IBM_cull_vertex", &extensionNames) )
-    {
-        _GLEE_IBM_cull_vertex = GL_TRUE;
-        __GLeeLink_GL_IBM_cull_vertex();
-    }
-    if (__GLeeCheckExtension("GL_IBM_multimode_draw_arrays", &extensionNames) )
-    {
-        _GLEE_IBM_multimode_draw_arrays = GL_TRUE;
-        __GLeeLink_GL_IBM_multimode_draw_arrays();
-    }
-    if (__GLeeCheckExtension("GL_IBM_vertex_array_lists", &extensionNames) )
-    {
-        _GLEE_IBM_vertex_array_lists = GL_TRUE;
-        __GLeeLink_GL_IBM_vertex_array_lists();
-    }
-    if (__GLeeCheckExtension("GL_SGIX_subsample", &extensionNames) )
-    {
-        _GLEE_SGIX_subsample = GL_TRUE;
-        __GLeeLink_GL_SGIX_subsample();
-    }
-    if (__GLeeCheckExtension("GL_SGIX_ycrcb_subsample", &extensionNames) )
-    {
-        _GLEE_SGIX_ycrcb_subsample = GL_TRUE;
-        __GLeeLink_GL_SGIX_ycrcb_subsample();
-    }
-    if (__GLeeCheckExtension("GL_SGIX_ycrcba", &extensionNames) )
-    {
-        _GLEE_SGIX_ycrcba = GL_TRUE;
-        __GLeeLink_GL_SGIX_ycrcba();
-    }
-    if (__GLeeCheckExtension("GL_SGI_depth_pass_instrument", &extensionNames) )
-    {
-        _GLEE_SGI_depth_pass_instrument = GL_TRUE;
-        __GLeeLink_GL_SGI_depth_pass_instrument();
-    }
-    if (__GLeeCheckExtension("GL_3DFX_texture_compression_FXT1", &extensionNames) )
-    {
-        _GLEE_3DFX_texture_compression_FXT1 = GL_TRUE;
-        __GLeeLink_GL_3DFX_texture_compression_FXT1();
-    }
-    if (__GLeeCheckExtension("GL_3DFX_multisample", &extensionNames) )
-    {
-        _GLEE_3DFX_multisample = GL_TRUE;
-        __GLeeLink_GL_3DFX_multisample();
-    }
-    if (__GLeeCheckExtension("GL_3DFX_tbuffer", &extensionNames) )
-    {
-        _GLEE_3DFX_tbuffer = GL_TRUE;
-        __GLeeLink_GL_3DFX_tbuffer();
-    }
-    if (__GLeeCheckExtension("GL_EXT_multisample", &extensionNames) )
-    {
-        _GLEE_EXT_multisample = GL_TRUE;
-        __GLeeLink_GL_EXT_multisample();
-    }
-    if (__GLeeCheckExtension("GL_SGIX_vertex_preclip", &extensionNames) )
-    {
-        _GLEE_SGIX_vertex_preclip = GL_TRUE;
-        __GLeeLink_GL_SGIX_vertex_preclip();
-    }
-    if (__GLeeCheckExtension("GL_SGIX_convolution_accuracy", &extensionNames) )
-    {
-        _GLEE_SGIX_convolution_accuracy = GL_TRUE;
-        __GLeeLink_GL_SGIX_convolution_accuracy();
-    }
-    if (__GLeeCheckExtension("GL_SGIX_resample", &extensionNames) )
-    {
-        _GLEE_SGIX_resample = GL_TRUE;
-        __GLeeLink_GL_SGIX_resample();
-    }
-    if (__GLeeCheckExtension("GL_SGIS_point_line_texgen", &extensionNames) )
-    {
-        _GLEE_SGIS_point_line_texgen = GL_TRUE;
-        __GLeeLink_GL_SGIS_point_line_texgen();
-    }
-    if (__GLeeCheckExtension("GL_SGIS_texture_color_mask", &extensionNames) )
-    {
-        _GLEE_SGIS_texture_color_mask = GL_TRUE;
-        __GLeeLink_GL_SGIS_texture_color_mask();
-    }
-    if (__GLeeCheckExtension("GL_EXT_texture_env_dot3", &extensionNames) )
-    {
-        _GLEE_EXT_texture_env_dot3 = GL_TRUE;
-        __GLeeLink_GL_EXT_texture_env_dot3();
-    }
-    if (__GLeeCheckExtension("GL_ATI_texture_mirror_once", &extensionNames) )
-    {
-        _GLEE_ATI_texture_mirror_once = GL_TRUE;
-        __GLeeLink_GL_ATI_texture_mirror_once();
-    }
-    if (__GLeeCheckExtension("GL_NV_fence", &extensionNames) )
-    {
-        _GLEE_NV_fence = GL_TRUE;
-        __GLeeLink_GL_NV_fence();
-    }
-    if (__GLeeCheckExtension("GL_IBM_texture_mirrored_repeat", &extensionNames) )
-    {
-        _GLEE_IBM_texture_mirrored_repeat = GL_TRUE;
-        __GLeeLink_GL_IBM_texture_mirrored_repeat();
-    }
-    if (__GLeeCheckExtension("GL_NV_evaluators", &extensionNames) )
-    {
-        _GLEE_NV_evaluators = GL_TRUE;
-        __GLeeLink_GL_NV_evaluators();
-    }
-    if (__GLeeCheckExtension("GL_NV_packed_depth_stencil", &extensionNames) )
-    {
-        _GLEE_NV_packed_depth_stencil = GL_TRUE;
-        __GLeeLink_GL_NV_packed_depth_stencil();
-    }
-    if (__GLeeCheckExtension("GL_NV_register_combiners2", &extensionNames) )
-    {
-        _GLEE_NV_register_combiners2 = GL_TRUE;
-        __GLeeLink_GL_NV_register_combiners2();
-    }
-    if (__GLeeCheckExtension("GL_NV_texture_compression_vtc", &extensionNames) )
-    {
-        _GLEE_NV_texture_compression_vtc = GL_TRUE;
-        __GLeeLink_GL_NV_texture_compression_vtc();
-    }
-    if (__GLeeCheckExtension("GL_NV_texture_rectangle", &extensionNames) )
-    {
-        _GLEE_NV_texture_rectangle = GL_TRUE;
-        __GLeeLink_GL_NV_texture_rectangle();
-    }
-    if (__GLeeCheckExtension("GL_NV_texture_shader", &extensionNames) )
-    {
-        _GLEE_NV_texture_shader = GL_TRUE;
-        __GLeeLink_GL_NV_texture_shader();
-    }
-    if (__GLeeCheckExtension("GL_NV_texture_shader2", &extensionNames) )
-    {
-        _GLEE_NV_texture_shader2 = GL_TRUE;
-        __GLeeLink_GL_NV_texture_shader2();
-    }
-    if (__GLeeCheckExtension("GL_NV_vertex_array_range2", &extensionNames) )
-    {
-        _GLEE_NV_vertex_array_range2 = GL_TRUE;
-        __GLeeLink_GL_NV_vertex_array_range2();
-    }
-    if (__GLeeCheckExtension("GL_NV_vertex_program", &extensionNames) )
-    {
-        _GLEE_NV_vertex_program = GL_TRUE;
-        __GLeeLink_GL_NV_vertex_program();
-    }
-    if (__GLeeCheckExtension("GL_SGIX_texture_coordinate_clamp", &extensionNames) )
-    {
-        _GLEE_SGIX_texture_coordinate_clamp = GL_TRUE;
-        __GLeeLink_GL_SGIX_texture_coordinate_clamp();
-    }
-    if (__GLeeCheckExtension("GL_SGIX_scalebias_hint", &extensionNames) )
-    {
-        _GLEE_SGIX_scalebias_hint = GL_TRUE;
-        __GLeeLink_GL_SGIX_scalebias_hint();
-    }
-    if (__GLeeCheckExtension("GL_OML_interlace", &extensionNames) )
-    {
-        _GLEE_OML_interlace = GL_TRUE;
-        __GLeeLink_GL_OML_interlace();
-    }
-    if (__GLeeCheckExtension("GL_OML_subsample", &extensionNames) )
-    {
-        _GLEE_OML_subsample = GL_TRUE;
-        __GLeeLink_GL_OML_subsample();
-    }
-    if (__GLeeCheckExtension("GL_OML_resample", &extensionNames) )
-    {
-        _GLEE_OML_resample = GL_TRUE;
-        __GLeeLink_GL_OML_resample();
-    }
-    if (__GLeeCheckExtension("GL_NV_copy_depth_to_color", &extensionNames) )
-    {
-        _GLEE_NV_copy_depth_to_color = GL_TRUE;
-        __GLeeLink_GL_NV_copy_depth_to_color();
-    }
-    if (__GLeeCheckExtension("GL_ATI_envmap_bumpmap", &extensionNames) )
-    {
-        _GLEE_ATI_envmap_bumpmap = GL_TRUE;
-        __GLeeLink_GL_ATI_envmap_bumpmap();
-    }
-    if (__GLeeCheckExtension("GL_ATI_fragment_shader", &extensionNames) )
-    {
-        _GLEE_ATI_fragment_shader = GL_TRUE;
-        __GLeeLink_GL_ATI_fragment_shader();
-    }
-    if (__GLeeCheckExtension("GL_ATI_pn_triangles", &extensionNames) )
-    {
-        _GLEE_ATI_pn_triangles = GL_TRUE;
-        __GLeeLink_GL_ATI_pn_triangles();
-    }
-    if (__GLeeCheckExtension("GL_ATI_vertex_array_object", &extensionNames) )
-    {
-        _GLEE_ATI_vertex_array_object = GL_TRUE;
-        __GLeeLink_GL_ATI_vertex_array_object();
-    }
-    if (__GLeeCheckExtension("GL_EXT_vertex_shader", &extensionNames) )
-    {
-        _GLEE_EXT_vertex_shader = GL_TRUE;
-        __GLeeLink_GL_EXT_vertex_shader();
-    }
-    if (__GLeeCheckExtension("GL_ATI_vertex_streams", &extensionNames) )
-    {
-        _GLEE_ATI_vertex_streams = GL_TRUE;
-        __GLeeLink_GL_ATI_vertex_streams();
-    }
-    if (__GLeeCheckExtension("GL_ATI_element_array", &extensionNames) )
-    {
-        _GLEE_ATI_element_array = GL_TRUE;
-        __GLeeLink_GL_ATI_element_array();
-    }
-    if (__GLeeCheckExtension("GL_SUN_mesh_array", &extensionNames) )
-    {
-        _GLEE_SUN_mesh_array = GL_TRUE;
-        __GLeeLink_GL_SUN_mesh_array();
-    }
-    if (__GLeeCheckExtension("GL_SUN_slice_accum", &extensionNames) )
-    {
-        _GLEE_SUN_slice_accum = GL_TRUE;
-        __GLeeLink_GL_SUN_slice_accum();
-    }
-    if (__GLeeCheckExtension("GL_NV_multisample_filter_hint", &extensionNames) )
-    {
-        _GLEE_NV_multisample_filter_hint = GL_TRUE;
-        __GLeeLink_GL_NV_multisample_filter_hint();
-    }
-    if (__GLeeCheckExtension("GL_NV_depth_clamp", &extensionNames) )
-    {
-        _GLEE_NV_depth_clamp = GL_TRUE;
-        __GLeeLink_GL_NV_depth_clamp();
-    }
-    if (__GLeeCheckExtension("GL_NV_occlusion_query", &extensionNames) )
-    {
-        _GLEE_NV_occlusion_query = GL_TRUE;
-        __GLeeLink_GL_NV_occlusion_query();
-    }
-    if (__GLeeCheckExtension("GL_NV_point_sprite", &extensionNames) )
-    {
-        _GLEE_NV_point_sprite = GL_TRUE;
-        __GLeeLink_GL_NV_point_sprite();
-    }
-    if (__GLeeCheckExtension("GL_NV_texture_shader3", &extensionNames) )
-    {
-        _GLEE_NV_texture_shader3 = GL_TRUE;
-        __GLeeLink_GL_NV_texture_shader3();
-    }
-    if (__GLeeCheckExtension("GL_NV_vertex_program1_1", &extensionNames) )
-    {
-        _GLEE_NV_vertex_program1_1 = GL_TRUE;
-        __GLeeLink_GL_NV_vertex_program1_1();
-    }
-    if (__GLeeCheckExtension("GL_EXT_shadow_funcs", &extensionNames) )
-    {
-        _GLEE_EXT_shadow_funcs = GL_TRUE;
-        __GLeeLink_GL_EXT_shadow_funcs();
-    }
-    if (__GLeeCheckExtension("GL_EXT_stencil_two_side", &extensionNames) )
-    {
-        _GLEE_EXT_stencil_two_side = GL_TRUE;
-        __GLeeLink_GL_EXT_stencil_two_side();
-    }
-    if (__GLeeCheckExtension("GL_ATI_text_fragment_shader", &extensionNames) )
-    {
-        _GLEE_ATI_text_fragment_shader = GL_TRUE;
-        __GLeeLink_GL_ATI_text_fragment_shader();
-    }
-    if (__GLeeCheckExtension("GL_APPLE_client_storage", &extensionNames) )
-    {
-        _GLEE_APPLE_client_storage = GL_TRUE;
-        __GLeeLink_GL_APPLE_client_storage();
-    }
-    if (__GLeeCheckExtension("GL_APPLE_element_array", &extensionNames) )
-    {
-        _GLEE_APPLE_element_array = GL_TRUE;
-        __GLeeLink_GL_APPLE_element_array();
-    }
-    if (__GLeeCheckExtension("GL_APPLE_fence", &extensionNames) )
-    {
-        _GLEE_APPLE_fence = GL_TRUE;
-        __GLeeLink_GL_APPLE_fence();
-    }
-    if (__GLeeCheckExtension("GL_APPLE_vertex_array_object", &extensionNames) )
-    {
-        _GLEE_APPLE_vertex_array_object = GL_TRUE;
-        __GLeeLink_GL_APPLE_vertex_array_object();
-    }
-    if (__GLeeCheckExtension("GL_APPLE_vertex_array_range", &extensionNames) )
-    {
-        _GLEE_APPLE_vertex_array_range = GL_TRUE;
-        __GLeeLink_GL_APPLE_vertex_array_range();
-    }
-    if (__GLeeCheckExtension("GL_APPLE_ycbcr_422", &extensionNames) )
-    {
-        _GLEE_APPLE_ycbcr_422 = GL_TRUE;
-        __GLeeLink_GL_APPLE_ycbcr_422();
-    }
-    if (__GLeeCheckExtension("GL_S3_s3tc", &extensionNames) )
-    {
-        _GLEE_S3_s3tc = GL_TRUE;
-        __GLeeLink_GL_S3_s3tc();
-    }
-    if (__GLeeCheckExtension("GL_ATI_draw_buffers", &extensionNames) )
-    {
-        _GLEE_ATI_draw_buffers = GL_TRUE;
-        __GLeeLink_GL_ATI_draw_buffers();
-    }
-    if (__GLeeCheckExtension("GL_ATI_pixel_format_float", &extensionNames) )
-    {
-        _GLEE_ATI_pixel_format_float = GL_TRUE;
-        __GLeeLink_GL_ATI_pixel_format_float();
-    }
-    if (__GLeeCheckExtension("GL_ATI_texture_env_combine3", &extensionNames) )
-    {
-        _GLEE_ATI_texture_env_combine3 = GL_TRUE;
-        __GLeeLink_GL_ATI_texture_env_combine3();
-    }
-    if (__GLeeCheckExtension("GL_ATI_texture_float", &extensionNames) )
-    {
-        _GLEE_ATI_texture_float = GL_TRUE;
-        __GLeeLink_GL_ATI_texture_float();
-    }
-    if (__GLeeCheckExtension("GL_NV_float_buffer", &extensionNames) )
-    {
-        _GLEE_NV_float_buffer = GL_TRUE;
-        __GLeeLink_GL_NV_float_buffer();
-    }
-    if (__GLeeCheckExtension("GL_NV_fragment_program", &extensionNames) )
-    {
-        _GLEE_NV_fragment_program = GL_TRUE;
-        __GLeeLink_GL_NV_fragment_program();
-    }
-    if (__GLeeCheckExtension("GL_NV_half_float", &extensionNames) )
-    {
-        _GLEE_NV_half_float = GL_TRUE;
-        __GLeeLink_GL_NV_half_float();
-    }
-    if (__GLeeCheckExtension("GL_NV_pixel_data_range", &extensionNames) )
-    {
-        _GLEE_NV_pixel_data_range = GL_TRUE;
-        __GLeeLink_GL_NV_pixel_data_range();
-    }
-    if (__GLeeCheckExtension("GL_NV_primitive_restart", &extensionNames) )
-    {
-        _GLEE_NV_primitive_restart = GL_TRUE;
-        __GLeeLink_GL_NV_primitive_restart();
-    }
-    if (__GLeeCheckExtension("GL_NV_texture_expand_normal", &extensionNames) )
-    {
-        _GLEE_NV_texture_expand_normal = GL_TRUE;
-        __GLeeLink_GL_NV_texture_expand_normal();
-    }
-    if (__GLeeCheckExtension("GL_NV_vertex_program2", &extensionNames) )
-    {
-        _GLEE_NV_vertex_program2 = GL_TRUE;
-        __GLeeLink_GL_NV_vertex_program2();
-    }
-    if (__GLeeCheckExtension("GL_ATI_map_object_buffer", &extensionNames) )
-    {
-        _GLEE_ATI_map_object_buffer = GL_TRUE;
-        __GLeeLink_GL_ATI_map_object_buffer();
-    }
-    if (__GLeeCheckExtension("GL_ATI_separate_stencil", &extensionNames) )
-    {
-        _GLEE_ATI_separate_stencil = GL_TRUE;
-        __GLeeLink_GL_ATI_separate_stencil();
-    }
-    if (__GLeeCheckExtension("GL_ATI_vertex_attrib_array_object", &extensionNames) )
-    {
-        _GLEE_ATI_vertex_attrib_array_object = GL_TRUE;
-        __GLeeLink_GL_ATI_vertex_attrib_array_object();
-    }
-    if (__GLeeCheckExtension("GL_OES_byte_coordinates", &extensionNames) )
-    {
-        _GLEE_OES_byte_coordinates = GL_TRUE;
-        __GLeeLink_GL_OES_byte_coordinates();
-    }
-    if (__GLeeCheckExtension("GL_OES_fixed_point", &extensionNames) )
-    {
-        _GLEE_OES_fixed_point = GL_TRUE;
-        __GLeeLink_GL_OES_fixed_point();
-    }
-    if (__GLeeCheckExtension("GL_OES_single_precision", &extensionNames) )
-    {
-        _GLEE_OES_single_precision = GL_TRUE;
-        __GLeeLink_GL_OES_single_precision();
-    }
-    if (__GLeeCheckExtension("GL_OES_compressed_paletted_texture", &extensionNames) )
-    {
-        _GLEE_OES_compressed_paletted_texture = GL_TRUE;
-        __GLeeLink_GL_OES_compressed_paletted_texture();
-    }
-    if (__GLeeCheckExtension("GL_OES_read_format", &extensionNames) )
-    {
-        _GLEE_OES_read_format = GL_TRUE;
-        __GLeeLink_GL_OES_read_format();
-    }
-    if (__GLeeCheckExtension("GL_OES_query_matrix", &extensionNames) )
-    {
-        _GLEE_OES_query_matrix = GL_TRUE;
-        __GLeeLink_GL_OES_query_matrix();
-    }
-    if (__GLeeCheckExtension("GL_EXT_depth_bounds_test", &extensionNames) )
-    {
-        _GLEE_EXT_depth_bounds_test = GL_TRUE;
-        __GLeeLink_GL_EXT_depth_bounds_test();
-    }
-    if (__GLeeCheckExtension("GL_EXT_texture_mirror_clamp", &extensionNames) )
-    {
-        _GLEE_EXT_texture_mirror_clamp = GL_TRUE;
-        __GLeeLink_GL_EXT_texture_mirror_clamp();
-    }
-    if (__GLeeCheckExtension("GL_EXT_blend_equation_separate", &extensionNames) )
-    {
-        _GLEE_EXT_blend_equation_separate = GL_TRUE;
-        __GLeeLink_GL_EXT_blend_equation_separate();
-    }
-    if (__GLeeCheckExtension("GL_MESA_pack_invert", &extensionNames) )
-    {
-        _GLEE_MESA_pack_invert = GL_TRUE;
-        __GLeeLink_GL_MESA_pack_invert();
-    }
-    if (__GLeeCheckExtension("GL_MESA_ycbcr_texture", &extensionNames) )
-    {
-        _GLEE_MESA_ycbcr_texture = GL_TRUE;
-        __GLeeLink_GL_MESA_ycbcr_texture();
-    }
-    if (__GLeeCheckExtension("GL_EXT_pixel_buffer_object", &extensionNames) )
-    {
-        _GLEE_EXT_pixel_buffer_object = GL_TRUE;
-        __GLeeLink_GL_EXT_pixel_buffer_object();
-    }
-    if (__GLeeCheckExtension("GL_NV_fragment_program_option", &extensionNames) )
-    {
-        _GLEE_NV_fragment_program_option = GL_TRUE;
-        __GLeeLink_GL_NV_fragment_program_option();
-    }
-    if (__GLeeCheckExtension("GL_NV_fragment_program2", &extensionNames) )
-    {
-        _GLEE_NV_fragment_program2 = GL_TRUE;
-        __GLeeLink_GL_NV_fragment_program2();
-    }
-    if (__GLeeCheckExtension("GL_NV_vertex_program2_option", &extensionNames) )
-    {
-        _GLEE_NV_vertex_program2_option = GL_TRUE;
-        __GLeeLink_GL_NV_vertex_program2_option();
-    }
-    if (__GLeeCheckExtension("GL_NV_vertex_program3", &extensionNames) )
-    {
-        _GLEE_NV_vertex_program3 = GL_TRUE;
-        __GLeeLink_GL_NV_vertex_program3();
-    }
-    if (__GLeeCheckExtension("GL_EXT_framebuffer_object", &extensionNames) )
-    {
-        _GLEE_EXT_framebuffer_object = GL_TRUE;
-        __GLeeLink_GL_EXT_framebuffer_object();
-    }
-    if (__GLeeCheckExtension("GL_GREMEDY_string_marker", &extensionNames) )
-    {
-        _GLEE_GREMEDY_string_marker = GL_TRUE;
-        __GLeeLink_GL_GREMEDY_string_marker();
-    }
-    if (__GLeeCheckExtension("GL_EXT_packed_depth_stencil", &extensionNames) )
-    {
-        _GLEE_EXT_packed_depth_stencil = GL_TRUE;
-        __GLeeLink_GL_EXT_packed_depth_stencil();
-    }
-    if (__GLeeCheckExtension("GL_EXT_stencil_clear_tag", &extensionNames) )
-    {
-        _GLEE_EXT_stencil_clear_tag = GL_TRUE;
-        __GLeeLink_GL_EXT_stencil_clear_tag();
-    }
-    if (__GLeeCheckExtension("GL_EXT_texture_sRGB", &extensionNames) )
-    {
-        _GLEE_EXT_texture_sRGB = GL_TRUE;
-        __GLeeLink_GL_EXT_texture_sRGB();
-    }
-    if (__GLeeCheckExtension("GL_EXT_framebuffer_blit", &extensionNames) )
-    {
-        _GLEE_EXT_framebuffer_blit = GL_TRUE;
-        __GLeeLink_GL_EXT_framebuffer_blit();
-    }
-    if (__GLeeCheckExtension("GL_EXT_framebuffer_multisample", &extensionNames) )
-    {
-        _GLEE_EXT_framebuffer_multisample = GL_TRUE;
-        __GLeeLink_GL_EXT_framebuffer_multisample();
-    }
-    if (__GLeeCheckExtension("GL_MESAX_texture_stack", &extensionNames) )
-    {
-        _GLEE_MESAX_texture_stack = GL_TRUE;
-        __GLeeLink_GL_MESAX_texture_stack();
-    }
-    if (__GLeeCheckExtension("GL_EXT_timer_query", &extensionNames) )
-    {
-        _GLEE_EXT_timer_query = GL_TRUE;
-        __GLeeLink_GL_EXT_timer_query();
-    }
-    if (__GLeeCheckExtension("GL_EXT_gpu_program_parameters", &extensionNames) )
-    {
-        _GLEE_EXT_gpu_program_parameters = GL_TRUE;
-        __GLeeLink_GL_EXT_gpu_program_parameters();
-    }
-    if (__GLeeCheckExtension("GL_APPLE_flush_buffer_range", &extensionNames) )
-    {
-        _GLEE_APPLE_flush_buffer_range = GL_TRUE;
-        __GLeeLink_GL_APPLE_flush_buffer_range();
-    }
-    if (__GLeeCheckExtension("GL_EXT_gpu_shader4", &extensionNames) )
-    {
-        _GLEE_EXT_gpu_shader4 = GL_TRUE;
-        __GLeeLink_GL_EXT_gpu_shader4();
-    }
-    if (__GLeeCheckExtension("GL_EXT_draw_instanced", &extensionNames) )
-    {
-        _GLEE_EXT_draw_instanced = GL_TRUE;
-        __GLeeLink_GL_EXT_draw_instanced();
-    }
-    if (__GLeeCheckExtension("GL_EXT_packed_float", &extensionNames) )
-    {
-        _GLEE_EXT_packed_float = GL_TRUE;
-        __GLeeLink_GL_EXT_packed_float();
-    }
-    if (__GLeeCheckExtension("GL_EXT_texture_array", &extensionNames) )
-    {
-        _GLEE_EXT_texture_array = GL_TRUE;
-        __GLeeLink_GL_EXT_texture_array();
-    }
-    if (__GLeeCheckExtension("GL_EXT_texture_buffer_object", &extensionNames) )
-    {
-        _GLEE_EXT_texture_buffer_object = GL_TRUE;
-        __GLeeLink_GL_EXT_texture_buffer_object();
-    }
-    if (__GLeeCheckExtension("GL_EXT_texture_compression_latc", &extensionNames) )
-    {
-        _GLEE_EXT_texture_compression_latc = GL_TRUE;
-        __GLeeLink_GL_EXT_texture_compression_latc();
-    }
-    if (__GLeeCheckExtension("GL_EXT_texture_compression_rgtc", &extensionNames) )
-    {
-        _GLEE_EXT_texture_compression_rgtc = GL_TRUE;
-        __GLeeLink_GL_EXT_texture_compression_rgtc();
-    }
-    if (__GLeeCheckExtension("GL_EXT_texture_shared_exponent", &extensionNames) )
-    {
-        _GLEE_EXT_texture_shared_exponent = GL_TRUE;
-        __GLeeLink_GL_EXT_texture_shared_exponent();
-    }
-    if (__GLeeCheckExtension("GL_NV_depth_buffer_float", &extensionNames) )
-    {
-        _GLEE_NV_depth_buffer_float = GL_TRUE;
-        __GLeeLink_GL_NV_depth_buffer_float();
-    }
-    if (__GLeeCheckExtension("GL_NV_framebuffer_multisample_coverage", &extensionNames) )
-    {
-        _GLEE_NV_framebuffer_multisample_coverage = GL_TRUE;
-        __GLeeLink_GL_NV_framebuffer_multisample_coverage();
-    }
-    if (__GLeeCheckExtension("GL_EXT_framebuffer_sRGB", &extensionNames) )
-    {
-        _GLEE_EXT_framebuffer_sRGB = GL_TRUE;
-        __GLeeLink_GL_EXT_framebuffer_sRGB();
-    }
-    if (__GLeeCheckExtension("GL_NV_geometry_shader4", &extensionNames) )
-    {
-        _GLEE_NV_geometry_shader4 = GL_TRUE;
-        __GLeeLink_GL_NV_geometry_shader4();
-    }
-    if (__GLeeCheckExtension("GL_NV_parameter_buffer_object", &extensionNames) )
-    {
-        _GLEE_NV_parameter_buffer_object = GL_TRUE;
-        __GLeeLink_GL_NV_parameter_buffer_object();
-    }
-    if (__GLeeCheckExtension("GL_EXT_draw_buffers2", &extensionNames) )
-    {
-        _GLEE_EXT_draw_buffers2 = GL_TRUE;
-        __GLeeLink_GL_EXT_draw_buffers2();
-    }
-    if (__GLeeCheckExtension("GL_NV_transform_feedback", &extensionNames) )
-    {
-        _GLEE_NV_transform_feedback = GL_TRUE;
-        __GLeeLink_GL_NV_transform_feedback();
-    }
-    if (__GLeeCheckExtension("GL_EXT_bindable_uniform", &extensionNames) )
-    {
-        _GLEE_EXT_bindable_uniform = GL_TRUE;
-        __GLeeLink_GL_EXT_bindable_uniform();
-    }
-    if (__GLeeCheckExtension("GL_EXT_texture_integer", &extensionNames) )
-    {
-        _GLEE_EXT_texture_integer = GL_TRUE;
-        __GLeeLink_GL_EXT_texture_integer();
-    }
-    if (__GLeeCheckExtension("GL_GREMEDY_frame_terminator", &extensionNames) )
-    {
-        _GLEE_GREMEDY_frame_terminator = GL_TRUE;
-        __GLeeLink_GL_GREMEDY_frame_terminator();
-    }
-    if (__GLeeCheckExtension("GL_NV_conditional_render", &extensionNames) )
-    {
-        _GLEE_NV_conditional_render = GL_TRUE;
-        __GLeeLink_GL_NV_conditional_render();
-    }
-    if (__GLeeCheckExtension("GL_NV_present_video", &extensionNames) )
-    {
-        _GLEE_NV_present_video = GL_TRUE;
-        __GLeeLink_GL_NV_present_video();
-    }
-    if (__GLeeCheckExtension("GL_EXT_transform_feedback", &extensionNames) )
-    {
-        _GLEE_EXT_transform_feedback = GL_TRUE;
-        __GLeeLink_GL_EXT_transform_feedback();
-    }
-    if (__GLeeCheckExtension("GL_EXT_direct_state_access", &extensionNames) )
-    {
-        _GLEE_EXT_direct_state_access = GL_TRUE;
-        __GLeeLink_GL_EXT_direct_state_access();
-    }
-    if (__GLeeCheckExtension("GL_EXT_vertex_array_bgra", &extensionNames) )
-    {
-        _GLEE_EXT_vertex_array_bgra = GL_TRUE;
-        __GLeeLink_GL_EXT_vertex_array_bgra();
-    }
-    if (__GLeeCheckExtension("GL_EXT_texture_swizzle", &extensionNames) )
-    {
-        _GLEE_EXT_texture_swizzle = GL_TRUE;
-        __GLeeLink_GL_EXT_texture_swizzle();
-    }
-    if (__GLeeCheckExtension("GL_NV_explicit_multisample", &extensionNames) )
-    {
-        _GLEE_NV_explicit_multisample = GL_TRUE;
-        __GLeeLink_GL_NV_explicit_multisample();
-    }
-    if (__GLeeCheckExtension("GL_NV_transform_feedback2", &extensionNames) )
-    {
-        _GLEE_NV_transform_feedback2 = GL_TRUE;
-        __GLeeLink_GL_NV_transform_feedback2();
-    }
-    if (__GLeeCheckExtension("GL_ATI_meminfo", &extensionNames) )
-    {
-        _GLEE_ATI_meminfo = GL_TRUE;
-        __GLeeLink_GL_ATI_meminfo();
-    }
-    if (__GLeeCheckExtension("GL_AMD_performance_monitor", &extensionNames) )
-    {
-        _GLEE_AMD_performance_monitor = GL_TRUE;
-        __GLeeLink_GL_AMD_performance_monitor();
-    }
-    if (__GLeeCheckExtension("GL_AMD_texture_texture4", &extensionNames) )
-    {
-        _GLEE_AMD_texture_texture4 = GL_TRUE;
-        __GLeeLink_GL_AMD_texture_texture4();
-    }
-    if (__GLeeCheckExtension("GL_AMD_vertex_shader_tesselator", &extensionNames) )
-    {
-        _GLEE_AMD_vertex_shader_tesselator = GL_TRUE;
-        __GLeeLink_GL_AMD_vertex_shader_tesselator();
-    }
-    if (__GLeeCheckExtension("GL_EXT_provoking_vertex", &extensionNames) )
-    {
-        _GLEE_EXT_provoking_vertex = GL_TRUE;
-        __GLeeLink_GL_EXT_provoking_vertex();
-    }
-    if (__GLeeCheckExtension("GL_EXT_texture_snorm", &extensionNames) )
-    {
-        _GLEE_EXT_texture_snorm = GL_TRUE;
-        __GLeeLink_GL_EXT_texture_snorm();
-    }
-    if (__GLeeCheckExtension("GL_AMD_draw_buffers_blend", &extensionNames) )
-    {
-        _GLEE_AMD_draw_buffers_blend = GL_TRUE;
-        __GLeeLink_GL_AMD_draw_buffers_blend();
-    }
-    if (__GLeeCheckExtension("GL_APPLE_texture_range", &extensionNames) )
-    {
-        _GLEE_APPLE_texture_range = GL_TRUE;
-        __GLeeLink_GL_APPLE_texture_range();
-    }
-    if (__GLeeCheckExtension("GL_APPLE_float_pixels", &extensionNames) )
-    {
-        _GLEE_APPLE_float_pixels = GL_TRUE;
-        __GLeeLink_GL_APPLE_float_pixels();
-    }
-    if (__GLeeCheckExtension("GL_APPLE_vertex_program_evaluators", &extensionNames) )
-    {
-        _GLEE_APPLE_vertex_program_evaluators = GL_TRUE;
-        __GLeeLink_GL_APPLE_vertex_program_evaluators();
-    }
-    if (__GLeeCheckExtension("GL_APPLE_aux_depth_stencil", &extensionNames) )
-    {
-        _GLEE_APPLE_aux_depth_stencil = GL_TRUE;
-        __GLeeLink_GL_APPLE_aux_depth_stencil();
-    }
-    if (__GLeeCheckExtension("GL_APPLE_object_purgeable", &extensionNames) )
-    {
-        _GLEE_APPLE_object_purgeable = GL_TRUE;
-        __GLeeLink_GL_APPLE_object_purgeable();
-    }
-    if (__GLeeCheckExtension("GL_APPLE_row_bytes", &extensionNames) )
-    {
-        _GLEE_APPLE_row_bytes = GL_TRUE;
-        __GLeeLink_GL_APPLE_row_bytes();
-    }
-    if (__GLeeCheckExtension("GL_APPLE_rgb_422", &extensionNames) )
-    {
-        _GLEE_APPLE_rgb_422 = GL_TRUE;
-        __GLeeLink_GL_APPLE_rgb_422();
-    }
-    if (__GLeeCheckExtension("GL_NV_video_capture", &extensionNames) )
-    {
-        _GLEE_NV_video_capture = GL_TRUE;
-        __GLeeLink_GL_NV_video_capture();
-    }
-    if (__GLeeCheckExtension("GL_NV_copy_image", &extensionNames) )
-    {
-        _GLEE_NV_copy_image = GL_TRUE;
-        __GLeeLink_GL_NV_copy_image();
-    }
-    if (__GLeeCheckExtension("GL_EXT_separate_shader_objects", &extensionNames) )
-    {
-        _GLEE_EXT_separate_shader_objects = GL_TRUE;
-        __GLeeLink_GL_EXT_separate_shader_objects();
-    }
-    if (__GLeeCheckExtension("GL_NV_parameter_buffer_object2", &extensionNames) )
-    {
-        _GLEE_NV_parameter_buffer_object2 = GL_TRUE;
-        __GLeeLink_GL_NV_parameter_buffer_object2();
-    }
-    if (__GLeeCheckExtension("GL_NV_shader_buffer_load", &extensionNames) )
-    {
-        _GLEE_NV_shader_buffer_load = GL_TRUE;
-        __GLeeLink_GL_NV_shader_buffer_load();
-    }
-    if (__GLeeCheckExtension("GL_NV_vertex_buffer_unified_memory", &extensionNames) )
-    {
-        _GLEE_NV_vertex_buffer_unified_memory = GL_TRUE;
-        __GLeeLink_GL_NV_vertex_buffer_unified_memory();
-    }
-    if (__GLeeCheckExtension("GL_NV_texture_barrier", &extensionNames) )
-    {
-        _GLEE_NV_texture_barrier = GL_TRUE;
-        __GLeeLink_GL_NV_texture_barrier();
-    }
-    if (__GLeeCheckExtension("GL_AMD_shader_stencil_export", &extensionNames) )
-    {
-        _GLEE_AMD_shader_stencil_export = GL_TRUE;
-        __GLeeLink_GL_AMD_shader_stencil_export();
-    }
-    if (__GLeeCheckExtension("GL_AMD_seamless_cubemap_per_texture", &extensionNames) )
-    {
-        _GLEE_AMD_seamless_cubemap_per_texture = GL_TRUE;
-        __GLeeLink_GL_AMD_seamless_cubemap_per_texture();
-    }
-    if (__GLeeCheckExtension("GL_AMD_conservative_depth", &extensionNames) )
-    {
-        _GLEE_AMD_conservative_depth = GL_TRUE;
-        __GLeeLink_GL_AMD_conservative_depth();
-    }
-    if (__GLeeCheckExtension("GL_EXT_shader_image_load_store", &extensionNames) )
-    {
-        _GLEE_EXT_shader_image_load_store = GL_TRUE;
-        __GLeeLink_GL_EXT_shader_image_load_store();
-    }
-    if (__GLeeCheckExtension("GL_EXT_vertex_attrib_64bit", &extensionNames) )
-    {
-        _GLEE_EXT_vertex_attrib_64bit = GL_TRUE;
-        __GLeeLink_GL_EXT_vertex_attrib_64bit();
-    }
-    if (__GLeeCheckExtension("GL_NV_gpu_program5", &extensionNames) )
-    {
-        _GLEE_NV_gpu_program5 = GL_TRUE;
-        __GLeeLink_GL_NV_gpu_program5();
-    }
-    if (__GLeeCheckExtension("GL_NV_gpu_shader5", &extensionNames) )
-    {
-        _GLEE_NV_gpu_shader5 = GL_TRUE;
-        __GLeeLink_GL_NV_gpu_shader5();
-    }
-    if (__GLeeCheckExtension("GL_NV_shader_buffer_store", &extensionNames) )
-    {
-        _GLEE_NV_shader_buffer_store = GL_TRUE;
-        __GLeeLink_GL_NV_shader_buffer_store();
-    }
-    if (__GLeeCheckExtension("GL_NV_tessellation_program5", &extensionNames) )
-    {
-        _GLEE_NV_tessellation_program5 = GL_TRUE;
-        __GLeeLink_GL_NV_tessellation_program5();
-    }
-    if (__GLeeCheckExtension("GL_NV_vertex_attrib_integer_64bit", &extensionNames) )
-    {
-        _GLEE_NV_vertex_attrib_integer_64bit = GL_TRUE;
-        __GLeeLink_GL_NV_vertex_attrib_integer_64bit();
-    }
-    if (__GLeeCheckExtension("GL_NV_multisample_coverage", &extensionNames) )
-    {
-        _GLEE_NV_multisample_coverage = GL_TRUE;
-        __GLeeLink_GL_NV_multisample_coverage();
-    }
-    if (__GLeeCheckExtension("GL_AMD_name_gen_delete", &extensionNames) )
-    {
-        _GLEE_AMD_name_gen_delete = GL_TRUE;
-        __GLeeLink_GL_AMD_name_gen_delete();
-    }
-    if (__GLeeCheckExtension("GL_AMD_debug_output", &extensionNames) )
-    {
-        _GLEE_AMD_debug_output = GL_TRUE;
-        __GLeeLink_GL_AMD_debug_output();
-    }
-    if (__GLeeCheckExtension("GL_AMD_transform_feedback3_lines_triangles", &extensionNames) )
-    {
-        _GLEE_AMD_transform_feedback3_lines_triangles = GL_TRUE;
-        __GLeeLink_GL_AMD_transform_feedback3_lines_triangles();
-    }
-    if (__GLeeCheckExtension("GL_AMD_depth_clamp_separate", &extensionNames) )
-    {
-        _GLEE_AMD_depth_clamp_separate = GL_TRUE;
-        __GLeeLink_GL_AMD_depth_clamp_separate();
-    }
-    if (__GLeeCheckExtension("GL_EXT_texture_sRGB_decode", &extensionNames) )
-    {
-        _GLEE_EXT_texture_sRGB_decode = GL_TRUE;
-        __GLeeLink_GL_EXT_texture_sRGB_decode();
-    }
-    if (__GLeeCheckExtension("GL_NV_texture_multisample", &extensionNames) )
-    {
-        _GLEE_NV_texture_multisample = GL_TRUE;
-        __GLeeLink_GL_NV_texture_multisample();
-    }
-    if (__GLeeCheckExtension("GL_AMD_blend_minmax_factor", &extensionNames) )
-    {
-        _GLEE_AMD_blend_minmax_factor = GL_TRUE;
-        __GLeeLink_GL_AMD_blend_minmax_factor();
-    }
-    if (__GLeeCheckExtension("GL_AMD_sample_positions", &extensionNames) )
-    {
-        _GLEE_AMD_sample_positions = GL_TRUE;
-        __GLeeLink_GL_AMD_sample_positions();
-    }
-    if (__GLeeCheckExtension("GL_EXT_x11_sync_object", &extensionNames) )
-    {
-        _GLEE_EXT_x11_sync_object = GL_TRUE;
-        __GLeeLink_GL_EXT_x11_sync_object();
-    }
-    if (__GLeeCheckExtension("GL_AMD_multi_draw_indirect", &extensionNames) )
-    {
-        _GLEE_AMD_multi_draw_indirect = GL_TRUE;
-        __GLeeLink_GL_AMD_multi_draw_indirect();
-    }
-    if (__GLeeCheckExtension("GL_EXT_framebuffer_multisample_blit_scaled", &extensionNames) )
-    {
-        _GLEE_EXT_framebuffer_multisample_blit_scaled = GL_TRUE;
-        __GLeeLink_GL_EXT_framebuffer_multisample_blit_scaled();
-    }
-    if (__GLeeCheckExtension("GL_NV_path_rendering", &extensionNames) )
-    {
-        _GLEE_NV_path_rendering = GL_TRUE;
-        __GLeeLink_GL_NV_path_rendering();
-    }
-    if (__GLeeCheckExtension("GL_AMD_pinned_memory", &extensionNames) )
-    {
-        _GLEE_AMD_pinned_memory = GL_TRUE;
-        __GLeeLink_GL_AMD_pinned_memory();
-    }
-    if (__GLeeCheckExtension("GL_AMD_stencil_operation_extended", &extensionNames) )
-    {
-        _GLEE_AMD_stencil_operation_extended = GL_TRUE;
-        __GLeeLink_GL_AMD_stencil_operation_extended();
-    }
-    if (__GLeeCheckExtension("GL_AMD_vertex_shader_viewport_index", &extensionNames) )
-    {
-        _GLEE_AMD_vertex_shader_viewport_index = GL_TRUE;
-        __GLeeLink_GL_AMD_vertex_shader_viewport_index();
-    }
-    if (__GLeeCheckExtension("GL_AMD_vertex_shader_layer", &extensionNames) )
-    {
-        _GLEE_AMD_vertex_shader_layer = GL_TRUE;
-        __GLeeLink_GL_AMD_vertex_shader_layer();
-    }
-    if (__GLeeCheckExtension("GL_NV_bindless_texture", &extensionNames) )
-    {
-        _GLEE_NV_bindless_texture = GL_TRUE;
-        __GLeeLink_GL_NV_bindless_texture();
-    }
-    if (__GLeeCheckExtension("GL_NV_shader_atomic_float", &extensionNames) )
-    {
-        _GLEE_NV_shader_atomic_float = GL_TRUE;
-        __GLeeLink_GL_NV_shader_atomic_float();
-    }
-    if (__GLeeCheckExtension("GL_AMD_query_buffer_object", &extensionNames) )
-    {
-        _GLEE_AMD_query_buffer_object = GL_TRUE;
-        __GLeeLink_GL_AMD_query_buffer_object();
-    }
-    if (__GLeeCheckExtension("GL_NV_compute_program5", &extensionNames) )
-    {
-        _GLEE_NV_compute_program5 = GL_TRUE;
-        __GLeeLink_GL_NV_compute_program5();
-    }
-    if (__GLeeCheckExtension("GL_NV_shader_storage_buffer_object", &extensionNames) )
-    {
-        _GLEE_NV_shader_storage_buffer_object = GL_TRUE;
-        __GLeeLink_GL_NV_shader_storage_buffer_object();
-    }
-    if (__GLeeCheckExtension("GL_NV_shader_atomic_counters", &extensionNames) )
-    {
-        _GLEE_NV_shader_atomic_counters = GL_TRUE;
-        __GLeeLink_GL_NV_shader_atomic_counters();
-    }
-    if (__GLeeCheckExtension("GL_NV_deep_texture3D", &extensionNames) )
-    {
-        _GLEE_NV_deep_texture3D = GL_TRUE;
-        __GLeeLink_GL_NV_deep_texture3D();
-    }
-    if (__GLeeCheckExtension("GL_NVX_conditional_render", &extensionNames) )
-    {
-        _GLEE_NVX_conditional_render = GL_TRUE;
-        __GLeeLink_GL_NVX_conditional_render();
-    }
-    if (__GLeeCheckExtension("GL_AMD_sparse_texture", &extensionNames) )
-    {
-        _GLEE_AMD_sparse_texture = GL_TRUE;
-        __GLeeLink_GL_AMD_sparse_texture();
-    }
-    if (__GLeeCheckExtension("GL_AMD_shader_trinary_minmax", &extensionNames) )
-    {
-        _GLEE_AMD_shader_trinary_minmax = GL_TRUE;
-        __GLeeLink_GL_AMD_shader_trinary_minmax();
-    }
-    if (__GLeeCheckExtension("GL_INTEL_map_texture", &extensionNames) )
-    {
-        _GLEE_INTEL_map_texture = GL_TRUE;
-        __GLeeLink_GL_INTEL_map_texture();
-    }
-    if (__GLeeCheckExtension("GL_NV_draw_texture", &extensionNames) )
-    {
-        _GLEE_NV_draw_texture = GL_TRUE;
-        __GLeeLink_GL_NV_draw_texture();
-    }
-    if (__GLeeCheckExtension("GL_SGIX_texture_select", &extensionNames) )
-    {
-        _GLEE_SGIX_texture_select = GL_TRUE;
-        __GLeeLink_GL_SGIX_texture_select();
-    }
-    if (__GLeeCheckExtension("GL_INGR_blend_func_separate", &extensionNames) )
-    {
-        _GLEE_INGR_blend_func_separate = GL_TRUE;
-        __GLeeLink_GL_INGR_blend_func_separate();
-    }
-    if (__GLeeCheckExtension("GL_SGIX_depth_pass_instrument", &extensionNames) )
-    {
-        _GLEE_SGIX_depth_pass_instrument = GL_TRUE;
-        __GLeeLink_GL_SGIX_depth_pass_instrument();
-    }
-    if (__GLeeCheckExtension("GL_SGIX_igloo_interface", &extensionNames) )
-    {
-        _GLEE_SGIX_igloo_interface = GL_TRUE;
-        __GLeeLink_GL_SGIX_igloo_interface();
-    }
-#ifdef _WIN32
-    if (__GLeeCheckExtension("WGL_ARB_buffer_region", &extensionNames) )
-    {
-        _GLEE_WGL_ARB_buffer_region = GL_TRUE;
-        __GLeeLink_WGL_ARB_buffer_region();
-    }
-    if (__GLeeCheckExtension("WGL_ARB_multisample", &extensionNames) )
-    {
-        _GLEE_WGL_ARB_multisample = GL_TRUE;
-        __GLeeLink_WGL_ARB_multisample();
-    }
-    if (__GLeeCheckExtension("WGL_ARB_extensions_string", &extensionNames) )
-    {
-        _GLEE_WGL_ARB_extensions_string = GL_TRUE;
-        __GLeeLink_WGL_ARB_extensions_string();
-    }
-    if (__GLeeCheckExtension("WGL_ARB_pixel_format", &extensionNames) )
-    {
-        _GLEE_WGL_ARB_pixel_format = GL_TRUE;
-        __GLeeLink_WGL_ARB_pixel_format();
-    }
-    if (__GLeeCheckExtension("WGL_ARB_make_current_read", &extensionNames) )
-    {
-        _GLEE_WGL_ARB_make_current_read = GL_TRUE;
-        __GLeeLink_WGL_ARB_make_current_read();
-    }
-    if (__GLeeCheckExtension("WGL_ARB_pbuffer", &extensionNames) )
-    {
-        _GLEE_WGL_ARB_pbuffer = GL_TRUE;
-        __GLeeLink_WGL_ARB_pbuffer();
-    }
-    if (__GLeeCheckExtension("WGL_ARB_render_texture", &extensionNames) )
-    {
-        _GLEE_WGL_ARB_render_texture = GL_TRUE;
-        __GLeeLink_WGL_ARB_render_texture();
-    }
-    if (__GLeeCheckExtension("WGL_ARB_pixel_format_float", &extensionNames) )
-    {
-        _GLEE_WGL_ARB_pixel_format_float = GL_TRUE;
-        __GLeeLink_WGL_ARB_pixel_format_float();
-    }
-    if (__GLeeCheckExtension("WGL_ARB_framebuffer_sRGB", &extensionNames) )
-    {
-        _GLEE_WGL_ARB_framebuffer_sRGB = GL_TRUE;
-        __GLeeLink_WGL_ARB_framebuffer_sRGB();
-    }
-    if (__GLeeCheckExtension("WGL_ARB_create_context", &extensionNames) )
-    {
-        _GLEE_WGL_ARB_create_context = GL_TRUE;
-        __GLeeLink_WGL_ARB_create_context();
-    }
-    if (__GLeeCheckExtension("WGL_ARB_create_context_profile", &extensionNames) )
-    {
-        _GLEE_WGL_ARB_create_context_profile = GL_TRUE;
-        __GLeeLink_WGL_ARB_create_context_profile();
-    }
-    if (__GLeeCheckExtension("WGL_ARB_create_context_robustness", &extensionNames) )
-    {
-        _GLEE_WGL_ARB_create_context_robustness = GL_TRUE;
-        __GLeeLink_WGL_ARB_create_context_robustness();
-    }
-    if (__GLeeCheckExtension("WGL_EXT_make_current_read", &extensionNames) )
-    {
-        _GLEE_WGL_EXT_make_current_read = GL_TRUE;
-        __GLeeLink_WGL_EXT_make_current_read();
-    }
-    if (__GLeeCheckExtension("WGL_EXT_pixel_format", &extensionNames) )
-    {
-        _GLEE_WGL_EXT_pixel_format = GL_TRUE;
-        __GLeeLink_WGL_EXT_pixel_format();
-    }
-    if (__GLeeCheckExtension("WGL_EXT_pbuffer", &extensionNames) )
-    {
-        _GLEE_WGL_EXT_pbuffer = GL_TRUE;
-        __GLeeLink_WGL_EXT_pbuffer();
-    }
-    if (__GLeeCheckExtension("WGL_EXT_depth_float", &extensionNames) )
-    {
-        _GLEE_WGL_EXT_depth_float = GL_TRUE;
-        __GLeeLink_WGL_EXT_depth_float();
-    }
-    if (__GLeeCheckExtension("WGL_3DFX_multisample", &extensionNames) )
-    {
-        _GLEE_WGL_3DFX_multisample = GL_TRUE;
-        __GLeeLink_WGL_3DFX_multisample();
-    }
-    if (__GLeeCheckExtension("WGL_EXT_multisample", &extensionNames) )
-    {
-        _GLEE_WGL_EXT_multisample = GL_TRUE;
-        __GLeeLink_WGL_EXT_multisample();
-    }
-    if (__GLeeCheckExtension("WGL_I3D_digital_video_control", &extensionNames) )
-    {
-        _GLEE_WGL_I3D_digital_video_control = GL_TRUE;
-        __GLeeLink_WGL_I3D_digital_video_control();
-    }
-    if (__GLeeCheckExtension("WGL_I3D_gamma", &extensionNames) )
-    {
-        _GLEE_WGL_I3D_gamma = GL_TRUE;
-        __GLeeLink_WGL_I3D_gamma();
-    }
-    if (__GLeeCheckExtension("WGL_I3D_genlock", &extensionNames) )
-    {
-        _GLEE_WGL_I3D_genlock = GL_TRUE;
-        __GLeeLink_WGL_I3D_genlock();
-    }
-    if (__GLeeCheckExtension("WGL_I3D_image_buffer", &extensionNames) )
-    {
-        _GLEE_WGL_I3D_image_buffer = GL_TRUE;
-        __GLeeLink_WGL_I3D_image_buffer();
-    }
-    if (__GLeeCheckExtension("WGL_I3D_swap_frame_lock", &extensionNames) )
-    {
-        _GLEE_WGL_I3D_swap_frame_lock = GL_TRUE;
-        __GLeeLink_WGL_I3D_swap_frame_lock();
-    }
-    if (__GLeeCheckExtension("WGL_NV_render_depth_texture", &extensionNames) )
-    {
-        _GLEE_WGL_NV_render_depth_texture = GL_TRUE;
-        __GLeeLink_WGL_NV_render_depth_texture();
-    }
-    if (__GLeeCheckExtension("WGL_NV_render_texture_rectangle", &extensionNames) )
-    {
-        _GLEE_WGL_NV_render_texture_rectangle = GL_TRUE;
-        __GLeeLink_WGL_NV_render_texture_rectangle();
-    }
-    if (__GLeeCheckExtension("WGL_ATI_pixel_format_float", &extensionNames) )
-    {
-        _GLEE_WGL_ATI_pixel_format_float = GL_TRUE;
-        __GLeeLink_WGL_ATI_pixel_format_float();
-    }
-    if (__GLeeCheckExtension("WGL_NV_float_buffer", &extensionNames) )
-    {
-        _GLEE_WGL_NV_float_buffer = GL_TRUE;
-        __GLeeLink_WGL_NV_float_buffer();
-    }
-    if (__GLeeCheckExtension("WGL_3DL_stereo_control", &extensionNames) )
-    {
-        _GLEE_WGL_3DL_stereo_control = GL_TRUE;
-        __GLeeLink_WGL_3DL_stereo_control();
-    }
-    if (__GLeeCheckExtension("WGL_EXT_pixel_format_packed_float", &extensionNames) )
-    {
-        _GLEE_WGL_EXT_pixel_format_packed_float = GL_TRUE;
-        __GLeeLink_WGL_EXT_pixel_format_packed_float();
-    }
-    if (__GLeeCheckExtension("WGL_EXT_framebuffer_sRGB", &extensionNames) )
-    {
-        _GLEE_WGL_EXT_framebuffer_sRGB = GL_TRUE;
-        __GLeeLink_WGL_EXT_framebuffer_sRGB();
-    }
-    if (__GLeeCheckExtension("WGL_NV_present_video", &extensionNames) )
-    {
-        _GLEE_WGL_NV_present_video = GL_TRUE;
-        __GLeeLink_WGL_NV_present_video();
-    }
-    if (__GLeeCheckExtension("WGL_NV_swap_group", &extensionNames) )
-    {
-        _GLEE_WGL_NV_swap_group = GL_TRUE;
-        __GLeeLink_WGL_NV_swap_group();
-    }
-    if (__GLeeCheckExtension("WGL_NV_gpu_affinity", &extensionNames) )
-    {
-        _GLEE_WGL_NV_gpu_affinity = GL_TRUE;
-        __GLeeLink_WGL_NV_gpu_affinity();
-    }
-    if (__GLeeCheckExtension("WGL_AMD_gpu_association", &extensionNames) )
-    {
-        _GLEE_WGL_AMD_gpu_association = GL_TRUE;
-        __GLeeLink_WGL_AMD_gpu_association();
-    }
-    if (__GLeeCheckExtension("WGL_NV_copy_image", &extensionNames) )
-    {
-        _GLEE_WGL_NV_copy_image = GL_TRUE;
-        __GLeeLink_WGL_NV_copy_image();
-    }
-    if (__GLeeCheckExtension("WGL_NV_multisample_coverage", &extensionNames) )
-    {
-        _GLEE_WGL_NV_multisample_coverage = GL_TRUE;
-        __GLeeLink_WGL_NV_multisample_coverage();
-    }
-    if (__GLeeCheckExtension("WGL_EXT_create_context_es2_profile", &extensionNames) )
-    {
-        _GLEE_WGL_EXT_create_context_es2_profile = GL_TRUE;
-        __GLeeLink_WGL_EXT_create_context_es2_profile();
-    }
-    if (__GLeeCheckExtension("WGL_NV_DX_interop", &extensionNames) )
-    {
-        _GLEE_WGL_NV_DX_interop = GL_TRUE;
-        __GLeeLink_WGL_NV_DX_interop();
-    }
-    if (__GLeeCheckExtension("WGL_NV_DX_interop2", &extensionNames) )
-    {
-        _GLEE_WGL_NV_DX_interop2 = GL_TRUE;
-        __GLeeLink_WGL_NV_DX_interop2();
-    }
-    if (__GLeeCheckExtension("WGL_EXT_swap_control_tear", &extensionNames) )
-    {
-        _GLEE_WGL_EXT_swap_control_tear = GL_TRUE;
-        __GLeeLink_WGL_EXT_swap_control_tear();
-    }
-    if (__GLeeCheckExtension("WGL_EXT_display_color_table", &extensionNames) )
-    {
-        _GLEE_WGL_EXT_display_color_table = GL_TRUE;
-        __GLeeLink_WGL_EXT_display_color_table();
-    }
-    if (__GLeeCheckExtension("WGL_EXT_extensions_string", &extensionNames) )
-    {
-        _GLEE_WGL_EXT_extensions_string = GL_TRUE;
-        __GLeeLink_WGL_EXT_extensions_string();
-    }
-    if (__GLeeCheckExtension("WGL_EXT_swap_control", &extensionNames) )
-    {
-        _GLEE_WGL_EXT_swap_control = GL_TRUE;
-        __GLeeLink_WGL_EXT_swap_control();
-    }
-    if (__GLeeCheckExtension("WGL_NV_vertex_array_range", &extensionNames) )
-    {
-        _GLEE_WGL_NV_vertex_array_range = GL_TRUE;
-        __GLeeLink_WGL_NV_vertex_array_range();
-    }
-    if (__GLeeCheckExtension("WGL_OML_sync_control", &extensionNames) )
-    {
-        _GLEE_WGL_OML_sync_control = GL_TRUE;
-        __GLeeLink_WGL_OML_sync_control();
-    }
-    if (__GLeeCheckExtension("WGL_I3D_swap_frame_usage", &extensionNames) )
-    {
-        _GLEE_WGL_I3D_swap_frame_usage = GL_TRUE;
-        __GLeeLink_WGL_I3D_swap_frame_usage();
-    }
-    if (__GLeeCheckExtension("WGL_NV_video_output", &extensionNames) )
-    {
-        _GLEE_WGL_NV_video_output = GL_TRUE;
-        __GLeeLink_WGL_NV_video_output();
-    }
-#elif defined(__APPLE__) || defined(__APPLE_CC__)
-#else /* GLX */
-    if (__GLeeCheckExtension("GLX_VERSION_1_3", &extensionNames) )
-    {
-        _GLEE_GLX_VERSION_1_3 = GL_TRUE;
-        __GLeeLink_GLX_VERSION_1_3();
-    }
-    if (__GLeeCheckExtension("GLX_VERSION_1_4", &extensionNames) )
-    {
-        _GLEE_GLX_VERSION_1_4 = GL_TRUE;
-        __GLeeLink_GLX_VERSION_1_4();
-    }
-    if (__GLeeCheckExtension("GLX_ARB_multisample", &extensionNames) )
-    {
-        _GLEE_GLX_ARB_multisample = GL_TRUE;
-        __GLeeLink_GLX_ARB_multisample();
-    }
-    if (__GLeeCheckExtension("GLX_ARB_vertex_buffer_object", &extensionNames) )
-    {
-        _GLEE_GLX_ARB_vertex_buffer_object = GL_TRUE;
-        __GLeeLink_GLX_ARB_vertex_buffer_object();
-    }
-    if (__GLeeCheckExtension("GLX_ARB_fbconfig_float", &extensionNames) )
-    {
-        _GLEE_GLX_ARB_fbconfig_float = GL_TRUE;
-        __GLeeLink_GLX_ARB_fbconfig_float();
-    }
-    if (__GLeeCheckExtension("GLX_ARB_framebuffer_sRGB", &extensionNames) )
-    {
-        _GLEE_GLX_ARB_framebuffer_sRGB = GL_TRUE;
-        __GLeeLink_GLX_ARB_framebuffer_sRGB();
-    }
-    if (__GLeeCheckExtension("GLX_ARB_create_context", &extensionNames) )
-    {
-        _GLEE_GLX_ARB_create_context = GL_TRUE;
-        __GLeeLink_GLX_ARB_create_context();
-    }
-    if (__GLeeCheckExtension("GLX_ARB_create_context_profile", &extensionNames) )
-    {
-        _GLEE_GLX_ARB_create_context_profile = GL_TRUE;
-        __GLeeLink_GLX_ARB_create_context_profile();
-    }
-    if (__GLeeCheckExtension("GLX_ARB_create_context_robustness", &extensionNames) )
-    {
-        _GLEE_GLX_ARB_create_context_robustness = GL_TRUE;
-        __GLeeLink_GLX_ARB_create_context_robustness();
-    }
-    if (__GLeeCheckExtension("GLX_SGIS_multisample", &extensionNames) )
-    {
-        _GLEE_GLX_SGIS_multisample = GL_TRUE;
-        __GLeeLink_GLX_SGIS_multisample();
-    }
-    if (__GLeeCheckExtension("GLX_EXT_visual_info", &extensionNames) )
-    {
-        _GLEE_GLX_EXT_visual_info = GL_TRUE;
-        __GLeeLink_GLX_EXT_visual_info();
-    }
-    if (__GLeeCheckExtension("GLX_SGI_swap_control", &extensionNames) )
-    {
-        _GLEE_GLX_SGI_swap_control = GL_TRUE;
-        __GLeeLink_GLX_SGI_swap_control();
-    }
-    if (__GLeeCheckExtension("GLX_SGI_video_sync", &extensionNames) )
-    {
-        _GLEE_GLX_SGI_video_sync = GL_TRUE;
-        __GLeeLink_GLX_SGI_video_sync();
-    }
-    if (__GLeeCheckExtension("GLX_SGI_make_current_read", &extensionNames) )
-    {
-        _GLEE_GLX_SGI_make_current_read = GL_TRUE;
-        __GLeeLink_GLX_SGI_make_current_read();
-    }
-    if (__GLeeCheckExtension("GLX_EXT_visual_rating", &extensionNames) )
-    {
-        _GLEE_GLX_EXT_visual_rating = GL_TRUE;
-        __GLeeLink_GLX_EXT_visual_rating();
-    }
-    if (__GLeeCheckExtension("GLX_EXT_import_context", &extensionNames) )
-    {
-        _GLEE_GLX_EXT_import_context = GL_TRUE;
-        __GLeeLink_GLX_EXT_import_context();
-    }
-    if (__GLeeCheckExtension("GLX_SGIX_fbconfig", &extensionNames) )
-    {
-        _GLEE_GLX_SGIX_fbconfig = GL_TRUE;
-        __GLeeLink_GLX_SGIX_fbconfig();
-    }
-    if (__GLeeCheckExtension("GLX_SGIX_pbuffer", &extensionNames) )
-    {
-        _GLEE_GLX_SGIX_pbuffer = GL_TRUE;
-        __GLeeLink_GLX_SGIX_pbuffer();
-    }
-    if (__GLeeCheckExtension("GLX_SGI_cushion", &extensionNames) )
-    {
-        _GLEE_GLX_SGI_cushion = GL_TRUE;
-        __GLeeLink_GLX_SGI_cushion();
-    }
-    if (__GLeeCheckExtension("GLX_SGIX_video_resize", &extensionNames) )
-    {
-        _GLEE_GLX_SGIX_video_resize = GL_TRUE;
-        __GLeeLink_GLX_SGIX_video_resize();
-    }
-    if (__GLeeCheckExtension("GLX_SGIX_swap_group", &extensionNames) )
-    {
-        _GLEE_GLX_SGIX_swap_group = GL_TRUE;
-        __GLeeLink_GLX_SGIX_swap_group();
-    }
-    if (__GLeeCheckExtension("GLX_SGIX_swap_barrier", &extensionNames) )
-    {
-        _GLEE_GLX_SGIX_swap_barrier = GL_TRUE;
-        __GLeeLink_GLX_SGIX_swap_barrier();
-    }
-    if (__GLeeCheckExtension("GLX_SGIS_blended_overlay", &extensionNames) )
-    {
-        _GLEE_GLX_SGIS_blended_overlay = GL_TRUE;
-        __GLeeLink_GLX_SGIS_blended_overlay();
-    }
-    if (__GLeeCheckExtension("GLX_SGIS_shared_multisample", &extensionNames) )
-    {
-        _GLEE_GLX_SGIS_shared_multisample = GL_TRUE;
-        __GLeeLink_GLX_SGIS_shared_multisample();
-    }
-    if (__GLeeCheckExtension("GLX_SUN_get_transparent_index", &extensionNames) )
-    {
-        _GLEE_GLX_SUN_get_transparent_index = GL_TRUE;
-        __GLeeLink_GLX_SUN_get_transparent_index();
-    }
-    if (__GLeeCheckExtension("GLX_3DFX_multisample", &extensionNames) )
-    {
-        _GLEE_GLX_3DFX_multisample = GL_TRUE;
-        __GLeeLink_GLX_3DFX_multisample();
-    }
-    if (__GLeeCheckExtension("GLX_MESA_copy_sub_buffer", &extensionNames) )
-    {
-        _GLEE_GLX_MESA_copy_sub_buffer = GL_TRUE;
-        __GLeeLink_GLX_MESA_copy_sub_buffer();
-    }
-    if (__GLeeCheckExtension("GLX_MESA_pixmap_colormap", &extensionNames) )
-    {
-        _GLEE_GLX_MESA_pixmap_colormap = GL_TRUE;
-        __GLeeLink_GLX_MESA_pixmap_colormap();
-    }
-    if (__GLeeCheckExtension("GLX_MESA_release_buffers", &extensionNames) )
-    {
-        _GLEE_GLX_MESA_release_buffers = GL_TRUE;
-        __GLeeLink_GLX_MESA_release_buffers();
-    }
-    if (__GLeeCheckExtension("GLX_MESA_set_3dfx_mode", &extensionNames) )
-    {
-        _GLEE_GLX_MESA_set_3dfx_mode = GL_TRUE;
-        __GLeeLink_GLX_MESA_set_3dfx_mode();
-    }
-    if (__GLeeCheckExtension("GLX_SGIX_visual_select_group", &extensionNames) )
-    {
-        _GLEE_GLX_SGIX_visual_select_group = GL_TRUE;
-        __GLeeLink_GLX_SGIX_visual_select_group();
-    }
-    if (__GLeeCheckExtension("GLX_OML_swap_method", &extensionNames) )
-    {
-        _GLEE_GLX_OML_swap_method = GL_TRUE;
-        __GLeeLink_GLX_OML_swap_method();
-    }
-    if (__GLeeCheckExtension("GLX_OML_sync_control", &extensionNames) )
-    {
-        _GLEE_GLX_OML_sync_control = GL_TRUE;
-        __GLeeLink_GLX_OML_sync_control();
-    }
-    if (__GLeeCheckExtension("GLX_NV_float_buffer", &extensionNames) )
-    {
-        _GLEE_GLX_NV_float_buffer = GL_TRUE;
-        __GLeeLink_GLX_NV_float_buffer();
-    }
-    if (__GLeeCheckExtension("GLX_SGIX_hyperpipe", &extensionNames) )
-    {
-        _GLEE_GLX_SGIX_hyperpipe = GL_TRUE;
-        __GLeeLink_GLX_SGIX_hyperpipe();
-    }
-    if (__GLeeCheckExtension("GLX_MESA_agp_offset", &extensionNames) )
-    {
-        _GLEE_GLX_MESA_agp_offset = GL_TRUE;
-        __GLeeLink_GLX_MESA_agp_offset();
-    }
-    if (__GLeeCheckExtension("GLX_EXT_fbconfig_packed_float", &extensionNames) )
-    {
-        _GLEE_GLX_EXT_fbconfig_packed_float = GL_TRUE;
-        __GLeeLink_GLX_EXT_fbconfig_packed_float();
-    }
-    if (__GLeeCheckExtension("GLX_EXT_framebuffer_sRGB", &extensionNames) )
-    {
-        _GLEE_GLX_EXT_framebuffer_sRGB = GL_TRUE;
-        __GLeeLink_GLX_EXT_framebuffer_sRGB();
-    }
-    if (__GLeeCheckExtension("GLX_EXT_texture_from_pixmap", &extensionNames) )
-    {
-        _GLEE_GLX_EXT_texture_from_pixmap = GL_TRUE;
-        __GLeeLink_GLX_EXT_texture_from_pixmap();
-    }
-    if (__GLeeCheckExtension("GLX_NV_present_video", &extensionNames) )
-    {
-        _GLEE_GLX_NV_present_video = GL_TRUE;
-        __GLeeLink_GLX_NV_present_video();
-    }
-    if (__GLeeCheckExtension("GLX_NV_video_out", &extensionNames) )
-    {
-        _GLEE_GLX_NV_video_out = GL_TRUE;
-        __GLeeLink_GLX_NV_video_out();
-    }
-    if (__GLeeCheckExtension("GLX_NV_swap_group", &extensionNames) )
-    {
-        _GLEE_GLX_NV_swap_group = GL_TRUE;
-        __GLeeLink_GLX_NV_swap_group();
-    }
-    if (__GLeeCheckExtension("GLX_NV_video_capture", &extensionNames) )
-    {
-        _GLEE_GLX_NV_video_capture = GL_TRUE;
-        __GLeeLink_GLX_NV_video_capture();
-    }
-    if (__GLeeCheckExtension("GLX_EXT_swap_control", &extensionNames) )
-    {
-        _GLEE_GLX_EXT_swap_control = GL_TRUE;
-        __GLeeLink_GLX_EXT_swap_control();
-    }
-    if (__GLeeCheckExtension("GLX_NV_copy_image", &extensionNames) )
-    {
-        _GLEE_GLX_NV_copy_image = GL_TRUE;
-        __GLeeLink_GLX_NV_copy_image();
-    }
-    if (__GLeeCheckExtension("GLX_INTEL_swap_event", &extensionNames) )
-    {
-        _GLEE_GLX_INTEL_swap_event = GL_TRUE;
-        __GLeeLink_GLX_INTEL_swap_event();
-    }
-    if (__GLeeCheckExtension("GLX_NV_multisample_coverage", &extensionNames) )
-    {
-        _GLEE_GLX_NV_multisample_coverage = GL_TRUE;
-        __GLeeLink_GLX_NV_multisample_coverage();
-    }
-    if (__GLeeCheckExtension("GLX_AMD_gpu_association", &extensionNames) )
-    {
-        _GLEE_GLX_AMD_gpu_association = GL_TRUE;
-        __GLeeLink_GLX_AMD_gpu_association();
-    }
-    if (__GLeeCheckExtension("GLX_EXT_create_context_es2_profile", &extensionNames) )
-    {
-        _GLEE_GLX_EXT_create_context_es2_profile = GL_TRUE;
-        __GLeeLink_GLX_EXT_create_context_es2_profile();
-    }
-    if (__GLeeCheckExtension("GLX_EXT_create_context_es_profile", &extensionNames) )
-    {
-        _GLEE_GLX_EXT_create_context_es_profile = GL_TRUE;
-        __GLeeLink_GLX_EXT_create_context_es_profile();
-    }
-    if (__GLeeCheckExtension("GLX_EXT_swap_control_tear", &extensionNames) )
-    {
-        _GLEE_GLX_EXT_swap_control_tear = GL_TRUE;
-        __GLeeLink_GLX_EXT_swap_control_tear();
-    }
-    if (__GLeeCheckExtension("GLX_EXT_buffer_age", &extensionNames) )
-    {
-        _GLEE_GLX_EXT_buffer_age = GL_TRUE;
-        __GLeeLink_GLX_EXT_buffer_age();
-    }
-    if (__GLeeCheckExtension("GLX_NV_video_output", &extensionNames) )
-    {
-        _GLEE_GLX_NV_video_output = GL_TRUE;
-        __GLeeLink_GLX_NV_video_output();
-    }
-#endif /* end GLX */
-
-    __GLeeExtList_clean(&extensionNames);
-    return GL_TRUE;
-}
diff --git a/src/modules/graphics/opengl/GLee.h b/src/modules/graphics/opengl/GLee.h
deleted file mode 100644
index 35c101a..0000000
--- a/src/modules/graphics/opengl/GLee.h
+++ /dev/null
@@ -1,24528 +0,0 @@
-/***************************************************************************
-*
-* GLee.h 
-* GLee (OpenGL Easy Extension library)        
-* Version : 5.5
-*
-* Copyright (c)2011  Ben Woodhouse  All rights reserved.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are 
-* met:
-* 1. Redistributions of source code must retain the above copyright
-* notice, this list of conditions and the following disclaimer as
-* the first lines of this file unmodified.
-* 2. Redistributions in binary form must reproduce the above copyright
-* notice, this list of conditions and the following disclaimer in the
-* documentation and/or other materials provided with the distribution.
-*
-* THIS SOFTWARE IS PROVIDED BY BEN WOODHOUSE ``AS IS'' AND ANY EXPRESS OR
-* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
-* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
-* IN NO EVENT SHALL BEN WOODHOUSE BE LIABLE FOR ANY DIRECT, INDIRECT,
-* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
-* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
-* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-* Web: http://elf-stone.com/glee.php
-*
-* [This file was automatically generated by GLeeGen 7.0
-*
-***************************************************************************/
-
-#ifndef __glee_h_
-#define __glee_h_
-
-#ifdef __gl_h_
-	#error gl.h included before GLee.h
-#endif
-
-#ifdef __glext_h_
-	#error glext.h included before GLee.h
-#endif
-
-#ifdef __wglext_h_
-	#error wglext.h included before GLee.h
-#endif
-
-#ifdef __glxext_h_
-	#error glxext.h included before GLee.h
-#endif
-
-#ifdef _WIN32
-	#define WIN32_LEAN_AND_MEAN
-	#include <windows.h>
-	#include <GL/gl.h>
-#elif defined(__APPLE__) || defined(__APPLE_CC__)
-    #define GL_GLEXT_LEGACY
-	#include <OpenGL/gl.h>
-#else // GLX
-	#define __glext_h_  /* prevent glext.h from being included  */
-	#define __glxext_h_ /* prevent glxext.h from being included */
-	#define GLX_GLXEXT_PROTOTYPES
-	#include <GL/gl.h>
-	#include <GL/glx.h>
-
-	typedef XID GLEE_GLXContextID;
-#endif
-
-#ifndef APIENTRY
-	#define APIENTRY
-#endif
-
-#ifndef APIENTRYP
-	#define APIENTRYP APIENTRY *
-#endif
-
-#define GLEE_EXTERN extern
-
-#ifdef __cplusplus 
-	extern "C" {		/* begin C linkage */
-#endif
-
-#define GLEE_LINK_FAIL 0
-#define GLEE_LINK_PARTIAL 1
-#define GLEE_LINK_COMPLETE 2
-
-typedef void (*GLEE_FUNC)(void);
-
-struct _cl_context;
-struct _cl_event;
-
-/* Extension querying variables */
-
-GLEE_EXTERN GLboolean _GLEE_VERSION_1_2;
-GLEE_EXTERN GLboolean _GLEE_ARB_imaging;
-GLEE_EXTERN GLboolean _GLEE_VERSION_1_3;
-GLEE_EXTERN GLboolean _GLEE_VERSION_1_4;
-GLEE_EXTERN GLboolean _GLEE_VERSION_1_5;
-GLEE_EXTERN GLboolean _GLEE_VERSION_2_0;
-GLEE_EXTERN GLboolean _GLEE_VERSION_2_1;
-GLEE_EXTERN GLboolean _GLEE_VERSION_3_0;
-GLEE_EXTERN GLboolean _GLEE_VERSION_3_1;
-GLEE_EXTERN GLboolean _GLEE_VERSION_3_2;
-GLEE_EXTERN GLboolean _GLEE_VERSION_3_3;
-GLEE_EXTERN GLboolean _GLEE_VERSION_4_0;
-GLEE_EXTERN GLboolean _GLEE_VERSION_4_1;
-GLEE_EXTERN GLboolean _GLEE_VERSION_4_2;
-GLEE_EXTERN GLboolean _GLEE_VERSION_4_3;
-GLEE_EXTERN GLboolean _GLEE_ARB_multitexture;
-GLEE_EXTERN GLboolean _GLEE_ARB_transpose_matrix;
-GLEE_EXTERN GLboolean _GLEE_ARB_multisample;
-GLEE_EXTERN GLboolean _GLEE_ARB_texture_env_add;
-GLEE_EXTERN GLboolean _GLEE_ARB_texture_cube_map;
-GLEE_EXTERN GLboolean _GLEE_ARB_texture_compression;
-GLEE_EXTERN GLboolean _GLEE_ARB_texture_border_clamp;
-GLEE_EXTERN GLboolean _GLEE_ARB_point_parameters;
-GLEE_EXTERN GLboolean _GLEE_ARB_vertex_blend;
-GLEE_EXTERN GLboolean _GLEE_ARB_matrix_palette;
-GLEE_EXTERN GLboolean _GLEE_ARB_texture_env_combine;
-GLEE_EXTERN GLboolean _GLEE_ARB_texture_env_crossbar;
-GLEE_EXTERN GLboolean _GLEE_ARB_texture_env_dot3;
-GLEE_EXTERN GLboolean _GLEE_ARB_texture_mirrored_repeat;
-GLEE_EXTERN GLboolean _GLEE_ARB_depth_texture;
-GLEE_EXTERN GLboolean _GLEE_ARB_shadow;
-GLEE_EXTERN GLboolean _GLEE_ARB_shadow_ambient;
-GLEE_EXTERN GLboolean _GLEE_ARB_window_pos;
-GLEE_EXTERN GLboolean _GLEE_ARB_vertex_program;
-GLEE_EXTERN GLboolean _GLEE_ARB_fragment_program;
-GLEE_EXTERN GLboolean _GLEE_ARB_vertex_buffer_object;
-GLEE_EXTERN GLboolean _GLEE_ARB_occlusion_query;
-GLEE_EXTERN GLboolean _GLEE_ARB_shader_objects;
-GLEE_EXTERN GLboolean _GLEE_ARB_vertex_shader;
-GLEE_EXTERN GLboolean _GLEE_ARB_fragment_shader;
-GLEE_EXTERN GLboolean _GLEE_ARB_shading_language_100;
-GLEE_EXTERN GLboolean _GLEE_ARB_texture_non_power_of_two;
-GLEE_EXTERN GLboolean _GLEE_ARB_point_sprite;
-GLEE_EXTERN GLboolean _GLEE_ARB_fragment_program_shadow;
-GLEE_EXTERN GLboolean _GLEE_ARB_draw_buffers;
-GLEE_EXTERN GLboolean _GLEE_ARB_texture_rectangle;
-GLEE_EXTERN GLboolean _GLEE_ARB_color_buffer_float;
-GLEE_EXTERN GLboolean _GLEE_ARB_half_float_pixel;
-GLEE_EXTERN GLboolean _GLEE_ARB_texture_float;
-GLEE_EXTERN GLboolean _GLEE_ARB_pixel_buffer_object;
-GLEE_EXTERN GLboolean _GLEE_ARB_depth_buffer_float;
-GLEE_EXTERN GLboolean _GLEE_ARB_draw_instanced;
-GLEE_EXTERN GLboolean _GLEE_ARB_framebuffer_object;
-GLEE_EXTERN GLboolean _GLEE_ARB_framebuffer_sRGB;
-GLEE_EXTERN GLboolean _GLEE_ARB_geometry_shader4;
-GLEE_EXTERN GLboolean _GLEE_ARB_half_float_vertex;
-GLEE_EXTERN GLboolean _GLEE_ARB_instanced_arrays;
-GLEE_EXTERN GLboolean _GLEE_ARB_map_buffer_range;
-GLEE_EXTERN GLboolean _GLEE_ARB_texture_buffer_object;
-GLEE_EXTERN GLboolean _GLEE_ARB_texture_compression_rgtc;
-GLEE_EXTERN GLboolean _GLEE_ARB_texture_rg;
-GLEE_EXTERN GLboolean _GLEE_ARB_vertex_array_object;
-GLEE_EXTERN GLboolean _GLEE_ARB_uniform_buffer_object;
-GLEE_EXTERN GLboolean _GLEE_ARB_compatibility;
-GLEE_EXTERN GLboolean _GLEE_ARB_copy_buffer;
-GLEE_EXTERN GLboolean _GLEE_ARB_shader_texture_lod;
-GLEE_EXTERN GLboolean _GLEE_ARB_depth_clamp;
-GLEE_EXTERN GLboolean _GLEE_ARB_draw_elements_base_vertex;
-GLEE_EXTERN GLboolean _GLEE_ARB_fragment_coord_conventions;
-GLEE_EXTERN GLboolean _GLEE_ARB_provoking_vertex;
-GLEE_EXTERN GLboolean _GLEE_ARB_seamless_cube_map;
-GLEE_EXTERN GLboolean _GLEE_ARB_sync;
-GLEE_EXTERN GLboolean _GLEE_ARB_texture_multisample;
-GLEE_EXTERN GLboolean _GLEE_ARB_vertex_array_bgra;
-GLEE_EXTERN GLboolean _GLEE_ARB_draw_buffers_blend;
-GLEE_EXTERN GLboolean _GLEE_ARB_sample_shading;
-GLEE_EXTERN GLboolean _GLEE_ARB_texture_cube_map_array;
-GLEE_EXTERN GLboolean _GLEE_ARB_texture_gather;
-GLEE_EXTERN GLboolean _GLEE_ARB_texture_query_lod;
-GLEE_EXTERN GLboolean _GLEE_ARB_shading_language_include;
-GLEE_EXTERN GLboolean _GLEE_ARB_texture_compression_bptc;
-GLEE_EXTERN GLboolean _GLEE_ARB_blend_func_extended;
-GLEE_EXTERN GLboolean _GLEE_ARB_explicit_attrib_location;
-GLEE_EXTERN GLboolean _GLEE_ARB_occlusion_query2;
-GLEE_EXTERN GLboolean _GLEE_ARB_sampler_objects;
-GLEE_EXTERN GLboolean _GLEE_ARB_shader_bit_encoding;
-GLEE_EXTERN GLboolean _GLEE_ARB_texture_rgb10_a2ui;
-GLEE_EXTERN GLboolean _GLEE_ARB_texture_swizzle;
-GLEE_EXTERN GLboolean _GLEE_ARB_timer_query;
-GLEE_EXTERN GLboolean _GLEE_ARB_vertex_type_2_10_10_10_rev;
-GLEE_EXTERN GLboolean _GLEE_ARB_draw_indirect;
-GLEE_EXTERN GLboolean _GLEE_ARB_gpu_shader5;
-GLEE_EXTERN GLboolean _GLEE_ARB_gpu_shader_fp64;
-GLEE_EXTERN GLboolean _GLEE_ARB_shader_subroutine;
-GLEE_EXTERN GLboolean _GLEE_ARB_tessellation_shader;
-GLEE_EXTERN GLboolean _GLEE_ARB_texture_buffer_object_rgb32;
-GLEE_EXTERN GLboolean _GLEE_ARB_transform_feedback2;
-GLEE_EXTERN GLboolean _GLEE_ARB_transform_feedback3;
-GLEE_EXTERN GLboolean _GLEE_ARB_ES2_compatibility;
-GLEE_EXTERN GLboolean _GLEE_ARB_get_program_binary;
-GLEE_EXTERN GLboolean _GLEE_ARB_separate_shader_objects;
-GLEE_EXTERN GLboolean _GLEE_ARB_shader_precision;
-GLEE_EXTERN GLboolean _GLEE_ARB_vertex_attrib_64bit;
-GLEE_EXTERN GLboolean _GLEE_ARB_viewport_array;
-GLEE_EXTERN GLboolean _GLEE_ARB_cl_event;
-GLEE_EXTERN GLboolean _GLEE_ARB_debug_output;
-GLEE_EXTERN GLboolean _GLEE_ARB_robustness;
-GLEE_EXTERN GLboolean _GLEE_ARB_shader_stencil_export;
-GLEE_EXTERN GLboolean _GLEE_ARB_base_instance;
-GLEE_EXTERN GLboolean _GLEE_ARB_shading_language_420pack;
-GLEE_EXTERN GLboolean _GLEE_ARB_transform_feedback_instanced;
-GLEE_EXTERN GLboolean _GLEE_ARB_compressed_texture_pixel_storage;
-GLEE_EXTERN GLboolean _GLEE_ARB_conservative_depth;
-GLEE_EXTERN GLboolean _GLEE_ARB_internalformat_query;
-GLEE_EXTERN GLboolean _GLEE_ARB_map_buffer_alignment;
-GLEE_EXTERN GLboolean _GLEE_ARB_shader_atomic_counters;
-GLEE_EXTERN GLboolean _GLEE_ARB_shader_image_load_store;
-GLEE_EXTERN GLboolean _GLEE_ARB_shading_language_packing;
-GLEE_EXTERN GLboolean _GLEE_ARB_texture_storage;
-GLEE_EXTERN GLboolean _GLEE_KHR_texture_compression_astc_ldr;
-GLEE_EXTERN GLboolean _GLEE_KHR_debug;
-GLEE_EXTERN GLboolean _GLEE_ARB_arrays_of_arrays;
-GLEE_EXTERN GLboolean _GLEE_ARB_clear_buffer_object;
-GLEE_EXTERN GLboolean _GLEE_ARB_compute_shader;
-GLEE_EXTERN GLboolean _GLEE_ARB_copy_image;
-GLEE_EXTERN GLboolean _GLEE_ARB_texture_view;
-GLEE_EXTERN GLboolean _GLEE_ARB_vertex_attrib_binding;
-GLEE_EXTERN GLboolean _GLEE_ARB_robustness_isolation;
-GLEE_EXTERN GLboolean _GLEE_ARB_ES3_compatibility;
-GLEE_EXTERN GLboolean _GLEE_ARB_explicit_uniform_location;
-GLEE_EXTERN GLboolean _GLEE_ARB_fragment_layer_viewport;
-GLEE_EXTERN GLboolean _GLEE_ARB_framebuffer_no_attachments;
-GLEE_EXTERN GLboolean _GLEE_ARB_internalformat_query2;
-GLEE_EXTERN GLboolean _GLEE_ARB_invalidate_subdata;
-GLEE_EXTERN GLboolean _GLEE_ARB_multi_draw_indirect;
-GLEE_EXTERN GLboolean _GLEE_ARB_program_interface_query;
-GLEE_EXTERN GLboolean _GLEE_ARB_robust_buffer_access_behavior;
-GLEE_EXTERN GLboolean _GLEE_ARB_shader_image_size;
-GLEE_EXTERN GLboolean _GLEE_ARB_shader_storage_buffer_object;
-GLEE_EXTERN GLboolean _GLEE_ARB_stencil_texturing;
-GLEE_EXTERN GLboolean _GLEE_ARB_texture_buffer_range;
-GLEE_EXTERN GLboolean _GLEE_ARB_texture_query_levels;
-GLEE_EXTERN GLboolean _GLEE_ARB_texture_storage_multisample;
-GLEE_EXTERN GLboolean _GLEE_EXT_abgr;
-GLEE_EXTERN GLboolean _GLEE_EXT_blend_color;
-GLEE_EXTERN GLboolean _GLEE_EXT_polygon_offset;
-GLEE_EXTERN GLboolean _GLEE_EXT_texture;
-GLEE_EXTERN GLboolean _GLEE_EXT_texture3D;
-GLEE_EXTERN GLboolean _GLEE_SGIS_texture_filter4;
-GLEE_EXTERN GLboolean _GLEE_EXT_subtexture;
-GLEE_EXTERN GLboolean _GLEE_EXT_copy_texture;
-GLEE_EXTERN GLboolean _GLEE_EXT_histogram;
-GLEE_EXTERN GLboolean _GLEE_EXT_convolution;
-GLEE_EXTERN GLboolean _GLEE_SGI_color_matrix;
-GLEE_EXTERN GLboolean _GLEE_SGI_color_table;
-GLEE_EXTERN GLboolean _GLEE_SGIS_pixel_texture;
-GLEE_EXTERN GLboolean _GLEE_SGIX_pixel_texture;
-GLEE_EXTERN GLboolean _GLEE_SGIS_texture4D;
-GLEE_EXTERN GLboolean _GLEE_SGI_texture_color_table;
-GLEE_EXTERN GLboolean _GLEE_EXT_cmyka;
-GLEE_EXTERN GLboolean _GLEE_EXT_texture_object;
-GLEE_EXTERN GLboolean _GLEE_SGIS_detail_texture;
-GLEE_EXTERN GLboolean _GLEE_SGIS_sharpen_texture;
-GLEE_EXTERN GLboolean _GLEE_EXT_packed_pixels;
-GLEE_EXTERN GLboolean _GLEE_SGIS_texture_lod;
-GLEE_EXTERN GLboolean _GLEE_SGIS_multisample;
-GLEE_EXTERN GLboolean _GLEE_EXT_rescale_normal;
-GLEE_EXTERN GLboolean _GLEE_EXT_vertex_array;
-GLEE_EXTERN GLboolean _GLEE_EXT_misc_attribute;
-GLEE_EXTERN GLboolean _GLEE_SGIS_generate_mipmap;
-GLEE_EXTERN GLboolean _GLEE_SGIX_clipmap;
-GLEE_EXTERN GLboolean _GLEE_SGIX_shadow;
-GLEE_EXTERN GLboolean _GLEE_SGIS_texture_edge_clamp;
-GLEE_EXTERN GLboolean _GLEE_SGIS_texture_border_clamp;
-GLEE_EXTERN GLboolean _GLEE_EXT_blend_minmax;
-GLEE_EXTERN GLboolean _GLEE_EXT_blend_subtract;
-GLEE_EXTERN GLboolean _GLEE_EXT_blend_logic_op;
-GLEE_EXTERN GLboolean _GLEE_SGIX_interlace;
-GLEE_EXTERN GLboolean _GLEE_SGIX_pixel_tiles;
-GLEE_EXTERN GLboolean _GLEE_SGIS_texture_select;
-GLEE_EXTERN GLboolean _GLEE_SGIX_sprite;
-GLEE_EXTERN GLboolean _GLEE_SGIX_texture_multi_buffer;
-GLEE_EXTERN GLboolean _GLEE_EXT_point_parameters;
-GLEE_EXTERN GLboolean _GLEE_SGIS_point_parameters;
-GLEE_EXTERN GLboolean _GLEE_SGIX_instruments;
-GLEE_EXTERN GLboolean _GLEE_SGIX_texture_scale_bias;
-GLEE_EXTERN GLboolean _GLEE_SGIX_framezoom;
-GLEE_EXTERN GLboolean _GLEE_SGIX_tag_sample_buffer;
-GLEE_EXTERN GLboolean _GLEE_FfdMaskSGIX;
-GLEE_EXTERN GLboolean _GLEE_SGIX_polynomial_ffd;
-GLEE_EXTERN GLboolean _GLEE_SGIX_reference_plane;
-GLEE_EXTERN GLboolean _GLEE_SGIX_flush_raster;
-GLEE_EXTERN GLboolean _GLEE_SGIX_depth_texture;
-GLEE_EXTERN GLboolean _GLEE_SGIS_fog_function;
-GLEE_EXTERN GLboolean _GLEE_SGIX_fog_offset;
-GLEE_EXTERN GLboolean _GLEE_HP_image_transform;
-GLEE_EXTERN GLboolean _GLEE_HP_convolution_border_modes;
-GLEE_EXTERN GLboolean _GLEE_INGR_palette_buffer;
-GLEE_EXTERN GLboolean _GLEE_SGIX_texture_add_env;
-GLEE_EXTERN GLboolean _GLEE_EXT_color_subtable;
-GLEE_EXTERN GLboolean _GLEE_PGI_vertex_hints;
-GLEE_EXTERN GLboolean _GLEE_PGI_misc_hints;
-GLEE_EXTERN GLboolean _GLEE_EXT_paletted_texture;
-GLEE_EXTERN GLboolean _GLEE_EXT_clip_volume_hint;
-GLEE_EXTERN GLboolean _GLEE_SGIX_list_priority;
-GLEE_EXTERN GLboolean _GLEE_SGIX_ir_instrument1;
-GLEE_EXTERN GLboolean _GLEE_SGIX_calligraphic_fragment;
-GLEE_EXTERN GLboolean _GLEE_SGIX_texture_lod_bias;
-GLEE_EXTERN GLboolean _GLEE_SGIX_shadow_ambient;
-GLEE_EXTERN GLboolean _GLEE_EXT_index_texture;
-GLEE_EXTERN GLboolean _GLEE_EXT_index_material;
-GLEE_EXTERN GLboolean _GLEE_EXT_index_func;
-GLEE_EXTERN GLboolean _GLEE_EXT_index_array_formats;
-GLEE_EXTERN GLboolean _GLEE_EXT_compiled_vertex_array;
-GLEE_EXTERN GLboolean _GLEE_EXT_cull_vertex;
-GLEE_EXTERN GLboolean _GLEE_SGIX_ycrcb;
-GLEE_EXTERN GLboolean _GLEE_SGIX_fragment_lighting;
-GLEE_EXTERN GLboolean _GLEE_IBM_rasterpos_clip;
-GLEE_EXTERN GLboolean _GLEE_HP_texture_lighting;
-GLEE_EXTERN GLboolean _GLEE_EXT_draw_range_elements;
-GLEE_EXTERN GLboolean _GLEE_WIN_phong_shading;
-GLEE_EXTERN GLboolean _GLEE_WIN_specular_fog;
-GLEE_EXTERN GLboolean _GLEE_EXT_light_texture;
-GLEE_EXTERN GLboolean _GLEE_SGIX_blend_alpha_minmax;
-GLEE_EXTERN GLboolean _GLEE_SGIX_impact_pixel_texture;
-GLEE_EXTERN GLboolean _GLEE_EXT_bgra;
-GLEE_EXTERN GLboolean _GLEE_SGIX_async;
-GLEE_EXTERN GLboolean _GLEE_SGIX_async_pixel;
-GLEE_EXTERN GLboolean _GLEE_SGIX_async_histogram;
-GLEE_EXTERN GLboolean _GLEE_INTEL_texture_scissor;
-GLEE_EXTERN GLboolean _GLEE_INTEL_parallel_arrays;
-GLEE_EXTERN GLboolean _GLEE_HP_occlusion_test;
-GLEE_EXTERN GLboolean _GLEE_EXT_pixel_transform;
-GLEE_EXTERN GLboolean _GLEE_EXT_pixel_transform_color_table;
-GLEE_EXTERN GLboolean _GLEE_EXT_shared_texture_palette;
-GLEE_EXTERN GLboolean _GLEE_EXT_separate_specular_color;
-GLEE_EXTERN GLboolean _GLEE_EXT_secondary_color;
-GLEE_EXTERN GLboolean _GLEE_EXT_texture_perturb_normal;
-GLEE_EXTERN GLboolean _GLEE_EXT_multi_draw_arrays;
-GLEE_EXTERN GLboolean _GLEE_EXT_fog_coord;
-GLEE_EXTERN GLboolean _GLEE_REND_screen_coordinates;
-GLEE_EXTERN GLboolean _GLEE_EXT_coordinate_frame;
-GLEE_EXTERN GLboolean _GLEE_EXT_texture_env_combine;
-GLEE_EXTERN GLboolean _GLEE_APPLE_specular_vector;
-GLEE_EXTERN GLboolean _GLEE_APPLE_transform_hint;
-GLEE_EXTERN GLboolean _GLEE_SGIX_fog_scale;
-GLEE_EXTERN GLboolean _GLEE_SUNX_constant_data;
-GLEE_EXTERN GLboolean _GLEE_SUN_global_alpha;
-GLEE_EXTERN GLboolean _GLEE_SUN_triangle_list;
-GLEE_EXTERN GLboolean _GLEE_SUN_vertex;
-GLEE_EXTERN GLboolean _GLEE_EXT_blend_func_separate;
-GLEE_EXTERN GLboolean _GLEE_INGR_color_clamp;
-GLEE_EXTERN GLboolean _GLEE_INGR_interlace_read;
-GLEE_EXTERN GLboolean _GLEE_EXT_stencil_wrap;
-GLEE_EXTERN GLboolean _GLEE_EXT_422_pixels;
-GLEE_EXTERN GLboolean _GLEE_NV_texgen_reflection;
-GLEE_EXTERN GLboolean _GLEE_EXT_texture_cube_map;
-GLEE_EXTERN GLboolean _GLEE_SUN_convolution_border_modes;
-GLEE_EXTERN GLboolean _GLEE_EXT_texture_env_add;
-GLEE_EXTERN GLboolean _GLEE_EXT_texture_lod_bias;
-GLEE_EXTERN GLboolean _GLEE_EXT_texture_filter_anisotropic;
-GLEE_EXTERN GLboolean _GLEE_EXT_vertex_weighting;
-GLEE_EXTERN GLboolean _GLEE_NV_light_max_exponent;
-GLEE_EXTERN GLboolean _GLEE_NV_vertex_array_range;
-GLEE_EXTERN GLboolean _GLEE_NV_register_combiners;
-GLEE_EXTERN GLboolean _GLEE_NV_fog_distance;
-GLEE_EXTERN GLboolean _GLEE_NV_texgen_emboss;
-GLEE_EXTERN GLboolean _GLEE_NV_blend_square;
-GLEE_EXTERN GLboolean _GLEE_NV_texture_env_combine4;
-GLEE_EXTERN GLboolean _GLEE_MESA_resize_buffers;
-GLEE_EXTERN GLboolean _GLEE_MESA_window_pos;
-GLEE_EXTERN GLboolean _GLEE_EXT_texture_compression_s3tc;
-GLEE_EXTERN GLboolean _GLEE_IBM_cull_vertex;
-GLEE_EXTERN GLboolean _GLEE_IBM_multimode_draw_arrays;
-GLEE_EXTERN GLboolean _GLEE_IBM_vertex_array_lists;
-GLEE_EXTERN GLboolean _GLEE_SGIX_subsample;
-GLEE_EXTERN GLboolean _GLEE_SGIX_ycrcb_subsample;
-GLEE_EXTERN GLboolean _GLEE_SGIX_ycrcba;
-GLEE_EXTERN GLboolean _GLEE_SGI_depth_pass_instrument;
-GLEE_EXTERN GLboolean _GLEE_3DFX_texture_compression_FXT1;
-GLEE_EXTERN GLboolean _GLEE_3DFX_multisample;
-GLEE_EXTERN GLboolean _GLEE_3DFX_tbuffer;
-GLEE_EXTERN GLboolean _GLEE_EXT_multisample;
-GLEE_EXTERN GLboolean _GLEE_SGIX_vertex_preclip;
-GLEE_EXTERN GLboolean _GLEE_SGIX_convolution_accuracy;
-GLEE_EXTERN GLboolean _GLEE_SGIX_resample;
-GLEE_EXTERN GLboolean _GLEE_SGIS_point_line_texgen;
-GLEE_EXTERN GLboolean _GLEE_SGIS_texture_color_mask;
-GLEE_EXTERN GLboolean _GLEE_EXT_texture_env_dot3;
-GLEE_EXTERN GLboolean _GLEE_ATI_texture_mirror_once;
-GLEE_EXTERN GLboolean _GLEE_NV_fence;
-GLEE_EXTERN GLboolean _GLEE_IBM_texture_mirrored_repeat;
-GLEE_EXTERN GLboolean _GLEE_NV_evaluators;
-GLEE_EXTERN GLboolean _GLEE_NV_packed_depth_stencil;
-GLEE_EXTERN GLboolean _GLEE_NV_register_combiners2;
-GLEE_EXTERN GLboolean _GLEE_NV_texture_compression_vtc;
-GLEE_EXTERN GLboolean _GLEE_NV_texture_rectangle;
-GLEE_EXTERN GLboolean _GLEE_NV_texture_shader;
-GLEE_EXTERN GLboolean _GLEE_NV_texture_shader2;
-GLEE_EXTERN GLboolean _GLEE_NV_vertex_array_range2;
-GLEE_EXTERN GLboolean _GLEE_NV_vertex_program;
-GLEE_EXTERN GLboolean _GLEE_SGIX_texture_coordinate_clamp;
-GLEE_EXTERN GLboolean _GLEE_SGIX_scalebias_hint;
-GLEE_EXTERN GLboolean _GLEE_OML_interlace;
-GLEE_EXTERN GLboolean _GLEE_OML_subsample;
-GLEE_EXTERN GLboolean _GLEE_OML_resample;
-GLEE_EXTERN GLboolean _GLEE_NV_copy_depth_to_color;
-GLEE_EXTERN GLboolean _GLEE_ATI_envmap_bumpmap;
-GLEE_EXTERN GLboolean _GLEE_ATI_fragment_shader;
-GLEE_EXTERN GLboolean _GLEE_ATI_pn_triangles;
-GLEE_EXTERN GLboolean _GLEE_ATI_vertex_array_object;
-GLEE_EXTERN GLboolean _GLEE_EXT_vertex_shader;
-GLEE_EXTERN GLboolean _GLEE_ATI_vertex_streams;
-GLEE_EXTERN GLboolean _GLEE_ATI_element_array;
-GLEE_EXTERN GLboolean _GLEE_SUN_mesh_array;
-GLEE_EXTERN GLboolean _GLEE_SUN_slice_accum;
-GLEE_EXTERN GLboolean _GLEE_NV_multisample_filter_hint;
-GLEE_EXTERN GLboolean _GLEE_NV_depth_clamp;
-GLEE_EXTERN GLboolean _GLEE_NV_occlusion_query;
-GLEE_EXTERN GLboolean _GLEE_NV_point_sprite;
-GLEE_EXTERN GLboolean _GLEE_NV_texture_shader3;
-GLEE_EXTERN GLboolean _GLEE_NV_vertex_program1_1;
-GLEE_EXTERN GLboolean _GLEE_EXT_shadow_funcs;
-GLEE_EXTERN GLboolean _GLEE_EXT_stencil_two_side;
-GLEE_EXTERN GLboolean _GLEE_ATI_text_fragment_shader;
-GLEE_EXTERN GLboolean _GLEE_APPLE_client_storage;
-GLEE_EXTERN GLboolean _GLEE_APPLE_element_array;
-GLEE_EXTERN GLboolean _GLEE_APPLE_fence;
-GLEE_EXTERN GLboolean _GLEE_APPLE_vertex_array_object;
-GLEE_EXTERN GLboolean _GLEE_APPLE_vertex_array_range;
-GLEE_EXTERN GLboolean _GLEE_APPLE_ycbcr_422;
-GLEE_EXTERN GLboolean _GLEE_S3_s3tc;
-GLEE_EXTERN GLboolean _GLEE_ATI_draw_buffers;
-GLEE_EXTERN GLboolean _GLEE_ATI_pixel_format_float;
-GLEE_EXTERN GLboolean _GLEE_ATI_texture_env_combine3;
-GLEE_EXTERN GLboolean _GLEE_ATI_texture_float;
-GLEE_EXTERN GLboolean _GLEE_NV_float_buffer;
-GLEE_EXTERN GLboolean _GLEE_NV_fragment_program;
-GLEE_EXTERN GLboolean _GLEE_NV_half_float;
-GLEE_EXTERN GLboolean _GLEE_NV_pixel_data_range;
-GLEE_EXTERN GLboolean _GLEE_NV_primitive_restart;
-GLEE_EXTERN GLboolean _GLEE_NV_texture_expand_normal;
-GLEE_EXTERN GLboolean _GLEE_NV_vertex_program2;
-GLEE_EXTERN GLboolean _GLEE_ATI_map_object_buffer;
-GLEE_EXTERN GLboolean _GLEE_ATI_separate_stencil;
-GLEE_EXTERN GLboolean _GLEE_ATI_vertex_attrib_array_object;
-GLEE_EXTERN GLboolean _GLEE_OES_byte_coordinates;
-GLEE_EXTERN GLboolean _GLEE_OES_fixed_point;
-GLEE_EXTERN GLboolean _GLEE_OES_single_precision;
-GLEE_EXTERN GLboolean _GLEE_OES_compressed_paletted_texture;
-GLEE_EXTERN GLboolean _GLEE_OES_read_format;
-GLEE_EXTERN GLboolean _GLEE_OES_query_matrix;
-GLEE_EXTERN GLboolean _GLEE_EXT_depth_bounds_test;
-GLEE_EXTERN GLboolean _GLEE_EXT_texture_mirror_clamp;
-GLEE_EXTERN GLboolean _GLEE_EXT_blend_equation_separate;
-GLEE_EXTERN GLboolean _GLEE_MESA_pack_invert;
-GLEE_EXTERN GLboolean _GLEE_MESA_ycbcr_texture;
-GLEE_EXTERN GLboolean _GLEE_EXT_pixel_buffer_object;
-GLEE_EXTERN GLboolean _GLEE_NV_fragment_program_option;
-GLEE_EXTERN GLboolean _GLEE_NV_fragment_program2;
-GLEE_EXTERN GLboolean _GLEE_NV_vertex_program2_option;
-GLEE_EXTERN GLboolean _GLEE_NV_vertex_program3;
-GLEE_EXTERN GLboolean _GLEE_EXT_framebuffer_object;
-GLEE_EXTERN GLboolean _GLEE_GREMEDY_string_marker;
-GLEE_EXTERN GLboolean _GLEE_EXT_packed_depth_stencil;
-GLEE_EXTERN GLboolean _GLEE_EXT_stencil_clear_tag;
-GLEE_EXTERN GLboolean _GLEE_EXT_texture_sRGB;
-GLEE_EXTERN GLboolean _GLEE_EXT_framebuffer_blit;
-GLEE_EXTERN GLboolean _GLEE_EXT_framebuffer_multisample;
-GLEE_EXTERN GLboolean _GLEE_MESAX_texture_stack;
-GLEE_EXTERN GLboolean _GLEE_EXT_timer_query;
-GLEE_EXTERN GLboolean _GLEE_EXT_gpu_program_parameters;
-GLEE_EXTERN GLboolean _GLEE_APPLE_flush_buffer_range;
-GLEE_EXTERN GLboolean _GLEE_EXT_gpu_shader4;
-GLEE_EXTERN GLboolean _GLEE_EXT_draw_instanced;
-GLEE_EXTERN GLboolean _GLEE_EXT_packed_float;
-GLEE_EXTERN GLboolean _GLEE_EXT_texture_array;
-GLEE_EXTERN GLboolean _GLEE_EXT_texture_buffer_object;
-GLEE_EXTERN GLboolean _GLEE_EXT_texture_compression_latc;
-GLEE_EXTERN GLboolean _GLEE_EXT_texture_compression_rgtc;
-GLEE_EXTERN GLboolean _GLEE_EXT_texture_shared_exponent;
-GLEE_EXTERN GLboolean _GLEE_NV_depth_buffer_float;
-GLEE_EXTERN GLboolean _GLEE_NV_framebuffer_multisample_coverage;
-GLEE_EXTERN GLboolean _GLEE_EXT_framebuffer_sRGB;
-GLEE_EXTERN GLboolean _GLEE_NV_geometry_shader4;
-GLEE_EXTERN GLboolean _GLEE_NV_parameter_buffer_object;
-GLEE_EXTERN GLboolean _GLEE_EXT_draw_buffers2;
-GLEE_EXTERN GLboolean _GLEE_NV_transform_feedback;
-GLEE_EXTERN GLboolean _GLEE_EXT_bindable_uniform;
-GLEE_EXTERN GLboolean _GLEE_EXT_texture_integer;
-GLEE_EXTERN GLboolean _GLEE_GREMEDY_frame_terminator;
-GLEE_EXTERN GLboolean _GLEE_NV_conditional_render;
-GLEE_EXTERN GLboolean _GLEE_NV_present_video;
-GLEE_EXTERN GLboolean _GLEE_EXT_transform_feedback;
-GLEE_EXTERN GLboolean _GLEE_EXT_direct_state_access;
-GLEE_EXTERN GLboolean _GLEE_EXT_vertex_array_bgra;
-GLEE_EXTERN GLboolean _GLEE_EXT_texture_swizzle;
-GLEE_EXTERN GLboolean _GLEE_NV_explicit_multisample;
-GLEE_EXTERN GLboolean _GLEE_NV_transform_feedback2;
-GLEE_EXTERN GLboolean _GLEE_ATI_meminfo;
-GLEE_EXTERN GLboolean _GLEE_AMD_performance_monitor;
-GLEE_EXTERN GLboolean _GLEE_AMD_texture_texture4;
-GLEE_EXTERN GLboolean _GLEE_AMD_vertex_shader_tesselator;
-GLEE_EXTERN GLboolean _GLEE_EXT_provoking_vertex;
-GLEE_EXTERN GLboolean _GLEE_EXT_texture_snorm;
-GLEE_EXTERN GLboolean _GLEE_AMD_draw_buffers_blend;
-GLEE_EXTERN GLboolean _GLEE_APPLE_texture_range;
-GLEE_EXTERN GLboolean _GLEE_APPLE_float_pixels;
-GLEE_EXTERN GLboolean _GLEE_APPLE_vertex_program_evaluators;
-GLEE_EXTERN GLboolean _GLEE_APPLE_aux_depth_stencil;
-GLEE_EXTERN GLboolean _GLEE_APPLE_object_purgeable;
-GLEE_EXTERN GLboolean _GLEE_APPLE_row_bytes;
-GLEE_EXTERN GLboolean _GLEE_APPLE_rgb_422;
-GLEE_EXTERN GLboolean _GLEE_NV_video_capture;
-GLEE_EXTERN GLboolean _GLEE_NV_copy_image;
-GLEE_EXTERN GLboolean _GLEE_EXT_separate_shader_objects;
-GLEE_EXTERN GLboolean _GLEE_NV_parameter_buffer_object2;
-GLEE_EXTERN GLboolean _GLEE_NV_shader_buffer_load;
-GLEE_EXTERN GLboolean _GLEE_NV_vertex_buffer_unified_memory;
-GLEE_EXTERN GLboolean _GLEE_NV_texture_barrier;
-GLEE_EXTERN GLboolean _GLEE_AMD_shader_stencil_export;
-GLEE_EXTERN GLboolean _GLEE_AMD_seamless_cubemap_per_texture;
-GLEE_EXTERN GLboolean _GLEE_AMD_conservative_depth;
-GLEE_EXTERN GLboolean _GLEE_EXT_shader_image_load_store;
-GLEE_EXTERN GLboolean _GLEE_EXT_vertex_attrib_64bit;
-GLEE_EXTERN GLboolean _GLEE_NV_gpu_program5;
-GLEE_EXTERN GLboolean _GLEE_NV_gpu_shader5;
-GLEE_EXTERN GLboolean _GLEE_NV_shader_buffer_store;
-GLEE_EXTERN GLboolean _GLEE_NV_tessellation_program5;
-GLEE_EXTERN GLboolean _GLEE_NV_vertex_attrib_integer_64bit;
-GLEE_EXTERN GLboolean _GLEE_NV_multisample_coverage;
-GLEE_EXTERN GLboolean _GLEE_AMD_name_gen_delete;
-GLEE_EXTERN GLboolean _GLEE_AMD_debug_output;
-GLEE_EXTERN GLboolean _GLEE_AMD_transform_feedback3_lines_triangles;
-GLEE_EXTERN GLboolean _GLEE_AMD_depth_clamp_separate;
-GLEE_EXTERN GLboolean _GLEE_EXT_texture_sRGB_decode;
-GLEE_EXTERN GLboolean _GLEE_NV_texture_multisample;
-GLEE_EXTERN GLboolean _GLEE_AMD_blend_minmax_factor;
-GLEE_EXTERN GLboolean _GLEE_AMD_sample_positions;
-GLEE_EXTERN GLboolean _GLEE_EXT_x11_sync_object;
-GLEE_EXTERN GLboolean _GLEE_AMD_multi_draw_indirect;
-GLEE_EXTERN GLboolean _GLEE_EXT_framebuffer_multisample_blit_scaled;
-GLEE_EXTERN GLboolean _GLEE_NV_path_rendering;
-GLEE_EXTERN GLboolean _GLEE_AMD_pinned_memory;
-GLEE_EXTERN GLboolean _GLEE_AMD_stencil_operation_extended;
-GLEE_EXTERN GLboolean _GLEE_AMD_vertex_shader_viewport_index;
-GLEE_EXTERN GLboolean _GLEE_AMD_vertex_shader_layer;
-GLEE_EXTERN GLboolean _GLEE_NV_bindless_texture;
-GLEE_EXTERN GLboolean _GLEE_NV_shader_atomic_float;
-GLEE_EXTERN GLboolean _GLEE_AMD_query_buffer_object;
-GLEE_EXTERN GLboolean _GLEE_NV_compute_program5;
-GLEE_EXTERN GLboolean _GLEE_NV_shader_storage_buffer_object;
-GLEE_EXTERN GLboolean _GLEE_NV_shader_atomic_counters;
-GLEE_EXTERN GLboolean _GLEE_NV_deep_texture3D;
-GLEE_EXTERN GLboolean _GLEE_NVX_conditional_render;
-GLEE_EXTERN GLboolean _GLEE_AMD_sparse_texture;
-GLEE_EXTERN GLboolean _GLEE_AMD_shader_trinary_minmax;
-GLEE_EXTERN GLboolean _GLEE_INTEL_map_texture;
-GLEE_EXTERN GLboolean _GLEE_NV_draw_texture;
-GLEE_EXTERN GLboolean _GLEE_SGIX_texture_select;
-GLEE_EXTERN GLboolean _GLEE_INGR_blend_func_separate;
-GLEE_EXTERN GLboolean _GLEE_SGIX_depth_pass_instrument;
-GLEE_EXTERN GLboolean _GLEE_SGIX_igloo_interface;
-
-/* Aliases for extension querying variables */
-
-#define GLEE_VERSION_1_2     GLeeEnabled(&_GLEE_VERSION_1_2)
-#define GLEE_ARB_imaging     GLeeEnabled(&_GLEE_ARB_imaging)
-#define GLEE_VERSION_1_3     GLeeEnabled(&_GLEE_VERSION_1_3)
-#define GLEE_VERSION_1_4     GLeeEnabled(&_GLEE_VERSION_1_4)
-#define GLEE_VERSION_1_5     GLeeEnabled(&_GLEE_VERSION_1_5)
-#define GLEE_VERSION_2_0     GLeeEnabled(&_GLEE_VERSION_2_0)
-#define GLEE_VERSION_2_1     GLeeEnabled(&_GLEE_VERSION_2_1)
-#define GLEE_VERSION_3_0     GLeeEnabled(&_GLEE_VERSION_3_0)
-#define GLEE_VERSION_3_1     GLeeEnabled(&_GLEE_VERSION_3_1)
-#define GLEE_VERSION_3_2     GLeeEnabled(&_GLEE_VERSION_3_2)
-#define GLEE_VERSION_3_3     GLeeEnabled(&_GLEE_VERSION_3_3)
-#define GLEE_VERSION_4_0     GLeeEnabled(&_GLEE_VERSION_4_0)
-#define GLEE_VERSION_4_1     GLeeEnabled(&_GLEE_VERSION_4_1)
-#define GLEE_VERSION_4_2     GLeeEnabled(&_GLEE_VERSION_4_2)
-#define GLEE_VERSION_4_3     GLeeEnabled(&_GLEE_VERSION_4_3)
-#define GLEE_ARB_multitexture     GLeeEnabled(&_GLEE_ARB_multitexture)
-#define GLEE_ARB_transpose_matrix     GLeeEnabled(&_GLEE_ARB_transpose_matrix)
-#define GLEE_ARB_multisample     GLeeEnabled(&_GLEE_ARB_multisample)
-#define GLEE_ARB_texture_env_add     GLeeEnabled(&_GLEE_ARB_texture_env_add)
-#define GLEE_ARB_texture_cube_map     GLeeEnabled(&_GLEE_ARB_texture_cube_map)
-#define GLEE_ARB_texture_compression     GLeeEnabled(&_GLEE_ARB_texture_compression)
-#define GLEE_ARB_texture_border_clamp     GLeeEnabled(&_GLEE_ARB_texture_border_clamp)
-#define GLEE_ARB_point_parameters     GLeeEnabled(&_GLEE_ARB_point_parameters)
-#define GLEE_ARB_vertex_blend     GLeeEnabled(&_GLEE_ARB_vertex_blend)
-#define GLEE_ARB_matrix_palette     GLeeEnabled(&_GLEE_ARB_matrix_palette)
-#define GLEE_ARB_texture_env_combine     GLeeEnabled(&_GLEE_ARB_texture_env_combine)
-#define GLEE_ARB_texture_env_crossbar     GLeeEnabled(&_GLEE_ARB_texture_env_crossbar)
-#define GLEE_ARB_texture_env_dot3     GLeeEnabled(&_GLEE_ARB_texture_env_dot3)
-#define GLEE_ARB_texture_mirrored_repeat     GLeeEnabled(&_GLEE_ARB_texture_mirrored_repeat)
-#define GLEE_ARB_depth_texture     GLeeEnabled(&_GLEE_ARB_depth_texture)
-#define GLEE_ARB_shadow     GLeeEnabled(&_GLEE_ARB_shadow)
-#define GLEE_ARB_shadow_ambient     GLeeEnabled(&_GLEE_ARB_shadow_ambient)
-#define GLEE_ARB_window_pos     GLeeEnabled(&_GLEE_ARB_window_pos)
-#define GLEE_ARB_vertex_program     GLeeEnabled(&_GLEE_ARB_vertex_program)
-#define GLEE_ARB_fragment_program     GLeeEnabled(&_GLEE_ARB_fragment_program)
-#define GLEE_ARB_vertex_buffer_object     GLeeEnabled(&_GLEE_ARB_vertex_buffer_object)
-#define GLEE_ARB_occlusion_query     GLeeEnabled(&_GLEE_ARB_occlusion_query)
-#define GLEE_ARB_shader_objects     GLeeEnabled(&_GLEE_ARB_shader_objects)
-#define GLEE_ARB_vertex_shader     GLeeEnabled(&_GLEE_ARB_vertex_shader)
-#define GLEE_ARB_fragment_shader     GLeeEnabled(&_GLEE_ARB_fragment_shader)
-#define GLEE_ARB_shading_language_100     GLeeEnabled(&_GLEE_ARB_shading_language_100)
-#define GLEE_ARB_texture_non_power_of_two     GLeeEnabled(&_GLEE_ARB_texture_non_power_of_two)
-#define GLEE_ARB_point_sprite     GLeeEnabled(&_GLEE_ARB_point_sprite)
-#define GLEE_ARB_fragment_program_shadow     GLeeEnabled(&_GLEE_ARB_fragment_program_shadow)
-#define GLEE_ARB_draw_buffers     GLeeEnabled(&_GLEE_ARB_draw_buffers)
-#define GLEE_ARB_texture_rectangle     GLeeEnabled(&_GLEE_ARB_texture_rectangle)
-#define GLEE_ARB_color_buffer_float     GLeeEnabled(&_GLEE_ARB_color_buffer_float)
-#define GLEE_ARB_half_float_pixel     GLeeEnabled(&_GLEE_ARB_half_float_pixel)
-#define GLEE_ARB_texture_float     GLeeEnabled(&_GLEE_ARB_texture_float)
-#define GLEE_ARB_pixel_buffer_object     GLeeEnabled(&_GLEE_ARB_pixel_buffer_object)
-#define GLEE_ARB_depth_buffer_float     GLeeEnabled(&_GLEE_ARB_depth_buffer_float)
-#define GLEE_ARB_draw_instanced     GLeeEnabled(&_GLEE_ARB_draw_instanced)
-#define GLEE_ARB_framebuffer_object     GLeeEnabled(&_GLEE_ARB_framebuffer_object)
-#define GLEE_ARB_framebuffer_sRGB     GLeeEnabled(&_GLEE_ARB_framebuffer_sRGB)
-#define GLEE_ARB_geometry_shader4     GLeeEnabled(&_GLEE_ARB_geometry_shader4)
-#define GLEE_ARB_half_float_vertex     GLeeEnabled(&_GLEE_ARB_half_float_vertex)
-#define GLEE_ARB_instanced_arrays     GLeeEnabled(&_GLEE_ARB_instanced_arrays)
-#define GLEE_ARB_map_buffer_range     GLeeEnabled(&_GLEE_ARB_map_buffer_range)
-#define GLEE_ARB_texture_buffer_object     GLeeEnabled(&_GLEE_ARB_texture_buffer_object)
-#define GLEE_ARB_texture_compression_rgtc     GLeeEnabled(&_GLEE_ARB_texture_compression_rgtc)
-#define GLEE_ARB_texture_rg     GLeeEnabled(&_GLEE_ARB_texture_rg)
-#define GLEE_ARB_vertex_array_object     GLeeEnabled(&_GLEE_ARB_vertex_array_object)
-#define GLEE_ARB_uniform_buffer_object     GLeeEnabled(&_GLEE_ARB_uniform_buffer_object)
-#define GLEE_ARB_compatibility     GLeeEnabled(&_GLEE_ARB_compatibility)
-#define GLEE_ARB_copy_buffer     GLeeEnabled(&_GLEE_ARB_copy_buffer)
-#define GLEE_ARB_shader_texture_lod     GLeeEnabled(&_GLEE_ARB_shader_texture_lod)
-#define GLEE_ARB_depth_clamp     GLeeEnabled(&_GLEE_ARB_depth_clamp)
-#define GLEE_ARB_draw_elements_base_vertex     GLeeEnabled(&_GLEE_ARB_draw_elements_base_vertex)
-#define GLEE_ARB_fragment_coord_conventions     GLeeEnabled(&_GLEE_ARB_fragment_coord_conventions)
-#define GLEE_ARB_provoking_vertex     GLeeEnabled(&_GLEE_ARB_provoking_vertex)
-#define GLEE_ARB_seamless_cube_map     GLeeEnabled(&_GLEE_ARB_seamless_cube_map)
-#define GLEE_ARB_sync     GLeeEnabled(&_GLEE_ARB_sync)
-#define GLEE_ARB_texture_multisample     GLeeEnabled(&_GLEE_ARB_texture_multisample)
-#define GLEE_ARB_vertex_array_bgra     GLeeEnabled(&_GLEE_ARB_vertex_array_bgra)
-#define GLEE_ARB_draw_buffers_blend     GLeeEnabled(&_GLEE_ARB_draw_buffers_blend)
-#define GLEE_ARB_sample_shading     GLeeEnabled(&_GLEE_ARB_sample_shading)
-#define GLEE_ARB_texture_cube_map_array     GLeeEnabled(&_GLEE_ARB_texture_cube_map_array)
-#define GLEE_ARB_texture_gather     GLeeEnabled(&_GLEE_ARB_texture_gather)
-#define GLEE_ARB_texture_query_lod     GLeeEnabled(&_GLEE_ARB_texture_query_lod)
-#define GLEE_ARB_shading_language_include     GLeeEnabled(&_GLEE_ARB_shading_language_include)
-#define GLEE_ARB_texture_compression_bptc     GLeeEnabled(&_GLEE_ARB_texture_compression_bptc)
-#define GLEE_ARB_blend_func_extended     GLeeEnabled(&_GLEE_ARB_blend_func_extended)
-#define GLEE_ARB_explicit_attrib_location     GLeeEnabled(&_GLEE_ARB_explicit_attrib_location)
-#define GLEE_ARB_occlusion_query2     GLeeEnabled(&_GLEE_ARB_occlusion_query2)
-#define GLEE_ARB_sampler_objects     GLeeEnabled(&_GLEE_ARB_sampler_objects)
-#define GLEE_ARB_shader_bit_encoding     GLeeEnabled(&_GLEE_ARB_shader_bit_encoding)
-#define GLEE_ARB_texture_rgb10_a2ui     GLeeEnabled(&_GLEE_ARB_texture_rgb10_a2ui)
-#define GLEE_ARB_texture_swizzle     GLeeEnabled(&_GLEE_ARB_texture_swizzle)
-#define GLEE_ARB_timer_query     GLeeEnabled(&_GLEE_ARB_timer_query)
-#define GLEE_ARB_vertex_type_2_10_10_10_rev     GLeeEnabled(&_GLEE_ARB_vertex_type_2_10_10_10_rev)
-#define GLEE_ARB_draw_indirect     GLeeEnabled(&_GLEE_ARB_draw_indirect)
-#define GLEE_ARB_gpu_shader5     GLeeEnabled(&_GLEE_ARB_gpu_shader5)
-#define GLEE_ARB_gpu_shader_fp64     GLeeEnabled(&_GLEE_ARB_gpu_shader_fp64)
-#define GLEE_ARB_shader_subroutine     GLeeEnabled(&_GLEE_ARB_shader_subroutine)
-#define GLEE_ARB_tessellation_shader     GLeeEnabled(&_GLEE_ARB_tessellation_shader)
-#define GLEE_ARB_texture_buffer_object_rgb32     GLeeEnabled(&_GLEE_ARB_texture_buffer_object_rgb32)
-#define GLEE_ARB_transform_feedback2     GLeeEnabled(&_GLEE_ARB_transform_feedback2)
-#define GLEE_ARB_transform_feedback3     GLeeEnabled(&_GLEE_ARB_transform_feedback3)
-#define GLEE_ARB_ES2_compatibility     GLeeEnabled(&_GLEE_ARB_ES2_compatibility)
-#define GLEE_ARB_get_program_binary     GLeeEnabled(&_GLEE_ARB_get_program_binary)
-#define GLEE_ARB_separate_shader_objects     GLeeEnabled(&_GLEE_ARB_separate_shader_objects)
-#define GLEE_ARB_shader_precision     GLeeEnabled(&_GLEE_ARB_shader_precision)
-#define GLEE_ARB_vertex_attrib_64bit     GLeeEnabled(&_GLEE_ARB_vertex_attrib_64bit)
-#define GLEE_ARB_viewport_array     GLeeEnabled(&_GLEE_ARB_viewport_array)
-#define GLEE_ARB_cl_event     GLeeEnabled(&_GLEE_ARB_cl_event)
-#define GLEE_ARB_debug_output     GLeeEnabled(&_GLEE_ARB_debug_output)
-#define GLEE_ARB_robustness     GLeeEnabled(&_GLEE_ARB_robustness)
-#define GLEE_ARB_shader_stencil_export     GLeeEnabled(&_GLEE_ARB_shader_stencil_export)
-#define GLEE_ARB_base_instance     GLeeEnabled(&_GLEE_ARB_base_instance)
-#define GLEE_ARB_shading_language_420pack     GLeeEnabled(&_GLEE_ARB_shading_language_420pack)
-#define GLEE_ARB_transform_feedback_instanced     GLeeEnabled(&_GLEE_ARB_transform_feedback_instanced)
-#define GLEE_ARB_compressed_texture_pixel_storage     GLeeEnabled(&_GLEE_ARB_compressed_texture_pixel_storage)
-#define GLEE_ARB_conservative_depth     GLeeEnabled(&_GLEE_ARB_conservative_depth)
-#define GLEE_ARB_internalformat_query     GLeeEnabled(&_GLEE_ARB_internalformat_query)
-#define GLEE_ARB_map_buffer_alignment     GLeeEnabled(&_GLEE_ARB_map_buffer_alignment)
-#define GLEE_ARB_shader_atomic_counters     GLeeEnabled(&_GLEE_ARB_shader_atomic_counters)
-#define GLEE_ARB_shader_image_load_store     GLeeEnabled(&_GLEE_ARB_shader_image_load_store)
-#define GLEE_ARB_shading_language_packing     GLeeEnabled(&_GLEE_ARB_shading_language_packing)
-#define GLEE_ARB_texture_storage     GLeeEnabled(&_GLEE_ARB_texture_storage)
-#define GLEE_KHR_texture_compression_astc_ldr     GLeeEnabled(&_GLEE_KHR_texture_compression_astc_ldr)
-#define GLEE_KHR_debug     GLeeEnabled(&_GLEE_KHR_debug)
-#define GLEE_ARB_arrays_of_arrays     GLeeEnabled(&_GLEE_ARB_arrays_of_arrays)
-#define GLEE_ARB_clear_buffer_object     GLeeEnabled(&_GLEE_ARB_clear_buffer_object)
-#define GLEE_ARB_compute_shader     GLeeEnabled(&_GLEE_ARB_compute_shader)
-#define GLEE_ARB_copy_image     GLeeEnabled(&_GLEE_ARB_copy_image)
-#define GLEE_ARB_texture_view     GLeeEnabled(&_GLEE_ARB_texture_view)
-#define GLEE_ARB_vertex_attrib_binding     GLeeEnabled(&_GLEE_ARB_vertex_attrib_binding)
-#define GLEE_ARB_robustness_isolation     GLeeEnabled(&_GLEE_ARB_robustness_isolation)
-#define GLEE_ARB_ES3_compatibility     GLeeEnabled(&_GLEE_ARB_ES3_compatibility)
-#define GLEE_ARB_explicit_uniform_location     GLeeEnabled(&_GLEE_ARB_explicit_uniform_location)
-#define GLEE_ARB_fragment_layer_viewport     GLeeEnabled(&_GLEE_ARB_fragment_layer_viewport)
-#define GLEE_ARB_framebuffer_no_attachments     GLeeEnabled(&_GLEE_ARB_framebuffer_no_attachments)
-#define GLEE_ARB_internalformat_query2     GLeeEnabled(&_GLEE_ARB_internalformat_query2)
-#define GLEE_ARB_invalidate_subdata     GLeeEnabled(&_GLEE_ARB_invalidate_subdata)
-#define GLEE_ARB_multi_draw_indirect     GLeeEnabled(&_GLEE_ARB_multi_draw_indirect)
-#define GLEE_ARB_program_interface_query     GLeeEnabled(&_GLEE_ARB_program_interface_query)
-#define GLEE_ARB_robust_buffer_access_behavior     GLeeEnabled(&_GLEE_ARB_robust_buffer_access_behavior)
-#define GLEE_ARB_shader_image_size     GLeeEnabled(&_GLEE_ARB_shader_image_size)
-#define GLEE_ARB_shader_storage_buffer_object     GLeeEnabled(&_GLEE_ARB_shader_storage_buffer_object)
-#define GLEE_ARB_stencil_texturing     GLeeEnabled(&_GLEE_ARB_stencil_texturing)
-#define GLEE_ARB_texture_buffer_range     GLeeEnabled(&_GLEE_ARB_texture_buffer_range)
-#define GLEE_ARB_texture_query_levels     GLeeEnabled(&_GLEE_ARB_texture_query_levels)
-#define GLEE_ARB_texture_storage_multisample     GLeeEnabled(&_GLEE_ARB_texture_storage_multisample)
-#define GLEE_EXT_abgr     GLeeEnabled(&_GLEE_EXT_abgr)
-#define GLEE_EXT_blend_color     GLeeEnabled(&_GLEE_EXT_blend_color)
-#define GLEE_EXT_polygon_offset     GLeeEnabled(&_GLEE_EXT_polygon_offset)
-#define GLEE_EXT_texture     GLeeEnabled(&_GLEE_EXT_texture)
-#define GLEE_EXT_texture3D     GLeeEnabled(&_GLEE_EXT_texture3D)
-#define GLEE_SGIS_texture_filter4     GLeeEnabled(&_GLEE_SGIS_texture_filter4)
-#define GLEE_EXT_subtexture     GLeeEnabled(&_GLEE_EXT_subtexture)
-#define GLEE_EXT_copy_texture     GLeeEnabled(&_GLEE_EXT_copy_texture)
-#define GLEE_EXT_histogram     GLeeEnabled(&_GLEE_EXT_histogram)
-#define GLEE_EXT_convolution     GLeeEnabled(&_GLEE_EXT_convolution)
-#define GLEE_SGI_color_matrix     GLeeEnabled(&_GLEE_SGI_color_matrix)
-#define GLEE_SGI_color_table     GLeeEnabled(&_GLEE_SGI_color_table)
-#define GLEE_SGIS_pixel_texture     GLeeEnabled(&_GLEE_SGIS_pixel_texture)
-#define GLEE_SGIX_pixel_texture     GLeeEnabled(&_GLEE_SGIX_pixel_texture)
-#define GLEE_SGIS_texture4D     GLeeEnabled(&_GLEE_SGIS_texture4D)
-#define GLEE_SGI_texture_color_table     GLeeEnabled(&_GLEE_SGI_texture_color_table)
-#define GLEE_EXT_cmyka     GLeeEnabled(&_GLEE_EXT_cmyka)
-#define GLEE_EXT_texture_object     GLeeEnabled(&_GLEE_EXT_texture_object)
-#define GLEE_SGIS_detail_texture     GLeeEnabled(&_GLEE_SGIS_detail_texture)
-#define GLEE_SGIS_sharpen_texture     GLeeEnabled(&_GLEE_SGIS_sharpen_texture)
-#define GLEE_EXT_packed_pixels     GLeeEnabled(&_GLEE_EXT_packed_pixels)
-#define GLEE_SGIS_texture_lod     GLeeEnabled(&_GLEE_SGIS_texture_lod)
-#define GLEE_SGIS_multisample     GLeeEnabled(&_GLEE_SGIS_multisample)
-#define GLEE_EXT_rescale_normal     GLeeEnabled(&_GLEE_EXT_rescale_normal)
-#define GLEE_EXT_vertex_array     GLeeEnabled(&_GLEE_EXT_vertex_array)
-#define GLEE_EXT_misc_attribute     GLeeEnabled(&_GLEE_EXT_misc_attribute)
-#define GLEE_SGIS_generate_mipmap     GLeeEnabled(&_GLEE_SGIS_generate_mipmap)
-#define GLEE_SGIX_clipmap     GLeeEnabled(&_GLEE_SGIX_clipmap)
-#define GLEE_SGIX_shadow     GLeeEnabled(&_GLEE_SGIX_shadow)
-#define GLEE_SGIS_texture_edge_clamp     GLeeEnabled(&_GLEE_SGIS_texture_edge_clamp)
-#define GLEE_SGIS_texture_border_clamp     GLeeEnabled(&_GLEE_SGIS_texture_border_clamp)
-#define GLEE_EXT_blend_minmax     GLeeEnabled(&_GLEE_EXT_blend_minmax)
-#define GLEE_EXT_blend_subtract     GLeeEnabled(&_GLEE_EXT_blend_subtract)
-#define GLEE_EXT_blend_logic_op     GLeeEnabled(&_GLEE_EXT_blend_logic_op)
-#define GLEE_SGIX_interlace     GLeeEnabled(&_GLEE_SGIX_interlace)
-#define GLEE_SGIX_pixel_tiles     GLeeEnabled(&_GLEE_SGIX_pixel_tiles)
-#define GLEE_SGIS_texture_select     GLeeEnabled(&_GLEE_SGIS_texture_select)
-#define GLEE_SGIX_sprite     GLeeEnabled(&_GLEE_SGIX_sprite)
-#define GLEE_SGIX_texture_multi_buffer     GLeeEnabled(&_GLEE_SGIX_texture_multi_buffer)
-#define GLEE_EXT_point_parameters     GLeeEnabled(&_GLEE_EXT_point_parameters)
-#define GLEE_SGIS_point_parameters     GLeeEnabled(&_GLEE_SGIS_point_parameters)
-#define GLEE_SGIX_instruments     GLeeEnabled(&_GLEE_SGIX_instruments)
-#define GLEE_SGIX_texture_scale_bias     GLeeEnabled(&_GLEE_SGIX_texture_scale_bias)
-#define GLEE_SGIX_framezoom     GLeeEnabled(&_GLEE_SGIX_framezoom)
-#define GLEE_SGIX_tag_sample_buffer     GLeeEnabled(&_GLEE_SGIX_tag_sample_buffer)
-#define GLEE_FfdMaskSGIX     GLeeEnabled(&_GLEE_FfdMaskSGIX)
-#define GLEE_SGIX_polynomial_ffd     GLeeEnabled(&_GLEE_SGIX_polynomial_ffd)
-#define GLEE_SGIX_reference_plane     GLeeEnabled(&_GLEE_SGIX_reference_plane)
-#define GLEE_SGIX_flush_raster     GLeeEnabled(&_GLEE_SGIX_flush_raster)
-#define GLEE_SGIX_depth_texture     GLeeEnabled(&_GLEE_SGIX_depth_texture)
-#define GLEE_SGIS_fog_function     GLeeEnabled(&_GLEE_SGIS_fog_function)
-#define GLEE_SGIX_fog_offset     GLeeEnabled(&_GLEE_SGIX_fog_offset)
-#define GLEE_HP_image_transform     GLeeEnabled(&_GLEE_HP_image_transform)
-#define GLEE_HP_convolution_border_modes     GLeeEnabled(&_GLEE_HP_convolution_border_modes)
-#define GLEE_INGR_palette_buffer     GLeeEnabled(&_GLEE_INGR_palette_buffer)
-#define GLEE_SGIX_texture_add_env     GLeeEnabled(&_GLEE_SGIX_texture_add_env)
-#define GLEE_EXT_color_subtable     GLeeEnabled(&_GLEE_EXT_color_subtable)
-#define GLEE_PGI_vertex_hints     GLeeEnabled(&_GLEE_PGI_vertex_hints)
-#define GLEE_PGI_misc_hints     GLeeEnabled(&_GLEE_PGI_misc_hints)
-#define GLEE_EXT_paletted_texture     GLeeEnabled(&_GLEE_EXT_paletted_texture)
-#define GLEE_EXT_clip_volume_hint     GLeeEnabled(&_GLEE_EXT_clip_volume_hint)
-#define GLEE_SGIX_list_priority     GLeeEnabled(&_GLEE_SGIX_list_priority)
-#define GLEE_SGIX_ir_instrument1     GLeeEnabled(&_GLEE_SGIX_ir_instrument1)
-#define GLEE_SGIX_calligraphic_fragment     GLeeEnabled(&_GLEE_SGIX_calligraphic_fragment)
-#define GLEE_SGIX_texture_lod_bias     GLeeEnabled(&_GLEE_SGIX_texture_lod_bias)
-#define GLEE_SGIX_shadow_ambient     GLeeEnabled(&_GLEE_SGIX_shadow_ambient)
-#define GLEE_EXT_index_texture     GLeeEnabled(&_GLEE_EXT_index_texture)
-#define GLEE_EXT_index_material     GLeeEnabled(&_GLEE_EXT_index_material)
-#define GLEE_EXT_index_func     GLeeEnabled(&_GLEE_EXT_index_func)
-#define GLEE_EXT_index_array_formats     GLeeEnabled(&_GLEE_EXT_index_array_formats)
-#define GLEE_EXT_compiled_vertex_array     GLeeEnabled(&_GLEE_EXT_compiled_vertex_array)
-#define GLEE_EXT_cull_vertex     GLeeEnabled(&_GLEE_EXT_cull_vertex)
-#define GLEE_SGIX_ycrcb     GLeeEnabled(&_GLEE_SGIX_ycrcb)
-#define GLEE_SGIX_fragment_lighting     GLeeEnabled(&_GLEE_SGIX_fragment_lighting)
-#define GLEE_IBM_rasterpos_clip     GLeeEnabled(&_GLEE_IBM_rasterpos_clip)
-#define GLEE_HP_texture_lighting     GLeeEnabled(&_GLEE_HP_texture_lighting)
-#define GLEE_EXT_draw_range_elements     GLeeEnabled(&_GLEE_EXT_draw_range_elements)
-#define GLEE_WIN_phong_shading     GLeeEnabled(&_GLEE_WIN_phong_shading)
-#define GLEE_WIN_specular_fog     GLeeEnabled(&_GLEE_WIN_specular_fog)
-#define GLEE_EXT_light_texture     GLeeEnabled(&_GLEE_EXT_light_texture)
-#define GLEE_SGIX_blend_alpha_minmax     GLeeEnabled(&_GLEE_SGIX_blend_alpha_minmax)
-#define GLEE_SGIX_impact_pixel_texture     GLeeEnabled(&_GLEE_SGIX_impact_pixel_texture)
-#define GLEE_EXT_bgra     GLeeEnabled(&_GLEE_EXT_bgra)
-#define GLEE_SGIX_async     GLeeEnabled(&_GLEE_SGIX_async)
-#define GLEE_SGIX_async_pixel     GLeeEnabled(&_GLEE_SGIX_async_pixel)
-#define GLEE_SGIX_async_histogram     GLeeEnabled(&_GLEE_SGIX_async_histogram)
-#define GLEE_INTEL_texture_scissor     GLeeEnabled(&_GLEE_INTEL_texture_scissor)
-#define GLEE_INTEL_parallel_arrays     GLeeEnabled(&_GLEE_INTEL_parallel_arrays)
-#define GLEE_HP_occlusion_test     GLeeEnabled(&_GLEE_HP_occlusion_test)
-#define GLEE_EXT_pixel_transform     GLeeEnabled(&_GLEE_EXT_pixel_transform)
-#define GLEE_EXT_pixel_transform_color_table     GLeeEnabled(&_GLEE_EXT_pixel_transform_color_table)
-#define GLEE_EXT_shared_texture_palette     GLeeEnabled(&_GLEE_EXT_shared_texture_palette)
-#define GLEE_EXT_separate_specular_color     GLeeEnabled(&_GLEE_EXT_separate_specular_color)
-#define GLEE_EXT_secondary_color     GLeeEnabled(&_GLEE_EXT_secondary_color)
-#define GLEE_EXT_texture_perturb_normal     GLeeEnabled(&_GLEE_EXT_texture_perturb_normal)
-#define GLEE_EXT_multi_draw_arrays     GLeeEnabled(&_GLEE_EXT_multi_draw_arrays)
-#define GLEE_EXT_fog_coord     GLeeEnabled(&_GLEE_EXT_fog_coord)
-#define GLEE_REND_screen_coordinates     GLeeEnabled(&_GLEE_REND_screen_coordinates)
-#define GLEE_EXT_coordinate_frame     GLeeEnabled(&_GLEE_EXT_coordinate_frame)
-#define GLEE_EXT_texture_env_combine     GLeeEnabled(&_GLEE_EXT_texture_env_combine)
-#define GLEE_APPLE_specular_vector     GLeeEnabled(&_GLEE_APPLE_specular_vector)
-#define GLEE_APPLE_transform_hint     GLeeEnabled(&_GLEE_APPLE_transform_hint)
-#define GLEE_SGIX_fog_scale     GLeeEnabled(&_GLEE_SGIX_fog_scale)
-#define GLEE_SUNX_constant_data     GLeeEnabled(&_GLEE_SUNX_constant_data)
-#define GLEE_SUN_global_alpha     GLeeEnabled(&_GLEE_SUN_global_alpha)
-#define GLEE_SUN_triangle_list     GLeeEnabled(&_GLEE_SUN_triangle_list)
-#define GLEE_SUN_vertex     GLeeEnabled(&_GLEE_SUN_vertex)
-#define GLEE_EXT_blend_func_separate     GLeeEnabled(&_GLEE_EXT_blend_func_separate)
-#define GLEE_INGR_color_clamp     GLeeEnabled(&_GLEE_INGR_color_clamp)
-#define GLEE_INGR_interlace_read     GLeeEnabled(&_GLEE_INGR_interlace_read)
-#define GLEE_EXT_stencil_wrap     GLeeEnabled(&_GLEE_EXT_stencil_wrap)
-#define GLEE_EXT_422_pixels     GLeeEnabled(&_GLEE_EXT_422_pixels)
-#define GLEE_NV_texgen_reflection     GLeeEnabled(&_GLEE_NV_texgen_reflection)
-#define GLEE_EXT_texture_cube_map     GLeeEnabled(&_GLEE_EXT_texture_cube_map)
-#define GLEE_SUN_convolution_border_modes     GLeeEnabled(&_GLEE_SUN_convolution_border_modes)
-#define GLEE_EXT_texture_env_add     GLeeEnabled(&_GLEE_EXT_texture_env_add)
-#define GLEE_EXT_texture_lod_bias     GLeeEnabled(&_GLEE_EXT_texture_lod_bias)
-#define GLEE_EXT_texture_filter_anisotropic     GLeeEnabled(&_GLEE_EXT_texture_filter_anisotropic)
-#define GLEE_EXT_vertex_weighting     GLeeEnabled(&_GLEE_EXT_vertex_weighting)
-#define GLEE_NV_light_max_exponent     GLeeEnabled(&_GLEE_NV_light_max_exponent)
-#define GLEE_NV_vertex_array_range     GLeeEnabled(&_GLEE_NV_vertex_array_range)
-#define GLEE_NV_register_combiners     GLeeEnabled(&_GLEE_NV_register_combiners)
-#define GLEE_NV_fog_distance     GLeeEnabled(&_GLEE_NV_fog_distance)
-#define GLEE_NV_texgen_emboss     GLeeEnabled(&_GLEE_NV_texgen_emboss)
-#define GLEE_NV_blend_square     GLeeEnabled(&_GLEE_NV_blend_square)
-#define GLEE_NV_texture_env_combine4     GLeeEnabled(&_GLEE_NV_texture_env_combine4)
-#define GLEE_MESA_resize_buffers     GLeeEnabled(&_GLEE_MESA_resize_buffers)
-#define GLEE_MESA_window_pos     GLeeEnabled(&_GLEE_MESA_window_pos)
-#define GLEE_EXT_texture_compression_s3tc     GLeeEnabled(&_GLEE_EXT_texture_compression_s3tc)
-#define GLEE_IBM_cull_vertex     GLeeEnabled(&_GLEE_IBM_cull_vertex)
-#define GLEE_IBM_multimode_draw_arrays     GLeeEnabled(&_GLEE_IBM_multimode_draw_arrays)
-#define GLEE_IBM_vertex_array_lists     GLeeEnabled(&_GLEE_IBM_vertex_array_lists)
-#define GLEE_SGIX_subsample     GLeeEnabled(&_GLEE_SGIX_subsample)
-#define GLEE_SGIX_ycrcb_subsample     GLeeEnabled(&_GLEE_SGIX_ycrcb_subsample)
-#define GLEE_SGIX_ycrcba     GLeeEnabled(&_GLEE_SGIX_ycrcba)
-#define GLEE_SGI_depth_pass_instrument     GLeeEnabled(&_GLEE_SGI_depth_pass_instrument)
-#define GLEE_3DFX_texture_compression_FXT1     GLeeEnabled(&_GLEE_3DFX_texture_compression_FXT1)
-#define GLEE_3DFX_multisample     GLeeEnabled(&_GLEE_3DFX_multisample)
-#define GLEE_3DFX_tbuffer     GLeeEnabled(&_GLEE_3DFX_tbuffer)
-#define GLEE_EXT_multisample     GLeeEnabled(&_GLEE_EXT_multisample)
-#define GLEE_SGIX_vertex_preclip     GLeeEnabled(&_GLEE_SGIX_vertex_preclip)
-#define GLEE_SGIX_convolution_accuracy     GLeeEnabled(&_GLEE_SGIX_convolution_accuracy)
-#define GLEE_SGIX_resample     GLeeEnabled(&_GLEE_SGIX_resample)
-#define GLEE_SGIS_point_line_texgen     GLeeEnabled(&_GLEE_SGIS_point_line_texgen)
-#define GLEE_SGIS_texture_color_mask     GLeeEnabled(&_GLEE_SGIS_texture_color_mask)
-#define GLEE_EXT_texture_env_dot3     GLeeEnabled(&_GLEE_EXT_texture_env_dot3)
-#define GLEE_ATI_texture_mirror_once     GLeeEnabled(&_GLEE_ATI_texture_mirror_once)
-#define GLEE_NV_fence     GLeeEnabled(&_GLEE_NV_fence)
-#define GLEE_IBM_texture_mirrored_repeat     GLeeEnabled(&_GLEE_IBM_texture_mirrored_repeat)
-#define GLEE_NV_evaluators     GLeeEnabled(&_GLEE_NV_evaluators)
-#define GLEE_NV_packed_depth_stencil     GLeeEnabled(&_GLEE_NV_packed_depth_stencil)
-#define GLEE_NV_register_combiners2     GLeeEnabled(&_GLEE_NV_register_combiners2)
-#define GLEE_NV_texture_compression_vtc     GLeeEnabled(&_GLEE_NV_texture_compression_vtc)
-#define GLEE_NV_texture_rectangle     GLeeEnabled(&_GLEE_NV_texture_rectangle)
-#define GLEE_NV_texture_shader     GLeeEnabled(&_GLEE_NV_texture_shader)
-#define GLEE_NV_texture_shader2     GLeeEnabled(&_GLEE_NV_texture_shader2)
-#define GLEE_NV_vertex_array_range2     GLeeEnabled(&_GLEE_NV_vertex_array_range2)
-#define GLEE_NV_vertex_program     GLeeEnabled(&_GLEE_NV_vertex_program)
-#define GLEE_SGIX_texture_coordinate_clamp     GLeeEnabled(&_GLEE_SGIX_texture_coordinate_clamp)
-#define GLEE_SGIX_scalebias_hint     GLeeEnabled(&_GLEE_SGIX_scalebias_hint)
-#define GLEE_OML_interlace     GLeeEnabled(&_GLEE_OML_interlace)
-#define GLEE_OML_subsample     GLeeEnabled(&_GLEE_OML_subsample)
-#define GLEE_OML_resample     GLeeEnabled(&_GLEE_OML_resample)
-#define GLEE_NV_copy_depth_to_color     GLeeEnabled(&_GLEE_NV_copy_depth_to_color)
-#define GLEE_ATI_envmap_bumpmap     GLeeEnabled(&_GLEE_ATI_envmap_bumpmap)
-#define GLEE_ATI_fragment_shader     GLeeEnabled(&_GLEE_ATI_fragment_shader)
-#define GLEE_ATI_pn_triangles     GLeeEnabled(&_GLEE_ATI_pn_triangles)
-#define GLEE_ATI_vertex_array_object     GLeeEnabled(&_GLEE_ATI_vertex_array_object)
-#define GLEE_EXT_vertex_shader     GLeeEnabled(&_GLEE_EXT_vertex_shader)
-#define GLEE_ATI_vertex_streams     GLeeEnabled(&_GLEE_ATI_vertex_streams)
-#define GLEE_ATI_element_array     GLeeEnabled(&_GLEE_ATI_element_array)
-#define GLEE_SUN_mesh_array     GLeeEnabled(&_GLEE_SUN_mesh_array)
-#define GLEE_SUN_slice_accum     GLeeEnabled(&_GLEE_SUN_slice_accum)
-#define GLEE_NV_multisample_filter_hint     GLeeEnabled(&_GLEE_NV_multisample_filter_hint)
-#define GLEE_NV_depth_clamp     GLeeEnabled(&_GLEE_NV_depth_clamp)
-#define GLEE_NV_occlusion_query     GLeeEnabled(&_GLEE_NV_occlusion_query)
-#define GLEE_NV_point_sprite     GLeeEnabled(&_GLEE_NV_point_sprite)
-#define GLEE_NV_texture_shader3     GLeeEnabled(&_GLEE_NV_texture_shader3)
-#define GLEE_NV_vertex_program1_1     GLeeEnabled(&_GLEE_NV_vertex_program1_1)
-#define GLEE_EXT_shadow_funcs     GLeeEnabled(&_GLEE_EXT_shadow_funcs)
-#define GLEE_EXT_stencil_two_side     GLeeEnabled(&_GLEE_EXT_stencil_two_side)
-#define GLEE_ATI_text_fragment_shader     GLeeEnabled(&_GLEE_ATI_text_fragment_shader)
-#define GLEE_APPLE_client_storage     GLeeEnabled(&_GLEE_APPLE_client_storage)
-#define GLEE_APPLE_element_array     GLeeEnabled(&_GLEE_APPLE_element_array)
-#define GLEE_APPLE_fence     GLeeEnabled(&_GLEE_APPLE_fence)
-#define GLEE_APPLE_vertex_array_object     GLeeEnabled(&_GLEE_APPLE_vertex_array_object)
-#define GLEE_APPLE_vertex_array_range     GLeeEnabled(&_GLEE_APPLE_vertex_array_range)
-#define GLEE_APPLE_ycbcr_422     GLeeEnabled(&_GLEE_APPLE_ycbcr_422)
-#define GLEE_S3_s3tc     GLeeEnabled(&_GLEE_S3_s3tc)
-#define GLEE_ATI_draw_buffers     GLeeEnabled(&_GLEE_ATI_draw_buffers)
-#define GLEE_ATI_pixel_format_float     GLeeEnabled(&_GLEE_ATI_pixel_format_float)
-#define GLEE_ATI_texture_env_combine3     GLeeEnabled(&_GLEE_ATI_texture_env_combine3)
-#define GLEE_ATI_texture_float     GLeeEnabled(&_GLEE_ATI_texture_float)
-#define GLEE_NV_float_buffer     GLeeEnabled(&_GLEE_NV_float_buffer)
-#define GLEE_NV_fragment_program     GLeeEnabled(&_GLEE_NV_fragment_program)
-#define GLEE_NV_half_float     GLeeEnabled(&_GLEE_NV_half_float)
-#define GLEE_NV_pixel_data_range     GLeeEnabled(&_GLEE_NV_pixel_data_range)
-#define GLEE_NV_primitive_restart     GLeeEnabled(&_GLEE_NV_primitive_restart)
-#define GLEE_NV_texture_expand_normal     GLeeEnabled(&_GLEE_NV_texture_expand_normal)
-#define GLEE_NV_vertex_program2     GLeeEnabled(&_GLEE_NV_vertex_program2)
-#define GLEE_ATI_map_object_buffer     GLeeEnabled(&_GLEE_ATI_map_object_buffer)
-#define GLEE_ATI_separate_stencil     GLeeEnabled(&_GLEE_ATI_separate_stencil)
-#define GLEE_ATI_vertex_attrib_array_object     GLeeEnabled(&_GLEE_ATI_vertex_attrib_array_object)
-#define GLEE_OES_byte_coordinates     GLeeEnabled(&_GLEE_OES_byte_coordinates)
-#define GLEE_OES_fixed_point     GLeeEnabled(&_GLEE_OES_fixed_point)
-#define GLEE_OES_single_precision     GLeeEnabled(&_GLEE_OES_single_precision)
-#define GLEE_OES_compressed_paletted_texture     GLeeEnabled(&_GLEE_OES_compressed_paletted_texture)
-#define GLEE_OES_read_format     GLeeEnabled(&_GLEE_OES_read_format)
-#define GLEE_OES_query_matrix     GLeeEnabled(&_GLEE_OES_query_matrix)
-#define GLEE_EXT_depth_bounds_test     GLeeEnabled(&_GLEE_EXT_depth_bounds_test)
-#define GLEE_EXT_texture_mirror_clamp     GLeeEnabled(&_GLEE_EXT_texture_mirror_clamp)
-#define GLEE_EXT_blend_equation_separate     GLeeEnabled(&_GLEE_EXT_blend_equation_separate)
-#define GLEE_MESA_pack_invert     GLeeEnabled(&_GLEE_MESA_pack_invert)
-#define GLEE_MESA_ycbcr_texture     GLeeEnabled(&_GLEE_MESA_ycbcr_texture)
-#define GLEE_EXT_pixel_buffer_object     GLeeEnabled(&_GLEE_EXT_pixel_buffer_object)
-#define GLEE_NV_fragment_program_option     GLeeEnabled(&_GLEE_NV_fragment_program_option)
-#define GLEE_NV_fragment_program2     GLeeEnabled(&_GLEE_NV_fragment_program2)
-#define GLEE_NV_vertex_program2_option     GLeeEnabled(&_GLEE_NV_vertex_program2_option)
-#define GLEE_NV_vertex_program3     GLeeEnabled(&_GLEE_NV_vertex_program3)
-#define GLEE_EXT_framebuffer_object     GLeeEnabled(&_GLEE_EXT_framebuffer_object)
-#define GLEE_GREMEDY_string_marker     GLeeEnabled(&_GLEE_GREMEDY_string_marker)
-#define GLEE_EXT_packed_depth_stencil     GLeeEnabled(&_GLEE_EXT_packed_depth_stencil)
-#define GLEE_EXT_stencil_clear_tag     GLeeEnabled(&_GLEE_EXT_stencil_clear_tag)
-#define GLEE_EXT_texture_sRGB     GLeeEnabled(&_GLEE_EXT_texture_sRGB)
-#define GLEE_EXT_framebuffer_blit     GLeeEnabled(&_GLEE_EXT_framebuffer_blit)
-#define GLEE_EXT_framebuffer_multisample     GLeeEnabled(&_GLEE_EXT_framebuffer_multisample)
-#define GLEE_MESAX_texture_stack     GLeeEnabled(&_GLEE_MESAX_texture_stack)
-#define GLEE_EXT_timer_query     GLeeEnabled(&_GLEE_EXT_timer_query)
-#define GLEE_EXT_gpu_program_parameters     GLeeEnabled(&_GLEE_EXT_gpu_program_parameters)
-#define GLEE_APPLE_flush_buffer_range     GLeeEnabled(&_GLEE_APPLE_flush_buffer_range)
-#define GLEE_EXT_gpu_shader4     GLeeEnabled(&_GLEE_EXT_gpu_shader4)
-#define GLEE_EXT_draw_instanced     GLeeEnabled(&_GLEE_EXT_draw_instanced)
-#define GLEE_EXT_packed_float     GLeeEnabled(&_GLEE_EXT_packed_float)
-#define GLEE_EXT_texture_array     GLeeEnabled(&_GLEE_EXT_texture_array)
-#define GLEE_EXT_texture_buffer_object     GLeeEnabled(&_GLEE_EXT_texture_buffer_object)
-#define GLEE_EXT_texture_compression_latc     GLeeEnabled(&_GLEE_EXT_texture_compression_latc)
-#define GLEE_EXT_texture_compression_rgtc     GLeeEnabled(&_GLEE_EXT_texture_compression_rgtc)
-#define GLEE_EXT_texture_shared_exponent     GLeeEnabled(&_GLEE_EXT_texture_shared_exponent)
-#define GLEE_NV_depth_buffer_float     GLeeEnabled(&_GLEE_NV_depth_buffer_float)
-#define GLEE_NV_framebuffer_multisample_coverage     GLeeEnabled(&_GLEE_NV_framebuffer_multisample_coverage)
-#define GLEE_EXT_framebuffer_sRGB     GLeeEnabled(&_GLEE_EXT_framebuffer_sRGB)
-#define GLEE_NV_geometry_shader4     GLeeEnabled(&_GLEE_NV_geometry_shader4)
-#define GLEE_NV_parameter_buffer_object     GLeeEnabled(&_GLEE_NV_parameter_buffer_object)
-#define GLEE_EXT_draw_buffers2     GLeeEnabled(&_GLEE_EXT_draw_buffers2)
-#define GLEE_NV_transform_feedback     GLeeEnabled(&_GLEE_NV_transform_feedback)
-#define GLEE_EXT_bindable_uniform     GLeeEnabled(&_GLEE_EXT_bindable_uniform)
-#define GLEE_EXT_texture_integer     GLeeEnabled(&_GLEE_EXT_texture_integer)
-#define GLEE_GREMEDY_frame_terminator     GLeeEnabled(&_GLEE_GREMEDY_frame_terminator)
-#define GLEE_NV_conditional_render     GLeeEnabled(&_GLEE_NV_conditional_render)
-#define GLEE_NV_present_video     GLeeEnabled(&_GLEE_NV_present_video)
-#define GLEE_EXT_transform_feedback     GLeeEnabled(&_GLEE_EXT_transform_feedback)
-#define GLEE_EXT_direct_state_access     GLeeEnabled(&_GLEE_EXT_direct_state_access)
-#define GLEE_EXT_vertex_array_bgra     GLeeEnabled(&_GLEE_EXT_vertex_array_bgra)
-#define GLEE_EXT_texture_swizzle     GLeeEnabled(&_GLEE_EXT_texture_swizzle)
-#define GLEE_NV_explicit_multisample     GLeeEnabled(&_GLEE_NV_explicit_multisample)
-#define GLEE_NV_transform_feedback2     GLeeEnabled(&_GLEE_NV_transform_feedback2)
-#define GLEE_ATI_meminfo     GLeeEnabled(&_GLEE_ATI_meminfo)
-#define GLEE_AMD_performance_monitor     GLeeEnabled(&_GLEE_AMD_performance_monitor)
-#define GLEE_AMD_texture_texture4     GLeeEnabled(&_GLEE_AMD_texture_texture4)
-#define GLEE_AMD_vertex_shader_tesselator     GLeeEnabled(&_GLEE_AMD_vertex_shader_tesselator)
-#define GLEE_EXT_provoking_vertex     GLeeEnabled(&_GLEE_EXT_provoking_vertex)
-#define GLEE_EXT_texture_snorm     GLeeEnabled(&_GLEE_EXT_texture_snorm)
-#define GLEE_AMD_draw_buffers_blend     GLeeEnabled(&_GLEE_AMD_draw_buffers_blend)
-#define GLEE_APPLE_texture_range     GLeeEnabled(&_GLEE_APPLE_texture_range)
-#define GLEE_APPLE_float_pixels     GLeeEnabled(&_GLEE_APPLE_float_pixels)
-#define GLEE_APPLE_vertex_program_evaluators     GLeeEnabled(&_GLEE_APPLE_vertex_program_evaluators)
-#define GLEE_APPLE_aux_depth_stencil     GLeeEnabled(&_GLEE_APPLE_aux_depth_stencil)
-#define GLEE_APPLE_object_purgeable     GLeeEnabled(&_GLEE_APPLE_object_purgeable)
-#define GLEE_APPLE_row_bytes     GLeeEnabled(&_GLEE_APPLE_row_bytes)
-#define GLEE_APPLE_rgb_422     GLeeEnabled(&_GLEE_APPLE_rgb_422)
-#define GLEE_NV_video_capture     GLeeEnabled(&_GLEE_NV_video_capture)
-#define GLEE_NV_copy_image     GLeeEnabled(&_GLEE_NV_copy_image)
-#define GLEE_EXT_separate_shader_objects     GLeeEnabled(&_GLEE_EXT_separate_shader_objects)
-#define GLEE_NV_parameter_buffer_object2     GLeeEnabled(&_GLEE_NV_parameter_buffer_object2)
-#define GLEE_NV_shader_buffer_load     GLeeEnabled(&_GLEE_NV_shader_buffer_load)
-#define GLEE_NV_vertex_buffer_unified_memory     GLeeEnabled(&_GLEE_NV_vertex_buffer_unified_memory)
-#define GLEE_NV_texture_barrier     GLeeEnabled(&_GLEE_NV_texture_barrier)
-#define GLEE_AMD_shader_stencil_export     GLeeEnabled(&_GLEE_AMD_shader_stencil_export)
-#define GLEE_AMD_seamless_cubemap_per_texture     GLeeEnabled(&_GLEE_AMD_seamless_cubemap_per_texture)
-#define GLEE_AMD_conservative_depth     GLeeEnabled(&_GLEE_AMD_conservative_depth)
-#define GLEE_EXT_shader_image_load_store     GLeeEnabled(&_GLEE_EXT_shader_image_load_store)
-#define GLEE_EXT_vertex_attrib_64bit     GLeeEnabled(&_GLEE_EXT_vertex_attrib_64bit)
-#define GLEE_NV_gpu_program5     GLeeEnabled(&_GLEE_NV_gpu_program5)
-#define GLEE_NV_gpu_shader5     GLeeEnabled(&_GLEE_NV_gpu_shader5)
-#define GLEE_NV_shader_buffer_store     GLeeEnabled(&_GLEE_NV_shader_buffer_store)
-#define GLEE_NV_tessellation_program5     GLeeEnabled(&_GLEE_NV_tessellation_program5)
-#define GLEE_NV_vertex_attrib_integer_64bit     GLeeEnabled(&_GLEE_NV_vertex_attrib_integer_64bit)
-#define GLEE_NV_multisample_coverage     GLeeEnabled(&_GLEE_NV_multisample_coverage)
-#define GLEE_AMD_name_gen_delete     GLeeEnabled(&_GLEE_AMD_name_gen_delete)
-#define GLEE_AMD_debug_output     GLeeEnabled(&_GLEE_AMD_debug_output)
-#define GLEE_AMD_transform_feedback3_lines_triangles     GLeeEnabled(&_GLEE_AMD_transform_feedback3_lines_triangles)
-#define GLEE_AMD_depth_clamp_separate     GLeeEnabled(&_GLEE_AMD_depth_clamp_separate)
-#define GLEE_EXT_texture_sRGB_decode     GLeeEnabled(&_GLEE_EXT_texture_sRGB_decode)
-#define GLEE_NV_texture_multisample     GLeeEnabled(&_GLEE_NV_texture_multisample)
-#define GLEE_AMD_blend_minmax_factor     GLeeEnabled(&_GLEE_AMD_blend_minmax_factor)
-#define GLEE_AMD_sample_positions     GLeeEnabled(&_GLEE_AMD_sample_positions)
-#define GLEE_EXT_x11_sync_object     GLeeEnabled(&_GLEE_EXT_x11_sync_object)
-#define GLEE_AMD_multi_draw_indirect     GLeeEnabled(&_GLEE_AMD_multi_draw_indirect)
-#define GLEE_EXT_framebuffer_multisample_blit_scaled     GLeeEnabled(&_GLEE_EXT_framebuffer_multisample_blit_scaled)
-#define GLEE_NV_path_rendering     GLeeEnabled(&_GLEE_NV_path_rendering)
-#define GLEE_AMD_pinned_memory     GLeeEnabled(&_GLEE_AMD_pinned_memory)
-#define GLEE_AMD_stencil_operation_extended     GLeeEnabled(&_GLEE_AMD_stencil_operation_extended)
-#define GLEE_AMD_vertex_shader_viewport_index     GLeeEnabled(&_GLEE_AMD_vertex_shader_viewport_index)
-#define GLEE_AMD_vertex_shader_layer     GLeeEnabled(&_GLEE_AMD_vertex_shader_layer)
-#define GLEE_NV_bindless_texture     GLeeEnabled(&_GLEE_NV_bindless_texture)
-#define GLEE_NV_shader_atomic_float     GLeeEnabled(&_GLEE_NV_shader_atomic_float)
-#define GLEE_AMD_query_buffer_object     GLeeEnabled(&_GLEE_AMD_query_buffer_object)
-#define GLEE_NV_compute_program5     GLeeEnabled(&_GLEE_NV_compute_program5)
-#define GLEE_NV_shader_storage_buffer_object     GLeeEnabled(&_GLEE_NV_shader_storage_buffer_object)
-#define GLEE_NV_shader_atomic_counters     GLeeEnabled(&_GLEE_NV_shader_atomic_counters)
-#define GLEE_NV_deep_texture3D     GLeeEnabled(&_GLEE_NV_deep_texture3D)
-#define GLEE_NVX_conditional_render     GLeeEnabled(&_GLEE_NVX_conditional_render)
-#define GLEE_AMD_sparse_texture     GLeeEnabled(&_GLEE_AMD_sparse_texture)
-#define GLEE_AMD_shader_trinary_minmax     GLeeEnabled(&_GLEE_AMD_shader_trinary_minmax)
-#define GLEE_INTEL_map_texture     GLeeEnabled(&_GLEE_INTEL_map_texture)
-#define GLEE_NV_draw_texture     GLeeEnabled(&_GLEE_NV_draw_texture)
-#define GLEE_SGIX_texture_select     GLeeEnabled(&_GLEE_SGIX_texture_select)
-#define GLEE_INGR_blend_func_separate     GLeeEnabled(&_GLEE_INGR_blend_func_separate)
-#define GLEE_SGIX_depth_pass_instrument     GLeeEnabled(&_GLEE_SGIX_depth_pass_instrument)
-#define GLEE_SGIX_igloo_interface     GLeeEnabled(&_GLEE_SGIX_igloo_interface)
-
-
-/*****************************************************************
- * Additional types needed for extensions
- *****************************************************************/
-
-/* Used for GLSL shader text */
-#ifndef GL_VERSION_2_0
-	typedef char GLchar; 
-#endif
-
-#ifdef _MSC_VER
-  #if _MSC_VER >= 1600
-    #include <stdint.h>
-  #else
-	typedef __int32 int32_t;
-	typedef unsigned __int32 uint32_t;
-	typedef __int64 int64_t;
-	typedef unsigned __int64 uint64_t;
-  #endif
-#else
-  #include <stdint.h>
-  #include <stddef.h>
-#endif
-
-#ifndef GL_VERSION_1_5
-	typedef ptrdiff_t GLintptr;
-	typedef ptrdiff_t GLsizeiptr;
-#endif
-
-#ifndef GL_NV_half_float
-	typedef unsigned short GLhalfNV;
-#endif
-
-#ifndef GL_ARB_vertex_buffer_object
-	/* awful hack to work around issue with GLee and Mac OS 10.9's gltypes.h */
-#if defined(__APPLE__)
-	typedef long GLintptrARB;
-	typedef long GLsizeiptrARB;
-#else
-	typedef ptrdiff_t GLintptrARB;
-	typedef ptrdiff_t GLsizeiptrARB;
-#endif
-#endif
-
-#ifndef GL_ARB_shader_objects
-#if defined(__APPLE__)
-    typedef void *GLhandleARB;
-#else
-	typedef int GLhandleARB;
-#endif
-	typedef char GLcharARB;
-#endif
-
-#ifndef GL_EXT_timer_query
-	typedef signed long long GLint64EXT;
-	typedef unsigned long long GLuint64EXT;
-#endif
-
-#ifndef GL_ARB_sync
-	typedef int64_t GLint64;
-	typedef uint64_t GLuint64;
-	typedef struct __GLsync *GLsync;
-#endif
-
-#ifndef GL_ARB_cl_event
-	/* These incomplete types let us declare types compatible with OpenCL's cl_context and cl_event */
-	struct _cl_context;
-	struct _cl_event;
-#endif
-
-#ifndef GL_ARB_debug_output
-	typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam);
-#endif
-
-#ifndef GL_AMD_debug_output
-	typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam);
-#endif
-
-#ifndef GL_KHR_debug
-	typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam);
-#endif
-
-#ifndef GL_NV_vdpau_interop
-	typedef GLintptr GLvdpauSurfaceNV;
-#endif
-
-#ifndef GL_OES_fixed_point
-	/* GLint must be 32 bits, a relatively safe assumption on modern CPUs */
-	typedef GLint GLfixed;
-#endif
-
-/* Platform-specific */
-
-#ifdef _WIN32    
-
-	/* WGL */
-
-	#ifndef WGL_ARB_pbuffer
-	    DECLARE_HANDLE(HPBUFFERARB);
-	#endif
-	
-	#ifndef WGL_EXT_pbuffer
-	    DECLARE_HANDLE(HPBUFFEREXT);
-	#endif
-	
-    #ifndef WGL_NV_video_output
-        DECLARE_HANDLE(HPVIDEODEV);
-    #endif
-    
-    #ifndef WGL_NV_present_video
-        DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV);
-    #endif    
-
-    #ifndef WGL_NV_gpu_affinity
-        DECLARE_HANDLE(HPGPUNV);
-        DECLARE_HANDLE(HGPUNV);
-
-        typedef struct _GPU_DEVICE {
-            DWORD  cb;
-            CHAR   DeviceName[32];
-            CHAR   DeviceString[128];
-            DWORD  Flags;
-            RECT   rcVirtualScreen;
-        } GPU_DEVICE, *PGPU_DEVICE;
-    #endif
-
-	#ifndef WGL_NV_video_capture
-		DECLARE_HANDLE(HVIDEOINPUTDEVICENV);
-	#endif
-	
-#elif defined(__APPLE__) || defined(__APPLE_CC__)
-
-	/* Mac OS X */
-
-#else          
-
-	/* GLX */
-
-	typedef void (*__GLXextFuncPtr)(void);
-
-	#ifndef GLX_ARB_get_proc_address 
-	#define GLX_ARB_get_proc_address 1
-	    extern __GLXextFuncPtr glXGetProcAddressARB (const GLubyte *);
-	    extern void ( * glXGetProcAddressARB (const GLubyte *procName))(void);
-	    typedef __GLXextFuncPtr ( * PFNGLXGETPROCADDRESSARBPROC) (const GLubyte *procName);
-	#endif
-
-	#ifndef GLX_SGIX_fbconfig
-	    typedef XID GLXFBConfigIDSGIX;
-	    typedef struct __GLXFBConfigRec *GLXFBConfigSGIX;
-	#endif
-
-	#ifndef GLX_SGIX_pbuffer
-	typedef XID GLXPbufferSGIX;
-	typedef struct {
-		int type;
-		unsigned long serial;
-		Bool send_event;
-		Display *display;
-		GLXDrawable drawable;
-		int event_type;		  
-		int draw_type;		  
-		unsigned int mask;	  
-		int x, y;
-		int width, height;
-		int count;
-	} GLXBufferClobberEventSGIX;
-	#endif
-
-	#ifndef GLX_SGIX_hyperpipe
-		#define _GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80
-		typedef struct 
-		{
-			char  pipeName[_GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
-			int  networkId;
-		} GLXHyperpipeNetworkSGIX;
-
-		typedef struct 
-		{
-			char pipeName[_GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
-			int channel;
-			unsigned int participationType;
-			int timeSlice;
-		} GLXHyperpipeConfigSGIX;
-
-		typedef struct 
-		{
-			char pipeName[_GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
-			int srcXOrigin;
-			int srcYOrigin;
-			int srcWidth;
-			int srcHeight;
-			int destXOrigin;
-			int destYOrigin;
-			int destWidth;
-			int destHeight;
-		} GLXPipeRect;
-
-		typedef struct 
-		{
-			char pipeName[_GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
-			int XOrigin; 
-			int YOrigin;
-			int maxHeight;
-			int maxWidth;
-		} GLXPipeRectLimits;
-	#endif 
-	
-	#ifndef GLX_NV_video_output
-    typedef unsigned int GLXVideoDeviceNV;
-    #endif // GLX_NV_video_output
-
-    #ifndef GLX_NV_video_capture
-    typedef XID GLXVideoCaptureDeviceNV;
-    #endif // GLX_NV_video_output
-    	
-#endif /* end platform specific */
-
-
-
-/* GL_VERSION_1_2 */
-
-#ifndef GL_VERSION_1_2
-#define GL_VERSION_1_2 1
-#define __GLEE_GL_VERSION_1_2 1
-/* Constants */
-#define GL_UNSIGNED_BYTE_3_3_2                             0x8032
-#define GL_UNSIGNED_SHORT_4_4_4_4                          0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1                          0x8034
-#define GL_UNSIGNED_INT_8_8_8_8                            0x8035
-#define GL_UNSIGNED_INT_10_10_10_2                         0x8036
-#define GL_TEXTURE_BINDING_3D                              0x806A
-#define GL_PACK_SKIP_IMAGES                                0x806B
-#define GL_PACK_IMAGE_HEIGHT                               0x806C
-#define GL_UNPACK_SKIP_IMAGES                              0x806D
-#define GL_UNPACK_IMAGE_HEIGHT                             0x806E
-#define GL_TEXTURE_3D                                      0x806F
-#define GL_PROXY_TEXTURE_3D                                0x8070
-#define GL_TEXTURE_DEPTH                                   0x8071
-#define GL_TEXTURE_WRAP_R                                  0x8072
-#define GL_MAX_3D_TEXTURE_SIZE                             0x8073
-#define GL_UNSIGNED_BYTE_2_3_3_REV                         0x8362
-#define GL_UNSIGNED_SHORT_5_6_5                            0x8363
-#define GL_UNSIGNED_SHORT_5_6_5_REV                        0x8364
-#define GL_UNSIGNED_SHORT_4_4_4_4_REV                      0x8365
-#define GL_UNSIGNED_SHORT_1_5_5_5_REV                      0x8366
-#define GL_UNSIGNED_INT_8_8_8_8_REV                        0x8367
-#define GL_UNSIGNED_INT_2_10_10_10_REV                     0x8368
-#define GL_BGR                                             0x80E0
-#define GL_BGRA                                            0x80E1
-#define GL_MAX_ELEMENTS_VERTICES                           0x80E8
-#define GL_MAX_ELEMENTS_INDICES                            0x80E9
-#define GL_CLAMP_TO_EDGE                                   0x812F
-#define GL_TEXTURE_MIN_LOD                                 0x813A
-#define GL_TEXTURE_MAX_LOD                                 0x813B
-#define GL_TEXTURE_BASE_LEVEL                              0x813C
-#define GL_TEXTURE_MAX_LEVEL                               0x813D
-#define GL_SMOOTH_POINT_SIZE_RANGE                         0x0B12
-#define GL_SMOOTH_POINT_SIZE_GRANULARITY                   0x0B13
-#define GL_SMOOTH_LINE_WIDTH_RANGE                         0x0B22
-#define GL_SMOOTH_LINE_WIDTH_GRANULARITY                   0x0B23
-#define GL_ALIASED_LINE_WIDTH_RANGE                        0x846E
-#define GL_RESCALE_NORMAL                                  0x803A
-#define GL_LIGHT_MODEL_COLOR_CONTROL                       0x81F8
-#define GL_SINGLE_COLOR                                    0x81F9
-#define GL_SEPARATE_SPECULAR_COLOR                         0x81FA
-#define GL_ALIASED_POINT_SIZE_RANGE                        0x846D
-#ifndef GLEE_H_DEFINED_glBlendColor
-#define GLEE_H_DEFINED_glBlendColor
-  typedef void (APIENTRYP GLEEPFNGLBLENDCOLORPROC) (GLfloat  red, GLfloat  green, GLfloat  blue, GLfloat  alpha);
-  GLEE_EXTERN GLEEPFNGLBLENDCOLORPROC GLeeFuncPtr_glBlendColor;
-  #define glBlendColor GLeeFuncPtr_glBlendColor
-#endif
-#ifndef GLEE_H_DEFINED_glBlendEquation
-#define GLEE_H_DEFINED_glBlendEquation
-  typedef void (APIENTRYP GLEEPFNGLBLENDEQUATIONPROC) (GLenum  mode);
-  GLEE_EXTERN GLEEPFNGLBLENDEQUATIONPROC GLeeFuncPtr_glBlendEquation;
-  #define glBlendEquation GLeeFuncPtr_glBlendEquation
-#endif
-#ifndef GLEE_H_DEFINED_glDrawRangeElements
-#define GLEE_H_DEFINED_glDrawRangeElements
-  typedef void (APIENTRYP GLEEPFNGLDRAWRANGEELEMENTSPROC) (GLenum  mode, GLuint  start, GLuint  end, GLsizei  count, GLenum  type, const GLvoid * indices);
-  GLEE_EXTERN GLEEPFNGLDRAWRANGEELEMENTSPROC GLeeFuncPtr_glDrawRangeElements;
-  #define glDrawRangeElements GLeeFuncPtr_glDrawRangeElements
-#endif
-#ifndef GLEE_H_DEFINED_glTexImage3D
-#define GLEE_H_DEFINED_glTexImage3D
-  typedef void (APIENTRYP GLEEPFNGLTEXIMAGE3DPROC) (GLenum  target, GLint  level, GLint  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth, GLint  border, GLenum  format, GLenum  type, const GLvoid * pixels);
-  GLEE_EXTERN GLEEPFNGLTEXIMAGE3DPROC GLeeFuncPtr_glTexImage3D;
-  #define glTexImage3D GLeeFuncPtr_glTexImage3D
-#endif
-#ifndef GLEE_H_DEFINED_glTexSubImage3D
-#define GLEE_H_DEFINED_glTexSubImage3D
-  typedef void (APIENTRYP GLEEPFNGLTEXSUBIMAGE3DPROC) (GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLsizei  width, GLsizei  height, GLsizei  depth, GLenum  format, GLenum  type, const GLvoid * pixels);
-  GLEE_EXTERN GLEEPFNGLTEXSUBIMAGE3DPROC GLeeFuncPtr_glTexSubImage3D;
-  #define glTexSubImage3D GLeeFuncPtr_glTexSubImage3D
-#endif
-#ifndef GLEE_H_DEFINED_glCopyTexSubImage3D
-#define GLEE_H_DEFINED_glCopyTexSubImage3D
-  typedef void (APIENTRYP GLEEPFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLint  x, GLint  y, GLsizei  width, GLsizei  height);
-  GLEE_EXTERN GLEEPFNGLCOPYTEXSUBIMAGE3DPROC GLeeFuncPtr_glCopyTexSubImage3D;
-  #define glCopyTexSubImage3D GLeeFuncPtr_glCopyTexSubImage3D
-#endif
-#ifndef GLEE_H_DEFINED_glColorTable
-#define GLEE_H_DEFINED_glColorTable
-  typedef void (APIENTRYP GLEEPFNGLCOLORTABLEPROC) (GLenum  target, GLenum  internalformat, GLsizei  width, GLenum  format, GLenum  type, const GLvoid * table);
-  GLEE_EXTERN GLEEPFNGLCOLORTABLEPROC GLeeFuncPtr_glColorTable;
-  #define glColorTable GLeeFuncPtr_glColorTable
-#endif
-#ifndef GLEE_H_DEFINED_glColorTableParameterfv
-#define GLEE_H_DEFINED_glColorTableParameterfv
-  typedef void (APIENTRYP GLEEPFNGLCOLORTABLEPARAMETERFVPROC) (GLenum  target, GLenum  pname, const GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLCOLORTABLEPARAMETERFVPROC GLeeFuncPtr_glColorTableParameterfv;
-  #define glColorTableParameterfv GLeeFuncPtr_glColorTableParameterfv
-#endif
-#ifndef GLEE_H_DEFINED_glColorTableParameteriv
-#define GLEE_H_DEFINED_glColorTableParameteriv
-  typedef void (APIENTRYP GLEEPFNGLCOLORTABLEPARAMETERIVPROC) (GLenum  target, GLenum  pname, const GLint * params);
-  GLEE_EXTERN GLEEPFNGLCOLORTABLEPARAMETERIVPROC GLeeFuncPtr_glColorTableParameteriv;
-  #define glColorTableParameteriv GLeeFuncPtr_glColorTableParameteriv
-#endif
-#ifndef GLEE_H_DEFINED_glCopyColorTable
-#define GLEE_H_DEFINED_glCopyColorTable
-  typedef void (APIENTRYP GLEEPFNGLCOPYCOLORTABLEPROC) (GLenum  target, GLenum  internalformat, GLint  x, GLint  y, GLsizei  width);
-  GLEE_EXTERN GLEEPFNGLCOPYCOLORTABLEPROC GLeeFuncPtr_glCopyColorTable;
-  #define glCopyColorTable GLeeFuncPtr_glCopyColorTable
-#endif
-#ifndef GLEE_H_DEFINED_glGetColorTable
-#define GLEE_H_DEFINED_glGetColorTable
-  typedef void (APIENTRYP GLEEPFNGLGETCOLORTABLEPROC) (GLenum  target, GLenum  format, GLenum  type, GLvoid * table);
-  GLEE_EXTERN GLEEPFNGLGETCOLORTABLEPROC GLeeFuncPtr_glGetColorTable;
-  #define glGetColorTable GLeeFuncPtr_glGetColorTable
-#endif
-#ifndef GLEE_H_DEFINED_glGetColorTableParameterfv
-#define GLEE_H_DEFINED_glGetColorTableParameterfv
-  typedef void (APIENTRYP GLEEPFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum  target, GLenum  pname, GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLGETCOLORTABLEPARAMETERFVPROC GLeeFuncPtr_glGetColorTableParameterfv;
-  #define glGetColorTableParameterfv GLeeFuncPtr_glGetColorTableParameterfv
-#endif
-#ifndef GLEE_H_DEFINED_glGetColorTableParameteriv
-#define GLEE_H_DEFINED_glGetColorTableParameteriv
-  typedef void (APIENTRYP GLEEPFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum  target, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETCOLORTABLEPARAMETERIVPROC GLeeFuncPtr_glGetColorTableParameteriv;
-  #define glGetColorTableParameteriv GLeeFuncPtr_glGetColorTableParameteriv
-#endif
-#ifndef GLEE_H_DEFINED_glColorSubTable
-#define GLEE_H_DEFINED_glColorSubTable
-  typedef void (APIENTRYP GLEEPFNGLCOLORSUBTABLEPROC) (GLenum  target, GLsizei  start, GLsizei  count, GLenum  format, GLenum  type, const GLvoid * data);
-  GLEE_EXTERN GLEEPFNGLCOLORSUBTABLEPROC GLeeFuncPtr_glColorSubTable;
-  #define glColorSubTable GLeeFuncPtr_glColorSubTable
-#endif
-#ifndef GLEE_H_DEFINED_glCopyColorSubTable
-#define GLEE_H_DEFINED_glCopyColorSubTable
-  typedef void (APIENTRYP GLEEPFNGLCOPYCOLORSUBTABLEPROC) (GLenum  target, GLsizei  start, GLint  x, GLint  y, GLsizei  width);
-  GLEE_EXTERN GLEEPFNGLCOPYCOLORSUBTABLEPROC GLeeFuncPtr_glCopyColorSubTable;
-  #define glCopyColorSubTable GLeeFuncPtr_glCopyColorSubTable
-#endif
-#ifndef GLEE_H_DEFINED_glConvolutionFilter1D
-#define GLEE_H_DEFINED_glConvolutionFilter1D
-  typedef void (APIENTRYP GLEEPFNGLCONVOLUTIONFILTER1DPROC) (GLenum  target, GLenum  internalformat, GLsizei  width, GLenum  format, GLenum  type, const GLvoid * image);
-  GLEE_EXTERN GLEEPFNGLCONVOLUTIONFILTER1DPROC GLeeFuncPtr_glConvolutionFilter1D;
-  #define glConvolutionFilter1D GLeeFuncPtr_glConvolutionFilter1D
-#endif
-#ifndef GLEE_H_DEFINED_glConvolutionFilter2D
-#define GLEE_H_DEFINED_glConvolutionFilter2D
-  typedef void (APIENTRYP GLEEPFNGLCONVOLUTIONFILTER2DPROC) (GLenum  target, GLenum  internalformat, GLsizei  width, GLsizei  height, GLenum  format, GLenum  type, const GLvoid * image);
-  GLEE_EXTERN GLEEPFNGLCONVOLUTIONFILTER2DPROC GLeeFuncPtr_glConvolutionFilter2D;
-  #define glConvolutionFilter2D GLeeFuncPtr_glConvolutionFilter2D
-#endif
-#ifndef GLEE_H_DEFINED_glConvolutionParameterf
-#define GLEE_H_DEFINED_glConvolutionParameterf
-  typedef void (APIENTRYP GLEEPFNGLCONVOLUTIONPARAMETERFPROC) (GLenum  target, GLenum  pname, GLfloat  params);
-  GLEE_EXTERN GLEEPFNGLCONVOLUTIONPARAMETERFPROC GLeeFuncPtr_glConvolutionParameterf;
-  #define glConvolutionParameterf GLeeFuncPtr_glConvolutionParameterf
-#endif
-#ifndef GLEE_H_DEFINED_glConvolutionParameterfv
-#define GLEE_H_DEFINED_glConvolutionParameterfv
-  typedef void (APIENTRYP GLEEPFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum  target, GLenum  pname, const GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLCONVOLUTIONPARAMETERFVPROC GLeeFuncPtr_glConvolutionParameterfv;
-  #define glConvolutionParameterfv GLeeFuncPtr_glConvolutionParameterfv
-#endif
-#ifndef GLEE_H_DEFINED_glConvolutionParameteri
-#define GLEE_H_DEFINED_glConvolutionParameteri
-  typedef void (APIENTRYP GLEEPFNGLCONVOLUTIONPARAMETERIPROC) (GLenum  target, GLenum  pname, GLint  params);
-  GLEE_EXTERN GLEEPFNGLCONVOLUTIONPARAMETERIPROC GLeeFuncPtr_glConvolutionParameteri;
-  #define glConvolutionParameteri GLeeFuncPtr_glConvolutionParameteri
-#endif
-#ifndef GLEE_H_DEFINED_glConvolutionParameteriv
-#define GLEE_H_DEFINED_glConvolutionParameteriv
-  typedef void (APIENTRYP GLEEPFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum  target, GLenum  pname, const GLint * params);
-  GLEE_EXTERN GLEEPFNGLCONVOLUTIONPARAMETERIVPROC GLeeFuncPtr_glConvolutionParameteriv;
-  #define glConvolutionParameteriv GLeeFuncPtr_glConvolutionParameteriv
-#endif
-#ifndef GLEE_H_DEFINED_glCopyConvolutionFilter1D
-#define GLEE_H_DEFINED_glCopyConvolutionFilter1D
-  typedef void (APIENTRYP GLEEPFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum  target, GLenum  internalformat, GLint  x, GLint  y, GLsizei  width);
-  GLEE_EXTERN GLEEPFNGLCOPYCONVOLUTIONFILTER1DPROC GLeeFuncPtr_glCopyConvolutionFilter1D;
-  #define glCopyConvolutionFilter1D GLeeFuncPtr_glCopyConvolutionFilter1D
-#endif
-#ifndef GLEE_H_DEFINED_glCopyConvolutionFilter2D
-#define GLEE_H_DEFINED_glCopyConvolutionFilter2D
-  typedef void (APIENTRYP GLEEPFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum  target, GLenum  internalformat, GLint  x, GLint  y, GLsizei  width, GLsizei  height);
-  GLEE_EXTERN GLEEPFNGLCOPYCONVOLUTIONFILTER2DPROC GLeeFuncPtr_glCopyConvolutionFilter2D;
-  #define glCopyConvolutionFilter2D GLeeFuncPtr_glCopyConvolutionFilter2D
-#endif
-#ifndef GLEE_H_DEFINED_glGetConvolutionFilter
-#define GLEE_H_DEFINED_glGetConvolutionFilter
-  typedef void (APIENTRYP GLEEPFNGLGETCONVOLUTIONFILTERPROC) (GLenum  target, GLenum  format, GLenum  type, GLvoid * image);
-  GLEE_EXTERN GLEEPFNGLGETCONVOLUTIONFILTERPROC GLeeFuncPtr_glGetConvolutionFilter;
-  #define glGetConvolutionFilter GLeeFuncPtr_glGetConvolutionFilter
-#endif
-#ifndef GLEE_H_DEFINED_glGetConvolutionParameterfv
-#define GLEE_H_DEFINED_glGetConvolutionParameterfv
-  typedef void (APIENTRYP GLEEPFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum  target, GLenum  pname, GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLGETCONVOLUTIONPARAMETERFVPROC GLeeFuncPtr_glGetConvolutionParameterfv;
-  #define glGetConvolutionParameterfv GLeeFuncPtr_glGetConvolutionParameterfv
-#endif
-#ifndef GLEE_H_DEFINED_glGetConvolutionParameteriv
-#define GLEE_H_DEFINED_glGetConvolutionParameteriv
-  typedef void (APIENTRYP GLEEPFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum  target, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETCONVOLUTIONPARAMETERIVPROC GLeeFuncPtr_glGetConvolutionParameteriv;
-  #define glGetConvolutionParameteriv GLeeFuncPtr_glGetConvolutionParameteriv
-#endif
-#ifndef GLEE_H_DEFINED_glGetSeparableFilter
-#define GLEE_H_DEFINED_glGetSeparableFilter
-  typedef void (APIENTRYP GLEEPFNGLGETSEPARABLEFILTERPROC) (GLenum  target, GLenum  format, GLenum  type, GLvoid * row, GLvoid * column, GLvoid * span);
-  GLEE_EXTERN GLEEPFNGLGETSEPARABLEFILTERPROC GLeeFuncPtr_glGetSeparableFilter;
-  #define glGetSeparableFilter GLeeFuncPtr_glGetSeparableFilter
-#endif
-#ifndef GLEE_H_DEFINED_glSeparableFilter2D
-#define GLEE_H_DEFINED_glSeparableFilter2D
-  typedef void (APIENTRYP GLEEPFNGLSEPARABLEFILTER2DPROC) (GLenum  target, GLenum  internalformat, GLsizei  width, GLsizei  height, GLenum  format, GLenum  type, const GLvoid * row, const GLvoid * column);
-  GLEE_EXTERN GLEEPFNGLSEPARABLEFILTER2DPROC GLeeFuncPtr_glSeparableFilter2D;
-  #define glSeparableFilter2D GLeeFuncPtr_glSeparableFilter2D
-#endif
-#ifndef GLEE_H_DEFINED_glGetHistogram
-#define GLEE_H_DEFINED_glGetHistogram
-  typedef void (APIENTRYP GLEEPFNGLGETHISTOGRAMPROC) (GLenum  target, GLboolean  reset, GLenum  format, GLenum  type, GLvoid * values);
-  GLEE_EXTERN GLEEPFNGLGETHISTOGRAMPROC GLeeFuncPtr_glGetHistogram;
-  #define glGetHistogram GLeeFuncPtr_glGetHistogram
-#endif
-#ifndef GLEE_H_DEFINED_glGetHistogramParameterfv
-#define GLEE_H_DEFINED_glGetHistogramParameterfv
-  typedef void (APIENTRYP GLEEPFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum  target, GLenum  pname, GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLGETHISTOGRAMPARAMETERFVPROC GLeeFuncPtr_glGetHistogramParameterfv;
-  #define glGetHistogramParameterfv GLeeFuncPtr_glGetHistogramParameterfv
-#endif
-#ifndef GLEE_H_DEFINED_glGetHistogramParameteriv
-#define GLEE_H_DEFINED_glGetHistogramParameteriv
-  typedef void (APIENTRYP GLEEPFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum  target, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETHISTOGRAMPARAMETERIVPROC GLeeFuncPtr_glGetHistogramParameteriv;
-  #define glGetHistogramParameteriv GLeeFuncPtr_glGetHistogramParameteriv
-#endif
-#ifndef GLEE_H_DEFINED_glGetMinmax
-#define GLEE_H_DEFINED_glGetMinmax
-  typedef void (APIENTRYP GLEEPFNGLGETMINMAXPROC) (GLenum  target, GLboolean  reset, GLenum  format, GLenum  type, GLvoid * values);
-  GLEE_EXTERN GLEEPFNGLGETMINMAXPROC GLeeFuncPtr_glGetMinmax;
-  #define glGetMinmax GLeeFuncPtr_glGetMinmax
-#endif
-#ifndef GLEE_H_DEFINED_glGetMinmaxParameterfv
-#define GLEE_H_DEFINED_glGetMinmaxParameterfv
-  typedef void (APIENTRYP GLEEPFNGLGETMINMAXPARAMETERFVPROC) (GLenum  target, GLenum  pname, GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLGETMINMAXPARAMETERFVPROC GLeeFuncPtr_glGetMinmaxParameterfv;
-  #define glGetMinmaxParameterfv GLeeFuncPtr_glGetMinmaxParameterfv
-#endif
-#ifndef GLEE_H_DEFINED_glGetMinmaxParameteriv
-#define GLEE_H_DEFINED_glGetMinmaxParameteriv
-  typedef void (APIENTRYP GLEEPFNGLGETMINMAXPARAMETERIVPROC) (GLenum  target, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETMINMAXPARAMETERIVPROC GLeeFuncPtr_glGetMinmaxParameteriv;
-  #define glGetMinmaxParameteriv GLeeFuncPtr_glGetMinmaxParameteriv
-#endif
-#ifndef GLEE_H_DEFINED_glHistogram
-#define GLEE_H_DEFINED_glHistogram
-  typedef void (APIENTRYP GLEEPFNGLHISTOGRAMPROC) (GLenum  target, GLsizei  width, GLenum  internalformat, GLboolean  sink);
-  GLEE_EXTERN GLEEPFNGLHISTOGRAMPROC GLeeFuncPtr_glHistogram;
-  #define glHistogram GLeeFuncPtr_glHistogram
-#endif
-#ifndef GLEE_H_DEFINED_glMinmax
-#define GLEE_H_DEFINED_glMinmax
-  typedef void (APIENTRYP GLEEPFNGLMINMAXPROC) (GLenum  target, GLenum  internalformat, GLboolean  sink);
-  GLEE_EXTERN GLEEPFNGLMINMAXPROC GLeeFuncPtr_glMinmax;
-  #define glMinmax GLeeFuncPtr_glMinmax
-#endif
-#ifndef GLEE_H_DEFINED_glResetHistogram
-#define GLEE_H_DEFINED_glResetHistogram
-  typedef void (APIENTRYP GLEEPFNGLRESETHISTOGRAMPROC) (GLenum  target);
-  GLEE_EXTERN GLEEPFNGLRESETHISTOGRAMPROC GLeeFuncPtr_glResetHistogram;
-  #define glResetHistogram GLeeFuncPtr_glResetHistogram
-#endif
-#ifndef GLEE_H_DEFINED_glResetMinmax
-#define GLEE_H_DEFINED_glResetMinmax
-  typedef void (APIENTRYP GLEEPFNGLRESETMINMAXPROC) (GLenum  target);
-  GLEE_EXTERN GLEEPFNGLRESETMINMAXPROC GLeeFuncPtr_glResetMinmax;
-  #define glResetMinmax GLeeFuncPtr_glResetMinmax
-#endif
-#endif 
-
-/* GL_ARB_imaging */
-
-#ifndef GL_ARB_imaging
-#define GL_ARB_imaging 1
-#define __GLEE_GL_ARB_imaging 1
-/* Constants */
-#define GL_CONSTANT_COLOR                                  0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR                        0x8002
-#define GL_CONSTANT_ALPHA                                  0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA                        0x8004
-#define GL_BLEND_COLOR                                     0x8005
-#define GL_FUNC_ADD                                        0x8006
-#define GL_MIN                                             0x8007
-#define GL_MAX                                             0x8008
-#define GL_BLEND_EQUATION                                  0x8009
-#define GL_FUNC_SUBTRACT                                   0x800A
-#define GL_FUNC_REVERSE_SUBTRACT                           0x800B
-#define GL_CONVOLUTION_1D                                  0x8010
-#define GL_CONVOLUTION_2D                                  0x8011
-#define GL_SEPARABLE_2D                                    0x8012
-#define GL_CONVOLUTION_BORDER_MODE                         0x8013
-#define GL_CONVOLUTION_FILTER_SCALE                        0x8014
-#define GL_CONVOLUTION_FILTER_BIAS                         0x8015
-#define GL_REDUCE                                          0x8016
-#define GL_CONVOLUTION_FORMAT                              0x8017
-#define GL_CONVOLUTION_WIDTH                               0x8018
-#define GL_CONVOLUTION_HEIGHT                              0x8019
-#define GL_MAX_CONVOLUTION_WIDTH                           0x801A
-#define GL_MAX_CONVOLUTION_HEIGHT                          0x801B
-#define GL_POST_CONVOLUTION_RED_SCALE                      0x801C
-#define GL_POST_CONVOLUTION_GREEN_SCALE                    0x801D
-#define GL_POST_CONVOLUTION_BLUE_SCALE                     0x801E
-#define GL_POST_CONVOLUTION_ALPHA_SCALE                    0x801F
-#define GL_POST_CONVOLUTION_RED_BIAS                       0x8020
-#define GL_POST_CONVOLUTION_GREEN_BIAS                     0x8021
-#define GL_POST_CONVOLUTION_BLUE_BIAS                      0x8022
-#define GL_POST_CONVOLUTION_ALPHA_BIAS                     0x8023
-#define GL_HISTOGRAM                                       0x8024
-#define GL_PROXY_HISTOGRAM                                 0x8025
-#define GL_HISTOGRAM_WIDTH                                 0x8026
-#define GL_HISTOGRAM_FORMAT                                0x8027
-#define GL_HISTOGRAM_RED_SIZE                              0x8028
-#define GL_HISTOGRAM_GREEN_SIZE                            0x8029
-#define GL_HISTOGRAM_BLUE_SIZE                             0x802A
-#define GL_HISTOGRAM_ALPHA_SIZE                            0x802B
-#define GL_HISTOGRAM_LUMINANCE_SIZE                        0x802C
-#define GL_HISTOGRAM_SINK                                  0x802D
-#define GL_MINMAX                                          0x802E
-#define GL_MINMAX_FORMAT                                   0x802F
-#define GL_MINMAX_SINK                                     0x8030
-#define GL_TABLE_TOO_LARGE                                 0x8031
-#define GL_COLOR_MATRIX                                    0x80B1
-#define GL_COLOR_MATRIX_STACK_DEPTH                        0x80B2
-#define GL_MAX_COLOR_MATRIX_STACK_DEPTH                    0x80B3
-#define GL_POST_COLOR_MATRIX_RED_SCALE                     0x80B4
-#define GL_POST_COLOR_MATRIX_GREEN_SCALE                   0x80B5
-#define GL_POST_COLOR_MATRIX_BLUE_SCALE                    0x80B6
-#define GL_POST_COLOR_MATRIX_ALPHA_SCALE                   0x80B7
-#define GL_POST_COLOR_MATRIX_RED_BIAS                      0x80B8
-#define GL_POST_COLOR_MATRIX_GREEN_BIAS                    0x80B9
-#define GL_POST_COLOR_MATRIX_BLUE_BIAS                     0x80BA
-#define GL_POST_COLOR_MATRIX_ALPHA_BIAS                    0x80BB
-#define GL_COLOR_TABLE                                     0x80D0
-#define GL_POST_CONVOLUTION_COLOR_TABLE                    0x80D1
-#define GL_POST_COLOR_MATRIX_COLOR_TABLE                   0x80D2
-#define GL_PROXY_COLOR_TABLE                               0x80D3
-#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE              0x80D4
-#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE             0x80D5
-#define GL_COLOR_TABLE_SCALE                               0x80D6
-#define GL_COLOR_TABLE_BIAS                                0x80D7
-#define GL_COLOR_TABLE_FORMAT                              0x80D8
-#define GL_COLOR_TABLE_WIDTH                               0x80D9
-#define GL_COLOR_TABLE_RED_SIZE                            0x80DA
-#define GL_COLOR_TABLE_GREEN_SIZE                          0x80DB
-#define GL_COLOR_TABLE_BLUE_SIZE                           0x80DC
-#define GL_COLOR_TABLE_ALPHA_SIZE                          0x80DD
-#define GL_COLOR_TABLE_LUMINANCE_SIZE                      0x80DE
-#define GL_COLOR_TABLE_INTENSITY_SIZE                      0x80DF
-#define GL_CONSTANT_BORDER                                 0x8151
-#define GL_REPLICATE_BORDER                                0x8153
-#define GL_CONVOLUTION_BORDER_COLOR                        0x8154
-#endif 
-
-/* GL_VERSION_1_3 */
-
-#ifndef GL_VERSION_1_3
-#define GL_VERSION_1_3 1
-#define __GLEE_GL_VERSION_1_3 1
-/* Constants */
-#define GL_TEXTURE0                                        0x84C0
-#define GL_TEXTURE1                                        0x84C1
-#define GL_TEXTURE2                                        0x84C2
-#define GL_TEXTURE3                                        0x84C3
-#define GL_TEXTURE4                                        0x84C4
-#define GL_TEXTURE5                                        0x84C5
-#define GL_TEXTURE6                                        0x84C6
-#define GL_TEXTURE7                                        0x84C7
-#define GL_TEXTURE8                                        0x84C8
-#define GL_TEXTURE9                                        0x84C9
-#define GL_TEXTURE10                                       0x84CA
-#define GL_TEXTURE11                                       0x84CB
-#define GL_TEXTURE12                                       0x84CC
-#define GL_TEXTURE13                                       0x84CD
-#define GL_TEXTURE14                                       0x84CE
-#define GL_TEXTURE15                                       0x84CF
-#define GL_TEXTURE16                                       0x84D0
-#define GL_TEXTURE17                                       0x84D1
-#define GL_TEXTURE18                                       0x84D2
-#define GL_TEXTURE19                                       0x84D3
-#define GL_TEXTURE20                                       0x84D4
-#define GL_TEXTURE21                                       0x84D5
-#define GL_TEXTURE22                                       0x84D6
-#define GL_TEXTURE23                                       0x84D7
-#define GL_TEXTURE24                                       0x84D8
-#define GL_TEXTURE25                                       0x84D9
-#define GL_TEXTURE26                                       0x84DA
-#define GL_TEXTURE27                                       0x84DB
-#define GL_TEXTURE28                                       0x84DC
-#define GL_TEXTURE29                                       0x84DD
-#define GL_TEXTURE30                                       0x84DE
-#define GL_TEXTURE31                                       0x84DF
-#define GL_ACTIVE_TEXTURE                                  0x84E0
-#define GL_MULTISAMPLE                                     0x809D
-#define GL_SAMPLE_ALPHA_TO_COVERAGE                        0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE                             0x809F
-#define GL_SAMPLE_COVERAGE                                 0x80A0
-#define GL_SAMPLE_BUFFERS                                  0x80A8
-#define GL_SAMPLES                                         0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE                           0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT                          0x80AB
-#define GL_TEXTURE_CUBE_MAP                                0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP                        0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X                     0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X                     0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y                     0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y                     0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z                     0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z                     0x851A
-#define GL_PROXY_TEXTURE_CUBE_MAP                          0x851B
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE                       0x851C
-#define GL_COMPRESSED_RGB                                  0x84ED
-#define GL_COMPRESSED_RGBA                                 0x84EE
-#define GL_TEXTURE_COMPRESSION_HINT                        0x84EF
-#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE                   0x86A0
-#define GL_TEXTURE_COMPRESSED                              0x86A1
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS                  0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS                      0x86A3
-#define GL_CLAMP_TO_BORDER                                 0x812D
-#define GL_CLIENT_ACTIVE_TEXTURE                           0x84E1
-#define GL_MAX_TEXTURE_UNITS                               0x84E2
-#define GL_TRANSPOSE_MODELVIEW_MATRIX                      0x84E3
-#define GL_TRANSPOSE_PROJECTION_MATRIX                     0x84E4
-#define GL_TRANSPOSE_TEXTURE_MATRIX                        0x84E5
-#define GL_TRANSPOSE_COLOR_MATRIX                          0x84E6
-#define GL_MULTISAMPLE_BIT                                 0x20000000
-#define GL_NORMAL_MAP                                      0x8511
-#define GL_REFLECTION_MAP                                  0x8512
-#define GL_COMPRESSED_ALPHA                                0x84E9
-#define GL_COMPRESSED_LUMINANCE                            0x84EA
-#define GL_COMPRESSED_LUMINANCE_ALPHA                      0x84EB
-#define GL_COMPRESSED_INTENSITY                            0x84EC
-#define GL_COMBINE                                         0x8570
-#define GL_COMBINE_RGB                                     0x8571
-#define GL_COMBINE_ALPHA                                   0x8572
-#define GL_SOURCE0_RGB                                     0x8580
-#define GL_SOURCE1_RGB                                     0x8581
-#define GL_SOURCE2_RGB                                     0x8582
-#define GL_SOURCE0_ALPHA                                   0x8588
-#define GL_SOURCE1_ALPHA                                   0x8589
-#define GL_SOURCE2_ALPHA                                   0x858A
-#define GL_OPERAND0_RGB                                    0x8590
-#define GL_OPERAND1_RGB                                    0x8591
-#define GL_OPERAND2_RGB                                    0x8592
-#define GL_OPERAND0_ALPHA                                  0x8598
-#define GL_OPERAND1_ALPHA                                  0x8599
-#define GL_OPERAND2_ALPHA                                  0x859A
-#define GL_RGB_SCALE                                       0x8573
-#define GL_ADD_SIGNED                                      0x8574
-#define GL_INTERPOLATE                                     0x8575
-#define GL_SUBTRACT                                        0x84E7
-#define GL_CONSTANT                                        0x8576
-#define GL_PRIMARY_COLOR                                   0x8577
-#define GL_PREVIOUS                                        0x8578
-#define GL_DOT3_RGB                                        0x86AE
-#define GL_DOT3_RGBA                                       0x86AF
-#ifndef GLEE_H_DEFINED_glActiveTexture
-#define GLEE_H_DEFINED_glActiveTexture
-  typedef void (APIENTRYP GLEEPFNGLACTIVETEXTUREPROC) (GLenum  texture);
-  GLEE_EXTERN GLEEPFNGLACTIVETEXTUREPROC GLeeFuncPtr_glActiveTexture;
-  #define glActiveTexture GLeeFuncPtr_glActiveTexture
-#endif
-#ifndef GLEE_H_DEFINED_glSampleCoverage
-#define GLEE_H_DEFINED_glSampleCoverage
-  typedef void (APIENTRYP GLEEPFNGLSAMPLECOVERAGEPROC) (GLfloat  value, GLboolean  invert);
-  GLEE_EXTERN GLEEPFNGLSAMPLECOVERAGEPROC GLeeFuncPtr_glSampleCoverage;
-  #define glSampleCoverage GLeeFuncPtr_glSampleCoverage
-#endif
-#ifndef GLEE_H_DEFINED_glCompressedTexImage3D
-#define GLEE_H_DEFINED_glCompressedTexImage3D
-  typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth, GLint  border, GLsizei  imageSize, const GLvoid * data);
-  GLEE_EXTERN GLEEPFNGLCOMPRESSEDTEXIMAGE3DPROC GLeeFuncPtr_glCompressedTexImage3D;
-  #define glCompressedTexImage3D GLeeFuncPtr_glCompressedTexImage3D
-#endif
-#ifndef GLEE_H_DEFINED_glCompressedTexImage2D
-#define GLEE_H_DEFINED_glCompressedTexImage2D
-  typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLsizei  height, GLint  border, GLsizei  imageSize, const GLvoid * data);
-  GLEE_EXTERN GLEEPFNGLCOMPRESSEDTEXIMAGE2DPROC GLeeFuncPtr_glCompressedTexImage2D;
-  #define glCompressedTexImage2D GLeeFuncPtr_glCompressedTexImage2D
-#endif
-#ifndef GLEE_H_DEFINED_glCompressedTexImage1D
-#define GLEE_H_DEFINED_glCompressedTexImage1D
-  typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLint  border, GLsizei  imageSize, const GLvoid * data);
-  GLEE_EXTERN GLEEPFNGLCOMPRESSEDTEXIMAGE1DPROC GLeeFuncPtr_glCompressedTexImage1D;
-  #define glCompressedTexImage1D GLeeFuncPtr_glCompressedTexImage1D
-#endif
-#ifndef GLEE_H_DEFINED_glCompressedTexSubImage3D
-#define GLEE_H_DEFINED_glCompressedTexSubImage3D
-  typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLsizei  width, GLsizei  height, GLsizei  depth, GLenum  format, GLsizei  imageSize, const GLvoid * data);
-  GLEE_EXTERN GLEEPFNGLCOMPRESSEDTEXSUBIMAGE3DPROC GLeeFuncPtr_glCompressedTexSubImage3D;
-  #define glCompressedTexSubImage3D GLeeFuncPtr_glCompressedTexSubImage3D
-#endif
-#ifndef GLEE_H_DEFINED_glCompressedTexSubImage2D
-#define GLEE_H_DEFINED_glCompressedTexSubImage2D
-  typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLsizei  width, GLsizei  height, GLenum  format, GLsizei  imageSize, const GLvoid * data);
-  GLEE_EXTERN GLEEPFNGLCOMPRESSEDTEXSUBIMAGE2DPROC GLeeFuncPtr_glCompressedTexSubImage2D;
-  #define glCompressedTexSubImage2D GLeeFuncPtr_glCompressedTexSubImage2D
-#endif
-#ifndef GLEE_H_DEFINED_glCompressedTexSubImage1D
-#define GLEE_H_DEFINED_glCompressedTexSubImage1D
-  typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum  target, GLint  level, GLint  xoffset, GLsizei  width, GLenum  format, GLsizei  imageSize, const GLvoid * data);
-  GLEE_EXTERN GLEEPFNGLCOMPRESSEDTEXSUBIMAGE1DPROC GLeeFuncPtr_glCompressedTexSubImage1D;
-  #define glCompressedTexSubImage1D GLeeFuncPtr_glCompressedTexSubImage1D
-#endif
-#ifndef GLEE_H_DEFINED_glGetCompressedTexImage
-#define GLEE_H_DEFINED_glGetCompressedTexImage
-  typedef void (APIENTRYP GLEEPFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum  target, GLint  level, GLvoid * img);
-  GLEE_EXTERN GLEEPFNGLGETCOMPRESSEDTEXIMAGEPROC GLeeFuncPtr_glGetCompressedTexImage;
-  #define glGetCompressedTexImage GLeeFuncPtr_glGetCompressedTexImage
-#endif
-#ifndef GLEE_H_DEFINED_glClientActiveTexture
-#define GLEE_H_DEFINED_glClientActiveTexture
-  typedef void (APIENTRYP GLEEPFNGLCLIENTACTIVETEXTUREPROC) (GLenum  texture);
-  GLEE_EXTERN GLEEPFNGLCLIENTACTIVETEXTUREPROC GLeeFuncPtr_glClientActiveTexture;
-  #define glClientActiveTexture GLeeFuncPtr_glClientActiveTexture
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord1d
-#define GLEE_H_DEFINED_glMultiTexCoord1d
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD1DPROC) (GLenum  target, GLdouble  s);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD1DPROC GLeeFuncPtr_glMultiTexCoord1d;
-  #define glMultiTexCoord1d GLeeFuncPtr_glMultiTexCoord1d
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord1dv
-#define GLEE_H_DEFINED_glMultiTexCoord1dv
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD1DVPROC) (GLenum  target, const GLdouble * v);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD1DVPROC GLeeFuncPtr_glMultiTexCoord1dv;
-  #define glMultiTexCoord1dv GLeeFuncPtr_glMultiTexCoord1dv
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord1f
-#define GLEE_H_DEFINED_glMultiTexCoord1f
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD1FPROC) (GLenum  target, GLfloat  s);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD1FPROC GLeeFuncPtr_glMultiTexCoord1f;
-  #define glMultiTexCoord1f GLeeFuncPtr_glMultiTexCoord1f
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord1fv
-#define GLEE_H_DEFINED_glMultiTexCoord1fv
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD1FVPROC) (GLenum  target, const GLfloat * v);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD1FVPROC GLeeFuncPtr_glMultiTexCoord1fv;
-  #define glMultiTexCoord1fv GLeeFuncPtr_glMultiTexCoord1fv
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord1i
-#define GLEE_H_DEFINED_glMultiTexCoord1i
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD1IPROC) (GLenum  target, GLint  s);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD1IPROC GLeeFuncPtr_glMultiTexCoord1i;
-  #define glMultiTexCoord1i GLeeFuncPtr_glMultiTexCoord1i
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord1iv
-#define GLEE_H_DEFINED_glMultiTexCoord1iv
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD1IVPROC) (GLenum  target, const GLint * v);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD1IVPROC GLeeFuncPtr_glMultiTexCoord1iv;
-  #define glMultiTexCoord1iv GLeeFuncPtr_glMultiTexCoord1iv
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord1s
-#define GLEE_H_DEFINED_glMultiTexCoord1s
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD1SPROC) (GLenum  target, GLshort  s);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD1SPROC GLeeFuncPtr_glMultiTexCoord1s;
-  #define glMultiTexCoord1s GLeeFuncPtr_glMultiTexCoord1s
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord1sv
-#define GLEE_H_DEFINED_glMultiTexCoord1sv
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD1SVPROC) (GLenum  target, const GLshort * v);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD1SVPROC GLeeFuncPtr_glMultiTexCoord1sv;
-  #define glMultiTexCoord1sv GLeeFuncPtr_glMultiTexCoord1sv
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord2d
-#define GLEE_H_DEFINED_glMultiTexCoord2d
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD2DPROC) (GLenum  target, GLdouble  s, GLdouble  t);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD2DPROC GLeeFuncPtr_glMultiTexCoord2d;
-  #define glMultiTexCoord2d GLeeFuncPtr_glMultiTexCoord2d
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord2dv
-#define GLEE_H_DEFINED_glMultiTexCoord2dv
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD2DVPROC) (GLenum  target, const GLdouble * v);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD2DVPROC GLeeFuncPtr_glMultiTexCoord2dv;
-  #define glMultiTexCoord2dv GLeeFuncPtr_glMultiTexCoord2dv
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord2f
-#define GLEE_H_DEFINED_glMultiTexCoord2f
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD2FPROC) (GLenum  target, GLfloat  s, GLfloat  t);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD2FPROC GLeeFuncPtr_glMultiTexCoord2f;
-  #define glMultiTexCoord2f GLeeFuncPtr_glMultiTexCoord2f
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord2fv
-#define GLEE_H_DEFINED_glMultiTexCoord2fv
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD2FVPROC) (GLenum  target, const GLfloat * v);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD2FVPROC GLeeFuncPtr_glMultiTexCoord2fv;
-  #define glMultiTexCoord2fv GLeeFuncPtr_glMultiTexCoord2fv
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord2i
-#define GLEE_H_DEFINED_glMultiTexCoord2i
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD2IPROC) (GLenum  target, GLint  s, GLint  t);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD2IPROC GLeeFuncPtr_glMultiTexCoord2i;
-  #define glMultiTexCoord2i GLeeFuncPtr_glMultiTexCoord2i
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord2iv
-#define GLEE_H_DEFINED_glMultiTexCoord2iv
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD2IVPROC) (GLenum  target, const GLint * v);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD2IVPROC GLeeFuncPtr_glMultiTexCoord2iv;
-  #define glMultiTexCoord2iv GLeeFuncPtr_glMultiTexCoord2iv
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord2s
-#define GLEE_H_DEFINED_glMultiTexCoord2s
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD2SPROC) (GLenum  target, GLshort  s, GLshort  t);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD2SPROC GLeeFuncPtr_glMultiTexCoord2s;
-  #define glMultiTexCoord2s GLeeFuncPtr_glMultiTexCoord2s
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord2sv
-#define GLEE_H_DEFINED_glMultiTexCoord2sv
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD2SVPROC) (GLenum  target, const GLshort * v);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD2SVPROC GLeeFuncPtr_glMultiTexCoord2sv;
-  #define glMultiTexCoord2sv GLeeFuncPtr_glMultiTexCoord2sv
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord3d
-#define GLEE_H_DEFINED_glMultiTexCoord3d
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD3DPROC) (GLenum  target, GLdouble  s, GLdouble  t, GLdouble  r);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD3DPROC GLeeFuncPtr_glMultiTexCoord3d;
-  #define glMultiTexCoord3d GLeeFuncPtr_glMultiTexCoord3d
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord3dv
-#define GLEE_H_DEFINED_glMultiTexCoord3dv
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD3DVPROC) (GLenum  target, const GLdouble * v);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD3DVPROC GLeeFuncPtr_glMultiTexCoord3dv;
-  #define glMultiTexCoord3dv GLeeFuncPtr_glMultiTexCoord3dv
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord3f
-#define GLEE_H_DEFINED_glMultiTexCoord3f
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD3FPROC) (GLenum  target, GLfloat  s, GLfloat  t, GLfloat  r);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD3FPROC GLeeFuncPtr_glMultiTexCoord3f;
-  #define glMultiTexCoord3f GLeeFuncPtr_glMultiTexCoord3f
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord3fv
-#define GLEE_H_DEFINED_glMultiTexCoord3fv
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD3FVPROC) (GLenum  target, const GLfloat * v);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD3FVPROC GLeeFuncPtr_glMultiTexCoord3fv;
-  #define glMultiTexCoord3fv GLeeFuncPtr_glMultiTexCoord3fv
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord3i
-#define GLEE_H_DEFINED_glMultiTexCoord3i
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD3IPROC) (GLenum  target, GLint  s, GLint  t, GLint  r);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD3IPROC GLeeFuncPtr_glMultiTexCoord3i;
-  #define glMultiTexCoord3i GLeeFuncPtr_glMultiTexCoord3i
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord3iv
-#define GLEE_H_DEFINED_glMultiTexCoord3iv
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD3IVPROC) (GLenum  target, const GLint * v);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD3IVPROC GLeeFuncPtr_glMultiTexCoord3iv;
-  #define glMultiTexCoord3iv GLeeFuncPtr_glMultiTexCoord3iv
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord3s
-#define GLEE_H_DEFINED_glMultiTexCoord3s
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD3SPROC) (GLenum  target, GLshort  s, GLshort  t, GLshort  r);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD3SPROC GLeeFuncPtr_glMultiTexCoord3s;
-  #define glMultiTexCoord3s GLeeFuncPtr_glMultiTexCoord3s
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord3sv
-#define GLEE_H_DEFINED_glMultiTexCoord3sv
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD3SVPROC) (GLenum  target, const GLshort * v);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD3SVPROC GLeeFuncPtr_glMultiTexCoord3sv;
-  #define glMultiTexCoord3sv GLeeFuncPtr_glMultiTexCoord3sv
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord4d
-#define GLEE_H_DEFINED_glMultiTexCoord4d
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD4DPROC) (GLenum  target, GLdouble  s, GLdouble  t, GLdouble  r, GLdouble  q);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD4DPROC GLeeFuncPtr_glMultiTexCoord4d;
-  #define glMultiTexCoord4d GLeeFuncPtr_glMultiTexCoord4d
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord4dv
-#define GLEE_H_DEFINED_glMultiTexCoord4dv
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD4DVPROC) (GLenum  target, const GLdouble * v);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD4DVPROC GLeeFuncPtr_glMultiTexCoord4dv;
-  #define glMultiTexCoord4dv GLeeFuncPtr_glMultiTexCoord4dv
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord4f
-#define GLEE_H_DEFINED_glMultiTexCoord4f
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD4FPROC) (GLenum  target, GLfloat  s, GLfloat  t, GLfloat  r, GLfloat  q);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD4FPROC GLeeFuncPtr_glMultiTexCoord4f;
-  #define glMultiTexCoord4f GLeeFuncPtr_glMultiTexCoord4f
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord4fv
-#define GLEE_H_DEFINED_glMultiTexCoord4fv
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD4FVPROC) (GLenum  target, const GLfloat * v);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD4FVPROC GLeeFuncPtr_glMultiTexCoord4fv;
-  #define glMultiTexCoord4fv GLeeFuncPtr_glMultiTexCoord4fv
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord4i
-#define GLEE_H_DEFINED_glMultiTexCoord4i
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD4IPROC) (GLenum  target, GLint  s, GLint  t, GLint  r, GLint  q);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD4IPROC GLeeFuncPtr_glMultiTexCoord4i;
-  #define glMultiTexCoord4i GLeeFuncPtr_glMultiTexCoord4i
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord4iv
-#define GLEE_H_DEFINED_glMultiTexCoord4iv
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD4IVPROC) (GLenum  target, const GLint * v);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD4IVPROC GLeeFuncPtr_glMultiTexCoord4iv;
-  #define glMultiTexCoord4iv GLeeFuncPtr_glMultiTexCoord4iv
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord4s
-#define GLEE_H_DEFINED_glMultiTexCoord4s
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD4SPROC) (GLenum  target, GLshort  s, GLshort  t, GLshort  r, GLshort  q);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD4SPROC GLeeFuncPtr_glMultiTexCoord4s;
-  #define glMultiTexCoord4s GLeeFuncPtr_glMultiTexCoord4s
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord4sv
-#define GLEE_H_DEFINED_glMultiTexCoord4sv
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD4SVPROC) (GLenum  target, const GLshort * v);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD4SVPROC GLeeFuncPtr_glMultiTexCoord4sv;
-  #define glMultiTexCoord4sv GLeeFuncPtr_glMultiTexCoord4sv
-#endif
-#ifndef GLEE_H_DEFINED_glLoadTransposeMatrixf
-#define GLEE_H_DEFINED_glLoadTransposeMatrixf
-  typedef void (APIENTRYP GLEEPFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat * m);
-  GLEE_EXTERN GLEEPFNGLLOADTRANSPOSEMATRIXFPROC GLeeFuncPtr_glLoadTransposeMatrixf;
-  #define glLoadTransposeMatrixf GLeeFuncPtr_glLoadTransposeMatrixf
-#endif
-#ifndef GLEE_H_DEFINED_glLoadTransposeMatrixd
-#define GLEE_H_DEFINED_glLoadTransposeMatrixd
-  typedef void (APIENTRYP GLEEPFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble * m);
-  GLEE_EXTERN GLEEPFNGLLOADTRANSPOSEMATRIXDPROC GLeeFuncPtr_glLoadTransposeMatrixd;
-  #define glLoadTransposeMatrixd GLeeFuncPtr_glLoadTransposeMatrixd
-#endif
-#ifndef GLEE_H_DEFINED_glMultTransposeMatrixf
-#define GLEE_H_DEFINED_glMultTransposeMatrixf
-  typedef void (APIENTRYP GLEEPFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat * m);
-  GLEE_EXTERN GLEEPFNGLMULTTRANSPOSEMATRIXFPROC GLeeFuncPtr_glMultTransposeMatrixf;
-  #define glMultTransposeMatrixf GLeeFuncPtr_glMultTransposeMatrixf
-#endif
-#ifndef GLEE_H_DEFINED_glMultTransposeMatrixd
-#define GLEE_H_DEFINED_glMultTransposeMatrixd
-  typedef void (APIENTRYP GLEEPFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble * m);
-  GLEE_EXTERN GLEEPFNGLMULTTRANSPOSEMATRIXDPROC GLeeFuncPtr_glMultTransposeMatrixd;
-  #define glMultTransposeMatrixd GLeeFuncPtr_glMultTransposeMatrixd
-#endif
-#endif 
-
-/* GL_VERSION_1_4 */
-
-#ifndef GL_VERSION_1_4
-#define GL_VERSION_1_4 1
-#define __GLEE_GL_VERSION_1_4 1
-/* Constants */
-#define GL_BLEND_DST_RGB                                   0x80C8
-#define GL_BLEND_SRC_RGB                                   0x80C9
-#define GL_BLEND_DST_ALPHA                                 0x80CA
-#define GL_BLEND_SRC_ALPHA                                 0x80CB
-#define GL_POINT_FADE_THRESHOLD_SIZE                       0x8128
-#define GL_DEPTH_COMPONENT16                               0x81A5
-#define GL_DEPTH_COMPONENT24                               0x81A6
-#define GL_DEPTH_COMPONENT32                               0x81A7
-#define GL_MIRRORED_REPEAT                                 0x8370
-#define GL_MAX_TEXTURE_LOD_BIAS                            0x84FD
-#define GL_TEXTURE_LOD_BIAS                                0x8501
-#define GL_INCR_WRAP                                       0x8507
-#define GL_DECR_WRAP                                       0x8508
-#define GL_TEXTURE_DEPTH_SIZE                              0x884A
-#define GL_TEXTURE_COMPARE_MODE                            0x884C
-#define GL_TEXTURE_COMPARE_FUNC                            0x884D
-#define GL_POINT_SIZE_MIN                                  0x8126
-#define GL_POINT_SIZE_MAX                                  0x8127
-#define GL_POINT_DISTANCE_ATTENUATION                      0x8129
-#define GL_GENERATE_MIPMAP                                 0x8191
-#define GL_GENERATE_MIPMAP_HINT                            0x8192
-#define GL_FOG_COORDINATE_SOURCE                           0x8450
-#define GL_FOG_COORDINATE                                  0x8451
-#define GL_FRAGMENT_DEPTH                                  0x8452
-#define GL_CURRENT_FOG_COORDINATE                          0x8453
-#define GL_FOG_COORDINATE_ARRAY_TYPE                       0x8454
-#define GL_FOG_COORDINATE_ARRAY_STRIDE                     0x8455
-#define GL_FOG_COORDINATE_ARRAY_POINTER                    0x8456
-#define GL_FOG_COORDINATE_ARRAY                            0x8457
-#define GL_COLOR_SUM                                       0x8458
-#define GL_CURRENT_SECONDARY_COLOR                         0x8459
-#define GL_SECONDARY_COLOR_ARRAY_SIZE                      0x845A
-#define GL_SECONDARY_COLOR_ARRAY_TYPE                      0x845B
-#define GL_SECONDARY_COLOR_ARRAY_STRIDE                    0x845C
-#define GL_SECONDARY_COLOR_ARRAY_POINTER                   0x845D
-#define GL_SECONDARY_COLOR_ARRAY                           0x845E
-#define GL_TEXTURE_FILTER_CONTROL                          0x8500
-#define GL_DEPTH_TEXTURE_MODE                              0x884B
-#define GL_COMPARE_R_TO_TEXTURE                            0x884E
-#ifndef GLEE_H_DEFINED_glBlendFuncSeparate
-#define GLEE_H_DEFINED_glBlendFuncSeparate
-  typedef void (APIENTRYP GLEEPFNGLBLENDFUNCSEPARATEPROC) (GLenum  sfactorRGB, GLenum  dfactorRGB, GLenum  sfactorAlpha, GLenum  dfactorAlpha);
-  GLEE_EXTERN GLEEPFNGLBLENDFUNCSEPARATEPROC GLeeFuncPtr_glBlendFuncSeparate;
-  #define glBlendFuncSeparate GLeeFuncPtr_glBlendFuncSeparate
-#endif
-#ifndef GLEE_H_DEFINED_glMultiDrawArrays
-#define GLEE_H_DEFINED_glMultiDrawArrays
-  typedef void (APIENTRYP GLEEPFNGLMULTIDRAWARRAYSPROC) (GLenum  mode, const GLint * first, const GLsizei * count, GLsizei  drawcount);
-  GLEE_EXTERN GLEEPFNGLMULTIDRAWARRAYSPROC GLeeFuncPtr_glMultiDrawArrays;
-  #define glMultiDrawArrays GLeeFuncPtr_glMultiDrawArrays
-#endif
-#ifndef GLEE_H_DEFINED_glMultiDrawElements
-#define GLEE_H_DEFINED_glMultiDrawElements
-  typedef void (APIENTRYP GLEEPFNGLMULTIDRAWELEMENTSPROC) (GLenum  mode, const GLsizei * count, GLenum  type, const GLvoid* const * indices, GLsizei  drawcount);
-  GLEE_EXTERN GLEEPFNGLMULTIDRAWELEMENTSPROC GLeeFuncPtr_glMultiDrawElements;
-  #define glMultiDrawElements GLeeFuncPtr_glMultiDrawElements
-#endif
-#ifndef GLEE_H_DEFINED_glPointParameterf
-#define GLEE_H_DEFINED_glPointParameterf
-  typedef void (APIENTRYP GLEEPFNGLPOINTPARAMETERFPROC) (GLenum  pname, GLfloat  param);
-  GLEE_EXTERN GLEEPFNGLPOINTPARAMETERFPROC GLeeFuncPtr_glPointParameterf;
-  #define glPointParameterf GLeeFuncPtr_glPointParameterf
-#endif
-#ifndef GLEE_H_DEFINED_glPointParameterfv
-#define GLEE_H_DEFINED_glPointParameterfv
-  typedef void (APIENTRYP GLEEPFNGLPOINTPARAMETERFVPROC) (GLenum  pname, const GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLPOINTPARAMETERFVPROC GLeeFuncPtr_glPointParameterfv;
-  #define glPointParameterfv GLeeFuncPtr_glPointParameterfv
-#endif
-#ifndef GLEE_H_DEFINED_glPointParameteri
-#define GLEE_H_DEFINED_glPointParameteri
-  typedef void (APIENTRYP GLEEPFNGLPOINTPARAMETERIPROC) (GLenum  pname, GLint  param);
-  GLEE_EXTERN GLEEPFNGLPOINTPARAMETERIPROC GLeeFuncPtr_glPointParameteri;
-  #define glPointParameteri GLeeFuncPtr_glPointParameteri
-#endif
-#ifndef GLEE_H_DEFINED_glPointParameteriv
-#define GLEE_H_DEFINED_glPointParameteriv
-  typedef void (APIENTRYP GLEEPFNGLPOINTPARAMETERIVPROC) (GLenum  pname, const GLint * params);
-  GLEE_EXTERN GLEEPFNGLPOINTPARAMETERIVPROC GLeeFuncPtr_glPointParameteriv;
-  #define glPointParameteriv GLeeFuncPtr_glPointParameteriv
-#endif
-#ifndef GLEE_H_DEFINED_glFogCoordf
-#define GLEE_H_DEFINED_glFogCoordf
-  typedef void (APIENTRYP GLEEPFNGLFOGCOORDFPROC) (GLfloat  coord);
-  GLEE_EXTERN GLEEPFNGLFOGCOORDFPROC GLeeFuncPtr_glFogCoordf;
-  #define glFogCoordf GLeeFuncPtr_glFogCoordf
-#endif
-#ifndef GLEE_H_DEFINED_glFogCoordfv
-#define GLEE_H_DEFINED_glFogCoordfv
-  typedef void (APIENTRYP GLEEPFNGLFOGCOORDFVPROC) (const GLfloat * coord);
-  GLEE_EXTERN GLEEPFNGLFOGCOORDFVPROC GLeeFuncPtr_glFogCoordfv;
-  #define glFogCoordfv GLeeFuncPtr_glFogCoordfv
-#endif
-#ifndef GLEE_H_DEFINED_glFogCoordd
-#define GLEE_H_DEFINED_glFogCoordd
-  typedef void (APIENTRYP GLEEPFNGLFOGCOORDDPROC) (GLdouble  coord);
-  GLEE_EXTERN GLEEPFNGLFOGCOORDDPROC GLeeFuncPtr_glFogCoordd;
-  #define glFogCoordd GLeeFuncPtr_glFogCoordd
-#endif
-#ifndef GLEE_H_DEFINED_glFogCoorddv
-#define GLEE_H_DEFINED_glFogCoorddv
-  typedef void (APIENTRYP GLEEPFNGLFOGCOORDDVPROC) (const GLdouble * coord);
-  GLEE_EXTERN GLEEPFNGLFOGCOORDDVPROC GLeeFuncPtr_glFogCoorddv;
-  #define glFogCoorddv GLeeFuncPtr_glFogCoorddv
-#endif
-#ifndef GLEE_H_DEFINED_glFogCoordPointer
-#define GLEE_H_DEFINED_glFogCoordPointer
-  typedef void (APIENTRYP GLEEPFNGLFOGCOORDPOINTERPROC) (GLenum  type, GLsizei  stride, const GLvoid * pointer);
-  GLEE_EXTERN GLEEPFNGLFOGCOORDPOINTERPROC GLeeFuncPtr_glFogCoordPointer;
-  #define glFogCoordPointer GLeeFuncPtr_glFogCoordPointer
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColor3b
-#define GLEE_H_DEFINED_glSecondaryColor3b
-  typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3BPROC) (GLbyte  red, GLbyte  green, GLbyte  blue);
-  GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3BPROC GLeeFuncPtr_glSecondaryColor3b;
-  #define glSecondaryColor3b GLeeFuncPtr_glSecondaryColor3b
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColor3bv
-#define GLEE_H_DEFINED_glSecondaryColor3bv
-  typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3BVPROC) (const GLbyte * v);
-  GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3BVPROC GLeeFuncPtr_glSecondaryColor3bv;
-  #define glSecondaryColor3bv GLeeFuncPtr_glSecondaryColor3bv
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColor3d
-#define GLEE_H_DEFINED_glSecondaryColor3d
-  typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3DPROC) (GLdouble  red, GLdouble  green, GLdouble  blue);
-  GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3DPROC GLeeFuncPtr_glSecondaryColor3d;
-  #define glSecondaryColor3d GLeeFuncPtr_glSecondaryColor3d
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColor3dv
-#define GLEE_H_DEFINED_glSecondaryColor3dv
-  typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3DVPROC) (const GLdouble * v);
-  GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3DVPROC GLeeFuncPtr_glSecondaryColor3dv;
-  #define glSecondaryColor3dv GLeeFuncPtr_glSecondaryColor3dv
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColor3f
-#define GLEE_H_DEFINED_glSecondaryColor3f
-  typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3FPROC) (GLfloat  red, GLfloat  green, GLfloat  blue);
-  GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3FPROC GLeeFuncPtr_glSecondaryColor3f;
-  #define glSecondaryColor3f GLeeFuncPtr_glSecondaryColor3f
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColor3fv
-#define GLEE_H_DEFINED_glSecondaryColor3fv
-  typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3FVPROC) (const GLfloat * v);
-  GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3FVPROC GLeeFuncPtr_glSecondaryColor3fv;
-  #define glSecondaryColor3fv GLeeFuncPtr_glSecondaryColor3fv
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColor3i
-#define GLEE_H_DEFINED_glSecondaryColor3i
-  typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3IPROC) (GLint  red, GLint  green, GLint  blue);
-  GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3IPROC GLeeFuncPtr_glSecondaryColor3i;
-  #define glSecondaryColor3i GLeeFuncPtr_glSecondaryColor3i
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColor3iv
-#define GLEE_H_DEFINED_glSecondaryColor3iv
-  typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3IVPROC) (const GLint * v);
-  GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3IVPROC GLeeFuncPtr_glSecondaryColor3iv;
-  #define glSecondaryColor3iv GLeeFuncPtr_glSecondaryColor3iv
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColor3s
-#define GLEE_H_DEFINED_glSecondaryColor3s
-  typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3SPROC) (GLshort  red, GLshort  green, GLshort  blue);
-  GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3SPROC GLeeFuncPtr_glSecondaryColor3s;
-  #define glSecondaryColor3s GLeeFuncPtr_glSecondaryColor3s
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColor3sv
-#define GLEE_H_DEFINED_glSecondaryColor3sv
-  typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3SVPROC) (const GLshort * v);
-  GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3SVPROC GLeeFuncPtr_glSecondaryColor3sv;
-  #define glSecondaryColor3sv GLeeFuncPtr_glSecondaryColor3sv
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColor3ub
-#define GLEE_H_DEFINED_glSecondaryColor3ub
-  typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3UBPROC) (GLubyte  red, GLubyte  green, GLubyte  blue);
-  GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3UBPROC GLeeFuncPtr_glSecondaryColor3ub;
-  #define glSecondaryColor3ub GLeeFuncPtr_glSecondaryColor3ub
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColor3ubv
-#define GLEE_H_DEFINED_glSecondaryColor3ubv
-  typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte * v);
-  GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3UBVPROC GLeeFuncPtr_glSecondaryColor3ubv;
-  #define glSecondaryColor3ubv GLeeFuncPtr_glSecondaryColor3ubv
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColor3ui
-#define GLEE_H_DEFINED_glSecondaryColor3ui
-  typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3UIPROC) (GLuint  red, GLuint  green, GLuint  blue);
-  GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3UIPROC GLeeFuncPtr_glSecondaryColor3ui;
-  #define glSecondaryColor3ui GLeeFuncPtr_glSecondaryColor3ui
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColor3uiv
-#define GLEE_H_DEFINED_glSecondaryColor3uiv
-  typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3UIVPROC) (const GLuint * v);
-  GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3UIVPROC GLeeFuncPtr_glSecondaryColor3uiv;
-  #define glSecondaryColor3uiv GLeeFuncPtr_glSecondaryColor3uiv
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColor3us
-#define GLEE_H_DEFINED_glSecondaryColor3us
-  typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3USPROC) (GLushort  red, GLushort  green, GLushort  blue);
-  GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3USPROC GLeeFuncPtr_glSecondaryColor3us;
-  #define glSecondaryColor3us GLeeFuncPtr_glSecondaryColor3us
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColor3usv
-#define GLEE_H_DEFINED_glSecondaryColor3usv
-  typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3USVPROC) (const GLushort * v);
-  GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3USVPROC GLeeFuncPtr_glSecondaryColor3usv;
-  #define glSecondaryColor3usv GLeeFuncPtr_glSecondaryColor3usv
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColorPointer
-#define GLEE_H_DEFINED_glSecondaryColorPointer
-  typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLORPOINTERPROC) (GLint  size, GLenum  type, GLsizei  stride, const GLvoid * pointer);
-  GLEE_EXTERN GLEEPFNGLSECONDARYCOLORPOINTERPROC GLeeFuncPtr_glSecondaryColorPointer;
-  #define glSecondaryColorPointer GLeeFuncPtr_glSecondaryColorPointer
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos2d
-#define GLEE_H_DEFINED_glWindowPos2d
-  typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2DPROC) (GLdouble  x, GLdouble  y);
-  GLEE_EXTERN GLEEPFNGLWINDOWPOS2DPROC GLeeFuncPtr_glWindowPos2d;
-  #define glWindowPos2d GLeeFuncPtr_glWindowPos2d
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos2dv
-#define GLEE_H_DEFINED_glWindowPos2dv
-  typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2DVPROC) (const GLdouble * v);
-  GLEE_EXTERN GLEEPFNGLWINDOWPOS2DVPROC GLeeFuncPtr_glWindowPos2dv;
-  #define glWindowPos2dv GLeeFuncPtr_glWindowPos2dv
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos2f
-#define GLEE_H_DEFINED_glWindowPos2f
-  typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2FPROC) (GLfloat  x, GLfloat  y);
-  GLEE_EXTERN GLEEPFNGLWINDOWPOS2FPROC GLeeFuncPtr_glWindowPos2f;
-  #define glWindowPos2f GLeeFuncPtr_glWindowPos2f
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos2fv
-#define GLEE_H_DEFINED_glWindowPos2fv
-  typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2FVPROC) (const GLfloat * v);
-  GLEE_EXTERN GLEEPFNGLWINDOWPOS2FVPROC GLeeFuncPtr_glWindowPos2fv;
-  #define glWindowPos2fv GLeeFuncPtr_glWindowPos2fv
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos2i
-#define GLEE_H_DEFINED_glWindowPos2i
-  typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2IPROC) (GLint  x, GLint  y);
-  GLEE_EXTERN GLEEPFNGLWINDOWPOS2IPROC GLeeFuncPtr_glWindowPos2i;
-  #define glWindowPos2i GLeeFuncPtr_glWindowPos2i
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos2iv
-#define GLEE_H_DEFINED_glWindowPos2iv
-  typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2IVPROC) (const GLint * v);
-  GLEE_EXTERN GLEEPFNGLWINDOWPOS2IVPROC GLeeFuncPtr_glWindowPos2iv;
-  #define glWindowPos2iv GLeeFuncPtr_glWindowPos2iv
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos2s
-#define GLEE_H_DEFINED_glWindowPos2s
-  typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2SPROC) (GLshort  x, GLshort  y);
-  GLEE_EXTERN GLEEPFNGLWINDOWPOS2SPROC GLeeFuncPtr_glWindowPos2s;
-  #define glWindowPos2s GLeeFuncPtr_glWindowPos2s
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos2sv
-#define GLEE_H_DEFINED_glWindowPos2sv
-  typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2SVPROC) (const GLshort * v);
-  GLEE_EXTERN GLEEPFNGLWINDOWPOS2SVPROC GLeeFuncPtr_glWindowPos2sv;
-  #define glWindowPos2sv GLeeFuncPtr_glWindowPos2sv
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos3d
-#define GLEE_H_DEFINED_glWindowPos3d
-  typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3DPROC) (GLdouble  x, GLdouble  y, GLdouble  z);
-  GLEE_EXTERN GLEEPFNGLWINDOWPOS3DPROC GLeeFuncPtr_glWindowPos3d;
-  #define glWindowPos3d GLeeFuncPtr_glWindowPos3d
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos3dv
-#define GLEE_H_DEFINED_glWindowPos3dv
-  typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3DVPROC) (const GLdouble * v);
-  GLEE_EXTERN GLEEPFNGLWINDOWPOS3DVPROC GLeeFuncPtr_glWindowPos3dv;
-  #define glWindowPos3dv GLeeFuncPtr_glWindowPos3dv
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos3f
-#define GLEE_H_DEFINED_glWindowPos3f
-  typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3FPROC) (GLfloat  x, GLfloat  y, GLfloat  z);
-  GLEE_EXTERN GLEEPFNGLWINDOWPOS3FPROC GLeeFuncPtr_glWindowPos3f;
-  #define glWindowPos3f GLeeFuncPtr_glWindowPos3f
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos3fv
-#define GLEE_H_DEFINED_glWindowPos3fv
-  typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3FVPROC) (const GLfloat * v);
-  GLEE_EXTERN GLEEPFNGLWINDOWPOS3FVPROC GLeeFuncPtr_glWindowPos3fv;
-  #define glWindowPos3fv GLeeFuncPtr_glWindowPos3fv
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos3i
-#define GLEE_H_DEFINED_glWindowPos3i
-  typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3IPROC) (GLint  x, GLint  y, GLint  z);
-  GLEE_EXTERN GLEEPFNGLWINDOWPOS3IPROC GLeeFuncPtr_glWindowPos3i;
-  #define glWindowPos3i GLeeFuncPtr_glWindowPos3i
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos3iv
-#define GLEE_H_DEFINED_glWindowPos3iv
-  typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3IVPROC) (const GLint * v);
-  GLEE_EXTERN GLEEPFNGLWINDOWPOS3IVPROC GLeeFuncPtr_glWindowPos3iv;
-  #define glWindowPos3iv GLeeFuncPtr_glWindowPos3iv
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos3s
-#define GLEE_H_DEFINED_glWindowPos3s
-  typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3SPROC) (GLshort  x, GLshort  y, GLshort  z);
-  GLEE_EXTERN GLEEPFNGLWINDOWPOS3SPROC GLeeFuncPtr_glWindowPos3s;
-  #define glWindowPos3s GLeeFuncPtr_glWindowPos3s
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos3sv
-#define GLEE_H_DEFINED_glWindowPos3sv
-  typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3SVPROC) (const GLshort * v);
-  GLEE_EXTERN GLEEPFNGLWINDOWPOS3SVPROC GLeeFuncPtr_glWindowPos3sv;
-  #define glWindowPos3sv GLeeFuncPtr_glWindowPos3sv
-#endif
-#endif 
-
-/* GL_VERSION_1_5 */
-
-#ifndef GL_VERSION_1_5
-#define GL_VERSION_1_5 1
-#define __GLEE_GL_VERSION_1_5 1
-/* Constants */
-#define GL_BUFFER_SIZE                                     0x8764
-#define GL_BUFFER_USAGE                                    0x8765
-#define GL_QUERY_COUNTER_BITS                              0x8864
-#define GL_CURRENT_QUERY                                   0x8865
-#define GL_QUERY_RESULT                                    0x8866
-#define GL_QUERY_RESULT_AVAILABLE                          0x8867
-#define GL_ARRAY_BUFFER                                    0x8892
-#define GL_ELEMENT_ARRAY_BUFFER                            0x8893
-#define GL_ARRAY_BUFFER_BINDING                            0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING                    0x8895
-#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING              0x889F
-#define GL_READ_ONLY                                       0x88B8
-#define GL_WRITE_ONLY                                      0x88B9
-#define GL_READ_WRITE                                      0x88BA
-#define GL_BUFFER_ACCESS                                   0x88BB
-#define GL_BUFFER_MAPPED                                   0x88BC
-#define GL_BUFFER_MAP_POINTER                              0x88BD
-#define GL_STREAM_DRAW                                     0x88E0
-#define GL_STREAM_READ                                     0x88E1
-#define GL_STREAM_COPY                                     0x88E2
-#define GL_STATIC_DRAW                                     0x88E4
-#define GL_STATIC_READ                                     0x88E5
-#define GL_STATIC_COPY                                     0x88E6
-#define GL_DYNAMIC_DRAW                                    0x88E8
-#define GL_DYNAMIC_READ                                    0x88E9
-#define GL_DYNAMIC_COPY                                    0x88EA
-#define GL_SAMPLES_PASSED                                  0x8914
-#define GL_SRC1_ALPHA                                      0x8589
-#define GL_VERTEX_ARRAY_BUFFER_BINDING                     0x8896
-#define GL_NORMAL_ARRAY_BUFFER_BINDING                     0x8897
-#define GL_COLOR_ARRAY_BUFFER_BINDING                      0x8898
-#define GL_INDEX_ARRAY_BUFFER_BINDING                      0x8899
-#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING              0x889A
-#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING                  0x889B
-#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING            0x889C
-#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING             0x889D
-#define GL_WEIGHT_ARRAY_BUFFER_BINDING                     0x889E
-#define GL_FOG_COORD_SRC                                   0x8450
-#define GL_FOG_COORD                                       0x8451
-#define GL_CURRENT_FOG_COORD                               0x8453
-#define GL_FOG_COORD_ARRAY_TYPE                            0x8454
-#define GL_FOG_COORD_ARRAY_STRIDE                          0x8455
-#define GL_FOG_COORD_ARRAY_POINTER                         0x8456
-#define GL_FOG_COORD_ARRAY                                 0x8457
-#define GL_FOG_COORD_ARRAY_BUFFER_BINDING                  0x889D
-#define GL_SRC0_RGB                                        0x8580
-#define GL_SRC1_RGB                                        0x8581
-#define GL_SRC2_RGB                                        0x8582
-#define GL_SRC0_ALPHA                                      0x8588
-#define GL_SRC2_ALPHA                                      0x858A
-#ifndef GLEE_H_DEFINED_glGenQueries
-#define GLEE_H_DEFINED_glGenQueries
-  typedef void (APIENTRYP GLEEPFNGLGENQUERIESPROC) (GLsizei  n, GLuint * ids);
-  GLEE_EXTERN GLEEPFNGLGENQUERIESPROC GLeeFuncPtr_glGenQueries;
-  #define glGenQueries GLeeFuncPtr_glGenQueries
-#endif
-#ifndef GLEE_H_DEFINED_glDeleteQueries
-#define GLEE_H_DEFINED_glDeleteQueries
-  typedef void (APIENTRYP GLEEPFNGLDELETEQUERIESPROC) (GLsizei  n, const GLuint * ids);
-  GLEE_EXTERN GLEEPFNGLDELETEQUERIESPROC GLeeFuncPtr_glDeleteQueries;
-  #define glDeleteQueries GLeeFuncPtr_glDeleteQueries
-#endif
-#ifndef GLEE_H_DEFINED_glIsQuery
-#define GLEE_H_DEFINED_glIsQuery
-  typedef GLboolean (APIENTRYP GLEEPFNGLISQUERYPROC) (GLuint  id);
-  GLEE_EXTERN GLEEPFNGLISQUERYPROC GLeeFuncPtr_glIsQuery;
-  #define glIsQuery GLeeFuncPtr_glIsQuery
-#endif
-#ifndef GLEE_H_DEFINED_glBeginQuery
-#define GLEE_H_DEFINED_glBeginQuery
-  typedef void (APIENTRYP GLEEPFNGLBEGINQUERYPROC) (GLenum  target, GLuint  id);
-  GLEE_EXTERN GLEEPFNGLBEGINQUERYPROC GLeeFuncPtr_glBeginQuery;
-  #define glBeginQuery GLeeFuncPtr_glBeginQuery
-#endif
-#ifndef GLEE_H_DEFINED_glEndQuery
-#define GLEE_H_DEFINED_glEndQuery
-  typedef void (APIENTRYP GLEEPFNGLENDQUERYPROC) (GLenum  target);
-  GLEE_EXTERN GLEEPFNGLENDQUERYPROC GLeeFuncPtr_glEndQuery;
-  #define glEndQuery GLeeFuncPtr_glEndQuery
-#endif
-#ifndef GLEE_H_DEFINED_glGetQueryiv
-#define GLEE_H_DEFINED_glGetQueryiv
-  typedef void (APIENTRYP GLEEPFNGLGETQUERYIVPROC) (GLenum  target, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETQUERYIVPROC GLeeFuncPtr_glGetQueryiv;
-  #define glGetQueryiv GLeeFuncPtr_glGetQueryiv
-#endif
-#ifndef GLEE_H_DEFINED_glGetQueryObjectiv
-#define GLEE_H_DEFINED_glGetQueryObjectiv
-  typedef void (APIENTRYP GLEEPFNGLGETQUERYOBJECTIVPROC) (GLuint  id, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETQUERYOBJECTIVPROC GLeeFuncPtr_glGetQueryObjectiv;
-  #define glGetQueryObjectiv GLeeFuncPtr_glGetQueryObjectiv
-#endif
-#ifndef GLEE_H_DEFINED_glGetQueryObjectuiv
-#define GLEE_H_DEFINED_glGetQueryObjectuiv
-  typedef void (APIENTRYP GLEEPFNGLGETQUERYOBJECTUIVPROC) (GLuint  id, GLenum  pname, GLuint * params);
-  GLEE_EXTERN GLEEPFNGLGETQUERYOBJECTUIVPROC GLeeFuncPtr_glGetQueryObjectuiv;
-  #define glGetQueryObjectuiv GLeeFuncPtr_glGetQueryObjectuiv
-#endif
-#ifndef GLEE_H_DEFINED_glBindBuffer
-#define GLEE_H_DEFINED_glBindBuffer
-  typedef void (APIENTRYP GLEEPFNGLBINDBUFFERPROC) (GLenum  target, GLuint  buffer);
-  GLEE_EXTERN GLEEPFNGLBINDBUFFERPROC GLeeFuncPtr_glBindBuffer;
-  #define glBindBuffer GLeeFuncPtr_glBindBuffer
-#endif
-#ifndef GLEE_H_DEFINED_glDeleteBuffers
-#define GLEE_H_DEFINED_glDeleteBuffers
-  typedef void (APIENTRYP GLEEPFNGLDELETEBUFFERSPROC) (GLsizei  n, const GLuint * buffers);
-  GLEE_EXTERN GLEEPFNGLDELETEBUFFERSPROC GLeeFuncPtr_glDeleteBuffers;
-  #define glDeleteBuffers GLeeFuncPtr_glDeleteBuffers
-#endif
-#ifndef GLEE_H_DEFINED_glGenBuffers
-#define GLEE_H_DEFINED_glGenBuffers
-  typedef void (APIENTRYP GLEEPFNGLGENBUFFERSPROC) (GLsizei  n, GLuint * buffers);
-  GLEE_EXTERN GLEEPFNGLGENBUFFERSPROC GLeeFuncPtr_glGenBuffers;
-  #define glGenBuffers GLeeFuncPtr_glGenBuffers
-#endif
-#ifndef GLEE_H_DEFINED_glIsBuffer
-#define GLEE_H_DEFINED_glIsBuffer
-  typedef GLboolean (APIENTRYP GLEEPFNGLISBUFFERPROC) (GLuint  buffer);
-  GLEE_EXTERN GLEEPFNGLISBUFFERPROC GLeeFuncPtr_glIsBuffer;
-  #define glIsBuffer GLeeFuncPtr_glIsBuffer
-#endif
-#ifndef GLEE_H_DEFINED_glBufferData
-#define GLEE_H_DEFINED_glBufferData
-  typedef void (APIENTRYP GLEEPFNGLBUFFERDATAPROC) (GLenum  target, GLsizeiptr  size, const GLvoid * data, GLenum  usage);
-  GLEE_EXTERN GLEEPFNGLBUFFERDATAPROC GLeeFuncPtr_glBufferData;
-  #define glBufferData GLeeFuncPtr_glBufferData
-#endif
-#ifndef GLEE_H_DEFINED_glBufferSubData
-#define GLEE_H_DEFINED_glBufferSubData
-  typedef void (APIENTRYP GLEEPFNGLBUFFERSUBDATAPROC) (GLenum  target, GLintptr  offset, GLsizeiptr  size, const GLvoid * data);
-  GLEE_EXTERN GLEEPFNGLBUFFERSUBDATAPROC GLeeFuncPtr_glBufferSubData;
-  #define glBufferSubData GLeeFuncPtr_glBufferSubData
-#endif
-#ifndef GLEE_H_DEFINED_glGetBufferSubData
-#define GLEE_H_DEFINED_glGetBufferSubData
-  typedef void (APIENTRYP GLEEPFNGLGETBUFFERSUBDATAPROC) (GLenum  target, GLintptr  offset, GLsizeiptr  size, GLvoid * data);
-  GLEE_EXTERN GLEEPFNGLGETBUFFERSUBDATAPROC GLeeFuncPtr_glGetBufferSubData;
-  #define glGetBufferSubData GLeeFuncPtr_glGetBufferSubData
-#endif
-#ifndef GLEE_H_DEFINED_glMapBuffer
-#define GLEE_H_DEFINED_glMapBuffer
-  typedef GLvoid* (APIENTRYP GLEEPFNGLMAPBUFFERPROC) (GLenum  target, GLenum  access);
-  GLEE_EXTERN GLEEPFNGLMAPBUFFERPROC GLeeFuncPtr_glMapBuffer;
-  #define glMapBuffer GLeeFuncPtr_glMapBuffer
-#endif
-#ifndef GLEE_H_DEFINED_glUnmapBuffer
-#define GLEE_H_DEFINED_glUnmapBuffer
-  typedef GLboolean (APIENTRYP GLEEPFNGLUNMAPBUFFERPROC) (GLenum  target);
-  GLEE_EXTERN GLEEPFNGLUNMAPBUFFERPROC GLeeFuncPtr_glUnmapBuffer;
-  #define glUnmapBuffer GLeeFuncPtr_glUnmapBuffer
-#endif
-#ifndef GLEE_H_DEFINED_glGetBufferParameteriv
-#define GLEE_H_DEFINED_glGetBufferParameteriv
-  typedef void (APIENTRYP GLEEPFNGLGETBUFFERPARAMETERIVPROC) (GLenum  target, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETBUFFERPARAMETERIVPROC GLeeFuncPtr_glGetBufferParameteriv;
-  #define glGetBufferParameteriv GLeeFuncPtr_glGetBufferParameteriv
-#endif
-#ifndef GLEE_H_DEFINED_glGetBufferPointerv
-#define GLEE_H_DEFINED_glGetBufferPointerv
-  typedef void (APIENTRYP GLEEPFNGLGETBUFFERPOINTERVPROC) (GLenum  target, GLenum  pname, GLvoid* * params);
-  GLEE_EXTERN GLEEPFNGLGETBUFFERPOINTERVPROC GLeeFuncPtr_glGetBufferPointerv;
-  #define glGetBufferPointerv GLeeFuncPtr_glGetBufferPointerv
-#endif
-#endif 
-
-/* GL_VERSION_2_0 */
-
-#ifndef GL_VERSION_2_0
-#define GL_VERSION_2_0 1
-#define __GLEE_GL_VERSION_2_0 1
-/* Constants */
-#define GL_BLEND_EQUATION_RGB                              0x8009
-#define GL_VERTEX_ATTRIB_ARRAY_ENABLED                     0x8622
-#define GL_VERTEX_ATTRIB_ARRAY_SIZE                        0x8623
-#define GL_VERTEX_ATTRIB_ARRAY_STRIDE                      0x8624
-#define GL_VERTEX_ATTRIB_ARRAY_TYPE                        0x8625
-#define GL_CURRENT_VERTEX_ATTRIB                           0x8626
-#define GL_VERTEX_PROGRAM_POINT_SIZE                       0x8642
-#define GL_VERTEX_ATTRIB_ARRAY_POINTER                     0x8645
-#define GL_STENCIL_BACK_FUNC                               0x8800
-#define GL_STENCIL_BACK_FAIL                               0x8801
-#define GL_STENCIL_BACK_PASS_DEPTH_FAIL                    0x8802
-#define GL_STENCIL_BACK_PASS_DEPTH_PASS                    0x8803
-#define GL_MAX_DRAW_BUFFERS                                0x8824
-#define GL_DRAW_BUFFER0                                    0x8825
-#define GL_DRAW_BUFFER1                                    0x8826
-#define GL_DRAW_BUFFER2                                    0x8827
-#define GL_DRAW_BUFFER3                                    0x8828
-#define GL_DRAW_BUFFER4                                    0x8829
-#define GL_DRAW_BUFFER5                                    0x882A
-#define GL_DRAW_BUFFER6                                    0x882B
-#define GL_DRAW_BUFFER7                                    0x882C
-#define GL_DRAW_BUFFER8                                    0x882D
-#define GL_DRAW_BUFFER9                                    0x882E
-#define GL_DRAW_BUFFER10                                   0x882F
-#define GL_DRAW_BUFFER11                                   0x8830
-#define GL_DRAW_BUFFER12                                   0x8831
-#define GL_DRAW_BUFFER13                                   0x8832
-#define GL_DRAW_BUFFER14                                   0x8833
-#define GL_DRAW_BUFFER15                                   0x8834
-#define GL_BLEND_EQUATION_ALPHA                            0x883D
-#define GL_MAX_VERTEX_ATTRIBS                              0x8869
-#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED                  0x886A
-#define GL_MAX_TEXTURE_IMAGE_UNITS                         0x8872
-#define GL_FRAGMENT_SHADER                                 0x8B30
-#define GL_VERTEX_SHADER                                   0x8B31
-#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS                 0x8B49
-#define GL_MAX_VERTEX_UNIFORM_COMPONENTS                   0x8B4A
-#define GL_MAX_VARYING_FLOATS                              0x8B4B
-#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS                  0x8B4C
-#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS                0x8B4D
-#define GL_SHADER_TYPE                                     0x8B4F
-#define GL_FLOAT_VEC2                                      0x8B50
-#define GL_FLOAT_VEC3                                      0x8B51
-#define GL_FLOAT_VEC4                                      0x8B52
-#define GL_INT_VEC2                                        0x8B53
-#define GL_INT_VEC3                                        0x8B54
-#define GL_INT_VEC4                                        0x8B55
-#define GL_BOOL                                            0x8B56
-#define GL_BOOL_VEC2                                       0x8B57
-#define GL_BOOL_VEC3                                       0x8B58
-#define GL_BOOL_VEC4                                       0x8B59
-#define GL_FLOAT_MAT2                                      0x8B5A
-#define GL_FLOAT_MAT3                                      0x8B5B
-#define GL_FLOAT_MAT4                                      0x8B5C
-#define GL_SAMPLER_1D                                      0x8B5D
-#define GL_SAMPLER_2D                                      0x8B5E
-#define GL_SAMPLER_3D                                      0x8B5F
-#define GL_SAMPLER_CUBE                                    0x8B60
-#define GL_SAMPLER_1D_SHADOW                               0x8B61
-#define GL_SAMPLER_2D_SHADOW                               0x8B62
-#define GL_DELETE_STATUS                                   0x8B80
-#define GL_COMPILE_STATUS                                  0x8B81
-#define GL_LINK_STATUS                                     0x8B82
-#define GL_VALIDATE_STATUS                                 0x8B83
-#define GL_INFO_LOG_LENGTH                                 0x8B84
-#define GL_ATTACHED_SHADERS                                0x8B85
-#define GL_ACTIVE_UNIFORMS                                 0x8B86
-#define GL_ACTIVE_UNIFORM_MAX_LENGTH                       0x8B87
-#define GL_SHADER_SOURCE_LENGTH                            0x8B88
-#define GL_ACTIVE_ATTRIBUTES                               0x8B89
-#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH                     0x8B8A
-#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT                 0x8B8B
-#define GL_SHADING_LANGUAGE_VERSION                        0x8B8C
-#define GL_CURRENT_PROGRAM                                 0x8B8D
-#define GL_POINT_SPRITE_COORD_ORIGIN                       0x8CA0
-#define GL_LOWER_LEFT                                      0x8CA1
-#define GL_UPPER_LEFT                                      0x8CA2
-#define GL_STENCIL_BACK_REF                                0x8CA3
-#define GL_STENCIL_BACK_VALUE_MASK                         0x8CA4
-#define GL_STENCIL_BACK_WRITEMASK                          0x8CA5
-#define GL_VERTEX_PROGRAM_TWO_SIDE                         0x8643
-#define GL_POINT_SPRITE                                    0x8861
-#define GL_COORD_REPLACE                                   0x8862
-#define GL_MAX_TEXTURE_COORDS                              0x8871
-#ifndef GLEE_H_DEFINED_glBlendEquationSeparate
-#define GLEE_H_DEFINED_glBlendEquationSeparate
-  typedef void (APIENTRYP GLEEPFNGLBLENDEQUATIONSEPARATEPROC) (GLenum  modeRGB, GLenum  modeAlpha);
-  GLEE_EXTERN GLEEPFNGLBLENDEQUATIONSEPARATEPROC GLeeFuncPtr_glBlendEquationSeparate;
-  #define glBlendEquationSeparate GLeeFuncPtr_glBlendEquationSeparate
-#endif
-#ifndef GLEE_H_DEFINED_glDrawBuffers
-#define GLEE_H_DEFINED_glDrawBuffers
-  typedef void (APIENTRYP GLEEPFNGLDRAWBUFFERSPROC) (GLsizei  n, const GLenum * bufs);
-  GLEE_EXTERN GLEEPFNGLDRAWBUFFERSPROC GLeeFuncPtr_glDrawBuffers;
-  #define glDrawBuffers GLeeFuncPtr_glDrawBuffers
-#endif
-#ifndef GLEE_H_DEFINED_glStencilOpSeparate
-#define GLEE_H_DEFINED_glStencilOpSeparate
-  typedef void (APIENTRYP GLEEPFNGLSTENCILOPSEPARATEPROC) (GLenum  face, GLenum  sfail, GLenum  dpfail, GLenum  dppass);
-  GLEE_EXTERN GLEEPFNGLSTENCILOPSEPARATEPROC GLeeFuncPtr_glStencilOpSeparate;
-  #define glStencilOpSeparate GLeeFuncPtr_glStencilOpSeparate
-#endif
-#ifndef GLEE_H_DEFINED_glStencilFuncSeparate
-#define GLEE_H_DEFINED_glStencilFuncSeparate
-  typedef void (APIENTRYP GLEEPFNGLSTENCILFUNCSEPARATEPROC) (GLenum  face, GLenum  func, GLint  ref, GLuint  mask);
-  GLEE_EXTERN GLEEPFNGLSTENCILFUNCSEPARATEPROC GLeeFuncPtr_glStencilFuncSeparate;
-  #define glStencilFuncSeparate GLeeFuncPtr_glStencilFuncSeparate
-#endif
-#ifndef GLEE_H_DEFINED_glStencilMaskSeparate
-#define GLEE_H_DEFINED_glStencilMaskSeparate
-  typedef void (APIENTRYP GLEEPFNGLSTENCILMASKSEPARATEPROC) (GLenum  face, GLuint  mask);
-  GLEE_EXTERN GLEEPFNGLSTENCILMASKSEPARATEPROC GLeeFuncPtr_glStencilMaskSeparate;
-  #define glStencilMaskSeparate GLeeFuncPtr_glStencilMaskSeparate
-#endif
-#ifndef GLEE_H_DEFINED_glAttachShader
-#define GLEE_H_DEFINED_glAttachShader
-  typedef void (APIENTRYP GLEEPFNGLATTACHSHADERPROC) (GLuint  program, GLuint  shader);
-  GLEE_EXTERN GLEEPFNGLATTACHSHADERPROC GLeeFuncPtr_glAttachShader;
-  #define glAttachShader GLeeFuncPtr_glAttachShader
-#endif
-#ifndef GLEE_H_DEFINED_glBindAttribLocation
-#define GLEE_H_DEFINED_glBindAttribLocation
-  typedef void (APIENTRYP GLEEPFNGLBINDATTRIBLOCATIONPROC) (GLuint  program, GLuint  index, const GLchar * name);
-  GLEE_EXTERN GLEEPFNGLBINDATTRIBLOCATIONPROC GLeeFuncPtr_glBindAttribLocation;
-  #define glBindAttribLocation GLeeFuncPtr_glBindAttribLocation
-#endif
-#ifndef GLEE_H_DEFINED_glCompileShader
-#define GLEE_H_DEFINED_glCompileShader
-  typedef void (APIENTRYP GLEEPFNGLCOMPILESHADERPROC) (GLuint  shader);
-  GLEE_EXTERN GLEEPFNGLCOMPILESHADERPROC GLeeFuncPtr_glCompileShader;
-  #define glCompileShader GLeeFuncPtr_glCompileShader
-#endif
-#ifndef GLEE_H_DEFINED_glCreateProgram
-#define GLEE_H_DEFINED_glCreateProgram
-  typedef GLuint (APIENTRYP GLEEPFNGLCREATEPROGRAMPROC) ();
-  GLEE_EXTERN GLEEPFNGLCREATEPROGRAMPROC GLeeFuncPtr_glCreateProgram;
-  #define glCreateProgram GLeeFuncPtr_glCreateProgram
-#endif
-#ifndef GLEE_H_DEFINED_glCreateShader
-#define GLEE_H_DEFINED_glCreateShader
-  typedef GLuint (APIENTRYP GLEEPFNGLCREATESHADERPROC) (GLenum  type);
-  GLEE_EXTERN GLEEPFNGLCREATESHADERPROC GLeeFuncPtr_glCreateShader;
-  #define glCreateShader GLeeFuncPtr_glCreateShader
-#endif
-#ifndef GLEE_H_DEFINED_glDeleteProgram
-#define GLEE_H_DEFINED_glDeleteProgram
-  typedef void (APIENTRYP GLEEPFNGLDELETEPROGRAMPROC) (GLuint  program);
-  GLEE_EXTERN GLEEPFNGLDELETEPROGRAMPROC GLeeFuncPtr_glDeleteProgram;
-  #define glDeleteProgram GLeeFuncPtr_glDeleteProgram
-#endif
-#ifndef GLEE_H_DEFINED_glDeleteShader
-#define GLEE_H_DEFINED_glDeleteShader
-  typedef void (APIENTRYP GLEEPFNGLDELETESHADERPROC) (GLuint  shader);
-  GLEE_EXTERN GLEEPFNGLDELETESHADERPROC GLeeFuncPtr_glDeleteShader;
-  #define glDeleteShader GLeeFuncPtr_glDeleteShader
-#endif
-#ifndef GLEE_H_DEFINED_glDetachShader
-#define GLEE_H_DEFINED_glDetachShader
-  typedef void (APIENTRYP GLEEPFNGLDETACHSHADERPROC) (GLuint  program, GLuint  shader);
-  GLEE_EXTERN GLEEPFNGLDETACHSHADERPROC GLeeFuncPtr_glDetachShader;
-  #define glDetachShader GLeeFuncPtr_glDetachShader
-#endif
-#ifndef GLEE_H_DEFINED_glDisableVertexAttribArray
-#define GLEE_H_DEFINED_glDisableVertexAttribArray
-  typedef void (APIENTRYP GLEEPFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint  index);
-  GLEE_EXTERN GLEEPFNGLDISABLEVERTEXATTRIBARRAYPROC GLeeFuncPtr_glDisableVertexAttribArray;
-  #define glDisableVertexAttribArray GLeeFuncPtr_glDisableVertexAttribArray
-#endif
-#ifndef GLEE_H_DEFINED_glEnableVertexAttribArray
-#define GLEE_H_DEFINED_glEnableVertexAttribArray
-  typedef void (APIENTRYP GLEEPFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint  index);
-  GLEE_EXTERN GLEEPFNGLENABLEVERTEXATTRIBARRAYPROC GLeeFuncPtr_glEnableVertexAttribArray;
-  #define glEnableVertexAttribArray GLeeFuncPtr_glEnableVertexAttribArray
-#endif
-#ifndef GLEE_H_DEFINED_glGetActiveAttrib
-#define GLEE_H_DEFINED_glGetActiveAttrib
-  typedef void (APIENTRYP GLEEPFNGLGETACTIVEATTRIBPROC) (GLuint  program, GLuint  index, GLsizei  bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
-  GLEE_EXTERN GLEEPFNGLGETACTIVEATTRIBPROC GLeeFuncPtr_glGetActiveAttrib;
-  #define glGetActiveAttrib GLeeFuncPtr_glGetActiveAttrib
-#endif
-#ifndef GLEE_H_DEFINED_glGetActiveUniform
-#define GLEE_H_DEFINED_glGetActiveUniform
-  typedef void (APIENTRYP GLEEPFNGLGETACTIVEUNIFORMPROC) (GLuint  program, GLuint  index, GLsizei  bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
-  GLEE_EXTERN GLEEPFNGLGETACTIVEUNIFORMPROC GLeeFuncPtr_glGetActiveUniform;
-  #define glGetActiveUniform GLeeFuncPtr_glGetActiveUniform
-#endif
-#ifndef GLEE_H_DEFINED_glGetAttachedShaders
-#define GLEE_H_DEFINED_glGetAttachedShaders
-  typedef void (APIENTRYP GLEEPFNGLGETATTACHEDSHADERSPROC) (GLuint  program, GLsizei  maxCount, GLsizei * count, GLuint * obj);
-  GLEE_EXTERN GLEEPFNGLGETATTACHEDSHADERSPROC GLeeFuncPtr_glGetAttachedShaders;
-  #define glGetAttachedShaders GLeeFuncPtr_glGetAttachedShaders
-#endif
-#ifndef GLEE_H_DEFINED_glGetAttribLocation
-#define GLEE_H_DEFINED_glGetAttribLocation
-  typedef GLint (APIENTRYP GLEEPFNGLGETATTRIBLOCATIONPROC) (GLuint  program, const GLchar * name);
-  GLEE_EXTERN GLEEPFNGLGETATTRIBLOCATIONPROC GLeeFuncPtr_glGetAttribLocation;
-  #define glGetAttribLocation GLeeFuncPtr_glGetAttribLocation
-#endif
-#ifndef GLEE_H_DEFINED_glGetProgramiv
-#define GLEE_H_DEFINED_glGetProgramiv
-  typedef void (APIENTRYP GLEEPFNGLGETPROGRAMIVPROC) (GLuint  program, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETPROGRAMIVPROC GLeeFuncPtr_glGetProgramiv;
-  #define glGetProgramiv GLeeFuncPtr_glGetProgramiv
-#endif
-#ifndef GLEE_H_DEFINED_glGetProgramInfoLog
-#define GLEE_H_DEFINED_glGetProgramInfoLog
-  typedef void (APIENTRYP GLEEPFNGLGETPROGRAMINFOLOGPROC) (GLuint  program, GLsizei  bufSize, GLsizei * length, GLchar * infoLog);
-  GLEE_EXTERN GLEEPFNGLGETPROGRAMINFOLOGPROC GLeeFuncPtr_glGetProgramInfoLog;
-  #define glGetProgramInfoLog GLeeFuncPtr_glGetProgramInfoLog
-#endif
-#ifndef GLEE_H_DEFINED_glGetShaderiv
-#define GLEE_H_DEFINED_glGetShaderiv
-  typedef void (APIENTRYP GLEEPFNGLGETSHADERIVPROC) (GLuint  shader, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETSHADERIVPROC GLeeFuncPtr_glGetShaderiv;
-  #define glGetShaderiv GLeeFuncPtr_glGetShaderiv
-#endif
-#ifndef GLEE_H_DEFINED_glGetShaderInfoLog
-#define GLEE_H_DEFINED_glGetShaderInfoLog
-  typedef void (APIENTRYP GLEEPFNGLGETSHADERINFOLOGPROC) (GLuint  shader, GLsizei  bufSize, GLsizei * length, GLchar * infoLog);
-  GLEE_EXTERN GLEEPFNGLGETSHADERINFOLOGPROC GLeeFuncPtr_glGetShaderInfoLog;
-  #define glGetShaderInfoLog GLeeFuncPtr_glGetShaderInfoLog
-#endif
-#ifndef GLEE_H_DEFINED_glGetShaderSource
-#define GLEE_H_DEFINED_glGetShaderSource
-  typedef void (APIENTRYP GLEEPFNGLGETSHADERSOURCEPROC) (GLuint  shader, GLsizei  bufSize, GLsizei * length, GLchar * source);
-  GLEE_EXTERN GLEEPFNGLGETSHADERSOURCEPROC GLeeFuncPtr_glGetShaderSource;
-  #define glGetShaderSource GLeeFuncPtr_glGetShaderSource
-#endif
-#ifndef GLEE_H_DEFINED_glGetUniformLocation
-#define GLEE_H_DEFINED_glGetUniformLocation
-  typedef GLint (APIENTRYP GLEEPFNGLGETUNIFORMLOCATIONPROC) (GLuint  program, const GLchar * name);
-  GLEE_EXTERN GLEEPFNGLGETUNIFORMLOCATIONPROC GLeeFuncPtr_glGetUniformLocation;
-  #define glGetUniformLocation GLeeFuncPtr_glGetUniformLocation
-#endif
-#ifndef GLEE_H_DEFINED_glGetUniformfv
-#define GLEE_H_DEFINED_glGetUniformfv
-  typedef void (APIENTRYP GLEEPFNGLGETUNIFORMFVPROC) (GLuint  program, GLint  location, GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLGETUNIFORMFVPROC GLeeFuncPtr_glGetUniformfv;
-  #define glGetUniformfv GLeeFuncPtr_glGetUniformfv
-#endif
-#ifndef GLEE_H_DEFINED_glGetUniformiv
-#define GLEE_H_DEFINED_glGetUniformiv
-  typedef void (APIENTRYP GLEEPFNGLGETUNIFORMIVPROC) (GLuint  program, GLint  location, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETUNIFORMIVPROC GLeeFuncPtr_glGetUniformiv;
-  #define glGetUniformiv GLeeFuncPtr_glGetUniformiv
-#endif
-#ifndef GLEE_H_DEFINED_glGetVertexAttribdv
-#define GLEE_H_DEFINED_glGetVertexAttribdv
-  typedef void (APIENTRYP GLEEPFNGLGETVERTEXATTRIBDVPROC) (GLuint  index, GLenum  pname, GLdouble * params);
-  GLEE_EXTERN GLEEPFNGLGETVERTEXATTRIBDVPROC GLeeFuncPtr_glGetVertexAttribdv;
-  #define glGetVertexAttribdv GLeeFuncPtr_glGetVertexAttribdv
-#endif
-#ifndef GLEE_H_DEFINED_glGetVertexAttribfv
-#define GLEE_H_DEFINED_glGetVertexAttribfv
-  typedef void (APIENTRYP GLEEPFNGLGETVERTEXATTRIBFVPROC) (GLuint  index, GLenum  pname, GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLGETVERTEXATTRIBFVPROC GLeeFuncPtr_glGetVertexAttribfv;
-  #define glGetVertexAttribfv GLeeFuncPtr_glGetVertexAttribfv
-#endif
-#ifndef GLEE_H_DEFINED_glGetVertexAttribiv
-#define GLEE_H_DEFINED_glGetVertexAttribiv
-  typedef void (APIENTRYP GLEEPFNGLGETVERTEXATTRIBIVPROC) (GLuint  index, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETVERTEXATTRIBIVPROC GLeeFuncPtr_glGetVertexAttribiv;
-  #define glGetVertexAttribiv GLeeFuncPtr_glGetVertexAttribiv
-#endif
-#ifndef GLEE_H_DEFINED_glGetVertexAttribPointerv
-#define GLEE_H_DEFINED_glGetVertexAttribPointerv
-  typedef void (APIENTRYP GLEEPFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint  index, GLenum  pname, GLvoid* * pointer);
-  GLEE_EXTERN GLEEPFNGLGETVERTEXATTRIBPOINTERVPROC GLeeFuncPtr_glGetVertexAttribPointerv;
-  #define glGetVertexAttribPointerv GLeeFuncPtr_glGetVertexAttribPointerv
-#endif
-#ifndef GLEE_H_DEFINED_glIsProgram
-#define GLEE_H_DEFINED_glIsProgram
-  typedef GLboolean (APIENTRYP GLEEPFNGLISPROGRAMPROC) (GLuint  program);
-  GLEE_EXTERN GLEEPFNGLISPROGRAMPROC GLeeFuncPtr_glIsProgram;
-  #define glIsProgram GLeeFuncPtr_glIsProgram
-#endif
-#ifndef GLEE_H_DEFINED_glIsShader
-#define GLEE_H_DEFINED_glIsShader
-  typedef GLboolean (APIENTRYP GLEEPFNGLISSHADERPROC) (GLuint  shader);
-  GLEE_EXTERN GLEEPFNGLISSHADERPROC GLeeFuncPtr_glIsShader;
-  #define glIsShader GLeeFuncPtr_glIsShader
-#endif
-#ifndef GLEE_H_DEFINED_glLinkProgram
-#define GLEE_H_DEFINED_glLinkProgram
-  typedef void (APIENTRYP GLEEPFNGLLINKPROGRAMPROC) (GLuint  program);
-  GLEE_EXTERN GLEEPFNGLLINKPROGRAMPROC GLeeFuncPtr_glLinkProgram;
-  #define glLinkProgram GLeeFuncPtr_glLinkProgram
-#endif
-#ifndef GLEE_H_DEFINED_glShaderSource
-#define GLEE_H_DEFINED_glShaderSource
-  typedef void (APIENTRYP GLEEPFNGLSHADERSOURCEPROC) (GLuint  shader, GLsizei  count, const GLchar* const * string, const GLint * length);
-  GLEE_EXTERN GLEEPFNGLSHADERSOURCEPROC GLeeFuncPtr_glShaderSource;
-  #define glShaderSource GLeeFuncPtr_glShaderSource
-#endif
-#ifndef GLEE_H_DEFINED_glUseProgram
-#define GLEE_H_DEFINED_glUseProgram
-  typedef void (APIENTRYP GLEEPFNGLUSEPROGRAMPROC) (GLuint  program);
-  GLEE_EXTERN GLEEPFNGLUSEPROGRAMPROC GLeeFuncPtr_glUseProgram;
-  #define glUseProgram GLeeFuncPtr_glUseProgram
-#endif
-#ifndef GLEE_H_DEFINED_glUniform1f
-#define GLEE_H_DEFINED_glUniform1f
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM1FPROC) (GLint  location, GLfloat  v0);
-  GLEE_EXTERN GLEEPFNGLUNIFORM1FPROC GLeeFuncPtr_glUniform1f;
-  #define glUniform1f GLeeFuncPtr_glUniform1f
-#endif
-#ifndef GLEE_H_DEFINED_glUniform2f
-#define GLEE_H_DEFINED_glUniform2f
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM2FPROC) (GLint  location, GLfloat  v0, GLfloat  v1);
-  GLEE_EXTERN GLEEPFNGLUNIFORM2FPROC GLeeFuncPtr_glUniform2f;
-  #define glUniform2f GLeeFuncPtr_glUniform2f
-#endif
-#ifndef GLEE_H_DEFINED_glUniform3f
-#define GLEE_H_DEFINED_glUniform3f
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM3FPROC) (GLint  location, GLfloat  v0, GLfloat  v1, GLfloat  v2);
-  GLEE_EXTERN GLEEPFNGLUNIFORM3FPROC GLeeFuncPtr_glUniform3f;
-  #define glUniform3f GLeeFuncPtr_glUniform3f
-#endif
-#ifndef GLEE_H_DEFINED_glUniform4f
-#define GLEE_H_DEFINED_glUniform4f
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM4FPROC) (GLint  location, GLfloat  v0, GLfloat  v1, GLfloat  v2, GLfloat  v3);
-  GLEE_EXTERN GLEEPFNGLUNIFORM4FPROC GLeeFuncPtr_glUniform4f;
-  #define glUniform4f GLeeFuncPtr_glUniform4f
-#endif
-#ifndef GLEE_H_DEFINED_glUniform1i
-#define GLEE_H_DEFINED_glUniform1i
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM1IPROC) (GLint  location, GLint  v0);
-  GLEE_EXTERN GLEEPFNGLUNIFORM1IPROC GLeeFuncPtr_glUniform1i;
-  #define glUniform1i GLeeFuncPtr_glUniform1i
-#endif
-#ifndef GLEE_H_DEFINED_glUniform2i
-#define GLEE_H_DEFINED_glUniform2i
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM2IPROC) (GLint  location, GLint  v0, GLint  v1);
-  GLEE_EXTERN GLEEPFNGLUNIFORM2IPROC GLeeFuncPtr_glUniform2i;
-  #define glUniform2i GLeeFuncPtr_glUniform2i
-#endif
-#ifndef GLEE_H_DEFINED_glUniform3i
-#define GLEE_H_DEFINED_glUniform3i
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM3IPROC) (GLint  location, GLint  v0, GLint  v1, GLint  v2);
-  GLEE_EXTERN GLEEPFNGLUNIFORM3IPROC GLeeFuncPtr_glUniform3i;
-  #define glUniform3i GLeeFuncPtr_glUniform3i
-#endif
-#ifndef GLEE_H_DEFINED_glUniform4i
-#define GLEE_H_DEFINED_glUniform4i
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM4IPROC) (GLint  location, GLint  v0, GLint  v1, GLint  v2, GLint  v3);
-  GLEE_EXTERN GLEEPFNGLUNIFORM4IPROC GLeeFuncPtr_glUniform4i;
-  #define glUniform4i GLeeFuncPtr_glUniform4i
-#endif
-#ifndef GLEE_H_DEFINED_glUniform1fv
-#define GLEE_H_DEFINED_glUniform1fv
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM1FVPROC) (GLint  location, GLsizei  count, const GLfloat * value);
-  GLEE_EXTERN GLEEPFNGLUNIFORM1FVPROC GLeeFuncPtr_glUniform1fv;
-  #define glUniform1fv GLeeFuncPtr_glUniform1fv
-#endif
-#ifndef GLEE_H_DEFINED_glUniform2fv
-#define GLEE_H_DEFINED_glUniform2fv
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM2FVPROC) (GLint  location, GLsizei  count, const GLfloat * value);
-  GLEE_EXTERN GLEEPFNGLUNIFORM2FVPROC GLeeFuncPtr_glUniform2fv;
-  #define glUniform2fv GLeeFuncPtr_glUniform2fv
-#endif
-#ifndef GLEE_H_DEFINED_glUniform3fv
-#define GLEE_H_DEFINED_glUniform3fv
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM3FVPROC) (GLint  location, GLsizei  count, const GLfloat * value);
-  GLEE_EXTERN GLEEPFNGLUNIFORM3FVPROC GLeeFuncPtr_glUniform3fv;
-  #define glUniform3fv GLeeFuncPtr_glUniform3fv
-#endif
-#ifndef GLEE_H_DEFINED_glUniform4fv
-#define GLEE_H_DEFINED_glUniform4fv
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM4FVPROC) (GLint  location, GLsizei  count, const GLfloat * value);
-  GLEE_EXTERN GLEEPFNGLUNIFORM4FVPROC GLeeFuncPtr_glUniform4fv;
-  #define glUniform4fv GLeeFuncPtr_glUniform4fv
-#endif
-#ifndef GLEE_H_DEFINED_glUniform1iv
-#define GLEE_H_DEFINED_glUniform1iv
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM1IVPROC) (GLint  location, GLsizei  count, const GLint * value);
-  GLEE_EXTERN GLEEPFNGLUNIFORM1IVPROC GLeeFuncPtr_glUniform1iv;
-  #define glUniform1iv GLeeFuncPtr_glUniform1iv
-#endif
-#ifndef GLEE_H_DEFINED_glUniform2iv
-#define GLEE_H_DEFINED_glUniform2iv
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM2IVPROC) (GLint  location, GLsizei  count, const GLint * value);
-  GLEE_EXTERN GLEEPFNGLUNIFORM2IVPROC GLeeFuncPtr_glUniform2iv;
-  #define glUniform2iv GLeeFuncPtr_glUniform2iv
-#endif
-#ifndef GLEE_H_DEFINED_glUniform3iv
-#define GLEE_H_DEFINED_glUniform3iv
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM3IVPROC) (GLint  location, GLsizei  count, const GLint * value);
-  GLEE_EXTERN GLEEPFNGLUNIFORM3IVPROC GLeeFuncPtr_glUniform3iv;
-  #define glUniform3iv GLeeFuncPtr_glUniform3iv
-#endif
-#ifndef GLEE_H_DEFINED_glUniform4iv
-#define GLEE_H_DEFINED_glUniform4iv
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM4IVPROC) (GLint  location, GLsizei  count, const GLint * value);
-  GLEE_EXTERN GLEEPFNGLUNIFORM4IVPROC GLeeFuncPtr_glUniform4iv;
-  #define glUniform4iv GLeeFuncPtr_glUniform4iv
-#endif
-#ifndef GLEE_H_DEFINED_glUniformMatrix2fv
-#define GLEE_H_DEFINED_glUniformMatrix2fv
-  typedef void (APIENTRYP GLEEPFNGLUNIFORMMATRIX2FVPROC) (GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value);
-  GLEE_EXTERN GLEEPFNGLUNIFORMMATRIX2FVPROC GLeeFuncPtr_glUniformMatrix2fv;
-  #define glUniformMatrix2fv GLeeFuncPtr_glUniformMatrix2fv
-#endif
-#ifndef GLEE_H_DEFINED_glUniformMatrix3fv
-#define GLEE_H_DEFINED_glUniformMatrix3fv
-  typedef void (APIENTRYP GLEEPFNGLUNIFORMMATRIX3FVPROC) (GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value);
-  GLEE_EXTERN GLEEPFNGLUNIFORMMATRIX3FVPROC GLeeFuncPtr_glUniformMatrix3fv;
-  #define glUniformMatrix3fv GLeeFuncPtr_glUniformMatrix3fv
-#endif
-#ifndef GLEE_H_DEFINED_glUniformMatrix4fv
-#define GLEE_H_DEFINED_glUniformMatrix4fv
-  typedef void (APIENTRYP GLEEPFNGLUNIFORMMATRIX4FVPROC) (GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value);
-  GLEE_EXTERN GLEEPFNGLUNIFORMMATRIX4FVPROC GLeeFuncPtr_glUniformMatrix4fv;
-  #define glUniformMatrix4fv GLeeFuncPtr_glUniformMatrix4fv
-#endif
-#ifndef GLEE_H_DEFINED_glValidateProgram
-#define GLEE_H_DEFINED_glValidateProgram
-  typedef void (APIENTRYP GLEEPFNGLVALIDATEPROGRAMPROC) (GLuint  program);
-  GLEE_EXTERN GLEEPFNGLVALIDATEPROGRAMPROC GLeeFuncPtr_glValidateProgram;
-  #define glValidateProgram GLeeFuncPtr_glValidateProgram
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib1d
-#define GLEE_H_DEFINED_glVertexAttrib1d
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB1DPROC) (GLuint  index, GLdouble  x);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB1DPROC GLeeFuncPtr_glVertexAttrib1d;
-  #define glVertexAttrib1d GLeeFuncPtr_glVertexAttrib1d
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib1dv
-#define GLEE_H_DEFINED_glVertexAttrib1dv
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB1DVPROC) (GLuint  index, const GLdouble * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB1DVPROC GLeeFuncPtr_glVertexAttrib1dv;
-  #define glVertexAttrib1dv GLeeFuncPtr_glVertexAttrib1dv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib1f
-#define GLEE_H_DEFINED_glVertexAttrib1f
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB1FPROC) (GLuint  index, GLfloat  x);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB1FPROC GLeeFuncPtr_glVertexAttrib1f;
-  #define glVertexAttrib1f GLeeFuncPtr_glVertexAttrib1f
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib1fv
-#define GLEE_H_DEFINED_glVertexAttrib1fv
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB1FVPROC) (GLuint  index, const GLfloat * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB1FVPROC GLeeFuncPtr_glVertexAttrib1fv;
-  #define glVertexAttrib1fv GLeeFuncPtr_glVertexAttrib1fv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib1s
-#define GLEE_H_DEFINED_glVertexAttrib1s
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB1SPROC) (GLuint  index, GLshort  x);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB1SPROC GLeeFuncPtr_glVertexAttrib1s;
-  #define glVertexAttrib1s GLeeFuncPtr_glVertexAttrib1s
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib1sv
-#define GLEE_H_DEFINED_glVertexAttrib1sv
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB1SVPROC) (GLuint  index, const GLshort * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB1SVPROC GLeeFuncPtr_glVertexAttrib1sv;
-  #define glVertexAttrib1sv GLeeFuncPtr_glVertexAttrib1sv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib2d
-#define GLEE_H_DEFINED_glVertexAttrib2d
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB2DPROC) (GLuint  index, GLdouble  x, GLdouble  y);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB2DPROC GLeeFuncPtr_glVertexAttrib2d;
-  #define glVertexAttrib2d GLeeFuncPtr_glVertexAttrib2d
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib2dv
-#define GLEE_H_DEFINED_glVertexAttrib2dv
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB2DVPROC) (GLuint  index, const GLdouble * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB2DVPROC GLeeFuncPtr_glVertexAttrib2dv;
-  #define glVertexAttrib2dv GLeeFuncPtr_glVertexAttrib2dv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib2f
-#define GLEE_H_DEFINED_glVertexAttrib2f
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB2FPROC) (GLuint  index, GLfloat  x, GLfloat  y);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB2FPROC GLeeFuncPtr_glVertexAttrib2f;
-  #define glVertexAttrib2f GLeeFuncPtr_glVertexAttrib2f
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib2fv
-#define GLEE_H_DEFINED_glVertexAttrib2fv
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB2FVPROC) (GLuint  index, const GLfloat * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB2FVPROC GLeeFuncPtr_glVertexAttrib2fv;
-  #define glVertexAttrib2fv GLeeFuncPtr_glVertexAttrib2fv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib2s
-#define GLEE_H_DEFINED_glVertexAttrib2s
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB2SPROC) (GLuint  index, GLshort  x, GLshort  y);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB2SPROC GLeeFuncPtr_glVertexAttrib2s;
-  #define glVertexAttrib2s GLeeFuncPtr_glVertexAttrib2s
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib2sv
-#define GLEE_H_DEFINED_glVertexAttrib2sv
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB2SVPROC) (GLuint  index, const GLshort * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB2SVPROC GLeeFuncPtr_glVertexAttrib2sv;
-  #define glVertexAttrib2sv GLeeFuncPtr_glVertexAttrib2sv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib3d
-#define GLEE_H_DEFINED_glVertexAttrib3d
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB3DPROC) (GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB3DPROC GLeeFuncPtr_glVertexAttrib3d;
-  #define glVertexAttrib3d GLeeFuncPtr_glVertexAttrib3d
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib3dv
-#define GLEE_H_DEFINED_glVertexAttrib3dv
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB3DVPROC) (GLuint  index, const GLdouble * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB3DVPROC GLeeFuncPtr_glVertexAttrib3dv;
-  #define glVertexAttrib3dv GLeeFuncPtr_glVertexAttrib3dv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib3f
-#define GLEE_H_DEFINED_glVertexAttrib3f
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB3FPROC) (GLuint  index, GLfloat  x, GLfloat  y, GLfloat  z);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB3FPROC GLeeFuncPtr_glVertexAttrib3f;
-  #define glVertexAttrib3f GLeeFuncPtr_glVertexAttrib3f
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib3fv
-#define GLEE_H_DEFINED_glVertexAttrib3fv
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB3FVPROC) (GLuint  index, const GLfloat * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB3FVPROC GLeeFuncPtr_glVertexAttrib3fv;
-  #define glVertexAttrib3fv GLeeFuncPtr_glVertexAttrib3fv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib3s
-#define GLEE_H_DEFINED_glVertexAttrib3s
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB3SPROC) (GLuint  index, GLshort  x, GLshort  y, GLshort  z);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB3SPROC GLeeFuncPtr_glVertexAttrib3s;
-  #define glVertexAttrib3s GLeeFuncPtr_glVertexAttrib3s
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib3sv
-#define GLEE_H_DEFINED_glVertexAttrib3sv
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB3SVPROC) (GLuint  index, const GLshort * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB3SVPROC GLeeFuncPtr_glVertexAttrib3sv;
-  #define glVertexAttrib3sv GLeeFuncPtr_glVertexAttrib3sv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4Nbv
-#define GLEE_H_DEFINED_glVertexAttrib4Nbv
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4NBVPROC) (GLuint  index, const GLbyte * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4NBVPROC GLeeFuncPtr_glVertexAttrib4Nbv;
-  #define glVertexAttrib4Nbv GLeeFuncPtr_glVertexAttrib4Nbv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4Niv
-#define GLEE_H_DEFINED_glVertexAttrib4Niv
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4NIVPROC) (GLuint  index, const GLint * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4NIVPROC GLeeFuncPtr_glVertexAttrib4Niv;
-  #define glVertexAttrib4Niv GLeeFuncPtr_glVertexAttrib4Niv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4Nsv
-#define GLEE_H_DEFINED_glVertexAttrib4Nsv
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4NSVPROC) (GLuint  index, const GLshort * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4NSVPROC GLeeFuncPtr_glVertexAttrib4Nsv;
-  #define glVertexAttrib4Nsv GLeeFuncPtr_glVertexAttrib4Nsv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4Nub
-#define GLEE_H_DEFINED_glVertexAttrib4Nub
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4NUBPROC) (GLuint  index, GLubyte  x, GLubyte  y, GLubyte  z, GLubyte  w);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4NUBPROC GLeeFuncPtr_glVertexAttrib4Nub;
-  #define glVertexAttrib4Nub GLeeFuncPtr_glVertexAttrib4Nub
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4Nubv
-#define GLEE_H_DEFINED_glVertexAttrib4Nubv
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4NUBVPROC) (GLuint  index, const GLubyte * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4NUBVPROC GLeeFuncPtr_glVertexAttrib4Nubv;
-  #define glVertexAttrib4Nubv GLeeFuncPtr_glVertexAttrib4Nubv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4Nuiv
-#define GLEE_H_DEFINED_glVertexAttrib4Nuiv
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4NUIVPROC) (GLuint  index, const GLuint * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4NUIVPROC GLeeFuncPtr_glVertexAttrib4Nuiv;
-  #define glVertexAttrib4Nuiv GLeeFuncPtr_glVertexAttrib4Nuiv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4Nusv
-#define GLEE_H_DEFINED_glVertexAttrib4Nusv
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4NUSVPROC) (GLuint  index, const GLushort * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4NUSVPROC GLeeFuncPtr_glVertexAttrib4Nusv;
-  #define glVertexAttrib4Nusv GLeeFuncPtr_glVertexAttrib4Nusv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4bv
-#define GLEE_H_DEFINED_glVertexAttrib4bv
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4BVPROC) (GLuint  index, const GLbyte * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4BVPROC GLeeFuncPtr_glVertexAttrib4bv;
-  #define glVertexAttrib4bv GLeeFuncPtr_glVertexAttrib4bv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4d
-#define GLEE_H_DEFINED_glVertexAttrib4d
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4DPROC) (GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4DPROC GLeeFuncPtr_glVertexAttrib4d;
-  #define glVertexAttrib4d GLeeFuncPtr_glVertexAttrib4d
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4dv
-#define GLEE_H_DEFINED_glVertexAttrib4dv
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4DVPROC) (GLuint  index, const GLdouble * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4DVPROC GLeeFuncPtr_glVertexAttrib4dv;
-  #define glVertexAttrib4dv GLeeFuncPtr_glVertexAttrib4dv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4f
-#define GLEE_H_DEFINED_glVertexAttrib4f
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4FPROC) (GLuint  index, GLfloat  x, GLfloat  y, GLfloat  z, GLfloat  w);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4FPROC GLeeFuncPtr_glVertexAttrib4f;
-  #define glVertexAttrib4f GLeeFuncPtr_glVertexAttrib4f
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4fv
-#define GLEE_H_DEFINED_glVertexAttrib4fv
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4FVPROC) (GLuint  index, const GLfloat * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4FVPROC GLeeFuncPtr_glVertexAttrib4fv;
-  #define glVertexAttrib4fv GLeeFuncPtr_glVertexAttrib4fv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4iv
-#define GLEE_H_DEFINED_glVertexAttrib4iv
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4IVPROC) (GLuint  index, const GLint * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4IVPROC GLeeFuncPtr_glVertexAttrib4iv;
-  #define glVertexAttrib4iv GLeeFuncPtr_glVertexAttrib4iv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4s
-#define GLEE_H_DEFINED_glVertexAttrib4s
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4SPROC) (GLuint  index, GLshort  x, GLshort  y, GLshort  z, GLshort  w);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4SPROC GLeeFuncPtr_glVertexAttrib4s;
-  #define glVertexAttrib4s GLeeFuncPtr_glVertexAttrib4s
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4sv
-#define GLEE_H_DEFINED_glVertexAttrib4sv
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4SVPROC) (GLuint  index, const GLshort * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4SVPROC GLeeFuncPtr_glVertexAttrib4sv;
-  #define glVertexAttrib4sv GLeeFuncPtr_glVertexAttrib4sv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4ubv
-#define GLEE_H_DEFINED_glVertexAttrib4ubv
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4UBVPROC) (GLuint  index, const GLubyte * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4UBVPROC GLeeFuncPtr_glVertexAttrib4ubv;
-  #define glVertexAttrib4ubv GLeeFuncPtr_glVertexAttrib4ubv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4uiv
-#define GLEE_H_DEFINED_glVertexAttrib4uiv
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4UIVPROC) (GLuint  index, const GLuint * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4UIVPROC GLeeFuncPtr_glVertexAttrib4uiv;
-  #define glVertexAttrib4uiv GLeeFuncPtr_glVertexAttrib4uiv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4usv
-#define GLEE_H_DEFINED_glVertexAttrib4usv
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4USVPROC) (GLuint  index, const GLushort * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4USVPROC GLeeFuncPtr_glVertexAttrib4usv;
-  #define glVertexAttrib4usv GLeeFuncPtr_glVertexAttrib4usv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribPointer
-#define GLEE_H_DEFINED_glVertexAttribPointer
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBPOINTERPROC) (GLuint  index, GLint  size, GLenum  type, GLboolean  normalized, GLsizei  stride, const GLvoid * pointer);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBPOINTERPROC GLeeFuncPtr_glVertexAttribPointer;
-  #define glVertexAttribPointer GLeeFuncPtr_glVertexAttribPointer
-#endif
-#endif 
-
-/* GL_VERSION_2_1 */
-
-#ifndef GL_VERSION_2_1
-#define GL_VERSION_2_1 1
-#define __GLEE_GL_VERSION_2_1 1
-/* Constants */
-#define GL_PIXEL_PACK_BUFFER                               0x88EB
-#define GL_PIXEL_UNPACK_BUFFER                             0x88EC
-#define GL_PIXEL_PACK_BUFFER_BINDING                       0x88ED
-#define GL_PIXEL_UNPACK_BUFFER_BINDING                     0x88EF
-#define GL_FLOAT_MAT2x3                                    0x8B65
-#define GL_FLOAT_MAT2x4                                    0x8B66
-#define GL_FLOAT_MAT3x2                                    0x8B67
-#define GL_FLOAT_MAT3x4                                    0x8B68
-#define GL_FLOAT_MAT4x2                                    0x8B69
-#define GL_FLOAT_MAT4x3                                    0x8B6A
-#define GL_SRGB                                            0x8C40
-#define GL_SRGB8                                           0x8C41
-#define GL_SRGB_ALPHA                                      0x8C42
-#define GL_SRGB8_ALPHA8                                    0x8C43
-#define GL_COMPRESSED_SRGB                                 0x8C48
-#define GL_COMPRESSED_SRGB_ALPHA                           0x8C49
-#define GL_CURRENT_RASTER_SECONDARY_COLOR                  0x845F
-#define GL_SLUMINANCE_ALPHA                                0x8C44
-#define GL_SLUMINANCE8_ALPHA8                              0x8C45
-#define GL_SLUMINANCE                                      0x8C46
-#define GL_SLUMINANCE8                                     0x8C47
-#define GL_COMPRESSED_SLUMINANCE                           0x8C4A
-#define GL_COMPRESSED_SLUMINANCE_ALPHA                     0x8C4B
-#ifndef GLEE_H_DEFINED_glUniformMatrix2x3fv
-#define GLEE_H_DEFINED_glUniformMatrix2x3fv
-  typedef void (APIENTRYP GLEEPFNGLUNIFORMMATRIX2X3FVPROC) (GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value);
-  GLEE_EXTERN GLEEPFNGLUNIFORMMATRIX2X3FVPROC GLeeFuncPtr_glUniformMatrix2x3fv;
-  #define glUniformMatrix2x3fv GLeeFuncPtr_glUniformMatrix2x3fv
-#endif
-#ifndef GLEE_H_DEFINED_glUniformMatrix3x2fv
-#define GLEE_H_DEFINED_glUniformMatrix3x2fv
-  typedef void (APIENTRYP GLEEPFNGLUNIFORMMATRIX3X2FVPROC) (GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value);
-  GLEE_EXTERN GLEEPFNGLUNIFORMMATRIX3X2FVPROC GLeeFuncPtr_glUniformMatrix3x2fv;
-  #define glUniformMatrix3x2fv GLeeFuncPtr_glUniformMatrix3x2fv
-#endif
-#ifndef GLEE_H_DEFINED_glUniformMatrix2x4fv
-#define GLEE_H_DEFINED_glUniformMatrix2x4fv
-  typedef void (APIENTRYP GLEEPFNGLUNIFORMMATRIX2X4FVPROC) (GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value);
-  GLEE_EXTERN GLEEPFNGLUNIFORMMATRIX2X4FVPROC GLeeFuncPtr_glUniformMatrix2x4fv;
-  #define glUniformMatrix2x4fv GLeeFuncPtr_glUniformMatrix2x4fv
-#endif
-#ifndef GLEE_H_DEFINED_glUniformMatrix4x2fv
-#define GLEE_H_DEFINED_glUniformMatrix4x2fv
-  typedef void (APIENTRYP GLEEPFNGLUNIFORMMATRIX4X2FVPROC) (GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value);
-  GLEE_EXTERN GLEEPFNGLUNIFORMMATRIX4X2FVPROC GLeeFuncPtr_glUniformMatrix4x2fv;
-  #define glUniformMatrix4x2fv GLeeFuncPtr_glUniformMatrix4x2fv
-#endif
-#ifndef GLEE_H_DEFINED_glUniformMatrix3x4fv
-#define GLEE_H_DEFINED_glUniformMatrix3x4fv
-  typedef void (APIENTRYP GLEEPFNGLUNIFORMMATRIX3X4FVPROC) (GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value);
-  GLEE_EXTERN GLEEPFNGLUNIFORMMATRIX3X4FVPROC GLeeFuncPtr_glUniformMatrix3x4fv;
-  #define glUniformMatrix3x4fv GLeeFuncPtr_glUniformMatrix3x4fv
-#endif
-#ifndef GLEE_H_DEFINED_glUniformMatrix4x3fv
-#define GLEE_H_DEFINED_glUniformMatrix4x3fv
-  typedef void (APIENTRYP GLEEPFNGLUNIFORMMATRIX4X3FVPROC) (GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value);
-  GLEE_EXTERN GLEEPFNGLUNIFORMMATRIX4X3FVPROC GLeeFuncPtr_glUniformMatrix4x3fv;
-  #define glUniformMatrix4x3fv GLeeFuncPtr_glUniformMatrix4x3fv
-#endif
-#endif 
-
-/* GL_VERSION_3_0 */
-
-#ifndef GL_VERSION_3_0
-#define GL_VERSION_3_0 1
-#define __GLEE_GL_VERSION_3_0 1
-/* Constants */
-#define GL_COMPARE_REF_TO_TEXTURE                          0x884E
-#define GL_CLIP_DISTANCE0                                  0x3000
-#define GL_CLIP_DISTANCE1                                  0x3001
-#define GL_CLIP_DISTANCE2                                  0x3002
-#define GL_CLIP_DISTANCE3                                  0x3003
-#define GL_CLIP_DISTANCE4                                  0x3004
-#define GL_CLIP_DISTANCE5                                  0x3005
-#define GL_CLIP_DISTANCE6                                  0x3006
-#define GL_CLIP_DISTANCE7                                  0x3007
-#define GL_MAX_CLIP_DISTANCES                              0x0D32
-#define GL_MAJOR_VERSION                                   0x821B
-#define GL_MINOR_VERSION                                   0x821C
-#define GL_NUM_EXTENSIONS                                  0x821D
-#define GL_CONTEXT_FLAGS                                   0x821E
-#define GL_COMPRESSED_RED                                  0x8225
-#define GL_COMPRESSED_RG                                   0x8226
-#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT             0x0001
-#define GL_RGBA32F                                         0x8814
-#define GL_RGB32F                                          0x8815
-#define GL_RGBA16F                                         0x881A
-#define GL_RGB16F                                          0x881B
-#define GL_VERTEX_ATTRIB_ARRAY_INTEGER                     0x88FD
-#define GL_MAX_ARRAY_TEXTURE_LAYERS                        0x88FF
-#define GL_MIN_PROGRAM_TEXEL_OFFSET                        0x8904
-#define GL_MAX_PROGRAM_TEXEL_OFFSET                        0x8905
-#define GL_CLAMP_READ_COLOR                                0x891C
-#define GL_FIXED_ONLY                                      0x891D
-#define GL_MAX_VARYING_COMPONENTS                          0x8B4B
-#define GL_TEXTURE_1D_ARRAY                                0x8C18
-#define GL_PROXY_TEXTURE_1D_ARRAY                          0x8C19
-#define GL_TEXTURE_2D_ARRAY                                0x8C1A
-#define GL_PROXY_TEXTURE_2D_ARRAY                          0x8C1B
-#define GL_TEXTURE_BINDING_1D_ARRAY                        0x8C1C
-#define GL_TEXTURE_BINDING_2D_ARRAY                        0x8C1D
-#define GL_R11F_G11F_B10F                                  0x8C3A
-#define GL_UNSIGNED_INT_10F_11F_11F_REV                    0x8C3B
-#define GL_RGB9_E5                                         0x8C3D
-#define GL_UNSIGNED_INT_5_9_9_9_REV                        0x8C3E
-#define GL_TEXTURE_SHARED_SIZE                             0x8C3F
-#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH           0x8C76
-#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE                  0x8C7F
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS      0x8C80
-#define GL_TRANSFORM_FEEDBACK_VARYINGS                     0x8C83
-#define GL_TRANSFORM_FEEDBACK_BUFFER_START                 0x8C84
-#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE                  0x8C85
-#define GL_PRIMITIVES_GENERATED                            0x8C87
-#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN           0x8C88
-#define GL_RASTERIZER_DISCARD                              0x8C89
-#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS   0x8C8A
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS         0x8C8B
-#define GL_INTERLEAVED_ATTRIBS                             0x8C8C
-#define GL_SEPARATE_ATTRIBS                                0x8C8D
-#define GL_TRANSFORM_FEEDBACK_BUFFER                       0x8C8E
-#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING               0x8C8F
-#define GL_RGBA32UI                                        0x8D70
-#define GL_RGB32UI                                         0x8D71
-#define GL_RGBA16UI                                        0x8D76
-#define GL_RGB16UI                                         0x8D77
-#define GL_RGBA8UI                                         0x8D7C
-#define GL_RGB8UI                                          0x8D7D
-#define GL_RGBA32I                                         0x8D82
-#define GL_RGB32I                                          0x8D83
-#define GL_RGBA16I                                         0x8D88
-#define GL_RGB16I                                          0x8D89
-#define GL_RGBA8I                                          0x8D8E
-#define GL_RGB8I                                           0x8D8F
-#define GL_RED_INTEGER                                     0x8D94
-#define GL_GREEN_INTEGER                                   0x8D95
-#define GL_BLUE_INTEGER                                    0x8D96
-#define GL_RGB_INTEGER                                     0x8D98
-#define GL_RGBA_INTEGER                                    0x8D99
-#define GL_BGR_INTEGER                                     0x8D9A
-#define GL_BGRA_INTEGER                                    0x8D9B
-#define GL_SAMPLER_1D_ARRAY                                0x8DC0
-#define GL_SAMPLER_2D_ARRAY                                0x8DC1
-#define GL_SAMPLER_1D_ARRAY_SHADOW                         0x8DC3
-#define GL_SAMPLER_2D_ARRAY_SHADOW                         0x8DC4
-#define GL_SAMPLER_CUBE_SHADOW                             0x8DC5
-#define GL_UNSIGNED_INT_VEC2                               0x8DC6
-#define GL_UNSIGNED_INT_VEC3                               0x8DC7
-#define GL_UNSIGNED_INT_VEC4                               0x8DC8
-#define GL_INT_SAMPLER_1D                                  0x8DC9
-#define GL_INT_SAMPLER_2D                                  0x8DCA
-#define GL_INT_SAMPLER_3D                                  0x8DCB
-#define GL_INT_SAMPLER_CUBE                                0x8DCC
-#define GL_INT_SAMPLER_1D_ARRAY                            0x8DCE
-#define GL_INT_SAMPLER_2D_ARRAY                            0x8DCF
-#define GL_UNSIGNED_INT_SAMPLER_1D                         0x8DD1
-#define GL_UNSIGNED_INT_SAMPLER_2D                         0x8DD2
-#define GL_UNSIGNED_INT_SAMPLER_3D                         0x8DD3
-#define GL_UNSIGNED_INT_SAMPLER_CUBE                       0x8DD4
-#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY                   0x8DD6
-#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY                   0x8DD7
-#define GL_QUERY_WAIT                                      0x8E13
-#define GL_QUERY_NO_WAIT                                   0x8E14
-#define GL_QUERY_BY_REGION_WAIT                            0x8E15
-#define GL_QUERY_BY_REGION_NO_WAIT                         0x8E16
-#define GL_BUFFER_ACCESS_FLAGS                             0x911F
-#define GL_BUFFER_MAP_LENGTH                               0x9120
-#define GL_BUFFER_MAP_OFFSET                               0x9121
-#define GL_CLAMP_VERTEX_COLOR                              0x891A
-#define GL_CLAMP_FRAGMENT_COLOR                            0x891B
-#define GL_ALPHA_INTEGER                                   0x8D97
-#ifndef GLEE_H_DEFINED_glColorMaski
-#define GLEE_H_DEFINED_glColorMaski
-  typedef void (APIENTRYP GLEEPFNGLCOLORMASKIPROC) (GLuint  index, GLboolean  r, GLboolean  g, GLboolean  b, GLboolean  a);
-  GLEE_EXTERN GLEEPFNGLCOLORMASKIPROC GLeeFuncPtr_glColorMaski;
-  #define glColorMaski GLeeFuncPtr_glColorMaski
-#endif
-#ifndef GLEE_H_DEFINED_glGetBooleani_v
-#define GLEE_H_DEFINED_glGetBooleani_v
-  typedef void (APIENTRYP GLEEPFNGLGETBOOLEANI_VPROC) (GLenum  target, GLuint  index, GLboolean * data);
-  GLEE_EXTERN GLEEPFNGLGETBOOLEANI_VPROC GLeeFuncPtr_glGetBooleani_v;
-  #define glGetBooleani_v GLeeFuncPtr_glGetBooleani_v
-#endif
-#ifndef GLEE_H_DEFINED_glGetIntegeri_v
-#define GLEE_H_DEFINED_glGetIntegeri_v
-  typedef void (APIENTRYP GLEEPFNGLGETINTEGERI_VPROC) (GLenum  target, GLuint  index, GLint * data);
-  GLEE_EXTERN GLEEPFNGLGETINTEGERI_VPROC GLeeFuncPtr_glGetIntegeri_v;
-  #define glGetIntegeri_v GLeeFuncPtr_glGetIntegeri_v
-#endif
-#ifndef GLEE_H_DEFINED_glEnablei
-#define GLEE_H_DEFINED_glEnablei
-  typedef void (APIENTRYP GLEEPFNGLENABLEIPROC) (GLenum  target, GLuint  index);
-  GLEE_EXTERN GLEEPFNGLENABLEIPROC GLeeFuncPtr_glEnablei;
-  #define glEnablei GLeeFuncPtr_glEnablei
-#endif
-#ifndef GLEE_H_DEFINED_glDisablei
-#define GLEE_H_DEFINED_glDisablei
-  typedef void (APIENTRYP GLEEPFNGLDISABLEIPROC) (GLenum  target, GLuint  index);
-  GLEE_EXTERN GLEEPFNGLDISABLEIPROC GLeeFuncPtr_glDisablei;
-  #define glDisablei GLeeFuncPtr_glDisablei
-#endif
-#ifndef GLEE_H_DEFINED_glIsEnabledi
-#define GLEE_H_DEFINED_glIsEnabledi
-  typedef GLboolean (APIENTRYP GLEEPFNGLISENABLEDIPROC) (GLenum  target, GLuint  index);
-  GLEE_EXTERN GLEEPFNGLISENABLEDIPROC GLeeFuncPtr_glIsEnabledi;
-  #define glIsEnabledi GLeeFuncPtr_glIsEnabledi
-#endif
-#ifndef GLEE_H_DEFINED_glBeginTransformFeedback
-#define GLEE_H_DEFINED_glBeginTransformFeedback
-  typedef void (APIENTRYP GLEEPFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum  primitiveMode);
-  GLEE_EXTERN GLEEPFNGLBEGINTRANSFORMFEEDBACKPROC GLeeFuncPtr_glBeginTransformFeedback;
-  #define glBeginTransformFeedback GLeeFuncPtr_glBeginTransformFeedback
-#endif
-#ifndef GLEE_H_DEFINED_glEndTransformFeedback
-#define GLEE_H_DEFINED_glEndTransformFeedback
-  typedef void (APIENTRYP GLEEPFNGLENDTRANSFORMFEEDBACKPROC) ();
-  GLEE_EXTERN GLEEPFNGLENDTRANSFORMFEEDBACKPROC GLeeFuncPtr_glEndTransformFeedback;
-  #define glEndTransformFeedback GLeeFuncPtr_glEndTransformFeedback
-#endif
-#ifndef GLEE_H_DEFINED_glBindBufferRange
-#define GLEE_H_DEFINED_glBindBufferRange
-  typedef void (APIENTRYP GLEEPFNGLBINDBUFFERRANGEPROC) (GLenum  target, GLuint  index, GLuint  buffer, GLintptr  offset, GLsizeiptr  size);
-  GLEE_EXTERN GLEEPFNGLBINDBUFFERRANGEPROC GLeeFuncPtr_glBindBufferRange;
-  #define glBindBufferRange GLeeFuncPtr_glBindBufferRange
-#endif
-#ifndef GLEE_H_DEFINED_glBindBufferBase
-#define GLEE_H_DEFINED_glBindBufferBase
-  typedef void (APIENTRYP GLEEPFNGLBINDBUFFERBASEPROC) (GLenum  target, GLuint  index, GLuint  buffer);
-  GLEE_EXTERN GLEEPFNGLBINDBUFFERBASEPROC GLeeFuncPtr_glBindBufferBase;
-  #define glBindBufferBase GLeeFuncPtr_glBindBufferBase
-#endif
-#ifndef GLEE_H_DEFINED_glTransformFeedbackVaryings
-#define GLEE_H_DEFINED_glTransformFeedbackVaryings
-  typedef void (APIENTRYP GLEEPFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint  program, GLsizei  count, const GLchar* const * varyings, GLenum  bufferMode);
-  GLEE_EXTERN GLEEPFNGLTRANSFORMFEEDBACKVARYINGSPROC GLeeFuncPtr_glTransformFeedbackVaryings;
-  #define glTransformFeedbackVaryings GLeeFuncPtr_glTransformFeedbackVaryings
-#endif
-#ifndef GLEE_H_DEFINED_glGetTransformFeedbackVarying
-#define GLEE_H_DEFINED_glGetTransformFeedbackVarying
-  typedef void (APIENTRYP GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint  program, GLuint  index, GLsizei  bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
-  GLEE_EXTERN GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGPROC GLeeFuncPtr_glGetTransformFeedbackVarying;
-  #define glGetTransformFeedbackVarying GLeeFuncPtr_glGetTransformFeedbackVarying
-#endif
-#ifndef GLEE_H_DEFINED_glClampColor
-#define GLEE_H_DEFINED_glClampColor
-  typedef void (APIENTRYP GLEEPFNGLCLAMPCOLORPROC) (GLenum  target, GLenum  clamp);
-  GLEE_EXTERN GLEEPFNGLCLAMPCOLORPROC GLeeFuncPtr_glClampColor;
-  #define glClampColor GLeeFuncPtr_glClampColor
-#endif
-#ifndef GLEE_H_DEFINED_glBeginConditionalRender
-#define GLEE_H_DEFINED_glBeginConditionalRender
-  typedef void (APIENTRYP GLEEPFNGLBEGINCONDITIONALRENDERPROC) (GLuint  id, GLenum  mode);
-  GLEE_EXTERN GLEEPFNGLBEGINCONDITIONALRENDERPROC GLeeFuncPtr_glBeginConditionalRender;
-  #define glBeginConditionalRender GLeeFuncPtr_glBeginConditionalRender
-#endif
-#ifndef GLEE_H_DEFINED_glEndConditionalRender
-#define GLEE_H_DEFINED_glEndConditionalRender
-  typedef void (APIENTRYP GLEEPFNGLENDCONDITIONALRENDERPROC) ();
-  GLEE_EXTERN GLEEPFNGLENDCONDITIONALRENDERPROC GLeeFuncPtr_glEndConditionalRender;
-  #define glEndConditionalRender GLeeFuncPtr_glEndConditionalRender
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribIPointer
-#define GLEE_H_DEFINED_glVertexAttribIPointer
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBIPOINTERPROC) (GLuint  index, GLint  size, GLenum  type, GLsizei  stride, const GLvoid * pointer);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBIPOINTERPROC GLeeFuncPtr_glVertexAttribIPointer;
-  #define glVertexAttribIPointer GLeeFuncPtr_glVertexAttribIPointer
-#endif
-#ifndef GLEE_H_DEFINED_glGetVertexAttribIiv
-#define GLEE_H_DEFINED_glGetVertexAttribIiv
-  typedef void (APIENTRYP GLEEPFNGLGETVERTEXATTRIBIIVPROC) (GLuint  index, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETVERTEXATTRIBIIVPROC GLeeFuncPtr_glGetVertexAttribIiv;
-  #define glGetVertexAttribIiv GLeeFuncPtr_glGetVertexAttribIiv
-#endif
-#ifndef GLEE_H_DEFINED_glGetVertexAttribIuiv
-#define GLEE_H_DEFINED_glGetVertexAttribIuiv
-  typedef void (APIENTRYP GLEEPFNGLGETVERTEXATTRIBIUIVPROC) (GLuint  index, GLenum  pname, GLuint * params);
-  GLEE_EXTERN GLEEPFNGLGETVERTEXATTRIBIUIVPROC GLeeFuncPtr_glGetVertexAttribIuiv;
-  #define glGetVertexAttribIuiv GLeeFuncPtr_glGetVertexAttribIuiv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribI1i
-#define GLEE_H_DEFINED_glVertexAttribI1i
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBI1IPROC) (GLuint  index, GLint  x);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI1IPROC GLeeFuncPtr_glVertexAttribI1i;
-  #define glVertexAttribI1i GLeeFuncPtr_glVertexAttribI1i
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribI2i
-#define GLEE_H_DEFINED_glVertexAttribI2i
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBI2IPROC) (GLuint  index, GLint  x, GLint  y);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI2IPROC GLeeFuncPtr_glVertexAttribI2i;
-  #define glVertexAttribI2i GLeeFuncPtr_glVertexAttribI2i
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribI3i
-#define GLEE_H_DEFINED_glVertexAttribI3i
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBI3IPROC) (GLuint  index, GLint  x, GLint  y, GLint  z);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI3IPROC GLeeFuncPtr_glVertexAttribI3i;
-  #define glVertexAttribI3i GLeeFuncPtr_glVertexAttribI3i
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribI4i
-#define GLEE_H_DEFINED_glVertexAttribI4i
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBI4IPROC) (GLuint  index, GLint  x, GLint  y, GLint  z, GLint  w);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI4IPROC GLeeFuncPtr_glVertexAttribI4i;
-  #define glVertexAttribI4i GLeeFuncPtr_glVertexAttribI4i
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribI1ui
-#define GLEE_H_DEFINED_glVertexAttribI1ui
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBI1UIPROC) (GLuint  index, GLuint  x);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI1UIPROC GLeeFuncPtr_glVertexAttribI1ui;
-  #define glVertexAttribI1ui GLeeFuncPtr_glVertexAttribI1ui
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribI2ui
-#define GLEE_H_DEFINED_glVertexAttribI2ui
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBI2UIPROC) (GLuint  index, GLuint  x, GLuint  y);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI2UIPROC GLeeFuncPtr_glVertexAttribI2ui;
-  #define glVertexAttribI2ui GLeeFuncPtr_glVertexAttribI2ui
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribI3ui
-#define GLEE_H_DEFINED_glVertexAttribI3ui
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBI3UIPROC) (GLuint  index, GLuint  x, GLuint  y, GLuint  z);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI3UIPROC GLeeFuncPtr_glVertexAttribI3ui;
-  #define glVertexAttribI3ui GLeeFuncPtr_glVertexAttribI3ui
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribI4ui
-#define GLEE_H_DEFINED_glVertexAttribI4ui
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBI4UIPROC) (GLuint  index, GLuint  x, GLuint  y, GLuint  z, GLuint  w);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI4UIPROC GLeeFuncPtr_glVertexAttribI4ui;
-  #define glVertexAttribI4ui GLeeFuncPtr_glVertexAttribI4ui
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribI1iv
-#define GLEE_H_DEFINED_glVertexAttribI1iv
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBI1IVPROC) (GLuint  index, const GLint * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI1IVPROC GLeeFuncPtr_glVertexAttribI1iv;
-  #define glVertexAttribI1iv GLeeFuncPtr_glVertexAttribI1iv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribI2iv
-#define GLEE_H_DEFINED_glVertexAttribI2iv
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBI2IVPROC) (GLuint  index, const GLint * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI2IVPROC GLeeFuncPtr_glVertexAttribI2iv;
-  #define glVertexAttribI2iv GLeeFuncPtr_glVertexAttribI2iv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribI3iv
-#define GLEE_H_DEFINED_glVertexAttribI3iv
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBI3IVPROC) (GLuint  index, const GLint * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI3IVPROC GLeeFuncPtr_glVertexAttribI3iv;
-  #define glVertexAttribI3iv GLeeFuncPtr_glVertexAttribI3iv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribI4iv
-#define GLEE_H_DEFINED_glVertexAttribI4iv
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBI4IVPROC) (GLuint  index, const GLint * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI4IVPROC GLeeFuncPtr_glVertexAttribI4iv;
-  #define glVertexAttribI4iv GLeeFuncPtr_glVertexAttribI4iv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribI1uiv
-#define GLEE_H_DEFINED_glVertexAttribI1uiv
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBI1UIVPROC) (GLuint  index, const GLuint * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI1UIVPROC GLeeFuncPtr_glVertexAttribI1uiv;
-  #define glVertexAttribI1uiv GLeeFuncPtr_glVertexAttribI1uiv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribI2uiv
-#define GLEE_H_DEFINED_glVertexAttribI2uiv
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBI2UIVPROC) (GLuint  index, const GLuint * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI2UIVPROC GLeeFuncPtr_glVertexAttribI2uiv;
-  #define glVertexAttribI2uiv GLeeFuncPtr_glVertexAttribI2uiv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribI3uiv
-#define GLEE_H_DEFINED_glVertexAttribI3uiv
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBI3UIVPROC) (GLuint  index, const GLuint * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI3UIVPROC GLeeFuncPtr_glVertexAttribI3uiv;
-  #define glVertexAttribI3uiv GLeeFuncPtr_glVertexAttribI3uiv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribI4uiv
-#define GLEE_H_DEFINED_glVertexAttribI4uiv
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBI4UIVPROC) (GLuint  index, const GLuint * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI4UIVPROC GLeeFuncPtr_glVertexAttribI4uiv;
-  #define glVertexAttribI4uiv GLeeFuncPtr_glVertexAttribI4uiv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribI4bv
-#define GLEE_H_DEFINED_glVertexAttribI4bv
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBI4BVPROC) (GLuint  index, const GLbyte * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI4BVPROC GLeeFuncPtr_glVertexAttribI4bv;
-  #define glVertexAttribI4bv GLeeFuncPtr_glVertexAttribI4bv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribI4sv
-#define GLEE_H_DEFINED_glVertexAttribI4sv
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBI4SVPROC) (GLuint  index, const GLshort * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI4SVPROC GLeeFuncPtr_glVertexAttribI4sv;
-  #define glVertexAttribI4sv GLeeFuncPtr_glVertexAttribI4sv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribI4ubv
-#define GLEE_H_DEFINED_glVertexAttribI4ubv
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBI4UBVPROC) (GLuint  index, const GLubyte * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI4UBVPROC GLeeFuncPtr_glVertexAttribI4ubv;
-  #define glVertexAttribI4ubv GLeeFuncPtr_glVertexAttribI4ubv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribI4usv
-#define GLEE_H_DEFINED_glVertexAttribI4usv
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBI4USVPROC) (GLuint  index, const GLushort * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBI4USVPROC GLeeFuncPtr_glVertexAttribI4usv;
-  #define glVertexAttribI4usv GLeeFuncPtr_glVertexAttribI4usv
-#endif
-#ifndef GLEE_H_DEFINED_glGetUniformuiv
-#define GLEE_H_DEFINED_glGetUniformuiv
-  typedef void (APIENTRYP GLEEPFNGLGETUNIFORMUIVPROC) (GLuint  program, GLint  location, GLuint * params);
-  GLEE_EXTERN GLEEPFNGLGETUNIFORMUIVPROC GLeeFuncPtr_glGetUniformuiv;
-  #define glGetUniformuiv GLeeFuncPtr_glGetUniformuiv
-#endif
-#ifndef GLEE_H_DEFINED_glBindFragDataLocation
-#define GLEE_H_DEFINED_glBindFragDataLocation
-  typedef void (APIENTRYP GLEEPFNGLBINDFRAGDATALOCATIONPROC) (GLuint  program, GLuint  color, const GLchar * name);
-  GLEE_EXTERN GLEEPFNGLBINDFRAGDATALOCATIONPROC GLeeFuncPtr_glBindFragDataLocation;
-  #define glBindFragDataLocation GLeeFuncPtr_glBindFragDataLocation
-#endif
-#ifndef GLEE_H_DEFINED_glGetFragDataLocation
-#define GLEE_H_DEFINED_glGetFragDataLocation
-  typedef GLint (APIENTRYP GLEEPFNGLGETFRAGDATALOCATIONPROC) (GLuint  program, const GLchar * name);
-  GLEE_EXTERN GLEEPFNGLGETFRAGDATALOCATIONPROC GLeeFuncPtr_glGetFragDataLocation;
-  #define glGetFragDataLocation GLeeFuncPtr_glGetFragDataLocation
-#endif
-#ifndef GLEE_H_DEFINED_glUniform1ui
-#define GLEE_H_DEFINED_glUniform1ui
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM1UIPROC) (GLint  location, GLuint  v0);
-  GLEE_EXTERN GLEEPFNGLUNIFORM1UIPROC GLeeFuncPtr_glUniform1ui;
-  #define glUniform1ui GLeeFuncPtr_glUniform1ui
-#endif
-#ifndef GLEE_H_DEFINED_glUniform2ui
-#define GLEE_H_DEFINED_glUniform2ui
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM2UIPROC) (GLint  location, GLuint  v0, GLuint  v1);
-  GLEE_EXTERN GLEEPFNGLUNIFORM2UIPROC GLeeFuncPtr_glUniform2ui;
-  #define glUniform2ui GLeeFuncPtr_glUniform2ui
-#endif
-#ifndef GLEE_H_DEFINED_glUniform3ui
-#define GLEE_H_DEFINED_glUniform3ui
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM3UIPROC) (GLint  location, GLuint  v0, GLuint  v1, GLuint  v2);
-  GLEE_EXTERN GLEEPFNGLUNIFORM3UIPROC GLeeFuncPtr_glUniform3ui;
-  #define glUniform3ui GLeeFuncPtr_glUniform3ui
-#endif
-#ifndef GLEE_H_DEFINED_glUniform4ui
-#define GLEE_H_DEFINED_glUniform4ui
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM4UIPROC) (GLint  location, GLuint  v0, GLuint  v1, GLuint  v2, GLuint  v3);
-  GLEE_EXTERN GLEEPFNGLUNIFORM4UIPROC GLeeFuncPtr_glUniform4ui;
-  #define glUniform4ui GLeeFuncPtr_glUniform4ui
-#endif
-#ifndef GLEE_H_DEFINED_glUniform1uiv
-#define GLEE_H_DEFINED_glUniform1uiv
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM1UIVPROC) (GLint  location, GLsizei  count, const GLuint * value);
-  GLEE_EXTERN GLEEPFNGLUNIFORM1UIVPROC GLeeFuncPtr_glUniform1uiv;
-  #define glUniform1uiv GLeeFuncPtr_glUniform1uiv
-#endif
-#ifndef GLEE_H_DEFINED_glUniform2uiv
-#define GLEE_H_DEFINED_glUniform2uiv
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM2UIVPROC) (GLint  location, GLsizei  count, const GLuint * value);
-  GLEE_EXTERN GLEEPFNGLUNIFORM2UIVPROC GLeeFuncPtr_glUniform2uiv;
-  #define glUniform2uiv GLeeFuncPtr_glUniform2uiv
-#endif
-#ifndef GLEE_H_DEFINED_glUniform3uiv
-#define GLEE_H_DEFINED_glUniform3uiv
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM3UIVPROC) (GLint  location, GLsizei  count, const GLuint * value);
-  GLEE_EXTERN GLEEPFNGLUNIFORM3UIVPROC GLeeFuncPtr_glUniform3uiv;
-  #define glUniform3uiv GLeeFuncPtr_glUniform3uiv
-#endif
-#ifndef GLEE_H_DEFINED_glUniform4uiv
-#define GLEE_H_DEFINED_glUniform4uiv
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM4UIVPROC) (GLint  location, GLsizei  count, const GLuint * value);
-  GLEE_EXTERN GLEEPFNGLUNIFORM4UIVPROC GLeeFuncPtr_glUniform4uiv;
-  #define glUniform4uiv GLeeFuncPtr_glUniform4uiv
-#endif
-#ifndef GLEE_H_DEFINED_glTexParameterIiv
-#define GLEE_H_DEFINED_glTexParameterIiv
-  typedef void (APIENTRYP GLEEPFNGLTEXPARAMETERIIVPROC) (GLenum  target, GLenum  pname, const GLint * params);
-  GLEE_EXTERN GLEEPFNGLTEXPARAMETERIIVPROC GLeeFuncPtr_glTexParameterIiv;
-  #define glTexParameterIiv GLeeFuncPtr_glTexParameterIiv
-#endif
-#ifndef GLEE_H_DEFINED_glTexParameterIuiv
-#define GLEE_H_DEFINED_glTexParameterIuiv
-  typedef void (APIENTRYP GLEEPFNGLTEXPARAMETERIUIVPROC) (GLenum  target, GLenum  pname, const GLuint * params);
-  GLEE_EXTERN GLEEPFNGLTEXPARAMETERIUIVPROC GLeeFuncPtr_glTexParameterIuiv;
-  #define glTexParameterIuiv GLeeFuncPtr_glTexParameterIuiv
-#endif
-#ifndef GLEE_H_DEFINED_glGetTexParameterIiv
-#define GLEE_H_DEFINED_glGetTexParameterIiv
-  typedef void (APIENTRYP GLEEPFNGLGETTEXPARAMETERIIVPROC) (GLenum  target, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETTEXPARAMETERIIVPROC GLeeFuncPtr_glGetTexParameterIiv;
-  #define glGetTexParameterIiv GLeeFuncPtr_glGetTexParameterIiv
-#endif
-#ifndef GLEE_H_DEFINED_glGetTexParameterIuiv
-#define GLEE_H_DEFINED_glGetTexParameterIuiv
-  typedef void (APIENTRYP GLEEPFNGLGETTEXPARAMETERIUIVPROC) (GLenum  target, GLenum  pname, GLuint * params);
-  GLEE_EXTERN GLEEPFNGLGETTEXPARAMETERIUIVPROC GLeeFuncPtr_glGetTexParameterIuiv;
-  #define glGetTexParameterIuiv GLeeFuncPtr_glGetTexParameterIuiv
-#endif
-#ifndef GLEE_H_DEFINED_glClearBufferiv
-#define GLEE_H_DEFINED_glClearBufferiv
-  typedef void (APIENTRYP GLEEPFNGLCLEARBUFFERIVPROC) (GLenum  buffer, GLint  drawbuffer, const GLint * value);
-  GLEE_EXTERN GLEEPFNGLCLEARBUFFERIVPROC GLeeFuncPtr_glClearBufferiv;
-  #define glClearBufferiv GLeeFuncPtr_glClearBufferiv
-#endif
-#ifndef GLEE_H_DEFINED_glClearBufferuiv
-#define GLEE_H_DEFINED_glClearBufferuiv
-  typedef void (APIENTRYP GLEEPFNGLCLEARBUFFERUIVPROC) (GLenum  buffer, GLint  drawbuffer, const GLuint * value);
-  GLEE_EXTERN GLEEPFNGLCLEARBUFFERUIVPROC GLeeFuncPtr_glClearBufferuiv;
-  #define glClearBufferuiv GLeeFuncPtr_glClearBufferuiv
-#endif
-#ifndef GLEE_H_DEFINED_glClearBufferfv
-#define GLEE_H_DEFINED_glClearBufferfv
-  typedef void (APIENTRYP GLEEPFNGLCLEARBUFFERFVPROC) (GLenum  buffer, GLint  drawbuffer, const GLfloat * value);
-  GLEE_EXTERN GLEEPFNGLCLEARBUFFERFVPROC GLeeFuncPtr_glClearBufferfv;
-  #define glClearBufferfv GLeeFuncPtr_glClearBufferfv
-#endif
-#ifndef GLEE_H_DEFINED_glClearBufferfi
-#define GLEE_H_DEFINED_glClearBufferfi
-  typedef void (APIENTRYP GLEEPFNGLCLEARBUFFERFIPROC) (GLenum  buffer, GLint  drawbuffer, GLfloat  depth, GLint  stencil);
-  GLEE_EXTERN GLEEPFNGLCLEARBUFFERFIPROC GLeeFuncPtr_glClearBufferfi;
-  #define glClearBufferfi GLeeFuncPtr_glClearBufferfi
-#endif
-#ifndef GLEE_H_DEFINED_glGetStringi
-#define GLEE_H_DEFINED_glGetStringi
-  typedef const GLubyte * (APIENTRYP GLEEPFNGLGETSTRINGIPROC) (GLenum  name, GLuint  index);
-  GLEE_EXTERN GLEEPFNGLGETSTRINGIPROC GLeeFuncPtr_glGetStringi;
-  #define glGetStringi GLeeFuncPtr_glGetStringi
-#endif
-#endif 
-
-/* GL_VERSION_3_1 */
-
-#ifndef GL_VERSION_3_1
-#define GL_VERSION_3_1 1
-#define __GLEE_GL_VERSION_3_1 1
-/* Constants */
-#define GL_SAMPLER_2D_RECT                                 0x8B63
-#define GL_SAMPLER_2D_RECT_SHADOW                          0x8B64
-#define GL_SAMPLER_BUFFER                                  0x8DC2
-#define GL_INT_SAMPLER_2D_RECT                             0x8DCD
-#define GL_INT_SAMPLER_BUFFER                              0x8DD0
-#define GL_UNSIGNED_INT_SAMPLER_2D_RECT                    0x8DD5
-#define GL_UNSIGNED_INT_SAMPLER_BUFFER                     0x8DD8
-#define GL_TEXTURE_BUFFER                                  0x8C2A
-#define GL_MAX_TEXTURE_BUFFER_SIZE                         0x8C2B
-#define GL_TEXTURE_BINDING_BUFFER                          0x8C2C
-#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING               0x8C2D
-#define GL_TEXTURE_RECTANGLE                               0x84F5
-#define GL_TEXTURE_BINDING_RECTANGLE                       0x84F6
-#define GL_PROXY_TEXTURE_RECTANGLE                         0x84F7
-#define GL_MAX_RECTANGLE_TEXTURE_SIZE                      0x84F8
-#define GL_RED_SNORM                                       0x8F90
-#define GL_RG_SNORM                                        0x8F91
-#define GL_RGB_SNORM                                       0x8F92
-#define GL_RGBA_SNORM                                      0x8F93
-#define GL_R8_SNORM                                        0x8F94
-#define GL_RG8_SNORM                                       0x8F95
-#define GL_RGB8_SNORM                                      0x8F96
-#define GL_RGBA8_SNORM                                     0x8F97
-#define GL_R16_SNORM                                       0x8F98
-#define GL_RG16_SNORM                                      0x8F99
-#define GL_RGB16_SNORM                                     0x8F9A
-#define GL_RGBA16_SNORM                                    0x8F9B
-#define GL_SIGNED_NORMALIZED                               0x8F9C
-#define GL_PRIMITIVE_RESTART                               0x8F9D
-#define GL_PRIMITIVE_RESTART_INDEX                         0x8F9E
-#ifndef GLEE_H_DEFINED_glDrawArraysInstanced
-#define GLEE_H_DEFINED_glDrawArraysInstanced
-  typedef void (APIENTRYP GLEEPFNGLDRAWARRAYSINSTANCEDPROC) (GLenum  mode, GLint  first, GLsizei  count, GLsizei  instancecount);
-  GLEE_EXTERN GLEEPFNGLDRAWARRAYSINSTANCEDPROC GLeeFuncPtr_glDrawArraysInstanced;
-  #define glDrawArraysInstanced GLeeFuncPtr_glDrawArraysInstanced
-#endif
-#ifndef GLEE_H_DEFINED_glDrawElementsInstanced
-#define GLEE_H_DEFINED_glDrawElementsInstanced
-  typedef void (APIENTRYP GLEEPFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum  mode, GLsizei  count, GLenum  type, const GLvoid * indices, GLsizei  instancecount);
-  GLEE_EXTERN GLEEPFNGLDRAWELEMENTSINSTANCEDPROC GLeeFuncPtr_glDrawElementsInstanced;
-  #define glDrawElementsInstanced GLeeFuncPtr_glDrawElementsInstanced
-#endif
-#ifndef GLEE_H_DEFINED_glTexBuffer
-#define GLEE_H_DEFINED_glTexBuffer
-  typedef void (APIENTRYP GLEEPFNGLTEXBUFFERPROC) (GLenum  target, GLenum  internalformat, GLuint  buffer);
-  GLEE_EXTERN GLEEPFNGLTEXBUFFERPROC GLeeFuncPtr_glTexBuffer;
-  #define glTexBuffer GLeeFuncPtr_glTexBuffer
-#endif
-#ifndef GLEE_H_DEFINED_glPrimitiveRestartIndex
-#define GLEE_H_DEFINED_glPrimitiveRestartIndex
-  typedef void (APIENTRYP GLEEPFNGLPRIMITIVERESTARTINDEXPROC) (GLuint  index);
-  GLEE_EXTERN GLEEPFNGLPRIMITIVERESTARTINDEXPROC GLeeFuncPtr_glPrimitiveRestartIndex;
-  #define glPrimitiveRestartIndex GLeeFuncPtr_glPrimitiveRestartIndex
-#endif
-#endif 
-
-/* GL_VERSION_3_2 */
-
-#ifndef GL_VERSION_3_2
-#define GL_VERSION_3_2 1
-#define __GLEE_GL_VERSION_3_2 1
-/* Constants */
-#define GL_CONTEXT_CORE_PROFILE_BIT                        0x00000001
-#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT               0x00000002
-#define GL_LINES_ADJACENCY                                 0x000A
-#define GL_LINE_STRIP_ADJACENCY                            0x000B
-#define GL_TRIANGLES_ADJACENCY                             0x000C
-#define GL_TRIANGLE_STRIP_ADJACENCY                        0x000D
-#define GL_PROGRAM_POINT_SIZE                              0x8642
-#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS                0x8C29
-#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED                  0x8DA7
-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS            0x8DA8
-#define GL_GEOMETRY_SHADER                                 0x8DD9
-#define GL_GEOMETRY_VERTICES_OUT                           0x8916
-#define GL_GEOMETRY_INPUT_TYPE                             0x8917
-#define GL_GEOMETRY_OUTPUT_TYPE                            0x8918
-#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS                 0x8DDF
-#define GL_MAX_GEOMETRY_OUTPUT_VERTICES                    0x8DE0
-#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS            0x8DE1
-#define GL_MAX_VERTEX_OUTPUT_COMPONENTS                    0x9122
-#define GL_MAX_GEOMETRY_INPUT_COMPONENTS                   0x9123
-#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS                  0x9124
-#define GL_MAX_FRAGMENT_INPUT_COMPONENTS                   0x9125
-#define GL_CONTEXT_PROFILE_MASK                            0x9126
-#ifndef GLEE_H_DEFINED_glGetInteger64i_v
-#define GLEE_H_DEFINED_glGetInteger64i_v
-  typedef void (APIENTRYP GLEEPFNGLGETINTEGER64I_VPROC) (GLenum  target, GLuint  index, GLint64 * data);
-  GLEE_EXTERN GLEEPFNGLGETINTEGER64I_VPROC GLeeFuncPtr_glGetInteger64i_v;
-  #define glGetInteger64i_v GLeeFuncPtr_glGetInteger64i_v
-#endif
-#ifndef GLEE_H_DEFINED_glGetBufferParameteri64v
-#define GLEE_H_DEFINED_glGetBufferParameteri64v
-  typedef void (APIENTRYP GLEEPFNGLGETBUFFERPARAMETERI64VPROC) (GLenum  target, GLenum  pname, GLint64 * params);
-  GLEE_EXTERN GLEEPFNGLGETBUFFERPARAMETERI64VPROC GLeeFuncPtr_glGetBufferParameteri64v;
-  #define glGetBufferParameteri64v GLeeFuncPtr_glGetBufferParameteri64v
-#endif
-#ifndef GLEE_H_DEFINED_glFramebufferTexture
-#define GLEE_H_DEFINED_glFramebufferTexture
-  typedef void (APIENTRYP GLEEPFNGLFRAMEBUFFERTEXTUREPROC) (GLenum  target, GLenum  attachment, GLuint  texture, GLint  level);
-  GLEE_EXTERN GLEEPFNGLFRAMEBUFFERTEXTUREPROC GLeeFuncPtr_glFramebufferTexture;
-  #define glFramebufferTexture GLeeFuncPtr_glFramebufferTexture
-#endif
-#endif 
-
-/* GL_VERSION_3_3 */
-
-#ifndef GL_VERSION_3_3
-#define GL_VERSION_3_3 1
-#define __GLEE_GL_VERSION_3_3 1
-/* Constants */
-#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR                     0x88FE
-#ifndef GLEE_H_DEFINED_glVertexAttribDivisor
-#define GLEE_H_DEFINED_glVertexAttribDivisor
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBDIVISORPROC) (GLuint  index, GLuint  divisor);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBDIVISORPROC GLeeFuncPtr_glVertexAttribDivisor;
-  #define glVertexAttribDivisor GLeeFuncPtr_glVertexAttribDivisor
-#endif
-#endif 
-
-/* GL_VERSION_4_0 */
-
-#ifndef GL_VERSION_4_0
-#define GL_VERSION_4_0 1
-#define __GLEE_GL_VERSION_4_0 1
-/* Constants */
-#define GL_SAMPLE_SHADING                                  0x8C36
-#define GL_MIN_SAMPLE_SHADING_VALUE                        0x8C37
-#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET               0x8E5E
-#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET               0x8E5F
-#define GL_TEXTURE_CUBE_MAP_ARRAY                          0x9009
-#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY                  0x900A
-#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY                    0x900B
-#define GL_SAMPLER_CUBE_MAP_ARRAY                          0x900C
-#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW                   0x900D
-#define GL_INT_SAMPLER_CUBE_MAP_ARRAY                      0x900E
-#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY             0x900F
-#ifndef GLEE_H_DEFINED_glMinSampleShading
-#define GLEE_H_DEFINED_glMinSampleShading
-  typedef void (APIENTRYP GLEEPFNGLMINSAMPLESHADINGPROC) (GLfloat  value);
-  GLEE_EXTERN GLEEPFNGLMINSAMPLESHADINGPROC GLeeFuncPtr_glMinSampleShading;
-  #define glMinSampleShading GLeeFuncPtr_glMinSampleShading
-#endif
-#ifndef GLEE_H_DEFINED_glBlendEquationi
-#define GLEE_H_DEFINED_glBlendEquationi
-  typedef void (APIENTRYP GLEEPFNGLBLENDEQUATIONIPROC) (GLuint  buf, GLenum  mode);
-  GLEE_EXTERN GLEEPFNGLBLENDEQUATIONIPROC GLeeFuncPtr_glBlendEquationi;
-  #define glBlendEquationi GLeeFuncPtr_glBlendEquationi
-#endif
-#ifndef GLEE_H_DEFINED_glBlendEquationSeparatei
-#define GLEE_H_DEFINED_glBlendEquationSeparatei
-  typedef void (APIENTRYP GLEEPFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint  buf, GLenum  modeRGB, GLenum  modeAlpha);
-  GLEE_EXTERN GLEEPFNGLBLENDEQUATIONSEPARATEIPROC GLeeFuncPtr_glBlendEquationSeparatei;
-  #define glBlendEquationSeparatei GLeeFuncPtr_glBlendEquationSeparatei
-#endif
-#ifndef GLEE_H_DEFINED_glBlendFunci
-#define GLEE_H_DEFINED_glBlendFunci
-  typedef void (APIENTRYP GLEEPFNGLBLENDFUNCIPROC) (GLuint  buf, GLenum  src, GLenum  dst);
-  GLEE_EXTERN GLEEPFNGLBLENDFUNCIPROC GLeeFuncPtr_glBlendFunci;
-  #define glBlendFunci GLeeFuncPtr_glBlendFunci
-#endif
-#ifndef GLEE_H_DEFINED_glBlendFuncSeparatei
-#define GLEE_H_DEFINED_glBlendFuncSeparatei
-  typedef void (APIENTRYP GLEEPFNGLBLENDFUNCSEPARATEIPROC) (GLuint  buf, GLenum  srcRGB, GLenum  dstRGB, GLenum  srcAlpha, GLenum  dstAlpha);
-  GLEE_EXTERN GLEEPFNGLBLENDFUNCSEPARATEIPROC GLeeFuncPtr_glBlendFuncSeparatei;
-  #define glBlendFuncSeparatei GLeeFuncPtr_glBlendFuncSeparatei
-#endif
-#endif 
-
-/* GL_VERSION_4_1 */
-
-#ifndef GL_VERSION_4_1
-#define GL_VERSION_4_1 1
-#define __GLEE_GL_VERSION_4_1 1
-/* Constants */
-#endif 
-
-/* GL_VERSION_4_2 */
-
-#ifndef GL_VERSION_4_2
-#define GL_VERSION_4_2 1
-#define __GLEE_GL_VERSION_4_2 1
-/* Constants */
-#endif 
-
-/* GL_VERSION_4_3 */
-
-#ifndef GL_VERSION_4_3
-#define GL_VERSION_4_3 1
-#define __GLEE_GL_VERSION_4_3 1
-/* Constants */
-#define GL_NUM_SHADING_LANGUAGE_VERSIONS                   0x82E9
-#define GL_VERTEX_ATTRIB_ARRAY_LONG                        0x874E
-#endif 
-
-/* GL_ARB_multitexture */
-
-#ifndef GL_ARB_multitexture
-#define GL_ARB_multitexture 1
-#define __GLEE_GL_ARB_multitexture 1
-/* Constants */
-#define GL_TEXTURE0_ARB                                    0x84C0
-#define GL_TEXTURE1_ARB                                    0x84C1
-#define GL_TEXTURE2_ARB                                    0x84C2
-#define GL_TEXTURE3_ARB                                    0x84C3
-#define GL_TEXTURE4_ARB                                    0x84C4
-#define GL_TEXTURE5_ARB                                    0x84C5
-#define GL_TEXTURE6_ARB                                    0x84C6
-#define GL_TEXTURE7_ARB                                    0x84C7
-#define GL_TEXTURE8_ARB                                    0x84C8
-#define GL_TEXTURE9_ARB                                    0x84C9
-#define GL_TEXTURE10_ARB                                   0x84CA
-#define GL_TEXTURE11_ARB                                   0x84CB
-#define GL_TEXTURE12_ARB                                   0x84CC
-#define GL_TEXTURE13_ARB                                   0x84CD
-#define GL_TEXTURE14_ARB                                   0x84CE
-#define GL_TEXTURE15_ARB                                   0x84CF
-#define GL_TEXTURE16_ARB                                   0x84D0
-#define GL_TEXTURE17_ARB                                   0x84D1
-#define GL_TEXTURE18_ARB                                   0x84D2
-#define GL_TEXTURE19_ARB                                   0x84D3
-#define GL_TEXTURE20_ARB                                   0x84D4
-#define GL_TEXTURE21_ARB                                   0x84D5
-#define GL_TEXTURE22_ARB                                   0x84D6
-#define GL_TEXTURE23_ARB                                   0x84D7
-#define GL_TEXTURE24_ARB                                   0x84D8
-#define GL_TEXTURE25_ARB                                   0x84D9
-#define GL_TEXTURE26_ARB                                   0x84DA
-#define GL_TEXTURE27_ARB                                   0x84DB
-#define GL_TEXTURE28_ARB                                   0x84DC
-#define GL_TEXTURE29_ARB                                   0x84DD
-#define GL_TEXTURE30_ARB                                   0x84DE
-#define GL_TEXTURE31_ARB                                   0x84DF
-#define GL_ACTIVE_TEXTURE_ARB                              0x84E0
-#define GL_CLIENT_ACTIVE_TEXTURE_ARB                       0x84E1
-#define GL_MAX_TEXTURE_UNITS_ARB                           0x84E2
-#ifndef GLEE_H_DEFINED_glActiveTextureARB
-#define GLEE_H_DEFINED_glActiveTextureARB
-  typedef void (APIENTRYP GLEEPFNGLACTIVETEXTUREARBPROC) (GLenum  texture);
-  GLEE_EXTERN GLEEPFNGLACTIVETEXTUREARBPROC GLeeFuncPtr_glActiveTextureARB;
-  #define glActiveTextureARB GLeeFuncPtr_glActiveTextureARB
-#endif
-#ifndef GLEE_H_DEFINED_glClientActiveTextureARB
-#define GLEE_H_DEFINED_glClientActiveTextureARB
-  typedef void (APIENTRYP GLEEPFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum  texture);
-  GLEE_EXTERN GLEEPFNGLCLIENTACTIVETEXTUREARBPROC GLeeFuncPtr_glClientActiveTextureARB;
-  #define glClientActiveTextureARB GLeeFuncPtr_glClientActiveTextureARB
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord1dARB
-#define GLEE_H_DEFINED_glMultiTexCoord1dARB
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD1DARBPROC) (GLenum  target, GLdouble  s);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD1DARBPROC GLeeFuncPtr_glMultiTexCoord1dARB;
-  #define glMultiTexCoord1dARB GLeeFuncPtr_glMultiTexCoord1dARB
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord1dvARB
-#define GLEE_H_DEFINED_glMultiTexCoord1dvARB
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD1DVARBPROC) (GLenum  target, const GLdouble * v);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD1DVARBPROC GLeeFuncPtr_glMultiTexCoord1dvARB;
-  #define glMultiTexCoord1dvARB GLeeFuncPtr_glMultiTexCoord1dvARB
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord1fARB
-#define GLEE_H_DEFINED_glMultiTexCoord1fARB
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD1FARBPROC) (GLenum  target, GLfloat  s);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD1FARBPROC GLeeFuncPtr_glMultiTexCoord1fARB;
-  #define glMultiTexCoord1fARB GLeeFuncPtr_glMultiTexCoord1fARB
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord1fvARB
-#define GLEE_H_DEFINED_glMultiTexCoord1fvARB
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD1FVARBPROC) (GLenum  target, const GLfloat * v);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD1FVARBPROC GLeeFuncPtr_glMultiTexCoord1fvARB;
-  #define glMultiTexCoord1fvARB GLeeFuncPtr_glMultiTexCoord1fvARB
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord1iARB
-#define GLEE_H_DEFINED_glMultiTexCoord1iARB
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD1IARBPROC) (GLenum  target, GLint  s);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD1IARBPROC GLeeFuncPtr_glMultiTexCoord1iARB;
-  #define glMultiTexCoord1iARB GLeeFuncPtr_glMultiTexCoord1iARB
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord1ivARB
-#define GLEE_H_DEFINED_glMultiTexCoord1ivARB
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD1IVARBPROC) (GLenum  target, const GLint * v);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD1IVARBPROC GLeeFuncPtr_glMultiTexCoord1ivARB;
-  #define glMultiTexCoord1ivARB GLeeFuncPtr_glMultiTexCoord1ivARB
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord1sARB
-#define GLEE_H_DEFINED_glMultiTexCoord1sARB
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD1SARBPROC) (GLenum  target, GLshort  s);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD1SARBPROC GLeeFuncPtr_glMultiTexCoord1sARB;
-  #define glMultiTexCoord1sARB GLeeFuncPtr_glMultiTexCoord1sARB
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord1svARB
-#define GLEE_H_DEFINED_glMultiTexCoord1svARB
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD1SVARBPROC) (GLenum  target, const GLshort * v);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD1SVARBPROC GLeeFuncPtr_glMultiTexCoord1svARB;
-  #define glMultiTexCoord1svARB GLeeFuncPtr_glMultiTexCoord1svARB
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord2dARB
-#define GLEE_H_DEFINED_glMultiTexCoord2dARB
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD2DARBPROC) (GLenum  target, GLdouble  s, GLdouble  t);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD2DARBPROC GLeeFuncPtr_glMultiTexCoord2dARB;
-  #define glMultiTexCoord2dARB GLeeFuncPtr_glMultiTexCoord2dARB
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord2dvARB
-#define GLEE_H_DEFINED_glMultiTexCoord2dvARB
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD2DVARBPROC) (GLenum  target, const GLdouble * v);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD2DVARBPROC GLeeFuncPtr_glMultiTexCoord2dvARB;
-  #define glMultiTexCoord2dvARB GLeeFuncPtr_glMultiTexCoord2dvARB
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord2fARB
-#define GLEE_H_DEFINED_glMultiTexCoord2fARB
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD2FARBPROC) (GLenum  target, GLfloat  s, GLfloat  t);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD2FARBPROC GLeeFuncPtr_glMultiTexCoord2fARB;
-  #define glMultiTexCoord2fARB GLeeFuncPtr_glMultiTexCoord2fARB
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord2fvARB
-#define GLEE_H_DEFINED_glMultiTexCoord2fvARB
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD2FVARBPROC) (GLenum  target, const GLfloat * v);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD2FVARBPROC GLeeFuncPtr_glMultiTexCoord2fvARB;
-  #define glMultiTexCoord2fvARB GLeeFuncPtr_glMultiTexCoord2fvARB
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord2iARB
-#define GLEE_H_DEFINED_glMultiTexCoord2iARB
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD2IARBPROC) (GLenum  target, GLint  s, GLint  t);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD2IARBPROC GLeeFuncPtr_glMultiTexCoord2iARB;
-  #define glMultiTexCoord2iARB GLeeFuncPtr_glMultiTexCoord2iARB
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord2ivARB
-#define GLEE_H_DEFINED_glMultiTexCoord2ivARB
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD2IVARBPROC) (GLenum  target, const GLint * v);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD2IVARBPROC GLeeFuncPtr_glMultiTexCoord2ivARB;
-  #define glMultiTexCoord2ivARB GLeeFuncPtr_glMultiTexCoord2ivARB
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord2sARB
-#define GLEE_H_DEFINED_glMultiTexCoord2sARB
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD2SARBPROC) (GLenum  target, GLshort  s, GLshort  t);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD2SARBPROC GLeeFuncPtr_glMultiTexCoord2sARB;
-  #define glMultiTexCoord2sARB GLeeFuncPtr_glMultiTexCoord2sARB
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord2svARB
-#define GLEE_H_DEFINED_glMultiTexCoord2svARB
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD2SVARBPROC) (GLenum  target, const GLshort * v);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD2SVARBPROC GLeeFuncPtr_glMultiTexCoord2svARB;
-  #define glMultiTexCoord2svARB GLeeFuncPtr_glMultiTexCoord2svARB
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord3dARB
-#define GLEE_H_DEFINED_glMultiTexCoord3dARB
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD3DARBPROC) (GLenum  target, GLdouble  s, GLdouble  t, GLdouble  r);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD3DARBPROC GLeeFuncPtr_glMultiTexCoord3dARB;
-  #define glMultiTexCoord3dARB GLeeFuncPtr_glMultiTexCoord3dARB
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord3dvARB
-#define GLEE_H_DEFINED_glMultiTexCoord3dvARB
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD3DVARBPROC) (GLenum  target, const GLdouble * v);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD3DVARBPROC GLeeFuncPtr_glMultiTexCoord3dvARB;
-  #define glMultiTexCoord3dvARB GLeeFuncPtr_glMultiTexCoord3dvARB
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord3fARB
-#define GLEE_H_DEFINED_glMultiTexCoord3fARB
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD3FARBPROC) (GLenum  target, GLfloat  s, GLfloat  t, GLfloat  r);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD3FARBPROC GLeeFuncPtr_glMultiTexCoord3fARB;
-  #define glMultiTexCoord3fARB GLeeFuncPtr_glMultiTexCoord3fARB
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord3fvARB
-#define GLEE_H_DEFINED_glMultiTexCoord3fvARB
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD3FVARBPROC) (GLenum  target, const GLfloat * v);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD3FVARBPROC GLeeFuncPtr_glMultiTexCoord3fvARB;
-  #define glMultiTexCoord3fvARB GLeeFuncPtr_glMultiTexCoord3fvARB
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord3iARB
-#define GLEE_H_DEFINED_glMultiTexCoord3iARB
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD3IARBPROC) (GLenum  target, GLint  s, GLint  t, GLint  r);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD3IARBPROC GLeeFuncPtr_glMultiTexCoord3iARB;
-  #define glMultiTexCoord3iARB GLeeFuncPtr_glMultiTexCoord3iARB
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord3ivARB
-#define GLEE_H_DEFINED_glMultiTexCoord3ivARB
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD3IVARBPROC) (GLenum  target, const GLint * v);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD3IVARBPROC GLeeFuncPtr_glMultiTexCoord3ivARB;
-  #define glMultiTexCoord3ivARB GLeeFuncPtr_glMultiTexCoord3ivARB
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord3sARB
-#define GLEE_H_DEFINED_glMultiTexCoord3sARB
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD3SARBPROC) (GLenum  target, GLshort  s, GLshort  t, GLshort  r);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD3SARBPROC GLeeFuncPtr_glMultiTexCoord3sARB;
-  #define glMultiTexCoord3sARB GLeeFuncPtr_glMultiTexCoord3sARB
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord3svARB
-#define GLEE_H_DEFINED_glMultiTexCoord3svARB
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD3SVARBPROC) (GLenum  target, const GLshort * v);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD3SVARBPROC GLeeFuncPtr_glMultiTexCoord3svARB;
-  #define glMultiTexCoord3svARB GLeeFuncPtr_glMultiTexCoord3svARB
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord4dARB
-#define GLEE_H_DEFINED_glMultiTexCoord4dARB
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD4DARBPROC) (GLenum  target, GLdouble  s, GLdouble  t, GLdouble  r, GLdouble  q);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD4DARBPROC GLeeFuncPtr_glMultiTexCoord4dARB;
-  #define glMultiTexCoord4dARB GLeeFuncPtr_glMultiTexCoord4dARB
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord4dvARB
-#define GLEE_H_DEFINED_glMultiTexCoord4dvARB
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD4DVARBPROC) (GLenum  target, const GLdouble * v);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD4DVARBPROC GLeeFuncPtr_glMultiTexCoord4dvARB;
-  #define glMultiTexCoord4dvARB GLeeFuncPtr_glMultiTexCoord4dvARB
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord4fARB
-#define GLEE_H_DEFINED_glMultiTexCoord4fARB
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD4FARBPROC) (GLenum  target, GLfloat  s, GLfloat  t, GLfloat  r, GLfloat  q);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD4FARBPROC GLeeFuncPtr_glMultiTexCoord4fARB;
-  #define glMultiTexCoord4fARB GLeeFuncPtr_glMultiTexCoord4fARB
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord4fvARB
-#define GLEE_H_DEFINED_glMultiTexCoord4fvARB
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD4FVARBPROC) (GLenum  target, const GLfloat * v);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD4FVARBPROC GLeeFuncPtr_glMultiTexCoord4fvARB;
-  #define glMultiTexCoord4fvARB GLeeFuncPtr_glMultiTexCoord4fvARB
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord4iARB
-#define GLEE_H_DEFINED_glMultiTexCoord4iARB
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD4IARBPROC) (GLenum  target, GLint  s, GLint  t, GLint  r, GLint  q);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD4IARBPROC GLeeFuncPtr_glMultiTexCoord4iARB;
-  #define glMultiTexCoord4iARB GLeeFuncPtr_glMultiTexCoord4iARB
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord4ivARB
-#define GLEE_H_DEFINED_glMultiTexCoord4ivARB
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD4IVARBPROC) (GLenum  target, const GLint * v);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD4IVARBPROC GLeeFuncPtr_glMultiTexCoord4ivARB;
-  #define glMultiTexCoord4ivARB GLeeFuncPtr_glMultiTexCoord4ivARB
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord4sARB
-#define GLEE_H_DEFINED_glMultiTexCoord4sARB
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD4SARBPROC) (GLenum  target, GLshort  s, GLshort  t, GLshort  r, GLshort  q);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD4SARBPROC GLeeFuncPtr_glMultiTexCoord4sARB;
-  #define glMultiTexCoord4sARB GLeeFuncPtr_glMultiTexCoord4sARB
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord4svARB
-#define GLEE_H_DEFINED_glMultiTexCoord4svARB
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD4SVARBPROC) (GLenum  target, const GLshort * v);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD4SVARBPROC GLeeFuncPtr_glMultiTexCoord4svARB;
-  #define glMultiTexCoord4svARB GLeeFuncPtr_glMultiTexCoord4svARB
-#endif
-#endif 
-
-/* GL_ARB_transpose_matrix */
-
-#ifndef GL_ARB_transpose_matrix
-#define GL_ARB_transpose_matrix 1
-#define __GLEE_GL_ARB_transpose_matrix 1
-/* Constants */
-#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB                  0x84E3
-#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB                 0x84E4
-#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB                    0x84E5
-#define GL_TRANSPOSE_COLOR_MATRIX_ARB                      0x84E6
-#ifndef GLEE_H_DEFINED_glLoadTransposeMatrixfARB
-#define GLEE_H_DEFINED_glLoadTransposeMatrixfARB
-  typedef void (APIENTRYP GLEEPFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat * m);
-  GLEE_EXTERN GLEEPFNGLLOADTRANSPOSEMATRIXFARBPROC GLeeFuncPtr_glLoadTransposeMatrixfARB;
-  #define glLoadTransposeMatrixfARB GLeeFuncPtr_glLoadTransposeMatrixfARB
-#endif
-#ifndef GLEE_H_DEFINED_glLoadTransposeMatrixdARB
-#define GLEE_H_DEFINED_glLoadTransposeMatrixdARB
-  typedef void (APIENTRYP GLEEPFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble * m);
-  GLEE_EXTERN GLEEPFNGLLOADTRANSPOSEMATRIXDARBPROC GLeeFuncPtr_glLoadTransposeMatrixdARB;
-  #define glLoadTransposeMatrixdARB GLeeFuncPtr_glLoadTransposeMatrixdARB
-#endif
-#ifndef GLEE_H_DEFINED_glMultTransposeMatrixfARB
-#define GLEE_H_DEFINED_glMultTransposeMatrixfARB
-  typedef void (APIENTRYP GLEEPFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat * m);
-  GLEE_EXTERN GLEEPFNGLMULTTRANSPOSEMATRIXFARBPROC GLeeFuncPtr_glMultTransposeMatrixfARB;
-  #define glMultTransposeMatrixfARB GLeeFuncPtr_glMultTransposeMatrixfARB
-#endif
-#ifndef GLEE_H_DEFINED_glMultTransposeMatrixdARB
-#define GLEE_H_DEFINED_glMultTransposeMatrixdARB
-  typedef void (APIENTRYP GLEEPFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble * m);
-  GLEE_EXTERN GLEEPFNGLMULTTRANSPOSEMATRIXDARBPROC GLeeFuncPtr_glMultTransposeMatrixdARB;
-  #define glMultTransposeMatrixdARB GLeeFuncPtr_glMultTransposeMatrixdARB
-#endif
-#endif 
-
-/* GL_ARB_multisample */
-
-#ifndef GL_ARB_multisample
-#define GL_ARB_multisample 1
-#define __GLEE_GL_ARB_multisample 1
-/* Constants */
-#define GL_MULTISAMPLE_ARB                                 0x809D
-#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB                    0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE_ARB                         0x809F
-#define GL_SAMPLE_COVERAGE_ARB                             0x80A0
-#define GL_SAMPLE_BUFFERS_ARB                              0x80A8
-#define GL_SAMPLES_ARB                                     0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE_ARB                       0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT_ARB                      0x80AB
-#define GL_MULTISAMPLE_BIT_ARB                             0x20000000
-#ifndef GLEE_H_DEFINED_glSampleCoverageARB
-#define GLEE_H_DEFINED_glSampleCoverageARB
-  typedef void (APIENTRYP GLEEPFNGLSAMPLECOVERAGEARBPROC) (GLfloat  value, GLboolean  invert);
-  GLEE_EXTERN GLEEPFNGLSAMPLECOVERAGEARBPROC GLeeFuncPtr_glSampleCoverageARB;
-  #define glSampleCoverageARB GLeeFuncPtr_glSampleCoverageARB
-#endif
-#endif 
-
-/* GL_ARB_texture_env_add */
-
-#ifndef GL_ARB_texture_env_add
-#define GL_ARB_texture_env_add 1
-#define __GLEE_GL_ARB_texture_env_add 1
-/* Constants */
-#endif 
-
-/* GL_ARB_texture_cube_map */
-
-#ifndef GL_ARB_texture_cube_map
-#define GL_ARB_texture_cube_map 1
-#define __GLEE_GL_ARB_texture_cube_map 1
-/* Constants */
-#define GL_NORMAL_MAP_ARB                                  0x8511
-#define GL_REFLECTION_MAP_ARB                              0x8512
-#define GL_TEXTURE_CUBE_MAP_ARB                            0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP_ARB                    0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB                 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB                 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB                 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB                 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB                 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB                 0x851A
-#define GL_PROXY_TEXTURE_CUBE_MAP_ARB                      0x851B
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB                   0x851C
-#endif 
-
-/* GL_ARB_texture_compression */
-
-#ifndef GL_ARB_texture_compression
-#define GL_ARB_texture_compression 1
-#define __GLEE_GL_ARB_texture_compression 1
-/* Constants */
-#define GL_COMPRESSED_ALPHA_ARB                            0x84E9
-#define GL_COMPRESSED_LUMINANCE_ARB                        0x84EA
-#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB                  0x84EB
-#define GL_COMPRESSED_INTENSITY_ARB                        0x84EC
-#define GL_COMPRESSED_RGB_ARB                              0x84ED
-#define GL_COMPRESSED_RGBA_ARB                             0x84EE
-#define GL_TEXTURE_COMPRESSION_HINT_ARB                    0x84EF
-#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB               0x86A0
-#define GL_TEXTURE_COMPRESSED_ARB                          0x86A1
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB              0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS_ARB                  0x86A3
-#ifndef GLEE_H_DEFINED_glCompressedTexImage3DARB
-#define GLEE_H_DEFINED_glCompressedTexImage3DARB
-  typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth, GLint  border, GLsizei  imageSize, const GLvoid * data);
-  GLEE_EXTERN GLEEPFNGLCOMPRESSEDTEXIMAGE3DARBPROC GLeeFuncPtr_glCompressedTexImage3DARB;
-  #define glCompressedTexImage3DARB GLeeFuncPtr_glCompressedTexImage3DARB
-#endif
-#ifndef GLEE_H_DEFINED_glCompressedTexImage2DARB
-#define GLEE_H_DEFINED_glCompressedTexImage2DARB
-  typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLsizei  height, GLint  border, GLsizei  imageSize, const GLvoid * data);
-  GLEE_EXTERN GLEEPFNGLCOMPRESSEDTEXIMAGE2DARBPROC GLeeFuncPtr_glCompressedTexImage2DARB;
-  #define glCompressedTexImage2DARB GLeeFuncPtr_glCompressedTexImage2DARB
-#endif
-#ifndef GLEE_H_DEFINED_glCompressedTexImage1DARB
-#define GLEE_H_DEFINED_glCompressedTexImage1DARB
-  typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLint  border, GLsizei  imageSize, const GLvoid * data);
-  GLEE_EXTERN GLEEPFNGLCOMPRESSEDTEXIMAGE1DARBPROC GLeeFuncPtr_glCompressedTexImage1DARB;
-  #define glCompressedTexImage1DARB GLeeFuncPtr_glCompressedTexImage1DARB
-#endif
-#ifndef GLEE_H_DEFINED_glCompressedTexSubImage3DARB
-#define GLEE_H_DEFINED_glCompressedTexSubImage3DARB
-  typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLsizei  width, GLsizei  height, GLsizei  depth, GLenum  format, GLsizei  imageSize, const GLvoid * data);
-  GLEE_EXTERN GLEEPFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC GLeeFuncPtr_glCompressedTexSubImage3DARB;
-  #define glCompressedTexSubImage3DARB GLeeFuncPtr_glCompressedTexSubImage3DARB
-#endif
-#ifndef GLEE_H_DEFINED_glCompressedTexSubImage2DARB
-#define GLEE_H_DEFINED_glCompressedTexSubImage2DARB
-  typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLsizei  width, GLsizei  height, GLenum  format, GLsizei  imageSize, const GLvoid * data);
-  GLEE_EXTERN GLEEPFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC GLeeFuncPtr_glCompressedTexSubImage2DARB;
-  #define glCompressedTexSubImage2DARB GLeeFuncPtr_glCompressedTexSubImage2DARB
-#endif
-#ifndef GLEE_H_DEFINED_glCompressedTexSubImage1DARB
-#define GLEE_H_DEFINED_glCompressedTexSubImage1DARB
-  typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum  target, GLint  level, GLint  xoffset, GLsizei  width, GLenum  format, GLsizei  imageSize, const GLvoid * data);
-  GLEE_EXTERN GLEEPFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC GLeeFuncPtr_glCompressedTexSubImage1DARB;
-  #define glCompressedTexSubImage1DARB GLeeFuncPtr_glCompressedTexSubImage1DARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetCompressedTexImageARB
-#define GLEE_H_DEFINED_glGetCompressedTexImageARB
-  typedef void (APIENTRYP GLEEPFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum  target, GLint  level, GLvoid * img);
-  GLEE_EXTERN GLEEPFNGLGETCOMPRESSEDTEXIMAGEARBPROC GLeeFuncPtr_glGetCompressedTexImageARB;
-  #define glGetCompressedTexImageARB GLeeFuncPtr_glGetCompressedTexImageARB
-#endif
-#endif 
-
-/* GL_ARB_texture_border_clamp */
-
-#ifndef GL_ARB_texture_border_clamp
-#define GL_ARB_texture_border_clamp 1
-#define __GLEE_GL_ARB_texture_border_clamp 1
-/* Constants */
-#define GL_CLAMP_TO_BORDER_ARB                             0x812D
-#endif 
-
-/* GL_ARB_point_parameters */
-
-#ifndef GL_ARB_point_parameters
-#define GL_ARB_point_parameters 1
-#define __GLEE_GL_ARB_point_parameters 1
-/* Constants */
-#define GL_POINT_SIZE_MIN_ARB                              0x8126
-#define GL_POINT_SIZE_MAX_ARB                              0x8127
-#define GL_POINT_FADE_THRESHOLD_SIZE_ARB                   0x8128
-#define GL_POINT_DISTANCE_ATTENUATION_ARB                  0x8129
-#ifndef GLEE_H_DEFINED_glPointParameterfARB
-#define GLEE_H_DEFINED_glPointParameterfARB
-  typedef void (APIENTRYP GLEEPFNGLPOINTPARAMETERFARBPROC) (GLenum  pname, GLfloat  param);
-  GLEE_EXTERN GLEEPFNGLPOINTPARAMETERFARBPROC GLeeFuncPtr_glPointParameterfARB;
-  #define glPointParameterfARB GLeeFuncPtr_glPointParameterfARB
-#endif
-#ifndef GLEE_H_DEFINED_glPointParameterfvARB
-#define GLEE_H_DEFINED_glPointParameterfvARB
-  typedef void (APIENTRYP GLEEPFNGLPOINTPARAMETERFVARBPROC) (GLenum  pname, const GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLPOINTPARAMETERFVARBPROC GLeeFuncPtr_glPointParameterfvARB;
-  #define glPointParameterfvARB GLeeFuncPtr_glPointParameterfvARB
-#endif
-#endif 
-
-/* GL_ARB_vertex_blend */
-
-#ifndef GL_ARB_vertex_blend
-#define GL_ARB_vertex_blend 1
-#define __GLEE_GL_ARB_vertex_blend 1
-/* Constants */
-#define GL_MAX_VERTEX_UNITS_ARB                            0x86A4
-#define GL_ACTIVE_VERTEX_UNITS_ARB                         0x86A5
-#define GL_WEIGHT_SUM_UNITY_ARB                            0x86A6
-#define GL_VERTEX_BLEND_ARB                                0x86A7
-#define GL_CURRENT_WEIGHT_ARB                              0x86A8
-#define GL_WEIGHT_ARRAY_TYPE_ARB                           0x86A9
-#define GL_WEIGHT_ARRAY_STRIDE_ARB                         0x86AA
-#define GL_WEIGHT_ARRAY_SIZE_ARB                           0x86AB
-#define GL_WEIGHT_ARRAY_POINTER_ARB                        0x86AC
-#define GL_WEIGHT_ARRAY_ARB                                0x86AD
-#define GL_MODELVIEW0_ARB                                  0x1700
-#define GL_MODELVIEW1_ARB                                  0x850A
-#define GL_MODELVIEW2_ARB                                  0x8722
-#define GL_MODELVIEW3_ARB                                  0x8723
-#define GL_MODELVIEW4_ARB                                  0x8724
-#define GL_MODELVIEW5_ARB                                  0x8725
-#define GL_MODELVIEW6_ARB                                  0x8726
-#define GL_MODELVIEW7_ARB                                  0x8727
-#define GL_MODELVIEW8_ARB                                  0x8728
-#define GL_MODELVIEW9_ARB                                  0x8729
-#define GL_MODELVIEW10_ARB                                 0x872A
-#define GL_MODELVIEW11_ARB                                 0x872B
-#define GL_MODELVIEW12_ARB                                 0x872C
-#define GL_MODELVIEW13_ARB                                 0x872D
-#define GL_MODELVIEW14_ARB                                 0x872E
-#define GL_MODELVIEW15_ARB                                 0x872F
-#define GL_MODELVIEW16_ARB                                 0x8730
-#define GL_MODELVIEW17_ARB                                 0x8731
-#define GL_MODELVIEW18_ARB                                 0x8732
-#define GL_MODELVIEW19_ARB                                 0x8733
-#define GL_MODELVIEW20_ARB                                 0x8734
-#define GL_MODELVIEW21_ARB                                 0x8735
-#define GL_MODELVIEW22_ARB                                 0x8736
-#define GL_MODELVIEW23_ARB                                 0x8737
-#define GL_MODELVIEW24_ARB                                 0x8738
-#define GL_MODELVIEW25_ARB                                 0x8739
-#define GL_MODELVIEW26_ARB                                 0x873A
-#define GL_MODELVIEW27_ARB                                 0x873B
-#define GL_MODELVIEW28_ARB                                 0x873C
-#define GL_MODELVIEW29_ARB                                 0x873D
-#define GL_MODELVIEW30_ARB                                 0x873E
-#define GL_MODELVIEW31_ARB                                 0x873F
-#ifndef GLEE_H_DEFINED_glWeightbvARB
-#define GLEE_H_DEFINED_glWeightbvARB
-  typedef void (APIENTRYP GLEEPFNGLWEIGHTBVARBPROC) (GLint  size, const GLbyte * weights);
-  GLEE_EXTERN GLEEPFNGLWEIGHTBVARBPROC GLeeFuncPtr_glWeightbvARB;
-  #define glWeightbvARB GLeeFuncPtr_glWeightbvARB
-#endif
-#ifndef GLEE_H_DEFINED_glWeightsvARB
-#define GLEE_H_DEFINED_glWeightsvARB
-  typedef void (APIENTRYP GLEEPFNGLWEIGHTSVARBPROC) (GLint  size, const GLshort * weights);
-  GLEE_EXTERN GLEEPFNGLWEIGHTSVARBPROC GLeeFuncPtr_glWeightsvARB;
-  #define glWeightsvARB GLeeFuncPtr_glWeightsvARB
-#endif
-#ifndef GLEE_H_DEFINED_glWeightivARB
-#define GLEE_H_DEFINED_glWeightivARB
-  typedef void (APIENTRYP GLEEPFNGLWEIGHTIVARBPROC) (GLint  size, const GLint * weights);
-  GLEE_EXTERN GLEEPFNGLWEIGHTIVARBPROC GLeeFuncPtr_glWeightivARB;
-  #define glWeightivARB GLeeFuncPtr_glWeightivARB
-#endif
-#ifndef GLEE_H_DEFINED_glWeightfvARB
-#define GLEE_H_DEFINED_glWeightfvARB
-  typedef void (APIENTRYP GLEEPFNGLWEIGHTFVARBPROC) (GLint  size, const GLfloat * weights);
-  GLEE_EXTERN GLEEPFNGLWEIGHTFVARBPROC GLeeFuncPtr_glWeightfvARB;
-  #define glWeightfvARB GLeeFuncPtr_glWeightfvARB
-#endif
-#ifndef GLEE_H_DEFINED_glWeightdvARB
-#define GLEE_H_DEFINED_glWeightdvARB
-  typedef void (APIENTRYP GLEEPFNGLWEIGHTDVARBPROC) (GLint  size, const GLdouble * weights);
-  GLEE_EXTERN GLEEPFNGLWEIGHTDVARBPROC GLeeFuncPtr_glWeightdvARB;
-  #define glWeightdvARB GLeeFuncPtr_glWeightdvARB
-#endif
-#ifndef GLEE_H_DEFINED_glWeightubvARB
-#define GLEE_H_DEFINED_glWeightubvARB
-  typedef void (APIENTRYP GLEEPFNGLWEIGHTUBVARBPROC) (GLint  size, const GLubyte * weights);
-  GLEE_EXTERN GLEEPFNGLWEIGHTUBVARBPROC GLeeFuncPtr_glWeightubvARB;
-  #define glWeightubvARB GLeeFuncPtr_glWeightubvARB
-#endif
-#ifndef GLEE_H_DEFINED_glWeightusvARB
-#define GLEE_H_DEFINED_glWeightusvARB
-  typedef void (APIENTRYP GLEEPFNGLWEIGHTUSVARBPROC) (GLint  size, const GLushort * weights);
-  GLEE_EXTERN GLEEPFNGLWEIGHTUSVARBPROC GLeeFuncPtr_glWeightusvARB;
-  #define glWeightusvARB GLeeFuncPtr_glWeightusvARB
-#endif
-#ifndef GLEE_H_DEFINED_glWeightuivARB
-#define GLEE_H_DEFINED_glWeightuivARB
-  typedef void (APIENTRYP GLEEPFNGLWEIGHTUIVARBPROC) (GLint  size, const GLuint * weights);
-  GLEE_EXTERN GLEEPFNGLWEIGHTUIVARBPROC GLeeFuncPtr_glWeightuivARB;
-  #define glWeightuivARB GLeeFuncPtr_glWeightuivARB
-#endif
-#ifndef GLEE_H_DEFINED_glWeightPointerARB
-#define GLEE_H_DEFINED_glWeightPointerARB
-  typedef void (APIENTRYP GLEEPFNGLWEIGHTPOINTERARBPROC) (GLint  size, GLenum  type, GLsizei  stride, const GLvoid * pointer);
-  GLEE_EXTERN GLEEPFNGLWEIGHTPOINTERARBPROC GLeeFuncPtr_glWeightPointerARB;
-  #define glWeightPointerARB GLeeFuncPtr_glWeightPointerARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexBlendARB
-#define GLEE_H_DEFINED_glVertexBlendARB
-  typedef void (APIENTRYP GLEEPFNGLVERTEXBLENDARBPROC) (GLint  count);
-  GLEE_EXTERN GLEEPFNGLVERTEXBLENDARBPROC GLeeFuncPtr_glVertexBlendARB;
-  #define glVertexBlendARB GLeeFuncPtr_glVertexBlendARB
-#endif
-#endif 
-
-/* GL_ARB_matrix_palette */
-
-#ifndef GL_ARB_matrix_palette
-#define GL_ARB_matrix_palette 1
-#define __GLEE_GL_ARB_matrix_palette 1
-/* Constants */
-#define GL_MATRIX_PALETTE_ARB                              0x8840
-#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB              0x8841
-#define GL_MAX_PALETTE_MATRICES_ARB                        0x8842
-#define GL_CURRENT_PALETTE_MATRIX_ARB                      0x8843
-#define GL_MATRIX_INDEX_ARRAY_ARB                          0x8844
-#define GL_CURRENT_MATRIX_INDEX_ARB                        0x8845
-#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB                     0x8846
-#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB                     0x8847
-#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB                   0x8848
-#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB                  0x8849
-#ifndef GLEE_H_DEFINED_glCurrentPaletteMatrixARB
-#define GLEE_H_DEFINED_glCurrentPaletteMatrixARB
-  typedef void (APIENTRYP GLEEPFNGLCURRENTPALETTEMATRIXARBPROC) (GLint  index);
-  GLEE_EXTERN GLEEPFNGLCURRENTPALETTEMATRIXARBPROC GLeeFuncPtr_glCurrentPaletteMatrixARB;
-  #define glCurrentPaletteMatrixARB GLeeFuncPtr_glCurrentPaletteMatrixARB
-#endif
-#ifndef GLEE_H_DEFINED_glMatrixIndexubvARB
-#define GLEE_H_DEFINED_glMatrixIndexubvARB
-  typedef void (APIENTRYP GLEEPFNGLMATRIXINDEXUBVARBPROC) (GLint  size, const GLubyte * indices);
-  GLEE_EXTERN GLEEPFNGLMATRIXINDEXUBVARBPROC GLeeFuncPtr_glMatrixIndexubvARB;
-  #define glMatrixIndexubvARB GLeeFuncPtr_glMatrixIndexubvARB
-#endif
-#ifndef GLEE_H_DEFINED_glMatrixIndexusvARB
-#define GLEE_H_DEFINED_glMatrixIndexusvARB
-  typedef void (APIENTRYP GLEEPFNGLMATRIXINDEXUSVARBPROC) (GLint  size, const GLushort * indices);
-  GLEE_EXTERN GLEEPFNGLMATRIXINDEXUSVARBPROC GLeeFuncPtr_glMatrixIndexusvARB;
-  #define glMatrixIndexusvARB GLeeFuncPtr_glMatrixIndexusvARB
-#endif
-#ifndef GLEE_H_DEFINED_glMatrixIndexuivARB
-#define GLEE_H_DEFINED_glMatrixIndexuivARB
-  typedef void (APIENTRYP GLEEPFNGLMATRIXINDEXUIVARBPROC) (GLint  size, const GLuint * indices);
-  GLEE_EXTERN GLEEPFNGLMATRIXINDEXUIVARBPROC GLeeFuncPtr_glMatrixIndexuivARB;
-  #define glMatrixIndexuivARB GLeeFuncPtr_glMatrixIndexuivARB
-#endif
-#ifndef GLEE_H_DEFINED_glMatrixIndexPointerARB
-#define GLEE_H_DEFINED_glMatrixIndexPointerARB
-  typedef void (APIENTRYP GLEEPFNGLMATRIXINDEXPOINTERARBPROC) (GLint  size, GLenum  type, GLsizei  stride, const GLvoid * pointer);
-  GLEE_EXTERN GLEEPFNGLMATRIXINDEXPOINTERARBPROC GLeeFuncPtr_glMatrixIndexPointerARB;
-  #define glMatrixIndexPointerARB GLeeFuncPtr_glMatrixIndexPointerARB
-#endif
-#endif 
-
-/* GL_ARB_texture_env_combine */
-
-#ifndef GL_ARB_texture_env_combine
-#define GL_ARB_texture_env_combine 1
-#define __GLEE_GL_ARB_texture_env_combine 1
-/* Constants */
-#define GL_COMBINE_ARB                                     0x8570
-#define GL_COMBINE_RGB_ARB                                 0x8571
-#define GL_COMBINE_ALPHA_ARB                               0x8572
-#define GL_SOURCE0_RGB_ARB                                 0x8580
-#define GL_SOURCE1_RGB_ARB                                 0x8581
-#define GL_SOURCE2_RGB_ARB                                 0x8582
-#define GL_SOURCE0_ALPHA_ARB                               0x8588
-#define GL_SOURCE1_ALPHA_ARB                               0x8589
-#define GL_SOURCE2_ALPHA_ARB                               0x858A
-#define GL_OPERAND0_RGB_ARB                                0x8590
-#define GL_OPERAND1_RGB_ARB                                0x8591
-#define GL_OPERAND2_RGB_ARB                                0x8592
-#define GL_OPERAND0_ALPHA_ARB                              0x8598
-#define GL_OPERAND1_ALPHA_ARB                              0x8599
-#define GL_OPERAND2_ALPHA_ARB                              0x859A
-#define GL_RGB_SCALE_ARB                                   0x8573
-#define GL_ADD_SIGNED_ARB                                  0x8574
-#define GL_INTERPOLATE_ARB                                 0x8575
-#define GL_SUBTRACT_ARB                                    0x84E7
-#define GL_CONSTANT_ARB                                    0x8576
-#define GL_PRIMARY_COLOR_ARB                               0x8577
-#define GL_PREVIOUS_ARB                                    0x8578
-#endif 
-
-/* GL_ARB_texture_env_crossbar */
-
-#ifndef GL_ARB_texture_env_crossbar
-#define GL_ARB_texture_env_crossbar 1
-#define __GLEE_GL_ARB_texture_env_crossbar 1
-/* Constants */
-#endif 
-
-/* GL_ARB_texture_env_dot3 */
-
-#ifndef GL_ARB_texture_env_dot3
-#define GL_ARB_texture_env_dot3 1
-#define __GLEE_GL_ARB_texture_env_dot3 1
-/* Constants */
-#define GL_DOT3_RGB_ARB                                    0x86AE
-#define GL_DOT3_RGBA_ARB                                   0x86AF
-#endif 
-
-/* GL_ARB_texture_mirrored_repeat */
-
-#ifndef GL_ARB_texture_mirrored_repeat
-#define GL_ARB_texture_mirrored_repeat 1
-#define __GLEE_GL_ARB_texture_mirrored_repeat 1
-/* Constants */
-#define GL_MIRRORED_REPEAT_ARB                             0x8370
-#endif 
-
-/* GL_ARB_depth_texture */
-
-#ifndef GL_ARB_depth_texture
-#define GL_ARB_depth_texture 1
-#define __GLEE_GL_ARB_depth_texture 1
-/* Constants */
-#define GL_DEPTH_COMPONENT16_ARB                           0x81A5
-#define GL_DEPTH_COMPONENT24_ARB                           0x81A6
-#define GL_DEPTH_COMPONENT32_ARB                           0x81A7
-#define GL_TEXTURE_DEPTH_SIZE_ARB                          0x884A
-#define GL_DEPTH_TEXTURE_MODE_ARB                          0x884B
-#endif 
-
-/* GL_ARB_shadow */
-
-#ifndef GL_ARB_shadow
-#define GL_ARB_shadow 1
-#define __GLEE_GL_ARB_shadow 1
-/* Constants */
-#define GL_TEXTURE_COMPARE_MODE_ARB                        0x884C
-#define GL_TEXTURE_COMPARE_FUNC_ARB                        0x884D
-#define GL_COMPARE_R_TO_TEXTURE_ARB                        0x884E
-#endif 
-
-/* GL_ARB_shadow_ambient */
-
-#ifndef GL_ARB_shadow_ambient
-#define GL_ARB_shadow_ambient 1
-#define __GLEE_GL_ARB_shadow_ambient 1
-/* Constants */
-#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB                  0x80BF
-#endif 
-
-/* GL_ARB_window_pos */
-
-#ifndef GL_ARB_window_pos
-#define GL_ARB_window_pos 1
-#define __GLEE_GL_ARB_window_pos 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glWindowPos2dARB
-#define GLEE_H_DEFINED_glWindowPos2dARB
-  typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2DARBPROC) (GLdouble  x, GLdouble  y);
-  GLEE_EXTERN GLEEPFNGLWINDOWPOS2DARBPROC GLeeFuncPtr_glWindowPos2dARB;
-  #define glWindowPos2dARB GLeeFuncPtr_glWindowPos2dARB
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos2dvARB
-#define GLEE_H_DEFINED_glWindowPos2dvARB
-  typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2DVARBPROC) (const GLdouble * v);
-  GLEE_EXTERN GLEEPFNGLWINDOWPOS2DVARBPROC GLeeFuncPtr_glWindowPos2dvARB;
-  #define glWindowPos2dvARB GLeeFuncPtr_glWindowPos2dvARB
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos2fARB
-#define GLEE_H_DEFINED_glWindowPos2fARB
-  typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2FARBPROC) (GLfloat  x, GLfloat  y);
-  GLEE_EXTERN GLEEPFNGLWINDOWPOS2FARBPROC GLeeFuncPtr_glWindowPos2fARB;
-  #define glWindowPos2fARB GLeeFuncPtr_glWindowPos2fARB
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos2fvARB
-#define GLEE_H_DEFINED_glWindowPos2fvARB
-  typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2FVARBPROC) (const GLfloat * v);
-  GLEE_EXTERN GLEEPFNGLWINDOWPOS2FVARBPROC GLeeFuncPtr_glWindowPos2fvARB;
-  #define glWindowPos2fvARB GLeeFuncPtr_glWindowPos2fvARB
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos2iARB
-#define GLEE_H_DEFINED_glWindowPos2iARB
-  typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2IARBPROC) (GLint  x, GLint  y);
-  GLEE_EXTERN GLEEPFNGLWINDOWPOS2IARBPROC GLeeFuncPtr_glWindowPos2iARB;
-  #define glWindowPos2iARB GLeeFuncPtr_glWindowPos2iARB
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos2ivARB
-#define GLEE_H_DEFINED_glWindowPos2ivARB
-  typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2IVARBPROC) (const GLint * v);
-  GLEE_EXTERN GLEEPFNGLWINDOWPOS2IVARBPROC GLeeFuncPtr_glWindowPos2ivARB;
-  #define glWindowPos2ivARB GLeeFuncPtr_glWindowPos2ivARB
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos2sARB
-#define GLEE_H_DEFINED_glWindowPos2sARB
-  typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2SARBPROC) (GLshort  x, GLshort  y);
-  GLEE_EXTERN GLEEPFNGLWINDOWPOS2SARBPROC GLeeFuncPtr_glWindowPos2sARB;
-  #define glWindowPos2sARB GLeeFuncPtr_glWindowPos2sARB
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos2svARB
-#define GLEE_H_DEFINED_glWindowPos2svARB
-  typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2SVARBPROC) (const GLshort * v);
-  GLEE_EXTERN GLEEPFNGLWINDOWPOS2SVARBPROC GLeeFuncPtr_glWindowPos2svARB;
-  #define glWindowPos2svARB GLeeFuncPtr_glWindowPos2svARB
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos3dARB
-#define GLEE_H_DEFINED_glWindowPos3dARB
-  typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3DARBPROC) (GLdouble  x, GLdouble  y, GLdouble  z);
-  GLEE_EXTERN GLEEPFNGLWINDOWPOS3DARBPROC GLeeFuncPtr_glWindowPos3dARB;
-  #define glWindowPos3dARB GLeeFuncPtr_glWindowPos3dARB
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos3dvARB
-#define GLEE_H_DEFINED_glWindowPos3dvARB
-  typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3DVARBPROC) (const GLdouble * v);
-  GLEE_EXTERN GLEEPFNGLWINDOWPOS3DVARBPROC GLeeFuncPtr_glWindowPos3dvARB;
-  #define glWindowPos3dvARB GLeeFuncPtr_glWindowPos3dvARB
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos3fARB
-#define GLEE_H_DEFINED_glWindowPos3fARB
-  typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3FARBPROC) (GLfloat  x, GLfloat  y, GLfloat  z);
-  GLEE_EXTERN GLEEPFNGLWINDOWPOS3FARBPROC GLeeFuncPtr_glWindowPos3fARB;
-  #define glWindowPos3fARB GLeeFuncPtr_glWindowPos3fARB
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos3fvARB
-#define GLEE_H_DEFINED_glWindowPos3fvARB
-  typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3FVARBPROC) (const GLfloat * v);
-  GLEE_EXTERN GLEEPFNGLWINDOWPOS3FVARBPROC GLeeFuncPtr_glWindowPos3fvARB;
-  #define glWindowPos3fvARB GLeeFuncPtr_glWindowPos3fvARB
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos3iARB
-#define GLEE_H_DEFINED_glWindowPos3iARB
-  typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3IARBPROC) (GLint  x, GLint  y, GLint  z);
-  GLEE_EXTERN GLEEPFNGLWINDOWPOS3IARBPROC GLeeFuncPtr_glWindowPos3iARB;
-  #define glWindowPos3iARB GLeeFuncPtr_glWindowPos3iARB
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos3ivARB
-#define GLEE_H_DEFINED_glWindowPos3ivARB
-  typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3IVARBPROC) (const GLint * v);
-  GLEE_EXTERN GLEEPFNGLWINDOWPOS3IVARBPROC GLeeFuncPtr_glWindowPos3ivARB;
-  #define glWindowPos3ivARB GLeeFuncPtr_glWindowPos3ivARB
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos3sARB
-#define GLEE_H_DEFINED_glWindowPos3sARB
-  typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3SARBPROC) (GLshort  x, GLshort  y, GLshort  z);
-  GLEE_EXTERN GLEEPFNGLWINDOWPOS3SARBPROC GLeeFuncPtr_glWindowPos3sARB;
-  #define glWindowPos3sARB GLeeFuncPtr_glWindowPos3sARB
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos3svARB
-#define GLEE_H_DEFINED_glWindowPos3svARB
-  typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3SVARBPROC) (const GLshort * v);
-  GLEE_EXTERN GLEEPFNGLWINDOWPOS3SVARBPROC GLeeFuncPtr_glWindowPos3svARB;
-  #define glWindowPos3svARB GLeeFuncPtr_glWindowPos3svARB
-#endif
-#endif 
-
-/* GL_ARB_vertex_program */
-
-#ifndef GL_ARB_vertex_program
-#define GL_ARB_vertex_program 1
-#define __GLEE_GL_ARB_vertex_program 1
-/* Constants */
-#define GL_COLOR_SUM_ARB                                   0x8458
-#define GL_VERTEX_PROGRAM_ARB                              0x8620
-#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB                 0x8622
-#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB                    0x8623
-#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB                  0x8624
-#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB                    0x8625
-#define GL_CURRENT_VERTEX_ATTRIB_ARB                       0x8626
-#define GL_PROGRAM_LENGTH_ARB                              0x8627
-#define GL_PROGRAM_STRING_ARB                              0x8628
-#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB              0x862E
-#define GL_MAX_PROGRAM_MATRICES_ARB                        0x862F
-#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB                  0x8640
-#define GL_CURRENT_MATRIX_ARB                              0x8641
-#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB                   0x8642
-#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB                     0x8643
-#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB                 0x8645
-#define GL_PROGRAM_ERROR_POSITION_ARB                      0x864B
-#define GL_PROGRAM_BINDING_ARB                             0x8677
-#define GL_MAX_VERTEX_ATTRIBS_ARB                          0x8869
-#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB              0x886A
-#define GL_PROGRAM_ERROR_STRING_ARB                        0x8874
-#define GL_PROGRAM_FORMAT_ASCII_ARB                        0x8875
-#define GL_PROGRAM_FORMAT_ARB                              0x8876
-#define GL_PROGRAM_INSTRUCTIONS_ARB                        0x88A0
-#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB                    0x88A1
-#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB                 0x88A2
-#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB             0x88A3
-#define GL_PROGRAM_TEMPORARIES_ARB                         0x88A4
-#define GL_MAX_PROGRAM_TEMPORARIES_ARB                     0x88A5
-#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB                  0x88A6
-#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB              0x88A7
-#define GL_PROGRAM_PARAMETERS_ARB                          0x88A8
-#define GL_MAX_PROGRAM_PARAMETERS_ARB                      0x88A9
-#define GL_PROGRAM_NATIVE_PARAMETERS_ARB                   0x88AA
-#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB               0x88AB
-#define GL_PROGRAM_ATTRIBS_ARB                             0x88AC
-#define GL_MAX_PROGRAM_ATTRIBS_ARB                         0x88AD
-#define GL_PROGRAM_NATIVE_ATTRIBS_ARB                      0x88AE
-#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB                  0x88AF
-#define GL_PROGRAM_ADDRESS_REGISTERS_ARB                   0x88B0
-#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB               0x88B1
-#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB            0x88B2
-#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB        0x88B3
-#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB                0x88B4
-#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB                  0x88B5
-#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB                 0x88B6
-#define GL_TRANSPOSE_CURRENT_MATRIX_ARB                    0x88B7
-#define GL_MATRIX0_ARB                                     0x88C0
-#define GL_MATRIX1_ARB                                     0x88C1
-#define GL_MATRIX2_ARB                                     0x88C2
-#define GL_MATRIX3_ARB                                     0x88C3
-#define GL_MATRIX4_ARB                                     0x88C4
-#define GL_MATRIX5_ARB                                     0x88C5
-#define GL_MATRIX6_ARB                                     0x88C6
-#define GL_MATRIX7_ARB                                     0x88C7
-#define GL_MATRIX8_ARB                                     0x88C8
-#define GL_MATRIX9_ARB                                     0x88C9
-#define GL_MATRIX10_ARB                                    0x88CA
-#define GL_MATRIX11_ARB                                    0x88CB
-#define GL_MATRIX12_ARB                                    0x88CC
-#define GL_MATRIX13_ARB                                    0x88CD
-#define GL_MATRIX14_ARB                                    0x88CE
-#define GL_MATRIX15_ARB                                    0x88CF
-#define GL_MATRIX16_ARB                                    0x88D0
-#define GL_MATRIX17_ARB                                    0x88D1
-#define GL_MATRIX18_ARB                                    0x88D2
-#define GL_MATRIX19_ARB                                    0x88D3
-#define GL_MATRIX20_ARB                                    0x88D4
-#define GL_MATRIX21_ARB                                    0x88D5
-#define GL_MATRIX22_ARB                                    0x88D6
-#define GL_MATRIX23_ARB                                    0x88D7
-#define GL_MATRIX24_ARB                                    0x88D8
-#define GL_MATRIX25_ARB                                    0x88D9
-#define GL_MATRIX26_ARB                                    0x88DA
-#define GL_MATRIX27_ARB                                    0x88DB
-#define GL_MATRIX28_ARB                                    0x88DC
-#define GL_MATRIX29_ARB                                    0x88DD
-#define GL_MATRIX30_ARB                                    0x88DE
-#define GL_MATRIX31_ARB                                    0x88DF
-#ifndef GLEE_H_DEFINED_glVertexAttrib1dARB
-#define GLEE_H_DEFINED_glVertexAttrib1dARB
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB1DARBPROC) (GLuint  index, GLdouble  x);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB1DARBPROC GLeeFuncPtr_glVertexAttrib1dARB;
-  #define glVertexAttrib1dARB GLeeFuncPtr_glVertexAttrib1dARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib1dvARB
-#define GLEE_H_DEFINED_glVertexAttrib1dvARB
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB1DVARBPROC) (GLuint  index, const GLdouble * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB1DVARBPROC GLeeFuncPtr_glVertexAttrib1dvARB;
-  #define glVertexAttrib1dvARB GLeeFuncPtr_glVertexAttrib1dvARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib1fARB
-#define GLEE_H_DEFINED_glVertexAttrib1fARB
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB1FARBPROC) (GLuint  index, GLfloat  x);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB1FARBPROC GLeeFuncPtr_glVertexAttrib1fARB;
-  #define glVertexAttrib1fARB GLeeFuncPtr_glVertexAttrib1fARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib1fvARB
-#define GLEE_H_DEFINED_glVertexAttrib1fvARB
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB1FVARBPROC) (GLuint  index, const GLfloat * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB1FVARBPROC GLeeFuncPtr_glVertexAttrib1fvARB;
-  #define glVertexAttrib1fvARB GLeeFuncPtr_glVertexAttrib1fvARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib1sARB
-#define GLEE_H_DEFINED_glVertexAttrib1sARB
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB1SARBPROC) (GLuint  index, GLshort  x);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB1SARBPROC GLeeFuncPtr_glVertexAttrib1sARB;
-  #define glVertexAttrib1sARB GLeeFuncPtr_glVertexAttrib1sARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib1svARB
-#define GLEE_H_DEFINED_glVertexAttrib1svARB
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB1SVARBPROC) (GLuint  index, const GLshort * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB1SVARBPROC GLeeFuncPtr_glVertexAttrib1svARB;
-  #define glVertexAttrib1svARB GLeeFuncPtr_glVertexAttrib1svARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib2dARB
-#define GLEE_H_DEFINED_glVertexAttrib2dARB
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB2DARBPROC) (GLuint  index, GLdouble  x, GLdouble  y);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB2DARBPROC GLeeFuncPtr_glVertexAttrib2dARB;
-  #define glVertexAttrib2dARB GLeeFuncPtr_glVertexAttrib2dARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib2dvARB
-#define GLEE_H_DEFINED_glVertexAttrib2dvARB
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB2DVARBPROC) (GLuint  index, const GLdouble * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB2DVARBPROC GLeeFuncPtr_glVertexAttrib2dvARB;
-  #define glVertexAttrib2dvARB GLeeFuncPtr_glVertexAttrib2dvARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib2fARB
-#define GLEE_H_DEFINED_glVertexAttrib2fARB
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB2FARBPROC) (GLuint  index, GLfloat  x, GLfloat  y);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB2FARBPROC GLeeFuncPtr_glVertexAttrib2fARB;
-  #define glVertexAttrib2fARB GLeeFuncPtr_glVertexAttrib2fARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib2fvARB
-#define GLEE_H_DEFINED_glVertexAttrib2fvARB
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB2FVARBPROC) (GLuint  index, const GLfloat * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB2FVARBPROC GLeeFuncPtr_glVertexAttrib2fvARB;
-  #define glVertexAttrib2fvARB GLeeFuncPtr_glVertexAttrib2fvARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib2sARB
-#define GLEE_H_DEFINED_glVertexAttrib2sARB
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB2SARBPROC) (GLuint  index, GLshort  x, GLshort  y);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB2SARBPROC GLeeFuncPtr_glVertexAttrib2sARB;
-  #define glVertexAttrib2sARB GLeeFuncPtr_glVertexAttrib2sARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib2svARB
-#define GLEE_H_DEFINED_glVertexAttrib2svARB
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB2SVARBPROC) (GLuint  index, const GLshort * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB2SVARBPROC GLeeFuncPtr_glVertexAttrib2svARB;
-  #define glVertexAttrib2svARB GLeeFuncPtr_glVertexAttrib2svARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib3dARB
-#define GLEE_H_DEFINED_glVertexAttrib3dARB
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB3DARBPROC) (GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB3DARBPROC GLeeFuncPtr_glVertexAttrib3dARB;
-  #define glVertexAttrib3dARB GLeeFuncPtr_glVertexAttrib3dARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib3dvARB
-#define GLEE_H_DEFINED_glVertexAttrib3dvARB
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB3DVARBPROC) (GLuint  index, const GLdouble * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB3DVARBPROC GLeeFuncPtr_glVertexAttrib3dvARB;
-  #define glVertexAttrib3dvARB GLeeFuncPtr_glVertexAttrib3dvARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib3fARB
-#define GLEE_H_DEFINED_glVertexAttrib3fARB
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB3FARBPROC) (GLuint  index, GLfloat  x, GLfloat  y, GLfloat  z);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB3FARBPROC GLeeFuncPtr_glVertexAttrib3fARB;
-  #define glVertexAttrib3fARB GLeeFuncPtr_glVertexAttrib3fARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib3fvARB
-#define GLEE_H_DEFINED_glVertexAttrib3fvARB
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB3FVARBPROC) (GLuint  index, const GLfloat * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB3FVARBPROC GLeeFuncPtr_glVertexAttrib3fvARB;
-  #define glVertexAttrib3fvARB GLeeFuncPtr_glVertexAttrib3fvARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib3sARB
-#define GLEE_H_DEFINED_glVertexAttrib3sARB
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB3SARBPROC) (GLuint  index, GLshort  x, GLshort  y, GLshort  z);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB3SARBPROC GLeeFuncPtr_glVertexAttrib3sARB;
-  #define glVertexAttrib3sARB GLeeFuncPtr_glVertexAttrib3sARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib3svARB
-#define GLEE_H_DEFINED_glVertexAttrib3svARB
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB3SVARBPROC) (GLuint  index, const GLshort * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB3SVARBPROC GLeeFuncPtr_glVertexAttrib3svARB;
-  #define glVertexAttrib3svARB GLeeFuncPtr_glVertexAttrib3svARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4NbvARB
-#define GLEE_H_DEFINED_glVertexAttrib4NbvARB
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4NBVARBPROC) (GLuint  index, const GLbyte * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4NBVARBPROC GLeeFuncPtr_glVertexAttrib4NbvARB;
-  #define glVertexAttrib4NbvARB GLeeFuncPtr_glVertexAttrib4NbvARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4NivARB
-#define GLEE_H_DEFINED_glVertexAttrib4NivARB
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4NIVARBPROC) (GLuint  index, const GLint * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4NIVARBPROC GLeeFuncPtr_glVertexAttrib4NivARB;
-  #define glVertexAttrib4NivARB GLeeFuncPtr_glVertexAttrib4NivARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4NsvARB
-#define GLEE_H_DEFINED_glVertexAttrib4NsvARB
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4NSVARBPROC) (GLuint  index, const GLshort * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4NSVARBPROC GLeeFuncPtr_glVertexAttrib4NsvARB;
-  #define glVertexAttrib4NsvARB GLeeFuncPtr_glVertexAttrib4NsvARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4NubARB
-#define GLEE_H_DEFINED_glVertexAttrib4NubARB
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4NUBARBPROC) (GLuint  index, GLubyte  x, GLubyte  y, GLubyte  z, GLubyte  w);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4NUBARBPROC GLeeFuncPtr_glVertexAttrib4NubARB;
-  #define glVertexAttrib4NubARB GLeeFuncPtr_glVertexAttrib4NubARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4NubvARB
-#define GLEE_H_DEFINED_glVertexAttrib4NubvARB
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint  index, const GLubyte * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4NUBVARBPROC GLeeFuncPtr_glVertexAttrib4NubvARB;
-  #define glVertexAttrib4NubvARB GLeeFuncPtr_glVertexAttrib4NubvARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4NuivARB
-#define GLEE_H_DEFINED_glVertexAttrib4NuivARB
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint  index, const GLuint * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4NUIVARBPROC GLeeFuncPtr_glVertexAttrib4NuivARB;
-  #define glVertexAttrib4NuivARB GLeeFuncPtr_glVertexAttrib4NuivARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4NusvARB
-#define GLEE_H_DEFINED_glVertexAttrib4NusvARB
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint  index, const GLushort * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4NUSVARBPROC GLeeFuncPtr_glVertexAttrib4NusvARB;
-  #define glVertexAttrib4NusvARB GLeeFuncPtr_glVertexAttrib4NusvARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4bvARB
-#define GLEE_H_DEFINED_glVertexAttrib4bvARB
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4BVARBPROC) (GLuint  index, const GLbyte * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4BVARBPROC GLeeFuncPtr_glVertexAttrib4bvARB;
-  #define glVertexAttrib4bvARB GLeeFuncPtr_glVertexAttrib4bvARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4dARB
-#define GLEE_H_DEFINED_glVertexAttrib4dARB
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4DARBPROC) (GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4DARBPROC GLeeFuncPtr_glVertexAttrib4dARB;
-  #define glVertexAttrib4dARB GLeeFuncPtr_glVertexAttrib4dARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4dvARB
-#define GLEE_H_DEFINED_glVertexAttrib4dvARB
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4DVARBPROC) (GLuint  index, const GLdouble * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4DVARBPROC GLeeFuncPtr_glVertexAttrib4dvARB;
-  #define glVertexAttrib4dvARB GLeeFuncPtr_glVertexAttrib4dvARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4fARB
-#define GLEE_H_DEFINED_glVertexAttrib4fARB
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4FARBPROC) (GLuint  index, GLfloat  x, GLfloat  y, GLfloat  z, GLfloat  w);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4FARBPROC GLeeFuncPtr_glVertexAttrib4fARB;
-  #define glVertexAttrib4fARB GLeeFuncPtr_glVertexAttrib4fARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4fvARB
-#define GLEE_H_DEFINED_glVertexAttrib4fvARB
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4FVARBPROC) (GLuint  index, const GLfloat * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4FVARBPROC GLeeFuncPtr_glVertexAttrib4fvARB;
-  #define glVertexAttrib4fvARB GLeeFuncPtr_glVertexAttrib4fvARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4ivARB
-#define GLEE_H_DEFINED_glVertexAttrib4ivARB
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4IVARBPROC) (GLuint  index, const GLint * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4IVARBPROC GLeeFuncPtr_glVertexAttrib4ivARB;
-  #define glVertexAttrib4ivARB GLeeFuncPtr_glVertexAttrib4ivARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4sARB
-#define GLEE_H_DEFINED_glVertexAttrib4sARB
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4SARBPROC) (GLuint  index, GLshort  x, GLshort  y, GLshort  z, GLshort  w);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4SARBPROC GLeeFuncPtr_glVertexAttrib4sARB;
-  #define glVertexAttrib4sARB GLeeFuncPtr_glVertexAttrib4sARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4svARB
-#define GLEE_H_DEFINED_glVertexAttrib4svARB
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4SVARBPROC) (GLuint  index, const GLshort * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4SVARBPROC GLeeFuncPtr_glVertexAttrib4svARB;
-  #define glVertexAttrib4svARB GLeeFuncPtr_glVertexAttrib4svARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4ubvARB
-#define GLEE_H_DEFINED_glVertexAttrib4ubvARB
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4UBVARBPROC) (GLuint  index, const GLubyte * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4UBVARBPROC GLeeFuncPtr_glVertexAttrib4ubvARB;
-  #define glVertexAttrib4ubvARB GLeeFuncPtr_glVertexAttrib4ubvARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4uivARB
-#define GLEE_H_DEFINED_glVertexAttrib4uivARB
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4UIVARBPROC) (GLuint  index, const GLuint * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4UIVARBPROC GLeeFuncPtr_glVertexAttrib4uivARB;
-  #define glVertexAttrib4uivARB GLeeFuncPtr_glVertexAttrib4uivARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4usvARB
-#define GLEE_H_DEFINED_glVertexAttrib4usvARB
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4USVARBPROC) (GLuint  index, const GLushort * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4USVARBPROC GLeeFuncPtr_glVertexAttrib4usvARB;
-  #define glVertexAttrib4usvARB GLeeFuncPtr_glVertexAttrib4usvARB
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribPointerARB
-#define GLEE_H_DEFINED_glVertexAttribPointerARB
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint  index, GLint  size, GLenum  type, GLboolean  normalized, GLsizei  stride, const GLvoid * pointer);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBPOINTERARBPROC GLeeFuncPtr_glVertexAttribPointerARB;
-  #define glVertexAttribPointerARB GLeeFuncPtr_glVertexAttribPointerARB
-#endif
-#ifndef GLEE_H_DEFINED_glEnableVertexAttribArrayARB
-#define GLEE_H_DEFINED_glEnableVertexAttribArrayARB
-  typedef void (APIENTRYP GLEEPFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint  index);
-  GLEE_EXTERN GLEEPFNGLENABLEVERTEXATTRIBARRAYARBPROC GLeeFuncPtr_glEnableVertexAttribArrayARB;
-  #define glEnableVertexAttribArrayARB GLeeFuncPtr_glEnableVertexAttribArrayARB
-#endif
-#ifndef GLEE_H_DEFINED_glDisableVertexAttribArrayARB
-#define GLEE_H_DEFINED_glDisableVertexAttribArrayARB
-  typedef void (APIENTRYP GLEEPFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint  index);
-  GLEE_EXTERN GLEEPFNGLDISABLEVERTEXATTRIBARRAYARBPROC GLeeFuncPtr_glDisableVertexAttribArrayARB;
-  #define glDisableVertexAttribArrayARB GLeeFuncPtr_glDisableVertexAttribArrayARB
-#endif
-#ifndef GLEE_H_DEFINED_glProgramStringARB
-#define GLEE_H_DEFINED_glProgramStringARB
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMSTRINGARBPROC) (GLenum  target, GLenum  format, GLsizei  len, const GLvoid * string);
-  GLEE_EXTERN GLEEPFNGLPROGRAMSTRINGARBPROC GLeeFuncPtr_glProgramStringARB;
-  #define glProgramStringARB GLeeFuncPtr_glProgramStringARB
-#endif
-#ifndef GLEE_H_DEFINED_glBindProgramARB
-#define GLEE_H_DEFINED_glBindProgramARB
-  typedef void (APIENTRYP GLEEPFNGLBINDPROGRAMARBPROC) (GLenum  target, GLuint  program);
-  GLEE_EXTERN GLEEPFNGLBINDPROGRAMARBPROC GLeeFuncPtr_glBindProgramARB;
-  #define glBindProgramARB GLeeFuncPtr_glBindProgramARB
-#endif
-#ifndef GLEE_H_DEFINED_glDeleteProgramsARB
-#define GLEE_H_DEFINED_glDeleteProgramsARB
-  typedef void (APIENTRYP GLEEPFNGLDELETEPROGRAMSARBPROC) (GLsizei  n, const GLuint * programs);
-  GLEE_EXTERN GLEEPFNGLDELETEPROGRAMSARBPROC GLeeFuncPtr_glDeleteProgramsARB;
-  #define glDeleteProgramsARB GLeeFuncPtr_glDeleteProgramsARB
-#endif
-#ifndef GLEE_H_DEFINED_glGenProgramsARB
-#define GLEE_H_DEFINED_glGenProgramsARB
-  typedef void (APIENTRYP GLEEPFNGLGENPROGRAMSARBPROC) (GLsizei  n, GLuint * programs);
-  GLEE_EXTERN GLEEPFNGLGENPROGRAMSARBPROC GLeeFuncPtr_glGenProgramsARB;
-  #define glGenProgramsARB GLeeFuncPtr_glGenProgramsARB
-#endif
-#ifndef GLEE_H_DEFINED_glProgramEnvParameter4dARB
-#define GLEE_H_DEFINED_glProgramEnvParameter4dARB
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum  target, GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w);
-  GLEE_EXTERN GLEEPFNGLPROGRAMENVPARAMETER4DARBPROC GLeeFuncPtr_glProgramEnvParameter4dARB;
-  #define glProgramEnvParameter4dARB GLeeFuncPtr_glProgramEnvParameter4dARB
-#endif
-#ifndef GLEE_H_DEFINED_glProgramEnvParameter4dvARB
-#define GLEE_H_DEFINED_glProgramEnvParameter4dvARB
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum  target, GLuint  index, const GLdouble * params);
-  GLEE_EXTERN GLEEPFNGLPROGRAMENVPARAMETER4DVARBPROC GLeeFuncPtr_glProgramEnvParameter4dvARB;
-  #define glProgramEnvParameter4dvARB GLeeFuncPtr_glProgramEnvParameter4dvARB
-#endif
-#ifndef GLEE_H_DEFINED_glProgramEnvParameter4fARB
-#define GLEE_H_DEFINED_glProgramEnvParameter4fARB
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum  target, GLuint  index, GLfloat  x, GLfloat  y, GLfloat  z, GLfloat  w);
-  GLEE_EXTERN GLEEPFNGLPROGRAMENVPARAMETER4FARBPROC GLeeFuncPtr_glProgramEnvParameter4fARB;
-  #define glProgramEnvParameter4fARB GLeeFuncPtr_glProgramEnvParameter4fARB
-#endif
-#ifndef GLEE_H_DEFINED_glProgramEnvParameter4fvARB
-#define GLEE_H_DEFINED_glProgramEnvParameter4fvARB
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum  target, GLuint  index, const GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLPROGRAMENVPARAMETER4FVARBPROC GLeeFuncPtr_glProgramEnvParameter4fvARB;
-  #define glProgramEnvParameter4fvARB GLeeFuncPtr_glProgramEnvParameter4fvARB
-#endif
-#ifndef GLEE_H_DEFINED_glProgramLocalParameter4dARB
-#define GLEE_H_DEFINED_glProgramLocalParameter4dARB
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum  target, GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w);
-  GLEE_EXTERN GLEEPFNGLPROGRAMLOCALPARAMETER4DARBPROC GLeeFuncPtr_glProgramLocalParameter4dARB;
-  #define glProgramLocalParameter4dARB GLeeFuncPtr_glProgramLocalParameter4dARB
-#endif
-#ifndef GLEE_H_DEFINED_glProgramLocalParameter4dvARB
-#define GLEE_H_DEFINED_glProgramLocalParameter4dvARB
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum  target, GLuint  index, const GLdouble * params);
-  GLEE_EXTERN GLEEPFNGLPROGRAMLOCALPARAMETER4DVARBPROC GLeeFuncPtr_glProgramLocalParameter4dvARB;
-  #define glProgramLocalParameter4dvARB GLeeFuncPtr_glProgramLocalParameter4dvARB
-#endif
-#ifndef GLEE_H_DEFINED_glProgramLocalParameter4fARB
-#define GLEE_H_DEFINED_glProgramLocalParameter4fARB
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum  target, GLuint  index, GLfloat  x, GLfloat  y, GLfloat  z, GLfloat  w);
-  GLEE_EXTERN GLEEPFNGLPROGRAMLOCALPARAMETER4FARBPROC GLeeFuncPtr_glProgramLocalParameter4fARB;
-  #define glProgramLocalParameter4fARB GLeeFuncPtr_glProgramLocalParameter4fARB
-#endif
-#ifndef GLEE_H_DEFINED_glProgramLocalParameter4fvARB
-#define GLEE_H_DEFINED_glProgramLocalParameter4fvARB
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum  target, GLuint  index, const GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLPROGRAMLOCALPARAMETER4FVARBPROC GLeeFuncPtr_glProgramLocalParameter4fvARB;
-  #define glProgramLocalParameter4fvARB GLeeFuncPtr_glProgramLocalParameter4fvARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetProgramEnvParameterdvARB
-#define GLEE_H_DEFINED_glGetProgramEnvParameterdvARB
-  typedef void (APIENTRYP GLEEPFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum  target, GLuint  index, GLdouble * params);
-  GLEE_EXTERN GLEEPFNGLGETPROGRAMENVPARAMETERDVARBPROC GLeeFuncPtr_glGetProgramEnvParameterdvARB;
-  #define glGetProgramEnvParameterdvARB GLeeFuncPtr_glGetProgramEnvParameterdvARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetProgramEnvParameterfvARB
-#define GLEE_H_DEFINED_glGetProgramEnvParameterfvARB
-  typedef void (APIENTRYP GLEEPFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum  target, GLuint  index, GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLGETPROGRAMENVPARAMETERFVARBPROC GLeeFuncPtr_glGetProgramEnvParameterfvARB;
-  #define glGetProgramEnvParameterfvARB GLeeFuncPtr_glGetProgramEnvParameterfvARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetProgramLocalParameterdvARB
-#define GLEE_H_DEFINED_glGetProgramLocalParameterdvARB
-  typedef void (APIENTRYP GLEEPFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum  target, GLuint  index, GLdouble * params);
-  GLEE_EXTERN GLEEPFNGLGETPROGRAMLOCALPARAMETERDVARBPROC GLeeFuncPtr_glGetProgramLocalParameterdvARB;
-  #define glGetProgramLocalParameterdvARB GLeeFuncPtr_glGetProgramLocalParameterdvARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetProgramLocalParameterfvARB
-#define GLEE_H_DEFINED_glGetProgramLocalParameterfvARB
-  typedef void (APIENTRYP GLEEPFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum  target, GLuint  index, GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLGETPROGRAMLOCALPARAMETERFVARBPROC GLeeFuncPtr_glGetProgramLocalParameterfvARB;
-  #define glGetProgramLocalParameterfvARB GLeeFuncPtr_glGetProgramLocalParameterfvARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetProgramivARB
-#define GLEE_H_DEFINED_glGetProgramivARB
-  typedef void (APIENTRYP GLEEPFNGLGETPROGRAMIVARBPROC) (GLenum  target, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETPROGRAMIVARBPROC GLeeFuncPtr_glGetProgramivARB;
-  #define glGetProgramivARB GLeeFuncPtr_glGetProgramivARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetProgramStringARB
-#define GLEE_H_DEFINED_glGetProgramStringARB
-  typedef void (APIENTRYP GLEEPFNGLGETPROGRAMSTRINGARBPROC) (GLenum  target, GLenum  pname, GLvoid * string);
-  GLEE_EXTERN GLEEPFNGLGETPROGRAMSTRINGARBPROC GLeeFuncPtr_glGetProgramStringARB;
-  #define glGetProgramStringARB GLeeFuncPtr_glGetProgramStringARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetVertexAttribdvARB
-#define GLEE_H_DEFINED_glGetVertexAttribdvARB
-  typedef void (APIENTRYP GLEEPFNGLGETVERTEXATTRIBDVARBPROC) (GLuint  index, GLenum  pname, GLdouble * params);
-  GLEE_EXTERN GLEEPFNGLGETVERTEXATTRIBDVARBPROC GLeeFuncPtr_glGetVertexAttribdvARB;
-  #define glGetVertexAttribdvARB GLeeFuncPtr_glGetVertexAttribdvARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetVertexAttribfvARB
-#define GLEE_H_DEFINED_glGetVertexAttribfvARB
-  typedef void (APIENTRYP GLEEPFNGLGETVERTEXATTRIBFVARBPROC) (GLuint  index, GLenum  pname, GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLGETVERTEXATTRIBFVARBPROC GLeeFuncPtr_glGetVertexAttribfvARB;
-  #define glGetVertexAttribfvARB GLeeFuncPtr_glGetVertexAttribfvARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetVertexAttribivARB
-#define GLEE_H_DEFINED_glGetVertexAttribivARB
-  typedef void (APIENTRYP GLEEPFNGLGETVERTEXATTRIBIVARBPROC) (GLuint  index, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETVERTEXATTRIBIVARBPROC GLeeFuncPtr_glGetVertexAttribivARB;
-  #define glGetVertexAttribivARB GLeeFuncPtr_glGetVertexAttribivARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetVertexAttribPointervARB
-#define GLEE_H_DEFINED_glGetVertexAttribPointervARB
-  typedef void (APIENTRYP GLEEPFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint  index, GLenum  pname, GLvoid* * pointer);
-  GLEE_EXTERN GLEEPFNGLGETVERTEXATTRIBPOINTERVARBPROC GLeeFuncPtr_glGetVertexAttribPointervARB;
-  #define glGetVertexAttribPointervARB GLeeFuncPtr_glGetVertexAttribPointervARB
-#endif
-#ifndef GLEE_H_DEFINED_glIsProgramARB
-#define GLEE_H_DEFINED_glIsProgramARB
-  typedef GLboolean (APIENTRYP GLEEPFNGLISPROGRAMARBPROC) (GLuint  program);
-  GLEE_EXTERN GLEEPFNGLISPROGRAMARBPROC GLeeFuncPtr_glIsProgramARB;
-  #define glIsProgramARB GLeeFuncPtr_glIsProgramARB
-#endif
-#endif 
-
-/* GL_ARB_fragment_program */
-
-#ifndef GL_ARB_fragment_program
-#define GL_ARB_fragment_program 1
-#define __GLEE_GL_ARB_fragment_program 1
-/* Constants */
-#define GL_FRAGMENT_PROGRAM_ARB                            0x8804
-#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB                    0x8805
-#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB                    0x8806
-#define GL_PROGRAM_TEX_INDIRECTIONS_ARB                    0x8807
-#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB             0x8808
-#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB             0x8809
-#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB             0x880A
-#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB                0x880B
-#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB                0x880C
-#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB                0x880D
-#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB         0x880E
-#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB         0x880F
-#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB         0x8810
-#define GL_MAX_TEXTURE_COORDS_ARB                          0x8871
-#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB                     0x8872
-#endif 
-
-/* GL_ARB_vertex_buffer_object */
-
-#ifndef GL_ARB_vertex_buffer_object
-#define GL_ARB_vertex_buffer_object 1
-#define __GLEE_GL_ARB_vertex_buffer_object 1
-/* Constants */
-#define GL_BUFFER_SIZE_ARB                                 0x8764
-#define GL_BUFFER_USAGE_ARB                                0x8765
-#define GL_ARRAY_BUFFER_ARB                                0x8892
-#define GL_ELEMENT_ARRAY_BUFFER_ARB                        0x8893
-#define GL_ARRAY_BUFFER_BINDING_ARB                        0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB                0x8895
-#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB                 0x8896
-#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB                 0x8897
-#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB                  0x8898
-#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB                  0x8899
-#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB          0x889A
-#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB              0x889B
-#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB        0x889C
-#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB         0x889D
-#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB                 0x889E
-#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB          0x889F
-#define GL_READ_ONLY_ARB                                   0x88B8
-#define GL_WRITE_ONLY_ARB                                  0x88B9
-#define GL_READ_WRITE_ARB                                  0x88BA
-#define GL_BUFFER_ACCESS_ARB                               0x88BB
-#define GL_BUFFER_MAPPED_ARB                               0x88BC
-#define GL_BUFFER_MAP_POINTER_ARB                          0x88BD
-#define GL_STREAM_DRAW_ARB                                 0x88E0
-#define GL_STREAM_READ_ARB                                 0x88E1
-#define GL_STREAM_COPY_ARB                                 0x88E2
-#define GL_STATIC_DRAW_ARB                                 0x88E4
-#define GL_STATIC_READ_ARB                                 0x88E5
-#define GL_STATIC_COPY_ARB                                 0x88E6
-#define GL_DYNAMIC_DRAW_ARB                                0x88E8
-#define GL_DYNAMIC_READ_ARB                                0x88E9
-#define GL_DYNAMIC_COPY_ARB                                0x88EA
-#ifndef GLEE_H_DEFINED_glBindBufferARB
-#define GLEE_H_DEFINED_glBindBufferARB
-  typedef void (APIENTRYP GLEEPFNGLBINDBUFFERARBPROC) (GLenum  target, GLuint  buffer);
-  GLEE_EXTERN GLEEPFNGLBINDBUFFERARBPROC GLeeFuncPtr_glBindBufferARB;
-  #define glBindBufferARB GLeeFuncPtr_glBindBufferARB
-#endif
-#ifndef GLEE_H_DEFINED_glDeleteBuffersARB
-#define GLEE_H_DEFINED_glDeleteBuffersARB
-  typedef void (APIENTRYP GLEEPFNGLDELETEBUFFERSARBPROC) (GLsizei  n, const GLuint * buffers);
-  GLEE_EXTERN GLEEPFNGLDELETEBUFFERSARBPROC GLeeFuncPtr_glDeleteBuffersARB;
-  #define glDeleteBuffersARB GLeeFuncPtr_glDeleteBuffersARB
-#endif
-#ifndef GLEE_H_DEFINED_glGenBuffersARB
-#define GLEE_H_DEFINED_glGenBuffersARB
-  typedef void (APIENTRYP GLEEPFNGLGENBUFFERSARBPROC) (GLsizei  n, GLuint * buffers);
-  GLEE_EXTERN GLEEPFNGLGENBUFFERSARBPROC GLeeFuncPtr_glGenBuffersARB;
-  #define glGenBuffersARB GLeeFuncPtr_glGenBuffersARB
-#endif
-#ifndef GLEE_H_DEFINED_glIsBufferARB
-#define GLEE_H_DEFINED_glIsBufferARB
-  typedef GLboolean (APIENTRYP GLEEPFNGLISBUFFERARBPROC) (GLuint  buffer);
-  GLEE_EXTERN GLEEPFNGLISBUFFERARBPROC GLeeFuncPtr_glIsBufferARB;
-  #define glIsBufferARB GLeeFuncPtr_glIsBufferARB
-#endif
-#ifndef GLEE_H_DEFINED_glBufferDataARB
-#define GLEE_H_DEFINED_glBufferDataARB
-  typedef void (APIENTRYP GLEEPFNGLBUFFERDATAARBPROC) (GLenum  target, GLsizeiptrARB  size, const GLvoid * data, GLenum  usage);
-  GLEE_EXTERN GLEEPFNGLBUFFERDATAARBPROC GLeeFuncPtr_glBufferDataARB;
-  #define glBufferDataARB GLeeFuncPtr_glBufferDataARB
-#endif
-#ifndef GLEE_H_DEFINED_glBufferSubDataARB
-#define GLEE_H_DEFINED_glBufferSubDataARB
-  typedef void (APIENTRYP GLEEPFNGLBUFFERSUBDATAARBPROC) (GLenum  target, GLintptrARB  offset, GLsizeiptrARB  size, const GLvoid * data);
-  GLEE_EXTERN GLEEPFNGLBUFFERSUBDATAARBPROC GLeeFuncPtr_glBufferSubDataARB;
-  #define glBufferSubDataARB GLeeFuncPtr_glBufferSubDataARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetBufferSubDataARB
-#define GLEE_H_DEFINED_glGetBufferSubDataARB
-  typedef void (APIENTRYP GLEEPFNGLGETBUFFERSUBDATAARBPROC) (GLenum  target, GLintptrARB  offset, GLsizeiptrARB  size, GLvoid * data);
-  GLEE_EXTERN GLEEPFNGLGETBUFFERSUBDATAARBPROC GLeeFuncPtr_glGetBufferSubDataARB;
-  #define glGetBufferSubDataARB GLeeFuncPtr_glGetBufferSubDataARB
-#endif
-#ifndef GLEE_H_DEFINED_glMapBufferARB
-#define GLEE_H_DEFINED_glMapBufferARB
-  typedef GLvoid* (APIENTRYP GLEEPFNGLMAPBUFFERARBPROC) (GLenum  target, GLenum  access);
-  GLEE_EXTERN GLEEPFNGLMAPBUFFERARBPROC GLeeFuncPtr_glMapBufferARB;
-  #define glMapBufferARB GLeeFuncPtr_glMapBufferARB
-#endif
-#ifndef GLEE_H_DEFINED_glUnmapBufferARB
-#define GLEE_H_DEFINED_glUnmapBufferARB
-  typedef GLboolean (APIENTRYP GLEEPFNGLUNMAPBUFFERARBPROC) (GLenum  target);
-  GLEE_EXTERN GLEEPFNGLUNMAPBUFFERARBPROC GLeeFuncPtr_glUnmapBufferARB;
-  #define glUnmapBufferARB GLeeFuncPtr_glUnmapBufferARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetBufferParameterivARB
-#define GLEE_H_DEFINED_glGetBufferParameterivARB
-  typedef void (APIENTRYP GLEEPFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum  target, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETBUFFERPARAMETERIVARBPROC GLeeFuncPtr_glGetBufferParameterivARB;
-  #define glGetBufferParameterivARB GLeeFuncPtr_glGetBufferParameterivARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetBufferPointervARB
-#define GLEE_H_DEFINED_glGetBufferPointervARB
-  typedef void (APIENTRYP GLEEPFNGLGETBUFFERPOINTERVARBPROC) (GLenum  target, GLenum  pname, GLvoid* * params);
-  GLEE_EXTERN GLEEPFNGLGETBUFFERPOINTERVARBPROC GLeeFuncPtr_glGetBufferPointervARB;
-  #define glGetBufferPointervARB GLeeFuncPtr_glGetBufferPointervARB
-#endif
-#endif 
-
-/* GL_ARB_occlusion_query */
-
-#ifndef GL_ARB_occlusion_query
-#define GL_ARB_occlusion_query 1
-#define __GLEE_GL_ARB_occlusion_query 1
-/* Constants */
-#define GL_QUERY_COUNTER_BITS_ARB                          0x8864
-#define GL_CURRENT_QUERY_ARB                               0x8865
-#define GL_QUERY_RESULT_ARB                                0x8866
-#define GL_QUERY_RESULT_AVAILABLE_ARB                      0x8867
-#define GL_SAMPLES_PASSED_ARB                              0x8914
-#ifndef GLEE_H_DEFINED_glGenQueriesARB
-#define GLEE_H_DEFINED_glGenQueriesARB
-  typedef void (APIENTRYP GLEEPFNGLGENQUERIESARBPROC) (GLsizei  n, GLuint * ids);
-  GLEE_EXTERN GLEEPFNGLGENQUERIESARBPROC GLeeFuncPtr_glGenQueriesARB;
-  #define glGenQueriesARB GLeeFuncPtr_glGenQueriesARB
-#endif
-#ifndef GLEE_H_DEFINED_glDeleteQueriesARB
-#define GLEE_H_DEFINED_glDeleteQueriesARB
-  typedef void (APIENTRYP GLEEPFNGLDELETEQUERIESARBPROC) (GLsizei  n, const GLuint * ids);
-  GLEE_EXTERN GLEEPFNGLDELETEQUERIESARBPROC GLeeFuncPtr_glDeleteQueriesARB;
-  #define glDeleteQueriesARB GLeeFuncPtr_glDeleteQueriesARB
-#endif
-#ifndef GLEE_H_DEFINED_glIsQueryARB
-#define GLEE_H_DEFINED_glIsQueryARB
-  typedef GLboolean (APIENTRYP GLEEPFNGLISQUERYARBPROC) (GLuint  id);
-  GLEE_EXTERN GLEEPFNGLISQUERYARBPROC GLeeFuncPtr_glIsQueryARB;
-  #define glIsQueryARB GLeeFuncPtr_glIsQueryARB
-#endif
-#ifndef GLEE_H_DEFINED_glBeginQueryARB
-#define GLEE_H_DEFINED_glBeginQueryARB
-  typedef void (APIENTRYP GLEEPFNGLBEGINQUERYARBPROC) (GLenum  target, GLuint  id);
-  GLEE_EXTERN GLEEPFNGLBEGINQUERYARBPROC GLeeFuncPtr_glBeginQueryARB;
-  #define glBeginQueryARB GLeeFuncPtr_glBeginQueryARB
-#endif
-#ifndef GLEE_H_DEFINED_glEndQueryARB
-#define GLEE_H_DEFINED_glEndQueryARB
-  typedef void (APIENTRYP GLEEPFNGLENDQUERYARBPROC) (GLenum  target);
-  GLEE_EXTERN GLEEPFNGLENDQUERYARBPROC GLeeFuncPtr_glEndQueryARB;
-  #define glEndQueryARB GLeeFuncPtr_glEndQueryARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetQueryivARB
-#define GLEE_H_DEFINED_glGetQueryivARB
-  typedef void (APIENTRYP GLEEPFNGLGETQUERYIVARBPROC) (GLenum  target, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETQUERYIVARBPROC GLeeFuncPtr_glGetQueryivARB;
-  #define glGetQueryivARB GLeeFuncPtr_glGetQueryivARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetQueryObjectivARB
-#define GLEE_H_DEFINED_glGetQueryObjectivARB
-  typedef void (APIENTRYP GLEEPFNGLGETQUERYOBJECTIVARBPROC) (GLuint  id, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETQUERYOBJECTIVARBPROC GLeeFuncPtr_glGetQueryObjectivARB;
-  #define glGetQueryObjectivARB GLeeFuncPtr_glGetQueryObjectivARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetQueryObjectuivARB
-#define GLEE_H_DEFINED_glGetQueryObjectuivARB
-  typedef void (APIENTRYP GLEEPFNGLGETQUERYOBJECTUIVARBPROC) (GLuint  id, GLenum  pname, GLuint * params);
-  GLEE_EXTERN GLEEPFNGLGETQUERYOBJECTUIVARBPROC GLeeFuncPtr_glGetQueryObjectuivARB;
-  #define glGetQueryObjectuivARB GLeeFuncPtr_glGetQueryObjectuivARB
-#endif
-#endif 
-
-/* GL_ARB_shader_objects */
-
-#ifndef GL_ARB_shader_objects
-#define GL_ARB_shader_objects 1
-#define __GLEE_GL_ARB_shader_objects 1
-/* Constants */
-#define GL_PROGRAM_OBJECT_ARB                              0x8B40
-#define GL_SHADER_OBJECT_ARB                               0x8B48
-#define GL_OBJECT_TYPE_ARB                                 0x8B4E
-#define GL_OBJECT_SUBTYPE_ARB                              0x8B4F
-#define GL_FLOAT_VEC2_ARB                                  0x8B50
-#define GL_FLOAT_VEC3_ARB                                  0x8B51
-#define GL_FLOAT_VEC4_ARB                                  0x8B52
-#define GL_INT_VEC2_ARB                                    0x8B53
-#define GL_INT_VEC3_ARB                                    0x8B54
-#define GL_INT_VEC4_ARB                                    0x8B55
-#define GL_BOOL_ARB                                        0x8B56
-#define GL_BOOL_VEC2_ARB                                   0x8B57
-#define GL_BOOL_VEC3_ARB                                   0x8B58
-#define GL_BOOL_VEC4_ARB                                   0x8B59
-#define GL_FLOAT_MAT2_ARB                                  0x8B5A
-#define GL_FLOAT_MAT3_ARB                                  0x8B5B
-#define GL_FLOAT_MAT4_ARB                                  0x8B5C
-#define GL_SAMPLER_1D_ARB                                  0x8B5D
-#define GL_SAMPLER_2D_ARB                                  0x8B5E
-#define GL_SAMPLER_3D_ARB                                  0x8B5F
-#define GL_SAMPLER_CUBE_ARB                                0x8B60
-#define GL_SAMPLER_1D_SHADOW_ARB                           0x8B61
-#define GL_SAMPLER_2D_SHADOW_ARB                           0x8B62
-#define GL_SAMPLER_2D_RECT_ARB                             0x8B63
-#define GL_SAMPLER_2D_RECT_SHADOW_ARB                      0x8B64
-#define GL_OBJECT_DELETE_STATUS_ARB                        0x8B80
-#define GL_OBJECT_COMPILE_STATUS_ARB                       0x8B81
-#define GL_OBJECT_LINK_STATUS_ARB                          0x8B82
-#define GL_OBJECT_VALIDATE_STATUS_ARB                      0x8B83
-#define GL_OBJECT_INFO_LOG_LENGTH_ARB                      0x8B84
-#define GL_OBJECT_ATTACHED_OBJECTS_ARB                     0x8B85
-#define GL_OBJECT_ACTIVE_UNIFORMS_ARB                      0x8B86
-#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB            0x8B87
-#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB                 0x8B88
-#ifndef GLEE_H_DEFINED_glDeleteObjectARB
-#define GLEE_H_DEFINED_glDeleteObjectARB
-  typedef void (APIENTRYP GLEEPFNGLDELETEOBJECTARBPROC) (GLhandleARB  obj);
-  GLEE_EXTERN GLEEPFNGLDELETEOBJECTARBPROC GLeeFuncPtr_glDeleteObjectARB;
-  #define glDeleteObjectARB GLeeFuncPtr_glDeleteObjectARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetHandleARB
-#define GLEE_H_DEFINED_glGetHandleARB
-  typedef GLhandleARB (APIENTRYP GLEEPFNGLGETHANDLEARBPROC) (GLenum  pname);
-  GLEE_EXTERN GLEEPFNGLGETHANDLEARBPROC GLeeFuncPtr_glGetHandleARB;
-  #define glGetHandleARB GLeeFuncPtr_glGetHandleARB
-#endif
-#ifndef GLEE_H_DEFINED_glDetachObjectARB
-#define GLEE_H_DEFINED_glDetachObjectARB
-  typedef void (APIENTRYP GLEEPFNGLDETACHOBJECTARBPROC) (GLhandleARB  containerObj, GLhandleARB  attachedObj);
-  GLEE_EXTERN GLEEPFNGLDETACHOBJECTARBPROC GLeeFuncPtr_glDetachObjectARB;
-  #define glDetachObjectARB GLeeFuncPtr_glDetachObjectARB
-#endif
-#ifndef GLEE_H_DEFINED_glCreateShaderObjectARB
-#define GLEE_H_DEFINED_glCreateShaderObjectARB
-  typedef GLhandleARB (APIENTRYP GLEEPFNGLCREATESHADEROBJECTARBPROC) (GLenum  shaderType);
-  GLEE_EXTERN GLEEPFNGLCREATESHADEROBJECTARBPROC GLeeFuncPtr_glCreateShaderObjectARB;
-  #define glCreateShaderObjectARB GLeeFuncPtr_glCreateShaderObjectARB
-#endif
-#ifndef GLEE_H_DEFINED_glShaderSourceARB
-#define GLEE_H_DEFINED_glShaderSourceARB
-  typedef void (APIENTRYP GLEEPFNGLSHADERSOURCEARBPROC) (GLhandleARB  shaderObj, GLsizei  count, const GLcharARB* * string, const GLint * length);
-  GLEE_EXTERN GLEEPFNGLSHADERSOURCEARBPROC GLeeFuncPtr_glShaderSourceARB;
-  #define glShaderSourceARB GLeeFuncPtr_glShaderSourceARB
-#endif
-#ifndef GLEE_H_DEFINED_glCompileShaderARB
-#define GLEE_H_DEFINED_glCompileShaderARB
-  typedef void (APIENTRYP GLEEPFNGLCOMPILESHADERARBPROC) (GLhandleARB  shaderObj);
-  GLEE_EXTERN GLEEPFNGLCOMPILESHADERARBPROC GLeeFuncPtr_glCompileShaderARB;
-  #define glCompileShaderARB GLeeFuncPtr_glCompileShaderARB
-#endif
-#ifndef GLEE_H_DEFINED_glCreateProgramObjectARB
-#define GLEE_H_DEFINED_glCreateProgramObjectARB
-  typedef GLhandleARB (APIENTRYP GLEEPFNGLCREATEPROGRAMOBJECTARBPROC) ();
-  GLEE_EXTERN GLEEPFNGLCREATEPROGRAMOBJECTARBPROC GLeeFuncPtr_glCreateProgramObjectARB;
-  #define glCreateProgramObjectARB GLeeFuncPtr_glCreateProgramObjectARB
-#endif
-#ifndef GLEE_H_DEFINED_glAttachObjectARB
-#define GLEE_H_DEFINED_glAttachObjectARB
-  typedef void (APIENTRYP GLEEPFNGLATTACHOBJECTARBPROC) (GLhandleARB  containerObj, GLhandleARB  obj);
-  GLEE_EXTERN GLEEPFNGLATTACHOBJECTARBPROC GLeeFuncPtr_glAttachObjectARB;
-  #define glAttachObjectARB GLeeFuncPtr_glAttachObjectARB
-#endif
-#ifndef GLEE_H_DEFINED_glLinkProgramARB
-#define GLEE_H_DEFINED_glLinkProgramARB
-  typedef void (APIENTRYP GLEEPFNGLLINKPROGRAMARBPROC) (GLhandleARB  programObj);
-  GLEE_EXTERN GLEEPFNGLLINKPROGRAMARBPROC GLeeFuncPtr_glLinkProgramARB;
-  #define glLinkProgramARB GLeeFuncPtr_glLinkProgramARB
-#endif
-#ifndef GLEE_H_DEFINED_glUseProgramObjectARB
-#define GLEE_H_DEFINED_glUseProgramObjectARB
-  typedef void (APIENTRYP GLEEPFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB  programObj);
-  GLEE_EXTERN GLEEPFNGLUSEPROGRAMOBJECTARBPROC GLeeFuncPtr_glUseProgramObjectARB;
-  #define glUseProgramObjectARB GLeeFuncPtr_glUseProgramObjectARB
-#endif
-#ifndef GLEE_H_DEFINED_glValidateProgramARB
-#define GLEE_H_DEFINED_glValidateProgramARB
-  typedef void (APIENTRYP GLEEPFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB  programObj);
-  GLEE_EXTERN GLEEPFNGLVALIDATEPROGRAMARBPROC GLeeFuncPtr_glValidateProgramARB;
-  #define glValidateProgramARB GLeeFuncPtr_glValidateProgramARB
-#endif
-#ifndef GLEE_H_DEFINED_glUniform1fARB
-#define GLEE_H_DEFINED_glUniform1fARB
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM1FARBPROC) (GLint  location, GLfloat  v0);
-  GLEE_EXTERN GLEEPFNGLUNIFORM1FARBPROC GLeeFuncPtr_glUniform1fARB;
-  #define glUniform1fARB GLeeFuncPtr_glUniform1fARB
-#endif
-#ifndef GLEE_H_DEFINED_glUniform2fARB
-#define GLEE_H_DEFINED_glUniform2fARB
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM2FARBPROC) (GLint  location, GLfloat  v0, GLfloat  v1);
-  GLEE_EXTERN GLEEPFNGLUNIFORM2FARBPROC GLeeFuncPtr_glUniform2fARB;
-  #define glUniform2fARB GLeeFuncPtr_glUniform2fARB
-#endif
-#ifndef GLEE_H_DEFINED_glUniform3fARB
-#define GLEE_H_DEFINED_glUniform3fARB
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM3FARBPROC) (GLint  location, GLfloat  v0, GLfloat  v1, GLfloat  v2);
-  GLEE_EXTERN GLEEPFNGLUNIFORM3FARBPROC GLeeFuncPtr_glUniform3fARB;
-  #define glUniform3fARB GLeeFuncPtr_glUniform3fARB
-#endif
-#ifndef GLEE_H_DEFINED_glUniform4fARB
-#define GLEE_H_DEFINED_glUniform4fARB
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM4FARBPROC) (GLint  location, GLfloat  v0, GLfloat  v1, GLfloat  v2, GLfloat  v3);
-  GLEE_EXTERN GLEEPFNGLUNIFORM4FARBPROC GLeeFuncPtr_glUniform4fARB;
-  #define glUniform4fARB GLeeFuncPtr_glUniform4fARB
-#endif
-#ifndef GLEE_H_DEFINED_glUniform1iARB
-#define GLEE_H_DEFINED_glUniform1iARB
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM1IARBPROC) (GLint  location, GLint  v0);
-  GLEE_EXTERN GLEEPFNGLUNIFORM1IARBPROC GLeeFuncPtr_glUniform1iARB;
-  #define glUniform1iARB GLeeFuncPtr_glUniform1iARB
-#endif
-#ifndef GLEE_H_DEFINED_glUniform2iARB
-#define GLEE_H_DEFINED_glUniform2iARB
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM2IARBPROC) (GLint  location, GLint  v0, GLint  v1);
-  GLEE_EXTERN GLEEPFNGLUNIFORM2IARBPROC GLeeFuncPtr_glUniform2iARB;
-  #define glUniform2iARB GLeeFuncPtr_glUniform2iARB
-#endif
-#ifndef GLEE_H_DEFINED_glUniform3iARB
-#define GLEE_H_DEFINED_glUniform3iARB
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM3IARBPROC) (GLint  location, GLint  v0, GLint  v1, GLint  v2);
-  GLEE_EXTERN GLEEPFNGLUNIFORM3IARBPROC GLeeFuncPtr_glUniform3iARB;
-  #define glUniform3iARB GLeeFuncPtr_glUniform3iARB
-#endif
-#ifndef GLEE_H_DEFINED_glUniform4iARB
-#define GLEE_H_DEFINED_glUniform4iARB
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM4IARBPROC) (GLint  location, GLint  v0, GLint  v1, GLint  v2, GLint  v3);
-  GLEE_EXTERN GLEEPFNGLUNIFORM4IARBPROC GLeeFuncPtr_glUniform4iARB;
-  #define glUniform4iARB GLeeFuncPtr_glUniform4iARB
-#endif
-#ifndef GLEE_H_DEFINED_glUniform1fvARB
-#define GLEE_H_DEFINED_glUniform1fvARB
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM1FVARBPROC) (GLint  location, GLsizei  count, const GLfloat * value);
-  GLEE_EXTERN GLEEPFNGLUNIFORM1FVARBPROC GLeeFuncPtr_glUniform1fvARB;
-  #define glUniform1fvARB GLeeFuncPtr_glUniform1fvARB
-#endif
-#ifndef GLEE_H_DEFINED_glUniform2fvARB
-#define GLEE_H_DEFINED_glUniform2fvARB
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM2FVARBPROC) (GLint  location, GLsizei  count, const GLfloat * value);
-  GLEE_EXTERN GLEEPFNGLUNIFORM2FVARBPROC GLeeFuncPtr_glUniform2fvARB;
-  #define glUniform2fvARB GLeeFuncPtr_glUniform2fvARB
-#endif
-#ifndef GLEE_H_DEFINED_glUniform3fvARB
-#define GLEE_H_DEFINED_glUniform3fvARB
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM3FVARBPROC) (GLint  location, GLsizei  count, const GLfloat * value);
-  GLEE_EXTERN GLEEPFNGLUNIFORM3FVARBPROC GLeeFuncPtr_glUniform3fvARB;
-  #define glUniform3fvARB GLeeFuncPtr_glUniform3fvARB
-#endif
-#ifndef GLEE_H_DEFINED_glUniform4fvARB
-#define GLEE_H_DEFINED_glUniform4fvARB
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM4FVARBPROC) (GLint  location, GLsizei  count, const GLfloat * value);
-  GLEE_EXTERN GLEEPFNGLUNIFORM4FVARBPROC GLeeFuncPtr_glUniform4fvARB;
-  #define glUniform4fvARB GLeeFuncPtr_glUniform4fvARB
-#endif
-#ifndef GLEE_H_DEFINED_glUniform1ivARB
-#define GLEE_H_DEFINED_glUniform1ivARB
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM1IVARBPROC) (GLint  location, GLsizei  count, const GLint * value);
-  GLEE_EXTERN GLEEPFNGLUNIFORM1IVARBPROC GLeeFuncPtr_glUniform1ivARB;
-  #define glUniform1ivARB GLeeFuncPtr_glUniform1ivARB
-#endif
-#ifndef GLEE_H_DEFINED_glUniform2ivARB
-#define GLEE_H_DEFINED_glUniform2ivARB
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM2IVARBPROC) (GLint  location, GLsizei  count, const GLint * value);
-  GLEE_EXTERN GLEEPFNGLUNIFORM2IVARBPROC GLeeFuncPtr_glUniform2ivARB;
-  #define glUniform2ivARB GLeeFuncPtr_glUniform2ivARB
-#endif
-#ifndef GLEE_H_DEFINED_glUniform3ivARB
-#define GLEE_H_DEFINED_glUniform3ivARB
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM3IVARBPROC) (GLint  location, GLsizei  count, const GLint * value);
-  GLEE_EXTERN GLEEPFNGLUNIFORM3IVARBPROC GLeeFuncPtr_glUniform3ivARB;
-  #define glUniform3ivARB GLeeFuncPtr_glUniform3ivARB
-#endif
-#ifndef GLEE_H_DEFINED_glUniform4ivARB
-#define GLEE_H_DEFINED_glUniform4ivARB
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM4IVARBPROC) (GLint  location, GLsizei  count, const GLint * value);
-  GLEE_EXTERN GLEEPFNGLUNIFORM4IVARBPROC GLeeFuncPtr_glUniform4ivARB;
-  #define glUniform4ivARB GLeeFuncPtr_glUniform4ivARB
-#endif
-#ifndef GLEE_H_DEFINED_glUniformMatrix2fvARB
-#define GLEE_H_DEFINED_glUniformMatrix2fvARB
-  typedef void (APIENTRYP GLEEPFNGLUNIFORMMATRIX2FVARBPROC) (GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value);
-  GLEE_EXTERN GLEEPFNGLUNIFORMMATRIX2FVARBPROC GLeeFuncPtr_glUniformMatrix2fvARB;
-  #define glUniformMatrix2fvARB GLeeFuncPtr_glUniformMatrix2fvARB
-#endif
-#ifndef GLEE_H_DEFINED_glUniformMatrix3fvARB
-#define GLEE_H_DEFINED_glUniformMatrix3fvARB
-  typedef void (APIENTRYP GLEEPFNGLUNIFORMMATRIX3FVARBPROC) (GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value);
-  GLEE_EXTERN GLEEPFNGLUNIFORMMATRIX3FVARBPROC GLeeFuncPtr_glUniformMatrix3fvARB;
-  #define glUniformMatrix3fvARB GLeeFuncPtr_glUniformMatrix3fvARB
-#endif
-#ifndef GLEE_H_DEFINED_glUniformMatrix4fvARB
-#define GLEE_H_DEFINED_glUniformMatrix4fvARB
-  typedef void (APIENTRYP GLEEPFNGLUNIFORMMATRIX4FVARBPROC) (GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value);
-  GLEE_EXTERN GLEEPFNGLUNIFORMMATRIX4FVARBPROC GLeeFuncPtr_glUniformMatrix4fvARB;
-  #define glUniformMatrix4fvARB GLeeFuncPtr_glUniformMatrix4fvARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetObjectParameterfvARB
-#define GLEE_H_DEFINED_glGetObjectParameterfvARB
-  typedef void (APIENTRYP GLEEPFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB  obj, GLenum  pname, GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLGETOBJECTPARAMETERFVARBPROC GLeeFuncPtr_glGetObjectParameterfvARB;
-  #define glGetObjectParameterfvARB GLeeFuncPtr_glGetObjectParameterfvARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetObjectParameterivARB
-#define GLEE_H_DEFINED_glGetObjectParameterivARB
-  typedef void (APIENTRYP GLEEPFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB  obj, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETOBJECTPARAMETERIVARBPROC GLeeFuncPtr_glGetObjectParameterivARB;
-  #define glGetObjectParameterivARB GLeeFuncPtr_glGetObjectParameterivARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetInfoLogARB
-#define GLEE_H_DEFINED_glGetInfoLogARB
-  typedef void (APIENTRYP GLEEPFNGLGETINFOLOGARBPROC) (GLhandleARB  obj, GLsizei  maxLength, GLsizei * length, GLcharARB * infoLog);
-  GLEE_EXTERN GLEEPFNGLGETINFOLOGARBPROC GLeeFuncPtr_glGetInfoLogARB;
-  #define glGetInfoLogARB GLeeFuncPtr_glGetInfoLogARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetAttachedObjectsARB
-#define GLEE_H_DEFINED_glGetAttachedObjectsARB
-  typedef void (APIENTRYP GLEEPFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB  containerObj, GLsizei  maxCount, GLsizei * count, GLhandleARB * obj);
-  GLEE_EXTERN GLEEPFNGLGETATTACHEDOBJECTSARBPROC GLeeFuncPtr_glGetAttachedObjectsARB;
-  #define glGetAttachedObjectsARB GLeeFuncPtr_glGetAttachedObjectsARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetUniformLocationARB
-#define GLEE_H_DEFINED_glGetUniformLocationARB
-  typedef GLint (APIENTRYP GLEEPFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB  programObj, const GLcharARB * name);
-  GLEE_EXTERN GLEEPFNGLGETUNIFORMLOCATIONARBPROC GLeeFuncPtr_glGetUniformLocationARB;
-  #define glGetUniformLocationARB GLeeFuncPtr_glGetUniformLocationARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetActiveUniformARB
-#define GLEE_H_DEFINED_glGetActiveUniformARB
-  typedef void (APIENTRYP GLEEPFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB  programObj, GLuint  index, GLsizei  maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
-  GLEE_EXTERN GLEEPFNGLGETACTIVEUNIFORMARBPROC GLeeFuncPtr_glGetActiveUniformARB;
-  #define glGetActiveUniformARB GLeeFuncPtr_glGetActiveUniformARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetUniformfvARB
-#define GLEE_H_DEFINED_glGetUniformfvARB
-  typedef void (APIENTRYP GLEEPFNGLGETUNIFORMFVARBPROC) (GLhandleARB  programObj, GLint  location, GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLGETUNIFORMFVARBPROC GLeeFuncPtr_glGetUniformfvARB;
-  #define glGetUniformfvARB GLeeFuncPtr_glGetUniformfvARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetUniformivARB
-#define GLEE_H_DEFINED_glGetUniformivARB
-  typedef void (APIENTRYP GLEEPFNGLGETUNIFORMIVARBPROC) (GLhandleARB  programObj, GLint  location, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETUNIFORMIVARBPROC GLeeFuncPtr_glGetUniformivARB;
-  #define glGetUniformivARB GLeeFuncPtr_glGetUniformivARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetShaderSourceARB
-#define GLEE_H_DEFINED_glGetShaderSourceARB
-  typedef void (APIENTRYP GLEEPFNGLGETSHADERSOURCEARBPROC) (GLhandleARB  obj, GLsizei  maxLength, GLsizei * length, GLcharARB * source);
-  GLEE_EXTERN GLEEPFNGLGETSHADERSOURCEARBPROC GLeeFuncPtr_glGetShaderSourceARB;
-  #define glGetShaderSourceARB GLeeFuncPtr_glGetShaderSourceARB
-#endif
-#endif 
-
-/* GL_ARB_vertex_shader */
-
-#ifndef GL_ARB_vertex_shader
-#define GL_ARB_vertex_shader 1
-#define __GLEE_GL_ARB_vertex_shader 1
-/* Constants */
-#define GL_VERTEX_SHADER_ARB                               0x8B31
-#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB               0x8B4A
-#define GL_MAX_VARYING_FLOATS_ARB                          0x8B4B
-#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB              0x8B4C
-#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB            0x8B4D
-#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB                    0x8B89
-#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB          0x8B8A
-#ifndef GLEE_H_DEFINED_glBindAttribLocationARB
-#define GLEE_H_DEFINED_glBindAttribLocationARB
-  typedef void (APIENTRYP GLEEPFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB  programObj, GLuint  index, const GLcharARB * name);
-  GLEE_EXTERN GLEEPFNGLBINDATTRIBLOCATIONARBPROC GLeeFuncPtr_glBindAttribLocationARB;
-  #define glBindAttribLocationARB GLeeFuncPtr_glBindAttribLocationARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetActiveAttribARB
-#define GLEE_H_DEFINED_glGetActiveAttribARB
-  typedef void (APIENTRYP GLEEPFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB  programObj, GLuint  index, GLsizei  maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
-  GLEE_EXTERN GLEEPFNGLGETACTIVEATTRIBARBPROC GLeeFuncPtr_glGetActiveAttribARB;
-  #define glGetActiveAttribARB GLeeFuncPtr_glGetActiveAttribARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetAttribLocationARB
-#define GLEE_H_DEFINED_glGetAttribLocationARB
-  typedef GLint (APIENTRYP GLEEPFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB  programObj, const GLcharARB * name);
-  GLEE_EXTERN GLEEPFNGLGETATTRIBLOCATIONARBPROC GLeeFuncPtr_glGetAttribLocationARB;
-  #define glGetAttribLocationARB GLeeFuncPtr_glGetAttribLocationARB
-#endif
-#endif 
-
-/* GL_ARB_fragment_shader */
-
-#ifndef GL_ARB_fragment_shader
-#define GL_ARB_fragment_shader 1
-#define __GLEE_GL_ARB_fragment_shader 1
-/* Constants */
-#define GL_FRAGMENT_SHADER_ARB                             0x8B30
-#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB             0x8B49
-#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB             0x8B8B
-#endif 
-
-/* GL_ARB_shading_language_100 */
-
-#ifndef GL_ARB_shading_language_100
-#define GL_ARB_shading_language_100 1
-#define __GLEE_GL_ARB_shading_language_100 1
-/* Constants */
-#define GL_SHADING_LANGUAGE_VERSION_ARB                    0x8B8C
-#endif 
-
-/* GL_ARB_texture_non_power_of_two */
-
-#ifndef GL_ARB_texture_non_power_of_two
-#define GL_ARB_texture_non_power_of_two 1
-#define __GLEE_GL_ARB_texture_non_power_of_two 1
-/* Constants */
-#endif 
-
-/* GL_ARB_point_sprite */
-
-#ifndef GL_ARB_point_sprite
-#define GL_ARB_point_sprite 1
-#define __GLEE_GL_ARB_point_sprite 1
-/* Constants */
-#define GL_POINT_SPRITE_ARB                                0x8861
-#define GL_COORD_REPLACE_ARB                               0x8862
-#endif 
-
-/* GL_ARB_fragment_program_shadow */
-
-#ifndef GL_ARB_fragment_program_shadow
-#define GL_ARB_fragment_program_shadow 1
-#define __GLEE_GL_ARB_fragment_program_shadow 1
-/* Constants */
-#endif 
-
-/* GL_ARB_draw_buffers */
-
-#ifndef GL_ARB_draw_buffers
-#define GL_ARB_draw_buffers 1
-#define __GLEE_GL_ARB_draw_buffers 1
-/* Constants */
-#define GL_MAX_DRAW_BUFFERS_ARB                            0x8824
-#define GL_DRAW_BUFFER0_ARB                                0x8825
-#define GL_DRAW_BUFFER1_ARB                                0x8826
-#define GL_DRAW_BUFFER2_ARB                                0x8827
-#define GL_DRAW_BUFFER3_ARB                                0x8828
-#define GL_DRAW_BUFFER4_ARB                                0x8829
-#define GL_DRAW_BUFFER5_ARB                                0x882A
-#define GL_DRAW_BUFFER6_ARB                                0x882B
-#define GL_DRAW_BUFFER7_ARB                                0x882C
-#define GL_DRAW_BUFFER8_ARB                                0x882D
-#define GL_DRAW_BUFFER9_ARB                                0x882E
-#define GL_DRAW_BUFFER10_ARB                               0x882F
-#define GL_DRAW_BUFFER11_ARB                               0x8830
-#define GL_DRAW_BUFFER12_ARB                               0x8831
-#define GL_DRAW_BUFFER13_ARB                               0x8832
-#define GL_DRAW_BUFFER14_ARB                               0x8833
-#define GL_DRAW_BUFFER15_ARB                               0x8834
-#ifndef GLEE_H_DEFINED_glDrawBuffersARB
-#define GLEE_H_DEFINED_glDrawBuffersARB
-  typedef void (APIENTRYP GLEEPFNGLDRAWBUFFERSARBPROC) (GLsizei  n, const GLenum * bufs);
-  GLEE_EXTERN GLEEPFNGLDRAWBUFFERSARBPROC GLeeFuncPtr_glDrawBuffersARB;
-  #define glDrawBuffersARB GLeeFuncPtr_glDrawBuffersARB
-#endif
-#endif 
-
-/* GL_ARB_texture_rectangle */
-
-#ifndef GL_ARB_texture_rectangle
-#define GL_ARB_texture_rectangle 1
-#define __GLEE_GL_ARB_texture_rectangle 1
-/* Constants */
-#define GL_TEXTURE_RECTANGLE_ARB                           0x84F5
-#define GL_TEXTURE_BINDING_RECTANGLE_ARB                   0x84F6
-#define GL_PROXY_TEXTURE_RECTANGLE_ARB                     0x84F7
-#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB                  0x84F8
-#endif 
-
-/* GL_ARB_color_buffer_float */
-
-#ifndef GL_ARB_color_buffer_float
-#define GL_ARB_color_buffer_float 1
-#define __GLEE_GL_ARB_color_buffer_float 1
-/* Constants */
-#define GL_RGBA_FLOAT_MODE_ARB                             0x8820
-#define GL_CLAMP_VERTEX_COLOR_ARB                          0x891A
-#define GL_CLAMP_FRAGMENT_COLOR_ARB                        0x891B
-#define GL_CLAMP_READ_COLOR_ARB                            0x891C
-#define GL_FIXED_ONLY_ARB                                  0x891D
-#ifndef GLEE_H_DEFINED_glClampColorARB
-#define GLEE_H_DEFINED_glClampColorARB
-  typedef void (APIENTRYP GLEEPFNGLCLAMPCOLORARBPROC) (GLenum  target, GLenum  clamp);
-  GLEE_EXTERN GLEEPFNGLCLAMPCOLORARBPROC GLeeFuncPtr_glClampColorARB;
-  #define glClampColorARB GLeeFuncPtr_glClampColorARB
-#endif
-#endif 
-
-/* GL_ARB_half_float_pixel */
-
-#ifndef GL_ARB_half_float_pixel
-#define GL_ARB_half_float_pixel 1
-#define __GLEE_GL_ARB_half_float_pixel 1
-/* Constants */
-#define GL_HALF_FLOAT_ARB                                  0x140B
-#endif 
-
-/* GL_ARB_texture_float */
-
-#ifndef GL_ARB_texture_float
-#define GL_ARB_texture_float 1
-#define __GLEE_GL_ARB_texture_float 1
-/* Constants */
-#define GL_TEXTURE_RED_TYPE_ARB                            0x8C10
-#define GL_TEXTURE_GREEN_TYPE_ARB                          0x8C11
-#define GL_TEXTURE_BLUE_TYPE_ARB                           0x8C12
-#define GL_TEXTURE_ALPHA_TYPE_ARB                          0x8C13
-#define GL_TEXTURE_LUMINANCE_TYPE_ARB                      0x8C14
-#define GL_TEXTURE_INTENSITY_TYPE_ARB                      0x8C15
-#define GL_TEXTURE_DEPTH_TYPE_ARB                          0x8C16
-#define GL_UNSIGNED_NORMALIZED_ARB                         0x8C17
-#define GL_RGBA32F_ARB                                     0x8814
-#define GL_RGB32F_ARB                                      0x8815
-#define GL_ALPHA32F_ARB                                    0x8816
-#define GL_INTENSITY32F_ARB                                0x8817
-#define GL_LUMINANCE32F_ARB                                0x8818
-#define GL_LUMINANCE_ALPHA32F_ARB                          0x8819
-#define GL_RGBA16F_ARB                                     0x881A
-#define GL_RGB16F_ARB                                      0x881B
-#define GL_ALPHA16F_ARB                                    0x881C
-#define GL_INTENSITY16F_ARB                                0x881D
-#define GL_LUMINANCE16F_ARB                                0x881E
-#define GL_LUMINANCE_ALPHA16F_ARB                          0x881F
-#endif 
-
-/* GL_ARB_pixel_buffer_object */
-
-#ifndef GL_ARB_pixel_buffer_object
-#define GL_ARB_pixel_buffer_object 1
-#define __GLEE_GL_ARB_pixel_buffer_object 1
-/* Constants */
-#define GL_PIXEL_PACK_BUFFER_ARB                           0x88EB
-#define GL_PIXEL_UNPACK_BUFFER_ARB                         0x88EC
-#define GL_PIXEL_PACK_BUFFER_BINDING_ARB                   0x88ED
-#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB                 0x88EF
-#endif 
-
-/* GL_ARB_depth_buffer_float */
-
-#ifndef GL_ARB_depth_buffer_float
-#define GL_ARB_depth_buffer_float 1
-#define __GLEE_GL_ARB_depth_buffer_float 1
-/* Constants */
-#define GL_DEPTH_COMPONENT32F                              0x8CAC
-#define GL_DEPTH32F_STENCIL8                               0x8CAD
-#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV                  0x8DAD
-#endif 
-
-/* GL_ARB_draw_instanced */
-
-#ifndef GL_ARB_draw_instanced
-#define GL_ARB_draw_instanced 1
-#define __GLEE_GL_ARB_draw_instanced 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glDrawArraysInstancedARB
-#define GLEE_H_DEFINED_glDrawArraysInstancedARB
-  typedef void (APIENTRYP GLEEPFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum  mode, GLint  first, GLsizei  count, GLsizei  primcount);
-  GLEE_EXTERN GLEEPFNGLDRAWARRAYSINSTANCEDARBPROC GLeeFuncPtr_glDrawArraysInstancedARB;
-  #define glDrawArraysInstancedARB GLeeFuncPtr_glDrawArraysInstancedARB
-#endif
-#ifndef GLEE_H_DEFINED_glDrawElementsInstancedARB
-#define GLEE_H_DEFINED_glDrawElementsInstancedARB
-  typedef void (APIENTRYP GLEEPFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum  mode, GLsizei  count, GLenum  type, const GLvoid * indices, GLsizei  primcount);
-  GLEE_EXTERN GLEEPFNGLDRAWELEMENTSINSTANCEDARBPROC GLeeFuncPtr_glDrawElementsInstancedARB;
-  #define glDrawElementsInstancedARB GLeeFuncPtr_glDrawElementsInstancedARB
-#endif
-#endif 
-
-/* GL_ARB_framebuffer_object */
-
-#ifndef GL_ARB_framebuffer_object
-#define GL_ARB_framebuffer_object 1
-#define __GLEE_GL_ARB_framebuffer_object 1
-/* Constants */
-#define GL_INVALID_FRAMEBUFFER_OPERATION                   0x0506
-#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING           0x8210
-#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE           0x8211
-#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE                 0x8212
-#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE               0x8213
-#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE                0x8214
-#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE               0x8215
-#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE               0x8216
-#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE             0x8217
-#define GL_FRAMEBUFFER_DEFAULT                             0x8218
-#define GL_FRAMEBUFFER_UNDEFINED                           0x8219
-#define GL_DEPTH_STENCIL_ATTACHMENT                        0x821A
-#define GL_MAX_RENDERBUFFER_SIZE                           0x84E8
-#define GL_DEPTH_STENCIL                                   0x84F9
-#define GL_UNSIGNED_INT_24_8                               0x84FA
-#define GL_DEPTH24_STENCIL8                                0x88F0
-#define GL_TEXTURE_STENCIL_SIZE                            0x88F1
-#define GL_TEXTURE_RED_TYPE                                0x8C10
-#define GL_TEXTURE_GREEN_TYPE                              0x8C11
-#define GL_TEXTURE_BLUE_TYPE                               0x8C12
-#define GL_TEXTURE_ALPHA_TYPE                              0x8C13
-#define GL_TEXTURE_DEPTH_TYPE                              0x8C16
-#define GL_UNSIGNED_NORMALIZED                             0x8C17
-#define GL_FRAMEBUFFER_BINDING                             0x8CA6
-#define GL_DRAW_FRAMEBUFFER_BINDING                        GL_FRAMEBUFFER_BINDING
-#define GL_RENDERBUFFER_BINDING                            0x8CA7
-#define GL_READ_FRAMEBUFFER                                0x8CA8
-#define GL_DRAW_FRAMEBUFFER                                0x8CA9
-#define GL_READ_FRAMEBUFFER_BINDING                        0x8CAA
-#define GL_RENDERBUFFER_SAMPLES                            0x8CAB
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE              0x8CD0
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME              0x8CD1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL            0x8CD2
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE    0x8CD3
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER            0x8CD4
-#define GL_FRAMEBUFFER_COMPLETE                            0x8CD5
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT               0x8CD6
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT       0x8CD7
-#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER              0x8CDB
-#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER              0x8CDC
-#define GL_FRAMEBUFFER_UNSUPPORTED                         0x8CDD
-#define GL_MAX_COLOR_ATTACHMENTS                           0x8CDF
-#define GL_COLOR_ATTACHMENT0                               0x8CE0
-#define GL_COLOR_ATTACHMENT1                               0x8CE1
-#define GL_COLOR_ATTACHMENT2                               0x8CE2
-#define GL_COLOR_ATTACHMENT3                               0x8CE3
-#define GL_COLOR_ATTACHMENT4                               0x8CE4
-#define GL_COLOR_ATTACHMENT5                               0x8CE5
-#define GL_COLOR_ATTACHMENT6                               0x8CE6
-#define GL_COLOR_ATTACHMENT7                               0x8CE7
-#define GL_COLOR_ATTACHMENT8                               0x8CE8
-#define GL_COLOR_ATTACHMENT9                               0x8CE9
-#define GL_COLOR_ATTACHMENT10                              0x8CEA
-#define GL_COLOR_ATTACHMENT11                              0x8CEB
-#define GL_COLOR_ATTACHMENT12                              0x8CEC
-#define GL_COLOR_ATTACHMENT13                              0x8CED
-#define GL_COLOR_ATTACHMENT14                              0x8CEE
-#define GL_COLOR_ATTACHMENT15                              0x8CEF
-#define GL_DEPTH_ATTACHMENT                                0x8D00
-#define GL_STENCIL_ATTACHMENT                              0x8D20
-#define GL_FRAMEBUFFER                                     0x8D40
-#define GL_RENDERBUFFER                                    0x8D41
-#define GL_RENDERBUFFER_WIDTH                              0x8D42
-#define GL_RENDERBUFFER_HEIGHT                             0x8D43
-#define GL_RENDERBUFFER_INTERNAL_FORMAT                    0x8D44
-#define GL_STENCIL_INDEX1                                  0x8D46
-#define GL_STENCIL_INDEX4                                  0x8D47
-#define GL_STENCIL_INDEX8                                  0x8D48
-#define GL_STENCIL_INDEX16                                 0x8D49
-#define GL_RENDERBUFFER_RED_SIZE                           0x8D50
-#define GL_RENDERBUFFER_GREEN_SIZE                         0x8D51
-#define GL_RENDERBUFFER_BLUE_SIZE                          0x8D52
-#define GL_RENDERBUFFER_ALPHA_SIZE                         0x8D53
-#define GL_RENDERBUFFER_DEPTH_SIZE                         0x8D54
-#define GL_RENDERBUFFER_STENCIL_SIZE                       0x8D55
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE              0x8D56
-#define GL_MAX_SAMPLES                                     0x8D57
-#define GL_INDEX                                           0x8222
-#define GL_TEXTURE_LUMINANCE_TYPE                          0x8C14
-#define GL_TEXTURE_INTENSITY_TYPE                          0x8C15
-#ifndef GLEE_H_DEFINED_glIsRenderbuffer
-#define GLEE_H_DEFINED_glIsRenderbuffer
-  typedef GLboolean (APIENTRYP GLEEPFNGLISRENDERBUFFERPROC) (GLuint  renderbuffer);
-  GLEE_EXTERN GLEEPFNGLISRENDERBUFFERPROC GLeeFuncPtr_glIsRenderbuffer;
-  #define glIsRenderbuffer GLeeFuncPtr_glIsRenderbuffer
-#endif
-#ifndef GLEE_H_DEFINED_glBindRenderbuffer
-#define GLEE_H_DEFINED_glBindRenderbuffer
-  typedef void (APIENTRYP GLEEPFNGLBINDRENDERBUFFERPROC) (GLenum  target, GLuint  renderbuffer);
-  GLEE_EXTERN GLEEPFNGLBINDRENDERBUFFERPROC GLeeFuncPtr_glBindRenderbuffer;
-  #define glBindRenderbuffer GLeeFuncPtr_glBindRenderbuffer
-#endif
-#ifndef GLEE_H_DEFINED_glDeleteRenderbuffers
-#define GLEE_H_DEFINED_glDeleteRenderbuffers
-  typedef void (APIENTRYP GLEEPFNGLDELETERENDERBUFFERSPROC) (GLsizei  n, const GLuint * renderbuffers);
-  GLEE_EXTERN GLEEPFNGLDELETERENDERBUFFERSPROC GLeeFuncPtr_glDeleteRenderbuffers;
-  #define glDeleteRenderbuffers GLeeFuncPtr_glDeleteRenderbuffers
-#endif
-#ifndef GLEE_H_DEFINED_glGenRenderbuffers
-#define GLEE_H_DEFINED_glGenRenderbuffers
-  typedef void (APIENTRYP GLEEPFNGLGENRENDERBUFFERSPROC) (GLsizei  n, GLuint * renderbuffers);
-  GLEE_EXTERN GLEEPFNGLGENRENDERBUFFERSPROC GLeeFuncPtr_glGenRenderbuffers;
-  #define glGenRenderbuffers GLeeFuncPtr_glGenRenderbuffers
-#endif
-#ifndef GLEE_H_DEFINED_glRenderbufferStorage
-#define GLEE_H_DEFINED_glRenderbufferStorage
-  typedef void (APIENTRYP GLEEPFNGLRENDERBUFFERSTORAGEPROC) (GLenum  target, GLenum  internalformat, GLsizei  width, GLsizei  height);
-  GLEE_EXTERN GLEEPFNGLRENDERBUFFERSTORAGEPROC GLeeFuncPtr_glRenderbufferStorage;
-  #define glRenderbufferStorage GLeeFuncPtr_glRenderbufferStorage
-#endif
-#ifndef GLEE_H_DEFINED_glGetRenderbufferParameteriv
-#define GLEE_H_DEFINED_glGetRenderbufferParameteriv
-  typedef void (APIENTRYP GLEEPFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum  target, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETRENDERBUFFERPARAMETERIVPROC GLeeFuncPtr_glGetRenderbufferParameteriv;
-  #define glGetRenderbufferParameteriv GLeeFuncPtr_glGetRenderbufferParameteriv
-#endif
-#ifndef GLEE_H_DEFINED_glIsFramebuffer
-#define GLEE_H_DEFINED_glIsFramebuffer
-  typedef GLboolean (APIENTRYP GLEEPFNGLISFRAMEBUFFERPROC) (GLuint  framebuffer);
-  GLEE_EXTERN GLEEPFNGLISFRAMEBUFFERPROC GLeeFuncPtr_glIsFramebuffer;
-  #define glIsFramebuffer GLeeFuncPtr_glIsFramebuffer
-#endif
-#ifndef GLEE_H_DEFINED_glBindFramebuffer
-#define GLEE_H_DEFINED_glBindFramebuffer
-  typedef void (APIENTRYP GLEEPFNGLBINDFRAMEBUFFERPROC) (GLenum  target, GLuint  framebuffer);
-  GLEE_EXTERN GLEEPFNGLBINDFRAMEBUFFERPROC GLeeFuncPtr_glBindFramebuffer;
-  #define glBindFramebuffer GLeeFuncPtr_glBindFramebuffer
-#endif
-#ifndef GLEE_H_DEFINED_glDeleteFramebuffers
-#define GLEE_H_DEFINED_glDeleteFramebuffers
-  typedef void (APIENTRYP GLEEPFNGLDELETEFRAMEBUFFERSPROC) (GLsizei  n, const GLuint * framebuffers);
-  GLEE_EXTERN GLEEPFNGLDELETEFRAMEBUFFERSPROC GLeeFuncPtr_glDeleteFramebuffers;
-  #define glDeleteFramebuffers GLeeFuncPtr_glDeleteFramebuffers
-#endif
-#ifndef GLEE_H_DEFINED_glGenFramebuffers
-#define GLEE_H_DEFINED_glGenFramebuffers
-  typedef void (APIENTRYP GLEEPFNGLGENFRAMEBUFFERSPROC) (GLsizei  n, GLuint * framebuffers);
-  GLEE_EXTERN GLEEPFNGLGENFRAMEBUFFERSPROC GLeeFuncPtr_glGenFramebuffers;
-  #define glGenFramebuffers GLeeFuncPtr_glGenFramebuffers
-#endif
-#ifndef GLEE_H_DEFINED_glCheckFramebufferStatus
-#define GLEE_H_DEFINED_glCheckFramebufferStatus
-  typedef GLenum (APIENTRYP GLEEPFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum  target);
-  GLEE_EXTERN GLEEPFNGLCHECKFRAMEBUFFERSTATUSPROC GLeeFuncPtr_glCheckFramebufferStatus;
-  #define glCheckFramebufferStatus GLeeFuncPtr_glCheckFramebufferStatus
-#endif
-#ifndef GLEE_H_DEFINED_glFramebufferTexture1D
-#define GLEE_H_DEFINED_glFramebufferTexture1D
-  typedef void (APIENTRYP GLEEPFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum  target, GLenum  attachment, GLenum  textarget, GLuint  texture, GLint  level);
-  GLEE_EXTERN GLEEPFNGLFRAMEBUFFERTEXTURE1DPROC GLeeFuncPtr_glFramebufferTexture1D;
-  #define glFramebufferTexture1D GLeeFuncPtr_glFramebufferTexture1D
-#endif
-#ifndef GLEE_H_DEFINED_glFramebufferTexture2D
-#define GLEE_H_DEFINED_glFramebufferTexture2D
-  typedef void (APIENTRYP GLEEPFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum  target, GLenum  attachment, GLenum  textarget, GLuint  texture, GLint  level);
-  GLEE_EXTERN GLEEPFNGLFRAMEBUFFERTEXTURE2DPROC GLeeFuncPtr_glFramebufferTexture2D;
-  #define glFramebufferTexture2D GLeeFuncPtr_glFramebufferTexture2D
-#endif
-#ifndef GLEE_H_DEFINED_glFramebufferTexture3D
-#define GLEE_H_DEFINED_glFramebufferTexture3D
-  typedef void (APIENTRYP GLEEPFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum  target, GLenum  attachment, GLenum  textarget, GLuint  texture, GLint  level, GLint  zoffset);
-  GLEE_EXTERN GLEEPFNGLFRAMEBUFFERTEXTURE3DPROC GLeeFuncPtr_glFramebufferTexture3D;
-  #define glFramebufferTexture3D GLeeFuncPtr_glFramebufferTexture3D
-#endif
-#ifndef GLEE_H_DEFINED_glFramebufferRenderbuffer
-#define GLEE_H_DEFINED_glFramebufferRenderbuffer
-  typedef void (APIENTRYP GLEEPFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum  target, GLenum  attachment, GLenum  renderbuffertarget, GLuint  renderbuffer);
-  GLEE_EXTERN GLEEPFNGLFRAMEBUFFERRENDERBUFFERPROC GLeeFuncPtr_glFramebufferRenderbuffer;
-  #define glFramebufferRenderbuffer GLeeFuncPtr_glFramebufferRenderbuffer
-#endif
-#ifndef GLEE_H_DEFINED_glGetFramebufferAttachmentParameteriv
-#define GLEE_H_DEFINED_glGetFramebufferAttachmentParameteriv
-  typedef void (APIENTRYP GLEEPFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum  target, GLenum  attachment, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC GLeeFuncPtr_glGetFramebufferAttachmentParameteriv;
-  #define glGetFramebufferAttachmentParameteriv GLeeFuncPtr_glGetFramebufferAttachmentParameteriv
-#endif
-#ifndef GLEE_H_DEFINED_glGenerateMipmap
-#define GLEE_H_DEFINED_glGenerateMipmap
-  typedef void (APIENTRYP GLEEPFNGLGENERATEMIPMAPPROC) (GLenum  target);
-  GLEE_EXTERN GLEEPFNGLGENERATEMIPMAPPROC GLeeFuncPtr_glGenerateMipmap;
-  #define glGenerateMipmap GLeeFuncPtr_glGenerateMipmap
-#endif
-#ifndef GLEE_H_DEFINED_glBlitFramebuffer
-#define GLEE_H_DEFINED_glBlitFramebuffer
-  typedef void (APIENTRYP GLEEPFNGLBLITFRAMEBUFFERPROC) (GLint  srcX0, GLint  srcY0, GLint  srcX1, GLint  srcY1, GLint  dstX0, GLint  dstY0, GLint  dstX1, GLint  dstY1, GLbitfield  mask, GLenum  filter);
-  GLEE_EXTERN GLEEPFNGLBLITFRAMEBUFFERPROC GLeeFuncPtr_glBlitFramebuffer;
-  #define glBlitFramebuffer GLeeFuncPtr_glBlitFramebuffer
-#endif
-#ifndef GLEE_H_DEFINED_glRenderbufferStorageMultisample
-#define GLEE_H_DEFINED_glRenderbufferStorageMultisample
-  typedef void (APIENTRYP GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum  target, GLsizei  samples, GLenum  internalformat, GLsizei  width, GLsizei  height);
-  GLEE_EXTERN GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC GLeeFuncPtr_glRenderbufferStorageMultisample;
-  #define glRenderbufferStorageMultisample GLeeFuncPtr_glRenderbufferStorageMultisample
-#endif
-#ifndef GLEE_H_DEFINED_glFramebufferTextureLayer
-#define GLEE_H_DEFINED_glFramebufferTextureLayer
-  typedef void (APIENTRYP GLEEPFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum  target, GLenum  attachment, GLuint  texture, GLint  level, GLint  layer);
-  GLEE_EXTERN GLEEPFNGLFRAMEBUFFERTEXTURELAYERPROC GLeeFuncPtr_glFramebufferTextureLayer;
-  #define glFramebufferTextureLayer GLeeFuncPtr_glFramebufferTextureLayer
-#endif
-#endif 
-
-/* GL_ARB_framebuffer_sRGB */
-
-#ifndef GL_ARB_framebuffer_sRGB
-#define GL_ARB_framebuffer_sRGB 1
-#define __GLEE_GL_ARB_framebuffer_sRGB 1
-/* Constants */
-#define GL_FRAMEBUFFER_SRGB                                0x8DB9
-#endif 
-
-/* GL_ARB_geometry_shader4 */
-
-#ifndef GL_ARB_geometry_shader4
-#define GL_ARB_geometry_shader4 1
-#define __GLEE_GL_ARB_geometry_shader4 1
-/* Constants */
-#define GL_LINES_ADJACENCY_ARB                             0x000A
-#define GL_LINE_STRIP_ADJACENCY_ARB                        0x000B
-#define GL_TRIANGLES_ADJACENCY_ARB                         0x000C
-#define GL_TRIANGLE_STRIP_ADJACENCY_ARB                    0x000D
-#define GL_PROGRAM_POINT_SIZE_ARB                          0x8642
-#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB            0x8C29
-#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB              0x8DA7
-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB        0x8DA8
-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB          0x8DA9
-#define GL_GEOMETRY_SHADER_ARB                             0x8DD9
-#define GL_GEOMETRY_VERTICES_OUT_ARB                       0x8DDA
-#define GL_GEOMETRY_INPUT_TYPE_ARB                         0x8DDB
-#define GL_GEOMETRY_OUTPUT_TYPE_ARB                        0x8DDC
-#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB             0x8DDD
-#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB               0x8DDE
-#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB             0x8DDF
-#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB                0x8DE0
-#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB        0x8DE1
-#ifndef GLEE_H_DEFINED_glProgramParameteriARB
-#define GLEE_H_DEFINED_glProgramParameteriARB
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMPARAMETERIARBPROC) (GLuint  program, GLenum  pname, GLint  value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMPARAMETERIARBPROC GLeeFuncPtr_glProgramParameteriARB;
-  #define glProgramParameteriARB GLeeFuncPtr_glProgramParameteriARB
-#endif
-#ifndef GLEE_H_DEFINED_glFramebufferTextureARB
-#define GLEE_H_DEFINED_glFramebufferTextureARB
-  typedef void (APIENTRYP GLEEPFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum  target, GLenum  attachment, GLuint  texture, GLint  level);
-  GLEE_EXTERN GLEEPFNGLFRAMEBUFFERTEXTUREARBPROC GLeeFuncPtr_glFramebufferTextureARB;
-  #define glFramebufferTextureARB GLeeFuncPtr_glFramebufferTextureARB
-#endif
-#ifndef GLEE_H_DEFINED_glFramebufferTextureLayerARB
-#define GLEE_H_DEFINED_glFramebufferTextureLayerARB
-  typedef void (APIENTRYP GLEEPFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum  target, GLenum  attachment, GLuint  texture, GLint  level, GLint  layer);
-  GLEE_EXTERN GLEEPFNGLFRAMEBUFFERTEXTURELAYERARBPROC GLeeFuncPtr_glFramebufferTextureLayerARB;
-  #define glFramebufferTextureLayerARB GLeeFuncPtr_glFramebufferTextureLayerARB
-#endif
-#ifndef GLEE_H_DEFINED_glFramebufferTextureFaceARB
-#define GLEE_H_DEFINED_glFramebufferTextureFaceARB
-  typedef void (APIENTRYP GLEEPFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum  target, GLenum  attachment, GLuint  texture, GLint  level, GLenum  face);
-  GLEE_EXTERN GLEEPFNGLFRAMEBUFFERTEXTUREFACEARBPROC GLeeFuncPtr_glFramebufferTextureFaceARB;
-  #define glFramebufferTextureFaceARB GLeeFuncPtr_glFramebufferTextureFaceARB
-#endif
-#endif 
-
-/* GL_ARB_half_float_vertex */
-
-#ifndef GL_ARB_half_float_vertex
-#define GL_ARB_half_float_vertex 1
-#define __GLEE_GL_ARB_half_float_vertex 1
-/* Constants */
-#define GL_HALF_FLOAT                                      0x140B
-#endif 
-
-/* GL_ARB_instanced_arrays */
-
-#ifndef GL_ARB_instanced_arrays
-#define GL_ARB_instanced_arrays 1
-#define __GLEE_GL_ARB_instanced_arrays 1
-/* Constants */
-#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB                 0x88FE
-#ifndef GLEE_H_DEFINED_glVertexAttribDivisorARB
-#define GLEE_H_DEFINED_glVertexAttribDivisorARB
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint  index, GLuint  divisor);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBDIVISORARBPROC GLeeFuncPtr_glVertexAttribDivisorARB;
-  #define glVertexAttribDivisorARB GLeeFuncPtr_glVertexAttribDivisorARB
-#endif
-#endif 
-
-/* GL_ARB_map_buffer_range */
-
-#ifndef GL_ARB_map_buffer_range
-#define GL_ARB_map_buffer_range 1
-#define __GLEE_GL_ARB_map_buffer_range 1
-/* Constants */
-#define GL_MAP_READ_BIT                                    0x0001
-#define GL_MAP_WRITE_BIT                                   0x0002
-#define GL_MAP_INVALIDATE_RANGE_BIT                        0x0004
-#define GL_MAP_INVALIDATE_BUFFER_BIT                       0x0008
-#define GL_MAP_FLUSH_EXPLICIT_BIT                          0x0010
-#define GL_MAP_UNSYNCHRONIZED_BIT                          0x0020
-#ifndef GLEE_H_DEFINED_glMapBufferRange
-#define GLEE_H_DEFINED_glMapBufferRange
-  typedef GLvoid* (APIENTRYP GLEEPFNGLMAPBUFFERRANGEPROC) (GLenum  target, GLintptr  offset, GLsizeiptr  length, GLbitfield  access);
-  GLEE_EXTERN GLEEPFNGLMAPBUFFERRANGEPROC GLeeFuncPtr_glMapBufferRange;
-  #define glMapBufferRange GLeeFuncPtr_glMapBufferRange
-#endif
-#ifndef GLEE_H_DEFINED_glFlushMappedBufferRange
-#define GLEE_H_DEFINED_glFlushMappedBufferRange
-  typedef void (APIENTRYP GLEEPFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum  target, GLintptr  offset, GLsizeiptr  length);
-  GLEE_EXTERN GLEEPFNGLFLUSHMAPPEDBUFFERRANGEPROC GLeeFuncPtr_glFlushMappedBufferRange;
-  #define glFlushMappedBufferRange GLeeFuncPtr_glFlushMappedBufferRange
-#endif
-#endif 
-
-/* GL_ARB_texture_buffer_object */
-
-#ifndef GL_ARB_texture_buffer_object
-#define GL_ARB_texture_buffer_object 1
-#define __GLEE_GL_ARB_texture_buffer_object 1
-/* Constants */
-#define GL_TEXTURE_BUFFER_ARB                              0x8C2A
-#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB                     0x8C2B
-#define GL_TEXTURE_BINDING_BUFFER_ARB                      0x8C2C
-#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB           0x8C2D
-#define GL_TEXTURE_BUFFER_FORMAT_ARB                       0x8C2E
-#ifndef GLEE_H_DEFINED_glTexBufferARB
-#define GLEE_H_DEFINED_glTexBufferARB
-  typedef void (APIENTRYP GLEEPFNGLTEXBUFFERARBPROC) (GLenum  target, GLenum  internalformat, GLuint  buffer);
-  GLEE_EXTERN GLEEPFNGLTEXBUFFERARBPROC GLeeFuncPtr_glTexBufferARB;
-  #define glTexBufferARB GLeeFuncPtr_glTexBufferARB
-#endif
-#endif 
-
-/* GL_ARB_texture_compression_rgtc */
-
-#ifndef GL_ARB_texture_compression_rgtc
-#define GL_ARB_texture_compression_rgtc 1
-#define __GLEE_GL_ARB_texture_compression_rgtc 1
-/* Constants */
-#define GL_COMPRESSED_RED_RGTC1                            0x8DBB
-#define GL_COMPRESSED_SIGNED_RED_RGTC1                     0x8DBC
-#define GL_COMPRESSED_RG_RGTC2                             0x8DBD
-#define GL_COMPRESSED_SIGNED_RG_RGTC2                      0x8DBE
-#endif 
-
-/* GL_ARB_texture_rg */
-
-#ifndef GL_ARB_texture_rg
-#define GL_ARB_texture_rg 1
-#define __GLEE_GL_ARB_texture_rg 1
-/* Constants */
-#define GL_RG                                              0x8227
-#define GL_RG_INTEGER                                      0x8228
-#define GL_R8                                              0x8229
-#define GL_R16                                             0x822A
-#define GL_RG8                                             0x822B
-#define GL_RG16                                            0x822C
-#define GL_R16F                                            0x822D
-#define GL_R32F                                            0x822E
-#define GL_RG16F                                           0x822F
-#define GL_RG32F                                           0x8230
-#define GL_R8I                                             0x8231
-#define GL_R8UI                                            0x8232
-#define GL_R16I                                            0x8233
-#define GL_R16UI                                           0x8234
-#define GL_R32I                                            0x8235
-#define GL_R32UI                                           0x8236
-#define GL_RG8I                                            0x8237
-#define GL_RG8UI                                           0x8238
-#define GL_RG16I                                           0x8239
-#define GL_RG16UI                                          0x823A
-#define GL_RG32I                                           0x823B
-#define GL_RG32UI                                          0x823C
-#endif 
-
-/* GL_ARB_vertex_array_object */
-
-#ifndef GL_ARB_vertex_array_object
-#define GL_ARB_vertex_array_object 1
-#define __GLEE_GL_ARB_vertex_array_object 1
-/* Constants */
-#define GL_VERTEX_ARRAY_BINDING                            0x85B5
-#ifndef GLEE_H_DEFINED_glBindVertexArray
-#define GLEE_H_DEFINED_glBindVertexArray
-  typedef void (APIENTRYP GLEEPFNGLBINDVERTEXARRAYPROC) (GLuint  array);
-  GLEE_EXTERN GLEEPFNGLBINDVERTEXARRAYPROC GLeeFuncPtr_glBindVertexArray;
-  #define glBindVertexArray GLeeFuncPtr_glBindVertexArray
-#endif
-#ifndef GLEE_H_DEFINED_glDeleteVertexArrays
-#define GLEE_H_DEFINED_glDeleteVertexArrays
-  typedef void (APIENTRYP GLEEPFNGLDELETEVERTEXARRAYSPROC) (GLsizei  n, const GLuint * arrays);
-  GLEE_EXTERN GLEEPFNGLDELETEVERTEXARRAYSPROC GLeeFuncPtr_glDeleteVertexArrays;
-  #define glDeleteVertexArrays GLeeFuncPtr_glDeleteVertexArrays
-#endif
-#ifndef GLEE_H_DEFINED_glGenVertexArrays
-#define GLEE_H_DEFINED_glGenVertexArrays
-  typedef void (APIENTRYP GLEEPFNGLGENVERTEXARRAYSPROC) (GLsizei  n, GLuint * arrays);
-  GLEE_EXTERN GLEEPFNGLGENVERTEXARRAYSPROC GLeeFuncPtr_glGenVertexArrays;
-  #define glGenVertexArrays GLeeFuncPtr_glGenVertexArrays
-#endif
-#ifndef GLEE_H_DEFINED_glIsVertexArray
-#define GLEE_H_DEFINED_glIsVertexArray
-  typedef GLboolean (APIENTRYP GLEEPFNGLISVERTEXARRAYPROC) (GLuint  array);
-  GLEE_EXTERN GLEEPFNGLISVERTEXARRAYPROC GLeeFuncPtr_glIsVertexArray;
-  #define glIsVertexArray GLeeFuncPtr_glIsVertexArray
-#endif
-#endif 
-
-/* GL_ARB_uniform_buffer_object */
-
-#ifndef GL_ARB_uniform_buffer_object
-#define GL_ARB_uniform_buffer_object 1
-#define __GLEE_GL_ARB_uniform_buffer_object 1
-/* Constants */
-#define GL_UNIFORM_BUFFER                                  0x8A11
-#define GL_UNIFORM_BUFFER_BINDING                          0x8A28
-#define GL_UNIFORM_BUFFER_START                            0x8A29
-#define GL_UNIFORM_BUFFER_SIZE                             0x8A2A
-#define GL_MAX_VERTEX_UNIFORM_BLOCKS                       0x8A2B
-#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS                     0x8A2C
-#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS                     0x8A2D
-#define GL_MAX_COMBINED_UNIFORM_BLOCKS                     0x8A2E
-#define GL_MAX_UNIFORM_BUFFER_BINDINGS                     0x8A2F
-#define GL_MAX_UNIFORM_BLOCK_SIZE                          0x8A30
-#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS          0x8A31
-#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS        0x8A32
-#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS        0x8A33
-#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT                 0x8A34
-#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH            0x8A35
-#define GL_ACTIVE_UNIFORM_BLOCKS                           0x8A36
-#define GL_UNIFORM_TYPE                                    0x8A37
-#define GL_UNIFORM_SIZE                                    0x8A38
-#define GL_UNIFORM_NAME_LENGTH                             0x8A39
-#define GL_UNIFORM_BLOCK_INDEX                             0x8A3A
-#define GL_UNIFORM_OFFSET                                  0x8A3B
-#define GL_UNIFORM_ARRAY_STRIDE                            0x8A3C
-#define GL_UNIFORM_MATRIX_STRIDE                           0x8A3D
-#define GL_UNIFORM_IS_ROW_MAJOR                            0x8A3E
-#define GL_UNIFORM_BLOCK_BINDING                           0x8A3F
-#define GL_UNIFORM_BLOCK_DATA_SIZE                         0x8A40
-#define GL_UNIFORM_BLOCK_NAME_LENGTH                       0x8A41
-#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS                   0x8A42
-#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES            0x8A43
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER       0x8A44
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER     0x8A45
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER     0x8A46
-#define GL_INVALID_INDEX                                   0xFFFFFFFFu
-#ifndef GLEE_H_DEFINED_glGetUniformIndices
-#define GLEE_H_DEFINED_glGetUniformIndices
-  typedef void (APIENTRYP GLEEPFNGLGETUNIFORMINDICESPROC) (GLuint  program, GLsizei  uniformCount, const GLchar* const * uniformNames, GLuint * uniformIndices);
-  GLEE_EXTERN GLEEPFNGLGETUNIFORMINDICESPROC GLeeFuncPtr_glGetUniformIndices;
-  #define glGetUniformIndices GLeeFuncPtr_glGetUniformIndices
-#endif
-#ifndef GLEE_H_DEFINED_glGetActiveUniformsiv
-#define GLEE_H_DEFINED_glGetActiveUniformsiv
-  typedef void (APIENTRYP GLEEPFNGLGETACTIVEUNIFORMSIVPROC) (GLuint  program, GLsizei  uniformCount, const GLuint * uniformIndices, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETACTIVEUNIFORMSIVPROC GLeeFuncPtr_glGetActiveUniformsiv;
-  #define glGetActiveUniformsiv GLeeFuncPtr_glGetActiveUniformsiv
-#endif
-#ifndef GLEE_H_DEFINED_glGetActiveUniformName
-#define GLEE_H_DEFINED_glGetActiveUniformName
-  typedef void (APIENTRYP GLEEPFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint  program, GLuint  uniformIndex, GLsizei  bufSize, GLsizei * length, GLchar * uniformName);
-  GLEE_EXTERN GLEEPFNGLGETACTIVEUNIFORMNAMEPROC GLeeFuncPtr_glGetActiveUniformName;
-  #define glGetActiveUniformName GLeeFuncPtr_glGetActiveUniformName
-#endif
-#ifndef GLEE_H_DEFINED_glGetUniformBlockIndex
-#define GLEE_H_DEFINED_glGetUniformBlockIndex
-  typedef GLuint (APIENTRYP GLEEPFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint  program, const GLchar * uniformBlockName);
-  GLEE_EXTERN GLEEPFNGLGETUNIFORMBLOCKINDEXPROC GLeeFuncPtr_glGetUniformBlockIndex;
-  #define glGetUniformBlockIndex GLeeFuncPtr_glGetUniformBlockIndex
-#endif
-#ifndef GLEE_H_DEFINED_glGetActiveUniformBlockiv
-#define GLEE_H_DEFINED_glGetActiveUniformBlockiv
-  typedef void (APIENTRYP GLEEPFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint  program, GLuint  uniformBlockIndex, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETACTIVEUNIFORMBLOCKIVPROC GLeeFuncPtr_glGetActiveUniformBlockiv;
-  #define glGetActiveUniformBlockiv GLeeFuncPtr_glGetActiveUniformBlockiv
-#endif
-#ifndef GLEE_H_DEFINED_glGetActiveUniformBlockName
-#define GLEE_H_DEFINED_glGetActiveUniformBlockName
-  typedef void (APIENTRYP GLEEPFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint  program, GLuint  uniformBlockIndex, GLsizei  bufSize, GLsizei * length, GLchar * uniformBlockName);
-  GLEE_EXTERN GLEEPFNGLGETACTIVEUNIFORMBLOCKNAMEPROC GLeeFuncPtr_glGetActiveUniformBlockName;
-  #define glGetActiveUniformBlockName GLeeFuncPtr_glGetActiveUniformBlockName
-#endif
-#ifndef GLEE_H_DEFINED_glUniformBlockBinding
-#define GLEE_H_DEFINED_glUniformBlockBinding
-  typedef void (APIENTRYP GLEEPFNGLUNIFORMBLOCKBINDINGPROC) (GLuint  program, GLuint  uniformBlockIndex, GLuint  uniformBlockBinding);
-  GLEE_EXTERN GLEEPFNGLUNIFORMBLOCKBINDINGPROC GLeeFuncPtr_glUniformBlockBinding;
-  #define glUniformBlockBinding GLeeFuncPtr_glUniformBlockBinding
-#endif
-#endif 
-
-/* GL_ARB_compatibility */
-
-#ifndef GL_ARB_compatibility
-#define GL_ARB_compatibility 1
-#define __GLEE_GL_ARB_compatibility 1
-/* Constants */
-#endif 
-
-/* GL_ARB_copy_buffer */
-
-#ifndef GL_ARB_copy_buffer
-#define GL_ARB_copy_buffer 1
-#define __GLEE_GL_ARB_copy_buffer 1
-/* Constants */
-#define GL_COPY_READ_BUFFER_BINDING                        0x8F36
-#define GL_COPY_READ_BUFFER                                GL_COPY_READ_BUFFER_BINDING
-#define GL_COPY_WRITE_BUFFER_BINDING                       0x8F37
-#define GL_COPY_WRITE_BUFFER                               GL_COPY_WRITE_BUFFER_BINDING
-#ifndef GLEE_H_DEFINED_glCopyBufferSubData
-#define GLEE_H_DEFINED_glCopyBufferSubData
-  typedef void (APIENTRYP GLEEPFNGLCOPYBUFFERSUBDATAPROC) (GLenum  readTarget, GLenum  writeTarget, GLintptr  readOffset, GLintptr  writeOffset, GLsizeiptr  size);
-  GLEE_EXTERN GLEEPFNGLCOPYBUFFERSUBDATAPROC GLeeFuncPtr_glCopyBufferSubData;
-  #define glCopyBufferSubData GLeeFuncPtr_glCopyBufferSubData
-#endif
-#endif 
-
-/* GL_ARB_shader_texture_lod */
-
-#ifndef GL_ARB_shader_texture_lod
-#define GL_ARB_shader_texture_lod 1
-#define __GLEE_GL_ARB_shader_texture_lod 1
-/* Constants */
-#endif 
-
-/* GL_ARB_depth_clamp */
-
-#ifndef GL_ARB_depth_clamp
-#define GL_ARB_depth_clamp 1
-#define __GLEE_GL_ARB_depth_clamp 1
-/* Constants */
-#define GL_DEPTH_CLAMP                                     0x864F
-#endif 
-
-/* GL_ARB_draw_elements_base_vertex */
-
-#ifndef GL_ARB_draw_elements_base_vertex
-#define GL_ARB_draw_elements_base_vertex 1
-#define __GLEE_GL_ARB_draw_elements_base_vertex 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glDrawElementsBaseVertex
-#define GLEE_H_DEFINED_glDrawElementsBaseVertex
-  typedef void (APIENTRYP GLEEPFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum  mode, GLsizei  count, GLenum  type, const GLvoid * indices, GLint  basevertex);
-  GLEE_EXTERN GLEEPFNGLDRAWELEMENTSBASEVERTEXPROC GLeeFuncPtr_glDrawElementsBaseVertex;
-  #define glDrawElementsBaseVertex GLeeFuncPtr_glDrawElementsBaseVertex
-#endif
-#ifndef GLEE_H_DEFINED_glDrawRangeElementsBaseVertex
-#define GLEE_H_DEFINED_glDrawRangeElementsBaseVertex
-  typedef void (APIENTRYP GLEEPFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum  mode, GLuint  start, GLuint  end, GLsizei  count, GLenum  type, const GLvoid * indices, GLint  basevertex);
-  GLEE_EXTERN GLEEPFNGLDRAWRANGEELEMENTSBASEVERTEXPROC GLeeFuncPtr_glDrawRangeElementsBaseVertex;
-  #define glDrawRangeElementsBaseVertex GLeeFuncPtr_glDrawRangeElementsBaseVertex
-#endif
-#ifndef GLEE_H_DEFINED_glDrawElementsInstancedBaseVertex
-#define GLEE_H_DEFINED_glDrawElementsInstancedBaseVertex
-  typedef void (APIENTRYP GLEEPFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum  mode, GLsizei  count, GLenum  type, const GLvoid * indices, GLsizei  instancecount, GLint  basevertex);
-  GLEE_EXTERN GLEEPFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC GLeeFuncPtr_glDrawElementsInstancedBaseVertex;
-  #define glDrawElementsInstancedBaseVertex GLeeFuncPtr_glDrawElementsInstancedBaseVertex
-#endif
-#ifndef GLEE_H_DEFINED_glMultiDrawElementsBaseVertex
-#define GLEE_H_DEFINED_glMultiDrawElementsBaseVertex
-  typedef void (APIENTRYP GLEEPFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum  mode, const GLsizei * count, GLenum  type, const GLvoid* const * indices, GLsizei  drawcount, const GLint * basevertex);
-  GLEE_EXTERN GLEEPFNGLMULTIDRAWELEMENTSBASEVERTEXPROC GLeeFuncPtr_glMultiDrawElementsBaseVertex;
-  #define glMultiDrawElementsBaseVertex GLeeFuncPtr_glMultiDrawElementsBaseVertex
-#endif
-#endif 
-
-/* GL_ARB_fragment_coord_conventions */
-
-#ifndef GL_ARB_fragment_coord_conventions
-#define GL_ARB_fragment_coord_conventions 1
-#define __GLEE_GL_ARB_fragment_coord_conventions 1
-/* Constants */
-#endif 
-
-/* GL_ARB_provoking_vertex */
-
-#ifndef GL_ARB_provoking_vertex
-#define GL_ARB_provoking_vertex 1
-#define __GLEE_GL_ARB_provoking_vertex 1
-/* Constants */
-#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION        0x8E4C
-#define GL_FIRST_VERTEX_CONVENTION                         0x8E4D
-#define GL_LAST_VERTEX_CONVENTION                          0x8E4E
-#define GL_PROVOKING_VERTEX                                0x8E4F
-#ifndef GLEE_H_DEFINED_glProvokingVertex
-#define GLEE_H_DEFINED_glProvokingVertex
-  typedef void (APIENTRYP GLEEPFNGLPROVOKINGVERTEXPROC) (GLenum  mode);
-  GLEE_EXTERN GLEEPFNGLPROVOKINGVERTEXPROC GLeeFuncPtr_glProvokingVertex;
-  #define glProvokingVertex GLeeFuncPtr_glProvokingVertex
-#endif
-#endif 
-
-/* GL_ARB_seamless_cube_map */
-
-#ifndef GL_ARB_seamless_cube_map
-#define GL_ARB_seamless_cube_map 1
-#define __GLEE_GL_ARB_seamless_cube_map 1
-/* Constants */
-#define GL_TEXTURE_CUBE_MAP_SEAMLESS                       0x884F
-#endif 
-
-/* GL_ARB_sync */
-
-#ifndef GL_ARB_sync
-#define GL_ARB_sync 1
-#define __GLEE_GL_ARB_sync 1
-/* Constants */
-#define GL_MAX_SERVER_WAIT_TIMEOUT                         0x9111
-#define GL_OBJECT_TYPE                                     0x9112
-#define GL_SYNC_CONDITION                                  0x9113
-#define GL_SYNC_STATUS                                     0x9114
-#define GL_SYNC_FLAGS                                      0x9115
-#define GL_SYNC_FENCE                                      0x9116
-#define GL_SYNC_GPU_COMMANDS_COMPLETE                      0x9117
-#define GL_UNSIGNALED                                      0x9118
-#define GL_SIGNALED                                        0x9119
-#define GL_ALREADY_SIGNALED                                0x911A
-#define GL_TIMEOUT_EXPIRED                                 0x911B
-#define GL_CONDITION_SATISFIED                             0x911C
-#define GL_WAIT_FAILED                                     0x911D
-#define GL_SYNC_FLUSH_COMMANDS_BIT                         0x00000001
-#define GL_TIMEOUT_IGNORED                                 0xFFFFFFFFFFFFFFFFull
-#ifndef GLEE_H_DEFINED_glFenceSync
-#define GLEE_H_DEFINED_glFenceSync
-  typedef GLsync (APIENTRYP GLEEPFNGLFENCESYNCPROC) (GLenum  condition, GLbitfield  flags);
-  GLEE_EXTERN GLEEPFNGLFENCESYNCPROC GLeeFuncPtr_glFenceSync;
-  #define glFenceSync GLeeFuncPtr_glFenceSync
-#endif
-#ifndef GLEE_H_DEFINED_glIsSync
-#define GLEE_H_DEFINED_glIsSync
-  typedef GLboolean (APIENTRYP GLEEPFNGLISSYNCPROC) (GLsync  sync);
-  GLEE_EXTERN GLEEPFNGLISSYNCPROC GLeeFuncPtr_glIsSync;
-  #define glIsSync GLeeFuncPtr_glIsSync
-#endif
-#ifndef GLEE_H_DEFINED_glDeleteSync
-#define GLEE_H_DEFINED_glDeleteSync
-  typedef void (APIENTRYP GLEEPFNGLDELETESYNCPROC) (GLsync  sync);
-  GLEE_EXTERN GLEEPFNGLDELETESYNCPROC GLeeFuncPtr_glDeleteSync;
-  #define glDeleteSync GLeeFuncPtr_glDeleteSync
-#endif
-#ifndef GLEE_H_DEFINED_glClientWaitSync
-#define GLEE_H_DEFINED_glClientWaitSync
-  typedef GLenum (APIENTRYP GLEEPFNGLCLIENTWAITSYNCPROC) (GLsync  sync, GLbitfield  flags, GLuint64  timeout);
-  GLEE_EXTERN GLEEPFNGLCLIENTWAITSYNCPROC GLeeFuncPtr_glClientWaitSync;
-  #define glClientWaitSync GLeeFuncPtr_glClientWaitSync
-#endif
-#ifndef GLEE_H_DEFINED_glWaitSync
-#define GLEE_H_DEFINED_glWaitSync
-  typedef void (APIENTRYP GLEEPFNGLWAITSYNCPROC) (GLsync  sync, GLbitfield  flags, GLuint64  timeout);
-  GLEE_EXTERN GLEEPFNGLWAITSYNCPROC GLeeFuncPtr_glWaitSync;
-  #define glWaitSync GLeeFuncPtr_glWaitSync
-#endif
-#ifndef GLEE_H_DEFINED_glGetInteger64v
-#define GLEE_H_DEFINED_glGetInteger64v
-  typedef void (APIENTRYP GLEEPFNGLGETINTEGER64VPROC) (GLenum  pname, GLint64 * params);
-  GLEE_EXTERN GLEEPFNGLGETINTEGER64VPROC GLeeFuncPtr_glGetInteger64v;
-  #define glGetInteger64v GLeeFuncPtr_glGetInteger64v
-#endif
-#ifndef GLEE_H_DEFINED_glGetSynciv
-#define GLEE_H_DEFINED_glGetSynciv
-  typedef void (APIENTRYP GLEEPFNGLGETSYNCIVPROC) (GLsync  sync, GLenum  pname, GLsizei  bufSize, GLsizei * length, GLint * values);
-  GLEE_EXTERN GLEEPFNGLGETSYNCIVPROC GLeeFuncPtr_glGetSynciv;
-  #define glGetSynciv GLeeFuncPtr_glGetSynciv
-#endif
-#endif 
-
-/* GL_ARB_texture_multisample */
-
-#ifndef GL_ARB_texture_multisample
-#define GL_ARB_texture_multisample 1
-#define __GLEE_GL_ARB_texture_multisample 1
-/* Constants */
-#define GL_SAMPLE_POSITION                                 0x8E50
-#define GL_SAMPLE_MASK                                     0x8E51
-#define GL_SAMPLE_MASK_VALUE                               0x8E52
-#define GL_MAX_SAMPLE_MASK_WORDS                           0x8E59
-#define GL_TEXTURE_2D_MULTISAMPLE                          0x9100
-#define GL_PROXY_TEXTURE_2D_MULTISAMPLE                    0x9101
-#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY                    0x9102
-#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY              0x9103
-#define GL_TEXTURE_BINDING_2D_MULTISAMPLE                  0x9104
-#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY            0x9105
-#define GL_TEXTURE_SAMPLES                                 0x9106
-#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS                  0x9107
-#define GL_SAMPLER_2D_MULTISAMPLE                          0x9108
-#define GL_INT_SAMPLER_2D_MULTISAMPLE                      0x9109
-#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE             0x910A
-#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY                    0x910B
-#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY                0x910C
-#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY       0x910D
-#define GL_MAX_COLOR_TEXTURE_SAMPLES                       0x910E
-#define GL_MAX_DEPTH_TEXTURE_SAMPLES                       0x910F
-#define GL_MAX_INTEGER_SAMPLES                             0x9110
-#ifndef GLEE_H_DEFINED_glTexImage2DMultisample
-#define GLEE_H_DEFINED_glTexImage2DMultisample
-  typedef void (APIENTRYP GLEEPFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum  target, GLsizei  samples, GLint  internalformat, GLsizei  width, GLsizei  height, GLboolean  fixedsamplelocations);
-  GLEE_EXTERN GLEEPFNGLTEXIMAGE2DMULTISAMPLEPROC GLeeFuncPtr_glTexImage2DMultisample;
-  #define glTexImage2DMultisample GLeeFuncPtr_glTexImage2DMultisample
-#endif
-#ifndef GLEE_H_DEFINED_glTexImage3DMultisample
-#define GLEE_H_DEFINED_glTexImage3DMultisample
-  typedef void (APIENTRYP GLEEPFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum  target, GLsizei  samples, GLint  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth, GLboolean  fixedsamplelocations);
-  GLEE_EXTERN GLEEPFNGLTEXIMAGE3DMULTISAMPLEPROC GLeeFuncPtr_glTexImage3DMultisample;
-  #define glTexImage3DMultisample GLeeFuncPtr_glTexImage3DMultisample
-#endif
-#ifndef GLEE_H_DEFINED_glGetMultisamplefv
-#define GLEE_H_DEFINED_glGetMultisamplefv
-  typedef void (APIENTRYP GLEEPFNGLGETMULTISAMPLEFVPROC) (GLenum  pname, GLuint  index, GLfloat * val);
-  GLEE_EXTERN GLEEPFNGLGETMULTISAMPLEFVPROC GLeeFuncPtr_glGetMultisamplefv;
-  #define glGetMultisamplefv GLeeFuncPtr_glGetMultisamplefv
-#endif
-#ifndef GLEE_H_DEFINED_glSampleMaski
-#define GLEE_H_DEFINED_glSampleMaski
-  typedef void (APIENTRYP GLEEPFNGLSAMPLEMASKIPROC) (GLuint  index, GLbitfield  mask);
-  GLEE_EXTERN GLEEPFNGLSAMPLEMASKIPROC GLeeFuncPtr_glSampleMaski;
-  #define glSampleMaski GLeeFuncPtr_glSampleMaski
-#endif
-#endif 
-
-/* GL_ARB_vertex_array_bgra */
-
-#ifndef GL_ARB_vertex_array_bgra
-#define GL_ARB_vertex_array_bgra 1
-#define __GLEE_GL_ARB_vertex_array_bgra 1
-/* Constants */
-#endif 
-
-/* GL_ARB_draw_buffers_blend */
-
-#ifndef GL_ARB_draw_buffers_blend
-#define GL_ARB_draw_buffers_blend 1
-#define __GLEE_GL_ARB_draw_buffers_blend 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glBlendEquationiARB
-#define GLEE_H_DEFINED_glBlendEquationiARB
-  typedef void (APIENTRYP GLEEPFNGLBLENDEQUATIONIARBPROC) (GLuint  buf, GLenum  mode);
-  GLEE_EXTERN GLEEPFNGLBLENDEQUATIONIARBPROC GLeeFuncPtr_glBlendEquationiARB;
-  #define glBlendEquationiARB GLeeFuncPtr_glBlendEquationiARB
-#endif
-#ifndef GLEE_H_DEFINED_glBlendEquationSeparateiARB
-#define GLEE_H_DEFINED_glBlendEquationSeparateiARB
-  typedef void (APIENTRYP GLEEPFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint  buf, GLenum  modeRGB, GLenum  modeAlpha);
-  GLEE_EXTERN GLEEPFNGLBLENDEQUATIONSEPARATEIARBPROC GLeeFuncPtr_glBlendEquationSeparateiARB;
-  #define glBlendEquationSeparateiARB GLeeFuncPtr_glBlendEquationSeparateiARB
-#endif
-#ifndef GLEE_H_DEFINED_glBlendFunciARB
-#define GLEE_H_DEFINED_glBlendFunciARB
-  typedef void (APIENTRYP GLEEPFNGLBLENDFUNCIARBPROC) (GLuint  buf, GLenum  src, GLenum  dst);
-  GLEE_EXTERN GLEEPFNGLBLENDFUNCIARBPROC GLeeFuncPtr_glBlendFunciARB;
-  #define glBlendFunciARB GLeeFuncPtr_glBlendFunciARB
-#endif
-#ifndef GLEE_H_DEFINED_glBlendFuncSeparateiARB
-#define GLEE_H_DEFINED_glBlendFuncSeparateiARB
-  typedef void (APIENTRYP GLEEPFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint  buf, GLenum  srcRGB, GLenum  dstRGB, GLenum  srcAlpha, GLenum  dstAlpha);
-  GLEE_EXTERN GLEEPFNGLBLENDFUNCSEPARATEIARBPROC GLeeFuncPtr_glBlendFuncSeparateiARB;
-  #define glBlendFuncSeparateiARB GLeeFuncPtr_glBlendFuncSeparateiARB
-#endif
-#endif 
-
-/* GL_ARB_sample_shading */
-
-#ifndef GL_ARB_sample_shading
-#define GL_ARB_sample_shading 1
-#define __GLEE_GL_ARB_sample_shading 1
-/* Constants */
-#define GL_SAMPLE_SHADING_ARB                              0x8C36
-#define GL_MIN_SAMPLE_SHADING_VALUE_ARB                    0x8C37
-#ifndef GLEE_H_DEFINED_glMinSampleShadingARB
-#define GLEE_H_DEFINED_glMinSampleShadingARB
-  typedef void (APIENTRYP GLEEPFNGLMINSAMPLESHADINGARBPROC) (GLfloat  value);
-  GLEE_EXTERN GLEEPFNGLMINSAMPLESHADINGARBPROC GLeeFuncPtr_glMinSampleShadingARB;
-  #define glMinSampleShadingARB GLeeFuncPtr_glMinSampleShadingARB
-#endif
-#endif 
-
-/* GL_ARB_texture_cube_map_array */
-
-#ifndef GL_ARB_texture_cube_map_array
-#define GL_ARB_texture_cube_map_array 1
-#define __GLEE_GL_ARB_texture_cube_map_array 1
-/* Constants */
-#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB                      0x9009
-#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB              0x900A
-#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB                0x900B
-#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB                      0x900C
-#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB               0x900D
-#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB                  0x900E
-#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB         0x900F
-#endif 
-
-/* GL_ARB_texture_gather */
-
-#ifndef GL_ARB_texture_gather
-#define GL_ARB_texture_gather 1
-#define __GLEE_GL_ARB_texture_gather 1
-/* Constants */
-#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB           0x8E5E
-#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB           0x8E5F
-#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB       0x8F9F
-#endif 
-
-/* GL_ARB_texture_query_lod */
-
-#ifndef GL_ARB_texture_query_lod
-#define GL_ARB_texture_query_lod 1
-#define __GLEE_GL_ARB_texture_query_lod 1
-/* Constants */
-#endif 
-
-/* GL_ARB_shading_language_include */
-
-#ifndef GL_ARB_shading_language_include
-#define GL_ARB_shading_language_include 1
-#define __GLEE_GL_ARB_shading_language_include 1
-/* Constants */
-#define GL_SHADER_INCLUDE_ARB                              0x8DAE
-#define GL_NAMED_STRING_LENGTH_ARB                         0x8DE9
-#define GL_NAMED_STRING_TYPE_ARB                           0x8DEA
-#ifndef GLEE_H_DEFINED_glNamedStringARB
-#define GLEE_H_DEFINED_glNamedStringARB
-  typedef void (APIENTRYP GLEEPFNGLNAMEDSTRINGARBPROC) (GLenum  type, GLint  namelen, const GLchar * name, GLint  stringlen, const GLchar * string);
-  GLEE_EXTERN GLEEPFNGLNAMEDSTRINGARBPROC GLeeFuncPtr_glNamedStringARB;
-  #define glNamedStringARB GLeeFuncPtr_glNamedStringARB
-#endif
-#ifndef GLEE_H_DEFINED_glDeleteNamedStringARB
-#define GLEE_H_DEFINED_glDeleteNamedStringARB
-  typedef void (APIENTRYP GLEEPFNGLDELETENAMEDSTRINGARBPROC) (GLint  namelen, const GLchar * name);
-  GLEE_EXTERN GLEEPFNGLDELETENAMEDSTRINGARBPROC GLeeFuncPtr_glDeleteNamedStringARB;
-  #define glDeleteNamedStringARB GLeeFuncPtr_glDeleteNamedStringARB
-#endif
-#ifndef GLEE_H_DEFINED_glCompileShaderIncludeARB
-#define GLEE_H_DEFINED_glCompileShaderIncludeARB
-  typedef void (APIENTRYP GLEEPFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint  shader, GLsizei  count, const GLchar* * path, const GLint * length);
-  GLEE_EXTERN GLEEPFNGLCOMPILESHADERINCLUDEARBPROC GLeeFuncPtr_glCompileShaderIncludeARB;
-  #define glCompileShaderIncludeARB GLeeFuncPtr_glCompileShaderIncludeARB
-#endif
-#ifndef GLEE_H_DEFINED_glIsNamedStringARB
-#define GLEE_H_DEFINED_glIsNamedStringARB
-  typedef GLboolean (APIENTRYP GLEEPFNGLISNAMEDSTRINGARBPROC) (GLint  namelen, const GLchar * name);
-  GLEE_EXTERN GLEEPFNGLISNAMEDSTRINGARBPROC GLeeFuncPtr_glIsNamedStringARB;
-  #define glIsNamedStringARB GLeeFuncPtr_glIsNamedStringARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetNamedStringARB
-#define GLEE_H_DEFINED_glGetNamedStringARB
-  typedef void (APIENTRYP GLEEPFNGLGETNAMEDSTRINGARBPROC) (GLint  namelen, const GLchar * name, GLsizei  bufSize, GLint * stringlen, GLchar * string);
-  GLEE_EXTERN GLEEPFNGLGETNAMEDSTRINGARBPROC GLeeFuncPtr_glGetNamedStringARB;
-  #define glGetNamedStringARB GLeeFuncPtr_glGetNamedStringARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetNamedStringivARB
-#define GLEE_H_DEFINED_glGetNamedStringivARB
-  typedef void (APIENTRYP GLEEPFNGLGETNAMEDSTRINGIVARBPROC) (GLint  namelen, const GLchar * name, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETNAMEDSTRINGIVARBPROC GLeeFuncPtr_glGetNamedStringivARB;
-  #define glGetNamedStringivARB GLeeFuncPtr_glGetNamedStringivARB
-#endif
-#endif 
-
-/* GL_ARB_texture_compression_bptc */
-
-#ifndef GL_ARB_texture_compression_bptc
-#define GL_ARB_texture_compression_bptc 1
-#define __GLEE_GL_ARB_texture_compression_bptc 1
-/* Constants */
-#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB                  0x8E8C
-#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB            0x8E8D
-#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB            0x8E8E
-#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB          0x8E8F
-#endif 
-
-/* GL_ARB_blend_func_extended */
-
-#ifndef GL_ARB_blend_func_extended
-#define GL_ARB_blend_func_extended 1
-#define __GLEE_GL_ARB_blend_func_extended 1
-/* Constants */
-#define GL_SRC1_COLOR                                      0x88F9
-#define GL_ONE_MINUS_SRC1_COLOR                            0x88FA
-#define GL_ONE_MINUS_SRC1_ALPHA                            0x88FB
-#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS                    0x88FC
-#ifndef GLEE_H_DEFINED_glBindFragDataLocationIndexed
-#define GLEE_H_DEFINED_glBindFragDataLocationIndexed
-  typedef void (APIENTRYP GLEEPFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint  program, GLuint  colorNumber, GLuint  index, const GLchar * name);
-  GLEE_EXTERN GLEEPFNGLBINDFRAGDATALOCATIONINDEXEDPROC GLeeFuncPtr_glBindFragDataLocationIndexed;
-  #define glBindFragDataLocationIndexed GLeeFuncPtr_glBindFragDataLocationIndexed
-#endif
-#ifndef GLEE_H_DEFINED_glGetFragDataIndex
-#define GLEE_H_DEFINED_glGetFragDataIndex
-  typedef GLint (APIENTRYP GLEEPFNGLGETFRAGDATAINDEXPROC) (GLuint  program, const GLchar * name);
-  GLEE_EXTERN GLEEPFNGLGETFRAGDATAINDEXPROC GLeeFuncPtr_glGetFragDataIndex;
-  #define glGetFragDataIndex GLeeFuncPtr_glGetFragDataIndex
-#endif
-#endif 
-
-/* GL_ARB_explicit_attrib_location */
-
-#ifndef GL_ARB_explicit_attrib_location
-#define GL_ARB_explicit_attrib_location 1
-#define __GLEE_GL_ARB_explicit_attrib_location 1
-/* Constants */
-#endif 
-
-/* GL_ARB_occlusion_query2 */
-
-#ifndef GL_ARB_occlusion_query2
-#define GL_ARB_occlusion_query2 1
-#define __GLEE_GL_ARB_occlusion_query2 1
-/* Constants */
-#define GL_ANY_SAMPLES_PASSED                              0x8C2F
-#endif 
-
-/* GL_ARB_sampler_objects */
-
-#ifndef GL_ARB_sampler_objects
-#define GL_ARB_sampler_objects 1
-#define __GLEE_GL_ARB_sampler_objects 1
-/* Constants */
-#define GL_SAMPLER_BINDING                                 0x8919
-#ifndef GLEE_H_DEFINED_glGenSamplers
-#define GLEE_H_DEFINED_glGenSamplers
-  typedef void (APIENTRYP GLEEPFNGLGENSAMPLERSPROC) (GLsizei  count, GLuint * samplers);
-  GLEE_EXTERN GLEEPFNGLGENSAMPLERSPROC GLeeFuncPtr_glGenSamplers;
-  #define glGenSamplers GLeeFuncPtr_glGenSamplers
-#endif
-#ifndef GLEE_H_DEFINED_glDeleteSamplers
-#define GLEE_H_DEFINED_glDeleteSamplers
-  typedef void (APIENTRYP GLEEPFNGLDELETESAMPLERSPROC) (GLsizei  count, const GLuint * samplers);
-  GLEE_EXTERN GLEEPFNGLDELETESAMPLERSPROC GLeeFuncPtr_glDeleteSamplers;
-  #define glDeleteSamplers GLeeFuncPtr_glDeleteSamplers
-#endif
-#ifndef GLEE_H_DEFINED_glIsSampler
-#define GLEE_H_DEFINED_glIsSampler
-  typedef GLboolean (APIENTRYP GLEEPFNGLISSAMPLERPROC) (GLuint  sampler);
-  GLEE_EXTERN GLEEPFNGLISSAMPLERPROC GLeeFuncPtr_glIsSampler;
-  #define glIsSampler GLeeFuncPtr_glIsSampler
-#endif
-#ifndef GLEE_H_DEFINED_glBindSampler
-#define GLEE_H_DEFINED_glBindSampler
-  typedef void (APIENTRYP GLEEPFNGLBINDSAMPLERPROC) (GLuint  unit, GLuint  sampler);
-  GLEE_EXTERN GLEEPFNGLBINDSAMPLERPROC GLeeFuncPtr_glBindSampler;
-  #define glBindSampler GLeeFuncPtr_glBindSampler
-#endif
-#ifndef GLEE_H_DEFINED_glSamplerParameteri
-#define GLEE_H_DEFINED_glSamplerParameteri
-  typedef void (APIENTRYP GLEEPFNGLSAMPLERPARAMETERIPROC) (GLuint  sampler, GLenum  pname, GLint  param);
-  GLEE_EXTERN GLEEPFNGLSAMPLERPARAMETERIPROC GLeeFuncPtr_glSamplerParameteri;
-  #define glSamplerParameteri GLeeFuncPtr_glSamplerParameteri
-#endif
-#ifndef GLEE_H_DEFINED_glSamplerParameteriv
-#define GLEE_H_DEFINED_glSamplerParameteriv
-  typedef void (APIENTRYP GLEEPFNGLSAMPLERPARAMETERIVPROC) (GLuint  sampler, GLenum  pname, const GLint * param);
-  GLEE_EXTERN GLEEPFNGLSAMPLERPARAMETERIVPROC GLeeFuncPtr_glSamplerParameteriv;
-  #define glSamplerParameteriv GLeeFuncPtr_glSamplerParameteriv
-#endif
-#ifndef GLEE_H_DEFINED_glSamplerParameterf
-#define GLEE_H_DEFINED_glSamplerParameterf
-  typedef void (APIENTRYP GLEEPFNGLSAMPLERPARAMETERFPROC) (GLuint  sampler, GLenum  pname, GLfloat  param);
-  GLEE_EXTERN GLEEPFNGLSAMPLERPARAMETERFPROC GLeeFuncPtr_glSamplerParameterf;
-  #define glSamplerParameterf GLeeFuncPtr_glSamplerParameterf
-#endif
-#ifndef GLEE_H_DEFINED_glSamplerParameterfv
-#define GLEE_H_DEFINED_glSamplerParameterfv
-  typedef void (APIENTRYP GLEEPFNGLSAMPLERPARAMETERFVPROC) (GLuint  sampler, GLenum  pname, const GLfloat * param);
-  GLEE_EXTERN GLEEPFNGLSAMPLERPARAMETERFVPROC GLeeFuncPtr_glSamplerParameterfv;
-  #define glSamplerParameterfv GLeeFuncPtr_glSamplerParameterfv
-#endif
-#ifndef GLEE_H_DEFINED_glSamplerParameterIiv
-#define GLEE_H_DEFINED_glSamplerParameterIiv
-  typedef void (APIENTRYP GLEEPFNGLSAMPLERPARAMETERIIVPROC) (GLuint  sampler, GLenum  pname, const GLint * param);
-  GLEE_EXTERN GLEEPFNGLSAMPLERPARAMETERIIVPROC GLeeFuncPtr_glSamplerParameterIiv;
-  #define glSamplerParameterIiv GLeeFuncPtr_glSamplerParameterIiv
-#endif
-#ifndef GLEE_H_DEFINED_glSamplerParameterIuiv
-#define GLEE_H_DEFINED_glSamplerParameterIuiv
-  typedef void (APIENTRYP GLEEPFNGLSAMPLERPARAMETERIUIVPROC) (GLuint  sampler, GLenum  pname, const GLuint * param);
-  GLEE_EXTERN GLEEPFNGLSAMPLERPARAMETERIUIVPROC GLeeFuncPtr_glSamplerParameterIuiv;
-  #define glSamplerParameterIuiv GLeeFuncPtr_glSamplerParameterIuiv
-#endif
-#ifndef GLEE_H_DEFINED_glGetSamplerParameteriv
-#define GLEE_H_DEFINED_glGetSamplerParameteriv
-  typedef void (APIENTRYP GLEEPFNGLGETSAMPLERPARAMETERIVPROC) (GLuint  sampler, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETSAMPLERPARAMETERIVPROC GLeeFuncPtr_glGetSamplerParameteriv;
-  #define glGetSamplerParameteriv GLeeFuncPtr_glGetSamplerParameteriv
-#endif
-#ifndef GLEE_H_DEFINED_glGetSamplerParameterIiv
-#define GLEE_H_DEFINED_glGetSamplerParameterIiv
-  typedef void (APIENTRYP GLEEPFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint  sampler, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETSAMPLERPARAMETERIIVPROC GLeeFuncPtr_glGetSamplerParameterIiv;
-  #define glGetSamplerParameterIiv GLeeFuncPtr_glGetSamplerParameterIiv
-#endif
-#ifndef GLEE_H_DEFINED_glGetSamplerParameterfv
-#define GLEE_H_DEFINED_glGetSamplerParameterfv
-  typedef void (APIENTRYP GLEEPFNGLGETSAMPLERPARAMETERFVPROC) (GLuint  sampler, GLenum  pname, GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLGETSAMPLERPARAMETERFVPROC GLeeFuncPtr_glGetSamplerParameterfv;
-  #define glGetSamplerParameterfv GLeeFuncPtr_glGetSamplerParameterfv
-#endif
-#ifndef GLEE_H_DEFINED_glGetSamplerParameterIuiv
-#define GLEE_H_DEFINED_glGetSamplerParameterIuiv
-  typedef void (APIENTRYP GLEEPFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint  sampler, GLenum  pname, GLuint * params);
-  GLEE_EXTERN GLEEPFNGLGETSAMPLERPARAMETERIUIVPROC GLeeFuncPtr_glGetSamplerParameterIuiv;
-  #define glGetSamplerParameterIuiv GLeeFuncPtr_glGetSamplerParameterIuiv
-#endif
-#endif 
-
-/* GL_ARB_shader_bit_encoding */
-
-#ifndef GL_ARB_shader_bit_encoding
-#define GL_ARB_shader_bit_encoding 1
-#define __GLEE_GL_ARB_shader_bit_encoding 1
-/* Constants */
-#endif 
-
-/* GL_ARB_texture_rgb10_a2ui */
-
-#ifndef GL_ARB_texture_rgb10_a2ui
-#define GL_ARB_texture_rgb10_a2ui 1
-#define __GLEE_GL_ARB_texture_rgb10_a2ui 1
-/* Constants */
-#define GL_RGB10_A2UI                                      0x906F
-#endif 
-
-/* GL_ARB_texture_swizzle */
-
-#ifndef GL_ARB_texture_swizzle
-#define GL_ARB_texture_swizzle 1
-#define __GLEE_GL_ARB_texture_swizzle 1
-/* Constants */
-#define GL_TEXTURE_SWIZZLE_R                               0x8E42
-#define GL_TEXTURE_SWIZZLE_G                               0x8E43
-#define GL_TEXTURE_SWIZZLE_B                               0x8E44
-#define GL_TEXTURE_SWIZZLE_A                               0x8E45
-#define GL_TEXTURE_SWIZZLE_RGBA                            0x8E46
-#endif 
-
-/* GL_ARB_timer_query */
-
-#ifndef GL_ARB_timer_query
-#define GL_ARB_timer_query 1
-#define __GLEE_GL_ARB_timer_query 1
-/* Constants */
-#define GL_TIME_ELAPSED                                    0x88BF
-#define GL_TIMESTAMP                                       0x8E28
-#ifndef GLEE_H_DEFINED_glQueryCounter
-#define GLEE_H_DEFINED_glQueryCounter
-  typedef void (APIENTRYP GLEEPFNGLQUERYCOUNTERPROC) (GLuint  id, GLenum  target);
-  GLEE_EXTERN GLEEPFNGLQUERYCOUNTERPROC GLeeFuncPtr_glQueryCounter;
-  #define glQueryCounter GLeeFuncPtr_glQueryCounter
-#endif
-#ifndef GLEE_H_DEFINED_glGetQueryObjecti64v
-#define GLEE_H_DEFINED_glGetQueryObjecti64v
-  typedef void (APIENTRYP GLEEPFNGLGETQUERYOBJECTI64VPROC) (GLuint  id, GLenum  pname, GLint64 * params);
-  GLEE_EXTERN GLEEPFNGLGETQUERYOBJECTI64VPROC GLeeFuncPtr_glGetQueryObjecti64v;
-  #define glGetQueryObjecti64v GLeeFuncPtr_glGetQueryObjecti64v
-#endif
-#ifndef GLEE_H_DEFINED_glGetQueryObjectui64v
-#define GLEE_H_DEFINED_glGetQueryObjectui64v
-  typedef void (APIENTRYP GLEEPFNGLGETQUERYOBJECTUI64VPROC) (GLuint  id, GLenum  pname, GLuint64 * params);
-  GLEE_EXTERN GLEEPFNGLGETQUERYOBJECTUI64VPROC GLeeFuncPtr_glGetQueryObjectui64v;
-  #define glGetQueryObjectui64v GLeeFuncPtr_glGetQueryObjectui64v
-#endif
-#endif 
-
-/* GL_ARB_vertex_type_2_10_10_10_rev */
-
-#ifndef GL_ARB_vertex_type_2_10_10_10_rev
-#define GL_ARB_vertex_type_2_10_10_10_rev 1
-#define __GLEE_GL_ARB_vertex_type_2_10_10_10_rev 1
-/* Constants */
-#define GL_INT_2_10_10_10_REV                              0x8D9F
-#ifndef GLEE_H_DEFINED_glVertexP2ui
-#define GLEE_H_DEFINED_glVertexP2ui
-  typedef void (APIENTRYP GLEEPFNGLVERTEXP2UIPROC) (GLenum  type, GLuint  value);
-  GLEE_EXTERN GLEEPFNGLVERTEXP2UIPROC GLeeFuncPtr_glVertexP2ui;
-  #define glVertexP2ui GLeeFuncPtr_glVertexP2ui
-#endif
-#ifndef GLEE_H_DEFINED_glVertexP2uiv
-#define GLEE_H_DEFINED_glVertexP2uiv
-  typedef void (APIENTRYP GLEEPFNGLVERTEXP2UIVPROC) (GLenum  type, const GLuint * value);
-  GLEE_EXTERN GLEEPFNGLVERTEXP2UIVPROC GLeeFuncPtr_glVertexP2uiv;
-  #define glVertexP2uiv GLeeFuncPtr_glVertexP2uiv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexP3ui
-#define GLEE_H_DEFINED_glVertexP3ui
-  typedef void (APIENTRYP GLEEPFNGLVERTEXP3UIPROC) (GLenum  type, GLuint  value);
-  GLEE_EXTERN GLEEPFNGLVERTEXP3UIPROC GLeeFuncPtr_glVertexP3ui;
-  #define glVertexP3ui GLeeFuncPtr_glVertexP3ui
-#endif
-#ifndef GLEE_H_DEFINED_glVertexP3uiv
-#define GLEE_H_DEFINED_glVertexP3uiv
-  typedef void (APIENTRYP GLEEPFNGLVERTEXP3UIVPROC) (GLenum  type, const GLuint * value);
-  GLEE_EXTERN GLEEPFNGLVERTEXP3UIVPROC GLeeFuncPtr_glVertexP3uiv;
-  #define glVertexP3uiv GLeeFuncPtr_glVertexP3uiv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexP4ui
-#define GLEE_H_DEFINED_glVertexP4ui
-  typedef void (APIENTRYP GLEEPFNGLVERTEXP4UIPROC) (GLenum  type, GLuint  value);
-  GLEE_EXTERN GLEEPFNGLVERTEXP4UIPROC GLeeFuncPtr_glVertexP4ui;
-  #define glVertexP4ui GLeeFuncPtr_glVertexP4ui
-#endif
-#ifndef GLEE_H_DEFINED_glVertexP4uiv
-#define GLEE_H_DEFINED_glVertexP4uiv
-  typedef void (APIENTRYP GLEEPFNGLVERTEXP4UIVPROC) (GLenum  type, const GLuint * value);
-  GLEE_EXTERN GLEEPFNGLVERTEXP4UIVPROC GLeeFuncPtr_glVertexP4uiv;
-  #define glVertexP4uiv GLeeFuncPtr_glVertexP4uiv
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoordP1ui
-#define GLEE_H_DEFINED_glTexCoordP1ui
-  typedef void (APIENTRYP GLEEPFNGLTEXCOORDP1UIPROC) (GLenum  type, GLuint  coords);
-  GLEE_EXTERN GLEEPFNGLTEXCOORDP1UIPROC GLeeFuncPtr_glTexCoordP1ui;
-  #define glTexCoordP1ui GLeeFuncPtr_glTexCoordP1ui
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoordP1uiv
-#define GLEE_H_DEFINED_glTexCoordP1uiv
-  typedef void (APIENTRYP GLEEPFNGLTEXCOORDP1UIVPROC) (GLenum  type, const GLuint * coords);
-  GLEE_EXTERN GLEEPFNGLTEXCOORDP1UIVPROC GLeeFuncPtr_glTexCoordP1uiv;
-  #define glTexCoordP1uiv GLeeFuncPtr_glTexCoordP1uiv
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoordP2ui
-#define GLEE_H_DEFINED_glTexCoordP2ui
-  typedef void (APIENTRYP GLEEPFNGLTEXCOORDP2UIPROC) (GLenum  type, GLuint  coords);
-  GLEE_EXTERN GLEEPFNGLTEXCOORDP2UIPROC GLeeFuncPtr_glTexCoordP2ui;
-  #define glTexCoordP2ui GLeeFuncPtr_glTexCoordP2ui
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoordP2uiv
-#define GLEE_H_DEFINED_glTexCoordP2uiv
-  typedef void (APIENTRYP GLEEPFNGLTEXCOORDP2UIVPROC) (GLenum  type, const GLuint * coords);
-  GLEE_EXTERN GLEEPFNGLTEXCOORDP2UIVPROC GLeeFuncPtr_glTexCoordP2uiv;
-  #define glTexCoordP2uiv GLeeFuncPtr_glTexCoordP2uiv
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoordP3ui
-#define GLEE_H_DEFINED_glTexCoordP3ui
-  typedef void (APIENTRYP GLEEPFNGLTEXCOORDP3UIPROC) (GLenum  type, GLuint  coords);
-  GLEE_EXTERN GLEEPFNGLTEXCOORDP3UIPROC GLeeFuncPtr_glTexCoordP3ui;
-  #define glTexCoordP3ui GLeeFuncPtr_glTexCoordP3ui
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoordP3uiv
-#define GLEE_H_DEFINED_glTexCoordP3uiv
-  typedef void (APIENTRYP GLEEPFNGLTEXCOORDP3UIVPROC) (GLenum  type, const GLuint * coords);
-  GLEE_EXTERN GLEEPFNGLTEXCOORDP3UIVPROC GLeeFuncPtr_glTexCoordP3uiv;
-  #define glTexCoordP3uiv GLeeFuncPtr_glTexCoordP3uiv
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoordP4ui
-#define GLEE_H_DEFINED_glTexCoordP4ui
-  typedef void (APIENTRYP GLEEPFNGLTEXCOORDP4UIPROC) (GLenum  type, GLuint  coords);
-  GLEE_EXTERN GLEEPFNGLTEXCOORDP4UIPROC GLeeFuncPtr_glTexCoordP4ui;
-  #define glTexCoordP4ui GLeeFuncPtr_glTexCoordP4ui
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoordP4uiv
-#define GLEE_H_DEFINED_glTexCoordP4uiv
-  typedef void (APIENTRYP GLEEPFNGLTEXCOORDP4UIVPROC) (GLenum  type, const GLuint * coords);
-  GLEE_EXTERN GLEEPFNGLTEXCOORDP4UIVPROC GLeeFuncPtr_glTexCoordP4uiv;
-  #define glTexCoordP4uiv GLeeFuncPtr_glTexCoordP4uiv
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoordP1ui
-#define GLEE_H_DEFINED_glMultiTexCoordP1ui
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORDP1UIPROC) (GLenum  texture, GLenum  type, GLuint  coords);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORDP1UIPROC GLeeFuncPtr_glMultiTexCoordP1ui;
-  #define glMultiTexCoordP1ui GLeeFuncPtr_glMultiTexCoordP1ui
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoordP1uiv
-#define GLEE_H_DEFINED_glMultiTexCoordP1uiv
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORDP1UIVPROC) (GLenum  texture, GLenum  type, const GLuint * coords);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORDP1UIVPROC GLeeFuncPtr_glMultiTexCoordP1uiv;
-  #define glMultiTexCoordP1uiv GLeeFuncPtr_glMultiTexCoordP1uiv
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoordP2ui
-#define GLEE_H_DEFINED_glMultiTexCoordP2ui
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORDP2UIPROC) (GLenum  texture, GLenum  type, GLuint  coords);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORDP2UIPROC GLeeFuncPtr_glMultiTexCoordP2ui;
-  #define glMultiTexCoordP2ui GLeeFuncPtr_glMultiTexCoordP2ui
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoordP2uiv
-#define GLEE_H_DEFINED_glMultiTexCoordP2uiv
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORDP2UIVPROC) (GLenum  texture, GLenum  type, const GLuint * coords);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORDP2UIVPROC GLeeFuncPtr_glMultiTexCoordP2uiv;
-  #define glMultiTexCoordP2uiv GLeeFuncPtr_glMultiTexCoordP2uiv
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoordP3ui
-#define GLEE_H_DEFINED_glMultiTexCoordP3ui
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORDP3UIPROC) (GLenum  texture, GLenum  type, GLuint  coords);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORDP3UIPROC GLeeFuncPtr_glMultiTexCoordP3ui;
-  #define glMultiTexCoordP3ui GLeeFuncPtr_glMultiTexCoordP3ui
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoordP3uiv
-#define GLEE_H_DEFINED_glMultiTexCoordP3uiv
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORDP3UIVPROC) (GLenum  texture, GLenum  type, const GLuint * coords);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORDP3UIVPROC GLeeFuncPtr_glMultiTexCoordP3uiv;
-  #define glMultiTexCoordP3uiv GLeeFuncPtr_glMultiTexCoordP3uiv
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoordP4ui
-#define GLEE_H_DEFINED_glMultiTexCoordP4ui
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORDP4UIPROC) (GLenum  texture, GLenum  type, GLuint  coords);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORDP4UIPROC GLeeFuncPtr_glMultiTexCoordP4ui;
-  #define glMultiTexCoordP4ui GLeeFuncPtr_glMultiTexCoordP4ui
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoordP4uiv
-#define GLEE_H_DEFINED_glMultiTexCoordP4uiv
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORDP4UIVPROC) (GLenum  texture, GLenum  type, const GLuint * coords);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORDP4UIVPROC GLeeFuncPtr_glMultiTexCoordP4uiv;
-  #define glMultiTexCoordP4uiv GLeeFuncPtr_glMultiTexCoordP4uiv
-#endif
-#ifndef GLEE_H_DEFINED_glNormalP3ui
-#define GLEE_H_DEFINED_glNormalP3ui
-  typedef void (APIENTRYP GLEEPFNGLNORMALP3UIPROC) (GLenum  type, GLuint  coords);
-  GLEE_EXTERN GLEEPFNGLNORMALP3UIPROC GLeeFuncPtr_glNormalP3ui;
-  #define glNormalP3ui GLeeFuncPtr_glNormalP3ui
-#endif
-#ifndef GLEE_H_DEFINED_glNormalP3uiv
-#define GLEE_H_DEFINED_glNormalP3uiv
-  typedef void (APIENTRYP GLEEPFNGLNORMALP3UIVPROC) (GLenum  type, const GLuint * coords);
-  GLEE_EXTERN GLEEPFNGLNORMALP3UIVPROC GLeeFuncPtr_glNormalP3uiv;
-  #define glNormalP3uiv GLeeFuncPtr_glNormalP3uiv
-#endif
-#ifndef GLEE_H_DEFINED_glColorP3ui
-#define GLEE_H_DEFINED_glColorP3ui
-  typedef void (APIENTRYP GLEEPFNGLCOLORP3UIPROC) (GLenum  type, GLuint  color);
-  GLEE_EXTERN GLEEPFNGLCOLORP3UIPROC GLeeFuncPtr_glColorP3ui;
-  #define glColorP3ui GLeeFuncPtr_glColorP3ui
-#endif
-#ifndef GLEE_H_DEFINED_glColorP3uiv
-#define GLEE_H_DEFINED_glColorP3uiv
-  typedef void (APIENTRYP GLEEPFNGLCOLORP3UIVPROC) (GLenum  type, const GLuint * color);
-  GLEE_EXTERN GLEEPFNGLCOLORP3UIVPROC GLeeFuncPtr_glColorP3uiv;
-  #define glColorP3uiv GLeeFuncPtr_glColorP3uiv
-#endif
-#ifndef GLEE_H_DEFINED_glColorP4ui
-#define GLEE_H_DEFINED_glColorP4ui
-  typedef void (APIENTRYP GLEEPFNGLCOLORP4UIPROC) (GLenum  type, GLuint  color);
-  GLEE_EXTERN GLEEPFNGLCOLORP4UIPROC GLeeFuncPtr_glColorP4ui;
-  #define glColorP4ui GLeeFuncPtr_glColorP4ui
-#endif
-#ifndef GLEE_H_DEFINED_glColorP4uiv
-#define GLEE_H_DEFINED_glColorP4uiv
-  typedef void (APIENTRYP GLEEPFNGLCOLORP4UIVPROC) (GLenum  type, const GLuint * color);
-  GLEE_EXTERN GLEEPFNGLCOLORP4UIVPROC GLeeFuncPtr_glColorP4uiv;
-  #define glColorP4uiv GLeeFuncPtr_glColorP4uiv
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColorP3ui
-#define GLEE_H_DEFINED_glSecondaryColorP3ui
-  typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLORP3UIPROC) (GLenum  type, GLuint  color);
-  GLEE_EXTERN GLEEPFNGLSECONDARYCOLORP3UIPROC GLeeFuncPtr_glSecondaryColorP3ui;
-  #define glSecondaryColorP3ui GLeeFuncPtr_glSecondaryColorP3ui
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColorP3uiv
-#define GLEE_H_DEFINED_glSecondaryColorP3uiv
-  typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLORP3UIVPROC) (GLenum  type, const GLuint * color);
-  GLEE_EXTERN GLEEPFNGLSECONDARYCOLORP3UIVPROC GLeeFuncPtr_glSecondaryColorP3uiv;
-  #define glSecondaryColorP3uiv GLeeFuncPtr_glSecondaryColorP3uiv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribP1ui
-#define GLEE_H_DEFINED_glVertexAttribP1ui
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBP1UIPROC) (GLuint  index, GLenum  type, GLboolean  normalized, GLuint  value);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBP1UIPROC GLeeFuncPtr_glVertexAttribP1ui;
-  #define glVertexAttribP1ui GLeeFuncPtr_glVertexAttribP1ui
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribP1uiv
-#define GLEE_H_DEFINED_glVertexAttribP1uiv
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBP1UIVPROC) (GLuint  index, GLenum  type, GLboolean  normalized, const GLuint * value);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBP1UIVPROC GLeeFuncPtr_glVertexAttribP1uiv;
-  #define glVertexAttribP1uiv GLeeFuncPtr_glVertexAttribP1uiv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribP2ui
-#define GLEE_H_DEFINED_glVertexAttribP2ui
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBP2UIPROC) (GLuint  index, GLenum  type, GLboolean  normalized, GLuint  value);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBP2UIPROC GLeeFuncPtr_glVertexAttribP2ui;
-  #define glVertexAttribP2ui GLeeFuncPtr_glVertexAttribP2ui
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribP2uiv
-#define GLEE_H_DEFINED_glVertexAttribP2uiv
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBP2UIVPROC) (GLuint  index, GLenum  type, GLboolean  normalized, const GLuint * value);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBP2UIVPROC GLeeFuncPtr_glVertexAttribP2uiv;
-  #define glVertexAttribP2uiv GLeeFuncPtr_glVertexAttribP2uiv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribP3ui
-#define GLEE_H_DEFINED_glVertexAttribP3ui
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBP3UIPROC) (GLuint  index, GLenum  type, GLboolean  normalized, GLuint  value);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBP3UIPROC GLeeFuncPtr_glVertexAttribP3ui;
-  #define glVertexAttribP3ui GLeeFuncPtr_glVertexAttribP3ui
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribP3uiv
-#define GLEE_H_DEFINED_glVertexAttribP3uiv
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBP3UIVPROC) (GLuint  index, GLenum  type, GLboolean  normalized, const GLuint * value);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBP3UIVPROC GLeeFuncPtr_glVertexAttribP3uiv;
-  #define glVertexAttribP3uiv GLeeFuncPtr_glVertexAttribP3uiv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribP4ui
-#define GLEE_H_DEFINED_glVertexAttribP4ui
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBP4UIPROC) (GLuint  index, GLenum  type, GLboolean  normalized, GLuint  value);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBP4UIPROC GLeeFuncPtr_glVertexAttribP4ui;
-  #define glVertexAttribP4ui GLeeFuncPtr_glVertexAttribP4ui
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribP4uiv
-#define GLEE_H_DEFINED_glVertexAttribP4uiv
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBP4UIVPROC) (GLuint  index, GLenum  type, GLboolean  normalized, const GLuint * value);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBP4UIVPROC GLeeFuncPtr_glVertexAttribP4uiv;
-  #define glVertexAttribP4uiv GLeeFuncPtr_glVertexAttribP4uiv
-#endif
-#endif 
-
-/* GL_ARB_draw_indirect */
-
-#ifndef GL_ARB_draw_indirect
-#define GL_ARB_draw_indirect 1
-#define __GLEE_GL_ARB_draw_indirect 1
-/* Constants */
-#define GL_DRAW_INDIRECT_BUFFER                            0x8F3F
-#define GL_DRAW_INDIRECT_BUFFER_BINDING                    0x8F43
-#ifndef GLEE_H_DEFINED_glDrawArraysIndirect
-#define GLEE_H_DEFINED_glDrawArraysIndirect
-  typedef void (APIENTRYP GLEEPFNGLDRAWARRAYSINDIRECTPROC) (GLenum  mode, const GLvoid * indirect);
-  GLEE_EXTERN GLEEPFNGLDRAWARRAYSINDIRECTPROC GLeeFuncPtr_glDrawArraysIndirect;
-  #define glDrawArraysIndirect GLeeFuncPtr_glDrawArraysIndirect
-#endif
-#ifndef GLEE_H_DEFINED_glDrawElementsIndirect
-#define GLEE_H_DEFINED_glDrawElementsIndirect
-  typedef void (APIENTRYP GLEEPFNGLDRAWELEMENTSINDIRECTPROC) (GLenum  mode, GLenum  type, const GLvoid * indirect);
-  GLEE_EXTERN GLEEPFNGLDRAWELEMENTSINDIRECTPROC GLeeFuncPtr_glDrawElementsIndirect;
-  #define glDrawElementsIndirect GLeeFuncPtr_glDrawElementsIndirect
-#endif
-#endif 
-
-/* GL_ARB_gpu_shader5 */
-
-#ifndef GL_ARB_gpu_shader5
-#define GL_ARB_gpu_shader5 1
-#define __GLEE_GL_ARB_gpu_shader5 1
-/* Constants */
-#define GL_GEOMETRY_SHADER_INVOCATIONS                     0x887F
-#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS                 0x8E5A
-#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET               0x8E5B
-#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET               0x8E5C
-#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS              0x8E5D
-#endif 
-
-/* GL_ARB_gpu_shader_fp64 */
-
-#ifndef GL_ARB_gpu_shader_fp64
-#define GL_ARB_gpu_shader_fp64 1
-#define __GLEE_GL_ARB_gpu_shader_fp64 1
-/* Constants */
-#define GL_DOUBLE_VEC2                                     0x8FFC
-#define GL_DOUBLE_VEC3                                     0x8FFD
-#define GL_DOUBLE_VEC4                                     0x8FFE
-#define GL_DOUBLE_MAT2                                     0x8F46
-#define GL_DOUBLE_MAT3                                     0x8F47
-#define GL_DOUBLE_MAT4                                     0x8F48
-#define GL_DOUBLE_MAT2x3                                   0x8F49
-#define GL_DOUBLE_MAT2x4                                   0x8F4A
-#define GL_DOUBLE_MAT3x2                                   0x8F4B
-#define GL_DOUBLE_MAT3x4                                   0x8F4C
-#define GL_DOUBLE_MAT4x2                                   0x8F4D
-#define GL_DOUBLE_MAT4x3                                   0x8F4E
-#ifndef GLEE_H_DEFINED_glUniform1d
-#define GLEE_H_DEFINED_glUniform1d
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM1DPROC) (GLint  location, GLdouble  x);
-  GLEE_EXTERN GLEEPFNGLUNIFORM1DPROC GLeeFuncPtr_glUniform1d;
-  #define glUniform1d GLeeFuncPtr_glUniform1d
-#endif
-#ifndef GLEE_H_DEFINED_glUniform2d
-#define GLEE_H_DEFINED_glUniform2d
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM2DPROC) (GLint  location, GLdouble  x, GLdouble  y);
-  GLEE_EXTERN GLEEPFNGLUNIFORM2DPROC GLeeFuncPtr_glUniform2d;
-  #define glUniform2d GLeeFuncPtr_glUniform2d
-#endif
-#ifndef GLEE_H_DEFINED_glUniform3d
-#define GLEE_H_DEFINED_glUniform3d
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM3DPROC) (GLint  location, GLdouble  x, GLdouble  y, GLdouble  z);
-  GLEE_EXTERN GLEEPFNGLUNIFORM3DPROC GLeeFuncPtr_glUniform3d;
-  #define glUniform3d GLeeFuncPtr_glUniform3d
-#endif
-#ifndef GLEE_H_DEFINED_glUniform4d
-#define GLEE_H_DEFINED_glUniform4d
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM4DPROC) (GLint  location, GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w);
-  GLEE_EXTERN GLEEPFNGLUNIFORM4DPROC GLeeFuncPtr_glUniform4d;
-  #define glUniform4d GLeeFuncPtr_glUniform4d
-#endif
-#ifndef GLEE_H_DEFINED_glUniform1dv
-#define GLEE_H_DEFINED_glUniform1dv
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM1DVPROC) (GLint  location, GLsizei  count, const GLdouble * value);
-  GLEE_EXTERN GLEEPFNGLUNIFORM1DVPROC GLeeFuncPtr_glUniform1dv;
-  #define glUniform1dv GLeeFuncPtr_glUniform1dv
-#endif
-#ifndef GLEE_H_DEFINED_glUniform2dv
-#define GLEE_H_DEFINED_glUniform2dv
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM2DVPROC) (GLint  location, GLsizei  count, const GLdouble * value);
-  GLEE_EXTERN GLEEPFNGLUNIFORM2DVPROC GLeeFuncPtr_glUniform2dv;
-  #define glUniform2dv GLeeFuncPtr_glUniform2dv
-#endif
-#ifndef GLEE_H_DEFINED_glUniform3dv
-#define GLEE_H_DEFINED_glUniform3dv
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM3DVPROC) (GLint  location, GLsizei  count, const GLdouble * value);
-  GLEE_EXTERN GLEEPFNGLUNIFORM3DVPROC GLeeFuncPtr_glUniform3dv;
-  #define glUniform3dv GLeeFuncPtr_glUniform3dv
-#endif
-#ifndef GLEE_H_DEFINED_glUniform4dv
-#define GLEE_H_DEFINED_glUniform4dv
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM4DVPROC) (GLint  location, GLsizei  count, const GLdouble * value);
-  GLEE_EXTERN GLEEPFNGLUNIFORM4DVPROC GLeeFuncPtr_glUniform4dv;
-  #define glUniform4dv GLeeFuncPtr_glUniform4dv
-#endif
-#ifndef GLEE_H_DEFINED_glUniformMatrix2dv
-#define GLEE_H_DEFINED_glUniformMatrix2dv
-  typedef void (APIENTRYP GLEEPFNGLUNIFORMMATRIX2DVPROC) (GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value);
-  GLEE_EXTERN GLEEPFNGLUNIFORMMATRIX2DVPROC GLeeFuncPtr_glUniformMatrix2dv;
-  #define glUniformMatrix2dv GLeeFuncPtr_glUniformMatrix2dv
-#endif
-#ifndef GLEE_H_DEFINED_glUniformMatrix3dv
-#define GLEE_H_DEFINED_glUniformMatrix3dv
-  typedef void (APIENTRYP GLEEPFNGLUNIFORMMATRIX3DVPROC) (GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value);
-  GLEE_EXTERN GLEEPFNGLUNIFORMMATRIX3DVPROC GLeeFuncPtr_glUniformMatrix3dv;
-  #define glUniformMatrix3dv GLeeFuncPtr_glUniformMatrix3dv
-#endif
-#ifndef GLEE_H_DEFINED_glUniformMatrix4dv
-#define GLEE_H_DEFINED_glUniformMatrix4dv
-  typedef void (APIENTRYP GLEEPFNGLUNIFORMMATRIX4DVPROC) (GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value);
-  GLEE_EXTERN GLEEPFNGLUNIFORMMATRIX4DVPROC GLeeFuncPtr_glUniformMatrix4dv;
-  #define glUniformMatrix4dv GLeeFuncPtr_glUniformMatrix4dv
-#endif
-#ifndef GLEE_H_DEFINED_glUniformMatrix2x3dv
-#define GLEE_H_DEFINED_glUniformMatrix2x3dv
-  typedef void (APIENTRYP GLEEPFNGLUNIFORMMATRIX2X3DVPROC) (GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value);
-  GLEE_EXTERN GLEEPFNGLUNIFORMMATRIX2X3DVPROC GLeeFuncPtr_glUniformMatrix2x3dv;
-  #define glUniformMatrix2x3dv GLeeFuncPtr_glUniformMatrix2x3dv
-#endif
-#ifndef GLEE_H_DEFINED_glUniformMatrix2x4dv
-#define GLEE_H_DEFINED_glUniformMatrix2x4dv
-  typedef void (APIENTRYP GLEEPFNGLUNIFORMMATRIX2X4DVPROC) (GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value);
-  GLEE_EXTERN GLEEPFNGLUNIFORMMATRIX2X4DVPROC GLeeFuncPtr_glUniformMatrix2x4dv;
-  #define glUniformMatrix2x4dv GLeeFuncPtr_glUniformMatrix2x4dv
-#endif
-#ifndef GLEE_H_DEFINED_glUniformMatrix3x2dv
-#define GLEE_H_DEFINED_glUniformMatrix3x2dv
-  typedef void (APIENTRYP GLEEPFNGLUNIFORMMATRIX3X2DVPROC) (GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value);
-  GLEE_EXTERN GLEEPFNGLUNIFORMMATRIX3X2DVPROC GLeeFuncPtr_glUniformMatrix3x2dv;
-  #define glUniformMatrix3x2dv GLeeFuncPtr_glUniformMatrix3x2dv
-#endif
-#ifndef GLEE_H_DEFINED_glUniformMatrix3x4dv
-#define GLEE_H_DEFINED_glUniformMatrix3x4dv
-  typedef void (APIENTRYP GLEEPFNGLUNIFORMMATRIX3X4DVPROC) (GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value);
-  GLEE_EXTERN GLEEPFNGLUNIFORMMATRIX3X4DVPROC GLeeFuncPtr_glUniformMatrix3x4dv;
-  #define glUniformMatrix3x4dv GLeeFuncPtr_glUniformMatrix3x4dv
-#endif
-#ifndef GLEE_H_DEFINED_glUniformMatrix4x2dv
-#define GLEE_H_DEFINED_glUniformMatrix4x2dv
-  typedef void (APIENTRYP GLEEPFNGLUNIFORMMATRIX4X2DVPROC) (GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value);
-  GLEE_EXTERN GLEEPFNGLUNIFORMMATRIX4X2DVPROC GLeeFuncPtr_glUniformMatrix4x2dv;
-  #define glUniformMatrix4x2dv GLeeFuncPtr_glUniformMatrix4x2dv
-#endif
-#ifndef GLEE_H_DEFINED_glUniformMatrix4x3dv
-#define GLEE_H_DEFINED_glUniformMatrix4x3dv
-  typedef void (APIENTRYP GLEEPFNGLUNIFORMMATRIX4X3DVPROC) (GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value);
-  GLEE_EXTERN GLEEPFNGLUNIFORMMATRIX4X3DVPROC GLeeFuncPtr_glUniformMatrix4x3dv;
-  #define glUniformMatrix4x3dv GLeeFuncPtr_glUniformMatrix4x3dv
-#endif
-#ifndef GLEE_H_DEFINED_glGetUniformdv
-#define GLEE_H_DEFINED_glGetUniformdv
-  typedef void (APIENTRYP GLEEPFNGLGETUNIFORMDVPROC) (GLuint  program, GLint  location, GLdouble * params);
-  GLEE_EXTERN GLEEPFNGLGETUNIFORMDVPROC GLeeFuncPtr_glGetUniformdv;
-  #define glGetUniformdv GLeeFuncPtr_glGetUniformdv
-#endif
-#endif 
-
-/* GL_ARB_shader_subroutine */
-
-#ifndef GL_ARB_shader_subroutine
-#define GL_ARB_shader_subroutine 1
-#define __GLEE_GL_ARB_shader_subroutine 1
-/* Constants */
-#define GL_ACTIVE_SUBROUTINES                              0x8DE5
-#define GL_ACTIVE_SUBROUTINE_UNIFORMS                      0x8DE6
-#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS             0x8E47
-#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH                    0x8E48
-#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH            0x8E49
-#define GL_MAX_SUBROUTINES                                 0x8DE7
-#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS                0x8DE8
-#define GL_NUM_COMPATIBLE_SUBROUTINES                      0x8E4A
-#define GL_COMPATIBLE_SUBROUTINES                          0x8E4B
-#ifndef GLEE_H_DEFINED_glGetSubroutineUniformLocation
-#define GLEE_H_DEFINED_glGetSubroutineUniformLocation
-  typedef GLint (APIENTRYP GLEEPFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint  program, GLenum  shadertype, const GLchar * name);
-  GLEE_EXTERN GLEEPFNGLGETSUBROUTINEUNIFORMLOCATIONPROC GLeeFuncPtr_glGetSubroutineUniformLocation;
-  #define glGetSubroutineUniformLocation GLeeFuncPtr_glGetSubroutineUniformLocation
-#endif
-#ifndef GLEE_H_DEFINED_glGetSubroutineIndex
-#define GLEE_H_DEFINED_glGetSubroutineIndex
-  typedef GLuint (APIENTRYP GLEEPFNGLGETSUBROUTINEINDEXPROC) (GLuint  program, GLenum  shadertype, const GLchar * name);
-  GLEE_EXTERN GLEEPFNGLGETSUBROUTINEINDEXPROC GLeeFuncPtr_glGetSubroutineIndex;
-  #define glGetSubroutineIndex GLeeFuncPtr_glGetSubroutineIndex
-#endif
-#ifndef GLEE_H_DEFINED_glGetActiveSubroutineUniformiv
-#define GLEE_H_DEFINED_glGetActiveSubroutineUniformiv
-  typedef void (APIENTRYP GLEEPFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint  program, GLenum  shadertype, GLuint  index, GLenum  pname, GLint * values);
-  GLEE_EXTERN GLEEPFNGLGETACTIVESUBROUTINEUNIFORMIVPROC GLeeFuncPtr_glGetActiveSubroutineUniformiv;
-  #define glGetActiveSubroutineUniformiv GLeeFuncPtr_glGetActiveSubroutineUniformiv
-#endif
-#ifndef GLEE_H_DEFINED_glGetActiveSubroutineUniformName
-#define GLEE_H_DEFINED_glGetActiveSubroutineUniformName
-  typedef void (APIENTRYP GLEEPFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint  program, GLenum  shadertype, GLuint  index, GLsizei  bufsize, GLsizei * length, GLchar * name);
-  GLEE_EXTERN GLEEPFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC GLeeFuncPtr_glGetActiveSubroutineUniformName;
-  #define glGetActiveSubroutineUniformName GLeeFuncPtr_glGetActiveSubroutineUniformName
-#endif
-#ifndef GLEE_H_DEFINED_glGetActiveSubroutineName
-#define GLEE_H_DEFINED_glGetActiveSubroutineName
-  typedef void (APIENTRYP GLEEPFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint  program, GLenum  shadertype, GLuint  index, GLsizei  bufsize, GLsizei * length, GLchar * name);
-  GLEE_EXTERN GLEEPFNGLGETACTIVESUBROUTINENAMEPROC GLeeFuncPtr_glGetActiveSubroutineName;
-  #define glGetActiveSubroutineName GLeeFuncPtr_glGetActiveSubroutineName
-#endif
-#ifndef GLEE_H_DEFINED_glUniformSubroutinesuiv
-#define GLEE_H_DEFINED_glUniformSubroutinesuiv
-  typedef void (APIENTRYP GLEEPFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum  shadertype, GLsizei  count, const GLuint * indices);
-  GLEE_EXTERN GLEEPFNGLUNIFORMSUBROUTINESUIVPROC GLeeFuncPtr_glUniformSubroutinesuiv;
-  #define glUniformSubroutinesuiv GLeeFuncPtr_glUniformSubroutinesuiv
-#endif
-#ifndef GLEE_H_DEFINED_glGetUniformSubroutineuiv
-#define GLEE_H_DEFINED_glGetUniformSubroutineuiv
-  typedef void (APIENTRYP GLEEPFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum  shadertype, GLint  location, GLuint * params);
-  GLEE_EXTERN GLEEPFNGLGETUNIFORMSUBROUTINEUIVPROC GLeeFuncPtr_glGetUniformSubroutineuiv;
-  #define glGetUniformSubroutineuiv GLeeFuncPtr_glGetUniformSubroutineuiv
-#endif
-#ifndef GLEE_H_DEFINED_glGetProgramStageiv
-#define GLEE_H_DEFINED_glGetProgramStageiv
-  typedef void (APIENTRYP GLEEPFNGLGETPROGRAMSTAGEIVPROC) (GLuint  program, GLenum  shadertype, GLenum  pname, GLint * values);
-  GLEE_EXTERN GLEEPFNGLGETPROGRAMSTAGEIVPROC GLeeFuncPtr_glGetProgramStageiv;
-  #define glGetProgramStageiv GLeeFuncPtr_glGetProgramStageiv
-#endif
-#endif 
-
-/* GL_ARB_tessellation_shader */
-
-#ifndef GL_ARB_tessellation_shader
-#define GL_ARB_tessellation_shader 1
-#define __GLEE_GL_ARB_tessellation_shader 1
-/* Constants */
-#define GL_PATCHES                                         0x000E
-#define GL_PATCH_VERTICES                                  0x8E72
-#define GL_PATCH_DEFAULT_INNER_LEVEL                       0x8E73
-#define GL_PATCH_DEFAULT_OUTER_LEVEL                       0x8E74
-#define GL_TESS_CONTROL_OUTPUT_VERTICES                    0x8E75
-#define GL_TESS_GEN_MODE                                   0x8E76
-#define GL_TESS_GEN_SPACING                                0x8E77
-#define GL_TESS_GEN_VERTEX_ORDER                           0x8E78
-#define GL_TESS_GEN_POINT_MODE                             0x8E79
-#define GL_ISOLINES                                        0x8E7A
-#define GL_FRACTIONAL_ODD                                  0x8E7B
-#define GL_FRACTIONAL_EVEN                                 0x8E7C
-#define GL_MAX_PATCH_VERTICES                              0x8E7D
-#define GL_MAX_TESS_GEN_LEVEL                              0x8E7E
-#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS             0x8E7F
-#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS          0x8E80
-#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS            0x8E81
-#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS         0x8E82
-#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS              0x8E83
-#define GL_MAX_TESS_PATCH_COMPONENTS                       0x8E84
-#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS        0x8E85
-#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS           0x8E86
-#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS                 0x8E89
-#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS              0x8E8A
-#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS               0x886C
-#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS            0x886D
-#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS    0x8E1E
-#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
-#define GL_TESS_EVALUATION_SHADER                          0x8E87
-#define GL_TESS_CONTROL_SHADER                             0x8E88
-#ifndef GLEE_H_DEFINED_glPatchParameteri
-#define GLEE_H_DEFINED_glPatchParameteri
-  typedef void (APIENTRYP GLEEPFNGLPATCHPARAMETERIPROC) (GLenum  pname, GLint  value);
-  GLEE_EXTERN GLEEPFNGLPATCHPARAMETERIPROC GLeeFuncPtr_glPatchParameteri;
-  #define glPatchParameteri GLeeFuncPtr_glPatchParameteri
-#endif
-#ifndef GLEE_H_DEFINED_glPatchParameterfv
-#define GLEE_H_DEFINED_glPatchParameterfv
-  typedef void (APIENTRYP GLEEPFNGLPATCHPARAMETERFVPROC) (GLenum  pname, const GLfloat * values);
-  GLEE_EXTERN GLEEPFNGLPATCHPARAMETERFVPROC GLeeFuncPtr_glPatchParameterfv;
-  #define glPatchParameterfv GLeeFuncPtr_glPatchParameterfv
-#endif
-#endif 
-
-/* GL_ARB_texture_buffer_object_rgb32 */
-
-#ifndef GL_ARB_texture_buffer_object_rgb32
-#define GL_ARB_texture_buffer_object_rgb32 1
-#define __GLEE_GL_ARB_texture_buffer_object_rgb32 1
-/* Constants */
-#endif 
-
-/* GL_ARB_transform_feedback2 */
-
-#ifndef GL_ARB_transform_feedback2
-#define GL_ARB_transform_feedback2 1
-#define __GLEE_GL_ARB_transform_feedback2 1
-/* Constants */
-#define GL_TRANSFORM_FEEDBACK                              0x8E22
-#define GL_TRANSFORM_FEEDBACK_PAUSED                       0x8E23
-#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED                GL_TRANSFORM_FEEDBACK_PAUSED
-#define GL_TRANSFORM_FEEDBACK_ACTIVE                       0x8E24
-#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE                GL_TRANSFORM_FEEDBACK_ACTIVE
-#define GL_TRANSFORM_FEEDBACK_BINDING                      0x8E25
-#ifndef GLEE_H_DEFINED_glBindTransformFeedback
-#define GLEE_H_DEFINED_glBindTransformFeedback
-  typedef void (APIENTRYP GLEEPFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum  target, GLuint  id);
-  GLEE_EXTERN GLEEPFNGLBINDTRANSFORMFEEDBACKPROC GLeeFuncPtr_glBindTransformFeedback;
-  #define glBindTransformFeedback GLeeFuncPtr_glBindTransformFeedback
-#endif
-#ifndef GLEE_H_DEFINED_glDeleteTransformFeedbacks
-#define GLEE_H_DEFINED_glDeleteTransformFeedbacks
-  typedef void (APIENTRYP GLEEPFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei  n, const GLuint * ids);
-  GLEE_EXTERN GLEEPFNGLDELETETRANSFORMFEEDBACKSPROC GLeeFuncPtr_glDeleteTransformFeedbacks;
-  #define glDeleteTransformFeedbacks GLeeFuncPtr_glDeleteTransformFeedbacks
-#endif
-#ifndef GLEE_H_DEFINED_glGenTransformFeedbacks
-#define GLEE_H_DEFINED_glGenTransformFeedbacks
-  typedef void (APIENTRYP GLEEPFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei  n, GLuint * ids);
-  GLEE_EXTERN GLEEPFNGLGENTRANSFORMFEEDBACKSPROC GLeeFuncPtr_glGenTransformFeedbacks;
-  #define glGenTransformFeedbacks GLeeFuncPtr_glGenTransformFeedbacks
-#endif
-#ifndef GLEE_H_DEFINED_glIsTransformFeedback
-#define GLEE_H_DEFINED_glIsTransformFeedback
-  typedef GLboolean (APIENTRYP GLEEPFNGLISTRANSFORMFEEDBACKPROC) (GLuint  id);
-  GLEE_EXTERN GLEEPFNGLISTRANSFORMFEEDBACKPROC GLeeFuncPtr_glIsTransformFeedback;
-  #define glIsTransformFeedback GLeeFuncPtr_glIsTransformFeedback
-#endif
-#ifndef GLEE_H_DEFINED_glPauseTransformFeedback
-#define GLEE_H_DEFINED_glPauseTransformFeedback
-  typedef void (APIENTRYP GLEEPFNGLPAUSETRANSFORMFEEDBACKPROC) ();
-  GLEE_EXTERN GLEEPFNGLPAUSETRANSFORMFEEDBACKPROC GLeeFuncPtr_glPauseTransformFeedback;
-  #define glPauseTransformFeedback GLeeFuncPtr_glPauseTransformFeedback
-#endif
-#ifndef GLEE_H_DEFINED_glResumeTransformFeedback
-#define GLEE_H_DEFINED_glResumeTransformFeedback
-  typedef void (APIENTRYP GLEEPFNGLRESUMETRANSFORMFEEDBACKPROC) ();
-  GLEE_EXTERN GLEEPFNGLRESUMETRANSFORMFEEDBACKPROC GLeeFuncPtr_glResumeTransformFeedback;
-  #define glResumeTransformFeedback GLeeFuncPtr_glResumeTransformFeedback
-#endif
-#ifndef GLEE_H_DEFINED_glDrawTransformFeedback
-#define GLEE_H_DEFINED_glDrawTransformFeedback
-  typedef void (APIENTRYP GLEEPFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum  mode, GLuint  id);
-  GLEE_EXTERN GLEEPFNGLDRAWTRANSFORMFEEDBACKPROC GLeeFuncPtr_glDrawTransformFeedback;
-  #define glDrawTransformFeedback GLeeFuncPtr_glDrawTransformFeedback
-#endif
-#endif 
-
-/* GL_ARB_transform_feedback3 */
-
-#ifndef GL_ARB_transform_feedback3
-#define GL_ARB_transform_feedback3 1
-#define __GLEE_GL_ARB_transform_feedback3 1
-/* Constants */
-#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS                  0x8E70
-#define GL_MAX_VERTEX_STREAMS                              0x8E71
-#ifndef GLEE_H_DEFINED_glDrawTransformFeedbackStream
-#define GLEE_H_DEFINED_glDrawTransformFeedbackStream
-  typedef void (APIENTRYP GLEEPFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum  mode, GLuint  id, GLuint  stream);
-  GLEE_EXTERN GLEEPFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC GLeeFuncPtr_glDrawTransformFeedbackStream;
-  #define glDrawTransformFeedbackStream GLeeFuncPtr_glDrawTransformFeedbackStream
-#endif
-#ifndef GLEE_H_DEFINED_glBeginQueryIndexed
-#define GLEE_H_DEFINED_glBeginQueryIndexed
-  typedef void (APIENTRYP GLEEPFNGLBEGINQUERYINDEXEDPROC) (GLenum  target, GLuint  index, GLuint  id);
-  GLEE_EXTERN GLEEPFNGLBEGINQUERYINDEXEDPROC GLeeFuncPtr_glBeginQueryIndexed;
-  #define glBeginQueryIndexed GLeeFuncPtr_glBeginQueryIndexed
-#endif
-#ifndef GLEE_H_DEFINED_glEndQueryIndexed
-#define GLEE_H_DEFINED_glEndQueryIndexed
-  typedef void (APIENTRYP GLEEPFNGLENDQUERYINDEXEDPROC) (GLenum  target, GLuint  index);
-  GLEE_EXTERN GLEEPFNGLENDQUERYINDEXEDPROC GLeeFuncPtr_glEndQueryIndexed;
-  #define glEndQueryIndexed GLeeFuncPtr_glEndQueryIndexed
-#endif
-#ifndef GLEE_H_DEFINED_glGetQueryIndexediv
-#define GLEE_H_DEFINED_glGetQueryIndexediv
-  typedef void (APIENTRYP GLEEPFNGLGETQUERYINDEXEDIVPROC) (GLenum  target, GLuint  index, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETQUERYINDEXEDIVPROC GLeeFuncPtr_glGetQueryIndexediv;
-  #define glGetQueryIndexediv GLeeFuncPtr_glGetQueryIndexediv
-#endif
-#endif 
-
-/* GL_ARB_ES2_compatibility */
-
-#ifndef GL_ARB_ES2_compatibility
-#define GL_ARB_ES2_compatibility 1
-#define __GLEE_GL_ARB_ES2_compatibility 1
-/* Constants */
-#define GL_FIXED                                           0x140C
-#define GL_IMPLEMENTATION_COLOR_READ_TYPE                  0x8B9A
-#define GL_IMPLEMENTATION_COLOR_READ_FORMAT                0x8B9B
-#define GL_LOW_FLOAT                                       0x8DF0
-#define GL_MEDIUM_FLOAT                                    0x8DF1
-#define GL_HIGH_FLOAT                                      0x8DF2
-#define GL_LOW_INT                                         0x8DF3
-#define GL_MEDIUM_INT                                      0x8DF4
-#define GL_HIGH_INT                                        0x8DF5
-#define GL_SHADER_COMPILER                                 0x8DFA
-#define GL_SHADER_BINARY_FORMATS                           0x8DF8
-#define GL_NUM_SHADER_BINARY_FORMATS                       0x8DF9
-#define GL_MAX_VERTEX_UNIFORM_VECTORS                      0x8DFB
-#define GL_MAX_VARYING_VECTORS                             0x8DFC
-#define GL_MAX_FRAGMENT_UNIFORM_VECTORS                    0x8DFD
-#define GL_RGB565                                          0x8D62
-#ifndef GLEE_H_DEFINED_glReleaseShaderCompiler
-#define GLEE_H_DEFINED_glReleaseShaderCompiler
-  typedef void (APIENTRYP GLEEPFNGLRELEASESHADERCOMPILERPROC) ();
-  GLEE_EXTERN GLEEPFNGLRELEASESHADERCOMPILERPROC GLeeFuncPtr_glReleaseShaderCompiler;
-  #define glReleaseShaderCompiler GLeeFuncPtr_glReleaseShaderCompiler
-#endif
-#ifndef GLEE_H_DEFINED_glShaderBinary
-#define GLEE_H_DEFINED_glShaderBinary
-  typedef void (APIENTRYP GLEEPFNGLSHADERBINARYPROC) (GLsizei  count, const GLuint * shaders, GLenum  binaryformat, const GLvoid * binary, GLsizei  length);
-  GLEE_EXTERN GLEEPFNGLSHADERBINARYPROC GLeeFuncPtr_glShaderBinary;
-  #define glShaderBinary GLeeFuncPtr_glShaderBinary
-#endif
-#ifndef GLEE_H_DEFINED_glGetShaderPrecisionFormat
-#define GLEE_H_DEFINED_glGetShaderPrecisionFormat
-  typedef void (APIENTRYP GLEEPFNGLGETSHADERPRECISIONFORMATPROC) (GLenum  shadertype, GLenum  precisiontype, GLint * range, GLint * precision);
-  GLEE_EXTERN GLEEPFNGLGETSHADERPRECISIONFORMATPROC GLeeFuncPtr_glGetShaderPrecisionFormat;
-  #define glGetShaderPrecisionFormat GLeeFuncPtr_glGetShaderPrecisionFormat
-#endif
-#ifndef GLEE_H_DEFINED_glDepthRangef
-#define GLEE_H_DEFINED_glDepthRangef
-  typedef void (APIENTRYP GLEEPFNGLDEPTHRANGEFPROC) (GLfloat  n, GLfloat  f);
-  GLEE_EXTERN GLEEPFNGLDEPTHRANGEFPROC GLeeFuncPtr_glDepthRangef;
-  #define glDepthRangef GLeeFuncPtr_glDepthRangef
-#endif
-#ifndef GLEE_H_DEFINED_glClearDepthf
-#define GLEE_H_DEFINED_glClearDepthf
-  typedef void (APIENTRYP GLEEPFNGLCLEARDEPTHFPROC) (GLfloat  d);
-  GLEE_EXTERN GLEEPFNGLCLEARDEPTHFPROC GLeeFuncPtr_glClearDepthf;
-  #define glClearDepthf GLeeFuncPtr_glClearDepthf
-#endif
-#endif 
-
-/* GL_ARB_get_program_binary */
-
-#ifndef GL_ARB_get_program_binary
-#define GL_ARB_get_program_binary 1
-#define __GLEE_GL_ARB_get_program_binary 1
-/* Constants */
-#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT                 0x8257
-#define GL_PROGRAM_BINARY_LENGTH                           0x8741
-#define GL_NUM_PROGRAM_BINARY_FORMATS                      0x87FE
-#define GL_PROGRAM_BINARY_FORMATS                          0x87FF
-#ifndef GLEE_H_DEFINED_glGetProgramBinary
-#define GLEE_H_DEFINED_glGetProgramBinary
-  typedef void (APIENTRYP GLEEPFNGLGETPROGRAMBINARYPROC) (GLuint  program, GLsizei  bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary);
-  GLEE_EXTERN GLEEPFNGLGETPROGRAMBINARYPROC GLeeFuncPtr_glGetProgramBinary;
-  #define glGetProgramBinary GLeeFuncPtr_glGetProgramBinary
-#endif
-#ifndef GLEE_H_DEFINED_glProgramBinary
-#define GLEE_H_DEFINED_glProgramBinary
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMBINARYPROC) (GLuint  program, GLenum  binaryFormat, const GLvoid * binary, GLsizei  length);
-  GLEE_EXTERN GLEEPFNGLPROGRAMBINARYPROC GLeeFuncPtr_glProgramBinary;
-  #define glProgramBinary GLeeFuncPtr_glProgramBinary
-#endif
-#ifndef GLEE_H_DEFINED_glProgramParameteri
-#define GLEE_H_DEFINED_glProgramParameteri
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMPARAMETERIPROC) (GLuint  program, GLenum  pname, GLint  value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMPARAMETERIPROC GLeeFuncPtr_glProgramParameteri;
-  #define glProgramParameteri GLeeFuncPtr_glProgramParameteri
-#endif
-#endif 
-
-/* GL_ARB_separate_shader_objects */
-
-#ifndef GL_ARB_separate_shader_objects
-#define GL_ARB_separate_shader_objects 1
-#define __GLEE_GL_ARB_separate_shader_objects 1
-/* Constants */
-#define GL_VERTEX_SHADER_BIT                               0x00000001
-#define GL_FRAGMENT_SHADER_BIT                             0x00000002
-#define GL_GEOMETRY_SHADER_BIT                             0x00000004
-#define GL_TESS_CONTROL_SHADER_BIT                         0x00000008
-#define GL_TESS_EVALUATION_SHADER_BIT                      0x00000010
-#define GL_ALL_SHADER_BITS                                 0xFFFFFFFF
-#define GL_PROGRAM_SEPARABLE                               0x8258
-#define GL_ACTIVE_PROGRAM                                  0x8259
-#define GL_PROGRAM_PIPELINE_BINDING                        0x825A
-#ifndef GLEE_H_DEFINED_glUseProgramStages
-#define GLEE_H_DEFINED_glUseProgramStages
-  typedef void (APIENTRYP GLEEPFNGLUSEPROGRAMSTAGESPROC) (GLuint  pipeline, GLbitfield  stages, GLuint  program);
-  GLEE_EXTERN GLEEPFNGLUSEPROGRAMSTAGESPROC GLeeFuncPtr_glUseProgramStages;
-  #define glUseProgramStages GLeeFuncPtr_glUseProgramStages
-#endif
-#ifndef GLEE_H_DEFINED_glActiveShaderProgram
-#define GLEE_H_DEFINED_glActiveShaderProgram
-  typedef void (APIENTRYP GLEEPFNGLACTIVESHADERPROGRAMPROC) (GLuint  pipeline, GLuint  program);
-  GLEE_EXTERN GLEEPFNGLACTIVESHADERPROGRAMPROC GLeeFuncPtr_glActiveShaderProgram;
-  #define glActiveShaderProgram GLeeFuncPtr_glActiveShaderProgram
-#endif
-#ifndef GLEE_H_DEFINED_glCreateShaderProgramv
-#define GLEE_H_DEFINED_glCreateShaderProgramv
-  typedef GLuint (APIENTRYP GLEEPFNGLCREATESHADERPROGRAMVPROC) (GLenum  type, GLsizei  count, const GLchar* const * strings);
-  GLEE_EXTERN GLEEPFNGLCREATESHADERPROGRAMVPROC GLeeFuncPtr_glCreateShaderProgramv;
-  #define glCreateShaderProgramv GLeeFuncPtr_glCreateShaderProgramv
-#endif
-#ifndef GLEE_H_DEFINED_glBindProgramPipeline
-#define GLEE_H_DEFINED_glBindProgramPipeline
-  typedef void (APIENTRYP GLEEPFNGLBINDPROGRAMPIPELINEPROC) (GLuint  pipeline);
-  GLEE_EXTERN GLEEPFNGLBINDPROGRAMPIPELINEPROC GLeeFuncPtr_glBindProgramPipeline;
-  #define glBindProgramPipeline GLeeFuncPtr_glBindProgramPipeline
-#endif
-#ifndef GLEE_H_DEFINED_glDeleteProgramPipelines
-#define GLEE_H_DEFINED_glDeleteProgramPipelines
-  typedef void (APIENTRYP GLEEPFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei  n, const GLuint * pipelines);
-  GLEE_EXTERN GLEEPFNGLDELETEPROGRAMPIPELINESPROC GLeeFuncPtr_glDeleteProgramPipelines;
-  #define glDeleteProgramPipelines GLeeFuncPtr_glDeleteProgramPipelines
-#endif
-#ifndef GLEE_H_DEFINED_glGenProgramPipelines
-#define GLEE_H_DEFINED_glGenProgramPipelines
-  typedef void (APIENTRYP GLEEPFNGLGENPROGRAMPIPELINESPROC) (GLsizei  n, GLuint * pipelines);
-  GLEE_EXTERN GLEEPFNGLGENPROGRAMPIPELINESPROC GLeeFuncPtr_glGenProgramPipelines;
-  #define glGenProgramPipelines GLeeFuncPtr_glGenProgramPipelines
-#endif
-#ifndef GLEE_H_DEFINED_glIsProgramPipeline
-#define GLEE_H_DEFINED_glIsProgramPipeline
-  typedef GLboolean (APIENTRYP GLEEPFNGLISPROGRAMPIPELINEPROC) (GLuint  pipeline);
-  GLEE_EXTERN GLEEPFNGLISPROGRAMPIPELINEPROC GLeeFuncPtr_glIsProgramPipeline;
-  #define glIsProgramPipeline GLeeFuncPtr_glIsProgramPipeline
-#endif
-#ifndef GLEE_H_DEFINED_glGetProgramPipelineiv
-#define GLEE_H_DEFINED_glGetProgramPipelineiv
-  typedef void (APIENTRYP GLEEPFNGLGETPROGRAMPIPELINEIVPROC) (GLuint  pipeline, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETPROGRAMPIPELINEIVPROC GLeeFuncPtr_glGetProgramPipelineiv;
-  #define glGetProgramPipelineiv GLeeFuncPtr_glGetProgramPipelineiv
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform1i
-#define GLEE_H_DEFINED_glProgramUniform1i
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM1IPROC) (GLuint  program, GLint  location, GLint  v0);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM1IPROC GLeeFuncPtr_glProgramUniform1i;
-  #define glProgramUniform1i GLeeFuncPtr_glProgramUniform1i
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform1iv
-#define GLEE_H_DEFINED_glProgramUniform1iv
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM1IVPROC) (GLuint  program, GLint  location, GLsizei  count, const GLint * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM1IVPROC GLeeFuncPtr_glProgramUniform1iv;
-  #define glProgramUniform1iv GLeeFuncPtr_glProgramUniform1iv
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform1f
-#define GLEE_H_DEFINED_glProgramUniform1f
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM1FPROC) (GLuint  program, GLint  location, GLfloat  v0);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM1FPROC GLeeFuncPtr_glProgramUniform1f;
-  #define glProgramUniform1f GLeeFuncPtr_glProgramUniform1f
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform1fv
-#define GLEE_H_DEFINED_glProgramUniform1fv
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM1FVPROC) (GLuint  program, GLint  location, GLsizei  count, const GLfloat * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM1FVPROC GLeeFuncPtr_glProgramUniform1fv;
-  #define glProgramUniform1fv GLeeFuncPtr_glProgramUniform1fv
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform1d
-#define GLEE_H_DEFINED_glProgramUniform1d
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM1DPROC) (GLuint  program, GLint  location, GLdouble  v0);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM1DPROC GLeeFuncPtr_glProgramUniform1d;
-  #define glProgramUniform1d GLeeFuncPtr_glProgramUniform1d
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform1dv
-#define GLEE_H_DEFINED_glProgramUniform1dv
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM1DVPROC) (GLuint  program, GLint  location, GLsizei  count, const GLdouble * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM1DVPROC GLeeFuncPtr_glProgramUniform1dv;
-  #define glProgramUniform1dv GLeeFuncPtr_glProgramUniform1dv
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform1ui
-#define GLEE_H_DEFINED_glProgramUniform1ui
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM1UIPROC) (GLuint  program, GLint  location, GLuint  v0);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM1UIPROC GLeeFuncPtr_glProgramUniform1ui;
-  #define glProgramUniform1ui GLeeFuncPtr_glProgramUniform1ui
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform1uiv
-#define GLEE_H_DEFINED_glProgramUniform1uiv
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM1UIVPROC) (GLuint  program, GLint  location, GLsizei  count, const GLuint * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM1UIVPROC GLeeFuncPtr_glProgramUniform1uiv;
-  #define glProgramUniform1uiv GLeeFuncPtr_glProgramUniform1uiv
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform2i
-#define GLEE_H_DEFINED_glProgramUniform2i
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM2IPROC) (GLuint  program, GLint  location, GLint  v0, GLint  v1);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM2IPROC GLeeFuncPtr_glProgramUniform2i;
-  #define glProgramUniform2i GLeeFuncPtr_glProgramUniform2i
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform2iv
-#define GLEE_H_DEFINED_glProgramUniform2iv
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM2IVPROC) (GLuint  program, GLint  location, GLsizei  count, const GLint * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM2IVPROC GLeeFuncPtr_glProgramUniform2iv;
-  #define glProgramUniform2iv GLeeFuncPtr_glProgramUniform2iv
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform2f
-#define GLEE_H_DEFINED_glProgramUniform2f
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM2FPROC) (GLuint  program, GLint  location, GLfloat  v0, GLfloat  v1);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM2FPROC GLeeFuncPtr_glProgramUniform2f;
-  #define glProgramUniform2f GLeeFuncPtr_glProgramUniform2f
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform2fv
-#define GLEE_H_DEFINED_glProgramUniform2fv
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM2FVPROC) (GLuint  program, GLint  location, GLsizei  count, const GLfloat * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM2FVPROC GLeeFuncPtr_glProgramUniform2fv;
-  #define glProgramUniform2fv GLeeFuncPtr_glProgramUniform2fv
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform2d
-#define GLEE_H_DEFINED_glProgramUniform2d
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM2DPROC) (GLuint  program, GLint  location, GLdouble  v0, GLdouble  v1);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM2DPROC GLeeFuncPtr_glProgramUniform2d;
-  #define glProgramUniform2d GLeeFuncPtr_glProgramUniform2d
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform2dv
-#define GLEE_H_DEFINED_glProgramUniform2dv
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM2DVPROC) (GLuint  program, GLint  location, GLsizei  count, const GLdouble * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM2DVPROC GLeeFuncPtr_glProgramUniform2dv;
-  #define glProgramUniform2dv GLeeFuncPtr_glProgramUniform2dv
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform2ui
-#define GLEE_H_DEFINED_glProgramUniform2ui
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM2UIPROC) (GLuint  program, GLint  location, GLuint  v0, GLuint  v1);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM2UIPROC GLeeFuncPtr_glProgramUniform2ui;
-  #define glProgramUniform2ui GLeeFuncPtr_glProgramUniform2ui
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform2uiv
-#define GLEE_H_DEFINED_glProgramUniform2uiv
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM2UIVPROC) (GLuint  program, GLint  location, GLsizei  count, const GLuint * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM2UIVPROC GLeeFuncPtr_glProgramUniform2uiv;
-  #define glProgramUniform2uiv GLeeFuncPtr_glProgramUniform2uiv
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform3i
-#define GLEE_H_DEFINED_glProgramUniform3i
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM3IPROC) (GLuint  program, GLint  location, GLint  v0, GLint  v1, GLint  v2);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM3IPROC GLeeFuncPtr_glProgramUniform3i;
-  #define glProgramUniform3i GLeeFuncPtr_glProgramUniform3i
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform3iv
-#define GLEE_H_DEFINED_glProgramUniform3iv
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM3IVPROC) (GLuint  program, GLint  location, GLsizei  count, const GLint * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM3IVPROC GLeeFuncPtr_glProgramUniform3iv;
-  #define glProgramUniform3iv GLeeFuncPtr_glProgramUniform3iv
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform3f
-#define GLEE_H_DEFINED_glProgramUniform3f
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM3FPROC) (GLuint  program, GLint  location, GLfloat  v0, GLfloat  v1, GLfloat  v2);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM3FPROC GLeeFuncPtr_glProgramUniform3f;
-  #define glProgramUniform3f GLeeFuncPtr_glProgramUniform3f
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform3fv
-#define GLEE_H_DEFINED_glProgramUniform3fv
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM3FVPROC) (GLuint  program, GLint  location, GLsizei  count, const GLfloat * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM3FVPROC GLeeFuncPtr_glProgramUniform3fv;
-  #define glProgramUniform3fv GLeeFuncPtr_glProgramUniform3fv
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform3d
-#define GLEE_H_DEFINED_glProgramUniform3d
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM3DPROC) (GLuint  program, GLint  location, GLdouble  v0, GLdouble  v1, GLdouble  v2);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM3DPROC GLeeFuncPtr_glProgramUniform3d;
-  #define glProgramUniform3d GLeeFuncPtr_glProgramUniform3d
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform3dv
-#define GLEE_H_DEFINED_glProgramUniform3dv
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM3DVPROC) (GLuint  program, GLint  location, GLsizei  count, const GLdouble * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM3DVPROC GLeeFuncPtr_glProgramUniform3dv;
-  #define glProgramUniform3dv GLeeFuncPtr_glProgramUniform3dv
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform3ui
-#define GLEE_H_DEFINED_glProgramUniform3ui
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM3UIPROC) (GLuint  program, GLint  location, GLuint  v0, GLuint  v1, GLuint  v2);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM3UIPROC GLeeFuncPtr_glProgramUniform3ui;
-  #define glProgramUniform3ui GLeeFuncPtr_glProgramUniform3ui
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform3uiv
-#define GLEE_H_DEFINED_glProgramUniform3uiv
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM3UIVPROC) (GLuint  program, GLint  location, GLsizei  count, const GLuint * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM3UIVPROC GLeeFuncPtr_glProgramUniform3uiv;
-  #define glProgramUniform3uiv GLeeFuncPtr_glProgramUniform3uiv
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform4i
-#define GLEE_H_DEFINED_glProgramUniform4i
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM4IPROC) (GLuint  program, GLint  location, GLint  v0, GLint  v1, GLint  v2, GLint  v3);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM4IPROC GLeeFuncPtr_glProgramUniform4i;
-  #define glProgramUniform4i GLeeFuncPtr_glProgramUniform4i
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform4iv
-#define GLEE_H_DEFINED_glProgramUniform4iv
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM4IVPROC) (GLuint  program, GLint  location, GLsizei  count, const GLint * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM4IVPROC GLeeFuncPtr_glProgramUniform4iv;
-  #define glProgramUniform4iv GLeeFuncPtr_glProgramUniform4iv
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform4f
-#define GLEE_H_DEFINED_glProgramUniform4f
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM4FPROC) (GLuint  program, GLint  location, GLfloat  v0, GLfloat  v1, GLfloat  v2, GLfloat  v3);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM4FPROC GLeeFuncPtr_glProgramUniform4f;
-  #define glProgramUniform4f GLeeFuncPtr_glProgramUniform4f
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform4fv
-#define GLEE_H_DEFINED_glProgramUniform4fv
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM4FVPROC) (GLuint  program, GLint  location, GLsizei  count, const GLfloat * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM4FVPROC GLeeFuncPtr_glProgramUniform4fv;
-  #define glProgramUniform4fv GLeeFuncPtr_glProgramUniform4fv
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform4d
-#define GLEE_H_DEFINED_glProgramUniform4d
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM4DPROC) (GLuint  program, GLint  location, GLdouble  v0, GLdouble  v1, GLdouble  v2, GLdouble  v3);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM4DPROC GLeeFuncPtr_glProgramUniform4d;
-  #define glProgramUniform4d GLeeFuncPtr_glProgramUniform4d
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform4dv
-#define GLEE_H_DEFINED_glProgramUniform4dv
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM4DVPROC) (GLuint  program, GLint  location, GLsizei  count, const GLdouble * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM4DVPROC GLeeFuncPtr_glProgramUniform4dv;
-  #define glProgramUniform4dv GLeeFuncPtr_glProgramUniform4dv
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform4ui
-#define GLEE_H_DEFINED_glProgramUniform4ui
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM4UIPROC) (GLuint  program, GLint  location, GLuint  v0, GLuint  v1, GLuint  v2, GLuint  v3);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM4UIPROC GLeeFuncPtr_glProgramUniform4ui;
-  #define glProgramUniform4ui GLeeFuncPtr_glProgramUniform4ui
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform4uiv
-#define GLEE_H_DEFINED_glProgramUniform4uiv
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM4UIVPROC) (GLuint  program, GLint  location, GLsizei  count, const GLuint * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM4UIVPROC GLeeFuncPtr_glProgramUniform4uiv;
-  #define glProgramUniform4uiv GLeeFuncPtr_glProgramUniform4uiv
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix2fv
-#define GLEE_H_DEFINED_glProgramUniformMatrix2fv
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX2FVPROC GLeeFuncPtr_glProgramUniformMatrix2fv;
-  #define glProgramUniformMatrix2fv GLeeFuncPtr_glProgramUniformMatrix2fv
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix3fv
-#define GLEE_H_DEFINED_glProgramUniformMatrix3fv
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX3FVPROC GLeeFuncPtr_glProgramUniformMatrix3fv;
-  #define glProgramUniformMatrix3fv GLeeFuncPtr_glProgramUniformMatrix3fv
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix4fv
-#define GLEE_H_DEFINED_glProgramUniformMatrix4fv
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX4FVPROC GLeeFuncPtr_glProgramUniformMatrix4fv;
-  #define glProgramUniformMatrix4fv GLeeFuncPtr_glProgramUniformMatrix4fv
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix2dv
-#define GLEE_H_DEFINED_glProgramUniformMatrix2dv
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX2DVPROC GLeeFuncPtr_glProgramUniformMatrix2dv;
-  #define glProgramUniformMatrix2dv GLeeFuncPtr_glProgramUniformMatrix2dv
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix3dv
-#define GLEE_H_DEFINED_glProgramUniformMatrix3dv
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX3DVPROC GLeeFuncPtr_glProgramUniformMatrix3dv;
-  #define glProgramUniformMatrix3dv GLeeFuncPtr_glProgramUniformMatrix3dv
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix4dv
-#define GLEE_H_DEFINED_glProgramUniformMatrix4dv
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX4DVPROC GLeeFuncPtr_glProgramUniformMatrix4dv;
-  #define glProgramUniformMatrix4dv GLeeFuncPtr_glProgramUniformMatrix4dv
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix2x3fv
-#define GLEE_H_DEFINED_glProgramUniformMatrix2x3fv
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX2X3FVPROC GLeeFuncPtr_glProgramUniformMatrix2x3fv;
-  #define glProgramUniformMatrix2x3fv GLeeFuncPtr_glProgramUniformMatrix2x3fv
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix3x2fv
-#define GLEE_H_DEFINED_glProgramUniformMatrix3x2fv
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX3X2FVPROC GLeeFuncPtr_glProgramUniformMatrix3x2fv;
-  #define glProgramUniformMatrix3x2fv GLeeFuncPtr_glProgramUniformMatrix3x2fv
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix2x4fv
-#define GLEE_H_DEFINED_glProgramUniformMatrix2x4fv
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX2X4FVPROC GLeeFuncPtr_glProgramUniformMatrix2x4fv;
-  #define glProgramUniformMatrix2x4fv GLeeFuncPtr_glProgramUniformMatrix2x4fv
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix4x2fv
-#define GLEE_H_DEFINED_glProgramUniformMatrix4x2fv
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX4X2FVPROC GLeeFuncPtr_glProgramUniformMatrix4x2fv;
-  #define glProgramUniformMatrix4x2fv GLeeFuncPtr_glProgramUniformMatrix4x2fv
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix3x4fv
-#define GLEE_H_DEFINED_glProgramUniformMatrix3x4fv
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX3X4FVPROC GLeeFuncPtr_glProgramUniformMatrix3x4fv;
-  #define glProgramUniformMatrix3x4fv GLeeFuncPtr_glProgramUniformMatrix3x4fv
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix4x3fv
-#define GLEE_H_DEFINED_glProgramUniformMatrix4x3fv
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX4X3FVPROC GLeeFuncPtr_glProgramUniformMatrix4x3fv;
-  #define glProgramUniformMatrix4x3fv GLeeFuncPtr_glProgramUniformMatrix4x3fv
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix2x3dv
-#define GLEE_H_DEFINED_glProgramUniformMatrix2x3dv
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX2X3DVPROC GLeeFuncPtr_glProgramUniformMatrix2x3dv;
-  #define glProgramUniformMatrix2x3dv GLeeFuncPtr_glProgramUniformMatrix2x3dv
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix3x2dv
-#define GLEE_H_DEFINED_glProgramUniformMatrix3x2dv
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX3X2DVPROC GLeeFuncPtr_glProgramUniformMatrix3x2dv;
-  #define glProgramUniformMatrix3x2dv GLeeFuncPtr_glProgramUniformMatrix3x2dv
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix2x4dv
-#define GLEE_H_DEFINED_glProgramUniformMatrix2x4dv
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX2X4DVPROC GLeeFuncPtr_glProgramUniformMatrix2x4dv;
-  #define glProgramUniformMatrix2x4dv GLeeFuncPtr_glProgramUniformMatrix2x4dv
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix4x2dv
-#define GLEE_H_DEFINED_glProgramUniformMatrix4x2dv
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX4X2DVPROC GLeeFuncPtr_glProgramUniformMatrix4x2dv;
-  #define glProgramUniformMatrix4x2dv GLeeFuncPtr_glProgramUniformMatrix4x2dv
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix3x4dv
-#define GLEE_H_DEFINED_glProgramUniformMatrix3x4dv
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX3X4DVPROC GLeeFuncPtr_glProgramUniformMatrix3x4dv;
-  #define glProgramUniformMatrix3x4dv GLeeFuncPtr_glProgramUniformMatrix3x4dv
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix4x3dv
-#define GLEE_H_DEFINED_glProgramUniformMatrix4x3dv
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX4X3DVPROC GLeeFuncPtr_glProgramUniformMatrix4x3dv;
-  #define glProgramUniformMatrix4x3dv GLeeFuncPtr_glProgramUniformMatrix4x3dv
-#endif
-#ifndef GLEE_H_DEFINED_glValidateProgramPipeline
-#define GLEE_H_DEFINED_glValidateProgramPipeline
-  typedef void (APIENTRYP GLEEPFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint  pipeline);
-  GLEE_EXTERN GLEEPFNGLVALIDATEPROGRAMPIPELINEPROC GLeeFuncPtr_glValidateProgramPipeline;
-  #define glValidateProgramPipeline GLeeFuncPtr_glValidateProgramPipeline
-#endif
-#ifndef GLEE_H_DEFINED_glGetProgramPipelineInfoLog
-#define GLEE_H_DEFINED_glGetProgramPipelineInfoLog
-  typedef void (APIENTRYP GLEEPFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint  pipeline, GLsizei  bufSize, GLsizei * length, GLchar * infoLog);
-  GLEE_EXTERN GLEEPFNGLGETPROGRAMPIPELINEINFOLOGPROC GLeeFuncPtr_glGetProgramPipelineInfoLog;
-  #define glGetProgramPipelineInfoLog GLeeFuncPtr_glGetProgramPipelineInfoLog
-#endif
-#endif 
-
-/* GL_ARB_shader_precision */
-
-#ifndef GL_ARB_shader_precision
-#define GL_ARB_shader_precision 1
-#define __GLEE_GL_ARB_shader_precision 1
-/* Constants */
-#endif 
-
-/* GL_ARB_vertex_attrib_64bit */
-
-#ifndef GL_ARB_vertex_attrib_64bit
-#define GL_ARB_vertex_attrib_64bit 1
-#define __GLEE_GL_ARB_vertex_attrib_64bit 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glVertexAttribL1d
-#define GLEE_H_DEFINED_glVertexAttribL1d
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBL1DPROC) (GLuint  index, GLdouble  x);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBL1DPROC GLeeFuncPtr_glVertexAttribL1d;
-  #define glVertexAttribL1d GLeeFuncPtr_glVertexAttribL1d
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribL2d
-#define GLEE_H_DEFINED_glVertexAttribL2d
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBL2DPROC) (GLuint  index, GLdouble  x, GLdouble  y);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBL2DPROC GLeeFuncPtr_glVertexAttribL2d;
-  #define glVertexAttribL2d GLeeFuncPtr_glVertexAttribL2d
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribL3d
-#define GLEE_H_DEFINED_glVertexAttribL3d
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBL3DPROC) (GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBL3DPROC GLeeFuncPtr_glVertexAttribL3d;
-  #define glVertexAttribL3d GLeeFuncPtr_glVertexAttribL3d
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribL4d
-#define GLEE_H_DEFINED_glVertexAttribL4d
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBL4DPROC) (GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBL4DPROC GLeeFuncPtr_glVertexAttribL4d;
-  #define glVertexAttribL4d GLeeFuncPtr_glVertexAttribL4d
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribL1dv
-#define GLEE_H_DEFINED_glVertexAttribL1dv
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBL1DVPROC) (GLuint  index, const GLdouble * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBL1DVPROC GLeeFuncPtr_glVertexAttribL1dv;
-  #define glVertexAttribL1dv GLeeFuncPtr_glVertexAttribL1dv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribL2dv
-#define GLEE_H_DEFINED_glVertexAttribL2dv
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBL2DVPROC) (GLuint  index, const GLdouble * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBL2DVPROC GLeeFuncPtr_glVertexAttribL2dv;
-  #define glVertexAttribL2dv GLeeFuncPtr_glVertexAttribL2dv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribL3dv
-#define GLEE_H_DEFINED_glVertexAttribL3dv
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBL3DVPROC) (GLuint  index, const GLdouble * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBL3DVPROC GLeeFuncPtr_glVertexAttribL3dv;
-  #define glVertexAttribL3dv GLeeFuncPtr_glVertexAttribL3dv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribL4dv
-#define GLEE_H_DEFINED_glVertexAttribL4dv
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBL4DVPROC) (GLuint  index, const GLdouble * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBL4DVPROC GLeeFuncPtr_glVertexAttribL4dv;
-  #define glVertexAttribL4dv GLeeFuncPtr_glVertexAttribL4dv
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribLPointer
-#define GLEE_H_DEFINED_glVertexAttribLPointer
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBLPOINTERPROC) (GLuint  index, GLint  size, GLenum  type, GLsizei  stride, const GLvoid * pointer);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBLPOINTERPROC GLeeFuncPtr_glVertexAttribLPointer;
-  #define glVertexAttribLPointer GLeeFuncPtr_glVertexAttribLPointer
-#endif
-#ifndef GLEE_H_DEFINED_glGetVertexAttribLdv
-#define GLEE_H_DEFINED_glGetVertexAttribLdv
-  typedef void (APIENTRYP GLEEPFNGLGETVERTEXATTRIBLDVPROC) (GLuint  index, GLenum  pname, GLdouble * params);
-  GLEE_EXTERN GLEEPFNGLGETVERTEXATTRIBLDVPROC GLeeFuncPtr_glGetVertexAttribLdv;
-  #define glGetVertexAttribLdv GLeeFuncPtr_glGetVertexAttribLdv
-#endif
-#endif 
-
-/* GL_ARB_viewport_array */
-
-#ifndef GL_ARB_viewport_array
-#define GL_ARB_viewport_array 1
-#define __GLEE_GL_ARB_viewport_array 1
-/* Constants */
-#define GL_MAX_VIEWPORTS                                   0x825B
-#define GL_VIEWPORT_SUBPIXEL_BITS                          0x825C
-#define GL_VIEWPORT_BOUNDS_RANGE                           0x825D
-#define GL_LAYER_PROVOKING_VERTEX                          0x825E
-#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX                 0x825F
-#define GL_UNDEFINED_VERTEX                                0x8260
-#ifndef GLEE_H_DEFINED_glViewportArrayv
-#define GLEE_H_DEFINED_glViewportArrayv
-  typedef void (APIENTRYP GLEEPFNGLVIEWPORTARRAYVPROC) (GLuint  first, GLsizei  count, const GLfloat * v);
-  GLEE_EXTERN GLEEPFNGLVIEWPORTARRAYVPROC GLeeFuncPtr_glViewportArrayv;
-  #define glViewportArrayv GLeeFuncPtr_glViewportArrayv
-#endif
-#ifndef GLEE_H_DEFINED_glViewportIndexedf
-#define GLEE_H_DEFINED_glViewportIndexedf
-  typedef void (APIENTRYP GLEEPFNGLVIEWPORTINDEXEDFPROC) (GLuint  index, GLfloat  x, GLfloat  y, GLfloat  w, GLfloat  h);
-  GLEE_EXTERN GLEEPFNGLVIEWPORTINDEXEDFPROC GLeeFuncPtr_glViewportIndexedf;
-  #define glViewportIndexedf GLeeFuncPtr_glViewportIndexedf
-#endif
-#ifndef GLEE_H_DEFINED_glViewportIndexedfv
-#define GLEE_H_DEFINED_glViewportIndexedfv
-  typedef void (APIENTRYP GLEEPFNGLVIEWPORTINDEXEDFVPROC) (GLuint  index, const GLfloat * v);
-  GLEE_EXTERN GLEEPFNGLVIEWPORTINDEXEDFVPROC GLeeFuncPtr_glViewportIndexedfv;
-  #define glViewportIndexedfv GLeeFuncPtr_glViewportIndexedfv
-#endif
-#ifndef GLEE_H_DEFINED_glScissorArrayv
-#define GLEE_H_DEFINED_glScissorArrayv
-  typedef void (APIENTRYP GLEEPFNGLSCISSORARRAYVPROC) (GLuint  first, GLsizei  count, const GLint * v);
-  GLEE_EXTERN GLEEPFNGLSCISSORARRAYVPROC GLeeFuncPtr_glScissorArrayv;
-  #define glScissorArrayv GLeeFuncPtr_glScissorArrayv
-#endif
-#ifndef GLEE_H_DEFINED_glScissorIndexed
-#define GLEE_H_DEFINED_glScissorIndexed
-  typedef void (APIENTRYP GLEEPFNGLSCISSORINDEXEDPROC) (GLuint  index, GLint  left, GLint  bottom, GLsizei  width, GLsizei  height);
-  GLEE_EXTERN GLEEPFNGLSCISSORINDEXEDPROC GLeeFuncPtr_glScissorIndexed;
-  #define glScissorIndexed GLeeFuncPtr_glScissorIndexed
-#endif
-#ifndef GLEE_H_DEFINED_glScissorIndexedv
-#define GLEE_H_DEFINED_glScissorIndexedv
-  typedef void (APIENTRYP GLEEPFNGLSCISSORINDEXEDVPROC) (GLuint  index, const GLint * v);
-  GLEE_EXTERN GLEEPFNGLSCISSORINDEXEDVPROC GLeeFuncPtr_glScissorIndexedv;
-  #define glScissorIndexedv GLeeFuncPtr_glScissorIndexedv
-#endif
-#ifndef GLEE_H_DEFINED_glDepthRangeArrayv
-#define GLEE_H_DEFINED_glDepthRangeArrayv
-  typedef void (APIENTRYP GLEEPFNGLDEPTHRANGEARRAYVPROC) (GLuint  first, GLsizei  count, const GLdouble * v);
-  GLEE_EXTERN GLEEPFNGLDEPTHRANGEARRAYVPROC GLeeFuncPtr_glDepthRangeArrayv;
-  #define glDepthRangeArrayv GLeeFuncPtr_glDepthRangeArrayv
-#endif
-#ifndef GLEE_H_DEFINED_glDepthRangeIndexed
-#define GLEE_H_DEFINED_glDepthRangeIndexed
-  typedef void (APIENTRYP GLEEPFNGLDEPTHRANGEINDEXEDPROC) (GLuint  index, GLdouble  n, GLdouble  f);
-  GLEE_EXTERN GLEEPFNGLDEPTHRANGEINDEXEDPROC GLeeFuncPtr_glDepthRangeIndexed;
-  #define glDepthRangeIndexed GLeeFuncPtr_glDepthRangeIndexed
-#endif
-#ifndef GLEE_H_DEFINED_glGetFloati_v
-#define GLEE_H_DEFINED_glGetFloati_v
-  typedef void (APIENTRYP GLEEPFNGLGETFLOATI_VPROC) (GLenum  target, GLuint  index, GLfloat * data);
-  GLEE_EXTERN GLEEPFNGLGETFLOATI_VPROC GLeeFuncPtr_glGetFloati_v;
-  #define glGetFloati_v GLeeFuncPtr_glGetFloati_v
-#endif
-#ifndef GLEE_H_DEFINED_glGetDoublei_v
-#define GLEE_H_DEFINED_glGetDoublei_v
-  typedef void (APIENTRYP GLEEPFNGLGETDOUBLEI_VPROC) (GLenum  target, GLuint  index, GLdouble * data);
-  GLEE_EXTERN GLEEPFNGLGETDOUBLEI_VPROC GLeeFuncPtr_glGetDoublei_v;
-  #define glGetDoublei_v GLeeFuncPtr_glGetDoublei_v
-#endif
-#endif 
-
-/* GL_ARB_cl_event */
-
-#ifndef GL_ARB_cl_event
-#define GL_ARB_cl_event 1
-#define __GLEE_GL_ARB_cl_event 1
-/* Constants */
-#define GL_SYNC_CL_EVENT_ARB                               0x8240
-#define GL_SYNC_CL_EVENT_COMPLETE_ARB                      0x8241
-#ifndef GLEE_H_DEFINED_glCreateSyncFromCLeventARB
-#define GLEE_H_DEFINED_glCreateSyncFromCLeventARB
-  typedef GLsync (APIENTRYP GLEEPFNGLCREATESYNCFROMCLEVENTARBPROC) (struct _cl_context *  context, struct _cl_event *  event, GLbitfield  flags);
-  GLEE_EXTERN GLEEPFNGLCREATESYNCFROMCLEVENTARBPROC GLeeFuncPtr_glCreateSyncFromCLeventARB;
-  #define glCreateSyncFromCLeventARB GLeeFuncPtr_glCreateSyncFromCLeventARB
-#endif
-#endif 
-
-/* GL_ARB_debug_output */
-
-#ifndef GL_ARB_debug_output
-#define GL_ARB_debug_output 1
-#define __GLEE_GL_ARB_debug_output 1
-/* Constants */
-#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB                    0x8242
-#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB            0x8243
-#define GL_DEBUG_CALLBACK_FUNCTION_ARB                     0x8244
-#define GL_DEBUG_CALLBACK_USER_PARAM_ARB                   0x8245
-#define GL_DEBUG_SOURCE_API_ARB                            0x8246
-#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB                  0x8247
-#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB                0x8248
-#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB                    0x8249
-#define GL_DEBUG_SOURCE_APPLICATION_ARB                    0x824A
-#define GL_DEBUG_SOURCE_OTHER_ARB                          0x824B
-#define GL_DEBUG_TYPE_ERROR_ARB                            0x824C
-#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB              0x824D
-#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB               0x824E
-#define GL_DEBUG_TYPE_PORTABILITY_ARB                      0x824F
-#define GL_DEBUG_TYPE_PERFORMANCE_ARB                      0x8250
-#define GL_DEBUG_TYPE_OTHER_ARB                            0x8251
-#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB                    0x9143
-#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB                   0x9144
-#define GL_DEBUG_LOGGED_MESSAGES_ARB                       0x9145
-#define GL_DEBUG_SEVERITY_HIGH_ARB                         0x9146
-#define GL_DEBUG_SEVERITY_MEDIUM_ARB                       0x9147
-#define GL_DEBUG_SEVERITY_LOW_ARB                          0x9148
-#ifndef GLEE_H_DEFINED_glDebugMessageControlARB
-#define GLEE_H_DEFINED_glDebugMessageControlARB
-  typedef void (APIENTRYP GLEEPFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum  source, GLenum  type, GLenum  severity, GLsizei  count, const GLuint * ids, GLboolean  enabled);
-  GLEE_EXTERN GLEEPFNGLDEBUGMESSAGECONTROLARBPROC GLeeFuncPtr_glDebugMessageControlARB;
-  #define glDebugMessageControlARB GLeeFuncPtr_glDebugMessageControlARB
-#endif
-#ifndef GLEE_H_DEFINED_glDebugMessageInsertARB
-#define GLEE_H_DEFINED_glDebugMessageInsertARB
-  typedef void (APIENTRYP GLEEPFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum  source, GLenum  type, GLuint  id, GLenum  severity, GLsizei  length, const GLchar * buf);
-  GLEE_EXTERN GLEEPFNGLDEBUGMESSAGEINSERTARBPROC GLeeFuncPtr_glDebugMessageInsertARB;
-  #define glDebugMessageInsertARB GLeeFuncPtr_glDebugMessageInsertARB
-#endif
-#ifndef GLEE_H_DEFINED_glDebugMessageCallbackARB
-#define GLEE_H_DEFINED_glDebugMessageCallbackARB
-  typedef void (APIENTRYP GLEEPFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB  callback, const GLvoid * userParam);
-  GLEE_EXTERN GLEEPFNGLDEBUGMESSAGECALLBACKARBPROC GLeeFuncPtr_glDebugMessageCallbackARB;
-  #define glDebugMessageCallbackARB GLeeFuncPtr_glDebugMessageCallbackARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetDebugMessageLogARB
-#define GLEE_H_DEFINED_glGetDebugMessageLogARB
-  typedef GLuint (APIENTRYP GLEEPFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint  count, GLsizei  bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog);
-  GLEE_EXTERN GLEEPFNGLGETDEBUGMESSAGELOGARBPROC GLeeFuncPtr_glGetDebugMessageLogARB;
-  #define glGetDebugMessageLogARB GLeeFuncPtr_glGetDebugMessageLogARB
-#endif
-#endif 
-
-/* GL_ARB_robustness */
-
-#ifndef GL_ARB_robustness
-#define GL_ARB_robustness 1
-#define __GLEE_GL_ARB_robustness 1
-/* Constants */
-#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB              0x00000004
-#define GL_LOSE_CONTEXT_ON_RESET_ARB                       0x8252
-#define GL_GUILTY_CONTEXT_RESET_ARB                        0x8253
-#define GL_INNOCENT_CONTEXT_RESET_ARB                      0x8254
-#define GL_UNKNOWN_CONTEXT_RESET_ARB                       0x8255
-#define GL_RESET_NOTIFICATION_STRATEGY_ARB                 0x8256
-#define GL_NO_RESET_NOTIFICATION_ARB                       0x8261
-#ifndef GLEE_H_DEFINED_glGetGraphicsResetStatusARB
-#define GLEE_H_DEFINED_glGetGraphicsResetStatusARB
-  typedef GLenum (APIENTRYP GLEEPFNGLGETGRAPHICSRESETSTATUSARBPROC) ();
-  GLEE_EXTERN GLEEPFNGLGETGRAPHICSRESETSTATUSARBPROC GLeeFuncPtr_glGetGraphicsResetStatusARB;
-  #define glGetGraphicsResetStatusARB GLeeFuncPtr_glGetGraphicsResetStatusARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetnMapdvARB
-#define GLEE_H_DEFINED_glGetnMapdvARB
-  typedef void (APIENTRYP GLEEPFNGLGETNMAPDVARBPROC) (GLenum  target, GLenum  query, GLsizei  bufSize, GLdouble * v);
-  GLEE_EXTERN GLEEPFNGLGETNMAPDVARBPROC GLeeFuncPtr_glGetnMapdvARB;
-  #define glGetnMapdvARB GLeeFuncPtr_glGetnMapdvARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetnMapfvARB
-#define GLEE_H_DEFINED_glGetnMapfvARB
-  typedef void (APIENTRYP GLEEPFNGLGETNMAPFVARBPROC) (GLenum  target, GLenum  query, GLsizei  bufSize, GLfloat * v);
-  GLEE_EXTERN GLEEPFNGLGETNMAPFVARBPROC GLeeFuncPtr_glGetnMapfvARB;
-  #define glGetnMapfvARB GLeeFuncPtr_glGetnMapfvARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetnMapivARB
-#define GLEE_H_DEFINED_glGetnMapivARB
-  typedef void (APIENTRYP GLEEPFNGLGETNMAPIVARBPROC) (GLenum  target, GLenum  query, GLsizei  bufSize, GLint * v);
-  GLEE_EXTERN GLEEPFNGLGETNMAPIVARBPROC GLeeFuncPtr_glGetnMapivARB;
-  #define glGetnMapivARB GLeeFuncPtr_glGetnMapivARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetnPixelMapfvARB
-#define GLEE_H_DEFINED_glGetnPixelMapfvARB
-  typedef void (APIENTRYP GLEEPFNGLGETNPIXELMAPFVARBPROC) (GLenum  map, GLsizei  bufSize, GLfloat * values);
-  GLEE_EXTERN GLEEPFNGLGETNPIXELMAPFVARBPROC GLeeFuncPtr_glGetnPixelMapfvARB;
-  #define glGetnPixelMapfvARB GLeeFuncPtr_glGetnPixelMapfvARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetnPixelMapuivARB
-#define GLEE_H_DEFINED_glGetnPixelMapuivARB
-  typedef void (APIENTRYP GLEEPFNGLGETNPIXELMAPUIVARBPROC) (GLenum  map, GLsizei  bufSize, GLuint * values);
-  GLEE_EXTERN GLEEPFNGLGETNPIXELMAPUIVARBPROC GLeeFuncPtr_glGetnPixelMapuivARB;
-  #define glGetnPixelMapuivARB GLeeFuncPtr_glGetnPixelMapuivARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetnPixelMapusvARB
-#define GLEE_H_DEFINED_glGetnPixelMapusvARB
-  typedef void (APIENTRYP GLEEPFNGLGETNPIXELMAPUSVARBPROC) (GLenum  map, GLsizei  bufSize, GLushort * values);
-  GLEE_EXTERN GLEEPFNGLGETNPIXELMAPUSVARBPROC GLeeFuncPtr_glGetnPixelMapusvARB;
-  #define glGetnPixelMapusvARB GLeeFuncPtr_glGetnPixelMapusvARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetnPolygonStippleARB
-#define GLEE_H_DEFINED_glGetnPolygonStippleARB
-  typedef void (APIENTRYP GLEEPFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei  bufSize, GLubyte * pattern);
-  GLEE_EXTERN GLEEPFNGLGETNPOLYGONSTIPPLEARBPROC GLeeFuncPtr_glGetnPolygonStippleARB;
-  #define glGetnPolygonStippleARB GLeeFuncPtr_glGetnPolygonStippleARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetnColorTableARB
-#define GLEE_H_DEFINED_glGetnColorTableARB
-  typedef void (APIENTRYP GLEEPFNGLGETNCOLORTABLEARBPROC) (GLenum  target, GLenum  format, GLenum  type, GLsizei  bufSize, GLvoid * table);
-  GLEE_EXTERN GLEEPFNGLGETNCOLORTABLEARBPROC GLeeFuncPtr_glGetnColorTableARB;
-  #define glGetnColorTableARB GLeeFuncPtr_glGetnColorTableARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetnConvolutionFilterARB
-#define GLEE_H_DEFINED_glGetnConvolutionFilterARB
-  typedef void (APIENTRYP GLEEPFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum  target, GLenum  format, GLenum  type, GLsizei  bufSize, GLvoid * image);
-  GLEE_EXTERN GLEEPFNGLGETNCONVOLUTIONFILTERARBPROC GLeeFuncPtr_glGetnConvolutionFilterARB;
-  #define glGetnConvolutionFilterARB GLeeFuncPtr_glGetnConvolutionFilterARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetnSeparableFilterARB
-#define GLEE_H_DEFINED_glGetnSeparableFilterARB
-  typedef void (APIENTRYP GLEEPFNGLGETNSEPARABLEFILTERARBPROC) (GLenum  target, GLenum  format, GLenum  type, GLsizei  rowBufSize, GLvoid * row, GLsizei  columnBufSize, GLvoid * column, GLvoid * span);
-  GLEE_EXTERN GLEEPFNGLGETNSEPARABLEFILTERARBPROC GLeeFuncPtr_glGetnSeparableFilterARB;
-  #define glGetnSeparableFilterARB GLeeFuncPtr_glGetnSeparableFilterARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetnHistogramARB
-#define GLEE_H_DEFINED_glGetnHistogramARB
-  typedef void (APIENTRYP GLEEPFNGLGETNHISTOGRAMARBPROC) (GLenum  target, GLboolean  reset, GLenum  format, GLenum  type, GLsizei  bufSize, GLvoid * values);
-  GLEE_EXTERN GLEEPFNGLGETNHISTOGRAMARBPROC GLeeFuncPtr_glGetnHistogramARB;
-  #define glGetnHistogramARB GLeeFuncPtr_glGetnHistogramARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetnMinmaxARB
-#define GLEE_H_DEFINED_glGetnMinmaxARB
-  typedef void (APIENTRYP GLEEPFNGLGETNMINMAXARBPROC) (GLenum  target, GLboolean  reset, GLenum  format, GLenum  type, GLsizei  bufSize, GLvoid * values);
-  GLEE_EXTERN GLEEPFNGLGETNMINMAXARBPROC GLeeFuncPtr_glGetnMinmaxARB;
-  #define glGetnMinmaxARB GLeeFuncPtr_glGetnMinmaxARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetnTexImageARB
-#define GLEE_H_DEFINED_glGetnTexImageARB
-  typedef void (APIENTRYP GLEEPFNGLGETNTEXIMAGEARBPROC) (GLenum  target, GLint  level, GLenum  format, GLenum  type, GLsizei  bufSize, GLvoid * img);
-  GLEE_EXTERN GLEEPFNGLGETNTEXIMAGEARBPROC GLeeFuncPtr_glGetnTexImageARB;
-  #define glGetnTexImageARB GLeeFuncPtr_glGetnTexImageARB
-#endif
-#ifndef GLEE_H_DEFINED_glReadnPixelsARB
-#define GLEE_H_DEFINED_glReadnPixelsARB
-  typedef void (APIENTRYP GLEEPFNGLREADNPIXELSARBPROC) (GLint  x, GLint  y, GLsizei  width, GLsizei  height, GLenum  format, GLenum  type, GLsizei  bufSize, GLvoid * data);
-  GLEE_EXTERN GLEEPFNGLREADNPIXELSARBPROC GLeeFuncPtr_glReadnPixelsARB;
-  #define glReadnPixelsARB GLeeFuncPtr_glReadnPixelsARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetnCompressedTexImageARB
-#define GLEE_H_DEFINED_glGetnCompressedTexImageARB
-  typedef void (APIENTRYP GLEEPFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum  target, GLint  lod, GLsizei  bufSize, GLvoid * img);
-  GLEE_EXTERN GLEEPFNGLGETNCOMPRESSEDTEXIMAGEARBPROC GLeeFuncPtr_glGetnCompressedTexImageARB;
-  #define glGetnCompressedTexImageARB GLeeFuncPtr_glGetnCompressedTexImageARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetnUniformfvARB
-#define GLEE_H_DEFINED_glGetnUniformfvARB
-  typedef void (APIENTRYP GLEEPFNGLGETNUNIFORMFVARBPROC) (GLuint  program, GLint  location, GLsizei  bufSize, GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLGETNUNIFORMFVARBPROC GLeeFuncPtr_glGetnUniformfvARB;
-  #define glGetnUniformfvARB GLeeFuncPtr_glGetnUniformfvARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetnUniformivARB
-#define GLEE_H_DEFINED_glGetnUniformivARB
-  typedef void (APIENTRYP GLEEPFNGLGETNUNIFORMIVARBPROC) (GLuint  program, GLint  location, GLsizei  bufSize, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETNUNIFORMIVARBPROC GLeeFuncPtr_glGetnUniformivARB;
-  #define glGetnUniformivARB GLeeFuncPtr_glGetnUniformivARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetnUniformuivARB
-#define GLEE_H_DEFINED_glGetnUniformuivARB
-  typedef void (APIENTRYP GLEEPFNGLGETNUNIFORMUIVARBPROC) (GLuint  program, GLint  location, GLsizei  bufSize, GLuint * params);
-  GLEE_EXTERN GLEEPFNGLGETNUNIFORMUIVARBPROC GLeeFuncPtr_glGetnUniformuivARB;
-  #define glGetnUniformuivARB GLeeFuncPtr_glGetnUniformuivARB
-#endif
-#ifndef GLEE_H_DEFINED_glGetnUniformdvARB
-#define GLEE_H_DEFINED_glGetnUniformdvARB
-  typedef void (APIENTRYP GLEEPFNGLGETNUNIFORMDVARBPROC) (GLuint  program, GLint  location, GLsizei  bufSize, GLdouble * params);
-  GLEE_EXTERN GLEEPFNGLGETNUNIFORMDVARBPROC GLeeFuncPtr_glGetnUniformdvARB;
-  #define glGetnUniformdvARB GLeeFuncPtr_glGetnUniformdvARB
-#endif
-#endif 
-
-/* GL_ARB_shader_stencil_export */
-
-#ifndef GL_ARB_shader_stencil_export
-#define GL_ARB_shader_stencil_export 1
-#define __GLEE_GL_ARB_shader_stencil_export 1
-/* Constants */
-#endif 
-
-/* GL_ARB_base_instance */
-
-#ifndef GL_ARB_base_instance
-#define GL_ARB_base_instance 1
-#define __GLEE_GL_ARB_base_instance 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glDrawArraysInstancedBaseInstance
-#define GLEE_H_DEFINED_glDrawArraysInstancedBaseInstance
-  typedef void (APIENTRYP GLEEPFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum  mode, GLint  first, GLsizei  count, GLsizei  instancecount, GLuint  baseinstance);
-  GLEE_EXTERN GLEEPFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC GLeeFuncPtr_glDrawArraysInstancedBaseInstance;
-  #define glDrawArraysInstancedBaseInstance GLeeFuncPtr_glDrawArraysInstancedBaseInstance
-#endif
-#ifndef GLEE_H_DEFINED_glDrawElementsInstancedBaseInstance
-#define GLEE_H_DEFINED_glDrawElementsInstancedBaseInstance
-  typedef void (APIENTRYP GLEEPFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum  mode, GLsizei  count, GLenum  type, const void * indices, GLsizei  instancecount, GLuint  baseinstance);
-  GLEE_EXTERN GLEEPFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC GLeeFuncPtr_glDrawElementsInstancedBaseInstance;
-  #define glDrawElementsInstancedBaseInstance GLeeFuncPtr_glDrawElementsInstancedBaseInstance
-#endif
-#ifndef GLEE_H_DEFINED_glDrawElementsInstancedBaseVertexBaseInstance
-#define GLEE_H_DEFINED_glDrawElementsInstancedBaseVertexBaseInstance
-  typedef void (APIENTRYP GLEEPFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum  mode, GLsizei  count, GLenum  type, const void * indices, GLsizei  instancecount, GLint  basevertex, GLuint  baseinstance);
-  GLEE_EXTERN GLEEPFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC GLeeFuncPtr_glDrawElementsInstancedBaseVertexBaseInstance;
-  #define glDrawElementsInstancedBaseVertexBaseInstance GLeeFuncPtr_glDrawElementsInstancedBaseVertexBaseInstance
-#endif
-#endif 
-
-/* GL_ARB_shading_language_420pack */
-
-#ifndef GL_ARB_shading_language_420pack
-#define GL_ARB_shading_language_420pack 1
-#define __GLEE_GL_ARB_shading_language_420pack 1
-/* Constants */
-#endif 
-
-/* GL_ARB_transform_feedback_instanced */
-
-#ifndef GL_ARB_transform_feedback_instanced
-#define GL_ARB_transform_feedback_instanced 1
-#define __GLEE_GL_ARB_transform_feedback_instanced 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glDrawTransformFeedbackInstanced
-#define GLEE_H_DEFINED_glDrawTransformFeedbackInstanced
-  typedef void (APIENTRYP GLEEPFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum  mode, GLuint  id, GLsizei  instancecount);
-  GLEE_EXTERN GLEEPFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC GLeeFuncPtr_glDrawTransformFeedbackInstanced;
-  #define glDrawTransformFeedbackInstanced GLeeFuncPtr_glDrawTransformFeedbackInstanced
-#endif
-#ifndef GLEE_H_DEFINED_glDrawTransformFeedbackStreamInstanced
-#define GLEE_H_DEFINED_glDrawTransformFeedbackStreamInstanced
-  typedef void (APIENTRYP GLEEPFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum  mode, GLuint  id, GLuint  stream, GLsizei  instancecount);
-  GLEE_EXTERN GLEEPFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC GLeeFuncPtr_glDrawTransformFeedbackStreamInstanced;
-  #define glDrawTransformFeedbackStreamInstanced GLeeFuncPtr_glDrawTransformFeedbackStreamInstanced
-#endif
-#endif 
-
-/* GL_ARB_compressed_texture_pixel_storage */
-
-#ifndef GL_ARB_compressed_texture_pixel_storage
-#define GL_ARB_compressed_texture_pixel_storage 1
-#define __GLEE_GL_ARB_compressed_texture_pixel_storage 1
-/* Constants */
-#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH                   0x9127
-#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT                  0x9128
-#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH                   0x9129
-#define GL_UNPACK_COMPRESSED_BLOCK_SIZE                    0x912A
-#define GL_PACK_COMPRESSED_BLOCK_WIDTH                     0x912B
-#define GL_PACK_COMPRESSED_BLOCK_HEIGHT                    0x912C
-#define GL_PACK_COMPRESSED_BLOCK_DEPTH                     0x912D
-#define GL_PACK_COMPRESSED_BLOCK_SIZE                      0x912E
-#endif 
-
-/* GL_ARB_conservative_depth */
-
-#ifndef GL_ARB_conservative_depth
-#define GL_ARB_conservative_depth 1
-#define __GLEE_GL_ARB_conservative_depth 1
-/* Constants */
-#endif 
-
-/* GL_ARB_internalformat_query */
-
-#ifndef GL_ARB_internalformat_query
-#define GL_ARB_internalformat_query 1
-#define __GLEE_GL_ARB_internalformat_query 1
-/* Constants */
-#define GL_NUM_SAMPLE_COUNTS                               0x9380
-#ifndef GLEE_H_DEFINED_glGetInternalformativ
-#define GLEE_H_DEFINED_glGetInternalformativ
-  typedef void (APIENTRYP GLEEPFNGLGETINTERNALFORMATIVPROC) (GLenum  target, GLenum  internalformat, GLenum  pname, GLsizei  bufSize, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETINTERNALFORMATIVPROC GLeeFuncPtr_glGetInternalformativ;
-  #define glGetInternalformativ GLeeFuncPtr_glGetInternalformativ
-#endif
-#endif 
-
-/* GL_ARB_map_buffer_alignment */
-
-#ifndef GL_ARB_map_buffer_alignment
-#define GL_ARB_map_buffer_alignment 1
-#define __GLEE_GL_ARB_map_buffer_alignment 1
-/* Constants */
-#define GL_MIN_MAP_BUFFER_ALIGNMENT                        0x90BC
-#endif 
-
-/* GL_ARB_shader_atomic_counters */
-
-#ifndef GL_ARB_shader_atomic_counters
-#define GL_ARB_shader_atomic_counters 1
-#define __GLEE_GL_ARB_shader_atomic_counters 1
-/* Constants */
-#define GL_ATOMIC_COUNTER_BUFFER                           0x92C0
-#define GL_ATOMIC_COUNTER_BUFFER_BINDING                   0x92C1
-#define GL_ATOMIC_COUNTER_BUFFER_START                     0x92C2
-#define GL_ATOMIC_COUNTER_BUFFER_SIZE                      0x92C3
-#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE                 0x92C4
-#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS    0x92C5
-#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
-#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
-#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
-#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
-#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
-#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
-#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS               0x92CC
-#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS         0x92CD
-#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS      0x92CE
-#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS             0x92CF
-#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS             0x92D0
-#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS             0x92D1
-#define GL_MAX_VERTEX_ATOMIC_COUNTERS                      0x92D2
-#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS                0x92D3
-#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS             0x92D4
-#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS                    0x92D5
-#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS                    0x92D6
-#define GL_MAX_COMBINED_ATOMIC_COUNTERS                    0x92D7
-#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE                  0x92D8
-#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS              0x92DC
-#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS                   0x92D9
-#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX             0x92DA
-#define GL_UNSIGNED_INT_ATOMIC_COUNTER                     0x92DB
-#ifndef GLEE_H_DEFINED_glGetActiveAtomicCounterBufferiv
-#define GLEE_H_DEFINED_glGetActiveAtomicCounterBufferiv
-  typedef void (APIENTRYP GLEEPFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint  program, GLuint  bufferIndex, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC GLeeFuncPtr_glGetActiveAtomicCounterBufferiv;
-  #define glGetActiveAtomicCounterBufferiv GLeeFuncPtr_glGetActiveAtomicCounterBufferiv
-#endif
-#endif 
-
-/* GL_ARB_shader_image_load_store */
-
-#ifndef GL_ARB_shader_image_load_store
-#define GL_ARB_shader_image_load_store 1
-#define __GLEE_GL_ARB_shader_image_load_store 1
-/* Constants */
-#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT                 0x00000001
-#define GL_ELEMENT_ARRAY_BARRIER_BIT                       0x00000002
-#define GL_UNIFORM_BARRIER_BIT                             0x00000004
-#define GL_TEXTURE_FETCH_BARRIER_BIT                       0x00000008
-#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT                 0x00000020
-#define GL_COMMAND_BARRIER_BIT                             0x00000040
-#define GL_PIXEL_BUFFER_BARRIER_BIT                        0x00000080
-#define GL_TEXTURE_UPDATE_BARRIER_BIT                      0x00000100
-#define GL_BUFFER_UPDATE_BARRIER_BIT                       0x00000200
-#define GL_FRAMEBUFFER_BARRIER_BIT                         0x00000400
-#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT                  0x00000800
-#define GL_ATOMIC_COUNTER_BARRIER_BIT                      0x00001000
-#define GL_ALL_BARRIER_BITS                                0xFFFFFFFF
-#define GL_MAX_IMAGE_UNITS                                 0x8F38
-#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS   0x8F39
-#define GL_IMAGE_BINDING_NAME                              0x8F3A
-#define GL_IMAGE_BINDING_LEVEL                             0x8F3B
-#define GL_IMAGE_BINDING_LAYERED                           0x8F3C
-#define GL_IMAGE_BINDING_LAYER                             0x8F3D
-#define GL_IMAGE_BINDING_ACCESS                            0x8F3E
-#define GL_IMAGE_1D                                        0x904C
-#define GL_IMAGE_2D                                        0x904D
-#define GL_IMAGE_3D                                        0x904E
-#define GL_IMAGE_2D_RECT                                   0x904F
-#define GL_IMAGE_CUBE                                      0x9050
-#define GL_IMAGE_BUFFER                                    0x9051
-#define GL_IMAGE_1D_ARRAY                                  0x9052
-#define GL_IMAGE_2D_ARRAY                                  0x9053
-#define GL_IMAGE_CUBE_MAP_ARRAY                            0x9054
-#define GL_IMAGE_2D_MULTISAMPLE                            0x9055
-#define GL_IMAGE_2D_MULTISAMPLE_ARRAY                      0x9056
-#define GL_INT_IMAGE_1D                                    0x9057
-#define GL_INT_IMAGE_2D                                    0x9058
-#define GL_INT_IMAGE_3D                                    0x9059
-#define GL_INT_IMAGE_2D_RECT                               0x905A
-#define GL_INT_IMAGE_CUBE                                  0x905B
-#define GL_INT_IMAGE_BUFFER                                0x905C
-#define GL_INT_IMAGE_1D_ARRAY                              0x905D
-#define GL_INT_IMAGE_2D_ARRAY                              0x905E
-#define GL_INT_IMAGE_CUBE_MAP_ARRAY                        0x905F
-#define GL_INT_IMAGE_2D_MULTISAMPLE                        0x9060
-#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY                  0x9061
-#define GL_UNSIGNED_INT_IMAGE_1D                           0x9062
-#define GL_UNSIGNED_INT_IMAGE_2D                           0x9063
-#define GL_UNSIGNED_INT_IMAGE_3D                           0x9064
-#define GL_UNSIGNED_INT_IMAGE_2D_RECT                      0x9065
-#define GL_UNSIGNED_INT_IMAGE_CUBE                         0x9066
-#define GL_UNSIGNED_INT_IMAGE_BUFFER                       0x9067
-#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY                     0x9068
-#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY                     0x9069
-#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY               0x906A
-#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE               0x906B
-#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY         0x906C
-#define GL_MAX_IMAGE_SAMPLES                               0x906D
-#define GL_IMAGE_BINDING_FORMAT                            0x906E
-#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE                 0x90C7
-#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE              0x90C8
-#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS             0x90C9
-#define GL_MAX_VERTEX_IMAGE_UNIFORMS                       0x90CA
-#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS                 0x90CB
-#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS              0x90CC
-#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS                     0x90CD
-#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS                     0x90CE
-#define GL_MAX_COMBINED_IMAGE_UNIFORMS                     0x90CF
-#ifndef GLEE_H_DEFINED_glBindImageTexture
-#define GLEE_H_DEFINED_glBindImageTexture
-  typedef void (APIENTRYP GLEEPFNGLBINDIMAGETEXTUREPROC) (GLuint  unit, GLuint  texture, GLint  level, GLboolean  layered, GLint  layer, GLenum  access, GLenum  format);
-  GLEE_EXTERN GLEEPFNGLBINDIMAGETEXTUREPROC GLeeFuncPtr_glBindImageTexture;
-  #define glBindImageTexture GLeeFuncPtr_glBindImageTexture
-#endif
-#ifndef GLEE_H_DEFINED_glMemoryBarrier
-#define GLEE_H_DEFINED_glMemoryBarrier
-  typedef void (APIENTRYP GLEEPFNGLMEMORYBARRIERPROC) (GLbitfield  barriers);
-  GLEE_EXTERN GLEEPFNGLMEMORYBARRIERPROC GLeeFuncPtr_glMemoryBarrier;
-  #define glMemoryBarrier GLeeFuncPtr_glMemoryBarrier
-#endif
-#endif 
-
-/* GL_ARB_shading_language_packing */
-
-#ifndef GL_ARB_shading_language_packing
-#define GL_ARB_shading_language_packing 1
-#define __GLEE_GL_ARB_shading_language_packing 1
-/* Constants */
-#endif 
-
-/* GL_ARB_texture_storage */
-
-#ifndef GL_ARB_texture_storage
-#define GL_ARB_texture_storage 1
-#define __GLEE_GL_ARB_texture_storage 1
-/* Constants */
-#define GL_TEXTURE_IMMUTABLE_FORMAT                        0x912F
-#ifndef GLEE_H_DEFINED_glTexStorage1D
-#define GLEE_H_DEFINED_glTexStorage1D
-  typedef void (APIENTRYP GLEEPFNGLTEXSTORAGE1DPROC) (GLenum  target, GLsizei  levels, GLenum  internalformat, GLsizei  width);
-  GLEE_EXTERN GLEEPFNGLTEXSTORAGE1DPROC GLeeFuncPtr_glTexStorage1D;
-  #define glTexStorage1D GLeeFuncPtr_glTexStorage1D
-#endif
-#ifndef GLEE_H_DEFINED_glTexStorage2D
-#define GLEE_H_DEFINED_glTexStorage2D
-  typedef void (APIENTRYP GLEEPFNGLTEXSTORAGE2DPROC) (GLenum  target, GLsizei  levels, GLenum  internalformat, GLsizei  width, GLsizei  height);
-  GLEE_EXTERN GLEEPFNGLTEXSTORAGE2DPROC GLeeFuncPtr_glTexStorage2D;
-  #define glTexStorage2D GLeeFuncPtr_glTexStorage2D
-#endif
-#ifndef GLEE_H_DEFINED_glTexStorage3D
-#define GLEE_H_DEFINED_glTexStorage3D
-  typedef void (APIENTRYP GLEEPFNGLTEXSTORAGE3DPROC) (GLenum  target, GLsizei  levels, GLenum  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth);
-  GLEE_EXTERN GLEEPFNGLTEXSTORAGE3DPROC GLeeFuncPtr_glTexStorage3D;
-  #define glTexStorage3D GLeeFuncPtr_glTexStorage3D
-#endif
-#ifndef GLEE_H_DEFINED_glTextureStorage1DEXT
-#define GLEE_H_DEFINED_glTextureStorage1DEXT
-  typedef void (APIENTRYP GLEEPFNGLTEXTURESTORAGE1DEXTPROC) (GLuint  texture, GLenum  target, GLsizei  levels, GLenum  internalformat, GLsizei  width);
-  GLEE_EXTERN GLEEPFNGLTEXTURESTORAGE1DEXTPROC GLeeFuncPtr_glTextureStorage1DEXT;
-  #define glTextureStorage1DEXT GLeeFuncPtr_glTextureStorage1DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glTextureStorage2DEXT
-#define GLEE_H_DEFINED_glTextureStorage2DEXT
-  typedef void (APIENTRYP GLEEPFNGLTEXTURESTORAGE2DEXTPROC) (GLuint  texture, GLenum  target, GLsizei  levels, GLenum  internalformat, GLsizei  width, GLsizei  height);
-  GLEE_EXTERN GLEEPFNGLTEXTURESTORAGE2DEXTPROC GLeeFuncPtr_glTextureStorage2DEXT;
-  #define glTextureStorage2DEXT GLeeFuncPtr_glTextureStorage2DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glTextureStorage3DEXT
-#define GLEE_H_DEFINED_glTextureStorage3DEXT
-  typedef void (APIENTRYP GLEEPFNGLTEXTURESTORAGE3DEXTPROC) (GLuint  texture, GLenum  target, GLsizei  levels, GLenum  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth);
-  GLEE_EXTERN GLEEPFNGLTEXTURESTORAGE3DEXTPROC GLeeFuncPtr_glTextureStorage3DEXT;
-  #define glTextureStorage3DEXT GLeeFuncPtr_glTextureStorage3DEXT
-#endif
-#endif 
-
-/* GL_KHR_texture_compression_astc_ldr */
-
-#ifndef GL_KHR_texture_compression_astc_ldr
-#define GL_KHR_texture_compression_astc_ldr 1
-#define __GLEE_GL_KHR_texture_compression_astc_ldr 1
-/* Constants */
-#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR                    0x93B0
-#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR                    0x93B1
-#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR                    0x93B2
-#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR                    0x93B3
-#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR                    0x93B4
-#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR                    0x93B5
-#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR                    0x93B6
-#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR                    0x93B7
-#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR                   0x93B8
-#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR                   0x93B9
-#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR                   0x93BA
-#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR                  0x93BB
-#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR                  0x93BC
-#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR                  0x93BD
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR            0x93D0
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR            0x93D1
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR            0x93D2
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR            0x93D3
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR            0x93D4
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR            0x93D5
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR            0x93D6
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR            0x93D7
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR           0x93D8
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR           0x93D9
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR           0x93DA
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR          0x93DB
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR          0x93DC
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR          0x93DD
-#endif 
-
-/* GL_KHR_debug */
-
-#ifndef GL_KHR_debug
-#define GL_KHR_debug 1
-#define __GLEE_GL_KHR_debug 1
-/* Constants */
-#define GL_DEBUG_OUTPUT_SYNCHRONOUS                        0x8242
-#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH                0x8243
-#define GL_DEBUG_CALLBACK_FUNCTION                         0x8244
-#define GL_DEBUG_CALLBACK_USER_PARAM                       0x8245
-#define GL_DEBUG_SOURCE_API                                0x8246
-#define GL_DEBUG_SOURCE_WINDOW_SYSTEM                      0x8247
-#define GL_DEBUG_SOURCE_SHADER_COMPILER                    0x8248
-#define GL_DEBUG_SOURCE_THIRD_PARTY                        0x8249
-#define GL_DEBUG_SOURCE_APPLICATION                        0x824A
-#define GL_DEBUG_SOURCE_OTHER                              0x824B
-#define GL_DEBUG_TYPE_ERROR                                0x824C
-#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR                  0x824D
-#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR                   0x824E
-#define GL_DEBUG_TYPE_PORTABILITY                          0x824F
-#define GL_DEBUG_TYPE_PERFORMANCE                          0x8250
-#define GL_DEBUG_TYPE_OTHER                                0x8251
-#define GL_DEBUG_TYPE_MARKER                               0x8268
-#define GL_DEBUG_TYPE_PUSH_GROUP                           0x8269
-#define GL_DEBUG_TYPE_POP_GROUP                            0x826A
-#define GL_DEBUG_SEVERITY_NOTIFICATION                     0x826B
-#define GL_MAX_DEBUG_GROUP_STACK_DEPTH                     0x826C
-#define GL_DEBUG_GROUP_STACK_DEPTH                         0x826D
-#define GL_BUFFER                                          0x82E0
-#define GL_SHADER                                          0x82E1
-#define GL_PROGRAM                                         0x82E2
-#define GL_QUERY                                           0x82E3
-#define GL_PROGRAM_PIPELINE                                0x82E4
-#define GL_SAMPLER                                         0x82E6
-#define GL_DISPLAY_LIST                                    0x82E7
-#define GL_MAX_LABEL_LENGTH                                0x82E8
-#define GL_MAX_DEBUG_MESSAGE_LENGTH                        0x9143
-#define GL_MAX_DEBUG_LOGGED_MESSAGES                       0x9144
-#define GL_DEBUG_LOGGED_MESSAGES                           0x9145
-#define GL_DEBUG_SEVERITY_HIGH                             0x9146
-#define GL_DEBUG_SEVERITY_MEDIUM                           0x9147
-#define GL_DEBUG_SEVERITY_LOW                              0x9148
-#define GL_DEBUG_OUTPUT                                    0x92E0
-#define GL_CONTEXT_FLAG_DEBUG_BIT                          0x00000002
-#ifndef GLEE_H_DEFINED_glDebugMessageControl
-#define GLEE_H_DEFINED_glDebugMessageControl
-  typedef void (APIENTRYP GLEEPFNGLDEBUGMESSAGECONTROLPROC) (GLenum  source, GLenum  type, GLenum  severity, GLsizei  count, const GLuint * ids, GLboolean  enabled);
-  GLEE_EXTERN GLEEPFNGLDEBUGMESSAGECONTROLPROC GLeeFuncPtr_glDebugMessageControl;
-  #define glDebugMessageControl GLeeFuncPtr_glDebugMessageControl
-#endif
-#ifndef GLEE_H_DEFINED_glDebugMessageInsert
-#define GLEE_H_DEFINED_glDebugMessageInsert
-  typedef void (APIENTRYP GLEEPFNGLDEBUGMESSAGEINSERTPROC) (GLenum  source, GLenum  type, GLuint  id, GLenum  severity, GLsizei  length, const GLchar * buf);
-  GLEE_EXTERN GLEEPFNGLDEBUGMESSAGEINSERTPROC GLeeFuncPtr_glDebugMessageInsert;
-  #define glDebugMessageInsert GLeeFuncPtr_glDebugMessageInsert
-#endif
-#ifndef GLEE_H_DEFINED_glDebugMessageCallback
-#define GLEE_H_DEFINED_glDebugMessageCallback
-  typedef void (APIENTRYP GLEEPFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC  callback, const void * userParam);
-  GLEE_EXTERN GLEEPFNGLDEBUGMESSAGECALLBACKPROC GLeeFuncPtr_glDebugMessageCallback;
-  #define glDebugMessageCallback GLeeFuncPtr_glDebugMessageCallback
-#endif
-#ifndef GLEE_H_DEFINED_glGetDebugMessageLog
-#define GLEE_H_DEFINED_glGetDebugMessageLog
-  typedef GLuint (APIENTRYP GLEEPFNGLGETDEBUGMESSAGELOGPROC) (GLuint  count, GLsizei  bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog);
-  GLEE_EXTERN GLEEPFNGLGETDEBUGMESSAGELOGPROC GLeeFuncPtr_glGetDebugMessageLog;
-  #define glGetDebugMessageLog GLeeFuncPtr_glGetDebugMessageLog
-#endif
-#ifndef GLEE_H_DEFINED_glPushDebugGroup
-#define GLEE_H_DEFINED_glPushDebugGroup
-  typedef void (APIENTRYP GLEEPFNGLPUSHDEBUGGROUPPROC) (GLenum  source, GLuint  id, GLsizei  length, const GLchar * message);
-  GLEE_EXTERN GLEEPFNGLPUSHDEBUGGROUPPROC GLeeFuncPtr_glPushDebugGroup;
-  #define glPushDebugGroup GLeeFuncPtr_glPushDebugGroup
-#endif
-#ifndef GLEE_H_DEFINED_glPopDebugGroup
-#define GLEE_H_DEFINED_glPopDebugGroup
-  typedef void (APIENTRYP GLEEPFNGLPOPDEBUGGROUPPROC) ();
-  GLEE_EXTERN GLEEPFNGLPOPDEBUGGROUPPROC GLeeFuncPtr_glPopDebugGroup;
-  #define glPopDebugGroup GLeeFuncPtr_glPopDebugGroup
-#endif
-#ifndef GLEE_H_DEFINED_glObjectLabel
-#define GLEE_H_DEFINED_glObjectLabel
-  typedef void (APIENTRYP GLEEPFNGLOBJECTLABELPROC) (GLenum  identifier, GLuint  name, GLsizei  length, const GLchar * label);
-  GLEE_EXTERN GLEEPFNGLOBJECTLABELPROC GLeeFuncPtr_glObjectLabel;
-  #define glObjectLabel GLeeFuncPtr_glObjectLabel
-#endif
-#ifndef GLEE_H_DEFINED_glGetObjectLabel
-#define GLEE_H_DEFINED_glGetObjectLabel
-  typedef void (APIENTRYP GLEEPFNGLGETOBJECTLABELPROC) (GLenum  identifier, GLuint  name, GLsizei  bufSize, GLsizei * length, GLchar * label);
-  GLEE_EXTERN GLEEPFNGLGETOBJECTLABELPROC GLeeFuncPtr_glGetObjectLabel;
-  #define glGetObjectLabel GLeeFuncPtr_glGetObjectLabel
-#endif
-#ifndef GLEE_H_DEFINED_glObjectPtrLabel
-#define GLEE_H_DEFINED_glObjectPtrLabel
-  typedef void (APIENTRYP GLEEPFNGLOBJECTPTRLABELPROC) (const void * ptr, GLsizei  length, const GLchar * label);
-  GLEE_EXTERN GLEEPFNGLOBJECTPTRLABELPROC GLeeFuncPtr_glObjectPtrLabel;
-  #define glObjectPtrLabel GLeeFuncPtr_glObjectPtrLabel
-#endif
-#ifndef GLEE_H_DEFINED_glGetObjectPtrLabel
-#define GLEE_H_DEFINED_glGetObjectPtrLabel
-  typedef void (APIENTRYP GLEEPFNGLGETOBJECTPTRLABELPROC) (const void * ptr, GLsizei  bufSize, GLsizei * length, GLchar * label);
-  GLEE_EXTERN GLEEPFNGLGETOBJECTPTRLABELPROC GLeeFuncPtr_glGetObjectPtrLabel;
-  #define glGetObjectPtrLabel GLeeFuncPtr_glGetObjectPtrLabel
-#endif
-#endif 
-
-/* GL_ARB_arrays_of_arrays */
-
-#ifndef GL_ARB_arrays_of_arrays
-#define GL_ARB_arrays_of_arrays 1
-#define __GLEE_GL_ARB_arrays_of_arrays 1
-/* Constants */
-#endif 
-
-/* GL_ARB_clear_buffer_object */
-
-#ifndef GL_ARB_clear_buffer_object
-#define GL_ARB_clear_buffer_object 1
-#define __GLEE_GL_ARB_clear_buffer_object 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glClearBufferData
-#define GLEE_H_DEFINED_glClearBufferData
-  typedef void (APIENTRYP GLEEPFNGLCLEARBUFFERDATAPROC) (GLenum  target, GLenum  internalformat, GLenum  format, GLenum  type, const void * data);
-  GLEE_EXTERN GLEEPFNGLCLEARBUFFERDATAPROC GLeeFuncPtr_glClearBufferData;
-  #define glClearBufferData GLeeFuncPtr_glClearBufferData
-#endif
-#ifndef GLEE_H_DEFINED_glClearBufferSubData
-#define GLEE_H_DEFINED_glClearBufferSubData
-  typedef void (APIENTRYP GLEEPFNGLCLEARBUFFERSUBDATAPROC) (GLenum  target, GLenum  internalformat, GLintptr  offset, GLsizeiptr  size, GLenum  format, GLenum  type, const void * data);
-  GLEE_EXTERN GLEEPFNGLCLEARBUFFERSUBDATAPROC GLeeFuncPtr_glClearBufferSubData;
-  #define glClearBufferSubData GLeeFuncPtr_glClearBufferSubData
-#endif
-#ifndef GLEE_H_DEFINED_glClearNamedBufferDataEXT
-#define GLEE_H_DEFINED_glClearNamedBufferDataEXT
-  typedef void (APIENTRYP GLEEPFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint  buffer, GLenum  internalformat, GLenum  format, GLenum  type, const void * data);
-  GLEE_EXTERN GLEEPFNGLCLEARNAMEDBUFFERDATAEXTPROC GLeeFuncPtr_glClearNamedBufferDataEXT;
-  #define glClearNamedBufferDataEXT GLeeFuncPtr_glClearNamedBufferDataEXT
-#endif
-#ifndef GLEE_H_DEFINED_glClearNamedBufferSubDataEXT
-#define GLEE_H_DEFINED_glClearNamedBufferSubDataEXT
-  typedef void (APIENTRYP GLEEPFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint  buffer, GLenum  internalformat, GLenum  format, GLenum  type, GLsizeiptr  offset, GLsizeiptr  size, const void * data);
-  GLEE_EXTERN GLEEPFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC GLeeFuncPtr_glClearNamedBufferSubDataEXT;
-  #define glClearNamedBufferSubDataEXT GLeeFuncPtr_glClearNamedBufferSubDataEXT
-#endif
-#endif 
-
-/* GL_ARB_compute_shader */
-
-#ifndef GL_ARB_compute_shader
-#define GL_ARB_compute_shader 1
-#define __GLEE_GL_ARB_compute_shader 1
-/* Constants */
-#define GL_COMPUTE_SHADER                                  0x91B9
-#define GL_MAX_COMPUTE_UNIFORM_BLOCKS                      0x91BB
-#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS                 0x91BC
-#define GL_MAX_COMPUTE_IMAGE_UNIFORMS                      0x91BD
-#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE                  0x8262
-#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS                  0x8263
-#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS              0x8264
-#define GL_MAX_COMPUTE_ATOMIC_COUNTERS                     0x8265
-#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS         0x8266
-#define GL_MAX_COMPUTE_LOCAL_INVOCATIONS                   0x90EB
-#define GL_MAX_COMPUTE_WORK_GROUP_COUNT                    0x91BE
-#define GL_MAX_COMPUTE_WORK_GROUP_SIZE                     0x91BF
-#define GL_COMPUTE_LOCAL_WORK_SIZE                         0x8267
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER      0x90EC
-#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
-#define GL_DISPATCH_INDIRECT_BUFFER                        0x90EE
-#define GL_DISPATCH_INDIRECT_BUFFER_BINDING                0x90EF
-#define GL_COMPUTE_SHADER_BIT                              0x00000020
-#ifndef GLEE_H_DEFINED_glDispatchCompute
-#define GLEE_H_DEFINED_glDispatchCompute
-  typedef void (APIENTRYP GLEEPFNGLDISPATCHCOMPUTEPROC) (GLuint  num_groups_x, GLuint  num_groups_y, GLuint  num_groups_z);
-  GLEE_EXTERN GLEEPFNGLDISPATCHCOMPUTEPROC GLeeFuncPtr_glDispatchCompute;
-  #define glDispatchCompute GLeeFuncPtr_glDispatchCompute
-#endif
-#ifndef GLEE_H_DEFINED_glDispatchComputeIndirect
-#define GLEE_H_DEFINED_glDispatchComputeIndirect
-  typedef void (APIENTRYP GLEEPFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr  indirect);
-  GLEE_EXTERN GLEEPFNGLDISPATCHCOMPUTEINDIRECTPROC GLeeFuncPtr_glDispatchComputeIndirect;
-  #define glDispatchComputeIndirect GLeeFuncPtr_glDispatchComputeIndirect
-#endif
-#endif 
-
-/* GL_ARB_copy_image */
-
-#ifndef GL_ARB_copy_image
-#define GL_ARB_copy_image 1
-#define __GLEE_GL_ARB_copy_image 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glCopyImageSubData
-#define GLEE_H_DEFINED_glCopyImageSubData
-  typedef void (APIENTRYP GLEEPFNGLCOPYIMAGESUBDATAPROC) (GLuint  srcName, GLenum  srcTarget, GLint  srcLevel, GLint  srcX, GLint  srcY, GLint  srcZ, GLuint  dstName, GLenum  dstTarget, GLint  dstLevel, GLint  dstX, GLint  dstY, GLint  dstZ, GLsizei  srcWidth, GLsizei  srcHeight, GLsizei  srcDepth);
-  GLEE_EXTERN GLEEPFNGLCOPYIMAGESUBDATAPROC GLeeFuncPtr_glCopyImageSubData;
-  #define glCopyImageSubData GLeeFuncPtr_glCopyImageSubData
-#endif
-#endif 
-
-/* GL_ARB_texture_view */
-
-#ifndef GL_ARB_texture_view
-#define GL_ARB_texture_view 1
-#define __GLEE_GL_ARB_texture_view 1
-/* Constants */
-#define GL_TEXTURE_VIEW_MIN_LEVEL                          0x82DB
-#define GL_TEXTURE_VIEW_NUM_LEVELS                         0x82DC
-#define GL_TEXTURE_VIEW_MIN_LAYER                          0x82DD
-#define GL_TEXTURE_VIEW_NUM_LAYERS                         0x82DE
-#define GL_TEXTURE_IMMUTABLE_LEVELS                        0x82DF
-#ifndef GLEE_H_DEFINED_glTextureView
-#define GLEE_H_DEFINED_glTextureView
-  typedef void (APIENTRYP GLEEPFNGLTEXTUREVIEWPROC) (GLuint  texture, GLenum  target, GLuint  origtexture, GLenum  internalformat, GLuint  minlevel, GLuint  numlevels, GLuint  minlayer, GLuint  numlayers);
-  GLEE_EXTERN GLEEPFNGLTEXTUREVIEWPROC GLeeFuncPtr_glTextureView;
-  #define glTextureView GLeeFuncPtr_glTextureView
-#endif
-#endif 
-
-/* GL_ARB_vertex_attrib_binding */
-
-#ifndef GL_ARB_vertex_attrib_binding
-#define GL_ARB_vertex_attrib_binding 1
-#define __GLEE_GL_ARB_vertex_attrib_binding 1
-/* Constants */
-#define GL_VERTEX_ATTRIB_BINDING                           0x82D4
-#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET                   0x82D5
-#define GL_VERTEX_BINDING_DIVISOR                          0x82D6
-#define GL_VERTEX_BINDING_OFFSET                           0x82D7
-#define GL_VERTEX_BINDING_STRIDE                           0x82D8
-#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET               0x82D9
-#define GL_MAX_VERTEX_ATTRIB_BINDINGS                      0x82DA
-#ifndef GLEE_H_DEFINED_glBindVertexBuffer
-#define GLEE_H_DEFINED_glBindVertexBuffer
-  typedef void (APIENTRYP GLEEPFNGLBINDVERTEXBUFFERPROC) (GLuint  bindingindex, GLuint  buffer, GLintptr  offset, GLsizei  stride);
-  GLEE_EXTERN GLEEPFNGLBINDVERTEXBUFFERPROC GLeeFuncPtr_glBindVertexBuffer;
-  #define glBindVertexBuffer GLeeFuncPtr_glBindVertexBuffer
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribFormat
-#define GLEE_H_DEFINED_glVertexAttribFormat
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBFORMATPROC) (GLuint  attribindex, GLint  size, GLenum  type, GLboolean  normalized, GLuint  relativeoffset);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBFORMATPROC GLeeFuncPtr_glVertexAttribFormat;
-  #define glVertexAttribFormat GLeeFuncPtr_glVertexAttribFormat
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribIFormat
-#define GLEE_H_DEFINED_glVertexAttribIFormat
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBIFORMATPROC) (GLuint  attribindex, GLint  size, GLenum  type, GLuint  relativeoffset);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBIFORMATPROC GLeeFuncPtr_glVertexAttribIFormat;
-  #define glVertexAttribIFormat GLeeFuncPtr_glVertexAttribIFormat
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribLFormat
-#define GLEE_H_DEFINED_glVertexAttribLFormat
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBLFORMATPROC) (GLuint  attribindex, GLint  size, GLenum  type, GLuint  relativeoffset);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBLFORMATPROC GLeeFuncPtr_glVertexAttribLFormat;
-  #define glVertexAttribLFormat GLeeFuncPtr_glVertexAttribLFormat
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribBinding
-#define GLEE_H_DEFINED_glVertexAttribBinding
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBBINDINGPROC) (GLuint  attribindex, GLuint  bindingindex);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBBINDINGPROC GLeeFuncPtr_glVertexAttribBinding;
-  #define glVertexAttribBinding GLeeFuncPtr_glVertexAttribBinding
-#endif
-#ifndef GLEE_H_DEFINED_glVertexBindingDivisor
-#define GLEE_H_DEFINED_glVertexBindingDivisor
-  typedef void (APIENTRYP GLEEPFNGLVERTEXBINDINGDIVISORPROC) (GLuint  bindingindex, GLuint  divisor);
-  GLEE_EXTERN GLEEPFNGLVERTEXBINDINGDIVISORPROC GLeeFuncPtr_glVertexBindingDivisor;
-  #define glVertexBindingDivisor GLeeFuncPtr_glVertexBindingDivisor
-#endif
-#ifndef GLEE_H_DEFINED_glVertexArrayBindVertexBufferEXT
-#define GLEE_H_DEFINED_glVertexArrayBindVertexBufferEXT
-  typedef void (APIENTRYP GLEEPFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) (GLuint  vaobj, GLuint  bindingindex, GLuint  buffer, GLintptr  offset, GLsizei  stride);
-  GLEE_EXTERN GLEEPFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC GLeeFuncPtr_glVertexArrayBindVertexBufferEXT;
-  #define glVertexArrayBindVertexBufferEXT GLeeFuncPtr_glVertexArrayBindVertexBufferEXT
-#endif
-#ifndef GLEE_H_DEFINED_glVertexArrayVertexAttribFormatEXT
-#define GLEE_H_DEFINED_glVertexArrayVertexAttribFormatEXT
-  typedef void (APIENTRYP GLEEPFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) (GLuint  vaobj, GLuint  attribindex, GLint  size, GLenum  type, GLboolean  normalized, GLuint  relativeoffset);
-  GLEE_EXTERN GLEEPFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC GLeeFuncPtr_glVertexArrayVertexAttribFormatEXT;
-  #define glVertexArrayVertexAttribFormatEXT GLeeFuncPtr_glVertexArrayVertexAttribFormatEXT
-#endif
-#ifndef GLEE_H_DEFINED_glVertexArrayVertexAttribIFormatEXT
-#define GLEE_H_DEFINED_glVertexArrayVertexAttribIFormatEXT
-  typedef void (APIENTRYP GLEEPFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) (GLuint  vaobj, GLuint  attribindex, GLint  size, GLenum  type, GLuint  relativeoffset);
-  GLEE_EXTERN GLEEPFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC GLeeFuncPtr_glVertexArrayVertexAttribIFormatEXT;
-  #define glVertexArrayVertexAttribIFormatEXT GLeeFuncPtr_glVertexArrayVertexAttribIFormatEXT
-#endif
-#ifndef GLEE_H_DEFINED_glVertexArrayVertexAttribLFormatEXT
-#define GLEE_H_DEFINED_glVertexArrayVertexAttribLFormatEXT
-  typedef void (APIENTRYP GLEEPFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) (GLuint  vaobj, GLuint  attribindex, GLint  size, GLenum  type, GLuint  relativeoffset);
-  GLEE_EXTERN GLEEPFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC GLeeFuncPtr_glVertexArrayVertexAttribLFormatEXT;
-  #define glVertexArrayVertexAttribLFormatEXT GLeeFuncPtr_glVertexArrayVertexAttribLFormatEXT
-#endif
-#ifndef GLEE_H_DEFINED_glVertexArrayVertexAttribBindingEXT
-#define GLEE_H_DEFINED_glVertexArrayVertexAttribBindingEXT
-  typedef void (APIENTRYP GLEEPFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) (GLuint  vaobj, GLuint  attribindex, GLuint  bindingindex);
-  GLEE_EXTERN GLEEPFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC GLeeFuncPtr_glVertexArrayVertexAttribBindingEXT;
-  #define glVertexArrayVertexAttribBindingEXT GLeeFuncPtr_glVertexArrayVertexAttribBindingEXT
-#endif
-#ifndef GLEE_H_DEFINED_glVertexArrayVertexBindingDivisorEXT
-#define GLEE_H_DEFINED_glVertexArrayVertexBindingDivisorEXT
-  typedef void (APIENTRYP GLEEPFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) (GLuint  vaobj, GLuint  bindingindex, GLuint  divisor);
-  GLEE_EXTERN GLEEPFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC GLeeFuncPtr_glVertexArrayVertexBindingDivisorEXT;
-  #define glVertexArrayVertexBindingDivisorEXT GLeeFuncPtr_glVertexArrayVertexBindingDivisorEXT
-#endif
-#endif 
-
-/* GL_ARB_robustness_isolation */
-
-#ifndef GL_ARB_robustness_isolation
-#define GL_ARB_robustness_isolation 1
-#define __GLEE_GL_ARB_robustness_isolation 1
-/* Constants */
-#endif 
-
-/* GL_ARB_ES3_compatibility */
-
-#ifndef GL_ARB_ES3_compatibility
-#define GL_ARB_ES3_compatibility 1
-#define __GLEE_GL_ARB_ES3_compatibility 1
-/* Constants */
-#define GL_COMPRESSED_RGB8_ETC2                            0x9274
-#define GL_COMPRESSED_SRGB8_ETC2                           0x9275
-#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2        0x9276
-#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2       0x9277
-#define GL_COMPRESSED_RGBA8_ETC2_EAC                       0x9278
-#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC                0x9279
-#define GL_COMPRESSED_R11_EAC                              0x9270
-#define GL_COMPRESSED_SIGNED_R11_EAC                       0x9271
-#define GL_COMPRESSED_RG11_EAC                             0x9272
-#define GL_COMPRESSED_SIGNED_RG11_EAC                      0x9273
-#define GL_PRIMITIVE_RESTART_FIXED_INDEX                   0x8D69
-#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE                 0x8D6A
-#define GL_MAX_ELEMENT_INDEX                               0x8D6B
-#endif 
-
-/* GL_ARB_explicit_uniform_location */
-
-#ifndef GL_ARB_explicit_uniform_location
-#define GL_ARB_explicit_uniform_location 1
-#define __GLEE_GL_ARB_explicit_uniform_location 1
-/* Constants */
-#define GL_MAX_UNIFORM_LOCATIONS                           0x826E
-#endif 
-
-/* GL_ARB_fragment_layer_viewport */
-
-#ifndef GL_ARB_fragment_layer_viewport
-#define GL_ARB_fragment_layer_viewport 1
-#define __GLEE_GL_ARB_fragment_layer_viewport 1
-/* Constants */
-#endif 
-
-/* GL_ARB_framebuffer_no_attachments */
-
-#ifndef GL_ARB_framebuffer_no_attachments
-#define GL_ARB_framebuffer_no_attachments 1
-#define __GLEE_GL_ARB_framebuffer_no_attachments 1
-/* Constants */
-#define GL_FRAMEBUFFER_DEFAULT_WIDTH                       0x9310
-#define GL_FRAMEBUFFER_DEFAULT_HEIGHT                      0x9311
-#define GL_FRAMEBUFFER_DEFAULT_LAYERS                      0x9312
-#define GL_FRAMEBUFFER_DEFAULT_SAMPLES                     0x9313
-#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS      0x9314
-#define GL_MAX_FRAMEBUFFER_WIDTH                           0x9315
-#define GL_MAX_FRAMEBUFFER_HEIGHT                          0x9316
-#define GL_MAX_FRAMEBUFFER_LAYERS                          0x9317
-#define GL_MAX_FRAMEBUFFER_SAMPLES                         0x9318
-#ifndef GLEE_H_DEFINED_glFramebufferParameteri
-#define GLEE_H_DEFINED_glFramebufferParameteri
-  typedef void (APIENTRYP GLEEPFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum  target, GLenum  pname, GLint  param);
-  GLEE_EXTERN GLEEPFNGLFRAMEBUFFERPARAMETERIPROC GLeeFuncPtr_glFramebufferParameteri;
-  #define glFramebufferParameteri GLeeFuncPtr_glFramebufferParameteri
-#endif
-#ifndef GLEE_H_DEFINED_glGetFramebufferParameteriv
-#define GLEE_H_DEFINED_glGetFramebufferParameteriv
-  typedef void (APIENTRYP GLEEPFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum  target, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETFRAMEBUFFERPARAMETERIVPROC GLeeFuncPtr_glGetFramebufferParameteriv;
-  #define glGetFramebufferParameteriv GLeeFuncPtr_glGetFramebufferParameteriv
-#endif
-#ifndef GLEE_H_DEFINED_glNamedFramebufferParameteriEXT
-#define GLEE_H_DEFINED_glNamedFramebufferParameteriEXT
-  typedef void (APIENTRYP GLEEPFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint  framebuffer, GLenum  pname, GLint  param);
-  GLEE_EXTERN GLEEPFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC GLeeFuncPtr_glNamedFramebufferParameteriEXT;
-  #define glNamedFramebufferParameteriEXT GLeeFuncPtr_glNamedFramebufferParameteriEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetNamedFramebufferParameterivEXT
-#define GLEE_H_DEFINED_glGetNamedFramebufferParameterivEXT
-  typedef void (APIENTRYP GLEEPFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint  framebuffer, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC GLeeFuncPtr_glGetNamedFramebufferParameterivEXT;
-  #define glGetNamedFramebufferParameterivEXT GLeeFuncPtr_glGetNamedFramebufferParameterivEXT
-#endif
-#endif 
-
-/* GL_ARB_internalformat_query2 */
-
-#ifndef GL_ARB_internalformat_query2
-#define GL_ARB_internalformat_query2 1
-#define __GLEE_GL_ARB_internalformat_query2 1
-/* Constants */
-#define GL_INTERNALFORMAT_SUPPORTED                        0x826F
-#define GL_INTERNALFORMAT_PREFERRED                        0x8270
-#define GL_INTERNALFORMAT_RED_SIZE                         0x8271
-#define GL_INTERNALFORMAT_GREEN_SIZE                       0x8272
-#define GL_INTERNALFORMAT_BLUE_SIZE                        0x8273
-#define GL_INTERNALFORMAT_ALPHA_SIZE                       0x8274
-#define GL_INTERNALFORMAT_DEPTH_SIZE                       0x8275
-#define GL_INTERNALFORMAT_STENCIL_SIZE                     0x8276
-#define GL_INTERNALFORMAT_SHARED_SIZE                      0x8277
-#define GL_INTERNALFORMAT_RED_TYPE                         0x8278
-#define GL_INTERNALFORMAT_GREEN_TYPE                       0x8279
-#define GL_INTERNALFORMAT_BLUE_TYPE                        0x827A
-#define GL_INTERNALFORMAT_ALPHA_TYPE                       0x827B
-#define GL_INTERNALFORMAT_DEPTH_TYPE                       0x827C
-#define GL_INTERNALFORMAT_STENCIL_TYPE                     0x827D
-#define GL_MAX_WIDTH                                       0x827E
-#define GL_MAX_HEIGHT                                      0x827F
-#define GL_MAX_DEPTH                                       0x8280
-#define GL_MAX_LAYERS                                      0x8281
-#define GL_MAX_COMBINED_DIMENSIONS                         0x8282
-#define GL_COLOR_COMPONENTS                                0x8283
-#define GL_DEPTH_COMPONENTS                                0x8284
-#define GL_STENCIL_COMPONENTS                              0x8285
-#define GL_COLOR_RENDERABLE                                0x8286
-#define GL_DEPTH_RENDERABLE                                0x8287
-#define GL_STENCIL_RENDERABLE                              0x8288
-#define GL_FRAMEBUFFER_RENDERABLE                          0x8289
-#define GL_FRAMEBUFFER_RENDERABLE_LAYERED                  0x828A
-#define GL_FRAMEBUFFER_BLEND                               0x828B
-#define GL_READ_PIXELS                                     0x828C
-#define GL_READ_PIXELS_FORMAT                              0x828D
-#define GL_READ_PIXELS_TYPE                                0x828E
-#define GL_TEXTURE_IMAGE_FORMAT                            0x828F
-#define GL_TEXTURE_IMAGE_TYPE                              0x8290
-#define GL_GET_TEXTURE_IMAGE_FORMAT                        0x8291
-#define GL_GET_TEXTURE_IMAGE_TYPE                          0x8292
-#define GL_MIPMAP                                          0x8293
-#define GL_MANUAL_GENERATE_MIPMAP                          0x8294
-#define GL_AUTO_GENERATE_MIPMAP                            0x8295
-#define GL_COLOR_ENCODING                                  0x8296
-#define GL_SRGB_READ                                       0x8297
-#define GL_SRGB_WRITE                                      0x8298
-#define GL_SRGB_DECODE_ARB                                 0x8299
-#define GL_FILTER                                          0x829A
-#define GL_VERTEX_TEXTURE                                  0x829B
-#define GL_TESS_CONTROL_TEXTURE                            0x829C
-#define GL_TESS_EVALUATION_TEXTURE                         0x829D
-#define GL_GEOMETRY_TEXTURE                                0x829E
-#define GL_FRAGMENT_TEXTURE                                0x829F
-#define GL_COMPUTE_TEXTURE                                 0x82A0
-#define GL_TEXTURE_SHADOW                                  0x82A1
-#define GL_TEXTURE_GATHER                                  0x82A2
-#define GL_TEXTURE_GATHER_SHADOW                           0x82A3
-#define GL_SHADER_IMAGE_LOAD                               0x82A4
-#define GL_SHADER_IMAGE_STORE                              0x82A5
-#define GL_SHADER_IMAGE_ATOMIC                             0x82A6
-#define GL_IMAGE_TEXEL_SIZE                                0x82A7
-#define GL_IMAGE_COMPATIBILITY_CLASS                       0x82A8
-#define GL_IMAGE_PIXEL_FORMAT                              0x82A9
-#define GL_IMAGE_PIXEL_TYPE                                0x82AA
-#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST             0x82AC
-#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST           0x82AD
-#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE            0x82AE
-#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE          0x82AF
-#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH                  0x82B1
-#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT                 0x82B2
-#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE                   0x82B3
-#define GL_CLEAR_BUFFER                                    0x82B4
-#define GL_TEXTURE_VIEW                                    0x82B5
-#define GL_VIEW_COMPATIBILITY_CLASS                        0x82B6
-#define GL_FULL_SUPPORT                                    0x82B7
-#define GL_CAVEAT_SUPPORT                                  0x82B8
-#define GL_IMAGE_CLASS_4_X_32                              0x82B9
-#define GL_IMAGE_CLASS_2_X_32                              0x82BA
-#define GL_IMAGE_CLASS_1_X_32                              0x82BB
-#define GL_IMAGE_CLASS_4_X_16                              0x82BC
-#define GL_IMAGE_CLASS_2_X_16                              0x82BD
-#define GL_IMAGE_CLASS_1_X_16                              0x82BE
-#define GL_IMAGE_CLASS_4_X_8                               0x82BF
-#define GL_IMAGE_CLASS_2_X_8                               0x82C0
-#define GL_IMAGE_CLASS_1_X_8                               0x82C1
-#define GL_IMAGE_CLASS_11_11_10                            0x82C2
-#define GL_IMAGE_CLASS_10_10_10_2                          0x82C3
-#define GL_VIEW_CLASS_128_BITS                             0x82C4
-#define GL_VIEW_CLASS_96_BITS                              0x82C5
-#define GL_VIEW_CLASS_64_BITS                              0x82C6
-#define GL_VIEW_CLASS_48_BITS                              0x82C7
-#define GL_VIEW_CLASS_32_BITS                              0x82C8
-#define GL_VIEW_CLASS_24_BITS                              0x82C9
-#define GL_VIEW_CLASS_16_BITS                              0x82CA
-#define GL_VIEW_CLASS_8_BITS                               0x82CB
-#define GL_VIEW_CLASS_S3TC_DXT1_RGB                        0x82CC
-#define GL_VIEW_CLASS_S3TC_DXT1_RGBA                       0x82CD
-#define GL_VIEW_CLASS_S3TC_DXT3_RGBA                       0x82CE
-#define GL_VIEW_CLASS_S3TC_DXT5_RGBA                       0x82CF
-#define GL_VIEW_CLASS_RGTC1_RED                            0x82D0
-#define GL_VIEW_CLASS_RGTC2_RG                             0x82D1
-#define GL_VIEW_CLASS_BPTC_UNORM                           0x82D2
-#define GL_VIEW_CLASS_BPTC_FLOAT                           0x82D3
-#ifndef GLEE_H_DEFINED_glGetInternalformati64v
-#define GLEE_H_DEFINED_glGetInternalformati64v
-  typedef void (APIENTRYP GLEEPFNGLGETINTERNALFORMATI64VPROC) (GLenum  target, GLenum  internalformat, GLenum  pname, GLsizei  bufSize, GLint64 * params);
-  GLEE_EXTERN GLEEPFNGLGETINTERNALFORMATI64VPROC GLeeFuncPtr_glGetInternalformati64v;
-  #define glGetInternalformati64v GLeeFuncPtr_glGetInternalformati64v
-#endif
-#endif 
-
-/* GL_ARB_invalidate_subdata */
-
-#ifndef GL_ARB_invalidate_subdata
-#define GL_ARB_invalidate_subdata 1
-#define __GLEE_GL_ARB_invalidate_subdata 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glInvalidateTexSubImage
-#define GLEE_H_DEFINED_glInvalidateTexSubImage
-  typedef void (APIENTRYP GLEEPFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint  texture, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLsizei  width, GLsizei  height, GLsizei  depth);
-  GLEE_EXTERN GLEEPFNGLINVALIDATETEXSUBIMAGEPROC GLeeFuncPtr_glInvalidateTexSubImage;
-  #define glInvalidateTexSubImage GLeeFuncPtr_glInvalidateTexSubImage
-#endif
-#ifndef GLEE_H_DEFINED_glInvalidateTexImage
-#define GLEE_H_DEFINED_glInvalidateTexImage
-  typedef void (APIENTRYP GLEEPFNGLINVALIDATETEXIMAGEPROC) (GLuint  texture, GLint  level);
-  GLEE_EXTERN GLEEPFNGLINVALIDATETEXIMAGEPROC GLeeFuncPtr_glInvalidateTexImage;
-  #define glInvalidateTexImage GLeeFuncPtr_glInvalidateTexImage
-#endif
-#ifndef GLEE_H_DEFINED_glInvalidateBufferSubData
-#define GLEE_H_DEFINED_glInvalidateBufferSubData
-  typedef void (APIENTRYP GLEEPFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint  buffer, GLintptr  offset, GLsizeiptr  length);
-  GLEE_EXTERN GLEEPFNGLINVALIDATEBUFFERSUBDATAPROC GLeeFuncPtr_glInvalidateBufferSubData;
-  #define glInvalidateBufferSubData GLeeFuncPtr_glInvalidateBufferSubData
-#endif
-#ifndef GLEE_H_DEFINED_glInvalidateBufferData
-#define GLEE_H_DEFINED_glInvalidateBufferData
-  typedef void (APIENTRYP GLEEPFNGLINVALIDATEBUFFERDATAPROC) (GLuint  buffer);
-  GLEE_EXTERN GLEEPFNGLINVALIDATEBUFFERDATAPROC GLeeFuncPtr_glInvalidateBufferData;
-  #define glInvalidateBufferData GLeeFuncPtr_glInvalidateBufferData
-#endif
-#ifndef GLEE_H_DEFINED_glInvalidateFramebuffer
-#define GLEE_H_DEFINED_glInvalidateFramebuffer
-  typedef void (APIENTRYP GLEEPFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum  target, GLsizei  numAttachments, const GLenum * attachments);
-  GLEE_EXTERN GLEEPFNGLINVALIDATEFRAMEBUFFERPROC GLeeFuncPtr_glInvalidateFramebuffer;
-  #define glInvalidateFramebuffer GLeeFuncPtr_glInvalidateFramebuffer
-#endif
-#ifndef GLEE_H_DEFINED_glInvalidateSubFramebuffer
-#define GLEE_H_DEFINED_glInvalidateSubFramebuffer
-  typedef void (APIENTRYP GLEEPFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum  target, GLsizei  numAttachments, const GLenum * attachments, GLint  x, GLint  y, GLsizei  width, GLsizei  height);
-  GLEE_EXTERN GLEEPFNGLINVALIDATESUBFRAMEBUFFERPROC GLeeFuncPtr_glInvalidateSubFramebuffer;
-  #define glInvalidateSubFramebuffer GLeeFuncPtr_glInvalidateSubFramebuffer
-#endif
-#endif 
-
-/* GL_ARB_multi_draw_indirect */
-
-#ifndef GL_ARB_multi_draw_indirect
-#define GL_ARB_multi_draw_indirect 1
-#define __GLEE_GL_ARB_multi_draw_indirect 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glMultiDrawArraysIndirect
-#define GLEE_H_DEFINED_glMultiDrawArraysIndirect
-  typedef void (APIENTRYP GLEEPFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum  mode, const void * indirect, GLsizei  drawcount, GLsizei  stride);
-  GLEE_EXTERN GLEEPFNGLMULTIDRAWARRAYSINDIRECTPROC GLeeFuncPtr_glMultiDrawArraysIndirect;
-  #define glMultiDrawArraysIndirect GLeeFuncPtr_glMultiDrawArraysIndirect
-#endif
-#ifndef GLEE_H_DEFINED_glMultiDrawElementsIndirect
-#define GLEE_H_DEFINED_glMultiDrawElementsIndirect
-  typedef void (APIENTRYP GLEEPFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum  mode, GLenum  type, const void * indirect, GLsizei  drawcount, GLsizei  stride);
-  GLEE_EXTERN GLEEPFNGLMULTIDRAWELEMENTSINDIRECTPROC GLeeFuncPtr_glMultiDrawElementsIndirect;
-  #define glMultiDrawElementsIndirect GLeeFuncPtr_glMultiDrawElementsIndirect
-#endif
-#endif 
-
-/* GL_ARB_program_interface_query */
-
-#ifndef GL_ARB_program_interface_query
-#define GL_ARB_program_interface_query 1
-#define __GLEE_GL_ARB_program_interface_query 1
-/* Constants */
-#define GL_UNIFORM                                         0x92E1
-#define GL_UNIFORM_BLOCK                                   0x92E2
-#define GL_PROGRAM_INPUT                                   0x92E3
-#define GL_PROGRAM_OUTPUT                                  0x92E4
-#define GL_BUFFER_VARIABLE                                 0x92E5
-#define GL_SHADER_STORAGE_BLOCK                            0x92E6
-#define GL_VERTEX_SUBROUTINE                               0x92E8
-#define GL_TESS_CONTROL_SUBROUTINE                         0x92E9
-#define GL_TESS_EVALUATION_SUBROUTINE                      0x92EA
-#define GL_GEOMETRY_SUBROUTINE                             0x92EB
-#define GL_FRAGMENT_SUBROUTINE                             0x92EC
-#define GL_COMPUTE_SUBROUTINE                              0x92ED
-#define GL_VERTEX_SUBROUTINE_UNIFORM                       0x92EE
-#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM                 0x92EF
-#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM              0x92F0
-#define GL_GEOMETRY_SUBROUTINE_UNIFORM                     0x92F1
-#define GL_FRAGMENT_SUBROUTINE_UNIFORM                     0x92F2
-#define GL_COMPUTE_SUBROUTINE_UNIFORM                      0x92F3
-#define GL_TRANSFORM_FEEDBACK_VARYING                      0x92F4
-#define GL_ACTIVE_RESOURCES                                0x92F5
-#define GL_MAX_NAME_LENGTH                                 0x92F6
-#define GL_MAX_NUM_ACTIVE_VARIABLES                        0x92F7
-#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES                  0x92F8
-#define GL_NAME_LENGTH                                     0x92F9
-#define GL_TYPE                                            0x92FA
-#define GL_ARRAY_SIZE                                      0x92FB
-#define GL_OFFSET                                          0x92FC
-#define GL_BLOCK_INDEX                                     0x92FD
-#define GL_ARRAY_STRIDE                                    0x92FE
-#define GL_MATRIX_STRIDE                                   0x92FF
-#define GL_IS_ROW_MAJOR                                    0x9300
-#define GL_ATOMIC_COUNTER_BUFFER_INDEX                     0x9301
-#define GL_BUFFER_BINDING                                  0x9302
-#define GL_BUFFER_DATA_SIZE                                0x9303
-#define GL_NUM_ACTIVE_VARIABLES                            0x9304
-#define GL_ACTIVE_VARIABLES                                0x9305
-#define GL_REFERENCED_BY_VERTEX_SHADER                     0x9306
-#define GL_REFERENCED_BY_TESS_CONTROL_SHADER               0x9307
-#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER            0x9308
-#define GL_REFERENCED_BY_GEOMETRY_SHADER                   0x9309
-#define GL_REFERENCED_BY_FRAGMENT_SHADER                   0x930A
-#define GL_REFERENCED_BY_COMPUTE_SHADER                    0x930B
-#define GL_TOP_LEVEL_ARRAY_SIZE                            0x930C
-#define GL_TOP_LEVEL_ARRAY_STRIDE                          0x930D
-#define GL_LOCATION                                        0x930E
-#define GL_LOCATION_INDEX                                  0x930F
-#define GL_IS_PER_PATCH                                    0x92E7
-#ifndef GLEE_H_DEFINED_glGetProgramInterfaceiv
-#define GLEE_H_DEFINED_glGetProgramInterfaceiv
-  typedef void (APIENTRYP GLEEPFNGLGETPROGRAMINTERFACEIVPROC) (GLuint  program, GLenum  programInterface, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETPROGRAMINTERFACEIVPROC GLeeFuncPtr_glGetProgramInterfaceiv;
-  #define glGetProgramInterfaceiv GLeeFuncPtr_glGetProgramInterfaceiv
-#endif
-#ifndef GLEE_H_DEFINED_glGetProgramResourceIndex
-#define GLEE_H_DEFINED_glGetProgramResourceIndex
-  typedef GLuint (APIENTRYP GLEEPFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint  program, GLenum  programInterface, const GLchar * name);
-  GLEE_EXTERN GLEEPFNGLGETPROGRAMRESOURCEINDEXPROC GLeeFuncPtr_glGetProgramResourceIndex;
-  #define glGetProgramResourceIndex GLeeFuncPtr_glGetProgramResourceIndex
-#endif
-#ifndef GLEE_H_DEFINED_glGetProgramResourceName
-#define GLEE_H_DEFINED_glGetProgramResourceName
-  typedef void (APIENTRYP GLEEPFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint  program, GLenum  programInterface, GLuint  index, GLsizei  bufSize, GLsizei * length, GLchar * name);
-  GLEE_EXTERN GLEEPFNGLGETPROGRAMRESOURCENAMEPROC GLeeFuncPtr_glGetProgramResourceName;
-  #define glGetProgramResourceName GLeeFuncPtr_glGetProgramResourceName
-#endif
-#ifndef GLEE_H_DEFINED_glGetProgramResourceiv
-#define GLEE_H_DEFINED_glGetProgramResourceiv
-  typedef void (APIENTRYP GLEEPFNGLGETPROGRAMRESOURCEIVPROC) (GLuint  program, GLenum  programInterface, GLuint  index, GLsizei  propCount, const GLenum * props, GLsizei  bufSize, GLsizei * length, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETPROGRAMRESOURCEIVPROC GLeeFuncPtr_glGetProgramResourceiv;
-  #define glGetProgramResourceiv GLeeFuncPtr_glGetProgramResourceiv
-#endif
-#ifndef GLEE_H_DEFINED_glGetProgramResourceLocation
-#define GLEE_H_DEFINED_glGetProgramResourceLocation
-  typedef GLint (APIENTRYP GLEEPFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint  program, GLenum  programInterface, const GLchar * name);
-  GLEE_EXTERN GLEEPFNGLGETPROGRAMRESOURCELOCATIONPROC GLeeFuncPtr_glGetProgramResourceLocation;
-  #define glGetProgramResourceLocation GLeeFuncPtr_glGetProgramResourceLocation
-#endif
-#ifndef GLEE_H_DEFINED_glGetProgramResourceLocationIndex
-#define GLEE_H_DEFINED_glGetProgramResourceLocationIndex
-  typedef GLint (APIENTRYP GLEEPFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint  program, GLenum  programInterface, const GLchar * name);
-  GLEE_EXTERN GLEEPFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC GLeeFuncPtr_glGetProgramResourceLocationIndex;
-  #define glGetProgramResourceLocationIndex GLeeFuncPtr_glGetProgramResourceLocationIndex
-#endif
-#endif 
-
-/* GL_ARB_robust_buffer_access_behavior */
-
-#ifndef GL_ARB_robust_buffer_access_behavior
-#define GL_ARB_robust_buffer_access_behavior 1
-#define __GLEE_GL_ARB_robust_buffer_access_behavior 1
-/* Constants */
-#endif 
-
-/* GL_ARB_shader_image_size */
-
-#ifndef GL_ARB_shader_image_size
-#define GL_ARB_shader_image_size 1
-#define __GLEE_GL_ARB_shader_image_size 1
-/* Constants */
-#endif 
-
-/* GL_ARB_shader_storage_buffer_object */
-
-#ifndef GL_ARB_shader_storage_buffer_object
-#define GL_ARB_shader_storage_buffer_object 1
-#define __GLEE_GL_ARB_shader_storage_buffer_object 1
-/* Constants */
-#define GL_SHADER_STORAGE_BUFFER                           0x90D2
-#define GL_SHADER_STORAGE_BUFFER_BINDING                   0x90D3
-#define GL_SHADER_STORAGE_BUFFER_START                     0x90D4
-#define GL_SHADER_STORAGE_BUFFER_SIZE                      0x90D5
-#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS                0x90D6
-#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS              0x90D7
-#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS          0x90D8
-#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS       0x90D9
-#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS              0x90DA
-#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS               0x90DB
-#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS              0x90DC
-#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS              0x90DD
-#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE                   0x90DE
-#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT          0x90DF
-#define GL_SHADER_STORAGE_BARRIER_BIT                      0x2000
-#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES            GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
-#ifndef GLEE_H_DEFINED_glShaderStorageBlockBinding
-#define GLEE_H_DEFINED_glShaderStorageBlockBinding
-  typedef void (APIENTRYP GLEEPFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint  program, GLuint  storageBlockIndex, GLuint  storageBlockBinding);
-  GLEE_EXTERN GLEEPFNGLSHADERSTORAGEBLOCKBINDINGPROC GLeeFuncPtr_glShaderStorageBlockBinding;
-  #define glShaderStorageBlockBinding GLeeFuncPtr_glShaderStorageBlockBinding
-#endif
-#endif 
-
-/* GL_ARB_stencil_texturing */
-
-#ifndef GL_ARB_stencil_texturing
-#define GL_ARB_stencil_texturing 1
-#define __GLEE_GL_ARB_stencil_texturing 1
-/* Constants */
-#define GL_DEPTH_STENCIL_TEXTURE_MODE                      0x90EA
-#endif 
-
-/* GL_ARB_texture_buffer_range */
-
-#ifndef GL_ARB_texture_buffer_range
-#define GL_ARB_texture_buffer_range 1
-#define __GLEE_GL_ARB_texture_buffer_range 1
-/* Constants */
-#define GL_TEXTURE_BUFFER_OFFSET                           0x919D
-#define GL_TEXTURE_BUFFER_SIZE                             0x919E
-#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT                 0x919F
-#ifndef GLEE_H_DEFINED_glTexBufferRange
-#define GLEE_H_DEFINED_glTexBufferRange
-  typedef void (APIENTRYP GLEEPFNGLTEXBUFFERRANGEPROC) (GLenum  target, GLenum  internalformat, GLuint  buffer, GLintptr  offset, GLsizeiptr  size);
-  GLEE_EXTERN GLEEPFNGLTEXBUFFERRANGEPROC GLeeFuncPtr_glTexBufferRange;
-  #define glTexBufferRange GLeeFuncPtr_glTexBufferRange
-#endif
-#ifndef GLEE_H_DEFINED_glTextureBufferRangeEXT
-#define GLEE_H_DEFINED_glTextureBufferRangeEXT
-  typedef void (APIENTRYP GLEEPFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint  texture, GLenum  target, GLenum  internalformat, GLuint  buffer, GLintptr  offset, GLsizeiptr  size);
-  GLEE_EXTERN GLEEPFNGLTEXTUREBUFFERRANGEEXTPROC GLeeFuncPtr_glTextureBufferRangeEXT;
-  #define glTextureBufferRangeEXT GLeeFuncPtr_glTextureBufferRangeEXT
-#endif
-#endif 
-
-/* GL_ARB_texture_query_levels */
-
-#ifndef GL_ARB_texture_query_levels
-#define GL_ARB_texture_query_levels 1
-#define __GLEE_GL_ARB_texture_query_levels 1
-/* Constants */
-#endif 
-
-/* GL_ARB_texture_storage_multisample */
-
-#ifndef GL_ARB_texture_storage_multisample
-#define GL_ARB_texture_storage_multisample 1
-#define __GLEE_GL_ARB_texture_storage_multisample 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glTexStorage2DMultisample
-#define GLEE_H_DEFINED_glTexStorage2DMultisample
-  typedef void (APIENTRYP GLEEPFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum  target, GLsizei  samples, GLenum  internalformat, GLsizei  width, GLsizei  height, GLboolean  fixedsamplelocations);
-  GLEE_EXTERN GLEEPFNGLTEXSTORAGE2DMULTISAMPLEPROC GLeeFuncPtr_glTexStorage2DMultisample;
-  #define glTexStorage2DMultisample GLeeFuncPtr_glTexStorage2DMultisample
-#endif
-#ifndef GLEE_H_DEFINED_glTexStorage3DMultisample
-#define GLEE_H_DEFINED_glTexStorage3DMultisample
-  typedef void (APIENTRYP GLEEPFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum  target, GLsizei  samples, GLenum  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth, GLboolean  fixedsamplelocations);
-  GLEE_EXTERN GLEEPFNGLTEXSTORAGE3DMULTISAMPLEPROC GLeeFuncPtr_glTexStorage3DMultisample;
-  #define glTexStorage3DMultisample GLeeFuncPtr_glTexStorage3DMultisample
-#endif
-#ifndef GLEE_H_DEFINED_glTextureStorage2DMultisampleEXT
-#define GLEE_H_DEFINED_glTextureStorage2DMultisampleEXT
-  typedef void (APIENTRYP GLEEPFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint  texture, GLenum  target, GLsizei  samples, GLenum  internalformat, GLsizei  width, GLsizei  height, GLboolean  fixedsamplelocations);
-  GLEE_EXTERN GLEEPFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC GLeeFuncPtr_glTextureStorage2DMultisampleEXT;
-  #define glTextureStorage2DMultisampleEXT GLeeFuncPtr_glTextureStorage2DMultisampleEXT
-#endif
-#ifndef GLEE_H_DEFINED_glTextureStorage3DMultisampleEXT
-#define GLEE_H_DEFINED_glTextureStorage3DMultisampleEXT
-  typedef void (APIENTRYP GLEEPFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint  texture, GLenum  target, GLsizei  samples, GLenum  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth, GLboolean  fixedsamplelocations);
-  GLEE_EXTERN GLEEPFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC GLeeFuncPtr_glTextureStorage3DMultisampleEXT;
-  #define glTextureStorage3DMultisampleEXT GLeeFuncPtr_glTextureStorage3DMultisampleEXT
-#endif
-#endif 
-
-/* GL_EXT_abgr */
-
-#ifndef GL_EXT_abgr
-#define GL_EXT_abgr 1
-#define __GLEE_GL_EXT_abgr 1
-/* Constants */
-#define GL_ABGR_EXT                                        0x8000
-#endif 
-
-/* GL_EXT_blend_color */
-
-#ifndef GL_EXT_blend_color
-#define GL_EXT_blend_color 1
-#define __GLEE_GL_EXT_blend_color 1
-/* Constants */
-#define GL_CONSTANT_COLOR_EXT                              0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR_EXT                    0x8002
-#define GL_CONSTANT_ALPHA_EXT                              0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT                    0x8004
-#define GL_BLEND_COLOR_EXT                                 0x8005
-#ifndef GLEE_H_DEFINED_glBlendColorEXT
-#define GLEE_H_DEFINED_glBlendColorEXT
-  typedef void (APIENTRYP GLEEPFNGLBLENDCOLOREXTPROC) (GLfloat  red, GLfloat  green, GLfloat  blue, GLfloat  alpha);
-  GLEE_EXTERN GLEEPFNGLBLENDCOLOREXTPROC GLeeFuncPtr_glBlendColorEXT;
-  #define glBlendColorEXT GLeeFuncPtr_glBlendColorEXT
-#endif
-#endif 
-
-/* GL_EXT_polygon_offset */
-
-#ifndef GL_EXT_polygon_offset
-#define GL_EXT_polygon_offset 1
-#define __GLEE_GL_EXT_polygon_offset 1
-/* Constants */
-#define GL_POLYGON_OFFSET_EXT                              0x8037
-#define GL_POLYGON_OFFSET_FACTOR_EXT                       0x8038
-#define GL_POLYGON_OFFSET_BIAS_EXT                         0x8039
-#ifndef GLEE_H_DEFINED_glPolygonOffsetEXT
-#define GLEE_H_DEFINED_glPolygonOffsetEXT
-  typedef void (APIENTRYP GLEEPFNGLPOLYGONOFFSETEXTPROC) (GLfloat  factor, GLfloat  bias);
-  GLEE_EXTERN GLEEPFNGLPOLYGONOFFSETEXTPROC GLeeFuncPtr_glPolygonOffsetEXT;
-  #define glPolygonOffsetEXT GLeeFuncPtr_glPolygonOffsetEXT
-#endif
-#endif 
-
-/* GL_EXT_texture */
-
-#ifndef GL_EXT_texture
-#define GL_EXT_texture 1
-#define __GLEE_GL_EXT_texture 1
-/* Constants */
-#define GL_ALPHA4_EXT                                      0x803B
-#define GL_ALPHA8_EXT                                      0x803C
-#define GL_ALPHA12_EXT                                     0x803D
-#define GL_ALPHA16_EXT                                     0x803E
-#define GL_LUMINANCE4_EXT                                  0x803F
-#define GL_LUMINANCE8_EXT                                  0x8040
-#define GL_LUMINANCE12_EXT                                 0x8041
-#define GL_LUMINANCE16_EXT                                 0x8042
-#define GL_LUMINANCE4_ALPHA4_EXT                           0x8043
-#define GL_LUMINANCE6_ALPHA2_EXT                           0x8044
-#define GL_LUMINANCE8_ALPHA8_EXT                           0x8045
-#define GL_LUMINANCE12_ALPHA4_EXT                          0x8046
-#define GL_LUMINANCE12_ALPHA12_EXT                         0x8047
-#define GL_LUMINANCE16_ALPHA16_EXT                         0x8048
-#define GL_INTENSITY_EXT                                   0x8049
-#define GL_INTENSITY4_EXT                                  0x804A
-#define GL_INTENSITY8_EXT                                  0x804B
-#define GL_INTENSITY12_EXT                                 0x804C
-#define GL_INTENSITY16_EXT                                 0x804D
-#define GL_RGB2_EXT                                        0x804E
-#define GL_RGB4_EXT                                        0x804F
-#define GL_RGB5_EXT                                        0x8050
-#define GL_RGB8_EXT                                        0x8051
-#define GL_RGB10_EXT                                       0x8052
-#define GL_RGB12_EXT                                       0x8053
-#define GL_RGB16_EXT                                       0x8054
-#define GL_RGBA2_EXT                                       0x8055
-#define GL_RGBA4_EXT                                       0x8056
-#define GL_RGB5_A1_EXT                                     0x8057
-#define GL_RGBA8_EXT                                       0x8058
-#define GL_RGB10_A2_EXT                                    0x8059
-#define GL_RGBA12_EXT                                      0x805A
-#define GL_RGBA16_EXT                                      0x805B
-#define GL_TEXTURE_RED_SIZE_EXT                            0x805C
-#define GL_TEXTURE_GREEN_SIZE_EXT                          0x805D
-#define GL_TEXTURE_BLUE_SIZE_EXT                           0x805E
-#define GL_TEXTURE_ALPHA_SIZE_EXT                          0x805F
-#define GL_TEXTURE_LUMINANCE_SIZE_EXT                      0x8060
-#define GL_TEXTURE_INTENSITY_SIZE_EXT                      0x8061
-#define GL_REPLACE_EXT                                     0x8062
-#define GL_PROXY_TEXTURE_1D_EXT                            0x8063
-#define GL_PROXY_TEXTURE_2D_EXT                            0x8064
-#define GL_TEXTURE_TOO_LARGE_EXT                           0x8065
-#endif 
-
-/* GL_EXT_texture3D */
-
-#ifndef GL_EXT_texture3D
-#define GL_EXT_texture3D 1
-#define __GLEE_GL_EXT_texture3D 1
-/* Constants */
-#define GL_PACK_SKIP_IMAGES_EXT                            0x806B
-#define GL_PACK_IMAGE_HEIGHT_EXT                           0x806C
-#define GL_UNPACK_SKIP_IMAGES_EXT                          0x806D
-#define GL_UNPACK_IMAGE_HEIGHT_EXT                         0x806E
-#define GL_TEXTURE_3D_EXT                                  0x806F
-#define GL_PROXY_TEXTURE_3D_EXT                            0x8070
-#define GL_TEXTURE_DEPTH_EXT                               0x8071
-#define GL_TEXTURE_WRAP_R_EXT                              0x8072
-#define GL_MAX_3D_TEXTURE_SIZE_EXT                         0x8073
-#ifndef GLEE_H_DEFINED_glTexImage3DEXT
-#define GLEE_H_DEFINED_glTexImage3DEXT
-  typedef void (APIENTRYP GLEEPFNGLTEXIMAGE3DEXTPROC) (GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth, GLint  border, GLenum  format, GLenum  type, const GLvoid * pixels);
-  GLEE_EXTERN GLEEPFNGLTEXIMAGE3DEXTPROC GLeeFuncPtr_glTexImage3DEXT;
-  #define glTexImage3DEXT GLeeFuncPtr_glTexImage3DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glTexSubImage3DEXT
-#define GLEE_H_DEFINED_glTexSubImage3DEXT
-  typedef void (APIENTRYP GLEEPFNGLTEXSUBIMAGE3DEXTPROC) (GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLsizei  width, GLsizei  height, GLsizei  depth, GLenum  format, GLenum  type, const GLvoid * pixels);
-  GLEE_EXTERN GLEEPFNGLTEXSUBIMAGE3DEXTPROC GLeeFuncPtr_glTexSubImage3DEXT;
-  #define glTexSubImage3DEXT GLeeFuncPtr_glTexSubImage3DEXT
-#endif
-#endif 
-
-/* GL_SGIS_texture_filter4 */
-
-#ifndef GL_SGIS_texture_filter4
-#define GL_SGIS_texture_filter4 1
-#define __GLEE_GL_SGIS_texture_filter4 1
-/* Constants */
-#define GL_FILTER4_SGIS                                    0x8146
-#define GL_TEXTURE_FILTER4_SIZE_SGIS                       0x8147
-#ifndef GLEE_H_DEFINED_glGetTexFilterFuncSGIS
-#define GLEE_H_DEFINED_glGetTexFilterFuncSGIS
-  typedef void (APIENTRYP GLEEPFNGLGETTEXFILTERFUNCSGISPROC) (GLenum  target, GLenum  filter, GLfloat * weights);
-  GLEE_EXTERN GLEEPFNGLGETTEXFILTERFUNCSGISPROC GLeeFuncPtr_glGetTexFilterFuncSGIS;
-  #define glGetTexFilterFuncSGIS GLeeFuncPtr_glGetTexFilterFuncSGIS
-#endif
-#ifndef GLEE_H_DEFINED_glTexFilterFuncSGIS
-#define GLEE_H_DEFINED_glTexFilterFuncSGIS
-  typedef void (APIENTRYP GLEEPFNGLTEXFILTERFUNCSGISPROC) (GLenum  target, GLenum  filter, GLsizei  n, const GLfloat * weights);
-  GLEE_EXTERN GLEEPFNGLTEXFILTERFUNCSGISPROC GLeeFuncPtr_glTexFilterFuncSGIS;
-  #define glTexFilterFuncSGIS GLeeFuncPtr_glTexFilterFuncSGIS
-#endif
-#endif 
-
-/* GL_EXT_subtexture */
-
-#ifndef GL_EXT_subtexture
-#define GL_EXT_subtexture 1
-#define __GLEE_GL_EXT_subtexture 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glTexSubImage1DEXT
-#define GLEE_H_DEFINED_glTexSubImage1DEXT
-  typedef void (APIENTRYP GLEEPFNGLTEXSUBIMAGE1DEXTPROC) (GLenum  target, GLint  level, GLint  xoffset, GLsizei  width, GLenum  format, GLenum  type, const GLvoid * pixels);
-  GLEE_EXTERN GLEEPFNGLTEXSUBIMAGE1DEXTPROC GLeeFuncPtr_glTexSubImage1DEXT;
-  #define glTexSubImage1DEXT GLeeFuncPtr_glTexSubImage1DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glTexSubImage2DEXT
-#define GLEE_H_DEFINED_glTexSubImage2DEXT
-  typedef void (APIENTRYP GLEEPFNGLTEXSUBIMAGE2DEXTPROC) (GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLsizei  width, GLsizei  height, GLenum  format, GLenum  type, const GLvoid * pixels);
-  GLEE_EXTERN GLEEPFNGLTEXSUBIMAGE2DEXTPROC GLeeFuncPtr_glTexSubImage2DEXT;
-  #define glTexSubImage2DEXT GLeeFuncPtr_glTexSubImage2DEXT
-#endif
-#endif 
-
-/* GL_EXT_copy_texture */
-
-#ifndef GL_EXT_copy_texture
-#define GL_EXT_copy_texture 1
-#define __GLEE_GL_EXT_copy_texture 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glCopyTexImage1DEXT
-#define GLEE_H_DEFINED_glCopyTexImage1DEXT
-  typedef void (APIENTRYP GLEEPFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum  target, GLint  level, GLenum  internalformat, GLint  x, GLint  y, GLsizei  width, GLint  border);
-  GLEE_EXTERN GLEEPFNGLCOPYTEXIMAGE1DEXTPROC GLeeFuncPtr_glCopyTexImage1DEXT;
-  #define glCopyTexImage1DEXT GLeeFuncPtr_glCopyTexImage1DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glCopyTexImage2DEXT
-#define GLEE_H_DEFINED_glCopyTexImage2DEXT
-  typedef void (APIENTRYP GLEEPFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum  target, GLint  level, GLenum  internalformat, GLint  x, GLint  y, GLsizei  width, GLsizei  height, GLint  border);
-  GLEE_EXTERN GLEEPFNGLCOPYTEXIMAGE2DEXTPROC GLeeFuncPtr_glCopyTexImage2DEXT;
-  #define glCopyTexImage2DEXT GLeeFuncPtr_glCopyTexImage2DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glCopyTexSubImage1DEXT
-#define GLEE_H_DEFINED_glCopyTexSubImage1DEXT
-  typedef void (APIENTRYP GLEEPFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum  target, GLint  level, GLint  xoffset, GLint  x, GLint  y, GLsizei  width);
-  GLEE_EXTERN GLEEPFNGLCOPYTEXSUBIMAGE1DEXTPROC GLeeFuncPtr_glCopyTexSubImage1DEXT;
-  #define glCopyTexSubImage1DEXT GLeeFuncPtr_glCopyTexSubImage1DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glCopyTexSubImage2DEXT
-#define GLEE_H_DEFINED_glCopyTexSubImage2DEXT
-  typedef void (APIENTRYP GLEEPFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  x, GLint  y, GLsizei  width, GLsizei  height);
-  GLEE_EXTERN GLEEPFNGLCOPYTEXSUBIMAGE2DEXTPROC GLeeFuncPtr_glCopyTexSubImage2DEXT;
-  #define glCopyTexSubImage2DEXT GLeeFuncPtr_glCopyTexSubImage2DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glCopyTexSubImage3DEXT
-#define GLEE_H_DEFINED_glCopyTexSubImage3DEXT
-  typedef void (APIENTRYP GLEEPFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLint  x, GLint  y, GLsizei  width, GLsizei  height);
-  GLEE_EXTERN GLEEPFNGLCOPYTEXSUBIMAGE3DEXTPROC GLeeFuncPtr_glCopyTexSubImage3DEXT;
-  #define glCopyTexSubImage3DEXT GLeeFuncPtr_glCopyTexSubImage3DEXT
-#endif
-#endif 
-
-/* GL_EXT_histogram */
-
-#ifndef GL_EXT_histogram
-#define GL_EXT_histogram 1
-#define __GLEE_GL_EXT_histogram 1
-/* Constants */
-#define GL_HISTOGRAM_EXT                                   0x8024
-#define GL_PROXY_HISTOGRAM_EXT                             0x8025
-#define GL_HISTOGRAM_WIDTH_EXT                             0x8026
-#define GL_HISTOGRAM_FORMAT_EXT                            0x8027
-#define GL_HISTOGRAM_RED_SIZE_EXT                          0x8028
-#define GL_HISTOGRAM_GREEN_SIZE_EXT                        0x8029
-#define GL_HISTOGRAM_BLUE_SIZE_EXT                         0x802A
-#define GL_HISTOGRAM_ALPHA_SIZE_EXT                        0x802B
-#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT                    0x802C
-#define GL_HISTOGRAM_SINK_EXT                              0x802D
-#define GL_MINMAX_EXT                                      0x802E
-#define GL_MINMAX_FORMAT_EXT                               0x802F
-#define GL_MINMAX_SINK_EXT                                 0x8030
-#define GL_TABLE_TOO_LARGE_EXT                             0x8031
-#ifndef GLEE_H_DEFINED_glGetHistogramEXT
-#define GLEE_H_DEFINED_glGetHistogramEXT
-  typedef void (APIENTRYP GLEEPFNGLGETHISTOGRAMEXTPROC) (GLenum  target, GLboolean  reset, GLenum  format, GLenum  type, GLvoid * values);
-  GLEE_EXTERN GLEEPFNGLGETHISTOGRAMEXTPROC GLeeFuncPtr_glGetHistogramEXT;
-  #define glGetHistogramEXT GLeeFuncPtr_glGetHistogramEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetHistogramParameterfvEXT
-#define GLEE_H_DEFINED_glGetHistogramParameterfvEXT
-  typedef void (APIENTRYP GLEEPFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum  target, GLenum  pname, GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLGETHISTOGRAMPARAMETERFVEXTPROC GLeeFuncPtr_glGetHistogramParameterfvEXT;
-  #define glGetHistogramParameterfvEXT GLeeFuncPtr_glGetHistogramParameterfvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetHistogramParameterivEXT
-#define GLEE_H_DEFINED_glGetHistogramParameterivEXT
-  typedef void (APIENTRYP GLEEPFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum  target, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETHISTOGRAMPARAMETERIVEXTPROC GLeeFuncPtr_glGetHistogramParameterivEXT;
-  #define glGetHistogramParameterivEXT GLeeFuncPtr_glGetHistogramParameterivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetMinmaxEXT
-#define GLEE_H_DEFINED_glGetMinmaxEXT
-  typedef void (APIENTRYP GLEEPFNGLGETMINMAXEXTPROC) (GLenum  target, GLboolean  reset, GLenum  format, GLenum  type, GLvoid * values);
-  GLEE_EXTERN GLEEPFNGLGETMINMAXEXTPROC GLeeFuncPtr_glGetMinmaxEXT;
-  #define glGetMinmaxEXT GLeeFuncPtr_glGetMinmaxEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetMinmaxParameterfvEXT
-#define GLEE_H_DEFINED_glGetMinmaxParameterfvEXT
-  typedef void (APIENTRYP GLEEPFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum  target, GLenum  pname, GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLGETMINMAXPARAMETERFVEXTPROC GLeeFuncPtr_glGetMinmaxParameterfvEXT;
-  #define glGetMinmaxParameterfvEXT GLeeFuncPtr_glGetMinmaxParameterfvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetMinmaxParameterivEXT
-#define GLEE_H_DEFINED_glGetMinmaxParameterivEXT
-  typedef void (APIENTRYP GLEEPFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum  target, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETMINMAXPARAMETERIVEXTPROC GLeeFuncPtr_glGetMinmaxParameterivEXT;
-  #define glGetMinmaxParameterivEXT GLeeFuncPtr_glGetMinmaxParameterivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glHistogramEXT
-#define GLEE_H_DEFINED_glHistogramEXT
-  typedef void (APIENTRYP GLEEPFNGLHISTOGRAMEXTPROC) (GLenum  target, GLsizei  width, GLenum  internalformat, GLboolean  sink);
-  GLEE_EXTERN GLEEPFNGLHISTOGRAMEXTPROC GLeeFuncPtr_glHistogramEXT;
-  #define glHistogramEXT GLeeFuncPtr_glHistogramEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMinmaxEXT
-#define GLEE_H_DEFINED_glMinmaxEXT
-  typedef void (APIENTRYP GLEEPFNGLMINMAXEXTPROC) (GLenum  target, GLenum  internalformat, GLboolean  sink);
-  GLEE_EXTERN GLEEPFNGLMINMAXEXTPROC GLeeFuncPtr_glMinmaxEXT;
-  #define glMinmaxEXT GLeeFuncPtr_glMinmaxEXT
-#endif
-#ifndef GLEE_H_DEFINED_glResetHistogramEXT
-#define GLEE_H_DEFINED_glResetHistogramEXT
-  typedef void (APIENTRYP GLEEPFNGLRESETHISTOGRAMEXTPROC) (GLenum  target);
-  GLEE_EXTERN GLEEPFNGLRESETHISTOGRAMEXTPROC GLeeFuncPtr_glResetHistogramEXT;
-  #define glResetHistogramEXT GLeeFuncPtr_glResetHistogramEXT
-#endif
-#ifndef GLEE_H_DEFINED_glResetMinmaxEXT
-#define GLEE_H_DEFINED_glResetMinmaxEXT
-  typedef void (APIENTRYP GLEEPFNGLRESETMINMAXEXTPROC) (GLenum  target);
-  GLEE_EXTERN GLEEPFNGLRESETMINMAXEXTPROC GLeeFuncPtr_glResetMinmaxEXT;
-  #define glResetMinmaxEXT GLeeFuncPtr_glResetMinmaxEXT
-#endif
-#endif 
-
-/* GL_EXT_convolution */
-
-#ifndef GL_EXT_convolution
-#define GL_EXT_convolution 1
-#define __GLEE_GL_EXT_convolution 1
-/* Constants */
-#define GL_CONVOLUTION_1D_EXT                              0x8010
-#define GL_CONVOLUTION_2D_EXT                              0x8011
-#define GL_SEPARABLE_2D_EXT                                0x8012
-#define GL_CONVOLUTION_BORDER_MODE_EXT                     0x8013
-#define GL_CONVOLUTION_FILTER_SCALE_EXT                    0x8014
-#define GL_CONVOLUTION_FILTER_BIAS_EXT                     0x8015
-#define GL_REDUCE_EXT                                      0x8016
-#define GL_CONVOLUTION_FORMAT_EXT                          0x8017
-#define GL_CONVOLUTION_WIDTH_EXT                           0x8018
-#define GL_CONVOLUTION_HEIGHT_EXT                          0x8019
-#define GL_MAX_CONVOLUTION_WIDTH_EXT                       0x801A
-#define GL_MAX_CONVOLUTION_HEIGHT_EXT                      0x801B
-#define GL_POST_CONVOLUTION_RED_SCALE_EXT                  0x801C
-#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT                0x801D
-#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT                 0x801E
-#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT                0x801F
-#define GL_POST_CONVOLUTION_RED_BIAS_EXT                   0x8020
-#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT                 0x8021
-#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT                  0x8022
-#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT                 0x8023
-#ifndef GLEE_H_DEFINED_glConvolutionFilter1DEXT
-#define GLEE_H_DEFINED_glConvolutionFilter1DEXT
-  typedef void (APIENTRYP GLEEPFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum  target, GLenum  internalformat, GLsizei  width, GLenum  format, GLenum  type, const GLvoid * image);
-  GLEE_EXTERN GLEEPFNGLCONVOLUTIONFILTER1DEXTPROC GLeeFuncPtr_glConvolutionFilter1DEXT;
-  #define glConvolutionFilter1DEXT GLeeFuncPtr_glConvolutionFilter1DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glConvolutionFilter2DEXT
-#define GLEE_H_DEFINED_glConvolutionFilter2DEXT
-  typedef void (APIENTRYP GLEEPFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum  target, GLenum  internalformat, GLsizei  width, GLsizei  height, GLenum  format, GLenum  type, const GLvoid * image);
-  GLEE_EXTERN GLEEPFNGLCONVOLUTIONFILTER2DEXTPROC GLeeFuncPtr_glConvolutionFilter2DEXT;
-  #define glConvolutionFilter2DEXT GLeeFuncPtr_glConvolutionFilter2DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glConvolutionParameterfEXT
-#define GLEE_H_DEFINED_glConvolutionParameterfEXT
-  typedef void (APIENTRYP GLEEPFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum  target, GLenum  pname, GLfloat  params);
-  GLEE_EXTERN GLEEPFNGLCONVOLUTIONPARAMETERFEXTPROC GLeeFuncPtr_glConvolutionParameterfEXT;
-  #define glConvolutionParameterfEXT GLeeFuncPtr_glConvolutionParameterfEXT
-#endif
-#ifndef GLEE_H_DEFINED_glConvolutionParameterfvEXT
-#define GLEE_H_DEFINED_glConvolutionParameterfvEXT
-  typedef void (APIENTRYP GLEEPFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum  target, GLenum  pname, const GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLCONVOLUTIONPARAMETERFVEXTPROC GLeeFuncPtr_glConvolutionParameterfvEXT;
-  #define glConvolutionParameterfvEXT GLeeFuncPtr_glConvolutionParameterfvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glConvolutionParameteriEXT
-#define GLEE_H_DEFINED_glConvolutionParameteriEXT
-  typedef void (APIENTRYP GLEEPFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum  target, GLenum  pname, GLint  params);
-  GLEE_EXTERN GLEEPFNGLCONVOLUTIONPARAMETERIEXTPROC GLeeFuncPtr_glConvolutionParameteriEXT;
-  #define glConvolutionParameteriEXT GLeeFuncPtr_glConvolutionParameteriEXT
-#endif
-#ifndef GLEE_H_DEFINED_glConvolutionParameterivEXT
-#define GLEE_H_DEFINED_glConvolutionParameterivEXT
-  typedef void (APIENTRYP GLEEPFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum  target, GLenum  pname, const GLint * params);
-  GLEE_EXTERN GLEEPFNGLCONVOLUTIONPARAMETERIVEXTPROC GLeeFuncPtr_glConvolutionParameterivEXT;
-  #define glConvolutionParameterivEXT GLeeFuncPtr_glConvolutionParameterivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glCopyConvolutionFilter1DEXT
-#define GLEE_H_DEFINED_glCopyConvolutionFilter1DEXT
-  typedef void (APIENTRYP GLEEPFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum  target, GLenum  internalformat, GLint  x, GLint  y, GLsizei  width);
-  GLEE_EXTERN GLEEPFNGLCOPYCONVOLUTIONFILTER1DEXTPROC GLeeFuncPtr_glCopyConvolutionFilter1DEXT;
-  #define glCopyConvolutionFilter1DEXT GLeeFuncPtr_glCopyConvolutionFilter1DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glCopyConvolutionFilter2DEXT
-#define GLEE_H_DEFINED_glCopyConvolutionFilter2DEXT
-  typedef void (APIENTRYP GLEEPFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum  target, GLenum  internalformat, GLint  x, GLint  y, GLsizei  width, GLsizei  height);
-  GLEE_EXTERN GLEEPFNGLCOPYCONVOLUTIONFILTER2DEXTPROC GLeeFuncPtr_glCopyConvolutionFilter2DEXT;
-  #define glCopyConvolutionFilter2DEXT GLeeFuncPtr_glCopyConvolutionFilter2DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetConvolutionFilterEXT
-#define GLEE_H_DEFINED_glGetConvolutionFilterEXT
-  typedef void (APIENTRYP GLEEPFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum  target, GLenum  format, GLenum  type, GLvoid * image);
-  GLEE_EXTERN GLEEPFNGLGETCONVOLUTIONFILTEREXTPROC GLeeFuncPtr_glGetConvolutionFilterEXT;
-  #define glGetConvolutionFilterEXT GLeeFuncPtr_glGetConvolutionFilterEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetConvolutionParameterfvEXT
-#define GLEE_H_DEFINED_glGetConvolutionParameterfvEXT
-  typedef void (APIENTRYP GLEEPFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum  target, GLenum  pname, GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLGETCONVOLUTIONPARAMETERFVEXTPROC GLeeFuncPtr_glGetConvolutionParameterfvEXT;
-  #define glGetConvolutionParameterfvEXT GLeeFuncPtr_glGetConvolutionParameterfvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetConvolutionParameterivEXT
-#define GLEE_H_DEFINED_glGetConvolutionParameterivEXT
-  typedef void (APIENTRYP GLEEPFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum  target, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETCONVOLUTIONPARAMETERIVEXTPROC GLeeFuncPtr_glGetConvolutionParameterivEXT;
-  #define glGetConvolutionParameterivEXT GLeeFuncPtr_glGetConvolutionParameterivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetSeparableFilterEXT
-#define GLEE_H_DEFINED_glGetSeparableFilterEXT
-  typedef void (APIENTRYP GLEEPFNGLGETSEPARABLEFILTEREXTPROC) (GLenum  target, GLenum  format, GLenum  type, GLvoid * row, GLvoid * column, GLvoid * span);
-  GLEE_EXTERN GLEEPFNGLGETSEPARABLEFILTEREXTPROC GLeeFuncPtr_glGetSeparableFilterEXT;
-  #define glGetSeparableFilterEXT GLeeFuncPtr_glGetSeparableFilterEXT
-#endif
-#ifndef GLEE_H_DEFINED_glSeparableFilter2DEXT
-#define GLEE_H_DEFINED_glSeparableFilter2DEXT
-  typedef void (APIENTRYP GLEEPFNGLSEPARABLEFILTER2DEXTPROC) (GLenum  target, GLenum  internalformat, GLsizei  width, GLsizei  height, GLenum  format, GLenum  type, const GLvoid * row, const GLvoid * column);
-  GLEE_EXTERN GLEEPFNGLSEPARABLEFILTER2DEXTPROC GLeeFuncPtr_glSeparableFilter2DEXT;
-  #define glSeparableFilter2DEXT GLeeFuncPtr_glSeparableFilter2DEXT
-#endif
-#endif 
-
-/* GL_SGI_color_matrix */
-
-#ifndef GL_SGI_color_matrix
-#define GL_SGI_color_matrix 1
-#define __GLEE_GL_SGI_color_matrix 1
-/* Constants */
-#define GL_COLOR_MATRIX_SGI                                0x80B1
-#define GL_COLOR_MATRIX_STACK_DEPTH_SGI                    0x80B2
-#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI                0x80B3
-#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI                 0x80B4
-#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI               0x80B5
-#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI                0x80B6
-#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI               0x80B7
-#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI                  0x80B8
-#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI                0x80B9
-#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI                 0x80BA
-#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI                0x80BB
-#endif 
-
-/* GL_SGI_color_table */
-
-#ifndef GL_SGI_color_table
-#define GL_SGI_color_table 1
-#define __GLEE_GL_SGI_color_table 1
-/* Constants */
-#define GL_COLOR_TABLE_SGI                                 0x80D0
-#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI                0x80D1
-#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI               0x80D2
-#define GL_PROXY_COLOR_TABLE_SGI                           0x80D3
-#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI          0x80D4
-#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI         0x80D5
-#define GL_COLOR_TABLE_SCALE_SGI                           0x80D6
-#define GL_COLOR_TABLE_BIAS_SGI                            0x80D7
-#define GL_COLOR_TABLE_FORMAT_SGI                          0x80D8
-#define GL_COLOR_TABLE_WIDTH_SGI                           0x80D9
-#define GL_COLOR_TABLE_RED_SIZE_SGI                        0x80DA
-#define GL_COLOR_TABLE_GREEN_SIZE_SGI                      0x80DB
-#define GL_COLOR_TABLE_BLUE_SIZE_SGI                       0x80DC
-#define GL_COLOR_TABLE_ALPHA_SIZE_SGI                      0x80DD
-#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI                  0x80DE
-#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI                  0x80DF
-#ifndef GLEE_H_DEFINED_glColorTableSGI
-#define GLEE_H_DEFINED_glColorTableSGI
-  typedef void (APIENTRYP GLEEPFNGLCOLORTABLESGIPROC) (GLenum  target, GLenum  internalformat, GLsizei  width, GLenum  format, GLenum  type, const GLvoid * table);
-  GLEE_EXTERN GLEEPFNGLCOLORTABLESGIPROC GLeeFuncPtr_glColorTableSGI;
-  #define glColorTableSGI GLeeFuncPtr_glColorTableSGI
-#endif
-#ifndef GLEE_H_DEFINED_glColorTableParameterfvSGI
-#define GLEE_H_DEFINED_glColorTableParameterfvSGI
-  typedef void (APIENTRYP GLEEPFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum  target, GLenum  pname, const GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLCOLORTABLEPARAMETERFVSGIPROC GLeeFuncPtr_glColorTableParameterfvSGI;
-  #define glColorTableParameterfvSGI GLeeFuncPtr_glColorTableParameterfvSGI
-#endif
-#ifndef GLEE_H_DEFINED_glColorTableParameterivSGI
-#define GLEE_H_DEFINED_glColorTableParameterivSGI
-  typedef void (APIENTRYP GLEEPFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum  target, GLenum  pname, const GLint * params);
-  GLEE_EXTERN GLEEPFNGLCOLORTABLEPARAMETERIVSGIPROC GLeeFuncPtr_glColorTableParameterivSGI;
-  #define glColorTableParameterivSGI GLeeFuncPtr_glColorTableParameterivSGI
-#endif
-#ifndef GLEE_H_DEFINED_glCopyColorTableSGI
-#define GLEE_H_DEFINED_glCopyColorTableSGI
-  typedef void (APIENTRYP GLEEPFNGLCOPYCOLORTABLESGIPROC) (GLenum  target, GLenum  internalformat, GLint  x, GLint  y, GLsizei  width);
-  GLEE_EXTERN GLEEPFNGLCOPYCOLORTABLESGIPROC GLeeFuncPtr_glCopyColorTableSGI;
-  #define glCopyColorTableSGI GLeeFuncPtr_glCopyColorTableSGI
-#endif
-#ifndef GLEE_H_DEFINED_glGetColorTableSGI
-#define GLEE_H_DEFINED_glGetColorTableSGI
-  typedef void (APIENTRYP GLEEPFNGLGETCOLORTABLESGIPROC) (GLenum  target, GLenum  format, GLenum  type, GLvoid * table);
-  GLEE_EXTERN GLEEPFNGLGETCOLORTABLESGIPROC GLeeFuncPtr_glGetColorTableSGI;
-  #define glGetColorTableSGI GLeeFuncPtr_glGetColorTableSGI
-#endif
-#ifndef GLEE_H_DEFINED_glGetColorTableParameterfvSGI
-#define GLEE_H_DEFINED_glGetColorTableParameterfvSGI
-  typedef void (APIENTRYP GLEEPFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum  target, GLenum  pname, GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLGETCOLORTABLEPARAMETERFVSGIPROC GLeeFuncPtr_glGetColorTableParameterfvSGI;
-  #define glGetColorTableParameterfvSGI GLeeFuncPtr_glGetColorTableParameterfvSGI
-#endif
-#ifndef GLEE_H_DEFINED_glGetColorTableParameterivSGI
-#define GLEE_H_DEFINED_glGetColorTableParameterivSGI
-  typedef void (APIENTRYP GLEEPFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum  target, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETCOLORTABLEPARAMETERIVSGIPROC GLeeFuncPtr_glGetColorTableParameterivSGI;
-  #define glGetColorTableParameterivSGI GLeeFuncPtr_glGetColorTableParameterivSGI
-#endif
-#endif 
-
-/* GL_SGIS_pixel_texture */
-
-#ifndef GL_SGIS_pixel_texture
-#define GL_SGIS_pixel_texture 1
-#define __GLEE_GL_SGIS_pixel_texture 1
-/* Constants */
-#define GL_PIXEL_TEXTURE_SGIS                              0x8353
-#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS                  0x8354
-#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS                0x8355
-#define GL_PIXEL_GROUP_COLOR_SGIS                          0x8356
-#ifndef GLEE_H_DEFINED_glPixelTexGenParameteriSGIS
-#define GLEE_H_DEFINED_glPixelTexGenParameteriSGIS
-  typedef void (APIENTRYP GLEEPFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum  pname, GLint  param);
-  GLEE_EXTERN GLEEPFNGLPIXELTEXGENPARAMETERISGISPROC GLeeFuncPtr_glPixelTexGenParameteriSGIS;
-  #define glPixelTexGenParameteriSGIS GLeeFuncPtr_glPixelTexGenParameteriSGIS
-#endif
-#ifndef GLEE_H_DEFINED_glPixelTexGenParameterivSGIS
-#define GLEE_H_DEFINED_glPixelTexGenParameterivSGIS
-  typedef void (APIENTRYP GLEEPFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum  pname, const GLint * params);
-  GLEE_EXTERN GLEEPFNGLPIXELTEXGENPARAMETERIVSGISPROC GLeeFuncPtr_glPixelTexGenParameterivSGIS;
-  #define glPixelTexGenParameterivSGIS GLeeFuncPtr_glPixelTexGenParameterivSGIS
-#endif
-#ifndef GLEE_H_DEFINED_glPixelTexGenParameterfSGIS
-#define GLEE_H_DEFINED_glPixelTexGenParameterfSGIS
-  typedef void (APIENTRYP GLEEPFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum  pname, GLfloat  param);
-  GLEE_EXTERN GLEEPFNGLPIXELTEXGENPARAMETERFSGISPROC GLeeFuncPtr_glPixelTexGenParameterfSGIS;
-  #define glPixelTexGenParameterfSGIS GLeeFuncPtr_glPixelTexGenParameterfSGIS
-#endif
-#ifndef GLEE_H_DEFINED_glPixelTexGenParameterfvSGIS
-#define GLEE_H_DEFINED_glPixelTexGenParameterfvSGIS
-  typedef void (APIENTRYP GLEEPFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum  pname, const GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLPIXELTEXGENPARAMETERFVSGISPROC GLeeFuncPtr_glPixelTexGenParameterfvSGIS;
-  #define glPixelTexGenParameterfvSGIS GLeeFuncPtr_glPixelTexGenParameterfvSGIS
-#endif
-#ifndef GLEE_H_DEFINED_glGetPixelTexGenParameterivSGIS
-#define GLEE_H_DEFINED_glGetPixelTexGenParameterivSGIS
-  typedef void (APIENTRYP GLEEPFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETPIXELTEXGENPARAMETERIVSGISPROC GLeeFuncPtr_glGetPixelTexGenParameterivSGIS;
-  #define glGetPixelTexGenParameterivSGIS GLeeFuncPtr_glGetPixelTexGenParameterivSGIS
-#endif
-#ifndef GLEE_H_DEFINED_glGetPixelTexGenParameterfvSGIS
-#define GLEE_H_DEFINED_glGetPixelTexGenParameterfvSGIS
-  typedef void (APIENTRYP GLEEPFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum  pname, GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLGETPIXELTEXGENPARAMETERFVSGISPROC GLeeFuncPtr_glGetPixelTexGenParameterfvSGIS;
-  #define glGetPixelTexGenParameterfvSGIS GLeeFuncPtr_glGetPixelTexGenParameterfvSGIS
-#endif
-#endif 
-
-/* GL_SGIX_pixel_texture */
-
-#ifndef GL_SGIX_pixel_texture
-#define GL_SGIX_pixel_texture 1
-#define __GLEE_GL_SGIX_pixel_texture 1
-/* Constants */
-#define GL_PIXEL_TEX_GEN_SGIX                              0x8139
-#define GL_PIXEL_TEX_GEN_MODE_SGIX                         0x832B
-#ifndef GLEE_H_DEFINED_glPixelTexGenSGIX
-#define GLEE_H_DEFINED_glPixelTexGenSGIX
-  typedef void (APIENTRYP GLEEPFNGLPIXELTEXGENSGIXPROC) (GLenum  mode);
-  GLEE_EXTERN GLEEPFNGLPIXELTEXGENSGIXPROC GLeeFuncPtr_glPixelTexGenSGIX;
-  #define glPixelTexGenSGIX GLeeFuncPtr_glPixelTexGenSGIX
-#endif
-#endif 
-
-/* GL_SGIS_texture4D */
-
-#ifndef GL_SGIS_texture4D
-#define GL_SGIS_texture4D 1
-#define __GLEE_GL_SGIS_texture4D 1
-/* Constants */
-#define GL_PACK_SKIP_VOLUMES_SGIS                          0x8130
-#define GL_PACK_IMAGE_DEPTH_SGIS                           0x8131
-#define GL_UNPACK_SKIP_VOLUMES_SGIS                        0x8132
-#define GL_UNPACK_IMAGE_DEPTH_SGIS                         0x8133
-#define GL_TEXTURE_4D_SGIS                                 0x8134
-#define GL_PROXY_TEXTURE_4D_SGIS                           0x8135
-#define GL_TEXTURE_4DSIZE_SGIS                             0x8136
-#define GL_TEXTURE_WRAP_Q_SGIS                             0x8137
-#define GL_MAX_4D_TEXTURE_SIZE_SGIS                        0x8138
-#define GL_TEXTURE_4D_BINDING_SGIS                         0x814F
-#ifndef GLEE_H_DEFINED_glTexImage4DSGIS
-#define GLEE_H_DEFINED_glTexImage4DSGIS
-  typedef void (APIENTRYP GLEEPFNGLTEXIMAGE4DSGISPROC) (GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth, GLsizei  size4d, GLint  border, GLenum  format, GLenum  type, const GLvoid * pixels);
-  GLEE_EXTERN GLEEPFNGLTEXIMAGE4DSGISPROC GLeeFuncPtr_glTexImage4DSGIS;
-  #define glTexImage4DSGIS GLeeFuncPtr_glTexImage4DSGIS
-#endif
-#ifndef GLEE_H_DEFINED_glTexSubImage4DSGIS
-#define GLEE_H_DEFINED_glTexSubImage4DSGIS
-  typedef void (APIENTRYP GLEEPFNGLTEXSUBIMAGE4DSGISPROC) (GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLint  woffset, GLsizei  width, GLsizei  height, GLsizei  depth, GLsizei  size4d, GLenum  format, GLenum  type, const GLvoid * pixels);
-  GLEE_EXTERN GLEEPFNGLTEXSUBIMAGE4DSGISPROC GLeeFuncPtr_glTexSubImage4DSGIS;
-  #define glTexSubImage4DSGIS GLeeFuncPtr_glTexSubImage4DSGIS
-#endif
-#endif 
-
-/* GL_SGI_texture_color_table */
-
-#ifndef GL_SGI_texture_color_table
-#define GL_SGI_texture_color_table 1
-#define __GLEE_GL_SGI_texture_color_table 1
-/* Constants */
-#define GL_TEXTURE_COLOR_TABLE_SGI                         0x80BC
-#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI                   0x80BD
-#endif 
-
-/* GL_EXT_cmyka */
-
-#ifndef GL_EXT_cmyka
-#define GL_EXT_cmyka 1
-#define __GLEE_GL_EXT_cmyka 1
-/* Constants */
-#define GL_CMYK_EXT                                        0x800C
-#define GL_CMYKA_EXT                                       0x800D
-#define GL_PACK_CMYK_HINT_EXT                              0x800E
-#define GL_UNPACK_CMYK_HINT_EXT                            0x800F
-#endif 
-
-/* GL_EXT_texture_object */
-
-#ifndef GL_EXT_texture_object
-#define GL_EXT_texture_object 1
-#define __GLEE_GL_EXT_texture_object 1
-/* Constants */
-#define GL_TEXTURE_PRIORITY_EXT                            0x8066
-#define GL_TEXTURE_RESIDENT_EXT                            0x8067
-#define GL_TEXTURE_1D_BINDING_EXT                          0x8068
-#define GL_TEXTURE_2D_BINDING_EXT                          0x8069
-#define GL_TEXTURE_3D_BINDING_EXT                          0x806A
-#ifndef GLEE_H_DEFINED_glAreTexturesResidentEXT
-#define GLEE_H_DEFINED_glAreTexturesResidentEXT
-  typedef GLboolean (APIENTRYP GLEEPFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei  n, const GLuint * textures, GLboolean * residences);
-  GLEE_EXTERN GLEEPFNGLARETEXTURESRESIDENTEXTPROC GLeeFuncPtr_glAreTexturesResidentEXT;
-  #define glAreTexturesResidentEXT GLeeFuncPtr_glAreTexturesResidentEXT
-#endif
-#ifndef GLEE_H_DEFINED_glBindTextureEXT
-#define GLEE_H_DEFINED_glBindTextureEXT
-  typedef void (APIENTRYP GLEEPFNGLBINDTEXTUREEXTPROC) (GLenum  target, GLuint  texture);
-  GLEE_EXTERN GLEEPFNGLBINDTEXTUREEXTPROC GLeeFuncPtr_glBindTextureEXT;
-  #define glBindTextureEXT GLeeFuncPtr_glBindTextureEXT
-#endif
-#ifndef GLEE_H_DEFINED_glDeleteTexturesEXT
-#define GLEE_H_DEFINED_glDeleteTexturesEXT
-  typedef void (APIENTRYP GLEEPFNGLDELETETEXTURESEXTPROC) (GLsizei  n, const GLuint * textures);
-  GLEE_EXTERN GLEEPFNGLDELETETEXTURESEXTPROC GLeeFuncPtr_glDeleteTexturesEXT;
-  #define glDeleteTexturesEXT GLeeFuncPtr_glDeleteTexturesEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGenTexturesEXT
-#define GLEE_H_DEFINED_glGenTexturesEXT
-  typedef void (APIENTRYP GLEEPFNGLGENTEXTURESEXTPROC) (GLsizei  n, GLuint * textures);
-  GLEE_EXTERN GLEEPFNGLGENTEXTURESEXTPROC GLeeFuncPtr_glGenTexturesEXT;
-  #define glGenTexturesEXT GLeeFuncPtr_glGenTexturesEXT
-#endif
-#ifndef GLEE_H_DEFINED_glIsTextureEXT
-#define GLEE_H_DEFINED_glIsTextureEXT
-  typedef GLboolean (APIENTRYP GLEEPFNGLISTEXTUREEXTPROC) (GLuint  texture);
-  GLEE_EXTERN GLEEPFNGLISTEXTUREEXTPROC GLeeFuncPtr_glIsTextureEXT;
-  #define glIsTextureEXT GLeeFuncPtr_glIsTextureEXT
-#endif
-#ifndef GLEE_H_DEFINED_glPrioritizeTexturesEXT
-#define GLEE_H_DEFINED_glPrioritizeTexturesEXT
-  typedef void (APIENTRYP GLEEPFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei  n, const GLuint * textures, const GLclampf * priorities);
-  GLEE_EXTERN GLEEPFNGLPRIORITIZETEXTURESEXTPROC GLeeFuncPtr_glPrioritizeTexturesEXT;
-  #define glPrioritizeTexturesEXT GLeeFuncPtr_glPrioritizeTexturesEXT
-#endif
-#endif 
-
-/* GL_SGIS_detail_texture */
-
-#ifndef GL_SGIS_detail_texture
-#define GL_SGIS_detail_texture 1
-#define __GLEE_GL_SGIS_detail_texture 1
-/* Constants */
-#define GL_DETAIL_TEXTURE_2D_SGIS                          0x8095
-#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS                  0x8096
-#define GL_LINEAR_DETAIL_SGIS                              0x8097
-#define GL_LINEAR_DETAIL_ALPHA_SGIS                        0x8098
-#define GL_LINEAR_DETAIL_COLOR_SGIS                        0x8099
-#define GL_DETAIL_TEXTURE_LEVEL_SGIS                       0x809A
-#define GL_DETAIL_TEXTURE_MODE_SGIS                        0x809B
-#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS                 0x809C
-#ifndef GLEE_H_DEFINED_glDetailTexFuncSGIS
-#define GLEE_H_DEFINED_glDetailTexFuncSGIS
-  typedef void (APIENTRYP GLEEPFNGLDETAILTEXFUNCSGISPROC) (GLenum  target, GLsizei  n, const GLfloat * points);
-  GLEE_EXTERN GLEEPFNGLDETAILTEXFUNCSGISPROC GLeeFuncPtr_glDetailTexFuncSGIS;
-  #define glDetailTexFuncSGIS GLeeFuncPtr_glDetailTexFuncSGIS
-#endif
-#ifndef GLEE_H_DEFINED_glGetDetailTexFuncSGIS
-#define GLEE_H_DEFINED_glGetDetailTexFuncSGIS
-  typedef void (APIENTRYP GLEEPFNGLGETDETAILTEXFUNCSGISPROC) (GLenum  target, GLfloat * points);
-  GLEE_EXTERN GLEEPFNGLGETDETAILTEXFUNCSGISPROC GLeeFuncPtr_glGetDetailTexFuncSGIS;
-  #define glGetDetailTexFuncSGIS GLeeFuncPtr_glGetDetailTexFuncSGIS
-#endif
-#endif 
-
-/* GL_SGIS_sharpen_texture */
-
-#ifndef GL_SGIS_sharpen_texture
-#define GL_SGIS_sharpen_texture 1
-#define __GLEE_GL_SGIS_sharpen_texture 1
-/* Constants */
-#define GL_LINEAR_SHARPEN_SGIS                             0x80AD
-#define GL_LINEAR_SHARPEN_ALPHA_SGIS                       0x80AE
-#define GL_LINEAR_SHARPEN_COLOR_SGIS                       0x80AF
-#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS                0x80B0
-#ifndef GLEE_H_DEFINED_glSharpenTexFuncSGIS
-#define GLEE_H_DEFINED_glSharpenTexFuncSGIS
-  typedef void (APIENTRYP GLEEPFNGLSHARPENTEXFUNCSGISPROC) (GLenum  target, GLsizei  n, const GLfloat * points);
-  GLEE_EXTERN GLEEPFNGLSHARPENTEXFUNCSGISPROC GLeeFuncPtr_glSharpenTexFuncSGIS;
-  #define glSharpenTexFuncSGIS GLeeFuncPtr_glSharpenTexFuncSGIS
-#endif
-#ifndef GLEE_H_DEFINED_glGetSharpenTexFuncSGIS
-#define GLEE_H_DEFINED_glGetSharpenTexFuncSGIS
-  typedef void (APIENTRYP GLEEPFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum  target, GLfloat * points);
-  GLEE_EXTERN GLEEPFNGLGETSHARPENTEXFUNCSGISPROC GLeeFuncPtr_glGetSharpenTexFuncSGIS;
-  #define glGetSharpenTexFuncSGIS GLeeFuncPtr_glGetSharpenTexFuncSGIS
-#endif
-#endif 
-
-/* GL_EXT_packed_pixels */
-
-#ifndef GL_EXT_packed_pixels
-#define GL_EXT_packed_pixels 1
-#define __GLEE_GL_EXT_packed_pixels 1
-/* Constants */
-#define GL_UNSIGNED_BYTE_3_3_2_EXT                         0x8032
-#define GL_UNSIGNED_SHORT_4_4_4_4_EXT                      0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1_EXT                      0x8034
-#define GL_UNSIGNED_INT_8_8_8_8_EXT                        0x8035
-#define GL_UNSIGNED_INT_10_10_10_2_EXT                     0x8036
-#endif 
-
-/* GL_SGIS_texture_lod */
-
-#ifndef GL_SGIS_texture_lod
-#define GL_SGIS_texture_lod 1
-#define __GLEE_GL_SGIS_texture_lod 1
-/* Constants */
-#define GL_TEXTURE_MIN_LOD_SGIS                            0x813A
-#define GL_TEXTURE_MAX_LOD_SGIS                            0x813B
-#define GL_TEXTURE_BASE_LEVEL_SGIS                         0x813C
-#define GL_TEXTURE_MAX_LEVEL_SGIS                          0x813D
-#endif 
-
-/* GL_SGIS_multisample */
-
-#ifndef GL_SGIS_multisample
-#define GL_SGIS_multisample 1
-#define __GLEE_GL_SGIS_multisample 1
-/* Constants */
-#define GL_MULTISAMPLE_SGIS                                0x809D
-#define GL_SAMPLE_ALPHA_TO_MASK_SGIS                       0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE_SGIS                        0x809F
-#define GL_SAMPLE_MASK_SGIS                                0x80A0
-#define GL_1PASS_SGIS                                      0x80A1
-#define GL_2PASS_0_SGIS                                    0x80A2
-#define GL_2PASS_1_SGIS                                    0x80A3
-#define GL_4PASS_0_SGIS                                    0x80A4
-#define GL_4PASS_1_SGIS                                    0x80A5
-#define GL_4PASS_2_SGIS                                    0x80A6
-#define GL_4PASS_3_SGIS                                    0x80A7
-#define GL_SAMPLE_BUFFERS_SGIS                             0x80A8
-#define GL_SAMPLES_SGIS                                    0x80A9
-#define GL_SAMPLE_MASK_VALUE_SGIS                          0x80AA
-#define GL_SAMPLE_MASK_INVERT_SGIS                         0x80AB
-#define GL_SAMPLE_PATTERN_SGIS                             0x80AC
-#ifndef GLEE_H_DEFINED_glSampleMaskSGIS
-#define GLEE_H_DEFINED_glSampleMaskSGIS
-  typedef void (APIENTRYP GLEEPFNGLSAMPLEMASKSGISPROC) (GLclampf  value, GLboolean  invert);
-  GLEE_EXTERN GLEEPFNGLSAMPLEMASKSGISPROC GLeeFuncPtr_glSampleMaskSGIS;
-  #define glSampleMaskSGIS GLeeFuncPtr_glSampleMaskSGIS
-#endif
-#ifndef GLEE_H_DEFINED_glSamplePatternSGIS
-#define GLEE_H_DEFINED_glSamplePatternSGIS
-  typedef void (APIENTRYP GLEEPFNGLSAMPLEPATTERNSGISPROC) (GLenum  pattern);
-  GLEE_EXTERN GLEEPFNGLSAMPLEPATTERNSGISPROC GLeeFuncPtr_glSamplePatternSGIS;
-  #define glSamplePatternSGIS GLeeFuncPtr_glSamplePatternSGIS
-#endif
-#endif 
-
-/* GL_EXT_rescale_normal */
-
-#ifndef GL_EXT_rescale_normal
-#define GL_EXT_rescale_normal 1
-#define __GLEE_GL_EXT_rescale_normal 1
-/* Constants */
-#define GL_RESCALE_NORMAL_EXT                              0x803A
-#endif 
-
-/* GL_EXT_vertex_array */
-
-#ifndef GL_EXT_vertex_array
-#define GL_EXT_vertex_array 1
-#define __GLEE_GL_EXT_vertex_array 1
-/* Constants */
-#define GL_VERTEX_ARRAY_EXT                                0x8074
-#define GL_NORMAL_ARRAY_EXT                                0x8075
-#define GL_COLOR_ARRAY_EXT                                 0x8076
-#define GL_INDEX_ARRAY_EXT                                 0x8077
-#define GL_TEXTURE_COORD_ARRAY_EXT                         0x8078
-#define GL_EDGE_FLAG_ARRAY_EXT                             0x8079
-#define GL_VERTEX_ARRAY_SIZE_EXT                           0x807A
-#define GL_VERTEX_ARRAY_TYPE_EXT                           0x807B
-#define GL_VERTEX_ARRAY_STRIDE_EXT                         0x807C
-#define GL_VERTEX_ARRAY_COUNT_EXT                          0x807D
-#define GL_NORMAL_ARRAY_TYPE_EXT                           0x807E
-#define GL_NORMAL_ARRAY_STRIDE_EXT                         0x807F
-#define GL_NORMAL_ARRAY_COUNT_EXT                          0x8080
-#define GL_COLOR_ARRAY_SIZE_EXT                            0x8081
-#define GL_COLOR_ARRAY_TYPE_EXT                            0x8082
-#define GL_COLOR_ARRAY_STRIDE_EXT                          0x8083
-#define GL_COLOR_ARRAY_COUNT_EXT                           0x8084
-#define GL_INDEX_ARRAY_TYPE_EXT                            0x8085
-#define GL_INDEX_ARRAY_STRIDE_EXT                          0x8086
-#define GL_INDEX_ARRAY_COUNT_EXT                           0x8087
-#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT                    0x8088
-#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT                    0x8089
-#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT                  0x808A
-#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT                   0x808B
-#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT                      0x808C
-#define GL_EDGE_FLAG_ARRAY_COUNT_EXT                       0x808D
-#define GL_VERTEX_ARRAY_POINTER_EXT                        0x808E
-#define GL_NORMAL_ARRAY_POINTER_EXT                        0x808F
-#define GL_COLOR_ARRAY_POINTER_EXT                         0x8090
-#define GL_INDEX_ARRAY_POINTER_EXT                         0x8091
-#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT                 0x8092
-#define GL_EDGE_FLAG_ARRAY_POINTER_EXT                     0x8093
-#ifndef GLEE_H_DEFINED_glArrayElementEXT
-#define GLEE_H_DEFINED_glArrayElementEXT
-  typedef void (APIENTRYP GLEEPFNGLARRAYELEMENTEXTPROC) (GLint  i);
-  GLEE_EXTERN GLEEPFNGLARRAYELEMENTEXTPROC GLeeFuncPtr_glArrayElementEXT;
-  #define glArrayElementEXT GLeeFuncPtr_glArrayElementEXT
-#endif
-#ifndef GLEE_H_DEFINED_glColorPointerEXT
-#define GLEE_H_DEFINED_glColorPointerEXT
-  typedef void (APIENTRYP GLEEPFNGLCOLORPOINTEREXTPROC) (GLint  size, GLenum  type, GLsizei  stride, GLsizei  count, const GLvoid * pointer);
-  GLEE_EXTERN GLEEPFNGLCOLORPOINTEREXTPROC GLeeFuncPtr_glColorPointerEXT;
-  #define glColorPointerEXT GLeeFuncPtr_glColorPointerEXT
-#endif
-#ifndef GLEE_H_DEFINED_glDrawArraysEXT
-#define GLEE_H_DEFINED_glDrawArraysEXT
-  typedef void (APIENTRYP GLEEPFNGLDRAWARRAYSEXTPROC) (GLenum  mode, GLint  first, GLsizei  count);
-  GLEE_EXTERN GLEEPFNGLDRAWARRAYSEXTPROC GLeeFuncPtr_glDrawArraysEXT;
-  #define glDrawArraysEXT GLeeFuncPtr_glDrawArraysEXT
-#endif
-#ifndef GLEE_H_DEFINED_glEdgeFlagPointerEXT
-#define GLEE_H_DEFINED_glEdgeFlagPointerEXT
-  typedef void (APIENTRYP GLEEPFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei  stride, GLsizei  count, const GLboolean * pointer);
-  GLEE_EXTERN GLEEPFNGLEDGEFLAGPOINTEREXTPROC GLeeFuncPtr_glEdgeFlagPointerEXT;
-  #define glEdgeFlagPointerEXT GLeeFuncPtr_glEdgeFlagPointerEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetPointervEXT
-#define GLEE_H_DEFINED_glGetPointervEXT
-  typedef void (APIENTRYP GLEEPFNGLGETPOINTERVEXTPROC) (GLenum  pname, GLvoid* * params);
-  GLEE_EXTERN GLEEPFNGLGETPOINTERVEXTPROC GLeeFuncPtr_glGetPointervEXT;
-  #define glGetPointervEXT GLeeFuncPtr_glGetPointervEXT
-#endif
-#ifndef GLEE_H_DEFINED_glIndexPointerEXT
-#define GLEE_H_DEFINED_glIndexPointerEXT
-  typedef void (APIENTRYP GLEEPFNGLINDEXPOINTEREXTPROC) (GLenum  type, GLsizei  stride, GLsizei  count, const GLvoid * pointer);
-  GLEE_EXTERN GLEEPFNGLINDEXPOINTEREXTPROC GLeeFuncPtr_glIndexPointerEXT;
-  #define glIndexPointerEXT GLeeFuncPtr_glIndexPointerEXT
-#endif
-#ifndef GLEE_H_DEFINED_glNormalPointerEXT
-#define GLEE_H_DEFINED_glNormalPointerEXT
-  typedef void (APIENTRYP GLEEPFNGLNORMALPOINTEREXTPROC) (GLenum  type, GLsizei  stride, GLsizei  count, const GLvoid * pointer);
-  GLEE_EXTERN GLEEPFNGLNORMALPOINTEREXTPROC GLeeFuncPtr_glNormalPointerEXT;
-  #define glNormalPointerEXT GLeeFuncPtr_glNormalPointerEXT
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoordPointerEXT
-#define GLEE_H_DEFINED_glTexCoordPointerEXT
-  typedef void (APIENTRYP GLEEPFNGLTEXCOORDPOINTEREXTPROC) (GLint  size, GLenum  type, GLsizei  stride, GLsizei  count, const GLvoid * pointer);
-  GLEE_EXTERN GLEEPFNGLTEXCOORDPOINTEREXTPROC GLeeFuncPtr_glTexCoordPointerEXT;
-  #define glTexCoordPointerEXT GLeeFuncPtr_glTexCoordPointerEXT
-#endif
-#ifndef GLEE_H_DEFINED_glVertexPointerEXT
-#define GLEE_H_DEFINED_glVertexPointerEXT
-  typedef void (APIENTRYP GLEEPFNGLVERTEXPOINTEREXTPROC) (GLint  size, GLenum  type, GLsizei  stride, GLsizei  count, const GLvoid * pointer);
-  GLEE_EXTERN GLEEPFNGLVERTEXPOINTEREXTPROC GLeeFuncPtr_glVertexPointerEXT;
-  #define glVertexPointerEXT GLeeFuncPtr_glVertexPointerEXT
-#endif
-#endif 
-
-/* GL_EXT_misc_attribute */
-
-#ifndef GL_EXT_misc_attribute
-#define GL_EXT_misc_attribute 1
-#define __GLEE_GL_EXT_misc_attribute 1
-/* Constants */
-#endif 
-
-/* GL_SGIS_generate_mipmap */
-
-#ifndef GL_SGIS_generate_mipmap
-#define GL_SGIS_generate_mipmap 1
-#define __GLEE_GL_SGIS_generate_mipmap 1
-/* Constants */
-#define GL_GENERATE_MIPMAP_SGIS                            0x8191
-#define GL_GENERATE_MIPMAP_HINT_SGIS                       0x8192
-#endif 
-
-/* GL_SGIX_clipmap */
-
-#ifndef GL_SGIX_clipmap
-#define GL_SGIX_clipmap 1
-#define __GLEE_GL_SGIX_clipmap 1
-/* Constants */
-#define GL_LINEAR_CLIPMAP_LINEAR_SGIX                      0x8170
-#define GL_TEXTURE_CLIPMAP_CENTER_SGIX                     0x8171
-#define GL_TEXTURE_CLIPMAP_FRAME_SGIX                      0x8172
-#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX                     0x8173
-#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX              0x8174
-#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX                 0x8175
-#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX                      0x8176
-#define GL_MAX_CLIPMAP_DEPTH_SGIX                          0x8177
-#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX                  0x8178
-#define GL_NEAREST_CLIPMAP_NEAREST_SGIX                    0x844D
-#define GL_NEAREST_CLIPMAP_LINEAR_SGIX                     0x844E
-#define GL_LINEAR_CLIPMAP_NEAREST_SGIX                     0x844F
-#endif 
-
-/* GL_SGIX_shadow */
-
-#ifndef GL_SGIX_shadow
-#define GL_SGIX_shadow 1
-#define __GLEE_GL_SGIX_shadow 1
-/* Constants */
-#define GL_TEXTURE_COMPARE_SGIX                            0x819A
-#define GL_TEXTURE_COMPARE_OPERATOR_SGIX                   0x819B
-#define GL_TEXTURE_LEQUAL_R_SGIX                           0x819C
-#define GL_TEXTURE_GEQUAL_R_SGIX                           0x819D
-#endif 
-
-/* GL_SGIS_texture_edge_clamp */
-
-#ifndef GL_SGIS_texture_edge_clamp
-#define GL_SGIS_texture_edge_clamp 1
-#define __GLEE_GL_SGIS_texture_edge_clamp 1
-/* Constants */
-#define GL_CLAMP_TO_EDGE_SGIS                              0x812F
-#endif 
-
-/* GL_SGIS_texture_border_clamp */
-
-#ifndef GL_SGIS_texture_border_clamp
-#define GL_SGIS_texture_border_clamp 1
-#define __GLEE_GL_SGIS_texture_border_clamp 1
-/* Constants */
-#define GL_CLAMP_TO_BORDER_SGIS                            0x812D
-#endif 
-
-/* GL_EXT_blend_minmax */
-
-#ifndef GL_EXT_blend_minmax
-#define GL_EXT_blend_minmax 1
-#define __GLEE_GL_EXT_blend_minmax 1
-/* Constants */
-#define GL_FUNC_ADD_EXT                                    0x8006
-#define GL_MIN_EXT                                         0x8007
-#define GL_MAX_EXT                                         0x8008
-#define GL_BLEND_EQUATION_EXT                              0x8009
-#ifndef GLEE_H_DEFINED_glBlendEquationEXT
-#define GLEE_H_DEFINED_glBlendEquationEXT
-  typedef void (APIENTRYP GLEEPFNGLBLENDEQUATIONEXTPROC) (GLenum  mode);
-  GLEE_EXTERN GLEEPFNGLBLENDEQUATIONEXTPROC GLeeFuncPtr_glBlendEquationEXT;
-  #define glBlendEquationEXT GLeeFuncPtr_glBlendEquationEXT
-#endif
-#endif 
-
-/* GL_EXT_blend_subtract */
-
-#ifndef GL_EXT_blend_subtract
-#define GL_EXT_blend_subtract 1
-#define __GLEE_GL_EXT_blend_subtract 1
-/* Constants */
-#define GL_FUNC_SUBTRACT_EXT                               0x800A
-#define GL_FUNC_REVERSE_SUBTRACT_EXT                       0x800B
-#endif 
-
-/* GL_EXT_blend_logic_op */
-
-#ifndef GL_EXT_blend_logic_op
-#define GL_EXT_blend_logic_op 1
-#define __GLEE_GL_EXT_blend_logic_op 1
-/* Constants */
-#endif 
-
-/* GL_SGIX_interlace */
-
-#ifndef GL_SGIX_interlace
-#define GL_SGIX_interlace 1
-#define __GLEE_GL_SGIX_interlace 1
-/* Constants */
-#define GL_INTERLACE_SGIX                                  0x8094
-#endif 
-
-/* GL_SGIX_pixel_tiles */
-
-#ifndef GL_SGIX_pixel_tiles
-#define GL_SGIX_pixel_tiles 1
-#define __GLEE_GL_SGIX_pixel_tiles 1
-/* Constants */
-#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX                  0x813E
-#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX                 0x813F
-#define GL_PIXEL_TILE_WIDTH_SGIX                           0x8140
-#define GL_PIXEL_TILE_HEIGHT_SGIX                          0x8141
-#define GL_PIXEL_TILE_GRID_WIDTH_SGIX                      0x8142
-#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX                     0x8143
-#define GL_PIXEL_TILE_GRID_DEPTH_SGIX                      0x8144
-#define GL_PIXEL_TILE_CACHE_SIZE_SGIX                      0x8145
-#endif 
-
-/* GL_SGIS_texture_select */
-
-#ifndef GL_SGIS_texture_select
-#define GL_SGIS_texture_select 1
-#define __GLEE_GL_SGIS_texture_select 1
-/* Constants */
-#define GL_DUAL_ALPHA4_SGIS                                0x8110
-#define GL_DUAL_ALPHA8_SGIS                                0x8111
-#define GL_DUAL_ALPHA12_SGIS                               0x8112
-#define GL_DUAL_ALPHA16_SGIS                               0x8113
-#define GL_DUAL_LUMINANCE4_SGIS                            0x8114
-#define GL_DUAL_LUMINANCE8_SGIS                            0x8115
-#define GL_DUAL_LUMINANCE12_SGIS                           0x8116
-#define GL_DUAL_LUMINANCE16_SGIS                           0x8117
-#define GL_DUAL_INTENSITY4_SGIS                            0x8118
-#define GL_DUAL_INTENSITY8_SGIS                            0x8119
-#define GL_DUAL_INTENSITY12_SGIS                           0x811A
-#define GL_DUAL_INTENSITY16_SGIS                           0x811B
-#define GL_DUAL_LUMINANCE_ALPHA4_SGIS                      0x811C
-#define GL_DUAL_LUMINANCE_ALPHA8_SGIS                      0x811D
-#define GL_QUAD_ALPHA4_SGIS                                0x811E
-#define GL_QUAD_ALPHA8_SGIS                                0x811F
-#define GL_QUAD_LUMINANCE4_SGIS                            0x8120
-#define GL_QUAD_LUMINANCE8_SGIS                            0x8121
-#define GL_QUAD_INTENSITY4_SGIS                            0x8122
-#define GL_QUAD_INTENSITY8_SGIS                            0x8123
-#define GL_DUAL_TEXTURE_SELECT_SGIS                        0x8124
-#define GL_QUAD_TEXTURE_SELECT_SGIS                        0x8125
-#endif 
-
-/* GL_SGIX_sprite */
-
-#ifndef GL_SGIX_sprite
-#define GL_SGIX_sprite 1
-#define __GLEE_GL_SGIX_sprite 1
-/* Constants */
-#define GL_SPRITE_SGIX                                     0x8148
-#define GL_SPRITE_MODE_SGIX                                0x8149
-#define GL_SPRITE_AXIS_SGIX                                0x814A
-#define GL_SPRITE_TRANSLATION_SGIX                         0x814B
-#define GL_SPRITE_AXIAL_SGIX                               0x814C
-#define GL_SPRITE_OBJECT_ALIGNED_SGIX                      0x814D
-#define GL_SPRITE_EYE_ALIGNED_SGIX                         0x814E
-#ifndef GLEE_H_DEFINED_glSpriteParameterfSGIX
-#define GLEE_H_DEFINED_glSpriteParameterfSGIX
-  typedef void (APIENTRYP GLEEPFNGLSPRITEPARAMETERFSGIXPROC) (GLenum  pname, GLfloat  param);
-  GLEE_EXTERN GLEEPFNGLSPRITEPARAMETERFSGIXPROC GLeeFuncPtr_glSpriteParameterfSGIX;
-  #define glSpriteParameterfSGIX GLeeFuncPtr_glSpriteParameterfSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glSpriteParameterfvSGIX
-#define GLEE_H_DEFINED_glSpriteParameterfvSGIX
-  typedef void (APIENTRYP GLEEPFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum  pname, const GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLSPRITEPARAMETERFVSGIXPROC GLeeFuncPtr_glSpriteParameterfvSGIX;
-  #define glSpriteParameterfvSGIX GLeeFuncPtr_glSpriteParameterfvSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glSpriteParameteriSGIX
-#define GLEE_H_DEFINED_glSpriteParameteriSGIX
-  typedef void (APIENTRYP GLEEPFNGLSPRITEPARAMETERISGIXPROC) (GLenum  pname, GLint  param);
-  GLEE_EXTERN GLEEPFNGLSPRITEPARAMETERISGIXPROC GLeeFuncPtr_glSpriteParameteriSGIX;
-  #define glSpriteParameteriSGIX GLeeFuncPtr_glSpriteParameteriSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glSpriteParameterivSGIX
-#define GLEE_H_DEFINED_glSpriteParameterivSGIX
-  typedef void (APIENTRYP GLEEPFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum  pname, const GLint * params);
-  GLEE_EXTERN GLEEPFNGLSPRITEPARAMETERIVSGIXPROC GLeeFuncPtr_glSpriteParameterivSGIX;
-  #define glSpriteParameterivSGIX GLeeFuncPtr_glSpriteParameterivSGIX
-#endif
-#endif 
-
-/* GL_SGIX_texture_multi_buffer */
-
-#ifndef GL_SGIX_texture_multi_buffer
-#define GL_SGIX_texture_multi_buffer 1
-#define __GLEE_GL_SGIX_texture_multi_buffer 1
-/* Constants */
-#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX                  0x812E
-#endif 
-
-/* GL_EXT_point_parameters */
-
-#ifndef GL_EXT_point_parameters
-#define GL_EXT_point_parameters 1
-#define __GLEE_GL_EXT_point_parameters 1
-/* Constants */
-#define GL_POINT_SIZE_MIN_EXT                              0x8126
-#define GL_POINT_SIZE_MAX_EXT                              0x8127
-#define GL_POINT_FADE_THRESHOLD_SIZE_EXT                   0x8128
-#define GL_DISTANCE_ATTENUATION_EXT                        0x8129
-#ifndef GLEE_H_DEFINED_glPointParameterfEXT
-#define GLEE_H_DEFINED_glPointParameterfEXT
-  typedef void (APIENTRYP GLEEPFNGLPOINTPARAMETERFEXTPROC) (GLenum  pname, GLfloat  param);
-  GLEE_EXTERN GLEEPFNGLPOINTPARAMETERFEXTPROC GLeeFuncPtr_glPointParameterfEXT;
-  #define glPointParameterfEXT GLeeFuncPtr_glPointParameterfEXT
-#endif
-#ifndef GLEE_H_DEFINED_glPointParameterfvEXT
-#define GLEE_H_DEFINED_glPointParameterfvEXT
-  typedef void (APIENTRYP GLEEPFNGLPOINTPARAMETERFVEXTPROC) (GLenum  pname, const GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLPOINTPARAMETERFVEXTPROC GLeeFuncPtr_glPointParameterfvEXT;
-  #define glPointParameterfvEXT GLeeFuncPtr_glPointParameterfvEXT
-#endif
-#endif 
-
-/* GL_SGIS_point_parameters */
-
-#ifndef GL_SGIS_point_parameters
-#define GL_SGIS_point_parameters 1
-#define __GLEE_GL_SGIS_point_parameters 1
-/* Constants */
-#define GL_POINT_SIZE_MIN_SGIS                             0x8126
-#define GL_POINT_SIZE_MAX_SGIS                             0x8127
-#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS                  0x8128
-#define GL_DISTANCE_ATTENUATION_SGIS                       0x8129
-#ifndef GLEE_H_DEFINED_glPointParameterfSGIS
-#define GLEE_H_DEFINED_glPointParameterfSGIS
-  typedef void (APIENTRYP GLEEPFNGLPOINTPARAMETERFSGISPROC) (GLenum  pname, GLfloat  param);
-  GLEE_EXTERN GLEEPFNGLPOINTPARAMETERFSGISPROC GLeeFuncPtr_glPointParameterfSGIS;
-  #define glPointParameterfSGIS GLeeFuncPtr_glPointParameterfSGIS
-#endif
-#ifndef GLEE_H_DEFINED_glPointParameterfvSGIS
-#define GLEE_H_DEFINED_glPointParameterfvSGIS
-  typedef void (APIENTRYP GLEEPFNGLPOINTPARAMETERFVSGISPROC) (GLenum  pname, const GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLPOINTPARAMETERFVSGISPROC GLeeFuncPtr_glPointParameterfvSGIS;
-  #define glPointParameterfvSGIS GLeeFuncPtr_glPointParameterfvSGIS
-#endif
-#endif 
-
-/* GL_SGIX_instruments */
-
-#ifndef GL_SGIX_instruments
-#define GL_SGIX_instruments 1
-#define __GLEE_GL_SGIX_instruments 1
-/* Constants */
-#define GL_INSTRUMENT_BUFFER_POINTER_SGIX                  0x8180
-#define GL_INSTRUMENT_MEASUREMENTS_SGIX                    0x8181
-#ifndef GLEE_H_DEFINED_glGetInstrumentsSGIX
-#define GLEE_H_DEFINED_glGetInstrumentsSGIX
-  typedef GLint (APIENTRYP GLEEPFNGLGETINSTRUMENTSSGIXPROC) ();
-  GLEE_EXTERN GLEEPFNGLGETINSTRUMENTSSGIXPROC GLeeFuncPtr_glGetInstrumentsSGIX;
-  #define glGetInstrumentsSGIX GLeeFuncPtr_glGetInstrumentsSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glInstrumentsBufferSGIX
-#define GLEE_H_DEFINED_glInstrumentsBufferSGIX
-  typedef void (APIENTRYP GLEEPFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei  size, GLint * buffer);
-  GLEE_EXTERN GLEEPFNGLINSTRUMENTSBUFFERSGIXPROC GLeeFuncPtr_glInstrumentsBufferSGIX;
-  #define glInstrumentsBufferSGIX GLeeFuncPtr_glInstrumentsBufferSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glPollInstrumentsSGIX
-#define GLEE_H_DEFINED_glPollInstrumentsSGIX
-  typedef GLint (APIENTRYP GLEEPFNGLPOLLINSTRUMENTSSGIXPROC) (GLint * marker_p);
-  GLEE_EXTERN GLEEPFNGLPOLLINSTRUMENTSSGIXPROC GLeeFuncPtr_glPollInstrumentsSGIX;
-  #define glPollInstrumentsSGIX GLeeFuncPtr_glPollInstrumentsSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glReadInstrumentsSGIX
-#define GLEE_H_DEFINED_glReadInstrumentsSGIX
-  typedef void (APIENTRYP GLEEPFNGLREADINSTRUMENTSSGIXPROC) (GLint  marker);
-  GLEE_EXTERN GLEEPFNGLREADINSTRUMENTSSGIXPROC GLeeFuncPtr_glReadInstrumentsSGIX;
-  #define glReadInstrumentsSGIX GLeeFuncPtr_glReadInstrumentsSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glStartInstrumentsSGIX
-#define GLEE_H_DEFINED_glStartInstrumentsSGIX
-  typedef void (APIENTRYP GLEEPFNGLSTARTINSTRUMENTSSGIXPROC) ();
-  GLEE_EXTERN GLEEPFNGLSTARTINSTRUMENTSSGIXPROC GLeeFuncPtr_glStartInstrumentsSGIX;
-  #define glStartInstrumentsSGIX GLeeFuncPtr_glStartInstrumentsSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glStopInstrumentsSGIX
-#define GLEE_H_DEFINED_glStopInstrumentsSGIX
-  typedef void (APIENTRYP GLEEPFNGLSTOPINSTRUMENTSSGIXPROC) (GLint  marker);
-  GLEE_EXTERN GLEEPFNGLSTOPINSTRUMENTSSGIXPROC GLeeFuncPtr_glStopInstrumentsSGIX;
-  #define glStopInstrumentsSGIX GLeeFuncPtr_glStopInstrumentsSGIX
-#endif
-#endif 
-
-/* GL_SGIX_texture_scale_bias */
-
-#ifndef GL_SGIX_texture_scale_bias
-#define GL_SGIX_texture_scale_bias 1
-#define __GLEE_GL_SGIX_texture_scale_bias 1
-/* Constants */
-#define GL_POST_TEXTURE_FILTER_BIAS_SGIX                   0x8179
-#define GL_POST_TEXTURE_FILTER_SCALE_SGIX                  0x817A
-#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX             0x817B
-#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX            0x817C
-#endif 
-
-/* GL_SGIX_framezoom */
-
-#ifndef GL_SGIX_framezoom
-#define GL_SGIX_framezoom 1
-#define __GLEE_GL_SGIX_framezoom 1
-/* Constants */
-#define GL_FRAMEZOOM_SGIX                                  0x818B
-#define GL_FRAMEZOOM_FACTOR_SGIX                           0x818C
-#define GL_MAX_FRAMEZOOM_FACTOR_SGIX                       0x818D
-#ifndef GLEE_H_DEFINED_glFrameZoomSGIX
-#define GLEE_H_DEFINED_glFrameZoomSGIX
-  typedef void (APIENTRYP GLEEPFNGLFRAMEZOOMSGIXPROC) (GLint  factor);
-  GLEE_EXTERN GLEEPFNGLFRAMEZOOMSGIXPROC GLeeFuncPtr_glFrameZoomSGIX;
-  #define glFrameZoomSGIX GLeeFuncPtr_glFrameZoomSGIX
-#endif
-#endif 
-
-/* GL_SGIX_tag_sample_buffer */
-
-#ifndef GL_SGIX_tag_sample_buffer
-#define GL_SGIX_tag_sample_buffer 1
-#define __GLEE_GL_SGIX_tag_sample_buffer 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glTagSampleBufferSGIX
-#define GLEE_H_DEFINED_glTagSampleBufferSGIX
-  typedef void (APIENTRYP GLEEPFNGLTAGSAMPLEBUFFERSGIXPROC) ();
-  GLEE_EXTERN GLEEPFNGLTAGSAMPLEBUFFERSGIXPROC GLeeFuncPtr_glTagSampleBufferSGIX;
-  #define glTagSampleBufferSGIX GLeeFuncPtr_glTagSampleBufferSGIX
-#endif
-#endif 
-
-/* GL_FfdMaskSGIX */
-
-#ifndef GL_FfdMaskSGIX
-#define GL_FfdMaskSGIX 1
-#define __GLEE_GL_FfdMaskSGIX 1
-/* Constants */
-#define GL_TEXTURE_DEFORMATION_BIT_SGIX                    0x00000001
-#define GL_GEOMETRY_DEFORMATION_BIT_SGIX                   0x00000002
-#endif 
-
-/* GL_SGIX_polynomial_ffd */
-
-#ifndef GL_SGIX_polynomial_ffd
-#define GL_SGIX_polynomial_ffd 1
-#define __GLEE_GL_SGIX_polynomial_ffd 1
-/* Constants */
-#define GL_GEOMETRY_DEFORMATION_SGIX                       0x8194
-#define GL_TEXTURE_DEFORMATION_SGIX                        0x8195
-#define GL_DEFORMATIONS_MASK_SGIX                          0x8196
-#define GL_MAX_DEFORMATION_ORDER_SGIX                      0x8197
-#ifndef GLEE_H_DEFINED_glDeformationMap3dSGIX
-#define GLEE_H_DEFINED_glDeformationMap3dSGIX
-  typedef void (APIENTRYP GLEEPFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum  target, GLdouble  u1, GLdouble  u2, GLint  ustride, GLint  uorder, GLdouble  v1, GLdouble  v2, GLint  vstride, GLint  vorder, GLdouble  w1, GLdouble  w2, GLint  wstride, GLint  worder, const GLdouble * points);
-  GLEE_EXTERN GLEEPFNGLDEFORMATIONMAP3DSGIXPROC GLeeFuncPtr_glDeformationMap3dSGIX;
-  #define glDeformationMap3dSGIX GLeeFuncPtr_glDeformationMap3dSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glDeformationMap3fSGIX
-#define GLEE_H_DEFINED_glDeformationMap3fSGIX
-  typedef void (APIENTRYP GLEEPFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum  target, GLfloat  u1, GLfloat  u2, GLint  ustride, GLint  uorder, GLfloat  v1, GLfloat  v2, GLint  vstride, GLint  vorder, GLfloat  w1, GLfloat  w2, GLint  wstride, GLint  worder, const GLfloat * points);
-  GLEE_EXTERN GLEEPFNGLDEFORMATIONMAP3FSGIXPROC GLeeFuncPtr_glDeformationMap3fSGIX;
-  #define glDeformationMap3fSGIX GLeeFuncPtr_glDeformationMap3fSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glDeformSGIX
-#define GLEE_H_DEFINED_glDeformSGIX
-  typedef void (APIENTRYP GLEEPFNGLDEFORMSGIXPROC) (GLbitfield  mask);
-  GLEE_EXTERN GLEEPFNGLDEFORMSGIXPROC GLeeFuncPtr_glDeformSGIX;
-  #define glDeformSGIX GLeeFuncPtr_glDeformSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glLoadIdentityDeformationMapSGIX
-#define GLEE_H_DEFINED_glLoadIdentityDeformationMapSGIX
-  typedef void (APIENTRYP GLEEPFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield  mask);
-  GLEE_EXTERN GLEEPFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC GLeeFuncPtr_glLoadIdentityDeformationMapSGIX;
-  #define glLoadIdentityDeformationMapSGIX GLeeFuncPtr_glLoadIdentityDeformationMapSGIX
-#endif
-#endif 
-
-/* GL_SGIX_reference_plane */
-
-#ifndef GL_SGIX_reference_plane
-#define GL_SGIX_reference_plane 1
-#define __GLEE_GL_SGIX_reference_plane 1
-/* Constants */
-#define GL_REFERENCE_PLANE_SGIX                            0x817D
-#define GL_REFERENCE_PLANE_EQUATION_SGIX                   0x817E
-#ifndef GLEE_H_DEFINED_glReferencePlaneSGIX
-#define GLEE_H_DEFINED_glReferencePlaneSGIX
-  typedef void (APIENTRYP GLEEPFNGLREFERENCEPLANESGIXPROC) (const GLdouble * equation);
-  GLEE_EXTERN GLEEPFNGLREFERENCEPLANESGIXPROC GLeeFuncPtr_glReferencePlaneSGIX;
-  #define glReferencePlaneSGIX GLeeFuncPtr_glReferencePlaneSGIX
-#endif
-#endif 
-
-/* GL_SGIX_flush_raster */
-
-#ifndef GL_SGIX_flush_raster
-#define GL_SGIX_flush_raster 1
-#define __GLEE_GL_SGIX_flush_raster 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glFlushRasterSGIX
-#define GLEE_H_DEFINED_glFlushRasterSGIX
-  typedef void (APIENTRYP GLEEPFNGLFLUSHRASTERSGIXPROC) ();
-  GLEE_EXTERN GLEEPFNGLFLUSHRASTERSGIXPROC GLeeFuncPtr_glFlushRasterSGIX;
-  #define glFlushRasterSGIX GLeeFuncPtr_glFlushRasterSGIX
-#endif
-#endif 
-
-/* GL_SGIX_depth_texture */
-
-#ifndef GL_SGIX_depth_texture
-#define GL_SGIX_depth_texture 1
-#define __GLEE_GL_SGIX_depth_texture 1
-/* Constants */
-#define GL_DEPTH_COMPONENT16_SGIX                          0x81A5
-#define GL_DEPTH_COMPONENT24_SGIX                          0x81A6
-#define GL_DEPTH_COMPONENT32_SGIX                          0x81A7
-#endif 
-
-/* GL_SGIS_fog_function */
-
-#ifndef GL_SGIS_fog_function
-#define GL_SGIS_fog_function 1
-#define __GLEE_GL_SGIS_fog_function 1
-/* Constants */
-#define GL_FOG_FUNC_SGIS                                   0x812A
-#define GL_FOG_FUNC_POINTS_SGIS                            0x812B
-#define GL_MAX_FOG_FUNC_POINTS_SGIS                        0x812C
-#ifndef GLEE_H_DEFINED_glFogFuncSGIS
-#define GLEE_H_DEFINED_glFogFuncSGIS
-  typedef void (APIENTRYP GLEEPFNGLFOGFUNCSGISPROC) (GLsizei  n, const GLfloat * points);
-  GLEE_EXTERN GLEEPFNGLFOGFUNCSGISPROC GLeeFuncPtr_glFogFuncSGIS;
-  #define glFogFuncSGIS GLeeFuncPtr_glFogFuncSGIS
-#endif
-#ifndef GLEE_H_DEFINED_glGetFogFuncSGIS
-#define GLEE_H_DEFINED_glGetFogFuncSGIS
-  typedef void (APIENTRYP GLEEPFNGLGETFOGFUNCSGISPROC) (GLfloat * points);
-  GLEE_EXTERN GLEEPFNGLGETFOGFUNCSGISPROC GLeeFuncPtr_glGetFogFuncSGIS;
-  #define glGetFogFuncSGIS GLeeFuncPtr_glGetFogFuncSGIS
-#endif
-#endif 
-
-/* GL_SGIX_fog_offset */
-
-#ifndef GL_SGIX_fog_offset
-#define GL_SGIX_fog_offset 1
-#define __GLEE_GL_SGIX_fog_offset 1
-/* Constants */
-#define GL_FOG_OFFSET_SGIX                                 0x8198
-#define GL_FOG_OFFSET_VALUE_SGIX                           0x8199
-#endif 
-
-/* GL_HP_image_transform */
-
-#ifndef GL_HP_image_transform
-#define GL_HP_image_transform 1
-#define __GLEE_GL_HP_image_transform 1
-/* Constants */
-#define GL_IMAGE_SCALE_X_HP                                0x8155
-#define GL_IMAGE_SCALE_Y_HP                                0x8156
-#define GL_IMAGE_TRANSLATE_X_HP                            0x8157
-#define GL_IMAGE_TRANSLATE_Y_HP                            0x8158
-#define GL_IMAGE_ROTATE_ANGLE_HP                           0x8159
-#define GL_IMAGE_ROTATE_ORIGIN_X_HP                        0x815A
-#define GL_IMAGE_ROTATE_ORIGIN_Y_HP                        0x815B
-#define GL_IMAGE_MAG_FILTER_HP                             0x815C
-#define GL_IMAGE_MIN_FILTER_HP                             0x815D
-#define GL_IMAGE_CUBIC_WEIGHT_HP                           0x815E
-#define GL_CUBIC_HP                                        0x815F
-#define GL_AVERAGE_HP                                      0x8160
-#define GL_IMAGE_TRANSFORM_2D_HP                           0x8161
-#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP             0x8162
-#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP       0x8163
-#ifndef GLEE_H_DEFINED_glImageTransformParameteriHP
-#define GLEE_H_DEFINED_glImageTransformParameteriHP
-  typedef void (APIENTRYP GLEEPFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum  target, GLenum  pname, GLint  param);
-  GLEE_EXTERN GLEEPFNGLIMAGETRANSFORMPARAMETERIHPPROC GLeeFuncPtr_glImageTransformParameteriHP;
-  #define glImageTransformParameteriHP GLeeFuncPtr_glImageTransformParameteriHP
-#endif
-#ifndef GLEE_H_DEFINED_glImageTransformParameterfHP
-#define GLEE_H_DEFINED_glImageTransformParameterfHP
-  typedef void (APIENTRYP GLEEPFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum  target, GLenum  pname, GLfloat  param);
-  GLEE_EXTERN GLEEPFNGLIMAGETRANSFORMPARAMETERFHPPROC GLeeFuncPtr_glImageTransformParameterfHP;
-  #define glImageTransformParameterfHP GLeeFuncPtr_glImageTransformParameterfHP
-#endif
-#ifndef GLEE_H_DEFINED_glImageTransformParameterivHP
-#define GLEE_H_DEFINED_glImageTransformParameterivHP
-  typedef void (APIENTRYP GLEEPFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum  target, GLenum  pname, const GLint * params);
-  GLEE_EXTERN GLEEPFNGLIMAGETRANSFORMPARAMETERIVHPPROC GLeeFuncPtr_glImageTransformParameterivHP;
-  #define glImageTransformParameterivHP GLeeFuncPtr_glImageTransformParameterivHP
-#endif
-#ifndef GLEE_H_DEFINED_glImageTransformParameterfvHP
-#define GLEE_H_DEFINED_glImageTransformParameterfvHP
-  typedef void (APIENTRYP GLEEPFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum  target, GLenum  pname, const GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLIMAGETRANSFORMPARAMETERFVHPPROC GLeeFuncPtr_glImageTransformParameterfvHP;
-  #define glImageTransformParameterfvHP GLeeFuncPtr_glImageTransformParameterfvHP
-#endif
-#ifndef GLEE_H_DEFINED_glGetImageTransformParameterivHP
-#define GLEE_H_DEFINED_glGetImageTransformParameterivHP
-  typedef void (APIENTRYP GLEEPFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum  target, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC GLeeFuncPtr_glGetImageTransformParameterivHP;
-  #define glGetImageTransformParameterivHP GLeeFuncPtr_glGetImageTransformParameterivHP
-#endif
-#ifndef GLEE_H_DEFINED_glGetImageTransformParameterfvHP
-#define GLEE_H_DEFINED_glGetImageTransformParameterfvHP
-  typedef void (APIENTRYP GLEEPFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum  target, GLenum  pname, GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC GLeeFuncPtr_glGetImageTransformParameterfvHP;
-  #define glGetImageTransformParameterfvHP GLeeFuncPtr_glGetImageTransformParameterfvHP
-#endif
-#endif 
-
-/* GL_HP_convolution_border_modes */
-
-#ifndef GL_HP_convolution_border_modes
-#define GL_HP_convolution_border_modes 1
-#define __GLEE_GL_HP_convolution_border_modes 1
-/* Constants */
-#define GL_IGNORE_BORDER_HP                                0x8150
-#define GL_CONSTANT_BORDER_HP                              0x8151
-#define GL_REPLICATE_BORDER_HP                             0x8153
-#define GL_CONVOLUTION_BORDER_COLOR_HP                     0x8154
-#endif 
-
-/* GL_INGR_palette_buffer */
-
-#ifndef GL_INGR_palette_buffer
-#define GL_INGR_palette_buffer 1
-#define __GLEE_GL_INGR_palette_buffer 1
-/* Constants */
-#endif 
-
-/* GL_SGIX_texture_add_env */
-
-#ifndef GL_SGIX_texture_add_env
-#define GL_SGIX_texture_add_env 1
-#define __GLEE_GL_SGIX_texture_add_env 1
-/* Constants */
-#define GL_TEXTURE_ENV_BIAS_SGIX                           0x80BE
-#endif 
-
-/* GL_EXT_color_subtable */
-
-#ifndef GL_EXT_color_subtable
-#define GL_EXT_color_subtable 1
-#define __GLEE_GL_EXT_color_subtable 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glColorSubTableEXT
-#define GLEE_H_DEFINED_glColorSubTableEXT
-  typedef void (APIENTRYP GLEEPFNGLCOLORSUBTABLEEXTPROC) (GLenum  target, GLsizei  start, GLsizei  count, GLenum  format, GLenum  type, const GLvoid * data);
-  GLEE_EXTERN GLEEPFNGLCOLORSUBTABLEEXTPROC GLeeFuncPtr_glColorSubTableEXT;
-  #define glColorSubTableEXT GLeeFuncPtr_glColorSubTableEXT
-#endif
-#ifndef GLEE_H_DEFINED_glCopyColorSubTableEXT
-#define GLEE_H_DEFINED_glCopyColorSubTableEXT
-  typedef void (APIENTRYP GLEEPFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum  target, GLsizei  start, GLint  x, GLint  y, GLsizei  width);
-  GLEE_EXTERN GLEEPFNGLCOPYCOLORSUBTABLEEXTPROC GLeeFuncPtr_glCopyColorSubTableEXT;
-  #define glCopyColorSubTableEXT GLeeFuncPtr_glCopyColorSubTableEXT
-#endif
-#endif 
-
-/* GL_PGI_vertex_hints */
-
-#ifndef GL_PGI_vertex_hints
-#define GL_PGI_vertex_hints 1
-#define __GLEE_GL_PGI_vertex_hints 1
-/* Constants */
-#define GL_VERTEX_DATA_HINT_PGI                            0x1A22A
-#define GL_VERTEX_CONSISTENT_HINT_PGI                      0x1A22B
-#define GL_MATERIAL_SIDE_HINT_PGI                          0x1A22C
-#define GL_MAX_VERTEX_HINT_PGI                             0x1A22D
-#define GL_COLOR3_BIT_PGI                                  0x00010000
-#define GL_COLOR4_BIT_PGI                                  0x00020000
-#define GL_EDGEFLAG_BIT_PGI                                0x00040000
-#define GL_INDEX_BIT_PGI                                   0x00080000
-#define GL_MAT_AMBIENT_BIT_PGI                             0x00100000
-#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI                 0x00200000
-#define GL_MAT_DIFFUSE_BIT_PGI                             0x00400000
-#define GL_MAT_EMISSION_BIT_PGI                            0x00800000
-#define GL_MAT_COLOR_INDEXES_BIT_PGI                       0x01000000
-#define GL_MAT_SHININESS_BIT_PGI                           0x02000000
-#define GL_MAT_SPECULAR_BIT_PGI                            0x04000000
-#define GL_NORMAL_BIT_PGI                                  0x08000000
-#define GL_TEXCOORD1_BIT_PGI                               0x10000000
-#define GL_TEXCOORD2_BIT_PGI                               0x20000000
-#define GL_TEXCOORD3_BIT_PGI                               0x40000000
-#define GL_TEXCOORD4_BIT_PGI                               0x80000000
-#define GL_VERTEX23_BIT_PGI                                0x00000004
-#define GL_VERTEX4_BIT_PGI                                 0x00000008
-#endif 
-
-/* GL_PGI_misc_hints */
-
-#ifndef GL_PGI_misc_hints
-#define GL_PGI_misc_hints 1
-#define __GLEE_GL_PGI_misc_hints 1
-/* Constants */
-#define GL_PREFER_DOUBLEBUFFER_HINT_PGI                    0x1A1F8
-#define GL_CONSERVE_MEMORY_HINT_PGI                        0x1A1FD
-#define GL_RECLAIM_MEMORY_HINT_PGI                         0x1A1FE
-#define GL_NATIVE_GRAPHICS_HANDLE_PGI                      0x1A202
-#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI                  0x1A203
-#define GL_NATIVE_GRAPHICS_END_HINT_PGI                    0x1A204
-#define GL_ALWAYS_FAST_HINT_PGI                            0x1A20C
-#define GL_ALWAYS_SOFT_HINT_PGI                            0x1A20D
-#define GL_ALLOW_DRAW_OBJ_HINT_PGI                         0x1A20E
-#define GL_ALLOW_DRAW_WIN_HINT_PGI                         0x1A20F
-#define GL_ALLOW_DRAW_FRG_HINT_PGI                         0x1A210
-#define GL_ALLOW_DRAW_MEM_HINT_PGI                         0x1A211
-#define GL_STRICT_DEPTHFUNC_HINT_PGI                       0x1A216
-#define GL_STRICT_LIGHTING_HINT_PGI                        0x1A217
-#define GL_STRICT_SCISSOR_HINT_PGI                         0x1A218
-#define GL_FULL_STIPPLE_HINT_PGI                           0x1A219
-#define GL_CLIP_NEAR_HINT_PGI                              0x1A220
-#define GL_CLIP_FAR_HINT_PGI                               0x1A221
-#define GL_WIDE_LINE_HINT_PGI                              0x1A222
-#define GL_BACK_NORMALS_HINT_PGI                           0x1A223
-#ifndef GLEE_H_DEFINED_glHintPGI
-#define GLEE_H_DEFINED_glHintPGI
-  typedef void (APIENTRYP GLEEPFNGLHINTPGIPROC) (GLenum  target, GLint  mode);
-  GLEE_EXTERN GLEEPFNGLHINTPGIPROC GLeeFuncPtr_glHintPGI;
-  #define glHintPGI GLeeFuncPtr_glHintPGI
-#endif
-#endif 
-
-/* GL_EXT_paletted_texture */
-
-#ifndef GL_EXT_paletted_texture
-#define GL_EXT_paletted_texture 1
-#define __GLEE_GL_EXT_paletted_texture 1
-/* Constants */
-#define GL_COLOR_INDEX1_EXT                                0x80E2
-#define GL_COLOR_INDEX2_EXT                                0x80E3
-#define GL_COLOR_INDEX4_EXT                                0x80E4
-#define GL_COLOR_INDEX8_EXT                                0x80E5
-#define GL_COLOR_INDEX12_EXT                               0x80E6
-#define GL_COLOR_INDEX16_EXT                               0x80E7
-#define GL_TEXTURE_INDEX_SIZE_EXT                          0x80ED
-#ifndef GLEE_H_DEFINED_glColorTableEXT
-#define GLEE_H_DEFINED_glColorTableEXT
-  typedef void (APIENTRYP GLEEPFNGLCOLORTABLEEXTPROC) (GLenum  target, GLenum  internalFormat, GLsizei  width, GLenum  format, GLenum  type, const GLvoid * table);
-  GLEE_EXTERN GLEEPFNGLCOLORTABLEEXTPROC GLeeFuncPtr_glColorTableEXT;
-  #define glColorTableEXT GLeeFuncPtr_glColorTableEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetColorTableEXT
-#define GLEE_H_DEFINED_glGetColorTableEXT
-  typedef void (APIENTRYP GLEEPFNGLGETCOLORTABLEEXTPROC) (GLenum  target, GLenum  format, GLenum  type, GLvoid * data);
-  GLEE_EXTERN GLEEPFNGLGETCOLORTABLEEXTPROC GLeeFuncPtr_glGetColorTableEXT;
-  #define glGetColorTableEXT GLeeFuncPtr_glGetColorTableEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetColorTableParameterivEXT
-#define GLEE_H_DEFINED_glGetColorTableParameterivEXT
-  typedef void (APIENTRYP GLEEPFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum  target, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETCOLORTABLEPARAMETERIVEXTPROC GLeeFuncPtr_glGetColorTableParameterivEXT;
-  #define glGetColorTableParameterivEXT GLeeFuncPtr_glGetColorTableParameterivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetColorTableParameterfvEXT
-#define GLEE_H_DEFINED_glGetColorTableParameterfvEXT
-  typedef void (APIENTRYP GLEEPFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum  target, GLenum  pname, GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLGETCOLORTABLEPARAMETERFVEXTPROC GLeeFuncPtr_glGetColorTableParameterfvEXT;
-  #define glGetColorTableParameterfvEXT GLeeFuncPtr_glGetColorTableParameterfvEXT
-#endif
-#endif 
-
-/* GL_EXT_clip_volume_hint */
-
-#ifndef GL_EXT_clip_volume_hint
-#define GL_EXT_clip_volume_hint 1
-#define __GLEE_GL_EXT_clip_volume_hint 1
-/* Constants */
-#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT                   0x80F0
-#endif 
-
-/* GL_SGIX_list_priority */
-
-#ifndef GL_SGIX_list_priority
-#define GL_SGIX_list_priority 1
-#define __GLEE_GL_SGIX_list_priority 1
-/* Constants */
-#define GL_LIST_PRIORITY_SGIX                              0x8182
-#ifndef GLEE_H_DEFINED_glGetListParameterfvSGIX
-#define GLEE_H_DEFINED_glGetListParameterfvSGIX
-  typedef void (APIENTRYP GLEEPFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint  list, GLenum  pname, GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLGETLISTPARAMETERFVSGIXPROC GLeeFuncPtr_glGetListParameterfvSGIX;
-  #define glGetListParameterfvSGIX GLeeFuncPtr_glGetListParameterfvSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glGetListParameterivSGIX
-#define GLEE_H_DEFINED_glGetListParameterivSGIX
-  typedef void (APIENTRYP GLEEPFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint  list, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETLISTPARAMETERIVSGIXPROC GLeeFuncPtr_glGetListParameterivSGIX;
-  #define glGetListParameterivSGIX GLeeFuncPtr_glGetListParameterivSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glListParameterfSGIX
-#define GLEE_H_DEFINED_glListParameterfSGIX
-  typedef void (APIENTRYP GLEEPFNGLLISTPARAMETERFSGIXPROC) (GLuint  list, GLenum  pname, GLfloat  param);
-  GLEE_EXTERN GLEEPFNGLLISTPARAMETERFSGIXPROC GLeeFuncPtr_glListParameterfSGIX;
-  #define glListParameterfSGIX GLeeFuncPtr_glListParameterfSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glListParameterfvSGIX
-#define GLEE_H_DEFINED_glListParameterfvSGIX
-  typedef void (APIENTRYP GLEEPFNGLLISTPARAMETERFVSGIXPROC) (GLuint  list, GLenum  pname, const GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLLISTPARAMETERFVSGIXPROC GLeeFuncPtr_glListParameterfvSGIX;
-  #define glListParameterfvSGIX GLeeFuncPtr_glListParameterfvSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glListParameteriSGIX
-#define GLEE_H_DEFINED_glListParameteriSGIX
-  typedef void (APIENTRYP GLEEPFNGLLISTPARAMETERISGIXPROC) (GLuint  list, GLenum  pname, GLint  param);
-  GLEE_EXTERN GLEEPFNGLLISTPARAMETERISGIXPROC GLeeFuncPtr_glListParameteriSGIX;
-  #define glListParameteriSGIX GLeeFuncPtr_glListParameteriSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glListParameterivSGIX
-#define GLEE_H_DEFINED_glListParameterivSGIX
-  typedef void (APIENTRYP GLEEPFNGLLISTPARAMETERIVSGIXPROC) (GLuint  list, GLenum  pname, const GLint * params);
-  GLEE_EXTERN GLEEPFNGLLISTPARAMETERIVSGIXPROC GLeeFuncPtr_glListParameterivSGIX;
-  #define glListParameterivSGIX GLeeFuncPtr_glListParameterivSGIX
-#endif
-#endif 
-
-/* GL_SGIX_ir_instrument1 */
-
-#ifndef GL_SGIX_ir_instrument1
-#define GL_SGIX_ir_instrument1 1
-#define __GLEE_GL_SGIX_ir_instrument1 1
-/* Constants */
-#define GL_IR_INSTRUMENT1_SGIX                             0x817F
-#endif 
-
-/* GL_SGIX_calligraphic_fragment */
-
-#ifndef GL_SGIX_calligraphic_fragment
-#define GL_SGIX_calligraphic_fragment 1
-#define __GLEE_GL_SGIX_calligraphic_fragment 1
-/* Constants */
-#define GL_CALLIGRAPHIC_FRAGMENT_SGIX                      0x8183
-#endif 
-
-/* GL_SGIX_texture_lod_bias */
-
-#ifndef GL_SGIX_texture_lod_bias
-#define GL_SGIX_texture_lod_bias 1
-#define __GLEE_GL_SGIX_texture_lod_bias 1
-/* Constants */
-#define GL_TEXTURE_LOD_BIAS_S_SGIX                         0x818E
-#define GL_TEXTURE_LOD_BIAS_T_SGIX                         0x818F
-#define GL_TEXTURE_LOD_BIAS_R_SGIX                         0x8190
-#endif 
-
-/* GL_SGIX_shadow_ambient */
-
-#ifndef GL_SGIX_shadow_ambient
-#define GL_SGIX_shadow_ambient 1
-#define __GLEE_GL_SGIX_shadow_ambient 1
-/* Constants */
-#define GL_SHADOW_AMBIENT_SGIX                             0x80BF
-#endif 
-
-/* GL_EXT_index_texture */
-
-#ifndef GL_EXT_index_texture
-#define GL_EXT_index_texture 1
-#define __GLEE_GL_EXT_index_texture 1
-/* Constants */
-#endif 
-
-/* GL_EXT_index_material */
-
-#ifndef GL_EXT_index_material
-#define GL_EXT_index_material 1
-#define __GLEE_GL_EXT_index_material 1
-/* Constants */
-#define GL_INDEX_MATERIAL_EXT                              0x81B8
-#define GL_INDEX_MATERIAL_PARAMETER_EXT                    0x81B9
-#define GL_INDEX_MATERIAL_FACE_EXT                         0x81BA
-#ifndef GLEE_H_DEFINED_glIndexMaterialEXT
-#define GLEE_H_DEFINED_glIndexMaterialEXT
-  typedef void (APIENTRYP GLEEPFNGLINDEXMATERIALEXTPROC) (GLenum  face, GLenum  mode);
-  GLEE_EXTERN GLEEPFNGLINDEXMATERIALEXTPROC GLeeFuncPtr_glIndexMaterialEXT;
-  #define glIndexMaterialEXT GLeeFuncPtr_glIndexMaterialEXT
-#endif
-#endif 
-
-/* GL_EXT_index_func */
-
-#ifndef GL_EXT_index_func
-#define GL_EXT_index_func 1
-#define __GLEE_GL_EXT_index_func 1
-/* Constants */
-#define GL_INDEX_TEST_EXT                                  0x81B5
-#define GL_INDEX_TEST_FUNC_EXT                             0x81B6
-#define GL_INDEX_TEST_REF_EXT                              0x81B7
-#ifndef GLEE_H_DEFINED_glIndexFuncEXT
-#define GLEE_H_DEFINED_glIndexFuncEXT
-  typedef void (APIENTRYP GLEEPFNGLINDEXFUNCEXTPROC) (GLenum  func, GLclampf  ref);
-  GLEE_EXTERN GLEEPFNGLINDEXFUNCEXTPROC GLeeFuncPtr_glIndexFuncEXT;
-  #define glIndexFuncEXT GLeeFuncPtr_glIndexFuncEXT
-#endif
-#endif 
-
-/* GL_EXT_index_array_formats */
-
-#ifndef GL_EXT_index_array_formats
-#define GL_EXT_index_array_formats 1
-#define __GLEE_GL_EXT_index_array_formats 1
-/* Constants */
-#define GL_IUI_V2F_EXT                                     0x81AD
-#define GL_IUI_V3F_EXT                                     0x81AE
-#define GL_IUI_N3F_V2F_EXT                                 0x81AF
-#define GL_IUI_N3F_V3F_EXT                                 0x81B0
-#define GL_T2F_IUI_V2F_EXT                                 0x81B1
-#define GL_T2F_IUI_V3F_EXT                                 0x81B2
-#define GL_T2F_IUI_N3F_V2F_EXT                             0x81B3
-#define GL_T2F_IUI_N3F_V3F_EXT                             0x81B4
-#endif 
-
-/* GL_EXT_compiled_vertex_array */
-
-#ifndef GL_EXT_compiled_vertex_array
-#define GL_EXT_compiled_vertex_array 1
-#define __GLEE_GL_EXT_compiled_vertex_array 1
-/* Constants */
-#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT                    0x81A8
-#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT                    0x81A9
-#ifndef GLEE_H_DEFINED_glLockArraysEXT
-#define GLEE_H_DEFINED_glLockArraysEXT
-  typedef void (APIENTRYP GLEEPFNGLLOCKARRAYSEXTPROC) (GLint  first, GLsizei  count);
-  GLEE_EXTERN GLEEPFNGLLOCKARRAYSEXTPROC GLeeFuncPtr_glLockArraysEXT;
-  #define glLockArraysEXT GLeeFuncPtr_glLockArraysEXT
-#endif
-#ifndef GLEE_H_DEFINED_glUnlockArraysEXT
-#define GLEE_H_DEFINED_glUnlockArraysEXT
-  typedef void (APIENTRYP GLEEPFNGLUNLOCKARRAYSEXTPROC) ();
-  GLEE_EXTERN GLEEPFNGLUNLOCKARRAYSEXTPROC GLeeFuncPtr_glUnlockArraysEXT;
-  #define glUnlockArraysEXT GLeeFuncPtr_glUnlockArraysEXT
-#endif
-#endif 
-
-/* GL_EXT_cull_vertex */
-
-#ifndef GL_EXT_cull_vertex
-#define GL_EXT_cull_vertex 1
-#define __GLEE_GL_EXT_cull_vertex 1
-/* Constants */
-#define GL_CULL_VERTEX_EXT                                 0x81AA
-#define GL_CULL_VERTEX_EYE_POSITION_EXT                    0x81AB
-#define GL_CULL_VERTEX_OBJECT_POSITION_EXT                 0x81AC
-#ifndef GLEE_H_DEFINED_glCullParameterdvEXT
-#define GLEE_H_DEFINED_glCullParameterdvEXT
-  typedef void (APIENTRYP GLEEPFNGLCULLPARAMETERDVEXTPROC) (GLenum  pname, GLdouble * params);
-  GLEE_EXTERN GLEEPFNGLCULLPARAMETERDVEXTPROC GLeeFuncPtr_glCullParameterdvEXT;
-  #define glCullParameterdvEXT GLeeFuncPtr_glCullParameterdvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glCullParameterfvEXT
-#define GLEE_H_DEFINED_glCullParameterfvEXT
-  typedef void (APIENTRYP GLEEPFNGLCULLPARAMETERFVEXTPROC) (GLenum  pname, GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLCULLPARAMETERFVEXTPROC GLeeFuncPtr_glCullParameterfvEXT;
-  #define glCullParameterfvEXT GLeeFuncPtr_glCullParameterfvEXT
-#endif
-#endif 
-
-/* GL_SGIX_ycrcb */
-
-#ifndef GL_SGIX_ycrcb
-#define GL_SGIX_ycrcb 1
-#define __GLEE_GL_SGIX_ycrcb 1
-/* Constants */
-#define GL_YCRCB_422_SGIX                                  0x81BB
-#define GL_YCRCB_444_SGIX                                  0x81BC
-#endif 
-
-/* GL_SGIX_fragment_lighting */
-
-#ifndef GL_SGIX_fragment_lighting
-#define GL_SGIX_fragment_lighting 1
-#define __GLEE_GL_SGIX_fragment_lighting 1
-/* Constants */
-#define GL_FRAGMENT_LIGHTING_SGIX                          0x8400
-#define GL_FRAGMENT_COLOR_MATERIAL_SGIX                    0x8401
-#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX               0x8402
-#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX          0x8403
-#define GL_MAX_FRAGMENT_LIGHTS_SGIX                        0x8404
-#define GL_MAX_ACTIVE_LIGHTS_SGIX                          0x8405
-#define GL_CURRENT_RASTER_NORMAL_SGIX                      0x8406
-#define GL_LIGHT_ENV_MODE_SGIX                             0x8407
-#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX          0x8408
-#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX              0x8409
-#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX               0x840A
-#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX  0x840B
-#define GL_FRAGMENT_LIGHT0_SGIX                            0x840C
-#define GL_FRAGMENT_LIGHT1_SGIX                            0x840D
-#define GL_FRAGMENT_LIGHT2_SGIX                            0x840E
-#define GL_FRAGMENT_LIGHT3_SGIX                            0x840F
-#define GL_FRAGMENT_LIGHT4_SGIX                            0x8410
-#define GL_FRAGMENT_LIGHT5_SGIX                            0x8411
-#define GL_FRAGMENT_LIGHT6_SGIX                            0x8412
-#define GL_FRAGMENT_LIGHT7_SGIX                            0x8413
-#ifndef GLEE_H_DEFINED_glFragmentColorMaterialSGIX
-#define GLEE_H_DEFINED_glFragmentColorMaterialSGIX
-  typedef void (APIENTRYP GLEEPFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum  face, GLenum  mode);
-  GLEE_EXTERN GLEEPFNGLFRAGMENTCOLORMATERIALSGIXPROC GLeeFuncPtr_glFragmentColorMaterialSGIX;
-  #define glFragmentColorMaterialSGIX GLeeFuncPtr_glFragmentColorMaterialSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glFragmentLightfSGIX
-#define GLEE_H_DEFINED_glFragmentLightfSGIX
-  typedef void (APIENTRYP GLEEPFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum  light, GLenum  pname, GLfloat  param);
-  GLEE_EXTERN GLEEPFNGLFRAGMENTLIGHTFSGIXPROC GLeeFuncPtr_glFragmentLightfSGIX;
-  #define glFragmentLightfSGIX GLeeFuncPtr_glFragmentLightfSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glFragmentLightfvSGIX
-#define GLEE_H_DEFINED_glFragmentLightfvSGIX
-  typedef void (APIENTRYP GLEEPFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum  light, GLenum  pname, const GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLFRAGMENTLIGHTFVSGIXPROC GLeeFuncPtr_glFragmentLightfvSGIX;
-  #define glFragmentLightfvSGIX GLeeFuncPtr_glFragmentLightfvSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glFragmentLightiSGIX
-#define GLEE_H_DEFINED_glFragmentLightiSGIX
-  typedef void (APIENTRYP GLEEPFNGLFRAGMENTLIGHTISGIXPROC) (GLenum  light, GLenum  pname, GLint  param);
-  GLEE_EXTERN GLEEPFNGLFRAGMENTLIGHTISGIXPROC GLeeFuncPtr_glFragmentLightiSGIX;
-  #define glFragmentLightiSGIX GLeeFuncPtr_glFragmentLightiSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glFragmentLightivSGIX
-#define GLEE_H_DEFINED_glFragmentLightivSGIX
-  typedef void (APIENTRYP GLEEPFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum  light, GLenum  pname, const GLint * params);
-  GLEE_EXTERN GLEEPFNGLFRAGMENTLIGHTIVSGIXPROC GLeeFuncPtr_glFragmentLightivSGIX;
-  #define glFragmentLightivSGIX GLeeFuncPtr_glFragmentLightivSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glFragmentLightModelfSGIX
-#define GLEE_H_DEFINED_glFragmentLightModelfSGIX
-  typedef void (APIENTRYP GLEEPFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum  pname, GLfloat  param);
-  GLEE_EXTERN GLEEPFNGLFRAGMENTLIGHTMODELFSGIXPROC GLeeFuncPtr_glFragmentLightModelfSGIX;
-  #define glFragmentLightModelfSGIX GLeeFuncPtr_glFragmentLightModelfSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glFragmentLightModelfvSGIX
-#define GLEE_H_DEFINED_glFragmentLightModelfvSGIX
-  typedef void (APIENTRYP GLEEPFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum  pname, const GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLFRAGMENTLIGHTMODELFVSGIXPROC GLeeFuncPtr_glFragmentLightModelfvSGIX;
-  #define glFragmentLightModelfvSGIX GLeeFuncPtr_glFragmentLightModelfvSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glFragmentLightModeliSGIX
-#define GLEE_H_DEFINED_glFragmentLightModeliSGIX
-  typedef void (APIENTRYP GLEEPFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum  pname, GLint  param);
-  GLEE_EXTERN GLEEPFNGLFRAGMENTLIGHTMODELISGIXPROC GLeeFuncPtr_glFragmentLightModeliSGIX;
-  #define glFragmentLightModeliSGIX GLeeFuncPtr_glFragmentLightModeliSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glFragmentLightModelivSGIX
-#define GLEE_H_DEFINED_glFragmentLightModelivSGIX
-  typedef void (APIENTRYP GLEEPFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum  pname, const GLint * params);
-  GLEE_EXTERN GLEEPFNGLFRAGMENTLIGHTMODELIVSGIXPROC GLeeFuncPtr_glFragmentLightModelivSGIX;
-  #define glFragmentLightModelivSGIX GLeeFuncPtr_glFragmentLightModelivSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glFragmentMaterialfSGIX
-#define GLEE_H_DEFINED_glFragmentMaterialfSGIX
-  typedef void (APIENTRYP GLEEPFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum  face, GLenum  pname, GLfloat  param);
-  GLEE_EXTERN GLEEPFNGLFRAGMENTMATERIALFSGIXPROC GLeeFuncPtr_glFragmentMaterialfSGIX;
-  #define glFragmentMaterialfSGIX GLeeFuncPtr_glFragmentMaterialfSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glFragmentMaterialfvSGIX
-#define GLEE_H_DEFINED_glFragmentMaterialfvSGIX
-  typedef void (APIENTRYP GLEEPFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum  face, GLenum  pname, const GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLFRAGMENTMATERIALFVSGIXPROC GLeeFuncPtr_glFragmentMaterialfvSGIX;
-  #define glFragmentMaterialfvSGIX GLeeFuncPtr_glFragmentMaterialfvSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glFragmentMaterialiSGIX
-#define GLEE_H_DEFINED_glFragmentMaterialiSGIX
-  typedef void (APIENTRYP GLEEPFNGLFRAGMENTMATERIALISGIXPROC) (GLenum  face, GLenum  pname, GLint  param);
-  GLEE_EXTERN GLEEPFNGLFRAGMENTMATERIALISGIXPROC GLeeFuncPtr_glFragmentMaterialiSGIX;
-  #define glFragmentMaterialiSGIX GLeeFuncPtr_glFragmentMaterialiSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glFragmentMaterialivSGIX
-#define GLEE_H_DEFINED_glFragmentMaterialivSGIX
-  typedef void (APIENTRYP GLEEPFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum  face, GLenum  pname, const GLint * params);
-  GLEE_EXTERN GLEEPFNGLFRAGMENTMATERIALIVSGIXPROC GLeeFuncPtr_glFragmentMaterialivSGIX;
-  #define glFragmentMaterialivSGIX GLeeFuncPtr_glFragmentMaterialivSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glGetFragmentLightfvSGIX
-#define GLEE_H_DEFINED_glGetFragmentLightfvSGIX
-  typedef void (APIENTRYP GLEEPFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum  light, GLenum  pname, GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLGETFRAGMENTLIGHTFVSGIXPROC GLeeFuncPtr_glGetFragmentLightfvSGIX;
-  #define glGetFragmentLightfvSGIX GLeeFuncPtr_glGetFragmentLightfvSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glGetFragmentLightivSGIX
-#define GLEE_H_DEFINED_glGetFragmentLightivSGIX
-  typedef void (APIENTRYP GLEEPFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum  light, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETFRAGMENTLIGHTIVSGIXPROC GLeeFuncPtr_glGetFragmentLightivSGIX;
-  #define glGetFragmentLightivSGIX GLeeFuncPtr_glGetFragmentLightivSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glGetFragmentMaterialfvSGIX
-#define GLEE_H_DEFINED_glGetFragmentMaterialfvSGIX
-  typedef void (APIENTRYP GLEEPFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum  face, GLenum  pname, GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLGETFRAGMENTMATERIALFVSGIXPROC GLeeFuncPtr_glGetFragmentMaterialfvSGIX;
-  #define glGetFragmentMaterialfvSGIX GLeeFuncPtr_glGetFragmentMaterialfvSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glGetFragmentMaterialivSGIX
-#define GLEE_H_DEFINED_glGetFragmentMaterialivSGIX
-  typedef void (APIENTRYP GLEEPFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum  face, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETFRAGMENTMATERIALIVSGIXPROC GLeeFuncPtr_glGetFragmentMaterialivSGIX;
-  #define glGetFragmentMaterialivSGIX GLeeFuncPtr_glGetFragmentMaterialivSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glLightEnviSGIX
-#define GLEE_H_DEFINED_glLightEnviSGIX
-  typedef void (APIENTRYP GLEEPFNGLLIGHTENVISGIXPROC) (GLenum  pname, GLint  param);
-  GLEE_EXTERN GLEEPFNGLLIGHTENVISGIXPROC GLeeFuncPtr_glLightEnviSGIX;
-  #define glLightEnviSGIX GLeeFuncPtr_glLightEnviSGIX
-#endif
-#endif 
-
-/* GL_IBM_rasterpos_clip */
-
-#ifndef GL_IBM_rasterpos_clip
-#define GL_IBM_rasterpos_clip 1
-#define __GLEE_GL_IBM_rasterpos_clip 1
-/* Constants */
-#define GL_RASTER_POSITION_UNCLIPPED_IBM                   0x19262
-#endif 
-
-/* GL_HP_texture_lighting */
-
-#ifndef GL_HP_texture_lighting
-#define GL_HP_texture_lighting 1
-#define __GLEE_GL_HP_texture_lighting 1
-/* Constants */
-#define GL_TEXTURE_LIGHTING_MODE_HP                        0x8167
-#define GL_TEXTURE_POST_SPECULAR_HP                        0x8168
-#define GL_TEXTURE_PRE_SPECULAR_HP                         0x8169
-#endif 
-
-/* GL_EXT_draw_range_elements */
-
-#ifndef GL_EXT_draw_range_elements
-#define GL_EXT_draw_range_elements 1
-#define __GLEE_GL_EXT_draw_range_elements 1
-/* Constants */
-#define GL_MAX_ELEMENTS_VERTICES_EXT                       0x80E8
-#define GL_MAX_ELEMENTS_INDICES_EXT                        0x80E9
-#ifndef GLEE_H_DEFINED_glDrawRangeElementsEXT
-#define GLEE_H_DEFINED_glDrawRangeElementsEXT
-  typedef void (APIENTRYP GLEEPFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum  mode, GLuint  start, GLuint  end, GLsizei  count, GLenum  type, const GLvoid * indices);
-  GLEE_EXTERN GLEEPFNGLDRAWRANGEELEMENTSEXTPROC GLeeFuncPtr_glDrawRangeElementsEXT;
-  #define glDrawRangeElementsEXT GLeeFuncPtr_glDrawRangeElementsEXT
-#endif
-#endif 
-
-/* GL_WIN_phong_shading */
-
-#ifndef GL_WIN_phong_shading
-#define GL_WIN_phong_shading 1
-#define __GLEE_GL_WIN_phong_shading 1
-/* Constants */
-#define GL_PHONG_WIN                                       0x80EA
-#define GL_PHONG_HINT_WIN                                  0x80EB
-#endif 
-
-/* GL_WIN_specular_fog */
-
-#ifndef GL_WIN_specular_fog
-#define GL_WIN_specular_fog 1
-#define __GLEE_GL_WIN_specular_fog 1
-/* Constants */
-#define GL_FOG_SPECULAR_TEXTURE_WIN                        0x80EC
-#endif 
-
-/* GL_EXT_light_texture */
-
-#ifndef GL_EXT_light_texture
-#define GL_EXT_light_texture 1
-#define __GLEE_GL_EXT_light_texture 1
-/* Constants */
-#define GL_FRAGMENT_MATERIAL_EXT                           0x8349
-#define GL_FRAGMENT_NORMAL_EXT                             0x834A
-#define GL_FRAGMENT_COLOR_EXT                              0x834C
-#define GL_ATTENUATION_EXT                                 0x834D
-#define GL_SHADOW_ATTENUATION_EXT                          0x834E
-#define GL_TEXTURE_APPLICATION_MODE_EXT                    0x834F
-#define GL_TEXTURE_LIGHT_EXT                               0x8350
-#define GL_TEXTURE_MATERIAL_FACE_EXT                       0x8351
-#define GL_TEXTURE_MATERIAL_PARAMETER_EXT                  0x8352
-#ifndef GLEE_H_DEFINED_glApplyTextureEXT
-#define GLEE_H_DEFINED_glApplyTextureEXT
-  typedef void (APIENTRYP GLEEPFNGLAPPLYTEXTUREEXTPROC) (GLenum  mode);
-  GLEE_EXTERN GLEEPFNGLAPPLYTEXTUREEXTPROC GLeeFuncPtr_glApplyTextureEXT;
-  #define glApplyTextureEXT GLeeFuncPtr_glApplyTextureEXT
-#endif
-#ifndef GLEE_H_DEFINED_glTextureLightEXT
-#define GLEE_H_DEFINED_glTextureLightEXT
-  typedef void (APIENTRYP GLEEPFNGLTEXTURELIGHTEXTPROC) (GLenum  pname);
-  GLEE_EXTERN GLEEPFNGLTEXTURELIGHTEXTPROC GLeeFuncPtr_glTextureLightEXT;
-  #define glTextureLightEXT GLeeFuncPtr_glTextureLightEXT
-#endif
-#ifndef GLEE_H_DEFINED_glTextureMaterialEXT
-#define GLEE_H_DEFINED_glTextureMaterialEXT
-  typedef void (APIENTRYP GLEEPFNGLTEXTUREMATERIALEXTPROC) (GLenum  face, GLenum  mode);
-  GLEE_EXTERN GLEEPFNGLTEXTUREMATERIALEXTPROC GLeeFuncPtr_glTextureMaterialEXT;
-  #define glTextureMaterialEXT GLeeFuncPtr_glTextureMaterialEXT
-#endif
-#endif 
-
-/* GL_SGIX_blend_alpha_minmax */
-
-#ifndef GL_SGIX_blend_alpha_minmax
-#define GL_SGIX_blend_alpha_minmax 1
-#define __GLEE_GL_SGIX_blend_alpha_minmax 1
-/* Constants */
-#define GL_ALPHA_MIN_SGIX                                  0x8320
-#define GL_ALPHA_MAX_SGIX                                  0x8321
-#endif 
-
-/* GL_SGIX_impact_pixel_texture */
-
-#ifndef GL_SGIX_impact_pixel_texture
-#define GL_SGIX_impact_pixel_texture 1
-#define __GLEE_GL_SGIX_impact_pixel_texture 1
-/* Constants */
-#define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX                    0x8184
-#define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX                      0x8185
-#define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX                      0x8186
-#define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX                0x8187
-#define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX             0x8188
-#define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX                     0x8189
-#define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX                     0x818A
-#endif 
-
-/* GL_EXT_bgra */
-
-#ifndef GL_EXT_bgra
-#define GL_EXT_bgra 1
-#define __GLEE_GL_EXT_bgra 1
-/* Constants */
-#define GL_BGR_EXT                                         0x80E0
-#define GL_BGRA_EXT                                        0x80E1
-#endif 
-
-/* GL_SGIX_async */
-
-#ifndef GL_SGIX_async
-#define GL_SGIX_async 1
-#define __GLEE_GL_SGIX_async 1
-/* Constants */
-#define GL_ASYNC_MARKER_SGIX                               0x8329
-#ifndef GLEE_H_DEFINED_glAsyncMarkerSGIX
-#define GLEE_H_DEFINED_glAsyncMarkerSGIX
-  typedef void (APIENTRYP GLEEPFNGLASYNCMARKERSGIXPROC) (GLuint  marker);
-  GLEE_EXTERN GLEEPFNGLASYNCMARKERSGIXPROC GLeeFuncPtr_glAsyncMarkerSGIX;
-  #define glAsyncMarkerSGIX GLeeFuncPtr_glAsyncMarkerSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glFinishAsyncSGIX
-#define GLEE_H_DEFINED_glFinishAsyncSGIX
-  typedef GLint (APIENTRYP GLEEPFNGLFINISHASYNCSGIXPROC) (GLuint * markerp);
-  GLEE_EXTERN GLEEPFNGLFINISHASYNCSGIXPROC GLeeFuncPtr_glFinishAsyncSGIX;
-  #define glFinishAsyncSGIX GLeeFuncPtr_glFinishAsyncSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glPollAsyncSGIX
-#define GLEE_H_DEFINED_glPollAsyncSGIX
-  typedef GLint (APIENTRYP GLEEPFNGLPOLLASYNCSGIXPROC) (GLuint * markerp);
-  GLEE_EXTERN GLEEPFNGLPOLLASYNCSGIXPROC GLeeFuncPtr_glPollAsyncSGIX;
-  #define glPollAsyncSGIX GLeeFuncPtr_glPollAsyncSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glGenAsyncMarkersSGIX
-#define GLEE_H_DEFINED_glGenAsyncMarkersSGIX
-  typedef GLuint (APIENTRYP GLEEPFNGLGENASYNCMARKERSSGIXPROC) (GLsizei  range);
-  GLEE_EXTERN GLEEPFNGLGENASYNCMARKERSSGIXPROC GLeeFuncPtr_glGenAsyncMarkersSGIX;
-  #define glGenAsyncMarkersSGIX GLeeFuncPtr_glGenAsyncMarkersSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glDeleteAsyncMarkersSGIX
-#define GLEE_H_DEFINED_glDeleteAsyncMarkersSGIX
-  typedef void (APIENTRYP GLEEPFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint  marker, GLsizei  range);
-  GLEE_EXTERN GLEEPFNGLDELETEASYNCMARKERSSGIXPROC GLeeFuncPtr_glDeleteAsyncMarkersSGIX;
-  #define glDeleteAsyncMarkersSGIX GLeeFuncPtr_glDeleteAsyncMarkersSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glIsAsyncMarkerSGIX
-#define GLEE_H_DEFINED_glIsAsyncMarkerSGIX
-  typedef GLboolean (APIENTRYP GLEEPFNGLISASYNCMARKERSGIXPROC) (GLuint  marker);
-  GLEE_EXTERN GLEEPFNGLISASYNCMARKERSGIXPROC GLeeFuncPtr_glIsAsyncMarkerSGIX;
-  #define glIsAsyncMarkerSGIX GLeeFuncPtr_glIsAsyncMarkerSGIX
-#endif
-#endif 
-
-/* GL_SGIX_async_pixel */
-
-#ifndef GL_SGIX_async_pixel
-#define GL_SGIX_async_pixel 1
-#define __GLEE_GL_SGIX_async_pixel 1
-/* Constants */
-#define GL_ASYNC_TEX_IMAGE_SGIX                            0x835C
-#define GL_ASYNC_DRAW_PIXELS_SGIX                          0x835D
-#define GL_ASYNC_READ_PIXELS_SGIX                          0x835E
-#define GL_MAX_ASYNC_TEX_IMAGE_SGIX                        0x835F
-#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX                      0x8360
-#define GL_MAX_ASYNC_READ_PIXELS_SGIX                      0x8361
-#endif 
-
-/* GL_SGIX_async_histogram */
-
-#ifndef GL_SGIX_async_histogram
-#define GL_SGIX_async_histogram 1
-#define __GLEE_GL_SGIX_async_histogram 1
-/* Constants */
-#define GL_ASYNC_HISTOGRAM_SGIX                            0x832C
-#define GL_MAX_ASYNC_HISTOGRAM_SGIX                        0x832D
-#endif 
-
-/* GL_INTEL_texture_scissor */
-
-#ifndef GL_INTEL_texture_scissor
-#define GL_INTEL_texture_scissor 1
-#define __GLEE_GL_INTEL_texture_scissor 1
-/* Constants */
-#endif 
-
-/* GL_INTEL_parallel_arrays */
-
-#ifndef GL_INTEL_parallel_arrays
-#define GL_INTEL_parallel_arrays 1
-#define __GLEE_GL_INTEL_parallel_arrays 1
-/* Constants */
-#define GL_PARALLEL_ARRAYS_INTEL                           0x83F4
-#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL            0x83F5
-#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL            0x83F6
-#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL             0x83F7
-#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL     0x83F8
-#ifndef GLEE_H_DEFINED_glVertexPointervINTEL
-#define GLEE_H_DEFINED_glVertexPointervINTEL
-  typedef void (APIENTRYP GLEEPFNGLVERTEXPOINTERVINTELPROC) (GLint  size, GLenum  type, const GLvoid* * pointer);
-  GLEE_EXTERN GLEEPFNGLVERTEXPOINTERVINTELPROC GLeeFuncPtr_glVertexPointervINTEL;
-  #define glVertexPointervINTEL GLeeFuncPtr_glVertexPointervINTEL
-#endif
-#ifndef GLEE_H_DEFINED_glNormalPointervINTEL
-#define GLEE_H_DEFINED_glNormalPointervINTEL
-  typedef void (APIENTRYP GLEEPFNGLNORMALPOINTERVINTELPROC) (GLenum  type, const GLvoid* * pointer);
-  GLEE_EXTERN GLEEPFNGLNORMALPOINTERVINTELPROC GLeeFuncPtr_glNormalPointervINTEL;
-  #define glNormalPointervINTEL GLeeFuncPtr_glNormalPointervINTEL
-#endif
-#ifndef GLEE_H_DEFINED_glColorPointervINTEL
-#define GLEE_H_DEFINED_glColorPointervINTEL
-  typedef void (APIENTRYP GLEEPFNGLCOLORPOINTERVINTELPROC) (GLint  size, GLenum  type, const GLvoid* * pointer);
-  GLEE_EXTERN GLEEPFNGLCOLORPOINTERVINTELPROC GLeeFuncPtr_glColorPointervINTEL;
-  #define glColorPointervINTEL GLeeFuncPtr_glColorPointervINTEL
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoordPointervINTEL
-#define GLEE_H_DEFINED_glTexCoordPointervINTEL
-  typedef void (APIENTRYP GLEEPFNGLTEXCOORDPOINTERVINTELPROC) (GLint  size, GLenum  type, const GLvoid* * pointer);
-  GLEE_EXTERN GLEEPFNGLTEXCOORDPOINTERVINTELPROC GLeeFuncPtr_glTexCoordPointervINTEL;
-  #define glTexCoordPointervINTEL GLeeFuncPtr_glTexCoordPointervINTEL
-#endif
-#endif 
-
-/* GL_HP_occlusion_test */
-
-#ifndef GL_HP_occlusion_test
-#define GL_HP_occlusion_test 1
-#define __GLEE_GL_HP_occlusion_test 1
-/* Constants */
-#define GL_OCCLUSION_TEST_HP                               0x8165
-#define GL_OCCLUSION_TEST_RESULT_HP                        0x8166
-#endif 
-
-/* GL_EXT_pixel_transform */
-
-#ifndef GL_EXT_pixel_transform
-#define GL_EXT_pixel_transform 1
-#define __GLEE_GL_EXT_pixel_transform 1
-/* Constants */
-#define GL_PIXEL_TRANSFORM_2D_EXT                          0x8330
-#define GL_PIXEL_MAG_FILTER_EXT                            0x8331
-#define GL_PIXEL_MIN_FILTER_EXT                            0x8332
-#define GL_PIXEL_CUBIC_WEIGHT_EXT                          0x8333
-#define GL_CUBIC_EXT                                       0x8334
-#define GL_AVERAGE_EXT                                     0x8335
-#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT              0x8336
-#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT          0x8337
-#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT                   0x8338
-#ifndef GLEE_H_DEFINED_glPixelTransformParameteriEXT
-#define GLEE_H_DEFINED_glPixelTransformParameteriEXT
-  typedef void (APIENTRYP GLEEPFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum  target, GLenum  pname, GLint  param);
-  GLEE_EXTERN GLEEPFNGLPIXELTRANSFORMPARAMETERIEXTPROC GLeeFuncPtr_glPixelTransformParameteriEXT;
-  #define glPixelTransformParameteriEXT GLeeFuncPtr_glPixelTransformParameteriEXT
-#endif
-#ifndef GLEE_H_DEFINED_glPixelTransformParameterfEXT
-#define GLEE_H_DEFINED_glPixelTransformParameterfEXT
-  typedef void (APIENTRYP GLEEPFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum  target, GLenum  pname, GLfloat  param);
-  GLEE_EXTERN GLEEPFNGLPIXELTRANSFORMPARAMETERFEXTPROC GLeeFuncPtr_glPixelTransformParameterfEXT;
-  #define glPixelTransformParameterfEXT GLeeFuncPtr_glPixelTransformParameterfEXT
-#endif
-#ifndef GLEE_H_DEFINED_glPixelTransformParameterivEXT
-#define GLEE_H_DEFINED_glPixelTransformParameterivEXT
-  typedef void (APIENTRYP GLEEPFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum  target, GLenum  pname, const GLint * params);
-  GLEE_EXTERN GLEEPFNGLPIXELTRANSFORMPARAMETERIVEXTPROC GLeeFuncPtr_glPixelTransformParameterivEXT;
-  #define glPixelTransformParameterivEXT GLeeFuncPtr_glPixelTransformParameterivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glPixelTransformParameterfvEXT
-#define GLEE_H_DEFINED_glPixelTransformParameterfvEXT
-  typedef void (APIENTRYP GLEEPFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum  target, GLenum  pname, const GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLPIXELTRANSFORMPARAMETERFVEXTPROC GLeeFuncPtr_glPixelTransformParameterfvEXT;
-  #define glPixelTransformParameterfvEXT GLeeFuncPtr_glPixelTransformParameterfvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetPixelTransformParameterivEXT
-#define GLEE_H_DEFINED_glGetPixelTransformParameterivEXT
-  typedef void (APIENTRYP GLEEPFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum  target, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC GLeeFuncPtr_glGetPixelTransformParameterivEXT;
-  #define glGetPixelTransformParameterivEXT GLeeFuncPtr_glGetPixelTransformParameterivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetPixelTransformParameterfvEXT
-#define GLEE_H_DEFINED_glGetPixelTransformParameterfvEXT
-  typedef void (APIENTRYP GLEEPFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum  target, GLenum  pname, GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC GLeeFuncPtr_glGetPixelTransformParameterfvEXT;
-  #define glGetPixelTransformParameterfvEXT GLeeFuncPtr_glGetPixelTransformParameterfvEXT
-#endif
-#endif 
-
-/* GL_EXT_pixel_transform_color_table */
-
-#ifndef GL_EXT_pixel_transform_color_table
-#define GL_EXT_pixel_transform_color_table 1
-#define __GLEE_GL_EXT_pixel_transform_color_table 1
-/* Constants */
-#endif 
-
-/* GL_EXT_shared_texture_palette */
-
-#ifndef GL_EXT_shared_texture_palette
-#define GL_EXT_shared_texture_palette 1
-#define __GLEE_GL_EXT_shared_texture_palette 1
-/* Constants */
-#define GL_SHARED_TEXTURE_PALETTE_EXT                      0x81FB
-#endif 
-
-/* GL_EXT_separate_specular_color */
-
-#ifndef GL_EXT_separate_specular_color
-#define GL_EXT_separate_specular_color 1
-#define __GLEE_GL_EXT_separate_specular_color 1
-/* Constants */
-#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT                   0x81F8
-#define GL_SINGLE_COLOR_EXT                                0x81F9
-#define GL_SEPARATE_SPECULAR_COLOR_EXT                     0x81FA
-#endif 
-
-/* GL_EXT_secondary_color */
-
-#ifndef GL_EXT_secondary_color
-#define GL_EXT_secondary_color 1
-#define __GLEE_GL_EXT_secondary_color 1
-/* Constants */
-#define GL_COLOR_SUM_EXT                                   0x8458
-#define GL_CURRENT_SECONDARY_COLOR_EXT                     0x8459
-#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT                  0x845A
-#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT                  0x845B
-#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT                0x845C
-#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT               0x845D
-#define GL_SECONDARY_COLOR_ARRAY_EXT                       0x845E
-#ifndef GLEE_H_DEFINED_glSecondaryColor3bEXT
-#define GLEE_H_DEFINED_glSecondaryColor3bEXT
-  typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte  red, GLbyte  green, GLbyte  blue);
-  GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3BEXTPROC GLeeFuncPtr_glSecondaryColor3bEXT;
-  #define glSecondaryColor3bEXT GLeeFuncPtr_glSecondaryColor3bEXT
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColor3bvEXT
-#define GLEE_H_DEFINED_glSecondaryColor3bvEXT
-  typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte * v);
-  GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3BVEXTPROC GLeeFuncPtr_glSecondaryColor3bvEXT;
-  #define glSecondaryColor3bvEXT GLeeFuncPtr_glSecondaryColor3bvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColor3dEXT
-#define GLEE_H_DEFINED_glSecondaryColor3dEXT
-  typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble  red, GLdouble  green, GLdouble  blue);
-  GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3DEXTPROC GLeeFuncPtr_glSecondaryColor3dEXT;
-  #define glSecondaryColor3dEXT GLeeFuncPtr_glSecondaryColor3dEXT
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColor3dvEXT
-#define GLEE_H_DEFINED_glSecondaryColor3dvEXT
-  typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble * v);
-  GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3DVEXTPROC GLeeFuncPtr_glSecondaryColor3dvEXT;
-  #define glSecondaryColor3dvEXT GLeeFuncPtr_glSecondaryColor3dvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColor3fEXT
-#define GLEE_H_DEFINED_glSecondaryColor3fEXT
-  typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat  red, GLfloat  green, GLfloat  blue);
-  GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3FEXTPROC GLeeFuncPtr_glSecondaryColor3fEXT;
-  #define glSecondaryColor3fEXT GLeeFuncPtr_glSecondaryColor3fEXT
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColor3fvEXT
-#define GLEE_H_DEFINED_glSecondaryColor3fvEXT
-  typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat * v);
-  GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3FVEXTPROC GLeeFuncPtr_glSecondaryColor3fvEXT;
-  #define glSecondaryColor3fvEXT GLeeFuncPtr_glSecondaryColor3fvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColor3iEXT
-#define GLEE_H_DEFINED_glSecondaryColor3iEXT
-  typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3IEXTPROC) (GLint  red, GLint  green, GLint  blue);
-  GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3IEXTPROC GLeeFuncPtr_glSecondaryColor3iEXT;
-  #define glSecondaryColor3iEXT GLeeFuncPtr_glSecondaryColor3iEXT
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColor3ivEXT
-#define GLEE_H_DEFINED_glSecondaryColor3ivEXT
-  typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint * v);
-  GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3IVEXTPROC GLeeFuncPtr_glSecondaryColor3ivEXT;
-  #define glSecondaryColor3ivEXT GLeeFuncPtr_glSecondaryColor3ivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColor3sEXT
-#define GLEE_H_DEFINED_glSecondaryColor3sEXT
-  typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3SEXTPROC) (GLshort  red, GLshort  green, GLshort  blue);
-  GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3SEXTPROC GLeeFuncPtr_glSecondaryColor3sEXT;
-  #define glSecondaryColor3sEXT GLeeFuncPtr_glSecondaryColor3sEXT
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColor3svEXT
-#define GLEE_H_DEFINED_glSecondaryColor3svEXT
-  typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort * v);
-  GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3SVEXTPROC GLeeFuncPtr_glSecondaryColor3svEXT;
-  #define glSecondaryColor3svEXT GLeeFuncPtr_glSecondaryColor3svEXT
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColor3ubEXT
-#define GLEE_H_DEFINED_glSecondaryColor3ubEXT
-  typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte  red, GLubyte  green, GLubyte  blue);
-  GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3UBEXTPROC GLeeFuncPtr_glSecondaryColor3ubEXT;
-  #define glSecondaryColor3ubEXT GLeeFuncPtr_glSecondaryColor3ubEXT
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColor3ubvEXT
-#define GLEE_H_DEFINED_glSecondaryColor3ubvEXT
-  typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte * v);
-  GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3UBVEXTPROC GLeeFuncPtr_glSecondaryColor3ubvEXT;
-  #define glSecondaryColor3ubvEXT GLeeFuncPtr_glSecondaryColor3ubvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColor3uiEXT
-#define GLEE_H_DEFINED_glSecondaryColor3uiEXT
-  typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint  red, GLuint  green, GLuint  blue);
-  GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3UIEXTPROC GLeeFuncPtr_glSecondaryColor3uiEXT;
-  #define glSecondaryColor3uiEXT GLeeFuncPtr_glSecondaryColor3uiEXT
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColor3uivEXT
-#define GLEE_H_DEFINED_glSecondaryColor3uivEXT
-  typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint * v);
-  GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3UIVEXTPROC GLeeFuncPtr_glSecondaryColor3uivEXT;
-  #define glSecondaryColor3uivEXT GLeeFuncPtr_glSecondaryColor3uivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColor3usEXT
-#define GLEE_H_DEFINED_glSecondaryColor3usEXT
-  typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3USEXTPROC) (GLushort  red, GLushort  green, GLushort  blue);
-  GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3USEXTPROC GLeeFuncPtr_glSecondaryColor3usEXT;
-  #define glSecondaryColor3usEXT GLeeFuncPtr_glSecondaryColor3usEXT
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColor3usvEXT
-#define GLEE_H_DEFINED_glSecondaryColor3usvEXT
-  typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort * v);
-  GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3USVEXTPROC GLeeFuncPtr_glSecondaryColor3usvEXT;
-  #define glSecondaryColor3usvEXT GLeeFuncPtr_glSecondaryColor3usvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColorPointerEXT
-#define GLEE_H_DEFINED_glSecondaryColorPointerEXT
-  typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint  size, GLenum  type, GLsizei  stride, const GLvoid * pointer);
-  GLEE_EXTERN GLEEPFNGLSECONDARYCOLORPOINTEREXTPROC GLeeFuncPtr_glSecondaryColorPointerEXT;
-  #define glSecondaryColorPointerEXT GLeeFuncPtr_glSecondaryColorPointerEXT
-#endif
-#endif 
-
-/* GL_EXT_texture_perturb_normal */
-
-#ifndef GL_EXT_texture_perturb_normal
-#define GL_EXT_texture_perturb_normal 1
-#define __GLEE_GL_EXT_texture_perturb_normal 1
-/* Constants */
-#define GL_PERTURB_EXT                                     0x85AE
-#define GL_TEXTURE_NORMAL_EXT                              0x85AF
-#ifndef GLEE_H_DEFINED_glTextureNormalEXT
-#define GLEE_H_DEFINED_glTextureNormalEXT
-  typedef void (APIENTRYP GLEEPFNGLTEXTURENORMALEXTPROC) (GLenum  mode);
-  GLEE_EXTERN GLEEPFNGLTEXTURENORMALEXTPROC GLeeFuncPtr_glTextureNormalEXT;
-  #define glTextureNormalEXT GLeeFuncPtr_glTextureNormalEXT
-#endif
-#endif 
-
-/* GL_EXT_multi_draw_arrays */
-
-#ifndef GL_EXT_multi_draw_arrays
-#define GL_EXT_multi_draw_arrays 1
-#define __GLEE_GL_EXT_multi_draw_arrays 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glMultiDrawArraysEXT
-#define GLEE_H_DEFINED_glMultiDrawArraysEXT
-  typedef void (APIENTRYP GLEEPFNGLMULTIDRAWARRAYSEXTPROC) (GLenum  mode, const GLint * first, const GLsizei * count, GLsizei  primcount);
-  GLEE_EXTERN GLEEPFNGLMULTIDRAWARRAYSEXTPROC GLeeFuncPtr_glMultiDrawArraysEXT;
-  #define glMultiDrawArraysEXT GLeeFuncPtr_glMultiDrawArraysEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMultiDrawElementsEXT
-#define GLEE_H_DEFINED_glMultiDrawElementsEXT
-  typedef void (APIENTRYP GLEEPFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum  mode, const GLsizei * count, GLenum  type, const GLvoid* * indices, GLsizei  primcount);
-  GLEE_EXTERN GLEEPFNGLMULTIDRAWELEMENTSEXTPROC GLeeFuncPtr_glMultiDrawElementsEXT;
-  #define glMultiDrawElementsEXT GLeeFuncPtr_glMultiDrawElementsEXT
-#endif
-#endif 
-
-/* GL_EXT_fog_coord */
-
-#ifndef GL_EXT_fog_coord
-#define GL_EXT_fog_coord 1
-#define __GLEE_GL_EXT_fog_coord 1
-/* Constants */
-#define GL_FOG_COORDINATE_SOURCE_EXT                       0x8450
-#define GL_FOG_COORDINATE_EXT                              0x8451
-#define GL_FRAGMENT_DEPTH_EXT                              0x8452
-#define GL_CURRENT_FOG_COORDINATE_EXT                      0x8453
-#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT                   0x8454
-#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT                 0x8455
-#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT                0x8456
-#define GL_FOG_COORDINATE_ARRAY_EXT                        0x8457
-#ifndef GLEE_H_DEFINED_glFogCoordfEXT
-#define GLEE_H_DEFINED_glFogCoordfEXT
-  typedef void (APIENTRYP GLEEPFNGLFOGCOORDFEXTPROC) (GLfloat  coord);
-  GLEE_EXTERN GLEEPFNGLFOGCOORDFEXTPROC GLeeFuncPtr_glFogCoordfEXT;
-  #define glFogCoordfEXT GLeeFuncPtr_glFogCoordfEXT
-#endif
-#ifndef GLEE_H_DEFINED_glFogCoordfvEXT
-#define GLEE_H_DEFINED_glFogCoordfvEXT
-  typedef void (APIENTRYP GLEEPFNGLFOGCOORDFVEXTPROC) (const GLfloat * coord);
-  GLEE_EXTERN GLEEPFNGLFOGCOORDFVEXTPROC GLeeFuncPtr_glFogCoordfvEXT;
-  #define glFogCoordfvEXT GLeeFuncPtr_glFogCoordfvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glFogCoorddEXT
-#define GLEE_H_DEFINED_glFogCoorddEXT
-  typedef void (APIENTRYP GLEEPFNGLFOGCOORDDEXTPROC) (GLdouble  coord);
-  GLEE_EXTERN GLEEPFNGLFOGCOORDDEXTPROC GLeeFuncPtr_glFogCoorddEXT;
-  #define glFogCoorddEXT GLeeFuncPtr_glFogCoorddEXT
-#endif
-#ifndef GLEE_H_DEFINED_glFogCoorddvEXT
-#define GLEE_H_DEFINED_glFogCoorddvEXT
-  typedef void (APIENTRYP GLEEPFNGLFOGCOORDDVEXTPROC) (const GLdouble * coord);
-  GLEE_EXTERN GLEEPFNGLFOGCOORDDVEXTPROC GLeeFuncPtr_glFogCoorddvEXT;
-  #define glFogCoorddvEXT GLeeFuncPtr_glFogCoorddvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glFogCoordPointerEXT
-#define GLEE_H_DEFINED_glFogCoordPointerEXT
-  typedef void (APIENTRYP GLEEPFNGLFOGCOORDPOINTEREXTPROC) (GLenum  type, GLsizei  stride, const GLvoid * pointer);
-  GLEE_EXTERN GLEEPFNGLFOGCOORDPOINTEREXTPROC GLeeFuncPtr_glFogCoordPointerEXT;
-  #define glFogCoordPointerEXT GLeeFuncPtr_glFogCoordPointerEXT
-#endif
-#endif 
-
-/* GL_REND_screen_coordinates */
-
-#ifndef GL_REND_screen_coordinates
-#define GL_REND_screen_coordinates 1
-#define __GLEE_GL_REND_screen_coordinates 1
-/* Constants */
-#define GL_SCREEN_COORDINATES_REND                         0x8490
-#define GL_INVERTED_SCREEN_W_REND                          0x8491
-#endif 
-
-/* GL_EXT_coordinate_frame */
-
-#ifndef GL_EXT_coordinate_frame
-#define GL_EXT_coordinate_frame 1
-#define __GLEE_GL_EXT_coordinate_frame 1
-/* Constants */
-#define GL_TANGENT_ARRAY_EXT                               0x8439
-#define GL_BINORMAL_ARRAY_EXT                              0x843A
-#define GL_CURRENT_TANGENT_EXT                             0x843B
-#define GL_CURRENT_BINORMAL_EXT                            0x843C
-#define GL_TANGENT_ARRAY_TYPE_EXT                          0x843E
-#define GL_TANGENT_ARRAY_STRIDE_EXT                        0x843F
-#define GL_BINORMAL_ARRAY_TYPE_EXT                         0x8440
-#define GL_BINORMAL_ARRAY_STRIDE_EXT                       0x8441
-#define GL_TANGENT_ARRAY_POINTER_EXT                       0x8442
-#define GL_BINORMAL_ARRAY_POINTER_EXT                      0x8443
-#define GL_MAP1_TANGENT_EXT                                0x8444
-#define GL_MAP2_TANGENT_EXT                                0x8445
-#define GL_MAP1_BINORMAL_EXT                               0x8446
-#define GL_MAP2_BINORMAL_EXT                               0x8447
-#ifndef GLEE_H_DEFINED_glTangent3bEXT
-#define GLEE_H_DEFINED_glTangent3bEXT
-  typedef void (APIENTRYP GLEEPFNGLTANGENT3BEXTPROC) (GLbyte  tx, GLbyte  ty, GLbyte  tz);
-  GLEE_EXTERN GLEEPFNGLTANGENT3BEXTPROC GLeeFuncPtr_glTangent3bEXT;
-  #define glTangent3bEXT GLeeFuncPtr_glTangent3bEXT
-#endif
-#ifndef GLEE_H_DEFINED_glTangent3bvEXT
-#define GLEE_H_DEFINED_glTangent3bvEXT
-  typedef void (APIENTRYP GLEEPFNGLTANGENT3BVEXTPROC) (const GLbyte * v);
-  GLEE_EXTERN GLEEPFNGLTANGENT3BVEXTPROC GLeeFuncPtr_glTangent3bvEXT;
-  #define glTangent3bvEXT GLeeFuncPtr_glTangent3bvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glTangent3dEXT
-#define GLEE_H_DEFINED_glTangent3dEXT
-  typedef void (APIENTRYP GLEEPFNGLTANGENT3DEXTPROC) (GLdouble  tx, GLdouble  ty, GLdouble  tz);
-  GLEE_EXTERN GLEEPFNGLTANGENT3DEXTPROC GLeeFuncPtr_glTangent3dEXT;
-  #define glTangent3dEXT GLeeFuncPtr_glTangent3dEXT
-#endif
-#ifndef GLEE_H_DEFINED_glTangent3dvEXT
-#define GLEE_H_DEFINED_glTangent3dvEXT
-  typedef void (APIENTRYP GLEEPFNGLTANGENT3DVEXTPROC) (const GLdouble * v);
-  GLEE_EXTERN GLEEPFNGLTANGENT3DVEXTPROC GLeeFuncPtr_glTangent3dvEXT;
-  #define glTangent3dvEXT GLeeFuncPtr_glTangent3dvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glTangent3fEXT
-#define GLEE_H_DEFINED_glTangent3fEXT
-  typedef void (APIENTRYP GLEEPFNGLTANGENT3FEXTPROC) (GLfloat  tx, GLfloat  ty, GLfloat  tz);
-  GLEE_EXTERN GLEEPFNGLTANGENT3FEXTPROC GLeeFuncPtr_glTangent3fEXT;
-  #define glTangent3fEXT GLeeFuncPtr_glTangent3fEXT
-#endif
-#ifndef GLEE_H_DEFINED_glTangent3fvEXT
-#define GLEE_H_DEFINED_glTangent3fvEXT
-  typedef void (APIENTRYP GLEEPFNGLTANGENT3FVEXTPROC) (const GLfloat * v);
-  GLEE_EXTERN GLEEPFNGLTANGENT3FVEXTPROC GLeeFuncPtr_glTangent3fvEXT;
-  #define glTangent3fvEXT GLeeFuncPtr_glTangent3fvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glTangent3iEXT
-#define GLEE_H_DEFINED_glTangent3iEXT
-  typedef void (APIENTRYP GLEEPFNGLTANGENT3IEXTPROC) (GLint  tx, GLint  ty, GLint  tz);
-  GLEE_EXTERN GLEEPFNGLTANGENT3IEXTPROC GLeeFuncPtr_glTangent3iEXT;
-  #define glTangent3iEXT GLeeFuncPtr_glTangent3iEXT
-#endif
-#ifndef GLEE_H_DEFINED_glTangent3ivEXT
-#define GLEE_H_DEFINED_glTangent3ivEXT
-  typedef void (APIENTRYP GLEEPFNGLTANGENT3IVEXTPROC) (const GLint * v);
-  GLEE_EXTERN GLEEPFNGLTANGENT3IVEXTPROC GLeeFuncPtr_glTangent3ivEXT;
-  #define glTangent3ivEXT GLeeFuncPtr_glTangent3ivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glTangent3sEXT
-#define GLEE_H_DEFINED_glTangent3sEXT
-  typedef void (APIENTRYP GLEEPFNGLTANGENT3SEXTPROC) (GLshort  tx, GLshort  ty, GLshort  tz);
-  GLEE_EXTERN GLEEPFNGLTANGENT3SEXTPROC GLeeFuncPtr_glTangent3sEXT;
-  #define glTangent3sEXT GLeeFuncPtr_glTangent3sEXT
-#endif
-#ifndef GLEE_H_DEFINED_glTangent3svEXT
-#define GLEE_H_DEFINED_glTangent3svEXT
-  typedef void (APIENTRYP GLEEPFNGLTANGENT3SVEXTPROC) (const GLshort * v);
-  GLEE_EXTERN GLEEPFNGLTANGENT3SVEXTPROC GLeeFuncPtr_glTangent3svEXT;
-  #define glTangent3svEXT GLeeFuncPtr_glTangent3svEXT
-#endif
-#ifndef GLEE_H_DEFINED_glBinormal3bEXT
-#define GLEE_H_DEFINED_glBinormal3bEXT
-  typedef void (APIENTRYP GLEEPFNGLBINORMAL3BEXTPROC) (GLbyte  bx, GLbyte  by, GLbyte  bz);
-  GLEE_EXTERN GLEEPFNGLBINORMAL3BEXTPROC GLeeFuncPtr_glBinormal3bEXT;
-  #define glBinormal3bEXT GLeeFuncPtr_glBinormal3bEXT
-#endif
-#ifndef GLEE_H_DEFINED_glBinormal3bvEXT
-#define GLEE_H_DEFINED_glBinormal3bvEXT
-  typedef void (APIENTRYP GLEEPFNGLBINORMAL3BVEXTPROC) (const GLbyte * v);
-  GLEE_EXTERN GLEEPFNGLBINORMAL3BVEXTPROC GLeeFuncPtr_glBinormal3bvEXT;
-  #define glBinormal3bvEXT GLeeFuncPtr_glBinormal3bvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glBinormal3dEXT
-#define GLEE_H_DEFINED_glBinormal3dEXT
-  typedef void (APIENTRYP GLEEPFNGLBINORMAL3DEXTPROC) (GLdouble  bx, GLdouble  by, GLdouble  bz);
-  GLEE_EXTERN GLEEPFNGLBINORMAL3DEXTPROC GLeeFuncPtr_glBinormal3dEXT;
-  #define glBinormal3dEXT GLeeFuncPtr_glBinormal3dEXT
-#endif
-#ifndef GLEE_H_DEFINED_glBinormal3dvEXT
-#define GLEE_H_DEFINED_glBinormal3dvEXT
-  typedef void (APIENTRYP GLEEPFNGLBINORMAL3DVEXTPROC) (const GLdouble * v);
-  GLEE_EXTERN GLEEPFNGLBINORMAL3DVEXTPROC GLeeFuncPtr_glBinormal3dvEXT;
-  #define glBinormal3dvEXT GLeeFuncPtr_glBinormal3dvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glBinormal3fEXT
-#define GLEE_H_DEFINED_glBinormal3fEXT
-  typedef void (APIENTRYP GLEEPFNGLBINORMAL3FEXTPROC) (GLfloat  bx, GLfloat  by, GLfloat  bz);
-  GLEE_EXTERN GLEEPFNGLBINORMAL3FEXTPROC GLeeFuncPtr_glBinormal3fEXT;
-  #define glBinormal3fEXT GLeeFuncPtr_glBinormal3fEXT
-#endif
-#ifndef GLEE_H_DEFINED_glBinormal3fvEXT
-#define GLEE_H_DEFINED_glBinormal3fvEXT
-  typedef void (APIENTRYP GLEEPFNGLBINORMAL3FVEXTPROC) (const GLfloat * v);
-  GLEE_EXTERN GLEEPFNGLBINORMAL3FVEXTPROC GLeeFuncPtr_glBinormal3fvEXT;
-  #define glBinormal3fvEXT GLeeFuncPtr_glBinormal3fvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glBinormal3iEXT
-#define GLEE_H_DEFINED_glBinormal3iEXT
-  typedef void (APIENTRYP GLEEPFNGLBINORMAL3IEXTPROC) (GLint  bx, GLint  by, GLint  bz);
-  GLEE_EXTERN GLEEPFNGLBINORMAL3IEXTPROC GLeeFuncPtr_glBinormal3iEXT;
-  #define glBinormal3iEXT GLeeFuncPtr_glBinormal3iEXT
-#endif
-#ifndef GLEE_H_DEFINED_glBinormal3ivEXT
-#define GLEE_H_DEFINED_glBinormal3ivEXT
-  typedef void (APIENTRYP GLEEPFNGLBINORMAL3IVEXTPROC) (const GLint * v);
-  GLEE_EXTERN GLEEPFNGLBINORMAL3IVEXTPROC GLeeFuncPtr_glBinormal3ivEXT;
-  #define glBinormal3ivEXT GLeeFuncPtr_glBinormal3ivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glBinormal3sEXT
-#define GLEE_H_DEFINED_glBinormal3sEXT
-  typedef void (APIENTRYP GLEEPFNGLBINORMAL3SEXTPROC) (GLshort  bx, GLshort  by, GLshort  bz);
-  GLEE_EXTERN GLEEPFNGLBINORMAL3SEXTPROC GLeeFuncPtr_glBinormal3sEXT;
-  #define glBinormal3sEXT GLeeFuncPtr_glBinormal3sEXT
-#endif
-#ifndef GLEE_H_DEFINED_glBinormal3svEXT
-#define GLEE_H_DEFINED_glBinormal3svEXT
-  typedef void (APIENTRYP GLEEPFNGLBINORMAL3SVEXTPROC) (const GLshort * v);
-  GLEE_EXTERN GLEEPFNGLBINORMAL3SVEXTPROC GLeeFuncPtr_glBinormal3svEXT;
-  #define glBinormal3svEXT GLeeFuncPtr_glBinormal3svEXT
-#endif
-#ifndef GLEE_H_DEFINED_glTangentPointerEXT
-#define GLEE_H_DEFINED_glTangentPointerEXT
-  typedef void (APIENTRYP GLEEPFNGLTANGENTPOINTEREXTPROC) (GLenum  type, GLsizei  stride, const GLvoid * pointer);
-  GLEE_EXTERN GLEEPFNGLTANGENTPOINTEREXTPROC GLeeFuncPtr_glTangentPointerEXT;
-  #define glTangentPointerEXT GLeeFuncPtr_glTangentPointerEXT
-#endif
-#ifndef GLEE_H_DEFINED_glBinormalPointerEXT
-#define GLEE_H_DEFINED_glBinormalPointerEXT
-  typedef void (APIENTRYP GLEEPFNGLBINORMALPOINTEREXTPROC) (GLenum  type, GLsizei  stride, const GLvoid * pointer);
-  GLEE_EXTERN GLEEPFNGLBINORMALPOINTEREXTPROC GLeeFuncPtr_glBinormalPointerEXT;
-  #define glBinormalPointerEXT GLeeFuncPtr_glBinormalPointerEXT
-#endif
-#endif 
-
-/* GL_EXT_texture_env_combine */
-
-#ifndef GL_EXT_texture_env_combine
-#define GL_EXT_texture_env_combine 1
-#define __GLEE_GL_EXT_texture_env_combine 1
-/* Constants */
-#define GL_COMBINE_EXT                                     0x8570
-#define GL_COMBINE_RGB_EXT                                 0x8571
-#define GL_COMBINE_ALPHA_EXT                               0x8572
-#define GL_RGB_SCALE_EXT                                   0x8573
-#define GL_ADD_SIGNED_EXT                                  0x8574
-#define GL_INTERPOLATE_EXT                                 0x8575
-#define GL_CONSTANT_EXT                                    0x8576
-#define GL_PRIMARY_COLOR_EXT                               0x8577
-#define GL_PREVIOUS_EXT                                    0x8578
-#define GL_SOURCE0_RGB_EXT                                 0x8580
-#define GL_SOURCE1_RGB_EXT                                 0x8581
-#define GL_SOURCE2_RGB_EXT                                 0x8582
-#define GL_SOURCE0_ALPHA_EXT                               0x8588
-#define GL_SOURCE1_ALPHA_EXT                               0x8589
-#define GL_SOURCE2_ALPHA_EXT                               0x858A
-#define GL_OPERAND0_RGB_EXT                                0x8590
-#define GL_OPERAND1_RGB_EXT                                0x8591
-#define GL_OPERAND2_RGB_EXT                                0x8592
-#define GL_OPERAND0_ALPHA_EXT                              0x8598
-#define GL_OPERAND1_ALPHA_EXT                              0x8599
-#define GL_OPERAND2_ALPHA_EXT                              0x859A
-#endif 
-
-/* GL_APPLE_specular_vector */
-
-#ifndef GL_APPLE_specular_vector
-#define GL_APPLE_specular_vector 1
-#define __GLEE_GL_APPLE_specular_vector 1
-/* Constants */
-#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE               0x85B0
-#endif 
-
-/* GL_APPLE_transform_hint */
-
-#ifndef GL_APPLE_transform_hint
-#define GL_APPLE_transform_hint 1
-#define __GLEE_GL_APPLE_transform_hint 1
-/* Constants */
-#define GL_TRANSFORM_HINT_APPLE                            0x85B1
-#endif 
-
-/* GL_SGIX_fog_scale */
-
-#ifndef GL_SGIX_fog_scale
-#define GL_SGIX_fog_scale 1
-#define __GLEE_GL_SGIX_fog_scale 1
-/* Constants */
-#define GL_FOG_SCALE_SGIX                                  0x81FC
-#define GL_FOG_SCALE_VALUE_SGIX                            0x81FD
-#endif 
-
-/* GL_SUNX_constant_data */
-
-#ifndef GL_SUNX_constant_data
-#define GL_SUNX_constant_data 1
-#define __GLEE_GL_SUNX_constant_data 1
-/* Constants */
-#define GL_UNPACK_CONSTANT_DATA_SUNX                       0x81D5
-#define GL_TEXTURE_CONSTANT_DATA_SUNX                      0x81D6
-#ifndef GLEE_H_DEFINED_glFinishTextureSUNX
-#define GLEE_H_DEFINED_glFinishTextureSUNX
-  typedef void (APIENTRYP GLEEPFNGLFINISHTEXTURESUNXPROC) ();
-  GLEE_EXTERN GLEEPFNGLFINISHTEXTURESUNXPROC GLeeFuncPtr_glFinishTextureSUNX;
-  #define glFinishTextureSUNX GLeeFuncPtr_glFinishTextureSUNX
-#endif
-#endif 
-
-/* GL_SUN_global_alpha */
-
-#ifndef GL_SUN_global_alpha
-#define GL_SUN_global_alpha 1
-#define __GLEE_GL_SUN_global_alpha 1
-/* Constants */
-#define GL_GLOBAL_ALPHA_SUN                                0x81D9
-#define GL_GLOBAL_ALPHA_FACTOR_SUN                         0x81DA
-#ifndef GLEE_H_DEFINED_glGlobalAlphaFactorbSUN
-#define GLEE_H_DEFINED_glGlobalAlphaFactorbSUN
-  typedef void (APIENTRYP GLEEPFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte  factor);
-  GLEE_EXTERN GLEEPFNGLGLOBALALPHAFACTORBSUNPROC GLeeFuncPtr_glGlobalAlphaFactorbSUN;
-  #define glGlobalAlphaFactorbSUN GLeeFuncPtr_glGlobalAlphaFactorbSUN
-#endif
-#ifndef GLEE_H_DEFINED_glGlobalAlphaFactorsSUN
-#define GLEE_H_DEFINED_glGlobalAlphaFactorsSUN
-  typedef void (APIENTRYP GLEEPFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort  factor);
-  GLEE_EXTERN GLEEPFNGLGLOBALALPHAFACTORSSUNPROC GLeeFuncPtr_glGlobalAlphaFactorsSUN;
-  #define glGlobalAlphaFactorsSUN GLeeFuncPtr_glGlobalAlphaFactorsSUN
-#endif
-#ifndef GLEE_H_DEFINED_glGlobalAlphaFactoriSUN
-#define GLEE_H_DEFINED_glGlobalAlphaFactoriSUN
-  typedef void (APIENTRYP GLEEPFNGLGLOBALALPHAFACTORISUNPROC) (GLint  factor);
-  GLEE_EXTERN GLEEPFNGLGLOBALALPHAFACTORISUNPROC GLeeFuncPtr_glGlobalAlphaFactoriSUN;
-  #define glGlobalAlphaFactoriSUN GLeeFuncPtr_glGlobalAlphaFactoriSUN
-#endif
-#ifndef GLEE_H_DEFINED_glGlobalAlphaFactorfSUN
-#define GLEE_H_DEFINED_glGlobalAlphaFactorfSUN
-  typedef void (APIENTRYP GLEEPFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat  factor);
-  GLEE_EXTERN GLEEPFNGLGLOBALALPHAFACTORFSUNPROC GLeeFuncPtr_glGlobalAlphaFactorfSUN;
-  #define glGlobalAlphaFactorfSUN GLeeFuncPtr_glGlobalAlphaFactorfSUN
-#endif
-#ifndef GLEE_H_DEFINED_glGlobalAlphaFactordSUN
-#define GLEE_H_DEFINED_glGlobalAlphaFactordSUN
-  typedef void (APIENTRYP GLEEPFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble  factor);
-  GLEE_EXTERN GLEEPFNGLGLOBALALPHAFACTORDSUNPROC GLeeFuncPtr_glGlobalAlphaFactordSUN;
-  #define glGlobalAlphaFactordSUN GLeeFuncPtr_glGlobalAlphaFactordSUN
-#endif
-#ifndef GLEE_H_DEFINED_glGlobalAlphaFactorubSUN
-#define GLEE_H_DEFINED_glGlobalAlphaFactorubSUN
-  typedef void (APIENTRYP GLEEPFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte  factor);
-  GLEE_EXTERN GLEEPFNGLGLOBALALPHAFACTORUBSUNPROC GLeeFuncPtr_glGlobalAlphaFactorubSUN;
-  #define glGlobalAlphaFactorubSUN GLeeFuncPtr_glGlobalAlphaFactorubSUN
-#endif
-#ifndef GLEE_H_DEFINED_glGlobalAlphaFactorusSUN
-#define GLEE_H_DEFINED_glGlobalAlphaFactorusSUN
-  typedef void (APIENTRYP GLEEPFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort  factor);
-  GLEE_EXTERN GLEEPFNGLGLOBALALPHAFACTORUSSUNPROC GLeeFuncPtr_glGlobalAlphaFactorusSUN;
-  #define glGlobalAlphaFactorusSUN GLeeFuncPtr_glGlobalAlphaFactorusSUN
-#endif
-#ifndef GLEE_H_DEFINED_glGlobalAlphaFactoruiSUN
-#define GLEE_H_DEFINED_glGlobalAlphaFactoruiSUN
-  typedef void (APIENTRYP GLEEPFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint  factor);
-  GLEE_EXTERN GLEEPFNGLGLOBALALPHAFACTORUISUNPROC GLeeFuncPtr_glGlobalAlphaFactoruiSUN;
-  #define glGlobalAlphaFactoruiSUN GLeeFuncPtr_glGlobalAlphaFactoruiSUN
-#endif
-#endif 
-
-/* GL_SUN_triangle_list */
-
-#ifndef GL_SUN_triangle_list
-#define GL_SUN_triangle_list 1
-#define __GLEE_GL_SUN_triangle_list 1
-/* Constants */
-#define GL_RESTART_SUN                                     0x0001
-#define GL_REPLACE_MIDDLE_SUN                              0x0002
-#define GL_REPLACE_OLDEST_SUN                              0x0003
-#define GL_TRIANGLE_LIST_SUN                               0x81D7
-#define GL_REPLACEMENT_CODE_SUN                            0x81D8
-#define GL_REPLACEMENT_CODE_ARRAY_SUN                      0x85C0
-#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN                 0x85C1
-#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN               0x85C2
-#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN              0x85C3
-#define GL_R1UI_V3F_SUN                                    0x85C4
-#define GL_R1UI_C4UB_V3F_SUN                               0x85C5
-#define GL_R1UI_C3F_V3F_SUN                                0x85C6
-#define GL_R1UI_N3F_V3F_SUN                                0x85C7
-#define GL_R1UI_C4F_N3F_V3F_SUN                            0x85C8
-#define GL_R1UI_T2F_V3F_SUN                                0x85C9
-#define GL_R1UI_T2F_N3F_V3F_SUN                            0x85CA
-#define GL_R1UI_T2F_C4F_N3F_V3F_SUN                        0x85CB
-#ifndef GLEE_H_DEFINED_glReplacementCodeuiSUN
-#define GLEE_H_DEFINED_glReplacementCodeuiSUN
-  typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEUISUNPROC) (GLuint  code);
-  GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEUISUNPROC GLeeFuncPtr_glReplacementCodeuiSUN;
-  #define glReplacementCodeuiSUN GLeeFuncPtr_glReplacementCodeuiSUN
-#endif
-#ifndef GLEE_H_DEFINED_glReplacementCodeusSUN
-#define GLEE_H_DEFINED_glReplacementCodeusSUN
-  typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEUSSUNPROC) (GLushort  code);
-  GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEUSSUNPROC GLeeFuncPtr_glReplacementCodeusSUN;
-  #define glReplacementCodeusSUN GLeeFuncPtr_glReplacementCodeusSUN
-#endif
-#ifndef GLEE_H_DEFINED_glReplacementCodeubSUN
-#define GLEE_H_DEFINED_glReplacementCodeubSUN
-  typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte  code);
-  GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEUBSUNPROC GLeeFuncPtr_glReplacementCodeubSUN;
-  #define glReplacementCodeubSUN GLeeFuncPtr_glReplacementCodeubSUN
-#endif
-#ifndef GLEE_H_DEFINED_glReplacementCodeuivSUN
-#define GLEE_H_DEFINED_glReplacementCodeuivSUN
-  typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint * code);
-  GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEUIVSUNPROC GLeeFuncPtr_glReplacementCodeuivSUN;
-  #define glReplacementCodeuivSUN GLeeFuncPtr_glReplacementCodeuivSUN
-#endif
-#ifndef GLEE_H_DEFINED_glReplacementCodeusvSUN
-#define GLEE_H_DEFINED_glReplacementCodeusvSUN
-  typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort * code);
-  GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEUSVSUNPROC GLeeFuncPtr_glReplacementCodeusvSUN;
-  #define glReplacementCodeusvSUN GLeeFuncPtr_glReplacementCodeusvSUN
-#endif
-#ifndef GLEE_H_DEFINED_glReplacementCodeubvSUN
-#define GLEE_H_DEFINED_glReplacementCodeubvSUN
-  typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte * code);
-  GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEUBVSUNPROC GLeeFuncPtr_glReplacementCodeubvSUN;
-  #define glReplacementCodeubvSUN GLeeFuncPtr_glReplacementCodeubvSUN
-#endif
-#ifndef GLEE_H_DEFINED_glReplacementCodePointerSUN
-#define GLEE_H_DEFINED_glReplacementCodePointerSUN
-  typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum  type, GLsizei  stride, const GLvoid* * pointer);
-  GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEPOINTERSUNPROC GLeeFuncPtr_glReplacementCodePointerSUN;
-  #define glReplacementCodePointerSUN GLeeFuncPtr_glReplacementCodePointerSUN
-#endif
-#endif 
-
-/* GL_SUN_vertex */
-
-#ifndef GL_SUN_vertex
-#define GL_SUN_vertex 1
-#define __GLEE_GL_SUN_vertex 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glColor4ubVertex2fSUN
-#define GLEE_H_DEFINED_glColor4ubVertex2fSUN
-  typedef void (APIENTRYP GLEEPFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte  r, GLubyte  g, GLubyte  b, GLubyte  a, GLfloat  x, GLfloat  y);
-  GLEE_EXTERN GLEEPFNGLCOLOR4UBVERTEX2FSUNPROC GLeeFuncPtr_glColor4ubVertex2fSUN;
-  #define glColor4ubVertex2fSUN GLeeFuncPtr_glColor4ubVertex2fSUN
-#endif
-#ifndef GLEE_H_DEFINED_glColor4ubVertex2fvSUN
-#define GLEE_H_DEFINED_glColor4ubVertex2fvSUN
-  typedef void (APIENTRYP GLEEPFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte * c, const GLfloat * v);
-  GLEE_EXTERN GLEEPFNGLCOLOR4UBVERTEX2FVSUNPROC GLeeFuncPtr_glColor4ubVertex2fvSUN;
-  #define glColor4ubVertex2fvSUN GLeeFuncPtr_glColor4ubVertex2fvSUN
-#endif
-#ifndef GLEE_H_DEFINED_glColor4ubVertex3fSUN
-#define GLEE_H_DEFINED_glColor4ubVertex3fSUN
-  typedef void (APIENTRYP GLEEPFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte  r, GLubyte  g, GLubyte  b, GLubyte  a, GLfloat  x, GLfloat  y, GLfloat  z);
-  GLEE_EXTERN GLEEPFNGLCOLOR4UBVERTEX3FSUNPROC GLeeFuncPtr_glColor4ubVertex3fSUN;
-  #define glColor4ubVertex3fSUN GLeeFuncPtr_glColor4ubVertex3fSUN
-#endif
-#ifndef GLEE_H_DEFINED_glColor4ubVertex3fvSUN
-#define GLEE_H_DEFINED_glColor4ubVertex3fvSUN
-  typedef void (APIENTRYP GLEEPFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte * c, const GLfloat * v);
-  GLEE_EXTERN GLEEPFNGLCOLOR4UBVERTEX3FVSUNPROC GLeeFuncPtr_glColor4ubVertex3fvSUN;
-  #define glColor4ubVertex3fvSUN GLeeFuncPtr_glColor4ubVertex3fvSUN
-#endif
-#ifndef GLEE_H_DEFINED_glColor3fVertex3fSUN
-#define GLEE_H_DEFINED_glColor3fVertex3fSUN
-  typedef void (APIENTRYP GLEEPFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat  r, GLfloat  g, GLfloat  b, GLfloat  x, GLfloat  y, GLfloat  z);
-  GLEE_EXTERN GLEEPFNGLCOLOR3FVERTEX3FSUNPROC GLeeFuncPtr_glColor3fVertex3fSUN;
-  #define glColor3fVertex3fSUN GLeeFuncPtr_glColor3fVertex3fSUN
-#endif
-#ifndef GLEE_H_DEFINED_glColor3fVertex3fvSUN
-#define GLEE_H_DEFINED_glColor3fVertex3fvSUN
-  typedef void (APIENTRYP GLEEPFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat * c, const GLfloat * v);
-  GLEE_EXTERN GLEEPFNGLCOLOR3FVERTEX3FVSUNPROC GLeeFuncPtr_glColor3fVertex3fvSUN;
-  #define glColor3fVertex3fvSUN GLeeFuncPtr_glColor3fVertex3fvSUN
-#endif
-#ifndef GLEE_H_DEFINED_glNormal3fVertex3fSUN
-#define GLEE_H_DEFINED_glNormal3fVertex3fSUN
-  typedef void (APIENTRYP GLEEPFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat  nx, GLfloat  ny, GLfloat  nz, GLfloat  x, GLfloat  y, GLfloat  z);
-  GLEE_EXTERN GLEEPFNGLNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glNormal3fVertex3fSUN;
-  #define glNormal3fVertex3fSUN GLeeFuncPtr_glNormal3fVertex3fSUN
-#endif
-#ifndef GLEE_H_DEFINED_glNormal3fVertex3fvSUN
-#define GLEE_H_DEFINED_glNormal3fVertex3fvSUN
-  typedef void (APIENTRYP GLEEPFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat * n, const GLfloat * v);
-  GLEE_EXTERN GLEEPFNGLNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glNormal3fVertex3fvSUN;
-  #define glNormal3fVertex3fvSUN GLeeFuncPtr_glNormal3fVertex3fvSUN
-#endif
-#ifndef GLEE_H_DEFINED_glColor4fNormal3fVertex3fSUN
-#define GLEE_H_DEFINED_glColor4fNormal3fVertex3fSUN
-  typedef void (APIENTRYP GLEEPFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat  r, GLfloat  g, GLfloat  b, GLfloat  a, GLfloat  nx, GLfloat  ny, GLfloat  nz, GLfloat  x, GLfloat  y, GLfloat  z);
-  GLEE_EXTERN GLEEPFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glColor4fNormal3fVertex3fSUN;
-  #define glColor4fNormal3fVertex3fSUN GLeeFuncPtr_glColor4fNormal3fVertex3fSUN
-#endif
-#ifndef GLEE_H_DEFINED_glColor4fNormal3fVertex3fvSUN
-#define GLEE_H_DEFINED_glColor4fNormal3fVertex3fvSUN
-  typedef void (APIENTRYP GLEEPFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat * c, const GLfloat * n, const GLfloat * v);
-  GLEE_EXTERN GLEEPFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glColor4fNormal3fVertex3fvSUN;
-  #define glColor4fNormal3fVertex3fvSUN GLeeFuncPtr_glColor4fNormal3fVertex3fvSUN
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoord2fVertex3fSUN
-#define GLEE_H_DEFINED_glTexCoord2fVertex3fSUN
-  typedef void (APIENTRYP GLEEPFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat  s, GLfloat  t, GLfloat  x, GLfloat  y, GLfloat  z);
-  GLEE_EXTERN GLEEPFNGLTEXCOORD2FVERTEX3FSUNPROC GLeeFuncPtr_glTexCoord2fVertex3fSUN;
-  #define glTexCoord2fVertex3fSUN GLeeFuncPtr_glTexCoord2fVertex3fSUN
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoord2fVertex3fvSUN
-#define GLEE_H_DEFINED_glTexCoord2fVertex3fvSUN
-  typedef void (APIENTRYP GLEEPFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat * tc, const GLfloat * v);
-  GLEE_EXTERN GLEEPFNGLTEXCOORD2FVERTEX3FVSUNPROC GLeeFuncPtr_glTexCoord2fVertex3fvSUN;
-  #define glTexCoord2fVertex3fvSUN GLeeFuncPtr_glTexCoord2fVertex3fvSUN
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoord4fVertex4fSUN
-#define GLEE_H_DEFINED_glTexCoord4fVertex4fSUN
-  typedef void (APIENTRYP GLEEPFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat  s, GLfloat  t, GLfloat  p, GLfloat  q, GLfloat  x, GLfloat  y, GLfloat  z, GLfloat  w);
-  GLEE_EXTERN GLEEPFNGLTEXCOORD4FVERTEX4FSUNPROC GLeeFuncPtr_glTexCoord4fVertex4fSUN;
-  #define glTexCoord4fVertex4fSUN GLeeFuncPtr_glTexCoord4fVertex4fSUN
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoord4fVertex4fvSUN
-#define GLEE_H_DEFINED_glTexCoord4fVertex4fvSUN
-  typedef void (APIENTRYP GLEEPFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat * tc, const GLfloat * v);
-  GLEE_EXTERN GLEEPFNGLTEXCOORD4FVERTEX4FVSUNPROC GLeeFuncPtr_glTexCoord4fVertex4fvSUN;
-  #define glTexCoord4fVertex4fvSUN GLeeFuncPtr_glTexCoord4fVertex4fvSUN
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoord2fColor4ubVertex3fSUN
-#define GLEE_H_DEFINED_glTexCoord2fColor4ubVertex3fSUN
-  typedef void (APIENTRYP GLEEPFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat  s, GLfloat  t, GLubyte  r, GLubyte  g, GLubyte  b, GLubyte  a, GLfloat  x, GLfloat  y, GLfloat  z);
-  GLEE_EXTERN GLEEPFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC GLeeFuncPtr_glTexCoord2fColor4ubVertex3fSUN;
-  #define glTexCoord2fColor4ubVertex3fSUN GLeeFuncPtr_glTexCoord2fColor4ubVertex3fSUN
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoord2fColor4ubVertex3fvSUN
-#define GLEE_H_DEFINED_glTexCoord2fColor4ubVertex3fvSUN
-  typedef void (APIENTRYP GLEEPFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat * tc, const GLubyte * c, const GLfloat * v);
-  GLEE_EXTERN GLEEPFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC GLeeFuncPtr_glTexCoord2fColor4ubVertex3fvSUN;
-  #define glTexCoord2fColor4ubVertex3fvSUN GLeeFuncPtr_glTexCoord2fColor4ubVertex3fvSUN
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoord2fColor3fVertex3fSUN
-#define GLEE_H_DEFINED_glTexCoord2fColor3fVertex3fSUN
-  typedef void (APIENTRYP GLEEPFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat  s, GLfloat  t, GLfloat  r, GLfloat  g, GLfloat  b, GLfloat  x, GLfloat  y, GLfloat  z);
-  GLEE_EXTERN GLEEPFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC GLeeFuncPtr_glTexCoord2fColor3fVertex3fSUN;
-  #define glTexCoord2fColor3fVertex3fSUN GLeeFuncPtr_glTexCoord2fColor3fVertex3fSUN
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoord2fColor3fVertex3fvSUN
-#define GLEE_H_DEFINED_glTexCoord2fColor3fVertex3fvSUN
-  typedef void (APIENTRYP GLEEPFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat * tc, const GLfloat * c, const GLfloat * v);
-  GLEE_EXTERN GLEEPFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC GLeeFuncPtr_glTexCoord2fColor3fVertex3fvSUN;
-  #define glTexCoord2fColor3fVertex3fvSUN GLeeFuncPtr_glTexCoord2fColor3fVertex3fvSUN
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoord2fNormal3fVertex3fSUN
-#define GLEE_H_DEFINED_glTexCoord2fNormal3fVertex3fSUN
-  typedef void (APIENTRYP GLEEPFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat  s, GLfloat  t, GLfloat  nx, GLfloat  ny, GLfloat  nz, GLfloat  x, GLfloat  y, GLfloat  z);
-  GLEE_EXTERN GLEEPFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glTexCoord2fNormal3fVertex3fSUN;
-  #define glTexCoord2fNormal3fVertex3fSUN GLeeFuncPtr_glTexCoord2fNormal3fVertex3fSUN
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoord2fNormal3fVertex3fvSUN
-#define GLEE_H_DEFINED_glTexCoord2fNormal3fVertex3fvSUN
-  typedef void (APIENTRYP GLEEPFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat * tc, const GLfloat * n, const GLfloat * v);
-  GLEE_EXTERN GLEEPFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glTexCoord2fNormal3fVertex3fvSUN;
-  #define glTexCoord2fNormal3fVertex3fvSUN GLeeFuncPtr_glTexCoord2fNormal3fVertex3fvSUN
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoord2fColor4fNormal3fVertex3fSUN
-#define GLEE_H_DEFINED_glTexCoord2fColor4fNormal3fVertex3fSUN
-  typedef void (APIENTRYP GLEEPFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat  s, GLfloat  t, GLfloat  r, GLfloat  g, GLfloat  b, GLfloat  a, GLfloat  nx, GLfloat  ny, GLfloat  nz, GLfloat  x, GLfloat  y, GLfloat  z);
-  GLEE_EXTERN GLEEPFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glTexCoord2fColor4fNormal3fVertex3fSUN;
-  #define glTexCoord2fColor4fNormal3fVertex3fSUN GLeeFuncPtr_glTexCoord2fColor4fNormal3fVertex3fSUN
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoord2fColor4fNormal3fVertex3fvSUN
-#define GLEE_H_DEFINED_glTexCoord2fColor4fNormal3fVertex3fvSUN
-  typedef void (APIENTRYP GLEEPFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
-  GLEE_EXTERN GLEEPFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glTexCoord2fColor4fNormal3fVertex3fvSUN;
-  #define glTexCoord2fColor4fNormal3fVertex3fvSUN GLeeFuncPtr_glTexCoord2fColor4fNormal3fVertex3fvSUN
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoord4fColor4fNormal3fVertex4fSUN
-#define GLEE_H_DEFINED_glTexCoord4fColor4fNormal3fVertex4fSUN
-  typedef void (APIENTRYP GLEEPFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat  s, GLfloat  t, GLfloat  p, GLfloat  q, GLfloat  r, GLfloat  g, GLfloat  b, GLfloat  a, GLfloat  nx, GLfloat  ny, GLfloat  nz, GLfloat  x, GLfloat  y, GLfloat  z, GLfloat  w);
-  GLEE_EXTERN GLEEPFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC GLeeFuncPtr_glTexCoord4fColor4fNormal3fVertex4fSUN;
-  #define glTexCoord4fColor4fNormal3fVertex4fSUN GLeeFuncPtr_glTexCoord4fColor4fNormal3fVertex4fSUN
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoord4fColor4fNormal3fVertex4fvSUN
-#define GLEE_H_DEFINED_glTexCoord4fColor4fNormal3fVertex4fvSUN
-  typedef void (APIENTRYP GLEEPFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
-  GLEE_EXTERN GLEEPFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC GLeeFuncPtr_glTexCoord4fColor4fNormal3fVertex4fvSUN;
-  #define glTexCoord4fColor4fNormal3fVertex4fvSUN GLeeFuncPtr_glTexCoord4fColor4fNormal3fVertex4fvSUN
-#endif
-#ifndef GLEE_H_DEFINED_glReplacementCodeuiVertex3fSUN
-#define GLEE_H_DEFINED_glReplacementCodeuiVertex3fSUN
-  typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint  rc, GLfloat  x, GLfloat  y, GLfloat  z);
-  GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiVertex3fSUN;
-  #define glReplacementCodeuiVertex3fSUN GLeeFuncPtr_glReplacementCodeuiVertex3fSUN
-#endif
-#ifndef GLEE_H_DEFINED_glReplacementCodeuiVertex3fvSUN
-#define GLEE_H_DEFINED_glReplacementCodeuiVertex3fvSUN
-  typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint * rc, const GLfloat * v);
-  GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiVertex3fvSUN;
-  #define glReplacementCodeuiVertex3fvSUN GLeeFuncPtr_glReplacementCodeuiVertex3fvSUN
-#endif
-#ifndef GLEE_H_DEFINED_glReplacementCodeuiColor4ubVertex3fSUN
-#define GLEE_H_DEFINED_glReplacementCodeuiColor4ubVertex3fSUN
-  typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint  rc, GLubyte  r, GLubyte  g, GLubyte  b, GLubyte  a, GLfloat  x, GLfloat  y, GLfloat  z);
-  GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiColor4ubVertex3fSUN;
-  #define glReplacementCodeuiColor4ubVertex3fSUN GLeeFuncPtr_glReplacementCodeuiColor4ubVertex3fSUN
-#endif
-#ifndef GLEE_H_DEFINED_glReplacementCodeuiColor4ubVertex3fvSUN
-#define GLEE_H_DEFINED_glReplacementCodeuiColor4ubVertex3fvSUN
-  typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint * rc, const GLubyte * c, const GLfloat * v);
-  GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiColor4ubVertex3fvSUN;
-  #define glReplacementCodeuiColor4ubVertex3fvSUN GLeeFuncPtr_glReplacementCodeuiColor4ubVertex3fvSUN
-#endif
-#ifndef GLEE_H_DEFINED_glReplacementCodeuiColor3fVertex3fSUN
-#define GLEE_H_DEFINED_glReplacementCodeuiColor3fVertex3fSUN
-  typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint  rc, GLfloat  r, GLfloat  g, GLfloat  b, GLfloat  x, GLfloat  y, GLfloat  z);
-  GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiColor3fVertex3fSUN;
-  #define glReplacementCodeuiColor3fVertex3fSUN GLeeFuncPtr_glReplacementCodeuiColor3fVertex3fSUN
-#endif
-#ifndef GLEE_H_DEFINED_glReplacementCodeuiColor3fVertex3fvSUN
-#define GLEE_H_DEFINED_glReplacementCodeuiColor3fVertex3fvSUN
-  typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint * rc, const GLfloat * c, const GLfloat * v);
-  GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiColor3fVertex3fvSUN;
-  #define glReplacementCodeuiColor3fVertex3fvSUN GLeeFuncPtr_glReplacementCodeuiColor3fVertex3fvSUN
-#endif
-#ifndef GLEE_H_DEFINED_glReplacementCodeuiNormal3fVertex3fSUN
-#define GLEE_H_DEFINED_glReplacementCodeuiNormal3fVertex3fSUN
-  typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint  rc, GLfloat  nx, GLfloat  ny, GLfloat  nz, GLfloat  x, GLfloat  y, GLfloat  z);
-  GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiNormal3fVertex3fSUN;
-  #define glReplacementCodeuiNormal3fVertex3fSUN GLeeFuncPtr_glReplacementCodeuiNormal3fVertex3fSUN
-#endif
-#ifndef GLEE_H_DEFINED_glReplacementCodeuiNormal3fVertex3fvSUN
-#define GLEE_H_DEFINED_glReplacementCodeuiNormal3fVertex3fvSUN
-  typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint * rc, const GLfloat * n, const GLfloat * v);
-  GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiNormal3fVertex3fvSUN;
-  #define glReplacementCodeuiNormal3fVertex3fvSUN GLeeFuncPtr_glReplacementCodeuiNormal3fVertex3fvSUN
-#endif
-#ifndef GLEE_H_DEFINED_glReplacementCodeuiColor4fNormal3fVertex3fSUN
-#define GLEE_H_DEFINED_glReplacementCodeuiColor4fNormal3fVertex3fSUN
-  typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint  rc, GLfloat  r, GLfloat  g, GLfloat  b, GLfloat  a, GLfloat  nx, GLfloat  ny, GLfloat  nz, GLfloat  x, GLfloat  y, GLfloat  z);
-  GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiColor4fNormal3fVertex3fSUN;
-  #define glReplacementCodeuiColor4fNormal3fVertex3fSUN GLeeFuncPtr_glReplacementCodeuiColor4fNormal3fVertex3fSUN
-#endif
-#ifndef GLEE_H_DEFINED_glReplacementCodeuiColor4fNormal3fVertex3fvSUN
-#define GLEE_H_DEFINED_glReplacementCodeuiColor4fNormal3fVertex3fvSUN
-  typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
-  GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiColor4fNormal3fVertex3fvSUN;
-  #define glReplacementCodeuiColor4fNormal3fVertex3fvSUN GLeeFuncPtr_glReplacementCodeuiColor4fNormal3fVertex3fvSUN
-#endif
-#ifndef GLEE_H_DEFINED_glReplacementCodeuiTexCoord2fVertex3fSUN
-#define GLEE_H_DEFINED_glReplacementCodeuiTexCoord2fVertex3fSUN
-  typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint  rc, GLfloat  s, GLfloat  t, GLfloat  x, GLfloat  y, GLfloat  z);
-  GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fVertex3fSUN;
-  #define glReplacementCodeuiTexCoord2fVertex3fSUN GLeeFuncPtr_glReplacementCodeuiTexCoord2fVertex3fSUN
-#endif
-#ifndef GLEE_H_DEFINED_glReplacementCodeuiTexCoord2fVertex3fvSUN
-#define GLEE_H_DEFINED_glReplacementCodeuiTexCoord2fVertex3fvSUN
-  typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint * rc, const GLfloat * tc, const GLfloat * v);
-  GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fVertex3fvSUN;
-  #define glReplacementCodeuiTexCoord2fVertex3fvSUN GLeeFuncPtr_glReplacementCodeuiTexCoord2fVertex3fvSUN
-#endif
-#ifndef GLEE_H_DEFINED_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN
-#define GLEE_H_DEFINED_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN
-  typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint  rc, GLfloat  s, GLfloat  t, GLfloat  nx, GLfloat  ny, GLfloat  nz, GLfloat  x, GLfloat  y, GLfloat  z);
-  GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN;
-  #define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN GLeeFuncPtr_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN
-#endif
-#ifndef GLEE_H_DEFINED_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN
-#define GLEE_H_DEFINED_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN
-  typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint * rc, const GLfloat * tc, const GLfloat * n, const GLfloat * v);
-  GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN;
-  #define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN GLeeFuncPtr_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN
-#endif
-#ifndef GLEE_H_DEFINED_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN
-#define GLEE_H_DEFINED_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN
-  typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint  rc, GLfloat  s, GLfloat  t, GLfloat  r, GLfloat  g, GLfloat  b, GLfloat  a, GLfloat  nx, GLfloat  ny, GLfloat  nz, GLfloat  x, GLfloat  y, GLfloat  z);
-  GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN;
-  #define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN GLeeFuncPtr_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN
-#endif
-#ifndef GLEE_H_DEFINED_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN
-#define GLEE_H_DEFINED_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN
-  typedef void (APIENTRYP GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint * rc, const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
-  GLEE_EXTERN GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN;
-  #define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN GLeeFuncPtr_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN
-#endif
-#endif 
-
-/* GL_EXT_blend_func_separate */
-
-#ifndef GL_EXT_blend_func_separate
-#define GL_EXT_blend_func_separate 1
-#define __GLEE_GL_EXT_blend_func_separate 1
-/* Constants */
-#define GL_BLEND_DST_RGB_EXT                               0x80C8
-#define GL_BLEND_SRC_RGB_EXT                               0x80C9
-#define GL_BLEND_DST_ALPHA_EXT                             0x80CA
-#define GL_BLEND_SRC_ALPHA_EXT                             0x80CB
-#ifndef GLEE_H_DEFINED_glBlendFuncSeparateEXT
-#define GLEE_H_DEFINED_glBlendFuncSeparateEXT
-  typedef void (APIENTRYP GLEEPFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum  sfactorRGB, GLenum  dfactorRGB, GLenum  sfactorAlpha, GLenum  dfactorAlpha);
-  GLEE_EXTERN GLEEPFNGLBLENDFUNCSEPARATEEXTPROC GLeeFuncPtr_glBlendFuncSeparateEXT;
-  #define glBlendFuncSeparateEXT GLeeFuncPtr_glBlendFuncSeparateEXT
-#endif
-#endif 
-
-/* GL_INGR_color_clamp */
-
-#ifndef GL_INGR_color_clamp
-#define GL_INGR_color_clamp 1
-#define __GLEE_GL_INGR_color_clamp 1
-/* Constants */
-#define GL_RED_MIN_CLAMP_INGR                              0x8560
-#define GL_GREEN_MIN_CLAMP_INGR                            0x8561
-#define GL_BLUE_MIN_CLAMP_INGR                             0x8562
-#define GL_ALPHA_MIN_CLAMP_INGR                            0x8563
-#define GL_RED_MAX_CLAMP_INGR                              0x8564
-#define GL_GREEN_MAX_CLAMP_INGR                            0x8565
-#define GL_BLUE_MAX_CLAMP_INGR                             0x8566
-#define GL_ALPHA_MAX_CLAMP_INGR                            0x8567
-#endif 
-
-/* GL_INGR_interlace_read */
-
-#ifndef GL_INGR_interlace_read
-#define GL_INGR_interlace_read 1
-#define __GLEE_GL_INGR_interlace_read 1
-/* Constants */
-#define GL_INTERLACE_READ_INGR                             0x8568
-#endif 
-
-/* GL_EXT_stencil_wrap */
-
-#ifndef GL_EXT_stencil_wrap
-#define GL_EXT_stencil_wrap 1
-#define __GLEE_GL_EXT_stencil_wrap 1
-/* Constants */
-#define GL_INCR_WRAP_EXT                                   0x8507
-#define GL_DECR_WRAP_EXT                                   0x8508
-#endif 
-
-/* GL_EXT_422_pixels */
-
-#ifndef GL_EXT_422_pixels
-#define GL_EXT_422_pixels 1
-#define __GLEE_GL_EXT_422_pixels 1
-/* Constants */
-#define GL_422_EXT                                         0x80CC
-#define GL_422_REV_EXT                                     0x80CD
-#define GL_422_AVERAGE_EXT                                 0x80CE
-#define GL_422_REV_AVERAGE_EXT                             0x80CF
-#endif 
-
-/* GL_NV_texgen_reflection */
-
-#ifndef GL_NV_texgen_reflection
-#define GL_NV_texgen_reflection 1
-#define __GLEE_GL_NV_texgen_reflection 1
-/* Constants */
-#define GL_NORMAL_MAP_NV                                   0x8511
-#define GL_REFLECTION_MAP_NV                               0x8512
-#endif 
-
-/* GL_EXT_texture_cube_map */
-
-#ifndef GL_EXT_texture_cube_map
-#define GL_EXT_texture_cube_map 1
-#define __GLEE_GL_EXT_texture_cube_map 1
-/* Constants */
-#define GL_NORMAL_MAP_EXT                                  0x8511
-#define GL_REFLECTION_MAP_EXT                              0x8512
-#define GL_TEXTURE_CUBE_MAP_EXT                            0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP_EXT                    0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT                 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT                 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT                 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT                 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT                 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT                 0x851A
-#define GL_PROXY_TEXTURE_CUBE_MAP_EXT                      0x851B
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT                   0x851C
-#endif 
-
-/* GL_SUN_convolution_border_modes */
-
-#ifndef GL_SUN_convolution_border_modes
-#define GL_SUN_convolution_border_modes 1
-#define __GLEE_GL_SUN_convolution_border_modes 1
-/* Constants */
-#define GL_WRAP_BORDER_SUN                                 0x81D4
-#endif 
-
-/* GL_EXT_texture_env_add */
-
-#ifndef GL_EXT_texture_env_add
-#define GL_EXT_texture_env_add 1
-#define __GLEE_GL_EXT_texture_env_add 1
-/* Constants */
-#endif 
-
-/* GL_EXT_texture_lod_bias */
-
-#ifndef GL_EXT_texture_lod_bias
-#define GL_EXT_texture_lod_bias 1
-#define __GLEE_GL_EXT_texture_lod_bias 1
-/* Constants */
-#define GL_MAX_TEXTURE_LOD_BIAS_EXT                        0x84FD
-#define GL_TEXTURE_FILTER_CONTROL_EXT                      0x8500
-#define GL_TEXTURE_LOD_BIAS_EXT                            0x8501
-#endif 
-
-/* GL_EXT_texture_filter_anisotropic */
-
-#ifndef GL_EXT_texture_filter_anisotropic
-#define GL_EXT_texture_filter_anisotropic 1
-#define __GLEE_GL_EXT_texture_filter_anisotropic 1
-/* Constants */
-#define GL_TEXTURE_MAX_ANISOTROPY_EXT                      0x84FE
-#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT                  0x84FF
-#endif 
-
-/* GL_EXT_vertex_weighting */
-
-#ifndef GL_EXT_vertex_weighting
-#define GL_EXT_vertex_weighting 1
-#define __GLEE_GL_EXT_vertex_weighting 1
-/* Constants */
-#define GL_MODELVIEW0_STACK_DEPTH_EXT                      GL_MODELVIEW_STACK_DEPTH
-#define GL_MODELVIEW1_STACK_DEPTH_EXT                      0x8502
-#define GL_MODELVIEW0_MATRIX_EXT                           GL_MODELVIEW_MATRIX
-#define GL_MODELVIEW1_MATRIX_EXT                           0x8506
-#define GL_VERTEX_WEIGHTING_EXT                            0x8509
-#define GL_MODELVIEW0_EXT                                  GL_MODELVIEW
-#define GL_MODELVIEW1_EXT                                  0x850A
-#define GL_CURRENT_VERTEX_WEIGHT_EXT                       0x850B
-#define GL_VERTEX_WEIGHT_ARRAY_EXT                         0x850C
-#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT                    0x850D
-#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT                    0x850E
-#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT                  0x850F
-#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT                 0x8510
-#ifndef GLEE_H_DEFINED_glVertexWeightfEXT
-#define GLEE_H_DEFINED_glVertexWeightfEXT
-  typedef void (APIENTRYP GLEEPFNGLVERTEXWEIGHTFEXTPROC) (GLfloat  weight);
-  GLEE_EXTERN GLEEPFNGLVERTEXWEIGHTFEXTPROC GLeeFuncPtr_glVertexWeightfEXT;
-  #define glVertexWeightfEXT GLeeFuncPtr_glVertexWeightfEXT
-#endif
-#ifndef GLEE_H_DEFINED_glVertexWeightfvEXT
-#define GLEE_H_DEFINED_glVertexWeightfvEXT
-  typedef void (APIENTRYP GLEEPFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat * weight);
-  GLEE_EXTERN GLEEPFNGLVERTEXWEIGHTFVEXTPROC GLeeFuncPtr_glVertexWeightfvEXT;
-  #define glVertexWeightfvEXT GLeeFuncPtr_glVertexWeightfvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glVertexWeightPointerEXT
-#define GLEE_H_DEFINED_glVertexWeightPointerEXT
-  typedef void (APIENTRYP GLEEPFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint  size, GLenum  type, GLsizei  stride, const GLvoid * pointer);
-  GLEE_EXTERN GLEEPFNGLVERTEXWEIGHTPOINTEREXTPROC GLeeFuncPtr_glVertexWeightPointerEXT;
-  #define glVertexWeightPointerEXT GLeeFuncPtr_glVertexWeightPointerEXT
-#endif
-#endif 
-
-/* GL_NV_light_max_exponent */
-
-#ifndef GL_NV_light_max_exponent
-#define GL_NV_light_max_exponent 1
-#define __GLEE_GL_NV_light_max_exponent 1
-/* Constants */
-#define GL_MAX_SHININESS_NV                                0x8504
-#define GL_MAX_SPOT_EXPONENT_NV                            0x8505
-#endif 
-
-/* GL_NV_vertex_array_range */
-
-#ifndef GL_NV_vertex_array_range
-#define GL_NV_vertex_array_range 1
-#define __GLEE_GL_NV_vertex_array_range 1
-/* Constants */
-#define GL_VERTEX_ARRAY_RANGE_NV                           0x851D
-#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV                    0x851E
-#define GL_VERTEX_ARRAY_RANGE_VALID_NV                     0x851F
-#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV               0x8520
-#define GL_VERTEX_ARRAY_RANGE_POINTER_NV                   0x8521
-#ifndef GLEE_H_DEFINED_glFlushVertexArrayRangeNV
-#define GLEE_H_DEFINED_glFlushVertexArrayRangeNV
-  typedef void (APIENTRYP GLEEPFNGLFLUSHVERTEXARRAYRANGENVPROC) ();
-  GLEE_EXTERN GLEEPFNGLFLUSHVERTEXARRAYRANGENVPROC GLeeFuncPtr_glFlushVertexArrayRangeNV;
-  #define glFlushVertexArrayRangeNV GLeeFuncPtr_glFlushVertexArrayRangeNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexArrayRangeNV
-#define GLEE_H_DEFINED_glVertexArrayRangeNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXARRAYRANGENVPROC) (GLsizei  length, const GLvoid * pointer);
-  GLEE_EXTERN GLEEPFNGLVERTEXARRAYRANGENVPROC GLeeFuncPtr_glVertexArrayRangeNV;
-  #define glVertexArrayRangeNV GLeeFuncPtr_glVertexArrayRangeNV
-#endif
-#endif 
-
-/* GL_NV_register_combiners */
-
-#ifndef GL_NV_register_combiners
-#define GL_NV_register_combiners 1
-#define __GLEE_GL_NV_register_combiners 1
-/* Constants */
-#define GL_REGISTER_COMBINERS_NV                           0x8522
-#define GL_VARIABLE_A_NV                                   0x8523
-#define GL_VARIABLE_B_NV                                   0x8524
-#define GL_VARIABLE_C_NV                                   0x8525
-#define GL_VARIABLE_D_NV                                   0x8526
-#define GL_VARIABLE_E_NV                                   0x8527
-#define GL_VARIABLE_F_NV                                   0x8528
-#define GL_VARIABLE_G_NV                                   0x8529
-#define GL_CONSTANT_COLOR0_NV                              0x852A
-#define GL_CONSTANT_COLOR1_NV                              0x852B
-#define GL_PRIMARY_COLOR_NV                                0x852C
-#define GL_SECONDARY_COLOR_NV                              0x852D
-#define GL_SPARE0_NV                                       0x852E
-#define GL_SPARE1_NV                                       0x852F
-#define GL_DISCARD_NV                                      0x8530
-#define GL_E_TIMES_F_NV                                    0x8531
-#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV                  0x8532
-#define GL_UNSIGNED_IDENTITY_NV                            0x8536
-#define GL_UNSIGNED_INVERT_NV                              0x8537
-#define GL_EXPAND_NORMAL_NV                                0x8538
-#define GL_EXPAND_NEGATE_NV                                0x8539
-#define GL_HALF_BIAS_NORMAL_NV                             0x853A
-#define GL_HALF_BIAS_NEGATE_NV                             0x853B
-#define GL_SIGNED_IDENTITY_NV                              0x853C
-#define GL_SIGNED_NEGATE_NV                                0x853D
-#define GL_SCALE_BY_TWO_NV                                 0x853E
-#define GL_SCALE_BY_FOUR_NV                                0x853F
-#define GL_SCALE_BY_ONE_HALF_NV                            0x8540
-#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV                    0x8541
-#define GL_COMBINER_INPUT_NV                               0x8542
-#define GL_COMBINER_MAPPING_NV                             0x8543
-#define GL_COMBINER_COMPONENT_USAGE_NV                     0x8544
-#define GL_COMBINER_AB_DOT_PRODUCT_NV                      0x8545
-#define GL_COMBINER_CD_DOT_PRODUCT_NV                      0x8546
-#define GL_COMBINER_MUX_SUM_NV                             0x8547
-#define GL_COMBINER_SCALE_NV                               0x8548
-#define GL_COMBINER_BIAS_NV                                0x8549
-#define GL_COMBINER_AB_OUTPUT_NV                           0x854A
-#define GL_COMBINER_CD_OUTPUT_NV                           0x854B
-#define GL_COMBINER_SUM_OUTPUT_NV                          0x854C
-#define GL_MAX_GENERAL_COMBINERS_NV                        0x854D
-#define GL_NUM_GENERAL_COMBINERS_NV                        0x854E
-#define GL_COLOR_SUM_CLAMP_NV                              0x854F
-#define GL_COMBINER0_NV                                    0x8550
-#define GL_COMBINER1_NV                                    0x8551
-#define GL_COMBINER2_NV                                    0x8552
-#define GL_COMBINER3_NV                                    0x8553
-#define GL_COMBINER4_NV                                    0x8554
-#define GL_COMBINER5_NV                                    0x8555
-#define GL_COMBINER6_NV                                    0x8556
-#define GL_COMBINER7_NV                                    0x8557
-#ifndef GLEE_H_DEFINED_glCombinerParameterfvNV
-#define GLEE_H_DEFINED_glCombinerParameterfvNV
-  typedef void (APIENTRYP GLEEPFNGLCOMBINERPARAMETERFVNVPROC) (GLenum  pname, const GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLCOMBINERPARAMETERFVNVPROC GLeeFuncPtr_glCombinerParameterfvNV;
-  #define glCombinerParameterfvNV GLeeFuncPtr_glCombinerParameterfvNV
-#endif
-#ifndef GLEE_H_DEFINED_glCombinerParameterfNV
-#define GLEE_H_DEFINED_glCombinerParameterfNV
-  typedef void (APIENTRYP GLEEPFNGLCOMBINERPARAMETERFNVPROC) (GLenum  pname, GLfloat  param);
-  GLEE_EXTERN GLEEPFNGLCOMBINERPARAMETERFNVPROC GLeeFuncPtr_glCombinerParameterfNV;
-  #define glCombinerParameterfNV GLeeFuncPtr_glCombinerParameterfNV
-#endif
-#ifndef GLEE_H_DEFINED_glCombinerParameterivNV
-#define GLEE_H_DEFINED_glCombinerParameterivNV
-  typedef void (APIENTRYP GLEEPFNGLCOMBINERPARAMETERIVNVPROC) (GLenum  pname, const GLint * params);
-  GLEE_EXTERN GLEEPFNGLCOMBINERPARAMETERIVNVPROC GLeeFuncPtr_glCombinerParameterivNV;
-  #define glCombinerParameterivNV GLeeFuncPtr_glCombinerParameterivNV
-#endif
-#ifndef GLEE_H_DEFINED_glCombinerParameteriNV
-#define GLEE_H_DEFINED_glCombinerParameteriNV
-  typedef void (APIENTRYP GLEEPFNGLCOMBINERPARAMETERINVPROC) (GLenum  pname, GLint  param);
-  GLEE_EXTERN GLEEPFNGLCOMBINERPARAMETERINVPROC GLeeFuncPtr_glCombinerParameteriNV;
-  #define glCombinerParameteriNV GLeeFuncPtr_glCombinerParameteriNV
-#endif
-#ifndef GLEE_H_DEFINED_glCombinerInputNV
-#define GLEE_H_DEFINED_glCombinerInputNV
-  typedef void (APIENTRYP GLEEPFNGLCOMBINERINPUTNVPROC) (GLenum  stage, GLenum  portion, GLenum  variable, GLenum  input, GLenum  mapping, GLenum  componentUsage);
-  GLEE_EXTERN GLEEPFNGLCOMBINERINPUTNVPROC GLeeFuncPtr_glCombinerInputNV;
-  #define glCombinerInputNV GLeeFuncPtr_glCombinerInputNV
-#endif
-#ifndef GLEE_H_DEFINED_glCombinerOutputNV
-#define GLEE_H_DEFINED_glCombinerOutputNV
-  typedef void (APIENTRYP GLEEPFNGLCOMBINEROUTPUTNVPROC) (GLenum  stage, GLenum  portion, GLenum  abOutput, GLenum  cdOutput, GLenum  sumOutput, GLenum  scale, GLenum  bias, GLboolean  abDotProduct, GLboolean  cdDotProduct, GLboolean  muxSum);
-  GLEE_EXTERN GLEEPFNGLCOMBINEROUTPUTNVPROC GLeeFuncPtr_glCombinerOutputNV;
-  #define glCombinerOutputNV GLeeFuncPtr_glCombinerOutputNV
-#endif
-#ifndef GLEE_H_DEFINED_glFinalCombinerInputNV
-#define GLEE_H_DEFINED_glFinalCombinerInputNV
-  typedef void (APIENTRYP GLEEPFNGLFINALCOMBINERINPUTNVPROC) (GLenum  variable, GLenum  input, GLenum  mapping, GLenum  componentUsage);
-  GLEE_EXTERN GLEEPFNGLFINALCOMBINERINPUTNVPROC GLeeFuncPtr_glFinalCombinerInputNV;
-  #define glFinalCombinerInputNV GLeeFuncPtr_glFinalCombinerInputNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetCombinerInputParameterfvNV
-#define GLEE_H_DEFINED_glGetCombinerInputParameterfvNV
-  typedef void (APIENTRYP GLEEPFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum  stage, GLenum  portion, GLenum  variable, GLenum  pname, GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLGETCOMBINERINPUTPARAMETERFVNVPROC GLeeFuncPtr_glGetCombinerInputParameterfvNV;
-  #define glGetCombinerInputParameterfvNV GLeeFuncPtr_glGetCombinerInputParameterfvNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetCombinerInputParameterivNV
-#define GLEE_H_DEFINED_glGetCombinerInputParameterivNV
-  typedef void (APIENTRYP GLEEPFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum  stage, GLenum  portion, GLenum  variable, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETCOMBINERINPUTPARAMETERIVNVPROC GLeeFuncPtr_glGetCombinerInputParameterivNV;
-  #define glGetCombinerInputParameterivNV GLeeFuncPtr_glGetCombinerInputParameterivNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetCombinerOutputParameterfvNV
-#define GLEE_H_DEFINED_glGetCombinerOutputParameterfvNV
-  typedef void (APIENTRYP GLEEPFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum  stage, GLenum  portion, GLenum  pname, GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC GLeeFuncPtr_glGetCombinerOutputParameterfvNV;
-  #define glGetCombinerOutputParameterfvNV GLeeFuncPtr_glGetCombinerOutputParameterfvNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetCombinerOutputParameterivNV
-#define GLEE_H_DEFINED_glGetCombinerOutputParameterivNV
-  typedef void (APIENTRYP GLEEPFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum  stage, GLenum  portion, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC GLeeFuncPtr_glGetCombinerOutputParameterivNV;
-  #define glGetCombinerOutputParameterivNV GLeeFuncPtr_glGetCombinerOutputParameterivNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetFinalCombinerInputParameterfvNV
-#define GLEE_H_DEFINED_glGetFinalCombinerInputParameterfvNV
-  typedef void (APIENTRYP GLEEPFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum  variable, GLenum  pname, GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC GLeeFuncPtr_glGetFinalCombinerInputParameterfvNV;
-  #define glGetFinalCombinerInputParameterfvNV GLeeFuncPtr_glGetFinalCombinerInputParameterfvNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetFinalCombinerInputParameterivNV
-#define GLEE_H_DEFINED_glGetFinalCombinerInputParameterivNV
-  typedef void (APIENTRYP GLEEPFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum  variable, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC GLeeFuncPtr_glGetFinalCombinerInputParameterivNV;
-  #define glGetFinalCombinerInputParameterivNV GLeeFuncPtr_glGetFinalCombinerInputParameterivNV
-#endif
-#endif 
-
-/* GL_NV_fog_distance */
-
-#ifndef GL_NV_fog_distance
-#define GL_NV_fog_distance 1
-#define __GLEE_GL_NV_fog_distance 1
-/* Constants */
-#define GL_FOG_DISTANCE_MODE_NV                            0x855A
-#define GL_EYE_RADIAL_NV                                   0x855B
-#define GL_EYE_PLANE_ABSOLUTE_NV                           0x855C
-#endif 
-
-/* GL_NV_texgen_emboss */
-
-#ifndef GL_NV_texgen_emboss
-#define GL_NV_texgen_emboss 1
-#define __GLEE_GL_NV_texgen_emboss 1
-/* Constants */
-#define GL_EMBOSS_LIGHT_NV                                 0x855D
-#define GL_EMBOSS_CONSTANT_NV                              0x855E
-#define GL_EMBOSS_MAP_NV                                   0x855F
-#endif 
-
-/* GL_NV_blend_square */
-
-#ifndef GL_NV_blend_square
-#define GL_NV_blend_square 1
-#define __GLEE_GL_NV_blend_square 1
-/* Constants */
-#endif 
-
-/* GL_NV_texture_env_combine4 */
-
-#ifndef GL_NV_texture_env_combine4
-#define GL_NV_texture_env_combine4 1
-#define __GLEE_GL_NV_texture_env_combine4 1
-/* Constants */
-#define GL_COMBINE4_NV                                     0x8503
-#define GL_SOURCE3_RGB_NV                                  0x8583
-#define GL_SOURCE3_ALPHA_NV                                0x858B
-#define GL_OPERAND3_RGB_NV                                 0x8593
-#define GL_OPERAND3_ALPHA_NV                               0x859B
-#endif 
-
-/* GL_MESA_resize_buffers */
-
-#ifndef GL_MESA_resize_buffers
-#define GL_MESA_resize_buffers 1
-#define __GLEE_GL_MESA_resize_buffers 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glResizeBuffersMESA
-#define GLEE_H_DEFINED_glResizeBuffersMESA
-  typedef void (APIENTRYP GLEEPFNGLRESIZEBUFFERSMESAPROC) ();
-  GLEE_EXTERN GLEEPFNGLRESIZEBUFFERSMESAPROC GLeeFuncPtr_glResizeBuffersMESA;
-  #define glResizeBuffersMESA GLeeFuncPtr_glResizeBuffersMESA
-#endif
-#endif 
-
-/* GL_MESA_window_pos */
-
-#ifndef GL_MESA_window_pos
-#define GL_MESA_window_pos 1
-#define __GLEE_GL_MESA_window_pos 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glWindowPos2dMESA
-#define GLEE_H_DEFINED_glWindowPos2dMESA
-  typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2DMESAPROC) (GLdouble  x, GLdouble  y);
-  GLEE_EXTERN GLEEPFNGLWINDOWPOS2DMESAPROC GLeeFuncPtr_glWindowPos2dMESA;
-  #define glWindowPos2dMESA GLeeFuncPtr_glWindowPos2dMESA
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos2dvMESA
-#define GLEE_H_DEFINED_glWindowPos2dvMESA
-  typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2DVMESAPROC) (const GLdouble * v);
-  GLEE_EXTERN GLEEPFNGLWINDOWPOS2DVMESAPROC GLeeFuncPtr_glWindowPos2dvMESA;
-  #define glWindowPos2dvMESA GLeeFuncPtr_glWindowPos2dvMESA
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos2fMESA
-#define GLEE_H_DEFINED_glWindowPos2fMESA
-  typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2FMESAPROC) (GLfloat  x, GLfloat  y);
-  GLEE_EXTERN GLEEPFNGLWINDOWPOS2FMESAPROC GLeeFuncPtr_glWindowPos2fMESA;
-  #define glWindowPos2fMESA GLeeFuncPtr_glWindowPos2fMESA
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos2fvMESA
-#define GLEE_H_DEFINED_glWindowPos2fvMESA
-  typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2FVMESAPROC) (const GLfloat * v);
-  GLEE_EXTERN GLEEPFNGLWINDOWPOS2FVMESAPROC GLeeFuncPtr_glWindowPos2fvMESA;
-  #define glWindowPos2fvMESA GLeeFuncPtr_glWindowPos2fvMESA
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos2iMESA
-#define GLEE_H_DEFINED_glWindowPos2iMESA
-  typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2IMESAPROC) (GLint  x, GLint  y);
-  GLEE_EXTERN GLEEPFNGLWINDOWPOS2IMESAPROC GLeeFuncPtr_glWindowPos2iMESA;
-  #define glWindowPos2iMESA GLeeFuncPtr_glWindowPos2iMESA
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos2ivMESA
-#define GLEE_H_DEFINED_glWindowPos2ivMESA
-  typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2IVMESAPROC) (const GLint * v);
-  GLEE_EXTERN GLEEPFNGLWINDOWPOS2IVMESAPROC GLeeFuncPtr_glWindowPos2ivMESA;
-  #define glWindowPos2ivMESA GLeeFuncPtr_glWindowPos2ivMESA
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos2sMESA
-#define GLEE_H_DEFINED_glWindowPos2sMESA
-  typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2SMESAPROC) (GLshort  x, GLshort  y);
-  GLEE_EXTERN GLEEPFNGLWINDOWPOS2SMESAPROC GLeeFuncPtr_glWindowPos2sMESA;
-  #define glWindowPos2sMESA GLeeFuncPtr_glWindowPos2sMESA
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos2svMESA
-#define GLEE_H_DEFINED_glWindowPos2svMESA
-  typedef void (APIENTRYP GLEEPFNGLWINDOWPOS2SVMESAPROC) (const GLshort * v);
-  GLEE_EXTERN GLEEPFNGLWINDOWPOS2SVMESAPROC GLeeFuncPtr_glWindowPos2svMESA;
-  #define glWindowPos2svMESA GLeeFuncPtr_glWindowPos2svMESA
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos3dMESA
-#define GLEE_H_DEFINED_glWindowPos3dMESA
-  typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3DMESAPROC) (GLdouble  x, GLdouble  y, GLdouble  z);
-  GLEE_EXTERN GLEEPFNGLWINDOWPOS3DMESAPROC GLeeFuncPtr_glWindowPos3dMESA;
-  #define glWindowPos3dMESA GLeeFuncPtr_glWindowPos3dMESA
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos3dvMESA
-#define GLEE_H_DEFINED_glWindowPos3dvMESA
-  typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3DVMESAPROC) (const GLdouble * v);
-  GLEE_EXTERN GLEEPFNGLWINDOWPOS3DVMESAPROC GLeeFuncPtr_glWindowPos3dvMESA;
-  #define glWindowPos3dvMESA GLeeFuncPtr_glWindowPos3dvMESA
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos3fMESA
-#define GLEE_H_DEFINED_glWindowPos3fMESA
-  typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3FMESAPROC) (GLfloat  x, GLfloat  y, GLfloat  z);
-  GLEE_EXTERN GLEEPFNGLWINDOWPOS3FMESAPROC GLeeFuncPtr_glWindowPos3fMESA;
-  #define glWindowPos3fMESA GLeeFuncPtr_glWindowPos3fMESA
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos3fvMESA
-#define GLEE_H_DEFINED_glWindowPos3fvMESA
-  typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3FVMESAPROC) (const GLfloat * v);
-  GLEE_EXTERN GLEEPFNGLWINDOWPOS3FVMESAPROC GLeeFuncPtr_glWindowPos3fvMESA;
-  #define glWindowPos3fvMESA GLeeFuncPtr_glWindowPos3fvMESA
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos3iMESA
-#define GLEE_H_DEFINED_glWindowPos3iMESA
-  typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3IMESAPROC) (GLint  x, GLint  y, GLint  z);
-  GLEE_EXTERN GLEEPFNGLWINDOWPOS3IMESAPROC GLeeFuncPtr_glWindowPos3iMESA;
-  #define glWindowPos3iMESA GLeeFuncPtr_glWindowPos3iMESA
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos3ivMESA
-#define GLEE_H_DEFINED_glWindowPos3ivMESA
-  typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3IVMESAPROC) (const GLint * v);
-  GLEE_EXTERN GLEEPFNGLWINDOWPOS3IVMESAPROC GLeeFuncPtr_glWindowPos3ivMESA;
-  #define glWindowPos3ivMESA GLeeFuncPtr_glWindowPos3ivMESA
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos3sMESA
-#define GLEE_H_DEFINED_glWindowPos3sMESA
-  typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3SMESAPROC) (GLshort  x, GLshort  y, GLshort  z);
-  GLEE_EXTERN GLEEPFNGLWINDOWPOS3SMESAPROC GLeeFuncPtr_glWindowPos3sMESA;
-  #define glWindowPos3sMESA GLeeFuncPtr_glWindowPos3sMESA
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos3svMESA
-#define GLEE_H_DEFINED_glWindowPos3svMESA
-  typedef void (APIENTRYP GLEEPFNGLWINDOWPOS3SVMESAPROC) (const GLshort * v);
-  GLEE_EXTERN GLEEPFNGLWINDOWPOS3SVMESAPROC GLeeFuncPtr_glWindowPos3svMESA;
-  #define glWindowPos3svMESA GLeeFuncPtr_glWindowPos3svMESA
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos4dMESA
-#define GLEE_H_DEFINED_glWindowPos4dMESA
-  typedef void (APIENTRYP GLEEPFNGLWINDOWPOS4DMESAPROC) (GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w);
-  GLEE_EXTERN GLEEPFNGLWINDOWPOS4DMESAPROC GLeeFuncPtr_glWindowPos4dMESA;
-  #define glWindowPos4dMESA GLeeFuncPtr_glWindowPos4dMESA
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos4dvMESA
-#define GLEE_H_DEFINED_glWindowPos4dvMESA
-  typedef void (APIENTRYP GLEEPFNGLWINDOWPOS4DVMESAPROC) (const GLdouble * v);
-  GLEE_EXTERN GLEEPFNGLWINDOWPOS4DVMESAPROC GLeeFuncPtr_glWindowPos4dvMESA;
-  #define glWindowPos4dvMESA GLeeFuncPtr_glWindowPos4dvMESA
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos4fMESA
-#define GLEE_H_DEFINED_glWindowPos4fMESA
-  typedef void (APIENTRYP GLEEPFNGLWINDOWPOS4FMESAPROC) (GLfloat  x, GLfloat  y, GLfloat  z, GLfloat  w);
-  GLEE_EXTERN GLEEPFNGLWINDOWPOS4FMESAPROC GLeeFuncPtr_glWindowPos4fMESA;
-  #define glWindowPos4fMESA GLeeFuncPtr_glWindowPos4fMESA
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos4fvMESA
-#define GLEE_H_DEFINED_glWindowPos4fvMESA
-  typedef void (APIENTRYP GLEEPFNGLWINDOWPOS4FVMESAPROC) (const GLfloat * v);
-  GLEE_EXTERN GLEEPFNGLWINDOWPOS4FVMESAPROC GLeeFuncPtr_glWindowPos4fvMESA;
-  #define glWindowPos4fvMESA GLeeFuncPtr_glWindowPos4fvMESA
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos4iMESA
-#define GLEE_H_DEFINED_glWindowPos4iMESA
-  typedef void (APIENTRYP GLEEPFNGLWINDOWPOS4IMESAPROC) (GLint  x, GLint  y, GLint  z, GLint  w);
-  GLEE_EXTERN GLEEPFNGLWINDOWPOS4IMESAPROC GLeeFuncPtr_glWindowPos4iMESA;
-  #define glWindowPos4iMESA GLeeFuncPtr_glWindowPos4iMESA
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos4ivMESA
-#define GLEE_H_DEFINED_glWindowPos4ivMESA
-  typedef void (APIENTRYP GLEEPFNGLWINDOWPOS4IVMESAPROC) (const GLint * v);
-  GLEE_EXTERN GLEEPFNGLWINDOWPOS4IVMESAPROC GLeeFuncPtr_glWindowPos4ivMESA;
-  #define glWindowPos4ivMESA GLeeFuncPtr_glWindowPos4ivMESA
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos4sMESA
-#define GLEE_H_DEFINED_glWindowPos4sMESA
-  typedef void (APIENTRYP GLEEPFNGLWINDOWPOS4SMESAPROC) (GLshort  x, GLshort  y, GLshort  z, GLshort  w);
-  GLEE_EXTERN GLEEPFNGLWINDOWPOS4SMESAPROC GLeeFuncPtr_glWindowPos4sMESA;
-  #define glWindowPos4sMESA GLeeFuncPtr_glWindowPos4sMESA
-#endif
-#ifndef GLEE_H_DEFINED_glWindowPos4svMESA
-#define GLEE_H_DEFINED_glWindowPos4svMESA
-  typedef void (APIENTRYP GLEEPFNGLWINDOWPOS4SVMESAPROC) (const GLshort * v);
-  GLEE_EXTERN GLEEPFNGLWINDOWPOS4SVMESAPROC GLeeFuncPtr_glWindowPos4svMESA;
-  #define glWindowPos4svMESA GLeeFuncPtr_glWindowPos4svMESA
-#endif
-#endif 
-
-/* GL_EXT_texture_compression_s3tc */
-
-#ifndef GL_EXT_texture_compression_s3tc
-#define GL_EXT_texture_compression_s3tc 1
-#define __GLEE_GL_EXT_texture_compression_s3tc 1
-/* Constants */
-#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT                    0x83F0
-#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT                   0x83F1
-#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT                   0x83F2
-#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT                   0x83F3
-#endif 
-
-/* GL_IBM_cull_vertex */
-
-#ifndef GL_IBM_cull_vertex
-#define GL_IBM_cull_vertex 1
-#define __GLEE_GL_IBM_cull_vertex 1
-/* Constants */
-#define GL_CULL_VERTEX_IBM                                 103050
-#endif 
-
-/* GL_IBM_multimode_draw_arrays */
-
-#ifndef GL_IBM_multimode_draw_arrays
-#define GL_IBM_multimode_draw_arrays 1
-#define __GLEE_GL_IBM_multimode_draw_arrays 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glMultiModeDrawArraysIBM
-#define GLEE_H_DEFINED_glMultiModeDrawArraysIBM
-  typedef void (APIENTRYP GLEEPFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei  primcount, GLint  modestride);
-  GLEE_EXTERN GLEEPFNGLMULTIMODEDRAWARRAYSIBMPROC GLeeFuncPtr_glMultiModeDrawArraysIBM;
-  #define glMultiModeDrawArraysIBM GLeeFuncPtr_glMultiModeDrawArraysIBM
-#endif
-#ifndef GLEE_H_DEFINED_glMultiModeDrawElementsIBM
-#define GLEE_H_DEFINED_glMultiModeDrawElementsIBM
-  typedef void (APIENTRYP GLEEPFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum * mode, const GLsizei * count, GLenum  type, const GLvoid* const * indices, GLsizei  primcount, GLint  modestride);
-  GLEE_EXTERN GLEEPFNGLMULTIMODEDRAWELEMENTSIBMPROC GLeeFuncPtr_glMultiModeDrawElementsIBM;
-  #define glMultiModeDrawElementsIBM GLeeFuncPtr_glMultiModeDrawElementsIBM
-#endif
-#endif 
-
-/* GL_IBM_vertex_array_lists */
-
-#ifndef GL_IBM_vertex_array_lists
-#define GL_IBM_vertex_array_lists 1
-#define __GLEE_GL_IBM_vertex_array_lists 1
-/* Constants */
-#define GL_VERTEX_ARRAY_LIST_IBM                           103070
-#define GL_NORMAL_ARRAY_LIST_IBM                           103071
-#define GL_COLOR_ARRAY_LIST_IBM                            103072
-#define GL_INDEX_ARRAY_LIST_IBM                            103073
-#define GL_TEXTURE_COORD_ARRAY_LIST_IBM                    103074
-#define GL_EDGE_FLAG_ARRAY_LIST_IBM                        103075
-#define GL_FOG_COORDINATE_ARRAY_LIST_IBM                   103076
-#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM                  103077
-#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM                    103080
-#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM                    103081
-#define GL_COLOR_ARRAY_LIST_STRIDE_IBM                     103082
-#define GL_INDEX_ARRAY_LIST_STRIDE_IBM                     103083
-#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM             103084
-#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM                 103085
-#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM            103086
-#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM           103087
-#ifndef GLEE_H_DEFINED_glColorPointerListIBM
-#define GLEE_H_DEFINED_glColorPointerListIBM
-  typedef void (APIENTRYP GLEEPFNGLCOLORPOINTERLISTIBMPROC) (GLint  size, GLenum  type, GLint  stride, const GLvoid* * pointer, GLint  ptrstride);
-  GLEE_EXTERN GLEEPFNGLCOLORPOINTERLISTIBMPROC GLeeFuncPtr_glColorPointerListIBM;
-  #define glColorPointerListIBM GLeeFuncPtr_glColorPointerListIBM
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColorPointerListIBM
-#define GLEE_H_DEFINED_glSecondaryColorPointerListIBM
-  typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint  size, GLenum  type, GLint  stride, const GLvoid* * pointer, GLint  ptrstride);
-  GLEE_EXTERN GLEEPFNGLSECONDARYCOLORPOINTERLISTIBMPROC GLeeFuncPtr_glSecondaryColorPointerListIBM;
-  #define glSecondaryColorPointerListIBM GLeeFuncPtr_glSecondaryColorPointerListIBM
-#endif
-#ifndef GLEE_H_DEFINED_glEdgeFlagPointerListIBM
-#define GLEE_H_DEFINED_glEdgeFlagPointerListIBM
-  typedef void (APIENTRYP GLEEPFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint  stride, const GLboolean* * pointer, GLint  ptrstride);
-  GLEE_EXTERN GLEEPFNGLEDGEFLAGPOINTERLISTIBMPROC GLeeFuncPtr_glEdgeFlagPointerListIBM;
-  #define glEdgeFlagPointerListIBM GLeeFuncPtr_glEdgeFlagPointerListIBM
-#endif
-#ifndef GLEE_H_DEFINED_glFogCoordPointerListIBM
-#define GLEE_H_DEFINED_glFogCoordPointerListIBM
-  typedef void (APIENTRYP GLEEPFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum  type, GLint  stride, const GLvoid* * pointer, GLint  ptrstride);
-  GLEE_EXTERN GLEEPFNGLFOGCOORDPOINTERLISTIBMPROC GLeeFuncPtr_glFogCoordPointerListIBM;
-  #define glFogCoordPointerListIBM GLeeFuncPtr_glFogCoordPointerListIBM
-#endif
-#ifndef GLEE_H_DEFINED_glIndexPointerListIBM
-#define GLEE_H_DEFINED_glIndexPointerListIBM
-  typedef void (APIENTRYP GLEEPFNGLINDEXPOINTERLISTIBMPROC) (GLenum  type, GLint  stride, const GLvoid* * pointer, GLint  ptrstride);
-  GLEE_EXTERN GLEEPFNGLINDEXPOINTERLISTIBMPROC GLeeFuncPtr_glIndexPointerListIBM;
-  #define glIndexPointerListIBM GLeeFuncPtr_glIndexPointerListIBM
-#endif
-#ifndef GLEE_H_DEFINED_glNormalPointerListIBM
-#define GLEE_H_DEFINED_glNormalPointerListIBM
-  typedef void (APIENTRYP GLEEPFNGLNORMALPOINTERLISTIBMPROC) (GLenum  type, GLint  stride, const GLvoid* * pointer, GLint  ptrstride);
-  GLEE_EXTERN GLEEPFNGLNORMALPOINTERLISTIBMPROC GLeeFuncPtr_glNormalPointerListIBM;
-  #define glNormalPointerListIBM GLeeFuncPtr_glNormalPointerListIBM
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoordPointerListIBM
-#define GLEE_H_DEFINED_glTexCoordPointerListIBM
-  typedef void (APIENTRYP GLEEPFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint  size, GLenum  type, GLint  stride, const GLvoid* * pointer, GLint  ptrstride);
-  GLEE_EXTERN GLEEPFNGLTEXCOORDPOINTERLISTIBMPROC GLeeFuncPtr_glTexCoordPointerListIBM;
-  #define glTexCoordPointerListIBM GLeeFuncPtr_glTexCoordPointerListIBM
-#endif
-#ifndef GLEE_H_DEFINED_glVertexPointerListIBM
-#define GLEE_H_DEFINED_glVertexPointerListIBM
-  typedef void (APIENTRYP GLEEPFNGLVERTEXPOINTERLISTIBMPROC) (GLint  size, GLenum  type, GLint  stride, const GLvoid* * pointer, GLint  ptrstride);
-  GLEE_EXTERN GLEEPFNGLVERTEXPOINTERLISTIBMPROC GLeeFuncPtr_glVertexPointerListIBM;
-  #define glVertexPointerListIBM GLeeFuncPtr_glVertexPointerListIBM
-#endif
-#endif 
-
-/* GL_SGIX_subsample */
-
-#ifndef GL_SGIX_subsample
-#define GL_SGIX_subsample 1
-#define __GLEE_GL_SGIX_subsample 1
-/* Constants */
-#define GL_PACK_SUBSAMPLE_RATE_SGIX                        0x85A0
-#define GL_UNPACK_SUBSAMPLE_RATE_SGIX                      0x85A1
-#define GL_PIXEL_SUBSAMPLE_4444_SGIX                       0x85A2
-#define GL_PIXEL_SUBSAMPLE_2424_SGIX                       0x85A3
-#define GL_PIXEL_SUBSAMPLE_4242_SGIX                       0x85A4
-#endif 
-
-/* GL_SGIX_ycrcb_subsample */
-
-#ifndef GL_SGIX_ycrcb_subsample
-#define GL_SGIX_ycrcb_subsample 1
-#define __GLEE_GL_SGIX_ycrcb_subsample 1
-/* Constants */
-#endif 
-
-/* GL_SGIX_ycrcba */
-
-#ifndef GL_SGIX_ycrcba
-#define GL_SGIX_ycrcba 1
-#define __GLEE_GL_SGIX_ycrcba 1
-/* Constants */
-#define GL_YCRCB_SGIX                                      0x8318
-#define GL_YCRCBA_SGIX                                     0x8319
-#endif 
-
-/* GL_SGI_depth_pass_instrument */
-
-#ifndef GL_SGI_depth_pass_instrument
-#define GL_SGI_depth_pass_instrument 1
-#define __GLEE_GL_SGI_depth_pass_instrument 1
-/* Constants */
-#define GL_DEPTH_PASS_INSTRUMENT_SGIX                      0x8310
-#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX             0x8311
-#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX                  0x8312
-#endif 
-
-/* GL_3DFX_texture_compression_FXT1 */
-
-#ifndef GL_3DFX_texture_compression_FXT1
-#define GL_3DFX_texture_compression_FXT1 1
-#define __GLEE_GL_3DFX_texture_compression_FXT1 1
-/* Constants */
-#define GL_COMPRESSED_RGB_FXT1_3DFX                        0x86B0
-#define GL_COMPRESSED_RGBA_FXT1_3DFX                       0x86B1
-#endif 
-
-/* GL_3DFX_multisample */
-
-#ifndef GL_3DFX_multisample
-#define GL_3DFX_multisample 1
-#define __GLEE_GL_3DFX_multisample 1
-/* Constants */
-#define GL_MULTISAMPLE_3DFX                                0x86B2
-#define GL_SAMPLE_BUFFERS_3DFX                             0x86B3
-#define GL_SAMPLES_3DFX                                    0x86B4
-#define GL_MULTISAMPLE_BIT_3DFX                            0x20000000
-#endif 
-
-/* GL_3DFX_tbuffer */
-
-#ifndef GL_3DFX_tbuffer
-#define GL_3DFX_tbuffer 1
-#define __GLEE_GL_3DFX_tbuffer 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glTbufferMask3DFX
-#define GLEE_H_DEFINED_glTbufferMask3DFX
-  typedef void (APIENTRYP GLEEPFNGLTBUFFERMASK3DFXPROC) (GLuint  mask);
-  GLEE_EXTERN GLEEPFNGLTBUFFERMASK3DFXPROC GLeeFuncPtr_glTbufferMask3DFX;
-  #define glTbufferMask3DFX GLeeFuncPtr_glTbufferMask3DFX
-#endif
-#endif 
-
-/* GL_EXT_multisample */
-
-#ifndef GL_EXT_multisample
-#define GL_EXT_multisample 1
-#define __GLEE_GL_EXT_multisample 1
-/* Constants */
-#define GL_MULTISAMPLE_EXT                                 0x809D
-#define GL_SAMPLE_ALPHA_TO_MASK_EXT                        0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE_EXT                         0x809F
-#define GL_SAMPLE_MASK_EXT                                 0x80A0
-#define GL_1PASS_EXT                                       0x80A1
-#define GL_2PASS_0_EXT                                     0x80A2
-#define GL_2PASS_1_EXT                                     0x80A3
-#define GL_4PASS_0_EXT                                     0x80A4
-#define GL_4PASS_1_EXT                                     0x80A5
-#define GL_4PASS_2_EXT                                     0x80A6
-#define GL_4PASS_3_EXT                                     0x80A7
-#define GL_SAMPLE_BUFFERS_EXT                              0x80A8
-#define GL_SAMPLES_EXT                                     0x80A9
-#define GL_SAMPLE_MASK_VALUE_EXT                           0x80AA
-#define GL_SAMPLE_MASK_INVERT_EXT                          0x80AB
-#define GL_SAMPLE_PATTERN_EXT                              0x80AC
-#define GL_MULTISAMPLE_BIT_EXT                             0x20000000
-#ifndef GLEE_H_DEFINED_glSampleMaskEXT
-#define GLEE_H_DEFINED_glSampleMaskEXT
-  typedef void (APIENTRYP GLEEPFNGLSAMPLEMASKEXTPROC) (GLclampf  value, GLboolean  invert);
-  GLEE_EXTERN GLEEPFNGLSAMPLEMASKEXTPROC GLeeFuncPtr_glSampleMaskEXT;
-  #define glSampleMaskEXT GLeeFuncPtr_glSampleMaskEXT
-#endif
-#ifndef GLEE_H_DEFINED_glSamplePatternEXT
-#define GLEE_H_DEFINED_glSamplePatternEXT
-  typedef void (APIENTRYP GLEEPFNGLSAMPLEPATTERNEXTPROC) (GLenum  pattern);
-  GLEE_EXTERN GLEEPFNGLSAMPLEPATTERNEXTPROC GLeeFuncPtr_glSamplePatternEXT;
-  #define glSamplePatternEXT GLeeFuncPtr_glSamplePatternEXT
-#endif
-#endif 
-
-/* GL_SGIX_vertex_preclip */
-
-#ifndef GL_SGIX_vertex_preclip
-#define GL_SGIX_vertex_preclip 1
-#define __GLEE_GL_SGIX_vertex_preclip 1
-/* Constants */
-#define GL_VERTEX_PRECLIP_SGIX                             0x83EE
-#define GL_VERTEX_PRECLIP_HINT_SGIX                        0x83EF
-#endif 
-
-/* GL_SGIX_convolution_accuracy */
-
-#ifndef GL_SGIX_convolution_accuracy
-#define GL_SGIX_convolution_accuracy 1
-#define __GLEE_GL_SGIX_convolution_accuracy 1
-/* Constants */
-#define GL_CONVOLUTION_HINT_SGIX                           0x8316
-#endif 
-
-/* GL_SGIX_resample */
-
-#ifndef GL_SGIX_resample
-#define GL_SGIX_resample 1
-#define __GLEE_GL_SGIX_resample 1
-/* Constants */
-#define GL_PACK_RESAMPLE_SGIX                              0x842C
-#define GL_UNPACK_RESAMPLE_SGIX                            0x842D
-#define GL_RESAMPLE_REPLICATE_SGIX                         0x842E
-#define GL_RESAMPLE_ZERO_FILL_SGIX                         0x842F
-#define GL_RESAMPLE_DECIMATE_SGIX                          0x8430
-#endif 
-
-/* GL_SGIS_point_line_texgen */
-
-#ifndef GL_SGIS_point_line_texgen
-#define GL_SGIS_point_line_texgen 1
-#define __GLEE_GL_SGIS_point_line_texgen 1
-/* Constants */
-#define GL_EYE_DISTANCE_TO_POINT_SGIS                      0x81F0
-#define GL_OBJECT_DISTANCE_TO_POINT_SGIS                   0x81F1
-#define GL_EYE_DISTANCE_TO_LINE_SGIS                       0x81F2
-#define GL_OBJECT_DISTANCE_TO_LINE_SGIS                    0x81F3
-#define GL_EYE_POINT_SGIS                                  0x81F4
-#define GL_OBJECT_POINT_SGIS                               0x81F5
-#define GL_EYE_LINE_SGIS                                   0x81F6
-#define GL_OBJECT_LINE_SGIS                                0x81F7
-#endif 
-
-/* GL_SGIS_texture_color_mask */
-
-#ifndef GL_SGIS_texture_color_mask
-#define GL_SGIS_texture_color_mask 1
-#define __GLEE_GL_SGIS_texture_color_mask 1
-/* Constants */
-#define GL_TEXTURE_COLOR_WRITEMASK_SGIS                    0x81EF
-#ifndef GLEE_H_DEFINED_glTextureColorMaskSGIS
-#define GLEE_H_DEFINED_glTextureColorMaskSGIS
-  typedef void (APIENTRYP GLEEPFNGLTEXTURECOLORMASKSGISPROC) (GLboolean  red, GLboolean  green, GLboolean  blue, GLboolean  alpha);
-  GLEE_EXTERN GLEEPFNGLTEXTURECOLORMASKSGISPROC GLeeFuncPtr_glTextureColorMaskSGIS;
-  #define glTextureColorMaskSGIS GLeeFuncPtr_glTextureColorMaskSGIS
-#endif
-#endif 
-
-/* GL_EXT_texture_env_dot3 */
-
-#ifndef GL_EXT_texture_env_dot3
-#define GL_EXT_texture_env_dot3 1
-#define __GLEE_GL_EXT_texture_env_dot3 1
-/* Constants */
-#define GL_DOT3_RGB_EXT                                    0x8740
-#define GL_DOT3_RGBA_EXT                                   0x8741
-#endif 
-
-/* GL_ATI_texture_mirror_once */
-
-#ifndef GL_ATI_texture_mirror_once
-#define GL_ATI_texture_mirror_once 1
-#define __GLEE_GL_ATI_texture_mirror_once 1
-/* Constants */
-#define GL_MIRROR_CLAMP_ATI                                0x8742
-#define GL_MIRROR_CLAMP_TO_EDGE_ATI                        0x8743
-#endif 
-
-/* GL_NV_fence */
-
-#ifndef GL_NV_fence
-#define GL_NV_fence 1
-#define __GLEE_GL_NV_fence 1
-/* Constants */
-#define GL_ALL_COMPLETED_NV                                0x84F2
-#define GL_FENCE_STATUS_NV                                 0x84F3
-#define GL_FENCE_CONDITION_NV                              0x84F4
-#ifndef GLEE_H_DEFINED_glDeleteFencesNV
-#define GLEE_H_DEFINED_glDeleteFencesNV
-  typedef void (APIENTRYP GLEEPFNGLDELETEFENCESNVPROC) (GLsizei  n, const GLuint * fences);
-  GLEE_EXTERN GLEEPFNGLDELETEFENCESNVPROC GLeeFuncPtr_glDeleteFencesNV;
-  #define glDeleteFencesNV GLeeFuncPtr_glDeleteFencesNV
-#endif
-#ifndef GLEE_H_DEFINED_glGenFencesNV
-#define GLEE_H_DEFINED_glGenFencesNV
-  typedef void (APIENTRYP GLEEPFNGLGENFENCESNVPROC) (GLsizei  n, GLuint * fences);
-  GLEE_EXTERN GLEEPFNGLGENFENCESNVPROC GLeeFuncPtr_glGenFencesNV;
-  #define glGenFencesNV GLeeFuncPtr_glGenFencesNV
-#endif
-#ifndef GLEE_H_DEFINED_glIsFenceNV
-#define GLEE_H_DEFINED_glIsFenceNV
-  typedef GLboolean (APIENTRYP GLEEPFNGLISFENCENVPROC) (GLuint  fence);
-  GLEE_EXTERN GLEEPFNGLISFENCENVPROC GLeeFuncPtr_glIsFenceNV;
-  #define glIsFenceNV GLeeFuncPtr_glIsFenceNV
-#endif
-#ifndef GLEE_H_DEFINED_glTestFenceNV
-#define GLEE_H_DEFINED_glTestFenceNV
-  typedef GLboolean (APIENTRYP GLEEPFNGLTESTFENCENVPROC) (GLuint  fence);
-  GLEE_EXTERN GLEEPFNGLTESTFENCENVPROC GLeeFuncPtr_glTestFenceNV;
-  #define glTestFenceNV GLeeFuncPtr_glTestFenceNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetFenceivNV
-#define GLEE_H_DEFINED_glGetFenceivNV
-  typedef void (APIENTRYP GLEEPFNGLGETFENCEIVNVPROC) (GLuint  fence, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETFENCEIVNVPROC GLeeFuncPtr_glGetFenceivNV;
-  #define glGetFenceivNV GLeeFuncPtr_glGetFenceivNV
-#endif
-#ifndef GLEE_H_DEFINED_glFinishFenceNV
-#define GLEE_H_DEFINED_glFinishFenceNV
-  typedef void (APIENTRYP GLEEPFNGLFINISHFENCENVPROC) (GLuint  fence);
-  GLEE_EXTERN GLEEPFNGLFINISHFENCENVPROC GLeeFuncPtr_glFinishFenceNV;
-  #define glFinishFenceNV GLeeFuncPtr_glFinishFenceNV
-#endif
-#ifndef GLEE_H_DEFINED_glSetFenceNV
-#define GLEE_H_DEFINED_glSetFenceNV
-  typedef void (APIENTRYP GLEEPFNGLSETFENCENVPROC) (GLuint  fence, GLenum  condition);
-  GLEE_EXTERN GLEEPFNGLSETFENCENVPROC GLeeFuncPtr_glSetFenceNV;
-  #define glSetFenceNV GLeeFuncPtr_glSetFenceNV
-#endif
-#endif 
-
-/* GL_IBM_texture_mirrored_repeat */
-
-#ifndef GL_IBM_texture_mirrored_repeat
-#define GL_IBM_texture_mirrored_repeat 1
-#define __GLEE_GL_IBM_texture_mirrored_repeat 1
-/* Constants */
-#define GL_MIRRORED_REPEAT_IBM                             0x8370
-#endif 
-
-/* GL_NV_evaluators */
-
-#ifndef GL_NV_evaluators
-#define GL_NV_evaluators 1
-#define __GLEE_GL_NV_evaluators 1
-/* Constants */
-#define GL_EVAL_2D_NV                                      0x86C0
-#define GL_EVAL_TRIANGULAR_2D_NV                           0x86C1
-#define GL_MAP_TESSELLATION_NV                             0x86C2
-#define GL_MAP_ATTRIB_U_ORDER_NV                           0x86C3
-#define GL_MAP_ATTRIB_V_ORDER_NV                           0x86C4
-#define GL_EVAL_FRACTIONAL_TESSELLATION_NV                 0x86C5
-#define GL_EVAL_VERTEX_ATTRIB0_NV                          0x86C6
-#define GL_EVAL_VERTEX_ATTRIB1_NV                          0x86C7
-#define GL_EVAL_VERTEX_ATTRIB2_NV                          0x86C8
-#define GL_EVAL_VERTEX_ATTRIB3_NV                          0x86C9
-#define GL_EVAL_VERTEX_ATTRIB4_NV                          0x86CA
-#define GL_EVAL_VERTEX_ATTRIB5_NV                          0x86CB
-#define GL_EVAL_VERTEX_ATTRIB6_NV                          0x86CC
-#define GL_EVAL_VERTEX_ATTRIB7_NV                          0x86CD
-#define GL_EVAL_VERTEX_ATTRIB8_NV                          0x86CE
-#define GL_EVAL_VERTEX_ATTRIB9_NV                          0x86CF
-#define GL_EVAL_VERTEX_ATTRIB10_NV                         0x86D0
-#define GL_EVAL_VERTEX_ATTRIB11_NV                         0x86D1
-#define GL_EVAL_VERTEX_ATTRIB12_NV                         0x86D2
-#define GL_EVAL_VERTEX_ATTRIB13_NV                         0x86D3
-#define GL_EVAL_VERTEX_ATTRIB14_NV                         0x86D4
-#define GL_EVAL_VERTEX_ATTRIB15_NV                         0x86D5
-#define GL_MAX_MAP_TESSELLATION_NV                         0x86D6
-#define GL_MAX_RATIONAL_EVAL_ORDER_NV                      0x86D7
-#ifndef GLEE_H_DEFINED_glMapControlPointsNV
-#define GLEE_H_DEFINED_glMapControlPointsNV
-  typedef void (APIENTRYP GLEEPFNGLMAPCONTROLPOINTSNVPROC) (GLenum  target, GLuint  index, GLenum  type, GLsizei  ustride, GLsizei  vstride, GLint  uorder, GLint  vorder, GLboolean  packed, const GLvoid * points);
-  GLEE_EXTERN GLEEPFNGLMAPCONTROLPOINTSNVPROC GLeeFuncPtr_glMapControlPointsNV;
-  #define glMapControlPointsNV GLeeFuncPtr_glMapControlPointsNV
-#endif
-#ifndef GLEE_H_DEFINED_glMapParameterivNV
-#define GLEE_H_DEFINED_glMapParameterivNV
-  typedef void (APIENTRYP GLEEPFNGLMAPPARAMETERIVNVPROC) (GLenum  target, GLenum  pname, const GLint * params);
-  GLEE_EXTERN GLEEPFNGLMAPPARAMETERIVNVPROC GLeeFuncPtr_glMapParameterivNV;
-  #define glMapParameterivNV GLeeFuncPtr_glMapParameterivNV
-#endif
-#ifndef GLEE_H_DEFINED_glMapParameterfvNV
-#define GLEE_H_DEFINED_glMapParameterfvNV
-  typedef void (APIENTRYP GLEEPFNGLMAPPARAMETERFVNVPROC) (GLenum  target, GLenum  pname, const GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLMAPPARAMETERFVNVPROC GLeeFuncPtr_glMapParameterfvNV;
-  #define glMapParameterfvNV GLeeFuncPtr_glMapParameterfvNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetMapControlPointsNV
-#define GLEE_H_DEFINED_glGetMapControlPointsNV
-  typedef void (APIENTRYP GLEEPFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum  target, GLuint  index, GLenum  type, GLsizei  ustride, GLsizei  vstride, GLboolean  packed, GLvoid * points);
-  GLEE_EXTERN GLEEPFNGLGETMAPCONTROLPOINTSNVPROC GLeeFuncPtr_glGetMapControlPointsNV;
-  #define glGetMapControlPointsNV GLeeFuncPtr_glGetMapControlPointsNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetMapParameterivNV
-#define GLEE_H_DEFINED_glGetMapParameterivNV
-  typedef void (APIENTRYP GLEEPFNGLGETMAPPARAMETERIVNVPROC) (GLenum  target, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETMAPPARAMETERIVNVPROC GLeeFuncPtr_glGetMapParameterivNV;
-  #define glGetMapParameterivNV GLeeFuncPtr_glGetMapParameterivNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetMapParameterfvNV
-#define GLEE_H_DEFINED_glGetMapParameterfvNV
-  typedef void (APIENTRYP GLEEPFNGLGETMAPPARAMETERFVNVPROC) (GLenum  target, GLenum  pname, GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLGETMAPPARAMETERFVNVPROC GLeeFuncPtr_glGetMapParameterfvNV;
-  #define glGetMapParameterfvNV GLeeFuncPtr_glGetMapParameterfvNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetMapAttribParameterivNV
-#define GLEE_H_DEFINED_glGetMapAttribParameterivNV
-  typedef void (APIENTRYP GLEEPFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum  target, GLuint  index, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETMAPATTRIBPARAMETERIVNVPROC GLeeFuncPtr_glGetMapAttribParameterivNV;
-  #define glGetMapAttribParameterivNV GLeeFuncPtr_glGetMapAttribParameterivNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetMapAttribParameterfvNV
-#define GLEE_H_DEFINED_glGetMapAttribParameterfvNV
-  typedef void (APIENTRYP GLEEPFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum  target, GLuint  index, GLenum  pname, GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLGETMAPATTRIBPARAMETERFVNVPROC GLeeFuncPtr_glGetMapAttribParameterfvNV;
-  #define glGetMapAttribParameterfvNV GLeeFuncPtr_glGetMapAttribParameterfvNV
-#endif
-#ifndef GLEE_H_DEFINED_glEvalMapsNV
-#define GLEE_H_DEFINED_glEvalMapsNV
-  typedef void (APIENTRYP GLEEPFNGLEVALMAPSNVPROC) (GLenum  target, GLenum  mode);
-  GLEE_EXTERN GLEEPFNGLEVALMAPSNVPROC GLeeFuncPtr_glEvalMapsNV;
-  #define glEvalMapsNV GLeeFuncPtr_glEvalMapsNV
-#endif
-#endif 
-
-/* GL_NV_packed_depth_stencil */
-
-#ifndef GL_NV_packed_depth_stencil
-#define GL_NV_packed_depth_stencil 1
-#define __GLEE_GL_NV_packed_depth_stencil 1
-/* Constants */
-#define GL_DEPTH_STENCIL_NV                                0x84F9
-#define GL_UNSIGNED_INT_24_8_NV                            0x84FA
-#endif 
-
-/* GL_NV_register_combiners2 */
-
-#ifndef GL_NV_register_combiners2
-#define GL_NV_register_combiners2 1
-#define __GLEE_GL_NV_register_combiners2 1
-/* Constants */
-#define GL_PER_STAGE_CONSTANTS_NV                          0x8535
-#ifndef GLEE_H_DEFINED_glCombinerStageParameterfvNV
-#define GLEE_H_DEFINED_glCombinerStageParameterfvNV
-  typedef void (APIENTRYP GLEEPFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum  stage, GLenum  pname, const GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLCOMBINERSTAGEPARAMETERFVNVPROC GLeeFuncPtr_glCombinerStageParameterfvNV;
-  #define glCombinerStageParameterfvNV GLeeFuncPtr_glCombinerStageParameterfvNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetCombinerStageParameterfvNV
-#define GLEE_H_DEFINED_glGetCombinerStageParameterfvNV
-  typedef void (APIENTRYP GLEEPFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum  stage, GLenum  pname, GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC GLeeFuncPtr_glGetCombinerStageParameterfvNV;
-  #define glGetCombinerStageParameterfvNV GLeeFuncPtr_glGetCombinerStageParameterfvNV
-#endif
-#endif 
-
-/* GL_NV_texture_compression_vtc */
-
-#ifndef GL_NV_texture_compression_vtc
-#define GL_NV_texture_compression_vtc 1
-#define __GLEE_GL_NV_texture_compression_vtc 1
-/* Constants */
-#endif 
-
-/* GL_NV_texture_rectangle */
-
-#ifndef GL_NV_texture_rectangle
-#define GL_NV_texture_rectangle 1
-#define __GLEE_GL_NV_texture_rectangle 1
-/* Constants */
-#define GL_TEXTURE_RECTANGLE_NV                            0x84F5
-#define GL_TEXTURE_BINDING_RECTANGLE_NV                    0x84F6
-#define GL_PROXY_TEXTURE_RECTANGLE_NV                      0x84F7
-#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV                   0x84F8
-#endif 
-
-/* GL_NV_texture_shader */
-
-#ifndef GL_NV_texture_shader
-#define GL_NV_texture_shader 1
-#define __GLEE_GL_NV_texture_shader 1
-/* Constants */
-#define GL_OFFSET_TEXTURE_RECTANGLE_NV                     0x864C
-#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV               0x864D
-#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV                0x864E
-#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV            0x86D9
-#define GL_UNSIGNED_INT_S8_S8_8_8_NV                       0x86DA
-#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV                   0x86DB
-#define GL_DSDT_MAG_INTENSITY_NV                           0x86DC
-#define GL_SHADER_CONSISTENT_NV                            0x86DD
-#define GL_TEXTURE_SHADER_NV                               0x86DE
-#define GL_SHADER_OPERATION_NV                             0x86DF
-#define GL_CULL_MODES_NV                                   0x86E0
-#define GL_OFFSET_TEXTURE_MATRIX_NV                        0x86E1
-#define GL_OFFSET_TEXTURE_SCALE_NV                         0x86E2
-#define GL_OFFSET_TEXTURE_BIAS_NV                          0x86E3
-#define GL_OFFSET_TEXTURE_2D_MATRIX_NV                     GL_OFFSET_TEXTURE_MATRIX_NV
-#define GL_OFFSET_TEXTURE_2D_SCALE_NV                      GL_OFFSET_TEXTURE_SCALE_NV
-#define GL_OFFSET_TEXTURE_2D_BIAS_NV                       GL_OFFSET_TEXTURE_BIAS_NV
-#define GL_PREVIOUS_TEXTURE_INPUT_NV                       0x86E4
-#define GL_CONST_EYE_NV                                    0x86E5
-#define GL_PASS_THROUGH_NV                                 0x86E6
-#define GL_CULL_FRAGMENT_NV                                0x86E7
-#define GL_OFFSET_TEXTURE_2D_NV                            0x86E8
-#define GL_DEPENDENT_AR_TEXTURE_2D_NV                      0x86E9
-#define GL_DEPENDENT_GB_TEXTURE_2D_NV                      0x86EA
-#define GL_DOT_PRODUCT_NV                                  0x86EC
-#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV                    0x86ED
-#define GL_DOT_PRODUCT_TEXTURE_2D_NV                       0x86EE
-#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV                 0x86F0
-#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV                 0x86F1
-#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV                 0x86F2
-#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV       0x86F3
-#define GL_HILO_NV                                         0x86F4
-#define GL_DSDT_NV                                         0x86F5
-#define GL_DSDT_MAG_NV                                     0x86F6
-#define GL_DSDT_MAG_VIB_NV                                 0x86F7
-#define GL_HILO16_NV                                       0x86F8
-#define GL_SIGNED_HILO_NV                                  0x86F9
-#define GL_SIGNED_HILO16_NV                                0x86FA
-#define GL_SIGNED_RGBA_NV                                  0x86FB
-#define GL_SIGNED_RGBA8_NV                                 0x86FC
-#define GL_SIGNED_RGB_NV                                   0x86FE
-#define GL_SIGNED_RGB8_NV                                  0x86FF
-#define GL_SIGNED_LUMINANCE_NV                             0x8701
-#define GL_SIGNED_LUMINANCE8_NV                            0x8702
-#define GL_SIGNED_LUMINANCE_ALPHA_NV                       0x8703
-#define GL_SIGNED_LUMINANCE8_ALPHA8_NV                     0x8704
-#define GL_SIGNED_ALPHA_NV                                 0x8705
-#define GL_SIGNED_ALPHA8_NV                                0x8706
-#define GL_SIGNED_INTENSITY_NV                             0x8707
-#define GL_SIGNED_INTENSITY8_NV                            0x8708
-#define GL_DSDT8_NV                                        0x8709
-#define GL_DSDT8_MAG8_NV                                   0x870A
-#define GL_DSDT8_MAG8_INTENSITY8_NV                        0x870B
-#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV                    0x870C
-#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV                  0x870D
-#define GL_HI_SCALE_NV                                     0x870E
-#define GL_LO_SCALE_NV                                     0x870F
-#define GL_DS_SCALE_NV                                     0x8710
-#define GL_DT_SCALE_NV                                     0x8711
-#define GL_MAGNITUDE_SCALE_NV                              0x8712
-#define GL_VIBRANCE_SCALE_NV                               0x8713
-#define GL_HI_BIAS_NV                                      0x8714
-#define GL_LO_BIAS_NV                                      0x8715
-#define GL_DS_BIAS_NV                                      0x8716
-#define GL_DT_BIAS_NV                                      0x8717
-#define GL_MAGNITUDE_BIAS_NV                               0x8718
-#define GL_VIBRANCE_BIAS_NV                                0x8719
-#define GL_TEXTURE_BORDER_VALUES_NV                        0x871A
-#define GL_TEXTURE_HI_SIZE_NV                              0x871B
-#define GL_TEXTURE_LO_SIZE_NV                              0x871C
-#define GL_TEXTURE_DS_SIZE_NV                              0x871D
-#define GL_TEXTURE_DT_SIZE_NV                              0x871E
-#define GL_TEXTURE_MAG_SIZE_NV                             0x871F
-#endif 
-
-/* GL_NV_texture_shader2 */
-
-#ifndef GL_NV_texture_shader2
-#define GL_NV_texture_shader2 1
-#define __GLEE_GL_NV_texture_shader2 1
-/* Constants */
-#define GL_DOT_PRODUCT_TEXTURE_3D_NV                       0x86EF
-#endif 
-
-/* GL_NV_vertex_array_range2 */
-
-#ifndef GL_NV_vertex_array_range2
-#define GL_NV_vertex_array_range2 1
-#define __GLEE_GL_NV_vertex_array_range2 1
-/* Constants */
-#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV             0x8533
-#endif 
-
-/* GL_NV_vertex_program */
-
-#ifndef GL_NV_vertex_program
-#define GL_NV_vertex_program 1
-#define __GLEE_GL_NV_vertex_program 1
-/* Constants */
-#define GL_VERTEX_PROGRAM_NV                               0x8620
-#define GL_VERTEX_STATE_PROGRAM_NV                         0x8621
-#define GL_ATTRIB_ARRAY_SIZE_NV                            0x8623
-#define GL_ATTRIB_ARRAY_STRIDE_NV                          0x8624
-#define GL_ATTRIB_ARRAY_TYPE_NV                            0x8625
-#define GL_CURRENT_ATTRIB_NV                               0x8626
-#define GL_PROGRAM_LENGTH_NV                               0x8627
-#define GL_PROGRAM_STRING_NV                               0x8628
-#define GL_MODELVIEW_PROJECTION_NV                         0x8629
-#define GL_IDENTITY_NV                                     0x862A
-#define GL_INVERSE_NV                                      0x862B
-#define GL_TRANSPOSE_NV                                    0x862C
-#define GL_INVERSE_TRANSPOSE_NV                            0x862D
-#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV                 0x862E
-#define GL_MAX_TRACK_MATRICES_NV                           0x862F
-#define GL_MATRIX0_NV                                      0x8630
-#define GL_MATRIX1_NV                                      0x8631
-#define GL_MATRIX2_NV                                      0x8632
-#define GL_MATRIX3_NV                                      0x8633
-#define GL_MATRIX4_NV                                      0x8634
-#define GL_MATRIX5_NV                                      0x8635
-#define GL_MATRIX6_NV                                      0x8636
-#define GL_MATRIX7_NV                                      0x8637
-#define GL_CURRENT_MATRIX_STACK_DEPTH_NV                   0x8640
-#define GL_CURRENT_MATRIX_NV                               0x8641
-#define GL_VERTEX_PROGRAM_POINT_SIZE_NV                    0x8642
-#define GL_VERTEX_PROGRAM_TWO_SIDE_NV                      0x8643
-#define GL_PROGRAM_PARAMETER_NV                            0x8644
-#define GL_ATTRIB_ARRAY_POINTER_NV                         0x8645
-#define GL_PROGRAM_TARGET_NV                               0x8646
-#define GL_PROGRAM_RESIDENT_NV                             0x8647
-#define GL_TRACK_MATRIX_NV                                 0x8648
-#define GL_TRACK_MATRIX_TRANSFORM_NV                       0x8649
-#define GL_VERTEX_PROGRAM_BINDING_NV                       0x864A
-#define GL_PROGRAM_ERROR_POSITION_NV                       0x864B
-#define GL_VERTEX_ATTRIB_ARRAY0_NV                         0x8650
-#define GL_VERTEX_ATTRIB_ARRAY1_NV                         0x8651
-#define GL_VERTEX_ATTRIB_ARRAY2_NV                         0x8652
-#define GL_VERTEX_ATTRIB_ARRAY3_NV                         0x8653
-#define GL_VERTEX_ATTRIB_ARRAY4_NV                         0x8654
-#define GL_VERTEX_ATTRIB_ARRAY5_NV                         0x8655
-#define GL_VERTEX_ATTRIB_ARRAY6_NV                         0x8656
-#define GL_VERTEX_ATTRIB_ARRAY7_NV                         0x8657
-#define GL_VERTEX_ATTRIB_ARRAY8_NV                         0x8658
-#define GL_VERTEX_ATTRIB_ARRAY9_NV                         0x8659
-#define GL_VERTEX_ATTRIB_ARRAY10_NV                        0x865A
-#define GL_VERTEX_ATTRIB_ARRAY11_NV                        0x865B
-#define GL_VERTEX_ATTRIB_ARRAY12_NV                        0x865C
-#define GL_VERTEX_ATTRIB_ARRAY13_NV                        0x865D
-#define GL_VERTEX_ATTRIB_ARRAY14_NV                        0x865E
-#define GL_VERTEX_ATTRIB_ARRAY15_NV                        0x865F
-#define GL_MAP1_VERTEX_ATTRIB0_4_NV                        0x8660
-#define GL_MAP1_VERTEX_ATTRIB1_4_NV                        0x8661
-#define GL_MAP1_VERTEX_ATTRIB2_4_NV                        0x8662
-#define GL_MAP1_VERTEX_ATTRIB3_4_NV                        0x8663
-#define GL_MAP1_VERTEX_ATTRIB4_4_NV                        0x8664
-#define GL_MAP1_VERTEX_ATTRIB5_4_NV                        0x8665
-#define GL_MAP1_VERTEX_ATTRIB6_4_NV                        0x8666
-#define GL_MAP1_VERTEX_ATTRIB7_4_NV                        0x8667
-#define GL_MAP1_VERTEX_ATTRIB8_4_NV                        0x8668
-#define GL_MAP1_VERTEX_ATTRIB9_4_NV                        0x8669
-#define GL_MAP1_VERTEX_ATTRIB10_4_NV                       0x866A
-#define GL_MAP1_VERTEX_ATTRIB11_4_NV                       0x866B
-#define GL_MAP1_VERTEX_ATTRIB12_4_NV                       0x866C
-#define GL_MAP1_VERTEX_ATTRIB13_4_NV                       0x866D
-#define GL_MAP1_VERTEX_ATTRIB14_4_NV                       0x866E
-#define GL_MAP1_VERTEX_ATTRIB15_4_NV                       0x866F
-#define GL_MAP2_VERTEX_ATTRIB0_4_NV                        0x8670
-#define GL_MAP2_VERTEX_ATTRIB1_4_NV                        0x8671
-#define GL_MAP2_VERTEX_ATTRIB2_4_NV                        0x8672
-#define GL_MAP2_VERTEX_ATTRIB3_4_NV                        0x8673
-#define GL_MAP2_VERTEX_ATTRIB4_4_NV                        0x8674
-#define GL_MAP2_VERTEX_ATTRIB5_4_NV                        0x8675
-#define GL_MAP2_VERTEX_ATTRIB6_4_NV                        0x8676
-#define GL_MAP2_VERTEX_ATTRIB7_4_NV                        0x8677
-#define GL_MAP2_VERTEX_ATTRIB8_4_NV                        0x8678
-#define GL_MAP2_VERTEX_ATTRIB9_4_NV                        0x8679
-#define GL_MAP2_VERTEX_ATTRIB10_4_NV                       0x867A
-#define GL_MAP2_VERTEX_ATTRIB11_4_NV                       0x867B
-#define GL_MAP2_VERTEX_ATTRIB12_4_NV                       0x867C
-#define GL_MAP2_VERTEX_ATTRIB13_4_NV                       0x867D
-#define GL_MAP2_VERTEX_ATTRIB14_4_NV                       0x867E
-#define GL_MAP2_VERTEX_ATTRIB15_4_NV                       0x867F
-#ifndef GLEE_H_DEFINED_glAreProgramsResidentNV
-#define GLEE_H_DEFINED_glAreProgramsResidentNV
-  typedef GLboolean (APIENTRYP GLEEPFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei  n, const GLuint * programs, GLboolean * residences);
-  GLEE_EXTERN GLEEPFNGLAREPROGRAMSRESIDENTNVPROC GLeeFuncPtr_glAreProgramsResidentNV;
-  #define glAreProgramsResidentNV GLeeFuncPtr_glAreProgramsResidentNV
-#endif
-#ifndef GLEE_H_DEFINED_glBindProgramNV
-#define GLEE_H_DEFINED_glBindProgramNV
-  typedef void (APIENTRYP GLEEPFNGLBINDPROGRAMNVPROC) (GLenum  target, GLuint  id);
-  GLEE_EXTERN GLEEPFNGLBINDPROGRAMNVPROC GLeeFuncPtr_glBindProgramNV;
-  #define glBindProgramNV GLeeFuncPtr_glBindProgramNV
-#endif
-#ifndef GLEE_H_DEFINED_glDeleteProgramsNV
-#define GLEE_H_DEFINED_glDeleteProgramsNV
-  typedef void (APIENTRYP GLEEPFNGLDELETEPROGRAMSNVPROC) (GLsizei  n, const GLuint * programs);
-  GLEE_EXTERN GLEEPFNGLDELETEPROGRAMSNVPROC GLeeFuncPtr_glDeleteProgramsNV;
-  #define glDeleteProgramsNV GLeeFuncPtr_glDeleteProgramsNV
-#endif
-#ifndef GLEE_H_DEFINED_glExecuteProgramNV
-#define GLEE_H_DEFINED_glExecuteProgramNV
-  typedef void (APIENTRYP GLEEPFNGLEXECUTEPROGRAMNVPROC) (GLenum  target, GLuint  id, const GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLEXECUTEPROGRAMNVPROC GLeeFuncPtr_glExecuteProgramNV;
-  #define glExecuteProgramNV GLeeFuncPtr_glExecuteProgramNV
-#endif
-#ifndef GLEE_H_DEFINED_glGenProgramsNV
-#define GLEE_H_DEFINED_glGenProgramsNV
-  typedef void (APIENTRYP GLEEPFNGLGENPROGRAMSNVPROC) (GLsizei  n, GLuint * programs);
-  GLEE_EXTERN GLEEPFNGLGENPROGRAMSNVPROC GLeeFuncPtr_glGenProgramsNV;
-  #define glGenProgramsNV GLeeFuncPtr_glGenProgramsNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetProgramParameterdvNV
-#define GLEE_H_DEFINED_glGetProgramParameterdvNV
-  typedef void (APIENTRYP GLEEPFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum  target, GLuint  index, GLenum  pname, GLdouble * params);
-  GLEE_EXTERN GLEEPFNGLGETPROGRAMPARAMETERDVNVPROC GLeeFuncPtr_glGetProgramParameterdvNV;
-  #define glGetProgramParameterdvNV GLeeFuncPtr_glGetProgramParameterdvNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetProgramParameterfvNV
-#define GLEE_H_DEFINED_glGetProgramParameterfvNV
-  typedef void (APIENTRYP GLEEPFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum  target, GLuint  index, GLenum  pname, GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLGETPROGRAMPARAMETERFVNVPROC GLeeFuncPtr_glGetProgramParameterfvNV;
-  #define glGetProgramParameterfvNV GLeeFuncPtr_glGetProgramParameterfvNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetProgramivNV
-#define GLEE_H_DEFINED_glGetProgramivNV
-  typedef void (APIENTRYP GLEEPFNGLGETPROGRAMIVNVPROC) (GLuint  id, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETPROGRAMIVNVPROC GLeeFuncPtr_glGetProgramivNV;
-  #define glGetProgramivNV GLeeFuncPtr_glGetProgramivNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetProgramStringNV
-#define GLEE_H_DEFINED_glGetProgramStringNV
-  typedef void (APIENTRYP GLEEPFNGLGETPROGRAMSTRINGNVPROC) (GLuint  id, GLenum  pname, GLubyte * program);
-  GLEE_EXTERN GLEEPFNGLGETPROGRAMSTRINGNVPROC GLeeFuncPtr_glGetProgramStringNV;
-  #define glGetProgramStringNV GLeeFuncPtr_glGetProgramStringNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetTrackMatrixivNV
-#define GLEE_H_DEFINED_glGetTrackMatrixivNV
-  typedef void (APIENTRYP GLEEPFNGLGETTRACKMATRIXIVNVPROC) (GLenum  target, GLuint  address, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETTRACKMATRIXIVNVPROC GLeeFuncPtr_glGetTrackMatrixivNV;
-  #define glGetTrackMatrixivNV GLeeFuncPtr_glGetTrackMatrixivNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetVertexAttribdvNV
-#define GLEE_H_DEFINED_glGetVertexAttribdvNV
-  typedef void (APIENTRYP GLEEPFNGLGETVERTEXATTRIBDVNVPROC) (GLuint  index, GLenum  pname, GLdouble * params);
-  GLEE_EXTERN GLEEPFNGLGETVERTEXATTRIBDVNVPROC GLeeFuncPtr_glGetVertexAttribdvNV;
-  #define glGetVertexAttribdvNV GLeeFuncPtr_glGetVertexAttribdvNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetVertexAttribfvNV
-#define GLEE_H_DEFINED_glGetVertexAttribfvNV
-  typedef void (APIENTRYP GLEEPFNGLGETVERTEXATTRIBFVNVPROC) (GLuint  index, GLenum  pname, GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLGETVERTEXATTRIBFVNVPROC GLeeFuncPtr_glGetVertexAttribfvNV;
-  #define glGetVertexAttribfvNV GLeeFuncPtr_glGetVertexAttribfvNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetVertexAttribivNV
-#define GLEE_H_DEFINED_glGetVertexAttribivNV
-  typedef void (APIENTRYP GLEEPFNGLGETVERTEXATTRIBIVNVPROC) (GLuint  index, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETVERTEXATTRIBIVNVPROC GLeeFuncPtr_glGetVertexAttribivNV;
-  #define glGetVertexAttribivNV GLeeFuncPtr_glGetVertexAttribivNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetVertexAttribPointervNV
-#define GLEE_H_DEFINED_glGetVertexAttribPointervNV
-  typedef void (APIENTRYP GLEEPFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint  index, GLenum  pname, GLvoid* * pointer);
-  GLEE_EXTERN GLEEPFNGLGETVERTEXATTRIBPOINTERVNVPROC GLeeFuncPtr_glGetVertexAttribPointervNV;
-  #define glGetVertexAttribPointervNV GLeeFuncPtr_glGetVertexAttribPointervNV
-#endif
-#ifndef GLEE_H_DEFINED_glIsProgramNV
-#define GLEE_H_DEFINED_glIsProgramNV
-  typedef GLboolean (APIENTRYP GLEEPFNGLISPROGRAMNVPROC) (GLuint  id);
-  GLEE_EXTERN GLEEPFNGLISPROGRAMNVPROC GLeeFuncPtr_glIsProgramNV;
-  #define glIsProgramNV GLeeFuncPtr_glIsProgramNV
-#endif
-#ifndef GLEE_H_DEFINED_glLoadProgramNV
-#define GLEE_H_DEFINED_glLoadProgramNV
-  typedef void (APIENTRYP GLEEPFNGLLOADPROGRAMNVPROC) (GLenum  target, GLuint  id, GLsizei  len, const GLubyte * program);
-  GLEE_EXTERN GLEEPFNGLLOADPROGRAMNVPROC GLeeFuncPtr_glLoadProgramNV;
-  #define glLoadProgramNV GLeeFuncPtr_glLoadProgramNV
-#endif
-#ifndef GLEE_H_DEFINED_glProgramParameter4dNV
-#define GLEE_H_DEFINED_glProgramParameter4dNV
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMPARAMETER4DNVPROC) (GLenum  target, GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w);
-  GLEE_EXTERN GLEEPFNGLPROGRAMPARAMETER4DNVPROC GLeeFuncPtr_glProgramParameter4dNV;
-  #define glProgramParameter4dNV GLeeFuncPtr_glProgramParameter4dNV
-#endif
-#ifndef GLEE_H_DEFINED_glProgramParameter4dvNV
-#define GLEE_H_DEFINED_glProgramParameter4dvNV
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum  target, GLuint  index, const GLdouble * v);
-  GLEE_EXTERN GLEEPFNGLPROGRAMPARAMETER4DVNVPROC GLeeFuncPtr_glProgramParameter4dvNV;
-  #define glProgramParameter4dvNV GLeeFuncPtr_glProgramParameter4dvNV
-#endif
-#ifndef GLEE_H_DEFINED_glProgramParameter4fNV
-#define GLEE_H_DEFINED_glProgramParameter4fNV
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMPARAMETER4FNVPROC) (GLenum  target, GLuint  index, GLfloat  x, GLfloat  y, GLfloat  z, GLfloat  w);
-  GLEE_EXTERN GLEEPFNGLPROGRAMPARAMETER4FNVPROC GLeeFuncPtr_glProgramParameter4fNV;
-  #define glProgramParameter4fNV GLeeFuncPtr_glProgramParameter4fNV
-#endif
-#ifndef GLEE_H_DEFINED_glProgramParameter4fvNV
-#define GLEE_H_DEFINED_glProgramParameter4fvNV
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum  target, GLuint  index, const GLfloat * v);
-  GLEE_EXTERN GLEEPFNGLPROGRAMPARAMETER4FVNVPROC GLeeFuncPtr_glProgramParameter4fvNV;
-  #define glProgramParameter4fvNV GLeeFuncPtr_glProgramParameter4fvNV
-#endif
-#ifndef GLEE_H_DEFINED_glProgramParameters4dvNV
-#define GLEE_H_DEFINED_glProgramParameters4dvNV
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum  target, GLuint  index, GLsizei  count, const GLdouble * v);
-  GLEE_EXTERN GLEEPFNGLPROGRAMPARAMETERS4DVNVPROC GLeeFuncPtr_glProgramParameters4dvNV;
-  #define glProgramParameters4dvNV GLeeFuncPtr_glProgramParameters4dvNV
-#endif
-#ifndef GLEE_H_DEFINED_glProgramParameters4fvNV
-#define GLEE_H_DEFINED_glProgramParameters4fvNV
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum  target, GLuint  index, GLsizei  count, const GLfloat * v);
-  GLEE_EXTERN GLEEPFNGLPROGRAMPARAMETERS4FVNVPROC GLeeFuncPtr_glProgramParameters4fvNV;
-  #define glProgramParameters4fvNV GLeeFuncPtr_glProgramParameters4fvNV
-#endif
-#ifndef GLEE_H_DEFINED_glRequestResidentProgramsNV
-#define GLEE_H_DEFINED_glRequestResidentProgramsNV
-  typedef void (APIENTRYP GLEEPFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei  n, const GLuint * programs);
-  GLEE_EXTERN GLEEPFNGLREQUESTRESIDENTPROGRAMSNVPROC GLeeFuncPtr_glRequestResidentProgramsNV;
-  #define glRequestResidentProgramsNV GLeeFuncPtr_glRequestResidentProgramsNV
-#endif
-#ifndef GLEE_H_DEFINED_glTrackMatrixNV
-#define GLEE_H_DEFINED_glTrackMatrixNV
-  typedef void (APIENTRYP GLEEPFNGLTRACKMATRIXNVPROC) (GLenum  target, GLuint  address, GLenum  matrix, GLenum  transform);
-  GLEE_EXTERN GLEEPFNGLTRACKMATRIXNVPROC GLeeFuncPtr_glTrackMatrixNV;
-  #define glTrackMatrixNV GLeeFuncPtr_glTrackMatrixNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribPointerNV
-#define GLEE_H_DEFINED_glVertexAttribPointerNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint  index, GLint  fsize, GLenum  type, GLsizei  stride, const GLvoid * pointer);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBPOINTERNVPROC GLeeFuncPtr_glVertexAttribPointerNV;
-  #define glVertexAttribPointerNV GLeeFuncPtr_glVertexAttribPointerNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib1dNV
-#define GLEE_H_DEFINED_glVertexAttrib1dNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB1DNVPROC) (GLuint  index, GLdouble  x);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB1DNVPROC GLeeFuncPtr_glVertexAttrib1dNV;
-  #define glVertexAttrib1dNV GLeeFuncPtr_glVertexAttrib1dNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib1dvNV
-#define GLEE_H_DEFINED_glVertexAttrib1dvNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB1DVNVPROC) (GLuint  index, const GLdouble * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB1DVNVPROC GLeeFuncPtr_glVertexAttrib1dvNV;
-  #define glVertexAttrib1dvNV GLeeFuncPtr_glVertexAttrib1dvNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib1fNV
-#define GLEE_H_DEFINED_glVertexAttrib1fNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB1FNVPROC) (GLuint  index, GLfloat  x);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB1FNVPROC GLeeFuncPtr_glVertexAttrib1fNV;
-  #define glVertexAttrib1fNV GLeeFuncPtr_glVertexAttrib1fNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib1fvNV
-#define GLEE_H_DEFINED_glVertexAttrib1fvNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB1FVNVPROC) (GLuint  index, const GLfloat * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB1FVNVPROC GLeeFuncPtr_glVertexAttrib1fvNV;
-  #define glVertexAttrib1fvNV GLeeFuncPtr_glVertexAttrib1fvNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib1sNV
-#define GLEE_H_DEFINED_glVertexAttrib1sNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB1SNVPROC) (GLuint  index, GLshort  x);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB1SNVPROC GLeeFuncPtr_glVertexAttrib1sNV;
-  #define glVertexAttrib1sNV GLeeFuncPtr_glVertexAttrib1sNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib1svNV
-#define GLEE_H_DEFINED_glVertexAttrib1svNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB1SVNVPROC) (GLuint  index, const GLshort * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB1SVNVPROC GLeeFuncPtr_glVertexAttrib1svNV;
-  #define glVertexAttrib1svNV GLeeFuncPtr_glVertexAttrib1svNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib2dNV
-#define GLEE_H_DEFINED_glVertexAttrib2dNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB2DNVPROC) (GLuint  index, GLdouble  x, GLdouble  y);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB2DNVPROC GLeeFuncPtr_glVertexAttrib2dNV;
-  #define glVertexAttrib2dNV GLeeFuncPtr_glVertexAttrib2dNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib2dvNV
-#define GLEE_H_DEFINED_glVertexAttrib2dvNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB2DVNVPROC) (GLuint  index, const GLdouble * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB2DVNVPROC GLeeFuncPtr_glVertexAttrib2dvNV;
-  #define glVertexAttrib2dvNV GLeeFuncPtr_glVertexAttrib2dvNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib2fNV
-#define GLEE_H_DEFINED_glVertexAttrib2fNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB2FNVPROC) (GLuint  index, GLfloat  x, GLfloat  y);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB2FNVPROC GLeeFuncPtr_glVertexAttrib2fNV;
-  #define glVertexAttrib2fNV GLeeFuncPtr_glVertexAttrib2fNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib2fvNV
-#define GLEE_H_DEFINED_glVertexAttrib2fvNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB2FVNVPROC) (GLuint  index, const GLfloat * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB2FVNVPROC GLeeFuncPtr_glVertexAttrib2fvNV;
-  #define glVertexAttrib2fvNV GLeeFuncPtr_glVertexAttrib2fvNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib2sNV
-#define GLEE_H_DEFINED_glVertexAttrib2sNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB2SNVPROC) (GLuint  index, GLshort  x, GLshort  y);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB2SNVPROC GLeeFuncPtr_glVertexAttrib2sNV;
-  #define glVertexAttrib2sNV GLeeFuncPtr_glVertexAttrib2sNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib2svNV
-#define GLEE_H_DEFINED_glVertexAttrib2svNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB2SVNVPROC) (GLuint  index, const GLshort * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB2SVNVPROC GLeeFuncPtr_glVertexAttrib2svNV;
-  #define glVertexAttrib2svNV GLeeFuncPtr_glVertexAttrib2svNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib3dNV
-#define GLEE_H_DEFINED_glVertexAttrib3dNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB3DNVPROC) (GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB3DNVPROC GLeeFuncPtr_glVertexAttrib3dNV;
-  #define glVertexAttrib3dNV GLeeFuncPtr_glVertexAttrib3dNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib3dvNV
-#define GLEE_H_DEFINED_glVertexAttrib3dvNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB3DVNVPROC) (GLuint  index, const GLdouble * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB3DVNVPROC GLeeFuncPtr_glVertexAttrib3dvNV;
-  #define glVertexAttrib3dvNV GLeeFuncPtr_glVertexAttrib3dvNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib3fNV
-#define GLEE_H_DEFINED_glVertexAttrib3fNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB3FNVPROC) (GLuint  index, GLfloat  x, GLfloat  y, GLfloat  z);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB3FNVPROC GLeeFuncPtr_glVertexAttrib3fNV;
-  #define glVertexAttrib3fNV GLeeFuncPtr_glVertexAttrib3fNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib3fvNV
-#define GLEE_H_DEFINED_glVertexAttrib3fvNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB3FVNVPROC) (GLuint  index, const GLfloat * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB3FVNVPROC GLeeFuncPtr_glVertexAttrib3fvNV;
-  #define glVertexAttrib3fvNV GLeeFuncPtr_glVertexAttrib3fvNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib3sNV
-#define GLEE_H_DEFINED_glVertexAttrib3sNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB3SNVPROC) (GLuint  index, GLshort  x, GLshort  y, GLshort  z);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB3SNVPROC GLeeFuncPtr_glVertexAttrib3sNV;
-  #define glVertexAttrib3sNV GLeeFuncPtr_glVertexAttrib3sNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib3svNV
-#define GLEE_H_DEFINED_glVertexAttrib3svNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB3SVNVPROC) (GLuint  index, const GLshort * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB3SVNVPROC GLeeFuncPtr_glVertexAttrib3svNV;
-  #define glVertexAttrib3svNV GLeeFuncPtr_glVertexAttrib3svNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4dNV
-#define GLEE_H_DEFINED_glVertexAttrib4dNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4DNVPROC) (GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4DNVPROC GLeeFuncPtr_glVertexAttrib4dNV;
-  #define glVertexAttrib4dNV GLeeFuncPtr_glVertexAttrib4dNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4dvNV
-#define GLEE_H_DEFINED_glVertexAttrib4dvNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4DVNVPROC) (GLuint  index, const GLdouble * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4DVNVPROC GLeeFuncPtr_glVertexAttrib4dvNV;
-  #define glVertexAttrib4dvNV GLeeFuncPtr_glVertexAttrib4dvNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4fNV
-#define GLEE_H_DEFINED_glVertexAttrib4fNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4FNVPROC) (GLuint  index, GLfloat  x, GLfloat  y, GLfloat  z, GLfloat  w);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4FNVPROC GLeeFuncPtr_glVertexAttrib4fNV;
-  #define glVertexAttrib4fNV GLeeFuncPtr_glVertexAttrib4fNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4fvNV
-#define GLEE_H_DEFINED_glVertexAttrib4fvNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4FVNVPROC) (GLuint  index, const GLfloat * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4FVNVPROC GLeeFuncPtr_glVertexAttrib4fvNV;
-  #define glVertexAttrib4fvNV GLeeFuncPtr_glVertexAttrib4fvNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4sNV
-#define GLEE_H_DEFINED_glVertexAttrib4sNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4SNVPROC) (GLuint  index, GLshort  x, GLshort  y, GLshort  z, GLshort  w);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4SNVPROC GLeeFuncPtr_glVertexAttrib4sNV;
-  #define glVertexAttrib4sNV GLeeFuncPtr_glVertexAttrib4sNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4svNV
-#define GLEE_H_DEFINED_glVertexAttrib4svNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4SVNVPROC) (GLuint  index, const GLshort * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4SVNVPROC GLeeFuncPtr_glVertexAttrib4svNV;
-  #define glVertexAttrib4svNV GLeeFuncPtr_glVertexAttrib4svNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4ubNV
-#define GLEE_H_DEFINED_glVertexAttrib4ubNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4UBNVPROC) (GLuint  index, GLubyte  x, GLubyte  y, GLubyte  z, GLubyte  w);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4UBNVPROC GLeeFuncPtr_glVertexAttrib4ubNV;
-  #define glVertexAttrib4ubNV GLeeFuncPtr_glVertexAttrib4ubNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4ubvNV
-#define GLEE_H_DEFINED_glVertexAttrib4ubvNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4UBVNVPROC) (GLuint  index, const GLubyte * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4UBVNVPROC GLeeFuncPtr_glVertexAttrib4ubvNV;
-  #define glVertexAttrib4ubvNV GLeeFuncPtr_glVertexAttrib4ubvNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribs1dvNV
-#define GLEE_H_DEFINED_glVertexAttribs1dvNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBS1DVNVPROC) (GLuint  index, GLsizei  count, const GLdouble * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBS1DVNVPROC GLeeFuncPtr_glVertexAttribs1dvNV;
-  #define glVertexAttribs1dvNV GLeeFuncPtr_glVertexAttribs1dvNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribs1fvNV
-#define GLEE_H_DEFINED_glVertexAttribs1fvNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBS1FVNVPROC) (GLuint  index, GLsizei  count, const GLfloat * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBS1FVNVPROC GLeeFuncPtr_glVertexAttribs1fvNV;
-  #define glVertexAttribs1fvNV GLeeFuncPtr_glVertexAttribs1fvNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribs1svNV
-#define GLEE_H_DEFINED_glVertexAttribs1svNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBS1SVNVPROC) (GLuint  index, GLsizei  count, const GLshort * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBS1SVNVPROC GLeeFuncPtr_glVertexAttribs1svNV;
-  #define glVertexAttribs1svNV GLeeFuncPtr_glVertexAttribs1svNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribs2dvNV
-#define GLEE_H_DEFINED_glVertexAttribs2dvNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBS2DVNVPROC) (GLuint  index, GLsizei  count, const GLdouble * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBS2DVNVPROC GLeeFuncPtr_glVertexAttribs2dvNV;
-  #define glVertexAttribs2dvNV GLeeFuncPtr_glVertexAttribs2dvNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribs2fvNV
-#define GLEE_H_DEFINED_glVertexAttribs2fvNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBS2FVNVPROC) (GLuint  index, GLsizei  count, const GLfloat * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBS2FVNVPROC GLeeFuncPtr_glVertexAttribs2fvNV;
-  #define glVertexAttribs2fvNV GLeeFuncPtr_glVertexAttribs2fvNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribs2svNV
-#define GLEE_H_DEFINED_glVertexAttribs2svNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBS2SVNVPROC) (GLuint  index, GLsizei  count, const GLshort * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBS2SVNVPROC GLeeFuncPtr_glVertexAttribs2svNV;
-  #define glVertexAttribs2svNV GLeeFuncPtr_glVertexAttribs2svNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribs3dvNV
-#define GLEE_H_DEFINED_glVertexAttribs3dvNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBS3DVNVPROC) (GLuint  index, GLsizei  count, const GLdouble * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBS3DVNVPROC GLeeFuncPtr_glVertexAttribs3dvNV;
-  #define glVertexAttribs3dvNV GLeeFuncPtr_glVertexAttribs3dvNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribs3fvNV
-#define GLEE_H_DEFINED_glVertexAttribs3fvNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBS3FVNVPROC) (GLuint  index, GLsizei  count, const GLfloat * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBS3FVNVPROC GLeeFuncPtr_glVertexAttribs3fvNV;
-  #define glVertexAttribs3fvNV GLeeFuncPtr_glVertexAttribs3fvNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribs3svNV
-#define GLEE_H_DEFINED_glVertexAttribs3svNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBS3SVNVPROC) (GLuint  index, GLsizei  count, const GLshort * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBS3SVNVPROC GLeeFuncPtr_glVertexAttribs3svNV;
-  #define glVertexAttribs3svNV GLeeFuncPtr_glVertexAttribs3svNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribs4dvNV
-#define GLEE_H_DEFINED_glVertexAttribs4dvNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBS4DVNVPROC) (GLuint  index, GLsizei  count, const GLdouble * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBS4DVNVPROC GLeeFuncPtr_glVertexAttribs4dvNV;
-  #define glVertexAttribs4dvNV GLeeFuncPtr_glVertexAttribs4dvNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribs4fvNV
-#define GLEE_H_DEFINED_glVertexAttribs4fvNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBS4FVNVPROC) (GLuint  index, GLsizei  count, const GLfloat * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBS4FVNVPROC GLeeFuncPtr_glVertexAttribs4fvNV;
-  #define glVertexAttribs4fvNV GLeeFuncPtr_glVertexAttribs4fvNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribs4svNV
-#define GLEE_H_DEFINED_glVertexAttribs4svNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBS4SVNVPROC) (GLuint  index, GLsizei  count, const GLshort * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBS4SVNVPROC GLeeFuncPtr_glVertexAttribs4svNV;
-  #define glVertexAttribs4svNV GLeeFuncPtr_glVertexAttribs4svNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribs4ubvNV
-#define GLEE_H_DEFINED_glVertexAttribs4ubvNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint  index, GLsizei  count, const GLubyte * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBS4UBVNVPROC GLeeFuncPtr_glVertexAttribs4ubvNV;
-  #define glVertexAttribs4ubvNV GLeeFuncPtr_glVertexAttribs4ubvNV
-#endif
-#endif 
-
-/* GL_SGIX_texture_coordinate_clamp */
-
-#ifndef GL_SGIX_texture_coordinate_clamp
-#define GL_SGIX_texture_coordinate_clamp 1
-#define __GLEE_GL_SGIX_texture_coordinate_clamp 1
-/* Constants */
-#define GL_TEXTURE_MAX_CLAMP_S_SGIX                        0x8369
-#define GL_TEXTURE_MAX_CLAMP_T_SGIX                        0x836A
-#define GL_TEXTURE_MAX_CLAMP_R_SGIX                        0x836B
-#endif 
-
-/* GL_SGIX_scalebias_hint */
-
-#ifndef GL_SGIX_scalebias_hint
-#define GL_SGIX_scalebias_hint 1
-#define __GLEE_GL_SGIX_scalebias_hint 1
-/* Constants */
-#define GL_SCALEBIAS_HINT_SGIX                             0x8322
-#endif 
-
-/* GL_OML_interlace */
-
-#ifndef GL_OML_interlace
-#define GL_OML_interlace 1
-#define __GLEE_GL_OML_interlace 1
-/* Constants */
-#define GL_INTERLACE_OML                                   0x8980
-#define GL_INTERLACE_READ_OML                              0x8981
-#endif 
-
-/* GL_OML_subsample */
-
-#ifndef GL_OML_subsample
-#define GL_OML_subsample 1
-#define __GLEE_GL_OML_subsample 1
-/* Constants */
-#define GL_FORMAT_SUBSAMPLE_24_24_OML                      0x8982
-#define GL_FORMAT_SUBSAMPLE_244_244_OML                    0x8983
-#endif 
-
-/* GL_OML_resample */
-
-#ifndef GL_OML_resample
-#define GL_OML_resample 1
-#define __GLEE_GL_OML_resample 1
-/* Constants */
-#define GL_PACK_RESAMPLE_OML                               0x8984
-#define GL_UNPACK_RESAMPLE_OML                             0x8985
-#define GL_RESAMPLE_REPLICATE_OML                          0x8986
-#define GL_RESAMPLE_ZERO_FILL_OML                          0x8987
-#define GL_RESAMPLE_AVERAGE_OML                            0x8988
-#define GL_RESAMPLE_DECIMATE_OML                           0x8989
-#endif 
-
-/* GL_NV_copy_depth_to_color */
-
-#ifndef GL_NV_copy_depth_to_color
-#define GL_NV_copy_depth_to_color 1
-#define __GLEE_GL_NV_copy_depth_to_color 1
-/* Constants */
-#define GL_DEPTH_STENCIL_TO_RGBA_NV                        0x886E
-#define GL_DEPTH_STENCIL_TO_BGRA_NV                        0x886F
-#endif 
-
-/* GL_ATI_envmap_bumpmap */
-
-#ifndef GL_ATI_envmap_bumpmap
-#define GL_ATI_envmap_bumpmap 1
-#define __GLEE_GL_ATI_envmap_bumpmap 1
-/* Constants */
-#define GL_BUMP_ROT_MATRIX_ATI                             0x8775
-#define GL_BUMP_ROT_MATRIX_SIZE_ATI                        0x8776
-#define GL_BUMP_NUM_TEX_UNITS_ATI                          0x8777
-#define GL_BUMP_TEX_UNITS_ATI                              0x8778
-#define GL_DUDV_ATI                                        0x8779
-#define GL_DU8DV8_ATI                                      0x877A
-#define GL_BUMP_ENVMAP_ATI                                 0x877B
-#define GL_BUMP_TARGET_ATI                                 0x877C
-#ifndef GLEE_H_DEFINED_glTexBumpParameterivATI
-#define GLEE_H_DEFINED_glTexBumpParameterivATI
-  typedef void (APIENTRYP GLEEPFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum  pname, const GLint * param);
-  GLEE_EXTERN GLEEPFNGLTEXBUMPPARAMETERIVATIPROC GLeeFuncPtr_glTexBumpParameterivATI;
-  #define glTexBumpParameterivATI GLeeFuncPtr_glTexBumpParameterivATI
-#endif
-#ifndef GLEE_H_DEFINED_glTexBumpParameterfvATI
-#define GLEE_H_DEFINED_glTexBumpParameterfvATI
-  typedef void (APIENTRYP GLEEPFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum  pname, const GLfloat * param);
-  GLEE_EXTERN GLEEPFNGLTEXBUMPPARAMETERFVATIPROC GLeeFuncPtr_glTexBumpParameterfvATI;
-  #define glTexBumpParameterfvATI GLeeFuncPtr_glTexBumpParameterfvATI
-#endif
-#ifndef GLEE_H_DEFINED_glGetTexBumpParameterivATI
-#define GLEE_H_DEFINED_glGetTexBumpParameterivATI
-  typedef void (APIENTRYP GLEEPFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum  pname, GLint * param);
-  GLEE_EXTERN GLEEPFNGLGETTEXBUMPPARAMETERIVATIPROC GLeeFuncPtr_glGetTexBumpParameterivATI;
-  #define glGetTexBumpParameterivATI GLeeFuncPtr_glGetTexBumpParameterivATI
-#endif
-#ifndef GLEE_H_DEFINED_glGetTexBumpParameterfvATI
-#define GLEE_H_DEFINED_glGetTexBumpParameterfvATI
-  typedef void (APIENTRYP GLEEPFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum  pname, GLfloat * param);
-  GLEE_EXTERN GLEEPFNGLGETTEXBUMPPARAMETERFVATIPROC GLeeFuncPtr_glGetTexBumpParameterfvATI;
-  #define glGetTexBumpParameterfvATI GLeeFuncPtr_glGetTexBumpParameterfvATI
-#endif
-#endif 
-
-/* GL_ATI_fragment_shader */
-
-#ifndef GL_ATI_fragment_shader
-#define GL_ATI_fragment_shader 1
-#define __GLEE_GL_ATI_fragment_shader 1
-/* Constants */
-#define GL_FRAGMENT_SHADER_ATI                             0x8920
-#define GL_REG_0_ATI                                       0x8921
-#define GL_REG_1_ATI                                       0x8922
-#define GL_REG_2_ATI                                       0x8923
-#define GL_REG_3_ATI                                       0x8924
-#define GL_REG_4_ATI                                       0x8925
-#define GL_REG_5_ATI                                       0x8926
-#define GL_REG_6_ATI                                       0x8927
-#define GL_REG_7_ATI                                       0x8928
-#define GL_REG_8_ATI                                       0x8929
-#define GL_REG_9_ATI                                       0x892A
-#define GL_REG_10_ATI                                      0x892B
-#define GL_REG_11_ATI                                      0x892C
-#define GL_REG_12_ATI                                      0x892D
-#define GL_REG_13_ATI                                      0x892E
-#define GL_REG_14_ATI                                      0x892F
-#define GL_REG_15_ATI                                      0x8930
-#define GL_REG_16_ATI                                      0x8931
-#define GL_REG_17_ATI                                      0x8932
-#define GL_REG_18_ATI                                      0x8933
-#define GL_REG_19_ATI                                      0x8934
-#define GL_REG_20_ATI                                      0x8935
-#define GL_REG_21_ATI                                      0x8936
-#define GL_REG_22_ATI                                      0x8937
-#define GL_REG_23_ATI                                      0x8938
-#define GL_REG_24_ATI                                      0x8939
-#define GL_REG_25_ATI                                      0x893A
-#define GL_REG_26_ATI                                      0x893B
-#define GL_REG_27_ATI                                      0x893C
-#define GL_REG_28_ATI                                      0x893D
-#define GL_REG_29_ATI                                      0x893E
-#define GL_REG_30_ATI                                      0x893F
-#define GL_REG_31_ATI                                      0x8940
-#define GL_CON_0_ATI                                       0x8941
-#define GL_CON_1_ATI                                       0x8942
-#define GL_CON_2_ATI                                       0x8943
-#define GL_CON_3_ATI                                       0x8944
-#define GL_CON_4_ATI                                       0x8945
-#define GL_CON_5_ATI                                       0x8946
-#define GL_CON_6_ATI                                       0x8947
-#define GL_CON_7_ATI                                       0x8948
-#define GL_CON_8_ATI                                       0x8949
-#define GL_CON_9_ATI                                       0x894A
-#define GL_CON_10_ATI                                      0x894B
-#define GL_CON_11_ATI                                      0x894C
-#define GL_CON_12_ATI                                      0x894D
-#define GL_CON_13_ATI                                      0x894E
-#define GL_CON_14_ATI                                      0x894F
-#define GL_CON_15_ATI                                      0x8950
-#define GL_CON_16_ATI                                      0x8951
-#define GL_CON_17_ATI                                      0x8952
-#define GL_CON_18_ATI                                      0x8953
-#define GL_CON_19_ATI                                      0x8954
-#define GL_CON_20_ATI                                      0x8955
-#define GL_CON_21_ATI                                      0x8956
-#define GL_CON_22_ATI                                      0x8957
-#define GL_CON_23_ATI                                      0x8958
-#define GL_CON_24_ATI                                      0x8959
-#define GL_CON_25_ATI                                      0x895A
-#define GL_CON_26_ATI                                      0x895B
-#define GL_CON_27_ATI                                      0x895C
-#define GL_CON_28_ATI                                      0x895D
-#define GL_CON_29_ATI                                      0x895E
-#define GL_CON_30_ATI                                      0x895F
-#define GL_CON_31_ATI                                      0x8960
-#define GL_MOV_ATI                                         0x8961
-#define GL_ADD_ATI                                         0x8963
-#define GL_MUL_ATI                                         0x8964
-#define GL_SUB_ATI                                         0x8965
-#define GL_DOT3_ATI                                        0x8966
-#define GL_DOT4_ATI                                        0x8967
-#define GL_MAD_ATI                                         0x8968
-#define GL_LERP_ATI                                        0x8969
-#define GL_CND_ATI                                         0x896A
-#define GL_CND0_ATI                                        0x896B
-#define GL_DOT2_ADD_ATI                                    0x896C
-#define GL_SECONDARY_INTERPOLATOR_ATI                      0x896D
-#define GL_NUM_FRAGMENT_REGISTERS_ATI                      0x896E
-#define GL_NUM_FRAGMENT_CONSTANTS_ATI                      0x896F
-#define GL_NUM_PASSES_ATI                                  0x8970
-#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI                   0x8971
-#define GL_NUM_INSTRUCTIONS_TOTAL_ATI                      0x8972
-#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI           0x8973
-#define GL_NUM_LOOPBACK_COMPONENTS_ATI                     0x8974
-#define GL_COLOR_ALPHA_PAIRING_ATI                         0x8975
-#define GL_SWIZZLE_STR_ATI                                 0x8976
-#define GL_SWIZZLE_STQ_ATI                                 0x8977
-#define GL_SWIZZLE_STR_DR_ATI                              0x8978
-#define GL_SWIZZLE_STQ_DQ_ATI                              0x8979
-#define GL_SWIZZLE_STRQ_ATI                                0x897A
-#define GL_SWIZZLE_STRQ_DQ_ATI                             0x897B
-#define GL_RED_BIT_ATI                                     0x00000001
-#define GL_GREEN_BIT_ATI                                   0x00000002
-#define GL_BLUE_BIT_ATI                                    0x00000004
-#define GL_2X_BIT_ATI                                      0x00000001
-#define GL_4X_BIT_ATI                                      0x00000002
-#define GL_8X_BIT_ATI                                      0x00000004
-#define GL_HALF_BIT_ATI                                    0x00000008
-#define GL_QUARTER_BIT_ATI                                 0x00000010
-#define GL_EIGHTH_BIT_ATI                                  0x00000020
-#define GL_SATURATE_BIT_ATI                                0x00000040
-#define GL_COMP_BIT_ATI                                    0x00000002
-#define GL_NEGATE_BIT_ATI                                  0x00000004
-#define GL_BIAS_BIT_ATI                                    0x00000008
-#ifndef GLEE_H_DEFINED_glGenFragmentShadersATI
-#define GLEE_H_DEFINED_glGenFragmentShadersATI
-  typedef GLuint (APIENTRYP GLEEPFNGLGENFRAGMENTSHADERSATIPROC) (GLuint  range);
-  GLEE_EXTERN GLEEPFNGLGENFRAGMENTSHADERSATIPROC GLeeFuncPtr_glGenFragmentShadersATI;
-  #define glGenFragmentShadersATI GLeeFuncPtr_glGenFragmentShadersATI
-#endif
-#ifndef GLEE_H_DEFINED_glBindFragmentShaderATI
-#define GLEE_H_DEFINED_glBindFragmentShaderATI
-  typedef void (APIENTRYP GLEEPFNGLBINDFRAGMENTSHADERATIPROC) (GLuint  id);
-  GLEE_EXTERN GLEEPFNGLBINDFRAGMENTSHADERATIPROC GLeeFuncPtr_glBindFragmentShaderATI;
-  #define glBindFragmentShaderATI GLeeFuncPtr_glBindFragmentShaderATI
-#endif
-#ifndef GLEE_H_DEFINED_glDeleteFragmentShaderATI
-#define GLEE_H_DEFINED_glDeleteFragmentShaderATI
-  typedef void (APIENTRYP GLEEPFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint  id);
-  GLEE_EXTERN GLEEPFNGLDELETEFRAGMENTSHADERATIPROC GLeeFuncPtr_glDeleteFragmentShaderATI;
-  #define glDeleteFragmentShaderATI GLeeFuncPtr_glDeleteFragmentShaderATI
-#endif
-#ifndef GLEE_H_DEFINED_glBeginFragmentShaderATI
-#define GLEE_H_DEFINED_glBeginFragmentShaderATI
-  typedef void (APIENTRYP GLEEPFNGLBEGINFRAGMENTSHADERATIPROC) ();
-  GLEE_EXTERN GLEEPFNGLBEGINFRAGMENTSHADERATIPROC GLeeFuncPtr_glBeginFragmentShaderATI;
-  #define glBeginFragmentShaderATI GLeeFuncPtr_glBeginFragmentShaderATI
-#endif
-#ifndef GLEE_H_DEFINED_glEndFragmentShaderATI
-#define GLEE_H_DEFINED_glEndFragmentShaderATI
-  typedef void (APIENTRYP GLEEPFNGLENDFRAGMENTSHADERATIPROC) ();
-  GLEE_EXTERN GLEEPFNGLENDFRAGMENTSHADERATIPROC GLeeFuncPtr_glEndFragmentShaderATI;
-  #define glEndFragmentShaderATI GLeeFuncPtr_glEndFragmentShaderATI
-#endif
-#ifndef GLEE_H_DEFINED_glPassTexCoordATI
-#define GLEE_H_DEFINED_glPassTexCoordATI
-  typedef void (APIENTRYP GLEEPFNGLPASSTEXCOORDATIPROC) (GLuint  dst, GLuint  coord, GLenum  swizzle);
-  GLEE_EXTERN GLEEPFNGLPASSTEXCOORDATIPROC GLeeFuncPtr_glPassTexCoordATI;
-  #define glPassTexCoordATI GLeeFuncPtr_glPassTexCoordATI
-#endif
-#ifndef GLEE_H_DEFINED_glSampleMapATI
-#define GLEE_H_DEFINED_glSampleMapATI
-  typedef void (APIENTRYP GLEEPFNGLSAMPLEMAPATIPROC) (GLuint  dst, GLuint  interp, GLenum  swizzle);
-  GLEE_EXTERN GLEEPFNGLSAMPLEMAPATIPROC GLeeFuncPtr_glSampleMapATI;
-  #define glSampleMapATI GLeeFuncPtr_glSampleMapATI
-#endif
-#ifndef GLEE_H_DEFINED_glColorFragmentOp1ATI
-#define GLEE_H_DEFINED_glColorFragmentOp1ATI
-  typedef void (APIENTRYP GLEEPFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum  op, GLuint  dst, GLuint  dstMask, GLuint  dstMod, GLuint  arg1, GLuint  arg1Rep, GLuint  arg1Mod);
-  GLEE_EXTERN GLEEPFNGLCOLORFRAGMENTOP1ATIPROC GLeeFuncPtr_glColorFragmentOp1ATI;
-  #define glColorFragmentOp1ATI GLeeFuncPtr_glColorFragmentOp1ATI
-#endif
-#ifndef GLEE_H_DEFINED_glColorFragmentOp2ATI
-#define GLEE_H_DEFINED_glColorFragmentOp2ATI
-  typedef void (APIENTRYP GLEEPFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum  op, GLuint  dst, GLuint  dstMask, GLuint  dstMod, GLuint  arg1, GLuint  arg1Rep, GLuint  arg1Mod, GLuint  arg2, GLuint  arg2Rep, GLuint  arg2Mod);
-  GLEE_EXTERN GLEEPFNGLCOLORFRAGMENTOP2ATIPROC GLeeFuncPtr_glColorFragmentOp2ATI;
-  #define glColorFragmentOp2ATI GLeeFuncPtr_glColorFragmentOp2ATI
-#endif
-#ifndef GLEE_H_DEFINED_glColorFragmentOp3ATI
-#define GLEE_H_DEFINED_glColorFragmentOp3ATI
-  typedef void (APIENTRYP GLEEPFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum  op, GLuint  dst, GLuint  dstMask, GLuint  dstMod, GLuint  arg1, GLuint  arg1Rep, GLuint  arg1Mod, GLuint  arg2, GLuint  arg2Rep, GLuint  arg2Mod, GLuint  arg3, GLuint  arg3Rep, GLuint  arg3Mod);
-  GLEE_EXTERN GLEEPFNGLCOLORFRAGMENTOP3ATIPROC GLeeFuncPtr_glColorFragmentOp3ATI;
-  #define glColorFragmentOp3ATI GLeeFuncPtr_glColorFragmentOp3ATI
-#endif
-#ifndef GLEE_H_DEFINED_glAlphaFragmentOp1ATI
-#define GLEE_H_DEFINED_glAlphaFragmentOp1ATI
-  typedef void (APIENTRYP GLEEPFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum  op, GLuint  dst, GLuint  dstMod, GLuint  arg1, GLuint  arg1Rep, GLuint  arg1Mod);
-  GLEE_EXTERN GLEEPFNGLALPHAFRAGMENTOP1ATIPROC GLeeFuncPtr_glAlphaFragmentOp1ATI;
-  #define glAlphaFragmentOp1ATI GLeeFuncPtr_glAlphaFragmentOp1ATI
-#endif
-#ifndef GLEE_H_DEFINED_glAlphaFragmentOp2ATI
-#define GLEE_H_DEFINED_glAlphaFragmentOp2ATI
-  typedef void (APIENTRYP GLEEPFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum  op, GLuint  dst, GLuint  dstMod, GLuint  arg1, GLuint  arg1Rep, GLuint  arg1Mod, GLuint  arg2, GLuint  arg2Rep, GLuint  arg2Mod);
-  GLEE_EXTERN GLEEPFNGLALPHAFRAGMENTOP2ATIPROC GLeeFuncPtr_glAlphaFragmentOp2ATI;
-  #define glAlphaFragmentOp2ATI GLeeFuncPtr_glAlphaFragmentOp2ATI
-#endif
-#ifndef GLEE_H_DEFINED_glAlphaFragmentOp3ATI
-#define GLEE_H_DEFINED_glAlphaFragmentOp3ATI
-  typedef void (APIENTRYP GLEEPFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum  op, GLuint  dst, GLuint  dstMod, GLuint  arg1, GLuint  arg1Rep, GLuint  arg1Mod, GLuint  arg2, GLuint  arg2Rep, GLuint  arg2Mod, GLuint  arg3, GLuint  arg3Rep, GLuint  arg3Mod);
-  GLEE_EXTERN GLEEPFNGLALPHAFRAGMENTOP3ATIPROC GLeeFuncPtr_glAlphaFragmentOp3ATI;
-  #define glAlphaFragmentOp3ATI GLeeFuncPtr_glAlphaFragmentOp3ATI
-#endif
-#ifndef GLEE_H_DEFINED_glSetFragmentShaderConstantATI
-#define GLEE_H_DEFINED_glSetFragmentShaderConstantATI
-  typedef void (APIENTRYP GLEEPFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint  dst, const GLfloat * value);
-  GLEE_EXTERN GLEEPFNGLSETFRAGMENTSHADERCONSTANTATIPROC GLeeFuncPtr_glSetFragmentShaderConstantATI;
-  #define glSetFragmentShaderConstantATI GLeeFuncPtr_glSetFragmentShaderConstantATI
-#endif
-#endif 
-
-/* GL_ATI_pn_triangles */
-
-#ifndef GL_ATI_pn_triangles
-#define GL_ATI_pn_triangles 1
-#define __GLEE_GL_ATI_pn_triangles 1
-/* Constants */
-#define GL_PN_TRIANGLES_ATI                                0x87F0
-#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI          0x87F1
-#define GL_PN_TRIANGLES_POINT_MODE_ATI                     0x87F2
-#define GL_PN_TRIANGLES_NORMAL_MODE_ATI                    0x87F3
-#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI              0x87F4
-#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI              0x87F5
-#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI               0x87F6
-#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI             0x87F7
-#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI          0x87F8
-#ifndef GLEE_H_DEFINED_glPNTrianglesiATI
-#define GLEE_H_DEFINED_glPNTrianglesiATI
-  typedef void (APIENTRYP GLEEPFNGLPNTRIANGLESIATIPROC) (GLenum  pname, GLint  param);
-  GLEE_EXTERN GLEEPFNGLPNTRIANGLESIATIPROC GLeeFuncPtr_glPNTrianglesiATI;
-  #define glPNTrianglesiATI GLeeFuncPtr_glPNTrianglesiATI
-#endif
-#ifndef GLEE_H_DEFINED_glPNTrianglesfATI
-#define GLEE_H_DEFINED_glPNTrianglesfATI
-  typedef void (APIENTRYP GLEEPFNGLPNTRIANGLESFATIPROC) (GLenum  pname, GLfloat  param);
-  GLEE_EXTERN GLEEPFNGLPNTRIANGLESFATIPROC GLeeFuncPtr_glPNTrianglesfATI;
-  #define glPNTrianglesfATI GLeeFuncPtr_glPNTrianglesfATI
-#endif
-#endif 
-
-/* GL_ATI_vertex_array_object */
-
-#ifndef GL_ATI_vertex_array_object
-#define GL_ATI_vertex_array_object 1
-#define __GLEE_GL_ATI_vertex_array_object 1
-/* Constants */
-#define GL_STATIC_ATI                                      0x8760
-#define GL_DYNAMIC_ATI                                     0x8761
-#define GL_PRESERVE_ATI                                    0x8762
-#define GL_DISCARD_ATI                                     0x8763
-#define GL_OBJECT_BUFFER_SIZE_ATI                          0x8764
-#define GL_OBJECT_BUFFER_USAGE_ATI                         0x8765
-#define GL_ARRAY_OBJECT_BUFFER_ATI                         0x8766
-#define GL_ARRAY_OBJECT_OFFSET_ATI                         0x8767
-#ifndef GLEE_H_DEFINED_glNewObjectBufferATI
-#define GLEE_H_DEFINED_glNewObjectBufferATI
-  typedef GLuint (APIENTRYP GLEEPFNGLNEWOBJECTBUFFERATIPROC) (GLsizei  size, const GLvoid * pointer, GLenum  usage);
-  GLEE_EXTERN GLEEPFNGLNEWOBJECTBUFFERATIPROC GLeeFuncPtr_glNewObjectBufferATI;
-  #define glNewObjectBufferATI GLeeFuncPtr_glNewObjectBufferATI
-#endif
-#ifndef GLEE_H_DEFINED_glIsObjectBufferATI
-#define GLEE_H_DEFINED_glIsObjectBufferATI
-  typedef GLboolean (APIENTRYP GLEEPFNGLISOBJECTBUFFERATIPROC) (GLuint  buffer);
-  GLEE_EXTERN GLEEPFNGLISOBJECTBUFFERATIPROC GLeeFuncPtr_glIsObjectBufferATI;
-  #define glIsObjectBufferATI GLeeFuncPtr_glIsObjectBufferATI
-#endif
-#ifndef GLEE_H_DEFINED_glUpdateObjectBufferATI
-#define GLEE_H_DEFINED_glUpdateObjectBufferATI
-  typedef void (APIENTRYP GLEEPFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint  buffer, GLuint  offset, GLsizei  size, const GLvoid * pointer, GLenum  preserve);
-  GLEE_EXTERN GLEEPFNGLUPDATEOBJECTBUFFERATIPROC GLeeFuncPtr_glUpdateObjectBufferATI;
-  #define glUpdateObjectBufferATI GLeeFuncPtr_glUpdateObjectBufferATI
-#endif
-#ifndef GLEE_H_DEFINED_glGetObjectBufferfvATI
-#define GLEE_H_DEFINED_glGetObjectBufferfvATI
-  typedef void (APIENTRYP GLEEPFNGLGETOBJECTBUFFERFVATIPROC) (GLuint  buffer, GLenum  pname, GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLGETOBJECTBUFFERFVATIPROC GLeeFuncPtr_glGetObjectBufferfvATI;
-  #define glGetObjectBufferfvATI GLeeFuncPtr_glGetObjectBufferfvATI
-#endif
-#ifndef GLEE_H_DEFINED_glGetObjectBufferivATI
-#define GLEE_H_DEFINED_glGetObjectBufferivATI
-  typedef void (APIENTRYP GLEEPFNGLGETOBJECTBUFFERIVATIPROC) (GLuint  buffer, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETOBJECTBUFFERIVATIPROC GLeeFuncPtr_glGetObjectBufferivATI;
-  #define glGetObjectBufferivATI GLeeFuncPtr_glGetObjectBufferivATI
-#endif
-#ifndef GLEE_H_DEFINED_glFreeObjectBufferATI
-#define GLEE_H_DEFINED_glFreeObjectBufferATI
-  typedef void (APIENTRYP GLEEPFNGLFREEOBJECTBUFFERATIPROC) (GLuint  buffer);
-  GLEE_EXTERN GLEEPFNGLFREEOBJECTBUFFERATIPROC GLeeFuncPtr_glFreeObjectBufferATI;
-  #define glFreeObjectBufferATI GLeeFuncPtr_glFreeObjectBufferATI
-#endif
-#ifndef GLEE_H_DEFINED_glArrayObjectATI
-#define GLEE_H_DEFINED_glArrayObjectATI
-  typedef void (APIENTRYP GLEEPFNGLARRAYOBJECTATIPROC) (GLenum  array, GLint  size, GLenum  type, GLsizei  stride, GLuint  buffer, GLuint  offset);
-  GLEE_EXTERN GLEEPFNGLARRAYOBJECTATIPROC GLeeFuncPtr_glArrayObjectATI;
-  #define glArrayObjectATI GLeeFuncPtr_glArrayObjectATI
-#endif
-#ifndef GLEE_H_DEFINED_glGetArrayObjectfvATI
-#define GLEE_H_DEFINED_glGetArrayObjectfvATI
-  typedef void (APIENTRYP GLEEPFNGLGETARRAYOBJECTFVATIPROC) (GLenum  array, GLenum  pname, GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLGETARRAYOBJECTFVATIPROC GLeeFuncPtr_glGetArrayObjectfvATI;
-  #define glGetArrayObjectfvATI GLeeFuncPtr_glGetArrayObjectfvATI
-#endif
-#ifndef GLEE_H_DEFINED_glGetArrayObjectivATI
-#define GLEE_H_DEFINED_glGetArrayObjectivATI
-  typedef void (APIENTRYP GLEEPFNGLGETARRAYOBJECTIVATIPROC) (GLenum  array, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETARRAYOBJECTIVATIPROC GLeeFuncPtr_glGetArrayObjectivATI;
-  #define glGetArrayObjectivATI GLeeFuncPtr_glGetArrayObjectivATI
-#endif
-#ifndef GLEE_H_DEFINED_glVariantArrayObjectATI
-#define GLEE_H_DEFINED_glVariantArrayObjectATI
-  typedef void (APIENTRYP GLEEPFNGLVARIANTARRAYOBJECTATIPROC) (GLuint  id, GLenum  type, GLsizei  stride, GLuint  buffer, GLuint  offset);
-  GLEE_EXTERN GLEEPFNGLVARIANTARRAYOBJECTATIPROC GLeeFuncPtr_glVariantArrayObjectATI;
-  #define glVariantArrayObjectATI GLeeFuncPtr_glVariantArrayObjectATI
-#endif
-#ifndef GLEE_H_DEFINED_glGetVariantArrayObjectfvATI
-#define GLEE_H_DEFINED_glGetVariantArrayObjectfvATI
-  typedef void (APIENTRYP GLEEPFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint  id, GLenum  pname, GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLGETVARIANTARRAYOBJECTFVATIPROC GLeeFuncPtr_glGetVariantArrayObjectfvATI;
-  #define glGetVariantArrayObjectfvATI GLeeFuncPtr_glGetVariantArrayObjectfvATI
-#endif
-#ifndef GLEE_H_DEFINED_glGetVariantArrayObjectivATI
-#define GLEE_H_DEFINED_glGetVariantArrayObjectivATI
-  typedef void (APIENTRYP GLEEPFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint  id, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETVARIANTARRAYOBJECTIVATIPROC GLeeFuncPtr_glGetVariantArrayObjectivATI;
-  #define glGetVariantArrayObjectivATI GLeeFuncPtr_glGetVariantArrayObjectivATI
-#endif
-#endif 
-
-/* GL_EXT_vertex_shader */
-
-#ifndef GL_EXT_vertex_shader
-#define GL_EXT_vertex_shader 1
-#define __GLEE_GL_EXT_vertex_shader 1
-/* Constants */
-#define GL_VERTEX_SHADER_EXT                               0x8780
-#define GL_VERTEX_SHADER_BINDING_EXT                       0x8781
-#define GL_OP_INDEX_EXT                                    0x8782
-#define GL_OP_NEGATE_EXT                                   0x8783
-#define GL_OP_DOT3_EXT                                     0x8784
-#define GL_OP_DOT4_EXT                                     0x8785
-#define GL_OP_MUL_EXT                                      0x8786
-#define GL_OP_ADD_EXT                                      0x8787
-#define GL_OP_MADD_EXT                                     0x8788
-#define GL_OP_FRAC_EXT                                     0x8789
-#define GL_OP_MAX_EXT                                      0x878A
-#define GL_OP_MIN_EXT                                      0x878B
-#define GL_OP_SET_GE_EXT                                   0x878C
-#define GL_OP_SET_LT_EXT                                   0x878D
-#define GL_OP_CLAMP_EXT                                    0x878E
-#define GL_OP_FLOOR_EXT                                    0x878F
-#define GL_OP_ROUND_EXT                                    0x8790
-#define GL_OP_EXP_BASE_2_EXT                               0x8791
-#define GL_OP_LOG_BASE_2_EXT                               0x8792
-#define GL_OP_POWER_EXT                                    0x8793
-#define GL_OP_RECIP_EXT                                    0x8794
-#define GL_OP_RECIP_SQRT_EXT                               0x8795
-#define GL_OP_SUB_EXT                                      0x8796
-#define GL_OP_CROSS_PRODUCT_EXT                            0x8797
-#define GL_OP_MULTIPLY_MATRIX_EXT                          0x8798
-#define GL_OP_MOV_EXT                                      0x8799
-#define GL_OUTPUT_VERTEX_EXT                               0x879A
-#define GL_OUTPUT_COLOR0_EXT                               0x879B
-#define GL_OUTPUT_COLOR1_EXT                               0x879C
-#define GL_OUTPUT_TEXTURE_COORD0_EXT                       0x879D
-#define GL_OUTPUT_TEXTURE_COORD1_EXT                       0x879E
-#define GL_OUTPUT_TEXTURE_COORD2_EXT                       0x879F
-#define GL_OUTPUT_TEXTURE_COORD3_EXT                       0x87A0
-#define GL_OUTPUT_TEXTURE_COORD4_EXT                       0x87A1
-#define GL_OUTPUT_TEXTURE_COORD5_EXT                       0x87A2
-#define GL_OUTPUT_TEXTURE_COORD6_EXT                       0x87A3
-#define GL_OUTPUT_TEXTURE_COORD7_EXT                       0x87A4
-#define GL_OUTPUT_TEXTURE_COORD8_EXT                       0x87A5
-#define GL_OUTPUT_TEXTURE_COORD9_EXT                       0x87A6
-#define GL_OUTPUT_TEXTURE_COORD10_EXT                      0x87A7
-#define GL_OUTPUT_TEXTURE_COORD11_EXT                      0x87A8
-#define GL_OUTPUT_TEXTURE_COORD12_EXT                      0x87A9
-#define GL_OUTPUT_TEXTURE_COORD13_EXT                      0x87AA
-#define GL_OUTPUT_TEXTURE_COORD14_EXT                      0x87AB
-#define GL_OUTPUT_TEXTURE_COORD15_EXT                      0x87AC
-#define GL_OUTPUT_TEXTURE_COORD16_EXT                      0x87AD
-#define GL_OUTPUT_TEXTURE_COORD17_EXT                      0x87AE
-#define GL_OUTPUT_TEXTURE_COORD18_EXT                      0x87AF
-#define GL_OUTPUT_TEXTURE_COORD19_EXT                      0x87B0
-#define GL_OUTPUT_TEXTURE_COORD20_EXT                      0x87B1
-#define GL_OUTPUT_TEXTURE_COORD21_EXT                      0x87B2
-#define GL_OUTPUT_TEXTURE_COORD22_EXT                      0x87B3
-#define GL_OUTPUT_TEXTURE_COORD23_EXT                      0x87B4
-#define GL_OUTPUT_TEXTURE_COORD24_EXT                      0x87B5
-#define GL_OUTPUT_TEXTURE_COORD25_EXT                      0x87B6
-#define GL_OUTPUT_TEXTURE_COORD26_EXT                      0x87B7
-#define GL_OUTPUT_TEXTURE_COORD27_EXT                      0x87B8
-#define GL_OUTPUT_TEXTURE_COORD28_EXT                      0x87B9
-#define GL_OUTPUT_TEXTURE_COORD29_EXT                      0x87BA
-#define GL_OUTPUT_TEXTURE_COORD30_EXT                      0x87BB
-#define GL_OUTPUT_TEXTURE_COORD31_EXT                      0x87BC
-#define GL_OUTPUT_FOG_EXT                                  0x87BD
-#define GL_SCALAR_EXT                                      0x87BE
-#define GL_VECTOR_EXT                                      0x87BF
-#define GL_MATRIX_EXT                                      0x87C0
-#define GL_VARIANT_EXT                                     0x87C1
-#define GL_INVARIANT_EXT                                   0x87C2
-#define GL_LOCAL_CONSTANT_EXT                              0x87C3
-#define GL_LOCAL_EXT                                       0x87C4
-#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT              0x87C5
-#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT                  0x87C6
-#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT                0x87C7
-#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT           0x87C8
-#define GL_MAX_VERTEX_SHADER_LOCALS_EXT                    0x87C9
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT    0x87CA
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT        0x87CB
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT      0x87CD
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT          0x87CE
-#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT                  0x87CF
-#define GL_VERTEX_SHADER_VARIANTS_EXT                      0x87D0
-#define GL_VERTEX_SHADER_INVARIANTS_EXT                    0x87D1
-#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT               0x87D2
-#define GL_VERTEX_SHADER_LOCALS_EXT                        0x87D3
-#define GL_VERTEX_SHADER_OPTIMIZED_EXT                     0x87D4
-#define GL_X_EXT                                           0x87D5
-#define GL_Y_EXT                                           0x87D6
-#define GL_Z_EXT                                           0x87D7
-#define GL_W_EXT                                           0x87D8
-#define GL_NEGATIVE_X_EXT                                  0x87D9
-#define GL_NEGATIVE_Y_EXT                                  0x87DA
-#define GL_NEGATIVE_Z_EXT                                  0x87DB
-#define GL_NEGATIVE_W_EXT                                  0x87DC
-#define GL_ZERO_EXT                                        0x87DD
-#define GL_ONE_EXT                                         0x87DE
-#define GL_NEGATIVE_ONE_EXT                                0x87DF
-#define GL_NORMALIZED_RANGE_EXT                            0x87E0
-#define GL_FULL_RANGE_EXT                                  0x87E1
-#define GL_CURRENT_VERTEX_EXT                              0x87E2
-#define GL_MVP_MATRIX_EXT                                  0x87E3
-#define GL_VARIANT_VALUE_EXT                               0x87E4
-#define GL_VARIANT_DATATYPE_EXT                            0x87E5
-#define GL_VARIANT_ARRAY_STRIDE_EXT                        0x87E6
-#define GL_VARIANT_ARRAY_TYPE_EXT                          0x87E7
-#define GL_VARIANT_ARRAY_EXT                               0x87E8
-#define GL_VARIANT_ARRAY_POINTER_EXT                       0x87E9
-#define GL_INVARIANT_VALUE_EXT                             0x87EA
-#define GL_INVARIANT_DATATYPE_EXT                          0x87EB
-#define GL_LOCAL_CONSTANT_VALUE_EXT                        0x87EC
-#define GL_LOCAL_CONSTANT_DATATYPE_EXT                     0x87ED
-#ifndef GLEE_H_DEFINED_glBeginVertexShaderEXT
-#define GLEE_H_DEFINED_glBeginVertexShaderEXT
-  typedef void (APIENTRYP GLEEPFNGLBEGINVERTEXSHADEREXTPROC) ();
-  GLEE_EXTERN GLEEPFNGLBEGINVERTEXSHADEREXTPROC GLeeFuncPtr_glBeginVertexShaderEXT;
-  #define glBeginVertexShaderEXT GLeeFuncPtr_glBeginVertexShaderEXT
-#endif
-#ifndef GLEE_H_DEFINED_glEndVertexShaderEXT
-#define GLEE_H_DEFINED_glEndVertexShaderEXT
-  typedef void (APIENTRYP GLEEPFNGLENDVERTEXSHADEREXTPROC) ();
-  GLEE_EXTERN GLEEPFNGLENDVERTEXSHADEREXTPROC GLeeFuncPtr_glEndVertexShaderEXT;
-  #define glEndVertexShaderEXT GLeeFuncPtr_glEndVertexShaderEXT
-#endif
-#ifndef GLEE_H_DEFINED_glBindVertexShaderEXT
-#define GLEE_H_DEFINED_glBindVertexShaderEXT
-  typedef void (APIENTRYP GLEEPFNGLBINDVERTEXSHADEREXTPROC) (GLuint  id);
-  GLEE_EXTERN GLEEPFNGLBINDVERTEXSHADEREXTPROC GLeeFuncPtr_glBindVertexShaderEXT;
-  #define glBindVertexShaderEXT GLeeFuncPtr_glBindVertexShaderEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGenVertexShadersEXT
-#define GLEE_H_DEFINED_glGenVertexShadersEXT
-  typedef GLuint (APIENTRYP GLEEPFNGLGENVERTEXSHADERSEXTPROC) (GLuint  range);
-  GLEE_EXTERN GLEEPFNGLGENVERTEXSHADERSEXTPROC GLeeFuncPtr_glGenVertexShadersEXT;
-  #define glGenVertexShadersEXT GLeeFuncPtr_glGenVertexShadersEXT
-#endif
-#ifndef GLEE_H_DEFINED_glDeleteVertexShaderEXT
-#define GLEE_H_DEFINED_glDeleteVertexShaderEXT
-  typedef void (APIENTRYP GLEEPFNGLDELETEVERTEXSHADEREXTPROC) (GLuint  id);
-  GLEE_EXTERN GLEEPFNGLDELETEVERTEXSHADEREXTPROC GLeeFuncPtr_glDeleteVertexShaderEXT;
-  #define glDeleteVertexShaderEXT GLeeFuncPtr_glDeleteVertexShaderEXT
-#endif
-#ifndef GLEE_H_DEFINED_glShaderOp1EXT
-#define GLEE_H_DEFINED_glShaderOp1EXT
-  typedef void (APIENTRYP GLEEPFNGLSHADEROP1EXTPROC) (GLenum  op, GLuint  res, GLuint  arg1);
-  GLEE_EXTERN GLEEPFNGLSHADEROP1EXTPROC GLeeFuncPtr_glShaderOp1EXT;
-  #define glShaderOp1EXT GLeeFuncPtr_glShaderOp1EXT
-#endif
-#ifndef GLEE_H_DEFINED_glShaderOp2EXT
-#define GLEE_H_DEFINED_glShaderOp2EXT
-  typedef void (APIENTRYP GLEEPFNGLSHADEROP2EXTPROC) (GLenum  op, GLuint  res, GLuint  arg1, GLuint  arg2);
-  GLEE_EXTERN GLEEPFNGLSHADEROP2EXTPROC GLeeFuncPtr_glShaderOp2EXT;
-  #define glShaderOp2EXT GLeeFuncPtr_glShaderOp2EXT
-#endif
-#ifndef GLEE_H_DEFINED_glShaderOp3EXT
-#define GLEE_H_DEFINED_glShaderOp3EXT
-  typedef void (APIENTRYP GLEEPFNGLSHADEROP3EXTPROC) (GLenum  op, GLuint  res, GLuint  arg1, GLuint  arg2, GLuint  arg3);
-  GLEE_EXTERN GLEEPFNGLSHADEROP3EXTPROC GLeeFuncPtr_glShaderOp3EXT;
-  #define glShaderOp3EXT GLeeFuncPtr_glShaderOp3EXT
-#endif
-#ifndef GLEE_H_DEFINED_glSwizzleEXT
-#define GLEE_H_DEFINED_glSwizzleEXT
-  typedef void (APIENTRYP GLEEPFNGLSWIZZLEEXTPROC) (GLuint  res, GLuint  in, GLenum  outX, GLenum  outY, GLenum  outZ, GLenum  outW);
-  GLEE_EXTERN GLEEPFNGLSWIZZLEEXTPROC GLeeFuncPtr_glSwizzleEXT;
-  #define glSwizzleEXT GLeeFuncPtr_glSwizzleEXT
-#endif
-#ifndef GLEE_H_DEFINED_glWriteMaskEXT
-#define GLEE_H_DEFINED_glWriteMaskEXT
-  typedef void (APIENTRYP GLEEPFNGLWRITEMASKEXTPROC) (GLuint  res, GLuint  in, GLenum  outX, GLenum  outY, GLenum  outZ, GLenum  outW);
-  GLEE_EXTERN GLEEPFNGLWRITEMASKEXTPROC GLeeFuncPtr_glWriteMaskEXT;
-  #define glWriteMaskEXT GLeeFuncPtr_glWriteMaskEXT
-#endif
-#ifndef GLEE_H_DEFINED_glInsertComponentEXT
-#define GLEE_H_DEFINED_glInsertComponentEXT
-  typedef void (APIENTRYP GLEEPFNGLINSERTCOMPONENTEXTPROC) (GLuint  res, GLuint  src, GLuint  num);
-  GLEE_EXTERN GLEEPFNGLINSERTCOMPONENTEXTPROC GLeeFuncPtr_glInsertComponentEXT;
-  #define glInsertComponentEXT GLeeFuncPtr_glInsertComponentEXT
-#endif
-#ifndef GLEE_H_DEFINED_glExtractComponentEXT
-#define GLEE_H_DEFINED_glExtractComponentEXT
-  typedef void (APIENTRYP GLEEPFNGLEXTRACTCOMPONENTEXTPROC) (GLuint  res, GLuint  src, GLuint  num);
-  GLEE_EXTERN GLEEPFNGLEXTRACTCOMPONENTEXTPROC GLeeFuncPtr_glExtractComponentEXT;
-  #define glExtractComponentEXT GLeeFuncPtr_glExtractComponentEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGenSymbolsEXT
-#define GLEE_H_DEFINED_glGenSymbolsEXT
-  typedef GLuint (APIENTRYP GLEEPFNGLGENSYMBOLSEXTPROC) (GLenum  datatype, GLenum  storagetype, GLenum  range, GLuint  components);
-  GLEE_EXTERN GLEEPFNGLGENSYMBOLSEXTPROC GLeeFuncPtr_glGenSymbolsEXT;
-  #define glGenSymbolsEXT GLeeFuncPtr_glGenSymbolsEXT
-#endif
-#ifndef GLEE_H_DEFINED_glSetInvariantEXT
-#define GLEE_H_DEFINED_glSetInvariantEXT
-  typedef void (APIENTRYP GLEEPFNGLSETINVARIANTEXTPROC) (GLuint  id, GLenum  type, const GLvoid * addr);
-  GLEE_EXTERN GLEEPFNGLSETINVARIANTEXTPROC GLeeFuncPtr_glSetInvariantEXT;
-  #define glSetInvariantEXT GLeeFuncPtr_glSetInvariantEXT
-#endif
-#ifndef GLEE_H_DEFINED_glSetLocalConstantEXT
-#define GLEE_H_DEFINED_glSetLocalConstantEXT
-  typedef void (APIENTRYP GLEEPFNGLSETLOCALCONSTANTEXTPROC) (GLuint  id, GLenum  type, const GLvoid * addr);
-  GLEE_EXTERN GLEEPFNGLSETLOCALCONSTANTEXTPROC GLeeFuncPtr_glSetLocalConstantEXT;
-  #define glSetLocalConstantEXT GLeeFuncPtr_glSetLocalConstantEXT
-#endif
-#ifndef GLEE_H_DEFINED_glVariantbvEXT
-#define GLEE_H_DEFINED_glVariantbvEXT
-  typedef void (APIENTRYP GLEEPFNGLVARIANTBVEXTPROC) (GLuint  id, const GLbyte * addr);
-  GLEE_EXTERN GLEEPFNGLVARIANTBVEXTPROC GLeeFuncPtr_glVariantbvEXT;
-  #define glVariantbvEXT GLeeFuncPtr_glVariantbvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glVariantsvEXT
-#define GLEE_H_DEFINED_glVariantsvEXT
-  typedef void (APIENTRYP GLEEPFNGLVARIANTSVEXTPROC) (GLuint  id, const GLshort * addr);
-  GLEE_EXTERN GLEEPFNGLVARIANTSVEXTPROC GLeeFuncPtr_glVariantsvEXT;
-  #define glVariantsvEXT GLeeFuncPtr_glVariantsvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glVariantivEXT
-#define GLEE_H_DEFINED_glVariantivEXT
-  typedef void (APIENTRYP GLEEPFNGLVARIANTIVEXTPROC) (GLuint  id, const GLint * addr);
-  GLEE_EXTERN GLEEPFNGLVARIANTIVEXTPROC GLeeFuncPtr_glVariantivEXT;
-  #define glVariantivEXT GLeeFuncPtr_glVariantivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glVariantfvEXT
-#define GLEE_H_DEFINED_glVariantfvEXT
-  typedef void (APIENTRYP GLEEPFNGLVARIANTFVEXTPROC) (GLuint  id, const GLfloat * addr);
-  GLEE_EXTERN GLEEPFNGLVARIANTFVEXTPROC GLeeFuncPtr_glVariantfvEXT;
-  #define glVariantfvEXT GLeeFuncPtr_glVariantfvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glVariantdvEXT
-#define GLEE_H_DEFINED_glVariantdvEXT
-  typedef void (APIENTRYP GLEEPFNGLVARIANTDVEXTPROC) (GLuint  id, const GLdouble * addr);
-  GLEE_EXTERN GLEEPFNGLVARIANTDVEXTPROC GLeeFuncPtr_glVariantdvEXT;
-  #define glVariantdvEXT GLeeFuncPtr_glVariantdvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glVariantubvEXT
-#define GLEE_H_DEFINED_glVariantubvEXT
-  typedef void (APIENTRYP GLEEPFNGLVARIANTUBVEXTPROC) (GLuint  id, const GLubyte * addr);
-  GLEE_EXTERN GLEEPFNGLVARIANTUBVEXTPROC GLeeFuncPtr_glVariantubvEXT;
-  #define glVariantubvEXT GLeeFuncPtr_glVariantubvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glVariantusvEXT
-#define GLEE_H_DEFINED_glVariantusvEXT
-  typedef void (APIENTRYP GLEEPFNGLVARIANTUSVEXTPROC) (GLuint  id, const GLushort * addr);
-  GLEE_EXTERN GLEEPFNGLVARIANTUSVEXTPROC GLeeFuncPtr_glVariantusvEXT;
-  #define glVariantusvEXT GLeeFuncPtr_glVariantusvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glVariantuivEXT
-#define GLEE_H_DEFINED_glVariantuivEXT
-  typedef void (APIENTRYP GLEEPFNGLVARIANTUIVEXTPROC) (GLuint  id, const GLuint * addr);
-  GLEE_EXTERN GLEEPFNGLVARIANTUIVEXTPROC GLeeFuncPtr_glVariantuivEXT;
-  #define glVariantuivEXT GLeeFuncPtr_glVariantuivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glVariantPointerEXT
-#define GLEE_H_DEFINED_glVariantPointerEXT
-  typedef void (APIENTRYP GLEEPFNGLVARIANTPOINTEREXTPROC) (GLuint  id, GLenum  type, GLuint  stride, const GLvoid * addr);
-  GLEE_EXTERN GLEEPFNGLVARIANTPOINTEREXTPROC GLeeFuncPtr_glVariantPointerEXT;
-  #define glVariantPointerEXT GLeeFuncPtr_glVariantPointerEXT
-#endif
-#ifndef GLEE_H_DEFINED_glEnableVariantClientStateEXT
-#define GLEE_H_DEFINED_glEnableVariantClientStateEXT
-  typedef void (APIENTRYP GLEEPFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint  id);
-  GLEE_EXTERN GLEEPFNGLENABLEVARIANTCLIENTSTATEEXTPROC GLeeFuncPtr_glEnableVariantClientStateEXT;
-  #define glEnableVariantClientStateEXT GLeeFuncPtr_glEnableVariantClientStateEXT
-#endif
-#ifndef GLEE_H_DEFINED_glDisableVariantClientStateEXT
-#define GLEE_H_DEFINED_glDisableVariantClientStateEXT
-  typedef void (APIENTRYP GLEEPFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint  id);
-  GLEE_EXTERN GLEEPFNGLDISABLEVARIANTCLIENTSTATEEXTPROC GLeeFuncPtr_glDisableVariantClientStateEXT;
-  #define glDisableVariantClientStateEXT GLeeFuncPtr_glDisableVariantClientStateEXT
-#endif
-#ifndef GLEE_H_DEFINED_glBindLightParameterEXT
-#define GLEE_H_DEFINED_glBindLightParameterEXT
-  typedef GLuint (APIENTRYP GLEEPFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum  light, GLenum  value);
-  GLEE_EXTERN GLEEPFNGLBINDLIGHTPARAMETEREXTPROC GLeeFuncPtr_glBindLightParameterEXT;
-  #define glBindLightParameterEXT GLeeFuncPtr_glBindLightParameterEXT
-#endif
-#ifndef GLEE_H_DEFINED_glBindMaterialParameterEXT
-#define GLEE_H_DEFINED_glBindMaterialParameterEXT
-  typedef GLuint (APIENTRYP GLEEPFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum  face, GLenum  value);
-  GLEE_EXTERN GLEEPFNGLBINDMATERIALPARAMETEREXTPROC GLeeFuncPtr_glBindMaterialParameterEXT;
-  #define glBindMaterialParameterEXT GLeeFuncPtr_glBindMaterialParameterEXT
-#endif
-#ifndef GLEE_H_DEFINED_glBindTexGenParameterEXT
-#define GLEE_H_DEFINED_glBindTexGenParameterEXT
-  typedef GLuint (APIENTRYP GLEEPFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum  unit, GLenum  coord, GLenum  value);
-  GLEE_EXTERN GLEEPFNGLBINDTEXGENPARAMETEREXTPROC GLeeFuncPtr_glBindTexGenParameterEXT;
-  #define glBindTexGenParameterEXT GLeeFuncPtr_glBindTexGenParameterEXT
-#endif
-#ifndef GLEE_H_DEFINED_glBindTextureUnitParameterEXT
-#define GLEE_H_DEFINED_glBindTextureUnitParameterEXT
-  typedef GLuint (APIENTRYP GLEEPFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum  unit, GLenum  value);
-  GLEE_EXTERN GLEEPFNGLBINDTEXTUREUNITPARAMETEREXTPROC GLeeFuncPtr_glBindTextureUnitParameterEXT;
-  #define glBindTextureUnitParameterEXT GLeeFuncPtr_glBindTextureUnitParameterEXT
-#endif
-#ifndef GLEE_H_DEFINED_glBindParameterEXT
-#define GLEE_H_DEFINED_glBindParameterEXT
-  typedef GLuint (APIENTRYP GLEEPFNGLBINDPARAMETEREXTPROC) (GLenum  value);
-  GLEE_EXTERN GLEEPFNGLBINDPARAMETEREXTPROC GLeeFuncPtr_glBindParameterEXT;
-  #define glBindParameterEXT GLeeFuncPtr_glBindParameterEXT
-#endif
-#ifndef GLEE_H_DEFINED_glIsVariantEnabledEXT
-#define GLEE_H_DEFINED_glIsVariantEnabledEXT
-  typedef GLboolean (APIENTRYP GLEEPFNGLISVARIANTENABLEDEXTPROC) (GLuint  id, GLenum  cap);
-  GLEE_EXTERN GLEEPFNGLISVARIANTENABLEDEXTPROC GLeeFuncPtr_glIsVariantEnabledEXT;
-  #define glIsVariantEnabledEXT GLeeFuncPtr_glIsVariantEnabledEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetVariantBooleanvEXT
-#define GLEE_H_DEFINED_glGetVariantBooleanvEXT
-  typedef void (APIENTRYP GLEEPFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint  id, GLenum  value, GLboolean * data);
-  GLEE_EXTERN GLEEPFNGLGETVARIANTBOOLEANVEXTPROC GLeeFuncPtr_glGetVariantBooleanvEXT;
-  #define glGetVariantBooleanvEXT GLeeFuncPtr_glGetVariantBooleanvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetVariantIntegervEXT
-#define GLEE_H_DEFINED_glGetVariantIntegervEXT
-  typedef void (APIENTRYP GLEEPFNGLGETVARIANTINTEGERVEXTPROC) (GLuint  id, GLenum  value, GLint * data);
-  GLEE_EXTERN GLEEPFNGLGETVARIANTINTEGERVEXTPROC GLeeFuncPtr_glGetVariantIntegervEXT;
-  #define glGetVariantIntegervEXT GLeeFuncPtr_glGetVariantIntegervEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetVariantFloatvEXT
-#define GLEE_H_DEFINED_glGetVariantFloatvEXT
-  typedef void (APIENTRYP GLEEPFNGLGETVARIANTFLOATVEXTPROC) (GLuint  id, GLenum  value, GLfloat * data);
-  GLEE_EXTERN GLEEPFNGLGETVARIANTFLOATVEXTPROC GLeeFuncPtr_glGetVariantFloatvEXT;
-  #define glGetVariantFloatvEXT GLeeFuncPtr_glGetVariantFloatvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetVariantPointervEXT
-#define GLEE_H_DEFINED_glGetVariantPointervEXT
-  typedef void (APIENTRYP GLEEPFNGLGETVARIANTPOINTERVEXTPROC) (GLuint  id, GLenum  value, GLvoid* * data);
-  GLEE_EXTERN GLEEPFNGLGETVARIANTPOINTERVEXTPROC GLeeFuncPtr_glGetVariantPointervEXT;
-  #define glGetVariantPointervEXT GLeeFuncPtr_glGetVariantPointervEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetInvariantBooleanvEXT
-#define GLEE_H_DEFINED_glGetInvariantBooleanvEXT
-  typedef void (APIENTRYP GLEEPFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint  id, GLenum  value, GLboolean * data);
-  GLEE_EXTERN GLEEPFNGLGETINVARIANTBOOLEANVEXTPROC GLeeFuncPtr_glGetInvariantBooleanvEXT;
-  #define glGetInvariantBooleanvEXT GLeeFuncPtr_glGetInvariantBooleanvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetInvariantIntegervEXT
-#define GLEE_H_DEFINED_glGetInvariantIntegervEXT
-  typedef void (APIENTRYP GLEEPFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint  id, GLenum  value, GLint * data);
-  GLEE_EXTERN GLEEPFNGLGETINVARIANTINTEGERVEXTPROC GLeeFuncPtr_glGetInvariantIntegervEXT;
-  #define glGetInvariantIntegervEXT GLeeFuncPtr_glGetInvariantIntegervEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetInvariantFloatvEXT
-#define GLEE_H_DEFINED_glGetInvariantFloatvEXT
-  typedef void (APIENTRYP GLEEPFNGLGETINVARIANTFLOATVEXTPROC) (GLuint  id, GLenum  value, GLfloat * data);
-  GLEE_EXTERN GLEEPFNGLGETINVARIANTFLOATVEXTPROC GLeeFuncPtr_glGetInvariantFloatvEXT;
-  #define glGetInvariantFloatvEXT GLeeFuncPtr_glGetInvariantFloatvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetLocalConstantBooleanvEXT
-#define GLEE_H_DEFINED_glGetLocalConstantBooleanvEXT
-  typedef void (APIENTRYP GLEEPFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint  id, GLenum  value, GLboolean * data);
-  GLEE_EXTERN GLEEPFNGLGETLOCALCONSTANTBOOLEANVEXTPROC GLeeFuncPtr_glGetLocalConstantBooleanvEXT;
-  #define glGetLocalConstantBooleanvEXT GLeeFuncPtr_glGetLocalConstantBooleanvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetLocalConstantIntegervEXT
-#define GLEE_H_DEFINED_glGetLocalConstantIntegervEXT
-  typedef void (APIENTRYP GLEEPFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint  id, GLenum  value, GLint * data);
-  GLEE_EXTERN GLEEPFNGLGETLOCALCONSTANTINTEGERVEXTPROC GLeeFuncPtr_glGetLocalConstantIntegervEXT;
-  #define glGetLocalConstantIntegervEXT GLeeFuncPtr_glGetLocalConstantIntegervEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetLocalConstantFloatvEXT
-#define GLEE_H_DEFINED_glGetLocalConstantFloatvEXT
-  typedef void (APIENTRYP GLEEPFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint  id, GLenum  value, GLfloat * data);
-  GLEE_EXTERN GLEEPFNGLGETLOCALCONSTANTFLOATVEXTPROC GLeeFuncPtr_glGetLocalConstantFloatvEXT;
-  #define glGetLocalConstantFloatvEXT GLeeFuncPtr_glGetLocalConstantFloatvEXT
-#endif
-#endif 
-
-/* GL_ATI_vertex_streams */
-
-#ifndef GL_ATI_vertex_streams
-#define GL_ATI_vertex_streams 1
-#define __GLEE_GL_ATI_vertex_streams 1
-/* Constants */
-#define GL_MAX_VERTEX_STREAMS_ATI                          0x876B
-#define GL_VERTEX_STREAM0_ATI                              0x876C
-#define GL_VERTEX_STREAM1_ATI                              0x876D
-#define GL_VERTEX_STREAM2_ATI                              0x876E
-#define GL_VERTEX_STREAM3_ATI                              0x876F
-#define GL_VERTEX_STREAM4_ATI                              0x8770
-#define GL_VERTEX_STREAM5_ATI                              0x8771
-#define GL_VERTEX_STREAM6_ATI                              0x8772
-#define GL_VERTEX_STREAM7_ATI                              0x8773
-#define GL_VERTEX_SOURCE_ATI                               0x8774
-#ifndef GLEE_H_DEFINED_glVertexStream1sATI
-#define GLEE_H_DEFINED_glVertexStream1sATI
-  typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM1SATIPROC) (GLenum  stream, GLshort  x);
-  GLEE_EXTERN GLEEPFNGLVERTEXSTREAM1SATIPROC GLeeFuncPtr_glVertexStream1sATI;
-  #define glVertexStream1sATI GLeeFuncPtr_glVertexStream1sATI
-#endif
-#ifndef GLEE_H_DEFINED_glVertexStream1svATI
-#define GLEE_H_DEFINED_glVertexStream1svATI
-  typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM1SVATIPROC) (GLenum  stream, const GLshort * coords);
-  GLEE_EXTERN GLEEPFNGLVERTEXSTREAM1SVATIPROC GLeeFuncPtr_glVertexStream1svATI;
-  #define glVertexStream1svATI GLeeFuncPtr_glVertexStream1svATI
-#endif
-#ifndef GLEE_H_DEFINED_glVertexStream1iATI
-#define GLEE_H_DEFINED_glVertexStream1iATI
-  typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM1IATIPROC) (GLenum  stream, GLint  x);
-  GLEE_EXTERN GLEEPFNGLVERTEXSTREAM1IATIPROC GLeeFuncPtr_glVertexStream1iATI;
-  #define glVertexStream1iATI GLeeFuncPtr_glVertexStream1iATI
-#endif
-#ifndef GLEE_H_DEFINED_glVertexStream1ivATI
-#define GLEE_H_DEFINED_glVertexStream1ivATI
-  typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM1IVATIPROC) (GLenum  stream, const GLint * coords);
-  GLEE_EXTERN GLEEPFNGLVERTEXSTREAM1IVATIPROC GLeeFuncPtr_glVertexStream1ivATI;
-  #define glVertexStream1ivATI GLeeFuncPtr_glVertexStream1ivATI
-#endif
-#ifndef GLEE_H_DEFINED_glVertexStream1fATI
-#define GLEE_H_DEFINED_glVertexStream1fATI
-  typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM1FATIPROC) (GLenum  stream, GLfloat  x);
-  GLEE_EXTERN GLEEPFNGLVERTEXSTREAM1FATIPROC GLeeFuncPtr_glVertexStream1fATI;
-  #define glVertexStream1fATI GLeeFuncPtr_glVertexStream1fATI
-#endif
-#ifndef GLEE_H_DEFINED_glVertexStream1fvATI
-#define GLEE_H_DEFINED_glVertexStream1fvATI
-  typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM1FVATIPROC) (GLenum  stream, const GLfloat * coords);
-  GLEE_EXTERN GLEEPFNGLVERTEXSTREAM1FVATIPROC GLeeFuncPtr_glVertexStream1fvATI;
-  #define glVertexStream1fvATI GLeeFuncPtr_glVertexStream1fvATI
-#endif
-#ifndef GLEE_H_DEFINED_glVertexStream1dATI
-#define GLEE_H_DEFINED_glVertexStream1dATI
-  typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM1DATIPROC) (GLenum  stream, GLdouble  x);
-  GLEE_EXTERN GLEEPFNGLVERTEXSTREAM1DATIPROC GLeeFuncPtr_glVertexStream1dATI;
-  #define glVertexStream1dATI GLeeFuncPtr_glVertexStream1dATI
-#endif
-#ifndef GLEE_H_DEFINED_glVertexStream1dvATI
-#define GLEE_H_DEFINED_glVertexStream1dvATI
-  typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM1DVATIPROC) (GLenum  stream, const GLdouble * coords);
-  GLEE_EXTERN GLEEPFNGLVERTEXSTREAM1DVATIPROC GLeeFuncPtr_glVertexStream1dvATI;
-  #define glVertexStream1dvATI GLeeFuncPtr_glVertexStream1dvATI
-#endif
-#ifndef GLEE_H_DEFINED_glVertexStream2sATI
-#define GLEE_H_DEFINED_glVertexStream2sATI
-  typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM2SATIPROC) (GLenum  stream, GLshort  x, GLshort  y);
-  GLEE_EXTERN GLEEPFNGLVERTEXSTREAM2SATIPROC GLeeFuncPtr_glVertexStream2sATI;
-  #define glVertexStream2sATI GLeeFuncPtr_glVertexStream2sATI
-#endif
-#ifndef GLEE_H_DEFINED_glVertexStream2svATI
-#define GLEE_H_DEFINED_glVertexStream2svATI
-  typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM2SVATIPROC) (GLenum  stream, const GLshort * coords);
-  GLEE_EXTERN GLEEPFNGLVERTEXSTREAM2SVATIPROC GLeeFuncPtr_glVertexStream2svATI;
-  #define glVertexStream2svATI GLeeFuncPtr_glVertexStream2svATI
-#endif
-#ifndef GLEE_H_DEFINED_glVertexStream2iATI
-#define GLEE_H_DEFINED_glVertexStream2iATI
-  typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM2IATIPROC) (GLenum  stream, GLint  x, GLint  y);
-  GLEE_EXTERN GLEEPFNGLVERTEXSTREAM2IATIPROC GLeeFuncPtr_glVertexStream2iATI;
-  #define glVertexStream2iATI GLeeFuncPtr_glVertexStream2iATI
-#endif
-#ifndef GLEE_H_DEFINED_glVertexStream2ivATI
-#define GLEE_H_DEFINED_glVertexStream2ivATI
-  typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM2IVATIPROC) (GLenum  stream, const GLint * coords);
-  GLEE_EXTERN GLEEPFNGLVERTEXSTREAM2IVATIPROC GLeeFuncPtr_glVertexStream2ivATI;
-  #define glVertexStream2ivATI GLeeFuncPtr_glVertexStream2ivATI
-#endif
-#ifndef GLEE_H_DEFINED_glVertexStream2fATI
-#define GLEE_H_DEFINED_glVertexStream2fATI
-  typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM2FATIPROC) (GLenum  stream, GLfloat  x, GLfloat  y);
-  GLEE_EXTERN GLEEPFNGLVERTEXSTREAM2FATIPROC GLeeFuncPtr_glVertexStream2fATI;
-  #define glVertexStream2fATI GLeeFuncPtr_glVertexStream2fATI
-#endif
-#ifndef GLEE_H_DEFINED_glVertexStream2fvATI
-#define GLEE_H_DEFINED_glVertexStream2fvATI
-  typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM2FVATIPROC) (GLenum  stream, const GLfloat * coords);
-  GLEE_EXTERN GLEEPFNGLVERTEXSTREAM2FVATIPROC GLeeFuncPtr_glVertexStream2fvATI;
-  #define glVertexStream2fvATI GLeeFuncPtr_glVertexStream2fvATI
-#endif
-#ifndef GLEE_H_DEFINED_glVertexStream2dATI
-#define GLEE_H_DEFINED_glVertexStream2dATI
-  typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM2DATIPROC) (GLenum  stream, GLdouble  x, GLdouble  y);
-  GLEE_EXTERN GLEEPFNGLVERTEXSTREAM2DATIPROC GLeeFuncPtr_glVertexStream2dATI;
-  #define glVertexStream2dATI GLeeFuncPtr_glVertexStream2dATI
-#endif
-#ifndef GLEE_H_DEFINED_glVertexStream2dvATI
-#define GLEE_H_DEFINED_glVertexStream2dvATI
-  typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM2DVATIPROC) (GLenum  stream, const GLdouble * coords);
-  GLEE_EXTERN GLEEPFNGLVERTEXSTREAM2DVATIPROC GLeeFuncPtr_glVertexStream2dvATI;
-  #define glVertexStream2dvATI GLeeFuncPtr_glVertexStream2dvATI
-#endif
-#ifndef GLEE_H_DEFINED_glVertexStream3sATI
-#define GLEE_H_DEFINED_glVertexStream3sATI
-  typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM3SATIPROC) (GLenum  stream, GLshort  x, GLshort  y, GLshort  z);
-  GLEE_EXTERN GLEEPFNGLVERTEXSTREAM3SATIPROC GLeeFuncPtr_glVertexStream3sATI;
-  #define glVertexStream3sATI GLeeFuncPtr_glVertexStream3sATI
-#endif
-#ifndef GLEE_H_DEFINED_glVertexStream3svATI
-#define GLEE_H_DEFINED_glVertexStream3svATI
-  typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM3SVATIPROC) (GLenum  stream, const GLshort * coords);
-  GLEE_EXTERN GLEEPFNGLVERTEXSTREAM3SVATIPROC GLeeFuncPtr_glVertexStream3svATI;
-  #define glVertexStream3svATI GLeeFuncPtr_glVertexStream3svATI
-#endif
-#ifndef GLEE_H_DEFINED_glVertexStream3iATI
-#define GLEE_H_DEFINED_glVertexStream3iATI
-  typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM3IATIPROC) (GLenum  stream, GLint  x, GLint  y, GLint  z);
-  GLEE_EXTERN GLEEPFNGLVERTEXSTREAM3IATIPROC GLeeFuncPtr_glVertexStream3iATI;
-  #define glVertexStream3iATI GLeeFuncPtr_glVertexStream3iATI
-#endif
-#ifndef GLEE_H_DEFINED_glVertexStream3ivATI
-#define GLEE_H_DEFINED_glVertexStream3ivATI
-  typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM3IVATIPROC) (GLenum  stream, const GLint * coords);
-  GLEE_EXTERN GLEEPFNGLVERTEXSTREAM3IVATIPROC GLeeFuncPtr_glVertexStream3ivATI;
-  #define glVertexStream3ivATI GLeeFuncPtr_glVertexStream3ivATI
-#endif
-#ifndef GLEE_H_DEFINED_glVertexStream3fATI
-#define GLEE_H_DEFINED_glVertexStream3fATI
-  typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM3FATIPROC) (GLenum  stream, GLfloat  x, GLfloat  y, GLfloat  z);
-  GLEE_EXTERN GLEEPFNGLVERTEXSTREAM3FATIPROC GLeeFuncPtr_glVertexStream3fATI;
-  #define glVertexStream3fATI GLeeFuncPtr_glVertexStream3fATI
-#endif
-#ifndef GLEE_H_DEFINED_glVertexStream3fvATI
-#define GLEE_H_DEFINED_glVertexStream3fvATI
-  typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM3FVATIPROC) (GLenum  stream, const GLfloat * coords);
-  GLEE_EXTERN GLEEPFNGLVERTEXSTREAM3FVATIPROC GLeeFuncPtr_glVertexStream3fvATI;
-  #define glVertexStream3fvATI GLeeFuncPtr_glVertexStream3fvATI
-#endif
-#ifndef GLEE_H_DEFINED_glVertexStream3dATI
-#define GLEE_H_DEFINED_glVertexStream3dATI
-  typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM3DATIPROC) (GLenum  stream, GLdouble  x, GLdouble  y, GLdouble  z);
-  GLEE_EXTERN GLEEPFNGLVERTEXSTREAM3DATIPROC GLeeFuncPtr_glVertexStream3dATI;
-  #define glVertexStream3dATI GLeeFuncPtr_glVertexStream3dATI
-#endif
-#ifndef GLEE_H_DEFINED_glVertexStream3dvATI
-#define GLEE_H_DEFINED_glVertexStream3dvATI
-  typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM3DVATIPROC) (GLenum  stream, const GLdouble * coords);
-  GLEE_EXTERN GLEEPFNGLVERTEXSTREAM3DVATIPROC GLeeFuncPtr_glVertexStream3dvATI;
-  #define glVertexStream3dvATI GLeeFuncPtr_glVertexStream3dvATI
-#endif
-#ifndef GLEE_H_DEFINED_glVertexStream4sATI
-#define GLEE_H_DEFINED_glVertexStream4sATI
-  typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM4SATIPROC) (GLenum  stream, GLshort  x, GLshort  y, GLshort  z, GLshort  w);
-  GLEE_EXTERN GLEEPFNGLVERTEXSTREAM4SATIPROC GLeeFuncPtr_glVertexStream4sATI;
-  #define glVertexStream4sATI GLeeFuncPtr_glVertexStream4sATI
-#endif
-#ifndef GLEE_H_DEFINED_glVertexStream4svATI
-#define GLEE_H_DEFINED_glVertexStream4svATI
-  typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM4SVATIPROC) (GLenum  stream, const GLshort * coords);
-  GLEE_EXTERN GLEEPFNGLVERTEXSTREAM4SVATIPROC GLeeFuncPtr_glVertexStream4svATI;
-  #define glVertexStream4svATI GLeeFuncPtr_glVertexStream4svATI
-#endif
-#ifndef GLEE_H_DEFINED_glVertexStream4iATI
-#define GLEE_H_DEFINED_glVertexStream4iATI
-  typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM4IATIPROC) (GLenum  stream, GLint  x, GLint  y, GLint  z, GLint  w);
-  GLEE_EXTERN GLEEPFNGLVERTEXSTREAM4IATIPROC GLeeFuncPtr_glVertexStream4iATI;
-  #define glVertexStream4iATI GLeeFuncPtr_glVertexStream4iATI
-#endif
-#ifndef GLEE_H_DEFINED_glVertexStream4ivATI
-#define GLEE_H_DEFINED_glVertexStream4ivATI
-  typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM4IVATIPROC) (GLenum  stream, const GLint * coords);
-  GLEE_EXTERN GLEEPFNGLVERTEXSTREAM4IVATIPROC GLeeFuncPtr_glVertexStream4ivATI;
-  #define glVertexStream4ivATI GLeeFuncPtr_glVertexStream4ivATI
-#endif
-#ifndef GLEE_H_DEFINED_glVertexStream4fATI
-#define GLEE_H_DEFINED_glVertexStream4fATI
-  typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM4FATIPROC) (GLenum  stream, GLfloat  x, GLfloat  y, GLfloat  z, GLfloat  w);
-  GLEE_EXTERN GLEEPFNGLVERTEXSTREAM4FATIPROC GLeeFuncPtr_glVertexStream4fATI;
-  #define glVertexStream4fATI GLeeFuncPtr_glVertexStream4fATI
-#endif
-#ifndef GLEE_H_DEFINED_glVertexStream4fvATI
-#define GLEE_H_DEFINED_glVertexStream4fvATI
-  typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM4FVATIPROC) (GLenum  stream, const GLfloat * coords);
-  GLEE_EXTERN GLEEPFNGLVERTEXSTREAM4FVATIPROC GLeeFuncPtr_glVertexStream4fvATI;
-  #define glVertexStream4fvATI GLeeFuncPtr_glVertexStream4fvATI
-#endif
-#ifndef GLEE_H_DEFINED_glVertexStream4dATI
-#define GLEE_H_DEFINED_glVertexStream4dATI
-  typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM4DATIPROC) (GLenum  stream, GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w);
-  GLEE_EXTERN GLEEPFNGLVERTEXSTREAM4DATIPROC GLeeFuncPtr_glVertexStream4dATI;
-  #define glVertexStream4dATI GLeeFuncPtr_glVertexStream4dATI
-#endif
-#ifndef GLEE_H_DEFINED_glVertexStream4dvATI
-#define GLEE_H_DEFINED_glVertexStream4dvATI
-  typedef void (APIENTRYP GLEEPFNGLVERTEXSTREAM4DVATIPROC) (GLenum  stream, const GLdouble * coords);
-  GLEE_EXTERN GLEEPFNGLVERTEXSTREAM4DVATIPROC GLeeFuncPtr_glVertexStream4dvATI;
-  #define glVertexStream4dvATI GLeeFuncPtr_glVertexStream4dvATI
-#endif
-#ifndef GLEE_H_DEFINED_glNormalStream3bATI
-#define GLEE_H_DEFINED_glNormalStream3bATI
-  typedef void (APIENTRYP GLEEPFNGLNORMALSTREAM3BATIPROC) (GLenum  stream, GLbyte  nx, GLbyte  ny, GLbyte  nz);
-  GLEE_EXTERN GLEEPFNGLNORMALSTREAM3BATIPROC GLeeFuncPtr_glNormalStream3bATI;
-  #define glNormalStream3bATI GLeeFuncPtr_glNormalStream3bATI
-#endif
-#ifndef GLEE_H_DEFINED_glNormalStream3bvATI
-#define GLEE_H_DEFINED_glNormalStream3bvATI
-  typedef void (APIENTRYP GLEEPFNGLNORMALSTREAM3BVATIPROC) (GLenum  stream, const GLbyte * coords);
-  GLEE_EXTERN GLEEPFNGLNORMALSTREAM3BVATIPROC GLeeFuncPtr_glNormalStream3bvATI;
-  #define glNormalStream3bvATI GLeeFuncPtr_glNormalStream3bvATI
-#endif
-#ifndef GLEE_H_DEFINED_glNormalStream3sATI
-#define GLEE_H_DEFINED_glNormalStream3sATI
-  typedef void (APIENTRYP GLEEPFNGLNORMALSTREAM3SATIPROC) (GLenum  stream, GLshort  nx, GLshort  ny, GLshort  nz);
-  GLEE_EXTERN GLEEPFNGLNORMALSTREAM3SATIPROC GLeeFuncPtr_glNormalStream3sATI;
-  #define glNormalStream3sATI GLeeFuncPtr_glNormalStream3sATI
-#endif
-#ifndef GLEE_H_DEFINED_glNormalStream3svATI
-#define GLEE_H_DEFINED_glNormalStream3svATI
-  typedef void (APIENTRYP GLEEPFNGLNORMALSTREAM3SVATIPROC) (GLenum  stream, const GLshort * coords);
-  GLEE_EXTERN GLEEPFNGLNORMALSTREAM3SVATIPROC GLeeFuncPtr_glNormalStream3svATI;
-  #define glNormalStream3svATI GLeeFuncPtr_glNormalStream3svATI
-#endif
-#ifndef GLEE_H_DEFINED_glNormalStream3iATI
-#define GLEE_H_DEFINED_glNormalStream3iATI
-  typedef void (APIENTRYP GLEEPFNGLNORMALSTREAM3IATIPROC) (GLenum  stream, GLint  nx, GLint  ny, GLint  nz);
-  GLEE_EXTERN GLEEPFNGLNORMALSTREAM3IATIPROC GLeeFuncPtr_glNormalStream3iATI;
-  #define glNormalStream3iATI GLeeFuncPtr_glNormalStream3iATI
-#endif
-#ifndef GLEE_H_DEFINED_glNormalStream3ivATI
-#define GLEE_H_DEFINED_glNormalStream3ivATI
-  typedef void (APIENTRYP GLEEPFNGLNORMALSTREAM3IVATIPROC) (GLenum  stream, const GLint * coords);
-  GLEE_EXTERN GLEEPFNGLNORMALSTREAM3IVATIPROC GLeeFuncPtr_glNormalStream3ivATI;
-  #define glNormalStream3ivATI GLeeFuncPtr_glNormalStream3ivATI
-#endif
-#ifndef GLEE_H_DEFINED_glNormalStream3fATI
-#define GLEE_H_DEFINED_glNormalStream3fATI
-  typedef void (APIENTRYP GLEEPFNGLNORMALSTREAM3FATIPROC) (GLenum  stream, GLfloat  nx, GLfloat  ny, GLfloat  nz);
-  GLEE_EXTERN GLEEPFNGLNORMALSTREAM3FATIPROC GLeeFuncPtr_glNormalStream3fATI;
-  #define glNormalStream3fATI GLeeFuncPtr_glNormalStream3fATI
-#endif
-#ifndef GLEE_H_DEFINED_glNormalStream3fvATI
-#define GLEE_H_DEFINED_glNormalStream3fvATI
-  typedef void (APIENTRYP GLEEPFNGLNORMALSTREAM3FVATIPROC) (GLenum  stream, const GLfloat * coords);
-  GLEE_EXTERN GLEEPFNGLNORMALSTREAM3FVATIPROC GLeeFuncPtr_glNormalStream3fvATI;
-  #define glNormalStream3fvATI GLeeFuncPtr_glNormalStream3fvATI
-#endif
-#ifndef GLEE_H_DEFINED_glNormalStream3dATI
-#define GLEE_H_DEFINED_glNormalStream3dATI
-  typedef void (APIENTRYP GLEEPFNGLNORMALSTREAM3DATIPROC) (GLenum  stream, GLdouble  nx, GLdouble  ny, GLdouble  nz);
-  GLEE_EXTERN GLEEPFNGLNORMALSTREAM3DATIPROC GLeeFuncPtr_glNormalStream3dATI;
-  #define glNormalStream3dATI GLeeFuncPtr_glNormalStream3dATI
-#endif
-#ifndef GLEE_H_DEFINED_glNormalStream3dvATI
-#define GLEE_H_DEFINED_glNormalStream3dvATI
-  typedef void (APIENTRYP GLEEPFNGLNORMALSTREAM3DVATIPROC) (GLenum  stream, const GLdouble * coords);
-  GLEE_EXTERN GLEEPFNGLNORMALSTREAM3DVATIPROC GLeeFuncPtr_glNormalStream3dvATI;
-  #define glNormalStream3dvATI GLeeFuncPtr_glNormalStream3dvATI
-#endif
-#ifndef GLEE_H_DEFINED_glClientActiveVertexStreamATI
-#define GLEE_H_DEFINED_glClientActiveVertexStreamATI
-  typedef void (APIENTRYP GLEEPFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum  stream);
-  GLEE_EXTERN GLEEPFNGLCLIENTACTIVEVERTEXSTREAMATIPROC GLeeFuncPtr_glClientActiveVertexStreamATI;
-  #define glClientActiveVertexStreamATI GLeeFuncPtr_glClientActiveVertexStreamATI
-#endif
-#ifndef GLEE_H_DEFINED_glVertexBlendEnviATI
-#define GLEE_H_DEFINED_glVertexBlendEnviATI
-  typedef void (APIENTRYP GLEEPFNGLVERTEXBLENDENVIATIPROC) (GLenum  pname, GLint  param);
-  GLEE_EXTERN GLEEPFNGLVERTEXBLENDENVIATIPROC GLeeFuncPtr_glVertexBlendEnviATI;
-  #define glVertexBlendEnviATI GLeeFuncPtr_glVertexBlendEnviATI
-#endif
-#ifndef GLEE_H_DEFINED_glVertexBlendEnvfATI
-#define GLEE_H_DEFINED_glVertexBlendEnvfATI
-  typedef void (APIENTRYP GLEEPFNGLVERTEXBLENDENVFATIPROC) (GLenum  pname, GLfloat  param);
-  GLEE_EXTERN GLEEPFNGLVERTEXBLENDENVFATIPROC GLeeFuncPtr_glVertexBlendEnvfATI;
-  #define glVertexBlendEnvfATI GLeeFuncPtr_glVertexBlendEnvfATI
-#endif
-#endif 
-
-/* GL_ATI_element_array */
-
-#ifndef GL_ATI_element_array
-#define GL_ATI_element_array 1
-#define __GLEE_GL_ATI_element_array 1
-/* Constants */
-#define GL_ELEMENT_ARRAY_ATI                               0x8768
-#define GL_ELEMENT_ARRAY_TYPE_ATI                          0x8769
-#define GL_ELEMENT_ARRAY_POINTER_ATI                       0x876A
-#ifndef GLEE_H_DEFINED_glElementPointerATI
-#define GLEE_H_DEFINED_glElementPointerATI
-  typedef void (APIENTRYP GLEEPFNGLELEMENTPOINTERATIPROC) (GLenum  type, const GLvoid * pointer);
-  GLEE_EXTERN GLEEPFNGLELEMENTPOINTERATIPROC GLeeFuncPtr_glElementPointerATI;
-  #define glElementPointerATI GLeeFuncPtr_glElementPointerATI
-#endif
-#ifndef GLEE_H_DEFINED_glDrawElementArrayATI
-#define GLEE_H_DEFINED_glDrawElementArrayATI
-  typedef void (APIENTRYP GLEEPFNGLDRAWELEMENTARRAYATIPROC) (GLenum  mode, GLsizei  count);
-  GLEE_EXTERN GLEEPFNGLDRAWELEMENTARRAYATIPROC GLeeFuncPtr_glDrawElementArrayATI;
-  #define glDrawElementArrayATI GLeeFuncPtr_glDrawElementArrayATI
-#endif
-#ifndef GLEE_H_DEFINED_glDrawRangeElementArrayATI
-#define GLEE_H_DEFINED_glDrawRangeElementArrayATI
-  typedef void (APIENTRYP GLEEPFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum  mode, GLuint  start, GLuint  end, GLsizei  count);
-  GLEE_EXTERN GLEEPFNGLDRAWRANGEELEMENTARRAYATIPROC GLeeFuncPtr_glDrawRangeElementArrayATI;
-  #define glDrawRangeElementArrayATI GLeeFuncPtr_glDrawRangeElementArrayATI
-#endif
-#endif 
-
-/* GL_SUN_mesh_array */
-
-#ifndef GL_SUN_mesh_array
-#define GL_SUN_mesh_array 1
-#define __GLEE_GL_SUN_mesh_array 1
-/* Constants */
-#define GL_QUAD_MESH_SUN                                   0x8614
-#define GL_TRIANGLE_MESH_SUN                               0x8615
-#ifndef GLEE_H_DEFINED_glDrawMeshArraysSUN
-#define GLEE_H_DEFINED_glDrawMeshArraysSUN
-  typedef void (APIENTRYP GLEEPFNGLDRAWMESHARRAYSSUNPROC) (GLenum  mode, GLint  first, GLsizei  count, GLsizei  width);
-  GLEE_EXTERN GLEEPFNGLDRAWMESHARRAYSSUNPROC GLeeFuncPtr_glDrawMeshArraysSUN;
-  #define glDrawMeshArraysSUN GLeeFuncPtr_glDrawMeshArraysSUN
-#endif
-#endif 
-
-/* GL_SUN_slice_accum */
-
-#ifndef GL_SUN_slice_accum
-#define GL_SUN_slice_accum 1
-#define __GLEE_GL_SUN_slice_accum 1
-/* Constants */
-#define GL_SLICE_ACCUM_SUN                                 0x85CC
-#endif 
-
-/* GL_NV_multisample_filter_hint */
-
-#ifndef GL_NV_multisample_filter_hint
-#define GL_NV_multisample_filter_hint 1
-#define __GLEE_GL_NV_multisample_filter_hint 1
-/* Constants */
-#define GL_MULTISAMPLE_FILTER_HINT_NV                      0x8534
-#endif 
-
-/* GL_NV_depth_clamp */
-
-#ifndef GL_NV_depth_clamp
-#define GL_NV_depth_clamp 1
-#define __GLEE_GL_NV_depth_clamp 1
-/* Constants */
-#define GL_DEPTH_CLAMP_NV                                  0x864F
-#endif 
-
-/* GL_NV_occlusion_query */
-
-#ifndef GL_NV_occlusion_query
-#define GL_NV_occlusion_query 1
-#define __GLEE_GL_NV_occlusion_query 1
-/* Constants */
-#define GL_PIXEL_COUNTER_BITS_NV                           0x8864
-#define GL_CURRENT_OCCLUSION_QUERY_ID_NV                   0x8865
-#define GL_PIXEL_COUNT_NV                                  0x8866
-#define GL_PIXEL_COUNT_AVAILABLE_NV                        0x8867
-#ifndef GLEE_H_DEFINED_glGenOcclusionQueriesNV
-#define GLEE_H_DEFINED_glGenOcclusionQueriesNV
-  typedef void (APIENTRYP GLEEPFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei  n, GLuint * ids);
-  GLEE_EXTERN GLEEPFNGLGENOCCLUSIONQUERIESNVPROC GLeeFuncPtr_glGenOcclusionQueriesNV;
-  #define glGenOcclusionQueriesNV GLeeFuncPtr_glGenOcclusionQueriesNV
-#endif
-#ifndef GLEE_H_DEFINED_glDeleteOcclusionQueriesNV
-#define GLEE_H_DEFINED_glDeleteOcclusionQueriesNV
-  typedef void (APIENTRYP GLEEPFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei  n, const GLuint * ids);
-  GLEE_EXTERN GLEEPFNGLDELETEOCCLUSIONQUERIESNVPROC GLeeFuncPtr_glDeleteOcclusionQueriesNV;
-  #define glDeleteOcclusionQueriesNV GLeeFuncPtr_glDeleteOcclusionQueriesNV
-#endif
-#ifndef GLEE_H_DEFINED_glIsOcclusionQueryNV
-#define GLEE_H_DEFINED_glIsOcclusionQueryNV
-  typedef GLboolean (APIENTRYP GLEEPFNGLISOCCLUSIONQUERYNVPROC) (GLuint  id);
-  GLEE_EXTERN GLEEPFNGLISOCCLUSIONQUERYNVPROC GLeeFuncPtr_glIsOcclusionQueryNV;
-  #define glIsOcclusionQueryNV GLeeFuncPtr_glIsOcclusionQueryNV
-#endif
-#ifndef GLEE_H_DEFINED_glBeginOcclusionQueryNV
-#define GLEE_H_DEFINED_glBeginOcclusionQueryNV
-  typedef void (APIENTRYP GLEEPFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint  id);
-  GLEE_EXTERN GLEEPFNGLBEGINOCCLUSIONQUERYNVPROC GLeeFuncPtr_glBeginOcclusionQueryNV;
-  #define glBeginOcclusionQueryNV GLeeFuncPtr_glBeginOcclusionQueryNV
-#endif
-#ifndef GLEE_H_DEFINED_glEndOcclusionQueryNV
-#define GLEE_H_DEFINED_glEndOcclusionQueryNV
-  typedef void (APIENTRYP GLEEPFNGLENDOCCLUSIONQUERYNVPROC) ();
-  GLEE_EXTERN GLEEPFNGLENDOCCLUSIONQUERYNVPROC GLeeFuncPtr_glEndOcclusionQueryNV;
-  #define glEndOcclusionQueryNV GLeeFuncPtr_glEndOcclusionQueryNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetOcclusionQueryivNV
-#define GLEE_H_DEFINED_glGetOcclusionQueryivNV
-  typedef void (APIENTRYP GLEEPFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint  id, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETOCCLUSIONQUERYIVNVPROC GLeeFuncPtr_glGetOcclusionQueryivNV;
-  #define glGetOcclusionQueryivNV GLeeFuncPtr_glGetOcclusionQueryivNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetOcclusionQueryuivNV
-#define GLEE_H_DEFINED_glGetOcclusionQueryuivNV
-  typedef void (APIENTRYP GLEEPFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint  id, GLenum  pname, GLuint * params);
-  GLEE_EXTERN GLEEPFNGLGETOCCLUSIONQUERYUIVNVPROC GLeeFuncPtr_glGetOcclusionQueryuivNV;
-  #define glGetOcclusionQueryuivNV GLeeFuncPtr_glGetOcclusionQueryuivNV
-#endif
-#endif 
-
-/* GL_NV_point_sprite */
-
-#ifndef GL_NV_point_sprite
-#define GL_NV_point_sprite 1
-#define __GLEE_GL_NV_point_sprite 1
-/* Constants */
-#define GL_POINT_SPRITE_NV                                 0x8861
-#define GL_COORD_REPLACE_NV                                0x8862
-#define GL_POINT_SPRITE_R_MODE_NV                          0x8863
-#ifndef GLEE_H_DEFINED_glPointParameteriNV
-#define GLEE_H_DEFINED_glPointParameteriNV
-  typedef void (APIENTRYP GLEEPFNGLPOINTPARAMETERINVPROC) (GLenum  pname, GLint  param);
-  GLEE_EXTERN GLEEPFNGLPOINTPARAMETERINVPROC GLeeFuncPtr_glPointParameteriNV;
-  #define glPointParameteriNV GLeeFuncPtr_glPointParameteriNV
-#endif
-#ifndef GLEE_H_DEFINED_glPointParameterivNV
-#define GLEE_H_DEFINED_glPointParameterivNV
-  typedef void (APIENTRYP GLEEPFNGLPOINTPARAMETERIVNVPROC) (GLenum  pname, const GLint * params);
-  GLEE_EXTERN GLEEPFNGLPOINTPARAMETERIVNVPROC GLeeFuncPtr_glPointParameterivNV;
-  #define glPointParameterivNV GLeeFuncPtr_glPointParameterivNV
-#endif
-#endif 
-
-/* GL_NV_texture_shader3 */
-
-#ifndef GL_NV_texture_shader3
-#define GL_NV_texture_shader3 1
-#define __GLEE_GL_NV_texture_shader3 1
-/* Constants */
-#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV                 0x8850
-#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV           0x8851
-#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV          0x8852
-#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV    0x8853
-#define GL_OFFSET_HILO_TEXTURE_2D_NV                       0x8854
-#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV                0x8855
-#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV            0x8856
-#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV     0x8857
-#define GL_DEPENDENT_HILO_TEXTURE_2D_NV                    0x8858
-#define GL_DEPENDENT_RGB_TEXTURE_3D_NV                     0x8859
-#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV               0x885A
-#define GL_DOT_PRODUCT_PASS_THROUGH_NV                     0x885B
-#define GL_DOT_PRODUCT_TEXTURE_1D_NV                       0x885C
-#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV             0x885D
-#define GL_HILO8_NV                                        0x885E
-#define GL_SIGNED_HILO8_NV                                 0x885F
-#define GL_FORCE_BLUE_TO_ONE_NV                            0x8860
-#endif 
-
-/* GL_NV_vertex_program1_1 */
-
-#ifndef GL_NV_vertex_program1_1
-#define GL_NV_vertex_program1_1 1
-#define __GLEE_GL_NV_vertex_program1_1 1
-/* Constants */
-#endif 
-
-/* GL_EXT_shadow_funcs */
-
-#ifndef GL_EXT_shadow_funcs
-#define GL_EXT_shadow_funcs 1
-#define __GLEE_GL_EXT_shadow_funcs 1
-/* Constants */
-#endif 
-
-/* GL_EXT_stencil_two_side */
-
-#ifndef GL_EXT_stencil_two_side
-#define GL_EXT_stencil_two_side 1
-#define __GLEE_GL_EXT_stencil_two_side 1
-/* Constants */
-#define GL_STENCIL_TEST_TWO_SIDE_EXT                       0x8910
-#define GL_ACTIVE_STENCIL_FACE_EXT                         0x8911
-#ifndef GLEE_H_DEFINED_glActiveStencilFaceEXT
-#define GLEE_H_DEFINED_glActiveStencilFaceEXT
-  typedef void (APIENTRYP GLEEPFNGLACTIVESTENCILFACEEXTPROC) (GLenum  face);
-  GLEE_EXTERN GLEEPFNGLACTIVESTENCILFACEEXTPROC GLeeFuncPtr_glActiveStencilFaceEXT;
-  #define glActiveStencilFaceEXT GLeeFuncPtr_glActiveStencilFaceEXT
-#endif
-#endif 
-
-/* GL_ATI_text_fragment_shader */
-
-#ifndef GL_ATI_text_fragment_shader
-#define GL_ATI_text_fragment_shader 1
-#define __GLEE_GL_ATI_text_fragment_shader 1
-/* Constants */
-#define GL_TEXT_FRAGMENT_SHADER_ATI                        0x8200
-#endif 
-
-/* GL_APPLE_client_storage */
-
-#ifndef GL_APPLE_client_storage
-#define GL_APPLE_client_storage 1
-#define __GLEE_GL_APPLE_client_storage 1
-/* Constants */
-#define GL_UNPACK_CLIENT_STORAGE_APPLE                     0x85B2
-#endif 
-
-/* GL_APPLE_element_array */
-
-#ifndef GL_APPLE_element_array
-#define GL_APPLE_element_array 1
-#define __GLEE_GL_APPLE_element_array 1
-/* Constants */
-#define GL_ELEMENT_ARRAY_APPLE                             0x8A0C
-#define GL_ELEMENT_ARRAY_TYPE_APPLE                        0x8A0D
-#define GL_ELEMENT_ARRAY_POINTER_APPLE                     0x8A0E
-#ifndef GLEE_H_DEFINED_glElementPointerAPPLE
-#define GLEE_H_DEFINED_glElementPointerAPPLE
-  typedef void (APIENTRYP GLEEPFNGLELEMENTPOINTERAPPLEPROC) (GLenum  type, const GLvoid * pointer);
-  GLEE_EXTERN GLEEPFNGLELEMENTPOINTERAPPLEPROC GLeeFuncPtr_glElementPointerAPPLE;
-  #define glElementPointerAPPLE GLeeFuncPtr_glElementPointerAPPLE
-#endif
-#ifndef GLEE_H_DEFINED_glDrawElementArrayAPPLE
-#define GLEE_H_DEFINED_glDrawElementArrayAPPLE
-  typedef void (APIENTRYP GLEEPFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum  mode, GLint  first, GLsizei  count);
-  GLEE_EXTERN GLEEPFNGLDRAWELEMENTARRAYAPPLEPROC GLeeFuncPtr_glDrawElementArrayAPPLE;
-  #define glDrawElementArrayAPPLE GLeeFuncPtr_glDrawElementArrayAPPLE
-#endif
-#ifndef GLEE_H_DEFINED_glDrawRangeElementArrayAPPLE
-#define GLEE_H_DEFINED_glDrawRangeElementArrayAPPLE
-  typedef void (APIENTRYP GLEEPFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum  mode, GLuint  start, GLuint  end, GLint  first, GLsizei  count);
-  GLEE_EXTERN GLEEPFNGLDRAWRANGEELEMENTARRAYAPPLEPROC GLeeFuncPtr_glDrawRangeElementArrayAPPLE;
-  #define glDrawRangeElementArrayAPPLE GLeeFuncPtr_glDrawRangeElementArrayAPPLE
-#endif
-#ifndef GLEE_H_DEFINED_glMultiDrawElementArrayAPPLE
-#define GLEE_H_DEFINED_glMultiDrawElementArrayAPPLE
-  typedef void (APIENTRYP GLEEPFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum  mode, const GLint * first, const GLsizei * count, GLsizei  primcount);
-  GLEE_EXTERN GLEEPFNGLMULTIDRAWELEMENTARRAYAPPLEPROC GLeeFuncPtr_glMultiDrawElementArrayAPPLE;
-  #define glMultiDrawElementArrayAPPLE GLeeFuncPtr_glMultiDrawElementArrayAPPLE
-#endif
-#ifndef GLEE_H_DEFINED_glMultiDrawRangeElementArrayAPPLE
-#define GLEE_H_DEFINED_glMultiDrawRangeElementArrayAPPLE
-  typedef void (APIENTRYP GLEEPFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum  mode, GLuint  start, GLuint  end, const GLint * first, const GLsizei * count, GLsizei  primcount);
-  GLEE_EXTERN GLEEPFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC GLeeFuncPtr_glMultiDrawRangeElementArrayAPPLE;
-  #define glMultiDrawRangeElementArrayAPPLE GLeeFuncPtr_glMultiDrawRangeElementArrayAPPLE
-#endif
-#endif 
-
-/* GL_APPLE_fence */
-
-#ifndef GL_APPLE_fence
-#define GL_APPLE_fence 1
-#define __GLEE_GL_APPLE_fence 1
-/* Constants */
-#define GL_DRAW_PIXELS_APPLE                               0x8A0A
-#define GL_FENCE_APPLE                                     0x8A0B
-#ifndef GLEE_H_DEFINED_glGenFencesAPPLE
-#define GLEE_H_DEFINED_glGenFencesAPPLE
-  typedef void (APIENTRYP GLEEPFNGLGENFENCESAPPLEPROC) (GLsizei  n, GLuint * fences);
-  GLEE_EXTERN GLEEPFNGLGENFENCESAPPLEPROC GLeeFuncPtr_glGenFencesAPPLE;
-  #define glGenFencesAPPLE GLeeFuncPtr_glGenFencesAPPLE
-#endif
-#ifndef GLEE_H_DEFINED_glDeleteFencesAPPLE
-#define GLEE_H_DEFINED_glDeleteFencesAPPLE
-  typedef void (APIENTRYP GLEEPFNGLDELETEFENCESAPPLEPROC) (GLsizei  n, const GLuint * fences);
-  GLEE_EXTERN GLEEPFNGLDELETEFENCESAPPLEPROC GLeeFuncPtr_glDeleteFencesAPPLE;
-  #define glDeleteFencesAPPLE GLeeFuncPtr_glDeleteFencesAPPLE
-#endif
-#ifndef GLEE_H_DEFINED_glSetFenceAPPLE
-#define GLEE_H_DEFINED_glSetFenceAPPLE
-  typedef void (APIENTRYP GLEEPFNGLSETFENCEAPPLEPROC) (GLuint  fence);
-  GLEE_EXTERN GLEEPFNGLSETFENCEAPPLEPROC GLeeFuncPtr_glSetFenceAPPLE;
-  #define glSetFenceAPPLE GLeeFuncPtr_glSetFenceAPPLE
-#endif
-#ifndef GLEE_H_DEFINED_glIsFenceAPPLE
-#define GLEE_H_DEFINED_glIsFenceAPPLE
-  typedef GLboolean (APIENTRYP GLEEPFNGLISFENCEAPPLEPROC) (GLuint  fence);
-  GLEE_EXTERN GLEEPFNGLISFENCEAPPLEPROC GLeeFuncPtr_glIsFenceAPPLE;
-  #define glIsFenceAPPLE GLeeFuncPtr_glIsFenceAPPLE
-#endif
-#ifndef GLEE_H_DEFINED_glTestFenceAPPLE
-#define GLEE_H_DEFINED_glTestFenceAPPLE
-  typedef GLboolean (APIENTRYP GLEEPFNGLTESTFENCEAPPLEPROC) (GLuint  fence);
-  GLEE_EXTERN GLEEPFNGLTESTFENCEAPPLEPROC GLeeFuncPtr_glTestFenceAPPLE;
-  #define glTestFenceAPPLE GLeeFuncPtr_glTestFenceAPPLE
-#endif
-#ifndef GLEE_H_DEFINED_glFinishFenceAPPLE
-#define GLEE_H_DEFINED_glFinishFenceAPPLE
-  typedef void (APIENTRYP GLEEPFNGLFINISHFENCEAPPLEPROC) (GLuint  fence);
-  GLEE_EXTERN GLEEPFNGLFINISHFENCEAPPLEPROC GLeeFuncPtr_glFinishFenceAPPLE;
-  #define glFinishFenceAPPLE GLeeFuncPtr_glFinishFenceAPPLE
-#endif
-#ifndef GLEE_H_DEFINED_glTestObjectAPPLE
-#define GLEE_H_DEFINED_glTestObjectAPPLE
-  typedef GLboolean (APIENTRYP GLEEPFNGLTESTOBJECTAPPLEPROC) (GLenum  object, GLuint  name);
-  GLEE_EXTERN GLEEPFNGLTESTOBJECTAPPLEPROC GLeeFuncPtr_glTestObjectAPPLE;
-  #define glTestObjectAPPLE GLeeFuncPtr_glTestObjectAPPLE
-#endif
-#ifndef GLEE_H_DEFINED_glFinishObjectAPPLE
-#define GLEE_H_DEFINED_glFinishObjectAPPLE
-  typedef void (APIENTRYP GLEEPFNGLFINISHOBJECTAPPLEPROC) (GLenum  object, GLint  name);
-  GLEE_EXTERN GLEEPFNGLFINISHOBJECTAPPLEPROC GLeeFuncPtr_glFinishObjectAPPLE;
-  #define glFinishObjectAPPLE GLeeFuncPtr_glFinishObjectAPPLE
-#endif
-#endif 
-
-/* GL_APPLE_vertex_array_object */
-
-#ifndef GL_APPLE_vertex_array_object
-#define GL_APPLE_vertex_array_object 1
-#define __GLEE_GL_APPLE_vertex_array_object 1
-/* Constants */
-#define GL_VERTEX_ARRAY_BINDING_APPLE                      0x85B5
-#ifndef GLEE_H_DEFINED_glBindVertexArrayAPPLE
-#define GLEE_H_DEFINED_glBindVertexArrayAPPLE
-  typedef void (APIENTRYP GLEEPFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint  array);
-  GLEE_EXTERN GLEEPFNGLBINDVERTEXARRAYAPPLEPROC GLeeFuncPtr_glBindVertexArrayAPPLE;
-  #define glBindVertexArrayAPPLE GLeeFuncPtr_glBindVertexArrayAPPLE
-#endif
-#ifndef GLEE_H_DEFINED_glDeleteVertexArraysAPPLE
-#define GLEE_H_DEFINED_glDeleteVertexArraysAPPLE
-  typedef void (APIENTRYP GLEEPFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei  n, const GLuint * arrays);
-  GLEE_EXTERN GLEEPFNGLDELETEVERTEXARRAYSAPPLEPROC GLeeFuncPtr_glDeleteVertexArraysAPPLE;
-  #define glDeleteVertexArraysAPPLE GLeeFuncPtr_glDeleteVertexArraysAPPLE
-#endif
-#ifndef GLEE_H_DEFINED_glGenVertexArraysAPPLE
-#define GLEE_H_DEFINED_glGenVertexArraysAPPLE
-  typedef void (APIENTRYP GLEEPFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei  n, GLuint * arrays);
-  GLEE_EXTERN GLEEPFNGLGENVERTEXARRAYSAPPLEPROC GLeeFuncPtr_glGenVertexArraysAPPLE;
-  #define glGenVertexArraysAPPLE GLeeFuncPtr_glGenVertexArraysAPPLE
-#endif
-#ifndef GLEE_H_DEFINED_glIsVertexArrayAPPLE
-#define GLEE_H_DEFINED_glIsVertexArrayAPPLE
-  typedef GLboolean (APIENTRYP GLEEPFNGLISVERTEXARRAYAPPLEPROC) (GLuint  array);
-  GLEE_EXTERN GLEEPFNGLISVERTEXARRAYAPPLEPROC GLeeFuncPtr_glIsVertexArrayAPPLE;
-  #define glIsVertexArrayAPPLE GLeeFuncPtr_glIsVertexArrayAPPLE
-#endif
-#endif 
-
-/* GL_APPLE_vertex_array_range */
-
-#ifndef GL_APPLE_vertex_array_range
-#define GL_APPLE_vertex_array_range 1
-#define __GLEE_GL_APPLE_vertex_array_range 1
-/* Constants */
-#define GL_VERTEX_ARRAY_RANGE_APPLE                        0x851D
-#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE                 0x851E
-#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE                 0x851F
-#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE                0x8521
-#define GL_STORAGE_CLIENT_APPLE                            0x85B4
-#define GL_STORAGE_CACHED_APPLE                            0x85BE
-#define GL_STORAGE_SHARED_APPLE                            0x85BF
-#ifndef GLEE_H_DEFINED_glVertexArrayRangeAPPLE
-#define GLEE_H_DEFINED_glVertexArrayRangeAPPLE
-  typedef void (APIENTRYP GLEEPFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei  length, GLvoid * pointer);
-  GLEE_EXTERN GLEEPFNGLVERTEXARRAYRANGEAPPLEPROC GLeeFuncPtr_glVertexArrayRangeAPPLE;
-  #define glVertexArrayRangeAPPLE GLeeFuncPtr_glVertexArrayRangeAPPLE
-#endif
-#ifndef GLEE_H_DEFINED_glFlushVertexArrayRangeAPPLE
-#define GLEE_H_DEFINED_glFlushVertexArrayRangeAPPLE
-  typedef void (APIENTRYP GLEEPFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei  length, GLvoid * pointer);
-  GLEE_EXTERN GLEEPFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC GLeeFuncPtr_glFlushVertexArrayRangeAPPLE;
-  #define glFlushVertexArrayRangeAPPLE GLeeFuncPtr_glFlushVertexArrayRangeAPPLE
-#endif
-#ifndef GLEE_H_DEFINED_glVertexArrayParameteriAPPLE
-#define GLEE_H_DEFINED_glVertexArrayParameteriAPPLE
-  typedef void (APIENTRYP GLEEPFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum  pname, GLint  param);
-  GLEE_EXTERN GLEEPFNGLVERTEXARRAYPARAMETERIAPPLEPROC GLeeFuncPtr_glVertexArrayParameteriAPPLE;
-  #define glVertexArrayParameteriAPPLE GLeeFuncPtr_glVertexArrayParameteriAPPLE
-#endif
-#endif 
-
-/* GL_APPLE_ycbcr_422 */
-
-#ifndef GL_APPLE_ycbcr_422
-#define GL_APPLE_ycbcr_422 1
-#define __GLEE_GL_APPLE_ycbcr_422 1
-/* Constants */
-#define GL_YCBCR_422_APPLE                                 0x85B9
-#define GL_UNSIGNED_SHORT_8_8_APPLE                        0x85BA
-#define GL_UNSIGNED_SHORT_8_8_REV_APPLE                    0x85BB
-#endif 
-
-/* GL_S3_s3tc */
-
-#ifndef GL_S3_s3tc
-#define GL_S3_s3tc 1
-#define __GLEE_GL_S3_s3tc 1
-/* Constants */
-#define GL_RGB_S3TC                                        0x83A0
-#define GL_RGB4_S3TC                                       0x83A1
-#define GL_RGBA_S3TC                                       0x83A2
-#define GL_RGBA4_S3TC                                      0x83A3
-#define GL_RGBA_DXT5_S3TC                                  0x83A4
-#define GL_RGBA4_DXT5_S3TC                                 0x83A5
-#endif 
-
-/* GL_ATI_draw_buffers */
-
-#ifndef GL_ATI_draw_buffers
-#define GL_ATI_draw_buffers 1
-#define __GLEE_GL_ATI_draw_buffers 1
-/* Constants */
-#define GL_MAX_DRAW_BUFFERS_ATI                            0x8824
-#define GL_DRAW_BUFFER0_ATI                                0x8825
-#define GL_DRAW_BUFFER1_ATI                                0x8826
-#define GL_DRAW_BUFFER2_ATI                                0x8827
-#define GL_DRAW_BUFFER3_ATI                                0x8828
-#define GL_DRAW_BUFFER4_ATI                                0x8829
-#define GL_DRAW_BUFFER5_ATI                                0x882A
-#define GL_DRAW_BUFFER6_ATI                                0x882B
-#define GL_DRAW_BUFFER7_ATI                                0x882C
-#define GL_DRAW_BUFFER8_ATI                                0x882D
-#define GL_DRAW_BUFFER9_ATI                                0x882E
-#define GL_DRAW_BUFFER10_ATI                               0x882F
-#define GL_DRAW_BUFFER11_ATI                               0x8830
-#define GL_DRAW_BUFFER12_ATI                               0x8831
-#define GL_DRAW_BUFFER13_ATI                               0x8832
-#define GL_DRAW_BUFFER14_ATI                               0x8833
-#define GL_DRAW_BUFFER15_ATI                               0x8834
-#ifndef GLEE_H_DEFINED_glDrawBuffersATI
-#define GLEE_H_DEFINED_glDrawBuffersATI
-  typedef void (APIENTRYP GLEEPFNGLDRAWBUFFERSATIPROC) (GLsizei  n, const GLenum * bufs);
-  GLEE_EXTERN GLEEPFNGLDRAWBUFFERSATIPROC GLeeFuncPtr_glDrawBuffersATI;
-  #define glDrawBuffersATI GLeeFuncPtr_glDrawBuffersATI
-#endif
-#endif 
-
-/* GL_ATI_pixel_format_float */
-
-#ifndef GL_ATI_pixel_format_float
-#define GL_ATI_pixel_format_float 1
-#define __GLEE_GL_ATI_pixel_format_float 1
-/* Constants */
-#define GL_RGBA_FLOAT_MODE_ATI                             0x8820
-#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI                 0x8835
-#endif 
-
-/* GL_ATI_texture_env_combine3 */
-
-#ifndef GL_ATI_texture_env_combine3
-#define GL_ATI_texture_env_combine3 1
-#define __GLEE_GL_ATI_texture_env_combine3 1
-/* Constants */
-#define GL_MODULATE_ADD_ATI                                0x8744
-#define GL_MODULATE_SIGNED_ADD_ATI                         0x8745
-#define GL_MODULATE_SUBTRACT_ATI                           0x8746
-#endif 
-
-/* GL_ATI_texture_float */
-
-#ifndef GL_ATI_texture_float
-#define GL_ATI_texture_float 1
-#define __GLEE_GL_ATI_texture_float 1
-/* Constants */
-#define GL_RGBA_FLOAT32_ATI                                0x8814
-#define GL_RGB_FLOAT32_ATI                                 0x8815
-#define GL_ALPHA_FLOAT32_ATI                               0x8816
-#define GL_INTENSITY_FLOAT32_ATI                           0x8817
-#define GL_LUMINANCE_FLOAT32_ATI                           0x8818
-#define GL_LUMINANCE_ALPHA_FLOAT32_ATI                     0x8819
-#define GL_RGBA_FLOAT16_ATI                                0x881A
-#define GL_RGB_FLOAT16_ATI                                 0x881B
-#define GL_ALPHA_FLOAT16_ATI                               0x881C
-#define GL_INTENSITY_FLOAT16_ATI                           0x881D
-#define GL_LUMINANCE_FLOAT16_ATI                           0x881E
-#define GL_LUMINANCE_ALPHA_FLOAT16_ATI                     0x881F
-#endif 
-
-/* GL_NV_float_buffer */
-
-#ifndef GL_NV_float_buffer
-#define GL_NV_float_buffer 1
-#define __GLEE_GL_NV_float_buffer 1
-/* Constants */
-#define GL_FLOAT_R_NV                                      0x8880
-#define GL_FLOAT_RG_NV                                     0x8881
-#define GL_FLOAT_RGB_NV                                    0x8882
-#define GL_FLOAT_RGBA_NV                                   0x8883
-#define GL_FLOAT_R16_NV                                    0x8884
-#define GL_FLOAT_R32_NV                                    0x8885
-#define GL_FLOAT_RG16_NV                                   0x8886
-#define GL_FLOAT_RG32_NV                                   0x8887
-#define GL_FLOAT_RGB16_NV                                  0x8888
-#define GL_FLOAT_RGB32_NV                                  0x8889
-#define GL_FLOAT_RGBA16_NV                                 0x888A
-#define GL_FLOAT_RGBA32_NV                                 0x888B
-#define GL_TEXTURE_FLOAT_COMPONENTS_NV                     0x888C
-#define GL_FLOAT_CLEAR_COLOR_VALUE_NV                      0x888D
-#define GL_FLOAT_RGBA_MODE_NV                              0x888E
-#endif 
-
-/* GL_NV_fragment_program */
-
-#ifndef GL_NV_fragment_program
-#define GL_NV_fragment_program 1
-#define __GLEE_GL_NV_fragment_program 1
-/* Constants */
-#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV        0x8868
-#define GL_FRAGMENT_PROGRAM_NV                             0x8870
-#define GL_MAX_TEXTURE_COORDS_NV                           0x8871
-#define GL_MAX_TEXTURE_IMAGE_UNITS_NV                      0x8872
-#define GL_FRAGMENT_PROGRAM_BINDING_NV                     0x8873
-#define GL_PROGRAM_ERROR_STRING_NV                         0x8874
-#ifndef GLEE_H_DEFINED_glProgramNamedParameter4fNV
-#define GLEE_H_DEFINED_glProgramNamedParameter4fNV
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint  id, GLsizei  len, const GLubyte * name, GLfloat  x, GLfloat  y, GLfloat  z, GLfloat  w);
-  GLEE_EXTERN GLEEPFNGLPROGRAMNAMEDPARAMETER4FNVPROC GLeeFuncPtr_glProgramNamedParameter4fNV;
-  #define glProgramNamedParameter4fNV GLeeFuncPtr_glProgramNamedParameter4fNV
-#endif
-#ifndef GLEE_H_DEFINED_glProgramNamedParameter4fvNV
-#define GLEE_H_DEFINED_glProgramNamedParameter4fvNV
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint  id, GLsizei  len, const GLubyte * name, const GLfloat * v);
-  GLEE_EXTERN GLEEPFNGLPROGRAMNAMEDPARAMETER4FVNVPROC GLeeFuncPtr_glProgramNamedParameter4fvNV;
-  #define glProgramNamedParameter4fvNV GLeeFuncPtr_glProgramNamedParameter4fvNV
-#endif
-#ifndef GLEE_H_DEFINED_glProgramNamedParameter4dNV
-#define GLEE_H_DEFINED_glProgramNamedParameter4dNV
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint  id, GLsizei  len, const GLubyte * name, GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w);
-  GLEE_EXTERN GLEEPFNGLPROGRAMNAMEDPARAMETER4DNVPROC GLeeFuncPtr_glProgramNamedParameter4dNV;
-  #define glProgramNamedParameter4dNV GLeeFuncPtr_glProgramNamedParameter4dNV
-#endif
-#ifndef GLEE_H_DEFINED_glProgramNamedParameter4dvNV
-#define GLEE_H_DEFINED_glProgramNamedParameter4dvNV
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint  id, GLsizei  len, const GLubyte * name, const GLdouble * v);
-  GLEE_EXTERN GLEEPFNGLPROGRAMNAMEDPARAMETER4DVNVPROC GLeeFuncPtr_glProgramNamedParameter4dvNV;
-  #define glProgramNamedParameter4dvNV GLeeFuncPtr_glProgramNamedParameter4dvNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetProgramNamedParameterfvNV
-#define GLEE_H_DEFINED_glGetProgramNamedParameterfvNV
-  typedef void (APIENTRYP GLEEPFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint  id, GLsizei  len, const GLubyte * name, GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC GLeeFuncPtr_glGetProgramNamedParameterfvNV;
-  #define glGetProgramNamedParameterfvNV GLeeFuncPtr_glGetProgramNamedParameterfvNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetProgramNamedParameterdvNV
-#define GLEE_H_DEFINED_glGetProgramNamedParameterdvNV
-  typedef void (APIENTRYP GLEEPFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint  id, GLsizei  len, const GLubyte * name, GLdouble * params);
-  GLEE_EXTERN GLEEPFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC GLeeFuncPtr_glGetProgramNamedParameterdvNV;
-  #define glGetProgramNamedParameterdvNV GLeeFuncPtr_glGetProgramNamedParameterdvNV
-#endif
-#endif 
-
-/* GL_NV_half_float */
-
-#ifndef GL_NV_half_float
-#define GL_NV_half_float 1
-#define __GLEE_GL_NV_half_float 1
-/* Constants */
-#define GL_HALF_FLOAT_NV                                   0x140B
-#ifndef GLEE_H_DEFINED_glVertex2hNV
-#define GLEE_H_DEFINED_glVertex2hNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEX2HNVPROC) (GLhalfNV  x, GLhalfNV  y);
-  GLEE_EXTERN GLEEPFNGLVERTEX2HNVPROC GLeeFuncPtr_glVertex2hNV;
-  #define glVertex2hNV GLeeFuncPtr_glVertex2hNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertex2hvNV
-#define GLEE_H_DEFINED_glVertex2hvNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEX2HVNVPROC) (const GLhalfNV * v);
-  GLEE_EXTERN GLEEPFNGLVERTEX2HVNVPROC GLeeFuncPtr_glVertex2hvNV;
-  #define glVertex2hvNV GLeeFuncPtr_glVertex2hvNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertex3hNV
-#define GLEE_H_DEFINED_glVertex3hNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEX3HNVPROC) (GLhalfNV  x, GLhalfNV  y, GLhalfNV  z);
-  GLEE_EXTERN GLEEPFNGLVERTEX3HNVPROC GLeeFuncPtr_glVertex3hNV;
-  #define glVertex3hNV GLeeFuncPtr_glVertex3hNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertex3hvNV
-#define GLEE_H_DEFINED_glVertex3hvNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEX3HVNVPROC) (const GLhalfNV * v);
-  GLEE_EXTERN GLEEPFNGLVERTEX3HVNVPROC GLeeFuncPtr_glVertex3hvNV;
-  #define glVertex3hvNV GLeeFuncPtr_glVertex3hvNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertex4hNV
-#define GLEE_H_DEFINED_glVertex4hNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEX4HNVPROC) (GLhalfNV  x, GLhalfNV  y, GLhalfNV  z, GLhalfNV  w);
-  GLEE_EXTERN GLEEPFNGLVERTEX4HNVPROC GLeeFuncPtr_glVertex4hNV;
-  #define glVertex4hNV GLeeFuncPtr_glVertex4hNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertex4hvNV
-#define GLEE_H_DEFINED_glVertex4hvNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEX4HVNVPROC) (const GLhalfNV * v);
-  GLEE_EXTERN GLEEPFNGLVERTEX4HVNVPROC GLeeFuncPtr_glVertex4hvNV;
-  #define glVertex4hvNV GLeeFuncPtr_glVertex4hvNV
-#endif
-#ifndef GLEE_H_DEFINED_glNormal3hNV
-#define GLEE_H_DEFINED_glNormal3hNV
-  typedef void (APIENTRYP GLEEPFNGLNORMAL3HNVPROC) (GLhalfNV  nx, GLhalfNV  ny, GLhalfNV  nz);
-  GLEE_EXTERN GLEEPFNGLNORMAL3HNVPROC GLeeFuncPtr_glNormal3hNV;
-  #define glNormal3hNV GLeeFuncPtr_glNormal3hNV
-#endif
-#ifndef GLEE_H_DEFINED_glNormal3hvNV
-#define GLEE_H_DEFINED_glNormal3hvNV
-  typedef void (APIENTRYP GLEEPFNGLNORMAL3HVNVPROC) (const GLhalfNV * v);
-  GLEE_EXTERN GLEEPFNGLNORMAL3HVNVPROC GLeeFuncPtr_glNormal3hvNV;
-  #define glNormal3hvNV GLeeFuncPtr_glNormal3hvNV
-#endif
-#ifndef GLEE_H_DEFINED_glColor3hNV
-#define GLEE_H_DEFINED_glColor3hNV
-  typedef void (APIENTRYP GLEEPFNGLCOLOR3HNVPROC) (GLhalfNV  red, GLhalfNV  green, GLhalfNV  blue);
-  GLEE_EXTERN GLEEPFNGLCOLOR3HNVPROC GLeeFuncPtr_glColor3hNV;
-  #define glColor3hNV GLeeFuncPtr_glColor3hNV
-#endif
-#ifndef GLEE_H_DEFINED_glColor3hvNV
-#define GLEE_H_DEFINED_glColor3hvNV
-  typedef void (APIENTRYP GLEEPFNGLCOLOR3HVNVPROC) (const GLhalfNV * v);
-  GLEE_EXTERN GLEEPFNGLCOLOR3HVNVPROC GLeeFuncPtr_glColor3hvNV;
-  #define glColor3hvNV GLeeFuncPtr_glColor3hvNV
-#endif
-#ifndef GLEE_H_DEFINED_glColor4hNV
-#define GLEE_H_DEFINED_glColor4hNV
-  typedef void (APIENTRYP GLEEPFNGLCOLOR4HNVPROC) (GLhalfNV  red, GLhalfNV  green, GLhalfNV  blue, GLhalfNV  alpha);
-  GLEE_EXTERN GLEEPFNGLCOLOR4HNVPROC GLeeFuncPtr_glColor4hNV;
-  #define glColor4hNV GLeeFuncPtr_glColor4hNV
-#endif
-#ifndef GLEE_H_DEFINED_glColor4hvNV
-#define GLEE_H_DEFINED_glColor4hvNV
-  typedef void (APIENTRYP GLEEPFNGLCOLOR4HVNVPROC) (const GLhalfNV * v);
-  GLEE_EXTERN GLEEPFNGLCOLOR4HVNVPROC GLeeFuncPtr_glColor4hvNV;
-  #define glColor4hvNV GLeeFuncPtr_glColor4hvNV
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoord1hNV
-#define GLEE_H_DEFINED_glTexCoord1hNV
-  typedef void (APIENTRYP GLEEPFNGLTEXCOORD1HNVPROC) (GLhalfNV  s);
-  GLEE_EXTERN GLEEPFNGLTEXCOORD1HNVPROC GLeeFuncPtr_glTexCoord1hNV;
-  #define glTexCoord1hNV GLeeFuncPtr_glTexCoord1hNV
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoord1hvNV
-#define GLEE_H_DEFINED_glTexCoord1hvNV
-  typedef void (APIENTRYP GLEEPFNGLTEXCOORD1HVNVPROC) (const GLhalfNV * v);
-  GLEE_EXTERN GLEEPFNGLTEXCOORD1HVNVPROC GLeeFuncPtr_glTexCoord1hvNV;
-  #define glTexCoord1hvNV GLeeFuncPtr_glTexCoord1hvNV
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoord2hNV
-#define GLEE_H_DEFINED_glTexCoord2hNV
-  typedef void (APIENTRYP GLEEPFNGLTEXCOORD2HNVPROC) (GLhalfNV  s, GLhalfNV  t);
-  GLEE_EXTERN GLEEPFNGLTEXCOORD2HNVPROC GLeeFuncPtr_glTexCoord2hNV;
-  #define glTexCoord2hNV GLeeFuncPtr_glTexCoord2hNV
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoord2hvNV
-#define GLEE_H_DEFINED_glTexCoord2hvNV
-  typedef void (APIENTRYP GLEEPFNGLTEXCOORD2HVNVPROC) (const GLhalfNV * v);
-  GLEE_EXTERN GLEEPFNGLTEXCOORD2HVNVPROC GLeeFuncPtr_glTexCoord2hvNV;
-  #define glTexCoord2hvNV GLeeFuncPtr_glTexCoord2hvNV
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoord3hNV
-#define GLEE_H_DEFINED_glTexCoord3hNV
-  typedef void (APIENTRYP GLEEPFNGLTEXCOORD3HNVPROC) (GLhalfNV  s, GLhalfNV  t, GLhalfNV  r);
-  GLEE_EXTERN GLEEPFNGLTEXCOORD3HNVPROC GLeeFuncPtr_glTexCoord3hNV;
-  #define glTexCoord3hNV GLeeFuncPtr_glTexCoord3hNV
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoord3hvNV
-#define GLEE_H_DEFINED_glTexCoord3hvNV
-  typedef void (APIENTRYP GLEEPFNGLTEXCOORD3HVNVPROC) (const GLhalfNV * v);
-  GLEE_EXTERN GLEEPFNGLTEXCOORD3HVNVPROC GLeeFuncPtr_glTexCoord3hvNV;
-  #define glTexCoord3hvNV GLeeFuncPtr_glTexCoord3hvNV
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoord4hNV
-#define GLEE_H_DEFINED_glTexCoord4hNV
-  typedef void (APIENTRYP GLEEPFNGLTEXCOORD4HNVPROC) (GLhalfNV  s, GLhalfNV  t, GLhalfNV  r, GLhalfNV  q);
-  GLEE_EXTERN GLEEPFNGLTEXCOORD4HNVPROC GLeeFuncPtr_glTexCoord4hNV;
-  #define glTexCoord4hNV GLeeFuncPtr_glTexCoord4hNV
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoord4hvNV
-#define GLEE_H_DEFINED_glTexCoord4hvNV
-  typedef void (APIENTRYP GLEEPFNGLTEXCOORD4HVNVPROC) (const GLhalfNV * v);
-  GLEE_EXTERN GLEEPFNGLTEXCOORD4HVNVPROC GLeeFuncPtr_glTexCoord4hvNV;
-  #define glTexCoord4hvNV GLeeFuncPtr_glTexCoord4hvNV
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord1hNV
-#define GLEE_H_DEFINED_glMultiTexCoord1hNV
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD1HNVPROC) (GLenum  target, GLhalfNV  s);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD1HNVPROC GLeeFuncPtr_glMultiTexCoord1hNV;
-  #define glMultiTexCoord1hNV GLeeFuncPtr_glMultiTexCoord1hNV
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord1hvNV
-#define GLEE_H_DEFINED_glMultiTexCoord1hvNV
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD1HVNVPROC) (GLenum  target, const GLhalfNV * v);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD1HVNVPROC GLeeFuncPtr_glMultiTexCoord1hvNV;
-  #define glMultiTexCoord1hvNV GLeeFuncPtr_glMultiTexCoord1hvNV
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord2hNV
-#define GLEE_H_DEFINED_glMultiTexCoord2hNV
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD2HNVPROC) (GLenum  target, GLhalfNV  s, GLhalfNV  t);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD2HNVPROC GLeeFuncPtr_glMultiTexCoord2hNV;
-  #define glMultiTexCoord2hNV GLeeFuncPtr_glMultiTexCoord2hNV
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord2hvNV
-#define GLEE_H_DEFINED_glMultiTexCoord2hvNV
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD2HVNVPROC) (GLenum  target, const GLhalfNV * v);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD2HVNVPROC GLeeFuncPtr_glMultiTexCoord2hvNV;
-  #define glMultiTexCoord2hvNV GLeeFuncPtr_glMultiTexCoord2hvNV
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord3hNV
-#define GLEE_H_DEFINED_glMultiTexCoord3hNV
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD3HNVPROC) (GLenum  target, GLhalfNV  s, GLhalfNV  t, GLhalfNV  r);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD3HNVPROC GLeeFuncPtr_glMultiTexCoord3hNV;
-  #define glMultiTexCoord3hNV GLeeFuncPtr_glMultiTexCoord3hNV
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord3hvNV
-#define GLEE_H_DEFINED_glMultiTexCoord3hvNV
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD3HVNVPROC) (GLenum  target, const GLhalfNV * v);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD3HVNVPROC GLeeFuncPtr_glMultiTexCoord3hvNV;
-  #define glMultiTexCoord3hvNV GLeeFuncPtr_glMultiTexCoord3hvNV
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord4hNV
-#define GLEE_H_DEFINED_glMultiTexCoord4hNV
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD4HNVPROC) (GLenum  target, GLhalfNV  s, GLhalfNV  t, GLhalfNV  r, GLhalfNV  q);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD4HNVPROC GLeeFuncPtr_glMultiTexCoord4hNV;
-  #define glMultiTexCoord4hNV GLeeFuncPtr_glMultiTexCoord4hNV
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord4hvNV
-#define GLEE_H_DEFINED_glMultiTexCoord4hvNV
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD4HVNVPROC) (GLenum  target, const GLhalfNV * v);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD4HVNVPROC GLeeFuncPtr_glMultiTexCoord4hvNV;
-  #define glMultiTexCoord4hvNV GLeeFuncPtr_glMultiTexCoord4hvNV
-#endif
-#ifndef GLEE_H_DEFINED_glFogCoordhNV
-#define GLEE_H_DEFINED_glFogCoordhNV
-  typedef void (APIENTRYP GLEEPFNGLFOGCOORDHNVPROC) (GLhalfNV  fog);
-  GLEE_EXTERN GLEEPFNGLFOGCOORDHNVPROC GLeeFuncPtr_glFogCoordhNV;
-  #define glFogCoordhNV GLeeFuncPtr_glFogCoordhNV
-#endif
-#ifndef GLEE_H_DEFINED_glFogCoordhvNV
-#define GLEE_H_DEFINED_glFogCoordhvNV
-  typedef void (APIENTRYP GLEEPFNGLFOGCOORDHVNVPROC) (const GLhalfNV * fog);
-  GLEE_EXTERN GLEEPFNGLFOGCOORDHVNVPROC GLeeFuncPtr_glFogCoordhvNV;
-  #define glFogCoordhvNV GLeeFuncPtr_glFogCoordhvNV
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColor3hNV
-#define GLEE_H_DEFINED_glSecondaryColor3hNV
-  typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV  red, GLhalfNV  green, GLhalfNV  blue);
-  GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3HNVPROC GLeeFuncPtr_glSecondaryColor3hNV;
-  #define glSecondaryColor3hNV GLeeFuncPtr_glSecondaryColor3hNV
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColor3hvNV
-#define GLEE_H_DEFINED_glSecondaryColor3hvNV
-  typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV * v);
-  GLEE_EXTERN GLEEPFNGLSECONDARYCOLOR3HVNVPROC GLeeFuncPtr_glSecondaryColor3hvNV;
-  #define glSecondaryColor3hvNV GLeeFuncPtr_glSecondaryColor3hvNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexWeighthNV
-#define GLEE_H_DEFINED_glVertexWeighthNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV  weight);
-  GLEE_EXTERN GLEEPFNGLVERTEXWEIGHTHNVPROC GLeeFuncPtr_glVertexWeighthNV;
-  #define glVertexWeighthNV GLeeFuncPtr_glVertexWeighthNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexWeighthvNV
-#define GLEE_H_DEFINED_glVertexWeighthvNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV * weight);
-  GLEE_EXTERN GLEEPFNGLVERTEXWEIGHTHVNVPROC GLeeFuncPtr_glVertexWeighthvNV;
-  #define glVertexWeighthvNV GLeeFuncPtr_glVertexWeighthvNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib1hNV
-#define GLEE_H_DEFINED_glVertexAttrib1hNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB1HNVPROC) (GLuint  index, GLhalfNV  x);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB1HNVPROC GLeeFuncPtr_glVertexAttrib1hNV;
-  #define glVertexAttrib1hNV GLeeFuncPtr_glVertexAttrib1hNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib1hvNV
-#define GLEE_H_DEFINED_glVertexAttrib1hvNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB1HVNVPROC) (GLuint  index, const GLhalfNV * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB1HVNVPROC GLeeFuncPtr_glVertexAttrib1hvNV;
-  #define glVertexAttrib1hvNV GLeeFuncPtr_glVertexAttrib1hvNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib2hNV
-#define GLEE_H_DEFINED_glVertexAttrib2hNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB2HNVPROC) (GLuint  index, GLhalfNV  x, GLhalfNV  y);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB2HNVPROC GLeeFuncPtr_glVertexAttrib2hNV;
-  #define glVertexAttrib2hNV GLeeFuncPtr_glVertexAttrib2hNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib2hvNV
-#define GLEE_H_DEFINED_glVertexAttrib2hvNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB2HVNVPROC) (GLuint  index, const GLhalfNV * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB2HVNVPROC GLeeFuncPtr_glVertexAttrib2hvNV;
-  #define glVertexAttrib2hvNV GLeeFuncPtr_glVertexAttrib2hvNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib3hNV
-#define GLEE_H_DEFINED_glVertexAttrib3hNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB3HNVPROC) (GLuint  index, GLhalfNV  x, GLhalfNV  y, GLhalfNV  z);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB3HNVPROC GLeeFuncPtr_glVertexAttrib3hNV;
-  #define glVertexAttrib3hNV GLeeFuncPtr_glVertexAttrib3hNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib3hvNV
-#define GLEE_H_DEFINED_glVertexAttrib3hvNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB3HVNVPROC) (GLuint  index, const GLhalfNV * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB3HVNVPROC GLeeFuncPtr_glVertexAttrib3hvNV;
-  #define glVertexAttrib3hvNV GLeeFuncPtr_glVertexAttrib3hvNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4hNV
-#define GLEE_H_DEFINED_glVertexAttrib4hNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4HNVPROC) (GLuint  index, GLhalfNV  x, GLhalfNV  y, GLhalfNV  z, GLhalfNV  w);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4HNVPROC GLeeFuncPtr_glVertexAttrib4hNV;
-  #define glVertexAttrib4hNV GLeeFuncPtr_glVertexAttrib4hNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttrib4hvNV
-#define GLEE_H_DEFINED_glVertexAttrib4hvNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIB4HVNVPROC) (GLuint  index, const GLhalfNV * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIB4HVNVPROC GLeeFuncPtr_glVertexAttrib4hvNV;
-  #define glVertexAttrib4hvNV GLeeFuncPtr_glVertexAttrib4hvNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribs1hvNV
-#define GLEE_H_DEFINED_glVertexAttribs1hvNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBS1HVNVPROC) (GLuint  index, GLsizei  n, const GLhalfNV * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBS1HVNVPROC GLeeFuncPtr_glVertexAttribs1hvNV;
-  #define glVertexAttribs1hvNV GLeeFuncPtr_glVertexAttribs1hvNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribs2hvNV
-#define GLEE_H_DEFINED_glVertexAttribs2hvNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBS2HVNVPROC) (GLuint  index, GLsizei  n, const GLhalfNV * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBS2HVNVPROC GLeeFuncPtr_glVertexAttribs2hvNV;
-  #define glVertexAttribs2hvNV GLeeFuncPtr_glVertexAttribs2hvNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribs3hvNV
-#define GLEE_H_DEFINED_glVertexAttribs3hvNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBS3HVNVPROC) (GLuint  index, GLsizei  n, const GLhalfNV * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBS3HVNVPROC GLeeFuncPtr_glVertexAttribs3hvNV;
-  #define glVertexAttribs3hvNV GLeeFuncPtr_glVertexAttribs3hvNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribs4hvNV
-#define GLEE_H_DEFINED_glVertexAttribs4hvNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBS4HVNVPROC) (GLuint  index, GLsizei  n, const GLhalfNV * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBS4HVNVPROC GLeeFuncPtr_glVertexAttribs4hvNV;
-  #define glVertexAttribs4hvNV GLeeFuncPtr_glVertexAttribs4hvNV
-#endif
-#endif 
-
-/* GL_NV_pixel_data_range */
-
-#ifndef GL_NV_pixel_data_range
-#define GL_NV_pixel_data_range 1
-#define __GLEE_GL_NV_pixel_data_range 1
-/* Constants */
-#define GL_WRITE_PIXEL_DATA_RANGE_NV                       0x8878
-#define GL_READ_PIXEL_DATA_RANGE_NV                        0x8879
-#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV                0x887A
-#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV                 0x887B
-#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV               0x887C
-#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV                0x887D
-#ifndef GLEE_H_DEFINED_glPixelDataRangeNV
-#define GLEE_H_DEFINED_glPixelDataRangeNV
-  typedef void (APIENTRYP GLEEPFNGLPIXELDATARANGENVPROC) (GLenum  target, GLsizei  length, const GLvoid * pointer);
-  GLEE_EXTERN GLEEPFNGLPIXELDATARANGENVPROC GLeeFuncPtr_glPixelDataRangeNV;
-  #define glPixelDataRangeNV GLeeFuncPtr_glPixelDataRangeNV
-#endif
-#ifndef GLEE_H_DEFINED_glFlushPixelDataRangeNV
-#define GLEE_H_DEFINED_glFlushPixelDataRangeNV
-  typedef void (APIENTRYP GLEEPFNGLFLUSHPIXELDATARANGENVPROC) (GLenum  target);
-  GLEE_EXTERN GLEEPFNGLFLUSHPIXELDATARANGENVPROC GLeeFuncPtr_glFlushPixelDataRangeNV;
-  #define glFlushPixelDataRangeNV GLeeFuncPtr_glFlushPixelDataRangeNV
-#endif
-#endif 
-
-/* GL_NV_primitive_restart */
-
-#ifndef GL_NV_primitive_restart
-#define GL_NV_primitive_restart 1
-#define __GLEE_GL_NV_primitive_restart 1
-/* Constants */
-#define GL_PRIMITIVE_RESTART_NV                            0x8558
-#define GL_PRIMITIVE_RESTART_INDEX_NV                      0x8559
-#ifndef GLEE_H_DEFINED_glPrimitiveRestartNV
-#define GLEE_H_DEFINED_glPrimitiveRestartNV
-  typedef void (APIENTRYP GLEEPFNGLPRIMITIVERESTARTNVPROC) ();
-  GLEE_EXTERN GLEEPFNGLPRIMITIVERESTARTNVPROC GLeeFuncPtr_glPrimitiveRestartNV;
-  #define glPrimitiveRestartNV GLeeFuncPtr_glPrimitiveRestartNV
-#endif
-#ifndef GLEE_H_DEFINED_glPrimitiveRestartIndexNV
-#define GLEE_H_DEFINED_glPrimitiveRestartIndexNV
-  typedef void (APIENTRYP GLEEPFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint  index);
-  GLEE_EXTERN GLEEPFNGLPRIMITIVERESTARTINDEXNVPROC GLeeFuncPtr_glPrimitiveRestartIndexNV;
-  #define glPrimitiveRestartIndexNV GLeeFuncPtr_glPrimitiveRestartIndexNV
-#endif
-#endif 
-
-/* GL_NV_texture_expand_normal */
-
-#ifndef GL_NV_texture_expand_normal
-#define GL_NV_texture_expand_normal 1
-#define __GLEE_GL_NV_texture_expand_normal 1
-/* Constants */
-#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV                  0x888F
-#endif 
-
-/* GL_NV_vertex_program2 */
-
-#ifndef GL_NV_vertex_program2
-#define GL_NV_vertex_program2 1
-#define __GLEE_GL_NV_vertex_program2 1
-/* Constants */
-#endif 
-
-/* GL_ATI_map_object_buffer */
-
-#ifndef GL_ATI_map_object_buffer
-#define GL_ATI_map_object_buffer 1
-#define __GLEE_GL_ATI_map_object_buffer 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glMapObjectBufferATI
-#define GLEE_H_DEFINED_glMapObjectBufferATI
-  typedef GLvoid* (APIENTRYP GLEEPFNGLMAPOBJECTBUFFERATIPROC) (GLuint  buffer);
-  GLEE_EXTERN GLEEPFNGLMAPOBJECTBUFFERATIPROC GLeeFuncPtr_glMapObjectBufferATI;
-  #define glMapObjectBufferATI GLeeFuncPtr_glMapObjectBufferATI
-#endif
-#ifndef GLEE_H_DEFINED_glUnmapObjectBufferATI
-#define GLEE_H_DEFINED_glUnmapObjectBufferATI
-  typedef void (APIENTRYP GLEEPFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint  buffer);
-  GLEE_EXTERN GLEEPFNGLUNMAPOBJECTBUFFERATIPROC GLeeFuncPtr_glUnmapObjectBufferATI;
-  #define glUnmapObjectBufferATI GLeeFuncPtr_glUnmapObjectBufferATI
-#endif
-#endif 
-
-/* GL_ATI_separate_stencil */
-
-#ifndef GL_ATI_separate_stencil
-#define GL_ATI_separate_stencil 1
-#define __GLEE_GL_ATI_separate_stencil 1
-/* Constants */
-#define GL_STENCIL_BACK_FUNC_ATI                           0x8800
-#define GL_STENCIL_BACK_FAIL_ATI                           0x8801
-#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI                0x8802
-#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI                0x8803
-#ifndef GLEE_H_DEFINED_glStencilOpSeparateATI
-#define GLEE_H_DEFINED_glStencilOpSeparateATI
-  typedef void (APIENTRYP GLEEPFNGLSTENCILOPSEPARATEATIPROC) (GLenum  face, GLenum  sfail, GLenum  dpfail, GLenum  dppass);
-  GLEE_EXTERN GLEEPFNGLSTENCILOPSEPARATEATIPROC GLeeFuncPtr_glStencilOpSeparateATI;
-  #define glStencilOpSeparateATI GLeeFuncPtr_glStencilOpSeparateATI
-#endif
-#ifndef GLEE_H_DEFINED_glStencilFuncSeparateATI
-#define GLEE_H_DEFINED_glStencilFuncSeparateATI
-  typedef void (APIENTRYP GLEEPFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum  frontfunc, GLenum  backfunc, GLint  ref, GLuint  mask);
-  GLEE_EXTERN GLEEPFNGLSTENCILFUNCSEPARATEATIPROC GLeeFuncPtr_glStencilFuncSeparateATI;
-  #define glStencilFuncSeparateATI GLeeFuncPtr_glStencilFuncSeparateATI
-#endif
-#endif 
-
-/* GL_ATI_vertex_attrib_array_object */
-
-#ifndef GL_ATI_vertex_attrib_array_object
-#define GL_ATI_vertex_attrib_array_object 1
-#define __GLEE_GL_ATI_vertex_attrib_array_object 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glVertexAttribArrayObjectATI
-#define GLEE_H_DEFINED_glVertexAttribArrayObjectATI
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint  index, GLint  size, GLenum  type, GLboolean  normalized, GLsizei  stride, GLuint  buffer, GLuint  offset);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBARRAYOBJECTATIPROC GLeeFuncPtr_glVertexAttribArrayObjectATI;
-  #define glVertexAttribArrayObjectATI GLeeFuncPtr_glVertexAttribArrayObjectATI
-#endif
-#ifndef GLEE_H_DEFINED_glGetVertexAttribArrayObjectfvATI
-#define GLEE_H_DEFINED_glGetVertexAttribArrayObjectfvATI
-  typedef void (APIENTRYP GLEEPFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint  index, GLenum  pname, GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC GLeeFuncPtr_glGetVertexAttribArrayObjectfvATI;
-  #define glGetVertexAttribArrayObjectfvATI GLeeFuncPtr_glGetVertexAttribArrayObjectfvATI
-#endif
-#ifndef GLEE_H_DEFINED_glGetVertexAttribArrayObjectivATI
-#define GLEE_H_DEFINED_glGetVertexAttribArrayObjectivATI
-  typedef void (APIENTRYP GLEEPFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint  index, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC GLeeFuncPtr_glGetVertexAttribArrayObjectivATI;
-  #define glGetVertexAttribArrayObjectivATI GLeeFuncPtr_glGetVertexAttribArrayObjectivATI
-#endif
-#endif 
-
-/* GL_OES_byte_coordinates */
-
-#ifndef GL_OES_byte_coordinates
-#define GL_OES_byte_coordinates 1
-#define __GLEE_GL_OES_byte_coordinates 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glMultiTexCoord1bOES
-#define GLEE_H_DEFINED_glMultiTexCoord1bOES
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD1BOESPROC) (GLenum  texture, GLbyte  s);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD1BOESPROC GLeeFuncPtr_glMultiTexCoord1bOES;
-  #define glMultiTexCoord1bOES GLeeFuncPtr_glMultiTexCoord1bOES
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord1bvOES
-#define GLEE_H_DEFINED_glMultiTexCoord1bvOES
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD1BVOESPROC) (GLenum  texture, const GLbyte * coords);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD1BVOESPROC GLeeFuncPtr_glMultiTexCoord1bvOES;
-  #define glMultiTexCoord1bvOES GLeeFuncPtr_glMultiTexCoord1bvOES
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord2bOES
-#define GLEE_H_DEFINED_glMultiTexCoord2bOES
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD2BOESPROC) (GLenum  texture, GLbyte  s, GLbyte  t);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD2BOESPROC GLeeFuncPtr_glMultiTexCoord2bOES;
-  #define glMultiTexCoord2bOES GLeeFuncPtr_glMultiTexCoord2bOES
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord2bvOES
-#define GLEE_H_DEFINED_glMultiTexCoord2bvOES
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD2BVOESPROC) (GLenum  texture, const GLbyte * coords);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD2BVOESPROC GLeeFuncPtr_glMultiTexCoord2bvOES;
-  #define glMultiTexCoord2bvOES GLeeFuncPtr_glMultiTexCoord2bvOES
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord3bOES
-#define GLEE_H_DEFINED_glMultiTexCoord3bOES
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD3BOESPROC) (GLenum  texture, GLbyte  s, GLbyte  t, GLbyte  r);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD3BOESPROC GLeeFuncPtr_glMultiTexCoord3bOES;
-  #define glMultiTexCoord3bOES GLeeFuncPtr_glMultiTexCoord3bOES
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord3bvOES
-#define GLEE_H_DEFINED_glMultiTexCoord3bvOES
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD3BVOESPROC) (GLenum  texture, const GLbyte * coords);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD3BVOESPROC GLeeFuncPtr_glMultiTexCoord3bvOES;
-  #define glMultiTexCoord3bvOES GLeeFuncPtr_glMultiTexCoord3bvOES
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord4bOES
-#define GLEE_H_DEFINED_glMultiTexCoord4bOES
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD4BOESPROC) (GLenum  texture, GLbyte  s, GLbyte  t, GLbyte  r, GLbyte  q);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD4BOESPROC GLeeFuncPtr_glMultiTexCoord4bOES;
-  #define glMultiTexCoord4bOES GLeeFuncPtr_glMultiTexCoord4bOES
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord4bvOES
-#define GLEE_H_DEFINED_glMultiTexCoord4bvOES
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD4BVOESPROC) (GLenum  texture, const GLbyte * coords);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD4BVOESPROC GLeeFuncPtr_glMultiTexCoord4bvOES;
-  #define glMultiTexCoord4bvOES GLeeFuncPtr_glMultiTexCoord4bvOES
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoord1bOES
-#define GLEE_H_DEFINED_glTexCoord1bOES
-  typedef void (APIENTRYP GLEEPFNGLTEXCOORD1BOESPROC) (GLbyte  s);
-  GLEE_EXTERN GLEEPFNGLTEXCOORD1BOESPROC GLeeFuncPtr_glTexCoord1bOES;
-  #define glTexCoord1bOES GLeeFuncPtr_glTexCoord1bOES
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoord1bvOES
-#define GLEE_H_DEFINED_glTexCoord1bvOES
-  typedef void (APIENTRYP GLEEPFNGLTEXCOORD1BVOESPROC) (const GLbyte * coords);
-  GLEE_EXTERN GLEEPFNGLTEXCOORD1BVOESPROC GLeeFuncPtr_glTexCoord1bvOES;
-  #define glTexCoord1bvOES GLeeFuncPtr_glTexCoord1bvOES
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoord2bOES
-#define GLEE_H_DEFINED_glTexCoord2bOES
-  typedef void (APIENTRYP GLEEPFNGLTEXCOORD2BOESPROC) (GLbyte  s, GLbyte  t);
-  GLEE_EXTERN GLEEPFNGLTEXCOORD2BOESPROC GLeeFuncPtr_glTexCoord2bOES;
-  #define glTexCoord2bOES GLeeFuncPtr_glTexCoord2bOES
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoord2bvOES
-#define GLEE_H_DEFINED_glTexCoord2bvOES
-  typedef void (APIENTRYP GLEEPFNGLTEXCOORD2BVOESPROC) (const GLbyte * coords);
-  GLEE_EXTERN GLEEPFNGLTEXCOORD2BVOESPROC GLeeFuncPtr_glTexCoord2bvOES;
-  #define glTexCoord2bvOES GLeeFuncPtr_glTexCoord2bvOES
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoord3bOES
-#define GLEE_H_DEFINED_glTexCoord3bOES
-  typedef void (APIENTRYP GLEEPFNGLTEXCOORD3BOESPROC) (GLbyte  s, GLbyte  t, GLbyte  r);
-  GLEE_EXTERN GLEEPFNGLTEXCOORD3BOESPROC GLeeFuncPtr_glTexCoord3bOES;
-  #define glTexCoord3bOES GLeeFuncPtr_glTexCoord3bOES
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoord3bvOES
-#define GLEE_H_DEFINED_glTexCoord3bvOES
-  typedef void (APIENTRYP GLEEPFNGLTEXCOORD3BVOESPROC) (const GLbyte * coords);
-  GLEE_EXTERN GLEEPFNGLTEXCOORD3BVOESPROC GLeeFuncPtr_glTexCoord3bvOES;
-  #define glTexCoord3bvOES GLeeFuncPtr_glTexCoord3bvOES
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoord4bOES
-#define GLEE_H_DEFINED_glTexCoord4bOES
-  typedef void (APIENTRYP GLEEPFNGLTEXCOORD4BOESPROC) (GLbyte  s, GLbyte  t, GLbyte  r, GLbyte  q);
-  GLEE_EXTERN GLEEPFNGLTEXCOORD4BOESPROC GLeeFuncPtr_glTexCoord4bOES;
-  #define glTexCoord4bOES GLeeFuncPtr_glTexCoord4bOES
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoord4bvOES
-#define GLEE_H_DEFINED_glTexCoord4bvOES
-  typedef void (APIENTRYP GLEEPFNGLTEXCOORD4BVOESPROC) (const GLbyte * coords);
-  GLEE_EXTERN GLEEPFNGLTEXCOORD4BVOESPROC GLeeFuncPtr_glTexCoord4bvOES;
-  #define glTexCoord4bvOES GLeeFuncPtr_glTexCoord4bvOES
-#endif
-#ifndef GLEE_H_DEFINED_glVertex2bOES
-#define GLEE_H_DEFINED_glVertex2bOES
-  typedef void (APIENTRYP GLEEPFNGLVERTEX2BOESPROC) (GLbyte  x);
-  GLEE_EXTERN GLEEPFNGLVERTEX2BOESPROC GLeeFuncPtr_glVertex2bOES;
-  #define glVertex2bOES GLeeFuncPtr_glVertex2bOES
-#endif
-#ifndef GLEE_H_DEFINED_glVertex2bvOES
-#define GLEE_H_DEFINED_glVertex2bvOES
-  typedef void (APIENTRYP GLEEPFNGLVERTEX2BVOESPROC) (const GLbyte * coords);
-  GLEE_EXTERN GLEEPFNGLVERTEX2BVOESPROC GLeeFuncPtr_glVertex2bvOES;
-  #define glVertex2bvOES GLeeFuncPtr_glVertex2bvOES
-#endif
-#ifndef GLEE_H_DEFINED_glVertex3bOES
-#define GLEE_H_DEFINED_glVertex3bOES
-  typedef void (APIENTRYP GLEEPFNGLVERTEX3BOESPROC) (GLbyte  x, GLbyte  y);
-  GLEE_EXTERN GLEEPFNGLVERTEX3BOESPROC GLeeFuncPtr_glVertex3bOES;
-  #define glVertex3bOES GLeeFuncPtr_glVertex3bOES
-#endif
-#ifndef GLEE_H_DEFINED_glVertex3bvOES
-#define GLEE_H_DEFINED_glVertex3bvOES
-  typedef void (APIENTRYP GLEEPFNGLVERTEX3BVOESPROC) (const GLbyte * coords);
-  GLEE_EXTERN GLEEPFNGLVERTEX3BVOESPROC GLeeFuncPtr_glVertex3bvOES;
-  #define glVertex3bvOES GLeeFuncPtr_glVertex3bvOES
-#endif
-#ifndef GLEE_H_DEFINED_glVertex4bOES
-#define GLEE_H_DEFINED_glVertex4bOES
-  typedef void (APIENTRYP GLEEPFNGLVERTEX4BOESPROC) (GLbyte  x, GLbyte  y, GLbyte  z);
-  GLEE_EXTERN GLEEPFNGLVERTEX4BOESPROC GLeeFuncPtr_glVertex4bOES;
-  #define glVertex4bOES GLeeFuncPtr_glVertex4bOES
-#endif
-#ifndef GLEE_H_DEFINED_glVertex4bvOES
-#define GLEE_H_DEFINED_glVertex4bvOES
-  typedef void (APIENTRYP GLEEPFNGLVERTEX4BVOESPROC) (const GLbyte * coords);
-  GLEE_EXTERN GLEEPFNGLVERTEX4BVOESPROC GLeeFuncPtr_glVertex4bvOES;
-  #define glVertex4bvOES GLeeFuncPtr_glVertex4bvOES
-#endif
-#endif 
-
-/* GL_OES_fixed_point */
-
-#ifndef GL_OES_fixed_point
-#define GL_OES_fixed_point 1
-#define __GLEE_GL_OES_fixed_point 1
-/* Constants */
-#define GL_FIXED_OES                                       0x140C
-#ifndef GLEE_H_DEFINED_glAccumxOES
-#define GLEE_H_DEFINED_glAccumxOES
-  typedef void (APIENTRYP GLEEPFNGLACCUMXOESPROC) (GLenum  op, GLfixed  value);
-  GLEE_EXTERN GLEEPFNGLACCUMXOESPROC GLeeFuncPtr_glAccumxOES;
-  #define glAccumxOES GLeeFuncPtr_glAccumxOES
-#endif
-#ifndef GLEE_H_DEFINED_glAlphaFuncxOES
-#define GLEE_H_DEFINED_glAlphaFuncxOES
-  typedef void (APIENTRYP GLEEPFNGLALPHAFUNCXOESPROC) (GLenum  func, GLfixed  ref);
-  GLEE_EXTERN GLEEPFNGLALPHAFUNCXOESPROC GLeeFuncPtr_glAlphaFuncxOES;
-  #define glAlphaFuncxOES GLeeFuncPtr_glAlphaFuncxOES
-#endif
-#ifndef GLEE_H_DEFINED_glBitmapxOES
-#define GLEE_H_DEFINED_glBitmapxOES
-  typedef void (APIENTRYP GLEEPFNGLBITMAPXOESPROC) (GLsizei  width, GLsizei  height, GLfixed  xorig, GLfixed  yorig, GLfixed  xmove, GLfixed  ymove, const GLubyte * bitmap);
-  GLEE_EXTERN GLEEPFNGLBITMAPXOESPROC GLeeFuncPtr_glBitmapxOES;
-  #define glBitmapxOES GLeeFuncPtr_glBitmapxOES
-#endif
-#ifndef GLEE_H_DEFINED_glBlendColorxOES
-#define GLEE_H_DEFINED_glBlendColorxOES
-  typedef void (APIENTRYP GLEEPFNGLBLENDCOLORXOESPROC) (GLfixed  red, GLfixed  green, GLfixed  blue, GLfixed  alpha);
-  GLEE_EXTERN GLEEPFNGLBLENDCOLORXOESPROC GLeeFuncPtr_glBlendColorxOES;
-  #define glBlendColorxOES GLeeFuncPtr_glBlendColorxOES
-#endif
-#ifndef GLEE_H_DEFINED_glClearAccumxOES
-#define GLEE_H_DEFINED_glClearAccumxOES
-  typedef void (APIENTRYP GLEEPFNGLCLEARACCUMXOESPROC) (GLfixed  red, GLfixed  green, GLfixed  blue, GLfixed  alpha);
-  GLEE_EXTERN GLEEPFNGLCLEARACCUMXOESPROC GLeeFuncPtr_glClearAccumxOES;
-  #define glClearAccumxOES GLeeFuncPtr_glClearAccumxOES
-#endif
-#ifndef GLEE_H_DEFINED_glClearColorxOES
-#define GLEE_H_DEFINED_glClearColorxOES
-  typedef void (APIENTRYP GLEEPFNGLCLEARCOLORXOESPROC) (GLfixed  red, GLfixed  green, GLfixed  blue, GLfixed  alpha);
-  GLEE_EXTERN GLEEPFNGLCLEARCOLORXOESPROC GLeeFuncPtr_glClearColorxOES;
-  #define glClearColorxOES GLeeFuncPtr_glClearColorxOES
-#endif
-#ifndef GLEE_H_DEFINED_glClearDepthxOES
-#define GLEE_H_DEFINED_glClearDepthxOES
-  typedef void (APIENTRYP GLEEPFNGLCLEARDEPTHXOESPROC) (GLfixed  depth);
-  GLEE_EXTERN GLEEPFNGLCLEARDEPTHXOESPROC GLeeFuncPtr_glClearDepthxOES;
-  #define glClearDepthxOES GLeeFuncPtr_glClearDepthxOES
-#endif
-#ifndef GLEE_H_DEFINED_glClipPlanexOES
-#define GLEE_H_DEFINED_glClipPlanexOES
-  typedef void (APIENTRYP GLEEPFNGLCLIPPLANEXOESPROC) (GLenum  plane, const GLfixed * equation);
-  GLEE_EXTERN GLEEPFNGLCLIPPLANEXOESPROC GLeeFuncPtr_glClipPlanexOES;
-  #define glClipPlanexOES GLeeFuncPtr_glClipPlanexOES
-#endif
-#ifndef GLEE_H_DEFINED_glColor3xOES
-#define GLEE_H_DEFINED_glColor3xOES
-  typedef void (APIENTRYP GLEEPFNGLCOLOR3XOESPROC) (GLfixed  red, GLfixed  green, GLfixed  blue);
-  GLEE_EXTERN GLEEPFNGLCOLOR3XOESPROC GLeeFuncPtr_glColor3xOES;
-  #define glColor3xOES GLeeFuncPtr_glColor3xOES
-#endif
-#ifndef GLEE_H_DEFINED_glColor4xOES
-#define GLEE_H_DEFINED_glColor4xOES
-  typedef void (APIENTRYP GLEEPFNGLCOLOR4XOESPROC) (GLfixed  red, GLfixed  green, GLfixed  blue, GLfixed  alpha);
-  GLEE_EXTERN GLEEPFNGLCOLOR4XOESPROC GLeeFuncPtr_glColor4xOES;
-  #define glColor4xOES GLeeFuncPtr_glColor4xOES
-#endif
-#ifndef GLEE_H_DEFINED_glColor3xvOES
-#define GLEE_H_DEFINED_glColor3xvOES
-  typedef void (APIENTRYP GLEEPFNGLCOLOR3XVOESPROC) (const GLfixed * components);
-  GLEE_EXTERN GLEEPFNGLCOLOR3XVOESPROC GLeeFuncPtr_glColor3xvOES;
-  #define glColor3xvOES GLeeFuncPtr_glColor3xvOES
-#endif
-#ifndef GLEE_H_DEFINED_glColor4xvOES
-#define GLEE_H_DEFINED_glColor4xvOES
-  typedef void (APIENTRYP GLEEPFNGLCOLOR4XVOESPROC) (const GLfixed * components);
-  GLEE_EXTERN GLEEPFNGLCOLOR4XVOESPROC GLeeFuncPtr_glColor4xvOES;
-  #define glColor4xvOES GLeeFuncPtr_glColor4xvOES
-#endif
-#ifndef GLEE_H_DEFINED_glConvolutionParameterxOES
-#define GLEE_H_DEFINED_glConvolutionParameterxOES
-  typedef void (APIENTRYP GLEEPFNGLCONVOLUTIONPARAMETERXOESPROC) (GLenum  target, GLenum  pname, GLfixed  param);
-  GLEE_EXTERN GLEEPFNGLCONVOLUTIONPARAMETERXOESPROC GLeeFuncPtr_glConvolutionParameterxOES;
-  #define glConvolutionParameterxOES GLeeFuncPtr_glConvolutionParameterxOES
-#endif
-#ifndef GLEE_H_DEFINED_glConvolutionParameterxvOES
-#define GLEE_H_DEFINED_glConvolutionParameterxvOES
-  typedef void (APIENTRYP GLEEPFNGLCONVOLUTIONPARAMETERXVOESPROC) (GLenum  target, GLenum  pname, const GLfixed * params);
-  GLEE_EXTERN GLEEPFNGLCONVOLUTIONPARAMETERXVOESPROC GLeeFuncPtr_glConvolutionParameterxvOES;
-  #define glConvolutionParameterxvOES GLeeFuncPtr_glConvolutionParameterxvOES
-#endif
-#ifndef GLEE_H_DEFINED_glDepthRangexOES
-#define GLEE_H_DEFINED_glDepthRangexOES
-  typedef void (APIENTRYP GLEEPFNGLDEPTHRANGEXOESPROC) (GLfixed  n, GLfixed  f);
-  GLEE_EXTERN GLEEPFNGLDEPTHRANGEXOESPROC GLeeFuncPtr_glDepthRangexOES;
-  #define glDepthRangexOES GLeeFuncPtr_glDepthRangexOES
-#endif
-#ifndef GLEE_H_DEFINED_glEvalCoord1xOES
-#define GLEE_H_DEFINED_glEvalCoord1xOES
-  typedef void (APIENTRYP GLEEPFNGLEVALCOORD1XOESPROC) (GLfixed  u);
-  GLEE_EXTERN GLEEPFNGLEVALCOORD1XOESPROC GLeeFuncPtr_glEvalCoord1xOES;
-  #define glEvalCoord1xOES GLeeFuncPtr_glEvalCoord1xOES
-#endif
-#ifndef GLEE_H_DEFINED_glEvalCoord2xOES
-#define GLEE_H_DEFINED_glEvalCoord2xOES
-  typedef void (APIENTRYP GLEEPFNGLEVALCOORD2XOESPROC) (GLfixed  u, GLfixed  v);
-  GLEE_EXTERN GLEEPFNGLEVALCOORD2XOESPROC GLeeFuncPtr_glEvalCoord2xOES;
-  #define glEvalCoord2xOES GLeeFuncPtr_glEvalCoord2xOES
-#endif
-#ifndef GLEE_H_DEFINED_glEvalCoord1xvOES
-#define GLEE_H_DEFINED_glEvalCoord1xvOES
-  typedef void (APIENTRYP GLEEPFNGLEVALCOORD1XVOESPROC) (const GLfixed * coords);
-  GLEE_EXTERN GLEEPFNGLEVALCOORD1XVOESPROC GLeeFuncPtr_glEvalCoord1xvOES;
-  #define glEvalCoord1xvOES GLeeFuncPtr_glEvalCoord1xvOES
-#endif
-#ifndef GLEE_H_DEFINED_glEvalCoord2xvOES
-#define GLEE_H_DEFINED_glEvalCoord2xvOES
-  typedef void (APIENTRYP GLEEPFNGLEVALCOORD2XVOESPROC) (const GLfixed * coords);
-  GLEE_EXTERN GLEEPFNGLEVALCOORD2XVOESPROC GLeeFuncPtr_glEvalCoord2xvOES;
-  #define glEvalCoord2xvOES GLeeFuncPtr_glEvalCoord2xvOES
-#endif
-#ifndef GLEE_H_DEFINED_glFeedbackBufferxOES
-#define GLEE_H_DEFINED_glFeedbackBufferxOES
-  typedef void (APIENTRYP GLEEPFNGLFEEDBACKBUFFERXOESPROC) (GLsizei  n, GLenum  type, const GLfixed * buffer);
-  GLEE_EXTERN GLEEPFNGLFEEDBACKBUFFERXOESPROC GLeeFuncPtr_glFeedbackBufferxOES;
-  #define glFeedbackBufferxOES GLeeFuncPtr_glFeedbackBufferxOES
-#endif
-#ifndef GLEE_H_DEFINED_glFogxOES
-#define GLEE_H_DEFINED_glFogxOES
-  typedef void (APIENTRYP GLEEPFNGLFOGXOESPROC) (GLenum  pname, GLfixed  param);
-  GLEE_EXTERN GLEEPFNGLFOGXOESPROC GLeeFuncPtr_glFogxOES;
-  #define glFogxOES GLeeFuncPtr_glFogxOES
-#endif
-#ifndef GLEE_H_DEFINED_glFogxvOES
-#define GLEE_H_DEFINED_glFogxvOES
-  typedef void (APIENTRYP GLEEPFNGLFOGXVOESPROC) (GLenum  pname, const GLfixed * param);
-  GLEE_EXTERN GLEEPFNGLFOGXVOESPROC GLeeFuncPtr_glFogxvOES;
-  #define glFogxvOES GLeeFuncPtr_glFogxvOES
-#endif
-#ifndef GLEE_H_DEFINED_glFrustumxOES
-#define GLEE_H_DEFINED_glFrustumxOES
-  typedef void (APIENTRYP GLEEPFNGLFRUSTUMXOESPROC) (GLfixed  l, GLfixed  r, GLfixed  b, GLfixed  t, GLfixed  n, GLfixed  f);
-  GLEE_EXTERN GLEEPFNGLFRUSTUMXOESPROC GLeeFuncPtr_glFrustumxOES;
-  #define glFrustumxOES GLeeFuncPtr_glFrustumxOES
-#endif
-#ifndef GLEE_H_DEFINED_glGetClipPlanexOES
-#define GLEE_H_DEFINED_glGetClipPlanexOES
-  typedef void (APIENTRYP GLEEPFNGLGETCLIPPLANEXOESPROC) (GLenum  plane, GLfixed * equation);
-  GLEE_EXTERN GLEEPFNGLGETCLIPPLANEXOESPROC GLeeFuncPtr_glGetClipPlanexOES;
-  #define glGetClipPlanexOES GLeeFuncPtr_glGetClipPlanexOES
-#endif
-#ifndef GLEE_H_DEFINED_glGetConvolutionParameterxvOES
-#define GLEE_H_DEFINED_glGetConvolutionParameterxvOES
-  typedef void (APIENTRYP GLEEPFNGLGETCONVOLUTIONPARAMETERXVOESPROC) (GLenum  target, GLenum  pname, GLfixed * params);
-  GLEE_EXTERN GLEEPFNGLGETCONVOLUTIONPARAMETERXVOESPROC GLeeFuncPtr_glGetConvolutionParameterxvOES;
-  #define glGetConvolutionParameterxvOES GLeeFuncPtr_glGetConvolutionParameterxvOES
-#endif
-#ifndef GLEE_H_DEFINED_glGetFixedvOES
-#define GLEE_H_DEFINED_glGetFixedvOES
-  typedef void (APIENTRYP GLEEPFNGLGETFIXEDVOESPROC) (GLenum  pname, GLfixed * params);
-  GLEE_EXTERN GLEEPFNGLGETFIXEDVOESPROC GLeeFuncPtr_glGetFixedvOES;
-  #define glGetFixedvOES GLeeFuncPtr_glGetFixedvOES
-#endif
-#ifndef GLEE_H_DEFINED_glGetHistogramParameterxvOES
-#define GLEE_H_DEFINED_glGetHistogramParameterxvOES
-  typedef void (APIENTRYP GLEEPFNGLGETHISTOGRAMPARAMETERXVOESPROC) (GLenum  target, GLenum  pname, GLfixed * params);
-  GLEE_EXTERN GLEEPFNGLGETHISTOGRAMPARAMETERXVOESPROC GLeeFuncPtr_glGetHistogramParameterxvOES;
-  #define glGetHistogramParameterxvOES GLeeFuncPtr_glGetHistogramParameterxvOES
-#endif
-#ifndef GLEE_H_DEFINED_glGetLightxOES
-#define GLEE_H_DEFINED_glGetLightxOES
-  typedef void (APIENTRYP GLEEPFNGLGETLIGHTXOESPROC) (GLenum  light, GLenum  pname, GLfixed * params);
-  GLEE_EXTERN GLEEPFNGLGETLIGHTXOESPROC GLeeFuncPtr_glGetLightxOES;
-  #define glGetLightxOES GLeeFuncPtr_glGetLightxOES
-#endif
-#ifndef GLEE_H_DEFINED_glGetMapxvOES
-#define GLEE_H_DEFINED_glGetMapxvOES
-  typedef void (APIENTRYP GLEEPFNGLGETMAPXVOESPROC) (GLenum  target, GLenum  query, GLfixed * v);
-  GLEE_EXTERN GLEEPFNGLGETMAPXVOESPROC GLeeFuncPtr_glGetMapxvOES;
-  #define glGetMapxvOES GLeeFuncPtr_glGetMapxvOES
-#endif
-#ifndef GLEE_H_DEFINED_glGetMaterialxOES
-#define GLEE_H_DEFINED_glGetMaterialxOES
-  typedef void (APIENTRYP GLEEPFNGLGETMATERIALXOESPROC) (GLenum  face, GLenum  pname, GLfixed  param);
-  GLEE_EXTERN GLEEPFNGLGETMATERIALXOESPROC GLeeFuncPtr_glGetMaterialxOES;
-  #define glGetMaterialxOES GLeeFuncPtr_glGetMaterialxOES
-#endif
-#ifndef GLEE_H_DEFINED_glGetPixelMapxv
-#define GLEE_H_DEFINED_glGetPixelMapxv
-  typedef void (APIENTRYP GLEEPFNGLGETPIXELMAPXVPROC) (GLenum  map, GLint  size, GLfixed * values);
-  GLEE_EXTERN GLEEPFNGLGETPIXELMAPXVPROC GLeeFuncPtr_glGetPixelMapxv;
-  #define glGetPixelMapxv GLeeFuncPtr_glGetPixelMapxv
-#endif
-#ifndef GLEE_H_DEFINED_glGetTexEnvxvOES
-#define GLEE_H_DEFINED_glGetTexEnvxvOES
-  typedef void (APIENTRYP GLEEPFNGLGETTEXENVXVOESPROC) (GLenum  target, GLenum  pname, GLfixed * params);
-  GLEE_EXTERN GLEEPFNGLGETTEXENVXVOESPROC GLeeFuncPtr_glGetTexEnvxvOES;
-  #define glGetTexEnvxvOES GLeeFuncPtr_glGetTexEnvxvOES
-#endif
-#ifndef GLEE_H_DEFINED_glGetTexGenxvOES
-#define GLEE_H_DEFINED_glGetTexGenxvOES
-  typedef void (APIENTRYP GLEEPFNGLGETTEXGENXVOESPROC) (GLenum  coord, GLenum  pname, GLfixed * params);
-  GLEE_EXTERN GLEEPFNGLGETTEXGENXVOESPROC GLeeFuncPtr_glGetTexGenxvOES;
-  #define glGetTexGenxvOES GLeeFuncPtr_glGetTexGenxvOES
-#endif
-#ifndef GLEE_H_DEFINED_glGetTexLevelParameterxvOES
-#define GLEE_H_DEFINED_glGetTexLevelParameterxvOES
-  typedef void (APIENTRYP GLEEPFNGLGETTEXLEVELPARAMETERXVOESPROC) (GLenum  target, GLint  level, GLenum  pname, GLfixed * params);
-  GLEE_EXTERN GLEEPFNGLGETTEXLEVELPARAMETERXVOESPROC GLeeFuncPtr_glGetTexLevelParameterxvOES;
-  #define glGetTexLevelParameterxvOES GLeeFuncPtr_glGetTexLevelParameterxvOES
-#endif
-#ifndef GLEE_H_DEFINED_glGetTexParameterxvOES
-#define GLEE_H_DEFINED_glGetTexParameterxvOES
-  typedef void (APIENTRYP GLEEPFNGLGETTEXPARAMETERXVOESPROC) (GLenum  target, GLenum  pname, GLfixed * params);
-  GLEE_EXTERN GLEEPFNGLGETTEXPARAMETERXVOESPROC GLeeFuncPtr_glGetTexParameterxvOES;
-  #define glGetTexParameterxvOES GLeeFuncPtr_glGetTexParameterxvOES
-#endif
-#ifndef GLEE_H_DEFINED_glIndexxOES
-#define GLEE_H_DEFINED_glIndexxOES
-  typedef void (APIENTRYP GLEEPFNGLINDEXXOESPROC) (GLfixed  component);
-  GLEE_EXTERN GLEEPFNGLINDEXXOESPROC GLeeFuncPtr_glIndexxOES;
-  #define glIndexxOES GLeeFuncPtr_glIndexxOES
-#endif
-#ifndef GLEE_H_DEFINED_glIndexxvOES
-#define GLEE_H_DEFINED_glIndexxvOES
-  typedef void (APIENTRYP GLEEPFNGLINDEXXVOESPROC) (const GLfixed * component);
-  GLEE_EXTERN GLEEPFNGLINDEXXVOESPROC GLeeFuncPtr_glIndexxvOES;
-  #define glIndexxvOES GLeeFuncPtr_glIndexxvOES
-#endif
-#ifndef GLEE_H_DEFINED_glLightModelxOES
-#define GLEE_H_DEFINED_glLightModelxOES
-  typedef void (APIENTRYP GLEEPFNGLLIGHTMODELXOESPROC) (GLenum  pname, GLfixed  param);
-  GLEE_EXTERN GLEEPFNGLLIGHTMODELXOESPROC GLeeFuncPtr_glLightModelxOES;
-  #define glLightModelxOES GLeeFuncPtr_glLightModelxOES
-#endif
-#ifndef GLEE_H_DEFINED_glLightModelxvOES
-#define GLEE_H_DEFINED_glLightModelxvOES
-  typedef void (APIENTRYP GLEEPFNGLLIGHTMODELXVOESPROC) (GLenum  pname, const GLfixed * param);
-  GLEE_EXTERN GLEEPFNGLLIGHTMODELXVOESPROC GLeeFuncPtr_glLightModelxvOES;
-  #define glLightModelxvOES GLeeFuncPtr_glLightModelxvOES
-#endif
-#ifndef GLEE_H_DEFINED_glLightxOES
-#define GLEE_H_DEFINED_glLightxOES
-  typedef void (APIENTRYP GLEEPFNGLLIGHTXOESPROC) (GLenum  light, GLenum  pname, GLfixed  param);
-  GLEE_EXTERN GLEEPFNGLLIGHTXOESPROC GLeeFuncPtr_glLightxOES;
-  #define glLightxOES GLeeFuncPtr_glLightxOES
-#endif
-#ifndef GLEE_H_DEFINED_glLightxvOES
-#define GLEE_H_DEFINED_glLightxvOES
-  typedef void (APIENTRYP GLEEPFNGLLIGHTXVOESPROC) (GLenum  light, GLenum  pname, const GLfixed * params);
-  GLEE_EXTERN GLEEPFNGLLIGHTXVOESPROC GLeeFuncPtr_glLightxvOES;
-  #define glLightxvOES GLeeFuncPtr_glLightxvOES
-#endif
-#ifndef GLEE_H_DEFINED_glLineWidthxOES
-#define GLEE_H_DEFINED_glLineWidthxOES
-  typedef void (APIENTRYP GLEEPFNGLLINEWIDTHXOESPROC) (GLfixed  width);
-  GLEE_EXTERN GLEEPFNGLLINEWIDTHXOESPROC GLeeFuncPtr_glLineWidthxOES;
-  #define glLineWidthxOES GLeeFuncPtr_glLineWidthxOES
-#endif
-#ifndef GLEE_H_DEFINED_glLoadMatrixxOES
-#define GLEE_H_DEFINED_glLoadMatrixxOES
-  typedef void (APIENTRYP GLEEPFNGLLOADMATRIXXOESPROC) (const GLfixed * m);
-  GLEE_EXTERN GLEEPFNGLLOADMATRIXXOESPROC GLeeFuncPtr_glLoadMatrixxOES;
-  #define glLoadMatrixxOES GLeeFuncPtr_glLoadMatrixxOES
-#endif
-#ifndef GLEE_H_DEFINED_glLoadTransposeMatrixxOES
-#define GLEE_H_DEFINED_glLoadTransposeMatrixxOES
-  typedef void (APIENTRYP GLEEPFNGLLOADTRANSPOSEMATRIXXOESPROC) (const GLfixed * m);
-  GLEE_EXTERN GLEEPFNGLLOADTRANSPOSEMATRIXXOESPROC GLeeFuncPtr_glLoadTransposeMatrixxOES;
-  #define glLoadTransposeMatrixxOES GLeeFuncPtr_glLoadTransposeMatrixxOES
-#endif
-#ifndef GLEE_H_DEFINED_glMap1xOES
-#define GLEE_H_DEFINED_glMap1xOES
-  typedef void (APIENTRYP GLEEPFNGLMAP1XOESPROC) (GLenum  target, GLfixed  u1, GLfixed  u2, GLint  stride, GLint  order, GLfixed  points);
-  GLEE_EXTERN GLEEPFNGLMAP1XOESPROC GLeeFuncPtr_glMap1xOES;
-  #define glMap1xOES GLeeFuncPtr_glMap1xOES
-#endif
-#ifndef GLEE_H_DEFINED_glMap2xOES
-#define GLEE_H_DEFINED_glMap2xOES
-  typedef void (APIENTRYP GLEEPFNGLMAP2XOESPROC) (GLenum  target, GLfixed  u1, GLfixed  u2, GLint  ustride, GLint  uorder, GLfixed  v1, GLfixed  v2, GLint  vstride, GLint  vorder, GLfixed  points);
-  GLEE_EXTERN GLEEPFNGLMAP2XOESPROC GLeeFuncPtr_glMap2xOES;
-  #define glMap2xOES GLeeFuncPtr_glMap2xOES
-#endif
-#ifndef GLEE_H_DEFINED_glMapGrid1xOES
-#define GLEE_H_DEFINED_glMapGrid1xOES
-  typedef void (APIENTRYP GLEEPFNGLMAPGRID1XOESPROC) (GLint  n, GLfixed  u1, GLfixed  u2);
-  GLEE_EXTERN GLEEPFNGLMAPGRID1XOESPROC GLeeFuncPtr_glMapGrid1xOES;
-  #define glMapGrid1xOES GLeeFuncPtr_glMapGrid1xOES
-#endif
-#ifndef GLEE_H_DEFINED_glMapGrid2xOES
-#define GLEE_H_DEFINED_glMapGrid2xOES
-  typedef void (APIENTRYP GLEEPFNGLMAPGRID2XOESPROC) (GLint  n, GLfixed  u1, GLfixed  u2, GLfixed  v1, GLfixed  v2);
-  GLEE_EXTERN GLEEPFNGLMAPGRID2XOESPROC GLeeFuncPtr_glMapGrid2xOES;
-  #define glMapGrid2xOES GLeeFuncPtr_glMapGrid2xOES
-#endif
-#ifndef GLEE_H_DEFINED_glMaterialxOES
-#define GLEE_H_DEFINED_glMaterialxOES
-  typedef void (APIENTRYP GLEEPFNGLMATERIALXOESPROC) (GLenum  face, GLenum  pname, GLfixed  param);
-  GLEE_EXTERN GLEEPFNGLMATERIALXOESPROC GLeeFuncPtr_glMaterialxOES;
-  #define glMaterialxOES GLeeFuncPtr_glMaterialxOES
-#endif
-#ifndef GLEE_H_DEFINED_glMaterialxvOES
-#define GLEE_H_DEFINED_glMaterialxvOES
-  typedef void (APIENTRYP GLEEPFNGLMATERIALXVOESPROC) (GLenum  face, GLenum  pname, const GLfixed * param);
-  GLEE_EXTERN GLEEPFNGLMATERIALXVOESPROC GLeeFuncPtr_glMaterialxvOES;
-  #define glMaterialxvOES GLeeFuncPtr_glMaterialxvOES
-#endif
-#ifndef GLEE_H_DEFINED_glMultMatrixxOES
-#define GLEE_H_DEFINED_glMultMatrixxOES
-  typedef void (APIENTRYP GLEEPFNGLMULTMATRIXXOESPROC) (const GLfixed * m);
-  GLEE_EXTERN GLEEPFNGLMULTMATRIXXOESPROC GLeeFuncPtr_glMultMatrixxOES;
-  #define glMultMatrixxOES GLeeFuncPtr_glMultMatrixxOES
-#endif
-#ifndef GLEE_H_DEFINED_glMultTransposeMatrixxOES
-#define GLEE_H_DEFINED_glMultTransposeMatrixxOES
-  typedef void (APIENTRYP GLEEPFNGLMULTTRANSPOSEMATRIXXOESPROC) (const GLfixed * m);
-  GLEE_EXTERN GLEEPFNGLMULTTRANSPOSEMATRIXXOESPROC GLeeFuncPtr_glMultTransposeMatrixxOES;
-  #define glMultTransposeMatrixxOES GLeeFuncPtr_glMultTransposeMatrixxOES
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord1xOES
-#define GLEE_H_DEFINED_glMultiTexCoord1xOES
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD1XOESPROC) (GLenum  texture, GLfixed  s);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD1XOESPROC GLeeFuncPtr_glMultiTexCoord1xOES;
-  #define glMultiTexCoord1xOES GLeeFuncPtr_glMultiTexCoord1xOES
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord2xOES
-#define GLEE_H_DEFINED_glMultiTexCoord2xOES
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD2XOESPROC) (GLenum  texture, GLfixed  s, GLfixed  t);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD2XOESPROC GLeeFuncPtr_glMultiTexCoord2xOES;
-  #define glMultiTexCoord2xOES GLeeFuncPtr_glMultiTexCoord2xOES
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord3xOES
-#define GLEE_H_DEFINED_glMultiTexCoord3xOES
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD3XOESPROC) (GLenum  texture, GLfixed  s, GLfixed  t, GLfixed  r);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD3XOESPROC GLeeFuncPtr_glMultiTexCoord3xOES;
-  #define glMultiTexCoord3xOES GLeeFuncPtr_glMultiTexCoord3xOES
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord4xOES
-#define GLEE_H_DEFINED_glMultiTexCoord4xOES
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD4XOESPROC) (GLenum  texture, GLfixed  s, GLfixed  t, GLfixed  r, GLfixed  q);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD4XOESPROC GLeeFuncPtr_glMultiTexCoord4xOES;
-  #define glMultiTexCoord4xOES GLeeFuncPtr_glMultiTexCoord4xOES
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord1xvOES
-#define GLEE_H_DEFINED_glMultiTexCoord1xvOES
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD1XVOESPROC) (GLenum  texture, const GLfixed * coords);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD1XVOESPROC GLeeFuncPtr_glMultiTexCoord1xvOES;
-  #define glMultiTexCoord1xvOES GLeeFuncPtr_glMultiTexCoord1xvOES
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord2xvOES
-#define GLEE_H_DEFINED_glMultiTexCoord2xvOES
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD2XVOESPROC) (GLenum  texture, const GLfixed * coords);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD2XVOESPROC GLeeFuncPtr_glMultiTexCoord2xvOES;
-  #define glMultiTexCoord2xvOES GLeeFuncPtr_glMultiTexCoord2xvOES
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord3xvOES
-#define GLEE_H_DEFINED_glMultiTexCoord3xvOES
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD3XVOESPROC) (GLenum  texture, const GLfixed * coords);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD3XVOESPROC GLeeFuncPtr_glMultiTexCoord3xvOES;
-  #define glMultiTexCoord3xvOES GLeeFuncPtr_glMultiTexCoord3xvOES
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoord4xvOES
-#define GLEE_H_DEFINED_glMultiTexCoord4xvOES
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORD4XVOESPROC) (GLenum  texture, const GLfixed * coords);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORD4XVOESPROC GLeeFuncPtr_glMultiTexCoord4xvOES;
-  #define glMultiTexCoord4xvOES GLeeFuncPtr_glMultiTexCoord4xvOES
-#endif
-#ifndef GLEE_H_DEFINED_glNormal3xOES
-#define GLEE_H_DEFINED_glNormal3xOES
-  typedef void (APIENTRYP GLEEPFNGLNORMAL3XOESPROC) (GLfixed  nx, GLfixed  ny, GLfixed  nz);
-  GLEE_EXTERN GLEEPFNGLNORMAL3XOESPROC GLeeFuncPtr_glNormal3xOES;
-  #define glNormal3xOES GLeeFuncPtr_glNormal3xOES
-#endif
-#ifndef GLEE_H_DEFINED_glNormal3xvOES
-#define GLEE_H_DEFINED_glNormal3xvOES
-  typedef void (APIENTRYP GLEEPFNGLNORMAL3XVOESPROC) (const GLfixed * coords);
-  GLEE_EXTERN GLEEPFNGLNORMAL3XVOESPROC GLeeFuncPtr_glNormal3xvOES;
-  #define glNormal3xvOES GLeeFuncPtr_glNormal3xvOES
-#endif
-#ifndef GLEE_H_DEFINED_glOrthoxOES
-#define GLEE_H_DEFINED_glOrthoxOES
-  typedef void (APIENTRYP GLEEPFNGLORTHOXOESPROC) (GLfixed  l, GLfixed  r, GLfixed  b, GLfixed  t, GLfixed  n, GLfixed  f);
-  GLEE_EXTERN GLEEPFNGLORTHOXOESPROC GLeeFuncPtr_glOrthoxOES;
-  #define glOrthoxOES GLeeFuncPtr_glOrthoxOES
-#endif
-#ifndef GLEE_H_DEFINED_glPassThroughxOES
-#define GLEE_H_DEFINED_glPassThroughxOES
-  typedef void (APIENTRYP GLEEPFNGLPASSTHROUGHXOESPROC) (GLfixed  token);
-  GLEE_EXTERN GLEEPFNGLPASSTHROUGHXOESPROC GLeeFuncPtr_glPassThroughxOES;
-  #define glPassThroughxOES GLeeFuncPtr_glPassThroughxOES
-#endif
-#ifndef GLEE_H_DEFINED_glPixelMapx
-#define GLEE_H_DEFINED_glPixelMapx
-  typedef void (APIENTRYP GLEEPFNGLPIXELMAPXPROC) (GLenum  map, GLint  size, const GLfixed * values);
-  GLEE_EXTERN GLEEPFNGLPIXELMAPXPROC GLeeFuncPtr_glPixelMapx;
-  #define glPixelMapx GLeeFuncPtr_glPixelMapx
-#endif
-#ifndef GLEE_H_DEFINED_glPixelStorex
-#define GLEE_H_DEFINED_glPixelStorex
-  typedef void (APIENTRYP GLEEPFNGLPIXELSTOREXPROC) (GLenum  pname, GLfixed  param);
-  GLEE_EXTERN GLEEPFNGLPIXELSTOREXPROC GLeeFuncPtr_glPixelStorex;
-  #define glPixelStorex GLeeFuncPtr_glPixelStorex
-#endif
-#ifndef GLEE_H_DEFINED_glPixelTransferxOES
-#define GLEE_H_DEFINED_glPixelTransferxOES
-  typedef void (APIENTRYP GLEEPFNGLPIXELTRANSFERXOESPROC) (GLenum  pname, GLfixed  param);
-  GLEE_EXTERN GLEEPFNGLPIXELTRANSFERXOESPROC GLeeFuncPtr_glPixelTransferxOES;
-  #define glPixelTransferxOES GLeeFuncPtr_glPixelTransferxOES
-#endif
-#ifndef GLEE_H_DEFINED_glPixelZoomxOES
-#define GLEE_H_DEFINED_glPixelZoomxOES
-  typedef void (APIENTRYP GLEEPFNGLPIXELZOOMXOESPROC) (GLfixed  xfactor, GLfixed  yfactor);
-  GLEE_EXTERN GLEEPFNGLPIXELZOOMXOESPROC GLeeFuncPtr_glPixelZoomxOES;
-  #define glPixelZoomxOES GLeeFuncPtr_glPixelZoomxOES
-#endif
-#ifndef GLEE_H_DEFINED_glPointParameterxvOES
-#define GLEE_H_DEFINED_glPointParameterxvOES
-  typedef void (APIENTRYP GLEEPFNGLPOINTPARAMETERXVOESPROC) (GLenum  pname, const GLfixed * params);
-  GLEE_EXTERN GLEEPFNGLPOINTPARAMETERXVOESPROC GLeeFuncPtr_glPointParameterxvOES;
-  #define glPointParameterxvOES GLeeFuncPtr_glPointParameterxvOES
-#endif
-#ifndef GLEE_H_DEFINED_glPointSizexOES
-#define GLEE_H_DEFINED_glPointSizexOES
-  typedef void (APIENTRYP GLEEPFNGLPOINTSIZEXOESPROC) (GLfixed  size);
-  GLEE_EXTERN GLEEPFNGLPOINTSIZEXOESPROC GLeeFuncPtr_glPointSizexOES;
-  #define glPointSizexOES GLeeFuncPtr_glPointSizexOES
-#endif
-#ifndef GLEE_H_DEFINED_glPolygonOffsetxOES
-#define GLEE_H_DEFINED_glPolygonOffsetxOES
-  typedef void (APIENTRYP GLEEPFNGLPOLYGONOFFSETXOESPROC) (GLfixed  factor, GLfixed  units);
-  GLEE_EXTERN GLEEPFNGLPOLYGONOFFSETXOESPROC GLeeFuncPtr_glPolygonOffsetxOES;
-  #define glPolygonOffsetxOES GLeeFuncPtr_glPolygonOffsetxOES
-#endif
-#ifndef GLEE_H_DEFINED_glPrioritizeTexturesxOES
-#define GLEE_H_DEFINED_glPrioritizeTexturesxOES
-  typedef void (APIENTRYP GLEEPFNGLPRIORITIZETEXTURESXOESPROC) (GLsizei  n, const GLuint * textures, const GLfixed * priorities);
-  GLEE_EXTERN GLEEPFNGLPRIORITIZETEXTURESXOESPROC GLeeFuncPtr_glPrioritizeTexturesxOES;
-  #define glPrioritizeTexturesxOES GLeeFuncPtr_glPrioritizeTexturesxOES
-#endif
-#ifndef GLEE_H_DEFINED_glRasterPos2xOES
-#define GLEE_H_DEFINED_glRasterPos2xOES
-  typedef void (APIENTRYP GLEEPFNGLRASTERPOS2XOESPROC) (GLfixed  x, GLfixed  y);
-  GLEE_EXTERN GLEEPFNGLRASTERPOS2XOESPROC GLeeFuncPtr_glRasterPos2xOES;
-  #define glRasterPos2xOES GLeeFuncPtr_glRasterPos2xOES
-#endif
-#ifndef GLEE_H_DEFINED_glRasterPos3xOES
-#define GLEE_H_DEFINED_glRasterPos3xOES
-  typedef void (APIENTRYP GLEEPFNGLRASTERPOS3XOESPROC) (GLfixed  x, GLfixed  y, GLfixed  z);
-  GLEE_EXTERN GLEEPFNGLRASTERPOS3XOESPROC GLeeFuncPtr_glRasterPos3xOES;
-  #define glRasterPos3xOES GLeeFuncPtr_glRasterPos3xOES
-#endif
-#ifndef GLEE_H_DEFINED_glRasterPos4xOES
-#define GLEE_H_DEFINED_glRasterPos4xOES
-  typedef void (APIENTRYP GLEEPFNGLRASTERPOS4XOESPROC) (GLfixed  x, GLfixed  y, GLfixed  z, GLfixed  w);
-  GLEE_EXTERN GLEEPFNGLRASTERPOS4XOESPROC GLeeFuncPtr_glRasterPos4xOES;
-  #define glRasterPos4xOES GLeeFuncPtr_glRasterPos4xOES
-#endif
-#ifndef GLEE_H_DEFINED_glRasterPos2xvOES
-#define GLEE_H_DEFINED_glRasterPos2xvOES
-  typedef void (APIENTRYP GLEEPFNGLRASTERPOS2XVOESPROC) (const GLfixed * coords);
-  GLEE_EXTERN GLEEPFNGLRASTERPOS2XVOESPROC GLeeFuncPtr_glRasterPos2xvOES;
-  #define glRasterPos2xvOES GLeeFuncPtr_glRasterPos2xvOES
-#endif
-#ifndef GLEE_H_DEFINED_glRasterPos3xvOES
-#define GLEE_H_DEFINED_glRasterPos3xvOES
-  typedef void (APIENTRYP GLEEPFNGLRASTERPOS3XVOESPROC) (const GLfixed * coords);
-  GLEE_EXTERN GLEEPFNGLRASTERPOS3XVOESPROC GLeeFuncPtr_glRasterPos3xvOES;
-  #define glRasterPos3xvOES GLeeFuncPtr_glRasterPos3xvOES
-#endif
-#ifndef GLEE_H_DEFINED_glRasterPos4xvOES
-#define GLEE_H_DEFINED_glRasterPos4xvOES
-  typedef void (APIENTRYP GLEEPFNGLRASTERPOS4XVOESPROC) (const GLfixed * coords);
-  GLEE_EXTERN GLEEPFNGLRASTERPOS4XVOESPROC GLeeFuncPtr_glRasterPos4xvOES;
-  #define glRasterPos4xvOES GLeeFuncPtr_glRasterPos4xvOES
-#endif
-#ifndef GLEE_H_DEFINED_glRectxOES
-#define GLEE_H_DEFINED_glRectxOES
-  typedef void (APIENTRYP GLEEPFNGLRECTXOESPROC) (GLfixed  x1, GLfixed  y1, GLfixed  x2, GLfixed  y2);
-  GLEE_EXTERN GLEEPFNGLRECTXOESPROC GLeeFuncPtr_glRectxOES;
-  #define glRectxOES GLeeFuncPtr_glRectxOES
-#endif
-#ifndef GLEE_H_DEFINED_glRectxvOES
-#define GLEE_H_DEFINED_glRectxvOES
-  typedef void (APIENTRYP GLEEPFNGLRECTXVOESPROC) (const GLfixed * v1, const GLfixed * v2);
-  GLEE_EXTERN GLEEPFNGLRECTXVOESPROC GLeeFuncPtr_glRectxvOES;
-  #define glRectxvOES GLeeFuncPtr_glRectxvOES
-#endif
-#ifndef GLEE_H_DEFINED_glRotatexOES
-#define GLEE_H_DEFINED_glRotatexOES
-  typedef void (APIENTRYP GLEEPFNGLROTATEXOESPROC) (GLfixed  angle, GLfixed  x, GLfixed  y, GLfixed  z);
-  GLEE_EXTERN GLEEPFNGLROTATEXOESPROC GLeeFuncPtr_glRotatexOES;
-  #define glRotatexOES GLeeFuncPtr_glRotatexOES
-#endif
-#ifndef GLEE_H_DEFINED_glSampleCoverageOES
-#define GLEE_H_DEFINED_glSampleCoverageOES
-  typedef void (APIENTRYP GLEEPFNGLSAMPLECOVERAGEOESPROC) (GLfixed  value, GLboolean  invert);
-  GLEE_EXTERN GLEEPFNGLSAMPLECOVERAGEOESPROC GLeeFuncPtr_glSampleCoverageOES;
-  #define glSampleCoverageOES GLeeFuncPtr_glSampleCoverageOES
-#endif
-#ifndef GLEE_H_DEFINED_glScalexOES
-#define GLEE_H_DEFINED_glScalexOES
-  typedef void (APIENTRYP GLEEPFNGLSCALEXOESPROC) (GLfixed  x, GLfixed  y, GLfixed  z);
-  GLEE_EXTERN GLEEPFNGLSCALEXOESPROC GLeeFuncPtr_glScalexOES;
-  #define glScalexOES GLeeFuncPtr_glScalexOES
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoord1xOES
-#define GLEE_H_DEFINED_glTexCoord1xOES
-  typedef void (APIENTRYP GLEEPFNGLTEXCOORD1XOESPROC) (GLfixed  s);
-  GLEE_EXTERN GLEEPFNGLTEXCOORD1XOESPROC GLeeFuncPtr_glTexCoord1xOES;
-  #define glTexCoord1xOES GLeeFuncPtr_glTexCoord1xOES
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoord2xOES
-#define GLEE_H_DEFINED_glTexCoord2xOES
-  typedef void (APIENTRYP GLEEPFNGLTEXCOORD2XOESPROC) (GLfixed  s, GLfixed  t);
-  GLEE_EXTERN GLEEPFNGLTEXCOORD2XOESPROC GLeeFuncPtr_glTexCoord2xOES;
-  #define glTexCoord2xOES GLeeFuncPtr_glTexCoord2xOES
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoord3xOES
-#define GLEE_H_DEFINED_glTexCoord3xOES
-  typedef void (APIENTRYP GLEEPFNGLTEXCOORD3XOESPROC) (GLfixed  s, GLfixed  t, GLfixed  r);
-  GLEE_EXTERN GLEEPFNGLTEXCOORD3XOESPROC GLeeFuncPtr_glTexCoord3xOES;
-  #define glTexCoord3xOES GLeeFuncPtr_glTexCoord3xOES
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoord4xOES
-#define GLEE_H_DEFINED_glTexCoord4xOES
-  typedef void (APIENTRYP GLEEPFNGLTEXCOORD4XOESPROC) (GLfixed  s, GLfixed  t, GLfixed  r, GLfixed  q);
-  GLEE_EXTERN GLEEPFNGLTEXCOORD4XOESPROC GLeeFuncPtr_glTexCoord4xOES;
-  #define glTexCoord4xOES GLeeFuncPtr_glTexCoord4xOES
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoord1xvOES
-#define GLEE_H_DEFINED_glTexCoord1xvOES
-  typedef void (APIENTRYP GLEEPFNGLTEXCOORD1XVOESPROC) (const GLfixed * coords);
-  GLEE_EXTERN GLEEPFNGLTEXCOORD1XVOESPROC GLeeFuncPtr_glTexCoord1xvOES;
-  #define glTexCoord1xvOES GLeeFuncPtr_glTexCoord1xvOES
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoord2xvOES
-#define GLEE_H_DEFINED_glTexCoord2xvOES
-  typedef void (APIENTRYP GLEEPFNGLTEXCOORD2XVOESPROC) (const GLfixed * coords);
-  GLEE_EXTERN GLEEPFNGLTEXCOORD2XVOESPROC GLeeFuncPtr_glTexCoord2xvOES;
-  #define glTexCoord2xvOES GLeeFuncPtr_glTexCoord2xvOES
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoord3xvOES
-#define GLEE_H_DEFINED_glTexCoord3xvOES
-  typedef void (APIENTRYP GLEEPFNGLTEXCOORD3XVOESPROC) (const GLfixed * coords);
-  GLEE_EXTERN GLEEPFNGLTEXCOORD3XVOESPROC GLeeFuncPtr_glTexCoord3xvOES;
-  #define glTexCoord3xvOES GLeeFuncPtr_glTexCoord3xvOES
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoord4xvOES
-#define GLEE_H_DEFINED_glTexCoord4xvOES
-  typedef void (APIENTRYP GLEEPFNGLTEXCOORD4XVOESPROC) (const GLfixed * coords);
-  GLEE_EXTERN GLEEPFNGLTEXCOORD4XVOESPROC GLeeFuncPtr_glTexCoord4xvOES;
-  #define glTexCoord4xvOES GLeeFuncPtr_glTexCoord4xvOES
-#endif
-#ifndef GLEE_H_DEFINED_glTexEnvxOES
-#define GLEE_H_DEFINED_glTexEnvxOES
-  typedef void (APIENTRYP GLEEPFNGLTEXENVXOESPROC) (GLenum  target, GLenum  pname, GLfixed  param);
-  GLEE_EXTERN GLEEPFNGLTEXENVXOESPROC GLeeFuncPtr_glTexEnvxOES;
-  #define glTexEnvxOES GLeeFuncPtr_glTexEnvxOES
-#endif
-#ifndef GLEE_H_DEFINED_glTexEnvxvOES
-#define GLEE_H_DEFINED_glTexEnvxvOES
-  typedef void (APIENTRYP GLEEPFNGLTEXENVXVOESPROC) (GLenum  target, GLenum  pname, const GLfixed * params);
-  GLEE_EXTERN GLEEPFNGLTEXENVXVOESPROC GLeeFuncPtr_glTexEnvxvOES;
-  #define glTexEnvxvOES GLeeFuncPtr_glTexEnvxvOES
-#endif
-#ifndef GLEE_H_DEFINED_glTexGenxOES
-#define GLEE_H_DEFINED_glTexGenxOES
-  typedef void (APIENTRYP GLEEPFNGLTEXGENXOESPROC) (GLenum  coord, GLenum  pname, GLfixed  param);
-  GLEE_EXTERN GLEEPFNGLTEXGENXOESPROC GLeeFuncPtr_glTexGenxOES;
-  #define glTexGenxOES GLeeFuncPtr_glTexGenxOES
-#endif
-#ifndef GLEE_H_DEFINED_glTexGenxvOES
-#define GLEE_H_DEFINED_glTexGenxvOES
-  typedef void (APIENTRYP GLEEPFNGLTEXGENXVOESPROC) (GLenum  coord, GLenum  pname, const GLfixed * params);
-  GLEE_EXTERN GLEEPFNGLTEXGENXVOESPROC GLeeFuncPtr_glTexGenxvOES;
-  #define glTexGenxvOES GLeeFuncPtr_glTexGenxvOES
-#endif
-#ifndef GLEE_H_DEFINED_glTexParameterxOES
-#define GLEE_H_DEFINED_glTexParameterxOES
-  typedef void (APIENTRYP GLEEPFNGLTEXPARAMETERXOESPROC) (GLenum  target, GLenum  pname, GLfixed  param);
-  GLEE_EXTERN GLEEPFNGLTEXPARAMETERXOESPROC GLeeFuncPtr_glTexParameterxOES;
-  #define glTexParameterxOES GLeeFuncPtr_glTexParameterxOES
-#endif
-#ifndef GLEE_H_DEFINED_glTexParameterxvOES
-#define GLEE_H_DEFINED_glTexParameterxvOES
-  typedef void (APIENTRYP GLEEPFNGLTEXPARAMETERXVOESPROC) (GLenum  target, GLenum  pname, const GLfixed * params);
-  GLEE_EXTERN GLEEPFNGLTEXPARAMETERXVOESPROC GLeeFuncPtr_glTexParameterxvOES;
-  #define glTexParameterxvOES GLeeFuncPtr_glTexParameterxvOES
-#endif
-#ifndef GLEE_H_DEFINED_glTranslatexOES
-#define GLEE_H_DEFINED_glTranslatexOES
-  typedef void (APIENTRYP GLEEPFNGLTRANSLATEXOESPROC) (GLfixed  x, GLfixed  y, GLfixed  z);
-  GLEE_EXTERN GLEEPFNGLTRANSLATEXOESPROC GLeeFuncPtr_glTranslatexOES;
-  #define glTranslatexOES GLeeFuncPtr_glTranslatexOES
-#endif
-#ifndef GLEE_H_DEFINED_glVertex2xOES
-#define GLEE_H_DEFINED_glVertex2xOES
-  typedef void (APIENTRYP GLEEPFNGLVERTEX2XOESPROC) (GLfixed  x);
-  GLEE_EXTERN GLEEPFNGLVERTEX2XOESPROC GLeeFuncPtr_glVertex2xOES;
-  #define glVertex2xOES GLeeFuncPtr_glVertex2xOES
-#endif
-#ifndef GLEE_H_DEFINED_glVertex3xOES
-#define GLEE_H_DEFINED_glVertex3xOES
-  typedef void (APIENTRYP GLEEPFNGLVERTEX3XOESPROC) (GLfixed  x, GLfixed  y);
-  GLEE_EXTERN GLEEPFNGLVERTEX3XOESPROC GLeeFuncPtr_glVertex3xOES;
-  #define glVertex3xOES GLeeFuncPtr_glVertex3xOES
-#endif
-#ifndef GLEE_H_DEFINED_glVertex4xOES
-#define GLEE_H_DEFINED_glVertex4xOES
-  typedef void (APIENTRYP GLEEPFNGLVERTEX4XOESPROC) (GLfixed  x, GLfixed  y, GLfixed  z);
-  GLEE_EXTERN GLEEPFNGLVERTEX4XOESPROC GLeeFuncPtr_glVertex4xOES;
-  #define glVertex4xOES GLeeFuncPtr_glVertex4xOES
-#endif
-#ifndef GLEE_H_DEFINED_glVertex2xvOES
-#define GLEE_H_DEFINED_glVertex2xvOES
-  typedef void (APIENTRYP GLEEPFNGLVERTEX2XVOESPROC) (const GLfixed * coords);
-  GLEE_EXTERN GLEEPFNGLVERTEX2XVOESPROC GLeeFuncPtr_glVertex2xvOES;
-  #define glVertex2xvOES GLeeFuncPtr_glVertex2xvOES
-#endif
-#ifndef GLEE_H_DEFINED_glVertex3xvOES
-#define GLEE_H_DEFINED_glVertex3xvOES
-  typedef void (APIENTRYP GLEEPFNGLVERTEX3XVOESPROC) (const GLfixed * coords);
-  GLEE_EXTERN GLEEPFNGLVERTEX3XVOESPROC GLeeFuncPtr_glVertex3xvOES;
-  #define glVertex3xvOES GLeeFuncPtr_glVertex3xvOES
-#endif
-#ifndef GLEE_H_DEFINED_glVertex4xvOES
-#define GLEE_H_DEFINED_glVertex4xvOES
-  typedef void (APIENTRYP GLEEPFNGLVERTEX4XVOESPROC) (const GLfixed * coords);
-  GLEE_EXTERN GLEEPFNGLVERTEX4XVOESPROC GLeeFuncPtr_glVertex4xvOES;
-  #define glVertex4xvOES GLeeFuncPtr_glVertex4xvOES
-#endif
-#endif 
-
-/* GL_OES_single_precision */
-
-#ifndef GL_OES_single_precision
-#define GL_OES_single_precision 1
-#define __GLEE_GL_OES_single_precision 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glDepthRangefOES
-#define GLEE_H_DEFINED_glDepthRangefOES
-  typedef void (APIENTRYP GLEEPFNGLDEPTHRANGEFOESPROC) (GLclampf  n, GLclampf  f);
-  GLEE_EXTERN GLEEPFNGLDEPTHRANGEFOESPROC GLeeFuncPtr_glDepthRangefOES;
-  #define glDepthRangefOES GLeeFuncPtr_glDepthRangefOES
-#endif
-#ifndef GLEE_H_DEFINED_glFrustumfOES
-#define GLEE_H_DEFINED_glFrustumfOES
-  typedef void (APIENTRYP GLEEPFNGLFRUSTUMFOESPROC) (GLfloat  l, GLfloat  r, GLfloat  b, GLfloat  t, GLfloat  n, GLfloat  f);
-  GLEE_EXTERN GLEEPFNGLFRUSTUMFOESPROC GLeeFuncPtr_glFrustumfOES;
-  #define glFrustumfOES GLeeFuncPtr_glFrustumfOES
-#endif
-#ifndef GLEE_H_DEFINED_glOrthofOES
-#define GLEE_H_DEFINED_glOrthofOES
-  typedef void (APIENTRYP GLEEPFNGLORTHOFOESPROC) (GLfloat  l, GLfloat  r, GLfloat  b, GLfloat  t, GLfloat  n, GLfloat  f);
-  GLEE_EXTERN GLEEPFNGLORTHOFOESPROC GLeeFuncPtr_glOrthofOES;
-  #define glOrthofOES GLeeFuncPtr_glOrthofOES
-#endif
-#ifndef GLEE_H_DEFINED_glClipPlanefOES
-#define GLEE_H_DEFINED_glClipPlanefOES
-  typedef void (APIENTRYP GLEEPFNGLCLIPPLANEFOESPROC) (GLenum  plane, const GLfloat * equation);
-  GLEE_EXTERN GLEEPFNGLCLIPPLANEFOESPROC GLeeFuncPtr_glClipPlanefOES;
-  #define glClipPlanefOES GLeeFuncPtr_glClipPlanefOES
-#endif
-#ifndef GLEE_H_DEFINED_glClearDepthfOES
-#define GLEE_H_DEFINED_glClearDepthfOES
-  typedef void (APIENTRYP GLEEPFNGLCLEARDEPTHFOESPROC) (GLclampd  depth);
-  GLEE_EXTERN GLEEPFNGLCLEARDEPTHFOESPROC GLeeFuncPtr_glClearDepthfOES;
-  #define glClearDepthfOES GLeeFuncPtr_glClearDepthfOES
-#endif
-#ifndef GLEE_H_DEFINED_glGetClipPlanefOES
-#define GLEE_H_DEFINED_glGetClipPlanefOES
-  typedef void (APIENTRYP GLEEPFNGLGETCLIPPLANEFOESPROC) (GLenum  plane, GLfloat * equation);
-  GLEE_EXTERN GLEEPFNGLGETCLIPPLANEFOESPROC GLeeFuncPtr_glGetClipPlanefOES;
-  #define glGetClipPlanefOES GLeeFuncPtr_glGetClipPlanefOES
-#endif
-#endif 
-
-/* GL_OES_compressed_paletted_texture */
-
-#ifndef GL_OES_compressed_paletted_texture
-#define GL_OES_compressed_paletted_texture 1
-#define __GLEE_GL_OES_compressed_paletted_texture 1
-/* Constants */
-#define GL_PALETTE4_RGB8_OES                               0x8B90
-#define GL_PALETTE4_RGBA8_OES                              0x8B91
-#define GL_PALETTE4_R5_G6_B5_OES                           0x8B92
-#define GL_PALETTE4_RGBA4_OES                              0x8B93
-#define GL_PALETTE4_RGB5_A1_OES                            0x8B94
-#define GL_PALETTE8_RGB8_OES                               0x8B95
-#define GL_PALETTE8_RGBA8_OES                              0x8B96
-#define GL_PALETTE8_R5_G6_B5_OES                           0x8B97
-#define GL_PALETTE8_RGBA4_OES                              0x8B98
-#define GL_PALETTE8_RGB5_A1_OES                            0x8B99
-#endif 
-
-/* GL_OES_read_format */
-
-#ifndef GL_OES_read_format
-#define GL_OES_read_format 1
-#define __GLEE_GL_OES_read_format 1
-/* Constants */
-#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES              0x8B9A
-#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES            0x8B9B
-#endif 
-
-/* GL_OES_query_matrix */
-
-#ifndef GL_OES_query_matrix
-#define GL_OES_query_matrix 1
-#define __GLEE_GL_OES_query_matrix 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glQueryMatrixxOES
-#define GLEE_H_DEFINED_glQueryMatrixxOES
-  typedef GLbitfield (APIENTRYP GLEEPFNGLQUERYMATRIXXOESPROC) (const GLfixed * mantissa, const GLint * exponent);
-  GLEE_EXTERN GLEEPFNGLQUERYMATRIXXOESPROC GLeeFuncPtr_glQueryMatrixxOES;
-  #define glQueryMatrixxOES GLeeFuncPtr_glQueryMatrixxOES
-#endif
-#endif 
-
-/* GL_EXT_depth_bounds_test */
-
-#ifndef GL_EXT_depth_bounds_test
-#define GL_EXT_depth_bounds_test 1
-#define __GLEE_GL_EXT_depth_bounds_test 1
-/* Constants */
-#define GL_DEPTH_BOUNDS_TEST_EXT                           0x8890
-#define GL_DEPTH_BOUNDS_EXT                                0x8891
-#ifndef GLEE_H_DEFINED_glDepthBoundsEXT
-#define GLEE_H_DEFINED_glDepthBoundsEXT
-  typedef void (APIENTRYP GLEEPFNGLDEPTHBOUNDSEXTPROC) (GLclampd  zmin, GLclampd  zmax);
-  GLEE_EXTERN GLEEPFNGLDEPTHBOUNDSEXTPROC GLeeFuncPtr_glDepthBoundsEXT;
-  #define glDepthBoundsEXT GLeeFuncPtr_glDepthBoundsEXT
-#endif
-#endif 
-
-/* GL_EXT_texture_mirror_clamp */
-
-#ifndef GL_EXT_texture_mirror_clamp
-#define GL_EXT_texture_mirror_clamp 1
-#define __GLEE_GL_EXT_texture_mirror_clamp 1
-/* Constants */
-#define GL_MIRROR_CLAMP_EXT                                0x8742
-#define GL_MIRROR_CLAMP_TO_EDGE_EXT                        0x8743
-#define GL_MIRROR_CLAMP_TO_BORDER_EXT                      0x8912
-#endif 
-
-/* GL_EXT_blend_equation_separate */
-
-#ifndef GL_EXT_blend_equation_separate
-#define GL_EXT_blend_equation_separate 1
-#define __GLEE_GL_EXT_blend_equation_separate 1
-/* Constants */
-#define GL_BLEND_EQUATION_RGB_EXT                          0x8009
-#define GL_BLEND_EQUATION_ALPHA_EXT                        0x883D
-#ifndef GLEE_H_DEFINED_glBlendEquationSeparateEXT
-#define GLEE_H_DEFINED_glBlendEquationSeparateEXT
-  typedef void (APIENTRYP GLEEPFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum  modeRGB, GLenum  modeAlpha);
-  GLEE_EXTERN GLEEPFNGLBLENDEQUATIONSEPARATEEXTPROC GLeeFuncPtr_glBlendEquationSeparateEXT;
-  #define glBlendEquationSeparateEXT GLeeFuncPtr_glBlendEquationSeparateEXT
-#endif
-#endif 
-
-/* GL_MESA_pack_invert */
-
-#ifndef GL_MESA_pack_invert
-#define GL_MESA_pack_invert 1
-#define __GLEE_GL_MESA_pack_invert 1
-/* Constants */
-#define GL_PACK_INVERT_MESA                                0x8758
-#endif 
-
-/* GL_MESA_ycbcr_texture */
-
-#ifndef GL_MESA_ycbcr_texture
-#define GL_MESA_ycbcr_texture 1
-#define __GLEE_GL_MESA_ycbcr_texture 1
-/* Constants */
-#define GL_UNSIGNED_SHORT_8_8_MESA                         0x85BA
-#define GL_UNSIGNED_SHORT_8_8_REV_MESA                     0x85BB
-#define GL_YCBCR_MESA                                      0x8757
-#endif 
-
-/* GL_EXT_pixel_buffer_object */
-
-#ifndef GL_EXT_pixel_buffer_object
-#define GL_EXT_pixel_buffer_object 1
-#define __GLEE_GL_EXT_pixel_buffer_object 1
-/* Constants */
-#define GL_PIXEL_PACK_BUFFER_EXT                           0x88EB
-#define GL_PIXEL_UNPACK_BUFFER_EXT                         0x88EC
-#define GL_PIXEL_PACK_BUFFER_BINDING_EXT                   0x88ED
-#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT                 0x88EF
-#endif 
-
-/* GL_NV_fragment_program_option */
-
-#ifndef GL_NV_fragment_program_option
-#define GL_NV_fragment_program_option 1
-#define __GLEE_GL_NV_fragment_program_option 1
-/* Constants */
-#endif 
-
-/* GL_NV_fragment_program2 */
-
-#ifndef GL_NV_fragment_program2
-#define GL_NV_fragment_program2 1
-#define __GLEE_GL_NV_fragment_program2 1
-/* Constants */
-#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV                0x88F4
-#define GL_MAX_PROGRAM_CALL_DEPTH_NV                       0x88F5
-#define GL_MAX_PROGRAM_IF_DEPTH_NV                         0x88F6
-#define GL_MAX_PROGRAM_LOOP_DEPTH_NV                       0x88F7
-#define GL_MAX_PROGRAM_LOOP_COUNT_NV                       0x88F8
-#endif 
-
-/* GL_NV_vertex_program2_option */
-
-#ifndef GL_NV_vertex_program2_option
-#define GL_NV_vertex_program2_option 1
-#define __GLEE_GL_NV_vertex_program2_option 1
-/* Constants */
-#endif 
-
-/* GL_NV_vertex_program3 */
-
-#ifndef GL_NV_vertex_program3
-#define GL_NV_vertex_program3 1
-#define __GLEE_GL_NV_vertex_program3 1
-/* Constants */
-#endif 
-
-/* GL_EXT_framebuffer_object */
-
-#ifndef GL_EXT_framebuffer_object
-#define GL_EXT_framebuffer_object 1
-#define __GLEE_GL_EXT_framebuffer_object 1
-/* Constants */
-#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT               0x0506
-#define GL_MAX_RENDERBUFFER_SIZE_EXT                       0x84E8
-#define GL_FRAMEBUFFER_BINDING_EXT                         0x8CA6
-#define GL_RENDERBUFFER_BINDING_EXT                        0x8CA7
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT          0x8CD0
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT          0x8CD1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT        0x8CD2
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT   0x8CD4
-#define GL_FRAMEBUFFER_COMPLETE_EXT                        0x8CD5
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT           0x8CD6
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT   0x8CD7
-#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT           0x8CD9
-#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT              0x8CDA
-#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT          0x8CDB
-#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT          0x8CDC
-#define GL_FRAMEBUFFER_UNSUPPORTED_EXT                     0x8CDD
-#define GL_MAX_COLOR_ATTACHMENTS_EXT                       0x8CDF
-#define GL_COLOR_ATTACHMENT0_EXT                           0x8CE0
-#define GL_COLOR_ATTACHMENT1_EXT                           0x8CE1
-#define GL_COLOR_ATTACHMENT2_EXT                           0x8CE2
-#define GL_COLOR_ATTACHMENT3_EXT                           0x8CE3
-#define GL_COLOR_ATTACHMENT4_EXT                           0x8CE4
-#define GL_COLOR_ATTACHMENT5_EXT                           0x8CE5
-#define GL_COLOR_ATTACHMENT6_EXT                           0x8CE6
-#define GL_COLOR_ATTACHMENT7_EXT                           0x8CE7
-#define GL_COLOR_ATTACHMENT8_EXT                           0x8CE8
-#define GL_COLOR_ATTACHMENT9_EXT                           0x8CE9
-#define GL_COLOR_ATTACHMENT10_EXT                          0x8CEA
-#define GL_COLOR_ATTACHMENT11_EXT                          0x8CEB
-#define GL_COLOR_ATTACHMENT12_EXT                          0x8CEC
-#define GL_COLOR_ATTACHMENT13_EXT                          0x8CED
-#define GL_COLOR_ATTACHMENT14_EXT                          0x8CEE
-#define GL_COLOR_ATTACHMENT15_EXT                          0x8CEF
-#define GL_DEPTH_ATTACHMENT_EXT                            0x8D00
-#define GL_STENCIL_ATTACHMENT_EXT                          0x8D20
-#define GL_FRAMEBUFFER_EXT                                 0x8D40
-#define GL_RENDERBUFFER_EXT                                0x8D41
-#define GL_RENDERBUFFER_WIDTH_EXT                          0x8D42
-#define GL_RENDERBUFFER_HEIGHT_EXT                         0x8D43
-#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT                0x8D44
-#define GL_STENCIL_INDEX1_EXT                              0x8D46
-#define GL_STENCIL_INDEX4_EXT                              0x8D47
-#define GL_STENCIL_INDEX8_EXT                              0x8D48
-#define GL_STENCIL_INDEX16_EXT                             0x8D49
-#define GL_RENDERBUFFER_RED_SIZE_EXT                       0x8D50
-#define GL_RENDERBUFFER_GREEN_SIZE_EXT                     0x8D51
-#define GL_RENDERBUFFER_BLUE_SIZE_EXT                      0x8D52
-#define GL_RENDERBUFFER_ALPHA_SIZE_EXT                     0x8D53
-#define GL_RENDERBUFFER_DEPTH_SIZE_EXT                     0x8D54
-#define GL_RENDERBUFFER_STENCIL_SIZE_EXT                   0x8D55
-#ifndef GLEE_H_DEFINED_glIsRenderbufferEXT
-#define GLEE_H_DEFINED_glIsRenderbufferEXT
-  typedef GLboolean (APIENTRYP GLEEPFNGLISRENDERBUFFEREXTPROC) (GLuint  renderbuffer);
-  GLEE_EXTERN GLEEPFNGLISRENDERBUFFEREXTPROC GLeeFuncPtr_glIsRenderbufferEXT;
-  #define glIsRenderbufferEXT GLeeFuncPtr_glIsRenderbufferEXT
-#endif
-#ifndef GLEE_H_DEFINED_glBindRenderbufferEXT
-#define GLEE_H_DEFINED_glBindRenderbufferEXT
-  typedef void (APIENTRYP GLEEPFNGLBINDRENDERBUFFEREXTPROC) (GLenum  target, GLuint  renderbuffer);
-  GLEE_EXTERN GLEEPFNGLBINDRENDERBUFFEREXTPROC GLeeFuncPtr_glBindRenderbufferEXT;
-  #define glBindRenderbufferEXT GLeeFuncPtr_glBindRenderbufferEXT
-#endif
-#ifndef GLEE_H_DEFINED_glDeleteRenderbuffersEXT
-#define GLEE_H_DEFINED_glDeleteRenderbuffersEXT
-  typedef void (APIENTRYP GLEEPFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei  n, const GLuint * renderbuffers);
-  GLEE_EXTERN GLEEPFNGLDELETERENDERBUFFERSEXTPROC GLeeFuncPtr_glDeleteRenderbuffersEXT;
-  #define glDeleteRenderbuffersEXT GLeeFuncPtr_glDeleteRenderbuffersEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGenRenderbuffersEXT
-#define GLEE_H_DEFINED_glGenRenderbuffersEXT
-  typedef void (APIENTRYP GLEEPFNGLGENRENDERBUFFERSEXTPROC) (GLsizei  n, GLuint * renderbuffers);
-  GLEE_EXTERN GLEEPFNGLGENRENDERBUFFERSEXTPROC GLeeFuncPtr_glGenRenderbuffersEXT;
-  #define glGenRenderbuffersEXT GLeeFuncPtr_glGenRenderbuffersEXT
-#endif
-#ifndef GLEE_H_DEFINED_glRenderbufferStorageEXT
-#define GLEE_H_DEFINED_glRenderbufferStorageEXT
-  typedef void (APIENTRYP GLEEPFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum  target, GLenum  internalformat, GLsizei  width, GLsizei  height);
-  GLEE_EXTERN GLEEPFNGLRENDERBUFFERSTORAGEEXTPROC GLeeFuncPtr_glRenderbufferStorageEXT;
-  #define glRenderbufferStorageEXT GLeeFuncPtr_glRenderbufferStorageEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetRenderbufferParameterivEXT
-#define GLEE_H_DEFINED_glGetRenderbufferParameterivEXT
-  typedef void (APIENTRYP GLEEPFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum  target, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETRENDERBUFFERPARAMETERIVEXTPROC GLeeFuncPtr_glGetRenderbufferParameterivEXT;
-  #define glGetRenderbufferParameterivEXT GLeeFuncPtr_glGetRenderbufferParameterivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glIsFramebufferEXT
-#define GLEE_H_DEFINED_glIsFramebufferEXT
-  typedef GLboolean (APIENTRYP GLEEPFNGLISFRAMEBUFFEREXTPROC) (GLuint  framebuffer);
-  GLEE_EXTERN GLEEPFNGLISFRAMEBUFFEREXTPROC GLeeFuncPtr_glIsFramebufferEXT;
-  #define glIsFramebufferEXT GLeeFuncPtr_glIsFramebufferEXT
-#endif
-#ifndef GLEE_H_DEFINED_glBindFramebufferEXT
-#define GLEE_H_DEFINED_glBindFramebufferEXT
-  typedef void (APIENTRYP GLEEPFNGLBINDFRAMEBUFFEREXTPROC) (GLenum  target, GLuint  framebuffer);
-  GLEE_EXTERN GLEEPFNGLBINDFRAMEBUFFEREXTPROC GLeeFuncPtr_glBindFramebufferEXT;
-  #define glBindFramebufferEXT GLeeFuncPtr_glBindFramebufferEXT
-#endif
-#ifndef GLEE_H_DEFINED_glDeleteFramebuffersEXT
-#define GLEE_H_DEFINED_glDeleteFramebuffersEXT
-  typedef void (APIENTRYP GLEEPFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei  n, const GLuint * framebuffers);
-  GLEE_EXTERN GLEEPFNGLDELETEFRAMEBUFFERSEXTPROC GLeeFuncPtr_glDeleteFramebuffersEXT;
-  #define glDeleteFramebuffersEXT GLeeFuncPtr_glDeleteFramebuffersEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGenFramebuffersEXT
-#define GLEE_H_DEFINED_glGenFramebuffersEXT
-  typedef void (APIENTRYP GLEEPFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei  n, GLuint * framebuffers);
-  GLEE_EXTERN GLEEPFNGLGENFRAMEBUFFERSEXTPROC GLeeFuncPtr_glGenFramebuffersEXT;
-  #define glGenFramebuffersEXT GLeeFuncPtr_glGenFramebuffersEXT
-#endif
-#ifndef GLEE_H_DEFINED_glCheckFramebufferStatusEXT
-#define GLEE_H_DEFINED_glCheckFramebufferStatusEXT
-  typedef GLenum (APIENTRYP GLEEPFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum  target);
-  GLEE_EXTERN GLEEPFNGLCHECKFRAMEBUFFERSTATUSEXTPROC GLeeFuncPtr_glCheckFramebufferStatusEXT;
-  #define glCheckFramebufferStatusEXT GLeeFuncPtr_glCheckFramebufferStatusEXT
-#endif
-#ifndef GLEE_H_DEFINED_glFramebufferTexture1DEXT
-#define GLEE_H_DEFINED_glFramebufferTexture1DEXT
-  typedef void (APIENTRYP GLEEPFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum  target, GLenum  attachment, GLenum  textarget, GLuint  texture, GLint  level);
-  GLEE_EXTERN GLEEPFNGLFRAMEBUFFERTEXTURE1DEXTPROC GLeeFuncPtr_glFramebufferTexture1DEXT;
-  #define glFramebufferTexture1DEXT GLeeFuncPtr_glFramebufferTexture1DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glFramebufferTexture2DEXT
-#define GLEE_H_DEFINED_glFramebufferTexture2DEXT
-  typedef void (APIENTRYP GLEEPFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum  target, GLenum  attachment, GLenum  textarget, GLuint  texture, GLint  level);
-  GLEE_EXTERN GLEEPFNGLFRAMEBUFFERTEXTURE2DEXTPROC GLeeFuncPtr_glFramebufferTexture2DEXT;
-  #define glFramebufferTexture2DEXT GLeeFuncPtr_glFramebufferTexture2DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glFramebufferTexture3DEXT
-#define GLEE_H_DEFINED_glFramebufferTexture3DEXT
-  typedef void (APIENTRYP GLEEPFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum  target, GLenum  attachment, GLenum  textarget, GLuint  texture, GLint  level, GLint  zoffset);
-  GLEE_EXTERN GLEEPFNGLFRAMEBUFFERTEXTURE3DEXTPROC GLeeFuncPtr_glFramebufferTexture3DEXT;
-  #define glFramebufferTexture3DEXT GLeeFuncPtr_glFramebufferTexture3DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glFramebufferRenderbufferEXT
-#define GLEE_H_DEFINED_glFramebufferRenderbufferEXT
-  typedef void (APIENTRYP GLEEPFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum  target, GLenum  attachment, GLenum  renderbuffertarget, GLuint  renderbuffer);
-  GLEE_EXTERN GLEEPFNGLFRAMEBUFFERRENDERBUFFEREXTPROC GLeeFuncPtr_glFramebufferRenderbufferEXT;
-  #define glFramebufferRenderbufferEXT GLeeFuncPtr_glFramebufferRenderbufferEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetFramebufferAttachmentParameterivEXT
-#define GLEE_H_DEFINED_glGetFramebufferAttachmentParameterivEXT
-  typedef void (APIENTRYP GLEEPFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum  target, GLenum  attachment, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC GLeeFuncPtr_glGetFramebufferAttachmentParameterivEXT;
-  #define glGetFramebufferAttachmentParameterivEXT GLeeFuncPtr_glGetFramebufferAttachmentParameterivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGenerateMipmapEXT
-#define GLEE_H_DEFINED_glGenerateMipmapEXT
-  typedef void (APIENTRYP GLEEPFNGLGENERATEMIPMAPEXTPROC) (GLenum  target);
-  GLEE_EXTERN GLEEPFNGLGENERATEMIPMAPEXTPROC GLeeFuncPtr_glGenerateMipmapEXT;
-  #define glGenerateMipmapEXT GLeeFuncPtr_glGenerateMipmapEXT
-#endif
-#endif 
-
-/* GL_GREMEDY_string_marker */
-
-#ifndef GL_GREMEDY_string_marker
-#define GL_GREMEDY_string_marker 1
-#define __GLEE_GL_GREMEDY_string_marker 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glStringMarkerGREMEDY
-#define GLEE_H_DEFINED_glStringMarkerGREMEDY
-  typedef void (APIENTRYP GLEEPFNGLSTRINGMARKERGREMEDYPROC) (GLsizei  len, const GLvoid * string);
-  GLEE_EXTERN GLEEPFNGLSTRINGMARKERGREMEDYPROC GLeeFuncPtr_glStringMarkerGREMEDY;
-  #define glStringMarkerGREMEDY GLeeFuncPtr_glStringMarkerGREMEDY
-#endif
-#endif 
-
-/* GL_EXT_packed_depth_stencil */
-
-#ifndef GL_EXT_packed_depth_stencil
-#define GL_EXT_packed_depth_stencil 1
-#define __GLEE_GL_EXT_packed_depth_stencil 1
-/* Constants */
-#define GL_DEPTH_STENCIL_EXT                               0x84F9
-#define GL_UNSIGNED_INT_24_8_EXT                           0x84FA
-#define GL_DEPTH24_STENCIL8_EXT                            0x88F0
-#define GL_TEXTURE_STENCIL_SIZE_EXT                        0x88F1
-#endif 
-
-/* GL_EXT_stencil_clear_tag */
-
-#ifndef GL_EXT_stencil_clear_tag
-#define GL_EXT_stencil_clear_tag 1
-#define __GLEE_GL_EXT_stencil_clear_tag 1
-/* Constants */
-#define GL_STENCIL_TAG_BITS_EXT                            0x88F2
-#define GL_STENCIL_CLEAR_TAG_VALUE_EXT                     0x88F3
-#ifndef GLEE_H_DEFINED_glStencilClearTagEXT
-#define GLEE_H_DEFINED_glStencilClearTagEXT
-  typedef void (APIENTRYP GLEEPFNGLSTENCILCLEARTAGEXTPROC) (GLsizei  stencilTagBits, GLuint  stencilClearTag);
-  GLEE_EXTERN GLEEPFNGLSTENCILCLEARTAGEXTPROC GLeeFuncPtr_glStencilClearTagEXT;
-  #define glStencilClearTagEXT GLeeFuncPtr_glStencilClearTagEXT
-#endif
-#endif 
-
-/* GL_EXT_texture_sRGB */
-
-#ifndef GL_EXT_texture_sRGB
-#define GL_EXT_texture_sRGB 1
-#define __GLEE_GL_EXT_texture_sRGB 1
-/* Constants */
-#define GL_SRGB_EXT                                        0x8C40
-#define GL_SRGB8_EXT                                       0x8C41
-#define GL_SRGB_ALPHA_EXT                                  0x8C42
-#define GL_SRGB8_ALPHA8_EXT                                0x8C43
-#define GL_SLUMINANCE_ALPHA_EXT                            0x8C44
-#define GL_SLUMINANCE8_ALPHA8_EXT                          0x8C45
-#define GL_SLUMINANCE_EXT                                  0x8C46
-#define GL_SLUMINANCE8_EXT                                 0x8C47
-#define GL_COMPRESSED_SRGB_EXT                             0x8C48
-#define GL_COMPRESSED_SRGB_ALPHA_EXT                       0x8C49
-#define GL_COMPRESSED_SLUMINANCE_EXT                       0x8C4A
-#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT                 0x8C4B
-#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT                   0x8C4C
-#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT             0x8C4D
-#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT             0x8C4E
-#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT             0x8C4F
-#endif 
-
-/* GL_EXT_framebuffer_blit */
-
-#ifndef GL_EXT_framebuffer_blit
-#define GL_EXT_framebuffer_blit 1
-#define __GLEE_GL_EXT_framebuffer_blit 1
-/* Constants */
-#define GL_READ_FRAMEBUFFER_EXT                            0x8CA8
-#define GL_DRAW_FRAMEBUFFER_EXT                            0x8CA9
-#define GL_DRAW_FRAMEBUFFER_BINDING_EXT                    GL_FRAMEBUFFER_BINDING_EXT
-#define GL_READ_FRAMEBUFFER_BINDING_EXT                    0x8CAA
-#ifndef GLEE_H_DEFINED_glBlitFramebufferEXT
-#define GLEE_H_DEFINED_glBlitFramebufferEXT
-  typedef void (APIENTRYP GLEEPFNGLBLITFRAMEBUFFEREXTPROC) (GLint  srcX0, GLint  srcY0, GLint  srcX1, GLint  srcY1, GLint  dstX0, GLint  dstY0, GLint  dstX1, GLint  dstY1, GLbitfield  mask, GLenum  filter);
-  GLEE_EXTERN GLEEPFNGLBLITFRAMEBUFFEREXTPROC GLeeFuncPtr_glBlitFramebufferEXT;
-  #define glBlitFramebufferEXT GLeeFuncPtr_glBlitFramebufferEXT
-#endif
-#endif 
-
-/* GL_EXT_framebuffer_multisample */
-
-#ifndef GL_EXT_framebuffer_multisample
-#define GL_EXT_framebuffer_multisample 1
-#define __GLEE_GL_EXT_framebuffer_multisample 1
-/* Constants */
-#define GL_RENDERBUFFER_SAMPLES_EXT                        0x8CAB
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT          0x8D56
-#define GL_MAX_SAMPLES_EXT                                 0x8D57
-#ifndef GLEE_H_DEFINED_glRenderbufferStorageMultisampleEXT
-#define GLEE_H_DEFINED_glRenderbufferStorageMultisampleEXT
-  typedef void (APIENTRYP GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum  target, GLsizei  samples, GLenum  internalformat, GLsizei  width, GLsizei  height);
-  GLEE_EXTERN GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC GLeeFuncPtr_glRenderbufferStorageMultisampleEXT;
-  #define glRenderbufferStorageMultisampleEXT GLeeFuncPtr_glRenderbufferStorageMultisampleEXT
-#endif
-#endif 
-
-/* GL_MESAX_texture_stack */
-
-#ifndef GL_MESAX_texture_stack
-#define GL_MESAX_texture_stack 1
-#define __GLEE_GL_MESAX_texture_stack 1
-/* Constants */
-#define GL_TEXTURE_1D_STACK_MESAX                          0x8759
-#define GL_TEXTURE_2D_STACK_MESAX                          0x875A
-#define GL_PROXY_TEXTURE_1D_STACK_MESAX                    0x875B
-#define GL_PROXY_TEXTURE_2D_STACK_MESAX                    0x875C
-#define GL_TEXTURE_1D_STACK_BINDING_MESAX                  0x875D
-#define GL_TEXTURE_2D_STACK_BINDING_MESAX                  0x875E
-#endif 
-
-/* GL_EXT_timer_query */
-
-#ifndef GL_EXT_timer_query
-#define GL_EXT_timer_query 1
-#define __GLEE_GL_EXT_timer_query 1
-/* Constants */
-#define GL_TIME_ELAPSED_EXT                                0x88BF
-#ifndef GLEE_H_DEFINED_glGetQueryObjecti64vEXT
-#define GLEE_H_DEFINED_glGetQueryObjecti64vEXT
-  typedef void (APIENTRYP GLEEPFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint  id, GLenum  pname, GLint64EXT * params);
-  GLEE_EXTERN GLEEPFNGLGETQUERYOBJECTI64VEXTPROC GLeeFuncPtr_glGetQueryObjecti64vEXT;
-  #define glGetQueryObjecti64vEXT GLeeFuncPtr_glGetQueryObjecti64vEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetQueryObjectui64vEXT
-#define GLEE_H_DEFINED_glGetQueryObjectui64vEXT
-  typedef void (APIENTRYP GLEEPFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint  id, GLenum  pname, GLuint64EXT * params);
-  GLEE_EXTERN GLEEPFNGLGETQUERYOBJECTUI64VEXTPROC GLeeFuncPtr_glGetQueryObjectui64vEXT;
-  #define glGetQueryObjectui64vEXT GLeeFuncPtr_glGetQueryObjectui64vEXT
-#endif
-#endif 
-
-/* GL_EXT_gpu_program_parameters */
-
-#ifndef GL_EXT_gpu_program_parameters
-#define GL_EXT_gpu_program_parameters 1
-#define __GLEE_GL_EXT_gpu_program_parameters 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glProgramEnvParameters4fvEXT
-#define GLEE_H_DEFINED_glProgramEnvParameters4fvEXT
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum  target, GLuint  index, GLsizei  count, const GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLPROGRAMENVPARAMETERS4FVEXTPROC GLeeFuncPtr_glProgramEnvParameters4fvEXT;
-  #define glProgramEnvParameters4fvEXT GLeeFuncPtr_glProgramEnvParameters4fvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramLocalParameters4fvEXT
-#define GLEE_H_DEFINED_glProgramLocalParameters4fvEXT
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum  target, GLuint  index, GLsizei  count, const GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC GLeeFuncPtr_glProgramLocalParameters4fvEXT;
-  #define glProgramLocalParameters4fvEXT GLeeFuncPtr_glProgramLocalParameters4fvEXT
-#endif
-#endif 
-
-/* GL_APPLE_flush_buffer_range */
-
-#ifndef GL_APPLE_flush_buffer_range
-#define GL_APPLE_flush_buffer_range 1
-#define __GLEE_GL_APPLE_flush_buffer_range 1
-/* Constants */
-#define GL_BUFFER_SERIALIZED_MODIFY_APPLE                  0x8A12
-#define GL_BUFFER_FLUSHING_UNMAP_APPLE                     0x8A13
-#ifndef GLEE_H_DEFINED_glBufferParameteriAPPLE
-#define GLEE_H_DEFINED_glBufferParameteriAPPLE
-  typedef void (APIENTRYP GLEEPFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum  target, GLenum  pname, GLint  param);
-  GLEE_EXTERN GLEEPFNGLBUFFERPARAMETERIAPPLEPROC GLeeFuncPtr_glBufferParameteriAPPLE;
-  #define glBufferParameteriAPPLE GLeeFuncPtr_glBufferParameteriAPPLE
-#endif
-#ifndef GLEE_H_DEFINED_glFlushMappedBufferRangeAPPLE
-#define GLEE_H_DEFINED_glFlushMappedBufferRangeAPPLE
-  typedef void (APIENTRYP GLEEPFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum  target, GLintptr  offset, GLsizeiptr  size);
-  GLEE_EXTERN GLEEPFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC GLeeFuncPtr_glFlushMappedBufferRangeAPPLE;
-  #define glFlushMappedBufferRangeAPPLE GLeeFuncPtr_glFlushMappedBufferRangeAPPLE
-#endif
-#endif 
-
-/* GL_EXT_gpu_shader4 */
-
-#ifndef GL_EXT_gpu_shader4
-#define GL_EXT_gpu_shader4 1
-#define __GLEE_GL_EXT_gpu_shader4 1
-/* Constants */
-#define GL_SAMPLER_1D_ARRAY_EXT                            0x8DC0
-#define GL_SAMPLER_2D_ARRAY_EXT                            0x8DC1
-#define GL_SAMPLER_BUFFER_EXT                              0x8DC2
-#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT                     0x8DC3
-#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT                     0x8DC4
-#define GL_SAMPLER_CUBE_SHADOW_EXT                         0x8DC5
-#define GL_UNSIGNED_INT_VEC2_EXT                           0x8DC6
-#define GL_UNSIGNED_INT_VEC3_EXT                           0x8DC7
-#define GL_UNSIGNED_INT_VEC4_EXT                           0x8DC8
-#define GL_INT_SAMPLER_1D_EXT                              0x8DC9
-#define GL_INT_SAMPLER_2D_EXT                              0x8DCA
-#define GL_INT_SAMPLER_3D_EXT                              0x8DCB
-#define GL_INT_SAMPLER_CUBE_EXT                            0x8DCC
-#define GL_INT_SAMPLER_2D_RECT_EXT                         0x8DCD
-#define GL_INT_SAMPLER_1D_ARRAY_EXT                        0x8DCE
-#define GL_INT_SAMPLER_2D_ARRAY_EXT                        0x8DCF
-#define GL_INT_SAMPLER_BUFFER_EXT                          0x8DD0
-#define GL_UNSIGNED_INT_SAMPLER_1D_EXT                     0x8DD1
-#define GL_UNSIGNED_INT_SAMPLER_2D_EXT                     0x8DD2
-#define GL_UNSIGNED_INT_SAMPLER_3D_EXT                     0x8DD3
-#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT                   0x8DD4
-#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT                0x8DD5
-#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT               0x8DD6
-#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT               0x8DD7
-#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT                 0x8DD8
-#ifndef GLEE_H_DEFINED_glGetUniformuivEXT
-#define GLEE_H_DEFINED_glGetUniformuivEXT
-  typedef void (APIENTRYP GLEEPFNGLGETUNIFORMUIVEXTPROC) (GLuint  program, GLint  location, GLuint * params);
-  GLEE_EXTERN GLEEPFNGLGETUNIFORMUIVEXTPROC GLeeFuncPtr_glGetUniformuivEXT;
-  #define glGetUniformuivEXT GLeeFuncPtr_glGetUniformuivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glBindFragDataLocationEXT
-#define GLEE_H_DEFINED_glBindFragDataLocationEXT
-  typedef void (APIENTRYP GLEEPFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint  program, GLuint  color, const GLchar * name);
-  GLEE_EXTERN GLEEPFNGLBINDFRAGDATALOCATIONEXTPROC GLeeFuncPtr_glBindFragDataLocationEXT;
-  #define glBindFragDataLocationEXT GLeeFuncPtr_glBindFragDataLocationEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetFragDataLocationEXT
-#define GLEE_H_DEFINED_glGetFragDataLocationEXT
-  typedef GLint (APIENTRYP GLEEPFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint  program, const GLchar * name);
-  GLEE_EXTERN GLEEPFNGLGETFRAGDATALOCATIONEXTPROC GLeeFuncPtr_glGetFragDataLocationEXT;
-  #define glGetFragDataLocationEXT GLeeFuncPtr_glGetFragDataLocationEXT
-#endif
-#ifndef GLEE_H_DEFINED_glUniform1uiEXT
-#define GLEE_H_DEFINED_glUniform1uiEXT
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM1UIEXTPROC) (GLint  location, GLuint  v0);
-  GLEE_EXTERN GLEEPFNGLUNIFORM1UIEXTPROC GLeeFuncPtr_glUniform1uiEXT;
-  #define glUniform1uiEXT GLeeFuncPtr_glUniform1uiEXT
-#endif
-#ifndef GLEE_H_DEFINED_glUniform2uiEXT
-#define GLEE_H_DEFINED_glUniform2uiEXT
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM2UIEXTPROC) (GLint  location, GLuint  v0, GLuint  v1);
-  GLEE_EXTERN GLEEPFNGLUNIFORM2UIEXTPROC GLeeFuncPtr_glUniform2uiEXT;
-  #define glUniform2uiEXT GLeeFuncPtr_glUniform2uiEXT
-#endif
-#ifndef GLEE_H_DEFINED_glUniform3uiEXT
-#define GLEE_H_DEFINED_glUniform3uiEXT
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM3UIEXTPROC) (GLint  location, GLuint  v0, GLuint  v1, GLuint  v2);
-  GLEE_EXTERN GLEEPFNGLUNIFORM3UIEXTPROC GLeeFuncPtr_glUniform3uiEXT;
-  #define glUniform3uiEXT GLeeFuncPtr_glUniform3uiEXT
-#endif
-#ifndef GLEE_H_DEFINED_glUniform4uiEXT
-#define GLEE_H_DEFINED_glUniform4uiEXT
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM4UIEXTPROC) (GLint  location, GLuint  v0, GLuint  v1, GLuint  v2, GLuint  v3);
-  GLEE_EXTERN GLEEPFNGLUNIFORM4UIEXTPROC GLeeFuncPtr_glUniform4uiEXT;
-  #define glUniform4uiEXT GLeeFuncPtr_glUniform4uiEXT
-#endif
-#ifndef GLEE_H_DEFINED_glUniform1uivEXT
-#define GLEE_H_DEFINED_glUniform1uivEXT
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM1UIVEXTPROC) (GLint  location, GLsizei  count, const GLuint * value);
-  GLEE_EXTERN GLEEPFNGLUNIFORM1UIVEXTPROC GLeeFuncPtr_glUniform1uivEXT;
-  #define glUniform1uivEXT GLeeFuncPtr_glUniform1uivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glUniform2uivEXT
-#define GLEE_H_DEFINED_glUniform2uivEXT
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM2UIVEXTPROC) (GLint  location, GLsizei  count, const GLuint * value);
-  GLEE_EXTERN GLEEPFNGLUNIFORM2UIVEXTPROC GLeeFuncPtr_glUniform2uivEXT;
-  #define glUniform2uivEXT GLeeFuncPtr_glUniform2uivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glUniform3uivEXT
-#define GLEE_H_DEFINED_glUniform3uivEXT
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM3UIVEXTPROC) (GLint  location, GLsizei  count, const GLuint * value);
-  GLEE_EXTERN GLEEPFNGLUNIFORM3UIVEXTPROC GLeeFuncPtr_glUniform3uivEXT;
-  #define glUniform3uivEXT GLeeFuncPtr_glUniform3uivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glUniform4uivEXT
-#define GLEE_H_DEFINED_glUniform4uivEXT
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM4UIVEXTPROC) (GLint  location, GLsizei  count, const GLuint * value);
-  GLEE_EXTERN GLEEPFNGLUNIFORM4UIVEXTPROC GLeeFuncPtr_glUniform4uivEXT;
-  #define glUniform4uivEXT GLeeFuncPtr_glUniform4uivEXT
-#endif
-#endif 
-
-/* GL_EXT_draw_instanced */
-
-#ifndef GL_EXT_draw_instanced
-#define GL_EXT_draw_instanced 1
-#define __GLEE_GL_EXT_draw_instanced 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glDrawArraysInstancedEXT
-#define GLEE_H_DEFINED_glDrawArraysInstancedEXT
-  typedef void (APIENTRYP GLEEPFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum  mode, GLint  start, GLsizei  count, GLsizei  primcount);
-  GLEE_EXTERN GLEEPFNGLDRAWARRAYSINSTANCEDEXTPROC GLeeFuncPtr_glDrawArraysInstancedEXT;
-  #define glDrawArraysInstancedEXT GLeeFuncPtr_glDrawArraysInstancedEXT
-#endif
-#ifndef GLEE_H_DEFINED_glDrawElementsInstancedEXT
-#define GLEE_H_DEFINED_glDrawElementsInstancedEXT
-  typedef void (APIENTRYP GLEEPFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum  mode, GLsizei  count, GLenum  type, const GLvoid * indices, GLsizei  primcount);
-  GLEE_EXTERN GLEEPFNGLDRAWELEMENTSINSTANCEDEXTPROC GLeeFuncPtr_glDrawElementsInstancedEXT;
-  #define glDrawElementsInstancedEXT GLeeFuncPtr_glDrawElementsInstancedEXT
-#endif
-#endif 
-
-/* GL_EXT_packed_float */
-
-#ifndef GL_EXT_packed_float
-#define GL_EXT_packed_float 1
-#define __GLEE_GL_EXT_packed_float 1
-/* Constants */
-#define GL_R11F_G11F_B10F_EXT                              0x8C3A
-#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT                0x8C3B
-#define GL_RGBA_SIGNED_COMPONENTS_EXT                      0x8C3C
-#endif 
-
-/* GL_EXT_texture_array */
-
-#ifndef GL_EXT_texture_array
-#define GL_EXT_texture_array 1
-#define __GLEE_GL_EXT_texture_array 1
-/* Constants */
-#define GL_TEXTURE_1D_ARRAY_EXT                            0x8C18
-#define GL_PROXY_TEXTURE_1D_ARRAY_EXT                      0x8C19
-#define GL_TEXTURE_2D_ARRAY_EXT                            0x8C1A
-#define GL_PROXY_TEXTURE_2D_ARRAY_EXT                      0x8C1B
-#define GL_TEXTURE_BINDING_1D_ARRAY_EXT                    0x8C1C
-#define GL_TEXTURE_BINDING_2D_ARRAY_EXT                    0x8C1D
-#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT                    0x88FF
-#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT                0x884E
-#endif 
-
-/* GL_EXT_texture_buffer_object */
-
-#ifndef GL_EXT_texture_buffer_object
-#define GL_EXT_texture_buffer_object 1
-#define __GLEE_GL_EXT_texture_buffer_object 1
-/* Constants */
-#define GL_TEXTURE_BUFFER_EXT                              0x8C2A
-#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT                     0x8C2B
-#define GL_TEXTURE_BINDING_BUFFER_EXT                      0x8C2C
-#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT           0x8C2D
-#define GL_TEXTURE_BUFFER_FORMAT_EXT                       0x8C2E
-#ifndef GLEE_H_DEFINED_glTexBufferEXT
-#define GLEE_H_DEFINED_glTexBufferEXT
-  typedef void (APIENTRYP GLEEPFNGLTEXBUFFEREXTPROC) (GLenum  target, GLenum  internalformat, GLuint  buffer);
-  GLEE_EXTERN GLEEPFNGLTEXBUFFEREXTPROC GLeeFuncPtr_glTexBufferEXT;
-  #define glTexBufferEXT GLeeFuncPtr_glTexBufferEXT
-#endif
-#endif 
-
-/* GL_EXT_texture_compression_latc */
-
-#ifndef GL_EXT_texture_compression_latc
-#define GL_EXT_texture_compression_latc 1
-#define __GLEE_GL_EXT_texture_compression_latc 1
-/* Constants */
-#define GL_COMPRESSED_LUMINANCE_LATC1_EXT                  0x8C70
-#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT           0x8C71
-#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT            0x8C72
-#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT     0x8C73
-#endif 
-
-/* GL_EXT_texture_compression_rgtc */
-
-#ifndef GL_EXT_texture_compression_rgtc
-#define GL_EXT_texture_compression_rgtc 1
-#define __GLEE_GL_EXT_texture_compression_rgtc 1
-/* Constants */
-#define GL_COMPRESSED_RED_RGTC1_EXT                        0x8DBB
-#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT                 0x8DBC
-#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT                  0x8DBD
-#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT           0x8DBE
-#endif 
-
-/* GL_EXT_texture_shared_exponent */
-
-#ifndef GL_EXT_texture_shared_exponent
-#define GL_EXT_texture_shared_exponent 1
-#define __GLEE_GL_EXT_texture_shared_exponent 1
-/* Constants */
-#define GL_RGB9_E5_EXT                                     0x8C3D
-#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT                    0x8C3E
-#define GL_TEXTURE_SHARED_SIZE_EXT                         0x8C3F
-#endif 
-
-/* GL_NV_depth_buffer_float */
-
-#ifndef GL_NV_depth_buffer_float
-#define GL_NV_depth_buffer_float 1
-#define __GLEE_GL_NV_depth_buffer_float 1
-/* Constants */
-#define GL_DEPTH_COMPONENT32F_NV                           0x8DAB
-#define GL_DEPTH32F_STENCIL8_NV                            0x8DAC
-#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV               0x8DAD
-#define GL_DEPTH_BUFFER_FLOAT_MODE_NV                      0x8DAF
-#ifndef GLEE_H_DEFINED_glDepthRangedNV
-#define GLEE_H_DEFINED_glDepthRangedNV
-  typedef void (APIENTRYP GLEEPFNGLDEPTHRANGEDNVPROC) (GLdouble  zNear, GLdouble  zFar);
-  GLEE_EXTERN GLEEPFNGLDEPTHRANGEDNVPROC GLeeFuncPtr_glDepthRangedNV;
-  #define glDepthRangedNV GLeeFuncPtr_glDepthRangedNV
-#endif
-#ifndef GLEE_H_DEFINED_glClearDepthdNV
-#define GLEE_H_DEFINED_glClearDepthdNV
-  typedef void (APIENTRYP GLEEPFNGLCLEARDEPTHDNVPROC) (GLdouble  depth);
-  GLEE_EXTERN GLEEPFNGLCLEARDEPTHDNVPROC GLeeFuncPtr_glClearDepthdNV;
-  #define glClearDepthdNV GLeeFuncPtr_glClearDepthdNV
-#endif
-#ifndef GLEE_H_DEFINED_glDepthBoundsdNV
-#define GLEE_H_DEFINED_glDepthBoundsdNV
-  typedef void (APIENTRYP GLEEPFNGLDEPTHBOUNDSDNVPROC) (GLdouble  zmin, GLdouble  zmax);
-  GLEE_EXTERN GLEEPFNGLDEPTHBOUNDSDNVPROC GLeeFuncPtr_glDepthBoundsdNV;
-  #define glDepthBoundsdNV GLeeFuncPtr_glDepthBoundsdNV
-#endif
-#endif 
-
-/* GL_NV_framebuffer_multisample_coverage */
-
-#ifndef GL_NV_framebuffer_multisample_coverage
-#define GL_NV_framebuffer_multisample_coverage 1
-#define __GLEE_GL_NV_framebuffer_multisample_coverage 1
-/* Constants */
-#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV                0x8CAB
-#define GL_RENDERBUFFER_COLOR_SAMPLES_NV                   0x8E10
-#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV               0x8E11
-#define GL_MULTISAMPLE_COVERAGE_MODES_NV                   0x8E12
-#ifndef GLEE_H_DEFINED_glRenderbufferStorageMultisampleCoverageNV
-#define GLEE_H_DEFINED_glRenderbufferStorageMultisampleCoverageNV
-  typedef void (APIENTRYP GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum  target, GLsizei  coverageSamples, GLsizei  colorSamples, GLenum  internalformat, GLsizei  width, GLsizei  height);
-  GLEE_EXTERN GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC GLeeFuncPtr_glRenderbufferStorageMultisampleCoverageNV;
-  #define glRenderbufferStorageMultisampleCoverageNV GLeeFuncPtr_glRenderbufferStorageMultisampleCoverageNV
-#endif
-#endif 
-
-/* GL_EXT_framebuffer_sRGB */
-
-#ifndef GL_EXT_framebuffer_sRGB
-#define GL_EXT_framebuffer_sRGB 1
-#define __GLEE_GL_EXT_framebuffer_sRGB 1
-/* Constants */
-#define GL_FRAMEBUFFER_SRGB_EXT                            0x8DB9
-#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT                    0x8DBA
-#endif 
-
-/* GL_NV_geometry_shader4 */
-
-#ifndef GL_NV_geometry_shader4
-#define GL_NV_geometry_shader4 1
-#define __GLEE_GL_NV_geometry_shader4 1
-/* Constants */
-#endif 
-
-/* GL_NV_parameter_buffer_object */
-
-#ifndef GL_NV_parameter_buffer_object
-#define GL_NV_parameter_buffer_object 1
-#define __GLEE_GL_NV_parameter_buffer_object 1
-/* Constants */
-#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV        0x8DA0
-#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV            0x8DA1
-#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV              0x8DA2
-#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV            0x8DA3
-#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV            0x8DA4
-#ifndef GLEE_H_DEFINED_glProgramBufferParametersfvNV
-#define GLEE_H_DEFINED_glProgramBufferParametersfvNV
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum  target, GLuint  bindingIndex, GLuint  wordIndex, GLsizei  count, const GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLPROGRAMBUFFERPARAMETERSFVNVPROC GLeeFuncPtr_glProgramBufferParametersfvNV;
-  #define glProgramBufferParametersfvNV GLeeFuncPtr_glProgramBufferParametersfvNV
-#endif
-#ifndef GLEE_H_DEFINED_glProgramBufferParametersIivNV
-#define GLEE_H_DEFINED_glProgramBufferParametersIivNV
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum  target, GLuint  bindingIndex, GLuint  wordIndex, GLsizei  count, const GLint * params);
-  GLEE_EXTERN GLEEPFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC GLeeFuncPtr_glProgramBufferParametersIivNV;
-  #define glProgramBufferParametersIivNV GLeeFuncPtr_glProgramBufferParametersIivNV
-#endif
-#ifndef GLEE_H_DEFINED_glProgramBufferParametersIuivNV
-#define GLEE_H_DEFINED_glProgramBufferParametersIuivNV
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum  target, GLuint  bindingIndex, GLuint  wordIndex, GLsizei  count, const GLuint * params);
-  GLEE_EXTERN GLEEPFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC GLeeFuncPtr_glProgramBufferParametersIuivNV;
-  #define glProgramBufferParametersIuivNV GLeeFuncPtr_glProgramBufferParametersIuivNV
-#endif
-#endif 
-
-/* GL_EXT_draw_buffers2 */
-
-#ifndef GL_EXT_draw_buffers2
-#define GL_EXT_draw_buffers2 1
-#define __GLEE_GL_EXT_draw_buffers2 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glColorMaskIndexedEXT
-#define GLEE_H_DEFINED_glColorMaskIndexedEXT
-  typedef void (APIENTRYP GLEEPFNGLCOLORMASKINDEXEDEXTPROC) (GLuint  index, GLboolean  r, GLboolean  g, GLboolean  b, GLboolean  a);
-  GLEE_EXTERN GLEEPFNGLCOLORMASKINDEXEDEXTPROC GLeeFuncPtr_glColorMaskIndexedEXT;
-  #define glColorMaskIndexedEXT GLeeFuncPtr_glColorMaskIndexedEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetBooleanIndexedvEXT
-#define GLEE_H_DEFINED_glGetBooleanIndexedvEXT
-  typedef void (APIENTRYP GLEEPFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum  target, GLuint  index, GLboolean * data);
-  GLEE_EXTERN GLEEPFNGLGETBOOLEANINDEXEDVEXTPROC GLeeFuncPtr_glGetBooleanIndexedvEXT;
-  #define glGetBooleanIndexedvEXT GLeeFuncPtr_glGetBooleanIndexedvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetIntegerIndexedvEXT
-#define GLEE_H_DEFINED_glGetIntegerIndexedvEXT
-  typedef void (APIENTRYP GLEEPFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum  target, GLuint  index, GLint * data);
-  GLEE_EXTERN GLEEPFNGLGETINTEGERINDEXEDVEXTPROC GLeeFuncPtr_glGetIntegerIndexedvEXT;
-  #define glGetIntegerIndexedvEXT GLeeFuncPtr_glGetIntegerIndexedvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glEnableIndexedEXT
-#define GLEE_H_DEFINED_glEnableIndexedEXT
-  typedef void (APIENTRYP GLEEPFNGLENABLEINDEXEDEXTPROC) (GLenum  target, GLuint  index);
-  GLEE_EXTERN GLEEPFNGLENABLEINDEXEDEXTPROC GLeeFuncPtr_glEnableIndexedEXT;
-  #define glEnableIndexedEXT GLeeFuncPtr_glEnableIndexedEXT
-#endif
-#ifndef GLEE_H_DEFINED_glDisableIndexedEXT
-#define GLEE_H_DEFINED_glDisableIndexedEXT
-  typedef void (APIENTRYP GLEEPFNGLDISABLEINDEXEDEXTPROC) (GLenum  target, GLuint  index);
-  GLEE_EXTERN GLEEPFNGLDISABLEINDEXEDEXTPROC GLeeFuncPtr_glDisableIndexedEXT;
-  #define glDisableIndexedEXT GLeeFuncPtr_glDisableIndexedEXT
-#endif
-#ifndef GLEE_H_DEFINED_glIsEnabledIndexedEXT
-#define GLEE_H_DEFINED_glIsEnabledIndexedEXT
-  typedef GLboolean (APIENTRYP GLEEPFNGLISENABLEDINDEXEDEXTPROC) (GLenum  target, GLuint  index);
-  GLEE_EXTERN GLEEPFNGLISENABLEDINDEXEDEXTPROC GLeeFuncPtr_glIsEnabledIndexedEXT;
-  #define glIsEnabledIndexedEXT GLeeFuncPtr_glIsEnabledIndexedEXT
-#endif
-#endif 
-
-/* GL_NV_transform_feedback */
-
-#ifndef GL_NV_transform_feedback
-#define GL_NV_transform_feedback 1
-#define __GLEE_GL_NV_transform_feedback 1
-/* Constants */
-#define GL_BACK_PRIMARY_COLOR_NV                           0x8C77
-#define GL_BACK_SECONDARY_COLOR_NV                         0x8C78
-#define GL_TEXTURE_COORD_NV                                0x8C79
-#define GL_CLIP_DISTANCE_NV                                0x8C7A
-#define GL_VERTEX_ID_NV                                    0x8C7B
-#define GL_PRIMITIVE_ID_NV                                 0x8C7C
-#define GL_GENERIC_ATTRIB_NV                               0x8C7D
-#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV                   0x8C7E
-#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV               0x8C7F
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV   0x8C80
-#define GL_ACTIVE_VARYINGS_NV                              0x8C81
-#define GL_ACTIVE_VARYING_MAX_LENGTH_NV                    0x8C82
-#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV                  0x8C83
-#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV              0x8C84
-#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV               0x8C85
-#define GL_TRANSFORM_FEEDBACK_RECORD_NV                    0x8C86
-#define GL_PRIMITIVES_GENERATED_NV                         0x8C87
-#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV        0x8C88
-#define GL_RASTERIZER_DISCARD_NV                           0x8C89
-#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV      0x8C8B
-#define GL_INTERLEAVED_ATTRIBS_NV                          0x8C8C
-#define GL_SEPARATE_ATTRIBS_NV                             0x8C8D
-#define GL_TRANSFORM_FEEDBACK_BUFFER_NV                    0x8C8E
-#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV            0x8C8F
-#define GL_LAYER_NV                                        0x8DAA
-#define GL_NEXT_BUFFER_NV                                  -2
-#define GL_SKIP_COMPONENTS4_NV                             -3
-#define GL_SKIP_COMPONENTS3_NV                             -4
-#define GL_SKIP_COMPONENTS2_NV                             -5
-#define GL_SKIP_COMPONENTS1_NV                             -6
-#ifndef GLEE_H_DEFINED_glBeginTransformFeedbackNV
-#define GLEE_H_DEFINED_glBeginTransformFeedbackNV
-  typedef void (APIENTRYP GLEEPFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum  primitiveMode);
-  GLEE_EXTERN GLEEPFNGLBEGINTRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glBeginTransformFeedbackNV;
-  #define glBeginTransformFeedbackNV GLeeFuncPtr_glBeginTransformFeedbackNV
-#endif
-#ifndef GLEE_H_DEFINED_glEndTransformFeedbackNV
-#define GLEE_H_DEFINED_glEndTransformFeedbackNV
-  typedef void (APIENTRYP GLEEPFNGLENDTRANSFORMFEEDBACKNVPROC) ();
-  GLEE_EXTERN GLEEPFNGLENDTRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glEndTransformFeedbackNV;
-  #define glEndTransformFeedbackNV GLeeFuncPtr_glEndTransformFeedbackNV
-#endif
-#ifndef GLEE_H_DEFINED_glTransformFeedbackAttribsNV
-#define GLEE_H_DEFINED_glTransformFeedbackAttribsNV
-  typedef void (APIENTRYP GLEEPFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint  count, const GLint * attribs, GLenum  bufferMode);
-  GLEE_EXTERN GLEEPFNGLTRANSFORMFEEDBACKATTRIBSNVPROC GLeeFuncPtr_glTransformFeedbackAttribsNV;
-  #define glTransformFeedbackAttribsNV GLeeFuncPtr_glTransformFeedbackAttribsNV
-#endif
-#ifndef GLEE_H_DEFINED_glBindBufferRangeNV
-#define GLEE_H_DEFINED_glBindBufferRangeNV
-  typedef void (APIENTRYP GLEEPFNGLBINDBUFFERRANGENVPROC) (GLenum  target, GLuint  index, GLuint  buffer, GLintptr  offset, GLsizeiptr  size);
-  GLEE_EXTERN GLEEPFNGLBINDBUFFERRANGENVPROC GLeeFuncPtr_glBindBufferRangeNV;
-  #define glBindBufferRangeNV GLeeFuncPtr_glBindBufferRangeNV
-#endif
-#ifndef GLEE_H_DEFINED_glBindBufferOffsetNV
-#define GLEE_H_DEFINED_glBindBufferOffsetNV
-  typedef void (APIENTRYP GLEEPFNGLBINDBUFFEROFFSETNVPROC) (GLenum  target, GLuint  index, GLuint  buffer, GLintptr  offset);
-  GLEE_EXTERN GLEEPFNGLBINDBUFFEROFFSETNVPROC GLeeFuncPtr_glBindBufferOffsetNV;
-  #define glBindBufferOffsetNV GLeeFuncPtr_glBindBufferOffsetNV
-#endif
-#ifndef GLEE_H_DEFINED_glBindBufferBaseNV
-#define GLEE_H_DEFINED_glBindBufferBaseNV
-  typedef void (APIENTRYP GLEEPFNGLBINDBUFFERBASENVPROC) (GLenum  target, GLuint  index, GLuint  buffer);
-  GLEE_EXTERN GLEEPFNGLBINDBUFFERBASENVPROC GLeeFuncPtr_glBindBufferBaseNV;
-  #define glBindBufferBaseNV GLeeFuncPtr_glBindBufferBaseNV
-#endif
-#ifndef GLEE_H_DEFINED_glTransformFeedbackVaryingsNV
-#define GLEE_H_DEFINED_glTransformFeedbackVaryingsNV
-  typedef void (APIENTRYP GLEEPFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint  program, GLsizei  count, const GLint * locations, GLenum  bufferMode);
-  GLEE_EXTERN GLEEPFNGLTRANSFORMFEEDBACKVARYINGSNVPROC GLeeFuncPtr_glTransformFeedbackVaryingsNV;
-  #define glTransformFeedbackVaryingsNV GLeeFuncPtr_glTransformFeedbackVaryingsNV
-#endif
-#ifndef GLEE_H_DEFINED_glActiveVaryingNV
-#define GLEE_H_DEFINED_glActiveVaryingNV
-  typedef void (APIENTRYP GLEEPFNGLACTIVEVARYINGNVPROC) (GLuint  program, const GLchar * name);
-  GLEE_EXTERN GLEEPFNGLACTIVEVARYINGNVPROC GLeeFuncPtr_glActiveVaryingNV;
-  #define glActiveVaryingNV GLeeFuncPtr_glActiveVaryingNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetVaryingLocationNV
-#define GLEE_H_DEFINED_glGetVaryingLocationNV
-  typedef GLint (APIENTRYP GLEEPFNGLGETVARYINGLOCATIONNVPROC) (GLuint  program, const GLchar * name);
-  GLEE_EXTERN GLEEPFNGLGETVARYINGLOCATIONNVPROC GLeeFuncPtr_glGetVaryingLocationNV;
-  #define glGetVaryingLocationNV GLeeFuncPtr_glGetVaryingLocationNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetActiveVaryingNV
-#define GLEE_H_DEFINED_glGetActiveVaryingNV
-  typedef void (APIENTRYP GLEEPFNGLGETACTIVEVARYINGNVPROC) (GLuint  program, GLuint  index, GLsizei  bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
-  GLEE_EXTERN GLEEPFNGLGETACTIVEVARYINGNVPROC GLeeFuncPtr_glGetActiveVaryingNV;
-  #define glGetActiveVaryingNV GLeeFuncPtr_glGetActiveVaryingNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetTransformFeedbackVaryingNV
-#define GLEE_H_DEFINED_glGetTransformFeedbackVaryingNV
-  typedef void (APIENTRYP GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint  program, GLuint  index, GLint * location);
-  GLEE_EXTERN GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC GLeeFuncPtr_glGetTransformFeedbackVaryingNV;
-  #define glGetTransformFeedbackVaryingNV GLeeFuncPtr_glGetTransformFeedbackVaryingNV
-#endif
-#ifndef GLEE_H_DEFINED_glTransformFeedbackStreamAttribsNV
-#define GLEE_H_DEFINED_glTransformFeedbackStreamAttribsNV
-  typedef void (APIENTRYP GLEEPFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC) (GLsizei  count, const GLint * attribs, GLsizei  nbuffers, const GLint * bufstreams, GLenum  bufferMode);
-  GLEE_EXTERN GLEEPFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC GLeeFuncPtr_glTransformFeedbackStreamAttribsNV;
-  #define glTransformFeedbackStreamAttribsNV GLeeFuncPtr_glTransformFeedbackStreamAttribsNV
-#endif
-#endif 
-
-/* GL_EXT_bindable_uniform */
-
-#ifndef GL_EXT_bindable_uniform
-#define GL_EXT_bindable_uniform 1
-#define __GLEE_GL_EXT_bindable_uniform 1
-/* Constants */
-#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT                0x8DE2
-#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT              0x8DE3
-#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT              0x8DE4
-#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT                   0x8DED
-#define GL_UNIFORM_BUFFER_EXT                              0x8DEE
-#define GL_UNIFORM_BUFFER_BINDING_EXT                      0x8DEF
-#ifndef GLEE_H_DEFINED_glUniformBufferEXT
-#define GLEE_H_DEFINED_glUniformBufferEXT
-  typedef void (APIENTRYP GLEEPFNGLUNIFORMBUFFEREXTPROC) (GLuint  program, GLint  location, GLuint  buffer);
-  GLEE_EXTERN GLEEPFNGLUNIFORMBUFFEREXTPROC GLeeFuncPtr_glUniformBufferEXT;
-  #define glUniformBufferEXT GLeeFuncPtr_glUniformBufferEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetUniformBufferSizeEXT
-#define GLEE_H_DEFINED_glGetUniformBufferSizeEXT
-  typedef GLint (APIENTRYP GLEEPFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint  program, GLint  location);
-  GLEE_EXTERN GLEEPFNGLGETUNIFORMBUFFERSIZEEXTPROC GLeeFuncPtr_glGetUniformBufferSizeEXT;
-  #define glGetUniformBufferSizeEXT GLeeFuncPtr_glGetUniformBufferSizeEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetUniformOffsetEXT
-#define GLEE_H_DEFINED_glGetUniformOffsetEXT
-  typedef GLintptr (APIENTRYP GLEEPFNGLGETUNIFORMOFFSETEXTPROC) (GLuint  program, GLint  location);
-  GLEE_EXTERN GLEEPFNGLGETUNIFORMOFFSETEXTPROC GLeeFuncPtr_glGetUniformOffsetEXT;
-  #define glGetUniformOffsetEXT GLeeFuncPtr_glGetUniformOffsetEXT
-#endif
-#endif 
-
-/* GL_EXT_texture_integer */
-
-#ifndef GL_EXT_texture_integer
-#define GL_EXT_texture_integer 1
-#define __GLEE_GL_EXT_texture_integer 1
-/* Constants */
-#define GL_RGBA32UI_EXT                                    0x8D70
-#define GL_RGB32UI_EXT                                     0x8D71
-#define GL_ALPHA32UI_EXT                                   0x8D72
-#define GL_INTENSITY32UI_EXT                               0x8D73
-#define GL_LUMINANCE32UI_EXT                               0x8D74
-#define GL_LUMINANCE_ALPHA32UI_EXT                         0x8D75
-#define GL_RGBA16UI_EXT                                    0x8D76
-#define GL_RGB16UI_EXT                                     0x8D77
-#define GL_ALPHA16UI_EXT                                   0x8D78
-#define GL_INTENSITY16UI_EXT                               0x8D79
-#define GL_LUMINANCE16UI_EXT                               0x8D7A
-#define GL_LUMINANCE_ALPHA16UI_EXT                         0x8D7B
-#define GL_RGBA8UI_EXT                                     0x8D7C
-#define GL_RGB8UI_EXT                                      0x8D7D
-#define GL_ALPHA8UI_EXT                                    0x8D7E
-#define GL_INTENSITY8UI_EXT                                0x8D7F
-#define GL_LUMINANCE8UI_EXT                                0x8D80
-#define GL_LUMINANCE_ALPHA8UI_EXT                          0x8D81
-#define GL_RGBA32I_EXT                                     0x8D82
-#define GL_RGB32I_EXT                                      0x8D83
-#define GL_ALPHA32I_EXT                                    0x8D84
-#define GL_INTENSITY32I_EXT                                0x8D85
-#define GL_LUMINANCE32I_EXT                                0x8D86
-#define GL_LUMINANCE_ALPHA32I_EXT                          0x8D87
-#define GL_RGBA16I_EXT                                     0x8D88
-#define GL_RGB16I_EXT                                      0x8D89
-#define GL_ALPHA16I_EXT                                    0x8D8A
-#define GL_INTENSITY16I_EXT                                0x8D8B
-#define GL_LUMINANCE16I_EXT                                0x8D8C
-#define GL_LUMINANCE_ALPHA16I_EXT                          0x8D8D
-#define GL_RGBA8I_EXT                                      0x8D8E
-#define GL_RGB8I_EXT                                       0x8D8F
-#define GL_ALPHA8I_EXT                                     0x8D90
-#define GL_INTENSITY8I_EXT                                 0x8D91
-#define GL_LUMINANCE8I_EXT                                 0x8D92
-#define GL_LUMINANCE_ALPHA8I_EXT                           0x8D93
-#define GL_RED_INTEGER_EXT                                 0x8D94
-#define GL_GREEN_INTEGER_EXT                               0x8D95
-#define GL_BLUE_INTEGER_EXT                                0x8D96
-#define GL_ALPHA_INTEGER_EXT                               0x8D97
-#define GL_RGB_INTEGER_EXT                                 0x8D98
-#define GL_RGBA_INTEGER_EXT                                0x8D99
-#define GL_BGR_INTEGER_EXT                                 0x8D9A
-#define GL_BGRA_INTEGER_EXT                                0x8D9B
-#define GL_LUMINANCE_INTEGER_EXT                           0x8D9C
-#define GL_LUMINANCE_ALPHA_INTEGER_EXT                     0x8D9D
-#define GL_RGBA_INTEGER_MODE_EXT                           0x8D9E
-#ifndef GLEE_H_DEFINED_glTexParameterIivEXT
-#define GLEE_H_DEFINED_glTexParameterIivEXT
-  typedef void (APIENTRYP GLEEPFNGLTEXPARAMETERIIVEXTPROC) (GLenum  target, GLenum  pname, const GLint * params);
-  GLEE_EXTERN GLEEPFNGLTEXPARAMETERIIVEXTPROC GLeeFuncPtr_glTexParameterIivEXT;
-  #define glTexParameterIivEXT GLeeFuncPtr_glTexParameterIivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glTexParameterIuivEXT
-#define GLEE_H_DEFINED_glTexParameterIuivEXT
-  typedef void (APIENTRYP GLEEPFNGLTEXPARAMETERIUIVEXTPROC) (GLenum  target, GLenum  pname, const GLuint * params);
-  GLEE_EXTERN GLEEPFNGLTEXPARAMETERIUIVEXTPROC GLeeFuncPtr_glTexParameterIuivEXT;
-  #define glTexParameterIuivEXT GLeeFuncPtr_glTexParameterIuivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetTexParameterIivEXT
-#define GLEE_H_DEFINED_glGetTexParameterIivEXT
-  typedef void (APIENTRYP GLEEPFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum  target, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETTEXPARAMETERIIVEXTPROC GLeeFuncPtr_glGetTexParameterIivEXT;
-  #define glGetTexParameterIivEXT GLeeFuncPtr_glGetTexParameterIivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetTexParameterIuivEXT
-#define GLEE_H_DEFINED_glGetTexParameterIuivEXT
-  typedef void (APIENTRYP GLEEPFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum  target, GLenum  pname, GLuint * params);
-  GLEE_EXTERN GLEEPFNGLGETTEXPARAMETERIUIVEXTPROC GLeeFuncPtr_glGetTexParameterIuivEXT;
-  #define glGetTexParameterIuivEXT GLeeFuncPtr_glGetTexParameterIuivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glClearColorIiEXT
-#define GLEE_H_DEFINED_glClearColorIiEXT
-  typedef void (APIENTRYP GLEEPFNGLCLEARCOLORIIEXTPROC) (GLint  red, GLint  green, GLint  blue, GLint  alpha);
-  GLEE_EXTERN GLEEPFNGLCLEARCOLORIIEXTPROC GLeeFuncPtr_glClearColorIiEXT;
-  #define glClearColorIiEXT GLeeFuncPtr_glClearColorIiEXT
-#endif
-#ifndef GLEE_H_DEFINED_glClearColorIuiEXT
-#define GLEE_H_DEFINED_glClearColorIuiEXT
-  typedef void (APIENTRYP GLEEPFNGLCLEARCOLORIUIEXTPROC) (GLuint  red, GLuint  green, GLuint  blue, GLuint  alpha);
-  GLEE_EXTERN GLEEPFNGLCLEARCOLORIUIEXTPROC GLeeFuncPtr_glClearColorIuiEXT;
-  #define glClearColorIuiEXT GLeeFuncPtr_glClearColorIuiEXT
-#endif
-#endif 
-
-/* GL_GREMEDY_frame_terminator */
-
-#ifndef GL_GREMEDY_frame_terminator
-#define GL_GREMEDY_frame_terminator 1
-#define __GLEE_GL_GREMEDY_frame_terminator 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glFrameTerminatorGREMEDY
-#define GLEE_H_DEFINED_glFrameTerminatorGREMEDY
-  typedef void (APIENTRYP GLEEPFNGLFRAMETERMINATORGREMEDYPROC) ();
-  GLEE_EXTERN GLEEPFNGLFRAMETERMINATORGREMEDYPROC GLeeFuncPtr_glFrameTerminatorGREMEDY;
-  #define glFrameTerminatorGREMEDY GLeeFuncPtr_glFrameTerminatorGREMEDY
-#endif
-#endif 
-
-/* GL_NV_conditional_render */
-
-#ifndef GL_NV_conditional_render
-#define GL_NV_conditional_render 1
-#define __GLEE_GL_NV_conditional_render 1
-/* Constants */
-#define GL_QUERY_WAIT_NV                                   0x8E13
-#define GL_QUERY_NO_WAIT_NV                                0x8E14
-#define GL_QUERY_BY_REGION_WAIT_NV                         0x8E15
-#define GL_QUERY_BY_REGION_NO_WAIT_NV                      0x8E16
-#ifndef GLEE_H_DEFINED_glBeginConditionalRenderNV
-#define GLEE_H_DEFINED_glBeginConditionalRenderNV
-  typedef void (APIENTRYP GLEEPFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint  id, GLenum  mode);
-  GLEE_EXTERN GLEEPFNGLBEGINCONDITIONALRENDERNVPROC GLeeFuncPtr_glBeginConditionalRenderNV;
-  #define glBeginConditionalRenderNV GLeeFuncPtr_glBeginConditionalRenderNV
-#endif
-#ifndef GLEE_H_DEFINED_glEndConditionalRenderNV
-#define GLEE_H_DEFINED_glEndConditionalRenderNV
-  typedef void (APIENTRYP GLEEPFNGLENDCONDITIONALRENDERNVPROC) ();
-  GLEE_EXTERN GLEEPFNGLENDCONDITIONALRENDERNVPROC GLeeFuncPtr_glEndConditionalRenderNV;
-  #define glEndConditionalRenderNV GLeeFuncPtr_glEndConditionalRenderNV
-#endif
-#endif 
-
-/* GL_NV_present_video */
-
-#ifndef GL_NV_present_video
-#define GL_NV_present_video 1
-#define __GLEE_GL_NV_present_video 1
-/* Constants */
-#define GL_FRAME_NV                                        0x8E26
-#define GL_FIELDS_NV                                       0x8E27
-#define GL_CURRENT_TIME_NV                                 0x8E28
-#define GL_NUM_FILL_STREAMS_NV                             0x8E29
-#define GL_PRESENT_TIME_NV                                 0x8E2A
-#define GL_PRESENT_DURATION_NV                             0x8E2B
-#ifndef GLEE_H_DEFINED_glPresentFrameKeyedNV
-#define GLEE_H_DEFINED_glPresentFrameKeyedNV
-  typedef void (APIENTRYP GLEEPFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint  video_slot, GLuint64EXT  minPresentTime, GLuint  beginPresentTimeId, GLuint  presentDurationId, GLenum  type, GLenum  target0, GLuint  fill0, GLuint  key0, GLenum  target1, GLuint  fill1, GLuint  key1);
-  GLEE_EXTERN GLEEPFNGLPRESENTFRAMEKEYEDNVPROC GLeeFuncPtr_glPresentFrameKeyedNV;
-  #define glPresentFrameKeyedNV GLeeFuncPtr_glPresentFrameKeyedNV
-#endif
-#ifndef GLEE_H_DEFINED_glPresentFrameDualFillNV
-#define GLEE_H_DEFINED_glPresentFrameDualFillNV
-  typedef void (APIENTRYP GLEEPFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint  video_slot, GLuint64EXT  minPresentTime, GLuint  beginPresentTimeId, GLuint  presentDurationId, GLenum  type, GLenum  target0, GLuint  fill0, GLenum  target1, GLuint  fill1, GLenum  target2, GLuint  fill2, GLenum  target3, GLuint  fill3);
-  GLEE_EXTERN GLEEPFNGLPRESENTFRAMEDUALFILLNVPROC GLeeFuncPtr_glPresentFrameDualFillNV;
-  #define glPresentFrameDualFillNV GLeeFuncPtr_glPresentFrameDualFillNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetVideoivNV
-#define GLEE_H_DEFINED_glGetVideoivNV
-  typedef void (APIENTRYP GLEEPFNGLGETVIDEOIVNVPROC) (GLuint  video_slot, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETVIDEOIVNVPROC GLeeFuncPtr_glGetVideoivNV;
-  #define glGetVideoivNV GLeeFuncPtr_glGetVideoivNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetVideouivNV
-#define GLEE_H_DEFINED_glGetVideouivNV
-  typedef void (APIENTRYP GLEEPFNGLGETVIDEOUIVNVPROC) (GLuint  video_slot, GLenum  pname, GLuint * params);
-  GLEE_EXTERN GLEEPFNGLGETVIDEOUIVNVPROC GLeeFuncPtr_glGetVideouivNV;
-  #define glGetVideouivNV GLeeFuncPtr_glGetVideouivNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetVideoi64vNV
-#define GLEE_H_DEFINED_glGetVideoi64vNV
-  typedef void (APIENTRYP GLEEPFNGLGETVIDEOI64VNVPROC) (GLuint  video_slot, GLenum  pname, GLint64EXT * params);
-  GLEE_EXTERN GLEEPFNGLGETVIDEOI64VNVPROC GLeeFuncPtr_glGetVideoi64vNV;
-  #define glGetVideoi64vNV GLeeFuncPtr_glGetVideoi64vNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetVideoui64vNV
-#define GLEE_H_DEFINED_glGetVideoui64vNV
-  typedef void (APIENTRYP GLEEPFNGLGETVIDEOUI64VNVPROC) (GLuint  video_slot, GLenum  pname, GLuint64EXT * params);
-  GLEE_EXTERN GLEEPFNGLGETVIDEOUI64VNVPROC GLeeFuncPtr_glGetVideoui64vNV;
-  #define glGetVideoui64vNV GLeeFuncPtr_glGetVideoui64vNV
-#endif
-#endif 
-
-/* GL_EXT_transform_feedback */
-
-#ifndef GL_EXT_transform_feedback
-#define GL_EXT_transform_feedback 1
-#define __GLEE_GL_EXT_transform_feedback 1
-/* Constants */
-#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT                   0x8C8E
-#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT             0x8C84
-#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT              0x8C85
-#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT           0x8C8F
-#define GL_INTERLEAVED_ATTRIBS_EXT                         0x8C8C
-#define GL_SEPARATE_ATTRIBS_EXT                            0x8C8D
-#define GL_PRIMITIVES_GENERATED_EXT                        0x8C87
-#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT       0x8C88
-#define GL_RASTERIZER_DISCARD_EXT                          0x8C89
-#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT     0x8C8B
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT  0x8C80
-#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT                 0x8C83
-#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT              0x8C7F
-#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT       0x8C76
-#ifndef GLEE_H_DEFINED_glBeginTransformFeedbackEXT
-#define GLEE_H_DEFINED_glBeginTransformFeedbackEXT
-  typedef void (APIENTRYP GLEEPFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum  primitiveMode);
-  GLEE_EXTERN GLEEPFNGLBEGINTRANSFORMFEEDBACKEXTPROC GLeeFuncPtr_glBeginTransformFeedbackEXT;
-  #define glBeginTransformFeedbackEXT GLeeFuncPtr_glBeginTransformFeedbackEXT
-#endif
-#ifndef GLEE_H_DEFINED_glEndTransformFeedbackEXT
-#define GLEE_H_DEFINED_glEndTransformFeedbackEXT
-  typedef void (APIENTRYP GLEEPFNGLENDTRANSFORMFEEDBACKEXTPROC) ();
-  GLEE_EXTERN GLEEPFNGLENDTRANSFORMFEEDBACKEXTPROC GLeeFuncPtr_glEndTransformFeedbackEXT;
-  #define glEndTransformFeedbackEXT GLeeFuncPtr_glEndTransformFeedbackEXT
-#endif
-#ifndef GLEE_H_DEFINED_glBindBufferRangeEXT
-#define GLEE_H_DEFINED_glBindBufferRangeEXT
-  typedef void (APIENTRYP GLEEPFNGLBINDBUFFERRANGEEXTPROC) (GLenum  target, GLuint  index, GLuint  buffer, GLintptr  offset, GLsizeiptr  size);
-  GLEE_EXTERN GLEEPFNGLBINDBUFFERRANGEEXTPROC GLeeFuncPtr_glBindBufferRangeEXT;
-  #define glBindBufferRangeEXT GLeeFuncPtr_glBindBufferRangeEXT
-#endif
-#ifndef GLEE_H_DEFINED_glBindBufferOffsetEXT
-#define GLEE_H_DEFINED_glBindBufferOffsetEXT
-  typedef void (APIENTRYP GLEEPFNGLBINDBUFFEROFFSETEXTPROC) (GLenum  target, GLuint  index, GLuint  buffer, GLintptr  offset);
-  GLEE_EXTERN GLEEPFNGLBINDBUFFEROFFSETEXTPROC GLeeFuncPtr_glBindBufferOffsetEXT;
-  #define glBindBufferOffsetEXT GLeeFuncPtr_glBindBufferOffsetEXT
-#endif
-#ifndef GLEE_H_DEFINED_glBindBufferBaseEXT
-#define GLEE_H_DEFINED_glBindBufferBaseEXT
-  typedef void (APIENTRYP GLEEPFNGLBINDBUFFERBASEEXTPROC) (GLenum  target, GLuint  index, GLuint  buffer);
-  GLEE_EXTERN GLEEPFNGLBINDBUFFERBASEEXTPROC GLeeFuncPtr_glBindBufferBaseEXT;
-  #define glBindBufferBaseEXT GLeeFuncPtr_glBindBufferBaseEXT
-#endif
-#ifndef GLEE_H_DEFINED_glTransformFeedbackVaryingsEXT
-#define GLEE_H_DEFINED_glTransformFeedbackVaryingsEXT
-  typedef void (APIENTRYP GLEEPFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint  program, GLsizei  count, const GLchar* * varyings, GLenum  bufferMode);
-  GLEE_EXTERN GLEEPFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC GLeeFuncPtr_glTransformFeedbackVaryingsEXT;
-  #define glTransformFeedbackVaryingsEXT GLeeFuncPtr_glTransformFeedbackVaryingsEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetTransformFeedbackVaryingEXT
-#define GLEE_H_DEFINED_glGetTransformFeedbackVaryingEXT
-  typedef void (APIENTRYP GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint  program, GLuint  index, GLsizei  bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
-  GLEE_EXTERN GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC GLeeFuncPtr_glGetTransformFeedbackVaryingEXT;
-  #define glGetTransformFeedbackVaryingEXT GLeeFuncPtr_glGetTransformFeedbackVaryingEXT
-#endif
-#endif 
-
-/* GL_EXT_direct_state_access */
-
-#ifndef GL_EXT_direct_state_access
-#define GL_EXT_direct_state_access 1
-#define __GLEE_GL_EXT_direct_state_access 1
-/* Constants */
-#define GL_PROGRAM_MATRIX_EXT                              0x8E2D
-#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT                    0x8E2E
-#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT                  0x8E2F
-#ifndef GLEE_H_DEFINED_glClientAttribDefaultEXT
-#define GLEE_H_DEFINED_glClientAttribDefaultEXT
-  typedef void (APIENTRYP GLEEPFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield  mask);
-  GLEE_EXTERN GLEEPFNGLCLIENTATTRIBDEFAULTEXTPROC GLeeFuncPtr_glClientAttribDefaultEXT;
-  #define glClientAttribDefaultEXT GLeeFuncPtr_glClientAttribDefaultEXT
-#endif
-#ifndef GLEE_H_DEFINED_glPushClientAttribDefaultEXT
-#define GLEE_H_DEFINED_glPushClientAttribDefaultEXT
-  typedef void (APIENTRYP GLEEPFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield  mask);
-  GLEE_EXTERN GLEEPFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC GLeeFuncPtr_glPushClientAttribDefaultEXT;
-  #define glPushClientAttribDefaultEXT GLeeFuncPtr_glPushClientAttribDefaultEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMatrixLoadfEXT
-#define GLEE_H_DEFINED_glMatrixLoadfEXT
-  typedef void (APIENTRYP GLEEPFNGLMATRIXLOADFEXTPROC) (GLenum  mode, const GLfloat * m);
-  GLEE_EXTERN GLEEPFNGLMATRIXLOADFEXTPROC GLeeFuncPtr_glMatrixLoadfEXT;
-  #define glMatrixLoadfEXT GLeeFuncPtr_glMatrixLoadfEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMatrixLoaddEXT
-#define GLEE_H_DEFINED_glMatrixLoaddEXT
-  typedef void (APIENTRYP GLEEPFNGLMATRIXLOADDEXTPROC) (GLenum  mode, const GLdouble * m);
-  GLEE_EXTERN GLEEPFNGLMATRIXLOADDEXTPROC GLeeFuncPtr_glMatrixLoaddEXT;
-  #define glMatrixLoaddEXT GLeeFuncPtr_glMatrixLoaddEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMatrixMultfEXT
-#define GLEE_H_DEFINED_glMatrixMultfEXT
-  typedef void (APIENTRYP GLEEPFNGLMATRIXMULTFEXTPROC) (GLenum  mode, const GLfloat * m);
-  GLEE_EXTERN GLEEPFNGLMATRIXMULTFEXTPROC GLeeFuncPtr_glMatrixMultfEXT;
-  #define glMatrixMultfEXT GLeeFuncPtr_glMatrixMultfEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMatrixMultdEXT
-#define GLEE_H_DEFINED_glMatrixMultdEXT
-  typedef void (APIENTRYP GLEEPFNGLMATRIXMULTDEXTPROC) (GLenum  mode, const GLdouble * m);
-  GLEE_EXTERN GLEEPFNGLMATRIXMULTDEXTPROC GLeeFuncPtr_glMatrixMultdEXT;
-  #define glMatrixMultdEXT GLeeFuncPtr_glMatrixMultdEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMatrixLoadIdentityEXT
-#define GLEE_H_DEFINED_glMatrixLoadIdentityEXT
-  typedef void (APIENTRYP GLEEPFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum  mode);
-  GLEE_EXTERN GLEEPFNGLMATRIXLOADIDENTITYEXTPROC GLeeFuncPtr_glMatrixLoadIdentityEXT;
-  #define glMatrixLoadIdentityEXT GLeeFuncPtr_glMatrixLoadIdentityEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMatrixRotatefEXT
-#define GLEE_H_DEFINED_glMatrixRotatefEXT
-  typedef void (APIENTRYP GLEEPFNGLMATRIXROTATEFEXTPROC) (GLenum  mode, GLfloat  angle, GLfloat  x, GLfloat  y, GLfloat  z);
-  GLEE_EXTERN GLEEPFNGLMATRIXROTATEFEXTPROC GLeeFuncPtr_glMatrixRotatefEXT;
-  #define glMatrixRotatefEXT GLeeFuncPtr_glMatrixRotatefEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMatrixRotatedEXT
-#define GLEE_H_DEFINED_glMatrixRotatedEXT
-  typedef void (APIENTRYP GLEEPFNGLMATRIXROTATEDEXTPROC) (GLenum  mode, GLdouble  angle, GLdouble  x, GLdouble  y, GLdouble  z);
-  GLEE_EXTERN GLEEPFNGLMATRIXROTATEDEXTPROC GLeeFuncPtr_glMatrixRotatedEXT;
-  #define glMatrixRotatedEXT GLeeFuncPtr_glMatrixRotatedEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMatrixScalefEXT
-#define GLEE_H_DEFINED_glMatrixScalefEXT
-  typedef void (APIENTRYP GLEEPFNGLMATRIXSCALEFEXTPROC) (GLenum  mode, GLfloat  x, GLfloat  y, GLfloat  z);
-  GLEE_EXTERN GLEEPFNGLMATRIXSCALEFEXTPROC GLeeFuncPtr_glMatrixScalefEXT;
-  #define glMatrixScalefEXT GLeeFuncPtr_glMatrixScalefEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMatrixScaledEXT
-#define GLEE_H_DEFINED_glMatrixScaledEXT
-  typedef void (APIENTRYP GLEEPFNGLMATRIXSCALEDEXTPROC) (GLenum  mode, GLdouble  x, GLdouble  y, GLdouble  z);
-  GLEE_EXTERN GLEEPFNGLMATRIXSCALEDEXTPROC GLeeFuncPtr_glMatrixScaledEXT;
-  #define glMatrixScaledEXT GLeeFuncPtr_glMatrixScaledEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMatrixTranslatefEXT
-#define GLEE_H_DEFINED_glMatrixTranslatefEXT
-  typedef void (APIENTRYP GLEEPFNGLMATRIXTRANSLATEFEXTPROC) (GLenum  mode, GLfloat  x, GLfloat  y, GLfloat  z);
-  GLEE_EXTERN GLEEPFNGLMATRIXTRANSLATEFEXTPROC GLeeFuncPtr_glMatrixTranslatefEXT;
-  #define glMatrixTranslatefEXT GLeeFuncPtr_glMatrixTranslatefEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMatrixTranslatedEXT
-#define GLEE_H_DEFINED_glMatrixTranslatedEXT
-  typedef void (APIENTRYP GLEEPFNGLMATRIXTRANSLATEDEXTPROC) (GLenum  mode, GLdouble  x, GLdouble  y, GLdouble  z);
-  GLEE_EXTERN GLEEPFNGLMATRIXTRANSLATEDEXTPROC GLeeFuncPtr_glMatrixTranslatedEXT;
-  #define glMatrixTranslatedEXT GLeeFuncPtr_glMatrixTranslatedEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMatrixFrustumEXT
-#define GLEE_H_DEFINED_glMatrixFrustumEXT
-  typedef void (APIENTRYP GLEEPFNGLMATRIXFRUSTUMEXTPROC) (GLenum  mode, GLdouble  left, GLdouble  right, GLdouble  bottom, GLdouble  top, GLdouble  zNear, GLdouble  zFar);
-  GLEE_EXTERN GLEEPFNGLMATRIXFRUSTUMEXTPROC GLeeFuncPtr_glMatrixFrustumEXT;
-  #define glMatrixFrustumEXT GLeeFuncPtr_glMatrixFrustumEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMatrixOrthoEXT
-#define GLEE_H_DEFINED_glMatrixOrthoEXT
-  typedef void (APIENTRYP GLEEPFNGLMATRIXORTHOEXTPROC) (GLenum  mode, GLdouble  left, GLdouble  right, GLdouble  bottom, GLdouble  top, GLdouble  zNear, GLdouble  zFar);
-  GLEE_EXTERN GLEEPFNGLMATRIXORTHOEXTPROC GLeeFuncPtr_glMatrixOrthoEXT;
-  #define glMatrixOrthoEXT GLeeFuncPtr_glMatrixOrthoEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMatrixPopEXT
-#define GLEE_H_DEFINED_glMatrixPopEXT
-  typedef void (APIENTRYP GLEEPFNGLMATRIXPOPEXTPROC) (GLenum  mode);
-  GLEE_EXTERN GLEEPFNGLMATRIXPOPEXTPROC GLeeFuncPtr_glMatrixPopEXT;
-  #define glMatrixPopEXT GLeeFuncPtr_glMatrixPopEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMatrixPushEXT
-#define GLEE_H_DEFINED_glMatrixPushEXT
-  typedef void (APIENTRYP GLEEPFNGLMATRIXPUSHEXTPROC) (GLenum  mode);
-  GLEE_EXTERN GLEEPFNGLMATRIXPUSHEXTPROC GLeeFuncPtr_glMatrixPushEXT;
-  #define glMatrixPushEXT GLeeFuncPtr_glMatrixPushEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMatrixLoadTransposefEXT
-#define GLEE_H_DEFINED_glMatrixLoadTransposefEXT
-  typedef void (APIENTRYP GLEEPFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum  mode, const GLfloat * m);
-  GLEE_EXTERN GLEEPFNGLMATRIXLOADTRANSPOSEFEXTPROC GLeeFuncPtr_glMatrixLoadTransposefEXT;
-  #define glMatrixLoadTransposefEXT GLeeFuncPtr_glMatrixLoadTransposefEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMatrixLoadTransposedEXT
-#define GLEE_H_DEFINED_glMatrixLoadTransposedEXT
-  typedef void (APIENTRYP GLEEPFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum  mode, const GLdouble * m);
-  GLEE_EXTERN GLEEPFNGLMATRIXLOADTRANSPOSEDEXTPROC GLeeFuncPtr_glMatrixLoadTransposedEXT;
-  #define glMatrixLoadTransposedEXT GLeeFuncPtr_glMatrixLoadTransposedEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMatrixMultTransposefEXT
-#define GLEE_H_DEFINED_glMatrixMultTransposefEXT
-  typedef void (APIENTRYP GLEEPFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum  mode, const GLfloat * m);
-  GLEE_EXTERN GLEEPFNGLMATRIXMULTTRANSPOSEFEXTPROC GLeeFuncPtr_glMatrixMultTransposefEXT;
-  #define glMatrixMultTransposefEXT GLeeFuncPtr_glMatrixMultTransposefEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMatrixMultTransposedEXT
-#define GLEE_H_DEFINED_glMatrixMultTransposedEXT
-  typedef void (APIENTRYP GLEEPFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum  mode, const GLdouble * m);
-  GLEE_EXTERN GLEEPFNGLMATRIXMULTTRANSPOSEDEXTPROC GLeeFuncPtr_glMatrixMultTransposedEXT;
-  #define glMatrixMultTransposedEXT GLeeFuncPtr_glMatrixMultTransposedEXT
-#endif
-#ifndef GLEE_H_DEFINED_glTextureParameterfEXT
-#define GLEE_H_DEFINED_glTextureParameterfEXT
-  typedef void (APIENTRYP GLEEPFNGLTEXTUREPARAMETERFEXTPROC) (GLuint  texture, GLenum  target, GLenum  pname, GLfloat  param);
-  GLEE_EXTERN GLEEPFNGLTEXTUREPARAMETERFEXTPROC GLeeFuncPtr_glTextureParameterfEXT;
-  #define glTextureParameterfEXT GLeeFuncPtr_glTextureParameterfEXT
-#endif
-#ifndef GLEE_H_DEFINED_glTextureParameterfvEXT
-#define GLEE_H_DEFINED_glTextureParameterfvEXT
-  typedef void (APIENTRYP GLEEPFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint  texture, GLenum  target, GLenum  pname, const GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLTEXTUREPARAMETERFVEXTPROC GLeeFuncPtr_glTextureParameterfvEXT;
-  #define glTextureParameterfvEXT GLeeFuncPtr_glTextureParameterfvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glTextureParameteriEXT
-#define GLEE_H_DEFINED_glTextureParameteriEXT
-  typedef void (APIENTRYP GLEEPFNGLTEXTUREPARAMETERIEXTPROC) (GLuint  texture, GLenum  target, GLenum  pname, GLint  param);
-  GLEE_EXTERN GLEEPFNGLTEXTUREPARAMETERIEXTPROC GLeeFuncPtr_glTextureParameteriEXT;
-  #define glTextureParameteriEXT GLeeFuncPtr_glTextureParameteriEXT
-#endif
-#ifndef GLEE_H_DEFINED_glTextureParameterivEXT
-#define GLEE_H_DEFINED_glTextureParameterivEXT
-  typedef void (APIENTRYP GLEEPFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint  texture, GLenum  target, GLenum  pname, const GLint * params);
-  GLEE_EXTERN GLEEPFNGLTEXTUREPARAMETERIVEXTPROC GLeeFuncPtr_glTextureParameterivEXT;
-  #define glTextureParameterivEXT GLeeFuncPtr_glTextureParameterivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glTextureImage1DEXT
-#define GLEE_H_DEFINED_glTextureImage1DEXT
-  typedef void (APIENTRYP GLEEPFNGLTEXTUREIMAGE1DEXTPROC) (GLuint  texture, GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLint  border, GLenum  format, GLenum  type, const GLvoid * pixels);
-  GLEE_EXTERN GLEEPFNGLTEXTUREIMAGE1DEXTPROC GLeeFuncPtr_glTextureImage1DEXT;
-  #define glTextureImage1DEXT GLeeFuncPtr_glTextureImage1DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glTextureImage2DEXT
-#define GLEE_H_DEFINED_glTextureImage2DEXT
-  typedef void (APIENTRYP GLEEPFNGLTEXTUREIMAGE2DEXTPROC) (GLuint  texture, GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLsizei  height, GLint  border, GLenum  format, GLenum  type, const GLvoid * pixels);
-  GLEE_EXTERN GLEEPFNGLTEXTUREIMAGE2DEXTPROC GLeeFuncPtr_glTextureImage2DEXT;
-  #define glTextureImage2DEXT GLeeFuncPtr_glTextureImage2DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glTextureSubImage1DEXT
-#define GLEE_H_DEFINED_glTextureSubImage1DEXT
-  typedef void (APIENTRYP GLEEPFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint  texture, GLenum  target, GLint  level, GLint  xoffset, GLsizei  width, GLenum  format, GLenum  type, const GLvoid * pixels);
-  GLEE_EXTERN GLEEPFNGLTEXTURESUBIMAGE1DEXTPROC GLeeFuncPtr_glTextureSubImage1DEXT;
-  #define glTextureSubImage1DEXT GLeeFuncPtr_glTextureSubImage1DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glTextureSubImage2DEXT
-#define GLEE_H_DEFINED_glTextureSubImage2DEXT
-  typedef void (APIENTRYP GLEEPFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint  texture, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLsizei  width, GLsizei  height, GLenum  format, GLenum  type, const GLvoid * pixels);
-  GLEE_EXTERN GLEEPFNGLTEXTURESUBIMAGE2DEXTPROC GLeeFuncPtr_glTextureSubImage2DEXT;
-  #define glTextureSubImage2DEXT GLeeFuncPtr_glTextureSubImage2DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glCopyTextureImage1DEXT
-#define GLEE_H_DEFINED_glCopyTextureImage1DEXT
-  typedef void (APIENTRYP GLEEPFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint  texture, GLenum  target, GLint  level, GLenum  internalformat, GLint  x, GLint  y, GLsizei  width, GLint  border);
-  GLEE_EXTERN GLEEPFNGLCOPYTEXTUREIMAGE1DEXTPROC GLeeFuncPtr_glCopyTextureImage1DEXT;
-  #define glCopyTextureImage1DEXT GLeeFuncPtr_glCopyTextureImage1DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glCopyTextureImage2DEXT
-#define GLEE_H_DEFINED_glCopyTextureImage2DEXT
-  typedef void (APIENTRYP GLEEPFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint  texture, GLenum  target, GLint  level, GLenum  internalformat, GLint  x, GLint  y, GLsizei  width, GLsizei  height, GLint  border);
-  GLEE_EXTERN GLEEPFNGLCOPYTEXTUREIMAGE2DEXTPROC GLeeFuncPtr_glCopyTextureImage2DEXT;
-  #define glCopyTextureImage2DEXT GLeeFuncPtr_glCopyTextureImage2DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glCopyTextureSubImage1DEXT
-#define GLEE_H_DEFINED_glCopyTextureSubImage1DEXT
-  typedef void (APIENTRYP GLEEPFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint  texture, GLenum  target, GLint  level, GLint  xoffset, GLint  x, GLint  y, GLsizei  width);
-  GLEE_EXTERN GLEEPFNGLCOPYTEXTURESUBIMAGE1DEXTPROC GLeeFuncPtr_glCopyTextureSubImage1DEXT;
-  #define glCopyTextureSubImage1DEXT GLeeFuncPtr_glCopyTextureSubImage1DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glCopyTextureSubImage2DEXT
-#define GLEE_H_DEFINED_glCopyTextureSubImage2DEXT
-  typedef void (APIENTRYP GLEEPFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint  texture, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  x, GLint  y, GLsizei  width, GLsizei  height);
-  GLEE_EXTERN GLEEPFNGLCOPYTEXTURESUBIMAGE2DEXTPROC GLeeFuncPtr_glCopyTextureSubImage2DEXT;
-  #define glCopyTextureSubImage2DEXT GLeeFuncPtr_glCopyTextureSubImage2DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetTextureImageEXT
-#define GLEE_H_DEFINED_glGetTextureImageEXT
-  typedef void (APIENTRYP GLEEPFNGLGETTEXTUREIMAGEEXTPROC) (GLuint  texture, GLenum  target, GLint  level, GLenum  format, GLenum  type, GLvoid * pixels);
-  GLEE_EXTERN GLEEPFNGLGETTEXTUREIMAGEEXTPROC GLeeFuncPtr_glGetTextureImageEXT;
-  #define glGetTextureImageEXT GLeeFuncPtr_glGetTextureImageEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetTextureParameterfvEXT
-#define GLEE_H_DEFINED_glGetTextureParameterfvEXT
-  typedef void (APIENTRYP GLEEPFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint  texture, GLenum  target, GLenum  pname, GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLGETTEXTUREPARAMETERFVEXTPROC GLeeFuncPtr_glGetTextureParameterfvEXT;
-  #define glGetTextureParameterfvEXT GLeeFuncPtr_glGetTextureParameterfvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetTextureParameterivEXT
-#define GLEE_H_DEFINED_glGetTextureParameterivEXT
-  typedef void (APIENTRYP GLEEPFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint  texture, GLenum  target, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETTEXTUREPARAMETERIVEXTPROC GLeeFuncPtr_glGetTextureParameterivEXT;
-  #define glGetTextureParameterivEXT GLeeFuncPtr_glGetTextureParameterivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetTextureLevelParameterfvEXT
-#define GLEE_H_DEFINED_glGetTextureLevelParameterfvEXT
-  typedef void (APIENTRYP GLEEPFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint  texture, GLenum  target, GLint  level, GLenum  pname, GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLGETTEXTURELEVELPARAMETERFVEXTPROC GLeeFuncPtr_glGetTextureLevelParameterfvEXT;
-  #define glGetTextureLevelParameterfvEXT GLeeFuncPtr_glGetTextureLevelParameterfvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetTextureLevelParameterivEXT
-#define GLEE_H_DEFINED_glGetTextureLevelParameterivEXT
-  typedef void (APIENTRYP GLEEPFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint  texture, GLenum  target, GLint  level, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETTEXTURELEVELPARAMETERIVEXTPROC GLeeFuncPtr_glGetTextureLevelParameterivEXT;
-  #define glGetTextureLevelParameterivEXT GLeeFuncPtr_glGetTextureLevelParameterivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glTextureImage3DEXT
-#define GLEE_H_DEFINED_glTextureImage3DEXT
-  typedef void (APIENTRYP GLEEPFNGLTEXTUREIMAGE3DEXTPROC) (GLuint  texture, GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth, GLint  border, GLenum  format, GLenum  type, const GLvoid * pixels);
-  GLEE_EXTERN GLEEPFNGLTEXTUREIMAGE3DEXTPROC GLeeFuncPtr_glTextureImage3DEXT;
-  #define glTextureImage3DEXT GLeeFuncPtr_glTextureImage3DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glTextureSubImage3DEXT
-#define GLEE_H_DEFINED_glTextureSubImage3DEXT
-  typedef void (APIENTRYP GLEEPFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint  texture, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLsizei  width, GLsizei  height, GLsizei  depth, GLenum  format, GLenum  type, const GLvoid * pixels);
-  GLEE_EXTERN GLEEPFNGLTEXTURESUBIMAGE3DEXTPROC GLeeFuncPtr_glTextureSubImage3DEXT;
-  #define glTextureSubImage3DEXT GLeeFuncPtr_glTextureSubImage3DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glCopyTextureSubImage3DEXT
-#define GLEE_H_DEFINED_glCopyTextureSubImage3DEXT
-  typedef void (APIENTRYP GLEEPFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint  texture, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLint  x, GLint  y, GLsizei  width, GLsizei  height);
-  GLEE_EXTERN GLEEPFNGLCOPYTEXTURESUBIMAGE3DEXTPROC GLeeFuncPtr_glCopyTextureSubImage3DEXT;
-  #define glCopyTextureSubImage3DEXT GLeeFuncPtr_glCopyTextureSubImage3DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexParameterfEXT
-#define GLEE_H_DEFINED_glMultiTexParameterfEXT
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXPARAMETERFEXTPROC) (GLenum  texunit, GLenum  target, GLenum  pname, GLfloat  param);
-  GLEE_EXTERN GLEEPFNGLMULTITEXPARAMETERFEXTPROC GLeeFuncPtr_glMultiTexParameterfEXT;
-  #define glMultiTexParameterfEXT GLeeFuncPtr_glMultiTexParameterfEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexParameterfvEXT
-#define GLEE_H_DEFINED_glMultiTexParameterfvEXT
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum  texunit, GLenum  target, GLenum  pname, const GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLMULTITEXPARAMETERFVEXTPROC GLeeFuncPtr_glMultiTexParameterfvEXT;
-  #define glMultiTexParameterfvEXT GLeeFuncPtr_glMultiTexParameterfvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexParameteriEXT
-#define GLEE_H_DEFINED_glMultiTexParameteriEXT
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXPARAMETERIEXTPROC) (GLenum  texunit, GLenum  target, GLenum  pname, GLint  param);
-  GLEE_EXTERN GLEEPFNGLMULTITEXPARAMETERIEXTPROC GLeeFuncPtr_glMultiTexParameteriEXT;
-  #define glMultiTexParameteriEXT GLeeFuncPtr_glMultiTexParameteriEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexParameterivEXT
-#define GLEE_H_DEFINED_glMultiTexParameterivEXT
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum  texunit, GLenum  target, GLenum  pname, const GLint * params);
-  GLEE_EXTERN GLEEPFNGLMULTITEXPARAMETERIVEXTPROC GLeeFuncPtr_glMultiTexParameterivEXT;
-  #define glMultiTexParameterivEXT GLeeFuncPtr_glMultiTexParameterivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexImage1DEXT
-#define GLEE_H_DEFINED_glMultiTexImage1DEXT
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXIMAGE1DEXTPROC) (GLenum  texunit, GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLint  border, GLenum  format, GLenum  type, const GLvoid * pixels);
-  GLEE_EXTERN GLEEPFNGLMULTITEXIMAGE1DEXTPROC GLeeFuncPtr_glMultiTexImage1DEXT;
-  #define glMultiTexImage1DEXT GLeeFuncPtr_glMultiTexImage1DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexImage2DEXT
-#define GLEE_H_DEFINED_glMultiTexImage2DEXT
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXIMAGE2DEXTPROC) (GLenum  texunit, GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLsizei  height, GLint  border, GLenum  format, GLenum  type, const GLvoid * pixels);
-  GLEE_EXTERN GLEEPFNGLMULTITEXIMAGE2DEXTPROC GLeeFuncPtr_glMultiTexImage2DEXT;
-  #define glMultiTexImage2DEXT GLeeFuncPtr_glMultiTexImage2DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexSubImage1DEXT
-#define GLEE_H_DEFINED_glMultiTexSubImage1DEXT
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum  texunit, GLenum  target, GLint  level, GLint  xoffset, GLsizei  width, GLenum  format, GLenum  type, const GLvoid * pixels);
-  GLEE_EXTERN GLEEPFNGLMULTITEXSUBIMAGE1DEXTPROC GLeeFuncPtr_glMultiTexSubImage1DEXT;
-  #define glMultiTexSubImage1DEXT GLeeFuncPtr_glMultiTexSubImage1DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexSubImage2DEXT
-#define GLEE_H_DEFINED_glMultiTexSubImage2DEXT
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum  texunit, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLsizei  width, GLsizei  height, GLenum  format, GLenum  type, const GLvoid * pixels);
-  GLEE_EXTERN GLEEPFNGLMULTITEXSUBIMAGE2DEXTPROC GLeeFuncPtr_glMultiTexSubImage2DEXT;
-  #define glMultiTexSubImage2DEXT GLeeFuncPtr_glMultiTexSubImage2DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glCopyMultiTexImage1DEXT
-#define GLEE_H_DEFINED_glCopyMultiTexImage1DEXT
-  typedef void (APIENTRYP GLEEPFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum  texunit, GLenum  target, GLint  level, GLenum  internalformat, GLint  x, GLint  y, GLsizei  width, GLint  border);
-  GLEE_EXTERN GLEEPFNGLCOPYMULTITEXIMAGE1DEXTPROC GLeeFuncPtr_glCopyMultiTexImage1DEXT;
-  #define glCopyMultiTexImage1DEXT GLeeFuncPtr_glCopyMultiTexImage1DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glCopyMultiTexImage2DEXT
-#define GLEE_H_DEFINED_glCopyMultiTexImage2DEXT
-  typedef void (APIENTRYP GLEEPFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum  texunit, GLenum  target, GLint  level, GLenum  internalformat, GLint  x, GLint  y, GLsizei  width, GLsizei  height, GLint  border);
-  GLEE_EXTERN GLEEPFNGLCOPYMULTITEXIMAGE2DEXTPROC GLeeFuncPtr_glCopyMultiTexImage2DEXT;
-  #define glCopyMultiTexImage2DEXT GLeeFuncPtr_glCopyMultiTexImage2DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glCopyMultiTexSubImage1DEXT
-#define GLEE_H_DEFINED_glCopyMultiTexSubImage1DEXT
-  typedef void (APIENTRYP GLEEPFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum  texunit, GLenum  target, GLint  level, GLint  xoffset, GLint  x, GLint  y, GLsizei  width);
-  GLEE_EXTERN GLEEPFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC GLeeFuncPtr_glCopyMultiTexSubImage1DEXT;
-  #define glCopyMultiTexSubImage1DEXT GLeeFuncPtr_glCopyMultiTexSubImage1DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glCopyMultiTexSubImage2DEXT
-#define GLEE_H_DEFINED_glCopyMultiTexSubImage2DEXT
-  typedef void (APIENTRYP GLEEPFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum  texunit, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  x, GLint  y, GLsizei  width, GLsizei  height);
-  GLEE_EXTERN GLEEPFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC GLeeFuncPtr_glCopyMultiTexSubImage2DEXT;
-  #define glCopyMultiTexSubImage2DEXT GLeeFuncPtr_glCopyMultiTexSubImage2DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetMultiTexImageEXT
-#define GLEE_H_DEFINED_glGetMultiTexImageEXT
-  typedef void (APIENTRYP GLEEPFNGLGETMULTITEXIMAGEEXTPROC) (GLenum  texunit, GLenum  target, GLint  level, GLenum  format, GLenum  type, GLvoid * pixels);
-  GLEE_EXTERN GLEEPFNGLGETMULTITEXIMAGEEXTPROC GLeeFuncPtr_glGetMultiTexImageEXT;
-  #define glGetMultiTexImageEXT GLeeFuncPtr_glGetMultiTexImageEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetMultiTexParameterfvEXT
-#define GLEE_H_DEFINED_glGetMultiTexParameterfvEXT
-  typedef void (APIENTRYP GLEEPFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum  texunit, GLenum  target, GLenum  pname, GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLGETMULTITEXPARAMETERFVEXTPROC GLeeFuncPtr_glGetMultiTexParameterfvEXT;
-  #define glGetMultiTexParameterfvEXT GLeeFuncPtr_glGetMultiTexParameterfvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetMultiTexParameterivEXT
-#define GLEE_H_DEFINED_glGetMultiTexParameterivEXT
-  typedef void (APIENTRYP GLEEPFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum  texunit, GLenum  target, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETMULTITEXPARAMETERIVEXTPROC GLeeFuncPtr_glGetMultiTexParameterivEXT;
-  #define glGetMultiTexParameterivEXT GLeeFuncPtr_glGetMultiTexParameterivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetMultiTexLevelParameterfvEXT
-#define GLEE_H_DEFINED_glGetMultiTexLevelParameterfvEXT
-  typedef void (APIENTRYP GLEEPFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum  texunit, GLenum  target, GLint  level, GLenum  pname, GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC GLeeFuncPtr_glGetMultiTexLevelParameterfvEXT;
-  #define glGetMultiTexLevelParameterfvEXT GLeeFuncPtr_glGetMultiTexLevelParameterfvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetMultiTexLevelParameterivEXT
-#define GLEE_H_DEFINED_glGetMultiTexLevelParameterivEXT
-  typedef void (APIENTRYP GLEEPFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum  texunit, GLenum  target, GLint  level, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC GLeeFuncPtr_glGetMultiTexLevelParameterivEXT;
-  #define glGetMultiTexLevelParameterivEXT GLeeFuncPtr_glGetMultiTexLevelParameterivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexImage3DEXT
-#define GLEE_H_DEFINED_glMultiTexImage3DEXT
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXIMAGE3DEXTPROC) (GLenum  texunit, GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth, GLint  border, GLenum  format, GLenum  type, const GLvoid * pixels);
-  GLEE_EXTERN GLEEPFNGLMULTITEXIMAGE3DEXTPROC GLeeFuncPtr_glMultiTexImage3DEXT;
-  #define glMultiTexImage3DEXT GLeeFuncPtr_glMultiTexImage3DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexSubImage3DEXT
-#define GLEE_H_DEFINED_glMultiTexSubImage3DEXT
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum  texunit, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLsizei  width, GLsizei  height, GLsizei  depth, GLenum  format, GLenum  type, const GLvoid * pixels);
-  GLEE_EXTERN GLEEPFNGLMULTITEXSUBIMAGE3DEXTPROC GLeeFuncPtr_glMultiTexSubImage3DEXT;
-  #define glMultiTexSubImage3DEXT GLeeFuncPtr_glMultiTexSubImage3DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glCopyMultiTexSubImage3DEXT
-#define GLEE_H_DEFINED_glCopyMultiTexSubImage3DEXT
-  typedef void (APIENTRYP GLEEPFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum  texunit, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLint  x, GLint  y, GLsizei  width, GLsizei  height);
-  GLEE_EXTERN GLEEPFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC GLeeFuncPtr_glCopyMultiTexSubImage3DEXT;
-  #define glCopyMultiTexSubImage3DEXT GLeeFuncPtr_glCopyMultiTexSubImage3DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glBindMultiTextureEXT
-#define GLEE_H_DEFINED_glBindMultiTextureEXT
-  typedef void (APIENTRYP GLEEPFNGLBINDMULTITEXTUREEXTPROC) (GLenum  texunit, GLenum  target, GLuint  texture);
-  GLEE_EXTERN GLEEPFNGLBINDMULTITEXTUREEXTPROC GLeeFuncPtr_glBindMultiTextureEXT;
-  #define glBindMultiTextureEXT GLeeFuncPtr_glBindMultiTextureEXT
-#endif
-#ifndef GLEE_H_DEFINED_glEnableClientStateIndexedEXT
-#define GLEE_H_DEFINED_glEnableClientStateIndexedEXT
-  typedef void (APIENTRYP GLEEPFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum  array, GLuint  index);
-  GLEE_EXTERN GLEEPFNGLENABLECLIENTSTATEINDEXEDEXTPROC GLeeFuncPtr_glEnableClientStateIndexedEXT;
-  #define glEnableClientStateIndexedEXT GLeeFuncPtr_glEnableClientStateIndexedEXT
-#endif
-#ifndef GLEE_H_DEFINED_glDisableClientStateIndexedEXT
-#define GLEE_H_DEFINED_glDisableClientStateIndexedEXT
-  typedef void (APIENTRYP GLEEPFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum  array, GLuint  index);
-  GLEE_EXTERN GLEEPFNGLDISABLECLIENTSTATEINDEXEDEXTPROC GLeeFuncPtr_glDisableClientStateIndexedEXT;
-  #define glDisableClientStateIndexedEXT GLeeFuncPtr_glDisableClientStateIndexedEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexCoordPointerEXT
-#define GLEE_H_DEFINED_glMultiTexCoordPointerEXT
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum  texunit, GLint  size, GLenum  type, GLsizei  stride, const GLvoid * pointer);
-  GLEE_EXTERN GLEEPFNGLMULTITEXCOORDPOINTEREXTPROC GLeeFuncPtr_glMultiTexCoordPointerEXT;
-  #define glMultiTexCoordPointerEXT GLeeFuncPtr_glMultiTexCoordPointerEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexEnvfEXT
-#define GLEE_H_DEFINED_glMultiTexEnvfEXT
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXENVFEXTPROC) (GLenum  texunit, GLenum  target, GLenum  pname, GLfloat  param);
-  GLEE_EXTERN GLEEPFNGLMULTITEXENVFEXTPROC GLeeFuncPtr_glMultiTexEnvfEXT;
-  #define glMultiTexEnvfEXT GLeeFuncPtr_glMultiTexEnvfEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexEnvfvEXT
-#define GLEE_H_DEFINED_glMultiTexEnvfvEXT
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXENVFVEXTPROC) (GLenum  texunit, GLenum  target, GLenum  pname, const GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLMULTITEXENVFVEXTPROC GLeeFuncPtr_glMultiTexEnvfvEXT;
-  #define glMultiTexEnvfvEXT GLeeFuncPtr_glMultiTexEnvfvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexEnviEXT
-#define GLEE_H_DEFINED_glMultiTexEnviEXT
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXENVIEXTPROC) (GLenum  texunit, GLenum  target, GLenum  pname, GLint  param);
-  GLEE_EXTERN GLEEPFNGLMULTITEXENVIEXTPROC GLeeFuncPtr_glMultiTexEnviEXT;
-  #define glMultiTexEnviEXT GLeeFuncPtr_glMultiTexEnviEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexEnvivEXT
-#define GLEE_H_DEFINED_glMultiTexEnvivEXT
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXENVIVEXTPROC) (GLenum  texunit, GLenum  target, GLenum  pname, const GLint * params);
-  GLEE_EXTERN GLEEPFNGLMULTITEXENVIVEXTPROC GLeeFuncPtr_glMultiTexEnvivEXT;
-  #define glMultiTexEnvivEXT GLeeFuncPtr_glMultiTexEnvivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexGendEXT
-#define GLEE_H_DEFINED_glMultiTexGendEXT
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXGENDEXTPROC) (GLenum  texunit, GLenum  coord, GLenum  pname, GLdouble  param);
-  GLEE_EXTERN GLEEPFNGLMULTITEXGENDEXTPROC GLeeFuncPtr_glMultiTexGendEXT;
-  #define glMultiTexGendEXT GLeeFuncPtr_glMultiTexGendEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexGendvEXT
-#define GLEE_H_DEFINED_glMultiTexGendvEXT
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXGENDVEXTPROC) (GLenum  texunit, GLenum  coord, GLenum  pname, const GLdouble * params);
-  GLEE_EXTERN GLEEPFNGLMULTITEXGENDVEXTPROC GLeeFuncPtr_glMultiTexGendvEXT;
-  #define glMultiTexGendvEXT GLeeFuncPtr_glMultiTexGendvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexGenfEXT
-#define GLEE_H_DEFINED_glMultiTexGenfEXT
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXGENFEXTPROC) (GLenum  texunit, GLenum  coord, GLenum  pname, GLfloat  param);
-  GLEE_EXTERN GLEEPFNGLMULTITEXGENFEXTPROC GLeeFuncPtr_glMultiTexGenfEXT;
-  #define glMultiTexGenfEXT GLeeFuncPtr_glMultiTexGenfEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexGenfvEXT
-#define GLEE_H_DEFINED_glMultiTexGenfvEXT
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXGENFVEXTPROC) (GLenum  texunit, GLenum  coord, GLenum  pname, const GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLMULTITEXGENFVEXTPROC GLeeFuncPtr_glMultiTexGenfvEXT;
-  #define glMultiTexGenfvEXT GLeeFuncPtr_glMultiTexGenfvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexGeniEXT
-#define GLEE_H_DEFINED_glMultiTexGeniEXT
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXGENIEXTPROC) (GLenum  texunit, GLenum  coord, GLenum  pname, GLint  param);
-  GLEE_EXTERN GLEEPFNGLMULTITEXGENIEXTPROC GLeeFuncPtr_glMultiTexGeniEXT;
-  #define glMultiTexGeniEXT GLeeFuncPtr_glMultiTexGeniEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexGenivEXT
-#define GLEE_H_DEFINED_glMultiTexGenivEXT
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXGENIVEXTPROC) (GLenum  texunit, GLenum  coord, GLenum  pname, const GLint * params);
-  GLEE_EXTERN GLEEPFNGLMULTITEXGENIVEXTPROC GLeeFuncPtr_glMultiTexGenivEXT;
-  #define glMultiTexGenivEXT GLeeFuncPtr_glMultiTexGenivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetMultiTexEnvfvEXT
-#define GLEE_H_DEFINED_glGetMultiTexEnvfvEXT
-  typedef void (APIENTRYP GLEEPFNGLGETMULTITEXENVFVEXTPROC) (GLenum  texunit, GLenum  target, GLenum  pname, GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLGETMULTITEXENVFVEXTPROC GLeeFuncPtr_glGetMultiTexEnvfvEXT;
-  #define glGetMultiTexEnvfvEXT GLeeFuncPtr_glGetMultiTexEnvfvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetMultiTexEnvivEXT
-#define GLEE_H_DEFINED_glGetMultiTexEnvivEXT
-  typedef void (APIENTRYP GLEEPFNGLGETMULTITEXENVIVEXTPROC) (GLenum  texunit, GLenum  target, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETMULTITEXENVIVEXTPROC GLeeFuncPtr_glGetMultiTexEnvivEXT;
-  #define glGetMultiTexEnvivEXT GLeeFuncPtr_glGetMultiTexEnvivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetMultiTexGendvEXT
-#define GLEE_H_DEFINED_glGetMultiTexGendvEXT
-  typedef void (APIENTRYP GLEEPFNGLGETMULTITEXGENDVEXTPROC) (GLenum  texunit, GLenum  coord, GLenum  pname, GLdouble * params);
-  GLEE_EXTERN GLEEPFNGLGETMULTITEXGENDVEXTPROC GLeeFuncPtr_glGetMultiTexGendvEXT;
-  #define glGetMultiTexGendvEXT GLeeFuncPtr_glGetMultiTexGendvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetMultiTexGenfvEXT
-#define GLEE_H_DEFINED_glGetMultiTexGenfvEXT
-  typedef void (APIENTRYP GLEEPFNGLGETMULTITEXGENFVEXTPROC) (GLenum  texunit, GLenum  coord, GLenum  pname, GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLGETMULTITEXGENFVEXTPROC GLeeFuncPtr_glGetMultiTexGenfvEXT;
-  #define glGetMultiTexGenfvEXT GLeeFuncPtr_glGetMultiTexGenfvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetMultiTexGenivEXT
-#define GLEE_H_DEFINED_glGetMultiTexGenivEXT
-  typedef void (APIENTRYP GLEEPFNGLGETMULTITEXGENIVEXTPROC) (GLenum  texunit, GLenum  coord, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETMULTITEXGENIVEXTPROC GLeeFuncPtr_glGetMultiTexGenivEXT;
-  #define glGetMultiTexGenivEXT GLeeFuncPtr_glGetMultiTexGenivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetFloatIndexedvEXT
-#define GLEE_H_DEFINED_glGetFloatIndexedvEXT
-  typedef void (APIENTRYP GLEEPFNGLGETFLOATINDEXEDVEXTPROC) (GLenum  target, GLuint  index, GLfloat * data);
-  GLEE_EXTERN GLEEPFNGLGETFLOATINDEXEDVEXTPROC GLeeFuncPtr_glGetFloatIndexedvEXT;
-  #define glGetFloatIndexedvEXT GLeeFuncPtr_glGetFloatIndexedvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetDoubleIndexedvEXT
-#define GLEE_H_DEFINED_glGetDoubleIndexedvEXT
-  typedef void (APIENTRYP GLEEPFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum  target, GLuint  index, GLdouble * data);
-  GLEE_EXTERN GLEEPFNGLGETDOUBLEINDEXEDVEXTPROC GLeeFuncPtr_glGetDoubleIndexedvEXT;
-  #define glGetDoubleIndexedvEXT GLeeFuncPtr_glGetDoubleIndexedvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetPointerIndexedvEXT
-#define GLEE_H_DEFINED_glGetPointerIndexedvEXT
-  typedef void (APIENTRYP GLEEPFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum  target, GLuint  index, GLvoid* * data);
-  GLEE_EXTERN GLEEPFNGLGETPOINTERINDEXEDVEXTPROC GLeeFuncPtr_glGetPointerIndexedvEXT;
-  #define glGetPointerIndexedvEXT GLeeFuncPtr_glGetPointerIndexedvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glCompressedTextureImage3DEXT
-#define GLEE_H_DEFINED_glCompressedTextureImage3DEXT
-  typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint  texture, GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth, GLint  border, GLsizei  imageSize, const GLvoid * bits);
-  GLEE_EXTERN GLEEPFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC GLeeFuncPtr_glCompressedTextureImage3DEXT;
-  #define glCompressedTextureImage3DEXT GLeeFuncPtr_glCompressedTextureImage3DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glCompressedTextureImage2DEXT
-#define GLEE_H_DEFINED_glCompressedTextureImage2DEXT
-  typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint  texture, GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLsizei  height, GLint  border, GLsizei  imageSize, const GLvoid * bits);
-  GLEE_EXTERN GLEEPFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC GLeeFuncPtr_glCompressedTextureImage2DEXT;
-  #define glCompressedTextureImage2DEXT GLeeFuncPtr_glCompressedTextureImage2DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glCompressedTextureImage1DEXT
-#define GLEE_H_DEFINED_glCompressedTextureImage1DEXT
-  typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint  texture, GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLint  border, GLsizei  imageSize, const GLvoid * bits);
-  GLEE_EXTERN GLEEPFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC GLeeFuncPtr_glCompressedTextureImage1DEXT;
-  #define glCompressedTextureImage1DEXT GLeeFuncPtr_glCompressedTextureImage1DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glCompressedTextureSubImage3DEXT
-#define GLEE_H_DEFINED_glCompressedTextureSubImage3DEXT
-  typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint  texture, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLsizei  width, GLsizei  height, GLsizei  depth, GLenum  format, GLsizei  imageSize, const GLvoid * bits);
-  GLEE_EXTERN GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC GLeeFuncPtr_glCompressedTextureSubImage3DEXT;
-  #define glCompressedTextureSubImage3DEXT GLeeFuncPtr_glCompressedTextureSubImage3DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glCompressedTextureSubImage2DEXT
-#define GLEE_H_DEFINED_glCompressedTextureSubImage2DEXT
-  typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint  texture, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLsizei  width, GLsizei  height, GLenum  format, GLsizei  imageSize, const GLvoid * bits);
-  GLEE_EXTERN GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC GLeeFuncPtr_glCompressedTextureSubImage2DEXT;
-  #define glCompressedTextureSubImage2DEXT GLeeFuncPtr_glCompressedTextureSubImage2DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glCompressedTextureSubImage1DEXT
-#define GLEE_H_DEFINED_glCompressedTextureSubImage1DEXT
-  typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint  texture, GLenum  target, GLint  level, GLint  xoffset, GLsizei  width, GLenum  format, GLsizei  imageSize, const GLvoid * bits);
-  GLEE_EXTERN GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC GLeeFuncPtr_glCompressedTextureSubImage1DEXT;
-  #define glCompressedTextureSubImage1DEXT GLeeFuncPtr_glCompressedTextureSubImage1DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetCompressedTextureImageEXT
-#define GLEE_H_DEFINED_glGetCompressedTextureImageEXT
-  typedef void (APIENTRYP GLEEPFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint  texture, GLenum  target, GLint  lod, GLvoid * img);
-  GLEE_EXTERN GLEEPFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC GLeeFuncPtr_glGetCompressedTextureImageEXT;
-  #define glGetCompressedTextureImageEXT GLeeFuncPtr_glGetCompressedTextureImageEXT
-#endif
-#ifndef GLEE_H_DEFINED_glCompressedMultiTexImage3DEXT
-#define GLEE_H_DEFINED_glCompressedMultiTexImage3DEXT
-  typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum  texunit, GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth, GLint  border, GLsizei  imageSize, const GLvoid * bits);
-  GLEE_EXTERN GLEEPFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC GLeeFuncPtr_glCompressedMultiTexImage3DEXT;
-  #define glCompressedMultiTexImage3DEXT GLeeFuncPtr_glCompressedMultiTexImage3DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glCompressedMultiTexImage2DEXT
-#define GLEE_H_DEFINED_glCompressedMultiTexImage2DEXT
-  typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum  texunit, GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLsizei  height, GLint  border, GLsizei  imageSize, const GLvoid * bits);
-  GLEE_EXTERN GLEEPFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC GLeeFuncPtr_glCompressedMultiTexImage2DEXT;
-  #define glCompressedMultiTexImage2DEXT GLeeFuncPtr_glCompressedMultiTexImage2DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glCompressedMultiTexImage1DEXT
-#define GLEE_H_DEFINED_glCompressedMultiTexImage1DEXT
-  typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum  texunit, GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLint  border, GLsizei  imageSize, const GLvoid * bits);
-  GLEE_EXTERN GLEEPFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC GLeeFuncPtr_glCompressedMultiTexImage1DEXT;
-  #define glCompressedMultiTexImage1DEXT GLeeFuncPtr_glCompressedMultiTexImage1DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glCompressedMultiTexSubImage3DEXT
-#define GLEE_H_DEFINED_glCompressedMultiTexSubImage3DEXT
-  typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum  texunit, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLsizei  width, GLsizei  height, GLsizei  depth, GLenum  format, GLsizei  imageSize, const GLvoid * bits);
-  GLEE_EXTERN GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC GLeeFuncPtr_glCompressedMultiTexSubImage3DEXT;
-  #define glCompressedMultiTexSubImage3DEXT GLeeFuncPtr_glCompressedMultiTexSubImage3DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glCompressedMultiTexSubImage2DEXT
-#define GLEE_H_DEFINED_glCompressedMultiTexSubImage2DEXT
-  typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum  texunit, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLsizei  width, GLsizei  height, GLenum  format, GLsizei  imageSize, const GLvoid * bits);
-  GLEE_EXTERN GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC GLeeFuncPtr_glCompressedMultiTexSubImage2DEXT;
-  #define glCompressedMultiTexSubImage2DEXT GLeeFuncPtr_glCompressedMultiTexSubImage2DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glCompressedMultiTexSubImage1DEXT
-#define GLEE_H_DEFINED_glCompressedMultiTexSubImage1DEXT
-  typedef void (APIENTRYP GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum  texunit, GLenum  target, GLint  level, GLint  xoffset, GLsizei  width, GLenum  format, GLsizei  imageSize, const GLvoid * bits);
-  GLEE_EXTERN GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC GLeeFuncPtr_glCompressedMultiTexSubImage1DEXT;
-  #define glCompressedMultiTexSubImage1DEXT GLeeFuncPtr_glCompressedMultiTexSubImage1DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetCompressedMultiTexImageEXT
-#define GLEE_H_DEFINED_glGetCompressedMultiTexImageEXT
-  typedef void (APIENTRYP GLEEPFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum  texunit, GLenum  target, GLint  lod, GLvoid * img);
-  GLEE_EXTERN GLEEPFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC GLeeFuncPtr_glGetCompressedMultiTexImageEXT;
-  #define glGetCompressedMultiTexImageEXT GLeeFuncPtr_glGetCompressedMultiTexImageEXT
-#endif
-#ifndef GLEE_H_DEFINED_glNamedProgramStringEXT
-#define GLEE_H_DEFINED_glNamedProgramStringEXT
-  typedef void (APIENTRYP GLEEPFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint  program, GLenum  target, GLenum  format, GLsizei  len, const GLvoid * string);
-  GLEE_EXTERN GLEEPFNGLNAMEDPROGRAMSTRINGEXTPROC GLeeFuncPtr_glNamedProgramStringEXT;
-  #define glNamedProgramStringEXT GLeeFuncPtr_glNamedProgramStringEXT
-#endif
-#ifndef GLEE_H_DEFINED_glNamedProgramLocalParameter4dEXT
-#define GLEE_H_DEFINED_glNamedProgramLocalParameter4dEXT
-  typedef void (APIENTRYP GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint  program, GLenum  target, GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w);
-  GLEE_EXTERN GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC GLeeFuncPtr_glNamedProgramLocalParameter4dEXT;
-  #define glNamedProgramLocalParameter4dEXT GLeeFuncPtr_glNamedProgramLocalParameter4dEXT
-#endif
-#ifndef GLEE_H_DEFINED_glNamedProgramLocalParameter4dvEXT
-#define GLEE_H_DEFINED_glNamedProgramLocalParameter4dvEXT
-  typedef void (APIENTRYP GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint  program, GLenum  target, GLuint  index, const GLdouble * params);
-  GLEE_EXTERN GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC GLeeFuncPtr_glNamedProgramLocalParameter4dvEXT;
-  #define glNamedProgramLocalParameter4dvEXT GLeeFuncPtr_glNamedProgramLocalParameter4dvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glNamedProgramLocalParameter4fEXT
-#define GLEE_H_DEFINED_glNamedProgramLocalParameter4fEXT
-  typedef void (APIENTRYP GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint  program, GLenum  target, GLuint  index, GLfloat  x, GLfloat  y, GLfloat  z, GLfloat  w);
-  GLEE_EXTERN GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC GLeeFuncPtr_glNamedProgramLocalParameter4fEXT;
-  #define glNamedProgramLocalParameter4fEXT GLeeFuncPtr_glNamedProgramLocalParameter4fEXT
-#endif
-#ifndef GLEE_H_DEFINED_glNamedProgramLocalParameter4fvEXT
-#define GLEE_H_DEFINED_glNamedProgramLocalParameter4fvEXT
-  typedef void (APIENTRYP GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint  program, GLenum  target, GLuint  index, const GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC GLeeFuncPtr_glNamedProgramLocalParameter4fvEXT;
-  #define glNamedProgramLocalParameter4fvEXT GLeeFuncPtr_glNamedProgramLocalParameter4fvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetNamedProgramLocalParameterdvEXT
-#define GLEE_H_DEFINED_glGetNamedProgramLocalParameterdvEXT
-  typedef void (APIENTRYP GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint  program, GLenum  target, GLuint  index, GLdouble * params);
-  GLEE_EXTERN GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC GLeeFuncPtr_glGetNamedProgramLocalParameterdvEXT;
-  #define glGetNamedProgramLocalParameterdvEXT GLeeFuncPtr_glGetNamedProgramLocalParameterdvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetNamedProgramLocalParameterfvEXT
-#define GLEE_H_DEFINED_glGetNamedProgramLocalParameterfvEXT
-  typedef void (APIENTRYP GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint  program, GLenum  target, GLuint  index, GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC GLeeFuncPtr_glGetNamedProgramLocalParameterfvEXT;
-  #define glGetNamedProgramLocalParameterfvEXT GLeeFuncPtr_glGetNamedProgramLocalParameterfvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetNamedProgramivEXT
-#define GLEE_H_DEFINED_glGetNamedProgramivEXT
-  typedef void (APIENTRYP GLEEPFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint  program, GLenum  target, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETNAMEDPROGRAMIVEXTPROC GLeeFuncPtr_glGetNamedProgramivEXT;
-  #define glGetNamedProgramivEXT GLeeFuncPtr_glGetNamedProgramivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetNamedProgramStringEXT
-#define GLEE_H_DEFINED_glGetNamedProgramStringEXT
-  typedef void (APIENTRYP GLEEPFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint  program, GLenum  target, GLenum  pname, GLvoid * string);
-  GLEE_EXTERN GLEEPFNGLGETNAMEDPROGRAMSTRINGEXTPROC GLeeFuncPtr_glGetNamedProgramStringEXT;
-  #define glGetNamedProgramStringEXT GLeeFuncPtr_glGetNamedProgramStringEXT
-#endif
-#ifndef GLEE_H_DEFINED_glNamedProgramLocalParameters4fvEXT
-#define GLEE_H_DEFINED_glNamedProgramLocalParameters4fvEXT
-  typedef void (APIENTRYP GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint  program, GLenum  target, GLuint  index, GLsizei  count, const GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC GLeeFuncPtr_glNamedProgramLocalParameters4fvEXT;
-  #define glNamedProgramLocalParameters4fvEXT GLeeFuncPtr_glNamedProgramLocalParameters4fvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glNamedProgramLocalParameterI4iEXT
-#define GLEE_H_DEFINED_glNamedProgramLocalParameterI4iEXT
-  typedef void (APIENTRYP GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint  program, GLenum  target, GLuint  index, GLint  x, GLint  y, GLint  z, GLint  w);
-  GLEE_EXTERN GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC GLeeFuncPtr_glNamedProgramLocalParameterI4iEXT;
-  #define glNamedProgramLocalParameterI4iEXT GLeeFuncPtr_glNamedProgramLocalParameterI4iEXT
-#endif
-#ifndef GLEE_H_DEFINED_glNamedProgramLocalParameterI4ivEXT
-#define GLEE_H_DEFINED_glNamedProgramLocalParameterI4ivEXT
-  typedef void (APIENTRYP GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint  program, GLenum  target, GLuint  index, const GLint * params);
-  GLEE_EXTERN GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC GLeeFuncPtr_glNamedProgramLocalParameterI4ivEXT;
-  #define glNamedProgramLocalParameterI4ivEXT GLeeFuncPtr_glNamedProgramLocalParameterI4ivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glNamedProgramLocalParametersI4ivEXT
-#define GLEE_H_DEFINED_glNamedProgramLocalParametersI4ivEXT
-  typedef void (APIENTRYP GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint  program, GLenum  target, GLuint  index, GLsizei  count, const GLint * params);
-  GLEE_EXTERN GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC GLeeFuncPtr_glNamedProgramLocalParametersI4ivEXT;
-  #define glNamedProgramLocalParametersI4ivEXT GLeeFuncPtr_glNamedProgramLocalParametersI4ivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glNamedProgramLocalParameterI4uiEXT
-#define GLEE_H_DEFINED_glNamedProgramLocalParameterI4uiEXT
-  typedef void (APIENTRYP GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint  program, GLenum  target, GLuint  index, GLuint  x, GLuint  y, GLuint  z, GLuint  w);
-  GLEE_EXTERN GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC GLeeFuncPtr_glNamedProgramLocalParameterI4uiEXT;
-  #define glNamedProgramLocalParameterI4uiEXT GLeeFuncPtr_glNamedProgramLocalParameterI4uiEXT
-#endif
-#ifndef GLEE_H_DEFINED_glNamedProgramLocalParameterI4uivEXT
-#define GLEE_H_DEFINED_glNamedProgramLocalParameterI4uivEXT
-  typedef void (APIENTRYP GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint  program, GLenum  target, GLuint  index, const GLuint * params);
-  GLEE_EXTERN GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC GLeeFuncPtr_glNamedProgramLocalParameterI4uivEXT;
-  #define glNamedProgramLocalParameterI4uivEXT GLeeFuncPtr_glNamedProgramLocalParameterI4uivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glNamedProgramLocalParametersI4uivEXT
-#define GLEE_H_DEFINED_glNamedProgramLocalParametersI4uivEXT
-  typedef void (APIENTRYP GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint  program, GLenum  target, GLuint  index, GLsizei  count, const GLuint * params);
-  GLEE_EXTERN GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC GLeeFuncPtr_glNamedProgramLocalParametersI4uivEXT;
-  #define glNamedProgramLocalParametersI4uivEXT GLeeFuncPtr_glNamedProgramLocalParametersI4uivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetNamedProgramLocalParameterIivEXT
-#define GLEE_H_DEFINED_glGetNamedProgramLocalParameterIivEXT
-  typedef void (APIENTRYP GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint  program, GLenum  target, GLuint  index, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC GLeeFuncPtr_glGetNamedProgramLocalParameterIivEXT;
-  #define glGetNamedProgramLocalParameterIivEXT GLeeFuncPtr_glGetNamedProgramLocalParameterIivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetNamedProgramLocalParameterIuivEXT
-#define GLEE_H_DEFINED_glGetNamedProgramLocalParameterIuivEXT
-  typedef void (APIENTRYP GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint  program, GLenum  target, GLuint  index, GLuint * params);
-  GLEE_EXTERN GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC GLeeFuncPtr_glGetNamedProgramLocalParameterIuivEXT;
-  #define glGetNamedProgramLocalParameterIuivEXT GLeeFuncPtr_glGetNamedProgramLocalParameterIuivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glTextureParameterIivEXT
-#define GLEE_H_DEFINED_glTextureParameterIivEXT
-  typedef void (APIENTRYP GLEEPFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint  texture, GLenum  target, GLenum  pname, const GLint * params);
-  GLEE_EXTERN GLEEPFNGLTEXTUREPARAMETERIIVEXTPROC GLeeFuncPtr_glTextureParameterIivEXT;
-  #define glTextureParameterIivEXT GLeeFuncPtr_glTextureParameterIivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glTextureParameterIuivEXT
-#define GLEE_H_DEFINED_glTextureParameterIuivEXT
-  typedef void (APIENTRYP GLEEPFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint  texture, GLenum  target, GLenum  pname, const GLuint * params);
-  GLEE_EXTERN GLEEPFNGLTEXTUREPARAMETERIUIVEXTPROC GLeeFuncPtr_glTextureParameterIuivEXT;
-  #define glTextureParameterIuivEXT GLeeFuncPtr_glTextureParameterIuivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetTextureParameterIivEXT
-#define GLEE_H_DEFINED_glGetTextureParameterIivEXT
-  typedef void (APIENTRYP GLEEPFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint  texture, GLenum  target, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETTEXTUREPARAMETERIIVEXTPROC GLeeFuncPtr_glGetTextureParameterIivEXT;
-  #define glGetTextureParameterIivEXT GLeeFuncPtr_glGetTextureParameterIivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetTextureParameterIuivEXT
-#define GLEE_H_DEFINED_glGetTextureParameterIuivEXT
-  typedef void (APIENTRYP GLEEPFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint  texture, GLenum  target, GLenum  pname, GLuint * params);
-  GLEE_EXTERN GLEEPFNGLGETTEXTUREPARAMETERIUIVEXTPROC GLeeFuncPtr_glGetTextureParameterIuivEXT;
-  #define glGetTextureParameterIuivEXT GLeeFuncPtr_glGetTextureParameterIuivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexParameterIivEXT
-#define GLEE_H_DEFINED_glMultiTexParameterIivEXT
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum  texunit, GLenum  target, GLenum  pname, const GLint * params);
-  GLEE_EXTERN GLEEPFNGLMULTITEXPARAMETERIIVEXTPROC GLeeFuncPtr_glMultiTexParameterIivEXT;
-  #define glMultiTexParameterIivEXT GLeeFuncPtr_glMultiTexParameterIivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexParameterIuivEXT
-#define GLEE_H_DEFINED_glMultiTexParameterIuivEXT
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum  texunit, GLenum  target, GLenum  pname, const GLuint * params);
-  GLEE_EXTERN GLEEPFNGLMULTITEXPARAMETERIUIVEXTPROC GLeeFuncPtr_glMultiTexParameterIuivEXT;
-  #define glMultiTexParameterIuivEXT GLeeFuncPtr_glMultiTexParameterIuivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetMultiTexParameterIivEXT
-#define GLEE_H_DEFINED_glGetMultiTexParameterIivEXT
-  typedef void (APIENTRYP GLEEPFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum  texunit, GLenum  target, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETMULTITEXPARAMETERIIVEXTPROC GLeeFuncPtr_glGetMultiTexParameterIivEXT;
-  #define glGetMultiTexParameterIivEXT GLeeFuncPtr_glGetMultiTexParameterIivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetMultiTexParameterIuivEXT
-#define GLEE_H_DEFINED_glGetMultiTexParameterIuivEXT
-  typedef void (APIENTRYP GLEEPFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum  texunit, GLenum  target, GLenum  pname, GLuint * params);
-  GLEE_EXTERN GLEEPFNGLGETMULTITEXPARAMETERIUIVEXTPROC GLeeFuncPtr_glGetMultiTexParameterIuivEXT;
-  #define glGetMultiTexParameterIuivEXT GLeeFuncPtr_glGetMultiTexParameterIuivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform1fEXT
-#define GLEE_H_DEFINED_glProgramUniform1fEXT
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint  program, GLint  location, GLfloat  v0);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM1FEXTPROC GLeeFuncPtr_glProgramUniform1fEXT;
-  #define glProgramUniform1fEXT GLeeFuncPtr_glProgramUniform1fEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform2fEXT
-#define GLEE_H_DEFINED_glProgramUniform2fEXT
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint  program, GLint  location, GLfloat  v0, GLfloat  v1);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM2FEXTPROC GLeeFuncPtr_glProgramUniform2fEXT;
-  #define glProgramUniform2fEXT GLeeFuncPtr_glProgramUniform2fEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform3fEXT
-#define GLEE_H_DEFINED_glProgramUniform3fEXT
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint  program, GLint  location, GLfloat  v0, GLfloat  v1, GLfloat  v2);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM3FEXTPROC GLeeFuncPtr_glProgramUniform3fEXT;
-  #define glProgramUniform3fEXT GLeeFuncPtr_glProgramUniform3fEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform4fEXT
-#define GLEE_H_DEFINED_glProgramUniform4fEXT
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint  program, GLint  location, GLfloat  v0, GLfloat  v1, GLfloat  v2, GLfloat  v3);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM4FEXTPROC GLeeFuncPtr_glProgramUniform4fEXT;
-  #define glProgramUniform4fEXT GLeeFuncPtr_glProgramUniform4fEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform1iEXT
-#define GLEE_H_DEFINED_glProgramUniform1iEXT
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint  program, GLint  location, GLint  v0);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM1IEXTPROC GLeeFuncPtr_glProgramUniform1iEXT;
-  #define glProgramUniform1iEXT GLeeFuncPtr_glProgramUniform1iEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform2iEXT
-#define GLEE_H_DEFINED_glProgramUniform2iEXT
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint  program, GLint  location, GLint  v0, GLint  v1);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM2IEXTPROC GLeeFuncPtr_glProgramUniform2iEXT;
-  #define glProgramUniform2iEXT GLeeFuncPtr_glProgramUniform2iEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform3iEXT
-#define GLEE_H_DEFINED_glProgramUniform3iEXT
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint  program, GLint  location, GLint  v0, GLint  v1, GLint  v2);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM3IEXTPROC GLeeFuncPtr_glProgramUniform3iEXT;
-  #define glProgramUniform3iEXT GLeeFuncPtr_glProgramUniform3iEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform4iEXT
-#define GLEE_H_DEFINED_glProgramUniform4iEXT
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint  program, GLint  location, GLint  v0, GLint  v1, GLint  v2, GLint  v3);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM4IEXTPROC GLeeFuncPtr_glProgramUniform4iEXT;
-  #define glProgramUniform4iEXT GLeeFuncPtr_glProgramUniform4iEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform1fvEXT
-#define GLEE_H_DEFINED_glProgramUniform1fvEXT
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint  program, GLint  location, GLsizei  count, const GLfloat * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM1FVEXTPROC GLeeFuncPtr_glProgramUniform1fvEXT;
-  #define glProgramUniform1fvEXT GLeeFuncPtr_glProgramUniform1fvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform2fvEXT
-#define GLEE_H_DEFINED_glProgramUniform2fvEXT
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint  program, GLint  location, GLsizei  count, const GLfloat * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM2FVEXTPROC GLeeFuncPtr_glProgramUniform2fvEXT;
-  #define glProgramUniform2fvEXT GLeeFuncPtr_glProgramUniform2fvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform3fvEXT
-#define GLEE_H_DEFINED_glProgramUniform3fvEXT
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint  program, GLint  location, GLsizei  count, const GLfloat * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM3FVEXTPROC GLeeFuncPtr_glProgramUniform3fvEXT;
-  #define glProgramUniform3fvEXT GLeeFuncPtr_glProgramUniform3fvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform4fvEXT
-#define GLEE_H_DEFINED_glProgramUniform4fvEXT
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint  program, GLint  location, GLsizei  count, const GLfloat * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM4FVEXTPROC GLeeFuncPtr_glProgramUniform4fvEXT;
-  #define glProgramUniform4fvEXT GLeeFuncPtr_glProgramUniform4fvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform1ivEXT
-#define GLEE_H_DEFINED_glProgramUniform1ivEXT
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint  program, GLint  location, GLsizei  count, const GLint * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM1IVEXTPROC GLeeFuncPtr_glProgramUniform1ivEXT;
-  #define glProgramUniform1ivEXT GLeeFuncPtr_glProgramUniform1ivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform2ivEXT
-#define GLEE_H_DEFINED_glProgramUniform2ivEXT
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint  program, GLint  location, GLsizei  count, const GLint * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM2IVEXTPROC GLeeFuncPtr_glProgramUniform2ivEXT;
-  #define glProgramUniform2ivEXT GLeeFuncPtr_glProgramUniform2ivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform3ivEXT
-#define GLEE_H_DEFINED_glProgramUniform3ivEXT
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint  program, GLint  location, GLsizei  count, const GLint * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM3IVEXTPROC GLeeFuncPtr_glProgramUniform3ivEXT;
-  #define glProgramUniform3ivEXT GLeeFuncPtr_glProgramUniform3ivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform4ivEXT
-#define GLEE_H_DEFINED_glProgramUniform4ivEXT
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint  program, GLint  location, GLsizei  count, const GLint * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM4IVEXTPROC GLeeFuncPtr_glProgramUniform4ivEXT;
-  #define glProgramUniform4ivEXT GLeeFuncPtr_glProgramUniform4ivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix2fvEXT
-#define GLEE_H_DEFINED_glProgramUniformMatrix2fvEXT
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix2fvEXT;
-  #define glProgramUniformMatrix2fvEXT GLeeFuncPtr_glProgramUniformMatrix2fvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix3fvEXT
-#define GLEE_H_DEFINED_glProgramUniformMatrix3fvEXT
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix3fvEXT;
-  #define glProgramUniformMatrix3fvEXT GLeeFuncPtr_glProgramUniformMatrix3fvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix4fvEXT
-#define GLEE_H_DEFINED_glProgramUniformMatrix4fvEXT
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix4fvEXT;
-  #define glProgramUniformMatrix4fvEXT GLeeFuncPtr_glProgramUniformMatrix4fvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix2x3fvEXT
-#define GLEE_H_DEFINED_glProgramUniformMatrix2x3fvEXT
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix2x3fvEXT;
-  #define glProgramUniformMatrix2x3fvEXT GLeeFuncPtr_glProgramUniformMatrix2x3fvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix3x2fvEXT
-#define GLEE_H_DEFINED_glProgramUniformMatrix3x2fvEXT
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix3x2fvEXT;
-  #define glProgramUniformMatrix3x2fvEXT GLeeFuncPtr_glProgramUniformMatrix3x2fvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix2x4fvEXT
-#define GLEE_H_DEFINED_glProgramUniformMatrix2x4fvEXT
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix2x4fvEXT;
-  #define glProgramUniformMatrix2x4fvEXT GLeeFuncPtr_glProgramUniformMatrix2x4fvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix4x2fvEXT
-#define GLEE_H_DEFINED_glProgramUniformMatrix4x2fvEXT
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix4x2fvEXT;
-  #define glProgramUniformMatrix4x2fvEXT GLeeFuncPtr_glProgramUniformMatrix4x2fvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix3x4fvEXT
-#define GLEE_H_DEFINED_glProgramUniformMatrix3x4fvEXT
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix3x4fvEXT;
-  #define glProgramUniformMatrix3x4fvEXT GLeeFuncPtr_glProgramUniformMatrix3x4fvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix4x3fvEXT
-#define GLEE_H_DEFINED_glProgramUniformMatrix4x3fvEXT
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix4x3fvEXT;
-  #define glProgramUniformMatrix4x3fvEXT GLeeFuncPtr_glProgramUniformMatrix4x3fvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform1uiEXT
-#define GLEE_H_DEFINED_glProgramUniform1uiEXT
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint  program, GLint  location, GLuint  v0);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM1UIEXTPROC GLeeFuncPtr_glProgramUniform1uiEXT;
-  #define glProgramUniform1uiEXT GLeeFuncPtr_glProgramUniform1uiEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform2uiEXT
-#define GLEE_H_DEFINED_glProgramUniform2uiEXT
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint  program, GLint  location, GLuint  v0, GLuint  v1);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM2UIEXTPROC GLeeFuncPtr_glProgramUniform2uiEXT;
-  #define glProgramUniform2uiEXT GLeeFuncPtr_glProgramUniform2uiEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform3uiEXT
-#define GLEE_H_DEFINED_glProgramUniform3uiEXT
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint  program, GLint  location, GLuint  v0, GLuint  v1, GLuint  v2);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM3UIEXTPROC GLeeFuncPtr_glProgramUniform3uiEXT;
-  #define glProgramUniform3uiEXT GLeeFuncPtr_glProgramUniform3uiEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform4uiEXT
-#define GLEE_H_DEFINED_glProgramUniform4uiEXT
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint  program, GLint  location, GLuint  v0, GLuint  v1, GLuint  v2, GLuint  v3);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM4UIEXTPROC GLeeFuncPtr_glProgramUniform4uiEXT;
-  #define glProgramUniform4uiEXT GLeeFuncPtr_glProgramUniform4uiEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform1uivEXT
-#define GLEE_H_DEFINED_glProgramUniform1uivEXT
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint  program, GLint  location, GLsizei  count, const GLuint * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM1UIVEXTPROC GLeeFuncPtr_glProgramUniform1uivEXT;
-  #define glProgramUniform1uivEXT GLeeFuncPtr_glProgramUniform1uivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform2uivEXT
-#define GLEE_H_DEFINED_glProgramUniform2uivEXT
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint  program, GLint  location, GLsizei  count, const GLuint * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM2UIVEXTPROC GLeeFuncPtr_glProgramUniform2uivEXT;
-  #define glProgramUniform2uivEXT GLeeFuncPtr_glProgramUniform2uivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform3uivEXT
-#define GLEE_H_DEFINED_glProgramUniform3uivEXT
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint  program, GLint  location, GLsizei  count, const GLuint * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM3UIVEXTPROC GLeeFuncPtr_glProgramUniform3uivEXT;
-  #define glProgramUniform3uivEXT GLeeFuncPtr_glProgramUniform3uivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform4uivEXT
-#define GLEE_H_DEFINED_glProgramUniform4uivEXT
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint  program, GLint  location, GLsizei  count, const GLuint * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM4UIVEXTPROC GLeeFuncPtr_glProgramUniform4uivEXT;
-  #define glProgramUniform4uivEXT GLeeFuncPtr_glProgramUniform4uivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glNamedBufferDataEXT
-#define GLEE_H_DEFINED_glNamedBufferDataEXT
-  typedef void (APIENTRYP GLEEPFNGLNAMEDBUFFERDATAEXTPROC) (GLuint  buffer, GLsizeiptr  size, const GLvoid * data, GLenum  usage);
-  GLEE_EXTERN GLEEPFNGLNAMEDBUFFERDATAEXTPROC GLeeFuncPtr_glNamedBufferDataEXT;
-  #define glNamedBufferDataEXT GLeeFuncPtr_glNamedBufferDataEXT
-#endif
-#ifndef GLEE_H_DEFINED_glNamedBufferSubDataEXT
-#define GLEE_H_DEFINED_glNamedBufferSubDataEXT
-  typedef void (APIENTRYP GLEEPFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint  buffer, GLintptr  offset, GLsizeiptr  size, const GLvoid * data);
-  GLEE_EXTERN GLEEPFNGLNAMEDBUFFERSUBDATAEXTPROC GLeeFuncPtr_glNamedBufferSubDataEXT;
-  #define glNamedBufferSubDataEXT GLeeFuncPtr_glNamedBufferSubDataEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMapNamedBufferEXT
-#define GLEE_H_DEFINED_glMapNamedBufferEXT
-  typedef GLvoid* (APIENTRYP GLEEPFNGLMAPNAMEDBUFFEREXTPROC) (GLuint  buffer, GLenum  access);
-  GLEE_EXTERN GLEEPFNGLMAPNAMEDBUFFEREXTPROC GLeeFuncPtr_glMapNamedBufferEXT;
-  #define glMapNamedBufferEXT GLeeFuncPtr_glMapNamedBufferEXT
-#endif
-#ifndef GLEE_H_DEFINED_glUnmapNamedBufferEXT
-#define GLEE_H_DEFINED_glUnmapNamedBufferEXT
-  typedef GLboolean (APIENTRYP GLEEPFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint  buffer);
-  GLEE_EXTERN GLEEPFNGLUNMAPNAMEDBUFFEREXTPROC GLeeFuncPtr_glUnmapNamedBufferEXT;
-  #define glUnmapNamedBufferEXT GLeeFuncPtr_glUnmapNamedBufferEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMapNamedBufferRangeEXT
-#define GLEE_H_DEFINED_glMapNamedBufferRangeEXT
-  typedef GLvoid* (APIENTRYP GLEEPFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint  buffer, GLintptr  offset, GLsizeiptr  length, GLbitfield  access);
-  GLEE_EXTERN GLEEPFNGLMAPNAMEDBUFFERRANGEEXTPROC GLeeFuncPtr_glMapNamedBufferRangeEXT;
-  #define glMapNamedBufferRangeEXT GLeeFuncPtr_glMapNamedBufferRangeEXT
-#endif
-#ifndef GLEE_H_DEFINED_glFlushMappedNamedBufferRangeEXT
-#define GLEE_H_DEFINED_glFlushMappedNamedBufferRangeEXT
-  typedef void (APIENTRYP GLEEPFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint  buffer, GLintptr  offset, GLsizeiptr  length);
-  GLEE_EXTERN GLEEPFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC GLeeFuncPtr_glFlushMappedNamedBufferRangeEXT;
-  #define glFlushMappedNamedBufferRangeEXT GLeeFuncPtr_glFlushMappedNamedBufferRangeEXT
-#endif
-#ifndef GLEE_H_DEFINED_glNamedCopyBufferSubDataEXT
-#define GLEE_H_DEFINED_glNamedCopyBufferSubDataEXT
-  typedef void (APIENTRYP GLEEPFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint  readBuffer, GLuint  writeBuffer, GLintptr  readOffset, GLintptr  writeOffset, GLsizeiptr  size);
-  GLEE_EXTERN GLEEPFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC GLeeFuncPtr_glNamedCopyBufferSubDataEXT;
-  #define glNamedCopyBufferSubDataEXT GLeeFuncPtr_glNamedCopyBufferSubDataEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetNamedBufferParameterivEXT
-#define GLEE_H_DEFINED_glGetNamedBufferParameterivEXT
-  typedef void (APIENTRYP GLEEPFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint  buffer, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC GLeeFuncPtr_glGetNamedBufferParameterivEXT;
-  #define glGetNamedBufferParameterivEXT GLeeFuncPtr_glGetNamedBufferParameterivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetNamedBufferPointervEXT
-#define GLEE_H_DEFINED_glGetNamedBufferPointervEXT
-  typedef void (APIENTRYP GLEEPFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint  buffer, GLenum  pname, GLvoid* * params);
-  GLEE_EXTERN GLEEPFNGLGETNAMEDBUFFERPOINTERVEXTPROC GLeeFuncPtr_glGetNamedBufferPointervEXT;
-  #define glGetNamedBufferPointervEXT GLeeFuncPtr_glGetNamedBufferPointervEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetNamedBufferSubDataEXT
-#define GLEE_H_DEFINED_glGetNamedBufferSubDataEXT
-  typedef void (APIENTRYP GLEEPFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint  buffer, GLintptr  offset, GLsizeiptr  size, GLvoid * data);
-  GLEE_EXTERN GLEEPFNGLGETNAMEDBUFFERSUBDATAEXTPROC GLeeFuncPtr_glGetNamedBufferSubDataEXT;
-  #define glGetNamedBufferSubDataEXT GLeeFuncPtr_glGetNamedBufferSubDataEXT
-#endif
-#ifndef GLEE_H_DEFINED_glTextureBufferEXT
-#define GLEE_H_DEFINED_glTextureBufferEXT
-  typedef void (APIENTRYP GLEEPFNGLTEXTUREBUFFEREXTPROC) (GLuint  texture, GLenum  target, GLenum  internalformat, GLuint  buffer);
-  GLEE_EXTERN GLEEPFNGLTEXTUREBUFFEREXTPROC GLeeFuncPtr_glTextureBufferEXT;
-  #define glTextureBufferEXT GLeeFuncPtr_glTextureBufferEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexBufferEXT
-#define GLEE_H_DEFINED_glMultiTexBufferEXT
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXBUFFEREXTPROC) (GLenum  texunit, GLenum  target, GLenum  internalformat, GLuint  buffer);
-  GLEE_EXTERN GLEEPFNGLMULTITEXBUFFEREXTPROC GLeeFuncPtr_glMultiTexBufferEXT;
-  #define glMultiTexBufferEXT GLeeFuncPtr_glMultiTexBufferEXT
-#endif
-#ifndef GLEE_H_DEFINED_glNamedRenderbufferStorageEXT
-#define GLEE_H_DEFINED_glNamedRenderbufferStorageEXT
-  typedef void (APIENTRYP GLEEPFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint  renderbuffer, GLenum  internalformat, GLsizei  width, GLsizei  height);
-  GLEE_EXTERN GLEEPFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC GLeeFuncPtr_glNamedRenderbufferStorageEXT;
-  #define glNamedRenderbufferStorageEXT GLeeFuncPtr_glNamedRenderbufferStorageEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetNamedRenderbufferParameterivEXT
-#define GLEE_H_DEFINED_glGetNamedRenderbufferParameterivEXT
-  typedef void (APIENTRYP GLEEPFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint  renderbuffer, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC GLeeFuncPtr_glGetNamedRenderbufferParameterivEXT;
-  #define glGetNamedRenderbufferParameterivEXT GLeeFuncPtr_glGetNamedRenderbufferParameterivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glCheckNamedFramebufferStatusEXT
-#define GLEE_H_DEFINED_glCheckNamedFramebufferStatusEXT
-  typedef GLenum (APIENTRYP GLEEPFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint  framebuffer, GLenum  target);
-  GLEE_EXTERN GLEEPFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC GLeeFuncPtr_glCheckNamedFramebufferStatusEXT;
-  #define glCheckNamedFramebufferStatusEXT GLeeFuncPtr_glCheckNamedFramebufferStatusEXT
-#endif
-#ifndef GLEE_H_DEFINED_glNamedFramebufferTexture1DEXT
-#define GLEE_H_DEFINED_glNamedFramebufferTexture1DEXT
-  typedef void (APIENTRYP GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint  framebuffer, GLenum  attachment, GLenum  textarget, GLuint  texture, GLint  level);
-  GLEE_EXTERN GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC GLeeFuncPtr_glNamedFramebufferTexture1DEXT;
-  #define glNamedFramebufferTexture1DEXT GLeeFuncPtr_glNamedFramebufferTexture1DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glNamedFramebufferTexture2DEXT
-#define GLEE_H_DEFINED_glNamedFramebufferTexture2DEXT
-  typedef void (APIENTRYP GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint  framebuffer, GLenum  attachment, GLenum  textarget, GLuint  texture, GLint  level);
-  GLEE_EXTERN GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC GLeeFuncPtr_glNamedFramebufferTexture2DEXT;
-  #define glNamedFramebufferTexture2DEXT GLeeFuncPtr_glNamedFramebufferTexture2DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glNamedFramebufferTexture3DEXT
-#define GLEE_H_DEFINED_glNamedFramebufferTexture3DEXT
-  typedef void (APIENTRYP GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint  framebuffer, GLenum  attachment, GLenum  textarget, GLuint  texture, GLint  level, GLint  zoffset);
-  GLEE_EXTERN GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC GLeeFuncPtr_glNamedFramebufferTexture3DEXT;
-  #define glNamedFramebufferTexture3DEXT GLeeFuncPtr_glNamedFramebufferTexture3DEXT
-#endif
-#ifndef GLEE_H_DEFINED_glNamedFramebufferRenderbufferEXT
-#define GLEE_H_DEFINED_glNamedFramebufferRenderbufferEXT
-  typedef void (APIENTRYP GLEEPFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint  framebuffer, GLenum  attachment, GLenum  renderbuffertarget, GLuint  renderbuffer);
-  GLEE_EXTERN GLEEPFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC GLeeFuncPtr_glNamedFramebufferRenderbufferEXT;
-  #define glNamedFramebufferRenderbufferEXT GLeeFuncPtr_glNamedFramebufferRenderbufferEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetNamedFramebufferAttachmentParameterivEXT
-#define GLEE_H_DEFINED_glGetNamedFramebufferAttachmentParameterivEXT
-  typedef void (APIENTRYP GLEEPFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint  framebuffer, GLenum  attachment, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC GLeeFuncPtr_glGetNamedFramebufferAttachmentParameterivEXT;
-  #define glGetNamedFramebufferAttachmentParameterivEXT GLeeFuncPtr_glGetNamedFramebufferAttachmentParameterivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGenerateTextureMipmapEXT
-#define GLEE_H_DEFINED_glGenerateTextureMipmapEXT
-  typedef void (APIENTRYP GLEEPFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint  texture, GLenum  target);
-  GLEE_EXTERN GLEEPFNGLGENERATETEXTUREMIPMAPEXTPROC GLeeFuncPtr_glGenerateTextureMipmapEXT;
-  #define glGenerateTextureMipmapEXT GLeeFuncPtr_glGenerateTextureMipmapEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGenerateMultiTexMipmapEXT
-#define GLEE_H_DEFINED_glGenerateMultiTexMipmapEXT
-  typedef void (APIENTRYP GLEEPFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum  texunit, GLenum  target);
-  GLEE_EXTERN GLEEPFNGLGENERATEMULTITEXMIPMAPEXTPROC GLeeFuncPtr_glGenerateMultiTexMipmapEXT;
-  #define glGenerateMultiTexMipmapEXT GLeeFuncPtr_glGenerateMultiTexMipmapEXT
-#endif
-#ifndef GLEE_H_DEFINED_glFramebufferDrawBufferEXT
-#define GLEE_H_DEFINED_glFramebufferDrawBufferEXT
-  typedef void (APIENTRYP GLEEPFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint  framebuffer, GLenum  mode);
-  GLEE_EXTERN GLEEPFNGLFRAMEBUFFERDRAWBUFFEREXTPROC GLeeFuncPtr_glFramebufferDrawBufferEXT;
-  #define glFramebufferDrawBufferEXT GLeeFuncPtr_glFramebufferDrawBufferEXT
-#endif
-#ifndef GLEE_H_DEFINED_glFramebufferDrawBuffersEXT
-#define GLEE_H_DEFINED_glFramebufferDrawBuffersEXT
-  typedef void (APIENTRYP GLEEPFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint  framebuffer, GLsizei  n, const GLenum * bufs);
-  GLEE_EXTERN GLEEPFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC GLeeFuncPtr_glFramebufferDrawBuffersEXT;
-  #define glFramebufferDrawBuffersEXT GLeeFuncPtr_glFramebufferDrawBuffersEXT
-#endif
-#ifndef GLEE_H_DEFINED_glFramebufferReadBufferEXT
-#define GLEE_H_DEFINED_glFramebufferReadBufferEXT
-  typedef void (APIENTRYP GLEEPFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint  framebuffer, GLenum  mode);
-  GLEE_EXTERN GLEEPFNGLFRAMEBUFFERREADBUFFEREXTPROC GLeeFuncPtr_glFramebufferReadBufferEXT;
-  #define glFramebufferReadBufferEXT GLeeFuncPtr_glFramebufferReadBufferEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetFramebufferParameterivEXT
-#define GLEE_H_DEFINED_glGetFramebufferParameterivEXT
-  typedef void (APIENTRYP GLEEPFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint  framebuffer, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC GLeeFuncPtr_glGetFramebufferParameterivEXT;
-  #define glGetFramebufferParameterivEXT GLeeFuncPtr_glGetFramebufferParameterivEXT
-#endif
-#ifndef GLEE_H_DEFINED_glNamedRenderbufferStorageMultisampleEXT
-#define GLEE_H_DEFINED_glNamedRenderbufferStorageMultisampleEXT
-  typedef void (APIENTRYP GLEEPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint  renderbuffer, GLsizei  samples, GLenum  internalformat, GLsizei  width, GLsizei  height);
-  GLEE_EXTERN GLEEPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC GLeeFuncPtr_glNamedRenderbufferStorageMultisampleEXT;
-  #define glNamedRenderbufferStorageMultisampleEXT GLeeFuncPtr_glNamedRenderbufferStorageMultisampleEXT
-#endif
-#ifndef GLEE_H_DEFINED_glNamedRenderbufferStorageMultisampleCoverageEXT
-#define GLEE_H_DEFINED_glNamedRenderbufferStorageMultisampleCoverageEXT
-  typedef void (APIENTRYP GLEEPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint  renderbuffer, GLsizei  coverageSamples, GLsizei  colorSamples, GLenum  internalformat, GLsizei  width, GLsizei  height);
-  GLEE_EXTERN GLEEPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC GLeeFuncPtr_glNamedRenderbufferStorageMultisampleCoverageEXT;
-  #define glNamedRenderbufferStorageMultisampleCoverageEXT GLeeFuncPtr_glNamedRenderbufferStorageMultisampleCoverageEXT
-#endif
-#ifndef GLEE_H_DEFINED_glNamedFramebufferTextureEXT
-#define GLEE_H_DEFINED_glNamedFramebufferTextureEXT
-  typedef void (APIENTRYP GLEEPFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint  framebuffer, GLenum  attachment, GLuint  texture, GLint  level);
-  GLEE_EXTERN GLEEPFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC GLeeFuncPtr_glNamedFramebufferTextureEXT;
-  #define glNamedFramebufferTextureEXT GLeeFuncPtr_glNamedFramebufferTextureEXT
-#endif
-#ifndef GLEE_H_DEFINED_glNamedFramebufferTextureLayerEXT
-#define GLEE_H_DEFINED_glNamedFramebufferTextureLayerEXT
-  typedef void (APIENTRYP GLEEPFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint  framebuffer, GLenum  attachment, GLuint  texture, GLint  level, GLint  layer);
-  GLEE_EXTERN GLEEPFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC GLeeFuncPtr_glNamedFramebufferTextureLayerEXT;
-  #define glNamedFramebufferTextureLayerEXT GLeeFuncPtr_glNamedFramebufferTextureLayerEXT
-#endif
-#ifndef GLEE_H_DEFINED_glNamedFramebufferTextureFaceEXT
-#define GLEE_H_DEFINED_glNamedFramebufferTextureFaceEXT
-  typedef void (APIENTRYP GLEEPFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint  framebuffer, GLenum  attachment, GLuint  texture, GLint  level, GLenum  face);
-  GLEE_EXTERN GLEEPFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC GLeeFuncPtr_glNamedFramebufferTextureFaceEXT;
-  #define glNamedFramebufferTextureFaceEXT GLeeFuncPtr_glNamedFramebufferTextureFaceEXT
-#endif
-#ifndef GLEE_H_DEFINED_glTextureRenderbufferEXT
-#define GLEE_H_DEFINED_glTextureRenderbufferEXT
-  typedef void (APIENTRYP GLEEPFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint  texture, GLenum  target, GLuint  renderbuffer);
-  GLEE_EXTERN GLEEPFNGLTEXTURERENDERBUFFEREXTPROC GLeeFuncPtr_glTextureRenderbufferEXT;
-  #define glTextureRenderbufferEXT GLeeFuncPtr_glTextureRenderbufferEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMultiTexRenderbufferEXT
-#define GLEE_H_DEFINED_glMultiTexRenderbufferEXT
-  typedef void (APIENTRYP GLEEPFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum  texunit, GLenum  target, GLuint  renderbuffer);
-  GLEE_EXTERN GLEEPFNGLMULTITEXRENDERBUFFEREXTPROC GLeeFuncPtr_glMultiTexRenderbufferEXT;
-  #define glMultiTexRenderbufferEXT GLeeFuncPtr_glMultiTexRenderbufferEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform1dEXT
-#define GLEE_H_DEFINED_glProgramUniform1dEXT
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM1DEXTPROC) (GLuint  program, GLint  location, GLdouble  x);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM1DEXTPROC GLeeFuncPtr_glProgramUniform1dEXT;
-  #define glProgramUniform1dEXT GLeeFuncPtr_glProgramUniform1dEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform2dEXT
-#define GLEE_H_DEFINED_glProgramUniform2dEXT
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM2DEXTPROC) (GLuint  program, GLint  location, GLdouble  x, GLdouble  y);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM2DEXTPROC GLeeFuncPtr_glProgramUniform2dEXT;
-  #define glProgramUniform2dEXT GLeeFuncPtr_glProgramUniform2dEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform3dEXT
-#define GLEE_H_DEFINED_glProgramUniform3dEXT
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM3DEXTPROC) (GLuint  program, GLint  location, GLdouble  x, GLdouble  y, GLdouble  z);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM3DEXTPROC GLeeFuncPtr_glProgramUniform3dEXT;
-  #define glProgramUniform3dEXT GLeeFuncPtr_glProgramUniform3dEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform4dEXT
-#define GLEE_H_DEFINED_glProgramUniform4dEXT
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM4DEXTPROC) (GLuint  program, GLint  location, GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM4DEXTPROC GLeeFuncPtr_glProgramUniform4dEXT;
-  #define glProgramUniform4dEXT GLeeFuncPtr_glProgramUniform4dEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform1dvEXT
-#define GLEE_H_DEFINED_glProgramUniform1dvEXT
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM1DVEXTPROC) (GLuint  program, GLint  location, GLsizei  count, const GLdouble * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM1DVEXTPROC GLeeFuncPtr_glProgramUniform1dvEXT;
-  #define glProgramUniform1dvEXT GLeeFuncPtr_glProgramUniform1dvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform2dvEXT
-#define GLEE_H_DEFINED_glProgramUniform2dvEXT
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM2DVEXTPROC) (GLuint  program, GLint  location, GLsizei  count, const GLdouble * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM2DVEXTPROC GLeeFuncPtr_glProgramUniform2dvEXT;
-  #define glProgramUniform2dvEXT GLeeFuncPtr_glProgramUniform2dvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform3dvEXT
-#define GLEE_H_DEFINED_glProgramUniform3dvEXT
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM3DVEXTPROC) (GLuint  program, GLint  location, GLsizei  count, const GLdouble * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM3DVEXTPROC GLeeFuncPtr_glProgramUniform3dvEXT;
-  #define glProgramUniform3dvEXT GLeeFuncPtr_glProgramUniform3dvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform4dvEXT
-#define GLEE_H_DEFINED_glProgramUniform4dvEXT
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM4DVEXTPROC) (GLuint  program, GLint  location, GLsizei  count, const GLdouble * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM4DVEXTPROC GLeeFuncPtr_glProgramUniform4dvEXT;
-  #define glProgramUniform4dvEXT GLeeFuncPtr_glProgramUniform4dvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix2dvEXT
-#define GLEE_H_DEFINED_glProgramUniformMatrix2dvEXT
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) (GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC GLeeFuncPtr_glProgramUniformMatrix2dvEXT;
-  #define glProgramUniformMatrix2dvEXT GLeeFuncPtr_glProgramUniformMatrix2dvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix3dvEXT
-#define GLEE_H_DEFINED_glProgramUniformMatrix3dvEXT
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) (GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC GLeeFuncPtr_glProgramUniformMatrix3dvEXT;
-  #define glProgramUniformMatrix3dvEXT GLeeFuncPtr_glProgramUniformMatrix3dvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix4dvEXT
-#define GLEE_H_DEFINED_glProgramUniformMatrix4dvEXT
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) (GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC GLeeFuncPtr_glProgramUniformMatrix4dvEXT;
-  #define glProgramUniformMatrix4dvEXT GLeeFuncPtr_glProgramUniformMatrix4dvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix2x3dvEXT
-#define GLEE_H_DEFINED_glProgramUniformMatrix2x3dvEXT
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) (GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC GLeeFuncPtr_glProgramUniformMatrix2x3dvEXT;
-  #define glProgramUniformMatrix2x3dvEXT GLeeFuncPtr_glProgramUniformMatrix2x3dvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix2x4dvEXT
-#define GLEE_H_DEFINED_glProgramUniformMatrix2x4dvEXT
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) (GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC GLeeFuncPtr_glProgramUniformMatrix2x4dvEXT;
-  #define glProgramUniformMatrix2x4dvEXT GLeeFuncPtr_glProgramUniformMatrix2x4dvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix3x2dvEXT
-#define GLEE_H_DEFINED_glProgramUniformMatrix3x2dvEXT
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) (GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC GLeeFuncPtr_glProgramUniformMatrix3x2dvEXT;
-  #define glProgramUniformMatrix3x2dvEXT GLeeFuncPtr_glProgramUniformMatrix3x2dvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix3x4dvEXT
-#define GLEE_H_DEFINED_glProgramUniformMatrix3x4dvEXT
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) (GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC GLeeFuncPtr_glProgramUniformMatrix3x4dvEXT;
-  #define glProgramUniformMatrix3x4dvEXT GLeeFuncPtr_glProgramUniformMatrix3x4dvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix4x2dvEXT
-#define GLEE_H_DEFINED_glProgramUniformMatrix4x2dvEXT
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) (GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC GLeeFuncPtr_glProgramUniformMatrix4x2dvEXT;
-  #define glProgramUniformMatrix4x2dvEXT GLeeFuncPtr_glProgramUniformMatrix4x2dvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformMatrix4x3dvEXT
-#define GLEE_H_DEFINED_glProgramUniformMatrix4x3dvEXT
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) (GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC GLeeFuncPtr_glProgramUniformMatrix4x3dvEXT;
-  #define glProgramUniformMatrix4x3dvEXT GLeeFuncPtr_glProgramUniformMatrix4x3dvEXT
-#endif
-#endif 
-
-/* GL_EXT_vertex_array_bgra */
-
-#ifndef GL_EXT_vertex_array_bgra
-#define GL_EXT_vertex_array_bgra 1
-#define __GLEE_GL_EXT_vertex_array_bgra 1
-/* Constants */
-#endif 
-
-/* GL_EXT_texture_swizzle */
-
-#ifndef GL_EXT_texture_swizzle
-#define GL_EXT_texture_swizzle 1
-#define __GLEE_GL_EXT_texture_swizzle 1
-/* Constants */
-#define GL_TEXTURE_SWIZZLE_R_EXT                           0x8E42
-#define GL_TEXTURE_SWIZZLE_G_EXT                           0x8E43
-#define GL_TEXTURE_SWIZZLE_B_EXT                           0x8E44
-#define GL_TEXTURE_SWIZZLE_A_EXT                           0x8E45
-#define GL_TEXTURE_SWIZZLE_RGBA_EXT                        0x8E46
-#endif 
-
-/* GL_NV_explicit_multisample */
-
-#ifndef GL_NV_explicit_multisample
-#define GL_NV_explicit_multisample 1
-#define __GLEE_GL_NV_explicit_multisample 1
-/* Constants */
-#define GL_SAMPLE_POSITION_NV                              0x8E50
-#define GL_SAMPLE_MASK_NV                                  0x8E51
-#define GL_SAMPLE_MASK_VALUE_NV                            0x8E52
-#define GL_TEXTURE_BINDING_RENDERBUFFER_NV                 0x8E53
-#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV      0x8E54
-#define GL_TEXTURE_RENDERBUFFER_NV                         0x8E55
-#define GL_SAMPLER_RENDERBUFFER_NV                         0x8E56
-#define GL_INT_SAMPLER_RENDERBUFFER_NV                     0x8E57
-#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV            0x8E58
-#define GL_MAX_SAMPLE_MASK_WORDS_NV                        0x8E59
-#ifndef GLEE_H_DEFINED_glGetMultisamplefvNV
-#define GLEE_H_DEFINED_glGetMultisamplefvNV
-  typedef void (APIENTRYP GLEEPFNGLGETMULTISAMPLEFVNVPROC) (GLenum  pname, GLuint  index, GLfloat * val);
-  GLEE_EXTERN GLEEPFNGLGETMULTISAMPLEFVNVPROC GLeeFuncPtr_glGetMultisamplefvNV;
-  #define glGetMultisamplefvNV GLeeFuncPtr_glGetMultisamplefvNV
-#endif
-#ifndef GLEE_H_DEFINED_glSampleMaskIndexedNV
-#define GLEE_H_DEFINED_glSampleMaskIndexedNV
-  typedef void (APIENTRYP GLEEPFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint  index, GLbitfield  mask);
-  GLEE_EXTERN GLEEPFNGLSAMPLEMASKINDEXEDNVPROC GLeeFuncPtr_glSampleMaskIndexedNV;
-  #define glSampleMaskIndexedNV GLeeFuncPtr_glSampleMaskIndexedNV
-#endif
-#ifndef GLEE_H_DEFINED_glTexRenderbufferNV
-#define GLEE_H_DEFINED_glTexRenderbufferNV
-  typedef void (APIENTRYP GLEEPFNGLTEXRENDERBUFFERNVPROC) (GLenum  target, GLuint  renderbuffer);
-  GLEE_EXTERN GLEEPFNGLTEXRENDERBUFFERNVPROC GLeeFuncPtr_glTexRenderbufferNV;
-  #define glTexRenderbufferNV GLeeFuncPtr_glTexRenderbufferNV
-#endif
-#endif 
-
-/* GL_NV_transform_feedback2 */
-
-#ifndef GL_NV_transform_feedback2
-#define GL_NV_transform_feedback2 1
-#define __GLEE_GL_NV_transform_feedback2 1
-/* Constants */
-#define GL_TRANSFORM_FEEDBACK_NV                           0x8E22
-#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV             0x8E23
-#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV             0x8E24
-#define GL_TRANSFORM_FEEDBACK_BINDING_NV                   0x8E25
-#ifndef GLEE_H_DEFINED_glBindTransformFeedbackNV
-#define GLEE_H_DEFINED_glBindTransformFeedbackNV
-  typedef void (APIENTRYP GLEEPFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum  target, GLuint  id);
-  GLEE_EXTERN GLEEPFNGLBINDTRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glBindTransformFeedbackNV;
-  #define glBindTransformFeedbackNV GLeeFuncPtr_glBindTransformFeedbackNV
-#endif
-#ifndef GLEE_H_DEFINED_glDeleteTransformFeedbacksNV
-#define GLEE_H_DEFINED_glDeleteTransformFeedbacksNV
-  typedef void (APIENTRYP GLEEPFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei  n, const GLuint * ids);
-  GLEE_EXTERN GLEEPFNGLDELETETRANSFORMFEEDBACKSNVPROC GLeeFuncPtr_glDeleteTransformFeedbacksNV;
-  #define glDeleteTransformFeedbacksNV GLeeFuncPtr_glDeleteTransformFeedbacksNV
-#endif
-#ifndef GLEE_H_DEFINED_glGenTransformFeedbacksNV
-#define GLEE_H_DEFINED_glGenTransformFeedbacksNV
-  typedef void (APIENTRYP GLEEPFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei  n, GLuint * ids);
-  GLEE_EXTERN GLEEPFNGLGENTRANSFORMFEEDBACKSNVPROC GLeeFuncPtr_glGenTransformFeedbacksNV;
-  #define glGenTransformFeedbacksNV GLeeFuncPtr_glGenTransformFeedbacksNV
-#endif
-#ifndef GLEE_H_DEFINED_glIsTransformFeedbackNV
-#define GLEE_H_DEFINED_glIsTransformFeedbackNV
-  typedef GLboolean (APIENTRYP GLEEPFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint  id);
-  GLEE_EXTERN GLEEPFNGLISTRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glIsTransformFeedbackNV;
-  #define glIsTransformFeedbackNV GLeeFuncPtr_glIsTransformFeedbackNV
-#endif
-#ifndef GLEE_H_DEFINED_glPauseTransformFeedbackNV
-#define GLEE_H_DEFINED_glPauseTransformFeedbackNV
-  typedef void (APIENTRYP GLEEPFNGLPAUSETRANSFORMFEEDBACKNVPROC) ();
-  GLEE_EXTERN GLEEPFNGLPAUSETRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glPauseTransformFeedbackNV;
-  #define glPauseTransformFeedbackNV GLeeFuncPtr_glPauseTransformFeedbackNV
-#endif
-#ifndef GLEE_H_DEFINED_glResumeTransformFeedbackNV
-#define GLEE_H_DEFINED_glResumeTransformFeedbackNV
-  typedef void (APIENTRYP GLEEPFNGLRESUMETRANSFORMFEEDBACKNVPROC) ();
-  GLEE_EXTERN GLEEPFNGLRESUMETRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glResumeTransformFeedbackNV;
-  #define glResumeTransformFeedbackNV GLeeFuncPtr_glResumeTransformFeedbackNV
-#endif
-#ifndef GLEE_H_DEFINED_glDrawTransformFeedbackNV
-#define GLEE_H_DEFINED_glDrawTransformFeedbackNV
-  typedef void (APIENTRYP GLEEPFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum  mode, GLuint  id);
-  GLEE_EXTERN GLEEPFNGLDRAWTRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glDrawTransformFeedbackNV;
-  #define glDrawTransformFeedbackNV GLeeFuncPtr_glDrawTransformFeedbackNV
-#endif
-#endif 
-
-/* GL_ATI_meminfo */
-
-#ifndef GL_ATI_meminfo
-#define GL_ATI_meminfo 1
-#define __GLEE_GL_ATI_meminfo 1
-/* Constants */
-#define GL_VBO_FREE_MEMORY_ATI                             0x87FB
-#define GL_TEXTURE_FREE_MEMORY_ATI                         0x87FC
-#define GL_RENDERBUFFER_FREE_MEMORY_ATI                    0x87FD
-#endif 
-
-/* GL_AMD_performance_monitor */
-
-#ifndef GL_AMD_performance_monitor
-#define GL_AMD_performance_monitor 1
-#define __GLEE_GL_AMD_performance_monitor 1
-/* Constants */
-#define GL_COUNTER_TYPE_AMD                                0x8BC0
-#define GL_COUNTER_RANGE_AMD                               0x8BC1
-#define GL_UNSIGNED_INT64_AMD                              0x8BC2
-#define GL_PERCENTAGE_AMD                                  0x8BC3
-#define GL_PERFMON_RESULT_AVAILABLE_AMD                    0x8BC4
-#define GL_PERFMON_RESULT_SIZE_AMD                         0x8BC5
-#define GL_PERFMON_RESULT_AMD                              0x8BC6
-#ifndef GLEE_H_DEFINED_glGetPerfMonitorGroupsAMD
-#define GLEE_H_DEFINED_glGetPerfMonitorGroupsAMD
-  typedef void (APIENTRYP GLEEPFNGLGETPERFMONITORGROUPSAMDPROC) (GLint * numGroups, GLsizei  groupsSize, GLuint * groups);
-  GLEE_EXTERN GLEEPFNGLGETPERFMONITORGROUPSAMDPROC GLeeFuncPtr_glGetPerfMonitorGroupsAMD;
-  #define glGetPerfMonitorGroupsAMD GLeeFuncPtr_glGetPerfMonitorGroupsAMD
-#endif
-#ifndef GLEE_H_DEFINED_glGetPerfMonitorCountersAMD
-#define GLEE_H_DEFINED_glGetPerfMonitorCountersAMD
-  typedef void (APIENTRYP GLEEPFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint  group, GLint * numCounters, GLint * maxActiveCounters, GLsizei  counterSize, GLuint * counters);
-  GLEE_EXTERN GLEEPFNGLGETPERFMONITORCOUNTERSAMDPROC GLeeFuncPtr_glGetPerfMonitorCountersAMD;
-  #define glGetPerfMonitorCountersAMD GLeeFuncPtr_glGetPerfMonitorCountersAMD
-#endif
-#ifndef GLEE_H_DEFINED_glGetPerfMonitorGroupStringAMD
-#define GLEE_H_DEFINED_glGetPerfMonitorGroupStringAMD
-  typedef void (APIENTRYP GLEEPFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint  group, GLsizei  bufSize, GLsizei * length, GLchar * groupString);
-  GLEE_EXTERN GLEEPFNGLGETPERFMONITORGROUPSTRINGAMDPROC GLeeFuncPtr_glGetPerfMonitorGroupStringAMD;
-  #define glGetPerfMonitorGroupStringAMD GLeeFuncPtr_glGetPerfMonitorGroupStringAMD
-#endif
-#ifndef GLEE_H_DEFINED_glGetPerfMonitorCounterStringAMD
-#define GLEE_H_DEFINED_glGetPerfMonitorCounterStringAMD
-  typedef void (APIENTRYP GLEEPFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint  group, GLuint  counter, GLsizei  bufSize, GLsizei * length, GLchar * counterString);
-  GLEE_EXTERN GLEEPFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC GLeeFuncPtr_glGetPerfMonitorCounterStringAMD;
-  #define glGetPerfMonitorCounterStringAMD GLeeFuncPtr_glGetPerfMonitorCounterStringAMD
-#endif
-#ifndef GLEE_H_DEFINED_glGetPerfMonitorCounterInfoAMD
-#define GLEE_H_DEFINED_glGetPerfMonitorCounterInfoAMD
-  typedef void (APIENTRYP GLEEPFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint  group, GLuint  counter, GLenum  pname, GLvoid * data);
-  GLEE_EXTERN GLEEPFNGLGETPERFMONITORCOUNTERINFOAMDPROC GLeeFuncPtr_glGetPerfMonitorCounterInfoAMD;
-  #define glGetPerfMonitorCounterInfoAMD GLeeFuncPtr_glGetPerfMonitorCounterInfoAMD
-#endif
-#ifndef GLEE_H_DEFINED_glGenPerfMonitorsAMD
-#define GLEE_H_DEFINED_glGenPerfMonitorsAMD
-  typedef void (APIENTRYP GLEEPFNGLGENPERFMONITORSAMDPROC) (GLsizei  n, GLuint * monitors);
-  GLEE_EXTERN GLEEPFNGLGENPERFMONITORSAMDPROC GLeeFuncPtr_glGenPerfMonitorsAMD;
-  #define glGenPerfMonitorsAMD GLeeFuncPtr_glGenPerfMonitorsAMD
-#endif
-#ifndef GLEE_H_DEFINED_glDeletePerfMonitorsAMD
-#define GLEE_H_DEFINED_glDeletePerfMonitorsAMD
-  typedef void (APIENTRYP GLEEPFNGLDELETEPERFMONITORSAMDPROC) (GLsizei  n, GLuint * monitors);
-  GLEE_EXTERN GLEEPFNGLDELETEPERFMONITORSAMDPROC GLeeFuncPtr_glDeletePerfMonitorsAMD;
-  #define glDeletePerfMonitorsAMD GLeeFuncPtr_glDeletePerfMonitorsAMD
-#endif
-#ifndef GLEE_H_DEFINED_glSelectPerfMonitorCountersAMD
-#define GLEE_H_DEFINED_glSelectPerfMonitorCountersAMD
-  typedef void (APIENTRYP GLEEPFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint  monitor, GLboolean  enable, GLuint  group, GLint  numCounters, GLuint * counterList);
-  GLEE_EXTERN GLEEPFNGLSELECTPERFMONITORCOUNTERSAMDPROC GLeeFuncPtr_glSelectPerfMonitorCountersAMD;
-  #define glSelectPerfMonitorCountersAMD GLeeFuncPtr_glSelectPerfMonitorCountersAMD
-#endif
-#ifndef GLEE_H_DEFINED_glBeginPerfMonitorAMD
-#define GLEE_H_DEFINED_glBeginPerfMonitorAMD
-  typedef void (APIENTRYP GLEEPFNGLBEGINPERFMONITORAMDPROC) (GLuint  monitor);
-  GLEE_EXTERN GLEEPFNGLBEGINPERFMONITORAMDPROC GLeeFuncPtr_glBeginPerfMonitorAMD;
-  #define glBeginPerfMonitorAMD GLeeFuncPtr_glBeginPerfMonitorAMD
-#endif
-#ifndef GLEE_H_DEFINED_glEndPerfMonitorAMD
-#define GLEE_H_DEFINED_glEndPerfMonitorAMD
-  typedef void (APIENTRYP GLEEPFNGLENDPERFMONITORAMDPROC) (GLuint  monitor);
-  GLEE_EXTERN GLEEPFNGLENDPERFMONITORAMDPROC GLeeFuncPtr_glEndPerfMonitorAMD;
-  #define glEndPerfMonitorAMD GLeeFuncPtr_glEndPerfMonitorAMD
-#endif
-#ifndef GLEE_H_DEFINED_glGetPerfMonitorCounterDataAMD
-#define GLEE_H_DEFINED_glGetPerfMonitorCounterDataAMD
-  typedef void (APIENTRYP GLEEPFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint  monitor, GLenum  pname, GLsizei  dataSize, GLuint * data, GLint * bytesWritten);
-  GLEE_EXTERN GLEEPFNGLGETPERFMONITORCOUNTERDATAAMDPROC GLeeFuncPtr_glGetPerfMonitorCounterDataAMD;
-  #define glGetPerfMonitorCounterDataAMD GLeeFuncPtr_glGetPerfMonitorCounterDataAMD
-#endif
-#endif 
-
-/* GL_AMD_texture_texture4 */
-
-#ifndef GL_AMD_texture_texture4
-#define GL_AMD_texture_texture4 1
-#define __GLEE_GL_AMD_texture_texture4 1
-/* Constants */
-#endif 
-
-/* GL_AMD_vertex_shader_tesselator */
-
-#ifndef GL_AMD_vertex_shader_tesselator
-#define GL_AMD_vertex_shader_tesselator 1
-#define __GLEE_GL_AMD_vertex_shader_tesselator 1
-/* Constants */
-#define GL_SAMPLER_BUFFER_AMD                              0x9001
-#define GL_INT_SAMPLER_BUFFER_AMD                          0x9002
-#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD                 0x9003
-#define GL_TESSELLATION_MODE_AMD                           0x9004
-#define GL_TESSELLATION_FACTOR_AMD                         0x9005
-#define GL_DISCRETE_AMD                                    0x9006
-#define GL_CONTINUOUS_AMD                                  0x9007
-#ifndef GLEE_H_DEFINED_glTessellationFactorAMD
-#define GLEE_H_DEFINED_glTessellationFactorAMD
-  typedef void (APIENTRYP GLEEPFNGLTESSELLATIONFACTORAMDPROC) (GLfloat  factor);
-  GLEE_EXTERN GLEEPFNGLTESSELLATIONFACTORAMDPROC GLeeFuncPtr_glTessellationFactorAMD;
-  #define glTessellationFactorAMD GLeeFuncPtr_glTessellationFactorAMD
-#endif
-#ifndef GLEE_H_DEFINED_glTessellationModeAMD
-#define GLEE_H_DEFINED_glTessellationModeAMD
-  typedef void (APIENTRYP GLEEPFNGLTESSELLATIONMODEAMDPROC) (GLenum  mode);
-  GLEE_EXTERN GLEEPFNGLTESSELLATIONMODEAMDPROC GLeeFuncPtr_glTessellationModeAMD;
-  #define glTessellationModeAMD GLeeFuncPtr_glTessellationModeAMD
-#endif
-#endif 
-
-/* GL_EXT_provoking_vertex */
-
-#ifndef GL_EXT_provoking_vertex
-#define GL_EXT_provoking_vertex 1
-#define __GLEE_GL_EXT_provoking_vertex 1
-/* Constants */
-#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT    0x8E4C
-#define GL_FIRST_VERTEX_CONVENTION_EXT                     0x8E4D
-#define GL_LAST_VERTEX_CONVENTION_EXT                      0x8E4E
-#define GL_PROVOKING_VERTEX_EXT                            0x8E4F
-#ifndef GLEE_H_DEFINED_glProvokingVertexEXT
-#define GLEE_H_DEFINED_glProvokingVertexEXT
-  typedef void (APIENTRYP GLEEPFNGLPROVOKINGVERTEXEXTPROC) (GLenum  mode);
-  GLEE_EXTERN GLEEPFNGLPROVOKINGVERTEXEXTPROC GLeeFuncPtr_glProvokingVertexEXT;
-  #define glProvokingVertexEXT GLeeFuncPtr_glProvokingVertexEXT
-#endif
-#endif 
-
-/* GL_EXT_texture_snorm */
-
-#ifndef GL_EXT_texture_snorm
-#define GL_EXT_texture_snorm 1
-#define __GLEE_GL_EXT_texture_snorm 1
-/* Constants */
-#define GL_ALPHA_SNORM                                     0x9010
-#define GL_LUMINANCE_SNORM                                 0x9011
-#define GL_LUMINANCE_ALPHA_SNORM                           0x9012
-#define GL_INTENSITY_SNORM                                 0x9013
-#define GL_ALPHA8_SNORM                                    0x9014
-#define GL_LUMINANCE8_SNORM                                0x9015
-#define GL_LUMINANCE8_ALPHA8_SNORM                         0x9016
-#define GL_INTENSITY8_SNORM                                0x9017
-#define GL_ALPHA16_SNORM                                   0x9018
-#define GL_LUMINANCE16_SNORM                               0x9019
-#define GL_LUMINANCE16_ALPHA16_SNORM                       0x901A
-#define GL_INTENSITY16_SNORM                               0x901B
-#endif 
-
-/* GL_AMD_draw_buffers_blend */
-
-#ifndef GL_AMD_draw_buffers_blend
-#define GL_AMD_draw_buffers_blend 1
-#define __GLEE_GL_AMD_draw_buffers_blend 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glBlendFuncIndexedAMD
-#define GLEE_H_DEFINED_glBlendFuncIndexedAMD
-  typedef void (APIENTRYP GLEEPFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint  buf, GLenum  src, GLenum  dst);
-  GLEE_EXTERN GLEEPFNGLBLENDFUNCINDEXEDAMDPROC GLeeFuncPtr_glBlendFuncIndexedAMD;
-  #define glBlendFuncIndexedAMD GLeeFuncPtr_glBlendFuncIndexedAMD
-#endif
-#ifndef GLEE_H_DEFINED_glBlendFuncSeparateIndexedAMD
-#define GLEE_H_DEFINED_glBlendFuncSeparateIndexedAMD
-  typedef void (APIENTRYP GLEEPFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint  buf, GLenum  srcRGB, GLenum  dstRGB, GLenum  srcAlpha, GLenum  dstAlpha);
-  GLEE_EXTERN GLEEPFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC GLeeFuncPtr_glBlendFuncSeparateIndexedAMD;
-  #define glBlendFuncSeparateIndexedAMD GLeeFuncPtr_glBlendFuncSeparateIndexedAMD
-#endif
-#ifndef GLEE_H_DEFINED_glBlendEquationIndexedAMD
-#define GLEE_H_DEFINED_glBlendEquationIndexedAMD
-  typedef void (APIENTRYP GLEEPFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint  buf, GLenum  mode);
-  GLEE_EXTERN GLEEPFNGLBLENDEQUATIONINDEXEDAMDPROC GLeeFuncPtr_glBlendEquationIndexedAMD;
-  #define glBlendEquationIndexedAMD GLeeFuncPtr_glBlendEquationIndexedAMD
-#endif
-#ifndef GLEE_H_DEFINED_glBlendEquationSeparateIndexedAMD
-#define GLEE_H_DEFINED_glBlendEquationSeparateIndexedAMD
-  typedef void (APIENTRYP GLEEPFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint  buf, GLenum  modeRGB, GLenum  modeAlpha);
-  GLEE_EXTERN GLEEPFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC GLeeFuncPtr_glBlendEquationSeparateIndexedAMD;
-  #define glBlendEquationSeparateIndexedAMD GLeeFuncPtr_glBlendEquationSeparateIndexedAMD
-#endif
-#endif 
-
-/* GL_APPLE_texture_range */
-
-#ifndef GL_APPLE_texture_range
-#define GL_APPLE_texture_range 1
-#define __GLEE_GL_APPLE_texture_range 1
-/* Constants */
-#define GL_TEXTURE_RANGE_LENGTH_APPLE                      0x85B7
-#define GL_TEXTURE_RANGE_POINTER_APPLE                     0x85B8
-#define GL_TEXTURE_STORAGE_HINT_APPLE                      0x85BC
-#define GL_STORAGE_PRIVATE_APPLE                           0x85BD
-#ifndef GLEE_H_DEFINED_glTextureRangeAPPLE
-#define GLEE_H_DEFINED_glTextureRangeAPPLE
-  typedef void (APIENTRYP GLEEPFNGLTEXTURERANGEAPPLEPROC) (GLenum  target, GLsizei  length, const GLvoid * pointer);
-  GLEE_EXTERN GLEEPFNGLTEXTURERANGEAPPLEPROC GLeeFuncPtr_glTextureRangeAPPLE;
-  #define glTextureRangeAPPLE GLeeFuncPtr_glTextureRangeAPPLE
-#endif
-#ifndef GLEE_H_DEFINED_glGetTexParameterPointervAPPLE
-#define GLEE_H_DEFINED_glGetTexParameterPointervAPPLE
-  typedef void (APIENTRYP GLEEPFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum  target, GLenum  pname, GLvoid* * params);
-  GLEE_EXTERN GLEEPFNGLGETTEXPARAMETERPOINTERVAPPLEPROC GLeeFuncPtr_glGetTexParameterPointervAPPLE;
-  #define glGetTexParameterPointervAPPLE GLeeFuncPtr_glGetTexParameterPointervAPPLE
-#endif
-#endif 
-
-/* GL_APPLE_float_pixels */
-
-#ifndef GL_APPLE_float_pixels
-#define GL_APPLE_float_pixels 1
-#define __GLEE_GL_APPLE_float_pixels 1
-/* Constants */
-#define GL_HALF_APPLE                                      0x140B
-#define GL_RGBA_FLOAT32_APPLE                              0x8814
-#define GL_RGB_FLOAT32_APPLE                               0x8815
-#define GL_ALPHA_FLOAT32_APPLE                             0x8816
-#define GL_INTENSITY_FLOAT32_APPLE                         0x8817
-#define GL_LUMINANCE_FLOAT32_APPLE                         0x8818
-#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE                   0x8819
-#define GL_RGBA_FLOAT16_APPLE                              0x881A
-#define GL_RGB_FLOAT16_APPLE                               0x881B
-#define GL_ALPHA_FLOAT16_APPLE                             0x881C
-#define GL_INTENSITY_FLOAT16_APPLE                         0x881D
-#define GL_LUMINANCE_FLOAT16_APPLE                         0x881E
-#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE                   0x881F
-#define GL_COLOR_FLOAT_APPLE                               0x8A0F
-#endif 
-
-/* GL_APPLE_vertex_program_evaluators */
-
-#ifndef GL_APPLE_vertex_program_evaluators
-#define GL_APPLE_vertex_program_evaluators 1
-#define __GLEE_GL_APPLE_vertex_program_evaluators 1
-/* Constants */
-#define GL_VERTEX_ATTRIB_MAP1_APPLE                        0x8A00
-#define GL_VERTEX_ATTRIB_MAP2_APPLE                        0x8A01
-#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE                   0x8A02
-#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE                  0x8A03
-#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE                  0x8A04
-#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE                 0x8A05
-#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE                   0x8A06
-#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE                  0x8A07
-#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE                  0x8A08
-#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE                 0x8A09
-#ifndef GLEE_H_DEFINED_glEnableVertexAttribAPPLE
-#define GLEE_H_DEFINED_glEnableVertexAttribAPPLE
-  typedef void (APIENTRYP GLEEPFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint  index, GLenum  pname);
-  GLEE_EXTERN GLEEPFNGLENABLEVERTEXATTRIBAPPLEPROC GLeeFuncPtr_glEnableVertexAttribAPPLE;
-  #define glEnableVertexAttribAPPLE GLeeFuncPtr_glEnableVertexAttribAPPLE
-#endif
-#ifndef GLEE_H_DEFINED_glDisableVertexAttribAPPLE
-#define GLEE_H_DEFINED_glDisableVertexAttribAPPLE
-  typedef void (APIENTRYP GLEEPFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint  index, GLenum  pname);
-  GLEE_EXTERN GLEEPFNGLDISABLEVERTEXATTRIBAPPLEPROC GLeeFuncPtr_glDisableVertexAttribAPPLE;
-  #define glDisableVertexAttribAPPLE GLeeFuncPtr_glDisableVertexAttribAPPLE
-#endif
-#ifndef GLEE_H_DEFINED_glIsVertexAttribEnabledAPPLE
-#define GLEE_H_DEFINED_glIsVertexAttribEnabledAPPLE
-  typedef GLboolean (APIENTRYP GLEEPFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint  index, GLenum  pname);
-  GLEE_EXTERN GLEEPFNGLISVERTEXATTRIBENABLEDAPPLEPROC GLeeFuncPtr_glIsVertexAttribEnabledAPPLE;
-  #define glIsVertexAttribEnabledAPPLE GLeeFuncPtr_glIsVertexAttribEnabledAPPLE
-#endif
-#ifndef GLEE_H_DEFINED_glMapVertexAttrib1dAPPLE
-#define GLEE_H_DEFINED_glMapVertexAttrib1dAPPLE
-  typedef void (APIENTRYP GLEEPFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint  index, GLuint  size, GLdouble  u1, GLdouble  u2, GLint  stride, GLint  order, const GLdouble * points);
-  GLEE_EXTERN GLEEPFNGLMAPVERTEXATTRIB1DAPPLEPROC GLeeFuncPtr_glMapVertexAttrib1dAPPLE;
-  #define glMapVertexAttrib1dAPPLE GLeeFuncPtr_glMapVertexAttrib1dAPPLE
-#endif
-#ifndef GLEE_H_DEFINED_glMapVertexAttrib1fAPPLE
-#define GLEE_H_DEFINED_glMapVertexAttrib1fAPPLE
-  typedef void (APIENTRYP GLEEPFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint  index, GLuint  size, GLfloat  u1, GLfloat  u2, GLint  stride, GLint  order, const GLfloat * points);
-  GLEE_EXTERN GLEEPFNGLMAPVERTEXATTRIB1FAPPLEPROC GLeeFuncPtr_glMapVertexAttrib1fAPPLE;
-  #define glMapVertexAttrib1fAPPLE GLeeFuncPtr_glMapVertexAttrib1fAPPLE
-#endif
-#ifndef GLEE_H_DEFINED_glMapVertexAttrib2dAPPLE
-#define GLEE_H_DEFINED_glMapVertexAttrib2dAPPLE
-  typedef void (APIENTRYP GLEEPFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint  index, GLuint  size, GLdouble  u1, GLdouble  u2, GLint  ustride, GLint  uorder, GLdouble  v1, GLdouble  v2, GLint  vstride, GLint  vorder, const GLdouble * points);
-  GLEE_EXTERN GLEEPFNGLMAPVERTEXATTRIB2DAPPLEPROC GLeeFuncPtr_glMapVertexAttrib2dAPPLE;
-  #define glMapVertexAttrib2dAPPLE GLeeFuncPtr_glMapVertexAttrib2dAPPLE
-#endif
-#ifndef GLEE_H_DEFINED_glMapVertexAttrib2fAPPLE
-#define GLEE_H_DEFINED_glMapVertexAttrib2fAPPLE
-  typedef void (APIENTRYP GLEEPFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint  index, GLuint  size, GLfloat  u1, GLfloat  u2, GLint  ustride, GLint  uorder, GLfloat  v1, GLfloat  v2, GLint  vstride, GLint  vorder, const GLfloat * points);
-  GLEE_EXTERN GLEEPFNGLMAPVERTEXATTRIB2FAPPLEPROC GLeeFuncPtr_glMapVertexAttrib2fAPPLE;
-  #define glMapVertexAttrib2fAPPLE GLeeFuncPtr_glMapVertexAttrib2fAPPLE
-#endif
-#endif 
-
-/* GL_APPLE_aux_depth_stencil */
-
-#ifndef GL_APPLE_aux_depth_stencil
-#define GL_APPLE_aux_depth_stencil 1
-#define __GLEE_GL_APPLE_aux_depth_stencil 1
-/* Constants */
-#define GL_AUX_DEPTH_STENCIL_APPLE                         0x8A14
-#endif 
-
-/* GL_APPLE_object_purgeable */
-
-#ifndef GL_APPLE_object_purgeable
-#define GL_APPLE_object_purgeable 1
-#define __GLEE_GL_APPLE_object_purgeable 1
-/* Constants */
-#define GL_BUFFER_OBJECT_APPLE                             0x85B3
-#define GL_RELEASED_APPLE                                  0x8A19
-#define GL_VOLATILE_APPLE                                  0x8A1A
-#define GL_RETAINED_APPLE                                  0x8A1B
-#define GL_UNDEFINED_APPLE                                 0x8A1C
-#define GL_PURGEABLE_APPLE                                 0x8A1D
-#ifndef GLEE_H_DEFINED_glObjectPurgeableAPPLE
-#define GLEE_H_DEFINED_glObjectPurgeableAPPLE
-  typedef GLenum (APIENTRYP GLEEPFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum  objectType, GLuint  name, GLenum  option);
-  GLEE_EXTERN GLEEPFNGLOBJECTPURGEABLEAPPLEPROC GLeeFuncPtr_glObjectPurgeableAPPLE;
-  #define glObjectPurgeableAPPLE GLeeFuncPtr_glObjectPurgeableAPPLE
-#endif
-#ifndef GLEE_H_DEFINED_glObjectUnpurgeableAPPLE
-#define GLEE_H_DEFINED_glObjectUnpurgeableAPPLE
-  typedef GLenum (APIENTRYP GLEEPFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum  objectType, GLuint  name, GLenum  option);
-  GLEE_EXTERN GLEEPFNGLOBJECTUNPURGEABLEAPPLEPROC GLeeFuncPtr_glObjectUnpurgeableAPPLE;
-  #define glObjectUnpurgeableAPPLE GLeeFuncPtr_glObjectUnpurgeableAPPLE
-#endif
-#ifndef GLEE_H_DEFINED_glGetObjectParameterivAPPLE
-#define GLEE_H_DEFINED_glGetObjectParameterivAPPLE
-  typedef void (APIENTRYP GLEEPFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum  objectType, GLuint  name, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETOBJECTPARAMETERIVAPPLEPROC GLeeFuncPtr_glGetObjectParameterivAPPLE;
-  #define glGetObjectParameterivAPPLE GLeeFuncPtr_glGetObjectParameterivAPPLE
-#endif
-#endif 
-
-/* GL_APPLE_row_bytes */
-
-#ifndef GL_APPLE_row_bytes
-#define GL_APPLE_row_bytes 1
-#define __GLEE_GL_APPLE_row_bytes 1
-/* Constants */
-#define GL_PACK_ROW_BYTES_APPLE                            0x8A15
-#define GL_UNPACK_ROW_BYTES_APPLE                          0x8A16
-#endif 
-
-/* GL_APPLE_rgb_422 */
-
-#ifndef GL_APPLE_rgb_422
-#define GL_APPLE_rgb_422 1
-#define __GLEE_GL_APPLE_rgb_422 1
-/* Constants */
-#define GL_RGB_422_APPLE                                   0x8A1F
-#endif 
-
-/* GL_NV_video_capture */
-
-#ifndef GL_NV_video_capture
-#define GL_NV_video_capture 1
-#define __GLEE_GL_NV_video_capture 1
-/* Constants */
-#define GL_VIDEO_BUFFER_NV                                 0x9020
-#define GL_VIDEO_BUFFER_BINDING_NV                         0x9021
-#define GL_FIELD_UPPER_NV                                  0x9022
-#define GL_FIELD_LOWER_NV                                  0x9023
-#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV                    0x9024
-#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV             0x9025
-#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV               0x9026
-#define GL_LAST_VIDEO_CAPTURE_STATUS_NV                    0x9027
-#define GL_VIDEO_BUFFER_PITCH_NV                           0x9028
-#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV                0x9029
-#define GL_VIDEO_COLOR_CONVERSION_MAX_NV                   0x902A
-#define GL_VIDEO_COLOR_CONVERSION_MIN_NV                   0x902B
-#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV                0x902C
-#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV                 0x902D
-#define GL_PARTIAL_SUCCESS_NV                              0x902E
-#define GL_SUCCESS_NV                                      0x902F
-#define GL_FAILURE_NV                                      0x9030
-#define GL_YCBYCR8_422_NV                                  0x9031
-#define GL_YCBAYCR8A_4224_NV                               0x9032
-#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV                   0x9033
-#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV        0x9034
-#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV                   0x9035
-#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV        0x9036
-#define GL_Z4Y12Z4CB12Z4CR12_444_NV                        0x9037
-#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV                    0x9038
-#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV                   0x9039
-#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV             0x903A
-#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV             0x903B
-#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV                 0x903C
-#ifndef GLEE_H_DEFINED_glBeginVideoCaptureNV
-#define GLEE_H_DEFINED_glBeginVideoCaptureNV
-  typedef void (APIENTRYP GLEEPFNGLBEGINVIDEOCAPTURENVPROC) (GLuint  video_capture_slot);
-  GLEE_EXTERN GLEEPFNGLBEGINVIDEOCAPTURENVPROC GLeeFuncPtr_glBeginVideoCaptureNV;
-  #define glBeginVideoCaptureNV GLeeFuncPtr_glBeginVideoCaptureNV
-#endif
-#ifndef GLEE_H_DEFINED_glBindVideoCaptureStreamBufferNV
-#define GLEE_H_DEFINED_glBindVideoCaptureStreamBufferNV
-  typedef void (APIENTRYP GLEEPFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint  video_capture_slot, GLuint  stream, GLenum  frame_region, GLintptrARB  offset);
-  GLEE_EXTERN GLEEPFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC GLeeFuncPtr_glBindVideoCaptureStreamBufferNV;
-  #define glBindVideoCaptureStreamBufferNV GLeeFuncPtr_glBindVideoCaptureStreamBufferNV
-#endif
-#ifndef GLEE_H_DEFINED_glBindVideoCaptureStreamTextureNV
-#define GLEE_H_DEFINED_glBindVideoCaptureStreamTextureNV
-  typedef void (APIENTRYP GLEEPFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint  video_capture_slot, GLuint  stream, GLenum  frame_region, GLenum  target, GLuint  texture);
-  GLEE_EXTERN GLEEPFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC GLeeFuncPtr_glBindVideoCaptureStreamTextureNV;
-  #define glBindVideoCaptureStreamTextureNV GLeeFuncPtr_glBindVideoCaptureStreamTextureNV
-#endif
-#ifndef GLEE_H_DEFINED_glEndVideoCaptureNV
-#define GLEE_H_DEFINED_glEndVideoCaptureNV
-  typedef void (APIENTRYP GLEEPFNGLENDVIDEOCAPTURENVPROC) (GLuint  video_capture_slot);
-  GLEE_EXTERN GLEEPFNGLENDVIDEOCAPTURENVPROC GLeeFuncPtr_glEndVideoCaptureNV;
-  #define glEndVideoCaptureNV GLeeFuncPtr_glEndVideoCaptureNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetVideoCaptureivNV
-#define GLEE_H_DEFINED_glGetVideoCaptureivNV
-  typedef void (APIENTRYP GLEEPFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint  video_capture_slot, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETVIDEOCAPTUREIVNVPROC GLeeFuncPtr_glGetVideoCaptureivNV;
-  #define glGetVideoCaptureivNV GLeeFuncPtr_glGetVideoCaptureivNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetVideoCaptureStreamivNV
-#define GLEE_H_DEFINED_glGetVideoCaptureStreamivNV
-  typedef void (APIENTRYP GLEEPFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint  video_capture_slot, GLuint  stream, GLenum  pname, GLint * params);
-  GLEE_EXTERN GLEEPFNGLGETVIDEOCAPTURESTREAMIVNVPROC GLeeFuncPtr_glGetVideoCaptureStreamivNV;
-  #define glGetVideoCaptureStreamivNV GLeeFuncPtr_glGetVideoCaptureStreamivNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetVideoCaptureStreamfvNV
-#define GLEE_H_DEFINED_glGetVideoCaptureStreamfvNV
-  typedef void (APIENTRYP GLEEPFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint  video_capture_slot, GLuint  stream, GLenum  pname, GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLGETVIDEOCAPTURESTREAMFVNVPROC GLeeFuncPtr_glGetVideoCaptureStreamfvNV;
-  #define glGetVideoCaptureStreamfvNV GLeeFuncPtr_glGetVideoCaptureStreamfvNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetVideoCaptureStreamdvNV
-#define GLEE_H_DEFINED_glGetVideoCaptureStreamdvNV
-  typedef void (APIENTRYP GLEEPFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint  video_capture_slot, GLuint  stream, GLenum  pname, GLdouble * params);
-  GLEE_EXTERN GLEEPFNGLGETVIDEOCAPTURESTREAMDVNVPROC GLeeFuncPtr_glGetVideoCaptureStreamdvNV;
-  #define glGetVideoCaptureStreamdvNV GLeeFuncPtr_glGetVideoCaptureStreamdvNV
-#endif
-#ifndef GLEE_H_DEFINED_glVideoCaptureNV
-#define GLEE_H_DEFINED_glVideoCaptureNV
-  typedef GLenum (APIENTRYP GLEEPFNGLVIDEOCAPTURENVPROC) (GLuint  video_capture_slot, GLuint * sequence_num, GLuint64EXT * capture_time);
-  GLEE_EXTERN GLEEPFNGLVIDEOCAPTURENVPROC GLeeFuncPtr_glVideoCaptureNV;
-  #define glVideoCaptureNV GLeeFuncPtr_glVideoCaptureNV
-#endif
-#ifndef GLEE_H_DEFINED_glVideoCaptureStreamParameterivNV
-#define GLEE_H_DEFINED_glVideoCaptureStreamParameterivNV
-  typedef void (APIENTRYP GLEEPFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint  video_capture_slot, GLuint  stream, GLenum  pname, const GLint * params);
-  GLEE_EXTERN GLEEPFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC GLeeFuncPtr_glVideoCaptureStreamParameterivNV;
-  #define glVideoCaptureStreamParameterivNV GLeeFuncPtr_glVideoCaptureStreamParameterivNV
-#endif
-#ifndef GLEE_H_DEFINED_glVideoCaptureStreamParameterfvNV
-#define GLEE_H_DEFINED_glVideoCaptureStreamParameterfvNV
-  typedef void (APIENTRYP GLEEPFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint  video_capture_slot, GLuint  stream, GLenum  pname, const GLfloat * params);
-  GLEE_EXTERN GLEEPFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC GLeeFuncPtr_glVideoCaptureStreamParameterfvNV;
-  #define glVideoCaptureStreamParameterfvNV GLeeFuncPtr_glVideoCaptureStreamParameterfvNV
-#endif
-#ifndef GLEE_H_DEFINED_glVideoCaptureStreamParameterdvNV
-#define GLEE_H_DEFINED_glVideoCaptureStreamParameterdvNV
-  typedef void (APIENTRYP GLEEPFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint  video_capture_slot, GLuint  stream, GLenum  pname, const GLdouble * params);
-  GLEE_EXTERN GLEEPFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC GLeeFuncPtr_glVideoCaptureStreamParameterdvNV;
-  #define glVideoCaptureStreamParameterdvNV GLeeFuncPtr_glVideoCaptureStreamParameterdvNV
-#endif
-#endif 
-
-/* GL_NV_copy_image */
-
-#ifndef GL_NV_copy_image
-#define GL_NV_copy_image 1
-#define __GLEE_GL_NV_copy_image 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glCopyImageSubDataNV
-#define GLEE_H_DEFINED_glCopyImageSubDataNV
-  typedef void (APIENTRYP GLEEPFNGLCOPYIMAGESUBDATANVPROC) (GLuint  srcName, GLenum  srcTarget, GLint  srcLevel, GLint  srcX, GLint  srcY, GLint  srcZ, GLuint  dstName, GLenum  dstTarget, GLint  dstLevel, GLint  dstX, GLint  dstY, GLint  dstZ, GLsizei  width, GLsizei  height, GLsizei  depth);
-  GLEE_EXTERN GLEEPFNGLCOPYIMAGESUBDATANVPROC GLeeFuncPtr_glCopyImageSubDataNV;
-  #define glCopyImageSubDataNV GLeeFuncPtr_glCopyImageSubDataNV
-#endif
-#endif 
-
-/* GL_EXT_separate_shader_objects */
-
-#ifndef GL_EXT_separate_shader_objects
-#define GL_EXT_separate_shader_objects 1
-#define __GLEE_GL_EXT_separate_shader_objects 1
-/* Constants */
-#define GL_ACTIVE_PROGRAM_EXT                              0x8B8D
-#ifndef GLEE_H_DEFINED_glUseShaderProgramEXT
-#define GLEE_H_DEFINED_glUseShaderProgramEXT
-  typedef void (APIENTRYP GLEEPFNGLUSESHADERPROGRAMEXTPROC) (GLenum  type, GLuint  program);
-  GLEE_EXTERN GLEEPFNGLUSESHADERPROGRAMEXTPROC GLeeFuncPtr_glUseShaderProgramEXT;
-  #define glUseShaderProgramEXT GLeeFuncPtr_glUseShaderProgramEXT
-#endif
-#ifndef GLEE_H_DEFINED_glActiveProgramEXT
-#define GLEE_H_DEFINED_glActiveProgramEXT
-  typedef void (APIENTRYP GLEEPFNGLACTIVEPROGRAMEXTPROC) (GLuint  program);
-  GLEE_EXTERN GLEEPFNGLACTIVEPROGRAMEXTPROC GLeeFuncPtr_glActiveProgramEXT;
-  #define glActiveProgramEXT GLeeFuncPtr_glActiveProgramEXT
-#endif
-#ifndef GLEE_H_DEFINED_glCreateShaderProgramEXT
-#define GLEE_H_DEFINED_glCreateShaderProgramEXT
-  typedef GLuint (APIENTRYP GLEEPFNGLCREATESHADERPROGRAMEXTPROC) (GLenum  type, const GLchar * string);
-  GLEE_EXTERN GLEEPFNGLCREATESHADERPROGRAMEXTPROC GLeeFuncPtr_glCreateShaderProgramEXT;
-  #define glCreateShaderProgramEXT GLeeFuncPtr_glCreateShaderProgramEXT
-#endif
-#endif 
-
-/* GL_NV_parameter_buffer_object2 */
-
-#ifndef GL_NV_parameter_buffer_object2
-#define GL_NV_parameter_buffer_object2 1
-#define __GLEE_GL_NV_parameter_buffer_object2 1
-/* Constants */
-#endif 
-
-/* GL_NV_shader_buffer_load */
-
-#ifndef GL_NV_shader_buffer_load
-#define GL_NV_shader_buffer_load 1
-#define __GLEE_GL_NV_shader_buffer_load 1
-/* Constants */
-#define GL_BUFFER_GPU_ADDRESS_NV                           0x8F1D
-#define GL_GPU_ADDRESS_NV                                  0x8F34
-#define GL_MAX_SHADER_BUFFER_ADDRESS_NV                    0x8F35
-#ifndef GLEE_H_DEFINED_glMakeBufferResidentNV
-#define GLEE_H_DEFINED_glMakeBufferResidentNV
-  typedef void (APIENTRYP GLEEPFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum  target, GLenum  access);
-  GLEE_EXTERN GLEEPFNGLMAKEBUFFERRESIDENTNVPROC GLeeFuncPtr_glMakeBufferResidentNV;
-  #define glMakeBufferResidentNV GLeeFuncPtr_glMakeBufferResidentNV
-#endif
-#ifndef GLEE_H_DEFINED_glMakeBufferNonResidentNV
-#define GLEE_H_DEFINED_glMakeBufferNonResidentNV
-  typedef void (APIENTRYP GLEEPFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum  target);
-  GLEE_EXTERN GLEEPFNGLMAKEBUFFERNONRESIDENTNVPROC GLeeFuncPtr_glMakeBufferNonResidentNV;
-  #define glMakeBufferNonResidentNV GLeeFuncPtr_glMakeBufferNonResidentNV
-#endif
-#ifndef GLEE_H_DEFINED_glIsBufferResidentNV
-#define GLEE_H_DEFINED_glIsBufferResidentNV
-  typedef GLboolean (APIENTRYP GLEEPFNGLISBUFFERRESIDENTNVPROC) (GLenum  target);
-  GLEE_EXTERN GLEEPFNGLISBUFFERRESIDENTNVPROC GLeeFuncPtr_glIsBufferResidentNV;
-  #define glIsBufferResidentNV GLeeFuncPtr_glIsBufferResidentNV
-#endif
-#ifndef GLEE_H_DEFINED_glMakeNamedBufferResidentNV
-#define GLEE_H_DEFINED_glMakeNamedBufferResidentNV
-  typedef void (APIENTRYP GLEEPFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint  buffer, GLenum  access);
-  GLEE_EXTERN GLEEPFNGLMAKENAMEDBUFFERRESIDENTNVPROC GLeeFuncPtr_glMakeNamedBufferResidentNV;
-  #define glMakeNamedBufferResidentNV GLeeFuncPtr_glMakeNamedBufferResidentNV
-#endif
-#ifndef GLEE_H_DEFINED_glMakeNamedBufferNonResidentNV
-#define GLEE_H_DEFINED_glMakeNamedBufferNonResidentNV
-  typedef void (APIENTRYP GLEEPFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint  buffer);
-  GLEE_EXTERN GLEEPFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC GLeeFuncPtr_glMakeNamedBufferNonResidentNV;
-  #define glMakeNamedBufferNonResidentNV GLeeFuncPtr_glMakeNamedBufferNonResidentNV
-#endif
-#ifndef GLEE_H_DEFINED_glIsNamedBufferResidentNV
-#define GLEE_H_DEFINED_glIsNamedBufferResidentNV
-  typedef GLboolean (APIENTRYP GLEEPFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint  buffer);
-  GLEE_EXTERN GLEEPFNGLISNAMEDBUFFERRESIDENTNVPROC GLeeFuncPtr_glIsNamedBufferResidentNV;
-  #define glIsNamedBufferResidentNV GLeeFuncPtr_glIsNamedBufferResidentNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetBufferParameterui64vNV
-#define GLEE_H_DEFINED_glGetBufferParameterui64vNV
-  typedef void (APIENTRYP GLEEPFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum  target, GLenum  pname, GLuint64EXT * params);
-  GLEE_EXTERN GLEEPFNGLGETBUFFERPARAMETERUI64VNVPROC GLeeFuncPtr_glGetBufferParameterui64vNV;
-  #define glGetBufferParameterui64vNV GLeeFuncPtr_glGetBufferParameterui64vNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetNamedBufferParameterui64vNV
-#define GLEE_H_DEFINED_glGetNamedBufferParameterui64vNV
-  typedef void (APIENTRYP GLEEPFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint  buffer, GLenum  pname, GLuint64EXT * params);
-  GLEE_EXTERN GLEEPFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC GLeeFuncPtr_glGetNamedBufferParameterui64vNV;
-  #define glGetNamedBufferParameterui64vNV GLeeFuncPtr_glGetNamedBufferParameterui64vNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetIntegerui64vNV
-#define GLEE_H_DEFINED_glGetIntegerui64vNV
-  typedef void (APIENTRYP GLEEPFNGLGETINTEGERUI64VNVPROC) (GLenum  value, GLuint64EXT * result);
-  GLEE_EXTERN GLEEPFNGLGETINTEGERUI64VNVPROC GLeeFuncPtr_glGetIntegerui64vNV;
-  #define glGetIntegerui64vNV GLeeFuncPtr_glGetIntegerui64vNV
-#endif
-#ifndef GLEE_H_DEFINED_glUniformui64NV
-#define GLEE_H_DEFINED_glUniformui64NV
-  typedef void (APIENTRYP GLEEPFNGLUNIFORMUI64NVPROC) (GLint  location, GLuint64EXT  value);
-  GLEE_EXTERN GLEEPFNGLUNIFORMUI64NVPROC GLeeFuncPtr_glUniformui64NV;
-  #define glUniformui64NV GLeeFuncPtr_glUniformui64NV
-#endif
-#ifndef GLEE_H_DEFINED_glUniformui64vNV
-#define GLEE_H_DEFINED_glUniformui64vNV
-  typedef void (APIENTRYP GLEEPFNGLUNIFORMUI64VNVPROC) (GLint  location, GLsizei  count, const GLuint64EXT * value);
-  GLEE_EXTERN GLEEPFNGLUNIFORMUI64VNVPROC GLeeFuncPtr_glUniformui64vNV;
-  #define glUniformui64vNV GLeeFuncPtr_glUniformui64vNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetUniformui64vNV
-#define GLEE_H_DEFINED_glGetUniformui64vNV
-  typedef void (APIENTRYP GLEEPFNGLGETUNIFORMUI64VNVPROC) (GLuint  program, GLint  location, GLuint64EXT * params);
-  GLEE_EXTERN GLEEPFNGLGETUNIFORMUI64VNVPROC GLeeFuncPtr_glGetUniformui64vNV;
-  #define glGetUniformui64vNV GLeeFuncPtr_glGetUniformui64vNV
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformui64NV
-#define GLEE_H_DEFINED_glProgramUniformui64NV
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint  program, GLint  location, GLuint64EXT  value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMUI64NVPROC GLeeFuncPtr_glProgramUniformui64NV;
-  #define glProgramUniformui64NV GLeeFuncPtr_glProgramUniformui64NV
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformui64vNV
-#define GLEE_H_DEFINED_glProgramUniformui64vNV
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint  program, GLint  location, GLsizei  count, const GLuint64EXT * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMUI64VNVPROC GLeeFuncPtr_glProgramUniformui64vNV;
-  #define glProgramUniformui64vNV GLeeFuncPtr_glProgramUniformui64vNV
-#endif
-#endif 
-
-/* GL_NV_vertex_buffer_unified_memory */
-
-#ifndef GL_NV_vertex_buffer_unified_memory
-#define GL_NV_vertex_buffer_unified_memory 1
-#define __GLEE_GL_NV_vertex_buffer_unified_memory 1
-/* Constants */
-#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV                  0x8F1E
-#define GL_ELEMENT_ARRAY_UNIFIED_NV                        0x8F1F
-#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV                  0x8F20
-#define GL_VERTEX_ARRAY_ADDRESS_NV                         0x8F21
-#define GL_NORMAL_ARRAY_ADDRESS_NV                         0x8F22
-#define GL_COLOR_ARRAY_ADDRESS_NV                          0x8F23
-#define GL_INDEX_ARRAY_ADDRESS_NV                          0x8F24
-#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV                  0x8F25
-#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV                      0x8F26
-#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV                0x8F27
-#define GL_FOG_COORD_ARRAY_ADDRESS_NV                      0x8F28
-#define GL_ELEMENT_ARRAY_ADDRESS_NV                        0x8F29
-#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV                   0x8F2A
-#define GL_VERTEX_ARRAY_LENGTH_NV                          0x8F2B
-#define GL_NORMAL_ARRAY_LENGTH_NV                          0x8F2C
-#define GL_COLOR_ARRAY_LENGTH_NV                           0x8F2D
-#define GL_INDEX_ARRAY_LENGTH_NV                           0x8F2E
-#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV                   0x8F2F
-#define GL_EDGE_FLAG_ARRAY_LENGTH_NV                       0x8F30
-#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV                 0x8F31
-#define GL_FOG_COORD_ARRAY_LENGTH_NV                       0x8F32
-#define GL_ELEMENT_ARRAY_LENGTH_NV                         0x8F33
-#define GL_DRAW_INDIRECT_UNIFIED_NV                        0x8F40
-#define GL_DRAW_INDIRECT_ADDRESS_NV                        0x8F41
-#define GL_DRAW_INDIRECT_LENGTH_NV                         0x8F42
-#ifndef GLEE_H_DEFINED_glBufferAddressRangeNV
-#define GLEE_H_DEFINED_glBufferAddressRangeNV
-  typedef void (APIENTRYP GLEEPFNGLBUFFERADDRESSRANGENVPROC) (GLenum  pname, GLuint  index, GLuint64EXT  address, GLsizeiptr  length);
-  GLEE_EXTERN GLEEPFNGLBUFFERADDRESSRANGENVPROC GLeeFuncPtr_glBufferAddressRangeNV;
-  #define glBufferAddressRangeNV GLeeFuncPtr_glBufferAddressRangeNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexFormatNV
-#define GLEE_H_DEFINED_glVertexFormatNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXFORMATNVPROC) (GLint  size, GLenum  type, GLsizei  stride);
-  GLEE_EXTERN GLEEPFNGLVERTEXFORMATNVPROC GLeeFuncPtr_glVertexFormatNV;
-  #define glVertexFormatNV GLeeFuncPtr_glVertexFormatNV
-#endif
-#ifndef GLEE_H_DEFINED_glNormalFormatNV
-#define GLEE_H_DEFINED_glNormalFormatNV
-  typedef void (APIENTRYP GLEEPFNGLNORMALFORMATNVPROC) (GLenum  type, GLsizei  stride);
-  GLEE_EXTERN GLEEPFNGLNORMALFORMATNVPROC GLeeFuncPtr_glNormalFormatNV;
-  #define glNormalFormatNV GLeeFuncPtr_glNormalFormatNV
-#endif
-#ifndef GLEE_H_DEFINED_glColorFormatNV
-#define GLEE_H_DEFINED_glColorFormatNV
-  typedef void (APIENTRYP GLEEPFNGLCOLORFORMATNVPROC) (GLint  size, GLenum  type, GLsizei  stride);
-  GLEE_EXTERN GLEEPFNGLCOLORFORMATNVPROC GLeeFuncPtr_glColorFormatNV;
-  #define glColorFormatNV GLeeFuncPtr_glColorFormatNV
-#endif
-#ifndef GLEE_H_DEFINED_glIndexFormatNV
-#define GLEE_H_DEFINED_glIndexFormatNV
-  typedef void (APIENTRYP GLEEPFNGLINDEXFORMATNVPROC) (GLenum  type, GLsizei  stride);
-  GLEE_EXTERN GLEEPFNGLINDEXFORMATNVPROC GLeeFuncPtr_glIndexFormatNV;
-  #define glIndexFormatNV GLeeFuncPtr_glIndexFormatNV
-#endif
-#ifndef GLEE_H_DEFINED_glTexCoordFormatNV
-#define GLEE_H_DEFINED_glTexCoordFormatNV
-  typedef void (APIENTRYP GLEEPFNGLTEXCOORDFORMATNVPROC) (GLint  size, GLenum  type, GLsizei  stride);
-  GLEE_EXTERN GLEEPFNGLTEXCOORDFORMATNVPROC GLeeFuncPtr_glTexCoordFormatNV;
-  #define glTexCoordFormatNV GLeeFuncPtr_glTexCoordFormatNV
-#endif
-#ifndef GLEE_H_DEFINED_glEdgeFlagFormatNV
-#define GLEE_H_DEFINED_glEdgeFlagFormatNV
-  typedef void (APIENTRYP GLEEPFNGLEDGEFLAGFORMATNVPROC) (GLsizei  stride);
-  GLEE_EXTERN GLEEPFNGLEDGEFLAGFORMATNVPROC GLeeFuncPtr_glEdgeFlagFormatNV;
-  #define glEdgeFlagFormatNV GLeeFuncPtr_glEdgeFlagFormatNV
-#endif
-#ifndef GLEE_H_DEFINED_glSecondaryColorFormatNV
-#define GLEE_H_DEFINED_glSecondaryColorFormatNV
-  typedef void (APIENTRYP GLEEPFNGLSECONDARYCOLORFORMATNVPROC) (GLint  size, GLenum  type, GLsizei  stride);
-  GLEE_EXTERN GLEEPFNGLSECONDARYCOLORFORMATNVPROC GLeeFuncPtr_glSecondaryColorFormatNV;
-  #define glSecondaryColorFormatNV GLeeFuncPtr_glSecondaryColorFormatNV
-#endif
-#ifndef GLEE_H_DEFINED_glFogCoordFormatNV
-#define GLEE_H_DEFINED_glFogCoordFormatNV
-  typedef void (APIENTRYP GLEEPFNGLFOGCOORDFORMATNVPROC) (GLenum  type, GLsizei  stride);
-  GLEE_EXTERN GLEEPFNGLFOGCOORDFORMATNVPROC GLeeFuncPtr_glFogCoordFormatNV;
-  #define glFogCoordFormatNV GLeeFuncPtr_glFogCoordFormatNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribFormatNV
-#define GLEE_H_DEFINED_glVertexAttribFormatNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBFORMATNVPROC) (GLuint  index, GLint  size, GLenum  type, GLboolean  normalized, GLsizei  stride);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBFORMATNVPROC GLeeFuncPtr_glVertexAttribFormatNV;
-  #define glVertexAttribFormatNV GLeeFuncPtr_glVertexAttribFormatNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribIFormatNV
-#define GLEE_H_DEFINED_glVertexAttribIFormatNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint  index, GLint  size, GLenum  type, GLsizei  stride);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBIFORMATNVPROC GLeeFuncPtr_glVertexAttribIFormatNV;
-  #define glVertexAttribIFormatNV GLeeFuncPtr_glVertexAttribIFormatNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetIntegerui64i_vNV
-#define GLEE_H_DEFINED_glGetIntegerui64i_vNV
-  typedef void (APIENTRYP GLEEPFNGLGETINTEGERUI64I_VNVPROC) (GLenum  value, GLuint  index, GLuint64EXT * result);
-  GLEE_EXTERN GLEEPFNGLGETINTEGERUI64I_VNVPROC GLeeFuncPtr_glGetIntegerui64i_vNV;
-  #define glGetIntegerui64i_vNV GLeeFuncPtr_glGetIntegerui64i_vNV
-#endif
-#endif 
-
-/* GL_NV_texture_barrier */
-
-#ifndef GL_NV_texture_barrier
-#define GL_NV_texture_barrier 1
-#define __GLEE_GL_NV_texture_barrier 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glTextureBarrierNV
-#define GLEE_H_DEFINED_glTextureBarrierNV
-  typedef void (APIENTRYP GLEEPFNGLTEXTUREBARRIERNVPROC) ();
-  GLEE_EXTERN GLEEPFNGLTEXTUREBARRIERNVPROC GLeeFuncPtr_glTextureBarrierNV;
-  #define glTextureBarrierNV GLeeFuncPtr_glTextureBarrierNV
-#endif
-#endif 
-
-/* GL_AMD_shader_stencil_export */
-
-#ifndef GL_AMD_shader_stencil_export
-#define GL_AMD_shader_stencil_export 1
-#define __GLEE_GL_AMD_shader_stencil_export 1
-/* Constants */
-#endif 
-
-/* GL_AMD_seamless_cubemap_per_texture */
-
-#ifndef GL_AMD_seamless_cubemap_per_texture
-#define GL_AMD_seamless_cubemap_per_texture 1
-#define __GLEE_GL_AMD_seamless_cubemap_per_texture 1
-/* Constants */
-#endif 
-
-/* GL_AMD_conservative_depth */
-
-#ifndef GL_AMD_conservative_depth
-#define GL_AMD_conservative_depth 1
-#define __GLEE_GL_AMD_conservative_depth 1
-/* Constants */
-#endif 
-
-/* GL_EXT_shader_image_load_store */
-
-#ifndef GL_EXT_shader_image_load_store
-#define GL_EXT_shader_image_load_store 1
-#define __GLEE_GL_EXT_shader_image_load_store 1
-/* Constants */
-#define GL_MAX_IMAGE_UNITS_EXT                             0x8F38
-#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39
-#define GL_IMAGE_BINDING_NAME_EXT                          0x8F3A
-#define GL_IMAGE_BINDING_LEVEL_EXT                         0x8F3B
-#define GL_IMAGE_BINDING_LAYERED_EXT                       0x8F3C
-#define GL_IMAGE_BINDING_LAYER_EXT                         0x8F3D
-#define GL_IMAGE_BINDING_ACCESS_EXT                        0x8F3E
-#define GL_IMAGE_1D_EXT                                    0x904C
-#define GL_IMAGE_2D_EXT                                    0x904D
-#define GL_IMAGE_3D_EXT                                    0x904E
-#define GL_IMAGE_2D_RECT_EXT                               0x904F
-#define GL_IMAGE_CUBE_EXT                                  0x9050
-#define GL_IMAGE_BUFFER_EXT                                0x9051
-#define GL_IMAGE_1D_ARRAY_EXT                              0x9052
-#define GL_IMAGE_2D_ARRAY_EXT                              0x9053
-#define GL_IMAGE_CUBE_MAP_ARRAY_EXT                        0x9054
-#define GL_IMAGE_2D_MULTISAMPLE_EXT                        0x9055
-#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT                  0x9056
-#define GL_INT_IMAGE_1D_EXT                                0x9057
-#define GL_INT_IMAGE_2D_EXT                                0x9058
-#define GL_INT_IMAGE_3D_EXT                                0x9059
-#define GL_INT_IMAGE_2D_RECT_EXT                           0x905A
-#define GL_INT_IMAGE_CUBE_EXT                              0x905B
-#define GL_INT_IMAGE_BUFFER_EXT                            0x905C
-#define GL_INT_IMAGE_1D_ARRAY_EXT                          0x905D
-#define GL_INT_IMAGE_2D_ARRAY_EXT                          0x905E
-#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT                    0x905F
-#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT                    0x9060
-#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT              0x9061
-#define GL_UNSIGNED_INT_IMAGE_1D_EXT                       0x9062
-#define GL_UNSIGNED_INT_IMAGE_2D_EXT                       0x9063
-#define GL_UNSIGNED_INT_IMAGE_3D_EXT                       0x9064
-#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT                  0x9065
-#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT                     0x9066
-#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT                   0x9067
-#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT                 0x9068
-#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT                 0x9069
-#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT           0x906A
-#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT           0x906B
-#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT     0x906C
-#define GL_MAX_IMAGE_SAMPLES_EXT                           0x906D
-#define GL_IMAGE_BINDING_FORMAT_EXT                        0x906E
-#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT             0x00000001
-#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT                   0x00000002
-#define GL_UNIFORM_BARRIER_BIT_EXT                         0x00000004
-#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT                   0x00000008
-#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT             0x00000020
-#define GL_COMMAND_BARRIER_BIT_EXT                         0x00000040
-#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT                    0x00000080
-#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT                  0x00000100
-#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT                   0x00000200
-#define GL_FRAMEBUFFER_BARRIER_BIT_EXT                     0x00000400
-#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT              0x00000800
-#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT                  0x00001000
-#define GL_ALL_BARRIER_BITS_EXT                            0xFFFFFFFF
-#ifndef GLEE_H_DEFINED_glBindImageTextureEXT
-#define GLEE_H_DEFINED_glBindImageTextureEXT
-  typedef void (APIENTRYP GLEEPFNGLBINDIMAGETEXTUREEXTPROC) (GLuint  index, GLuint  texture, GLint  level, GLboolean  layered, GLint  layer, GLenum  access, GLint  format);
-  GLEE_EXTERN GLEEPFNGLBINDIMAGETEXTUREEXTPROC GLeeFuncPtr_glBindImageTextureEXT;
-  #define glBindImageTextureEXT GLeeFuncPtr_glBindImageTextureEXT
-#endif
-#ifndef GLEE_H_DEFINED_glMemoryBarrierEXT
-#define GLEE_H_DEFINED_glMemoryBarrierEXT
-  typedef void (APIENTRYP GLEEPFNGLMEMORYBARRIEREXTPROC) (GLbitfield  barriers);
-  GLEE_EXTERN GLEEPFNGLMEMORYBARRIEREXTPROC GLeeFuncPtr_glMemoryBarrierEXT;
-  #define glMemoryBarrierEXT GLeeFuncPtr_glMemoryBarrierEXT
-#endif
-#endif 
-
-/* GL_EXT_vertex_attrib_64bit */
-
-#ifndef GL_EXT_vertex_attrib_64bit
-#define GL_EXT_vertex_attrib_64bit 1
-#define __GLEE_GL_EXT_vertex_attrib_64bit 1
-/* Constants */
-#define GL_DOUBLE_VEC2_EXT                                 0x8FFC
-#define GL_DOUBLE_VEC3_EXT                                 0x8FFD
-#define GL_DOUBLE_VEC4_EXT                                 0x8FFE
-#define GL_DOUBLE_MAT2_EXT                                 0x8F46
-#define GL_DOUBLE_MAT3_EXT                                 0x8F47
-#define GL_DOUBLE_MAT4_EXT                                 0x8F48
-#define GL_DOUBLE_MAT2x3_EXT                               0x8F49
-#define GL_DOUBLE_MAT2x4_EXT                               0x8F4A
-#define GL_DOUBLE_MAT3x2_EXT                               0x8F4B
-#define GL_DOUBLE_MAT3x4_EXT                               0x8F4C
-#define GL_DOUBLE_MAT4x2_EXT                               0x8F4D
-#define GL_DOUBLE_MAT4x3_EXT                               0x8F4E
-#ifndef GLEE_H_DEFINED_glVertexAttribL1dEXT
-#define GLEE_H_DEFINED_glVertexAttribL1dEXT
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBL1DEXTPROC) (GLuint  index, GLdouble  x);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBL1DEXTPROC GLeeFuncPtr_glVertexAttribL1dEXT;
-  #define glVertexAttribL1dEXT GLeeFuncPtr_glVertexAttribL1dEXT
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribL2dEXT
-#define GLEE_H_DEFINED_glVertexAttribL2dEXT
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBL2DEXTPROC) (GLuint  index, GLdouble  x, GLdouble  y);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBL2DEXTPROC GLeeFuncPtr_glVertexAttribL2dEXT;
-  #define glVertexAttribL2dEXT GLeeFuncPtr_glVertexAttribL2dEXT
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribL3dEXT
-#define GLEE_H_DEFINED_glVertexAttribL3dEXT
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBL3DEXTPROC) (GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBL3DEXTPROC GLeeFuncPtr_glVertexAttribL3dEXT;
-  #define glVertexAttribL3dEXT GLeeFuncPtr_glVertexAttribL3dEXT
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribL4dEXT
-#define GLEE_H_DEFINED_glVertexAttribL4dEXT
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBL4DEXTPROC) (GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBL4DEXTPROC GLeeFuncPtr_glVertexAttribL4dEXT;
-  #define glVertexAttribL4dEXT GLeeFuncPtr_glVertexAttribL4dEXT
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribL1dvEXT
-#define GLEE_H_DEFINED_glVertexAttribL1dvEXT
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint  index, const GLdouble * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBL1DVEXTPROC GLeeFuncPtr_glVertexAttribL1dvEXT;
-  #define glVertexAttribL1dvEXT GLeeFuncPtr_glVertexAttribL1dvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribL2dvEXT
-#define GLEE_H_DEFINED_glVertexAttribL2dvEXT
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint  index, const GLdouble * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBL2DVEXTPROC GLeeFuncPtr_glVertexAttribL2dvEXT;
-  #define glVertexAttribL2dvEXT GLeeFuncPtr_glVertexAttribL2dvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribL3dvEXT
-#define GLEE_H_DEFINED_glVertexAttribL3dvEXT
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint  index, const GLdouble * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBL3DVEXTPROC GLeeFuncPtr_glVertexAttribL3dvEXT;
-  #define glVertexAttribL3dvEXT GLeeFuncPtr_glVertexAttribL3dvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribL4dvEXT
-#define GLEE_H_DEFINED_glVertexAttribL4dvEXT
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint  index, const GLdouble * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBL4DVEXTPROC GLeeFuncPtr_glVertexAttribL4dvEXT;
-  #define glVertexAttribL4dvEXT GLeeFuncPtr_glVertexAttribL4dvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribLPointerEXT
-#define GLEE_H_DEFINED_glVertexAttribLPointerEXT
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint  index, GLint  size, GLenum  type, GLsizei  stride, const GLvoid * pointer);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBLPOINTEREXTPROC GLeeFuncPtr_glVertexAttribLPointerEXT;
-  #define glVertexAttribLPointerEXT GLeeFuncPtr_glVertexAttribLPointerEXT
-#endif
-#ifndef GLEE_H_DEFINED_glGetVertexAttribLdvEXT
-#define GLEE_H_DEFINED_glGetVertexAttribLdvEXT
-  typedef void (APIENTRYP GLEEPFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint  index, GLenum  pname, GLdouble * params);
-  GLEE_EXTERN GLEEPFNGLGETVERTEXATTRIBLDVEXTPROC GLeeFuncPtr_glGetVertexAttribLdvEXT;
-  #define glGetVertexAttribLdvEXT GLeeFuncPtr_glGetVertexAttribLdvEXT
-#endif
-#ifndef GLEE_H_DEFINED_glVertexArrayVertexAttribLOffsetEXT
-#define GLEE_H_DEFINED_glVertexArrayVertexAttribLOffsetEXT
-  typedef void (APIENTRYP GLEEPFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint  vaobj, GLuint  buffer, GLuint  index, GLint  size, GLenum  type, GLsizei  stride, GLintptr  offset);
-  GLEE_EXTERN GLEEPFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC GLeeFuncPtr_glVertexArrayVertexAttribLOffsetEXT;
-  #define glVertexArrayVertexAttribLOffsetEXT GLeeFuncPtr_glVertexArrayVertexAttribLOffsetEXT
-#endif
-#endif 
-
-/* GL_NV_gpu_program5 */
-
-#ifndef GL_NV_gpu_program5
-#define GL_NV_gpu_program5 1
-#define __GLEE_GL_NV_gpu_program5 1
-/* Constants */
-#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV             0x8E5A
-#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV            0x8E5B
-#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV            0x8E5C
-#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV   0x8E5D
-#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV            0x8E5E
-#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV            0x8E5F
-#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV            0x8F44
-#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV                   0x8F45
-#ifndef GLEE_H_DEFINED_glProgramSubroutineParametersuivNV
-#define GLEE_H_DEFINED_glProgramSubroutineParametersuivNV
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC) (GLenum  target, GLsizei  count, const GLuint * params);
-  GLEE_EXTERN GLEEPFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC GLeeFuncPtr_glProgramSubroutineParametersuivNV;
-  #define glProgramSubroutineParametersuivNV GLeeFuncPtr_glProgramSubroutineParametersuivNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetProgramSubroutineParameteruivNV
-#define GLEE_H_DEFINED_glGetProgramSubroutineParameteruivNV
-  typedef void (APIENTRYP GLEEPFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC) (GLenum  target, GLuint  index, GLuint * param);
-  GLEE_EXTERN GLEEPFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC GLeeFuncPtr_glGetProgramSubroutineParameteruivNV;
-  #define glGetProgramSubroutineParameteruivNV GLeeFuncPtr_glGetProgramSubroutineParameteruivNV
-#endif
-#endif 
-
-/* GL_NV_gpu_shader5 */
-
-#ifndef GL_NV_gpu_shader5
-#define GL_NV_gpu_shader5 1
-#define __GLEE_GL_NV_gpu_shader5 1
-/* Constants */
-#define GL_INT64_NV                                        0x140E
-#define GL_UNSIGNED_INT64_NV                               0x140F
-#define GL_INT8_NV                                         0x8FE0
-#define GL_INT8_VEC2_NV                                    0x8FE1
-#define GL_INT8_VEC3_NV                                    0x8FE2
-#define GL_INT8_VEC4_NV                                    0x8FE3
-#define GL_INT16_NV                                        0x8FE4
-#define GL_INT16_VEC2_NV                                   0x8FE5
-#define GL_INT16_VEC3_NV                                   0x8FE6
-#define GL_INT16_VEC4_NV                                   0x8FE7
-#define GL_INT64_VEC2_NV                                   0x8FE9
-#define GL_INT64_VEC3_NV                                   0x8FEA
-#define GL_INT64_VEC4_NV                                   0x8FEB
-#define GL_UNSIGNED_INT8_NV                                0x8FEC
-#define GL_UNSIGNED_INT8_VEC2_NV                           0x8FED
-#define GL_UNSIGNED_INT8_VEC3_NV                           0x8FEE
-#define GL_UNSIGNED_INT8_VEC4_NV                           0x8FEF
-#define GL_UNSIGNED_INT16_NV                               0x8FF0
-#define GL_UNSIGNED_INT16_VEC2_NV                          0x8FF1
-#define GL_UNSIGNED_INT16_VEC3_NV                          0x8FF2
-#define GL_UNSIGNED_INT16_VEC4_NV                          0x8FF3
-#define GL_UNSIGNED_INT64_VEC2_NV                          0x8FF5
-#define GL_UNSIGNED_INT64_VEC3_NV                          0x8FF6
-#define GL_UNSIGNED_INT64_VEC4_NV                          0x8FF7
-#define GL_FLOAT16_NV                                      0x8FF8
-#define GL_FLOAT16_VEC2_NV                                 0x8FF9
-#define GL_FLOAT16_VEC3_NV                                 0x8FFA
-#define GL_FLOAT16_VEC4_NV                                 0x8FFB
-#ifndef GLEE_H_DEFINED_glUniform1i64NV
-#define GLEE_H_DEFINED_glUniform1i64NV
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM1I64NVPROC) (GLint  location, GLint64EXT  x);
-  GLEE_EXTERN GLEEPFNGLUNIFORM1I64NVPROC GLeeFuncPtr_glUniform1i64NV;
-  #define glUniform1i64NV GLeeFuncPtr_glUniform1i64NV
-#endif
-#ifndef GLEE_H_DEFINED_glUniform2i64NV
-#define GLEE_H_DEFINED_glUniform2i64NV
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM2I64NVPROC) (GLint  location, GLint64EXT  x, GLint64EXT  y);
-  GLEE_EXTERN GLEEPFNGLUNIFORM2I64NVPROC GLeeFuncPtr_glUniform2i64NV;
-  #define glUniform2i64NV GLeeFuncPtr_glUniform2i64NV
-#endif
-#ifndef GLEE_H_DEFINED_glUniform3i64NV
-#define GLEE_H_DEFINED_glUniform3i64NV
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM3I64NVPROC) (GLint  location, GLint64EXT  x, GLint64EXT  y, GLint64EXT  z);
-  GLEE_EXTERN GLEEPFNGLUNIFORM3I64NVPROC GLeeFuncPtr_glUniform3i64NV;
-  #define glUniform3i64NV GLeeFuncPtr_glUniform3i64NV
-#endif
-#ifndef GLEE_H_DEFINED_glUniform4i64NV
-#define GLEE_H_DEFINED_glUniform4i64NV
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM4I64NVPROC) (GLint  location, GLint64EXT  x, GLint64EXT  y, GLint64EXT  z, GLint64EXT  w);
-  GLEE_EXTERN GLEEPFNGLUNIFORM4I64NVPROC GLeeFuncPtr_glUniform4i64NV;
-  #define glUniform4i64NV GLeeFuncPtr_glUniform4i64NV
-#endif
-#ifndef GLEE_H_DEFINED_glUniform1i64vNV
-#define GLEE_H_DEFINED_glUniform1i64vNV
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM1I64VNVPROC) (GLint  location, GLsizei  count, const GLint64EXT * value);
-  GLEE_EXTERN GLEEPFNGLUNIFORM1I64VNVPROC GLeeFuncPtr_glUniform1i64vNV;
-  #define glUniform1i64vNV GLeeFuncPtr_glUniform1i64vNV
-#endif
-#ifndef GLEE_H_DEFINED_glUniform2i64vNV
-#define GLEE_H_DEFINED_glUniform2i64vNV
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM2I64VNVPROC) (GLint  location, GLsizei  count, const GLint64EXT * value);
-  GLEE_EXTERN GLEEPFNGLUNIFORM2I64VNVPROC GLeeFuncPtr_glUniform2i64vNV;
-  #define glUniform2i64vNV GLeeFuncPtr_glUniform2i64vNV
-#endif
-#ifndef GLEE_H_DEFINED_glUniform3i64vNV
-#define GLEE_H_DEFINED_glUniform3i64vNV
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM3I64VNVPROC) (GLint  location, GLsizei  count, const GLint64EXT * value);
-  GLEE_EXTERN GLEEPFNGLUNIFORM3I64VNVPROC GLeeFuncPtr_glUniform3i64vNV;
-  #define glUniform3i64vNV GLeeFuncPtr_glUniform3i64vNV
-#endif
-#ifndef GLEE_H_DEFINED_glUniform4i64vNV
-#define GLEE_H_DEFINED_glUniform4i64vNV
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM4I64VNVPROC) (GLint  location, GLsizei  count, const GLint64EXT * value);
-  GLEE_EXTERN GLEEPFNGLUNIFORM4I64VNVPROC GLeeFuncPtr_glUniform4i64vNV;
-  #define glUniform4i64vNV GLeeFuncPtr_glUniform4i64vNV
-#endif
-#ifndef GLEE_H_DEFINED_glUniform1ui64NV
-#define GLEE_H_DEFINED_glUniform1ui64NV
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM1UI64NVPROC) (GLint  location, GLuint64EXT  x);
-  GLEE_EXTERN GLEEPFNGLUNIFORM1UI64NVPROC GLeeFuncPtr_glUniform1ui64NV;
-  #define glUniform1ui64NV GLeeFuncPtr_glUniform1ui64NV
-#endif
-#ifndef GLEE_H_DEFINED_glUniform2ui64NV
-#define GLEE_H_DEFINED_glUniform2ui64NV
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM2UI64NVPROC) (GLint  location, GLuint64EXT  x, GLuint64EXT  y);
-  GLEE_EXTERN GLEEPFNGLUNIFORM2UI64NVPROC GLeeFuncPtr_glUniform2ui64NV;
-  #define glUniform2ui64NV GLeeFuncPtr_glUniform2ui64NV
-#endif
-#ifndef GLEE_H_DEFINED_glUniform3ui64NV
-#define GLEE_H_DEFINED_glUniform3ui64NV
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM3UI64NVPROC) (GLint  location, GLuint64EXT  x, GLuint64EXT  y, GLuint64EXT  z);
-  GLEE_EXTERN GLEEPFNGLUNIFORM3UI64NVPROC GLeeFuncPtr_glUniform3ui64NV;
-  #define glUniform3ui64NV GLeeFuncPtr_glUniform3ui64NV
-#endif
-#ifndef GLEE_H_DEFINED_glUniform4ui64NV
-#define GLEE_H_DEFINED_glUniform4ui64NV
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM4UI64NVPROC) (GLint  location, GLuint64EXT  x, GLuint64EXT  y, GLuint64EXT  z, GLuint64EXT  w);
-  GLEE_EXTERN GLEEPFNGLUNIFORM4UI64NVPROC GLeeFuncPtr_glUniform4ui64NV;
-  #define glUniform4ui64NV GLeeFuncPtr_glUniform4ui64NV
-#endif
-#ifndef GLEE_H_DEFINED_glUniform1ui64vNV
-#define GLEE_H_DEFINED_glUniform1ui64vNV
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM1UI64VNVPROC) (GLint  location, GLsizei  count, const GLuint64EXT * value);
-  GLEE_EXTERN GLEEPFNGLUNIFORM1UI64VNVPROC GLeeFuncPtr_glUniform1ui64vNV;
-  #define glUniform1ui64vNV GLeeFuncPtr_glUniform1ui64vNV
-#endif
-#ifndef GLEE_H_DEFINED_glUniform2ui64vNV
-#define GLEE_H_DEFINED_glUniform2ui64vNV
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM2UI64VNVPROC) (GLint  location, GLsizei  count, const GLuint64EXT * value);
-  GLEE_EXTERN GLEEPFNGLUNIFORM2UI64VNVPROC GLeeFuncPtr_glUniform2ui64vNV;
-  #define glUniform2ui64vNV GLeeFuncPtr_glUniform2ui64vNV
-#endif
-#ifndef GLEE_H_DEFINED_glUniform3ui64vNV
-#define GLEE_H_DEFINED_glUniform3ui64vNV
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM3UI64VNVPROC) (GLint  location, GLsizei  count, const GLuint64EXT * value);
-  GLEE_EXTERN GLEEPFNGLUNIFORM3UI64VNVPROC GLeeFuncPtr_glUniform3ui64vNV;
-  #define glUniform3ui64vNV GLeeFuncPtr_glUniform3ui64vNV
-#endif
-#ifndef GLEE_H_DEFINED_glUniform4ui64vNV
-#define GLEE_H_DEFINED_glUniform4ui64vNV
-  typedef void (APIENTRYP GLEEPFNGLUNIFORM4UI64VNVPROC) (GLint  location, GLsizei  count, const GLuint64EXT * value);
-  GLEE_EXTERN GLEEPFNGLUNIFORM4UI64VNVPROC GLeeFuncPtr_glUniform4ui64vNV;
-  #define glUniform4ui64vNV GLeeFuncPtr_glUniform4ui64vNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetUniformi64vNV
-#define GLEE_H_DEFINED_glGetUniformi64vNV
-  typedef void (APIENTRYP GLEEPFNGLGETUNIFORMI64VNVPROC) (GLuint  program, GLint  location, GLint64EXT * params);
-  GLEE_EXTERN GLEEPFNGLGETUNIFORMI64VNVPROC GLeeFuncPtr_glGetUniformi64vNV;
-  #define glGetUniformi64vNV GLeeFuncPtr_glGetUniformi64vNV
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform1i64NV
-#define GLEE_H_DEFINED_glProgramUniform1i64NV
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint  program, GLint  location, GLint64EXT  x);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM1I64NVPROC GLeeFuncPtr_glProgramUniform1i64NV;
-  #define glProgramUniform1i64NV GLeeFuncPtr_glProgramUniform1i64NV
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform2i64NV
-#define GLEE_H_DEFINED_glProgramUniform2i64NV
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint  program, GLint  location, GLint64EXT  x, GLint64EXT  y);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM2I64NVPROC GLeeFuncPtr_glProgramUniform2i64NV;
-  #define glProgramUniform2i64NV GLeeFuncPtr_glProgramUniform2i64NV
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform3i64NV
-#define GLEE_H_DEFINED_glProgramUniform3i64NV
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint  program, GLint  location, GLint64EXT  x, GLint64EXT  y, GLint64EXT  z);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM3I64NVPROC GLeeFuncPtr_glProgramUniform3i64NV;
-  #define glProgramUniform3i64NV GLeeFuncPtr_glProgramUniform3i64NV
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform4i64NV
-#define GLEE_H_DEFINED_glProgramUniform4i64NV
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint  program, GLint  location, GLint64EXT  x, GLint64EXT  y, GLint64EXT  z, GLint64EXT  w);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM4I64NVPROC GLeeFuncPtr_glProgramUniform4i64NV;
-  #define glProgramUniform4i64NV GLeeFuncPtr_glProgramUniform4i64NV
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform1i64vNV
-#define GLEE_H_DEFINED_glProgramUniform1i64vNV
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint  program, GLint  location, GLsizei  count, const GLint64EXT * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM1I64VNVPROC GLeeFuncPtr_glProgramUniform1i64vNV;
-  #define glProgramUniform1i64vNV GLeeFuncPtr_glProgramUniform1i64vNV
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform2i64vNV
-#define GLEE_H_DEFINED_glProgramUniform2i64vNV
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint  program, GLint  location, GLsizei  count, const GLint64EXT * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM2I64VNVPROC GLeeFuncPtr_glProgramUniform2i64vNV;
-  #define glProgramUniform2i64vNV GLeeFuncPtr_glProgramUniform2i64vNV
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform3i64vNV
-#define GLEE_H_DEFINED_glProgramUniform3i64vNV
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint  program, GLint  location, GLsizei  count, const GLint64EXT * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM3I64VNVPROC GLeeFuncPtr_glProgramUniform3i64vNV;
-  #define glProgramUniform3i64vNV GLeeFuncPtr_glProgramUniform3i64vNV
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform4i64vNV
-#define GLEE_H_DEFINED_glProgramUniform4i64vNV
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint  program, GLint  location, GLsizei  count, const GLint64EXT * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM4I64VNVPROC GLeeFuncPtr_glProgramUniform4i64vNV;
-  #define glProgramUniform4i64vNV GLeeFuncPtr_glProgramUniform4i64vNV
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform1ui64NV
-#define GLEE_H_DEFINED_glProgramUniform1ui64NV
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint  program, GLint  location, GLuint64EXT  x);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM1UI64NVPROC GLeeFuncPtr_glProgramUniform1ui64NV;
-  #define glProgramUniform1ui64NV GLeeFuncPtr_glProgramUniform1ui64NV
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform2ui64NV
-#define GLEE_H_DEFINED_glProgramUniform2ui64NV
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint  program, GLint  location, GLuint64EXT  x, GLuint64EXT  y);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM2UI64NVPROC GLeeFuncPtr_glProgramUniform2ui64NV;
-  #define glProgramUniform2ui64NV GLeeFuncPtr_glProgramUniform2ui64NV
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform3ui64NV
-#define GLEE_H_DEFINED_glProgramUniform3ui64NV
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint  program, GLint  location, GLuint64EXT  x, GLuint64EXT  y, GLuint64EXT  z);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM3UI64NVPROC GLeeFuncPtr_glProgramUniform3ui64NV;
-  #define glProgramUniform3ui64NV GLeeFuncPtr_glProgramUniform3ui64NV
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform4ui64NV
-#define GLEE_H_DEFINED_glProgramUniform4ui64NV
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint  program, GLint  location, GLuint64EXT  x, GLuint64EXT  y, GLuint64EXT  z, GLuint64EXT  w);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM4UI64NVPROC GLeeFuncPtr_glProgramUniform4ui64NV;
-  #define glProgramUniform4ui64NV GLeeFuncPtr_glProgramUniform4ui64NV
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform1ui64vNV
-#define GLEE_H_DEFINED_glProgramUniform1ui64vNV
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint  program, GLint  location, GLsizei  count, const GLuint64EXT * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM1UI64VNVPROC GLeeFuncPtr_glProgramUniform1ui64vNV;
-  #define glProgramUniform1ui64vNV GLeeFuncPtr_glProgramUniform1ui64vNV
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform2ui64vNV
-#define GLEE_H_DEFINED_glProgramUniform2ui64vNV
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint  program, GLint  location, GLsizei  count, const GLuint64EXT * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM2UI64VNVPROC GLeeFuncPtr_glProgramUniform2ui64vNV;
-  #define glProgramUniform2ui64vNV GLeeFuncPtr_glProgramUniform2ui64vNV
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform3ui64vNV
-#define GLEE_H_DEFINED_glProgramUniform3ui64vNV
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint  program, GLint  location, GLsizei  count, const GLuint64EXT * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM3UI64VNVPROC GLeeFuncPtr_glProgramUniform3ui64vNV;
-  #define glProgramUniform3ui64vNV GLeeFuncPtr_glProgramUniform3ui64vNV
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniform4ui64vNV
-#define GLEE_H_DEFINED_glProgramUniform4ui64vNV
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint  program, GLint  location, GLsizei  count, const GLuint64EXT * value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORM4UI64VNVPROC GLeeFuncPtr_glProgramUniform4ui64vNV;
-  #define glProgramUniform4ui64vNV GLeeFuncPtr_glProgramUniform4ui64vNV
-#endif
-#endif 
-
-/* GL_NV_shader_buffer_store */
-
-#ifndef GL_NV_shader_buffer_store
-#define GL_NV_shader_buffer_store 1
-#define __GLEE_GL_NV_shader_buffer_store 1
-/* Constants */
-#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV             0x00000010
-#endif 
-
-/* GL_NV_tessellation_program5 */
-
-#ifndef GL_NV_tessellation_program5
-#define GL_NV_tessellation_program5 1
-#define __GLEE_GL_NV_tessellation_program5 1
-/* Constants */
-#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV                    0x86D8
-#define GL_TESS_CONTROL_PROGRAM_NV                         0x891E
-#define GL_TESS_EVALUATION_PROGRAM_NV                      0x891F
-#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV        0x8C74
-#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV     0x8C75
-#endif 
-
-/* GL_NV_vertex_attrib_integer_64bit */
-
-#ifndef GL_NV_vertex_attrib_integer_64bit
-#define GL_NV_vertex_attrib_integer_64bit 1
-#define __GLEE_GL_NV_vertex_attrib_integer_64bit 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glVertexAttribL1i64NV
-#define GLEE_H_DEFINED_glVertexAttribL1i64NV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBL1I64NVPROC) (GLuint  index, GLint64EXT  x);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBL1I64NVPROC GLeeFuncPtr_glVertexAttribL1i64NV;
-  #define glVertexAttribL1i64NV GLeeFuncPtr_glVertexAttribL1i64NV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribL2i64NV
-#define GLEE_H_DEFINED_glVertexAttribL2i64NV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBL2I64NVPROC) (GLuint  index, GLint64EXT  x, GLint64EXT  y);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBL2I64NVPROC GLeeFuncPtr_glVertexAttribL2i64NV;
-  #define glVertexAttribL2i64NV GLeeFuncPtr_glVertexAttribL2i64NV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribL3i64NV
-#define GLEE_H_DEFINED_glVertexAttribL3i64NV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBL3I64NVPROC) (GLuint  index, GLint64EXT  x, GLint64EXT  y, GLint64EXT  z);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBL3I64NVPROC GLeeFuncPtr_glVertexAttribL3i64NV;
-  #define glVertexAttribL3i64NV GLeeFuncPtr_glVertexAttribL3i64NV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribL4i64NV
-#define GLEE_H_DEFINED_glVertexAttribL4i64NV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBL4I64NVPROC) (GLuint  index, GLint64EXT  x, GLint64EXT  y, GLint64EXT  z, GLint64EXT  w);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBL4I64NVPROC GLeeFuncPtr_glVertexAttribL4i64NV;
-  #define glVertexAttribL4i64NV GLeeFuncPtr_glVertexAttribL4i64NV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribL1i64vNV
-#define GLEE_H_DEFINED_glVertexAttribL1i64vNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint  index, const GLint64EXT * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBL1I64VNVPROC GLeeFuncPtr_glVertexAttribL1i64vNV;
-  #define glVertexAttribL1i64vNV GLeeFuncPtr_glVertexAttribL1i64vNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribL2i64vNV
-#define GLEE_H_DEFINED_glVertexAttribL2i64vNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint  index, const GLint64EXT * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBL2I64VNVPROC GLeeFuncPtr_glVertexAttribL2i64vNV;
-  #define glVertexAttribL2i64vNV GLeeFuncPtr_glVertexAttribL2i64vNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribL3i64vNV
-#define GLEE_H_DEFINED_glVertexAttribL3i64vNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint  index, const GLint64EXT * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBL3I64VNVPROC GLeeFuncPtr_glVertexAttribL3i64vNV;
-  #define glVertexAttribL3i64vNV GLeeFuncPtr_glVertexAttribL3i64vNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribL4i64vNV
-#define GLEE_H_DEFINED_glVertexAttribL4i64vNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint  index, const GLint64EXT * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBL4I64VNVPROC GLeeFuncPtr_glVertexAttribL4i64vNV;
-  #define glVertexAttribL4i64vNV GLeeFuncPtr_glVertexAttribL4i64vNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribL1ui64NV
-#define GLEE_H_DEFINED_glVertexAttribL1ui64NV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint  index, GLuint64EXT  x);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBL1UI64NVPROC GLeeFuncPtr_glVertexAttribL1ui64NV;
-  #define glVertexAttribL1ui64NV GLeeFuncPtr_glVertexAttribL1ui64NV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribL2ui64NV
-#define GLEE_H_DEFINED_glVertexAttribL2ui64NV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint  index, GLuint64EXT  x, GLuint64EXT  y);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBL2UI64NVPROC GLeeFuncPtr_glVertexAttribL2ui64NV;
-  #define glVertexAttribL2ui64NV GLeeFuncPtr_glVertexAttribL2ui64NV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribL3ui64NV
-#define GLEE_H_DEFINED_glVertexAttribL3ui64NV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint  index, GLuint64EXT  x, GLuint64EXT  y, GLuint64EXT  z);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBL3UI64NVPROC GLeeFuncPtr_glVertexAttribL3ui64NV;
-  #define glVertexAttribL3ui64NV GLeeFuncPtr_glVertexAttribL3ui64NV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribL4ui64NV
-#define GLEE_H_DEFINED_glVertexAttribL4ui64NV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint  index, GLuint64EXT  x, GLuint64EXT  y, GLuint64EXT  z, GLuint64EXT  w);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBL4UI64NVPROC GLeeFuncPtr_glVertexAttribL4ui64NV;
-  #define glVertexAttribL4ui64NV GLeeFuncPtr_glVertexAttribL4ui64NV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribL1ui64vNV
-#define GLEE_H_DEFINED_glVertexAttribL1ui64vNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint  index, const GLuint64EXT * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBL1UI64VNVPROC GLeeFuncPtr_glVertexAttribL1ui64vNV;
-  #define glVertexAttribL1ui64vNV GLeeFuncPtr_glVertexAttribL1ui64vNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribL2ui64vNV
-#define GLEE_H_DEFINED_glVertexAttribL2ui64vNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint  index, const GLuint64EXT * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBL2UI64VNVPROC GLeeFuncPtr_glVertexAttribL2ui64vNV;
-  #define glVertexAttribL2ui64vNV GLeeFuncPtr_glVertexAttribL2ui64vNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribL3ui64vNV
-#define GLEE_H_DEFINED_glVertexAttribL3ui64vNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint  index, const GLuint64EXT * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBL3UI64VNVPROC GLeeFuncPtr_glVertexAttribL3ui64vNV;
-  #define glVertexAttribL3ui64vNV GLeeFuncPtr_glVertexAttribL3ui64vNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribL4ui64vNV
-#define GLEE_H_DEFINED_glVertexAttribL4ui64vNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint  index, const GLuint64EXT * v);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBL4UI64VNVPROC GLeeFuncPtr_glVertexAttribL4ui64vNV;
-  #define glVertexAttribL4ui64vNV GLeeFuncPtr_glVertexAttribL4ui64vNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetVertexAttribLi64vNV
-#define GLEE_H_DEFINED_glGetVertexAttribLi64vNV
-  typedef void (APIENTRYP GLEEPFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint  index, GLenum  pname, GLint64EXT * params);
-  GLEE_EXTERN GLEEPFNGLGETVERTEXATTRIBLI64VNVPROC GLeeFuncPtr_glGetVertexAttribLi64vNV;
-  #define glGetVertexAttribLi64vNV GLeeFuncPtr_glGetVertexAttribLi64vNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetVertexAttribLui64vNV
-#define GLEE_H_DEFINED_glGetVertexAttribLui64vNV
-  typedef void (APIENTRYP GLEEPFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint  index, GLenum  pname, GLuint64EXT * params);
-  GLEE_EXTERN GLEEPFNGLGETVERTEXATTRIBLUI64VNVPROC GLeeFuncPtr_glGetVertexAttribLui64vNV;
-  #define glGetVertexAttribLui64vNV GLeeFuncPtr_glGetVertexAttribLui64vNV
-#endif
-#ifndef GLEE_H_DEFINED_glVertexAttribLFormatNV
-#define GLEE_H_DEFINED_glVertexAttribLFormatNV
-  typedef void (APIENTRYP GLEEPFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint  index, GLint  size, GLenum  type, GLsizei  stride);
-  GLEE_EXTERN GLEEPFNGLVERTEXATTRIBLFORMATNVPROC GLeeFuncPtr_glVertexAttribLFormatNV;
-  #define glVertexAttribLFormatNV GLeeFuncPtr_glVertexAttribLFormatNV
-#endif
-#endif 
-
-/* GL_NV_multisample_coverage */
-
-#ifndef GL_NV_multisample_coverage
-#define GL_NV_multisample_coverage 1
-#define __GLEE_GL_NV_multisample_coverage 1
-/* Constants */
-#define GL_COVERAGE_SAMPLES_NV                             0x80A9
-#define GL_COLOR_SAMPLES_NV                                0x8E20
-#endif 
-
-/* GL_AMD_name_gen_delete */
-
-#ifndef GL_AMD_name_gen_delete
-#define GL_AMD_name_gen_delete 1
-#define __GLEE_GL_AMD_name_gen_delete 1
-/* Constants */
-#define GL_DATA_BUFFER_AMD                                 0x9151
-#define GL_PERFORMANCE_MONITOR_AMD                         0x9152
-#define GL_QUERY_OBJECT_AMD                                0x9153
-#define GL_VERTEX_ARRAY_OBJECT_AMD                         0x9154
-#define GL_SAMPLER_OBJECT_AMD                              0x9155
-#ifndef GLEE_H_DEFINED_glGenNamesAMD
-#define GLEE_H_DEFINED_glGenNamesAMD
-  typedef void (APIENTRYP GLEEPFNGLGENNAMESAMDPROC) (GLenum  identifier, GLuint  num, GLuint * names);
-  GLEE_EXTERN GLEEPFNGLGENNAMESAMDPROC GLeeFuncPtr_glGenNamesAMD;
-  #define glGenNamesAMD GLeeFuncPtr_glGenNamesAMD
-#endif
-#ifndef GLEE_H_DEFINED_glDeleteNamesAMD
-#define GLEE_H_DEFINED_glDeleteNamesAMD
-  typedef void (APIENTRYP GLEEPFNGLDELETENAMESAMDPROC) (GLenum  identifier, GLuint  num, const GLuint * names);
-  GLEE_EXTERN GLEEPFNGLDELETENAMESAMDPROC GLeeFuncPtr_glDeleteNamesAMD;
-  #define glDeleteNamesAMD GLeeFuncPtr_glDeleteNamesAMD
-#endif
-#ifndef GLEE_H_DEFINED_glIsNameAMD
-#define GLEE_H_DEFINED_glIsNameAMD
-  typedef GLboolean (APIENTRYP GLEEPFNGLISNAMEAMDPROC) (GLenum  identifier, GLuint  name);
-  GLEE_EXTERN GLEEPFNGLISNAMEAMDPROC GLeeFuncPtr_glIsNameAMD;
-  #define glIsNameAMD GLeeFuncPtr_glIsNameAMD
-#endif
-#endif 
-
-/* GL_AMD_debug_output */
-
-#ifndef GL_AMD_debug_output
-#define GL_AMD_debug_output 1
-#define __GLEE_GL_AMD_debug_output 1
-/* Constants */
-#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD                    0x9143
-#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD                   0x9144
-#define GL_DEBUG_LOGGED_MESSAGES_AMD                       0x9145
-#define GL_DEBUG_SEVERITY_HIGH_AMD                         0x9146
-#define GL_DEBUG_SEVERITY_MEDIUM_AMD                       0x9147
-#define GL_DEBUG_SEVERITY_LOW_AMD                          0x9148
-#define GL_DEBUG_CATEGORY_API_ERROR_AMD                    0x9149
-#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD                0x914A
-#define GL_DEBUG_CATEGORY_DEPRECATION_AMD                  0x914B
-#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD           0x914C
-#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD                  0x914D
-#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD              0x914E
-#define GL_DEBUG_CATEGORY_APPLICATION_AMD                  0x914F
-#define GL_DEBUG_CATEGORY_OTHER_AMD                        0x9150
-#ifndef GLEE_H_DEFINED_glDebugMessageEnableAMD
-#define GLEE_H_DEFINED_glDebugMessageEnableAMD
-  typedef void (APIENTRYP GLEEPFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum  category, GLenum  severity, GLsizei  count, const GLuint * ids, GLboolean  enabled);
-  GLEE_EXTERN GLEEPFNGLDEBUGMESSAGEENABLEAMDPROC GLeeFuncPtr_glDebugMessageEnableAMD;
-  #define glDebugMessageEnableAMD GLeeFuncPtr_glDebugMessageEnableAMD
-#endif
-#ifndef GLEE_H_DEFINED_glDebugMessageInsertAMD
-#define GLEE_H_DEFINED_glDebugMessageInsertAMD
-  typedef void (APIENTRYP GLEEPFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum  category, GLenum  severity, GLuint  id, GLsizei  length, const GLchar * buf);
-  GLEE_EXTERN GLEEPFNGLDEBUGMESSAGEINSERTAMDPROC GLeeFuncPtr_glDebugMessageInsertAMD;
-  #define glDebugMessageInsertAMD GLeeFuncPtr_glDebugMessageInsertAMD
-#endif
-#ifndef GLEE_H_DEFINED_glDebugMessageCallbackAMD
-#define GLEE_H_DEFINED_glDebugMessageCallbackAMD
-  typedef void (APIENTRYP GLEEPFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD  callback, GLvoid * userParam);
-  GLEE_EXTERN GLEEPFNGLDEBUGMESSAGECALLBACKAMDPROC GLeeFuncPtr_glDebugMessageCallbackAMD;
-  #define glDebugMessageCallbackAMD GLeeFuncPtr_glDebugMessageCallbackAMD
-#endif
-#ifndef GLEE_H_DEFINED_glGetDebugMessageLogAMD
-#define GLEE_H_DEFINED_glGetDebugMessageLogAMD
-  typedef GLuint (APIENTRYP GLEEPFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint  count, GLsizei  bufsize, GLenum * categories, GLuint * severities, GLuint * ids, GLsizei * lengths, GLchar * message);
-  GLEE_EXTERN GLEEPFNGLGETDEBUGMESSAGELOGAMDPROC GLeeFuncPtr_glGetDebugMessageLogAMD;
-  #define glGetDebugMessageLogAMD GLeeFuncPtr_glGetDebugMessageLogAMD
-#endif
-#endif 
-
-/* GL_AMD_transform_feedback3_lines_triangles */
-
-#ifndef GL_AMD_transform_feedback3_lines_triangles
-#define GL_AMD_transform_feedback3_lines_triangles 1
-#define __GLEE_GL_AMD_transform_feedback3_lines_triangles 1
-/* Constants */
-#endif 
-
-/* GL_AMD_depth_clamp_separate */
-
-#ifndef GL_AMD_depth_clamp_separate
-#define GL_AMD_depth_clamp_separate 1
-#define __GLEE_GL_AMD_depth_clamp_separate 1
-/* Constants */
-#define GL_DEPTH_CLAMP_NEAR_AMD                            0x901E
-#define GL_DEPTH_CLAMP_FAR_AMD                             0x901F
-#endif 
-
-/* GL_EXT_texture_sRGB_decode */
-
-#ifndef GL_EXT_texture_sRGB_decode
-#define GL_EXT_texture_sRGB_decode 1
-#define __GLEE_GL_EXT_texture_sRGB_decode 1
-/* Constants */
-#define GL_TEXTURE_SRGB_DECODE_EXT                         0x8A48
-#define GL_DECODE_EXT                                      0x8A49
-#define GL_SKIP_DECODE_EXT                                 0x8A4A
-#endif 
-
-/* GL_NV_texture_multisample */
-
-#ifndef GL_NV_texture_multisample
-#define GL_NV_texture_multisample 1
-#define __GLEE_GL_NV_texture_multisample 1
-/* Constants */
-#define GL_TEXTURE_COVERAGE_SAMPLES_NV                     0x9045
-#define GL_TEXTURE_COLOR_SAMPLES_NV                        0x9046
-#ifndef GLEE_H_DEFINED_glTexImage2DMultisampleCoverageNV
-#define GLEE_H_DEFINED_glTexImage2DMultisampleCoverageNV
-  typedef void (APIENTRYP GLEEPFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum  target, GLsizei  coverageSamples, GLsizei  colorSamples, GLint  internalFormat, GLsizei  width, GLsizei  height, GLboolean  fixedSampleLocations);
-  GLEE_EXTERN GLEEPFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC GLeeFuncPtr_glTexImage2DMultisampleCoverageNV;
-  #define glTexImage2DMultisampleCoverageNV GLeeFuncPtr_glTexImage2DMultisampleCoverageNV
-#endif
-#ifndef GLEE_H_DEFINED_glTexImage3DMultisampleCoverageNV
-#define GLEE_H_DEFINED_glTexImage3DMultisampleCoverageNV
-  typedef void (APIENTRYP GLEEPFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum  target, GLsizei  coverageSamples, GLsizei  colorSamples, GLint  internalFormat, GLsizei  width, GLsizei  height, GLsizei  depth, GLboolean  fixedSampleLocations);
-  GLEE_EXTERN GLEEPFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC GLeeFuncPtr_glTexImage3DMultisampleCoverageNV;
-  #define glTexImage3DMultisampleCoverageNV GLeeFuncPtr_glTexImage3DMultisampleCoverageNV
-#endif
-#ifndef GLEE_H_DEFINED_glTextureImage2DMultisampleNV
-#define GLEE_H_DEFINED_glTextureImage2DMultisampleNV
-  typedef void (APIENTRYP GLEEPFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint  texture, GLenum  target, GLsizei  samples, GLint  internalFormat, GLsizei  width, GLsizei  height, GLboolean  fixedSampleLocations);
-  GLEE_EXTERN GLEEPFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC GLeeFuncPtr_glTextureImage2DMultisampleNV;
-  #define glTextureImage2DMultisampleNV GLeeFuncPtr_glTextureImage2DMultisampleNV
-#endif
-#ifndef GLEE_H_DEFINED_glTextureImage3DMultisampleNV
-#define GLEE_H_DEFINED_glTextureImage3DMultisampleNV
-  typedef void (APIENTRYP GLEEPFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint  texture, GLenum  target, GLsizei  samples, GLint  internalFormat, GLsizei  width, GLsizei  height, GLsizei  depth, GLboolean  fixedSampleLocations);
-  GLEE_EXTERN GLEEPFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC GLeeFuncPtr_glTextureImage3DMultisampleNV;
-  #define glTextureImage3DMultisampleNV GLeeFuncPtr_glTextureImage3DMultisampleNV
-#endif
-#ifndef GLEE_H_DEFINED_glTextureImage2DMultisampleCoverageNV
-#define GLEE_H_DEFINED_glTextureImage2DMultisampleCoverageNV
-  typedef void (APIENTRYP GLEEPFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint  texture, GLenum  target, GLsizei  coverageSamples, GLsizei  colorSamples, GLint  internalFormat, GLsizei  width, GLsizei  height, GLboolean  fixedSampleLocations);
-  GLEE_EXTERN GLEEPFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC GLeeFuncPtr_glTextureImage2DMultisampleCoverageNV;
-  #define glTextureImage2DMultisampleCoverageNV GLeeFuncPtr_glTextureImage2DMultisampleCoverageNV
-#endif
-#ifndef GLEE_H_DEFINED_glTextureImage3DMultisampleCoverageNV
-#define GLEE_H_DEFINED_glTextureImage3DMultisampleCoverageNV
-  typedef void (APIENTRYP GLEEPFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint  texture, GLenum  target, GLsizei  coverageSamples, GLsizei  colorSamples, GLint  internalFormat, GLsizei  width, GLsizei  height, GLsizei  depth, GLboolean  fixedSampleLocations);
-  GLEE_EXTERN GLEEPFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC GLeeFuncPtr_glTextureImage3DMultisampleCoverageNV;
-  #define glTextureImage3DMultisampleCoverageNV GLeeFuncPtr_glTextureImage3DMultisampleCoverageNV
-#endif
-#endif 
-
-/* GL_AMD_blend_minmax_factor */
-
-#ifndef GL_AMD_blend_minmax_factor
-#define GL_AMD_blend_minmax_factor 1
-#define __GLEE_GL_AMD_blend_minmax_factor 1
-/* Constants */
-#define GL_FACTOR_MIN_AMD                                  0x901C
-#define GL_FACTOR_MAX_AMD                                  0x901D
-#endif 
-
-/* GL_AMD_sample_positions */
-
-#ifndef GL_AMD_sample_positions
-#define GL_AMD_sample_positions 1
-#define __GLEE_GL_AMD_sample_positions 1
-/* Constants */
-#define GL_SUBSAMPLE_DISTANCE_AMD                          0x883F
-#ifndef GLEE_H_DEFINED_glSetMultisamplefvAMD
-#define GLEE_H_DEFINED_glSetMultisamplefvAMD
-  typedef void (APIENTRYP GLEEPFNGLSETMULTISAMPLEFVAMDPROC) (GLenum  pname, GLuint  index, const GLfloat * val);
-  GLEE_EXTERN GLEEPFNGLSETMULTISAMPLEFVAMDPROC GLeeFuncPtr_glSetMultisamplefvAMD;
-  #define glSetMultisamplefvAMD GLeeFuncPtr_glSetMultisamplefvAMD
-#endif
-#endif 
-
-/* GL_EXT_x11_sync_object */
-
-#ifndef GL_EXT_x11_sync_object
-#define GL_EXT_x11_sync_object 1
-#define __GLEE_GL_EXT_x11_sync_object 1
-/* Constants */
-#define GL_SYNC_X11_FENCE_EXT                              0x90E1
-#ifndef GLEE_H_DEFINED_glImportSyncEXT
-#define GLEE_H_DEFINED_glImportSyncEXT
-  typedef GLsync (APIENTRYP GLEEPFNGLIMPORTSYNCEXTPROC) (GLenum  external_sync_type, GLintptr  external_sync, GLbitfield  flags);
-  GLEE_EXTERN GLEEPFNGLIMPORTSYNCEXTPROC GLeeFuncPtr_glImportSyncEXT;
-  #define glImportSyncEXT GLeeFuncPtr_glImportSyncEXT
-#endif
-#endif 
-
-/* GL_AMD_multi_draw_indirect */
-
-#ifndef GL_AMD_multi_draw_indirect
-#define GL_AMD_multi_draw_indirect 1
-#define __GLEE_GL_AMD_multi_draw_indirect 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glMultiDrawArraysIndirectAMD
-#define GLEE_H_DEFINED_glMultiDrawArraysIndirectAMD
-  typedef void (APIENTRYP GLEEPFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum  mode, const GLvoid * indirect, GLsizei  primcount, GLsizei  stride);
-  GLEE_EXTERN GLEEPFNGLMULTIDRAWARRAYSINDIRECTAMDPROC GLeeFuncPtr_glMultiDrawArraysIndirectAMD;
-  #define glMultiDrawArraysIndirectAMD GLeeFuncPtr_glMultiDrawArraysIndirectAMD
-#endif
-#ifndef GLEE_H_DEFINED_glMultiDrawElementsIndirectAMD
-#define GLEE_H_DEFINED_glMultiDrawElementsIndirectAMD
-  typedef void (APIENTRYP GLEEPFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum  mode, GLenum  type, const GLvoid * indirect, GLsizei  primcount, GLsizei  stride);
-  GLEE_EXTERN GLEEPFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC GLeeFuncPtr_glMultiDrawElementsIndirectAMD;
-  #define glMultiDrawElementsIndirectAMD GLeeFuncPtr_glMultiDrawElementsIndirectAMD
-#endif
-#endif 
-
-/* GL_EXT_framebuffer_multisample_blit_scaled */
-
-#ifndef GL_EXT_framebuffer_multisample_blit_scaled
-#define GL_EXT_framebuffer_multisample_blit_scaled 1
-#define __GLEE_GL_EXT_framebuffer_multisample_blit_scaled 1
-/* Constants */
-#define GL_SCALED_RESOLVE_FASTEST_EXT                      0x90BA
-#define GL_SCALED_RESOLVE_NICEST_EXT                       0x90BB
-#endif 
-
-/* GL_NV_path_rendering */
-
-#ifndef GL_NV_path_rendering
-#define GL_NV_path_rendering 1
-#define __GLEE_GL_NV_path_rendering 1
-/* Constants */
-#define GL_PATH_FORMAT_SVG_NV                              0x9070
-#define GL_PATH_FORMAT_PS_NV                               0x9071
-#define GL_STANDARD_FONT_NAME_NV                           0x9072
-#define GL_SYSTEM_FONT_NAME_NV                             0x9073
-#define GL_FILE_NAME_NV                                    0x9074
-#define GL_PATH_STROKE_WIDTH_NV                            0x9075
-#define GL_PATH_END_CAPS_NV                                0x9076
-#define GL_PATH_INITIAL_END_CAP_NV                         0x9077
-#define GL_PATH_TERMINAL_END_CAP_NV                        0x9078
-#define GL_PATH_JOIN_STYLE_NV                              0x9079
-#define GL_PATH_MITER_LIMIT_NV                             0x907A
-#define GL_PATH_DASH_CAPS_NV                               0x907B
-#define GL_PATH_INITIAL_DASH_CAP_NV                        0x907C
-#define GL_PATH_TERMINAL_DASH_CAP_NV                       0x907D
-#define GL_PATH_DASH_OFFSET_NV                             0x907E
-#define GL_PATH_CLIENT_LENGTH_NV                           0x907F
-#define GL_PATH_FILL_MODE_NV                               0x9080
-#define GL_PATH_FILL_MASK_NV                               0x9081
-#define GL_PATH_FILL_COVER_MODE_NV                         0x9082
-#define GL_PATH_STROKE_COVER_MODE_NV                       0x9083
-#define GL_PATH_STROKE_MASK_NV                             0x9084
-#define GL_COUNT_UP_NV                                     0x9088
-#define GL_COUNT_DOWN_NV                                   0x9089
-#define GL_PATH_OBJECT_BOUNDING_BOX_NV                     0x908A
-#define GL_CONVEX_HULL_NV                                  0x908B
-#define GL_BOUNDING_BOX_NV                                 0x908D
-#define GL_TRANSLATE_X_NV                                  0x908E
-#define GL_TRANSLATE_Y_NV                                  0x908F
-#define GL_TRANSLATE_2D_NV                                 0x9090
-#define GL_TRANSLATE_3D_NV                                 0x9091
-#define GL_AFFINE_2D_NV                                    0x9092
-#define GL_AFFINE_3D_NV                                    0x9094
-#define GL_TRANSPOSE_AFFINE_2D_NV                          0x9096
-#define GL_TRANSPOSE_AFFINE_3D_NV                          0x9098
-#define GL_UTF8_NV                                         0x909A
-#define GL_UTF16_NV                                        0x909B
-#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV               0x909C
-#define GL_PATH_COMMAND_COUNT_NV                           0x909D
-#define GL_PATH_COORD_COUNT_NV                             0x909E
-#define GL_PATH_DASH_ARRAY_COUNT_NV                        0x909F
-#define GL_PATH_COMPUTED_LENGTH_NV                         0x90A0
-#define GL_PATH_FILL_BOUNDING_BOX_NV                       0x90A1
-#define GL_PATH_STROKE_BOUNDING_BOX_NV                     0x90A2
-#define GL_SQUARE_NV                                       0x90A3
-#define GL_ROUND_NV                                        0x90A4
-#define GL_TRIANGULAR_NV                                   0x90A5
-#define GL_BEVEL_NV                                        0x90A6
-#define GL_MITER_REVERT_NV                                 0x90A7
-#define GL_MITER_TRUNCATE_NV                               0x90A8
-#define GL_SKIP_MISSING_GLYPH_NV                           0x90A9
-#define GL_USE_MISSING_GLYPH_NV                            0x90AA
-#define GL_PATH_ERROR_POSITION_NV                          0x90AB
-#define GL_PATH_FOG_GEN_MODE_NV                            0x90AC
-#define GL_ACCUM_ADJACENT_PAIRS_NV                         0x90AD
-#define GL_ADJACENT_PAIRS_NV                               0x90AE
-#define GL_FIRST_TO_REST_NV                                0x90AF
-#define GL_PATH_GEN_MODE_NV                                0x90B0
-#define GL_PATH_GEN_COEFF_NV                               0x90B1
-#define GL_PATH_GEN_COLOR_FORMAT_NV                        0x90B2
-#define GL_PATH_GEN_COMPONENTS_NV                          0x90B3
-#define GL_PATH_STENCIL_FUNC_NV                            0x90B7
-#define GL_PATH_STENCIL_REF_NV                             0x90B8
-#define GL_PATH_STENCIL_VALUE_MASK_NV                      0x90B9
-#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV             0x90BD
-#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV              0x90BE
-#define GL_PATH_COVER_DEPTH_FUNC_NV                        0x90BF
-#define GL_PATH_DASH_OFFSET_RESET_NV                       0x90B4
-#define GL_MOVE_TO_RESETS_NV                               0x90B5
-#define GL_MOVE_TO_CONTINUES_NV                            0x90B6
-#define GL_CLOSE_PATH_NV                                   0x00
-#define GL_MOVE_TO_NV                                      0x02
-#define GL_RELATIVE_MOVE_TO_NV                             0x03
-#define GL_LINE_TO_NV                                      0x04
-#define GL_RELATIVE_LINE_TO_NV                             0x05
-#define GL_HORIZONTAL_LINE_TO_NV                           0x06
-#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV                  0x07
-#define GL_VERTICAL_LINE_TO_NV                             0x08
-#define GL_RELATIVE_VERTICAL_LINE_TO_NV                    0x09
-#define GL_QUADRATIC_CURVE_TO_NV                           0x0A
-#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV                  0x0B
-#define GL_CUBIC_CURVE_TO_NV                               0x0C
-#define GL_RELATIVE_CUBIC_CURVE_TO_NV                      0x0D
-#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV                    0x0E
-#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV           0x0F
-#define GL_SMOOTH_CUBIC_CURVE_TO_NV                        0x10
-#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV               0x11
-#define GL_SMALL_CCW_ARC_TO_NV                             0x12
-#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV                    0x13
-#define GL_SMALL_CW_ARC_TO_NV                              0x14
-#define GL_RELATIVE_SMALL_CW_ARC_TO_NV                     0x15
-#define GL_LARGE_CCW_ARC_TO_NV                             0x16
-#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV                    0x17
-#define GL_LARGE_CW_ARC_TO_NV                              0x18
-#define GL_RELATIVE_LARGE_CW_ARC_TO_NV                     0x19
-#define GL_RESTART_PATH_NV                                 0xF0
-#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV                     0xF2
-#define GL_DUP_LAST_CUBIC_CURVE_TO_NV                      0xF4
-#define GL_RECT_NV                                         0xF6
-#define GL_CIRCULAR_CCW_ARC_TO_NV                          0xF8
-#define GL_CIRCULAR_CW_ARC_TO_NV                           0xFA
-#define GL_CIRCULAR_TANGENT_ARC_TO_NV                      0xFC
-#define GL_ARC_TO_NV                                       0xFE
-#define GL_RELATIVE_ARC_TO_NV                              0xFF
-#define GL_BOLD_BIT_NV                                     0x01
-#define GL_ITALIC_BIT_NV                                   0x02
-#define GL_GLYPH_WIDTH_BIT_NV                              0x01
-#define GL_GLYPH_HEIGHT_BIT_NV                             0x02
-#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV               0x04
-#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV               0x08
-#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV         0x10
-#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV                 0x20
-#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV                 0x40
-#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV           0x80
-#define GL_GLYPH_HAS_KERNING_BIT_NV                        0x100
-#define GL_FONT_X_MIN_BOUNDS_BIT_NV                        0x00010000
-#define GL_FONT_Y_MIN_BOUNDS_BIT_NV                        0x00020000
-#define GL_FONT_X_MAX_BOUNDS_BIT_NV                        0x00040000
-#define GL_FONT_Y_MAX_BOUNDS_BIT_NV                        0x00080000
-#define GL_FONT_UNITS_PER_EM_BIT_NV                        0x00100000
-#define GL_FONT_ASCENDER_BIT_NV                            0x00200000
-#define GL_FONT_DESCENDER_BIT_NV                           0x00400000
-#define GL_FONT_HEIGHT_BIT_NV                              0x00800000
-#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV                   0x01000000
-#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV                  0x02000000
-#define GL_FONT_UNDERLINE_POSITION_BIT_NV                  0x04000000
-#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV                 0x08000000
-#define GL_FONT_HAS_KERNING_BIT_NV                         0x10000000
-#ifndef GLEE_H_DEFINED_glGenPathsNV
-#define GLEE_H_DEFINED_glGenPathsNV
-  typedef GLuint (APIENTRYP GLEEPFNGLGENPATHSNVPROC) (GLsizei  range);
-  GLEE_EXTERN GLEEPFNGLGENPATHSNVPROC GLeeFuncPtr_glGenPathsNV;
-  #define glGenPathsNV GLeeFuncPtr_glGenPathsNV
-#endif
-#ifndef GLEE_H_DEFINED_glDeletePathsNV
-#define GLEE_H_DEFINED_glDeletePathsNV
-  typedef void (APIENTRYP GLEEPFNGLDELETEPATHSNVPROC) (GLuint  path, GLsizei  range);
-  GLEE_EXTERN GLEEPFNGLDELETEPATHSNVPROC GLeeFuncPtr_glDeletePathsNV;
-  #define glDeletePathsNV GLeeFuncPtr_glDeletePathsNV
-#endif
-#ifndef GLEE_H_DEFINED_glIsPathNV
-#define GLEE_H_DEFINED_glIsPathNV
-  typedef GLboolean (APIENTRYP GLEEPFNGLISPATHNVPROC) (GLuint  path);
-  GLEE_EXTERN GLEEPFNGLISPATHNVPROC GLeeFuncPtr_glIsPathNV;
-  #define glIsPathNV GLeeFuncPtr_glIsPathNV
-#endif
-#ifndef GLEE_H_DEFINED_glPathCommandsNV
-#define GLEE_H_DEFINED_glPathCommandsNV
-  typedef void (APIENTRYP GLEEPFNGLPATHCOMMANDSNVPROC) (GLuint  path, GLsizei  numCommands, const GLubyte * commands, GLsizei  numCoords, GLenum  coordType, const GLvoid * coords);
-  GLEE_EXTERN GLEEPFNGLPATHCOMMANDSNVPROC GLeeFuncPtr_glPathCommandsNV;
-  #define glPathCommandsNV GLeeFuncPtr_glPathCommandsNV
-#endif
-#ifndef GLEE_H_DEFINED_glPathCoordsNV
-#define GLEE_H_DEFINED_glPathCoordsNV
-  typedef void (APIENTRYP GLEEPFNGLPATHCOORDSNVPROC) (GLuint  path, GLsizei  numCoords, GLenum  coordType, const GLvoid * coords);
-  GLEE_EXTERN GLEEPFNGLPATHCOORDSNVPROC GLeeFuncPtr_glPathCoordsNV;
-  #define glPathCoordsNV GLeeFuncPtr_glPathCoordsNV
-#endif
-#ifndef GLEE_H_DEFINED_glPathSubCommandsNV
-#define GLEE_H_DEFINED_glPathSubCommandsNV
-  typedef void (APIENTRYP GLEEPFNGLPATHSUBCOMMANDSNVPROC) (GLuint  path, GLsizei  commandStart, GLsizei  commandsToDelete, GLsizei  numCommands, const GLubyte * commands, GLsizei  numCoords, GLenum  coordType, const GLvoid * coords);
-  GLEE_EXTERN GLEEPFNGLPATHSUBCOMMANDSNVPROC GLeeFuncPtr_glPathSubCommandsNV;
-  #define glPathSubCommandsNV GLeeFuncPtr_glPathSubCommandsNV
-#endif
-#ifndef GLEE_H_DEFINED_glPathSubCoordsNV
-#define GLEE_H_DEFINED_glPathSubCoordsNV
-  typedef void (APIENTRYP GLEEPFNGLPATHSUBCOORDSNVPROC) (GLuint  path, GLsizei  coordStart, GLsizei  numCoords, GLenum  coordType, const GLvoid * coords);
-  GLEE_EXTERN GLEEPFNGLPATHSUBCOORDSNVPROC GLeeFuncPtr_glPathSubCoordsNV;
-  #define glPathSubCoordsNV GLeeFuncPtr_glPathSubCoordsNV
-#endif
-#ifndef GLEE_H_DEFINED_glPathStringNV
-#define GLEE_H_DEFINED_glPathStringNV
-  typedef void (APIENTRYP GLEEPFNGLPATHSTRINGNVPROC) (GLuint  path, GLenum  format, GLsizei  length, const GLvoid * pathString);
-  GLEE_EXTERN GLEEPFNGLPATHSTRINGNVPROC GLeeFuncPtr_glPathStringNV;
-  #define glPathStringNV GLeeFuncPtr_glPathStringNV
-#endif
-#ifndef GLEE_H_DEFINED_glPathGlyphsNV
-#define GLEE_H_DEFINED_glPathGlyphsNV
-  typedef void (APIENTRYP GLEEPFNGLPATHGLYPHSNVPROC) (GLuint  firstPathName, GLenum  fontTarget, const GLvoid * fontName, GLbitfield  fontStyle, GLsizei  numGlyphs, GLenum  type, const GLvoid * charcodes, GLenum  handleMissingGlyphs, GLuint  pathParameterTemplate, GLfloat  emScale);
-  GLEE_EXTERN GLEEPFNGLPATHGLYPHSNVPROC GLeeFuncPtr_glPathGlyphsNV;
-  #define glPathGlyphsNV GLeeFuncPtr_glPathGlyphsNV
-#endif
-#ifndef GLEE_H_DEFINED_glPathGlyphRangeNV
-#define GLEE_H_DEFINED_glPathGlyphRangeNV
-  typedef void (APIENTRYP GLEEPFNGLPATHGLYPHRANGENVPROC) (GLuint  firstPathName, GLenum  fontTarget, const GLvoid * fontName, GLbitfield  fontStyle, GLuint  firstGlyph, GLsizei  numGlyphs, GLenum  handleMissingGlyphs, GLuint  pathParameterTemplate, GLfloat  emScale);
-  GLEE_EXTERN GLEEPFNGLPATHGLYPHRANGENVPROC GLeeFuncPtr_glPathGlyphRangeNV;
-  #define glPathGlyphRangeNV GLeeFuncPtr_glPathGlyphRangeNV
-#endif
-#ifndef GLEE_H_DEFINED_glWeightPathsNV
-#define GLEE_H_DEFINED_glWeightPathsNV
-  typedef void (APIENTRYP GLEEPFNGLWEIGHTPATHSNVPROC) (GLuint  resultPath, GLsizei  numPaths, const GLuint * paths, const GLfloat * weights);
-  GLEE_EXTERN GLEEPFNGLWEIGHTPATHSNVPROC GLeeFuncPtr_glWeightPathsNV;
-  #define glWeightPathsNV GLeeFuncPtr_glWeightPathsNV
-#endif
-#ifndef GLEE_H_DEFINED_glCopyPathNV
-#define GLEE_H_DEFINED_glCopyPathNV
-  typedef void (APIENTRYP GLEEPFNGLCOPYPATHNVPROC) (GLuint  resultPath, GLuint  srcPath);
-  GLEE_EXTERN GLEEPFNGLCOPYPATHNVPROC GLeeFuncPtr_glCopyPathNV;
-  #define glCopyPathNV GLeeFuncPtr_glCopyPathNV
-#endif
-#ifndef GLEE_H_DEFINED_glInterpolatePathsNV
-#define GLEE_H_DEFINED_glInterpolatePathsNV
-  typedef void (APIENTRYP GLEEPFNGLINTERPOLATEPATHSNVPROC) (GLuint  resultPath, GLuint  pathA, GLuint  pathB, GLfloat  weight);
-  GLEE_EXTERN GLEEPFNGLINTERPOLATEPATHSNVPROC GLeeFuncPtr_glInterpolatePathsNV;
-  #define glInterpolatePathsNV GLeeFuncPtr_glInterpolatePathsNV
-#endif
-#ifndef GLEE_H_DEFINED_glTransformPathNV
-#define GLEE_H_DEFINED_glTransformPathNV
-  typedef void (APIENTRYP GLEEPFNGLTRANSFORMPATHNVPROC) (GLuint  resultPath, GLuint  srcPath, GLenum  transformType, const GLfloat * transformValues);
-  GLEE_EXTERN GLEEPFNGLTRANSFORMPATHNVPROC GLeeFuncPtr_glTransformPathNV;
-  #define glTransformPathNV GLeeFuncPtr_glTransformPathNV
-#endif
-#ifndef GLEE_H_DEFINED_glPathParameterivNV
-#define GLEE_H_DEFINED_glPathParameterivNV
-  typedef void (APIENTRYP GLEEPFNGLPATHPARAMETERIVNVPROC) (GLuint  path, GLenum  pname, const GLint * value);
-  GLEE_EXTERN GLEEPFNGLPATHPARAMETERIVNVPROC GLeeFuncPtr_glPathParameterivNV;
-  #define glPathParameterivNV GLeeFuncPtr_glPathParameterivNV
-#endif
-#ifndef GLEE_H_DEFINED_glPathParameteriNV
-#define GLEE_H_DEFINED_glPathParameteriNV
-  typedef void (APIENTRYP GLEEPFNGLPATHPARAMETERINVPROC) (GLuint  path, GLenum  pname, GLint  value);
-  GLEE_EXTERN GLEEPFNGLPATHPARAMETERINVPROC GLeeFuncPtr_glPathParameteriNV;
-  #define glPathParameteriNV GLeeFuncPtr_glPathParameteriNV
-#endif
-#ifndef GLEE_H_DEFINED_glPathParameterfvNV
-#define GLEE_H_DEFINED_glPathParameterfvNV
-  typedef void (APIENTRYP GLEEPFNGLPATHPARAMETERFVNVPROC) (GLuint  path, GLenum  pname, const GLfloat * value);
-  GLEE_EXTERN GLEEPFNGLPATHPARAMETERFVNVPROC GLeeFuncPtr_glPathParameterfvNV;
-  #define glPathParameterfvNV GLeeFuncPtr_glPathParameterfvNV
-#endif
-#ifndef GLEE_H_DEFINED_glPathParameterfNV
-#define GLEE_H_DEFINED_glPathParameterfNV
-  typedef void (APIENTRYP GLEEPFNGLPATHPARAMETERFNVPROC) (GLuint  path, GLenum  pname, GLfloat  value);
-  GLEE_EXTERN GLEEPFNGLPATHPARAMETERFNVPROC GLeeFuncPtr_glPathParameterfNV;
-  #define glPathParameterfNV GLeeFuncPtr_glPathParameterfNV
-#endif
-#ifndef GLEE_H_DEFINED_glPathDashArrayNV
-#define GLEE_H_DEFINED_glPathDashArrayNV
-  typedef void (APIENTRYP GLEEPFNGLPATHDASHARRAYNVPROC) (GLuint  path, GLsizei  dashCount, const GLfloat * dashArray);
-  GLEE_EXTERN GLEEPFNGLPATHDASHARRAYNVPROC GLeeFuncPtr_glPathDashArrayNV;
-  #define glPathDashArrayNV GLeeFuncPtr_glPathDashArrayNV
-#endif
-#ifndef GLEE_H_DEFINED_glPathStencilFuncNV
-#define GLEE_H_DEFINED_glPathStencilFuncNV
-  typedef void (APIENTRYP GLEEPFNGLPATHSTENCILFUNCNVPROC) (GLenum  func, GLint  ref, GLuint  mask);
-  GLEE_EXTERN GLEEPFNGLPATHSTENCILFUNCNVPROC GLeeFuncPtr_glPathStencilFuncNV;
-  #define glPathStencilFuncNV GLeeFuncPtr_glPathStencilFuncNV
-#endif
-#ifndef GLEE_H_DEFINED_glPathStencilDepthOffsetNV
-#define GLEE_H_DEFINED_glPathStencilDepthOffsetNV
-  typedef void (APIENTRYP GLEEPFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat  factor, GLfloat  units);
-  GLEE_EXTERN GLEEPFNGLPATHSTENCILDEPTHOFFSETNVPROC GLeeFuncPtr_glPathStencilDepthOffsetNV;
-  #define glPathStencilDepthOffsetNV GLeeFuncPtr_glPathStencilDepthOffsetNV
-#endif
-#ifndef GLEE_H_DEFINED_glStencilFillPathNV
-#define GLEE_H_DEFINED_glStencilFillPathNV
-  typedef void (APIENTRYP GLEEPFNGLSTENCILFILLPATHNVPROC) (GLuint  path, GLenum  fillMode, GLuint  mask);
-  GLEE_EXTERN GLEEPFNGLSTENCILFILLPATHNVPROC GLeeFuncPtr_glStencilFillPathNV;
-  #define glStencilFillPathNV GLeeFuncPtr_glStencilFillPathNV
-#endif
-#ifndef GLEE_H_DEFINED_glStencilStrokePathNV
-#define GLEE_H_DEFINED_glStencilStrokePathNV
-  typedef void (APIENTRYP GLEEPFNGLSTENCILSTROKEPATHNVPROC) (GLuint  path, GLint  reference, GLuint  mask);
-  GLEE_EXTERN GLEEPFNGLSTENCILSTROKEPATHNVPROC GLeeFuncPtr_glStencilStrokePathNV;
-  #define glStencilStrokePathNV GLeeFuncPtr_glStencilStrokePathNV
-#endif
-#ifndef GLEE_H_DEFINED_glStencilFillPathInstancedNV
-#define GLEE_H_DEFINED_glStencilFillPathInstancedNV
-  typedef void (APIENTRYP GLEEPFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei  numPaths, GLenum  pathNameType, const GLvoid * paths, GLuint  pathBase, GLenum  fillMode, GLuint  mask, GLenum  transformType, const GLfloat * transformValues);
-  GLEE_EXTERN GLEEPFNGLSTENCILFILLPATHINSTANCEDNVPROC GLeeFuncPtr_glStencilFillPathInstancedNV;
-  #define glStencilFillPathInstancedNV GLeeFuncPtr_glStencilFillPathInstancedNV
-#endif
-#ifndef GLEE_H_DEFINED_glStencilStrokePathInstancedNV
-#define GLEE_H_DEFINED_glStencilStrokePathInstancedNV
-  typedef void (APIENTRYP GLEEPFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei  numPaths, GLenum  pathNameType, const GLvoid * paths, GLuint  pathBase, GLint  reference, GLuint  mask, GLenum  transformType, const GLfloat * transformValues);
-  GLEE_EXTERN GLEEPFNGLSTENCILSTROKEPATHINSTANCEDNVPROC GLeeFuncPtr_glStencilStrokePathInstancedNV;
-  #define glStencilStrokePathInstancedNV GLeeFuncPtr_glStencilStrokePathInstancedNV
-#endif
-#ifndef GLEE_H_DEFINED_glPathCoverDepthFuncNV
-#define GLEE_H_DEFINED_glPathCoverDepthFuncNV
-  typedef void (APIENTRYP GLEEPFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum  func);
-  GLEE_EXTERN GLEEPFNGLPATHCOVERDEPTHFUNCNVPROC GLeeFuncPtr_glPathCoverDepthFuncNV;
-  #define glPathCoverDepthFuncNV GLeeFuncPtr_glPathCoverDepthFuncNV
-#endif
-#ifndef GLEE_H_DEFINED_glPathColorGenNV
-#define GLEE_H_DEFINED_glPathColorGenNV
-  typedef void (APIENTRYP GLEEPFNGLPATHCOLORGENNVPROC) (GLenum  color, GLenum  genMode, GLenum  colorFormat, const GLfloat * coeffs);
-  GLEE_EXTERN GLEEPFNGLPATHCOLORGENNVPROC GLeeFuncPtr_glPathColorGenNV;
-  #define glPathColorGenNV GLeeFuncPtr_glPathColorGenNV
-#endif
-#ifndef GLEE_H_DEFINED_glPathTexGenNV
-#define GLEE_H_DEFINED_glPathTexGenNV
-  typedef void (APIENTRYP GLEEPFNGLPATHTEXGENNVPROC) (GLenum  texCoordSet, GLenum  genMode, GLint  components, const GLfloat * coeffs);
-  GLEE_EXTERN GLEEPFNGLPATHTEXGENNVPROC GLeeFuncPtr_glPathTexGenNV;
-  #define glPathTexGenNV GLeeFuncPtr_glPathTexGenNV
-#endif
-#ifndef GLEE_H_DEFINED_glPathFogGenNV
-#define GLEE_H_DEFINED_glPathFogGenNV
-  typedef void (APIENTRYP GLEEPFNGLPATHFOGGENNVPROC) (GLenum  genMode);
-  GLEE_EXTERN GLEEPFNGLPATHFOGGENNVPROC GLeeFuncPtr_glPathFogGenNV;
-  #define glPathFogGenNV GLeeFuncPtr_glPathFogGenNV
-#endif
-#ifndef GLEE_H_DEFINED_glCoverFillPathNV
-#define GLEE_H_DEFINED_glCoverFillPathNV
-  typedef void (APIENTRYP GLEEPFNGLCOVERFILLPATHNVPROC) (GLuint  path, GLenum  coverMode);
-  GLEE_EXTERN GLEEPFNGLCOVERFILLPATHNVPROC GLeeFuncPtr_glCoverFillPathNV;
-  #define glCoverFillPathNV GLeeFuncPtr_glCoverFillPathNV
-#endif
-#ifndef GLEE_H_DEFINED_glCoverStrokePathNV
-#define GLEE_H_DEFINED_glCoverStrokePathNV
-  typedef void (APIENTRYP GLEEPFNGLCOVERSTROKEPATHNVPROC) (GLuint  path, GLenum  coverMode);
-  GLEE_EXTERN GLEEPFNGLCOVERSTROKEPATHNVPROC GLeeFuncPtr_glCoverStrokePathNV;
-  #define glCoverStrokePathNV GLeeFuncPtr_glCoverStrokePathNV
-#endif
-#ifndef GLEE_H_DEFINED_glCoverFillPathInstancedNV
-#define GLEE_H_DEFINED_glCoverFillPathInstancedNV
-  typedef void (APIENTRYP GLEEPFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei  numPaths, GLenum  pathNameType, const GLvoid * paths, GLuint  pathBase, GLenum  coverMode, GLenum  transformType, const GLfloat * transformValues);
-  GLEE_EXTERN GLEEPFNGLCOVERFILLPATHINSTANCEDNVPROC GLeeFuncPtr_glCoverFillPathInstancedNV;
-  #define glCoverFillPathInstancedNV GLeeFuncPtr_glCoverFillPathInstancedNV
-#endif
-#ifndef GLEE_H_DEFINED_glCoverStrokePathInstancedNV
-#define GLEE_H_DEFINED_glCoverStrokePathInstancedNV
-  typedef void (APIENTRYP GLEEPFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei  numPaths, GLenum  pathNameType, const GLvoid * paths, GLuint  pathBase, GLenum  coverMode, GLenum  transformType, const GLfloat * transformValues);
-  GLEE_EXTERN GLEEPFNGLCOVERSTROKEPATHINSTANCEDNVPROC GLeeFuncPtr_glCoverStrokePathInstancedNV;
-  #define glCoverStrokePathInstancedNV GLeeFuncPtr_glCoverStrokePathInstancedNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetPathParameterivNV
-#define GLEE_H_DEFINED_glGetPathParameterivNV
-  typedef void (APIENTRYP GLEEPFNGLGETPATHPARAMETERIVNVPROC) (GLuint  path, GLenum  pname, GLint * value);
-  GLEE_EXTERN GLEEPFNGLGETPATHPARAMETERIVNVPROC GLeeFuncPtr_glGetPathParameterivNV;
-  #define glGetPathParameterivNV GLeeFuncPtr_glGetPathParameterivNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetPathParameterfvNV
-#define GLEE_H_DEFINED_glGetPathParameterfvNV
-  typedef void (APIENTRYP GLEEPFNGLGETPATHPARAMETERFVNVPROC) (GLuint  path, GLenum  pname, GLfloat * value);
-  GLEE_EXTERN GLEEPFNGLGETPATHPARAMETERFVNVPROC GLeeFuncPtr_glGetPathParameterfvNV;
-  #define glGetPathParameterfvNV GLeeFuncPtr_glGetPathParameterfvNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetPathCommandsNV
-#define GLEE_H_DEFINED_glGetPathCommandsNV
-  typedef void (APIENTRYP GLEEPFNGLGETPATHCOMMANDSNVPROC) (GLuint  path, GLubyte * commands);
-  GLEE_EXTERN GLEEPFNGLGETPATHCOMMANDSNVPROC GLeeFuncPtr_glGetPathCommandsNV;
-  #define glGetPathCommandsNV GLeeFuncPtr_glGetPathCommandsNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetPathCoordsNV
-#define GLEE_H_DEFINED_glGetPathCoordsNV
-  typedef void (APIENTRYP GLEEPFNGLGETPATHCOORDSNVPROC) (GLuint  path, GLfloat * coords);
-  GLEE_EXTERN GLEEPFNGLGETPATHCOORDSNVPROC GLeeFuncPtr_glGetPathCoordsNV;
-  #define glGetPathCoordsNV GLeeFuncPtr_glGetPathCoordsNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetPathDashArrayNV
-#define GLEE_H_DEFINED_glGetPathDashArrayNV
-  typedef void (APIENTRYP GLEEPFNGLGETPATHDASHARRAYNVPROC) (GLuint  path, GLfloat * dashArray);
-  GLEE_EXTERN GLEEPFNGLGETPATHDASHARRAYNVPROC GLeeFuncPtr_glGetPathDashArrayNV;
-  #define glGetPathDashArrayNV GLeeFuncPtr_glGetPathDashArrayNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetPathMetricsNV
-#define GLEE_H_DEFINED_glGetPathMetricsNV
-  typedef void (APIENTRYP GLEEPFNGLGETPATHMETRICSNVPROC) (GLbitfield  metricQueryMask, GLsizei  numPaths, GLenum  pathNameType, const GLvoid * paths, GLuint  pathBase, GLsizei  stride, GLfloat * metrics);
-  GLEE_EXTERN GLEEPFNGLGETPATHMETRICSNVPROC GLeeFuncPtr_glGetPathMetricsNV;
-  #define glGetPathMetricsNV GLeeFuncPtr_glGetPathMetricsNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetPathMetricRangeNV
-#define GLEE_H_DEFINED_glGetPathMetricRangeNV
-  typedef void (APIENTRYP GLEEPFNGLGETPATHMETRICRANGENVPROC) (GLbitfield  metricQueryMask, GLuint  firstPathName, GLsizei  numPaths, GLsizei  stride, GLfloat * metrics);
-  GLEE_EXTERN GLEEPFNGLGETPATHMETRICRANGENVPROC GLeeFuncPtr_glGetPathMetricRangeNV;
-  #define glGetPathMetricRangeNV GLeeFuncPtr_glGetPathMetricRangeNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetPathSpacingNV
-#define GLEE_H_DEFINED_glGetPathSpacingNV
-  typedef void (APIENTRYP GLEEPFNGLGETPATHSPACINGNVPROC) (GLenum  pathListMode, GLsizei  numPaths, GLenum  pathNameType, const GLvoid * paths, GLuint  pathBase, GLfloat  advanceScale, GLfloat  kerningScale, GLenum  transformType, GLfloat * returnedSpacing);
-  GLEE_EXTERN GLEEPFNGLGETPATHSPACINGNVPROC GLeeFuncPtr_glGetPathSpacingNV;
-  #define glGetPathSpacingNV GLeeFuncPtr_glGetPathSpacingNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetPathColorGenivNV
-#define GLEE_H_DEFINED_glGetPathColorGenivNV
-  typedef void (APIENTRYP GLEEPFNGLGETPATHCOLORGENIVNVPROC) (GLenum  color, GLenum  pname, GLint * value);
-  GLEE_EXTERN GLEEPFNGLGETPATHCOLORGENIVNVPROC GLeeFuncPtr_glGetPathColorGenivNV;
-  #define glGetPathColorGenivNV GLeeFuncPtr_glGetPathColorGenivNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetPathColorGenfvNV
-#define GLEE_H_DEFINED_glGetPathColorGenfvNV
-  typedef void (APIENTRYP GLEEPFNGLGETPATHCOLORGENFVNVPROC) (GLenum  color, GLenum  pname, GLfloat * value);
-  GLEE_EXTERN GLEEPFNGLGETPATHCOLORGENFVNVPROC GLeeFuncPtr_glGetPathColorGenfvNV;
-  #define glGetPathColorGenfvNV GLeeFuncPtr_glGetPathColorGenfvNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetPathTexGenivNV
-#define GLEE_H_DEFINED_glGetPathTexGenivNV
-  typedef void (APIENTRYP GLEEPFNGLGETPATHTEXGENIVNVPROC) (GLenum  texCoordSet, GLenum  pname, GLint * value);
-  GLEE_EXTERN GLEEPFNGLGETPATHTEXGENIVNVPROC GLeeFuncPtr_glGetPathTexGenivNV;
-  #define glGetPathTexGenivNV GLeeFuncPtr_glGetPathTexGenivNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetPathTexGenfvNV
-#define GLEE_H_DEFINED_glGetPathTexGenfvNV
-  typedef void (APIENTRYP GLEEPFNGLGETPATHTEXGENFVNVPROC) (GLenum  texCoordSet, GLenum  pname, GLfloat * value);
-  GLEE_EXTERN GLEEPFNGLGETPATHTEXGENFVNVPROC GLeeFuncPtr_glGetPathTexGenfvNV;
-  #define glGetPathTexGenfvNV GLeeFuncPtr_glGetPathTexGenfvNV
-#endif
-#ifndef GLEE_H_DEFINED_glIsPointInFillPathNV
-#define GLEE_H_DEFINED_glIsPointInFillPathNV
-  typedef GLboolean (APIENTRYP GLEEPFNGLISPOINTINFILLPATHNVPROC) (GLuint  path, GLuint  mask, GLfloat  x, GLfloat  y);
-  GLEE_EXTERN GLEEPFNGLISPOINTINFILLPATHNVPROC GLeeFuncPtr_glIsPointInFillPathNV;
-  #define glIsPointInFillPathNV GLeeFuncPtr_glIsPointInFillPathNV
-#endif
-#ifndef GLEE_H_DEFINED_glIsPointInStrokePathNV
-#define GLEE_H_DEFINED_glIsPointInStrokePathNV
-  typedef GLboolean (APIENTRYP GLEEPFNGLISPOINTINSTROKEPATHNVPROC) (GLuint  path, GLfloat  x, GLfloat  y);
-  GLEE_EXTERN GLEEPFNGLISPOINTINSTROKEPATHNVPROC GLeeFuncPtr_glIsPointInStrokePathNV;
-  #define glIsPointInStrokePathNV GLeeFuncPtr_glIsPointInStrokePathNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetPathLengthNV
-#define GLEE_H_DEFINED_glGetPathLengthNV
-  typedef GLfloat (APIENTRYP GLEEPFNGLGETPATHLENGTHNVPROC) (GLuint  path, GLsizei  startSegment, GLsizei  numSegments);
-  GLEE_EXTERN GLEEPFNGLGETPATHLENGTHNVPROC GLeeFuncPtr_glGetPathLengthNV;
-  #define glGetPathLengthNV GLeeFuncPtr_glGetPathLengthNV
-#endif
-#ifndef GLEE_H_DEFINED_glPointAlongPathNV
-#define GLEE_H_DEFINED_glPointAlongPathNV
-  typedef GLboolean (APIENTRYP GLEEPFNGLPOINTALONGPATHNVPROC) (GLuint  path, GLsizei  startSegment, GLsizei  numSegments, GLfloat  distance, GLfloat * x, GLfloat * y, GLfloat * tangentX, GLfloat * tangentY);
-  GLEE_EXTERN GLEEPFNGLPOINTALONGPATHNVPROC GLeeFuncPtr_glPointAlongPathNV;
-  #define glPointAlongPathNV GLeeFuncPtr_glPointAlongPathNV
-#endif
-#endif 
-
-/* GL_AMD_pinned_memory */
-
-#ifndef GL_AMD_pinned_memory
-#define GL_AMD_pinned_memory 1
-#define __GLEE_GL_AMD_pinned_memory 1
-/* Constants */
-#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD              0x9160
-#endif 
-
-/* GL_AMD_stencil_operation_extended */
-
-#ifndef GL_AMD_stencil_operation_extended
-#define GL_AMD_stencil_operation_extended 1
-#define __GLEE_GL_AMD_stencil_operation_extended 1
-/* Constants */
-#define GL_SET_AMD                                         0x874A
-#define GL_REPLACE_VALUE_AMD                               0x874B
-#define GL_STENCIL_OP_VALUE_AMD                            0x874C
-#define GL_STENCIL_BACK_OP_VALUE_AMD                       0x874D
-#ifndef GLEE_H_DEFINED_glStencilOpValueAMD
-#define GLEE_H_DEFINED_glStencilOpValueAMD
-  typedef void (APIENTRYP GLEEPFNGLSTENCILOPVALUEAMDPROC) (GLenum  face, GLuint  value);
-  GLEE_EXTERN GLEEPFNGLSTENCILOPVALUEAMDPROC GLeeFuncPtr_glStencilOpValueAMD;
-  #define glStencilOpValueAMD GLeeFuncPtr_glStencilOpValueAMD
-#endif
-#endif 
-
-/* GL_AMD_vertex_shader_viewport_index */
-
-#ifndef GL_AMD_vertex_shader_viewport_index
-#define GL_AMD_vertex_shader_viewport_index 1
-#define __GLEE_GL_AMD_vertex_shader_viewport_index 1
-/* Constants */
-#endif 
-
-/* GL_AMD_vertex_shader_layer */
-
-#ifndef GL_AMD_vertex_shader_layer
-#define GL_AMD_vertex_shader_layer 1
-#define __GLEE_GL_AMD_vertex_shader_layer 1
-/* Constants */
-#endif 
-
-/* GL_NV_bindless_texture */
-
-#ifndef GL_NV_bindless_texture
-#define GL_NV_bindless_texture 1
-#define __GLEE_GL_NV_bindless_texture 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glGetTextureHandleNV
-#define GLEE_H_DEFINED_glGetTextureHandleNV
-  typedef GLuint64 (APIENTRYP GLEEPFNGLGETTEXTUREHANDLENVPROC) (GLuint  texture);
-  GLEE_EXTERN GLEEPFNGLGETTEXTUREHANDLENVPROC GLeeFuncPtr_glGetTextureHandleNV;
-  #define glGetTextureHandleNV GLeeFuncPtr_glGetTextureHandleNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetTextureSamplerHandleNV
-#define GLEE_H_DEFINED_glGetTextureSamplerHandleNV
-  typedef GLuint64 (APIENTRYP GLEEPFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint  texture, GLuint  sampler);
-  GLEE_EXTERN GLEEPFNGLGETTEXTURESAMPLERHANDLENVPROC GLeeFuncPtr_glGetTextureSamplerHandleNV;
-  #define glGetTextureSamplerHandleNV GLeeFuncPtr_glGetTextureSamplerHandleNV
-#endif
-#ifndef GLEE_H_DEFINED_glMakeTextureHandleResidentNV
-#define GLEE_H_DEFINED_glMakeTextureHandleResidentNV
-  typedef void (APIENTRYP GLEEPFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64  handle);
-  GLEE_EXTERN GLEEPFNGLMAKETEXTUREHANDLERESIDENTNVPROC GLeeFuncPtr_glMakeTextureHandleResidentNV;
-  #define glMakeTextureHandleResidentNV GLeeFuncPtr_glMakeTextureHandleResidentNV
-#endif
-#ifndef GLEE_H_DEFINED_glMakeTextureHandleNonResidentNV
-#define GLEE_H_DEFINED_glMakeTextureHandleNonResidentNV
-  typedef void (APIENTRYP GLEEPFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64  handle);
-  GLEE_EXTERN GLEEPFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC GLeeFuncPtr_glMakeTextureHandleNonResidentNV;
-  #define glMakeTextureHandleNonResidentNV GLeeFuncPtr_glMakeTextureHandleNonResidentNV
-#endif
-#ifndef GLEE_H_DEFINED_glGetImageHandleNV
-#define GLEE_H_DEFINED_glGetImageHandleNV
-  typedef GLuint64 (APIENTRYP GLEEPFNGLGETIMAGEHANDLENVPROC) (GLuint  texture, GLint  level, GLboolean  layered, GLint  layer, GLenum  format);
-  GLEE_EXTERN GLEEPFNGLGETIMAGEHANDLENVPROC GLeeFuncPtr_glGetImageHandleNV;
-  #define glGetImageHandleNV GLeeFuncPtr_glGetImageHandleNV
-#endif
-#ifndef GLEE_H_DEFINED_glMakeImageHandleResidentNV
-#define GLEE_H_DEFINED_glMakeImageHandleResidentNV
-  typedef void (APIENTRYP GLEEPFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64  handle, GLenum  access);
-  GLEE_EXTERN GLEEPFNGLMAKEIMAGEHANDLERESIDENTNVPROC GLeeFuncPtr_glMakeImageHandleResidentNV;
-  #define glMakeImageHandleResidentNV GLeeFuncPtr_glMakeImageHandleResidentNV
-#endif
-#ifndef GLEE_H_DEFINED_glMakeImageHandleNonResidentNV
-#define GLEE_H_DEFINED_glMakeImageHandleNonResidentNV
-  typedef void (APIENTRYP GLEEPFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64  handle);
-  GLEE_EXTERN GLEEPFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC GLeeFuncPtr_glMakeImageHandleNonResidentNV;
-  #define glMakeImageHandleNonResidentNV GLeeFuncPtr_glMakeImageHandleNonResidentNV
-#endif
-#ifndef GLEE_H_DEFINED_glUniformHandleui64NV
-#define GLEE_H_DEFINED_glUniformHandleui64NV
-  typedef void (APIENTRYP GLEEPFNGLUNIFORMHANDLEUI64NVPROC) (GLint  location, GLuint64  value);
-  GLEE_EXTERN GLEEPFNGLUNIFORMHANDLEUI64NVPROC GLeeFuncPtr_glUniformHandleui64NV;
-  #define glUniformHandleui64NV GLeeFuncPtr_glUniformHandleui64NV
-#endif
-#ifndef GLEE_H_DEFINED_glUniformHandleui64vNV
-#define GLEE_H_DEFINED_glUniformHandleui64vNV
-  typedef void (APIENTRYP GLEEPFNGLUNIFORMHANDLEUI64VNVPROC) (GLint  location, GLsizei  count, const GLuint64 * value);
-  GLEE_EXTERN GLEEPFNGLUNIFORMHANDLEUI64VNVPROC GLeeFuncPtr_glUniformHandleui64vNV;
-  #define glUniformHandleui64vNV GLeeFuncPtr_glUniformHandleui64vNV
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformHandleui64NV
-#define GLEE_H_DEFINED_glProgramUniformHandleui64NV
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint  program, GLint  location, GLuint64  value);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMHANDLEUI64NVPROC GLeeFuncPtr_glProgramUniformHandleui64NV;
-  #define glProgramUniformHandleui64NV GLeeFuncPtr_glProgramUniformHandleui64NV
-#endif
-#ifndef GLEE_H_DEFINED_glProgramUniformHandleui64vNV
-#define GLEE_H_DEFINED_glProgramUniformHandleui64vNV
-  typedef void (APIENTRYP GLEEPFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint  program, GLint  location, GLsizei  count, const GLuint64 * values);
-  GLEE_EXTERN GLEEPFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC GLeeFuncPtr_glProgramUniformHandleui64vNV;
-  #define glProgramUniformHandleui64vNV GLeeFuncPtr_glProgramUniformHandleui64vNV
-#endif
-#ifndef GLEE_H_DEFINED_glIsTextureHandleResidentNV
-#define GLEE_H_DEFINED_glIsTextureHandleResidentNV
-  typedef GLboolean (APIENTRYP GLEEPFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64  handle);
-  GLEE_EXTERN GLEEPFNGLISTEXTUREHANDLERESIDENTNVPROC GLeeFuncPtr_glIsTextureHandleResidentNV;
-  #define glIsTextureHandleResidentNV GLeeFuncPtr_glIsTextureHandleResidentNV
-#endif
-#ifndef GLEE_H_DEFINED_glIsImageHandleResidentNV
-#define GLEE_H_DEFINED_glIsImageHandleResidentNV
-  typedef GLboolean (APIENTRYP GLEEPFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64  handle);
-  GLEE_EXTERN GLEEPFNGLISIMAGEHANDLERESIDENTNVPROC GLeeFuncPtr_glIsImageHandleResidentNV;
-  #define glIsImageHandleResidentNV GLeeFuncPtr_glIsImageHandleResidentNV
-#endif
-#endif 
-
-/* GL_NV_shader_atomic_float */
-
-#ifndef GL_NV_shader_atomic_float
-#define GL_NV_shader_atomic_float 1
-#define __GLEE_GL_NV_shader_atomic_float 1
-/* Constants */
-#endif 
-
-/* GL_AMD_query_buffer_object */
-
-#ifndef GL_AMD_query_buffer_object
-#define GL_AMD_query_buffer_object 1
-#define __GLEE_GL_AMD_query_buffer_object 1
-/* Constants */
-#define GL_QUERY_BUFFER_AMD                                0x9192
-#define GL_QUERY_BUFFER_BINDING_AMD                        0x9193
-#define GL_QUERY_RESULT_NO_WAIT_AMD                        0x9194
-#endif 
-
-/* GL_NV_compute_program5 */
-
-#ifndef GL_NV_compute_program5
-#define GL_NV_compute_program5 1
-#define __GLEE_GL_NV_compute_program5 1
-/* Constants */
-#define GL_COMPUTE_PROGRAM_NV                              0x90FB
-#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV             0x90FC
-#endif 
-
-/* GL_NV_shader_storage_buffer_object */
-
-#ifndef GL_NV_shader_storage_buffer_object
-#define GL_NV_shader_storage_buffer_object 1
-#define __GLEE_GL_NV_shader_storage_buffer_object 1
-/* Constants */
-#endif 
-
-/* GL_NV_shader_atomic_counters */
-
-#ifndef GL_NV_shader_atomic_counters
-#define GL_NV_shader_atomic_counters 1
-#define __GLEE_GL_NV_shader_atomic_counters 1
-/* Constants */
-#endif 
-
-/* GL_NV_deep_texture3D */
-
-#ifndef GL_NV_deep_texture3D
-#define GL_NV_deep_texture3D 1
-#define __GLEE_GL_NV_deep_texture3D 1
-/* Constants */
-#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV             0x90D0
-#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV                    0x90D1
-#endif 
-
-/* GL_NVX_conditional_render */
-
-#ifndef GL_NVX_conditional_render
-#define GL_NVX_conditional_render 1
-#define __GLEE_GL_NVX_conditional_render 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glBeginConditionalRenderNVX
-#define GLEE_H_DEFINED_glBeginConditionalRenderNVX
-  typedef void (APIENTRYP GLEEPFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint  id);
-  GLEE_EXTERN GLEEPFNGLBEGINCONDITIONALRENDERNVXPROC GLeeFuncPtr_glBeginConditionalRenderNVX;
-  #define glBeginConditionalRenderNVX GLeeFuncPtr_glBeginConditionalRenderNVX
-#endif
-#ifndef GLEE_H_DEFINED_glEndConditionalRenderNVX
-#define GLEE_H_DEFINED_glEndConditionalRenderNVX
-  typedef void (APIENTRYP GLEEPFNGLENDCONDITIONALRENDERNVXPROC) ();
-  GLEE_EXTERN GLEEPFNGLENDCONDITIONALRENDERNVXPROC GLeeFuncPtr_glEndConditionalRenderNVX;
-  #define glEndConditionalRenderNVX GLeeFuncPtr_glEndConditionalRenderNVX
-#endif
-#endif 
-
-/* GL_AMD_sparse_texture */
-
-#ifndef GL_AMD_sparse_texture
-#define GL_AMD_sparse_texture 1
-#define __GLEE_GL_AMD_sparse_texture 1
-/* Constants */
-#define GL_VIRTUAL_PAGE_SIZE_X_AMD                         0x9195
-#define GL_VIRTUAL_PAGE_SIZE_Y_AMD                         0x9196
-#define GL_VIRTUAL_PAGE_SIZE_Z_AMD                         0x9197
-#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD                     0x9198
-#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD                  0x9199
-#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS                 0x919A
-#define GL_MIN_SPARSE_LEVEL_AMD                            0x919B
-#define GL_MIN_LOD_WARNING_AMD                             0x919C
-#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD                  0x00000001
-#ifndef GLEE_H_DEFINED_glTexStorageSparseAMD
-#define GLEE_H_DEFINED_glTexStorageSparseAMD
-  typedef void (APIENTRYP GLEEPFNGLTEXSTORAGESPARSEAMDPROC) (GLenum  target, GLenum  internalFormat, GLsizei  width, GLsizei  height, GLsizei  depth, GLsizei  layers, GLbitfield  flags);
-  GLEE_EXTERN GLEEPFNGLTEXSTORAGESPARSEAMDPROC GLeeFuncPtr_glTexStorageSparseAMD;
-  #define glTexStorageSparseAMD GLeeFuncPtr_glTexStorageSparseAMD
-#endif
-#ifndef GLEE_H_DEFINED_glTextureStorageSparseAMD
-#define GLEE_H_DEFINED_glTextureStorageSparseAMD
-  typedef void (APIENTRYP GLEEPFNGLTEXTURESTORAGESPARSEAMDPROC) (GLuint  texture, GLenum  target, GLenum  internalFormat, GLsizei  width, GLsizei  height, GLsizei  depth, GLsizei  layers, GLbitfield  flags);
-  GLEE_EXTERN GLEEPFNGLTEXTURESTORAGESPARSEAMDPROC GLeeFuncPtr_glTextureStorageSparseAMD;
-  #define glTextureStorageSparseAMD GLeeFuncPtr_glTextureStorageSparseAMD
-#endif
-#endif 
-
-/* GL_AMD_shader_trinary_minmax */
-
-#ifndef GL_AMD_shader_trinary_minmax
-#define GL_AMD_shader_trinary_minmax 1
-#define __GLEE_GL_AMD_shader_trinary_minmax 1
-/* Constants */
-#endif 
-
-/* GL_INTEL_map_texture */
-
-#ifndef GL_INTEL_map_texture
-#define GL_INTEL_map_texture 1
-#define __GLEE_GL_INTEL_map_texture 1
-/* Constants */
-#define GL_TEXTURE_MEMORY_LAYOUT_INTEL                     0x83FF
-#define GL_LAYOUT_DEFAULT_INTEL                            
-#define GL_LAYOUT_LINEAR_INTEL                             
-#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL                  
-#ifndef GLEE_H_DEFINED_glSyncTextureINTEL
-#define GLEE_H_DEFINED_glSyncTextureINTEL
-  typedef void (APIENTRYP GLEEPFNGLSYNCTEXTUREINTELPROC) (GLuint  texture);
-  GLEE_EXTERN GLEEPFNGLSYNCTEXTUREINTELPROC GLeeFuncPtr_glSyncTextureINTEL;
-  #define glSyncTextureINTEL GLeeFuncPtr_glSyncTextureINTEL
-#endif
-#ifndef GLEE_H_DEFINED_glUnmapTexture2DINTEL
-#define GLEE_H_DEFINED_glUnmapTexture2DINTEL
-  typedef void (APIENTRYP GLEEPFNGLUNMAPTEXTURE2DINTELPROC) (GLuint  texture, GLint  level);
-  GLEE_EXTERN GLEEPFNGLUNMAPTEXTURE2DINTELPROC GLeeFuncPtr_glUnmapTexture2DINTEL;
-  #define glUnmapTexture2DINTEL GLeeFuncPtr_glUnmapTexture2DINTEL
-#endif
-#ifndef GLEE_H_DEFINED_glMapTexture2DINTEL
-#define GLEE_H_DEFINED_glMapTexture2DINTEL
-  typedef GLvoid* (APIENTRYP GLEEPFNGLMAPTEXTURE2DINTELPROC) (GLuint  texture, GLint  level, GLbitfield  access, const GLint * stride, const GLenum * layout);
-  GLEE_EXTERN GLEEPFNGLMAPTEXTURE2DINTELPROC GLeeFuncPtr_glMapTexture2DINTEL;
-  #define glMapTexture2DINTEL GLeeFuncPtr_glMapTexture2DINTEL
-#endif
-#endif 
-
-/* GL_NV_draw_texture */
-
-#ifndef GL_NV_draw_texture
-#define GL_NV_draw_texture 1
-#define __GLEE_GL_NV_draw_texture 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glDrawTextureNV
-#define GLEE_H_DEFINED_glDrawTextureNV
-  typedef void (APIENTRYP GLEEPFNGLDRAWTEXTURENVPROC) (GLuint  texture, GLuint  sampler, GLfloat  x0, GLfloat  y0, GLfloat  x1, GLfloat  y1, GLfloat  z, GLfloat  s0, GLfloat  t0, GLfloat  s1, GLfloat  t1);
-  GLEE_EXTERN GLEEPFNGLDRAWTEXTURENVPROC GLeeFuncPtr_glDrawTextureNV;
-  #define glDrawTextureNV GLeeFuncPtr_glDrawTextureNV
-#endif
-#endif 
-
-/* GL_SGIX_texture_select */
-
-#ifndef GL_SGIX_texture_select
-#define GL_SGIX_texture_select 1
-#define __GLEE_GL_SGIX_texture_select 1
-/* Constants */
-#endif 
-
-/* GL_INGR_blend_func_separate */
-
-#ifndef GL_INGR_blend_func_separate
-#define GL_INGR_blend_func_separate 1
-#define __GLEE_GL_INGR_blend_func_separate 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glBlendFuncSeparateINGR
-#define GLEE_H_DEFINED_glBlendFuncSeparateINGR
-  typedef void (APIENTRYP GLEEPFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum  sfactorRGB, GLenum  dfactorRGB, GLenum  sfactorAlpha, GLenum  dfactorAlpha);
-  GLEE_EXTERN GLEEPFNGLBLENDFUNCSEPARATEINGRPROC GLeeFuncPtr_glBlendFuncSeparateINGR;
-  #define glBlendFuncSeparateINGR GLeeFuncPtr_glBlendFuncSeparateINGR
-#endif
-#endif 
-
-/* GL_SGIX_depth_pass_instrument */
-
-#ifndef GL_SGIX_depth_pass_instrument
-#define GL_SGIX_depth_pass_instrument 1
-#define __GLEE_GL_SGIX_depth_pass_instrument 1
-/* Constants */
-#endif 
-
-/* GL_SGIX_igloo_interface */
-
-#ifndef GL_SGIX_igloo_interface
-#define GL_SGIX_igloo_interface 1
-#define __GLEE_GL_SGIX_igloo_interface 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glIglooInterfaceSGIX
-#define GLEE_H_DEFINED_glIglooInterfaceSGIX
-  typedef void (APIENTRYP GLEEPFNGLIGLOOINTERFACESGIXPROC) (GLenum  pname, const GLvoid * params);
-  GLEE_EXTERN GLEEPFNGLIGLOOINTERFACESGIXPROC GLeeFuncPtr_glIglooInterfaceSGIX;
-  #define glIglooInterfaceSGIX GLeeFuncPtr_glIglooInterfaceSGIX
-#endif
-#endif 
-
-/* WGL  */
-
-#ifdef _WIN32
-
-/* Extension querying variables */
-
-GLEE_EXTERN GLboolean _GLEE_WGL_ARB_buffer_region;
-GLEE_EXTERN GLboolean _GLEE_WGL_ARB_multisample;
-GLEE_EXTERN GLboolean _GLEE_WGL_ARB_extensions_string;
-GLEE_EXTERN GLboolean _GLEE_WGL_ARB_pixel_format;
-GLEE_EXTERN GLboolean _GLEE_WGL_ARB_make_current_read;
-GLEE_EXTERN GLboolean _GLEE_WGL_ARB_pbuffer;
-GLEE_EXTERN GLboolean _GLEE_WGL_ARB_render_texture;
-GLEE_EXTERN GLboolean _GLEE_WGL_ARB_pixel_format_float;
-GLEE_EXTERN GLboolean _GLEE_WGL_ARB_framebuffer_sRGB;
-GLEE_EXTERN GLboolean _GLEE_WGL_ARB_create_context;
-GLEE_EXTERN GLboolean _GLEE_WGL_ARB_create_context_profile;
-GLEE_EXTERN GLboolean _GLEE_WGL_ARB_create_context_robustness;
-GLEE_EXTERN GLboolean _GLEE_WGL_EXT_make_current_read;
-GLEE_EXTERN GLboolean _GLEE_WGL_EXT_pixel_format;
-GLEE_EXTERN GLboolean _GLEE_WGL_EXT_pbuffer;
-GLEE_EXTERN GLboolean _GLEE_WGL_EXT_depth_float;
-GLEE_EXTERN GLboolean _GLEE_WGL_3DFX_multisample;
-GLEE_EXTERN GLboolean _GLEE_WGL_EXT_multisample;
-GLEE_EXTERN GLboolean _GLEE_WGL_I3D_digital_video_control;
-GLEE_EXTERN GLboolean _GLEE_WGL_I3D_gamma;
-GLEE_EXTERN GLboolean _GLEE_WGL_I3D_genlock;
-GLEE_EXTERN GLboolean _GLEE_WGL_I3D_image_buffer;
-GLEE_EXTERN GLboolean _GLEE_WGL_I3D_swap_frame_lock;
-GLEE_EXTERN GLboolean _GLEE_WGL_NV_render_depth_texture;
-GLEE_EXTERN GLboolean _GLEE_WGL_NV_render_texture_rectangle;
-GLEE_EXTERN GLboolean _GLEE_WGL_ATI_pixel_format_float;
-GLEE_EXTERN GLboolean _GLEE_WGL_NV_float_buffer;
-GLEE_EXTERN GLboolean _GLEE_WGL_3DL_stereo_control;
-GLEE_EXTERN GLboolean _GLEE_WGL_EXT_pixel_format_packed_float;
-GLEE_EXTERN GLboolean _GLEE_WGL_EXT_framebuffer_sRGB;
-GLEE_EXTERN GLboolean _GLEE_WGL_NV_present_video;
-GLEE_EXTERN GLboolean _GLEE_WGL_NV_swap_group;
-GLEE_EXTERN GLboolean _GLEE_WGL_NV_gpu_affinity;
-GLEE_EXTERN GLboolean _GLEE_WGL_AMD_gpu_association;
-GLEE_EXTERN GLboolean _GLEE_WGL_NV_copy_image;
-GLEE_EXTERN GLboolean _GLEE_WGL_NV_multisample_coverage;
-GLEE_EXTERN GLboolean _GLEE_WGL_EXT_create_context_es2_profile;
-GLEE_EXTERN GLboolean _GLEE_WGL_NV_DX_interop;
-GLEE_EXTERN GLboolean _GLEE_WGL_NV_DX_interop2;
-GLEE_EXTERN GLboolean _GLEE_WGL_EXT_swap_control_tear;
-GLEE_EXTERN GLboolean _GLEE_WGL_EXT_display_color_table;
-GLEE_EXTERN GLboolean _GLEE_WGL_EXT_extensions_string;
-GLEE_EXTERN GLboolean _GLEE_WGL_EXT_swap_control;
-GLEE_EXTERN GLboolean _GLEE_WGL_NV_vertex_array_range;
-GLEE_EXTERN GLboolean _GLEE_WGL_OML_sync_control;
-GLEE_EXTERN GLboolean _GLEE_WGL_I3D_swap_frame_usage;
-GLEE_EXTERN GLboolean _GLEE_WGL_NV_video_output;
-
-/* Aliases for extension querying variables */
-
-#define GLEE_WGL_ARB_buffer_region     GLeeEnabled(&_GLEE_WGL_ARB_buffer_region)
-#define GLEE_WGL_ARB_multisample     GLeeEnabled(&_GLEE_WGL_ARB_multisample)
-#define GLEE_WGL_ARB_extensions_string     GLeeEnabled(&_GLEE_WGL_ARB_extensions_string)
-#define GLEE_WGL_ARB_pixel_format     GLeeEnabled(&_GLEE_WGL_ARB_pixel_format)
-#define GLEE_WGL_ARB_make_current_read     GLeeEnabled(&_GLEE_WGL_ARB_make_current_read)
-#define GLEE_WGL_ARB_pbuffer     GLeeEnabled(&_GLEE_WGL_ARB_pbuffer)
-#define GLEE_WGL_ARB_render_texture     GLeeEnabled(&_GLEE_WGL_ARB_render_texture)
-#define GLEE_WGL_ARB_pixel_format_float     GLeeEnabled(&_GLEE_WGL_ARB_pixel_format_float)
-#define GLEE_WGL_ARB_framebuffer_sRGB     GLeeEnabled(&_GLEE_WGL_ARB_framebuffer_sRGB)
-#define GLEE_WGL_ARB_create_context     GLeeEnabled(&_GLEE_WGL_ARB_create_context)
-#define GLEE_WGL_ARB_create_context_profile     GLeeEnabled(&_GLEE_WGL_ARB_create_context_profile)
-#define GLEE_WGL_ARB_create_context_robustness     GLeeEnabled(&_GLEE_WGL_ARB_create_context_robustness)
-#define GLEE_WGL_EXT_make_current_read     GLeeEnabled(&_GLEE_WGL_EXT_make_current_read)
-#define GLEE_WGL_EXT_pixel_format     GLeeEnabled(&_GLEE_WGL_EXT_pixel_format)
-#define GLEE_WGL_EXT_pbuffer     GLeeEnabled(&_GLEE_WGL_EXT_pbuffer)
-#define GLEE_WGL_EXT_depth_float     GLeeEnabled(&_GLEE_WGL_EXT_depth_float)
-#define GLEE_WGL_3DFX_multisample     GLeeEnabled(&_GLEE_WGL_3DFX_multisample)
-#define GLEE_WGL_EXT_multisample     GLeeEnabled(&_GLEE_WGL_EXT_multisample)
-#define GLEE_WGL_I3D_digital_video_control     GLeeEnabled(&_GLEE_WGL_I3D_digital_video_control)
-#define GLEE_WGL_I3D_gamma     GLeeEnabled(&_GLEE_WGL_I3D_gamma)
-#define GLEE_WGL_I3D_genlock     GLeeEnabled(&_GLEE_WGL_I3D_genlock)
-#define GLEE_WGL_I3D_image_buffer     GLeeEnabled(&_GLEE_WGL_I3D_image_buffer)
-#define GLEE_WGL_I3D_swap_frame_lock     GLeeEnabled(&_GLEE_WGL_I3D_swap_frame_lock)
-#define GLEE_WGL_NV_render_depth_texture     GLeeEnabled(&_GLEE_WGL_NV_render_depth_texture)
-#define GLEE_WGL_NV_render_texture_rectangle     GLeeEnabled(&_GLEE_WGL_NV_render_texture_rectangle)
-#define GLEE_WGL_ATI_pixel_format_float     GLeeEnabled(&_GLEE_WGL_ATI_pixel_format_float)
-#define GLEE_WGL_NV_float_buffer     GLeeEnabled(&_GLEE_WGL_NV_float_buffer)
-#define GLEE_WGL_3DL_stereo_control     GLeeEnabled(&_GLEE_WGL_3DL_stereo_control)
-#define GLEE_WGL_EXT_pixel_format_packed_float     GLeeEnabled(&_GLEE_WGL_EXT_pixel_format_packed_float)
-#define GLEE_WGL_EXT_framebuffer_sRGB     GLeeEnabled(&_GLEE_WGL_EXT_framebuffer_sRGB)
-#define GLEE_WGL_NV_present_video     GLeeEnabled(&_GLEE_WGL_NV_present_video)
-#define GLEE_WGL_NV_swap_group     GLeeEnabled(&_GLEE_WGL_NV_swap_group)
-#define GLEE_WGL_NV_gpu_affinity     GLeeEnabled(&_GLEE_WGL_NV_gpu_affinity)
-#define GLEE_WGL_AMD_gpu_association     GLeeEnabled(&_GLEE_WGL_AMD_gpu_association)
-#define GLEE_WGL_NV_copy_image     GLeeEnabled(&_GLEE_WGL_NV_copy_image)
-#define GLEE_WGL_NV_multisample_coverage     GLeeEnabled(&_GLEE_WGL_NV_multisample_coverage)
-#define GLEE_WGL_EXT_create_context_es2_profile     GLeeEnabled(&_GLEE_WGL_EXT_create_context_es2_profile)
-#define GLEE_WGL_NV_DX_interop     GLeeEnabled(&_GLEE_WGL_NV_DX_interop)
-#define GLEE_WGL_NV_DX_interop2     GLeeEnabled(&_GLEE_WGL_NV_DX_interop2)
-#define GLEE_WGL_EXT_swap_control_tear     GLeeEnabled(&_GLEE_WGL_EXT_swap_control_tear)
-#define GLEE_WGL_EXT_display_color_table     GLeeEnabled(&_GLEE_WGL_EXT_display_color_table)
-#define GLEE_WGL_EXT_extensions_string     GLeeEnabled(&_GLEE_WGL_EXT_extensions_string)
-#define GLEE_WGL_EXT_swap_control     GLeeEnabled(&_GLEE_WGL_EXT_swap_control)
-#define GLEE_WGL_NV_vertex_array_range     GLeeEnabled(&_GLEE_WGL_NV_vertex_array_range)
-#define GLEE_WGL_OML_sync_control     GLeeEnabled(&_GLEE_WGL_OML_sync_control)
-#define GLEE_WGL_I3D_swap_frame_usage     GLeeEnabled(&_GLEE_WGL_I3D_swap_frame_usage)
-#define GLEE_WGL_NV_video_output     GLeeEnabled(&_GLEE_WGL_NV_video_output)
-
-/* WGL_ARB_buffer_region */
-
-#ifndef WGL_ARB_buffer_region
-#define WGL_ARB_buffer_region 1
-#define __GLEE_WGL_ARB_buffer_region 1
-/* Constants */
-#define WGL_FRONT_COLOR_BUFFER_BIT_ARB                     0x00000001
-#define WGL_BACK_COLOR_BUFFER_BIT_ARB                      0x00000002
-#define WGL_DEPTH_BUFFER_BIT_ARB                           0x00000004
-#define WGL_STENCIL_BUFFER_BIT_ARB                         0x00000008
-#ifndef GLEE_H_DEFINED_wglCreateBufferRegionARB
-#define GLEE_H_DEFINED_wglCreateBufferRegionARB
-  typedef HANDLE (APIENTRYP GLEEPFNWGLCREATEBUFFERREGIONARBPROC) (HDC  hDC, int  iLayerPlane, UINT  uType);
-  GLEE_EXTERN GLEEPFNWGLCREATEBUFFERREGIONARBPROC GLeeFuncPtr_wglCreateBufferRegionARB;
-  #define wglCreateBufferRegionARB GLeeFuncPtr_wglCreateBufferRegionARB
-#endif
-#ifndef GLEE_H_DEFINED_wglDeleteBufferRegionARB
-#define GLEE_H_DEFINED_wglDeleteBufferRegionARB
-  typedef VOID (APIENTRYP GLEEPFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE  hRegion);
-  GLEE_EXTERN GLEEPFNWGLDELETEBUFFERREGIONARBPROC GLeeFuncPtr_wglDeleteBufferRegionARB;
-  #define wglDeleteBufferRegionARB GLeeFuncPtr_wglDeleteBufferRegionARB
-#endif
-#ifndef GLEE_H_DEFINED_wglSaveBufferRegionARB
-#define GLEE_H_DEFINED_wglSaveBufferRegionARB
-  typedef BOOL (APIENTRYP GLEEPFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE  hRegion, int  x, int  y, int  width, int  height);
-  GLEE_EXTERN GLEEPFNWGLSAVEBUFFERREGIONARBPROC GLeeFuncPtr_wglSaveBufferRegionARB;
-  #define wglSaveBufferRegionARB GLeeFuncPtr_wglSaveBufferRegionARB
-#endif
-#ifndef GLEE_H_DEFINED_wglRestoreBufferRegionARB
-#define GLEE_H_DEFINED_wglRestoreBufferRegionARB
-  typedef BOOL (APIENTRYP GLEEPFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE  hRegion, int  x, int  y, int  width, int  height, int  xSrc, int  ySrc);
-  GLEE_EXTERN GLEEPFNWGLRESTOREBUFFERREGIONARBPROC GLeeFuncPtr_wglRestoreBufferRegionARB;
-  #define wglRestoreBufferRegionARB GLeeFuncPtr_wglRestoreBufferRegionARB
-#endif
-#endif 
-
-/* WGL_ARB_multisample */
-
-#ifndef WGL_ARB_multisample
-#define WGL_ARB_multisample 1
-#define __GLEE_WGL_ARB_multisample 1
-/* Constants */
-#define WGL_SAMPLE_BUFFERS_ARB                             0x2041
-#define WGL_SAMPLES_ARB                                    0x2042
-#endif 
-
-/* WGL_ARB_extensions_string */
-
-#ifndef WGL_ARB_extensions_string
-#define WGL_ARB_extensions_string 1
-#define __GLEE_WGL_ARB_extensions_string 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_wglGetExtensionsStringARB
-#define GLEE_H_DEFINED_wglGetExtensionsStringARB
-  typedef const char * (APIENTRYP GLEEPFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC  hdc);
-  GLEE_EXTERN GLEEPFNWGLGETEXTENSIONSSTRINGARBPROC GLeeFuncPtr_wglGetExtensionsStringARB;
-  #define wglGetExtensionsStringARB GLeeFuncPtr_wglGetExtensionsStringARB
-#endif
-#endif 
-
-/* WGL_ARB_pixel_format */
-
-#ifndef WGL_ARB_pixel_format
-#define WGL_ARB_pixel_format 1
-#define __GLEE_WGL_ARB_pixel_format 1
-/* Constants */
-#define WGL_NUMBER_PIXEL_FORMATS_ARB                       0x2000
-#define WGL_DRAW_TO_WINDOW_ARB                             0x2001
-#define WGL_DRAW_TO_BITMAP_ARB                             0x2002
-#define WGL_ACCELERATION_ARB                               0x2003
-#define WGL_NEED_PALETTE_ARB                               0x2004
-#define WGL_NEED_SYSTEM_PALETTE_ARB                        0x2005
-#define WGL_SWAP_LAYER_BUFFERS_ARB                         0x2006
-#define WGL_SWAP_METHOD_ARB                                0x2007
-#define WGL_NUMBER_OVERLAYS_ARB                            0x2008
-#define WGL_NUMBER_UNDERLAYS_ARB                           0x2009
-#define WGL_TRANSPARENT_ARB                                0x200A
-#define WGL_TRANSPARENT_RED_VALUE_ARB                      0x2037
-#define WGL_TRANSPARENT_GREEN_VALUE_ARB                    0x2038
-#define WGL_TRANSPARENT_BLUE_VALUE_ARB                     0x2039
-#define WGL_TRANSPARENT_ALPHA_VALUE_ARB                    0x203A
-#define WGL_TRANSPARENT_INDEX_VALUE_ARB                    0x203B
-#define WGL_SHARE_DEPTH_ARB                                0x200C
-#define WGL_SHARE_STENCIL_ARB                              0x200D
-#define WGL_SHARE_ACCUM_ARB                                0x200E
-#define WGL_SUPPORT_GDI_ARB                                0x200F
-#define WGL_SUPPORT_OPENGL_ARB                             0x2010
-#define WGL_DOUBLE_BUFFER_ARB                              0x2011
-#define WGL_STEREO_ARB                                     0x2012
-#define WGL_PIXEL_TYPE_ARB                                 0x2013
-#define WGL_COLOR_BITS_ARB                                 0x2014
-#define WGL_RED_BITS_ARB                                   0x2015
-#define WGL_RED_SHIFT_ARB                                  0x2016
-#define WGL_GREEN_BITS_ARB                                 0x2017
-#define WGL_GREEN_SHIFT_ARB                                0x2018
-#define WGL_BLUE_BITS_ARB                                  0x2019
-#define WGL_BLUE_SHIFT_ARB                                 0x201A
-#define WGL_ALPHA_BITS_ARB                                 0x201B
-#define WGL_ALPHA_SHIFT_ARB                                0x201C
-#define WGL_ACCUM_BITS_ARB                                 0x201D
-#define WGL_ACCUM_RED_BITS_ARB                             0x201E
-#define WGL_ACCUM_GREEN_BITS_ARB                           0x201F
-#define WGL_ACCUM_BLUE_BITS_ARB                            0x2020
-#define WGL_ACCUM_ALPHA_BITS_ARB                           0x2021
-#define WGL_DEPTH_BITS_ARB                                 0x2022
-#define WGL_STENCIL_BITS_ARB                               0x2023
-#define WGL_AUX_BUFFERS_ARB                                0x2024
-#define WGL_NO_ACCELERATION_ARB                            0x2025
-#define WGL_GENERIC_ACCELERATION_ARB                       0x2026
-#define WGL_FULL_ACCELERATION_ARB                          0x2027
-#define WGL_SWAP_EXCHANGE_ARB                              0x2028
-#define WGL_SWAP_COPY_ARB                                  0x2029
-#define WGL_SWAP_UNDEFINED_ARB                             0x202A
-#define WGL_TYPE_RGBA_ARB                                  0x202B
-#define WGL_TYPE_COLORINDEX_ARB                            0x202C
-#ifndef GLEE_H_DEFINED_wglGetPixelFormatAttribivARB
-#define GLEE_H_DEFINED_wglGetPixelFormatAttribivARB
-  typedef BOOL (APIENTRYP GLEEPFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC  hdc, int  iPixelFormat, int  iLayerPlane, UINT  nAttributes, const int * piAttributes, int * piValues);
-  GLEE_EXTERN GLEEPFNWGLGETPIXELFORMATATTRIBIVARBPROC GLeeFuncPtr_wglGetPixelFormatAttribivARB;
-  #define wglGetPixelFormatAttribivARB GLeeFuncPtr_wglGetPixelFormatAttribivARB
-#endif
-#ifndef GLEE_H_DEFINED_wglGetPixelFormatAttribfvARB
-#define GLEE_H_DEFINED_wglGetPixelFormatAttribfvARB
-  typedef BOOL (APIENTRYP GLEEPFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC  hdc, int  iPixelFormat, int  iLayerPlane, UINT  nAttributes, const int * piAttributes, FLOAT * pfValues);
-  GLEE_EXTERN GLEEPFNWGLGETPIXELFORMATATTRIBFVARBPROC GLeeFuncPtr_wglGetPixelFormatAttribfvARB;
-  #define wglGetPixelFormatAttribfvARB GLeeFuncPtr_wglGetPixelFormatAttribfvARB
-#endif
-#ifndef GLEE_H_DEFINED_wglChoosePixelFormatARB
-#define GLEE_H_DEFINED_wglChoosePixelFormatARB
-  typedef BOOL (APIENTRYP GLEEPFNWGLCHOOSEPIXELFORMATARBPROC) (HDC  hdc, const int * piAttribIList, const FLOAT * pfAttribFList, UINT  nMaxFormats, int * piFormats, UINT * nNumFormats);
-  GLEE_EXTERN GLEEPFNWGLCHOOSEPIXELFORMATARBPROC GLeeFuncPtr_wglChoosePixelFormatARB;
-  #define wglChoosePixelFormatARB GLeeFuncPtr_wglChoosePixelFormatARB
-#endif
-#endif 
-
-/* WGL_ARB_make_current_read */
-
-#ifndef WGL_ARB_make_current_read
-#define WGL_ARB_make_current_read 1
-#define __GLEE_WGL_ARB_make_current_read 1
-/* Constants */
-#define ERROR_INVALID_PIXEL_TYPE_ARB                       0x2043
-#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB             0x2054
-#ifndef GLEE_H_DEFINED_wglMakeContextCurrentARB
-#define GLEE_H_DEFINED_wglMakeContextCurrentARB
-  typedef BOOL (APIENTRYP GLEEPFNWGLMAKECONTEXTCURRENTARBPROC) (HDC  hDrawDC, HDC  hReadDC, HGLRC  hglrc);
-  GLEE_EXTERN GLEEPFNWGLMAKECONTEXTCURRENTARBPROC GLeeFuncPtr_wglMakeContextCurrentARB;
-  #define wglMakeContextCurrentARB GLeeFuncPtr_wglMakeContextCurrentARB
-#endif
-#ifndef GLEE_H_DEFINED_wglGetCurrentReadDCARB
-#define GLEE_H_DEFINED_wglGetCurrentReadDCARB
-  typedef HDC (APIENTRYP GLEEPFNWGLGETCURRENTREADDCARBPROC) ();
-  GLEE_EXTERN GLEEPFNWGLGETCURRENTREADDCARBPROC GLeeFuncPtr_wglGetCurrentReadDCARB;
-  #define wglGetCurrentReadDCARB GLeeFuncPtr_wglGetCurrentReadDCARB
-#endif
-#endif 
-
-/* WGL_ARB_pbuffer */
-
-#ifndef WGL_ARB_pbuffer
-#define WGL_ARB_pbuffer 1
-#define __GLEE_WGL_ARB_pbuffer 1
-/* Constants */
-#define WGL_DRAW_TO_PBUFFER_ARB                            0x202D
-#define WGL_MAX_PBUFFER_PIXELS_ARB                         0x202E
-#define WGL_MAX_PBUFFER_WIDTH_ARB                          0x202F
-#define WGL_MAX_PBUFFER_HEIGHT_ARB                         0x2030
-#define WGL_PBUFFER_LARGEST_ARB                            0x2033
-#define WGL_PBUFFER_WIDTH_ARB                              0x2034
-#define WGL_PBUFFER_HEIGHT_ARB                             0x2035
-#define WGL_PBUFFER_LOST_ARB                               0x2036
-#ifndef GLEE_H_DEFINED_wglCreatePbufferARB
-#define GLEE_H_DEFINED_wglCreatePbufferARB
-  typedef HPBUFFERARB (APIENTRYP GLEEPFNWGLCREATEPBUFFERARBPROC) (HDC  hDC, int  iPixelFormat, int  iWidth, int  iHeight, const int * piAttribList);
-  GLEE_EXTERN GLEEPFNWGLCREATEPBUFFERARBPROC GLeeFuncPtr_wglCreatePbufferARB;
-  #define wglCreatePbufferARB GLeeFuncPtr_wglCreatePbufferARB
-#endif
-#ifndef GLEE_H_DEFINED_wglGetPbufferDCARB
-#define GLEE_H_DEFINED_wglGetPbufferDCARB
-  typedef HDC (APIENTRYP GLEEPFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB  hPbuffer);
-  GLEE_EXTERN GLEEPFNWGLGETPBUFFERDCARBPROC GLeeFuncPtr_wglGetPbufferDCARB;
-  #define wglGetPbufferDCARB GLeeFuncPtr_wglGetPbufferDCARB
-#endif
-#ifndef GLEE_H_DEFINED_wglReleasePbufferDCARB
-#define GLEE_H_DEFINED_wglReleasePbufferDCARB
-  typedef int (APIENTRYP GLEEPFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB  hPbuffer, HDC  hDC);
-  GLEE_EXTERN GLEEPFNWGLRELEASEPBUFFERDCARBPROC GLeeFuncPtr_wglReleasePbufferDCARB;
-  #define wglReleasePbufferDCARB GLeeFuncPtr_wglReleasePbufferDCARB
-#endif
-#ifndef GLEE_H_DEFINED_wglDestroyPbufferARB
-#define GLEE_H_DEFINED_wglDestroyPbufferARB
-  typedef BOOL (APIENTRYP GLEEPFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB  hPbuffer);
-  GLEE_EXTERN GLEEPFNWGLDESTROYPBUFFERARBPROC GLeeFuncPtr_wglDestroyPbufferARB;
-  #define wglDestroyPbufferARB GLeeFuncPtr_wglDestroyPbufferARB
-#endif
-#ifndef GLEE_H_DEFINED_wglQueryPbufferARB
-#define GLEE_H_DEFINED_wglQueryPbufferARB
-  typedef BOOL (APIENTRYP GLEEPFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB  hPbuffer, int  iAttribute, int * piValue);
-  GLEE_EXTERN GLEEPFNWGLQUERYPBUFFERARBPROC GLeeFuncPtr_wglQueryPbufferARB;
-  #define wglQueryPbufferARB GLeeFuncPtr_wglQueryPbufferARB
-#endif
-#endif 
-
-/* WGL_ARB_render_texture */
-
-#ifndef WGL_ARB_render_texture
-#define WGL_ARB_render_texture 1
-#define __GLEE_WGL_ARB_render_texture 1
-/* Constants */
-#define WGL_BIND_TO_TEXTURE_RGB_ARB                        0x2070
-#define WGL_BIND_TO_TEXTURE_RGBA_ARB                       0x2071
-#define WGL_TEXTURE_FORMAT_ARB                             0x2072
-#define WGL_TEXTURE_TARGET_ARB                             0x2073
-#define WGL_MIPMAP_TEXTURE_ARB                             0x2074
-#define WGL_TEXTURE_RGB_ARB                                0x2075
-#define WGL_TEXTURE_RGBA_ARB                               0x2076
-#define WGL_NO_TEXTURE_ARB                                 0x2077
-#define WGL_TEXTURE_CUBE_MAP_ARB                           0x2078
-#define WGL_TEXTURE_1D_ARB                                 0x2079
-#define WGL_TEXTURE_2D_ARB                                 0x207A
-#define WGL_MIPMAP_LEVEL_ARB                               0x207B
-#define WGL_CUBE_MAP_FACE_ARB                              0x207C
-#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB                0x207D
-#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB                0x207E
-#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB                0x207F
-#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB                0x2080
-#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB                0x2081
-#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB                0x2082
-#define WGL_FRONT_LEFT_ARB                                 0x2083
-#define WGL_FRONT_RIGHT_ARB                                0x2084
-#define WGL_BACK_LEFT_ARB                                  0x2085
-#define WGL_BACK_RIGHT_ARB                                 0x2086
-#define WGL_AUX0_ARB                                       0x2087
-#define WGL_AUX1_ARB                                       0x2088
-#define WGL_AUX2_ARB                                       0x2089
-#define WGL_AUX3_ARB                                       0x208A
-#define WGL_AUX4_ARB                                       0x208B
-#define WGL_AUX5_ARB                                       0x208C
-#define WGL_AUX6_ARB                                       0x208D
-#define WGL_AUX7_ARB                                       0x208E
-#define WGL_AUX8_ARB                                       0x208F
-#define WGL_AUX9_ARB                                       0x2090
-#ifndef GLEE_H_DEFINED_wglBindTexImageARB
-#define GLEE_H_DEFINED_wglBindTexImageARB
-  typedef BOOL (APIENTRYP GLEEPFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB  hPbuffer, int  iBuffer);
-  GLEE_EXTERN GLEEPFNWGLBINDTEXIMAGEARBPROC GLeeFuncPtr_wglBindTexImageARB;
-  #define wglBindTexImageARB GLeeFuncPtr_wglBindTexImageARB
-#endif
-#ifndef GLEE_H_DEFINED_wglReleaseTexImageARB
-#define GLEE_H_DEFINED_wglReleaseTexImageARB
-  typedef BOOL (APIENTRYP GLEEPFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB  hPbuffer, int  iBuffer);
-  GLEE_EXTERN GLEEPFNWGLRELEASETEXIMAGEARBPROC GLeeFuncPtr_wglReleaseTexImageARB;
-  #define wglReleaseTexImageARB GLeeFuncPtr_wglReleaseTexImageARB
-#endif
-#ifndef GLEE_H_DEFINED_wglSetPbufferAttribARB
-#define GLEE_H_DEFINED_wglSetPbufferAttribARB
-  typedef BOOL (APIENTRYP GLEEPFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB  hPbuffer, const int * piAttribList);
-  GLEE_EXTERN GLEEPFNWGLSETPBUFFERATTRIBARBPROC GLeeFuncPtr_wglSetPbufferAttribARB;
-  #define wglSetPbufferAttribARB GLeeFuncPtr_wglSetPbufferAttribARB
-#endif
-#endif 
-
-/* WGL_ARB_pixel_format_float */
-
-#ifndef WGL_ARB_pixel_format_float
-#define WGL_ARB_pixel_format_float 1
-#define __GLEE_WGL_ARB_pixel_format_float 1
-/* Constants */
-#define WGL_TYPE_RGBA_FLOAT_ARB                            0x21A0
-#endif 
-
-/* WGL_ARB_framebuffer_sRGB */
-
-#ifndef WGL_ARB_framebuffer_sRGB
-#define WGL_ARB_framebuffer_sRGB 1
-#define __GLEE_WGL_ARB_framebuffer_sRGB 1
-/* Constants */
-#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB                   0x20A9
-#endif 
-
-/* WGL_ARB_create_context */
-
-#ifndef WGL_ARB_create_context
-#define WGL_ARB_create_context 1
-#define __GLEE_WGL_ARB_create_context 1
-/* Constants */
-#define WGL_CONTEXT_DEBUG_BIT_ARB                          0x00000001
-#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB             0x00000002
-#define WGL_CONTEXT_MAJOR_VERSION_ARB                      0x2091
-#define WGL_CONTEXT_MINOR_VERSION_ARB                      0x2092
-#define WGL_CONTEXT_LAYER_PLANE_ARB                        0x2093
-#define WGL_CONTEXT_FLAGS_ARB                              0x2094
-#define ERROR_INVALID_VERSION_ARB                          0x2095
-#ifndef GLEE_H_DEFINED_wglCreateContextAttribsARB
-#define GLEE_H_DEFINED_wglCreateContextAttribsARB
-  typedef HGLRC (APIENTRYP GLEEPFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC  hDC, HGLRC  hShareContext, const int * attribList);
-  GLEE_EXTERN GLEEPFNWGLCREATECONTEXTATTRIBSARBPROC GLeeFuncPtr_wglCreateContextAttribsARB;
-  #define wglCreateContextAttribsARB GLeeFuncPtr_wglCreateContextAttribsARB
-#endif
-#endif 
-
-/* WGL_ARB_create_context_profile */
-
-#ifndef WGL_ARB_create_context_profile
-#define WGL_ARB_create_context_profile 1
-#define __GLEE_WGL_ARB_create_context_profile 1
-/* Constants */
-#define WGL_CONTEXT_PROFILE_MASK_ARB                       0x9126
-#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB                   0x00000001
-#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB          0x00000002
-#define ERROR_INVALID_PROFILE_ARB                          0x2096
-#endif 
-
-/* WGL_ARB_create_context_robustness */
-
-#ifndef WGL_ARB_create_context_robustness
-#define WGL_ARB_create_context_robustness 1
-#define __GLEE_WGL_ARB_create_context_robustness 1
-/* Constants */
-#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB                  0x00000004
-#define WGL_LOSE_CONTEXT_ON_RESET_ARB                      0x8252
-#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB        0x8256
-#define WGL_NO_RESET_NOTIFICATION_ARB                      0x8261
-#endif 
-
-/* WGL_EXT_make_current_read */
-
-#ifndef WGL_EXT_make_current_read
-#define WGL_EXT_make_current_read 1
-#define __GLEE_WGL_EXT_make_current_read 1
-/* Constants */
-#define ERROR_INVALID_PIXEL_TYPE_EXT                       0x2043
-#ifndef GLEE_H_DEFINED_wglMakeContextCurrentEXT
-#define GLEE_H_DEFINED_wglMakeContextCurrentEXT
-  typedef BOOL (APIENTRYP GLEEPFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC  hDrawDC, HDC  hReadDC, HGLRC  hglrc);
-  GLEE_EXTERN GLEEPFNWGLMAKECONTEXTCURRENTEXTPROC GLeeFuncPtr_wglMakeContextCurrentEXT;
-  #define wglMakeContextCurrentEXT GLeeFuncPtr_wglMakeContextCurrentEXT
-#endif
-#ifndef GLEE_H_DEFINED_wglGetCurrentReadDCEXT
-#define GLEE_H_DEFINED_wglGetCurrentReadDCEXT
-  typedef HDC (APIENTRYP GLEEPFNWGLGETCURRENTREADDCEXTPROC) ();
-  GLEE_EXTERN GLEEPFNWGLGETCURRENTREADDCEXTPROC GLeeFuncPtr_wglGetCurrentReadDCEXT;
-  #define wglGetCurrentReadDCEXT GLeeFuncPtr_wglGetCurrentReadDCEXT
-#endif
-#endif 
-
-/* WGL_EXT_pixel_format */
-
-#ifndef WGL_EXT_pixel_format
-#define WGL_EXT_pixel_format 1
-#define __GLEE_WGL_EXT_pixel_format 1
-/* Constants */
-#define WGL_NUMBER_PIXEL_FORMATS_EXT                       0x2000
-#define WGL_DRAW_TO_WINDOW_EXT                             0x2001
-#define WGL_DRAW_TO_BITMAP_EXT                             0x2002
-#define WGL_ACCELERATION_EXT                               0x2003
-#define WGL_NEED_PALETTE_EXT                               0x2004
-#define WGL_NEED_SYSTEM_PALETTE_EXT                        0x2005
-#define WGL_SWAP_LAYER_BUFFERS_EXT                         0x2006
-#define WGL_SWAP_METHOD_EXT                                0x2007
-#define WGL_NUMBER_OVERLAYS_EXT                            0x2008
-#define WGL_NUMBER_UNDERLAYS_EXT                           0x2009
-#define WGL_TRANSPARENT_EXT                                0x200A
-#define WGL_TRANSPARENT_VALUE_EXT                          0x200B
-#define WGL_SHARE_DEPTH_EXT                                0x200C
-#define WGL_SHARE_STENCIL_EXT                              0x200D
-#define WGL_SHARE_ACCUM_EXT                                0x200E
-#define WGL_SUPPORT_GDI_EXT                                0x200F
-#define WGL_SUPPORT_OPENGL_EXT                             0x2010
-#define WGL_DOUBLE_BUFFER_EXT                              0x2011
-#define WGL_STEREO_EXT                                     0x2012
-#define WGL_PIXEL_TYPE_EXT                                 0x2013
-#define WGL_COLOR_BITS_EXT                                 0x2014
-#define WGL_RED_BITS_EXT                                   0x2015
-#define WGL_RED_SHIFT_EXT                                  0x2016
-#define WGL_GREEN_BITS_EXT                                 0x2017
-#define WGL_GREEN_SHIFT_EXT                                0x2018
-#define WGL_BLUE_BITS_EXT                                  0x2019
-#define WGL_BLUE_SHIFT_EXT                                 0x201A
-#define WGL_ALPHA_BITS_EXT                                 0x201B
-#define WGL_ALPHA_SHIFT_EXT                                0x201C
-#define WGL_ACCUM_BITS_EXT                                 0x201D
-#define WGL_ACCUM_RED_BITS_EXT                             0x201E
-#define WGL_ACCUM_GREEN_BITS_EXT                           0x201F
-#define WGL_ACCUM_BLUE_BITS_EXT                            0x2020
-#define WGL_ACCUM_ALPHA_BITS_EXT                           0x2021
-#define WGL_DEPTH_BITS_EXT                                 0x2022
-#define WGL_STENCIL_BITS_EXT                               0x2023
-#define WGL_AUX_BUFFERS_EXT                                0x2024
-#define WGL_NO_ACCELERATION_EXT                            0x2025
-#define WGL_GENERIC_ACCELERATION_EXT                       0x2026
-#define WGL_FULL_ACCELERATION_EXT                          0x2027
-#define WGL_SWAP_EXCHANGE_EXT                              0x2028
-#define WGL_SWAP_COPY_EXT                                  0x2029
-#define WGL_SWAP_UNDEFINED_EXT                             0x202A
-#define WGL_TYPE_RGBA_EXT                                  0x202B
-#define WGL_TYPE_COLORINDEX_EXT                            0x202C
-#ifndef GLEE_H_DEFINED_wglGetPixelFormatAttribivEXT
-#define GLEE_H_DEFINED_wglGetPixelFormatAttribivEXT
-  typedef BOOL (APIENTRYP GLEEPFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC  hdc, int  iPixelFormat, int  iLayerPlane, UINT  nAttributes, int * piAttributes, int * piValues);
-  GLEE_EXTERN GLEEPFNWGLGETPIXELFORMATATTRIBIVEXTPROC GLeeFuncPtr_wglGetPixelFormatAttribivEXT;
-  #define wglGetPixelFormatAttribivEXT GLeeFuncPtr_wglGetPixelFormatAttribivEXT
-#endif
-#ifndef GLEE_H_DEFINED_wglGetPixelFormatAttribfvEXT
-#define GLEE_H_DEFINED_wglGetPixelFormatAttribfvEXT
-  typedef BOOL (APIENTRYP GLEEPFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC  hdc, int  iPixelFormat, int  iLayerPlane, UINT  nAttributes, int * piAttributes, FLOAT * pfValues);
-  GLEE_EXTERN GLEEPFNWGLGETPIXELFORMATATTRIBFVEXTPROC GLeeFuncPtr_wglGetPixelFormatAttribfvEXT;
-  #define wglGetPixelFormatAttribfvEXT GLeeFuncPtr_wglGetPixelFormatAttribfvEXT
-#endif
-#ifndef GLEE_H_DEFINED_wglChoosePixelFormatEXT
-#define GLEE_H_DEFINED_wglChoosePixelFormatEXT
-  typedef BOOL (APIENTRYP GLEEPFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC  hdc, const int * piAttribIList, const FLOAT * pfAttribFList, UINT  nMaxFormats, int * piFormats, UINT * nNumFormats);
-  GLEE_EXTERN GLEEPFNWGLCHOOSEPIXELFORMATEXTPROC GLeeFuncPtr_wglChoosePixelFormatEXT;
-  #define wglChoosePixelFormatEXT GLeeFuncPtr_wglChoosePixelFormatEXT
-#endif
-#endif 
-
-/* WGL_EXT_pbuffer */
-
-#ifndef WGL_EXT_pbuffer
-#define WGL_EXT_pbuffer 1
-#define __GLEE_WGL_EXT_pbuffer 1
-/* Constants */
-#define WGL_DRAW_TO_PBUFFER_EXT                            0x202D
-#define WGL_MAX_PBUFFER_PIXELS_EXT                         0x202E
-#define WGL_MAX_PBUFFER_WIDTH_EXT                          0x202F
-#define WGL_MAX_PBUFFER_HEIGHT_EXT                         0x2030
-#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT                      0x2031
-#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT                     0x2032
-#define WGL_PBUFFER_LARGEST_EXT                            0x2033
-#define WGL_PBUFFER_WIDTH_EXT                              0x2034
-#define WGL_PBUFFER_HEIGHT_EXT                             0x2035
-#ifndef GLEE_H_DEFINED_wglCreatePbufferEXT
-#define GLEE_H_DEFINED_wglCreatePbufferEXT
-  typedef HPBUFFEREXT (APIENTRYP GLEEPFNWGLCREATEPBUFFEREXTPROC) (HDC  hDC, int  iPixelFormat, int  iWidth, int  iHeight, const int * piAttribList);
-  GLEE_EXTERN GLEEPFNWGLCREATEPBUFFEREXTPROC GLeeFuncPtr_wglCreatePbufferEXT;
-  #define wglCreatePbufferEXT GLeeFuncPtr_wglCreatePbufferEXT
-#endif
-#ifndef GLEE_H_DEFINED_wglGetPbufferDCEXT
-#define GLEE_H_DEFINED_wglGetPbufferDCEXT
-  typedef HDC (APIENTRYP GLEEPFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT  hPbuffer);
-  GLEE_EXTERN GLEEPFNWGLGETPBUFFERDCEXTPROC GLeeFuncPtr_wglGetPbufferDCEXT;
-  #define wglGetPbufferDCEXT GLeeFuncPtr_wglGetPbufferDCEXT
-#endif
-#ifndef GLEE_H_DEFINED_wglReleasePbufferDCEXT
-#define GLEE_H_DEFINED_wglReleasePbufferDCEXT
-  typedef int (APIENTRYP GLEEPFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT  hPbuffer, HDC  hDC);
-  GLEE_EXTERN GLEEPFNWGLRELEASEPBUFFERDCEXTPROC GLeeFuncPtr_wglReleasePbufferDCEXT;
-  #define wglReleasePbufferDCEXT GLeeFuncPtr_wglReleasePbufferDCEXT
-#endif
-#ifndef GLEE_H_DEFINED_wglDestroyPbufferEXT
-#define GLEE_H_DEFINED_wglDestroyPbufferEXT
-  typedef BOOL (APIENTRYP GLEEPFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT  hPbuffer);
-  GLEE_EXTERN GLEEPFNWGLDESTROYPBUFFEREXTPROC GLeeFuncPtr_wglDestroyPbufferEXT;
-  #define wglDestroyPbufferEXT GLeeFuncPtr_wglDestroyPbufferEXT
-#endif
-#ifndef GLEE_H_DEFINED_wglQueryPbufferEXT
-#define GLEE_H_DEFINED_wglQueryPbufferEXT
-  typedef BOOL (APIENTRYP GLEEPFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT  hPbuffer, int  iAttribute, int * piValue);
-  GLEE_EXTERN GLEEPFNWGLQUERYPBUFFEREXTPROC GLeeFuncPtr_wglQueryPbufferEXT;
-  #define wglQueryPbufferEXT GLeeFuncPtr_wglQueryPbufferEXT
-#endif
-#endif 
-
-/* WGL_EXT_depth_float */
-
-#ifndef WGL_EXT_depth_float
-#define WGL_EXT_depth_float 1
-#define __GLEE_WGL_EXT_depth_float 1
-/* Constants */
-#define WGL_DEPTH_FLOAT_EXT                                0x2040
-#endif 
-
-/* WGL_3DFX_multisample */
-
-#ifndef WGL_3DFX_multisample
-#define WGL_3DFX_multisample 1
-#define __GLEE_WGL_3DFX_multisample 1
-/* Constants */
-#define WGL_SAMPLE_BUFFERS_3DFX                            0x2060
-#define WGL_SAMPLES_3DFX                                   0x2061
-#endif 
-
-/* WGL_EXT_multisample */
-
-#ifndef WGL_EXT_multisample
-#define WGL_EXT_multisample 1
-#define __GLEE_WGL_EXT_multisample 1
-/* Constants */
-#define WGL_SAMPLE_BUFFERS_EXT                             0x2041
-#define WGL_SAMPLES_EXT                                    0x2042
-#endif 
-
-/* WGL_I3D_digital_video_control */
-
-#ifndef WGL_I3D_digital_video_control
-#define WGL_I3D_digital_video_control 1
-#define __GLEE_WGL_I3D_digital_video_control 1
-/* Constants */
-#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D     0x2050
-#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D           0x2051
-#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D              0x2052
-#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D              0x2053
-#ifndef GLEE_H_DEFINED_wglGetDigitalVideoParametersI3D
-#define GLEE_H_DEFINED_wglGetDigitalVideoParametersI3D
-  typedef BOOL (APIENTRYP GLEEPFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC  hDC, int  iAttribute, int * piValue);
-  GLEE_EXTERN GLEEPFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC GLeeFuncPtr_wglGetDigitalVideoParametersI3D;
-  #define wglGetDigitalVideoParametersI3D GLeeFuncPtr_wglGetDigitalVideoParametersI3D
-#endif
-#ifndef GLEE_H_DEFINED_wglSetDigitalVideoParametersI3D
-#define GLEE_H_DEFINED_wglSetDigitalVideoParametersI3D
-  typedef BOOL (APIENTRYP GLEEPFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC  hDC, int  iAttribute, const int * piValue);
-  GLEE_EXTERN GLEEPFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC GLeeFuncPtr_wglSetDigitalVideoParametersI3D;
-  #define wglSetDigitalVideoParametersI3D GLeeFuncPtr_wglSetDigitalVideoParametersI3D
-#endif
-#endif 
-
-/* WGL_I3D_gamma */
-
-#ifndef WGL_I3D_gamma
-#define WGL_I3D_gamma 1
-#define __GLEE_WGL_I3D_gamma 1
-/* Constants */
-#define WGL_GAMMA_TABLE_SIZE_I3D                           0x204E
-#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D                      0x204F
-#ifndef GLEE_H_DEFINED_wglGetGammaTableParametersI3D
-#define GLEE_H_DEFINED_wglGetGammaTableParametersI3D
-  typedef BOOL (APIENTRYP GLEEPFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC  hDC, int  iAttribute, int * piValue);
-  GLEE_EXTERN GLEEPFNWGLGETGAMMATABLEPARAMETERSI3DPROC GLeeFuncPtr_wglGetGammaTableParametersI3D;
-  #define wglGetGammaTableParametersI3D GLeeFuncPtr_wglGetGammaTableParametersI3D
-#endif
-#ifndef GLEE_H_DEFINED_wglSetGammaTableParametersI3D
-#define GLEE_H_DEFINED_wglSetGammaTableParametersI3D
-  typedef BOOL (APIENTRYP GLEEPFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC  hDC, int  iAttribute, const int * piValue);
-  GLEE_EXTERN GLEEPFNWGLSETGAMMATABLEPARAMETERSI3DPROC GLeeFuncPtr_wglSetGammaTableParametersI3D;
-  #define wglSetGammaTableParametersI3D GLeeFuncPtr_wglSetGammaTableParametersI3D
-#endif
-#ifndef GLEE_H_DEFINED_wglGetGammaTableI3D
-#define GLEE_H_DEFINED_wglGetGammaTableI3D
-  typedef BOOL (APIENTRYP GLEEPFNWGLGETGAMMATABLEI3DPROC) (HDC  hDC, int  iEntries, USHORT * puRed, USHORT * puGreen, USHORT * puBlue);
-  GLEE_EXTERN GLEEPFNWGLGETGAMMATABLEI3DPROC GLeeFuncPtr_wglGetGammaTableI3D;
-  #define wglGetGammaTableI3D GLeeFuncPtr_wglGetGammaTableI3D
-#endif
-#ifndef GLEE_H_DEFINED_wglSetGammaTableI3D
-#define GLEE_H_DEFINED_wglSetGammaTableI3D
-  typedef BOOL (APIENTRYP GLEEPFNWGLSETGAMMATABLEI3DPROC) (HDC  hDC, int  iEntries, const USHORT * puRed, const USHORT * puGreen, const USHORT * puBlue);
-  GLEE_EXTERN GLEEPFNWGLSETGAMMATABLEI3DPROC GLeeFuncPtr_wglSetGammaTableI3D;
-  #define wglSetGammaTableI3D GLeeFuncPtr_wglSetGammaTableI3D
-#endif
-#endif 
-
-/* WGL_I3D_genlock */
-
-#ifndef WGL_I3D_genlock
-#define WGL_I3D_genlock 1
-#define __GLEE_WGL_I3D_genlock 1
-/* Constants */
-#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D                   0x2044
-#define WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D                0x2045
-#define WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D               0x2046
-#define WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D                 0x2047
-#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D                0x2048
-#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D               0x2049
-#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D                0x204A
-#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D                 0x204B
-#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D                   0x204C
-#ifndef GLEE_H_DEFINED_wglEnableGenlockI3D
-#define GLEE_H_DEFINED_wglEnableGenlockI3D
-  typedef BOOL (APIENTRYP GLEEPFNWGLENABLEGENLOCKI3DPROC) (HDC  hDC);
-  GLEE_EXTERN GLEEPFNWGLENABLEGENLOCKI3DPROC GLeeFuncPtr_wglEnableGenlockI3D;
-  #define wglEnableGenlockI3D GLeeFuncPtr_wglEnableGenlockI3D
-#endif
-#ifndef GLEE_H_DEFINED_wglDisableGenlockI3D
-#define GLEE_H_DEFINED_wglDisableGenlockI3D
-  typedef BOOL (APIENTRYP GLEEPFNWGLDISABLEGENLOCKI3DPROC) (HDC  hDC);
-  GLEE_EXTERN GLEEPFNWGLDISABLEGENLOCKI3DPROC GLeeFuncPtr_wglDisableGenlockI3D;
-  #define wglDisableGenlockI3D GLeeFuncPtr_wglDisableGenlockI3D
-#endif
-#ifndef GLEE_H_DEFINED_wglIsEnabledGenlockI3D
-#define GLEE_H_DEFINED_wglIsEnabledGenlockI3D
-  typedef BOOL (APIENTRYP GLEEPFNWGLISENABLEDGENLOCKI3DPROC) (HDC  hDC, BOOL * pFlag);
-  GLEE_EXTERN GLEEPFNWGLISENABLEDGENLOCKI3DPROC GLeeFuncPtr_wglIsEnabledGenlockI3D;
-  #define wglIsEnabledGenlockI3D GLeeFuncPtr_wglIsEnabledGenlockI3D
-#endif
-#ifndef GLEE_H_DEFINED_wglGenlockSourceI3D
-#define GLEE_H_DEFINED_wglGenlockSourceI3D
-  typedef BOOL (APIENTRYP GLEEPFNWGLGENLOCKSOURCEI3DPROC) (HDC  hDC, UINT  uSource);
-  GLEE_EXTERN GLEEPFNWGLGENLOCKSOURCEI3DPROC GLeeFuncPtr_wglGenlockSourceI3D;
-  #define wglGenlockSourceI3D GLeeFuncPtr_wglGenlockSourceI3D
-#endif
-#ifndef GLEE_H_DEFINED_wglGetGenlockSourceI3D
-#define GLEE_H_DEFINED_wglGetGenlockSourceI3D
-  typedef BOOL (APIENTRYP GLEEPFNWGLGETGENLOCKSOURCEI3DPROC) (HDC  hDC, UINT * uSource);
-  GLEE_EXTERN GLEEPFNWGLGETGENLOCKSOURCEI3DPROC GLeeFuncPtr_wglGetGenlockSourceI3D;
-  #define wglGetGenlockSourceI3D GLeeFuncPtr_wglGetGenlockSourceI3D
-#endif
-#ifndef GLEE_H_DEFINED_wglGenlockSourceEdgeI3D
-#define GLEE_H_DEFINED_wglGenlockSourceEdgeI3D
-  typedef BOOL (APIENTRYP GLEEPFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC  hDC, UINT  uEdge);
-  GLEE_EXTERN GLEEPFNWGLGENLOCKSOURCEEDGEI3DPROC GLeeFuncPtr_wglGenlockSourceEdgeI3D;
-  #define wglGenlockSourceEdgeI3D GLeeFuncPtr_wglGenlockSourceEdgeI3D
-#endif
-#ifndef GLEE_H_DEFINED_wglGetGenlockSourceEdgeI3D
-#define GLEE_H_DEFINED_wglGetGenlockSourceEdgeI3D
-  typedef BOOL (APIENTRYP GLEEPFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC  hDC, UINT * uEdge);
-  GLEE_EXTERN GLEEPFNWGLGETGENLOCKSOURCEEDGEI3DPROC GLeeFuncPtr_wglGetGenlockSourceEdgeI3D;
-  #define wglGetGenlockSourceEdgeI3D GLeeFuncPtr_wglGetGenlockSourceEdgeI3D
-#endif
-#ifndef GLEE_H_DEFINED_wglGenlockSampleRateI3D
-#define GLEE_H_DEFINED_wglGenlockSampleRateI3D
-  typedef BOOL (APIENTRYP GLEEPFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC  hDC, UINT  uRate);
-  GLEE_EXTERN GLEEPFNWGLGENLOCKSAMPLERATEI3DPROC GLeeFuncPtr_wglGenlockSampleRateI3D;
-  #define wglGenlockSampleRateI3D GLeeFuncPtr_wglGenlockSampleRateI3D
-#endif
-#ifndef GLEE_H_DEFINED_wglGetGenlockSampleRateI3D
-#define GLEE_H_DEFINED_wglGetGenlockSampleRateI3D
-  typedef BOOL (APIENTRYP GLEEPFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC  hDC, UINT * uRate);
-  GLEE_EXTERN GLEEPFNWGLGETGENLOCKSAMPLERATEI3DPROC GLeeFuncPtr_wglGetGenlockSampleRateI3D;
-  #define wglGetGenlockSampleRateI3D GLeeFuncPtr_wglGetGenlockSampleRateI3D
-#endif
-#ifndef GLEE_H_DEFINED_wglGenlockSourceDelayI3D
-#define GLEE_H_DEFINED_wglGenlockSourceDelayI3D
-  typedef BOOL (APIENTRYP GLEEPFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC  hDC, UINT  uDelay);
-  GLEE_EXTERN GLEEPFNWGLGENLOCKSOURCEDELAYI3DPROC GLeeFuncPtr_wglGenlockSourceDelayI3D;
-  #define wglGenlockSourceDelayI3D GLeeFuncPtr_wglGenlockSourceDelayI3D
-#endif
-#ifndef GLEE_H_DEFINED_wglGetGenlockSourceDelayI3D
-#define GLEE_H_DEFINED_wglGetGenlockSourceDelayI3D
-  typedef BOOL (APIENTRYP GLEEPFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC  hDC, UINT * uDelay);
-  GLEE_EXTERN GLEEPFNWGLGETGENLOCKSOURCEDELAYI3DPROC GLeeFuncPtr_wglGetGenlockSourceDelayI3D;
-  #define wglGetGenlockSourceDelayI3D GLeeFuncPtr_wglGetGenlockSourceDelayI3D
-#endif
-#ifndef GLEE_H_DEFINED_wglQueryGenlockMaxSourceDelayI3D
-#define GLEE_H_DEFINED_wglQueryGenlockMaxSourceDelayI3D
-  typedef BOOL (APIENTRYP GLEEPFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC  hDC, UINT * uMaxLineDelay, UINT * uMaxPixelDelay);
-  GLEE_EXTERN GLEEPFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC GLeeFuncPtr_wglQueryGenlockMaxSourceDelayI3D;
-  #define wglQueryGenlockMaxSourceDelayI3D GLeeFuncPtr_wglQueryGenlockMaxSourceDelayI3D
-#endif
-#endif 
-
-/* WGL_I3D_image_buffer */
-
-#ifndef WGL_I3D_image_buffer
-#define WGL_I3D_image_buffer 1
-#define __GLEE_WGL_I3D_image_buffer 1
-/* Constants */
-#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D                    0x00000001
-#define WGL_IMAGE_BUFFER_LOCK_I3D                          0x00000002
-#ifndef GLEE_H_DEFINED_wglCreateImageBufferI3D
-#define GLEE_H_DEFINED_wglCreateImageBufferI3D
-  typedef LPVOID (APIENTRYP GLEEPFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC  hDC, DWORD  dwSize, UINT  uFlags);
-  GLEE_EXTERN GLEEPFNWGLCREATEIMAGEBUFFERI3DPROC GLeeFuncPtr_wglCreateImageBufferI3D;
-  #define wglCreateImageBufferI3D GLeeFuncPtr_wglCreateImageBufferI3D
-#endif
-#ifndef GLEE_H_DEFINED_wglDestroyImageBufferI3D
-#define GLEE_H_DEFINED_wglDestroyImageBufferI3D
-  typedef BOOL (APIENTRYP GLEEPFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC  hDC, LPVOID  pAddress);
-  GLEE_EXTERN GLEEPFNWGLDESTROYIMAGEBUFFERI3DPROC GLeeFuncPtr_wglDestroyImageBufferI3D;
-  #define wglDestroyImageBufferI3D GLeeFuncPtr_wglDestroyImageBufferI3D
-#endif
-#ifndef GLEE_H_DEFINED_wglAssociateImageBufferEventsI3D
-#define GLEE_H_DEFINED_wglAssociateImageBufferEventsI3D
-  typedef BOOL (APIENTRYP GLEEPFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC  hDC, const HANDLE * pEvent, const LPVOID * pAddress, const DWORD * pSize, UINT  count);
-  GLEE_EXTERN GLEEPFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC GLeeFuncPtr_wglAssociateImageBufferEventsI3D;
-  #define wglAssociateImageBufferEventsI3D GLeeFuncPtr_wglAssociateImageBufferEventsI3D
-#endif
-#ifndef GLEE_H_DEFINED_wglReleaseImageBufferEventsI3D
-#define GLEE_H_DEFINED_wglReleaseImageBufferEventsI3D
-  typedef BOOL (APIENTRYP GLEEPFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC  hDC, const LPVOID * pAddress, UINT  count);
-  GLEE_EXTERN GLEEPFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC GLeeFuncPtr_wglReleaseImageBufferEventsI3D;
-  #define wglReleaseImageBufferEventsI3D GLeeFuncPtr_wglReleaseImageBufferEventsI3D
-#endif
-#endif 
-
-/* WGL_I3D_swap_frame_lock */
-
-#ifndef WGL_I3D_swap_frame_lock
-#define WGL_I3D_swap_frame_lock 1
-#define __GLEE_WGL_I3D_swap_frame_lock 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_wglEnableFrameLockI3D
-#define GLEE_H_DEFINED_wglEnableFrameLockI3D
-  typedef BOOL (APIENTRYP GLEEPFNWGLENABLEFRAMELOCKI3DPROC) ();
-  GLEE_EXTERN GLEEPFNWGLENABLEFRAMELOCKI3DPROC GLeeFuncPtr_wglEnableFrameLockI3D;
-  #define wglEnableFrameLockI3D GLeeFuncPtr_wglEnableFrameLockI3D
-#endif
-#ifndef GLEE_H_DEFINED_wglDisableFrameLockI3D
-#define GLEE_H_DEFINED_wglDisableFrameLockI3D
-  typedef BOOL (APIENTRYP GLEEPFNWGLDISABLEFRAMELOCKI3DPROC) ();
-  GLEE_EXTERN GLEEPFNWGLDISABLEFRAMELOCKI3DPROC GLeeFuncPtr_wglDisableFrameLockI3D;
-  #define wglDisableFrameLockI3D GLeeFuncPtr_wglDisableFrameLockI3D
-#endif
-#ifndef GLEE_H_DEFINED_wglIsEnabledFrameLockI3D
-#define GLEE_H_DEFINED_wglIsEnabledFrameLockI3D
-  typedef BOOL (APIENTRYP GLEEPFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL * pFlag);
-  GLEE_EXTERN GLEEPFNWGLISENABLEDFRAMELOCKI3DPROC GLeeFuncPtr_wglIsEnabledFrameLockI3D;
-  #define wglIsEnabledFrameLockI3D GLeeFuncPtr_wglIsEnabledFrameLockI3D
-#endif
-#ifndef GLEE_H_DEFINED_wglQueryFrameLockMasterI3D
-#define GLEE_H_DEFINED_wglQueryFrameLockMasterI3D
-  typedef BOOL (APIENTRYP GLEEPFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL * pFlag);
-  GLEE_EXTERN GLEEPFNWGLQUERYFRAMELOCKMASTERI3DPROC GLeeFuncPtr_wglQueryFrameLockMasterI3D;
-  #define wglQueryFrameLockMasterI3D GLeeFuncPtr_wglQueryFrameLockMasterI3D
-#endif
-#endif 
-
-/* WGL_NV_render_depth_texture */
-
-#ifndef WGL_NV_render_depth_texture
-#define WGL_NV_render_depth_texture 1
-#define __GLEE_WGL_NV_render_depth_texture 1
-/* Constants */
-#define WGL_BIND_TO_TEXTURE_DEPTH_NV                       0x20A3
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV             0x20A4
-#define WGL_DEPTH_TEXTURE_FORMAT_NV                        0x20A5
-#define WGL_TEXTURE_DEPTH_COMPONENT_NV                     0x20A6
-#define WGL_DEPTH_COMPONENT_NV                             0x20A7
-#endif 
-
-/* WGL_NV_render_texture_rectangle */
-
-#ifndef WGL_NV_render_texture_rectangle
-#define WGL_NV_render_texture_rectangle 1
-#define __GLEE_WGL_NV_render_texture_rectangle 1
-/* Constants */
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV               0x20A0
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV              0x20A1
-#define WGL_TEXTURE_RECTANGLE_NV                           0x20A2
-#endif 
-
-/* WGL_ATI_pixel_format_float */
-
-#ifndef WGL_ATI_pixel_format_float
-#define WGL_ATI_pixel_format_float 1
-#define __GLEE_WGL_ATI_pixel_format_float 1
-/* Constants */
-#define WGL_TYPE_RGBA_FLOAT_ATI                            0x21A0
-#endif 
-
-/* WGL_NV_float_buffer */
-
-#ifndef WGL_NV_float_buffer
-#define WGL_NV_float_buffer 1
-#define __GLEE_WGL_NV_float_buffer 1
-/* Constants */
-#define WGL_FLOAT_COMPONENTS_NV                            0x20B0
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV           0x20B1
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV          0x20B2
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV         0x20B3
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV        0x20B4
-#define WGL_TEXTURE_FLOAT_R_NV                             0x20B5
-#define WGL_TEXTURE_FLOAT_RG_NV                            0x20B6
-#define WGL_TEXTURE_FLOAT_RGB_NV                           0x20B7
-#define WGL_TEXTURE_FLOAT_RGBA_NV                          0x20B8
-#endif 
-
-/* WGL_3DL_stereo_control */
-
-#ifndef WGL_3DL_stereo_control
-#define WGL_3DL_stereo_control 1
-#define __GLEE_WGL_3DL_stereo_control 1
-/* Constants */
-#define WGL_STEREO_EMITTER_ENABLE_3DL                      0x2055
-#define WGL_STEREO_EMITTER_DISABLE_3DL                     0x2056
-#define WGL_STEREO_POLARITY_NORMAL_3DL                     0x2057
-#define WGL_STEREO_POLARITY_INVERT_3DL                     0x2058
-#ifndef GLEE_H_DEFINED_wglSetStereoEmitterState3DL
-#define GLEE_H_DEFINED_wglSetStereoEmitterState3DL
-  typedef BOOL (APIENTRYP GLEEPFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC  hDC, UINT  uState);
-  GLEE_EXTERN GLEEPFNWGLSETSTEREOEMITTERSTATE3DLPROC GLeeFuncPtr_wglSetStereoEmitterState3DL;
-  #define wglSetStereoEmitterState3DL GLeeFuncPtr_wglSetStereoEmitterState3DL
-#endif
-#endif 
-
-/* WGL_EXT_pixel_format_packed_float */
-
-#ifndef WGL_EXT_pixel_format_packed_float
-#define WGL_EXT_pixel_format_packed_float 1
-#define __GLEE_WGL_EXT_pixel_format_packed_float 1
-/* Constants */
-#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT                   0x20A8
-#endif 
-
-/* WGL_EXT_framebuffer_sRGB */
-
-#ifndef WGL_EXT_framebuffer_sRGB
-#define WGL_EXT_framebuffer_sRGB 1
-#define __GLEE_WGL_EXT_framebuffer_sRGB 1
-/* Constants */
-#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT                   0x20A9
-#endif 
-
-/* WGL_NV_present_video */
-
-#ifndef WGL_NV_present_video
-#define WGL_NV_present_video 1
-#define __GLEE_WGL_NV_present_video 1
-/* Constants */
-#define WGL_NUM_VIDEO_SLOTS_NV                             0x20F0
-#ifndef GLEE_H_DEFINED_wglEnumerateVideoDevicesNV
-#define GLEE_H_DEFINED_wglEnumerateVideoDevicesNV
-  typedef int (APIENTRYP GLEEPFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC  hDC, HVIDEOOUTPUTDEVICENV * phDeviceList);
-  GLEE_EXTERN GLEEPFNWGLENUMERATEVIDEODEVICESNVPROC GLeeFuncPtr_wglEnumerateVideoDevicesNV;
-  #define wglEnumerateVideoDevicesNV GLeeFuncPtr_wglEnumerateVideoDevicesNV
-#endif
-#ifndef GLEE_H_DEFINED_wglBindVideoDeviceNV
-#define GLEE_H_DEFINED_wglBindVideoDeviceNV
-  typedef BOOL (APIENTRYP GLEEPFNWGLBINDVIDEODEVICENVPROC) (HDC  hDC, unsigned int  uVideoSlot, HVIDEOOUTPUTDEVICENV  hVideoDevice, const int * piAttribList);
-  GLEE_EXTERN GLEEPFNWGLBINDVIDEODEVICENVPROC GLeeFuncPtr_wglBindVideoDeviceNV;
-  #define wglBindVideoDeviceNV GLeeFuncPtr_wglBindVideoDeviceNV
-#endif
-#ifndef GLEE_H_DEFINED_wglQueryCurrentContextNV
-#define GLEE_H_DEFINED_wglQueryCurrentContextNV
-  typedef BOOL (APIENTRYP GLEEPFNWGLQUERYCURRENTCONTEXTNVPROC) (int  iAttribute, int * piValue);
-  GLEE_EXTERN GLEEPFNWGLQUERYCURRENTCONTEXTNVPROC GLeeFuncPtr_wglQueryCurrentContextNV;
-  #define wglQueryCurrentContextNV GLeeFuncPtr_wglQueryCurrentContextNV
-#endif
-#endif 
-
-/* WGL_NV_swap_group */
-
-#ifndef WGL_NV_swap_group
-#define WGL_NV_swap_group 1
-#define __GLEE_WGL_NV_swap_group 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_wglJoinSwapGroupNV
-#define GLEE_H_DEFINED_wglJoinSwapGroupNV
-  typedef BOOL (APIENTRYP GLEEPFNWGLJOINSWAPGROUPNVPROC) (HDC  hDC, GLuint  group);
-  GLEE_EXTERN GLEEPFNWGLJOINSWAPGROUPNVPROC GLeeFuncPtr_wglJoinSwapGroupNV;
-  #define wglJoinSwapGroupNV GLeeFuncPtr_wglJoinSwapGroupNV
-#endif
-#ifndef GLEE_H_DEFINED_wglBindSwapBarrierNV
-#define GLEE_H_DEFINED_wglBindSwapBarrierNV
-  typedef BOOL (APIENTRYP GLEEPFNWGLBINDSWAPBARRIERNVPROC) (GLuint  group, GLuint  barrier);
-  GLEE_EXTERN GLEEPFNWGLBINDSWAPBARRIERNVPROC GLeeFuncPtr_wglBindSwapBarrierNV;
-  #define wglBindSwapBarrierNV GLeeFuncPtr_wglBindSwapBarrierNV
-#endif
-#ifndef GLEE_H_DEFINED_wglQuerySwapGroupNV
-#define GLEE_H_DEFINED_wglQuerySwapGroupNV
-  typedef BOOL (APIENTRYP GLEEPFNWGLQUERYSWAPGROUPNVPROC) (HDC  hDC, GLuint * group, GLuint * barrier);
-  GLEE_EXTERN GLEEPFNWGLQUERYSWAPGROUPNVPROC GLeeFuncPtr_wglQuerySwapGroupNV;
-  #define wglQuerySwapGroupNV GLeeFuncPtr_wglQuerySwapGroupNV
-#endif
-#ifndef GLEE_H_DEFINED_wglQueryMaxSwapGroupsNV
-#define GLEE_H_DEFINED_wglQueryMaxSwapGroupsNV
-  typedef BOOL (APIENTRYP GLEEPFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC  hDC, GLuint * maxGroups, GLuint * maxBarriers);
-  GLEE_EXTERN GLEEPFNWGLQUERYMAXSWAPGROUPSNVPROC GLeeFuncPtr_wglQueryMaxSwapGroupsNV;
-  #define wglQueryMaxSwapGroupsNV GLeeFuncPtr_wglQueryMaxSwapGroupsNV
-#endif
-#ifndef GLEE_H_DEFINED_wglQueryFrameCountNV
-#define GLEE_H_DEFINED_wglQueryFrameCountNV
-  typedef BOOL (APIENTRYP GLEEPFNWGLQUERYFRAMECOUNTNVPROC) (HDC  hDC, GLuint * count);
-  GLEE_EXTERN GLEEPFNWGLQUERYFRAMECOUNTNVPROC GLeeFuncPtr_wglQueryFrameCountNV;
-  #define wglQueryFrameCountNV GLeeFuncPtr_wglQueryFrameCountNV
-#endif
-#ifndef GLEE_H_DEFINED_wglResetFrameCountNV
-#define GLEE_H_DEFINED_wglResetFrameCountNV
-  typedef BOOL (APIENTRYP GLEEPFNWGLRESETFRAMECOUNTNVPROC) (HDC  hDC);
-  GLEE_EXTERN GLEEPFNWGLRESETFRAMECOUNTNVPROC GLeeFuncPtr_wglResetFrameCountNV;
-  #define wglResetFrameCountNV GLeeFuncPtr_wglResetFrameCountNV
-#endif
-#endif 
-
-/* WGL_NV_gpu_affinity */
-
-#ifndef WGL_NV_gpu_affinity
-#define WGL_NV_gpu_affinity 1
-#define __GLEE_WGL_NV_gpu_affinity 1
-/* Constants */
-#define WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV           0x20D0
-#define WGL_ERROR_MISSING_AFFINITY_MASK_NV                 0x20D1
-#ifndef GLEE_H_DEFINED_wglEnumGpusNV
-#define GLEE_H_DEFINED_wglEnumGpusNV
-  typedef BOOL (APIENTRYP GLEEPFNWGLENUMGPUSNVPROC) (UINT  iGpuIndex, HGPUNV * phGpu);
-  GLEE_EXTERN GLEEPFNWGLENUMGPUSNVPROC GLeeFuncPtr_wglEnumGpusNV;
-  #define wglEnumGpusNV GLeeFuncPtr_wglEnumGpusNV
-#endif
-#ifndef GLEE_H_DEFINED_wglEnumGpuDevicesNV
-#define GLEE_H_DEFINED_wglEnumGpuDevicesNV
-  typedef BOOL (APIENTRYP GLEEPFNWGLENUMGPUDEVICESNVPROC) (HGPUNV  hGpu, UINT  iDeviceIndex, PGPU_DEVICE  lpGpuDevice);
-  GLEE_EXTERN GLEEPFNWGLENUMGPUDEVICESNVPROC GLeeFuncPtr_wglEnumGpuDevicesNV;
-  #define wglEnumGpuDevicesNV GLeeFuncPtr_wglEnumGpuDevicesNV
-#endif
-#ifndef GLEE_H_DEFINED_wglCreateAffinityDCNV
-#define GLEE_H_DEFINED_wglCreateAffinityDCNV
-  typedef HDC (APIENTRYP GLEEPFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV * phGpuList);
-  GLEE_EXTERN GLEEPFNWGLCREATEAFFINITYDCNVPROC GLeeFuncPtr_wglCreateAffinityDCNV;
-  #define wglCreateAffinityDCNV GLeeFuncPtr_wglCreateAffinityDCNV
-#endif
-#ifndef GLEE_H_DEFINED_wglEnumGpusFromAffinityDCNV
-#define GLEE_H_DEFINED_wglEnumGpusFromAffinityDCNV
-  typedef BOOL (APIENTRYP GLEEPFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC  hAffinityDC, UINT  iGpuIndex, HGPUNV * hGpu);
-  GLEE_EXTERN GLEEPFNWGLENUMGPUSFROMAFFINITYDCNVPROC GLeeFuncPtr_wglEnumGpusFromAffinityDCNV;
-  #define wglEnumGpusFromAffinityDCNV GLeeFuncPtr_wglEnumGpusFromAffinityDCNV
-#endif
-#ifndef GLEE_H_DEFINED_wglDeleteDCNV
-#define GLEE_H_DEFINED_wglDeleteDCNV
-  typedef BOOL (APIENTRYP GLEEPFNWGLDELETEDCNVPROC) (HDC  hdc);
-  GLEE_EXTERN GLEEPFNWGLDELETEDCNVPROC GLeeFuncPtr_wglDeleteDCNV;
-  #define wglDeleteDCNV GLeeFuncPtr_wglDeleteDCNV
-#endif
-#endif 
-
-/* WGL_AMD_gpu_association */
-
-#ifndef WGL_AMD_gpu_association
-#define WGL_AMD_gpu_association 1
-#define __GLEE_WGL_AMD_gpu_association 1
-/* Constants */
-#define WGL_GPU_VENDOR_AMD                                 0x1F00
-#define WGL_GPU_RENDERER_STRING_AMD                        0x1F01
-#define WGL_GPU_OPENGL_VERSION_STRING_AMD                  0x1F02
-#define WGL_GPU_FASTEST_TARGET_GPUS_AMD                    0x21A2
-#define WGL_GPU_RAM_AMD                                    0x21A3
-#define WGL_GPU_CLOCK_AMD                                  0x21A4
-#define WGL_GPU_NUM_PIPES_AMD                              0x21A5
-#define WGL_GPU_NUM_SIMD_AMD                               0x21A6
-#define WGL_GPU_NUM_RB_AMD                                 0x21A7
-#define WGL_GPU_NUM_SPI_AMD                                0x21A8
-#ifndef GLEE_H_DEFINED_wglGetGPUIDsAMD
-#define GLEE_H_DEFINED_wglGetGPUIDsAMD
-  typedef UINT (APIENTRYP GLEEPFNWGLGETGPUIDSAMDPROC) (UINT  maxCount, UINT * ids);
-  GLEE_EXTERN GLEEPFNWGLGETGPUIDSAMDPROC GLeeFuncPtr_wglGetGPUIDsAMD;
-  #define wglGetGPUIDsAMD GLeeFuncPtr_wglGetGPUIDsAMD
-#endif
-#ifndef GLEE_H_DEFINED_wglGetGPUInfoAMD
-#define GLEE_H_DEFINED_wglGetGPUInfoAMD
-  typedef INT (APIENTRYP GLEEPFNWGLGETGPUINFOAMDPROC) (UINT  id, int  property, GLenum  dataType, UINT  size, void * data);
-  GLEE_EXTERN GLEEPFNWGLGETGPUINFOAMDPROC GLeeFuncPtr_wglGetGPUInfoAMD;
-  #define wglGetGPUInfoAMD GLeeFuncPtr_wglGetGPUInfoAMD
-#endif
-#ifndef GLEE_H_DEFINED_wglGetContextGPUIDAMD
-#define GLEE_H_DEFINED_wglGetContextGPUIDAMD
-  typedef UINT (APIENTRYP GLEEPFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC  hglrc);
-  GLEE_EXTERN GLEEPFNWGLGETCONTEXTGPUIDAMDPROC GLeeFuncPtr_wglGetContextGPUIDAMD;
-  #define wglGetContextGPUIDAMD GLeeFuncPtr_wglGetContextGPUIDAMD
-#endif
-#ifndef GLEE_H_DEFINED_wglCreateAssociatedContextAMD
-#define GLEE_H_DEFINED_wglCreateAssociatedContextAMD
-  typedef HGLRC (APIENTRYP GLEEPFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT  id);
-  GLEE_EXTERN GLEEPFNWGLCREATEASSOCIATEDCONTEXTAMDPROC GLeeFuncPtr_wglCreateAssociatedContextAMD;
-  #define wglCreateAssociatedContextAMD GLeeFuncPtr_wglCreateAssociatedContextAMD
-#endif
-#ifndef GLEE_H_DEFINED_wglCreateAssociatedContextAttribsAMD
-#define GLEE_H_DEFINED_wglCreateAssociatedContextAttribsAMD
-  typedef HGLRC (APIENTRYP GLEEPFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT  id, HGLRC  hShareContext, const int * attribList);
-  GLEE_EXTERN GLEEPFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC GLeeFuncPtr_wglCreateAssociatedContextAttribsAMD;
-  #define wglCreateAssociatedContextAttribsAMD GLeeFuncPtr_wglCreateAssociatedContextAttribsAMD
-#endif
-#ifndef GLEE_H_DEFINED_wglDeleteAssociatedContextAMD
-#define GLEE_H_DEFINED_wglDeleteAssociatedContextAMD
-  typedef BOOL (APIENTRYP GLEEPFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC  hglrc);
-  GLEE_EXTERN GLEEPFNWGLDELETEASSOCIATEDCONTEXTAMDPROC GLeeFuncPtr_wglDeleteAssociatedContextAMD;
-  #define wglDeleteAssociatedContextAMD GLeeFuncPtr_wglDeleteAssociatedContextAMD
-#endif
-#ifndef GLEE_H_DEFINED_wglMakeAssociatedContextCurrentAMD
-#define GLEE_H_DEFINED_wglMakeAssociatedContextCurrentAMD
-  typedef BOOL (APIENTRYP GLEEPFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC  hglrc);
-  GLEE_EXTERN GLEEPFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC GLeeFuncPtr_wglMakeAssociatedContextCurrentAMD;
-  #define wglMakeAssociatedContextCurrentAMD GLeeFuncPtr_wglMakeAssociatedContextCurrentAMD
-#endif
-#ifndef GLEE_H_DEFINED_wglGetCurrentAssociatedContextAMD
-#define GLEE_H_DEFINED_wglGetCurrentAssociatedContextAMD
-  typedef HGLRC (APIENTRYP GLEEPFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) ();
-  GLEE_EXTERN GLEEPFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC GLeeFuncPtr_wglGetCurrentAssociatedContextAMD;
-  #define wglGetCurrentAssociatedContextAMD GLeeFuncPtr_wglGetCurrentAssociatedContextAMD
-#endif
-#ifndef GLEE_H_DEFINED_wglBlitContextFramebufferAMD
-#define GLEE_H_DEFINED_wglBlitContextFramebufferAMD
-  typedef VOID (APIENTRYP GLEEPFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (HGLRC  dstCtx, GLint  srcX0, GLint  srcY0, GLint  srcX1, GLint  srcY1, GLint  dstX0, GLint  dstY0, GLint  dstX1, GLint  dstY1, GLbitfield  mask, GLenum  filter);
-  GLEE_EXTERN GLEEPFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC GLeeFuncPtr_wglBlitContextFramebufferAMD;
-  #define wglBlitContextFramebufferAMD GLeeFuncPtr_wglBlitContextFramebufferAMD
-#endif
-#endif 
-
-/* WGL_NV_copy_image */
-
-#ifndef WGL_NV_copy_image
-#define WGL_NV_copy_image 1
-#define __GLEE_WGL_NV_copy_image 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_wglCopyImageSubDataNV
-#define GLEE_H_DEFINED_wglCopyImageSubDataNV
-  typedef BOOL (APIENTRYP GLEEPFNWGLCOPYIMAGESUBDATANVPROC) (HGLRC  hSrcRC, GLuint  srcName, GLenum  srcTarget, GLint  srcLevel, GLint  srcX, GLint  srcY, GLint  srcZ, HGLRC  hDstRC, GLuint  dstName, GLenum  dstTarget, GLint  dstLevel, GLint  dstX, GLint  dstY, GLint  dstZ, GLsizei  width, GLsizei  height, GLsizei  depth);
-  GLEE_EXTERN GLEEPFNWGLCOPYIMAGESUBDATANVPROC GLeeFuncPtr_wglCopyImageSubDataNV;
-  #define wglCopyImageSubDataNV GLeeFuncPtr_wglCopyImageSubDataNV
-#endif
-#endif 
-
-/* WGL_NV_multisample_coverage */
-
-#ifndef WGL_NV_multisample_coverage
-#define WGL_NV_multisample_coverage 1
-#define __GLEE_WGL_NV_multisample_coverage 1
-/* Constants */
-#define WGL_COVERAGE_SAMPLES_NV                            0x2042
-#define WGL_COLOR_SAMPLES_NV                               0x20B9
-#endif 
-
-/* WGL_EXT_create_context_es2_profile */
-
-#ifndef WGL_EXT_create_context_es2_profile
-#define WGL_EXT_create_context_es2_profile 1
-#define __GLEE_WGL_EXT_create_context_es2_profile 1
-/* Constants */
-#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT                    0x00000004
-#endif 
-
-/* WGL_NV_DX_interop */
-
-#ifndef WGL_NV_DX_interop
-#define WGL_NV_DX_interop 1
-#define __GLEE_WGL_NV_DX_interop 1
-/* Constants */
-#define WGL_ACCESS_READ_ONLY_NV                            0x00000000
-#define WGL_ACCESS_READ_WRITE_NV                           0x00000001
-#define WGL_ACCESS_WRITE_DISCARD_NV                        0x00000002
-#ifndef GLEE_H_DEFINED_wglDXSetResourceShareHandleNV
-#define GLEE_H_DEFINED_wglDXSetResourceShareHandleNV
-  typedef BOOL (APIENTRYP GLEEPFNWGLDXSETRESOURCESHAREHANDLENVPROC) (void * dxObject, HANDLE  shareHandle);
-  GLEE_EXTERN GLEEPFNWGLDXSETRESOURCESHAREHANDLENVPROC GLeeFuncPtr_wglDXSetResourceShareHandleNV;
-  #define wglDXSetResourceShareHandleNV GLeeFuncPtr_wglDXSetResourceShareHandleNV
-#endif
-#ifndef GLEE_H_DEFINED_wglDXOpenDeviceNV
-#define GLEE_H_DEFINED_wglDXOpenDeviceNV
-  typedef HANDLE (APIENTRYP GLEEPFNWGLDXOPENDEVICENVPROC) (void * dxDevice);
-  GLEE_EXTERN GLEEPFNWGLDXOPENDEVICENVPROC GLeeFuncPtr_wglDXOpenDeviceNV;
-  #define wglDXOpenDeviceNV GLeeFuncPtr_wglDXOpenDeviceNV
-#endif
-#ifndef GLEE_H_DEFINED_wglDXCloseDeviceNV
-#define GLEE_H_DEFINED_wglDXCloseDeviceNV
-  typedef BOOL (APIENTRYP GLEEPFNWGLDXCLOSEDEVICENVPROC) (HANDLE  hDevice);
-  GLEE_EXTERN GLEEPFNWGLDXCLOSEDEVICENVPROC GLeeFuncPtr_wglDXCloseDeviceNV;
-  #define wglDXCloseDeviceNV GLeeFuncPtr_wglDXCloseDeviceNV
-#endif
-#ifndef GLEE_H_DEFINED_wglDXRegisterObjectNV
-#define GLEE_H_DEFINED_wglDXRegisterObjectNV
-  typedef HANDLE (APIENTRYP GLEEPFNWGLDXREGISTEROBJECTNVPROC) (HANDLE  hDevice, void * dxObject, GLuint  name, GLenum  type, GLenum  access);
-  GLEE_EXTERN GLEEPFNWGLDXREGISTEROBJECTNVPROC GLeeFuncPtr_wglDXRegisterObjectNV;
-  #define wglDXRegisterObjectNV GLeeFuncPtr_wglDXRegisterObjectNV
-#endif
-#ifndef GLEE_H_DEFINED_wglDXUnregisterObjectNV
-#define GLEE_H_DEFINED_wglDXUnregisterObjectNV
-  typedef BOOL (APIENTRYP GLEEPFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE  hDevice, HANDLE  hObject);
-  GLEE_EXTERN GLEEPFNWGLDXUNREGISTEROBJECTNVPROC GLeeFuncPtr_wglDXUnregisterObjectNV;
-  #define wglDXUnregisterObjectNV GLeeFuncPtr_wglDXUnregisterObjectNV
-#endif
-#ifndef GLEE_H_DEFINED_wglDXObjectAccessNV
-#define GLEE_H_DEFINED_wglDXObjectAccessNV
-  typedef BOOL (APIENTRYP GLEEPFNWGLDXOBJECTACCESSNVPROC) (HANDLE  hObject, GLenum  access);
-  GLEE_EXTERN GLEEPFNWGLDXOBJECTACCESSNVPROC GLeeFuncPtr_wglDXObjectAccessNV;
-  #define wglDXObjectAccessNV GLeeFuncPtr_wglDXObjectAccessNV
-#endif
-#ifndef GLEE_H_DEFINED_wglDXLockObjectsNV
-#define GLEE_H_DEFINED_wglDXLockObjectsNV
-  typedef BOOL (APIENTRYP GLEEPFNWGLDXLOCKOBJECTSNVPROC) (HANDLE  hDevice, GLint  count, HANDLE * hObjects);
-  GLEE_EXTERN GLEEPFNWGLDXLOCKOBJECTSNVPROC GLeeFuncPtr_wglDXLockObjectsNV;
-  #define wglDXLockObjectsNV GLeeFuncPtr_wglDXLockObjectsNV
-#endif
-#ifndef GLEE_H_DEFINED_wglDXUnlockObjectsNV
-#define GLEE_H_DEFINED_wglDXUnlockObjectsNV
-  typedef BOOL (APIENTRYP GLEEPFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE  hDevice, GLint  count, HANDLE * hObjects);
-  GLEE_EXTERN GLEEPFNWGLDXUNLOCKOBJECTSNVPROC GLeeFuncPtr_wglDXUnlockObjectsNV;
-  #define wglDXUnlockObjectsNV GLeeFuncPtr_wglDXUnlockObjectsNV
-#endif
-#endif 
-
-/* WGL_NV_DX_interop2 */
-
-#ifndef WGL_NV_DX_interop2
-#define WGL_NV_DX_interop2 1
-#define __GLEE_WGL_NV_DX_interop2 1
-/* Constants */
-#endif 
-
-/* WGL_EXT_swap_control_tear */
-
-#ifndef WGL_EXT_swap_control_tear
-#define WGL_EXT_swap_control_tear 1
-#define __GLEE_WGL_EXT_swap_control_tear 1
-/* Constants */
-#endif 
-
-/* WGL_EXT_display_color_table */
-
-#ifndef WGL_EXT_display_color_table
-#define WGL_EXT_display_color_table 1
-#define __GLEE_WGL_EXT_display_color_table 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_wglCreateDisplayColorTableEXT
-#define GLEE_H_DEFINED_wglCreateDisplayColorTableEXT
-  typedef GLboolean (APIENTRYP GLEEPFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort  id);
-  GLEE_EXTERN GLEEPFNWGLCREATEDISPLAYCOLORTABLEEXTPROC GLeeFuncPtr_wglCreateDisplayColorTableEXT;
-  #define wglCreateDisplayColorTableEXT GLeeFuncPtr_wglCreateDisplayColorTableEXT
-#endif
-#ifndef GLEE_H_DEFINED_wglLoadDisplayColorTableEXT
-#define GLEE_H_DEFINED_wglLoadDisplayColorTableEXT
-  typedef GLboolean (APIENTRYP GLEEPFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (const GLushort * table, GLuint  length);
-  GLEE_EXTERN GLEEPFNWGLLOADDISPLAYCOLORTABLEEXTPROC GLeeFuncPtr_wglLoadDisplayColorTableEXT;
-  #define wglLoadDisplayColorTableEXT GLeeFuncPtr_wglLoadDisplayColorTableEXT
-#endif
-#ifndef GLEE_H_DEFINED_wglBindDisplayColorTableEXT
-#define GLEE_H_DEFINED_wglBindDisplayColorTableEXT
-  typedef GLboolean (APIENTRYP GLEEPFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort  id);
-  GLEE_EXTERN GLEEPFNWGLBINDDISPLAYCOLORTABLEEXTPROC GLeeFuncPtr_wglBindDisplayColorTableEXT;
-  #define wglBindDisplayColorTableEXT GLeeFuncPtr_wglBindDisplayColorTableEXT
-#endif
-#ifndef GLEE_H_DEFINED_wglDestroyDisplayColorTableEXT
-#define GLEE_H_DEFINED_wglDestroyDisplayColorTableEXT
-  typedef VOID (APIENTRYP GLEEPFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort  id);
-  GLEE_EXTERN GLEEPFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC GLeeFuncPtr_wglDestroyDisplayColorTableEXT;
-  #define wglDestroyDisplayColorTableEXT GLeeFuncPtr_wglDestroyDisplayColorTableEXT
-#endif
-#endif 
-
-/* WGL_EXT_extensions_string */
-
-#ifndef WGL_EXT_extensions_string
-#define WGL_EXT_extensions_string 1
-#define __GLEE_WGL_EXT_extensions_string 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_wglGetExtensionsStringEXT
-#define GLEE_H_DEFINED_wglGetExtensionsStringEXT
-  typedef const char * (APIENTRYP GLEEPFNWGLGETEXTENSIONSSTRINGEXTPROC) ();
-  GLEE_EXTERN GLEEPFNWGLGETEXTENSIONSSTRINGEXTPROC GLeeFuncPtr_wglGetExtensionsStringEXT;
-  #define wglGetExtensionsStringEXT GLeeFuncPtr_wglGetExtensionsStringEXT
-#endif
-#endif 
-
-/* WGL_EXT_swap_control */
-
-#ifndef WGL_EXT_swap_control
-#define WGL_EXT_swap_control 1
-#define __GLEE_WGL_EXT_swap_control 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_wglSwapIntervalEXT
-#define GLEE_H_DEFINED_wglSwapIntervalEXT
-  typedef BOOL (APIENTRYP GLEEPFNWGLSWAPINTERVALEXTPROC) (int  interval);
-  GLEE_EXTERN GLEEPFNWGLSWAPINTERVALEXTPROC GLeeFuncPtr_wglSwapIntervalEXT;
-  #define wglSwapIntervalEXT GLeeFuncPtr_wglSwapIntervalEXT
-#endif
-#ifndef GLEE_H_DEFINED_wglGetSwapIntervalEXT
-#define GLEE_H_DEFINED_wglGetSwapIntervalEXT
-  typedef int (APIENTRYP GLEEPFNWGLGETSWAPINTERVALEXTPROC) ();
-  GLEE_EXTERN GLEEPFNWGLGETSWAPINTERVALEXTPROC GLeeFuncPtr_wglGetSwapIntervalEXT;
-  #define wglGetSwapIntervalEXT GLeeFuncPtr_wglGetSwapIntervalEXT
-#endif
-#endif 
-
-/* WGL_NV_vertex_array_range */
-
-#ifndef WGL_NV_vertex_array_range
-#define WGL_NV_vertex_array_range 1
-#define __GLEE_WGL_NV_vertex_array_range 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_wglAllocateMemoryNV
-#define GLEE_H_DEFINED_wglAllocateMemoryNV
-  typedef void* (APIENTRYP GLEEPFNWGLALLOCATEMEMORYNVPROC) (GLsizei  size, GLfloat  readfreq, GLfloat  writefreq, GLfloat  priority);
-  GLEE_EXTERN GLEEPFNWGLALLOCATEMEMORYNVPROC GLeeFuncPtr_wglAllocateMemoryNV;
-  #define wglAllocateMemoryNV GLeeFuncPtr_wglAllocateMemoryNV
-#endif
-#ifndef GLEE_H_DEFINED_wglFreeMemoryNV
-#define GLEE_H_DEFINED_wglFreeMemoryNV
-  typedef void (APIENTRYP GLEEPFNWGLFREEMEMORYNVPROC) (void * pointer);
-  GLEE_EXTERN GLEEPFNWGLFREEMEMORYNVPROC GLeeFuncPtr_wglFreeMemoryNV;
-  #define wglFreeMemoryNV GLeeFuncPtr_wglFreeMemoryNV
-#endif
-#endif 
-
-/* WGL_OML_sync_control */
-
-#ifndef WGL_OML_sync_control
-#define WGL_OML_sync_control 1
-#define __GLEE_WGL_OML_sync_control 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_wglGetSyncValuesOML
-#define GLEE_H_DEFINED_wglGetSyncValuesOML
-  typedef BOOL (APIENTRYP GLEEPFNWGLGETSYNCVALUESOMLPROC) (HDC  hdc, INT64 * ust, INT64 * msc, INT64 * sbc);
-  GLEE_EXTERN GLEEPFNWGLGETSYNCVALUESOMLPROC GLeeFuncPtr_wglGetSyncValuesOML;
-  #define wglGetSyncValuesOML GLeeFuncPtr_wglGetSyncValuesOML
-#endif
-#ifndef GLEE_H_DEFINED_wglGetMscRateOML
-#define GLEE_H_DEFINED_wglGetMscRateOML
-  typedef BOOL (APIENTRYP GLEEPFNWGLGETMSCRATEOMLPROC) (HDC  hdc, INT32 * numerator, INT32 * denominator);
-  GLEE_EXTERN GLEEPFNWGLGETMSCRATEOMLPROC GLeeFuncPtr_wglGetMscRateOML;
-  #define wglGetMscRateOML GLeeFuncPtr_wglGetMscRateOML
-#endif
-#ifndef GLEE_H_DEFINED_wglSwapBuffersMscOML
-#define GLEE_H_DEFINED_wglSwapBuffersMscOML
-  typedef INT64 (APIENTRYP GLEEPFNWGLSWAPBUFFERSMSCOMLPROC) (HDC  hdc, INT64  target_msc, INT64  divisor, INT64  remainder);
-  GLEE_EXTERN GLEEPFNWGLSWAPBUFFERSMSCOMLPROC GLeeFuncPtr_wglSwapBuffersMscOML;
-  #define wglSwapBuffersMscOML GLeeFuncPtr_wglSwapBuffersMscOML
-#endif
-#ifndef GLEE_H_DEFINED_wglSwapLayerBuffersMscOML
-#define GLEE_H_DEFINED_wglSwapLayerBuffersMscOML
-  typedef INT64 (APIENTRYP GLEEPFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC  hdc, int  fuPlanes, INT64  target_msc, INT64  divisor, INT64  remainder);
-  GLEE_EXTERN GLEEPFNWGLSWAPLAYERBUFFERSMSCOMLPROC GLeeFuncPtr_wglSwapLayerBuffersMscOML;
-  #define wglSwapLayerBuffersMscOML GLeeFuncPtr_wglSwapLayerBuffersMscOML
-#endif
-#ifndef GLEE_H_DEFINED_wglWaitForMscOML
-#define GLEE_H_DEFINED_wglWaitForMscOML
-  typedef BOOL (APIENTRYP GLEEPFNWGLWAITFORMSCOMLPROC) (HDC  hdc, INT64  target_msc, INT64  divisor, INT64  remainder, INT64 * ust, INT64 * msc, INT64 * sbc);
-  GLEE_EXTERN GLEEPFNWGLWAITFORMSCOMLPROC GLeeFuncPtr_wglWaitForMscOML;
-  #define wglWaitForMscOML GLeeFuncPtr_wglWaitForMscOML
-#endif
-#ifndef GLEE_H_DEFINED_wglWaitForSbcOML
-#define GLEE_H_DEFINED_wglWaitForSbcOML
-  typedef BOOL (APIENTRYP GLEEPFNWGLWAITFORSBCOMLPROC) (HDC  hdc, INT64  target_sbc, INT64 * ust, INT64 * msc, INT64 * sbc);
-  GLEE_EXTERN GLEEPFNWGLWAITFORSBCOMLPROC GLeeFuncPtr_wglWaitForSbcOML;
-  #define wglWaitForSbcOML GLeeFuncPtr_wglWaitForSbcOML
-#endif
-#endif 
-
-/* WGL_I3D_swap_frame_usage */
-
-#ifndef WGL_I3D_swap_frame_usage
-#define WGL_I3D_swap_frame_usage 1
-#define __GLEE_WGL_I3D_swap_frame_usage 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_wglGetFrameUsageI3D
-#define GLEE_H_DEFINED_wglGetFrameUsageI3D
-  typedef BOOL (APIENTRYP GLEEPFNWGLGETFRAMEUSAGEI3DPROC) (float * pUsage);
-  GLEE_EXTERN GLEEPFNWGLGETFRAMEUSAGEI3DPROC GLeeFuncPtr_wglGetFrameUsageI3D;
-  #define wglGetFrameUsageI3D GLeeFuncPtr_wglGetFrameUsageI3D
-#endif
-#ifndef GLEE_H_DEFINED_wglBeginFrameTrackingI3D
-#define GLEE_H_DEFINED_wglBeginFrameTrackingI3D
-  typedef BOOL (APIENTRYP GLEEPFNWGLBEGINFRAMETRACKINGI3DPROC) ();
-  GLEE_EXTERN GLEEPFNWGLBEGINFRAMETRACKINGI3DPROC GLeeFuncPtr_wglBeginFrameTrackingI3D;
-  #define wglBeginFrameTrackingI3D GLeeFuncPtr_wglBeginFrameTrackingI3D
-#endif
-#ifndef GLEE_H_DEFINED_wglEndFrameTrackingI3D
-#define GLEE_H_DEFINED_wglEndFrameTrackingI3D
-  typedef BOOL (APIENTRYP GLEEPFNWGLENDFRAMETRACKINGI3DPROC) ();
-  GLEE_EXTERN GLEEPFNWGLENDFRAMETRACKINGI3DPROC GLeeFuncPtr_wglEndFrameTrackingI3D;
-  #define wglEndFrameTrackingI3D GLeeFuncPtr_wglEndFrameTrackingI3D
-#endif
-#ifndef GLEE_H_DEFINED_wglQueryFrameTrackingI3D
-#define GLEE_H_DEFINED_wglQueryFrameTrackingI3D
-  typedef BOOL (APIENTRYP GLEEPFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD * pFrameCount, DWORD * pMissedFrames, float * pLastMissedUsage);
-  GLEE_EXTERN GLEEPFNWGLQUERYFRAMETRACKINGI3DPROC GLeeFuncPtr_wglQueryFrameTrackingI3D;
-  #define wglQueryFrameTrackingI3D GLeeFuncPtr_wglQueryFrameTrackingI3D
-#endif
-#endif 
-
-/* WGL_NV_video_output */
-
-#ifndef WGL_NV_video_output
-#define WGL_NV_video_output 1
-#define __GLEE_WGL_NV_video_output 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_wglGetVideoDeviceNV
-#define GLEE_H_DEFINED_wglGetVideoDeviceNV
-  typedef BOOL (APIENTRYP GLEEPFNWGLGETVIDEODEVICENVPROC) (HDC  hDC, int  numDevices, HPVIDEODEV * hVideoDevice);
-  GLEE_EXTERN GLEEPFNWGLGETVIDEODEVICENVPROC GLeeFuncPtr_wglGetVideoDeviceNV;
-  #define wglGetVideoDeviceNV GLeeFuncPtr_wglGetVideoDeviceNV
-#endif
-#ifndef GLEE_H_DEFINED_wglReleaseVideoDeviceNV
-#define GLEE_H_DEFINED_wglReleaseVideoDeviceNV
-  typedef BOOL (APIENTRYP GLEEPFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV  hVideoDevice);
-  GLEE_EXTERN GLEEPFNWGLRELEASEVIDEODEVICENVPROC GLeeFuncPtr_wglReleaseVideoDeviceNV;
-  #define wglReleaseVideoDeviceNV GLeeFuncPtr_wglReleaseVideoDeviceNV
-#endif
-#ifndef GLEE_H_DEFINED_wglBindVideoImageNV
-#define GLEE_H_DEFINED_wglBindVideoImageNV
-  typedef BOOL (APIENTRYP GLEEPFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV  hVideoDevice, HPBUFFERARB  hPbuffer, int  iVideoBuffer);
-  GLEE_EXTERN GLEEPFNWGLBINDVIDEOIMAGENVPROC GLeeFuncPtr_wglBindVideoImageNV;
-  #define wglBindVideoImageNV GLeeFuncPtr_wglBindVideoImageNV
-#endif
-#ifndef GLEE_H_DEFINED_wglReleaseVideoImageNV
-#define GLEE_H_DEFINED_wglReleaseVideoImageNV
-  typedef BOOL (APIENTRYP GLEEPFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB  hPbuffer, int  iVideoBuffer);
-  GLEE_EXTERN GLEEPFNWGLRELEASEVIDEOIMAGENVPROC GLeeFuncPtr_wglReleaseVideoImageNV;
-  #define wglReleaseVideoImageNV GLeeFuncPtr_wglReleaseVideoImageNV
-#endif
-#ifndef GLEE_H_DEFINED_wglSendPbufferToVideoNV
-#define GLEE_H_DEFINED_wglSendPbufferToVideoNV
-  typedef BOOL (APIENTRYP GLEEPFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB  hPbuffer, int  iBufferType, unsigned long * pulCounterPbuffer, BOOL  bBlock);
-  GLEE_EXTERN GLEEPFNWGLSENDPBUFFERTOVIDEONVPROC GLeeFuncPtr_wglSendPbufferToVideoNV;
-  #define wglSendPbufferToVideoNV GLeeFuncPtr_wglSendPbufferToVideoNV
-#endif
-#ifndef GLEE_H_DEFINED_wglGetVideoInfoNV
-#define GLEE_H_DEFINED_wglGetVideoInfoNV
-  typedef BOOL (APIENTRYP GLEEPFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV  hpVideoDevice, unsigned long * pulCounterOutputPbuffer, unsigned long * pulCounterOutputVideo);
-  GLEE_EXTERN GLEEPFNWGLGETVIDEOINFONVPROC GLeeFuncPtr_wglGetVideoInfoNV;
-  #define wglGetVideoInfoNV GLeeFuncPtr_wglGetVideoInfoNV
-#endif
-#endif 
-#elif defined(__APPLE__) || defined(__APPLE_CC__)
-#else /* GLX */
-
-/* Extension querying variables */
-
-GLEE_EXTERN GLboolean _GLEE_GLX_VERSION_1_3;
-GLEE_EXTERN GLboolean _GLEE_GLX_VERSION_1_4;
-GLEE_EXTERN GLboolean _GLEE_GLX_ARB_multisample;
-GLEE_EXTERN GLboolean _GLEE_GLX_ARB_vertex_buffer_object;
-GLEE_EXTERN GLboolean _GLEE_GLX_ARB_fbconfig_float;
-GLEE_EXTERN GLboolean _GLEE_GLX_ARB_framebuffer_sRGB;
-GLEE_EXTERN GLboolean _GLEE_GLX_ARB_create_context;
-GLEE_EXTERN GLboolean _GLEE_GLX_ARB_create_context_profile;
-GLEE_EXTERN GLboolean _GLEE_GLX_ARB_create_context_robustness;
-GLEE_EXTERN GLboolean _GLEE_GLX_SGIS_multisample;
-GLEE_EXTERN GLboolean _GLEE_GLX_EXT_visual_info;
-GLEE_EXTERN GLboolean _GLEE_GLX_SGI_swap_control;
-GLEE_EXTERN GLboolean _GLEE_GLX_SGI_video_sync;
-GLEE_EXTERN GLboolean _GLEE_GLX_SGI_make_current_read;
-GLEE_EXTERN GLboolean _GLEE_GLX_EXT_visual_rating;
-GLEE_EXTERN GLboolean _GLEE_GLX_EXT_import_context;
-GLEE_EXTERN GLboolean _GLEE_GLX_SGIX_fbconfig;
-GLEE_EXTERN GLboolean _GLEE_GLX_SGIX_pbuffer;
-GLEE_EXTERN GLboolean _GLEE_GLX_SGI_cushion;
-GLEE_EXTERN GLboolean _GLEE_GLX_SGIX_video_resize;
-GLEE_EXTERN GLboolean _GLEE_GLX_SGIX_swap_group;
-GLEE_EXTERN GLboolean _GLEE_GLX_SGIX_swap_barrier;
-GLEE_EXTERN GLboolean _GLEE_GLX_SGIS_blended_overlay;
-GLEE_EXTERN GLboolean _GLEE_GLX_SGIS_shared_multisample;
-GLEE_EXTERN GLboolean _GLEE_GLX_SUN_get_transparent_index;
-GLEE_EXTERN GLboolean _GLEE_GLX_3DFX_multisample;
-GLEE_EXTERN GLboolean _GLEE_GLX_MESA_copy_sub_buffer;
-GLEE_EXTERN GLboolean _GLEE_GLX_MESA_pixmap_colormap;
-GLEE_EXTERN GLboolean _GLEE_GLX_MESA_release_buffers;
-GLEE_EXTERN GLboolean _GLEE_GLX_MESA_set_3dfx_mode;
-GLEE_EXTERN GLboolean _GLEE_GLX_SGIX_visual_select_group;
-GLEE_EXTERN GLboolean _GLEE_GLX_OML_swap_method;
-GLEE_EXTERN GLboolean _GLEE_GLX_OML_sync_control;
-GLEE_EXTERN GLboolean _GLEE_GLX_NV_float_buffer;
-GLEE_EXTERN GLboolean _GLEE_GLX_SGIX_hyperpipe;
-GLEE_EXTERN GLboolean _GLEE_GLX_MESA_agp_offset;
-GLEE_EXTERN GLboolean _GLEE_GLX_EXT_fbconfig_packed_float;
-GLEE_EXTERN GLboolean _GLEE_GLX_EXT_framebuffer_sRGB;
-GLEE_EXTERN GLboolean _GLEE_GLX_EXT_texture_from_pixmap;
-GLEE_EXTERN GLboolean _GLEE_GLX_NV_present_video;
-GLEE_EXTERN GLboolean _GLEE_GLX_NV_video_out;
-GLEE_EXTERN GLboolean _GLEE_GLX_NV_swap_group;
-GLEE_EXTERN GLboolean _GLEE_GLX_NV_video_capture;
-GLEE_EXTERN GLboolean _GLEE_GLX_EXT_swap_control;
-GLEE_EXTERN GLboolean _GLEE_GLX_NV_copy_image;
-GLEE_EXTERN GLboolean _GLEE_GLX_INTEL_swap_event;
-GLEE_EXTERN GLboolean _GLEE_GLX_NV_multisample_coverage;
-GLEE_EXTERN GLboolean _GLEE_GLX_AMD_gpu_association;
-GLEE_EXTERN GLboolean _GLEE_GLX_EXT_create_context_es2_profile;
-GLEE_EXTERN GLboolean _GLEE_GLX_EXT_create_context_es_profile;
-GLEE_EXTERN GLboolean _GLEE_GLX_EXT_swap_control_tear;
-GLEE_EXTERN GLboolean _GLEE_GLX_EXT_buffer_age;
-GLEE_EXTERN GLboolean _GLEE_GLX_NV_video_output;
-
-/* Aliases for extension querying variables */
-
-#define GLEE_GLX_VERSION_1_3     GLeeEnabled(&_GLEE_GLX_VERSION_1_3)
-#define GLEE_GLX_VERSION_1_4     GLeeEnabled(&_GLEE_GLX_VERSION_1_4)
-#define GLEE_GLX_ARB_multisample     GLeeEnabled(&_GLEE_GLX_ARB_multisample)
-#define GLEE_GLX_ARB_vertex_buffer_object     GLeeEnabled(&_GLEE_GLX_ARB_vertex_buffer_object)
-#define GLEE_GLX_ARB_fbconfig_float     GLeeEnabled(&_GLEE_GLX_ARB_fbconfig_float)
-#define GLEE_GLX_ARB_framebuffer_sRGB     GLeeEnabled(&_GLEE_GLX_ARB_framebuffer_sRGB)
-#define GLEE_GLX_ARB_create_context     GLeeEnabled(&_GLEE_GLX_ARB_create_context)
-#define GLEE_GLX_ARB_create_context_profile     GLeeEnabled(&_GLEE_GLX_ARB_create_context_profile)
-#define GLEE_GLX_ARB_create_context_robustness     GLeeEnabled(&_GLEE_GLX_ARB_create_context_robustness)
-#define GLEE_GLX_SGIS_multisample     GLeeEnabled(&_GLEE_GLX_SGIS_multisample)
-#define GLEE_GLX_EXT_visual_info     GLeeEnabled(&_GLEE_GLX_EXT_visual_info)
-#define GLEE_GLX_SGI_swap_control     GLeeEnabled(&_GLEE_GLX_SGI_swap_control)
-#define GLEE_GLX_SGI_video_sync     GLeeEnabled(&_GLEE_GLX_SGI_video_sync)
-#define GLEE_GLX_SGI_make_current_read     GLeeEnabled(&_GLEE_GLX_SGI_make_current_read)
-#define GLEE_GLX_EXT_visual_rating     GLeeEnabled(&_GLEE_GLX_EXT_visual_rating)
-#define GLEE_GLX_EXT_import_context     GLeeEnabled(&_GLEE_GLX_EXT_import_context)
-#define GLEE_GLX_SGIX_fbconfig     GLeeEnabled(&_GLEE_GLX_SGIX_fbconfig)
-#define GLEE_GLX_SGIX_pbuffer     GLeeEnabled(&_GLEE_GLX_SGIX_pbuffer)
-#define GLEE_GLX_SGI_cushion     GLeeEnabled(&_GLEE_GLX_SGI_cushion)
-#define GLEE_GLX_SGIX_video_resize     GLeeEnabled(&_GLEE_GLX_SGIX_video_resize)
-#define GLEE_GLX_SGIX_swap_group     GLeeEnabled(&_GLEE_GLX_SGIX_swap_group)
-#define GLEE_GLX_SGIX_swap_barrier     GLeeEnabled(&_GLEE_GLX_SGIX_swap_barrier)
-#define GLEE_GLX_SGIS_blended_overlay     GLeeEnabled(&_GLEE_GLX_SGIS_blended_overlay)
-#define GLEE_GLX_SGIS_shared_multisample     GLeeEnabled(&_GLEE_GLX_SGIS_shared_multisample)
-#define GLEE_GLX_SUN_get_transparent_index     GLeeEnabled(&_GLEE_GLX_SUN_get_transparent_index)
-#define GLEE_GLX_3DFX_multisample     GLeeEnabled(&_GLEE_GLX_3DFX_multisample)
-#define GLEE_GLX_MESA_copy_sub_buffer     GLeeEnabled(&_GLEE_GLX_MESA_copy_sub_buffer)
-#define GLEE_GLX_MESA_pixmap_colormap     GLeeEnabled(&_GLEE_GLX_MESA_pixmap_colormap)
-#define GLEE_GLX_MESA_release_buffers     GLeeEnabled(&_GLEE_GLX_MESA_release_buffers)
-#define GLEE_GLX_MESA_set_3dfx_mode     GLeeEnabled(&_GLEE_GLX_MESA_set_3dfx_mode)
-#define GLEE_GLX_SGIX_visual_select_group     GLeeEnabled(&_GLEE_GLX_SGIX_visual_select_group)
-#define GLEE_GLX_OML_swap_method     GLeeEnabled(&_GLEE_GLX_OML_swap_method)
-#define GLEE_GLX_OML_sync_control     GLeeEnabled(&_GLEE_GLX_OML_sync_control)
-#define GLEE_GLX_NV_float_buffer     GLeeEnabled(&_GLEE_GLX_NV_float_buffer)
-#define GLEE_GLX_SGIX_hyperpipe     GLeeEnabled(&_GLEE_GLX_SGIX_hyperpipe)
-#define GLEE_GLX_MESA_agp_offset     GLeeEnabled(&_GLEE_GLX_MESA_agp_offset)
-#define GLEE_GLX_EXT_fbconfig_packed_float     GLeeEnabled(&_GLEE_GLX_EXT_fbconfig_packed_float)
-#define GLEE_GLX_EXT_framebuffer_sRGB     GLeeEnabled(&_GLEE_GLX_EXT_framebuffer_sRGB)
-#define GLEE_GLX_EXT_texture_from_pixmap     GLeeEnabled(&_GLEE_GLX_EXT_texture_from_pixmap)
-#define GLEE_GLX_NV_present_video     GLeeEnabled(&_GLEE_GLX_NV_present_video)
-#define GLEE_GLX_NV_video_out     GLeeEnabled(&_GLEE_GLX_NV_video_out)
-#define GLEE_GLX_NV_swap_group     GLeeEnabled(&_GLEE_GLX_NV_swap_group)
-#define GLEE_GLX_NV_video_capture     GLeeEnabled(&_GLEE_GLX_NV_video_capture)
-#define GLEE_GLX_EXT_swap_control     GLeeEnabled(&_GLEE_GLX_EXT_swap_control)
-#define GLEE_GLX_NV_copy_image     GLeeEnabled(&_GLEE_GLX_NV_copy_image)
-#define GLEE_GLX_INTEL_swap_event     GLeeEnabled(&_GLEE_GLX_INTEL_swap_event)
-#define GLEE_GLX_NV_multisample_coverage     GLeeEnabled(&_GLEE_GLX_NV_multisample_coverage)
-#define GLEE_GLX_AMD_gpu_association     GLeeEnabled(&_GLEE_GLX_AMD_gpu_association)
-#define GLEE_GLX_EXT_create_context_es2_profile     GLeeEnabled(&_GLEE_GLX_EXT_create_context_es2_profile)
-#define GLEE_GLX_EXT_create_context_es_profile     GLeeEnabled(&_GLEE_GLX_EXT_create_context_es_profile)
-#define GLEE_GLX_EXT_swap_control_tear     GLeeEnabled(&_GLEE_GLX_EXT_swap_control_tear)
-#define GLEE_GLX_EXT_buffer_age     GLeeEnabled(&_GLEE_GLX_EXT_buffer_age)
-#define GLEE_GLX_NV_video_output     GLeeEnabled(&_GLEE_GLX_NV_video_output)
-
-/* GLX_VERSION_1_3 */
-
-#ifndef GLX_VERSION_1_3
-#define GLX_VERSION_1_3 1
-#define __GLEE_GLX_VERSION_1_3 1
-/* Constants */
-#define GLX_WINDOW_BIT                                     0x00000001
-#define GLX_PIXMAP_BIT                                     0x00000002
-#define GLX_PBUFFER_BIT                                    0x00000004
-#define GLX_RGBA_BIT                                       0x00000001
-#define GLX_COLOR_INDEX_BIT                                0x00000002
-#define GLX_PBUFFER_CLOBBER_MASK                           0x08000000
-#define GLX_FRONT_LEFT_BUFFER_BIT                          0x00000001
-#define GLX_FRONT_RIGHT_BUFFER_BIT                         0x00000002
-#define GLX_BACK_LEFT_BUFFER_BIT                           0x00000004
-#define GLX_BACK_RIGHT_BUFFER_BIT                          0x00000008
-#define GLX_AUX_BUFFERS_BIT                                0x00000010
-#define GLX_DEPTH_BUFFER_BIT                               0x00000020
-#define GLX_STENCIL_BUFFER_BIT                             0x00000040
-#define GLX_ACCUM_BUFFER_BIT                               0x00000080
-#define GLX_CONFIG_CAVEAT                                  0x20
-#define GLX_X_VISUAL_TYPE                                  0x22
-#define GLX_TRANSPARENT_TYPE                               0x23
-#define GLX_TRANSPARENT_INDEX_VALUE                        0x24
-#define GLX_TRANSPARENT_RED_VALUE                          0x25
-#define GLX_TRANSPARENT_GREEN_VALUE                        0x26
-#define GLX_TRANSPARENT_BLUE_VALUE                         0x27
-#define GLX_TRANSPARENT_ALPHA_VALUE                        0x28
-#define GLX_DONT_CARE                                      0xFFFFFFFF
-#define GLX_NONE                                           0x8000
-#define GLX_SLOW_CONFIG                                    0x8001
-#define GLX_TRUE_COLOR                                     0x8002
-#define GLX_DIRECT_COLOR                                   0x8003
-#define GLX_PSEUDO_COLOR                                   0x8004
-#define GLX_STATIC_COLOR                                   0x8005
-#define GLX_GRAY_SCALE                                     0x8006
-#define GLX_STATIC_GRAY                                    0x8007
-#define GLX_TRANSPARENT_RGB                                0x8008
-#define GLX_TRANSPARENT_INDEX                              0x8009
-#define GLX_VISUAL_ID                                      0x800B
-#define GLX_SCREEN                                         0x800C
-#define GLX_NON_CONFORMANT_CONFIG                          0x800D
-#define GLX_DRAWABLE_TYPE                                  0x8010
-#define GLX_RENDER_TYPE                                    0x8011
-#define GLX_X_RENDERABLE                                   0x8012
-#define GLX_FBCONFIG_ID                                    0x8013
-#define GLX_RGBA_TYPE                                      0x8014
-#define GLX_COLOR_INDEX_TYPE                               0x8015
-#define GLX_MAX_PBUFFER_WIDTH                              0x8016
-#define GLX_MAX_PBUFFER_HEIGHT                             0x8017
-#define GLX_MAX_PBUFFER_PIXELS                             0x8018
-#define GLX_PRESERVED_CONTENTS                             0x801B
-#define GLX_LARGEST_PBUFFER                                0x801C
-#define GLX_WIDTH                                          0x801D
-#define GLX_HEIGHT                                         0x801E
-#define GLX_EVENT_MASK                                     0x801F
-#define GLX_DAMAGED                                        0x8020
-#define GLX_SAVED                                          0x8021
-#define GLX_WINDOW                                         0x8022
-#define GLX_PBUFFER                                        0x8023
-#define GLX_PBUFFER_HEIGHT                                 0x8040
-#define GLX_PBUFFER_WIDTH                                  0x8041
-#ifndef GLEE_H_DEFINED_glXGetFBConfigs
-#define GLEE_H_DEFINED_glXGetFBConfigs
-  typedef GLXFBConfig * (APIENTRYP GLEEPFNGLXGETFBCONFIGSPROC) (Display * dpy, int  screen, int * nelements);
-  GLEE_EXTERN GLEEPFNGLXGETFBCONFIGSPROC GLeeFuncPtr_glXGetFBConfigs;
-  #define glXGetFBConfigs GLeeFuncPtr_glXGetFBConfigs
-#endif
-#ifndef GLEE_H_DEFINED_glXChooseFBConfig
-#define GLEE_H_DEFINED_glXChooseFBConfig
-  typedef GLXFBConfig * (APIENTRYP GLEEPFNGLXCHOOSEFBCONFIGPROC) (Display * dpy, int  screen, const int * attrib_list, int * nelements);
-  GLEE_EXTERN GLEEPFNGLXCHOOSEFBCONFIGPROC GLeeFuncPtr_glXChooseFBConfig;
-  #define glXChooseFBConfig GLeeFuncPtr_glXChooseFBConfig
-#endif
-#ifndef GLEE_H_DEFINED_glXGetFBConfigAttrib
-#define GLEE_H_DEFINED_glXGetFBConfigAttrib
-  typedef int (APIENTRYP GLEEPFNGLXGETFBCONFIGATTRIBPROC) (Display * dpy, GLXFBConfig  config, int  attribute, int * value);
-  GLEE_EXTERN GLEEPFNGLXGETFBCONFIGATTRIBPROC GLeeFuncPtr_glXGetFBConfigAttrib;
-  #define glXGetFBConfigAttrib GLeeFuncPtr_glXGetFBConfigAttrib
-#endif
-#ifndef GLEE_H_DEFINED_glXGetVisualFromFBConfig
-#define GLEE_H_DEFINED_glXGetVisualFromFBConfig
-  typedef XVisualInfo * (APIENTRYP GLEEPFNGLXGETVISUALFROMFBCONFIGPROC) (Display * dpy, GLXFBConfig  config);
-  GLEE_EXTERN GLEEPFNGLXGETVISUALFROMFBCONFIGPROC GLeeFuncPtr_glXGetVisualFromFBConfig;
-  #define glXGetVisualFromFBConfig GLeeFuncPtr_glXGetVisualFromFBConfig
-#endif
-#ifndef GLEE_H_DEFINED_glXCreateWindow
-#define GLEE_H_DEFINED_glXCreateWindow
-  typedef GLXWindow (APIENTRYP GLEEPFNGLXCREATEWINDOWPROC) (Display * dpy, GLXFBConfig  config, Window  win, const int * attrib_list);
-  GLEE_EXTERN GLEEPFNGLXCREATEWINDOWPROC GLeeFuncPtr_glXCreateWindow;
-  #define glXCreateWindow GLeeFuncPtr_glXCreateWindow
-#endif
-#ifndef GLEE_H_DEFINED_glXDestroyWindow
-#define GLEE_H_DEFINED_glXDestroyWindow
-  typedef void (APIENTRYP GLEEPFNGLXDESTROYWINDOWPROC) (Display * dpy, GLXWindow  win);
-  GLEE_EXTERN GLEEPFNGLXDESTROYWINDOWPROC GLeeFuncPtr_glXDestroyWindow;
-  #define glXDestroyWindow GLeeFuncPtr_glXDestroyWindow
-#endif
-#ifndef GLEE_H_DEFINED_glXCreatePixmap
-#define GLEE_H_DEFINED_glXCreatePixmap
-  typedef GLXPixmap (APIENTRYP GLEEPFNGLXCREATEPIXMAPPROC) (Display * dpy, GLXFBConfig  config, Pixmap  pixmap, const int * attrib_list);
-  GLEE_EXTERN GLEEPFNGLXCREATEPIXMAPPROC GLeeFuncPtr_glXCreatePixmap;
-  #define glXCreatePixmap GLeeFuncPtr_glXCreatePixmap
-#endif
-#ifndef GLEE_H_DEFINED_glXDestroyPixmap
-#define GLEE_H_DEFINED_glXDestroyPixmap
-  typedef void (APIENTRYP GLEEPFNGLXDESTROYPIXMAPPROC) (Display * dpy, GLXPixmap  pixmap);
-  GLEE_EXTERN GLEEPFNGLXDESTROYPIXMAPPROC GLeeFuncPtr_glXDestroyPixmap;
-  #define glXDestroyPixmap GLeeFuncPtr_glXDestroyPixmap
-#endif
-#ifndef GLEE_H_DEFINED_glXCreatePbuffer
-#define GLEE_H_DEFINED_glXCreatePbuffer
-  typedef GLXPbuffer (APIENTRYP GLEEPFNGLXCREATEPBUFFERPROC) (Display * dpy, GLXFBConfig  config, const int * attrib_list);
-  GLEE_EXTERN GLEEPFNGLXCREATEPBUFFERPROC GLeeFuncPtr_glXCreatePbuffer;
-  #define glXCreatePbuffer GLeeFuncPtr_glXCreatePbuffer
-#endif
-#ifndef GLEE_H_DEFINED_glXDestroyPbuffer
-#define GLEE_H_DEFINED_glXDestroyPbuffer
-  typedef void (APIENTRYP GLEEPFNGLXDESTROYPBUFFERPROC) (Display * dpy, GLXPbuffer  pbuf);
-  GLEE_EXTERN GLEEPFNGLXDESTROYPBUFFERPROC GLeeFuncPtr_glXDestroyPbuffer;
-  #define glXDestroyPbuffer GLeeFuncPtr_glXDestroyPbuffer
-#endif
-#ifndef GLEE_H_DEFINED_glXQueryDrawable
-#define GLEE_H_DEFINED_glXQueryDrawable
-  typedef void (APIENTRYP GLEEPFNGLXQUERYDRAWABLEPROC) (Display * dpy, GLXDrawable  draw, int  attribute, unsigned int * value);
-  GLEE_EXTERN GLEEPFNGLXQUERYDRAWABLEPROC GLeeFuncPtr_glXQueryDrawable;
-  #define glXQueryDrawable GLeeFuncPtr_glXQueryDrawable
-#endif
-#ifndef GLEE_H_DEFINED_glXCreateNewContext
-#define GLEE_H_DEFINED_glXCreateNewContext
-  typedef GLXContext (APIENTRYP GLEEPFNGLXCREATENEWCONTEXTPROC) (Display * dpy, GLXFBConfig  config, int  render_type, GLXContext  share_list, Bool  direct);
-  GLEE_EXTERN GLEEPFNGLXCREATENEWCONTEXTPROC GLeeFuncPtr_glXCreateNewContext;
-  #define glXCreateNewContext GLeeFuncPtr_glXCreateNewContext
-#endif
-#ifndef GLEE_H_DEFINED_glXMakeContextCurrent
-#define GLEE_H_DEFINED_glXMakeContextCurrent
-  typedef Bool (APIENTRYP GLEEPFNGLXMAKECONTEXTCURRENTPROC) (Display * dpy, GLXDrawable  draw, GLXDrawable  read, GLXContext  ctx);
-  GLEE_EXTERN GLEEPFNGLXMAKECONTEXTCURRENTPROC GLeeFuncPtr_glXMakeContextCurrent;
-  #define glXMakeContextCurrent GLeeFuncPtr_glXMakeContextCurrent
-#endif
-#ifndef GLEE_H_DEFINED_glXGetCurrentReadDrawable
-#define GLEE_H_DEFINED_glXGetCurrentReadDrawable
-  typedef GLXDrawable (APIENTRYP GLEEPFNGLXGETCURRENTREADDRAWABLEPROC) ();
-  GLEE_EXTERN GLEEPFNGLXGETCURRENTREADDRAWABLEPROC GLeeFuncPtr_glXGetCurrentReadDrawable;
-  #define glXGetCurrentReadDrawable GLeeFuncPtr_glXGetCurrentReadDrawable
-#endif
-#ifndef GLEE_H_DEFINED_glXGetCurrentDisplay
-#define GLEE_H_DEFINED_glXGetCurrentDisplay
-  typedef Display * (APIENTRYP GLEEPFNGLXGETCURRENTDISPLAYPROC) ();
-  GLEE_EXTERN GLEEPFNGLXGETCURRENTDISPLAYPROC GLeeFuncPtr_glXGetCurrentDisplay;
-  #define glXGetCurrentDisplay GLeeFuncPtr_glXGetCurrentDisplay
-#endif
-#ifndef GLEE_H_DEFINED_glXQueryContext
-#define GLEE_H_DEFINED_glXQueryContext
-  typedef int (APIENTRYP GLEEPFNGLXQUERYCONTEXTPROC) (Display * dpy, GLXContext  ctx, int  attribute, int * value);
-  GLEE_EXTERN GLEEPFNGLXQUERYCONTEXTPROC GLeeFuncPtr_glXQueryContext;
-  #define glXQueryContext GLeeFuncPtr_glXQueryContext
-#endif
-#ifndef GLEE_H_DEFINED_glXSelectEvent
-#define GLEE_H_DEFINED_glXSelectEvent
-  typedef void (APIENTRYP GLEEPFNGLXSELECTEVENTPROC) (Display * dpy, GLXDrawable  draw, unsigned long  event_mask);
-  GLEE_EXTERN GLEEPFNGLXSELECTEVENTPROC GLeeFuncPtr_glXSelectEvent;
-  #define glXSelectEvent GLeeFuncPtr_glXSelectEvent
-#endif
-#ifndef GLEE_H_DEFINED_glXGetSelectedEvent
-#define GLEE_H_DEFINED_glXGetSelectedEvent
-  typedef void (APIENTRYP GLEEPFNGLXGETSELECTEDEVENTPROC) (Display * dpy, GLXDrawable  draw, unsigned long * event_mask);
-  GLEE_EXTERN GLEEPFNGLXGETSELECTEDEVENTPROC GLeeFuncPtr_glXGetSelectedEvent;
-  #define glXGetSelectedEvent GLeeFuncPtr_glXGetSelectedEvent
-#endif
-#endif 
-
-/* GLX_VERSION_1_4 */
-
-#ifndef GLX_VERSION_1_4
-#define GLX_VERSION_1_4 1
-#define __GLEE_GLX_VERSION_1_4 1
-/* Constants */
-#define GLX_SAMPLE_BUFFERS                                 100000
-#define GLX_SAMPLES                                        100001
-#ifndef GLEE_H_DEFINED_glXGetProcAddress
-#define GLEE_H_DEFINED_glXGetProcAddress
-  typedef __GLXextFuncPtr (APIENTRYP GLEEPFNGLXGETPROCADDRESSPROC) (const GLubyte * procName);
-  GLEE_EXTERN GLEEPFNGLXGETPROCADDRESSPROC GLeeFuncPtr_glXGetProcAddress;
-  #define glXGetProcAddress GLeeFuncPtr_glXGetProcAddress
-#endif
-#endif 
-
-/* GLX_ARB_multisample */
-
-#ifndef GLX_ARB_multisample
-#define GLX_ARB_multisample 1
-#define __GLEE_GLX_ARB_multisample 1
-/* Constants */
-#define GLX_SAMPLE_BUFFERS_ARB                             100000
-#define GLX_SAMPLES_ARB                                    100001
-#endif 
-
-/* GLX_ARB_vertex_buffer_object */
-
-#ifndef GLX_ARB_vertex_buffer_object
-#define GLX_ARB_vertex_buffer_object 1
-#define __GLEE_GLX_ARB_vertex_buffer_object 1
-/* Constants */
-#define GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB   0x2095
-#endif 
-
-/* GLX_ARB_fbconfig_float */
-
-#ifndef GLX_ARB_fbconfig_float
-#define GLX_ARB_fbconfig_float 1
-#define __GLEE_GLX_ARB_fbconfig_float 1
-/* Constants */
-#define GLX_RGBA_FLOAT_TYPE_ARB                            0x20B9
-#define GLX_RGBA_FLOAT_BIT_ARB                             0x00000004
-#endif 
-
-/* GLX_ARB_framebuffer_sRGB */
-
-#ifndef GLX_ARB_framebuffer_sRGB
-#define GLX_ARB_framebuffer_sRGB 1
-#define __GLEE_GLX_ARB_framebuffer_sRGB 1
-/* Constants */
-#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB                   0x20B2
-#endif 
-
-/* GLX_ARB_create_context */
-
-#ifndef GLX_ARB_create_context
-#define GLX_ARB_create_context 1
-#define __GLEE_GLX_ARB_create_context 1
-/* Constants */
-#define GLX_CONTEXT_DEBUG_BIT_ARB                          0x00000001
-#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB             0x00000002
-#define GLX_CONTEXT_MAJOR_VERSION_ARB                      0x2091
-#define GLX_CONTEXT_MINOR_VERSION_ARB                      0x2092
-#define GLX_CONTEXT_FLAGS_ARB                              0x2094
-#ifndef GLEE_H_DEFINED_glXCreateContextAttribsARB
-#define GLEE_H_DEFINED_glXCreateContextAttribsARB
-  typedef GLXContext (APIENTRYP GLEEPFNGLXCREATECONTEXTATTRIBSARBPROC) (Display * dpy, GLXFBConfig  config, GLXContext  share_context, Bool  direct, const int * attrib_list);
-  GLEE_EXTERN GLEEPFNGLXCREATECONTEXTATTRIBSARBPROC GLeeFuncPtr_glXCreateContextAttribsARB;
-  #define glXCreateContextAttribsARB GLeeFuncPtr_glXCreateContextAttribsARB
-#endif
-#endif 
-
-/* GLX_ARB_create_context_profile */
-
-#ifndef GLX_ARB_create_context_profile
-#define GLX_ARB_create_context_profile 1
-#define __GLEE_GLX_ARB_create_context_profile 1
-/* Constants */
-#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB                   0x00000001
-#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB          0x00000002
-#define GLX_CONTEXT_PROFILE_MASK_ARB                       0x9126
-#endif 
-
-/* GLX_ARB_create_context_robustness */
-
-#ifndef GLX_ARB_create_context_robustness
-#define GLX_ARB_create_context_robustness 1
-#define __GLEE_GLX_ARB_create_context_robustness 1
-/* Constants */
-#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB                  0x00000004
-#define GLX_LOSE_CONTEXT_ON_RESET_ARB                      0x8252
-#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB        0x8256
-#define GLX_NO_RESET_NOTIFICATION_ARB                      0x8261
-#endif 
-
-/* GLX_SGIS_multisample */
-
-#ifndef GLX_SGIS_multisample
-#define GLX_SGIS_multisample 1
-#define __GLEE_GLX_SGIS_multisample 1
-/* Constants */
-#define GLX_SAMPLE_BUFFERS_SGIS                            100000
-#define GLX_SAMPLES_SGIS                                   100001
-#endif 
-
-/* GLX_EXT_visual_info */
-
-#ifndef GLX_EXT_visual_info
-#define GLX_EXT_visual_info 1
-#define __GLEE_GLX_EXT_visual_info 1
-/* Constants */
-#define GLX_X_VISUAL_TYPE_EXT                              0x22
-#define GLX_TRANSPARENT_TYPE_EXT                           0x23
-#define GLX_TRANSPARENT_INDEX_VALUE_EXT                    0x24
-#define GLX_TRANSPARENT_RED_VALUE_EXT                      0x25
-#define GLX_TRANSPARENT_GREEN_VALUE_EXT                    0x26
-#define GLX_TRANSPARENT_BLUE_VALUE_EXT                     0x27
-#define GLX_TRANSPARENT_ALPHA_VALUE_EXT                    0x28
-#define GLX_NONE_EXT                                       0x8000
-#define GLX_TRUE_COLOR_EXT                                 0x8002
-#define GLX_DIRECT_COLOR_EXT                               0x8003
-#define GLX_PSEUDO_COLOR_EXT                               0x8004
-#define GLX_STATIC_COLOR_EXT                               0x8005
-#define GLX_GRAY_SCALE_EXT                                 0x8006
-#define GLX_STATIC_GRAY_EXT                                0x8007
-#define GLX_TRANSPARENT_RGB_EXT                            0x8008
-#define GLX_TRANSPARENT_INDEX_EXT                          0x8009
-#endif 
-
-/* GLX_SGI_swap_control */
-
-#ifndef GLX_SGI_swap_control
-#define GLX_SGI_swap_control 1
-#define __GLEE_GLX_SGI_swap_control 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glXSwapIntervalSGI
-#define GLEE_H_DEFINED_glXSwapIntervalSGI
-  typedef int (APIENTRYP GLEEPFNGLXSWAPINTERVALSGIPROC) (int  interval);
-  GLEE_EXTERN GLEEPFNGLXSWAPINTERVALSGIPROC GLeeFuncPtr_glXSwapIntervalSGI;
-  #define glXSwapIntervalSGI GLeeFuncPtr_glXSwapIntervalSGI
-#endif
-#endif 
-
-/* GLX_SGI_video_sync */
-
-#ifndef GLX_SGI_video_sync
-#define GLX_SGI_video_sync 1
-#define __GLEE_GLX_SGI_video_sync 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glXGetVideoSyncSGI
-#define GLEE_H_DEFINED_glXGetVideoSyncSGI
-  typedef int (APIENTRYP GLEEPFNGLXGETVIDEOSYNCSGIPROC) (unsigned int * count);
-  GLEE_EXTERN GLEEPFNGLXGETVIDEOSYNCSGIPROC GLeeFuncPtr_glXGetVideoSyncSGI;
-  #define glXGetVideoSyncSGI GLeeFuncPtr_glXGetVideoSyncSGI
-#endif
-#ifndef GLEE_H_DEFINED_glXWaitVideoSyncSGI
-#define GLEE_H_DEFINED_glXWaitVideoSyncSGI
-  typedef int (APIENTRYP GLEEPFNGLXWAITVIDEOSYNCSGIPROC) (int  divisor, int  remainder, unsigned int * count);
-  GLEE_EXTERN GLEEPFNGLXWAITVIDEOSYNCSGIPROC GLeeFuncPtr_glXWaitVideoSyncSGI;
-  #define glXWaitVideoSyncSGI GLeeFuncPtr_glXWaitVideoSyncSGI
-#endif
-#endif 
-
-/* GLX_SGI_make_current_read */
-
-#ifndef GLX_SGI_make_current_read
-#define GLX_SGI_make_current_read 1
-#define __GLEE_GLX_SGI_make_current_read 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glXMakeCurrentReadSGI
-#define GLEE_H_DEFINED_glXMakeCurrentReadSGI
-  typedef Bool (APIENTRYP GLEEPFNGLXMAKECURRENTREADSGIPROC) (Display * dpy, GLXDrawable  draw, GLXDrawable  read, GLXContext  ctx);
-  GLEE_EXTERN GLEEPFNGLXMAKECURRENTREADSGIPROC GLeeFuncPtr_glXMakeCurrentReadSGI;
-  #define glXMakeCurrentReadSGI GLeeFuncPtr_glXMakeCurrentReadSGI
-#endif
-#ifndef GLEE_H_DEFINED_glXGetCurrentReadDrawableSGI
-#define GLEE_H_DEFINED_glXGetCurrentReadDrawableSGI
-  typedef GLXDrawable (APIENTRYP GLEEPFNGLXGETCURRENTREADDRAWABLESGIPROC) ();
-  GLEE_EXTERN GLEEPFNGLXGETCURRENTREADDRAWABLESGIPROC GLeeFuncPtr_glXGetCurrentReadDrawableSGI;
-  #define glXGetCurrentReadDrawableSGI GLeeFuncPtr_glXGetCurrentReadDrawableSGI
-#endif
-#endif 
-
-/* GLX_EXT_visual_rating */
-
-#ifndef GLX_EXT_visual_rating
-#define GLX_EXT_visual_rating 1
-#define __GLEE_GLX_EXT_visual_rating 1
-/* Constants */
-#define GLX_VISUAL_CAVEAT_EXT                              0x20
-#define GLX_SLOW_VISUAL_EXT                                0x8001
-#define GLX_NON_CONFORMANT_VISUAL_EXT                      0x800D
-#endif 
-
-/* GLX_EXT_import_context */
-
-#ifndef GLX_EXT_import_context
-#define GLX_EXT_import_context 1
-#define __GLEE_GLX_EXT_import_context 1
-/* Constants */
-#define GLX_SHARE_CONTEXT_EXT                              0x800A
-#define GLX_VISUAL_ID_EXT                                  0x800B
-#define GLX_SCREEN_EXT                                     0x800C
-#ifndef GLEE_H_DEFINED_glXGetCurrentDisplayEXT
-#define GLEE_H_DEFINED_glXGetCurrentDisplayEXT
-  typedef Display * (APIENTRYP GLEEPFNGLXGETCURRENTDISPLAYEXTPROC) ();
-  GLEE_EXTERN GLEEPFNGLXGETCURRENTDISPLAYEXTPROC GLeeFuncPtr_glXGetCurrentDisplayEXT;
-  #define glXGetCurrentDisplayEXT GLeeFuncPtr_glXGetCurrentDisplayEXT
-#endif
-#ifndef GLEE_H_DEFINED_glXQueryContextInfoEXT
-#define GLEE_H_DEFINED_glXQueryContextInfoEXT
-  typedef int (APIENTRYP GLEEPFNGLXQUERYCONTEXTINFOEXTPROC) (Display * dpy, GLXContext  context, int  attribute, int * value);
-  GLEE_EXTERN GLEEPFNGLXQUERYCONTEXTINFOEXTPROC GLeeFuncPtr_glXQueryContextInfoEXT;
-  #define glXQueryContextInfoEXT GLeeFuncPtr_glXQueryContextInfoEXT
-#endif
-#ifndef GLEE_H_DEFINED_glXGetContextIDEXT
-#define GLEE_H_DEFINED_glXGetContextIDEXT
-  typedef GLEE_GLXContextID (APIENTRYP GLEEPFNGLXGETCONTEXTIDEXTPROC) (const GLXContext  context);
-  GLEE_EXTERN GLEEPFNGLXGETCONTEXTIDEXTPROC GLeeFuncPtr_glXGetContextIDEXT;
-  #define glXGetContextIDEXT GLeeFuncPtr_glXGetContextIDEXT
-#endif
-#ifndef GLEE_H_DEFINED_glXImportContextEXT
-#define GLEE_H_DEFINED_glXImportContextEXT
-  typedef GLXContext (APIENTRYP GLEEPFNGLXIMPORTCONTEXTEXTPROC) (Display * dpy, GLEE_GLXContextID  contextID);
-  GLEE_EXTERN GLEEPFNGLXIMPORTCONTEXTEXTPROC GLeeFuncPtr_glXImportContextEXT;
-  #define glXImportContextEXT GLeeFuncPtr_glXImportContextEXT
-#endif
-#ifndef GLEE_H_DEFINED_glXFreeContextEXT
-#define GLEE_H_DEFINED_glXFreeContextEXT
-  typedef void (APIENTRYP GLEEPFNGLXFREECONTEXTEXTPROC) (Display * dpy, GLXContext  context);
-  GLEE_EXTERN GLEEPFNGLXFREECONTEXTEXTPROC GLeeFuncPtr_glXFreeContextEXT;
-  #define glXFreeContextEXT GLeeFuncPtr_glXFreeContextEXT
-#endif
-#endif 
-
-/* GLX_SGIX_fbconfig */
-
-#ifndef GLX_SGIX_fbconfig
-#define GLX_SGIX_fbconfig 1
-#define __GLEE_GLX_SGIX_fbconfig 1
-/* Constants */
-#define GLX_WINDOW_BIT_SGIX                                0x00000001
-#define GLX_PIXMAP_BIT_SGIX                                0x00000002
-#define GLX_RGBA_BIT_SGIX                                  0x00000001
-#define GLX_COLOR_INDEX_BIT_SGIX                           0x00000002
-#define GLX_DRAWABLE_TYPE_SGIX                             0x8010
-#define GLX_RENDER_TYPE_SGIX                               0x8011
-#define GLX_X_RENDERABLE_SGIX                              0x8012
-#define GLX_FBCONFIG_ID_SGIX                               0x8013
-#define GLX_RGBA_TYPE_SGIX                                 0x8014
-#define GLX_COLOR_INDEX_TYPE_SGIX                          0x8015
-#ifndef GLEE_H_DEFINED_glXGetFBConfigAttribSGIX
-#define GLEE_H_DEFINED_glXGetFBConfigAttribSGIX
-  typedef int (APIENTRYP GLEEPFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display * dpy, GLXFBConfigSGIX  config, int  attribute, int * value);
-  GLEE_EXTERN GLEEPFNGLXGETFBCONFIGATTRIBSGIXPROC GLeeFuncPtr_glXGetFBConfigAttribSGIX;
-  #define glXGetFBConfigAttribSGIX GLeeFuncPtr_glXGetFBConfigAttribSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glXChooseFBConfigSGIX
-#define GLEE_H_DEFINED_glXChooseFBConfigSGIX
-  typedef GLXFBConfigSGIX * (APIENTRYP GLEEPFNGLXCHOOSEFBCONFIGSGIXPROC) (Display * dpy, int  screen, int * attrib_list, int * nelements);
-  GLEE_EXTERN GLEEPFNGLXCHOOSEFBCONFIGSGIXPROC GLeeFuncPtr_glXChooseFBConfigSGIX;
-  #define glXChooseFBConfigSGIX GLeeFuncPtr_glXChooseFBConfigSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glXCreateGLXPixmapWithConfigSGIX
-#define GLEE_H_DEFINED_glXCreateGLXPixmapWithConfigSGIX
-  typedef GLXPixmap (APIENTRYP GLEEPFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display * dpy, GLXFBConfigSGIX  config, Pixmap  pixmap);
-  GLEE_EXTERN GLEEPFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC GLeeFuncPtr_glXCreateGLXPixmapWithConfigSGIX;
-  #define glXCreateGLXPixmapWithConfigSGIX GLeeFuncPtr_glXCreateGLXPixmapWithConfigSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glXCreateContextWithConfigSGIX
-#define GLEE_H_DEFINED_glXCreateContextWithConfigSGIX
-  typedef GLXContext (APIENTRYP GLEEPFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display * dpy, GLXFBConfigSGIX  config, int  render_type, GLXContext  share_list, Bool  direct);
-  GLEE_EXTERN GLEEPFNGLXCREATECONTEXTWITHCONFIGSGIXPROC GLeeFuncPtr_glXCreateContextWithConfigSGIX;
-  #define glXCreateContextWithConfigSGIX GLeeFuncPtr_glXCreateContextWithConfigSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glXGetVisualFromFBConfigSGIX
-#define GLEE_H_DEFINED_glXGetVisualFromFBConfigSGIX
-  typedef XVisualInfo * (APIENTRYP GLEEPFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display * dpy, GLXFBConfigSGIX  config);
-  GLEE_EXTERN GLEEPFNGLXGETVISUALFROMFBCONFIGSGIXPROC GLeeFuncPtr_glXGetVisualFromFBConfigSGIX;
-  #define glXGetVisualFromFBConfigSGIX GLeeFuncPtr_glXGetVisualFromFBConfigSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glXGetFBConfigFromVisualSGIX
-#define GLEE_H_DEFINED_glXGetFBConfigFromVisualSGIX
-  typedef GLXFBConfigSGIX (APIENTRYP GLEEPFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display * dpy, XVisualInfo * vis);
-  GLEE_EXTERN GLEEPFNGLXGETFBCONFIGFROMVISUALSGIXPROC GLeeFuncPtr_glXGetFBConfigFromVisualSGIX;
-  #define glXGetFBConfigFromVisualSGIX GLeeFuncPtr_glXGetFBConfigFromVisualSGIX
-#endif
-#endif 
-
-/* GLX_SGIX_pbuffer */
-
-#ifndef GLX_SGIX_pbuffer
-#define GLX_SGIX_pbuffer 1
-#define __GLEE_GLX_SGIX_pbuffer 1
-/* Constants */
-#define GLX_PBUFFER_BIT_SGIX                               0x00000004
-#define GLX_BUFFER_CLOBBER_MASK_SGIX                       0x08000000
-#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX                     0x00000001
-#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX                    0x00000002
-#define GLX_BACK_LEFT_BUFFER_BIT_SGIX                      0x00000004
-#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX                     0x00000008
-#define GLX_AUX_BUFFERS_BIT_SGIX                           0x00000010
-#define GLX_DEPTH_BUFFER_BIT_SGIX                          0x00000020
-#define GLX_STENCIL_BUFFER_BIT_SGIX                        0x00000040
-#define GLX_ACCUM_BUFFER_BIT_SGIX                          0x00000080
-#define GLX_SAMPLE_BUFFERS_BIT_SGIX                        0x00000100
-#define GLX_MAX_PBUFFER_WIDTH_SGIX                         0x8016
-#define GLX_MAX_PBUFFER_HEIGHT_SGIX                        0x8017
-#define GLX_MAX_PBUFFER_PIXELS_SGIX                        0x8018
-#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX                     0x8019
-#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX                    0x801A
-#define GLX_PRESERVED_CONTENTS_SGIX                        0x801B
-#define GLX_LARGEST_PBUFFER_SGIX                           0x801C
-#define GLX_WIDTH_SGIX                                     0x801D
-#define GLX_HEIGHT_SGIX                                    0x801E
-#define GLX_EVENT_MASK_SGIX                                0x801F
-#define GLX_DAMAGED_SGIX                                   0x8020
-#define GLX_SAVED_SGIX                                     0x8021
-#define GLX_WINDOW_SGIX                                    0x8022
-#define GLX_PBUFFER_SGIX                                   0x8023
-#ifndef GLEE_H_DEFINED_glXCreateGLXPbufferSGIX
-#define GLEE_H_DEFINED_glXCreateGLXPbufferSGIX
-  typedef GLXPbufferSGIX (APIENTRYP GLEEPFNGLXCREATEGLXPBUFFERSGIXPROC) (Display * dpy, GLXFBConfigSGIX  config, unsigned int  width, unsigned int  height, int * attrib_list);
-  GLEE_EXTERN GLEEPFNGLXCREATEGLXPBUFFERSGIXPROC GLeeFuncPtr_glXCreateGLXPbufferSGIX;
-  #define glXCreateGLXPbufferSGIX GLeeFuncPtr_glXCreateGLXPbufferSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glXDestroyGLXPbufferSGIX
-#define GLEE_H_DEFINED_glXDestroyGLXPbufferSGIX
-  typedef void (APIENTRYP GLEEPFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display * dpy, GLXPbufferSGIX  pbuf);
-  GLEE_EXTERN GLEEPFNGLXDESTROYGLXPBUFFERSGIXPROC GLeeFuncPtr_glXDestroyGLXPbufferSGIX;
-  #define glXDestroyGLXPbufferSGIX GLeeFuncPtr_glXDestroyGLXPbufferSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glXQueryGLXPbufferSGIX
-#define GLEE_H_DEFINED_glXQueryGLXPbufferSGIX
-  typedef int (APIENTRYP GLEEPFNGLXQUERYGLXPBUFFERSGIXPROC) (Display * dpy, GLXPbufferSGIX  pbuf, int  attribute, unsigned int * value);
-  GLEE_EXTERN GLEEPFNGLXQUERYGLXPBUFFERSGIXPROC GLeeFuncPtr_glXQueryGLXPbufferSGIX;
-  #define glXQueryGLXPbufferSGIX GLeeFuncPtr_glXQueryGLXPbufferSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glXSelectEventSGIX
-#define GLEE_H_DEFINED_glXSelectEventSGIX
-  typedef void (APIENTRYP GLEEPFNGLXSELECTEVENTSGIXPROC) (Display * dpy, GLXDrawable  drawable, unsigned long  mask);
-  GLEE_EXTERN GLEEPFNGLXSELECTEVENTSGIXPROC GLeeFuncPtr_glXSelectEventSGIX;
-  #define glXSelectEventSGIX GLeeFuncPtr_glXSelectEventSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glXGetSelectedEventSGIX
-#define GLEE_H_DEFINED_glXGetSelectedEventSGIX
-  typedef void (APIENTRYP GLEEPFNGLXGETSELECTEDEVENTSGIXPROC) (Display * dpy, GLXDrawable  drawable, unsigned long * mask);
-  GLEE_EXTERN GLEEPFNGLXGETSELECTEDEVENTSGIXPROC GLeeFuncPtr_glXGetSelectedEventSGIX;
-  #define glXGetSelectedEventSGIX GLeeFuncPtr_glXGetSelectedEventSGIX
-#endif
-#endif 
-
-/* GLX_SGI_cushion */
-
-#ifndef GLX_SGI_cushion
-#define GLX_SGI_cushion 1
-#define __GLEE_GLX_SGI_cushion 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glXCushionSGI
-#define GLEE_H_DEFINED_glXCushionSGI
-  typedef void (APIENTRYP GLEEPFNGLXCUSHIONSGIPROC) (Display * dpy, Window  window, float  cushion);
-  GLEE_EXTERN GLEEPFNGLXCUSHIONSGIPROC GLeeFuncPtr_glXCushionSGI;
-  #define glXCushionSGI GLeeFuncPtr_glXCushionSGI
-#endif
-#endif 
-
-/* GLX_SGIX_video_resize */
-
-#ifndef GLX_SGIX_video_resize
-#define GLX_SGIX_video_resize 1
-#define __GLEE_GLX_SGIX_video_resize 1
-/* Constants */
-#define GLX_SYNC_FRAME_SGIX                                0x00000000
-#define GLX_SYNC_SWAP_SGIX                                 0x00000001
-#ifndef GLEE_H_DEFINED_glXBindChannelToWindowSGIX
-#define GLEE_H_DEFINED_glXBindChannelToWindowSGIX
-  typedef int (APIENTRYP GLEEPFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display * display, int  screen, int  channel, Window  window);
-  GLEE_EXTERN GLEEPFNGLXBINDCHANNELTOWINDOWSGIXPROC GLeeFuncPtr_glXBindChannelToWindowSGIX;
-  #define glXBindChannelToWindowSGIX GLeeFuncPtr_glXBindChannelToWindowSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glXChannelRectSGIX
-#define GLEE_H_DEFINED_glXChannelRectSGIX
-  typedef int (APIENTRYP GLEEPFNGLXCHANNELRECTSGIXPROC) (Display * display, int  screen, int  channel, int  x, int  y, int  w, int  h);
-  GLEE_EXTERN GLEEPFNGLXCHANNELRECTSGIXPROC GLeeFuncPtr_glXChannelRectSGIX;
-  #define glXChannelRectSGIX GLeeFuncPtr_glXChannelRectSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glXQueryChannelRectSGIX
-#define GLEE_H_DEFINED_glXQueryChannelRectSGIX
-  typedef int (APIENTRYP GLEEPFNGLXQUERYCHANNELRECTSGIXPROC) (Display * display, int  screen, int  channel, int * dx, int * dy, int * dw, int * dh);
-  GLEE_EXTERN GLEEPFNGLXQUERYCHANNELRECTSGIXPROC GLeeFuncPtr_glXQueryChannelRectSGIX;
-  #define glXQueryChannelRectSGIX GLeeFuncPtr_glXQueryChannelRectSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glXQueryChannelDeltasSGIX
-#define GLEE_H_DEFINED_glXQueryChannelDeltasSGIX
-  typedef int (APIENTRYP GLEEPFNGLXQUERYCHANNELDELTASSGIXPROC) (Display * display, int  screen, int  channel, int * x, int * y, int * w, int * h);
-  GLEE_EXTERN GLEEPFNGLXQUERYCHANNELDELTASSGIXPROC GLeeFuncPtr_glXQueryChannelDeltasSGIX;
-  #define glXQueryChannelDeltasSGIX GLeeFuncPtr_glXQueryChannelDeltasSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glXChannelRectSyncSGIX
-#define GLEE_H_DEFINED_glXChannelRectSyncSGIX
-  typedef int (APIENTRYP GLEEPFNGLXCHANNELRECTSYNCSGIXPROC) (Display * display, int  screen, int  channel, GLenum  synctype);
-  GLEE_EXTERN GLEEPFNGLXCHANNELRECTSYNCSGIXPROC GLeeFuncPtr_glXChannelRectSyncSGIX;
-  #define glXChannelRectSyncSGIX GLeeFuncPtr_glXChannelRectSyncSGIX
-#endif
-#endif 
-
-/* GLX_SGIX_swap_group */
-
-#ifndef GLX_SGIX_swap_group
-#define GLX_SGIX_swap_group 1
-#define __GLEE_GLX_SGIX_swap_group 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glXJoinSwapGroupSGIX
-#define GLEE_H_DEFINED_glXJoinSwapGroupSGIX
-  typedef void (APIENTRYP GLEEPFNGLXJOINSWAPGROUPSGIXPROC) (Display * dpy, GLXDrawable  drawable, GLXDrawable  member);
-  GLEE_EXTERN GLEEPFNGLXJOINSWAPGROUPSGIXPROC GLeeFuncPtr_glXJoinSwapGroupSGIX;
-  #define glXJoinSwapGroupSGIX GLeeFuncPtr_glXJoinSwapGroupSGIX
-#endif
-#endif 
-
-/* GLX_SGIX_swap_barrier */
-
-#ifndef GLX_SGIX_swap_barrier
-#define GLX_SGIX_swap_barrier 1
-#define __GLEE_GLX_SGIX_swap_barrier 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glXBindSwapBarrierSGIX
-#define GLEE_H_DEFINED_glXBindSwapBarrierSGIX
-  typedef void (APIENTRYP GLEEPFNGLXBINDSWAPBARRIERSGIXPROC) (Display * dpy, GLXDrawable  drawable, int  barrier);
-  GLEE_EXTERN GLEEPFNGLXBINDSWAPBARRIERSGIXPROC GLeeFuncPtr_glXBindSwapBarrierSGIX;
-  #define glXBindSwapBarrierSGIX GLeeFuncPtr_glXBindSwapBarrierSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glXQueryMaxSwapBarriersSGIX
-#define GLEE_H_DEFINED_glXQueryMaxSwapBarriersSGIX
-  typedef Bool (APIENTRYP GLEEPFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display * dpy, int  screen, int * max);
-  GLEE_EXTERN GLEEPFNGLXQUERYMAXSWAPBARRIERSSGIXPROC GLeeFuncPtr_glXQueryMaxSwapBarriersSGIX;
-  #define glXQueryMaxSwapBarriersSGIX GLeeFuncPtr_glXQueryMaxSwapBarriersSGIX
-#endif
-#endif 
-
-/* GLX_SGIS_blended_overlay */
-
-#ifndef GLX_SGIS_blended_overlay
-#define GLX_SGIS_blended_overlay 1
-#define __GLEE_GLX_SGIS_blended_overlay 1
-/* Constants */
-#define GLX_BLENDED_RGBA_SGIS                              0x8025
-#endif 
-
-/* GLX_SGIS_shared_multisample */
-
-#ifndef GLX_SGIS_shared_multisample
-#define GLX_SGIS_shared_multisample 1
-#define __GLEE_GLX_SGIS_shared_multisample 1
-/* Constants */
-#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS                0x8026
-#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS               0x8027
-#endif 
-
-/* GLX_SUN_get_transparent_index */
-
-#ifndef GLX_SUN_get_transparent_index
-#define GLX_SUN_get_transparent_index 1
-#define __GLEE_GLX_SUN_get_transparent_index 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glXGetTransparentIndexSUN
-#define GLEE_H_DEFINED_glXGetTransparentIndexSUN
-  typedef Status (APIENTRYP GLEEPFNGLXGETTRANSPARENTINDEXSUNPROC) (Display * dpy, Window  overlay, Window  underlay, long * pTransparentIndex);
-  GLEE_EXTERN GLEEPFNGLXGETTRANSPARENTINDEXSUNPROC GLeeFuncPtr_glXGetTransparentIndexSUN;
-  #define glXGetTransparentIndexSUN GLeeFuncPtr_glXGetTransparentIndexSUN
-#endif
-#endif 
-
-/* GLX_3DFX_multisample */
-
-#ifndef GLX_3DFX_multisample
-#define GLX_3DFX_multisample 1
-#define __GLEE_GLX_3DFX_multisample 1
-/* Constants */
-#define GLX_SAMPLE_BUFFERS_3DFX                            0x8050
-#define GLX_SAMPLES_3DFX                                   0x8051
-#endif 
-
-/* GLX_MESA_copy_sub_buffer */
-
-#ifndef GLX_MESA_copy_sub_buffer
-#define GLX_MESA_copy_sub_buffer 1
-#define __GLEE_GLX_MESA_copy_sub_buffer 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glXCopySubBufferMESA
-#define GLEE_H_DEFINED_glXCopySubBufferMESA
-  typedef void (APIENTRYP GLEEPFNGLXCOPYSUBBUFFERMESAPROC) (Display * dpy, GLXDrawable  drawable, int  x, int  y, int  width, int  height);
-  GLEE_EXTERN GLEEPFNGLXCOPYSUBBUFFERMESAPROC GLeeFuncPtr_glXCopySubBufferMESA;
-  #define glXCopySubBufferMESA GLeeFuncPtr_glXCopySubBufferMESA
-#endif
-#endif 
-
-/* GLX_MESA_pixmap_colormap */
-
-#ifndef GLX_MESA_pixmap_colormap
-#define GLX_MESA_pixmap_colormap 1
-#define __GLEE_GLX_MESA_pixmap_colormap 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glXCreateGLXPixmapMESA
-#define GLEE_H_DEFINED_glXCreateGLXPixmapMESA
-  typedef GLXPixmap (APIENTRYP GLEEPFNGLXCREATEGLXPIXMAPMESAPROC) (Display * dpy, XVisualInfo * visual, Pixmap  pixmap, Colormap  cmap);
-  GLEE_EXTERN GLEEPFNGLXCREATEGLXPIXMAPMESAPROC GLeeFuncPtr_glXCreateGLXPixmapMESA;
-  #define glXCreateGLXPixmapMESA GLeeFuncPtr_glXCreateGLXPixmapMESA
-#endif
-#endif 
-
-/* GLX_MESA_release_buffers */
-
-#ifndef GLX_MESA_release_buffers
-#define GLX_MESA_release_buffers 1
-#define __GLEE_GLX_MESA_release_buffers 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glXReleaseBuffersMESA
-#define GLEE_H_DEFINED_glXReleaseBuffersMESA
-  typedef Bool (APIENTRYP GLEEPFNGLXRELEASEBUFFERSMESAPROC) (Display * dpy, GLXDrawable  drawable);
-  GLEE_EXTERN GLEEPFNGLXRELEASEBUFFERSMESAPROC GLeeFuncPtr_glXReleaseBuffersMESA;
-  #define glXReleaseBuffersMESA GLeeFuncPtr_glXReleaseBuffersMESA
-#endif
-#endif 
-
-/* GLX_MESA_set_3dfx_mode */
-
-#ifndef GLX_MESA_set_3dfx_mode
-#define GLX_MESA_set_3dfx_mode 1
-#define __GLEE_GLX_MESA_set_3dfx_mode 1
-/* Constants */
-#define GLX_3DFX_WINDOW_MODE_MESA                          0x1
-#define GLX_3DFX_FULLSCREEN_MODE_MESA                      0x2
-#ifndef GLEE_H_DEFINED_glXSet3DfxModeMESA
-#define GLEE_H_DEFINED_glXSet3DfxModeMESA
-  typedef Bool (APIENTRYP GLEEPFNGLXSET3DFXMODEMESAPROC) (int  mode);
-  GLEE_EXTERN GLEEPFNGLXSET3DFXMODEMESAPROC GLeeFuncPtr_glXSet3DfxModeMESA;
-  #define glXSet3DfxModeMESA GLeeFuncPtr_glXSet3DfxModeMESA
-#endif
-#endif 
-
-/* GLX_SGIX_visual_select_group */
-
-#ifndef GLX_SGIX_visual_select_group
-#define GLX_SGIX_visual_select_group 1
-#define __GLEE_GLX_SGIX_visual_select_group 1
-/* Constants */
-#define GLX_VISUAL_SELECT_GROUP_SGIX                       0x8028
-#endif 
-
-/* GLX_OML_swap_method */
-
-#ifndef GLX_OML_swap_method
-#define GLX_OML_swap_method 1
-#define __GLEE_GLX_OML_swap_method 1
-/* Constants */
-#define GLX_SWAP_METHOD_OML                                0x8060
-#define GLX_SWAP_EXCHANGE_OML                              0x8061
-#define GLX_SWAP_COPY_OML                                  0x8062
-#define GLX_SWAP_UNDEFINED_OML                             0x8063
-#endif 
-
-/* GLX_OML_sync_control */
-
-#ifndef GLX_OML_sync_control
-#define GLX_OML_sync_control 1
-#define __GLEE_GLX_OML_sync_control 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glXGetSyncValuesOML
-#define GLEE_H_DEFINED_glXGetSyncValuesOML
-  typedef Bool (APIENTRYP GLEEPFNGLXGETSYNCVALUESOMLPROC) (Display * dpy, GLXDrawable  drawable, int64_t * ust, int64_t * msc, int64_t * sbc);
-  GLEE_EXTERN GLEEPFNGLXGETSYNCVALUESOMLPROC GLeeFuncPtr_glXGetSyncValuesOML;
-  #define glXGetSyncValuesOML GLeeFuncPtr_glXGetSyncValuesOML
-#endif
-#ifndef GLEE_H_DEFINED_glXGetMscRateOML
-#define GLEE_H_DEFINED_glXGetMscRateOML
-  typedef Bool (APIENTRYP GLEEPFNGLXGETMSCRATEOMLPROC) (Display * dpy, GLXDrawable  drawable, int32_t * numerator, int32_t * denominator);
-  GLEE_EXTERN GLEEPFNGLXGETMSCRATEOMLPROC GLeeFuncPtr_glXGetMscRateOML;
-  #define glXGetMscRateOML GLeeFuncPtr_glXGetMscRateOML
-#endif
-#ifndef GLEE_H_DEFINED_glXSwapBuffersMscOML
-#define GLEE_H_DEFINED_glXSwapBuffersMscOML
-  typedef int64_t (APIENTRYP GLEEPFNGLXSWAPBUFFERSMSCOMLPROC) (Display * dpy, GLXDrawable  drawable, int64_t  target_msc, int64_t  divisor, int64_t  remainder);
-  GLEE_EXTERN GLEEPFNGLXSWAPBUFFERSMSCOMLPROC GLeeFuncPtr_glXSwapBuffersMscOML;
-  #define glXSwapBuffersMscOML GLeeFuncPtr_glXSwapBuffersMscOML
-#endif
-#ifndef GLEE_H_DEFINED_glXWaitForMscOML
-#define GLEE_H_DEFINED_glXWaitForMscOML
-  typedef Bool (APIENTRYP GLEEPFNGLXWAITFORMSCOMLPROC) (Display * dpy, GLXDrawable  drawable, int64_t  target_msc, int64_t  divisor, int64_t  remainder, int64_t * ust, int64_t * msc, int64_t * sbc);
-  GLEE_EXTERN GLEEPFNGLXWAITFORMSCOMLPROC GLeeFuncPtr_glXWaitForMscOML;
-  #define glXWaitForMscOML GLeeFuncPtr_glXWaitForMscOML
-#endif
-#ifndef GLEE_H_DEFINED_glXWaitForSbcOML
-#define GLEE_H_DEFINED_glXWaitForSbcOML
-  typedef Bool (APIENTRYP GLEEPFNGLXWAITFORSBCOMLPROC) (Display * dpy, GLXDrawable  drawable, int64_t  target_sbc, int64_t * ust, int64_t * msc, int64_t * sbc);
-  GLEE_EXTERN GLEEPFNGLXWAITFORSBCOMLPROC GLeeFuncPtr_glXWaitForSbcOML;
-  #define glXWaitForSbcOML GLeeFuncPtr_glXWaitForSbcOML
-#endif
-#endif 
-
-/* GLX_NV_float_buffer */
-
-#ifndef GLX_NV_float_buffer
-#define GLX_NV_float_buffer 1
-#define __GLEE_GLX_NV_float_buffer 1
-/* Constants */
-#define GLX_FLOAT_COMPONENTS_NV                            0x20B0
-#endif 
-
-/* GLX_SGIX_hyperpipe */
-
-#ifndef GLX_SGIX_hyperpipe
-#define GLX_SGIX_hyperpipe 1
-#define __GLEE_GLX_SGIX_hyperpipe 1
-/* Constants */
-#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX                80
-#define GLX_BAD_HYPERPIPE_CONFIG_SGIX                      91
-#define GLX_BAD_HYPERPIPE_SGIX                             92
-#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX                    0x00000001
-#define GLX_HYPERPIPE_RENDER_PIPE_SGIX                     0x00000002
-#define GLX_PIPE_RECT_SGIX                                 0x00000001
-#define GLX_PIPE_RECT_LIMITS_SGIX                          0x00000002
-#define GLX_HYPERPIPE_STEREO_SGIX                          0x00000003
-#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX                   0x00000004
-#define GLX_HYPERPIPE_ID_SGIX                              0x8030
-#ifndef GLEE_H_DEFINED_glXQueryHyperpipeNetworkSGIX
-#define GLEE_H_DEFINED_glXQueryHyperpipeNetworkSGIX
-  typedef GLXHyperpipeNetworkSGIX * (APIENTRYP GLEEPFNGLXQUERYHYPERPIPENETWORKSGIXPROC) (Display * dpy, int * npipes);
-  GLEE_EXTERN GLEEPFNGLXQUERYHYPERPIPENETWORKSGIXPROC GLeeFuncPtr_glXQueryHyperpipeNetworkSGIX;
-  #define glXQueryHyperpipeNetworkSGIX GLeeFuncPtr_glXQueryHyperpipeNetworkSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glXHyperpipeConfigSGIX
-#define GLEE_H_DEFINED_glXHyperpipeConfigSGIX
-  typedef int (APIENTRYP GLEEPFNGLXHYPERPIPECONFIGSGIXPROC) (Display * dpy, int  networkId, int  npipes, GLXHyperpipeConfigSGIX * cfg, int * hpId);
-  GLEE_EXTERN GLEEPFNGLXHYPERPIPECONFIGSGIXPROC GLeeFuncPtr_glXHyperpipeConfigSGIX;
-  #define glXHyperpipeConfigSGIX GLeeFuncPtr_glXHyperpipeConfigSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glXQueryHyperpipeConfigSGIX
-#define GLEE_H_DEFINED_glXQueryHyperpipeConfigSGIX
-  typedef GLXHyperpipeConfigSGIX * (APIENTRYP GLEEPFNGLXQUERYHYPERPIPECONFIGSGIXPROC) (Display * dpy, int  hpId, int * npipes);
-  GLEE_EXTERN GLEEPFNGLXQUERYHYPERPIPECONFIGSGIXPROC GLeeFuncPtr_glXQueryHyperpipeConfigSGIX;
-  #define glXQueryHyperpipeConfigSGIX GLeeFuncPtr_glXQueryHyperpipeConfigSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glXDestroyHyperpipeConfigSGIX
-#define GLEE_H_DEFINED_glXDestroyHyperpipeConfigSGIX
-  typedef int (APIENTRYP GLEEPFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) (Display * dpy, int  hpId);
-  GLEE_EXTERN GLEEPFNGLXDESTROYHYPERPIPECONFIGSGIXPROC GLeeFuncPtr_glXDestroyHyperpipeConfigSGIX;
-  #define glXDestroyHyperpipeConfigSGIX GLeeFuncPtr_glXDestroyHyperpipeConfigSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glXBindHyperpipeSGIX
-#define GLEE_H_DEFINED_glXBindHyperpipeSGIX
-  typedef int (APIENTRYP GLEEPFNGLXBINDHYPERPIPESGIXPROC) (Display * dpy, int  hpId);
-  GLEE_EXTERN GLEEPFNGLXBINDHYPERPIPESGIXPROC GLeeFuncPtr_glXBindHyperpipeSGIX;
-  #define glXBindHyperpipeSGIX GLeeFuncPtr_glXBindHyperpipeSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glXQueryHyperpipeBestAttribSGIX
-#define GLEE_H_DEFINED_glXQueryHyperpipeBestAttribSGIX
-  typedef int (APIENTRYP GLEEPFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) (Display * dpy, int  timeSlice, int  attrib, int  size, void * attribList, void * returnAttribList);
-  GLEE_EXTERN GLEEPFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC GLeeFuncPtr_glXQueryHyperpipeBestAttribSGIX;
-  #define glXQueryHyperpipeBestAttribSGIX GLeeFuncPtr_glXQueryHyperpipeBestAttribSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glXHyperpipeAttribSGIX
-#define GLEE_H_DEFINED_glXHyperpipeAttribSGIX
-  typedef int (APIENTRYP GLEEPFNGLXHYPERPIPEATTRIBSGIXPROC) (Display * dpy, int  timeSlice, int  attrib, int  size, void * attribList);
-  GLEE_EXTERN GLEEPFNGLXHYPERPIPEATTRIBSGIXPROC GLeeFuncPtr_glXHyperpipeAttribSGIX;
-  #define glXHyperpipeAttribSGIX GLeeFuncPtr_glXHyperpipeAttribSGIX
-#endif
-#ifndef GLEE_H_DEFINED_glXQueryHyperpipeAttribSGIX
-#define GLEE_H_DEFINED_glXQueryHyperpipeAttribSGIX
-  typedef int (APIENTRYP GLEEPFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) (Display * dpy, int  timeSlice, int  attrib, int  size, void * returnAttribList);
-  GLEE_EXTERN GLEEPFNGLXQUERYHYPERPIPEATTRIBSGIXPROC GLeeFuncPtr_glXQueryHyperpipeAttribSGIX;
-  #define glXQueryHyperpipeAttribSGIX GLeeFuncPtr_glXQueryHyperpipeAttribSGIX
-#endif
-#endif 
-
-/* GLX_MESA_agp_offset */
-
-#ifndef GLX_MESA_agp_offset
-#define GLX_MESA_agp_offset 1
-#define __GLEE_GLX_MESA_agp_offset 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glXGetAGPOffsetMESA
-#define GLEE_H_DEFINED_glXGetAGPOffsetMESA
-  typedef unsigned int (APIENTRYP GLEEPFNGLXGETAGPOFFSETMESAPROC) (const void * pointer);
-  GLEE_EXTERN GLEEPFNGLXGETAGPOFFSETMESAPROC GLeeFuncPtr_glXGetAGPOffsetMESA;
-  #define glXGetAGPOffsetMESA GLeeFuncPtr_glXGetAGPOffsetMESA
-#endif
-#endif 
-
-/* GLX_EXT_fbconfig_packed_float */
-
-#ifndef GLX_EXT_fbconfig_packed_float
-#define GLX_EXT_fbconfig_packed_float 1
-#define __GLEE_GLX_EXT_fbconfig_packed_float 1
-/* Constants */
-#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT                   0x20B1
-#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT                    0x00000008
-#endif 
-
-/* GLX_EXT_framebuffer_sRGB */
-
-#ifndef GLX_EXT_framebuffer_sRGB
-#define GLX_EXT_framebuffer_sRGB 1
-#define __GLEE_GLX_EXT_framebuffer_sRGB 1
-/* Constants */
-#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT                   0x20B2
-#endif 
-
-/* GLX_EXT_texture_from_pixmap */
-
-#ifndef GLX_EXT_texture_from_pixmap
-#define GLX_EXT_texture_from_pixmap 1
-#define __GLEE_GLX_EXT_texture_from_pixmap 1
-/* Constants */
-#define GLX_TEXTURE_1D_BIT_EXT                             0x00000001
-#define GLX_TEXTURE_2D_BIT_EXT                             0x00000002
-#define GLX_TEXTURE_RECTANGLE_BIT_EXT                      0x00000004
-#define GLX_BIND_TO_TEXTURE_RGB_EXT                        0x20D0
-#define GLX_BIND_TO_TEXTURE_RGBA_EXT                       0x20D1
-#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT                     0x20D2
-#define GLX_BIND_TO_TEXTURE_TARGETS_EXT                    0x20D3
-#define GLX_Y_INVERTED_EXT                                 0x20D4
-#define GLX_TEXTURE_FORMAT_EXT                             0x20D5
-#define GLX_TEXTURE_TARGET_EXT                             0x20D6
-#define GLX_MIPMAP_TEXTURE_EXT                             0x20D7
-#define GLX_TEXTURE_FORMAT_NONE_EXT                        0x20D8
-#define GLX_TEXTURE_FORMAT_RGB_EXT                         0x20D9
-#define GLX_TEXTURE_FORMAT_RGBA_EXT                        0x20DA
-#define GLX_TEXTURE_1D_EXT                                 0x20DB
-#define GLX_TEXTURE_2D_EXT                                 0x20DC
-#define GLX_TEXTURE_RECTANGLE_EXT                          0x20DD
-#define GLX_FRONT_LEFT_EXT                                 0x20DE
-#define GLX_FRONT_RIGHT_EXT                                0x20DF
-#define GLX_BACK_LEFT_EXT                                  0x20E0
-#define GLX_BACK_RIGHT_EXT                                 0x20E1
-#define GLX_FRONT_EXT                                      GLX_FRONT_LEFT_EXT
-#define GLX_BACK_EXT                                       GLX_BACK_LEFT_EXT
-#define GLX_AUX0_EXT                                       0x20E2
-#define GLX_AUX1_EXT                                       0x20E3
-#define GLX_AUX2_EXT                                       0x20E4
-#define GLX_AUX3_EXT                                       0x20E5
-#define GLX_AUX4_EXT                                       0x20E6
-#define GLX_AUX5_EXT                                       0x20E7
-#define GLX_AUX6_EXT                                       0x20E8
-#define GLX_AUX7_EXT                                       0x20E9
-#define GLX_AUX8_EXT                                       0x20EA
-#define GLX_AUX9_EXT                                       0x20EB
-#ifndef GLEE_H_DEFINED_glXBindTexImageEXT
-#define GLEE_H_DEFINED_glXBindTexImageEXT
-  typedef void (APIENTRYP GLEEPFNGLXBINDTEXIMAGEEXTPROC) (Display * dpy, GLXDrawable  drawable, int  buffer, const int * attrib_list);
-  GLEE_EXTERN GLEEPFNGLXBINDTEXIMAGEEXTPROC GLeeFuncPtr_glXBindTexImageEXT;
-  #define glXBindTexImageEXT GLeeFuncPtr_glXBindTexImageEXT
-#endif
-#ifndef GLEE_H_DEFINED_glXReleaseTexImageEXT
-#define GLEE_H_DEFINED_glXReleaseTexImageEXT
-  typedef void (APIENTRYP GLEEPFNGLXRELEASETEXIMAGEEXTPROC) (Display * dpy, GLXDrawable  drawable, int  buffer);
-  GLEE_EXTERN GLEEPFNGLXRELEASETEXIMAGEEXTPROC GLeeFuncPtr_glXReleaseTexImageEXT;
-  #define glXReleaseTexImageEXT GLeeFuncPtr_glXReleaseTexImageEXT
-#endif
-#endif 
-
-/* GLX_NV_present_video */
-
-#ifndef GLX_NV_present_video
-#define GLX_NV_present_video 1
-#define __GLEE_GLX_NV_present_video 1
-/* Constants */
-#define GLX_NUM_VIDEO_SLOTS_NV                             0x20F0
-#ifndef GLEE_H_DEFINED_glXEnumerateVideoDevicesNV
-#define GLEE_H_DEFINED_glXEnumerateVideoDevicesNV
-  typedef unsigned int * (APIENTRYP GLEEPFNGLXENUMERATEVIDEODEVICESNVPROC) (Display * dpy, int  screen, int * nelements);
-  GLEE_EXTERN GLEEPFNGLXENUMERATEVIDEODEVICESNVPROC GLeeFuncPtr_glXEnumerateVideoDevicesNV;
-  #define glXEnumerateVideoDevicesNV GLeeFuncPtr_glXEnumerateVideoDevicesNV
-#endif
-#ifndef GLEE_H_DEFINED_glXBindVideoDeviceNV
-#define GLEE_H_DEFINED_glXBindVideoDeviceNV
-  typedef int (APIENTRYP GLEEPFNGLXBINDVIDEODEVICENVPROC) (Display * dpy, unsigned int  video_slot, unsigned int  video_device, const int * attrib_list);
-  GLEE_EXTERN GLEEPFNGLXBINDVIDEODEVICENVPROC GLeeFuncPtr_glXBindVideoDeviceNV;
-  #define glXBindVideoDeviceNV GLeeFuncPtr_glXBindVideoDeviceNV
-#endif
-#endif 
-
-/* GLX_NV_video_out */
-
-#ifndef GLX_NV_video_out
-#define GLX_NV_video_out 1
-#define __GLEE_GLX_NV_video_out 1
-/* Constants */
-#define GLX_VIDEO_OUT_COLOR_NV                             0x20C3
-#define GLX_VIDEO_OUT_ALPHA_NV                             0x20C4
-#define GLX_VIDEO_OUT_DEPTH_NV                             0x20C5
-#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV                   0x20C6
-#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV                   0x20C7
-#define GLX_VIDEO_OUT_FRAME_NV                             0x20C8
-#define GLX_VIDEO_OUT_FIELD_1_NV                           0x20C9
-#define GLX_VIDEO_OUT_FIELD_2_NV                           0x20CA
-#define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV                0x20CB
-#define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV                0x20CC
-#endif 
-
-/* GLX_NV_swap_group */
-
-#ifndef GLX_NV_swap_group
-#define GLX_NV_swap_group 1
-#define __GLEE_GLX_NV_swap_group 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glXJoinSwapGroupNV
-#define GLEE_H_DEFINED_glXJoinSwapGroupNV
-  typedef Bool (APIENTRYP GLEEPFNGLXJOINSWAPGROUPNVPROC) (Display * dpy, GLXDrawable  drawable, GLuint  group);
-  GLEE_EXTERN GLEEPFNGLXJOINSWAPGROUPNVPROC GLeeFuncPtr_glXJoinSwapGroupNV;
-  #define glXJoinSwapGroupNV GLeeFuncPtr_glXJoinSwapGroupNV
-#endif
-#ifndef GLEE_H_DEFINED_glXBindSwapBarrierNV
-#define GLEE_H_DEFINED_glXBindSwapBarrierNV
-  typedef Bool (APIENTRYP GLEEPFNGLXBINDSWAPBARRIERNVPROC) (Display * dpy, GLuint  group, GLuint  barrier);
-  GLEE_EXTERN GLEEPFNGLXBINDSWAPBARRIERNVPROC GLeeFuncPtr_glXBindSwapBarrierNV;
-  #define glXBindSwapBarrierNV GLeeFuncPtr_glXBindSwapBarrierNV
-#endif
-#ifndef GLEE_H_DEFINED_glXQuerySwapGroupNV
-#define GLEE_H_DEFINED_glXQuerySwapGroupNV
-  typedef Bool (APIENTRYP GLEEPFNGLXQUERYSWAPGROUPNVPROC) (Display * dpy, GLXDrawable  drawable, GLuint * group, GLuint * barrier);
-  GLEE_EXTERN GLEEPFNGLXQUERYSWAPGROUPNVPROC GLeeFuncPtr_glXQuerySwapGroupNV;
-  #define glXQuerySwapGroupNV GLeeFuncPtr_glXQuerySwapGroupNV
-#endif
-#ifndef GLEE_H_DEFINED_glXQueryMaxSwapGroupsNV
-#define GLEE_H_DEFINED_glXQueryMaxSwapGroupsNV
-  typedef Bool (APIENTRYP GLEEPFNGLXQUERYMAXSWAPGROUPSNVPROC) (Display * dpy, int  screen, GLuint * maxGroups, GLuint * maxBarriers);
-  GLEE_EXTERN GLEEPFNGLXQUERYMAXSWAPGROUPSNVPROC GLeeFuncPtr_glXQueryMaxSwapGroupsNV;
-  #define glXQueryMaxSwapGroupsNV GLeeFuncPtr_glXQueryMaxSwapGroupsNV
-#endif
-#ifndef GLEE_H_DEFINED_glXQueryFrameCountNV
-#define GLEE_H_DEFINED_glXQueryFrameCountNV
-  typedef Bool (APIENTRYP GLEEPFNGLXQUERYFRAMECOUNTNVPROC) (Display * dpy, int  screen, GLuint * count);
-  GLEE_EXTERN GLEEPFNGLXQUERYFRAMECOUNTNVPROC GLeeFuncPtr_glXQueryFrameCountNV;
-  #define glXQueryFrameCountNV GLeeFuncPtr_glXQueryFrameCountNV
-#endif
-#ifndef GLEE_H_DEFINED_glXResetFrameCountNV
-#define GLEE_H_DEFINED_glXResetFrameCountNV
-  typedef Bool (APIENTRYP GLEEPFNGLXRESETFRAMECOUNTNVPROC) (Display * dpy, int  screen);
-  GLEE_EXTERN GLEEPFNGLXRESETFRAMECOUNTNVPROC GLeeFuncPtr_glXResetFrameCountNV;
-  #define glXResetFrameCountNV GLeeFuncPtr_glXResetFrameCountNV
-#endif
-#endif 
-
-/* GLX_NV_video_capture */
-
-#ifndef GLX_NV_video_capture
-#define GLX_NV_video_capture 1
-#define __GLEE_GLX_NV_video_capture 1
-/* Constants */
-#define GLX_DEVICE_ID_NV                                   0x20CD
-#define GLX_UNIQUE_ID_NV                                   0x20CE
-#define GLX_NUM_VIDEO_CAPTURE_SLOTS_NV                     0x20CF
-#ifndef GLEE_H_DEFINED_glXBindVideoCaptureDeviceNV
-#define GLEE_H_DEFINED_glXBindVideoCaptureDeviceNV
-  typedef int (APIENTRYP GLEEPFNGLXBINDVIDEOCAPTUREDEVICENVPROC) (Display * dpy, unsigned int  video_capture_slot, GLXVideoCaptureDeviceNV  device);
-  GLEE_EXTERN GLEEPFNGLXBINDVIDEOCAPTUREDEVICENVPROC GLeeFuncPtr_glXBindVideoCaptureDeviceNV;
-  #define glXBindVideoCaptureDeviceNV GLeeFuncPtr_glXBindVideoCaptureDeviceNV
-#endif
-#ifndef GLEE_H_DEFINED_glXEnumerateVideoCaptureDevicesNV
-#define GLEE_H_DEFINED_glXEnumerateVideoCaptureDevicesNV
-  typedef GLXVideoCaptureDeviceNV * (APIENTRYP GLEEPFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC) (Display * dpy, int  screen, int * nelements);
-  GLEE_EXTERN GLEEPFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC GLeeFuncPtr_glXEnumerateVideoCaptureDevicesNV;
-  #define glXEnumerateVideoCaptureDevicesNV GLeeFuncPtr_glXEnumerateVideoCaptureDevicesNV
-#endif
-#ifndef GLEE_H_DEFINED_glXLockVideoCaptureDeviceNV
-#define GLEE_H_DEFINED_glXLockVideoCaptureDeviceNV
-  typedef void (APIENTRYP GLEEPFNGLXLOCKVIDEOCAPTUREDEVICENVPROC) (Display * dpy, GLXVideoCaptureDeviceNV  device);
-  GLEE_EXTERN GLEEPFNGLXLOCKVIDEOCAPTUREDEVICENVPROC GLeeFuncPtr_glXLockVideoCaptureDeviceNV;
-  #define glXLockVideoCaptureDeviceNV GLeeFuncPtr_glXLockVideoCaptureDeviceNV
-#endif
-#ifndef GLEE_H_DEFINED_glXQueryVideoCaptureDeviceNV
-#define GLEE_H_DEFINED_glXQueryVideoCaptureDeviceNV
-  typedef int (APIENTRYP GLEEPFNGLXQUERYVIDEOCAPTUREDEVICENVPROC) (Display * dpy, GLXVideoCaptureDeviceNV  device, int  attribute, int * value);
-  GLEE_EXTERN GLEEPFNGLXQUERYVIDEOCAPTUREDEVICENVPROC GLeeFuncPtr_glXQueryVideoCaptureDeviceNV;
-  #define glXQueryVideoCaptureDeviceNV GLeeFuncPtr_glXQueryVideoCaptureDeviceNV
-#endif
-#ifndef GLEE_H_DEFINED_glXReleaseVideoCaptureDeviceNV
-#define GLEE_H_DEFINED_glXReleaseVideoCaptureDeviceNV
-  typedef void (APIENTRYP GLEEPFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC) (Display * dpy, GLXVideoCaptureDeviceNV  device);
-  GLEE_EXTERN GLEEPFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC GLeeFuncPtr_glXReleaseVideoCaptureDeviceNV;
-  #define glXReleaseVideoCaptureDeviceNV GLeeFuncPtr_glXReleaseVideoCaptureDeviceNV
-#endif
-#endif 
-
-/* GLX_EXT_swap_control */
-
-#ifndef GLX_EXT_swap_control
-#define GLX_EXT_swap_control 1
-#define __GLEE_GLX_EXT_swap_control 1
-/* Constants */
-#define GLX_SWAP_INTERVAL_EXT                              0x20F1
-#define GLX_MAX_SWAP_INTERVAL_EXT                          0x20F2
-#ifndef GLEE_H_DEFINED_glXSwapIntervalEXT
-#define GLEE_H_DEFINED_glXSwapIntervalEXT
-  typedef void (APIENTRYP GLEEPFNGLXSWAPINTERVALEXTPROC) (Display * dpy, GLXDrawable  drawable, int  interval);
-  GLEE_EXTERN GLEEPFNGLXSWAPINTERVALEXTPROC GLeeFuncPtr_glXSwapIntervalEXT;
-  #define glXSwapIntervalEXT GLeeFuncPtr_glXSwapIntervalEXT
-#endif
-#endif 
-
-/* GLX_NV_copy_image */
-
-#ifndef GLX_NV_copy_image
-#define GLX_NV_copy_image 1
-#define __GLEE_GLX_NV_copy_image 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glXCopyImageSubDataNV
-#define GLEE_H_DEFINED_glXCopyImageSubDataNV
-  typedef void (APIENTRYP GLEEPFNGLXCOPYIMAGESUBDATANVPROC) (Display * dpy, GLXContext  srcCtx, GLuint  srcName, GLenum  srcTarget, GLint  srcLevel, GLint  srcX, GLint  srcY, GLint  srcZ, GLXContext  dstCtx, GLuint  dstName, GLenum  dstTarget, GLint  dstLevel, GLint  dstX, GLint  dstY, GLint  dstZ, GLsizei  width, GLsizei  height, GLsizei  depth);
-  GLEE_EXTERN GLEEPFNGLXCOPYIMAGESUBDATANVPROC GLeeFuncPtr_glXCopyImageSubDataNV;
-  #define glXCopyImageSubDataNV GLeeFuncPtr_glXCopyImageSubDataNV
-#endif
-#endif 
-
-/* GLX_INTEL_swap_event */
-
-#ifndef GLX_INTEL_swap_event
-#define GLX_INTEL_swap_event 1
-#define __GLEE_GLX_INTEL_swap_event 1
-/* Constants */
-#define GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK                0x04000000
-#define GLX_EXCHANGE_COMPLETE_INTEL                        0x8180
-#define GLX_COPY_COMPLETE_INTEL                            0x8181
-#define GLX_FLIP_COMPLETE_INTEL                            0x8182
-#endif 
-
-/* GLX_NV_multisample_coverage */
-
-#ifndef GLX_NV_multisample_coverage
-#define GLX_NV_multisample_coverage 1
-#define __GLEE_GLX_NV_multisample_coverage 1
-/* Constants */
-#define GLX_COVERAGE_SAMPLES_NV                            100001
-#define GLX_COLOR_SAMPLES_NV                               0x20B3
-#endif 
-
-/* GLX_AMD_gpu_association */
-
-#ifndef GLX_AMD_gpu_association
-#define GLX_AMD_gpu_association 1
-#define __GLEE_GLX_AMD_gpu_association 1
-/* Constants */
-#define GLX_GPU_VENDOR_AMD                                 0x1F00
-#define GLX_GPU_RENDERER_STRING_AMD                        0x1F01
-#define GLX_GPU_OPENGL_VERSION_STRING_AMD                  0x1F02
-#define GLX_GPU_FASTEST_TARGET_GPUS_AMD                    0x21A2
-#define GLX_GPU_RAM_AMD                                    0x21A3
-#define GLX_GPU_CLOCK_AMD                                  0x21A4
-#define GLX_GPU_NUM_PIPES_AMD                              0x21A5
-#define GLX_GPU_NUM_SIMD_AMD                               0x21A6
-#define GLX_GPU_NUM_RB_AMD                                 0x21A7
-#define GLX_GPU_NUM_SPI_AMD                                0x21A8
-#endif 
-
-/* GLX_EXT_create_context_es2_profile */
-
-#ifndef GLX_EXT_create_context_es2_profile
-#define GLX_EXT_create_context_es2_profile 1
-#define __GLEE_GLX_EXT_create_context_es2_profile 1
-/* Constants */
-#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT                    0x00000004
-#endif 
-
-/* GLX_EXT_create_context_es_profile */
-
-#ifndef GLX_EXT_create_context_es_profile
-#define GLX_EXT_create_context_es_profile 1
-#define __GLEE_GLX_EXT_create_context_es_profile 1
-/* Constants */
-#define GLX_CONTEXT_ES_PROFILE_BIT_EXT                     0x00000004
-#endif 
-
-/* GLX_EXT_swap_control_tear */
-
-#ifndef GLX_EXT_swap_control_tear
-#define GLX_EXT_swap_control_tear 1
-#define __GLEE_GLX_EXT_swap_control_tear 1
-/* Constants */
-#define GLX_LATE_SWAPS_TEAR_EXT                            0x20F3
-#endif 
-
-/* GLX_EXT_buffer_age */
-
-#ifndef GLX_EXT_buffer_age
-#define GLX_EXT_buffer_age 1
-#define __GLEE_GLX_EXT_buffer_age 1
-/* Constants */
-#define GLX_BACK_BUFFER_AGE_EXT                            0x20F4
-#endif 
-
-/* GLX_NV_video_output */
-
-#ifndef GLX_NV_video_output
-#define GLX_NV_video_output 1
-#define __GLEE_GLX_NV_video_output 1
-/* Constants */
-#ifndef GLEE_H_DEFINED_glXGetVideoDeviceNV
-#define GLEE_H_DEFINED_glXGetVideoDeviceNV
-  typedef int (APIENTRYP GLEEPFNGLXGETVIDEODEVICENVPROC) (Display * dpy, int  screen, int  numVideoDevices, GLXVideoDeviceNV * pVideoDevice);
-  GLEE_EXTERN GLEEPFNGLXGETVIDEODEVICENVPROC GLeeFuncPtr_glXGetVideoDeviceNV;
-  #define glXGetVideoDeviceNV GLeeFuncPtr_glXGetVideoDeviceNV
-#endif
-#ifndef GLEE_H_DEFINED_glXReleaseVideoDeviceNV
-#define GLEE_H_DEFINED_glXReleaseVideoDeviceNV
-  typedef int (APIENTRYP GLEEPFNGLXRELEASEVIDEODEVICENVPROC) (Display * dpy, int  screen, GLXVideoDeviceNV  VideoDevice);
-  GLEE_EXTERN GLEEPFNGLXRELEASEVIDEODEVICENVPROC GLeeFuncPtr_glXReleaseVideoDeviceNV;
-  #define glXReleaseVideoDeviceNV GLeeFuncPtr_glXReleaseVideoDeviceNV
-#endif
-#ifndef GLEE_H_DEFINED_glXBindVideoImageNV
-#define GLEE_H_DEFINED_glXBindVideoImageNV
-  typedef int (APIENTRYP GLEEPFNGLXBINDVIDEOIMAGENVPROC) (Display * dpy, GLXVideoDeviceNV  VideoDevice, GLXPbuffer  pbuf, int  iVideoBuffer);
-  GLEE_EXTERN GLEEPFNGLXBINDVIDEOIMAGENVPROC GLeeFuncPtr_glXBindVideoImageNV;
-  #define glXBindVideoImageNV GLeeFuncPtr_glXBindVideoImageNV
-#endif
-#ifndef GLEE_H_DEFINED_glXReleaseVideoImageNV
-#define GLEE_H_DEFINED_glXReleaseVideoImageNV
-  typedef int (APIENTRYP GLEEPFNGLXRELEASEVIDEOIMAGENVPROC) (Display * dpy, GLXPbuffer  pbuf);
-  GLEE_EXTERN GLEEPFNGLXRELEASEVIDEOIMAGENVPROC GLeeFuncPtr_glXReleaseVideoImageNV;
-  #define glXReleaseVideoImageNV GLeeFuncPtr_glXReleaseVideoImageNV
-#endif
-#ifndef GLEE_H_DEFINED_glXSendPbufferToVideoNV
-#define GLEE_H_DEFINED_glXSendPbufferToVideoNV
-  typedef int (APIENTRYP GLEEPFNGLXSENDPBUFFERTOVIDEONVPROC) (Display * dpy, GLXPbuffer  pbuf, int  iBufferType, unsigned long * pulCounterPbuffer, GLboolean  bBlock);
-  GLEE_EXTERN GLEEPFNGLXSENDPBUFFERTOVIDEONVPROC GLeeFuncPtr_glXSendPbufferToVideoNV;
-  #define glXSendPbufferToVideoNV GLeeFuncPtr_glXSendPbufferToVideoNV
-#endif
-#ifndef GLEE_H_DEFINED_glXGetVideoInfoNV
-#define GLEE_H_DEFINED_glXGetVideoInfoNV
-  typedef int (APIENTRYP GLEEPFNGLXGETVIDEOINFONVPROC) (Display * dpy, int  screen, GLXVideoDeviceNV  VideoDevice, unsigned long * pulCounterOutputPbuffer, unsigned long * pulCounterOutputVideo);
-  GLEE_EXTERN GLEEPFNGLXGETVIDEOINFONVPROC GLeeFuncPtr_glXGetVideoInfoNV;
-  #define glXGetVideoInfoNV GLeeFuncPtr_glXGetVideoInfoNV
-#endif
-#endif 
-#endif /*end GLX */
-
-/*****************************************************************
- * GLee functions
- *****************************************************************/
- 
-GLEE_EXTERN GLboolean GLeeInit( void );
-GLEE_EXTERN GLint GLeeForceLink(const char * extensionName);
-GLEE_EXTERN const char * GLeeGetErrorString( void );
-GLEE_EXTERN const char * GLeeGetExtStrGL( void );
-GLEE_EXTERN GLboolean GLeeEnabled(GLboolean * extensionQueryingVariable);
-
-#ifdef _WIN32
-GLEE_EXTERN const char * GLeeGetExtStrWGL( void );
-#elif defined(__APPLE__) || defined(__APPLE_CC__)
-#else 
-GLEE_EXTERN const char * GLeeGetExtStrGLX( void );
-#endif
-
-#ifdef __cplusplus
-}	/* end C linkage */
-#endif
-
-#endif /* __glee_h_ defined */
diff --git a/src/modules/graphics/opengl/Graphics.cpp b/src/modules/graphics/opengl/Graphics.cpp
index 68b71f3..ebc8a13 100644
--- a/src/modules/graphics/opengl/Graphics.cpp
+++ b/src/modules/graphics/opengl/Graphics.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -24,8 +24,9 @@
 #include "common/Vector.h"
 
 #include "Graphics.h"
-#include "window/sdl/Window.h"
+#include "font/Font.h"
 #include "Polyline.h"
+#include "math/MathModule.h"
 
 // C++
 #include <vector>
@@ -35,6 +36,11 @@
 
 // C
 #include <cmath>
+#include <cstdio>
+
+#ifdef LOVE_IOS
+#include <SDL_syswm.h>
+#endif
 
 namespace love
 {
@@ -44,35 +50,50 @@ namespace opengl
 {
 
 Graphics::Graphics()
-	: currentFont(0)
-	, lineStyle(LINE_SMOOTH)
-	, lineWidth(1)
-	, matrixLimit(0)
-	, userMatrices(0)
-	, colorMask()
+	: currentWindow(Module::getInstance<love::window::Window>(Module::M_WINDOW))
+	, quadIndices(nullptr)
 	, width(0)
 	, height(0)
 	, created(false)
-	, activeStencil(false)
-	, savedState()
+	, active(true)
+	, writingToStencil(false)
 {
-	currentWindow = love::window::sdl::Window::createSingleton();
+	gl = OpenGL();
+
+	states.reserve(10);
+	states.push_back(DisplayState());
 
-	int w, h;
-	love::window::WindowSettings wsettings;
+	if (currentWindow.get())
+	{
+		int w, h;
+		love::window::WindowSettings wsettings;
 
-	currentWindow->getWindow(w, h, wsettings);
+		currentWindow->getWindow(w, h, wsettings);
 
-	if (currentWindow->isCreated())
-		setMode(w, h, wsettings.sRGB);
+		if (currentWindow->isOpen())
+			setMode(w, h);
+	}
 }
 
 Graphics::~Graphics()
 {
-	if (currentFont != 0)
-		currentFont->release();
+	// We do this manually so the graphics objects are released before the window.
+	states.clear();
+	defaultFont.set(nullptr);
 
-	currentWindow->release();
+	if (Shader::defaultShader)
+	{
+		Shader::defaultShader->release();
+		Shader::defaultShader = nullptr;
+	}
+	if (Shader::defaultVideoShader)
+	{
+		Shader::defaultVideoShader->release();
+		Shader::defaultVideoShader = nullptr;
+	}
+
+	if (quadIndices)
+		delete quadIndices;
 }
 
 const char *Graphics::getName() const
@@ -80,49 +101,115 @@ const char *Graphics::getName() const
 	return "love.graphics.opengl";
 }
 
-DisplayState Graphics::saveState()
+void Graphics::restoreState(const DisplayState &s)
 {
-	DisplayState s;
+	setColor(s.color);
+	setBackgroundColor(s.backgroundColor);
+
+	setBlendMode(s.blendMode, s.blendAlphaMode);
+
+	setLineWidth(s.lineWidth);
+	setLineStyle(s.lineStyle);
+	setLineJoin(s.lineJoin);
+
+	setPointSize(s.pointSize);
 
-	s.color = getColor();
-	s.backgroundColor = getBackgroundColor();
-
-	s.blendMode = getBlendMode();
-	//get line style
-	s.lineStyle = lineStyle;
-	//get the point size
-	glGetFloatv(GL_POINT_SIZE, &s.pointSize);
-	//get point style
-	s.pointStyle = (glIsEnabled(GL_POINT_SMOOTH) == GL_TRUE) ? Graphics::POINT_SMOOTH : Graphics::POINT_ROUGH;
-	//get scissor status
-	s.scissor = (glIsEnabled(GL_SCISSOR_TEST) == GL_TRUE);
-	//do we have scissor, if so, store the box
 	if (s.scissor)
-		s.scissorBox = gl.getScissor();
+		setScissor(s.scissorRect.x, s.scissorRect.y, s.scissorRect.w, s.scissorRect.h);
+	else
+		setScissor();
+
+	setStencilTest(s.stencilCompare, s.stencilTestValue);
 
-	for (int i = 0; i < 4; i++)
-		s.colorMask[i] = colorMask[i];
+	setFont(s.font.get());
+	setShader(s.shader.get());
+	setCanvas(s.canvases);
 
-	wireframe = isWireframe();
+	setColorMask(s.colorMask);
+	setWireframe(s.wireframe);
 
-	return s;
+	setDefaultFilter(s.defaultFilter);
+	setDefaultMipmapFilter(s.defaultMipmapFilter, s.defaultMipmapSharpness);
 }
 
-void Graphics::restoreState(const DisplayState &s)
+void Graphics::restoreStateChecked(const DisplayState &s)
 {
-	setColor(s.color);
+	const DisplayState &cur = states.back();
+
+	if (s.color != cur.color)
+		setColor(s.color);
+
 	setBackgroundColor(s.backgroundColor);
-	setBlendMode(s.blendMode);
-	setLineWidth(lineWidth);
+
+	if (s.blendMode != cur.blendMode || s.blendAlphaMode != cur.blendAlphaMode)
+		setBlendMode(s.blendMode, s.blendAlphaMode);
+
+	// These are just simple assignments.
+	setLineWidth(s.lineWidth);
 	setLineStyle(s.lineStyle);
-	setPointSize(s.pointSize);
-	setPointStyle(s.pointStyle);
-	if (s.scissor)
-		setScissor(s.scissorBox.x, s.scissorBox.y, s.scissorBox.w, s.scissorBox.h);
-	else
-		setScissor();
-	setColorMask(s.colorMask[0], s.colorMask[1], s.colorMask[2], s.colorMask[3]);
-	setWireframe(s.wireframe);
+	setLineJoin(s.lineJoin);
+
+	if (s.pointSize != cur.pointSize)
+		setPointSize(s.pointSize);
+
+	if (s.scissor != cur.scissor || (s.scissor && !(s.scissorRect == cur.scissorRect)))
+	{
+		if (s.scissor)
+			setScissor(s.scissorRect.x, s.scissorRect.y, s.scissorRect.w, s.scissorRect.h);
+		else
+			setScissor();
+	}
+
+	if (s.stencilCompare != cur.stencilCompare || s.stencilTestValue != cur.stencilTestValue)
+		setStencilTest(s.stencilCompare, s.stencilTestValue);
+
+	setFont(s.font.get());
+	setShader(s.shader.get());
+
+	bool canvaseschanged = s.canvases.size() != cur.canvases.size();
+
+	for (size_t i = 0; i < s.canvases.size() && i < cur.canvases.size(); i++)
+	{
+		if (s.canvases[i].get() != cur.canvases[i].get())
+		{
+			canvaseschanged = true;
+			break;
+		}
+	}
+
+	if (canvaseschanged)
+		setCanvas(s.canvases);
+
+	if (s.colorMask != cur.colorMask)
+		setColorMask(s.colorMask);
+
+	if (s.wireframe != cur.wireframe)
+		setWireframe(s.wireframe);
+
+	setDefaultFilter(s.defaultFilter);
+	setDefaultMipmapFilter(s.defaultMipmapFilter, s.defaultMipmapSharpness);
+}
+
+void Graphics::checkSetDefaultFont()
+{
+	// We don't create or set the default Font if an existing font is in use.
+	if (states.back().font.get() != nullptr)
+		return;
+
+	// Create a new default font if we don't have one yet.
+	if (!defaultFont.get())
+	{
+		auto fontmodule = Module::getInstance<font::Font>(M_FONT);
+		if (!fontmodule)
+			throw love::Exception("Font module has not been loaded.");
+
+		auto hinting = font::TrueTypeRasterizer::HINTING_NORMAL;
+		StrongRef<font::Rasterizer> r(fontmodule->newTrueTypeRasterizer(12, hinting), Acquire::NORETAIN);
+
+		defaultFont.set(newFont(r.get()), Acquire::NORETAIN);
+	}
+
+	states.back().font.set(defaultFont.get());
 }
 
 void Graphics::setViewportSize(int width, int height)
@@ -135,103 +222,71 @@ void Graphics::setViewportSize(int width, int height)
 
 	// We want to affect the main screen, not any Canvas that's currently active
 	// (not that any *should* be active when this is called.)
-	Canvas *c = Canvas::current;
-	Canvas::bindDefaultCanvas();
+	std::vector<StrongRef<Canvas>> canvases = states.back().canvases;
+	setCanvas();
 
 	// Set the viewport to top-left corner.
-	gl.setViewport(OpenGL::Viewport(0, 0, width, height));
+	gl.setViewport({0, 0, width, height});
 
 	// If a canvas was bound before this function was called, it needs to be
 	// made aware of the new system viewport size.
 	Canvas::systemViewport = gl.getViewport();
 
-	// Reset the projection matrix
-	glMatrixMode(GL_PROJECTION);
-	glLoadIdentity();
-
-	// Set up orthographic view (no depth)
-	glOrtho(0.0, width, height, 0.0, -1.0, 1.0);
-
-	glMatrixMode(GL_MODELVIEW);
+	// Set up the projection matrix
+	gl.matrices.projection.back() = Matrix4::ortho(0.0, (float) width, (float) height, 0.0);
 
 	// Restore the previously active Canvas.
-	if (c != nullptr)
-		c->startGrab(c->getAttachedCanvases());
+	setCanvas(canvases);
 }
 
-bool Graphics::setMode(int width, int height, bool &sRGB)
+bool Graphics::setMode(int width, int height)
 {
+	currentWindow.set(Module::getInstance<love::window::Window>(Module::M_WINDOW));
+
 	this->width = width;
 	this->height = height;
 
 	// Okay, setup OpenGL.
 	gl.initContext();
+	gl.setupContext();
 
 	created = true;
 
-	setViewportSize(width, height);
-
-	// Make sure antialiasing works when set elsewhere
-	if (GLEE_VERSION_1_3 || GLEE_ARB_multisample)
-		glEnable(GL_MULTISAMPLE);
-
 	// Enable blending
 	glEnable(GL_BLEND);
 
-	// Enable all color component writes.
-	setColorMask(true, true, true, true);
+	// Auto-generated mipmaps should be the best quality possible
+	glHint(GL_GENERATE_MIPMAP_HINT, GL_NICEST);
 
-	// Enable line/point smoothing.
-	setLineStyle(LINE_SMOOTH);
-	glEnable(GL_POINT_SMOOTH);
-	glHint(GL_POINT_SMOOTH_HINT, GL_NICEST);
+	if (!GLAD_ES_VERSION_2_0)
+	{
+		// Make sure antialiasing works when set elsewhere
+		glEnable(GL_MULTISAMPLE);
 
-	// Auto-generated mipmaps should be the best quality possible
-	if (GLEE_VERSION_1_4 || GLEE_SGIS_generate_mipmap)
-		glHint(GL_GENERATE_MIPMAP_HINT, GL_NICEST);
+		// Enable texturing
+		glEnable(GL_TEXTURE_2D);
+	}
 
-	// Enable textures
-	glEnable(GL_TEXTURE_2D);
 	gl.setTextureUnit(0);
 
-	// Reset modelview matrix
-	glMatrixMode(GL_MODELVIEW);
-	glLoadIdentity();
-
 	// Set pixel row alignment
 	glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
 
-	// Reload all volatile objects.
-	if (!Volatile::loadAll())
-		std::cerr << "Could not reload all volatile objects." << std::endl;
-
-	// Restore the display state.
-	restoreState(savedState);
-	pixel_size_stack.clear();
-	pixel_size_stack.reserve(5);
-	pixel_size_stack.push_back(1);
-
-	// Get the maximum number of matrices
-	// subtract a few to give the engine some room.
-	glGetIntegerv(GL_MAX_MODELVIEW_STACK_DEPTH, &matrixLimit);
-	matrixLimit -= 5;
-
 	// Set whether drawing converts input from linear -> sRGB colorspace.
-	if (GLEE_VERSION_3_0 || GLEE_ARB_framebuffer_sRGB || GLEE_EXT_framebuffer_sRGB)
+	if (GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_sRGB || GLAD_EXT_framebuffer_sRGB
+		|| GLAD_ES_VERSION_3_0 || GLAD_EXT_sRGB)
 	{
-		if (sRGB)
-			glEnable(GL_FRAMEBUFFER_SRGB);
-		else
-			glDisable(GL_FRAMEBUFFER_SRGB);
+		if (GLAD_VERSION_1_0 || GLAD_EXT_sRGB_write_control)
+			gl.setFramebufferSRGB(isGammaCorrect());
 	}
 	else
-		sRGB = false;
+		setGammaCorrect(false);
 
-	Canvas::screenHasSRGB = sRGB;
+	Canvas::screenHasSRGB = isGammaCorrect();
 
 	bool enabledebug = false;
 
-	if (GLEE_VERSION_3_0)
+	if (GLAD_VERSION_3_0)
 	{
 		// Enable OpenGL's debug output if a debug context has been created.
 		GLint flags = 0;
@@ -241,6 +296,48 @@ bool Graphics::setMode(int width, int height, bool &sRGB)
 
 	setDebug(enabledebug);
 
+	// Reload all volatile objects.
+	if (!Volatile::loadAll())
+		::printf("Could not reload all volatile objects.\n");
+
+	// Create a quad indices object owned by love.graphics, so at least one
+	// QuadIndices object is alive at all times while love.graphics is alive.
+	// This makes sure there aren't too many expensive destruction/creations of
+	// index buffer objects, since the shared index buffer used by QuadIndices
+	// objects is destroyed when the last object is destroyed.
+	if (quadIndices == nullptr)
+		quadIndices = new QuadIndices(20);
+
+	setViewportSize(width, height);
+
+	// Restore the graphics state.
+	restoreState(states.back());
+
+	pixelSizeStack.clear();
+	pixelSizeStack.reserve(5);
+	pixelSizeStack.push_back(1);
+
+	int gammacorrect = isGammaCorrect() ? 1 : 0;
+
+	// We always need a default shader.
+	if (!Shader::defaultShader)
+	{
+		Renderer renderer = GLAD_ES_VERSION_2_0 ? RENDERER_OPENGLES : RENDERER_OPENGL;
+		Shader::defaultShader = newShader(Shader::defaultCode[renderer][gammacorrect]);
+	}
+
+	// and a default video shader.
+	if (!Shader::defaultVideoShader)
+	{
+		Renderer renderer = GLAD_ES_VERSION_2_0 ? RENDERER_OPENGLES : RENDERER_OPENGL;
+		Shader::defaultVideoShader = newShader(Shader::defaultVideoCode[renderer][gammacorrect]);
+	}
+
+	// A shader should always be active, but the default shader shouldn't be
+	// returned by getShader(), so we don't do setShader(defaultShader).
+	if (!Shader::current)
+		Shader::defaultShader->attach();
+
 	return true;
 }
 
@@ -249,9 +346,6 @@ void Graphics::unSetMode()
 	if (!isCreated())
 		return;
 
-	// Window re-creation may destroy the GL context, so we must save the state.
-	savedState = saveState();
-
 	// Unload all volatile objects. These must be reloaded after the display
 	// mode change.
 	Volatile::unloadAll();
@@ -261,7 +355,24 @@ void Graphics::unSetMode()
 	created = false;
 }
 
-static void APIENTRY debugCB(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei /*len*/, const GLchar *msg, GLvoid* /*usr*/)
+void Graphics::setActive(bool enable)
+{
+	// Make sure all pending OpenGL commands have fully executed before
+	// returning, when going from active to inactive. This is required on iOS.
+	if (isCreated() && this->active && !enable)
+		glFinish();
+
+	active = enable;
+}
+
+bool Graphics::isActive() const
+{
+	// The graphics module is only completely 'active' if there's a window, a
+	// context, and the active variable is set.
+	return active && isCreated() && currentWindow.get() && currentWindow->isOpen();
+}
+
+static void APIENTRY debugCB(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei /*len*/, const GLchar *msg, const GLvoid* /*usr*/)
 {
 	// Human-readable strings for the debug info.
 	const char *sourceStr = OpenGL::debugSourceString(source);
@@ -276,14 +387,18 @@ void Graphics::setDebug(bool enable)
 {
 	// Make sure debug output is supported. The AMD ext. is a bit different
 	// so we don't make use of it, since AMD drivers now support KHR_debug.
-	if (!(GLEE_VERSION_4_3 || GLEE_KHR_debug || GLEE_ARB_debug_output))
+	if (!(GLAD_VERSION_4_3 || GLAD_KHR_debug || GLAD_ARB_debug_output))
+		return;
+
+	// TODO: We don't support GL_KHR_debug in GLES yet.
+	if (GLAD_ES_VERSION_2_0)
 		return;
 
 	// Ugly hack to reduce code duplication.
-	if (GLEE_ARB_debug_output && !(GLEE_VERSION_4_3 || GLEE_KHR_debug))
+	if (GLAD_ARB_debug_output && !(GLAD_VERSION_4_3 || GLAD_KHR_debug))
 	{
-		glDebugMessageCallback = (GLEEPFNGLDEBUGMESSAGECALLBACKPROC) glDebugMessageCallbackARB;
-		glDebugMessageControl = (GLEEPFNGLDEBUGMESSAGECONTROLPROC) glDebugMessageControlARB;
+		fp_glDebugMessageCallback = (pfn_glDebugMessageCallback) fp_glDebugMessageCallbackARB;
+		fp_glDebugMessageControl = (pfn_glDebugMessageControl) fp_glDebugMessageControlARB;
 	}
 
 	if (!enable)
@@ -292,7 +407,7 @@ void Graphics::setDebug(bool enable)
 		glDebugMessageCallback(nullptr, nullptr);
 
 		// We can disable debug output entirely with KHR_debug.
-		if (GLEE_VERSION_4_3 || GLEE_KHR_debug)
+		if (GLAD_VERSION_4_3 || GLAD_KHR_debug)
 			glDisable(GL_DEBUG_OUTPUT);
 
 		return;
@@ -310,7 +425,7 @@ void Graphics::setDebug(bool enable)
 	glDebugMessageControl(GL_DEBUG_SOURCE_API, GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR, GL_DONT_CARE, 0, 0, GL_FALSE);
 	glDebugMessageControl(GL_DEBUG_SOURCE_SHADER_COMPILER, GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR, GL_DONT_CARE, 0, 0, GL_FALSE);
 
-	if (GLEE_VERSION_4_3 || GLEE_KHR_debug)
+	if (GLAD_VERSION_4_3 || GLAD_KHR_debug)
 		glEnable(GL_DEBUG_OUTPUT);
 
 	::printf("OpenGL debug output enabled (LOVE_GRAPHICS_DEBUG=1)\n");
@@ -319,21 +434,183 @@ void Graphics::setDebug(bool enable)
 void Graphics::reset()
 {
 	DisplayState s;
-	discardStencil();
-	Canvas::bindDefaultCanvas();
-	Shader::detach();
-	origin();
+	stopDrawToStencilBuffer();
 	restoreState(s);
+	origin();
 }
 
-void Graphics::clear()
+void Graphics::clear(Colorf c)
 {
-	glClear(GL_COLOR_BUFFER_BIT);
+	Colorf nc = Colorf(c.r/255.0f, c.g/255.0f, c.b/255.0f, c.a/255.0f);
+
+	gammaCorrectColor(nc);
+
+	glClearColor(nc.r, nc.g, nc.b, nc.a);
+	glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+	if (gl.bugs.clearRequiresDriverTextureStateUpdate && Shader::current)
+	{
+		// This seems to be enough to fix the bug for me. Other methods I've
+		// tried (e.g. dummy draws) don't work in all cases.
+		gl.useProgram(0);
+		gl.useProgram(Shader::current->getProgram());
+	}
+}
+
+void Graphics::clear(const std::vector<OptionalColorf> &colors)
+{
+	if (colors.size() == 0)
+		return;
+
+	size_t numcanvases = states.back().canvases.size();
+
+	if (numcanvases > 0 && colors.size() != numcanvases)
+		throw love::Exception("Number of clear colors must match the number of active canvases (%ld)", states.back().canvases.size());
+
+	// We want to take the single-color codepath if there's no active Canvas, or
+	// if there's only one active Canvas. The multi-color codepath (in the loop
+	// below) assumes MRT functions are available, and also may call more
+	// expensive GL functions which are unnecessary if only one Canvas is active.
+	if (numcanvases <= 1)
+	{
+		if (colors[0].enabled)
+			clear(colors[0].toColor());
+
+		return;
+	}
+
+	bool drawbuffermodified = false;
+
+	for (int i = 0; i < (int) colors.size(); i++)
+	{
+		if (!colors[i].enabled)
+			continue;
+
+		GLfloat c[] = {colors[i].r/255.f, colors[i].g/255.f, colors[i].b/255.f, colors[i].a/255.f};
+
+		// TODO: Investigate a potential bug on AMD drivers in Windows/Linux
+		// which apparently causes the clear color to be incorrect when mixed
+		// sRGB and linear render targets are active.
+		if (isGammaCorrect())
+		{
+			for (int i = 0; i < 3; i++)
+				c[i] = math::Math::instance.gammaToLinear(c[i]);
+		}
+
+		if (GLAD_ES_VERSION_3_0 || GLAD_VERSION_3_0)
+			glClearBufferfv(GL_COLOR, i, c);
+		else
+		{
+			glDrawBuffer(GL_COLOR_ATTACHMENT0 + i);
+			glClearColor(c[0], c[1], c[2], c[3]);
+			glClear(GL_COLOR_BUFFER_BIT);
+
+			drawbuffermodified = true;
+		}
+	}
+
+	glClear(GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+	// Revert to the expected draw buffers once we're done, if glClearBuffer
+	// wasn't supported.
+	if (drawbuffermodified)
+	{
+		std::vector<GLenum> bufs;
+
+		for (int i = 0; i < (int) states.back().canvases.size(); i++)
+			bufs.push_back(GL_COLOR_ATTACHMENT0 + i);
+
+		if (bufs.size() > 1)
+			glDrawBuffers((int) bufs.size(), &bufs[0]);
+		else
+			glDrawBuffer(GL_COLOR_ATTACHMENT0);
+	}
+
+	if (gl.bugs.clearRequiresDriverTextureStateUpdate && Shader::current)
+	{
+		// This seems to be enough to fix the bug for me. Other methods I've
+		// tried (e.g. dummy draws) don't work in all cases.
+		gl.useProgram(0);
+		gl.useProgram(Shader::current->getProgram());
+	}
+}
+
+void Graphics::discard(const std::vector<bool> &colorbuffers, bool stencil)
+{
+	if (!(GLAD_VERSION_4_3 || GLAD_ARB_invalidate_subdata || GLAD_ES_VERSION_3_0 || GLAD_EXT_discard_framebuffer))
+		return;
+
+	std::vector<GLenum> attachments;
+	attachments.reserve(colorbuffers.size());
+
+	// glDiscardFramebuffer uses different attachment enums for the default FBO.
+	if (!Canvas::current && gl.getDefaultFBO() == 0)
+	{
+		if (colorbuffers.size() > 0 && colorbuffers[0])
+			attachments.push_back(GL_COLOR);
+
+		if (stencil)
+		{
+			attachments.push_back(GL_STENCIL);
+			attachments.push_back(GL_DEPTH);
+		}
+	}
+	else
+	{
+		int rendertargetcount = 1;
+		if (Canvas::current)
+			rendertargetcount = (int) states.back().canvases.size();
+
+		for (int i = 0; i < (int) colorbuffers.size(); i++)
+		{
+			if (colorbuffers[i] && i < rendertargetcount)
+				attachments.push_back(GL_COLOR_ATTACHMENT0 + i);
+		}
+
+		if (stencil)
+		{
+			attachments.push_back(GL_STENCIL_ATTACHMENT);
+			attachments.push_back(GL_DEPTH_ATTACHMENT);
+		}
+	}
+
+	// Hint for the driver that it doesn't need to save these buffers.
+	if (GLAD_VERSION_4_3 || GLAD_ARB_invalidate_subdata || GLAD_ES_VERSION_3_0)
+		glInvalidateFramebuffer(GL_FRAMEBUFFER, (GLint) attachments.size(), &attachments[0]);
+	else if (GLAD_EXT_discard_framebuffer)
+		glDiscardFramebufferEXT(GL_FRAMEBUFFER, (GLint) attachments.size(), &attachments[0]);
 }
 
 void Graphics::present()
 {
-	currentWindow->swapBuffers();
+	if (!isActive())
+		return;
+
+	// Make sure we don't have a canvas active.
+	std::vector<StrongRef<Canvas>> canvases = states.back().canvases;
+	setCanvas();
+
+	// Discard the stencil buffer before swapping.
+	discard({}, true);
+
+#ifdef LOVE_IOS
+	// Hack: SDL's color renderbuffer must be bound when swapBuffers is called.
+	SDL_SysWMinfo info = {};
+	SDL_VERSION(&info.version);
+	SDL_GetWindowWMInfo(SDL_GL_GetCurrentWindow(), &info);
+	glBindRenderbuffer(GL_RENDERBUFFER, info.info.uikit.colorbuffer);
+#endif
+
+	if (currentWindow.get())
+		currentWindow->swapBuffers();
+
+	// Restore the currently active canvas, if there is one.
+	setCanvas(canvases);
+
+	// Reset the per-frame stat counts.
+	gl.stats.drawCalls = 0;
+	gl.stats.framebufferBinds = 0;
+	gl.stats.shaderSwitches = 0;
 }
 
 int Graphics::getWidth() const
@@ -353,117 +630,205 @@ bool Graphics::isCreated() const
 
 void Graphics::setScissor(int x, int y, int width, int height)
 {
+	ScissorRect rect = {x, y, width, height};
+
 	glEnable(GL_SCISSOR_TEST);
 	// OpenGL's reversed y-coordinate is compensated for in OpenGL::setScissor.
-	gl.setScissor(OpenGL::Viewport(x, y, width, height));
+	gl.setScissor({rect.x, rect.y, rect.w, rect.h});
+
+	states.back().scissor = true;
+	states.back().scissorRect = rect;
+}
+
+void Graphics::intersectScissor(int x, int y, int width, int height)
+{
+	ScissorRect rect = states.back().scissorRect;
+
+	if (!states.back().scissor)
+	{
+		rect.x = 0;
+		rect.y = 0;
+		rect.w = std::numeric_limits<int>::max();
+		rect.h = std::numeric_limits<int>::max();
+	}
+
+	int x1 = std::max(rect.x, x);
+	int y1 = std::max(rect.y, y);
+
+	int x2 = std::min(rect.x + rect.w, x + width);
+	int y2 = std::min(rect.y + rect.h, y + height);
+
+	setScissor(x1, y1, std::max(0, x2 - x1), std::max(0, y2 - y1));
 }
 
 void Graphics::setScissor()
 {
+	states.back().scissor = false;
 	glDisable(GL_SCISSOR_TEST);
 }
 
 bool Graphics::getScissor(int &x, int &y, int &width, int &height) const
 {
-	OpenGL::Viewport scissor = gl.getScissor();
+	const DisplayState &state = states.back();
 
-	x = scissor.x;
-	y = scissor.y;
-	width = scissor.w;
-	height = scissor.h;
+	x = state.scissorRect.x;
+	y = state.scissorRect.y;
+	width = state.scissorRect.w;
+	height = state.scissorRect.h;
 
-	return glIsEnabled(GL_SCISSOR_TEST) == GL_TRUE;
+	return state.scissor;
 }
 
-void Graphics::defineStencil()
+void Graphics::drawToStencilBuffer(StencilAction action, int value)
 {
+	writingToStencil = true;
+
 	// Make sure the active canvas has a stencil buffer.
 	if (Canvas::current)
 		Canvas::current->checkCreateStencil();
 
-	// Disable color writes but don't save the mask values.
+	// Disable color writes but don't save the state for it.
 	glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
 
-	glClear(GL_STENCIL_BUFFER_BIT);
-	glEnable(GL_STENCIL_TEST);
-	glStencilFunc(GL_ALWAYS, 1, 1);
-	glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
+	GLenum glaction = GL_REPLACE;
 
-	activeStencil = true;
-}
+	switch (action)
+	{
+	case STENCIL_REPLACE:
+	default:
+		glaction = GL_REPLACE;
+		break;
+	case STENCIL_INCREMENT:
+		glaction = GL_INCR;
+		break;
+	case STENCIL_DECREMENT:
+		glaction = GL_DECR;
+		break;
+	case STENCIL_INCREMENT_WRAP:
+		glaction = GL_INCR_WRAP;
+		break;
+	case STENCIL_DECREMENT_WRAP:
+		glaction = GL_DECR_WRAP;
+		break;
+	case STENCIL_INVERT:
+		glaction = GL_INVERT;
+		break;
+	}
 
-void Graphics::useStencil(bool invert)
-{
-	glStencilFunc(GL_EQUAL, (GLint)(!invert), 1); // invert ? 0 : 1
-	glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
-	setColorMask(colorMask[0], colorMask[1], colorMask[2], colorMask[3]);
+	// The stencil test must be enabled in order to write to the stencil buffer.
+	glEnable(GL_STENCIL_TEST);
+	glStencilFunc(GL_ALWAYS, value, 0xFFFFFFFF);
+	glStencilOp(GL_KEEP, GL_KEEP, glaction);
 }
 
-void Graphics::discardStencil()
+void Graphics::stopDrawToStencilBuffer()
 {
-	if (!activeStencil)
+	if (!writingToStencil)
 		return;
 
-	setColorMask(colorMask[0], colorMask[1], colorMask[2], colorMask[3]);
-	glDisable(GL_STENCIL_TEST);
-	activeStencil = false;
+	writingToStencil = false;
+
+	const DisplayState &state = states.back();
+
+	// Revert the color write mask.
+	setColorMask(state.colorMask);
+
+	// Use the user-set stencil test state when writes are disabled.
+	setStencilTest(state.stencilCompare, state.stencilTestValue);
 }
 
-Image *Graphics::newImage(love::image::ImageData *data, Texture::Format format)
+void Graphics::setStencilTest(CompareMode compare, int value)
 {
-	// Create the image.
-	Image *image = new Image(data, format);
+	DisplayState &state = states.back();
+	state.stencilCompare = compare;
+	state.stencilTestValue = value;
 
-	if (!isCreated())
-		return image;
+	if (writingToStencil)
+		return;
 
-	bool success = false;
-	try
+	if (compare == COMPARE_ALWAYS)
 	{
-		success = image->load();
-	}
-	catch(love::Exception &)
-	{
-		image->release();
-		throw;
+		glDisable(GL_STENCIL_TEST);
+		return;
 	}
-	if (!success)
+
+	// Make sure the active canvas has a stencil buffer.
+	if (Canvas::current)
+		Canvas::current->checkCreateStencil();
+
+	GLenum glcompare = GL_EQUAL;
+
+	/**
+	 * Q: Why are some of the compare modes inverted (e.g. COMPARE_LESS becomes
+	 * GL_GREATER)?
+	 *
+	 * A: OpenGL / GPUs do the comparison in the opposite way that makes sense
+	 * for this API. For example, if the compare function is GL_GREATER then the
+	 * stencil test will pass if the reference value is greater than the value
+	 * in the stencil buffer. With our API it's more intuitive to assume that
+	 * setStencilTest(COMPARE_GREATER, 4) will make it pass if the stencil
+	 * buffer has a value greater than 4.
+	 **/
+
+	switch (compare)
 	{
-		image->release();
-		return 0;
+	case COMPARE_LESS:
+		glcompare = GL_GREATER;
+		break;
+	case COMPARE_LEQUAL:
+		glcompare = GL_GEQUAL;
+		break;
+	case COMPARE_EQUAL:
+	default:
+		glcompare = GL_EQUAL;
+		break;
+	case COMPARE_GEQUAL:
+		glcompare = GL_LEQUAL;
+		break;
+	case COMPARE_GREATER:
+		glcompare = GL_LESS;
+		break;
+	case COMPARE_NOTEQUAL:
+		glcompare = GL_NOTEQUAL;
+		break;
+	case COMPARE_ALWAYS:
+		glcompare = GL_ALWAYS;
+		break;
 	}
 
-	return image;
+	glEnable(GL_STENCIL_TEST);
+	glStencilFunc(glcompare, value, 0xFFFFFFFF);
+	glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
 }
 
-Image *Graphics::newImage(love::image::CompressedData *cdata, Texture::Format format)
+void Graphics::setStencilTest()
 {
-	// Create the image.
-	Image *image = new Image(cdata, format);
+	setStencilTest(COMPARE_ALWAYS, 0);
+}
 
-	if (!isCreated())
-		return image;
+void Graphics::getStencilTest(CompareMode &compare, int &value)
+{
+	const DisplayState &state = states.back();
+	compare = state.stencilCompare;
+	value = state.stencilTestValue;
+}
 
-	bool success = false;
-	try
-	{
-		success = image->load();
-	}
-	catch(love::Exception &)
-	{
-		image->release();
-		throw;
-	}
-	if (!success)
-	{
-		image->release();
-		return 0;
-	}
+void Graphics::clearStencil()
+{
+	glClear(GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+}
+
+Image *Graphics::newImage(const std::vector<love::image::ImageData *> &data, const Image::Flags &flags)
+{
+	return new Image(data, flags);
+}
 
-	return image;
+Image *Graphics::newImage(const std::vector<love::image::CompressedImageData *> &cdata, const Image::Flags &flags)
+{
+	return new Image(cdata, flags);
 }
 
-Quad *Graphics::newQuad(Quad::Viewport v, float sw, float sh)
+Quad *Graphics::newQuad(Quad::Viewport v, double sw, double sh)
 {
 	return new Quad(v, sw, sh);
 }
@@ -473,7 +838,7 @@ Font *Graphics::newFont(love::font::Rasterizer *r, const Texture::Filter &filter
 	return new Font(r, filter);
 }
 
-SpriteBatch *Graphics::newSpriteBatch(Texture *texture, int size, int usage)
+SpriteBatch *Graphics::newSpriteBatch(Texture *texture, int size, Mesh::Usage usage)
 {
 	return new SpriteBatch(texture, size, usage);
 }
@@ -483,13 +848,17 @@ ParticleSystem *Graphics::newParticleSystem(Texture *texture, int size)
 	return new ParticleSystem(texture, size);
 }
 
-Canvas *Graphics::newCanvas(int width, int height, Texture::Format format, int fsaa)
+Canvas *Graphics::newCanvas(int width, int height, Canvas::Format format, int msaa)
 {
-	if (format == Texture::FORMAT_HDR && !Canvas::isHDRSupported())
-		throw Exception("HDR Canvases are not supported by your OpenGL implementation");
+	if (!Canvas::isSupported())
+		throw love::Exception("Canvases are not supported by your OpenGL drivers!");
 
-	if (format == Texture::FORMAT_SRGB && !Canvas::isSRGBSupported())
-		throw Exception("sRGB Canvases are not supported by your OpenGL implementation");
+	if (!Canvas::isFormatSupported(format))
+	{
+		const char *fstr = "rgba8";
+		Canvas::getConstant(Canvas::getSizedFormat(format), fstr);
+		throw love::Exception("The %s canvas format is not supported by your OpenGL drivers.", fstr);
+	}
 
 	if (width > gl.getMaxTextureSize())
 		throw Exception("Cannot create canvas: width of %d pixels is too large for this system.", width);
@@ -499,7 +868,7 @@ Canvas *Graphics::newCanvas(int width, int height, Texture::Format format, int f
 	while (GL_NO_ERROR != glGetError())
 		/* clear opengl error flag */;
 
-	Canvas *canvas = new Canvas(width, height, format, fsaa);
+	Canvas *canvas = new Canvas(width, height, format, msaa);
 	GLenum err = canvas->getStatus();
 
 	// everything ok, return canvas (early out)
@@ -511,27 +880,26 @@ Canvas *Graphics::newCanvas(int width, int height, Texture::Format format, int f
 	error_string << "Cannot create canvas: ";
 	switch (err)
 	{
-
 	case GL_FRAMEBUFFER_UNSUPPORTED:
-		error_string << "Not supported by your OpenGL implementation.";
+		error_string << "Not supported by your OpenGL drivers.";
+		break;
+	case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
+		error_string << "Texture format cannot be rendered to on this system.";
 		break;
-
 		// remaining error codes are highly unlikely:
 	case GL_FRAMEBUFFER_UNDEFINED:
-	case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
 	case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
 	case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
 	case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
 	case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:
-		error_string << "Error in implementation. Possible fix: Make canvas width and height powers of two.";
+		error_string << "Error in graphics driver.";
 		break;
-
 	default:
 		// my intel hda card wrongly returns 0 to glCheckFramebufferStatus() but sets
 		// no error flag. I think it meant to return GL_FRAMEBUFFER_UNSUPPORTED, but who
 		// knows.
 		if (glGetError() == GL_NO_ERROR)
-			error_string << "May not be supported by your OpenGL implementation.";
+			error_string << "May not be supported by your OpenGL drivers.";
 		// the remaining error is an indication of a serious fuckup since it should
 		// only be returned if glCheckFramebufferStatus() was called with the wrong
 		// arguments.
@@ -540,158 +908,281 @@ Canvas *Graphics::newCanvas(int width, int height, Texture::Format format, int f
 	}
 
 	canvas->release();
-	throw Exception(error_string.str().c_str());
-	return NULL; // never reached
+	throw Exception("%s", error_string.str().c_str());
+	return nullptr; // never reached
 }
 
-Shader *Graphics::newShader(const Shader::ShaderSources &sources)
+Shader *Graphics::newShader(const Shader::ShaderSource &source)
 {
-	return new Shader(sources);
+	return new Shader(source);
 }
 
-Mesh *Graphics::newMesh(const std::vector<Vertex> &vertices, Mesh::DrawMode mode)
+Mesh *Graphics::newMesh(const std::vector<Vertex> &vertices, Mesh::DrawMode drawmode, Mesh::Usage usage)
 {
-	return new Mesh(vertices, mode);
+	return new Mesh(vertices, drawmode, usage);
 }
 
-Mesh *Graphics::newMesh(int vertexcount, Mesh::DrawMode mode)
+Mesh *Graphics::newMesh(int vertexcount, Mesh::DrawMode drawmode, Mesh::Usage usage)
 {
-	return new Mesh(vertexcount, mode);
+	return new Mesh(vertexcount, drawmode, usage);
 }
 
-void Graphics::setColor(const Color &c)
+Mesh *Graphics::newMesh(const std::vector<Mesh::AttribFormat> &vertexformat, int vertexcount, Mesh::DrawMode drawmode, Mesh::Usage usage)
 {
-	gl.setColor(c);
+	return new Mesh(vertexformat, vertexcount, drawmode, usage);
 }
 
-Color Graphics::getColor() const
+Mesh *Graphics::newMesh(const std::vector<Mesh::AttribFormat> &vertexformat, const void *data, size_t datasize, Mesh::DrawMode drawmode, Mesh::Usage usage)
 {
-	return gl.getColor();
+	return new Mesh(vertexformat, data, datasize, drawmode, usage);
 }
 
-void Graphics::setBackgroundColor(const Color &c)
+Text *Graphics::newText(Font *font, const std::vector<Font::ColoredString> &text)
 {
-	gl.setClearColor(c);
+	return new Text(font, text);
 }
 
-Color Graphics::getBackgroundColor() const
+Video *Graphics::newVideo(love::video::VideoStream *stream)
 {
-	return gl.getClearColor();
+	return new Video(stream);
+}
+
+bool Graphics::isGammaCorrect() const
+{
+	return love::graphics::isGammaCorrect();
+}
+
+void Graphics::setColor(Colorf c)
+{
+	Colorf nc = Colorf(c.r/255.0f, c.g/255.0f, c.b/255.0f, c.a/255.0f);
+
+	gammaCorrectColor(nc);
+
+	glVertexAttrib4f(ATTRIB_CONSTANTCOLOR, nc.r, nc.g, nc.b, nc.a);
+	states.back().color = c;
+}
+
+Colorf Graphics::getColor() const
+{
+	return states.back().color;
+}
+
+void Graphics::setBackgroundColor(Colorf c)
+{
+	states.back().backgroundColor = c;
+}
+
+Colorf Graphics::getBackgroundColor() const
+{
+	return states.back().backgroundColor;
 }
 
 void Graphics::setFont(Font *font)
 {
-	Object::AutoRelease fontrelease(currentFont);
+	// We don't need to set a default font here if null is passed in, since we
+	// only care about the default font in getFont and print.
 
-	currentFont = font;
+	DisplayState &state = states.back();
+	state.font.set(font);
+}
 
-	if (font != 0)
-		currentFont->retain();
+Font *Graphics::getFont()
+{
+	checkSetDefaultFont();
+	return states.back().font.get();
 }
 
-Font *Graphics::getFont() const
+void Graphics::setShader(Shader *shader)
 {
-	return currentFont;
+	if (shader == nullptr)
+		return setShader();
+
+	DisplayState &state = states.back();
+
+	shader->attach();
+
+	state.shader.set(shader);
 }
 
-void Graphics::setColorMask(bool r, bool g, bool b, bool a)
+void Graphics::setShader()
 {
-	colorMask[0] = r;
-	colorMask[1] = g;
-	colorMask[2] = b;
-	colorMask[3] = a;
+	DisplayState &state = states.back();
 
-	glColorMask((GLboolean) r, (GLboolean) g, (GLboolean) b, (GLboolean) a);
+	// This will activate the default shader.
+	Shader::detach();
+
+	state.shader.set(nullptr);
 }
 
-const bool *Graphics::getColorMask() const
+Shader *Graphics::getShader() const
 {
-	return colorMask;
+	return states.back().shader.get();
 }
 
-void Graphics::setBlendMode(Graphics::BlendMode mode)
+void Graphics::setCanvas(Canvas *canvas)
 {
-	OpenGL::BlendState state = {GL_ONE, GL_ONE, GL_ZERO, GL_ZERO, GL_FUNC_ADD};
+	if (canvas == nullptr)
+		return setCanvas();
 
-	switch (mode)
+	DisplayState &state = states.back();
+
+	canvas->startGrab();
+
+	std::vector<StrongRef<Canvas>> canvasref;
+	canvasref.push_back(canvas);
+
+	std::swap(state.canvases, canvasref);
+}
+
+void Graphics::setCanvas(const std::vector<Canvas *> &canvases)
+{
+	if (canvases.size() == 0)
+		return setCanvas();
+	else if (canvases.size() == 1)
+		return setCanvas(canvases[0]);
+
+	DisplayState &state = states.back();
+
+	auto attachments = std::vector<Canvas *>(canvases.begin() + 1, canvases.end());
+	canvases[0]->startGrab(attachments);
+
+	std::vector<StrongRef<Canvas>> canvasrefs;
+	canvasrefs.reserve(canvases.size());
+
+	for (Canvas *c : canvases)
+		canvasrefs.push_back(c);
+
+	std::swap(state.canvases, canvasrefs);
+}
+
+void Graphics::setCanvas(const std::vector<StrongRef<Canvas>> &canvases)
+{
+	std::vector<Canvas *> canvaslist;
+	canvaslist.reserve(canvases.size());
+
+	for (const StrongRef<Canvas> &c : canvases)
+		canvaslist.push_back(c.get());
+
+	return setCanvas(canvaslist);
+}
+
+void Graphics::setCanvas()
+{
+	DisplayState &state = states.back();
+
+	if (Canvas::current != nullptr)
+		Canvas::current->stopGrab();
+
+	state.canvases.clear();
+}
+
+std::vector<Canvas *> Graphics::getCanvas() const
+{
+	std::vector<Canvas *> canvases;
+	canvases.reserve(states.back().canvases.size());
+
+	for (const StrongRef<Canvas> &c : states.back().canvases)
+		canvases.push_back(c.get());
+
+	return canvases;
+}
+
+void Graphics::setColorMask(ColorMask mask)
+{
+	glColorMask(mask.r, mask.g, mask.b, mask.a);
+	states.back().colorMask = mask;
+}
+
+Graphics::ColorMask Graphics::getColorMask() const
+{
+	return states.back().colorMask;
+}
+
+void Graphics::setBlendMode(BlendMode mode, BlendAlpha alphamode)
+{
+	GLenum func   = GL_FUNC_ADD;
+	GLenum srcRGB = GL_ONE;
+	GLenum srcA   = GL_ONE;
+	GLenum dstRGB = GL_ZERO;
+	GLenum dstA   = GL_ZERO;
+
+	if (mode == BLEND_LIGHTEN || mode == BLEND_DARKEN)
 	{
-	case BLEND_ALPHA:
-		if (GLEE_VERSION_1_4 || GLEE_EXT_blend_func_separate)
-		{
-			state.srcRGB = GL_SRC_ALPHA;
-			state.srcA = GL_ONE;
-			state.dstRGB = state.dstA = GL_ONE_MINUS_SRC_ALPHA;
-		}
-		else
+		if (!isSupported(FEATURE_LIGHTEN))
+			throw love::Exception("The 'lighten' and 'darken' blend modes are not supported on this system.");
+	}
+
+	if (alphamode != BLENDALPHA_PREMULTIPLIED)
+	{
+		const char *modestr = "unknown";
+		switch (mode)
 		{
-			// Fallback for OpenGL implementations without support for separate blend functions.
-			// This will most likely only be used for the Microsoft software renderer and
-			// since it's still stuck with OpenGL 1.1, the only expected difference is a
-			// different alpha value when reading back the default framebuffer (newScreenshot).
-			state.srcRGB = state.srcA = GL_SRC_ALPHA;
-			state.dstRGB = state.dstA = GL_ONE_MINUS_SRC_ALPHA;
+		case BLEND_LIGHTEN:
+		case BLEND_DARKEN:
+		/*case BLEND_MULTIPLY:*/ // FIXME: Uncomment for 0.11.0
+			getConstant(mode, modestr);
+			throw love::Exception("The '%s' blend mode must be used with premultiplied alpha.", modestr);
+			break;
+		default:
+			break;
 		}
+	}
+
+	switch (mode)
+	{
+	case BLEND_ALPHA:
+		srcRGB = srcA = GL_ONE;
+		dstRGB = dstA = GL_ONE_MINUS_SRC_ALPHA;
+		break;
+	case BLEND_MULTIPLY:
+		srcRGB = srcA = GL_DST_COLOR;
+		dstRGB = dstA = GL_ZERO;
 		break;
-	case BLEND_MULTIPLICATIVE:
-		state.srcRGB = state.srcA = GL_DST_COLOR;
-		state.dstRGB = state.dstA = GL_ZERO;
+	case BLEND_SUBTRACT:
+		func = GL_FUNC_REVERSE_SUBTRACT;
+	case BLEND_ADD:
+		srcRGB = GL_ONE;
+		srcA = GL_ZERO;
+		dstRGB = dstA = GL_ONE;
 		break;
-	case BLEND_PREMULTIPLIED:
-		state.srcRGB = state.srcA = GL_ONE;
-		state.dstRGB = state.dstA = GL_ONE_MINUS_SRC_ALPHA;
+	case BLEND_LIGHTEN:
+		func = GL_MAX;
 		break;
-	case BLEND_SUBTRACTIVE:
-		state.func = GL_FUNC_REVERSE_SUBTRACT;
-	case BLEND_ADDITIVE:
-		state.srcRGB = state.srcA = GL_SRC_ALPHA;
-		state.dstRGB = state.dstA = GL_ONE;
+	case BLEND_DARKEN:
+		func = GL_MIN;
 		break;
 	case BLEND_SCREEN:
-		state.srcRGB = state.srcA = GL_ONE;
-		state.dstRGB = state.dstA = GL_ONE_MINUS_SRC_COLOR;
+		srcRGB = srcA = GL_ONE;
+		dstRGB = dstA = GL_ONE_MINUS_SRC_COLOR;
 		break;
 	case BLEND_REPLACE:
 	default:
-		state.srcRGB = state.srcA = GL_ONE;
-		state.dstRGB = state.dstA = GL_ZERO;
+		srcRGB = srcA = GL_ONE;
+		dstRGB = dstA = GL_ZERO;
 		break;
 	}
 
-	gl.setBlendState(state);
-}
+	// We can only do alpha-multiplication when srcRGB would have been unmodified.
+	if (srcRGB == GL_ONE && alphamode == BLENDALPHA_MULTIPLY)
+		srcRGB = GL_SRC_ALPHA;
 
-Graphics::BlendMode Graphics::getBlendMode() const
-{
-	OpenGL::BlendState state = gl.getBlendState();
+	glBlendEquation(func);
+	glBlendFuncSeparate(srcRGB, dstRGB, srcA, dstA);
 
-	if (state.func == GL_FUNC_REVERSE_SUBTRACT)  // && src == GL_SRC_ALPHA && dst == GL_ONE
-		return BLEND_SUBTRACTIVE;
-	// Everything else has equation == GL_FUNC_ADD.
-	else if (state.srcRGB == state.srcA && state.dstRGB == state.dstA)
-	{
-		if (state.srcRGB == GL_SRC_ALPHA && state.dstRGB == GL_ONE)
-			return BLEND_ADDITIVE;
-		else if (state.srcRGB == GL_SRC_ALPHA && state.dstRGB == GL_ONE_MINUS_SRC_ALPHA)
-			return BLEND_ALPHA; // alpha blend mode fallback for very old OpenGL versions.
-		else if (state.srcRGB == GL_DST_COLOR && state.dstRGB == GL_ZERO)
-			return BLEND_MULTIPLICATIVE;
-		else if (state.srcRGB == GL_ONE && state.dstRGB == GL_ONE_MINUS_SRC_ALPHA)
-			return BLEND_PREMULTIPLIED;
-		else if (state.srcRGB == GL_ONE && state.dstRGB == GL_ONE_MINUS_SRC_COLOR)
-			return BLEND_SCREEN;
-		else if (state.srcRGB == GL_ONE && state.dstRGB == GL_ZERO)
-			return BLEND_REPLACE;
-	}
-	else if (state.srcRGB == GL_SRC_ALPHA && state.srcA == GL_ONE &&
-		state.dstRGB == GL_ONE_MINUS_SRC_ALPHA && state.dstA == GL_ONE_MINUS_SRC_ALPHA)
-		return BLEND_ALPHA;
+	states.back().blendMode = mode;
+	states.back().blendAlphaMode = alphamode;
+}
 
-	throw Exception("Unknown blend mode");
+Graphics::BlendMode Graphics::getBlendMode(BlendAlpha &alphamode) const
+{
+	alphamode = states.back().blendAlphaMode;
+	return states.back().blendMode;
 }
 
 void Graphics::setDefaultFilter(const Texture::Filter &f)
 {
 	Texture::setDefaultFilter(f);
+	states.back().defaultFilter = f;
 }
 
 const Texture::Filter &Graphics::getDefaultFilter() const
@@ -703,6 +1194,9 @@ void Graphics::setDefaultMipmapFilter(Texture::FilterMode filter, float sharpnes
 {
 	Image::setDefaultMipmapFilter(filter);
 	Image::setDefaultMipmapSharpness(sharpness);
+
+	states.back().defaultMipmapFilter = filter;
+	states.back().defaultMipmapSharpness = sharpness;
 }
 
 void Graphics::getDefaultMipmapFilter(Texture::FilterMode *filter, float *sharpness) const
@@ -713,179 +1207,124 @@ void Graphics::getDefaultMipmapFilter(Texture::FilterMode *filter, float *sharpn
 
 void Graphics::setLineWidth(float width)
 {
-	lineWidth = width;
+	states.back().lineWidth = width;
 }
 
 void Graphics::setLineStyle(Graphics::LineStyle style)
 {
-	lineStyle = style;
+	states.back().lineStyle = style;
 }
 
 void Graphics::setLineJoin(Graphics::LineJoin join)
 {
-	lineJoin = join;
+	states.back().lineJoin = join;
 }
 
 float Graphics::getLineWidth() const
 {
-	return lineWidth;
+	return states.back().lineWidth;
 }
 
 Graphics::LineStyle Graphics::getLineStyle() const
 {
-	return lineStyle;
+	return states.back().lineStyle;
 }
 
 Graphics::LineJoin Graphics::getLineJoin() const
 {
-	return lineJoin;
+	return states.back().lineJoin;
 }
 
 void Graphics::setPointSize(float size)
 {
-	glPointSize((GLfloat)size);
-}
-
-void Graphics::setPointStyle(Graphics::PointStyle style)
-{
-	if (style == POINT_SMOOTH)
-		glEnable(GL_POINT_SMOOTH);
-	else // love::POINT_ROUGH
-		glDisable(GL_POINT_SMOOTH);
+	gl.setPointSize(size);
+	states.back().pointSize = size;
 }
 
 float Graphics::getPointSize() const
 {
-	GLfloat size;
-	glGetFloatv(GL_POINT_SIZE, &size);
-	return (float)size;
-}
-
-Graphics::PointStyle Graphics::getPointStyle() const
-{
-	if (glIsEnabled(GL_POINT_SMOOTH) == GL_TRUE)
-		return POINT_SMOOTH;
-	else
-		return POINT_ROUGH;
+	return states.back().pointSize;
 }
 
 void Graphics::setWireframe(bool enable)
 {
-	wireframe = enable;
+	// Not supported in OpenGL ES.
+	if (GLAD_ES_VERSION_2_0)
+		return;
+
 	glPolygonMode(GL_FRONT_AND_BACK, enable ? GL_LINE : GL_FILL);
+	states.back().wireframe = enable;
 }
 
 bool Graphics::isWireframe() const
 {
-	return wireframe;
-}
-
-void Graphics::print(const std::string &str, float x, float y , float angle, float sx, float sy, float ox, float oy, float kx, float ky)
-{
-	if (currentFont != nullptr)
-		currentFont->print(str, x, y, 0.0, angle, sx, sy, ox, oy, kx, ky);
+	return states.back().wireframe;
 }
 
-void Graphics::printf(const std::string &str, float x, float y, float wrap, AlignMode align, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
+void Graphics::print(const std::vector<Font::ColoredString> &str, float x, float y , float angle, float sx, float sy, float ox, float oy, float kx, float ky)
 {
-	if (currentFont == nullptr)
-		return;
-
-	if (wrap < 0.0f)
-		throw love::Exception("Horizontal wrap limit cannot be negative.");
-
-	using std::string;
-	using std::vector;
+	checkSetDefaultFont();
 
-	// wrappedlines indicates which lines were automatically wrapped. It's
-	// guaranteed to have the same number of elements as lines_to_draw.
-	vector<bool> wrappedlines;
-	vector<string> lines_to_draw = currentFont->getWrap(str, wrap, 0, &wrappedlines);
+	DisplayState &state = states.back();
 
-	glPushMatrix();
-
-	static Matrix t;
-	t.setTransformation(ceilf(x), ceilf(y), angle, sx, sy, ox, oy, kx, ky);
-	glMultMatrixf((const GLfloat *)t.getElements());
-
-	x = y = 0.0f;
+	if (state.font.get() != nullptr)
+		state.font->print(str, x, y, angle, sx, sy, ox, oy, kx, ky);
+}
 
-	try
-	{
-		// now for the actual printing
-		vector<string>::const_iterator line_iter, line_end = lines_to_draw.end();
-		float extra_spacing = 0.0f;
-		int num_spaces = 0;
-		int i = 0;
+void Graphics::printf(const std::vector<Font::ColoredString> &str, float x, float y, float wrap, Font::AlignMode align, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
+{
+	checkSetDefaultFont();
 
-		for (line_iter = lines_to_draw.begin(); line_iter != line_end; ++line_iter)
-		{
-			float width = static_cast<float>(currentFont->getWidth(*line_iter));
-			switch (align)
-			{
-			case ALIGN_RIGHT:
-				currentFont->print(*line_iter, ceilf(x + (wrap - width)), ceilf(y), 0.0f);
-				break;
-			case ALIGN_CENTER:
-				currentFont->print(*line_iter, ceilf(x + (wrap - width) / 2), ceilf(y), 0.0f);
-				break;
-			case ALIGN_JUSTIFY:
-				num_spaces = std::count(line_iter->begin(), line_iter->end(), ' ');
-				if (wrappedlines[i] && num_spaces >= 1)
-					extra_spacing = (wrap - width) / float(num_spaces);
-				else
-					extra_spacing = 0.0f;
-				currentFont->print(*line_iter, ceilf(x), ceilf(y), extra_spacing);
-				break;
-			case ALIGN_LEFT:
-			default:
-				currentFont->print(*line_iter, ceilf(x), ceilf(y), 0.0f);
-				break;
-			}
-			y += currentFont->getHeight() * currentFont->getLineHeight();
-			i++;
-		}
-	}
-	catch (love::Exception &)
-	{
-		glPopMatrix();
-		throw;
-	}
+	DisplayState &state = states.back();
 
-	glPopMatrix();
+	if (state.font.get() != nullptr)
+		state.font->printf(str, x, y, wrap, align, angle, sx, sy, ox, oy, kx, ky);
 }
 
 /**
  * Primitives
  **/
 
-void Graphics::point(float x, float y)
+void Graphics::points(const float *coords, const uint8 *colors, size_t numpoints)
 {
+	OpenGL::TempDebugGroup debuggroup("Graphics points draw");
+
 	gl.prepareDraw();
-	gl.bindTexture(0);
-	glBegin(GL_POINTS);
-	glVertex2f(x, y);
-	glEnd();
+	gl.bindTexture(gl.getDefaultTexture());
+
+	uint32 attribflags = ATTRIBFLAG_POS;
+	glVertexAttribPointer(ATTRIB_POS, 2, GL_FLOAT, GL_FALSE, 0, coords);
+
+	if (colors)
+	{
+		attribflags |= ATTRIBFLAG_COLOR;
+		glVertexAttribPointer(ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, colors);
+	}
+
+	gl.useVertexAttribArrays(attribflags);
+	gl.drawArrays(GL_POINTS, 0, numpoints);
 }
 
 void Graphics::polyline(const float *coords, size_t count)
 {
-	if (lineJoin == LINE_JOIN_NONE)
+	const DisplayState &state = states.back();
+
+	if (state.lineJoin == LINE_JOIN_NONE)
 	{
-			NoneJoinPolyline line;
-			line.render(coords, count, lineWidth * .5f, float(pixel_size_stack.back()), lineStyle == LINE_SMOOTH);
-			line.draw();
+		NoneJoinPolyline line;
+		line.render(coords, count, state.lineWidth * .5f, float(pixelSizeStack.back()), state.lineStyle == LINE_SMOOTH);
+		line.draw();
 	}
-	else if (lineJoin == LINE_JOIN_BEVEL)
+	else if (state.lineJoin == LINE_JOIN_BEVEL)
 	{
 		BevelJoinPolyline line;
-		line.render(coords, count, lineWidth * .5f, float(pixel_size_stack.back()), lineStyle == LINE_SMOOTH);
+		line.render(coords, count, state.lineWidth * .5f, float(pixelSizeStack.back()), state.lineStyle == LINE_SMOOTH);
 		line.draw();
 	}
 	else // LINE_JOIN_MITER
 	{
 		MiterJoinPolyline line;
-		line.render(coords, count, lineWidth * .5f, float(pixel_size_stack.back()), lineStyle == LINE_SMOOTH);
+		line.render(coords, count, state.lineWidth * .5f, float(pixelSizeStack.back()), state.lineStyle == LINE_SMOOTH);
 		line.draw();
 	}
 }
@@ -896,8 +1335,75 @@ void Graphics::rectangle(DrawMode mode, float x, float y, float w, float h)
 	polygon(mode, coords, 5 * 2);
 }
 
+void Graphics::rectangle(DrawMode mode, float x, float y, float w, float h, float rx, float ry, int points)
+{
+	if (rx == 0 || ry == 0)
+	{
+		rectangle(mode, x, y, w, h);
+		return;
+	}
+
+	// Radius values that are more than half the rectangle's size aren't handled
+	// correctly (for now)...
+	if (w >= 0.02f)
+		rx = std::min(rx, w / 2.0f - 0.01f);
+	if (h >= 0.02f)
+		ry = std::min(ry, h / 2.0f - 0.01f);
+
+	points = std::max(points, 1);
+
+	const float half_pi = static_cast<float>(LOVE_M_PI / 2);
+	float angle_shift = half_pi / ((float) points + 1.0f);
+
+	int num_coords = (points + 2) * 8;
+	float *coords = new float[num_coords + 2];
+	float phi = .0f;
+
+	for (int i = 0; i <= points + 2; ++i, phi += angle_shift)
+	{
+		coords[2 * i + 0] = x + rx * (1 - cosf(phi));
+		coords[2 * i + 1] = y + ry * (1 - sinf(phi));
+	}
+
+	phi = half_pi;
+
+	for (int i = points + 2; i <= 2 * (points + 2); ++i, phi += angle_shift)
+	{
+		coords[2 * i + 0] = x + w - rx * (1 + cosf(phi));
+		coords[2 * i + 1] = y + ry * (1 - sinf(phi));
+	}
+
+	phi = 2 * half_pi;
+
+	for (int i = 2 * (points + 2); i <= 3 * (points + 2); ++i, phi += angle_shift)
+	{
+		coords[2 * i + 0] = x + w - rx * (1 + cosf(phi));
+		coords[2 * i + 1] = y + h - ry * (1 + sinf(phi));
+	}
+
+	phi =  3 * half_pi;
+
+	for (int i = 3 * (points + 2); i <= 4 * (points + 2); ++i, phi += angle_shift)
+	{
+		coords[2 * i + 0] = x + rx * (1 - cosf(phi));
+		coords[2 * i + 1] = y + h - ry * (1 + sinf(phi));
+	}
+
+	coords[num_coords + 0] = coords[0];
+	coords[num_coords + 1] = coords[1];
+
+	polygon(mode, coords, num_coords + 2);
+
+	delete[] coords;
+}
+
 void Graphics::circle(DrawMode mode, float x, float y, float radius, int points)
 {
+	ellipse(mode, x, y, radius, radius, points);
+}
+
+void Graphics::ellipse(DrawMode mode, float x, float y, float a, float b, int points)
+{
 	float two_pi = static_cast<float>(LOVE_M_PI * 2);
 	if (points <= 0) points = 1;
 	float angle_shift = (two_pi / points);
@@ -906,11 +1412,11 @@ void Graphics::circle(DrawMode mode, float x, float y, float radius, int points)
 	float *coords = new float[2 * (points + 1)];
 	for (int i = 0; i < points; ++i, phi += angle_shift)
 	{
-		coords[2*i]   = x + radius * cosf(phi);
-		coords[2*i+1] = y + radius * sinf(phi);
+		coords[2*i+0] = x + a * cosf(phi);
+		coords[2*i+1] = y + b * sinf(phi);
 	}
 
-	coords[2*points]   = coords[0];
+	coords[2*points+0] = coords[0];
 	coords[2*points+1] = coords[1];
 
 	polygon(mode, coords, (points + 1) * 2);
@@ -918,7 +1424,7 @@ void Graphics::circle(DrawMode mode, float x, float y, float radius, int points)
 	delete[] coords;
 }
 
-void Graphics::arc(DrawMode mode, float x, float y, float radius, float angle1, float angle2, int points)
+void Graphics::arc(DrawMode drawmode, ArcMode arcmode, float x, float y, float radius, float angle1, float angle2, int points)
 {
 	// Nothing to display with no points or equal angles. (Or is there with line mode?)
 	if (points <= 0 || angle1 == angle2)
@@ -927,7 +1433,7 @@ void Graphics::arc(DrawMode mode, float x, float y, float radius, float angle1,
 	// Oh, you want to draw a circle?
 	if (fabs(angle1 - angle2) >= 2.0f * (float) LOVE_M_PI)
 	{
-		circle(mode, x, y, radius, points);
+		circle(drawmode, x, y, radius, points);
 		return;
 	}
 
@@ -936,33 +1442,63 @@ void Graphics::arc(DrawMode mode, float x, float y, float radius, float angle1,
 	if (angle_shift == 0.0)
 		return;
 
+	// Prevent the connecting line from being drawn if a closed line arc has a
+	// small angle. Avoids some visual issues when connected lines are at sharp
+	// angles, due to the miter line join drawing code.
+	if (drawmode == DRAW_LINE && arcmode == ARC_CLOSED && fabsf(angle1 - angle2) < LOVE_TORAD(4))
+		arcmode = ARC_OPEN;
+
+	// Quick fix for the last part of a filled open arc not being drawn (because
+	// polygon(DRAW_FILL, ...) doesn't work without a closed loop of vertices.)
+	if (drawmode == DRAW_FILL && arcmode == ARC_OPEN)
+		arcmode = ARC_CLOSED;
+
 	float phi = angle1;
-	int num_coords = (points + 3) * 2;
-	float *coords = new float[num_coords];
-	coords[0] = coords[num_coords - 2] = x;
-	coords[1] = coords[num_coords - 1] = y;
 
-	for (int i = 0; i <= points; ++i, phi += angle_shift)
+	float *coords = nullptr;
+	int num_coords = 0;
+
+	const auto createPoints = [&](float *coordinates)
 	{
-		coords[2 * (i+1)]     = x + radius * cosf(phi);
-		coords[2 * (i+1) + 1] = y + radius * sinf(phi);
-	}
+		for (int i = 0; i <= points; ++i, phi += angle_shift)
+		{
+			coordinates[2 * i + 0] = x + radius * cosf(phi);
+			coordinates[2 * i + 1] = y + radius * sinf(phi);
+		}
+	};
 
-	// GL_POLYGON can only fill-draw convex polygons, so we need to do stuff manually here
-	if (mode == DRAW_LINE)
+	if (arcmode == ARC_PIE)
 	{
-		polyline(coords, num_coords); // Artifacts at sharp angles if set to looping.
+		num_coords = (points + 3) * 2;
+		coords = new float[num_coords];
+
+		coords[0] = coords[num_coords - 2] = x;
+		coords[1] = coords[num_coords - 1] = y;
+
+		createPoints(coords + 2);
 	}
-	else
+	else if (arcmode == ARC_OPEN)
 	{
-		gl.prepareDraw();
-		gl.bindTexture(0);
-		glEnableClientState(GL_VERTEX_ARRAY);
-		glVertexPointer(2, GL_FLOAT, 0, (const GLvoid *) coords);
-		glDrawArrays(GL_TRIANGLE_FAN, 0, points + 2);
-		glDisableClientState(GL_VERTEX_ARRAY);
+		num_coords = (points + 1) * 2;
+		coords = new float[num_coords];
+
+		createPoints(coords);
+	}
+	else // ARC_CLOSED
+	{
+		num_coords = (points + 2) * 2;
+		coords = new float[num_coords];
+
+		createPoints(coords);
+
+		// Connect the ends of the arc.
+		coords[num_coords - 2] = coords[0];
+		coords[num_coords - 1] = coords[1];
 	}
 
+	// NOTE: We rely on polygon() using GL_TRIANGLE_FAN, when fill mode is used.
+	polygon(drawmode, coords, num_coords);
+
 	delete[] coords;
 }
 
@@ -979,12 +1515,13 @@ void Graphics::polygon(DrawMode mode, const float *coords, size_t count)
 	}
 	else
 	{
+		OpenGL::TempDebugGroup debuggroup("Filled polygon draw");
+
 		gl.prepareDraw();
-		gl.bindTexture(0);
-		glEnableClientState(GL_VERTEX_ARRAY);
-		glVertexPointer(2, GL_FLOAT, 0, (const GLvoid *)coords);
-		glDrawArrays(GL_POLYGON, 0, count/2-1); // opengl will close the polygon for us
-		glDisableClientState(GL_VERTEX_ARRAY);
+		gl.bindTexture(gl.getDefaultTexture());
+		gl.useVertexAttribArrays(ATTRIBFLAG_POS);
+		glVertexAttribPointer(ATTRIB_POS, 2, GL_FLOAT, GL_FALSE, 0, coords);
+		gl.drawArrays(GL_TRIANGLE_FAN, 0, (int)count/2-1); // opengl will close the polygon for us
 	}
 }
 
@@ -992,19 +1529,17 @@ love::image::ImageData *Graphics::newScreenshot(love::image::Image *image, bool
 {
 	// Temporarily unbind the currently active canvas (glReadPixels reads the
 	// active framebuffer, not the main one.)
-	Canvas *curcanvas = Canvas::current;
-	if (curcanvas)
-		Canvas::bindDefaultCanvas();
+	std::vector<StrongRef<Canvas>> canvases = states.back().canvases;
+	setCanvas();
 
 	int w = getWidth();
 	int h = getHeight();
 
-	int row = 4*w;
+	int row = 4 * w;
+	int size = row * h;
 
-	int size = row*h;
-
-	GLubyte *pixels = 0;
-	GLubyte *screenshot = 0;
+	GLubyte *pixels = nullptr;
+	GLubyte *screenshot = nullptr;
 
 	try
 	{
@@ -1015,13 +1550,38 @@ love::image::ImageData *Graphics::newScreenshot(love::image::Image *image, bool
 	{
 		delete[] pixels;
 		delete[] screenshot;
-		if (curcanvas)
-			curcanvas->startGrab(curcanvas->getAttachedCanvases());
+		setCanvas(canvases);
 		throw love::Exception("Out of memory.");
 	}
 
+#ifdef LOVE_IOS
+	SDL_SysWMinfo info = {};
+	SDL_VERSION(&info.version);
+	SDL_GetWindowWMInfo(SDL_GL_GetCurrentWindow(), &info);
+
+	if (info.info.uikit.resolveFramebuffer != 0)
+	{
+		glBindFramebuffer(GL_DRAW_FRAMEBUFFER, info.info.uikit.resolveFramebuffer);
+
+		// We need to do an explicit MSAA resolve on iOS, because it uses GLES
+		// FBOs rather than a system framebuffer.
+		if (GLAD_ES_VERSION_3_0)
+			glBlitFramebuffer(0, 0, width, height, 0, 0, width, height, GL_COLOR_BUFFER_BIT, GL_NEAREST);
+		else if (GLAD_APPLE_framebuffer_multisample)
+			glResolveMultisampleFramebufferAPPLE();
+
+		glBindFramebuffer(GL_READ_FRAMEBUFFER, info.info.uikit.resolveFramebuffer);
+	}
+#endif
+
 	glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
 
+#ifdef LOVE_IOS
+	// Restore the previous binding for the main framebuffer.
+	if (info.info.uikit.resolveFramebuffer != 0)
+		glBindFramebuffer(GL_FRAMEBUFFER, gl.getDefaultFBO());
+#endif
+
 	if (!copyAlpha)
 	{
 		// Replace alpha values with full opacity.
@@ -1030,15 +1590,15 @@ love::image::ImageData *Graphics::newScreenshot(love::image::Image *image, bool
 	}
 
 	// OpenGL sucks and reads pixels from the lower-left. Let's fix that.
-
-	GLubyte *src = pixels - row, *dst = screenshot + size;
+	GLubyte *src = pixels - row;
+	GLubyte *dst = screenshot + size;
 
 	for (int i = 0; i < h; ++i)
 		memcpy(dst-=row, src+=row, row);
 
 	delete[] pixels;
 
-	love::image::ImageData *img = 0;
+	love::image::ImageData *img = nullptr;
 	try
 	{
 		// Tell the new ImageData that it owns the screenshot data, so we don't
@@ -1048,125 +1608,154 @@ love::image::ImageData *Graphics::newScreenshot(love::image::Image *image, bool
 	catch (love::Exception &)
 	{
 		delete[] screenshot;
-		if (curcanvas)
-			curcanvas->startGrab(curcanvas->getAttachedCanvases());
+		setCanvas(canvases);
 		throw;
 	}
 
 	// Re-bind the active canvas, if necessary.
-	if (curcanvas)
-		curcanvas->startGrab(curcanvas->getAttachedCanvases());
+	setCanvas(canvases);
 
 	return img;
 }
 
-std::string Graphics::getRendererInfo(Graphics::RendererInfo infotype) const
+Graphics::RendererInfo Graphics::getRendererInfo() const
 {
-	const char *infostr = 0;
+	RendererInfo info;
 
-	switch (infotype)
-	{
-	case Graphics::RENDERER_INFO_NAME:
-	default:
-		infostr = "OpenGL";
-		break;
-	case Graphics::RENDERER_INFO_VERSION:
-		infostr = (const char *) glGetString(GL_VERSION);
-		break;
-	case Graphics::RENDERER_INFO_VENDOR:
-		infostr = (const char *) glGetString(GL_VENDOR);
-		break;
-	case Graphics::RENDERER_INFO_DEVICE:
-		infostr = (const char *) glGetString(GL_RENDERER);
-		break;
-	}
+	if (GLAD_ES_VERSION_2_0)
+		info.name = "OpenGL ES";
+	else
+		info.name = "OpenGL";
 
-	if (!infostr)
-		throw love::Exception("Cannot retrieve renderer information.");
+	const char *str = (const char *) glGetString(GL_VERSION);
+	if (str)
+		info.version = str;
+	else
+		throw love::Exception("Cannot retrieve renderer version information.");
+
+	str = (const char *) glGetString(GL_VENDOR);
+	if (str)
+		info.vendor = str;
+	else
+		throw love::Exception("Cannot retrieve renderer vendor information.");
 
-	return std::string(infostr);
+	str = (const char *) glGetString(GL_RENDERER);
+	if (str)
+		info.device = str;
+	else
+		throw love::Exception("Cannot retrieve renderer device information.");
+
+	return info;
 }
 
-double Graphics::getSystemLimit(SystemLimit limittype) const
+Graphics::Stats Graphics::getStats() const
 {
-	double limit = 0.0;
+	Stats stats;
+
+	stats.drawCalls = gl.stats.drawCalls;
+	stats.canvasSwitches = gl.stats.framebufferBinds;
+	stats.shaderSwitches = gl.stats.shaderSwitches;
+	stats.canvases = Canvas::canvasCount;
+	stats.images = Image::imageCount;
+	stats.fonts = Font::fontCount;
+	stats.textureMemory = gl.stats.textureMemory;
 
+	return stats;
+}
+
+double Graphics::getSystemLimit(SystemLimit limittype) const
+{
 	switch (limittype)
 	{
 	case Graphics::LIMIT_POINT_SIZE:
-		{
-			GLfloat limits[2];
-			glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, limits);
-			limit = limits[1];
-		}
-		break;
+		return (double) gl.getMaxPointSize();
 	case Graphics::LIMIT_TEXTURE_SIZE:
-		limit = (double) gl.getMaxTextureSize();
-		break;
+		return (double) gl.getMaxTextureSize();
 	case Graphics::LIMIT_MULTI_CANVAS:
-		limit = (double) gl.getMaxRenderTargets();
-		break;
-	case Graphics::LIMIT_CANVAS_FSAA:
-		if (GLEE_VERSION_3_0 || GLEE_ARB_framebuffer_object
-			|| GLEE_EXT_framebuffer_multisample)
-		{
-			GLint intlimit = 0;
-			glGetIntegerv(GL_MAX_SAMPLES, &intlimit);
-			limit = (double) intlimit;
-		}
-		break;
+		return (double) gl.getMaxRenderTargets();
+	case Graphics::LIMIT_CANVAS_MSAA:
+		return (double) gl.getMaxRenderbufferSamples();
 	default:
-		break;
+		return 0.0;
 	}
+}
 
-	return limit;
+bool Graphics::isSupported(Feature feature) const
+{
+	switch (feature)
+	{
+	case FEATURE_MULTI_CANVAS_FORMATS:
+		return Canvas::isMultiFormatMultiCanvasSupported();
+	case FEATURE_CLAMP_ZERO:
+		return gl.isClampZeroTextureWrapSupported();
+	case FEATURE_LIGHTEN:
+		return GLAD_VERSION_1_4 || GLAD_ES_VERSION_3_0 || GLAD_EXT_blend_minmax;
+	default:
+		return false;
+	}
 }
 
-void Graphics::push()
+void Graphics::push(StackType type)
 {
-	if (userMatrices == matrixLimit)
-		throw Exception("Maximum stack depth reached. (More pushes than pops?)");
-	glPushMatrix();
-	++userMatrices;
-	pixel_size_stack.push_back(pixel_size_stack.back());
+	if (stackTypes.size() == MAX_USER_STACK_DEPTH)
+		throw Exception("Maximum stack depth reached (more pushes than pops?)");
+
+	gl.pushTransform();
+
+	pixelSizeStack.push_back(pixelSizeStack.back());
+
+	if (type == STACK_ALL)
+		states.push_back(states.back());
+
+	stackTypes.push_back(type);
 }
 
 void Graphics::pop()
 {
-	if (userMatrices < 1)
-		throw Exception("Minimum stack depth reached. (More pops than pushes?)");
-	glPopMatrix();
-	--userMatrices;
-	pixel_size_stack.pop_back();
+	if (stackTypes.size() < 1)
+		throw Exception("Minimum stack depth reached (more pops than pushes?)");
+
+	gl.popTransform();
+	pixelSizeStack.pop_back();
+
+	if (stackTypes.back() == STACK_ALL)
+	{
+		DisplayState &newstate = states[states.size() - 2];
+
+		restoreStateChecked(newstate);
+
+		// The last two states in the stack should be equal now.
+		states.pop_back();
+	}
+
+	stackTypes.pop_back();
 }
 
 void Graphics::rotate(float r)
 {
-	glRotatef(LOVE_TODEG(r), 0, 0, 1);
+	gl.getTransform().rotate(r);
 }
 
 void Graphics::scale(float x, float y)
 {
-	glScalef(x, y, 1);
-	pixel_size_stack.back() *= 2. / (fabs(x) + fabs(y));
+	gl.getTransform().scale(x, y);
+	pixelSizeStack.back() *= 2. / (fabs(x) + fabs(y));
 }
 
 void Graphics::translate(float x, float y)
 {
-	glTranslatef(x, y, 0);
+	gl.getTransform().translate(x, y);
 }
 
 void Graphics::shear(float kx, float ky)
 {
-	Matrix t;
-	t.setShear(kx, ky);
-	glMultMatrixf((const GLfloat *)t.getElements());
+	gl.getTransform().shear(kx, ky);
 }
 
 void Graphics::origin()
 {
-	glLoadIdentity();
-	pixel_size_stack.back() = 1;
+	gl.getTransform().setIdentity();
+	pixelSizeStack.back() = 1;
 }
 
 } // opengl
diff --git a/src/modules/graphics/opengl/Graphics.h b/src/modules/graphics/opengl/Graphics.h
index 7ab7560..993e62c 100644
--- a/src/modules/graphics/opengl/Graphics.h
+++ b/src/modules/graphics/opengl/Graphics.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -22,7 +22,6 @@
 #define LOVE_GRAPHICS_OPENGL_GRAPHICS_H
 
 // STD
-#include <iostream>
 #include <stack>
 #include <vector>
 
@@ -38,14 +37,19 @@
 
 #include "window/Window.h"
 
+#include "video/VideoStream.h"
+
 #include "Font.h"
 #include "Image.h"
 #include "graphics/Quad.h"
+#include "graphics/Texture.h"
 #include "SpriteBatch.h"
 #include "ParticleSystem.h"
 #include "Canvas.h"
 #include "Shader.h"
 #include "Mesh.h"
+#include "Text.h"
+#include "Video.h"
 
 namespace love
 {
@@ -54,55 +58,17 @@ namespace graphics
 namespace opengl
 {
 
-// During display mode changing, certain
-// variables about the OpenGL context are
-// lost.
-struct DisplayState
+class Graphics : public love::graphics::Graphics
 {
-	// Colors.
-	Color color;
-	Color backgroundColor;
-
-	// Blend mode.
-	Graphics::BlendMode blendMode;
-
-	// Line.
-	Graphics::LineStyle lineStyle;
-	Graphics::LineJoin lineJoin;
-
-	// Point.
-	float pointSize;
-	Graphics::PointStyle pointStyle;
-
-	// Scissor.
-	bool scissor;
-	OpenGL::Viewport scissorBox;
-
-	// Color mask.
-	bool colorMask[4];
-
-	bool wireframe;
+public:
 
-	// Default values.
-	DisplayState()
+	struct OptionalColorf
 	{
-		color.set(255,255,255,255);
-		backgroundColor.set(0, 0, 0, 255);
-		blendMode = Graphics::BLEND_ALPHA;
-		lineStyle = Graphics::LINE_SMOOTH;
-		lineJoin  = Graphics::LINE_JOIN_MITER;
-		pointSize = 1.0f;
-		pointStyle = Graphics::POINT_SMOOTH;
-		scissor = false;
-		colorMask[0] = colorMask[1] = colorMask[2] = colorMask[3] = true;
-		wireframe = false;
-	}
-
-};
+		float r, g, b, a;
+		bool enabled;
 
-class Graphics : public love::graphics::Graphics
-{
-public:
+		Colorf toColor() const { return Colorf(r, g, b, a); }
+	};
 
 	Graphics();
 	virtual ~Graphics();
@@ -110,14 +76,13 @@ public:
 	// Implements Module.
 	const char *getName() const;
 
-	DisplayState saveState();
-
-	void restoreState(const DisplayState &s);
-
 	virtual void setViewportSize(int width, int height);
-	virtual bool setMode(int width, int height, bool &sRGB);
+	virtual bool setMode(int width, int height);
 	virtual void unSetMode();
 
+	virtual void setActive(bool active);
+	virtual bool isActive() const;
+
 	void setDebug(bool enable);
 
 	/**
@@ -128,9 +93,19 @@ public:
 	void reset();
 
 	/**
-	 * Clears the screen.
+	 * Clears the screen to a specific color.
+	 **/
+	void clear(Colorf c);
+
+	/**
+	 * Clears each active canvas to a different color.
+	 **/
+	void clear(const std::vector<OptionalColorf> &colors);
+
+	/**
+	 * Discards the contents of the screen.
 	 **/
-	void clear();
+	void discard(const std::vector<bool> &colorbuffers, bool stencil);
 
 	/**
 	 * Flips buffers. (Rendered geometry is presented on screen).
@@ -162,6 +137,8 @@ public:
 	 **/
 	void setScissor(int x, int y, int width, int height);
 
+	void intersectScissor(int x, int y, int width, int height);
+
 	/**
 	 * Clears any scissor that has been created.
 	 **/
@@ -174,98 +151,112 @@ public:
 	bool getScissor(int &x, int &y, int &width, int &height) const;
 
 	/**
-	 * Enables the stencil buffer and set stencil function to fill it
-	 */
-	void defineStencil();
+	 * Enables or disables drawing to the stencil buffer. When enabled, the
+	 * color buffer is disabled.
+	 **/
+	void drawToStencilBuffer(StencilAction action, int value);
+	void stopDrawToStencilBuffer();
 
 	/**
-	 * Set stencil function to mask the following drawing calls using
-	 * the current stencil buffer
-	 * @param invert Invert the mask, i.e. draw everywhere expect where
-	 *               the mask is defined.
-	 */
-	void useStencil(bool invert = false);
+	 * Sets whether stencil testing is enabled.
+	 **/
+	void setStencilTest(CompareMode compare, int value);
+	void setStencilTest();
+	void getStencilTest(CompareMode &compare, int &value);
 
 	/**
-	 * Disables the stencil buffer
-	 */
-	void discardStencil();
+	 * Clear the stencil buffer in the active Canvas(es.)
+	 **/
+	void clearStencil();
 
 	/**
 	 * Creates an Image object with padding and/or optimization.
 	 **/
-	Image *newImage(love::image::ImageData *data, Texture::Format format = Texture::FORMAT_NORMAL);
-	Image *newImage(love::image::CompressedData *cdata, Texture::Format format = Texture::FORMAT_NORMAL);
+	Image *newImage(const std::vector<love::image::ImageData *> &data, const Image::Flags &flags);
+	Image *newImage(const std::vector<love::image::CompressedImageData *> &cdata, const Image::Flags &flags);
 
-	Quad *newQuad(Quad::Viewport v, float sw, float sh);
+	Quad *newQuad(Quad::Viewport v, double sw, double sh);
 
 	/**
 	 * Creates a Font object.
 	 **/
 	Font *newFont(love::font::Rasterizer *data, const Texture::Filter &filter = Texture::getDefaultFilter());
 
-	SpriteBatch *newSpriteBatch(Texture *texture, int size, int usage);
+	SpriteBatch *newSpriteBatch(Texture *texture, int size, Mesh::Usage usage);
 
 	ParticleSystem *newParticleSystem(Texture *texture, int size);
 
-	Canvas *newCanvas(int width, int height, Texture::Format format = Texture::FORMAT_NORMAL, int fsaa = 0);
+	Canvas *newCanvas(int width, int height, Canvas::Format format = Canvas::FORMAT_NORMAL, int msaa = 0);
+
+	Shader *newShader(const Shader::ShaderSource &source);
+
+	Mesh *newMesh(const std::vector<Vertex> &vertices, Mesh::DrawMode drawmode, Mesh::Usage usage);
+	Mesh *newMesh(int vertexcount, Mesh::DrawMode drawmode, Mesh::Usage usage);
+
+	Mesh *newMesh(const std::vector<Mesh::AttribFormat> &vertexformat, int vertexcount, Mesh::DrawMode drawmode, Mesh::Usage usage);
+	Mesh *newMesh(const std::vector<Mesh::AttribFormat> &vertexformat, const void *data, size_t datasize, Mesh::DrawMode drawmode, Mesh::Usage usage);
+
+	Text *newText(Font *font, const std::vector<Font::ColoredString> &text = {});
 
-	Shader *newShader(const Shader::ShaderSources &sources);
+	Video *newVideo(love::video::VideoStream *stream);
 
-	Mesh *newMesh(const std::vector<Vertex> &vertices, Mesh::DrawMode mode = Mesh::DRAW_MODE_FAN);
-	Mesh *newMesh(int vertexcount, Mesh::DrawMode mode = Mesh::DRAW_MODE_FAN);
+	bool isGammaCorrect() const;
 
 	/**
 	 * Sets the foreground color.
 	 * @param c The new foreground color.
 	 **/
-	void setColor(const Color &c);
+	void setColor(Colorf c);
 
 	/**
 	 * Gets current color.
 	 **/
-	Color getColor() const;
+	Colorf getColor() const;
 
 	/**
 	 * Sets the background Color.
 	 **/
-	void setBackgroundColor(const Color &c);
+	void setBackgroundColor(Colorf c);
 
 	/**
 	 * Gets the current background color.
 	 **/
-	Color getBackgroundColor() const;
+	Colorf getBackgroundColor() const;
 
-	/**
-	 * Sets the current font.
-	 * @param font A Font object.
-	 **/
 	void setFont(Font *font);
-	/**
-	 * Gets the current Font, or nil if none.
-	 **/
-	Font *getFont() const;
+	Font *getFont();
+
+	void setShader(Shader *shader);
+	void setShader();
+
+	Shader *getShader() const;
+
+	void setCanvas(Canvas *canvas);
+	void setCanvas(const std::vector<Canvas *> &canvases);
+	void setCanvas(const std::vector<StrongRef<Canvas>> &canvases);
+	void setCanvas();
+
+	std::vector<Canvas *> getCanvas() const;
 
 	/**
 	 * Sets the enabled color components when rendering.
 	 **/
-	void setColorMask(bool r, bool g, bool b, bool a);
+	void setColorMask(ColorMask mask);
 
 	/**
 	 * Gets the current color mask.
-	 * Returns an array of 4 booleans representing the mask.
 	 **/
-	const bool *getColorMask() const;
+	ColorMask getColorMask() const;
 
 	/**
 	 * Sets the current blend mode.
 	 **/
-	void setBlendMode(BlendMode mode);
+	void setBlendMode(BlendMode mode, BlendAlpha alphamode);
 
 	/**
 	 * Gets the current blend mode.
 	 **/
-	BlendMode getBlendMode() const;
+	BlendMode getBlendMode(BlendAlpha &alphamode) const;
 
 	/**
 	 * Sets the default filter for images, canvases, and fonts.
@@ -322,22 +313,11 @@ public:
 	void setPointSize(float size);
 
 	/**
-	 * Sets the style of points.
-	 * @param style POINT_SMOOTH or POINT_ROUGH.
-	 **/
-	void setPointStyle(PointStyle style);
-
-	/**
 	 * Gets the point size.
 	 **/
 	float getPointSize() const;
 
 	/**
-	 * Gets the point style.
-	 **/
-	PointStyle getPointStyle() const;
-
-	/**
 	 * Sets whether graphics will be drawn as wireframe lines instead of filled
 	 * triangles (has no effect for drawn points.)
 	 * This should only be used as a debugging tool. The wireframe lines do not
@@ -363,7 +343,7 @@ public:
 	 * @param kx Shear along the x-axis.
 	 * @param ky Shear along the y-axis.
 	 **/
-	void print(const std::string &str, float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky);
+	void print(const std::vector<Font::ColoredString> &str, float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky);
 
 	/**
 	 * Draw formatted text on screen at the specified coordinates.
@@ -381,14 +361,14 @@ public:
 	 * @param kx Shear along the x-axis.
 	 * @param ky Shear along the y-axis.
 	 **/
-	void printf(const std::string &str, float x, float y, float wrap, AlignMode align, float angle, float sx, float sy, float ox, float oy, float kx, float ky);
+	void printf(const std::vector<Font::ColoredString> &str, float x, float y, float wrap, Font::AlignMode align, float angle, float sx, float sy, float ox, float oy, float kx, float ky);
 
 	/**
 	 * Draws a point at (x,y).
 	 * @param x Point along x-axis.
 	 * @param y Point along y-axis.
 	 **/
-	void point(float x, float y);
+	void points(const float *coords, const uint8 *colors, size_t numpoints);
 
 	/**
 	 * Draws a series of lines connecting the given vertices.
@@ -407,6 +387,19 @@ public:
 	void rectangle(DrawMode mode, float x, float y, float w, float h);
 
 	/**
+	 * Variant of rectangle that draws a rounded rectangle.
+	 * @param mode The mode of drawing (line/filled).
+	 * @param x X-coordinate of top-left corner
+	 * @param y Y-coordinate of top-left corner
+	 * @param w The width of the rectangle.
+	 * @param h The height of the rectangle.
+	 * @param rx The radius of the corners on the x axis
+	 * @param ry The radius of the corners on the y axis
+	 * @param points The number of points to use per corner
+	 **/
+	void rectangle(DrawMode mode, float x, float y, float w, float h, float rx, float ry, int points = 10);
+
+	/**
 	 * Draws a circle using the specified arguments.
 	 * @param mode The mode of drawing (line/filled).
 	 * @param x X-coordinate.
@@ -417,8 +410,20 @@ public:
 	void circle(DrawMode mode, float x, float y, float radius, int points = 10);
 
 	/**
-	 * Draws an arc using the specified arguments.
+	 * Draws an ellipse using the specified arguments.
 	 * @param mode The mode of drawing (line/filled).
+	 * @param x X-coordinate of center
+	 * @param y Y-coordinate of center
+	 * @param a Radius in x-direction
+	 * @param b Radius in y-direction
+	 * @param points Number of points to use to draw the circle.
+	 **/
+	void ellipse(DrawMode mode, float x, float y, float a, float b, int points = 10);
+
+	/**
+	 * Draws an arc using the specified arguments.
+	 * @param drawmode The mode of drawing (line/filled).
+	 * @param arcmode The type of arc.
 	 * @param x X-coordinate.
 	 * @param y Y-coordinate.
 	 * @param radius Radius of the arc.
@@ -426,7 +431,7 @@ public:
 	 * @param angle2 The angle at which the arc terminates.
 	 * @param points Number of points to use to draw the arc.
 	 **/
-	void arc(DrawMode mode, float x, float y, float radius, float angle1, float angle2, int points = 10);
+	void arc(DrawMode drawmode, ArcMode arcmode, float x, float y, float radius, float angle1, float angle2, int points = 10);
 
 	/**
 	 * Draws a polygon with an arbitrary number of vertices.
@@ -444,20 +449,30 @@ public:
 	love::image::ImageData *newScreenshot(love::image::Image *image, bool copyAlpha = true);
 
 	/**
-	 * Returns a string containing system-dependent renderer information.
-	 * Returned string can vary greatly between systems! Do not rely on it for
+	 * Returns system-dependent renderer information.
+	 * Returned strings can vary greatly between systems! Do not rely on it for
 	 * anything!
-	 * @param infotype The type of information to return.
 	 **/
-	std::string getRendererInfo(Graphics::RendererInfo infotype) const;
+	RendererInfo getRendererInfo() const;
+
+	/**
+	 * Returns performance-related statistics.
+	 **/
+	Stats getStats() const;
 
 	/**
 	 * Gets the system-dependent numeric limit for the specified parameter.
 	 **/
 	double getSystemLimit(SystemLimit limittype) const;
 
-	void push();
+	/**
+	 * Gets whether a graphics feature is supported on this system.
+	 **/
+	bool isSupported(Feature feature) const;
+
+	void push(StackType type = STACK_TRANSFORM);
 	void pop();
+
 	void rotate(float r);
 	void scale(float x, float y = 1.0f);
 	void translate(float x, float y);
@@ -466,25 +481,66 @@ public:
 
 private:
 
-	Font *currentFont;
-	love::window::Window *currentWindow;
+	struct DisplayState
+	{
+		Colorf color = Colorf(255.0, 255.0, 255.0, 255.0);
+		Colorf backgroundColor = Colorf(0.0, 0.0, 0.0, 255.0);
+
+		BlendMode blendMode = BLEND_ALPHA;
+		BlendAlpha blendAlphaMode = BLENDALPHA_MULTIPLY;
+
+		float lineWidth = 1.0f;
+		LineStyle lineStyle = LINE_SMOOTH;
+		LineJoin lineJoin = LINE_JOIN_MITER;
+
+		float pointSize = 1.0f;
+
+		bool scissor = false;
+		ScissorRect scissorRect = ScissorRect();
+
+		// Stencil.
+		CompareMode stencilCompare = COMPARE_ALWAYS;
+		int stencilTestValue = 0;
+
+		StrongRef<Font> font;
+		StrongRef<Shader> shader;
+
+		std::vector<StrongRef<Canvas>> canvases;
+
+		ColorMask colorMask = ColorMask(true, true, true, true);
 
-	std::vector<double> pixel_size_stack; // stores current size of a pixel (needed for line drawing)
-	LineStyle lineStyle;
-	LineJoin lineJoin;
-	float lineWidth;
-	GLint matrixLimit;
-	GLint userMatrices;
-	bool colorMask[4];
-	bool wireframe;
+		bool wireframe = false;
+
+		Texture::Filter defaultFilter = Texture::Filter();
+
+		Texture::FilterMode defaultMipmapFilter = Texture::FILTER_NEAREST;
+		float defaultMipmapSharpness = 0.0f;
+	};
+
+	void restoreState(const DisplayState &s);
+	void restoreStateChecked(const DisplayState &s);
+
+	void checkSetDefaultFont();
+
+	StrongRef<love::window::Window> currentWindow;
+
+	StrongRef<Font> defaultFont;
+
+	std::vector<double> pixelSizeStack; // stores current size of a pixel (needed for line drawing)
+
+	QuadIndices *quadIndices;
 
 	int width;
 	int height;
 	bool created;
+	bool active;
+
+	bool writingToStencil;
 
-	bool activeStencil;
+	std::vector<DisplayState> states;
+	std::vector<StackType> stackTypes; // Keeps track of the pushed stack types.
 
-	DisplayState savedState;
+	static const size_t MAX_USER_STACK_DEPTH = 64;
 
 }; // Graphics
 
diff --git a/src/modules/graphics/opengl/Image.cpp b/src/modules/graphics/opengl/Image.cpp
index 2166fd4..ab4a4a3 100644
--- a/src/modules/graphics/opengl/Image.cpp
+++ b/src/modules/graphics/opengl/Image.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -20,10 +20,22 @@
 
 #include "Image.h"
 
+#include "graphics/Graphics.h"
+#include "common/int.h"
+
 // STD
-#include <cstring> // For memcpy
 #include <algorithm> // for min/max
 
+#ifdef LOVE_ANDROID
+// log2 is not declared in the math.h shipped with the Android NDK
+#include <cmath>
+inline double log2(double n)
+{ 
+	// log(n)/log(2) is log2.  
+	return std::log(n) / std::log(2);
+}
+#endif
+
 namespace love
 {
 namespace graphics
@@ -31,521 +43,532 @@ namespace graphics
 namespace opengl
 {
 
+int Image::imageCount = 0;
+
 float Image::maxMipmapSharpness = 0.0f;
 
-Texture::FilterMode Image::defaultMipmapFilter = Texture::FILTER_NONE;
+Texture::FilterMode Image::defaultMipmapFilter = Texture::FILTER_LINEAR;
 float Image::defaultMipmapSharpness = 0.0f;
 
-Image::Image(love::image::ImageData *data, Texture::Format format)
-	: data(data)
-	, cdata(nullptr)
-	, paddedWidth(width)
-	, paddedHeight(height)
-	, texture(0)
-	, mipmapSharpness(defaultMipmapSharpness)
-	, mipmapsCreated(false)
-	, compressed(false)
-	, format(format)
-	, usingDefaultTexture(false)
+static int getMipmapCount(int basewidth, int baseheight)
 {
-	width = data->getWidth();
-	height = data->getHeight();
-
-	data->retain();
-	preload();
+	return (int) log2(std::max(basewidth, baseheight)) + 1;
 }
 
-Image::Image(love::image::CompressedData *cdata, Texture::Format format)
-	: data(nullptr)
-	, cdata(cdata)
-	, paddedWidth(width)
-	, paddedHeight(height)
-	, texture(0)
-	, mipmapSharpness(defaultMipmapSharpness)
-	, mipmapsCreated(false)
-	, compressed(true)
-	, format(format)
-	, usingDefaultTexture(false)
+template <typename T>
+static bool verifyMipmapLevels(const std::vector<T> &miplevels)
 {
-	width = cdata->getWidth(0);
-	height = cdata->getHeight(0);
+	int numlevels = (int) miplevels.size();
 
-	cdata->retain();
-	preload();
-}
+	if (numlevels == 1)
+		return false;
 
-Image::~Image()
-{
-	if (data != nullptr)
-		data->release();
-	if (cdata != nullptr)
-		cdata->release();
-	unload();
-}
+	int width  = miplevels[0]->getWidth();
+	int height = miplevels[0]->getHeight();
 
-love::image::ImageData *Image::getImageData() const
-{
-	return data;
-}
+	int expectedlevels = getMipmapCount(width, height);
 
-love::image::CompressedData *Image::getCompressedData() const
-{
-	return cdata;
-}
+	// All mip levels must be present when not using auto-generated mipmaps.
+	if (numlevels != expectedlevels)
+		throw love::Exception("Image does not have all required mipmap levels (expected %d, got %d)", expectedlevels, numlevels);
 
-void Image::draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
-{
-	Matrix t;
-	t.setTransformation(x, y, angle, sx, sy, ox, oy, kx, ky);
+	// Verify the size of each mip level.
+	for (int i = 1; i < numlevels; i++)
+	{
+		width  = std::max(width / 2, 1);
+		height = std::max(height / 2, 1);
 
-	drawv(t, vertices);
+		if (miplevels[i]->getWidth() != width)
+			throw love::Exception("Width of image mipmap level %d is incorrect (expected %d, got %d)", i+1, width, miplevels[i]->getWidth());
+		if (miplevels[i]->getHeight() != height)
+			throw love::Exception("Height of image mipmap level %d is incorrect (expected %d, got %d)", i+1, height, miplevels[i]->getHeight());
+	}
+
+	return true;
 }
 
-void Image::drawq(Quad *quad, float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
+Image::Image(const std::vector<love::image::ImageData *> &imagedata, const Flags &flags)
+	: texture(0)
+	, mipmapSharpness(defaultMipmapSharpness)
+	, compressed(false)
+	, flags(flags)
+	, sRGB(false)
+	, usingDefaultTexture(false)
+	, textureMemorySize(0)
 {
-	Matrix t;
-	t.setTransformation(x, y, angle, sx, sy, ox, oy, kx, ky);
+	if (imagedata.empty())
+		throw love::Exception("");
 
-	drawv(t, quad->getVertices());
+	width = imagedata[0]->getWidth();
+	height = imagedata[0]->getHeight();
+
+	if (verifyMipmapLevels(imagedata))
+		this->flags.mipmaps = true;
+
+	for (const auto &id : imagedata)
+		data.push_back(id);
+
+	preload();
+	loadVolatile();
+
+	++imageCount;
 }
 
-void Image::predraw()
+Image::Image(const std::vector<love::image::CompressedImageData *> &compresseddata, const Flags &flags)
+	: texture(0)
+	, mipmapSharpness(defaultMipmapSharpness)
+	, compressed(true)
+	, flags(flags)
+	, sRGB(false)
+	, usingDefaultTexture(false)
+	, textureMemorySize(0)
 {
-	bind();
+	width = compresseddata[0]->getWidth(0);
+	height = compresseddata[0]->getHeight(0);
 
-	if (width != paddedWidth || height != paddedHeight)
+	if (verifyMipmapLevels(compresseddata))
+		this->flags.mipmaps = true;
+	else if (flags.mipmaps && getMipmapCount(width, height) != compresseddata[0]->getMipmapCount())
 	{
-		// NPOT image padded to POT size, so the texcoords should be scaled.
-		glMatrixMode(GL_TEXTURE);
-		glPushMatrix();
-		glScalef(float(width) / float(paddedWidth), float(height) / float(paddedHeight), 0.0f);
-		glMatrixMode(GL_MODELVIEW);
+		if (compresseddata[0]->getMipmapCount() == 1)
+			this->flags.mipmaps = false;
+		else
+		{
+			throw love::Exception("Image cannot have mipmaps: compressed image data does not have all required mipmap levels (expected %d, got %d)",
+			                      getMipmapCount(width, height),
+			                      compresseddata[0]->getMipmapCount());
+		}
 	}
-}
 
-void Image::postdraw()
-{
-	if (width != paddedWidth || height != paddedHeight)
+	for (const auto &cd : compresseddata)
 	{
-		glMatrixMode(GL_TEXTURE);
-		glPopMatrix();
-		glMatrixMode(GL_MODELVIEW);
+		cdata.push_back(cd);
+		if (cd->getFormat() != cdata[0]->getFormat())
+			throw love::Exception("All image mipmap levels must have the same format.");
 	}
+
+	preload();
+	loadVolatile();
+
+	++imageCount;
 }
 
-GLuint Image::getGLTexture() const
+Image::~Image()
 {
-	return texture;
+	unloadVolatile();
+	--imageCount;
 }
 
-void Image::uploadCompressedMipmaps()
+void Image::preload()
 {
-	if (!isCompressed() || !cdata || !hasCompressedTextureSupport(cdata->getFormat()))
-		return;
+	for (int i = 0; i < 4; i++)
+		vertices[i].r = vertices[i].g = vertices[i].b = vertices[i].a = 255;
+
+	// Vertices are ordered for use with triangle strips:
+	// 0----2
+	// |  / |
+	// | /  |
+	// 1----3
+	vertices[0].x = 0.0f;
+	vertices[0].y = 0.0f;
+	vertices[1].x = 0.0f;
+	vertices[1].y = (float) height;
+	vertices[2].x = (float) width;
+	vertices[2].y = 0.0f;
+	vertices[3].x = (float) width;
+	vertices[3].y = (float) height;
 
-	bind();
+	vertices[0].s = 0.0f;
+	vertices[0].t = 0.0f;
+	vertices[1].s = 0.0f;
+	vertices[1].t = 1.0f;
+	vertices[2].s = 1.0f;
+	vertices[2].t = 0.0f;
+	vertices[3].s = 1.0f;
+	vertices[3].t = 1.0f;
 
-	int count = cdata->getMipmapCount();
+	if (flags.mipmaps)
+		filter.mipmap = defaultMipmapFilter;
 
-	// We have to inform OpenGL if the image doesn't have all mipmap levels.
-	if (GLEE_VERSION_1_2 || GLEE_SGIS_texture_lod)
-	{
-		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, count - 1);
-	}
-	else if (cdata->getWidth(count-1) > 1 || cdata->getHeight(count-1) > 1)
-	{
-		// Telling OpenGL to ignore certain levels isn't always supported.
-		throw love::Exception("Cannot load mipmaps: "
-		      "compressed image does not have all required levels.");
-	}
+	if (!isGammaCorrect())
+		flags.linear = false;
 
-	for (int i = 1; i < count; i++)
-	{
-		glCompressedTexImage2DARB(GL_TEXTURE_2D,
-		                          i,
-		                          getCompressedFormat(cdata->getFormat()),
-		                          cdata->getWidth(i),
-		                          cdata->getHeight(i),
-		                          0,
-		                          GLsizei(cdata->getSize(i)),
-		                          cdata->getData(i));
-	}
+	if (isGammaCorrect() && !flags.linear)
+		sRGB = true;
+	else
+		sRGB = false;
 }
 
-void Image::createMipmaps()
+void Image::generateMipmaps()
 {
-	// Only valid for Images created with ImageData.
-	if (!data || isCompressed())
-		return;
-
-	if (!hasMipmapSupport())
-		throw love::Exception("Mipmap filtering is not supported on this system.");
-
-	// Some old drivers claim support for NPOT textures, but fail when creating
-	// mipmaps. We can't detect which systems will do this, so we fail gracefully
-	// for all NPOT images.
-	int w = int(width), h = int(height);
-	if (w != next_p2(w) || h != next_p2(h))
+	// The GL_GENERATE_MIPMAP texparameter is set in loadVolatile if we don't
+	// have support for glGenerateMipmap.
+	if (flags.mipmaps && !isCompressed() &&
+		(GLAD_ES_VERSION_2_0 || GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_object))
 	{
-		throw love::Exception("Cannot create mipmaps: "
-		      "image does not have power of two dimensions.");
-	}
-
-	bind();
-
-	// Prevent other threads from changing the ImageData while we upload it.
-	love::thread::Lock lock(data->getMutex());
-
-	if (hasNpot() && (GLEE_VERSION_3_0 || GLEE_ARB_framebuffer_object))
-	{
-		if (gl.getVendor() == OpenGL::VENDOR_ATI_AMD)
-		{
-			// AMD/ATI drivers have several bugs when generating mipmaps,
-			// re-uploading the entire base image seems to be required.
-			uploadTexture();
-
-			// More bugs: http://www.opengl.org/wiki/Common_Mistakes#Automatic_mipmap_generation
+		if (gl.bugs.generateMipmapsRequiresTexture2DEnable)
 			glEnable(GL_TEXTURE_2D);
-		}
 
 		glGenerateMipmap(GL_TEXTURE_2D);
 	}
-	else
-	{
-		glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
-		glTexSubImage2D(GL_TEXTURE_2D,
-		                0,
-		                0,
-		                0,
-		                (GLsizei)width,
-		                (GLsizei)height,
-		                GL_RGBA,
-		                GL_UNSIGNED_BYTE,
-		                data->getData());
-	}
 }
 
-void Image::checkMipmapsCreated()
+void Image::loadDefaultTexture()
 {
-	if (mipmapsCreated || filter.mipmap == FILTER_NONE || usingDefaultTexture)
-		return;
-
-	if (isCompressed() && cdata && hasCompressedTextureSupport(cdata->getFormat()))
-		uploadCompressedMipmaps();
-	else if (data)
-		createMipmaps();
-	else
-		return;
-
-	mipmapsCreated = true;
-}
+	usingDefaultTexture = true;
 
-void Image::setFilter(const Texture::Filter &f)
-{
-	filter = f;
+	gl.bindTexture(texture);
+	setFilter(filter);
 
-	// We don't want filtering or (attempted) mipmaps on the default texture.
-	if (usingDefaultTexture)
-	{
-		filter.mipmap = FILTER_NONE;
-		filter.min = filter.mag = FILTER_NEAREST;
-	}
+	// A nice friendly checkerboard to signify invalid textures...
+	GLubyte px[] = {0xFF,0xFF,0xFF,0xFF, 0xFF,0xA0,0xA0,0xFF,
+	                0xFF,0xA0,0xA0,0xFF, 0xFF,0xFF,0xFF,0xFF};
 
-	bind();
-	gl.setTextureFilter(filter);
-	checkMipmapsCreated();
+	glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, px);
 }
 
-void Image::setWrap(const Texture::Wrap &w)
+void Image::loadFromCompressedData()
 {
-	wrap = w;
+	GLenum iformat = getCompressedFormat(cdata[0]->getFormat(), sRGB);
 
-	bind();
-	gl.setTextureWrap(w);
-}
+	if (isGammaCorrect() && !sRGB)
+		flags.linear = true;
 
-void Image::setMipmapSharpness(float sharpness)
-{
-	if (hasMipmapSharpnessSupport())
-	{
-		// LOD bias has the range (-maxbias, maxbias)
-		mipmapSharpness = std::min(std::max(sharpness, -maxMipmapSharpness + 0.01f), maxMipmapSharpness - 0.01f);
+	int count = 1;
 
-		bind();
+	if (flags.mipmaps && cdata.size() > 1)
+		count = (int) cdata.size();
+	else if (flags.mipmaps)
+		count = cdata[0]->getMipmapCount();
 
-		// negative bias is sharper
-		glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_LOD_BIAS, -mipmapSharpness);
+	for (int i = 0; i < count; i++)
+	{
+		// Compressed image mipmaps can come from separate CompressedImageData
+		// objects, or all from a single object.
+		auto cd = cdata.size() > 1 ? cdata[i].get() : cdata[0].get();
+		int datamip = cdata.size() > 1 ? 0 : i;
+
+		glCompressedTexImage2D(GL_TEXTURE_2D, i, iformat, cd->getWidth(datamip),
+		                       cd->getHeight(datamip), 0,
+		                       (GLsizei) cd->getSize(datamip), cd->getData(datamip));
 	}
-	else
-		mipmapSharpness = 0.0f;
 }
 
-float Image::getMipmapSharpness() const
+void Image::loadFromImageData()
 {
-	return mipmapSharpness;
-}
-
-void Image::bind() const
-{
-	if (texture == 0)
-		return;
-
-	gl.bindTexture(texture);
-}
+	GLenum iformat = sRGB ? GL_SRGB8_ALPHA8 : GL_RGBA8;
+	GLenum format  = GL_RGBA;
 
-void Image::preload()
-{
-	memset(vertices, 255, sizeof(Vertex)*4);
-
-	vertices[0].x = 0;
-	vertices[0].y = 0;
-	vertices[1].x = 0;
-	vertices[1].y = (float) height;
-	vertices[2].x = (float) width;
-	vertices[2].y = (float) height;
-	vertices[3].x = (float) width;
-	vertices[3].y = 0;
+	// in GLES2, the internalformat and format params of TexImage have to match.
+	if (GLAD_ES_VERSION_2_0 && !GLAD_ES_VERSION_3_0)
+	{
+		format  = sRGB ? GL_SRGB_ALPHA : GL_RGBA;
+		iformat = format;
+	}
 
-	vertices[0].s = 0;
-	vertices[0].t = 0;
-	vertices[1].s = 0;
-	vertices[1].t = 1;
-	vertices[2].s = 1;
-	vertices[2].t = 1;
-	vertices[3].s = 1;
-	vertices[3].t = 0;
+	int mipcount = flags.mipmaps ? (int) data.size() : 1;
 
-	filter.mipmap = defaultMipmapFilter;
-}
+	for (int i = 0; i < mipcount; i++)
+	{
+		love::image::ImageData *id = data[i].get();
+		love::thread::Lock lock(id->getMutex());
 
-bool Image::load()
-{
-	return loadVolatile();
-}
+		glTexImage2D(GL_TEXTURE_2D, i, iformat, id->getWidth(), id->getHeight(),
+		             0, format, GL_UNSIGNED_BYTE, id->getData());
+	}
 
-void Image::unload()
-{
-	return unloadVolatile();
+	if (data.size() <= 1)
+		generateMipmaps();
 }
 
 bool Image::loadVolatile()
 {
-	if (format == FORMAT_SRGB && !hasSRGBSupport())
-		throw love::Exception("sRGB images are not supported on this system.");
+	OpenGL::TempDebugGroup debuggroup("Image load");
 
-	if (isCompressed() && cdata && !hasCompressedTextureSupport(cdata->getFormat()))
+	if (isCompressed() && !hasCompressedTextureSupport(cdata[0]->getFormat(), sRGB))
 	{
 		const char *str;
-		if (image::CompressedData::getConstant(cdata->getFormat(), str))
+		if (image::CompressedImageData::getConstant(cdata[0]->getFormat(), str))
 		{
 			throw love::Exception("Cannot create image: "
-			      "%s compressed images are not supported on this system.", str);
+			                      "%s%s compressed images are not supported on this system.", sRGB ? "sRGB " : "", str);
 		}
 		else
 			throw love::Exception("cannot create image: format is not supported on this system.");
 	}
+	else if (!isCompressed())
+	{
+		if (sRGB && !hasSRGBSupport())
+			throw love::Exception("sRGB images are not supported on this system.");
 
-	if (hasMipmapSharpnessSupport() && maxMipmapSharpness == 0.0f)
+		// GL_EXT_sRGB doesn't support glGenerateMipmap for sRGB textures.
+		if (sRGB && (GLAD_ES_VERSION_2_0 && GLAD_EXT_sRGB && !GLAD_ES_VERSION_3_0)
+			&& data.size() <= 1)
+		{
+			flags.mipmaps = false;
+			filter.mipmap = FILTER_NONE;
+		}
+	}
+
+	// NPOT textures don't support mipmapping without full NPOT support.
+	if ((GLAD_ES_VERSION_2_0 && !(GLAD_ES_VERSION_3_0 || GLAD_OES_texture_npot))
+		&& (width != nextP2(width) || height != nextP2(height)))
+	{
+		flags.mipmaps = false;
+		filter.mipmap = FILTER_NONE;
+	}
+
+	if (maxMipmapSharpness == 0.0f && GLAD_VERSION_1_4)
 		glGetFloatv(GL_MAX_TEXTURE_LOD_BIAS, &maxMipmapSharpness);
 
 	glGenTextures(1, &texture);
 	gl.bindTexture(texture);
 
-	filter.anisotropy = gl.setTextureFilter(filter);
-	gl.setTextureWrap(wrap);
+	setFilter(filter);
+	setWrap(wrap);
 	setMipmapSharpness(mipmapSharpness);
 
-	paddedWidth = width;
-	paddedHeight = height;
-
-	if (!hasNpot())
-	{
-		// NPOT textures will be padded to POT dimensions if necessary.
-		paddedWidth = next_p2(width);
-		paddedHeight = next_p2(height);
-	}
-
 	// Use a default texture if the size is too big for the system.
-	if (paddedWidth > gl.getMaxTextureSize() || paddedHeight > gl.getMaxTextureSize())
+	if (width > gl.getMaxTextureSize() || height > gl.getMaxTextureSize())
 	{
-		uploadDefaultTexture();
+		loadDefaultTexture();
 		return true;
 	}
 
-	// Mutex lock will potentially cover texture loading and mipmap creation.
-	love::thread::EmptyLock lock;
-	if (data)
-		lock.setLock(data->getMutex());
+	if (!flags.mipmaps && (GLAD_ES_VERSION_3_0 || GLAD_VERSION_1_0))
+		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
+
+	if (flags.mipmaps && !isCompressed() && data.size() <= 1 &&
+		!(GLAD_ES_VERSION_2_0 || GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_object))
+	{
+		// Auto-generate mipmaps every time the texture is modified, if
+		// glGenerateMipmap isn't supported.
+		glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
+	}
 
 	while (glGetError() != GL_NO_ERROR); // Clear errors.
 
-	if (hasNpot() || (width == paddedWidth && height == paddedHeight))
-		uploadTexture();
+	try
+	{
+		if (isCompressed())
+			loadFromCompressedData();
+		else
+			loadFromImageData();
+
+		GLenum glerr = glGetError();
+		if (glerr != GL_NO_ERROR)
+			throw love::Exception("Cannot create image (OpenGL error: %s)", OpenGL::errorString(glerr));
+	}
+	catch (love::Exception &)
+	{
+		gl.deleteTexture(texture);
+		texture = 0;
+		throw;
+	}
+
+	size_t prevmemsize = textureMemorySize;
+
+	if (isCompressed())
+		textureMemorySize = cdata[0]->getSize();
 	else
-		uploadTexturePadded();
+		textureMemorySize = data[0]->getSize();
 
-	GLenum glerr = glGetError();
-	if (glerr != GL_NO_ERROR)
-		throw love::Exception("Cannot create image (error code 0x%x)", glerr);
+	if (flags.mipmaps)
+		textureMemorySize *= 1.33334;
 
-	usingDefaultTexture = false;
-	mipmapsCreated = false;
-	checkMipmapsCreated();
+	gl.updateTextureMemorySize(prevmemsize, textureMemorySize);
 
+	usingDefaultTexture = false;
 	return true;
 }
 
-void Image::uploadTexturePadded()
+void Image::unloadVolatile()
 {
-	if (isCompressed() && cdata)
-	{
-		// Padded textures don't really work if they're compressed...
-		throw love::Exception("Cannot create image: "
-		                      "compressed NPOT images are not supported on this system.");
-	}
-	else if (data)
-	{
-		GLenum iformat = (format == FORMAT_SRGB) ? GL_SRGB8_ALPHA8 : GL_RGBA8;
-		glTexImage2D(GL_TEXTURE_2D,
-		             0,
-		             iformat,
-		             (GLsizei)paddedWidth,
-		             (GLsizei)paddedHeight,
-		             0,
-		             GL_RGBA,
-		             GL_UNSIGNED_BYTE,
-		             0);
-
-		glTexSubImage2D(GL_TEXTURE_2D,
-		                0,
-		                0, 0,
-		                (GLsizei)width,
-		                (GLsizei)height,
-		                GL_RGBA,
-		                GL_UNSIGNED_BYTE,
-		                data->getData());
-	}
+	if (texture == 0)
+		return;
+
+	gl.deleteTexture(texture);
+	texture = 0;
+
+	gl.updateTextureMemorySize(textureMemorySize, 0);
+	textureMemorySize = 0;
 }
 
-void Image::uploadTexture()
+bool Image::refresh(int xoffset, int yoffset, int w, int h)
 {
-	if (isCompressed() && cdata)
+	// No effect if the texture hasn't been created yet.
+	if (texture == 0 || usingDefaultTexture)
+		return false;
+
+	if (xoffset < 0 || yoffset < 0 || w <= 0 || h <= 0 ||
+		(xoffset + w) > width || (yoffset + h) > height)
 	{
-		GLenum format = getCompressedFormat(cdata->getFormat());
-		glCompressedTexImage2DARB(GL_TEXTURE_2D,
-		                          0,
-		                          format,
-		                          cdata->getWidth(0),
-		                          cdata->getHeight(0),
-		                          0,
-		                          GLsizei(cdata->getSize(0)),
-		                          cdata->getData(0));
+		throw love::Exception("Invalid rectangle dimensions.");
 	}
-	else if (data)
+
+	OpenGL::TempDebugGroup debuggroup("Image refresh");
+
+	gl.bindTexture(texture);
+
+	if (isCompressed())
 	{
-		GLenum iformat = (format == FORMAT_SRGB) ? GL_SRGB8_ALPHA8 : GL_RGBA8;
-		glTexImage2D(GL_TEXTURE_2D,
-		             0,
-		             iformat,
-		             (GLsizei)width,
-		             (GLsizei)height,
-		             0,
-		             GL_RGBA,
-		             GL_UNSIGNED_BYTE,
-		             data->getData());
+		loadFromCompressedData();
+		return true;
 	}
-}
 
-void Image::unloadVolatile()
-{
-	// Delete the hardware texture.
-	if (texture != 0)
+	GLenum format = GL_RGBA;
+
+	// In ES2, the format parameter of TexSubImage must match the internal
+	// format of the texture.
+	if (sRGB && (GLAD_ES_VERSION_2_0 && !GLAD_ES_VERSION_3_0))
+		format = GL_SRGB_ALPHA;
+
+	int mipcount = flags.mipmaps ? (int) data.size() : 1;
+
+	// Reupload the sub-rectangle of each mip level (if we have custom mipmaps.)
+	for (int i = 0; i < mipcount; i++)
 	{
-		gl.deleteTexture(texture);
-		texture = 0;
+		const image::pixel *pdata = (const image::pixel *) data[i]->getData();
+		pdata += yoffset * data[i]->getWidth() + xoffset;
+
+		thread::Lock lock(data[i]->getMutex());
+		glTexSubImage2D(GL_TEXTURE_2D, i, xoffset, yoffset, w, h, format,
+						GL_UNSIGNED_BYTE, pdata);
+
+		xoffset /= 2;
+		yoffset /= 2;
+		w = std::max(w / 2, 1);
+		h = std::max(h / 2, 1);
 	}
+
+	if (data.size() <= 1)
+		generateMipmaps();
+
+	return true;
 }
 
-bool Image::refresh()
+void Image::drawv(const Matrix4 &t, const Vertex *v)
 {
-	// No effect if the texture hasn't been created yet.
-	if (texture == 0)
-		return false;
+	OpenGL::TempDebugGroup debuggroup("Image draw");
 
-	if (usingDefaultTexture)
-	{
-		uploadDefaultTexture();
-		return true;
-	}
+	OpenGL::TempTransform transform(gl);
+	transform.get() *= t;
 
-	// We want this lock to potentially cover mipmap creation as well.
-	love::thread::EmptyLock lock;
+	gl.bindTexture(texture);
 
-	bind();
+	gl.useVertexAttribArrays(ATTRIBFLAG_POS | ATTRIBFLAG_TEXCOORD);
 
-	if (data && !isCompressed())
-		lock.setLock(data->getMutex());
+	glVertexAttribPointer(ATTRIB_POS, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), &v[0].x);
+	glVertexAttribPointer(ATTRIB_TEXCOORD, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), &v[0].s);
 
-	while (glGetError() != GL_NO_ERROR); // Clear errors.
+	gl.prepareDraw();
+	gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
+}
 
-	if (hasNpot() || (width == paddedWidth && height == paddedHeight))
-		uploadTexture();
-	else
-		uploadTexturePadded();
+void Image::draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
+{
+	Matrix4 t(x, y, angle, sx, sy, ox, oy, kx, ky);
 
-	if (glGetError() != GL_NO_ERROR)
-		uploadDefaultTexture();
-	else
-		usingDefaultTexture = false;
+	drawv(t, vertices);
+}
 
-	mipmapsCreated = false;
-	checkMipmapsCreated();
+void Image::drawq(Quad *quad, float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
+{
+	Matrix4 t(x, y, angle, sx, sy, ox, oy, kx, ky);
 
-	return true;
+	drawv(t, quad->getVertices());
 }
 
-Texture::Format Image::getFormat() const
+const void *Image::getHandle() const
 {
-	return format;
+	return &texture;
 }
 
-void Image::uploadDefaultTexture()
+const std::vector<StrongRef<love::image::ImageData>> &Image::getImageData() const
 {
-	usingDefaultTexture = true;
+	return data;
+}
 
-	bind();
-	setFilter(filter);
+const std::vector<StrongRef<love::image::CompressedImageData>> &Image::getCompressedData() const
+{
+	return cdata;
+}
 
-	// A nice friendly checkerboard to signify invalid textures...
-	GLubyte px[] = {0xFF,0xFF,0xFF,0xFF, 0xC0,0xC0,0xC0,0xFF,
-	                0xC0,0xC0,0xC0,0xFF, 0xFF,0xFF,0xFF,0xFF};
+void Image::setFilter(const Texture::Filter &f)
+{
+	if (!validateFilter(f, flags.mipmaps))
+	{
+		if (f.mipmap != FILTER_NONE && !flags.mipmaps)
+			throw love::Exception("Non-mipmapped image cannot have mipmap filtering.");
+		else
+			throw love::Exception("Invalid texture filter.");
+	}
+
+	filter = f;
+
+	// We don't want filtering or (attempted) mipmaps on the default texture.
+	if (usingDefaultTexture)
+	{
+		filter.mipmap = FILTER_NONE;
+		filter.min = filter.mag = FILTER_NEAREST;
+	}
 
-	glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, px);
+	gl.bindTexture(texture);
+	gl.setTextureFilter(filter);
 }
 
-void Image::drawv(const Matrix &t, const Vertex *v)
+bool Image::setWrap(const Texture::Wrap &w)
 {
-	predraw();
+	bool success = true;
+	wrap = w;
 
-	glPushMatrix();
+	if ((GLAD_ES_VERSION_2_0 && !(GLAD_ES_VERSION_3_0 || GLAD_OES_texture_npot))
+		&& (width != nextP2(width) || height != nextP2(height)))
+	{
+		if (wrap.s != WRAP_CLAMP || wrap.t != WRAP_CLAMP)
+			success = false;
+
+		// If we only have limited NPOT support then the wrap mode must be CLAMP.
+		wrap.s = wrap.t = WRAP_CLAMP;
+	}
 
-	glMultMatrixf((const GLfloat *)t.getElements());
+	if (!gl.isClampZeroTextureWrapSupported())
+	{
+		if (wrap.s == WRAP_CLAMP_ZERO)
+			wrap.s = WRAP_CLAMP;
+		if (wrap.t == WRAP_CLAMP_ZERO)
+			wrap.t = WRAP_CLAMP;
+	}
 
-	glEnableClientState(GL_VERTEX_ARRAY);
-	glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+	gl.bindTexture(texture);
+	gl.setTextureWrap(wrap);
 
-	glVertexPointer(2, GL_FLOAT, sizeof(Vertex), (GLvoid *)&v[0].x);
-	glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), (GLvoid *)&v[0].s);
+	return success;
+}
 
-	gl.prepareDraw();
-	glDrawArrays(GL_QUADS, 0, 4);
+void Image::setMipmapSharpness(float sharpness)
+{
+	// OpenGL ES doesn't support LOD bias via glTexParameter.
+	if (!GLAD_VERSION_1_4)
+		return;
 
-	glDisableClientState(GL_TEXTURE_COORD_ARRAY);
-	glDisableClientState(GL_VERTEX_ARRAY);
+	// LOD bias has the range (-maxbias, maxbias)
+	mipmapSharpness = std::min(std::max(sharpness, -maxMipmapSharpness + 0.01f), maxMipmapSharpness - 0.01f);
 
-	glPopMatrix();
+	gl.bindTexture(texture);
 
-	postdraw();
+	// negative bias is sharper
+	glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_LOD_BIAS, -mipmapSharpness);
+}
+
+float Image::getMipmapSharpness() const
+{
+	return mipmapSharpness;
+}
+
+const Image::Flags &Image::getFlags() const
+{
+	return flags;
 }
 
 void Image::setDefaultMipmapSharpness(float sharpness)
@@ -573,95 +596,190 @@ bool Image::isCompressed() const
 	return compressed;
 }
 
-GLenum Image::getCompressedFormat(image::CompressedData::Format cformat) const
+GLenum Image::getCompressedFormat(image::CompressedImageData::Format cformat, bool &isSRGB) const
 {
-	bool srgb = format == FORMAT_SRGB;
+	using image::CompressedImageData;
 
 	switch (cformat)
 	{
-	case image::CompressedData::FORMAT_DXT1:
-		if (srgb)
-			return GL_COMPRESSED_SRGB_S3TC_DXT1_EXT;
-		else
-			return GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
-	case image::CompressedData::FORMAT_DXT3:
-		if (srgb)
-			return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;
-		else
-			return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
-	case image::CompressedData::FORMAT_DXT5:
-		if (srgb)
-			return GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;
-		else
-			return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
-	case image::CompressedData::FORMAT_BC4:
+	case CompressedImageData::FORMAT_DXT1:
+		return isSRGB ? GL_COMPRESSED_SRGB_S3TC_DXT1_EXT : GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
+	case CompressedImageData::FORMAT_DXT3:
+		return isSRGB ? GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT : GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
+	case CompressedImageData::FORMAT_DXT5:
+		return isSRGB ? GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT : GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
+	case CompressedImageData::FORMAT_BC4:
+		isSRGB = false;
 		return GL_COMPRESSED_RED_RGTC1;
-	case image::CompressedData::FORMAT_BC4s:
+	case CompressedImageData::FORMAT_BC4s:
+		isSRGB = false;
 		return GL_COMPRESSED_SIGNED_RED_RGTC1;
-	case image::CompressedData::FORMAT_BC5:
+	case CompressedImageData::FORMAT_BC5:
+		isSRGB = false;
 		return GL_COMPRESSED_RG_RGTC2;
-	case image::CompressedData::FORMAT_BC5s:
+	case CompressedImageData::FORMAT_BC5s:
+		isSRGB = false;
 		return GL_COMPRESSED_SIGNED_RG_RGTC2;
-	default:
-		if (srgb)
-			return GL_SRGB8_ALPHA8;
+	case CompressedImageData::FORMAT_BC6H:
+		isSRGB = false;
+		return GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT;
+	case CompressedImageData::FORMAT_BC6Hs:
+		isSRGB = false;
+		return GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT;
+	case CompressedImageData::FORMAT_BC7:
+		return isSRGB ? GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM : GL_COMPRESSED_RGBA_BPTC_UNORM;
+	case CompressedImageData::FORMAT_PVR1_RGB2:
+		return isSRGB ? GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT : GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
+	case CompressedImageData::FORMAT_PVR1_RGB4:
+		return isSRGB ? GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT : GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
+	case CompressedImageData::FORMAT_PVR1_RGBA2:
+		return isSRGB ? GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT : GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
+	case CompressedImageData::FORMAT_PVR1_RGBA4:
+		return isSRGB ? GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT : GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
+	case CompressedImageData::FORMAT_ETC1:
+		// The ETC2 format can load ETC1 textures.
+		if (GLAD_ES_VERSION_3_0 || GLAD_VERSION_4_3 || GLAD_ARB_ES3_compatibility)
+			return isSRGB ? GL_COMPRESSED_SRGB8_ETC2 : GL_COMPRESSED_RGB8_ETC2;
 		else
-			return GL_RGBA8;
+		{
+			isSRGB = false;
+			return GL_ETC1_RGB8_OES;
+		}
+	case CompressedImageData::FORMAT_ETC2_RGB:
+		return isSRGB ? GL_COMPRESSED_SRGB8_ETC2 : GL_COMPRESSED_RGB8_ETC2;
+	case CompressedImageData::FORMAT_ETC2_RGBA:
+		return isSRGB ? GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC : GL_COMPRESSED_RGBA8_ETC2_EAC;
+	case CompressedImageData::FORMAT_ETC2_RGBA1:
+		return isSRGB ? GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 : GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
+	case CompressedImageData::FORMAT_EAC_R:
+		isSRGB = false;
+		return GL_COMPRESSED_R11_EAC;
+	case CompressedImageData::FORMAT_EAC_Rs:
+		isSRGB = false;
+		return GL_COMPRESSED_SIGNED_R11_EAC;
+	case CompressedImageData::FORMAT_EAC_RG:
+		isSRGB = false;
+		return GL_COMPRESSED_RG11_EAC;
+	case CompressedImageData::FORMAT_EAC_RGs:
+		isSRGB = false;
+		return GL_COMPRESSED_SIGNED_RG11_EAC;
+	case CompressedImageData::FORMAT_ASTC_4x4:
+		return isSRGB ? GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR : GL_COMPRESSED_RGBA_ASTC_4x4_KHR;
+	case CompressedImageData::FORMAT_ASTC_5x4:
+		return isSRGB ? GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR : GL_COMPRESSED_RGBA_ASTC_5x4_KHR;
+	case CompressedImageData::FORMAT_ASTC_5x5:
+		return isSRGB ? GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR : GL_COMPRESSED_RGBA_ASTC_5x5_KHR;
+	case CompressedImageData::FORMAT_ASTC_6x5:
+		return isSRGB ? GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR : GL_COMPRESSED_RGBA_ASTC_6x5_KHR;
+	case CompressedImageData::FORMAT_ASTC_6x6:
+		return isSRGB ? GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR : GL_COMPRESSED_RGBA_ASTC_6x6_KHR;
+	case CompressedImageData::FORMAT_ASTC_8x5:
+		return isSRGB ? GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR : GL_COMPRESSED_RGBA_ASTC_8x5_KHR;
+	case CompressedImageData::FORMAT_ASTC_8x6:
+		return isSRGB ? GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR : GL_COMPRESSED_RGBA_ASTC_8x6_KHR;
+	case CompressedImageData::FORMAT_ASTC_8x8:
+		return isSRGB ? GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR : GL_COMPRESSED_RGBA_ASTC_8x8_KHR;
+	case CompressedImageData::FORMAT_ASTC_10x5:
+		return isSRGB ? GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR : GL_COMPRESSED_RGBA_ASTC_10x5_KHR;
+	case CompressedImageData::FORMAT_ASTC_10x6:
+		return isSRGB ? GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR : GL_COMPRESSED_RGBA_ASTC_10x6_KHR;
+	case CompressedImageData::FORMAT_ASTC_10x8:
+		return isSRGB ? GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR : GL_COMPRESSED_RGBA_ASTC_10x8_KHR;
+	case CompressedImageData::FORMAT_ASTC_10x10:
+		return isSRGB ? GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR : GL_COMPRESSED_RGBA_ASTC_10x10_KHR;
+	case CompressedImageData::FORMAT_ASTC_12x10:
+		return isSRGB ? GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR : GL_COMPRESSED_RGBA_ASTC_12x10_KHR;
+	case CompressedImageData::FORMAT_ASTC_12x12:
+		return isSRGB ? GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR : GL_COMPRESSED_RGBA_ASTC_12x12_KHR;
+	default:
+		return isSRGB ? GL_SRGB8_ALPHA8 : GL_RGBA8;
 	}
 }
 
-bool Image::hasNpot()
-{
-	return GLEE_VERSION_2_0 || GLEE_ARB_texture_non_power_of_two;
-}
-
 bool Image::hasAnisotropicFilteringSupport()
 {
-	return GLEE_EXT_texture_filter_anisotropic;
+	return GLAD_EXT_texture_filter_anisotropic != GL_FALSE;
 }
 
-bool Image::hasMipmapSupport()
+bool Image::hasCompressedTextureSupport(image::CompressedImageData::Format format, bool sRGB)
 {
-	return GLEE_VERSION_1_4 || GLEE_SGIS_generate_mipmap;
+	using image::CompressedImageData;
+
+	switch (format)
+	{
+	case CompressedImageData::FORMAT_DXT1:
+		return GLAD_EXT_texture_compression_s3tc || GLAD_EXT_texture_compression_dxt1;
+	case CompressedImageData::FORMAT_DXT3:
+		return GLAD_EXT_texture_compression_s3tc || GLAD_ANGLE_texture_compression_dxt3;
+	case CompressedImageData::FORMAT_DXT5:
+		return GLAD_EXT_texture_compression_s3tc || GLAD_ANGLE_texture_compression_dxt5;
+	case CompressedImageData::FORMAT_BC4:
+	case CompressedImageData::FORMAT_BC4s:
+	case CompressedImageData::FORMAT_BC5:
+	case CompressedImageData::FORMAT_BC5s:
+		return (GLAD_VERSION_3_0 || GLAD_ARB_texture_compression_rgtc || GLAD_EXT_texture_compression_rgtc);
+	case CompressedImageData::FORMAT_BC6H:
+	case CompressedImageData::FORMAT_BC6Hs:
+	case CompressedImageData::FORMAT_BC7:
+		return GLAD_VERSION_4_2 || GLAD_ARB_texture_compression_bptc;
+	case CompressedImageData::FORMAT_PVR1_RGB2:
+	case CompressedImageData::FORMAT_PVR1_RGB4:
+	case CompressedImageData::FORMAT_PVR1_RGBA2:
+	case CompressedImageData::FORMAT_PVR1_RGBA4:
+		return sRGB ? GLAD_EXT_pvrtc_sRGB : GLAD_IMG_texture_compression_pvrtc;
+	case CompressedImageData::FORMAT_ETC1:
+		// ETC2 support guarantees ETC1 support as well.
+		return GLAD_ES_VERSION_3_0 || GLAD_VERSION_4_3 || GLAD_ARB_ES3_compatibility || GLAD_OES_compressed_ETC1_RGB8_texture;
+	case CompressedImageData::FORMAT_ETC2_RGB:
+	case CompressedImageData::FORMAT_ETC2_RGBA:
+	case CompressedImageData::FORMAT_ETC2_RGBA1:
+	case CompressedImageData::FORMAT_EAC_R:
+	case CompressedImageData::FORMAT_EAC_Rs:
+	case CompressedImageData::FORMAT_EAC_RG:
+	case CompressedImageData::FORMAT_EAC_RGs:
+		return GLAD_ES_VERSION_3_0 || GLAD_VERSION_4_3 || GLAD_ARB_ES3_compatibility;
+	case CompressedImageData::FORMAT_ASTC_4x4:
+	case CompressedImageData::FORMAT_ASTC_5x4:
+	case CompressedImageData::FORMAT_ASTC_5x5:
+	case CompressedImageData::FORMAT_ASTC_6x5:
+	case CompressedImageData::FORMAT_ASTC_6x6:
+	case CompressedImageData::FORMAT_ASTC_8x5:
+	case CompressedImageData::FORMAT_ASTC_8x6:
+	case CompressedImageData::FORMAT_ASTC_8x8:
+	case CompressedImageData::FORMAT_ASTC_10x5:
+	case CompressedImageData::FORMAT_ASTC_10x6:
+	case CompressedImageData::FORMAT_ASTC_10x8:
+	case CompressedImageData::FORMAT_ASTC_10x10:
+	case CompressedImageData::FORMAT_ASTC_12x10:
+	case CompressedImageData::FORMAT_ASTC_12x12:
+		return GLAD_ES_VERSION_3_2 || GLAD_KHR_texture_compression_astc_ldr;
+	default:
+		return false;
+	}
 }
 
-bool Image::hasMipmapSharpnessSupport()
+bool Image::hasSRGBSupport()
 {
-	return GLEE_VERSION_1_4;
+	return GLAD_ES_VERSION_3_0 || GLAD_EXT_sRGB || GLAD_VERSION_2_1 || GLAD_EXT_texture_sRGB;
 }
 
-bool Image::hasCompressedTextureSupport()
+bool Image::getConstant(const char *in, FlagType &out)
 {
-	return GLEE_VERSION_1_3 || GLEE_ARB_texture_compression;
+	return flagNames.find(in, out);
 }
 
-bool Image::hasCompressedTextureSupport(image::CompressedData::Format format)
+bool Image::getConstant(FlagType in, const char *&out)
 {
-	if (!hasCompressedTextureSupport())
-		return false;
-
-	switch (format)
-	{
-	case image::CompressedData::FORMAT_DXT1:
-	case image::CompressedData::FORMAT_DXT3:
-	case image::CompressedData::FORMAT_DXT5:
-		return GLEE_EXT_texture_compression_s3tc;
-	case image::CompressedData::FORMAT_BC4:
-	case image::CompressedData::FORMAT_BC4s:
-	case image::CompressedData::FORMAT_BC5:
-	case image::CompressedData::FORMAT_BC5s:
-		return (GLEE_VERSION_3_0 || GLEE_ARB_texture_compression_rgtc || GLEE_EXT_texture_compression_rgtc);
-	default:
-		break;
-	}
-
-	return false;
+	return flagNames.find(in, out);
 }
 
-bool Image::hasSRGBSupport()
+StringMap<Image::FlagType, Image::FLAG_TYPE_MAX_ENUM>::Entry Image::flagNameEntries[] =
 {
-	return GLEE_VERSION_2_1 || GLEE_EXT_texture_sRGB;
-}
+	{"mipmaps", FLAG_TYPE_MIPMAPS},
+	{"linear", FLAG_TYPE_LINEAR},
+};
+
+StringMap<Image::FlagType, Image::FLAG_TYPE_MAX_ENUM> Image::flagNames(Image::flagNameEntries, sizeof(Image::flagNameEntries));
 
 } // opengl
 } // graphics
diff --git a/src/modules/graphics/opengl/Image.h b/src/modules/graphics/opengl/Image.h
index d23f385..3366667 100644
--- a/src/modules/graphics/opengl/Image.h
+++ b/src/modules/graphics/opengl/Image.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -25,10 +25,12 @@
 #include "common/config.h"
 #include "common/Matrix.h"
 #include "common/Vector.h"
+#include "common/StringMap.h"
 #include "common/math.h"
 #include "image/ImageData.h"
-#include "image/CompressedData.h"
-#include "Texture.h"
+#include "image/CompressedImageData.h"
+#include "graphics/Texture.h"
+#include "graphics/Volatile.h"
 
 // OpenGL
 #include "OpenGL.h"
@@ -46,32 +48,45 @@ namespace opengl
  *
  * @author Anders Ruud
  **/
-class Image : public Texture
+class Image : public Texture, public Volatile
 {
 public:
 
+	enum FlagType
+	{
+		FLAG_TYPE_MIPMAPS,
+		FLAG_TYPE_LINEAR,
+		FLAG_TYPE_MAX_ENUM
+	};
+
+	struct Flags
+	{
+		bool mipmaps = false;
+		bool linear = false;
+	};
+
 	/**
 	 * Creates a new Image. Not that anything is ready to use
 	 * before load is called.
 	 *
-	 * @param data The data from which to load the image.
+	 * @param data The data from which to load the image. Each element in the
+	 * array is a mipmap level. If more than the base level is present, all
+	 * mip levels must be present.
 	 **/
-	Image(love::image::ImageData *data, Texture::Format format = Texture::FORMAT_NORMAL);
+	Image(const std::vector<love::image::ImageData *> &data, const Flags &flags);
 
 	/**
 	 * Creates a new Image with compressed image data.
 	 *
 	 * @param cdata The compressed data from which to load the image.
 	 **/
-	Image(love::image::CompressedData *cdata, Texture::Format format = Texture::FORMAT_NORMAL);
+	Image(const std::vector<love::image::CompressedImageData *> &cdata, const Flags &flags);
 
-	/**
-	 * Destructor. Deletes the hardware texture and other resources.
-	 **/
 	virtual ~Image();
 
-	love::image::ImageData *getImageData() const;
-	love::image::CompressedData *getCompressedData() const;
+	// Implements Volatile.
+	bool loadVolatile();
+	void unloadVolatile();
 
 	/**
 	 * @copydoc Drawable::draw()
@@ -83,76 +98,65 @@ public:
 	 **/
 	void drawq(Quad *quad, float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky);
 
-	/**
-	 * Call before using this Image's texture to draw. Binds the texture,
-	 * globally scales texture coordinates if the Image has NPOT dimensions and
-	 * NPOT isn't supported, etc.
-	 **/
-	virtual void predraw();
-	virtual void postdraw();
+	virtual const void *getHandle() const;
 
-	virtual GLuint getGLTexture() const;
+	const std::vector<StrongRef<love::image::ImageData>> &getImageData() const;
+	const std::vector<StrongRef<love::image::CompressedImageData>> &getCompressedData() const;
 
 	virtual void setFilter(const Texture::Filter &f);
-	virtual void setWrap(const Texture::Wrap &w);
+	virtual bool setWrap(const Texture::Wrap &w);
 
 	void setMipmapSharpness(float sharpness);
 	float getMipmapSharpness() const;
 
 	/**
-	 * Whether this Image is using a compressed texture (via CompressedData).
+	 * Whether this Image is using a compressed texture (via CompressedImageData).
 	 **/
 	bool isCompressed() const;
 
-	void bind() const;
-
-	bool load();
-	void unload();
-
-	// Implements Volatile.
-	bool loadVolatile();
-	void unloadVolatile();
-
 	/**
-	 * Re-uploads the ImageData or CompressedData associated with this Image to
-	 * the GPU, allowing situations where lovers modify an ImageData after image
-	 * creation from the ImageData, and apply the changes with Image:refresh().
+	 * Re-uploads the ImageData or CompressedImageData associated with this Image to
+	 * the GPU.
 	 **/
-	bool refresh();
+	bool refresh(int xoffset, int yoffset, int w, int h);
 
-	Texture::Format getFormat() const;
+	const Flags &getFlags() const;
 
 	static void setDefaultMipmapSharpness(float sharpness);
 	static float getDefaultMipmapSharpness();
 	static void setDefaultMipmapFilter(FilterMode f);
 	static FilterMode getDefaultMipmapFilter();
 
-	static bool hasNpot();
 	static bool hasAnisotropicFilteringSupport();
-	static bool hasMipmapSupport();
-	static bool hasMipmapSharpnessSupport();
+	static bool hasCompressedTextureSupport(image::CompressedImageData::Format format, bool sRGB);
+	static bool hasSRGBSupport();
 
-	static bool hasCompressedTextureSupport();
-	static bool hasCompressedTextureSupport(image::CompressedData::Format format);
+	static bool getConstant(const char *in, FlagType &out);
+	static bool getConstant(FlagType in, const char *&out);
 
-	static bool hasSRGBSupport();
+	static int imageCount;
 
 private:
 
-	void uploadDefaultTexture();
+	void drawv(const Matrix4 &t, const Vertex *v);
+
+	void preload();
+
+	void generateMipmaps();
+	void loadDefaultTexture();
+	void loadFromCompressedData();
+	void loadFromImageData();
 
-	void drawv(const Matrix &t, const Vertex *v);
+	GLenum getCompressedFormat(image::CompressedImageData::Format cformat, bool &isSRGB) const;
 
-	// The ImageData from which the texture is created. May be null if
+	// The ImageData from which the texture is created. May be empty if
 	// Compressed image data was used to create the texture.
-	love::image::ImageData *data;
+	// Each element in the array is a mipmap level.
+	std::vector<StrongRef<love::image::ImageData>> data;
 
 	// Or the Compressed Image Data from which the texture is created. May be
-	// null if raw ImageData was used to create the texture.
-	love::image::CompressedData *cdata;
-
-	// Real dimensions of the texture, if it was auto-padded to POT size.
-	int paddedWidth, paddedHeight;
+	// empty if raw ImageData was used to create the texture.
+	std::vector<StrongRef<love::image::CompressedImageData>> cdata;
 
 	// OpenGL texture identifier.
 	GLuint texture;
@@ -160,34 +164,27 @@ private:
 	// Mipmap texture LOD bias (sharpness) value.
 	float mipmapSharpness;
 
-	// True if mipmaps have been created for this Image.
-	bool mipmapsCreated;
-
 	// Whether this Image is using a compressed texture.
 	bool compressed;
 
-	// The format to interpret the texture's data as.
-	Texture::Format format;
+	// The flags used to initialize this Image.
+	Flags flags;
+
+	bool sRGB;
 
 	// True if the image wasn't able to be properly created and it had to fall
 	// back to a default texture.
 	bool usingDefaultTexture;
 
-	void preload();
-
-	void uploadTexturePadded();
-	void uploadTexture();
-
-	void uploadCompressedMipmaps();
-	void createMipmaps();
-	void checkMipmapsCreated();
+	size_t textureMemorySize;
 
 	static float maxMipmapSharpness;
 
 	static FilterMode defaultMipmapFilter;
 	static float defaultMipmapSharpness;
 
-	GLenum getCompressedFormat(image::CompressedData::Format cformat) const;
+	static StringMap<FlagType, FLAG_TYPE_MAX_ENUM>::Entry flagNameEntries[];
+	static StringMap<FlagType, FLAG_TYPE_MAX_ENUM> flagNames;
 
 }; // Image
 
diff --git a/src/modules/graphics/opengl/Mesh.cpp b/src/modules/graphics/opengl/Mesh.cpp
index 1059756..86044fd 100644
--- a/src/modules/graphics/opengl/Mesh.cpp
+++ b/src/modules/graphics/opengl/Mesh.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -22,9 +22,11 @@
 #include "Mesh.h"
 #include "common/Matrix.h"
 #include "common/Exception.h"
+#include "Shader.h"
 
 // C++
 #include <algorithm>
+#include <limits>
 
 namespace love
 {
@@ -33,131 +35,357 @@ namespace graphics
 namespace opengl
 {
 
-Mesh::Mesh(const std::vector<Vertex> &verts, Mesh::DrawMode mode)
-	: vbo(nullptr)
-	, vertex_count(0)
+static const char *getBuiltinAttribName(VertexAttribID attribid)
+{
+	const char *name = "";
+	Shader::getConstant(attribid, name);
+	return name;
+}
+
+static_assert(offsetof(Vertex, x) == sizeof(float) * 0, "Incorrect position offset in Vertex struct");
+static_assert(offsetof(Vertex, s) == sizeof(float) * 2, "Incorrect texture coordinate offset in Vertex struct");
+static_assert(offsetof(Vertex, r) == sizeof(float) * 4, "Incorrect color offset in Vertex struct");
+
+static std::vector<Mesh::AttribFormat> getDefaultVertexFormat()
+{
+	// Corresponds to the love::Vertex struct.
+	std::vector<Mesh::AttribFormat> vertexformat = {
+		{getBuiltinAttribName(ATTRIB_POS),      Mesh::DATA_FLOAT, 2},
+		{getBuiltinAttribName(ATTRIB_TEXCOORD), Mesh::DATA_FLOAT, 2},
+		{getBuiltinAttribName(ATTRIB_COLOR),    Mesh::DATA_BYTE,  4},
+	};
+
+	return vertexformat;
+}
+
+Mesh::Mesh(const std::vector<AttribFormat> &vertexformat, const void *data, size_t datasize, DrawMode drawmode, Usage usage)
+	: vertexFormat(vertexformat)
+	, vbo(nullptr)
+	, vertexCount(0)
+	, vertexStride(0)
 	, ibo(nullptr)
-	, element_count(0)
-	, element_data_type(getGLDataTypeFromMax(verts.size()))
-	, instance_count(1)
-	, draw_mode(mode)
-	, range_min(-1)
-	, range_max(-1)
-	, texture(nullptr)
-	, colors_enabled(false)
+	, useIndexBuffer(false)
+	, elementCount(0)
+	, elementDataType(0)
+	, drawMode(drawmode)
+	, rangeMin(-1)
+	, rangeMax(-1)
 {
-	setVertices(verts);
+	setupAttachedAttributes();
+	calculateAttributeSizes();
+
+	vertexCount = datasize / vertexStride;
+	elementDataType = getGLDataTypeFromMax(vertexCount);
+
+	if (vertexCount == 0)
+		throw love::Exception("Data size is too small for specified vertex attribute formats.");
+
+	vbo = new GLBuffer(datasize, data, GL_ARRAY_BUFFER, getGLBufferUsage(usage), GLBuffer::MAP_EXPLICIT_RANGE_MODIFY);
+
+	vertexScratchBuffer = new char[vertexStride];
 }
 
-Mesh::Mesh(int vertexcount, Mesh::DrawMode mode)
-	: vbo(nullptr)
-	, vertex_count(0)
+Mesh::Mesh(const std::vector<AttribFormat> &vertexformat, int vertexcount, DrawMode drawmode, Usage usage)
+	: vertexFormat(vertexformat)
+	, vbo(nullptr)
+	, vertexCount((size_t) vertexcount)
+	, vertexStride(0)
 	, ibo(nullptr)
-	, element_count(0)
-	, element_data_type(getGLDataTypeFromMax(vertexcount))
-	, draw_mode(mode)
-	, range_min(-1)
-	, range_max(-1)
-	, texture(nullptr)
-	, colors_enabled(false)
+	, useIndexBuffer(false)
+	, elementCount(0)
+	, elementDataType(getGLDataTypeFromMax(vertexcount))
+	, drawMode(drawmode)
+	, rangeMin(-1)
+	, rangeMax(-1)
 {
-	if (vertexcount < 1)
-		throw love::Exception("Invalid number of vertices.");
+	if (vertexcount <= 0)
+		throw love::Exception("Invalid number of vertices (%d).", vertexcount);
 
-	std::vector<Vertex> verts(vertexcount);
+	setupAttachedAttributes();
+	calculateAttributeSizes();
 
-	// Default-initialized vertices should have a white opaque color.
-	for (size_t i = 0; i < verts.size(); i++)
-	{
-		verts[i].r = 255;
-		verts[i].g = 255;
-		verts[i].b = 255;
-		verts[i].a = 255;
-	}
+	size_t buffersize = vertexCount * vertexStride;
 
-	setVertices(verts);
+	vbo = new GLBuffer(buffersize, nullptr, GL_ARRAY_BUFFER, getGLBufferUsage(usage), GLBuffer::MAP_EXPLICIT_RANGE_MODIFY);
+
+	// Initialize the buffer's contents to 0.
+	GLBuffer::Bind bind(*vbo);
+	memset(vbo->map(), 0, buffersize);
+	vbo->setMappedRangeModified(0, vbo->getSize());
+	vbo->unmap();
+
+	vertexScratchBuffer = new char[vertexStride];
+}
+
+Mesh::Mesh(const std::vector<Vertex> &vertices, DrawMode drawmode, Usage usage)
+	: Mesh(getDefaultVertexFormat(), &vertices[0], vertices.size() * sizeof(Vertex), drawmode, usage)
+{
+}
+
+Mesh::Mesh(int vertexcount, DrawMode drawmode, Usage usage)
+	: Mesh(getDefaultVertexFormat(), vertexcount, drawmode, usage)
+{
 }
 
 Mesh::~Mesh()
 {
 	delete vbo;
 	delete ibo;
+	delete vertexScratchBuffer;
+
+	for (const auto &attrib : attachedAttributes)
+	{
+		if (attrib.second.mesh != this)
+			attrib.second.mesh->release();
+	}
 }
 
-void Mesh::setVertices(const std::vector<Vertex> &verts)
+void Mesh::setupAttachedAttributes()
 {
-	if (verts.size() == 0)
-		throw love::Exception("At least one vertex is required.");
+	for (size_t i = 0; i < vertexFormat.size(); i++)
+	{
+		const std::string &name = vertexFormat[i].name;
 
-	size_t size = sizeof(Vertex) * verts.size();
+		if (attachedAttributes.find(name) != attachedAttributes.end())
+			throw love::Exception("Duplicate vertex attribute name: %s", name.c_str());
 
-	if (vbo && size > vbo->getSize())
-	{
-		delete vbo;
-		vbo = nullptr;
+		attachedAttributes[name] = {this, (int) i, true};
 	}
+}
+
+void Mesh::calculateAttributeSizes()
+{
+	size_t stride = 0;
 
-	if (!vbo)
+	for (const AttribFormat &format : vertexFormat)
 	{
-		// Full memory backing because we might access the data at any time.
-		vbo = VertexBuffer::Create(size, GL_ARRAY_BUFFER, GL_DYNAMIC_DRAW, VertexBuffer::BACKING_FULL);
+		// Hardware really doesn't like attributes that aren't 32 bit-aligned.
+		if (format.type == DATA_BYTE && format.components != 4)
+			throw love::Exception("byte vertex attributes must have 4 components.");
+
+		if (format.components <= 0 || format.components > 4)
+			throw love::Exception("Vertex attributes must have between 1 and 4 components.");
+
+		// Total size in bytes of each attribute in a single vertex.
+		attributeSizes.push_back(getAttribFormatSize(format));
+		stride += attributeSizes.back();
 	}
 
-	vertex_count = verts.size();
+	vertexStride = stride;
+}
+
+size_t Mesh::getAttributeOffset(size_t attribindex) const
+{
+	size_t offset = 0;
+
+	for (size_t i = 0; i < attribindex; i++)
+		offset += attributeSizes[i];
+
+	return offset;
+}
+
+void Mesh::setVertex(size_t vertindex, const void *data, size_t datasize)
+{
+	if (vertindex >= vertexCount)
+		throw love::Exception("Invalid vertex index: %ld", vertindex + 1);
+
+	size_t offset = vertindex * vertexStride;
+	size_t size = std::min(datasize, vertexStride);
+
+	GLBuffer::Bind bind(*vbo);
+	uint8 *bufferdata = (uint8 *) vbo->map();
+
+	memcpy(bufferdata + offset, data, size);
+
+	vbo->setMappedRangeModified(offset, size);
+}
+
+size_t Mesh::getVertex(size_t vertindex, void *data, size_t datasize)
+{
+	if (vertindex >= vertexCount)
+		throw love::Exception("Invalid vertex index: %ld", vertindex + 1);
+
+	size_t offset = vertindex * vertexStride;
+	size_t size = std::min(datasize, vertexStride);
+
+	// We're relying on vbo->map() returning read/write data... ew.
+	GLBuffer::Bind bind(*vbo);
+	const uint8 *bufferdata = (const uint8 *) vbo->map();
+
+	memcpy(data, bufferdata + offset, size);
+
+	return size;
+}
+
+void *Mesh::getVertexScratchBuffer()
+{
+	return vertexScratchBuffer;
+}
+
+void Mesh::setVertexAttribute(size_t vertindex, int attribindex, const void *data, size_t datasize)
+{
+	if (vertindex >= vertexCount)
+		throw love::Exception("Invalid vertex index: %ld", vertindex + 1);
+
+	if (attribindex >= (int) vertexFormat.size())
+		throw love::Exception("Invalid vertex attribute index: %d", attribindex + 1);
+
+	size_t offset = vertindex * vertexStride + getAttributeOffset(attribindex);
+	size_t size = std::min(datasize, attributeSizes[attribindex]);
+
+	GLBuffer::Bind bind(*vbo);
+	uint8 *bufferdata = (uint8 *) vbo->map();
+
+	memcpy(bufferdata + offset, data, size);
+
+	vbo->setMappedRangeModified(offset, size);
+}
+
+size_t Mesh::getVertexAttribute(size_t vertindex, int attribindex, void *data, size_t datasize)
+{
+	if (vertindex >= vertexCount)
+		throw love::Exception("Invalid vertex index: %ld", vertindex + 1);
+
+	if (attribindex >= (int) vertexFormat.size())
+		throw love::Exception("Invalid vertex attribute index: %d", attribindex + 1);
+
+	size_t offset = vertindex * vertexStride + getAttributeOffset(attribindex);
+	size_t size = std::min(datasize, attributeSizes[attribindex]);
+
+	// We're relying on vbo->map() returning read/write data... ew.
+	GLBuffer::Bind bind(*vbo);
+	const uint8 *bufferdata = (const uint8 *) vbo->map();
+
+	memcpy(data, bufferdata + offset, size);
+
+	return size;
+}
+
+size_t Mesh::getVertexCount() const
+{
+	return vertexCount;
+}
+
+size_t Mesh::getVertexStride() const
+{
+	return vertexStride;
+}
+
+const std::vector<Mesh::AttribFormat> &Mesh::getVertexFormat() const
+{
+	return vertexFormat;
+}
+
+Mesh::DataType Mesh::getAttributeInfo(int attribindex, int &components) const
+{
+	if (attribindex < 0 || attribindex >= (int) vertexFormat.size())
+		throw love::Exception("Invalid vertex attribute index: %d", attribindex + 1);
 
-	VertexBuffer::Bind vbo_bind(*vbo);
-	VertexBuffer::Mapper vbo_mapper(*vbo);
+	DataType type = vertexFormat[attribindex].type;
+	components = vertexFormat[attribindex].components;
 
-	// Fill the buffer with the vertices.
-	memcpy(vbo_mapper.get(), &verts[0], size);
+	return type;
 }
 
-const Vertex *Mesh::getVertices() const
+int Mesh::getAttributeIndex(const std::string &name) const
 {
-	if (vbo)
+	for (int i = 0; i < (int) vertexFormat.size(); i++)
 	{
-		VertexBuffer::Bind vbo_bind(*vbo);
-		return (Vertex *) vbo->map();
+		if (vertexFormat[i].name == name)
+			return i;
 	}
 
-	return nullptr;
+	return -1;
 }
 
-void Mesh::setVertex(size_t index, const Vertex &v)
+void Mesh::setAttributeEnabled(const std::string &name, bool enable)
 {
-	if (index >= vertex_count)
-		throw love::Exception("Invalid vertex index: %ld", index + 1);
+	auto it = attachedAttributes.find(name);
 
-	VertexBuffer::Bind vbo_bind(*vbo);
+	if (it == attachedAttributes.end())
+		throw love::Exception("Mesh does not have an attached vertex attribute named '%s'", name.c_str());
 
-	// We unmap the vertex buffer in Mesh::draw. This lets us coalesce the
-	// buffer transfer calls into just one.
-	Vertex *vertices = (Vertex *) vbo->map();
-	vertices[index] = v;
+	it->second.enabled = enable;
 }
 
-Vertex Mesh::getVertex(size_t index) const
+bool Mesh::isAttributeEnabled(const std::string &name) const
 {
-	if (index >= vertex_count)
-		throw love::Exception("Invalid vertex index: %ld", index + 1);
+	const auto it = attachedAttributes.find(name);
 
-	VertexBuffer::Bind vbo_bind(*vbo);
+	if (it == attachedAttributes.end())
+		throw love::Exception("Mesh does not have an attached vertex attribute named '%s'", name.c_str());
 
-	// We unmap the vertex buffer in Mesh::draw.
-	Vertex *vertices = (Vertex *) vbo->map();
-	return vertices[index];
+	return it->second.enabled;
 }
 
-size_t Mesh::getVertexCount() const
+void Mesh::attachAttribute(const std::string &name, Mesh *mesh)
 {
-	return vertex_count;
+	if (mesh != this)
+	{
+		for (const auto &it : mesh->attachedAttributes)
+		{
+			// If the supplied Mesh has attached attributes of its own, then we
+			// prevent it from being attached to avoid reference cycles.
+			if (it.second.mesh != mesh)
+				throw love::Exception("Cannot attach a Mesh which has attached Meshes of its own.");
+		}
+	}
+
+	AttachedAttribute oldattrib = {};
+	AttachedAttribute newattrib = {};
+
+	auto it = attachedAttributes.find(name);
+	if (it != attachedAttributes.end())
+		oldattrib = it->second;
+
+	newattrib.mesh = mesh;
+	newattrib.enabled = oldattrib.mesh ? oldattrib.enabled : true;
+	newattrib.index = mesh->getAttributeIndex(name);
+
+	if (newattrib.index < 0)
+		throw love::Exception("The specified mesh does not have a vertex attribute named '%s'", name.c_str());
+
+	if (newattrib.mesh != this)
+		newattrib.mesh->retain();
+
+	attachedAttributes[name] = newattrib;
+
+	if (oldattrib.mesh && oldattrib.mesh != this)
+		oldattrib.mesh->release();
+}
+
+void *Mesh::mapVertexData()
+{
+	GLBuffer::Bind bind(*vbo);
+	return vbo->map();
+}
+
+void Mesh::unmapVertexData(size_t modifiedoffset, size_t modifiedsize)
+{
+	GLBuffer::Bind bind(*vbo);
+	vbo->setMappedRangeModified(modifiedoffset, modifiedsize);
+	vbo->unmap();
+}
+
+void Mesh::flush()
+{
+	{
+		GLBuffer::Bind vbobind(*vbo);
+		vbo->unmap();
+	}
+
+	if (ibo != nullptr)
+	{
+		GLBuffer::Bind ibobind(*ibo);
+		ibo->unmap();
+	}
 }
 
 /**
  * Copies index data from a vector to a mapped index buffer.
  **/
 template <typename T>
-static void copyToIndexBuffer(const std::vector<uint32> &indices, VertexBuffer::Mapper &buffermap, size_t maxval)
+static void copyToIndexBuffer(const std::vector<uint32> &indices, GLBuffer::Mapper &buffermap, size_t maxval)
 {
 	T *elems = (T *) buffermap.get();
 
@@ -172,23 +400,12 @@ static void copyToIndexBuffer(const std::vector<uint32> &indices, VertexBuffer::
 
 void Mesh::setVertexMap(const std::vector<uint32> &map)
 {
-	GLenum datatype = getGLDataTypeFromMax(vertex_count);
+	size_t maxval = getVertexCount();
+
+	GLenum datatype = getGLDataTypeFromMax(maxval);
 
 	// Calculate the size in bytes of the index buffer data.
-	size_t size = map.size();
-	switch (datatype)
-	{
-	case GL_UNSIGNED_BYTE:
-		size *= sizeof(uint8);
-		break;
-	case GL_UNSIGNED_SHORT:
-		size *= sizeof(uint16);
-		break;
-	case GL_UNSIGNED_INT:
-	default:
-		size *= sizeof(uint32);
-		break;
-	}
+	size_t size = map.size() * getGLDataTypeSize(datatype);
 
 	if (ibo && size > ibo->getSize())
 	{
@@ -197,123 +414,107 @@ void Mesh::setVertexMap(const std::vector<uint32> &map)
 	}
 
 	if (!ibo && size > 0)
-	{
-		// Full memory backing because we might access the data at any time.
-		ibo = VertexBuffer::Create(size, GL_ELEMENT_ARRAY_BUFFER, GL_DYNAMIC_DRAW, VertexBuffer::BACKING_FULL);
-	}
+		ibo = new GLBuffer(size, nullptr, GL_ELEMENT_ARRAY_BUFFER, vbo->getUsage());
 
-	element_count = map.size();
+	useIndexBuffer = true;
+	elementCount = map.size();
 
-	if (!ibo || element_count == 0)
+	if (!ibo || elementCount == 0)
 		return;
 
-	VertexBuffer::Bind ibo_bind(*ibo);
-	VertexBuffer::Mapper ibo_map(*ibo);
+	GLBuffer::Bind ibobind(*ibo);
+	GLBuffer::Mapper ibomap(*ibo);
 
 	// Fill the buffer with the index values from the vector.
 	switch (datatype)
 	{
-	case GL_UNSIGNED_BYTE:
-		copyToIndexBuffer<uint8>(map, ibo_map, vertex_count);
-		break;
 	case GL_UNSIGNED_SHORT:
-		copyToIndexBuffer<uint16>(map, ibo_map, vertex_count);
+		copyToIndexBuffer<uint16>(map, ibomap, maxval);
 		break;
 	case GL_UNSIGNED_INT:
 	default:
-		copyToIndexBuffer<uint32>(map, ibo_map, vertex_count);
+		copyToIndexBuffer<uint32>(map, ibomap, maxval);
 		break;
 	}
 
-	element_data_type = datatype;
+	elementDataType = datatype;
+}
+
+void Mesh::setVertexMap()
+{
+	useIndexBuffer = false;
 }
 
 /**
  * Copies index data from a mapped buffer to a vector.
  **/
 template <typename T>
-static void copyFromIndexBuffer(void *buffer, std::vector<uint32> &indices, size_t maxval)
+static void copyFromIndexBuffer(void *buffer, size_t count, std::vector<uint32> &indices)
 {
 	T *elems = (T *) buffer;
-	for (size_t i = 0; i < maxval; i++)
+	for (size_t i = 0; i < count; i++)
 		indices.push_back((uint32) elems[i]);
 }
 
-void Mesh::getVertexMap(std::vector<uint32> &map) const
+bool Mesh::getVertexMap(std::vector<uint32> &map) const
 {
-	if (!ibo || element_count == 0)
-		return;
+	if (!useIndexBuffer)
+		return false;
 
 	map.clear();
-	map.reserve(element_count);
+	map.reserve(elementCount);
 
-	VertexBuffer::Bind ibo_bind(*ibo);
+	if (!ibo || elementCount == 0)
+		return true;
 
-	// We unmap the buffer in Mesh::draw and Mesh::setVertexMap.
+	GLBuffer::Bind ibobind(*ibo);
+
+	// We unmap the buffer in Mesh::draw, Mesh::setVertexMap, and Mesh::flush.
 	void *buffer = ibo->map();
 
 	// Fill the vector from the buffer.
-	switch (element_data_type)
+	switch (elementDataType)
 	{
-	case GL_UNSIGNED_BYTE:
-		copyFromIndexBuffer<uint8>(buffer, map, vertex_count);
-		break;
 	case GL_UNSIGNED_SHORT:
-		copyFromIndexBuffer<uint16>(buffer, map, vertex_count);
+		copyFromIndexBuffer<uint16>(buffer, elementCount, map);
 		break;
 	case GL_UNSIGNED_INT:
 	default:
-		copyFromIndexBuffer<uint32>(buffer, map, vertex_count);
+		copyFromIndexBuffer<uint32>(buffer, elementCount, map);
 		break;
 	}
-}
-
-size_t Mesh::getVertexMapCount() const
-{
-	return element_count;
-}
 
-void Mesh::setInstanceCount(int count)
-{
-	instance_count = std::max(count, 1);
+	return true;
 }
 
-int Mesh::getInstanceCount() const
+size_t Mesh::getVertexMapCount() const
 {
-	return instance_count;
+	return elementCount;
 }
 
 void Mesh::setTexture(Texture *tex)
 {
-	tex->retain();
-
-	if (texture)
-		texture->release();
-
-	texture = tex;
+	texture.set(tex);
 }
 
 void Mesh::setTexture()
 {
-	if (texture)
-		texture->release();
-
-	texture = nullptr;
+	texture.set(nullptr);
 }
 
 Texture *Mesh::getTexture() const
 {
-	return texture;
+	return texture.get();
 }
 
-void Mesh::setDrawMode(Mesh::DrawMode mode)
+void Mesh::setDrawMode(DrawMode mode)
 {
-	draw_mode = mode;
+	drawMode = mode;
 }
 
 Mesh::DrawMode Mesh::getDrawMode() const
 {
-	return draw_mode;
+	return drawMode;
 }
 
 void Mesh::setDrawRange(int min, int max)
@@ -321,157 +522,214 @@ void Mesh::setDrawRange(int min, int max)
 	if (min < 0 || max < 0 || min > max)
 		throw love::Exception("Invalid draw range.");
 
-	range_min = min;
-	range_max = max;
+	rangeMin = min;
+	rangeMax = max;
 }
 
 void Mesh::setDrawRange()
 {
-	range_min = range_max = -1;
+	rangeMin = rangeMax = -1;
 }
 
 void Mesh::getDrawRange(int &min, int &max) const
 {
-	min = range_min;
-	max = range_max;
+	min = rangeMin;
+	max = rangeMax;
 }
 
-void Mesh::setVertexColors(bool enable)
+int Mesh::bindAttributeToShaderInput(int attributeindex, const std::string &inputname)
 {
-	colors_enabled = enable;
-}
+	const AttribFormat &format = vertexFormat[attributeindex];
 
-bool Mesh::hasVertexColors() const
-{
-	return colors_enabled;
-}
+	GLint attriblocation = -1;
 
-void Mesh::draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
-{
-	const size_t pos_offset   = offsetof(Vertex, x);
-	const size_t tex_offset   = offsetof(Vertex, s);
-	const size_t color_offset = offsetof(Vertex, r);
+	// If the attribute is one of the LOVE-defined ones, use the constant
+	// attribute index for it, otherwise query the index from the shader.
+	VertexAttribID builtinattrib;
+	if (Shader::getConstant(inputname.c_str(), builtinattrib))
+		attriblocation = (GLint) builtinattrib;
+	else if (Shader::current)
+		attriblocation = Shader::current->getAttribLocation(inputname);
 
-	if (vertex_count == 0)
-		return;
+	// The active shader might not use this vertex attribute name.
+	if (attriblocation < 0)
+		return attriblocation;
 
-	if (texture)
-		texture->predraw();
-	else
-		gl.bindTexture(0);
+	// Needed for unmap and glVertexAttribPointer.
+	GLBuffer::Bind vbobind(*vbo);
 
-	Matrix m;
-	m.setTransformation(x, y, angle, sx, sy, ox, oy, kx, ky);
+	// Make sure the buffer isn't mapped (sends data to GPU if needed.)
+	vbo->unmap();
 
-	glPushMatrix();
-	glMultMatrixf(m.getElements());
+	const void *gloffset = vbo->getPointer(getAttributeOffset(attributeindex));
+	GLenum datatype = getGLDataType(format.type);
+	GLboolean normalized = (datatype == GL_UNSIGNED_BYTE);
 
-	VertexBuffer::Bind vbo_bind(*vbo);
+	glVertexAttribPointer(attriblocation, format.components, datatype, normalized, vertexStride, gloffset);
 
-	// Make sure the VBO isn't mapped when we draw (sends data to GPU if needed.)
-	vbo->unmap();
+	return attriblocation;
+}
 
-	glEnableClientState(GL_VERTEX_ARRAY);
-	glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+void Mesh::draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
+{
+	OpenGL::TempDebugGroup debuggroup("Mesh draw");
 
-	glVertexPointer(2, GL_FLOAT, sizeof(Vertex), vbo->getPointer(pos_offset));
-	glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), vbo->getPointer(tex_offset));
+	uint32 enabledattribs = 0;
 
-	if (hasVertexColors())
+	for (const auto &attrib : attachedAttributes)
 	{
-		// Per-vertex colors.
-		glEnableClientState(GL_COLOR_ARRAY);
-		glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(Vertex), vbo->getPointer(color_offset));
+		if (!attrib.second.enabled)
+			continue;
+
+		Mesh *mesh = attrib.second.mesh;
+		int location = mesh->bindAttributeToShaderInput(attrib.second.index, attrib.first);
+
+		if (location >= 0)
+			enabledattribs |= 1u << (uint32) location;
 	}
 
-	GLenum mode = getGLDrawMode(draw_mode);
+	// Not supported on all platforms or GL versions, I believe.
+	if (!(enabledattribs & ATTRIBFLAG_POS))
+		throw love::Exception("Mesh must have an enabled VertexPosition attribute to be drawn.");
+
+	gl.useVertexAttribArrays(enabledattribs);
+
+	if (texture.get())
+		gl.bindTexture(*(GLuint *) texture->getHandle());
+	else
+		gl.bindTexture(gl.getDefaultTexture());
+
+	Matrix4 m(x, y, angle, sx, sy, ox, oy, kx, ky);
+
+	OpenGL::TempTransform transform(gl);
+	transform.get() *= m;
 
 	gl.prepareDraw();
 
-	if (ibo && element_count > 0)
+	if (useIndexBuffer && ibo && elementCount > 0)
 	{
 		// Use the custom vertex map (index buffer) to draw the vertices.
-		VertexBuffer::Bind ibo_bind(*ibo);
+		GLBuffer::Bind ibo_bind(*ibo);
 
 		// Make sure the index buffer isn't mapped (sends data to GPU if needed.)
 		ibo->unmap();
 
-		int max = element_count - 1;
-		if (range_max >= 0)
-			max = std::min(std::max(range_max, 0), (int) element_count - 1);
+		int max = (int) elementCount - 1;
+		if (rangeMax >= 0)
+			max = std::min(rangeMax, max);
 
 		int min = 0;
-		if (range_min >= 0)
-			min = std::min(std::max(range_min, 0), max);
+		if (rangeMin >= 0)
+			min = std::min(rangeMin, max);
 
-		const void *indices = ibo->getPointer(min * sizeof(uint32));
-		GLenum type = element_data_type;
+		GLenum type = elementDataType;
+		const void *indices = ibo->getPointer(min * getGLDataTypeSize(type));
 
-		if (instance_count > 1)
-			gl.drawElementsInstanced(mode, max - min + 1, type, indices, instance_count);
-		else
-			glDrawElements(mode, max - min + 1, type, indices);
+		gl.drawElements(getGLDrawMode(drawMode), max - min + 1, type, indices);
 	}
 	else
 	{
-		int max = vertex_count - 1;
-		if (range_max >= 0)
-			max = std::min(std::max(range_max, 0), (int) vertex_count - 1);
+		int max = (int) vertexCount - 1;
+		if (rangeMax >= 0)
+			max = std::min(rangeMax, max);
 
 		int min = 0;
-		if (range_min >= 0)
-			min = std::min(std::max(range_min, 0), max);
+		if (rangeMin >= 0)
+			min = std::min(rangeMin, max);
 
 		// Normal non-indexed drawing (no custom vertex map.)
-		if (instance_count > 1)
-			gl.drawArraysInstanced(mode, min, max - min + 1, instance_count);
-		else
-			glDrawArrays(mode, min, max - min + 1);
+		gl.drawArrays(getGLDrawMode(drawMode), min, max - min + 1);
 	}
+}
 
-	glDisableClientState(GL_VERTEX_ARRAY);
-	glDisableClientState(GL_TEXTURE_COORD_ARRAY);
-
-	if (hasVertexColors())
+size_t Mesh::getAttribFormatSize(const AttribFormat &format)
+{
+	switch (format.type)
 	{
-		glDisableClientState(GL_COLOR_ARRAY);
-		// Using the color array leaves the GL constant color undefined.
-		gl.setColor(gl.getColor());
+	case DATA_BYTE:
+		return format.components * sizeof(uint8);
+	case DATA_FLOAT:
+		return format.components * sizeof(float);
+	default:
+		return 0;
 	}
-
-	glPopMatrix();
-
-	if (texture)
-		texture->postdraw();
 }
 
-GLenum Mesh::getGLDrawMode(DrawMode mode) const
+GLenum Mesh::getGLDrawMode(DrawMode mode)
 {
 	switch (mode)
 	{
-	case DRAW_MODE_FAN:
+	case DRAWMODE_FAN:
 		return GL_TRIANGLE_FAN;
-	case DRAW_MODE_STRIP:
+	case DRAWMODE_STRIP:
 		return GL_TRIANGLE_STRIP;
-	case DRAW_MODE_TRIANGLES:
+	case DRAWMODE_TRIANGLES:
+	default:
 		return GL_TRIANGLES;
-	case DRAW_MODE_POINTS:
+	case DRAWMODE_POINTS:
 		return GL_POINTS;
-	default:
-		break;
 	}
+}
 
-	return GL_TRIANGLES;
+GLenum Mesh::getGLDataType(DataType type)
+{
+	switch (type)
+	{
+	case DATA_BYTE:
+		return GL_UNSIGNED_BYTE;
+	case DATA_FLOAT:
+		return GL_FLOAT;
+	default:
+		return 0;
+	}
 }
 
-GLenum Mesh::getGLDataTypeFromMax(size_t maxvalue) const
+GLenum Mesh::getGLDataTypeFromMax(size_t maxvalue)
 {
 	if (maxvalue > LOVE_UINT16_MAX)
 		return GL_UNSIGNED_INT;
-	else if (maxvalue > LOVE_UINT8_MAX)
-		return GL_UNSIGNED_SHORT;
 	else
-		return GL_UNSIGNED_BYTE;
+		return GL_UNSIGNED_SHORT;
+}
+
+size_t Mesh::getGLDataTypeSize(GLenum datatype)
+{
+	switch (datatype)
+	{
+	case GL_UNSIGNED_BYTE:
+		return sizeof(uint8);
+	case GL_UNSIGNED_SHORT:
+		return sizeof(uint16);
+	case GL_UNSIGNED_INT:
+		return sizeof(uint32);
+	default:
+		return 0;
+	}
+}
+
+GLenum Mesh::getGLBufferUsage(Usage usage)
+{
+	switch (usage)
+	{
+	case USAGE_STREAM:
+		return GL_STREAM_DRAW;
+	case USAGE_DYNAMIC:
+		return GL_DYNAMIC_DRAW;
+	case USAGE_STATIC:
+		return GL_STATIC_DRAW;
+	default:
+		return 0;
+	}
+}
+
+bool Mesh::getConstant(const char *in, Usage &out)
+{
+	return usages.find(in, out);
+}
+
+bool Mesh::getConstant(Usage in, const char *&out)
+{
+	return usages.find(in, out);
 }
 
 bool Mesh::getConstant(const char *in, Mesh::DrawMode &out)
@@ -484,15 +742,42 @@ bool Mesh::getConstant(Mesh::DrawMode in, const char *&out)
 	return drawModes.find(in, out);
 }
 
-StringMap<Mesh::DrawMode, Mesh::DRAW_MODE_MAX_ENUM>::Entry Mesh::drawModeEntries[] =
+bool Mesh::getConstant(const char *in, DataType &out)
+{
+	return dataTypes.find(in, out);
+}
+
+bool Mesh::getConstant(DataType in, const char *&out)
+{
+	return dataTypes.find(in, out);
+}
+
+StringMap<Mesh::Usage, Mesh::USAGE_MAX_ENUM>::Entry Mesh::usageEntries[] =
+{
+	{"stream", USAGE_STREAM},
+	{"dynamic", USAGE_DYNAMIC},
+	{"static", USAGE_STATIC},
+};
+
+StringMap<Mesh::Usage, Mesh::USAGE_MAX_ENUM> Mesh::usages(Mesh::usageEntries, sizeof(Mesh::usageEntries));
+
+StringMap<Mesh::DrawMode, Mesh::DRAWMODE_MAX_ENUM>::Entry Mesh::drawModeEntries[] =
+{
+	{"fan", DRAWMODE_FAN},
+	{"strip", DRAWMODE_STRIP},
+	{"triangles", DRAWMODE_TRIANGLES},
+	{"points", DRAWMODE_POINTS},
+};
+
+StringMap<Mesh::DrawMode, Mesh::DRAWMODE_MAX_ENUM> Mesh::drawModes(Mesh::drawModeEntries, sizeof(Mesh::drawModeEntries));
+
+StringMap<Mesh::DataType, Mesh::DATA_MAX_ENUM>::Entry Mesh::dataTypeEntries[] =
 {
-	{"fan", Mesh::DRAW_MODE_FAN},
-	{"strip", Mesh::DRAW_MODE_STRIP},
-	{"triangles", Mesh::DRAW_MODE_TRIANGLES},
-	{"points", Mesh::DRAW_MODE_POINTS},
+	{"byte", DATA_BYTE},
+	{"float", DATA_FLOAT},
 };
 
-StringMap<Mesh::DrawMode, Mesh::DRAW_MODE_MAX_ENUM> Mesh::drawModes(Mesh::drawModeEntries, sizeof(Mesh::drawModeEntries));
+StringMap<Mesh::DataType, Mesh::DATA_MAX_ENUM> Mesh::dataTypes(Mesh::dataTypeEntries, sizeof(Mesh::dataTypeEntries));
 
 } // opengl
 } // graphics
diff --git a/src/modules/graphics/opengl/Mesh.h b/src/modules/graphics/opengl/Mesh.h
index da73af4..10f3492 100644
--- a/src/modules/graphics/opengl/Mesh.h
+++ b/src/modules/graphics/opengl/Mesh.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -27,11 +27,12 @@
 #include "common/math.h"
 #include "common/StringMap.h"
 #include "graphics/Drawable.h"
-#include "Texture.h"
-#include "VertexBuffer.h"
+#include "graphics/Texture.h"
+#include "GLBuffer.h"
 
 // C++
 #include <vector>
+#include <unordered_map>
 
 namespace love
 {
@@ -42,63 +43,110 @@ namespace opengl
 
 /**
  * Holds and draws arbitrary vertex geometry.
- * Each vertex in the Mesh has a position, texture coordinate, and color.
+ * Each vertex in the Mesh has a collection of vertex attributes specified on
+ * creation.
  **/
 class Mesh : public Drawable
 {
 public:
 
+	// The expected usage pattern of the Mesh's vertex data.
+	enum Usage
+	{
+		USAGE_STREAM,
+		USAGE_DYNAMIC,
+		USAGE_STATIC,
+		USAGE_MAX_ENUM
+	};
+
 	// How the Mesh's vertices are used when drawing.
 	// http://escience.anu.edu.au/lecture/cg/surfaceModeling/image/surfaceModeling015.png
 	enum DrawMode
 	{
-		DRAW_MODE_FAN,
-		DRAW_MODE_STRIP,
-		DRAW_MODE_TRIANGLES,
-		DRAW_MODE_POINTS,
-		DRAW_MODE_MAX_ENUM
+		DRAWMODE_FAN,
+		DRAWMODE_STRIP,
+		DRAWMODE_TRIANGLES,
+		DRAWMODE_POINTS,
+		DRAWMODE_MAX_ENUM
+	};
+
+	// The type of data a vertex attribute can store.
+	enum DataType
+	{
+		DATA_BYTE,
+		DATA_FLOAT,
+		DATA_MAX_ENUM
 	};
 
+	struct AttribFormat
+	{
+		std::string name;
+		DataType type;
+		int components; // max 4
+	};
+
+	Mesh(const std::vector<AttribFormat> &vertexformat, const void *data, size_t datasize, DrawMode drawmode, Usage usage);
+	Mesh(const std::vector<AttribFormat> &vertexformat, int vertexcount, DrawMode drawmode, Usage usage);
+
+	Mesh(const std::vector<Vertex> &vertices, DrawMode drawmode, Usage usage);
+	Mesh(int vertexcount, DrawMode drawmode, Usage usage);
+
+	virtual ~Mesh();
+
 	/**
-	 * Constructor.
-	 * @param verts The vertices to use in the Mesh.
-	 * @param mode The draw mode to use when drawing the Mesh.
+	 * Sets the values of all attributes at a specific vertex index in the Mesh.
+	 * The size of the data must be less than or equal to the total size of all
+	 * vertex attributes.
 	 **/
-	Mesh(const std::vector<Vertex> &verts, DrawMode mode = DRAW_MODE_FAN);
+	void setVertex(size_t vertindex, const void *data, size_t datasize);
+	size_t getVertex(size_t vertindex, void *data, size_t datasize);
+	void *getVertexScratchBuffer();
 
 	/**
-	 * Constructor.
-	 * Creates a Mesh with a certain number of default-initialized (hidden)
-	 * vertices.
-	 * @param vertexcount The number of vertices to use in the Mesh.
-	 * @param mode The draw mode to use when drawing the Mesh.
+	 * Sets the values for a single attribute at a specific vertex index in the
+	 * Mesh. The size of the data must be less than or equal to the size of the
+	 * attribute.
 	 **/
-	Mesh(int vertexcount, DrawMode mode = DRAW_MODE_FAN);
+	void setVertexAttribute(size_t vertindex, int attribindex, const void *data, size_t datasize);
+	size_t getVertexAttribute(size_t vertindex, int attribindex, void *data, size_t datasize);
 
-	virtual ~Mesh();
+	/**
+	 * Gets the total number of vertices that can be used when drawing the Mesh.
+	 **/
+	size_t getVertexCount() const;
 
 	/**
-	 * Replaces all the vertices in the Mesh with a new set of vertices.
+	 * Gets the size in bytes of the start of one vertex to the start of the
+	 * next, in the buffer.
 	 **/
-	void setVertices(const std::vector<Vertex> &verts);
+	size_t getVertexStride() const;
 
 	/**
-	 * Gets all of the vertices in the Mesh as an array.
+	 * Gets the format of each vertex attribute stored in the Mesh.
 	 **/
-	const Vertex *getVertices() const;
+	const std::vector<AttribFormat> &getVertexFormat() const;
+	DataType getAttributeInfo(int attribindex, int &components) const;
+	int getAttributeIndex(const std::string &name) const;
 
 	/**
-	 * Sets an individual vertex in the Mesh.
-	 * @param index The index into the list of vertices to use.
-	 * @param v The new vertex.
+	 * Sets whether a specific vertex attribute is used when drawing the Mesh.
 	 **/
-	void setVertex(size_t index, const Vertex &v);
-	Vertex getVertex(size_t index) const;
+	void setAttributeEnabled(const std::string &name, bool enable);
+	bool isAttributeEnabled(const std::string &name) const;
 
 	/**
-	 * Gets the total number of vertices in the Mesh.
+	 * Attaches a vertex attribute from another Mesh to this one. The attribute
+	 * will be used when drawing this Mesh.
 	 **/
-	size_t getVertexCount() const;
+	void attachAttribute(const std::string &name, Mesh *mesh);
+
+	void *mapVertexData();
+	void unmapVertexData(size_t modifiedoffset = 0, size_t modifiedsize = -1);
+
+	/**
+	 * Flushes all modified data to the GPU.
+	 **/
+	void flush();
 
 	/**
 	 * Sets the vertex map to use when drawing the Mesh. The vertex map
@@ -107,12 +155,13 @@ public:
 	 * {0, 1, 2, 3, 4, ...}
 	 **/
 	void setVertexMap(const std::vector<uint32> &map);
+	void setVertexMap();
 
 	/**
 	 * Fills the uint32 vector passed into the method with the previously set
 	 * vertex map (index buffer) values.
 	 **/
-	void getVertexMap(std::vector<uint32> &map) const;
+	bool getVertexMap(std::vector<uint32> &map) const;
 
 	/**
 	 * Gets the total number of elements in the vertex map array.
@@ -120,15 +169,6 @@ public:
 	size_t getVertexMapCount() const;
 
 	/**
-	 * Sets the number of instances of this Mesh to draw (uses hardware
-	 * instancing when possible.)
-	 * A custom vertex shader is necessary in order to introduce differences
-	 * in each instance.
-	 **/
-	void setInstanceCount(int count);
-	int getInstanceCount() const;
-
-	/**
 	 * Sets the texture used when drawing the Mesh.
 	 **/
 	void setTexture(Texture *texture);
@@ -154,47 +194,77 @@ public:
 	void setDrawRange();
 	void getDrawRange(int &min, int &max) const;
 
-	/**
-	 * Sets whether per-vertex colors are enabled. If this is disabled, the
-	 * global color (love.graphics.setColor) will be used for the entire Mesh.
-	 **/
-	void setVertexColors(bool enable);
-	bool hasVertexColors() const;
+	int bindAttributeToShaderInput(int attributeindex, const std::string &inputname);
 
 	// Implements Drawable.
-	void draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky);
+	void draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky) override;
+
+	static GLenum getGLBufferUsage(Usage usage);
+
+	static bool getConstant(const char *in, Usage &out);
+	static bool getConstant(Usage in, const char *&out);
 
 	static bool getConstant(const char *in, DrawMode &out);
 	static bool getConstant(DrawMode in, const char *&out);
 
+	static bool getConstant(const char *in, DataType &out);
+	static bool getConstant(DataType in, const char *&out);
+
 private:
 
-	GLenum getGLDrawMode(DrawMode mode) const;
-	GLenum getGLDataTypeFromMax(size_t maxvalue) const;
+	struct AttachedAttribute
+	{
+		Mesh *mesh;
+		int index;
+		bool enabled;
+	};
+
+	void setupAttachedAttributes();
+	void calculateAttributeSizes();
+	size_t getAttributeOffset(size_t attribindex) const;
+
+	static size_t getAttribFormatSize(const AttribFormat &format);
+
+	static GLenum getGLDrawMode(DrawMode mode);
+	static GLenum getGLDataType(DataType type);
+	static GLenum getGLDataTypeFromMax(size_t maxvalue);
+	static size_t getGLDataTypeSize(GLenum datatype);
+
+	std::vector<AttribFormat> vertexFormat;
+	std::vector<size_t> attributeSizes;
+
+	std::unordered_map<std::string, AttachedAttribute> attachedAttributes;
+
+	// Vertex buffer, for the vertex data.
+	GLBuffer *vbo;
+	size_t vertexCount;
+	size_t vertexStride;
 
-	// Vertex buffer.
-	VertexBuffer *vbo;
-	size_t vertex_count;
+	// Block of memory whose size is at least as large as a single vertex. Helps
+	// avoid memory allocations when using Mesh::setVertex etc.
+	char *vertexScratchBuffer;
 
 	// Element (vertex index) buffer, for the vertex map.
-	VertexBuffer *ibo;
-	size_t element_count;
-	GLenum element_data_type;
+	GLBuffer *ibo;
+	bool useIndexBuffer;
+	size_t elementCount;
+	GLenum elementDataType;
 
-	int instance_count;
+	DrawMode drawMode;
 
-	DrawMode draw_mode;
+	int rangeMin;
+	int rangeMax;
 
-	int range_min;
-	int range_max;
+	StrongRef<Texture> texture;
 
-	Texture *texture;
+	static StringMap<Usage, USAGE_MAX_ENUM>::Entry usageEntries[];
+	static StringMap<Usage, USAGE_MAX_ENUM> usages;
 
-	// Whether the per-vertex colors are used when drawing.
-	bool colors_enabled;
+	static StringMap<DrawMode, DRAWMODE_MAX_ENUM>::Entry drawModeEntries[];
+	static StringMap<DrawMode, DRAWMODE_MAX_ENUM> drawModes;
 
-	static StringMap<DrawMode, DRAW_MODE_MAX_ENUM>::Entry drawModeEntries[];
-	static StringMap<DrawMode, DRAW_MODE_MAX_ENUM> drawModes;
+	static StringMap<DataType, DATA_MAX_ENUM>::Entry dataTypeEntries[];
+	static StringMap<DataType, DATA_MAX_ENUM> dataTypes;
 
 }; // Mesh
 
diff --git a/src/modules/graphics/opengl/OpenGL.cpp b/src/modules/graphics/opengl/OpenGL.cpp
index fea9ca8..bb08499 100644
--- a/src/modules/graphics/opengl/OpenGL.cpp
+++ b/src/modules/graphics/opengl/OpenGL.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -28,9 +28,22 @@
 
 // C++
 #include <algorithm>
+#include <limits>
 
 // C
 #include <cstring>
+#include <cstdio>
+
+// For SDL_GL_GetProcAddress.
+#include <SDL_video.h>
+
+#ifdef LOVE_IOS
+#include <SDL_syswm.h>
+#endif
+
+#ifdef LOVE_ANDROID
+#include <dlfcn.h>
+#endif
 
 namespace love
 {
@@ -39,38 +52,75 @@ namespace graphics
 namespace opengl
 {
 
+static void *LOVEGetProcAddress(const char *name)
+{
+#ifdef LOVE_ANDROID
+	void *proc = dlsym(RTLD_DEFAULT, name);
+	if (proc)
+		return proc;
+#endif
+
+	return SDL_GL_GetProcAddress(name);
+}
+
 OpenGL::OpenGL()
-	: contextInitialized(false)
+	: stats()
+	, contextInitialized(false)
 	, maxAnisotropy(1.0f)
 	, maxTextureSize(0)
-	, maxRenderTargets(0)
+	, maxRenderTargets(1)
+	, maxRenderbufferSamples(0)
+	, maxTextureUnits(1)
 	, vendor(VENDOR_UNKNOWN)
 	, state()
 {
+	matrices.transform.reserve(10);
+	matrices.projection.reserve(2);
 }
 
-void OpenGL::initContext()
+bool OpenGL::initContext()
 {
 	if (contextInitialized)
-		return;
+		return true;
+
+	if (!gladLoadGLLoader(LOVEGetProcAddress))
+		return false;
 
 	initOpenGLFunctions();
 	initVendor();
+	initMatrices();
+
+	bugs = {};
 
-	// Store the current color so we don't have to get it through GL later.
-	GLfloat glcolor[4];
-	glGetFloatv(GL_CURRENT_COLOR, glcolor);
-	state.color.r = glcolor[0] * 255;
-	state.color.g = glcolor[1] * 255;
-	state.color.b = glcolor[2] * 255;
-	state.color.a = glcolor[3] * 255;
-
-	// Same with the current clear color.
-	glGetFloatv(GL_COLOR_CLEAR_VALUE, glcolor);
-	state.clearColor.r = glcolor[0] * 255;
-	state.clearColor.g = glcolor[1] * 255;
-	state.clearColor.b = glcolor[2] * 255;
-	state.clearColor.a = glcolor[3] * 255;
+#if defined(LOVE_WINDOWS) || defined(LOVE_LINUX)
+	// See the comments in OpenGL.h.
+	if (getVendor() == VENDOR_AMD)
+	{
+		bugs.clearRequiresDriverTextureStateUpdate = true;
+		bugs.generateMipmapsRequiresTexture2DEnable = true;
+	}
+#endif
+
+	contextInitialized = true;
+
+	return true;
+}
+
+void OpenGL::setupContext()
+{
+	if (!contextInitialized)
+		return;
+
+	initMaxValues();
+
+	GLfloat glcolor[4] = {1.0f, 1.0f, 1.0f, 1.0f};
+	glVertexAttrib4fv(ATTRIB_COLOR, glcolor);
+	glVertexAttrib4fv(ATTRIB_CONSTANTCOLOR, glcolor);
+
+	GLint maxvertexattribs = 1;
+	glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &maxvertexattribs);
+	state.enabledAttribArrays = (uint32) ((1ull << uint32(maxvertexattribs)) - 1);
+	useVertexAttribArrays(0);
 
 	// Get the current viewport.
 	glGetIntegerv(GL_VIEWPORT, (GLint *) &state.viewport.x);
@@ -80,44 +130,41 @@ void OpenGL::initContext()
 	glGetIntegerv(GL_SCISSOR_BOX, (GLint *) &state.scissor.x);
 	state.scissor.y = state.viewport.h - (state.scissor.y + state.scissor.h);
 
-	// Initialize multiple texture unit support for shaders, if available.
-	state.textureUnits.clear();
-	if (Shader::isSupported())
-	{
-		GLint maxtextureunits;
-		glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxtextureunits);
-
-		state.textureUnits.resize(maxtextureunits, 0);
-
-		GLenum curgltextureunit;
-		glGetIntegerv(GL_ACTIVE_TEXTURE, (GLint *) &curgltextureunit);
-
-		state.curTextureUnit = (int) curgltextureunit - GL_TEXTURE0;
-
-		// Retrieve currently bound textures for each texture unit.
-		for (size_t i = 0; i < state.textureUnits.size(); i++)
-		{
-			glActiveTexture(GL_TEXTURE0 + i);
-			glGetIntegerv(GL_TEXTURE_BINDING_2D, (GLint *) &state.textureUnits[i]);
-		}
+	if (GLAD_VERSION_1_0)
+		glGetFloatv(GL_POINT_SIZE, &state.pointSize);
+	else
+		state.pointSize = 1.0f;
 
-		glActiveTexture(curgltextureunit);
+	if (GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_sRGB || GLAD_EXT_framebuffer_sRGB
+		|| GLAD_EXT_sRGB_write_control)
+	{
+		state.framebufferSRGBEnabled = (glIsEnabled(GL_FRAMEBUFFER_SRGB) == GL_TRUE);
 	}
 	else
+		state.framebufferSRGBEnabled = false;
+
+	// Initialize multiple texture unit support for shaders.
+	state.boundTextures.clear();
+	state.boundTextures.resize(maxTextureUnits, 0);
+
+	for (int i = 0; i < (int) state.boundTextures.size(); i++)
 	{
-		// Multitexturing not supported, so we only have 1 texture unit.
-		state.textureUnits.resize(1, 0);
-		state.curTextureUnit = 0;
-		glGetIntegerv(GL_TEXTURE_BINDING_2D, (GLint *) &state.textureUnits[0]);
+		glActiveTexture(GL_TEXTURE0 + i);
+		glBindTexture(GL_TEXTURE_2D, 0);
 	}
 
-	BlendState blend = {GL_ONE, GL_ONE, GL_ZERO, GL_ZERO, GL_FUNC_ADD};
-	setBlendState(blend);
+	glActiveTexture(GL_TEXTURE0);
+	state.curTextureUnit = 0;
 
-	initMaxValues();
 	createDefaultTexture();
 
-	state.lastPseudoInstanceID = -1;
+	// Invalidate the cached matrices by setting some elements to NaN.
+	float nan = std::numeric_limits<float>::quiet_NaN();
+	state.lastProjectionMatrix.setTranslation(nan, nan);
+	state.lastTransformMatrix.setTranslation(nan, nan);
+
+	if (GLAD_VERSION_1_0)
+		glMatrixMode(GL_MODELVIEW);
 
 	contextInitialized = true;
 }
@@ -127,6 +174,9 @@ void OpenGL::deInitContext()
 	if (!contextInitialized)
 		return;
 
+	glDeleteTextures(1, &state.defaultTexture);
+	state.defaultTexture = 0;
+
 	contextInitialized = false;
 }
 
@@ -140,73 +190,118 @@ void OpenGL::initVendor()
 	}
 
 	// http://feedback.wildfiregames.com/report/opengl/feature/GL_VENDOR
+	// http://stackoverflow.com/questions/2093594/opengl-extensions-available-on-different-android-devices
 	if (strstr(vstr, "ATI Technologies"))
-		vendor = VENDOR_ATI_AMD;
+		vendor = VENDOR_AMD;
 	else if (strstr(vstr, "NVIDIA"))
 		vendor = VENDOR_NVIDIA;
 	else if (strstr(vstr, "Intel"))
 		vendor = VENDOR_INTEL;
 	else if (strstr(vstr, "Mesa"))
 		vendor = VENDOR_MESA_SOFT;
-	else if (strstr(vstr, "Apple Computer"))
+	else if (strstr(vstr, "Apple Computer") || strstr(vstr, "Apple Inc."))
 		vendor = VENDOR_APPLE;
 	else if (strstr(vstr, "Microsoft"))
 		vendor = VENDOR_MICROSOFT;
+	else if (strstr(vstr, "Imagination"))
+		vendor = VENDOR_IMGTEC;
+	else if (strstr(vstr, "ARM"))
+		vendor = VENDOR_ARM;
+	else if (strstr(vstr, "Qualcomm"))
+		vendor = VENDOR_QUALCOMM;
+	else if (strstr(vstr, "Broadcom"))
+		vendor = VENDOR_BROADCOM;
+	else if (strstr(vstr, "Vivante"))
+		vendor = VENDOR_VIVANTE;
 	else
 		vendor = VENDOR_UNKNOWN;
 }
 
 void OpenGL::initOpenGLFunctions()
 {
-	// The functionality of the core and ARB VBOs are identical, so we can
-	// assign the pointers of the core functions to the names of the ARB
-	// functions, if the latter isn't supported but the former is.
-	if (GLEE_VERSION_1_5 && !GLEE_ARB_vertex_buffer_object)
+	// Alias extension-suffixed framebuffer functions to core versions since
+	// there are so many different-named extensions that do the same things...
+	if (!(GLAD_ES_VERSION_3_0 || GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_object))
 	{
-		glBindBufferARB = (GLEEPFNGLBINDBUFFERARBPROC) glBindBuffer;
-		glBufferDataARB = (GLEEPFNGLBUFFERDATAARBPROC) glBufferData;
-		glBufferSubDataARB = (GLEEPFNGLBUFFERSUBDATAARBPROC) glBufferSubData;
-		glDeleteBuffersARB = (GLEEPFNGLDELETEBUFFERSARBPROC) glDeleteBuffers;
-		glGenBuffersARB = (GLEEPFNGLGENBUFFERSARBPROC) glGenBuffers;
-		glGetBufferParameterivARB = (GLEEPFNGLGETBUFFERPARAMETERIVARBPROC) glGetBufferParameteriv;
-		glGetBufferPointervARB = (GLEEPFNGLGETBUFFERPOINTERVARBPROC) glGetBufferPointerv;
-		glGetBufferSubDataARB = (GLEEPFNGLGETBUFFERSUBDATAARBPROC) glGetBufferSubData;
-		glIsBufferARB = (GLEEPFNGLISBUFFERARBPROC) glIsBuffer;
-		glMapBufferARB = (GLEEPFNGLMAPBUFFERARBPROC) glMapBuffer;
-		glUnmapBufferARB = (GLEEPFNGLUNMAPBUFFERARBPROC) glUnmapBuffer;
-	}
+		if (GLAD_VERSION_1_0 && GLAD_EXT_framebuffer_object)
+		{
+			fp_glBindRenderbuffer = fp_glBindRenderbufferEXT;
+			fp_glDeleteRenderbuffers = fp_glDeleteRenderbuffersEXT;
+			fp_glGenRenderbuffers = fp_glGenRenderbuffersEXT;
+			fp_glRenderbufferStorage = fp_glRenderbufferStorageEXT;
+			fp_glGetRenderbufferParameteriv = fp_glGetRenderbufferParameterivEXT;
+			fp_glBindFramebuffer = fp_glBindFramebufferEXT;
+			fp_glDeleteFramebuffers = fp_glDeleteFramebuffersEXT;
+			fp_glGenFramebuffers = fp_glGenFramebuffersEXT;
+			fp_glCheckFramebufferStatus = fp_glCheckFramebufferStatusEXT;
+			fp_glFramebufferTexture2D = fp_glFramebufferTexture2DEXT;
+			fp_glFramebufferRenderbuffer = fp_glFramebufferRenderbufferEXT;
+			fp_glGetFramebufferAttachmentParameteriv = fp_glGetFramebufferAttachmentParameterivEXT;
+			fp_glGenerateMipmap = fp_glGenerateMipmapEXT;
+		}
 
-	// Same deal for compressed textures.
-	if (GLEE_VERSION_1_3 && !GLEE_ARB_texture_compression)
-	{
-		glCompressedTexImage2DARB = (GLEEPFNGLCOMPRESSEDTEXIMAGE2DARBPROC) glCompressedTexImage2D;
-		glCompressedTexSubImage2DARB = (GLEEPFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) glCompressedTexSubImage2D;
-		glGetCompressedTexImageARB = (GLEEPFNGLGETCOMPRESSEDTEXIMAGEARBPROC) glGetCompressedTexImage;
+		if (GLAD_EXT_framebuffer_blit)
+			fp_glBlitFramebuffer = fp_glBlitFramebufferEXT;
+		else if (GLAD_ANGLE_framebuffer_blit)
+			fp_glBlitFramebuffer = fp_glBlitFramebufferANGLE;
+		else if (GLAD_NV_framebuffer_blit)
+			fp_glBlitFramebuffer = fp_glBlitFramebufferNV;
+
+		if (GLAD_EXT_framebuffer_multisample)
+			fp_glRenderbufferStorageMultisample = fp_glRenderbufferStorageMultisampleEXT;
+		else if (GLAD_APPLE_framebuffer_multisample)
+			fp_glRenderbufferStorageMultisample = fp_glRenderbufferStorageMultisampleAPPLE;
+		else if (GLAD_ANGLE_framebuffer_multisample)
+			fp_glRenderbufferStorageMultisample = fp_glRenderbufferStorageMultisampleANGLE;
+		else if (GLAD_NV_framebuffer_multisample)
+			fp_glRenderbufferStorageMultisample = fp_glRenderbufferStorageMultisampleNV;
 	}
 }
 
 void OpenGL::initMaxValues()
 {
 	// We'll need this value to clamp anisotropy.
-	if (GLEE_EXT_texture_filter_anisotropic)
+	if (GLAD_EXT_texture_filter_anisotropic)
 		glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &maxAnisotropy);
 	else
 		maxAnisotropy = 1.0f;
 
 	glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
 
-	if (Canvas::isSupported() && (GLEE_VERSION_2_0 || GLEE_ARB_draw_buffers))
+	int maxattachments = 1;
+	int maxdrawbuffers = 1;
+
+	if (GLAD_ES_VERSION_3_0 || GLAD_VERSION_2_0)
 	{
-		int maxattachments = 0;
 		glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, &maxattachments);
-
-		int maxdrawbuffers = 0;
 		glGetIntegerv(GL_MAX_DRAW_BUFFERS, &maxdrawbuffers);
+	}
+
+	maxRenderTargets = std::min(maxattachments, maxdrawbuffers);
 
-		maxRenderTargets = std::min(maxattachments, maxdrawbuffers);
+	if (GLAD_ES_VERSION_3_0 || GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_object
+		|| GLAD_EXT_framebuffer_multisample || GLAD_APPLE_framebuffer_multisample
+		|| GLAD_ANGLE_framebuffer_multisample)
+	{
+		glGetIntegerv(GL_MAX_SAMPLES, &maxRenderbufferSamples);
 	}
 	else
-		maxRenderTargets = 0;
+		maxRenderbufferSamples = 0;
+
+	glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
+
+	GLfloat limits[2];
+	glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, limits);
+	maxPointSize = limits[1];
+}
+
+void OpenGL::initMatrices()
+{
+	matrices.transform.clear();
+	matrices.projection.clear();
+
+	matrices.transform.push_back(Matrix4());
+	matrices.projection.push_back(Matrix4());
 }
 
 void OpenGL::createDefaultTexture()
@@ -216,8 +311,10 @@ void OpenGL::createDefaultTexture()
 	// primitives, which would create the need to use different "passthrough"
 	// shaders for untextured primitives vs images.
 
-	GLuint curtexture = state.textureUnits[state.curTextureUnit];
-	bindTexture(0);
+	GLuint curtexture = state.boundTextures[state.curTextureUnit];
+
+	glGenTextures(1, &state.defaultTexture);
+	bindTexture(state.defaultTexture);
 
 	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
 	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
@@ -225,111 +322,106 @@ void OpenGL::createDefaultTexture()
 	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
 	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
 
-	GLubyte pix = 255;
-	glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE8, 1, 1, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, &pix);
+	GLubyte pix[] = {255, 255, 255, 255};
+	glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, pix);
 
 	bindTexture(curtexture);
 }
 
-void OpenGL::prepareDraw()
+void OpenGL::pushTransform()
 {
-	Shader *shader = Shader::current;
-	if (shader != nullptr)
-	{
-		// Make sure the active shader has the correct values for its
-		// love-provided uniforms.
-		shader->checkSetScreenParams();
-
-		// Make sure the Instance ID variable is up-to-date when
-		// pseudo-instancing is used.
-		if (state.lastPseudoInstanceID != 0 && shader->hasVertexAttrib(ATTRIB_PSEUDO_INSTANCE_ID))
-		{
-			glVertexAttrib1f((GLuint) ATTRIB_PSEUDO_INSTANCE_ID, 0.0f);
-			state.lastPseudoInstanceID = 0;
-		}
-
-		// We need to make sure antialiased Canvases are properly resolved
-		// before sampling from their textures in a shader.
-		// This is kind of a big hack. :(
-		const std::map<std::string, Object *> &r = shader->getBoundRetainables();
-		for (auto it = r.begin(); it != r.end(); ++it)
-		{
-			// Even bigger hack! D:
-			Canvas *canvas = dynamic_cast<Canvas *>(it->second);
-			if (canvas != nullptr)
-				canvas->resolveMSAA();
-		}
-	}
+	matrices.transform.push_back(matrices.transform.back());
 }
 
-void OpenGL::drawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
+void OpenGL::popTransform()
 {
-	Shader *shader = Shader::current;
-
-	if (GLEE_ARB_draw_instanced)
-		glDrawArraysInstancedARB(mode, first, count, primcount);
-	else
-	{
-		bool shaderHasID = shader && shader->hasVertexAttrib(ATTRIB_PSEUDO_INSTANCE_ID);
-
-		// Pseudo-instancing fallback.
-		for (int i = 0; i < primcount; i++)
-		{
-			if (shaderHasID)
-				glVertexAttrib1f((GLuint) ATTRIB_PSEUDO_INSTANCE_ID, (GLfloat) i);
-
-			glDrawArrays(mode, first, count);
-		}
+	matrices.transform.pop_back();
+}
 
-		if (shaderHasID)
-			state.lastPseudoInstanceID = primcount - 1;
-	}
+Matrix4 &OpenGL::getTransform()
+{
+	return matrices.transform.back();
 }
 
-void OpenGL::drawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount)
+void OpenGL::prepareDraw()
 {
-	Shader *shader = Shader::current;
+	TempDebugGroup debuggroup("Prepare OpenGL draw");
 
-	if (GLEE_ARB_draw_instanced)
-		glDrawElementsInstancedARB(mode, count, type, indices, primcount);
-	else
+	// Make sure the active shader's love-provided uniforms are up to date.
+	if (Shader::current != nullptr)
+		Shader::current->checkSetBuiltinUniforms();
+
+	// We use glLoadMatrix rather than uniforms for our matrices when possible,
+	// because uniform uploads can be significantly slower than glLoadMatrix.
+	if (GLAD_VERSION_1_0)
 	{
-		bool shaderHasID = shader && shader->hasVertexAttrib(ATTRIB_PSEUDO_INSTANCE_ID);
+		const Matrix4 &curproj = matrices.projection.back();
+		const Matrix4 &curxform = matrices.transform.back();
+
+		const Matrix4 &lastproj = state.lastProjectionMatrix;
+		const Matrix4 &lastxform = state.lastTransformMatrix;
 
-		// Pseudo-instancing fallback.
-		for (int i = 0; i < primcount; i++)
+		// We only need to re-upload the projection matrix if it's changed.
+		if (memcmp(curproj.getElements(), lastproj.getElements(), sizeof(float) * 16) != 0)
 		{
-			if (shaderHasID)
-				glVertexAttrib1f((GLuint) ATTRIB_PSEUDO_INSTANCE_ID, (GLfloat) i);
+			glMatrixMode(GL_PROJECTION);
+			glLoadMatrixf(curproj.getElements());
+			glMatrixMode(GL_MODELVIEW);
 
-			glDrawElements(mode, count, type, indices);
+			state.lastProjectionMatrix = matrices.projection.back();
 		}
 
-		if (shaderHasID)
-			state.lastPseudoInstanceID = primcount - 1;
+		// Same with the transform matrix.
+		if (memcmp(curxform.getElements(), lastxform.getElements(), sizeof(float) * 16) != 0)
+		{
+			glLoadMatrixf(curxform.getElements());
+			state.lastTransformMatrix = matrices.transform.back();
+		}
 	}
 }
 
-void OpenGL::setColor(const Color &c)
+void OpenGL::drawArrays(GLenum mode, GLint first, GLsizei count)
 {
-	glColor4ubv(&c.r);
-	state.color = c;
+	glDrawArrays(mode, first, count);
+	++stats.drawCalls;
 }
 
-Color OpenGL::getColor() const
+void OpenGL::drawElements(GLenum mode, GLsizei count, GLenum type, const void *indices)
 {
-	return state.color;
+	glDrawElements(mode, count, type, indices);
+	++stats.drawCalls;
 }
 
-void OpenGL::setClearColor(const Color &c)
+void OpenGL::useVertexAttribArrays(uint32 arraybits)
 {
-	glClearColor(c.r / 255.0f, c.g / 255.0f, c.b / 255.0f, c.a / 255.0f);
-	state.clearColor = c;
-}
+	uint32 diff = arraybits ^ state.enabledAttribArrays;
 
-Color OpenGL::getClearColor() const
-{
-	return state.clearColor;
+	if (diff == 0)
+		return;
+
+	// Max 32 attributes. As of when this was written, no GL driver exposes more
+	// than 32. Lets hope that doesn't change...
+	for (uint32 i = 0; i < 32; i++)
+	{
+		uint32 bit = 1 << i;
+
+		if (diff & bit)
+		{
+			if (arraybits & bit)
+				glEnableVertexAttribArray(i);
+			else
+				glDisableVertexAttribArray(i);
+		}
+	}
+
+	state.enabledAttribArrays = arraybits;
+
+	// glDisableVertexAttribArray will make the constant value for a vertex
+	// attribute undefined. We rely on the per-vertex color attribute being
+	// white when no per-vertex color is used, so we set it here.
+	// FIXME: Is there a better place to do this?
+	if ((diff & ATTRIBFLAG_COLOR) && !(arraybits & ATTRIBFLAG_COLOR))
+		glVertexAttrib4f(ATTRIB_COLOR, 1.0f, 1.0f, 1.0f, 1.0f);
 }
 
 void OpenGL::setViewport(const OpenGL::Viewport &v)
@@ -367,75 +459,97 @@ OpenGL::Viewport OpenGL::getScissor() const
 	return state.scissor;
 }
 
-void OpenGL::setBlendState(const BlendState &blend)
+void OpenGL::setPointSize(float size)
 {
-	if (GLEE_VERSION_1_4 || GLEE_ARB_imaging)
-		glBlendEquation(blend.func);
-	else if (GLEE_EXT_blend_minmax && GLEE_EXT_blend_subtract)
-		glBlendEquationEXT(blend.func);
-	else
-	{
-		if (blend.func == GL_FUNC_REVERSE_SUBTRACT)
-			throw love::Exception("This graphics card does not support the subtractive blend mode!");
-		// GL_FUNC_ADD is the default even without access to glBlendEquation, so that'll still work.
-	}
+	if (GLAD_VERSION_1_0)
+		glPointSize(size);
+
+	state.pointSize = size;
+}
+
+float OpenGL::getPointSize() const
+{
+	return state.pointSize;
+}
 
-	if (blend.srcRGB == blend.srcA && blend.dstRGB == blend.dstA)
-		glBlendFunc(blend.srcRGB, blend.dstRGB);
+void OpenGL::setFramebufferSRGB(bool enable)
+{
+	if (enable)
+		glEnable(GL_FRAMEBUFFER_SRGB);
 	else
-	{
-		if (GLEE_VERSION_1_4)
-			glBlendFuncSeparate(blend.srcRGB, blend.dstRGB, blend.srcA, blend.dstA);
-		else if (GLEE_EXT_blend_func_separate)
-			glBlendFuncSeparateEXT(blend.srcRGB, blend.dstRGB, blend.srcA, blend.dstA);
-		else
-			throw love::Exception("This graphics card does not support separated rgb and alpha blend functions!");
-	}
+		glDisable(GL_FRAMEBUFFER_SRGB);
 
-	state.blend = blend;
+	state.framebufferSRGBEnabled = enable;
 }
 
-OpenGL::BlendState OpenGL::getBlendState() const
+bool OpenGL::hasFramebufferSRGB() const
 {
-	return state.blend;
+	return state.framebufferSRGBEnabled;
+}
+
+void OpenGL::bindFramebuffer(GLenum target, GLuint framebuffer)
+{
+	glBindFramebuffer(target, framebuffer);
+
+	if (target == GL_FRAMEBUFFER)
+		++stats.framebufferBinds;
+}
+
+void OpenGL::useProgram(GLuint program)
+{
+	glUseProgram(program);
+	++stats.shaderSwitches;
+}
+
+GLuint OpenGL::getDefaultFBO() const
+{
+#ifdef LOVE_IOS
+	// Hack: iOS uses a custom FBO.
+	SDL_SysWMinfo info = {};
+	SDL_VERSION(&info.version);
+	SDL_GetWindowWMInfo(SDL_GL_GetCurrentWindow(), &info);
+	return info.info.uikit.framebuffer;
+#else
+	return 0;
+#endif
+}
+
+GLuint OpenGL::getDefaultTexture() const
+{
+	return state.defaultTexture;
 }
 
 void OpenGL::setTextureUnit(int textureunit)
 {
-	if (textureunit < 0 || (size_t) textureunit >= state.textureUnits.size())
+	if (textureunit < 0 || (size_t) textureunit >= state.boundTextures.size())
 		throw love::Exception("Invalid texture unit index (%d).", textureunit);
 
 	if (textureunit != state.curTextureUnit)
-	{
-		if (state.textureUnits.size() > 1)
-			glActiveTexture(GL_TEXTURE0 + textureunit);
-		else
-			throw love::Exception("Multitexturing is not supported.");
-	}
+		glActiveTexture(GL_TEXTURE0 + textureunit);
 
 	state.curTextureUnit = textureunit;
 }
 
 void OpenGL::bindTexture(GLuint texture)
 {
-	if (texture != state.textureUnits[state.curTextureUnit])
+	if (texture != state.boundTextures[state.curTextureUnit])
 	{
-		state.textureUnits[state.curTextureUnit] = texture;
+		state.boundTextures[state.curTextureUnit] = texture;
 		glBindTexture(GL_TEXTURE_2D, texture);
 	}
 }
 
 void OpenGL::bindTextureToUnit(GLuint texture, int textureunit, bool restoreprev)
 {
-	if (textureunit < 0 || (size_t) textureunit >= state.textureUnits.size())
+	if (textureunit < 0 || (size_t) textureunit >= state.boundTextures.size())
 		throw love::Exception("Invalid texture unit index.");
 
-	if (texture != state.textureUnits[textureunit])
+	if (texture != state.boundTextures[textureunit])
 	{
 		int oldtextureunit = state.curTextureUnit;
 		setTextureUnit(textureunit);
 
-		state.textureUnits[textureunit] = texture;
+		state.boundTextures[textureunit] = texture;
 		glBindTexture(GL_TEXTURE_2D, texture);
 
 		if (restoreprev)
@@ -447,17 +561,16 @@ void OpenGL::deleteTexture(GLuint texture)
 {
 	// glDeleteTextures binds texture 0 to all texture units the deleted texture
 	// was bound to before deletion.
-	std::vector<GLuint>::iterator it;
-	for (it = state.textureUnits.begin(); it != state.textureUnits.end(); ++it)
+	for (GLuint &texid : state.boundTextures)
 	{
-		if (*it == texture)
-			*it = 0;
+		if (texid == texture)
+			texid = 0;
 	}
 
 	glDeleteTextures(1, &texture);
 }
 
-float OpenGL::setTextureFilter(graphics::Texture::Filter &f)
+void OpenGL::setTextureFilter(graphics::Texture::Filter &f)
 {
 	GLint gmin, gmag;
 
@@ -482,7 +595,6 @@ float OpenGL::setTextureFilter(graphics::Texture::Filter &f)
 			gmin = GL_LINEAR;
 	}
 
-
 	switch (f.mag)
 	{
 	case Texture::FILTER_NEAREST:
@@ -497,129 +609,41 @@ float OpenGL::setTextureFilter(graphics::Texture::Filter &f)
 	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gmin);
 	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gmag);
 
-	if (GLEE_EXT_texture_filter_anisotropic)
+	if (GLAD_EXT_texture_filter_anisotropic)
 	{
 		f.anisotropy = std::min(std::max(f.anisotropy, 1.0f), maxAnisotropy);
 		glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, f.anisotropy);
 	}
-
-	return f.anisotropy;
+	else
+		f.anisotropy = 1.0f;
 }
 
-graphics::Texture::Filter OpenGL::getTextureFilter()
+GLint OpenGL::getGLWrapMode(Texture::WrapMode wmode)
 {
-	GLint gmin, gmag;
-	glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, &gmin);
-	glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, &gmag);
-
-	Texture::Filter f;
-
-	switch (gmin)
-	{
-	case GL_NEAREST:
-		f.min = Texture::FILTER_NEAREST;
-		f.mipmap = Texture::FILTER_NONE;
-		break;
-	case GL_NEAREST_MIPMAP_NEAREST:
-		f.min = f.mipmap = Texture::FILTER_NEAREST;
-		break;
-	case GL_NEAREST_MIPMAP_LINEAR:
-		f.min = Texture::FILTER_NEAREST;
-		f.mipmap = Texture::FILTER_LINEAR;
-		break;
-	case GL_LINEAR_MIPMAP_NEAREST:
-		f.min = Texture::FILTER_LINEAR;
-		f.mipmap = Texture::FILTER_NEAREST;
-		break;
-	case GL_LINEAR_MIPMAP_LINEAR:
-		f.min = f.mipmap = Texture::FILTER_LINEAR;
-		break;
-	case GL_LINEAR:
-	default:
-		f.min = Texture::FILTER_LINEAR;
-		f.mipmap = Texture::FILTER_NONE;
-		break;
-	}
-
-	switch (gmag)
+	switch (wmode)
 	{
-	case GL_NEAREST:
-		f.mag = Texture::FILTER_NEAREST;
-		break;
-	case GL_LINEAR:
+	case Texture::WRAP_CLAMP:
 	default:
-		f.mag = Texture::FILTER_LINEAR;
-		break;
+		return GL_CLAMP_TO_EDGE;
+	case Texture::WRAP_CLAMP_ZERO:
+		return GL_CLAMP_TO_BORDER;
+	case Texture::WRAP_REPEAT:
+		return GL_REPEAT;
+	case Texture::WRAP_MIRRORED_REPEAT:
+		return GL_MIRRORED_REPEAT;
 	}
 
-	if (GLEE_EXT_texture_filter_anisotropic)
-		glGetTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, &f.anisotropy);
-
-	return f;
 }
 
 void OpenGL::setTextureWrap(const graphics::Texture::Wrap &w)
 {
-	GLint gs, gt;
-
-	switch (w.s)
-	{
-	case Texture::WRAP_CLAMP:
-		gs = GL_CLAMP_TO_EDGE;
-		break;
-	case Texture::WRAP_REPEAT:
-	default:
-		gs = GL_REPEAT;
-		break;
-	}
-
-	switch (w.t)
-	{
-	case Texture::WRAP_CLAMP:
-		gt = GL_CLAMP_TO_EDGE;
-		break;
-	case Texture::WRAP_REPEAT:
-	default:
-		gt = GL_REPEAT;
-		break;
-	}
-
-	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, gs);
-	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, gt);
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, getGLWrapMode(w.s));
+	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, getGLWrapMode(w.t));
 }
 
-graphics::Texture::Wrap OpenGL::getTextureWrap()
+bool OpenGL::isClampZeroTextureWrapSupported() const
 {
-	GLint gs, gt;
-
-	glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, &gs);
-	glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, &gt);
-
-	Texture::Wrap w;
-
-	switch (gs)
-	{
-	case GL_CLAMP_TO_EDGE:
-		w.s = Texture::WRAP_CLAMP;
-		break;
-	case GL_REPEAT:
-	default:
-		w.s = Texture::WRAP_REPEAT;
-		break;
-	}
-
-	switch (gt)
-	{
-	case GL_CLAMP_TO_EDGE:
-		w.t = Texture::WRAP_CLAMP;
-		break;
-	case GL_REPEAT:
-	default:
-		w.t = Texture::WRAP_REPEAT;
-		break;
-	}
-
-	return w;
+	return GLAD_VERSION_1_3 || GLAD_EXT_texture_border_clamp || GLAD_NV_texture_border_clamp;
 }
 
 int OpenGL::getMaxTextureSize() const
@@ -632,11 +656,62 @@ int OpenGL::getMaxRenderTargets() const
 	return maxRenderTargets;
 }
 
+int OpenGL::getMaxRenderbufferSamples() const
+{
+	return maxRenderbufferSamples;
+}
+
+int OpenGL::getMaxTextureUnits() const
+{
+	return maxTextureUnits;
+}
+
+float OpenGL::getMaxPointSize() const
+{
+	return maxPointSize;
+}
+
+void OpenGL::updateTextureMemorySize(size_t oldsize, size_t newsize)
+{
+	int64 memsize = (int64) stats.textureMemory + ((int64) newsize - (int64) oldsize);
+	stats.textureMemory = (size_t) std::max(memsize, (int64) 0);
+}
+
 OpenGL::Vendor OpenGL::getVendor() const
 {
 	return vendor;
 }
 
+const char *OpenGL::errorString(GLenum errorcode)
+{
+	switch (errorcode)
+	{
+	case GL_NO_ERROR:
+		return "no error";
+	case GL_INVALID_ENUM:
+		return "invalid enum";
+	case GL_INVALID_VALUE:
+		return "invalid value";
+	case GL_INVALID_OPERATION:
+		return "invalid operation";
+	case GL_OUT_OF_MEMORY:
+		return "out of memory";
+	case GL_INVALID_FRAMEBUFFER_OPERATION:
+		return "invalid framebuffer operation";
+	case GL_CONTEXT_LOST:
+		return "OpenGL context has been lost";
+	default:
+		break;
+	}
+
+	static char text[64] = {};
+
+	memset(text, 0, sizeof(text));
+	sprintf(text, "0x%x", errorcode);
+
+	return text;
+}
+
 const char *OpenGL::debugSeverityString(GLenum severity)
 {
 	switch (severity)
@@ -648,9 +723,8 @@ const char *OpenGL::debugSeverityString(GLenum severity)
 	case GL_DEBUG_SEVERITY_LOW:
 		return "low";
 	default:
-		break;
+		return "unknown";
 	}
-	return "unknown";
 }
 
 const char *OpenGL::debugSourceString(GLenum source)
@@ -670,9 +744,8 @@ const char *OpenGL::debugSourceString(GLenum source)
 	case GL_DEBUG_SOURCE_OTHER:
 		return "other";
 	default:
-		break;
+		return "unknown";
 	}
-	return "unknown";
 }
 
 const char *OpenGL::debugTypeString(GLenum type)
@@ -692,9 +765,8 @@ const char *OpenGL::debugTypeString(GLenum type)
 	case GL_DEBUG_TYPE_OTHER:
 		return "other";
 	default:
-		break;
+		return "unknown";
 	}
-	return "unknown";
 }
 
 
diff --git a/src/modules/graphics/opengl/OpenGL.h b/src/modules/graphics/opengl/OpenGL.h
index b912d4a..8b89f01 100644
--- a/src/modules/graphics/opengl/OpenGL.h
+++ b/src/modules/graphics/opengl/OpenGL.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -21,14 +21,19 @@
 #ifndef LOVE_GRAPHICS_OPENGL_OPENGL_H
 #define LOVE_GRAPHICS_OPENGL_OPENGL_H
 
-#include "GLee.h"
-
 // LOVE
+#include "common/config.h"
+#include "common/int.h"
 #include "graphics/Color.h"
 #include "graphics/Texture.h"
+#include "common/Matrix.h"
+
+// GLAD
+#include "libraries/glad/gladfuncs.hpp"
 
 // C++
 #include <vector>
+#include <stack>
 
 // The last argument to AttribPointer takes a buffer offset casted to a pointer.
 #define BUFFER_OFFSET(i) ((char *) NULL + (i))
@@ -40,6 +45,30 @@ namespace graphics
 namespace opengl
 {
 
+// Awful, but the library uses the namespace in order to use the functions sanely
+// with proper autocomplete in IDEs while having name mangling safety -
+// no clashes with other GL libraries when linking, etc.
+using namespace glad;
+
+// Vertex attribute indices used in shaders by LOVE. The values map to OpenGL
+// generic vertex attribute indices.
+enum VertexAttribID
+{
+	ATTRIB_POS = 0,
+	ATTRIB_TEXCOORD,
+	ATTRIB_COLOR,
+	ATTRIB_CONSTANTCOLOR,
+	ATTRIB_MAX_ENUM
+};
+
+enum VertexAttribFlags
+{
+	ATTRIBFLAG_POS = 1 << ATTRIB_POS,
+	ATTRIBFLAG_TEXCOORD = 1 << ATTRIB_TEXCOORD,
+	ATTRIBFLAG_COLOR = 1 << ATTRIB_COLOR,
+	ATTRIBFLAG_CONSTANTCOLOR = 1 << ATTRIB_CONSTANTCOLOR
+};
+
 /**
  * Thin layer between OpenGL and the rest of the program.
  * Internally shadows some OpenGL context state for improved efficiency and
@@ -54,60 +83,148 @@ public:
 	// OpenGL GPU vendors.
 	enum Vendor
 	{
-		VENDOR_ATI_AMD,
+		VENDOR_AMD,
 		VENDOR_NVIDIA,
 		VENDOR_INTEL,
 		VENDOR_MESA_SOFT, // Software renderer.
-		VENDOR_APPLE,     // Software renderer.
+		VENDOR_APPLE,     // Software renderer on desktops.
 		VENDOR_MICROSOFT, // Software renderer.
+		VENDOR_IMGTEC,
+		VENDOR_ARM,
+		VENDOR_QUALCOMM,
+		VENDOR_BROADCOM,
+		VENDOR_VIVANTE,
 		VENDOR_UNKNOWN
 	};
 
-	// Vertex attributes used in shaders by LOVE. The values map to OpenGL
-	// generic vertex attribute indices, when applicable.
-	// LOVE uses the old hard-coded attribute APIs for positions, colors, etc.
-	// (for now.)
-	enum VertexAttrib
-	{
-		// Instance ID when pseudo-instancing is used.
-		ATTRIB_PSEUDO_INSTANCE_ID = 1,
-		ATTRIB_MAX_ENUM
-	};
-
 	// A rectangle representing an OpenGL viewport or a scissor box.
 	struct Viewport
 	{
 		int x, y;
 		int w, h;
 
-		Viewport()
-			: x(0), y(0), w(0), h(0)
-		{}
-
-		Viewport(int _x, int _y, int _w, int _h)
-			: x(_x), y(_y), w(_w), h(_h)
-		{}
-
 		bool operator == (const Viewport &rhs) const
 		{
 			return x == rhs.x && y == rhs.y && w == rhs.w && h == rhs.h;
 		}
 	};
 
-	struct BlendState
+	struct
 	{
-		GLenum srcRGB, srcA;
-		GLenum dstRGB, dstA;
-		GLenum func;
+		std::vector<Matrix4> transform;
+		std::vector<Matrix4> projection;
+	} matrices;
+
+	class TempTransform
+	{
+	public:
+
+		TempTransform(OpenGL &gl)
+			: gl(gl)
+		{
+			gl.pushTransform();
+		}
+
+		~TempTransform()
+		{
+			gl.popTransform();
+		}
+
+		Matrix4 &get()
+		{
+			return gl.getTransform();
+		}
+
+	private:
+		OpenGL ≷
 	};
 
+	class TempDebugGroup
+	{
+	public:
+
+#if defined(LOVE_IOS)
+		TempDebugGroup(const char *name)
+		{
+			if (GLAD_EXT_debug_marker)
+				glPushGroupMarkerEXT(0, (const GLchar *) name);
+		}
+#else
+		TempDebugGroup(const char *) {}
+#endif
+
+#if defined(LOVE_IOS)
+		~TempDebugGroup()
+		{
+			if (GLAD_EXT_debug_marker)
+				glPopGroupMarkerEXT();
+		}
+#endif
+	};
+
+	struct Stats
+	{
+		size_t textureMemory;
+		int    drawCalls;
+		int    framebufferBinds;
+		int    shaderSwitches;
+	} stats;
+
+	struct Bugs
+	{
+		/**
+		 * On AMD's Windows (and probably Linux) drivers,
+		 * glBindFramebuffer + glClear + glBindFramebuffer + draw(fbo_tex) won't
+		 * work unless there's some kind of draw or state change which causes
+		 * the driver to update the texture's contents (just drawing the texture
+		 * won't always do it, with this driver bug).
+		 * Activating shader program 0 and then activating the actual program
+		 * seems to always 'fix' it for me.
+		 * Bug observed January 2016 with multiple AMD GPUs and driver versions.
+		 * https://love2d.org/forums/viewtopic.php?f=4&t=81496
+		 **/
+		bool clearRequiresDriverTextureStateUpdate;
+
+		/**
+		 * AMD's Windows drivers don't always properly generate mipmaps unless
+		 * glEnable(GL_TEXTURE_2D) is called directly before glGenerateMipmap.
+		 * This only applies to legacy and Compatibility Profile contexts, of
+		 * course.
+		 * https://www.opengl.org/wiki/Common_Mistakes#Automatic_mipmap_generation
+		 **/
+		bool generateMipmapsRequiresTexture2DEnable;
+
+		/**
+		 * Other bugs which have workarounds that don't use conditional code at
+		 * the moment:
+		 *
+		 * Kepler nvidia GPUs in at least OS X 10.10 and 10.11 fail to render
+		 * geometry with glDrawElements if index data comes from a Buffer Object
+		 * and vertex data doesn't. One workaround is to use a CPU-side index
+		 * array when there's also a CPU-side vertex array.
+		 * https://love2d.org/forums/viewtopic.php?f=4&t=81401&start=10
+		 *
+		 * Some android drivers don't seem to initialize the sampler index
+		 * values of sampler uniforms in shaders to 0 (which is required by the
+		 * GLSL ES specification) when linking the shader program. One
+		 * workaround is to always set the values of said sampler uniforms to 0
+		 * just after linking the shader program.
+		 * https://love2d.org/forums/viewtopic.php?f=4&t=81458
+		 **/
+	} bugs;
+
 	OpenGL();
 
 	/**
-	 * Initializes some required context state based on current and default
-	 * OpenGL state. Call this directly after creating an OpenGL context!
+	 * Initializes the active OpenGL context.
+	 **/
+	bool initContext();
+
+	/**
+	 * Sets up some required context state based on current and default OpenGL
+	 * state. Call this directly after initializing an OpenGL context!
 	 **/
-	void initContext();
+	void setupContext();
 
 	/**
 	 * Marks current context state as invalid and deletes OpenGL objects owned
@@ -116,6 +233,10 @@ public:
 	 **/
 	void deInitContext();
 
+	void pushTransform();
+	void popTransform();
+	Matrix4 &getTransform();
+
 	/**
 	 * Set up necessary state (LOVE-provided shader uniforms, etc.) for drawing.
 	 * This *MUST* be called directly before OpenGL drawing functions.
@@ -123,67 +244,83 @@ public:
 	void prepareDraw();
 
 	/**
-	 * glDrawArraysInstanced with a pseudo-instancing fallback.
+	 * glDrawArrays and glDrawElements which increment the draw-call counter by
+	 * themselves.
+	 **/
+	void drawArrays(GLenum mode, GLint first, GLsizei count);
+	void drawElements(GLenum mode, GLsizei count, GLenum type, const void *indices);
+
+	/**
+	 * Sets the enabled vertex attribute arrays based on the specified attribute
+	 * bits. Each bit in the uint32 represents an enabled attribute array index.
+	 * For example, useVertexAttribArrays(1 << 0) will enable attribute index 0.
+	 * See the VertexAttribFlags enum for the standard vertex attributes.
+	 * This function *must* be used instead of glEnable/DisableVertexAttribArray.
+	 **/
+	void useVertexAttribArrays(uint32 arraybits);
+
+	/**
+	 * Sets the OpenGL rendering viewport to the specified rectangle.
+	 * The y-coordinate starts at the top.
 	 **/
-	void drawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+	void setViewport(const Viewport &v);
 
 	/**
-	 * glDrawElementsInstanced with a pseudo-instancing fallback.
+	 * Gets the current OpenGL rendering viewport rectangle.
 	 **/
-	void drawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
+	Viewport getViewport() const;
 
 	/**
-	 * Sets the current constant color.
+	 * Sets the scissor box to the specified rectangle.
+	 * The y-coordinate starts at the top and is flipped internally.
 	 **/
-	void setColor(const Color &c);
+	void setScissor(const Viewport &v);
 
 	/**
-	 * Gets the current constant color.
+	 * Gets the current scissor box (regardless of whether scissoring is enabled.)
 	 **/
-	Color getColor() const;
+	Viewport getScissor() const;
 
 	/**
-	 * Sets the current clear color for all framebuffer objects.
+	 * Sets the global point size.
 	 **/
-	void setClearColor(const Color &c);
+	void setPointSize(float size);
 
 	/**
-	 * Gets the current clear color.
+	 * Gets the global point size.
 	 **/
-	Color getClearColor() const;
+	float getPointSize() const;
 
 	/**
-	 * Sets the OpenGL rendering viewport to the specified rectangle.
-	 * The y-coordinate starts at the top.
+	 * Calls glEnable/glDisable(GL_FRAMEBUFFER_SRGB).
 	 **/
-	void setViewport(const Viewport &v);
+	void setFramebufferSRGB(bool enable);
 
 	/**
-	 * Gets the current OpenGL rendering viewport rectangle.
+	 * Equivalent to glIsEnabled(GL_FRAMEBUFFER_SRGB).
 	 **/
-	Viewport getViewport() const;
+	bool hasFramebufferSRGB() const;
 
 	/**
-	 * Sets the scissor box to the specified rectangle.
-	 * The y-coordinate starts at the top and is flipped internally.
+	 * Binds a Framebuffer Object to the specified target.
 	 **/
-	void setScissor(const Viewport &v);
+	void bindFramebuffer(GLenum target, GLuint framebuffer);
 
 	/**
-	 * Gets the current scissor box (regardless of whether scissoring is enabled.)
+	 * Calls glUseProgram.
 	 **/
-	Viewport getScissor() const;
+	void useProgram(GLuint program);
 
 	/**
-	 * Sets blending functionality.
-	 * Note: This does not globally enable or disable blending.
+	 * This will usually be 0 (system drawable), but some platforms require a
+	 * non-zero FBO for rendering.
 	 **/
-	void setBlendState(const BlendState &blend);
+	GLuint getDefaultFBO() const;
 
 	/**
-	 * Gets the currently set blending functionality.
+	 * Gets the ID for love's default texture (used for "untextured" primitives.)
 	 **/
-	BlendState getBlendState() const;
+	GLuint getDefaultTexture() const;
 
 	/**
 	 * Helper for setting the active texture unit.
@@ -214,24 +351,17 @@ public:
 
 	/**
 	 * Sets the texture filter mode for the currently bound texture.
-	 * Returns the actual amount of anisotropic filtering set.
+	 * The anisotropy parameter of the argument is set to the actual amount of
+	 * anisotropy that was used.
 	 **/
-	float setTextureFilter(graphics::Texture::Filter &f);
-
-	/**
-	 * Returns the texture filter mode for the currently bound texture.
-	 **/
-	graphics::Texture::Filter getTextureFilter();
+	void setTextureFilter(graphics::Texture::Filter &f);
 
 	/**
 	 * Sets the texture wrap mode for the currently bound texture.
 	 **/
 	void setTextureWrap(const graphics::Texture::Wrap &w);
 
-	/**
-	 * Returns the texture wrap mode for the currently bound texture.
-	 **/
-	graphics::Texture::Wrap getTextureWrap();
+	bool isClampZeroTextureWrapSupported() const;
 
 	/**
 	 * Returns the maximum supported width or height of a texture.
@@ -244,10 +374,30 @@ public:
 	int getMaxRenderTargets() const;
 
 	/**
+	 * Returns the maximum supported number of MSAA samples for renderbuffers.
+	 **/
+	int getMaxRenderbufferSamples() const;
+
+	/**
+	 * Returns the maximum number of accessible texture units.
+	 **/
+	int getMaxTextureUnits() const;
+
+	/**
+	 * Returns the maximum point size.
+	 **/
+	float getMaxPointSize() const;
+
+
+	void updateTextureMemorySize(size_t oldsize, size_t newsize);
+
+	/**
 	 * Get the GPU vendor of this OpenGL context.
 	 **/
 	Vendor getVendor() const;
 
+	static const char *errorString(GLenum errorcode);
+
 	// Get human-readable strings for debug info.
 	static const char *debugSeverityString(GLenum severity);
 	static const char *debugSourceString(GLenum source);
@@ -258,37 +408,44 @@ private:
 	void initVendor();
 	void initOpenGLFunctions();
 	void initMaxValues();
+	void initMatrices();
 	void createDefaultTexture();
 
+	GLint getGLWrapMode(Texture::WrapMode wmode);
+
 	bool contextInitialized;
 
 	float maxAnisotropy;
 	int maxTextureSize;
 	int maxRenderTargets;
+	int maxRenderbufferSamples;
+	int maxTextureUnits;
+	float maxPointSize;
 
 	Vendor vendor;
 
 	// Tracked OpenGL state.
 	struct
 	{
-		// Current constant color.
-		Color color;
-
-		Color clearColor;
-
 		// Texture unit state (currently bound texture for each texture unit.)
-		std::vector<GLuint> textureUnits;
+		std::vector<GLuint> boundTextures;
 
 		// Currently active texture unit.
 		int curTextureUnit;
 
+		uint32 enabledAttribArrays;
+
 		Viewport viewport;
 		Viewport scissor;
 
-		BlendState blend;
+		float pointSize;
+
+		bool framebufferSRGBEnabled;
+
+		GLuint defaultTexture;
 
-		// The last ID value used for pseudo-instancing.
-		int lastPseudoInstanceID;
+		Matrix4 lastProjectionMatrix;
+		Matrix4 lastTransformMatrix;
 
 	} state;
 
diff --git a/src/modules/graphics/opengl/ParticleSystem.cpp b/src/modules/graphics/opengl/ParticleSystem.cpp
index e475250..2900a8e 100644
--- a/src/modules/graphics/opengl/ParticleSystem.cpp
+++ b/src/modules/graphics/opengl/ParticleSystem.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -22,8 +22,6 @@
 #include "common/config.h"
 #include "ParticleSystem.h"
 
-#include "common/math.h"
-#include "modules/math/RandomGenerator.h"
 #include "OpenGL.h"
 
 // STD
@@ -38,793 +36,82 @@ namespace graphics
 namespace opengl
 {
 
-namespace
-{
-
-love::math::RandomGenerator rng;
-
-Colorf colorToFloat(const Color &c)
-{
-	return Colorf((float)c.r/255.0f, (float)c.g/255.0f, (float)c.b/255.0f, (float)c.a/255.0f);
-}
-
-float calculate_variation(float inner, float outer, float var)
-{
-	float low = inner - (outer/2.0f)*var;
-	float high = inner + (outer/2.0f)*var;
-	float r = (float) rng.random();
-	return low*(1-r)+high*r;
-}
-
-} // anonymous namespace
-
 ParticleSystem::ParticleSystem(Texture *texture, uint32 size)
-	: pMem(nullptr)
-	, pFree(nullptr)
-	, pHead(nullptr)
-	, pTail(nullptr)
+	: love::graphics::ParticleSystem(texture, size)
 	, particleVerts(nullptr)
-	, texture(texture)
-	, active(true)
-	, insertMode(INSERT_MODE_TOP)
-	, maxParticles(0)
-	, activeParticles(0)
-	, emissionRate(0)
-	, emitCounter(0)
-	, areaSpreadDistribution(DISTRIBUTION_NONE)
-	, lifetime(-1)
-	, life(0)
-	, particleLifeMin(0)
-	, particleLifeMax(0)
-	, direction(0)
-	, spread(0)
-	, speedMin(0)
-	, speedMax(0)
-	, linearAccelerationMin(0, 0)
-	, linearAccelerationMax(0, 0)
-	, radialAccelerationMin(0)
-	, radialAccelerationMax(0)
-	, tangentialAccelerationMin(0)
-	, tangentialAccelerationMax(0)
-	, sizeVariation(0)
-	, rotationMin(0)
-	, rotationMax(0)
-	, spinStart(0)
-	, spinEnd(0)
-	, spinVariation(0)
-	, offsetX(float(texture->getWidth())*0.5f)
-	, offsetY(float(texture->getHeight())*0.5f)
-	, relativeRotation(false)
+	, quadIndices(size)
 {
-	if (size == 0 || size > MAX_PARTICLES)
-		throw love::Exception("Invalid ParticleSystem size.");
-
-	sizes.push_back(1.0f);
-	colors.push_back(Colorf(1.0f, 1.0f, 1.0f, 1.0f));
-	setBufferSize(size);
-	texture->retain();
+	createVertices(size);
 }
 
 ParticleSystem::ParticleSystem(const ParticleSystem &p)
-	: pMem(nullptr)
-	, pFree(nullptr)
-	, pHead(nullptr)
-	, pTail(nullptr)
+	: love::graphics::ParticleSystem(p)
 	, particleVerts(nullptr)
-	, texture(p.texture)
-	, active(p.active)
-	, insertMode(p.insertMode)
-	, maxParticles(p.maxParticles)
-	, activeParticles(0)
-	, emissionRate(p.emissionRate)
-	, emitCounter(0.0f)
-	, position(p.position)
-	, prevPosition(p.prevPosition)
-	, areaSpreadDistribution(p.areaSpreadDistribution)
-	, areaSpread(p.areaSpread)
-	, lifetime(p.lifetime)
-	, life(p.lifetime) // Initialize with the maximum life time.
-	, particleLifeMin(p.particleLifeMin)
-	, particleLifeMax(p.particleLifeMax)
-	, direction(p.direction)
-	, spread(p.spread)
-	, speedMin(p.speedMin)
-	, speedMax(p.speedMax)
-	, linearAccelerationMin(p.linearAccelerationMin)
-	, linearAccelerationMax(p.linearAccelerationMax)
-	, radialAccelerationMin(p.radialAccelerationMin)
-	, radialAccelerationMax(p.radialAccelerationMax)
-	, tangentialAccelerationMin(p.tangentialAccelerationMin)
-	, tangentialAccelerationMax(p.tangentialAccelerationMax)
-	, sizes(p.sizes)
-	, sizeVariation(p.sizeVariation)
-	, rotationMin(p.rotationMin)
-	, rotationMax(p.rotationMax)
-	, spinStart(p.spinStart)
-	, spinEnd(p.spinEnd)
-	, spinVariation(p.spinVariation)
-	, offsetX(p.offsetX)
-	, offsetY(p.offsetY)
-	, colors(p.colors)
-	, relativeRotation(p.relativeRotation)
+	, quadIndices(p.quadIndices)
 {
-	setBufferSize(maxParticles);
-
-	if (texture != nullptr)
-		texture->retain();
+	createVertices(maxParticles);
 }
 
 ParticleSystem::~ParticleSystem()
 {
-	if (texture != nullptr)
-		texture->release();
-
-	deleteBuffers();
-}
-
-ParticleSystem *ParticleSystem::clone()
-{
-	return new ParticleSystem(*this);
+	delete[] particleVerts;
 }
 
-void ParticleSystem::createBuffers(size_t size)
+void ParticleSystem::createVertices(size_t numparticles)
 {
 	try
 	{
-		pFree = pMem = new Particle[size];
-		particleVerts = new love::Vertex[size * 4];
-		maxParticles = (uint32) size;
+		love::Vertex *pverts = new love::Vertex[numparticles * 4];
+		delete[] particleVerts;
+		particleVerts = pverts;
 	}
-	catch (std::bad_alloc &)
+	catch (std::exception &)
 	{
-		deleteBuffers();
-		throw love::Exception("Out of memory");
+		throw love::Exception("Out of memory.");
 	}
 }
 
-void ParticleSystem::deleteBuffers()
+ParticleSystem *ParticleSystem::clone()
 {
-	// Clean up for great gracefulness!
-	delete[] pMem;
-	delete[] particleVerts;
-
-	pMem = nullptr;
-	particleVerts = nullptr;
-	maxParticles = 0;
-	activeParticles = 0;
+	return new ParticleSystem(*this);
 }
 
 void ParticleSystem::setBufferSize(uint32 size)
 {
-	if (size == 0 || size > MAX_PARTICLES)
-		throw love::Exception("Invalid buffer size");
-	deleteBuffers();
-	createBuffers(size);
-	reset();
-}
-
-uint32 ParticleSystem::getBufferSize() const
-{
-	return maxParticles;
-}
-
-void ParticleSystem::addParticle(float t)
-{
-	if (isFull())
-		return;
-
-	// Gets a free particle and updates the allocation pointer.
-	Particle *p = pFree++;
-	initParticle(p, t);
-
-	switch (insertMode)
-	{
-	default:
-	case INSERT_MODE_TOP:
-		insertTop(p);
-		break;
-	case INSERT_MODE_BOTTOM:
-		insertBottom(p);
-		break;
-	case INSERT_MODE_RANDOM:
-		insertRandom(p);
-		break;
-	}
-
-	activeParticles++;
-}
-
-void ParticleSystem::initParticle(Particle *p, float t)
-{
-	float min,max;
-
-	// Linearly interpolate between the previous and current emitter position.
-	love::Vector pos = prevPosition + (position - prevPosition) * t;
-
-	min = particleLifeMin;
-	max = particleLifeMax;
-	if (min == max)
-		p->life = min;
-	else
-		p->life = (float) rng.random(min, max);
-	p->lifetime = p->life;
-
-	p->position[0] = pos.x;
-	p->position[1] = pos.y;
-
-	switch (areaSpreadDistribution)
-	{
-	case DISTRIBUTION_UNIFORM:
-		p->position[0] += (float) rng.random(-areaSpread.getX(), areaSpread.getX());
-		p->position[1] += (float) rng.random(-areaSpread.getY(), areaSpread.getY());
-		break;
-	case DISTRIBUTION_NORMAL:
-		p->position[0] += (float) rng.randomNormal(areaSpread.getX());
-		p->position[1] += (float) rng.randomNormal(areaSpread.getY());
-		break;
-	case DISTRIBUTION_NONE:
-	default:
-		break;
-	}
-
-	min = direction - spread/2.0f;
-	max = direction + spread/2.0f;
-	p->direction = (float) rng.random(min, max);
-
-	p->origin = pos;
-
-	min = speedMin;
-	max = speedMax;
-	float speed = (float) rng.random(min, max);
-	p->speed = love::Vector(cosf(p->direction), sinf(p->direction));
-	p->speed *= speed;
-
-	p->linearAcceleration.x = (float) rng.random(linearAccelerationMin.x, linearAccelerationMax.x);
-	p->linearAcceleration.y = (float) rng.random(linearAccelerationMin.y, linearAccelerationMax.y);
-
-	min = radialAccelerationMin;
-	max = radialAccelerationMax;
-	p->radialAcceleration = (float) rng.random(min, max);
-
-	min = tangentialAccelerationMin;
-	max = tangentialAccelerationMax;
-	p->tangentialAcceleration = (float) rng.random(min, max);
-
-	p->sizeOffset       = (float) rng.random(sizeVariation); // time offset for size change
-	p->sizeIntervalSize = (1.0f - (float) rng.random(sizeVariation)) - p->sizeOffset;
-	p->size = sizes[(size_t)(p->sizeOffset - .5f) * (sizes.size() - 1)];
-
-	min = rotationMin;
-	max = rotationMax;
-	p->spinStart = calculate_variation(spinStart, spinEnd, spinVariation);
-	p->spinEnd = calculate_variation(spinEnd, spinStart, spinVariation);
-	p->rotation = (float) rng.random(min, max);
-
-	p->angle = p->rotation;
-	if (relativeRotation)
-		p->angle += atan2f(p->speed.y, p->speed.x);
-
-	p->color = colors[0];
-}
-
-void ParticleSystem::insertTop(Particle *p)
-{
-	if (pHead == nullptr)
-	{
-		pHead = p;
-		p->prev = nullptr;
-	}
-	else
-	{
-		pTail->next = p;
-		p->prev = pTail;
-	}
-	p->next = nullptr;
-	pTail = p;
-}
-
-void ParticleSystem::insertBottom(Particle *p)
-{
-	if (pTail == nullptr)
-	{
-		pTail = p;
-		p->next = nullptr;
-	}
-	else
-	{
-		pHead->prev = p;
-		p->next = pHead;
-	}
-	p->prev = nullptr;
-	pHead = p;
-}
-
-void ParticleSystem::insertRandom(Particle *p)
-{
-	// Nonuniform, but 64-bit is so large nobody will notice. Hopefully.
-	uint64 pos = rng.rand() % ((int64) activeParticles + 1);
-
-	// Special case where the particle gets inserted before the head.
-	if (pos == activeParticles)
-	{
-		Particle *pA = pHead;
-		if (pA)
-			pA->prev = p;
-		p->prev = nullptr;
-		p->next = pA;
-		pHead = p;
-		return;
-	}
-
-	// Inserts the particle after the randomly selected particle.
-	Particle *pA = pMem + pos;
-	Particle *pB = pA->next;
-	pA->next = p;
-	if (pB)
-		pB->prev = p;
-	else
-		pTail = p;
-	p->prev = pA;
-	p->next = pB;
-}
-
-ParticleSystem::Particle *ParticleSystem::removeParticle(Particle *p)
-{
-	// The linked list is updated in this function and old pointers may be
-	// invalidated. The returned pointer will inform the caller of the new
-	// pointer to the next particle.
-	Particle *pNext = nullptr;
-
-	// Removes the particle from the linked list.
-	if (p->prev)
-		p->prev->next = p->next;
-	else
-		pHead = p->next;
-
-	if (p->next)
-	{
-		p->next->prev = p->prev;
-		pNext = p->next;
-	}
-	else
-		pTail = p->prev;
-
-	// The (in memory) last particle can now be moved into the free slot.
-	// It will skip the moving if it happens to be the removed particle.
-	pFree--;
-	if (p != pFree)
-	{
-		*p = *pFree;
-		if (pNext == pFree)
-			pNext = p;
-
-		if (p->prev)
-			p->prev->next = p;
-		else
-			pHead = p;
-
-		if (p->next)
-			p->next->prev = p;
-		else
-			pTail = p;
-	}
-
-	activeParticles--;
-	return pNext;
-}
-
-void ParticleSystem::setTexture(Texture *texture)
-{
-	Object::AutoRelease imagerelease(this->texture);
-
-	this->texture = texture;
-
-	if (texture)
-		texture->retain();
-}
-
-Texture *ParticleSystem::getTexture() const
-{
-	return texture;
-}
-
-void ParticleSystem::setInsertMode(InsertMode mode)
-{
-	insertMode = mode;
-}
-
-ParticleSystem::InsertMode ParticleSystem::getInsertMode() const
-{
-	return insertMode;
-}
-
-void ParticleSystem::setEmissionRate(float rate)
-{
-	if (rate < 0.0f)
-		throw love::Exception("Invalid emission rate");
-	emissionRate = rate;
-}
-
-float ParticleSystem::getEmissionRate() const
-{
-	return emissionRate;
-}
-
-void ParticleSystem::setEmitterLifetime(float life)
-{
-	this->life = lifetime = life;
-}
-
-float ParticleSystem::getEmitterLifetime() const
-{
-	return lifetime;
-}
-
-void ParticleSystem::setParticleLifetime(float min, float max)
-{
-	particleLifeMin = min;
-	if (max == 0)
-		particleLifeMax = min;
-	else
-		particleLifeMax = max;
-}
-
-void ParticleSystem::getParticleLifetime(float *min, float *max) const
-{
-	if (min)
-		*min = particleLifeMin;
-	if (max)
-		*max = particleLifeMax;
-}
-
-void ParticleSystem::setPosition(float x, float y)
-{
-	position = love::Vector(x, y);
-	prevPosition = position;
-}
-
-const love::Vector &ParticleSystem::getPosition() const
-{
-	return position;
-}
-
-void ParticleSystem::moveTo(float x, float y)
-{
-	position = love::Vector(x, y);
-}
-
-void ParticleSystem::setAreaSpread(AreaSpreadDistribution distribution, float x, float y)
-{
-	areaSpread = love::Vector(x, y);
-	areaSpreadDistribution = distribution;
-}
-
-ParticleSystem::AreaSpreadDistribution ParticleSystem::getAreaSpreadDistribution() const
-{
-	return areaSpreadDistribution;
-}
-
-const love::Vector &ParticleSystem::getAreaSpreadParameters() const
-{
-	return areaSpread;
-}
-
-void ParticleSystem::setDirection(float direction)
-{
-	this->direction = direction;
-}
-
-float ParticleSystem::getDirection() const
-{
-	return direction;
-}
-
-void ParticleSystem::setSpread(float spread)
-{
-	this->spread = spread;
-}
-
-float ParticleSystem::getSpread() const
-{
-	return spread;
-}
-
-void ParticleSystem::setSpeed(float speed)
-{
-	speedMin = speedMax = speed;
-}
-
-void ParticleSystem::setSpeed(float min, float max)
-{
-	speedMin = min;
-	speedMax = max;
-}
-
-void ParticleSystem::getSpeed(float *min, float *max) const
-{
-	if (min)
-		*min = speedMin;
-	if (max)
-		*max = speedMax;
-}
-
-void ParticleSystem::setLinearAcceleration(float x, float y)
-{
-	linearAccelerationMin.x = linearAccelerationMax.x = x;
-	linearAccelerationMin.y = linearAccelerationMax.y = y;
-}
-
-void ParticleSystem::setLinearAcceleration(float xmin, float ymin, float xmax, float ymax)
-{
-	linearAccelerationMin = love::Vector(xmin, ymin);
-	linearAccelerationMax = love::Vector(xmax, ymax);
-}
-
-void ParticleSystem::getLinearAcceleration(love::Vector *min, love::Vector *max) const
-{
-	if (min)
-		*min = linearAccelerationMin;
-	if (max)
-		*max = linearAccelerationMax;
-}
-
-void ParticleSystem::setRadialAcceleration(float acceleration)
-{
-	radialAccelerationMin = radialAccelerationMax = acceleration;
-}
-
-void ParticleSystem::setRadialAcceleration(float min, float max)
-{
-	radialAccelerationMin = min;
-	radialAccelerationMax = max;
-}
-
-void ParticleSystem::getRadialAcceleration(float *min, float *max) const
-{
-	if (min)
-		*min = radialAccelerationMin;
-	if (max)
-		*max = radialAccelerationMax;
-}
-
-void ParticleSystem::setTangentialAcceleration(float acceleration)
-{
-	tangentialAccelerationMin = tangentialAccelerationMax = acceleration;
-}
-
-void ParticleSystem::setTangentialAcceleration(float min, float max)
-{
-	tangentialAccelerationMin = min;
-	tangentialAccelerationMax = max;
-}
-
-void ParticleSystem::getTangentialAcceleration(float *min, float *max) const
-{
-	if (min)
-		*min = tangentialAccelerationMin;
-	if (max)
-		*max = tangentialAccelerationMax;
-}
-
-void ParticleSystem::setSize(float size)
-{
-	sizes.resize(1);
-	sizes[0] = size;
-}
-
-void ParticleSystem::setSizes(const std::vector<float> &newSizes)
-{
-	sizes = newSizes;
-}
-
-const std::vector<float> &ParticleSystem::getSizes() const
-{
-	return sizes;
-}
-
-void ParticleSystem::setSizeVariation(float variation)
-{
-	sizeVariation = variation;
-}
-
-float ParticleSystem::getSizeVariation() const
-{
-	return sizeVariation;
-}
-
-void ParticleSystem::setRotation(float rotation)
-{
-	rotationMin = rotationMax = rotation;
-}
-
-void ParticleSystem::setRotation(float min, float max)
-{
-	rotationMin = min;
-	rotationMax = max;
-}
-
-void ParticleSystem::getRotation(float *min, float *max) const
-{
-	if (min)
-		*min = rotationMin;
-	if (max)
-		*max = rotationMax;
-}
-
-void ParticleSystem::setSpin(float spin)
-{
-	spinStart = spin;
-	spinEnd = spin;
-}
-
-void ParticleSystem::setSpin(float start, float end)
-{
-	spinStart = start;
-	spinEnd = end;
-}
-
-void ParticleSystem::getSpin(float *start, float *end) const
-{
-	if (start)
-		*start = spinStart;
-	if (end)
-		*end = spinEnd;
-}
-
-void ParticleSystem::setSpinVariation(float variation)
-{
-	spinVariation = variation;
-}
-
-float ParticleSystem::getSpinVariation() const
-{
-	return spinVariation;
-}
-
-void ParticleSystem::setOffset(float x, float y)
-{
-	offsetX = x;
-	offsetY = y;
-}
-
-love::Vector ParticleSystem::getOffset() const
-{
-	return love::Vector(offsetX, offsetY);
-}
-
-void ParticleSystem::setColor(const Color &color)
-{
-	colors.resize(1);
-	colors[0] = colorToFloat(color);
-}
-
-void ParticleSystem::setColor(const std::vector<Color> &newColors)
-{
-	colors.resize(newColors.size());
-	for (size_t i = 0; i < newColors.size(); ++i)
-		colors[i] = colorToFloat(newColors[i]);
-}
-
-std::vector<Color> ParticleSystem::getColor() const
-{
-	// The particle system stores colors as floats...
-	std::vector<Color> ncolors(colors.size());
-
-	for (size_t i = 0; i < colors.size(); ++i)
-	{
-		ncolors[i].r = (unsigned char) (colors[i].r * 255);
-		ncolors[i].g = (unsigned char) (colors[i].g * 255);
-		ncolors[i].b = (unsigned char) (colors[i].b * 255);
-		ncolors[i].a = (unsigned char) (colors[i].a * 255);
-	}
-
-	return ncolors;
-}
-
-void ParticleSystem::setRelativeRotation(bool enable)
-{
-	relativeRotation = enable;
-}
-
-bool ParticleSystem::hasRelativeRotation() const
-{
-	return relativeRotation;
-}
-
-uint32 ParticleSystem::getCount() const
-{
-	return activeParticles;
-}
-
-void ParticleSystem::start()
-{
-	active = true;
-}
-
-void ParticleSystem::stop()
-{
-	active = false;
-	life = lifetime;
-	emitCounter = 0;
-}
-
-void ParticleSystem::pause()
-{
-	active = false;
-}
-
-void ParticleSystem::reset()
-{
-	if (pMem == nullptr)
-		return;
-
-	pFree = pMem;
-	pHead = nullptr;
-	pTail = nullptr;
-	activeParticles = 0;
-	life = lifetime;
-	emitCounter = 0;
-}
-
-void ParticleSystem::emit(uint32 num)
-{
-	if (!active)
-		return;
-
-	num = std::min(num, maxParticles - activeParticles);
-
-	while(num--)
-		addParticle(1.0f);
-}
-
-bool ParticleSystem::isActive() const
-{
-	return active;
-}
-
-bool ParticleSystem::isPaused() const
-{
-	return !active && life < lifetime;
-}
-
-bool ParticleSystem::isStopped() const
-{
-	return !active && life >= lifetime;
-}
-
-bool ParticleSystem::isEmpty() const
-{
-	return activeParticles == 0;
-}
+	love::graphics::ParticleSystem::setBufferSize(size);
 
-bool ParticleSystem::isFull() const
-{
-	return activeParticles == maxParticles;
+	quadIndices = QuadIndices(size);
+	createVertices(size);
 }
 
 void ParticleSystem::draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
 {
 	uint32 pCount = getCount();
-	if (pCount == 0 || texture == nullptr || pMem == nullptr || particleVerts == nullptr)
-		return;
 
-	Color curcolor = gl.getColor();
+	if (pCount == 0 || texture.get() == nullptr || pMem == nullptr || particleVerts == nullptr)
+		return;
 
-	glPushMatrix();
+	OpenGL::TempDebugGroup debuggroup("ParticleSystem draw");
 
-	static Matrix t;
-	t.setTransformation(x, y, angle, sx, sy, ox, oy, kx, ky);
-	glMultMatrixf((const GLfloat *)t.getElements());
+	OpenGL::TempTransform transform(gl);
+	transform.get() *= Matrix4(x, y, angle, sx, sy, ox, oy, kx, ky);
 
 	const Vertex *textureVerts = texture->getVertices();
 	Vertex *pVerts = particleVerts;
 	Particle *p = pHead;
 
+	bool useQuads = !quads.empty();
+
+	Matrix3 t;
+
 	// set the vertex data for each particle (transformation, texcoords, color)
 	while (p)
 	{
-		// particle vertices are image vertices transformed by particle information
-		t.setTransformation(p->position[0], p->position[1], p->angle, p->size, p->size, offsetX, offsetY, 0.0f, 0.0f);
+		if (useQuads)
+			textureVerts = quads[p->quadIndex]->getVertices();
+
+		// particle vertices are image vertices transformed by particle info
+		t.setTransformation(p->position.x, p->position.y, p->angle, p->size, p->size, offset.x, offset.y, 0.0f, 0.0f);
 		t.transform(pVerts, textureVerts, 4);
 
 		// set the texture coordinate and color data for particle vertices
@@ -833,7 +120,8 @@ void ParticleSystem::draw(float x, float y, float angle, float sx, float sy, flo
 			pVerts[v].s = textureVerts[v].s;
 			pVerts[v].t = textureVerts[v].t;
 
-			// particle colors are stored as floats (0-1) but vertex colors are stored as unsigned bytes (0-255)
+			// Particle colors are stored as floats (0-1) but vertex colors are
+			// unsigned bytes (0-255).
 			pVerts[v].r = (unsigned char) (p->color.r*255);
 			pVerts[v].g = (unsigned char) (p->color.g*255);
 			pVerts[v].b = (unsigned char) (p->color.b*255);
@@ -844,176 +132,25 @@ void ParticleSystem::draw(float x, float y, float angle, float sx, float sy, flo
 		p = p->next;
 	}
 
-	texture->predraw();
-
-	glEnableClientState(GL_COLOR_ARRAY);
-	glEnableClientState(GL_VERTEX_ARRAY);
-	glEnableClientState(GL_TEXTURE_COORD_ARRAY);
-
-	glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(Vertex), (GLvoid *) &particleVerts[0].r);
-	glVertexPointer(2, GL_FLOAT, sizeof(Vertex), (GLvoid *) &particleVerts[0].x);
-	glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), (GLvoid *) &particleVerts[0].s);
-
+	gl.bindTexture(*(GLuint *) texture->getHandle());
 	gl.prepareDraw();
-	glDrawArrays(GL_QUADS, 0, pCount * 4);
 
-	glDisableClientState(GL_TEXTURE_COORD_ARRAY);
-	glDisableClientState(GL_VERTEX_ARRAY);
-	glDisableClientState(GL_COLOR_ARRAY);
+	gl.useVertexAttribArrays(ATTRIBFLAG_POS | ATTRIBFLAG_TEXCOORD | ATTRIBFLAG_COLOR);
 
-	texture->postdraw();
+	glVertexAttribPointer(ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(Vertex), &particleVerts[0].r);
+	glVertexAttribPointer(ATTRIB_POS, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), &particleVerts[0].x);
+	glVertexAttribPointer(ATTRIB_TEXCOORD, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), &particleVerts[0].s);
 
-	glPopMatrix();
+	GLsizei count = (GLsizei) quadIndices.getIndexCount(pCount);
+	GLenum gltype = quadIndices.getType();
 
-	gl.setColor(curcolor);
+	// We use a client-side index array instead of an Index Buffers, because
+	// at least one graphics driver (the one for Kepler nvidia GPUs in OS X
+	// 10.11) fails to render geometry if an index buffer is used with
+	// client-side vertex arrays.
+	gl.drawElements(GL_TRIANGLES, count, gltype, quadIndices.getIndices(0));
 }
 
-void ParticleSystem::update(float dt)
-{
-	if (pMem == nullptr || dt == 0.0f)
-		return;
-
-	// Traverse all particles and update.
-	Particle *p = pHead;
-
-	while (p)
-	{
-		// Decrease lifespan.
-		p->life -= dt;
-
-		if (p->life <= 0)
-			p = removeParticle(p);
-		else
-		{
-			// Temp variables.
-			love::Vector radial, tangential;
-			love::Vector ppos(p->position[0], p->position[1]);
-
-			// Get vector from particle center to particle.
-			radial = ppos - p->origin;
-			radial.normalize();
-			tangential = radial;
-
-			// Resize radial acceleration.
-			radial *= p->radialAcceleration;
-
-			// Calculate tangential acceleration.
-			{
-				float a = tangential.getX();
-				tangential.setX(-tangential.getY());
-				tangential.setY(a);
-			}
-
-			// Resize tangential.
-			tangential *= p->tangentialAcceleration;
-
-			// Update position.
-			p->speed += (radial+tangential+p->linearAcceleration)*dt;
-
-			// Modify position.
-			ppos += p->speed * dt;
-
-			p->position[0] = ppos.getX();
-			p->position[1] = ppos.getY();
-
-			const float t = 1.0f - p->life / p->lifetime;
-
-			// Rotate.
-			p->rotation += (p->spinStart * (1.0f - t) + p->spinEnd * t) * dt;
-
-			p->angle = p->rotation;
-
-			if (relativeRotation)
-				p->angle += atan2f(p->speed.y, p->speed.x);
-
-			// Change size according to given intervals:
-			// i = 0       1       2      3          n-1
-			//     |-------|-------|------|--- ... ---|
-			// t = 0    1/(n-1)        3/(n-1)        1
-			//
-			// `s' is the interpolation variable scaled to the current
-			// interval width, e.g. if n = 5 and t = 0.3, then the current
-			// indices are 1,2 and s = 0.3 - 0.25 = 0.05
-			float s = p->sizeOffset + t * p->sizeIntervalSize; // size variation
-			s *= (float)(sizes.size() - 1); // 0 <= s < sizes.size()
-			size_t i = (size_t)s;
-			size_t k = (i == sizes.size() - 1) ? i : i + 1; // boundary check (prevents failing on t = 1.0f)
-			s -= (float)i; // transpose s to be in interval [0:1]: i <= s < i + 1 ~> 0 <= s < 1
-			p->size = sizes[i] * (1.0f - s) + sizes[k] * s;
-
-			// Update color according to given intervals (as above)
-			s = t * (float)(colors.size() - 1);
-			i = (size_t)s;
-			k = (i == colors.size() - 1) ? i : i + 1;
-			s -= (float)i;                            // 0 <= s <= 1
-			p->color = colors[i] * (1.0f - s) + colors[k] * s;
-
-			// Next particle.
-			p = p->next;
-		}
-	}
-
-	// Make some more particles.
-	if (active)
-	{
-		float rate = 1.0f / emissionRate; // the amount of time between each particle emit
-		emitCounter += dt;
-		float total = emitCounter - rate;
-		while (emitCounter > rate)
-		{
-			addParticle(1.0f - (emitCounter - rate) / total);
-			emitCounter -= rate;
-		}
-		/*int particles = (int)(emissionRate * dt);
-		 for (int i = 0; i != particles; i++)
-		 add();*/
-
-		life -= dt;
-		if (lifetime != -1 && life < 0)
-			stop();
-	}
-
-	prevPosition = position;
-}
-
-bool ParticleSystem::getConstant(const char *in, AreaSpreadDistribution &out)
-{
-	return distributions.find(in, out);
-}
-
-bool ParticleSystem::getConstant(AreaSpreadDistribution in, const char *&out)
-{
-	return distributions.find(in, out);
-}
-
-bool ParticleSystem::getConstant(const char *in, InsertMode &out)
-{
-	return insertModes.find(in, out);
-}
-
-bool ParticleSystem::getConstant(InsertMode in, const char *&out)
-{
-	return insertModes.find(in, out);
-}
-
-StringMap<ParticleSystem::AreaSpreadDistribution, ParticleSystem::DISTRIBUTION_MAX_ENUM>::Entry ParticleSystem::distributionsEntries[] =
-{
-	{ "none",    ParticleSystem::DISTRIBUTION_NONE },
-	{ "uniform", ParticleSystem::DISTRIBUTION_UNIFORM },
-	{ "normal",  ParticleSystem::DISTRIBUTION_NORMAL },
-};
-
-StringMap<ParticleSystem::AreaSpreadDistribution, ParticleSystem::DISTRIBUTION_MAX_ENUM> ParticleSystem::distributions(ParticleSystem::distributionsEntries, sizeof(ParticleSystem::distributionsEntries));
-
-StringMap<ParticleSystem::InsertMode, ParticleSystem::INSERT_MODE_MAX_ENUM>::Entry ParticleSystem::insertModesEntries[] =
-{
-	{ "top",    ParticleSystem::INSERT_MODE_TOP },
-	{ "bottom", ParticleSystem::INSERT_MODE_BOTTOM },
-	{ "random", ParticleSystem::INSERT_MODE_RANDOM },
-};
-
-StringMap<ParticleSystem::InsertMode, ParticleSystem::INSERT_MODE_MAX_ENUM> ParticleSystem::insertModes(ParticleSystem::insertModesEntries, sizeof(ParticleSystem::insertModesEntries));
-
 } // opengl
 } // graphics
 } // love
diff --git a/src/modules/graphics/opengl/ParticleSystem.h b/src/modules/graphics/opengl/ParticleSystem.h
index 272ab83..d9e7f1c 100644
--- a/src/modules/graphics/opengl/ParticleSystem.h
+++ b/src/modules/graphics/opengl/ParticleSystem.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -22,15 +22,8 @@
 #define LOVE_GRAPHICS_OPENGL_PARTICLE_SYSTEM_H
 
 // LOVE
-#include "common/int.h"
-#include "common/math.h"
-#include "common/Vector.h"
-#include "graphics/Drawable.h"
-#include "graphics/Color.h"
-#include "Texture.h"
-
-// STL
-#include <vector>
+#include "graphics/ParticleSystem.h"
+#include "GLBuffer.h"
 
 namespace love
 {
@@ -39,611 +32,28 @@ namespace graphics
 namespace opengl
 {
 
-/**
- * A class for creating, moving and drawing particles.
- * A big thanks to bobthebloke.org
- **/
-class ParticleSystem : public Drawable
+class ParticleSystem : public love::graphics::ParticleSystem
 {
 public:
-	/**
-	 * Type of distribution new particles are drawn from: None, uniform, normal.
-	 */
-	enum AreaSpreadDistribution
-	{
-		DISTRIBUTION_NONE,
-		DISTRIBUTION_UNIFORM,
-		DISTRIBUTION_NORMAL,
-		DISTRIBUTION_MAX_ENUM
-	};
-
-	/**
-	 * Insertion modes of new particles in the list: top, bottom, random.
-	 */
-	enum InsertMode
-	{
-		INSERT_MODE_TOP,
-		INSERT_MODE_BOTTOM,
-		INSERT_MODE_RANDOM,
-		INSERT_MODE_MAX_ENUM
-	};
 
-	/**
-	 * Maximum numbers of particles in a ParticleSystem.
-	 * This limit comes from the fact that a quad requires four vertices and the
-	 * OpenGL API where GLsizei is a signed int.
-	 **/
-	static const uint32 MAX_PARTICLES = LOVE_INT32_MAX / 4;
-
-	/**
-	 * Creates a particle system with the specified buffer size and texture.
-	 **/
 	ParticleSystem(Texture *texture, uint32 buffer);
 	ParticleSystem(const ParticleSystem &p);
 
-	/**
-	 * Deletes any allocated memory.
-	 **/
 	virtual ~ParticleSystem();
 
-	/**
-	 * Creates an identical copy of this ParticleSystem. The clone does not
-	 * duplicate any existing particles from this ParticleSystem, just the
-	 * settable parameters.
-	 **/
-	ParticleSystem *clone();
-
-	/**
-	 * Sets the texture used in the particle system.
-	 * @param texture The new texture.
-	 **/
-	void setTexture(Texture *texture);
-
-	/**
-	 * Returns the texture used when drawing the particle system.
-	 **/
-	Texture *getTexture() const;
-
-	/**
-	 * Clears the current buffer and allocates the appropriate amount of space for the buffer.
-	 * @param size The new buffer size.
-	 **/
-	void setBufferSize(uint32 size);
-
-	/**
-	 * Returns the total amount of particles this ParticleSystem can have active
-	 * at any given point in time.
-	 **/
-	uint32 getBufferSize() const;
-
-	/**
-	 * Sets the insert mode for new particles.
-	 * @param mode The new insert mode.
-	 */
-	void setInsertMode(InsertMode mode);
-
-	/**
-	 * Returns the current insert mode.
-	 */
-	InsertMode getInsertMode() const;
-
-	/**
-	 * Sets the emission rate.
-	 * @param rate The amount of particles per second.
-	 **/
-	void setEmissionRate(float rate);
-
-	/**
-	 * Returns the number of particles created per second.
-	 **/
-	float getEmissionRate() const;
-
-	/**
-	 * Sets the lifetime of the particle emitter (-1 means eternal)
-	 * @param life The lifetime (in seconds).
-	 **/
-	void setEmitterLifetime(float life);
-
-	/**
-	 * Returns the lifetime of the particle emitter.
-	 **/
-	float getEmitterLifetime() const;
-
-	/**
-	 * Sets the life range of the particles.
-	 * @param min The minimum life.
-	 * @param max The maximum life (if 0, then becomes the same as minimum life).
-	 **/
-	void setParticleLifetime(float min, float max = 0);
-
-	/**
-	 * Gets the lifetime of a particle.
-	 * @param[out] min The minimum life.
-	 * @param[out] max The maximum life.
-	 **/
-	void getParticleLifetime(float *min, float *max) const;
-
-	/**
-	 * Sets the position of the center of the emitter.
-	 * Used to move the emitter without changing the position of already existing particles.
-	 * @param x The x-coordinate.
-	 * @param y The y-coordinate.
-	 **/
-	void setPosition(float x, float y);
-
-	/**
-	 * Returns the position of the emitter.
-	 **/
-	const love::Vector &getPosition() const;
-
-	/**
-	 * Moves the position of the center of the emitter.
-	 * When update is called, newly spawned particles will appear in a line
-	 * between the old emitter position and where the emitter was moved to,
-	 * resulting in a smoother-feeling particle system if moveTo is called
-	 * repeatedly.
-	 **/
-	void moveTo(float x, float y);
-
-	/**
-	 * Sets the emission area spread parameters and distribution type. The interpretation of
-	 * the parameters depends on the distribution type:
-	 *
-	 * * None:    Parameters are ignored. No area spread.
-	 * * Uniform: Parameters denote maximal (symmetric) displacement from emitter position.
-	 * * Normal:  Parameters denote the standard deviation in x and y direction. x and y are assumed to be uncorrelated.
-	 * @param x First parameter. Interpretation depends on distribution type.
-	 * @param y Second parameter. Interpretation depends on distribution type.
-	 * @param distribution Distribution type
-	 **/
-	void setAreaSpread(AreaSpreadDistribution distribution, float x, float y);
-
-	/**
-	 * Returns area spread distribution type.
-	 **/
-	AreaSpreadDistribution getAreaSpreadDistribution() const;
-
-	/**
-	 * Returns area spread parameters.
-	 **/
-	const love::Vector &getAreaSpreadParameters() const;
-
-	/**
-	 * Sets the direction of the particle emitter.
-	 * @param direction The direction (in degrees).
-	 **/
-	void setDirection(float direction);
-
-	/**
-	 * Returns the direction of the particle emitter (in radians).
-	 **/
-	float getDirection() const;
-
-	/**
-	 * Sets the spread of the particle emitter.
-	 * @param spread The spread (in radians).
-	 **/
-	void setSpread(float spread);
-
-	/**
-	 * Returns the directional spread of the emitter (in radians).
-	 **/
-	float getSpread() const;
-
-	/**
-	 * Sets the speed of the particles.
-	 * @param speed The speed.
-	 **/
-	void setSpeed(float speed);
-
-	/**
-	 * Sets the speed of the particles.
-	 * @param min The minimum speed.
-	 * @param max The maximum speed.
-	 **/
-	void setSpeed(float min, float max);
-
-	/**
-	 * Gets the speed of the particles.
-	 * @param[out] min The minimum speed.
-	 * @param[out] max The maximum speed.
-	 **/
-	void getSpeed(float *min, float *max) const;
-
-	/**
-	 * Sets the linear acceleration (the acceleration along the x and y axes).
-	 * @param x The acceleration along the x-axis.
-	 * @param y The acceleration along the y-axis.
-	 **/
-	void setLinearAcceleration(float x, float y);
-
-	/**
-	 * Sets the linear acceleration (the acceleration along the x and y axes).
-	 * @param xmin The minimum amount of acceleration along the x-axis.
-	 * @param ymin The minimum amount of acceleration along the y-axis.
-	 * @param xmax The maximum amount of acceleration along the x-axis.
-	 * @param ymax The maximum amount of acceleration along the y-axis.
-	 **/
-	void setLinearAcceleration(float xmin, float ymin, float xmax, float ymax);
-
-	/**
-	 * Gets the linear acceleration of the particles.
-	 * @param[out] min The minimum acceleration.
-	 * @param[out] max The maximum acceleration.
-	 **/
-	void getLinearAcceleration(love::Vector *min, love::Vector *max) const;
-
-	/**
-	 * Sets the radial acceleration (the acceleration towards the particle emitter).
-	 * @param acceleration The amount of acceleration.
-	 **/
-	void setRadialAcceleration(float acceleration);
-
-	/**
-	 * Sets the radial acceleration (the acceleration towards the particle emitter).
-	 * @param min The minimum acceleration.
-	 * @param max The maximum acceleration.
-	 **/
-	void setRadialAcceleration(float min, float max);
-
-	/**
-	 * Gets the radial acceleration.
-	 * @param[out] min The minimum amount of radial acceleration.
-	 * @param[out] max The maximum amount of radial acceleration.
-	 **/
-	void getRadialAcceleration(float *min, float *max) const;
-
-	/**
-	 * Sets the tangential acceleration (the acceleration perpendicular to the particle's direction).
-	 * @param acceleration The amount of acceleration.
-	 **/
-	void setTangentialAcceleration(float acceleration);
-
-	/**
-	 * Sets the tangential acceleration (the acceleration perpendicular to the particle's direction).
-	 * @param min The minimum acceleration.
-	 * @param max The maximum acceleration.
-	 **/
-	void setTangentialAcceleration(float min, float max);
-
-	/**
-	 * Gets the tangential acceleration.
-	 * @param[out] min The minimum tangential acceleration.
-	 * @param[out] max The maximum tangential acceleration.
-	 **/
-	void getTangentialAcceleration(float *min, float *max) const;
-
-	/**
-	 * Sets the size of the sprite (1.0 being the default size).
-	 * @param size The size of the sprite.
-	 **/
-	void setSize(float size);
-
-	/**
-	 * Sets the sizes of the sprite upon creation and upon death (1.0 being the default size).
-	 * @param newSizes Array of sizes
-	 **/
-	void setSizes(const std::vector<float> &newSizes);
-
-	/**
-	 * Returns the sizes of the particle sprites.
-	 **/
-	const std::vector<float> &getSizes() const;
-
-	/**
-	 * Sets the amount of variation to the sprite's beginning size (0 being no variation and 1.0 a random size between start and end).
-	 * @param variation The amount of variation.
-	 **/
-	void setSizeVariation(float variation);
-
-	/**
-	 * Returns the amount of initial size variation between particles.
-	 **/
-	float getSizeVariation() const;
-
-	/**
-	 * Sets the amount of rotation a sprite starts out with.
-	 * @param rotation The amount of rotation.
-	 **/
-	void setRotation(float rotation);
-
-	/**
-	 * Sets the amount of rotation a sprite starts out with (a random value between min and max).
-	 * @param min The minimum amount of rotation.
-	 * @param max The maximum amount of rotation.
-	 **/
-	void setRotation(float min, float max);
-
-	/**
-	 * Gets the initial amount of rotation of a particle, in radians.
-	 * @param[out] min The minimum initial rotation.
-	 * @param[out] max The maximum initial rotation.
-	 **/
-	void getRotation(float *min, float *max) const;
-
-	/**
-	 * Sets the spin of the sprite.
-	 * @param spin The spin of the sprite (in degrees).
-	 **/
-	void setSpin(float spin);
-
-	/**
-	 * Sets the spin of the sprite upon particle creation and death.
-	 * @param start The spin of the sprite upon creation (in radians / second).
-	 * @param end The spin of the sprite upon death (in radians / second).
-	 **/
-	void setSpin(float start, float end);
-
-	/**
-	 * Gets the amount of spin of a particle during its lifetime.
-	 * @param[out] start The initial spin, in radians / s.
-	 * @param[out] end The final spin, in radians / s.
-	 **/
-	void getSpin(float *start, float *end) const;
-
-	/**
-	 * Sets the variation of the start spin (0 being no variation and 1 being a random spin between start and end).
-	 * @param variation The variation.
-	 **/
-	void setSpinVariation(float variation);
-
-	/**
-	 * Returns the amount of variation of the start spin of a particle.
-	 **/
-	float getSpinVariation() const;
-
-	/**
-	 * Sets the particles' offsets for rotation.
-	 * @param x The x offset.
-	 * @param y The y offset.
-	 **/
-	void setOffset(float x, float y);
-
-	/**
-	 * Returns of the particle offset.
-	 **/
-	love::Vector getOffset() const;
-
-	/**
-	 * Sets the color of the particles.
-	 * @param color The color.
-	 **/
-	void setColor(const Color &color);
+	ParticleSystem *clone() override;
+	void setBufferSize(uint32 size) override;
+	void draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky) override;
 
-	/**
-	 * Sets the color of the particles.
-	 * @param newColors Array of colors
-	 **/
-	void setColor(const std::vector<Color> &newColors);
+private:
 
-	/**
-	 * Returns the color of the particles.
-	 **/
-	std::vector<Color> getColor() const;
-
-	/**
-	 * sets whether particle angles & rotations are relative to their velocities.
-	 **/
-	void setRelativeRotation(bool enable);
-	bool hasRelativeRotation() const;
-
-	/**
-	 * Returns the amount of particles that are currently active in the system.
-	 **/
-	uint32 getCount() const;
-
-	/**
-	 * Starts/resumes the particle emitter.
-	 **/
-	void start();
-
-	/**
-	 * Stops the particle emitter and resets.
-	 **/
-	void stop();
-
-	/**
-	 * Pauses the particle emitter.
-	 **/
-	void pause();
-
-	/**
-	 * Resets the particle emitter.
-	 **/
-	void reset();
-
-	/**
-	 * Instantly emits a number of particles.
-	 * @param num The number of particles to emit.
-	 **/
-	void emit(uint32 num);
-
-	/**
-	 * Returns whether the particle emitter is active.
-	 **/
-	bool isActive() const;
-
-	/**
-	 * Returns whether the particle emitter is paused.
-	 **/
-	bool isPaused() const;
-
-	bool isStopped() const;
-
-	/**
-	 * Returns whether the particle system is empty of particles or not.
-	 **/
-	bool isEmpty() const;
-
-	/**
-	 * Returns whether the amount of particles has reached the buffer limit or not.
-	 **/
-	bool isFull() const;
-
-	/**
-	 * Draws the particle emitter at the specified position.
-	 * @param x The x-coordinate.
-	 * @param y The y-coordinate.
-	 **/
-	virtual void draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky);
-
-	/**
-	 * Updates the particle system.
-	 * @param dt Time since last update.
-	 **/
-	void update(float dt);
-
-	static bool getConstant(const char *in, AreaSpreadDistribution &out);
-	static bool getConstant(AreaSpreadDistribution in, const char *&out);
-
-	static bool getConstant(const char *in, InsertMode &out);
-	static bool getConstant(InsertMode in, const char *&out);
-
-protected:
-
-	// Represents a single particle.
-	struct Particle
-	{
-		Particle *prev;
-		Particle *next;
-
-		float lifetime;
-		float life;
-
-		float position[2];
-		float direction;
-
-		// Particles gravitate towards this point.
-		love::Vector origin;
-
-		love::Vector speed;
-		love::Vector linearAcceleration;
-		float radialAcceleration;
-		float tangentialAcceleration;
-
-		float size;
-		float sizeOffset;
-		float sizeIntervalSize;
-
-		float rotation; // Amount of rotation applied to the final angle.
-		float angle;
-		float spinStart;
-		float spinEnd;
-
-		Colorf color;
-	};
-
-	// Pointer to the beginning of the allocated memory.
-	Particle *pMem;
-
-	// Pointer to a free particle.
-	Particle *pFree;
-
-	// Pointer to the start of the linked list.
-	Particle *pHead;
-
-	// Pointer to the end of the linked list.
-	Particle *pTail;
+	void createVertices(size_t numparticles);
 
 	// array of transformed vertex data for all particles, for drawing
 	Vertex *particleVerts;
 
-	// The texture to be drawn.
-	Texture *texture;
-
-	// Whether the particle emitter is active.
-	bool active;
-
-	// Insert mode of new particles.
-	InsertMode insertMode;
-
-	// The maximum number of particles.
-	uint32 maxParticles;
-
-	// The number of active particles.
-	uint32 activeParticles;
-
-	// The emission rate (particles/sec).
-	float emissionRate;
-
-	// Used to determine when a particle should be emitted.
-	float emitCounter;
-
-	// The relative position of the particle emitter.
-	love::Vector position;
-	love::Vector prevPosition;
-
-	// Emission area spread.
-	AreaSpreadDistribution areaSpreadDistribution;
-	love::Vector areaSpread;
-
-	// The lifetime of the particle emitter (-1 means infinite) and the life it has left.
-	float lifetime;
-	float life;
-
-	// The particle life.
-	float particleLifeMin;
-	float particleLifeMax;
-
-	// The direction (and spread) the particles will be emitted in. Measured in radians.
-	float direction;
-	float spread;
-
-	// The speed.
-	float speedMin;
-	float speedMax;
-
-	// Acceleration along the x and y axes.
-	love::Vector linearAccelerationMin;
-	love::Vector linearAccelerationMax;
-
-	// Acceleration towards the emitter's center
-	float radialAccelerationMin;
-	float radialAccelerationMax;
-
-	// Acceleration perpendicular to the particle's direction.
-	float tangentialAccelerationMin;
-	float tangentialAccelerationMax;
-
-	// Size.
-	std::vector<float> sizes;
-	float sizeVariation;
-
-	// Rotation
-	float rotationMin;
-	float rotationMax;
-
-	// Spin.
-	float spinStart;
-	float spinEnd;
-	float spinVariation;
-
-	// Offsets
-	float offsetX;
-	float offsetY;
-
-	// Color.
-	std::vector<Colorf> colors;
-
-	bool relativeRotation;
-
-	void createBuffers(size_t size);
-	void deleteBuffers();
-
-	void addParticle(float t);
-	Particle *removeParticle(Particle *p);
-
-	// Called by addParticle.
-	void initParticle(Particle *p, float t);
-	void insertTop(Particle *p);
-	void insertBottom(Particle *p);
-	void insertRandom(Particle *p);
-
-	static StringMap<AreaSpreadDistribution, DISTRIBUTION_MAX_ENUM>::Entry distributionsEntries[];
-	static StringMap<AreaSpreadDistribution, DISTRIBUTION_MAX_ENUM> distributions;
-
-	static StringMap<InsertMode, INSERT_MODE_MAX_ENUM>::Entry insertModesEntries[];
-	static StringMap<InsertMode, INSERT_MODE_MAX_ENUM> insertModes;
+	// Vertex index buffer.
+	QuadIndices quadIndices;
 };
 
 } // opengl
diff --git a/src/modules/graphics/opengl/Polyline.cpp b/src/modules/graphics/opengl/Polyline.cpp
index 24d0940..2a55bf2 100644
--- a/src/modules/graphics/opengl/Polyline.cpp
+++ b/src/modules/graphics/opengl/Polyline.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -18,14 +18,15 @@
  * 3. This notice may not be removed or altered from any source distribution.
  **/
 
-#include <algorithm>
-
 // LOVE
 #include "Polyline.h"
 
 // OpenGL
 #include "OpenGL.h"
 
+// C++
+#include <algorithm>
+
 // treat adjacent segments with angles between their directions <5 degree as straight
 static const float LINES_PARALLEL_EPS = 0.05f;
 
@@ -48,7 +49,7 @@ void Polyline::render(const float *coords, size_t count, size_t size_hint, float
 
 	// prepare vertex arrays
 	if (draw_overdraw)
-		halfwidth -= pixel_size * .3;
+		halfwidth -= pixel_size * 0.3f;
 
 	// compute sleeve
 	bool is_looping = (coords[0] == coords[count - 2]) && (coords[1] == coords[count - 1]);
@@ -74,12 +75,40 @@ void Polyline::render(const float *coords, size_t count, size_t size_hint, float
 	renderEdge(anchors, normals, s, len_s, ns, q, r, halfwidth);
 
 	vertex_count = normals.size();
-	vertices = new Vector[vertex_count];
+
+	size_t extra_vertices = 0;
+
+	if (draw_overdraw)
+	{
+		calc_overdraw_vertex_count(is_looping);
+
+		// When drawing overdraw lines using triangle strips, we want to add an
+		// extra degenerate triangle in between the core line and the overdraw
+		// line in order to break up the strip into two. This will let us draw
+		// everything in one draw call.
+		if (draw_mode == GL_TRIANGLE_STRIP)
+			extra_vertices = 2;
+	}
+
+	// Use a single linear array for both the regular and overdraw vertices.
+	vertices = new Vector[vertex_count + extra_vertices + overdraw_vertex_count];
+
 	for (size_t i = 0; i < vertex_count; ++i)
 		vertices[i] = anchors[i] + normals[i];
 
 	if (draw_overdraw)
+	{
+		overdraw = vertices + vertex_count + extra_vertices;
+		overdraw_vertex_start = vertex_count + extra_vertices;
 		render_overdraw(normals, pixel_size, is_looping);
+	}
+
+	// Add the degenerate triangle strip.
+	if (extra_vertices)
+	{
+		vertices[vertex_count + 0] = vertices[vertex_count - 1];
+		vertices[vertex_count + 1] = vertices[overdraw_vertex_start];
+	}
 }
 
 void NoneJoinPolyline::renderEdge(std::vector<Vector> &anchors, std::vector<Vector> &normals,
@@ -237,10 +266,13 @@ void BevelJoinPolyline::renderEdge(std::vector<Vector> &anchors, std::vector<Vec
 	ns    = nt;
 }
 
-void Polyline::render_overdraw(const std::vector<Vector> &normals, float pixel_size, bool is_looping)
+void Polyline::calc_overdraw_vertex_count(bool is_looping)
 {
 	overdraw_vertex_count = 2 * vertex_count + (is_looping ? 0 : 2);
-	overdraw = new Vector[overdraw_vertex_count];
+}
+
+void Polyline::render_overdraw(const std::vector<Vector> &normals, float pixel_size, bool is_looping)
+{
 	// upper segment
 	for (size_t i = 0; i + 1 < vertex_count; i += 2)
 	{
@@ -283,10 +315,13 @@ void Polyline::render_overdraw(const std::vector<Vector> &normals, float pixel_s
 	}
 }
 
-void NoneJoinPolyline::render_overdraw(const std::vector<Vector> &/*normals*/, float pixel_size, bool /*is_looping*/)
+void NoneJoinPolyline::calc_overdraw_vertex_count(bool /*is_looping*/)
 {
 	overdraw_vertex_count = 4 * (vertex_count-2); // less than ideal
-	overdraw = new Vector[overdraw_vertex_count];
+}
+
+void NoneJoinPolyline::render_overdraw(const std::vector<Vector> &/*normals*/, float pixel_size, bool /*is_looping*/)
+{
 	for (size_t i = 2; i + 3 < vertex_count; i += 4)
 	{
 		Vector s = vertices[i] - vertices[i+3];
@@ -321,58 +356,102 @@ Polyline::~Polyline()
 {
 	if (vertices)
 		delete[] vertices;
-	if (overdraw)
-		delete[] overdraw;
 }
 
 void Polyline::draw()
 {
-	gl.prepareDraw();
+	OpenGL::TempDebugGroup debuggroup("Line draw");
 
-	// draw the core line
-	gl.bindTexture(0);
-	glEnableClientState(GL_VERTEX_ARRAY);
-	glVertexPointer(2, GL_FLOAT, 0, (const GLvoid *)vertices);
-	glDrawArrays(draw_mode, 0, vertex_count);
+	GLushort *indices = nullptr;
+	Color *colors = nullptr;
 
+	size_t total_vertex_count = vertex_count;
 	if (overdraw)
+		total_vertex_count = overdraw_vertex_start + overdraw_vertex_count;
+
+	// TODO: We should probably be using a reusable index buffer.
+	if (use_quad_indices)
 	{
-		// prepare colors:
-		Color c = gl.getColor();
-		Color *colors = new Color[overdraw_vertex_count];
-		fill_color_array(colors, c);
+		size_t numindices = (total_vertex_count / 4) * 6;
+
+		try
+		{
+			indices = new GLushort[numindices];
+		}
+		catch (std::bad_alloc &)
+		{
+			throw love::Exception("Out of memory.");
+		}
+
+		// Fill the index array to make 2 triangles from each quad.
+		// NOTE: The triangle vertex ordering here is important!
+		for (size_t i = 0; i < numindices / 6; i++)
+		{
+			// First triangle.
+			indices[i * 6 + 0] = GLushort(i * 4 + 0);
+			indices[i * 6 + 1] = GLushort(i * 4 + 1);
+			indices[i * 6 + 2] = GLushort(i * 4 + 2);
+
+			// Second triangle.
+			indices[i * 6 + 3] = GLushort(i * 4 + 0);
+			indices[i * 6 + 4] = GLushort(i * 4 + 2);
+			indices[i * 6 + 5] = GLushort(i * 4 + 3);
+		}
+	}
 
-		glEnableClientState(GL_COLOR_ARRAY);
-		glColorPointer(4, GL_UNSIGNED_BYTE, 0, colors);
-		glVertexPointer(2, GL_FLOAT, 0, (const GLvoid *)overdraw);
-		glDrawArrays(draw_mode, 0, overdraw_vertex_count);
-		glDisableClientState(GL_COLOR_ARRAY);
+	gl.prepareDraw();
 
-		delete[] colors;
+	gl.bindTexture(gl.getDefaultTexture());
+
+	uint32 enabledattribs = ATTRIBFLAG_POS;
 
-		gl.setColor(c);
+	if (overdraw)
+	{
+		// Prepare per-vertex colors. Set the core to white, and the overdraw
+		// line's colors to white on one side and transparent on the other.
+		colors = new Color[total_vertex_count];
+		memset(colors, 255, overdraw_vertex_start * sizeof(Color));
+		fill_color_array(colors + overdraw_vertex_start);
+
+		glVertexAttribPointer(ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, colors);
+
+		enabledattribs |= ATTRIBFLAG_COLOR;
 	}
 
-	glDisableClientState(GL_VERTEX_ARRAY);
+	gl.useVertexAttribArrays(enabledattribs);
+
+	glVertexAttribPointer(ATTRIB_POS, 2, GL_FLOAT, GL_FALSE, 0, vertices);
+
+	// Draw the core line and the overdraw in a single draw call. We can do this
+	// because the vertex array contains both the core line and the overdraw
+	// vertices.
+	if (use_quad_indices)
+		gl.drawElements(draw_mode, (int) (total_vertex_count / 4) * 6, GL_UNSIGNED_SHORT, indices);
+	else
+		gl.drawArrays(draw_mode, 0, (int) total_vertex_count);
+
+	if (overdraw)
+		delete[] colors;
+
+	if (indices)
+		delete[] indices;
 }
 
-void Polyline::fill_color_array(Color *colors, const Color &c)
+void Polyline::fill_color_array(Color *colors)
 {
 	for (size_t i = 0; i < overdraw_vertex_count; ++i)
 	{
-		colors[i] = c;
 		// avoids branching. equiv to if (i%2 == 1) colors[i].a = 0;
-		colors[i].a *= GLubyte((i+1) % 2);
+		colors[i] = {255, 255, 255, GLubyte(255 * ((i+1) % 2))};
 	}
 }
 
-void NoneJoinPolyline::fill_color_array(Color *colors, const Color &c)
+void NoneJoinPolyline::fill_color_array(Color *colors)
 {
 	for (size_t i = 0; i < overdraw_vertex_count; ++i)
 	{
-		colors[i] = c;
 		// if (i % 4 == 1 || i % 4 == 2) colors[i].a = 0
-		colors[i].a *= GLubyte((i+1) % 4 < 2);
+		colors[i] = {255, 255, 255, GLubyte(255 * ((i+1) % 4 < 2))};
 	}
 }
 
diff --git a/src/modules/graphics/opengl/Polyline.h b/src/modules/graphics/opengl/Polyline.h
index 746bd48..dfe5d22 100644
--- a/src/modules/graphics/opengl/Polyline.h
+++ b/src/modules/graphics/opengl/Polyline.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -21,14 +21,17 @@
 #ifndef LOVE_GRAPHICS_OPENGL_POLYLINE_H
 #define LOVE_GRAPHICS_OPENGL_POLYLINE_H
 
-#include <vector>
-
 // LOVE
+#include "common/config.h"
 #include "common/Vector.h"
 
 // OpenGL
 #include "OpenGL.h"
 
+// C++
+#include <vector>
+#include <string.h>
+
 namespace love
 {
 namespace graphics
@@ -43,12 +46,14 @@ namespace opengl
 class Polyline
 {
 public:
-	Polyline(GLenum mode = GL_TRIANGLE_STRIP)
-		: vertices(NULL)
-		, overdraw(NULL)
+	Polyline(GLenum mode = GL_TRIANGLE_STRIP, bool quadindices = false)
+		: vertices(nullptr)
+		, overdraw(nullptr)
 		, vertex_count(0)
 		, overdraw_vertex_count(0)
 		, draw_mode(mode)
+		, use_quad_indices(quadindices)
+		, overdraw_vertex_start(0)
 	{}
 	virtual ~Polyline();
 
@@ -67,8 +72,9 @@ public:
 	void draw();
 
 protected:
+	virtual void calc_overdraw_vertex_count(bool is_looping);
 	virtual void render_overdraw(const std::vector<Vector> &normals, float pixel_size, bool is_looping);
-	virtual void fill_color_array(Color *colors, const Color &c);
+	virtual void fill_color_array(Color *colors);
 
 	/** Calculate line boundary points.
 	 *
@@ -90,6 +96,8 @@ protected:
 	size_t vertex_count;
 	size_t overdraw_vertex_count;
 	GLenum draw_mode;
+	bool use_quad_indices;
+	size_t overdraw_vertex_start;
 
 }; // Polyline
 
@@ -102,21 +110,30 @@ class NoneJoinPolyline : public Polyline
 {
 public:
 	NoneJoinPolyline()
-		: Polyline(GL_QUADS)
+		: Polyline(GL_TRIANGLES, true)
 	{}
 
 	void render(const float *vertices, size_t count, float halfwidth, float pixel_size, bool draw_overdraw)
 	{
 		Polyline::render(vertices, count, 2 * count - 4, halfwidth, pixel_size, draw_overdraw);
+
 		// discard the first and last two vertices. (these are redundant)
-		for (size_t i = 0; i < vertex_count - 2; ++i)
+		for (size_t i = 0; i < vertex_count - 4; ++i)
 			this->vertices[i] = this->vertices[i+2];
-		vertex_count -= 2;
+
+		// The last quad is now garbage, so zero it out to make sure it doesn't
+		// get rasterized. These vertices are in between the core line vertices
+		// and the overdraw vertices in the combined vertex array, so they still
+		// get "rendered" since we draw everything with one draw call.
+		memset(&this->vertices[vertex_count - 4], 0, sizeof(love::Vector) * 4);
+
+		vertex_count -= 4;
 	}
 
 protected:
+	virtual void calc_overdraw_vertex_count(bool is_looping);
 	virtual void render_overdraw(const std::vector<Vector> &normals, float pixel_size, bool is_looping);
-	virtual void fill_color_array(Color *colors, const Color &c);
+	virtual void fill_color_array(Color *colors);
 	virtual void renderEdge(std::vector<Vector> &anchors, std::vector<Vector> &normals,
 	                        Vector &s, float &len_s, Vector &ns,
 	                        const Vector &q, const Vector &r, float hw);
diff --git a/src/modules/graphics/opengl/Shader.cpp b/src/modules/graphics/opengl/Shader.cpp
index 7b94e80..16aff82 100644
--- a/src/modules/graphics/opengl/Shader.cpp
+++ b/src/modules/graphics/opengl/Shader.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -26,6 +26,7 @@
 
 // C++
 #include <algorithm>
+#include <limits>
 
 namespace love
 {
@@ -62,31 +63,30 @@ namespace
 
 
 Shader *Shader::current = nullptr;
+Shader *Shader::defaultShader = nullptr;
+Shader *Shader::defaultVideoShader = nullptr;
+
+Shader::ShaderSource Shader::defaultCode[Graphics::RENDERER_MAX_ENUM][2];
+Shader::ShaderSource Shader::defaultVideoCode[Graphics::RENDERER_MAX_ENUM][2];
 
-GLint Shader::maxTexUnits = 0;
 std::vector<int> Shader::textureCounters;
 
-Shader::Shader(const ShaderSources &sources)
-	: shaderSources(sources)
+Shader::Shader(const ShaderSource &source)
+	: shaderSource(source)
 	, program(0)
 	, builtinUniforms()
-	, vertexAttributes()
+	, builtinAttributes()
 	, lastCanvas((Canvas *) -1)
 	, lastViewport()
+	, lastPointSize(0.0f)
+	, videoTextureUnits()
 {
-	if (shaderSources.empty())
+	if (source.vertex.empty() && source.pixel.empty())
 		throw love::Exception("Cannot create shader: no source code!");
 
-	if (maxTexUnits <= 0)
-	{
-		GLint maxtexunits;
-		glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxtexunits);
-		maxTexUnits = std::max(maxtexunits - 1, 0);
-	}
-
 	// initialize global texture id counters if needed
-	if (textureCounters.size() < (size_t) maxTexUnits)
-		textureCounters.resize(maxTexUnits, 0);
+	if ((int) textureCounters.size() < gl.getMaxTextureUnits() - 1)
+		textureCounters.resize(gl.getMaxTextureUnits() - 1, 0);
 
 	// load shader source and create program object
 	loadVolatile();
@@ -97,146 +97,116 @@ Shader::~Shader()
 	if (current == this)
 		detach();
 
-	for (auto it = boundRetainables.begin(); it != boundRetainables.end(); ++it)
-	{
-		it->second->release();
-		boundRetainables.erase(it);
-	}
+	for (const auto &retainable : boundRetainables)
+		retainable.second->release();
+
+	boundRetainables.clear();
 
 	unloadVolatile();
 }
 
-GLuint Shader::compileCode(ShaderType type, const std::string &code)
+GLuint Shader::compileCode(ShaderStage stage, const std::string &code)
 {
-	GLenum glshadertype;
+	GLenum glstage;
 	const char *typestr;
 
-	if (!typeNames.find(type, typestr))
+	if (!stageNames.find(stage, typestr))
 		typestr = "";
 
-	switch (type)
+	switch (stage)
 	{
-	case TYPE_VERTEX:
-		glshadertype = GL_VERTEX_SHADER;
+	case STAGE_VERTEX:
+		glstage = GL_VERTEX_SHADER;
 		break;
-	case TYPE_PIXEL:
-		glshadertype = GL_FRAGMENT_SHADER;
+	case STAGE_PIXEL:
+		glstage = GL_FRAGMENT_SHADER;
 		break;
 	default:
 		throw love::Exception("Cannot create shader object: unknown shader type.");
 		break;
 	}
 
-	// clear existing errors
-	while (glGetError() != GL_NO_ERROR);
+	GLuint shaderid = glCreateShader(glstage);
 
-	GLuint shaderid = glCreateShader(glshadertype);
-
-	if (shaderid == 0) // oh no!
+	if (shaderid == 0)
 	{
-		GLenum err = glGetError();
-
-		if (err == GL_INVALID_ENUM)
+		if (glGetError() == GL_INVALID_ENUM)
 			throw love::Exception("Cannot create %s shader object: %s shaders not supported.", typestr, typestr);
 		else
 			throw love::Exception("Cannot create %s shader object.", typestr);
 	}
 
 	const char *src = code.c_str();
-	size_t srclen = code.length();
-	glShaderSource(shaderid, 1, (const GLchar **)&src, (GLint *)&srclen);
+	GLint srclen = (GLint) code.length();
+	glShaderSource(shaderid, 1, (const GLchar **)&src, &srclen);
 
 	glCompileShader(shaderid);
 
-	// Get any warnings the shader compiler may have produced.
 	GLint infologlen;
 	glGetShaderiv(shaderid, GL_INFO_LOG_LENGTH, &infologlen);
 
-	GLchar *infolog = new GLchar[infologlen + 1];
-	glGetShaderInfoLog(shaderid, infologlen, nullptr, infolog);
-
-	// Save any warnings for later querying.
+	// Get any warnings the shader compiler may have produced.
 	if (infologlen > 0)
-		shaderWarnings[type] = infolog;
+	{
+		GLchar *infolog = new GLchar[infologlen];
+		glGetShaderInfoLog(shaderid, infologlen, nullptr, infolog);
 
-	delete[] infolog;
+		// Save any warnings for later querying.
+		shaderWarnings[stage] = infolog;
+
+		delete[] infolog;
+	}
 
 	GLint status;
 	glGetShaderiv(shaderid, GL_COMPILE_STATUS, &status);
 
 	if (status == GL_FALSE)
 	{
+		glDeleteShader(shaderid);
 		throw love::Exception("Cannot compile %s shader code:\n%s",
-		                      typestr, shaderWarnings[type].c_str());
+		                      typestr, shaderWarnings[stage].c_str());
 	}
 
 	return shaderid;
 }
 
-void Shader::createProgram(const std::vector<GLuint> &shaderids)
+void Shader::mapActiveUniforms()
 {
-	program = glCreateProgram();
-	if (program == 0)
-		throw love::Exception("Cannot create shader program object.");
-
-	std::vector<GLuint>::const_iterator it;
-	for (it = shaderids.begin(); it != shaderids.end(); ++it)
-		glAttachShader(program, *it);
-
-	// Bind generic vertex attribute indices to names in the shader.
-	for (int i = 0; i < int(OpenGL::ATTRIB_MAX_ENUM); i++)
-	{
-		const char *name = nullptr;
-		if (attribNames.find((OpenGL::VertexAttrib) i, name))
-			glBindAttribLocation(program, i, (const GLchar *) name);
-	}
-
-	glLinkProgram(program);
-
-	// flag shaders for auto-deletion when the program object is deleted.
-	for (it = shaderids.begin(); it != shaderids.end(); ++it)
-		glDeleteShader(*it);
+	// Built-in uniform locations default to -1 (nonexistant.)
+	for (int i = 0; i < int(BUILTIN_MAX_ENUM); i++)
+		builtinUniforms[i] = -1;
 
-	GLint status;
-	glGetProgramiv(program, GL_LINK_STATUS, &status);
+	uniforms.clear();
 
-	if (status == GL_FALSE)
-	{
-		std::string warnings = getProgramWarnings();
-		glDeleteProgram(program);
-		program = 0;
+	GLint activeprogram = 0;
+	glGetIntegerv(GL_CURRENT_PROGRAM, &activeprogram);
 
-		throw love::Exception("Cannot link shader program object:\n%s", warnings.c_str());
-	}
-}
-
-void Shader::mapActiveUniforms()
-{
-	uniforms.clear();
+	gl.useProgram(program);
 
 	GLint numuniforms;
 	glGetProgramiv(program, GL_ACTIVE_UNIFORMS, &numuniforms);
 
-	GLsizei bufsize;
-	glGetProgramiv(program, GL_ACTIVE_UNIFORM_MAX_LENGTH, (GLint *) &bufsize);
-
-	if (bufsize <= 0)
-		return;
+	GLchar cname[256];
+	const GLint bufsize = (GLint) (sizeof(cname) / sizeof(GLchar));
 
 	for (int i = 0; i < numuniforms; i++)
 	{
-		GLchar *cname = new GLchar[bufsize];
-		GLsizei namelength;
+		GLsizei namelen = 0;
+		GLenum gltype = 0;
+		UniformInfo u = {};
 
-		Uniform u;
+		glGetActiveUniform(program, (GLuint) i, bufsize, &namelen, &u.count, &gltype, cname);
 
-		glGetActiveUniform(program, (GLuint) i, bufsize, &namelength, &u.count, &u.type, cname);
-
-		u.name = std::string(cname, (size_t) namelength);
+		u.name = std::string(cname, (size_t) namelen);
 		u.location = glGetUniformLocation(program, u.name.c_str());
-		u.baseType = getUniformBaseType(u.type);
+		u.baseType = getUniformBaseType(gltype);
+		u.components = getUniformTypeSize(gltype);
 
-		delete[] cname;
+		// Initialize all samplers to 0. Both GLSL and GLSL ES are supposed to
+		// do this themselves, but some Android devices (galaxy tab 3 and 4)
+		// don't seem to do it...
+		if (u.baseType == UNIFORM_SAMPLER)
+			glUniform1i(u.location, 0);
 
 		// glGetActiveUniform appends "[0]" to the end of array uniform names...
 		if (u.name.length() > 3)
@@ -247,49 +217,109 @@ void Shader::mapActiveUniforms()
 		}
 
 		// If this is a built-in (LOVE-created) uniform, store the location.
-		BuiltinExtern builtin;
+		BuiltinUniform builtin;
 		if (builtinNames.find(u.name.c_str(), builtin))
 			builtinUniforms[int(builtin)] = u.location;
 
 		if (u.location != -1)
 			uniforms[u.name] = u;
 	}
+
+	gl.useProgram(activeprogram);
 }
 
 bool Shader::loadVolatile()
 {
+	OpenGL::TempDebugGroup debuggroup("Shader load");
+
+    // Recreating the shader program will invalidate uniforms that rely on these.
+    lastCanvas = (Canvas *) -1;
+    lastViewport = OpenGL::Viewport();
+
+	lastPointSize = -1.0f;
+
+	// Invalidate the cached matrices by setting some elements to NaN.
+	float nan = std::numeric_limits<float>::quiet_NaN();
+	lastProjectionMatrix.setTranslation(nan, nan);
+	lastTransformMatrix.setTranslation(nan, nan);
+
+	for (int i = 0; i < 3; i++)
+		videoTextureUnits[i] = 0;
+
 	// zero out active texture list
 	activeTexUnits.clear();
-	activeTexUnits.insert(activeTexUnits.begin(), maxTexUnits, 0);
-
-	// Built-in uniform locations default to -1 (nonexistant.)
-	for (int i = 0; i < int(BUILTIN_MAX_ENUM); i++)
-		builtinUniforms[i] = -1;
+	activeTexUnits.insert(activeTexUnits.begin(), gl.getMaxTextureUnits() - 1, 0);
 
 	std::vector<GLuint> shaderids;
 
-	ShaderSources::const_iterator source;
-	for (source = shaderSources.begin(); source != shaderSources.end(); ++source)
+	bool gammacorrect = graphics::isGammaCorrect();
+	const ShaderSource *defaults = &defaultCode[Graphics::RENDERER_OPENGL][gammacorrect ? 1 : 0];
+	if (GLAD_ES_VERSION_2_0)
+		defaults = &defaultCode[Graphics::RENDERER_OPENGLES][gammacorrect ? 1 : 0];
+
+	// The shader program must have both vertex and pixel shader stages.
+	const std::string &vertexcode = shaderSource.vertex.empty() ? defaults->vertex : shaderSource.vertex;
+	const std::string &pixelcode = shaderSource.pixel.empty() ? defaults->pixel : shaderSource.pixel;
+
+	try
+	{
+		shaderids.push_back(compileCode(STAGE_VERTEX, vertexcode));
+		shaderids.push_back(compileCode(STAGE_PIXEL, pixelcode));
+	}
+	catch (love::Exception &)
+	{
+		for (GLuint id : shaderids)
+			glDeleteShader(id);
+		throw;
+	}
+
+	program = glCreateProgram();
+
+	if (program == 0)
+	{
+		for (GLuint id : shaderids)
+			glDeleteShader(id);
+		throw love::Exception("Cannot create shader program object.");
+	}
+
+	for (GLuint id : shaderids)
+		glAttachShader(program, id);
+
+	// Bind generic vertex attribute indices to names in the shader.
+	for (int i = 0; i < int(ATTRIB_MAX_ENUM); i++)
 	{
-		GLuint shaderid = compileCode(source->first, source->second);
-		shaderids.push_back(shaderid);
+		const char *name = nullptr;
+		if (attribNames.find((VertexAttribID) i, name))
+			glBindAttribLocation(program, i, (const GLchar *) name);
 	}
 
-	if (shaderids.empty())
-		throw love::Exception("Cannot create shader: no valid source code!");
+	glLinkProgram(program);
+
+	// Flag shaders for auto-deletion when the program object is deleted.
+	for (GLuint id : shaderids)
+		glDeleteShader(id);
 
-	createProgram(shaderids);
+	GLint status;
+	glGetProgramiv(program, GL_LINK_STATUS, &status);
 
-	// Retreive all active uniform variables in this shader from OpenGL.
+	if (status == GL_FALSE)
+	{
+		std::string warnings = getProgramWarnings();
+		glDeleteProgram(program);
+		program = 0;
+		throw love::Exception("Cannot link shader program object:\n%s", warnings.c_str());
+	}
+
+	// Get all active uniform variables in this shader from OpenGL.
 	mapActiveUniforms();
 
-	for (int i = 0; i < int(OpenGL::ATTRIB_MAX_ENUM); i++)
+	for (int i = 0; i < int(ATTRIB_MAX_ENUM); i++)
 	{
 		const char *name = nullptr;
-		if (attribNames.find(OpenGL::VertexAttrib(i), name))
-			vertexAttributes[i] = glGetAttribLocation(program, name);
+		if (attribNames.find(VertexAttribID(i), name))
+			builtinAttributes[i] = glGetAttribLocation(program, name);
 		else
-			vertexAttributes[i] = -1;
+			builtinAttributes[i] = -1;
 	}
 
 	if (current == this)
@@ -297,6 +327,7 @@ bool Shader::loadVolatile()
 		// make sure glUseProgram gets called.
 		current = nullptr;
 		attach();
+		checkSetBuiltinUniforms();
 	}
 
 	return true;
@@ -305,7 +336,7 @@ bool Shader::loadVolatile()
 void Shader::unloadVolatile()
 {
 	if (current == this)
-		glUseProgram(0);
+		gl.useProgram(0);
 
 	if (program != 0)
 	{
@@ -322,7 +353,9 @@ void Shader::unloadVolatile()
 
 	// active texture list is probably invalid, clear it
 	activeTexUnits.clear();
-	activeTexUnits.insert(activeTexUnits.begin(), maxTexUnits, 0);
+	activeTexUnits.resize(gl.getMaxTextureUnits() - 1, 0);
+
+	attributes.clear();
 
 	// same with uniform location list
 	uniforms.clear();
@@ -336,13 +369,16 @@ void Shader::unloadVolatile()
 
 std::string Shader::getProgramWarnings() const
 {
-	GLint strlen, nullpos;
-	glGetProgramiv(program, GL_INFO_LOG_LENGTH, &strlen);
+	GLint strsize, nullpos;
+	glGetProgramiv(program, GL_INFO_LOG_LENGTH, &strsize);
+
+	if (strsize == 0)
+		return "";
 
-	char *tempstr = new char[strlen+1];
+	char *tempstr = new char[strsize];
 	// be extra sure that the error string will be 0-terminated
-	memset(tempstr, '\0', strlen+1);
-	glGetProgramInfoLog(program, strlen, &nullpos, tempstr);
+	memset(tempstr, '\0', strsize);
+	glGetProgramInfoLog(program, strsize, &nullpos, tempstr);
 	tempstr[nullpos] = '\0';
 
 	std::string warnings(tempstr);
@@ -354,14 +390,13 @@ std::string Shader::getProgramWarnings() const
 std::string Shader::getWarnings() const
 {
 	std::string warnings;
-	const char *typestr;
+	const char *stagestr;
 
 	// Get the individual shader stage warnings
-	std::map<ShaderType, std::string>::const_iterator it;
-	for (it = shaderWarnings.begin(); it != shaderWarnings.end(); ++it)
+	for (const auto &warning : shaderWarnings)
 	{
-		if (typeNames.find(it->first, typestr))
-			warnings += std::string(typestr) + std::string(" shader:\n") + it->second;
+		if (stageNames.find(warning.first, stagestr))
+			warnings += std::string(stagestr) + std::string(" shader:\n") + warning.second;
 	}
 
 	warnings += getProgramWarnings();
@@ -373,231 +408,145 @@ void Shader::attach(bool temporary)
 {
 	if (current != this)
 	{
-		if (current != nullptr)
-			current->release();
-
-		glUseProgram(program);
+		gl.useProgram(program);
 		current = this;
+		// retain/release happens in Graphics::setShader.
 
-		current->retain();
-	}
-
-	if (!temporary)
-	{
-		// make sure all sent textures are properly bound to their respective texture units
-		// note: list potentially contains texture ids of deleted/invalid textures!
-		for (size_t i = 0; i < activeTexUnits.size(); ++i)
+		if (!temporary)
 		{
-			if (activeTexUnits[i] > 0)
-				gl.bindTextureToUnit(activeTexUnits[i], i + 1, false);
+			// make sure all sent textures are properly bound to their respective texture units
+			// note: list potentially contains texture ids of deleted/invalid textures!
+			for (size_t i = 0; i < activeTexUnits.size(); ++i)
+			{
+				if (activeTexUnits[i] > 0)
+					gl.bindTextureToUnit(activeTexUnits[i], i + 1, false);
+			}
+
+			// We always want to use texture unit 0 for everyhing else.
+			gl.setTextureUnit(0);
 		}
-
-		// We always want to use texture unit 0 for everyhing else.
-		gl.setTextureUnit(0);
 	}
 }
 
 void Shader::detach()
 {
+	if (defaultShader)
+	{
+		if (current != defaultShader)
+			defaultShader->attach();
+
+		return;
+	}
+
 	if (current != nullptr)
-		glUseProgram(0);
+		gl.useProgram(0);
 
 	current = nullptr;
 }
 
-const Shader::Uniform &Shader::getUniform(const std::string &name) const
+const Shader::UniformInfo *Shader::getUniformInfo(const std::string &name) const
 {
-	std::map<std::string, Uniform>::const_iterator it = uniforms.find(name);
+	const auto it = uniforms.find(name);
 
 	if (it == uniforms.end())
-		throw love::Exception("Variable '%s' does not exist.\n"
-		                      "A common error is to define but not use the variable.", name.c_str());
-
-	return it->second;
-}
-
-int Shader::getUniformTypeSize(GLenum type) const
-{
-	switch (type)
-	{
-	case GL_INT:
-	case GL_FLOAT:
-	case GL_BOOL:
-	case GL_SAMPLER_1D:
-	case GL_SAMPLER_2D:
-	case GL_SAMPLER_3D:
-		return 1;
-	case GL_INT_VEC2:
-	case GL_FLOAT_VEC2:
-	case GL_FLOAT_MAT2:
-	case GL_BOOL_VEC2:
-		return 2;
-	case GL_INT_VEC3:
-	case GL_FLOAT_VEC3:
-	case GL_FLOAT_MAT3:
-	case GL_BOOL_VEC3:
-		return 3;
-	case GL_INT_VEC4:
-	case GL_FLOAT_VEC4:
-	case GL_FLOAT_MAT4:
-	case GL_BOOL_VEC4:
-		return 4;
-	default:
-		break;
-	}
-
-	return 1;
-}
-
-Shader::UniformType Shader::getUniformBaseType(GLenum type) const
-{
-	switch (type)
-	{
-	case GL_INT:
-	case GL_INT_VEC2:
-	case GL_INT_VEC3:
-	case GL_INT_VEC4:
-		return UNIFORM_INT;
-	case GL_FLOAT:
-	case GL_FLOAT_VEC2:
-	case GL_FLOAT_VEC3:
-	case GL_FLOAT_VEC4:
-	case GL_FLOAT_MAT2:
-	case GL_FLOAT_MAT3:
-	case GL_FLOAT_MAT4:
-		return UNIFORM_FLOAT;
-	case GL_BOOL:
-	case GL_BOOL_VEC2:
-	case GL_BOOL_VEC3:
-	case GL_BOOL_VEC4:
-		return UNIFORM_BOOL;
-	case GL_SAMPLER_1D:
-	case GL_SAMPLER_2D:
-	case GL_SAMPLER_3D:
-		return UNIFORM_SAMPLER;
-	default:
-		break;
-	}
+		return nullptr;
 
-	return UNIFORM_UNKNOWN;
+	return &(it->second);
 }
 
-void Shader::checkSetUniformError(const Uniform &u, int size, int count, UniformType sendtype) const
+void Shader::sendInts(const UniformInfo *info, const int *vec, int count)
 {
-	if (!program)
-		throw love::Exception("No active shader program.");
-
-	int realsize = getUniformTypeSize(u.type);
-
-	if (size != realsize)
-		throw love::Exception("Value size of %d does not match variable size of %d.", size, realsize);
-
-	if ((u.count == 1 && count > 1) || count < 0)
-		throw love::Exception("Invalid number of values (expected %d, got %d).", u.count, count);
-
-	if (u.baseType == UNIFORM_SAMPLER && sendtype != u.baseType)
-		throw love::Exception("Cannot send a value of this type to an Image variable.");
-
-	if ((sendtype == UNIFORM_FLOAT && u.baseType == UNIFORM_INT) || (sendtype == UNIFORM_INT && u.baseType == UNIFORM_FLOAT))
-		throw love::Exception("Cannot convert between float and int.");
-}
+	if (info->baseType != UNIFORM_INT && info->baseType != UNIFORM_BOOL)
+		return;
 
-void Shader::sendInt(const std::string &name, int size, const GLint *vec, int count)
-{
 	TemporaryAttacher attacher(this);
 
-	const Uniform &u = getUniform(name);
-	checkSetUniformError(u, size, count, UNIFORM_INT);
+	int location = info->location;
 
-	switch (size)
+	switch (info->components)
 	{
 	case 4:
-		glUniform4iv(u.location, count, vec);
+		glUniform4iv(location, count, vec);
 		break;
 	case 3:
-		glUniform3iv(u.location, count, vec);
+		glUniform3iv(location, count, vec);
 		break;
 	case 2:
-		glUniform2iv(u.location, count, vec);
+		glUniform2iv(location, count, vec);
 		break;
 	case 1:
 	default:
-		glUniform1iv(u.location, count, vec);
+		glUniform1iv(location, count, vec);
 		break;
 	}
 }
 
-void Shader::sendFloat(const std::string &name, int size, const GLfloat *vec, int count)
+void Shader::sendFloats(const UniformInfo *info, const float *vec, int count)
 {
+	if (info->baseType != UNIFORM_FLOAT && info->baseType != UNIFORM_BOOL)
+		return;
+
 	TemporaryAttacher attacher(this);
 
-	const Uniform &u = getUniform(name);
-	checkSetUniformError(u, size, count, UNIFORM_FLOAT);
+	int location = info->location;
 
-	switch (size)
+	switch (info->components)
 	{
 	case 4:
-		glUniform4fv(u.location, count, vec);
+		glUniform4fv(location, count, vec);
 		break;
 	case 3:
-		glUniform3fv(u.location, count, vec);
+		glUniform3fv(location, count, vec);
 		break;
 	case 2:
-		glUniform2fv(u.location, count, vec);
+		glUniform2fv(location, count, vec);
 		break;
 	case 1:
 	default:
-		glUniform1fv(u.location, count, vec);
+		glUniform1fv(location, count, vec);
 		break;
 	}
 }
 
-void Shader::sendMatrix(const std::string &name, int size, const GLfloat *m, int count)
+void Shader::sendMatrices(const UniformInfo *info, const float *m, int count)
 {
-	TemporaryAttacher attacher(this);
+	if (info->baseType != UNIFORM_MATRIX)
+		return;
 
-	if (size < 2 || size > 4)
-	{
-		throw love::Exception("Invalid matrix size: %dx%d "
-							  "(can only set 2x2, 3x3 or 4x4 matrices.)", size,size);
-	}
+	TemporaryAttacher attacher(this);
 
-	const Uniform &u = getUniform(name);
-	checkSetUniformError(u, size, count, UNIFORM_FLOAT);
+	int location = info->location;
 
-	switch (size)
+	switch (info->components)
 	{
 	case 4:
-		glUniformMatrix4fv(u.location, count, GL_FALSE, m);
+		glUniformMatrix4fv(location, count, GL_FALSE, m);
 		break;
 	case 3:
-		glUniformMatrix3fv(u.location, count, GL_FALSE, m);
+		glUniformMatrix3fv(location, count, GL_FALSE, m);
 		break;
 	case 2:
 	default:
-		glUniformMatrix2fv(u.location, count, GL_FALSE, m);
+		glUniformMatrix2fv(location, count, GL_FALSE, m);
 		break;
 	}
 }
 
-void Shader::sendTexture(const std::string &name, Texture *texture)
+void Shader::sendTexture(const UniformInfo *info, Texture *texture)
 {
-	GLuint gltex = texture->getGLTexture();
+	if (info->baseType != UNIFORM_SAMPLER)
+		return;
 
-	TemporaryAttacher attacher(this);
+	GLuint gltex = *(GLuint *) texture->getHandle();
 
-	int texunit = getTextureUnit(name);
+	TemporaryAttacher attacher(this);
 
-	const Uniform &u = getUniform(name);
-	checkSetUniformError(u, 1, 1, UNIFORM_SAMPLER);
+	int texunit = getTextureUnit(info->name);
 
 	// bind texture to assigned texture unit and send uniform to shader program
-	gl.bindTextureToUnit(gltex, texunit, false);
-
-	glUniform1i(u.location, texunit);
+	gl.bindTextureToUnit(gltex, texunit, true);
 
-	// reset texture unit
-	gl.setTextureUnit(0);
+	glUniform1i(info->location, texunit);
 
 	// increment global shader texture id counter for this texture unit, if we haven't already
 	if (activeTexUnits[texunit-1] == 0)
@@ -606,16 +555,17 @@ void Shader::sendTexture(const std::string &name, Texture *texture)
 	// store texture id so it can be re-bound to the proper texture unit later
 	activeTexUnits[texunit-1] = gltex;
 
-	retainObject(name, texture);
+	retainObject(info->name, texture);
 }
 
 void Shader::retainObject(const std::string &name, Object *object)
 {
+	object->retain();
+
 	auto it = boundRetainables.find(name);
 	if (it != boundRetainables.end())
 		it->second->release();
 
-	object->retain();
 	boundRetainables[name] = object;
 }
 
@@ -634,7 +584,7 @@ int Shader::getTextureUnit(const std::string &name)
 	if (freeunit_it != textureCounters.end())
 	{
 		// we don't want to use unit 0
-		texunit = std::distance(textureCounters.begin(), freeunit_it) + 1;
+		texunit = (int) std::distance(textureCounters.begin(), freeunit_it) + 1;
 	}
 	else
 	{
@@ -645,51 +595,99 @@ int Shader::getTextureUnit(const std::string &name)
 			throw love::Exception("No more texture units available for shader.");
 
 		// we don't want to use unit 0
-		texunit = std::distance(activeTexUnits.begin(), nextunit_it) + 1;
+		texunit = (int) std::distance(activeTexUnits.begin(), nextunit_it) + 1;
 	}
 
 	texUnitPool[name] = texunit;
 	return texunit;
 }
 
-bool Shader::hasVertexAttrib(OpenGL::VertexAttrib attrib) const
+Shader::UniformType Shader::getExternVariable(const std::string &name, int &components, int &count)
 {
-	return vertexAttributes[int(attrib)] != -1;
+	auto it = uniforms.find(name);
+
+	if (it == uniforms.end())
+	{
+		components = 0;
+		count = 0;
+		return UNIFORM_UNKNOWN;
+	}
+
+	components = it->second.components;
+	count = (int) it->second.count;
+
+	// Legacy support. This whole function is gone in 0.11 anyway.
+	if (it->second.baseType == UNIFORM_MATRIX)
+		return UNIFORM_FLOAT;
+	return it->second.baseType;
 }
 
-bool Shader::hasBuiltinExtern(BuiltinExtern builtin) const
+GLint Shader::getAttribLocation(const std::string &name)
 {
-	return builtinUniforms[int(builtin)] != -1;
+	auto it = attributes.find(name);
+	if (it != attributes.end())
+		return it->second;
+
+	GLint location = glGetAttribLocation(program, name.c_str());
+
+	attributes[name] = location;
+	return location;
 }
 
-bool Shader::sendBuiltinFloat(BuiltinExtern builtin, int size, const GLfloat *vec, int count)
+bool Shader::hasVertexAttrib(VertexAttribID attrib) const
 {
-	if (!hasBuiltinExtern(builtin))
-		return false;
-
-	GLint location = builtinUniforms[int(builtin)];
+	return builtinAttributes[int(attrib)] != -1;
+}
 
+void Shader::setVideoTextures(GLuint ytexture, GLuint cbtexture, GLuint crtexture)
+{
 	TemporaryAttacher attacher(this);
 
-	switch (size)
+	// Set up the texture units that will be used by the shader to sample from
+	// the textures, if they haven't been set up yet.
+	if (videoTextureUnits[0] == 0)
 	{
-	case 1:
-		glUniform1fv(location, count, vec);
-		break;
-	case 2:
-		glUniform2fv(location, count, vec);
-		break;
-	case 3:
-		glUniform3fv(location, count, vec);
-		break;
-	case 4:
-		glUniform4fv(location, count, vec);
-		break;
-	default:
-		return false;
+		const GLint locs[3] = {
+			builtinUniforms[BUILTIN_VIDEO_Y_CHANNEL],
+			builtinUniforms[BUILTIN_VIDEO_CB_CHANNEL],
+			builtinUniforms[BUILTIN_VIDEO_CR_CHANNEL]
+		};
+
+		const char *names[3] = {nullptr, nullptr, nullptr};
+		builtinNames.find(BUILTIN_VIDEO_Y_CHANNEL,  names[0]);
+		builtinNames.find(BUILTIN_VIDEO_CB_CHANNEL, names[1]);
+		builtinNames.find(BUILTIN_VIDEO_CR_CHANNEL, names[2]);
+
+		for (int i = 0; i < 3; i++)
+		{
+			if (locs[i] >= 0 && names[i] != nullptr)
+			{
+				videoTextureUnits[i] = getTextureUnit(names[i]);
+
+				// Increment global shader texture id counter for this texture
+				// unit, if we haven't already.
+				if (activeTexUnits[videoTextureUnits[i] - 1] == 0)
+					++textureCounters[videoTextureUnits[i] - 1];
+
+				glUniform1i(locs[i], videoTextureUnits[i]);
+			}
+		}
 	}
-	
-	return true;
+
+	const GLuint textures[3] = {ytexture, cbtexture, crtexture};
+
+	// Bind the textures to their respective texture units.
+	for (int i = 0; i < 3; i++)
+	{
+		if (videoTextureUnits[i] != 0)
+		{
+			// Store texture id so it can be re-bound later.
+			activeTexUnits[videoTextureUnits[i] - 1] = textures[i];
+			gl.bindTextureToUnit(textures[i], videoTextureUnits[i], false);
+		}
+	}
+
+	gl.setTextureUnit(0);
 }
 
 void Shader::checkSetScreenParams()
@@ -700,8 +698,8 @@ void Shader::checkSetScreenParams()
 		return;
 
 	// In the shader, we do pixcoord.y = gl_FragCoord.y * params.z + params.w.
-	// This lets us flip pixcoord.y when needed, to be consistent (Canvases
-	// have flipped y-values for pixel coordinates.)
+	// This lets us flip pixcoord.y when needed, to be consistent (drawing with
+	// no Canvas active makes the y-values for pixel coordinates flipped.)
 	GLfloat params[] = {
 		(GLfloat) view.w, (GLfloat) view.h,
 		0.0f, 0.0f,
@@ -709,24 +707,106 @@ void Shader::checkSetScreenParams()
 
 	if (Canvas::current != nullptr)
 	{
-		// gl_FragCoord.y is flipped in Canvases, so we un-flip:
+		// No flipping: pixcoord.y = gl_FragCoord.y * 1.0 + 0.0.
+		params[2] = 1.0f;
+		params[3] = 0.0f;
+	}
+	else
+	{
+		// gl_FragCoord.y is flipped when drawing to the screen, so we un-flip:
 		// pixcoord.y = gl_FragCoord.y * -1.0 + height.
 		params[2] = -1.0f;
 		params[3] = (GLfloat) view.h;
 	}
-	else
+
+	GLint location = builtinUniforms[BUILTIN_SCREEN_SIZE];
+
+	if (location >= 0)
 	{
-		// No flipping: pixcoord.y = gl_FragCoord.y * 1.0 + 0.0.
-		params[2] = 1.0f;
-		params[3] = 0.0f;
+		TemporaryAttacher attacher(this);
+		glUniform4fv(location, 1, params);
 	}
 
-	sendBuiltinFloat(BUILTIN_SCREEN_SIZE, 4, params, 1);
-
 	lastCanvas = Canvas::current;
 	lastViewport = view;
 }
 
+void Shader::checkSetPointSize(float size)
+{
+	if (size == lastPointSize)
+		return;
+
+	GLint location = builtinUniforms[BUILTIN_POINT_SIZE];
+
+	if (location >= 0)
+	{
+		TemporaryAttacher attacher(this);
+		glUniform1f(location, size);
+	}
+
+	lastPointSize = size;
+}
+
+void Shader::checkSetBuiltinUniforms()
+{
+	checkSetScreenParams();
+
+	// We use a more efficient method for sending transformation matrices to
+	// the GPU on desktop GL.
+	if (GLAD_ES_VERSION_2_0)
+	{
+		checkSetPointSize(gl.getPointSize());
+
+		const Matrix4 &curxform = gl.matrices.transform.back();
+		const Matrix4 &curproj = gl.matrices.projection.back();
+
+		TemporaryAttacher attacher(this);
+
+		bool tpmatrixneedsupdate = false;
+
+		// Only upload the matrices if they've changed.
+		if (memcmp(curxform.getElements(), lastTransformMatrix.getElements(), sizeof(float) * 16) != 0)
+		{
+			GLint location = builtinUniforms[BUILTIN_TRANSFORM_MATRIX];
+			if (location >= 0)
+				glUniformMatrix4fv(location, 1, GL_FALSE, curxform.getElements());
+
+			// Also upload the re-calculated normal matrix, if possible. The
+			// normal matrix is the transpose of the inverse of the rotation
+			// portion (top-left 3x3) of the transform matrix.
+			location = builtinUniforms[BUILTIN_NORMAL_MATRIX];
+			if (location >= 0)
+			{
+				Matrix3 normalmatrix = Matrix3(curxform).transposedInverse();
+				glUniformMatrix3fv(location, 1, GL_FALSE, normalmatrix.getElements());
+			}
+
+			tpmatrixneedsupdate = true;
+			lastTransformMatrix = curxform;
+		}
+
+		if (memcmp(curproj.getElements(), lastProjectionMatrix.getElements(), sizeof(float) * 16) != 0)
+		{
+			GLint location = builtinUniforms[BUILTIN_PROJECTION_MATRIX];
+			if (location >= 0)
+				glUniformMatrix4fv(location, 1, GL_FALSE, curproj.getElements());
+
+			tpmatrixneedsupdate = true;
+			lastProjectionMatrix = curproj;
+		}
+
+		if (tpmatrixneedsupdate)
+		{
+			GLint location = builtinUniforms[BUILTIN_TRANSFORM_PROJECTION_MATRIX];
+			if (location >= 0)
+			{
+				Matrix4 tp_matrix(curproj * curxform);
+				glUniformMatrix4fv(location, 1, GL_FALSE, tp_matrix.getElements());
+			}
+		}
+	}
+}
+
 const std::map<std::string, Object *> &Shader::getBoundRetainables() const
 {
 	return boundRetainables;
@@ -734,11 +814,7 @@ const std::map<std::string, Object *> &Shader::getBoundRetainables() const
 
 std::string Shader::getGLSLVersion()
 {
-	const char *tmp = nullptr;
-
-	// GL_SHADING_LANGUAGE_VERSION isn't available in OpenGL < 2.0.
-	if (GLEE_VERSION_2_0 || GLEE_ARB_shading_language_100)
-		tmp = (const char *) glGetString(GL_SHADING_LANGUAGE_VERSION);
+	const char *tmp = (const char *) glGetString(GL_SHADING_LANGUAGE_VERSION);
 
 	if (tmp == nullptr)
 		return "0.0";
@@ -755,30 +831,156 @@ std::string Shader::getGLSLVersion()
 
 bool Shader::isSupported()
 {
-	return GLEE_VERSION_2_0 && getGLSLVersion() >= "1.2";
+	return GLAD_ES_VERSION_2_0 || (getGLSLVersion() >= "1.2");
+}
+
+int Shader::getUniformTypeSize(GLenum type) const
+{
+	switch (type)
+	{
+	case GL_INT:
+	case GL_FLOAT:
+	case GL_BOOL:
+	case GL_SAMPLER_1D:
+	case GL_SAMPLER_2D:
+	case GL_SAMPLER_3D:
+		return 1;
+	case GL_INT_VEC2:
+	case GL_FLOAT_VEC2:
+	case GL_FLOAT_MAT2:
+	case GL_BOOL_VEC2:
+		return 2;
+	case GL_INT_VEC3:
+	case GL_FLOAT_VEC3:
+	case GL_FLOAT_MAT3:
+	case GL_BOOL_VEC3:
+		return 3;
+	case GL_INT_VEC4:
+	case GL_FLOAT_VEC4:
+	case GL_FLOAT_MAT4:
+	case GL_BOOL_VEC4:
+		return 4;
+	default:
+		return 1;
+	}
+}
+
+Shader::UniformType Shader::getUniformBaseType(GLenum type) const
+{
+	switch (type)
+	{
+	case GL_INT:
+	case GL_INT_VEC2:
+	case GL_INT_VEC3:
+	case GL_INT_VEC4:
+		return UNIFORM_INT;
+	case GL_FLOAT:
+	case GL_FLOAT_VEC2:
+	case GL_FLOAT_VEC3:
+	case GL_FLOAT_VEC4:
+		return UNIFORM_FLOAT;
+	case GL_FLOAT_MAT2:
+	case GL_FLOAT_MAT3:
+	case GL_FLOAT_MAT4:
+	case GL_FLOAT_MAT2x3:
+	case GL_FLOAT_MAT2x4:
+	case GL_FLOAT_MAT3x2:
+	case GL_FLOAT_MAT3x4:
+	case GL_FLOAT_MAT4x2:
+	case GL_FLOAT_MAT4x3:
+		return UNIFORM_MATRIX;
+	case GL_BOOL:
+	case GL_BOOL_VEC2:
+	case GL_BOOL_VEC3:
+	case GL_BOOL_VEC4:
+		return UNIFORM_BOOL;
+	case GL_SAMPLER_1D:
+	case GL_SAMPLER_1D_SHADOW:
+	case GL_SAMPLER_1D_ARRAY:
+	case GL_SAMPLER_1D_ARRAY_SHADOW:
+	case GL_SAMPLER_2D:
+	case GL_SAMPLER_2D_MULTISAMPLE:
+	case GL_SAMPLER_2D_MULTISAMPLE_ARRAY:
+	case GL_SAMPLER_2D_RECT:
+	case GL_SAMPLER_2D_RECT_SHADOW:
+	case GL_SAMPLER_2D_SHADOW:
+	case GL_SAMPLER_2D_ARRAY:
+	case GL_SAMPLER_2D_ARRAY_SHADOW:
+	case GL_SAMPLER_3D:
+	case GL_SAMPLER_CUBE:
+	case GL_SAMPLER_CUBE_SHADOW:
+	case GL_SAMPLER_CUBE_MAP_ARRAY:
+	case GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW:
+		return UNIFORM_SAMPLER;
+	default:
+		return UNIFORM_UNKNOWN;
+	}
+}
+
+bool Shader::getConstant(const char *in, UniformType &out)
+{
+	return uniformTypes.find(in, out);
+}
+
+bool Shader::getConstant(UniformType in, const char *&out)
+{
+	return uniformTypes.find(in, out);
+}
+
+bool Shader::getConstant(const char *in, VertexAttribID &out)
+{
+	return attribNames.find(in, out);
 }
 
-StringMap<Shader::ShaderType, Shader::TYPE_MAX_ENUM>::Entry Shader::typeNameEntries[] =
+bool Shader::getConstant(VertexAttribID in, const char *&out)
+{
+	return attribNames.find(in, out);
+}
+
+StringMap<Shader::ShaderStage, Shader::STAGE_MAX_ENUM>::Entry Shader::stageNameEntries[] =
+{
+	{"vertex", Shader::STAGE_VERTEX},
+	{"pixel", Shader::STAGE_PIXEL},
+};
+
+StringMap<Shader::ShaderStage, Shader::STAGE_MAX_ENUM> Shader::stageNames(Shader::stageNameEntries, sizeof(Shader::stageNameEntries));
+
+StringMap<Shader::UniformType, Shader::UNIFORM_MAX_ENUM>::Entry Shader::uniformTypeEntries[] =
 {
-	{"vertex", Shader::TYPE_VERTEX},
-	{"pixel", Shader::TYPE_PIXEL},
+	{"float", Shader::UNIFORM_FLOAT},
+	{"matrix", Shader::UNIFORM_MATRIX},
+	{"int", Shader::UNIFORM_INT},
+	{"bool", Shader::UNIFORM_BOOL},
+	{"image", Shader::UNIFORM_SAMPLER},
+	{"unknown", Shader::UNIFORM_UNKNOWN},
 };
 
-StringMap<Shader::ShaderType, Shader::TYPE_MAX_ENUM> Shader::typeNames(Shader::typeNameEntries, sizeof(Shader::typeNameEntries));
+StringMap<Shader::UniformType, Shader::UNIFORM_MAX_ENUM> Shader::uniformTypes(Shader::uniformTypeEntries, sizeof(Shader::uniformTypeEntries));
 
-StringMap<OpenGL::VertexAttrib, OpenGL::ATTRIB_MAX_ENUM>::Entry Shader::attribNameEntries[] =
+StringMap<VertexAttribID, ATTRIB_MAX_ENUM>::Entry Shader::attribNameEntries[] =
 {
-	{"love_PseudoInstanceID", OpenGL::ATTRIB_PSEUDO_INSTANCE_ID},
+	{"VertexPosition", ATTRIB_POS},
+	{"VertexTexCoord", ATTRIB_TEXCOORD},
+	{"VertexColor", ATTRIB_COLOR},
+	{"ConstantColor", ATTRIB_CONSTANTCOLOR},
 };
 
-StringMap<OpenGL::VertexAttrib, OpenGL::ATTRIB_MAX_ENUM> Shader::attribNames(Shader::attribNameEntries, sizeof(Shader::attribNameEntries));
+StringMap<VertexAttribID, ATTRIB_MAX_ENUM> Shader::attribNames(Shader::attribNameEntries, sizeof(Shader::attribNameEntries));
 
-StringMap<Shader::BuiltinExtern, Shader::BUILTIN_MAX_ENUM>::Entry Shader::builtinNameEntries[] =
+StringMap<Shader::BuiltinUniform, Shader::BUILTIN_MAX_ENUM>::Entry Shader::builtinNameEntries[] =
 {
+	{"TransformMatrix", Shader::BUILTIN_TRANSFORM_MATRIX},
+	{"ProjectionMatrix", Shader::BUILTIN_PROJECTION_MATRIX},
+	{"TransformProjectionMatrix", Shader::BUILTIN_TRANSFORM_PROJECTION_MATRIX},
+	{"NormalMatrix", Shader::BUILTIN_NORMAL_MATRIX},
+	{"love_PointSize", Shader::BUILTIN_POINT_SIZE},
 	{"love_ScreenSize", Shader::BUILTIN_SCREEN_SIZE},
+	{"love_VideoYChannel", Shader::BUILTIN_VIDEO_Y_CHANNEL},
+	{"love_VideoCbChannel", Shader::BUILTIN_VIDEO_CB_CHANNEL},
+	{"love_VideoCrChannel", Shader::BUILTIN_VIDEO_CR_CHANNEL},
 };
 
-StringMap<Shader::BuiltinExtern, Shader::BUILTIN_MAX_ENUM> Shader::builtinNames(Shader::builtinNameEntries, sizeof(Shader::builtinNameEntries));
+StringMap<Shader::BuiltinUniform, Shader::BUILTIN_MAX_ENUM> Shader::builtinNames(Shader::builtinNameEntries, sizeof(Shader::builtinNameEntries));
 
 } // opengl
 } // graphics
diff --git a/src/modules/graphics/opengl/Shader.h b/src/modules/graphics/opengl/Shader.h
index db116cc..1fad397 100644
--- a/src/modules/graphics/opengl/Shader.h
+++ b/src/modules/graphics/opengl/Shader.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -24,8 +24,10 @@
 // LOVE
 #include "common/Object.h"
 #include "common/StringMap.h"
+#include "graphics/Graphics.h"
+#include "graphics/Texture.h"
+#include "graphics/Volatile.h"
 #include "OpenGL.h"
-#include "Texture.h"
 
 // STL
 #include <string>
@@ -46,31 +48,71 @@ class Shader : public Object, public Volatile
 {
 public:
 
-	// Pointer to currently active Shader.
-	static Shader *current;
-
-	enum ShaderType
+	enum ShaderStage
 	{
-		TYPE_VERTEX,
-		TYPE_PIXEL,
-		TYPE_MAX_ENUM
+		STAGE_VERTEX,
+		STAGE_PIXEL,
+		STAGE_MAX_ENUM
 	};
 
-	// Built-in extern (uniform) variables.
-	enum BuiltinExtern
+	// Built-in uniform (extern) variables.
+	enum BuiltinUniform
 	{
+		BUILTIN_TRANSFORM_MATRIX = 0,
+		BUILTIN_PROJECTION_MATRIX,
+		BUILTIN_TRANSFORM_PROJECTION_MATRIX,
+		BUILTIN_NORMAL_MATRIX,
+		BUILTIN_POINT_SIZE,
 		BUILTIN_SCREEN_SIZE,
+		BUILTIN_VIDEO_Y_CHANNEL,
+		BUILTIN_VIDEO_CB_CHANNEL,
+		BUILTIN_VIDEO_CR_CHANNEL,
 		BUILTIN_MAX_ENUM
 	};
 
-	// Type for a list of shader source codes in the form of sources[shadertype] = code
-	typedef std::map<ShaderType, std::string> ShaderSources;
+	// Types of potential uniform (extern) variables used in love's shaders.
+	enum UniformType
+	{
+		UNIFORM_FLOAT,
+		UNIFORM_MATRIX,
+		UNIFORM_INT,
+		UNIFORM_BOOL,
+		UNIFORM_SAMPLER,
+		UNIFORM_UNKNOWN,
+		UNIFORM_MAX_ENUM
+	};
+
+	struct ShaderSource
+	{
+		std::string vertex;
+		std::string pixel;
+	};
+
+	struct UniformInfo
+	{
+		int location;
+		int count;
+		int components;
+		UniformType baseType;
+		std::string name;
+	};
+
+	// Pointer to currently active Shader.
+	static Shader *current;
+
+	// Pointer to the default Shader.
+	static Shader *defaultShader;
+	static Shader *defaultVideoShader;
+
+	// Default shader code (a shader is always required internally.)
+	static ShaderSource defaultCode[Graphics::RENDERER_MAX_ENUM][2];
+	static ShaderSource defaultVideoCode[Graphics::RENDERER_MAX_ENUM][2];
 
 	/**
 	 * Creates a new Shader using a list of source codes.
-	 * Sources must contain either vertex or pixel shader code, or both.
+	 * Source must contain either vertex or pixel shader code, or both.
 	 **/
-	Shader(const ShaderSources &sources);
+	Shader(const ShaderSource &source);
 
 	virtual ~Shader();
 
@@ -96,91 +138,74 @@ public:
 	 **/
 	std::string getWarnings() const;
 
-	/**
-	 * Send at least one integer or int-vector value to this Shader as a uniform.
-	 *
-	 * @param name The name of the uniform variable in the source code.
-	 * @param size Number of elements in each vector to send.
-	 *             A value of 1 indicates a single-component vector (an int).
-	 * @param vec Pointer to the integer or int-vector values.
-	 * @param count Number of integer or int-vector values.
-	 **/
-	void sendInt(const std::string &name, int size, const GLint *vec, int count);
+	const UniformInfo *getUniformInfo(const std::string &name) const;
 
-	/**
-	 * Send at least one float or vector value to this Shader as a uniform.
-	 *
-	 * @param name The name of the uniform variable in the source code.
-	 * @param size Number of elements in each vector to send.
-	 *             A value of 1 indicates a single-component vector (a float).
-	 * @param vec Pointer to the float or float-vector values.
-	 * @param count Number of float or float-vector values.
-	 **/
-	void sendFloat(const std::string &name, int size, const GLfloat *vec, int count);
+	void sendInts(const UniformInfo *info, const int *vec, int count);
+	void sendFloats(const UniformInfo *info, const float *vec, int count);
+	void sendMatrices(const UniformInfo *info, const float *m, int count);
+	void sendTexture(const UniformInfo *info, Texture *texture);
 
 	/**
-	 * Send at least one matrix to this Shader as a uniform.
+	 * Gets the type, number of components, and number of array elements of
+	 * an active 'extern' (uniform) variable in the shader. If a uniform
+	 * variable with the specified name doesn't exist, returns UNIFORM_UNKNOWN
+	 * and sets the 'components' and 'count' values to 0.
 	 *
 	 * @param name The name of the uniform variable in the source code.
-	 * @param size Number of rows/columns in the matrix.
-	 * @param m Pointer to the first element of the first matrix.
-	 * @param count Number of matrices to send.
+	 * @param[out] components Number of components of the variable (2 for vec2.)
+	 * @param[out] count Number of array elements, if the variable is an array.
+	 * @return The base type of the uniform variable.
 	 **/
-	void sendMatrix(const std::string &name, int size, const GLfloat *m, int count);
+	UniformType getExternVariable(const std::string &name, int &components, int &count);
 
-	/**
-	 * Send a texture to this Shader as a uniform.
-	 *
-	 * @param name The name of the uniform variable in the source code.
-	 **/
-	void sendTexture(const std::string &name, Texture *texture);
+	GLint getAttribLocation(const std::string &name);
 
 	/**
 	 * Internal use only.
 	 **/
-	bool hasVertexAttrib(OpenGL::VertexAttrib attrib) const;
-	bool hasBuiltinExtern(BuiltinExtern builtin) const;
-	bool sendBuiltinFloat(BuiltinExtern builtin, int size, const GLfloat *m, int count);
+	bool hasVertexAttrib(VertexAttribID attrib) const;
+
+	void setVideoTextures(GLuint ytexture, GLuint cbtexture, GLuint crtexture);
 	void checkSetScreenParams();
+	void checkSetPointSize(float size);
+	void checkSetBuiltinUniforms();
 
 	const std::map<std::string, Object *> &getBoundRetainables() const;
 
+	GLuint getProgram() const
+	{
+		return program;
+	}
+
+	template <typename T>
+	T *getScratchBuffer(size_t count)
+	{
+		size_t bytes = sizeof(T) * count;
+
+		if (scratchBuffer.size() < bytes)
+			scratchBuffer.resize(bytes);
+
+		return (T *) scratchBuffer.data();
+	}
+
 	static std::string getGLSLVersion();
 	static bool isSupported();
 
-private:
+	static bool getConstant(const char *in, UniformType &out);
+	static bool getConstant(UniformType in, const char *&out);
 
-	// Types of potential uniform variables used in love's shaders.
-	enum UniformType
-	{
-		UNIFORM_FLOAT,
-		UNIFORM_INT,
-		UNIFORM_BOOL,
-		UNIFORM_SAMPLER,
-		UNIFORM_UNKNOWN
-	};
+	static bool getConstant(const char *in, VertexAttribID &out);
+	static bool getConstant(VertexAttribID in, const char *&out);
 
-	// Represents a single uniform/extern shader variable.
-	struct Uniform
-	{
-		GLint location;
-		GLint count;
-		GLenum type;
-		UniformType baseType;
-		std::string name;
-	};
+private:
 
 	// Map active uniform names to their locations.
 	void mapActiveUniforms();
 
-	const Uniform &getUniform(const std::string &name) const;
-
 	int getUniformTypeSize(GLenum type) const;
 	UniformType getUniformBaseType(GLenum type) const;
-	void checkSetUniformError(const Uniform &u, int size, int count, UniformType sendtype) const;
 
-	GLuint compileCode(ShaderType type, const std::string &code);
-	void createProgram(const std::vector<GLuint> &shaderids);
+	GLuint compileCode(ShaderStage stage, const std::string &code);
 
 	int getTextureUnit(const std::string &name);
 
@@ -189,11 +214,11 @@ private:
 	// Get any warnings or errors generated only by the shader program object.
 	std::string getProgramWarnings() const;
 
-	// List of all shader code attached to this Shader
-	ShaderSources shaderSources;
+	// Source code used for this Shader.
+	ShaderSource shaderSource;
 
 	// Shader compiler warning strings for individual shader stages.
-	std::map<ShaderType, std::string> shaderWarnings;
+	std::map<ShaderStage, std::string> shaderWarnings;
 
 	// volatile
 	GLuint program;
@@ -202,10 +227,12 @@ private:
 	GLint builtinUniforms[BUILTIN_MAX_ENUM];
 
 	// Location values for any generic vertex attribute variables.
-	GLint vertexAttributes[OpenGL::ATTRIB_MAX_ENUM];
+	GLint builtinAttributes[ATTRIB_MAX_ENUM];
+
+	std::map<std::string, GLint> attributes;
 
 	// Uniform location buffer map
-	std::map<std::string, Uniform> uniforms;
+	std::map<std::string, UniformInfo> uniforms;
 
 	// Texture unit pool for setting images
 	std::map<std::string, GLint> texUnitPool; // texUnitPool[name] = textureunit
@@ -218,22 +245,31 @@ private:
 	Canvas *lastCanvas;
 	OpenGL::Viewport lastViewport;
 
-	// Max GPU texture units available for sent images
-	static GLint maxTexUnits;
+	float lastPointSize;
+
+	Matrix4 lastTransformMatrix;
+	Matrix4 lastProjectionMatrix;
+
+	GLuint videoTextureUnits[3];
+
+	std::vector<char> scratchBuffer;
 
 	// Counts total number of textures bound to each texture unit in all shaders
 	static std::vector<int> textureCounters;
 
-	static StringMap<ShaderType, TYPE_MAX_ENUM>::Entry typeNameEntries[];
-	static StringMap<ShaderType, TYPE_MAX_ENUM> typeNames;
+	static StringMap<ShaderStage, STAGE_MAX_ENUM>::Entry stageNameEntries[];
+	static StringMap<ShaderStage, STAGE_MAX_ENUM> stageNames;
+
+	static StringMap<UniformType, UNIFORM_MAX_ENUM>::Entry uniformTypeEntries[];
+	static StringMap<UniformType, UNIFORM_MAX_ENUM> uniformTypes;
 
 	// Names for the generic vertex attributes used by love.
-	static StringMap<OpenGL::VertexAttrib, OpenGL::ATTRIB_MAX_ENUM>::Entry attribNameEntries[];
-	static StringMap<OpenGL::VertexAttrib, OpenGL::ATTRIB_MAX_ENUM> attribNames;
+	static StringMap<VertexAttribID, ATTRIB_MAX_ENUM>::Entry attribNameEntries[];
+	static StringMap<VertexAttribID, ATTRIB_MAX_ENUM> attribNames;
 
 	// Names for the built-in uniform variables.
-	static StringMap<BuiltinExtern, BUILTIN_MAX_ENUM>::Entry builtinNameEntries[];
-	static StringMap<BuiltinExtern, BUILTIN_MAX_ENUM> builtinNames;
+	static StringMap<BuiltinUniform, BUILTIN_MAX_ENUM>::Entry builtinNameEntries[];
+	static StringMap<BuiltinUniform, BUILTIN_MAX_ENUM> builtinNames;
 };
 
 } // opengl
diff --git a/src/modules/graphics/opengl/SpriteBatch.cpp b/src/modules/graphics/opengl/SpriteBatch.cpp
index bd2e52f..6982725 100644
--- a/src/modules/graphics/opengl/SpriteBatch.cpp
+++ b/src/modules/graphics/opengl/SpriteBatch.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -25,8 +25,8 @@
 #include "OpenGL.h"
 
 // LOVE
-#include "VertexBuffer.h"
-#include "Texture.h"
+#include "GLBuffer.h"
+#include "graphics/Texture.h"
 
 // C++
 #include <algorithm>
@@ -41,62 +41,27 @@ namespace graphics
 namespace opengl
 {
 
-SpriteBatch::SpriteBatch(Texture *texture, int size, int usage)
+SpriteBatch::SpriteBatch(Texture *texture, int size, Mesh::Usage usage)
 	: texture(texture)
 	, size(size)
 	, next(0)
 	, color(0)
-	, array_buf(0)
-	, element_buf(0)
+	, array_buf(nullptr)
+	, quad_indices(size)
 {
 	if (size <= 0)
 		throw love::Exception("Invalid SpriteBatch size.");
 
-	GLenum gl_usage;
-	switch (usage)
-	{
-	default:
-	case USAGE_DYNAMIC:
-		gl_usage = GL_DYNAMIC_DRAW;
-		break;
-	case USAGE_STATIC:
-		gl_usage = GL_STATIC_DRAW;
-		break;
-	case USAGE_STREAM:
-		gl_usage = GL_STREAM_DRAW;
-		break;
-	}
-
-	const size_t vertex_size = sizeof(Vertex) * 4 * size;
+	GLenum gl_usage = Mesh::getGLBufferUsage(usage);
+	size_t vertex_size = sizeof(Vertex) * 4 * size;
 
-	try
-	{
-		array_buf = VertexBuffer::Create(vertex_size, GL_ARRAY_BUFFER, gl_usage);
-		element_buf = new VertexIndex(size);
-	}
-	catch (love::Exception &)
-	{
-		delete array_buf;
-		delete element_buf;
-		throw;
-	}
-	catch (std::bad_alloc &)
-	{
-		delete array_buf;
-		delete element_buf;
-		throw love::Exception("Out of memory.");
-	}
-
-	texture->retain();
+	array_buf = new GLBuffer(vertex_size, nullptr, GL_ARRAY_BUFFER, gl_usage, GLBuffer::MAP_EXPLICIT_RANGE_MODIFY);
 }
 
 SpriteBatch::~SpriteBatch()
 {
-	texture->release();
-
 	delete color;
 	delete array_buf;
-	delete element_buf;
 }
 
 int SpriteBatch::add(float x, float y, float a, float sx, float sy, float ox, float oy, float kx, float ky, int index /*= -1*/)
@@ -105,20 +70,9 @@ int SpriteBatch::add(float x, float y, float a, float sx, float sy, float ox, fl
 	if ((index == -1 && next >= size) || index < -1 || index >= size)
 		return -1;
 
-	Vertex sprite[4];
+	Matrix3 t(x, y, a, sx, sy, ox, oy, kx, ky);
 
-	// Needed for colors.
-	memcpy(sprite, texture->getVertices(), sizeof(Vertex) * 4);
-
-	// Transform.
-	static Matrix t;
-	t.setTransformation(x, y, a, sx, sy, ox, oy, kx, ky);
-	t.transform(sprite, sprite, 4);
-
-	if (color)
-		setColorv(sprite, *color);
-
-	addv(sprite, (index == -1) ? next : index);
+	addv(texture->getVertices(), t, (index == -1) ? next : index);
 
 	// Increment counter.
 	if (index == -1)
@@ -133,19 +87,9 @@ int SpriteBatch::addq(Quad *quad, float x, float y, float a, float sx, float sy,
 	if ((index == -1 && next >= size) || index < -1 || index >= next)
 		return -1;
 
-	Vertex sprite[4];
-
-	// Needed for colors.
-	memcpy(sprite, quad->getVertices(), sizeof(Vertex) * 4);
+	Matrix3 t(x, y, a, sx, sy, ox, oy, kx, ky);
 
-	static Matrix t;
-	t.setTransformation(x, y, a, sx, sy, ox, oy, kx, ky);
-	t.transform(sprite, sprite, 4);
-
-	if (color)
-		setColorv(sprite, *color);
-
-	addv(sprite, (index == -1) ? next : index);
+	addv(quad->getVertices(), t, (index == -1) ? next : index);
 
 	// Increment counter.
 	if (index == -1)
@@ -160,31 +104,20 @@ void SpriteBatch::clear()
 	next = 0;
 }
 
-void *SpriteBatch::lock()
-{
-	VertexBuffer::Bind bind(*array_buf);
-
-	return array_buf->map();
-}
-
-void SpriteBatch::unlock()
+void SpriteBatch::flush()
 {
-	VertexBuffer::Bind bind(*array_buf);
-
+	GLBuffer::Bind bind(*array_buf);
 	array_buf->unmap();
 }
 
 void SpriteBatch::setTexture(Texture *newtexture)
 {
-	Object::AutoRelease imagerelease(texture);
-
-	newtexture->retain();
-	texture = newtexture;
+	texture.set(newtexture);
 }
 
-Texture *SpriteBatch::getTexture()
+Texture *SpriteBatch::getTexture() const
 {
-	return texture;
+	return texture.get();
 }
 
 void SpriteBatch::setColor(const Color &color)
@@ -198,7 +131,7 @@ void SpriteBatch::setColor(const Color &color)
 void SpriteBatch::setColor()
 {
 	delete color;
-	color = 0;
+	color = nullptr;
 }
 
 const Color *SpriteBatch::getColor() const
@@ -219,47 +152,44 @@ void SpriteBatch::setBufferSize(int newsize)
 	if (newsize == size)
 		return;
 
-	// Map (lock) the old VertexBuffer to get a pointer to its data.
-	void *old_data = lock();
+	// Map the old GLBuffer to get a pointer to its data.
+	void *old_data = nullptr;
+	{
+		GLBuffer::Bind bind(*array_buf);
+		old_data = array_buf->map();
+	}
 
 	size_t vertex_size = sizeof(Vertex) * 4 * newsize;
+	GLBuffer *new_array_buf = nullptr;
 
-	VertexBuffer *new_array_buf = 0;
-	VertexIndex *new_element_buf = 0;
-	void *new_data = 0;
+	int new_next = std::min(next, newsize);
 
 	try
 	{
-		new_array_buf = VertexBuffer::Create(vertex_size, array_buf->getTarget(), array_buf->getUsage());
-		new_element_buf = new VertexIndex(newsize);
+		new_array_buf = new GLBuffer(vertex_size, nullptr, array_buf->getTarget(), array_buf->getUsage(), array_buf->getMapFlags());
+
+		GLBuffer::Bind bind(*new_array_buf);
 
-		// VBO::map can throw an exception. Also we want to scope the bind.
-		VertexBuffer::Bind bind(*new_array_buf);
-		new_data = new_array_buf->map();
+		// Copy as much of the old data into the new GLBuffer as can fit.
+		size_t copy_size = sizeof(Vertex) * 4 * new_next;
+		memcpy(new_array_buf->map(), old_data, copy_size);
+		new_array_buf->setMappedRangeModified(0, copy_size);
+
+		quad_indices = QuadIndices(newsize);
 	}
 	catch (love::Exception &)
 	{
 		delete new_array_buf;
-		delete new_element_buf;
-		unlock();
 		throw;
 	}
 
-	// Copy as much of the old data into the new VertexBuffer as can fit.
-	memcpy(new_data, old_data, sizeof(Vertex) * 4 * std::min(newsize, size));
-
-	// We don't need to unmap the old VertexBuffer since we're deleting it.
+	// We don't need to unmap the old GLBuffer since we're deleting it.
 	delete array_buf;
-	delete element_buf;
 
 	array_buf = new_array_buf;
-	element_buf = new_element_buf;
 	size = newsize;
 
-	next = std::min(next, newsize);
-
-	// But we should unmap (unlock) the new one!
-	unlock();
+	next = new_next;
 }
 
 int SpriteBatch::getBufferSize() const
@@ -267,64 +197,106 @@ int SpriteBatch::getBufferSize() const
 	return size;
 }
 
+void SpriteBatch::attachAttribute(const std::string &name, Mesh *mesh)
+{
+	AttachedAttribute oldattrib = {};
+	AttachedAttribute newattrib = {};
+
+	if (mesh->getVertexCount() < (size_t) getBufferSize() * 4)
+		throw love::Exception("Mesh has too few vertices to be attached to this SpriteBatch (at least %d vertices are required)", getBufferSize()*4);
+
+	auto it = attached_attributes.find(name);
+	if (it != attached_attributes.end())
+		oldattrib = it->second;
+
+	newattrib.index = mesh->getAttributeIndex(name);
+
+	if (newattrib.index < 0)
+		throw love::Exception("The specified mesh does not have a vertex attribute named '%s'", name.c_str());
+
+	newattrib.mesh = mesh;
+
+	attached_attributes[name] = newattrib;
+}
+
 void SpriteBatch::draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
 {
-	const size_t vertex_offset = offsetof(Vertex, x);
+	const size_t pos_offset   = offsetof(Vertex, x);
 	const size_t texel_offset = offsetof(Vertex, s);
 	const size_t color_offset = offsetof(Vertex, r);
 
 	if (next == 0)
 		return;
 
-	static Matrix t;
+	OpenGL::TempDebugGroup debuggroup("SpriteBatch draw");
 
-	glPushMatrix();
+	OpenGL::TempTransform transform(gl);
+	transform.get() *= Matrix4(x, y, angle, sx, sy, ox, oy, kx, ky);
 
-	t.setTransformation(x, y, angle, sx, sy, ox, oy, kx, ky);
-	glMultMatrixf((const GLfloat *)t.getElements());
+	gl.bindTexture(*(GLuint *) texture->getHandle());
 
-	texture->predraw();
+	uint32 enabledattribs = ATTRIBFLAG_POS | ATTRIBFLAG_TEXCOORD;
 
-	VertexBuffer::Bind array_bind(*array_buf);
-	VertexBuffer::Bind element_bind(*element_buf->getVertexBuffer());
-
-	Color curcolor = gl.getColor();
-
-	// Apply per-sprite color, if a color is set.
-	if (color)
 	{
-		glEnableClientState(GL_COLOR_ARRAY);
-		glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(Vertex), array_buf->getPointer(color_offset));
+		// Scope this bind so it doesn't interfere with the
+		// Mesh::bindAttributeToShaderInput calls below.
+		GLBuffer::Bind array_bind(*array_buf);
+
+		// Make sure the VBO isn't mapped when we draw (sends data to GPU if needed.)
+		array_buf->unmap();
+
+		// Apply per-sprite color, if a color is set.
+		if (color)
+		{
+			enabledattribs |= ATTRIBFLAG_COLOR;
+			glVertexAttribPointer(ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(Vertex), array_buf->getPointer(color_offset));
+		}
+
+		glVertexAttribPointer(ATTRIB_POS, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), array_buf->getPointer(pos_offset));
+		glVertexAttribPointer(ATTRIB_TEXCOORD, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), array_buf->getPointer(texel_offset));
 	}
 
-	glEnableClientState(GL_VERTEX_ARRAY);
-	glVertexPointer(2, GL_FLOAT, sizeof(Vertex), array_buf->getPointer(vertex_offset));
+	for (const auto &it : attached_attributes)
+	{
+		Mesh *mesh = it.second.mesh.get();
 
-	glEnableClientState(GL_TEXTURE_COORD_ARRAY);
-	glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), array_buf->getPointer(texel_offset));
+		// We have to do this check here as well because setBufferSize can be
+		// called after attachAttribute.
+		if (mesh->getVertexCount() < (size_t) getBufferSize() * 4)
+			throw love::Exception("Mesh with attribute '%s' attached to this SpriteBatch has too few vertices", it.first.c_str());
 
-	gl.prepareDraw();
-	glDrawElements(GL_TRIANGLES, element_buf->getIndexCount(next), element_buf->getType(), element_buf->getPointer(0));
+		int location = mesh->bindAttributeToShaderInput(it.second.index, it.first);
 
-	glDisableClientState(GL_VERTEX_ARRAY);
-	glDisableClientState(GL_TEXTURE_COORD_ARRAY);
-
-	if (color)
-	{
-		glDisableClientState(GL_COLOR_ARRAY);
-		gl.setColor(curcolor);
+		if (location >= 0)
+			enabledattribs |= 1u << (uint32) location;
 	}
 
-	texture->postdraw();
+	gl.useVertexAttribArrays(enabledattribs);
 
-	glPopMatrix();
+	gl.prepareDraw();
+
+	GLBuffer::Bind element_bind(*quad_indices.getBuffer());
+	gl.drawElements(GL_TRIANGLES, (GLsizei) quad_indices.getIndexCount(next), quad_indices.getType(), quad_indices.getPointer(0));
 }
 
-void SpriteBatch::addv(const Vertex *v, int index)
+void SpriteBatch::addv(const Vertex *v, const Matrix3 &m, int index)
 {
-	static const int sprite_size = 4 * sizeof(Vertex); // bytecount
-	VertexBuffer::Bind bind(*array_buf);
-	array_buf->fill(index * sprite_size, sprite_size, v);
+	// Needed for colors.
+	Vertex sprite[4] = {v[0], v[1], v[2], v[3]};
+	const size_t sprite_size = 4 * sizeof(Vertex); // bytecount
+
+	m.transform(sprite, sprite, 4);
+
+	if (color)
+		setColorv(sprite, *color);
+
+	GLBuffer::Bind bind(*array_buf);
+
+	// Always keep the VBO mapped when adding data for now (it'll be unmapped
+	// on draw.)
+	array_buf->map();
+
+	array_buf->fill(index * sprite_size, sprite_size, sprite);
 }
 
 void SpriteBatch::setColorv(Vertex *v, const Color &color)
@@ -338,25 +310,6 @@ void SpriteBatch::setColorv(Vertex *v, const Color &color)
 	}
 }
 
-bool SpriteBatch::getConstant(const char *in, UsageHint &out)
-{
-	return usageHints.find(in, out);
-}
-
-bool SpriteBatch::getConstant(UsageHint in, const char *&out)
-{
-	return usageHints.find(in, out);
-}
-
-StringMap<SpriteBatch::UsageHint, SpriteBatch::USAGE_MAX_ENUM>::Entry SpriteBatch::usageHintEntries[] =
-{
-	{"dynamic", SpriteBatch::USAGE_DYNAMIC},
-	{"static", SpriteBatch::USAGE_STATIC},
-	{"stream", SpriteBatch::USAGE_STREAM},
-};
-
-StringMap<SpriteBatch::UsageHint, SpriteBatch::USAGE_MAX_ENUM> SpriteBatch::usageHints(usageHintEntries, sizeof(usageHintEntries));
-
 } // opengl
 } // graphics
 } // love
diff --git a/src/modules/graphics/opengl/SpriteBatch.h b/src/modules/graphics/opengl/SpriteBatch.h
index 7339c7c..660406e 100644
--- a/src/modules/graphics/opengl/SpriteBatch.h
+++ b/src/modules/graphics/opengl/SpriteBatch.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -24,52 +24,45 @@
 // C
 #include <cstring>
 
+// C++
+#include <unordered_map>
+
 // LOVE
 #include "common/math.h"
-#include "common/Object.h"
 #include "common/Matrix.h"
-#include "common/StringMap.h"
 #include "graphics/Drawable.h"
 #include "graphics/Volatile.h"
 #include "graphics/Color.h"
 #include "graphics/Quad.h"
+#include "GLBuffer.h"
+#include "Mesh.h"
 
 namespace love
 {
 namespace graphics
 {
-namespace opengl
-{
 
 // Forward declarations.
 class Texture;
-class VertexBuffer;
-class VertexIndex;
+
+namespace opengl
+{
 
 class SpriteBatch : public Drawable
 {
 public:
 
-	enum UsageHint
-	{
-		USAGE_DYNAMIC = 1,
-		USAGE_STATIC,
-		USAGE_STREAM,
-		USAGE_MAX_ENUM
-	};
-
-	SpriteBatch(Texture *texture, int size, int usage);
+	SpriteBatch(Texture *texture, int size, Mesh::Usage usage);
 	virtual ~SpriteBatch();
 
 	int add(float x, float y, float a, float sx, float sy, float ox, float oy, float kx, float ky, int index = -1);
 	int addq(Quad *quad, float x, float y, float a, float sx, float sy, float ox, float oy, float kx, float ky, int index = -1);
 	void clear();
 
-	void *lock();
-	void unlock();
+	void flush();
 
 	void setTexture(Texture *newtexture);
-	Texture *getTexture();
+	Texture *getTexture() const;
 
 	/**
 	 * Set the current color for this SpriteBatch. The sprites added
@@ -108,15 +101,24 @@ public:
 	 **/
 	int getBufferSize() const;
 
+	/**
+	 * Attaches a specific vertex attribute from a Mesh to this SpriteBatch.
+	 * The vertex attribute will be used when drawing the SpriteBatch.
+	 **/
+	void attachAttribute(const std::string &name, Mesh *mesh);
+
 	// Implements Drawable.
 	void draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky);
 
-	static bool getConstant(const char *in, UsageHint &out);
-	static bool getConstant(UsageHint in, const char *&out);
-
 private:
 
-	void addv(const Vertex *v, int index);
+	struct AttachedAttribute
+	{
+		StrongRef<Mesh> mesh;
+		int index;
+	};
+
+	void addv(const Vertex *v, const Matrix3 &m, int index);
 
 	/**
 	 * Set the color for vertices.
@@ -127,7 +129,7 @@ private:
 	 */
 	void setColorv(Vertex *v, const Color &color);
 
-	Texture *texture;
+	StrongRef<Texture> texture;
 
 	// Max number of sprites in the batch.
 	int size;
@@ -139,11 +141,10 @@ private:
 	// added sprite.
 	Color *color;
 
-	VertexBuffer *array_buf;
-	VertexIndex *element_buf;
+	GLBuffer *array_buf;
+	QuadIndices quad_indices;
 
-	static StringMap<UsageHint, USAGE_MAX_ENUM>::Entry usageHintEntries[];
-	static StringMap<UsageHint, USAGE_MAX_ENUM> usageHints;
+	std::unordered_map<std::string, AttachedAttribute> attached_attributes;
 
 }; // SpriteBatch
 
diff --git a/src/modules/graphics/opengl/Text.cpp b/src/modules/graphics/opengl/Text.cpp
new file mode 100644
index 0000000..79deac7
--- /dev/null
+++ b/src/modules/graphics/opengl/Text.cpp
@@ -0,0 +1,291 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#include "Text.h"
+#include "common/Matrix.h"
+
+#include <algorithm>
+
+namespace love
+{
+namespace graphics
+{
+namespace opengl
+{
+
+Text::Text(Font *font, const std::vector<Font::ColoredString> &text)
+	: font(font)
+	, vbo(nullptr)
+	, vert_offset(0)
+	, texture_cache_id((uint32) -1)
+{
+	set(text);
+}
+
+Text::~Text()
+{
+	delete vbo;
+}
+
+void Text::uploadVertices(const std::vector<Font::GlyphVertex> &vertices, size_t vertoffset)
+{
+	size_t offset = vertoffset * sizeof(Font::GlyphVertex);
+	size_t datasize = vertices.size() * sizeof(Font::GlyphVertex);
+	uint8 *vbodata = nullptr;
+
+	// If we haven't created a VBO or the vertices are too big, make a new one.
+	if (datasize > 0 && (!vbo || (offset + datasize) > vbo->getSize()))
+	{
+		// Make it bigger than necessary to reduce potential future allocations.
+		size_t newsize = size_t((offset + datasize) * 1.5);
+		if (vbo != nullptr)
+			newsize = std::max(size_t(vbo->getSize() * 1.5), newsize);
+
+		GLBuffer *new_vbo = new GLBuffer(newsize, nullptr, GL_ARRAY_BUFFER, GL_DYNAMIC_DRAW);
+
+		if (vbo != nullptr)
+		{
+			try
+			{
+				GLBuffer::Bind bind(*vbo);
+				vbodata = (uint8 *) vbo->map();
+			}
+			catch (love::Exception &)
+			{
+				delete new_vbo;
+				throw;
+			}
+
+			GLBuffer::Bind bind(*new_vbo);
+			new_vbo->fill(0, vbo->getSize(), vbodata);
+		}
+
+		delete vbo;
+		vbo = new_vbo;
+	}
+
+	if (vbo != nullptr && datasize > 0)
+	{
+		GLBuffer::Bind bind(*vbo);
+		vbodata = (uint8 *) vbo->map();
+		memcpy(vbodata + offset, &vertices[0], datasize);
+		// We unmap when we draw, to avoid unnecessary full map()/unmap() calls.
+	}
+}
+
+void Text::regenerateVertices()
+{
+	// If the font's texture cache was invalidated then we need to recreate the
+	// text's vertices, since glyph texcoords might have changed.
+	if (font->getTextureCacheID() != texture_cache_id)
+	{
+		std::vector<TextData> textdata = text_data;
+
+		clear();
+
+		for (const TextData &t : textdata)
+			addTextData(t);
+
+		texture_cache_id = font->getTextureCacheID();
+	}
+}
+
+void Text::addTextData(const TextData &t)
+{
+	std::vector<Font::GlyphVertex> vertices;
+	std::vector<Font::DrawCommand> new_commands;
+
+	Font::TextInfo text_info;
+
+	// We only have formatted text if the align mode is valid.
+	if (t.align == Font::ALIGN_MAX_ENUM)
+		new_commands = font->generateVertices(t.codepoints, vertices, 0.0f, Vector(0.0f, 0.0f), &text_info);
+	else
+		new_commands = font->generateVerticesFormatted(t.codepoints, t.wrap, t.align, vertices, &text_info);
+
+	if (t.use_matrix)
+		t.matrix.transform(&vertices[0], &vertices[0], (int) vertices.size());
+
+	size_t voffset = vert_offset;
+
+	if (!t.append_vertices)
+	{
+		voffset = 0;
+		draw_commands.clear();
+		text_data.clear();
+	}
+
+	uploadVertices(vertices, voffset);
+
+	if (!new_commands.empty())
+	{
+		// The start vertex should be adjusted to account for the vertex offset.
+		for (Font::DrawCommand &cmd : new_commands)
+			cmd.startvertex += (int) voffset;
+
+		auto firstcmd = new_commands.begin();
+
+		// If the first draw command in the new list has the same texture as the
+		// last one in the existing list we're building and its vertices are
+		// in-order, we can combine them (saving a draw call.)
+		if (!draw_commands.empty())
+		{
+			auto prevcmd = draw_commands.back();
+			if (prevcmd.texture == firstcmd->texture && (prevcmd.startvertex + prevcmd.vertexcount) == firstcmd->startvertex)
+			{
+				draw_commands.back().vertexcount += firstcmd->vertexcount;
+				++firstcmd;
+			}
+		}
+
+		// Append the new draw commands to the list we're building.
+		draw_commands.insert(draw_commands.end(), firstcmd, new_commands.end());
+	}
+
+	vert_offset = voffset + vertices.size();
+
+	text_data.push_back(t);
+	text_data.back().text_info = text_info;
+
+	// Font::generateVertices can invalidate the font's texture cache.
+	if (font->getTextureCacheID() != texture_cache_id)
+		regenerateVertices();
+}
+
+void Text::set(const std::vector<Font::ColoredString> &text)
+{
+	return set(text, -1.0f, Font::ALIGN_MAX_ENUM);
+}
+
+void Text::set(const std::vector<Font::ColoredString> &text, float wrap, Font::AlignMode align)
+{
+	if (text.empty() || (text.size() == 1 && text[0].str.empty()))
+		return set();
+
+	Font::ColoredCodepoints codepoints;
+	Font::getCodepointsFromString(text, codepoints);
+
+	addTextData({codepoints, wrap, align, {}, false, false, Matrix3()});
+}
+
+void Text::set()
+{
+	clear();
+}
+
+int Text::add(const std::vector<Font::ColoredString> &text, float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
+{
+	return addf(text, -1.0f, Font::ALIGN_MAX_ENUM, x, y, angle, sx, sy, ox, oy, kx, ky);
+}
+
+int Text::addf(const std::vector<Font::ColoredString> &text, float wrap, Font::AlignMode align, float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
+{
+	Font::ColoredCodepoints codepoints;
+	Font::getCodepointsFromString(text, codepoints);
+
+	Matrix3 m(x, y, angle, sx, sy, ox, oy, kx, ky);
+
+	addTextData({codepoints, wrap, align, {}, true, true, m});
+
+	return (int) text_data.size() - 1;
+}
+
+void Text::clear()
+{
+	text_data.clear();
+	draw_commands.clear();
+	texture_cache_id = font->getTextureCacheID();
+	vert_offset = 0;
+}
+
+void Text::draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
+{
+	if (vbo == nullptr || draw_commands.empty())
+		return;
+
+	OpenGL::TempDebugGroup debuggroup("Text object draw");
+
+	// Re-generate the text if the Font's texture cache was invalidated.
+	if (font->getTextureCacheID() != texture_cache_id)
+		regenerateVertices();
+
+	const size_t pos_offset   = offsetof(Font::GlyphVertex, x);
+	const size_t tex_offset   = offsetof(Font::GlyphVertex, s);
+	const size_t color_offset = offsetof(Font::GlyphVertex, color.r);
+	const size_t stride = sizeof(Font::GlyphVertex);
+
+	OpenGL::TempTransform transform(gl);
+	transform.get() *= Matrix4(x, y, angle, sx, sy, ox, oy, kx, ky);
+
+	{
+		GLBuffer::Bind bind(*vbo);
+		vbo->unmap(); // Make sure all pending data is flushed to the GPU.
+
+		// Font::drawVertices expects AttribPointer calls to be done already.
+		glVertexAttribPointer(ATTRIB_POS, 2, GL_FLOAT, GL_FALSE, stride, vbo->getPointer(pos_offset));
+		glVertexAttribPointer(ATTRIB_TEXCOORD, 2, GL_UNSIGNED_SHORT, GL_TRUE, stride, vbo->getPointer(tex_offset));
+		glVertexAttribPointer(ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride, vbo->getPointer(color_offset));
+	}
+
+	gl.useVertexAttribArrays(ATTRIBFLAG_POS | ATTRIBFLAG_TEXCOORD | ATTRIBFLAG_COLOR);
+
+	font->drawVertices(draw_commands, true);
+}
+
+void Text::setFont(Font *f)
+{
+	font.set(f);
+
+	// Invalidate the texture cache ID since the font is different. We also have
+	// to re-upload all the vertices based on the new font's textures.
+	texture_cache_id = (uint32) -1;
+	regenerateVertices();
+}
+
+Font *Text::getFont() const
+{
+	return font.get();
+}
+
+int Text::getWidth(int index) const
+{
+	if (index < 0)
+		index = std::max((int) text_data.size() - 1, 0);
+
+	if (index >= (int) text_data.size())
+		return 0;
+
+	return text_data[index].text_info.width;
+}
+
+int Text::getHeight(int index) const
+{
+	if (index < 0)
+		index = std::max((int) text_data.size() - 1, 0);
+
+	if (index >= (int) text_data.size())
+		return 0;
+
+	return text_data[index].text_info.height;
+}
+
+} // opengl
+} // graphics
+} // love
diff --git a/src/modules/graphics/opengl/Text.h b/src/modules/graphics/opengl/Text.h
new file mode 100644
index 0000000..1bae9a4
--- /dev/null
+++ b/src/modules/graphics/opengl/Text.h
@@ -0,0 +1,103 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#ifndef LOVE_GRAPHICS_OPENGL_TEXT_H
+#define LOVE_GRAPHICS_OPENGL_TEXT_H
+
+// LOVE
+#include "common/config.h"
+#include "graphics/Drawable.h"
+#include "Font.h"
+#include "GLBuffer.h"
+
+namespace love
+{
+namespace graphics
+{
+namespace opengl
+{
+
+class Text : public Drawable
+{
+public:
+
+	Text(Font *font, const std::vector<Font::ColoredString> &text = {});
+	virtual ~Text();
+
+	void set(const std::vector<Font::ColoredString> &text);
+	void set(const std::vector<Font::ColoredString> &text, float wrap, Font::AlignMode align);
+	void set();
+
+	int add(const std::vector<Font::ColoredString> &text, float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky);
+	int addf(const std::vector<Font::ColoredString> &text, float wrap, Font::AlignMode align, float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky);
+	void clear();
+
+	// Implements Drawable.
+	virtual void draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky);
+
+	void setFont(Font *f);
+	Font *getFont() const;
+
+	/**
+	 * Gets the width of the currently set text.
+	 **/
+	int getWidth(int index = 0) const;
+
+	/**
+	 * Gets the height of the currently set text.
+	 **/
+	int getHeight(int index = 0) const;
+
+private:
+
+	struct TextData
+	{
+		Font::ColoredCodepoints codepoints;
+		float wrap;
+		Font::AlignMode align;
+		Font::TextInfo text_info;
+		bool use_matrix;
+		bool append_vertices;
+		Matrix3 matrix;
+	};
+
+	void uploadVertices(const std::vector<Font::GlyphVertex> &vertices, size_t vertoffset);
+	void regenerateVertices();
+	void addTextData(const TextData &s);
+
+	StrongRef<Font> font;
+	GLBuffer *vbo;
+
+	std::vector<Font::DrawCommand> draw_commands;
+
+	std::vector<TextData> text_data;
+
+	size_t vert_offset;
+
+	// Used so we know when the font's texture cache is invalidated.
+	uint32 texture_cache_id;
+
+}; // Text
+
+} // opengl
+} // graphics
+} // love
+
+#endif // LOVE_GRAPHICS_OPENGL_TEXT_H
diff --git a/src/modules/graphics/opengl/Texture.h b/src/modules/graphics/opengl/Texture.h
deleted file mode 100644
index 3a02dec..0000000
--- a/src/modules/graphics/opengl/Texture.h
+++ /dev/null
@@ -1,65 +0,0 @@
-/**
- * Copyright (c) 2006-2014 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty.  In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- *    claim that you wrote the original software. If you use this software
- *    in a product, an acknowledgment in the product documentation would be
- *    appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- *    misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
-
-#ifndef LOVE_GRAPHICS_OPENGL_TEXTURE_H
-#define LOVE_GRAPHICS_OPENGL_TEXTURE_H
-
-// LOVE
-#include "graphics/Texture.h"
-#include "graphics/Volatile.h"
-#include "OpenGL.h"
-
-namespace love
-{
-namespace graphics
-{
-namespace opengl
-{
-
-class Texture : public love::graphics::Texture, public Volatile
-{
-public:
-
-	virtual ~Texture() {}
-
-	/**
-	 * Gets the OpenGL id for this texture.
-	 **/
-	virtual GLuint getGLTexture() const = 0;
-
-	/**
-	 * Any setup the texture might need to do before drawing, e.g. binding
-	 * the OpenGL texture for use.
-	 **/
-	virtual void predraw() {}
-
-	/**
-	 * Any cleanup the texture might need to do directly after drawing.
-	 **/
-	virtual void postdraw() {}
-
-
-}; // Texture
-
-} // opengl
-} // graphics
-} // love
-
-#endif // LOVE_GRAPHICS_OPENGL_TEXTURE_H
diff --git a/src/modules/graphics/opengl/VertexBuffer.cpp b/src/modules/graphics/opengl/VertexBuffer.cpp
deleted file mode 100644
index 181c0ae..0000000
--- a/src/modules/graphics/opengl/VertexBuffer.cpp
+++ /dev/null
@@ -1,463 +0,0 @@
-/**
- * Copyright (c) 2006-2014 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty.  In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- *    claim that you wrote the original software. If you use this software
- *    in a product, an acknowledgment in the product documentation would be
- *    appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- *    misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
-
-#include "VertexBuffer.h"
-
-#include "common/Exception.h"
-#include "common/config.h"
-
-#include <cstdlib>
-#include <cstring>
-#include <algorithm>
-#include <limits>
-
-// Conflicts with std::numeric_limits<GLushort>::max() (Windows).
-#ifdef max
-# undef max
-#endif
-
-namespace love
-{
-namespace graphics
-{
-namespace opengl
-{
-
-// VertexBuffer
-
-VertexBuffer *VertexBuffer::Create(size_t size, GLenum target, GLenum usage, MemoryBacking backing)
-{
-	try
-	{
-		// Try to create a VBO.
-		return new VBO(size, target, usage, backing);
-	}
-	catch(const love::Exception &)
-	{
-		// VBO not supported ... create regular array.
-		return new VertexArray(size, target, usage, backing);
-	}
-}
-
-VertexBuffer::VertexBuffer(size_t size, GLenum target, GLenum usage, MemoryBacking backing)
-	: is_bound(false)
-	, is_mapped(false)
-	, size(size)
-	, target(target)
-	, usage(usage)
-	, backing(backing)
-{
-}
-
-VertexBuffer::~VertexBuffer()
-{
-}
-
-// VertexArray
-
-VertexArray::VertexArray(size_t size, GLenum target, GLenum usage, MemoryBacking backing)
-	: VertexBuffer(size, target, usage, backing)
-	, buf(new char[size])
-{
-}
-
-VertexArray::~VertexArray()
-{
-	delete [] buf;
-}
-
-void *VertexArray::map()
-{
-	is_mapped = true;
-	return buf;
-}
-
-void VertexArray::unmap()
-{
-	is_mapped = false;
-}
-
-void VertexArray::bind()
-{
-	is_bound = true;
-}
-
-void VertexArray::unbind()
-{
-	is_bound = false;
-}
-
-void VertexArray::fill(size_t offset, size_t size, const void *data)
-{
-	memcpy(buf + offset, data, size);
-}
-
-const void *VertexArray::getPointer(size_t offset) const
-{
-	return buf + offset;
-}
-
-// VBO
-
-VBO::VBO(size_t size, GLenum target, GLenum usage, MemoryBacking backing)
-	: VertexBuffer(size, target, usage, backing)
-	, vbo(0)
-	, memory_map(0)
-	, is_dirty(true)
-{
-	if (!(GLEE_ARB_vertex_buffer_object || GLEE_VERSION_1_5))
-		throw love::Exception("Not supported");
-
-	if (getMemoryBacking() == BACKING_FULL)
-		memory_map = malloc(getSize());
-
-	bool ok = load(false);
-
-	if (!ok)
-	{
-		free(memory_map);
-		throw love::Exception("Could not load VBO.");
-	}
-}
-
-VBO::~VBO()
-{
-	if (vbo != 0)
-		unload(false);
-
-	if (memory_map)
-		free(memory_map);
-}
-
-void *VBO::map()
-{
-	if (is_mapped)
-		return memory_map;
-
-	if (!memory_map)
-	{
-		memory_map = malloc(getSize());
-		if (!memory_map)
-			throw love::Exception("Out of memory (oh the humanity!)");
-	}
-
-	if (is_dirty)
-	{
-		glGetBufferSubDataARB(getTarget(), 0, (GLsizeiptr) getSize(), memory_map);
-		is_dirty = false;
-	}
-
-	is_mapped = true;
-
-	return memory_map;
-}
-
-void VBO::unmap()
-{
-	if (!is_mapped)
-		return;
-
-	// VBO::bind is a no-op when the VBO is mapped, so we have to make sure it's
-	// bound here.
-	if (!is_bound)
-	{
-		glBindBufferARB(getTarget(), vbo);
-		is_bound = true;
-	}
-
-	// "orphan" current buffer to avoid implicit synchronisation on the GPU:
-	// http://www.seas.upenn.edu/~pcozzi/OpenGLInsights/OpenGLInsights-AsynchronousBufferTransfers.pdf
-	glBufferDataARB(getTarget(), (GLsizeiptr) getSize(), NULL,       getUsage());
-	glBufferDataARB(getTarget(), (GLsizeiptr) getSize(), memory_map, getUsage());
-
-	is_mapped = false;
-}
-
-void VBO::bind()
-{
-	if (!is_mapped)
-	{
-		glBindBufferARB(getTarget(), vbo);
-		is_bound = true;
-	}
-}
-
-void VBO::unbind()
-{
-	if (is_bound)
-		glBindBufferARB(getTarget(), 0);
-
-	is_bound = false;
-}
-
-void VBO::fill(size_t offset, size_t size, const void *data)
-{
-	if (is_mapped || getMemoryBacking() == BACKING_FULL)
-		memcpy(static_cast<char *>(memory_map) + offset, data, size);
-
-	if (!is_mapped)
-	{
-		// Not all systems have access to some faster paths...
-		if (GLEE_APPLE_flush_buffer_range)
-		{
-			void *mapdata = glMapBufferARB(getTarget(), GL_WRITE_ONLY);
-
-			if (mapdata)
-			{
-				// We specified in VBO::load that we'll do manual flushing.
-				// Now we tell the driver it only needs to deal with the data
-				// we changed.
-				memcpy(static_cast<char *>(mapdata) + offset, data, size);
-				glFlushMappedBufferRangeAPPLE(getTarget(), (GLintptr) offset, (GLsizei) size);
-			}
-
-			glUnmapBufferARB(getTarget());
-		}
-		else
-		{
-			// Fall back to a possibly slower SubData (more chance of syncing.)
-			glBufferSubDataARB(getTarget(), (GLintptr) offset, (GLsizeiptr) size, data);
-		}
-
-		if (getMemoryBacking() != BACKING_FULL)
-			is_dirty = true;
-	}
-}
-
-const void *VBO::getPointer(size_t offset) const
-{
-	return BUFFER_OFFSET(offset);
-}
-
-bool VBO::loadVolatile()
-{
-	return load(true);
-}
-
-void VBO::unloadVolatile()
-{
-	unload(true);
-}
-
-bool VBO::load(bool restore)
-{
-	glGenBuffersARB(1, &vbo);
-
-	VertexBuffer::Bind bind(*this);
-
-	// Copy the old buffer only if 'restore' was requested.
-	const GLvoid *src = restore ? memory_map : 0;
-
-	while (GL_NO_ERROR != glGetError())
-		/* clear error messages */;
-
-	// We don't want to flush the entire buffer when we just modify a small
-	// portion of it (VBO::fill without VBO::map), so we'll handle the flushing
-	// ourselves when we can.
-	if (GLEE_APPLE_flush_buffer_range)
-		glBufferParameteriAPPLE(getTarget(), GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE);
-
-	// Note that if 'src' is '0', no data will be copied.
-	glBufferDataARB(getTarget(), (GLsizeiptr) getSize(), src, getUsage());
-	GLenum err = glGetError();
-
-	return (GL_NO_ERROR == err);
-}
-
-void VBO::unload(bool save)
-{
-	// Save data before unloading, if we need to.
-	if (save && getMemoryBacking() == BACKING_PARTIAL)
-	{
-		VertexBuffer::Bind bind(*this);
-
-		bool mapped = is_mapped;
-
-		map(); // saves buffer content to memory_map.
-		is_mapped = mapped;
-	}
-
-	glDeleteBuffersARB(1, &vbo);
-	vbo = 0;
-}
-
-
-// VertexIndex
-
-size_t VertexIndex::maxSize = 0;
-size_t VertexIndex::elementSize = 0;
-std::list<size_t> VertexIndex::sizeRefs;
-VertexBuffer *VertexIndex::element_array = NULL;
-
-VertexIndex::VertexIndex(size_t size)
-	: size(size)
-{
-	// The upper limit is the maximum of GLuint divided by six (the number
-	// of indices per size) and divided by the size of GLuint. This guarantees
-	// no overflows when calculating the array size in bytes.
-	// Memory issues will be handled by other exceptions.
-	if (size == 0 || size > ((GLuint) -1) / 6 / sizeof(GLuint))
-		throw love::Exception("Invalid size.");
-
-	addSize(size);
-}
-
-VertexIndex::~VertexIndex()
-{
-	removeSize(size);
-}
-
-size_t VertexIndex::getSize() const
-{
-	return size;
-}
-
-size_t VertexIndex::getIndexCount(size_t elements) const
-{
-	return elements * 6;
-}
-
-GLenum VertexIndex::getType(size_t s) const
-{
-	// Calculates if unsigned short is big enough to hold all the vertex indices.
-	static const GLenum type_table[] = {GL_UNSIGNED_SHORT, GL_UNSIGNED_INT};
-	return type_table[s * 4 > std::numeric_limits<GLushort>::max()];
-	// if buffer-size > max(GLushort) then GL_UNSIGNED_INT else GL_UNSIGNED_SHORT
-}
-
-size_t VertexIndex::getElementSize()
-{
-	return elementSize;
-}
-
-VertexBuffer *VertexIndex::getVertexBuffer() const
-{
-	return element_array;
-}
-
-const void *VertexIndex::getPointer(size_t offset) const
-{
-	return element_array->getPointer(offset);
-}
-
-void VertexIndex::addSize(size_t newSize)
-{
-	if (newSize <= maxSize)
-	{
-		// Current size is bigger. Append the size to list and sort.
-		sizeRefs.push_back(newSize);
-		sizeRefs.sort();
-		return;
-	}
-
-	// Try to resize before adding it to the list because resize may throw.
-	resize(newSize);
-	sizeRefs.push_back(newSize);
-}
-
-void VertexIndex::removeSize(size_t oldSize)
-{
-	// TODO: For debugging purposes, this should check if the size was actually found.
-	sizeRefs.erase(std::find(sizeRefs.begin(), sizeRefs.end(), oldSize));
-	if (sizeRefs.size() == 0)
-	{
-		resize(0);
-		return;
-	}
-
-	if (oldSize == maxSize)
-	{
-		// Shrink if there's a smaller size.
-		size_t newSize = sizeRefs.back();
-		if (newSize < maxSize)
-			resize(newSize);
-	}
-}
-
-void VertexIndex::resize(size_t size)
-{
-	if (size == 0)
-	{
-		delete element_array;
-		element_array = NULL;
-		maxSize = 0;
-		return;
-	}
-
-	VertexBuffer *new_element_array;
-	
-	// Depending on the size, a switch to int and more memory is needed.
-	GLenum target_type = getType(size);
-	size_t elem_size = (target_type == GL_UNSIGNED_SHORT) ? sizeof(GLushort) : sizeof(GLuint);
-
-	size_t array_size = elem_size * 6 * size;
-
-	// Create may throw out-of-memory exceptions.
-	// VertexIndex will propagate the exception and keep the old VertexBuffer.
-	try
-	{
-		new_element_array = VertexBuffer::Create(array_size, GL_ELEMENT_ARRAY_BUFFER, GL_STATIC_DRAW);
-	}
-	catch (std::bad_alloc &)
-	{
-		throw love::Exception("Out of memory.");
-	}
-
-	// Allocation of the new VertexBuffer succeeded.
-	// The old VertexBuffer can now be deleted.
-	delete element_array;
-	element_array = new_element_array;
-	maxSize = size;
-	elementSize = elem_size;
-
-	switch (target_type)
-	{
-	case GL_UNSIGNED_SHORT:
-		fill<GLushort>();
-		break;
-	case GL_UNSIGNED_INT:
-		fill<GLuint>();
-		break;
-	}
-}
-
-template <typename T>
-void VertexIndex::fill()
-{
-	VertexBuffer::Bind bind(*element_array);
-	VertexBuffer::Mapper mapper(*element_array);
-
-	T *indices = (T *) mapper.get();
-
-	for (size_t i = 0; i < maxSize; ++i)
-	{
-		indices[i*6+0] = i * 4 + 0;
-		indices[i*6+1] = i * 4 + 1;
-		indices[i*6+2] = i * 4 + 2;
-
-		indices[i*6+3] = i * 4 + 0;
-		indices[i*6+4] = i * 4 + 2;
-		indices[i*6+5] = i * 4 + 3;
-	}
-}
-
-} // opengl
-} // graphics
-} // love
diff --git a/src/modules/graphics/opengl/VertexBuffer.h b/src/modules/graphics/opengl/VertexBuffer.h
deleted file mode 100644
index d29710c..0000000
--- a/src/modules/graphics/opengl/VertexBuffer.h
+++ /dev/null
@@ -1,519 +0,0 @@
-/**
- * Copyright (c) 2006-2014 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty.  In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- *    claim that you wrote the original software. If you use this software
- *    in a product, an acknowledgment in the product documentation would be
- *    appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- *    misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
-
-
-#ifndef LOVE_GRAPHICS_OPENGL_VERTEX_BUFFER_H
-#define LOVE_GRAPHICS_OPENGL_VERTEX_BUFFER_H
-
-// LOVE
-#include "graphics/Volatile.h"
-
-// OpenGL
-#include "OpenGL.h"
-
-namespace love
-{
-namespace graphics
-{
-namespace opengl
-{
-
-/**
- * VertexBuffer is an abstraction over VBOs (Vertex Buffer Objects), which
- * falls back to regular vertex arrays if VBOs are not supported.
- *
- * This allows code to take advantage of VBOs where available, but still
- * work on older systems where it's *not* available. Everyone's happy.
- *
- * The class is (for now) meant for internal use.
- */
-class VertexBuffer
-{
-public:
-
-	// Different guarantees for VertexBuffer data storage.
-	enum MemoryBacking
-	{
-		// The VertexBuffer is will have a valid copy of its data in main memory
-		// at all times.
-		BACKING_FULL,
-
-		// The VertexBuffer will have a valid copy of its data in main memory
-		// when it needs to be reloaded and when it's mapped.
-		BACKING_PARTIAL
-	};
-
-	/**
-	 * Create a new VertexBuffer (either a plain vertex array, or a VBO),
-	 * based on what's supported on the system.
-	 *
-	 * If VBOs are not supported, a plain vertex array will automatically
-	 * be created and returned instead.
-	 *
-	 * @param size The size of the VertexBuffer (in bytes).
-	 * @param target GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER.
-	 * @param usage GL_DYNAMIC_DRAW, etc.
-	 * @param backing Determines what guarantees are placed on the data.
-	 * @return A new VertexBuffer.
-	 */
-	static VertexBuffer *Create(size_t size, GLenum target, GLenum usage, MemoryBacking backing = BACKING_PARTIAL);
-
-	/**
-	 * Constructor.
-	 *
-	 * @param size The size of the VertexBuffer in bytes.
-	 * @param target The target VertexBuffer object, e.g. GL_ARRAY_BUFFER.
-	 * @param usage Usage hint, e.g. GL_DYNAMIC_DRAW.
-	 * @param backing Determines what guarantees are placed on the data.
-	 */
-	VertexBuffer(size_t size, GLenum target, GLenum usage, MemoryBacking backing = BACKING_PARTIAL);
-
-	/**
-	 * Destructor. Does nothing, but must be declared virtual.
-	 */
-	virtual ~VertexBuffer();
-
-	/**
-	 * Get the size of the VertexBuffer, in bytes.
-	 *
-	 * @return The size of the VertexBuffer.
-	 */
-	size_t getSize() const
-	{
-		return size;
-	}
-
-	/**
-	 * Get the target buffer object.
-	 *
-	 * @return The target buffer object, e.g. GL_ARRAY_BUFFER.
-	 */
-	GLenum getTarget() const
-	{
-		return target;
-	}
-
-	/**
-	 * Get the usage hint for this VertexBuffer.
-	 *
-	 * @return The usage hint, e.g. GL_DYNAMIC_DRAW.
-	 */
-	GLenum getUsage() const
-	{
-		return usage;
-	}
-
-	bool isBound() const
-	{
-		return is_bound;
-	}
-
-	bool isMapped() const
-	{
-		return is_mapped;
-	}
-
-	MemoryBacking getMemoryBacking() const
-	{
-		return backing;
-	}
-
-	/**
-	 * Map the VertexBuffer to client memory.
-	 *
-	 * This can be faster for large changes to the buffer. For smaller
-	 * changes, see fill().
-	 *
-	 * The VertexBuffer must be bound to use this function.
-	 *
-	 * @return A pointer to memory which represents the buffer.
-	 */
-	virtual void *map() = 0;
-
-	/**
-	 * Unmap a previously mapped VertexBuffer. The buffer must be unmapped
-	 * when used to draw elements.
-	 *
-	 * The VertexBuffer must be bound to use this function.
-	 */
-	virtual void unmap() = 0;
-
-	/**
-	 * Bind the VertexBuffer to its specified target.
-	 * (GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, etc).
-	 */
-	virtual void bind() = 0;
-
-	/**
-	 * Unbind a prevously bound VertexBuffer.
-	 */
-	virtual void unbind() = 0;
-
-	/**
-	 * Fill a portion of the buffer with data.
-	 *
-	 * The VertexBuffer must be bound to use this function.
-	 *
-	 * @param offset The offset in the VertexBuffer to store the data.
-	 * @param size The size of the incoming data.
-	 * @param data Pointer to memory to copy data from.
-	 */
-	virtual void fill(size_t offset, size_t size, const void *data) = 0;
-
-	/**
-	 * Get a pointer which represents the specified byte offset.
-	 *
-	 * @param offset The byte offset. (0 is first byte).
-	 * @return A pointer which represents the offset.
-	 */
-	virtual const void *getPointer(size_t offset) const = 0;
-
-	/**
-	 * This helper class can bind a VertexArray temporarily, and
-	 * automatically un-bind when it's destroyed.
-	 */
-	class Bind
-	{
-	public:
-
-		/**
-		 * Bind a VertexBuffer.
-		 */
-		Bind(VertexBuffer &buf)
-			: buf(buf)
-		{
-			buf.bind();
-		}
-
-		/**
-		 * Unbinds a VertexBuffer.
-		 */
-		~Bind()
-		{
-			buf.unbind();
-		}
-
-	private:
-
-		// VertexBuffer to work on.
-		VertexBuffer &buf;
-	};
-
-	class Mapper
-	{
-	public:
-		/**
-		 * Memory-maps a VertexBuffer.
-		 */
-		Mapper(VertexBuffer &buffer)
-			: buf(buffer)
-		{
-			elems = buf.map();
-		}
-
-		/**
-		 * unmaps the buffer
-		 */
-		~Mapper()
-		{
-			buf.unmap();
-		}
-
-		/**
-		 * Get pointer to memory mapped region
-		 */
-		void *get()
-		{
-			return elems;
-		}
-
-	private:
-		VertexBuffer &buf;
-		void *elems;
-	};
-
-protected:
-
-	// Whether the buffer is currently bound.
-	bool is_bound;
-
-	// Whether the buffer is currently mapped to main memory.
-	bool is_mapped;
-
-private:
-
-	// The size of the buffer, in bytes.
-	size_t size;
-
-	// The target buffer object. (GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER).
-	GLenum target;
-
-	// Usage hint. GL_[DYNAMIC, STATIC, STREAM]_DRAW.
-	GLenum usage;
-
-	//
-	MemoryBacking backing;
-};
-
-/**
- * Implementation of VertexBuffer which uses plain arrays to store the data.
- *
- * This implementation should be supported everywhere, and acts as a fallback
- * on systems which do not support VBOs.
- */
-class VertexArray : public VertexBuffer
-{
-public:
-
-	/**
-	 * @copydoc VertexBuffer(int, GLenum, GLenum, Backing)
-	 */
-	VertexArray(size_t size, GLenum target, GLenum usage, MemoryBacking backing);
-
-	/**
-	 * Frees the data we've allocated.
-	 */
-	virtual ~VertexArray();
-
-	// Implements VertexBuffer.
-	virtual void *map();
-	virtual void unmap();
-	virtual void bind();
-	virtual void unbind();
-	virtual void fill(size_t offset, size_t size, const void *data);
-	virtual const void *getPointer(size_t offset) const ;
-
-private:
-	// Holds the data.
-	char *buf;
-};
-
-/**
- * Vertex Buffer Object (VBO) implementation of VertexBuffer.
- *
- * This will be used on all systems that support it. It's in general
- * faster than vertex arrays, but especially in use-cases where there
- * is no need to update the data every frame.
- **/
-class VBO : public VertexBuffer, public Volatile
-{
-public:
-
-	/**
-	 * @copydoc VertexBuffer(size_t, GLenum, GLenum, Backing)
-	 **/
-	VBO(size_t size, GLenum target, GLenum usage, MemoryBacking backing);
-
-	/**
-	 * Deletes the VBOs from OpenGL.
-	 **/
-	virtual ~VBO();
-
-	// Implements VertexBuffer.
-	virtual void *map();
-	virtual void unmap();
-	virtual void bind();
-	virtual void unbind();
-	virtual void fill(size_t offset, size_t size, const void *data);
-	virtual const void *getPointer(size_t offset) const ;
-
-	// Implements Volatile.
-	bool loadVolatile();
-	void unloadVolatile();
-
-private:
-
-	/**
-	 * Creates the VBO, and optionally restores data we saved earlier.
-	 *
-	 * @param restore True to restore data previously saved with 'unload'.
-	 * @return True on success, false otherwise.
-	 */
-	bool load(bool restore);
-
-	/**
-	 * Optionally save the data in the VBO, then delete it.
-	 *
-	 * @param save True to save the data before deleting.
-	 */
-	void unload(bool save);
-
-	// The VBO identifier. Assigned by OpenGL.
-	GLuint vbo;
-
-	// A pointer to mapped memory. Will be inialized on the first
-	// call to map().
-	void *memory_map;
-
-	// Set if the buffer was modified while operating on gpu memory
-	// and needs to be synchronized.
-	bool is_dirty;
-};
-
-/**
- * VertexIndex manages one shared VertexBuffer that stores the indices for an
- * element array. Vertex arrays using the vertex structure (or anything else
- * that can use the pattern below) can request a size and use it for the
- * drawElements call.
- *
- *  indices[i*6 + 0] = i*4 + 0;
- *  indices[i*6 + 1] = i*4 + 1;
- *  indices[i*6 + 2] = i*4 + 2;
- *
- *  indices[i*6 + 3] = i*4 + 0;
- *  indices[i*6 + 4] = i*4 + 2;
- *  indices[i*6 + 5] = i*4 + 3;
- *
- * There will always be a large enough VertexBuffer around until all
- * VertexIndex instances have been deleted.
- *
- * Q: Why have something like VertexIndex?
- * A: The indices for the SpriteBatch do not change, only the array size
- * varies. Using one VertexBuffer for all element arrays removes this
- * duplicated data and saves some memory.
- */
-class VertexIndex
-{
-public:
-	/**
-	 * Adds an entry to the list of sizes and resizes the VertexBuffer
-	 * if needed. A size of 1 allocates a group of 6 indices for 4 vertices
-	 * creating 1 face.
-	 *
-	 * @param size The requested size in groups of 6 indices.
-	 */
-	VertexIndex(size_t size);
-
-	/**
-	 * Removes an entry from the list of sizes and resizes the VertexBuffer
-	 * if needed.
-	 */
-	~VertexIndex();
-
-	/**
-	 * Returns the number of index groups.
-	 * This can be used for getIndexCount to get the full count of indices.
-	 *
-	 * @return The number of index groups.
-	 */
-	size_t getSize() const;
-
-	/**
-	 * Returns the number of indices that the passed element count will have.
-	 * Use VertexIndex::getSize to get the full index count for that
-	 * VertexIndex instance.
-	 *
-	 * @param elements The number of elements to calculate the index count for.
-	 * @return The index count.
-	 */
-	size_t getIndexCount(size_t elements) const;
-
-	/**
-	 * Returns the integer type of the element array.
-	 * If an optional nonzero size argument is passed, the function returns
-	 * the integer type of the element array of that size.
-	 *
-	 * @param s The size of the array to calculated the integer type of.
-	 * @return The element array integer type.
-	 */
-	GLenum getType(size_t s) const;
-	inline GLenum getType() const
-	{
-		return getType(maxSize);
-	}
-
-	/**
-	 * Returns the size in bytes of an element in the element array.
-	 * Can be used with getPointer to calculate an offset into the array based
-	 * on a number of elements.
-	 *
-	 * @return The size of an element in bytes.
-	 **/
-	size_t getElementSize();
-
-	/**
-	 * Returns the pointer to the VertexBuffer.
-	 * The pointer will change if a new size request or removal causes
-	 * a VertexBuffer resize. It is recommended to retrieve the pointer
-	 * value directly before the drawing call.
-	 *
-	 * @return The pointer to the VertexBuffer.
-	 */
-	VertexBuffer *getVertexBuffer() const;
-
-	/**
-	 * Returns a pointer which represents the specified byte offset.
-	 *
-	 * @param offset The offset in bytes.
-	 * @return A pointer which represents the offset.
-	 */
-	const void *getPointer(size_t offset) const;
-
-private:
-
-	/**
-	 * Adds a new size to the size list, then sorts and resizes it if needed.
-	 *
-	 * @param newSize The new size to be added.
-	 */
-	void addSize(size_t newSize);
-
-	/**
-	 * Removes a size from the size list, then sorts and resizes it if needed.
-	 *
-	 * @param oldSize The old size to be removed.
-	 */
-	void removeSize(size_t oldSize);
-
-	/**
-	 * Resizes the VertexBuffer to the requested size.
-	 * This function takes care of choosing the correct integer type and
-	 * allocating and deleting the VertexBuffer instance. It also has some
-	 * fallback logic in case the memory ran out.
-	 *
-	 * @param size The requested VertexBuffer size. Passing 0 deletes the VertexBuffer without allocating a new one.
-	 */
-	void resize(size_t size);
-
-	/**
-	 * Adds all indices to the array with the type T.
-	 * There are no checks for the correct types or overflows. The calling
-	 * function should check for that.
-	 */
-	template <typename T> void fill();
-
-	// The size of the array requested by this instance.
-	size_t size;
-
-	// The size in bytes of an element in the element array.
-	static size_t elementSize;
-	// The current VertexBuffer size. 0 means no VertexBuffer.
-	static size_t maxSize;
-	// The list of sizes. Needs to be kept sorted in ascending order.
-	static std::list<size_t> sizeRefs;
-	// The VertexBuffer for the element array. Can be NULL.
-	static VertexBuffer *element_array;
-};
-
-} // opengl
-} // graphics
-} // love
-
-#endif // LOVE_GRAPHICS_OPENGL_SPRITE_BATCH_H
diff --git a/src/modules/graphics/opengl/Video.cpp b/src/modules/graphics/opengl/Video.cpp
new file mode 100644
index 0000000..d6ce3d2
--- /dev/null
+++ b/src/modules/graphics/opengl/Video.cpp
@@ -0,0 +1,212 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#include "Video.h"
+
+// LOVE
+#include "Shader.h"
+
+namespace love
+{
+namespace graphics
+{
+namespace opengl
+{
+
+Video::Video(love::video::VideoStream *stream)
+	: stream(stream)
+	, filter(Texture::getDefaultFilter())
+{
+	filter.mipmap = Texture::FILTER_NONE;
+
+	stream->fillBackBuffer();
+
+	for (int i = 0; i < 4; i++)
+		vertices[i].r = vertices[i].g = vertices[i].b = vertices[i].a = 255;
+
+	// Vertices are ordered for use with triangle strips:
+	// 0----2
+	// |  / |
+	// | /  |
+	// 1----3
+	vertices[0].x = 0.0f;
+	vertices[0].y = 0.0f;
+	vertices[1].x = 0.0f;
+	vertices[1].y = (float) stream->getHeight();
+	vertices[2].x = (float) stream->getWidth();
+	vertices[2].y = 0.0f;
+	vertices[3].x = (float) stream->getWidth();
+	vertices[3].y = (float) stream->getHeight();
+
+	vertices[0].s = 0.0f;
+	vertices[0].t = 0.0f;
+	vertices[1].s = 0.0f;
+	vertices[1].t = 1.0f;
+	vertices[2].s = 1.0f;
+	vertices[2].t = 0.0f;
+	vertices[3].s = 1.0f;
+	vertices[3].t = 1.0f;
+
+	loadVolatile();
+}
+
+Video::~Video()
+{
+	unloadVolatile();
+}
+
+bool Video::loadVolatile()
+{
+	glGenTextures(3, &textures[0]);
+
+	// Create the textures using the initial frame data.
+	auto frame = (const love::video::VideoStream::Frame*) stream->getFrontBuffer();
+
+	int widths[3]  = {frame->yw, frame->cw, frame->cw};
+	int heights[3] = {frame->yh, frame->ch, frame->ch};
+
+	const unsigned char *data[3] = {frame->yplane, frame->cbplane, frame->crplane};
+
+	Texture::Wrap wrap; // Clamp wrap mode.
+
+	for (int i = 0; i < 3; i++)
+	{
+		gl.bindTexture(textures[i]);
+
+		gl.setTextureFilter(filter);
+		gl.setTextureWrap(wrap);
+
+		glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, widths[i], heights[i], 0,
+		             GL_LUMINANCE, GL_UNSIGNED_BYTE, data[i]);
+	}
+
+	return true;
+}
+
+void Video::unloadVolatile()
+{
+	for (int i = 0; i < 3; i++)
+	{
+		gl.deleteTexture(textures[i]);
+		textures[i] = 0;
+	}
+}
+
+love::video::VideoStream *Video::getStream()
+{
+	return stream;
+}
+
+void Video::draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
+{
+	update();
+
+	Shader *shader = Shader::current;
+	bool defaultShader = (shader == Shader::defaultShader);
+	if (defaultShader)
+	{
+		// If we're still using the default shader, substitute the video version
+		Shader::defaultVideoShader->attach();
+		shader = Shader::defaultVideoShader;
+	}
+
+	shader->setVideoTextures(textures[0], textures[1], textures[2]);
+
+	OpenGL::TempTransform transform(gl);
+	transform.get() *= Matrix4(x, y, angle, sx, sy, ox, oy, kx, ky);
+
+	gl.useVertexAttribArrays(ATTRIBFLAG_POS | ATTRIBFLAG_TEXCOORD);
+
+	glVertexAttribPointer(ATTRIB_POS, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), &vertices[0].x);
+	glVertexAttribPointer(ATTRIB_TEXCOORD, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), &vertices[0].s);
+
+	gl.prepareDraw();
+	gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
+
+	// If we were using the default shader, reattach it
+	if (defaultShader)
+		Shader::defaultShader->attach();
+}
+
+void Video::update()
+{
+	bool bufferschanged = stream->swapBuffers();
+	stream->fillBackBuffer();
+
+	if (bufferschanged)
+	{
+		auto frame = (const love::video::VideoStream::Frame*) stream->getFrontBuffer();
+
+		int widths[3]  = {frame->yw, frame->cw, frame->cw};
+		int heights[3] = {frame->yh, frame->ch, frame->ch};
+
+		const unsigned char *data[3] = {frame->yplane, frame->cbplane, frame->crplane};
+
+		for (int i = 0; i < 3; i++)
+		{
+			gl.bindTexture(textures[i]);
+			glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, widths[i], heights[i],
+			                GL_LUMINANCE, GL_UNSIGNED_BYTE, data[i]);
+		}
+	}
+}
+
+love::audio::Source *Video::getSource()
+{
+	return source;
+}
+
+void Video::setSource(love::audio::Source *source)
+{
+	this->source = source;
+}
+
+int Video::getWidth() const
+{
+	return stream->getWidth();
+}
+
+int Video::getHeight() const
+{
+	return stream->getHeight();
+}
+
+void Video::setFilter(const Texture::Filter &f)
+{
+	if (!Texture::validateFilter(f, false))
+		throw love::Exception("Invalid texture filter.");
+
+	filter = f;
+
+	for (int i = 0; i < 3; i++)
+	{
+		gl.bindTexture(textures[i]);
+		gl.setTextureFilter(filter);
+	}
+}
+
+const Texture::Filter &Video::getFilter() const
+{
+	return filter;
+}
+
+} // opengl
+} // graphics
+} // love
diff --git a/src/modules/graphics/opengl/Video.h b/src/modules/graphics/opengl/Video.h
new file mode 100644
index 0000000..bbc9252
--- /dev/null
+++ b/src/modules/graphics/opengl/Video.h
@@ -0,0 +1,79 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#pragma once
+
+// LOVE
+#include "common/math.h"
+#include "graphics/Drawable.h"
+#include "graphics/Volatile.h"
+#include "video/VideoStream.h"
+#include "audio/Source.h"
+
+#include "OpenGL.h"
+
+namespace love
+{
+namespace graphics
+{
+namespace opengl
+{
+
+class Video : public Drawable, public Volatile
+{
+public:
+
+	Video(love::video::VideoStream *stream);
+	~Video();
+
+	// Volatile
+	bool loadVolatile();
+	void unloadVolatile();
+
+	love::video::VideoStream *getStream();
+	void draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky);
+
+	love::audio::Source *getSource();
+	void setSource(love::audio::Source *source);
+
+	int getWidth() const;
+	int getHeight() const;
+
+	void setFilter(const Texture::Filter &f);
+	const Texture::Filter &getFilter() const;
+
+private:
+
+	void update();
+
+	StrongRef<love::video::VideoStream> stream;
+	StrongRef<love::audio::Source> source;
+
+	GLuint textures[3];
+
+	Vertex vertices[4];
+
+	Texture::Filter filter;
+
+}; // Video
+
+} // opengl
+} // graphics
+} // love
diff --git a/src/modules/graphics/opengl/wrap_Canvas.cpp b/src/modules/graphics/opengl/wrap_Canvas.cpp
index a3c31b7..d1bdd5f 100644
--- a/src/modules/graphics/opengl/wrap_Canvas.cpp
+++ b/src/modules/graphics/opengl/wrap_Canvas.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -19,6 +19,7 @@
  **/
 
 #include "wrap_Canvas.h"
+#include "Graphics.h"
 
 namespace love
 {
@@ -29,7 +30,7 @@ namespace opengl
 
 Canvas *luax_checkcanvas(lua_State *L, int idx)
 {
-	return luax_checktype<Canvas>(L, idx, "Canvas", GRAPHICS_CANVAS_T);
+	return luax_checktype<Canvas>(L, idx, GRAPHICS_CANVAS_ID);
 }
 
 int w_Canvas_renderTo(lua_State *L)
@@ -37,124 +38,81 @@ int w_Canvas_renderTo(lua_State *L)
 	Canvas *canvas = luax_checkcanvas(L, 1);
 	luaL_checktype(L, 2, LUA_TFUNCTION);
 
-	// Save the current Canvas so we can restore it when we're done.
-	Canvas *oldcanvas = Canvas::current;
+	auto graphics = Module::getInstance<Graphics>(Module::M_GRAPHICS);
 
-	EXCEPT_GUARD(canvas->startGrab();)
+	if (graphics)
+	{
+		// Save the current Canvas so we can restore it when we're done.
+		std::vector<Canvas *> oldcanvases = graphics->getCanvas();
 
-	lua_settop(L, 2); // make sure the function is on top of the stack
-	lua_call(L, 0, 0);
+		for (Canvas *c : oldcanvases)
+			c->retain();
 
-	if (oldcanvas != nullptr)
-		oldcanvas->startGrab(oldcanvas->getAttachedCanvases());
-	else
-		Canvas::bindDefaultCanvas();
+		luax_catchexcept(L, [&](){ graphics->setCanvas(canvas); });
 
-	return 0;
-}
+		lua_settop(L, 2); // make sure the function is on top of the stack
+		int status = lua_pcall(L, 0, 0, 0);
 
-int w_Canvas_getImageData(lua_State *L)
-{
-	Canvas *canvas = luax_checkcanvas(L, 1);
-	love::image::Image *image = luax_getmodule<love::image::Image>(L, "image", MODULE_IMAGE_T);
-	love::image::ImageData *img = canvas->getImageData(image);
-	luax_pushtype(L, "ImageData", IMAGE_IMAGE_DATA_T, img);
-	return 1;
-}
+		graphics->setCanvas(oldcanvases);
 
-int w_Canvas_getPixel(lua_State * L)
-{
-	Canvas * canvas = luax_checkcanvas(L, 1);
-	int x = luaL_checkint(L, 2);
-	int y = luaL_checkint(L, 3);
-	unsigned char c[4];
-
-	EXCEPT_GUARD(canvas->getPixel(c, x, y);)
-
-	lua_pushnumber(L, c[0]);
-	lua_pushnumber(L, c[1]);
-	lua_pushnumber(L, c[2]);
-	lua_pushnumber(L, c[3]);
-	return 4;
+		for (Canvas *c : oldcanvases)
+			c->release();
+
+		if (status != 0)
+			return lua_error(L);
+	}
+
+	return 0;
 }
 
-int w_Canvas_clear(lua_State *L)
+int w_Canvas_newImageData(lua_State *L)
 {
 	Canvas *canvas = luax_checkcanvas(L, 1);
-	Color c;
-	if (lua_isnoneornil(L, 2))
-	{
-		c.set(0, 0, 0, 0);
-	}
-	else if (lua_istable(L, 2))
-	{
-		for (int i = 1; i <= 4; i++)
-			lua_rawgeti(L, 2, i);
+	love::image::Image *image = luax_getmodule<love::image::Image>(L, MODULE_IMAGE_ID);
+	int x = (int) luaL_optnumber(L, 2, 0);
+	int y = (int) luaL_optnumber(L, 3, 0);
+	int w = (int) luaL_optnumber(L, 4, canvas->getWidth());
+	int h = (int) luaL_optnumber(L, 5, canvas->getHeight());
 
-		c.r = (unsigned char)luaL_checkinteger(L, -4);
-		c.g = (unsigned char)luaL_checkinteger(L, -3);
-		c.b = (unsigned char)luaL_checkinteger(L, -2);
-		c.a = (unsigned char)luaL_optinteger(L, -1, 255);
+	love::image::ImageData *img = nullptr;
+	luax_catchexcept(L, [&](){ img = canvas->newImageData(image, x, y, w, h); });
 
-		lua_pop(L, 4);
-	}
-	else
-	{
-		c.r = (unsigned char)luaL_checkinteger(L, 2);
-		c.g = (unsigned char)luaL_checkinteger(L, 3);
-		c.b = (unsigned char)luaL_checkinteger(L, 4);
-		c.a = (unsigned char)luaL_optinteger(L, 5, 255);
-	}
-	canvas->clear(c);
-
-	return 0;
+	luax_pushtype(L, IMAGE_IMAGE_DATA_ID, img);
+	img->release();
+	return 1;
 }
 
 int w_Canvas_getFormat(lua_State *L)
 {
 	Canvas *canvas = luax_checkcanvas(L, 1);
-	Texture::Format format = canvas->getTextureFormat();
+	Canvas::Format format = canvas->getTextureFormat();
 	const char *str;
-	if (!Texture::getConstant(format, str))
-		return luaL_error(L, "Unknown texture format.");
+	if (!Canvas::getConstant(format, str))
+		return luaL_error(L, "Unknown Canvas format.");
 
 	lua_pushstring(L, str);
 	return 1;
 }
 
-int w_Canvas_getFSAA(lua_State *L)
+int w_Canvas_getMSAA(lua_State *L)
 {
 	Canvas *canvas = luax_checkcanvas(L, 1);
-	lua_pushinteger(L, canvas->getFSAA());
+	lua_pushinteger(L, canvas->getMSAA());
 	return 1;
 }
 
-static const luaL_Reg functions[] =
+static const luaL_Reg w_Canvas_functions[] =
 {
-	// From wrap_Texture.
-	{ "getWidth", w_Texture_getWidth },
-	{ "getHeight", w_Texture_getHeight },
-	{ "getDimensions", w_Texture_getDimensions },
-	{ "setFilter", w_Texture_setFilter },
-	{ "getFilter", w_Texture_getFilter },
-	{ "setWrap", w_Texture_setWrap },
-	{ "getWrap", w_Texture_getWrap },
-
 	{ "renderTo", w_Canvas_renderTo },
-	{ "getImageData", w_Canvas_getImageData },
-	{ "getPixel", w_Canvas_getPixel },
-	{ "clear", w_Canvas_clear },
+	{ "newImageData", w_Canvas_newImageData },
 	{ "getFormat", w_Canvas_getFormat },
-	{ "getFSAA", w_Canvas_getFSAA },
-
-	// Deprecated since 0.9.1.
-	{ "getType", w_Canvas_getFormat },
+	{ "getMSAA", w_Canvas_getMSAA },
 	{ 0, 0 }
 };
 
 extern "C" int luaopen_canvas(lua_State *L)
 {
-	return luax_register_type(L, "Canvas", functions);
+	return luax_register_type(L, GRAPHICS_CANVAS_ID, "Canvas", w_Texture_functions, w_Canvas_functions, nullptr);
 }
 
 } // opengl
diff --git a/src/modules/graphics/opengl/wrap_Canvas.h b/src/modules/graphics/opengl/wrap_Canvas.h
index 4e48ffe..806be0c 100644
--- a/src/modules/graphics/opengl/wrap_Canvas.h
+++ b/src/modules/graphics/opengl/wrap_Canvas.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -24,7 +24,7 @@
 // LOVE
 #include "common/runtime.h"
 #include "Canvas.h"
-#include "wrap_Texture.h"
+#include "graphics/wrap_Texture.h"
 
 namespace love
 {
@@ -35,12 +35,6 @@ namespace opengl
 
 //see Canvas.h
 Canvas *luax_checkcanvas(lua_State *L, int idx);
-int w_Canvas_renderTo(lua_State *L);
-int w_Canvas_getImageData(lua_State *L);
-int w_Canvas_getPixel(lua_State * L);
-int w_Canvas_clear(lua_State *L);
-int w_Canvas_getFormat(lua_State *L);
-int w_Canvas_getFSAA(lua_State *L);
 extern "C" int luaopen_canvas(lua_State *L);
 
 } // opengl
diff --git a/src/modules/graphics/opengl/wrap_Font.cpp b/src/modules/graphics/opengl/wrap_Font.cpp
index e30fa12..b6a84d0 100644
--- a/src/modules/graphics/opengl/wrap_Font.cpp
+++ b/src/modules/graphics/opengl/wrap_Font.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -19,7 +19,12 @@
  **/
 
 // LOVE
+#include "common/config.h"
 #include "wrap_Font.h"
+#include "wrap_Text.h"
+
+// C++
+#include <algorithm>
 
 namespace love
 {
@@ -30,7 +35,7 @@ namespace opengl
 
 Font *luax_checkfont(lua_State *L, int idx)
 {
-	return luax_checktype<Font>(L, idx, "Font", GRAPHICS_FONT_T);
+	return luax_checktype<Font>(L, idx, GRAPHICS_FONT_ID);
 }
 
 int w_Font_getHeight(lua_State *L)
@@ -45,24 +50,36 @@ int w_Font_getWidth(lua_State *L)
 	Font *t = luax_checkfont(L, 1);
 	const char *str = luaL_checkstring(L, 2);
 
-	EXCEPT_GUARD(lua_pushinteger(L, t->getWidth(str));)
+	luax_catchexcept(L, [&](){ lua_pushinteger(L, t->getWidth(str)); });
 	return 1;
 }
 
 int w_Font_getWrap(lua_State *L)
 {
 	Font *t = luax_checkfont(L, 1);
-	const char *str = luaL_checkstring(L, 2);
+
+	std::vector<Font::ColoredString> text;
+	luax_checkcoloredstring(L, 2, text);
+
 	float wrap = (float) luaL_checknumber(L, 3);
-	int max_width = 0, numlines = 0;
+	int max_width = 0;
+	std::vector<std::string> lines;
+	std::vector<int> widths;
 
-	EXCEPT_GUARD(
-		std::vector<std::string> lines = t->getWrap(str, wrap, &max_width);
-		numlines = lines.size();
-	)
+	luax_catchexcept(L, [&]() { t->getWrap(text, wrap, lines, &widths); });
+
+	for (int width : widths)
+		max_width = std::max(max_width, width);
 
 	lua_pushinteger(L, max_width);
-	lua_pushinteger(L, numlines);
+	lua_createtable(L, (int) lines.size(), 0);
+
+	for (int i = 0; i < (int) lines.size(); i++)
+	{
+		lua_pushstring(L, lines[i].c_str());
+		lua_rawseti(L, -2, i + 1);
+	}
+
 	return 2;
 }
 
@@ -96,7 +113,7 @@ int w_Font_setFilter(lua_State *L)
 
 	f.anisotropy = (float) luaL_optnumber(L, 4, 1.0);
 
-	EXCEPT_GUARD(t->setFilter(f);)
+	luax_catchexcept(L, [&](){ t->setFilter(f); });
 	return 0;
 }
 
@@ -140,10 +157,9 @@ int w_Font_hasGlyphs(lua_State *L)
 	Font *t = luax_checkfont(L, 1);
 	bool hasglyph = false;
 
-	int count = lua_gettop(L) - 1;
-	count = count < 1 ? 1 : count;
+	int count = std::max(lua_gettop(L) - 1, 1);
 
-	EXCEPT_GUARD(
+	luax_catchexcept(L, [&]() {
 		 for (int i = 2; i < count + 2; i++)
 		 {
 			 if (lua_type(L, i) == LUA_TSTRING)
@@ -154,13 +170,25 @@ int w_Font_hasGlyphs(lua_State *L)
 			 if (!hasglyph)
 				 break;
 		 }
-	 )
+	});
 
 	luax_pushboolean(L, hasglyph);
 	return 1;
 }
 
-static const luaL_Reg functions[] =
+int w_Font_setFallbacks(lua_State *L)
+{
+	Font *t = luax_checkfont(L, 1);
+	std::vector<Font *> fallbacks;
+
+	for (int i = 2; i <= lua_gettop(L); i++)
+		fallbacks.push_back(luax_checkfont(L, i));
+
+	luax_catchexcept(L, [&](){ t->setFallbacks(fallbacks); });
+	return 0;
+}
+
+static const luaL_Reg w_Font_functions[] =
 {
 	{ "getHeight", w_Font_getHeight },
 	{ "getWidth", w_Font_getWidth },
@@ -173,12 +201,13 @@ static const luaL_Reg functions[] =
 	{ "getDescent", w_Font_getDescent },
 	{ "getBaseline", w_Font_getBaseline },
 	{ "hasGlyphs", w_Font_hasGlyphs },
+	{ "setFallbacks", w_Font_setFallbacks },
 	{ 0, 0 }
 };
 
 extern "C" int luaopen_font(lua_State *L)
 {
-	return luax_register_type(L, "Font", functions);
+	return luax_register_type(L, GRAPHICS_FONT_ID, "Font", w_Font_functions, nullptr);
 }
 
 } // opengl
diff --git a/src/modules/graphics/opengl/wrap_Font.h b/src/modules/graphics/opengl/wrap_Font.h
index 067e222..e6fe3c2 100644
--- a/src/modules/graphics/opengl/wrap_Font.h
+++ b/src/modules/graphics/opengl/wrap_Font.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -33,17 +33,6 @@ namespace opengl
 {
 
 Font *luax_checkfont(lua_State *L, int idx);
-int w_Font_getHeight(lua_State *L);
-int w_Font_getWidth(lua_State *L);
-int w_Font_getWrap(lua_State *L);
-int w_Font_setLineHeight(lua_State *L);
-int w_Font_getLineHeight(lua_State *L);
-int w_Font_setFilter(lua_State *L);
-int w_Font_getFilter(lua_State *L);
-int w_Font_getAscent(lua_State *L);
-int w_Font_getDescent(lua_State *L);
-int w_Font_getBaseline(lua_State *L);
-int w_Font_hasGlyphs(lua_State *L);
 extern "C" int luaopen_font(lua_State *L);
 
 } // opengl
diff --git a/src/modules/graphics/opengl/wrap_Graphics.cpp b/src/modules/graphics/opengl/wrap_Graphics.cpp
index 243c9e9..7c0a584 100644
--- a/src/modules/graphics/opengl/wrap_Graphics.cpp
+++ b/src/modules/graphics/opengl/wrap_Graphics.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -22,10 +22,21 @@
 #include "OpenGL.h"
 #include "graphics/Texture.h"
 #include "image/ImageData.h"
+#include "image/Image.h"
 #include "font/Rasterizer.h"
+#include "filesystem/wrap_Filesystem.h"
+#include "video/VideoStream.h"
+#include "image/wrap_Image.h"
 
-#include "scripts/graphics.lua.h"
 #include <cassert>
+#include <cstring>
+
+#include <algorithm>
+
+// Shove the wrap_Graphics.lua code directly into a raw string literal.
+static const char graphics_lua[] =
+#include "wrap_Graphics.lua"
+;
 
 namespace love
 {
@@ -34,48 +45,131 @@ namespace graphics
 namespace opengl
 {
 
-static Graphics *instance = nullptr;
+#define instance() (Module::getInstance<Graphics>(Module::M_GRAPHICS))
+
+static int luax_checkgraphicscreated(lua_State *L)
+{
+	if (!instance()->isCreated())
+		return luaL_error(L, "love.graphics cannot function without a window!");
+	return 0;
+}
 
 int w_reset(lua_State *)
 {
-	instance->reset();
+	instance()->reset();
 	return 0;
 }
 
-int w_clear(lua_State *)
+int w_clear(lua_State *L)
 {
-	instance->clear();
+	Colorf color;
+
+	if (lua_isnoneornil(L, 1))
+		color.set(0, 0, 0, 0);
+	else if (lua_istable(L, 1))
+	{
+		std::vector<Graphics::OptionalColorf> colors((size_t) lua_gettop(L));
+
+		for (int i = 0; i < lua_gettop(L); i++)
+		{
+			if (lua_isnoneornil(L, i + 1) || luax_objlen(L, i + 1) == 0)
+			{
+				colors[i].enabled = false;
+				continue;
+			}
+
+			for (int j = 1; j <= 4; j++)
+				lua_rawgeti(L, i + 1, j);
+
+			colors[i].enabled = true;
+			colors[i].r = (float) luaL_checknumber(L, -4);
+			colors[i].g = (float) luaL_checknumber(L, -3);
+			colors[i].b = (float) luaL_checknumber(L, -2);
+			colors[i].a = (float) luaL_optnumber(L, -1, 255);
+
+			lua_pop(L, 4);
+		}
+
+		luax_catchexcept(L, [&]() { instance()->clear(colors); });
+		return 0;
+	}
+	else
+	{
+		color.r = (float) luaL_checknumber(L, 1);
+		color.g = (float) luaL_checknumber(L, 2);
+		color.b = (float) luaL_checknumber(L, 3);
+		color.a = (float) luaL_optnumber(L, 4, 255);
+	}
+
+	luax_catchexcept(L, [&]() { instance()->clear(color); });
+	return 0;
+}
+
+int w_discard(lua_State *L)
+{
+	std::vector<bool> colorbuffers;
+
+	if (lua_istable(L, 1))
+	{
+		for (size_t i = 1; i <= luax_objlen(L, 1); i++)
+		{
+			lua_rawgeti(L, 1, i);
+			colorbuffers.push_back(luax_optboolean(L, -1, true));
+			lua_pop(L, 1);
+		}
+	}
+	else
+	{
+		bool discardcolor = luax_optboolean(L, 1, true);
+		size_t numbuffers = std::max((size_t) 1, instance()->getCanvas().size());
+		colorbuffers = std::vector<bool>(numbuffers, discardcolor);
+	}
+
+	bool stencil = luax_optboolean(L, 2, true);
+	instance()->discard(colorbuffers, stencil);
 	return 0;
 }
 
 int w_present(lua_State *)
 {
-	instance->present();
+	instance()->present();
 	return 0;
 }
 
 int w_isCreated(lua_State *L)
 {
-	luax_pushboolean(L, instance->isCreated());
+	luax_pushboolean(L, instance()->isCreated());
+	return 1;
+}
+
+int w_isActive(lua_State *L)
+{
+	luax_pushboolean(L, instance()->isActive());
+	return 1;
+}
+
+int w_isGammaCorrect(lua_State *L)
+{
+	luax_pushboolean(L, instance()->isGammaCorrect());
 	return 1;
 }
 
 int w_getWidth(lua_State *L)
 {
-	lua_pushinteger(L, instance->getWidth());
+	lua_pushinteger(L, instance()->getWidth());
 	return 1;
 }
 
 int w_getHeight(lua_State *L)
 {
-	lua_pushinteger(L, instance->getHeight());
+	lua_pushinteger(L, instance()->getHeight());
 	return 1;
 }
 
 int w_getDimensions(lua_State *L)
 {
-	lua_pushinteger(L, instance->getWidth());
-	lua_pushinteger(L, instance->getHeight());
+	lua_pushinteger(L, instance()->getWidth());
+	lua_pushinteger(L, instance()->getHeight());
 	return 2;
 }
 
@@ -86,26 +180,40 @@ int w_setScissor(lua_State *L)
 	if (nargs == 0 || (nargs == 4 && lua_isnil(L, 1) && lua_isnil(L, 2)
 		&& lua_isnil(L, 3) && lua_isnil(L, 4)))
 	{
-		instance->setScissor();
+		instance()->setScissor();
 		return 0;
 	}
 
-	int x = luaL_checkint(L, 1);
-	int y = luaL_checkint(L, 2);
-	int w = luaL_checkint(L, 3);
-	int h = luaL_checkint(L, 4);
+	int x = (int) luaL_checknumber(L, 1);
+	int y = (int) luaL_checknumber(L, 2);
+	int w = (int) luaL_checknumber(L, 3);
+	int h = (int) luaL_checknumber(L, 4);
 
 	if (w < 0 || h < 0)
 		return luaL_error(L, "Can't set scissor with negative width and/or height.");
 
-	instance->setScissor(x, y, w, h);
+	instance()->setScissor(x, y, w, h);
+	return 0;
+}
+
+int w_intersectScissor(lua_State *L)
+{
+	int x = (int) luaL_checknumber(L, 1);
+	int y = (int) luaL_checknumber(L, 2);
+	int w = (int) luaL_checknumber(L, 3);
+	int h = (int) luaL_checknumber(L, 4);
+
+	if (w < 0 || h < 0)
+		return luaL_error(L, "Can't set scissor with negative width and/or height.");
+
+	instance()->intersectScissor(x, y, w, h);
 	return 0;
 }
 
 int w_getScissor(lua_State *L)
 {
 	int x, y, w, h;
-	if (!instance->getScissor(x, y, w, h))
+	if (!instance()->getScissor(x, y, w, h))
 		return 0;
 
 	lua_pushinteger(L, x);
@@ -116,242 +224,351 @@ int w_getScissor(lua_State *L)
 	return 4;
 }
 
-static int setStencil(lua_State *L, bool invert)
+int w_stencil(lua_State *L)
 {
-	// no argument -> clear stencil
-	if (lua_isnoneornil(L, 1))
+	luaL_checktype(L, 1, LUA_TFUNCTION);
+
+	Graphics::StencilAction action = Graphics::STENCIL_REPLACE;
+
+	if (!lua_isnoneornil(L, 2))
 	{
-		instance->discardStencil();
-		return 0;
+		const char *actionstr = luaL_checkstring(L, 2);
+		if (!Graphics::getConstant(actionstr, action))
+			return luaL_error(L, "Invalid stencil draw action: %s", actionstr);
 	}
 
-	luaL_checktype(L, 1, LUA_TFUNCTION);
+	int stencilvalue = (int) luaL_optnumber(L, 3, 1);
 
-	instance->defineStencil();
-	lua_call(L, lua_gettop(L) - 1, 0); // call stencil(...)
-	instance->useStencil(invert);
+	// Fourth argument: whether to keep the contents of the stencil buffer.
+	if (lua_toboolean(L, 4) == 0)
+		instance()->clearStencil();
+
+	instance()->drawToStencilBuffer(action, stencilvalue);
+
+	// Call stencilfunc()
+	lua_pushvalue(L, 1);
+	lua_call(L, 0, 0);
 
+	instance()->stopDrawToStencilBuffer();
 	return 0;
 }
 
-int w_setStencil(lua_State *L)
+int w_setStencilTest(lua_State *L)
 {
-	return setStencil(L, false);
+	// COMPARE_ALWAYS effectively disables stencil testing.
+	Graphics::CompareMode compare = Graphics::COMPARE_ALWAYS;
+	int comparevalue = 0;
+
+	if (!lua_isnoneornil(L, 1))
+	{
+		const char *comparestr = luaL_checkstring(L, 1);
+		if (!Graphics::getConstant(comparestr, compare))
+			return luaL_error(L, "Invalid compare mode: %s", comparestr);
+
+		comparevalue = (int) luaL_checknumber(L, 2);
+	}
+
+	instance()->setStencilTest(compare, comparevalue);
+	return 0;
 }
 
-int w_setInvertedStencil(lua_State *L)
+int w_getStencilTest(lua_State *L)
 {
-	return setStencil(L, true);
+	Graphics::CompareMode compare = Graphics::COMPARE_ALWAYS;
+	int comparevalue = 1;
+
+	instance()->getStencilTest(compare, comparevalue);
+
+	const char *comparestr;
+	if (!Graphics::getConstant(compare, comparestr))
+		return luaL_error(L, "Unknown compare mode.");
+
+	lua_pushstring(L, comparestr);
+	lua_pushnumber(L, comparevalue);
+	return 2;
 }
 
-int w_getMaxTextureSize(lua_State *L)
+static const char *imageFlagName(Image::FlagType flagtype)
 {
-	lua_pushinteger(L, instance->getSystemLimit(Graphics::LIMIT_TEXTURE_SIZE));
-	return 1;
+	const char *name = nullptr;
+	Image::getConstant(flagtype, name);
+	return name;
 }
 
 int w_newImage(lua_State *L)
 {
-	love::image::ImageData *data = nullptr;
-	love::image::CompressedData *cdata = nullptr;
+	luax_checkgraphicscreated(L);
 
-	Texture::Format format = Texture::FORMAT_NORMAL;
-	const char *fstr = lua_isnoneornil(L, 2) ? nullptr : luaL_checkstring(L, 2);
+	std::vector<love::image::ImageData *> data;
+	std::vector<love::image::CompressedImageData *> cdata;
 
-	if (fstr != nullptr && !Texture::getConstant(fstr, format))
-		return luaL_error(L, "Invalid texture format: %s", fstr);
-
-	if (format == Texture::FORMAT_HDR) // For now...
-		return luaL_error(L, "HDR images are not supported.");
+	Image::Flags flags;
+	if (!lua_isnoneornil(L, 2))
+	{
+		luaL_checktype(L, 2, LUA_TTABLE);
+		flags.mipmaps = luax_boolflag(L, 2, imageFlagName(Image::FLAG_TYPE_MIPMAPS), flags.mipmaps);
+		flags.linear = luax_boolflag(L, 2, imageFlagName(Image::FLAG_TYPE_LINEAR), flags.linear);
+	}
 
-	// Convert to FileData, if necessary.
-	if (lua_isstring(L, 1) || luax_istype(L, 1, FILESYSTEM_FILE_T))
-		luax_convobj(L, 1, "filesystem", "newFileData");
+	bool releasedata = false;
 
-	// Convert to ImageData/CompressedData, if necessary.
-	if (luax_istype(L, 1, FILESYSTEM_FILE_DATA_T))
+	// Convert to ImageData / CompressedImageData, if necessary.
+	if (lua_isstring(L, 1) || luax_istype(L, 1, FILESYSTEM_FILE_ID) || luax_istype(L, 1, FILESYSTEM_FILE_DATA_ID))
 	{
-		// Determine whether to convert to ImageData or CompressedData.
-		luax_getfunction(L, "image", "isCompressed");
-		lua_pushvalue(L, 1);
-		lua_call(L, 1, 1);
+		auto imagemodule = Module::getInstance<love::image::Image>(Module::M_IMAGE);
+		if (imagemodule == nullptr)
+			return luaL_error(L, "Cannot load images without the love.image module.");
 
-		bool compressed = luax_toboolean(L, -1);
-		lua_pop(L, 1);
+		love::filesystem::FileData *fdata = love::filesystem::luax_getfiledata(L, 1);
 
-		if (compressed)
-			luax_convobj(L, 1, "image", "newCompressedData");
+		if (imagemodule->isCompressed(fdata))
+		{
+			luax_catchexcept(L,
+				[&]() { cdata.push_back(imagemodule->newCompressedData(fdata)); },
+				[&](bool) { fdata->release(); }
+			);
+		}
 		else
-			luax_convobj(L, 1, "image", "newImageData");
-	}
+		{
+			luax_catchexcept(L,
+				[&]() { data.push_back(imagemodule->newImageData(fdata)); },
+				[&](bool) { fdata->release(); }
+			);
+		}
 
-	if (luax_istype(L, 1, IMAGE_COMPRESSED_DATA_T))
-		cdata = luax_checktype<love::image::CompressedData>(L, 1, "CompressedData", IMAGE_COMPRESSED_DATA_T);
+		// Lua's GC won't release the image data, so we should do it ourselves.
+		releasedata = true;
+	}
+	else if (luax_istype(L, 1, IMAGE_COMPRESSED_IMAGE_DATA_ID))
+		cdata.push_back(love::image::luax_checkcompressedimagedata(L, 1));
 	else
-		data = luax_checktype<love::image::ImageData>(L, 1, "ImageData", IMAGE_IMAGE_DATA_T);
+		data.push_back(love::image::luax_checkimagedata(L, 1));
 
-	if (!data && !cdata)
-		return luaL_error(L, "Error creating image.");
+	if (lua_istable(L, 2))
+	{
+		lua_getfield(L, 2, imageFlagName(Image::FLAG_TYPE_MIPMAPS));
+
+		// Add all manually specified mipmap images to the array of imagedata.
+		// i.e. flags = {mipmaps = {mip1, mip2, ...}}.
+		if (lua_istable(L, -1))
+		{
+			for (size_t i = 1; i <= luax_objlen(L, -1); i++)
+			{
+				lua_rawgeti(L, -1, i);
+
+				if (!data.empty())
+				{
+					if (!luax_istype(L, -1, IMAGE_IMAGE_DATA_ID))
+						luax_convobj(L, -1, "image", "newImageData");
+
+					data.push_back(love::image::luax_checkimagedata(L, -1));
+				}
+				else if (!cdata.empty())
+				{
+					if (!luax_istype(L, -1, IMAGE_COMPRESSED_IMAGE_DATA_ID))
+						luax_convobj(L, -1, "image", "newCompressedData");
+
+					cdata.push_back(love::image::luax_checkcompressedimagedata(L, -1));
+				}
+
+				lua_pop(L, 1);
+			}
+		}
+
+		lua_pop(L, 1);
+	}
 
 	// Create the image.
 	Image *image = nullptr;
-	EXCEPT_GUARD(
-		if (cdata)
-			image = instance->newImage(cdata, format);
-		else if (data)
-			image = instance->newImage(data, format);
-	)
+	luax_catchexcept(L,
+		[&]() {
+			if (!cdata.empty())
+				image = instance()->newImage(cdata, flags);
+			else if (!data.empty())
+				image = instance()->newImage(data, flags);
+		},
+		[&](bool) {
+			if (releasedata)
+			{
+				for (auto d : data)
+					d->release();
+				for (auto d : cdata)
+					d->release();
+			}
+		}
+	);
 
 	if (image == nullptr)
 		return luaL_error(L, "Could not load image.");
 
 	// Push the type.
-	luax_pushtype(L, "Image", GRAPHICS_IMAGE_T, image);
+	luax_pushtype(L, GRAPHICS_IMAGE_ID, image);
+	image->release();
 	return 1;
 }
 
 int w_newQuad(lua_State *L)
 {
+	luax_checkgraphicscreated(L);
+
 	Quad::Viewport v;
-	v.x = (float) luaL_checknumber(L, 1);
-	v.y = (float) luaL_checknumber(L, 2);
-	v.w = (float) luaL_checknumber(L, 3);
-	v.h = (float) luaL_checknumber(L, 4);
+	v.x = luaL_checknumber(L, 1);
+	v.y = luaL_checknumber(L, 2);
+	v.w = luaL_checknumber(L, 3);
+	v.h = luaL_checknumber(L, 4);
 
-	float sw = (float) luaL_checknumber(L, 5);
-	float sh = (float) luaL_checknumber(L, 6);
+	double sw = luaL_checknumber(L, 5);
+	double sh = luaL_checknumber(L, 6);
 
-	Quad *quad = instance->newQuad(v, sw, sh);
-	luax_pushtype(L, "Quad", GRAPHICS_QUAD_T, quad);
+	Quad *quad = instance()->newQuad(v, sw, sh);
+	luax_pushtype(L, GRAPHICS_QUAD_ID, quad);
+	quad->release();
 	return 1;
 }
 
 int w_newFont(lua_State *L)
 {
-	// Convert to FileData, if necessary.
-	if (lua_isstring(L, 1) || luax_istype(L, 1, FILESYSTEM_FILE_T))
-		luax_convobj(L, 1, "filesystem", "newFileData");
+	luax_checkgraphicscreated(L);
+
+	Font *font = nullptr;
 
 	// Convert to Rasterizer, if necessary.
-	if (luax_istype(L, 1, FILESYSTEM_FILE_DATA_T))
+	if (!luax_istype(L, 1, FONT_RASTERIZER_ID))
 	{
-		int idxs[] = {1, 2};
-		luax_convobj(L, idxs, 2, "font", "newRasterizer");
-	}
+		std::vector<int> idxs;
+		for (int i = 0; i < lua_gettop(L); i++)
+			idxs.push_back(i + 1);
 
-	love::font::Rasterizer *rasterizer = luax_checktype<love::font::Rasterizer>(L, 1, "Rasterizer", FONT_RASTERIZER_T);
+		luax_convobj(L, &idxs[0], (int) idxs.size(), "font", "newRasterizer");
+	}
 
-	Font *font = 0;
-	EXCEPT_GUARD(font = instance->newFont(rasterizer, instance->getDefaultFilter());)
+	love::font::Rasterizer *rasterizer = luax_checktype<love::font::Rasterizer>(L, 1, FONT_RASTERIZER_ID);
 
-	if (font == 0)
-		return luaL_error(L, "Could not load font.");
+	luax_catchexcept(L, [&]() {
+		font = instance()->newFont(rasterizer, instance()->getDefaultFilter()); }
+	);
 
 	// Push the type.
-	luax_pushtype(L, "Font", GRAPHICS_FONT_T, font);
+	luax_pushtype(L, GRAPHICS_FONT_ID, font);
+	font->release();
 	return 1;
 }
 
 int w_newImageFont(lua_State *L)
 {
+	luax_checkgraphicscreated(L);
+
 	// filter for glyphs
-	Texture::Filter filter = instance->getDefaultFilter();
+	Texture::Filter filter = instance()->getDefaultFilter();
 
 	// Convert to ImageData if necessary.
-	if (lua_isstring(L, 1) || luax_istype(L, 1, FILESYSTEM_FILE_T) || luax_istype(L, 1, FILESYSTEM_FILE_DATA_T))
-		luax_convobj(L, 1, "image", "newImageData");
-	else if (luax_istype(L, 1, GRAPHICS_IMAGE_T))
+	if (luax_istype(L, 1, GRAPHICS_IMAGE_ID))
 	{
-		Image *i = luax_checktype<Image>(L, 1, "Image", GRAPHICS_IMAGE_T);
+		Image *i = luax_checktype<Image>(L, 1, GRAPHICS_IMAGE_ID);
 		filter = i->getFilter();
-		love::image::ImageData *id = i->getImageData();
-		if (!id)
-			return luaL_argerror(L, 1, "Image cannot be compressed.");
-		luax_pushtype(L, "ImageData", IMAGE_IMAGE_DATA_T, id, false);
+		const auto &idlevels = i->getImageData();
+		if (idlevels.empty())
+			return luaL_argerror(L, 1, "Image must not be compressed.");
+		luax_pushtype(L, IMAGE_IMAGE_DATA_ID, idlevels[0].get());
 		lua_replace(L, 1);
 	}
 
 	// Convert to Rasterizer if necessary.
-	if (luax_istype(L, 1, IMAGE_IMAGE_DATA_T))
+	if (!luax_istype(L, 1, FONT_RASTERIZER_ID))
 	{
-		luaL_checkstring(L, 2);
-		int idxs[] = {1, 2};
-		luax_convobj(L, idxs, 2, "font", "newRasterizer");
+		luaL_checktype(L, 2, LUA_TSTRING);
+
+		std::vector<int> idxs;
+		for (int i = 0; i < lua_gettop(L); i++)
+			idxs.push_back(i + 1);
+
+		luax_convobj(L, &idxs[0], (int) idxs.size(), "font", "newImageRasterizer");
 	}
 
-	love::font::Rasterizer *rasterizer = luax_checktype<love::font::Rasterizer>(L, 1, "Rasterizer", FONT_RASTERIZER_T);
+	love::font::Rasterizer *rasterizer = luax_checktype<love::font::Rasterizer>(L, 1, FONT_RASTERIZER_ID);
 
 	// Create the font.
-	Font *font = instance->newFont(rasterizer, filter);
-
-	if (font == 0)
-		return luaL_error(L, "Could not load font.");
+	Font *font = instance()->newFont(rasterizer, filter);
 
 	// Push the type.
-	luax_pushtype(L, "Font", GRAPHICS_FONT_T, font);
-
+	luax_pushtype(L, GRAPHICS_FONT_ID, font);
+	font->release();
 	return 1;
 }
 
 int w_newSpriteBatch(lua_State *L)
 {
+	luax_checkgraphicscreated(L);
+
 	Texture *texture = luax_checktexture(L, 1);
-	int size = luaL_optint(L, 2, 1000);
-	SpriteBatch::UsageHint usage = SpriteBatch::USAGE_DYNAMIC;
+	int size = (int) luaL_optnumber(L, 2, 1000);
+	Mesh::Usage usage = Mesh::USAGE_DYNAMIC;
 	if (lua_gettop(L) > 2)
 	{
 		const char *usagestr = luaL_checkstring(L, 3);
-		if (!SpriteBatch::getConstant(usagestr, usage))
+		if (!Mesh::getConstant(usagestr, usage))
 			return luaL_error(L, "Invalid SpriteBatch usage hint: %s", usagestr);
 	}
 
 	SpriteBatch *t = nullptr;
-	EXCEPT_GUARD(t = instance->newSpriteBatch(texture, size, usage);)
+	luax_catchexcept(L,
+		[&](){ t = instance()->newSpriteBatch(texture, size, usage); }
+	);
 
-	luax_pushtype(L, "SpriteBatch", GRAPHICS_SPRITE_BATCH_T, t);
+	luax_pushtype(L, GRAPHICS_SPRITE_BATCH_ID, t);
+	t->release();
 	return 1;
 }
 
 int w_newParticleSystem(lua_State *L)
 {
+	luax_checkgraphicscreated(L);
+
 	Texture *texture = luax_checktexture(L, 1);
 	lua_Number size = luaL_optnumber(L, 2, 1000);
 	ParticleSystem *t = 0;
 	if (size < 1.0 || size > ParticleSystem::MAX_PARTICLES)
-		return luaL_error(L, "Invalid ParticleSystem size");	
+		return luaL_error(L, "Invalid ParticleSystem size");
 
-	EXCEPT_GUARD(t = instance->newParticleSystem(texture, int(size));)
+	luax_catchexcept(L,
+		[&](){ t = instance()->newParticleSystem(texture, int(size)); }
+	);
 
-	luax_pushtype(L, "ParticleSystem", GRAPHICS_PARTICLE_SYSTEM_T, t);
+	luax_pushtype(L, GRAPHICS_PARTICLE_SYSTEM_ID, t);
+	t->release();
 	return 1;
 }
 
 int w_newCanvas(lua_State *L)
 {
+	luax_checkgraphicscreated(L);
+
 	// check if width and height are given. else default to screen dimensions.
-	int width       = luaL_optint(L, 1, instance->getWidth());
-	int height      = luaL_optint(L, 2, instance->getHeight());
+	int width       = (int) luaL_optnumber(L, 1, instance()->getWidth());
+	int height      = (int) luaL_optnumber(L, 2, instance()->getHeight());
 	const char *str = luaL_optstring(L, 3, "normal");
-	int fsaa        = luaL_optint(L, 4, 0);
+	int msaa        = (int) luaL_optnumber(L, 4, 0);
 
-	Texture::Format format;
-	if (!Texture::getConstant(str, format))
-		return luaL_error(L, "Invalid texture format: %s", str);
+	Canvas::Format format;
+	if (!Canvas::getConstant(str, format))
+		return luaL_error(L, "Invalid Canvas format: %s", str);
 
 	Canvas *canvas = nullptr;
-	EXCEPT_GUARD(canvas = instance->newCanvas(width, height, format, fsaa);)
+	luax_catchexcept(L,
+		[&](){ canvas = instance()->newCanvas(width, height, format, msaa); }
+	);
 
 	if (canvas == nullptr)
 		return luaL_error(L, "Canvas not created, but no error thrown. I don't even...");
 
-	luax_pushtype(L, "Canvas", GRAPHICS_CANVAS_T, canvas);
+	luax_pushtype(L, GRAPHICS_CANVAS_ID, canvas);
+	canvas->release();
 	return 1;
 }
 
 int w_newShader(lua_State *L)
 {
-	if (!Shader::isSupported())
-		return luaL_error(L, "Sorry, your graphics card does not support shaders.");
+	luax_checkgraphicscreated(L);
 
 	// clamp stack to 2 elements
 	lua_settop(L, 2);
@@ -377,10 +594,23 @@ int w_newShader(lua_State *L)
 			lua_call(L, 1, 1);
 			lua_replace(L, i);
 		}
+		else
+		{
+			// Check if the argument looks like a filepath - we want a nicer
+			// error for misspelled filepath arguments.
+			size_t slen = 0;
+			const char *str = lua_tolstring(L, i, &slen);
+			if (slen > 0 && slen < 256 && !strchr(str, '\n'))
+			{
+				const char *ext = strchr(str, '.');
+				if (ext != nullptr && !strchr(ext, ';') && !strchr(ext, ' '))
+					return luaL_error(L, "Could not open file %s. Does not exist.", str);
+			}
+		}
 	}
 
-	bool has_arg1 = lua_isstring(L, 1);
-	bool has_arg2 = lua_isstring(L, 2);
+	bool has_arg1 = lua_isstring(L, 1) != 0;
+	bool has_arg2 = lua_isstring(L, 2) != 0;
 
 	// require at least one string argument
 	if (!(has_arg1 || has_arg2))
@@ -396,27 +626,21 @@ int w_newShader(lua_State *L)
 	if (lua_pcall(L, 2, 2, 0) != 0)
 		return luaL_error(L, "%s", lua_tostring(L, -1));
 
-	Shader::ShaderSources sources;
+	Shader::ShaderSource source;
 
 	// vertex shader code
 	if (lua_isstring(L, -2))
-	{
-		std::string vertexcode(luaL_checkstring(L, -2));
-		sources[Shader::TYPE_VERTEX] = vertexcode;
-	}
+		source.vertex = luax_checkstring(L, -2);
 	else if (has_arg1 && has_arg2)
 		return luaL_error(L, "Could not parse vertex shader code (missing 'position' function?)");
 
 	// pixel shader code
 	if (lua_isstring(L, -1))
-	{
-		std::string pixelcode(luaL_checkstring(L, -1));
-		sources[Shader::TYPE_PIXEL] = pixelcode;
-	}
+		source.pixel = luax_checkstring(L, -1);
 	else if (has_arg1 && has_arg2)
 		return luaL_error(L, "Could not parse pixel shader code (missing 'effect' function?)");
 
-	if (sources.empty())
+	if (source.vertex.empty() && source.pixel.empty())
 	{
 		// Original args had source code, but effectCodeToGLSL couldn't translate it
 		for (int i = 1; i <= 2; i++)
@@ -429,8 +653,9 @@ int w_newShader(lua_State *L)
 	bool should_error = false;
 	try
 	{
-		Shader *shader = instance->newShader(sources);
-		luax_pushtype(L, "Shader", GRAPHICS_SHADER_T, shader);
+		Shader *shader = instance()->newShader(source);
+		luax_pushtype(L, GRAPHICS_SHADER_ID, shader);
+		shader->release();
 	}
 	catch (love::Exception &e)
 	{
@@ -448,43 +673,51 @@ int w_newShader(lua_State *L)
 	return 1;
 }
 
-int w_newMesh(lua_State *L)
+static Mesh::Usage luax_optmeshusage(lua_State *L, int idx, Mesh::Usage def)
 {
-	// Check first argument: table of vertices or number of vertices.
-	int ttype = lua_type(L, 1);
-	if (ttype != LUA_TTABLE && ttype != LUA_TNUMBER)
-		luaL_argerror(L, 1, "table or number expected");
+	const char *usagestr = lua_isnoneornil(L, idx) ? nullptr : luaL_checkstring(L, idx);
 
-	// Second argument: optional texture.
-	Texture *tex = nullptr;
-	if (!lua_isnoneornil(L, 2))
-		tex = luax_checktexture(L, 2);
+	if (usagestr && !Mesh::getConstant(usagestr, def))
+		luaL_error(L, "Invalid mesh usage hint: %s", usagestr);
 
-	// Third argument: optional draw mode.
-	const char *str = 0;
-	Mesh::DrawMode mode = Mesh::DRAW_MODE_FAN;
-	str = lua_isnoneornil(L, 3) ? 0 : luaL_checkstring(L, 3);
+	return def;
+}
+
+static Mesh::DrawMode luax_optmeshdrawmode(lua_State *L, int idx, Mesh::DrawMode def)
+{
+	const char *modestr = lua_isnoneornil(L, idx) ? nullptr : luaL_checkstring(L, idx);
 
-	if (str && !Mesh::getConstant(str, mode))
-		return luaL_error(L, "Invalid mesh draw mode: %s", str);
+	if (modestr && !Mesh::getConstant(modestr, def))
+		luaL_error(L, "Invalid mesh draw mode: %s", modestr);
 
+	return def;
+}
+
+static Mesh *newStandardMesh(lua_State *L)
+{
 	Mesh *t = nullptr;
 
-	if (ttype == LUA_TTABLE)
+	Mesh::DrawMode drawmode = luax_optmeshdrawmode(L, 2, Mesh::DRAWMODE_FAN);
+	Mesh::Usage usage = luax_optmeshusage(L, 3, Mesh::USAGE_DYNAMIC);
+
+	// First argument is a table of standard vertices, or the number of
+	// standard vertices.
+	if (lua_istable(L, 1))
 	{
-		size_t vertex_count = lua_objlen(L, 1);
+		size_t vertexcount = luax_objlen(L, 1);
 		std::vector<Vertex> vertices;
-		vertices.reserve(vertex_count);
-
-		bool use_colors = false;
+		vertices.reserve(vertexcount);
 
 		// Get the vertices from the table.
-		for (size_t i = 1; i <= vertex_count; i++)
+		for (size_t i = 1; i <= vertexcount; i++)
 		{
-			lua_rawgeti(L, 1, i);
+			lua_rawgeti(L, 1, (int) i);
 
 			if (lua_type(L, -1) != LUA_TTABLE)
-				return luax_typerror(L, 1, "table of tables");
+			{
+				luax_typerror(L, 1, "table of tables");
+				return nullptr;
+			}
 
 			for (int j = 1; j <= 8; j++)
 				lua_rawgeti(L, -j, j);
@@ -493,157 +726,335 @@ int w_newMesh(lua_State *L)
 
 			v.x = (float) luaL_checknumber(L, -8);
 			v.y = (float) luaL_checknumber(L, -7);
-
 			v.s = (float) luaL_optnumber(L, -6, 0.0);
 			v.t = (float) luaL_optnumber(L, -5, 0.0);
 
-			v.r = (unsigned char) luaL_optinteger(L, -4, 255);
-			v.g = (unsigned char) luaL_optinteger(L, -3, 255);
-			v.b = (unsigned char) luaL_optinteger(L, -2, 255);
-			v.a = (unsigned char) luaL_optinteger(L, -1, 255);
-
-			// Enable per-vertex coloring if any color is not the default.
-			if (!use_colors && (v.r != 255 || v.g != 255 || v.b != 255 || v.a != 255))
-				use_colors = true;
+			v.r = (unsigned char) luaL_optnumber(L, -4, 255);
+			v.g = (unsigned char) luaL_optnumber(L, -3, 255);
+			v.b = (unsigned char) luaL_optnumber(L, -2, 255);
+			v.a = (unsigned char) luaL_optnumber(L, -1, 255);
 
 			lua_pop(L, 9);
 			vertices.push_back(v);
 		}
 
-		EXCEPT_GUARD(t = instance->newMesh(vertices, mode);)
-		t->setVertexColors(use_colors);
+		luax_catchexcept(L, [&](){ t = instance()->newMesh(vertices, drawmode, usage); });
+	}
+	else
+	{
+		int count = (int) luaL_checknumber(L, 1);
+		luax_catchexcept(L, [&](){ t = instance()->newMesh(count, drawmode, usage); });
+	}
+
+	return t;
+}
+
+static Mesh *newCustomMesh(lua_State *L)
+{
+	Mesh *t = nullptr;
+
+	// First argument is the vertex format, second is a table of vertices or
+	// the number of vertices.
+	std::vector<Mesh::AttribFormat> vertexformat;
+
+	Mesh::DrawMode drawmode = luax_optmeshdrawmode(L, 3, Mesh::DRAWMODE_FAN);
+	Mesh::Usage usage = luax_optmeshusage(L, 4, Mesh::USAGE_DYNAMIC);
+
+	lua_rawgeti(L, 1, 1);
+	if (!lua_istable(L, -1))
+	{
+		luaL_argerror(L, 1, "table of tables expected");
+		return nullptr;
+	}
+	lua_pop(L, 1);
+
+	// Per-vertex attribute formats.
+	for (int i = 1; i <= (int) luax_objlen(L, 1); i++)
+	{
+		lua_rawgeti(L, 1, i);
+
+		// {name, datatype, components}
+		for (int j = 1; j <= 3; j++)
+			lua_rawgeti(L, -j, j);
+
+		Mesh::AttribFormat format;
+		format.name = luaL_checkstring(L, -3);
+
+		const char *tname = luaL_checkstring(L, -2);
+		if (!Mesh::getConstant(tname, format.type))
+		{
+			luaL_error(L, "Invalid Mesh vertex data type name: %s", tname);
+			return nullptr;
+		}
+
+		format.components = (int) luaL_checknumber(L, -1);
+		if (format.components <= 0 || format.components > 4)
+		{
+			luaL_error(L, "Number of vertex attribute components must be between 1 and 4 (got %d)", format.components);
+			return nullptr;
+		}
+
+		lua_pop(L, 4);
+		vertexformat.push_back(format);
+	}
+
+	if (lua_isnumber(L, 2))
+	{
+		int vertexcount = (int) luaL_checknumber(L, 2);
+		luax_catchexcept(L, [&](){ t = instance()->newMesh(vertexformat, vertexcount, drawmode, usage); });
+	}
+	else if (luax_istype(L, 2, DATA_ID))
+	{
+		// Vertex data comes directly from a Data object.
+		Data *data = luax_checktype<Data>(L, 2, DATA_ID);
+		luax_catchexcept(L, [&](){ t = instance()->newMesh(vertexformat, data->getData(), data->getSize(), drawmode, usage); });
 	}
 	else
 	{
-		int count = luaL_checkint(L, 1);
-		EXCEPT_GUARD(t = instance->newMesh(count, mode);)
+		// Table of vertices.
+		lua_rawgeti(L, 2, 1);
+		if (!lua_istable(L, -1))
+		{
+			luaL_argerror(L, 2, "expected table of tables");
+			return nullptr;
+		}
+		lua_pop(L, 1);
+
+		int vertexcomponents = 0;
+		for (const Mesh::AttribFormat &format : vertexformat)
+			vertexcomponents += format.components;
+
+		size_t numvertices = luax_objlen(L, 2);
+
+		luax_catchexcept(L, [&](){ t = instance()->newMesh(vertexformat, numvertices, drawmode, usage); });
+
+		// Maximum possible data size for a single vertex attribute.
+		char data[sizeof(float) * 4];
+
+		for (size_t vertindex = 0; vertindex < numvertices; vertindex++)
+		{
+			// get vertices[vertindex]
+			lua_rawgeti(L, 2, vertindex + 1);
+			luaL_checktype(L, -1, LUA_TTABLE);
+
+			int n = 0;
+			for (size_t i = 0; i < vertexformat.size(); i++)
+			{
+				int components = vertexformat[i].components;
+
+				// get vertices[vertindex][n]
+				for (int c = 0; c < components; c++)
+				{
+					n++;
+					lua_rawgeti(L, -(c + 1), n);
+				}
+
+				// Fetch the values from Lua and store them in data buffer.
+				luax_writeAttributeData(L, -components, vertexformat[i].type, components, data);
+
+				lua_pop(L, components);
+
+				luax_catchexcept(L,
+					[&](){ t->setVertexAttribute(vertindex, i, data, sizeof(float) * 4); },
+					[&](bool diderror){ if (diderror) t->release(); }
+				);
+			}
+
+			lua_pop(L, 1); // pop vertices[vertindex]
+		}
+
+		t->flush();
 	}
 
-	if (tex)
-		t->setTexture(tex);
+	return t;
+}
+
+int w_newMesh(lua_State *L)
+{
+	luax_checkgraphicscreated(L);
+
+	// Check first argument: table or number of vertices.
+	int arg1type = lua_type(L, 1);
+	if (arg1type != LUA_TTABLE && arg1type != LUA_TNUMBER)
+		luaL_argerror(L, 1, "table or number expected");
+
+	Mesh *t = nullptr;
+
+	int arg2type = lua_type(L, 2);
+	if (arg1type == LUA_TTABLE && (arg2type == LUA_TTABLE || arg2type == LUA_TNUMBER || arg2type == LUA_TUSERDATA))
+		t = newCustomMesh(L);
+	else
+		t = newStandardMesh(L);
+
+	luax_pushtype(L, GRAPHICS_MESH_ID, t);
+	t->release();
+	return 1;
+}
+
+int w_newText(lua_State *L)
+{
+	luax_checkgraphicscreated(L);
+
+	Font *font = luax_checkfont(L, 1);
+	Text *t = nullptr;
+
+	if (lua_isnoneornil(L, 2))
+		luax_catchexcept(L, [&](){ t = instance()->newText(font); });
+	else
+	{
+		std::vector<Font::ColoredString> text;
+		luax_checkcoloredstring(L, 2, text);
+
+		luax_catchexcept(L, [&](){ t = instance()->newText(font, text); });
+	}
 
-	luax_pushtype(L, "Mesh", GRAPHICS_MESH_T, t);
+	luax_pushtype(L, GRAPHICS_TEXT_ID, t);
+	t->release();
+	return 1;
+}
+
+int w_newVideo(lua_State *L)
+{
+	luax_checkgraphicscreated(L);
+
+	if (!luax_istype(L, 1, VIDEO_VIDEO_STREAM_ID))
+		luax_convobj(L, 1, "video", "newVideoStream");
+
+	auto stream = luax_checktype<love::video::VideoStream>(L, 1, VIDEO_VIDEO_STREAM_ID);
+	Video *video = nullptr;
+
+	luax_catchexcept(L, [&]() { video = instance()->newVideo(stream); });
+	luax_pushtype(L, GRAPHICS_VIDEO_ID, video);
+	video->release();
 	return 1;
 }
 
 int w_setColor(lua_State *L)
 {
-	Color c;
+	Colorf c;
 	if (lua_istable(L, 1))
 	{
 		for (int i = 1; i <= 4; i++)
 			lua_rawgeti(L, 1, i);
 
-		c.r = (unsigned char)luaL_checkint(L, -4);
-		c.g = (unsigned char)luaL_checkint(L, -3);
-		c.b = (unsigned char)luaL_checkint(L, -2);
-		c.a = (unsigned char)luaL_optint(L, -1, 255);
+		c.r = (float) luaL_checknumber(L, -4);
+		c.g = (float) luaL_checknumber(L, -3);
+		c.b = (float) luaL_checknumber(L, -2);
+		c.a = (float) luaL_optnumber(L, -1, 255);
 
 		lua_pop(L, 4);
 	}
 	else
 	{
-		c.r = (unsigned char)luaL_checkint(L, 1);
-		c.g = (unsigned char)luaL_checkint(L, 2);
-		c.b = (unsigned char)luaL_checkint(L, 3);
-		c.a = (unsigned char)luaL_optint(L, 4, 255);
+		c.r = (float) luaL_checknumber(L, 1);
+		c.g = (float) luaL_checknumber(L, 2);
+		c.b = (float) luaL_checknumber(L, 3);
+		c.a = (float) luaL_optnumber(L, 4, 255);
 	}
-	instance->setColor(c);
+	instance()->setColor(c);
 	return 0;
 }
 
 int w_getColor(lua_State *L)
 {
-	Color c = instance->getColor();
-	lua_pushinteger(L, c.r);
-	lua_pushinteger(L, c.g);
-	lua_pushinteger(L, c.b);
-	lua_pushinteger(L, c.a);
+	Colorf c = instance()->getColor();
+	lua_pushnumber(L, c.r);
+	lua_pushnumber(L, c.g);
+	lua_pushnumber(L, c.b);
+	lua_pushnumber(L, c.a);
 	return 4;
 }
 
 int w_setBackgroundColor(lua_State *L)
 {
-	Color c;
+	Colorf c;
 	if (lua_istable(L, 1))
 	{
 		for (int i = 1; i <= 4; i++)
 			lua_rawgeti(L, 1, i);
 
-		c.r = (unsigned char)luaL_checkint(L, -4);
-		c.g = (unsigned char)luaL_checkint(L, -3);
-		c.b = (unsigned char)luaL_checkint(L, -2);
-		c.a = (unsigned char)luaL_optint(L, -1, 255);
+		c.r = (float) luaL_checknumber(L, -4);
+		c.g = (float) luaL_checknumber(L, -3);
+		c.b = (float) luaL_checknumber(L, -2);
+		c.a = (float) luaL_optnumber(L, -1, 255);
 
 		lua_pop(L, 4);
 	}
 	else
 	{
-		c.r = (unsigned char)luaL_checkint(L, 1);
-		c.g = (unsigned char)luaL_checkint(L, 2);
-		c.b = (unsigned char)luaL_checkint(L, 3);
-		c.a = (unsigned char)luaL_optint(L, 4, 255);
+		c.r = (float) luaL_checknumber(L, 1);
+		c.g = (float) luaL_checknumber(L, 2);
+		c.b = (float) luaL_checknumber(L, 3);
+		c.a = (float) luaL_optnumber(L, 4, 255);
 	}
-	instance->setBackgroundColor(c);
+	instance()->setBackgroundColor(c);
 	return 0;
 }
 
 int w_getBackgroundColor(lua_State *L)
 {
-	Color c = instance->getBackgroundColor();
-	lua_pushinteger(L, c.r);
-	lua_pushinteger(L, c.g);
-	lua_pushinteger(L, c.b);
-	lua_pushinteger(L, c.a);
+	Colorf c = instance()->getBackgroundColor();
+	lua_pushnumber(L, c.r);
+	lua_pushnumber(L, c.g);
+	lua_pushnumber(L, c.b);
+	lua_pushnumber(L, c.a);
 	return 4;
 }
 
+int w_setNewFont(lua_State *L)
+{
+	int ret = w_newFont(L);
+	Font *font = luax_checktype<Font>(L, -1, GRAPHICS_FONT_ID);
+	instance()->setFont(font);
+	return ret;
+}
+
 int w_setFont(lua_State *L)
 {
-	Font *font = luax_checktype<Font>(L, 1, "Font", GRAPHICS_FONT_T);
-	instance->setFont(font);
+	Font *font = luax_checktype<Font>(L, 1, GRAPHICS_FONT_ID);
+	instance()->setFont(font);
 	return 0;
 }
 
 int w_getFont(lua_State *L)
 {
-	Font *f = instance->getFont();
-
-	if (f == 0)
-		return 0;
+	Font *f = nullptr;
+	luax_catchexcept(L, [&](){ f = instance()->getFont(); });
 
-	f->retain();
-	luax_pushtype(L, "Font", GRAPHICS_FONT_T, f);
+	luax_pushtype(L, GRAPHICS_FONT_ID, f);
 	return 1;
 }
 
 int w_setColorMask(lua_State *L)
 {
-	bool mask[4];
+	Graphics::ColorMask mask;
 
 	if (lua_gettop(L) <= 1 && lua_isnoneornil(L, 1))
 	{
 		// Enable all color components if no argument is given.
-		mask[0] = mask[1] = mask[2] = mask[3] = true;
+		mask.r = mask.g = mask.b = mask.a = true;
 	}
 	else
 	{
-		for (int i = 0; i < 4; i++)
-			mask[i] = luax_toboolean(L, i + 1);
+		mask.r = luax_toboolean(L, 1);
+		mask.g = luax_toboolean(L, 2);
+		mask.b = luax_toboolean(L, 3);
+		mask.a = luax_toboolean(L, 4);
 	}
 
-	// r, g, b, a
-	instance->setColorMask(mask[0], mask[1], mask[2], mask[3]);
+	instance()->setColorMask(mask);
 
 	return 0;
 }
 
 int w_getColorMask(lua_State *L)
 {
-	const bool *mask = instance->getColorMask();
+	Graphics::ColorMask mask = instance()->getColorMask();
 
-	for (int i = 0; i < 4; i++)
-		luax_pushboolean(L, mask[i]);
+	luax_pushboolean(L, mask.r);
+	luax_pushboolean(L, mask.g);
+	luax_pushboolean(L, mask.b);
+	luax_pushboolean(L, mask.a);
 
 	return 4;
 }
@@ -655,52 +1066,59 @@ int w_setBlendMode(lua_State *L)
 	if (!Graphics::getConstant(str, mode))
 		return luaL_error(L, "Invalid blend mode: %s", str);
 
-	EXCEPT_GUARD(instance->setBlendMode(mode);)
+	Graphics::BlendAlpha alphamode = Graphics::BLENDALPHA_MULTIPLY;
+	if (!lua_isnoneornil(L, 2))
+	{
+		const char *alphastr = luaL_checkstring(L, 2);
+		if (!Graphics::getConstant(alphastr, alphamode))
+			return luaL_error(L, "Invalid blend alpha mode: %s", alphastr);
+	}
+
+	luax_catchexcept(L, [&](){ instance()->setBlendMode(mode, alphamode); });
 	return 0;
 }
 
 int w_getBlendMode(lua_State *L)
 {
 	const char *str;
-	Graphics::BlendMode mode;
+	const char *alphastr;
 
-	EXCEPT_GUARD(mode = instance->getBlendMode();)
+	Graphics::BlendAlpha alphamode;
+	Graphics::BlendMode mode = instance()->getBlendMode(alphamode);
 
 	if (!Graphics::getConstant(mode, str))
 		return luaL_error(L, "Unknown blend mode");
 
+	if (!Graphics::getConstant(alphamode, alphastr))
+		return luaL_error(L, "Unknown blend alpha mode");
+
 	lua_pushstring(L, str);
-	return 1;
+	lua_pushstring(L, alphastr);
+	return 2;
 }
 
 int w_setDefaultFilter(lua_State *L)
 {
-	Texture::FilterMode min;
-	Texture::FilterMode mag;
+	Texture::Filter f;
 
 	const char *minstr = luaL_checkstring(L, 1);
 	const char *magstr = luaL_optstring(L, 2, minstr);
 
-	if (!Texture::getConstant(minstr, min))
+	if (!Texture::getConstant(minstr, f.min))
 		return luaL_error(L, "Invalid filter mode: %s", minstr);
-	if (!Texture::getConstant(magstr, mag))
+	if (!Texture::getConstant(magstr, f.mag))
 		return luaL_error(L, "Invalid filter mode: %s", magstr);
 
-	float anisotropy = (float) luaL_optnumber(L, 3, 1.0);
+	f.anisotropy = (float) luaL_optnumber(L, 3, 1.0);
 
-	Texture::Filter f;
-	f.min = min;
-	f.mag = mag;
-	f.anisotropy = anisotropy;
+	instance()->setDefaultFilter(f);
 
-	instance->setDefaultFilter(f);
-	
 	return 0;
 }
 
 int w_getDefaultFilter(lua_State *L)
 {
-	const Texture::Filter &f = instance->getDefaultFilter();
+	const Texture::Filter &f = instance()->getDefaultFilter();
 	const char *minstr;
 	const char *magstr;
 	if (!Texture::getConstant(f.min, minstr))
@@ -725,7 +1143,7 @@ int w_setDefaultMipmapFilter(lua_State *L)
 
 	float sharpness = (float) luaL_optnumber(L, 2, 0);
 
-	instance->setDefaultMipmapFilter(filter, sharpness);
+	instance()->setDefaultMipmapFilter(filter, sharpness);
 
 	return 0;
 }
@@ -735,14 +1153,14 @@ int w_getDefaultMipmapFilter(lua_State *L)
 	Texture::FilterMode filter;
 	float sharpness;
 
-	instance->getDefaultMipmapFilter(&filter, &sharpness);
+	instance()->getDefaultMipmapFilter(&filter, &sharpness);
 
 	const char *str;
 	if (Texture::getConstant(filter, str))
 		lua_pushstring(L, str);
 	else
 		lua_pushnil(L);
-	
+
 	lua_pushnumber(L, sharpness);
 
 	return 2;
@@ -751,7 +1169,7 @@ int w_getDefaultMipmapFilter(lua_State *L)
 int w_setLineWidth(lua_State *L)
 {
 	float width = (float)luaL_checknumber(L, 1);
-	instance->setLineWidth(width);
+	instance()->setLineWidth(width);
 	return 0;
 }
 
@@ -762,7 +1180,7 @@ int w_setLineStyle(lua_State *L)
 	if (!Graphics::getConstant(str, style))
 		return luaL_error(L, "Invalid line style: %s", str);
 
-	instance->setLineStyle(style);
+	instance()->setLineStyle(style);
 	return 0;
 }
 
@@ -773,19 +1191,19 @@ int w_setLineJoin(lua_State *L)
 	if (!Graphics::getConstant(str, join))
 		return luaL_error(L, "Invalid line join mode: %s", str);
 
-	instance->setLineJoin(join);
+	instance()->setLineJoin(join);
 	return 0;
 }
 
 int w_getLineWidth(lua_State *L)
 {
-	lua_pushnumber(L, instance->getLineWidth());
+	lua_pushnumber(L, instance()->getLineWidth());
 	return 1;
 }
 
 int w_getLineStyle(lua_State *L)
 {
-	Graphics::LineStyle style = instance->getLineStyle();
+	Graphics::LineStyle style = instance()->getLineStyle();
 	const char *str;
 	if (!Graphics::getConstant(style, str))
 		return luaL_error(L, "Unknown line style");
@@ -795,7 +1213,7 @@ int w_getLineStyle(lua_State *L)
 
 int w_getLineJoin(lua_State *L)
 {
-	Graphics::LineJoin join = instance->getLineJoin();
+	Graphics::LineJoin join = instance()->getLineJoin();
 	const char *str;
 	if (!Graphics::getConstant(join, str))
 		return luaL_error(L, "Unknown line join");
@@ -806,136 +1224,97 @@ int w_getLineJoin(lua_State *L)
 int w_setPointSize(lua_State *L)
 {
 	float size = (float)luaL_checknumber(L, 1);
-	instance->setPointSize(size);
-	return 0;
-}
-
-int w_setPointStyle(lua_State *L)
-{
-	Graphics::PointStyle style;
-
-	const char *str = luaL_checkstring(L, 1);
-	if (!Graphics::getConstant(str, style))
-		return luaL_error(L, "Invalid point style: %s", str);
-
-	instance->setPointStyle(style);
+	instance()->setPointSize(size);
 	return 0;
 }
 
 int w_getPointSize(lua_State *L)
 {
-	lua_pushnumber(L, instance->getPointSize());
-	return 1;
-}
-
-int w_getPointStyle(lua_State *L)
-{
-	Graphics::PointStyle style = instance->getPointStyle();
-	const char *str;
-	if (!Graphics::getConstant(style, str))
-		return luaL_error(L, "Unknown point style");
-	lua_pushstring(L, str);
-	return 1;
-}
-
-int w_getMaxPointSize(lua_State *L)
-{
-	lua_pushnumber(L, instance->getSystemLimit(Graphics::LIMIT_POINT_SIZE));
+	lua_pushnumber(L, instance()->getPointSize());
 	return 1;
 }
 
 int w_setWireframe(lua_State *L)
 {
-	instance->setWireframe(luax_toboolean(L, 1));
+	instance()->setWireframe(luax_toboolean(L, 1));
 	return 0;
 }
 
 int w_isWireframe(lua_State *L)
 {
-	luax_pushboolean(L, instance->isWireframe());
+	luax_pushboolean(L, instance()->isWireframe());
 	return 1;
 }
 
 int w_newScreenshot(lua_State *L)
 {
-	love::image::Image *image = luax_getmodule<love::image::Image>(L, "image", MODULE_IMAGE_T);
+	love::image::Image *image = luax_getmodule<love::image::Image>(L, MODULE_IMAGE_ID);
 	bool copyAlpha = luax_optboolean(L, 1, false);
 	love::image::ImageData *i = 0;
 
-	EXCEPT_GUARD(i = instance->newScreenshot(image, copyAlpha);)
+	luax_catchexcept(L, [&](){ i = instance()->newScreenshot(image, copyAlpha); });
 
-	luax_pushtype(L, "ImageData", IMAGE_IMAGE_DATA_T, i);
+	luax_pushtype(L, IMAGE_IMAGE_DATA_ID, i);
+	i->release();
 	return 1;
 }
 
 int w_setCanvas(lua_State *L)
 {
-	// discard stencil testing
-	instance->discardStencil();
+	// Disable stencil writes.
+	instance()->stopDrawToStencilBuffer();
 
 	// called with none -> reset to default buffer
-	if (lua_isnoneornil(L,1))
+	if (lua_isnoneornil(L, 1))
 	{
-		Canvas::bindDefaultCanvas();
+		instance()->setCanvas();
 		return 0;
 	}
 
 	bool is_table = lua_istable(L, 1);
-	std::vector<Canvas *> attachments;
-
-	Canvas *canvas = 0;
+	std::vector<Canvas *> canvases;
 
 	if (is_table)
 	{
-		// grab the first canvas in the array and attach the rest
-		lua_rawgeti(L, 1, 1);
-		canvas = luax_checkcanvas(L, -1);
-		lua_pop(L, 1);
-
-		for (size_t i = 2; i <= lua_objlen(L, 1); i++)
+		for (int i = 1; i <= (int) luax_objlen(L, 1); i++)
 		{
 			lua_rawgeti(L, 1, i);
-			attachments.push_back(luax_checkcanvas(L, -1));
+			canvases.push_back(luax_checkcanvas(L, -1));
 			lua_pop(L, 1);
 		}
 	}
 	else
 	{
-		canvas = luax_checkcanvas(L, 1);
-		for (int i = 2; i <= lua_gettop(L); i++)
-			attachments.push_back(luax_checkcanvas(L, i));
+		for (int i = 1; i <= lua_gettop(L); i++)
+			canvases.push_back(luax_checkcanvas(L, i));
 	}
 
-	EXCEPT_GUARD(
-		if (attachments.size() > 0)
-			canvas->startGrab(attachments);
+	luax_catchexcept(L, [&]() {
+		if (canvases.size() > 0)
+			instance()->setCanvas(canvases);
 		else
-			canvas->startGrab();
-	)
+			instance()->setCanvas();
+	});
 
 	return 0;
 }
 
 int w_getCanvas(lua_State *L)
 {
-	Canvas *canvas = Canvas::current;
-	int n = 1;
+	const std::vector<Canvas *> canvases = instance()->getCanvas();
+	int n = 0;
 
-	if (canvas)
+	for (Canvas *c : canvases)
 	{
-		canvas->retain();
-		luax_pushtype(L, "Canvas", GRAPHICS_CANVAS_T, canvas);
-
-		const std::vector<Canvas *> &attachments = canvas->getAttachedCanvases();
-		for (size_t i = 0; i < attachments.size(); i++)
-		{
-			attachments[i]->retain();
-			luax_pushtype(L, "Canvas", GRAPHICS_CANVAS_T, attachments[i]);
-			n++;
-		}
+		luax_pushtype(L, GRAPHICS_CANVAS_ID, c);
+		n++;
 	}
-	else
+
+	if (n == 0)
+	{
 		lua_pushnil(L);
+		n = 1;
+	}
 
 	return n;
 }
@@ -944,122 +1323,179 @@ int w_setShader(lua_State *L)
 {
 	if (lua_isnoneornil(L,1))
 	{
-		Shader::detach();
+		instance()->setShader();
 		return 0;
 	}
 
 	Shader *shader = luax_checkshader(L, 1);
-	shader->attach();
+	instance()->setShader(shader);
 	return 0;
 }
 
 int w_getShader(lua_State *L)
 {
-	Shader *shader = Shader::current;
+	Shader *shader = instance()->getShader();
 	if (shader)
-	{
-		shader->retain();
-		luax_pushtype(L, "Shader", GRAPHICS_SHADER_T, shader);
-	}
+		luax_pushtype(L, GRAPHICS_SHADER_ID, shader);
 	else
 		lua_pushnil(L);
 
 	return 1;
 }
 
-int w_isSupported(lua_State *L)
+int w_setDefaultShaderCode(lua_State *L)
 {
-	bool supported = true;
-	size_t len = lua_gettop(L);
-	Graphics::Support support;
-	for (unsigned int i = 1; i <= len; i++)
-	{
-		const char *str = luaL_checkstring(L, i);
-		if (!Graphics::getConstant(str, support))
-			return luaL_error(L, "Invalid graphics feature: %s", str);
+	luaL_checktype(L, 1, LUA_TTABLE);
+	luaL_checktype(L, 2, LUA_TTABLE);
 
-		switch (support)
+	for (int i = 0; i < 2; i++)
+	{
+		for (int renderer = 0; renderer < Graphics::RENDERER_MAX_ENUM; renderer++)
 		{
-		case Graphics::SUPPORT_CANVAS:
-			if (!Canvas::isSupported())
-				supported = false;
-			break;
-		case Graphics::SUPPORT_HDR_CANVAS:
-			if (!Canvas::isHDRSupported())
-				supported = false;
-			break;
-		case Graphics::SUPPORT_MULTI_CANVAS:
-			if (!Canvas::isMultiCanvasSupported())
-				supported = false;
-			break;
-		case Graphics::SUPPORT_SHADER:
-			if (!Shader::isSupported())
-				supported = false;
-			break;
-		case Graphics::SUPPORT_NPOT:
-			if (!Image::hasNpot())
-				supported = false;
-			break;
-		case Graphics::SUPPORT_SUBTRACTIVE:
-			if (!((GLEE_VERSION_1_4 || GLEE_ARB_imaging) || (GLEE_EXT_blend_minmax && GLEE_EXT_blend_subtract)))
-				supported = false;
-			break;
-		case Graphics::SUPPORT_MIPMAP:
-			if (!Image::hasMipmapSupport())
-				supported = false;
-			break;
-		case Graphics::SUPPORT_DXT:
-			if (!Image::hasCompressedTextureSupport(image::CompressedData::FORMAT_DXT5))
-				supported = false;
-			break;
-		case Graphics::SUPPORT_BC5:
-			if (!Image::hasCompressedTextureSupport(image::CompressedData::FORMAT_BC5))
-				supported = false;
-			break;
-		case Graphics::SUPPORT_INSTANCING:
-			if (!GLEE_ARB_draw_instanced)
-				supported = false;
-			break;
-		case Graphics::SUPPORT_SRGB:
-			if (!Canvas::isSRGBSupported())
-				supported = false;
-			break;
-		default:
-			supported = false;
+			const char *lang = renderer == Graphics::RENDERER_OPENGLES ? "glsles" : "glsl";
+
+			lua_getfield(L, i + 1, lang);
+
+			lua_getfield(L, -1, "vertex");
+			lua_getfield(L, -2, "pixel");
+			lua_getfield(L, -3, "videopixel");
+
+			Shader::ShaderSource code;
+			code.vertex = luax_checkstring(L, -3);
+			code.pixel = luax_checkstring(L, -2);
+
+			Shader::ShaderSource videocode;
+			videocode.vertex = luax_checkstring(L, -3);
+			videocode.pixel = luax_checkstring(L, -1);
+
+			lua_pop(L, 4);
+
+			Shader::defaultCode[renderer][i] = code;
+			Shader::defaultVideoCode[renderer][i] = videocode;
 		}
-		if (!supported)
-			break;
 	}
-	lua_pushboolean(L, supported);
+
+	return 0;
+}
+
+int w_getSupported(lua_State *L)
+{
+	lua_createtable(L, 0, (int) Graphics::FEATURE_MAX_ENUM);
+
+	for (int i = 0; i < (int) Graphics::FEATURE_MAX_ENUM; i++)
+	{
+		auto feature = (Graphics::Feature) i;
+		const char *name = nullptr;
+
+		if (!Graphics::getConstant(feature, name))
+			continue;
+
+		luax_pushboolean(L, instance()->isSupported(feature));
+		lua_setfield(L, -2, name);
+	}
+
 	return 1;
 }
 
-int w_getRendererInfo(lua_State *L)
+int w_getCanvasFormats(lua_State *L)
+{
+	lua_createtable(L, 0, (int) Canvas::FORMAT_MAX_ENUM);
+
+	for (int i = 0; i < (int) Canvas::FORMAT_MAX_ENUM; i++)
+	{
+		Canvas::Format format = (Canvas::Format) i;
+		const char *name = nullptr;
+
+		if (!Canvas::getConstant(format, name))
+			continue;
+
+		luax_pushboolean(L, Canvas::isFormatSupported(format));
+		lua_setfield(L, -2, name);
+	}
+
+	return 1;
+}
+
+int w_getCompressedImageFormats(lua_State *L)
 {
-	std::string name, version, vendor, device;
+	lua_createtable(L, 0, (int) image::CompressedImageData::FORMAT_MAX_ENUM);
+
+	for (int i = 0; i < (int) image::CompressedImageData::FORMAT_MAX_ENUM; i++)
+	{
+		image::CompressedImageData::Format format = (image::CompressedImageData::Format) i;
+		const char *name = nullptr;
+
+		if (format == image::CompressedImageData::FORMAT_UNKNOWN)
+			continue;
 
-	EXCEPT_GUARD(name = instance->getRendererInfo(Graphics::RENDERER_INFO_NAME);)
-	EXCEPT_GUARD(version = instance->getRendererInfo(Graphics::RENDERER_INFO_VERSION);)
-	EXCEPT_GUARD(vendor = instance->getRendererInfo(Graphics::RENDERER_INFO_VENDOR);)
-	EXCEPT_GUARD(device = instance->getRendererInfo(Graphics::RENDERER_INFO_DEVICE);)
+		if (!image::CompressedImageData::getConstant(format, name))
+			continue;
+
+		luax_pushboolean(L, Image::hasCompressedTextureSupport(format, false));
+		lua_setfield(L, -2, name);
+	}
+
+	return 1;
+}
 
-	luax_pushstring(L, name);
-	luax_pushstring(L, version);
-	luax_pushstring(L, vendor);
-	luax_pushstring(L, device);
+int w_getRendererInfo(lua_State *L)
+{
+	Graphics::RendererInfo info;
+	luax_catchexcept(L, [&](){ info = instance()->getRendererInfo(); });
 
+	luax_pushstring(L, info.name);
+	luax_pushstring(L, info.version);
+	luax_pushstring(L, info.vendor);
+	luax_pushstring(L, info.device);
 	return 4;
 }
 
-int w_getSystemLimit(lua_State *L)
+int w_getSystemLimits(lua_State *L)
+{
+	lua_createtable(L, 0, (int) Graphics::LIMIT_MAX_ENUM);
+
+	for (int i = 0; i < (int) Graphics::LIMIT_MAX_ENUM; i++)
+	{
+		Graphics::SystemLimit limittype = (Graphics::SystemLimit) i;
+		const char *name = nullptr;
+
+		if (!Graphics::getConstant(limittype, name))
+			continue;
+
+		lua_pushnumber(L, instance()->getSystemLimit(limittype));
+		lua_setfield(L, -2, name);
+	}
+
+	return 1;
+}
+
+int w_getStats(lua_State *L)
 {
-	const char *limitstr = luaL_checkstring(L, 1);
-	Graphics::SystemLimit limittype;
+	Graphics::Stats stats = instance()->getStats();
+
+	lua_createtable(L, 0, 7);
+
+	lua_pushinteger(L, stats.drawCalls);
+	lua_setfield(L, -2, "drawcalls");
+
+	lua_pushinteger(L, stats.canvasSwitches);
+	lua_setfield(L, -2, "canvasswitches");
+
+	lua_pushinteger(L, stats.shaderSwitches);
+	lua_setfield(L, -2, "shaderswitches");
+
+	lua_pushinteger(L, stats.canvases);
+	lua_setfield(L, -2, "canvases");
 
-	if (!Graphics::getConstant(limitstr, limittype))
-		return luaL_error(L, "Invalid system limit type: %s", limitstr);
+	lua_pushinteger(L, stats.images);
+	lua_setfield(L, -2, "images");
+
+	lua_pushinteger(L, stats.fonts);
+	lua_setfield(L, -2, "fonts");
+
+	lua_pushinteger(L, stats.textureMemory);
+	lua_setfield(L, -2, "texturememory");
 
-	lua_pushnumber(L, instance->getSystemLimit(limittype));
 	return 1;
 }
 
@@ -1070,10 +1506,10 @@ int w_draw(lua_State *L)
 	Quad *quad = nullptr;
 	int startidx = 2;
 
-	if (luax_istype(L, 2, GRAPHICS_QUAD_T))
+	if (luax_istype(L, 2, GRAPHICS_QUAD_ID))
 	{
 		texture = luax_checktexture(L, 1);
-		quad = luax_totype<Quad>(L, 2, "Quad", GRAPHICS_QUAD_T);
+		quad = luax_totype<Quad>(L, 2, GRAPHICS_QUAD_ID);
 		startidx = 3;
 	}
 	else if (lua_isnil(L, 2) && !lua_isnoneornil(L, 3))
@@ -1082,7 +1518,7 @@ int w_draw(lua_State *L)
 	}
 	else
 	{
-		drawable = luax_checktype<Drawable>(L, 1, "Drawable", GRAPHICS_DRAWABLE_T);
+		drawable = luax_checktype<Drawable>(L, 1, GRAPHICS_DRAWABLE_ID);
 		startidx = 2;
 	}
 
@@ -1096,17 +1532,21 @@ int w_draw(lua_State *L)
 	float kx = (float) luaL_optnumber(L, startidx + 7, 0.0);
 	float ky = (float) luaL_optnumber(L, startidx + 8, 0.0);
 
-	if (texture && quad)
-		texture->drawq(quad, x, y, a, sx, sy, ox, oy, kx, ky);
-	else if (drawable)
-		drawable->draw(x, y, a, sx, sy, ox, oy, kx, ky);
+	luax_catchexcept(L, [&]() {
+		if (texture && quad)
+			texture->drawq(quad, x, y, a, sx, sy, ox, oy, kx, ky);
+		else if (drawable)
+			drawable->draw(x, y, a, sx, sy, ox, oy, kx, ky);
+	});
 
 	return 0;
 }
 
 int w_print(lua_State *L)
 {
-	std::string str = luax_checkstring(L, 1);
+	std::vector<Font::ColoredString> str;
+	luax_checkcoloredstring(L, 1, str);
+
 	float x = (float)luaL_optnumber(L, 2, 0.0);
 	float y = (float)luaL_optnumber(L, 3, 0.0);
 	float angle = (float)luaL_optnumber(L, 4, 0.0f);
@@ -1117,13 +1557,17 @@ int w_print(lua_State *L)
 	float kx = (float)luaL_optnumber(L, 9, 0.0f);
 	float ky = (float)luaL_optnumber(L, 10, 0.0f);
 
-	EXCEPT_GUARD(instance->print(str, x, y, angle, sx, sy, ox, oy, kx,ky);)
+	luax_catchexcept(L,
+		[&](){ instance()->print(str, x, y, angle, sx, sy, ox, oy, kx,ky); }
+	);
 	return 0;
 }
 
 int w_printf(lua_State *L)
 {
-	std::string str = luax_checkstring(L, 1);
+	std::vector<Font::ColoredString> str;
+	luax_checkcoloredstring(L, 1, str);
+
 	float x = (float)luaL_checknumber(L, 2);
 	float y = (float)luaL_checknumber(L, 3);
 	float wrap = (float)luaL_checknumber(L, 4);
@@ -1133,14 +1577,14 @@ int w_printf(lua_State *L)
 	float ox = 0.0f, oy = 0.0f;
 	float kx = 0.0f, ky = 0.0f;
 
-	Graphics::AlignMode align = Graphics::ALIGN_LEFT;
+	Font::AlignMode align = Font::ALIGN_LEFT;
 
 	if (lua_gettop(L) >= 5)
 	{
 		if (!lua_isnil(L, 5))
 		{
 			const char *str = luaL_checkstring(L, 5);
-			if (!Graphics::getConstant(str, align))
+			if (!Font::getConstant(str, align))
 				return luaL_error(L, "Incorrect alignment: %s", str);
 		}
 
@@ -1153,15 +1597,92 @@ int w_printf(lua_State *L)
 		ky = (float) luaL_optnumber(L, 12, 0.0f);
 	}
 
-	EXCEPT_GUARD(instance->printf(str, x, y, wrap, align, angle, sx, sy, ox, oy, kx, ky);)
+	luax_catchexcept(L,
+		[&](){ instance()->printf(str, x, y, wrap, align, angle, sx, sy, ox, oy, kx, ky); }
+	);
 	return 0;
 }
 
-int w_point(lua_State *L)
+int w_points(lua_State *L)
 {
-	float x = (float)luaL_checknumber(L, 1);
-	float y = (float)luaL_checknumber(L, 2);
-	instance->point(x, y);
+	// love.graphics.points has 3 variants:
+	// - points(x1, y1, x2, y2, ...)
+	// - points({x1, y1, x2, y2, ...})
+	// - points({{x1, y1 [, r, g, b, a]}, {x2, y2 [, r, g, b, a]}, ...})
+
+	int args = lua_gettop(L);
+	bool is_table = false;
+	bool is_table_of_tables = false;
+	if (args == 1 && lua_istable(L, 1))
+	{
+		is_table = true;
+		args = (int) luax_objlen(L, 1);
+
+		lua_rawgeti(L, 1, 1);
+		is_table_of_tables = lua_istable(L, -1);
+		lua_pop(L, 1);
+	}
+
+	if (args % 2 != 0 && !is_table_of_tables)
+		return luaL_error(L, "Number of vertex components must be a multiple of two");
+
+	int numpoints = args / 2;
+	if (is_table_of_tables)
+		numpoints = args;
+
+	float *coords = nullptr;
+	uint8 *colors = nullptr;
+
+	coords = new float[numpoints * 2];
+
+	if (is_table_of_tables)
+		colors = new uint8[numpoints * 4];
+
+	if (is_table)
+	{
+		if (is_table_of_tables)
+		{
+			// points({{x1, y1 [, r, g, b, a]}, {x2, y2 [, r, g, b, a]}, ...})
+			for (int i = 0; i < args; i++)
+			{
+				lua_rawgeti(L, 1, i + 1);
+				for (int j = 1; j <= 6; j++)
+					lua_rawgeti(L, -j, j);
+
+				coords[i * 2 + 0] = luax_tofloat(L, -6);
+				coords[i * 2 + 1] = luax_tofloat(L, -5);
+
+				colors[i * 4 + 0] = (uint8) luaL_optnumber(L, -4, 255);
+				colors[i * 4 + 1] = (uint8) luaL_optnumber(L, -3, 255);
+				colors[i * 4 + 2] = (uint8) luaL_optnumber(L, -2, 255);
+				colors[i * 4 + 3] = (uint8) luaL_optnumber(L, -1, 255);
+
+				lua_pop(L, 7);
+			}
+		}
+		else
+		{
+			// points({x1, y1, x2, y2, ...})
+			for (int i = 0; i < args; i++)
+			{
+				lua_rawgeti(L, 1, i + 1);
+				coords[i] = luax_tofloat(L, -1);
+				lua_pop(L, 1);
+			}
+		}
+	}
+	else
+	{
+		for (int i = 0; i < args; i++)
+			coords[i] = luax_tofloat(L, i + 1);
+	}
+
+	instance()->points(coords, colors, numpoints);
+
+	delete[] coords;
+	if (colors)
+		delete[] colors;
+
 	return 0;
 }
 
@@ -1171,7 +1692,7 @@ int w_line(lua_State *L)
 	bool is_table = false;
 	if (args == 1 && lua_istable(L, 1))
 	{
-		args = lua_objlen(L, 1);
+		args = (int) luax_objlen(L, 1);
 		is_table = true;
 	}
 
@@ -1196,7 +1717,7 @@ int w_line(lua_State *L)
 			coords[i] = luax_tofloat(L, i + 1);
 	}
 
-	instance->polyline(coords, args);
+	instance()->polyline(coords, args);
 
 	delete[] coords;
 	return 0;
@@ -1207,13 +1728,29 @@ int w_rectangle(lua_State *L)
 	Graphics::DrawMode mode;
 	const char *str = luaL_checkstring(L, 1);
 	if (!Graphics::getConstant(str, mode))
-		return luaL_error(L, "Incorrect draw mode %s", str);
+		return luaL_error(L, "Invalid draw mode: %s", str);
 
 	float x = (float)luaL_checknumber(L, 2);
 	float y = (float)luaL_checknumber(L, 3);
 	float w = (float)luaL_checknumber(L, 4);
 	float h = (float)luaL_checknumber(L, 5);
-	instance->rectangle(mode, x, y, w, h);
+
+	if (lua_isnoneornil(L, 6))
+	{
+		instance()->rectangle(mode, x, y, w, h);
+		return 0;
+	}
+
+	float rx = (float)luaL_optnumber(L, 6, 0.0);
+	float ry = (float)luaL_optnumber(L, 7, rx);
+
+	int points;
+	if (lua_isnoneornil(L, 8))
+		points = std::max(rx, ry) > 20.0 ? (int)(std::max(rx, ry) / 2) : 10;
+	else
+		points = (int) luaL_checknumber(L, 8);
+
+	instance()->rectangle(mode, x, y, w, h, rx, ry, points);
 	return 0;
 }
 
@@ -1222,7 +1759,7 @@ int w_circle(lua_State *L)
 	Graphics::DrawMode mode;
 	const char *str = luaL_checkstring(L, 1);
 	if (!Graphics::getConstant(str, mode))
-		return luaL_error(L, "Incorrect draw mode %s", str);
+		return luaL_error(L, "Invalid draw mode: %s", str);
 
 	float x = (float)luaL_checknumber(L, 2);
 	float y = (float)luaL_checknumber(L, 3);
@@ -1231,31 +1768,71 @@ int w_circle(lua_State *L)
 	if (lua_isnoneornil(L, 5))
 		points = radius > 10 ? (int)(radius) : 10;
 	else
-		points = luaL_checkint(L, 5);
+		points = (int) luaL_checknumber(L, 5);
 
-	instance->circle(mode, x, y, radius, points);
+	instance()->circle(mode, x, y, radius, points);
 	return 0;
 }
 
-int w_arc(lua_State *L)
+int w_ellipse(lua_State *L)
 {
 	Graphics::DrawMode mode;
 	const char *str = luaL_checkstring(L, 1);
 	if (!Graphics::getConstant(str, mode))
-		return luaL_error(L, "Incorrect draw mode %s", str);
+		return luaL_error(L, "Invalid draw mode: %s", str);
 
 	float x = (float)luaL_checknumber(L, 2);
 	float y = (float)luaL_checknumber(L, 3);
-	float radius = (float)luaL_checknumber(L, 4);
-	float angle1 = (float)luaL_checknumber(L, 5);
-	float angle2 = (float)luaL_checknumber(L, 6);
+	float a = (float)luaL_checknumber(L, 4);
+	float b = (float)luaL_optnumber(L, 5, a);
+
 	int points;
-	if (lua_isnoneornil(L, 7))
-		points = radius > 10 ? (int)(radius) : 10;
+	if (lua_isnoneornil(L, 6))
+		points = a + b > 30 ? (int)((a + b) / 2) : 15;
 	else
-		points = luaL_checkint(L, 7);
+		points = (int) luaL_checknumber(L, 6);
+
+	instance()->ellipse(mode, x, y, a, b, points);
+	return 0;
+}
+
+int w_arc(lua_State *L)
+{
+	Graphics::DrawMode drawmode;
+	const char *drawstr = luaL_checkstring(L, 1);
+	if (!Graphics::getConstant(drawstr, drawmode))
+		return luaL_error(L, "Invalid draw mode: %s", drawstr);
+
+	int startidx = 2;
+
+	Graphics::ArcMode arcmode = Graphics::ARC_PIE;
+
+	if (lua_type(L, 2) == LUA_TSTRING)
+	{
+		const char *arcstr = luaL_checkstring(L, 2);
+		if (!Graphics::getConstant(arcstr, arcmode))
+			return luaL_error(L, "Invalid arc mode: %s", arcstr);
 
-	instance->arc(mode, x, y, radius, angle1, angle2, points);
+		startidx = 3;
+	}
+
+	float x = (float) luaL_checknumber(L, startidx + 0);
+	float y = (float) luaL_checknumber(L, startidx + 1);
+	float radius = (float) luaL_checknumber(L, startidx + 2);
+	float angle1 = (float) luaL_checknumber(L, startidx + 3);
+	float angle2 = (float) luaL_checknumber(L, startidx + 4);
+
+	int points = (int) radius;
+	float angle = fabs(angle1 - angle2);
+
+	// The amount of points is based on the fraction of the circle created by the arc.
+	if (angle < 2.0f * (float) LOVE_M_PI)
+		points *= angle / (2.0f * (float) LOVE_M_PI);
+
+	points = std::max(points, 10);
+	points = (int) luaL_optnumber(L, startidx + 5, points);
+
+	instance()->arc(drawmode, arcmode, x, y, radius, angle1, angle2, points);
 	return 0;
 }
 
@@ -1272,7 +1849,7 @@ int w_polygon(lua_State *L)
 	float *coords;
 	if (args == 1 && lua_istable(L, 2))
 	{
-		args = lua_objlen(L, 2);
+		args = (int) luax_objlen(L, 2);
 		is_table = true;
 	}
 
@@ -1301,7 +1878,7 @@ int w_polygon(lua_State *L)
 	// make a closed loop
 	coords[args]   = coords[0];
 	coords[args+1] = coords[1];
-	instance->polygon(mode, coords, args+2);
+	instance()->polygon(mode, coords, args+2);
 	delete[] coords;
 
 	return 0;
@@ -1309,20 +1886,25 @@ int w_polygon(lua_State *L)
 
 int w_push(lua_State *L)
 {
-	EXCEPT_GUARD(instance->push();)
+	Graphics::StackType stype = Graphics::STACK_TRANSFORM;
+	const char *sname = lua_isnoneornil(L, 1) ? nullptr : luaL_checkstring(L, 1);
+	if (sname && !Graphics::getConstant(sname, stype))
+		return luaL_error(L, "Invalid graphics stack type: %s", sname);
+
+	luax_catchexcept(L, [&](){ instance()->push(stype); });
 	return 0;
 }
 
 int w_pop(lua_State *L)
 {
-	EXCEPT_GUARD(instance->pop();)
+	luax_catchexcept(L, [&](){ instance()->pop(); });
 	return 0;
 }
 
 int w_rotate(lua_State *L)
 {
 	float angle = (float)luaL_checknumber(L, 1);
-	instance->rotate(angle);
+	instance()->rotate(angle);
 	return 0;
 }
 
@@ -1330,7 +1912,7 @@ int w_scale(lua_State *L)
 {
 	float sx = (float)luaL_optnumber(L, 1, 1.0f);
 	float sy = (float)luaL_optnumber(L, 2, sx);
-	instance->scale(sx, sy);
+	instance()->scale(sx, sy);
 	return 0;
 }
 
@@ -1338,7 +1920,7 @@ int w_translate(lua_State *L)
 {
 	float x = (float)luaL_checknumber(L, 1);
 	float y = (float)luaL_checknumber(L, 2);
-	instance->translate(x, y);
+	instance()->translate(x, y);
 	return 0;
 }
 
@@ -1346,13 +1928,13 @@ int w_shear(lua_State *L)
 {
 	float kx = (float)luaL_checknumber(L, 1);
 	float ky = (float)luaL_checknumber(L, 2);
-	instance->shear(kx, ky);
+	instance()->shear(kx, ky);
 	return 0;
 }
 
 int w_origin(lua_State * /*L*/)
 {
-	instance->origin();
+	instance()->origin();
 	return 0;
 }
 
@@ -1362,6 +1944,7 @@ static const luaL_Reg functions[] =
 {
 	{ "reset", w_reset },
 	{ "clear", w_clear },
+	{ "discard", w_discard },
 	{ "present", w_present },
 
 	{ "newImage", w_newImage },
@@ -1373,12 +1956,15 @@ static const luaL_Reg functions[] =
 	{ "newCanvas", w_newCanvas },
 	{ "newShader", w_newShader },
 	{ "newMesh", w_newMesh },
+	{ "newText", w_newText },
+	{ "_newVideo", w_newVideo },
 
 	{ "setColor", w_setColor },
 	{ "getColor", w_getColor },
 	{ "setBackgroundColor", w_setBackgroundColor },
 	{ "getBackgroundColor", w_getBackgroundColor },
 
+	{ "setNewFont", w_setNewFont },
 	{ "setFont", w_setFont },
 	{ "getFont", w_getFont },
 
@@ -1397,9 +1983,7 @@ static const luaL_Reg functions[] =
 	{ "getLineStyle", w_getLineStyle },
 	{ "getLineJoin", w_getLineJoin },
 	{ "setPointSize", w_setPointSize },
-	{ "setPointStyle", w_setPointStyle },
 	{ "getPointSize", w_getPointSize },
-	{ "getPointStyle", w_getPointStyle },
 	{ "setWireframe", w_setWireframe },
 	{ "isWireframe", w_isWireframe },
 	{ "newScreenshot", w_newScreenshot },
@@ -1408,10 +1992,14 @@ static const luaL_Reg functions[] =
 
 	{ "setShader", w_setShader },
 	{ "getShader", w_getShader },
+	{ "_setDefaultShaderCode", w_setDefaultShaderCode },
 
-	{ "isSupported", w_isSupported },
+	{ "getSupported", w_getSupported },
+	{ "getCanvasFormats", w_getCanvasFormats },
+	{ "getCompressedImageFormats", w_getCompressedImageFormats },
 	{ "getRendererInfo", w_getRendererInfo },
-	{ "getSystemLimit", w_getSystemLimit },
+	{ "getSystemLimits", w_getSystemLimits },
+	{ "getStats", w_getStats },
 
 	{ "draw", w_draw },
 
@@ -1419,20 +2007,25 @@ static const luaL_Reg functions[] =
 	{ "printf", w_printf },
 
 	{ "isCreated", w_isCreated },
+	{ "isActive", w_isActive },
+	{ "isGammaCorrect", w_isGammaCorrect },
 	{ "getWidth", w_getWidth },
 	{ "getHeight", w_getHeight },
 	{ "getDimensions", w_getDimensions },
 
 	{ "setScissor", w_setScissor },
+	{ "intersectScissor", w_intersectScissor },
 	{ "getScissor", w_getScissor },
 
-	{ "setStencil", w_setStencil },
-	{ "setInvertedStencil", w_setInvertedStencil },
+	{ "stencil", w_stencil },
+	{ "setStencilTest", w_setStencilTest },
+	{ "getStencilTest", w_getStencilTest },
 
-	{ "point", w_point },
+	{ "points", w_points },
 	{ "line", w_line },
 	{ "rectangle", w_rectangle },
 	{ "circle", w_circle },
+	{ "ellipse", w_ellipse },
 	{ "arc", w_arc },
 
 	{ "polygon", w_polygon },
@@ -1445,16 +2038,19 @@ static const luaL_Reg functions[] =
 	{ "shear", w_shear },
 	{ "origin", w_origin },
 
-	// Deprecated since 0.9.1.
-	{ "getMaxImageSize", w_getMaxTextureSize },
-	{ "getMaxPointSize", w_getMaxPointSize },
-
 	{ 0, 0 }
 };
 
+static int luaopen_drawable(lua_State *L)
+{
+	return luax_register_type(L, GRAPHICS_DRAWABLE_ID, "Drawable", nullptr);
+}
+
 // Types for this module.
 static const lua_CFunction types[] =
 {
+	luaopen_drawable,
+	luaopen_texture,
 	luaopen_font,
 	luaopen_image,
 	luaopen_quad,
@@ -1463,14 +2059,17 @@ static const lua_CFunction types[] =
 	luaopen_canvas,
 	luaopen_shader,
 	luaopen_mesh,
+	luaopen_text,
+	luaopen_video,
 	0
 };
 
 extern "C" int luaopen_love_graphics(lua_State *L)
 {
-	if (instance == 0)
+	Graphics *instance = instance();
+	if (instance == nullptr)
 	{
-		EXCEPT_GUARD(instance = new Graphics();)
+		luax_catchexcept(L, [&](){ instance = new Graphics(); });
 	}
 	else
 		instance->retain();
@@ -1478,13 +2077,13 @@ extern "C" int luaopen_love_graphics(lua_State *L)
 	WrappedModule w;
 	w.module = instance;
 	w.name = "graphics";
-	w.flags = MODULE_GRAPHICS_T;
+	w.type = MODULE_GRAPHICS_ID;
 	w.functions = functions;
 	w.types = types;
 
 	int n = luax_register_module(L, w);
 
-	if (luaL_loadbuffer(L, (const char *)graphics_lua, sizeof(graphics_lua), "graphics.lua") == 0)
+	if (luaL_loadbuffer(L, (const char *)graphics_lua, sizeof(graphics_lua), "wrap_Graphics.lua") == 0)
 		lua_call(L, 0, 0);
 
 	return n;
diff --git a/src/modules/graphics/opengl/wrap_Graphics.h b/src/modules/graphics/opengl/wrap_Graphics.h
index 85977cc..14e7612 100644
--- a/src/modules/graphics/opengl/wrap_Graphics.h
+++ b/src/modules/graphics/opengl/wrap_Graphics.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -22,14 +22,17 @@
 #define LOVE_GRAPHICS_OPENGL_WRAP_GRAPHICS_H
 
 // LOVE
+#include "common/config.h"
 #include "wrap_Font.h"
 #include "wrap_Image.h"
-#include "wrap_Quad.h"
+#include "graphics/wrap_Quad.h"
 #include "wrap_SpriteBatch.h"
 #include "wrap_ParticleSystem.h"
 #include "wrap_Canvas.h"
 #include "wrap_Shader.h"
 #include "wrap_Mesh.h"
+#include "wrap_Text.h"
+#include "wrap_Video.h"
 #include "Graphics.h"
 
 namespace love
@@ -39,78 +42,6 @@ namespace graphics
 namespace opengl
 {
 
-int w_reset(lua_State *L);
-int w_clear(lua_State *L);
-int w_present(lua_State *L);
-int w_isCreated(lua_State *L);
-int w_getWidth(lua_State *L);
-int w_getHeight(lua_State *L);
-int w_getDimensions(lua_State *L);
-int w_setScissor(lua_State *L);
-int w_getScissor(lua_State *L);
-int w_setStencil(lua_State *L);
-int w_setInvertedStencil(lua_State *L);
-int w_getMaxTextureSize(lua_State *L);
-int w_newImage(lua_State *L);
-int w_newQuad(lua_State *L);
-int w_newFont(lua_State *L);
-int w_newImageFont(lua_State *L);
-int w_newSpriteBatch(lua_State *L);
-int w_newParticleSystem(lua_State *L);
-int w_newCanvas(lua_State *L);  // comments in function
-int w_newShader(lua_State *L);
-int w_newMesh(lua_State *L);
-int w_setColor(lua_State *L);
-int w_getColor(lua_State *L);
-int w_setBackgroundColor(lua_State *L);
-int w_getBackgroundColor(lua_State *L);
-int w_setFont(lua_State *L);
-int w_getFont(lua_State *L);
-int w_setColorMask(lua_State *L);
-int w_getColorMask(lua_State *L);
-int w_setBlendMode(lua_State *L);
-int w_getBlendMode(lua_State *L);
-int w_setDefaultFilter(lua_State *L);
-int w_getDefaultFilter(lua_State *L);
-int w_setDefaultMipmapFilter(lua_State *L);
-int w_getDefaultMipmapFilter(lua_State *L);
-int w_setLineWidth(lua_State *L);
-int w_setLineStyle(lua_State *L);
-int w_setLineJoin(lua_State *L);
-int w_getLineWidth(lua_State *L);
-int w_getLineStyle(lua_State *L);
-int w_getLineJoin(lua_State *L);
-int w_setPointSize(lua_State *L);
-int w_setPointStyle(lua_State *L);
-int w_getPointSize(lua_State *L);
-int w_getPointStyle(lua_State *L);
-int w_getMaxPointSize(lua_State *L);
-int w_setWireframe(lua_State *L);
-int w_isWireframe(lua_State *L);
-int w_newScreenshot(lua_State *L);
-int w_setCanvas(lua_State *L);
-int w_getCanvas(lua_State *L);
-int w_setShader(lua_State *L);
-int w_getShader(lua_State *L);
-int w_isSupported(lua_State *L);
-int w_getRendererInfo(lua_State *L);
-int w_getSystemLimit(lua_State *L);
-int w_draw(lua_State *L);
-int w_print(lua_State *L);
-int w_printf(lua_State *L);
-int w_point(lua_State *L);
-int w_line(lua_State *L);
-int w_rectangle(lua_State *L);
-int w_circle(lua_State *L);
-int w_arc(lua_State *L);
-int w_polygon(lua_State *L);
-int w_push(lua_State *L);
-int w_pop(lua_State *L);
-int w_rotate(lua_State *L);
-int w_scale(lua_State *L);
-int w_translate(lua_State *L);
-int w_shear(lua_State *L);
-int w_origin(lua_State *L);
 extern "C" LOVE_EXPORT int luaopen_love_graphics(lua_State *L);
 
 } // opengl
diff --git a/src/modules/graphics/opengl/wrap_Graphics.lua b/src/modules/graphics/opengl/wrap_Graphics.lua
new file mode 100644
index 0000000..4beed47
--- /dev/null
+++ b/src/modules/graphics/opengl/wrap_Graphics.lua
@@ -0,0 +1,374 @@
+R"luastring"--(
+-- DO NOT REMOVE THE ABOVE LINE. It is used to load this file as a C++ string.
+-- There is a matching delimiter at the bottom of the file.
+
+--[[
+Copyright (c) 2006-2016 LOVE Development Team
+
+This software is provided 'as-is', without any express or implied
+warranty.  In no event will the authors be held liable for any damages
+arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely, subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not
+claim that you wrote the original software. If you use this software
+in a product, an acknowledgment in the product documentation would be
+appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be
+misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+--]]
+
+local table_concat = table.concat
+local ipairs = ipairs
+
+-- SHADERS
+
+local GLSL = {}
+
+GLSL.VERSION = "#version 120"
+GLSL.VERSION_ES = "#version 100"
+
+GLSL.SYNTAX = [[
+#ifndef GL_ES
+#define lowp
+#define mediump
+#define highp
+#endif
+#define number float
+#define Image sampler2D
+#define extern uniform
+#define Texel texture2D
+#pragma optionNV(strict on)]]
+
+-- Uniforms shared by the vertex and pixel shader stages.
+GLSL.UNIFORMS = [[
+#ifdef GL_ES
+// According to the GLSL ES 1.0 spec, uniform precision must match between stages,
+// but we can't guarantee that highp is always supported in fragment shaders...
+// We *really* don't want to use mediump for these in vertex shaders though.
+#if defined(VERTEX) || defined(GL_FRAGMENT_PRECISION_HIGH)
+#define LOVE_UNIFORM_PRECISION highp
+#else
+#define LOVE_UNIFORM_PRECISION mediump
+#endif
+uniform LOVE_UNIFORM_PRECISION mat4 TransformMatrix;
+uniform LOVE_UNIFORM_PRECISION mat4 ProjectionMatrix;
+uniform LOVE_UNIFORM_PRECISION mat4 TransformProjectionMatrix;
+uniform LOVE_UNIFORM_PRECISION mat3 NormalMatrix;
+#else
+#define TransformMatrix gl_ModelViewMatrix
+#define ProjectionMatrix gl_ProjectionMatrix
+#define TransformProjectionMatrix gl_ModelViewProjectionMatrix
+#define NormalMatrix gl_NormalMatrix
+#endif
+uniform mediump vec4 love_ScreenSize;]]
+
+GLSL.FUNCTIONS = [[
+float gammaToLinearPrecise(float c) {
+	return c <= 0.04045 ? c * 0.077399380804954 : pow((c + 0.055) * 0.9478672985782, 2.4);
+}
+vec3 gammaToLinearPrecise(vec3 c) {
+	bvec3 leq = lessThanEqual(c, vec3(0.04045));
+	c.r = leq.r ? c.r * 0.077399380804954 : pow((c.r + 0.055) * 0.9478672985782, 2.4);
+	c.g = leq.g ? c.g * 0.077399380804954 : pow((c.g + 0.055) * 0.9478672985782, 2.4);
+	c.b = leq.b ? c.b * 0.077399380804954 : pow((c.b + 0.055) * 0.9478672985782, 2.4);
+	return c;
+}
+vec4 gammaToLinearPrecise(vec4 c) { return vec4(gammaToLinearPrecise(c.rgb), c.a); }
+float linearToGammaPrecise(float c) {
+	return c < 0.0031308 ? c * 12.92 : 1.055 * pow(c, 1.0 / 2.4) - 0.055;
+}
+vec3 linearToGammaPrecise(vec3 c) {
+	bvec3 lt = lessThanEqual(c, vec3(0.0031308));
+	c.r = lt.r ? c.r * 12.92 : 1.055 * pow(c.r, 1.0 / 2.4) - 0.055;
+	c.g = lt.g ? c.g * 12.92 : 1.055 * pow(c.g, 1.0 / 2.4) - 0.055;
+	c.b = lt.b ? c.b * 12.92 : 1.055 * pow(c.b, 1.0 / 2.4) - 0.055;
+	return c;
+}
+vec4 linearToGammaPrecise(vec4 c) { return vec4(linearToGammaPrecise(c.rgb), c.a); }
+
+// pow(x, 2.2) isn't an amazing approximation, but at least it's efficient...
+mediump float gammaToLinearFast(mediump float c) { return pow(max(c, 0.0), 2.2); }
+mediump vec3 gammaToLinearFast(mediump vec3 c) { return pow(max(c, vec3(0.0)), vec3(2.2)); }
+mediump vec4 gammaToLinearFast(mediump vec4 c) { return vec4(gammaToLinearFast(c.rgb), c.a); }
+mediump float linearToGammaFast(mediump float c) { return pow(max(c, 0.0), 1.0 / 2.2); }
+mediump vec3 linearToGammaFast(mediump vec3 c) { return pow(max(c, vec3(0.0)), vec3(1.0 / 2.2)); }
+mediump vec4 linearToGammaFast(mediump vec4 c) { return vec4(linearToGammaFast(c.rgb), c.a); }
+
+#ifdef LOVE_PRECISE_GAMMA
+#define gammaToLinear gammaToLinearPrecise
+#define linearToGamma linearToGammaPrecise
+#else
+#define gammaToLinear gammaToLinearFast
+#define linearToGamma linearToGammaFast
+#endif
+
+#ifdef LOVE_GAMMA_CORRECT
+#define gammaCorrectColor gammaToLinear
+#define unGammaCorrectColor linearToGamma
+#define gammaCorrectColorPrecise gammaToLinearPrecise
+#define unGammaCorrectColorPrecise linearToGammaPrecise
+#define gammaCorrectColorFast gammaToLinearFast
+#define unGammaCorrectColorFast linearToGammaFast
+#else
+#define gammaCorrectColor
+#define unGammaCorrectColor
+#define gammaCorrectColorPrecise
+#define unGammaCorrectColorPrecise
+#define gammaCorrectColorFast
+#define unGammaCorrectColorFast
+#endif]]
+
+GLSL.VERTEX = {
+	HEADER = [[
+#define VERTEX
+#define LOVE_PRECISE_GAMMA
+
+attribute vec4 VertexPosition;
+attribute vec4 VertexTexCoord;
+attribute vec4 VertexColor;
+attribute vec4 ConstantColor;
+
+varying vec4 VaryingTexCoord;
+varying vec4 VaryingColor;
+
+#ifdef GL_ES
+uniform mediump float love_PointSize;
+#endif]],
+
+	FUNCTIONS = "",
+
+	FOOTER = [[
+void main() {
+	VaryingTexCoord = VertexTexCoord;
+	VaryingColor = gammaCorrectColor(VertexColor) * ConstantColor;
+#ifdef GL_ES
+	gl_PointSize = love_PointSize;
+#endif
+	gl_Position = position(TransformProjectionMatrix, VertexPosition);
+}]],
+}
+
+GLSL.PIXEL = {
+	HEADER = [[
+#define PIXEL
+
+#ifdef GL_ES
+precision mediump float;
+#endif
+
+varying mediump vec4 VaryingTexCoord;
+varying mediump vec4 VaryingColor;
+
+#define love_Canvases gl_FragData
+
+uniform sampler2D _tex0_;]],
+
+	FUNCTIONS = [[
+uniform sampler2D love_VideoYChannel;
+uniform sampler2D love_VideoCbChannel;
+uniform sampler2D love_VideoCrChannel;
+
+vec4 VideoTexel(vec2 texcoords)
+{
+	vec3 yuv;
+	yuv[0] = Texel(love_VideoYChannel, texcoords).r;
+	yuv[1] = Texel(love_VideoCbChannel, texcoords).r;
+	yuv[2] = Texel(love_VideoCrChannel, texcoords).r;
+	yuv += vec3(-0.0627451017, -0.501960814, -0.501960814);
+
+	vec4 color;
+	color.r = dot(yuv, vec3(1.164,  0.000,  1.596));
+	color.g = dot(yuv, vec3(1.164, -0.391, -0.813));
+	color.b = dot(yuv, vec3(1.164,  2.018,  0.000));
+	color.a = 1.0;
+
+	return gammaCorrectColor(color);
+}]],
+
+	FOOTER = [[
+void main() {
+	// fix crashing issue in OSX when _tex0_ is unused within effect()
+	float dummy = Texel(_tex0_, vec2(.5)).r;
+
+	// See Shader::checkSetScreenParams in Shader.cpp.
+	vec2 pixelcoord = vec2(gl_FragCoord.x, (gl_FragCoord.y * love_ScreenSize.z) + love_ScreenSize.w);
+
+	gl_FragColor = effect(VaryingColor, _tex0_, VaryingTexCoord.st, pixelcoord);
+}]],
+
+	FOOTER_MULTI_CANVAS = [[
+void main() {
+	// fix crashing issue in OSX when _tex0_ is unused within effect()
+	float dummy = Texel(_tex0_, vec2(.5)).r;
+
+	// See Shader::checkSetScreenParams in Shader.cpp.
+	vec2 pixelcoord = vec2(gl_FragCoord.x, (gl_FragCoord.y * love_ScreenSize.z) + love_ScreenSize.w);
+
+	effects(VaryingColor, _tex0_, VaryingTexCoord.st, pixelcoord);
+}]],
+}
+
+local function createShaderStageCode(stage, code, lang, gammacorrect, multicanvas)
+	stage = stage:upper()
+	local lines = {
+		lang == "glsles" and GLSL.VERSION_ES or GLSL.VERSION,
+		GLSL.SYNTAX,
+		gammacorrect and "#define LOVE_GAMMA_CORRECT 1" or "",
+		GLSL[stage].HEADER,
+		GLSL.UNIFORMS,
+		GLSL.FUNCTIONS,
+		GLSL[stage].FUNCTIONS,
+		lang == "glsles" and "#line 1" or "#line 0",
+		code,
+		multicanvas and GLSL[stage].FOOTER_MULTI_CANVAS or GLSL[stage].FOOTER,
+	}
+	return table_concat(lines, "\n")
+end
+
+local function isVertexCode(code)
+	return code:match("vec4%s+position%s*%(") ~= nil
+end
+
+local function isPixelCode(code)
+	if code:match("vec4%s+effect%s*%(") then
+		return true
+	elseif code:match("void%s+effects%s*%(") then
+		-- function for rendering to multiple canvases simultaneously
+		return true, true
+	else
+		return false
+	end
+end
+
+function love.graphics._shaderCodeToGLSL(arg1, arg2)
+	local vertexcode, pixelcode
+	local is_multicanvas = false -- whether pixel code has "effects" function instead of "effect"
+
+	if arg1 then
+		if isVertexCode(arg1) then
+			vertexcode = arg1 -- first arg contains vertex shader code
+		end
+
+		local ispixel, isMultiCanvas = isPixelCode(arg1)
+		if ispixel then
+			pixelcode = arg1 -- first arg contains pixel shader code
+			is_multicanvas = isMultiCanvas
+		end
+	end
+	
+	if arg2 then
+		if isVertexCode(arg2) then
+			vertexcode = arg2 -- second arg contains vertex shader code
+		end
+
+		local ispixel, isMultiCanvas = isPixelCode(arg2)
+		if ispixel then
+			pixelcode = arg2 -- second arg contains pixel shader code
+			is_multicanvas = isMultiCanvas
+		end
+	end
+
+	local lang = "glsl"
+	if love.graphics.getRendererInfo() == "OpenGL ES" then
+		lang = "glsles"
+	end
+
+	local gammacorrect = love.graphics.isGammaCorrect()
+
+	if vertexcode then
+		vertexcode = createShaderStageCode("VERTEX", vertexcode, lang, gammacorrect)
+	end
+	if pixelcode then
+		pixelcode = createShaderStageCode("PIXEL", pixelcode, lang, gammacorrect, is_multicanvas)
+	end
+
+	return vertexcode, pixelcode
+end
+
+function love.graphics._transformGLSLErrorMessages(message)
+	local shadertype = message:match("Cannot compile (%a+) shader code")
+	if not shadertype then return message end
+	local lines = {"Cannot compile "..shadertype.." shader code:"}
+	for l in message:gmatch("[^\n]+") do
+		-- nvidia compiler message:
+		-- 0(<linenumber>) : error/warning [NUMBER]: <error message>
+		local linenumber, what, message = l:match("^0%((%d+)%)%s*:%s*(%w+)[^:]+:%s*(.+)$")
+		if not linenumber then
+			-- ati compiler message:
+			-- ERROR 0:<linenumber>: error/warning(#[NUMBER]) [ERRORNAME]: <errormessage>
+			linenumber, what, message = l:match("^%w+: 0:(%d+):%s*(%w+)%([^%)]+%)%s*(.+)$")
+			if not linenumber then
+				-- OSX compiler message (?):
+				-- ERROR: 0:<linenumber>: <errormessage>
+				what, linenumber, message = l:match("^(%w+): %d+:(%d+): (.+)$")
+			end
+		end
+		if linenumber and what and message then
+			lines[#lines+1] = ("Line %d: %s: %s"):format(linenumber, what, message)
+		end
+	end
+	-- did not match any known error messages
+	if #lines == 1 then return message end
+	return table_concat(lines, "\n")
+end
+
+local defaultcode = {
+	vertex = [[
+vec4 position(mat4 transform_proj, vec4 vertpos) {
+	return transform_proj * vertpos;
+}]],
+	pixel = [[
+vec4 effect(mediump vec4 vcolor, Image tex, vec2 texcoord, vec2 pixcoord) {
+	return Texel(tex, texcoord) * vcolor;
+}]],
+	videopixel = [[
+vec4 effect(mediump vec4 vcolor, Image tex, vec2 texcoord, vec2 pixcoord) {
+	return VideoTexel(texcoord) * vcolor;
+}]],
+}
+
+local defaults = {}
+local defaults_gammacorrect = {}
+
+for _, lang in ipairs{"glsl", "glsles"} do
+	for _, gammacorrect in ipairs{false, true} do
+		local t = gammacorrect and defaults_gammacorrect or defaults
+		t[lang] = {
+			vertex = createShaderStageCode("VERTEX", defaultcode.vertex, lang, gammacorrect),
+			pixel = createShaderStageCode("PIXEL", defaultcode.pixel, lang, gammacorrect, false),
+			videopixel = createShaderStageCode("PIXEL", defaultcode.videopixel, lang, gammacorrect, false),
+		}
+	end
+end
+
+love.graphics._setDefaultShaderCode(defaults, defaults_gammacorrect)
+
+function love.graphics.newVideo(file, loadaudio)
+	local video = love.graphics._newVideo(file)
+	local source, success
+
+	if loadaudio ~= false and love.audio then
+		success, source = pcall(love.audio.newSource, video:getStream():getFilename())
+	end
+	if success then
+		video:setSource(source)
+	elseif loadaudio == true then
+		if love.audio then
+			error("Video had no audio track", 2)
+		else
+			error("love.audio was not loaded", 2)
+		end
+	else
+		video:getStream():setSync()
+	end
+
+	return video
+end
+
+-- DO NOT REMOVE THE NEXT LINE. It is used to load this file as a C++ string.
+--)luastring"--"
diff --git a/src/modules/graphics/opengl/wrap_Image.cpp b/src/modules/graphics/opengl/wrap_Image.cpp
index be95571..bf74103 100644
--- a/src/modules/graphics/opengl/wrap_Image.cpp
+++ b/src/modules/graphics/opengl/wrap_Image.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -30,7 +30,7 @@ namespace opengl
 
 Image *luax_checkimage(lua_State *L, int idx)
 {
-	return luax_checktype<Image>(L, idx, "Image", GRAPHICS_IMAGE_T);
+	return luax_checktype<Image>(L, idx, GRAPHICS_IMAGE_ID);
 }
 
 int w_Image_setMipmapFilter(lua_State *L)
@@ -47,10 +47,8 @@ int w_Image_setMipmapFilter(lua_State *L)
 			return luaL_error(L, "Invalid filter mode: %s", mipmapstr);
 	}
 
-	EXCEPT_GUARD(t->setFilter(f);)
-
-	float sharpness = (float) luaL_optnumber(L, 3, 0);
-	t->setMipmapSharpness(sharpness);
+	luax_catchexcept(L, [&](){ t->setFilter(f); });
+	t->setMipmapSharpness((float) luaL_optnumber(L, 3, 0.0));
 
 	return 0;
 }
@@ -81,62 +79,78 @@ int w_Image_isCompressed(lua_State *L)
 int w_Image_refresh(lua_State *L)
 {
 	Image *i = luax_checkimage(L, 1);
-	EXCEPT_GUARD(i->refresh();)
+
+	int xoffset = (int) luaL_optnumber(L, 2, 0);
+	int yoffset = (int) luaL_optnumber(L, 3, 0);
+	int w = (int) luaL_optnumber(L, 4, i->getWidth());
+	int h = (int) luaL_optnumber(L, 5, i->getHeight());
+
+	luax_catchexcept(L, [&](){ i->refresh(xoffset, yoffset, w, h); });
 	return 0;
 }
 
 int w_Image_getData(lua_State *L)
 {
 	Image *i = luax_checkimage(L, 1);
+	int n = 0;
 
 	if (i->isCompressed())
 	{
-		love::image::CompressedData *t = i->getCompressedData();
-		if (t)
+		for (const auto &cdata : i->getCompressedData())
 		{
-			t->retain();
-			luax_pushtype(L, "CompressedData", IMAGE_COMPRESSED_DATA_T, t);
+			luax_pushtype(L, IMAGE_COMPRESSED_IMAGE_DATA_ID, cdata.get());
+			n++;
 		}
-		else
-			lua_pushnil(L);
 	}
 	else
 	{
-		love::image::ImageData *t = i->getImageData();
-		if (t)
+		for (const auto &data : i->getImageData())
 		{
-			t->retain();
-			luax_pushtype(L, "ImageData", IMAGE_IMAGE_DATA_T, t);
+			luax_pushtype(L, IMAGE_IMAGE_DATA_ID, data.get());
+			n++;
 		}
-		else
-			lua_pushnil(L);
 	}
 
-	return 1;
+	return n;
 }
 
-static const luaL_Reg functions[] =
+static const char *imageFlagName(Image::FlagType flagtype)
 {
-	// From wrap_Texture.
-	{ "getWidth", w_Texture_getWidth },
-	{ "getHeight", w_Texture_getHeight },
-	{ "getDimensions", w_Texture_getDimensions },
-	{ "setFilter", w_Texture_setFilter },
-	{ "getFilter", w_Texture_getFilter },
-	{ "setWrap", w_Texture_setWrap },
-	{ "getWrap", w_Texture_getWrap },
+	const char *name = nullptr;
+	Image::getConstant(flagtype, name);
+	return name;
+}
+
+int w_Image_getFlags(lua_State *L)
+{
+	Image *i = luax_checkimage(L, 1);
+	Image::Flags flags = i->getFlags();
 
+	lua_createtable(L, 0, 2);
+
+	lua_pushboolean(L, flags.mipmaps);
+	lua_setfield(L, -2, imageFlagName(Image::FLAG_TYPE_MIPMAPS));
+
+	lua_pushboolean(L, flags.linear);
+	lua_setfield(L, -2, imageFlagName(Image::FLAG_TYPE_LINEAR));
+
+	return 1;
+}
+
+static const luaL_Reg w_Image_functions[] =
+{
 	{ "setMipmapFilter", w_Image_setMipmapFilter },
 	{ "getMipmapFilter", w_Image_getMipmapFilter },
 	{ "isCompressed", w_Image_isCompressed },
 	{ "refresh", w_Image_refresh },
 	{ "getData", w_Image_getData },
+	{ "getFlags", w_Image_getFlags },
 	{ 0, 0 }
 };
 
 extern "C" int luaopen_image(lua_State *L)
 {
-	return luax_register_type(L, "Image", functions);
+	return luax_register_type(L, GRAPHICS_IMAGE_ID, "Image", w_Texture_functions, w_Image_functions, nullptr);
 }
 
 } // opengl
diff --git a/src/modules/graphics/opengl/wrap_Image.h b/src/modules/graphics/opengl/wrap_Image.h
index 13764d8..10666a6 100644
--- a/src/modules/graphics/opengl/wrap_Image.h
+++ b/src/modules/graphics/opengl/wrap_Image.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -24,7 +24,7 @@
 // LOVE
 #include "common/runtime.h"
 #include "Image.h"
-#include "wrap_Texture.h"
+#include "graphics/wrap_Texture.h"
 
 namespace love
 {
@@ -34,11 +34,6 @@ namespace opengl
 {
 
 Image *luax_checkimage(lua_State *L, int idx);
-int w_Image_setMipmapFilter(lua_State *L);
-int w_Image_getMipmapFilter(lua_State *L);
-int w_Image_isCompressed(lua_State *L);
-int w_Image_refresh(lua_State *L);
-int w_Image_getData(lua_State *L);
 extern "C" int luaopen_image(lua_State *L);
 
 } // opengl
diff --git a/src/modules/graphics/opengl/wrap_Mesh.cpp b/src/modules/graphics/opengl/wrap_Mesh.cpp
index c70d797..816ed64 100644
--- a/src/modules/graphics/opengl/wrap_Mesh.cpp
+++ b/src/modules/graphics/opengl/wrap_Mesh.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -22,10 +22,11 @@
 #include "wrap_Mesh.h"
 #include "Image.h"
 #include "Canvas.h"
-#include "wrap_Texture.h"
+#include "graphics/wrap_Texture.h"
 
 // C++
 #include <typeinfo>
+#include <algorithm>
 
 namespace love
 {
@@ -36,184 +37,351 @@ namespace opengl
 
 Mesh *luax_checkmesh(lua_State *L, int idx)
 {
-	return luax_checktype<Mesh>(L, idx, "Mesh", GRAPHICS_MESH_T);
+	return luax_checktype<Mesh>(L, idx, GRAPHICS_MESH_ID);
+}
+
+static inline size_t writeByteData(lua_State *L, int startidx, int components, char *data)
+{
+	uint8 *componentdata = (uint8 *) data;
+
+	for (int i = 0; i < components; i++)
+		componentdata[i] = (uint8) luaL_optnumber(L, startidx + i, 255);
+
+	return sizeof(uint8) * components;
+}
+
+static inline size_t writeFloatData(lua_State *L, int startidx, int components, char *data)
+{
+	float *componentdata = (float *) data;
+
+	for (int i = 0; i < components; i++)
+		componentdata[i] = (float) luaL_optnumber(L, startidx + i, 0);
+
+	return sizeof(float) * components;
+}
+
+char *luax_writeAttributeData(lua_State *L, int startidx, Mesh::DataType type, int components, char *data)
+{
+	switch (type)
+	{
+	case Mesh::DATA_BYTE:
+		return data + writeByteData(L, startidx, components, data);
+	case Mesh::DATA_FLOAT:
+		return data + writeFloatData(L, startidx, components, data);
+	default:
+		return data;
+	}
+}
+
+static inline size_t readByteData(lua_State *L, int components, const char *data)
+{
+	const uint8 *componentdata = (const uint8 *) data;
+
+	for (int i = 0; i < components; i++)
+		lua_pushnumber(L, (lua_Number) componentdata[i]);
+
+	return sizeof(uint8) * components;
+}
+
+static inline size_t readFloatData(lua_State *L, int components, const char *data)
+{
+	const float *componentdata = (const float *) data;
+
+	for (int i = 0; i < components; i++)
+		lua_pushnumber(L, componentdata[i]);
+
+	return sizeof(float) * components;
+}
+
+const char *luax_readAttributeData(lua_State *L, Mesh::DataType type, int components, const char *data)
+{
+	switch (type)
+	{
+	case Mesh::DATA_BYTE:
+		return data + readByteData(L, components, data);
+	case Mesh::DATA_FLOAT:
+		return data + readFloatData(L, components, data);
+	default:
+		return data;
+	}
+}
+
+int w_Mesh_setVertices(lua_State *L)
+{
+	Mesh *t = luax_checkmesh(L, 1);
+	size_t vertoffset = (size_t) luaL_optnumber(L, 3, 1) - 1;
+
+	if (vertoffset >= t->getVertexCount())
+		return luaL_error(L, "Invalid vertex start index (must be between 1 and %d)", (int) t->getVertexCount());
+
+	size_t stride = t->getVertexStride();
+	size_t byteoffset = vertoffset * stride;
+
+	if (luax_istype(L, 2, DATA_ID))
+	{
+		Data *d = luax_checktype<Data>(L, 2, DATA_ID);
+
+		size_t datasize = std::min(d->getSize(), (t->getVertexCount() - vertoffset) * stride);
+		char *bytedata = (char *) t->mapVertexData() + byteoffset;
+
+		memcpy(bytedata, d->getData(), datasize);
+
+		t->unmapVertexData(byteoffset, datasize);
+		return 0;
+	}
+
+	luaL_checktype(L, 2, LUA_TTABLE);
+	size_t nvertices = luax_objlen(L, 2);
+
+	if (vertoffset + nvertices > t->getVertexCount())
+		return luaL_error(L, "Too many vertices (expected at most %d, got %d)", (int) t->getVertexCount() - (int) vertoffset, (int) nvertices);
+
+	const std::vector<Mesh::AttribFormat> &vertexformat = t->getVertexFormat();
+
+	int ncomponents = 0;
+	for (const Mesh::AttribFormat &format : vertexformat)
+		ncomponents += format.components;
+
+	char *data = (char *) t->mapVertexData() + byteoffset;
+
+	for (size_t i = 0; i < nvertices; i++)
+	{
+		// get vertices[vertindex]
+		lua_rawgeti(L, 2, i + 1);
+		luaL_checktype(L, -1, LUA_TTABLE);
+
+		// get vertices[vertindex][j]
+		for (int j = 1; j <= ncomponents; j++)
+			lua_rawgeti(L, -j, j);
+
+		int idx = -ncomponents;
+
+		for (const Mesh::AttribFormat &format : vertexformat)
+		{
+			// Fetch the values from Lua and store them in data buffer.
+			data = luax_writeAttributeData(L, idx, format.type, format.components, data);
+
+			idx += format.components;
+		}
+
+		lua_pop(L, ncomponents + 1);
+	}
+
+	t->unmapVertexData(byteoffset, nvertices * stride);
+	return 0;
 }
 
 int w_Mesh_setVertex(lua_State *L)
 {
 	Mesh *t = luax_checkmesh(L, 1);
-	size_t i = size_t(luaL_checkinteger(L, 2) - 1);
+	size_t index = (size_t) luaL_checkinteger(L, 2) - 1;
+
+	bool istable = lua_istable(L, 3);
+
+	const std::vector<Mesh::AttribFormat> &vertexformat = t->getVertexFormat();
 
-	Vertex v;
+	char *data = (char *) t->getVertexScratchBuffer();
+	char *writtendata = data;
 
-	if (lua_istable(L, 3))
+	int idx = istable ? 1 : 3;
+
+	if (istable)
 	{
-		for (int i = 1; i <= 8; i++)
-			lua_rawgeti(L, 3, i);
-
-		v.x = luaL_checknumber(L, -8);
-		v.y = luaL_checknumber(L, -7);
-		v.s = luaL_optnumber(L, -6, 0.0);
-		v.t = luaL_optnumber(L, -5, 0.0);
-		v.r = luaL_optinteger(L, -4, 255);
-		v.g = luaL_optinteger(L, -3, 255);
-		v.b = luaL_optinteger(L, -2, 255);
-		v.a = luaL_optinteger(L, -1, 255);
-
-		lua_pop(L, 8);
+		for (const Mesh::AttribFormat &format : vertexformat)
+		{
+			for (int i = idx; i < idx + format.components; i++)
+				lua_rawgeti(L, 3, i);
+
+			// Fetch the values from Lua and store them in data buffer.
+			writtendata = luax_writeAttributeData(L, -format.components, format.type, format.components, writtendata);
+
+			idx += format.components;
+			lua_pop(L, format.components);
+		}
 	}
 	else
 	{
-		v.x = luaL_checknumber(L, 3);
-		v.y = luaL_checknumber(L, 4);
-		v.s = luaL_optnumber(L, 5, 0.0);
-		v.t = luaL_optnumber(L, 6, 0.0);
-		v.r = luaL_optinteger(L,  7, 255);
-		v.g = luaL_optinteger(L,  8, 255);
-		v.b = luaL_optinteger(L,  9, 255);
-		v.a = luaL_optinteger(L, 10, 255);
+		for (const Mesh::AttribFormat &format : vertexformat)
+		{
+			// Fetch the values from Lua and store them in data buffer.
+			writtendata = luax_writeAttributeData(L, idx, format.type, format.components, writtendata);
+			idx += format.components;
+		}
 	}
 
-	EXCEPT_GUARD(t->setVertex(i, v);)
+	luax_catchexcept(L, [&](){ t->setVertex(index, data, t->getVertexStride()); });
 	return 0;
 }
 
 int w_Mesh_getVertex(lua_State *L)
 {
 	Mesh *t = luax_checkmesh(L, 1);
-	size_t i = (size_t) (luaL_checkinteger(L, 2) - 1);
+	size_t index = (size_t) luaL_checkinteger(L, 2) - 1;
+
+	const std::vector<Mesh::AttribFormat> &vertexformat = t->getVertexFormat();
 
-	Vertex v;
-	EXCEPT_GUARD(v = t->getVertex(i);)
+	char *data = (char *) t->getVertexScratchBuffer();
+	const char *readdata = data;
 
-	lua_pushnumber(L, v.x);
-	lua_pushnumber(L, v.y);
-	lua_pushnumber(L, v.s);
-	lua_pushnumber(L, v.t);
-	lua_pushnumber(L, v.r);
-	lua_pushnumber(L, v.g);
-	lua_pushnumber(L, v.b);
-	lua_pushnumber(L, v.a);
+	luax_catchexcept(L, [&](){ t->getVertex(index, data, t->getVertexStride()); });
 
-	return 8;
+	int n = 0;
+
+	for (const Mesh::AttribFormat &format : vertexformat)
+	{
+		readdata = luax_readAttributeData(L, format.type, format.components, readdata);
+		n += format.components;
+	}
+
+	return n;
 }
 
-int w_Mesh_setVertices(lua_State *L)
+int w_Mesh_setVertexAttribute(lua_State *L)
 {
 	Mesh *t = luax_checkmesh(L, 1);
+	size_t vertindex = (size_t) luaL_checkinteger(L, 2) - 1;
+	int attribindex = (int) luaL_checkinteger(L, 3) - 1;
 
-	size_t vertex_count = lua_objlen(L, 2);
-	std::vector<Vertex> vertices;
-	vertices.reserve(vertex_count);
+	Mesh::DataType type;
+	int components;
+	luax_catchexcept(L, [&](){ type = t->getAttributeInfo(attribindex, components); });
 
-	// Get the vertices from the table.
-	for (size_t i = 1; i <= vertex_count; i++)
-	{
-		lua_rawgeti(L, 2, i);
+	// Maximum possible size for a single vertex attribute.
+	char data[sizeof(float) * 4];
 
-		if (lua_type(L, -1) != LUA_TTABLE)
-			return luax_typerror(L, 2, "table of tables");
+	// Fetch the values from Lua and store them in the data buffer.
+	luax_writeAttributeData(L, 4, type, components, data);
 
-		for (int j = 1; j <= 8; j++)
-			lua_rawgeti(L, -j, j);
+	luax_catchexcept(L, [&](){ t->setVertexAttribute(vertindex, attribindex, data, sizeof(float) * 4); });
+	return 0;
+}
 
-		Vertex v;
+int w_Mesh_getVertexAttribute(lua_State *L)
+{
+	Mesh *t = luax_checkmesh(L, 1);
+	size_t vertindex = (size_t) luaL_checkinteger(L, 2) - 1;
+	int attribindex = (int) luaL_checkinteger(L, 3) - 1;
 
-		v.x = (float) luaL_checknumber(L, -8);
-		v.y = (float) luaL_checknumber(L, -7);
+	Mesh::DataType type;
+	int components;
+	luax_catchexcept(L, [&](){ type = t->getAttributeInfo(attribindex, components); });
 
-		v.s = (float) luaL_optnumber(L, -6, 0.0);
-		v.t = (float) luaL_optnumber(L, -5, 0.0);
+	// Maximum possible size for a single vertex attribute.
+	char data[sizeof(float) * 4];
 
-		v.r = (unsigned char) luaL_optinteger(L, -4, 255);
-		v.g = (unsigned char) luaL_optinteger(L, -3, 255);
-		v.b = (unsigned char) luaL_optinteger(L, -2, 255);
-		v.a = (unsigned char) luaL_optinteger(L, -1, 255);
+	luax_catchexcept(L, [&](){ t->getVertexAttribute(vertindex, attribindex, data, sizeof(float) * 4); });
 
-		lua_pop(L, 9);
-		vertices.push_back(v);
-	}
+	luax_readAttributeData(L, type, components, data);
+	return components;
+}
 
-	EXCEPT_GUARD(t->setVertices(vertices);)
-	return 0;
+int w_Mesh_getVertexCount(lua_State *L)
+{
+	Mesh *t = luax_checkmesh(L, 1);
+	lua_pushinteger(L, t->getVertexCount());
+	return 1;
 }
 
-int w_Mesh_getVertices(lua_State *L)
+int w_Mesh_getVertexFormat(lua_State *L)
 {
 	Mesh *t = luax_checkmesh(L, 1);
 
-	const Vertex *vertices = t->getVertices();
+	const std::vector<Mesh::AttribFormat> &vertexformat = t->getVertexFormat();
+	lua_createtable(L, (int) vertexformat.size(), 0);
 
-	size_t count = t->getVertexCount();
-	lua_createtable(L, count, 0);
+	const char *tname = nullptr;
 
-	for (size_t i = 0; i < count; i++)
+	for (size_t i = 0; i < vertexformat.size(); i++)
 	{
-		// Create vertex table.
-		lua_createtable(L, 8, 0);
+		if (!Mesh::getConstant(vertexformat[i].type, tname))
+			return luaL_error(L, "Unknown vertex attribute data type.");
 
-		lua_pushnumber(L, vertices[i].x);
+		lua_createtable(L, 3, 0);
+
+		lua_pushstring(L, vertexformat[i].name.c_str());
 		lua_rawseti(L, -2, 1);
 
-		lua_pushnumber(L, vertices[i].y);
+		lua_pushstring(L, tname);
 		lua_rawseti(L, -2, 2);
 
-		lua_pushnumber(L, vertices[i].s);
+		lua_pushinteger(L, vertexformat[i].components);
 		lua_rawseti(L, -2, 3);
 
-		lua_pushnumber(L, vertices[i].t);
-		lua_rawseti(L, -2, 4);
-
-		lua_pushnumber(L, vertices[i].r);
-		lua_rawseti(L, -2, 5);
-
-		lua_pushnumber(L, vertices[i].g);
-		lua_rawseti(L, -2, 6);
-
-		lua_pushnumber(L, vertices[i].b);
-		lua_rawseti(L, -2, 7);
-
-		lua_pushnumber(L, vertices[i].a);
-		lua_rawseti(L, -2, 8);
-
-		// Insert vertex table into vertices table.
-		lua_rawseti(L, -2, i + 1);
+		// format[i] = {name, type, components}
+		lua_rawseti(L, -2, (int) i + 1);
 	}
 
-	// Return vertices table.
 	return 1;
 }
 
-int w_Mesh_getVertexCount(lua_State *L)
+int w_Mesh_setAttributeEnabled(lua_State *L)
 {
 	Mesh *t = luax_checkmesh(L, 1);
-	lua_pushinteger(L, t->getVertexCount());
+	const char *name = luaL_checkstring(L, 2);
+	bool enable = luax_toboolean(L, 3);
+	luax_catchexcept(L, [&](){ t->setAttributeEnabled(name, enable); });
+	return 0;
+}
+
+int w_Mesh_isAttributeEnabled(lua_State *L)
+{
+	Mesh *t = luax_checkmesh(L, 1);
+	const char *name = luaL_checkstring(L, 2);
+	bool enabled = false;
+	luax_catchexcept(L, [&](){ enabled = t->isAttributeEnabled(name); });
+	lua_pushboolean(L, enabled);
 	return 1;
 }
 
+int w_Mesh_attachAttribute(lua_State *L)
+{
+	Mesh *t = luax_checkmesh(L, 1);
+	const char *name = luaL_checkstring(L, 2);
+	Mesh *mesh = luax_checkmesh(L, 3);
+	luax_catchexcept(L, [&](){ t->attachAttribute(name, mesh); });
+	return 0;
+}
+
+int w_Mesh_flush(lua_State *L)
+{
+	Mesh *t = luax_checkmesh(L, 1);
+	t->flush();
+	return 0;
+}
+
 int w_Mesh_setVertexMap(lua_State *L)
 {
 	Mesh *t = luax_checkmesh(L, 1);
 
+	if (lua_isnoneornil(L, 2))
+	{
+		// Disable the vertex map / index buffer.
+		luax_catchexcept(L, [&](){ t->setVertexMap(); });
+		return 0;
+	}
+
 	bool is_table = lua_istable(L, 2);
-	int nargs = is_table ? lua_objlen(L, 2) : lua_gettop(L) - 1;
+	int nargs = is_table ? (int) luax_objlen(L, 2) : lua_gettop(L) - 1;
 
 	std::vector<uint32> vertexmap;
 	vertexmap.reserve(nargs);
 
-	for (int i = 0; i < nargs; i++)
+	if (is_table)
 	{
-		if (is_table)
+		for (int i = 0; i < nargs; i++)
 		{
 			lua_rawgeti(L, 2, i + 1);
 			vertexmap.push_back(uint32(luaL_checkinteger(L, -1) - 1));
 			lua_pop(L, 1);
 		}
-		else
+	}
+	else
+	{
+		for (int i = 0; i < nargs; i++)
 			vertexmap.push_back(uint32(luaL_checkinteger(L, i + 2) - 1));
 	}
 
-	EXCEPT_GUARD(t->setVertexMap(vertexmap);)
+	luax_catchexcept(L, [&](){ t->setVertexMap(vertexmap); });
 	return 0;
 }
 
@@ -222,13 +390,20 @@ int w_Mesh_getVertexMap(lua_State *L)
 	Mesh *t = luax_checkmesh(L, 1);
 
 	std::vector<uint32> vertex_map;
-	EXCEPT_GUARD(t->getVertexMap(vertex_map);)
+	bool has_vertex_map = false;
+	luax_catchexcept(L, [&](){ has_vertex_map = t->getVertexMap(vertex_map); });
 
-	size_t element_count = vertex_map.size();
+	if (!has_vertex_map)
+	{
+		lua_pushnil(L);
+		return 1;
+	}
+
+	int element_count = (int) vertex_map.size();
 
 	lua_createtable(L, element_count, 0);
 
-	for (size_t i = 0; i < element_count; i++)
+	for (int i = 0; i < element_count; i++)
 	{
 		lua_pushinteger(L, lua_Integer(vertex_map[i]) + 1);
 		lua_rawseti(L, -2, i + 1);
@@ -237,20 +412,6 @@ int w_Mesh_getVertexMap(lua_State *L)
 	return 1;
 }
 
-int w_Mesh_setInstanceCount(lua_State *L)
-{
-	Mesh *t = luax_checkmesh(L, 1);
-	t->setInstanceCount(luaL_checkint(L, 2));
-	return 0;
-}
-
-int w_Mesh_getInstanceCount(lua_State *L)
-{
-	Mesh *t = luax_checkmesh(L, 1);
-	lua_pushinteger(L, t->getInstanceCount());
-	return 1;
-}
-
 int w_Mesh_setTexture(lua_State *L)
 {
 	Mesh *t = luax_checkmesh(L, 1);
@@ -274,18 +435,13 @@ int w_Mesh_getTexture(lua_State *L)
 	if (tex == nullptr)
 		return 0;
 
-	tex->retain();
-
 	// FIXME: big hack right here.
 	if (typeid(*tex) == typeid(Image))
-		luax_pushtype(L, "Image", GRAPHICS_IMAGE_T, tex);
+		luax_pushtype(L, GRAPHICS_IMAGE_ID, tex);
 	else if (typeid(*tex) == typeid(Canvas))
-		luax_pushtype(L, "Canvas", GRAPHICS_CANVAS_T, tex);
+		luax_pushtype(L, GRAPHICS_CANVAS_ID, tex);
 	else
-	{
-		tex->release();
 		return luaL_error(L, "Unable to determine texture type.");
-	}
 
 	return 1;
 }
@@ -324,9 +480,9 @@ int w_Mesh_setDrawRange(lua_State *L)
 		t->setDrawRange();
 	else
 	{
-		int rangemin = luaL_checkint(L, 2) - 1;
-		int rangemax = luaL_checkint(L, 3) - 1;
-		EXCEPT_GUARD(t->setDrawRange(rangemin, rangemax);)
+		int rangemin = (int) luaL_checknumber(L, 2) - 1;
+		int rangemax = (int) luaL_checknumber(L, 3) - 1;
+		luax_catchexcept(L, [&](){ t->setDrawRange(rangemin, rangemax); });
 	}
 
 	return 0;
@@ -348,54 +504,33 @@ int w_Mesh_getDrawRange(lua_State *L)
 	return 2;
 }
 
-int w_Mesh_setVertexColors(lua_State *L)
-{
-	Mesh *t = luax_checkmesh(L, 1);
-	t->setVertexColors(luax_toboolean(L, 2));
-	return 0;
-}
-
-int w_Mesh_hasVertexColors(lua_State *L)
-{
-	Mesh *t = luax_checkmesh(L, 1);
-	luax_pushboolean(L, t->hasVertexColors());
-	return 1;
-}
-
-static const luaL_Reg functions[] =
+static const luaL_Reg w_Mesh_functions[] =
 {
+	{ "setVertices", w_Mesh_setVertices },
 	{ "setVertex", w_Mesh_setVertex },
 	{ "getVertex", w_Mesh_getVertex },
-	{ "setVertices", w_Mesh_setVertices },
-	{ "getVertices", w_Mesh_getVertices },
+	{ "setVertexAttribute", w_Mesh_setVertexAttribute },
+	{ "getVertexAttribute", w_Mesh_getVertexAttribute },
 	{ "getVertexCount", w_Mesh_getVertexCount },
+	{ "getVertexFormat", w_Mesh_getVertexFormat },
+	{ "setAttributeEnabled", w_Mesh_setAttributeEnabled },
+	{ "isAttributeEnabled", w_Mesh_isAttributeEnabled },
+	{ "attachAttribute", w_Mesh_attachAttribute },
+	{ "flush", w_Mesh_flush },
 	{ "setVertexMap", w_Mesh_setVertexMap },
 	{ "getVertexMap", w_Mesh_getVertexMap },
-
-	// Disabled for now, since implementation is incomplete and might change
-	// if/when VertexBuffers / custom vertex attributes are added.
-	// { "setInstanceCount", w_Mesh_setInstanceCount },
-	// { "getInstanceCount", w_Mesh_getInstanceCount },
-
 	{ "setTexture", w_Mesh_setTexture },
 	{ "getTexture", w_Mesh_getTexture },
 	{ "setDrawMode", w_Mesh_setDrawMode },
 	{ "getDrawMode", w_Mesh_getDrawMode },
 	{ "setDrawRange", w_Mesh_setDrawRange },
 	{ "getDrawRange", w_Mesh_getDrawRange },
-	{ "setVertexColors", w_Mesh_setVertexColors },
-	{ "hasVertexColors", w_Mesh_hasVertexColors },
-
-	// Deprecated since 0.9.1.
-	{ "setImage", w_Mesh_setTexture },
-	{ "getImage", w_Mesh_getTexture },
-
 	{ 0, 0 }
 };
 
 extern "C" int luaopen_mesh(lua_State *L)
 {
-	return luax_register_type(L, "Mesh", functions);
+	return luax_register_type(L, GRAPHICS_MESH_ID, "Mesh", w_Mesh_functions, nullptr);
 }
 
 } // opengl
diff --git a/src/modules/graphics/opengl/wrap_Mesh.h b/src/modules/graphics/opengl/wrap_Mesh.h
index aa7c0f0..8cb4c90 100644
--- a/src/modules/graphics/opengl/wrap_Mesh.h
+++ b/src/modules/graphics/opengl/wrap_Mesh.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -22,6 +22,7 @@
 #define LOVE_GRAPHICS_OPENGL_WRAP_MESH_H
 
 // LOVE
+#include "common/config.h"
 #include "common/runtime.h"
 #include "Mesh.h"
 
@@ -32,26 +33,10 @@ namespace graphics
 namespace opengl
 {
 
-Mesh *luax_checkmesh(lua_State *L, int idx);
-
-int w_Mesh_setVertex(lua_State *L);
-int w_Mesh_getVertex(lua_State *L);
-int w_Mesh_setVertices(lua_State *L);
-int w_Mesh_getVertices(lua_State *L);
-int w_Mesh_getVertexCount(lua_State *L);
-int w_Mesh_setVertexMap(lua_State *L);
-int w_Mesh_getVertexMap(lua_State *L);
-int w_Mesh_setInstanceCount(lua_State *L);
-int w_Mesh_getInstanceCount(lua_State *L);
-int w_Mesh_setTexture(lua_State *L);
-int w_Mesh_getTexture(lua_State *L);
-int w_Mesh_setDrawMode(lua_State *L);
-int w_Mesh_getDrawMode(lua_State *L);
-int w_Mesh_setDrawRange(lua_State *L);
-int w_Mesh_getDrawRange(lua_State *L);
-int w_Mesh_setVertexColors(lua_State *L);
-int w_Mesh_hasVertexColors(lua_State *L);
+char *luax_writeAttributeData(lua_State *L, int startidx, Mesh::DataType type, int components, char *data);
+const char *luax_readAttributeData(lua_State *L, Mesh::DataType type, int components, const char *data);
 
+Mesh *luax_checkmesh(lua_State *L, int idx);
 extern "C" int luaopen_mesh(lua_State *L);
 
 } // opengl
diff --git a/src/modules/graphics/opengl/wrap_ParticleSystem.cpp b/src/modules/graphics/opengl/wrap_ParticleSystem.cpp
index 6cb3c04..9282328 100644
--- a/src/modules/graphics/opengl/wrap_ParticleSystem.cpp
+++ b/src/modules/graphics/opengl/wrap_ParticleSystem.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -24,7 +24,7 @@
 
 #include "Image.h"
 #include "Canvas.h"
-#include "wrap_Texture.h"
+#include "graphics/wrap_Texture.h"
 
 // C
 #include <cstring>
@@ -41,7 +41,7 @@ namespace opengl
 
 ParticleSystem *luax_checkparticlesystem(lua_State *L, int idx)
 {
-	return luax_checktype<ParticleSystem>(L, idx, "ParticleSystem", GRAPHICS_PARTICLE_SYSTEM_T);
+	return luax_checktype<ParticleSystem>(L, idx, GRAPHICS_PARTICLE_SYSTEM_ID);
 }
 
 int w_ParticleSystem_clone(lua_State *L)
@@ -49,9 +49,10 @@ int w_ParticleSystem_clone(lua_State *L)
 	ParticleSystem *t = luax_checkparticlesystem(L, 1);
 
 	ParticleSystem *clone = nullptr;
-	EXCEPT_GUARD(clone = t->clone();)
+	luax_catchexcept(L, [&](){ clone = t->clone(); });
 
-	luax_pushtype(L, "ParticleSystem", GRAPHICS_PARTICLE_SYSTEM_T, clone);
+	luax_pushtype(L, GRAPHICS_PARTICLE_SYSTEM_ID, clone);
+	clone->release();
 	return 1;
 }
 
@@ -67,18 +68,14 @@ int w_ParticleSystem_getTexture(lua_State *L)
 {
 	ParticleSystem *t = luax_checkparticlesystem(L, 1);
 	Texture *tex = t->getTexture();
-	tex->retain();
 
 	// FIXME: big hack right here.
 	if (typeid(*tex) == typeid(Image))
-		luax_pushtype(L, "Image", GRAPHICS_IMAGE_T, tex);
+		luax_pushtype(L, GRAPHICS_IMAGE_ID, tex);
 	else if (typeid(*tex) == typeid(Canvas))
-		luax_pushtype(L, "Canvas", GRAPHICS_CANVAS_T, tex);
+		luax_pushtype(L, GRAPHICS_CANVAS_ID, tex);
 	else
-	{
-		tex->release();
 		return luaL_error(L, "Unable to determine texture type.");
-	}
 
 	return 1;
 }
@@ -90,7 +87,7 @@ int w_ParticleSystem_setBufferSize(lua_State *L)
 	if (arg1 < 1.0 || arg1 > ParticleSystem::MAX_PARTICLES)
 		return luaL_error(L, "Invalid buffer size");
 
-	EXCEPT_GUARD(t->setBufferSize((uint32) arg1);)
+	luax_catchexcept(L, [&](){ t->setBufferSize((uint32) arg1); });
 	return 0;
 }
 
@@ -128,7 +125,7 @@ int w_ParticleSystem_setEmissionRate(lua_State *L)
 {
 	ParticleSystem *t = luax_checkparticlesystem(L, 1);
 	float arg1 = (float) luaL_checknumber(L, 2);
-	EXCEPT_GUARD(t->setEmissionRate(arg1);)
+	luax_catchexcept(L, [&](){ t->setEmissionRate(arg1); });
 	return 0;
 }
 
@@ -167,7 +164,7 @@ int w_ParticleSystem_getParticleLifetime(lua_State *L)
 {
 	ParticleSystem *t = luax_checkparticlesystem(L, 1);
 	float min, max;
-	t->getParticleLifetime(&min, &max);
+	t->getParticleLifetime(min, max);
 	lua_pushnumber(L, min);
 	lua_pushnumber(L, max);
 	return 2;
@@ -281,7 +278,7 @@ int w_ParticleSystem_getSpeed(lua_State *L)
 {
 	ParticleSystem *t = luax_checkparticlesystem(L, 1);
 	float min, max;
-	t->getSpeed(&min, &max);
+	t->getSpeed(min, max);
 	lua_pushnumber(L, min);
 	lua_pushnumber(L, max);
 	return 2;
@@ -302,7 +299,7 @@ int w_ParticleSystem_getLinearAcceleration(lua_State *L)
 {
 	ParticleSystem *t = luax_checkparticlesystem(L, 1);
 	love::Vector min, max;
-	t->getLinearAcceleration(&min, &max);
+	t->getLinearAcceleration(min, max);
 	lua_pushnumber(L, min.x);
 	lua_pushnumber(L, min.y);
 	lua_pushnumber(L, max.x);
@@ -323,7 +320,7 @@ int w_ParticleSystem_getRadialAcceleration(lua_State *L)
 {
 	ParticleSystem *t = luax_checkparticlesystem(L, 1);
 	float min, max;
-	t->getRadialAcceleration(&min, &max);
+	t->getRadialAcceleration(min, max);
 	lua_pushnumber(L, min);
 	lua_pushnumber(L, max);
 	return 2;
@@ -342,7 +339,26 @@ int w_ParticleSystem_getTangentialAcceleration(lua_State *L)
 {
 	ParticleSystem *t = luax_checkparticlesystem(L, 1);
 	float min, max;
-	t->getTangentialAcceleration(&min, &max);
+	t->getTangentialAcceleration(min, max);
+	lua_pushnumber(L, min);
+	lua_pushnumber(L, max);
+	return 2;
+}
+
+int w_ParticleSystem_setLinearDamping(lua_State *L)
+{
+	ParticleSystem *t = luax_checkparticlesystem(L, 1);
+	float arg1 = (float)luaL_checknumber(L, 2);
+	float arg2 = (float)luaL_optnumber(L, 3, arg1);
+	t->setLinearDamping(arg1, arg2);
+	return 0;
+}
+
+int w_ParticleSystem_getLinearDamping(lua_State *L)
+{
+	ParticleSystem *t = luax_checkparticlesystem(L, 1);
+	float min, max;
+	t->getLinearDamping(min, max);
 	lua_pushnumber(L, min);
 	lua_pushnumber(L, max);
 	return 2;
@@ -365,7 +381,7 @@ int w_ParticleSystem_setSizes(lua_State *L)
 	{
 		std::vector<float> sizes(nSizes);
 		for (size_t i = 0; i < nSizes; ++i)
-			sizes[i] = luax_checkfloat(L, 1 + i + 1);
+			sizes[i] = luax_checkfloat(L, (int) (1 + i + 1));
 
 		t->setSizes(sizes);
 	}
@@ -380,7 +396,7 @@ int w_ParticleSystem_getSizes(lua_State *L)
 	for (size_t i = 0; i < sizes.size(); i++)
 		lua_pushnumber(L, sizes[i]);
 
-	return sizes.size();
+	return (int) sizes.size();
 }
 
 int w_ParticleSystem_setSizeVariation(lua_State *L)
@@ -414,7 +430,7 @@ int w_ParticleSystem_getRotation(lua_State *L)
 {
 	ParticleSystem *t = luax_checkparticlesystem(L, 1);
 	float min, max;
-	t->getRotation(&min, &max);
+	t->getRotation(min, max);
 	lua_pushnumber(L, min);
 	lua_pushnumber(L, max);
 	return 2;
@@ -433,7 +449,7 @@ int w_ParticleSystem_getSpin(lua_State *L)
 {
 	ParticleSystem *t = luax_checkparticlesystem(L, 1);
 	float start, end;
-	t->getSpin(&start, &end);
+	t->getSpin(start, end);
 	lua_pushnumber(L, start);
 	lua_pushnumber(L, end);
 	return 2;
@@ -478,33 +494,31 @@ int w_ParticleSystem_setColors(lua_State *L)
 
 	if (lua_istable(L, 2)) // setColors({r,g,b,a}, {r,g,b,a}, ...)
 	{
-		size_t nColors = lua_gettop(L) - 1;
+		int nColors = (int) lua_gettop(L) - 1;
 
 		if (nColors > 8)
 			return luaL_error(L, "At most eight (8) colors may be used.");
 
-		std::vector<Color> colors(nColors);
+		std::vector<Colorf> colors(nColors);
 
-		for (size_t i = 0; i < nColors; i++)
+		for (int i = 0; i < nColors; i++)
 		{
 			luaL_checktype(L, i + 2, LUA_TTABLE);
 
-			if (lua_objlen(L, i + 2) < 3)
+			if (luax_objlen(L, i + 2) < 3)
 				return luaL_argerror(L, i + 2, "expected 4 color components");
 
 			for (int j = 0; j < 4; j++)
 				// push args[i+2][j+1] onto the stack
 				lua_rawgeti(L, i + 2, j + 1);
 
-			unsigned char r = (unsigned char) luaL_checkinteger(L, -4);
-			unsigned char g = (unsigned char) luaL_checkinteger(L, -3);
-			unsigned char b = (unsigned char) luaL_checkinteger(L, -2);
-			unsigned char a = (unsigned char) luaL_optinteger(L, -1, 255);
+			colors[i].r = (float) luaL_checknumber(L, -4);
+			colors[i].g = (float) luaL_checknumber(L, -3);
+			colors[i].b = (float) luaL_checknumber(L, -2);
+			colors[i].a = (float) luaL_optnumber(L, -1, 255);
 
 			// pop the color components from the stack
 			lua_pop(L, 4);
-
-			colors[i] = Color(r, g, b, a);
 		}
 
 		t->setColor(colors);
@@ -512,7 +526,7 @@ int w_ParticleSystem_setColors(lua_State *L)
 	else // setColors(r,g,b,a, r,g,b,a, ...)
 	{
 		int cargs = lua_gettop(L) - 1;
-		size_t nColors = (cargs + 3) / 4; // nColors = ceil(color_args / 4)
+		int nColors = (cargs + 3) / 4; // nColors = ceil(color_args / 4)
 
 		if (cargs != 3 && (cargs % 4 != 0 || cargs == 0))
 			return luaL_error(L, "Expected red, green, blue, and alpha. Only got %d of 4 components.", cargs % 4);
@@ -520,27 +534,17 @@ int w_ParticleSystem_setColors(lua_State *L)
 		if (nColors > 8)
 			return luaL_error(L, "At most eight (8) colors may be used.");
 
-		if (nColors == 1)
-		{
-			unsigned char r = (unsigned char) luaL_checkinteger(L, 2);
-			unsigned char g = (unsigned char) luaL_checkinteger(L, 3);
-			unsigned char b = (unsigned char) luaL_checkinteger(L, 4);
-			unsigned char a = (unsigned char) luaL_optinteger(L, 5, 255);
-			t->setColor(Color(r,g,b,a));
-		}
-		else
+		std::vector<Colorf> colors(nColors);
+
+		for (int i = 0; i < nColors; ++i)
 		{
-			std::vector<Color> colors(nColors);
-			for (size_t i = 0; i < nColors; ++i)
-			{
-				unsigned char r = (unsigned char) luaL_checkinteger(L, 1 + i*4 + 1);
-				unsigned char g = (unsigned char) luaL_checkinteger(L, 1 + i*4 + 2);
-				unsigned char b = (unsigned char) luaL_checkinteger(L, 1 + i*4 + 3);
-				unsigned char a = (unsigned char) luaL_checkinteger(L, 1 + i*4 + 4);
-				colors[i] = Color(r,g,b,a);
-			}
-			t->setColor(colors);
+			colors[i].r = (float) luaL_checknumber(L, 1 + i*4 + 1);
+			colors[i].g = (float) luaL_checknumber(L, 1 + i*4 + 2);
+			colors[i].b = (float) luaL_checknumber(L, 1 + i*4 + 3);
+			colors[i].a = (float) luaL_checknumber(L, 1 + i*4 + 4);
 		}
+
+		t->setColor(colors);
 	}
 
 	return 0;
@@ -550,23 +554,69 @@ int w_ParticleSystem_getColors(lua_State *L)
 {
 	ParticleSystem *t = luax_checkparticlesystem(L, 1);
 
-	const std::vector<Color> &colors =t->getColor();
+	const std::vector<Colorf> &colors =t->getColor();
 
 	for (size_t i = 0; i < colors.size(); i++)
 	{
 		lua_createtable(L, 4, 0);
 
-		lua_pushinteger(L, colors[i].r);
+		lua_pushnumber(L, colors[i].r);
 		lua_rawseti(L, -2, 1);
-		lua_pushinteger(L, colors[i].g);
+		lua_pushnumber(L, colors[i].g);
 		lua_rawseti(L, -2, 2);
-		lua_pushinteger(L, colors[i].b);
+		lua_pushnumber(L, colors[i].b);
 		lua_rawseti(L, -2, 3);
-		lua_pushinteger(L, colors[i].a);
+		lua_pushnumber(L, colors[i].a);
 		lua_rawseti(L, -2, 4);
 	}
 
-	return colors.size();
+	return (int) colors.size();
+}
+
+int w_ParticleSystem_setQuads(lua_State *L)
+{
+	ParticleSystem *t = luax_checkparticlesystem(L, 1);
+	std::vector<Quad *> quads;
+
+	if (lua_istable(L, 2))
+	{
+		for (int i = 1; i <= (int) luax_objlen(L, 2); i++)
+		{
+			lua_rawgeti(L, 2, i);
+
+			Quad *q = luax_checktype<Quad>(L, -1, GRAPHICS_QUAD_ID);
+			quads.push_back(q);
+
+			lua_pop(L, 1);
+		}
+	}
+	else
+	{
+		for (int i = 2; i <= lua_gettop(L); i++)
+		{
+			Quad *q = luax_checktype<Quad>(L, i, GRAPHICS_QUAD_ID);
+			quads.push_back(q);
+		}
+	}
+
+	t->setQuads(quads);
+	return 0;
+}
+
+int w_ParticleSystem_getQuads(lua_State *L)
+{
+	ParticleSystem *t = luax_checkparticlesystem(L, 1);
+	const std::vector<Quad *> quads = t->getQuads();
+
+	lua_createtable(L, (int) quads.size(), 0);
+
+	for (int i = 0; i < (int) quads.size(); i++)
+	{
+		luax_pushtype(L, GRAPHICS_QUAD_ID, quads[i]);
+		lua_rawseti(L, -2, i + 1);
+	}
+
+	return 1;
 }
 
 int w_ParticleSystem_setRelativeRotation(lua_State *L)
@@ -621,7 +671,7 @@ int w_ParticleSystem_reset(lua_State *L)
 int w_ParticleSystem_emit(lua_State *L)
 {
 	ParticleSystem *t = luax_checkparticlesystem(L, 1);
-	int num = luaL_checkint(L, 2);
+	int num = (int) luaL_checknumber(L, 2);
 	t->emit(num);
 	return 0;
 }
@@ -655,7 +705,7 @@ int w_ParticleSystem_update(lua_State *L)
 	return 0;
 }
 
-static const luaL_Reg functions[] =
+static const luaL_Reg w_ParticleSystem_functions[] =
 {
 	{ "clone", w_ParticleSystem_clone },
 	{ "setTexture", w_ParticleSystem_setTexture },
@@ -687,6 +737,8 @@ static const luaL_Reg functions[] =
 	{ "getRadialAcceleration", w_ParticleSystem_getRadialAcceleration },
 	{ "setTangentialAcceleration", w_ParticleSystem_setTangentialAcceleration },
 	{ "getTangentialAcceleration", w_ParticleSystem_getTangentialAcceleration },
+	{ "setLinearDamping", w_ParticleSystem_setLinearDamping },
+	{ "getLinearDamping", w_ParticleSystem_getLinearDamping },
 	{ "setSizes", w_ParticleSystem_setSizes },
 	{ "getSizes", w_ParticleSystem_getSizes },
 	{ "setSizeVariation", w_ParticleSystem_setSizeVariation },
@@ -699,6 +751,8 @@ static const luaL_Reg functions[] =
 	{ "getSpinVariation", w_ParticleSystem_getSpinVariation },
 	{ "setColors", w_ParticleSystem_setColors },
 	{ "getColors", w_ParticleSystem_getColors },
+	{ "setQuads", w_ParticleSystem_setQuads },
+	{ "getQuads", w_ParticleSystem_getQuads },
 	{ "setOffset", w_ParticleSystem_setOffset },
 	{ "getOffset", w_ParticleSystem_getOffset },
 	{ "setRelativeRotation", w_ParticleSystem_setRelativeRotation },
@@ -713,17 +767,12 @@ static const luaL_Reg functions[] =
 	{ "isPaused", w_ParticleSystem_isPaused },
 	{ "isStopped", w_ParticleSystem_isStopped },
 	{ "update", w_ParticleSystem_update },
-
-	// Deprecated since 0.9.1.
-	{ "setImage", w_ParticleSystem_setTexture },
-	{ "getImage", w_ParticleSystem_getTexture },
-
 	{ 0, 0 }
 };
 
 extern "C" int luaopen_particlesystem(lua_State *L)
 {
-	return luax_register_type(L, "ParticleSystem", functions);
+	return luax_register_type(L, GRAPHICS_PARTICLE_SYSTEM_ID, "ParticleSystem", w_ParticleSystem_functions, nullptr);
 }
 
 } // opengl
diff --git a/src/modules/graphics/opengl/wrap_ParticleSystem.h b/src/modules/graphics/opengl/wrap_ParticleSystem.h
index b3c96a5..2c3859f 100644
--- a/src/modules/graphics/opengl/wrap_ParticleSystem.h
+++ b/src/modules/graphics/opengl/wrap_ParticleSystem.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -33,62 +33,6 @@ namespace opengl
 {
 
 ParticleSystem *luax_checkparticlesystem(lua_State *L, int idx);
-int w_ParticleSystem_clone(lua_State *L);
-int w_ParticleSystem_setTexture(lua_State *L);
-int w_ParticleSystem_getTexture(lua_State *L);
-int w_ParticleSystem_setBufferSize(lua_State *L);
-int w_ParticleSystem_getBufferSize(lua_State *L);
-int w_ParticleSystem_setInsertMode(lua_State *L);
-int w_ParticleSystem_getInsertMode(lua_State *L);
-int w_ParticleSystem_setEmissionRate(lua_State *L);
-int w_ParticleSystem_getEmissionRate(lua_State *L);
-int w_ParticleSystem_setEmitterLifetime(lua_State *L);
-int w_ParticleSystem_getEmitterLifetime(lua_State *L);
-int w_ParticleSystem_setParticleLifetime(lua_State *L);
-int w_ParticleSystem_getParticleLifetime(lua_State *L);
-int w_ParticleSystem_setPosition(lua_State *L);
-int w_ParticleSystem_getPosition(lua_State *L);
-int w_ParticleSystem_moveTo(lua_State *L);
-int w_ParticleSystem_setAreaSpread(lua_State *L);
-int w_ParticleSystem_getAreaSpread(lua_State *L);
-int w_ParticleSystem_setDirection(lua_State *L);
-int w_ParticleSystem_getDirection(lua_State *L);
-int w_ParticleSystem_setSpread(lua_State *L);
-int w_ParticleSystem_getSpread(lua_State *L);
-int w_ParticleSystem_setSpeed(lua_State *L);
-int w_ParticleSystem_getSpeed(lua_State *L);
-int w_ParticleSystem_setLinearAcceleration(lua_State *L);
-int w_ParticleSystem_getLinearAcceleration(lua_State *L);
-int w_ParticleSystem_setRadialAcceleration(lua_State *L);
-int w_ParticleSystem_getRadialAcceleration(lua_State *L);
-int w_ParticleSystem_setTangentialAcceleration(lua_State *L);
-int w_ParticleSystem_getTangentialAcceleration(lua_State *L);
-int w_ParticleSystem_setSizes(lua_State *L);
-int w_ParticleSystem_getSizes(lua_State *L);
-int w_ParticleSystem_setSizeVariation(lua_State *L);
-int w_ParticleSystem_getSizeVariation(lua_State *L);
-int w_ParticleSystem_setRotation(lua_State *L);
-int w_ParticleSystem_getRotation(lua_State *L);
-int w_ParticleSystem_setSpin(lua_State *L);
-int w_ParticleSystem_getSpin(lua_State *L);
-int w_ParticleSystem_setSpinVariation(lua_State *L);
-int w_ParticleSystem_getSpinVariation(lua_State *L);
-int w_ParticleSystem_setColors(lua_State *L);
-int w_ParticleSystem_getColors(lua_State *L);
-int w_ParticleSystem_setOffset(lua_State *L);
-int w_ParticleSystem_getOffset(lua_State *L);
-int w_ParticleSystem_setRelativeRotation(lua_State *L);
-int w_ParticleSystem_hasRelativeRotation(lua_State *L);
-int w_ParticleSystem_getCount(lua_State *L);
-int w_ParticleSystem_start(lua_State *L);
-int w_ParticleSystem_stop(lua_State *L);
-int w_ParticleSystem_pause(lua_State *L);
-int w_ParticleSystem_reset(lua_State *L);
-int w_ParticleSystem_emit(lua_State *L);
-int w_ParticleSystem_isActive(lua_State *L);
-int w_ParticleSystem_isPaused(lua_State *L);
-int w_ParticleSystem_isStopped(lua_State *L);
-int w_ParticleSystem_update(lua_State *L);
 extern "C" int luaopen_particlesystem(lua_State *L);
 
 } // opengl
diff --git a/src/modules/graphics/opengl/wrap_Quad.cpp b/src/modules/graphics/opengl/wrap_Quad.cpp
deleted file mode 100644
index 1713ff3..0000000
--- a/src/modules/graphics/opengl/wrap_Quad.cpp
+++ /dev/null
@@ -1,83 +0,0 @@
-/**
- * Copyright (c) 2006-2014 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty.  In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- *    claim that you wrote the original software. If you use this software
- *    in a product, an acknowledgment in the product documentation would be
- *    appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- *    misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
-
-// LOVE
-#include "wrap_Quad.h"
-
-namespace love
-{
-namespace graphics
-{
-namespace opengl
-{
-
-Quad *luax_checkquad(lua_State *L, int idx)
-{
-	return luax_checktype<Quad>(L, idx, "Quad", GRAPHICS_QUAD_T);
-}
-
-int w_Quad_setViewport(lua_State *L)
-{
-	Quad *quad = luax_checkquad(L, 1);
-
-	Quad::Viewport v;
-	v.x = (float) luaL_checknumber(L, 2);
-	v.y = (float) luaL_checknumber(L, 3);
-	v.w = (float) luaL_checknumber(L, 4);
-	v.h = (float) luaL_checknumber(L, 5);
-
-	if (lua_isnoneornil(L, 6))
-		quad->setViewport(v);
-	else
-	{
-		float sw = (float) luaL_checknumber(L, 6);
-		float sh = (float) luaL_checknumber(L, 7);
-		quad->refresh(v, sw, sh);
-	}
-
-	return 0;
-}
-
-int w_Quad_getViewport(lua_State *L)
-{
-	Quad *quad = luax_checkquad(L, 1);
-	Quad::Viewport v = quad->getViewport();
-	lua_pushnumber(L, v.x);
-	lua_pushnumber(L, v.y);
-	lua_pushnumber(L, v.w);
-	lua_pushnumber(L, v.h);
-	return 4;
-}
-
-static const luaL_Reg functions[] =
-{
-	{ "setViewport", w_Quad_setViewport },
-	{ "getViewport", w_Quad_getViewport },
-	{ 0, 0 }
-};
-
-extern "C" int luaopen_quad(lua_State *L)
-{
-	return luax_register_type(L, "Quad", functions);
-}
-
-} // opengl
-} // graphics
-} // love
diff --git a/src/modules/graphics/opengl/wrap_Quad.h b/src/modules/graphics/opengl/wrap_Quad.h
deleted file mode 100644
index 3c27cf7..0000000
--- a/src/modules/graphics/opengl/wrap_Quad.h
+++ /dev/null
@@ -1,44 +0,0 @@
-/**
- * Copyright (c) 2006-2014 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty.  In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- *    claim that you wrote the original software. If you use this software
- *    in a product, an acknowledgment in the product documentation would be
- *    appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- *    misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
-
-#ifndef LOVE_GRAPHICS_OPENGL_WRAP_QUAD_H
-#define LOVE_GRAPHICS_OPENGL_WRAP_QUAD_H
-
-// LOVE
-#include "common/runtime.h"
-#include "graphics/Quad.h"
-
-namespace love
-{
-namespace graphics
-{
-namespace opengl
-{
-
-Quad *luax_checkquad(lua_State *L, int idx);
-int w_Quad_setViewport(lua_State *L);
-int w_Quad_getViewport(lua_State *L);
-extern "C" int luaopen_quad(lua_State *L);
-
-} // opengl
-} // graphics
-} // love
-
-#endif // LOVE_GRAPHICS_OPENGL_WRAP_QUAD_H
diff --git a/src/modules/graphics/opengl/wrap_Shader.cpp b/src/modules/graphics/opengl/wrap_Shader.cpp
index dde23fd..e13cc79 100644
--- a/src/modules/graphics/opengl/wrap_Shader.cpp
+++ b/src/modules/graphics/opengl/wrap_Shader.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -19,9 +19,12 @@
  **/
 
 #include "wrap_Shader.h"
-#include "wrap_Texture.h"
+#include "graphics/wrap_Texture.h"
+#include "math/MathModule.h"
+
 #include <string>
-#include <iostream>
+#include <algorithm>
+#include <cmath>
 
 namespace love
 {
@@ -32,340 +35,275 @@ namespace opengl
 
 Shader *luax_checkshader(lua_State *L, int idx)
 {
-	return luax_checktype<Shader>(L, idx, "Shader", GRAPHICS_SHADER_T);
+	return luax_checktype<Shader>(L, idx, GRAPHICS_SHADER_ID);
 }
 
 int w_Shader_getWarnings(lua_State *L)
 {
 	Shader *shader = luax_checkshader(L, 1);
-	lua_pushstring(L, shader->getWarnings().c_str());
+	std::string warnings = shader->getWarnings();
+	lua_pushstring(L, warnings.c_str());
 	return 1;
 }
 
-template <typename T>
-static T *_getScalars(lua_State *L, int count, size_t &dimension)
+static int _getCount(lua_State *L, int startidx, const Shader::UniformInfo *info)
 {
-	dimension = 1;
-	T *values = new T[count];
-
-	for (int i = 0; i < count; ++i)
-	{
-		if (lua_isnumber(L, 3 + i))
-			values[i] = static_cast<T>(lua_tonumber(L, 3 + i));
-		else if (lua_isboolean(L, 3 + i))
-			values[i] = static_cast<T>(lua_toboolean(L, 3 + i));
-		else
-		{
-			delete[] values;
-			luax_typerror(L, 3 + i, "number or boolean");
-			return 0;
-		}
-	}
-
-	return values;
+	return std::min(std::max(lua_gettop(L) - startidx, 1), info->count);
 }
 
 template <typename T>
-static T *_getVectors(lua_State *L, int count, size_t &dimension)
+static T *_getNumbers(lua_State *L, int startidx, Shader *shader, int components, int count)
 {
-	dimension = lua_objlen(L, 3);
-	T *values = new T[count * dimension];
+	T *values = shader->getScratchBuffer<T>(components * count);
 
-	for (int i = 0; i < count; ++i)
+	if (components == 1)
 	{
-		if (!lua_istable(L, 3 + i))
-		{
-			delete[] values;
-			luax_typerror(L, 3 + i, "table");
-			return 0;
-		}
-		if (lua_objlen(L, 3 + i) != dimension)
+		for (int i = 0; i < count; ++i)
+			values[i] = (T) luaL_checknumber(L, startidx + i);
+	}
+	else
+	{
+		for (int i = 0; i < count; i++)
 		{
-			delete[] values;
-			luaL_error(L, "Error in argument %d: Expected table size %d, got %d.",
-						   3+i, dimension, lua_objlen(L, 3+i));
-			return 0;
-		}
+			luaL_checktype(L, startidx + i, LUA_TTABLE);
 
-		for (size_t k = 1; k <= dimension; ++k)
-		{
-			lua_rawgeti(L, 3 + i, k);
-			if (lua_isnumber(L, -1))
-				values[i * dimension + k - 1] = static_cast<T>(lua_tonumber(L, -1));
-			else if (lua_isboolean(L, -1))
-				values[i * dimension + k - 1] = static_cast<T>(lua_toboolean(L, -1));
-			else
+			for (int k = 1; k <= components; k++)
 			{
-				delete[] values;
-				luax_typerror(L, -1, "number or boolean");
-				return 0;
+				lua_rawgeti(L, startidx + i, k);
+				values[i * components + k - 1] = (T) luaL_checknumber(L, -1);
 			}
+
+			lua_pop(L, components);
 		}
-		lua_pop(L, int(dimension));
 	}
 
 	return values;
 }
 
-int w_Shader_sendInt(lua_State *L)
+int w_Shader_sendFloats(lua_State *L, int startidx, Shader *shader, const Shader::UniformInfo *info, bool colors)
 {
-	Shader *shader = luax_checkshader(L, 1);
-	const char *name = luaL_checkstring(L, 2);
-	int count = lua_gettop(L) - 2;
-
-	if (count < 1)
-		return luaL_error(L, "No variable to send.");
+	int count = _getCount(L, startidx, info);
+	int components = info->components;
 
-	int *values = 0;
-	size_t dimension = 1;
+	float *values = _getNumbers<float>(L, startidx, shader, components, count);
 
-	if (lua_isnumber(L, 3) || lua_isboolean(L, 3))
-		values = _getScalars<int>(L, count, dimension);
-	else if (lua_istable(L, 3))
-		values = _getVectors<int>(L, count, dimension);
-	else
-		return luax_typerror(L, 3, "number, boolean, or table");
-
-	if (!values)
-		return luaL_error(L, "Error in arguments.");
-
-	bool should_error = false;
-	try
+	if (colors)
 	{
-		shader->sendInt(name, dimension, values, count);
-	}
-	catch (love::Exception &e)
-	{
-		should_error = true;
-		lua_pushstring(L, e.what());
-	}
+		bool gammacorrect = love::graphics::isGammaCorrect();
+		const auto &m = love::math::Math::instance;
 
-	delete[] values;
-
-	if (should_error)
-		return luaL_error(L, "%s", lua_tostring(L, -1));
+		for (int i = 0; i < count; i++)
+		{
+			for (int j = 0; j < components; j++)
+			{
+				// the fourth component (alpha) is always already linear, if it exists.
+				if (gammacorrect && j < 3)
+					values[i * components + j] = m.gammaToLinear(values[i * components + j] / 255.0f);
+				else
+					values[i * components + j] /= 255.0f;
+			}
+		}
+	}
 
+	luax_catchexcept(L, [&]() { shader->sendFloats(info, values, count); });
 	return 0;
 }
 
-int w_Shader_sendFloat(lua_State *L)
+int w_Shader_sendInts(lua_State *L, int startidx, Shader *shader, const Shader::UniformInfo *info)
 {
-	Shader *shader = luax_checkshader(L, 1);
-	const char *name = luaL_checkstring(L, 2);
-	int count = lua_gettop(L) - 2;
-
-	if (count < 1)
-		return luaL_error(L, "No variable to send.");
-
-	float *values = 0;
-	size_t dimension = 1;
+	int count = _getCount(L, startidx, info);
+	int *values = _getNumbers<int>(L, startidx, shader, info->components, count);
+	luax_catchexcept(L, [&]() { shader->sendInts(info, values, count); });
+	return 0;
+}
 
-	if (lua_isnumber(L, 3) || lua_isboolean(L, 3))
-		values = _getScalars<float>(L, count, dimension);
-	else if (lua_istable(L, 3))
-		values = _getVectors<float>(L, count, dimension);
-	else
-		return luax_typerror(L, 3, "number, boolean, or table");
+int w_Shader_sendBooleans(lua_State *L, int startidx, Shader *shader, const Shader::UniformInfo *info)
+{
+	int count = _getCount(L, startidx, info);
+	int components = info->components;
 
-	if (!values)
-		return luaL_error(L, "Error in arguments.");
+	// We have to send booleans as ints or floats.
+	float *values = shader->getScratchBuffer<float>(components * count);
 
-	bool should_error = false;
-	try
+	if (components == 1)
 	{
-		shader->sendFloat(name, dimension, values, count);
+		for (int i = 0; i < count; i++)
+		{
+			luaL_checktype(L, startidx + i, LUA_TBOOLEAN);
+			values[i] = (float) lua_toboolean(L, startidx + i);
+		}
 	}
-	catch (love::Exception &e)
+	else
 	{
-		should_error = true;
-		lua_pushstring(L, e.what());
-	}
+		for (int i = 0; i < count; i++)
+		{
+			luaL_checktype(L, startidx + i, LUA_TTABLE);
 
-	delete[] values;
+			for (int k = 1; k <= components; k++)
+			{
+				lua_rawgeti(L, startidx + i, k);
+				luaL_checktype(L, -1, LUA_TBOOLEAN);
+				values[i * components + k - 1] = (float) lua_toboolean(L, -1);
+			}
 
-	if (should_error)
-		return luaL_error(L, "%s", lua_tostring(L, -1));
+			lua_pop(L, components);
+		}
+	}
 
+	luax_catchexcept(L, [&]() { shader->sendFloats(info, values, count); });
 	return 0;
 }
 
-int w_Shader_sendMatrix(lua_State *L)
+int w_Shader_sendMatrices(lua_State *L, int startidx, Shader *shader, const Shader::UniformInfo *info)
 {
-	int count = lua_gettop(L) - 2;
-	Shader *shader = luax_checkshader(L, 1);
-	const char *name = luaL_checkstring(L, 2);
+	int count = _getCount(L, startidx, info);
+	int dimension = info->components;
+	int elements = dimension * dimension;
 
-	if (!lua_istable(L, 3))
-		return luax_typerror(L, 3, "matrix table");
+	float *values = shader->getScratchBuffer<float>(elements * count);
 
-	lua_getfield(L, 3, "dimension");
-	int dimension = lua_tointeger(L, -1);
-	lua_pop(L, 1);
+	for (int i = 0; i < count; i++)
+	{
+		luaL_checktype(L, startidx + i, LUA_TTABLE);
 
-	if (dimension < 2 || dimension > 4)
-		return luaL_error(L, "Invalid matrix size: %dx%d (only 2x2, 3x3 and 4x4 matrices are supported).",
-						  dimension, dimension);
+		lua_rawgeti(L, startidx + i, 1);
+		bool table_of_tables = lua_istable(L, -1);
+		lua_pop(L, 1);
 
-	float *values = new float[dimension * dimension * count];
-	for (int i = 0; i < count; ++i)
-	{
-		lua_getfield(L, 3+i, "dimension");
-		if (lua_tointeger(L, -1) != dimension)
+		if (table_of_tables)
 		{
-			// You unlock this door with the key of imagination. Beyond it is
-			// another dimension: a dimension of sound, a dimension of sight,
-			// a dimension of mind. You're moving into a land of both shadow
-			// and substance, of things and ideas. You've just crossed over
-			// into... the Twilight Zone.
-			int other_dimension = lua_tointeger(L, -1);
-			delete[] values;
-			return luaL_error(L, "Invalid matrix size at argument %d: Expected size %dx%d, got %dx%d.",
-							  3+i, dimension, dimension, other_dimension, other_dimension);
-		}
+			int n = 0;
 
-		for (int k = 1; k <= dimension*dimension; ++k)
-		{
-			lua_rawgeti(L, 3+i, k);
-			values[i * dimension * dimension + k - 1] = (float)lua_tonumber(L, -1);
-		}
+			for (int j = 1; j <= dimension; j++)
+			{
+				lua_rawgeti(L, startidx + i, j);
 
-		lua_pop(L, 1 + dimension);
-	}
+				for (int k = 1; k <= dimension; k++)
+				{
+					lua_rawgeti(L, -k, k);
+					values[i * elements + n] = (float) luaL_checknumber(L, -1);
+					n++;
+				}
 
-	bool should_error = false;
+				lua_pop(L, dimension + 1);
+			}
+		}
+		else
+		{
+			for (int k = 1; k <= elements; k++)
+			{
+				lua_rawgeti(L, startidx + i, k);
+				values[i * elements + (k - 1)] = (float) luaL_checknumber(L, -1);
+			}
 
-	try
-	{
-		shader->sendMatrix(name, dimension, values, count);
-	}
-	catch(love::Exception &e)
-	{
-		should_error = true;
-		lua_pushstring(L, e.what());
+			lua_pop(L, elements);
+		}
 	}
 
-	delete[] values;
-
-	if (should_error)
-		return luaL_error(L, "%s", lua_tostring(L, -1));
-
+	shader->sendMatrices(info, values, count);
 	return 0;
 }
 
-int w_Shader_sendTexture(lua_State *L)
+int w_Shader_sendTexture(lua_State *L, int startidx, Shader *shader, const Shader::UniformInfo *info)
 {
-	Shader *shader = luax_checkshader(L, 1);
-	const char *name = luaL_checkstring(L, 2);
-	Texture *texture = luax_checktexture(L, 3);
-
-	EXCEPT_GUARD(shader->sendTexture(name, texture);)
+	// We don't support arrays of textures (yet).
+	Texture *texture = luax_checktexture(L, startidx);
+	luax_catchexcept(L, [&]() { shader->sendTexture(info, texture); });
 	return 0;
 }
 
-// Convert matrices on the stack for use with sendMatrix.
-static void w_convertMatrices(lua_State *L, int idx)
+int w_Shader_send(lua_State *L)
 {
-	int matrixcount = lua_gettop(L) - (idx - 1);
-
-	for (int matrix = idx; matrix < idx + matrixcount; matrix++)
-	{
-		luaL_checktype(L, matrix, LUA_TTABLE);
-		int dimension = lua_objlen(L, matrix);
+	Shader *shader = luax_checkshader(L, 1);
+	const char *name = luaL_checkstring(L, 2);
 
-		int newi = 1;
-		lua_createtable(L, dimension * dimension, 0);
+	const Shader::UniformInfo *info = shader->getUniformInfo(name);
+	if (info == nullptr)
+		return luaL_error(L, "Shader uniform '%s' does not exist.\nA common error is to define but not use the variable.", name);
 
-		// Collapse {{a,b,c}, {d,e,f}, ...} to {a,b,c, d,e,f, ...}
-		for (size_t i = 1; i <= lua_objlen(L, matrix); i++)
-		{
-			// Push args[matrix][i] onto the stack.
-			lua_rawgeti(L, matrix, i);
-			luaL_checktype(L, -1, LUA_TTABLE);
+	int startidx = 3;
 
-			for (size_t j = 1; j <= lua_objlen(L, -1); j++)
-			{
-				// Push args[matrix[i][j] onto the stack.
-				lua_rawgeti(L, -1, j);
-				luaL_checktype(L, -1, LUA_TNUMBER);
+	switch (info->baseType)
+	{
+	case Shader::UNIFORM_FLOAT:
+		return w_Shader_sendFloats(L, startidx, shader, info, false);
+	case Shader::UNIFORM_MATRIX:
+		return w_Shader_sendMatrices(L, startidx, shader, info);
+	case Shader::UNIFORM_INT:
+		return w_Shader_sendInts(L, startidx, shader, info);
+	case Shader::UNIFORM_BOOL:
+		return w_Shader_sendBooleans(L, startidx, shader, info);
+	case Shader::UNIFORM_SAMPLER:
+		return w_Shader_sendTexture(L, startidx, shader, info);
+	default:
+		return luaL_error(L, "Unknown variable type for shader uniform '%s", name);
+	}
+}
 
-				// newtable[newi] = args[matrix][i][j]
-				lua_rawseti(L, -3, newi++);
-			}
+int w_Shader_sendColors(lua_State *L)
+{
+	Shader *shader = luax_checkshader(L, 1);
+	const char *name = luaL_checkstring(L, 2);
 
-			lua_pop(L, 1);
-		}
+	const Shader::UniformInfo *info = shader->getUniformInfo(name);
+	if (info == nullptr)
+		return luaL_error(L, "Shader uniform '%s' does not exist.\nA common error is to define but not use the variable.", name);
 
-		// newtable.dimension = #args[matrix]
-		lua_pushinteger(L, dimension);
-		lua_setfield(L, -2, "dimension");
+	if (info->baseType != Shader::UNIFORM_FLOAT || info->components < 3)
+		return luaL_error(L, "sendColor can only be used on vec3 or vec4 uniforms.");
 
-		// Replace args[i] with the new table
-		lua_replace(L, matrix);
-	}
+	return w_Shader_sendFloats(L, 3, shader, info, true);
 }
 
-int w_Shader_send(lua_State *L)
+int w_Shader_getExternVariable(lua_State *L)
 {
-	int ttype = lua_type(L, 3);
-	Proxy *p = nullptr;
+	Shader *shader = luax_checkshader(L, 1);
+	const char *name = luaL_checkstring(L, 2);
 
-	switch (ttype)
-	{
-	case LUA_TNUMBER:
-	case LUA_TBOOLEAN:
-		// Scalar float/boolean.
-		return w_Shader_sendFloat(L);
-		break;
-	case LUA_TUSERDATA:
-		// Texture (Image or Canvas).
-		p = (Proxy *) lua_touserdata(L, 3);
-
-		if (p->flags[GRAPHICS_TEXTURE_ID])
-			return w_Shader_sendTexture(L);
-
-		break;
-	case LUA_TTABLE:
-		// Vector or Matrix.
-		lua_rawgeti(L, 3, 1);
-		ttype = lua_type(L, -1);
-		lua_pop(L, 1);
+	int components = 0;
+	int arrayelements = 0;
+	Shader::UniformType type = Shader::UNIFORM_UNKNOWN;
 
-		if (ttype == LUA_TNUMBER || ttype == LUA_TBOOLEAN)
-			return w_Shader_sendFloat(L);
-		else if (ttype == LUA_TTABLE)
-		{
-			w_convertMatrices(L, 3);
-			return w_Shader_sendMatrix(L);
-		}
+	type = shader->getExternVariable(name, components, arrayelements);
 
-		break;
-	default:
-		break;
+	// Check if the variable exists (function will set components to 0 if not.)
+	if (components > 0)
+	{
+		const char *tname = nullptr;
+		if (!Shader::getConstant(type, tname))
+			return luaL_error(L, "Unknown extern variable type name.");
+
+		lua_pushstring(L, tname);
+		lua_pushinteger(L, components);
+		lua_pushinteger(L, arrayelements);
+	}
+	else
+	{
+		lua_pushnil(L);
+		lua_pushnil(L);
+		lua_pushnil(L);
 	}
 
-	return luaL_argerror(L, 3, "number, boolean, table, image, or canvas expected");
+	return 3;
 }
 
-static const luaL_Reg functions[] =
+static const luaL_Reg w_Shader_functions[] =
 {
 	{ "getWarnings", w_Shader_getWarnings },
-	{ "sendInt",     w_Shader_sendInt },
-	{ "sendBoolean", w_Shader_sendInt },
-	{ "sendFloat",   w_Shader_sendFloat },
-	{ "sendMatrix",  w_Shader_sendMatrix },
-	{ "sendTexture", w_Shader_sendTexture },
+	{ "sendInt",     w_Shader_send },
+	{ "sendBoolean", w_Shader_send },
+	{ "sendFloat",   w_Shader_send },
+	{ "sendMatrix",  w_Shader_send },
+	{ "sendTexture", w_Shader_send },
 	{ "send",        w_Shader_send },
-
-	// Deprecated since 0.9.1.
-	{ "sendImage",   w_Shader_sendTexture },
-	{ "sendCanvas",  w_Shader_sendTexture },
-
+	{ "sendColor",   w_Shader_sendColors },
+	{ "getExternVariable", w_Shader_getExternVariable },
 	{ 0, 0 }
 };
 
 extern "C" int luaopen_shader(lua_State *L)
 {
-	return luax_register_type(L, "Shader", functions);
+	return luax_register_type(L, GRAPHICS_SHADER_ID, "Shader", w_Shader_functions, nullptr);
 }
 
 } // opengl
diff --git a/src/modules/graphics/opengl/wrap_Shader.h b/src/modules/graphics/opengl/wrap_Shader.h
index be7b81d..b26026f 100644
--- a/src/modules/graphics/opengl/wrap_Shader.h
+++ b/src/modules/graphics/opengl/wrap_Shader.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -22,6 +22,7 @@
 #define LOVE_GRAPHICS_OPENGL_WRAP_PROGRAM_H
 
 #include "common/runtime.h"
+#include "common/config.h"
 #include "Shader.h"
 
 namespace love
@@ -32,12 +33,6 @@ namespace opengl
 {
 
 Shader *luax_checkshader(lua_State *L, int idx);
-int w_Shader_getWarnings(lua_State *L);
-int w_Shader_sendInt(lua_State *L);
-int w_Shader_sendFloat(lua_State *L);
-int w_Shader_sendMatrix(lua_State *L);
-int w_Shader_sendTexture(lua_State *L);
-int w_Shader_send(lua_State *L);
 extern "C" int luaopen_shader(lua_State *L);
 
 } // opengl
diff --git a/src/modules/graphics/opengl/wrap_SpriteBatch.cpp b/src/modules/graphics/opengl/wrap_SpriteBatch.cpp
index 68cb078..9b2c210 100644
--- a/src/modules/graphics/opengl/wrap_SpriteBatch.cpp
+++ b/src/modules/graphics/opengl/wrap_SpriteBatch.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -22,7 +22,7 @@
 #include "wrap_SpriteBatch.h"
 #include "Image.h"
 #include "Canvas.h"
-#include "wrap_Texture.h"
+#include "graphics/wrap_Texture.h"
 
 // C++
 #include <typeinfo>
@@ -36,22 +36,20 @@ namespace opengl
 
 SpriteBatch *luax_checkspritebatch(lua_State *L, int idx)
 {
-	return luax_checktype<SpriteBatch>(L, idx, "SpriteBatch", GRAPHICS_SPRITE_BATCH_T);
+	return luax_checktype<SpriteBatch>(L, idx, GRAPHICS_SPRITE_BATCH_ID);
 }
 
-int w_SpriteBatch_add(lua_State *L)
+static inline int w_SpriteBatch_add_or_set(lua_State *L, SpriteBatch *t, int startidx, int index)
 {
-	SpriteBatch *t = luax_checkspritebatch(L, 1);
 	Quad *quad = nullptr;
-	int startidx = 2;
 
-	if (luax_istype(L, 2, GRAPHICS_QUAD_T))
+	if (luax_istype(L, startidx, GRAPHICS_QUAD_ID))
 	{
-		quad = luax_totype<Quad>(L, 2, "Quad", GRAPHICS_QUAD_T);
-		startidx = 3;
+		quad = luax_totype<Quad>(L, startidx, GRAPHICS_QUAD_ID);
+		startidx++;
 	}
-	else if (lua_isnil(L, 2) && !lua_isnoneornil(L, 3))
-		return luax_typerror(L, 2, "Quad");
+	else if (lua_isnil(L, startidx) && !lua_isnoneornil(L, startidx + 1))
+		return luax_typerror(L, startidx, "Quad");
 
 	float x  = (float) luaL_optnumber(L, startidx + 0, 0.0);
 	float y  = (float) luaL_optnumber(L, startidx + 1, 0.0);
@@ -63,50 +61,32 @@ int w_SpriteBatch_add(lua_State *L)
 	float kx = (float) luaL_optnumber(L, startidx + 7, 0.0);
 	float ky = (float) luaL_optnumber(L, startidx + 8, 0.0);
 
-	int id = 0;
-	EXCEPT_GUARD(
+	luax_catchexcept(L, [&]() {
 		if (quad)
-			id = t->addq(quad, x, y, a, sx, sy, ox, oy, kx, ky);
+			index = t->addq(quad, x, y, a, sx, sy, ox, oy, kx, ky, index);
 		else
-			id = t->add(x, y, a, sx, sy, ox, oy, kx, ky);
-	)
+			index = t->add(x, y, a, sx, sy, ox, oy, kx, ky, index);
+	});
 
-	lua_pushinteger(L, id);
-	return 1;
+	return index;
 }
 
-int w_SpriteBatch_set(lua_State *L)
+int w_SpriteBatch_add(lua_State *L)
 {
 	SpriteBatch *t = luax_checkspritebatch(L, 1);
-	int id = luaL_checkinteger(L, 2);
 
-	Quad *quad = nullptr;
-	int startidx = 3;
+	int index = w_SpriteBatch_add_or_set(L, t, 2, -1);
+	lua_pushinteger(L, index + 1);
 
-	if (luax_istype(L, 3, GRAPHICS_QUAD_T))
-	{
-		quad = luax_totype<Quad>(L, 3, "Quad", GRAPHICS_QUAD_T);
-		startidx = 4;
-	}
-	else if (lua_isnil(L, 3) && !lua_isnoneornil(L, 4))
-		return luax_typerror(L, 3, "Quad");
+	return 1;
+}
 
-	float x  = (float) luaL_optnumber(L, startidx + 0, 0.0);
-	float y  = (float) luaL_optnumber(L, startidx + 1, 0.0);
-	float a  = (float) luaL_optnumber(L, startidx + 2, 0.0);
-	float sx = (float) luaL_optnumber(L, startidx + 3, 1.0);
-	float sy = (float) luaL_optnumber(L, startidx + 4, sx);
-	float ox = (float) luaL_optnumber(L, startidx + 5, 0.0);
-	float oy = (float) luaL_optnumber(L, startidx + 6, 0.0);
-	float kx = (float) luaL_optnumber(L, startidx + 7, 0.0);
-	float ky = (float) luaL_optnumber(L, startidx + 8, 0.0);
+int w_SpriteBatch_set(lua_State *L)
+{
+	SpriteBatch *t = luax_checkspritebatch(L, 1);
+	int index = (int) luaL_checknumber(L, 2) - 1;
 
-	EXCEPT_GUARD(
-		if (quad)
-			t->addq(quad, x, y, a, sx, sy, ox, oy, kx, ky, id);
-		else
-			t->add(x, y, a, sx, sy, ox, oy, kx, ky, id);
-	)
+	w_SpriteBatch_add_or_set(L, t, 3, index);
 
 	return 0;
 }
@@ -118,17 +98,10 @@ int w_SpriteBatch_clear(lua_State *L)
 	return 0;
 }
 
-int w_SpriteBatch_bind(lua_State *L)
-{
-	SpriteBatch *t = luax_checkspritebatch(L, 1);
-	EXCEPT_GUARD(t->lock();)
-	return 0;
-}
-
-int w_SpriteBatch_unbind(lua_State *L)
+int w_SpriteBatch_flush(lua_State *L)
 {
 	SpriteBatch *t = luax_checkspritebatch(L, 1);
-	t->unlock();
+	t->flush();
 	return 0;
 }
 
@@ -144,18 +117,14 @@ int w_SpriteBatch_getTexture(lua_State *L)
 {
 	SpriteBatch *t = luax_checkspritebatch(L, 1);
 	Texture *tex = t->getTexture();
-	tex->retain();
 
 	// FIXME: big hack right here.
 	if (typeid(*tex) == typeid(Image))
-		luax_pushtype(L, "Image", GRAPHICS_IMAGE_T, tex);
+		luax_pushtype(L, GRAPHICS_IMAGE_ID, tex);
 	else if (typeid(*tex) == typeid(Canvas))
-		luax_pushtype(L, "Canvas", GRAPHICS_CANVAS_T, tex);
+		luax_pushtype(L, GRAPHICS_CANVAS_ID, tex);
 	else
-	{
-		tex->release();
 		return luaL_error(L, "Unable to determine texture type.");
-	}
 
 	return 1;
 }
@@ -175,19 +144,19 @@ int w_SpriteBatch_setColor(lua_State *L)
 		for (int i = 1; i <= 4; i++)
 			lua_rawgeti(L, 2, i);
 
-		c.r = (unsigned char) luaL_checkinteger(L, -4);
-		c.g = (unsigned char) luaL_checkinteger(L, -3);
-		c.b = (unsigned char) luaL_checkinteger(L, -2);
-		c.a = (unsigned char) luaL_optinteger(L, -1, 255);
+		c.r = (unsigned char) luaL_checknumber(L, -4);
+		c.g = (unsigned char) luaL_checknumber(L, -3);
+		c.b = (unsigned char) luaL_checknumber(L, -2);
+		c.a = (unsigned char) luaL_optnumber(L, -1, 255);
 
 		lua_pop(L, 4);
 	}
 	else
 	{
-		c.r = (unsigned char)luaL_checkinteger(L, 2);
-		c.g = (unsigned char)luaL_checkinteger(L, 3);
-		c.b = (unsigned char)luaL_checkinteger(L, 4);
-		c.a = (unsigned char)luaL_optinteger(L, 5, 255);
+		c.r = (unsigned char) luaL_checknumber(L, 2);
+		c.g = (unsigned char) luaL_checknumber(L, 3);
+		c.b = (unsigned char) luaL_checknumber(L, 4);
+		c.a = (unsigned char) luaL_optnumber(L, 5, 255);
 	}
 
 	t->setColor(c);
@@ -200,14 +169,14 @@ int w_SpriteBatch_getColor(lua_State *L)
 	SpriteBatch *t = luax_checkspritebatch(L, 1);
 	const Color *color = t->getColor();
 
-	// getColor returns NULL if no color is set.
+	// getColor returns null if no color is set.
 	if (!color)
 		return 0;
 
-	lua_pushinteger(L, (lua_Integer) color->r);
-	lua_pushinteger(L, (lua_Integer) color->g);
-	lua_pushinteger(L, (lua_Integer) color->b);
-	lua_pushinteger(L, (lua_Integer) color->a);
+	lua_pushnumber(L, color->r);
+	lua_pushnumber(L, color->g);
+	lua_pushnumber(L, color->b);
+	lua_pushnumber(L, color->a);
 
 	return 4;
 }
@@ -222,8 +191,8 @@ int w_SpriteBatch_getCount(lua_State *L)
 int w_SpriteBatch_setBufferSize(lua_State *L)
 {
 	SpriteBatch *t = luax_checkspritebatch(L, 1);
-	int size = luaL_checkint(L, 2);
-	EXCEPT_GUARD(t->setBufferSize(size);)
+	int size = (int) luaL_checknumber(L, 2);
+	luax_catchexcept(L, [&]() {t->setBufferSize(size); });
 	return 0;
 }
 
@@ -234,13 +203,22 @@ int w_SpriteBatch_getBufferSize(lua_State *L)
 	return 1;
 }
 
-static const luaL_Reg functions[] =
+int w_SpriteBatch_attachAttribute(lua_State *L)
+{
+	SpriteBatch *t = luax_checkspritebatch(L, 1);
+	const char *name = luaL_checkstring(L, 2);
+	Mesh *m = luax_checktype<Mesh>(L, 3, GRAPHICS_MESH_ID);
+
+	luax_catchexcept(L, [&](){ t->attachAttribute(name, m); });
+	return 0;
+}
+
+static const luaL_Reg w_SpriteBatch_functions[] =
 {
 	{ "add", w_SpriteBatch_add },
 	{ "set", w_SpriteBatch_set },
 	{ "clear", w_SpriteBatch_clear },
-	{ "bind", w_SpriteBatch_bind },
-	{ "unbind", w_SpriteBatch_unbind },
+	{ "flush", w_SpriteBatch_flush },
 	{ "setTexture", w_SpriteBatch_setTexture },
 	{ "getTexture", w_SpriteBatch_getTexture },
 	{ "setColor", w_SpriteBatch_setColor },
@@ -248,16 +226,13 @@ static const luaL_Reg functions[] =
 	{ "getCount", w_SpriteBatch_getCount },
 	{ "setBufferSize", w_SpriteBatch_setBufferSize },
 	{ "getBufferSize", w_SpriteBatch_getBufferSize },
-
-	// Deprecated since 0.9.1.
-	{ "setImage", w_SpriteBatch_setTexture },
-	{ "getImage", w_SpriteBatch_getTexture },
+	{ "attachAttribute", w_SpriteBatch_attachAttribute },
 	{ 0, 0 }
 };
 
 extern "C" int luaopen_spritebatch(lua_State *L)
 {
-	return luax_register_type(L, "SpriteBatch", functions);
+	return luax_register_type(L, GRAPHICS_SPRITE_BATCH_ID, "SpriteBatch", w_SpriteBatch_functions, nullptr);
 }
 
 } // opengl
diff --git a/src/modules/graphics/opengl/wrap_SpriteBatch.h b/src/modules/graphics/opengl/wrap_SpriteBatch.h
index 76828b8..9445a41 100644
--- a/src/modules/graphics/opengl/wrap_SpriteBatch.h
+++ b/src/modules/graphics/opengl/wrap_SpriteBatch.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -32,21 +32,6 @@ namespace opengl
 {
 
 SpriteBatch *luax_checkspritebatch(lua_State *L, int idx);
-int w_SpriteBatch_add(lua_State *L);
-int w_SpriteBatch_addg(lua_State *L);
-int w_SpriteBatch_set(lua_State *L);
-int w_SpriteBatch_setg(lua_State *L);
-int w_SpriteBatch_clear(lua_State *L);
-int w_SpriteBatch_bind(lua_State *L);
-int w_SpriteBatch_unbind(lua_State *L);
-int w_SpriteBatch_setTexture(lua_State *L);
-int w_SpriteBatch_getTexture(lua_State *L);
-int w_SpriteBatch_setColor(lua_State *L);
-int w_SpriteBatch_getColor(lua_State *L);
-int w_SpriteBatch_getCount(lua_State *L);
-int w_SpriteBatch_setBufferSize(lua_State *L);
-int w_SpriteBatch_getBufferSize(lua_State *L);
-
 extern "C" int luaopen_spritebatch(lua_State *L);
 
 } // opengl
diff --git a/src/modules/graphics/opengl/wrap_Text.cpp b/src/modules/graphics/opengl/wrap_Text.cpp
new file mode 100644
index 0000000..3981209
--- /dev/null
+++ b/src/modules/graphics/opengl/wrap_Text.cpp
@@ -0,0 +1,256 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#include "wrap_Text.h"
+
+namespace love
+{
+namespace graphics
+{
+namespace opengl
+{
+
+Text *luax_checktext(lua_State *L, int idx)
+{
+	return luax_checktype<Text>(L, idx, GRAPHICS_TEXT_ID);
+}
+
+void luax_checkcoloredstring(lua_State *L, int idx, std::vector<Font::ColoredString> &strings)
+{
+	Font::ColoredString coloredstr;
+	coloredstr.color = Color(255, 255, 255, 255);
+
+	if (lua_istable(L, idx))
+	{
+		int len = luax_objlen(L, idx);
+
+		for (int i = 1; i <= len; i++)
+		{
+			lua_rawgeti(L, idx, i);
+
+			if (lua_istable(L, -1))
+			{
+				for (int j = 1; j <= 4; j++)
+					lua_rawgeti(L, -j, j);
+
+				coloredstr.color.r = (unsigned char) luaL_checknumber(L, -4);
+				coloredstr.color.g = (unsigned char) luaL_checknumber(L, -3);
+				coloredstr.color.b = (unsigned char) luaL_checknumber(L, -2);
+				coloredstr.color.a = (unsigned char) luaL_optnumber(L, -1, 255);
+
+				lua_pop(L, 4);
+			}
+			else
+			{
+				coloredstr.str = luaL_checkstring(L, -1);
+				strings.push_back(coloredstr);
+			}
+
+			lua_pop(L, 1);
+		}
+	}
+	else
+	{
+		coloredstr.str = luaL_checkstring(L, idx);
+		strings.push_back(coloredstr);
+	}
+}
+
+int w_Text_set(lua_State *L)
+{
+	Text *t = luax_checktext(L, 1);
+
+	if (lua_isnoneornil(L, 2))
+	{
+		// No argument: clear all current text.
+		luax_catchexcept(L, [&](){ t->set(); });
+	}
+	else if (lua_isnoneornil(L, 3))
+	{
+		// Single argument: unformatted text.
+		std::vector<Font::ColoredString> newtext;
+		luax_checkcoloredstring(L, 2, newtext);
+		luax_catchexcept(L, [&](){ t->set(newtext); });
+	}
+	else
+	{
+		// Multiple arguments: formatted text.
+		float wraplimit = (float) luaL_checknumber(L, 3);
+
+		Font::AlignMode align;
+		const char *alignstr = luaL_checkstring(L, 4);
+		if (!Font::getConstant(alignstr, align))
+			return luaL_error(L, "Invalid align mode: %s", alignstr);
+
+		std::vector<Font::ColoredString> newtext;
+		luax_checkcoloredstring(L, 2, newtext);
+
+		luax_catchexcept(L, [&](){ t->set(newtext, wraplimit, align); });
+	}
+
+	return 0;
+}
+
+int w_Text_setf(lua_State *L)
+{
+	Text *t = luax_checktext(L, 1);
+
+	float wraplimit = (float) luaL_checknumber(L, 3);
+
+	Font::AlignMode align;
+	const char *alignstr = luaL_checkstring(L, 4);
+	if (!Font::getConstant(alignstr, align))
+		return luaL_error(L, "Invalid align mode: %s", alignstr);
+
+	std::vector<Font::ColoredString> newtext;
+	luax_checkcoloredstring(L, 2, newtext);
+
+	luax_catchexcept(L, [&](){ t->set(newtext, wraplimit, align); });
+
+	return 0;
+}
+
+int w_Text_add(lua_State *L)
+{
+	Text *t = luax_checktext(L, 1);
+
+	std::vector<Font::ColoredString> text;
+	luax_checkcoloredstring(L, 2, text);
+
+	float x  = (float) luaL_optnumber(L, 3, 0.0);
+	float y  = (float) luaL_optnumber(L, 4, 0.0);
+	float a  = (float) luaL_optnumber(L, 5, 0.0);
+	float sx = (float) luaL_optnumber(L, 6, 1.0);
+	float sy = (float) luaL_optnumber(L, 7, sx);
+	float ox = (float) luaL_optnumber(L, 8, 0.0);
+	float oy = (float) luaL_optnumber(L, 9, 0.0);
+	float kx = (float) luaL_optnumber(L, 10, 0.0);
+	float ky = (float) luaL_optnumber(L, 11, 0.0);
+
+	int index = 0;
+	luax_catchexcept(L, [&](){ index = t->add(text, x, y, a, sx, sy, ox, oy, kx, ky); });
+	lua_pushnumber(L, index + 1);
+
+	return 1;
+}
+
+int w_Text_addf(lua_State *L)
+{
+	Text *t = luax_checktext(L, 1);
+
+	std::vector<Font::ColoredString> text;
+	luax_checkcoloredstring(L, 2, text);
+
+	float wrap = (float) luaL_checknumber(L, 3);
+
+	Font::AlignMode align = Font::ALIGN_MAX_ENUM;
+	const char *alignstr = luaL_checkstring(L, 4);
+
+	if (!Font::getConstant(alignstr, align))
+		return luaL_error(L, "Invalid align mode: %s", alignstr);
+
+	float x  = (float) luaL_optnumber(L, 5, 0.0);
+	float y  = (float) luaL_optnumber(L, 6, 0.0);
+	float a  = (float) luaL_optnumber(L, 7, 0.0);
+	float sx = (float) luaL_optnumber(L, 8, 1.0);
+	float sy = (float) luaL_optnumber(L, 9, sx);
+	float ox = (float) luaL_optnumber(L, 10, 0.0);
+	float oy = (float) luaL_optnumber(L, 11, 0.0);
+	float kx = (float) luaL_optnumber(L, 12, 0.0);
+	float ky = (float) luaL_optnumber(L, 13, 0.0);
+
+	int index = 0;
+	luax_catchexcept(L, [&](){ index = t->addf(text, wrap, align, x, y, a, sx, sy, ox, oy, kx, ky); });
+	lua_pushnumber(L, index + 1);
+
+	return 1;
+}
+
+int w_Text_clear(lua_State *L)
+{
+	Text *t = luax_checktext(L, 1);
+	luax_catchexcept(L, [&](){ t->clear(); });
+	return 0;
+}
+
+int w_Text_setFont(lua_State *L)
+{
+	Text *t = luax_checktext(L, 1);
+	Font *f = luax_checktype<Font>(L, 2, GRAPHICS_FONT_ID);
+	luax_catchexcept(L, [&](){ t->setFont(f); });
+	return 0;
+}
+
+int w_Text_getFont(lua_State *L)
+{
+	Text *t = luax_checktext(L, 1);
+	Font *f = t->getFont();
+	luax_pushtype(L, GRAPHICS_FONT_ID, f);
+	return 1;
+}
+
+int w_Text_getWidth(lua_State *L)
+{
+	Text *t = luax_checktext(L, 1);
+	int index = (int) luaL_optnumber(L, 2, 0) - 1;
+	lua_pushnumber(L, t->getWidth(index));
+	return 1;
+}
+
+int w_Text_getHeight(lua_State *L)
+{
+	Text *t = luax_checktext(L, 1);
+	int index = (int) luaL_optnumber(L, 2, 0) - 1;
+	lua_pushnumber(L, t->getHeight(index));
+	return 1;
+}
+
+int w_Text_getDimensions(lua_State *L)
+{
+	Text *t = luax_checktext(L, 1);
+	int index = (int) luaL_optnumber(L, 2, 0) - 1;
+	lua_pushnumber(L, t->getWidth(index));
+	lua_pushnumber(L, t->getHeight(index));
+	return 2;
+}
+
+static const luaL_Reg w_Text_functions[] =
+{
+	{ "set", w_Text_set },
+	{ "setf", w_Text_setf },
+	{ "add", w_Text_add },
+	{ "addf", w_Text_addf },
+	{ "clear", w_Text_clear },
+	{ "setFont", w_Text_setFont },
+	{ "getFont", w_Text_getFont },
+	{ "getWidth", w_Text_getWidth },
+	{ "getHeight", w_Text_getHeight },
+	{ "getDimensions", w_Text_getDimensions },
+	{ 0, 0 }
+};
+
+extern "C" int luaopen_text(lua_State *L)
+{
+	return luax_register_type(L, GRAPHICS_TEXT_ID, "Text", w_Text_functions, nullptr);
+}
+
+} // opengl
+} // graphics
+} // love
diff --git a/src/modules/graphics/opengl/wrap_Text.h b/src/modules/graphics/opengl/wrap_Text.h
new file mode 100644
index 0000000..3f136c3
--- /dev/null
+++ b/src/modules/graphics/opengl/wrap_Text.h
@@ -0,0 +1,43 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#ifndef LOVE_GRAPHICS_OPENGL_WRAP_TEXT_H
+#define LOVE_GRAPHICS_OPENGL_WRAP_TEXT_H
+
+#include "Text.h"
+#include "common/runtime.h"
+
+namespace love
+{
+namespace graphics
+{
+namespace opengl
+{
+
+Text *luax_checktext(lua_State *L, int idx);
+void luax_checkcoloredstring(lua_State *L, int idx, std::vector<Font::ColoredString> &strings);
+extern "C" int luaopen_text(lua_State *L);
+
+} // opengl
+} // graphics
+} // love
+
+#endif // LOVE_GRAPHICS_OPENGL_WRAP_TEXT_H
+
diff --git a/src/modules/graphics/opengl/wrap_Texture.cpp b/src/modules/graphics/opengl/wrap_Texture.cpp
deleted file mode 100644
index 3401115..0000000
--- a/src/modules/graphics/opengl/wrap_Texture.cpp
+++ /dev/null
@@ -1,133 +0,0 @@
-/**
- * Copyright (c) 2006-2014 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty.  In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- *    claim that you wrote the original software. If you use this software
- *    in a product, an acknowledgment in the product documentation would be
- *    appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- *    misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
-
-#include "wrap_Texture.h"
-
-namespace love
-{
-namespace graphics
-{
-namespace opengl
-{
-
-Texture *luax_checktexture(lua_State *L, int idx)
-{
-	return luax_checktype<Texture>(L, idx, "Texture", GRAPHICS_TEXTURE_T);
-}
-
-int w_Texture_getWidth(lua_State *L)
-{
-	Texture *t = luax_checktexture(L, 1);
-	lua_pushnumber(L, t->getWidth());
-	return 1;
-}
-
-int w_Texture_getHeight(lua_State *L)
-{
-	Texture *t = luax_checktexture(L, 1);
-	lua_pushnumber(L, t->getHeight());
-	return 1;
-}
-
-int w_Texture_getDimensions(lua_State *L)
-{
-	Texture *t = luax_checktexture(L, 1);
-	lua_pushnumber(L, t->getWidth());
-	lua_pushnumber(L, t->getHeight());
-	return 2;
-}
-
-int w_Texture_setFilter(lua_State *L)
-{
-	Texture *t = luax_checktexture(L, 1);
-	Texture::Filter f = t->getFilter();
-
-	const char *minstr = luaL_checkstring(L, 2);
-	const char *magstr = luaL_optstring(L, 3, minstr);
-
-	if (!Texture::getConstant(minstr, f.min))
-		return luaL_error(L, "Invalid filter mode: %s", minstr);
-	if (!Texture::getConstant(magstr, f.mag))
-		return luaL_error(L, "Invalid filter mode: %s", magstr);
-
-	f.anisotropy = (float) luaL_optnumber(L, 4, 1.0);
-
-	EXCEPT_GUARD(t->setFilter(f);)
-	return 0;
-}
-
-int w_Texture_getFilter(lua_State *L)
-{
-	Texture *t = luax_checktexture(L, 1);
-	const Texture::Filter f = t->getFilter();
-
-	const char *minstr = nullptr;
-	const char *magstr = nullptr;
-
-	if (!Texture::getConstant(f.min, minstr))
-		return luaL_error(L, "Unknown filter mode.");
-	if (!Texture::getConstant(f.mag, magstr))
-		return luaL_error(L, "Unknown filter mode.");
-
-	lua_pushstring(L, minstr);
-	lua_pushstring(L, magstr);
-	lua_pushnumber(L, f.anisotropy);
-	return 3;
-}
-
-int w_Texture_setWrap(lua_State *L)
-{
-	Texture *t = luax_checktexture(L, 1);
-	Texture::Wrap w;
-
-	const char *sstr = luaL_checkstring(L, 2);
-	const char *tstr = luaL_optstring(L, 3, sstr);
-
-	if (!Texture::getConstant(sstr, w.s))
-		return luaL_error(L, "Invalid wrap mode: %s", sstr);
-	if (!Texture::getConstant(tstr, w.t))
-		return luaL_error(L, "Invalid wrap mode, %s", tstr);
-
-	t->setWrap(w);
-	return 0;
-}
-
-int w_Texture_getWrap(lua_State *L)
-{
-	Texture *t = luax_checktexture(L, 1);
-	const Texture::Wrap w = t->getWrap();
-
-	const char *sstr = nullptr;
-	const char *tstr = nullptr;
-
-	if (!Texture::getConstant(w.s, sstr))
-		return luaL_error(L, "Unknown wrap mode.");
-	if (!Texture::getConstant(w.t, tstr))
-		return luaL_error(L, "Unknown wrap mode.");
-
-	lua_pushstring(L, sstr);
-	lua_pushstring(L, tstr);
-	return 2;
-}
-
-
-} // opengl
-} // graphics
-} // love
diff --git a/src/modules/graphics/opengl/wrap_Texture.h b/src/modules/graphics/opengl/wrap_Texture.h
deleted file mode 100644
index 0ba502a..0000000
--- a/src/modules/graphics/opengl/wrap_Texture.h
+++ /dev/null
@@ -1,47 +0,0 @@
-/**
- * Copyright (c) 2006-2014 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty.  In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- *    claim that you wrote the original software. If you use this software
- *    in a product, an acknowledgment in the product documentation would be
- *    appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- *    misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
-
-#ifndef LOVE_GRAPHICS_OPENGL_WRAP_TEXTURE_H
-#define LOVE_GRAPHICS_OPENGL_WRAP_TEXTURE_H
-
-#include "Texture.h"
-#include "common/runtime.h"
-
-namespace love
-{
-namespace graphics
-{
-namespace opengl
-{
-
-Texture *luax_checktexture(lua_State *L, int idx);
-int w_Texture_getWidth(lua_State *L);
-int w_Texture_getHeight(lua_State *L);
-int w_Texture_getDimensions(lua_State *L);
-int w_Texture_setFilter(lua_State *L);
-int w_Texture_getFilter(lua_State *L);
-int w_Texture_setWrap(lua_State *L);
-int w_Texture_getWrap(lua_State *L);
-
-} // opengl
-} // graphics
-} // love
-
-#endif // LOVE_GRAPHICS_OPENGL_WRAP_TEXTURE_H
diff --git a/src/modules/graphics/opengl/wrap_Video.cpp b/src/modules/graphics/opengl/wrap_Video.cpp
new file mode 100644
index 0000000..ce2d811
--- /dev/null
+++ b/src/modules/graphics/opengl/wrap_Video.cpp
@@ -0,0 +1,157 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#include "wrap_Video.h"
+
+// Shove the wrap_Video.lua code directly into a raw string literal.
+static const char video_lua[] =
+#include "wrap_Video.lua"
+;
+
+namespace love
+{
+namespace graphics
+{
+namespace opengl
+{
+
+Video *luax_checkvideo(lua_State *L, int idx)
+{
+	return luax_checktype<Video>(L, idx, GRAPHICS_VIDEO_ID);
+}
+
+int w_Video_getStream(lua_State *L)
+{
+	Video *video = luax_checkvideo(L, 1);
+	luax_pushtype(L, VIDEO_VIDEO_STREAM_ID, video->getStream());
+	return 1;
+}
+
+int w_Video_getSource(lua_State *L)
+{
+	Video *video = luax_checkvideo(L, 1);
+	auto source = video->getSource();
+	if (source)
+		luax_pushtype(L, AUDIO_SOURCE_ID, video->getSource());
+	else
+		lua_pushnil(L);
+	return 1;
+}
+
+int w_Video_setSource(lua_State *L)
+{
+	Video *video = luax_checkvideo(L, 1);
+	if (lua_isnoneornil(L, 2))
+		video->setSource(nullptr);
+	else
+	{
+		auto source = luax_checktype<love::audio::Source>(L, 2, AUDIO_SOURCE_ID);
+		video->setSource(source);
+	}
+	return 0;
+}
+
+int w_Video_getWidth(lua_State *L)
+{
+	Video *video = luax_checkvideo(L, 1);
+	lua_pushnumber(L, video->getWidth());
+	return 1;
+}
+
+int w_Video_getHeight(lua_State *L)
+{
+	Video *video = luax_checkvideo(L, 1);
+	lua_pushnumber(L, video->getHeight());
+	return 1;
+}
+
+int w_Video_getDimensions(lua_State *L)
+{
+	Video *video = luax_checkvideo(L, 1);
+	lua_pushnumber(L, video->getWidth());
+	lua_pushnumber(L, video->getHeight());
+	return 2;
+}
+
+int w_Video_setFilter(lua_State *L)
+{
+	Video *video = luax_checkvideo(L, 1);
+	Texture::Filter f = video->getFilter();
+
+	const char *minstr = luaL_checkstring(L, 2);
+	const char *magstr = luaL_optstring(L, 3, minstr);
+
+	if (!Texture::getConstant(minstr, f.min))
+		return luaL_error(L, "Invalid filter mode: %s", minstr);
+	if (!Texture::getConstant(magstr, f.mag))
+		return luaL_error(L, "Invalid filter mode: %s", magstr);
+
+	f.anisotropy = (float) luaL_optnumber(L, 4, 1.0);
+
+	luax_catchexcept(L, [&](){ video->setFilter(f); });
+	return 0;
+}
+
+int w_Video_getFilter(lua_State *L)
+{
+	Video *video = luax_checkvideo(L, 1);
+	const Texture::Filter f = video->getFilter();
+
+	const char *minstr = nullptr;
+	const char *magstr = nullptr;
+
+	if (!Texture::getConstant(f.min, minstr))
+		return luaL_error(L, "Unknown filter mode.");
+	if (!Texture::getConstant(f.mag, magstr))
+		return luaL_error(L, "Unknown filter mode.");
+
+	lua_pushstring(L, minstr);
+	lua_pushstring(L, magstr);
+	lua_pushnumber(L, f.anisotropy);
+	return 3;
+}
+
+static const luaL_Reg functions[] =
+{
+	{ "getStream", w_Video_getStream },
+	{ "getSource", w_Video_getSource },
+	{ "_setSource", w_Video_setSource },
+	{ "getWidth", w_Video_getWidth },
+	{ "getHeight", w_Video_getHeight },
+	{ "getDimensions", w_Video_getDimensions },
+	{ "setFilter", w_Video_setFilter },
+	{ "getFilter", w_Video_getFilter },
+	{ 0, 0 }
+};
+
+int luaopen_video(lua_State *L)
+{
+	int ret = luax_register_type(L, GRAPHICS_VIDEO_ID, "Video", functions, nullptr);
+
+	luaL_loadbuffer(L, video_lua, sizeof(video_lua), "Video.lua");
+	luax_gettypemetatable(L, GRAPHICS_VIDEO_ID);
+	lua_call(L, 1, 0);
+
+	return ret;
+}
+
+} // opengl
+} // graphics
+} // love
diff --git a/src/modules/graphics/opengl/wrap_Video.h b/src/modules/graphics/opengl/wrap_Video.h
new file mode 100644
index 0000000..51768ee
--- /dev/null
+++ b/src/modules/graphics/opengl/wrap_Video.h
@@ -0,0 +1,38 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#pragma once
+
+// LOVE
+#include "Video.h"
+#include "common/runtime.h"
+
+namespace love
+{
+namespace graphics
+{
+namespace opengl
+{
+
+int luaopen_video(lua_State *L);
+
+} // opengl
+} // graphics
+} // love
diff --git a/src/modules/graphics/opengl/wrap_Video.lua b/src/modules/graphics/opengl/wrap_Video.lua
new file mode 100644
index 0000000..0cbb62c
--- /dev/null
+++ b/src/modules/graphics/opengl/wrap_Video.lua
@@ -0,0 +1,58 @@
+R"luastring"--(
+-- DO NOT REMOVE THE ABOVE LINE. It is used to load this file as a C++ string.
+-- There is a matching delimiter at the bottom of the file.
+
+--[[
+Copyright (c) 2006-2016 LOVE Development Team
+
+This software is provided 'as-is', without any express or implied
+warranty.  In no event will the authors be held liable for any damages
+arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely, subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not
+claim that you wrote the original software. If you use this software
+in a product, an acknowledgment in the product documentation would be
+appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be
+misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+--]]
+
+local Video_mt = ...
+local Video = Video_mt.__index
+
+function Video:setSource(source)
+	self:_setSource(source)
+	self:getStream():setSync(source)
+end
+
+function Video:play()
+	return self:getStream():play()
+end
+
+function Video:pause()
+	return self:getStream():pause()
+end
+
+function Video:seek(offset)
+	return self:getStream():seek(offset)
+end
+
+function Video:rewind()
+	return self:getStream():rewind()
+end
+
+function Video:tell()
+	return self:getStream():tell()
+end
+
+function Video:isPlaying()
+	return self:getStream():isPlaying()
+end
+
+-- DO NOT REMOVE THE NEXT LINE. It is used to load this file as a C++ string.
+--)luastring"--"
diff --git a/src/modules/graphics/wrap_Quad.cpp b/src/modules/graphics/wrap_Quad.cpp
new file mode 100644
index 0000000..d6464b9
--- /dev/null
+++ b/src/modules/graphics/wrap_Quad.cpp
@@ -0,0 +1,91 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+// LOVE
+#include "wrap_Quad.h"
+
+namespace love
+{
+namespace graphics
+{
+
+Quad *luax_checkquad(lua_State *L, int idx)
+{
+	return luax_checktype<Quad>(L, idx, GRAPHICS_QUAD_ID);
+}
+
+int w_Quad_setViewport(lua_State *L)
+{
+	Quad *quad = luax_checkquad(L, 1);
+
+	Quad::Viewport v;
+	v.x = luaL_checknumber(L, 2);
+	v.y = luaL_checknumber(L, 3);
+	v.w = luaL_checknumber(L, 4);
+	v.h = luaL_checknumber(L, 5);
+
+	if (lua_isnoneornil(L, 6))
+		quad->setViewport(v);
+	else
+	{
+		double sw = luaL_checknumber(L, 6);
+		double sh = luaL_checknumber(L, 7);
+		quad->refresh(v, sw, sh);
+	}
+
+	return 0;
+}
+
+int w_Quad_getViewport(lua_State *L)
+{
+	Quad *quad = luax_checkquad(L, 1);
+	Quad::Viewport v = quad->getViewport();
+	lua_pushnumber(L, v.x);
+	lua_pushnumber(L, v.y);
+	lua_pushnumber(L, v.w);
+	lua_pushnumber(L, v.h);
+	return 4;
+}
+
+int w_Quad_getTextureDimensions(lua_State *L)
+{
+	Quad *quad = luax_checkquad(L, 1);
+	double sw = quad->getTextureWidth();
+	double sh = quad->getTextureHeight();
+	lua_pushnumber(L, sw);
+	lua_pushnumber(L, sh);
+	return 2;
+}
+
+static const luaL_Reg w_Quad_functions[] =
+{
+	{ "setViewport", w_Quad_setViewport },
+	{ "getViewport", w_Quad_getViewport },
+	{ "getTextureDimensions", w_Quad_getTextureDimensions },
+	{ 0, 0 }
+};
+
+extern "C" int luaopen_quad(lua_State *L)
+{
+	return luax_register_type(L, GRAPHICS_QUAD_ID, "Quad", w_Quad_functions, nullptr);
+}
+
+} // graphics
+} // love
diff --git a/src/modules/graphics/wrap_Quad.h b/src/modules/graphics/wrap_Quad.h
new file mode 100644
index 0000000..891f9dc
--- /dev/null
+++ b/src/modules/graphics/wrap_Quad.h
@@ -0,0 +1,39 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#ifndef LOVE_GRAPHICS_WRAP_QUAD_H
+#define LOVE_GRAPHICS_WRAP_QUAD_H
+
+// LOVE
+#include "common/runtime.h"
+#include "Quad.h"
+
+namespace love
+{
+namespace graphics
+{
+
+Quad *luax_checkquad(lua_State *L, int idx);
+extern "C" int luaopen_quad(lua_State *L);
+
+} // graphics
+} // love
+
+#endif // LOVE_GRAPHICS_WRAP_QUAD_H
diff --git a/src/modules/graphics/wrap_Texture.cpp b/src/modules/graphics/wrap_Texture.cpp
new file mode 100644
index 0000000..406e2bc
--- /dev/null
+++ b/src/modules/graphics/wrap_Texture.cpp
@@ -0,0 +1,146 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#include "wrap_Texture.h"
+
+namespace love
+{
+namespace graphics
+{
+
+Texture *luax_checktexture(lua_State *L, int idx)
+{
+	return luax_checktype<Texture>(L, idx, GRAPHICS_TEXTURE_ID);
+}
+
+int w_Texture_getWidth(lua_State *L)
+{
+	Texture *t = luax_checktexture(L, 1);
+	lua_pushnumber(L, t->getWidth());
+	return 1;
+}
+
+int w_Texture_getHeight(lua_State *L)
+{
+	Texture *t = luax_checktexture(L, 1);
+	lua_pushnumber(L, t->getHeight());
+	return 1;
+}
+
+int w_Texture_getDimensions(lua_State *L)
+{
+	Texture *t = luax_checktexture(L, 1);
+	lua_pushnumber(L, t->getWidth());
+	lua_pushnumber(L, t->getHeight());
+	return 2;
+}
+
+int w_Texture_setFilter(lua_State *L)
+{
+	Texture *t = luax_checktexture(L, 1);
+	Texture::Filter f = t->getFilter();
+
+	const char *minstr = luaL_checkstring(L, 2);
+	const char *magstr = luaL_optstring(L, 3, minstr);
+
+	if (!Texture::getConstant(minstr, f.min))
+		return luaL_error(L, "Invalid filter mode: %s", minstr);
+	if (!Texture::getConstant(magstr, f.mag))
+		return luaL_error(L, "Invalid filter mode: %s", magstr);
+
+	f.anisotropy = (float) luaL_optnumber(L, 4, 1.0);
+
+	luax_catchexcept(L, [&](){ t->setFilter(f); });
+	return 0;
+}
+
+int w_Texture_getFilter(lua_State *L)
+{
+	Texture *t = luax_checktexture(L, 1);
+	const Texture::Filter f = t->getFilter();
+
+	const char *minstr = nullptr;
+	const char *magstr = nullptr;
+
+	if (!Texture::getConstant(f.min, minstr))
+		return luaL_error(L, "Unknown filter mode.");
+	if (!Texture::getConstant(f.mag, magstr))
+		return luaL_error(L, "Unknown filter mode.");
+
+	lua_pushstring(L, minstr);
+	lua_pushstring(L, magstr);
+	lua_pushnumber(L, f.anisotropy);
+	return 3;
+}
+
+int w_Texture_setWrap(lua_State *L)
+{
+	Texture *t = luax_checktexture(L, 1);
+	Texture::Wrap w;
+
+	const char *sstr = luaL_checkstring(L, 2);
+	const char *tstr = luaL_optstring(L, 3, sstr);
+
+	if (!Texture::getConstant(sstr, w.s))
+		return luaL_error(L, "Invalid wrap mode: %s", sstr);
+	if (!Texture::getConstant(tstr, w.t))
+		return luaL_error(L, "Invalid wrap mode, %s", tstr);
+
+	luax_pushboolean(L, t->setWrap(w));
+	return 1;
+}
+
+int w_Texture_getWrap(lua_State *L)
+{
+	Texture *t = luax_checktexture(L, 1);
+	const Texture::Wrap w = t->getWrap();
+
+	const char *sstr = nullptr;
+	const char *tstr = nullptr;
+
+	if (!Texture::getConstant(w.s, sstr))
+		return luaL_error(L, "Unknown wrap mode.");
+	if (!Texture::getConstant(w.t, tstr))
+		return luaL_error(L, "Unknown wrap mode.");
+
+	lua_pushstring(L, sstr);
+	lua_pushstring(L, tstr);
+	return 2;
+}
+
+const luaL_Reg w_Texture_functions[] =
+{
+	{ "getWidth", w_Texture_getWidth },
+	{ "getHeight", w_Texture_getHeight },
+	{ "getDimensions", w_Texture_getDimensions },
+	{ "setFilter", w_Texture_setFilter },
+	{ "getFilter", w_Texture_getFilter },
+	{ "setWrap", w_Texture_setWrap },
+	{ "getWrap", w_Texture_getWrap },
+	{ 0, 0 }
+};
+
+extern "C" int luaopen_texture(lua_State *L)
+{
+	return luax_register_type(L, GRAPHICS_TEXTURE_ID, "Texture", w_Texture_functions, nullptr);
+}
+
+} // graphics
+} // love
diff --git a/src/modules/graphics/wrap_Texture.h b/src/modules/graphics/wrap_Texture.h
new file mode 100644
index 0000000..0364b09
--- /dev/null
+++ b/src/modules/graphics/wrap_Texture.h
@@ -0,0 +1,40 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#ifndef LOVE_GRAPHICS_WRAP_TEXTURE_H
+#define LOVE_GRAPHICS_WRAP_TEXTURE_H
+
+#include "Texture.h"
+#include "common/runtime.h"
+
+namespace love
+{
+namespace graphics
+{
+
+Texture *luax_checktexture(lua_State *L, int idx);
+extern "C" int luaopen_texture(lua_State *L);
+
+extern const luaL_Reg w_Texture_functions[];
+
+} // graphics
+} // love
+
+#endif // LOVE_GRAPHICS_WRAP_TEXTURE_H
diff --git a/src/modules/image/CompressedData.cpp b/src/modules/image/CompressedData.cpp
deleted file mode 100644
index e4d4733..0000000
--- a/src/modules/image/CompressedData.cpp
+++ /dev/null
@@ -1,118 +0,0 @@
-/**
- * Copyright (c) 2006-2014 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty.  In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- *    claim that you wrote the original software. If you use this software
- *    in a product, an acknowledgment in the product documentation would be
- *    appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- *    misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
-
-#include "CompressedData.h"
-
-namespace love
-{
-namespace image
-{
-
-CompressedData::CompressedData()
-	: format(FORMAT_UNKNOWN)
-	, data(0)
-	, dataSize(0)
-{
-}
-
-CompressedData::~CompressedData()
-{
-}
-
-size_t CompressedData::getSize() const
-{
-	return dataSize;
-}
-
-void *CompressedData::getData() const
-{
-	return data;
-}
-
-int CompressedData::getMipmapCount() const
-{
-	return dataImages.size();
-}
-
-size_t CompressedData::getSize(int miplevel) const
-{
-	checkMipmapLevelExists(miplevel);
-
-	return dataImages[miplevel].size;
-}
-
-void *CompressedData::getData(int miplevel) const
-{
-	checkMipmapLevelExists(miplevel);
-
-	return (void *) &dataImages[miplevel].data[0];
-}
-
-int CompressedData::getWidth(int miplevel) const
-{
-	checkMipmapLevelExists(miplevel);
-
-	return dataImages[miplevel].width;
-}
-
-int CompressedData::getHeight(int miplevel) const
-{
-	checkMipmapLevelExists(miplevel);
-
-	return dataImages[miplevel].height;
-}
-
-CompressedData::Format CompressedData::getFormat() const
-{
-	return format;
-}
-
-void CompressedData::checkMipmapLevelExists(int miplevel) const
-{
-	if (miplevel < 0 || miplevel >= (int) dataImages.size())
-		throw love::Exception("Mipmap level %d does not exist", miplevel);
-}
-
-bool CompressedData::getConstant(const char *in, CompressedData::Format &out)
-{
-	return formats.find(in, out);
-}
-
-bool CompressedData::getConstant(CompressedData::Format in, const char *&out)
-{
-	return formats.find(in, out);
-}
-
-StringMap<CompressedData::Format, CompressedData::FORMAT_MAX_ENUM>::Entry CompressedData::formatEntries[] =
-{
-	{"unknown", CompressedData::FORMAT_UNKNOWN},
-	{"dxt1", CompressedData::FORMAT_DXT1},
-	{"dxt3", CompressedData::FORMAT_DXT3},
-	{"dxt5", CompressedData::FORMAT_DXT5},
-	{"bc4", CompressedData::FORMAT_BC4},
-	{"bc4s", CompressedData::FORMAT_BC4s},
-	{"bc5", CompressedData::FORMAT_BC5},
-	{"bc5s", CompressedData::FORMAT_BC5s},
-};
-
-StringMap<CompressedData::Format, CompressedData::FORMAT_MAX_ENUM> CompressedData::formats(CompressedData::formatEntries, sizeof(CompressedData::formatEntries));
-
-} // image
-} // love
diff --git a/src/modules/image/CompressedData.h b/src/modules/image/CompressedData.h
deleted file mode 100644
index 42ee5e5..0000000
--- a/src/modules/image/CompressedData.h
+++ /dev/null
@@ -1,133 +0,0 @@
-/**
- * Copyright (c) 2006-2014 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty.  In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- *    claim that you wrote the original software. If you use this software
- *    in a product, an acknowledgment in the product documentation would be
- *    appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- *    misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
-
-#ifndef LOVE_IMAGE_COMPRESSED_DATA_H
-#define LOVE_IMAGE_COMPRESSED_DATA_H
-
-// LOVE
-#include "common/Data.h"
-#include "common/StringMap.h"
-#include "common/int.h"
-
-// STL
-#include <vector>
-
-namespace love
-{
-namespace image
-{
-
-/**
- * CompressedData represents image data which is designed to be uploaded to the
- * GPU and rendered in its compressed form, without being un-compressed.
- * http://renderingpipeline.com/2012/07/texture-compression/
- **/
-class CompressedData : public Data
-{
-public:
-
-	// Recognized compressed image data formats.
-	enum Format
-	{
-		FORMAT_UNKNOWN,
-		FORMAT_DXT1,
-		FORMAT_DXT3,
-		FORMAT_DXT5,
-		FORMAT_BC4,
-		FORMAT_BC4s,
-		FORMAT_BC5,
-		FORMAT_BC5s,
-		FORMAT_MAX_ENUM
-	};
-
-	// Compressed image data can have multiple mipmap levels, each represented
-	// by a sub-image.
-	struct SubImage
-	{
-		int width, height;
-		size_t size;
-		uint8 *data; // Should not have ownership of the data.
-	};
-
-	CompressedData();
-	virtual ~CompressedData();
-
-	// Implements Data.
-	virtual void *getData() const;
-	virtual size_t getSize() const;
-
-	/**
-	 * Gets the number of mipmaps in this Compressed Image Data.
-	 * Includes the base image level.
-	 **/
-	int getMipmapCount() const;
-
-	/**
-	 * Gets the size in bytes of a sub-image at the specified mipmap level.
-	 **/
-	size_t getSize(int miplevel) const;
-
-	/**
-	 * Gets the byte data of a sub-image at the specified mipmap level.
-	 **/
-	void *getData(int miplevel) const;
-
-	/**
-	 * Gets the width of a sub-image at the specified mipmap level.
-	 **/
-	int getWidth(int miplevel) const;
-
-	/**
-	 * Gets the height of a sub-image at the specified mipmap level.
-	 **/
-	int getHeight(int miplevel) const;
-
-	/**
-	 * Gets the format of the compressed data.
-	 **/
-	Format getFormat() const;
-
-	static bool getConstant(const char *in, Format &out);
-	static bool getConstant(Format in, const char *&out);
-
-protected:
-
-	Format format;
-
-	// Single block of memory containing all of the sub-images.
-	uint8 *data;
-	size_t dataSize;
-
-	// Texture info for each mipmap level.
-	std::vector<SubImage> dataImages;
-
-	void checkMipmapLevelExists(int miplevel) const;
-
-private:
-
-	static StringMap<Format, FORMAT_MAX_ENUM>::Entry formatEntries[];
-	static StringMap<Format, FORMAT_MAX_ENUM> formats;
-
-}; // CompressedData
-
-} // image
-} // love
-
-#endif // LOVE_IMAGE_COMPRESSED_DATA_H
diff --git a/src/modules/image/CompressedImageData.cpp b/src/modules/image/CompressedImageData.cpp
new file mode 100644
index 0000000..4912bf2
--- /dev/null
+++ b/src/modules/image/CompressedImageData.cpp
@@ -0,0 +1,153 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#include "CompressedImageData.h"
+
+namespace love
+{
+namespace image
+{
+
+CompressedImageData::CompressedImageData()
+	: format(FORMAT_UNKNOWN)
+	, sRGB(false)
+	, data(nullptr)
+	, dataSize(0)
+{
+}
+
+CompressedImageData::~CompressedImageData()
+{
+}
+
+size_t CompressedImageData::getSize() const
+{
+	return dataSize;
+}
+
+void *CompressedImageData::getData() const
+{
+	return data;
+}
+
+int CompressedImageData::getMipmapCount() const
+{
+	return (int) dataImages.size();
+}
+
+size_t CompressedImageData::getSize(int miplevel) const
+{
+	checkMipmapLevelExists(miplevel);
+
+	return dataImages[miplevel].size;
+}
+
+void *CompressedImageData::getData(int miplevel) const
+{
+	checkMipmapLevelExists(miplevel);
+
+	return &dataImages[miplevel].data[0];
+}
+
+int CompressedImageData::getWidth(int miplevel) const
+{
+	checkMipmapLevelExists(miplevel);
+
+	return dataImages[miplevel].width;
+}
+
+int CompressedImageData::getHeight(int miplevel) const
+{
+	checkMipmapLevelExists(miplevel);
+
+	return dataImages[miplevel].height;
+}
+
+CompressedImageData::Format CompressedImageData::getFormat() const
+{
+	return format;
+}
+
+bool CompressedImageData::isSRGB() const
+{
+	return sRGB;
+}
+
+void CompressedImageData::checkMipmapLevelExists(int miplevel) const
+{
+	if (miplevel < 0 || miplevel >= (int) dataImages.size())
+		throw love::Exception("Mipmap level %d does not exist", miplevel + 1);
+}
+
+bool CompressedImageData::getConstant(const char *in, CompressedImageData::Format &out)
+{
+	return formats.find(in, out);
+}
+
+bool CompressedImageData::getConstant(CompressedImageData::Format in, const char *&out)
+{
+	return formats.find(in, out);
+}
+
+StringMap<CompressedImageData::Format, CompressedImageData::FORMAT_MAX_ENUM>::Entry CompressedImageData::formatEntries[] =
+{
+	{"unknown", FORMAT_UNKNOWN},
+	{"DXT1", FORMAT_DXT1},
+	{"DXT3", FORMAT_DXT3},
+	{"DXT5", FORMAT_DXT5},
+	{"BC4", FORMAT_BC4},
+	{"BC4s", FORMAT_BC4s},
+	{"BC5", FORMAT_BC5},
+	{"BC5s", FORMAT_BC5s},
+	{"BC6h", FORMAT_BC6H},
+	{"BC6hs", FORMAT_BC6Hs},
+	{"BC7", FORMAT_BC7},
+	{"PVR1rgb2", FORMAT_PVR1_RGB2},
+	{"PVR1rgb4", FORMAT_PVR1_RGB4},
+	{"PVR1rgba2", FORMAT_PVR1_RGBA2},
+	{"PVR1rgba4", FORMAT_PVR1_RGBA4},
+	{"ETC1", FORMAT_ETC1},
+	{"ETC2rgb", FORMAT_ETC2_RGB},
+	{"ETC2rgba", FORMAT_ETC2_RGBA},
+	{"ETC2rgba1", FORMAT_ETC2_RGBA1},
+	{"EACr", FORMAT_EAC_R},
+	{"EACrs", FORMAT_EAC_Rs},
+	{"EACrg", FORMAT_EAC_RG},
+	{"EACrgs", FORMAT_EAC_RGs},
+	{"ASTC4x4", FORMAT_ASTC_4x4},
+	{"ASTC5x4", FORMAT_ASTC_5x4},
+	{"ASTC5x5", FORMAT_ASTC_5x5},
+	{"ASTC6x5", FORMAT_ASTC_6x5},
+	{"ASTC6x6", FORMAT_ASTC_6x6},
+	{"ASTC8x5", FORMAT_ASTC_8x5},
+	{"ASTC8x6", FORMAT_ASTC_8x6},
+	{"ASTC8x8", FORMAT_ASTC_8x8},
+	{"ASTC10x5", FORMAT_ASTC_10x5},
+	{"ASTC10x6", FORMAT_ASTC_10x6},
+	{"ASTC10x8", FORMAT_ASTC_10x8},
+	{"ASTC10x10", FORMAT_ASTC_10x10},
+	{"ASTC12x10", FORMAT_ASTC_12x10},
+	{"ASTC12x12", FORMAT_ASTC_12x12},
+};
+
+StringMap<CompressedImageData::Format, CompressedImageData::FORMAT_MAX_ENUM> CompressedImageData::formats(CompressedImageData::formatEntries, sizeof(CompressedImageData::formatEntries));
+
+} // image
+} // love
diff --git a/src/modules/image/CompressedImageData.h b/src/modules/image/CompressedImageData.h
new file mode 100644
index 0000000..40bca70
--- /dev/null
+++ b/src/modules/image/CompressedImageData.h
@@ -0,0 +1,166 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#ifndef LOVE_IMAGE_COMPRESSED_IMAGE_DATA_H
+#define LOVE_IMAGE_COMPRESSED_IMAGE_DATA_H
+
+// LOVE
+#include "common/Data.h"
+#include "common/StringMap.h"
+#include "common/int.h"
+
+// STL
+#include <vector>
+
+namespace love
+{
+namespace image
+{
+
+/**
+ * CompressedImageData represents image data which is designed to be uploaded to
+ * the GPU and rendered in its compressed form, without being decompressed.
+ * http://renderingpipeline.com/2012/07/texture-compression/
+ **/
+class CompressedImageData : public Data
+{
+public:
+
+	// Recognized compressed image data formats.
+	enum Format
+	{
+		FORMAT_UNKNOWN,
+		FORMAT_DXT1,
+		FORMAT_DXT3,
+		FORMAT_DXT5,
+		FORMAT_BC4,
+		FORMAT_BC4s,
+		FORMAT_BC5,
+		FORMAT_BC5s,
+		FORMAT_BC6H,
+		FORMAT_BC6Hs,
+		FORMAT_BC7,
+		FORMAT_PVR1_RGB2,
+		FORMAT_PVR1_RGB4,
+		FORMAT_PVR1_RGBA2,
+		FORMAT_PVR1_RGBA4,
+		FORMAT_ETC1,
+		FORMAT_ETC2_RGB,
+		FORMAT_ETC2_RGBA,
+		FORMAT_ETC2_RGBA1,
+		FORMAT_EAC_R,
+		FORMAT_EAC_Rs,
+		FORMAT_EAC_RG,
+		FORMAT_EAC_RGs,
+		FORMAT_ASTC_4x4,
+		FORMAT_ASTC_5x4,
+		FORMAT_ASTC_5x5,
+		FORMAT_ASTC_6x5,
+		FORMAT_ASTC_6x6,
+		FORMAT_ASTC_8x5,
+		FORMAT_ASTC_8x6,
+		FORMAT_ASTC_8x8,
+		FORMAT_ASTC_10x5,
+		FORMAT_ASTC_10x6,
+		FORMAT_ASTC_10x8,
+		FORMAT_ASTC_10x10,
+		FORMAT_ASTC_12x10,
+		FORMAT_ASTC_12x12,
+		FORMAT_MAX_ENUM
+	};
+
+	// Compressed image data can have multiple mipmap levels, each represented
+	// by a sub-image.
+	struct SubImage
+	{
+		int width, height;
+		size_t size;
+		uint8 *data; // Should not have ownership of the data.
+	};
+
+	CompressedImageData();
+	virtual ~CompressedImageData();
+
+	// Implements Data.
+	virtual void *getData() const;
+	virtual size_t getSize() const;
+
+	/**
+	 * Gets the number of mipmaps in this Compressed Image Data.
+	 * Includes the base image level.
+	 **/
+	int getMipmapCount() const;
+
+	/**
+	 * Gets the size in bytes of a sub-image at the specified mipmap level.
+	 **/
+	size_t getSize(int miplevel) const;
+
+	/**
+	 * Gets the byte data of a sub-image at the specified mipmap level.
+	 **/
+	void *getData(int miplevel) const;
+
+	/**
+	 * Gets the width of a sub-image at the specified mipmap level.
+	 **/
+	int getWidth(int miplevel = 0) const;
+
+	/**
+	 * Gets the height of a sub-image at the specified mipmap level.
+	 **/
+	int getHeight(int miplevel = 0) const;
+
+	/**
+	 * Gets the format of the compressed data.
+	 **/
+	Format getFormat() const;
+
+	bool isSRGB() const;
+
+	static bool getConstant(const char *in, Format &out);
+	static bool getConstant(Format in, const char *&out);
+
+protected:
+
+	Format format;
+
+	bool sRGB;
+
+	// Single block of memory containing all of the sub-images.
+	uint8 *data;
+	size_t dataSize;
+
+	// Texture info for each mipmap level.
+	std::vector<SubImage> dataImages;
+
+	void checkMipmapLevelExists(int miplevel) const;
+
+private:
+
+	static StringMap<Format, FORMAT_MAX_ENUM>::Entry formatEntries[];
+	static StringMap<Format, FORMAT_MAX_ENUM> formats;
+
+}; // CompressedImageData
+
+} // image
+} // love
+
+#endif // LOVE_IMAGE_COMPRESSED_IMAGE_DATA_H
diff --git a/src/modules/image/Image.h b/src/modules/image/Image.h
index 9a5d507..2b96df8 100644
--- a/src/modules/image/Image.h
+++ b/src/modules/image/Image.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -26,7 +26,7 @@
 #include "common/Module.h"
 #include "filesystem/File.h"
 #include "ImageData.h"
-#include "CompressedData.h"
+#include "CompressedImageData.h"
 
 namespace love
 {
@@ -44,11 +44,11 @@ class Image : public Module
 {
 public:
 
-	/**
-	 * Destructor.
-	 **/
 	virtual ~Image() {}
 
+	// Implements Module.
+	virtual ModuleType getModuleType() const { return M_IMAGE; }
+
 	/**
 	 * Creates new ImageData from FileData.
 	 * @param data The FileData containing the encoded image data.
@@ -76,11 +76,11 @@ public:
 	virtual ImageData *newImageData(int width, int height, void *data, bool own = false) = 0;
 
 	/**
-	 * Creates new CompressedData from FileData.
+	 * Creates new CompressedImageData from FileData.
 	 * @param data The FileData containing the compressed image data.
-	 * @return The new CompressedData.
+	 * @return The new CompressedImageData.
 	 **/
-	virtual CompressedData *newCompressedData(love::filesystem::FileData *data) = 0;
+	virtual CompressedImageData *newCompressedData(love::filesystem::FileData *data) = 0;
 
 	/**
 	 * Determines whether a FileData is Compressed image data or not.
diff --git a/src/modules/image/ImageData.cpp b/src/modules/image/ImageData.cpp
index 4264555..8337ab0 100644
--- a/src/modules/image/ImageData.cpp
+++ b/src/modules/image/ImageData.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -28,14 +28,12 @@ namespace image
 {
 
 ImageData::ImageData()
-	: data(0)
+	: data(nullptr)
 {
-	mutex = thread::newMutex();
 }
 
 ImageData::~ImageData()
 {
-	delete mutex;
 }
 
 size_t ImageData::getSize() const
@@ -71,16 +69,13 @@ void ImageData::setPixel(int x, int y, pixel c)
 	Lock lock(mutex);
 
 	pixel *pixels = (pixel *) getData();
-	pixels[y*getWidth()+x] = c;
+	pixels[y*width+x] = c;
 }
 
-void ImageData::setPixelUnsafe(int x, int y, love::image::pixel c)
+void ImageData::setPixelUnsafe(int x, int y, pixel c)
 {
-	if (!inside(x, y))
-		throw love::Exception("Attempt to set out-of-range pixel!");
-
 	pixel *pixels = (pixel *) getData();
-	pixels[y*getWidth()+x] = c;
+	pixels[y*width+x] = c;
 }
 
 pixel ImageData::getPixel(int x, int y) const
@@ -88,8 +83,16 @@ pixel ImageData::getPixel(int x, int y) const
 	if (!inside(x, y))
 		throw love::Exception("Attempt to get out-of-range pixel!");
 
+	Lock lock(mutex);
+
 	const pixel *pixels = (const pixel *) getData();
-	return pixels[y*getWidth()+x];
+	return pixels[y*width+x];
+}
+
+pixel ImageData::getPixelUnsafe(int x, int y) const
+{
+	const pixel *pixels = (const pixel *) getData();
+	return pixels[y*width+x];
 }
 
 void ImageData::paste(ImageData *src, int dx, int dy, int sx, int sy, int sw, int sh)
@@ -130,22 +133,18 @@ void ImageData::paste(ImageData *src, int dx, int dy, int sx, int sy, int sw, in
 		dy -= sy;
 		sy = 0;
 	}
+
 	if (dx + sw > getWidth())
-	{
 		sw = getWidth() - dx;
-	}
+
 	if (dy + sh > getHeight())
-	{
 		sh = getHeight() - dy;
-	}
+
 	if (sx + sw > src->getWidth())
-	{
 		sw = src->getWidth() - sx;
-	}
+
 	if (sy + sh > src->getHeight())
-	{
 		sh = src->getHeight() - sy;
-	}
 
 	// If the dimensions match up, copy the entire memory stream in one go
 	if (sw == getWidth() && getWidth() == src->getWidth()
@@ -166,25 +165,23 @@ love::thread::Mutex *ImageData::getMutex() const
 	return mutex;
 }
 
-bool ImageData::getConstant(const char *in, ImageData::Format &out)
+bool ImageData::getConstant(const char *in, EncodedFormat &out)
 {
-	return formats.find(in, out);
+	return encodedFormats.find(in, out);
 }
 
-bool ImageData::getConstant(ImageData::Format in, const char  *&out)
+bool ImageData::getConstant(EncodedFormat in, const char *&out)
 {
-	return formats.find(in, out);
+	return encodedFormats.find(in, out);
 }
 
-StringMap<ImageData::Format, ImageData::FORMAT_MAX_ENUM>::Entry ImageData::formatEntries[] =
+StringMap<ImageData::EncodedFormat, ImageData::ENCODED_MAX_ENUM>::Entry ImageData::encodedFormatEntries[] =
 {
-	{"tga", ImageData::FORMAT_TGA},
-	{"bmp", ImageData::FORMAT_BMP},
-	{"jpg", ImageData::FORMAT_JPG},
-	{"png", ImageData::FORMAT_PNG},
+	{"tga", ENCODED_TGA},
+	{"png", ENCODED_PNG},
 };
 
-StringMap<ImageData::Format, ImageData::FORMAT_MAX_ENUM> ImageData::formats(ImageData::formatEntries, sizeof(ImageData::formatEntries));
+StringMap<ImageData::EncodedFormat, ImageData::ENCODED_MAX_ENUM> ImageData::encodedFormats(ImageData::encodedFormatEntries, sizeof(ImageData::encodedFormatEntries));
 
 } // image
 } // love
diff --git a/src/modules/image/ImageData.h b/src/modules/image/ImageData.h
index f85494d..fde48c5 100644
--- a/src/modules/image/ImageData.h
+++ b/src/modules/image/ImageData.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -23,7 +23,7 @@
 
 // LOVE
 #include "common/Data.h"
-#include "filesystem/File.h"
+#include "filesystem/FileData.h"
 #include "thread/threads.h"
 
 using love::thread::Mutex;
@@ -47,25 +47,16 @@ class ImageData : public Data
 {
 public:
 
-	enum Format
+	enum EncodedFormat
 	{
-		FORMAT_TGA = 1,
-		FORMAT_BMP,
-		FORMAT_JPG,
-		FORMAT_PNG,
-		FORMAT_MAX_ENUM
+		ENCODED_TGA,
+		ENCODED_PNG,
+		ENCODED_MAX_ENUM
 	};
 
 	ImageData();
-
-	/**
-	 * Destructor.
-	 **/
 	virtual ~ImageData();
 
-	static bool getConstant(const char *in, Format &out);
-	static bool getConstant(Format in, const char  *&out);
-
 	/**
 	 * Paste part of one ImageData onto another. The subregion defined by the top-left
 	 * corner (sx, sy) and the size (sw,sh) will be pasted to (dx,dy) in this ImageData.
@@ -107,7 +98,7 @@ public:
 
 	/**
 	 * Sets the pixel at location (x,y).
-	 * Not thread-safe!
+	 * Not thread-safe, and doesn't verify the coordinates!
 	 **/
 	void setPixelUnsafe(int x, int y, pixel p);
 
@@ -120,11 +111,17 @@ public:
 	pixel getPixel(int x, int y) const;
 
 	/**
+	 * Gets the pixel at location (x,y).
+	 * Not thread-safe, and doesn't verify the coordinates!
+	 **/
+	pixel getPixelUnsafe(int x, int y) const;
+
+	/**
 	 * Encodes raw pixel data into a given format.
 	 * @param f The file to save the encoded image data to.
 	 * @param format The format of the encoded data.
 	 **/
-	virtual void encode(love::filesystem::File *f, Format format) = 0;
+	virtual love::filesystem::FileData *encode(EncodedFormat format, const char *filename) = 0;
 
 	love::thread::Mutex *getMutex() const;
 
@@ -132,6 +129,9 @@ public:
 	virtual void *getData() const;
 	virtual size_t getSize() const;
 
+	static bool getConstant(const char *in, EncodedFormat &out);
+	static bool getConstant(EncodedFormat in, const char *&out);
+
 protected:
 
 	// The width of the image data.
@@ -146,12 +146,12 @@ protected:
 	// We need to be thread-safe
 	// so we lock when we're accessing our
 	// data
-	Mutex *mutex;
+	love::thread::MutexRef mutex;
 
 private:
 
-	static StringMap<Format, FORMAT_MAX_ENUM>::Entry formatEntries[];
-	static StringMap<Format, FORMAT_MAX_ENUM> formats;
+	static StringMap<EncodedFormat, ENCODED_MAX_ENUM>::Entry encodedFormatEntries[];
+	static StringMap<EncodedFormat, ENCODED_MAX_ENUM> encodedFormats;
 
 }; // ImageData
 
diff --git a/src/modules/image/magpie/ASTCHandler.cpp b/src/modules/image/magpie/ASTCHandler.cpp
new file mode 100644
index 0000000..189b1e5
--- /dev/null
+++ b/src/modules/image/magpie/ASTCHandler.cpp
@@ -0,0 +1,166 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+// LOVE
+#include "ASTCHandler.h"
+#include "common/int.h"
+
+namespace love
+{
+namespace image
+{
+namespace magpie
+{
+
+namespace
+{
+
+static const uint32 ASTC_IDENTIFIER = 0x5CA1AB13;
+
+#pragma pack(push, 1)
+struct ASTCHeader
+{
+	uint8 identifier[4];
+	uint8 blockdimX;
+	uint8 blockdimY;
+	uint8 blockdimZ;
+	uint8 sizeX[3];
+	uint8 sizeY[3];
+	uint8 sizeZ[3];
+};
+#pragma pack(pop)
+
+static CompressedImageData::Format convertFormat(uint32 blockX, uint32 blockY, uint32 blockZ)
+{
+	if (blockZ > 1)
+		return CompressedImageData::FORMAT_UNKNOWN;
+
+	if (blockX == 4 && blockY == 4)
+		return CompressedImageData::FORMAT_ASTC_4x4;
+	else if (blockX == 5 && blockY == 4)
+		return CompressedImageData::FORMAT_ASTC_5x4;
+	else if (blockX == 5 && blockY == 5)
+		return CompressedImageData::FORMAT_ASTC_5x5;
+	else if (blockX == 6 && blockY == 5)
+		return CompressedImageData::FORMAT_ASTC_6x5;
+	else if (blockX == 6 && blockY == 6)
+		return CompressedImageData::FORMAT_ASTC_6x6;
+	else if (blockX == 8 && blockY == 5)
+		return CompressedImageData::FORMAT_ASTC_8x5;
+	else if (blockX == 8 && blockY == 6)
+		return CompressedImageData::FORMAT_ASTC_8x6;
+	else if (blockX == 8 && blockY == 8)
+		return CompressedImageData::FORMAT_ASTC_8x8;
+	else if (blockX == 10 && blockY == 5)
+		return CompressedImageData::FORMAT_ASTC_10x5;
+	else if (blockX == 10 && blockY == 6)
+		return CompressedImageData::FORMAT_ASTC_10x6;
+	else if (blockX == 10 && blockY == 8)
+		return CompressedImageData::FORMAT_ASTC_10x8;
+	else if (blockX == 10 && blockY == 10)
+		return CompressedImageData::FORMAT_ASTC_10x10;
+	else if (blockX == 12 && blockY == 10)
+		return CompressedImageData::FORMAT_ASTC_12x10;
+	else if (blockX == 12 && blockY == 12)
+		return CompressedImageData::FORMAT_ASTC_12x12;
+
+	return CompressedImageData::FORMAT_UNKNOWN;
+}
+
+} // Anonymous namespace.
+
+bool ASTCHandler::canParse(const filesystem::FileData *data)
+{
+	if (data->getSize() <= sizeof(ASTCHeader))
+		return false;
+
+	const ASTCHeader *header = (const ASTCHeader *) data->getData();
+
+	uint32 identifier =  (uint32) header->identifier[0]
+	                  + ((uint32) header->identifier[1] << 8)
+	                  + ((uint32) header->identifier[2] << 16)
+	                  + ((uint32) header->identifier[3] << 24);
+
+	if (identifier != ASTC_IDENTIFIER)
+		return false;
+
+	return true;
+}
+
+uint8 *ASTCHandler::parse(filesystem::FileData *filedata, std::vector<CompressedImageData::SubImage> &images, size_t &dataSize, CompressedImageData::Format &format, bool &sRGB)
+{
+	if (!canParse(filedata))
+		throw love::Exception("Could not decode compressed data (not an .astc file?)");
+
+	ASTCHeader header = *(const ASTCHeader *) filedata->getData();
+
+	CompressedImageData::Format cformat = convertFormat(header.blockdimX, header.blockdimY, header.blockdimZ);
+
+	if (cformat == CompressedImageData::FORMAT_UNKNOWN)
+		throw love::Exception("Could not parse .astc file: unsupported ASTC format %dx%dx%d.", header.blockdimX, header.blockdimY, header.blockdimZ);
+
+	uint32 sizeX = header.sizeX[0] + (header.sizeX[1] << 8) + (header.sizeX[2] << 16);
+	uint32 sizeY = header.sizeY[0] + (header.sizeY[1] << 8) + (header.sizeY[2] << 16);
+	uint32 sizeZ = header.sizeZ[0] + (header.sizeZ[1] << 8) + (header.sizeZ[2] << 16);
+
+	uint32 blocksX = (sizeX + header.blockdimX - 1) / header.blockdimX;
+	uint32 blocksY = (sizeY + header.blockdimY - 1) / header.blockdimY;
+	uint32 blocksZ = (sizeZ + header.blockdimZ - 1) / header.blockdimZ;
+
+	size_t totalsize = blocksX * blocksY * blocksZ * 16;
+
+	if (totalsize + sizeof(header) > filedata->getSize())
+		throw love::Exception("Could not parse .astc file: file is too small.");
+
+	uint8 *data = nullptr;
+
+	try
+	{
+		data = new uint8[totalsize];
+	}
+	catch (std::bad_alloc &)
+	{
+		throw love::Exception("Out of memory.");
+	}
+
+	// .astc files only store a single mipmap level.
+	memcpy(data, (uint8 *) filedata->getData() + sizeof(ASTCHeader), totalsize);
+
+	CompressedImageData::SubImage mip;
+
+	mip.width = sizeX;
+	mip.height = sizeY;
+
+	mip.size = totalsize;
+	mip.data = data;
+
+	images.push_back(mip);
+
+	dataSize = totalsize;
+	format = cformat;
+	sRGB = false;
+
+	return data;
+}
+
+} // magpie
+} // image
+} // love
+
diff --git a/src/modules/image/magpie/ASTCHandler.h b/src/modules/image/magpie/ASTCHandler.h
new file mode 100644
index 0000000..324304e
--- /dev/null
+++ b/src/modules/image/magpie/ASTCHandler.h
@@ -0,0 +1,54 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#ifndef LOVE_IMAGE_MAGPIE_ASTC_HANDLER_H
+#define LOVE_IMAGE_MAGPIE_ASTC_HANDLER_H
+
+#include "common/config.h"
+#include "CompressedFormatHandler.h"
+
+namespace love
+{
+namespace image
+{
+namespace magpie
+{
+
+/**
+ * Handles simple .astc files (generated by ARM's astcenc tool) with compressed
+ * ASTC data inside.
+ **/
+class ASTCHandler : public CompressedFormatHandler
+{
+public:
+
+	virtual ~ASTCHandler() {}
+
+	// Implements CompressedFormatHandler.
+	virtual bool canParse(const filesystem::FileData *data);
+	virtual uint8 *parse(filesystem::FileData *filedata, std::vector<CompressedImageData::SubImage> &images, size_t &dataSize, CompressedImageData::Format &format, bool &sRGB);
+
+}; // ASTCHandler
+
+} // magpie
+} // image
+} // love
+
+#endif // LOVE_IMAGE_MAGPIE_ASTC_HANDLER_H
diff --git a/src/modules/image/magpie/CompressedData.cpp b/src/modules/image/magpie/CompressedData.cpp
deleted file mode 100644
index 2a4e46c..0000000
--- a/src/modules/image/magpie/CompressedData.cpp
+++ /dev/null
@@ -1,89 +0,0 @@
-/**
- * Copyright (c) 2006-2014 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty.  In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- *    claim that you wrote the original software. If you use this software
- *    in a product, an acknowledgment in the product documentation would be
- *    appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- *    misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
-
-#include "CompressedData.h"
-
-#include "ddsHandler.h"
-
-namespace love
-{
-namespace image
-{
-namespace magpie
-{
-
-CompressedData::CompressedData(love::filesystem::FileData *filedata)
-{
-	load(filedata);
-}
-
-CompressedData::~CompressedData()
-{
-	delete[] data;
-}
-
-void CompressedData::load(love::filesystem::FileData *filedata)
-{
-	// SubImage vector will be populated by a parser.
-	std::vector<SubImage> parsedimages;
-	Format texformat = FORMAT_UNKNOWN;
-
-	uint8 *newdata = 0;
-	size_t newdata_size = 0;
-
-	if (ddsHandler::canParse(filedata))
-		newdata = ddsHandler::parse(filedata, parsedimages, newdata_size, texformat);
-
-	if (newdata == 0)
-		throw love::Exception("Could not parse compressed data.");
-
-	if (texformat == FORMAT_UNKNOWN)
-	{
-		delete[] newdata;
-		throw love::Exception("Could not parse compressed data: Unknown format.");
-	}
-
-	if (parsedimages.size() == 0 || newdata_size == 0)
-	{
-		delete[] newdata;
-		throw love::Exception("Could not parse compressed data: No valid data?");
-	}
-
-	// Make sure to clean up any previously loaded data.
-	delete[] data;
-
-	data = newdata;
-	dataSize = newdata_size;
-
-	dataImages = parsedimages;
-	format = texformat;
-}
-
-bool CompressedData::isCompressed(love::filesystem::FileData *filedata)
-{
-	if (ddsHandler::canParse(filedata))
-		return true;
-
-	return false;
-}
-
-} // magpie
-} // image
-} // love
diff --git a/src/modules/image/magpie/CompressedData.h b/src/modules/image/magpie/CompressedData.h
deleted file mode 100644
index bd1bc98..0000000
--- a/src/modules/image/magpie/CompressedData.h
+++ /dev/null
@@ -1,54 +0,0 @@
-/**
- * Copyright (c) 2006-2014 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty.  In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- *    claim that you wrote the original software. If you use this software
- *    in a product, an acknowledgment in the product documentation would be
- *    appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- *    misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
-
-#ifndef LOVE_IMAGE_MAGPIE_COMPRESSED_DATA_H
-#define LOVE_IMAGE_MAGPIE_COMPRESSED_DATA_H
-
-// LOVE
-#include "filesystem/FileData.h"
-#include "image/CompressedData.h"
-
-namespace love
-{
-namespace image
-{
-namespace magpie
-{
-
-class CompressedData : public love::image::CompressedData
-{
-public:
-
-	CompressedData(love::filesystem::FileData *filedata);
-	virtual ~CompressedData();
-
-	static bool isCompressed(love::filesystem::FileData *filedata);
-
-private:
-
-	void load(love::filesystem::FileData *filedata);
-
-}; // CompressedData
-
-} // magpie
-} // image
-} // love
-
-#endif // LOVE_IMAGE_MAGPIE_COMPRESSED_DATA_H
diff --git a/src/modules/image/magpie/CompressedFormatHandler.h b/src/modules/image/magpie/CompressedFormatHandler.h
new file mode 100644
index 0000000..162ebac
--- /dev/null
+++ b/src/modules/image/magpie/CompressedFormatHandler.h
@@ -0,0 +1,76 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#ifndef LOVE_IMAGE_MAGPIE_COMPRESSED_HANDLER_H
+#define LOVE_IMAGE_MAGPIE_COMPRESSED_HANDLER_H
+
+// LOVE
+#include "filesystem/FileData.h"
+#include "image/CompressedImageData.h"
+#include "common/Object.h"
+
+namespace love
+{
+namespace image
+{
+namespace magpie
+{
+
+/**
+ * Base class for all CompressedImageData parser library interfaces.
+ * We inherit from love::Object to take advantage of reference counting...
+ **/
+class CompressedFormatHandler : public love::Object
+{
+public:
+
+	CompressedFormatHandler() {}
+	virtual ~CompressedFormatHandler() {}
+
+	/**
+	 * Determines whether a particular FileData can be parsed as CompressedImageData
+	 * by this handler.
+	 * @param data The data to parse.
+	 **/
+	virtual bool canParse(const filesystem::FileData *data) = 0;
+
+	/**
+	 * Parses compressed image filedata into a list of sub-images and returns
+	 * a single block of memory containing all the images.
+	 *
+	 * @param[in] filedata The data to parse.
+	 * @param[out] images The list of sub-images generated. Byte data is a pointer
+	 *             to the returned data.
+	 * @param[out] dataSize The total size in bytes of the returned data.
+	 * @param[out] format The format of the Compressed Data.
+	 * @param[out] sRGB Whether the texture is sRGB-encoded.
+	 *
+	 * @return The single block of memory containing the parsed images.
+	 **/
+	virtual uint8 *parse(filesystem::FileData *filedata, std::vector<CompressedImageData::SubImage> &images,
+	                     size_t &dataSize, CompressedImageData::Format &format, bool &sRGB) = 0;
+
+}; // CompressedFormatHandler
+
+} // magpie
+} // image
+} // love
+
+#endif // LOVE_IMAGE_MAGPIE_COMPRESSED_HANDLER_H
diff --git a/src/modules/image/magpie/CompressedImageData.cpp b/src/modules/image/magpie/CompressedImageData.cpp
new file mode 100644
index 0000000..3e205b4
--- /dev/null
+++ b/src/modules/image/magpie/CompressedImageData.cpp
@@ -0,0 +1,71 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#include "CompressedImageData.h"
+
+namespace love
+{
+namespace image
+{
+namespace magpie
+{
+
+CompressedImageData::CompressedImageData(std::list<CompressedFormatHandler *> formats, love::filesystem::FileData *filedata)
+{
+	CompressedFormatHandler *parser = nullptr;
+
+	for (CompressedFormatHandler *handler : formats)
+	{
+		if (handler->canParse(filedata))
+		{
+			parser = handler;
+			break;
+		}
+	}
+
+	if (parser == nullptr)
+		throw love::Exception("Could not parse compressed data: Unknown format.");
+
+	data = parser->parse(filedata, dataImages, dataSize, format, sRGB);
+
+	if (data == nullptr)
+		throw love::Exception("Could not parse compressed data.");
+
+	if (format == FORMAT_UNKNOWN)
+	{
+		delete[] data;
+		throw love::Exception("Could not parse compressed data: Unknown format.");
+	}
+
+	if (dataImages.size() == 0 || dataSize == 0)
+	{
+		delete[] data;
+		throw love::Exception("Could not parse compressed data: No valid data?");
+	}
+}
+
+CompressedImageData::~CompressedImageData()
+{
+	delete[] data;
+}
+
+} // magpie
+} // image
+} // love
diff --git a/src/modules/image/magpie/CompressedImageData.h b/src/modules/image/magpie/CompressedImageData.h
new file mode 100644
index 0000000..361d16a
--- /dev/null
+++ b/src/modules/image/magpie/CompressedImageData.h
@@ -0,0 +1,52 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#ifndef LOVE_IMAGE_MAGPIE_COMPRESSED_IMAGE_DATA_H
+#define LOVE_IMAGE_MAGPIE_COMPRESSED_IMAGE_DATA_H
+
+// LOVE
+#include "CompressedFormatHandler.h"
+#include "filesystem/FileData.h"
+#include "image/CompressedImageData.h"
+
+// C++
+#include <list>
+
+namespace love
+{
+namespace image
+{
+namespace magpie
+{
+
+class CompressedImageData : public love::image::CompressedImageData
+{
+public:
+
+	CompressedImageData(std::list<CompressedFormatHandler *> formats, love::filesystem::FileData *filedata);
+	virtual ~CompressedImageData();
+
+}; // CompressedImageData
+
+} // magpie
+} // image
+} // love
+
+#endif // LOVE_IMAGE_MAGPIE_COMPRESSED_IMAGE_DATA_H
diff --git a/src/modules/image/magpie/DevilHandler.cpp b/src/modules/image/magpie/DevilHandler.cpp
deleted file mode 100644
index 74abd81..0000000
--- a/src/modules/image/magpie/DevilHandler.cpp
+++ /dev/null
@@ -1,228 +0,0 @@
-/**
- * Copyright (c) 2006-2014 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty.  In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- *    claim that you wrote the original software. If you use this software
- *    in a product, an acknowledgment in the product documentation would be
- *    appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- *    misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
-
-#include "DevilHandler.h"
-
-// LOVE
-#include "common/Exception.h"
-#include "common/math.h"
-
-// DevIL
-#include <IL/il.h>
-
-namespace love
-{
-namespace image
-{
-namespace magpie
-{
-
-static inline void ilxClearErrors()
-{
-	while (ilGetError() != IL_NO_ERROR);
-}
-
-DevilHandler::DevilHandler()
-	: mutex(nullptr)
-{
-	// There should only ever be one DevilHandler object (owned by the Image
-	// module), so we can use the global initialization function here.
-	ilInit();
-	ilEnable(IL_ORIGIN_SET);
-	ilOriginFunc(IL_ORIGIN_UPPER_LEFT);
-}
-
-DevilHandler::~DevilHandler()
-{
-	ilShutDown();
-
-	if (mutex)
-		delete mutex;
-}
-
-bool DevilHandler::canDecode(love::filesystem::FileData * /*data*/)
-{
-	// DevIL can decode a lot of formats...
-	return true;
-}
-
-bool DevilHandler::canEncode(ImageData::Format format)
-{
-	switch (format)
-	{
-	case ImageData::FORMAT_BMP:
-	case ImageData::FORMAT_TGA:
-	case ImageData::FORMAT_JPG:
-	case ImageData::FORMAT_PNG:
-		return true;
-	default:
-		return false;
-	}
-
-	return false;
-}
-
-DevilHandler::DecodedImage DevilHandler::decode(love::filesystem::FileData *data)
-{
-	if (!mutex)
-		mutex = love::thread::newMutex();
-
-	love::thread::Lock lock(mutex);
-
-	ILuint image = ilGenImage();
-	ilBindImage(image);
-
-	DecodedImage img;
-
-	try
-	{
-		bool success = ilLoadL(IL_TYPE_UNKNOWN, (void *)data->getData(), (ILuint) data->getSize()) == IL_TRUE;
-
-		if (!success)
-			throw love::Exception("Could not decode image!");
-
-		img.width = ilGetInteger(IL_IMAGE_WIDTH);
-		img.height = ilGetInteger(IL_IMAGE_HEIGHT);
-
-		// Make sure the image is in RGBA format.
-		ilConvertImage(IL_RGBA, IL_UNSIGNED_BYTE);
-
-		// This should always be four.
-		int bpp = ilGetInteger(IL_IMAGE_BPP);
-		if (bpp != sizeof(pixel))
-			throw love::Exception("Could not convert image!");
-
-		img.size = (size_t) ilGetInteger(IL_IMAGE_SIZE_OF_DATA);
-
-		try
-		{
-			img.data = new ILubyte[img.size];
-		}
-		catch (std::bad_alloc &)
-		{
-			throw love::Exception("Out of memory.");
-		}
-
-		memcpy(img.data, ilGetData(), img.size);
-	}
-	catch (std::exception &e)
-	{
-		// catches love and std exceptions
-		ilDeleteImage(image);
-		throw love::Exception("%s", e.what());
-	}
-
-	ilDeleteImage(image);
-
-	return img;
-}
-
-DevilHandler::EncodedImage DevilHandler::encode(const DecodedImage &img, ImageData::Format format)
-{
-	if (!mutex)
-		mutex = love::thread::newMutex();
-
-	love::thread::Lock lock(mutex);
-
-	ILuint tempimage = ilGenImage();
-	ilBindImage(tempimage);
-	ilxClearErrors();
-
-	EncodedImage encodedimage;
-
-	try
-	{
-		bool success = ilTexImage(img.width, img.height, 1, sizeof(pixel), IL_RGBA, IL_UNSIGNED_BYTE, img.data) ==  IL_TRUE;
-
-		ILenum err = ilGetError();
-		ilxClearErrors();
-
-		if (!success)
-		{
-			if (err != IL_NO_ERROR)
-			{
-				switch (err)
-				{
-				case IL_ILLEGAL_OPERATION:
-					throw love::Exception("Illegal operation");
-				case IL_INVALID_PARAM:
-					throw love::Exception("Invalid parameters");
-				case IL_OUT_OF_MEMORY:
-					throw love::Exception("Out of memory");
-				default:
-					throw love::Exception("Unknown error (%d)", (int) err);
-				}
-			}
-
-			throw love::Exception("Could not create image for the encoding!");
-		}
-
-		ilRegisterOrigin(IL_ORIGIN_UPPER_LEFT);
-
-		ILuint ilFormat;
-		switch (format)
-		{
-		case ImageData::FORMAT_BMP:
-			ilFormat = IL_BMP;
-			break;
-		case ImageData::FORMAT_TGA:
-			ilFormat = IL_TGA;
-			break;
-		case ImageData::FORMAT_JPG:
-			ilFormat = IL_JPG;
-			break;
-		case ImageData::FORMAT_PNG:
-		default: // PNG is the default format
-			ilFormat = IL_PNG;
-			break;
-		}
-
-		encodedimage.size = ilSaveL(ilFormat, NULL, 0);
-		if (!encodedimage.size)
-			throw love::Exception("Could not encode image!");
-
-		try
-		{
-			encodedimage.data = new ILubyte[encodedimage.size];
-		}
-		catch(std::bad_alloc &)
-		{
-			throw love::Exception("Out of memory");
-		}
-
-		ilSaveL(ilFormat, encodedimage.data, encodedimage.size);
-	}
-	catch (std::exception &e)
-	{
-		// Catches love and std exceptions.
-		ilDeleteImage(tempimage);
-		delete[] encodedimage.data;
-		encodedimage.data = 0;
-		throw love::Exception("%s", e.what());
-	}
-
-	ilDeleteImage(tempimage);
-
-	return encodedimage;
-}
-
-} // magpie
-} // image
-} // love
diff --git a/src/modules/image/magpie/DevilHandler.h b/src/modules/image/magpie/DevilHandler.h
deleted file mode 100644
index d1f833a..0000000
--- a/src/modules/image/magpie/DevilHandler.h
+++ /dev/null
@@ -1,64 +0,0 @@
-/**
- * Copyright (c) 2006-2014 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty.  In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- *    claim that you wrote the original software. If you use this software
- *    in a product, an acknowledgment in the product documentation would be
- *    appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- *    misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
-
-#ifndef LOVE_IMAGE_MAGPIE_DEVIL_HANDLER_H
-#define LOVE_IMAGE_MAGPIE_DEVIL_HANDLER_H
-
-// LOVE
-#include "filesystem/FileData.h"
-#include "FormatHandler.h"
-#include "thread/threads.h"
-
-namespace love
-{
-namespace image
-{
-namespace magpie
-{
-
-/**
- * Interface between ImageData and DevIL.
- **/
-class DevilHandler : public FormatHandler
-{
-public:
-
-	// Implements FormatHandler.
-
-	DevilHandler();
-	virtual ~DevilHandler();
-
-	virtual bool canDecode(love::filesystem::FileData *data);
-	virtual bool canEncode(ImageData::Format format);
-
-	virtual DecodedImage decode(love::filesystem::FileData *data);
-	virtual EncodedImage encode(const DecodedImage &img, ImageData::Format format);
-
-private:
-
-	Mutex *mutex;
-
-}; // DevilHandler
-
-} // magpie
-} // image
-} // love
-
-#endif // LOVE_IMAGE_MAGPIE_DEVIL_HANDLER_H
diff --git a/src/modules/image/magpie/FormatHandler.cpp b/src/modules/image/magpie/FormatHandler.cpp
index d50e240..f55c490 100644
--- a/src/modules/image/magpie/FormatHandler.cpp
+++ b/src/modules/image/magpie/FormatHandler.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -42,7 +42,7 @@ bool FormatHandler::canDecode(love::filesystem::FileData* /*data*/)
 	return false;
 }
 
-bool FormatHandler::canEncode(ImageData::Format /*format*/)
+bool FormatHandler::canEncode(ImageData::EncodedFormat /*format*/)
 {
 	return false;
 }
@@ -52,11 +52,16 @@ FormatHandler::DecodedImage FormatHandler::decode(love::filesystem::FileData* /*
 	throw love::Exception("Image decoding is not implemented for this format backend.");
 }
 
-FormatHandler::EncodedImage FormatHandler::encode(const DecodedImage& /*img*/, ImageData::Format /*format*/)
+FormatHandler::EncodedImage FormatHandler::encode(const DecodedImage& /*img*/, ImageData::EncodedFormat /*format*/)
 {
 	throw love::Exception("Image encoding is not implemented for this format backend.");
 }
 
+void FormatHandler::free(unsigned char *mem)
+{
+	delete[] mem;
+}
+
 } // magpie
 } // image
 } // love
diff --git a/src/modules/image/magpie/FormatHandler.h b/src/modules/image/magpie/FormatHandler.h
index f115fce..1f481a5 100644
--- a/src/modules/image/magpie/FormatHandler.h
+++ b/src/modules/image/magpie/FormatHandler.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -44,18 +44,17 @@ public:
 	// Raw RGBA pixel data.
 	struct DecodedImage
 	{
-		int width, height;
-		size_t size;
-		unsigned char *data;
-		DecodedImage() : width(0), height(0), size(0), data(0) {}
+		int width   = 0;
+		int height  = 0;
+		size_t size = 0;
+		unsigned char *data = nullptr;
 	};
 
 	// Pixel data encoded in a particular format.
 	struct EncodedImage
 	{
-		size_t size;
-		unsigned char *data;
-		EncodedImage() : size(0), data(0) {}
+		size_t size = 0;
+		unsigned char *data = nullptr;
 	};
 
 	/**
@@ -76,7 +75,7 @@ public:
 	/**
 	 * Whether this format handler can encode to a particular format.
 	 **/
-	virtual bool canEncode(ImageData::Format format);
+	virtual bool canEncode(ImageData::EncodedFormat format);
 
 	/**
 	 * Decodes an image from its encoded form into raw pixel data.
@@ -91,7 +90,12 @@ public:
 	 * @param format The format to encode to.
 	 * @return The encoded image data.
 	 **/
-	virtual EncodedImage encode(const DecodedImage &img, ImageData::Format format);
+	virtual EncodedImage encode(const DecodedImage &img, ImageData::EncodedFormat format);
+
+	/**
+	 * Frees memory allocated by the format handler.
+	 **/
+	virtual void free(unsigned char *mem);
 
 }; // FormatHandler
 
diff --git a/src/modules/image/magpie/Image.cpp b/src/modules/image/magpie/Image.cpp
index 3953aef..56fcec8 100644
--- a/src/modules/image/magpie/Image.cpp
+++ b/src/modules/image/magpie/Image.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -18,12 +18,21 @@
  * 3. This notice may not be removed or altered from any source distribution.
  **/
 
+#include "common/config.h"
+
 #include "Image.h"
 
 #include "ImageData.h"
-#include "CompressedData.h"
+#include "CompressedImageData.h"
+
+#include "PNGHandler.h"
+#include "STBHandler.h"
 
-#include "DevilHandler.h"
+#include "ddsHandler.h"
+#include "PVRHandler.h"
+#include "KTXHandler.h"
+#include "PKMHandler.h"
+#include "ASTCHandler.h"
 
 namespace love
 {
@@ -34,15 +43,29 @@ namespace magpie
 
 Image::Image()
 {
-	formatHandlers.push_back(new DevilHandler);
+	formatHandlers = {
+		new PNGHandler,
+		new STBHandler,
+	};
+
+	compressedFormatHandlers = {
+		new DDSHandler,
+		new PVRHandler,
+		new KTXHandler,
+		new PKMHandler,
+		new ASTCHandler,
+	};
 }
 
 Image::~Image()
 {
 	// ImageData objects reference the FormatHandlers in our list, so we should
 	// release them instead of deleting them completely here.
-	for (auto it = formatHandlers.begin(); it != formatHandlers.end(); ++it)
-		(*it)->release();
+	for (FormatHandler *handler : formatHandlers)
+		handler->release();
+
+	for (CompressedFormatHandler *handler : compressedFormatHandlers)
+		handler->release();
 }
 
 const char *Image::getName() const
@@ -65,14 +88,20 @@ love::image::ImageData *Image::newImageData(int width, int height, void *data, b
 	return new ImageData(formatHandlers, width, height, data, own);
 }
 
-love::image::CompressedData *Image::newCompressedData(love::filesystem::FileData *data)
+love::image::CompressedImageData *Image::newCompressedData(love::filesystem::FileData *data)
 {
-	return new CompressedData(data);
+	return new CompressedImageData(compressedFormatHandlers, data);
 }
 
 bool Image::isCompressed(love::filesystem::FileData *data)
 {
-	return CompressedData::isCompressed(data);
+	for (CompressedFormatHandler *handler : compressedFormatHandlers)
+	{
+		if (handler->canParse(data))
+			return true;
+	}
+
+	return false;
 }
 
 } // magpie
diff --git a/src/modules/image/magpie/Image.h b/src/modules/image/magpie/Image.h
index 75adfc4..566c17c 100644
--- a/src/modules/image/magpie/Image.h
+++ b/src/modules/image/magpie/Image.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -24,6 +24,7 @@
 // LOVE
 #include "image/Image.h"
 #include "FormatHandler.h"
+#include "CompressedFormatHandler.h"
 
 // C++
 #include <list>
@@ -54,7 +55,7 @@ public:
 	love::image::ImageData *newImageData(int width, int height);
 	love::image::ImageData *newImageData(int width, int height, void *data, bool own = false);
 
-	love::image::CompressedData *newCompressedData(love::filesystem::FileData *data);
+	love::image::CompressedImageData *newCompressedData(love::filesystem::FileData *data);
 
 	bool isCompressed(love::filesystem::FileData *data);
 
@@ -63,6 +64,9 @@ private:
 	// Image format handlers we can use for decoding and encoding ImageData.
 	std::list<FormatHandler *> formatHandlers;
 
+	// Compressed image format handers we can use for parsing CompressedImageData.
+	std::list<CompressedFormatHandler *> compressedFormatHandlers;
+
 }; // Image
 
 } // magpie
diff --git a/src/modules/image/magpie/ImageData.cpp b/src/modules/image/magpie/ImageData.cpp
index 7864b55..b4af00a 100644
--- a/src/modules/image/magpie/ImageData.cpp
+++ b/src/modules/image/magpie/ImageData.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -30,18 +30,20 @@ namespace magpie
 
 ImageData::ImageData(std::list<FormatHandler *> formats, love::filesystem::FileData *data)
 	: formatHandlers(formats)
+	, decodeHandler(nullptr)
 {
-	for (auto it = formatHandlers.begin(); it != formatHandlers.end(); ++it)
-		(*it)->retain();
+	for (FormatHandler *handler : formatHandlers)
+		handler->retain();
 
 	decode(data);
 }
 
 ImageData::ImageData(std::list<FormatHandler *> formats, int width, int height)
 	: formatHandlers(formats)
+	, decodeHandler(nullptr)
 {
-	for (auto it = formatHandlers.begin(); it != formatHandlers.end(); ++it)
-		(*it)->retain();
+	for (FormatHandler *handler : formatHandlers)
+		handler->retain();
 
 	this->width = width;
 	this->height = height;
@@ -54,9 +56,10 @@ ImageData::ImageData(std::list<FormatHandler *> formats, int width, int height)
 
 ImageData::ImageData(std::list<FormatHandler *> formats, int width, int height, void *data, bool own)
 	: formatHandlers(formats)
+	, decodeHandler(nullptr)
 {
-	for (auto it = formatHandlers.begin(); it != formatHandlers.end(); ++it)
-		(*it)->retain();
+	for (FormatHandler *handler : formatHandlers)
+		handler->retain();
 
 	this->width = width;
 	this->height = height;
@@ -69,10 +72,13 @@ ImageData::ImageData(std::list<FormatHandler *> formats, int width, int height,
 
 ImageData::~ImageData()
 {
-	delete[] data;
+	if (decodeHandler)
+		decodeHandler->free(data);
+	else
+		delete[] data;
 
-	for (auto it = formatHandlers.begin(); it != formatHandlers.end(); ++it)
-		(*it)->release();
+	for (FormatHandler *handler : formatHandlers)
+		handler->release();
 }
 
 void ImageData::create(int width, int height, void *data)
@@ -88,79 +94,102 @@ void ImageData::create(int width, int height, void *data)
 
 	if (data)
 		memcpy(this->data, data, width*height*sizeof(pixel));
+
+	decodeHandler = nullptr;
 }
 
 void ImageData::decode(love::filesystem::FileData *data)
 {
+	FormatHandler *decoder = nullptr;
 	FormatHandler::DecodedImage decodedimage;
 
-	for (auto it = formatHandlers.begin(); it != formatHandlers.end(); ++it)
+	for (FormatHandler *handler : formatHandlers)
 	{
-		if ((*it)->canDecode(data))
+		if (handler->canDecode(data))
 		{
-			decodedimage = (*it)->decode(data);
+			decoder = handler;
 			break;
 		}
 	}
 
+	if (decoder)
+		decodedimage = decoder->decode(data);
+
 	if (decodedimage.data == nullptr)
-		throw love::Exception("Could not decode image: unrecognized format.");
+	{
+		const std::string &name = data->getFilename();
+		throw love::Exception("Could not decode file '%s' to ImageData: unsupported file format", name.c_str());
+	}
 
 	// The decoder *must* output a 32 bits-per-pixel image.
 	if (decodedimage.size != decodedimage.width*decodedimage.height*sizeof(pixel))
 	{
-		delete[] decodedimage.data;
+		decoder->free(decodedimage.data);
 		throw love::Exception("Could not convert image!");
 	}
 
-	if (this->data)
+	// Clean up any old data.
+	if (decodeHandler)
+		decodeHandler->free(this->data);
+	else
 		delete[] this->data;
 
 	this->width = decodedimage.width;
 	this->height = decodedimage.height;
 	this->data = decodedimage.data;
+
+	decodeHandler = decoder;
 }
 
-void ImageData::encode(love::filesystem::File *f, ImageData::Format format)
+love::filesystem::FileData *ImageData::encode(EncodedFormat format, const char *filename)
 {
+	FormatHandler *encoder = nullptr;
 	FormatHandler::EncodedImage encodedimage;
+	FormatHandler::DecodedImage rawimage;
 
-	{
-		// We only need to lock this mutex when actually encoding the ImageData.
-		thread::Lock lock(mutex);
-
-		FormatHandler::DecodedImage rawimage;
-		rawimage.width = width;
-		rawimage.height = height;
-		rawimage.size = width*height*sizeof(pixel);
-		rawimage.data = data;
+	rawimage.width = width;
+	rawimage.height = height;
+	rawimage.size = width*height*sizeof(pixel);
+	rawimage.data = data;
 
-		for (auto it = formatHandlers.begin(); it != formatHandlers.end(); ++it)
+	for (FormatHandler *handler : formatHandlers)
+	{
+		if (handler->canEncode(format))
 		{
-			if ((*it)->canEncode(format))
-			{
-				encodedimage = (*it)->encode(rawimage, format);
-				break;
-			}
+			encoder = handler;
+			break;
 		}
+	}
+
+	if (encoder != nullptr)
+	{
+		thread::Lock lock(mutex);
+		encodedimage = encoder->encode(rawimage, format);
+	}
 
-		if (encodedimage.data == nullptr)
-			throw love::Exception("Image format has no suitable encoder.");
+	if (encoder == nullptr || encodedimage.data == nullptr)
+	{
+		const char *fname = "unknown";
+		getConstant(format, fname);
+		throw love::Exception("No suitable image encoder for %s format.", fname);
 	}
 
+	love::filesystem::FileData *filedata = nullptr;
+
 	try
 	{
-		f->open(love::filesystem::File::WRITE);
-		f->write(encodedimage.data, encodedimage.size);
-		f->close();
+		filedata = new love::filesystem::FileData(encodedimage.size, filename);
 	}
 	catch (love::Exception &)
 	{
-		delete[] encodedimage.data;
+		encoder->free(encodedimage.data);
 		throw;
 	}
 
-	delete[] encodedimage.data;
+	memcpy(filedata->getData(), encodedimage.data, encodedimage.size);
+	encoder->free(encodedimage.data);
+
+	return filedata;
 }
 
 } // magpie
diff --git a/src/modules/image/magpie/ImageData.h b/src/modules/image/magpie/ImageData.h
index 298e824..6578cb6 100644
--- a/src/modules/image/magpie/ImageData.h
+++ b/src/modules/image/magpie/ImageData.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -23,7 +23,6 @@
 
 // LOVE
 #include "FormatHandler.h"
-#include "filesystem/File.h"
 #include "image/ImageData.h"
 
 // C++
@@ -46,7 +45,7 @@ public:
 	virtual ~ImageData();
 
 	// Implements image::ImageData.
-	virtual void encode(love::filesystem::File *f, ImageData::Format format);
+	virtual love::filesystem::FileData *encode(EncodedFormat format, const char *filename);
 
 private:
 
@@ -59,6 +58,10 @@ private:
 	// Image format handlers we can use for decoding and encoding.
 	std::list<FormatHandler *> formatHandlers;
 
+	// The format handler that was used to decode the ImageData. We need to know
+	// this so we can properly delete memory allocated by the decoder.
+	FormatHandler *decodeHandler;
+
 }; // ImageData
 
 } // magpie
diff --git a/src/modules/image/magpie/KTXHandler.cpp b/src/modules/image/magpie/KTXHandler.cpp
new file mode 100644
index 0000000..9207895
--- /dev/null
+++ b/src/modules/image/magpie/KTXHandler.cpp
@@ -0,0 +1,405 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+// LOVE
+#include "KTXHandler.h"
+#include "common/int.h"
+
+// C
+#include <string.h>
+
+// C++
+#include <algorithm>
+
+namespace love
+{
+namespace image
+{
+namespace magpie
+{
+
+namespace
+{
+
+#define KTX_IDENTIFIER_REF {0xAB, 0x4B, 0x54, 0x58, 0x20, 0x31, 0x31, 0xBB, 0x0D, 0x0A, 0x1A, 0x0A}
+#define KTX_ENDIAN_REF     (0x04030201)
+#define KTX_ENDIAN_REF_REV (0x01020304)
+#define KTX_HEADER_SIZE    (64)
+
+struct KTXHeader
+{
+	uint8  identifier[12];
+	uint32 endianness;
+	uint32 glType;
+	uint32 glTypeSize;
+	uint32 glFormat;
+	uint32 glInternalFormat;
+	uint32 glBaseInternalFormat;
+	uint32 pixelWidth;
+	uint32 pixelHeight;
+	uint32 pixelDepth;
+	uint32 numberOfArrayElements;
+	uint32 numberOfFaces;
+	uint32 numberOfMipmapLevels;
+	uint32 bytesOfKeyValueData;
+};
+
+static_assert(sizeof(KTXHeader) == KTX_HEADER_SIZE, "Real size of KTX header doesn't match struct size!");
+
+enum KTXGLInternalFormat
+{
+	KTX_GL_ETC1_RGB8_OES = 0x8D64,
+
+	// ETC2 and EAC.
+	KTX_GL_COMPRESSED_R11_EAC                        = 0x9270,
+	KTX_GL_COMPRESSED_SIGNED_R11_EAC                 = 0x9271,
+	KTX_GL_COMPRESSED_RG11_EAC                       = 0x9272,
+	KTX_GL_COMPRESSED_SIGNED_RG11_EAC                = 0x9273,
+	KTX_GL_COMPRESSED_RGB8_ETC2                      = 0x9274,
+	KTX_GL_COMPRESSED_SRGB8_ETC2                     = 0x9275,
+	KTX_GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2  = 0x9276,
+	KTX_GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277,
+	KTX_GL_COMPRESSED_RGBA8_ETC2_EAC                 = 0x9278,
+	KTX_GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC          = 0x9279,
+
+	// PVRTC1.
+	KTX_GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG  = 0x8C00,
+	KTX_GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG  = 0x8C01,
+	KTX_GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02,
+	KTX_GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03,
+
+	// DXT1, DXT3, and DXT5.
+	KTX_GL_COMPRESSED_RGB_S3TC_DXT1_EXT        = 0x83F0,
+	KTX_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT       = 0x83F2,
+	KTX_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT       = 0x83F3,
+	KTX_GL_COMPRESSED_SRGB_S3TC_DXT1_EXT       = 0x8C4C,
+	KTX_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E,
+	KTX_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F,
+
+	// BC4 and BC5.
+	KTX_GL_COMPRESSED_RED_RGTC1        = 0x8DBB,
+	KTX_GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC,
+	KTX_GL_COMPRESSED_RG_RGTC2         = 0x8DBD,
+	KTX_GL_COMPRESSED_SIGNED_RG_RGTC2  = 0x8DBE,
+
+	// BC6 and BC7.
+	KTX_GL_COMPRESSED_RGBA_BPTC_UNORM         = 0x8E8C,
+	KTX_GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM   = 0x8E8D,
+	KTX_GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT   = 0x8E8E,
+	KTX_GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F,
+
+	// ASTC.
+	KTX_GL_COMPRESSED_RGBA_ASTC_4x4_KHR           = 0x93B0,
+	KTX_GL_COMPRESSED_RGBA_ASTC_5x4_KHR           = 0x93B1,
+	KTX_GL_COMPRESSED_RGBA_ASTC_5x5_KHR           = 0x93B2,
+	KTX_GL_COMPRESSED_RGBA_ASTC_6x5_KHR           = 0x93B3,
+	KTX_GL_COMPRESSED_RGBA_ASTC_6x6_KHR           = 0x93B4,
+	KTX_GL_COMPRESSED_RGBA_ASTC_8x5_KHR           = 0x93B5,
+	KTX_GL_COMPRESSED_RGBA_ASTC_8x6_KHR           = 0x93B6,
+	KTX_GL_COMPRESSED_RGBA_ASTC_8x8_KHR           = 0x93B7,
+	KTX_GL_COMPRESSED_RGBA_ASTC_10x5_KHR          = 0x93B8,
+	KTX_GL_COMPRESSED_RGBA_ASTC_10x6_KHR          = 0x93B9,
+	KTX_GL_COMPRESSED_RGBA_ASTC_10x8_KHR          = 0x93BA,
+	KTX_GL_COMPRESSED_RGBA_ASTC_10x10_KHR         = 0x93BB,
+	KTX_GL_COMPRESSED_RGBA_ASTC_12x10_KHR         = 0x93BC,
+	KTX_GL_COMPRESSED_RGBA_ASTC_12x12_KHR         = 0x93BD,
+	KTX_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR   = 0x93D0,
+	KTX_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR   = 0x93D1,
+	KTX_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR   = 0x93D2,
+	KTX_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR   = 0x93D3,
+	KTX_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR   = 0x93D4,
+	KTX_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR   = 0x93D5,
+	KTX_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR   = 0x93D6,
+	KTX_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR   = 0x93D7,
+	KTX_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR  = 0x93D8,
+	KTX_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR  = 0x93D9,
+	KTX_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR  = 0x93DA,
+	KTX_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB,
+	KTX_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC,
+	KTX_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD
+};
+
+CompressedImageData::Format convertFormat(uint32 glformat, bool &sRGB)
+{
+	sRGB = false;
+
+	// hnnngg ASTC...
+
+	switch (glformat)
+	{
+	case KTX_GL_ETC1_RGB8_OES:
+		return CompressedImageData::FORMAT_ETC1;
+
+	// EAC and ETC2.
+	case KTX_GL_COMPRESSED_R11_EAC:
+		return CompressedImageData::FORMAT_EAC_R;
+	case KTX_GL_COMPRESSED_SIGNED_R11_EAC:
+		return CompressedImageData::FORMAT_EAC_Rs;
+	case KTX_GL_COMPRESSED_RG11_EAC:
+		return CompressedImageData::FORMAT_EAC_RG;
+	case KTX_GL_COMPRESSED_SIGNED_RG11_EAC:
+		return CompressedImageData::FORMAT_EAC_RGs;
+	case KTX_GL_COMPRESSED_RGB8_ETC2:
+		return CompressedImageData::FORMAT_ETC2_RGB;
+	case KTX_GL_COMPRESSED_SRGB8_ETC2:
+		sRGB = true;
+		return CompressedImageData::FORMAT_ETC2_RGB;
+	case KTX_GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
+		return CompressedImageData::FORMAT_ETC2_RGBA1;
+	case KTX_GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
+		sRGB = true;
+		return CompressedImageData::FORMAT_ETC2_RGBA1;
+	case KTX_GL_COMPRESSED_RGBA8_ETC2_EAC:
+		return CompressedImageData::FORMAT_ETC2_RGBA;
+	case KTX_GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
+		sRGB = true;
+		return CompressedImageData::FORMAT_ETC2_RGBA;
+
+	// PVRTC.
+	case KTX_GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG:
+		return CompressedImageData::FORMAT_PVR1_RGB4;
+	case KTX_GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG:
+		return CompressedImageData::FORMAT_PVR1_RGB2;
+	case KTX_GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG:
+		return CompressedImageData::FORMAT_PVR1_RGBA4;
+	case KTX_GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG:
+		return CompressedImageData::FORMAT_PVR1_RGBA2;
+
+	// DXT.
+	case KTX_GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
+		sRGB = true;
+	case KTX_GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+		return CompressedImageData::FORMAT_DXT1;
+	case KTX_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
+		sRGB = true;
+	case KTX_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
+		return CompressedImageData::FORMAT_DXT3;
+	case KTX_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
+		sRGB = true;
+	case KTX_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
+		return CompressedImageData::FORMAT_DXT5;
+
+	// BC4 and BC5.
+	case KTX_GL_COMPRESSED_RED_RGTC1:
+		return CompressedImageData::FORMAT_BC4;
+	case KTX_GL_COMPRESSED_SIGNED_RED_RGTC1:
+		return CompressedImageData::FORMAT_BC4s;
+	case KTX_GL_COMPRESSED_RG_RGTC2:
+		return CompressedImageData::FORMAT_BC5;
+	case KTX_GL_COMPRESSED_SIGNED_RG_RGTC2:
+		return CompressedImageData::FORMAT_BC5s;
+
+	// BC6 and BC7.
+	case KTX_GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:
+		sRGB = true;
+	case KTX_GL_COMPRESSED_RGBA_BPTC_UNORM:
+		return CompressedImageData::FORMAT_BC7;
+	case KTX_GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT:
+		return CompressedImageData::FORMAT_BC6Hs;
+	case KTX_GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT:
+		return CompressedImageData::FORMAT_BC6H;
+
+	// ASTC.
+	case KTX_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:
+		sRGB = true;
+	case KTX_GL_COMPRESSED_RGBA_ASTC_4x4_KHR:
+		return CompressedImageData::FORMAT_ASTC_4x4;
+	case KTX_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:
+		sRGB = true;
+	case KTX_GL_COMPRESSED_RGBA_ASTC_5x4_KHR:
+		return CompressedImageData::FORMAT_ASTC_5x4;
+	case KTX_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:
+		sRGB = true;
+	case KTX_GL_COMPRESSED_RGBA_ASTC_5x5_KHR:
+		return CompressedImageData::FORMAT_ASTC_5x5;
+	case KTX_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:
+		sRGB = true;
+	case KTX_GL_COMPRESSED_RGBA_ASTC_6x5_KHR:
+		return CompressedImageData::FORMAT_ASTC_6x5;
+	case KTX_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:
+		sRGB = true;
+	case KTX_GL_COMPRESSED_RGBA_ASTC_6x6_KHR:
+		return CompressedImageData::FORMAT_ASTC_6x6;
+	case KTX_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:
+		sRGB = true;
+	case KTX_GL_COMPRESSED_RGBA_ASTC_8x5_KHR:
+		return CompressedImageData::FORMAT_ASTC_8x5;
+	case KTX_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:
+		sRGB = true;
+	case KTX_GL_COMPRESSED_RGBA_ASTC_8x6_KHR:
+		return CompressedImageData::FORMAT_ASTC_8x6;
+	case KTX_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:
+		sRGB = true;
+	case KTX_GL_COMPRESSED_RGBA_ASTC_8x8_KHR:
+		return CompressedImageData::FORMAT_ASTC_8x8;
+	case KTX_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:
+		sRGB = true;
+	case KTX_GL_COMPRESSED_RGBA_ASTC_10x5_KHR:
+		return CompressedImageData::FORMAT_ASTC_10x5;
+	case KTX_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:
+		sRGB = true;
+	case KTX_GL_COMPRESSED_RGBA_ASTC_10x6_KHR:
+		return CompressedImageData::FORMAT_ASTC_10x6;
+	case KTX_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:
+		sRGB = true;
+	case KTX_GL_COMPRESSED_RGBA_ASTC_10x8_KHR:
+		return CompressedImageData::FORMAT_ASTC_10x8;
+	case KTX_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:
+		sRGB = true;
+	case KTX_GL_COMPRESSED_RGBA_ASTC_10x10_KHR:
+		return CompressedImageData::FORMAT_ASTC_10x10;
+	case KTX_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:
+		sRGB = true;
+	case KTX_GL_COMPRESSED_RGBA_ASTC_12x10_KHR:
+		return CompressedImageData::FORMAT_ASTC_12x10;
+	case KTX_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:
+		sRGB = true;
+	case KTX_GL_COMPRESSED_RGBA_ASTC_12x12_KHR:
+		return CompressedImageData::FORMAT_ASTC_12x12;
+	default:
+		return CompressedImageData::FORMAT_UNKNOWN;
+	}
+}
+
+} // Anonymous namespace.
+
+bool KTXHandler::canParse(const filesystem::FileData *data)
+{
+	if (data->getSize() < sizeof(KTXHeader))
+		return false;
+
+	KTXHeader *header = (KTXHeader *) data->getData();
+	uint8 ktxidentifier[12] = KTX_IDENTIFIER_REF;
+
+	if (memcmp(header->identifier, ktxidentifier, 12) != 0)
+		return false;
+
+	if (header->endianness != KTX_ENDIAN_REF && header->endianness != KTX_ENDIAN_REF_REV)
+		return false;
+
+	return true;
+}
+
+uint8 *KTXHandler::parse(filesystem::FileData *filedata, std::vector<CompressedImageData::SubImage> &images, size_t &dataSize, CompressedImageData::Format &format, bool &sRGB)
+{
+	if (!canParse(filedata))
+		throw love::Exception("Could not decode compressed data (not a KTX file?)");
+
+	KTXHeader header = *(KTXHeader *) filedata->getData();
+
+	if (header.endianness == KTX_ENDIAN_REF_REV)
+	{
+		uint32 *headerArray = (uint32 *) &header.glType;
+		for (int i = 0; i < 12; i++)
+			headerArray[i] = swapuint32(headerArray[i]);
+	}
+
+	header.numberOfMipmapLevels = std::max(header.numberOfMipmapLevels, 1u);
+
+	bool isSRGB = false;
+	CompressedImageData::Format cformat = convertFormat(header.glInternalFormat, isSRGB);
+
+	if (cformat == CompressedImageData::FORMAT_UNKNOWN)
+		throw love::Exception("Unsupported image format in KTX file.");
+
+	if (header.numberOfArrayElements > 0)
+		throw love::Exception("Texture arrays in KTX files are not supported.");
+
+	if (header.pixelDepth > 1)
+		throw love::Exception("3D textures in KTX files are not supported.");
+
+	if (header.numberOfFaces > 1)
+		throw love::Exception("Cubemap textures in KTX files are not supported.");
+
+	size_t fileoffset = sizeof(KTXHeader) + header.bytesOfKeyValueData;
+	const uint8 *filebytes = (uint8 *) filedata->getData();
+	size_t totalsize = 0;
+
+	// Calculate the total size needed to hold the data in memory.
+	for (int i = 0; i < (int) header.numberOfMipmapLevels; i++)
+	{
+		if (fileoffset + sizeof(uint32) > filedata->getSize())
+			throw love::Exception("Could not parse KTX file: unexpected EOF.");
+
+		uint32 mipsize = *(uint32 *) (filebytes + fileoffset);
+
+		if (header.endianness == KTX_ENDIAN_REF_REV)
+			mipsize = swapuint32(mipsize);
+
+		fileoffset += sizeof(uint32);
+
+		// All mipsize fields are at a file offset that's a multiple of 4, so
+		// there might be some padding after the actual data in this mip level.
+		uint32 mipsizepadded = (mipsize + 3) & ~uint32(3);
+
+		totalsize += mipsizepadded;
+		fileoffset += mipsizepadded;
+	}
+
+	uint8 *data = nullptr;
+	try
+	{
+		data = new uint8[totalsize];
+	}
+	catch (std::bad_alloc &)
+	{
+		throw love::Exception("Out of memory.");
+	}
+
+	// Reset the file offset to the start of the file's image data.
+	fileoffset = sizeof(KTXHeader) + header.bytesOfKeyValueData;
+	size_t dataoffset = 0;
+
+	// Copy each mipmap level of the image from the file to our block of memory.
+	for (int i = 0; i < (int) header.numberOfMipmapLevels; i++)
+	{
+		uint32 mipsize = *(uint32 *) (filebytes + fileoffset);
+
+		if (header.endianness == KTX_ENDIAN_REF_REV)
+			mipsize = swapuint32(mipsize);
+
+		fileoffset += sizeof(uint32);
+
+		uint32 mipsizepadded = (mipsize + 3) & ~uint32(3);
+
+		CompressedImageData::SubImage mip;
+		mip.width = (int) std::max(header.pixelWidth >> i, 1u);
+		mip.height = (int) std::max(header.pixelHeight >> i, 1u);
+		mip.size = mipsize;
+
+		memcpy(data + dataoffset, filebytes + fileoffset, mipsize);
+		mip.data = data + dataoffset;
+
+		fileoffset += mipsizepadded;
+		dataoffset += mipsizepadded;
+
+		images.push_back(mip);
+	}
+
+	dataSize = totalsize;
+	format = cformat;
+	sRGB = isSRGB;
+
+	return data;
+}
+
+} // magpie
+} // image
+} // love
diff --git a/src/modules/image/magpie/KTXHandler.h b/src/modules/image/magpie/KTXHandler.h
new file mode 100644
index 0000000..8bba064
--- /dev/null
+++ b/src/modules/image/magpie/KTXHandler.h
@@ -0,0 +1,53 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#ifndef LOVE_IMAGE_MAGPIE_KTX_HANDLER_H
+#define LOVE_IMAGE_MAGPIE_KTX_HANDLER_H
+
+#include "common/config.h"
+#include "CompressedFormatHandler.h"
+
+namespace love
+{
+namespace image
+{
+namespace magpie
+{
+
+/**
+ * Handles KTX files with compressed image data inside.
+ **/
+class KTXHandler : public CompressedFormatHandler
+{
+public:
+
+	virtual ~KTXHandler() {}
+
+	// Implements CompressedFormatHandler.
+	virtual bool canParse(const filesystem::FileData *data);
+	virtual uint8 *parse(filesystem::FileData *filedata, std::vector<CompressedImageData::SubImage> &images, size_t &dataSize, CompressedImageData::Format &format, bool &sRGB);
+
+}; // KTXHandler
+
+} // magpie
+} // image
+} // love
+
+#endif // LOVE_IMAGE_MAGPIE_KTX_HANDLER_H
diff --git a/src/modules/image/magpie/PKMHandler.cpp b/src/modules/image/magpie/PKMHandler.cpp
new file mode 100644
index 0000000..27fa8b1
--- /dev/null
+++ b/src/modules/image/magpie/PKMHandler.cpp
@@ -0,0 +1,172 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+// LOVE
+#include "PKMHandler.h"
+#include "common/int.h"
+
+namespace love
+{
+namespace image
+{
+namespace magpie
+{
+
+namespace
+{
+
+// Big endian to host (and vice versa.)
+inline uint16 swap16big(uint16 x)
+{
+#ifdef LOVE_BIG_ENDIAN
+	return x;
+#else
+	return swapuint16(x);
+#endif
+}
+
+static const uint8 pkmIdentifier[] = {'P','K','M',' '};
+
+struct PKMHeader
+{
+	uint8 identifier[4];
+	uint8 version[2];
+	uint16 textureFormatBig;
+	uint16 extendedWidthBig;
+	uint16 extendedHeightBig;
+	uint16 widthBig;
+	uint16 heightBig;
+};
+
+enum PKMTextureFormat
+{
+	ETC1_RGB_NO_MIPMAPS = 0,
+	ETC2PACKAGE_RGB_NO_MIPMAPS,
+	ETC2PACKAGE_RGBA_NO_MIPMAPS_OLD,
+	ETC2PACKAGE_RGBA_NO_MIPMAPS,
+	ETC2PACKAGE_RGBA1_NO_MIPMAPS,
+	ETC2PACKAGE_R_NO_MIPMAPS,
+	ETC2PACKAGE_RG_NO_MIPMAPS,
+	ETC2PACKAGE_R_SIGNED_NO_MIPMAPS,
+	ETC2PACKAGE_RG_SIGNED_NO_MIPMAPS
+};
+
+static CompressedImageData::Format convertFormat(uint16 texformat)
+{
+	switch (texformat)
+	{
+	case ETC1_RGB_NO_MIPMAPS:
+		return CompressedImageData::FORMAT_ETC1;
+	case ETC2PACKAGE_RGB_NO_MIPMAPS:
+		return CompressedImageData::FORMAT_ETC2_RGB;
+	case ETC2PACKAGE_RGBA_NO_MIPMAPS_OLD:
+	case ETC2PACKAGE_RGBA_NO_MIPMAPS:
+		return CompressedImageData::FORMAT_ETC2_RGBA;
+	case ETC2PACKAGE_RGBA1_NO_MIPMAPS:
+		return CompressedImageData::FORMAT_ETC2_RGBA1;
+	case ETC2PACKAGE_R_NO_MIPMAPS:
+		return CompressedImageData::FORMAT_EAC_R;
+	case ETC2PACKAGE_RG_NO_MIPMAPS:
+		return CompressedImageData::FORMAT_EAC_RG;
+	case ETC2PACKAGE_R_SIGNED_NO_MIPMAPS:
+		return CompressedImageData::FORMAT_EAC_Rs;
+	case ETC2PACKAGE_RG_SIGNED_NO_MIPMAPS:
+		return CompressedImageData::FORMAT_EAC_RGs;
+	default:
+		return CompressedImageData::FORMAT_UNKNOWN;
+	}
+}
+
+} // Anonymous namespace.
+
+bool PKMHandler::canParse(const filesystem::FileData *data)
+{
+	if (data->getSize() <= sizeof(PKMHeader))
+		return false;
+
+	const PKMHeader *header = (const PKMHeader *) data->getData();
+
+	if (memcmp(header->identifier, pkmIdentifier, 4) != 0)
+		return false;
+
+	// At the time of this writing, only v1.0 and v2.0 exist.
+	if ((header->version[0] != '2' && header->version[0] != '1') || header->version[1] != '0')
+		return false;
+
+	return true;
+}
+
+uint8 *PKMHandler::parse(filesystem::FileData *filedata, std::vector<CompressedImageData::SubImage> &images, size_t &dataSize, CompressedImageData::Format &format, bool &sRGB)
+{
+	if (!canParse(filedata))
+		throw love::Exception("Could not decode compressed data (not a PKM file?)");
+
+	PKMHeader header = *(const PKMHeader *) filedata->getData();
+
+	header.textureFormatBig = swap16big(header.textureFormatBig);
+	header.extendedWidthBig = swap16big(header.extendedWidthBig);
+	header.extendedHeightBig = swap16big(header.extendedHeightBig);
+	header.widthBig = swap16big(header.widthBig);
+	header.heightBig = swap16big(header.heightBig);
+
+	CompressedImageData::Format cformat = convertFormat(header.textureFormatBig);
+
+	if (cformat == CompressedImageData::FORMAT_UNKNOWN)
+		throw love::Exception("Could not parse PKM file: unsupported texture format.");
+
+	// The rest of the file after the header is all texture data.
+	size_t totalsize = filedata->getSize() - sizeof(PKMHeader);
+	uint8 *data = nullptr;
+
+	try
+	{
+		data = new uint8[totalsize];
+	}
+	catch (std::bad_alloc &)
+	{
+		throw love::Exception("Out of memory.");
+	}
+
+	// PKM files only store a single mipmap level.
+	memcpy(data, (uint8 *) filedata->getData() + sizeof(PKMHeader), totalsize);
+
+	CompressedImageData::SubImage mip;
+
+	// TODO: verify whether glCompressedTexImage works properly with the unpadded
+	// width and height values (extended == padded.)
+	mip.width = header.widthBig;
+	mip.height = header.heightBig;
+
+	mip.size = totalsize;
+	mip.data = data;
+
+	images.push_back(mip);
+
+	dataSize = totalsize;
+	format = cformat;
+	sRGB = false;
+
+	return data;
+}
+
+} // magpie
+} // image
+} // love
+
diff --git a/src/modules/image/magpie/PKMHandler.h b/src/modules/image/magpie/PKMHandler.h
new file mode 100644
index 0000000..92422eb
--- /dev/null
+++ b/src/modules/image/magpie/PKMHandler.h
@@ -0,0 +1,53 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#ifndef LOVE_IMAGE_MAGPIE_PKM_HANDLER_H
+#define LOVE_IMAGE_MAGPIE_PKM_HANDLER_H
+
+#include "common/config.h"
+#include "CompressedFormatHandler.h"
+
+namespace love
+{
+namespace image
+{
+namespace magpie
+{
+
+/**
+ * Handles PKM files with compressed ETC data inside.
+ **/
+class PKMHandler : public CompressedFormatHandler
+{
+public:
+
+	virtual ~PKMHandler() {}
+
+	// Implements CompressedFormatHandler.
+	virtual bool canParse(const filesystem::FileData *data);
+	virtual uint8 *parse(filesystem::FileData *filedata, std::vector<CompressedImageData::SubImage> &images, size_t &dataSize, CompressedImageData::Format &format, bool &sRGB);
+
+}; // PKMHandler
+
+} // magpie
+} // image
+} // love
+
+#endif // LOVE_IMAGE_MAGPIE_PKM_HANDLER_H
diff --git a/src/modules/image/magpie/PNGHandler.cpp b/src/modules/image/magpie/PNGHandler.cpp
new file mode 100644
index 0000000..f7146b6
--- /dev/null
+++ b/src/modules/image/magpie/PNGHandler.cpp
@@ -0,0 +1,218 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#include "PNGHandler.h"
+
+// LOVE
+#include "common/Exception.h"
+#include "common/math.h"
+
+// LodePNG
+#include "lodepng/lodepng.h"
+
+// zlib
+#include <zlib.h>
+
+// C++
+#include <algorithm>
+
+// C
+#include <cstdlib>
+
+namespace love
+{
+namespace image
+{
+namespace magpie
+{
+
+// Custom PNG decompression function for LodePNG, using zlib.
+static unsigned zlibDecompress(unsigned char **out, size_t *outsize, const unsigned char *in,
+                               size_t insize, const LodePNGDecompressSettings* /*settings*/)
+{
+	int status = Z_OK;
+
+	uLongf outdatasize = insize;
+	size_t sizemultiplier = 0;
+	unsigned char *outdata = out != nullptr ? *out : nullptr;
+
+	while (true)
+	{
+		// Enough size to hold the decompressed data, hopefully.
+		outdatasize = insize << (++sizemultiplier);
+
+		// LodePNG uses malloc, realloc, and free.
+		// Since version 2014-08-23, LodePNG passes in an existing pointer in
+		// the 'out' argument that it expects to be realloc'd. Not doing so can
+		// result in a memory leak.
+		if (outdata != nullptr)
+			outdata = (unsigned char *) realloc(outdata, outdatasize);
+		else
+			outdata = (unsigned char *) malloc(outdatasize);
+
+		if (!outdata)
+			return 83; // "Memory allocation failed" error code for LodePNG.
+
+		// Use zlib to decompress the PNG data.
+		status = uncompress(outdata, &outdatasize, in, insize);
+
+		// If the out buffer was big enough, break out of the loop.
+		if (status != Z_BUF_ERROR)
+			break;
+
+		// Otherwise delete the out buffer and try again with a larger size...
+		free(outdata);
+		outdata = nullptr;
+	}
+
+	if (status != Z_OK)
+	{
+		free(outdata);
+		return 10000; // "Unknown error code" for LodePNG.
+	}
+
+	if (out != nullptr)
+		*out = outdata;
+
+	if (outsize != nullptr)
+		*outsize = outdatasize;
+
+	return 0; // Success.
+}
+
+// Custom PNG compression function for LodePNG, using zlib.
+static unsigned zlibCompress(unsigned char **out, size_t *outsize, const unsigned char *in,
+                             size_t insize, const LodePNGCompressSettings* /*settings*/)
+{
+	// Get the maximum compressed size of the data.
+	uLongf outdatasize = compressBound(insize);
+
+	// LodePNG uses malloc, realloc, and free.
+	unsigned char *outdata = (unsigned char *) malloc(outdatasize);
+
+	if (!outdata)
+		return 83; // "Memory allocation failed" error code for LodePNG.
+
+	// Use zlib to compress the PNG data.
+	int status = compress(outdata, &outdatasize, in, insize);
+
+	if (status != Z_OK)
+	{
+		free(outdata);
+		return 10000; // "Unknown error code" for LodePNG.
+	}
+
+	if (out != nullptr)
+		*out = outdata;
+
+	if (outsize != nullptr)
+		*outsize = (size_t) outdatasize;
+
+	return 0; // Success.
+}
+
+bool PNGHandler::canDecode(love::filesystem::FileData *data)
+{
+	unsigned int width = 0, height = 0;
+	unsigned char *indata = (unsigned char *) data->getData();
+	size_t insize = data->getSize();
+
+	lodepng::State state;
+	unsigned status = lodepng_inspect(&width, &height, &state, indata, insize);
+
+	return status == 0 && width > 0 && height > 0;
+}
+
+bool PNGHandler::canEncode(ImageData::EncodedFormat format)
+{
+	return format == ImageData::ENCODED_PNG;
+}
+
+PNGHandler::DecodedImage PNGHandler::decode(love::filesystem::FileData *fdata)
+{
+	unsigned int width = 0, height = 0;
+	unsigned char *indata = (unsigned char *) fdata->getData();
+	size_t insize = fdata->getSize();
+
+	DecodedImage img;
+
+	lodepng::State state;
+
+	state.info_raw.colortype = LCT_RGBA;
+	state.info_raw.bitdepth = 8;
+
+	state.decoder.zlibsettings.custom_zlib = zlibDecompress;
+
+	unsigned status = lodepng_decode(&img.data, &width, &height,
+	                                 &state, indata, insize);
+
+	if (status != 0)
+	{
+		const char *err = lodepng_error_text(status);
+		throw love::Exception("Could not decode PNG image (%s)", err);
+	}
+
+	img.width  = (int) width;
+	img.height = (int) height;
+	img.size   = width * height * 4;
+
+	return img;
+}
+
+PNGHandler::EncodedImage PNGHandler::encode(const DecodedImage &img, ImageData::EncodedFormat format)
+{
+	if (format != ImageData::ENCODED_PNG)
+		throw love::Exception("PNG encoder cannot encode to non-PNG format.");
+
+	EncodedImage encimg;
+
+	lodepng::State state;
+
+	state.info_raw.colortype = LCT_RGBA;
+	state.info_raw.bitdepth = 8;
+
+	// TODO: support plain RGB (24-bit) encoding in the future?
+	state.info_png.color.colortype = LCT_RGBA;
+	state.info_png.color.bitdepth = 8;
+
+	state.encoder.zlibsettings.custom_zlib = zlibCompress;
+
+	unsigned status = lodepng_encode(&encimg.data, &encimg.size,
+	                                 img.data, img.width, img.height, &state);
+
+	if (status != 0)
+	{
+		const char *err = lodepng_error_text(status);
+		throw love::Exception("Could not encode PNG image (%s)", err);
+	}
+
+	return encimg;
+}
+
+void PNGHandler::free(unsigned char *mem)
+{
+	// LodePNG uses malloc, realloc, and free.
+	if (mem)
+		::free(mem);
+}
+
+} // magpie
+} // image
+} // love
diff --git a/src/modules/image/magpie/PNGHandler.h b/src/modules/image/magpie/PNGHandler.h
new file mode 100644
index 0000000..d5a5b1f
--- /dev/null
+++ b/src/modules/image/magpie/PNGHandler.h
@@ -0,0 +1,57 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#ifndef LOVE_IMAGE_MAGPIE_PNG_HANDLER_H
+#define LOVE_IMAGE_MAGPIE_PNG_HANDLER_H
+
+// LOVE
+#include "FormatHandler.h"
+
+namespace love
+{
+namespace image
+{
+namespace magpie
+{
+
+/**
+ * Interface between ImageData and LodePNG.
+ **/
+class PNGHandler : public FormatHandler
+{
+public:
+
+	// Implements FormatHandler.
+
+	virtual bool canDecode(love::filesystem::FileData *data);
+	virtual bool canEncode(ImageData::EncodedFormat format);
+
+	virtual DecodedImage decode(love::filesystem::FileData *data);
+	virtual EncodedImage encode(const DecodedImage &img, ImageData::EncodedFormat format);
+
+	virtual void free(unsigned char *mem);
+
+}; // PNGHandler
+
+} // magpie
+} // image
+} // love
+
+#endif // LOVE_IMAGE_MAGPIE_PNG_HANDLER_H
diff --git a/src/modules/image/magpie/PVRHandler.cpp b/src/modules/image/magpie/PVRHandler.cpp
new file mode 100644
index 0000000..4dea694
--- /dev/null
+++ b/src/modules/image/magpie/PVRHandler.cpp
@@ -0,0 +1,569 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+// LOVE
+#include "PVRHandler.h"
+#include "common/int.h"
+
+// C++
+#include <algorithm>
+
+namespace love
+{
+namespace image
+{
+namespace magpie
+{
+
+namespace
+{
+
+// 'P' 'V' 'R' 3
+static const uint32 PVRTEX3_IDENT = 0x03525650;
+static const uint32 PVRTEX3_IDENT_REV = 0x50565203;
+
+#pragma pack(push, 4)
+struct PVRTexHeaderV3
+{
+	uint32 version;      /// Version of the file header, used to identify it.
+	uint32 flags;        /// Various format flags.
+	uint64 pixelFormat;  /// The pixel format, 8cc value storing the 4 channel identifiers and their respective sizes.
+	uint32 colorSpace;   /// The Color Space of the texture, currently either linear RGB or sRGB.
+	uint32 channelType;  /// Variable type that the channel is stored in. Supports signed/unsigned int/short/byte or float for now.
+	uint32 height;       /// Height of the texture.
+	uint32 width;        /// Width of the texture.
+	uint32 depth;        /// Depth of the texture. (Z-slices)
+	uint32 numSurfaces;  /// Number of members in a Texture Array.
+	uint32 numFaces;     /// Number of faces in a Cube Map. Maybe be a value other than 6.
+	uint32 numMipmaps;   /// Number of MIP Maps in the texture - NB: Includes top level.
+	uint32 metaDataSize; /// Size of the accompanying meta data.
+};
+#pragma pack(pop)
+
+enum PVRV3PixelFormat
+{
+	ePVRTPF_PVRTCI_2bpp_RGB = 0,
+	ePVRTPF_PVRTCI_2bpp_RGBA,
+	ePVRTPF_PVRTCI_4bpp_RGB,
+	ePVRTPF_PVRTCI_4bpp_RGBA,
+	ePVRTPF_PVRTCII_2bpp = 4,
+	ePVRTPF_PVRTCII_4bpp,
+	ePVRTPF_ETC1 = 6,
+	ePVRTPF_DXT1 = 7,
+	ePVRTPF_DXT2,
+	ePVRTPF_DXT3,
+	ePVRTPF_DXT4,
+	ePVRTPF_DXT5,
+	ePVRTPF_BC4,
+	ePVRTPF_BC5,
+	ePVRTPF_BC6,
+	ePVRTPF_BC7,
+	ePVRTPF_ETC2_RGB = 22,
+	ePVRTPF_ETC2_RGBA,
+	ePVRTPF_ETC2_RGBA1,
+	ePVRTPF_EAC_R = 25,
+	ePVRTPF_EAC_RG,
+	ePVRTPF_ASTC_4x4 = 27,
+	ePVRTPF_ASTC_5x4,
+	ePVRTPF_ASTC_5x5,
+	ePVRTPF_ASTC_6x5,
+	ePVRTPF_ASTC_6x6,
+	ePVRTPF_ASTC_8x5,
+	ePVRTPF_ASTC_8x6,
+	ePVRTPF_ASTC_8x8,
+	ePVRTPF_ASTC_10x5,
+	ePVRTPF_ASTC_10x6,
+	ePVRTPF_ASTC_10x8,
+	ePVRTPF_ASTC_10x10,
+	ePVRTPF_ASTC_12x10,
+	ePVRTPF_ASTC_12x12,
+	ePVRTPF_UNKNOWN_FORMAT = 0x7F
+};
+
+enum PVRV3ChannelType
+{
+	ePVRTCT_UNORM8 = 0,
+	ePVRTCT_SNORM8,
+	ePVRTCT_UINT8,
+	ePVRTCT_SINT8,
+	ePVRTCT_UNORM16,
+	ePVRTCT_SNORM16,
+	ePVRTCT_UINT16,
+	ePVRTCT_SINT16,
+	ePVRTCT_UNORM32,
+	ePVRTCT_SNORM32,
+	ePVRTCT_UINT32,
+	ePVRTCT_SINT32,
+	ePVRTCT_FLOAT
+};
+
+// 'P' 'V' 'R' '!'
+static const uint32 PVRTEX2_IDENT = 0x21525650;
+static const uint32 PVRTEX2_IDENT_REV = 0x50565221;
+
+struct PVRTexHeaderV2
+{
+	uint32 headerSize;
+	uint32 height;
+	uint32 width;
+	uint32 numMipmaps;
+	uint32 flags;
+	uint32 dataSize;
+	uint32 bpp;
+	uint32 bitmaskRed;
+	uint32 bitmaskGreen;
+	uint32 bitmaskBlue;
+	uint32 bitmaskAlpha;
+	uint32 pvrTag;
+	uint32 numSurfaces;
+};
+
+// The legacy V2 pixel types we support.
+enum PVRPixelTypeV2
+{
+	PixelTypePVRTC2 = 0x18,
+	PixelTypePVRTC4,
+	PixelTypePVRTCII2 = 0x1C,
+	PixelTypePVRTCII4,
+	PixelTypeDXT1 = 0x20,
+	PixelTypeDXT3 = 0x22,
+	PixelTypeDXT5 = 0x24,
+	PixelTypeETC1 = 0x36
+};
+
+// Convert a V2 header to V3.
+void ConvertPVRHeader(PVRTexHeaderV2 header2, PVRTexHeaderV3 *header3)
+{
+	// If the header's endianness doesn't match our own, we swap everything.
+	if (header2.pvrTag == PVRTEX2_IDENT_REV)
+	{
+		// All of the struct's members are uint32 values, so we can do this.
+		uint32 *headerArray = (uint32 *) &header2;
+		for (size_t i = 0; i < sizeof(PVRTexHeaderV2) / sizeof(uint32); i++)
+			headerArray[i] = swapuint32(headerArray[i]);
+	}
+
+	memset(header3, 0, sizeof(PVRTexHeaderV3));
+
+	header3->version = PVRTEX3_IDENT;
+	header3->height = header2.height;
+	header3->width = header2.width;
+	header3->depth = 1;
+	header3->numSurfaces = header2.numSurfaces;
+	header3->numFaces = 1;
+	header3->numMipmaps = header2.numMipmaps;
+	header3->metaDataSize = 0;
+
+	switch ((PVRPixelTypeV2) (header2.flags & 0xFF))
+	{
+	case PixelTypePVRTC2:
+		header3->pixelFormat = ePVRTPF_PVRTCI_2bpp_RGBA;
+		break;
+	case PixelTypePVRTC4:
+		header3->pixelFormat = ePVRTPF_PVRTCI_4bpp_RGBA;
+		break;
+	case PixelTypePVRTCII2:
+		header3->pixelFormat = ePVRTPF_PVRTCII_2bpp;
+		break;
+	case PixelTypePVRTCII4:
+		header3->pixelFormat = ePVRTPF_PVRTCII_4bpp;
+		break;
+	case PixelTypeDXT1:
+		header3->pixelFormat = ePVRTPF_DXT1;
+		break;
+	case PixelTypeDXT3:
+		header3->pixelFormat = ePVRTPF_DXT3;
+		break;
+	case PixelTypeDXT5:
+		header3->pixelFormat = ePVRTPF_DXT5;
+		break;
+	case PixelTypeETC1:
+		header3->pixelFormat = ePVRTPF_ETC1;
+		break;
+	default:
+		header3->pixelFormat = ePVRTPF_UNKNOWN_FORMAT;
+		break;
+	}
+}
+
+static CompressedImageData::Format convertFormat(PVRV3PixelFormat format, PVRV3ChannelType channeltype)
+{
+	bool snorm = false;
+
+	switch (channeltype)
+	{
+	case ePVRTCT_SNORM8:
+	case ePVRTCT_SNORM16:
+	case ePVRTCT_SNORM32:
+		snorm = true;
+		break;
+	default:
+		break;
+	}
+
+	switch (format)
+	{
+	case ePVRTPF_PVRTCI_2bpp_RGB:
+		return CompressedImageData::FORMAT_PVR1_RGB2;
+	case ePVRTPF_PVRTCI_2bpp_RGBA:
+		return CompressedImageData::FORMAT_PVR1_RGBA2;
+	case ePVRTPF_PVRTCI_4bpp_RGB:
+		return CompressedImageData::FORMAT_PVR1_RGB4;
+	case ePVRTPF_PVRTCI_4bpp_RGBA:
+		return CompressedImageData::FORMAT_PVR1_RGBA4;
+	case ePVRTPF_ETC1:
+		return CompressedImageData::FORMAT_ETC1;
+	case ePVRTPF_DXT1:
+		return CompressedImageData::FORMAT_DXT1;
+	case ePVRTPF_DXT3:
+		return CompressedImageData::FORMAT_DXT3;
+	case ePVRTPF_DXT5:
+		return CompressedImageData::FORMAT_DXT5;
+	case ePVRTPF_BC4:
+		return snorm ? CompressedImageData::FORMAT_BC4s : CompressedImageData::FORMAT_BC4;
+	case ePVRTPF_BC5:
+		return snorm ? CompressedImageData::FORMAT_BC5s : CompressedImageData::FORMAT_BC5;
+	case ePVRTPF_BC6:
+		return snorm ? CompressedImageData::FORMAT_BC6Hs : CompressedImageData::FORMAT_BC6H;
+	case ePVRTPF_BC7:
+		return CompressedImageData::FORMAT_BC7;
+	case ePVRTPF_ETC2_RGB:
+		return CompressedImageData::FORMAT_ETC2_RGB;
+	case ePVRTPF_ETC2_RGBA:
+		return CompressedImageData::FORMAT_ETC2_RGBA;
+	case ePVRTPF_ETC2_RGBA1:
+		return CompressedImageData::FORMAT_ETC2_RGBA1;
+	case ePVRTPF_EAC_R:
+		return snorm ? CompressedImageData::FORMAT_EAC_Rs : CompressedImageData::FORMAT_EAC_R;
+	case ePVRTPF_EAC_RG:
+		return snorm ? CompressedImageData::FORMAT_EAC_RGs : CompressedImageData::FORMAT_EAC_RG;
+	case ePVRTPF_ASTC_4x4:
+		return CompressedImageData::FORMAT_ASTC_4x4;
+	case ePVRTPF_ASTC_5x4:
+		return CompressedImageData::FORMAT_ASTC_5x4;
+	case ePVRTPF_ASTC_5x5:
+		return CompressedImageData::FORMAT_ASTC_5x5;
+	case ePVRTPF_ASTC_6x5:
+		return CompressedImageData::FORMAT_ASTC_6x5;
+	case ePVRTPF_ASTC_6x6:
+		return CompressedImageData::FORMAT_ASTC_6x6;
+	case ePVRTPF_ASTC_8x5:
+		return CompressedImageData::FORMAT_ASTC_8x5;
+	case ePVRTPF_ASTC_8x6:
+		return CompressedImageData::FORMAT_ASTC_8x6;
+	case ePVRTPF_ASTC_8x8:
+		return CompressedImageData::FORMAT_ASTC_8x8;
+	case ePVRTPF_ASTC_10x5:
+		return CompressedImageData::FORMAT_ASTC_10x5;
+	case ePVRTPF_ASTC_10x6:
+		return CompressedImageData::FORMAT_ASTC_10x6;
+	case ePVRTPF_ASTC_10x8:
+		return CompressedImageData::FORMAT_ASTC_10x8;
+	case ePVRTPF_ASTC_10x10:
+		return CompressedImageData::FORMAT_ASTC_10x10;
+	case ePVRTPF_ASTC_12x10:
+		return CompressedImageData::FORMAT_ASTC_12x10;
+	case ePVRTPF_ASTC_12x12:
+		return CompressedImageData::FORMAT_ASTC_12x12;
+	default:
+		return CompressedImageData::FORMAT_UNKNOWN;
+	}
+}
+
+int getBitsPerPixel(uint64 pixelformat)
+{
+	// Uncompressed formats have their bits per pixel stored in the high bits.
+	if ((pixelformat & 0xFFFFFFFF) != pixelformat)
+	{
+		const uint8 *charformat = (const uint8 *) &pixelformat;
+		return charformat[4] + charformat[5] + charformat[6] + charformat[7];
+	}
+
+	switch (pixelformat)
+	{
+	case ePVRTPF_PVRTCI_2bpp_RGB:
+	case ePVRTPF_PVRTCI_2bpp_RGBA:
+	case ePVRTPF_PVRTCII_2bpp:
+		return 2;
+	case ePVRTPF_PVRTCI_4bpp_RGB:
+	case ePVRTPF_PVRTCI_4bpp_RGBA:
+	case ePVRTPF_PVRTCII_4bpp:
+	case ePVRTPF_ETC1:
+	case ePVRTPF_DXT1:
+	case ePVRTPF_BC4:
+	case ePVRTPF_ETC2_RGB:
+	case ePVRTPF_ETC2_RGBA1:
+	case ePVRTPF_EAC_R:
+		return 4;
+	case ePVRTPF_DXT2:
+	case ePVRTPF_DXT3:
+	case ePVRTPF_DXT4:
+	case ePVRTPF_DXT5:
+	case ePVRTPF_BC5:
+	case ePVRTPF_BC6:
+	case ePVRTPF_BC7:
+	case ePVRTPF_ETC2_RGBA:
+	case ePVRTPF_EAC_RG:
+		return 8;
+	default:
+		return 0;
+	}
+}
+
+void getFormatMinDimensions(uint64 pixelformat, int &minX, int &minY, int &minZ)
+{
+	minZ = 1;
+
+	switch (pixelformat)
+	{
+	case ePVRTPF_PVRTCI_2bpp_RGB:
+	case ePVRTPF_PVRTCI_2bpp_RGBA:
+		minX = 16;
+		minY = 8;
+		break;
+	case ePVRTPF_PVRTCI_4bpp_RGB:
+	case ePVRTPF_PVRTCI_4bpp_RGBA:
+		minX = minY = 8;
+		break;
+	case ePVRTPF_PVRTCII_2bpp:
+		minX = 8;
+		minY = 4;
+		break;
+	case ePVRTPF_PVRTCII_4bpp:
+		minX = minY = 4;
+		break;
+	case ePVRTPF_DXT1:
+	case ePVRTPF_DXT2:
+	case ePVRTPF_DXT3:
+	case ePVRTPF_DXT4:
+	case ePVRTPF_DXT5:
+	case ePVRTPF_BC4:
+	case ePVRTPF_BC5:
+	case ePVRTPF_BC6:
+	case ePVRTPF_BC7:
+	case ePVRTPF_ETC1:
+	case ePVRTPF_ETC2_RGB:
+	case ePVRTPF_ETC2_RGBA:
+	case ePVRTPF_ETC2_RGBA1:
+	case ePVRTPF_EAC_R:
+	case ePVRTPF_EAC_RG:
+		minX = minY = 4;
+		break;
+	case ePVRTPF_ASTC_4x4:
+		minX = 4;
+		minY = 4;
+		break;
+	case ePVRTPF_ASTC_5x4:
+		minX = 5;
+		minY = 4;
+		break;
+	case ePVRTPF_ASTC_5x5:
+		minX = 5;
+		minY = 5;
+		break;
+	case ePVRTPF_ASTC_6x5:
+		minX = 6;
+		minY = 5;
+		break;
+	case ePVRTPF_ASTC_6x6:
+		minX = 6;
+		minY = 6;
+		break;
+	case ePVRTPF_ASTC_8x5:
+		minX = 8;
+		minY = 5;
+		break;
+	case ePVRTPF_ASTC_8x6:
+		minX = 8;
+		minY = 6;
+		break;
+	case ePVRTPF_ASTC_8x8:
+		minX = 8;
+		minY = 8;
+		break;
+	case ePVRTPF_ASTC_10x5:
+		minX = 10;
+		minY = 5;
+		break;
+	case ePVRTPF_ASTC_10x6:
+		minX = 10;
+		minY = 6;
+		break;
+	case ePVRTPF_ASTC_10x8:
+		minX = 10;
+		minY = 8;
+		break;
+	case ePVRTPF_ASTC_10x10:
+		minX = 10;
+		minY = 10;
+		break;
+	case ePVRTPF_ASTC_12x10:
+		minX = 12;
+		minY = 10;
+		break;
+	case ePVRTPF_ASTC_12x12:
+		minX = 12;
+		minY = 12;
+		break;
+	default: // We don't handle all possible formats, but that's fine.
+		minX = minY = 1;
+		break;
+	}
+}
+
+size_t getMipLevelSize(const PVRTexHeaderV3 &header, int miplevel)
+{
+	int smallestwidth = 1;
+	int smallestheight = 1;
+	int smallestdepth = 1;
+	getFormatMinDimensions(header.pixelFormat, smallestwidth, smallestheight, smallestdepth);
+
+	int width = std::max((int) header.width >> miplevel, 1);
+	int height = std::max((int) header.height >> miplevel, 1);
+	int depth = std::max((int) header.depth >> miplevel, 1);
+
+	// Pad the dimensions.
+	width = ((width + smallestwidth - 1) / smallestwidth) * smallestwidth;
+	height = ((height + smallestheight - 1) / smallestheight) * smallestheight;
+	depth = ((depth + smallestdepth - 1) / smallestdepth) * smallestdepth;
+
+	if (header.pixelFormat >= ePVRTPF_ASTC_4x4 && header.pixelFormat <= ePVRTPF_ASTC_12x12)
+		return (width / smallestwidth) * (height / smallestheight) * (depth / smallestdepth) * (128 / 8);
+	else
+		return getBitsPerPixel(header.pixelFormat) * width * height * depth / 8;
+}
+
+} // Anonymous namespace.
+
+
+bool PVRHandler::canParse(const filesystem::FileData *data)
+{
+	if (data->getSize() < sizeof(PVRTexHeaderV2) || data->getSize() < sizeof(PVRTexHeaderV3))
+		return false;
+
+	PVRTexHeaderV3 *header3 = (PVRTexHeaderV3 *) data->getData();
+
+	// Magic number (FourCC identifier.)
+	if (header3->version == PVRTEX3_IDENT || header3->version == PVRTEX3_IDENT_REV)
+		return true;
+
+	// Maybe it has a V2 header.
+	PVRTexHeaderV2 *header2 = (PVRTexHeaderV2 *) data->getData();
+
+	// FourCC identifier.
+	if (header2->pvrTag == PVRTEX2_IDENT || header2->pvrTag == PVRTEX2_IDENT_REV)
+		return true;
+
+	return false;
+}
+
+uint8 *PVRHandler::parse(filesystem::FileData *filedata, std::vector<CompressedImageData::SubImage> &images, size_t &dataSize, CompressedImageData::Format &format, bool &sRGB)
+{
+	if (!canParse(filedata))
+		throw love::Exception("Could not decode compressed data (not a PVR file?)");
+
+	PVRTexHeaderV3 header3 = *(PVRTexHeaderV3 *) filedata->getData();
+
+	// If the header isn't the V3 format, assume it's V2 and convert.
+	if (header3.version != PVRTEX3_IDENT && header3.version != PVRTEX3_IDENT_REV)
+		ConvertPVRHeader(*(PVRTexHeaderV2 *) filedata->getData(), &header3);
+
+	// If the header's endianness doesn't match our own, then we swap everything.
+	if (header3.version == PVRTEX3_IDENT_REV)
+	{
+		header3.version = PVRTEX3_IDENT;
+		header3.flags = swapuint32(header3.flags);
+		header3.pixelFormat = swapuint64(header3.pixelFormat);
+		header3.colorSpace = swapuint32(header3.colorSpace);
+		header3.channelType = swapuint32(header3.channelType);
+		header3.height = swapuint32(header3.height);
+		header3.width = swapuint32(header3.width);
+		header3.depth = swapuint32(header3.depth);
+		header3.numFaces = swapuint32(header3.numFaces);
+		header3.numMipmaps = swapuint32(header3.numMipmaps);
+		header3.metaDataSize = swapuint32(header3.metaDataSize);
+	}
+
+	if (header3.depth > 1)
+		throw love::Exception("Image depths greater than 1 in PVR files are unsupported.");
+
+	PVRV3PixelFormat pixelformat = (PVRV3PixelFormat) header3.pixelFormat;
+	PVRV3ChannelType channeltype = (PVRV3ChannelType) header3.channelType;
+
+	CompressedImageData::Format cformat = convertFormat(pixelformat, channeltype);
+
+	if (cformat == CompressedImageData::FORMAT_UNKNOWN)
+		throw love::Exception("Could not parse PVR file: unsupported image format.");
+
+	size_t totalsize = 0;
+	uint8 *data = nullptr;
+
+	// Ignore faces and surfaces except the first ones (for now.)
+	for (int i = 0; i < (int) header3.numMipmaps; i++)
+		totalsize += getMipLevelSize(header3, i);
+
+	size_t fileoffset = sizeof(PVRTexHeaderV3) + header3.metaDataSize;
+
+	// Make sure the file actually holds this much data...
+	if (filedata->getSize() < fileoffset + totalsize)
+		throw love::Exception("Could not parse PVR file: invalid size calculation.");
+
+	try
+	{
+		data = new uint8[totalsize];
+	}
+	catch (std::bad_alloc &)
+	{
+		throw love::Exception("Out of memory.");
+	}
+
+	size_t curoffset = 0;
+	const uint8 *filebytes = (uint8 *) filedata->getData() + fileoffset;
+
+	for (int i = 0; i < (int) header3.numMipmaps; i++)
+	{
+		size_t mipsize = getMipLevelSize(header3, i);
+
+		if (curoffset + mipsize > totalsize)
+			break; // Just in case.
+
+		CompressedImageData::SubImage mip;
+		mip.width = std::max((int) header3.width >> i, 1);
+		mip.height = std::max((int) header3.height >> i, 1);
+		mip.size = mipsize;
+
+		memcpy(data + curoffset, filebytes + curoffset, mipsize);
+		mip.data = data + curoffset;
+
+		curoffset += mipsize;
+
+		images.push_back(mip);
+	}
+
+	dataSize = totalsize;
+	format = cformat;
+	sRGB = (header3.colorSpace == 1);
+
+	return data;
+}
+
+} // magpie
+} // image
+} // love
diff --git a/src/modules/image/magpie/PVRHandler.h b/src/modules/image/magpie/PVRHandler.h
new file mode 100644
index 0000000..7ae6658
--- /dev/null
+++ b/src/modules/image/magpie/PVRHandler.h
@@ -0,0 +1,51 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#ifndef LOVE_IMAGE_MAGPIE_PVR_HANDLER_H
+#define LOVE_IMAGE_MAGPIE_PVR_HANDLER_H
+
+// LOVE
+#include "common/config.h"
+#include "CompressedFormatHandler.h"
+
+namespace love
+{
+namespace image
+{
+namespace magpie
+{
+
+class PVRHandler : public CompressedFormatHandler
+{
+public:
+
+	virtual ~PVRHandler() {}
+
+	// Implements CompressedFormatHandler.
+	virtual bool canParse(const filesystem::FileData *data);
+	virtual uint8 *parse(filesystem::FileData *filedata, std::vector<CompressedImageData::SubImage> &images, size_t &dataSize, CompressedImageData::Format &format, bool &sRGB);
+
+}; // PVRHandler
+
+} // magpie
+} // image
+} // love
+
+#endif // LOVE_IMAGE_MAGPIE_PVR_HANDLER_H
diff --git a/src/modules/image/magpie/STBHandler.cpp b/src/modules/image/magpie/STBHandler.cpp
new file mode 100644
index 0000000..72ea4aa
--- /dev/null
+++ b/src/modules/image/magpie/STBHandler.cpp
@@ -0,0 +1,160 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+// LOVE
+#include "STBHandler.h"
+
+static void loveSTBIAssert(bool test, const char *teststr)
+{
+	if (!test)
+		throw love::Exception("Could not decode image (stb_image assertion '%s' failed)", teststr);
+}
+
+// stb_image
+ #define STBI_ONLY_JPEG
+// #define STBI_ONLY_PNG
+#define STBI_ONLY_BMP
+#define STBI_ONLY_TGA
+#define STBI_NO_STDIO
+#define STB_IMAGE_IMPLEMENTATION
+#define STBI_ASSERT(A) loveSTBIAssert((A), #A)
+#include "libraries/stb/stb_image.h"
+
+// C
+#include <cstdlib>
+
+namespace love
+{
+namespace image
+{
+namespace magpie
+{
+
+bool STBHandler::canDecode(love::filesystem::FileData *data)
+{
+	int w = 0;
+	int h = 0;
+	int comp = 0;
+
+	int status = stbi_info_from_memory((const stbi_uc *) data->getData(),
+	                                   (int) data->getSize(), &w, &h, &comp);
+
+	return status == 1 && w > 0 && h > 0;
+}
+
+bool STBHandler::canEncode(ImageData::EncodedFormat format)
+{
+	return format == ImageData::ENCODED_TGA;
+}
+
+FormatHandler::DecodedImage STBHandler::decode(love::filesystem::FileData *data)
+{
+	DecodedImage img;
+
+	int comp = 0;
+	img.data = stbi_load_from_memory((const stbi_uc *) data->getData(),
+	                                 (int) data->getSize(),
+	                                 &img.width, &img.height,
+	                                 &comp, 4);
+
+	if (img.data == nullptr || img.width <= 0 || img.height <= 0)
+	{
+		const char *err = stbi_failure_reason();
+		if (err == nullptr)
+			err = "unknown error";
+		throw love::Exception("Could not decode image with stb_image (%s).", err);
+	}
+
+	img.size = img.width * img.height * 4;
+
+	return img;
+}
+
+FormatHandler::EncodedImage STBHandler::encode(const DecodedImage &img, ImageData::EncodedFormat format)
+{
+	if (!canEncode(format))
+		throw love::Exception("Invalid format.");
+
+	// We don't actually use stb_image for encoding, but this code is small
+	// enough that it might as well stay here.
+
+	EncodedImage encimg;
+
+	const size_t headerlen = 18;
+	const size_t bpp = 4;
+
+	encimg.size = (img.width * img.height * bpp) + headerlen;
+
+	// We need to use malloc because we use stb_image_free (which uses free())
+	// as our custom free() function, which is called by the ImageData after
+	// encode() is complete.
+	// stb_image's source code is compiled with this source, so calling malloc()
+	// directly is fine.
+	encimg.data = (unsigned char *) malloc(encimg.size);
+
+	if (encimg.data == nullptr)
+		throw love::Exception("Out of memory.");
+
+	// here's the header for the Targa file format.
+	encimg.data[0] = 0; // ID field size
+	encimg.data[1] = 0; // colormap type
+	encimg.data[2] = 2; // image type
+	encimg.data[3] = encimg.data[4] = 0; // colormap start
+	encimg.data[5] = encimg.data[6] = 0; // colormap length
+	encimg.data[7] = 32; // colormap bits
+	encimg.data[8] = encimg.data[9] = 0; // x origin
+	encimg.data[10] = encimg.data[11] = 0; // y origin
+	// Targa is little endian, so:
+	encimg.data[12] = img.width & 255; // least significant byte of width
+	encimg.data[13] = img.width >> 8; // most significant byte of width
+	encimg.data[14] = img.height & 255; // least significant byte of height
+	encimg.data[15] = img.height >> 8; // most significant byte of height
+	encimg.data[16] = bpp * 8; // bits per pixel
+	encimg.data[17] = 0x20; // descriptor bits (flip bits: 0x10 horizontal, 0x20 vertical)
+
+	// header done. write the pixel data to TGA:
+	memcpy(encimg.data + headerlen, img.data, img.width * img.height * bpp);
+
+	// convert the pixels from RGBA to BGRA.
+	pixel *encodedpixels = (pixel *) (encimg.data + headerlen);
+	for (int y = 0; y < img.height; y++)
+	{
+		for (int x = 0; x < img.width; x++)
+		{
+			unsigned char r = encodedpixels[y * img.width + x].r;
+			unsigned char b = encodedpixels[y * img.width + x].b;
+			encodedpixels[y * img.width + x].r = b;
+			encodedpixels[y * img.width + x].b = r;
+		}
+	}
+
+	return encimg;
+}
+
+void STBHandler::free(unsigned char *mem)
+{
+	// The STB decoder gave memory allocated directly by stb_image to the
+	// ImageData, so we use stb_image_free to delete it.
+	stbi_image_free(mem);
+}
+
+} // magpie
+} // image
+} // love
diff --git a/src/modules/image/magpie/STBHandler.h b/src/modules/image/magpie/STBHandler.h
new file mode 100644
index 0000000..e7e94f4
--- /dev/null
+++ b/src/modules/image/magpie/STBHandler.h
@@ -0,0 +1,60 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#ifndef LOVE_IMAGE_MAGPIE_STB_HANDLER_H
+#define LOVE_IMAGE_MAGPIE_STB_HANDLER_H
+
+#include "FormatHandler.h"
+
+namespace love
+{
+namespace image
+{
+namespace magpie
+{
+
+/**
+ * Interface between ImageData and the stb_image library, for decoding JPEG,
+ * TGA, and BMP images.
+ *
+ * We could use stb_image to decode PNG as well, but performance and
+ * comprehensive format support is lacking compared to some alternatives.
+ **/
+class STBHandler : public FormatHandler
+{
+public:
+
+	// Implements FormatHandler.
+
+	virtual bool canDecode(love::filesystem::FileData *data);
+	virtual bool canEncode(ImageData::EncodedFormat format);
+
+	virtual DecodedImage decode(love::filesystem::FileData *data);
+	virtual EncodedImage encode(const DecodedImage &img, ImageData::EncodedFormat format);
+
+	virtual void free(unsigned char *mem);
+
+}; // STBHandler
+
+} // magpie
+} // image
+} // love
+
+#endif // LOVE_IMAGE_MAGPIE_STB_HANDLER_H
diff --git a/src/modules/image/magpie/ddsHandler.cpp b/src/modules/image/magpie/ddsHandler.cpp
index 865f352..38d3334 100644
--- a/src/modules/image/magpie/ddsHandler.cpp
+++ b/src/modules/image/magpie/ddsHandler.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -20,8 +20,6 @@
 
 #include "ddsHandler.h"
 
-#include <algorithm>
-
 namespace love
 {
 namespace image
@@ -29,25 +27,20 @@ namespace image
 namespace magpie
 {
 
-bool ddsHandler::canParse(const filesystem::FileData *data)
+bool DDSHandler::canParse(const filesystem::FileData *data)
 {
-	std::string ext = data->getExtension();
-	std::transform(ext.begin(), ext.end(), ext.begin(), tolower);
-
-	if (ext.compare("dds") != 0)
-		return false;
-
 	return dds::isCompressedDDS(data->getData(), data->getSize());
 }
 
-uint8 *ddsHandler::parse(filesystem::FileData *filedata, std::vector<CompressedData::SubImage> &images, size_t &dataSize, CompressedData::Format &format)
+uint8 *DDSHandler::parse(filesystem::FileData *filedata, std::vector<CompressedImageData::SubImage> &images, size_t &dataSize, CompressedImageData::Format &format, bool &sRGB)
 {
 	if (!dds::isDDS(filedata->getData(), filedata->getSize()))
 		throw love::Exception("Could not decode compressed data (not a DDS file?)");
 
-	CompressedData::Format texformat = CompressedData::FORMAT_UNKNOWN;
+	CompressedImageData::Format texformat = CompressedImageData::FORMAT_UNKNOWN;
+	bool isSRGB = false;
 
-	uint8 *data = 0;
+	uint8 *data = nullptr;
 	dataSize = 0;
 	images.clear();
 
@@ -56,9 +49,9 @@ uint8 *ddsHandler::parse(filesystem::FileData *filedata, std::vector<CompressedD
 		// Attempt to parse the dds file.
 		dds::Parser parser(filedata->getData(), filedata->getSize());
 
-		texformat = convertFormat(parser.getFormat());
+		texformat = convertFormat(parser.getFormat(), isSRGB);
 
-		if (texformat == CompressedData::FORMAT_UNKNOWN)
+		if (texformat == CompressedImageData::FORMAT_UNKNOWN)
 			throw love::Exception("Could not parse compressed data: Unsupported format.");
 
 		if (parser.getMipmapCount() == 0)
@@ -75,13 +68,13 @@ uint8 *ddsHandler::parse(filesystem::FileData *filedata, std::vector<CompressedD
 
 		size_t dataOffset = 0;
 
-		// Copy the parsed mipmap levels from the FileData to our CompressedData.
+		// Copy the parsed mipmap levels from the FileData to our CompressedImageData.
 		for (size_t i = 0; i < parser.getMipmapCount(); i++)
 		{
 			// Fetch the data for this mipmap level.
 			const dds::Image *img = parser.getImageData(i);
 
-			CompressedData::SubImage mip;
+			CompressedImageData::SubImage mip;
 
 			mip.width = img->width;
 			mip.height = img->height;
@@ -104,32 +97,42 @@ uint8 *ddsHandler::parse(filesystem::FileData *filedata, std::vector<CompressedD
 	}
 
 	format = texformat;
+	sRGB = isSRGB;
 	return data;
 }
 
-CompressedData::Format ddsHandler::convertFormat(dds::Format ddsformat)
+CompressedImageData::Format DDSHandler::convertFormat(dds::Format ddsformat, bool &sRGB)
 {
+	sRGB = false;
+
 	switch (ddsformat)
 	{
 	case dds::FORMAT_DXT1:
-		return CompressedData::FORMAT_DXT1;
+		return CompressedImageData::FORMAT_DXT1;
 	case dds::FORMAT_DXT3:
-		return CompressedData::FORMAT_DXT3;
+		return CompressedImageData::FORMAT_DXT3;
 	case dds::FORMAT_DXT5:
-		return CompressedData::FORMAT_DXT5;
+		return CompressedImageData::FORMAT_DXT5;
 	case dds::FORMAT_BC4:
-		return CompressedData::FORMAT_BC4;
+		return CompressedImageData::FORMAT_BC4;
 	case dds::FORMAT_BC4s:
-		return CompressedData::FORMAT_BC4s;
+		return CompressedImageData::FORMAT_BC4s;
 	case dds::FORMAT_BC5:
-		return CompressedData::FORMAT_BC5;
+		return CompressedImageData::FORMAT_BC5;
 	case dds::FORMAT_BC5s:
-		return CompressedData::FORMAT_BC5s;
+		return CompressedImageData::FORMAT_BC5s;
+	case dds::FORMAT_BC6H:
+		return CompressedImageData::FORMAT_BC6H;
+	case dds::FORMAT_BC6Hs:
+		return CompressedImageData::FORMAT_BC6Hs;
+	case dds::FORMAT_BC7:
+		return CompressedImageData::FORMAT_BC7;
+	case dds::FORMAT_BC7srgb:
+		sRGB = true;
+		return CompressedImageData::FORMAT_BC7;
 	default:
-		return CompressedData::FORMAT_UNKNOWN;
+		return CompressedImageData::FORMAT_UNKNOWN;
 	}
-
-	return CompressedData::FORMAT_UNKNOWN;
 }
 
 } // magpie
diff --git a/src/modules/image/magpie/ddsHandler.h b/src/modules/image/magpie/ddsHandler.h
index f8d7118..a56ace1 100644
--- a/src/modules/image/magpie/ddsHandler.h
+++ b/src/modules/image/magpie/ddsHandler.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -22,9 +22,7 @@
 #define LOVE_IMAGE_MAGPIE_DDS_HANDLER_H
 
 // LOVE
-#include "common/EnumMap.h"
-#include "filesystem/FileData.h"
-#include "image/CompressedData.h"
+#include "CompressedFormatHandler.h"
 
 // dds parser
 #include "ddsparse/ddsparse.h"
@@ -40,38 +38,23 @@ namespace magpie
 {
 
 /**
- * Interface between CompressedData and the ddsparse library.
+ * Interface between CompressedImageData and the ddsparse library.
  **/
-class ddsHandler
+class DDSHandler : public CompressedFormatHandler
 {
 public:
 
-	/**
-	 * Determines whether a particular FileData can be parsed as CompressedData
-	 * by this handler.
-	 * @param data The data to parse.
-	 **/
-	static bool canParse(const filesystem::FileData *data);
+	virtual ~DDSHandler() {}
 
-	/**
-	 * Parses compressed image filedata into a list of sub-images and returns
-	 * a single block of memory containing all the images.
-	 *
-	 * @param[in] filedata The data to parse.
-	 * @param[out] image The list of sub-images generated. Byte data is a pointer
-	 *             to the returned data.
-	 * @param[out] dataSize The total size in bytes of the returned data.
-	 * @param[out] format The format of the Compressed Data.
-	 *
-	 * @return The single block of memory containing the parsed images.
-	 **/
-	static uint8 *parse(filesystem::FileData *filedata, std::vector<CompressedData::SubImage> &images, size_t &dataSize, CompressedData::Format &format);
+	// Implements CompressedFormatHandler.
+	virtual bool canParse(const filesystem::FileData *data);
+	virtual uint8 *parse(filesystem::FileData *filedata, std::vector<CompressedImageData::SubImage> &images, size_t &dataSize, CompressedImageData::Format &format, bool &sRGB);
 
 private:
 
-	static CompressedData::Format convertFormat(dds::Format ddsformat);
+	static CompressedImageData::Format convertFormat(dds::Format ddsformat, bool &sRGB);
 
-}; // ddsHandler
+}; // DDSHandler
 
 } // magpie
 } // image
diff --git a/src/modules/image/wrap_CompressedData.cpp b/src/modules/image/wrap_CompressedData.cpp
deleted file mode 100644
index f4b0c57..0000000
--- a/src/modules/image/wrap_CompressedData.cpp
+++ /dev/null
@@ -1,117 +0,0 @@
-/**
- * Copyright (c) 2006-2014 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty.  In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- *    claim that you wrote the original software. If you use this software
- *    in a product, an acknowledgment in the product documentation would be
- *    appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- *    misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
-
-#include "wrap_CompressedData.h"
-#include "common/wrap_Data.h"
-
-namespace love
-{
-namespace image
-{
-
-CompressedData *luax_checkcompresseddata(lua_State *L, int idx)
-{
-	return luax_checktype<CompressedData>(L, idx, "CompressedData", IMAGE_COMPRESSED_DATA_T);
-}
-
-int w_CompressedData_getWidth(lua_State *L)
-{
-	CompressedData *t = luax_checkcompresseddata(L, 1);
-	int miplevel = luaL_optinteger(L, 2, 1);
-	int width = 0;
-
-	EXCEPT_GUARD(width = t->getWidth(miplevel >= 1 ? miplevel - 1 : 0);)
-
-	lua_pushinteger(L, width);
-	return 1;
-}
-
-int w_CompressedData_getHeight(lua_State *L)
-{
-	CompressedData *t = luax_checkcompresseddata(L, 1);
-	int miplevel = luaL_optinteger(L, 2, 1);
-	int height = 0;
-
-	EXCEPT_GUARD(height = t->getHeight(miplevel >= 1 ? miplevel - 1 : 0);)
-
-	lua_pushinteger(L, height);
-	return 1;
-}
-
-int w_CompressedData_getDimensions(lua_State *L)
-{
-	CompressedData *t = luax_checkcompresseddata(L, 1);
-	int miplevel = luaL_optinteger(L, 2, 1);
-	int width = 0, height = 0;
-
-	EXCEPT_GUARD(
-		width = t->getWidth(miplevel >= 1 ? miplevel - 1 : 0);
-		height = t->getHeight(miplevel >= 1 ? miplevel - 1 : 0);
-	)
-
-	lua_pushinteger(L, width);
-	lua_pushinteger(L, height);
-	return 2;
-}
-
-int w_CompressedData_getMipmapCount(lua_State *L)
-{
-	CompressedData *t = luax_checkcompresseddata(L, 1);
-	lua_pushinteger(L, t->getMipmapCount());
-	return 1;
-}
-
-int w_CompressedData_getFormat(lua_State *L)
-{
-	CompressedData *t = luax_checkcompresseddata(L, 1);
-
-	image::CompressedData::Format format = t->getFormat();
-	const char *str;
-
-	if (image::CompressedData::getConstant(format, str))
-		lua_pushstring(L, str);
-	else
-		lua_pushstring(L, "unknown");
-
-	return 1;
-}
-
-static const luaL_Reg functions[] =
-{
-	// Data
-	{ "getString", w_Data_getString },
-	{ "getPointer", w_Data_getPointer },
-	{ "getSize", w_Data_getSize },
-
-	{ "getWidth", w_CompressedData_getWidth },
-	{ "getHeight", w_CompressedData_getHeight },
-	{ "getDimensions", w_CompressedData_getDimensions },
-	{ "getMipmapCount", w_CompressedData_getMipmapCount },
-	{ "getFormat", w_CompressedData_getFormat },
-	{ 0, 0 },
-};
-
-extern "C" int luaopen_compresseddata(lua_State *L)
-{
-	return luax_register_type(L, "CompressedData", functions);
-}
-
-} // image
-} // love
diff --git a/src/modules/image/wrap_CompressedData.h b/src/modules/image/wrap_CompressedData.h
deleted file mode 100644
index d55ec6d..0000000
--- a/src/modules/image/wrap_CompressedData.h
+++ /dev/null
@@ -1,44 +0,0 @@
-/**
- * Copyright (c) 2006-2014 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty.  In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- *    claim that you wrote the original software. If you use this software
- *    in a product, an acknowledgment in the product documentation would be
- *    appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- *    misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
-
-#ifndef LOVE_IMAGE_WRAP_COMRESSED_DATA_H
-#define LOVE_IMAGE_WRAP_COMRESSED_DATA_H
-
-// LOVE
-#include "common/runtime.h"
-#include "CompressedData.h"
-
-namespace love
-{
-namespace image
-{
-
-CompressedData *luax_checkcompresseddata(lua_State *L, int idx);
-int w_CompressedData_getWidth(lua_State *L);
-int w_CompressedData_getHeight(lua_State *L);
-int w_CompressedData_getDimensions(lua_State *L);
-int w_CompressedData_getMipmapCount(lua_State *L);
-int w_CompressedData_getFormat(lua_State *L);
-extern "C" int luaopen_compresseddata(lua_State *L);
-
-} // image
-} // love
-
-#endif // LOVE_IMAGE_WRAP_COMRESSED_DATA_H
diff --git a/src/modules/image/wrap_CompressedImageData.cpp b/src/modules/image/wrap_CompressedImageData.cpp
new file mode 100644
index 0000000..382013c
--- /dev/null
+++ b/src/modules/image/wrap_CompressedImageData.cpp
@@ -0,0 +1,113 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#include "wrap_CompressedImageData.h"
+#include "common/wrap_Data.h"
+
+namespace love
+{
+namespace image
+{
+
+CompressedImageData *luax_checkcompressedimagedata(lua_State *L, int idx)
+{
+	return luax_checktype<CompressedImageData>(L, idx, IMAGE_COMPRESSED_IMAGE_DATA_ID);
+}
+
+int w_CompressedImageData_getWidth(lua_State *L)
+{
+	CompressedImageData *t = luax_checkcompressedimagedata(L, 1);
+	int miplevel = (int) luaL_optnumber(L, 2, 1);
+	int width = 0;
+
+	luax_catchexcept(L, [&](){ width = t->getWidth(miplevel - 1); });
+
+	lua_pushinteger(L, width);
+	return 1;
+}
+
+int w_CompressedImageData_getHeight(lua_State *L)
+{
+	CompressedImageData *t = luax_checkcompressedimagedata(L, 1);
+	int miplevel = (int) luaL_optnumber(L, 2, 1);
+	int height = 0;
+
+	luax_catchexcept(L, [&](){ height = t->getHeight(miplevel - 1); });
+
+	lua_pushinteger(L, height);
+	return 1;
+}
+
+int w_CompressedImageData_getDimensions(lua_State *L)
+{
+	CompressedImageData *t = luax_checkcompressedimagedata(L, 1);
+	int miplevel = (int) luaL_optnumber(L, 2, 1);
+	int width = 0, height = 0;
+
+	luax_catchexcept(L, [&]()
+	{
+		width = t->getWidth(miplevel - 1);
+		height = t->getHeight(miplevel - 1);
+	});
+
+	lua_pushinteger(L, width);
+	lua_pushinteger(L, height);
+	return 2;
+}
+
+int w_CompressedImageData_getMipmapCount(lua_State *L)
+{
+	CompressedImageData *t = luax_checkcompressedimagedata(L, 1);
+	lua_pushinteger(L, t->getMipmapCount());
+	return 1;
+}
+
+int w_CompressedImageData_getFormat(lua_State *L)
+{
+	CompressedImageData *t = luax_checkcompressedimagedata(L, 1);
+
+	image::CompressedImageData::Format format = t->getFormat();
+	const char *str;
+
+	if (image::CompressedImageData::getConstant(format, str))
+		lua_pushstring(L, str);
+	else
+		lua_pushstring(L, "unknown");
+
+	return 1;
+}
+
+static const luaL_Reg w_CompressedImageData_functions[] =
+{
+	{ "getWidth", w_CompressedImageData_getWidth },
+	{ "getHeight", w_CompressedImageData_getHeight },
+	{ "getDimensions", w_CompressedImageData_getDimensions },
+	{ "getMipmapCount", w_CompressedImageData_getMipmapCount },
+	{ "getFormat", w_CompressedImageData_getFormat },
+	{ 0, 0 },
+};
+
+extern "C" int luaopen_compressedimagedata(lua_State *L)
+{
+	return luax_register_type(L, IMAGE_COMPRESSED_IMAGE_DATA_ID, "CompressedImageData", w_Data_functions, w_CompressedImageData_functions, nullptr);
+}
+
+} // image
+} // love
diff --git a/src/modules/image/wrap_CompressedImageData.h b/src/modules/image/wrap_CompressedImageData.h
new file mode 100644
index 0000000..510dbf3
--- /dev/null
+++ b/src/modules/image/wrap_CompressedImageData.h
@@ -0,0 +1,39 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#ifndef LOVE_IMAGE_WRAP_COMRESSED_IMAGE_DATA_H
+#define LOVE_IMAGE_WRAP_COMRESSED_IMAGE_DATA_H
+
+// LOVE
+#include "common/runtime.h"
+#include "CompressedImageData.h"
+
+namespace love
+{
+namespace image
+{
+
+CompressedImageData *luax_checkcompressedimagedata(lua_State *L, int idx);
+extern "C" int luaopen_compressedimagedata(lua_State *L);
+
+} // image
+} // love
+
+#endif // LOVE_IMAGE_WRAP_COMRESSED_IMAGE_DATA_H
diff --git a/src/modules/image/wrap_Image.cpp b/src/modules/image/wrap_Image.cpp
index 93896f8..e8c0f16 100644
--- a/src/modules/image/wrap_Image.cpp
+++ b/src/modules/image/wrap_Image.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -25,70 +25,89 @@
 
 #include "magpie/Image.h"
 
+#include "filesystem/wrap_Filesystem.h"
+
 namespace love
 {
 namespace image
 {
 
-static Image *instance = 0;
+#define instance() (Module::getInstance<Image>(Module::M_IMAGE))
 
 int w_newImageData(lua_State *L)
 {
 	// Case 1: Integers.
 	if (lua_isnumber(L, 1))
 	{
-		int w = luaL_checkint(L, 1);
-		int h = luaL_checkint(L, 2);
+		int w = (int) luaL_checknumber(L, 1);
+		int h = (int) luaL_checknumber(L, 2);
 		if (w <= 0 || h <= 0)
 			return luaL_error(L, "Invalid image size.");
 
-		ImageData *t = 0;
-		EXCEPT_GUARD(t = instance->newImageData(w, h);)
+		size_t numbytes = 0;
+		const char *bytes = nullptr;
 
-		luax_pushtype(L, "ImageData", IMAGE_IMAGE_DATA_T, t);
-		return 1;
-	}
+		if (!lua_isnoneornil(L, 3))
+			bytes = luaL_checklstring(L, 3, &numbytes);
+
+		ImageData *t = nullptr;
+		luax_catchexcept(L, [&](){ t = instance()->newImageData(w, h); });
 
-	// Case 2: File(Data).
+		if (bytes)
+		{
+			if (numbytes != t->getSize())
+			{
+				t->release();
+				return luaL_error(L, "The size of the raw byte string must match the ImageData's actual size in bytes.");
+			}
 
-	// Convert to FileData, if necessary.
-	if (lua_isstring(L, 1) || luax_istype(L, 1, FILESYSTEM_FILE_T))
-		luax_convobj(L, 1, "filesystem", "newFileData");
+			memcpy(t->getData(), bytes, t->getSize());
+		}
 
-	love::filesystem::FileData *data = luax_checktype<love::filesystem::FileData>(L, 1, "FileData", FILESYSTEM_FILE_DATA_T);
+		luax_pushtype(L, IMAGE_IMAGE_DATA_ID, t);
+		t->release();
+		return 1;
+	}
+	else if (filesystem::luax_cangetfiledata(L, 1)) // Case 2: File(Data).
+	{
+		filesystem::FileData *data = love::filesystem::luax_getfiledata(L, 1);
 
-	ImageData *t = 0;
-	EXCEPT_GUARD(t = instance->newImageData(data);)
+		ImageData *t = nullptr;
+		luax_catchexcept(L,
+			[&]() { t = instance()->newImageData(data); },
+			[&](bool) { data->release(); }
+		);
 
-	luax_pushtype(L, "ImageData", IMAGE_IMAGE_DATA_T, t);
-	return 1;
+		luax_pushtype(L, IMAGE_IMAGE_DATA_ID, t);
+		t->release();
+		return 1;
+	}
+	else
+	{
+		return luax_typerror(L, 1, "value");
+	}
 }
 
 int w_newCompressedData(lua_State *L)
 {
-	// Convert to FileData, if necessary.
-	if (lua_isstring(L, 1) || luax_istype(L, 1, FILESYSTEM_FILE_T))
-		luax_convobj(L, 1, "filesystem", "newFileData");
-
-	love::filesystem::FileData *data = luax_checktype<love::filesystem::FileData>(L, 1, "FileData", FILESYSTEM_FILE_DATA_T);
+	love::filesystem::FileData *data = love::filesystem::luax_getfiledata(L, 1);
 
-	CompressedData *t = 0;
-	EXCEPT_GUARD(t = instance->newCompressedData(data);)
+	CompressedImageData *t = nullptr;
+	luax_catchexcept(L,
+		[&]() { t = instance()->newCompressedData(data); },
+		[&](bool) { data->release(); }
+	);
 
-	luax_pushtype(L, "CompressedData", IMAGE_COMPRESSED_DATA_T, t);
+	luax_pushtype(L, IMAGE_COMPRESSED_IMAGE_DATA_ID, t);
+	t->release();
 	return 1;
 }
 
 int w_isCompressed(lua_State *L)
 {
-	// Convert to FileData, if necessary.
-	if (lua_isstring(L, 1) || luax_istype(L, 1, FILESYSTEM_FILE_T))
-		luax_convobj(L, 1, "filesystem", "newFileData");
-
-	love::filesystem::FileData *data = luax_checktype<love::filesystem::FileData>(L, 1, "FileData", FILESYSTEM_FILE_DATA_T);
-
-	bool compressed = false;
-	EXCEPT_GUARD(compressed = instance->isCompressed(data);)
+	love::filesystem::FileData *data = love::filesystem::luax_getfiledata(L, 1);
+	bool compressed = instance()->isCompressed(data);
+	data->release();
 
 	luax_pushboolean(L, compressed);
 	return 1;
@@ -106,15 +125,16 @@ static const luaL_Reg functions[] =
 static const lua_CFunction types[] =
 {
 	luaopen_imagedata,
-	luaopen_compresseddata,
+	luaopen_compressedimagedata,
 	0
 };
 
 extern "C" int luaopen_love_image(lua_State *L)
 {
-	if (instance == 0)
+	Image *instance = instance();
+	if (instance == nullptr)
 	{
-		EXCEPT_GUARD(instance = new love::image::magpie::Image();)
+		luax_catchexcept(L, [&](){ instance = new love::image::magpie::Image(); });
 	}
 	else
 		instance->retain();
@@ -122,7 +142,7 @@ extern "C" int luaopen_love_image(lua_State *L)
 	WrappedModule w;
 	w.module = instance;
 	w.name = "image";
-	w.flags = MODULE_IMAGE_T;
+	w.type = MODULE_IMAGE_ID;
 	w.functions = functions;
 	w.types = types;
 
diff --git a/src/modules/image/wrap_Image.h b/src/modules/image/wrap_Image.h
index d1d2019..a02f847 100644
--- a/src/modules/image/wrap_Image.h
+++ b/src/modules/image/wrap_Image.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -24,16 +24,13 @@
 // LOVE
 #include "Image.h"
 #include "wrap_ImageData.h"
-#include "wrap_CompressedData.h"
+#include "wrap_CompressedImageData.h"
 
 namespace love
 {
 namespace image
 {
 
-int w_newImageData(lua_State *L);
-int w_newCompressedData(lua_State *L);
-int w_isCompressed(lua_State *L);
 extern "C" LOVE_EXPORT int luaopen_love_image(lua_State *L);
 
 } // image
diff --git a/src/modules/image/wrap_ImageData.cpp b/src/modules/image/wrap_ImageData.cpp
index 401e4b7..4d1ec00 100644
--- a/src/modules/image/wrap_ImageData.cpp
+++ b/src/modules/image/wrap_ImageData.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -23,14 +23,24 @@
 #include "common/wrap_Data.h"
 #include "filesystem/File.h"
 
+// Shove the wrap_ImageData.lua code directly into a raw string literal.
+static const char imagedata_lua[] =
+#include "wrap_ImageData.lua"
+;
+
 namespace love
 {
 namespace image
 {
 
+/**
+ * NOTE: Additional wrapper code is in wrap_ImageData.lua. Be sure to keep it
+ * in sync with any changes made to this file!
+ **/
+
 ImageData *luax_checkimagedata(lua_State *L, int idx)
 {
-	return luax_checktype<ImageData>(L, idx, "ImageData", IMAGE_IMAGE_DATA_T);
+	return luax_checktype<ImageData>(L, idx, IMAGE_IMAGE_DATA_ID);
 }
 
 int w_ImageData_getWidth(lua_State *L)
@@ -58,11 +68,11 @@ int w_ImageData_getDimensions(lua_State *L)
 int w_ImageData_getPixel(lua_State *L)
 {
 	ImageData *t = luax_checkimagedata(L, 1);
-	int x = luaL_checkint(L, 2);
-	int y = luaL_checkint(L, 3);
+	int x = (int) luaL_checknumber(L, 2);
+	int y = (int) luaL_checknumber(L, 3);
 	pixel c;
 
-	EXCEPT_GUARD(c = t->getPixel(x, y);)
+	luax_catchexcept(L, [&](){ c = t->getPixel(x, y); });
 
 	lua_pushnumber(L, c.r);
 	lua_pushnumber(L, c.g);
@@ -74,8 +84,8 @@ int w_ImageData_getPixel(lua_State *L)
 int w_ImageData_setPixel(lua_State *L)
 {
 	ImageData *t = luax_checkimagedata(L, 1);
-	int x = luaL_checkint(L, 2);
-	int y = luaL_checkint(L, 3);
+	int x = (int) luaL_checknumber(L, 2);
+	int y = (int) luaL_checknumber(L, 3);
 	pixel c;
 
 	if (lua_istable(L, 4))
@@ -98,7 +108,7 @@ int w_ImageData_setPixel(lua_State *L)
 		c.a = (unsigned char)luaL_optinteger(L, 7, 255);
 	}
 
-	EXCEPT_GUARD(t->setPixel(x, y, c);)
+	luax_catchexcept(L, [&](){ t->setPixel(x, y, c); });
 	return 0;
 }
 
@@ -130,8 +140,9 @@ static int luax_retnumbererror(lua_State *L, int level, int retnum, int ttype)
 	                     where, retnum, ttypename);
 }
 
-// ImageData:mapPixel. Not thread-safe! See the wrapper function below.
-static int w_ImageData_mapPixelUnsafe(lua_State *L)
+// ImageData:mapPixel. Not thread-safe! See wrap_ImageData.lua for the thread-
+// safe wrapper function.
+int w_ImageData__mapPixelUnsafe(lua_State *L)
 {
 	ImageData *t = luax_checkimagedata(L, 1);
 	luaL_checktype(L, 2, LUA_TFUNCTION);
@@ -153,7 +164,7 @@ static int w_ImageData_mapPixelUnsafe(lua_State *L)
 			lua_pushvalue(L, 2);
 			lua_pushnumber(L, x);
 			lua_pushnumber(L, y);
-			pixel c = t->getPixel(x, y);
+			pixel c = t->getPixelUnsafe(x, y);
 			lua_pushnumber(L, c.r);
 			lua_pushnumber(L, c.g);
 			lua_pushnumber(L, c.b);
@@ -186,38 +197,6 @@ static int w_ImageData_mapPixelUnsafe(lua_State *L)
 			t->setPixelUnsafe(x, y, c);
 		}
 	}
-	return 0;
-}
-
-// Thread-safe wrapper for the above function.
-int w_ImageData_mapPixel(lua_State *L)
-{
-	ImageData *t = luax_checkimagedata(L, 1);
-	luaL_checktype(L, 2, LUA_TFUNCTION);
-	int sx = luaL_optint(L, 3, 0);
-	int sy = luaL_optint(L, 4, 0);
-	int w = luaL_optint(L, 5, t->getWidth());
-	int h = luaL_optint(L, 6, t->getHeight());
-
-	lua_pushcfunction(L, w_ImageData_mapPixelUnsafe);
-	lua_pushvalue(L, 1);
-	lua_pushvalue(L, 2);
-	lua_pushinteger(L, sx);
-	lua_pushinteger(L, sy);
-	lua_pushinteger(L, w);
-	lua_pushinteger(L, h);
-
-	int ret = 0;
-
-	// Lock this ImageData's mutex during the entire mapPixel. We pcall instead
-	// of call because lua_error longjmp's without calling object destructors.
-	{
-		love::thread::Lock lock(t->getMutex());
-		ret = lua_pcall(L, 6, 0, 0);
-	}
-
-	if (ret != 0)
-		return lua_error(L);
 
 	return 0;
 }
@@ -226,66 +205,132 @@ int w_ImageData_paste(lua_State *L)
 {
 	ImageData *t = luax_checkimagedata(L, 1);
 	ImageData *src = luax_checkimagedata(L, 2);
-	int dx = luaL_checkint(L, 3);
-	int dy = luaL_checkint(L, 4);
-	int sx = luaL_optint(L, 5, 0);
-	int sy = luaL_optint(L, 6, 0);
-	int sw = luaL_optint(L, 7, src->getWidth());
-	int sh = luaL_optint(L, 8, src->getHeight());
+	int dx = (int) luaL_checknumber(L, 3);
+	int dy = (int) luaL_checknumber(L, 4);
+	int sx = (int) luaL_optnumber(L, 5, 0);
+	int sy = (int) luaL_optnumber(L, 6, 0);
+	int sw = (int) luaL_optnumber(L, 7, src->getWidth());
+	int sh = (int) luaL_optnumber(L, 8, src->getHeight());
 	t->paste((love::image::ImageData *)src, dx, dy, sx, sy, sw, sh);
 	return 0;
 }
 
 int w_ImageData_encode(lua_State *L)
 {
-	std::string ext;
-	const char *fmt;
-	ImageData::Format format = ImageData::FORMAT_MAX_ENUM;
 	ImageData *t = luax_checkimagedata(L, 1);
 
-	if (lua_isstring(L, 2))
-		luax_convobj(L, 2, "filesystem", "newFile");
-	love::filesystem::File *file = luax_checktype<love::filesystem::File>(L, 2, "File", FILESYSTEM_FILE_T);
+	ImageData::EncodedFormat format;
+	const char *fmt = luaL_checkstring(L, 2);
+	if (!ImageData::getConstant(fmt, format))
+		return luaL_error(L, "Invalid encoded image format '%s'.", fmt);
 
-	if (lua_isnoneornil(L, 3))
+	bool hasfilename = false;
+
+	std::string filename = "Image." + std::string(fmt);
+	if (!lua_isnoneornil(L, 3))
 	{
-		ext = file->getExtension();
-		fmt = ext.c_str();
-		if (!ImageData::getConstant(fmt, format))
-			return luaL_error(L, "Invalid image format '%s'.", fmt);
+		hasfilename = true;
+		filename = luax_checkstring(L, 3);
 	}
-	else
+
+	love::filesystem::FileData *filedata = nullptr;
+	luax_catchexcept(L, [&](){ filedata = t->encode(format, filename.c_str()); });
+
+	luax_pushtype(L, FILESYSTEM_FILE_DATA_ID, filedata);
+	filedata->release();
+
+	if (hasfilename)
 	{
-		fmt = luaL_checkstring(L, 3);
-		if (!ImageData::getConstant(fmt, format))
-			return luaL_error(L, "Invalid image format '%s'.", fmt);
+		luax_getfunction(L, "filesystem", "write");
+		lua_pushvalue(L, 3); // filename
+		lua_pushvalue(L, -3); // FileData
+		lua_call(L, 2, 0);
 	}
 
-	EXCEPT_GUARD(t->encode(file, format);)
-	return 0;
+	return 1;
 }
 
-static const luaL_Reg functions[] =
+int w_ImageData__performAtomic(lua_State *L)
 {
-	// Data
-	{ "getString", w_Data_getString },
-	{ "getPointer", w_Data_getPointer },
-	{ "getSize", w_Data_getSize },
+	ImageData *t = luax_checkimagedata(L, 1);
+	int err = 0;
 
+	{
+		love::thread::Lock lock(t->getMutex());
+		// call the function, passing any user-specified arguments.
+		err = lua_pcall(L, lua_gettop(L) - 2, LUA_MULTRET, 0);
+	}
+
+	// Unfortunately, this eats the stack trace, too bad.
+	if (err != 0)
+		return lua_error(L);
+
+	// The function and everything after it in the stack are eaten by the pcall,
+	// leaving only the ImageData object. Everything else is a return value.
+	return lua_gettop(L) - 1;
+}
+
+// C functions in a struct, necessary for the FFI versions of ImageData methods.
+struct FFI_ImageData
+{
+	void (*lockMutex)(Proxy *p);
+	void (*unlockMutex)(Proxy *p);
+};
+
+static FFI_ImageData ffifuncs =
+{
+	[](Proxy *p) // lockMutex
+	{
+		// We don't do any type-checking for the Proxy here since these functions
+		// are always called from code which has already done type checking.
+		ImageData *i = (ImageData *) p->object;
+		i->getMutex()->lock();
+	},
+
+	[](Proxy *p) // unlockMutex
+	{
+		ImageData *i = (ImageData *) p->object;
+		i->getMutex()->unlock();
+	}
+};
+
+static const luaL_Reg w_ImageData_functions[] =
+{
 	{ "getWidth", w_ImageData_getWidth },
 	{ "getHeight", w_ImageData_getHeight },
 	{ "getDimensions", w_ImageData_getDimensions },
 	{ "getPixel", w_ImageData_getPixel },
 	{ "setPixel", w_ImageData_setPixel },
-	{ "mapPixel", w_ImageData_mapPixel },
 	{ "paste", w_ImageData_paste },
 	{ "encode", w_ImageData_encode },
+
+	// Used in the Lua wrapper code.
+	{ "_mapPixelUnsafe", w_ImageData__mapPixelUnsafe },
+	{ "_performAtomic", w_ImageData__performAtomic },
+
 	{ 0, 0 }
 };
 
 extern "C" int luaopen_imagedata(lua_State *L)
 {
-	return luax_register_type(L, "ImageData", functions);
+	int ret = luax_register_type(L, IMAGE_IMAGE_DATA_ID, "ImageData", w_Data_functions, w_ImageData_functions, nullptr);
+
+	luax_gettypemetatable(L, IMAGE_IMAGE_DATA_ID);
+
+	// Load and execute ImageData.lua, sending the metatable and the ffi
+	// functions struct pointer as arguments.
+	if (lua_istable(L, -1))
+	{
+		luaL_loadbuffer(L, imagedata_lua, sizeof(imagedata_lua), "ImageData.lua");
+		lua_pushvalue(L, -2);
+		lua_pushlightuserdata(L, &ffifuncs);
+		lua_call(L, 2, 0);
+	}
+
+	// Pop the metatable.
+	lua_pop(L, 1);
+
+	return ret;
 }
 
 } // image
diff --git a/src/modules/image/wrap_ImageData.h b/src/modules/image/wrap_ImageData.h
index a8bbd51..1439918 100644
--- a/src/modules/image/wrap_ImageData.h
+++ b/src/modules/image/wrap_ImageData.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -31,14 +31,6 @@ namespace image
 {
 
 ImageData *luax_checkimagedata(lua_State *L, int idx);
-int w_ImageData_getWidth(lua_State *L);
-int w_ImageData_getHeight(lua_State *L);
-int w_ImageData_getDimensions(lua_State *L);
-int w_ImageData_getPixel(lua_State *L);
-int w_ImageData_setPixel(lua_State *L);
-int w_ImageData_mapPixel(lua_State *L);
-int w_ImageData_paste(lua_State *L);
-int w_ImageData_encode(lua_State *L);
 extern "C" int luaopen_imagedata(lua_State *L);
 
 } // image
diff --git a/src/modules/image/wrap_ImageData.lua b/src/modules/image/wrap_ImageData.lua
new file mode 100644
index 0000000..ddc0e7f
--- /dev/null
+++ b/src/modules/image/wrap_ImageData.lua
@@ -0,0 +1,213 @@
+R"luastring"--(
+-- DO NOT REMOVE THE ABOVE LINE. It is used to load this file as a C++ string.
+-- There is a matching delimiter at the bottom of the file.
+
+--[[
+Copyright (c) 2006-2016 LOVE Development Team
+
+This software is provided 'as-is', without any express or implied
+warranty.  In no event will the authors be held liable for any damages
+arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely, subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not
+claim that you wrote the original software. If you use this software
+in a product, an acknowledgment in the product documentation would be
+appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be
+misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+--]]
+
+local ImageData_mt, ffifuncspointer = ...
+local ImageData = ImageData_mt.__index
+
+local tonumber, assert, error = tonumber, assert, error
+local type, pcall = type, pcall
+local floor = math.floor
+
+local function inside(x, y, w, h)
+	return x >= 0 and x < w and y >= 0 and y < h
+end
+
+-- Implement thread-safe ImageData:mapPixel regardless of whether the FFI is
+-- used or not.
+function ImageData:mapPixel(func, ix, iy, iw, ih)
+	local idw, idh = self:getDimensions()
+
+	ix = ix or 0
+	iy = iy or 0
+	iw = iw or idw
+	ih = ih or idh
+
+	if type(ix) ~= "number" then error("bad argument #2 to ImageData:mapPixel (expected number)", 2) end
+	if type(iy) ~= "number" then error("bad argument #3 to ImageData:mapPixel (expected number)", 2) end
+	if type(iw) ~= "number" then error("bad argument #4 to ImageData:mapPixel (expected number)", 2) end
+	if type(ih) ~= "number" then error("bad argument #5 to ImageData:mapPixel (expected number)", 2) end
+
+	if type(func) ~= "function" then error("bad argument #1 to ImageData:mapPixel (expected function)", 2) end
+	if not (inside(ix, iy, idw, idh) and inside(ix+iw-1, iy+ih-1, idw, idh)) then error("Invalid rectangle dimensions", 2) end
+
+	-- performAtomic and mapPixelUnsafe have Lua-C API and FFI versions.
+	self:_performAtomic(self._mapPixelUnsafe, self, func, ix, iy, iw, ih)
+end
+
+
+-- Everything below this point is efficient FFI replacements for existing
+-- ImageData functionality.
+
+if type(jit) ~= "table" or not jit.status() then
+	-- LuaJIT's FFI is *much* slower than LOVE's regular methods when the JIT
+	-- compiler is disabled.
+	return
+end
+
+local status, ffi = pcall(require, "ffi")
+if not status then return end
+
+pcall(ffi.cdef, [[
+typedef struct Proxy Proxy;
+
+typedef struct FFI_ImageData
+{
+	void (*lockMutex)(Proxy *p);
+	void (*unlockMutex)(Proxy *p);
+} FFI_ImageData;
+
+typedef struct ImageData_Pixel
+{
+	uint8_t r, g, b, a;
+} ImageData_Pixel;
+]])
+
+local ffifuncs = ffi.cast("FFI_ImageData *", ffifuncspointer)
+
+local pixelpointer = ffi.typeof("ImageData_Pixel *")
+
+local _getWidth = ImageData.getWidth
+local _getHeight = ImageData.getHeight
+local _getDimensions = ImageData.getDimensions
+
+-- Table which holds ImageData objects as keys, and information about the objects
+-- as values. Uses weak keys so the ImageData objects can still be GC'd properly.
+local objectcache = setmetatable({}, {
+	__mode = "k",
+	__index = function(self, imagedata)
+		local width, height = _getDimensions(imagedata)
+		local pointer = ffi.cast(pixelpointer, imagedata:getPointer())
+
+		local p = {
+			width = width,
+			height = height,
+			pointer = pointer,
+		}
+
+		self[imagedata] = p
+		return p
+	end,
+})
+
+
+-- Overwrite existing functions with new FFI versions.
+
+function ImageData:_performAtomic(...)
+	ffifuncs.lockMutex(self)
+	local success, err = pcall(...)
+	ffifuncs.unlockMutex(self)
+
+	if not success then
+		error(err, 3)
+	end
+end
+
+function ImageData:_mapPixelUnsafe(func, ix, iy, iw, ih)
+	local p = objectcache[self]
+	local idw, idh = p.width, p.height
+
+	ix = floor(ix)
+	iy = floor(iy)
+	iw = floor(iw)
+	ih = floor(ih)
+
+	local pixels = p.pointer
+
+	for y=iy, iy+ih-1 do
+		for x=ix, ix+iw-1 do
+			local p = pixels[y*idw+x]
+			local r, g, b, a = func(x, y, tonumber(p.r), tonumber(p.g), tonumber(p.b), tonumber(p.a))
+			pixels[y*idw+x].r = r
+			pixels[y*idw+x].g = g
+			pixels[y*idw+x].b = b
+			pixels[y*idw+x].a = a == nil and 255 or a
+		end
+	end
+end
+
+function ImageData:getPixel(x, y)
+	if type(x) ~= "number" then error("bad argument #1 to ImageData:getPixel (expected number)", 2) end
+	if type(y) ~= "number" then error("bad argument #2 to ImageData:getPixel (expected number)", 2) end
+
+	x = floor(x)
+	y = floor(y)
+
+	local p = objectcache[self]
+	if not inside(x, y, p.width, p.height) then error("Attempt to get out-of-range pixel!", 2) end
+
+	ffifuncs.lockMutex(self)
+	local pixel = p.pointer[y * p.width + x]
+	local r, g, b, a = tonumber(pixel.r), tonumber(pixel.g), tonumber(pixel.b), tonumber(pixel.a)
+	ffifuncs.unlockMutex(self)
+
+	return r, g, b, a
+end
+
+local temppixel = ffi.new("ImageData_Pixel")
+
+function ImageData:setPixel(x, y, r, g, b, a)
+	if type(x) ~= "number" then error("bad argument #1 to ImageData:setPixel (expected number)", 2) end
+	if type(y) ~= "number" then error("bad argument #2 to ImageData:setPixel (expected number)", 2) end
+
+	x = floor(x)
+	y = floor(y)
+
+	if type(r) == "table" then
+		local t = r
+		r, g, b, a = t[1], t[2], t[3], t[4]
+	end
+
+	if type(r) ~= "number" then error("bad red color component argument to ImageData:setPixel (expected number)", 2) end
+	if type(g) ~= "number" then error("bad green color component argument to ImageData:setPixel (expected number)", 2) end
+	if type(b) ~= "number" then error("bad blue color component argument to ImageData:setPixel (expected number)", 2) end
+	if a ~= nil and type(a) ~= "number" then error("bad alpha color component argument to ImageData:setPixel (expected number)", 2) end
+
+	local p = objectcache[self]
+	if not inside(x, y, p.width, p.height) then error("Attempt to set out-of-range pixel!", 2) end
+
+	temppixel.r = r
+	temppixel.g = g
+	temppixel.b = b
+	temppixel.a = a == nil and 255 or a
+
+	ffifuncs.lockMutex(self)
+	p.pointer[y * p.width + x] = temppixel
+	ffifuncs.unlockMutex(self)
+end
+
+function ImageData:getWidth()
+	return objectcache[self].width
+end
+
+function ImageData:getHeight()
+	return objectcache[self].height
+end
+
+function ImageData:getDimensions()
+	local p = objectcache[self]
+	return p.width, p.height
+end
+
+-- DO NOT REMOVE THE NEXT LINE. It is used to load this file as a C++ string.
+--)luastring"--"
diff --git a/src/modules/joystick/Joystick.cpp b/src/modules/joystick/Joystick.cpp
index 03946ab..513a553 100644
--- a/src/modules/joystick/Joystick.cpp
+++ b/src/modules/joystick/Joystick.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -29,7 +29,7 @@ namespace love
 namespace joystick
 {
 
-float Joystick::clampval(float x) const
+float Joystick::clampval(float x)
 {
 	if (fabsf(x) < 0.01)
 		return 0.0f;
diff --git a/src/modules/joystick/Joystick.h b/src/modules/joystick/Joystick.h
index d2d57fa..dbad35d 100644
--- a/src/modules/joystick/Joystick.h
+++ b/src/modules/joystick/Joystick.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -157,9 +157,9 @@ public:
 	virtual int getID() const = 0;
 
 	virtual bool isVibrationSupported() = 0;
-	virtual bool setVibration(float left, float right) = 0;
+	virtual bool setVibration(float left, float right, float duration = -1.0f) = 0;
 	virtual bool setVibration() = 0;
-	virtual void getVibration(float &left, float &right) const = 0;
+	virtual void getVibration(float &left, float &right) = 0;
 
 	static bool getConstant(const char *in, Hat &out);
 	static bool getConstant(Hat in, const char *&out);
@@ -173,9 +173,7 @@ public:
 	static bool getConstant(const char *in, InputType &out);
 	static bool getConstant(InputType in, const char *&out);
 
-protected:
-
-	float clampval(float x) const;
+	static float clampval(float x);
 
 private:
 
diff --git a/src/modules/joystick/JoystickModule.h b/src/modules/joystick/JoystickModule.h
index d1a488c..b30dbf6 100644
--- a/src/modules/joystick/JoystickModule.h
+++ b/src/modules/joystick/JoystickModule.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -36,6 +36,9 @@ public:
 
 	virtual ~JoystickModule() {}
 
+	// Implements Module.
+	virtual ModuleType getModuleType() const { return M_JOYSTICK; }
+
 	/**
 	 * Adds a connected Joystick device and opens it for use.
 	 * Returns NULL if the Joystick could not be added.
@@ -85,6 +88,20 @@ public:
 	 **/
 	virtual Joystick::JoystickInput getGamepadMapping(const std::string &pguid, Joystick::GamepadInput gpinput) = 0;
 
+	/**
+	 * Loads a newline-separated list of virtual Gamepad mapping strings for
+	 * multiple joysticks at a time. The mapping strings must have been
+	 * generated with saveGamepadMappings, via Steam, or some other tool which
+	 * generates SDL GameController mappings.
+	 **/
+	virtual void loadGamepadMappings(const std::string &mappings) = 0;
+
+	/**
+	 * Gets a newline-separated list of virtual Gamepad mapping strings for
+	 * all used or modified Joysticks which are identified as Gamepads.
+	 **/
+	virtual std::string saveGamepadMappings() = 0;
+
 }; // JoystickModule
 
 } // joystick
diff --git a/src/modules/joystick/sdl/Joystick.cpp b/src/modules/joystick/sdl/Joystick.cpp
index ed370a2..ae2e8a8 100644
--- a/src/modules/joystick/sdl/Joystick.cpp
+++ b/src/modules/joystick/sdl/Joystick.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -25,6 +25,11 @@
 
 // C++
 #include <algorithm>
+#include <limits>
+
+#ifndef SDL_TICKS_PASSED
+#define SDL_TICKS_PASSED(A, B)  ((Sint32)((B) - (A)) <= 0)
+#endif
 
 namespace love
 {
@@ -34,9 +39,9 @@ namespace sdl
 {
 
 Joystick::Joystick(int id)
-	: joyhandle(0)
-	, controller(0)
-	, haptic(0)
+	: joyhandle(nullptr)
+	, controller(nullptr)
+	, haptic(nullptr)
 	, instanceid(-1)
 	, id(id)
 	, vibration()
@@ -44,9 +49,9 @@ Joystick::Joystick(int id)
 }
 
 Joystick::Joystick(int id, int joyindex)
-	: joyhandle(0)
-	, controller(0)
-	, haptic(0)
+	: joyhandle(nullptr)
+	, controller(nullptr)
+	, haptic(nullptr)
 	, instanceid(-1)
 	, id(id)
 	, vibration()
@@ -95,10 +100,7 @@ bool Joystick::open(int deviceindex)
 void Joystick::close()
 {
 	if (haptic)
-	{
-		SDL_HapticRumbleStop(haptic);
 		SDL_HapticClose(haptic);
-	}
 
 	if (controller)
 		SDL_GameControllerClose(controller);
@@ -106,31 +108,21 @@ void Joystick::close()
 	if (joyhandle)
 		SDL_JoystickClose(joyhandle);
 
-	joyhandle = 0;
-	controller = 0;
-	haptic = 0;
+	joyhandle = nullptr;
+	controller = nullptr;
+	haptic = nullptr;
 	instanceid = -1;
 	vibration = Vibration();
 }
 
 bool Joystick::isConnected() const
 {
-	return joyhandle != 0 && SDL_JoystickGetAttached(joyhandle);
+	return joyhandle != nullptr && SDL_JoystickGetAttached(joyhandle);
 }
 
 const char *Joystick::getName() const
 {
-	// Use the saved name if this Joystick isn't connected anymore.
-	if (!isConnected())
-		return name.c_str();
-
-	// Prefer the Joystick name for consistency.
-	const char *joyname = SDL_JoystickName(joyhandle);
-
-	if (!joyname && isGamepad())
-		joyname = SDL_GameControllerName(controller);
-
-	return joyname;
+	return name.c_str();
 }
 
 int Joystick::getAxisCount() const
@@ -189,12 +181,14 @@ bool Joystick::isDown(const std::vector<int> &buttonlist) const
 	if (!isConnected())
 		return false;
 
-	int num = getButtonCount();
+	int numbuttons = getButtonCount();
 
-	for (size_t i = 0; i < buttonlist.size(); i++)
+	for (int button : buttonlist)
 	{
-		int button = buttonlist[i];
-		if (button >= 0 && button < num && SDL_JoystickGetButton(joyhandle, button) == 1)
+		if (button < 0 || button >= numbuttons)
+			continue;
+
+		if (SDL_JoystickGetButton(joyhandle, button) == 1)
 			return true;
 	}
 
@@ -209,7 +203,7 @@ bool Joystick::openGamepad(int deviceindex)
 	if (isGamepad())
 	{
 		SDL_GameControllerClose(controller);
-		controller = 0;
+		controller = nullptr;
 	}
 
 	controller = SDL_GameControllerOpen(deviceindex);
@@ -218,7 +212,7 @@ bool Joystick::openGamepad(int deviceindex)
 
 bool Joystick::isGamepad() const
 {
-	return controller != 0;
+	return controller != nullptr;
 }
 
 float Joystick::getGamepadAxis(love::joystick::Joystick::GamepadAxis axis) const
@@ -242,9 +236,9 @@ bool Joystick::isGamepadDown(const std::vector<GamepadButton> &blist) const
 
 	SDL_GameControllerButton sdlbutton;
 
-	for (size_t i = 0; i < blist.size(); i++)
+	for (GamepadButton button : blist)
 	{
-		if (!getConstant(blist[i], sdlbutton))
+		if (!getConstant(button, sdlbutton))
 			continue;
 
 		if (SDL_GameControllerGetButton(controller, sdlbutton) == 1)
@@ -289,13 +283,13 @@ bool Joystick::checkCreateHaptic()
 	if (haptic)
 	{
 		SDL_HapticClose(haptic);
-		haptic = 0;
+		haptic = nullptr;
 	}
 
 	haptic = SDL_HapticOpenFromJoystick(joyhandle);
 	vibration = Vibration();
 
-	return haptic != 0;
+	return haptic != nullptr;
 }
 
 bool Joystick::isVibrationSupported()
@@ -312,8 +306,8 @@ bool Joystick::isVibrationSupported()
 	if (isGamepad() && (features & SDL_HAPTIC_CUSTOM) != 0)
 		return true;
 
-	// Check SDL's simple rumble as a last resort.
-	if (SDL_HapticRumbleSupported(haptic) == 1)
+	// Test for simple sine wave support as a last resort.
+	if ((features & SDL_HAPTIC_SINE) != 0)
 		return true;
 
 	return false;
@@ -325,7 +319,7 @@ bool Joystick::runVibrationEffect()
 	{
 		if (SDL_HapticUpdateEffect(haptic, vibration.id, &vibration.effect) == 0)
 		{
-			if (SDL_HapticRunEffect(haptic, vibration.id, 1) != -1)
+			if (SDL_HapticRunEffect(haptic, vibration.id, 1) == 0)
 				return true;
 		}
 
@@ -336,17 +330,14 @@ bool Joystick::runVibrationEffect()
 
 	vibration.id = SDL_HapticNewEffect(haptic, &vibration.effect);
 
-	if (vibration.id != -1 && SDL_HapticRunEffect(haptic, vibration.id, 1) != -1)
+	if (vibration.id != -1 && SDL_HapticRunEffect(haptic, vibration.id, 1) == 0)
 		return true;
-	
+
 	return false;
 }
 
-bool Joystick::setVibration(float left, float right)
+bool Joystick::setVibration(float left, float right, float duration)
 {
-	// TODO: support non-infinite durations? The working Tattiebogle Xbox
-	// controller driver in OS X seems to ignore durations under 1 second.
-
 	left = std::min(std::max(left, 0.0f), 1.0f);
 	right = std::min(std::max(right, 0.0f), 1.0f);
 
@@ -356,24 +347,32 @@ bool Joystick::setVibration(float left, float right)
 	if (!checkCreateHaptic())
 		return false;
 
+	Uint32 length = SDL_HAPTIC_INFINITY;
+	if (duration >= 0.0f)
+	{
+		float maxduration = std::numeric_limits<Uint32>::max() / 1000.0f;
+		length = Uint32(std::min(duration, maxduration) * 1000);
+	}
+
 	bool success = false;
 	unsigned int features = SDL_HapticQuery(haptic);
+	int axes = SDL_HapticNumAxes(haptic);
 
 	if ((features & SDL_HAPTIC_LEFTRIGHT) != 0)
 	{
 		memset(&vibration.effect, 0, sizeof(SDL_HapticEffect));
 		vibration.effect.type = SDL_HAPTIC_LEFTRIGHT;
 
-		vibration.effect.leftright.length = SDL_HAPTIC_INFINITY;
+		vibration.effect.leftright.length = length;
 		vibration.effect.leftright.large_magnitude = Uint16(left * LOVE_UINT16_MAX);
 		vibration.effect.leftright.small_magnitude = Uint16(right * LOVE_UINT16_MAX);
 
 		success = runVibrationEffect();
 	}
 
-	// Some gamepad drivers only give support for controlling the motors via
-	// a custom FF effect.
-	if (!success && isGamepad() && (features & SDL_HAPTIC_CUSTOM) != 0)
+	// Some gamepad drivers only give support for controlling individual motors
+	// through a custom FF effect.
+	if (!success && isGamepad() && (features & SDL_HAPTIC_CUSTOM) && axes == 2)
 	{
 		// NOTE: this may cause issues with drivers which support custom effects
 		// but aren't similar to https://github.com/d235j/360Controller .
@@ -385,7 +384,7 @@ bool Joystick::setVibration(float left, float right)
 		memset(&vibration.effect, 0, sizeof(SDL_HapticEffect));
 		vibration.effect.type = SDL_HAPTIC_CUSTOM;
 
-		vibration.effect.custom.length = SDL_HAPTIC_INFINITY;
+		vibration.effect.custom.length = length;
 		vibration.effect.custom.channels = 2;
 		vibration.effect.custom.period = 10;
 		vibration.effect.custom.samples = 2;
@@ -394,19 +393,36 @@ bool Joystick::setVibration(float left, float right)
 		success = runVibrationEffect();
 	}
 
-	// Fall back to a simple rumble if all else fails. SDL's simple rumble API
-	// only supports a single strength value.
-	if (!success && SDL_HapticRumbleInit(haptic) == 0)
+	// Fall back to a simple sine wave if all else fails. This only supports a
+	// single strength value.
+	if (!success && (features & SDL_HAPTIC_SINE) != 0)
 	{
+		memset(&vibration.effect, 0, sizeof(SDL_HapticEffect));
+		vibration.effect.type = SDL_HAPTIC_SINE;
+
+		vibration.effect.periodic.length = length;
+		vibration.effect.periodic.period = 10;
+
 		float strength = std::max(left, right);
-		int played = SDL_HapticRumblePlay(haptic, strength, SDL_HAPTIC_INFINITY);
-		success = (played == 0);
+		vibration.effect.periodic.magnitude = Sint16(strength * 0x7FFF);
+
+		success = runVibrationEffect();
 	}
 
 	if (success)
 	{
 		vibration.left = left;
 		vibration.right = right;
+
+		if (length == SDL_HAPTIC_INFINITY)
+			vibration.endtime = SDL_HAPTIC_INFINITY;
+		else
+			vibration.endtime = SDL_GetTicks() + length;
+	}
+	else
+	{
+		vibration.left = vibration.right = 0.0f;
+		vibration.endtime = SDL_HAPTIC_INFINITY;
 	}
 
 	return success;
@@ -417,12 +433,7 @@ bool Joystick::setVibration()
 	bool success = true;
 
 	if (SDL_WasInit(SDL_INIT_HAPTIC) && haptic && SDL_HapticIndex(haptic) != -1)
-	{
-		// Stop all playing effects on the haptic device.
-		// FIXME: We should only stop the vibration effect, in case we use the
-		// Haptic API for other things in the future.
-		success = (SDL_HapticStopAll(haptic) == 0);
-	}
+		success = (SDL_HapticStopEffect(haptic, vibration.id) == 0);
 
 	if (success)
 		vibration.left = vibration.right = 0.0f;
@@ -430,8 +441,25 @@ bool Joystick::setVibration()
 	return success;
 }
 
-void Joystick::getVibration(float &left, float &right) const
+void Joystick::getVibration(float &left, float &right)
 {
+	if (vibration.endtime != SDL_HAPTIC_INFINITY)
+	{
+		// With some drivers, the effect physically stops at the right time, but
+		// SDL_HapticGetEffectStatus still thinks it's playing. So we explicitly
+		// stop it once it's done, just to be sure.
+		if (SDL_TICKS_PASSED(SDL_GetTicks(), vibration.endtime))
+		{
+			setVibration();
+			vibration.endtime = SDL_HAPTIC_INFINITY;
+		}
+	}
+
+	// Check if the haptic effect has stopped playing.
+	int id = vibration.id;
+	if (!haptic || id == -1 || SDL_HapticGetEffectStatus(haptic, id) != 1)
+		vibration.left = vibration.right = 0.0f;
+
 	left = vibration.left;
 	right = vibration.right;
 }
diff --git a/src/modules/joystick/sdl/Joystick.h b/src/modules/joystick/sdl/Joystick.h
index 929cb54..6ee764e 100644
--- a/src/modules/joystick/sdl/Joystick.h
+++ b/src/modules/joystick/sdl/Joystick.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -74,9 +74,9 @@ public:
 	int getID() const;
 
 	bool isVibrationSupported();
-	bool setVibration(float left, float right);
+	bool setVibration(float left, float right, float duration = -1.0f);
 	bool setVibration();
-	void getVibration(float &left, float &right) const;
+	void getVibration(float &left, float &right);
 
 	static bool getConstant(Hat in, Uint8 &out);
 	static bool getConstant(Uint8 in, Hat &out);
@@ -106,13 +106,15 @@ private:
 
 	struct Vibration
 	{
-		float left, right;
-		SDL_HapticEffect effect;
+		float left  = 0.0f;
+		float right = 0.0f;
+		SDL_HapticEffect effect = {};
 		Uint16 data[4];
-		int id;
+		int id = -1;
+		Uint32 endtime = SDL_HAPTIC_INFINITY;
 
 		Vibration()
-			: left(0.0f), right(0.0f), effect(), data(), id(-1)
+			: data() // VS2013 can't initialize the array above...
 		{}
 
 	} vibration;
@@ -125,7 +127,7 @@ private:
 
 	static EnumMap<GamepadButton, SDL_GameControllerButton, GAMEPAD_BUTTON_MAX_ENUM>::Entry gpButtonEntries[];
 	static EnumMap<GamepadButton, SDL_GameControllerButton, GAMEPAD_BUTTON_MAX_ENUM> gpButtons;
-	
+
 };
 
 } // sdl
diff --git a/src/modules/joystick/sdl/JoystickModule.cpp b/src/modules/joystick/sdl/JoystickModule.cpp
index f037927..e30f323 100644
--- a/src/modules/joystick/sdl/JoystickModule.cpp
+++ b/src/modules/joystick/sdl/JoystickModule.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -42,7 +42,7 @@ namespace sdl
 JoystickModule::JoystickModule()
 {
 	if (SDL_InitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) < 0)
-		throw love::Exception("%s", SDL_GetError());
+		throw love::Exception("Could not initialize SDL joystick subsystem (%s)", SDL_GetError());
 
 	// Initialize any joysticks which are already connected.
 	for (int i = 0; i < SDL_NumJoysticks(); i++)
@@ -57,10 +57,10 @@ JoystickModule::JoystickModule()
 JoystickModule::~JoystickModule()
 {
 	// Close any open Joysticks.
-	for (auto it = joysticks.begin(); it != joysticks.end(); ++it)
+	for (auto stick : joysticks)
 	{
-		(*it)->close();
-		(*it)->release();
+		stick->close();
+		stick->release();
 	}
 
 	if (SDL_WasInit(SDL_INIT_HAPTIC) != 0)
@@ -77,14 +77,14 @@ const char *JoystickModule::getName() const
 love::joystick::Joystick *JoystickModule::getJoystick(int joyindex)
 {
 	if (joyindex < 0 || (size_t) joyindex >= activeSticks.size())
-		return 0;
+		return nullptr;
 
 	return activeSticks[joyindex];
 }
 
 int JoystickModule::getIndex(const love::joystick::Joystick *joystick)
 {
-	for (size_t i = 0; i < activeSticks.size(); i++)
+	for (int i = 0; i < (int) activeSticks.size(); i++)
 	{
 		if (activeSticks[i] == joystick)
 			return i;
@@ -101,30 +101,30 @@ int JoystickModule::getJoystickCount() const
 
 love::joystick::Joystick *JoystickModule::getJoystickFromID(int instanceid)
 {
-	for (size_t i = 0; i < activeSticks.size(); i++)
+	for (auto stick : activeSticks)
 	{
-		if (instanceid == activeSticks[i]->getInstanceID())
-			return activeSticks[i];
+		if (stick->getInstanceID() == instanceid)
+			return stick;
 	}
 
-	return 0;
+	return nullptr;
 }
 
 love::joystick::Joystick *JoystickModule::addJoystick(int deviceindex)
 {
 	if (deviceindex < 0 || deviceindex >= SDL_NumJoysticks())
-		return 0;
+		return nullptr;
 
 	std::string guidstr = getDeviceGUID(deviceindex);
 	joystick::Joystick *joystick = 0;
 	bool reused = false;
 
-	for (auto it = joysticks.begin(); it != joysticks.end(); ++it)
+	for (auto stick : joysticks)
 	{
 		// Try to re-use a disconnected Joystick with the same GUID.
-		if (!(*it)->isConnected() && (*it)->getGUID() == guidstr)
+		if (!stick->isConnected() && stick->getGUID() == guidstr)
 		{
-			joystick = *it;
+			joystick = stick;
 			reused = true;
 			break;
 		}
@@ -132,7 +132,7 @@ love::joystick::Joystick *JoystickModule::addJoystick(int deviceindex)
 
 	if (!joystick)
 	{
-		joystick = new Joystick(joysticks.size());
+		joystick = new Joystick((int) joysticks.size());
 		joysticks.push_back(joystick);
 	}
 
@@ -140,13 +140,13 @@ love::joystick::Joystick *JoystickModule::addJoystick(int deviceindex)
 	removeJoystick(joystick);
 
 	if (!joystick->open(deviceindex))
-		return 0;
+		return nullptr;
 
 	// Make sure multiple instances of the same physical joystick aren't added
 	// to the active list.
-	for (auto it = activeSticks.begin(); it != activeSticks.end(); ++it)
+	for (auto activestick : activeSticks)
 	{
-		if (joystick->getHandle() == (*it)->getHandle())
+		if (joystick->getHandle() == activestick->getHandle())
 		{
 			joystick->close();
 
@@ -157,10 +157,13 @@ love::joystick::Joystick *JoystickModule::addJoystick(int deviceindex)
 				joystick->release();
 			}
 
-			return *it;
+			return activestick;
 		}
 	}
 
+	if (joystick->isGamepad())
+		recentGamepadGUIDs[joystick->getGUID()] = true;
+
 	activeSticks.push_back(joystick);
 	return joystick;
 }
@@ -215,8 +218,8 @@ bool JoystickModule::setGamepadMapping(const std::string &guid, Joystick::Gamepa
 			joyinputstream << "b" << joyinput.button;
 		break;
 	case Joystick::INPUT_TYPE_HAT:
-		if (joyinput.hat.value >= 0 && Joystick::getConstant(joyinput.hat.value, sdlhat))
-			joyinputstream << "h" << joyinput.hat.value << "." << int(sdlhat);
+		if (joyinput.hat.index >= 0 && Joystick::getConstant(joyinput.hat.value, sdlhat))
+			joyinputstream << "h" << joyinput.hat.index << "." << int(sdlhat);
 		break;
 	default:
 		break;
@@ -238,7 +241,7 @@ bool JoystickModule::setGamepadMapping(const std::string &guid, Joystick::Gamepa
 	std::string insertstr = gpinputname + ":" + joyinputstr + ",";
 
 	// We should replace any existing gamepad bind.
-	size_t findpos = mapstr.find(gpinputname + ":");
+	size_t findpos = mapstr.find(std::string(", ") + gpinputname + ":");
 	if (findpos != std::string::npos)
 	{
 		// The bind string ends at the next comma, or the end of the string.
@@ -257,12 +260,15 @@ bool JoystickModule::setGamepadMapping(const std::string &guid, Joystick::Gamepa
 	// 1 == added, 0 == updated, -1 == error.
 	int status = SDL_GameControllerAddMapping(mapstr.c_str());
 
+	if (status != -1)
+		recentGamepadGUIDs[guid] = true;
+
 	// FIXME: massive hack until missing APIs are added to SDL 2:
 	// https://bugzilla.libsdl.org/show_bug.cgi?id=1975
 	if (status == 1)
 		checkGamepads(guid);
 
-	return  status >= 0;
+	return status >= 0;
 }
 
 Joystick::JoystickInput JoystickModule::getGamepadMapping(const std::string &guid, Joystick::GamepadInput gpinput)
@@ -291,7 +297,7 @@ Joystick::JoystickInput JoystickModule::getGamepadMapping(const std::string &gui
 	if (findpos == std::string::npos)
 		return jinput;
 
-	size_t endpos = mapstr.find_first_of(',', findpos);
+	size_t endpos = mapstr.find_first_of(',', findpos + 1);
 	if (endpos == std::string::npos)
 	{
 		// Assume end-of-string if we can't find the next comma.
@@ -318,7 +324,7 @@ std::string JoystickModule::stringFromGamepadInput(Joystick::GamepadInput gpinpu
 	SDL_GameControllerAxis sdlaxis;
 	SDL_GameControllerButton sdlbutton;
 
-	const char *gpinputname = 0;
+	const char *gpinputname = nullptr;
 
 	switch (gpinput.type)
 	{
@@ -358,19 +364,19 @@ Joystick::JoystickInput JoystickModule::JoystickInputFromString(const std::strin
 	{
 	case 'a':
 		jinput.type = Joystick::INPUT_TYPE_AXIS;
-		jinput.axis = atoi(bindvalues.c_str());
+		jinput.axis = (int) strtol(bindvalues.c_str(), nullptr, 10);
 		break;
 	case 'b':
 		jinput.type = Joystick::INPUT_TYPE_BUTTON;
-		jinput.button = atoi(bindvalues.c_str());
+		jinput.button = (int) strtol(bindvalues.c_str(), nullptr, 10);
 		break;
 	case 'h':
 		// Hat string syntax is "index.value".
 		if (bindvalues.length() < 3)
 			break;
 		jinput.type = Joystick::INPUT_TYPE_HAT;
-		jinput.hat.index = atoi(bindvalues.substr(0, 1).c_str());
-		sdlhat = (Uint8) atoi(bindvalues.substr(2, 1).c_str());
+		jinput.hat.index = (int) strtol(bindvalues.substr(0, 1).c_str(), nullptr, 10);
+		sdlhat = (Uint8) strtol(bindvalues.substr(2).c_str(), nullptr, 10);
 		if (!Joystick::getConstant(sdlhat, jinput.hat.value))
 		{
 			// Return an invalid value if we can't find the hat constant.
@@ -399,10 +405,14 @@ void JoystickModule::removeBindFromMapString(std::string &mapstr, const std::str
 	if (joybindpos == std::string::npos)
 		return;
 
-	// Find the start of the entire bind.
+	// Find the start of the entire bind by looking for the separator between
+	// the end of one section of the map string and the start of this section.
 	size_t bindstart = mapstr.rfind(',', joybindpos);
 	if (bindstart != std::string::npos && bindstart < mapstr.length() - 1)
 	{
+		// The start of the bind is directly after the separator.
+		bindstart++;
+
 		size_t bindend = mapstr.find(',', bindstart + 1);
 		if (bindend == std::string::npos)
 			bindend = mapstr.length() - 1;
@@ -427,22 +437,23 @@ void JoystickModule::checkGamepads(const std::string &guid) const
 		if (guid.compare(getDeviceGUID(d_index)) != 0)
 			continue;
 
-		for (auto it = activeSticks.begin(); it != activeSticks.end(); ++it)
+		for (auto stick : activeSticks)
 		{
-			if ((*it)->isGamepad() || guid.compare((*it)->getGUID()) != 0)
+			if (stick->isGamepad() || guid.compare(stick->getGUID()) != 0)
 				continue;
 
 			// Big hack time: open the index as a game controller and compare
 			// the underlying joystick handle to the active stick's.
-			SDL_GameController *ctrl = SDL_GameControllerOpen(d_index);
-			if (ctrl == NULL)
+			SDL_GameController *controller = SDL_GameControllerOpen(d_index);
+			if (controller == nullptr)
 				continue;
 
-			SDL_Joystick *stick = SDL_GameControllerGetJoystick(ctrl);
-			if (stick == (SDL_Joystick *) (*it)->getHandle())
-				(*it)->openGamepad(d_index);
+			SDL_Joystick *sdlstick = SDL_GameControllerGetJoystick(controller);
+			if (sdlstick == (SDL_Joystick *) stick->getHandle())
+				stick->openGamepad(d_index);
 
-			SDL_GameControllerClose(ctrl);
+			// GameController objects are reference-counted in SDL.
+			SDL_GameControllerClose(controller);
 		}
 	}
 }
@@ -462,6 +473,88 @@ std::string JoystickModule::getDeviceGUID(int deviceindex) const
 	return std::string(guidstr);
 }
 
+void JoystickModule::loadGamepadMappings(const std::string &mappings)
+{
+	// TODO: We should use SDL_GameControllerAddMappingsFromRW. We're
+	// duplicating its functionality for now because it was added after
+	// SDL 2.0.0's release, and we want runtime compat with 2.0.0 on Linux...
+
+	std::stringstream ss(mappings);
+	std::string mapping;
+	bool success = false;
+
+	// The mappings string contains newline-separated mappings.
+	while (std::getline(ss, mapping))
+	{
+		if (mapping.empty())
+			continue;
+
+		// Lines starting with "#" are comments.
+		if (mapping[0] == '#')
+			continue;
+
+		// Strip out and compare any "platform:XYZ," in the mapping.
+		size_t pstartpos = mapping.find("platform:");
+		if (pstartpos != std::string::npos)
+		{
+			pstartpos += strlen("platform:");
+
+			size_t pendpos = mapping.find_first_of(',', pstartpos);
+			std::string platform = mapping.substr(pstartpos, pendpos - pstartpos);
+
+			if (platform.compare(SDL_GetPlatform()) != 0)
+			{
+				// Ignore the mapping but still acknowledge that it is one.
+				success = true;
+				continue;
+			}
+
+			pstartpos -= strlen("platform:");
+			mapping.erase(pstartpos, pendpos - pstartpos + 1);
+		}
+
+		if (SDL_GameControllerAddMapping(mapping.c_str()) != -1)
+		{
+			success = true;
+			std::string guid = mapping.substr(0, mapping.find_first_of(','));
+			recentGamepadGUIDs[guid] = true;
+
+			// FIXME: massive hack until missing APIs are added to SDL 2:
+			// https://bugzilla.libsdl.org/show_bug.cgi?id=1975
+			checkGamepads(guid);
+		}
+	}
+
+	if (!success)
+		throw love::Exception("Invalid gamepad mappings.");
+}
+
+std::string JoystickModule::saveGamepadMappings()
+{
+	std::string mappings;
+
+	for (const auto &g : recentGamepadGUIDs)
+	{
+		SDL_JoystickGUID sdlguid = SDL_JoystickGetGUIDFromString(g.first.c_str());
+
+		char *sdlmapping = SDL_GameControllerMappingForGUID(sdlguid);
+		if (sdlmapping == nullptr)
+			continue;
+
+		std::string mapping = sdlmapping;
+		SDL_free(sdlmapping);
+
+		if (mapping.find_last_of(',') != mapping.length() - 1)
+			mapping += ",";
+
+		// Matches SDL_GameControllerAddMappingsFromRW.
+		mapping += "platform:" + std::string(SDL_GetPlatform()) + ",\n";
+		mappings += mapping;
+	}
+
+	return mappings;
+}
+
 } // sdl
 } // joystick
 } // love
diff --git a/src/modules/joystick/sdl/JoystickModule.h b/src/modules/joystick/sdl/JoystickModule.h
index ba7c8fe..a4c702f 100644
--- a/src/modules/joystick/sdl/JoystickModule.h
+++ b/src/modules/joystick/sdl/JoystickModule.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -28,6 +28,7 @@
 #include <string>
 #include <vector>
 #include <list>
+#include <map>
 
 namespace love
 {
@@ -56,6 +57,8 @@ public:
 
 	bool setGamepadMapping(const std::string &guid, Joystick::GamepadInput gpinput, Joystick::JoystickInput joyinput);
 	Joystick::JoystickInput getGamepadMapping(const std::string &guid, Joystick::GamepadInput gpinput);
+	void loadGamepadMappings(const std::string &mappings);
+	std::string saveGamepadMappings();
 
 private:
 
@@ -74,6 +77,10 @@ private:
 	// Persistent list of all Joysticks which have been connected at some point.
 	std::list<Joystick *> joysticks;
 
+	// Persistent map indicating GUIDs for Gamepads which have been connected or
+	// modified at some point.
+	std::map<std::string, bool> recentGamepadGUIDs;
+
 }; // JoystickModule
 
 } // sdl
diff --git a/src/modules/joystick/sdl/wrap_Joystick.cpp b/src/modules/joystick/sdl/wrap_Joystick.cpp
deleted file mode 100644
index a0eb456..0000000
--- a/src/modules/joystick/sdl/wrap_Joystick.cpp
+++ /dev/null
@@ -1,263 +0,0 @@
-/**
- * Copyright (c) 2006-2014 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty.  In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- *    claim that you wrote the original software. If you use this software
- *    in a product, an acknowledgment in the product documentation would be
- *    appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- *    misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
-
-// LOVE
-#include "wrap_Joystick.h"
-#include "wrap_JoystickModule.h"
-
-#include <vector>
-
-namespace love
-{
-namespace joystick
-{
-namespace sdl
-{
-
-Joystick *luax_checkjoystick(lua_State *L, int idx)
-{
-	return luax_checktype<Joystick>(L, idx, "Joystick", JOYSTICK_JOYSTICK_T);
-}
-
-int w_Joystick_isConnected(lua_State *L)
-{
-	Joystick *j = luax_checkjoystick(L, 1);
-	luax_pushboolean(L, j->isConnected());
-	return 1;
-}
-
-int w_Joystick_getName(lua_State *L)
-{
-	Joystick *j = luax_checkjoystick(L, 1);
-	lua_pushstring(L, j->getName());
-	return 1;
-}
-
-int w_Joystick_getID(lua_State *L)
-{
-	Joystick *j = luax_checkjoystick(L, 1);
-
-	// IDs are 1-based in Lua.
-	lua_pushinteger(L, j->getID() + 1);
-
-	int instanceid = j->getInstanceID();
-	if (instanceid >= 0)
-		lua_pushinteger(L, instanceid + 1);
-	else
-		lua_pushnil(L);
-
-	return 2;
-}
-
-int w_Joystick_getGUID(lua_State *L)
-{
-	Joystick *j = luax_checkjoystick(L, 1);
-	luax_pushstring(L, j->getGUID());
-	return 1;
-}
-
-int w_Joystick_getAxisCount(lua_State *L)
-{
-	Joystick *j = luax_checkjoystick(L, 1);
-	lua_pushinteger(L, j->getAxisCount());
-	return 1;
-}
-
-int w_Joystick_getButtonCount(lua_State *L)
-{
-	Joystick *j = luax_checkjoystick(L, 1);
-	lua_pushinteger(L, j->getButtonCount());
-	return 1;
-}
-
-int w_Joystick_getHatCount(lua_State *L)
-{
-	Joystick *j = luax_checkjoystick(L, 1);
-	lua_pushinteger(L, j->getHatCount());
-	return 1;
-}
-
-int w_Joystick_getAxis(lua_State *L)
-{
-	Joystick *j = luax_checkjoystick(L, 1);
-	int axisindex = luaL_checkint(L, 2) - 1;
-	lua_pushnumber(L, j->getAxis(axisindex));
-	return 1;
-}
-
-int w_Joystick_getAxes(lua_State *L)
-{
-	Joystick *j = luax_checkjoystick(L, 1);
-	std::vector<float> axes = j->getAxes();
-
-	for (size_t i = 0; i < axes.size(); i++)
-		lua_pushnumber(L, axes[i]);
-
-	return (int) axes.size();
-}
-
-int w_Joystick_getHat(lua_State *L)
-{
-	Joystick *j = luax_checkjoystick(L, 1);
-	int hatindex = luaL_checkint(L, 2) - 1;
-
-	Joystick::Hat h = j->getHat(hatindex);
-
-	const char *direction = "";
-	love::joystick::Joystick::getConstant(h, direction);
-
-	lua_pushstring(L, direction);
-	return 1;
-}
-
-int w_Joystick_isDown(lua_State *L)
-{
-	Joystick *j = luax_checkjoystick(L, 1);
-
-	luaL_checkinteger(L, 2);
-
-	std::vector<int> buttons;
-	for (int i = 2; i <= lua_gettop(L); i++)
-		buttons.push_back(luaL_checkint(L, i) - 1);
-
-	luax_pushboolean(L, j->isDown(buttons));
-	return 1;
-}
-
-int w_Joystick_isGamepad(lua_State *L)
-{
-	Joystick *j = luax_checkjoystick(L, 1);
-	luax_pushboolean(L, j->isGamepad());
-	return 1;
-}
-
-int w_Joystick_getGamepadAxis(lua_State *L)
-{
-	Joystick *j = luax_checkjoystick(L, 1);
-
-	const char *str = luaL_checkstring(L, 2);
-	Joystick::GamepadAxis axis;
-
-	if (!joystick::Joystick::getConstant(str, axis))
-		return luaL_error(L, "Invalid gamepad axis: %s", str);
-
-	lua_pushnumber(L, j->getGamepadAxis(axis));
-	return 1;
-}
-
-int w_Joystick_isGamepadDown(lua_State *L)
-{
-	Joystick *j = luax_checkjoystick(L, 1);
-
-	std::vector<Joystick::GamepadButton> buttons;
-	buttons.reserve(lua_gettop(L) - 1);
-
-	luaL_checkstring(L, 2);
-
-	for (int i = 2; i <= lua_gettop(L); i++)
-	{
-		const char *str = luaL_checkstring(L, i);
-		Joystick::GamepadButton button;
-
-		if (!joystick::Joystick::getConstant(str, button))
-			return luaL_error(L, "Invalid gamepad button: %s", str);
-
-		buttons.push_back(button);
-	}
-
-	luax_pushboolean(L, j->isGamepadDown(buttons));
-	return 1;
-}
-
-int w_Joystick_isVibrationSupported(lua_State *L)
-{
-	Joystick *j = luax_checkjoystick(L, 1);
-	luax_pushboolean(L, j->isVibrationSupported());
-	return 1;
-}
-
-int w_Joystick_setVibration(lua_State *L)
-{
-	Joystick *j = luax_checkjoystick(L, 1);
-	bool success = false;
-
-	if (lua_isnoneornil(L, 2))
-	{
-		// Disable joystick vibration if no argument is given.
-		success = j->setVibration();
-	}
-	else
-	{
-		float left = (float) luaL_checknumber(L, 2);
-		float right = (float) luaL_optnumber(L, 3, left);
-		success = j->setVibration(left, right);
-	}
-
-	luax_pushboolean(L, success);
-	return 1;
-}
-
-int w_Joystick_getVibration(lua_State *L)
-{
-	Joystick *j = luax_checkjoystick(L, 1);
-	float left, right;
-	j->getVibration(left, right);
-	lua_pushnumber(L, left);
-	lua_pushnumber(L, right);
-	return 2;
-}
-
-// List of functions to wrap.
-static const luaL_Reg functions[] =
-{
-	{ "isConnected", w_Joystick_isConnected },
-	{ "getName", w_Joystick_getName },
-	{ "getID", w_Joystick_getID },
-	{ "getGUID", w_Joystick_getGUID },
-	{ "getAxisCount", w_Joystick_getAxisCount },
-	{ "getButtonCount", w_Joystick_getButtonCount },
-	{ "getHatCount", w_Joystick_getHatCount },
-	{ "getAxis", w_Joystick_getAxis },
-	{ "getAxes", w_Joystick_getAxes },
-	{ "getHat", w_Joystick_getHat },
-	{ "isDown", w_Joystick_isDown },
-
-	{ "isGamepad", w_Joystick_isGamepad },
-	{ "getGamepadAxis", w_Joystick_getGamepadAxis },
-	{ "isGamepadDown", w_Joystick_isGamepadDown },
-
-	{ "isVibrationSupported", w_Joystick_isVibrationSupported },
-	{ "setVibration", w_Joystick_setVibration },
-	{ "getVibration", w_Joystick_getVibration },
-
-	// From wrap_JoystickModule.
-	{ "getConnectedIndex", w_getIndex },
-	{ "getGamepadMapping", w_getGamepadMapping },
-	{ 0, 0 },
-};
-
-extern "C" int luaopen_joystick(lua_State *L)
-{
-	return luax_register_type(L, "Joystick", functions);
-}
-
-} // sdl
-} // joystick
-} // love
diff --git a/src/modules/joystick/sdl/wrap_Joystick.h b/src/modules/joystick/sdl/wrap_Joystick.h
deleted file mode 100644
index 42f446d..0000000
--- a/src/modules/joystick/sdl/wrap_Joystick.h
+++ /dev/null
@@ -1,60 +0,0 @@
-/**
- * Copyright (c) 2006-2014 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty.  In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- *    claim that you wrote the original software. If you use this software
- *    in a product, an acknowledgment in the product documentation would be
- *    appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- *    misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
-
-#ifndef LOVE_JOYSTICK_SDL_WRAP_JOYSTICK_H
-#define LOVE_JOYSTICK_SDL_WRAP_JOYSTICK_H
-
-// LOVE
-#include "common/config.h"
-#include "Joystick.h"
-#include "common/runtime.h"
-
-namespace love
-{
-namespace joystick
-{
-namespace sdl
-{
-
-Joystick *luax_checkjoystick(lua_State *L, int idx);
-int w_Joystick_isConnected(lua_State *L);
-int w_Joystick_getName(lua_State *L);
-int w_Joystick_getID(lua_State *L);
-int w_Joystick_getGUID(lua_State *L);
-int w_Joystick_getAxisCount(lua_State *L);
-int w_Joystick_getButtonCount(lua_State *L);
-int w_Joystick_getHatCount(lua_State *L);
-int w_Joystick_getAxis(lua_State *L);
-int w_Joystick_getAxes(lua_State *L);
-int w_Joystick_getHat(lua_State *L);
-int w_Joystick_isDown(lua_State *L);
-int w_Joystick_isGamepad(lua_State *L);
-int w_Joystick_getGamepadAxis(lua_State *L);
-int w_Joystick_isGamepadDown(lua_State *L);
-int w_Joystick_isVibrationSupported(lua_State *L);
-int w_Joystick_setVibration(lua_State *L);
-int w_Joystick_getVibration(lua_State *L);
-extern "C" int luaopen_joystick(lua_State *L);
-
-} // sdl
-} // joystick
-} // love
-
-#endif // LOVE_JOYSTICK_SDL_WRAP_JOYSTICK_H
diff --git a/src/modules/joystick/sdl/wrap_JoystickModule.cpp b/src/modules/joystick/sdl/wrap_JoystickModule.cpp
deleted file mode 100644
index a069e01..0000000
--- a/src/modules/joystick/sdl/wrap_JoystickModule.cpp
+++ /dev/null
@@ -1,216 +0,0 @@
-/**
- * Copyright (c) 2006-2014 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty.  In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- *    claim that you wrote the original software. If you use this software
- *    in a product, an acknowledgment in the product documentation would be
- *    appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- *    misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
-
-#include "wrap_JoystickModule.h"
-#include "wrap_Joystick.h"
-
-namespace love
-{
-namespace joystick
-{
-namespace sdl
-{
-
-static JoystickModule *instance = 0;
-
-int w_getJoysticks(lua_State *L)
-{
-	int stickcount = instance->getJoystickCount();
-	lua_createtable(L, stickcount, 0);
-
-	for (int i = 0; i < stickcount; i++)
-	{
-		love::joystick::Joystick *stick = instance->getJoystick(i);
-		stick->retain();
-		luax_pushtype(L, "Joystick", JOYSTICK_JOYSTICK_T, stick);
-		lua_rawseti(L, -2, i + 1);
-	}
-
-	return 1;
-}
-
-int w_getIndex(lua_State *L)
-{
-	love::joystick::Joystick *j = luax_checkjoystick(L, 1);
-	int index = instance->getIndex(j);
-	if (index >= 0)
-		lua_pushinteger(L, index + 1);
-	else
-		lua_pushnil(L);
-	return 1;
-}
-
-int w_getJoystickCount(lua_State *L)
-{
-	lua_pushinteger(L, instance->getJoystickCount());
-	return 1;
-}
-
-int w_setGamepadMapping(lua_State *L)
-{
-	// Only accept a GUID string. We don't accept a Joystick object because
-	// the gamepad mapping applies to all joysticks with the same GUID (e.g. all
-	// Xbox 360 controllers on the system), rather than individual objects.
-	const char *guid = luaL_checkstring(L, 1);
-
-	const char *gpbindstr = luaL_checkstring(L, 2);
-	Joystick::GamepadInput gpinput;
-
-	if (love::joystick::Joystick::getConstant(gpbindstr, gpinput.axis))
-		gpinput.type = Joystick::INPUT_TYPE_AXIS;
-	else if (love::joystick::Joystick::getConstant(gpbindstr, gpinput.button))
-		gpinput.type = Joystick::INPUT_TYPE_BUTTON;
-	else
-		return luaL_error(L, "Invalid gamepad axis/button: %s", gpbindstr);
-
-	const char *jinputtypestr = luaL_checkstring(L, 3);
-	Joystick::JoystickInput jinput;
-
-	if (!love::joystick::Joystick::getConstant(jinputtypestr, jinput.type))
-		return luaL_error(L, "Invalid joystick input type: %s", jinputtypestr);
-
-	const char *hatstr;
-	switch (jinput.type)
-	{
-	case Joystick::INPUT_TYPE_AXIS:
-		jinput.axis = luaL_checkint(L, 4) - 1;
-		break;
-	case Joystick::INPUT_TYPE_BUTTON:
-		jinput.button = luaL_checkint(L, 4) - 1;
-		break;
-	case Joystick::INPUT_TYPE_HAT:
-		// Hats need both a hat index and a hat value.
-		jinput.hat.index = luaL_checkint(L, 4) - 1;
-		hatstr = luaL_checkstring(L, 5);
-		if (!love::joystick::Joystick::getConstant(hatstr, jinput.hat.value))
-			return luaL_error(L, "Invalid joystick hat: %s", hatstr);
-		break;
-	default:
-		return luaL_error(L, "Invalid joystick input type: %s", jinputtypestr);
-	}
-
-	bool success = false;
-	EXCEPT_GUARD(success = instance->setGamepadMapping(guid, gpinput, jinput);)
-
-	luax_pushboolean(L, success);
-	return 1;
-}
-
-int w_getGamepadMapping(lua_State *L)
-{
-	std::string guid;
-
-	// Accept either a GUID string or a Joystick object. This way we can re-use
-	// the function for Joystick:getGamepadMapping.
-	if (lua_type(L, 1) == LUA_TSTRING)
-		guid = luax_checkstring(L, 1);
-	else
-	{
-		love::joystick::Joystick *stick = luax_checkjoystick(L, 1);
-		guid = stick->getGUID();
-	}
-
-	const char *gpbindstr = luaL_checkstring(L, 2);
-	Joystick::GamepadInput gpinput;
-
-	if (love::joystick::Joystick::getConstant(gpbindstr, gpinput.axis))
-		gpinput.type = Joystick::INPUT_TYPE_AXIS;
-	else if (love::joystick::Joystick::getConstant(gpbindstr, gpinput.button))
-		gpinput.type = Joystick::INPUT_TYPE_BUTTON;
-	else
-		return luaL_error(L, "Invalid gamepad axis/button: %s", gpbindstr);
-
-	Joystick::JoystickInput jinput;
-	jinput.type = Joystick::INPUT_TYPE_MAX_ENUM;
-
-	EXCEPT_GUARD(jinput = instance->getGamepadMapping(guid, gpinput);)
-
-	if (jinput.type == Joystick::INPUT_TYPE_MAX_ENUM)
-		return 0;
-
-	const char *inputtypestr;
-	if (!love::joystick::Joystick::getConstant(jinput.type, inputtypestr))
-		return luaL_error(L, "Unknown joystick input type.");
-
-	lua_pushstring(L, inputtypestr);
-
-	const char *hatstr;
-	switch (jinput.type)
-	{
-	case Joystick::INPUT_TYPE_AXIS:
-		lua_pushinteger(L, jinput.axis + 1);
-		return 2;
-	case Joystick::INPUT_TYPE_BUTTON:
-		lua_pushinteger(L, jinput.button + 1);
-		return 2;
-	case Joystick::INPUT_TYPE_HAT:
-		lua_pushinteger(L, jinput.hat.index + 1);
-		if (love::joystick::Joystick::getConstant(jinput.hat.value, hatstr))
-		{
-			lua_pushstring(L, hatstr);
-			return 3;
-		}
-		else
-			return luaL_error(L, "Unknown joystick hat.");
-	default:
-		break; // ?
-	}
-
-	return 1;
-}
-
-// List of functions to wrap.
-static const luaL_Reg functions[] =
-{
-	{ "getJoysticks", w_getJoysticks },
-	{ "getJoystickCount", w_getJoystickCount },
-	{ "setGamepadMapping", w_setGamepadMapping },
-	{ "getGamepadMapping", w_getGamepadMapping },
-	{ 0, 0 }
-};
-
-static const lua_CFunction types[] =
-{
-	luaopen_joystick,
-	0,
-};
-
-extern "C" int luaopen_love_joystick(lua_State *L)
-{
-	if (instance == 0)
-	{
-		EXCEPT_GUARD(instance = new JoystickModule();)
-	}
-	else
-		instance->retain();
-
-	WrappedModule w;
-	w.module = instance;
-	w.name = "joystick";
-	w.flags = MODULE_T;
-	w.functions = functions;
-	w.types = types;
-
-	return luax_register_module(L, w);
-}
-
-} // sdl
-} // joystick
-} // love
diff --git a/src/modules/joystick/sdl/wrap_JoystickModule.h b/src/modules/joystick/sdl/wrap_JoystickModule.h
deleted file mode 100644
index 24de326..0000000
--- a/src/modules/joystick/sdl/wrap_JoystickModule.h
+++ /dev/null
@@ -1,47 +0,0 @@
-/**
- * Copyright (c) 2006-2014 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty.  In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- *    claim that you wrote the original software. If you use this software
- *    in a product, an acknowledgment in the product documentation would be
- *    appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- *    misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
-
-#ifndef LOVE_JOYSTICK_SDL_WRAP_JOYSTICK_MODULE_H
-#define LOVE_JOYSTICK_SDL_WRAP_JOYSTICK_MODULE_H
-
-// LOVE
-#include "common/config.h"
-#include "common/runtime.h"
-#include "JoystickModule.h"
-
-namespace love
-{
-namespace joystick
-{
-namespace sdl
-{
-
-int w_getJoysticks(lua_State *L);
-int w_getIndex(lua_State *L);
-int w_getJoystickCount(lua_State *L);
-int w_setGamepadMapping(lua_State *L);
-int w_getGamepadMapping(lua_State *L);
-extern "C" LOVE_EXPORT int luaopen_love_joystick(lua_State *L);
-
-} // sdl
-} // joystick
-} // love
-
-#endif // LOVE_JOYSTICK_SDL_WRAP_JOYSTICK_MODULE_H
diff --git a/src/modules/joystick/wrap_Joystick.cpp b/src/modules/joystick/wrap_Joystick.cpp
new file mode 100644
index 0000000..32791d1
--- /dev/null
+++ b/src/modules/joystick/wrap_Joystick.cpp
@@ -0,0 +1,303 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+// LOVE
+#include "wrap_Joystick.h"
+#include "wrap_JoystickModule.h"
+
+#include <vector>
+
+namespace love
+{
+namespace joystick
+{
+
+Joystick *luax_checkjoystick(lua_State *L, int idx)
+{
+	return luax_checktype<Joystick>(L, idx, JOYSTICK_JOYSTICK_ID);
+}
+
+int w_Joystick_isConnected(lua_State *L)
+{
+	Joystick *j = luax_checkjoystick(L, 1);
+	luax_pushboolean(L, j->isConnected());
+	return 1;
+}
+
+int w_Joystick_getName(lua_State *L)
+{
+	Joystick *j = luax_checkjoystick(L, 1);
+	lua_pushstring(L, j->getName());
+	return 1;
+}
+
+int w_Joystick_getID(lua_State *L)
+{
+	Joystick *j = luax_checkjoystick(L, 1);
+
+	// IDs are 1-based in Lua.
+	lua_pushinteger(L, j->getID() + 1);
+
+	int instanceid = j->getInstanceID();
+	if (instanceid >= 0)
+		lua_pushinteger(L, instanceid + 1);
+	else
+		lua_pushnil(L);
+
+	return 2;
+}
+
+int w_Joystick_getGUID(lua_State *L)
+{
+	Joystick *j = luax_checkjoystick(L, 1);
+	luax_pushstring(L, j->getGUID());
+	return 1;
+}
+
+int w_Joystick_getAxisCount(lua_State *L)
+{
+	Joystick *j = luax_checkjoystick(L, 1);
+	lua_pushinteger(L, j->getAxisCount());
+	return 1;
+}
+
+int w_Joystick_getButtonCount(lua_State *L)
+{
+	Joystick *j = luax_checkjoystick(L, 1);
+	lua_pushinteger(L, j->getButtonCount());
+	return 1;
+}
+
+int w_Joystick_getHatCount(lua_State *L)
+{
+	Joystick *j = luax_checkjoystick(L, 1);
+	lua_pushinteger(L, j->getHatCount());
+	return 1;
+}
+
+int w_Joystick_getAxis(lua_State *L)
+{
+	Joystick *j = luax_checkjoystick(L, 1);
+	int axisindex = (int) luaL_checknumber(L, 2) - 1;
+	lua_pushnumber(L, j->getAxis(axisindex));
+	return 1;
+}
+
+int w_Joystick_getAxes(lua_State *L)
+{
+	Joystick *j = luax_checkjoystick(L, 1);
+	std::vector<float> axes = j->getAxes();
+
+	for (float value : axes)
+		lua_pushnumber(L, value);
+
+	return (int) axes.size();
+}
+
+int w_Joystick_getHat(lua_State *L)
+{
+	Joystick *j = luax_checkjoystick(L, 1);
+	int hatindex = (int) luaL_checknumber(L, 2) - 1;
+
+	Joystick::Hat h = j->getHat(hatindex);
+
+	const char *direction = "";
+	Joystick::getConstant(h, direction);
+
+	lua_pushstring(L, direction);
+	return 1;
+}
+
+int w_Joystick_isDown(lua_State *L)
+{
+	Joystick *j = luax_checkjoystick(L, 1);
+
+	bool istable = lua_istable(L, 2);
+	int num = istable ? (int) luax_objlen(L, 2) : (lua_gettop(L) - 1);
+
+	if (num == 0)
+		luaL_checkinteger(L, 2);
+
+	std::vector<int> buttons;
+	buttons.reserve(num);
+
+	if (istable)
+	{
+		for (int i = 0; i < num; i++)
+		{
+			lua_rawgeti(L, 2, i + 1);
+			buttons.push_back((int) luaL_checknumber(L, -1) - 1);
+			lua_pop(L, 1);
+		}
+	}
+	else
+	{
+		for (int i = 0; i < num; i++)
+			buttons.push_back((int) luaL_checknumber(L, i + 2) - 1);
+	}
+
+	luax_pushboolean(L, j->isDown(buttons));
+	return 1;
+}
+
+int w_Joystick_isGamepad(lua_State *L)
+{
+	Joystick *j = luax_checkjoystick(L, 1);
+	luax_pushboolean(L, j->isGamepad());
+	return 1;
+}
+
+int w_Joystick_getGamepadAxis(lua_State *L)
+{
+	Joystick *j = luax_checkjoystick(L, 1);
+
+	const char *str = luaL_checkstring(L, 2);
+	Joystick::GamepadAxis axis;
+
+	if (!joystick::Joystick::getConstant(str, axis))
+		return luaL_error(L, "Invalid gamepad axis: %s", str);
+
+	lua_pushnumber(L, j->getGamepadAxis(axis));
+	return 1;
+}
+
+int w_Joystick_isGamepadDown(lua_State *L)
+{
+	Joystick *j = luax_checkjoystick(L, 1);
+
+	bool istable = lua_istable(L, 2);
+	int num = istable ? (int) luax_objlen(L, 2) : (lua_gettop(L) - 1);
+
+	if (num == 0)
+		luaL_checkstring(L, 2);
+
+	std::vector<Joystick::GamepadButton> buttons;
+	buttons.reserve(num);
+
+	Joystick::GamepadButton button;
+
+	if (istable)
+	{
+		for (int i = 0; i < num; i++)
+		{
+			lua_rawgeti(L, 2, i + 1);
+			const char *str = luaL_checkstring(L, -1);
+
+			if (!joystick::Joystick::getConstant(str, button))
+				return luaL_error(L, "Invalid gamepad button: %s", str);
+
+			buttons.push_back(button);
+
+			lua_pop(L, 1);
+		}
+	}
+	else
+	{
+		for (int i = 0; i < num; i++)
+		{
+			const char *str = luaL_checkstring(L, i + 2);
+
+			if (!joystick::Joystick::getConstant(str, button))
+				return luaL_error(L, "Invalid gamepad button: %s", str);
+
+			buttons.push_back(button);
+		}
+	}
+
+	luax_pushboolean(L, j->isGamepadDown(buttons));
+	return 1;
+}
+
+int w_Joystick_isVibrationSupported(lua_State *L)
+{
+	Joystick *j = luax_checkjoystick(L, 1);
+	luax_pushboolean(L, j->isVibrationSupported());
+	return 1;
+}
+
+int w_Joystick_setVibration(lua_State *L)
+{
+	Joystick *j = luax_checkjoystick(L, 1);
+	bool success = false;
+
+	if (lua_isnoneornil(L, 2))
+	{
+		// Disable joystick vibration if no argument is given.
+		success = j->setVibration();
+	}
+	else
+	{
+		float left = (float) luaL_checknumber(L, 2);
+		float right = (float) luaL_optnumber(L, 3, left);
+		float duration = (float) luaL_optnumber(L, 4, -1.0); // -1 is infinite.
+		success = j->setVibration(left, right, duration);
+	}
+
+	luax_pushboolean(L, success);
+	return 1;
+}
+
+int w_Joystick_getVibration(lua_State *L)
+{
+	Joystick *j = luax_checkjoystick(L, 1);
+	float left, right;
+	j->getVibration(left, right);
+	lua_pushnumber(L, left);
+	lua_pushnumber(L, right);
+	return 2;
+}
+
+// List of functions to wrap.
+static const luaL_Reg w_Joystick_functions[] =
+{
+	{ "isConnected", w_Joystick_isConnected },
+	{ "getName", w_Joystick_getName },
+	{ "getID", w_Joystick_getID },
+	{ "getGUID", w_Joystick_getGUID },
+	{ "getAxisCount", w_Joystick_getAxisCount },
+	{ "getButtonCount", w_Joystick_getButtonCount },
+	{ "getHatCount", w_Joystick_getHatCount },
+	{ "getAxis", w_Joystick_getAxis },
+	{ "getAxes", w_Joystick_getAxes },
+	{ "getHat", w_Joystick_getHat },
+	{ "isDown", w_Joystick_isDown },
+
+	{ "isGamepad", w_Joystick_isGamepad },
+	{ "getGamepadAxis", w_Joystick_getGamepadAxis },
+	{ "isGamepadDown", w_Joystick_isGamepadDown },
+
+	{ "isVibrationSupported", w_Joystick_isVibrationSupported },
+	{ "setVibration", w_Joystick_setVibration },
+	{ "getVibration", w_Joystick_getVibration },
+
+	// From wrap_JoystickModule.
+	{ "getConnectedIndex", w_getIndex },
+	{ "getGamepadMapping", w_getGamepadMapping },
+
+	{ 0, 0 },
+};
+
+extern "C" int luaopen_joystick(lua_State *L)
+{
+	return luax_register_type(L, JOYSTICK_JOYSTICK_ID, "Joystick", w_Joystick_functions, nullptr);
+}
+
+} // joystick
+} // love
diff --git a/src/modules/joystick/wrap_Joystick.h b/src/modules/joystick/wrap_Joystick.h
new file mode 100644
index 0000000..6253459
--- /dev/null
+++ b/src/modules/joystick/wrap_Joystick.h
@@ -0,0 +1,40 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#ifndef LOVE_JOYSTICK_WRAP_JOYSTICK_H
+#define LOVE_JOYSTICK_WRAP_JOYSTICK_H
+
+// LOVE
+#include "common/config.h"
+#include "Joystick.h"
+#include "common/runtime.h"
+
+namespace love
+{
+namespace joystick
+{
+
+Joystick *luax_checkjoystick(lua_State *L, int idx);
+extern "C" int luaopen_joystick(lua_State *L);
+
+} // joystick
+} // love
+
+#endif // LOVE_JOYSTICK_SDL_WRAP_JOYSTICK_H
diff --git a/src/modules/joystick/wrap_JoystickModule.cpp b/src/modules/joystick/wrap_JoystickModule.cpp
new file mode 100644
index 0000000..0760646
--- /dev/null
+++ b/src/modules/joystick/wrap_JoystickModule.cpp
@@ -0,0 +1,265 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#include "wrap_JoystickModule.h"
+#include "wrap_Joystick.h"
+
+#include "filesystem/wrap_Filesystem.h"
+
+#include "sdl/JoystickModule.h"
+
+namespace love
+{
+namespace joystick
+{
+
+#define instance() (Module::getInstance<JoystickModule>(Module::M_JOYSTICK))
+
+int w_getJoysticks(lua_State *L)
+{
+	int stickcount = instance()->getJoystickCount();
+	lua_createtable(L, stickcount, 0);
+
+	for (int i = 0; i < stickcount; i++)
+	{
+		Joystick *stick = instance()->getJoystick(i);
+		luax_pushtype(L, JOYSTICK_JOYSTICK_ID, stick);
+		lua_rawseti(L, -2, i + 1);
+	}
+
+	return 1;
+}
+
+int w_getIndex(lua_State *L)
+{
+	Joystick *j = luax_checkjoystick(L, 1);
+	int index = instance()->getIndex(j);
+	if (index >= 0)
+		lua_pushinteger(L, index + 1);
+	else
+		lua_pushnil(L);
+	return 1;
+}
+
+int w_getJoystickCount(lua_State *L)
+{
+	lua_pushinteger(L, instance()->getJoystickCount());
+	return 1;
+}
+
+int w_setGamepadMapping(lua_State *L)
+{
+	// Only accept a GUID string. We don't accept a Joystick object because
+	// the gamepad mapping applies to all joysticks with the same GUID (e.g. all
+	// Xbox 360 controllers on the system), rather than individual objects.
+	const char *guid = luaL_checkstring(L, 1);
+
+	const char *gpbindstr = luaL_checkstring(L, 2);
+	Joystick::GamepadInput gpinput;
+
+	if (Joystick::getConstant(gpbindstr, gpinput.axis))
+		gpinput.type = Joystick::INPUT_TYPE_AXIS;
+	else if (Joystick::getConstant(gpbindstr, gpinput.button))
+		gpinput.type = Joystick::INPUT_TYPE_BUTTON;
+	else
+		return luaL_error(L, "Invalid gamepad axis/button: %s", gpbindstr);
+
+	const char *jinputtypestr = luaL_checkstring(L, 3);
+	Joystick::JoystickInput jinput;
+
+	if (!Joystick::getConstant(jinputtypestr, jinput.type))
+		return luaL_error(L, "Invalid joystick input type: %s", jinputtypestr);
+
+	const char *hatstr;
+	switch (jinput.type)
+	{
+	case Joystick::INPUT_TYPE_AXIS:
+		jinput.axis = (int) luaL_checknumber(L, 4) - 1;
+		break;
+	case Joystick::INPUT_TYPE_BUTTON:
+		jinput.button = (int) luaL_checknumber(L, 4) - 1;
+		break;
+	case Joystick::INPUT_TYPE_HAT:
+		// Hats need both a hat index and a hat value.
+		jinput.hat.index = (int) luaL_checknumber(L, 4) - 1;
+		hatstr = luaL_checkstring(L, 5);
+		if (!Joystick::getConstant(hatstr, jinput.hat.value))
+			return luaL_error(L, "Invalid joystick hat: %s", hatstr);
+		break;
+	default:
+		return luaL_error(L, "Invalid joystick input type: %s", jinputtypestr);
+	}
+
+	bool success = false;
+	luax_catchexcept(L, [&](){ success = instance()->setGamepadMapping(guid, gpinput, jinput); });
+
+	luax_pushboolean(L, success);
+	return 1;
+}
+
+int w_getGamepadMapping(lua_State *L)
+{
+	std::string guid;
+
+	// Accept either a GUID string or a Joystick object. This way we can re-use
+	// the function for Joystick:getGamepadMapping.
+	if (lua_type(L, 1) == LUA_TSTRING)
+		guid = luax_checkstring(L, 1);
+	else
+	{
+		Joystick *stick = luax_checkjoystick(L, 1);
+		guid = stick->getGUID();
+	}
+
+	const char *gpbindstr = luaL_checkstring(L, 2);
+	Joystick::GamepadInput gpinput;
+
+	if (Joystick::getConstant(gpbindstr, gpinput.axis))
+		gpinput.type = Joystick::INPUT_TYPE_AXIS;
+	else if (Joystick::getConstant(gpbindstr, gpinput.button))
+		gpinput.type = Joystick::INPUT_TYPE_BUTTON;
+	else
+		return luaL_error(L, "Invalid gamepad axis/button: %s", gpbindstr);
+
+	Joystick::JoystickInput jinput;
+	jinput.type = Joystick::INPUT_TYPE_MAX_ENUM;
+
+	luax_catchexcept(L, [&](){ jinput = instance()->getGamepadMapping(guid, gpinput); });
+
+	if (jinput.type == Joystick::INPUT_TYPE_MAX_ENUM)
+		return 0;
+
+	const char *inputtypestr;
+	if (!Joystick::getConstant(jinput.type, inputtypestr))
+		return luaL_error(L, "Unknown joystick input type.");
+
+	lua_pushstring(L, inputtypestr);
+
+	const char *hatstr;
+	switch (jinput.type)
+	{
+	case Joystick::INPUT_TYPE_AXIS:
+		lua_pushinteger(L, jinput.axis + 1);
+		return 2;
+	case Joystick::INPUT_TYPE_BUTTON:
+		lua_pushinteger(L, jinput.button + 1);
+		return 2;
+	case Joystick::INPUT_TYPE_HAT:
+		lua_pushinteger(L, jinput.hat.index + 1);
+		if (Joystick::getConstant(jinput.hat.value, hatstr))
+		{
+			lua_pushstring(L, hatstr);
+			return 3;
+		}
+		else
+			return luaL_error(L, "Unknown joystick hat.");
+	default:
+		break; // ?
+	}
+
+	return 1;
+}
+
+int w_loadGamepadMappings(lua_State *L)
+{
+	bool isfile = true;
+	std::string mappings;
+
+	if (lua_isstring(L, 1))
+	{
+		lua_pushvalue(L, 1);
+		luax_convobj(L, -1, "filesystem", "isFile");
+		isfile = luax_toboolean(L, -1);
+		lua_pop(L, 1);
+	}
+
+	if (isfile)
+	{
+		love::filesystem::FileData *fd = love::filesystem::luax_getfiledata(L, 1);
+		mappings = std::string((const char *) fd->getData(), fd->getSize());
+		fd->release();
+
+	}
+	else
+		mappings = luax_checkstring(L, 1);
+
+	luax_catchexcept(L, [&](){ instance()->loadGamepadMappings(mappings); });
+	return 0;
+}
+
+int w_saveGamepadMappings(lua_State *L)
+{
+	lua_settop(L, 1);
+	std::string mappings = instance()->saveGamepadMappings();
+
+	// Optionally write the mappings string to a file.
+	if (!lua_isnoneornil(L, 1))
+	{
+		luax_pushstring(L, mappings);
+		int idxs[] = {1, 2};
+		luax_convobj(L, idxs, 2, "filesystem", "write");
+		lua_pop(L, 1); // Pop the return value.
+	}
+
+	// Return the actual string even if we also wrote it to a file.
+	luax_pushstring(L, mappings);
+	return 1;
+}
+
+// List of functions to wrap.
+static const luaL_Reg functions[] =
+{
+	{ "getJoysticks", w_getJoysticks },
+	{ "getJoystickCount", w_getJoystickCount },
+	{ "setGamepadMapping", w_setGamepadMapping },
+	{ "getGamepadMapping", w_getGamepadMapping },
+	{ "loadGamepadMappings", w_loadGamepadMappings },
+	{ "saveGamepadMappings", w_saveGamepadMappings },
+	{ 0, 0 }
+};
+
+static const lua_CFunction types[] =
+{
+	luaopen_joystick,
+	0,
+};
+
+extern "C" int luaopen_love_joystick(lua_State *L)
+{
+	JoystickModule *instance = instance();
+	if (instance == nullptr)
+	{
+		luax_catchexcept(L, [&](){ instance = new sdl::JoystickModule(); });
+	}
+	else
+		instance->retain();
+
+	WrappedModule w;
+	w.module = instance;
+	w.name = "joystick";
+	w.type = MODULE_ID;
+	w.functions = functions;
+	w.types = types;
+
+	return luax_register_module(L, w);
+}
+
+} // joystick
+} // love
diff --git a/src/modules/joystick/wrap_JoystickModule.h b/src/modules/joystick/wrap_JoystickModule.h
new file mode 100644
index 0000000..5827b88
--- /dev/null
+++ b/src/modules/joystick/wrap_JoystickModule.h
@@ -0,0 +1,41 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#ifndef LOVE_JOYSTICK_WRAP_JOYSTICK_MODULE_H
+#define LOVE_JOYSTICK_WRAP_JOYSTICK_MODULE_H
+
+// LOVE
+#include "common/config.h"
+#include "common/runtime.h"
+#include "JoystickModule.h"
+
+namespace love
+{
+namespace joystick
+{
+
+int w_getIndex(lua_State *L);
+int w_getGamepadMapping(lua_State *L);
+extern "C" LOVE_EXPORT int luaopen_love_joystick(lua_State *L);
+
+} // joystick
+} // love
+
+#endif // LOVE_JOYSTICK_WRAP_JOYSTICK_MODULE_H
diff --git a/src/modules/keyboard/Keyboard.cpp b/src/modules/keyboard/Keyboard.cpp
index 16e9300..925bc63 100644
--- a/src/modules/keyboard/Keyboard.cpp
+++ b/src/modules/keyboard/Keyboard.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -27,26 +27,39 @@ namespace love
 namespace keyboard
 {
 
-bool Keyboard::getConstant(const char *in, Keyboard::Key &out)
+bool Keyboard::getConstant(const char *in, Key &out)
 {
 	return keys.find(in, out);
 }
 
-bool Keyboard::getConstant(Keyboard::Key in, const char  *&out)
+bool Keyboard::getConstant(Key in, const char *&out)
 {
 	return keys.find(in, out);
 }
 
+bool Keyboard::getConstant(const char *in, Scancode &out)
+{
+	return scancodes.find(in, out);
+}
+
+bool Keyboard::getConstant(Scancode in, const char *&out)
+{
+	return scancodes.find(in, out);
+}
+
 StringMap<Keyboard::Key, Keyboard::KEY_MAX_ENUM>::Entry Keyboard::keyEntries[] =
 {
+	{"unknown", Keyboard::KEY_UNKNOWN},
+
 	{"return", Keyboard::KEY_RETURN},
 	{"escape", Keyboard::KEY_ESCAPE},
 	{"backspace", Keyboard::KEY_BACKSPACE},
 	{"tab", Keyboard::KEY_TAB},
-	{" ", Keyboard::KEY_SPACE},
+	{"space", Keyboard::KEY_SPACE},
 	{"!", Keyboard::KEY_EXCLAIM},
 	{"\"", Keyboard::KEY_QUOTEDBL},
 	{"#", Keyboard::KEY_HASH},
+	{"%", Keyboard::KEY_PERCENT},
 	{"$", Keyboard::KEY_DOLLAR},
 	{"&", Keyboard::KEY_AMPERSAND},
 	{"'", Keyboard::KEY_QUOTE},
@@ -244,6 +257,269 @@ StringMap<Keyboard::Key, Keyboard::KEY_MAX_ENUM>::Entry Keyboard::keyEntries[] =
 
 StringMap<Keyboard::Key, Keyboard::KEY_MAX_ENUM> Keyboard::keys(Keyboard::keyEntries, sizeof(Keyboard::keyEntries));
 
+StringMap<Keyboard::Scancode, Keyboard::SCANCODE_MAX_ENUM>::Entry Keyboard::scancodeEntries[] =
+{
+	{"unknown", SCANCODE_UNKNOWN},
+
+	{"a", SCANCODE_A},
+	{"b", SCANCODE_B},
+	{"c", SCANCODE_C},
+	{"d", SCANCODE_D},
+	{"e", SCANCODE_E},
+	{"f", SCANCODE_F},
+	{"g", SCANCODE_G},
+	{"h", SCANCODE_H},
+	{"i", SCANCODE_I},
+	{"j", SCANCODE_J},
+	{"k", SCANCODE_K},
+	{"l", SCANCODE_L},
+	{"m", SCANCODE_M},
+	{"n", SCANCODE_N},
+	{"o", SCANCODE_O},
+	{"p", SCANCODE_P},
+	{"q", SCANCODE_Q},
+	{"r", SCANCODE_R},
+	{"s", SCANCODE_S},
+	{"t", SCANCODE_T},
+	{"u", SCANCODE_U},
+	{"v", SCANCODE_V},
+	{"w", SCANCODE_W},
+	{"x", SCANCODE_X},
+	{"y", SCANCODE_Y},
+	{"z", SCANCODE_Z},
+
+	{"1", SCANCODE_1},
+	{"2", SCANCODE_2},
+	{"3", SCANCODE_3},
+	{"4", SCANCODE_4},
+	{"5", SCANCODE_5},
+	{"6", SCANCODE_6},
+	{"7", SCANCODE_7},
+	{"8", SCANCODE_8},
+	{"9", SCANCODE_9},
+	{"0", SCANCODE_0},
+
+	{"return", SCANCODE_RETURN},
+	{"escape", SCANCODE_ESCAPE},
+	{"backspace", SCANCODE_BACKSPACE},
+	{"tab", SCANCODE_TAB},
+	{"space", SCANCODE_SPACE},
+
+	{"-", SCANCODE_MINUS},
+	{"=", SCANCODE_EQUALS},
+	{"[", SCANCODE_LEFTBRACKET},
+	{"]", SCANCODE_RIGHTBRACKET},
+	{"\\", SCANCODE_BACKSLASH},
+	{"nonus#", SCANCODE_NONUSHASH},
+	{";", SCANCODE_SEMICOLON},
+	{"'", SCANCODE_APOSTROPHE},
+	{"`", SCANCODE_GRAVE},
+	{",", SCANCODE_COMMA},
+	{".", SCANCODE_PERIOD},
+	{"/", SCANCODE_SLASH},
+
+	{"capslock", SCANCODE_CAPSLOCK},
+
+	{"f1", SCANCODE_F1},
+	{"f2", SCANCODE_F2},
+	{"f3", SCANCODE_F3},
+	{"f4", SCANCODE_F4},
+	{"f5", SCANCODE_F5},
+	{"f6", SCANCODE_F6},
+	{"f7", SCANCODE_F7},
+	{"f8", SCANCODE_F8},
+	{"f9", SCANCODE_F9},
+	{"f10", SCANCODE_F10},
+	{"f11", SCANCODE_F11},
+	{"f12", SCANCODE_F12},
+
+	{"printscreen", SCANCODE_PRINTSCREEN},
+	{"scrolllock", SCANCODE_SCROLLLOCK},
+	{"pause", SCANCODE_PAUSE},
+	{"insert", SCANCODE_INSERT},
+	{"home", SCANCODE_HOME},
+	{"pageup", SCANCODE_PAGEUP},
+	{"delete", SCANCODE_DELETE},
+	{"end", SCANCODE_END},
+	{"pagedown", SCANCODE_PAGEDOWN},
+	{"right", SCANCODE_RIGHT},
+	{"left", SCANCODE_LEFT},
+	{"down", SCANCODE_DOWN},
+	{"up", SCANCODE_UP},
+
+	{"numlock", SCANCODE_NUMLOCKCLEAR},
+	{"kp/", SCANCODE_KP_DIVIDE},
+	{"kp*", SCANCODE_KP_MULTIPLY},
+	{"kp-", SCANCODE_KP_MINUS},
+	{"kp+", SCANCODE_KP_PLUS},
+	{"kpenter", SCANCODE_KP_ENTER},
+	{"kp1", SCANCODE_KP_1},
+	{"kp2", SCANCODE_KP_2},
+	{"kp3", SCANCODE_KP_3},
+	{"kp4", SCANCODE_KP_4},
+	{"kp5", SCANCODE_KP_5},
+	{"kp6", SCANCODE_KP_6},
+	{"kp7", SCANCODE_KP_7},
+	{"kp8", SCANCODE_KP_8},
+	{"kp9", SCANCODE_KP_9},
+	{"kp0", SCANCODE_KP_0},
+	{"kp.", SCANCODE_KP_PERIOD},
+
+	{"nonusbackslash", SCANCODE_NONUSBACKSLASH},
+	{"application", SCANCODE_APPLICATION},
+	{"power", SCANCODE_POWER},
+	{"kp=", SCANCODE_KP_EQUALS},
+	{"f13", SCANCODE_F13},
+	{"f14", SCANCODE_F14},
+	{"f15", SCANCODE_F15},
+	{"f16", SCANCODE_F16},
+	{"f17", SCANCODE_F17},
+	{"f18", SCANCODE_F18},
+	{"f19", SCANCODE_F19},
+	{"f20", SCANCODE_F20},
+	{"f21", SCANCODE_F21},
+	{"f22", SCANCODE_F22},
+	{"f23", SCANCODE_F23},
+	{"f24", SCANCODE_F24},
+	{"execute", SCANCODE_EXECUTE},
+	{"help", SCANCODE_HELP},
+	{"menu", SCANCODE_MENU},
+	{"select", SCANCODE_SELECT},
+	{"stop", SCANCODE_STOP},
+	{"again", SCANCODE_AGAIN},
+	{"undo", SCANCODE_UNDO},
+	{"cut", SCANCODE_CUT},
+	{"copy", SCANCODE_COPY},
+	{"paste", SCANCODE_PASTE},
+	{"find", SCANCODE_FIND},
+	{"mute", SCANCODE_MUTE},
+	{"volumeup", SCANCODE_VOLUMEUP},
+	{"volumedown", SCANCODE_VOLUMEDOWN},
+	{"kp,", SCANCODE_KP_COMMA},
+	{"kp=400", SCANCODE_KP_EQUALSAS400},
+
+	{"international1", SCANCODE_INTERNATIONAL1},
+	{"international2", SCANCODE_INTERNATIONAL2},
+	{"international3", SCANCODE_INTERNATIONAL3},
+	{"international4", SCANCODE_INTERNATIONAL4},
+	{"international5", SCANCODE_INTERNATIONAL5},
+	{"international6", SCANCODE_INTERNATIONAL6},
+	{"international7", SCANCODE_INTERNATIONAL7},
+	{"international8", SCANCODE_INTERNATIONAL8},
+	{"international9", SCANCODE_INTERNATIONAL9},
+	{"lang1", SCANCODE_LANG1},
+	{"lang2", SCANCODE_LANG2},
+	{"lang3", SCANCODE_LANG3},
+	{"lang4", SCANCODE_LANG4},
+	{"lang5", SCANCODE_LANG5},
+	{"lang6", SCANCODE_LANG6},
+	{"lang7", SCANCODE_LANG7},
+	{"lang8", SCANCODE_LANG8},
+	{"lang9", SCANCODE_LANG9},
+
+	{"alterase", SCANCODE_ALTERASE},
+	{"sysreq", SCANCODE_SYSREQ},
+	{"cancel", SCANCODE_CANCEL},
+	{"clear", SCANCODE_CLEAR},
+	{"prior", SCANCODE_PRIOR},
+	{"return2", SCANCODE_RETURN2},
+	{"separator", SCANCODE_SEPARATOR},
+	{"out", SCANCODE_OUT},
+	{"oper", SCANCODE_OPER},
+	{"clearagain", SCANCODE_CLEARAGAIN},
+	{"crsel", SCANCODE_CRSEL},
+	{"exsel", SCANCODE_EXSEL},
+
+	{"kp00", SCANCODE_KP_00},
+	{"kp000", SCANCODE_KP_000},
+	{"thsousandsseparator", SCANCODE_THOUSANDSSEPARATOR},
+	{"decimalseparator", SCANCODE_DECIMALSEPARATOR},
+	{"currencyunit", SCANCODE_CURRENCYUNIT},
+	{"currencysubunit", SCANCODE_CURRENCYSUBUNIT},
+	{"kp(", SCANCODE_KP_LEFTPAREN},
+	{"kp)", SCANCODE_KP_RIGHTPAREN},
+	{"kp{", SCANCODE_KP_LEFTBRACE},
+	{"kp}", SCANCODE_KP_RIGHTBRACE},
+	{"kptab", SCANCODE_KP_TAB},
+	{"kpbackspace", SCANCODE_KP_BACKSPACE},
+	{"kpa", SCANCODE_KP_A},
+	{"kpb", SCANCODE_KP_B},
+	{"kpc", SCANCODE_KP_C},
+	{"kpd", SCANCODE_KP_D},
+	{"kpe", SCANCODE_KP_E},
+	{"kpf", SCANCODE_KP_F},
+	{"kpxor", SCANCODE_KP_XOR},
+	{"kpower", SCANCODE_KP_POWER},
+	{"kp%", SCANCODE_KP_PERCENT},
+	{"kp<", SCANCODE_KP_LESS},
+	{"kp>", SCANCODE_KP_GREATER},
+	{"kp&", SCANCODE_KP_AMPERSAND},
+	{"kp&&", SCANCODE_KP_DBLAMPERSAND},
+	{"kp|", SCANCODE_KP_VERTICALBAR},
+	{"kp||", SCANCODE_KP_DBLVERTICALBAR},
+	{"kp:", SCANCODE_KP_COLON},
+	{"kp#", SCANCODE_KP_HASH},
+	{"kp ", SCANCODE_KP_SPACE},
+	{"kp@", SCANCODE_KP_AT},
+	{"kp!", SCANCODE_KP_EXCLAM},
+	{"kpmemstore", SCANCODE_KP_MEMSTORE},
+	{"kpmemrecall", SCANCODE_KP_MEMRECALL},
+	{"kpmemclear", SCANCODE_KP_MEMCLEAR},
+	{"kpmem+", SCANCODE_KP_MEMADD},
+	{"kpmem-", SCANCODE_KP_MEMSUBTRACT},
+	{"kpmem*", SCANCODE_KP_MEMMULTIPLY},
+	{"kpmem/", SCANCODE_KP_MEMDIVIDE},
+	{"kp+-", SCANCODE_KP_PLUSMINUS},
+	{"kpclear", SCANCODE_KP_CLEAR},
+	{"kpclearentry", SCANCODE_KP_CLEARENTRY},
+	{"kpbinary", SCANCODE_KP_BINARY},
+	{"kpoctal", SCANCODE_KP_OCTAL},
+	{"kpdecimal", SCANCODE_KP_DECIMAL},
+	{"kphex", SCANCODE_KP_HEXADECIMAL},
+
+	{"lctrl", SCANCODE_LCTRL},
+	{"lshift", SCANCODE_LSHIFT},
+	{"lalt", SCANCODE_LALT},
+	{"lgui", SCANCODE_LGUI},
+	{"rctrl", SCANCODE_RCTRL},
+	{"rshift", SCANCODE_RSHIFT},
+	{"ralt", SCANCODE_RALT},
+	{"rgui", SCANCODE_RGUI},
+
+	{"mode", SCANCODE_MODE},
+
+	{"audionext", SCANCODE_AUDIONEXT},
+	{"audioprev", SCANCODE_AUDIOPREV},
+	{"audiostop", SCANCODE_AUDIOSTOP},
+	{"audioplay", SCANCODE_AUDIOPLAY},
+	{"audiomute", SCANCODE_AUDIOMUTE},
+	{"mediaselect", SCANCODE_MEDIASELECT},
+	{"www", SCANCODE_WWW},
+	{"mail", SCANCODE_MAIL},
+	{"calculator", SCANCODE_CALCULATOR},
+	{"computer", SCANCODE_COMPUTER},
+	{"acsearch", SCANCODE_AC_SEARCH},
+	{"achome", SCANCODE_AC_HOME},
+	{"acback", SCANCODE_AC_BACK},
+	{"acforward", SCANCODE_AC_FORWARD},
+	{"acstop", SCANCODE_AC_STOP},
+	{"acrefresh", SCANCODE_AC_REFRESH},
+	{"acbookmarks", SCANCODE_AC_BOOKMARKS},
+
+	{"brightnessdown", SCANCODE_BRIGHTNESSDOWN},
+	{"brightnessup", SCANCODE_BRIGHTNESSUP},
+	{"displayswitch", SCANCODE_DISPLAYSWITCH},
+	{"kbdillumtoggle", SCANCODE_KBDILLUMTOGGLE},
+	{"kbdillumdown", SCANCODE_KBDILLUMDOWN},
+	{"kbdillumup", SCANCODE_KBDILLUMUP},
+	{"eject", SCANCODE_EJECT},
+	{"sleep", SCANCODE_SLEEP},
+
+	{"app1", SCANCODE_APP1},
+	{"app2", SCANCODE_APP2},
+};
+
+StringMap<Keyboard::Scancode, Keyboard::SCANCODE_MAX_ENUM> Keyboard::scancodes(Keyboard::scancodeEntries, sizeof(Keyboard::scancodeEntries));
 
 } // keyboard
 } // love
diff --git a/src/modules/keyboard/Keyboard.h b/src/modules/keyboard/Keyboard.h
index 1b7c80b..a3856e7 100644
--- a/src/modules/keyboard/Keyboard.h
+++ b/src/modules/keyboard/Keyboard.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -25,6 +25,9 @@
 #include "common/Module.h"
 #include "common/StringMap.h"
 
+// C++
+#include <vector>
+
 namespace love
 {
 namespace keyboard
@@ -34,6 +37,9 @@ class Keyboard : public Module
 {
 public:
 
+	/**
+	 * Keyboard keys. They are dependent on the current layout of the keyboard.
+	 **/
 	enum Key
 	{
 		KEY_UNKNOWN,
@@ -241,11 +247,283 @@ public:
 		KEY_EJECT,
 		KEY_SLEEP,
 
-		KEY_MAX_ENUM = 512
+		KEY_MAX_ENUM
+	};
+
+	/**
+	 * Scancodes represent physical keys independent of the current layout.
+	 * Their names may not match the names of the keys printed on the keyboard.
+	 * Some of them are very esoteric...
+	 **/
+	enum Scancode
+	{
+		SCANCODE_UNKNOWN,
+
+		SCANCODE_A,
+		SCANCODE_B,
+		SCANCODE_C,
+		SCANCODE_D,
+		SCANCODE_E,
+		SCANCODE_F,
+		SCANCODE_G,
+		SCANCODE_H,
+		SCANCODE_I,
+		SCANCODE_J,
+		SCANCODE_K,
+		SCANCODE_L,
+		SCANCODE_M,
+		SCANCODE_N,
+		SCANCODE_O,
+		SCANCODE_P,
+		SCANCODE_Q,
+		SCANCODE_R,
+		SCANCODE_S,
+		SCANCODE_T,
+		SCANCODE_U,
+		SCANCODE_V,
+		SCANCODE_W,
+		SCANCODE_X,
+		SCANCODE_Y,
+		SCANCODE_Z,
+
+		SCANCODE_1,
+		SCANCODE_2,
+		SCANCODE_3,
+		SCANCODE_4,
+		SCANCODE_5,
+		SCANCODE_6,
+		SCANCODE_7,
+		SCANCODE_8,
+		SCANCODE_9,
+		SCANCODE_0,
+
+		SCANCODE_RETURN,
+		SCANCODE_ESCAPE,
+		SCANCODE_BACKSPACE,
+		SCANCODE_TAB,
+		SCANCODE_SPACE,
+
+		SCANCODE_MINUS,
+		SCANCODE_EQUALS,
+		SCANCODE_LEFTBRACKET,
+		SCANCODE_RIGHTBRACKET,
+		SCANCODE_BACKSLASH,
+		SCANCODE_NONUSHASH,
+		SCANCODE_SEMICOLON,
+		SCANCODE_APOSTROPHE,
+		SCANCODE_GRAVE,
+		SCANCODE_COMMA,
+		SCANCODE_PERIOD,
+		SCANCODE_SLASH,
+
+		SCANCODE_CAPSLOCK,
+
+		SCANCODE_F1,
+		SCANCODE_F2,
+		SCANCODE_F3,
+		SCANCODE_F4,
+		SCANCODE_F5,
+		SCANCODE_F6,
+		SCANCODE_F7,
+		SCANCODE_F8,
+		SCANCODE_F9,
+		SCANCODE_F10,
+		SCANCODE_F11,
+		SCANCODE_F12,
+
+		SCANCODE_PRINTSCREEN,
+		SCANCODE_SCROLLLOCK,
+		SCANCODE_PAUSE,
+		SCANCODE_INSERT,
+		SCANCODE_HOME,
+		SCANCODE_PAGEUP,
+		SCANCODE_DELETE,
+		SCANCODE_END,
+		SCANCODE_PAGEDOWN,
+		SCANCODE_RIGHT,
+		SCANCODE_LEFT,
+		SCANCODE_DOWN,
+		SCANCODE_UP,
+
+		SCANCODE_NUMLOCKCLEAR,
+		SCANCODE_KP_DIVIDE,
+		SCANCODE_KP_MULTIPLY,
+		SCANCODE_KP_MINUS,
+		SCANCODE_KP_PLUS,
+		SCANCODE_KP_ENTER,
+		SCANCODE_KP_1,
+		SCANCODE_KP_2,
+		SCANCODE_KP_3,
+		SCANCODE_KP_4,
+		SCANCODE_KP_5,
+		SCANCODE_KP_6,
+		SCANCODE_KP_7,
+		SCANCODE_KP_8,
+		SCANCODE_KP_9,
+		SCANCODE_KP_0,
+		SCANCODE_KP_PERIOD,
+
+		SCANCODE_NONUSBACKSLASH,
+		SCANCODE_APPLICATION,
+		SCANCODE_POWER,
+		SCANCODE_KP_EQUALS,
+		SCANCODE_F13,
+		SCANCODE_F14,
+		SCANCODE_F15,
+		SCANCODE_F16,
+		SCANCODE_F17,
+		SCANCODE_F18,
+		SCANCODE_F19,
+		SCANCODE_F20,
+		SCANCODE_F21,
+		SCANCODE_F22,
+		SCANCODE_F23,
+		SCANCODE_F24,
+		SCANCODE_EXECUTE,
+		SCANCODE_HELP,
+		SCANCODE_MENU,
+		SCANCODE_SELECT,
+		SCANCODE_STOP,
+		SCANCODE_AGAIN,
+		SCANCODE_UNDO,
+		SCANCODE_CUT,
+		SCANCODE_COPY,
+		SCANCODE_PASTE,
+		SCANCODE_FIND,
+		SCANCODE_MUTE,
+		SCANCODE_VOLUMEUP,
+		SCANCODE_VOLUMEDOWN,
+		SCANCODE_KP_COMMA,
+		SCANCODE_KP_EQUALSAS400,
+
+		SCANCODE_INTERNATIONAL1,
+		SCANCODE_INTERNATIONAL2,
+		SCANCODE_INTERNATIONAL3,
+		SCANCODE_INTERNATIONAL4,
+		SCANCODE_INTERNATIONAL5,
+		SCANCODE_INTERNATIONAL6,
+		SCANCODE_INTERNATIONAL7,
+		SCANCODE_INTERNATIONAL8,
+		SCANCODE_INTERNATIONAL9,
+		SCANCODE_LANG1,
+		SCANCODE_LANG2,
+		SCANCODE_LANG3,
+		SCANCODE_LANG4,
+		SCANCODE_LANG5,
+		SCANCODE_LANG6,
+		SCANCODE_LANG7,
+		SCANCODE_LANG8,
+		SCANCODE_LANG9,
+
+		SCANCODE_ALTERASE,
+		SCANCODE_SYSREQ,
+		SCANCODE_CANCEL,
+		SCANCODE_CLEAR,
+		SCANCODE_PRIOR,
+		SCANCODE_RETURN2,
+		SCANCODE_SEPARATOR,
+		SCANCODE_OUT,
+		SCANCODE_OPER,
+		SCANCODE_CLEARAGAIN,
+		SCANCODE_CRSEL,
+		SCANCODE_EXSEL,
+
+		SCANCODE_KP_00,
+		SCANCODE_KP_000,
+		SCANCODE_THOUSANDSSEPARATOR,
+		SCANCODE_DECIMALSEPARATOR,
+		SCANCODE_CURRENCYUNIT,
+		SCANCODE_CURRENCYSUBUNIT,
+		SCANCODE_KP_LEFTPAREN,
+		SCANCODE_KP_RIGHTPAREN,
+		SCANCODE_KP_LEFTBRACE,
+		SCANCODE_KP_RIGHTBRACE,
+		SCANCODE_KP_TAB,
+		SCANCODE_KP_BACKSPACE,
+		SCANCODE_KP_A,
+		SCANCODE_KP_B,
+		SCANCODE_KP_C,
+		SCANCODE_KP_D,
+		SCANCODE_KP_E,
+		SCANCODE_KP_F,
+		SCANCODE_KP_XOR,
+		SCANCODE_KP_POWER,
+		SCANCODE_KP_PERCENT,
+		SCANCODE_KP_LESS,
+		SCANCODE_KP_GREATER,
+		SCANCODE_KP_AMPERSAND,
+		SCANCODE_KP_DBLAMPERSAND,
+		SCANCODE_KP_VERTICALBAR,
+		SCANCODE_KP_DBLVERTICALBAR,
+		SCANCODE_KP_COLON,
+		SCANCODE_KP_HASH,
+		SCANCODE_KP_SPACE,
+		SCANCODE_KP_AT,
+		SCANCODE_KP_EXCLAM,
+		SCANCODE_KP_MEMSTORE,
+		SCANCODE_KP_MEMRECALL,
+		SCANCODE_KP_MEMCLEAR,
+		SCANCODE_KP_MEMADD,
+		SCANCODE_KP_MEMSUBTRACT,
+		SCANCODE_KP_MEMMULTIPLY,
+		SCANCODE_KP_MEMDIVIDE,
+		SCANCODE_KP_PLUSMINUS,
+		SCANCODE_KP_CLEAR,
+		SCANCODE_KP_CLEARENTRY,
+		SCANCODE_KP_BINARY,
+		SCANCODE_KP_OCTAL,
+		SCANCODE_KP_DECIMAL,
+		SCANCODE_KP_HEXADECIMAL,
+
+		SCANCODE_LCTRL,
+		SCANCODE_LSHIFT,
+		SCANCODE_LALT,
+		SCANCODE_LGUI,
+		SCANCODE_RCTRL,
+		SCANCODE_RSHIFT,
+		SCANCODE_RALT,
+		SCANCODE_RGUI,
+
+		SCANCODE_MODE,
+
+		SCANCODE_AUDIONEXT,
+		SCANCODE_AUDIOPREV,
+		SCANCODE_AUDIOSTOP,
+		SCANCODE_AUDIOPLAY,
+		SCANCODE_AUDIOMUTE,
+		SCANCODE_MEDIASELECT,
+		SCANCODE_WWW,
+		SCANCODE_MAIL,
+		SCANCODE_CALCULATOR,
+		SCANCODE_COMPUTER,
+		SCANCODE_AC_SEARCH,
+		SCANCODE_AC_HOME,
+		SCANCODE_AC_BACK,
+		SCANCODE_AC_FORWARD,
+		SCANCODE_AC_STOP,
+		SCANCODE_AC_REFRESH,
+		SCANCODE_AC_BOOKMARKS,
+
+		SCANCODE_BRIGHTNESSDOWN,
+		SCANCODE_BRIGHTNESSUP,
+		SCANCODE_DISPLAYSWITCH,
+		SCANCODE_KBDILLUMTOGGLE,
+		SCANCODE_KBDILLUMDOWN,
+		SCANCODE_KBDILLUMUP,
+		SCANCODE_EJECT,
+		SCANCODE_SLEEP,
+
+		SCANCODE_APP1,
+		SCANCODE_APP2,
+
+		SCANCODE_MAX_ENUM
 	};
 
 	virtual ~Keyboard() {}
 
+	// Implements Module.
+	virtual ModuleType getModuleType() const { return M_KEYBOARD; }
+
 	/**
 	 * Sets whether repeat keypress events should be sent if a key is held down.
 	 * Does not affect text input events.
@@ -259,31 +537,69 @@ public:
 	virtual bool hasKeyRepeat() const = 0;
 
 	/**
-	 * Checks whether certain keys are down or not.
-	 * @param keylist An array of key identifiers, terminated by KEY_MAX_ENUM.
-	 * @return boolean
+	 * Checks whether certain keys are pressed or not.
+	 * @param keylist A list of key identifiers.
+	 * @return Whether any of the specified keys are pressed.
+	 **/
+	virtual bool isDown(const std::vector<Key> &keylist) const = 0;
+
+	/**
+	 * Checks whether certain scancodes are pressed or not.
+	 * @param scancodelist A list of scancodes.
+	 * @return Whether any of the specified scancodes are pressed.
+	 **/
+	virtual bool isScancodeDown(const std::vector<Scancode> &scancodelist) const = 0;
+
+	/**
+	 * Gets the key corresponding to the specified scancode according to the
+	 * current keyboard layout.
 	 **/
-	virtual bool isDown(Key *keylist) const = 0;
+	virtual Key getKeyFromScancode(Scancode scancode) const = 0;
 
 	/**
-	 * Sets whether text input events should be sent
-	 * @param enable Whether to send text input events.
+	 * Gets the scancode corresponding to the specified key according to the
+	 * current keyboard layout.
+	 **/
+	virtual Scancode getScancodeFromKey(Key key) const = 0;
+
+	/**
+	 * Sets whether text input events should be received.
+	 * @param enable Whether to receive text input events.
 	 **/
 	virtual void setTextInput(bool enable) = 0;
 
 	/**
+	 * Sets whether text input events should be received, and specifies where
+	 * on the screen the text will appear. This is used as a hint so on-screen
+	 * keyboards don't cover the text area.
+	 **/
+	virtual void setTextInput(bool enable, double x, double y, double w, double h) = 0;
+
+	/**
 	 * Gets whether text input events are enabled.
 	 **/
 	virtual bool hasTextInput() const = 0;
 
+	/**
+	 * Gets whether the system will display an on-screen keyboard when text input
+	 * events are enabled.
+	 **/
+	virtual bool hasScreenKeyboard() const = 0;
+
 	static bool getConstant(const char *in, Key &out);
-	static bool getConstant(Key in, const char  *&out);
+	static bool getConstant(Key in, const char *&out);
+
+	static bool getConstant(const char *in, Scancode &out);
+	static bool getConstant(Scancode in, const char *&out);
 
 private:
 
 	static StringMap<Key, KEY_MAX_ENUM>::Entry keyEntries[];
 	static StringMap<Key, KEY_MAX_ENUM> keys;
 
+	static StringMap<Scancode, SCANCODE_MAX_ENUM>::Entry scancodeEntries[];
+	static StringMap<Scancode, SCANCODE_MAX_ENUM> scancodes;
+
 }; // Keyboard
 
 } // keyboard
diff --git a/src/modules/keyboard/sdl/Keyboard.cpp b/src/modules/keyboard/sdl/Keyboard.cpp
index 488632d..84219a0 100644
--- a/src/modules/keyboard/sdl/Keyboard.cpp
+++ b/src/modules/keyboard/sdl/Keyboard.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -18,9 +18,8 @@
  * 3. This notice may not be removed or altered from any source distribution.
  **/
 
-#include "common/config.h"
-
 #include "Keyboard.h"
+#include "window/Window.h"
 
 namespace love
 {
@@ -49,21 +48,67 @@ bool Keyboard::hasKeyRepeat() const
 	return key_repeat;
 }
 
-bool Keyboard::isDown(Key *keylist) const
+bool Keyboard::isDown(const std::vector<Key> &keylist) const
+{
+	const Uint8 *state = SDL_GetKeyboardState(nullptr);
+
+	for (Key key : keylist)
+	{
+		SDL_Scancode scancode = SDL_GetScancodeFromKey(keymap[key]);
+
+		if (state[scancode])
+			return true;
+	}
+
+	return false;
+}
+
+bool Keyboard::isScancodeDown(const std::vector<Scancode> &scancodelist) const
 {
-	const Uint8 *keystate = SDL_GetKeyboardState(0);
-	std::map<Key, SDL_Keycode>::const_iterator it;
+	const Uint8 *state = SDL_GetKeyboardState(nullptr);
 
-	for (Key key = *keylist; key != KEY_MAX_ENUM; key = *(++keylist))
+	for (Scancode scancode : scancodelist)
 	{
-		it = keys.find(key);
-		if (it != keys.end() && keystate[SDL_GetScancodeFromKey(it->second)])
+		SDL_Scancode sdlcode = SDL_SCANCODE_UNKNOWN;
+
+		if (scancodes.find(scancode, sdlcode) && state[sdlcode])
 			return true;
 	}
 
 	return false;
 }
 
+Keyboard::Key Keyboard::getKeyFromScancode(Scancode scancode) const
+{
+	SDL_Scancode sdlscancode = SDL_SCANCODE_UNKNOWN;
+	scancodes.find(scancode, sdlscancode);
+
+	SDL_Keycode sdlkey = SDL_GetKeyFromScancode(sdlscancode);
+
+	for (int i = 0; i < KEY_MAX_ENUM; i++)
+	{
+		if (keymap[i] == sdlkey)
+			return (Key) i;
+	}
+
+	return KEY_UNKNOWN;
+}
+
+Keyboard::Scancode Keyboard::getScancodeFromKey(Key key) const
+{
+	Scancode scancode = SCANCODE_UNKNOWN;
+
+	if (key != KEY_MAX_ENUM)
+	{
+		SDL_Keycode sdlkey = keymap[key];
+
+		SDL_Scancode sdlscancode = SDL_GetScancodeFromKey(sdlkey);
+		scancodes.find(sdlscancode, scancode);
+	}
+
+	return scancode;
+}
+
 void Keyboard::setTextInput(bool enable)
 {
 	if (enable)
@@ -72,14 +117,47 @@ void Keyboard::setTextInput(bool enable)
 		SDL_StopTextInput();
 }
 
+void Keyboard::setTextInput(bool enable, double x, double y, double w, double h)
+{
+	// SDL_SetTextInputRect expects coordinates in window-space but setTextInput
+	// takes pixels, so we should convert.
+	auto window = Module::getInstance<window::Window>(M_WINDOW);
+	if (window)
+	{
+		window->pixelToWindowCoords(&x, &y);
+		window->pixelToWindowCoords(&w, &h);
+	}
+
+	SDL_Rect rect = {(int) x, (int) y, (int) w, (int) h};
+	SDL_SetTextInputRect(&rect);
+
+	setTextInput(enable);
+}
+
 bool Keyboard::hasTextInput() const
 {
-	return SDL_IsTextInputActive();
+	return SDL_IsTextInputActive() != SDL_FALSE;
+}
+
+bool Keyboard::hasScreenKeyboard() const
+{
+	return SDL_HasScreenKeyboardSupport() != SDL_FALSE;
+}
+
+bool Keyboard::getConstant(Scancode in, SDL_Scancode &out)
+{
+	return scancodes.find(in, out);
+}
+
+bool Keyboard::getConstant(SDL_Scancode in, Scancode &out)
+{
+	return scancodes.find(in, out);
 }
 
-std::map<Keyboard::Key, SDL_Keycode> Keyboard::createKeyMap()
+const SDL_Keycode *Keyboard::createKeyMap()
 {
-	std::map<Keyboard::Key, SDL_Keycode> k;
+	// Array must be static so its lifetime continues once the function returns.
+	static SDL_Keycode k[Keyboard::KEY_MAX_ENUM] = {SDLK_UNKNOWN};
 
 	k[Keyboard::KEY_UNKNOWN] = SDLK_UNKNOWN;
 
@@ -91,6 +169,7 @@ std::map<Keyboard::Key, SDL_Keycode> Keyboard::createKeyMap()
 	k[Keyboard::KEY_EXCLAIM] = SDLK_EXCLAIM;
 	k[Keyboard::KEY_QUOTEDBL] = SDLK_QUOTEDBL;
 	k[Keyboard::KEY_HASH] = SDLK_HASH;
+	k[Keyboard::KEY_PERCENT] = SDLK_PERCENT;
 	k[Keyboard::KEY_DOLLAR] = SDLK_DOLLAR;
 	k[Keyboard::KEY_AMPERSAND] = SDLK_AMPERSAND;
 	k[Keyboard::KEY_QUOTE] = SDLK_QUOTE;
@@ -288,7 +367,271 @@ std::map<Keyboard::Key, SDL_Keycode> Keyboard::createKeyMap()
 	return k;
 }
 
-std::map<Keyboard::Key, SDL_Keycode> Keyboard::keys = Keyboard::createKeyMap();
+const SDL_Keycode *Keyboard::keymap = Keyboard::createKeyMap();
+
+EnumMap<Keyboard::Scancode, SDL_Scancode, SDL_NUM_SCANCODES>::Entry Keyboard::scancodeEntries[] =
+{
+	{SCANCODE_UNKNOWN, SDL_SCANCODE_UNKNOWN},
+
+	{SCANCODE_A, SDL_SCANCODE_A},
+	{SCANCODE_B, SDL_SCANCODE_B},
+	{SCANCODE_C, SDL_SCANCODE_C},
+	{SCANCODE_D, SDL_SCANCODE_D},
+	{SCANCODE_E, SDL_SCANCODE_E},
+	{SCANCODE_F, SDL_SCANCODE_F},
+	{SCANCODE_G, SDL_SCANCODE_G},
+	{SCANCODE_H, SDL_SCANCODE_H},
+	{SCANCODE_I, SDL_SCANCODE_I},
+	{SCANCODE_J, SDL_SCANCODE_J},
+	{SCANCODE_K, SDL_SCANCODE_K},
+	{SCANCODE_L, SDL_SCANCODE_L},
+	{SCANCODE_M, SDL_SCANCODE_M},
+	{SCANCODE_N, SDL_SCANCODE_N},
+	{SCANCODE_O, SDL_SCANCODE_O},
+	{SCANCODE_P, SDL_SCANCODE_P},
+	{SCANCODE_Q, SDL_SCANCODE_Q},
+	{SCANCODE_R, SDL_SCANCODE_R},
+	{SCANCODE_S, SDL_SCANCODE_S},
+	{SCANCODE_T, SDL_SCANCODE_T},
+	{SCANCODE_U, SDL_SCANCODE_U},
+	{SCANCODE_V, SDL_SCANCODE_V},
+	{SCANCODE_W, SDL_SCANCODE_W},
+	{SCANCODE_X, SDL_SCANCODE_X},
+	{SCANCODE_Y, SDL_SCANCODE_Y},
+	{SCANCODE_Z, SDL_SCANCODE_Z},
+
+	{SCANCODE_1, SDL_SCANCODE_1},
+	{SCANCODE_2, SDL_SCANCODE_2},
+	{SCANCODE_3, SDL_SCANCODE_3},
+	{SCANCODE_4, SDL_SCANCODE_4},
+	{SCANCODE_5, SDL_SCANCODE_5},
+	{SCANCODE_6, SDL_SCANCODE_6},
+	{SCANCODE_7, SDL_SCANCODE_7},
+	{SCANCODE_8, SDL_SCANCODE_8},
+	{SCANCODE_9, SDL_SCANCODE_9},
+	{SCANCODE_0, SDL_SCANCODE_0},
+
+	{SCANCODE_RETURN, SDL_SCANCODE_RETURN},
+	{SCANCODE_ESCAPE, SDL_SCANCODE_ESCAPE},
+	{SCANCODE_BACKSPACE, SDL_SCANCODE_BACKSPACE},
+	{SCANCODE_TAB, SDL_SCANCODE_TAB},
+	{SCANCODE_SPACE, SDL_SCANCODE_SPACE},
+
+	{SCANCODE_MINUS, SDL_SCANCODE_MINUS},
+	{SCANCODE_EQUALS, SDL_SCANCODE_EQUALS},
+	{SCANCODE_LEFTBRACKET, SDL_SCANCODE_LEFTBRACKET},
+	{SCANCODE_RIGHTBRACKET, SDL_SCANCODE_RIGHTBRACKET},
+	{SCANCODE_BACKSLASH, SDL_SCANCODE_BACKSLASH},
+	{SCANCODE_NONUSHASH, SDL_SCANCODE_NONUSHASH},
+	{SCANCODE_SEMICOLON, SDL_SCANCODE_SEMICOLON},
+	{SCANCODE_APOSTROPHE, SDL_SCANCODE_APOSTROPHE},
+	{SCANCODE_GRAVE, SDL_SCANCODE_GRAVE},
+	{SCANCODE_COMMA, SDL_SCANCODE_COMMA},
+	{SCANCODE_PERIOD, SDL_SCANCODE_PERIOD},
+	{SCANCODE_SLASH, SDL_SCANCODE_SLASH},
+
+	{SCANCODE_CAPSLOCK, SDL_SCANCODE_CAPSLOCK},
+
+	{SCANCODE_F1, SDL_SCANCODE_F1},
+	{SCANCODE_F2, SDL_SCANCODE_F2},
+	{SCANCODE_F3, SDL_SCANCODE_F3},
+	{SCANCODE_F4, SDL_SCANCODE_F4},
+	{SCANCODE_F5, SDL_SCANCODE_F5},
+	{SCANCODE_F6, SDL_SCANCODE_F6},
+	{SCANCODE_F7, SDL_SCANCODE_F7},
+	{SCANCODE_F8, SDL_SCANCODE_F8},
+	{SCANCODE_F9, SDL_SCANCODE_F9},
+	{SCANCODE_F10, SDL_SCANCODE_F10},
+	{SCANCODE_F11, SDL_SCANCODE_F11},
+	{SCANCODE_F12, SDL_SCANCODE_F12},
+
+	{SCANCODE_PRINTSCREEN, SDL_SCANCODE_PRINTSCREEN},
+	{SCANCODE_SCROLLLOCK, SDL_SCANCODE_SCROLLLOCK},
+	{SCANCODE_PAUSE, SDL_SCANCODE_PAUSE},
+	{SCANCODE_INSERT, SDL_SCANCODE_INSERT},
+	{SCANCODE_HOME, SDL_SCANCODE_HOME},
+	{SCANCODE_PAGEUP, SDL_SCANCODE_PAGEUP},
+	{SCANCODE_DELETE, SDL_SCANCODE_DELETE},
+	{SCANCODE_END, SDL_SCANCODE_END},
+	{SCANCODE_PAGEDOWN, SDL_SCANCODE_PAGEDOWN},
+	{SCANCODE_RIGHT, SDL_SCANCODE_RIGHT},
+	{SCANCODE_LEFT, SDL_SCANCODE_LEFT},
+	{SCANCODE_DOWN, SDL_SCANCODE_DOWN},
+	{SCANCODE_UP, SDL_SCANCODE_UP},
+
+	{SCANCODE_NUMLOCKCLEAR, SDL_SCANCODE_NUMLOCKCLEAR},
+	{SCANCODE_KP_DIVIDE, SDL_SCANCODE_KP_DIVIDE},
+	{SCANCODE_KP_MULTIPLY, SDL_SCANCODE_KP_MULTIPLY},
+	{SCANCODE_KP_MINUS, SDL_SCANCODE_KP_MINUS},
+	{SCANCODE_KP_PLUS, SDL_SCANCODE_KP_PLUS},
+	{SCANCODE_KP_ENTER, SDL_SCANCODE_KP_ENTER},
+	{SCANCODE_KP_1, SDL_SCANCODE_KP_1},
+	{SCANCODE_KP_2, SDL_SCANCODE_KP_2},
+	{SCANCODE_KP_3, SDL_SCANCODE_KP_3},
+	{SCANCODE_KP_4, SDL_SCANCODE_KP_4},
+	{SCANCODE_KP_5, SDL_SCANCODE_KP_5},
+	{SCANCODE_KP_6, SDL_SCANCODE_KP_6},
+	{SCANCODE_KP_7, SDL_SCANCODE_KP_7},
+	{SCANCODE_KP_8, SDL_SCANCODE_KP_8},
+	{SCANCODE_KP_9, SDL_SCANCODE_KP_9},
+	{SCANCODE_KP_0, SDL_SCANCODE_KP_0},
+	{SCANCODE_KP_PERIOD, SDL_SCANCODE_KP_PERIOD},
+
+	{SCANCODE_NONUSBACKSLASH, SDL_SCANCODE_NONUSBACKSLASH},
+	{SCANCODE_APPLICATION, SDL_SCANCODE_APPLICATION},
+	{SCANCODE_POWER, SDL_SCANCODE_POWER},
+	{SCANCODE_KP_EQUALS, SDL_SCANCODE_KP_EQUALS},
+	{SCANCODE_F13, SDL_SCANCODE_F13},
+	{SCANCODE_F14, SDL_SCANCODE_F14},
+	{SCANCODE_F15, SDL_SCANCODE_F15},
+	{SCANCODE_F16, SDL_SCANCODE_F16},
+	{SCANCODE_F17, SDL_SCANCODE_F17},
+	{SCANCODE_F18, SDL_SCANCODE_F18},
+	{SCANCODE_F19, SDL_SCANCODE_F19},
+	{SCANCODE_F20, SDL_SCANCODE_F20},
+	{SCANCODE_F21, SDL_SCANCODE_F21},
+	{SCANCODE_F22, SDL_SCANCODE_F22},
+	{SCANCODE_F23, SDL_SCANCODE_F23},
+	{SCANCODE_F24, SDL_SCANCODE_F24},
+	{SCANCODE_EXECUTE, SDL_SCANCODE_EXECUTE},
+	{SCANCODE_HELP, SDL_SCANCODE_HELP},
+	{SCANCODE_MENU, SDL_SCANCODE_MENU},
+	{SCANCODE_SELECT, SDL_SCANCODE_SELECT},
+	{SCANCODE_STOP, SDL_SCANCODE_STOP},
+	{SCANCODE_AGAIN, SDL_SCANCODE_AGAIN},
+	{SCANCODE_UNDO, SDL_SCANCODE_UNDO},
+	{SCANCODE_CUT, SDL_SCANCODE_CUT},
+	{SCANCODE_COPY, SDL_SCANCODE_COPY},
+	{SCANCODE_PASTE, SDL_SCANCODE_PASTE},
+	{SCANCODE_FIND, SDL_SCANCODE_FIND},
+	{SCANCODE_MUTE, SDL_SCANCODE_MUTE},
+	{SCANCODE_VOLUMEUP, SDL_SCANCODE_VOLUMEUP},
+	{SCANCODE_VOLUMEDOWN, SDL_SCANCODE_VOLUMEDOWN},
+	{SCANCODE_KP_COMMA, SDL_SCANCODE_KP_COMMA},
+	{SCANCODE_KP_EQUALSAS400, SDL_SCANCODE_KP_EQUALSAS400},
+
+	{SCANCODE_INTERNATIONAL1, SDL_SCANCODE_INTERNATIONAL1},
+	{SCANCODE_INTERNATIONAL2, SDL_SCANCODE_INTERNATIONAL2},
+	{SCANCODE_INTERNATIONAL3, SDL_SCANCODE_INTERNATIONAL3},
+	{SCANCODE_INTERNATIONAL4, SDL_SCANCODE_INTERNATIONAL4},
+	{SCANCODE_INTERNATIONAL5, SDL_SCANCODE_INTERNATIONAL5},
+	{SCANCODE_INTERNATIONAL6, SDL_SCANCODE_INTERNATIONAL6},
+	{SCANCODE_INTERNATIONAL7, SDL_SCANCODE_INTERNATIONAL7},
+	{SCANCODE_INTERNATIONAL8, SDL_SCANCODE_INTERNATIONAL8},
+	{SCANCODE_INTERNATIONAL9, SDL_SCANCODE_INTERNATIONAL9},
+	{SCANCODE_LANG1, SDL_SCANCODE_LANG1},
+	{SCANCODE_LANG2, SDL_SCANCODE_LANG2},
+	{SCANCODE_LANG3, SDL_SCANCODE_LANG3},
+	{SCANCODE_LANG4, SDL_SCANCODE_LANG4},
+	{SCANCODE_LANG5, SDL_SCANCODE_LANG5},
+	{SCANCODE_LANG6, SDL_SCANCODE_LANG6},
+	{SCANCODE_LANG7, SDL_SCANCODE_LANG7},
+	{SCANCODE_LANG8, SDL_SCANCODE_LANG8},
+	{SCANCODE_LANG9, SDL_SCANCODE_LANG9},
+
+	{SCANCODE_ALTERASE, SDL_SCANCODE_ALTERASE},
+	{SCANCODE_SYSREQ, SDL_SCANCODE_SYSREQ},
+	{SCANCODE_CANCEL, SDL_SCANCODE_CANCEL},
+	{SCANCODE_CLEAR, SDL_SCANCODE_CLEAR},
+	{SCANCODE_PRIOR, SDL_SCANCODE_PRIOR},
+	{SCANCODE_RETURN2, SDL_SCANCODE_RETURN2},
+	{SCANCODE_SEPARATOR, SDL_SCANCODE_SEPARATOR},
+	{SCANCODE_OUT, SDL_SCANCODE_OUT},
+	{SCANCODE_OPER, SDL_SCANCODE_OPER},
+	{SCANCODE_CLEARAGAIN, SDL_SCANCODE_CLEARAGAIN},
+	{SCANCODE_CRSEL, SDL_SCANCODE_CRSEL},
+	{SCANCODE_EXSEL, SDL_SCANCODE_EXSEL},
+
+	{SCANCODE_KP_00, SDL_SCANCODE_KP_00},
+	{SCANCODE_KP_000, SDL_SCANCODE_KP_000},
+	{SCANCODE_THOUSANDSSEPARATOR, SDL_SCANCODE_THOUSANDSSEPARATOR},
+	{SCANCODE_DECIMALSEPARATOR, SDL_SCANCODE_DECIMALSEPARATOR},
+	{SCANCODE_CURRENCYUNIT, SDL_SCANCODE_CURRENCYUNIT},
+	{SCANCODE_CURRENCYSUBUNIT, SDL_SCANCODE_CURRENCYSUBUNIT},
+	{SCANCODE_KP_LEFTPAREN, SDL_SCANCODE_KP_LEFTPAREN},
+	{SCANCODE_KP_RIGHTPAREN, SDL_SCANCODE_KP_RIGHTPAREN},
+	{SCANCODE_KP_LEFTBRACE, SDL_SCANCODE_KP_LEFTBRACE},
+	{SCANCODE_KP_RIGHTBRACE, SDL_SCANCODE_KP_RIGHTBRACE},
+	{SCANCODE_KP_TAB, SDL_SCANCODE_KP_TAB},
+	{SCANCODE_KP_BACKSPACE, SDL_SCANCODE_KP_BACKSPACE},
+	{SCANCODE_KP_A, SDL_SCANCODE_KP_A},
+	{SCANCODE_KP_B, SDL_SCANCODE_KP_B},
+	{SCANCODE_KP_C, SDL_SCANCODE_KP_C},
+	{SCANCODE_KP_D, SDL_SCANCODE_KP_D},
+	{SCANCODE_KP_E, SDL_SCANCODE_KP_E},
+	{SCANCODE_KP_F, SDL_SCANCODE_KP_F},
+	{SCANCODE_KP_XOR, SDL_SCANCODE_KP_XOR},
+	{SCANCODE_KP_POWER, SDL_SCANCODE_KP_POWER},
+	{SCANCODE_KP_PERCENT, SDL_SCANCODE_KP_PERCENT},
+	{SCANCODE_KP_LESS, SDL_SCANCODE_KP_LESS},
+	{SCANCODE_KP_GREATER, SDL_SCANCODE_KP_GREATER},
+	{SCANCODE_KP_AMPERSAND, SDL_SCANCODE_KP_AMPERSAND},
+	{SCANCODE_KP_DBLAMPERSAND, SDL_SCANCODE_KP_DBLAMPERSAND},
+	{SCANCODE_KP_VERTICALBAR, SDL_SCANCODE_KP_VERTICALBAR},
+	{SCANCODE_KP_DBLVERTICALBAR, SDL_SCANCODE_KP_DBLVERTICALBAR},
+	{SCANCODE_KP_COLON, SDL_SCANCODE_KP_COLON},
+	{SCANCODE_KP_HASH, SDL_SCANCODE_KP_HASH},
+	{SCANCODE_KP_SPACE, SDL_SCANCODE_KP_SPACE},
+	{SCANCODE_KP_AT, SDL_SCANCODE_KP_AT},
+	{SCANCODE_KP_EXCLAM, SDL_SCANCODE_KP_EXCLAM},
+	{SCANCODE_KP_MEMSTORE, SDL_SCANCODE_KP_MEMSTORE},
+	{SCANCODE_KP_MEMRECALL, SDL_SCANCODE_KP_MEMRECALL},
+	{SCANCODE_KP_MEMCLEAR, SDL_SCANCODE_KP_MEMCLEAR},
+	{SCANCODE_KP_MEMADD, SDL_SCANCODE_KP_MEMADD},
+	{SCANCODE_KP_MEMSUBTRACT, SDL_SCANCODE_KP_MEMSUBTRACT},
+	{SCANCODE_KP_MEMMULTIPLY, SDL_SCANCODE_KP_MEMMULTIPLY},
+	{SCANCODE_KP_MEMDIVIDE, SDL_SCANCODE_KP_MEMDIVIDE},
+	{SCANCODE_KP_PLUSMINUS, SDL_SCANCODE_KP_PLUSMINUS},
+	{SCANCODE_KP_CLEAR, SDL_SCANCODE_KP_CLEAR},
+	{SCANCODE_KP_CLEARENTRY, SDL_SCANCODE_KP_CLEARENTRY},
+	{SCANCODE_KP_BINARY, SDL_SCANCODE_KP_BINARY},
+	{SCANCODE_KP_OCTAL, SDL_SCANCODE_KP_OCTAL},
+	{SCANCODE_KP_DECIMAL, SDL_SCANCODE_KP_DECIMAL},
+	{SCANCODE_KP_HEXADECIMAL, SDL_SCANCODE_KP_HEXADECIMAL},
+
+	{SCANCODE_LCTRL, SDL_SCANCODE_LCTRL},
+	{SCANCODE_LSHIFT, SDL_SCANCODE_LSHIFT},
+	{SCANCODE_LALT, SDL_SCANCODE_LALT},
+	{SCANCODE_LGUI, SDL_SCANCODE_LGUI},
+	{SCANCODE_RCTRL, SDL_SCANCODE_RCTRL},
+	{SCANCODE_RSHIFT, SDL_SCANCODE_RSHIFT},
+	{SCANCODE_RALT, SDL_SCANCODE_RALT},
+	{SCANCODE_RGUI, SDL_SCANCODE_RGUI},
+
+	{SCANCODE_MODE, SDL_SCANCODE_MODE},
+
+	{SCANCODE_AUDIONEXT, SDL_SCANCODE_AUDIONEXT},
+	{SCANCODE_AUDIOPREV, SDL_SCANCODE_AUDIOPREV},
+	{SCANCODE_AUDIOSTOP, SDL_SCANCODE_AUDIOSTOP},
+	{SCANCODE_AUDIOPLAY, SDL_SCANCODE_AUDIOPLAY},
+	{SCANCODE_AUDIOMUTE, SDL_SCANCODE_AUDIOMUTE},
+	{SCANCODE_MEDIASELECT, SDL_SCANCODE_MEDIASELECT},
+	{SCANCODE_WWW, SDL_SCANCODE_WWW},
+	{SCANCODE_MAIL, SDL_SCANCODE_MAIL},
+	{SCANCODE_CALCULATOR, SDL_SCANCODE_CALCULATOR},
+	{SCANCODE_COMPUTER, SDL_SCANCODE_COMPUTER},
+	{SCANCODE_AC_SEARCH, SDL_SCANCODE_AC_SEARCH},
+	{SCANCODE_AC_HOME, SDL_SCANCODE_AC_HOME},
+	{SCANCODE_AC_BACK, SDL_SCANCODE_AC_BACK},
+	{SCANCODE_AC_FORWARD, SDL_SCANCODE_AC_FORWARD},
+	{SCANCODE_AC_STOP, SDL_SCANCODE_AC_STOP},
+	{SCANCODE_AC_REFRESH, SDL_SCANCODE_AC_REFRESH},
+	{SCANCODE_AC_BOOKMARKS, SDL_SCANCODE_AC_BOOKMARKS},
+
+	{SCANCODE_BRIGHTNESSDOWN, SDL_SCANCODE_BRIGHTNESSDOWN},
+	{SCANCODE_BRIGHTNESSUP, SDL_SCANCODE_BRIGHTNESSUP},
+	{SCANCODE_DISPLAYSWITCH, SDL_SCANCODE_DISPLAYSWITCH},
+	{SCANCODE_KBDILLUMTOGGLE, SDL_SCANCODE_KBDILLUMTOGGLE},
+	{SCANCODE_KBDILLUMDOWN, SDL_SCANCODE_KBDILLUMDOWN},
+	{SCANCODE_KBDILLUMUP, SDL_SCANCODE_KBDILLUMUP},
+	{SCANCODE_EJECT, SDL_SCANCODE_EJECT},
+	{SCANCODE_SLEEP, SDL_SCANCODE_SLEEP},
+
+	{SCANCODE_APP1, SDL_SCANCODE_APP1},
+	{SCANCODE_APP2, SDL_SCANCODE_APP2},
+};
+
+EnumMap<Keyboard::Scancode, SDL_Scancode, SDL_NUM_SCANCODES> Keyboard::scancodes(Keyboard::scancodeEntries, sizeof(Keyboard::scancodeEntries));
 
 } // sdl
 } // keyboard
diff --git a/src/modules/keyboard/sdl/Keyboard.h b/src/modules/keyboard/sdl/Keyboard.h
index 56271b8..0d1f4f8 100644
--- a/src/modules/keyboard/sdl/Keyboard.h
+++ b/src/modules/keyboard/sdl/Keyboard.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -26,10 +26,7 @@
 #include "common/EnumMap.h"
 
 // SDL
-#include <SDL.h>
-
-// STL
-#include <map>
+#include <SDL_keyboard.h>
 
 namespace love
 {
@@ -49,17 +46,31 @@ public:
 
 	void setKeyRepeat(bool enable);
 	bool hasKeyRepeat() const;
-	bool isDown(Key *keylist) const;
+	bool isDown(const std::vector<Key> &keylist) const;
+	bool isScancodeDown(const std::vector<Scancode> &scancodelist) const;
+
+	Key getKeyFromScancode(Scancode scancode) const;
+	Scancode getScancodeFromKey(Key key) const;
 
 	void setTextInput(bool enable);
+	void setTextInput(bool enable, double x, double y, double w, double h);
 	bool hasTextInput() const;
+	bool hasScreenKeyboard() const;
+
+	static bool getConstant(Scancode in, SDL_Scancode &out);
+	static bool getConstant(SDL_Scancode in, Scancode &out);
 
 private:
 
+	// Whether holding down a key triggers repeated key press events.
+	// The real implementation is in love::event::sdl::Event::Convert.
 	bool key_repeat;
 
-	static std::map<Key, SDL_Keycode> createKeyMap();
-	static std::map<Key, SDL_Keycode> keys;
+	static const SDL_Keycode *createKeyMap();
+	static const SDL_Keycode *keymap;
+
+	static EnumMap<Scancode, SDL_Scancode, SDL_NUM_SCANCODES>::Entry scancodeEntries[];
+	static EnumMap<Scancode, SDL_Scancode, SDL_NUM_SCANCODES> scancodes;
 
 }; // Keyboard
 
diff --git a/src/modules/keyboard/wrap_Keyboard.cpp b/src/modules/keyboard/wrap_Keyboard.cpp
index fc986b9..647905b 100644
--- a/src/modules/keyboard/wrap_Keyboard.cpp
+++ b/src/modules/keyboard/wrap_Keyboard.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -29,48 +29,147 @@ namespace love
 namespace keyboard
 {
 
-static Keyboard *instance = 0;
+#define instance() (Module::getInstance<Keyboard>(Module::M_KEYBOARD))
 
 int w_setKeyRepeat(lua_State *L)
 {
-	instance->setKeyRepeat(luax_toboolean(L, 1));
+	instance()->setKeyRepeat(luax_toboolean(L, 1));
 	return 0;
 }
 
 int w_hasKeyRepeat(lua_State *L)
 {
-	luax_pushboolean(L, instance->hasKeyRepeat());
+	luax_pushboolean(L, instance()->hasKeyRepeat());
 	return 1;
 }
 
 int w_isDown(lua_State *L)
 {
 	Keyboard::Key k;
-	unsigned int num = lua_gettop(L);
-	Keyboard::Key *keylist = new Keyboard::Key[num+1];
-	unsigned int counter = 0;
 
-	for (unsigned int i = 0; i < num; i++)
+	bool istable = lua_istable(L, 1);
+	int num = istable ? (int) luax_objlen(L, 1) : lua_gettop(L);
+
+	std::vector<Keyboard::Key> keylist;
+	keylist.reserve(num);
+
+	if (istable)
+	{
+		for (int i = 0; i < num; i++)
+		{
+			lua_rawgeti(L, 1, i + 1);
+			if (Keyboard::getConstant(luaL_checkstring(L, -1), k))
+				keylist.push_back(k);
+			lua_pop(L, 1);
+		}
+	}
+	else
 	{
-		if (Keyboard::getConstant(luaL_checkstring(L, i+1), k))
-			keylist[counter++] = k;
+		for (int i = 0; i < num; i++)
+		{
+			if (Keyboard::getConstant(luaL_checkstring(L, i+1), k))
+				keylist.push_back(k);
+		}
 	}
-	keylist[counter] = Keyboard::KEY_MAX_ENUM;
 
-	luax_pushboolean(L, instance->isDown(keylist));
-	delete[] keylist;
+	luax_pushboolean(L, instance()->isDown(keylist));
+	return 1;
+}
+
+int w_isScancodeDown(lua_State *L)
+{
+	Keyboard::Scancode scancode;
+
+	bool istable = lua_istable(L, 1);
+	int num = istable ? (int) luax_objlen(L, 1) : lua_gettop(L);
+
+	std::vector<Keyboard::Scancode> scancodelist;
+	scancodelist.reserve(num);
+
+	if (istable)
+	{
+		for (int i = 0; i < num; i++)
+		{
+			lua_rawgeti(L, 1, i + 1);
+			if (Keyboard::getConstant(luaL_checkstring(L, -1), scancode))
+				scancodelist.push_back(scancode);
+			lua_pop(L, 1);
+		}
+	}
+	else
+	{
+		for (int i = 0; i < num; i++)
+		{
+			if (Keyboard::getConstant(luaL_checkstring(L, i+1), scancode))
+				scancodelist.push_back(scancode);
+		}
+	}
+
+	luax_pushboolean(L, instance()->isScancodeDown(scancodelist));
+	return 1;
+}
+
+int w_getScancodeFromKey(lua_State *L)
+{
+	const char *keystr = luaL_checkstring(L, 1);
+	Keyboard::Key key;
+	if (!Keyboard::getConstant(keystr, key))
+		return luaL_error(L, "Invalid key constant: %s", keystr);
+
+	Keyboard::Scancode scancode = instance()->getScancodeFromKey(key);
+
+	const char *scancodestr;
+	if (!Keyboard::getConstant(scancode, scancodestr))
+		return luaL_error(L, "Unknown scancode.");
+
+	lua_pushstring(L, scancodestr);
+	return 1;
+}
+
+int w_getKeyFromScancode(lua_State *L)
+{
+	const char *scancodestr = luaL_checkstring(L, 1);
+	Keyboard::Scancode scancode;
+	if (!Keyboard::getConstant(scancodestr, scancode))
+		return luaL_error(L, "Invalid scancode: %s", scancodestr);
+
+	Keyboard::Key key = instance()->getKeyFromScancode(scancode);
+
+	const char *keystr;
+	if (!Keyboard::getConstant(key, keystr))
+		return luaL_error(L, "Unknown key constant");
+
+	lua_pushstring(L, keystr);
 	return 1;
 }
 
 int w_setTextInput(lua_State *L)
 {
-	instance->setTextInput(luax_toboolean(L, 1));
+	bool enable = luax_toboolean(L, 1);
+
+	if (lua_gettop(L) <= 1)
+		instance()->setTextInput(enable);
+	else
+	{
+		double x = luaL_checknumber(L, 2);
+		double y = luaL_checknumber(L, 3);
+		double w = luaL_checknumber(L, 4);
+		double h = luaL_checknumber(L, 5);
+		instance()->setTextInput(enable, x, y, w, h);
+	}
+
 	return 0;
 }
 
 int w_hasTextInput(lua_State *L)
 {
-	luax_pushboolean(L, instance->hasTextInput());
+	luax_pushboolean(L, instance()->hasTextInput());
+	return 1;
+}
+
+int w_hasScreenKeyboard(lua_State *L)
+{
+	luax_pushboolean(L, instance()->hasScreenKeyboard());
 	return 1;
 }
 
@@ -81,15 +180,20 @@ static const luaL_Reg functions[] =
 	{ "hasKeyRepeat", w_hasKeyRepeat },
 	{ "setTextInput", w_setTextInput },
 	{ "hasTextInput", w_hasTextInput },
+	{ "hasScreenKeyboard", w_hasScreenKeyboard },
 	{ "isDown", w_isDown },
+	{ "isScancodeDown", w_isScancodeDown },
+	{ "getScancodeFromKey", w_getScancodeFromKey },
+	{ "getKeyFromScancode", w_getKeyFromScancode },
 	{ 0, 0 }
 };
 
 extern "C" int luaopen_love_keyboard(lua_State *L)
 {
-	if (instance == 0)
+	Keyboard *instance = instance();
+	if (instance == nullptr)
 	{
-		EXCEPT_GUARD(instance = new love::keyboard::sdl::Keyboard();)
+		luax_catchexcept(L, [&](){ instance = new love::keyboard::sdl::Keyboard(); });
 	}
 	else
 		instance->retain();
@@ -97,7 +201,7 @@ extern "C" int luaopen_love_keyboard(lua_State *L)
 	WrappedModule w;
 	w.module = instance;
 	w.name = "keyboard";
-	w.flags = MODULE_T;
+	w.type = MODULE_ID;
 	w.functions = functions;
 	w.types = 0;
 
diff --git a/src/modules/keyboard/wrap_Keyboard.h b/src/modules/keyboard/wrap_Keyboard.h
index 717f241..5f3a841 100644
--- a/src/modules/keyboard/wrap_Keyboard.h
+++ b/src/modules/keyboard/wrap_Keyboard.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -30,11 +30,6 @@ namespace love
 namespace keyboard
 {
 
-int w_setKeyRepeat(lua_State *L);
-int w_hasKeyRepeat(lua_State *L);
-int w_isDown(lua_State *L);
-int w_setTextInput(lua_State *L);
-int w_hasTextInput(lua_State *L);
 extern "C" LOVE_EXPORT int luaopen_love_keyboard(lua_State *L);
 
 } // keyboard
diff --git a/src/modules/love/love.cpp b/src/modules/love/love.cpp
index 7bb700b..64d3d45 100644
--- a/src/modules/love/love.cpp
+++ b/src/modules/love/love.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -22,9 +22,14 @@
 #include "common/config.h"
 #include "common/version.h"
 #include "common/runtime.h"
+#include "common/wrap_Data.h"
 
 #include "love.h"
 
+// C++
+#include <string>
+#include <sstream>
+
 #ifdef LOVE_WINDOWS
 #include <windows.h>
 #endif // LOVE_WINDOWS
@@ -36,6 +41,10 @@
 #include <fstream>
 #endif // LOVE_LEGENDARY_CONSOLE_IO_HACK
 
+#ifdef LOVE_LEGENDARY_ACCELEROMETER_AS_JOYSTICK_HACK
+#include <SDL_hints.h>
+#endif // LOVE_LEGENDARY_ACCELEROMETER_AS_JOYSTICK_HACK
+
 // Libraries.
 #ifdef LOVE_ENABLE_LUASOCKET
 #	include "libraries/luasocket/luasocket.h"
@@ -43,8 +52,17 @@
 #ifdef LOVE_ENABLE_ENET
 #	include "libraries/enet/lua-enet.h"
 #endif
+#ifdef LOVE_ENABLE_LUAUTF8
+#	include "libraries/luautf8/lutf8lib.h"
+#endif
+
+// For love::graphics::setGammaCorrect.
+#ifdef LOVE_ENABLE_GRAPHICS
+#	include "graphics/Graphics.h"
+#endif
 
 // Scripts
+#include "scripts/nogame.lua.h"
 #include "scripts/boot.lua.h"
 
 // All modules define a c-accessible luaopen
@@ -97,9 +115,16 @@ extern "C"
 #if defined(LOVE_ENABLE_THREAD)
 	extern int luaopen_love_thread(lua_State*);
 #endif
+#if defined(LOVE_ENABLE_TOUCH)
+	extern int luaopen_love_touch(lua_State*);
+#endif
+#if defined(LOVE_ENABLE_VIDEO)
+	extern int luaopen_love_video(lua_State*);
+#endif
 #if defined(LOVE_ENABLE_WINDOW)
 	extern int luaopen_love_window(lua_State*);
 #endif
+	extern int luaopen_love_nogame(lua_State*);
 	extern int luaopen_love_boot(lua_State*);
 }
 
@@ -149,9 +174,16 @@ static const luaL_Reg modules[] = {
 #if defined(LOVE_ENABLE_THREAD)
 	{ "love.thread", luaopen_love_thread },
 #endif
+#if defined(LOVE_ENABLE_TOUCH)
+	{ "love.touch", luaopen_love_touch },
+#endif
+#if defined(LOVE_ENABLE_VIDEO)
+	{ "love.video", luaopen_love_video },
+#endif
 #if defined(LOVE_ENABLE_WINDOW)
 	{ "love.window", luaopen_love_window },
 #endif
+	{ "love.nogame", luaopen_love_nogame },
 	{ "love.boot", luaopen_love_boot },
 	{ 0, 0 }
 };
@@ -160,9 +192,15 @@ static const luaL_Reg modules[] = {
 int w__openConsole(lua_State *L);
 #endif // LOVE_LEGENDARY_CONSOLE_IO_HACK
 
+#ifdef LOVE_LEGENDARY_ACCELEROMETER_AS_JOYSTICK_HACK
+int w__setAccelerometerAsJoystick(lua_State *L);
+#endif
+
 const char *love_version()
 {
-	return love::VERSION;
+	// Do not refer to love::VERSION here, the linker
+	// will patch it back up to the executable's one..
+	return LOVE_VERSION_STRING;
 }
 
 const char *love_codename()
@@ -179,8 +217,51 @@ static int w_love_getVersion(lua_State *L)
 	return 4;
 }
 
-int luaopen_love(lua_State * L)
+static int w_love_isVersionCompatible(lua_State *L)
+{
+	std::string version;
+
+	if (lua_type(L, 1) == LUA_TSTRING)
+		version = luaL_checkstring(L, 1);
+	else
+	{
+		int major = (int) luaL_checknumber(L, 1);
+		int minor = (int) luaL_checknumber(L, 2);
+		int rev   = (int) luaL_checknumber(L, 3);
+
+		// Convert the numbers to a string, since VERSION_COMPATIBILITY is an
+		// array of version strings.
+		std::stringstream ss;
+		ss << major << "." << minor << "." << rev;
+
+		version = ss.str();
+	}
+
+	for (int i = 0; love::VERSION_COMPATIBILITY[i] != nullptr; i++)
+	{
+		if (version.compare(love::VERSION_COMPATIBILITY[i]) != 0)
+			continue;
+
+		lua_pushboolean(L, true);
+		return 1;
+	}
+
+	lua_pushboolean(L, false);
+	return 1;
+}
+
+static int w__setGammaCorrect(lua_State *L)
 {
+#ifdef LOVE_ENABLE_GRAPHICS
+	love::graphics::setGammaCorrect((bool) lua_toboolean(L, 1));
+#endif
+	return 0;
+}
+
+int luaopen_love(lua_State *L)
+{
+	love::luax_insistpinnedthread(L);
+
 	love::luax_insistglobal(L, "love");
 
 	// Set version information.
@@ -202,9 +283,17 @@ int luaopen_love(lua_State * L)
 	lua_setfield(L, -2, "_openConsole");
 #endif // LOVE_LEGENDARY_CONSOLE_IO_HACK
 
+#ifdef LOVE_LEGENDARY_ACCELEROMETER_AS_JOYSTICK_HACK
+	lua_pushcfunction(L, w__setAccelerometerAsJoystick);
+	lua_setfield(L, -2, "_setAccelerometerAsJoystick");
+#endif
+
+	lua_pushcfunction(L, w__setGammaCorrect);
+	lua_setfield(L, -2, "_setGammaCorrect");
+
 	lua_newtable(L);
 
-	for (int i = 0; love::VERSION_COMPATIBILITY[i] != 0; ++i)
+	for (int i = 0; love::VERSION_COMPATIBILITY[i] != nullptr; i++)
 	{
 		lua_pushstring(L, love::VERSION_COMPATIBILITY[i]);
 		lua_rawseti(L, -2, i+1);
@@ -215,10 +304,19 @@ int luaopen_love(lua_State * L)
 	lua_pushcfunction(L, w_love_getVersion);
 	lua_setfield(L, -2, "getVersion");
 
-#ifdef LOVE_WINDOWS
+	lua_pushcfunction(L, w_love_isVersionCompatible);
+	lua_setfield(L, -2, "isVersionCompatible");
+
+#ifdef LOVE_WINDOWS_UWP
+	lua_pushstring(L, "UWP");
+#elif LOVE_WINDOWS
 	lua_pushstring(L, "Windows");
 #elif defined(LOVE_MACOSX)
 	lua_pushstring(L, "OS X");
+#elif defined(LOVE_IOS)
+	lua_pushstring(L, "iOS");
+#elif defined(LOVE_ANDROID)
+	lua_pushstring(L, "Android");
 #elif defined(LOVE_LINUX)
 	lua_pushstring(L, "Linux");
 #else
@@ -227,10 +325,11 @@ int luaopen_love(lua_State * L)
 	lua_setfield(L, -2, "_os");
 
 	// Preload module loaders.
-	for (int i = 0; modules[i].name != 0; i++)
-	{
+	for (int i = 0; modules[i].name != nullptr; i++)
 		love::luax_preload(L, modules[i].func, modules[i].name);
-	}
+
+	// Load "common" types.
+	love::w_Data_open(L);
 
 #ifdef LOVE_ENABLE_LUASOCKET
 	love::luasocket::__open(L);
@@ -238,54 +337,107 @@ int luaopen_love(lua_State * L)
 #ifdef LOVE_ENABLE_ENET
 	love::luax_preload(L, luaopen_enet, "enet");
 #endif
+#ifdef LOVE_ENABLE_LUAUTF8
+	love::luax_preload(L, luaopen_luautf8, "utf8");
+#endif
 
 	return 1;
 }
 
 #ifdef LOVE_LEGENDARY_CONSOLE_IO_HACK
 
+// Mostly taken from the Windows 8.1 SDK's VersionHelpers.h.
+static bool IsWindowsVistaOrGreater()
+{
+	OSVERSIONINFOEXW osvi = {sizeof(osvi), 0, 0, 0, 0, {0}, 0, 0};
+
+	osvi.dwMajorVersion = HIBYTE(_WIN32_WINNT_VISTA);
+	osvi.dwMinorVersion = LOBYTE(_WIN32_WINNT_VISTA);
+	osvi.wServicePackMajor = 0;
+
+	DWORDLONG majorversionmask = VerSetConditionMask(0, VER_MAJORVERSION, VER_GREATER_EQUAL);
+	DWORDLONG versionmask = VerSetConditionMask(majorversionmask, VER_MINORVERSION, VER_GREATER_EQUAL);
+	DWORDLONG mask = VerSetConditionMask(versionmask, VER_SERVICEPACKMAJOR, VER_GREATER_EQUAL);
+
+	return VerifyVersionInfoW(&osvi, VER_MAJORVERSION | VER_MINORVERSION | VER_SERVICEPACKMAJOR, mask) != FALSE;
+}
+
 int w__openConsole(lua_State *L)
 {
 	static bool is_open = false;
-	if (is_open)
-		return 0;
-	is_open = true;
-
-	if (GetConsoleWindow() != NULL || AllocConsole() == 0)
-		return 0;
 
-	const int MAX_CONSOLE_LINES = 5000;
-	CONSOLE_SCREEN_BUFFER_INFO console_info;
+	if (is_open)
+	{
+		love::luax_pushboolean(L, is_open);
+		return 1;
+	}
 
-	// Set size.
-	GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &console_info);
-	console_info.dwSize.Y = MAX_CONSOLE_LINES;
-	SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE), console_info.dwSize);
+	is_open = true;
 
-	SetConsoleTitle(TEXT("LOVE Console"));
+	// FIXME: we don't call AttachConsole in Windows XP because it seems to
+	// break later AllocConsole calls if it fails. A better workaround might be
+	// possible, but it's hard to find a WinXP system to test on these days...
+	if (!IsWindowsVistaOrGreater() || !AttachConsole(ATTACH_PARENT_PROCESS))
+	{
+		// Create our own console if we can't attach to an existing one.
+		if (!AllocConsole())
+		{
+			is_open = false;
+			love::luax_pushboolean(L, is_open);
+			return 1;
+		}
+
+		SetConsoleTitle(TEXT("LOVE Console"));
+
+		const int MAX_CONSOLE_LINES = 5000;
+		CONSOLE_SCREEN_BUFFER_INFO console_info;
+
+		// Set size.
+		GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &console_info);
+		console_info.dwSize.Y = MAX_CONSOLE_LINES;
+		SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE), console_info.dwSize);
+	}
 
-	FILE * fp;
+	FILE *fp;
 
 	// Redirect stdout.
 	fp = freopen("CONOUT$", "w", stdout);
 	if (L && fp == NULL)
-		luaL_error(L, "Console redirection of stdout failed.");
+		return luaL_error(L, "Console redirection of stdout failed.");
 
 	// Redirect stdin.
 	fp = freopen("CONIN$", "r", stdin);
 	if (L && fp == NULL)
-		luaL_error(L, "Console redirection of stdin failed.");
+		return luaL_error(L, "Console redirection of stdin failed.");
 
 	// Redirect stderr.
 	fp = freopen("CONOUT$", "w", stderr);
 	if (L && fp == NULL)
-		luaL_error(L, "Console redirection of stderr failed.");
+		return luaL_error(L, "Console redirection of stderr failed.");
 
-	return 0;
+	love::luax_pushboolean(L, is_open);
+	return 1;
 }
 
 #endif // LOVE_LEGENDARY_CONSOLE_IO_HACK
 
+#ifdef LOVE_LEGENDARY_ACCELEROMETER_AS_JOYSTICK_HACK
+int w__setAccelerometerAsJoystick(lua_State *L)
+{
+	bool enable = (bool) lua_toboolean(L, 1);
+	SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, enable ? "1" : "0");
+	return 0;
+}
+#endif // LOVE_LEGENDARY_ACCELEROMETER_AS_JOYSTICK_HACK
+
+int luaopen_love_nogame(lua_State *L)
+{
+	if (luaL_loadbuffer(L, (const char *)love::nogame_lua, sizeof(love::nogame_lua), "nogame.lua") == 0)
+		lua_call(L, 0, 1);
+
+	return 1;
+}
+
 int luaopen_love_boot(lua_State *L)
 {
 	if (luaL_loadbuffer(L, (const char *)love::boot_lua, sizeof(love::boot_lua), "boot.lua") == 0)
diff --git a/src/modules/love/love.h b/src/modules/love/love.h
index c6ab397..4eae386 100644
--- a/src/modules/love/love.h
+++ b/src/modules/love/love.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -35,6 +35,7 @@ extern "C"
 LOVE_EXPORT const char *love_version();
 LOVE_EXPORT const char *love_codename();
 LOVE_EXPORT int luaopen_love(lua_State *L);
+LOVE_EXPORT int luaopen_love_nogame(lua_State *L);
 LOVE_EXPORT int luaopen_love_boot(lua_State *L);
 
 #ifdef __cplusplus
diff --git a/src/modules/math/BezierCurve.cpp b/src/modules/math/BezierCurve.cpp
index 33c96c5..a10b3cf 100644
--- a/src/modules/math/BezierCurve.cpp
+++ b/src/modules/math/BezierCurve.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -23,6 +23,7 @@
 #include "common/Exception.h"
 
 #include <cmath>
+#include <algorithm>
 
 using namespace std;
 
@@ -104,35 +105,46 @@ BezierCurve BezierCurve::getDerivative() const
 
 const Vector &BezierCurve::getControlPoint(int i) const
 {
-	if (i < 0)
+	while (i < 0)
 		i += controlPoints.size();
 
-	if (i < 0 || (size_t) i >= controlPoints.size())
-		throw Exception("Invalid control point index");
+	while ((size_t) i >= controlPoints.size())
+		i -= controlPoints.size();
 
 	return controlPoints[i];
 }
 
 void BezierCurve::setControlPoint(int i, const Vector &point)
 {
-	if (i < 0)
+	while (i < 0)
 		i += controlPoints.size();
 
-	if (i < 0 || (size_t) i >= controlPoints.size())
-		throw Exception("Invalid control point index");
+	while ((size_t) i >= controlPoints.size())
+		i -= controlPoints.size();
 
 	controlPoints[i] = point;
 }
 
-void BezierCurve::insertControlPoint(const Vector &point, int pos)
+void BezierCurve::insertControlPoint(const Vector &point, int i)
 {
-	if (pos < 0)
-		pos += controlPoints.size() + 1;
+	while (i < 0)
+		i += controlPoints.size();
+
+	while ((size_t)  i > controlPoints.size())
+		i -= controlPoints.size();
+
+	controlPoints.insert(controlPoints.begin() + i, point);
+}
+
+void BezierCurve::removeControlPoint(int i)
+{
+	while (i < 0)
+		i += controlPoints.size();
 
-	if (pos < 0 ||(size_t)  pos > controlPoints.size())
-		throw Exception("Invalid control point index");
+	while ((size_t) i >= controlPoints.size())
+		i -= controlPoints.size();
 
-	controlPoints.insert(controlPoints.begin() + pos, point);
+	controlPoints.erase(controlPoints.begin() + i);
 }
 
 void BezierCurve::translate(const Vector &t)
@@ -170,11 +182,49 @@ Vector BezierCurve::evaluate(double t) const
 	for (size_t step = 1; step < controlPoints.size(); ++step)
 		for (size_t i = 0; i < controlPoints.size() - step; ++i)
 			points[i] = points[i] * (1-t) + points[i+1] * t;
-	
+
 	return points[0];
 }
 
-vector<Vector> BezierCurve::render(size_t accuracy) const
+BezierCurve* BezierCurve::getSegment(double t1, double t2) const
+{
+	if (t1 < 0 || t2 > 1)
+		throw Exception("Invalid segment parameters: must be between 0 and 1");
+	if (t2 <= t1)
+		throw Exception("Invalid segment parameters: t1 must be smaller than t2");
+
+	// First, sudivide the curve at t2, then subdivide the "left"
+	// sub-curve at t1/t2. The "right" curve is the segment.
+	vector<Vector> points(controlPoints);
+	vector<Vector> left, right;
+	left.reserve(points.size());
+	right.reserve(points.size());
+
+	// first subdivision at t2 (take only the left curve)
+	for (size_t step = 1; step < points.size(); ++step)
+	{
+		left.push_back(points[0]);
+		for (size_t i = 0; i < points.size() - step; ++i)
+			points[i] += (points[i+1] - points[i]) * t2; // p_i <- (1-t2)*p_i + t2*p_{i+1}
+	}
+	left.push_back(points[0]);
+
+	// second subdivion at t1/t2 (take only the right curve)
+	double s = t1/t2;
+	for (size_t step = 1; step < left.size(); ++step)
+	{
+		right.push_back(left[left.size() - step]);
+		for (size_t i = 0; i < left.size() - step; ++i)
+			left[i] += (left[i+1] - left[i]) * s;
+	}
+	right.push_back(left[0]);
+
+	// control points for right curve were added in reversed order
+	std::reverse(right.begin(), right.end());
+	return new BezierCurve(right);
+}
+
+vector<Vector> BezierCurve::render(int accuracy) const
 {
 	if (controlPoints.size() < 2)
 		throw Exception("Invalid Bezier curve: Not enough control points.");
@@ -183,6 +233,30 @@ vector<Vector> BezierCurve::render(size_t accuracy) const
 	return vertices;
 }
 
+vector<Vector> BezierCurve::renderSegment(double start, double end, size_t accuracy) const
+{
+	if (controlPoints.size() < 2)
+		throw Exception("Invalid Bezier curve: Not enough control points.");
+	vector<Vector> vertices(controlPoints);
+	subdivide(vertices, accuracy);
+	if (start == end)
+	{
+		vertices.clear();
+	}
+	else if (start < end)
+	{
+		size_t start_idx = size_t(start * vertices.size());
+		size_t end_idx = size_t(end * vertices.size() + 0.5);
+		return std::vector<Vector>(vertices.begin() + start_idx, vertices.begin() + end_idx);
+	}
+	else if (end > start)
+	{
+		size_t start_idx = size_t(end * vertices.size() + 0.5);
+		size_t end_idx = size_t(start * vertices.size());
+		return std::vector<Vector>(vertices.begin() + start_idx, vertices.begin() + end_idx);
+	}
+	return vertices;
+}
 
 } // namespace math
 } // namespace love
diff --git a/src/modules/math/BezierCurve.h b/src/modules/math/BezierCurve.h
index 9370dc5..960676b 100644
--- a/src/modules/math/BezierCurve.h
+++ b/src/modules/math/BezierCurve.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -74,6 +74,12 @@ public:
 	void insertControlPoint(const Vector &point, int pos = -1);
 
 	/**
+	 * Remove the i'th control point from the curve.
+	 * @param i Control point to remove
+	 **/
+	void removeControlPoint(int i);
+
+	/**
 	 * @returns Number of control points.
 	 **/
 	size_t getControlPointCount() const
@@ -108,11 +114,29 @@ public:
 	Vector evaluate(double t) const;
 
 	/**
+	 * Get curve segment starting at t1 and ending at t2.
+	 * The new curve will be parametrized from 0 <= t <= 1.
+	 * @param t1 Start of the segment.
+	 * @param t2 End of the segment.
+	 * @returns Bezier curve covering the segment.
+	 */
+	BezierCurve* getSegment(double t1, double t2) const;
+
+	/**
 	 * Renders the curve by subdivision.
 	 * @param accuracy The 'fineness' of the curve.
 	 * @returns A polygon chain that approximates the bezier curve.
 	 **/
-	std::vector<Vector> render(size_t accuracy = 4) const;
+	std::vector<Vector> render(int accuracy = 4) const;
+
+	/**
+	 * Renders a segment of the curve by subdivision.
+	 * @param start The starting point (between 0 and 1) on the curve.
+	 * @param end The ending point on the curve.
+	 * @param accuracy The 'fineness' of the curve.
+	 * @returns A polygon chain that approximates the segment along the curve
+	 **/
+	std::vector<Vector> renderSegment(double start, double end, size_t accuracy = 4) const;
 
 private:
 	std::vector<Vector> controlPoints;
diff --git a/src/modules/math/CompressedData.cpp b/src/modules/math/CompressedData.cpp
new file mode 100644
index 0000000..8628db2
--- /dev/null
+++ b/src/modules/math/CompressedData.cpp
@@ -0,0 +1,78 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+// LOVE
+#include "CompressedData.h"
+
+namespace love
+{
+namespace math
+{
+
+CompressedData::CompressedData(Compressor::Format format, char *cdata, size_t compressedsize, size_t rawsize, bool own)
+	: format(format)
+	, data(nullptr)
+	, dataSize(compressedsize)
+	, originalSize(rawsize)
+{
+	if (own)
+		data = cdata;
+	else
+	{
+		try
+		{
+			data = new char[dataSize];
+		}
+		catch (std::bad_alloc &)
+		{
+			throw love::Exception("Out of memory.");
+		}
+
+		memcpy(data, cdata, dataSize);
+	}
+}
+
+CompressedData::~CompressedData()
+{
+	delete[] data;
+}
+
+Compressor::Format CompressedData::getFormat() const
+{
+	return format;
+}
+
+size_t CompressedData::getDecompressedSize() const
+{
+	return originalSize;
+}
+
+void *CompressedData::getData() const
+{
+	return data;
+}
+
+size_t CompressedData::getSize() const
+{
+	return dataSize;
+}
+
+} // math
+} // love
diff --git a/src/modules/math/CompressedData.h b/src/modules/math/CompressedData.h
new file mode 100644
index 0000000..7e0bcb3
--- /dev/null
+++ b/src/modules/math/CompressedData.h
@@ -0,0 +1,75 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#ifndef LOVE_MATH_COMPRESSED_DATA_H
+#define LOVE_MATH_COMPRESSED_DATA_H
+
+// LOVE
+#include "common/Data.h"
+#include "Compressor.h"
+
+namespace love
+{
+namespace math
+{
+
+/**
+ * Stores byte data compressed via Math::compress.
+ **/
+class CompressedData : public love::Data
+{
+public:
+
+	/**
+	 * Constructor just stores already-compressed data in the object.
+	 **/
+	CompressedData(Compressor::Format format, char *cdata, size_t compressedsize, size_t rawsize, bool own = true);
+	virtual ~CompressedData();
+
+	/**
+	 * Gets the format that was used to compress the data.
+	 **/
+	Compressor::Format getFormat() const;
+
+	/**
+	 * Gets the original (uncompressed) size of the compressed data. May return
+	 * 0 if the uncompressed size is unknown.
+	 **/
+	size_t getDecompressedSize() const;
+
+	// Implements Data.
+	void *getData() const override;
+	size_t getSize() const override;
+
+private:
+
+	Compressor::Format format;
+
+	char *data;
+	size_t dataSize;
+
+	size_t originalSize;
+
+}; // CompressedData
+
+} // math
+} // love
+
+#endif // LOVE_MATH_COMPRESSED_DATA_H
diff --git a/src/modules/math/Compressor.cpp b/src/modules/math/Compressor.cpp
new file mode 100644
index 0000000..513fe9b
--- /dev/null
+++ b/src/modules/math/Compressor.cpp
@@ -0,0 +1,394 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+// LOVE
+#include "Compressor.h"
+#include "common/config.h"
+#include "common/int.h"
+
+// LZ4
+#include "libraries/lz4/lz4.h"
+#include "libraries/lz4/lz4hc.h"
+
+// zlib
+#include <zlib.h>
+
+namespace love
+{
+namespace math
+{
+
+class LZ4Compressor : public Compressor
+{
+public:
+
+	char *compress(Format format, const char *data, size_t dataSize, int level, size_t &compressedSize) override
+	{
+		if (format != FORMAT_LZ4)
+			throw love::Exception("Invalid format (expecting LZ4)");
+
+		if (dataSize > LZ4_MAX_INPUT_SIZE)
+			throw love::Exception("Data is too large for LZ4 compressor.");
+
+		// We use a custom header to store some info with the compressed data.
+		const size_t headersize = sizeof(uint32);
+
+		int maxdestsize = LZ4_compressBound((int) dataSize);
+		size_t maxsize = headersize + (size_t) maxdestsize;
+		char *compressedbytes = nullptr;
+
+		try
+		{
+			compressedbytes = new char[maxsize];
+		}
+		catch (std::bad_alloc &)
+		{
+			throw love::Exception("Out of memory.");
+		}
+
+		// Store the size of the uncompressed data as a header.
+#ifdef LOVE_BIG_ENDIAN
+		// Make sure it's little-endian for storage.
+		*(uint32 *) compressedbytes = swapuint32((uint32) dataSize);
+#else
+		*(uint32 *) compressedbytes = (uint32) dataSize;
+#endif
+
+		// Use LZ4-HC for compression level 9 and higher.
+		int csize = 0;
+		if (level > 8)
+			csize = LZ4_compress_HC(data, compressedbytes + headersize, (int) dataSize, maxdestsize, 0);
+		else
+			csize = LZ4_compress_default(data, compressedbytes + headersize, (int) dataSize, maxdestsize);
+
+		if (csize <= 0)
+		{
+			delete[] compressedbytes;
+			throw love::Exception("Could not LZ4-compress data.");
+		}
+
+		// We allocated space for the maximum possible amount of data, but the
+		// actual compressed size might be much smaller, so we should shrink the
+		// data buffer if so.
+		if ((double) maxsize / (double) (csize + headersize) >= 1.2)
+		{
+			char *cbytes = new (std::nothrow) char[csize + headersize];
+			if (cbytes)
+			{
+				memcpy(cbytes, compressedbytes, csize + headersize);
+				delete[] compressedbytes;
+				compressedbytes = cbytes;
+			}
+		}
+
+		compressedSize = (size_t) csize + headersize;
+		return compressedbytes;
+	}
+
+	char *decompress(Format format, const char *data, size_t dataSize, size_t &decompressedSize) override
+	{
+		if (format != FORMAT_LZ4)
+			throw love::Exception("Invalid format (expecting LZ4)");
+
+		const size_t headersize = sizeof(uint32);
+		char *rawbytes = nullptr;
+
+		if (dataSize < headersize)
+			throw love::Exception("Invalid LZ4-compressed data size.");
+
+		// Extract the original uncompressed size (stored in our custom header.)
+#ifdef LOVE_BIG_ENDIAN
+		// Convert from stored little-endian to big-endian.
+		uint32 rawsize = swapuint32(*(uint32 *) data);
+#else
+		uint32 rawsize = *(uint32 *) data;
+#endif
+
+		try
+		{
+			rawbytes = new char[rawsize];
+		}
+		catch (std::bad_alloc &)
+		{
+			throw love::Exception("Out of memory.");
+		}
+
+		// If the uncompressed size is passed in as an argument (non-zero) and
+		// it matches the header's stored size, then we assume it's 100% accurate
+		// and we use a more efficient decompression function.
+		if (decompressedSize > 0 && decompressedSize == (size_t) rawsize)
+		{
+			// We don't use the header here, but we need to account for its size.
+			if (LZ4_decompress_fast(data + headersize, rawbytes, (int) decompressedSize) < 0)
+			{
+				delete[] rawbytes;
+				throw love::Exception("Could not decompress LZ4-compressed data.");
+			}
+		}
+		else
+		{
+			// Account for our custom header's size in the decompress arguments.
+			int result = LZ4_decompress_safe(data + headersize, rawbytes,
+			                                 dataSize - headersize, rawsize);
+
+			if (result < 0)
+			{
+				delete[] rawbytes;
+				throw love::Exception("Could not decompress LZ4-compressed data.");
+			}
+
+			decompressedSize = (size_t) result;
+		}
+
+		return rawbytes;
+	}
+
+	bool isSupported(Format format) const override
+	{
+		return format == FORMAT_LZ4;
+	}
+
+}; // LZ4Compressor
+
+
+class zlibCompressor : public Compressor
+{
+private:
+
+	// The following three functions are mostly copied from the zlib source
+	// (compressBound, compress2, and uncompress), but modified to support both
+	// zlib and gzip.
+
+	uLong zlibCompressBound(Format format, uLong sourceLen)
+	{
+		uLong size = sourceLen + (sourceLen >> 12) + (sourceLen >> 14) + (sourceLen >> 25) + 13;
+
+		// The gzip header is slightly larger than the zlib header.
+		if (format == FORMAT_GZIP)
+			size += 18 - 6;
+
+		return size;
+	}
+
+	int zlibCompress(Format format, Bytef *dest, uLongf *destLen, const Bytef *source, uLong sourceLen, int level)
+	{
+		z_stream stream = {};
+
+		stream.next_in = (Bytef *) source;
+		stream.avail_in = (uInt) sourceLen;
+
+		stream.next_out = dest;
+		stream.avail_out = (uInt) (*destLen);
+
+		int windowbits = 15;
+		if (format == FORMAT_GZIP)
+			windowbits += 16; // This tells zlib to use a gzip header.
+
+		int err = deflateInit2(&stream, level, Z_DEFLATED, windowbits, 8, Z_DEFAULT_STRATEGY);
+
+		if (err != Z_OK)
+			return err;
+
+		err = deflate(&stream, Z_FINISH);
+
+		if (err != Z_STREAM_END)
+		{
+			deflateEnd(&stream);
+			return err == Z_OK ? Z_BUF_ERROR : err;
+		}
+
+		*destLen = stream.total_out;
+
+		return deflateEnd(&stream);
+	}
+
+	int zlibDecompress(Bytef *dest, uLongf *destLen, const Bytef *source, uLong sourceLen)
+	{
+		z_stream stream = {};
+
+		stream.next_in = (Bytef *) source;
+		stream.avail_in = (uInt) sourceLen;
+
+		stream.next_out = dest;
+		stream.avail_out = (uInt) (*destLen);
+
+		// 15 is the default. Adding 32 makes zlib auto-detect the header type.
+		int windowbits = 15 + 32;
+
+		int err = inflateInit2(&stream, windowbits);
+
+		if (err != Z_OK)
+			return err;
+
+		err = inflate(&stream, Z_FINISH);
+
+		if (err != Z_STREAM_END)
+		{
+			inflateEnd(&stream);
+			if (err == Z_NEED_DICT || (err == Z_BUF_ERROR && stream.avail_in == 0))
+				return Z_DATA_ERROR;
+			return err;
+		}
+
+		*destLen = stream.total_out;
+
+		return inflateEnd(&stream);
+	}
+
+public:
+
+	char *compress(Format format, const char *data, size_t dataSize, int level, size_t &compressedSize) override
+	{
+		if (!isSupported(format))
+			throw love::Exception("Invalid format (expecting zlib or gzip)");
+
+		if (level < 0)
+			level = Z_DEFAULT_COMPRESSION;
+		else if (level > 9)
+			level = 9;
+
+		uLong maxsize = zlibCompressBound(format, (uLong) dataSize);
+		char *compressedbytes = nullptr;
+
+		try
+		{
+			compressedbytes = new char[maxsize];
+		}
+		catch (std::bad_alloc &)
+		{
+			throw love::Exception("Out of memory.");
+		}
+
+		uLongf destlen = maxsize;
+		int status = zlibCompress(format, (Bytef *) compressedbytes, &destlen, (const Bytef *) data, (uLong) dataSize, level);
+
+		if (status != Z_OK)
+		{
+			delete[] compressedbytes;
+			throw love::Exception("Could not zlib/gzip-compress data.");
+		}
+
+		// We allocated space for the maximum possible amount of data, but the
+		// actual compressed size might be much smaller, so we should shrink the
+		// data buffer if so.
+		if ((double) maxsize / (double) destlen >= 1.3)
+		{
+			char *cbytes = new (std::nothrow) char[destlen];
+			if (cbytes)
+			{
+				memcpy(cbytes, compressedbytes, destlen);
+				delete[] compressedbytes;
+				compressedbytes = cbytes;
+			}
+		}
+
+		compressedSize = (size_t) destlen;
+		return compressedbytes;
+	}
+
+	char *decompress(Format format, const char *data, size_t dataSize, size_t &decompressedSize) override
+	{
+		if (!isSupported(format))
+			throw love::Exception("Invalid format (expecting zlib or gzip)");
+
+		char *rawbytes = nullptr;
+
+		// We might know the output size before decompression. If not, we guess.
+		size_t rawsize = decompressedSize > 0 ? decompressedSize : dataSize * 2;
+
+		// Repeatedly try to decompress with an increasingly large output buffer.
+		while (true)
+		{
+			try
+			{
+				rawbytes = new char[rawsize];
+			}
+			catch (std::bad_alloc &)
+			{
+				throw love::Exception("Out of memory.");
+			}
+
+			uLongf destLen = (uLongf) rawsize;
+			int status = zlibDecompress((Bytef *) rawbytes, &destLen, (const Bytef *) data, (uLong) dataSize);
+
+			if (status == Z_OK)
+			{
+				decompressedSize = (size_t) destLen;
+				break;
+			}
+			else if (status != Z_BUF_ERROR)
+			{
+				// For any error other than "not enough room", throw an exception.
+				delete[] rawbytes;
+				throw love::Exception("Could not decompress zlib/gzip-compressed data.");
+			}
+
+			// Not enough room in the output buffer: try again with a larger size.
+			delete[] rawbytes;
+			rawsize *= 2;
+		}
+
+		return rawbytes;
+	}
+
+	bool isSupported(Format format) const override
+	{
+		return format == FORMAT_ZLIB || format == FORMAT_GZIP;
+	}
+
+}; // zlibCompressor
+
+Compressor *Compressor::getCompressor(Format format)
+{
+	static LZ4Compressor lz4compressor;
+	static zlibCompressor zlibcompressor;
+
+	Compressor *compressors[] = {&lz4compressor, &zlibcompressor};
+
+	for (Compressor *c : compressors)
+	{
+		if (c->isSupported(format))
+			return c;
+	}
+
+	return nullptr;
+}
+
+bool Compressor::getConstant(const char *in, Format &out)
+{
+	return formatNames.find(in, out);
+}
+
+bool Compressor::getConstant(Format in, const char *&out)
+{
+	return formatNames.find(in, out);
+}
+
+StringMap<Compressor::Format, Compressor::FORMAT_MAX_ENUM>::Entry Compressor::formatEntries[] =
+{
+	{"lz4",  FORMAT_LZ4},
+	{"zlib", FORMAT_ZLIB},
+	{"gzip", FORMAT_GZIP},
+};
+
+StringMap<Compressor::Format, Compressor::FORMAT_MAX_ENUM> Compressor::formatNames(Compressor::formatEntries, sizeof(Compressor::formatEntries));
+
+} // math
+} // love
diff --git a/src/modules/math/Compressor.h b/src/modules/math/Compressor.h
new file mode 100644
index 0000000..72d897b
--- /dev/null
+++ b/src/modules/math/Compressor.h
@@ -0,0 +1,106 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#ifndef LOVE_MATH_COMPRESSOR_H
+#define LOVE_MATH_COMPRESSOR_H
+
+// LOVE
+#include "common/StringMap.h"
+
+namespace love
+{
+namespace math
+{
+
+/**
+ * Base class for backends for different compression formats.
+ **/
+class Compressor
+{
+public:
+
+	enum Format
+	{
+		FORMAT_LZ4,
+		FORMAT_ZLIB,
+		FORMAT_GZIP,
+		FORMAT_MAX_ENUM
+	};
+
+	/**
+	 * Gets a Compressor that can compress and decompress a specific format.
+	 * Returns null if there are no supported compressors for the given format.
+	 **/
+	static Compressor *getCompressor(Format format);
+
+	virtual ~Compressor() {}
+
+	/**
+	 * Compresses input data, and returns the compressed result.
+	 *
+	 * @param[in] format The format to compress to.
+	 * @param[in] data The input (uncompressed) data.
+	 * @param[in] dataSize The size in bytes of the input data.
+	 * @param[in] level The amount of compression to apply (between 0 and 9.)
+	 *            A value of -1 indicates the default amount of compression.
+	 *            Specific formats may not use every level.
+	 * @param[out] compressedSize The size in bytes of the compressed result.
+	 *
+	 * @return The newly compressed data (allocated with new[]).
+	 **/
+	virtual char *compress(Format format, const char *data, size_t dataSize, int level, size_t &compressedSize) = 0;
+
+	/**
+	 * Decompresses compressed data, and returns the decompressed result.
+	 *
+	 * @param[in] format The format the compressed data is in.
+	 * @param[in] data The input (compressed) data.
+	 * @param[in] dataSize The size in bytes of the compressed data.
+	 * @param[in,out] decompressedSize On input, the size in bytes of the
+	 *               original uncompressed data, or 0 if unknown. On return, the
+	 *               size in bytes of the decompressed data.
+	 *
+	 * @return The decompressed data (allocated with new[]).
+	 **/
+	virtual char *decompress(Format format, const char *data, size_t dataSize, size_t &decompressedSize) = 0;
+
+	/**
+	 * Gets whether a specific format is supported by this backend.
+	 **/
+	virtual bool isSupported(Format format) const = 0;
+
+	static bool getConstant(const char *in, Format &out);
+	static bool getConstant(Format in, const char *&out);
+
+protected:
+
+	Compressor() {}
+
+private:
+
+	static StringMap<Format, FORMAT_MAX_ENUM>::Entry formatEntries[];
+	static StringMap<Format, FORMAT_MAX_ENUM> formatNames;
+
+}; // Compressor
+
+} // math
+} // love
+
+#endif // LOVE_MATH_COMPRESSOR_H
diff --git a/src/modules/math/MathModule.cpp b/src/modules/math/MathModule.cpp
index 2f92bf0..0432edd 100644
--- a/src/modules/math/MathModule.cpp
+++ b/src/modules/math/MathModule.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -29,20 +29,19 @@
 #include <iostream>
 
 using std::list;
-using std::vector;
-using love::Vertex;
+using love::Vector;
 
 namespace
 {
 	// check if an angle is oriented counter clockwise
-	inline bool is_oriented_ccw(const Vertex &a, const Vertex &b, const Vertex &c)
+	inline bool is_oriented_ccw(const Vector &a, const Vector &b, const Vector &c)
 	{
 		// return det(b-a, c-a) >= 0
 		return ((b.x - a.x) * (c.y - a.y) - (b.y - a.y) * (c.x - a.x)) >= 0;
 	}
 
 	// check if a and b are on the same side of the line c->d
-	bool on_same_side(const Vertex &a, const Vertex &b, const Vertex &c, const Vertex &d)
+	bool on_same_side(const Vector &a, const Vector &b, const Vector &c, const Vector &d)
 	{
 		float px = d.x - c.x, py = d.y - c.y;
 		// return det(p, a-c) * det(p, b-c) >= 0
@@ -52,18 +51,16 @@ namespace
 	}
 
 	// checks is p is contained in the triangle abc
-	inline bool point_in_triangle(const Vertex &p, const Vertex &a, const Vertex &b, const Vertex &c)
+	inline bool point_in_triangle(const Vector &p, const Vector &a, const Vector &b, const Vector &c)
 	{
 		return on_same_side(p,a, b,c) && on_same_side(p,b, a,c) && on_same_side(p,c, a,b);
 	}
 
 	// checks if any vertex in `vertices' is in the triangle abc.
-	bool any_point_in_triangle(const list<const Vertex *> &vertices, const Vertex &a, const Vertex &b, const Vertex &c)
+	bool any_point_in_triangle(const list<const Vector *> &vertices, const Vector &a, const Vector &b, const Vector &c)
 	{
-		list<const Vertex *>::const_iterator it, end = vertices.end();
-		for (it = vertices.begin(); it != end; ++it)
+		for (const Vector *p : vertices)
 		{
-			const Vertex *p = *it;
 			if ((p != &a) && (p != &b) && (p != &c) && point_in_triangle(*p, a,b,c)) // oh god...
 				return true;
 		}
@@ -71,7 +68,7 @@ namespace
 		return false;
 	}
 
-	inline bool is_ear(const Vertex &a, const Vertex &b, const Vertex &c, const list<const Vertex *> &vertices)
+	inline bool is_ear(const Vector &a, const Vector &b, const Vector &c, const list<const Vector *> &vertices)
 	{
 		return is_oriented_ccw(a,b,c) && !any_point_in_triangle(vertices, a,b,c);
 	}
@@ -91,30 +88,34 @@ Math::Math()
 	retain();
 }
 
+Math::~Math()
+{
+}
+
 RandomGenerator *Math::newRandomGenerator()
 {
 	return new RandomGenerator();
 }
 
-BezierCurve *Math::newBezierCurve(const vector<Vector> &points)
+BezierCurve *Math::newBezierCurve(const std::vector<Vector> &points)
 {
 	return new BezierCurve(points);
 }
 
-vector<Triangle> Math::triangulate(const vector<Vertex> &polygon)
+std::vector<Triangle> Math::triangulate(const std::vector<love::Vector> &polygon)
 {
 	if (polygon.size() < 3)
 		throw love::Exception("Not a polygon");
 	else if (polygon.size() == 3)
-		return vector<Triangle>(1, Triangle(polygon[0], polygon[1], polygon[2]));
+		return std::vector<Triangle>(1, Triangle(polygon[0], polygon[1], polygon[2]));
 
 	// collect list of connections and record leftmost item to check if the polygon
 	// has the expected winding
-	vector<size_t> next_idx(polygon.size()), prev_idx(polygon.size());
+	std::vector<size_t> next_idx(polygon.size()), prev_idx(polygon.size());
 	size_t idx_lm = 0;
 	for (size_t i = 0; i < polygon.size(); ++i)
 	{
-		const Vertex &lm = polygon[idx_lm], &p = polygon[i];
+		const love::Vector &lm = polygon[idx_lm], &p = polygon[i];
 		if (p.x < lm.x || (p.x == lm.x && p.y < lm.y))
 			idx_lm = i;
 		next_idx[i] = i+1;
@@ -128,7 +129,7 @@ vector<Triangle> Math::triangulate(const vector<Vertex> &polygon)
 		next_idx.swap(prev_idx);
 
 	// collect list of concave polygons
-	list<const Vertex *> concave_vertices;
+	list<const love::Vector *> concave_vertices;
 	for (size_t i = 0; i < polygon.size(); ++i)
 	{
 		if (!is_oriented_ccw(polygon[prev_idx[i]], polygon[i], polygon[next_idx[i]]))
@@ -136,14 +137,14 @@ vector<Triangle> Math::triangulate(const vector<Vertex> &polygon)
 	}
 
 	// triangulation according to kong
-	vector<Triangle> triangles;
+	std::vector<Triangle> triangles;
 	size_t n_vertices = polygon.size();
 	size_t current = 1, skipped = 0, next, prev;
 	while (n_vertices > 3)
 	{
 		next = next_idx[current];
 		prev = prev_idx[current];
-		const Vertex &a = polygon[prev], &b = polygon[current], &c = polygon[next];
+		const Vector &a = polygon[prev], &b = polygon[current], &c = polygon[next];
 		if (is_ear(a,b,c, concave_vertices))
 		{
 			triangles.push_back(Triangle(a,b,c));
@@ -166,7 +167,7 @@ vector<Triangle> Math::triangulate(const vector<Vertex> &polygon)
 	return triangles;
 }
 
-bool Math::isConvex(const std::vector<Vertex> &polygon)
+bool Math::isConvex(const std::vector<love::Vector> &polygon)
 {
 	if (polygon.size() < 3)
 		return false;
@@ -198,11 +199,7 @@ bool Math::isConvex(const std::vector<Vertex> &polygon)
  **/
 float Math::gammaToLinear(float c) const
 {
-	if (c > 1.0f)
-		return 1.0f;
-	else if (c < 0.0f)
-		return 0.0f;
-	else if (c <= 0.04045)
+	if (c <= 0.04045f)
 		return c / 12.92f;
 	else
 		return powf((c + 0.055f) / 1.055f, 2.4f);
@@ -213,14 +210,61 @@ float Math::gammaToLinear(float c) const
  **/
 float Math::linearToGamma(float c) const
 {
-	if (c > 1.0f)
-		return 1.0f;
-	else if (c < 0.0f)
-		return 0.0f;
-	else if (c < 0.0031308f)
+	if (c <= 0.0031308f)
 		return c * 12.92f;
 	else
-		return 1.055f * powf(c, 0.41666f) - 0.055f;
+		return 1.055f * powf(c, 1.0f / 2.4f) - 0.055f;
+}
+
+CompressedData *Math::compress(Compressor::Format format, love::Data *rawdata, int level)
+{
+	return compress(format, (const char *) rawdata->getData(), rawdata->getSize(), level);
+}
+
+CompressedData *Math::compress(Compressor::Format format, const char *rawbytes, size_t rawsize, int level)
+{
+	Compressor *compressor = Compressor::getCompressor(format);
+
+	if (compressor == nullptr)
+		throw love::Exception("Invalid compression format.");
+
+	size_t compressedsize = 0;
+	char *cbytes = compressor->compress(format, rawbytes, rawsize, level, compressedsize);
+
+	CompressedData *data = nullptr;
+
+	try
+	{
+		data = new CompressedData(format, cbytes, compressedsize, rawsize, true);
+	}
+	catch (love::Exception &)
+	{
+		delete[] cbytes;
+		throw;
+	}
+
+	return data;
+}
+
+char *Math::decompress(CompressedData *data, size_t &decompressedsize)
+{
+	size_t rawsize = data->getDecompressedSize();
+
+	char *rawbytes = decompress(data->getFormat(), (const char *) data->getData(),
+	                            data->getSize(), rawsize);
+
+	decompressedsize = rawsize;
+	return rawbytes;
+}
+
+char *Math::decompress(Compressor::Format format, const char *cbytes, size_t compressedsize, size_t &rawsize)
+{
+	Compressor *compressor = Compressor::getCompressor(format);
+
+	if (compressor == nullptr)
+		throw love::Exception("Invalid compression format.");
+
+	return compressor->decompress(format, cbytes, compressedsize, rawsize);
 }
 
 } // math
diff --git a/src/modules/math/MathModule.h b/src/modules/math/MathModule.h
index e9df716..ee4ffe6 100644
--- a/src/modules/math/MathModule.h
+++ b/src/modules/math/MathModule.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -22,6 +22,8 @@
 #define LOVE_MATH_MODMATH_H
 
 #include "RandomGenerator.h"
+#include "CompressedData.h"
+#include "Compressor.h"
 
 // LOVE
 #include "common/Module.h"
@@ -30,6 +32,7 @@
 #include "common/int.h"
 
 // Noise
+#include "libraries/noise1234/noise1234.h"
 #include "libraries/noise1234/simplexnoise1234.h"
 
 // STL
@@ -40,6 +43,14 @@ namespace love
 namespace math
 {
 
+struct Triangle
+{
+	Triangle(const Vector &x, const Vector &y, const Vector &z)
+	: a(x), b(y), c(z)
+	{}
+	Vector a, b, c;
+};
+
 class BezierCurve;
 
 class Math : public Module
@@ -50,59 +61,11 @@ private:
 
 public:
 
-	virtual ~Math()
-	{}
+	virtual ~Math();
 
-	/**
-	 * @copydoc RandomGenerator::random()
-	 **/
-	inline double random()
+	RandomGenerator *getRandomGenerator()
 	{
-		return rng.random();
-	}
-
-	/**
-	 * @copydoc RandomGenerator::random(double)
-	 **/
-	inline double random(double max)
-	{
-		return rng.random(max);
-	}
-
-	/**
-	 * @copydoc RandomGenerator::random(double,double)
-	 **/
-	inline double random(double min, double max)
-	{
-		return rng.random(min, max);
-	}
-
-	/**
-	 * @copydoc RandomGenerator::randomNormal()
-	 **/
-	inline double randomNormal(double stddev)
-	{
-		return rng.randomNormal(stddev);
-	}
-
-	inline void setRandomSeed(RandomGenerator::Seed seed)
-	{
-		rng.setSeed(seed);
-	}
-
-	inline RandomGenerator::Seed getRandomSeed() const
-	{
-		return rng.getSeed();
-	}
-
-	inline void setRandomState(const std::string &statestr)
-	{
-		rng.setState(statestr);
-	}
-
-	inline std::string getRandomState() const
-	{
-		return rng.getState();
+		return &rng;
 	}
 
 	/**
@@ -115,6 +78,12 @@ public:
 	 **/
 	BezierCurve *newBezierCurve(const std::vector<Vector> &points);
 
+	// Implements Module.
+	virtual ModuleType getModuleType() const
+	{
+		return M_MATH;
+	}
+
 	virtual const char *getName() const
 	{
 		return "love.math";
@@ -126,7 +95,7 @@ public:
 	 * @param polygon Polygon to triangulate. Must not intersect itself.
 	 * @return List of triangles the polygon is composed of.
 	 **/
-	std::vector<Triangle> triangulate(const std::vector<Vertex> &polygon);
+	std::vector<Triangle> triangulate(const std::vector<love::Vector> &polygon);
 
 	/**
 	 * Checks whether a polygon is convex.
@@ -134,7 +103,7 @@ public:
 	 * @param polygon Polygon to test.
 	 * @return True if the polygon is convex, false otherwise.
 	 **/
-	bool isConvex(const std::vector<Vertex> &polygon);
+	bool isConvex(const std::vector<love::Vector> &polygon);
 
 	/**
 	 * Converts a value from the sRGB (gamma) colorspace to linear RGB.
@@ -147,7 +116,7 @@ public:
 	float linearToGamma(float c) const;
 
 	/**
-	 * Calculate Simplex noise for the specified coordinate(s).
+	 * Calculate noise for the specified coordinate(s).
 	 *
 	 * @return Noise value in the range of [0, 1].
 	 **/
@@ -156,6 +125,41 @@ public:
 	float noise(float x, float y, float z) const;
 	float noise(float x, float y, float z, float w) const;
 
+	/**
+	 * Compresses a block of memory using the given compression format.
+	 *
+	 * @param format The compression format to use.
+	 * @param rawdata The data to compress.
+	 * @param level The amount of compression to apply (between 0 and 9.)
+	 *              A value of -1 indicates the default amount of compression.
+	 *              Specific formats may not use every level.
+	 * @return The newly compressed data.
+	 **/
+	CompressedData *compress(Compressor::Format format, Data *rawdata, int level = -1);
+	CompressedData *compress(Compressor::Format format, const char *rawbytes, size_t rawsize, int level = -1);
+
+	/**
+	 * Decompresses existing compressed data into raw bytes.
+	 *
+	 * @param[in] data The compressed data to decompress.
+	 * @param[out] decompressedsize The size in bytes of the decompressed data.
+	 * @return The newly decompressed data (allocated with new[]).
+	 **/
+	char *decompress(CompressedData *data, size_t &decompressedsize);
+
+	/**
+	 * Decompresses existing compressed data into raw bytes.
+	 *
+	 * @param[in] format The compression format the data is in.
+	 * @param[in] cbytes The compressed data to decompress.
+	 * @param[in] compressedsize The size in bytes of the compressed data.
+	 * @param[in,out] rawsize On input, the size in bytes of the original
+	 *               uncompressed data, or 0 if unknown. On return, the size in
+	 *               bytes of the newly decompressed data.
+	 * @return The newly decompressed data (allocated with new[]).
+	 **/
+	char *decompress(Compressor::Format format, const char *cbytes, size_t compressedsize, size_t &rawsize);
+
 	static Math instance;
 
 private:
@@ -174,14 +178,17 @@ inline float Math::noise(float x, float y) const
 	return SimplexNoise1234::noise(x, y) * 0.5f + 0.5f;
 }
 
+// Perlin noise is used instead of Simplex noise in the 3D and 4D cases to avoid
+// patent issues.
+
 inline float Math::noise(float x, float y, float z) const
 {
-	return SimplexNoise1234::noise(x, y, z) * 0.5f + 0.5f;
+	return Noise1234::noise(x, y, z) * 0.5f + 0.5f;
 }
 
 inline float Math::noise(float x, float y, float z, float w) const
 {
-	return SimplexNoise1234::noise(x, y, z, w) * 0.5f + 0.5f;
+	return Noise1234::noise(x, y, z, w) * 0.5f + 0.5f;
 }
 
 } // math
diff --git a/src/modules/math/RandomGenerator.cpp b/src/modules/math/RandomGenerator.cpp
index 0e26d3e..8ffb561 100644
--- a/src/modules/math/RandomGenerator.cpp
+++ b/src/modules/math/RandomGenerator.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -21,11 +21,11 @@
 #include "RandomGenerator.h"
 
 // C++
-#include <cmath>
 #include <sstream>
 #include <iomanip>
 
 // C
+#include <cmath>
 #include <cstdlib>
 
 namespace love
@@ -33,8 +33,23 @@ namespace love
 namespace math
 {
 
+// Thomas Wang's 64-bit integer hashing function:
+// https://web.archive.org/web/20110807030012/http://www.cris.com/%7ETtwang/tech/inthash.htm
+static uint64 wangHash64(uint64 key)
+{
+	key = (~key) + (key << 21); // key = (key << 21) - key - 1;
+	key = key ^ (key >> 24);
+	key = (key + (key << 3)) + (key << 8); // key * 265
+	key = key ^ (key >> 14);
+	key = (key + (key << 2)) + (key << 4); // key * 21
+	key = key ^ (key >> 28);
+	key = key + (key << 31);
+	return key;
+}
+
 // 64 bit Xorshift implementation taken from the end of Sec. 3 (page 4) in
 // George Marsaglia, "Xorshift RNGs", Journal of Statistical Software, Vol.8 (Issue 14), 2003
+// Use an 'Xorshift*' variant, as shown here: http://xorshift.di.unimi.it
 
 RandomGenerator::RandomGenerator()
 	: last_randomnormal(std::numeric_limits<double>::infinity())
@@ -49,10 +64,10 @@ RandomGenerator::RandomGenerator()
 
 uint64 RandomGenerator::rand()
 {
-	rng_state.b64 ^= (rng_state.b64 << 13);
-	rng_state.b64 ^= (rng_state.b64 >> 7);
-	rng_state.b64 ^= (rng_state.b64 << 17);
-	return rng_state.b64;
+	rng_state.b64 ^= (rng_state.b64 >> 12);
+	rng_state.b64 ^= (rng_state.b64 << 25);
+	rng_state.b64 ^= (rng_state.b64 >> 27);
+	return rng_state.b64 * 2685821657736338717ULL;
 }
 
 // Box–Muller transform
@@ -75,12 +90,18 @@ double RandomGenerator::randomNormal(double stddev)
 
 void RandomGenerator::setSeed(RandomGenerator::Seed newseed)
 {
-	// 0 xor 0 is still 0, so Xorshift can't generate new numbers.
-	if (newseed.b64 == 0)
-		throw love::Exception("Invalid random seed.");
-
 	seed = newseed;
-	rng_state = seed;
+
+	// Xorshift isn't designed to give a good distribution of values across many
+	// similar seeds, so we hash the state integer before using it.
+	// http://www.reedbeta.com/blog/2013/01/12/quick-and-easy-gpu-random-numbers-in-d3d11/
+	// Xorshift also can't handle a state value of 0, so we avoid that.
+	do
+	{
+		newseed.b64 = wangHash64(newseed.b64);
+	} while (newseed.b64 == 0);
+
+	rng_state = newseed;
 }
 
 RandomGenerator::Seed RandomGenerator::getSeed() const
@@ -93,32 +114,17 @@ void RandomGenerator::setState(const std::string &statestr)
 	// For this implementation we'll accept a hex string representing the
 	// 64-bit state integer xorshift uses.
 
-	Seed state = {};
-
 	// Hex string must start with 0x.
 	if (statestr.find("0x") != 0 || statestr.size() < 3)
-		throw love::Exception("Invalid random state.");
-
-	// standardized strtoull (or 64 bit integer support for stringstream)
-	// requires C++11's standard library, which we can't use yet.
-	// I use strtol like this not because it's the best solution, but because
-	// it's "good enough".
+		throw love::Exception("Invalid random state: %s", statestr.c_str());
 
-	// Convert the hex string to the state integer character-by-character.
-	for (size_t i = 2; i < statestr.size(); i++)
-	{
-		char hex[2] = {statestr[i], 0};
-		char *end = nullptr;
+	Seed state = {};
 
-		// Convert the current hex character to a number.
-		int nibble = strtol(hex, &end, 16);
+	char *end = nullptr;
+	state.b64 = strtoull(statestr.c_str(), &end, 16);
 
-		// Check if strtol failed to convert it.
-		if (end != nullptr && *end != 0)
-			throw love::Exception("Invalid random state.");
-
-		state.b64 = (state.b64 << 4) + nibble;
-	}
+	if (end != nullptr && *end != 0)
+		throw love::Exception("Invalid random state: %s", statestr.c_str());
 
 	rng_state = state;
 }
@@ -127,14 +133,8 @@ std::string RandomGenerator::getState() const
 {
 	// For this implementation we'll return a hex string representing the 64-bit
 	// state integer xorshift uses.
-
 	std::stringstream ss;
-
-	ss << "0x";
-
-	// Again with the stringstream not dealing with 64 bit integers...
-	ss << std::setfill('0') << std::setw(8) << std::hex << rng_state.b32.high;
-	ss << std::setfill('0') << std::setw(8) << std::hex << rng_state.b32.low;
+	ss << "0x" << std::setfill('0') << std::setw(16) << std::hex << rng_state.b64;
 
 	return ss.str();
 }
diff --git a/src/modules/math/RandomGenerator.h b/src/modules/math/RandomGenerator.h
index aab0f92..ce3b5b0 100644
--- a/src/modules/math/RandomGenerator.h
+++ b/src/modules/math/RandomGenerator.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
diff --git a/src/modules/math/wrap_BezierCurve.cpp b/src/modules/math/wrap_BezierCurve.cpp
index 4ab1964..1133a9d 100644
--- a/src/modules/math/wrap_BezierCurve.cpp
+++ b/src/modules/math/wrap_BezierCurve.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -30,7 +30,7 @@ namespace math
 
 BezierCurve *luax_checkbeziercurve(lua_State *L, int idx)
 {
-	return luax_checktype<BezierCurve>(L, idx, "BezierCurve", MATH_BEZIER_CURVE_T);
+	return luax_checktype<BezierCurve>(L, idx, MATH_BEZIER_CURVE_ID);
 }
 
 int w_BezierCurve_getDegree(lua_State *L)
@@ -44,23 +44,24 @@ int w_BezierCurve_getDerivative(lua_State *L)
 {
 	BezierCurve *curve = luax_checkbeziercurve(L, 1);
 	BezierCurve *deriv = new BezierCurve(curve->getDerivative());
-	luax_pushtype(L, "BezierCurve", MATH_BEZIER_CURVE_T, deriv);
+	luax_pushtype(L, MATH_BEZIER_CURVE_ID, deriv);
+	deriv->release();
 	return 1;
 }
 
 int w_BezierCurve_getControlPoint(lua_State *L)
 {
 	BezierCurve *curve = luax_checkbeziercurve(L, 1);
-	int idx = luaL_checkinteger(L, 2);
+	int idx = (int) luaL_checknumber(L, 2);
 
 	if (idx > 0) // 1-indexing
 		idx--;
 
-	EXCEPT_GUARD(
+	luax_catchexcept(L, [&]() {
 		Vector v = curve->getControlPoint(idx);
 		lua_pushnumber(L, v.x);
 		lua_pushnumber(L, v.y);
-	)
+	});
 
 	return 2;
 }
@@ -68,14 +69,14 @@ int w_BezierCurve_getControlPoint(lua_State *L)
 int w_BezierCurve_setControlPoint(lua_State *L)
 {
 	BezierCurve *curve = luax_checkbeziercurve(L, 1);
-	int idx = luaL_checkinteger(L, 2);
+	int idx = (int) luaL_checknumber(L, 2);
 	float vx = (float) luaL_checknumber(L, 3);
 	float vy = (float) luaL_checknumber(L, 4);
 
 	if (idx > 0) // 1-indexing
 		idx--;
 
-	EXCEPT_GUARD(curve->setControlPoint(idx, Vector(vx,vy));)
+	luax_catchexcept(L, [&](){ curve->setControlPoint(idx, Vector(vx,vy)); });
 	return 0;
 }
 
@@ -84,12 +85,24 @@ int w_BezierCurve_insertControlPoint(lua_State *L)
 	BezierCurve *curve = luax_checkbeziercurve(L, 1);
 	float vx = (float) luaL_checknumber(L, 2);
 	float vy = (float) luaL_checknumber(L, 3);
-	int idx = luaL_optinteger(L, 4, -1);
+	int idx = (int) luaL_optnumber(L, 4, -1);
 
 	if (idx > 0) // 1-indexing
 		idx--;
 
-	EXCEPT_GUARD(curve->insertControlPoint(Vector(vx,vy), idx);)
+	luax_catchexcept(L, [&](){ curve->insertControlPoint(Vector(vx,vy), idx); });
+	return 0;
+}
+
+int w_BezierCurve_removeControlPoint(lua_State *L)
+{
+	BezierCurve *curve = luax_checkbeziercurve(L, 1);
+	int idx = (int) luaL_checknumber(L, 2);
+
+	if (idx > 0) // 1-indexing
+		idx--;
+
+	luax_catchexcept(L, [&](){ curve->removeControlPoint(idx); });
 	return 0;
 }
 
@@ -134,23 +147,59 @@ int w_BezierCurve_evaluate(lua_State *L)
 	BezierCurve *curve = luax_checkbeziercurve(L, 1);
 	double t = luaL_checknumber(L, 2);
 
-	EXCEPT_GUARD(
+	luax_catchexcept(L, [&]() {
 		Vector v = curve->evaluate(t);
 		lua_pushnumber(L, v.x);
 		lua_pushnumber(L, v.y);
-	)
+	});
 
 	return 2;
 
 }
 
+int w_BezierCurve_getSegment(lua_State *L)
+{
+	BezierCurve *curve = luax_checkbeziercurve(L, 1);
+	double t1 = luaL_checknumber(L, 2);
+	double t2 = luaL_checknumber(L, 3);
+
+	BezierCurve *segment;
+	luax_catchexcept(L, [&](){ segment = curve->getSegment(t1, t2); });
+	luax_pushtype(L, MATH_BEZIER_CURVE_ID, segment);
+	segment->release();
+
+	return 1;
+}
+
 int w_BezierCurve_render(lua_State *L)
 {
 	BezierCurve *curve = luax_checkbeziercurve(L, 1);
-	int accuracy = luaL_optinteger(L, 2, 5);
+	int accuracy = (int) luaL_optnumber(L, 2, 5);
+
+	std::vector<Vector> points;
+	luax_catchexcept(L, [&](){ points = curve->render(accuracy); });
+
+	lua_createtable(L, (int) points.size() * 2, 0);
+	for (int i = 0; i < (int) points.size(); ++i)
+	{
+		lua_pushnumber(L, points[i].x);
+		lua_rawseti(L, -2, 2*i+1);
+		lua_pushnumber(L, points[i].y);
+		lua_rawseti(L, -2, 2*i+2);
+	}
+
+	return 1;
+}
+
+int w_BezierCurve_renderSegment(lua_State *L)
+{
+	BezierCurve *curve = luax_checkbeziercurve(L, 1);
+	double start = luaL_checknumber(L, 2);
+	double end = luaL_checknumber(L, 3);
+	int accuracy = luaL_optinteger(L, 4, 5);
 
 	std::vector<Vector> points;
-	EXCEPT_GUARD(points = curve->render(accuracy);)
+	luax_catchexcept(L, [&](){ points = curve->renderSegment(start, end, accuracy); });
 
 	lua_createtable(L, points.size()*2, 0);
 	for (size_t i = 0; i < points.size(); ++i)
@@ -164,25 +213,28 @@ int w_BezierCurve_render(lua_State *L)
 	return 1;
 }
 
-static const luaL_Reg functions[] =
+static const luaL_Reg w_BezierCurve_functions[] =
 {
 	{"getDegree", w_BezierCurve_getDegree},
 	{"getDerivative", w_BezierCurve_getDerivative},
 	{"getControlPoint", w_BezierCurve_getControlPoint},
 	{"setControlPoint", w_BezierCurve_setControlPoint},
 	{"insertControlPoint", w_BezierCurve_insertControlPoint},
+	{"removeControlPoint", w_BezierCurve_removeControlPoint},
 	{"getControlPointCount", w_BezierCurve_getControlPointCount},
 	{"translate", w_BezierCurve_translate},
 	{"rotate", w_BezierCurve_rotate},
 	{"scale", w_BezierCurve_scale},
 	{"evaluate", w_BezierCurve_evaluate},
+	{"getSegment", w_BezierCurve_getSegment},
 	{"render", w_BezierCurve_render},
+	{"renderSegment", w_BezierCurve_renderSegment},
 	{ 0, 0 }
 };
 
 extern "C" int luaopen_beziercurve(lua_State *L)
 {
-	return luax_register_type(L, "BezierCurve", functions);
+	return luax_register_type(L, MATH_BEZIER_CURVE_ID, "BezierCurve", w_BezierCurve_functions, nullptr);
 }
 
 } // math
diff --git a/src/modules/math/wrap_BezierCurve.h b/src/modules/math/wrap_BezierCurve.h
index ad0558e..d20cfe2 100644
--- a/src/modules/math/wrap_BezierCurve.h
+++ b/src/modules/math/wrap_BezierCurve.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -31,17 +31,6 @@ namespace math
 {
 
 BezierCurve *luax_checkbeziercurve(lua_State *L, int idx);
-int w_BezierCurve_getDegree(lua_State *L);
-int w_BezierCurve_getDerivative(lua_State *L);
-int w_BezierCurve_getControlPoint(lua_State *L);
-int w_BezierCurve_setControlPoint(lua_State *L);
-int w_BezierCurve_insertControlPoint(lua_State *L);
-int w_BezierCurve_getControlPointCount(lua_State *L);
-int w_BezierCurve_translate(lua_State *L);
-int w_BezierCurve_rotate(lua_State *L);
-int w_BezierCurve_scale(lua_State *L);
-int w_BezierCurve_evaluate(lua_State *L);
-int w_BezierCurve_render(lua_State *L);
 extern "C" int luaopen_beziercurve(lua_State *L);
 
 } // math
diff --git a/src/modules/math/wrap_CompressedData.cpp b/src/modules/math/wrap_CompressedData.cpp
new file mode 100644
index 0000000..3fa56fb
--- /dev/null
+++ b/src/modules/math/wrap_CompressedData.cpp
@@ -0,0 +1,60 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+// LOVE
+#include "wrap_CompressedData.h"
+#include "common/wrap_Data.h"
+
+namespace love
+{
+namespace math
+{
+
+CompressedData *luax_checkcompresseddata(lua_State *L, int idx)
+{
+	return luax_checktype<CompressedData>(L, idx, MATH_COMPRESSED_DATA_ID);
+}
+
+int w_CompressedData_getFormat(lua_State *L)
+{
+	CompressedData *t = luax_checkcompresseddata(L, 1);
+
+	const char *fname = nullptr;
+	if (!Compressor::getConstant(t->getFormat(), fname))
+		return luaL_error(L, "Unknown compressed data format.");
+
+	lua_pushstring(L, fname);
+	return 1;
+}
+
+static const luaL_Reg w_CompressedData_functions[] =
+{
+	{ "getFormat", w_CompressedData_getFormat },
+	{ 0, 0 },
+};
+
+
+extern "C" int luaopen_compresseddata(lua_State *L)
+{
+	return luax_register_type(L, MATH_COMPRESSED_DATA_ID, "CompressedData", w_Data_functions, w_CompressedData_functions, nullptr);
+}
+
+} // math
+} // love
diff --git a/src/modules/math/wrap_CompressedData.h b/src/modules/math/wrap_CompressedData.h
new file mode 100644
index 0000000..b283ace
--- /dev/null
+++ b/src/modules/math/wrap_CompressedData.h
@@ -0,0 +1,39 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#ifndef LOVE_MATH_WRAP_COMPRESSED_DATA_H
+#define LOVE_MATH_WRAP_COMPRESSED_DATA_H
+
+// LOVE
+#include "common/runtime.h"
+#include "CompressedData.h"
+
+namespace love
+{
+namespace math
+{
+
+CompressedData *luax_checkcompresseddata(lua_State *L, int idx);
+extern "C" int luaopen_compresseddata(lua_State *L);
+
+} // math
+} // love
+
+#endif // LOVE_MATH_WRAP_COMPRESSED_DATA_H
diff --git a/src/modules/math/wrap_Math.cpp b/src/modules/math/wrap_Math.cpp
index 093f30e..0453a15 100644
--- a/src/modules/math/wrap_Math.cpp
+++ b/src/modules/math/wrap_Math.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -21,55 +21,28 @@
 #include "wrap_Math.h"
 #include "wrap_RandomGenerator.h"
 #include "wrap_BezierCurve.h"
+#include "wrap_CompressedData.h"
 #include "MathModule.h"
 #include "BezierCurve.h"
 
 #include <cmath>
 #include <iostream>
+#include <algorithm>
+
+// Put the Lua code directly into a raw string literal.
+static const char math_lua[] =
+#include "wrap_Math.lua"
+;
 
 namespace love
 {
 namespace math
 {
 
-int w_random(lua_State *L)
-{
-	return luax_getrandom(L, 1, Math::instance.random());
-}
-
-int w_randomNormal(lua_State *L)
-{
-	double stddev = luaL_optnumber(L, 1, 1.0);
-	double mean = luaL_optnumber(L, 2, 0.0);
-	double r = Math::instance.randomNormal(stddev);
-
-	lua_pushnumber(L, r + mean);
-	return 1;
-}
-
-int w_setRandomSeed(lua_State *L)
-{
-	EXCEPT_GUARD(Math::instance.setRandomSeed(luax_checkrandomseed(L, 1));)
-	return 0;
-}
-
-int w_getRandomSeed(lua_State *L)
-{
-	RandomGenerator::Seed s = Math::instance.getRandomSeed();
-	lua_pushnumber(L, (lua_Number) s.b32.low);
-	lua_pushnumber(L, (lua_Number) s.b32.high);
-	return 2;
-}
-
-int w_setRandomState(lua_State *L)
-{
-	EXCEPT_GUARD(Math::instance.setRandomState(luax_checkstring(L, 1));)
-	return 0;
-}
-
-int w_getRandomState(lua_State *L)
+int w__getRandomGenerator(lua_State *L)
 {
-	luax_pushstring(L, Math::instance.getRandomState());
+	RandomGenerator *t = Math::instance.getRandomGenerator();
+	luax_pushtype(L, MATH_RANDOM_GENERATOR_ID, t);
 	return 1;
 }
 
@@ -100,7 +73,8 @@ int w_newRandomGenerator(lua_State *L)
 			return luaL_error(L, "%s", lua_tostring(L, -1));
 	}
 
-	luax_pushtype(L, "RandomGenerator", MATH_RANDOM_GENERATOR_T, t);
+	luax_pushtype(L, MATH_RANDOM_GENERATOR_ID, t);
+	t->release();
 	return 1;
 }
 
@@ -109,9 +83,9 @@ int w_newBezierCurve(lua_State *L)
 	std::vector<Vector> points;
 	if (lua_istable(L, 1))
 	{
-		size_t top = lua_objlen(L, 1);
+		int top = (int) luax_objlen(L, 1);
 		points.reserve(top / 2);
-		for (size_t i = 1; i <= top; i += 2)
+		for (int i = 1; i <= top; i += 2)
 		{
 			lua_rawgeti(L, 1, i);
 			lua_rawgeti(L, 1, i+1);
@@ -126,9 +100,9 @@ int w_newBezierCurve(lua_State *L)
 	}
 	else
 	{
-		size_t top = lua_gettop(L);
+		int top = (int) lua_gettop(L);
 		points.reserve(top / 2);
-		for (size_t i = 1; i <= top; i += 2)
+		for (int i = 1; i <= top; i += 2)
 		{
 			Vector v;
 			v.x = (float) luaL_checknumber(L, i);
@@ -138,23 +112,24 @@ int w_newBezierCurve(lua_State *L)
 	}
 
 	BezierCurve *curve = Math::instance.newBezierCurve(points);
-	luax_pushtype(L, "BezierCurve", MATH_BEZIER_CURVE_T, curve);
+	luax_pushtype(L, MATH_BEZIER_CURVE_ID, curve);
+	curve->release();
 	return 1;
 }
 
 int w_triangulate(lua_State *L)
 {
-	std::vector<Vertex> vertices;
+	std::vector<love::Vector> vertices;
 	if (lua_istable(L, 1))
 	{
-		size_t top = lua_objlen(L, 1);
+		int top = (int) luax_objlen(L, 1);
 		vertices.reserve(top / 2);
-		for (size_t i = 1; i <= top; i += 2)
+		for (int i = 1; i <= top; i += 2)
 		{
 			lua_rawgeti(L, 1, i);
 			lua_rawgeti(L, 1, i+1);
 
-			Vertex v;
+			Vector v;
 			v.x = (float) luaL_checknumber(L, -2);
 			v.y = (float) luaL_checknumber(L, -1);
 			vertices.push_back(v);
@@ -164,11 +139,11 @@ int w_triangulate(lua_State *L)
 	}
 	else
 	{
-		size_t top = lua_gettop(L);
+		int top = (int) lua_gettop(L);
 		vertices.reserve(top / 2);
-		for (size_t i = 1; i <= top; i += 2)
+		for (int i = 1; i <= top; i += 2)
 		{
-			Vertex v;
+			Vector v;
 			v.x = (float) luaL_checknumber(L, i);
 			v.y = (float) luaL_checknumber(L, i+1);
 			vertices.push_back(v);
@@ -180,15 +155,15 @@ int w_triangulate(lua_State *L)
 
 	std::vector<Triangle> triangles;
 
-	EXCEPT_GUARD(
+	luax_catchexcept(L, [&]() {
 		if (vertices.size() == 3)
 			triangles.push_back(Triangle(vertices[0], vertices[1], vertices[2]));
 		else
 			triangles = Math::instance.triangulate(vertices);
-	)
+	});
 
-	lua_createtable(L, triangles.size(), 0);
-	for (size_t i = 0; i < triangles.size(); ++i)
+	lua_createtable(L, (int) triangles.size(), 0);
+	for (int i = 0; i < (int) triangles.size(); ++i)
 	{
 		const Triangle &tri = triangles[i];
 
@@ -214,17 +189,17 @@ int w_triangulate(lua_State *L)
 
 int w_isConvex(lua_State *L)
 {
-	std::vector<Vertex> vertices;
+	std::vector<love::Vector> vertices;
 	if (lua_istable(L, 1))
 	{
-		size_t top = lua_objlen(L, 1);
+		int top = (int) luax_objlen(L, 1);
 		vertices.reserve(top / 2);
-		for (size_t i = 1; i <= top; i += 2)
+		for (int i = 1; i <= top; i += 2)
 		{
 			lua_rawgeti(L, 1, i);
 			lua_rawgeti(L, 1, i+1);
 
-			Vertex v;
+			love::Vector v;
 			v.x = (float) luaL_checknumber(L, -2);
 			v.y = (float) luaL_checknumber(L, -1);
 			vertices.push_back(v);
@@ -238,14 +213,14 @@ int w_isConvex(lua_State *L)
 		vertices.reserve(top / 2);
 		for (int i = 1; i <= top; i += 2)
 		{
-			Vertex v;
+			love::Vector v;
 			v.x = (float) luaL_checknumber(L, i);
 			v.y = (float) luaL_checknumber(L, i+1);
 			vertices.push_back(v);
 		}
 	}
 
-	lua_pushboolean(L, Math::instance.isConvex(vertices));
+	luax_pushboolean(L, Math::instance.isConvex(vertices));
 	return 1;
 }
 
@@ -255,7 +230,7 @@ static int getGammaArgs(lua_State *L, float color[4])
 
 	if (lua_istable(L, 1))
 	{
-		int n = lua_objlen(L, 1);
+		int n = (int) luax_objlen(L, 1);
 		for (int i = 1; i <= n && i <= 4; i++)
 		{
 			lua_rawgeti(L, 1, i);
@@ -277,7 +252,7 @@ static int getGammaArgs(lua_State *L, float color[4])
 
 	if (numcomponents == 0)
 		luaL_checknumber(L, 1);
-	
+
 	return numcomponents;
 }
 
@@ -315,33 +290,27 @@ int w_linearToGamma(lua_State *L)
 
 int w_noise(lua_State *L)
 {
-	float w, x, y, z;
-	float val;
+	int nargs = std::min(std::max(lua_gettop(L), 1), 4);
+	float args[4];
+
+	for (int i = 0; i < nargs; i++)
+		args[i] = (float) luaL_checknumber(L, i + 1);
+
+	float val = 0.0f;
 
-	switch (lua_gettop(L))
+	switch (nargs)
 	{
 	case 1:
-		x = (float) luaL_checknumber(L, 1);
-		val = Math::instance.noise(x);
+		val = Math::instance.noise(args[0]);
 		break;
 	case 2:
-		x = (float) luaL_checknumber(L, 1);
-		y = (float) luaL_checknumber(L, 2);
-		val = Math::instance.noise(x, y);
+		val = Math::instance.noise(args[0], args[1]);
 		break;
 	case 3:
-		x = (float) luaL_checknumber(L, 1);
-		y = (float) luaL_checknumber(L, 2);
-		z = (float) luaL_checknumber(L, 3);
-		val = Math::instance.noise(x, y, z);
+		val = Math::instance.noise(args[0], args[1], args[2]);
 		break;
 	case 4:
-	default:
-		x = (float) luaL_checknumber(L, 1);
-		y = (float) luaL_checknumber(L, 2);
-		z = (float) luaL_checknumber(L, 3);
-		w = (float) luaL_checknumber(L, 4);
-		val = Math::instance.noise(x, y, z, w);
+		val = Math::instance.noise(args[0], args[1], args[2], args[3]);
 		break;
 	}
 
@@ -349,15 +318,120 @@ int w_noise(lua_State *L)
 	return 1;
 }
 
+int w_compress(lua_State *L)
+{
+	const char *fstr = lua_isnoneornil(L, 2) ? nullptr : luaL_checkstring(L, 2);
+	Compressor::Format format = Compressor::FORMAT_LZ4;
+
+	if (fstr && !Compressor::getConstant(fstr, format))
+		return luaL_error(L, "Invalid compressed data format: %s", fstr);
+
+	int level = (int) luaL_optnumber(L, 3, -1);
+
+	CompressedData *cdata = nullptr;
+	if (lua_isstring(L, 1))
+	{
+		size_t rawsize = 0;
+		const char *rawbytes = luaL_checklstring(L, 1, &rawsize);
+		luax_catchexcept(L, [&](){ cdata = Math::instance.compress(format, rawbytes, rawsize, level); });
+	}
+	else
+	{
+		Data *rawdata = luax_checktype<Data>(L, 1, DATA_ID);
+		luax_catchexcept(L, [&](){ cdata = Math::instance.compress(format, rawdata, level); });
+	}
+
+	luax_pushtype(L, MATH_COMPRESSED_DATA_ID, cdata);
+	return 1;
+}
+
+int w_decompress(lua_State *L)
+{
+	char *rawbytes = nullptr;
+	size_t rawsize = 0;
+
+	if (luax_istype(L, 1, MATH_COMPRESSED_DATA_ID))
+	{
+		CompressedData *data = luax_checkcompresseddata(L, 1);
+		rawsize = data->getDecompressedSize();
+		luax_catchexcept(L, [&](){ rawbytes = Math::instance.decompress(data, rawsize); });
+	}
+	else
+	{
+		Compressor::Format format = Compressor::FORMAT_LZ4;
+		const char *fstr = luaL_checkstring(L, 2);
+
+		if (!Compressor::getConstant(fstr, format))
+			return luaL_error(L, "Invalid compressed data format: %s", fstr);
+
+		size_t compressedsize = 0;
+		const char *cbytes = nullptr;
+
+		if (luax_istype(L, 1, DATA_ID))
+		{
+			Data *data = luax_checktype<Data>(L, 1, DATA_ID);
+			cbytes = (const char *) data->getData();
+			compressedsize = data->getSize();
+		}
+		else
+			cbytes = luaL_checklstring(L, 1, &compressedsize);
+
+		luax_catchexcept(L, [&](){ rawbytes = Math::instance.decompress(format, cbytes, compressedsize, rawsize); });
+	}
+
+	lua_pushlstring(L, rawbytes, rawsize);
+	delete[] rawbytes;
+
+	return 1;
+}
+
+// C functions in a struct, necessary for the FFI versions of math functions.
+struct FFI_Math
+{
+	float (*noise1)(float x);
+	float (*noise2)(float x, float y);
+	float (*noise3)(float x, float y, float z);
+	float (*noise4)(float x, float y, float z, float w);
+
+	float (*gammaToLinear)(float c);
+	float (*linearToGamma)(float c);
+};
+
+static FFI_Math ffifuncs =
+{
+	[](float x) -> float // noise1
+	{
+		return Math::instance.noise(x);
+	},
+	[](float x, float y) -> float // noise2
+	{
+		return Math::instance.noise(x, y);
+	},
+	[](float x, float y, float z) -> float // noise3
+	{
+		return Math::instance.noise(x, y, z);
+	},
+	[](float x, float y, float z, float w) -> float // noise4
+	{
+		return Math::instance.noise(x, y, z, w);
+	},
+
+	[](float c) -> float // gammaToLinear
+	{
+		return Math::instance.gammaToLinear(c);
+	},
+	[](float c) -> float // linearToGamma
+	{
+		return Math::instance.linearToGamma(c);
+	}
+};
+
 // List of functions to wrap.
 static const luaL_Reg functions[] =
 {
-	{ "random", w_random },
-	{ "randomNormal", w_randomNormal },
-	{ "setRandomSeed", w_setRandomSeed },
-	{ "getRandomSeed", w_getRandomSeed },
-	{ "setRandomState", w_setRandomState },
-	{ "getRandomState", w_getRandomState },
+	// love.math.random etc. are defined in wrap_Math.lua.
+
+	{ "_getRandomGenerator", w__getRandomGenerator },
 	{ "newRandomGenerator", w_newRandomGenerator },
 	{ "newBezierCurve", w_newBezierCurve },
 	{ "triangulate", w_triangulate },
@@ -365,6 +439,8 @@ static const luaL_Reg functions[] =
 	{ "gammaToLinear", w_gammaToLinear },
 	{ "linearToGamma", w_linearToGamma },
 	{ "noise", w_noise },
+	{ "compress", w_compress },
+	{ "decompress", w_decompress },
 	{ 0, 0 }
 };
 
@@ -372,6 +448,7 @@ static const lua_CFunction types[] =
 {
 	luaopen_randomgenerator,
 	luaopen_beziercurve,
+	luaopen_compresseddata,
 	0
 };
 
@@ -382,12 +459,18 @@ extern "C" int luaopen_love_math(lua_State *L)
 	WrappedModule w;
 	w.module = &Math::instance;
 	w.name = "math";
-	w.flags = MODULE_T;
+	w.type = MODULE_ID;
 	w.functions = functions;
 	w.types = types;
 
 	int n = luax_register_module(L, w);
 
+	// Execute wrap_Math.lua, sending the math table and ffifuncs pointer as args.
+	luaL_loadbuffer(L, math_lua, sizeof(math_lua), "wrap_Math.lua");
+	lua_pushvalue(L, -2);
+	lua_pushlightuserdata(L, &ffifuncs);
+	lua_call(L, 2, 0);
+
 	return n;
 }
 
diff --git a/src/modules/math/wrap_Math.h b/src/modules/math/wrap_Math.h
index d75afe4..6d79b35 100644
--- a/src/modules/math/wrap_Math.h
+++ b/src/modules/math/wrap_Math.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -30,19 +30,6 @@ namespace love
 namespace math
 {
 
-int w_random(lua_State *L);
-int w_randomNormal(lua_State *L);
-int w_setRandomSeed(lua_State *L);
-int w_getRandomSeed(lua_State *L);
-int w_setRandomState(lua_State *L);
-int w_getRandomState(lua_State *L);
-int w_newRandomGenerator(lua_State *L);
-int w_newBezierCurve(lua_State *L);
-int w_triangulate(lua_State *L);
-int w_isConvex(lua_State *L);
-int w_gammaToLinear(lua_State *L);
-int w_linearToGamma(lua_State *L);
-int w_noise(lua_State *L);
 extern "C" LOVE_EXPORT int luaopen_love_math(lua_State *L);
 
 } // random
diff --git a/src/modules/math/wrap_Math.lua b/src/modules/math/wrap_Math.lua
new file mode 100644
index 0000000..d45c5a7
--- /dev/null
+++ b/src/modules/math/wrap_Math.lua
@@ -0,0 +1,127 @@
+R"luastring"--(
+-- DO NOT REMOVE THE ABOVE LINE. It is used to load this file as a C++ string.
+-- There is a matching delimiter at the bottom of the file.
+
+--[[
+Copyright (c) 2006-2016 LOVE Development Team
+
+This software is provided 'as-is', without any express or implied
+warranty.  In no event will the authors be held liable for any damages
+arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely, subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not
+claim that you wrote the original software. If you use this software
+in a product, an acknowledgment in the product documentation would be
+appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be
+misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+--]]
+
+local love_math, ffifuncspointer = ...
+
+local type, tonumber, error = type, tonumber, error
+local floor = math.floor
+
+local rng = love_math._getRandomGenerator()
+
+function love_math.random(l, u)
+	return rng:random(l, u)
+end
+
+function love_math.randomNormal(stddev, mean)
+	return rng:randomNormal(stddev, mean)
+end
+
+function love_math.setRandomSeed(low, high)
+	return rng:setSeed(low, high)
+end
+
+function love_math.getRandomSeed()
+	return rng:getSeed()
+end
+
+function love_math.setRandomState(state)
+	return rng:setState(state)
+end
+
+function love_math.getRandomState()
+	return rng:getState()
+end
+
+if type(jit) ~= "table" or not jit.status() then
+	-- LuaJIT's FFI is *much* slower than LOVE's regular methods when the JIT
+	-- compiler is disabled.
+	return
+end
+
+local status, ffi = pcall(require, "ffi")
+if not status then return end
+
+-- Matches the struct declaration in wrap_Math.cpp.
+pcall(ffi.cdef, [[
+typedef struct FFI_Math
+{
+	float (*noise1)(float x);
+	float (*noise2)(float x, float y);
+	float (*noise3)(float x, float y, float z);
+	float (*noise4)(float x, float y, float z, float w);
+
+	float (*gammaToLinear)(float c);
+	float (*linearToGamma)(float c);
+} FFI_Math;
+]])
+
+local ffifuncs = ffi.cast("FFI_Math *", ffifuncspointer)
+
+
+-- Overwrite some regular love.math functions with FFI implementations.
+
+function love_math.noise(x, y, z, w)
+	if w ~= nil then
+		return tonumber(ffifuncs.noise4(x, y, z, w))
+	elseif z ~= nil then
+		return tonumber(ffifuncs.noise3(x, y, z))
+	elseif y ~= nil then
+		return tonumber(ffifuncs.noise2(x, y))
+	else
+		return tonumber(ffifuncs.noise1(x))
+	end
+end
+
+local function gammaToLinear(c)
+	if c ~= nil then
+		return tonumber(ffifuncs.gammaToLinear(c / 255)) * 255
+	end
+	return c
+end
+
+function love_math.gammaToLinear(r, g, b, a)
+	if type(r) == "table" then
+		local t = r
+		return gammaToLinear(t[1]), gammaToLinear(t[2]), gammaToLinear(t[3]), t[4]
+	end
+	return gammaToLinear(r), gammaToLinear(g), gammaToLinear(b), a
+end
+
+local function linearToGamma(c)
+	if c ~= nil then
+		return tonumber(ffifuncs.linearToGamma(c / 255)) * 255
+	end
+	return c
+end
+
+function love_math.linearToGamma(r, g, b, a)
+	if type(r) == "table" then
+		local t = r
+		return linearToGamma(t[1]), linearToGamma(t[2]), linearToGamma(t[3]), t[4]
+	end
+	return linearToGamma(r), linearToGamma(g), linearToGamma(b), a
+end
+
+-- DO NOT REMOVE THE NEXT LINE. It is used to load this file as a C++ string.
+--)luastring"--"
diff --git a/src/modules/math/wrap_RandomGenerator.cpp b/src/modules/math/wrap_RandomGenerator.cpp
index ea029df..32b0e10 100644
--- a/src/modules/math/wrap_RandomGenerator.cpp
+++ b/src/modules/math/wrap_RandomGenerator.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -23,6 +23,11 @@
 #include <cmath>
 #include <algorithm>
 
+// Put the Lua code directly into a raw string literal.
+static const char randomgenerator_lua[] =
+#include "wrap_RandomGenerator.lua"
+;
+
 namespace love
 {
 namespace math
@@ -56,41 +61,16 @@ RandomGenerator::Seed luax_checkrandomseed(lua_State *L, int idx)
 	return s;
 }
 
-int luax_getrandom(lua_State *L, int startidx, double r)
-{
-	int l, u;
-	// from lua 5.1.4 source code: lmathlib.c:185 ff.
-	switch (lua_gettop(L) - (startidx - 1))
-	{
-	case 0:
-		lua_pushnumber(L, r);
-		break;
-	case 1:
-		u = luaL_checkint(L, startidx);
-		luaL_argcheck(L, 1 <= u, startidx, "interval is empty");
-		lua_pushnumber(L, floor(r * u) + 1);
-		break;
-	case 2:
-		l = luaL_checkint(L, startidx);
-		u = luaL_checkint(L, startidx + 1);
-		luaL_argcheck(L, l <= u, startidx + 1, "interval is empty");
-		lua_pushnumber(L, floor(r * (u - l + 1)) + l);
-		break;
-	default:
-		return luaL_error(L, "wrong number of arguments");
-	}
-	return 1;
-}
-
 RandomGenerator *luax_checkrandomgenerator(lua_State *L, int idx)
 {
-	return luax_checktype<RandomGenerator>(L, idx, "RandomGenerator", MATH_RANDOM_GENERATOR_T);
+	return luax_checktype<RandomGenerator>(L, idx, MATH_RANDOM_GENERATOR_ID);
 }
 
-int w_RandomGenerator_random(lua_State *L)
+int w_RandomGenerator__random(lua_State *L)
 {
 	RandomGenerator *rng = luax_checkrandomgenerator(L, 1);
-	return luax_getrandom(L, 2, rng->random());
+	lua_pushnumber(L, rng->random());
+	return 1;
 }
 
 int w_RandomGenerator_randomNormal(lua_State *L)
@@ -108,7 +88,7 @@ int w_RandomGenerator_randomNormal(lua_State *L)
 int w_RandomGenerator_setSeed(lua_State *L)
 {
 	RandomGenerator *rng = luax_checkrandomgenerator(L, 1);
-	EXCEPT_GUARD(rng->setSeed(luax_checkrandomseed(L, 2));)
+	luax_catchexcept(L, [&](){ rng->setSeed(luax_checkrandomseed(L, 2)); });
 	return 0;
 }
 
@@ -124,7 +104,7 @@ int w_RandomGenerator_getSeed(lua_State *L)
 int w_RandomGenerator_setState(lua_State *L)
 {
 	RandomGenerator *rng = luax_checkrandomgenerator(L, 1);
-	EXCEPT_GUARD(rng->setState(luax_checkstring(L, 2));)
+	luax_catchexcept(L, [&](){ rng->setState(luax_checkstring(L, 2)); });
 	return 0;
 }
 
@@ -135,9 +115,28 @@ int w_RandomGenerator_getState(lua_State *L)
 	return 1;
 }
 
-static const luaL_Reg functions[] =
+// C functions in a struct, necessary for the FFI versions of RandomGenerator functions.
+struct FFI_RandomGenerator
+{
+	double (*random)(Proxy *p);
+};
+
+static FFI_RandomGenerator ffifuncs =
 {
-	{ "random", w_RandomGenerator_random },
+	[](Proxy *p) -> double // random()
+	{
+		// FIXME: We need better type-checking...
+		if (p == nullptr || !typeFlags[p->type][MATH_RANDOM_GENERATOR_ID])
+			return 0.0;
+
+		RandomGenerator *rng = (RandomGenerator *) p->object;
+		return rng->random();
+	}
+};
+
+static const luaL_Reg w_RandomGenerator_functions[] =
+{
+	{ "_random", w_RandomGenerator__random }, // random() is defined in wrap_RandomGenerator.lua.
 	{ "randomNormal", w_RandomGenerator_randomNormal },
 	{ "setSeed", w_RandomGenerator_setSeed },
 	{ "getSeed", w_RandomGenerator_getSeed },
@@ -148,7 +147,24 @@ static const luaL_Reg functions[] =
 
 extern "C" int luaopen_randomgenerator(lua_State *L)
 {
-	return luax_register_type(L, "RandomGenerator", functions);
+	int n = luax_register_type(L, MATH_RANDOM_GENERATOR_ID, "RandomGenerator", w_RandomGenerator_functions, nullptr);
+
+	luax_gettypemetatable(L, MATH_RANDOM_GENERATOR_ID);
+
+	// Load and execute wrap_RandomGenerator.lua, sending the metatable and the
+	// ffi functions struct pointer as arguments.
+	if (lua_istable(L, -1))
+	{
+		luaL_loadbuffer(L, randomgenerator_lua, sizeof(randomgenerator_lua), "wrap_RandomGenerator.lua");
+		lua_pushvalue(L, -2);
+		lua_pushlightuserdata(L, &ffifuncs);
+		lua_call(L, 2, 0);
+	}
+
+	// Pop the metatable.
+	lua_pop(L, 1);
+
+	return n;
 }
 
 } // math
diff --git a/src/modules/math/wrap_RandomGenerator.h b/src/modules/math/wrap_RandomGenerator.h
index ad5201d..e70deaf 100644
--- a/src/modules/math/wrap_RandomGenerator.h
+++ b/src/modules/math/wrap_RandomGenerator.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -33,15 +33,8 @@ namespace math
 
 // Helper functions.
 RandomGenerator::Seed luax_checkrandomseed(lua_State *L, int idx);
-int luax_getrandom(lua_State *L, int startidx, double r);
 
 RandomGenerator *luax_checkrandomgenerator(lua_State *L, int idx);
-int w_RandomGenerator_random(lua_State *L);
-int w_RandomGenerator_randomNormal(lua_State *L);
-int w_RandomGenerator_setSeed(lua_State *L);
-int w_RandomGenerator_getSeed(lua_State *L);
-int w_RandomGenerator_setState(lua_State *L);
-int w_RandomGenerator_getState(lua_State *L);
 extern "C" int luaopen_randomgenerator(lua_State *L);
 
 } // math
diff --git a/src/modules/math/wrap_RandomGenerator.lua b/src/modules/math/wrap_RandomGenerator.lua
new file mode 100644
index 0000000..fc9ca67
--- /dev/null
+++ b/src/modules/math/wrap_RandomGenerator.lua
@@ -0,0 +1,80 @@
+R"luastring"--(
+-- DO NOT REMOVE THE ABOVE LINE. It is used to load this file as a C++ string.
+-- There is a matching delimiter at the bottom of the file.
+
+--[[
+Copyright (c) 2006-2016 LOVE Development Team
+
+This software is provided 'as-is', without any express or implied
+warranty.  In no event will the authors be held liable for any damages
+arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely, subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not
+claim that you wrote the original software. If you use this software
+in a product, an acknowledgment in the product documentation would be
+appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be
+misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+--]]
+
+local RandomGenerator_mt, ffifuncspointer = ...
+local RandomGenerator = RandomGenerator_mt.__index
+
+local type, tonumber, error = type, tonumber, error
+local floor = math.floor
+
+local _random = RandomGenerator._random
+
+local function getrandom(r, l, u)
+	if u ~= nil then
+		if type(r) ~= "number" then error("bad argument #1 to 'random' (number expected)", 2) end
+		if type(l) ~= "number" then error("bad argument #2 to 'random' (number expected)", 2) end
+		return floor(r * (u - l + 1)) + l
+	elseif l ~= nil then
+		if type(l) ~= "number" then error("bad argument #1 to 'random' (number expected)", 2) end
+		return floor(r * l) + 1
+	else
+		return r
+	end
+end
+
+function RandomGenerator:random(l, u)
+	local r = _random(self)
+	return getrandom(r, l, u)
+end
+
+if type(jit) ~= "table" or not jit.status() then
+	-- LuaJIT's FFI is *much* slower than LOVE's regular methods when the JIT
+	-- compiler is disabled.
+	return
+end
+
+local status, ffi = pcall(require, "ffi")
+if not status then return end
+
+pcall(ffi.cdef, [[
+typedef struct Proxy Proxy;
+
+typedef struct FFI_RandomGenerator
+{
+	double (*random)(Proxy *p);
+} FFI_RandomGenerator;
+]])
+
+local ffifuncs = ffi.cast("FFI_RandomGenerator *", ffifuncspointer)
+
+
+-- Overwrite some regular love.math functions with FFI implementations.
+
+function RandomGenerator:random(l, u)
+	local r = tonumber(ffifuncs.random(self))
+	return getrandom(r, l, u)
+end
+
+-- DO NOT REMOVE THE NEXT LINE. It is used to load this file as a C++ string.
+--)luastring"--"
diff --git a/src/modules/mouse/Cursor.cpp b/src/modules/mouse/Cursor.cpp
index e1a0d71..fb8752f 100644
--- a/src/modules/mouse/Cursor.cpp
+++ b/src/modules/mouse/Cursor.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
diff --git a/src/modules/mouse/Cursor.h b/src/modules/mouse/Cursor.h
index 08f2f17..6350fc1 100644
--- a/src/modules/mouse/Cursor.h
+++ b/src/modules/mouse/Cursor.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
diff --git a/src/modules/mouse/Mouse.cpp b/src/modules/mouse/Mouse.cpp
deleted file mode 100644
index 10db0ec..0000000
--- a/src/modules/mouse/Mouse.cpp
+++ /dev/null
@@ -1,52 +0,0 @@
-/**
- * Copyright (c) 2006-2014 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty.  In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- *    claim that you wrote the original software. If you use this software
- *    in a product, an acknowledgment in the product documentation would be
- *    appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- *    misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
-
-#include "Mouse.h"
-
-namespace love
-{
-namespace mouse
-{
-
-bool Mouse::getConstant(const char *in, Button &out)
-{
-	return buttons.find(in, out);
-}
-
-bool Mouse::getConstant(Button in, const char  *&out)
-{
-	return buttons.find(in, out);
-}
-
-StringMap<Mouse::Button, Mouse::BUTTON_MAX_ENUM>::Entry Mouse::buttonEntries[] =
-{
-	{"l", Mouse::BUTTON_LEFT},
-	{"m", Mouse::BUTTON_MIDDLE},
-	{"r", Mouse::BUTTON_RIGHT},
-	{"wu", Mouse::BUTTON_WHEELUP},
-	{"wd", Mouse::BUTTON_WHEELDOWN},
-	{"x1", Mouse::BUTTON_X1},
-	{"x2", Mouse::BUTTON_X2},
-};
-
-StringMap<Mouse::Button, Mouse::BUTTON_MAX_ENUM> Mouse::buttons(Mouse::buttonEntries, sizeof(Mouse::buttonEntries));
-
-} // mouse
-} // love
diff --git a/src/modules/mouse/Mouse.h b/src/modules/mouse/Mouse.h
index 90d73d7..70335da 100644
--- a/src/modules/mouse/Mouse.h
+++ b/src/modules/mouse/Mouse.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -24,9 +24,11 @@
 // LOVE
 #include "Cursor.h"
 #include "common/Module.h"
-#include "common/StringMap.h"
 #include "image/ImageData.h"
 
+// C++
+#include <vector>
+
 namespace love
 {
 namespace mouse
@@ -36,21 +38,11 @@ class Mouse : public Module
 {
 public:
 
-	enum Button
-	{
-		BUTTON_INVALID,
-		BUTTON_LEFT,
-		BUTTON_MIDDLE,
-		BUTTON_RIGHT,
-		BUTTON_X1,
-		BUTTON_X2,
-		BUTTON_WHEELUP,
-		BUTTON_WHEELDOWN,
-		BUTTON_MAX_ENUM
-	};
-
 	virtual ~Mouse() {}
 
+	// Implements Module.
+	virtual ModuleType getModuleType() const { return M_MOUSE; }
+
 	virtual Cursor *newCursor(love::image::ImageData *data, int hotx, int hoty) = 0;
 	virtual Cursor *getSystemCursor(Cursor::SystemCursor cursortype) = 0;
 
@@ -59,25 +51,21 @@ public:
 
 	virtual Cursor *getCursor() const = 0;
 
-	virtual int getX() const = 0;
-	virtual int getY() const = 0;
-	virtual void getPosition(int &x, int &y) const = 0;
-	virtual void setX(int x) = 0;
-	virtual void setY(int y) = 0;
-	virtual void setPosition(int x, int y) = 0;
+	virtual bool hasCursor() const = 0;
+
+	virtual double getX() const = 0;
+	virtual double getY() const = 0;
+	virtual void getPosition(double &x, double &y) const = 0;
+	virtual void setX(double x) = 0;
+	virtual void setY(double y) = 0;
+	virtual void setPosition(double x, double y) = 0;
 	virtual void setVisible(bool visible) = 0;
-	virtual bool isDown(Button *buttonlist) const = 0;
+	virtual bool isDown(const std::vector<int> &buttons) const = 0;
 	virtual bool isVisible() const = 0;
 	virtual void setGrabbed(bool grab) = 0;
 	virtual bool isGrabbed() const = 0;
-
-	static bool getConstant(const char *in, Button &out);
-	static bool getConstant(Button in, const char  *&out);
-
-private:
-
-	static StringMap<Button, BUTTON_MAX_ENUM>::Entry buttonEntries[];
-	static StringMap<Button, BUTTON_MAX_ENUM> buttons;
+	virtual bool setRelativeMode(bool relative) = 0;
+	virtual bool getRelativeMode() const = 0;
 
 }; // Mouse
 
diff --git a/src/modules/mouse/sdl/Cursor.cpp b/src/modules/mouse/sdl/Cursor.cpp
index 37dea9f..86a0fae 100644
--- a/src/modules/mouse/sdl/Cursor.cpp
+++ b/src/modules/mouse/sdl/Cursor.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -30,7 +30,7 @@ namespace sdl
 {
 
 Cursor::Cursor(image::ImageData *data, int hotx, int hoty)
-	: cursor(0)
+	: cursor(nullptr)
 	, type(CURSORTYPE_IMAGE)
 	, systemType(CURSOR_MAX_ENUM)
 {
@@ -63,7 +63,7 @@ Cursor::Cursor(image::ImageData *data, int hotx, int hoty)
 }
 
 Cursor::Cursor(mouse::Cursor::SystemCursor cursortype)
-	: cursor(0)
+	: cursor(nullptr)
 	, type(CURSORTYPE_SYSTEM)
 	, systemType(cursortype)
 {
diff --git a/src/modules/mouse/sdl/Cursor.h b/src/modules/mouse/sdl/Cursor.h
index de2d89d..99e33ab 100644
--- a/src/modules/mouse/sdl/Cursor.h
+++ b/src/modules/mouse/sdl/Cursor.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
diff --git a/src/modules/mouse/sdl/Mouse.cpp b/src/modules/mouse/sdl/Mouse.cpp
index 74e8629..65629a3 100644
--- a/src/modules/mouse/sdl/Mouse.cpp
+++ b/src/modules/mouse/sdl/Mouse.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -34,35 +34,19 @@ namespace sdl
 
 // SDL reports mouse coordinates in the window coordinate system in OS X, but
 // we want them in pixel coordinates (may be different with high-DPI enabled.)
-static void windowToPixelCoords(int *x, int *y)
+static void windowToPixelCoords(double *x, double *y)
 {
-	double scale = 1.0;
-
-	love::window::Window *window = love::window::sdl::Window::getSingleton();
-	if (window != nullptr)
-		scale = window->getPixelScale();
-
-	if (x != nullptr)
-		*x = int(double(*x) * scale);
-
-	if (y != nullptr)
-		*y = int(double(*y) * scale);
+	auto window = Module::getInstance<window::Window>(Module::M_WINDOW);
+	if (window)
+		window->windowToPixelCoords(x, y);
 }
 
 // And vice versa for setting mouse coordinates.
-static void pixelToWindowCoords(int *x, int *y)
+static void pixelToWindowCoords(double *x, double *y)
 {
-	double scale = 1.0;
-
-	love::window::Window *window = love::window::sdl::Window::getSingleton();
-	if (window != nullptr)
-		scale = window->getPixelScale();
-
-	if (x != nullptr)
-		*x = int(double(*x) / scale);
-
-	if (y != nullptr)
-		*y = int(double(*y) / scale);
+	auto window = Module::getInstance<window::Window>(Module::M_WINDOW);
+	if (window)
+		window->pixelToWindowCoords(x, y);
 }
 
 const char *Mouse::getName() const
@@ -71,17 +55,17 @@ const char *Mouse::getName() const
 }
 
 Mouse::Mouse()
-	: curCursor(0)
+	: curCursor(nullptr)
 {
 }
 
 Mouse::~Mouse()
 {
-	if (curCursor)
+	if (curCursor.get())
 		setCursor();
 
-	for (auto it = systemCursors.begin(); it != systemCursors.end(); ++it)
-		it->second->release();
+	for (auto &c : systemCursors)
+		c.second->release();
 }
 
 love::mouse::Cursor *Mouse::newCursor(love::image::ImageData *data, int hotx, int hoty)
@@ -91,7 +75,7 @@ love::mouse::Cursor *Mouse::newCursor(love::image::ImageData *data, int hotx, in
 
 love::mouse::Cursor *Mouse::getSystemCursor(Cursor::SystemCursor cursortype)
 {
-	Cursor *cursor = NULL;
+	Cursor *cursor = nullptr;
 	auto it = systemCursors.find(cursortype);
 
 	if (it != systemCursors.end())
@@ -107,77 +91,84 @@ love::mouse::Cursor *Mouse::getSystemCursor(Cursor::SystemCursor cursortype)
 
 void Mouse::setCursor(love::mouse::Cursor *cursor)
 {
-	Object::AutoRelease cursorrelease(curCursor);
-
-	curCursor = cursor;
-	curCursor->retain();
-
+	curCursor.set(cursor);
 	SDL_SetCursor((SDL_Cursor *) cursor->getHandle());
 }
 
 void Mouse::setCursor()
 {
-	Object::AutoRelease cursorrelease(curCursor);
-	curCursor = NULL;
-
+	curCursor.set(nullptr);
 	SDL_SetCursor(SDL_GetDefaultCursor());
 }
 
 love::mouse::Cursor *Mouse::getCursor() const
 {
-	return curCursor;
+	return curCursor.get();
 }
 
-int Mouse::getX() const
+
+bool Mouse::hasCursor() const
+{
+	return SDL_GetDefaultCursor() != nullptr;
+}
+
+double Mouse::getX() const
 {
 	int x;
 	SDL_GetMouseState(&x, nullptr);
-	windowToPixelCoords(&x, nullptr);
 
-	return x;
+	double dx = (double) x;
+	windowToPixelCoords(&dx, nullptr);
+
+	return dx;
 }
 
-int Mouse::getY() const
+double Mouse::getY() const
 {
 	int y;
 	SDL_GetMouseState(nullptr, &y);
-	windowToPixelCoords(nullptr, &y);
 
-	return y;
+	double dy = (double) y;
+	windowToPixelCoords(nullptr, &dy);
+
+	return dy;
 }
 
-void Mouse::getPosition(int &x, int &y) const
+void Mouse::getPosition(double &x, double &y) const
 {
 	int mx, my;
 	SDL_GetMouseState(&mx, &my);
-	windowToPixelCoords(&mx, &my);
 
-	x = mx;
-	y = my;
+	x = (double) mx;
+	y = (double) my;
+	windowToPixelCoords(&x, &y);
 }
 
-void Mouse::setPosition(int x, int y)
+void Mouse::setPosition(double x, double y)
 {
-	love::window::Window *window = love::window::sdl::Window::getSingleton();
+	auto window = Module::getInstance<window::Window>(Module::M_WINDOW);
 
 	SDL_Window *handle = nullptr;
 	if (window)
 		handle = (SDL_Window *) window->getHandle();
 
 	pixelToWindowCoords(&x, &y);
-	SDL_WarpMouseInWindow(handle, x, y);
+	SDL_WarpMouseInWindow(handle, (int) x, (int) y);
+
+	// SDL_WarpMouse doesn't directly update SDL's internal mouse state in Linux
+	// and Windows, so we call SDL_PumpEvents now to make sure the next
+	// getPosition call always returns the updated state.
+	SDL_PumpEvents();
 }
 
-void Mouse::setX(int x)
+void Mouse::setX(double x)
 {
-	int y = getY();
-	setPosition(x, y);
+	setPosition(x, getY());
 }
 
-void Mouse::setY(int y)
+void Mouse::setY(double y)
 {
-	int x = getX();
-	setPosition(x, y);
+	setPosition(getX(), y);
 }
 
 void Mouse::setVisible(bool visible)
@@ -185,12 +176,27 @@ void Mouse::setVisible(bool visible)
 	SDL_ShowCursor(visible ? SDL_ENABLE : SDL_DISABLE);
 }
 
-bool Mouse::isDown(Button *buttonlist) const
+bool Mouse::isDown(const std::vector<int> &buttons) const
 {
-	Uint32 buttonstate = SDL_GetMouseState(0, 0);
+	Uint32 buttonstate = SDL_GetMouseState(nullptr, nullptr);
 
-	for (Button button = *buttonlist; button != BUTTON_MAX_ENUM; button = *(++buttonlist))
+	for (int button : buttons)
 	{
+		if (button <= 0)
+			continue;
+
+		// We use button index 2 to represent the right mouse button, but SDL
+		// uses 2 to represent the middle mouse button.
+		switch (button)
+		{
+		case 2:
+			button = SDL_BUTTON_RIGHT;
+			break;
+		case 3:
+			button = SDL_BUTTON_MIDDLE;
+			break;
+		}
+
 		if (buttonstate & SDL_BUTTON(button))
 			return true;
 	}
@@ -205,20 +211,30 @@ bool Mouse::isVisible() const
 
 void Mouse::setGrabbed(bool grab)
 {
-	love::window::Window *window = love::window::sdl::Window::getSingleton();
+	auto window = Module::getInstance<window::Window>(Module::M_WINDOW);
 	if (window)
 		window->setMouseGrab(grab);
 }
 
 bool Mouse::isGrabbed() const
 {
-	love::window::Window *window = love::window::sdl::Window::getSingleton();
+	auto window = Module::getInstance<window::Window>(Module::M_WINDOW);
 	if (window)
 		return window->isMouseGrabbed();
 	else
 		return false;
 }
 
+bool Mouse::setRelativeMode(bool relative)
+{
+	return SDL_SetRelativeMouseMode(relative ? SDL_TRUE : SDL_FALSE) == 0;
+}
+
+bool Mouse::getRelativeMode() const
+{
+	return SDL_GetRelativeMouseMode() != SDL_FALSE;
+}
+
 } // sdl
 } // mouse
 } // love
diff --git a/src/modules/mouse/sdl/Mouse.h b/src/modules/mouse/sdl/Mouse.h
index 43b8dad..cd62982 100644
--- a/src/modules/mouse/sdl/Mouse.h
+++ b/src/modules/mouse/sdl/Mouse.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -40,34 +40,38 @@ class Mouse : public love::mouse::Mouse
 public:
 
 	// Implements Module.
-	const char *getName() const;
+	const char *getName() const override;
 
 	Mouse();
-	~Mouse();
+	virtual ~Mouse();
 
-	love::mouse::Cursor *newCursor(love::image::ImageData *data, int hotx, int hoty);
-	love::mouse::Cursor *getSystemCursor(Cursor::SystemCursor cursortype);
+	love::mouse::Cursor *newCursor(love::image::ImageData *data, int hotx, int hoty) override;
+	love::mouse::Cursor *getSystemCursor(Cursor::SystemCursor cursortype) override;
 
-	void setCursor(love::mouse::Cursor *cursor);
-	void setCursor();
+	void setCursor(love::mouse::Cursor *cursor) override;
+	void setCursor() override;
 
-	love::mouse::Cursor *getCursor() const;
+	love::mouse::Cursor *getCursor() const override;
 
-	int getX() const;
-	int getY() const;
-	void getPosition(int &x, int &y) const;
-	void setX(int x);
-	void setY(int y);
-	void setPosition(int x, int y);
-	void setVisible(bool visible);
-	bool isDown(Button *buttonlist) const;
-	bool isVisible() const;
-	void setGrabbed(bool grab);
-	bool isGrabbed() const;
+	bool hasCursor() const override;
+
+	double getX() const override;
+	double getY() const override;
+	void getPosition(double &x, double &y) const override;
+	void setX(double x) override;
+	void setY(double y) override;
+	void setPosition(double x, double y) override;
+	void setVisible(bool visible) override;
+	bool isDown(const std::vector<int> &buttons) const override;
+	bool isVisible() const override;
+	void setGrabbed(bool grab) override;
+	bool isGrabbed() const override;
+	bool setRelativeMode(bool relative) override;
+	bool getRelativeMode() const override;
 
 private:
 
-	love::mouse::Cursor *curCursor;
+	StrongRef<love::mouse::Cursor> curCursor;
 
 	std::map<Cursor::SystemCursor, Cursor *> systemCursors;
 
diff --git a/src/modules/mouse/wrap_Cursor.cpp b/src/modules/mouse/wrap_Cursor.cpp
index bb245cf..6b36217 100644
--- a/src/modules/mouse/wrap_Cursor.cpp
+++ b/src/modules/mouse/wrap_Cursor.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -28,7 +28,7 @@ namespace mouse
 
 Cursor *luax_checkcursor(lua_State *L, int idx)
 {
-	return luax_checktype<Cursor>(L, idx, "Cursor", MOUSE_CURSOR_T);
+	return luax_checktype<Cursor>(L, idx, MOUSE_CURSOR_ID);
 }
 
 int w_Cursor_getType(lua_State *L)
@@ -36,7 +36,7 @@ int w_Cursor_getType(lua_State *L)
 	Cursor *cursor = luax_checkcursor(L, 1);
 
 	Cursor::CursorType ctype = cursor->getType();
-	const char *typestr = 0;
+	const char *typestr = nullptr;
 
 	if (ctype == Cursor::CURSORTYPE_IMAGE)
 		mouse::Cursor::getConstant(ctype, typestr);
@@ -53,7 +53,7 @@ int w_Cursor_getType(lua_State *L)
 	return 1;
 }
 
-static const luaL_Reg functions[] =
+static const luaL_Reg w_Cursor_functions[] =
 {
 	{ "getType", w_Cursor_getType },
 	{ 0, 0 },
@@ -61,7 +61,7 @@ static const luaL_Reg functions[] =
 
 extern "C" int luaopen_cursor(lua_State *L)
 {
-	return luax_register_type(L, "Cursor", functions);
+	return luax_register_type(L, MOUSE_CURSOR_ID, "Cursor", w_Cursor_functions, nullptr);
 }
 
 } // mouse
diff --git a/src/modules/mouse/wrap_Cursor.h b/src/modules/mouse/wrap_Cursor.h
index a1cfaa0..34878be 100644
--- a/src/modules/mouse/wrap_Cursor.h
+++ b/src/modules/mouse/wrap_Cursor.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -31,7 +31,6 @@ namespace mouse
 {
 
 Cursor *luax_checkcursor(lua_State *L, int idx);
-int w_Cursor_getType(lua_State *L);
 extern "C" int luaopen_cursor(lua_State *L);
 
 } // mouse
diff --git a/src/modules/mouse/wrap_Mouse.cpp b/src/modules/mouse/wrap_Mouse.cpp
index 1ba9b2b..90b8892 100644
--- a/src/modules/mouse/wrap_Mouse.cpp
+++ b/src/modules/mouse/wrap_Mouse.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -30,22 +30,23 @@ namespace love
 namespace mouse
 {
 
-static Mouse *instance = 0;
+#define instance() (Module::getInstance<Mouse>(Module::M_MOUSE))
 
 int w_newCursor(lua_State *L)
 {
-	Cursor *cursor = 0;
+	Cursor *cursor = nullptr;
 
-	if (lua_isstring(L, 1) || luax_istype(L, 1, FILESYSTEM_FILE_T) || luax_istype(L, 1, FILESYSTEM_FILE_DATA_T))
+	if (lua_isstring(L, 1) || luax_istype(L, 1, FILESYSTEM_FILE_ID) || luax_istype(L, 1, FILESYSTEM_FILE_DATA_ID))
 		luax_convobj(L, 1, "image", "newImageData");
 
-	love::image::ImageData *data = luax_checktype<love::image::ImageData>(L, 1, "ImageData", IMAGE_IMAGE_DATA_T);
-	int hotx = luaL_optint(L, 2, 0);
-	int hoty = luaL_optint(L, 3, 0);
+	love::image::ImageData *data = luax_checktype<love::image::ImageData>(L, 1, IMAGE_IMAGE_DATA_ID);
+	int hotx = (int) luaL_optnumber(L, 2, 0);
+	int hoty = (int) luaL_optnumber(L, 3, 0);
 
-	EXCEPT_GUARD(cursor = instance->newCursor(data, hotx, hoty);)
+	luax_catchexcept(L, [&](){ cursor = instance()->newCursor(data, hotx, hoty); });
 
-	luax_pushtype(L, "Cursor", MOUSE_CURSOR_T, cursor);
+	luax_pushtype(L, MOUSE_CURSOR_ID, cursor);
+	cursor->release();
 	return 1;
 }
 
@@ -58,10 +59,9 @@ int w_getSystemCursor(lua_State *L)
 		return luaL_error(L, "Invalid system cursor type: %s", str);
 
 	Cursor *cursor = 0;
-	EXCEPT_GUARD(cursor = instance->getSystemCursor(systemCursor);)
+	luax_catchexcept(L, [&](){ cursor = instance()->getSystemCursor(systemCursor); });
 
-	cursor->retain();
-	luax_pushtype(L, "Cursor", MOUSE_CURSOR_T, cursor);
+	luax_pushtype(L, MOUSE_CURSOR_ID, cursor);
 	return 1;
 }
 
@@ -70,115 +70,139 @@ int w_setCursor(lua_State *L)
 	// Revert to the default system cursor if no argument is given.
 	if (lua_isnoneornil(L, 1))
 	{
-		instance->setCursor();
+		instance()->setCursor();
 		return 0;
 	}
 
 	Cursor *cursor = luax_checkcursor(L, 1);
-	instance->setCursor(cursor);
+	instance()->setCursor(cursor);
 	return 0;
 }
 
 int w_getCursor(lua_State *L)
 {
-	Cursor *cursor = instance->getCursor();
+	Cursor *cursor = instance()->getCursor();
 
 	if (cursor)
-	{
-		cursor->retain();
-		luax_pushtype(L, "Cursor", MOUSE_CURSOR_T, cursor);
-	}
+		luax_pushtype(L, MOUSE_CURSOR_ID, cursor);
 	else
 		lua_pushnil(L);
 
 	return 1;
 }
 
+int w_hasCursor(lua_State *L)
+{
+	luax_pushboolean(L, instance()->hasCursor());
+	return 1;
+}
+
 int w_getX(lua_State *L)
 {
-	lua_pushnumber(L, instance->getX());
+	lua_pushnumber(L, instance()->getX());
 	return 1;
 }
 
 int w_getY(lua_State *L)
 {
-	lua_pushnumber(L, instance->getY());
+	lua_pushnumber(L, instance()->getY());
 	return 1;
 }
 
 int w_getPosition(lua_State *L)
 {
-	int x, y;
-	instance->getPosition(x, y);
-	lua_pushinteger(L, x);
-	lua_pushinteger(L, y);
+	double x, y;
+	instance()->getPosition(x, y);
+	lua_pushnumber(L, x);
+	lua_pushnumber(L, y);
 	return 2;
 }
 
 int w_setX(lua_State *L)
 {
-	int x = luaL_checkint(L, 1);
-	instance->setX(x);
+	double x = luaL_checknumber(L, 1);
+	instance()->setX(x);
 	return 0;
 }
 
 int w_setY(lua_State *L)
 {
-	int y = luaL_checkint(L, 1);
-	instance->setY(y);
+	double y = luaL_checknumber(L, 1);
+	instance()->setY(y);
 	return 0;
 }
 
 int w_setPosition(lua_State *L)
 {
-	int x = luaL_checkint(L, 1);
-	int y = luaL_checkint(L, 2);
-	instance->setPosition(x, y);
+	double x = luaL_checknumber(L, 1);
+	double y = luaL_checknumber(L, 2);
+	instance()->setPosition(x, y);
 	return 0;
 }
 
 int w_isDown(lua_State *L)
 {
-	Mouse::Button b;
-	unsigned int num = lua_gettop(L);
-	Mouse::Button *buttonlist = new Mouse::Button[num+1];
-	unsigned int counter = 0;
+	bool istable = lua_istable(L, 1);
+	int num = istable ? (int) luax_objlen(L, 1) : lua_gettop(L);
+
+	std::vector<int> buttons;
+	buttons.reserve(num);
 
-	for (unsigned int i = 0; i < num; i++)
+	if (istable)
 	{
-		if (Mouse::getConstant(luaL_checkstring(L, i+1), b))
-			buttonlist[counter++] = b;
+		for (int i = 0; i < num; i++)
+		{
+			lua_rawgeti(L, 1, i + 1);
+			buttons.push_back((int) luaL_checknumber(L, -1));
+			lua_pop(L, 1);
+		}
+	}
+	else
+	{
+		for (int i = 0; i < num; i++)
+			buttons.push_back((int) luaL_checknumber(L, i + 1));
 	}
-	buttonlist[counter] = Mouse::BUTTON_MAX_ENUM;
 
-	luax_pushboolean(L, instance->isDown(buttonlist));
-	delete[] buttonlist;
+	luax_pushboolean(L, instance()->isDown(buttons));
 	return 1;
 }
 
 int w_setVisible(lua_State *L)
 {
 	bool b = luax_toboolean(L, 1);
-	instance->setVisible(b);
+	instance()->setVisible(b);
 	return 0;
 }
 
 int w_isVisible(lua_State *L)
 {
-	luax_pushboolean(L, instance->isVisible());
+	luax_pushboolean(L, instance()->isVisible());
 	return 1;
 }
 
 int w_setGrabbed(lua_State *L)
 {
 	bool b = luax_toboolean(L, 1);
-	instance->setGrabbed(b);
+	instance()->setGrabbed(b);
 	return 0;
 }
 
 int w_isGrabbed(lua_State *L)
 {
-	luax_pushboolean(L, instance->isGrabbed());
+	luax_pushboolean(L, instance()->isGrabbed());
+	return 1;
+}
+
+int w_setRelativeMode(lua_State *L)
+{
+	bool relative = luax_toboolean(L, 1);
+	luax_pushboolean(L, instance()->setRelativeMode(relative));
+	return 1;
+}
+
+int w_getRelativeMode(lua_State *L)
+{
+	luax_pushboolean(L, instance()->getRelativeMode());
 	return 1;
 }
 
@@ -189,6 +213,7 @@ static const luaL_Reg functions[] =
 	{ "getSystemCursor", w_getSystemCursor },
 	{ "setCursor", w_setCursor },
 	{ "getCursor", w_getCursor },
+	{ "hasCursor", w_hasCursor },
 	{ "getX", w_getX },
 	{ "getY", w_getY },
 	{ "setX", w_setX },
@@ -200,6 +225,8 @@ static const luaL_Reg functions[] =
 	{ "getPosition", w_getPosition },
 	{ "setGrabbed", w_setGrabbed },
 	{ "isGrabbed", w_isGrabbed },
+	{ "setRelativeMode", w_setRelativeMode },
+	{ "getRelativeMode", w_getRelativeMode },
 	{ 0, 0 }
 };
 
@@ -212,9 +239,10 @@ static const lua_CFunction types[] =
 
 extern "C" int luaopen_love_mouse(lua_State *L)
 {
-	if (instance == 0)
+	Mouse *instance = instance();
+	if (instance == nullptr)
 	{
-		EXCEPT_GUARD(instance = new love::mouse::sdl::Mouse();)
+		luax_catchexcept(L, [&](){ instance = new love::mouse::sdl::Mouse(); });
 	}
 	else
 		instance->retain();
@@ -222,7 +250,7 @@ extern "C" int luaopen_love_mouse(lua_State *L)
 	WrappedModule w;
 	w.module = instance;
 	w.name = "mouse";
-	w.flags = MODULE_T;
+	w.type = MODULE_ID;
 	w.functions = functions;
 	w.types = types;
 
diff --git a/src/modules/mouse/wrap_Mouse.h b/src/modules/mouse/wrap_Mouse.h
index 0d1242f..2a99de1 100644
--- a/src/modules/mouse/wrap_Mouse.h
+++ b/src/modules/mouse/wrap_Mouse.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -30,21 +30,6 @@ namespace love
 namespace mouse
 {
 
-int w_newCursor(lua_State *L);
-int w_getSystemCursor(lua_State *L);
-int w_setCursor(lua_State *L);
-int w_getCursor(lua_State *L);
-int w_getX(lua_State *L);
-int w_getY(lua_State *L);
-int w_getPosition(lua_State *L);
-int w_setX(lua_State *L);
-int w_setY(lua_State *L);
-int w_setPosition(lua_State *L);
-int w_isDown(lua_State *L);
-int w_setVisible(lua_State *L);
-int w_isVisible(lua_State *L);
-int w_setGrabbed(lua_State *L);
-int w_isGrabbed(lua_State *L);
 extern "C" LOVE_EXPORT int luaopen_love_mouse(lua_State *L);
 
 } // mouse
diff --git a/src/modules/physics/Body.cpp b/src/modules/physics/Body.cpp
index 22bbb5d..81d1601 100644
--- a/src/modules/physics/Body.cpp
+++ b/src/modules/physics/Body.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
diff --git a/src/modules/physics/Body.h b/src/modules/physics/Body.h
index 1f5a4c7..77629b7 100644
--- a/src/modules/physics/Body.h
+++ b/src/modules/physics/Body.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
diff --git a/src/modules/physics/Joint.cpp b/src/modules/physics/Joint.cpp
index e04eff1..f85292b 100644
--- a/src/modules/physics/Joint.cpp
+++ b/src/modules/physics/Joint.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
diff --git a/src/modules/physics/Joint.h b/src/modules/physics/Joint.h
index 9ab80c2..670f966 100644
--- a/src/modules/physics/Joint.h
+++ b/src/modules/physics/Joint.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
diff --git a/src/modules/physics/Shape.cpp b/src/modules/physics/Shape.cpp
index bbb81b3..d30d157 100644
--- a/src/modules/physics/Shape.cpp
+++ b/src/modules/physics/Shape.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
diff --git a/src/modules/physics/Shape.h b/src/modules/physics/Shape.h
index 5eb3e42..267cf9b 100644
--- a/src/modules/physics/Shape.h
+++ b/src/modules/physics/Shape.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
diff --git a/src/modules/physics/box2d/Body.cpp b/src/modules/physics/box2d/Body.cpp
index d43830d..c9dad71 100644
--- a/src/modules/physics/box2d/Body.cpp
+++ b/src/modules/physics/box2d/Body.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -28,6 +28,9 @@
 #include "World.h"
 #include "Physics.h"
 
+// Needed for luax_pushjoint.
+#include "wrap_Joint.h"
+
 namespace love
 {
 namespace physics
@@ -41,7 +44,6 @@ Body::Body(World *world, b2Vec2 p, Body::Type type)
 {
 	udata = new bodyudata();
 	udata->ref = nullptr;
-	world->retain();
 	b2BodyDef def;
 	def.position = Physics::scaleDown(p);
 	def.userData = (void *) udata;
@@ -57,8 +59,7 @@ Body::Body(b2Body *b)
 	, udata(nullptr)
 {
 	udata = (bodyudata *) b->GetUserData();
-	world = (World *)Memoizer::find(b->GetWorld());
-	world->retain();
+	world = (World *) Memoizer::find(b->GetWorld());
 	// Box2D body holds a reference to the love Body.
 	this->retain();
 	Memoizer::add(body, this);
@@ -69,7 +70,6 @@ Body::~Body()
 	if (udata != nullptr)
 		delete udata->ref;
 	delete udata;
-	world->release();
 }
 
 float Body::getX()
@@ -435,8 +435,7 @@ int Body::getFixtureList(lua_State *L) const
 		Fixture *fixture = (Fixture *)Memoizer::find(f);
 		if (!fixture)
 			throw love::Exception("A fixture has escaped Memoizer!");
-		fixture->retain();
-		luax_pushtype(L, "Fixture", PHYSICS_FIXTURE_T, fixture);
+		luax_pushtype(L, PHYSICS_FIXTURE_ID, fixture);
 		lua_rawseti(L, -2, i);
 		i++;
 	}
@@ -444,6 +443,55 @@ int Body::getFixtureList(lua_State *L) const
 	return 1;
 }
 
+int Body::getJointList(lua_State *L) const
+{
+	lua_newtable(L);
+	const b2JointEdge *je = body->GetJointList();
+	int i = 1;
+
+	do
+	{
+		if (!je)
+			break;
+
+		Joint *joint = (Joint *) Memoizer::find(je->joint);
+		if (!joint)
+			throw love::Exception("A joint has escaped Memoizer!");
+
+		luax_pushjoint(L, joint);
+		lua_rawseti(L, -2, i);
+		i++;
+	}
+	while ((je = je->next));
+
+	return 1;
+}
+
+int Body::getContactList(lua_State *L) const
+{
+	lua_newtable(L);
+	const b2ContactEdge *ce = body->GetContactList();
+	int i = 1;
+	do
+	{
+		if (!ce)
+			break;
+
+		Contact *contact = (Contact *) Memoizer::find(ce->contact);
+		if (!contact)
+			contact = new Contact(ce->contact);
+		else
+			contact->retain();
+
+		luax_pushtype(L, PHYSICS_CONTACT_ID, contact);
+		contact->release();
+		lua_rawseti(L, -2, i);
+		i++;
+	}
+	while ((ce = ce->next));
+	return 1;
+}
+
 b2Vec2 Body::getVector(lua_State *L)
 {
 	love::luax_assert_argc(L, 2, 2);
@@ -487,15 +535,7 @@ int Body::setUserData(lua_State *L)
 		body->SetUserData((void *) udata);
 	}
 
-	if (udata->ref != nullptr)
-	{
-		// We set the Reference's lua_State to this one before deleting it, so
-		// it unrefs using the current lua_State's stack. This is necessary
-		// if setUserData is called in a coroutine.
-		udata->ref->setL(L);
-		delete udata->ref;
-	}
-
+	delete udata->ref;
 	udata->ref = new Reference(L);
 
 	return 0;
diff --git a/src/modules/physics/box2d/Body.h b/src/modules/physics/box2d/Body.h
index cd4faf1..8803eff 100644
--- a/src/modules/physics/box2d/Body.h
+++ b/src/modules/physics/box2d/Body.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -48,7 +48,7 @@ class Fixture;
 struct bodyudata
 {
 	// Reference to arbitrary data.
-	Reference *ref;
+	Reference *ref = nullptr;
 };
 
 /**
@@ -394,6 +394,18 @@ public:
 	int getFixtureList(lua_State *L) const;
 
 	/**
+	 * Get an array of all Joints attached to this Body.
+	 **/
+	int getJointList(lua_State *L) const;
+
+	/**
+	 * Get an array of all active Contacts attached to this Body.
+	 * This list changes during World:update and you may miss some collisions
+	 * if you don't use the collision callbacks.
+	 **/
+	int getContactList(lua_State *L) const;
+
+	/**
 	 * Destroy this body.
 	 **/
 	void destroy();
@@ -423,12 +435,8 @@ private:
 	 **/
 	int pushVector(lua_State *L, const b2Vec2 &v);
 
-	// We need a shared_ptr to the parent World,
-	// because World can not be destroyed as long as
-	// bodies exists in it.
-	//
-	// This ensures that a World only can be destroyed
-	// once all bodies have been destroyed too.
+	// FIXME: This should be a weak reference, rather than being completely
+	// unowned?
 	World *world;
 
 	bodyudata *udata;
diff --git a/src/modules/physics/box2d/ChainShape.cpp b/src/modules/physics/box2d/ChainShape.cpp
index 0ea60d0..1b77d0c 100644
--- a/src/modules/physics/box2d/ChainShape.cpp
+++ b/src/modules/physics/box2d/ChainShape.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -55,6 +55,12 @@ void ChainShape::setNextVertex(float x, float y)
 	c->SetNextVertex(Physics::scaleDown(v));
 }
 
+void ChainShape::setNextVertex()
+{
+	b2ChainShape *c = (b2ChainShape *)shape;
+	c->m_hasNextVertex = false;
+}
+
 void ChainShape::setPreviousVertex(float x, float y)
 {
 	if (loop)
@@ -64,7 +70,43 @@ void ChainShape::setPreviousVertex(float x, float y)
 	}
 	b2Vec2 v(x, y);
 	b2ChainShape *c = (b2ChainShape *)shape;
-	c->SetNextVertex(Physics::scaleDown(v));
+	c->SetPrevVertex(Physics::scaleDown(v));
+}
+
+void ChainShape::setPreviousVertex()
+{
+	b2ChainShape *c = (b2ChainShape *)shape;
+	c->m_hasPrevVertex = false;
+}
+
+bool ChainShape::getNextVertex(float &x, float &y) const
+{
+	b2ChainShape *c = (b2ChainShape *)shape;
+
+	if (c->m_hasNextVertex)
+	{
+		b2Vec2 v = Physics::scaleUp(c->m_nextVertex);
+		x = v.x;
+		y = v.y;
+		return true;
+	}
+
+	return false;
+}
+
+bool ChainShape::getPreviousVertex(float &x, float &y) const
+{
+	b2ChainShape *c = (b2ChainShape *)shape;
+
+	if (c->m_hasPrevVertex)
+	{
+		b2Vec2 v = Physics::scaleUp(c->m_prevVertex);
+		x = v.x;
+		y = v.y;
+		return true;
+	}
+
+	return false;
 }
 
 EdgeShape *ChainShape::getChildEdge(int index) const
@@ -76,7 +118,7 @@ EdgeShape *ChainShape::getChildEdge(int index) const
 	{
 		c->GetChildEdge(e, index);
 	}
-	catch (love::Exception &ex)
+	catch (love::Exception &)
 	{
 		delete e;
 		throw;
@@ -85,12 +127,6 @@ EdgeShape *ChainShape::getChildEdge(int index) const
 	return new EdgeShape(e, true);
 }
 
-int ChainShape::getChildCount() const
-{
-	b2ChainShape *c = (b2ChainShape *)shape;
-	return c->GetChildCount();
-}
-
 int ChainShape::getVertexCount() const
 {
 	b2ChainShape *c = (b2ChainShape *)shape;
diff --git a/src/modules/physics/box2d/ChainShape.h b/src/modules/physics/box2d/ChainShape.h
index 52bb667..8b7a18f 100644
--- a/src/modules/physics/box2d/ChainShape.h
+++ b/src/modules/physics/box2d/ChainShape.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -54,6 +54,7 @@ public:
 	 * @param y The y-coordinate of the vertex.
 	 **/
 	void setNextVertex(float x, float y);
+	void setNextVertex();
 
 	/**
 	 * Establish connectivity to a vertex that precedes
@@ -62,11 +63,17 @@ public:
 	 * @param y The y-coordinate of the vertex.
 	 **/
 	void setPreviousVertex(float x, float y);
+	void setPreviousVertex();
 
 	/**
-	 * Gets the number of children shapes.
+	 * Gets the vertex that follows the last vertex.
 	 **/
-	int getChildCount() const;
+	bool getNextVertex(float &x, float &y) const;
+
+	/**
+	 * Gets the vertex that precedes the first vertex.
+	 **/
+	bool getPreviousVertex(float &x, float &y) const;
 
 	/**
 	 * Returns a child EdgeShape.
diff --git a/src/modules/physics/box2d/CircleShape.cpp b/src/modules/physics/box2d/CircleShape.cpp
index 97d4c5e..0914f97 100644
--- a/src/modules/physics/box2d/CircleShape.cpp
+++ b/src/modules/physics/box2d/CircleShape.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
diff --git a/src/modules/physics/box2d/CircleShape.h b/src/modules/physics/box2d/CircleShape.h
index 68bf70d..ee45da4 100644
--- a/src/modules/physics/box2d/CircleShape.h
+++ b/src/modules/physics/box2d/CircleShape.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
diff --git a/src/modules/physics/box2d/Contact.cpp b/src/modules/physics/box2d/Contact.cpp
index 2142bb4..82eaafe 100644
--- a/src/modules/physics/box2d/Contact.cpp
+++ b/src/modules/physics/box2d/Contact.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -142,6 +142,15 @@ void Contact::getChildren(int &childA, int &childB)
 	childB = contact->GetChildIndexB();
 }
 
+void Contact::getFixtures(Fixture *&fixtureA, Fixture *&fixtureB)
+{
+	fixtureA = (Fixture *) Memoizer::find(contact->GetFixtureA());
+	fixtureB = (Fixture *) Memoizer::find(contact->GetFixtureB());
+
+	if (!fixtureA || !fixtureB)
+		throw love::Exception("A fixture has escaped Memoizer!");
+}
+
 } // box2d
 } // physics
 } // love
diff --git a/src/modules/physics/box2d/Contact.h b/src/modules/physics/box2d/Contact.h
index 1222a36..99f953f 100644
--- a/src/modules/physics/box2d/Contact.h
+++ b/src/modules/physics/box2d/Contact.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -148,6 +148,11 @@ public:
 
 	void getChildren(int &childA, int &childB);
 
+	/**
+	 * Gets the Fixtures associated with this Contact.
+	 **/
+	void getFixtures(Fixture *&fixtureA, Fixture *&fixtureB);
+
 private:
 
 	// The Box2D contact.
diff --git a/src/modules/physics/box2d/DistanceJoint.cpp b/src/modules/physics/box2d/DistanceJoint.cpp
index 0f6d626..89fc1f1 100644
--- a/src/modules/physics/box2d/DistanceJoint.cpp
+++ b/src/modules/physics/box2d/DistanceJoint.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
diff --git a/src/modules/physics/box2d/DistanceJoint.h b/src/modules/physics/box2d/DistanceJoint.h
index c87ef98..22bb34f 100644
--- a/src/modules/physics/box2d/DistanceJoint.h
+++ b/src/modules/physics/box2d/DistanceJoint.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
diff --git a/src/modules/physics/box2d/EdgeShape.cpp b/src/modules/physics/box2d/EdgeShape.cpp
index 9272042..8189b13 100644
--- a/src/modules/physics/box2d/EdgeShape.cpp
+++ b/src/modules/physics/box2d/EdgeShape.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -43,6 +43,64 @@ EdgeShape::~EdgeShape()
 {
 }
 
+void EdgeShape::setNextVertex(float x, float y)
+{
+	b2EdgeShape *e = (b2EdgeShape *)shape;
+	b2Vec2 v(x, y);
+	e->m_vertex3 = Physics::scaleDown(v);
+	e->m_hasVertex3 = true;
+}
+
+void EdgeShape::setNextVertex()
+{
+	b2EdgeShape *e = (b2EdgeShape *)shape;
+	e->m_hasVertex3 = false;
+}
+
+bool EdgeShape::getNextVertex(float &x, float &y) const
+{
+	b2EdgeShape *e = (b2EdgeShape *)shape;
+
+	if (e->m_hasVertex3)
+	{
+		b2Vec2 v = Physics::scaleUp(e->m_vertex3);
+		x = v.x;
+		y = v.y;
+		return true;
+	}
+
+	return false;
+}
+
+void EdgeShape::setPreviousVertex(float x, float y)
+{
+	b2EdgeShape *e = (b2EdgeShape *)shape;
+	b2Vec2 v(x, y);
+	e->m_vertex0 = Physics::scaleDown(v);
+	e->m_hasVertex0 = true;
+}
+
+void EdgeShape::setPreviousVertex()
+{
+	b2EdgeShape *e = (b2EdgeShape *)shape;
+	e->m_hasVertex0 = false;
+}
+
+bool EdgeShape::getPreviousVertex(float &x, float &y) const
+{
+	b2EdgeShape *e = (b2EdgeShape *)shape;
+
+	if (e->m_hasVertex0)
+	{
+		b2Vec2 v = Physics::scaleUp(e->m_vertex0);
+		x = v.x;
+		y = v.y;
+		return true;
+	}
+
+	return false;
+}
+
 int EdgeShape::getPoints(lua_State *L)
 {
 	b2EdgeShape *e = (b2EdgeShape *)shape;
diff --git a/src/modules/physics/box2d/EdgeShape.h b/src/modules/physics/box2d/EdgeShape.h
index a006a4e..3e5184a 100644
--- a/src/modules/physics/box2d/EdgeShape.h
+++ b/src/modules/physics/box2d/EdgeShape.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -47,6 +47,14 @@ public:
 
 	virtual ~EdgeShape();
 
+	void setNextVertex(float x, float y);
+	void setNextVertex();
+	bool getNextVertex(float &x, float &y) const;
+
+	void setPreviousVertex(float x, float y);
+	void setPreviousVertex();
+	bool getPreviousVertex(float &x, float &y) const;
+
 	/**
 	 * Returns the transformed points of the edge shape.
 	 * This function is useful for debug drawing and such.
diff --git a/src/modules/physics/box2d/Fixture.cpp b/src/modules/physics/box2d/Fixture.cpp
index 9d5b8f6..7f0b31e 100644
--- a/src/modules/physics/box2d/Fixture.cpp
+++ b/src/modules/physics/box2d/Fixture.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -193,16 +193,28 @@ int Fixture::getMask(lua_State *L)
 uint16 Fixture::getBits(lua_State *L)
 {
 	// Get number of args.
-	int argc = lua_gettop(L);
+	bool istable = lua_istable(L, 1);
+	int argc = istable ? (int) luax_objlen(L, 1) : lua_gettop(L);
 
 	// The new bitset.
 	std::bitset<16> b;
 
-	for (int i = 1; i<=argc; i++)
+	for (int i = 1; i <= argc; i++)
 	{
-		size_t bpos = (size_t)(lua_tointeger(L, i)-1);
+		size_t bpos = 0;
+
+		if (istable)
+		{
+			lua_rawgeti(L, 1, i);
+			bpos = (size_t) (lua_tointeger(L, -1) - 1);
+			lua_pop(L, 1);
+		}
+		else
+			bpos = (size_t) (lua_tointeger(L, i) - 1);
+
 		if (bpos >= 16)
 			luaL_error(L, "Values must be in range 1-16.");
+
 		b.set(bpos, true);
 	}
 
@@ -227,15 +239,7 @@ int Fixture::setUserData(lua_State *L)
 {
 	love::luax_assert_argc(L, 1, 1);
 
-	if (data->ref != nullptr)
-	{
-		// We set the Reference's lua_State to this one before deleting it, so
-		// it unrefs using the current lua_State's stack. This is necessary
-		// if setUserData is called in a coroutine.
-		data->ref->setL(L);
-		delete data->ref;
-	}
-
+	delete data->ref;
 	data->ref = new Reference(L);
 
 	return 0;
@@ -263,7 +267,7 @@ int Fixture::rayCast(lua_State *L) const
 	float p2x = Physics::scaleDown((float)luaL_checknumber(L, 3));
 	float p2y = Physics::scaleDown((float)luaL_checknumber(L, 4));
 	float maxFraction = (float)luaL_checknumber(L, 5);
-	int childIndex = (int)luaL_optint(L, 6, 1) - 1; // Convert from 1-based index
+	int childIndex = (int) luaL_optnumber(L, 6, 1) - 1; // Convert from 1-based index
 	b2RayCastInput input;
 	input.p1.Set(p1x, p1y);
 	input.p2.Set(p2x, p2y);
@@ -279,8 +283,9 @@ int Fixture::rayCast(lua_State *L) const
 
 int Fixture::getBoundingBox(lua_State *L) const
 {
-	int childIndex = (int)luaL_optint(L, 1, 1) - 1; // Convert from 1-based index
-	b2AABB box = fixture->GetAABB(childIndex);
+	int childIndex = (int) luaL_optnumber(L, 1, 1) - 1; // Convert from 1-based index
+	b2AABB box;
+	luax_catchexcept(L, [&]() { box = fixture->GetAABB(childIndex); });
 	box = Physics::scaleUp(box);
 	lua_pushnumber(L, box.lowerBound.x);
 	lua_pushnumber(L, box.lowerBound.y);
diff --git a/src/modules/physics/box2d/Fixture.h b/src/modules/physics/box2d/Fixture.h
index 5564406..278befa 100644
--- a/src/modules/physics/box2d/Fixture.h
+++ b/src/modules/physics/box2d/Fixture.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -47,7 +47,7 @@ namespace box2d
 struct fixtureudata
 {
 	// Reference to arbitrary data.
-	Reference *ref;
+	Reference *ref = nullptr;
 };
 
 /**
diff --git a/src/modules/physics/box2d/FrictionJoint.cpp b/src/modules/physics/box2d/FrictionJoint.cpp
index 7edc043..7d3dce3 100644
--- a/src/modules/physics/box2d/FrictionJoint.cpp
+++ b/src/modules/physics/box2d/FrictionJoint.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
diff --git a/src/modules/physics/box2d/FrictionJoint.h b/src/modules/physics/box2d/FrictionJoint.h
index b2cde0d..6814c6f 100644
--- a/src/modules/physics/box2d/FrictionJoint.h
+++ b/src/modules/physics/box2d/FrictionJoint.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
diff --git a/src/modules/physics/box2d/GearJoint.cpp b/src/modules/physics/box2d/GearJoint.cpp
index c2ea845..8f67e0f 100644
--- a/src/modules/physics/box2d/GearJoint.cpp
+++ b/src/modules/physics/box2d/GearJoint.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -23,6 +23,7 @@
 // Module
 #include "Body.h"
 #include "World.h"
+#include "common/Memoizer.h"
 
 namespace love
 {
@@ -60,6 +61,32 @@ float GearJoint::getRatio() const
 	return joint->GetRatio();
 }
 
+Joint *GearJoint::getJointA() const
+{
+	b2Joint *b2joint = joint->GetJoint1();
+	if (b2joint == nullptr)
+		return nullptr;
+
+	Joint *j = (Joint *) Memoizer::find(b2joint);
+	if (j == nullptr)
+		throw love::Exception("A joint has escaped Memoizer!");
+
+	return j;
+}
+
+Joint *GearJoint::getJointB() const
+{
+	b2Joint *b2joint = joint->GetJoint2();
+	if (b2joint == nullptr)
+		return nullptr;
+
+	Joint *j = (Joint *) Memoizer::find(b2joint);
+	if (j == nullptr)
+		throw love::Exception("A joint has escaped Memoizer!");
+
+	return j;
+}
+
 } // box2d
 } // physics
 } // love
diff --git a/src/modules/physics/box2d/GearJoint.h b/src/modules/physics/box2d/GearJoint.h
index c36cbff..9f2a5ef 100644
--- a/src/modules/physics/box2d/GearJoint.h
+++ b/src/modules/physics/box2d/GearJoint.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -64,6 +64,9 @@ public:
 	 **/
 	float getRatio() const;
 
+	Joint *getJointA() const;
+	Joint *getJointB() const;
+
 private:
 	// The Box2D GearJoint object.
 	b2GearJoint *joint;
diff --git a/src/modules/physics/box2d/Joint.cpp b/src/modules/physics/box2d/Joint.cpp
index 5e3ec27..b5e5fdc 100644
--- a/src/modules/physics/box2d/Joint.cpp
+++ b/src/modules/physics/box2d/Joint.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -41,20 +41,29 @@ namespace box2d
 
 Joint::Joint(Body *body1)
 	: world(body1->world)
+	, udata(nullptr)
 	, body1(body1)
-	, body2(0)
+	, body2(nullptr)
 {
+	udata = new jointudata();
+	udata->ref = nullptr;
 }
 
 Joint::Joint(Body *body1, Body *body2)
 	: world(body1->world)
+	, udata(nullptr)
 	, body1(body1)
 	, body2(body2)
 {
+	udata = new jointudata();
+	udata->ref = nullptr;
 }
 
 Joint::~Joint()
 {
+	if (udata != nullptr)
+		delete udata->ref;
+	delete udata;
 }
 
 Joint::Type Joint::getType() const
@@ -81,11 +90,39 @@ Joint::Type Joint::getType() const
 		return JOINT_WHEEL;
 	case e_ropeJoint:
 		return JOINT_ROPE;
+	case e_motorJoint:
+		return JOINT_MOTOR;
 	default:
 		return JOINT_INVALID;
 	}
 }
 
+Body *Joint::getBodyA() const
+{
+	b2Body *b2body = joint->GetBodyA();
+	if (b2body == nullptr)
+		return nullptr;
+
+	Body *body = (Body *) Memoizer::find(b2body);
+	if (body == nullptr)
+		throw love::Exception("A body has escaped Memoizer!");
+
+	return body;
+}
+
+Body *Joint::getBodyB() const
+{
+	b2Body *b2body = joint->GetBodyB();
+	if (b2body == nullptr)
+		return nullptr;
+
+	Body *body = (Body *) Memoizer::find(b2body);
+	if (body == nullptr)
+		throw love::Exception("A body has escaped Memoizer!");
+
+	return body;
+}
+
 bool Joint::isValid() const
 {
 	return joint != 0;
@@ -116,6 +153,7 @@ float Joint::getReactionTorque(float dt)
 
 b2Joint *Joint::createJoint(b2JointDef *def)
 {
+	def->userData = udata;
 	joint = world->world->CreateJoint(def);
 	Memoizer::add(joint, this);
 	// Box2D joint has a reference to this love Joint.
@@ -151,6 +189,26 @@ bool Joint::getCollideConnected() const
 	return joint->GetCollideConnected();
 }
 
+int Joint::setUserData(lua_State *L)
+{
+	love::luax_assert_argc(L, 1, 1);
+
+	delete udata->ref;
+	udata->ref = new Reference(L);
+
+	return 0;
+}
+
+int Joint::getUserData(lua_State *L)
+{
+	if (udata != nullptr && udata->ref != nullptr)
+		udata->ref->push(L);
+	else
+		lua_pushnil(L);
+
+	return 1;
+}
+
 } // box2d
 } // physics
 } // love
diff --git a/src/modules/physics/box2d/Joint.h b/src/modules/physics/box2d/Joint.h
index 22622df..2582349 100644
--- a/src/modules/physics/box2d/Joint.h
+++ b/src/modules/physics/box2d/Joint.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -40,6 +40,16 @@ class Body;
 class World;
 
 /**
+ * This struct is stored in a void pointer in the Box2D Joint class. For now, all
+ * we need is a Lua reference to arbitrary data, but we might need more later.
+ **/
+struct jointudata
+{
+    // Reference to arbitrary data.
+    Reference *ref = nullptr;
+};
+
+/**
  * A Joint acts as positioning constraints on Bodies.
  * A Joint can be used to prevent Bodies from going to
  * far apart, or coming too close together.
@@ -69,12 +79,14 @@ public:
 	 **/
 	bool isValid() const;
 
-
 	/**
 	 * Gets the type of joint.
 	 **/
 	Type getType() const;
 
+	virtual Body *getBodyA() const;
+	virtual Body *getBodyB() const;
+
 	/**
 	 * Gets the anchor positions of the Joint in world
 	 * coordinates. This is useful for debugdrawing the joint.
@@ -96,6 +108,17 @@ public:
 	bool getCollideConnected() const;
 
 	/**
+	 * This function stores an in-C reference to arbitrary Lua data in the Box2D
+	 * Joint object.
+	 **/
+	int setUserData(lua_State *L);
+
+	/**
+	 * Gets the data set with setUserData. If no data is set, nil is returned.
+	 **/
+	int getUserData(lua_State *L);
+
+	/**
 	 * Joints require pointers to a Box2D joint objects at
 	 * different polymorphic levels, which is why these function
 	 * were created.
@@ -117,6 +140,8 @@ protected:
 
 	World *world;
 
+    jointudata *udata;
+
 private:
 
 	// A Joint must be destroyed *before* the bodies it acts upon,
diff --git a/src/modules/physics/box2d/MotorJoint.cpp b/src/modules/physics/box2d/MotorJoint.cpp
index 74d4006..3902fe3 100644
--- a/src/modules/physics/box2d/MotorJoint.cpp
+++ b/src/modules/physics/box2d/MotorJoint.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -42,7 +42,7 @@ MotorJoint::MotorJoint(Body *body1, Body *body2)
 	joint = (b2MotorJoint *) createJoint(&def);
 }
 
-MotorJoint::MotorJoint(Body *body1, Body *body2, float correctionFactor)
+MotorJoint::MotorJoint(Body *body1, Body *body2, float correctionFactor, bool collideConnected)
 	: Joint(body1, body2)
 	, joint(NULL)
 {
@@ -50,6 +50,7 @@ MotorJoint::MotorJoint(Body *body1, Body *body2, float correctionFactor)
 
 	def.Initialize(body1->body, body2->body);
 	def.correctionFactor = correctionFactor;
+	def.collideConnected = collideConnected;
 
 	joint = (b2MotorJoint *) createJoint(&def);
 }
diff --git a/src/modules/physics/box2d/MotorJoint.h b/src/modules/physics/box2d/MotorJoint.h
index b40626d..69d9432 100644
--- a/src/modules/physics/box2d/MotorJoint.h
+++ b/src/modules/physics/box2d/MotorJoint.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -41,7 +41,7 @@ class MotorJoint : public Joint
 public:
 
 	MotorJoint(Body *body1, Body* body2);
-	MotorJoint(Body *body1, Body* body2, float correctionFactor);
+	MotorJoint(Body *body1, Body* body2, float correctionFactor, bool collideConnected);
 	virtual ~MotorJoint();
 
 	/// Set/get the target linear offset, in frame A, in meters.
@@ -69,7 +69,7 @@ public:
 
 	/// Get the position correction factor in the range [0,1].
 	float getCorrectionFactor() const;
-	
+
 private:
 
 	// The Box2D MotorJoint object.
diff --git a/src/modules/physics/box2d/MouseJoint.cpp b/src/modules/physics/box2d/MouseJoint.cpp
index bd8c1ad..96768e8 100644
--- a/src/modules/physics/box2d/MouseJoint.cpp
+++ b/src/modules/physics/box2d/MouseJoint.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -36,6 +36,9 @@ MouseJoint::MouseJoint(Body *body1, float x, float y)
 	: Joint(body1)
 	, joint(NULL)
 {
+	if (body1->getType() == Body::BODY_KINEMATIC)
+		throw love::Exception("Cannot attach a MouseJoint to a kinematic body");
+
 	b2MouseJointDef def;
 
 	def.bodyA = body1->world->getGroundBody();
@@ -91,6 +94,16 @@ float MouseJoint::getDampingRatio() const
 	return joint->GetDampingRatio();
 }
 
+Body *MouseJoint::getBodyA() const
+{
+	return Joint::getBodyB();
+}
+
+Body *MouseJoint::getBodyB() const
+{
+	return nullptr;
+}
+
 } // box2d
 } // physics
 } // love
diff --git a/src/modules/physics/box2d/MouseJoint.h b/src/modules/physics/box2d/MouseJoint.h
index f8cdef6..bf365e8 100644
--- a/src/modules/physics/box2d/MouseJoint.h
+++ b/src/modules/physics/box2d/MouseJoint.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -95,6 +95,9 @@ public:
 	 **/
 	float getDampingRatio() const;
 
+	virtual Body *getBodyA() const;
+	virtual Body *getBodyB() const;
+
 private:
 	// The Box2D MouseJoint object.
 	b2MouseJoint *joint;
diff --git a/src/modules/physics/box2d/Physics.cpp b/src/modules/physics/box2d/Physics.cpp
index a76aca2..e55be0c 100644
--- a/src/modules/physics/box2d/Physics.cpp
+++ b/src/modules/physics/box2d/Physics.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -93,6 +93,12 @@ EdgeShape *Physics::newEdgeShape(float x1, float y1, float x2, float y2)
 int Physics::newPolygonShape(lua_State *L)
 {
 	int argc = lua_gettop(L);
+
+	bool istable = lua_istable(L, 1);
+
+	if (istable)
+		argc = (int) luax_objlen(L, 1);
+
 	if (argc % 2 != 0)
 		return luaL_error(L, "Number of vertex components must be a multiple of two.");
 
@@ -103,17 +109,32 @@ int Physics::newPolygonShape(lua_State *L)
 	else if (vcount > b2_maxPolygonVertices)
 		return luaL_error(L, "Expected a maximum of %d vertices, got %d.", b2_maxPolygonVertices, vcount);
 
-	b2PolygonShape *s = new b2PolygonShape();
-
 	b2Vec2 vecs[b2_maxPolygonVertices];
 
-	for (int i = 0; i < vcount; i++)
+	if (istable)
+	{
+		for (int i = 0; i < vcount; i++)
+		{
+			lua_rawgeti(L, 1, 1 + i * 2);
+			lua_rawgeti(L, 1, 2 + i * 2);
+			float x = (float)luaL_checknumber(L, -2);
+			float y = (float)luaL_checknumber(L, -1);
+			vecs[i] = Physics::scaleDown(b2Vec2(x, y));
+			lua_pop(L, 2);
+		}
+	}
+	else
 	{
-		float x = (float)luaL_checknumber(L, 1 + i * 2);
-		float y = (float)luaL_checknumber(L, 2 + i * 2);
-		vecs[i] = Physics::scaleDown(b2Vec2(x, y));
+		for (int i = 0; i < vcount; i++)
+		{
+			float x = (float)luaL_checknumber(L, 1 + i * 2);
+			float y = (float)luaL_checknumber(L, 2 + i * 2);
+			vecs[i] = Physics::scaleDown(b2Vec2(x, y));
+		}
 	}
 
+	b2PolygonShape *s = new b2PolygonShape();
+
 	try
 	{
 		s->Set(vecs, vcount);
@@ -125,30 +146,50 @@ int Physics::newPolygonShape(lua_State *L)
 	}
 
 	PolygonShape *p = new PolygonShape(s);
-
-	luax_pushtype(L, "PolygonShape", PHYSICS_POLYGON_SHAPE_T, p);
+	luax_pushtype(L, PHYSICS_POLYGON_SHAPE_ID, p);
+	p->release();
 	return 1;
 }
 
 int Physics::newChainShape(lua_State *L)
 {
 	int argc = lua_gettop(L)-1; // first argument is looping
-	int vcount = (int)argc/2;
 
-	b2ChainShape *s = new b2ChainShape();
+	bool istable = lua_istable(L, 2);
 
-	bool loop = luax_toboolean(L, 1);
+	if (istable)
+		argc = (int) luax_objlen(L, 2);
 
+	if (argc % 2 != 0)
+		return luaL_error(L, "Number of vertex components must be a multiple of two.");
+
+	int vcount = argc/2;
+	bool loop = luax_toboolean(L, 1);
 	b2Vec2 *vecs = new b2Vec2[vcount];
 
-	for (int i = 0; i<vcount; i++)
+	if (istable)
 	{
-		float x = (float)lua_tonumber(L, -2);
-		float y = (float)lua_tonumber(L, -1);
-		vecs[i].Set(x, y);
-		vecs[i] = Physics::scaleDown(vecs[i]);
-		lua_pop(L, 2);
+		for (int i = 0; i < vcount; i++)
+		{
+			lua_rawgeti(L, 2, 1 + i * 2);
+			lua_rawgeti(L, 2, 2 + i * 2);
+			float x = (float)lua_tonumber(L, -2);
+			float y = (float)lua_tonumber(L, -1);
+			vecs[i] = Physics::scaleDown(b2Vec2(x, y));
+			lua_pop(L, 2);
+		}
 	}
+	else
+	{
+		for (int i = 0; i < vcount; i++)
+		{
+			float x = (float)luaL_checknumber(L, 2 + i * 2);
+			float y = (float)luaL_checknumber(L, 3 + i * 2);
+			vecs[i] = Physics::scaleDown(b2Vec2(x, y));
+		}
+	}
+
+	b2ChainShape *s = new b2ChainShape();
 
 	try
 	{
@@ -160,14 +201,15 @@ int Physics::newChainShape(lua_State *L)
 	catch (love::Exception &)
 	{
 		delete[] vecs;
+		delete s;
 		throw;
 	}
 
 	delete[] vecs;
 
 	ChainShape *c = new ChainShape(s);
-
-	luax_pushtype(L, "ChainShape", PHYSICS_CHAIN_SHAPE_T, c);
+	luax_pushtype(L, PHYSICS_CHAIN_SHAPE_ID, c);
+	c->release();
 	return 1;
 }
 
@@ -181,9 +223,14 @@ MouseJoint *Physics::newMouseJoint(Body *body, float x, float y)
 	return new MouseJoint(body, x, y);
 }
 
-RevoluteJoint *Physics::newRevoluteJoint(Body *body1, Body *body2, float x, float y, bool collideConnected)
+RevoluteJoint *Physics::newRevoluteJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, bool collideConnected)
 {
-	return new RevoluteJoint(body1, body2, x, y, collideConnected);
+	return new RevoluteJoint(body1, body2, xA, yA, xB, yB, collideConnected);
+}
+
+RevoluteJoint *Physics::newRevoluteJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, bool collideConnected, float referenceAngle)
+{
+	return new RevoluteJoint(body1, body2, xA, yA, xB, yB, collideConnected, referenceAngle);
 }
 
 PrismaticJoint *Physics::newPrismaticJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, float ax, float ay, bool collideConnected)
@@ -191,6 +238,11 @@ PrismaticJoint *Physics::newPrismaticJoint(Body *body1, Body *body2, float xA, f
 	return new PrismaticJoint(body1, body2, xA, yA, xB, yB, ax, ay, collideConnected);
 }
 
+PrismaticJoint *Physics::newPrismaticJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, float ax, float ay, bool collideConnected, float referenceAngle)
+{
+	return new PrismaticJoint(body1, body2, xA, yA, xB, yB, ax, ay, collideConnected, referenceAngle);
+}
+
 PulleyJoint *Physics::newPulleyJoint(Body *body1, Body *body2, b2Vec2 groundAnchor1, b2Vec2 groundAnchor2, b2Vec2 anchor1, b2Vec2 anchor2, float ratio, bool collideConnected)
 {
 	return new PulleyJoint(body1, body2, groundAnchor1, groundAnchor2, anchor1, anchor2, ratio, collideConnected);
@@ -211,6 +263,11 @@ WeldJoint *Physics::newWeldJoint(Body *body1, Body *body2, float xA, float yA, f
 	return new WeldJoint(body1, body2, xA, yA, xB, yB, collideConnected);
 }
 
+WeldJoint *Physics::newWeldJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, bool collideConnected, float referenceAngle)
+{
+	return new WeldJoint(body1, body2, xA, yA, xB, yB, collideConnected, referenceAngle);
+}
+
 WheelJoint *Physics::newWheelJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, float ax, float ay, bool collideConnected)
 {
 	return new WheelJoint(body1, body2, xA, yA, xB, yB, ax, ay, collideConnected);
@@ -226,9 +283,9 @@ MotorJoint *Physics::newMotorJoint(Body *body1, Body *body2)
 	return new MotorJoint(body1, body2);
 }
 
-MotorJoint *Physics::newMotorJoint(Body *body1, Body *body2, float correctionFactor)
+MotorJoint *Physics::newMotorJoint(Body *body1, Body *body2, float correctionFactor, bool collideConnected)
 {
-	return new MotorJoint(body1, body2, correctionFactor);
+	return new MotorJoint(body1, body2, correctionFactor, collideConnected);
 }
 
 
@@ -239,15 +296,15 @@ Fixture *Physics::newFixture(Body *body, Shape *shape, float density)
 
 int Physics::getDistance(lua_State *L)
 {
-	Fixture *fixtureA = luax_checktype<Fixture>(L, 1, "Fixture", PHYSICS_FIXTURE_T);
-	Fixture *fixtureB = luax_checktype<Fixture>(L, 2, "Fixture", PHYSICS_FIXTURE_T);
+	Fixture *fixtureA = luax_checktype<Fixture>(L, 1, PHYSICS_FIXTURE_ID);
+	Fixture *fixtureB = luax_checktype<Fixture>(L, 2, PHYSICS_FIXTURE_ID);
 	b2DistanceProxy pA, pB;
 	b2DistanceInput i;
 	b2DistanceOutput o;
 	b2SimplexCache c;
 	c.count = 0;
 
-	EXCEPT_GUARD(
+	luax_catchexcept(L, [&]() {
 		pA.Set(fixtureA->fixture->GetShape(), 0);
 		pB.Set(fixtureB->fixture->GetShape(), 0);
 		i.proxyA = pA;
@@ -256,7 +313,7 @@ int Physics::getDistance(lua_State *L)
 		i.transformB = fixtureB->fixture->GetBody()->GetTransform();
 		i.useRadii = true;
 		b2Distance(&o, &c, &i);
-	)
+	});
 
 	lua_pushnumber(L, Physics::scaleUp(o.distance));
 	lua_pushnumber(L, Physics::scaleUp(o.pointA.x));
diff --git a/src/modules/physics/box2d/Physics.h b/src/modules/physics/box2d/Physics.h
index e4d5a90..48089f5 100644
--- a/src/modules/physics/box2d/Physics.h
+++ b/src/modules/physics/box2d/Physics.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -63,6 +63,7 @@ public:
 
 	// Implements Module.
 	const char *getName() const;
+	virtual ModuleType getModuleType() const { return M_PHYSICS; }
 
 	/**
 	 * Creates a new World.
@@ -170,11 +171,16 @@ public:
 
 	/**
 	 * Creates a new RevoluteJoint connecting body1 with body2.
-	 * @param x Anchor along the x-axis. (World coordinates)
-	 * @param y Anchor along the y-axis. (World coordinates)
+	 * @param xA Anchor for body 1 along the x-axis. (World coordinates)
+	 * @param yA Anchor for body 1 along the y-axis. (World coordinates)
+	 * @param xB Anchor for body 2 along the x-axis. (World coordinates)
+	 * @param yB Anchor for body 2 along the y-axis. (World coordinates)
 	 * @param collideConnected Whether the connected bodies should collide with each other. Defaults to false.
+	 * @param referenceAngle The reference angle.
 	 **/
-	RevoluteJoint *newRevoluteJoint(Body *body1, Body *body2, float x, float y, bool collideConnected);
+	RevoluteJoint *newRevoluteJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, bool collideConnected);
+
+	RevoluteJoint *newRevoluteJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, bool collideConnected, float referenceAngle);
 
 	/**
 	 * Creates a new PrismaticJoint connecting body1 with body2.
@@ -185,9 +191,12 @@ public:
 	 * @param ax The x-component of the world-axis.
 	 * @param ay The y-component of the world-axis.
 	 * @param collideConnected Whether the connected bodies should collide with each other. Defaults to false.
+	 * @param referenceAngle The reference angle.
 	 **/
 	PrismaticJoint *newPrismaticJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, float ax, float ay, bool collideConnected);
 
+	PrismaticJoint *newPrismaticJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, float ax, float ay, bool collideConnected, float referenceAngle);
+
 	/**
 	 * Creates a new PulleyJoint connecting body1 with body2.
 	 * @param groundAnchor1 World ground-anchor for body1.
@@ -225,9 +234,12 @@ public:
 	 * @param xB Anchor for body 2 along the x-axis. (World coordinates)
 	 * @param yB Anchor for body 2 along the y-axis. (World coordinates)
 	 * @param collideConnected Whether the connected bodies should collide with each other. Defaults to false.
+	 * @param referenceAngle The reference angle.
 	 **/
 	WeldJoint *newWeldJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, bool collideConnected);
 
+	WeldJoint *newWeldJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, bool collideConnected, float referenceAngle);
+
 	/**
 	 * Creates a new WheelJoint connecting body1 with body2.
 	 * @param xA Anchor for body 1 along the x-axis. (World coordinates)
@@ -256,7 +268,7 @@ public:
 	 * and body2.
 	 **/
 	MotorJoint *newMotorJoint(Body *body1, Body *body2);
-	MotorJoint *newMotorJoint(Body *body1, Body *body2, float correctionFactor);
+	MotorJoint *newMotorJoint(Body *body1, Body *body2, float correctionFactor, bool collideConnected);
 
 	/**
 	 * Creates a new Fixture attaching shape to body.
diff --git a/src/modules/physics/box2d/PolygonShape.cpp b/src/modules/physics/box2d/PolygonShape.cpp
index 5d4c2af..e378117 100644
--- a/src/modules/physics/box2d/PolygonShape.cpp
+++ b/src/modules/physics/box2d/PolygonShape.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
diff --git a/src/modules/physics/box2d/PolygonShape.h b/src/modules/physics/box2d/PolygonShape.h
index 8734203..126747d 100644
--- a/src/modules/physics/box2d/PolygonShape.h
+++ b/src/modules/physics/box2d/PolygonShape.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
diff --git a/src/modules/physics/box2d/PrismaticJoint.cpp b/src/modules/physics/box2d/PrismaticJoint.cpp
index 6621b51..8ee1e10 100644
--- a/src/modules/physics/box2d/PrismaticJoint.cpp
+++ b/src/modules/physics/box2d/PrismaticJoint.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -37,18 +37,32 @@ PrismaticJoint::PrismaticJoint(Body *body1, Body *body2, float xA, float yA, flo
 	, joint(NULL)
 {
 	b2PrismaticJointDef def;
+	init(def, body1, body2, xA, yA, xB, yB, ax, ay, collideConnected);
+	joint = (b2PrismaticJoint *)createJoint(&def);
+}
+
+PrismaticJoint::PrismaticJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, float ax, float ay, bool collideConnected, float referenceAngle)
+	: Joint(body1, body2)
+	, joint(NULL)
+{
+	b2PrismaticJointDef def;
+	init(def, body1, body2, xA, yA, xB, yB, ax, ay, collideConnected);
+	def.referenceAngle = referenceAngle;
+	joint = (b2PrismaticJoint *)createJoint(&def);
+}
+
+PrismaticJoint::~PrismaticJoint()
+{
+}
 
+void PrismaticJoint::init(b2PrismaticJointDef &def, Body *body1, Body *body2, float xA, float yA, float xB, float yB, float ax, float ay, bool collideConnected)
+{
 	def.Initialize(body1->body, body2->body, Physics::scaleDown(b2Vec2(xA,yA)), b2Vec2(ax,ay));
 	def.localAnchorB = body2->body->GetLocalPoint(Physics::scaleDown(b2Vec2(xB, yB)));
 	def.lowerTranslation = 0.0f;
 	def.upperTranslation = 100.0f;
 	def.enableLimit = true;
 	def.collideConnected = collideConnected;
-	joint = (b2PrismaticJoint *)createJoint(&def);
-}
-
-PrismaticJoint::~PrismaticJoint()
-{
 }
 
 float PrismaticJoint::getJointTranslation() const
@@ -138,6 +152,19 @@ int PrismaticJoint::getLimits(lua_State *L)
 	return 2;
 }
 
+int PrismaticJoint::getAxis(lua_State *L)
+{
+	b2Vec2 axis = joint->GetLocalAxisA();
+	getBodyA()->getWorldVector(axis.x, axis.y, axis.x, axis.y);
+	lua_pushnumber(L, axis.x);
+	lua_pushnumber(L, axis.y);
+	return 2;
+}
+
+float PrismaticJoint::getReferenceAngle() const
+{
+	return joint->GetReferenceAngle();
+}
 
 } // box2d
 } // physics
diff --git a/src/modules/physics/box2d/PrismaticJoint.h b/src/modules/physics/box2d/PrismaticJoint.h
index 6096787..dba1d4e 100644
--- a/src/modules/physics/box2d/PrismaticJoint.h
+++ b/src/modules/physics/box2d/PrismaticJoint.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -44,6 +44,8 @@ public:
 	 **/
 	PrismaticJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, float ax, float ay, bool collideConnected);
 
+	PrismaticJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, float ax, float ay, bool collideConnected, float referenceAngle);
+
 	virtual ~PrismaticJoint();
 
 	/**
@@ -134,10 +136,24 @@ public:
 	 **/
 	int getLimits(lua_State *L);
 
+	/**
+	 * Gets the axis unit vector, relative to body1.
+	 * @returns The X component of the axis unit vector.
+	 * @returns The Y component of the axis unit vector.
+	 **/
+	int getAxis(lua_State *L);
+
+	/**
+	 * Gets the reference angle.
+	 **/
+	float getReferenceAngle() const;
+
 private:
 
 	// The Box2D prismatic joint object.
 	b2PrismaticJoint *joint;
+
+	void init(b2PrismaticJointDef &def, Body *body1, Body *body2, float xA, float yA, float xB, float yB, float ax, float ay, bool collideConnected);
 };
 
 } // box2d
diff --git a/src/modules/physics/box2d/PulleyJoint.cpp b/src/modules/physics/box2d/PulleyJoint.cpp
index b093e66..224e37c 100644
--- a/src/modules/physics/box2d/PulleyJoint.cpp
+++ b/src/modules/physics/box2d/PulleyJoint.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
diff --git a/src/modules/physics/box2d/PulleyJoint.h b/src/modules/physics/box2d/PulleyJoint.h
index 6d2e2be..a233206 100644
--- a/src/modules/physics/box2d/PulleyJoint.h
+++ b/src/modules/physics/box2d/PulleyJoint.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
diff --git a/src/modules/physics/box2d/RevoluteJoint.cpp b/src/modules/physics/box2d/RevoluteJoint.cpp
index 0acecc2..ba1e1e8 100644
--- a/src/modules/physics/box2d/RevoluteJoint.cpp
+++ b/src/modules/physics/box2d/RevoluteJoint.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -34,13 +34,22 @@ namespace physics
 namespace box2d
 {
 
-RevoluteJoint::RevoluteJoint(Body *body1, Body *body2, float x, float y, bool collideConnected)
+RevoluteJoint::RevoluteJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, bool collideConnected)
 	: Joint(body1, body2)
 	, joint(NULL)
 {
 	b2RevoluteJointDef def;
-	def.Initialize(body1->body, body2->body, Physics::scaleDown(b2Vec2(x,y)));
-	def.collideConnected = collideConnected;
+	init(def, body1, body2, xA, yA, xB, yB, collideConnected);
+	joint = (b2RevoluteJoint *)createJoint(&def);
+}
+
+RevoluteJoint::RevoluteJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, bool collideConnected, float referenceAngle)
+	: Joint(body1, body2)
+	, joint(NULL)
+{
+	b2RevoluteJointDef def;
+	init(def, body1, body2, xA, yA, xB, yB, collideConnected);
+	def.referenceAngle = referenceAngle;
 	joint = (b2RevoluteJoint *)createJoint(&def);
 }
 
@@ -48,6 +57,13 @@ RevoluteJoint::~RevoluteJoint()
 {
 }
 
+void RevoluteJoint::init(b2RevoluteJointDef &def, Body *body1, Body *body2, float xA, float yA, float xB, float yB, bool collideConnected)
+{
+	def.Initialize(body1->body, body2->body, Physics::scaleDown(b2Vec2(xA,yA)));
+	def.localAnchorB = body2->body->GetLocalPoint(Physics::scaleDown(b2Vec2(xB, yB)));
+	def.collideConnected = collideConnected;
+}
+
 float RevoluteJoint::getJointAngle() const
 {
 	return joint->GetJointAngle();
@@ -135,6 +151,11 @@ int RevoluteJoint::getLimits(lua_State *L)
 	return 2;
 }
 
+float RevoluteJoint::getReferenceAngle() const
+{
+	return joint->GetReferenceAngle();
+}
+
 } // box2d
 } // physics
 } // love
diff --git a/src/modules/physics/box2d/RevoluteJoint.h b/src/modules/physics/box2d/RevoluteJoint.h
index 1a128ab..f54026b 100644
--- a/src/modules/physics/box2d/RevoluteJoint.h
+++ b/src/modules/physics/box2d/RevoluteJoint.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -42,7 +42,9 @@ public:
 	/**
 	 * Creates a new RevoluteJoint connecting body1 and body2.
 	 **/
-	RevoluteJoint(Body *body1, Body *body2, float x, float y, bool collideConnected);
+	RevoluteJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, bool collideConnected);
+
+	RevoluteJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, bool collideConnected, float referenceAngle);
 
 	virtual ~RevoluteJoint();
 
@@ -134,10 +136,17 @@ public:
 	 **/
 	int getLimits(lua_State *L);
 
+	/**
+	 * Gets the reference angle.
+	 **/
+	float getReferenceAngle() const;
+
 private:
 
 	// The Box2D revolute joint object.
 	b2RevoluteJoint *joint;
+
+	void init(b2RevoluteJointDef &def, Body *body1, Body *body2, float xA, float yA, float xB, float yB, bool collideConnected);
 };
 
 } // box2d
diff --git a/src/modules/physics/box2d/RopeJoint.cpp b/src/modules/physics/box2d/RopeJoint.cpp
index 3c83d9c..8db662a 100644
--- a/src/modules/physics/box2d/RopeJoint.cpp
+++ b/src/modules/physics/box2d/RopeJoint.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
diff --git a/src/modules/physics/box2d/RopeJoint.h b/src/modules/physics/box2d/RopeJoint.h
index 39f9b64..56d00bb 100644
--- a/src/modules/physics/box2d/RopeJoint.h
+++ b/src/modules/physics/box2d/RopeJoint.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
diff --git a/src/modules/physics/box2d/Shape.cpp b/src/modules/physics/box2d/Shape.cpp
index 690fe6f..fead081 100644
--- a/src/modules/physics/box2d/Shape.cpp
+++ b/src/modules/physics/box2d/Shape.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -105,7 +105,7 @@ int Shape::rayCast(lua_State *L) const
 	float x = Physics::scaleDown((float)luaL_checknumber(L, 6));
 	float y = Physics::scaleDown((float)luaL_checknumber(L, 7));
 	float r = (float)luaL_checknumber(L, 8);
-	int childIndex = (int)luaL_optint(L, 9, 1) - 1; // Convert from 1-based index
+	int childIndex = (int) luaL_optnumber(L, 9, 1) - 1; // Convert from 1-based index
 	b2RayCastInput input;
 	input.p1.Set(p1x, p1y);
 	input.p2.Set(p2x, p2y);
@@ -125,7 +125,7 @@ int Shape::computeAABB(lua_State *L) const
 	float x = Physics::scaleDown((float)luaL_checknumber(L, 1));
 	float y = Physics::scaleDown((float)luaL_checknumber(L, 2));
 	float r = (float)luaL_checknumber(L, 3);
-	int childIndex = (int)luaL_optint(L, 4, 1) - 1; // Convert from 1-based index
+	int childIndex = (int) luaL_optnumber(L, 4, 1) - 1; // Convert from 1-based index
 	b2Transform transform(b2Vec2(x, y), b2Rot(r));
 	b2AABB box;
 	shape->ComputeAABB(&box, transform, childIndex);
diff --git a/src/modules/physics/box2d/Shape.h b/src/modules/physics/box2d/Shape.h
index db0b4d0..c5a3db2 100644
--- a/src/modules/physics/box2d/Shape.h
+++ b/src/modules/physics/box2d/Shape.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
diff --git a/src/modules/physics/box2d/WeldJoint.cpp b/src/modules/physics/box2d/WeldJoint.cpp
index 62c58ef..bc21a28 100644
--- a/src/modules/physics/box2d/WeldJoint.cpp
+++ b/src/modules/physics/box2d/WeldJoint.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -39,9 +39,17 @@ WeldJoint::WeldJoint(Body *body1, Body *body2, float xA, float yA, float xB, flo
 	, joint(NULL)
 {
 	b2WeldJointDef def;
-	def.Initialize(body1->body, body2->body, Physics::scaleDown(b2Vec2(xA,yA)));
-	def.localAnchorB = body2->body->GetLocalPoint(Physics::scaleDown(b2Vec2(xB, yB)));
-	def.collideConnected = collideConnected;
+	init(def, body1, body2, xA, yA, xB, yB, collideConnected);
+	joint = (b2WeldJoint *)createJoint(&def);
+}
+
+WeldJoint::WeldJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, bool collideConnected, float referenceAngle)
+	: Joint(body1, body2)
+	, joint(NULL)
+{
+	b2WeldJointDef def;
+	init(def, body1, body2, xA, yA, xB, yB, collideConnected);
+	def.referenceAngle = referenceAngle;
 	joint = (b2WeldJoint *)createJoint(&def);
 }
 
@@ -49,6 +57,13 @@ WeldJoint::~WeldJoint()
 {
 }
 
+void WeldJoint::init(b2WeldJointDef &def, Body *body1, Body *body2, float xA, float yA, float xB, float yB, bool collideConnected)
+{
+	def.Initialize(body1->body, body2->body, Physics::scaleDown(b2Vec2(xA,yA)));
+	def.localAnchorB = body2->body->GetLocalPoint(Physics::scaleDown(b2Vec2(xB, yB)));
+	def.collideConnected = collideConnected;
+}
+
 void WeldJoint::setFrequency(float hz)
 {
 	joint->SetFrequency(hz);
@@ -69,6 +84,11 @@ float WeldJoint::getDampingRatio() const
 	return joint->GetDampingRatio();
 }
 
+float WeldJoint::getReferenceAngle() const
+{
+	return joint->GetReferenceAngle();
+}
+
 } // box2d
 } // physics
 } // love
diff --git a/src/modules/physics/box2d/WeldJoint.h b/src/modules/physics/box2d/WeldJoint.h
index a8f91a2..c3fa0a3 100644
--- a/src/modules/physics/box2d/WeldJoint.h
+++ b/src/modules/physics/box2d/WeldJoint.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -43,6 +43,8 @@ public:
 	 **/
 	WeldJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, bool collideConnected);
 
+	WeldJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, bool collideConnected, float referenceAngle);
+
 	virtual ~WeldJoint();
 
 	/**
@@ -67,10 +69,17 @@ public:
 	 **/
 	float getDampingRatio() const;
 
+	/**
+	 * Gets the reference angle.
+	 **/
+	float getReferenceAngle() const;
+
 private:
 
 	// The Box2D weld joint object.
 	b2WeldJoint *joint;
+
+	void init(b2WeldJointDef &def, Body *body1, Body *body2, float xA, float yA, float xB, float yB, bool collideConnected);
 };
 
 } // box2d
diff --git a/src/modules/physics/box2d/WheelJoint.cpp b/src/modules/physics/box2d/WheelJoint.cpp
index 294c24e..2670878 100644
--- a/src/modules/physics/box2d/WheelJoint.cpp
+++ b/src/modules/physics/box2d/WheelJoint.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -113,6 +113,14 @@ float WheelJoint::getSpringDampingRatio() const
 	return joint->GetSpringDampingRatio();
 }
 
+int WheelJoint::getAxis(lua_State *L)
+{
+	b2Vec2 axis = joint->GetLocalAxisA();
+	getBodyA()->getWorldVector(axis.x, axis.y, axis.x, axis.y);
+	lua_pushnumber(L, axis.x);
+	lua_pushnumber(L, axis.y);
+	return 2;
+}
 
 } // box2d
 } // physics
diff --git a/src/modules/physics/box2d/WheelJoint.h b/src/modules/physics/box2d/WheelJoint.h
index 4a0732f..b08d281 100644
--- a/src/modules/physics/box2d/WheelJoint.h
+++ b/src/modules/physics/box2d/WheelJoint.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -114,6 +114,13 @@ public:
 	 **/
 	float getSpringDampingRatio() const;
 
+	/**
+	 * Gets the axis unit vector, relative to body1.
+	 * @returns The X component of the axis unit vector.
+	 * @returns The Y component of the axis unit vector.
+	 **/
+	int getAxis(lua_State *L);
+
 private:
 
 	// The Box2D wheel joint object.
diff --git a/src/modules/physics/box2d/World.cpp b/src/modules/physics/box2d/World.cpp
index bf6f6ee..92ff802 100644
--- a/src/modules/physics/box2d/World.cpp
+++ b/src/modules/physics/box2d/World.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -35,32 +35,29 @@ namespace box2d
 {
 
 World::ContactCallback::ContactCallback()
-	: ref(0)
+	: ref(nullptr)
+	, L(nullptr)
 {
 }
 
 World::ContactCallback::~ContactCallback()
 {
-	if (ref != 0)
+	if (ref != nullptr)
 		delete ref;
 }
 
 void World::ContactCallback::process(b2Contact *contact, const b2ContactImpulse *impulse)
 {
 	// Process contacts.
-	if (ref != 0)
+	if (ref != nullptr && L != nullptr)
 	{
-		lua_State *L = ref->getL();
-		ref->push();
+		ref->push(L);
 
 		// Push first fixture.
 		{
 			Fixture *a = (Fixture *)Memoizer::find(contact->GetFixtureA());
-			if (a != 0)
-			{
-				a->retain();
-				luax_pushtype(L, "Fixture", PHYSICS_FIXTURE_T, a);
-			}
+			if (a != nullptr)
+				luax_pushtype(L, PHYSICS_FIXTURE_ID, a);
 			else
 				throw love::Exception("A fixture has escaped Memoizer!");
 		}
@@ -68,11 +65,8 @@ void World::ContactCallback::process(b2Contact *contact, const b2ContactImpulse
 		// Push second fixture.
 		{
 			Fixture *b = (Fixture *)Memoizer::find(contact->GetFixtureB());
-			if (b != 0)
-			{
-				b->retain();
-				luax_pushtype(L, "Fixture", PHYSICS_FIXTURE_T, b);
-			}
+			if (b != nullptr)
+				luax_pushtype(L, PHYSICS_FIXTURE_ID, b);
 			else
 				throw love::Exception("A fixture has escaped Memoizer!");
 		}
@@ -83,7 +77,8 @@ void World::ContactCallback::process(b2Contact *contact, const b2ContactImpulse
 		else
 			cobj->retain();
 
-		luax_pushtype(L, "Contact", (PHYSICS_CONTACT_T), cobj);
+		luax_pushtype(L, PHYSICS_CONTACT_ID, cobj);
+		cobj->release();
 
 		int args = 3;
 		if (impulse)
@@ -101,13 +96,14 @@ void World::ContactCallback::process(b2Contact *contact, const b2ContactImpulse
 }
 
 World::ContactFilter::ContactFilter()
-	: ref(0)
+	: ref(nullptr)
+	, L(nullptr)
 {
 }
 
 World::ContactFilter::~ContactFilter()
 {
-	if (ref != 0)
+	if (ref != nullptr)
 		delete ref;
 }
 
@@ -129,68 +125,66 @@ bool World::ContactFilter::process(Fixture *a, Fixture *b)
 		(filterB[1] & filterA[0]) == 0)
 		return false; // A and B aren't set to collide
 
-	if (ref != 0)
+	if (ref != nullptr && L != nullptr)
 	{
-		lua_State *L = ref->getL();
-		ref->push();
-		luax_pushtype(L, "Fixture", PHYSICS_FIXTURE_T, a);
-		luax_pushtype(L, "Fixture", PHYSICS_FIXTURE_T, b);
+		ref->push(L);
+		luax_pushtype(L, PHYSICS_FIXTURE_ID, a);
+		luax_pushtype(L, PHYSICS_FIXTURE_ID, b);
 		lua_call(L, 2, 1);
 		return luax_toboolean(L, -1);
 	}
 	return true;
 }
 
-World::QueryCallback::QueryCallback()
-	: ref(0)
+World::QueryCallback::QueryCallback(lua_State *L, int idx)
+	: L(L)
+	, funcidx(idx)
 {
+	luaL_checktype(L, funcidx, LUA_TFUNCTION);
 }
 
 World::QueryCallback::~QueryCallback()
 {
-	if (ref != 0)
-		delete ref;
 }
 
 bool World::QueryCallback::ReportFixture(b2Fixture *fixture)
 {
-	if (ref != 0)
+	if (L != nullptr)
 	{
-		lua_State *L = ref->getL();
-		ref->push();
+		lua_pushvalue(L, funcidx);
 		Fixture *f = (Fixture *)Memoizer::find(fixture);
 		if (!f)
 			throw love::Exception("A fixture has escaped Memoizer!");
-		f->retain();
-		luax_pushtype(L, "Fixture", PHYSICS_FIXTURE_T, f);
+		luax_pushtype(L, PHYSICS_FIXTURE_ID, f);
 		lua_call(L, 1, 1);
-		return luax_toboolean(L, -1);
+		bool cont = luax_toboolean(L, -1);
+		lua_pop(L, 1);
+		return cont;
 	}
+
 	return true;
 }
 
-World::RayCastCallback::RayCastCallback()
-	: ref(0)
+World::RayCastCallback::RayCastCallback(lua_State *L, int idx)
+	: L(L)
+	, funcidx(idx)
 {
+	luaL_checktype(L, funcidx, LUA_TFUNCTION);
 }
 
 World::RayCastCallback::~RayCastCallback()
 {
-	if (ref != 0)
-		delete ref;
 }
 
 float32 World::RayCastCallback::ReportFixture(b2Fixture *fixture, const b2Vec2 &point, const b2Vec2 &normal, float32 fraction)
 {
-	if (ref != 0)
+	if (L != nullptr)
 	{
-		lua_State *L = ref->getL();
-		ref->push();
+		lua_pushvalue(L, funcidx);
 		Fixture *f = (Fixture *)Memoizer::find(fixture);
 		if (!f)
 			throw love::Exception("A fixture has escaped Memoizer!");
-		f->retain();
-		luax_pushtype(L, "Fixture", PHYSICS_FIXTURE_T, f);
+		luax_pushtype(L, PHYSICS_FIXTURE_ID, f);
 		b2Vec2 scaledPoint = Physics::scaleUp(point);
 		lua_pushnumber(L, scaledPoint.x);
 		lua_pushnumber(L, scaledPoint.y);
@@ -200,8 +194,11 @@ float32 World::RayCastCallback::ReportFixture(b2Fixture *fixture, const b2Vec2 &
 		lua_call(L, 6, 1);
 		if (!lua_isnumber(L, -1))
 			luaL_error(L, "Raycast callback didn't return a number!");
-		return (float32)lua_tonumber(L, -1);
+		float32 fraction = (float32) lua_tonumber(L, -1);
+		lua_pop(L, 1);
+		return fraction;
 	}
+
 	return 0;
 }
 
@@ -220,10 +217,10 @@ void World::SayGoodbye(b2Joint *joint)
 }
 
 World::World()
-	: world(NULL), destructWorld(false)
+	: world(nullptr)
+	, destructWorld(false)
 {
 	world = new b2World(b2Vec2(0,0));
-	this->retain(); // The Box2D world holds a reference to this World.
 	world->SetAllowSleeping(true);
 	world->SetContactListener(this);
 	world->SetContactFilter(this);
@@ -234,11 +231,10 @@ World::World()
 }
 
 World::World(b2Vec2 gravity, bool sleep)
-	: world(NULL), destructWorld(false)
+	: world(nullptr)
+	, destructWorld(false)
 {
 	world = new b2World(Physics::scaleDown(gravity));
-	// The Box2D world holds a reference to this World.
-	this->retain();
 	world->SetAllowSleeping(sleep);
 	world->SetContactListener(this);
 	world->SetContactFilter(this);
@@ -250,6 +246,7 @@ World::World(b2Vec2 gravity, bool sleep)
 
 World::~World()
 {
+	destroy();
 }
 
 void World::update(float dt)
@@ -257,23 +254,20 @@ void World::update(float dt)
 	world->Step(dt, 8, 6);
 
 	// Destroy all objects marked during the time step.
-	for (auto i = destructBodies.begin(); i < destructBodies.end(); i++)
+	for (Body *b : destructBodies)
 	{
-		Body *b = *i;
-		if (b->body != 0) b->destroy();
+		if (b->body != nullptr) b->destroy();
 		// Release for reference in vector.
 		b->release();
 	}
-	for (auto i = destructFixtures.begin(); i < destructFixtures.end(); i++)
+	for (Fixture *f : destructFixtures)
 	{
-		Fixture *f = *i;
 		if (f->isValid()) f->destroy();
 		// Release for reference in vector.
 		f->release();
 	}
-	for (auto i = destructJoints.begin(); i < destructJoints.end(); i++)
+	for (Joint *j : destructJoints)
 	{
-		Joint *j = *i;
 		if (j->isValid()) j->destroyJoint();
 		// Release for reference in vector.
 		j->release();
@@ -316,44 +310,65 @@ bool World::ShouldCollide(b2Fixture *fixtureA, b2Fixture *fixtureB)
 {
 	// Fixtures should be memoized, if we created them
 	Fixture *a = (Fixture *)Memoizer::find(fixtureA);
-	if (!a)
-		throw love::Exception("A fixture has escaped Memoizer!");
-	a->retain();
 	Fixture *b = (Fixture *)Memoizer::find(fixtureB);
-	if (!b)
+	if (!a || !b)
 		throw love::Exception("A fixture has escaped Memoizer!");
-	b->retain();
 	return filter.process(a, b);
 }
 
 bool World::isValid() const
 {
-	return world != 0;
+	return world != nullptr;
 }
 
 int World::setCallbacks(lua_State *L)
 {
-	int n = lua_gettop(L);
-	luax_assert_argc(L, 1, 4);
+	int nargs = lua_gettop(L);
 
-	switch (n)
+	for (int i = 1; i <= 4; i++)
 	{
-	case 4:
-		if (postsolve.ref)
-			delete postsolve.ref;
-		postsolve.ref = luax_refif(L, LUA_TFUNCTION);
-	case 3:
-		if (presolve.ref)
-			delete presolve.ref;
-		presolve.ref = luax_refif(L, LUA_TFUNCTION);
-	case 2:
-		if (end.ref)
-			delete end.ref;
-		end.ref = luax_refif(L, LUA_TFUNCTION);
-	case 1:
-		if (begin.ref)
-			delete begin.ref;
+		if (!lua_isnoneornil(L, i))
+			luaL_checktype(L, i, LUA_TFUNCTION);
+	}
+
+	delete begin.ref;
+	begin.ref = nullptr;
+
+	delete end.ref;
+	end.ref = nullptr;
+
+	delete presolve.ref;
+	presolve.ref = nullptr;
+
+	delete postsolve.ref;
+	postsolve.ref = nullptr;
+
+	if (nargs >= 1)
+	{
+		lua_pushvalue(L, 1);
 		begin.ref = luax_refif(L, LUA_TFUNCTION);
+		begin.L = L;
+	}
+
+	if (nargs >= 2)
+	{
+		lua_pushvalue(L, 2);
+		end.ref = luax_refif(L, LUA_TFUNCTION);
+		end.L = L;
+	}
+
+	if (nargs >= 3)
+	{
+		lua_pushvalue(L, 3);
+		presolve.ref = luax_refif(L, LUA_TFUNCTION);
+		presolve.L = L;
+	}
+
+	if (nargs >= 4)
+	{
+		lua_pushvalue(L, 4);
+		postsolve.ref = luax_refif(L, LUA_TFUNCTION);
+		postsolve.L = L;
 	}
 
 	return 0;
@@ -361,25 +376,33 @@ int World::setCallbacks(lua_State *L)
 
 int World::getCallbacks(lua_State *L)
 {
-	begin.ref ? begin.ref->push() : lua_pushnil(L);
-	end.ref ? end.ref->push() : lua_pushnil(L);
-	presolve.ref ? presolve.ref->push() : lua_pushnil(L);
-	postsolve.ref ? postsolve.ref->push() : lua_pushnil(L);
+	begin.ref ? begin.ref->push(L) : lua_pushnil(L);
+	end.ref ? end.ref->push(L) : lua_pushnil(L);
+	presolve.ref ? presolve.ref->push(L) : lua_pushnil(L);
+	postsolve.ref ? postsolve.ref->push(L) : lua_pushnil(L);
 	return 4;
 }
 
+void World::setCallbacksL(lua_State *L)
+{
+	begin.L = end.L = presolve.L = postsolve.L = filter.L = L;
+}
+
 int World::setContactFilter(lua_State *L)
 {
-	luax_assert_argc(L, 1);
+	if (!lua_isnoneornil(L, 1))
+		luaL_checktype(L, 1, LUA_TFUNCTION);
+
 	if (filter.ref)
 		delete filter.ref;
 	filter.ref = luax_refif(L, LUA_TFUNCTION);
+	filter.L = L;
 	return 0;
 }
 
 int World::getContactFilter(lua_State *L)
 {
-	filter.ref ? filter.ref->push() : lua_pushnil(L);
+	filter.ref ? filter.ref->push(L) : lua_pushnil(L);
 	return 1;
 }
 
@@ -445,8 +468,7 @@ int World::getBodyList(lua_State *L) const
 		Body *body = (Body *)Memoizer::find(b);
 		if (!body)
 			throw love::Exception("A body has escaped Memoizer!");
-		body->retain();
-		luax_pushtype(L, "Body", PHYSICS_BODY_T, body);
+		luax_pushtype(L, PHYSICS_BODY_ID, body);
 		lua_rawseti(L, -2, i);
 		i++;
 	}
@@ -464,8 +486,7 @@ int World::getJointList(lua_State *L) const
 		if (!j) break;
 		Joint *joint = (Joint *)Memoizer::find(j);
 		if (!joint) throw love::Exception("A joint has escaped Memoizer!");
-		joint->retain();
-		luax_pushtype(L, "Joint", PHYSICS_JOINT_T, joint);
+		luax_pushtype(L, PHYSICS_JOINT_ID, joint);
 		lua_rawseti(L, -2, i);
 		i++;
 	}
@@ -486,7 +507,8 @@ int World::getContactList(lua_State *L) const
 			contact = new Contact(c);
 		else
 			contact->retain();
-		luax_pushtype(L, "Contact", PHYSICS_CONTACT_T, contact);
+		luax_pushtype(L, PHYSICS_CONTACT_ID, contact);
+		contact->release();
 		lua_rawseti(L, -2, i);
 		i++;
 	}
@@ -501,7 +523,6 @@ b2Body *World::getGroundBody() const
 
 int World::queryBoundingBox(lua_State *L)
 {
-	luax_assert_argc(L, 5);
 	b2AABB box;
 	float lx = (float)luaL_checknumber(L, 1);
 	float ly = (float)luaL_checknumber(L, 2);
@@ -509,30 +530,31 @@ int World::queryBoundingBox(lua_State *L)
 	float uy = (float)luaL_checknumber(L, 4);
 	box.lowerBound = Physics::scaleDown(b2Vec2(lx, ly));
 	box.upperBound = Physics::scaleDown(b2Vec2(ux, uy));
-	if (query.ref) delete query.ref;
-	query.ref = luax_refif(L, LUA_TFUNCTION);
+	luaL_checktype(L, 5, LUA_TFUNCTION);
+	QueryCallback query(L, 5);
 	world->QueryAABB(&query, box);
 	return 0;
 }
 
 int World::rayCast(lua_State *L)
 {
-	luax_assert_argc(L, 5);
 	float x1 = (float)luaL_checknumber(L, 1);
 	float y1 = (float)luaL_checknumber(L, 2);
 	float x2 = (float)luaL_checknumber(L, 3);
 	float y2 = (float)luaL_checknumber(L, 4);
 	b2Vec2 v1 = Physics::scaleDown(b2Vec2(x1, y1));
 	b2Vec2 v2 = Physics::scaleDown(b2Vec2(x2, y2));
-	if (raycast.ref)
-		delete raycast.ref;
-	raycast.ref = luax_refif(L, LUA_TFUNCTION);
+	luaL_checktype(L, 5, LUA_TFUNCTION);
+	RayCastCallback raycast(L, 5);
 	world->RayCast(&raycast, v1, v2);
 	return 0;
 }
 
 void World::destroy()
 {
+	if (world == nullptr)
+		return;
+
 	if (world->IsLocked())
 	{
 		destructWorld = true;
@@ -556,10 +578,7 @@ void World::destroy()
 	world->DestroyBody(groundBody);
 	Memoizer::remove(world);
 	delete world;
-	world = 0;
-
-	// Box2D world destroyed. Release its reference.
-	this->release();
+	world = nullptr;
 }
 
 } // box2d
diff --git a/src/modules/physics/box2d/World.h b/src/modules/physics/box2d/World.h
index aa94458..a747ba3 100644
--- a/src/modules/physics/box2d/World.h
+++ b/src/modules/physics/box2d/World.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -70,6 +70,7 @@ public:
 	{
 	public:
 		Reference *ref;
+		lua_State *L;
 		ContactCallback();
 		~ContactCallback();
 		void process(b2Contact *contact, const b2ContactImpulse *impulse = NULL);
@@ -79,6 +80,7 @@ public:
 	{
 	public:
 		Reference *ref;
+		lua_State *L;
 		ContactFilter();
 		~ContactFilter();
 		bool process(Fixture *a, Fixture *b);
@@ -87,19 +89,23 @@ public:
 	class QueryCallback : public b2QueryCallback
 	{
 	public:
-		Reference *ref;
-		QueryCallback();
+		QueryCallback(lua_State *L, int idx);
 		~QueryCallback();
 		virtual bool ReportFixture(b2Fixture *fixture);
+	private:
+		lua_State *L;
+		int funcidx;
 	};
 
 	class RayCastCallback : public b2RayCastCallback
 	{
 	public:
-		Reference *ref;
-		RayCastCallback();
+		RayCastCallback(lua_State *L, int idx);
 		~RayCastCallback();
 		virtual float32 ReportFixture(b2Fixture *fixture, const b2Vec2 &point, const b2Vec2 &normal, float32 fraction);
+	private:
+		lua_State *L;
+		int funcidx;
 	};
 
 	/**
@@ -158,6 +164,13 @@ public:
 	int getCallbacks(lua_State *L);
 
 	/**
+	 * Updates the Lua thread/coroutine used when callbacks are executed in
+	 * the update method. This should be called in the same Lua function which
+	 * calls update().
+	 **/
+	void setCallbacksL(lua_State *L);
+
+	/**
 	 * Sets the ContactFilter callback.
 	 **/
 	int setContactFilter(lua_State *L);
@@ -281,8 +294,6 @@ private:
 	// Contact callbacks.
 	ContactCallback begin, end, presolve, postsolve;
 	ContactFilter filter;
-	QueryCallback query;
-	RayCastCallback	raycast;
 };
 
 } // box2d
diff --git a/src/modules/physics/box2d/wrap_Body.cpp b/src/modules/physics/box2d/wrap_Body.cpp
index 61eb752..3936b41 100644
--- a/src/modules/physics/box2d/wrap_Body.cpp
+++ b/src/modules/physics/box2d/wrap_Body.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -30,7 +30,7 @@ namespace box2d
 
 Body *luax_checkbody(lua_State *L, int idx)
 {
-	Body *b = luax_checktype<Body>(L, idx, "Body", PHYSICS_BODY_T);
+	Body *b = luax_checktype<Body>(L, idx, PHYSICS_BODY_ID);
 	if (b->body == 0)
 		luaL_error(L, "Attempt to use destroyed body.");
 	return b;
@@ -241,7 +241,7 @@ int w_Body_setX(lua_State *L)
 {
 	Body *t = luax_checkbody(L, 1);
 	float arg1 = (float)luaL_checknumber(L, 2);
-	EXCEPT_GUARD(t->setX(arg1);)
+	luax_catchexcept(L, [&](){ t->setX(arg1); });
 	return 0;
 }
 
@@ -249,7 +249,7 @@ int w_Body_setY(lua_State *L)
 {
 	Body *t = luax_checkbody(L, 1);
 	float arg1 = (float)luaL_checknumber(L, 2);
-	EXCEPT_GUARD(t->setY(arg1);)
+	luax_catchexcept(L, [&](){ t->setY(arg1); });
 	return 0;
 }
 
@@ -266,7 +266,7 @@ int w_Body_setAngle(lua_State *L)
 {
 	Body *t = luax_checkbody(L, 1);
 	float arg1 = (float)luaL_checknumber(L, 2);
-	EXCEPT_GUARD(t->setAngle(arg1);)
+	luax_catchexcept(L, [&](){ t->setAngle(arg1); });
 	return 0;
 }
 
@@ -283,14 +283,14 @@ int w_Body_setPosition(lua_State *L)
 	Body *t = luax_checkbody(L, 1);
 	float arg1 = (float)luaL_checknumber(L, 2);
 	float arg2 = (float)luaL_checknumber(L, 3);
-	EXCEPT_GUARD(t->setPosition(arg1, arg2);)
+	luax_catchexcept(L, [&](){ t->setPosition(arg1, arg2); });
 	return 0;
 }
 
 int w_Body_resetMassData(lua_State *L)
 {
 	Body *t = luax_checkbody(L, 1);
-	EXCEPT_GUARD(t->resetMassData();)
+	luax_catchexcept(L, [&](){ t->resetMassData(); });
 	return 0;
 }
 
@@ -301,7 +301,7 @@ int w_Body_setMassData(lua_State *L)
 	float y = (float)luaL_checknumber(L, 3);
 	float m = (float)luaL_checknumber(L, 4);
 	float i = (float)luaL_checknumber(L, 5);
-	EXCEPT_GUARD(t->setMassData(x, y, m, i);)
+	luax_catchexcept(L, [&](){ t->setMassData(x, y, m, i); });
 	return 0;
 }
 
@@ -309,7 +309,7 @@ int w_Body_setMass(lua_State *L)
 {
 	Body *t = luax_checkbody(L, 1);
 	float m = (float)luaL_checknumber(L, 2);
-	EXCEPT_GUARD(t->setMass(m);)
+	luax_catchexcept(L, [&](){ t->setMass(m); });
 	return 0;
 }
 
@@ -317,7 +317,7 @@ int w_Body_setInertia(lua_State *L)
 {
 	Body *t = luax_checkbody(L, 1);
 	float i = (float)luaL_checknumber(L, 2);
-	EXCEPT_GUARD(t->setInertia(i);)
+	luax_catchexcept(L, [&](){ t->setInertia(i); });
 	return 0;
 }
 
@@ -351,7 +351,7 @@ int w_Body_setType(lua_State *L)
 	const char *typeStr = luaL_checkstring(L, 2);
 	Body::Type type;
 	Body::getConstant(typeStr, type);
-	EXCEPT_GUARD(t->setType(type);)
+	luax_catchexcept(L, [&](){ t->setType(type); });
 	return 0;
 }
 
@@ -494,7 +494,7 @@ int w_Body_setActive(lua_State *L)
 {
 	Body *t = luax_checkbody(L, 1);
 	bool b = luax_toboolean(L, 2);
-	EXCEPT_GUARD(t->setActive(b);)
+	luax_catchexcept(L, [&](){ t->setActive(b); });
 	return 0;
 }
 
@@ -510,7 +510,7 @@ int w_Body_setFixedRotation(lua_State *L)
 {
 	Body *t = luax_checkbody(L, 1);
 	bool b = luax_toboolean(L, 2);
-	EXCEPT_GUARD(t->setFixedRotation(b);)
+	luax_catchexcept(L, [&](){ t->setFixedRotation(b); });
 	return 0;
 }
 
@@ -522,22 +522,55 @@ int w_Body_isFixedRotation(lua_State *L)
 	return 1;
 }
 
+int w_Body_getWorld(lua_State *L)
+{
+	Body *t = luax_checkbody(L, 1);
+	World *world = t->getWorld();
+	luax_pushtype(L, PHYSICS_WORLD_ID, world);
+	return 1;
+}
+
 int w_Body_getFixtureList(lua_State *L)
 {
 	Body *t = luax_checkbody(L, 1);
 	lua_remove(L, 1);
 	int n = 0;
-	EXCEPT_GUARD(n = t->getFixtureList(L);)
+	luax_catchexcept(L, [&](){ n = t->getFixtureList(L); });
+	return n;
+}
+
+int w_Body_getJointList(lua_State *L)
+{
+	Body *t = luax_checkbody(L, 1);
+	lua_remove(L, 1);
+	int n = 0;
+	luax_catchexcept(L, [&](){ n = t->getJointList(L); });
+	return n;
+}
+
+int w_Body_getContactList(lua_State *L)
+{
+	Body *t = luax_checkbody(L, 1);
+	lua_remove(L, 1);
+	int n = 0;
+	luax_catchexcept(L, [&](){ n = t->getContactList(L); });
 	return n;
 }
 
 int w_Body_destroy(lua_State *L)
 {
 	Body *t = luax_checkbody(L, 1);
-	EXCEPT_GUARD(t->destroy();)
+	luax_catchexcept(L, [&](){ t->destroy(); });
 	return 0;
 }
 
+int w_Body_isDestroyed(lua_State *L)
+{
+	Body *b = luax_checktype<Body>(L, 1, PHYSICS_BODY_ID);
+	luax_pushboolean(L, b->body == nullptr);
+	return 1;
+}
+
 int w_Body_setUserData(lua_State *L)
 {
 	Body *t = luax_checkbody(L, 1);
@@ -552,7 +585,7 @@ int w_Body_getUserData(lua_State *L)
 	return t->getUserData(L);
 }
 
-static const luaL_Reg functions[] =
+static const luaL_Reg w_Body_functions[] =
 {
 	{ "getX", w_Body_getX },
 	{ "getY", w_Body_getY },
@@ -604,8 +637,12 @@ static const luaL_Reg functions[] =
 	{ "setAwake", w_Body_setAwake },
 	{ "setFixedRotation", w_Body_setFixedRotation },
 	{ "isFixedRotation", w_Body_isFixedRotation },
+	{ "getWorld", w_Body_getWorld },
 	{ "getFixtureList", w_Body_getFixtureList },
+	{ "getJointList", w_Body_getJointList },
+	{ "getContactList", w_Body_getContactList },
 	{ "destroy", w_Body_destroy },
+	{ "isDestroyed", w_Body_isDestroyed },
 	{ "setUserData", w_Body_setUserData },
 	{ "getUserData", w_Body_getUserData },
 	{ 0, 0 }
@@ -613,7 +650,7 @@ static const luaL_Reg functions[] =
 
 extern "C" int luaopen_body(lua_State *L)
 {
-	return luax_register_type(L, "Body", functions);
+	return luax_register_type(L, PHYSICS_BODY_ID, "Body", w_Body_functions, nullptr);
 }
 
 } // box2d
diff --git a/src/modules/physics/box2d/wrap_Body.h b/src/modules/physics/box2d/wrap_Body.h
index 2a41556..1d1c761 100644
--- a/src/modules/physics/box2d/wrap_Body.h
+++ b/src/modules/physics/box2d/wrap_Body.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -33,60 +33,6 @@ namespace box2d
 {
 
 Body *luax_checkbody(lua_State *L, int idx);
-int w_Body_getX(lua_State *L);
-int w_Body_getY(lua_State *L);
-int w_Body_getAngle(lua_State *L);
-int w_Body_getPosition(lua_State *L);
-int w_Body_getLinearVelocity(lua_State *L);
-int w_Body_getWorldCenter(lua_State *L);
-int w_Body_getLocalCenter(lua_State *L);
-int w_Body_getAngularVelocity(lua_State *L);
-int w_Body_getMass(lua_State *L);
-int w_Body_getInertia(lua_State *L);
-int w_Body_getMassData(lua_State *L);
-int w_Body_getAngularDamping(lua_State *L);
-int w_Body_getLinearDamping(lua_State *L);
-int w_Body_getGravityScale(lua_State *L);
-int w_Body_getType(lua_State *L);
-int w_Body_applyLinearImpulse(lua_State *L);
-int w_Body_applyAngularImpulse(lua_State *L);
-int w_Body_applyTorque(lua_State *L);
-int w_Body_applyForce(lua_State *L);
-int w_Body_setX(lua_State *L);
-int w_Body_setY(lua_State *L);
-int w_Body_setLinearVelocity(lua_State *L);
-int w_Body_setAngle(lua_State *L);
-int w_Body_setAngularVelocity(lua_State *L);
-int w_Body_setPosition(lua_State *L);
-int w_Body_resetMassData(lua_State *L);
-int w_Body_setMassData(lua_State *L);
-int w_Body_setMass(lua_State *L);
-int w_Body_setInertia(lua_State *L);
-int w_Body_setAngularDamping(lua_State *L);
-int w_Body_setLinearDamping(lua_State *L);
-int w_Body_setGravityScale(lua_State *L);
-int w_Body_setType(lua_State *L);
-int w_Body_getWorldPoint(lua_State *L);
-int w_Body_getWorldVector(lua_State *L);
-int w_Body_getWorldPoints(lua_State *L);
-int w_Body_getLocalPoint(lua_State *L);
-int w_Body_getLocalVector(lua_State *L);
-int w_Body_getLinearVelocityFromWorldPoint(lua_State *L);
-int w_Body_getLinearVelocityFromLocalPoint(lua_State *L);
-int w_Body_isBullet(lua_State *L);
-int w_Body_setBullet(lua_State *L);
-int w_Body_isActive(lua_State *L);
-int w_Body_isAwake(lua_State *L);
-int w_Body_setSleepingAllowed(lua_State *L);
-int w_Body_isSleepingAllowed(lua_State *L);
-int w_Body_setActive(lua_State *L);
-int w_Body_setAwake(lua_State *L);
-int w_Body_setFixedRotation(lua_State *L);
-int w_Body_isFixedRotation(lua_State *L);
-int w_Body_getFixtureList(lua_State *L);
-int w_Body_destroy(lua_State *L);
-int w_Body_setUserData(lua_State *L);
-int w_Body_getUserData(lua_State *L);
 extern "C" int luaopen_body(lua_State *L);
 
 } // box2d
diff --git a/src/modules/physics/box2d/wrap_ChainShape.cpp b/src/modules/physics/box2d/wrap_ChainShape.cpp
index 245d4c0..a68e667 100644
--- a/src/modules/physics/box2d/wrap_ChainShape.cpp
+++ b/src/modules/physics/box2d/wrap_ChainShape.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -31,41 +31,45 @@ namespace box2d
 
 ChainShape *luax_checkchainshape(lua_State *L, int idx)
 {
-	return luax_checktype<ChainShape>(L, idx, "ChainShape", PHYSICS_CHAIN_SHAPE_T);
+	return luax_checktype<ChainShape>(L, idx, PHYSICS_CHAIN_SHAPE_ID);
 }
 
 int w_ChainShape_setNextVertex(lua_State *L)
 {
 	ChainShape *c = luax_checkchainshape(L, 1);
-	float x = (float)luaL_checknumber(L, 2);
-	float y = (float)luaL_checknumber(L, 3);
-	EXCEPT_GUARD(c->setNextVertex(x, y);)
+	if (lua_isnoneornil(L, 2))
+		c->setNextVertex();
+	else
+	{
+		float x = (float)luaL_checknumber(L, 2);
+		float y = (float)luaL_checknumber(L, 3);
+		luax_catchexcept(L, [&](){ c->setNextVertex(x, y); });
+	}
 	return 0;
 }
 
 int w_ChainShape_setPreviousVertex(lua_State *L)
 {
 	ChainShape *c = luax_checkchainshape(L, 1);
-	float x = (float)luaL_checknumber(L, 2);
-	float y = (float)luaL_checknumber(L, 3);
-	EXCEPT_GUARD(c->setPreviousVertex(x, y);)
+	if (lua_isnoneornil(L, 2))
+		c->setPreviousVertex();
+	else
+	{
+		float x = (float)luaL_checknumber(L, 2);
+		float y = (float)luaL_checknumber(L, 3);
+		luax_catchexcept(L, [&](){ c->setPreviousVertex(x, y); });
+	}
 	return 0;
 }
 
-int w_ChainShape_getChildCount(lua_State *L)
-{
-	ChainShape *c = luax_checkchainshape(L, 1);
-	lua_pushinteger(L, c->getChildCount());
-	return 1;
-}
-
 int w_ChainShape_getChildEdge(lua_State *L)
 {
 	ChainShape *c = luax_checkchainshape(L, 1);
-	int index = luaL_checkint(L, 2) - 1; // Convert from 1-based index
+	int index = (int) luaL_checknumber(L, 2) - 1; // Convert from 1-based index
 	EdgeShape *e = 0;
-	EXCEPT_GUARD(e = c->getChildEdge(index);)
-	luax_pushtype(L, "EdgeShape", PHYSICS_EDGE_SHAPE_T, e);
+	luax_catchexcept(L, [&](){ e = c->getChildEdge(index); });
+	luax_pushtype(L, PHYSICS_EDGE_SHAPE_ID, e);
+	e->release();
 	return 1;
 }
 
@@ -80,14 +84,40 @@ int w_ChainShape_getVertexCount(lua_State *L)
 int w_ChainShape_getPoint(lua_State *L)
 {
 	ChainShape *c = luax_checkchainshape(L, 1);
-	int index = luaL_checkint(L, 2) - 1; // Convert from 1-based index
+	int index = (int) luaL_checknumber(L, 2) - 1; // Convert from 1-based index
 	b2Vec2 v;
-	EXCEPT_GUARD(v = c->getPoint(index);)
+	luax_catchexcept(L, [&](){ v = c->getPoint(index); });
 	lua_pushnumber(L, v.x);
 	lua_pushnumber(L, v.y);
 	return 2;
 }
 
+int w_ChainShape_getNextVertex(lua_State *L)
+{
+	ChainShape *c = luax_checkchainshape(L, 1);
+	float x, y;
+	if (c->getNextVertex(x, y))
+	{
+		lua_pushnumber(L, x);
+		lua_pushnumber(L, y);
+		return 2;
+	}
+	return 0;
+}
+
+int w_ChainShape_getPreviousVertex(lua_State *L)
+{
+	ChainShape *c = luax_checkchainshape(L, 1);
+	float x, y;
+	if (c->getPreviousVertex(x, y))
+	{
+		lua_pushnumber(L, x);
+		lua_pushnumber(L, y);
+		return 2;
+	}
+	return 0;
+}
+
 int w_ChainShape_getPoints(lua_State *L)
 {
 	ChainShape *c = luax_checkchainshape(L, 1);
@@ -104,29 +134,22 @@ int w_ChainShape_getPoints(lua_State *L)
 	return count*2;
 }
 
-static const luaL_Reg functions[] =
+static const luaL_Reg w_ChainShape_functions[] =
 {
 	{ "setNextVertex", w_ChainShape_setNextVertex },
 	{ "setPreviousVertex", w_ChainShape_setPreviousVertex },
-	{ "getChildCount", w_ChainShape_getChildCount },
+	{ "getNextVertex", w_ChainShape_getNextVertex },
+	{ "getPreviousVertex", w_ChainShape_getPreviousVertex },
 	{ "getChildEdge", w_ChainShape_getChildEdge },
 	{ "getVertexCount", w_ChainShape_getVertexCount },
 	{ "getPoint", w_ChainShape_getPoint },
 	{ "getPoints", w_ChainShape_getPoints },
-	// From Shape.
-	{ "getType", w_Shape_getType },
-	{ "getRadius", w_Shape_getRadius },
-	{ "getChildCount", w_Shape_getChildCount },
-	{ "testPoint", w_Shape_testPoint },
-	{ "rayCast", w_Shape_rayCast },
-	{ "computeAABB", w_Shape_computeAABB },
-	{ "computeMass", w_Shape_computeMass },
 	{ 0, 0 }
 };
 
 extern "C" int luaopen_chainshape(lua_State *L)
 {
-	return luax_register_type(L, "ChainShape", functions);
+	return luax_register_type(L, PHYSICS_CHAIN_SHAPE_ID, "ChainShape", w_Shape_functions, w_ChainShape_functions, nullptr);
 }
 
 } // box2d
diff --git a/src/modules/physics/box2d/wrap_ChainShape.h b/src/modules/physics/box2d/wrap_ChainShape.h
index 81a6877..dc5f383 100644
--- a/src/modules/physics/box2d/wrap_ChainShape.h
+++ b/src/modules/physics/box2d/wrap_ChainShape.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -34,15 +34,6 @@ namespace box2d
 {
 
 ChainShape *luax_checkchainshape(lua_State *L, int idx);
-
-int w_ChainShape_setNextVertex(lua_State *L);
-int w_ChainShape_setPreviousVertex(lua_State *L);
-int w_ChainShape_getChildCount(lua_State *L);
-int w_ChainShape_getChildEdge(lua_State *L);
-int w_ChainShape_getVertexCount(lua_State *L);
-int w_ChainShape_getPoint(lua_State *L);
-int w_ChainShape_getPoints(lua_State *L);
-
 extern "C" int luaopen_chainshape(lua_State *L);
 
 } // box2d
diff --git a/src/modules/physics/box2d/wrap_CircleShape.cpp b/src/modules/physics/box2d/wrap_CircleShape.cpp
index fad234c..a2d27be 100644
--- a/src/modules/physics/box2d/wrap_CircleShape.cpp
+++ b/src/modules/physics/box2d/wrap_CircleShape.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -29,7 +29,7 @@ namespace box2d
 
 CircleShape *luax_checkcircleshape(lua_State *L, int idx)
 {
-	return luax_checktype<CircleShape>(L, idx, "CircleShape", PHYSICS_CIRCLE_SHAPE_T);
+	return luax_checktype<CircleShape>(L, idx, PHYSICS_CIRCLE_SHAPE_ID);
 }
 
 int w_CircleShape_getRadius(lua_State *L)
@@ -64,26 +64,18 @@ int w_CircleShape_setPoint(lua_State *L)
 	return 0;
 }
 
-static const luaL_Reg functions[] =
+static const luaL_Reg w_CircleShape_functions[] =
 {
 	{ "getRadius", w_CircleShape_getRadius },
 	{ "setRadius", w_CircleShape_setRadius },
 	{ "getPoint", w_CircleShape_getPoint },
 	{ "setPoint", w_CircleShape_setPoint },
-	// From Shape.
-	{ "getType", w_Shape_getType },
-	{ "getRadius", w_Shape_getRadius },
-	{ "getChildCount", w_Shape_getChildCount },
-	{ "testPoint", w_Shape_testPoint },
-	{ "rayCast", w_Shape_rayCast },
-	{ "computeAABB", w_Shape_computeAABB },
-	{ "computeMass", w_Shape_computeMass },
 	{ 0, 0 }
 };
 
 extern "C" int luaopen_circleshape(lua_State *L)
 {
-	return luax_register_type(L, "CircleShape", functions);
+	return luax_register_type(L, PHYSICS_CIRCLE_SHAPE_ID, "CircleShape", w_Shape_functions, w_CircleShape_functions, nullptr);
 }
 
 } // box2d
diff --git a/src/modules/physics/box2d/wrap_CircleShape.h b/src/modules/physics/box2d/wrap_CircleShape.h
index 0a37fe9..9df3754 100644
--- a/src/modules/physics/box2d/wrap_CircleShape.h
+++ b/src/modules/physics/box2d/wrap_CircleShape.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -34,10 +34,6 @@ namespace box2d
 {
 
 CircleShape *luax_checkcircleshape(lua_State *L, int idx);
-int w_CircleShape_getRadius(lua_State *L);
-int w_CircleShape_setRadius(lua_State *L);
-int w_CircleShape_getPoint(lua_State *L);
-int w_CircleShape_setPoint(lua_State *L);
 extern "C" int luaopen_circleshape(lua_State *L);
 
 } // box2d
diff --git a/src/modules/physics/box2d/wrap_Contact.cpp b/src/modules/physics/box2d/wrap_Contact.cpp
index f6856dd..aa2d80c 100644
--- a/src/modules/physics/box2d/wrap_Contact.cpp
+++ b/src/modules/physics/box2d/wrap_Contact.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -19,6 +19,7 @@
  **/
 
 #include "wrap_Contact.h"
+#include "Fixture.h"
 
 namespace love
 {
@@ -29,7 +30,7 @@ namespace box2d
 
 Contact *luax_checkcontact(lua_State *L, int idx)
 {
-	Contact *c = luax_checktype<Contact>(L, idx, "Contact", PHYSICS_CONTACT_T);
+	Contact *c = luax_checktype<Contact>(L, idx, PHYSICS_CONTACT_ID);
 	if (!c->isValid())
 		luaL_error(L, "Attempt to use destroyed contact.");
 	return c;
@@ -138,28 +139,49 @@ int w_Contact_getChildren(lua_State *L)
 	return 2;
 }
 
+int w_Contact_getFixtures(lua_State *L)
+{
+	Contact *t = luax_checkcontact(L, 1);
+	Fixture *a = nullptr;
+	Fixture *b = nullptr;
+	luax_catchexcept(L, [&](){ t->getFixtures(a, b); });
+
+	luax_pushtype(L, PHYSICS_FIXTURE_ID, a);
+	luax_pushtype(L, PHYSICS_FIXTURE_ID, b);
+	return 2;
+}
+
+int w_Contact_isDestroyed(lua_State *L)
+{
+	Contact *c = luax_checktype<Contact>(L, 1, PHYSICS_CONTACT_ID);
+	luax_pushboolean(L, !c->isValid());
+	return 1;
+}
+
+static const luaL_Reg w_Contact_functions[] =
+{
+	{ "getPositions", w_Contact_getPositions },
+	{ "getNormal", w_Contact_getNormal },
+	{ "getFriction", w_Contact_getFriction },
+	{ "getRestitution", w_Contact_getRestitution },
+	{ "isEnabled", w_Contact_isEnabled },
+	{ "isTouching", w_Contact_isTouching },
+	{ "setFriction", w_Contact_setFriction },
+	{ "setRestitution", w_Contact_setRestitution },
+	{ "setEnabled", w_Contact_setEnabled },
+	{ "resetFriction", w_Contact_resetFriction },
+	{ "resetRestitution", w_Contact_resetRestitution },
+	{ "setTangentSpeed", w_Contact_setTangentSpeed },
+	{ "getTangentSpeed", w_Contact_getTangentSpeed },
+	{ "getChildren", w_Contact_getChildren },
+	{ "getFixtures", w_Contact_getFixtures },
+	{ "isDestroyed", w_Contact_isDestroyed },
+	{ 0, 0 }
+};
+
 extern "C" int luaopen_contact(lua_State *L)
 {
-	static const luaL_Reg functions[] =
-	{
-		{ "getPositions", w_Contact_getPositions },
-		{ "getNormal", w_Contact_getNormal },
-		{ "getFriction", w_Contact_getFriction },
-		{ "getRestitution", w_Contact_getRestitution },
-		{ "isEnabled", w_Contact_isEnabled },
-		{ "isTouching", w_Contact_isTouching },
-		{ "setFriction", w_Contact_setFriction },
-		{ "setRestitution", w_Contact_setRestitution },
-		{ "setEnabled", w_Contact_setEnabled },
-		{ "resetFriction", w_Contact_resetFriction },
-		{ "resetRestitution", w_Contact_resetRestitution },
-		{ "setTangentSpeed", w_Contact_setTangentSpeed },
-		{ "getTangentSpeed", w_Contact_getTangentSpeed },
-		{ "getChildren", w_Contact_getChildren },
-		{ 0, 0 }
-	};
-
-	return luax_register_type(L, "Contact", functions);
+	return luax_register_type(L, PHYSICS_CONTACT_ID, "Contact", w_Contact_functions, nullptr);
 }
 
 } // box2d
diff --git a/src/modules/physics/box2d/wrap_Contact.h b/src/modules/physics/box2d/wrap_Contact.h
index c1c2e2e..cf0505e 100644
--- a/src/modules/physics/box2d/wrap_Contact.h
+++ b/src/modules/physics/box2d/wrap_Contact.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -33,20 +33,6 @@ namespace box2d
 {
 
 Contact *luax_checkcontact(lua_State *L, int idx);
-int w_Contact_getPositions(lua_State *L);
-int w_Contact_getNormal(lua_State *L);
-int w_Contact_getFriction(lua_State *L);
-int w_Contact_getRestitution(lua_State *L);
-int w_Contact_isEnabled(lua_State *L);
-int w_Contact_isTouching(lua_State *L);
-int w_Contact_setFriction(lua_State *L);
-int w_Contact_setRestitution(lua_State *L);
-int w_Contact_setEnabled(lua_State *L);
-int w_Contact_resetFriction(lua_State *L);
-int w_Contact_resetRestitution(lua_State *L);
-int w_Contact_setTangentSpeed(lua_State *L);
-int w_Contact_getTangentSpeed(lua_State *L);
-int w_Contact_getChildren(lua_State *L);
 extern "C" int luaopen_contact(lua_State *L);
 
 } // box2d
diff --git a/src/modules/physics/box2d/wrap_DistanceJoint.cpp b/src/modules/physics/box2d/wrap_DistanceJoint.cpp
index 0824e35..8cd7526 100644
--- a/src/modules/physics/box2d/wrap_DistanceJoint.cpp
+++ b/src/modules/physics/box2d/wrap_DistanceJoint.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -29,7 +29,7 @@ namespace box2d
 
 DistanceJoint *luax_checkdistancejoint(lua_State *L, int idx)
 {
-	DistanceJoint *j = luax_checktype<DistanceJoint>(L, idx, "DistanceJoint", PHYSICS_DISTANCE_JOINT_T);
+	DistanceJoint *j = luax_checktype<DistanceJoint>(L, idx, PHYSICS_DISTANCE_JOINT_ID);
 	if (!j->isValid())
 		luaL_error(L, "Attempt to use destroyed joint.");
 	return j;
@@ -80,7 +80,7 @@ int w_DistanceJoint_getDampingRatio(lua_State *L)
 	return 1;
 }
 
-static const luaL_Reg functions[] =
+static const luaL_Reg w_DistanceJoint_functions[] =
 {
 	{ "setLength", w_DistanceJoint_setLength },
 	{ "getLength", w_DistanceJoint_getLength },
@@ -88,19 +88,12 @@ static const luaL_Reg functions[] =
 	{ "getFrequency", w_DistanceJoint_getFrequency },
 	{ "setDampingRatio", w_DistanceJoint_setDampingRatio },
 	{ "getDampingRatio", w_DistanceJoint_getDampingRatio },
-	// From Joint.
-	{ "getType", w_Joint_getType },
-	{ "getAnchors", w_Joint_getAnchors },
-	{ "getReactionForce", w_Joint_getReactionForce },
-	{ "getReactionTorque", w_Joint_getReactionTorque },
-	{ "getCollideConnected", w_Joint_getCollideConnected },
-	{ "destroy", w_Joint_destroy },
 	{ 0, 0 }
 };
 
 extern "C" int luaopen_distancejoint(lua_State *L)
 {
-	return luax_register_type(L, "DistanceJoint", functions);
+	return luax_register_type(L, PHYSICS_DISTANCE_JOINT_ID, "DistanceJoint", w_Joint_functions, w_DistanceJoint_functions, nullptr);
 }
 
 } // box2d
diff --git a/src/modules/physics/box2d/wrap_DistanceJoint.h b/src/modules/physics/box2d/wrap_DistanceJoint.h
index ae2a880..ad481ed 100644
--- a/src/modules/physics/box2d/wrap_DistanceJoint.h
+++ b/src/modules/physics/box2d/wrap_DistanceJoint.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -34,12 +34,6 @@ namespace box2d
 {
 
 DistanceJoint *luax_checkdistancejoint(lua_State *L, int idx);
-int w_DistanceJoint_setLength(lua_State *L);
-int w_DistanceJoint_getLength(lua_State *L);
-int w_DistanceJoint_setFrequency(lua_State *L);
-int w_DistanceJoint_getFrequency(lua_State *L);
-int w_DistanceJoint_setDampingRatio(lua_State *L);
-int w_DistanceJoint_getDampingRatio(lua_State *L);
 extern "C" int luaopen_distancejoint(lua_State *L);
 
 } // box2d
diff --git a/src/modules/physics/box2d/wrap_EdgeShape.cpp b/src/modules/physics/box2d/wrap_EdgeShape.cpp
index 8784ccd..53c8805 100644
--- a/src/modules/physics/box2d/wrap_EdgeShape.cpp
+++ b/src/modules/physics/box2d/wrap_EdgeShape.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -29,7 +29,61 @@ namespace box2d
 
 EdgeShape *luax_checkedgeshape(lua_State *L, int idx)
 {
-	return luax_checktype<EdgeShape>(L, idx, "EdgeShape", PHYSICS_EDGE_SHAPE_T);
+	return luax_checktype<EdgeShape>(L, idx, PHYSICS_EDGE_SHAPE_ID);
+}
+
+int w_EdgeShape_setNextVertex(lua_State *L)
+{
+	EdgeShape *t = luax_checkedgeshape(L, 1);
+	if (lua_isnoneornil(L, 2))
+		t->setNextVertex();
+	else
+	{
+		float x = (float)luaL_checknumber(L, 2);
+		float y = (float)luaL_checknumber(L, 3);
+		t->setNextVertex(x, y);
+	}
+	return 0;
+}
+
+int w_EdgeShape_setPreviousVertex(lua_State *L)
+{
+	EdgeShape *t = luax_checkedgeshape(L, 1);
+	if (lua_isnoneornil(L, 2))
+		t->setPreviousVertex();
+	else
+	{
+		float x = (float)luaL_checknumber(L, 2);
+		float y = (float)luaL_checknumber(L, 3);
+		t->setPreviousVertex(x, y);
+	}
+	return 0;
+}
+
+int w_EdgeShape_getNextVertex(lua_State *L)
+{
+	EdgeShape *t = luax_checkedgeshape(L, 1);
+	float x, y;
+	if (t->getNextVertex(x, y))
+	{
+		lua_pushnumber(L, x);
+		lua_pushnumber(L, y);
+		return 2;
+	}
+	return 0;
+}
+
+int w_EdgeShape_getPreviousVertex(lua_State *L)
+{
+	EdgeShape *t = luax_checkedgeshape(L, 1);
+	float x, y;
+	if (t->getPreviousVertex(x, y))
+	{
+		lua_pushnumber(L, x);
+		lua_pushnumber(L, y);
+		return 2;
+	}
+	return 0;
 }
 
 int w_EdgeShape_getPoints(lua_State *L)
@@ -39,23 +93,19 @@ int w_EdgeShape_getPoints(lua_State *L)
 	return t->getPoints(L);
 }
 
-static const luaL_Reg functions[] =
+static const luaL_Reg w_EdgeShape_functions[] =
 {
+	{ "setNextVertex", w_EdgeShape_setNextVertex },
+	{ "setPreviousVertex", w_EdgeShape_setPreviousVertex },
+	{ "getNextVertex", w_EdgeShape_getNextVertex },
+	{ "getPreviousVertex", w_EdgeShape_getPreviousVertex },
 	{ "getPoints", w_EdgeShape_getPoints },
-	// From Shape.
-	{ "getType", w_Shape_getType },
-	{ "getRadius", w_Shape_getRadius },
-	{ "getChildCount", w_Shape_getChildCount },
-	{ "testPoint", w_Shape_testPoint },
-	{ "rayCast", w_Shape_rayCast },
-	{ "computeAABB", w_Shape_computeAABB },
-	{ "computeMass", w_Shape_computeMass },
 	{ 0, 0 }
 };
 
 extern "C" int luaopen_edgeshape(lua_State *L)
 {
-	return luax_register_type(L, "EdgeShape", functions);
+	return luax_register_type(L, PHYSICS_EDGE_SHAPE_ID, "EdgeShape", w_Shape_functions, w_EdgeShape_functions, nullptr);
 }
 
 } // box2d
diff --git a/src/modules/physics/box2d/wrap_EdgeShape.h b/src/modules/physics/box2d/wrap_EdgeShape.h
index 3a1ad4b..f74efa7 100644
--- a/src/modules/physics/box2d/wrap_EdgeShape.h
+++ b/src/modules/physics/box2d/wrap_EdgeShape.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -34,7 +34,6 @@ namespace box2d
 {
 
 EdgeShape *luax_checkedgeshape(lua_State *L, int idx);
-int w_EdgeShape_getPoints(lua_State *L);
 extern "C" int luaopen_edgeshape(lua_State *L);
 
 } // box2d
diff --git a/src/modules/physics/box2d/wrap_Fixture.cpp b/src/modules/physics/box2d/wrap_Fixture.cpp
index 953f680..6074c25 100644
--- a/src/modules/physics/box2d/wrap_Fixture.cpp
+++ b/src/modules/physics/box2d/wrap_Fixture.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -30,7 +30,7 @@ namespace box2d
 
 Fixture *luax_checkfixture(lua_State *L, int idx)
 {
-	Fixture *f = luax_checktype<Fixture>(L, idx, "Fixture", PHYSICS_FIXTURE_T);
+	Fixture *f = luax_checktype<Fixture>(L, idx, PHYSICS_FIXTURE_ID);
 	if (!f->isValid())
 		luaL_error(L, "Attempt to use destroyed fixture.");
 	return f;
@@ -65,7 +65,7 @@ int w_Fixture_setDensity(lua_State *L)
 {
 	Fixture *t = luax_checkfixture(L, 1);
 	float arg1 = (float)luaL_checknumber(L, 2);
-	EXCEPT_GUARD(t->setDensity(arg1);)
+	luax_catchexcept(L, [&](){ t->setDensity(arg1); });
 	return 0;
 }
 
@@ -111,33 +111,32 @@ int w_Fixture_getBody(lua_State *L)
 	Body *body = t->getBody();
 	if (body == 0)
 		return 0;
-	body->retain();
-	luax_pushtype(L, "Body", PHYSICS_BODY_T, body);
+	luax_pushtype(L, PHYSICS_BODY_ID, body);
 	return 1;
 }
 
 int w_Fixture_getShape(lua_State *L)
 {
 	Fixture *t = luax_checkfixture(L, 1);
-	Shape *shape = t->getShape();
-	if (shape == 0)
+	StrongRef<Shape> shape(t->getShape(), Acquire::NORETAIN);
+	if (shape.get() == nullptr)
 		return 0;
 	switch (shape->getType())
 	{
 	case Shape::SHAPE_EDGE:
-		luax_pushtype(L, "EdgeShape", PHYSICS_EDGE_SHAPE_T, shape);
+		luax_pushtype(L, PHYSICS_EDGE_SHAPE_ID, shape);
 		break;
 	case Shape::SHAPE_CHAIN:
-		luax_pushtype(L, "ChainShape", PHYSICS_CHAIN_SHAPE_T, shape);
+		luax_pushtype(L, PHYSICS_CHAIN_SHAPE_ID, shape);
 		break;
 	case Shape::SHAPE_CIRCLE:
-		luax_pushtype(L, "CircleShape", PHYSICS_CIRCLE_SHAPE_T, shape);
+		luax_pushtype(L, PHYSICS_CIRCLE_SHAPE_ID, shape);
 		break;
 	case Shape::SHAPE_POLYGON:
-		luax_pushtype(L, "PolygonShape", PHYSICS_POLYGON_SHAPE_T, shape);
+		luax_pushtype(L, PHYSICS_POLYGON_SHAPE_ID, shape);
 		break;
 	default:
-		luax_pushtype(L, "Shape", PHYSICS_SHAPE_T, shape);
+		luax_pushtype(L, PHYSICS_SHAPE_ID, shape);
 		break;
 	}
 	return 1;
@@ -157,7 +156,7 @@ int w_Fixture_rayCast(lua_State *L)
 	Fixture *t = luax_checkfixture(L, 1);
 	lua_remove(L, 1);
 	int ret = 0;
-	EXCEPT_GUARD(ret = t->rayCast(L);)
+	luax_catchexcept(L, [&](){ ret = t->rayCast(L); });
 	return ret;
 }
 
@@ -165,9 +164,9 @@ int w_Fixture_setFilterData(lua_State *L)
 {
 	Fixture *t = luax_checkfixture(L, 1);
 	int v[3];
-	v[0] = luaL_checkint(L, 2);
-	v[1] = luaL_checkint(L, 3);
-	v[2] = luaL_checkint(L, 4);
+	v[0] = (int) luaL_checknumber(L, 2);
+	v[1] = (int) luaL_checknumber(L, 3);
+	v[2] = (int) luaL_checknumber(L, 4);
 	t->setFilterData(v);
 	return 0;
 }
@@ -250,7 +249,7 @@ int w_Fixture_getGroupIndex(lua_State *L)
 int w_Fixture_setGroupIndex(lua_State *L)
 {
 	Fixture *t = luax_checkfixture(L, 1);
-	int i = luaL_checkint(L, 2);
+	int i = (int) luaL_checknumber(L, 2);
 	t->setGroupIndex(i);
 	return 0;
 }
@@ -258,11 +257,18 @@ int w_Fixture_setGroupIndex(lua_State *L)
 int w_Fixture_destroy(lua_State *L)
 {
 	Fixture *t = luax_checkfixture(L, 1);
-	EXCEPT_GUARD(t->destroy();)
+	luax_catchexcept(L, [&](){ t->destroy(); });
 	return 0;
 }
 
-static const luaL_Reg functions[] =
+int w_Fixture_isDestroyed(lua_State *L)
+{
+	Fixture *f = luax_checktype<Fixture>(L, 1, PHYSICS_FIXTURE_ID);
+	luax_pushboolean(L, !f->isValid());
+	return 1;
+}
+
+static const luaL_Reg w_Fixture_functions[] =
 {
 	{ "getType", w_Fixture_getType },
 	{ "setFriction", w_Fixture_setFriction },
@@ -290,12 +296,13 @@ static const luaL_Reg functions[] =
 	{ "getGroupIndex", w_Fixture_getGroupIndex },
 	{ "setGroupIndex", w_Fixture_setGroupIndex },
 	{ "destroy", w_Fixture_destroy },
+	{ "isDestroyed", w_Fixture_isDestroyed },
 	{ 0, 0 }
 };
 
 extern "C" int luaopen_fixture(lua_State *L)
 {
-	return luax_register_type(L, "Fixture", functions);
+	return luax_register_type(L, PHYSICS_FIXTURE_ID, "Fixture", w_Fixture_functions, nullptr);
 }
 
 } // box2d
diff --git a/src/modules/physics/box2d/wrap_Fixture.h b/src/modules/physics/box2d/wrap_Fixture.h
index 4bce8e9..5c89a9e 100644
--- a/src/modules/physics/box2d/wrap_Fixture.h
+++ b/src/modules/physics/box2d/wrap_Fixture.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -34,32 +34,6 @@ namespace box2d
 {
 
 Fixture *luax_checkfixture(lua_State *L, int idx);
-int w_Fixture_getType(lua_State *L);
-int w_Fixture_setFriction(lua_State *L);
-int w_Fixture_setRestitution(lua_State *L);
-int w_Fixture_setDensity(lua_State *L);
-int w_Fixture_setSensor(lua_State *L);
-int w_Fixture_getFriction(lua_State *L);
-int w_Fixture_getRestitution(lua_State *L);
-int w_Fixture_getDensity(lua_State *L);
-int w_Fixture_isSensor(lua_State *L);
-int w_Fixture_getBody(lua_State *L);
-int w_Fixture_getShape(lua_State *L);
-int w_Fixture_testPoint(lua_State *L);
-int w_Fixture_rayCast(lua_State *L);
-int w_Fixture_setFilterData(lua_State *L);
-int w_Fixture_getFilterData(lua_State *L);
-int w_Fixture_setCategory(lua_State *L);
-int w_Fixture_getCategory(lua_State *L);
-int w_Fixture_setMask(lua_State *L);
-int w_Fixture_getMask(lua_State *L);
-int w_Fixture_setUserData(lua_State *L);
-int w_Fixture_getUserData(lua_State *L);
-int w_Fixture_getBoundingBox(lua_State *L);
-int w_Fixture_getMassData(lua_State *L);
-int w_Fixture_getGroupIndex(lua_State *L);
-int w_Fixture_setGroupIndex(lua_State *L);
-int w_Fixture_destroy(lua_State *L);
 extern "C" int luaopen_fixture(lua_State *L);
 
 } // box2d
diff --git a/src/modules/physics/box2d/wrap_FrictionJoint.cpp b/src/modules/physics/box2d/wrap_FrictionJoint.cpp
index ce5336f..c03a9ed 100644
--- a/src/modules/physics/box2d/wrap_FrictionJoint.cpp
+++ b/src/modules/physics/box2d/wrap_FrictionJoint.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -30,7 +30,7 @@ namespace box2d
 
 FrictionJoint *luax_checkfrictionjoint(lua_State *L, int idx)
 {
-	FrictionJoint *j = luax_checktype<FrictionJoint>(L, idx, "FrictionJoint", PHYSICS_FRICTION_JOINT_T);
+	FrictionJoint *j = luax_checktype<FrictionJoint>(L, idx, PHYSICS_FRICTION_JOINT_ID);
 	if (!j->isValid())
 		luaL_error(L, "Attempt to use destroyed joint.");
 	return j;
@@ -40,7 +40,7 @@ int w_FrictionJoint_setMaxForce(lua_State *L)
 {
 	FrictionJoint *t = luax_checkfrictionjoint(L, 1);
 	float arg1 = (float)luaL_checknumber(L, 2);
-	EXCEPT_GUARD(t->setMaxForce(arg1);)
+	luax_catchexcept(L, [&](){ t->setMaxForce(arg1); });
 	return 0;
 }
 
@@ -55,7 +55,7 @@ int w_FrictionJoint_setMaxTorque(lua_State *L)
 {
 	FrictionJoint *t = luax_checkfrictionjoint(L, 1);
 	float arg1 = (float)luaL_checknumber(L, 2);
-	EXCEPT_GUARD(t->setMaxTorque(arg1);)
+	luax_catchexcept(L, [&](){ t->setMaxTorque(arg1); });
 	return 0;
 }
 
@@ -66,25 +66,18 @@ int w_FrictionJoint_getMaxTorque(lua_State *L)
 	return 1;
 }
 
-static const luaL_Reg functions[] =
+static const luaL_Reg w_FrictionJoint_functions[] =
 {
 	{ "setMaxForce", w_FrictionJoint_setMaxForce },
 	{ "getMaxForce", w_FrictionJoint_getMaxForce },
 	{ "setMaxTorque", w_FrictionJoint_setMaxTorque },
 	{ "getMaxTorque", w_FrictionJoint_getMaxTorque },
-	// From Joint.
-	{ "getType", w_Joint_getType },
-	{ "getAnchors", w_Joint_getAnchors },
-	{ "getReactionForce", w_Joint_getReactionForce },
-	{ "getReactionTorque", w_Joint_getReactionTorque },
-	{ "getCollideConnected", w_Joint_getCollideConnected },
-	{ "destroy", w_Joint_destroy },
 	{ 0, 0 }
 };
 
 extern "C" int luaopen_frictionjoint(lua_State *L)
 {
-	return luax_register_type(L, "FrictionJoint", functions);
+	return luax_register_type(L, PHYSICS_FRICTION_JOINT_ID, "FrictionJoint", w_Joint_functions, w_FrictionJoint_functions, nullptr);
 }
 
 } // box2d
diff --git a/src/modules/physics/box2d/wrap_FrictionJoint.h b/src/modules/physics/box2d/wrap_FrictionJoint.h
index 9b16193..385b57b 100644
--- a/src/modules/physics/box2d/wrap_FrictionJoint.h
+++ b/src/modules/physics/box2d/wrap_FrictionJoint.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -34,10 +34,6 @@ namespace box2d
 {
 
 FrictionJoint *luax_checkfrictionjoint(lua_State *L, int idx);
-int w_FrictionJoint_setMaxForce(lua_State *L);
-int w_FrictionJoint_getMaxForce(lua_State *L);
-int w_FrictionJoint_setMaxTorque(lua_State *L);
-int w_FrictionJoint_getMaxTorque(lua_State *L);
 extern "C" int luaopen_frictionjoint(lua_State *L);
 
 } // box2d
diff --git a/src/modules/physics/box2d/wrap_GearJoint.cpp b/src/modules/physics/box2d/wrap_GearJoint.cpp
index e8189f7..3738ebd 100644
--- a/src/modules/physics/box2d/wrap_GearJoint.cpp
+++ b/src/modules/physics/box2d/wrap_GearJoint.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -30,7 +30,7 @@ namespace box2d
 
 GearJoint *luax_checkgearjoint(lua_State *L, int idx)
 {
-	GearJoint *j = luax_checktype<GearJoint>(L, idx, "GearJoint", PHYSICS_GEAR_JOINT_T);
+	GearJoint *j = luax_checktype<GearJoint>(L, idx, PHYSICS_GEAR_JOINT_ID);
 	if (!j->isValid())
 		luaL_error(L, "Attempt to use destroyed joint.");
 	return j;
@@ -40,7 +40,7 @@ int w_GearJoint_setRatio(lua_State *L)
 {
 	GearJoint *t = luax_checkgearjoint(L, 1);
 	float arg1 = (float)luaL_checknumber(L, 2);
-	EXCEPT_GUARD(t->setRatio(arg1);)
+	luax_catchexcept(L, [&](){ t->setRatio(arg1); });
 	return 0;
 }
 
@@ -51,23 +51,33 @@ int w_GearJoint_getRatio(lua_State *L)
 	return 1;
 }
 
-static const luaL_Reg functions[] =
+int w_GearJoint_getJoints(lua_State *L)
+{
+	GearJoint *t = luax_checkgearjoint(L, 1);
+	Joint *j1 = nullptr;
+	Joint *j2 = nullptr;
+
+	luax_catchexcept(L, [&]() {
+		j1 = t->getJointA();
+		j2 = t->getJointB();
+	});
+
+	luax_pushjoint(L, j1);
+	luax_pushjoint(L, j2);
+	return 2;
+}
+
+static const luaL_Reg w_GearJoint_functions[] =
 {
 	{ "setRatio", w_GearJoint_setRatio },
 	{ "getRatio", w_GearJoint_getRatio },
-	// From Joint.
-	{ "getType", w_Joint_getType },
-	{ "getAnchors", w_Joint_getAnchors },
-	{ "getReactionForce", w_Joint_getReactionForce },
-	{ "getReactionTorque", w_Joint_getReactionTorque },
-	{ "getCollideConnected", w_Joint_getCollideConnected },
-	{ "destroy", w_Joint_destroy },
+	{ "getJoints", w_GearJoint_getJoints },
 	{ 0, 0 }
 };
 
 extern "C" int luaopen_gearjoint(lua_State *L)
 {
-	return luax_register_type(L, "GearJoint", functions);
+	return luax_register_type(L, PHYSICS_GEAR_JOINT_ID, "GearJoint", w_Joint_functions, w_GearJoint_functions, nullptr);
 }
 
 } // box2d
diff --git a/src/modules/physics/box2d/wrap_GearJoint.h b/src/modules/physics/box2d/wrap_GearJoint.h
index c97c26b..f066167 100644
--- a/src/modules/physics/box2d/wrap_GearJoint.h
+++ b/src/modules/physics/box2d/wrap_GearJoint.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -34,8 +34,6 @@ namespace box2d
 {
 
 GearJoint *luax_checkgearjoint(lua_State *L, int idx);
-int w_GearJoint_setRatio(lua_State *L);
-int w_GearJoint_getRatio(lua_State *L);
 extern "C" int luaopen_gearjoint(lua_State *L);
 
 } // box2d
diff --git a/src/modules/physics/box2d/wrap_Joint.cpp b/src/modules/physics/box2d/wrap_Joint.cpp
index 259a09b..eadb1a9 100644
--- a/src/modules/physics/box2d/wrap_Joint.cpp
+++ b/src/modules/physics/box2d/wrap_Joint.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -21,6 +21,7 @@
 // LOVE
 #include "wrap_Joint.h"
 #include "common/StringMap.h"
+#include "Body.h"
 
 namespace love
 {
@@ -29,9 +30,43 @@ namespace physics
 namespace box2d
 {
 
+void luax_pushjoint(lua_State *L, Joint *j)
+{
+	if (j == nullptr)
+		return lua_pushnil(L);
+
+	switch (j->getType())
+	{
+	case Joint::JOINT_DISTANCE:
+		return luax_pushtype(L, PHYSICS_DISTANCE_JOINT_ID, j);
+	case Joint::JOINT_REVOLUTE:
+		return luax_pushtype(L, PHYSICS_REVOLUTE_JOINT_ID, j);
+	case Joint::JOINT_PRISMATIC:
+		return luax_pushtype(L, PHYSICS_PRISMATIC_JOINT_ID, j);
+	case Joint::JOINT_MOUSE:
+		return luax_pushtype(L, PHYSICS_MOUSE_JOINT_ID, j);
+	case Joint::JOINT_PULLEY:
+		return luax_pushtype(L, PHYSICS_PULLEY_JOINT_ID, j);
+	case Joint::JOINT_GEAR:
+		return luax_pushtype(L, PHYSICS_GEAR_JOINT_ID, j);
+	case Joint::JOINT_FRICTION:
+		return luax_pushtype(L, PHYSICS_FRICTION_JOINT_ID, j);
+	case Joint::JOINT_WELD:
+		return luax_pushtype(L, PHYSICS_WELD_JOINT_ID, j);
+	case Joint::JOINT_WHEEL:
+		return luax_pushtype(L, PHYSICS_WHEEL_JOINT_ID, j);
+	case Joint::JOINT_ROPE:
+		return luax_pushtype(L, PHYSICS_ROPE_JOINT_ID, j);
+	case Joint::JOINT_MOTOR:
+		return luax_pushtype(L, PHYSICS_MOTOR_JOINT_ID, j);
+	default:
+		return lua_pushnil(L);
+	}
+}
+
 Joint *luax_checkjoint(lua_State *L, int idx)
 {
-	Joint *t = luax_checktype<Joint>(L, idx, "Joint", PHYSICS_JOINT_T);
+	Joint *t = luax_checktype<Joint>(L, idx, PHYSICS_JOINT_ID);
 	if (!t->isValid())
 		luaL_error(L, "Attempt to use destroyed joint.");
 	return t;
@@ -46,6 +81,22 @@ int w_Joint_getType(lua_State *L)
 	return 1;
 }
 
+int w_Joint_getBodies(lua_State *L)
+{
+	Joint *t = luax_checkjoint(L, 1);
+	Body *b1 = nullptr;
+	Body *b2 = nullptr;
+
+	luax_catchexcept(L, [&]() {
+		b1 = t->getBodyA();
+		b2 = t->getBodyB();
+	});
+
+	luax_pushtype(L, PHYSICS_BODY_ID, b1);
+	luax_pushtype(L, PHYSICS_BODY_ID, b2);
+	return 2;
+}
+
 int w_Joint_getAnchors(lua_State *L)
 {
 	Joint *t = luax_checkjoint(L, 1);
@@ -75,27 +126,52 @@ int w_Joint_getCollideConnected(lua_State *L)
 	return 1;
 }
 
+int w_Joint_setUserData(lua_State *L)
+{
+	Joint *t = luax_checkjoint(L, 1);
+	lua_remove(L, 1);
+	return t->setUserData(L);
+}
+
+int w_Joint_getUserData(lua_State *L)
+{
+	Joint *t = luax_checkjoint(L, 1);
+	lua_remove(L, 1);
+	return t->getUserData(L);
+}
+
 int w_Joint_destroy(lua_State *L)
 {
 	Joint *t = luax_checkjoint(L, 1);
-	EXCEPT_GUARD(t->destroyJoint();)
+	luax_catchexcept(L, [&](){ t->destroyJoint(); });
 	return 0;
 }
 
-static const luaL_Reg functions[] =
+int w_Joint_isDestroyed(lua_State *L)
+{
+	Joint *t = luax_checktype<Joint>(L, 1, PHYSICS_JOINT_ID);
+	luax_pushboolean(L, !t->isValid());
+	return 1;
+}
+
+const luaL_Reg w_Joint_functions[] =
 {
 	{ "getType", w_Joint_getType },
+	{ "getBodies", w_Joint_getBodies },
 	{ "getAnchors", w_Joint_getAnchors },
 	{ "getReactionForce", w_Joint_getReactionForce },
 	{ "getReactionTorque", w_Joint_getReactionTorque },
 	{ "getCollideConnected", w_Joint_getCollideConnected },
+	{ "setUserData", w_Joint_setUserData },
+	{ "getUserData", w_Joint_getUserData },
 	{ "destroy", w_Joint_destroy },
+	{ "isDestroyed", w_Joint_isDestroyed },
 	{ 0, 0 }
 };
 
 extern "C" int luaopen_joint(lua_State *L)
 {
-	return luax_register_type(L, "Joint", functions);
+	return luax_register_type(L, PHYSICS_JOINT_ID, "Joint", w_Joint_functions, nullptr);
 }
 
 } // box2d
diff --git a/src/modules/physics/box2d/wrap_Joint.h b/src/modules/physics/box2d/wrap_Joint.h
index 3a2495d..4fbc4c4 100644
--- a/src/modules/physics/box2d/wrap_Joint.h
+++ b/src/modules/physics/box2d/wrap_Joint.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -32,15 +32,12 @@ namespace physics
 namespace box2d
 {
 
+void luax_pushjoint(lua_State *L, Joint *j);
 Joint *luax_checkjoint(lua_State *L, int idx);
-int w_Joint_getType(lua_State *L);
-int w_Joint_getAnchors(lua_State *L);
-int w_Joint_getReactionForce(lua_State *L);
-int w_Joint_getReactionTorque(lua_State *L);
-int w_Joint_getCollideConnected(lua_State *L);
-int w_Joint_destroy(lua_State *L);
 extern "C" int luaopen_joint(lua_State *L);
 
+extern const luaL_Reg w_Joint_functions[];
+
 } // box2d
 } // physics
 } // love
diff --git a/src/modules/physics/box2d/wrap_MotorJoint.cpp b/src/modules/physics/box2d/wrap_MotorJoint.cpp
index b264e17..99d6e61 100644
--- a/src/modules/physics/box2d/wrap_MotorJoint.cpp
+++ b/src/modules/physics/box2d/wrap_MotorJoint.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -29,7 +29,7 @@ namespace box2d
 
 MotorJoint *luax_checkmotorjoint(lua_State *L, int idx)
 {
-	MotorJoint *j = luax_checktype<MotorJoint>(L, idx, "MotorJoint", PHYSICS_MOTOR_JOINT_T);
+	MotorJoint *j = luax_checktype<MotorJoint>(L, idx, PHYSICS_MOTOR_JOINT_ID);
 	if (!j->isValid())
 		luaL_error(L, "Attempt to use destroyed joint.");
 	return j;
@@ -69,7 +69,7 @@ int w_MotorJoint_setMaxForce(lua_State *L)
 {
 	MotorJoint *t = luax_checkmotorjoint(L, 1);
 	float arg1 = (float) luaL_checknumber(L, 2);
-	EXCEPT_GUARD(t->setMaxForce(arg1);)
+	luax_catchexcept(L, [&](){ t->setMaxForce(arg1); });
 	return 0;
 }
 
@@ -84,7 +84,7 @@ int w_MotorJoint_setMaxTorque(lua_State *L)
 {
 	MotorJoint *t = luax_checkmotorjoint(L, 1);
 	float arg1 = (float) luaL_checknumber(L, 2);
-	EXCEPT_GUARD(t->setMaxTorque(arg1);)
+	luax_catchexcept(L, [&](){ t->setMaxTorque(arg1); });
 	return 0;
 }
 
@@ -99,7 +99,7 @@ int w_MotorJoint_setCorrectionFactor(lua_State *L)
 {
 	MotorJoint *t = luax_checkmotorjoint(L, 1);
 	float arg1 = (float) luaL_checknumber(L, 2);
-	EXCEPT_GUARD(t->setCorrectionFactor(arg1);)
+	luax_catchexcept(L, [&](){ t->setCorrectionFactor(arg1); });
 	return 0;
 }
 
@@ -110,7 +110,7 @@ int w_MotorJoint_getCorrectionFactor(lua_State *L)
 	return 1;
 }
 
-static const luaL_Reg functions[] =
+static const luaL_Reg w_MotorJoint_functions[] =
 {
 	{ "setLinearOffset", w_MotorJoint_setLinearOffset },
 	{ "getLinearOffset", w_MotorJoint_getLinearOffset },
@@ -122,19 +122,12 @@ static const luaL_Reg functions[] =
 	{ "getMaxTorque", w_MotorJoint_getMaxTorque },
 	{ "setCorrectionFactor", w_MotorJoint_setCorrectionFactor },
 	{ "getCorrectionFactor", w_MotorJoint_getCorrectionFactor },
-	// From Joint.
-	{ "getType", w_Joint_getType },
-	{ "getAnchors", w_Joint_getAnchors },
-	{ "getReactionForce", w_Joint_getReactionForce },
-	{ "getReactionTorque", w_Joint_getReactionTorque },
-	{ "getCollideConnected", w_Joint_getCollideConnected },
-	{ "destroy", w_Joint_destroy },
 	{ 0, 0 }
 };
 
 extern "C" int luaopen_motorjoint(lua_State *L)
 {
-	return luax_register_type(L, "MotorJoint", functions);
+	return luax_register_type(L, PHYSICS_MOTOR_JOINT_ID, "MotorJoint", w_Joint_functions, w_MotorJoint_functions, nullptr);
 }
 
 
diff --git a/src/modules/physics/box2d/wrap_MotorJoint.h b/src/modules/physics/box2d/wrap_MotorJoint.h
index 59cd31f..7401197 100644
--- a/src/modules/physics/box2d/wrap_MotorJoint.h
+++ b/src/modules/physics/box2d/wrap_MotorJoint.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -34,16 +34,6 @@ namespace box2d
 {
 
 MotorJoint *luax_checkmotorjoint(lua_State *L, int idx);
-int w_MotorJoint_setLinearOffset(lua_State *L);
-int w_MotorJoint_getLinearOffset(lua_State *L);
-int w_MotorJoint_setAngularOffset(lua_State *L);
-int w_MotorJoint_getAngularOffset(lua_State *L);
-int w_MotorJoint_setMaxForce(lua_State *L);
-int w_MotorJoint_getMaxForce(lua_State *L);
-int w_MotorJoint_setMaxTorque(lua_State *L);
-int w_MotorJoint_getMaxTorque(lua_State *L);
-int w_MotorJoint_setCorrectionFactor(lua_State *L);
-int w_MotorJoint_getCorrectionFactor(lua_State *L);
 extern "C" int luaopen_motorjoint(lua_State *L);
 
 } // box2d
diff --git a/src/modules/physics/box2d/wrap_MouseJoint.cpp b/src/modules/physics/box2d/wrap_MouseJoint.cpp
index 8e02add..741eeee 100644
--- a/src/modules/physics/box2d/wrap_MouseJoint.cpp
+++ b/src/modules/physics/box2d/wrap_MouseJoint.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -29,7 +29,7 @@ namespace box2d
 
 MouseJoint *luax_checkmousejoint(lua_State *L, int idx)
 {
-	MouseJoint *j = luax_checktype<MouseJoint>(L, idx, "MouseJoint", PHYSICS_MOUSE_JOINT_T);
+	MouseJoint *j = luax_checktype<MouseJoint>(L, idx, PHYSICS_MOUSE_JOINT_ID);
 	if (!j->isValid())
 		luaL_error(L, "Attempt to use destroyed joint.");
 	return j;
@@ -96,7 +96,7 @@ int w_MouseJoint_getDampingRatio(lua_State *L)
 	return 1;
 }
 
-static const luaL_Reg functions[] =
+static const luaL_Reg w_MouseJoint_functions[] =
 {
 	{ "setTarget", w_MouseJoint_setTarget },
 	{ "getTarget", w_MouseJoint_getTarget },
@@ -106,19 +106,12 @@ static const luaL_Reg functions[] =
 	{ "getFrequency", w_MouseJoint_getFrequency },
 	{ "setDampingRatio", w_MouseJoint_setDampingRatio },
 	{ "getDampingRatio", w_MouseJoint_getDampingRatio },
-	// From Joint.
-	{ "getType", w_Joint_getType },
-	{ "getAnchors", w_Joint_getAnchors },
-	{ "getReactionForce", w_Joint_getReactionForce },
-	{ "getReactionTorque", w_Joint_getReactionTorque },
-	{ "getCollideConnected", w_Joint_getCollideConnected },
-	{ "destroy", w_Joint_destroy },
 	{ 0, 0 }
 };
 
 extern "C" int luaopen_mousejoint(lua_State *L)
 {
-	return luax_register_type(L, "MouseJoint", functions);
+	return luax_register_type(L, PHYSICS_MOUSE_JOINT_ID, "MouseJoint", w_Joint_functions, w_MouseJoint_functions, nullptr);
 }
 
 } // box2d
diff --git a/src/modules/physics/box2d/wrap_MouseJoint.h b/src/modules/physics/box2d/wrap_MouseJoint.h
index f000498..3f60793 100644
--- a/src/modules/physics/box2d/wrap_MouseJoint.h
+++ b/src/modules/physics/box2d/wrap_MouseJoint.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -34,14 +34,6 @@ namespace box2d
 {
 
 MouseJoint *luax_checkmousejoint(lua_State *L, int idx);
-int w_MouseJoint_setTarget(lua_State *L);
-int w_MouseJoint_getTarget(lua_State *L);
-int w_MouseJoint_setMaxForce(lua_State *L);
-int w_MouseJoint_getMaxForce(lua_State *L);
-int w_MouseJoint_setFrequency(lua_State *L);
-int w_MouseJoint_getFrequency(lua_State *L);
-int w_MouseJoint_setDampingRatio(lua_State *L);
-int w_MouseJoint_getDampingRatio(lua_State *L);
 extern "C" int luaopen_mousejoint(lua_State *L);
 
 } // box2d
diff --git a/src/modules/physics/box2d/wrap_Physics.cpp b/src/modules/physics/box2d/wrap_Physics.cpp
index b53bb5c..27dc710 100644
--- a/src/modules/physics/box2d/wrap_Physics.cpp
+++ b/src/modules/physics/box2d/wrap_Physics.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -49,7 +49,7 @@ namespace physics
 namespace box2d
 {
 
-static Physics *instance = 0;
+#define instance() (Module::getInstance<Physics>(Module::M_PHYSICS))
 
 int w_newWorld(lua_State *L)
 {
@@ -58,15 +58,16 @@ int w_newWorld(lua_State *L)
 	bool sleep = luax_optboolean(L, 3, true);
 
 	World *w;
-	EXCEPT_GUARD(w = instance->newWorld(gx, gy, sleep);)
-	luax_pushtype(L, "World", PHYSICS_WORLD_T, w);
+	luax_catchexcept(L, [&](){ w = instance()->newWorld(gx, gy, sleep); });
+	luax_pushtype(L, PHYSICS_WORLD_ID, w);
+	w->release();
 
 	return 1;
 }
 
 int w_newBody(lua_State *L)
 {
-	World *world = luax_checktype<World>(L, 1, "World", PHYSICS_WORLD_T);
+	World *world = luax_checkworld(L, 1);
 	float x = (float)luaL_optnumber(L, 2, 0.0);
 	float y = (float)luaL_optnumber(L, 3, 0.0);
 
@@ -76,8 +77,9 @@ int w_newBody(lua_State *L)
 		return luaL_error(L, "Invalid Body type: %s", typestr);
 
 	Body *body;
-	EXCEPT_GUARD(body = instance->newBody(world, x, y, btype);)
-	luax_pushtype(L, "Body", PHYSICS_BODY_T, body);
+	luax_catchexcept(L, [&](){ body = instance()->newBody(world, x, y, btype); });
+	luax_pushtype(L, PHYSICS_BODY_ID, body);
+	body->release();
 	return 1;
 }
 
@@ -87,8 +89,9 @@ int w_newFixture(lua_State *L)
 	Shape *shape = luax_checkshape(L, 2);
 	float density = (float)luaL_optnumber(L, 3, 1.0f);
 	Fixture *fixture;
-	EXCEPT_GUARD(fixture = instance->newFixture(body, shape, density);)
-	luax_pushtype(L, "Fixture", PHYSICS_FIXTURE_T, fixture);
+	luax_catchexcept(L, [&](){ fixture = instance()->newFixture(body, shape, density); });
+	luax_pushtype(L, PHYSICS_FIXTURE_ID, fixture);
+	fixture->release();
 	return 1;
 }
 
@@ -100,8 +103,9 @@ int w_newCircleShape(lua_State *L)
 	{
 		float radius = (float)luaL_checknumber(L, 1);
 		CircleShape *shape;
-		EXCEPT_GUARD(shape = instance->newCircleShape(radius);)
-		luax_pushtype(L, "CircleShape", PHYSICS_CIRCLE_SHAPE_T, shape);
+		luax_catchexcept(L, [&](){ shape = instance()->newCircleShape(radius); });
+		luax_pushtype(L, PHYSICS_CIRCLE_SHAPE_ID, shape);
+		shape->release();
 		return 1;
 	}
 	else if (top == 3)
@@ -110,8 +114,9 @@ int w_newCircleShape(lua_State *L)
 		float y = (float)luaL_checknumber(L, 2);
 		float radius = (float)luaL_checknumber(L, 3);
 		CircleShape *shape;
-		EXCEPT_GUARD(shape = instance->newCircleShape(x, y, radius);)
-		luax_pushtype(L, "CircleShape", PHYSICS_CIRCLE_SHAPE_T, shape);
+		luax_catchexcept(L, [&](){ shape = instance()->newCircleShape(x, y, radius); });
+		luax_pushtype(L, PHYSICS_CIRCLE_SHAPE_ID, shape);
+		shape->release();
 		return 1;
 	}
 	else
@@ -127,8 +132,9 @@ int w_newRectangleShape(lua_State *L)
 		float w = (float)luaL_checknumber(L, 1);
 		float h = (float)luaL_checknumber(L, 2);
 		PolygonShape *shape;
-		EXCEPT_GUARD(shape = instance->newRectangleShape(w, h);)
-		luax_pushtype(L, "PolygonShape", PHYSICS_POLYGON_SHAPE_T, shape);
+		luax_catchexcept(L, [&](){ shape = instance()->newRectangleShape(w, h); });
+		luax_pushtype(L, PHYSICS_POLYGON_SHAPE_ID, shape);
+		shape->release();
 		return 1;
 	}
 	else if (top == 4 || top == 5)
@@ -139,8 +145,9 @@ int w_newRectangleShape(lua_State *L)
 		float h = (float)luaL_checknumber(L, 4);
 		float angle = (float)luaL_optnumber(L, 5, 0);
 		PolygonShape *shape;
-		EXCEPT_GUARD(shape = instance->newRectangleShape(x, y, w, h, angle);)
-		luax_pushtype(L, "PolygonShape", PHYSICS_POLYGON_SHAPE_T, shape);
+		luax_catchexcept(L, [&](){ shape = instance()->newRectangleShape(x, y, w, h, angle); });
+		luax_pushtype(L, PHYSICS_POLYGON_SHAPE_ID, shape);
+		shape->release();
 		return 1;
 	}
 	else
@@ -154,72 +161,96 @@ int w_newEdgeShape(lua_State *L)
 	float x2 = (float)luaL_checknumber(L, 3);
 	float y2 = (float)luaL_checknumber(L, 4);
 	EdgeShape *shape;
-	EXCEPT_GUARD(shape = instance->newEdgeShape(x1, y1, x2, y2);)
-	luax_pushtype(L, "EdgeShape", PHYSICS_EDGE_SHAPE_T, shape);
+	luax_catchexcept(L, [&](){ shape = instance()->newEdgeShape(x1, y1, x2, y2); });
+	luax_pushtype(L, PHYSICS_EDGE_SHAPE_ID, shape);
+	shape->release();
 	return 1;
 }
 
 int w_newPolygonShape(lua_State *L)
 {
 	int ret = 0;
-	EXCEPT_GUARD(ret = instance->newPolygonShape(L);)
+	luax_catchexcept(L, [&](){ ret = instance()->newPolygonShape(L); });
 	return ret;
 }
 
 int w_newChainShape(lua_State *L)
 {
 	int ret = 0;
-	EXCEPT_GUARD(ret = instance->newChainShape(L);)
+	luax_catchexcept(L, [&](){ ret = instance()->newChainShape(L); });
 	return ret;
 }
 
 int w_newDistanceJoint(lua_State *L)
 {
-	Body *body1 = luax_checktype<Body>(L, 1, "Body", PHYSICS_BODY_T);
-	Body *body2 = luax_checktype<Body>(L, 2, "Body", PHYSICS_BODY_T);
+	Body *body1 = luax_checkbody(L, 1);
+	Body *body2 = luax_checkbody(L, 2);
 	float x1 = (float)luaL_checknumber(L, 3);
 	float y1 = (float)luaL_checknumber(L, 4);
 	float x2 = (float)luaL_checknumber(L, 5);
 	float y2 = (float)luaL_checknumber(L, 6);
 	bool collideConnected = luax_optboolean(L, 7, false);
 	DistanceJoint *j;
-	EXCEPT_GUARD(j = instance->newDistanceJoint(body1, body2, x1, y1, x2, y2, collideConnected);)
-	luax_pushtype(L, "DistanceJoint", PHYSICS_DISTANCE_JOINT_T, j);
+	luax_catchexcept(L, [&]() {
+		j = instance()->newDistanceJoint(body1, body2, x1, y1, x2, y2, collideConnected);
+	});
+	luax_pushtype(L, PHYSICS_DISTANCE_JOINT_ID, j);
+	j->release();
 	return 1;
 }
 
 int w_newMouseJoint(lua_State *L)
 {
-	Body *body = luax_checktype<Body>(L, 1, "Body", PHYSICS_BODY_T);
+	Body *body = luax_checkbody(L, 1);
 	float x = (float)luaL_checknumber(L, 2);
 	float y = (float)luaL_checknumber(L, 3);
 	MouseJoint *j;
-	EXCEPT_GUARD(j = instance->newMouseJoint(body, x, y);)
-	luax_pushtype(L, "MouseJoint", PHYSICS_MOUSE_JOINT_T, j);
+	luax_catchexcept(L, [&](){ j = instance()->newMouseJoint(body, x, y); });
+	luax_pushtype(L, PHYSICS_MOUSE_JOINT_ID, j);
+	j->release();
 	return 1;
 }
 
 int w_newRevoluteJoint(lua_State *L)
 {
-	Body *body1 = luax_checktype<Body>(L, 1, "Body", PHYSICS_BODY_T);
-	Body *body2 = luax_checktype<Body>(L, 2, "Body", PHYSICS_BODY_T);
-	float x = (float)luaL_checknumber(L, 3);
-	float y = (float)luaL_checknumber(L, 4);
-	bool collideConnected = luax_optboolean(L, 5, false);
+	Body *body1 = luax_checkbody(L, 1);
+	Body *body2 = luax_checkbody(L, 2);
+	float xA = (float)luaL_checknumber(L, 3);
+	float yA = (float)luaL_checknumber(L, 4);
+	float xB, yB;
+	bool collideConnected;
+	float referenceAngle = 0.0f;
+	if (lua_gettop(L) >= 6)
+	{
+		xB = (float)luaL_checknumber(L, 5);
+		yB = (float)luaL_checknumber(L, 6);
+		collideConnected = luax_optboolean(L, 7, false);
+		referenceAngle = (float)luaL_optnumber(L, 8, referenceAngle);
+	}
+	else
+	{
+		xB = xA;
+		yB = yA;
+		collideConnected = luax_optboolean(L, 5, false);
+	}
 	RevoluteJoint *j;
-	EXCEPT_GUARD(j = instance->newRevoluteJoint(body1, body2, x, y, collideConnected);)
-	luax_pushtype(L, "RevoluteJoint", PHYSICS_REVOLUTE_JOINT_T, j);
+	luax_catchexcept(L, [&]() {
+		j = instance()->newRevoluteJoint(body1, body2, xA, yA, xB, yB, collideConnected, referenceAngle);
+	});
+	luax_pushtype(L, PHYSICS_REVOLUTE_JOINT_ID, j);
+	j->release();
 	return 1;
 }
 
 int w_newPrismaticJoint(lua_State *L)
 {
-	Body *body1 = luax_checktype<Body>(L, 1, "Body", PHYSICS_BODY_T);
-	Body *body2 = luax_checktype<Body>(L, 2, "Body", PHYSICS_BODY_T);
+	Body *body1 = luax_checkbody(L, 1);
+	Body *body2 = luax_checkbody(L, 2);
 	float xA = (float)luaL_checknumber(L, 3);
 	float yA = (float)luaL_checknumber(L, 4);
 	float xB, yB, ax, ay;
 	bool collideConnected;
+	float referenceAngle = 0.0f;
 	if (lua_gettop(L) >= 8)
 	{
 		xB = (float)luaL_checknumber(L, 5);
@@ -227,6 +258,7 @@ int w_newPrismaticJoint(lua_State *L)
 		ax = (float)luaL_checknumber(L, 7);
 		ay = (float)luaL_checknumber(L, 8);
 		collideConnected = luax_optboolean(L, 9, false);
+		referenceAngle = (float)luaL_optnumber(L, 10, referenceAngle);
 	}
 	else
 	{
@@ -237,15 +269,18 @@ int w_newPrismaticJoint(lua_State *L)
 		collideConnected = luax_optboolean(L, 7, false);
 	}
 	PrismaticJoint *j;
-	EXCEPT_GUARD(j = instance->newPrismaticJoint(body1, body2, xA, yA, xB, yB, ax, ay, collideConnected);)
-	luax_pushtype(L, "PrismaticJoint", PHYSICS_PRISMATIC_JOINT_T, j);
+	luax_catchexcept(L, [&]() {
+		j = instance()->newPrismaticJoint(body1, body2, xA, yA, xB, yB, ax, ay, collideConnected, referenceAngle);
+	});
+	luax_pushtype(L, PHYSICS_PRISMATIC_JOINT_ID, j);
+	j->release();
 	return 1;
 }
 
 int w_newPulleyJoint(lua_State *L)
 {
-	Body *body1 = luax_checktype<Body>(L, 1, "Body", PHYSICS_BODY_T);
-	Body *body2 = luax_checktype<Body>(L, 2, "Body", PHYSICS_BODY_T);
+	Body *body1 = luax_checkbody(L, 1);
+	Body *body2 = luax_checkbody(L, 2);
 	float gx1 = (float)luaL_checknumber(L, 3);
 	float gy1 = (float)luaL_checknumber(L, 4);
 	float gx2 = (float)luaL_checknumber(L, 5);
@@ -258,28 +293,34 @@ int w_newPulleyJoint(lua_State *L)
 	bool collideConnected = luax_optboolean(L, 12, true); // PulleyJoints default to colliding connected bodies, see b2PulleyJoint.h
 
 	PulleyJoint *j;
-	EXCEPT_GUARD(j = instance->newPulleyJoint(body1, body2, b2Vec2(gx1,gy1), b2Vec2(gx2,gy2), b2Vec2(x1,y1), b2Vec2(x2,y2), ratio, collideConnected);)
-	luax_pushtype(L, "PulleyJoint", PHYSICS_PULLEY_JOINT_T, j);
+	luax_catchexcept(L, [&]() {
+		j = instance()->newPulleyJoint(body1, body2, b2Vec2(gx1,gy1), b2Vec2(gx2,gy2), b2Vec2(x1,y1), b2Vec2(x2,y2), ratio, collideConnected);
+	});
+	luax_pushtype(L, PHYSICS_PULLEY_JOINT_ID, j);
+	j->release();
 	return 1;
 }
 
 int w_newGearJoint(lua_State *L)
 {
-	Joint *joint1 = luax_checktype<Joint>(L, 1, "Joint", PHYSICS_JOINT_T);
-	Joint *joint2 = luax_checktype<Joint>(L, 2, "Joint", PHYSICS_JOINT_T);
+	Joint *joint1 = luax_checkjoint(L, 1);
+	Joint *joint2 = luax_checkjoint(L, 2);
 	float ratio = (float)luaL_optnumber(L, 3, 1.0);
 	bool collideConnected = luax_optboolean(L, 4, false);
 
 	GearJoint *j;
-	EXCEPT_GUARD(j = instance->newGearJoint(joint1, joint2, ratio, collideConnected);)
-	luax_pushtype(L, "GearJoint", PHYSICS_GEAR_JOINT_T, j);
+	luax_catchexcept(L, [&]() {
+		j = instance()->newGearJoint(joint1, joint2, ratio, collideConnected);
+	});
+	luax_pushtype(L, PHYSICS_GEAR_JOINT_ID, j);
+	j->release();
 	return 1;
 }
 
 int w_newFrictionJoint(lua_State *L)
 {
-	Body *body1 = luax_checktype<Body>(L, 1, "Body", PHYSICS_BODY_T);
-	Body *body2 = luax_checktype<Body>(L, 2, "Body", PHYSICS_BODY_T);
+	Body *body1 = luax_checkbody(L, 1);
+	Body *body2 = luax_checkbody(L, 2);
 	float xA = (float)luaL_checknumber(L, 3);
 	float yA = (float)luaL_checknumber(L, 4);
 	float xB, yB;
@@ -297,24 +338,29 @@ int w_newFrictionJoint(lua_State *L)
 		collideConnected = luax_optboolean(L, 5, false);
 	}
 	FrictionJoint *j;
-	EXCEPT_GUARD(j = instance->newFrictionJoint(body1, body2, xA, yA, xB, yB, collideConnected);)
-	luax_pushtype(L, "FrictionJoint", PHYSICS_FRICTION_JOINT_T, j);
+	luax_catchexcept(L, [&]() {
+		j = instance()->newFrictionJoint(body1, body2, xA, yA, xB, yB, collideConnected);
+	});
+	luax_pushtype(L, PHYSICS_FRICTION_JOINT_ID, j);
+	j->release();
 	return 1;
 }
 
 int w_newWeldJoint(lua_State *L)
 {
-	Body *body1 = luax_checktype<Body>(L, 1, "Body", PHYSICS_BODY_T);
-	Body *body2 = luax_checktype<Body>(L, 2, "Body", PHYSICS_BODY_T);
+	Body *body1 = luax_checkbody(L, 1);
+	Body *body2 = luax_checkbody(L, 2);
 	float xA = (float)luaL_checknumber(L, 3);
 	float yA = (float)luaL_checknumber(L, 4);
 	float xB, yB;
 	bool collideConnected;
+	float referenceAngle = 0.0f;
 	if (lua_gettop(L) >= 6)
 	{
 		xB = (float)luaL_checknumber(L, 5);
 		yB = (float)luaL_checknumber(L, 6);
 		collideConnected = luax_optboolean(L, 7, false);
+		referenceAngle = (float)luaL_optnumber(L, 8, referenceAngle);
 	}
 	else
 	{
@@ -323,15 +369,18 @@ int w_newWeldJoint(lua_State *L)
 		collideConnected = luax_optboolean(L, 5, false);
 	}
 	WeldJoint *j;
-	EXCEPT_GUARD(j = instance->newWeldJoint(body1, body2, xA, yA, xB, yB, collideConnected);)
-	luax_pushtype(L, "WeldJoint", PHYSICS_WELD_JOINT_T, j);
+	luax_catchexcept(L, [&]() {
+		j = instance()->newWeldJoint(body1, body2, xA, yA, xB, yB, collideConnected, referenceAngle);
+	});
+	luax_pushtype(L, PHYSICS_WELD_JOINT_ID, j);
+	j->release();
 	return 1;
 }
 
 int w_newWheelJoint(lua_State *L)
 {
-	Body *body1 = luax_checktype<Body>(L, 1, "Body", PHYSICS_BODY_T);
-	Body *body2 = luax_checktype<Body>(L, 2, "Body", PHYSICS_BODY_T);
+	Body *body1 = luax_checkbody(L, 1);
+	Body *body2 = luax_checkbody(L, 2);
 	float xA = (float)luaL_checknumber(L, 3);
 	float yA = (float)luaL_checknumber(L, 4);
 	float xB, yB, ax, ay;
@@ -354,15 +403,18 @@ int w_newWheelJoint(lua_State *L)
 	}
 
 	WheelJoint *j;
-	EXCEPT_GUARD(j = instance->newWheelJoint(body1, body2, xA, yA, xB, yB, ax, ay, collideConnected);)
-	luax_pushtype(L, "WheelJoint", PHYSICS_WHEEL_JOINT_T, j);
+	luax_catchexcept(L, [&]() {
+		j = instance()->newWheelJoint(body1, body2, xA, yA, xB, yB, ax, ay, collideConnected);
+	});
+	luax_pushtype(L, PHYSICS_WHEEL_JOINT_ID, j);
+	j->release();
 	return 1;
 }
 
 int w_newRopeJoint(lua_State *L)
 {
-	Body *body1 = luax_checktype<Body>(L, 1, "Body", PHYSICS_BODY_T);
-	Body *body2 = luax_checktype<Body>(L, 2, "Body", PHYSICS_BODY_T);
+	Body *body1 = luax_checkbody(L, 1);
+	Body *body2 = luax_checkbody(L, 2);
 	float x1 = (float)luaL_checknumber(L, 3);
 	float y1 = (float)luaL_checknumber(L, 4);
 	float x2 = (float)luaL_checknumber(L, 5);
@@ -370,38 +422,45 @@ int w_newRopeJoint(lua_State *L)
 	float maxLength = (float)luaL_checknumber(L, 7);
 	bool collideConnected = luax_optboolean(L, 8, false);
 	RopeJoint *j;
-	EXCEPT_GUARD(j = instance->newRopeJoint(body1, body2, x1, y1, x2, y2, maxLength, collideConnected);)
-	luax_pushtype(L, "RopeJoint", PHYSICS_ROPE_JOINT_T, j);
+	luax_catchexcept(L, [&]() {
+		j = instance()->newRopeJoint(body1, body2, x1, y1, x2, y2, maxLength, collideConnected);
+	});
+	luax_pushtype(L, PHYSICS_ROPE_JOINT_ID, j);
+	j->release();
 	return 1;
 }
 
 int w_newMotorJoint(lua_State *L)
 {
-	Body *body1 = luax_checktype<Body>(L, 1, "Body", PHYSICS_BODY_T);
-	Body *body2 = luax_checktype<Body>(L, 2, "Body", PHYSICS_BODY_T);
+	Body *body1 = luax_checkbody(L, 1);
+	Body *body2 = luax_checkbody(L, 2);
 	MotorJoint *j = 0;
 	if (!lua_isnoneornil(L, 3))
 	{
 		float correctionFactor = (float)luaL_checknumber(L, 3);
-		EXCEPT_GUARD(j = instance->newMotorJoint(body1, body2, correctionFactor);)
+		bool collideConnected = luax_optboolean(L, 4, false);
+		luax_catchexcept(L, [&]() {
+			j = instance()->newMotorJoint(body1, body2, correctionFactor, collideConnected);
+		});
 	}
 	else
 	{
-		EXCEPT_GUARD(j = instance->newMotorJoint(body1, body2);)
+		luax_catchexcept(L, [&](){ j = instance()->newMotorJoint(body1, body2); });
 	}
-	luax_pushtype(L, "MotorJoint", PHYSICS_MOTOR_JOINT_T, j);
+	luax_pushtype(L, PHYSICS_MOTOR_JOINT_ID, j);
+	j->release();
 	return 1;
 }
 
 int w_getDistance(lua_State *L)
 {
-	return instance->getDistance(L);
+	return instance()->getDistance(L);
 }
 
 int w_setMeter(lua_State *L)
 {
-	int arg1 = luaL_checkint(L, 1);
-	EXCEPT_GUARD(Physics::setMeter(arg1);)
+	int arg1 = (int) luaL_checknumber(L, 1);
+	luax_catchexcept(L, [&](){ Physics::setMeter(arg1); });
 	return 0;
 
 }
@@ -467,9 +526,10 @@ static const lua_CFunction types[] =
 
 extern "C" int luaopen_love_physics(lua_State *L)
 {
-	if (instance == 0)
+	Physics *instance = instance();
+	if (instance == nullptr)
 	{
-		EXCEPT_GUARD(instance = new Physics();)
+		luax_catchexcept(L, [&](){ instance = new Physics(); });
 	}
 	else
 		instance->retain();
@@ -477,7 +537,7 @@ extern "C" int luaopen_love_physics(lua_State *L)
 	WrappedModule w;
 	w.module = instance;
 	w.name = "physics";
-	w.flags = MODULE_T;
+	w.type = MODULE_ID;
 	w.functions = functions;
 	w.types = types;
 
diff --git a/src/modules/physics/box2d/wrap_Physics.h b/src/modules/physics/box2d/wrap_Physics.h
index 52a6bb9..da68d32 100644
--- a/src/modules/physics/box2d/wrap_Physics.h
+++ b/src/modules/physics/box2d/wrap_Physics.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -32,28 +32,6 @@ namespace physics
 namespace box2d
 {
 
-int w_newWorld(lua_State *L);
-int w_newBody(lua_State *L);
-int w_newFixture(lua_State *L);
-int w_newCircleShape(lua_State *L);
-int w_newRectangleShape(lua_State *L);
-int w_newPolygonShape(lua_State *L);
-int w_newEdgeShape(lua_State *L);
-int w_newChainShape(lua_State *L);
-int w_newDistanceJoint(lua_State *L);
-int w_newMouseJoint(lua_State *L);
-int w_newRevoluteJoint(lua_State *L);
-int w_newPrismaticJoint(lua_State *L);
-int w_newPulleyJoint(lua_State *L);
-int w_newGearJoint(lua_State *L);
-int w_newFrictionJoint(lua_State *L);
-int w_newWeldJoint(lua_State *L);
-int w_newWheelJoint(lua_State *L);
-int w_newRopeJoint(lua_State *L);
-int w_newMotorJoint(lua_State *L);
-int w_getDistance(lua_State *L);
-int w_setMeter(lua_State *L);
-int w_getMeter(lua_State *L);
 extern "C" LOVE_EXPORT int luaopen_love_physics(lua_State *L);
 
 } // box2d
diff --git a/src/modules/physics/box2d/wrap_PolygonShape.cpp b/src/modules/physics/box2d/wrap_PolygonShape.cpp
index 2d37101..44e7c94 100644
--- a/src/modules/physics/box2d/wrap_PolygonShape.cpp
+++ b/src/modules/physics/box2d/wrap_PolygonShape.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -29,7 +29,7 @@ namespace box2d
 
 PolygonShape *luax_checkpolygonshape(lua_State *L, int idx)
 {
-	return luax_checktype<PolygonShape>(L, idx, "PolygonShape", PHYSICS_POLYGON_SHAPE_T);
+	return luax_checktype<PolygonShape>(L, idx, PHYSICS_POLYGON_SHAPE_ID);
 }
 
 int w_PolygonShape_getPoints(lua_State *L)
@@ -46,24 +46,16 @@ int w_PolygonShape_validate(lua_State *L)
 	return 1;
 }
 
-static const luaL_Reg functions[] =
+static const luaL_Reg w_PolygonShape_functions[] =
 {
 	{ "getPoints", w_PolygonShape_getPoints },
 	{ "validate", w_PolygonShape_validate },
-	// From Shape.
-	{ "getType", w_Shape_getType },
-	{ "getRadius", w_Shape_getRadius },
-	{ "getChildCount", w_Shape_getChildCount },
-	{ "testPoint", w_Shape_testPoint },
-	{ "rayCast", w_Shape_rayCast },
-	{ "computeAABB", w_Shape_computeAABB },
-	{ "computeMass", w_Shape_computeMass },
 	{ 0, 0 }
 };
 
 extern "C" int luaopen_polygonshape(lua_State *L)
 {
-	return luax_register_type(L, "PolygonShape", functions);
+	return luax_register_type(L, PHYSICS_POLYGON_SHAPE_ID, "PolygonShape", w_Shape_functions, w_PolygonShape_functions, nullptr);
 }
 
 } // box2d
diff --git a/src/modules/physics/box2d/wrap_PolygonShape.h b/src/modules/physics/box2d/wrap_PolygonShape.h
index 45a0ef0..f4ebdb3 100644
--- a/src/modules/physics/box2d/wrap_PolygonShape.h
+++ b/src/modules/physics/box2d/wrap_PolygonShape.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -34,8 +34,6 @@ namespace box2d
 {
 
 PolygonShape *luax_checkpolygonshape(lua_State *L, int idx);
-int w_PolygonShape_getPoints(lua_State *L);
-int w_PolygonShape_validate(lua_State *L);
 extern "C" int luaopen_polygonshape(lua_State *L);
 
 } // box2d
diff --git a/src/modules/physics/box2d/wrap_PrismaticJoint.cpp b/src/modules/physics/box2d/wrap_PrismaticJoint.cpp
index e3514bf..a8c0733 100644
--- a/src/modules/physics/box2d/wrap_PrismaticJoint.cpp
+++ b/src/modules/physics/box2d/wrap_PrismaticJoint.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -30,7 +30,7 @@ namespace box2d
 
 PrismaticJoint *luax_checkprismaticjoint(lua_State *L, int idx)
 {
-	PrismaticJoint *j = luax_checktype<PrismaticJoint>(L, idx, "PrismaticJoint", PHYSICS_PRISMATIC_JOINT_T);
+	PrismaticJoint *j = luax_checktype<PrismaticJoint>(L, idx, PHYSICS_PRISMATIC_JOINT_ID);
 	if (!j->isValid())
 		luaL_error(L, "Attempt to use destroyed joint.");
 	return j;
@@ -122,7 +122,7 @@ int w_PrismaticJoint_setUpperLimit(lua_State *L)
 {
 	PrismaticJoint *t = luax_checkprismaticjoint(L, 1);
 	float arg1 = (float)luaL_checknumber(L, 2);
-	EXCEPT_GUARD(t->setUpperLimit(arg1);)
+	luax_catchexcept(L, [&](){ t->setUpperLimit(arg1); });
 	return 0;
 }
 
@@ -130,7 +130,7 @@ int w_PrismaticJoint_setLowerLimit(lua_State *L)
 {
 	PrismaticJoint *t = luax_checkprismaticjoint(L, 1);
 	float arg1 = (float)luaL_checknumber(L, 2);
-	EXCEPT_GUARD(t->setLowerLimit(arg1);)
+	luax_catchexcept(L, [&](){ t->setLowerLimit(arg1); });
 	return 0;
 }
 
@@ -139,7 +139,7 @@ int w_PrismaticJoint_setLimits(lua_State *L)
 	PrismaticJoint *t = luax_checkprismaticjoint(L, 1);
 	float arg1 = (float)luaL_checknumber(L, 2);
 	float arg2 = (float)luaL_checknumber(L, 3);
-	EXCEPT_GUARD(t->setLimits(arg1, arg2);)
+	luax_catchexcept(L, [&](){ t->setLimits(arg1, arg2); });
 	return 0;
 }
 
@@ -164,7 +164,21 @@ int w_PrismaticJoint_getLimits(lua_State *L)
 	return t->getLimits(L);
 }
 
-static const luaL_Reg functions[] =
+int w_PrismaticJoint_getAxis(lua_State *L)
+{
+	PrismaticJoint *t = luax_checkprismaticjoint(L, 1);
+	lua_remove(L, 1);
+	return t->getAxis(L);
+}
+
+int w_PrismaticJoint_getReferenceAngle(lua_State *L)
+{
+	PrismaticJoint *t = luax_checkprismaticjoint(L, 1);
+	lua_pushnumber(L, t->getReferenceAngle());
+	return 1;
+}
+
+static const luaL_Reg w_PrismaticJoint_functions[] =
 {
 	{ "getJointTranslation", w_PrismaticJoint_getJointTranslation },
 	{ "getJointSpeed", w_PrismaticJoint_getJointSpeed },
@@ -183,19 +197,14 @@ static const luaL_Reg functions[] =
 	{ "getLowerLimit", w_PrismaticJoint_getLowerLimit },
 	{ "getUpperLimit", w_PrismaticJoint_getUpperLimit },
 	{ "getLimits", w_PrismaticJoint_getLimits },
-	// From Joint.
-	{ "getType", w_Joint_getType },
-	{ "getAnchors", w_Joint_getAnchors },
-	{ "getReactionForce", w_Joint_getReactionForce },
-	{ "getReactionTorque", w_Joint_getReactionTorque },
-	{ "getCollideConnected", w_Joint_getCollideConnected },
-	{ "destroy", w_Joint_destroy },
+	{ "getAxis", w_PrismaticJoint_getAxis },
+	{ "getReferenceAngle", w_PrismaticJoint_getReferenceAngle },
 	{ 0, 0 }
 };
 
 extern "C" int luaopen_prismaticjoint(lua_State *L)
 {
-	return luax_register_type(L, "PrismaticJoint", functions);
+	return luax_register_type(L, PHYSICS_PRISMATIC_JOINT_ID, "PrismaticJoint", w_Joint_functions, w_PrismaticJoint_functions, nullptr);
 }
 
 } // box2d
diff --git a/src/modules/physics/box2d/wrap_PrismaticJoint.h b/src/modules/physics/box2d/wrap_PrismaticJoint.h
index 8d9c90f..fec8d08 100644
--- a/src/modules/physics/box2d/wrap_PrismaticJoint.h
+++ b/src/modules/physics/box2d/wrap_PrismaticJoint.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -34,23 +34,6 @@ namespace box2d
 {
 
 PrismaticJoint *luax_checkprismaticjoint(lua_State *L, int idx);
-int w_PrismaticJoint_getJointTranslation(lua_State *L);
-int w_PrismaticJoint_getJointSpeed(lua_State *L);
-int w_PrismaticJoint_setMotorEnabled(lua_State *L);
-int w_PrismaticJoint_isMotorEnabled(lua_State *L);
-int w_PrismaticJoint_setMaxMotorForce(lua_State *L);
-int w_PrismaticJoint_setMotorSpeed(lua_State *L);
-int w_PrismaticJoint_getMotorSpeed(lua_State *L);
-int w_PrismaticJoint_getMotorForce(lua_State *L);
-int w_PrismaticJoint_getMaxMotorForce(lua_State *L);
-int w_PrismaticJoint_setLimitsEnabled(lua_State *L);
-int w_PrismaticJoint_hasLimitsEnabled(lua_State *L);
-int w_PrismaticJoint_setUpperLimit(lua_State *L);
-int w_PrismaticJoint_setLowerLimit(lua_State *L);
-int w_PrismaticJoint_setLimits(lua_State *L);
-int w_PrismaticJoint_getLowerLimit(lua_State *L);
-int w_PrismaticJoint_getUpperLimit(lua_State *L);
-int w_PrismaticJoint_getLimits(lua_State *L);
 extern "C" int luaopen_prismaticjoint(lua_State *L);
 
 } // box2d
diff --git a/src/modules/physics/box2d/wrap_PulleyJoint.cpp b/src/modules/physics/box2d/wrap_PulleyJoint.cpp
index 1e9e01a..1e62348 100644
--- a/src/modules/physics/box2d/wrap_PulleyJoint.cpp
+++ b/src/modules/physics/box2d/wrap_PulleyJoint.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -29,7 +29,7 @@ namespace box2d
 
 PulleyJoint *luax_checkpulleyjoint(lua_State *L, int idx)
 {
-	PulleyJoint *j = luax_checktype<PulleyJoint>(L, idx, "PulleyJoint", PHYSICS_PULLEY_JOINT_T);
+	PulleyJoint *j = luax_checktype<PulleyJoint>(L, idx, PHYSICS_PULLEY_JOINT_ID);
 	if (!j->isValid())
 		luaL_error(L, "Attempt to use destroyed joint.");
 	return j;
@@ -63,25 +63,18 @@ int w_PulleyJoint_getRatio(lua_State *L)
 	return 1;
 }
 
-static const luaL_Reg functions[] =
+static const luaL_Reg w_PulleyJoint_functions[] =
 {
 	{ "getGroundAnchors", w_PulleyJoint_getGroundAnchors },
 	{ "getLengthA", w_PulleyJoint_getLengthA },
 	{ "getLengthB", w_PulleyJoint_getLengthB },
 	{ "getRatio", w_PulleyJoint_getRatio },
-	// From Joint.
-	{ "getType", w_Joint_getType },
-	{ "getAnchors", w_Joint_getAnchors },
-	{ "getReactionForce", w_Joint_getReactionForce },
-	{ "getReactionTorque", w_Joint_getReactionTorque },
-	{ "getCollideConnected", w_Joint_getCollideConnected },
-	{ "destroy", w_Joint_destroy },
 	{ 0, 0 }
 };
 
 extern "C" int luaopen_pulleyjoint(lua_State *L)
 {
-	return luax_register_type(L, "PulleyJoint", functions);
+	return luax_register_type(L, PHYSICS_PULLEY_JOINT_ID, "PulleyJoint", w_Joint_functions, w_PulleyJoint_functions, nullptr);
 }
 
 } // box2d
diff --git a/src/modules/physics/box2d/wrap_PulleyJoint.h b/src/modules/physics/box2d/wrap_PulleyJoint.h
index 47dbe4d..e728b8b 100644
--- a/src/modules/physics/box2d/wrap_PulleyJoint.h
+++ b/src/modules/physics/box2d/wrap_PulleyJoint.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -34,10 +34,6 @@ namespace box2d
 {
 
 PulleyJoint *luax_checkpulleyjoint(lua_State *L, int idx);
-int w_PulleyJoint_getGroundAnchors(lua_State *L);
-int w_PulleyJoint_getLengthA(lua_State *L);
-int w_PulleyJoint_getLengthB(lua_State *L);
-int w_PulleyJoint_getRatio(lua_State *L);
 extern "C" int luaopen_pulleyjoint(lua_State *L);
 
 } // box2d
diff --git a/src/modules/physics/box2d/wrap_RevoluteJoint.cpp b/src/modules/physics/box2d/wrap_RevoluteJoint.cpp
index e510dcf..10ef105 100644
--- a/src/modules/physics/box2d/wrap_RevoluteJoint.cpp
+++ b/src/modules/physics/box2d/wrap_RevoluteJoint.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -30,7 +30,7 @@ namespace box2d
 
 RevoluteJoint *luax_checkrevolutejoint(lua_State *L, int idx)
 {
-	RevoluteJoint *j = luax_checktype<RevoluteJoint>(L, idx, "RevoluteJoint", PHYSICS_REVOLUTE_JOINT_T);
+	RevoluteJoint *j = luax_checktype<RevoluteJoint>(L, idx, PHYSICS_REVOLUTE_JOINT_ID);
 	if (!j->isValid())
 		luaL_error(L, "Attempt to use destroyed joint.");
 	return j;
@@ -122,7 +122,7 @@ int w_RevoluteJoint_setUpperLimit(lua_State *L)
 {
 	RevoluteJoint *t = luax_checkrevolutejoint(L, 1);
 	float arg1 = (float)luaL_checknumber(L, 2);
-	EXCEPT_GUARD(t->setUpperLimit(arg1);)
+	luax_catchexcept(L, [&](){ t->setUpperLimit(arg1); });
 	return 0;
 }
 
@@ -130,7 +130,7 @@ int w_RevoluteJoint_setLowerLimit(lua_State *L)
 {
 	RevoluteJoint *t = luax_checkrevolutejoint(L, 1);
 	float arg1 = (float)luaL_checknumber(L, 2);
-	EXCEPT_GUARD(t->setLowerLimit(arg1);)
+	luax_catchexcept(L, [&](){ t->setLowerLimit(arg1); });
 	return 0;
 }
 
@@ -139,7 +139,7 @@ int w_RevoluteJoint_setLimits(lua_State *L)
 	RevoluteJoint *t = luax_checkrevolutejoint(L, 1);
 	float arg1 = (float)luaL_checknumber(L, 2);
 	float arg2 = (float)luaL_checknumber(L, 3);
-	EXCEPT_GUARD(t->setLimits(arg1, arg2);)
+	luax_catchexcept(L, [&](){ t->setLimits(arg1, arg2); });
 	return 0;
 }
 
@@ -164,7 +164,14 @@ int w_RevoluteJoint_getLimits(lua_State *L)
 	return t->getLimits(L);
 }
 
-static const luaL_Reg functions[] =
+int w_RevoluteJoint_getReferenceAngle(lua_State *L)
+{
+	RevoluteJoint *t = luax_checkrevolutejoint(L, 1);
+	lua_pushnumber(L, t->getReferenceAngle());
+	return 1;
+}
+
+static const luaL_Reg w_RevoluteJoint_functions[] =
 {
 	{ "getJointAngle", w_RevoluteJoint_getJointAngle },
 	{ "getJointSpeed", w_RevoluteJoint_getJointSpeed },
@@ -183,19 +190,13 @@ static const luaL_Reg functions[] =
 	{ "getLowerLimit", w_RevoluteJoint_getLowerLimit },
 	{ "getUpperLimit", w_RevoluteJoint_getUpperLimit },
 	{ "getLimits", w_RevoluteJoint_getLimits },
-	// From Joint.
-	{ "getType", w_Joint_getType },
-	{ "getAnchors", w_Joint_getAnchors },
-	{ "getReactionForce", w_Joint_getReactionForce },
-	{ "getReactionTorque", w_Joint_getReactionTorque },
-	{ "getCollideConnected", w_Joint_getCollideConnected },
-	{ "destroy", w_Joint_destroy },
+	{ "getReferenceAngle", w_RevoluteJoint_getReferenceAngle },
 	{ 0, 0 }
 };
 
 extern "C" int luaopen_revolutejoint(lua_State *L)
 {
-	return luax_register_type(L, "RevoluteJoint", functions);
+	return luax_register_type(L, PHYSICS_REVOLUTE_JOINT_ID, "RevoluteJoint", w_Joint_functions, w_RevoluteJoint_functions, nullptr);
 }
 
 } // box2d
diff --git a/src/modules/physics/box2d/wrap_RevoluteJoint.h b/src/modules/physics/box2d/wrap_RevoluteJoint.h
index a6b9757..58096ac 100644
--- a/src/modules/physics/box2d/wrap_RevoluteJoint.h
+++ b/src/modules/physics/box2d/wrap_RevoluteJoint.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -34,23 +34,6 @@ namespace box2d
 {
 
 RevoluteJoint *luax_checkrevolutejoint(lua_State *L, int idx);
-int w_RevoluteJoint_getJointAngle(lua_State *L);
-int w_RevoluteJoint_getJointSpeed(lua_State *L);
-int w_RevoluteJoint_setMotorEnabled(lua_State *L);
-int w_RevoluteJoint_isMotorEnabled(lua_State *L);
-int w_RevoluteJoint_setMaxMotorTorque(lua_State *L);
-int w_RevoluteJoint_setMotorSpeed(lua_State *L);
-int w_RevoluteJoint_getMotorSpeed(lua_State *L);
-int w_RevoluteJoint_getMotorTorque(lua_State *L);
-int w_RevoluteJoint_getMaxMotorTorque(lua_State *L);
-int w_RevoluteJoint_setLimitsEnabled(lua_State *L);
-int w_RevoluteJoint_hasLimitsEnabled(lua_State *L);
-int w_RevoluteJoint_setUpperLimit(lua_State *L);
-int w_RevoluteJoint_setLowerLimit(lua_State *L);
-int w_RevoluteJoint_setLimits(lua_State *L);
-int w_RevoluteJoint_getLowerLimit(lua_State *L);
-int w_RevoluteJoint_getUpperLimit(lua_State *L);
-int w_RevoluteJoint_getLimits(lua_State *L);
 extern "C" int luaopen_revolutejoint(lua_State *L);
 
 } // box2d
diff --git a/src/modules/physics/box2d/wrap_RopeJoint.cpp b/src/modules/physics/box2d/wrap_RopeJoint.cpp
index 907b519..926354a 100644
--- a/src/modules/physics/box2d/wrap_RopeJoint.cpp
+++ b/src/modules/physics/box2d/wrap_RopeJoint.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -29,7 +29,7 @@ namespace box2d
 
 RopeJoint *luax_checkropejoint(lua_State *L, int idx)
 {
-	RopeJoint *j = luax_checktype<RopeJoint>(L, idx, "RopeJoint", PHYSICS_ROPE_JOINT_T);
+	RopeJoint *j = luax_checktype<RopeJoint>(L, idx, PHYSICS_ROPE_JOINT_ID);
 	if (!j->isValid())
 		luaL_error(L, "Attempt to use destroyed joint.");
 	return j;
@@ -42,22 +42,15 @@ int w_RopeJoint_getMaxLength(lua_State *L)
 	return 1;
 }
 
-static const luaL_Reg functions[] =
+static const luaL_Reg w_RopeJoint_functions[] =
 {
 	{ "getMaxLength", w_RopeJoint_getMaxLength },
-	// From Joint.
-	{ "getType", w_Joint_getType },
-	{ "getAnchors", w_Joint_getAnchors },
-	{ "getReactionForce", w_Joint_getReactionForce },
-	{ "getReactionTorque", w_Joint_getReactionTorque },
-	{ "getCollideConnected", w_Joint_getCollideConnected },
-	{ "destroy", w_Joint_destroy },
 	{ 0, 0 }
 };
 
 extern "C" int luaopen_ropejoint(lua_State *L)
 {
-	return luax_register_type(L, "RopeJoint", functions);
+	return luax_register_type(L, PHYSICS_ROPE_JOINT_ID, "RopeJoint", w_Joint_functions, w_RopeJoint_functions, nullptr);
 }
 
 } // box2d
diff --git a/src/modules/physics/box2d/wrap_RopeJoint.h b/src/modules/physics/box2d/wrap_RopeJoint.h
index bf6c093..2488823 100644
--- a/src/modules/physics/box2d/wrap_RopeJoint.h
+++ b/src/modules/physics/box2d/wrap_RopeJoint.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -34,7 +34,6 @@ namespace box2d
 {
 
 RopeJoint *luax_checkropejoint(lua_State *L, int idx);
-int w_RopeJoint_getMaxLength(lua_State *L);
 extern "C" int luaopen_ropejoint(lua_State *L);
 
 } // box2d
diff --git a/src/modules/physics/box2d/wrap_Shape.cpp b/src/modules/physics/box2d/wrap_Shape.cpp
index d31d0fa..b7646f5 100644
--- a/src/modules/physics/box2d/wrap_Shape.cpp
+++ b/src/modules/physics/box2d/wrap_Shape.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -30,7 +30,7 @@ namespace box2d
 
 Shape *luax_checkshape(lua_State *L, int idx)
 {
-	return luax_checktype<Shape>(L, idx, "Shape", PHYSICS_SHAPE_T);
+	return luax_checktype<Shape>(L, idx, PHYSICS_SHAPE_ID);
 }
 
 int w_Shape_getType(lua_State *L)
@@ -76,7 +76,7 @@ int w_Shape_rayCast(lua_State *L)
 	Shape *t = luax_checkshape(L, 1);
 	lua_remove(L, 1);
 	int ret = 0;
-	EXCEPT_GUARD(ret = t->rayCast(L);)
+	luax_catchexcept(L, [&](){ ret = t->rayCast(L); });
 	return ret;
 }
 
@@ -94,7 +94,7 @@ int w_Shape_computeMass(lua_State *L)
 	return t->computeMass(L);
 }
 
-static const luaL_Reg functions[] =
+const luaL_Reg w_Shape_functions[] =
 {
 	{ "getType", w_Shape_getType },
 	{ "getRadius", w_Shape_getRadius },
@@ -108,7 +108,7 @@ static const luaL_Reg functions[] =
 
 extern "C" int luaopen_shape(lua_State *L)
 {
-	return luax_register_type(L, "Shape", functions);
+	return luax_register_type(L, PHYSICS_SHAPE_ID, "Shape", w_Shape_functions, nullptr);
 }
 
 } // box2d
diff --git a/src/modules/physics/box2d/wrap_Shape.h b/src/modules/physics/box2d/wrap_Shape.h
index bc992f4..ae16a60 100644
--- a/src/modules/physics/box2d/wrap_Shape.h
+++ b/src/modules/physics/box2d/wrap_Shape.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -34,17 +34,10 @@ namespace box2d
 {
 
 Shape *luax_checkshape(lua_State *L, int idx);
-int w_Shape_getType(lua_State *L);
-int w_Shape_getRadius(lua_State *L);
-
-int w_Shape_getChildCount(lua_State *L);
-int w_Shape_testPoint(lua_State *L);
-int w_Shape_rayCast(lua_State *L);
-int w_Shape_computeAABB(lua_State *L);
-int w_Shape_computeMass(lua_State *L);
-
 extern "C" int luaopen_shape(lua_State *L);
 
+extern const luaL_Reg w_Shape_functions[];
+
 } // box2d
 } // physics
 } // love
diff --git a/src/modules/physics/box2d/wrap_WeldJoint.cpp b/src/modules/physics/box2d/wrap_WeldJoint.cpp
index 84476ee..92efc52 100644
--- a/src/modules/physics/box2d/wrap_WeldJoint.cpp
+++ b/src/modules/physics/box2d/wrap_WeldJoint.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -29,7 +29,7 @@ namespace box2d
 
 WeldJoint *luax_checkweldjoint(lua_State *L, int idx)
 {
-	WeldJoint *j = luax_checktype<WeldJoint>(L, idx, "WeldJoint", PHYSICS_WELD_JOINT_T);
+	WeldJoint *j = luax_checktype<WeldJoint>(L, idx, PHYSICS_WELD_JOINT_ID);
 	if (!j->isValid())
 		luaL_error(L, "Attempt to use destroyed joint.");
 	return j;
@@ -65,25 +65,26 @@ int w_WeldJoint_getDampingRatio(lua_State *L)
 	return 1;
 }
 
-static const luaL_Reg functions[] =
+int w_WeldJoint_getReferenceAngle(lua_State *L)
+{
+	WeldJoint *t = luax_checkweldjoint(L, 1);
+	lua_pushnumber(L, t->getReferenceAngle());
+	return 1;
+}
+
+static const luaL_Reg w_WeldJoint_functions[] =
 {
 	{ "setFrequency", w_WeldJoint_setFrequency },
 	{ "getFrequency", w_WeldJoint_getFrequency },
 	{ "setDampingRatio", w_WeldJoint_setDampingRatio },
 	{ "getDampingRatio", w_WeldJoint_getDampingRatio },
-	// From Joint.
-	{ "getType", w_Joint_getType },
-	{ "getAnchors", w_Joint_getAnchors },
-	{ "getReactionForce", w_Joint_getReactionForce },
-	{ "getReactionTorque", w_Joint_getReactionTorque },
-	{ "getCollideConnected", w_Joint_getCollideConnected },
-	{ "destroy", w_Joint_destroy },
+	{ "getReferenceAngle", w_WeldJoint_getReferenceAngle },
 	{ 0, 0 }
 };
 
 extern "C" int luaopen_weldjoint(lua_State *L)
 {
-	return luax_register_type(L, "WeldJoint", functions);
+	return luax_register_type(L, PHYSICS_WELD_JOINT_ID, "WeldJoint", w_Joint_functions, w_WeldJoint_functions, nullptr);
 }
 
 } // box2d
diff --git a/src/modules/physics/box2d/wrap_WeldJoint.h b/src/modules/physics/box2d/wrap_WeldJoint.h
index 52fedab..4cc23d6 100644
--- a/src/modules/physics/box2d/wrap_WeldJoint.h
+++ b/src/modules/physics/box2d/wrap_WeldJoint.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -34,12 +34,6 @@ namespace box2d
 {
 
 WeldJoint *luax_checkweldjoint(lua_State *L, int idx);
-
-int w_WeldJoint_setFrequency(lua_State *L);
-int w_WeldJoint_getFrequency(lua_State *L);
-int w_WeldJoint_setDampingRatio(lua_State *L);
-int w_WeldJoint_getDampingRatio(lua_State *L);
-
 extern "C" int luaopen_weldjoint(lua_State *L);
 
 } // box2d
diff --git a/src/modules/physics/box2d/wrap_WheelJoint.cpp b/src/modules/physics/box2d/wrap_WheelJoint.cpp
index 861b619..4a6ee66 100644
--- a/src/modules/physics/box2d/wrap_WheelJoint.cpp
+++ b/src/modules/physics/box2d/wrap_WheelJoint.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -29,7 +29,7 @@ namespace box2d
 
 WheelJoint *luax_checkwheeljoint(lua_State *L, int idx)
 {
-	WheelJoint *j = luax_checktype<WheelJoint>(L, idx, "WheelJoint", PHYSICS_WHEEL_JOINT_T);
+	WheelJoint *j = luax_checktype<WheelJoint>(L, idx, PHYSICS_WHEEL_JOINT_ID);
 	if (!j->isValid())
 		luaL_error(L, "Attempt to use destroyed joint.");
 	return j;
@@ -132,7 +132,14 @@ int w_WheelJoint_getSpringDampingRatio(lua_State *L)
 	return 1;
 }
 
-static const luaL_Reg functions[] =
+int w_WheelJoint_getAxis(lua_State *L)
+{
+	WheelJoint *t = luax_checkwheeljoint(L, 1);
+	lua_remove(L, 1);
+	return t->getAxis(L);
+}
+
+static const luaL_Reg w_WheelJoint_functions[] =
 {
 	{ "getJointTranslation", w_WheelJoint_getJointTranslation },
 	{ "getJointSpeed", w_WheelJoint_getJointSpeed },
@@ -147,19 +154,13 @@ static const luaL_Reg functions[] =
 	{ "getSpringFrequency", w_WheelJoint_getSpringFrequency },
 	{ "setSpringDampingRatio", w_WheelJoint_setSpringDampingRatio },
 	{ "getSpringDampingRatio", w_WheelJoint_getSpringDampingRatio },
-	// From Joint.
-	{ "getType", w_Joint_getType },
-	{ "getAnchors", w_Joint_getAnchors },
-	{ "getReactionForce", w_Joint_getReactionForce },
-	{ "getReactionTorque", w_Joint_getReactionTorque },
-	{ "getCollideConnected", w_Joint_getCollideConnected },
-	{ "destroy", w_Joint_destroy },
+	{ "getAxis", w_WheelJoint_getAxis },
 	{ 0, 0 }
 };
 
 extern "C" int luaopen_wheeljoint(lua_State *L)
 {
-	return luax_register_type(L, "WheelJoint", functions);
+	return luax_register_type(L, PHYSICS_WHEEL_JOINT_ID, "WheelJoint", w_Joint_functions, w_WheelJoint_functions, nullptr);
 }
 
 } // box2d
diff --git a/src/modules/physics/box2d/wrap_WheelJoint.h b/src/modules/physics/box2d/wrap_WheelJoint.h
index 0cd8c68..3025e6b 100644
--- a/src/modules/physics/box2d/wrap_WheelJoint.h
+++ b/src/modules/physics/box2d/wrap_WheelJoint.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -34,19 +34,6 @@ namespace box2d
 {
 
 WheelJoint *luax_checkwheeljoint(lua_State *L, int idx);
-int w_WheelJoint_getJointTranslation(lua_State *L);
-int w_WheelJoint_getJointSpeed(lua_State *L);
-int w_WheelJoint_setMotorEnabled(lua_State *L);
-int w_WheelJoint_isMotorEnabled(lua_State *L);
-int w_WheelJoint_setMotorSpeed(lua_State *L);
-int w_WheelJoint_getMotorSpeed(lua_State *L);
-int w_WheelJoint_setMaxMotorTorque(lua_State *L);
-int w_WheelJoint_getMaxMotorTorque(lua_State *L);
-int w_WheelJoint_getMotorTorque(lua_State *L);
-int w_WheelJoint_setSpringFrequency(lua_State *L);
-int w_WheelJoint_getSpringFrequency(lua_State *L);
-int w_WheelJoint_setSpringDampingRatio(lua_State *L);
-int w_WheelJoint_getSpringDampingRatio(lua_State *L);
 extern "C" int luaopen_wheeljoint(lua_State *L);
 
 } // box2d
diff --git a/src/modules/physics/box2d/wrap_World.cpp b/src/modules/physics/box2d/wrap_World.cpp
index fb45ead..bdfa3e2 100644
--- a/src/modules/physics/box2d/wrap_World.cpp
+++ b/src/modules/physics/box2d/wrap_World.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -29,7 +29,7 @@ namespace box2d
 
 World *luax_checkworld(lua_State *L, int idx)
 {
-	World *w = luax_checktype<World>(L, idx, "World", PHYSICS_WORLD_T);
+	World *w = luax_checktype<World>(L, idx, PHYSICS_WORLD_ID);
 	if (!w->isValid())
 		luaL_error(L, "Attempt to use destroyed world.");
 	return w;
@@ -39,7 +39,9 @@ int w_World_update(lua_State *L)
 {
 	World *t = luax_checkworld(L, 1);
 	float dt = (float)luaL_checknumber(L, 2);
-	EXCEPT_GUARD(t->update(dt);)
+	// Make sure the world callbacks are using the calling Lua thread.
+	t->setCallbacksL(L);
+	luax_catchexcept(L, [&](){ t->update(dt); });
 	return 0;
 }
 
@@ -92,7 +94,7 @@ int w_World_translateOrigin(lua_State *L)
 	World *t = luax_checkworld(L, 1);
 	float arg1 = (float)luaL_checknumber(L, 2);
 	float arg2 = (float)luaL_checknumber(L, 3);
-	EXCEPT_GUARD(t->translateOrigin(arg1, arg2);)
+	luax_catchexcept(L, [&](){ t->translateOrigin(arg1, arg2); });
 	return 0;
 }
 
@@ -144,7 +146,7 @@ int w_World_getBodyList(lua_State *L)
 	World *t = luax_checkworld(L, 1);
 	lua_remove(L, 1);
 	int ret = 0;
-	EXCEPT_GUARD(ret = t->getBodyList(L);)
+	luax_catchexcept(L, [&](){ ret = t->getBodyList(L); });
 	return ret;
 }
 
@@ -153,7 +155,7 @@ int w_World_getJointList(lua_State *L)
 	World *t = luax_checkworld(L, 1);
 	lua_remove(L, 1);
 	int ret = 0;
-	EXCEPT_GUARD(ret = t->getJointList(L);)
+	luax_catchexcept(L, [&](){ ret = t->getJointList(L); });
 	return ret;
 }
 
@@ -162,7 +164,7 @@ int w_World_getContactList(lua_State *L)
 	World *t = luax_checkworld(L, 1);
 	lua_remove(L, 1);
 	int ret = 0;
-	EXCEPT_GUARD(ret = t->getContactList(L);)
+	luax_catchexcept(L, [&](){ ret = t->getContactList(L); });
 	return ret;
 }
 
@@ -178,19 +180,26 @@ int w_World_rayCast(lua_State *L)
 	World *t = luax_checkworld(L, 1);
 	lua_remove(L, 1);
 	int ret = 0;
-	EXCEPT_GUARD(ret = t->rayCast(L);)
+	luax_catchexcept(L, [&](){ ret = t->rayCast(L); });
 	return ret;
 }
 
 int w_World_destroy(lua_State *L)
 {
 	World *t = luax_checkworld(L, 1);
-	EXCEPT_GUARD(t->destroy();)
+	luax_catchexcept(L, [&](){ t->destroy(); });
 	return 0;
 }
 
+int w_World_isDestroyed(lua_State *L)
+{
+	World *w = luax_checktype<World>(L, 1, PHYSICS_WORLD_ID);
+	luax_pushboolean(L, !w->isValid());
+	return 1;
+}
+
 
-static const luaL_Reg functions[] =
+static const luaL_Reg w_World_functions[] =
 {
 	{ "update", w_World_update },
 	{ "setCallbacks", w_World_setCallbacks },
@@ -212,12 +221,13 @@ static const luaL_Reg functions[] =
 	{ "queryBoundingBox", w_World_queryBoundingBox },
 	{ "rayCast", w_World_rayCast },
 	{ "destroy", w_World_destroy },
+	{ "isDestroyed", w_World_isDestroyed },
 	{ 0, 0 }
 };
 
 extern "C" int luaopen_world(lua_State *L)
 {
-	return luax_register_type(L, "World", functions);
+	return luax_register_type(L, PHYSICS_WORLD_ID, "World", w_World_functions, nullptr);
 }
 
 } // box2d
diff --git a/src/modules/physics/box2d/wrap_World.h b/src/modules/physics/box2d/wrap_World.h
index 1a5d15c..8a600b2 100644
--- a/src/modules/physics/box2d/wrap_World.h
+++ b/src/modules/physics/box2d/wrap_World.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -35,26 +35,6 @@ namespace box2d
 {
 
 World *luax_checkworld(lua_State *L, int idx);
-int w_World_update(lua_State *L);
-int w_World_setCallbacks(lua_State *L);
-int w_World_getCallbacks(lua_State *L);
-int w_World_setContactFilter(lua_State *L);
-int w_World_getContactFilter(lua_State *L);
-int w_World_setGravity(lua_State *L);
-int w_World_getGravity(lua_State *L);
-int w_World_translateOrigin(lua_State *L);
-int w_World_setSleepingAllowed(lua_State *L);
-int w_World_isSleepingAllowed(lua_State *L);
-int w_World_isLocked(lua_State *L);
-int w_World_getBodyCount(lua_State *L);
-int w_World_getJointCount(lua_State *L);
-int w_World_getContactCount(lua_State *L);
-int w_World_getBodyList(lua_State *L);
-int w_World_getJointList(lua_State *L);
-int w_World_getContactList(lua_State *L);
-int w_World_queryBoundingBox(lua_State *L);
-int w_World_rayCast(lua_State *L);
-int w_World_destroy(lua_State *L);
 extern "C" int luaopen_world(lua_State *L);
 
 } // box2d
diff --git a/src/modules/sound/Decoder.h b/src/modules/sound/Decoder.h
index 50c522c..4f8f806 100644
--- a/src/modules/sound/Decoder.h
+++ b/src/modules/sound/Decoder.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -40,7 +40,7 @@ public:
 	 * Indicates how many bytes of raw data should be generated at each
 	 * call to Decode.
 	 **/
-	static const int DEFAULT_BUFFER_SIZE = 2048;
+	static const int DEFAULT_BUFFER_SIZE = 16384;
 
 	/**
 	 * Indicates the quality of the sound.
@@ -134,6 +134,12 @@ public:
 	 **/
 	virtual int getSampleRate() const = 0;
 
+	/**
+	 * Gets the estimated total duration of the stream. in seconds. May return
+	 * -1 if the duration cannot be determined.
+	 **/
+	virtual double getDuration() = 0;
+
 }; // Decoder
 
 } // sound
diff --git a/src/modules/sound/Sound.cpp b/src/modules/sound/Sound.cpp
index afe4199..81c9599 100644
--- a/src/modules/sound/Sound.cpp
+++ b/src/modules/sound/Sound.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
diff --git a/src/modules/sound/Sound.h b/src/modules/sound/Sound.h
index 72bb552..094fb8f 100644
--- a/src/modules/sound/Sound.h
+++ b/src/modules/sound/Sound.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -42,11 +42,11 @@ class Sound : public Module
 
 public:
 
-	/**
-	 * Destructor.
-	 **/
 	virtual ~Sound();
 
+	// Implements Module.
+	virtual ModuleType getModuleType() const { return M_SOUND; }
+
 	/**
 	 * Creates new SoundData from a decoder. Fully expands the
 	 * encoded sound data into raw sound data. Not recommended
diff --git a/src/modules/sound/SoundData.cpp b/src/modules/sound/SoundData.cpp
index 81b5f5f..5e00688 100644
--- a/src/modules/sound/SoundData.cpp
+++ b/src/modules/sound/SoundData.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -41,6 +41,9 @@ SoundData::SoundData(Decoder *decoder)
 	, bitDepth(0)
 	, channels(0)
 {
+	if (decoder->getBitDepth() != 8 && decoder->getBitDepth() != 16)
+		throw love::Exception("Invalid bit depth: %d", decoder->getBitDepth());
+
 	size_t bufferSize = 524288; // 0x80000
 	int decoded = decoder->decode();
 
@@ -117,7 +120,7 @@ void SoundData::load(int samples, int sampleRate, int bitDepth, int channels, vo
 	if (sampleRate <= 0)
 		throw love::Exception("Invalid sample rate: %d", sampleRate);
 
-	if (bitDepth <= 0)
+	if (bitDepth != 8 && bitDepth != 16)
 		throw love::Exception("Invalid bit depth: %d", bitDepth);
 
 	if (channels <= 0)
@@ -176,7 +179,7 @@ int SoundData::getSampleRate() const
 
 int SoundData::getSampleCount() const
 {
-	return (size/channels)/(bitDepth/8);
+	return (int) ((size/channels)/(bitDepth/8));
 }
 
 float SoundData::getDuration() const
diff --git a/src/modules/sound/SoundData.h b/src/modules/sound/SoundData.h
index 1a06e69..07b13c2 100644
--- a/src/modules/sound/SoundData.h
+++ b/src/modules/sound/SoundData.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
diff --git a/src/modules/sound/lullaby/CoreAudioDecoder.cpp b/src/modules/sound/lullaby/CoreAudioDecoder.cpp
new file mode 100644
index 0000000..e6cd957
--- /dev/null
+++ b/src/modules/sound/lullaby/CoreAudioDecoder.cpp
@@ -0,0 +1,294 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#ifdef LOVE_SUPPORT_COREAUDIO
+
+// LOVE
+#include "CoreAudioDecoder.h"
+
+// C++
+#include <vector>
+
+namespace love
+{
+namespace sound
+{
+namespace lullaby
+{
+
+// Callbacks
+namespace
+{
+OSStatus readFunc(void *inClientData, SInt64 inPosition, UInt32 requestCount, void *buffer, UInt32 *actualCount)
+{
+	Data *data = (Data *) inClientData;
+	SInt64 bytesLeft = data->getSize() - inPosition;
+
+	if (bytesLeft > 0)
+	{
+		UInt32 actualSize = bytesLeft >= requestCount ? requestCount : (UInt32) bytesLeft;
+		memcpy(buffer, (char *) data->getData() + inPosition, actualSize);
+		*actualCount = actualSize;
+	}
+	else
+	{
+		*actualCount = 0;
+		return kAudioFilePositionError;
+	}
+
+	return noErr;
+}
+
+SInt64 getSizeFunc(void *inClientData)
+{
+	Data *data = (Data *) inClientData;
+	return data->getSize();
+}
+} // anonymous namespace
+
+CoreAudioDecoder::CoreAudioDecoder(Data *data, const std::string &ext, int bufferSize)
+	: Decoder(data, ext, bufferSize)
+	, audioFile(nullptr)
+	, extAudioFile(nullptr)
+	, inputInfo()
+	, outputInfo()
+	, duration(-2.0)
+{
+	try
+	{
+		OSStatus err = noErr;
+
+		// Open the file represented by the Data.
+		err = AudioFileOpenWithCallbacks(data, readFunc, nullptr, getSizeFunc, nullptr, kAudioFileMP3Type, &audioFile);
+		if (err != noErr)
+			throw love::Exception("Could open audio file for decoding.");
+
+		// We want to use the Extended AudioFile API.
+		err = ExtAudioFileWrapAudioFileID(audioFile, false, &extAudioFile);
+
+		if (err != noErr)
+			throw love::Exception("Could open audio file for decoding.");
+
+		// Get the format of the audio data.
+		UInt32 propertySize = sizeof(inputInfo);
+		err = ExtAudioFileGetProperty(extAudioFile, kExtAudioFileProperty_FileDataFormat, &propertySize, &inputInfo);
+
+		if (err != noErr)
+			throw love::Exception("Could not determine file format.");
+
+		// Set the output format to 16 bit signed integer (native-endian) data.
+		// Keep the channel count and sample rate of the source format.
+		outputInfo.mSampleRate = inputInfo.mSampleRate;
+		outputInfo.mChannelsPerFrame = inputInfo.mChannelsPerFrame;
+
+		int bytes = (inputInfo.mBitsPerChannel == 8) ? 1 : 2;
+
+		outputInfo.mFormatID = kAudioFormatLinearPCM;
+		outputInfo.mBitsPerChannel = bytes * 8;
+		outputInfo.mBytesPerFrame = bytes * outputInfo.mChannelsPerFrame;
+		outputInfo.mFramesPerPacket = 1;
+		outputInfo.mBytesPerPacket = bytes * outputInfo.mChannelsPerFrame;
+		outputInfo.mFormatFlags = kAudioFormatFlagsNativeEndian | kAudioFormatFlagIsPacked;
+
+		// unsigned 8-bit or signed 16-bit integer PCM data.
+		if (outputInfo.mBitsPerChannel == 16)
+			outputInfo.mFormatFlags |= kAudioFormatFlagIsSignedInteger;
+
+		// Set the desired output format.
+		propertySize = sizeof(outputInfo);
+		err = ExtAudioFileSetProperty(extAudioFile, kExtAudioFileProperty_ClientDataFormat, propertySize, &outputInfo);
+
+		if (err != noErr)
+			throw love::Exception("Could not set decoder properties.");
+	}
+	catch (love::Exception &)
+	{
+		closeAudioFile();
+		throw;
+	}
+
+	sampleRate = (int) outputInfo.mSampleRate;
+}
+
+CoreAudioDecoder::~CoreAudioDecoder()
+{
+	closeAudioFile();
+}
+
+void CoreAudioDecoder::closeAudioFile()
+{
+	if (extAudioFile != nullptr)
+		ExtAudioFileDispose(extAudioFile);
+	else if (audioFile != nullptr)
+		AudioFileClose(audioFile);
+
+	extAudioFile = nullptr;
+	audioFile = nullptr;
+}
+
+bool CoreAudioDecoder::accepts(const std::string &ext)
+{
+	UInt32 size = 0;
+	std::vector<UInt32> types;
+
+	// Get the size in bytes of the type array we're about to get.
+	OSStatus err = AudioFileGetGlobalInfoSize(kAudioFileGlobalInfo_ReadableTypes, sizeof(UInt32), nullptr, &size);
+	if (err != noErr)
+		return false;
+
+	types.resize(size / sizeof(UInt32));
+
+	// Get an array of supported types.
+	err = AudioFileGetGlobalInfo(kAudioFileGlobalInfo_ReadableTypes, 0, nullptr, &size, &types[0]);
+	if (err != noErr)
+		return false;
+
+	// Turn the extension string into a CFStringRef.
+	CFStringRef extstr = CFStringCreateWithCString(nullptr, ext.c_str(), kCFStringEncodingUTF8);
+
+	CFArrayRef exts = nullptr;
+	size = sizeof(CFArrayRef);
+
+	for (UInt32 type : types)
+	{
+		// Get the extension strings for the type.
+		err = AudioFileGetGlobalInfo(kAudioFileGlobalInfo_ExtensionsForType, sizeof(UInt32), &type, &size, &exts);
+		if (err != noErr)
+			continue;
+
+		// A type can have more than one extension string.
+		for (CFIndex i = 0; i < CFArrayGetCount(exts); i++)
+		{
+			CFStringRef value = (CFStringRef) CFArrayGetValueAtIndex(exts, i);
+
+			if (CFStringCompare(extstr, value, 0) == kCFCompareEqualTo)
+			{
+				CFRelease(extstr);
+				CFRelease(exts);
+				return true;
+			}
+		}
+
+		CFRelease(exts);
+	}
+
+	CFRelease(extstr);
+	return false;
+}
+
+love::sound::Decoder *CoreAudioDecoder::clone()
+{
+	return new CoreAudioDecoder(data.get(), ext, bufferSize);
+}
+
+int CoreAudioDecoder::decode()
+{
+	int size = 0;
+
+	while (size < bufferSize)
+	{
+		AudioBufferList dataBuffer;
+		dataBuffer.mNumberBuffers = 1;
+		dataBuffer.mBuffers[0].mDataByteSize = bufferSize - size;
+		dataBuffer.mBuffers[0].mData = (char *) buffer + size;
+		dataBuffer.mBuffers[0].mNumberChannels = outputInfo.mChannelsPerFrame;
+
+		UInt32 frames = (bufferSize - size) / outputInfo.mBytesPerFrame;
+
+		if (ExtAudioFileRead(extAudioFile, &frames, &dataBuffer) != noErr)
+			return size;
+
+		if (frames == 0)
+		{
+			eof = true;
+			break;
+		}
+
+		size += frames * outputInfo.mBytesPerFrame;
+	}
+
+	return size;
+}
+
+bool CoreAudioDecoder::seek(float s)
+{
+	OSStatus err = ExtAudioFileSeek(extAudioFile, (SInt64) (s * inputInfo.mSampleRate));
+
+	if (err == noErr)
+	{
+		eof = false;
+		return true;
+	}
+
+	return false;
+}
+
+bool CoreAudioDecoder::rewind()
+{
+	OSStatus err = ExtAudioFileSeek(extAudioFile, 0);
+
+	if (err == noErr)
+	{
+		eof = false;
+		return true;
+	}
+
+	return false;
+}
+
+bool CoreAudioDecoder::isSeekable()
+{
+	return true;
+}
+
+int CoreAudioDecoder::getChannels() const
+{
+	return outputInfo.mChannelsPerFrame;
+}
+
+int CoreAudioDecoder::getBitDepth() const
+{
+	return outputInfo.mBitsPerChannel;
+}
+
+double CoreAudioDecoder::getDuration()
+{
+	// Only calculate the duration if we haven't done so already.
+	if (duration == -2.0)
+	{
+		SInt64 samples = 0;
+		UInt32 psize = (UInt32) sizeof(samples);
+
+		OSStatus err = ExtAudioFileGetProperty(extAudioFile, kExtAudioFileProperty_FileLengthFrames, &psize, &samples);
+
+		if (err == noErr)
+			duration = (double) samples / (double) sampleRate;
+		else
+			duration = -1.0;
+	}
+
+	return duration;
+}
+
+} // lullaby
+} // sound
+} // love
+
+#endif // LOVE_SUPPORT_COREAUDIO
diff --git a/src/modules/sound/lullaby/CoreAudioDecoder.h b/src/modules/sound/lullaby/CoreAudioDecoder.h
new file mode 100644
index 0000000..90bed37
--- /dev/null
+++ b/src/modules/sound/lullaby/CoreAudioDecoder.h
@@ -0,0 +1,84 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#ifndef LOVE_SOUND_LULLABY_CORE_AUDIO_DECODER_H
+#define LOVE_SOUND_LULLABY_CORE_AUDIO_DECODER_H
+
+#include "common/config.h"
+
+#ifdef LOVE_SUPPORT_COREAUDIO
+
+// LOVE
+#include "common/Data.h"
+#include "Decoder.h"
+
+// Core Audio
+#include <AudioToolbox/AudioFormat.h>
+#include <AudioToolbox/ExtendedAudioFile.h>
+
+namespace love
+{
+namespace sound
+{
+namespace lullaby
+{
+
+/**
+ * Decoder which supports all formats handled by Apple's Core Audio framework.
+ **/
+class CoreAudioDecoder : public Decoder
+{
+public:
+
+	CoreAudioDecoder(Data *data, const std::string &ext, int bufferSize);
+	virtual ~CoreAudioDecoder();
+
+	static bool accepts(const std::string &ext);
+
+	love::sound::Decoder *clone();
+	int decode();
+	bool seek(float s);
+	bool rewind();
+	bool isSeekable();
+	int getChannels() const;
+	int getBitDepth() const;
+	double getDuration();
+
+private:
+
+	void closeAudioFile();
+
+	AudioFileID audioFile;
+	ExtAudioFileRef extAudioFile;
+
+	AudioStreamBasicDescription inputInfo;
+	AudioStreamBasicDescription outputInfo;
+
+	double duration;
+
+}; // CoreAudioDecoder
+
+} // lullaby
+} // sound
+} // love
+
+#endif // LOVE_SUPPORT_COREAUDIO
+
+#endif // LOVE_SOUND_LULLABY_CORE_AUDIO_DECODER_H
diff --git a/src/modules/sound/lullaby/Decoder.cpp b/src/modules/sound/lullaby/Decoder.cpp
index 8a591fc..c6421a4 100644
--- a/src/modules/sound/lullaby/Decoder.cpp
+++ b/src/modules/sound/lullaby/Decoder.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -37,7 +37,6 @@ Decoder::Decoder(Data *data, const std::string &ext, int bufferSize)
 	, buffer(0)
 	, eof(false)
 {
-	data->retain();
 	buffer = new char[bufferSize];
 }
 
@@ -45,8 +44,6 @@ Decoder::~Decoder()
 {
 	if (buffer != 0)
 		delete [](char *) buffer;
-	if (data != 0)
-		data->release();
 }
 
 void *Decoder::getBuffer() const
diff --git a/src/modules/sound/lullaby/Decoder.h b/src/modules/sound/lullaby/Decoder.h
index 4a96296..6e36df9 100644
--- a/src/modules/sound/lullaby/Decoder.h
+++ b/src/modules/sound/lullaby/Decoder.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -53,7 +53,7 @@ protected:
 
 	// The encoded data. This should be replaced with buffered file
 	// reads in the future.
-	Data *data;
+	StrongRef<Data> data;
 
 	// File extension.
 	std::string ext;
diff --git a/src/modules/sound/lullaby/GmeDecoder.cpp b/src/modules/sound/lullaby/GmeDecoder.cpp
index 98d3648..b0988e9 100644
--- a/src/modules/sound/lullaby/GmeDecoder.cpp
+++ b/src/modules/sound/lullaby/GmeDecoder.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -86,7 +86,7 @@ bool GmeDecoder::accepts(const std::string &ext)
 
 love::sound::Decoder *GmeDecoder::clone()
 {
-	return new GmeDecoder(data, ext, bufferSize);
+	return new GmeDecoder(data.get(), ext, bufferSize);
 }
 
 int GmeDecoder::decode()
@@ -142,6 +142,11 @@ int GmeDecoder::getBitDepth() const
 	return 16;
 }
 
+double GmeDecoder::getDuration()
+{
+	return -1;
+}
+
 } // lullaby
 } // sound
 } // love
diff --git a/src/modules/sound/lullaby/GmeDecoder.h b/src/modules/sound/lullaby/GmeDecoder.h
index d5c9494..efa15e3 100644
--- a/src/modules/sound/lullaby/GmeDecoder.h
+++ b/src/modules/sound/lullaby/GmeDecoder.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -27,7 +27,7 @@
 #include "common/Data.h"
 #include "Decoder.h"
 
-#ifdef LOVE_MACOSX_USE_FRAMEWORKS
+#ifdef LOVE_APPLE_USE_FRAMEWORKS
 #include <Game_Music_Emu/gme.h>
 #else
 #include <gme.h>
@@ -56,6 +56,7 @@ public:
 	bool isSeekable();
 	int getChannels() const;
 	int getBitDepth() const;
+	double getDuration();
 
 private:
 	Music_Emu *emu;
diff --git a/src/modules/sound/lullaby/ModPlugDecoder.cpp b/src/modules/sound/lullaby/ModPlugDecoder.cpp
index 4e383ea..fdec2b2 100644
--- a/src/modules/sound/lullaby/ModPlugDecoder.cpp
+++ b/src/modules/sound/lullaby/ModPlugDecoder.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -17,9 +17,11 @@
  *    misrepresented as being the original software.
  * 3. This notice may not be removed or altered from any source distribution.
  **/
-#include "common/config.h"
+
 #include "ModPlugDecoder.h"
 
+#ifndef LOVE_NO_MODPLUG
+
 #include "common/Exception.h"
 
 namespace love
@@ -32,6 +34,7 @@ namespace lullaby
 ModPlugDecoder::ModPlugDecoder(Data *data, const std::string &ext, int bufferSize)
 	: Decoder(data, ext, bufferSize)
 	, plug(0)
+	, duration(-2.0)
 {
 
 	// Set some ModPlug settings.
@@ -45,11 +48,8 @@ ModPlugDecoder::ModPlugDecoder(Data *data, const std::string &ext, int bufferSiz
 	// garbage settings when the struct is only partially initialized)
 	// This does not exist yet on Windows.
 
-	// Some settings not supported by some older versions
-#ifndef LOVE_OLD_MODPLUG
 	settings.mStereoSeparation = 128;
 	settings.mMaxMixChannels = 32;
-#endif
 	settings.mReverbDepth = 0;
 	settings.mReverbDelay = 0;
 	settings.mBassAmount = 0;
@@ -98,7 +98,7 @@ bool ModPlugDecoder::accepts(const std::string &ext)
 
 love::sound::Decoder *ModPlugDecoder::clone()
 {
-	return new ModPlugDecoder(data, ext, bufferSize);
+	return new ModPlugDecoder(data.get(), ext, bufferSize);
 }
 
 int ModPlugDecoder::decode()
@@ -142,6 +142,24 @@ int ModPlugDecoder::getBitDepth() const
 	return 16;
 }
 
+double ModPlugDecoder::getDuration()
+{
+	// Only calculate the duration if we haven't done so already.
+	if (duration == -2.0)
+	{
+		int lengthms = ModPlug_GetLength(plug);
+
+		if (lengthms < 0)
+			duration = -1.0;
+		else
+			duration = (double) lengthms / 1000.0;
+	}
+
+	return duration;
+}
+
 } // lullaby
 } // sound
 } // love
+
+#endif // LOVE_NO_MODPLUG
diff --git a/src/modules/sound/lullaby/ModPlugDecoder.h b/src/modules/sound/lullaby/ModPlugDecoder.h
index d102fa4..99aea50 100644
--- a/src/modules/sound/lullaby/ModPlugDecoder.h
+++ b/src/modules/sound/lullaby/ModPlugDecoder.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -21,12 +21,20 @@
 #ifndef LOVE_SOUND_LULLABY_MODPLUG_DECODER_H
 #define LOVE_SOUND_LULLABY_MODPLUG_DECODER_H
 
+#include "common/config.h"
+
+#ifndef LOVE_NO_MODPLUG
+
 // LOVE
 #include "common/Data.h"
 #include "Decoder.h"
 
-// SDL_sound
+// libmodplug
+#if defined(LOVE_ANDROID) || defined(LOVE_IOS)
+#include <modplug.h>
+#else
 #include <libmodplug/modplug.h>
+#endif
 
 namespace love
 {
@@ -51,15 +59,21 @@ public:
 	bool isSeekable();
 	int getChannels() const;
 	int getBitDepth() const;
+	double getDuration();
 
 private:
 
 	ModPlugFile *plug;
 	ModPlug_Settings settings;
+
+	double duration;
+
 }; // Decoder
 
 } // lullaby
 } // sound
 } // love
 
+#endif // LOVE_NO_MODPLUG
+
 #endif // LOVE_SOUND_LULLABY_MODPLUG_DECODER_H
diff --git a/src/modules/sound/lullaby/Mpg123Decoder.cpp b/src/modules/sound/lullaby/Mpg123Decoder.cpp
index a89b3ef..af4d22e 100644
--- a/src/modules/sound/lullaby/Mpg123Decoder.cpp
+++ b/src/modules/sound/lullaby/Mpg123Decoder.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -24,6 +24,8 @@
 
 #include <iostream>
 
+#ifndef LOVE_NOMPG123
+
 namespace love
 {
 namespace sound
@@ -31,18 +33,88 @@ namespace sound
 namespace lullaby
 {
 
+/**
+ * mpg123 callbacks for seekable streams.
+ **/
+
+static ssize_t read_callback(void *udata, void *buffer, size_t count)
+{
+	DecoderFile *file = (DecoderFile *) udata;
+
+	// Calculates how much data is still left and takes that value or
+	// the buffer size, whichever is lower, as the number of bytes to write.
+	size_t countLeft = file->size - file->offset;
+	size_t countWrite = countLeft < count ? countLeft : count;
+
+	if (countWrite > 0)
+	{
+		memcpy(buffer, file->data + file->offset, countWrite);
+		file->offset += countWrite;
+	}
+
+	// Returns the number of written bytes. 0 means EOF.
+	return countWrite;
+}
+
+static off_t seek_callback(void *udata, off_t offset, int whence)
+{
+	DecoderFile *file = (DecoderFile *) udata;
+
+	switch (whence)
+	{
+	case SEEK_SET:
+		// Negative values are invalid at this point.
+		if (offset < 0)
+			return -1;
+
+		// Prevents the offset from going over EOF.
+		if (file->size > (size_t) offset)
+			file->offset = offset;
+		else
+			file->offset = file->size;
+		break;
+	case SEEK_END:
+		// Offset is set to EOF. Offset calculation is just like SEEK_CUR.
+		file->offset = file->size;
+	case SEEK_CUR:
+		// Prevents the offset from going over EOF or below 0.
+		if (offset > 0)
+		{
+			if (file->size > file->offset + (size_t) offset)
+				file->offset = file->offset + offset;
+			else
+				file->offset = file->size;
+		}
+		else if (offset < 0)
+		{
+			if (file->offset >= (size_t) (-offset))
+				file->offset = file->offset - (size_t) (-offset);
+			else
+				file->offset = 0;
+		}
+		break;
+	default:
+		return -1;
+	};
+	
+	return file->offset;
+}
+
+static void cleanup_callback(void *)
+{
+	// Cleanup is done by the Decoder class.
+}
+
 bool Mpg123Decoder::inited = false;
 
 Mpg123Decoder::Mpg123Decoder(Data *data, const std::string &ext, int bufferSize)
 	: Decoder(data, ext, bufferSize)
+	, decoder_file(data)
 	, handle(0)
 	, channels(MPG123_STEREO)
+	, duration(-2.0)
 {
-
-	data_size = data->getSize();
-	data_offset = 0;
-
-	int ret;
+	int ret = 0;
 
 	if (!inited)
 	{
@@ -52,18 +124,46 @@ Mpg123Decoder::Mpg123Decoder(Data *data, const std::string &ext, int bufferSize)
 		inited = (ret == MPG123_OK);
 	}
 
-	//Intialize the handle
-	handle = mpg123_new(NULL, &ret);
-	if (handle == NULL)
-		throw love::Exception("Could not create handle.");
-	ret = mpg123_open_feed(handle);
-	if (ret != MPG123_OK)
-		throw love::Exception("Could not open feed.");
+	// Intialize the handle.
+	handle = mpg123_new(nullptr, nullptr);
+	if (handle == nullptr)
+		throw love::Exception("Could not create decoder.");
+
+	// Suppressing all mpg123 messages.
+	mpg123_param(handle, MPG123_ADD_FLAGS, MPG123_QUIET, 0);
 
-	ret = feed(16384);
+	try
+	{
+		ret = mpg123_replace_reader_handle(handle, &read_callback, &seek_callback, &cleanup_callback);
+		if (ret != MPG123_OK)
+			throw love::Exception("Could not set decoder callbacks.");
+
+		ret = mpg123_open_handle(handle, &decoder_file);
+		if (ret != MPG123_OK)
+			throw love::Exception("Could not open decoder.");
 
-	if (ret != MPG123_OK && ret != MPG123_DONE)
-		throw love::Exception("Could not feed!");
+		// mpg123_getformat should be able to tell us the properties of the stream's first frame.
+		long rate = 0;
+		ret = mpg123_getformat(handle, &rate, &channels, nullptr);
+		if (ret == MPG123_ERR)
+			throw love::Exception("Could not get stream information.");
+
+		// I forgot what this was about.
+		if (channels == 0)
+			channels = 2;
+
+		// Force signed 16-bit output.
+		mpg123_param(handle, MPG123_FLAGS, (channels == 2 ? MPG123_FORCE_STEREO : MPG123_MONO_MIX), 0);
+		mpg123_format_none(handle);
+		mpg123_format(handle, rate, channels, MPG123_ENC_SIGNED_16);
+
+		sampleRate = rate;
+	}
+	catch (love::Exception &)
+	{
+		mpg123_delete(handle);
+		throw;
+	}
 }
 
 Mpg123Decoder::~Mpg123Decoder()
@@ -96,70 +196,30 @@ void Mpg123Decoder::quit()
 
 love::sound::Decoder *Mpg123Decoder::clone()
 {
-	return new Mpg123Decoder(data, ext, bufferSize);
+	return new Mpg123Decoder(data.get(), ext, bufferSize);
 }
 
 int Mpg123Decoder::decode()
 {
 	int size = 0;
-	bool done = false;
 
-	while (size < bufferSize && !done && !eof)
+	while (size < bufferSize && !eof)
 	{
 		size_t numbytes = 0;
+		int res = mpg123_read(handle, (unsigned char *) buffer + size, bufferSize - size, &numbytes);
 
-		int r = mpg123_read(handle, (unsigned char *) buffer + size, bufferSize - size, &numbytes);
-
-		switch (r)
+		switch (res)
 		{
-		case MPG123_NEW_FORMAT:
-		{
-			size += numbytes;
-			long rate = 0;
-			int encoding = 0;
-			int ret = mpg123_getformat(handle, &rate, &channels, &encoding);
-			if (rate == 0)
-				rate = sampleRate;
-			else
-				sampleRate = rate;
-			if (channels == 0)
-				channels = MPG123_STEREO;
-			if (encoding == 0)
-				encoding = MPG123_ENC_SIGNED_16;
-			ret = mpg123_format(handle, rate, channels, encoding);
-			if (ret != MPG123_OK)
-				throw love::Exception("Could not set output format.");
-		}
-		continue;
 		case MPG123_NEED_MORE:
-		{
-			size += numbytes;
-			int v = feed(8192);
-
-			switch (v)
-			{
-			case MPG123_OK:
-				continue;
-			case MPG123_DONE:
-				if (numbytes == 0)
-					eof = true;
-				break;
-			default:
-				done = true;
-			}
-
-			continue;
-		}
+		case MPG123_NEW_FORMAT:
 		case MPG123_OK:
 			size += numbytes;
 			continue;
 		case MPG123_DONE:
-			// Apparently, mpg123_read does not return MPG123_DONE, but
-			// let's keep it here anyway.
+			size += numbytes;
 			eof = true;
 		default:
-			done = true;
-			break;
+			return size;
 		}
 	}
 
@@ -168,14 +228,13 @@ int Mpg123Decoder::decode()
 
 bool Mpg123Decoder::seek(float s)
 {
-	off_t offset = static_cast<off_t>(s * static_cast<float>(sampleRate));
+	off_t offset = (off_t) (s * (double) sampleRate);
 
 	if (offset < 0)
 		return false;
 
-	if (mpg123_feedseek(handle, offset, SEEK_SET, &offset) >= 0)
+	if (mpg123_seek(handle, offset, SEEK_SET) >= 0)
 	{
-		data_offset = offset;
 		eof = false;
 		return true;
 	}
@@ -186,13 +245,9 @@ bool Mpg123Decoder::seek(float s)
 bool Mpg123Decoder::rewind()
 {
 	eof = false;
-	off_t offset;
 
-	if (mpg123_feedseek(handle, 0, SEEK_SET, &offset) >= 0)
-	{
-		data_offset = offset;
+	if (mpg123_seek(handle, 0, SEEK_SET) >= 0)
 		return true;
-	}
 	else
 		return false;
 }
@@ -212,23 +267,26 @@ int Mpg123Decoder::getBitDepth() const
 	return 16;
 }
 
-int Mpg123Decoder::feed(int bytes)
+double Mpg123Decoder::getDuration()
 {
-	int remaining = data_size - data_offset;
-
-	if (remaining <= 0)
-		return MPG123_DONE;
-
-	int feed_bytes = remaining < bytes ? remaining : bytes;
+	// Only calculate the duration if we haven't done so already.
+	if (duration == -2.0)
+	{
+		mpg123_scan(handle);
 
-	int r = mpg123_feed(handle, (unsigned char *)data->getData() + data_offset, feed_bytes);
+		off_t length = mpg123_length(handle);
 
-	if (r == MPG123_OK || r == MPG123_DONE)
-		data_offset += feed_bytes;
+		if (length == MPG123_ERR || length < 0)
+			duration = -1.0;
+		else
+			duration = (double) length / (double) sampleRate;
+	}
 
-	return r;
+	return duration;
 }
 
 } // lullaby
 } // sound
 } // love
+
+#endif // LOVE_NOMPG123
diff --git a/src/modules/sound/lullaby/Mpg123Decoder.h b/src/modules/sound/lullaby/Mpg123Decoder.h
index 049380f..edb3b13 100644
--- a/src/modules/sound/lullaby/Mpg123Decoder.h
+++ b/src/modules/sound/lullaby/Mpg123Decoder.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -25,8 +25,10 @@
 #include "common/Data.h"
 #include "Decoder.h"
 
+#ifndef LOVE_NOMPG123
+
 // libmpg123
-#ifdef LOVE_MACOSX_USE_FRAMEWORKS
+#ifdef LOVE_APPLE_USE_FRAMEWORKS
 #include <mpg123/mpg123.h>
 #else
 #include <mpg123.h>
@@ -39,6 +41,19 @@ namespace sound
 namespace lullaby
 {
 
+struct DecoderFile
+{
+	unsigned char *data;
+	size_t size;
+	size_t offset;
+
+	DecoderFile(Data *d)
+		: data((unsigned char *) d->getData())
+		, size(d->getSize())
+		, offset(0)
+	{}
+};
+
 class Mpg123Decoder : public Decoder
 {
 public:
@@ -56,23 +71,25 @@ public:
 	bool isSeekable();
 	int getChannels() const;
 	int getBitDepth() const;
+	double getDuration();
 
 private:
 
-	int feed(int bytes);
+	DecoderFile decoder_file;
 
 	mpg123_handle *handle;
 	static bool inited;
 
-	int data_offset;
-	int data_size;
-
 	int channels;
 
+	double duration;
+
 }; // Decoder
 
 } // lullaby
 } // sound
 } // love
 
+#endif // LOVE_NOMPG123
+
 #endif // LOVE_SOUND_LULLABY_LIBMPG123_DECODER_H
diff --git a/src/modules/sound/lullaby/Sound.cpp b/src/modules/sound/lullaby/Sound.cpp
index 9936020..e2a8866 100644
--- a/src/modules/sound/lullaby/Sound.cpp
+++ b/src/modules/sound/lullaby/Sound.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -34,6 +34,10 @@
 #	include "Mpg123Decoder.h"
 #endif // LOVE_NOMPG123
 
+#ifdef LOVE_SUPPORT_COREAUDIO
+#	include "CoreAudioDecoder.h"
+#endif
+
 namespace love
 {
 namespace sound
@@ -62,11 +66,15 @@ sound::Decoder *Sound::newDecoder(love::filesystem::FileData *data, int bufferSi
 	std::string ext = data->getExtension();
 	std::transform(ext.begin(), ext.end(), ext.begin(), tolower);
 
-	sound::Decoder *decoder = 0;
+	sound::Decoder *decoder = nullptr;
 
 	// Find a suitable decoder here, and return it.
-	if (ModPlugDecoder::accepts(ext))
+	if (false)
+		/* nothing */;
+#ifndef LOVE_NO_MODPLUG
+	else if (ModPlugDecoder::accepts(ext))
 		decoder = new ModPlugDecoder(data, ext, bufferSize);
+#endif // LOVE_NO_MODPLUG
 #ifndef LOVE_NOMPG123
 	else if (Mpg123Decoder::accepts(ext))
 		decoder = new Mpg123Decoder(data, ext, bufferSize);
@@ -77,6 +85,10 @@ sound::Decoder *Sound::newDecoder(love::filesystem::FileData *data, int bufferSi
 	else if (GmeDecoder::accepts(ext))
 		decoder = new GmeDecoder(data, ext, bufferSize);
 #endif // LOVE_SUPPORT_GME
+#ifdef LOVE_SUPPORT_COREAUDIO
+	else if (CoreAudioDecoder::accepts(ext))
+		decoder = new CoreAudioDecoder(data, ext, bufferSize);
+#endif
 	else if (WaveDecoder::accepts(ext))
 		decoder = new WaveDecoder(data, ext, bufferSize);
 	/*else if (FLACDecoder::accepts(ext))
diff --git a/src/modules/sound/lullaby/Sound.h b/src/modules/sound/lullaby/Sound.h
index 15e38a4..66af9ba 100644
--- a/src/modules/sound/lullaby/Sound.h
+++ b/src/modules/sound/lullaby/Sound.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
diff --git a/src/modules/sound/lullaby/VorbisDecoder.cpp b/src/modules/sound/lullaby/VorbisDecoder.cpp
index 576244d..b946143 100644
--- a/src/modules/sound/lullaby/VorbisDecoder.cpp
+++ b/src/modules/sound/lullaby/VorbisDecoder.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -63,7 +63,7 @@ static size_t vorbisRead(void *ptr	/* ptr to the data that the vorbis files need
 	if (actualSizeToRead)
 	{
 		// Copy the data from the start of the file PLUS how much we have already read in
-		memcpy(ptr, (char *)vorbisData->dataPtr + vorbisData->dataRead, actualSizeToRead);
+		memcpy(ptr, (const char *)vorbisData->dataPtr + vorbisData->dataRead, actualSizeToRead);
 		// Increase by how much we have read by
 		vorbisData->dataRead += (actualSizeToRead);
 	}
@@ -106,10 +106,12 @@ static int vorbisSeek(void *datasource	/* ptr to the data that the vorbis files
 		vorbisData->dataRead += (int)actualOffset;
 		break;
 	case SEEK_END: // Seek from the end of the file
-		vorbisData->dataRead = vorbisData->dataSize+1;
+		if (offset < 0)
+			vorbisData->dataRead = vorbisData->dataSize + offset;
+		else
+			vorbisData->dataRead = vorbisData->dataSize;
 		break;
 	default:
-		throw love::Exception("Unknown seek command in vorbisSeek\n");
 		break;
 	};
 
@@ -128,6 +130,7 @@ static long vorbisTell(void *datasource	/* ptr to the data that the vorbis files
 
 VorbisDecoder::VorbisDecoder(Data *data, const std::string &ext, int bufferSize)
 	: Decoder(data, ext, bufferSize)
+	, duration(-2.0)
 {
 	// Initialize callbacks
 	vorbisCallbacks.close_func = vorbisClose;
@@ -143,8 +146,8 @@ VorbisDecoder::VorbisDecoder(Data *data, const std::string &ext, int bufferSize)
 #endif
 
 	// Initialize OGG file
-	oggFile.dataPtr = (char *) data->getData();
-	oggFile.dataSize = data->getSize();
+	oggFile.dataPtr = (const char *) data->getData();
+	oggFile.dataSize = (int) data->getSize();
 	oggFile.dataRead = 0;
 
 	// Open Vorbis handle
@@ -165,7 +168,7 @@ bool VorbisDecoder::accepts(const std::string &ext)
 {
 	static const std::string supported[] =
 	{
-		"ogg", "oga", ""
+		"ogg", "oga", "ogv", ""
 	};
 
 	for (int i = 0; !(supported[i].empty()); i++)
@@ -179,7 +182,7 @@ bool VorbisDecoder::accepts(const std::string &ext)
 
 love::sound::Decoder *VorbisDecoder::clone()
 {
-	return new VorbisDecoder(data, ext, bufferSize);
+	return new VorbisDecoder(data.get(), ext, bufferSize);
 }
 
 int VorbisDecoder::decode()
@@ -188,7 +191,7 @@ int VorbisDecoder::decode()
 
 	while (size < bufferSize)
 	{
-		int result = ov_read(&handle, (char *) buffer + size, bufferSize - size, endian, (getBitDepth() == 16 ? 2 : 1), 1, 0);
+		long result = ov_read(&handle, (char *) buffer + size, bufferSize - size, endian, (getBitDepth() == 16 ? 2 : 1), 1, 0);
 
 		if (result == OV_HOLE)
 			continue;
@@ -208,7 +211,14 @@ int VorbisDecoder::decode()
 
 bool VorbisDecoder::seek(float s)
 {
-	int result = ov_time_seek(&handle, s);
+	int result = 0;
+
+	// Avoid ov_time_seek (which calls ov_pcm_seek) when seeking to 0, to avoid
+	// a bug in libvorbis <= 1.3.4 when seeking to PCM 0 in multiplexed streams.
+	if (s <= 0.000001)
+		result = ov_raw_seek(&handle, 0);
+	else
+		result = ov_time_seek(&handle, s);
 
 	if (result == 0)
 	{
@@ -221,7 +231,9 @@ bool VorbisDecoder::seek(float s)
 
 bool VorbisDecoder::rewind()
 {
-	int result = ov_pcm_seek(&handle, 0);
+	// Avoid ov_time_seek to avoid a bug in libvorbis <= 1.3.4 when seeking to
+	// PCM 0 in multiplexed streams.
+	int result = ov_raw_seek(&handle, 0);
 
 	if (result == 0)
 	{
@@ -250,7 +262,21 @@ int VorbisDecoder::getBitDepth() const
 
 int VorbisDecoder::getSampleRate() const
 {
-	return vorbisInfo->rate;
+	return (int) vorbisInfo->rate;
+}
+
+double VorbisDecoder::getDuration()
+{
+	// Only calculate the duration if we haven't done so already.
+	if (duration == -2.0)
+	{
+		duration = ov_time_total(&handle, -1);
+
+		if (duration == OV_EINVAL || duration < 0.0)
+			duration = -1.0;
+	}
+
+	return duration;
 }
 
 } // lullaby
diff --git a/src/modules/sound/lullaby/VorbisDecoder.h b/src/modules/sound/lullaby/VorbisDecoder.h
index d529799..c34d146 100644
--- a/src/modules/sound/lullaby/VorbisDecoder.h
+++ b/src/modules/sound/lullaby/VorbisDecoder.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -40,7 +40,7 @@ namespace lullaby
 // Struct for handling data
 struct SOggFile
 {
-	char *dataPtr;	// Pointer to the data in memory
+	const char *dataPtr;	// Pointer to the data in memory
 	int dataSize;	// Size of the data
 	int dataRead;	// How much we've read so far
 };
@@ -62,6 +62,7 @@ public:
 	int getChannels() const;
 	int getBitDepth() const;
 	int getSampleRate() const;
+	double getDuration();
 
 private:
 	SOggFile oggFile;				// (see struct)
@@ -70,6 +71,7 @@ private:
 	vorbis_info *vorbisInfo;		// Info
 	vorbis_comment *vorbisComment;	// Comments
 	int endian;						// Endianness
+	double duration;
 }; // VorbisDecoder
 
 } // lullaby
diff --git a/src/modules/sound/lullaby/WaveDecoder.cpp b/src/modules/sound/lullaby/WaveDecoder.cpp
index 84f9fdf..4a99970 100644
--- a/src/modules/sound/lullaby/WaveDecoder.cpp
+++ b/src/modules/sound/lullaby/WaveDecoder.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -117,7 +117,7 @@ bool WaveDecoder::accepts(const std::string &ext)
 
 love::sound::Decoder *WaveDecoder::clone()
 {
-	return new WaveDecoder(data, ext, bufferSize);
+	return new WaveDecoder(data.get(), ext, bufferSize);
 }
 
 int WaveDecoder::decode()
@@ -126,8 +126,8 @@ int WaveDecoder::decode()
 
 	while (size < (size_t) bufferSize)
 	{
-		size_t bytes = bufferSize;
-		int wuff_status = wuff_read(handle, (wuff_uint8 *) buffer, &bytes);
+		size_t bytes = bufferSize-size;
+		int wuff_status = wuff_read(handle, (wuff_uint8 *) buffer+size, &bytes);
 
 		if (wuff_status < 0)
 			return 0;
@@ -140,7 +140,7 @@ int WaveDecoder::decode()
 		size += bytes;
 	}
 
-	return size;
+	return (int) size;
 }
 
 bool WaveDecoder::seek(float s)
@@ -189,6 +189,11 @@ int WaveDecoder::getSampleRate() const
 	return info.sample_rate;
 }
 
+double WaveDecoder::getDuration()
+{
+	return (double) info.length / (double) info.sample_rate;
+}
+
 } // lullaby
 } // sound
 } // love
diff --git a/src/modules/sound/lullaby/WaveDecoder.h b/src/modules/sound/lullaby/WaveDecoder.h
index d94157f..27fde49 100644
--- a/src/modules/sound/lullaby/WaveDecoder.h
+++ b/src/modules/sound/lullaby/WaveDecoder.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -59,11 +59,12 @@ public:
 	int getChannels() const;
 	int getBitDepth() const;
 	int getSampleRate() const;
+	double getDuration();
 
 private:
 
 	WaveFile dataFile;
-	wuff_handle * handle;
+	wuff_handle *handle;
 	wuff_info info;
 
 }; // WaveDecoder
diff --git a/src/modules/sound/wrap_Decoder.cpp b/src/modules/sound/wrap_Decoder.cpp
index 63f61d6..1787890 100644
--- a/src/modules/sound/wrap_Decoder.cpp
+++ b/src/modules/sound/wrap_Decoder.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -27,7 +27,7 @@ namespace sound
 
 Decoder *luax_checkdecoder(lua_State *L, int idx)
 {
-	return luax_checktype<Decoder>(L, idx, "Decoder", SOUND_DECODER_T);
+	return luax_checktype<Decoder>(L, idx, SOUND_DECODER_ID);
 }
 
 int w_Decoder_getChannels(lua_State *L)
@@ -51,17 +51,25 @@ int w_Decoder_getSampleRate(lua_State *L)
 	return 1;
 }
 
-static const luaL_Reg functions[] =
+int w_Decoder_getDuration(lua_State *L)
+{
+	Decoder *t = luax_checkdecoder(L, 1);
+	lua_pushnumber(L, t->getDuration());
+	return 1;
+}
+
+static const luaL_Reg w_Decoder_functions[] =
 {
 	{ "getChannels", w_Decoder_getChannels },
 	{ "getBitDepth", w_Decoder_getBitDepth },
 	{ "getSampleRate", w_Decoder_getSampleRate },
+	{ "getDuration", w_Decoder_getDuration },
 	{ 0, 0 }
 };
 
 extern "C" int luaopen_decoder(lua_State *L)
 {
-	return luax_register_type(L, "Decoder", functions);
+	return luax_register_type(L, SOUND_DECODER_ID, "Decoder", w_Decoder_functions, nullptr);
 }
 
 } // sound
diff --git a/src/modules/sound/wrap_Decoder.h b/src/modules/sound/wrap_Decoder.h
index 1c1cd4c..ec0bb99 100644
--- a/src/modules/sound/wrap_Decoder.h
+++ b/src/modules/sound/wrap_Decoder.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -31,9 +31,6 @@ namespace sound
 {
 
 Decoder *luax_checkdecoder(lua_State *L, int idx);
-int w_Decoder_getChannels(lua_State *L);
-int w_Decoder_getBitDepth(lua_State *L);
-int w_Decoder_getSampleRate(lua_State *L);
 extern "C" int luaopen_decoder(lua_State *L);
 
 } // sound
diff --git a/src/modules/sound/wrap_Sound.cpp b/src/modules/sound/wrap_Sound.cpp
index d91641e..abc4d4b 100644
--- a/src/modules/sound/wrap_Sound.cpp
+++ b/src/modules/sound/wrap_Sound.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -20,6 +20,8 @@
 
 #include "wrap_Sound.h"
 
+#include "filesystem/wrap_Filesystem.h"
+
 // Implementations.
 #include "lullaby/Sound.h"
 
@@ -28,7 +30,26 @@ namespace love
 namespace sound
 {
 
-static Sound *instance = 0;
+#define instance() (Module::getInstance<Sound>(Module::M_SOUND))
+
+int w_newDecoder(lua_State *L)
+{
+	love::filesystem::FileData *data = love::filesystem::luax_getfiledata(L, 1);
+	int bufferSize = (int) luaL_optnumber(L, 2, Decoder::DEFAULT_BUFFER_SIZE);
+
+	Decoder *t = nullptr;
+	luax_catchexcept(L,
+		[&]() { t = instance()->newDecoder(data, bufferSize); },
+		[&](bool) { data->release(); }
+	);
+
+	if (t == nullptr)
+		return luaL_error(L, "Extension \"%s\" not supported.", data->getExtension().c_str());
+
+	luax_pushtype(L, SOUND_DECODER_ID, t);
+	t->release();
+	return 1;
+}
 
 int w_newSoundData(lua_State *L)
 {
@@ -36,55 +57,36 @@ int w_newSoundData(lua_State *L)
 
 	if (lua_isnumber(L, 1))
 	{
-		int samples = luaL_checkint(L, 1);
-		int sampleRate = luaL_optint(L, 2, Decoder::DEFAULT_SAMPLE_RATE);
-		int bitDepth = luaL_optint(L, 3, Decoder::DEFAULT_BIT_DEPTH);
-		int channels = luaL_optint(L, 4, Decoder::DEFAULT_CHANNELS);
+		int samples = (int) luaL_checknumber(L, 1);
+		int sampleRate = (int) luaL_optnumber(L, 2, Decoder::DEFAULT_SAMPLE_RATE);
+		int bitDepth = (int) luaL_optnumber(L, 3, Decoder::DEFAULT_BIT_DEPTH);
+		int channels = (int) luaL_optnumber(L, 4, Decoder::DEFAULT_CHANNELS);
 
-		EXCEPT_GUARD(t = instance->newSoundData(samples, sampleRate, bitDepth, channels);)
+		luax_catchexcept(L, [&](){ t = instance()->newSoundData(samples, sampleRate, bitDepth, channels); });
 	}
 	// Must be string or decoder.
 	else
 	{
 		// Convert to Decoder, if necessary.
-		if (!luax_istype(L, 1, SOUND_DECODER_T))
+		if (!luax_istype(L, 1, SOUND_DECODER_ID))
 		{
 			w_newDecoder(L);
 			lua_replace(L, 1);
 		}
 
-		EXCEPT_GUARD(t = instance->newSoundData(luax_checkdecoder(L, 1));)
+		luax_catchexcept(L, [&](){ t = instance()->newSoundData(luax_checkdecoder(L, 1)); });
 	}
 
-	luax_pushtype(L, "SoundData", SOUND_SOUND_DATA_T, t);
-	return 1;
-}
-
-int w_newDecoder(lua_State *L)
-{
-	// Convert to FileData, if necessary.
-	if (lua_isstring(L, 1) || luax_istype(L, 1, FILESYSTEM_FILE_T))
-		luax_convobj(L, 1, "filesystem", "newFileData");
-
-	love::filesystem::FileData *data = luax_checktype<love::filesystem::FileData>(L, 1, "FileData", FILESYSTEM_FILE_DATA_T);
-
-	int bufferSize = luaL_optint(L, 2, Decoder::DEFAULT_BUFFER_SIZE);
-
-	Decoder *t = 0;
-	EXCEPT_GUARD(t = instance->newDecoder(data, bufferSize);)
-
-	if (t == 0)
-		return luaL_error(L, "Extension \"%s\" not supported.", data->getExtension().c_str());
-
-	luax_pushtype(L, "Decoder", SOUND_DECODER_T, t);
+	luax_pushtype(L, SOUND_SOUND_DATA_ID, t);
+	t->release();
 	return 1;
 }
 
 // List of functions to wrap.
 static const luaL_Reg functions[] =
 {
-	{ "newSoundData",  w_newSoundData },
 	{ "newDecoder",  w_newDecoder },
+	{ "newSoundData",  w_newSoundData },
 	{ 0, 0 }
 };
 
@@ -97,9 +99,10 @@ static const lua_CFunction types[] =
 
 extern "C" int luaopen_love_sound(lua_State *L)
 {
-	if (instance == 0)
+	Sound *instance = instance();
+	if (instance == nullptr)
 	{
-		EXCEPT_GUARD(instance = new lullaby::Sound();)
+		luax_catchexcept(L, [&](){ instance = new lullaby::Sound(); });
 	}
 	else
 		instance->retain();
@@ -108,7 +111,7 @@ extern "C" int luaopen_love_sound(lua_State *L)
 	WrappedModule w;
 	w.module = instance;
 	w.name = "sound";
-	w.flags = MODULE_SOUND_T;
+	w.type = MODULE_SOUND_ID;
 	w.functions = functions;
 	w.types = types;
 
diff --git a/src/modules/sound/wrap_Sound.h b/src/modules/sound/wrap_Sound.h
index 2c4edb3..4faeae4 100644
--- a/src/modules/sound/wrap_Sound.h
+++ b/src/modules/sound/wrap_Sound.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -32,8 +32,6 @@ namespace love
 namespace sound
 {
 
-int w_newSoundData(lua_State *L);
-int w_newDecoder(lua_State *L);
 extern "C" LOVE_EXPORT int luaopen_love_sound(lua_State *L);
 
 } // sound
diff --git a/src/modules/sound/wrap_SoundData.cpp b/src/modules/sound/wrap_SoundData.cpp
index 1c5d26a..abd922f 100644
--- a/src/modules/sound/wrap_SoundData.cpp
+++ b/src/modules/sound/wrap_SoundData.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -22,14 +22,24 @@
 
 #include "common/wrap_Data.h"
 
+// Shove the wrap_SoundData.lua code directly into a raw string literal.
+static const char sounddata_lua[] =
+#include "wrap_SoundData.lua"
+;
+
 namespace love
 {
 namespace sound
 {
 
+/**
+ * NOTE: Additional wrapper code is in wrap_SoundData.lua. Be sure to keep it
+ * in sync with any changes made to this file!
+ **/
+
 SoundData *luax_checksounddata(lua_State *L, int idx)
 {
-	return luax_checktype<SoundData>(L, idx, "SoundData", SOUND_SOUND_DATA_T);
+	return luax_checktype<SoundData>(L, idx, SOUND_SOUND_DATA_ID);
 }
 
 int w_SoundData_getChannels(lua_State *L)
@@ -73,7 +83,7 @@ int w_SoundData_setSample(lua_State *L)
 	int i = (int) luaL_checkinteger(L, 2);
 	float sample = (float) luaL_checknumber(L, 3);
 
-	EXCEPT_GUARD(sd->setSample(i, sample);)
+	luax_catchexcept(L, [&](){ sd->setSample(i, sample); });
 	return 0;
 }
 
@@ -82,17 +92,12 @@ int w_SoundData_getSample(lua_State *L)
 	SoundData *sd = luax_checksounddata(L, 1);
 	int i = (int) luaL_checkinteger(L, 2);
 
-	EXCEPT_GUARD(lua_pushnumber(L, sd->getSample(i));)
+	luax_catchexcept(L, [&](){ lua_pushnumber(L, sd->getSample(i)); });
 	return 1;
 }
 
-static const luaL_Reg functions[] =
+static const luaL_Reg w_SoundData_functions[] =
 {
-	// Data
-	{ "getString", w_Data_getString },
-	{ "getPointer", w_Data_getPointer },
-	{ "getSize", w_Data_getSize },
-
 	{ "getChannels", w_SoundData_getChannels },
 	{ "getBitDepth", w_SoundData_getBitDepth },
 	{ "getSampleRate", w_SoundData_getSampleRate },
@@ -105,7 +110,22 @@ static const luaL_Reg functions[] =
 
 extern "C" int luaopen_sounddata(lua_State *L)
 {
-	return luax_register_type(L, "SoundData", functions);
+	int ret = luax_register_type(L, SOUND_SOUND_DATA_ID, "SoundData", w_Data_functions, w_SoundData_functions, nullptr);
+
+	luax_gettypemetatable(L, SOUND_SOUND_DATA_ID);
+
+	// Load and execute SoundData.lua, sending the metatable as an argument.
+	if (lua_istable(L, -1))
+	{
+		luaL_loadbuffer(L, sounddata_lua, sizeof(sounddata_lua), "SoundData.lua");
+		lua_pushvalue(L, -2);
+		lua_call(L, 1, 0);
+	}
+
+	// Pop the metatable.
+	lua_pop(L, 1);
+
+	return ret;
 }
 
 } // sound
diff --git a/src/modules/sound/wrap_SoundData.h b/src/modules/sound/wrap_SoundData.h
index 8fdf30e..818f077 100644
--- a/src/modules/sound/wrap_SoundData.h
+++ b/src/modules/sound/wrap_SoundData.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -31,13 +31,6 @@ namespace sound
 {
 
 SoundData *luax_checksounddata(lua_State *L, int idx);
-int w_SoundData_getChannels(lua_State *L);
-int w_SoundData_getBitDepth(lua_State *L);
-int w_SoundData_getSampleRate(lua_State *L);
-int w_SoundData_getSampleCount(lua_State *L);
-int w_SoundData_getDuration(lua_State *L);
-int w_SoundData_setSample(lua_State *L);
-int w_SoundData_getSample(lua_State *L);
 extern "C" int luaopen_sounddata(lua_State *L);
 
 } // sound
diff --git a/src/modules/sound/wrap_SoundData.lua b/src/modules/sound/wrap_SoundData.lua
new file mode 100644
index 0000000..e744823
--- /dev/null
+++ b/src/modules/sound/wrap_SoundData.lua
@@ -0,0 +1,142 @@
+R"luastring"--(
+-- DO NOT REMOVE THE ABOVE LINE. It is used to load this file as a C++ string.
+-- There is a matching delimiter at the bottom of the file.
+
+--[[
+Copyright (c) 2006-2016 LOVE Development Team
+
+This software is provided 'as-is', without any express or implied
+warranty.  In no event will the authors be held liable for any damages
+arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely, subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not
+claim that you wrote the original software. If you use this software
+in a product, an acknowledgment in the product documentation would be
+appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be
+misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+--]]
+
+local SoundData_mt = ...
+local SoundData = SoundData_mt.__index
+
+if type(jit) ~= "table" or not jit.status() then
+	-- LuaJIT's FFI is *much* slower than LOVE's regular methods when the JIT
+	-- compiler is disabled.
+	return
+end
+
+local status, ffi = pcall(require, "ffi")
+if not status then return end
+
+local tonumber, assert, error = tonumber, assert, error
+local floor = math.floor
+
+local float = ffi.typeof("float")
+local datatypes = {ffi.typeof("uint8_t *"), ffi.typeof("int16_t *")}
+
+local typemaxvals = {0x7F, 0x7FFF}
+
+local _getBitDepth = SoundData.getBitDepth
+local _getSampleCount = SoundData.getSampleCount
+local _getSampleRate = SoundData.getSampleRate
+local _getChannels = SoundData.getChannels
+local _getDuration = SoundData.getDuration
+
+-- Table which holds SoundData objects as keys, and information about the objects
+-- as values. Uses weak keys so the SoundData objects can still be GC'd properly.
+local objectcache = setmetatable({}, {
+	__mode = "k",
+	__index = function(self, sounddata)
+		local bytedepth = _getBitDepth(sounddata) / 8
+		local pointer = ffi.cast(datatypes[bytedepth], sounddata:getPointer())
+
+		local p = {
+			bytedepth = bytedepth,
+			pointer = pointer,
+			size = sounddata:getSize(),
+			maxvalue = typemaxvals[bytedepth],
+			samplecount = _getSampleCount(sounddata),
+			samplerate = _getSampleRate(sounddata),
+			channels = _getChannels(sounddata),
+			duration = _getDuration(sounddata),
+		}
+
+		self[sounddata] = p
+		return p
+	end,
+})
+
+
+-- Overwrite existing functions with new FFI versions.
+
+function SoundData:getSample(i)
+	if type(i) ~= "number" then error("bad argument #1 to SoundData:getSample (expected number)", 2) end
+
+	i = floor(i)
+
+	local p = objectcache[self]
+
+	if not (i >= 0 and i < p.size/p.bytedepth) then
+		error("Attempt to get out-of-range sample!", 2)
+	end
+
+	if p.bytedepth == 2 then
+		-- 16-bit data is stored as signed values internally.
+		return tonumber(p.pointer[i]) / p.maxvalue
+	else
+		-- 8-bit data is stored as unsigned values internally.
+		return (tonumber(p.pointer[i]) - 128) / 127
+	end
+end
+
+function SoundData:setSample(i, sample)
+	if type(i) ~= "number" then error("bad argument #1 to SoundData:setSample (expected number)", 2) end
+	if type(sample) ~= "number" then error("bad argument #2 to SoundData:setSample (expected number)", 2) end
+
+	i = floor(i)
+
+	local p = objectcache[self]
+
+	if not (i >= 0 and i < p.size/p.bytedepth) then
+		error("Attempt to set out-of-range sample!", 2)
+	end
+
+	if p.bytedepth == 2 then
+		-- 16-bit data is stored as signed values internally.
+		p.pointer[i] = sample * p.maxvalue
+	else
+		-- 8-bit data is stored as unsigned values internally.
+		-- The float cast is needed to make values end up the same as in the
+		-- C++ version of this method.
+		p.pointer[i] = ffi.cast(float, (sample * 127) + 128)
+	end
+end
+
+function SoundData:getBitDepth()
+	return objectcache[self].bytedepth * 8
+end
+
+function SoundData:getSampleCount()
+	return objectcache[self].samplecount
+end
+
+function SoundData:getSampleRate()
+	return objectcache[self].samplerate
+end
+
+function SoundData:getChannels()
+	return objectcache[self].channels
+end
+
+function SoundData:getDuration()
+	return objectcache[self].duration
+end
+
+-- DO NOT REMOVE THE NEXT LINE. It is used to load this file as a C++ string.
+--)luastring"--"
diff --git a/src/modules/system/System.cpp b/src/modules/system/System.cpp
index 397cfbb..5ad3911 100755
--- a/src/modules/system/System.cpp
+++ b/src/modules/system/System.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -24,28 +24,71 @@
 
 #if defined(LOVE_MACOSX)
 #include <CoreServices/CoreServices.h>
-#elif defined(LOVE_LINUX)
-#include <stdlib.h>
-#include <unistd.h>
+#elif defined(LOVE_IOS)
+#include "common/ios.h"
+#elif defined(LOVE_LINUX) || defined(LOVE_ANDROID)
+#include <signal.h>
 #include <sys/wait.h>
+#include <errno.h>
 #elif defined(LOVE_WINDOWS)
 #include "common/utf8.h"
 #include <shlobj.h>
 #include <shellapi.h>
 #pragma comment(lib, "shell32.lib")
 #endif
+#if defined(LOVE_ANDROID)
+#include "common/android.h"
+#elif defined(LOVE_LINUX)
+#include <spawn.h>
+#endif
+
+#if defined(LOVE_LINUX)
+static void sigchld_handler(int sig)
+{
+	// Because waitpid can set errno, we need to save it.
+	auto old = errno;
+
+	// Reap whilst there are children waiting to be reaped.
+	while (waitpid(-1, nullptr, WNOHANG) > 0)
+		;
+
+	errno = old;
+}
+#endif
 
 namespace love
 {
 namespace system
 {
 
+System::System()
+{
+#if defined(LOVE_LINUX)
+	// Enable automatic cleanup of zombie processes
+	// NOTE: We're using our own handler, instead of SA_NOCLDWAIT because the
+	// latter breaks wait, and thus os.execute.
+	// NOTE: This isn't perfect, due to multithreading our SIGCHLD can happen
+	// on a different thread than the one calling wait(), thus causing a race.
+	struct sigaction act = {0};
+	sigemptyset(&act.sa_mask);
+	act.sa_handler = sigchld_handler;
+	act.sa_flags = SA_RESTART;
+	sigaction(SIGCHLD, &act, nullptr);
+#endif
+}
+
 std::string System::getOS() const
 {
 #if defined(LOVE_MACOSX)
 	return "OS X";
+#elif defined(LOVE_IOS)
+	return "iOS";
+#elif defined(LOVE_WINDOWS_UWP)
+	return "UWP";
 #elif defined(LOVE_WINDOWS)
 	return "Windows";
+#elif defined(LOVE_ANDROID)
+	return "Android";
 #elif defined(LOVE_LINUX)
 	return "Linux";
 #else
@@ -53,13 +96,17 @@ std::string System::getOS() const
 #endif
 }
 
+extern "C"
+{
+	extern char **environ; // The environment, always available
+}
+
 bool System::openURL(const std::string &url) const
 {
-	bool success = false;
 
 #if defined(LOVE_MACOSX)
 
-	// We could be lazy and use system("open " + url), but this is safer.
+	bool success = false;
 	CFURLRef cfurl = CFURLCreateWithBytes(nullptr,
 	                                      (const UInt8 *) url.c_str(),
 	                                      url.length(),
@@ -68,52 +115,73 @@ bool System::openURL(const std::string &url) const
 
 	success = LSOpenCFURLRef(cfurl, nullptr) == noErr;
 	CFRelease(cfurl);
+	return success;
+
+#elif defined(LOVE_IOS)
+
+	return love::ios::openURL(url);
+
+#elif defined(LOVE_ANDROID)
+
+	return love::android::openURL(url);
 
 #elif defined(LOVE_LINUX)
 
-	// Spawn a child process, which we'll replace with xdg-open.
-	pid_t pid = vfork();
-
-	if (pid == 0) // Child process.
-	{
-		// Replace the child process with xdg-open and pass in the URL.
-		execlp("xdg-open", "xdg-open", url.c_str(), nullptr);
-
-		// exec will only return if it errored, so we should exit with non-zero.
-		_exit(1);
-	}
-	else if (pid > 0) // Parent process.
-	{
-		// Wait for xdg-open to complete (or fail.)
-		int status = 0;
-		if (waitpid(pid, &status, 0) == pid)
-			success = (status == 0);
-		else
-			success = false;
-	}
+	pid_t pid;
+	const char *argv[] = {"xdg-open", url.c_str(), nullptr};
+
+	// Note: at the moment this process inherits our file descriptors.
+	// Note: the below const_cast is really ugly as well.
+	if (posix_spawnp(&pid, "xdg-open", nullptr, nullptr, const_cast<char **>(argv), environ) != 0)
+		return false;
+
+	// Check if xdg-open already completed (or failed.)
+	int status = 0;
+	if (waitpid(pid, &status, WNOHANG) > 0)
+		return (status == 0);
 	else
-	{
-		// vfork() failed.
-		success = false;
-	}
+		// We can't tell what actually happens without waiting for
+		// the process to finish, which could take forever (literally).
+		return true;
 
 #elif defined(LOVE_WINDOWS)
 
 	// Unicode-aware WinAPI functions don't accept UTF-8, so we need to convert.
 	std::wstring wurl = to_widestr(url);
 
-	HINSTANCE result = ShellExecuteW(nullptr,
-	                                 L"open",
-	                                 wurl.c_str(),
-	                                 nullptr,
-	                                 nullptr,
-	                                 SW_SHOW);
+	HINSTANCE result = 0;
+
+#if defined(LOVE_WINDOWS_UWP)
+	
+	Platform::String^ urlString = ref new Platform::String(wurl.c_str());
+	auto uwpUri = ref new Windows::Foundation::Uri(urlString);
+	Windows::System::Launcher::LaunchUriAsync(uwpUri);
+
+#else
 
-	success = (int) result > 32;
+	result = ShellExecuteW(nullptr,
+		L"open",
+		wurl.c_str(),
+		nullptr,
+		nullptr,
+		SW_SHOW);
 
 #endif
 
-	return success;
+	return (int) result > 32;
+
+#endif
+}
+
+void System::vibrate(double seconds) const
+{
+#ifdef LOVE_ANDROID
+	love::android::vibrate(seconds);
+#elif defined(LOVE_IOS)
+	love::ios::vibrate();
+#else
+	LOVE_UNUSED(seconds);
+#endif
 }
 
 bool System::getConstant(const char *in, System::PowerState &out)
diff --git a/src/modules/system/System.h b/src/modules/system/System.h
index 212a4be..42bbc07 100644
--- a/src/modules/system/System.h
+++ b/src/modules/system/System.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -48,8 +48,12 @@ public:
 		POWER_MAX_ENUM
 	};
 
+	System();
 	virtual ~System() {}
 
+	// Implements Module.
+	virtual ModuleType getModuleType() const { return M_SYSTEM; }
+
 	/**
 	 * Gets the current operating system.
 	 **/
@@ -95,6 +99,13 @@ public:
 	 **/
 	virtual bool openURL(const std::string &url) const;
 
+	/**
+	 * Vibrates for the specified amount of seconds.
+	 *
+	 * @param number of seconds to vibrate.
+	 */
+	virtual void vibrate(double seconds) const;
+
 	static bool getConstant(const char *in, PowerState &out);
 	static bool getConstant(PowerState in, const char *&out);
 
diff --git a/src/modules/system/sdl/System.cpp b/src/modules/system/sdl/System.cpp
index 639d782..c657098 100644
--- a/src/modules/system/sdl/System.cpp
+++ b/src/modules/system/sdl/System.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
diff --git a/src/modules/system/sdl/System.h b/src/modules/system/sdl/System.h
index 78e87a3..73b79ee 100644
--- a/src/modules/system/sdl/System.h
+++ b/src/modules/system/sdl/System.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
diff --git a/src/modules/system/wrap_System.cpp b/src/modules/system/wrap_System.cpp
index 6cea1be..a299583 100644
--- a/src/modules/system/wrap_System.cpp
+++ b/src/modules/system/wrap_System.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -27,30 +27,30 @@ namespace love
 namespace system
 {
 
-static System *instance = 0;
+#define instance() (Module::getInstance<System>(Module::M_SYSTEM))
 
 int w_getOS(lua_State *L)
 {
-	luax_pushstring(L, instance->getOS());
+	luax_pushstring(L, instance()->getOS());
 	return 1;
 }
 
 int w_getProcessorCount(lua_State *L)
 {
-	lua_pushinteger(L, instance->getProcessorCount());
+	lua_pushinteger(L, instance()->getProcessorCount());
 	return 1;
 }
 
 int w_setClipboardText(lua_State *L)
 {
 	const char *text = luaL_checkstring(L, 1);
-	instance->setClipboardText(text);
+	instance()->setClipboardText(text);
 	return 0;
 }
 
 int w_getClipboardText(lua_State *L)
 {
-	luax_pushstring(L, instance->getClipboardText());
+	luax_pushstring(L, instance()->getClipboardText());
 	return 1;
 }
 
@@ -59,7 +59,7 @@ int w_getPowerInfo(lua_State *L)
 	int seconds = -1, percent = -1;
 	const char *str;
 
-	System::PowerState state = instance->getPowerInfo(seconds, percent);
+	System::PowerState state = instance()->getPowerInfo(seconds, percent);
 
 	if (!System::getConstant(state, str))
 		str = "unknown";
@@ -82,10 +82,17 @@ int w_getPowerInfo(lua_State *L)
 int w_openURL(lua_State *L)
 {
 	std::string url = luax_checkstring(L, 1);
-	luax_pushboolean(L, instance->openURL(url));
+	luax_pushboolean(L, instance()->openURL(url));
 	return 1;
 }
 
+int w_vibrate(lua_State *L)
+{
+	double seconds = luaL_optnumber(L, 1, 0.5);
+	instance()->vibrate(seconds);
+	return 0;
+}
+
 static const luaL_Reg functions[] =
 {
 	{ "getOS", w_getOS },
@@ -94,12 +101,14 @@ static const luaL_Reg functions[] =
 	{ "getClipboardText", w_getClipboardText },
 	{ "getPowerInfo", w_getPowerInfo },
 	{ "openURL", w_openURL },
+	{ "vibrate", w_vibrate },
 	{ 0, 0 }
 };
 
 extern "C" int luaopen_love_system(lua_State *L)
 {
-	if (instance == 0)
+	System *instance = instance();
+	if (instance == nullptr)
 	{
 		instance = new love::system::sdl::System();
 	}
@@ -109,9 +118,9 @@ extern "C" int luaopen_love_system(lua_State *L)
 	WrappedModule w;
 	w.module = instance;
 	w.name = "system";
-	w.flags = MODULE_T;
+	w.type = MODULE_ID;
 	w.functions = functions;
-	w.types = 0;
+	w.types = nullptr;
 
 	return luax_register_module(L, w);
 }
diff --git a/src/modules/system/wrap_System.h b/src/modules/system/wrap_System.h
index 9d89240..7a3d668 100644
--- a/src/modules/system/wrap_System.h
+++ b/src/modules/system/wrap_System.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -30,12 +30,6 @@ namespace love
 namespace system
 {
 
-int w_getOS(lua_State *L);
-int w_getProcessorCount(lua_State *L);
-int w_setClipboardText(lua_State *L);
-int w_getClipboardText(lua_State *L);
-int w_getPowerInfo(lua_State *L);
-int w_openURL(lua_State *L);
 extern "C" LOVE_EXPORT int luaopen_love_system(lua_State *L);
 
 } // system
diff --git a/src/modules/thread/Channel.cpp b/src/modules/thread/Channel.cpp
index 1e8532b..8d61801 100644
--- a/src/modules/thread/Channel.cpp
+++ b/src/modules/thread/Channel.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -58,12 +58,17 @@ Channel *Channel::getChannel(const std::string &name)
 	if (!namedChannelMutex)
 		namedChannelMutex = newMutex();
 
-	Lock l(namedChannelMutex);
-	if (!namedChannels.count(name))
-		namedChannels[name] = new Channel(name);
-	else
-		namedChannels[name]->retain();
+	Lock lock(namedChannelMutex);
 
+	auto it = namedChannels.find(name);
+
+	if (it != namedChannels.end())
+	{
+		it->second->retain();
+		return it->second;
+	}
+
+	namedChannels[name] = new Channel(name);
 	return namedChannels[name];
 }
 
@@ -72,8 +77,6 @@ Channel::Channel()
 	, sent(0)
 	, received(0)
 {
-	mutex = newMutex();
-	cond = newConditional();
 }
 
 Channel::Channel(const std::string &name)
@@ -82,32 +85,20 @@ Channel::Channel(const std::string &name)
 	, sent(0)
 	, received(0)
 {
-	mutex = newMutex();
-	cond = newConditional();
 }
 
 Channel::~Channel()
 {
-	while (!queue.empty())
-	{
-		queue.front()->release();
-		queue.pop();
-	}
-
-	delete mutex;
-	delete cond;
-
 	if (named)
+	{
+		Lock l(namedChannelMutex);
 		namedChannels.erase(name);
+	}
 }
 
-unsigned long Channel::push(Variant *var)
+unsigned long Channel::push(const Variant &var)
 {
-	if (!var)
-		return 0;
-
 	Lock l(mutex);
-	var->retain();
 
 	// Keep a reference to ourselves
 	// if we're non-empty and named.
@@ -120,11 +111,8 @@ unsigned long Channel::push(Variant *var)
 	return ++sent;
 }
 
-void Channel::supply(Variant *var)
+void Channel::supply(const Variant &var)
 {
-	if (!var)
-		return;
-
 	Lock l(mutex);
 	unsigned long id = push(var);
 
@@ -132,13 +120,14 @@ void Channel::supply(Variant *var)
 		cond->wait(mutex);
 }
 
-Variant *Channel::pop()
+bool Channel::pop(Variant *var)
 {
 	Lock l(mutex);
+
 	if (queue.empty())
-		return 0;
+		return false;
 
-	Variant *var = queue.front();
+	*var = queue.front();
 	queue.pop();
 
 	received++;
@@ -149,34 +138,32 @@ Variant *Channel::pop()
 	if (named && queue.empty())
 		release();
 
-	return var;
-} // NOTE: Returns a retained Variant
+	return true;
+}
 
-Variant *Channel::demand()
+void Channel::demand(Variant *var)
 {
-	Variant *var;
 	Lock l(mutex);
-	while (!(var = pop()))
-		cond->wait(mutex);
 
-	return var;
+	while (!pop(var))
+		cond->wait(mutex);
 }
 
-Variant *Channel::peek()
+bool Channel::peek(Variant *var)
 {
 	Lock l(mutex);
+
 	if (queue.empty())
-		return 0;
+		return false;
 
-	Variant *var = queue.front();
-	var->retain();
-	return var;
+	*var = queue.front();
+	return true;
 }
 
 int Channel::getCount()
 {
 	Lock l(mutex);
-	return queue.size();
+	return (int) queue.size();
 }
 
 void Channel::clear()
@@ -188,10 +175,7 @@ void Channel::clear()
 		return;
 
 	while (!queue.empty())
-	{
-		queue.front()->release();
 		queue.pop();
-	}
 
 	// Finish all the supply waits
 	received = sent;
@@ -213,22 +197,5 @@ void Channel::unlockMutex()
 	mutex->unlock();
 }
 
-void Channel::retain()
-{
-	EmptyLock l;
-	if (named)
-		l.setLock(namedChannelMutex);
-
-	Object::retain();
-}
-
-void Channel::release()
-{
-	EmptyLock l;
-	if (named)
-		l.setLock(namedChannelMutex);
-
-	Object::release();
-}
 } // thread
 } // love
diff --git a/src/modules/thread/Channel.h b/src/modules/thread/Channel.h
index e54cb57..b257415 100644
--- a/src/modules/thread/Channel.h
+++ b/src/modules/thread/Channel.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -26,49 +26,51 @@
 #include <string>
 
 // LOVE
-#include <common/Variant.h>
-#include <thread/threads.h>
+#include "common/Variant.h"
+#include "threads.h"
 
 namespace love
 {
 namespace thread
 {
+
 class Channel : public love::Object
 {
 // FOR WRAPPER USE ONLY
-friend void retainVariant(Channel *, Variant *);
-friend void releaseVariant(Channel *, Variant *);
+friend int w_Channel_performAtomic(lua_State *);
 
 public:
+
 	Channel();
 	~Channel();
+
 	static Channel *getChannel(const std::string &name);
 
-	unsigned long push(Variant *var);
-	void supply(Variant *var); // blocking push
-	Variant *pop();
-	Variant *demand(); // blocking pop
-	Variant *peek();
+	unsigned long push(const Variant &var);
+	void supply(const Variant &var); // blocking push
+	bool pop(Variant *var);
+	void demand(Variant *var); // blocking pop
+	bool peek(Variant *var);
 	int getCount();
 	void clear();
 
-	void retain();
-	void release();
-
 private:
+
 	Channel(const std::string &name);
 	void lockMutex();
 	void unlockMutex();
 
-	Mutex *mutex;
-	Conditional *cond;
-	std::queue<Variant *> queue;
+	MutexRef mutex;
+	ConditionalRef cond;
+	std::queue<Variant> queue;
 	bool named;
 	std::string name;
 
 	unsigned long sent;
 	unsigned long received;
+
 }; // Channel
+
 } // thread
 } // love
 
diff --git a/src/modules/thread/LuaThread.cpp b/src/modules/thread/LuaThread.cpp
index 807994e..d7150a3 100644
--- a/src/modules/thread/LuaThread.cpp
+++ b/src/modules/thread/LuaThread.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -25,7 +25,6 @@
 #ifdef LOVE_BUILD_STANDALONE
 extern "C" int luaopen_love(lua_State * L);
 #endif // LOVE_BUILD_STANDALONE
-extern "C" int luaopen_love_thread(lua_State *L);
 
 namespace love
 {
@@ -34,65 +33,60 @@ namespace thread
 LuaThread::LuaThread(const std::string &name, love::Data *code)
 	: code(code)
 	, name(name)
-	, args(0)
-	, nargs(0)
 {
-	code->retain();
+	threadName = name;
 }
 
 LuaThread::~LuaThread()
 {
-	code->release();
-
-	// No args should still exist at this point,
-	// but you never know.
-	for (int i = 0; i < nargs; ++i)
-		args[i]->release();
 }
 
 void LuaThread::threadFunction()
 {
-	this->retain();
 	error.clear();
+
 	lua_State *L = luaL_newstate();
 	luaL_openlibs(L);
+
 #ifdef LOVE_BUILD_STANDALONE
-	love::luax_preload(L, luaopen_love, "love");
-	luaopen_love(L);
+	luax_preload(L, luaopen_love, "love");
+	luax_require(L, "love");
+	lua_pop(L, 1);
 #endif // LOVE_BUILD_STANDALONE
-	luaopen_love_thread(L);
+
+	luax_require(L, "love.thread");
+	lua_pop(L, 1);
+
+	// We load love.filesystem by default, since require still exists without it
+	// but won't load files from the proper paths. love.filesystem also must be
+	// loaded before using any love function that can take a filepath argument.
+	luax_require(L, "love.filesystem");
+	lua_pop(L, 1);
+
 	if (luaL_loadbuffer(L, (const char *) code->getData(), code->getSize(), name.c_str()) != 0)
 		error = luax_tostring(L, -1);
 	else
 	{
-		int pushedargs = nargs;
-		for (int i = 0; i < nargs; ++i)
-		{
-			args[i]->toLua(L);
-			args[i]->release();
-		}
-		// Set both args and nargs to nil, prevents the deconstructor from
-		// accessing it again.
-		nargs = 0;
-		args = 0;
+		int pushedargs = (int) args.size();
+
+		for (int i = 0; i < pushedargs; i++)
+			args[i].toLua(L);
+
+		args.clear();
 
 		if (lua_pcall(L, pushedargs, 0, 0) != 0)
 			error = luax_tostring(L, -1);
 	}
+
 	lua_close(L);
+
 	if (!error.empty())
 		onError();
-	this->release();
 }
 
-bool LuaThread::start(Variant **args, int nargs)
+bool LuaThread::start(const std::vector<Variant> &args)
 {
-	for (int i = 0; i < this->nargs; ++i)
-		this->args[i]->release();
-
 	this->args = args;
-	this->nargs = nargs;
-
 	return Threadable::start();
 }
 
@@ -106,22 +100,21 @@ void LuaThread::onError()
 	if (error.empty())
 		return;
 
-	event::Event *event = (event::Event *) Module::findInstance("love.event.");
-	if (!event)
+	auto eventmodule = Module::getInstance<event::Event>(Module::M_EVENT);
+	if (!eventmodule)
 		return;
 
 	Proxy p;
-	p.flags = THREAD_THREAD_T;
-	p.data = this;
+	p.type = THREAD_THREAD_ID;
+	p.object = this;
 
-	Variant *arg1 = new Variant(THREAD_THREAD_ID, &p);
-	Variant *arg2 = new Variant(error.c_str(), error.length());
-	event::Message *msg = new event::Message("threaderror", arg1, arg2);
-	arg1->release();
-	arg2->release();
+	std::vector<Variant> vargs = {
+		Variant(p.type, &p),
+		Variant(error.c_str(), error.length())
+	};
 
-	event->push(msg);
-	msg->release();
+	StrongRef<event::Message> msg(new event::Message("threaderror", vargs), Acquire::NORETAIN);
+	eventmodule->push(msg);
 }
 
 } // thread
diff --git a/src/modules/thread/LuaThread.h b/src/modules/thread/LuaThread.h
index e7eaab6..169dce6 100644
--- a/src/modules/thread/LuaThread.h
+++ b/src/modules/thread/LuaThread.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -23,39 +23,42 @@
 
 // STL
 #include <string>
+#include <vector>
 
 // LOVE
-#include <common/Data.h>
-#include <common/Object.h>
-#include <common/Variant.h>
-#include <thread/threads.h>
+#include "common/Data.h"
+#include "common/Object.h"
+#include "common/Variant.h"
+#include "threads.h"
 
 namespace love
 {
 namespace thread
 {
-class LuaThread : public love::Object, public Threadable
+
+class LuaThread : public Threadable
 {
 public:
 
 	LuaThread(const std::string &name, love::Data *code);
-	~LuaThread();
+	virtual ~LuaThread();
 	void threadFunction();
 	const std::string &getError() const;
 
-	bool start(Variant **args, int nargs);
+	bool start(const std::vector<Variant> &args);
 
 private:
 
 	void onError();
 
-	love::Data *code;
+	StrongRef<love::Data> code;
 	std::string name;
 	std::string error;
 
-	Variant **args;
-	int nargs;
-};
+	std::vector<Variant> args;
+
+}; // LuaThread
+
 } // thread
 } // love
 
diff --git a/src/modules/thread/Thread.h b/src/modules/thread/Thread.h
index 23c82b1..71327b9 100644
--- a/src/modules/thread/Thread.h
+++ b/src/modules/thread/Thread.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -22,8 +22,7 @@
 #define LOVE_THREAD_THREAD_H
 
 // LOVE
-#include <common/runtime.h>
-#include <common/Object.h>
+#include "common/Object.h"
 
 namespace love
 {
@@ -39,7 +38,7 @@ public:
 	virtual void wait() = 0;
 	virtual bool isRunning() = 0;
 
-}; // ThreadObject
+}; // Thread
 
 } // thread
 } // love
diff --git a/src/modules/thread/ThreadModule.cpp b/src/modules/thread/ThreadModule.cpp
index 6e433bc..32a6c30 100644
--- a/src/modules/thread/ThreadModule.cpp
+++ b/src/modules/thread/ThreadModule.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -27,8 +27,7 @@ namespace thread
 
 LuaThread *ThreadModule::newThread(const std::string &name, love::Data *data)
 {
-	LuaThread *lt = new LuaThread(name, data);
-	return lt;
+	return new LuaThread(name, data);
 }
 
 Channel *ThreadModule::newChannel()
diff --git a/src/modules/thread/ThreadModule.h b/src/modules/thread/ThreadModule.h
index 8aa396b..d6f1c8a 100644
--- a/src/modules/thread/ThreadModule.h
+++ b/src/modules/thread/ThreadModule.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -49,6 +49,7 @@ public:
 
 	// Implements Module.
 	virtual const char *getName() const;
+	virtual ModuleType getModuleType() const { return M_THREAD; }
 
 }; // ThreadModule
 
diff --git a/src/modules/thread/sdl/Thread.cpp b/src/modules/thread/sdl/Thread.cpp
index 4168463..f775f74 100644
--- a/src/modules/thread/sdl/Thread.cpp
+++ b/src/modules/thread/sdl/Thread.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -29,19 +29,15 @@ namespace sdl
 Thread::Thread(Threadable *t)
 	: t(t)
 	, running(false)
-	, thread(0)
+	, thread(nullptr)
 {
 }
 
 Thread::~Thread()
 {
-	if (!running) // Clean up handle
-		wait();
-	/*
-	if (running)
-		wait();
-	FIXME: Needed for proper thread cleanup
-	*/
+	// Clean up handle
+	if (thread)
+		SDL_DetachThread(thread);
 }
 
 bool Thread::start()
@@ -50,9 +46,9 @@ bool Thread::start()
 	if (running)
 		return false;
 	if (thread) // Clean old handle up
-		SDL_WaitThread(thread, 0);
-	thread = SDL_CreateThread(thread_runner, NULL, this);
-	running = (thread != 0);
+		SDL_WaitThread(thread, nullptr);
+	thread = SDL_CreateThread(thread_runner, t->getThreadName(), this);
+	running = (thread != nullptr);
 	return running;
 }
 
@@ -63,10 +59,10 @@ void Thread::wait()
 		if (!thread)
 			return;
 	}
-	SDL_WaitThread(thread, 0);
+	SDL_WaitThread(thread, nullptr);
 	Lock l(mutex);
 	running = false;
-	thread = 0;
+	thread = nullptr;
 }
 
 bool Thread::isRunning()
@@ -78,9 +74,16 @@ bool Thread::isRunning()
 int Thread::thread_runner(void *data)
 {
 	Thread *self = (Thread *) data; // some compilers don't like 'this'
+	self->t->retain();
+
 	self->t->threadFunction();
-	Lock l(self->mutex);
-	self->running = false;
+
+	{
+		Lock l(self->mutex);
+		self->running = false;
+	}
+
+	self->t->release();
 	return 0;
 }
 } // sdl
diff --git a/src/modules/thread/sdl/Thread.h b/src/modules/thread/sdl/Thread.h
index ac2a860..926d4d0 100644
--- a/src/modules/thread/sdl/Thread.h
+++ b/src/modules/thread/sdl/Thread.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -22,7 +22,7 @@
 #define LOVE_THREAD_SDL_THREAD_H
 
 // LOVE
-#include <thread/Thread.h>
+#include "thread/Thread.h"
 #include "threads.h"
 
 // SDL
@@ -34,6 +34,7 @@ namespace thread
 {
 namespace sdl
 {
+
 class Thread : public thread::Thread
 {
 public:
diff --git a/src/modules/thread/sdl/threads.cpp b/src/modules/thread/sdl/threads.cpp
index 80bec15..d6dde00 100644
--- a/src/modules/thread/sdl/threads.cpp
+++ b/src/modules/thread/sdl/threads.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -27,6 +27,7 @@ namespace thread
 {
 namespace sdl
 {
+
 Mutex::Mutex()
 {
 	mutex = SDL_CreateMutex();
@@ -81,6 +82,11 @@ bool Conditional::wait(thread::Mutex *_mutex, int timeout)
 
 } // sdl
 
+
+/**
+ * Implementations of the functions declared in src/modules/threads.h.
+ **/
+
 thread::Mutex *newMutex()
 {
 	return new sdl::Mutex();
diff --git a/src/modules/thread/sdl/threads.h b/src/modules/thread/sdl/threads.h
index 9521196..e74b896 100644
--- a/src/modules/thread/sdl/threads.h
+++ b/src/modules/thread/sdl/threads.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -21,8 +21,8 @@
 #ifndef LOVE_THREAD_SDL_THREADS_H
 #define LOVE_THREAD_SDL_THREADS_H
 
-#include <common/config.h>
-#include <thread/threads.h>
+#include "common/config.h"
+#include "thread/threads.h"
 
 #include <SDL_thread.h>
 
@@ -32,11 +32,13 @@ namespace thread
 {
 namespace sdl
 {
+
 class Conditional;
 
 class Mutex : public thread::Mutex
 {
 public:
+
 	Mutex();
 	~Mutex();
 
@@ -44,15 +46,18 @@ public:
 	void unlock();
 
 private:
+
 	SDL_mutex *mutex;
 	Mutex(const Mutex&/* mutex*/) {}
 
 	friend class Conditional;
-};
+
+}; // Mutex
 
 class Conditional : public thread::Conditional
 {
 public:
+
 	Conditional();
 	~Conditional();
 
@@ -61,8 +66,10 @@ public:
 	bool wait(thread::Mutex *mutex, int timeout=-1);
 
 private:
+
 	SDL_cond *cond;
-};
+
+}; // Conditional
 
 } // sdl
 } // thread
diff --git a/src/modules/thread/threads.cpp b/src/modules/thread/threads.cpp
index 631b75b..ad5f314 100644
--- a/src/modules/thread/threads.cpp
+++ b/src/modules/thread/threads.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -43,7 +43,7 @@ Lock::~Lock()
 }
 
 EmptyLock::EmptyLock()
-	: mutex(0)
+	: mutex(nullptr)
 {
 }
 
@@ -99,5 +99,50 @@ bool Threadable::isRunning() const
 	return owner->isRunning();
 }
 
+const char *Threadable::getThreadName() const
+{
+	return threadName.empty() ? nullptr : threadName.c_str();
+}
+
+MutexRef::MutexRef()
+	: mutex(newMutex())
+{
+}
+
+MutexRef::~MutexRef()
+{
+	delete mutex;
+}
+
+MutexRef::operator Mutex*() const
+{
+	return mutex;
+}
+
+Mutex *MutexRef::operator->() const
+{
+	return mutex;
+}
+
+ConditionalRef::ConditionalRef()
+	: conditional(newConditional())
+{
+}
+
+ConditionalRef::~ConditionalRef()
+{
+	delete conditional;
+}
+
+ConditionalRef::operator Conditional*() const
+{
+	return conditional;
+}
+
+Conditional *ConditionalRef::operator->() const
+{
+	return conditional;
+}
+
 } // thread
 } // love
diff --git a/src/modules/thread/threads.h b/src/modules/thread/threads.h
index 7c1a26c..0039f70 100644
--- a/src/modules/thread/threads.h
+++ b/src/modules/thread/threads.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -21,9 +21,13 @@
 #ifndef LOVE_THREAD_THREADS_H
 #define LOVE_THREAD_THREADS_H
 
-#include <common/config.h>
+// LOVE
+#include "common/config.h"
 #include "Thread.h"
 
+// C++
+#include <string>
+
 namespace love
 {
 namespace thread
@@ -72,7 +76,7 @@ private:
 	Mutex *mutex;
 };
 
-class Threadable
+class Threadable : public love::Object
 {
 public:
 	Threadable();
@@ -83,9 +87,39 @@ public:
 	bool start();
 	void wait();
 	bool isRunning() const;
+	const char *getThreadName() const;
 
 protected:
+
 	Thread *owner;
+	std::string threadName;
+
+};
+
+class MutexRef
+{
+public:
+	MutexRef();
+	~MutexRef();
+
+	operator Mutex*() const;
+	Mutex *operator->() const;
+
+private:
+	Mutex *mutex;
+};
+
+class ConditionalRef
+{
+public:
+	ConditionalRef();
+	~ConditionalRef();
+
+	operator Conditional*() const;
+	Conditional *operator->() const;
+
+private:
+	Conditional *conditional;
 };
 
 Mutex *newMutex();
diff --git a/src/modules/thread/wrap_Channel.cpp b/src/modules/thread/wrap_Channel.cpp
index b0d632c..778786d 100644
--- a/src/modules/thread/wrap_Channel.cpp
+++ b/src/modules/thread/wrap_Channel.cpp
@@ -24,56 +24,38 @@ namespace love
 {
 namespace thread
 {
-void retainVariant(Channel *c, Variant *v)
-{
-	c->lockMutex();
-	v->retain();
-	c->unlockMutex();
-}
-
-void releaseVariant(Channel *c, Variant *v)
-{
-	c->lockMutex();
-	v->release();
-	c->unlockMutex();
-}
 
 Channel *luax_checkchannel(lua_State *L, int idx)
 {
-	return luax_checktype<Channel>(L, idx, "Channel", THREAD_CHANNEL_T);
+	return luax_checktype<Channel>(L, idx, THREAD_CHANNEL_ID);
 }
 
 int w_Channel_push(lua_State *L)
 {
 	Channel *c = luax_checkchannel(L, 1);
-	Variant *var = lua_isnoneornil(L, 2) ? 0 : Variant::fromLua(L, 2);
-	if (!var)
+	Variant var = Variant::fromLua(L, 2);
+	if (var.getType() == Variant::UNKNOWN)
 		return luaL_argerror(L, 2, "boolean, number, string, love type, or flat table expected");
 	c->push(var);
-	releaseVariant(c, var);
 	return 0;
 }
 
 int w_Channel_supply(lua_State *L)
 {
 	Channel *c = luax_checkchannel(L, 1);
-	Variant *var = lua_isnoneornil(L, 2) ? 0 : Variant::fromLua(L, 2);
-	if (!var)
+	Variant var = Variant::fromLua(L, 2);
+	if (var.getType() == Variant::UNKNOWN)
 		return luaL_argerror(L, 2, "boolean, number, string, love type, or flat table expected");
 	c->supply(var);
-	releaseVariant(c, var);
 	return 0;
 }
 
 int w_Channel_pop(lua_State *L)
 {
 	Channel *c = luax_checkchannel(L, 1);
-	Variant *var = c->pop();
-	if (var)
-	{
-		var->toLua(L);
-		releaseVariant(c, var);
-	}
+	Variant var;
+	if (c->pop(&var))
+		var.toLua(L);
 	else
 		lua_pushnil(L);
 	return 1;
@@ -82,21 +64,18 @@ int w_Channel_pop(lua_State *L)
 int w_Channel_demand(lua_State *L)
 {
 	Channel *c = luax_checkchannel(L, 1);
-	Variant *var = c->demand();
-	var->toLua(L);
-	releaseVariant(c, var);
+	Variant var;
+	c->demand(&var);
+	var.toLua(L);
 	return 1;
 }
 
 int w_Channel_peek(lua_State *L)
 {
 	Channel *c = luax_checkchannel(L, 1);
-	Variant *var = c->peek();
-	if (var)
-	{
-		var->toLua(L);
-		releaseVariant(c, var);
-	}
+	Variant var;
+	if (c->peek(&var))
+		var.toLua(L);
 	else
 		lua_pushnil(L);
 	return 1;
@@ -116,7 +95,35 @@ int w_Channel_clear(lua_State *L)
 	return 0;
 }
 
-static const luaL_Reg type_functions[] = {
+int w_Channel_performAtomic(lua_State *L)
+{
+	Channel *c = luax_checkchannel(L, 1);
+	luaL_checktype(L, 2, LUA_TFUNCTION);
+
+	// Pass this channel as an argument to the function.
+	lua_pushvalue(L, 1);
+	lua_insert(L, 3);
+
+	c->lockMutex();
+
+	// call the function, passing the channel as the first argument and any
+	// user-specified arguments after.
+	int numargs = lua_gettop(L) - 2;
+	int err = lua_pcall(L, numargs, LUA_MULTRET, 0);
+
+	c->unlockMutex();
+
+	// Unfortunately, this eats the stack trace, too bad.
+	if (err != 0)
+		return lua_error(L);
+
+	// The function and everything after it in the stack are eaten by the pcall,
+	// leaving only the Channel argument. Everything else is a return value.
+	return lua_gettop(L) - 1;
+}
+
+static const luaL_Reg w_Channel_functions[] =
+{
 	{ "push", w_Channel_push },
 	{ "supply", w_Channel_supply },
 	{ "pop", w_Channel_pop },
@@ -124,12 +131,14 @@ static const luaL_Reg type_functions[] = {
 	{ "peek", w_Channel_peek },
 	{ "getCount", w_Channel_getCount },
 	{ "clear", w_Channel_clear },
+	{ "performAtomic", w_Channel_performAtomic },
 	{ 0, 0 }
 };
 
 extern "C" int luaopen_channel(lua_State *L)
 {
-	return luax_register_type(L, "Channel", type_functions);
-}
-}
+	return luax_register_type(L, THREAD_CHANNEL_ID, "Channel", w_Channel_functions, nullptr);
 }
+
+} // thread
+} // love
diff --git a/src/modules/thread/wrap_Channel.h b/src/modules/thread/wrap_Channel.h
index 14473ea..22741e5 100644
--- a/src/modules/thread/wrap_Channel.h
+++ b/src/modules/thread/wrap_Channel.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -28,16 +28,10 @@ namespace love
 {
 namespace thread
 {
-Channel *luax_checkchannel(lua_State *L, int idx);
-int w_Channel_push(lua_State *L);
-int w_Channel_supply(lua_State *L);
-int w_Channel_pop(lua_State *L);
-int w_Channel_demand(lua_State *L);
-int w_Channel_peek(lua_State *L);
-int w_Channel_getCount(lua_State *L);
-int w_Channel_clear(lua_State *L);
 
+Channel *luax_checkchannel(lua_State *L, int idx);
 extern "C" int luaopen_channel(lua_State *L);
+
 } // thread
 } // love
 
diff --git a/src/modules/thread/wrap_LuaThread.cpp b/src/modules/thread/wrap_LuaThread.cpp
index 1629051..fefe06f 100644
--- a/src/modules/thread/wrap_LuaThread.cpp
+++ b/src/modules/thread/wrap_LuaThread.cpp
@@ -27,32 +27,27 @@ namespace thread
 
 LuaThread *luax_checkthread(lua_State *L, int idx)
 {
-	return luax_checktype<LuaThread>(L, idx, "Thread", THREAD_THREAD_T);
+	return luax_checktype<LuaThread>(L, idx, THREAD_THREAD_ID);
 }
 
 int w_Thread_start(lua_State *L)
 {
 	LuaThread *t = luax_checkthread(L, 1);
+	std::vector<Variant> args;
 	int nargs = lua_gettop(L) - 1;
-	Variant **args = 0;
 
-	if (nargs > 0)
+	for (int i = 0; i < nargs; ++i)
 	{
-		args = new Variant*[nargs];
-		for (int i = 0; i < nargs; ++i)
+		args.push_back(Variant::fromLua(L, i+2));
+
+		if (args.back().getType() == Variant::UNKNOWN)
 		{
-			args[i] = Variant::fromLua(L, i+2);
-			if (!args[i])
-			{
-				for (int j = i; j >= 0; j--)
-					delete args[j];
-				delete[] args;
-				return luaL_argerror(L, i+2, "boolean, number, string, love type, or flat table expected");
-			}
+			args.clear();
+			return luaL_argerror(L, i+2, "boolean, number, string, love type, or flat table expected");
 		}
 	}
 
-	luax_pushboolean(L, t->start(args, nargs));
+	luax_pushboolean(L, t->start(args));
 	return 1;
 }
 
@@ -81,7 +76,8 @@ int w_Thread_isRunning(lua_State *L)
 	return 1;
 }
 
-static const luaL_Reg type_functions[] = {
+static const luaL_Reg w_Thread_functions[] =
+{
 	{ "start", w_Thread_start },
 	{ "wait", w_Thread_wait },
 	{ "getError", w_Thread_getError },
@@ -91,7 +87,7 @@ static const luaL_Reg type_functions[] = {
 
 extern "C" int luaopen_thread(lua_State *L)
 {
-	return luax_register_type(L, "Thread", type_functions);
+	return luax_register_type(L, THREAD_THREAD_ID, "Thread", w_Thread_functions, nullptr);
 }
 
 } // thread
diff --git a/src/modules/thread/wrap_LuaThread.h b/src/modules/thread/wrap_LuaThread.h
index 6be1be7..fd91e3c 100644
--- a/src/modules/thread/wrap_LuaThread.h
+++ b/src/modules/thread/wrap_LuaThread.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -30,11 +30,6 @@ namespace thread
 {
 
 LuaThread *luax_checkthread(lua_State *L, int idx);
-int w_Thread_start(lua_State *L);
-int w_Thread_wait(lua_State *L);
-int w_Thread_getError(lua_State *L);
-int w_Thread_isRunning(lua_State *L);
-
 extern "C" int luaopen_thread(lua_State *L);
 
 } // thread
diff --git a/src/modules/thread/wrap_ThreadModule.cpp b/src/modules/thread/wrap_ThreadModule.cpp
index c90fb9a..0736188 100644
--- a/src/modules/thread/wrap_ThreadModule.cpp
+++ b/src/modules/thread/wrap_ThreadModule.cpp
@@ -27,54 +27,80 @@
 #include "filesystem/File.h"
 #include "filesystem/FileData.h"
 
+// C
+#include <cstring>
+
 namespace love
 {
 namespace thread
 {
 
-static ThreadModule *instance = 0;
+#define instance() (Module::getInstance<ThreadModule>(Module::M_THREAD))
 
 int w_newThread(lua_State *L)
 {
 	std::string name = "Thread code";
-	love::Data *data = 0;
+	love::Data *data = nullptr;
 
-	if (lua_isstring(L, 1) || luax_istype(L, 1, FILESYSTEM_FILE_T))
+	if (lua_isstring(L, 1))
+	{
+		size_t slen = 0;
+		const char *str = lua_tolstring(L, 1, &slen);
+
+		// Treat the string as Lua code if it's long or has a newline.
+		if (slen >= 1024 || memchr(str, '\n', slen))
+		{
+			// Construct a FileData from the string.
+			lua_pushvalue(L, 1);
+			lua_pushstring(L, "string");
+			int idxs[] = {lua_gettop(L) - 1, lua_gettop(L)};
+			luax_convobj(L, idxs, 2, "filesystem", "newFileData");
+			lua_pop(L, 1);
+			lua_replace(L, 1);
+		}
+		else
+			luax_convobj(L, 1, "filesystem", "newFileData");
+	}
+	else if (luax_istype(L, 1, FILESYSTEM_FILE_ID))
 		luax_convobj(L, 1, "filesystem", "newFileData");
 
-	if (luax_istype(L, 1, FILESYSTEM_FILE_DATA_T))
+	if (luax_istype(L, 1, FILESYSTEM_FILE_DATA_ID))
 	{
-		love::filesystem::FileData *fdata = luax_checktype<love::filesystem::FileData>(L, 1, "FileData", FILESYSTEM_FILE_DATA_T);
+		love::filesystem::FileData *fdata = luax_checktype<love::filesystem::FileData>(L, 1, FILESYSTEM_FILE_DATA_ID);
 		name = std::string("@") + fdata->getFilename();
 		data = fdata;
 	}
 	else
 	{
-		data = luax_checktype<love::Data>(L, 1, "Data", DATA_T);
+		data = luax_checktype<love::Data>(L, 1, DATA_ID);
 	}
 
-	LuaThread *t = instance->newThread(name, data);
-	luax_pushtype(L, "Thread", THREAD_THREAD_T, t);
+	LuaThread *t = instance()->newThread(name, data);
+	luax_pushtype(L, THREAD_THREAD_ID, t);
+	t->release();
 	return 1;
 }
 
 int w_newChannel(lua_State *L)
 {
-	Channel *c = instance->newChannel();
-	luax_pushtype(L, "Channel", THREAD_CHANNEL_T, c);
+	Channel *c = instance()->newChannel();
+	luax_pushtype(L, THREAD_CHANNEL_ID, c);
+	c->release();
 	return 1;
 }
 
 int w_getChannel(lua_State *L)
 {
 	std::string name = luax_checkstring(L, 1);
-	Channel *c = instance->getChannel(name);
-	luax_pushtype(L, "Channel", THREAD_CHANNEL_T, c);
+	Channel *c = instance()->getChannel(name);
+	luax_pushtype(L, THREAD_CHANNEL_ID, c);
+	c->release();
 	return 1;
 }
 
 // List of functions to wrap.
-static const luaL_Reg module_functions[] = {
+static const luaL_Reg module_functions[] =
+{
 	{ "newThread", w_newThread },
 	{ "newChannel", w_newChannel },
 	{ "getChannel", w_getChannel },
@@ -89,9 +115,10 @@ static const lua_CFunction types[] = {
 
 extern "C" int luaopen_love_thread(lua_State *L)
 {
-	if (instance == 0)
+	ThreadModule *instance = instance();
+	if (instance == nullptr)
 	{
-		EXCEPT_GUARD(instance = new love::thread::ThreadModule();)
+		luax_catchexcept(L, [&](){ instance = new love::thread::ThreadModule(); });
 	}
 	else
 		instance->retain();
@@ -99,7 +126,7 @@ extern "C" int luaopen_love_thread(lua_State *L)
 	WrappedModule w;
 	w.module = instance;
 	w.name = "thread";
-	w.flags = MODULE_T;
+	w.type = MODULE_ID;
 	w.functions = module_functions;
 	w.types = types;
 
diff --git a/src/modules/thread/wrap_ThreadModule.h b/src/modules/thread/wrap_ThreadModule.h
index 750b9fc..8b797ad 100644
--- a/src/modules/thread/wrap_ThreadModule.h
+++ b/src/modules/thread/wrap_ThreadModule.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -29,9 +29,6 @@ namespace love
 {
 namespace thread
 {
-int w_newThread(lua_State *L);
-int w_newChannel(lua_State *L);
-int w_getChannel(lua_State *L);
 
 extern "C" LOVE_EXPORT int luaopen_love_thread(lua_State * L);
 
diff --git a/src/modules/timer/Timer.cpp b/src/modules/timer/Timer.cpp
new file mode 100644
index 0000000..ce5cc73
--- /dev/null
+++ b/src/modules/timer/Timer.cpp
@@ -0,0 +1,156 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+// LOVE
+#include "common/config.h"
+#include "common/int.h"
+#include "common/delay.h"
+#include "Timer.h"
+
+#if defined(LOVE_WINDOWS)
+#include <windows.h>
+#elif defined(LOVE_MACOSX) || defined(LOVE_IOS)
+#include <mach/mach_time.h>
+#include <sys/time.h>
+#elif defined(LOVE_LINUX)
+#include <unistd.h>
+#include <time.h>
+#include <sys/time.h>
+#endif
+
+#if defined(LOVE_LINUX)
+static inline double getTimeOfDay()
+{
+	timeval t;
+	gettimeofday(&t, NULL);
+	return (double) t.tv_sec + (double) t.tv_usec / 1000000.0;
+}
+#endif
+
+namespace love
+{
+namespace timer
+{
+
+Timer::Timer()
+	: currTime(0)
+	, prevFpsUpdate(0)
+	, fps(0)
+	, averageDelta(0)
+	, fpsUpdateFrequency(1)
+	, frames(0)
+	, dt(0)
+{
+	prevFpsUpdate = currTime = getTime();
+}
+
+void Timer::step()
+{
+	// Frames rendered
+	frames++;
+
+	// "Current" time is previous time by now.
+	prevTime = currTime;
+
+	// Get time from system.
+	currTime = getTime();
+
+	// Convert to number of seconds.
+	dt = currTime - prevTime;
+
+	double timeSinceLast = currTime - prevFpsUpdate;
+	// Update FPS?
+	if (timeSinceLast > fpsUpdateFrequency)
+	{
+		fps = int((frames/timeSinceLast) + 0.5);
+		averageDelta = timeSinceLast/frames;
+		prevFpsUpdate = currTime;
+		frames = 0;
+	}
+}
+
+void Timer::sleep(double seconds) const
+{
+	if (seconds > 0)
+		love::sleep((unsigned int)(seconds*1000));
+}
+
+double Timer::getDelta() const
+{
+	return dt;
+}
+
+int Timer::getFPS() const
+{
+	return fps;
+}
+
+double Timer::getAverageDelta() const
+{
+	return averageDelta;
+}
+
+double Timer::getTimerPeriod()
+{
+#if defined(LOVE_MACOSX) || defined(LOVE_IOS)
+	mach_timebase_info_data_t info;
+	mach_timebase_info(&info);
+	return (double) info.numer / (double) info.denom / 1000000000.0;
+#elif defined(LOVE_WINDOWS)
+	LARGE_INTEGER temp;
+	if (QueryPerformanceFrequency(&temp) != 0 && temp.QuadPart != 0)
+		return 1.0 / (double) temp.QuadPart;
+#endif
+	return 0;
+}
+
+double Timer::getTime()
+{
+	// The timer period (reciprocal of the frequency.)
+	static const double timerPeriod = getTimerPeriod();
+
+#if defined(LOVE_LINUX)
+	double mt;
+	// Check for POSIX timers and monotonic clocks. If not supported, use the gettimeofday fallback.
+#if _POSIX_TIMERS > 0 && defined(_POSIX_MONOTONIC_CLOCK) \
+&& (defined(CLOCK_MONOTONIC_RAW) || defined(CLOCK_MONOTONIC))
+	timespec t;
+#ifdef CLOCK_MONOTONIC_RAW
+	clockid_t clk_id = CLOCK_MONOTONIC_RAW;
+#else
+	clockid_t clk_id = CLOCK_MONOTONIC;
+#endif
+	if (clock_gettime(clk_id, &t) == 0)
+		mt = (double) t.tv_sec + (double) t.tv_nsec / 1000000000.0;
+	else
+#endif
+		mt = getTimeOfDay();
+	return mt;
+#elif defined(LOVE_MACOSX) || defined(LOVE_IOS)
+	return (double) mach_absolute_time() * timerPeriod;
+#elif defined(LOVE_WINDOWS)
+	LARGE_INTEGER microTime;
+	QueryPerformanceCounter(&microTime);
+	return (double) microTime.QuadPart * timerPeriod;
+#endif
+}
+
+} // timer
+} // love
diff --git a/src/modules/timer/Timer.h b/src/modules/timer/Timer.h
index 576d514..760b9d8 100644
--- a/src/modules/timer/Timer.h
+++ b/src/modules/timer/Timer.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -33,41 +33,42 @@ class Timer : public Module
 {
 public:
 
-	/**
-	 * Destructor.
-	 **/
+	Timer();
 	virtual ~Timer() {}
 
+	// Implements Module.
+	virtual ModuleType getModuleType() const { return M_TIMER; }
+
 	/**
 	 * Measures the time between this call and the previous call,
 	 * and updates internal values accordinly.
 	 **/
-	virtual void step() = 0;
+	virtual void step();
 
 	/**
 	 * Tries to sleep for the specified amount of time. The precision is
 	 * usually 1ms.
 	 * @param seconds The number of seconds to sleep for.
 	 **/
-	virtual void sleep(double seconds) const = 0;
+	virtual void sleep(double seconds) const;
 
 	/**
 	 * Gets the time between the last two frames, assuming step is called
 	 * each frame.
 	 **/
-	virtual double getDelta() const = 0;
+	virtual double getDelta() const;
 
 	/**
 	 * Gets the average FPS over the last second. Beucase the value is only updated
 	 * once per second, it does not look erratic when displayed on screen.
 	 * @return The "current" FPS.
 	 **/
-	virtual int getFPS() const = 0;
+	virtual int getFPS() const;
 
 	/**
 	 * Gets the average delta time (seconds per frame) over the last second.
 	 **/
-	virtual double getAverageDelta() const = 0;
+	virtual double getAverageDelta() const;
 
 	/**
 	 * Gets the amount of time passed since an unspecified time. Useful for
@@ -75,7 +76,30 @@ public:
 	 * and increases monotonically.
 	 * @return The time (in seconds)
 	 **/
-	virtual double getTime() const = 0;
+	static double getTime();
+
+private:
+
+	// Frame delta vars.
+	double currTime;
+	double prevTime;
+	double prevFpsUpdate;
+
+	// Updated with a certain frequency.
+	int fps;
+	double averageDelta;
+
+	// The frequency by which to update the FPS.
+	double fpsUpdateFrequency;
+
+	// Frames since last FPS update.
+	int frames;
+
+	// The current timestep.
+	double dt;
+
+	// Returns the timer period on some platforms.
+	static double getTimerPeriod();
 
 }; // Timer
 
diff --git a/src/modules/timer/sdl/Timer.cpp b/src/modules/timer/sdl/Timer.cpp
index 1a25983..7a6f9ff 100644
--- a/src/modules/timer/sdl/Timer.cpp
+++ b/src/modules/timer/sdl/Timer.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -19,38 +19,8 @@
  **/
 
 // LOVE
-#include "common/config.h"
 #include "Timer.h"
 
-#include "common/delay.h"
-#include "common/int.h"
-
-// SDL
-#include <SDL.h>
-
-#if defined(LOVE_WINDOWS)
-#include <windows.h>
-#elif defined(LOVE_MACOSX)
-#include <mach/mach_time.h>
-#include <sys/time.h>
-#elif defined(LOVE_LINUX)
-#include <unistd.h>
-#include <time.h>
-#include <sys/time.h>
-#endif
-
-namespace
-{
-#if defined(LOVE_LINUX)
-inline double getTimeOfDay()
-{
-	timeval t;
-	gettimeofday(&t, NULL);
-	return (double) t.tv_sec + (double) t.tv_usec / 1000000.0;
-}
-#endif
-}
-
 namespace love
 {
 namespace timer
@@ -59,26 +29,13 @@ namespace sdl
 {
 
 Timer::Timer()
-	: currTime(0)
-	, prevFpsUpdate(0)
-	, fps(0)
-	, averageDelta(0)
-	, fpsUpdateFrequency(1)
-	, frames(0)
-	, dt(0)
-	, timerPeriod(getTimerPeriod())
 {
-	// Init the SDL timer system (needed for SDL_Delay.)
-	if (SDL_InitSubSystem(SDL_INIT_TIMER) < 0)
-		throw love::Exception("%s", SDL_GetError());
-
-	prevFpsUpdate = currTime = getTime();
+	// We don't need to initialize the SDL timer subsystem for SDL_Delay to
+	// function - and doing so causes SDL to create a worker thread.
 }
 
 Timer::~Timer()
 {
-	// Quit SDL timer.
-	SDL_QuitSubSystem(SDL_INIT_TIMER);
 }
 
 const char *Timer::getName() const
@@ -86,94 +43,6 @@ const char *Timer::getName() const
 	return "love.timer.sdl";
 }
 
-void Timer::step()
-{
-	// Frames rendered
-	frames++;
-
-	// "Current" time is previous time by now.
-	prevTime = currTime;
-
-	// Get time from system.
-	currTime = getTime();
-
-	// Convert to number of seconds.
-	dt = currTime - prevTime;
-
-	double timeSinceLast = currTime - prevFpsUpdate;
-	// Update FPS?
-	if (timeSinceLast > fpsUpdateFrequency)
-	{
-		fps = int((frames/timeSinceLast) + 0.5);
-		averageDelta = timeSinceLast/frames;
-		prevFpsUpdate = currTime;
-		frames = 0;
-	}
-}
-
-void Timer::sleep(double seconds) const
-{
-	if (seconds > 0)
-		delay((unsigned int)(seconds*1000));
-}
-
-double Timer::getDelta() const
-{
-	return dt;
-}
-
-int Timer::getFPS() const
-{
-	return fps;
-}
-
-double Timer::getAverageDelta() const
-{
-	return averageDelta;
-}
-
-double Timer::getTimerPeriod()
-{
-#if defined(LOVE_MACOSX)
-	mach_timebase_info_data_t info;
-	mach_timebase_info(&info);
-	return (double) info.numer / (double) info.denom / 1000000000.0;
-#elif defined(LOVE_WINDOWS)
-	LARGE_INTEGER temp;
-	if (QueryPerformanceFrequency(&temp) != 0 && temp.QuadPart != 0)
-		return 1.0 / (double) temp.QuadPart;
-#endif
-	return 0;
-}
-
-double Timer::getTime() const
-{
-#if defined(LOVE_LINUX)
-	double mt;
-	// Check for POSIX timers and monotonic clocks. If not supported, use the gettimeofday fallback.
-#if _POSIX_TIMERS > 0 && defined(_POSIX_MONOTONIC_CLOCK) \
-&& (defined(CLOCK_MONOTONIC_RAW) || defined(CLOCK_MONOTONIC))
-	timespec t;
-#ifdef CLOCK_MONOTONIC_RAW
-	clockid_t clk_id = CLOCK_MONOTONIC_RAW;
-#else
-	clockid_t clk_id = CLOCK_MONOTONIC;
-#endif
-	if (clock_gettime(clk_id, &t) == 0)
-		mt = (double) t.tv_sec + (double) t.tv_nsec / 1000000000.0;
-	else
-#endif
-		mt = getTimeOfDay();
-	return mt;
-#elif defined(LOVE_MACOSX)
-	return (double) mach_absolute_time() * timerPeriod;
-#elif defined(LOVE_WINDOWS)
-	LARGE_INTEGER microTime;
-	QueryPerformanceCounter(&microTime);
-	return (double) microTime.QuadPart * timerPeriod;
-#endif
-}
-
 } // sdl
 } // timer
 } // love
diff --git a/src/modules/timer/sdl/Timer.h b/src/modules/timer/sdl/Timer.h
index 3805899..cd5e2ea 100644
--- a/src/modules/timer/sdl/Timer.h
+++ b/src/modules/timer/sdl/Timer.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -31,58 +31,14 @@ namespace timer
 namespace sdl
 {
 
-/**
- * An SDL timer module. Can keep track of time between certain function
- * calls, and provides access to a FPS metric which updates once each second.
- **/
 class Timer : public love::timer::Timer
 {
 public:
 
-	/**
-	 * Constructor. Initializes the SDL/timer subsystem.
-	 **/
 	Timer();
-
-	/**
-	 * Destructor.
-	 **/
 	virtual ~Timer();
+	const char *getName() const override;
 
-	const char *getName() const;
-	void step();
-	void sleep(double seconds) const;
-	double getDelta() const;
-	int getFPS() const;
-	double getAverageDelta() const;
-	double getTime() const;
-
-private:
-
-	// Frame delta vars.
-	double currTime;
-	double prevTime;
-	double prevFpsUpdate;
-
-	// Updated with a certain frequency.
-	int fps;
-	double averageDelta;
-
-	// The frequency by which to update the FPS.
-	double fpsUpdateFrequency;
-
-	// Frames since last FPS update.
-	int frames;
-
-	// The current timestep.
-	double dt;
-
-	// The timer period (reciprocal of the frequency.)
-	const double timerPeriod;
-
-	// Returns the timer period on some platforms.
-	static double getTimerPeriod();
-	
 }; // Timer
 
 } // sdl
diff --git a/src/modules/timer/wrap_Timer.cpp b/src/modules/timer/wrap_Timer.cpp
index 247ae19..e4c13c1 100644
--- a/src/modules/timer/wrap_Timer.cpp
+++ b/src/modules/timer/wrap_Timer.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -30,41 +30,41 @@ namespace love
 namespace timer
 {
 
-static Timer *instance = 0;
+#define instance() (Module::getInstance<Timer>(Module::M_TIMER))
 
 int w_step(lua_State *)
 {
-	instance->step();
+	instance()->step();
 	return 0;
 }
 
 int w_getDelta(lua_State *L)
 {
-	lua_pushnumber(L, instance->getDelta());
+	lua_pushnumber(L, instance()->getDelta());
 	return 1;
 }
 
 int w_getFPS(lua_State *L)
 {
-	lua_pushinteger(L, instance->getFPS());
+	lua_pushinteger(L, instance()->getFPS());
 	return 1;
 }
 
 int w_getAverageDelta(lua_State *L)
 {
-	lua_pushnumber(L, instance->getAverageDelta());
+	lua_pushnumber(L, instance()->getAverageDelta());
 	return 1;
 }
 
 int w_sleep(lua_State *L)
 {
-	instance->sleep(luaL_checknumber(L, 1));
+	instance()->sleep(luaL_checknumber(L, 1));
 	return 0;
 }
 
 int w_getTime(lua_State *L)
 {
-	lua_pushnumber(L, instance->getTime());
+	lua_pushnumber(L, instance()->getTime());
 	return 1;
 }
 
@@ -83,9 +83,10 @@ static const luaL_Reg functions[] =
 
 extern "C" int luaopen_love_timer(lua_State *L)
 {
-	if (instance == 0)
+	Timer *instance = instance();
+	if (instance == nullptr)
 	{
-		EXCEPT_GUARD(instance = new love::timer::sdl::Timer();)
+		luax_catchexcept(L, [&](){ instance = new love::timer::sdl::Timer(); });
 	}
 	else
 		instance->retain();
@@ -93,7 +94,7 @@ extern "C" int luaopen_love_timer(lua_State *L)
 	WrappedModule w;
 	w.module = instance;
 	w.name = "timer";
-	w.flags = MODULE_T;
+	w.type = MODULE_ID;
 	w.functions = functions;
 	w.types = 0;
 
diff --git a/src/modules/timer/wrap_Timer.h b/src/modules/timer/wrap_Timer.h
index 698d386..f90fbf9 100644
--- a/src/modules/timer/wrap_Timer.h
+++ b/src/modules/timer/wrap_Timer.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -30,12 +30,6 @@ namespace love
 namespace timer
 {
 
-int w_step(lua_State *L);
-int w_getDelta(lua_State *L);
-int w_getFPS(lua_State *L);
-int w_getAverageDelta(lua_State *L);
-int w_sleep(lua_State *L);
-int w_getTime(lua_State *L);
 extern "C" LOVE_EXPORT int luaopen_love_timer(lua_State *L);
 
 } // timer
diff --git a/src/modules/touch/Touch.h b/src/modules/touch/Touch.h
new file mode 100644
index 0000000..d401219
--- /dev/null
+++ b/src/modules/touch/Touch.h
@@ -0,0 +1,72 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#ifndef LOVE_TOUCH_TOUCH_H
+#define LOVE_TOUCH_TOUCH_H
+
+// LOVE
+#include "common/int.h"
+#include "common/Object.h"
+#include "common/Module.h"
+
+// C++
+#include <vector>
+#include <limits>
+
+namespace love
+{
+namespace touch
+{
+
+class Touch : public Module
+{
+public:
+
+	struct TouchInfo
+	{
+		int64 id;  // Identifier. Only unique for the duration of the touch-press.
+		double x;  // Position in pixels along the x-axis.
+		double y;  // Position in pixels along the y-axis.
+		double dx; // Amount in pixels moved along the x-axis.
+		double dy; // Amount in pixels moved along the y-axis.
+		double pressure;
+	};
+
+	virtual ~Touch() {}
+
+	// Implements Module.
+	virtual ModuleType getModuleType() const { return M_TOUCH; }
+
+	/**
+	 * Gets all currently active touches.
+	 **/
+	virtual const std::vector<TouchInfo> &getTouches() const = 0;
+
+	/**
+	 * Gets a specific touch, using its ID.
+	 **/
+	virtual const TouchInfo &getTouch(int64 id) const = 0;
+
+}; // Touch
+
+} // touch
+} // love
+
+#endif // LOVE_TOUCH_TOUCH_H
diff --git a/src/modules/touch/sdl/Touch.cpp b/src/modules/touch/sdl/Touch.cpp
new file mode 100644
index 0000000..8409e8a
--- /dev/null
+++ b/src/modules/touch/sdl/Touch.cpp
@@ -0,0 +1,89 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+// LOVE
+#include "common/config.h"
+#include "common/Exception.h"
+#include "Touch.h"
+
+// C++
+#include <algorithm>
+
+namespace love
+{
+namespace touch
+{
+namespace sdl
+{
+
+const std::vector<Touch::TouchInfo> &Touch::getTouches() const
+{
+	return touches;
+}
+
+const Touch::TouchInfo &Touch::getTouch(int64 id) const
+{
+	for (const auto &touch : touches)
+	{
+		if (touch.id == id)
+			return touch;
+	}
+
+	throw love::Exception("Invalid active touch ID: %d", id);
+}
+
+const char *Touch::getName() const
+{
+	return "love.touch.sdl";
+}
+
+void Touch::onEvent(Uint32 eventtype, const TouchInfo &info)
+{
+	auto compare = [&](const TouchInfo &touch) -> bool
+	{
+		return touch.id == info.id;
+	};
+
+	switch (eventtype)
+	{
+	case SDL_FINGERDOWN:
+		touches.erase(std::remove_if(touches.begin(), touches.end(), compare), touches.end());
+		touches.push_back(info);
+		break;
+	case SDL_FINGERMOTION:
+	{
+		for (TouchInfo &touch : touches)
+		{
+			if (touch.id == info.id)
+				touch = info;
+		}
+		break;
+	}
+	case SDL_FINGERUP:
+		touches.erase(std::remove_if(touches.begin(), touches.end(), compare), touches.end());
+		break;
+	default:
+		break;
+	}
+}
+
+} // sdl
+} // touch
+} // love
diff --git a/src/modules/touch/sdl/Touch.h b/src/modules/touch/sdl/Touch.h
new file mode 100644
index 0000000..1d2d09f
--- /dev/null
+++ b/src/modules/touch/sdl/Touch.h
@@ -0,0 +1,67 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#ifndef LOVE_TOUCH_SDL_TOUCH_H
+#define LOVE_TOUCH_SDL_TOUCH_H
+
+// LOVE
+#include "touch/Touch.h"
+
+// SDL
+#include <SDL_events.h>
+
+namespace love
+{
+namespace touch
+{
+namespace sdl
+{
+
+class Touch : public love::touch::Touch
+{
+public:
+
+	virtual ~Touch() {}
+
+	const std::vector<TouchInfo> &getTouches() const override;
+	const TouchInfo &getTouch(int64 id) const override;
+
+	// Implements Module.
+	const char *getName() const override;
+
+	// SDL has functions to query the state of touch presses, but unfortunately
+	// they are updated on a different thread in some backends, which causes
+	// issues especially if the user is iterating through the current touches
+	// when they're updated. So we only update our touch press state in
+	// love::event::sdl::Event::convert.
+	void onEvent(Uint32 eventtype, const TouchInfo &info);
+
+private:
+
+	// All current touches.
+	std::vector<TouchInfo> touches;
+
+}; // Touch
+
+} // sdl
+} // touch
+} // love
+
+#endif // LOVE_TOUCH_SDL_TOUCH_H
diff --git a/src/modules/touch/wrap_Touch.cpp b/src/modules/touch/wrap_Touch.cpp
new file mode 100644
index 0000000..7967f31
--- /dev/null
+++ b/src/modules/touch/wrap_Touch.cpp
@@ -0,0 +1,116 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#include "common/config.h"
+
+// LOVE
+#include "wrap_Touch.h"
+
+#include "sdl/Touch.h"
+
+namespace love
+{
+namespace touch
+{
+
+#define instance() (Module::getInstance<Touch>(Module::M_TOUCH))
+
+int64 luax_checktouchid(lua_State *L, int idx)
+{
+	if (!lua_islightuserdata(L, idx))
+		return luax_typerror(L, idx, "touch id");
+
+	return (int64) (intptr_t) lua_touserdata(L, 1);
+}
+
+int w_getTouches(lua_State *L)
+{
+	const std::vector<Touch::TouchInfo> &touches = instance()->getTouches();
+
+	lua_createtable(L, (int) touches.size(), 0);
+
+	for (size_t i = 0; i < touches.size(); i++)
+	{
+		// This is a bit hackish and we lose the higher 32 bits of the id on
+		// 32-bit systems, but SDL only ever gives id's that at most use as many
+		// bits as can fit in a pointer (for now.)
+		// We use lightuserdata instead of a lua_Number (double) because doubles
+		// can't represent all possible id values on 64-bit systems.
+		lua_pushlightuserdata(L, (void *) (intptr_t) touches[i].id);
+		lua_rawseti(L, -2, (int) i + 1);
+	}
+
+	return 1;
+}
+
+int w_getPosition(lua_State *L)
+{
+	int64 id = luax_checktouchid(L, 1);
+
+	Touch::TouchInfo touch = {};
+	luax_catchexcept(L, [&]() { touch = instance()->getTouch(id); });
+
+	lua_pushnumber(L, touch.x);
+	lua_pushnumber(L, touch.y);
+
+	return 2;
+}
+
+int w_getPressure(lua_State *L)
+{
+	int64 id = luax_checktouchid(L, 1);
+
+	Touch::TouchInfo touch = {};
+	luax_catchexcept(L, [&](){ touch = instance()->getTouch(id); });
+
+	lua_pushnumber(L, touch.pressure);
+	return 1;
+}
+
+static const luaL_Reg functions[] =
+{
+	{ "getTouches", w_getTouches },
+	{ "getPosition", w_getPosition },
+	{ "getPressure", w_getPressure },
+	{ 0, 0 }
+};
+
+extern "C" int luaopen_love_touch(lua_State *L)
+{
+	Touch *instance = instance();
+	if (instance == nullptr)
+	{
+		luax_catchexcept(L, [&](){ instance = new love::touch::sdl::Touch(); });
+	}
+	else
+		instance->retain();
+
+	WrappedModule w;
+	w.module = instance;
+	w.name = "touch";
+	w.type = MODULE_ID;
+	w.functions = functions;
+	w.types = nullptr;
+
+	return luax_register_module(L, w);
+}
+
+} // touch
+} // love
diff --git a/src/modules/touch/wrap_Touch.h b/src/modules/touch/wrap_Touch.h
new file mode 100644
index 0000000..7e0be10
--- /dev/null
+++ b/src/modules/touch/wrap_Touch.h
@@ -0,0 +1,40 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#ifndef LOVE_TOUCH_WRAP_TOUCH_H
+#define LOVE_TOUCH_WRAP_TOUCH_H
+
+// LOVE
+#include "Touch.h"
+#include "common/runtime.h"
+#include "common/int.h"
+
+namespace love
+{
+namespace touch
+{
+
+int64 luax_checktouchid(lua_State *L, int idx);
+extern "C" LOVE_EXPORT int luaopen_love_touch(lua_State *L);
+
+} // touch
+} // love
+
+#endif // LOVE_TOUCH_WRAP_TOUCH_H
diff --git a/src/modules/video/Video.h b/src/modules/video/Video.h
new file mode 100644
index 0000000..dc57da0
--- /dev/null
+++ b/src/modules/video/Video.h
@@ -0,0 +1,53 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#ifndef LOVE_VIDEO_VIDEO_H
+#define LOVE_VIDEO_VIDEO_H
+
+// LOVE
+#include "common/Module.h"
+#include "common/Stream.h"
+#include "filesystem/File.h"
+
+#include "VideoStream.h"
+
+namespace love
+{
+namespace video
+{
+
+class Video : public Module
+{
+public:
+	virtual ~Video() {}
+
+	// Implements Module
+	virtual ModuleType getModuleType() const { return M_VIDEO; }
+
+	/**
+	 * Create a VideoStream representing video frames
+	 **/
+	virtual VideoStream *newVideoStream(love::filesystem::File *file) = 0;
+}; // Video
+
+} // video
+} // love
+
+#endif // LOVE_VIDEO_VIDEO_H
diff --git a/src/modules/video/VideoStream.cpp b/src/modules/video/VideoStream.cpp
new file mode 100644
index 0000000..8e97695
--- /dev/null
+++ b/src/modules/video/VideoStream.cpp
@@ -0,0 +1,168 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#include "VideoStream.h"
+
+using love::thread::Lock;
+
+namespace love
+{
+namespace video
+{
+
+void VideoStream::setSync(VideoStream::FrameSync *frameSync)
+{
+	this->frameSync = frameSync;
+}
+
+VideoStream::FrameSync *VideoStream::getSync() const
+{
+	return frameSync;
+}
+
+void VideoStream::play()
+{
+	frameSync->play();
+}
+
+void VideoStream::pause()
+{
+	frameSync->pause();
+}
+
+void VideoStream::seek(double offset)
+{
+	frameSync->seek(offset);
+}
+
+double VideoStream::tell() const
+{
+	return frameSync->tell();
+}
+
+bool VideoStream::isPlaying() const
+{
+	return frameSync->isPlaying();
+}
+
+VideoStream::Frame::Frame()
+	: yplane(nullptr)
+	, cbplane(nullptr)
+	, crplane(nullptr)
+{
+}
+
+VideoStream::Frame::~Frame()
+{
+	delete[] yplane;
+	delete[] cbplane;
+	delete[] crplane;
+}
+
+void VideoStream::FrameSync::copyState(const VideoStream::FrameSync *other)
+{
+	seek(other->tell());
+	if (other->isPlaying())
+		play();
+	else
+		pause();
+}
+
+double VideoStream::FrameSync::tell() const
+{
+	return getPosition();
+}
+
+VideoStream::DeltaSync::DeltaSync()
+	: playing(false)
+	, position(0)
+	, speed(1)
+{
+}
+
+VideoStream::DeltaSync::~DeltaSync()
+{
+}
+
+double VideoStream::DeltaSync::getPosition() const
+{
+	return position;
+}
+
+void VideoStream::DeltaSync::update(double dt)
+{
+	Lock l(mutex);
+	if (playing)
+		position += dt*speed;
+}
+
+void VideoStream::DeltaSync::play()
+{
+	playing = true;
+}
+
+void VideoStream::DeltaSync::pause()
+{
+	playing = false;
+}
+
+void VideoStream::DeltaSync::seek(double time)
+{
+	Lock l(mutex);
+	position = time;
+}
+
+bool VideoStream::DeltaSync::isPlaying() const
+{
+	return playing;
+}
+
+VideoStream::SourceSync::SourceSync(love::audio::Source *source)
+	: source(source)
+{
+}
+
+double VideoStream::SourceSync::getPosition() const
+{
+	return source->tell(love::audio::Source::UNIT_SECONDS);
+}
+
+void VideoStream::SourceSync::play()
+{
+	source->play();
+}
+
+void VideoStream::SourceSync::pause()
+{
+	source->pause();
+}
+
+void VideoStream::SourceSync::seek(double time)
+{
+	source->seek(time, love::audio::Source::UNIT_SECONDS);
+}
+
+bool VideoStream::SourceSync::isPlaying() const
+{
+	return !source->isStopped() && !source->isPaused();
+}
+
+} // video
+} // love
diff --git a/src/modules/video/VideoStream.h b/src/modules/video/VideoStream.h
new file mode 100644
index 0000000..dfd6cbc
--- /dev/null
+++ b/src/modules/video/VideoStream.h
@@ -0,0 +1,131 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#ifndef LOVE_VIDEO_VIDEOSTREAM_H
+#define LOVE_VIDEO_VIDEOSTREAM_H
+
+// LOVE
+#include "common/Stream.h"
+#include "audio/Source.h"
+#include "thread/threads.h"
+
+namespace love
+{
+namespace video
+{
+
+class VideoStream : public Stream
+{
+public:
+	virtual ~VideoStream() {}
+
+	virtual int getWidth() const = 0;
+	virtual int getHeight() const = 0;
+	virtual const std::string &getFilename() const = 0;
+
+	// Playback api
+	virtual void play();
+	virtual void pause();
+	virtual void seek(double offset);
+	virtual double tell() const;
+	virtual bool isPlaying() const;
+
+	class FrameSync;
+	class DeltaSync;
+
+	// The stream now owns the sync, do not reuse or free
+	virtual void setSync(FrameSync *frameSync);
+	virtual FrameSync *getSync() const;
+
+	// Data structures
+	struct Frame
+	{
+		Frame();
+		~Frame();
+
+		int yw, yh;
+		unsigned char *yplane;
+
+		int cw, ch;
+		unsigned char *cbplane;
+		unsigned char *crplane;
+	};
+
+	class FrameSync : public Object
+	{
+	public:
+		virtual double getPosition() const = 0;
+		virtual void update(double /*dt*/) {}
+		virtual ~FrameSync() {}
+
+		void copyState(const FrameSync *other);
+
+		// Playback api
+		virtual void play() = 0;
+		virtual void pause() = 0;
+		virtual void seek(double offset) = 0;
+		virtual double tell() const;
+		virtual bool isPlaying() const = 0;
+	};
+
+	class DeltaSync : public FrameSync
+	{
+	public:
+		DeltaSync();
+		~DeltaSync();
+
+		virtual double getPosition() const override;
+		virtual void update(double dt) override;
+
+		virtual void play() override;
+		virtual void pause() override;
+		virtual void seek(double time) override;
+		virtual bool isPlaying() const override;
+
+	private:
+		bool playing;
+		double position;
+		double speed;
+		love::thread::MutexRef mutex;
+	};
+
+	class SourceSync : public FrameSync
+	{
+	public:
+		SourceSync(love::audio::Source *source);
+
+		virtual double getPosition() const override;
+		virtual void play() override;
+		virtual void pause() override;
+		virtual void seek(double time) override;
+		virtual bool isPlaying() const override;
+
+	private:
+		StrongRef<love::audio::Source> source;
+	};
+
+protected:
+	StrongRef<FrameSync> frameSync;
+};
+
+} // video
+} // love
+
+#endif // LOVE_VIDEO_VIDEOSTREAM_H
diff --git a/src/modules/video/theora/Video.cpp b/src/modules/video/theora/Video.cpp
new file mode 100644
index 0000000..2daa6e9
--- /dev/null
+++ b/src/modules/video/theora/Video.cpp
@@ -0,0 +1,128 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+// STL
+#include <vector>
+
+// LOVE
+#include "Video.h"
+#include "common/delay.h"
+#include "timer/Timer.h"
+
+namespace love
+{
+namespace video
+{
+namespace theora
+{
+
+Video::Video()
+{
+	workerThread = new Worker();
+	workerThread->start();
+}
+
+Video::~Video()
+{
+	delete workerThread;
+}
+
+VideoStream *Video::newVideoStream(love::filesystem::File *file)
+{
+	VideoStream *stream = new VideoStream(file);
+	workerThread->addStream(stream);
+	return stream;
+}
+
+const char *Video::getName() const
+{
+	return "love.video.theora";
+}
+
+Worker::Worker()
+	: stopping(false)
+{
+	threadName = "VideoWorker";
+}
+
+Worker::~Worker()
+{
+	stop();
+}
+
+void Worker::addStream(VideoStream *stream)
+{
+	love::thread::Lock l(mutex);
+	streams.push_back(stream);
+	cond->broadcast();
+}
+
+void Worker::stop()
+{
+	{
+		love::thread::Lock l(mutex);
+		stopping = true;
+		cond->broadcast();
+	}
+
+	owner->wait();
+}
+
+void Worker::threadFunction()
+{
+	double lastFrame = love::timer::Timer::getTime();
+
+	while (true)
+	{
+		love::sleep(2);
+
+		love::thread::Lock l(mutex);
+
+		while (!stopping && streams.empty())
+		{
+			cond->wait(mutex);
+			lastFrame = love::timer::Timer::getTime();
+		}
+
+		if (stopping)
+			return;
+
+		double curFrame = love::timer::Timer::getTime();
+		double dt = curFrame-lastFrame;
+		lastFrame = curFrame;
+
+		for (auto it = streams.begin(); it != streams.end(); ++it)
+		{
+			VideoStream *stream = *it;
+			if (stream->getReferenceCount() == 1)
+			{
+				// We're the only ones left
+				streams.erase(it);
+				break;
+			}
+
+			stream->threadedFillBackBuffer(dt);
+		}
+	}
+}
+
+} // theora
+} // video
+} // love
diff --git a/src/modules/video/theora/Video.h b/src/modules/video/theora/Video.h
new file mode 100644
index 0000000..05ed068
--- /dev/null
+++ b/src/modules/video/theora/Video.h
@@ -0,0 +1,84 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#ifndef LOVE_VIDEO_THEORA_VIDEO_H
+#define LOVE_VIDEO_THEORA_VIDEO_H
+
+// STL
+#include <vector>
+
+// LOVE
+#include "filesystem/File.h"
+#include "video/Video.h"
+#include "thread/threads.h"
+#include "VideoStream.h"
+
+namespace love
+{
+namespace video
+{
+namespace theora
+{
+
+class Worker;
+
+class Video : public love::video::Video
+{
+public:
+	Video();
+	virtual ~Video();
+
+	// Implements Module
+	virtual const char *getName() const;
+
+	VideoStream *newVideoStream(love::filesystem::File* file);
+
+private:
+	Worker *workerThread;
+}; // Video
+
+class Worker : public love::thread::Threadable
+{
+public:
+	Worker();
+	virtual ~Worker();
+
+	// Implements Threadable
+	void threadFunction();
+
+	void addStream(VideoStream *stream);
+	// Frees itself!
+	void stop();
+
+private:
+
+	std::vector<StrongRef<VideoStream>> streams;
+
+	love::thread::MutexRef mutex;
+	love::thread::ConditionalRef cond;
+
+	bool stopping;
+}; // Worker
+
+} // theora
+} // video
+} // love
+
+#endif // LOVE_VIDEO_THEORA_VIDEO_H
diff --git a/src/modules/video/theora/VideoStream.cpp b/src/modules/video/theora/VideoStream.cpp
new file mode 100644
index 0000000..4d3d335
--- /dev/null
+++ b/src/modules/video/theora/VideoStream.cpp
@@ -0,0 +1,413 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+// STL
+#include <iostream>
+
+// LOVE
+#include "VideoStream.h"
+
+using love::filesystem::File;
+
+namespace love
+{
+namespace video
+{
+namespace theora
+{
+
+VideoStream::VideoStream(love::filesystem::File *file)
+	: file(file)
+	, headerParsed(false)
+	, streamInited(false)
+	, videoSerial(0)
+	, decoder(nullptr)
+	, frameReady(false)
+	, lastFrame(0)
+	, nextFrame(0)
+	, eos(false)
+	, lagCounter(0)
+{
+	ogg_sync_init(&sync);
+	th_info_init(&videoInfo);
+
+	frontBuffer = new Frame();
+	backBuffer = new Frame();
+
+	try
+	{
+		parseHeader();
+	}
+	catch (love::Exception &ex)
+	{
+		delete backBuffer;
+		delete frontBuffer;
+		th_info_clear(&videoInfo);
+		ogg_sync_clear(&sync);
+		throw ex;
+	}
+
+	frameSync.set(new DeltaSync(), Acquire::NORETAIN);
+}
+
+VideoStream::~VideoStream()
+{
+	if (decoder)
+		th_decode_free(decoder);
+
+	th_info_clear(&videoInfo);
+	if (headerParsed)
+		ogg_stream_clear(&stream);
+
+	ogg_sync_clear(&sync);
+
+	delete frontBuffer;
+	delete backBuffer;
+}
+
+int VideoStream::getWidth() const
+{
+	if (headerParsed)
+		return videoInfo.pic_width;
+	else
+		return 0;
+}
+
+int VideoStream::getHeight() const
+{
+	if (headerParsed)
+		return videoInfo.pic_height;
+	else
+		return 0;
+}
+
+const std::string &VideoStream::getFilename() const
+{
+	return file->getFilename();
+}
+
+void VideoStream::setSync(FrameSync *frameSync)
+{
+	love::thread::Lock l(bufferMutex);
+	this->frameSync = frameSync;
+}
+
+const void *VideoStream::getFrontBuffer() const
+{
+	return frontBuffer;
+}
+
+size_t VideoStream::getSize() const
+{
+	return sizeof(Frame);
+}
+
+bool VideoStream::isPlaying() const
+{
+	return frameSync->isPlaying() && !eos;
+}
+
+void VideoStream::readPage()
+{
+	char *syncBuffer = nullptr;
+	while (ogg_sync_pageout(&sync, &page) != 1)
+	{
+		if (syncBuffer && !headerParsed && ogg_stream_check(&stream))
+			throw love::Exception("Invalid stream");
+
+		syncBuffer = ogg_sync_buffer(&sync, 8192);
+		size_t read = file->read(syncBuffer, 8192);
+		ogg_sync_wrote(&sync, read);
+	}
+}
+
+bool VideoStream::readPacket(bool mustSucceed)
+{
+	if (!streamInited)
+	{
+		readPage();
+		videoSerial = ogg_page_serialno(&page);
+		ogg_stream_init(&stream, videoSerial);
+		streamInited = true;
+		ogg_stream_pagein(&stream, &page);
+	}
+
+	while (ogg_stream_packetout(&stream, &packet) != 1)
+	{
+		do
+		{
+			// We need to read another page, but there is none, we're at the end
+			if (ogg_page_eos(&page) && !mustSucceed)
+				return eos = true;
+
+			readPage();
+		} while (ogg_page_serialno(&page) != videoSerial);
+
+		ogg_stream_pagein(&stream, &page);
+	}
+
+	return false;
+}
+
+template<typename T>
+inline void scaleFormat(th_pixel_fmt fmt, T &x, T &y)
+{
+	switch(fmt)
+	{
+	case TH_PF_420:
+		y /= 2;
+	case TH_PF_422:
+		x /= 2;
+		break;
+	default:
+		break;
+	}
+}
+
+void VideoStream::parseHeader()
+{
+	if (headerParsed)
+		return;
+
+	th_comment comment;
+	th_setup_info *setupInfo = nullptr;
+	th_comment_init(&comment);
+	int ret;
+
+	do
+	{
+		readPacket();
+		ret = th_decode_headerin(&videoInfo, &comment, &setupInfo, &packet);
+		if (ret == TH_ENOTFORMAT)
+		{
+			ogg_stream_clear(&stream);
+			streamInited = false;
+		}
+	} while(ret < 0 && !ogg_page_eos(&page));
+
+	if (ret < 0)
+	{
+		th_comment_clear(&comment);
+		throw love::Exception("Could not find header");
+	}
+
+	while (ret > 0)
+	{
+		readPacket();
+		ret = th_decode_headerin(&videoInfo, &comment, &setupInfo, &packet);
+	}
+
+	th_comment_clear(&comment);
+
+	decoder = th_decode_alloc(&videoInfo, setupInfo);
+	th_setup_free(setupInfo);
+
+	Frame *buffers[2] = {backBuffer, frontBuffer};
+
+	yPlaneXOffset = cPlaneXOffset = videoInfo.pic_x;
+	yPlaneYOffset = cPlaneYOffset = videoInfo.pic_y;
+
+	scaleFormat(videoInfo.pixel_fmt, cPlaneXOffset, cPlaneYOffset);
+
+	for (int i = 0; i < 2; i++)
+	{
+		buffers[i]->cw = buffers[i]->yw = videoInfo.pic_width;
+		buffers[i]->ch = buffers[i]->yh = videoInfo.pic_height;
+
+		scaleFormat(videoInfo.pixel_fmt, buffers[i]->cw, buffers[i]->ch);
+
+		buffers[i]->yplane = new unsigned char[buffers[i]->yw * buffers[i]->yh];
+		buffers[i]->cbplane = new unsigned char[buffers[i]->cw * buffers[i]->ch];
+		buffers[i]->crplane = new unsigned char[buffers[i]->cw * buffers[i]->ch];
+
+		memset(buffers[i]->yplane, 16, buffers[i]->yw * buffers[i]->yh);
+		memset(buffers[i]->cbplane, 128, buffers[i]->cw * buffers[i]->ch);
+		memset(buffers[i]->crplane, 128, buffers[i]->cw * buffers[i]->ch);
+	}
+
+	headerParsed = true;
+	th_decode_packetin(decoder, &packet, nullptr);
+}
+
+// Arbitrary seeking isn't supported yet, but rewinding is
+void VideoStream::rewind()
+{
+	// Seek our data stream back to the start
+	file->seek(0);
+
+	// Break our sync, and discard the rest of the page
+	ogg_sync_reset(&sync);
+	ogg_sync_pageseek(&sync, &page);
+
+	// Read our first page/packet from the stream again
+	readPacket(true);
+
+	// Now tell theora we're at frame 1 (not 0!)
+	int64 granPos = 1;
+	th_decode_ctl(decoder, TH_DECCTL_SET_GRANPOS, &granPos, sizeof(granPos));
+
+	// Force a redraw, since this will always be less than the sync's position
+	lastFrame = nextFrame = -1;
+	eos = false;
+}
+
+void VideoStream::seekDecoder(double target)
+{
+	if (target < 0.01)
+	{
+		rewind();
+		return;
+	}
+
+	double low = 0;
+	double high = file->getSize();
+
+	while (high-low > 0.0001)
+	{
+		// Determine our next binary search position
+		double pos = (high+low)/2;
+		file->seek(pos);
+
+		// Break sync
+		ogg_sync_reset(&sync);
+		ogg_sync_pageseek(&sync, &page);
+
+		// Read a packet
+		readPacket(false);
+		if (eos)
+			return;
+
+		// Determine if this is the right place
+		double curTime = th_granule_time(decoder, packet.granulepos);
+		double nextTime = th_granule_time(decoder, packet.granulepos+1);
+
+		if (curTime == -1)
+			continue; // Invalid granule position (magic?)
+		else if (curTime <= target && nextTime > target)
+			break; // the current frame should be displaying right now
+		else if (curTime > target)
+			high = pos;
+		else
+			low = pos;
+	}
+
+	// Now update theora and our decoder on this new position of ours
+	lastFrame = nextFrame = -1;
+	eos = false;
+	th_decode_ctl(decoder, TH_DECCTL_SET_GRANPOS, &packet.granulepos, sizeof(packet.granulepos));
+}
+
+void VideoStream::threadedFillBackBuffer(double dt)
+{
+	// Synchronize
+	frameSync->update(dt);
+	double position = frameSync->getPosition();
+
+	// Seeking backwards
+	if (position < lastFrame)
+		seekDecoder(position);
+
+	// If we're at the end of the stream, or if we're displaying the right frame
+	// stop here
+	if (eos || position < nextFrame)
+		return;
+
+	th_ycbcr_buffer bufferinfo;
+	th_decode_ycbcr_out(decoder, bufferinfo);
+
+	ogg_int64_t granulePosition;
+	do
+	{
+		if (readPacket())
+			return;
+	} while (th_decode_packetin(decoder, &packet, &granulePosition) != 0);
+	lastFrame = nextFrame;
+	nextFrame = th_granule_time(decoder, granulePosition);
+
+	{
+		// Don't swap whilst we're writing to the backbuffer
+		love::thread::Lock l(bufferMutex);
+		frameReady = false;
+	}
+
+	for (int y = 0; y < backBuffer->yh; ++y)
+	{
+		memcpy(backBuffer->yplane+backBuffer->yw*y,
+				bufferinfo[0].data+
+					bufferinfo[0].stride*(y+yPlaneYOffset)+yPlaneXOffset,
+				backBuffer->yw);
+	}
+
+	for (int y = 0; y < backBuffer->ch; ++y)
+	{
+		memcpy(backBuffer->cbplane+backBuffer->cw*y,
+				bufferinfo[1].data+
+					bufferinfo[1].stride*(y+cPlaneYOffset)+cPlaneXOffset,
+				backBuffer->cw);
+	}
+
+	for (int y = 0; y < backBuffer->ch; ++y)
+	{
+		memcpy(backBuffer->crplane+backBuffer->cw*y,
+				bufferinfo[2].data+
+					bufferinfo[2].stride*(y+cPlaneYOffset)+cPlaneXOffset,
+				backBuffer->cw);
+	}
+
+	// Seeking forwards:
+	// If we're still not on the right frame, either we're lagging or we're seeking
+	// After 5 frames, go for a seek. This is not ideal.. but what is
+	if (position > nextFrame)
+	{
+		if (++lagCounter > 5)
+			seek(position);
+	}
+	else
+		lagCounter = 0;
+
+	love::thread::Lock l(bufferMutex);
+	frameReady = true;
+}
+
+void VideoStream::fillBackBuffer()
+{
+	// Done in worker thread
+}
+
+bool VideoStream::swapBuffers()
+{
+	if (eos)
+		return false;
+
+	love::thread::Lock l(bufferMutex);
+	if (!frameReady)
+		return false;
+	frameReady = false;
+
+	Frame *temp = frontBuffer;
+	frontBuffer = backBuffer;
+	backBuffer = temp;
+
+	return true;
+}
+
+} // theora
+} // video
+} // love
diff --git a/src/modules/video/theora/VideoStream.h b/src/modules/video/theora/VideoStream.h
new file mode 100644
index 0000000..7eb1fcc
--- /dev/null
+++ b/src/modules/video/theora/VideoStream.h
@@ -0,0 +1,103 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#ifndef LOVE_VIDEO_THEORA_VIDEOSTREAM_H
+#define LOVE_VIDEO_THEORA_VIDEOSTREAM_H
+
+#include "video/VideoStream.h"
+
+// LOVE
+#include "common/int.h"
+#include "filesystem/File.h"
+#include "thread/threads.h"
+
+// OGG/Theora
+#include <ogg/ogg.h>
+#include <theora/codec.h>
+#include <theora/theoradec.h>
+
+namespace love
+{
+namespace video
+{
+namespace theora
+{
+
+class VideoStream : public love::video::VideoStream
+{
+public:
+	VideoStream(love::filesystem::File *file);
+	~VideoStream();
+
+	const void *getFrontBuffer() const;
+	size_t getSize() const;
+	void fillBackBuffer();
+	bool swapBuffers();
+
+	int getWidth() const;
+	int getHeight() const;
+	const std::string &getFilename() const;
+	void setSync(FrameSync *frameSync);
+
+	bool isPlaying() const;
+
+	void threadedFillBackBuffer(double dt);
+
+private:
+	StrongRef<love::filesystem::File> file;
+
+	bool headerParsed;
+	bool streamInited;
+	int videoSerial;
+	ogg_sync_state sync;
+	ogg_stream_state stream;
+	ogg_page page;
+	ogg_packet packet;
+
+	th_info videoInfo;
+	th_dec_ctx *decoder;
+
+	Frame *frontBuffer;
+	Frame *backBuffer;
+	unsigned int yPlaneXOffset;
+	unsigned int cPlaneXOffset;
+	unsigned int yPlaneYOffset;
+	unsigned int cPlaneYOffset;
+
+	love::thread::MutexRef bufferMutex;
+	bool frameReady;
+
+	double lastFrame;
+	double nextFrame;
+	bool eos;
+	unsigned int lagCounter;
+
+	void readPage();
+	bool readPacket(bool mustSucceed = false); // true if eos
+	void parseHeader();
+	void rewind();
+	void seekDecoder(double target);
+}; // VideoStream
+
+} // theora
+} // video
+} // love
+
+#endif // LOVE_VIDEO_THEORA_VIDEOSTREAM_H
diff --git a/src/modules/video/wrap_Video.cpp b/src/modules/video/wrap_Video.cpp
new file mode 100644
index 0000000..b57dcb4
--- /dev/null
+++ b/src/modules/video/wrap_Video.cpp
@@ -0,0 +1,86 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+// LOVE
+#include "filesystem/wrap_Filesystem.h"
+
+#include "theora/Video.h"
+#include "wrap_Video.h"
+#include "wrap_VideoStream.h"
+
+namespace love
+{
+namespace video
+{
+
+#define instance() (Module::getInstance<Video>(Module::M_VIDEO))
+
+int w_newVideoStream(lua_State *L)
+{
+	love::filesystem::File *file = love::filesystem::luax_getfile(L, 1);
+
+	VideoStream *stream = nullptr;
+	luax_catchexcept(L, [&]() {
+		// Can't check if open for reading
+		if (!file->isOpen() && !file->open(love::filesystem::File::MODE_READ))
+			luaL_error(L, "File is not open and cannot be opened");
+
+		stream = instance()->newVideoStream(file);
+	});
+
+	luax_pushtype(L, VIDEO_VIDEO_STREAM_ID, stream);
+	stream->release();
+	return 1;
+}
+
+static const lua_CFunction types[] =
+{
+	luaopen_videostream,
+	0
+};
+
+static const luaL_Reg functions[] =
+{
+	{ "newVideoStream", w_newVideoStream },
+	{ 0, 0 }
+};
+
+extern "C" int luaopen_love_video(lua_State *L)
+{
+	Video *instance = instance();
+	if (instance == nullptr)
+	{
+		luax_catchexcept(L, [&](){ instance = new love::video::theora::Video(); });
+	}
+	else
+		instance->retain();
+
+	WrappedModule w;
+	w.module = instance;
+	w.name = "video";
+	w.type = MODULE_ID;
+	w.functions = functions;
+	w.types = types;
+
+	return luax_register_module(L, w);
+}
+
+} // video
+} // love
diff --git a/src/modules/video/wrap_Video.h b/src/modules/video/wrap_Video.h
new file mode 100644
index 0000000..a47f4c1
--- /dev/null
+++ b/src/modules/video/wrap_Video.h
@@ -0,0 +1,38 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#ifndef LOVE_VIDEO_WRAP_VIDEO_H
+#define LOVE_VIDEO_WRAP_VIDEO_H
+
+// LOVE
+#include "VideoStream.h"
+#include "common/runtime.h"
+
+namespace love
+{
+namespace video
+{
+
+extern "C" LOVE_EXPORT int luaopen_love_video(lua_State *L);
+
+} // video
+} // love
+
+#endif // LOVE_VIDEO_WRAP_VIDEO_H
diff --git a/src/modules/video/wrap_VideoStream.cpp b/src/modules/video/wrap_VideoStream.cpp
new file mode 100644
index 0000000..5cb0db7
--- /dev/null
+++ b/src/modules/video/wrap_VideoStream.cpp
@@ -0,0 +1,131 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#include "wrap_VideoStream.h"
+
+namespace love
+{
+namespace video
+{
+
+VideoStream *luax_checkvideostream(lua_State *L, int idx)
+{
+	return luax_checktype<VideoStream>(L, idx, VIDEO_VIDEO_STREAM_ID);
+}
+
+int w_VideoStream_setSync(lua_State *L)
+{
+	auto stream = luax_checkvideostream(L, 1);
+
+	if (luax_istype(L, 2, AUDIO_SOURCE_ID))
+	{
+		auto src = luax_totype<love::audio::Source>(L, 2, AUDIO_SOURCE_ID);
+		auto sync = new VideoStream::SourceSync(src);
+		stream->setSync(sync);
+		sync->release();
+	}
+	else if (luax_istype(L, 2, VIDEO_VIDEO_STREAM_ID))
+	{
+		auto other = luax_totype<VideoStream>(L, 2, VIDEO_VIDEO_STREAM_ID);
+		stream->setSync(other->getSync());
+	}
+	else if (lua_isnoneornil(L, 2))
+	{
+		auto newSync = new VideoStream::DeltaSync();
+		newSync->copyState(stream->getSync());
+		stream->setSync(newSync);
+		newSync->release();
+	}
+	else
+		return luax_typerror(L, 2, "Source or VideoStream or nil");
+
+	return 0;
+}
+
+int w_VideoStream_getFilename(lua_State *L)
+{
+	auto stream = luax_checkvideostream(L, 1);
+	luax_pushstring(L, stream->getFilename());
+	return 1;
+}
+
+int w_VideoStream_play(lua_State *L)
+{
+	auto stream = luax_checkvideostream(L, 1);
+	stream->play();
+	return 0;
+}
+
+int w_VideoStream_pause(lua_State *L)
+{
+	auto stream = luax_checkvideostream(L, 1);
+	stream->pause();
+	return 0;
+}
+
+int w_VideoStream_seek(lua_State *L)
+{
+	auto stream = luax_checkvideostream(L, 1);
+	double offset = luaL_checknumber(L, 2);
+	stream->seek(offset);
+	return 0;
+}
+
+int w_VideoStream_rewind(lua_State *L)
+{
+	auto stream = luax_checkvideostream(L, 1);
+	stream->seek(0);
+	return 0;
+}
+
+int w_VideoStream_tell(lua_State *L)
+{
+	auto stream = luax_checkvideostream(L, 1);
+	lua_pushnumber(L, stream->tell());
+	return 1;
+}
+
+int w_VideoStream_isPlaying(lua_State *L)
+{
+	auto stream = luax_checkvideostream(L, 1);
+	luax_pushboolean(L, stream->isPlaying());
+	return 1;
+}
+
+static const luaL_Reg videostream_functions[] =
+{
+	{ "setSync", w_VideoStream_setSync },
+	{ "getFilename", w_VideoStream_getFilename },
+	{ "play", w_VideoStream_play },
+	{ "pause", w_VideoStream_pause },
+	{ "seek", w_VideoStream_seek },
+	{ "rewind", w_VideoStream_rewind },
+	{ "tell", w_VideoStream_tell },
+	{ "isPlaying", w_VideoStream_isPlaying },
+	{ 0, 0 }
+};
+
+int luaopen_videostream(lua_State *L)
+{
+	return luax_register_type(L, VIDEO_VIDEO_STREAM_ID, "VideoStream", videostream_functions, nullptr);
+}
+
+} // video
+} // love
diff --git a/src/modules/video/wrap_VideoStream.h b/src/modules/video/wrap_VideoStream.h
new file mode 100644
index 0000000..4f25d1e
--- /dev/null
+++ b/src/modules/video/wrap_VideoStream.h
@@ -0,0 +1,35 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+#pragma once
+
+// LOVE
+#include "common/runtime.h"
+#include "VideoStream.h"
+
+namespace love
+{
+namespace video
+{
+
+LOVE_EXPORT int luaopen_videostream(lua_State *L);
+
+} // video
+} // love
diff --git a/src/modules/window/Window.cpp b/src/modules/window/Window.cpp
index 1e3216c..d2d6795 100644
--- a/src/modules/window/Window.cpp
+++ b/src/modules/window/Window.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -26,34 +26,14 @@ namespace love
 namespace window
 {
 
-Window *Window::singleton = nullptr;
-
 Window::~Window()
 {
-	if (singleton == this)
-		singleton = nullptr;
 }
 
 void Window::swapBuffers()
 {
 }
 
-WindowSettings::WindowSettings()
-	: fullscreen(false)
-	, fstype(Window::FULLSCREEN_TYPE_NORMAL)
-	, vsync(true)
-	, fsaa(0)
-	, resizable(false)
-	, minwidth(1)
-	, minheight(1)
-	, borderless(false)
-	, centered(true)
-	, display(0)
-	, highdpi(false)
-	, sRGB(false)
-{
-}
-
 bool Window::getConstant(const char *in, Window::FullscreenType &out)
 {
 	return fullscreenTypes.find(in, out);
@@ -74,12 +54,22 @@ bool Window::getConstant(Window::Setting in, const char *&out)
 	return settings.find(in, out);
 }
 
+bool Window::getConstant(const char *in, MessageBoxType &out)
+{
+	return messageBoxTypes.find(in, out);
+}
+
+bool Window::getConstant(MessageBoxType in, const char *&out)
+{
+	return messageBoxTypes.find(in, out);
+}
+
 StringMap<Window::Setting, Window::SETTING_MAX_ENUM>::Entry Window::settingEntries[] =
 {
 	{"fullscreen", SETTING_FULLSCREEN},
 	{"fullscreentype", SETTING_FULLSCREEN_TYPE},
 	{"vsync", SETTING_VSYNC},
-	{"fsaa", SETTING_FSAA},
+	{"msaa", SETTING_MSAA},
 	{"resizable", SETTING_RESIZABLE},
 	{"minwidth", SETTING_MIN_WIDTH},
 	{"minheight", SETTING_MIN_HEIGHT},
@@ -87,18 +77,29 @@ StringMap<Window::Setting, Window::SETTING_MAX_ENUM>::Entry Window::settingEntri
 	{"centered", SETTING_CENTERED},
 	{"display", SETTING_DISPLAY},
 	{"highdpi", SETTING_HIGHDPI},
-	{"srgb", SETTING_SRGB},
+	{"refreshrate", SETTING_REFRESHRATE},
+	{"x", SETTING_X},
+	{"y", SETTING_Y},
 };
 
 StringMap<Window::Setting, Window::SETTING_MAX_ENUM> Window::settings(Window::settingEntries, sizeof(Window::settingEntries));
 
-StringMap<Window::FullscreenType, Window::FULLSCREEN_TYPE_MAX_ENUM>::Entry Window::fullscreenTypeEntries[] =
+StringMap<Window::FullscreenType, Window::FULLSCREEN_MAX_ENUM>::Entry Window::fullscreenTypeEntries[] =
+{
+	{"exclusive", FULLSCREEN_EXCLUSIVE},
+	{"desktop", FULLSCREEN_DESKTOP},
+};
+
+StringMap<Window::FullscreenType, Window::FULLSCREEN_MAX_ENUM> Window::fullscreenTypes(Window::fullscreenTypeEntries, sizeof(Window::fullscreenTypeEntries));
+
+StringMap<Window::MessageBoxType, Window::MESSAGEBOX_MAX_ENUM>::Entry Window::messageBoxTypeEntries[] =
 {
-	{"normal", Window::FULLSCREEN_TYPE_NORMAL},
-	{"desktop", Window::FULLSCREEN_TYPE_DESKTOP},
+	{"error", MESSAGEBOX_ERROR},
+	{"warning", MESSAGEBOX_WARNING},
+	{"info", MESSAGEBOX_INFO},
 };
 
-StringMap<Window::FullscreenType, Window::FULLSCREEN_TYPE_MAX_ENUM> Window::fullscreenTypes(Window::fullscreenTypeEntries, sizeof(Window::fullscreenTypeEntries));
+StringMap<Window::MessageBoxType, Window::MESSAGEBOX_MAX_ENUM> Window::messageBoxTypes(Window::messageBoxTypeEntries, sizeof(Window::messageBoxTypeEntries));
 
 } // window
 } // love
diff --git a/src/modules/window/Window.h b/src/modules/window/Window.h
index b52900c..307adad 100644
--- a/src/modules/window/Window.h
+++ b/src/modules/window/Window.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -49,7 +49,7 @@ public:
 		SETTING_FULLSCREEN,
 		SETTING_FULLSCREEN_TYPE,
 		SETTING_VSYNC,
-		SETTING_FSAA,
+		SETTING_MSAA,
 		SETTING_RESIZABLE,
 		SETTING_MIN_WIDTH,
 		SETTING_MIN_HEIGHT,
@@ -57,43 +57,79 @@ public:
 		SETTING_CENTERED,
 		SETTING_DISPLAY,
 		SETTING_HIGHDPI,
-		SETTING_SRGB,
+		SETTING_REFRESHRATE,
+		SETTING_X,
+		SETTING_Y,
 		SETTING_MAX_ENUM
 	};
 
 	enum FullscreenType
 	{
-		FULLSCREEN_TYPE_NORMAL,
-		FULLSCREEN_TYPE_DESKTOP,
-		FULLSCREEN_TYPE_MAX_ENUM
+		FULLSCREEN_EXCLUSIVE,
+		FULLSCREEN_DESKTOP,
+		FULLSCREEN_MAX_ENUM
+	};
+
+	enum MessageBoxType
+	{
+		MESSAGEBOX_ERROR,
+		MESSAGEBOX_WARNING,
+		MESSAGEBOX_INFO,
+		MESSAGEBOX_MAX_ENUM
 	};
 
 	struct WindowSize
 	{
 		int width;
 		int height;
+
+		bool operator == (const WindowSize &w) const
+		{
+			return w.width == width && w.height == height;
+		}
+	};
+
+	struct MessageBoxData
+	{
+		MessageBoxType type;
+
+		std::string title;
+		std::string message;
+
+		std::vector<std::string> buttons;
+		int enterButtonIndex;
+		int escapeButtonIndex;
+
+		bool attachToWindow;
 	};
 
 	virtual ~Window();
 
+	// Implements Module.
+	virtual ModuleType getModuleType() const { return M_WINDOW; }
+
 	virtual bool setWindow(int width = 800, int height = 600, WindowSettings *settings = nullptr) = 0;
 	virtual void getWindow(int &width, int &height, WindowSettings &settings) = 0;
 
+	virtual void close() = 0;
+
 	virtual bool setFullscreen(bool fullscreen, FullscreenType fstype) = 0;
 	virtual bool setFullscreen(bool fullscreen) = 0;
 
-	virtual bool onWindowResize(int width, int height) = 0;
+	virtual bool onSizeChanged(int width, int height) = 0;
 
 	virtual int getDisplayCount() const = 0;
 
-	virtual std::vector<WindowSize> getFullscreenSizes(int displayindex) const = 0;
+	virtual const char *getDisplayName(int displayindex) const = 0;
 
-	virtual int getWidth() const = 0;
-	virtual int getHeight() const = 0;
+	virtual std::vector<WindowSize> getFullscreenSizes(int displayindex) const = 0;
 
 	virtual void getDesktopDimensions(int displayindex, int &width, int &height) const = 0;
 
-	virtual bool isCreated() const = 0;
+	virtual void setPosition(int x, int y, int displayindex) = 0;
+	virtual void getPosition(int &x, int &y, int &displayindex) = 0;
+
+	virtual bool isOpen() const = 0;
 
 	virtual void setWindowTitle(const std::string &title) = 0;
 	virtual const std::string &getWindowTitle() const = 0;
@@ -101,6 +137,14 @@ public:
 	virtual bool setIcon(love::image::ImageData *imgd) = 0;
 	virtual love::image::ImageData *getIcon() = 0;
 
+	virtual void setDisplaySleepEnabled(bool enable) = 0;
+	virtual bool isDisplaySleepEnabled() const = 0;
+
+	virtual void minimize() = 0;
+	virtual void maximize() = 0;
+
+	virtual bool isMaximized() const = 0;
+
 	// default no-op implementation
 	virtual void swapBuffers();
 
@@ -109,19 +153,28 @@ public:
 
 	virtual bool isVisible() const = 0;
 
-	virtual void setMouseVisible(bool visible) = 0;
-	virtual bool getMouseVisible() const = 0;
-
 	virtual void setMouseGrab(bool grab) = 0;
 	virtual bool isMouseGrabbed() const = 0;
 
+	virtual void getPixelDimensions(int &w, int &h) const = 0;
+	// Note: window-space coordinates are not necessarily the same as
+	// density-independent units (which toPixels and fromPixels use.)
+	virtual void windowToPixelCoords(double *x, double *y) const = 0;
+	virtual void pixelToWindowCoords(double *x, double *y) const = 0;
+
 	virtual double getPixelScale() const = 0;
 
+	virtual double toPixels(double x) const = 0;
+	virtual void toPixels(double wx, double wy, double &px, double &py) const = 0;
+	virtual double fromPixels(double x) const = 0;
+	virtual void fromPixels(double px, double py, double &wx, double &wy) const = 0;
+
 	virtual const void *getHandle() const = 0;
 
-	//virtual static Window *createSingleton() = 0;
-	//virtual static Window *getSingleton() = 0;
-	// No virtual statics, of course, but you are supposed to implement these statics.
+	virtual bool showMessageBox(const std::string &title, const std::string &message, MessageBoxType type, bool attachtowindow) = 0;
+	virtual int showMessageBox(const MessageBoxData &data) = 0;
+
+	virtual void requestAttention(bool continuous) = 0;
 
 	static bool getConstant(const char *in, Setting &out);
 	static bool getConstant(Setting in, const char *&out);
@@ -129,38 +182,40 @@ public:
 	static bool getConstant(const char *in, FullscreenType &out);
 	static bool getConstant(FullscreenType in, const char *&out);
 
-protected:
-
-	static Window *singleton;
+	static bool getConstant(const char *in, MessageBoxType &out);
+	static bool getConstant(MessageBoxType in, const char *&out);
 
 private:
 
 	static StringMap<Setting, SETTING_MAX_ENUM>::Entry settingEntries[];
 	static StringMap<Setting, SETTING_MAX_ENUM> settings;
 
-	static StringMap<FullscreenType, FULLSCREEN_TYPE_MAX_ENUM>::Entry fullscreenTypeEntries[];
-	static StringMap<FullscreenType, FULLSCREEN_TYPE_MAX_ENUM> fullscreenTypes;
+	static StringMap<FullscreenType, FULLSCREEN_MAX_ENUM>::Entry fullscreenTypeEntries[];
+	static StringMap<FullscreenType, FULLSCREEN_MAX_ENUM> fullscreenTypes;
+
+	static StringMap<MessageBoxType, MESSAGEBOX_MAX_ENUM>::Entry messageBoxTypeEntries[];
+	static StringMap<MessageBoxType, MESSAGEBOX_MAX_ENUM> messageBoxTypes;
 
 }; // Window
 
 struct WindowSettings
 {
-	WindowSettings();
-
-	bool fullscreen; // = false
-	Window::FullscreenType fstype; // = FULLSCREEN_TYPE_NORMAL
-	bool vsync; // = true
-	int fsaa; // = 0
-	bool resizable; // = false
-	int minwidth; // = 1
-	int minheight; // = 1
-	bool borderless; // = false
-	bool centered; // = true
-	int display; // = 0
-	bool highdpi; // false
-	bool sRGB; // false
-
-}; // WindowSettings
+	bool fullscreen = false;
+	Window::FullscreenType fstype = Window::FULLSCREEN_DESKTOP;
+	bool vsync = true;
+	int msaa = 0;
+	bool resizable = false;
+	int minwidth = 1;
+	int minheight = 1;
+	bool borderless = false;
+	bool centered = true;
+	int display = 0;
+	bool highdpi = false;
+	double refreshrate = 0.0;
+	bool useposition = false;
+	int x = 0;
+	int y = 0;
+};
 
 } // window
 } // love
diff --git a/src/modules/window/sdl/Window.cpp b/src/modules/window/sdl/Window.cpp
index 7ea6044..d3d7278 100644
--- a/src/modules/window/sdl/Window.cpp
+++ b/src/modules/window/sdl/Window.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -23,11 +23,31 @@
 #include "graphics/Graphics.h"
 #include "Window.h"
 
+#ifdef LOVE_ANDROID
+#include "common/android.h"
+#endif
+
 // C++
 #include <iostream>
 #include <vector>
 #include <algorithm>
 
+// C
+#include <cstdio>
+
+// SDL
+#include <SDL_syswm.h>
+
+#if defined(LOVE_WINDOWS)
+#include <windows.h>
+#elif defined(LOVE_MACOSX)
+#include "common/macosx.h"
+#endif
+
+#ifndef APIENTRY
+#define APIENTRY
+#endif
+
 namespace love
 {
 namespace window
@@ -36,364 +56,569 @@ namespace sdl
 {
 
 Window::Window()
-	: windowTitle("")
-	, created(false)
+	: open(false)
 	, mouseGrabbed(false)
-	, window(0)
-	, context(0)
+	, window(nullptr)
+	, context(nullptr)
+	, displayedWindowError(false)
+	, hasSDL203orEarlier(false)
 {
 	if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
-		throw love::Exception("%s", SDL_GetError());
+		throw love::Exception("Could not initialize SDL video subsystem (%s)", SDL_GetError());
+
+	// Make sure the screensaver doesn't activate by default.
+	setDisplaySleepEnabled(false);
+
+	SDL_version version = {};
+	SDL_GetVersion(&version);
+	hasSDL203orEarlier = (version.major == 2 && version.minor == 0 && version.patch <= 3);
 }
 
 Window::~Window()
 {
-	if (curMode.icon)
-		curMode.icon->release();
+	close();
 
-	if (window)
-		SDL_DestroyWindow(window);
+	SDL_QuitSubSystem(SDL_INIT_VIDEO);
+}
 
-	if (context)
-		SDL_GL_DeleteContext(context);
+void Window::setGLFramebufferAttributes(int msaa, bool sRGB)
+{
+	// Set GL window / framebuffer attributes.
+	SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
+	SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
+	SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
+	SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
+	SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+	SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
+	SDL_GL_SetAttribute(SDL_GL_RETAINED_BACKING, 0);
 
-	SDL_QuitSubSystem(SDL_INIT_VIDEO);
+	SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, (msaa > 0) ? 1 : 0);
+	SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, (msaa > 0) ? msaa : 0);
+
+	SDL_GL_SetAttribute(SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, sRGB ? 1 : 0);
+
+	const char *driver = SDL_GetCurrentVideoDriver();
+	if (driver && strstr(driver, "x11") == driver)
+	{
+		// Always disable the sRGB flag when GLX is used with older SDL versions,
+		// because of this bug: https://bugzilla.libsdl.org/show_bug.cgi?id=2897
+		// In practice GLX will always give an sRGB-capable framebuffer anyway.
+		if (hasSDL203orEarlier)
+			SDL_GL_SetAttribute(SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, 0);
+	}
+
+#if defined(LOVE_WINDOWS)
+	// Avoid the Microsoft OpenGL 1.1 software renderer on Windows. Apparently
+	// older Intel drivers like to use it as a fallback when requesting some
+	// unsupported framebuffer attribute values, rather than properly failing.
+	SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1);
+#endif
 }
 
-Window::_currentMode::_currentMode()
-	: width(800)
-	, height(600)
-	, settings()
-	, icon(0)
+void Window::setGLContextAttributes(const ContextAttribs &attribs)
 {
+	int profilemask = 0;
+	int contextflags = 0;
+
+	if (attribs.gles)
+		profilemask = SDL_GL_CONTEXT_PROFILE_ES;
+	else if (attribs.debug)
+		profilemask = SDL_GL_CONTEXT_PROFILE_COMPATIBILITY;
+
+	if (attribs.debug)
+		contextflags |= SDL_GL_CONTEXT_DEBUG_FLAG;
+
+	SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, attribs.versionMajor);
+	SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, attribs.versionMinor);
+	SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profilemask);
+	SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, contextflags);
 }
 
-bool Window::setWindow(int width, int height, WindowSettings *settings)
+bool Window::checkGLVersion(const ContextAttribs &attribs, std::string &outversion)
 {
-	WindowSettings f;
+	typedef unsigned char GLubyte;
+	typedef unsigned int GLenum;
+	typedef const GLubyte *(APIENTRY *glGetStringPtr)(GLenum name);
+	const GLenum GL_VENDOR_ENUM   = 0x1F00;
+	const GLenum GL_RENDERER_ENUM = 0x1F01;
+	const GLenum GL_VERSION_ENUM  = 0x1F02;
+
+	// We don't have OpenGL headers or an automatic OpenGL function loader in
+	// this module, so we have to get the glGetString function pointer ourselves.
+	glGetStringPtr glGetStringFunc = (glGetStringPtr) SDL_GL_GetProcAddress("glGetString");
+	if (!glGetStringFunc)
+		return false;
 
-	if (settings)
-		f = *settings;
+	const char *glversion = (const char *) glGetStringFunc(GL_VERSION_ENUM);
+	if (!glversion)
+		return false;
 
-	f.minwidth = std::max(f.minwidth, 1);
-	f.minheight = std::max(f.minheight, 1);
+	outversion = glversion;
 
-	f.display = std::min(std::max(f.display, 0), getDisplayCount() - 1);
+	const char *glrenderer = (const char *) glGetStringFunc(GL_RENDERER_ENUM);
+	if (glrenderer)
+		outversion += " - " + std::string(glrenderer);
 
-	// Use the desktop resolution if a width or height of 0 is specified.
-	if (width == 0 || height == 0)
-	{
-		SDL_DisplayMode mode = {};
-		SDL_GetDesktopDisplayMode(f.display, &mode);
-		width = mode.w;
-		height = mode.h;
-	}
+	const char *glvendor = (const char *) glGetStringFunc(GL_VENDOR_ENUM);
+	if (glvendor)
+		outversion += " (" + std::string(glvendor) + ")";
 
-	Uint32 sdlflags = SDL_WINDOW_OPENGL;
+	int glmajor = 0;
+	int glminor = 0;
 
-	if (f.fullscreen)
-	{
-		if (f.fstype == FULLSCREEN_TYPE_DESKTOP)
-			sdlflags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
-		else
-		{
-			sdlflags |= SDL_WINDOW_FULLSCREEN;
+	// glGetString(GL_VERSION) returns a string with the format "major.minor",
+	// or "OpenGL ES major.minor" in GLES contexts.
+	const char *format = "%d.%d";
+	if (attribs.gles)
+		format = "OpenGL ES %d.%d";
 
-			// Fullscreen window creation will bug out if no mode can be used.
-			SDL_DisplayMode mode = {0, width, height, 0, 0};
-			if (SDL_GetClosestDisplayMode(f.display, &mode, &mode) == 0)
-				return false;
-		}
-	}
+	if (sscanf(glversion, format, &glmajor, &glminor) != 2)
+		return false;
 
-	if (f.resizable)
-		sdlflags |= SDL_WINDOW_RESIZABLE;
+	if (glmajor < attribs.versionMajor
+		|| (glmajor == attribs.versionMajor && glminor < attribs.versionMinor))
+		return false;
 
-	if (f.borderless)
-		sdlflags |= SDL_WINDOW_BORDERLESS;
+	return true;
+}
 
-	// FIXME: disabled in Linux for runtime SDL 2.0.0 compatibility.
-#if SDL_VERSION_ATLEAST(2,0,1) && !defined(LOVE_LINUX)
-	if (f.highdpi)
-		sdlflags |= SDL_WINDOW_ALLOW_HIGHDPI;
+bool Window::createWindowAndContext(int x, int y, int w, int h, Uint32 windowflags, int msaa)
+{
+	bool preferGLES = false;
+
+#ifdef LOVE_GRAPHICS_USE_OPENGLES
+	preferGLES = true;
 #endif
 
-	graphics::Graphics *gfx = (graphics::Graphics *) Module::findInstance("love.graphics.");
-	if (gfx != nullptr)
-		gfx->unSetMode();
+	const char *curdriver = SDL_GetCurrentVideoDriver();
+	const char *glesdrivers[] = {"RPI", "Android", "uikit", "winrt", "emscripten"};
 
-	// Destroy and recreate the window if the dimensions or flags have changed.
-	if (window)
+	// We always want to try OpenGL ES first on certain video backends.
+	for (const char *glesdriver : glesdrivers)
 	{
-		int curdisplay = SDL_GetWindowDisplayIndex(window);
-		Uint32 wflags = SDL_GetWindowFlags(window);
+		if (curdriver && strstr(curdriver, glesdriver) == curdriver)
+		{
+			preferGLES = true;
 
-		Uint32 testflags = SDL_WINDOW_OPENGL | SDL_WINDOW_FULLSCREEN_DESKTOP
-			| SDL_WINDOW_RESIZABLE | SDL_WINDOW_BORDERLESS;
+			// Prior to SDL 2.0.4, backends that use OpenGL ES didn't properly
+			// ask for a sRGB framebuffer when requested by SDL_GL_SetAttribute.
+			// FIXME: This doesn't account for windowing backends that sometimes
+			// use EGL, e.g. the X11 and windows SDL backends.
+			if (hasSDL203orEarlier)
+				graphics::setGammaCorrect(false);
 
-		// FIXME: disabled in Linux for runtime SDL 2.0.0 compatibility.
-#if SDL_VERSION_ATLEAST(2,0,1) && !defined(LOVE_LINUX)
-		testflags |= SDL_WINDOW_ALLOW_HIGHDPI;
-#endif
+			break;
+		}
+	}
 
-		wflags &= testflags;
+	if (!preferGLES)
+	{
+		const char *gleshint = SDL_GetHint("LOVE_GRAPHICS_USE_OPENGLES");
+		preferGLES = (gleshint != nullptr && gleshint[0] != '0');
+	}
 
-		if (sdlflags != wflags || width != curMode.width || height != curMode.height
-			|| f.display != curdisplay || f.fsaa != curMode.settings.fsaa)
+	// Do we want a debug context?
+	const char *debughint = SDL_GetHint("LOVE_GRAPHICS_DEBUG");
+	bool debug = (debughint != nullptr && debughint[0] != '0');
+
+	// Different context attribute profiles to try.
+	std::vector<ContextAttribs> attribslist = {
+		{2, 1, false, debug}, // OpenGL 2.1.
+		{3, 0, true,  debug}, // OpenGL ES 3.
+		{2, 0, true,  debug}, // OpenGL ES 2.
+	};
+
+	// OpenGL ES 3+ contexts are only properly supported in SDL 2.0.4+.
+	bool removeES3 = hasSDL203orEarlier;
+
+	// While UWP SDL is above 2.0.4, it still doesn't support OpenGL ES 3+
+#ifdef LOVE_WINDOWS_UWP
+	removeES3 = true;
+#endif
+	
+	if (removeES3)
+	{
+		auto it = attribslist.begin();
+		while (it != attribslist.end())
 		{
-			SDL_DestroyWindow(window);
-			window = 0;
-
-			// The old window may have generated pending events which are no
-			// longer relevant. Destroy them all!
-			SDL_FlushEvent(SDL_WINDOWEVENT);
+			if (it->gles && it->versionMajor >= 3)
+				it = attribslist.erase(it);
+			else
+				++it;
 		}
 	}
 
-	int centeredpos = SDL_WINDOWPOS_CENTERED_DISPLAY(f.display);
-	int uncenteredpos = SDL_WINDOWPOS_UNDEFINED_DISPLAY(f.display);
+	// Move OpenGL ES to the front of the list if we should prefer GLES.
+	if (preferGLES)
+		std::rotate(attribslist.begin(), attribslist.begin() + 1, attribslist.end());
 
-	if (!window)
+	std::string windowerror;
+	std::string contexterror;
+	std::string glversion;
+
+	// Unfortunately some OpenGL context settings are part of the internal
+	// window state in the Windows and Linux SDL backends, so we have to
+	// recreate the window when we want to change those settings...
+	// Also, apparently some Intel drivers on Windows give back a Microsoft
+	// OpenGL 1.1 software renderer context when high MSAA values are requested!
+
+	const auto create = [&](ContextAttribs attribs) -> bool
 	{
-		created = false;
+		if (context)
+		{
+			SDL_GL_DeleteContext(context);
+			context = nullptr;
+		}
 
-		// In Windows and Linux, some GL attributes are set on window creation.
-		setWindowGLAttributes(f.fsaa, f.sRGB);
+		if (window)
+		{
+			SDL_DestroyWindow(window);
+			SDL_FlushEvent(SDL_WINDOWEVENT);
+			window = nullptr;
+		}
 
-		const char *title = windowTitle.c_str();
-		int pos = f.centered ? centeredpos : uncenteredpos;
+		window = SDL_CreateWindow(title.c_str(), x, y, w, h, windowflags);
 
-		window = SDL_CreateWindow(title, pos, pos, width, height, sdlflags);
+		if (!window)
+		{
+			windowerror = std::string(SDL_GetError());
+			return false;
+		}
 
-		if (!window && f.fsaa > 0)
+		context = SDL_GL_CreateContext(window);
+
+		if (!context)
+			contexterror = std::string(SDL_GetError());
+
+		// Make sure the context's version is at least what we requested.
+		if (context && !checkGLVersion(attribs, glversion))
 		{
-			// FSAA might have caused the failure, disable it and try again.
-			SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);
-			SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
+			SDL_GL_DeleteContext(context);
+			context = nullptr;
+		}
 
-			window = SDL_CreateWindow(title, pos, pos, width, height, sdlflags);
-			f.fsaa = 0;
+		if (!context)
+		{
+			SDL_DestroyWindow(window);
+			window = nullptr;
+			return false;
 		}
 
-		// Make sure the window keeps any previously set icon.
-		if (window && curMode.icon)
-			setIcon(curMode.icon);
-	}
+		return true;
+	};
 
-	if (!window)
+	// Try each context profile in order.
+	for (ContextAttribs attribs : attribslist)
 	{
-		std::cerr << "Could not set video mode: " << SDL_GetError() << std::endl;
-		return false;
-	}
+		int curMSAA  = msaa;
+		bool curSRGB = love::graphics::isGammaCorrect();
 
-	// Enforce minimum window dimensions.
-	SDL_SetWindowMinimumSize(window, f.minwidth, f.minheight);
+		setGLFramebufferAttributes(curMSAA, curSRGB);
+		setGLContextAttributes(attribs);
 
-	if (f.centered && !f.fullscreen)
-		SDL_SetWindowPosition(window, centeredpos, centeredpos);
+		windowerror.clear();
+		contexterror.clear();
 
-	SDL_RaiseWindow(window);
+		create(attribs);
 
-	if (!setContext(f.fsaa, f.vsync, f.sRGB))
-		return false;
+		if (!window && curMSAA > 0)
+		{
+			// The MSAA setting could have caused the failure.
+			setGLFramebufferAttributes(0, curSRGB);
+			if (create(attribs))
+				curMSAA = 0;
+		}
 
-	created = true;
+		if (!window && curSRGB)
+		{
+			// same with sRGB.
+			setGLFramebufferAttributes(curMSAA, false);
+			if (create(attribs))
+				curSRGB = false;
+		}
 
-	updateSettings(f);
+		if (!window && curMSAA > 0 && curSRGB)
+		{
+			// Or both!
+			setGLFramebufferAttributes(0, false);
+			if (create(attribs))
+			{
+				curMSAA = 0;
+				curSRGB = false;
+			}
+		}
 
-	if (gfx != nullptr)
-	{
-		int width = curMode.width;
-		int height = curMode.height;
+		if (window && context)
+		{
+			love::graphics::setGammaCorrect(curSRGB);
+			break;
+		}
+	}
 
-		// FIXME: disabled in Linux for runtime SDL 2.0.0 compatibility.
-#if SDL_VERSION_ATLEAST(2,0,1) && !defined(LOVE_LINUX)
-		SDL_GL_GetDrawableSize(window, &width, &height);
-#endif
+	if (!context || !window)
+	{
+		std::string title = "Unable to create OpenGL window";
+		std::string message = "This program requires a graphics card and video drivers which support OpenGL 2.1 or OpenGL ES 2.";
 
-		gfx->setMode(width, height, curMode.settings.sRGB);
-	}
+		if (!glversion.empty())
+			message += "\n\nDetected OpenGL version:\n" + glversion;
+		else if (!contexterror.empty())
+			message += "\n\nOpenGL context creation error: " + contexterror;
+		else if (!windowerror.empty())
+			message += "\n\nSDL window creation error: " + windowerror;
 
-	// Make sure the mouse keeps its previous grab setting.
-	setMouseGrab(mouseGrabbed);
+		std::cerr << title << std::endl << message << std::endl;
 
-	return true;
-}
+		// Display a message box with the error, but only once.
+		if (!displayedWindowError)
+		{
+			showMessageBox(title, message, MESSAGEBOX_ERROR, false);
+			displayedWindowError = true;
+		}
 
-bool Window::onWindowResize(int width, int height)
-{
-	if (!window)
+		close();
 		return false;
+	}
 
-	curMode.width = width;
-	curMode.height = height;
-
+	open = true;
 	return true;
 }
 
-bool Window::setContext(int fsaa, bool vsync, bool sRGB)
+bool Window::setWindow(int width, int height, WindowSettings *settings)
 {
-	// We would normally only need to recreate the context if FSAA changes or
-	// SDL_GL_MakeCurrent is unsuccessful, but in Windows MakeCurrent can
-	// sometimes claim success but the context will actually be trashed.
-	if (context)
-	{
-		SDL_GL_DeleteContext(context);
-		context = 0;
-	}
+	WindowSettings f;
+
+	if (settings)
+		f = *settings;
 
-	// Make sure the proper attributes are set.
-	setWindowGLAttributes(fsaa, sRGB);
+	f.minwidth = std::max(f.minwidth, 1);
+	f.minheight = std::max(f.minheight, 1);
 
-	context = SDL_GL_CreateContext(window);
+	f.display = std::min(std::max(f.display, 0), getDisplayCount() - 1);
 
-	if (!context && fsaa > 0)
+	// Use the desktop resolution if a width or height of 0 is specified.
+	if (width == 0 || height == 0)
 	{
-		// FSAA might have caused the failure, disable it and try again.
-		SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);
-		SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
-		context = SDL_GL_CreateContext(window);
+		SDL_DisplayMode mode = {};
+		SDL_GetDesktopDisplayMode(f.display, &mode);
+		width = mode.w;
+		height = mode.h;
 	}
 
-	if (!context)
+	Uint32 sdlflags = SDL_WINDOW_OPENGL;
+
+	// On Android we always must have fullscreen type FULLSCREEN_TYPE_DESKTOP
+#ifdef LOVE_ANDROID
+	f.fstype = FULLSCREEN_DESKTOP;
+#endif
+
+	if (f.fullscreen)
 	{
-		int flags = 0;
-		SDL_GL_GetAttribute(SDL_GL_CONTEXT_FLAGS, &flags);
-		if (flags & SDL_GL_CONTEXT_DEBUG_FLAG)
+		if (f.fstype == FULLSCREEN_DESKTOP)
+			sdlflags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
+		else
 		{
-			SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, 0);
-			SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, 0);
-			context = SDL_GL_CreateContext(window);
+			sdlflags |= SDL_WINDOW_FULLSCREEN;
+			SDL_DisplayMode mode = {0, width, height, 0, 0};
+
+			// Fullscreen window creation will bug out if no mode can be used.
+			if (SDL_GetClosestDisplayMode(f.display, &mode, &mode) == nullptr)
+			{
+				// GetClosestDisplayMode will fail if we request a size larger
+				// than the largest available display mode, so we'll try to use
+				// the largest (first) mode in that case.
+				if (SDL_GetDisplayMode(f.display, 0, &mode) < 0)
+					return false;
+			}
+
+			width = mode.w;
+			height = mode.h;
 		}
 	}
 
-	if (!context)
-	{
-		std::cerr << "Could not set video mode: " << SDL_GetError() << std::endl;
-		return false;
-	}
+	if (f.resizable)
+		sdlflags |= SDL_WINDOW_RESIZABLE;
+
+	if (f.borderless)
+		sdlflags |= SDL_WINDOW_BORDERLESS;
 
-	// Set vertical synchronization.
-	SDL_GL_SetSwapInterval(vsync ? 1 : 0);
+	if (f.highdpi)
+		sdlflags |= SDL_WINDOW_ALLOW_HIGHDPI;
 
-	// Verify FSAA setting.
-	int buffers;
-	int samples;
-	SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &buffers);
-	SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &samples);
+	int x = f.x;
+	int y = f.y;
 
-	// Don't fail because of this, but issue a warning.
-	if ((!buffers && fsaa) || (samples != fsaa))
+	if (f.useposition && !f.fullscreen)
 	{
-		std::cerr << "Warning, FSAA setting failed! (Result: buffers: " << buffers << ", samples: " << samples << ")" << std::endl;
-		fsaa = (buffers > 0) ? samples : 0;
+		// The position needs to be in the global coordinate space.
+		SDL_Rect displaybounds = {};
+		SDL_GetDisplayBounds(f.display, &displaybounds);
+		x += displaybounds.x;
+		y += displaybounds.y;
 	}
+	else
+	{
+		if (f.centered)
+			x = y = SDL_WINDOWPOS_CENTERED_DISPLAY(f.display);
+		else
+			x = y = SDL_WINDOWPOS_UNDEFINED_DISPLAY(f.display);
+	}
+
+	close();
+
+	if (!createWindowAndContext(x, y, width, height, sdlflags, f.msaa))
+		return false;
+
+	// Make sure the window keeps any previously set icon.
+	setIcon(icon.get());
+
+	// Make sure the mouse keeps its previous grab setting.
+	setMouseGrab(mouseGrabbed);
+
+	// Enforce minimum window dimensions.
+	SDL_SetWindowMinimumSize(window, f.minwidth, f.minheight);
 
-	curMode.settings.fsaa = fsaa;
-	curMode.settings.vsync = SDL_GL_GetSwapInterval() != 0;
+	if ((f.useposition || f.centered) && !f.fullscreen)
+		SDL_SetWindowPosition(window, x, y);
+
+	SDL_RaiseWindow(window);
+
+	SDL_GL_SetSwapInterval(f.vsync ? 1 : 0);
+
+	updateSettings(f, false);
+
+	auto gfx = Module::getInstance<graphics::Graphics>(Module::M_GRAPHICS);
+	if (gfx != nullptr)
+		gfx->setMode(pixelWidth, pixelHeight);
+
+#ifdef LOVE_ANDROID
+	love::android::setImmersive(f.fullscreen);
+#endif
 
 	return true;
 }
 
-void Window::setWindowGLAttributes(int fsaa, bool /* sRGB */) const
+bool Window::onSizeChanged(int width, int height)
 {
-	// Set GL window attributes.
-	SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
-	SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
-	SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
-	SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
-	SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
-	SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 1);
+	if (!window)
+		return false;
 
-	// FSAA.
-	SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, (fsaa > 0) ? 1 : 0);
-	SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, (fsaa > 0) ? fsaa : 0);
+	windowWidth = width;
+	windowHeight = height;
 
-	/* FIXME: Enable this code but make sure to try to re-create the window and
-	 * context with this disabled, if creation fails with it enabled.
-	 * We can leave this out for now because in practice the framebuffer will
-	 * already be sRGB-capable (on desktops at least.)
-#if SDL_VERSION_ATLEAST(2,0,1)
-	SDL_GL_SetAttribute(SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, sRGB ? 1 : 0);
-#endif
-	 */
+	SDL_GL_GetDrawableSize(window, &pixelWidth, &pixelHeight);
 
-	// Do we want a debug context?
-	const char *debugenv = SDL_GetHint("LOVE_GRAPHICS_DEBUG");
-	if (debugenv && *debugenv == '1')
-	{
-		SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
-		SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
-	}
-	else
-	{
-		SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, 0);
-		SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, 0);
-	}
+	auto gfx = Module::getInstance<graphics::Graphics>(Module::M_GRAPHICS);
+	if (gfx != nullptr)
+		gfx->setViewportSize(pixelWidth, pixelHeight);
+
+	return true;
 }
 
-void Window::updateSettings(const WindowSettings &newsettings)
+void Window::updateSettings(const WindowSettings &newsettings, bool updateGraphicsViewport)
 {
 	Uint32 wflags = SDL_GetWindowFlags(window);
 
 	// Set the new display mode as the current display mode.
-	SDL_GetWindowSize(window, &curMode.width, &curMode.height);
+	SDL_GetWindowSize(window, &windowWidth, &windowHeight);
+	SDL_GL_GetDrawableSize(window, &pixelWidth, &pixelHeight);
 
 	if ((wflags & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP)
 	{
-		curMode.settings.fullscreen = true;
-		curMode.settings.fstype = FULLSCREEN_TYPE_DESKTOP;
+		settings.fullscreen = true;
+		settings.fstype = FULLSCREEN_DESKTOP;
 	}
 	else if ((wflags & SDL_WINDOW_FULLSCREEN) == SDL_WINDOW_FULLSCREEN)
 	{
-		curMode.settings.fullscreen = true;
-		curMode.settings.fstype = FULLSCREEN_TYPE_NORMAL;
+		settings.fullscreen = true;
+		settings.fstype = FULLSCREEN_EXCLUSIVE;
 	}
 	else
 	{
-		curMode.settings.fullscreen = false;
-		curMode.settings.fstype = newsettings.fstype;
+		settings.fullscreen = false;
+		settings.fstype = newsettings.fstype;
 	}
 
-	// The min width/height is set to 0 internally in SDL when in fullscreen.
-	if (curMode.settings.fullscreen)
-	{
-		curMode.settings.minwidth = newsettings.minwidth;
-		curMode.settings.minheight = newsettings.minheight;
-	}
-	else
-		SDL_GetWindowMinimumSize(window, &curMode.settings.minwidth, &curMode.settings.minheight);
+#ifdef LOVE_ANDROID
+	settings.fullscreen = love::android::getImmersive();
+#endif
 
-	curMode.settings.resizable = (wflags & SDL_WINDOW_RESIZABLE) != 0;
-	curMode.settings.borderless = (wflags & SDL_WINDOW_BORDERLESS) != 0;
-	curMode.settings.centered = newsettings.centered;
-	curMode.settings.display = std::max(SDL_GetWindowDisplayIndex(window), 0);
+	// SDL_GetWindowMinimumSize gives back 0,0 sometimes...
+	settings.minwidth = newsettings.minwidth;
+	settings.minheight = newsettings.minheight;
 
-#if SDL_VERSION_ATLEAST(2,0,1)
-	curMode.settings.highdpi = (wflags & SDL_WINDOW_ALLOW_HIGHDPI) != 0;
-#else
-	curMode.settings.highdpi = false;
-#endif
+	settings.resizable = (wflags & SDL_WINDOW_RESIZABLE) != 0;
+	settings.borderless = (wflags & SDL_WINDOW_BORDERLESS) != 0;
+	settings.centered = newsettings.centered;
+
+	getPosition(settings.x, settings.y, settings.display);
 
-	// Only minimize on focus loss if the window is in exclusive-fullscreen
-	// mode.
-	if (curMode.settings.fullscreen && curMode.settings.fstype == FULLSCREEN_TYPE_NORMAL)
+	settings.highdpi = (wflags & SDL_WINDOW_ALLOW_HIGHDPI) != 0;
+
+	// Only minimize on focus loss if the window is in exclusive-fullscreen mode
+	if (settings.fullscreen && settings.fstype == FULLSCREEN_EXCLUSIVE)
 		SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "1");
 	else
 		SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0");
 
-	curMode.settings.sRGB = newsettings.sRGB;
+	// Verify MSAA setting.
+	int buffers = 0;
+	int samples = 0;
+	SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &buffers);
+	SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &samples);
+
+	settings.msaa = (buffers > 0 ? samples : 0);
+	settings.vsync = SDL_GL_GetSwapInterval() != 0;
+
+	SDL_DisplayMode dmode = {};
+	SDL_GetCurrentDisplayMode(settings.display, &dmode);
+
+	// May be 0 if the refresh rate can't be determined.
+	settings.refreshrate = (double) dmode.refresh_rate;
+
+	if (updateGraphicsViewport)
+	{
+		// Update the viewport size now instead of waiting for event polling.
+		auto gfx = Module::getInstance<graphics::Graphics>(Module::M_GRAPHICS);
+		if (gfx != nullptr)
+			gfx->setViewportSize(pixelWidth, pixelHeight);
+	}
 }
 
-void Window::getWindow(int &width, int &height, WindowSettings &settings)
+void Window::getWindow(int &width, int &height, WindowSettings &newsettings)
 {
 	// The window might have been modified (moved, resized, etc.) by the user.
 	if (window)
-		updateSettings(curMode.settings);
+		updateSettings(settings, true);
 
-	width = curMode.width;
-	height = curMode.height;
-	settings = curMode.settings;
+	width = windowWidth;
+	height = windowHeight;
+	newsettings = settings;
+}
+
+void Window::close()
+{
+	auto gfx = Module::getInstance<graphics::Graphics>(Module::M_GRAPHICS);
+	if (gfx != nullptr)
+		gfx->unSetMode();
+
+	if (context)
+	{
+		SDL_GL_DeleteContext(context);
+		context = nullptr;
+	}
+
+	if (window)
+	{
+		SDL_DestroyWindow(window);
+		window = nullptr;
+
+		// The old window may have generated pending events which are no longer
+		// relevant. Destroy them all!
+		SDL_FlushEvent(SDL_WINDOWEVENT);
+	}
+
+	open = false;
 }
 
 bool Window::setFullscreen(bool fullscreen, Window::FullscreenType fstype)
@@ -401,7 +626,7 @@ bool Window::setFullscreen(bool fullscreen, Window::FullscreenType fstype)
 	if (!window)
 		return false;
 
-	WindowSettings newsettings = curMode.settings;
+	WindowSettings newsettings = settings;
 	newsettings.fullscreen = fullscreen;
 	newsettings.fstype = fstype;
 
@@ -409,40 +634,33 @@ bool Window::setFullscreen(bool fullscreen, Window::FullscreenType fstype)
 
 	if (fullscreen)
 	{
-		if (fstype == FULLSCREEN_TYPE_DESKTOP)
+		if (fstype == FULLSCREEN_DESKTOP)
 			sdlflags = SDL_WINDOW_FULLSCREEN_DESKTOP;
 		else
 		{
 			sdlflags = SDL_WINDOW_FULLSCREEN;
 
 			SDL_DisplayMode mode = {};
-			mode.w = curMode.width;
-			mode.h = curMode.height;
+			mode.w = windowWidth;
+			mode.h = windowHeight;
 
 			SDL_GetClosestDisplayMode(SDL_GetWindowDisplayIndex(window), &mode, &mode);
 			SDL_SetWindowDisplayMode(window, &mode);
 		}
 	}
 
+#ifdef LOVE_ANDROID
+	love::android::setImmersive(fullscreen);
+#endif
+
 	if (SDL_SetWindowFullscreen(window, sdlflags) == 0)
 	{
 		SDL_GL_MakeCurrent(window, context);
-		updateSettings(newsettings);
-
-		// Update the viewport size now instead of waiting for event polling.
-		graphics::Graphics *gfx = (graphics::Graphics *) Module::findInstance("love.graphics.");
-		if (gfx != nullptr)
-		{
-			int width = curMode.width;
-			int height = curMode.height;
+		updateSettings(newsettings, true);
 
-			// FIXME: disabled in Linux for runtime SDL 2.0.0 compatibility.
-#if SDL_VERSION_ATLEAST(2,0,1) && !defined(LOVE_LINUX)
-			SDL_GL_GetDrawableSize(window, &width, &height);
-#endif
-
-			gfx->setViewportSize(width, height);
-		}
+		// Apparently this gets un-set when we exit fullscreen (at least in OS X).
+		if (!fullscreen)
+			SDL_SetWindowMinimumSize(window, settings.minwidth, settings.minheight);
 
 		return true;
 	}
@@ -452,7 +670,7 @@ bool Window::setFullscreen(bool fullscreen, Window::FullscreenType fstype)
 
 bool Window::setFullscreen(bool fullscreen)
 {
-	return setFullscreen(fullscreen, curMode.settings.fstype);
+	return setFullscreen(fullscreen, settings.fstype);
 }
 
 int Window::getDisplayCount() const
@@ -460,50 +678,38 @@ int Window::getDisplayCount() const
 	return SDL_GetNumVideoDisplays();
 }
 
+const char *Window::getDisplayName(int displayindex) const
+{
+	const char *name = SDL_GetDisplayName(displayindex);
+
+	if (name == nullptr)
+		throw love::Exception("Invalid display index: %d", displayindex + 1);
+
+	return name;
+}
+
 typedef Window::WindowSize WindowSize;
 
 std::vector<WindowSize> Window::getFullscreenSizes(int displayindex) const
 {
 	std::vector<WindowSize> sizes;
 
-	SDL_DisplayMode mode = {};
-	std::vector<WindowSize>::const_iterator it;
 	for (int i = 0; i < SDL_GetNumDisplayModes(displayindex); i++)
 	{
+		SDL_DisplayMode mode = {};
 		SDL_GetDisplayMode(displayindex, i, &mode);
 
+		WindowSize w = {mode.w, mode.h};
+
 		// SDL2's display mode list has multiple entries for modes of the same
 		// size with different bits per pixel, so we need to filter those out.
-		bool alreadyhassize = false;
-		for (it = sizes.begin(); it != sizes.end(); ++it)
-		{
-			if (it->width == mode.w && it->height == mode.h)
-			{
-				alreadyhassize = true;
-				break;
-			}
-		}
-
-		if (!alreadyhassize)
-		{
-			WindowSize w = {mode.w, mode.h};
+		if (std::find(sizes.begin(), sizes.end(), w) == sizes.end())
 			sizes.push_back(w);
-		}
 	}
 
 	return sizes;
 }
 
-int Window::getWidth() const
-{
-	return curMode.width;
-}
-
-int Window::getHeight() const
-{
-	return curMode.height;
-}
-
 void Window::getDesktopDimensions(int displayindex, int &width, int &height) const
 {
 	if (displayindex >= 0 && displayindex < getDisplayCount())
@@ -520,14 +726,59 @@ void Window::getDesktopDimensions(int displayindex, int &width, int &height) con
 	}
 }
 
-bool Window::isCreated() const
+void Window::setPosition(int x, int y, int displayindex)
 {
-	return created;
+	if (!window)
+		return;
+
+	displayindex = std::min(std::max(displayindex, 0), getDisplayCount() - 1);
+
+	SDL_Rect displaybounds = {};
+	SDL_GetDisplayBounds(displayindex, &displaybounds);
+
+	// The position needs to be in the global coordinate space.
+	x += displaybounds.x;
+	y += displaybounds.y;
+
+	SDL_SetWindowPosition(window, x, y);
+
+	settings.useposition = true;
+}
+
+void Window::getPosition(int &x, int &y, int &displayindex)
+{
+	if (!window)
+	{
+		x = y =  0;
+		displayindex = 0;
+		return;
+	}
+
+	displayindex = std::max(SDL_GetWindowDisplayIndex(window), 0);
+
+	SDL_GetWindowPosition(window, &x, &y);
+
+	// In SDL <= 2.0.3, fullscreen windows are always reported as 0,0. In every
+	// other case we need to convert the position from global coordinates to the
+	// monitor's coordinate space.
+	if (x != 0 || y != 0)
+	{
+		SDL_Rect displaybounds = {};
+		SDL_GetDisplayBounds(displayindex, &displaybounds);
+
+		x -= displaybounds.x;
+		y -= displaybounds.y;
+	}
+}
+
+bool Window::isOpen() const
+{
+	return open;
 }
 
 void Window::setWindowTitle(const std::string &title)
 {
-	windowTitle = title;
+	this->title = title;
 
 	if (window)
 		SDL_SetWindowTitle(window, title.c_str());
@@ -535,7 +786,7 @@ void Window::setWindowTitle(const std::string &title)
 
 const std::string &Window::getWindowTitle() const
 {
-	return windowTitle;
+	return title;
 }
 
 bool Window::setIcon(love::image::ImageData *imgd)
@@ -543,10 +794,7 @@ bool Window::setIcon(love::image::ImageData *imgd)
 	if (!imgd)
 		return false;
 
-	imgd->retain();
-	if (curMode.icon)
-		curMode.icon->release();
-	curMode.icon = imgd;
+	icon.set(imgd);
 
 	if (!window)
 		return false;
@@ -587,7 +835,40 @@ bool Window::setIcon(love::image::ImageData *imgd)
 
 love::image::ImageData *Window::getIcon()
 {
-	return curMode.icon;
+	return icon.get();
+}
+
+void Window::setDisplaySleepEnabled(bool enable)
+{
+	if (enable)
+		SDL_EnableScreenSaver();
+	else
+		SDL_DisableScreenSaver();
+}
+
+bool Window::isDisplaySleepEnabled() const
+{
+	return SDL_IsScreenSaverEnabled() != SDL_FALSE;
+}
+
+void Window::minimize()
+{
+	if (window != nullptr)
+		SDL_MinimizeWindow(window);
+}
+
+void Window::maximize()
+{
+	if (window != nullptr)
+	{
+		SDL_MaximizeWindow(window);
+		updateSettings(settings, true);
+	}
+}
+
+bool Window::isMaximized() const
+{
+	return window != nullptr && (SDL_GetWindowFlags(window) & SDL_WINDOW_MAXIMIZED);
 }
 
 void Window::swapBuffers()
@@ -610,16 +891,6 @@ bool Window::isVisible() const
 	return window && (SDL_GetWindowFlags(window) & SDL_WINDOW_SHOWN) != 0;
 }
 
-void Window::setMouseVisible(bool visible)
-{
-	SDL_ShowCursor(visible ? SDL_ENABLE : SDL_DISABLE);
-}
-
-bool Window::getMouseVisible() const
-{
-	return (SDL_ShowCursor(SDL_QUERY) == SDL_ENABLE);
-}
-
 void Window::setMouseGrab(bool grab)
 {
 	mouseGrabbed = grab;
@@ -630,30 +901,64 @@ void Window::setMouseGrab(bool grab)
 bool Window::isMouseGrabbed() const
 {
 	if (window)
-		return (bool) SDL_GetWindowGrab(window);
+		return SDL_GetWindowGrab(window) != SDL_FALSE;
 	else
 		return mouseGrabbed;
 }
 
-double Window::getPixelScale() const
+void Window::getPixelDimensions(int &w, int &h) const
 {
-	double scale = 1.0;
+	w = pixelWidth;
+	h = pixelHeight;
+}
 
-	// FIXME: disabled in Linux for runtime SDL 2.0.0 compatibility.
-#if SDL_VERSION_ATLEAST(2,0,1) && !defined(LOVE_LINUX)
-	if (window)
-	{
-		int wheight;
-		SDL_GetWindowSize(window, nullptr, &wheight);
+void Window::windowToPixelCoords(double *x, double *y) const
+{
+	if (x != nullptr)
+		*x = (*x) * ((double) pixelWidth / (double) windowWidth);
+	if (y != nullptr)
+		*y = (*y) * ((double) pixelHeight / (double) windowHeight);
+}
 
-		int dheight = wheight;
-		SDL_GL_GetDrawableSize(window, nullptr, &dheight);
+void Window::pixelToWindowCoords(double *x, double *y) const
+{
+	if (x != nullptr)
+		*x = (*x) * ((double) windowWidth / (double) pixelWidth);
+	if (y != nullptr)
+		*y = (*y) * ((double) windowHeight / (double) pixelHeight);
+}
 
-		scale = (double) dheight / wheight;
-	}
+double Window::getPixelScale() const
+{
+#ifdef LOVE_ANDROID
+	return love::android::getScreenScale();
+#else
+	return (double) pixelHeight / (double) windowHeight;
 #endif
+}
 
-	return scale;
+double Window::toPixels(double x) const
+{
+	return x * getPixelScale();
+}
+
+void Window::toPixels(double wx, double wy, double &px, double &py) const
+{
+	double scale = getPixelScale();
+	px = wx * scale;
+	py = wy * scale;
+}
+
+double Window::fromPixels(double x) const
+{
+	return x / getPixelScale();
+}
+
+void Window::fromPixels(double px, double py, double &wx, double &wy) const
+{
+	double scale = getPixelScale();
+	wx = px / scale;
+	wy = py / scale;
 }
 
 const void *Window::getHandle() const
@@ -661,19 +966,103 @@ const void *Window::getHandle() const
 	return window;
 }
 
-love::window::Window *Window::createSingleton()
+SDL_MessageBoxFlags Window::convertMessageBoxType(MessageBoxType type) const
 {
-	if (!singleton)
-		singleton = new Window();
-	else
-		singleton->retain();
+	switch (type)
+	{
+	case MESSAGEBOX_ERROR:
+		return SDL_MESSAGEBOX_ERROR;
+	case MESSAGEBOX_WARNING:
+		return SDL_MESSAGEBOX_WARNING;
+	case MESSAGEBOX_INFO:
+	default:
+		return SDL_MESSAGEBOX_INFORMATION;
+	}
+}
 
-	return singleton;
+bool Window::showMessageBox(const std::string &title, const std::string &message, MessageBoxType type, bool attachtowindow)
+{
+	SDL_MessageBoxFlags flags = convertMessageBoxType(type);
+	SDL_Window *sdlwindow = attachtowindow ? window : nullptr;
+
+	return SDL_ShowSimpleMessageBox(flags, title.c_str(), message.c_str(), sdlwindow) >= 0;
 }
 
-love::window::Window *Window::getSingleton()
+int Window::showMessageBox(const MessageBoxData &data)
 {
-	return singleton;
+	SDL_MessageBoxData sdldata = {};
+
+	sdldata.flags = convertMessageBoxType(data.type);
+	sdldata.title = data.title.c_str();
+	sdldata.message = data.message.c_str();
+	sdldata.window = data.attachToWindow ? window : nullptr;
+
+	sdldata.numbuttons = (int) data.buttons.size();
+
+	std::vector<SDL_MessageBoxButtonData> sdlbuttons;
+
+	for (int i = 0; i < (int) data.buttons.size(); i++)
+	{
+		SDL_MessageBoxButtonData sdlbutton = {};
+
+		sdlbutton.buttonid = i;
+		sdlbutton.text = data.buttons[i].c_str();
+
+		if (i == data.enterButtonIndex)
+			sdlbutton.flags |= SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT;
+
+		if (i == data.escapeButtonIndex)
+			sdlbutton.flags |= SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT;
+
+		sdlbuttons.push_back(sdlbutton);
+	}
+
+	sdldata.buttons = &sdlbuttons[0];
+
+	int pressedbutton = -2;
+	SDL_ShowMessageBox(&sdldata, &pressedbutton);
+
+	return pressedbutton;
+}
+
+void Window::requestAttention(bool continuous)
+{
+#if defined(LOVE_WINDOWS) && !defined(LOVE_WINDOWS_UWP)
+
+	if (hasFocus())
+		return;
+
+	SDL_SysWMinfo wminfo = {};
+	SDL_VERSION(&wminfo.version);
+
+	if (SDL_GetWindowWMInfo(window, &wminfo))
+	{
+		FLASHWINFO flashinfo = {};
+		flashinfo.cbSize = sizeof(FLASHWINFO);
+		flashinfo.hwnd = wminfo.info.win.window;
+		flashinfo.uCount = 1;
+		flashinfo.dwFlags = FLASHW_ALL;
+
+		if (continuous)
+		{
+			flashinfo.uCount = 0;
+			flashinfo.dwFlags |= FLASHW_TIMERNOFG;
+		}
+
+		FlashWindowEx(&flashinfo);
+	}
+
+#elif defined(LOVE_MACOSX)
+
+	love::macosx::requestAttention(continuous);
+
+#else
+
+	LOVE_UNUSED(continuous);
+	
+#endif
+	
+	// TODO: Linux?
 }
 
 const char *Window::getName() const
diff --git a/src/modules/window/sdl/Window.h b/src/modules/window/sdl/Window.h
index 3af5d46..f920f85 100644
--- a/src/modules/window/sdl/Window.h
+++ b/src/modules/window/sdl/Window.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -44,21 +44,25 @@ public:
 	bool setWindow(int width = 800, int height = 600, WindowSettings *settings = nullptr);
 	void getWindow(int &width, int &height, WindowSettings &settings);
 
+	void close();
+
 	bool setFullscreen(bool fullscreen, FullscreenType fstype);
 	bool setFullscreen(bool fullscreen);
 
-	bool onWindowResize(int width, int height);
+	bool onSizeChanged(int width, int height);
 
 	int getDisplayCount() const;
 
-	std::vector<WindowSize> getFullscreenSizes(int displayindex) const;
+	const char *getDisplayName(int displayindex) const;
 
-	int getWidth() const;
-	int getHeight() const;
+	std::vector<WindowSize> getFullscreenSizes(int displayindex) const;
 
 	void getDesktopDimensions(int displayindex, int &width, int &height) const;
 
-	bool isCreated() const;
+	void setPosition(int x, int y, int displayindex);
+	void getPosition(int &x, int &y, int &displayindex);
+
+	bool isOpen() const;
 
 	void setWindowTitle(const std::string &title);
 	const std::string &getWindowTitle() const;
@@ -66,6 +70,14 @@ public:
 	bool setIcon(love::image::ImageData *imgd);
 	love::image::ImageData *getIcon();
 
+	void setDisplaySleepEnabled(bool enable);
+	bool isDisplaySleepEnabled() const;
+
+	void minimize();
+	void maximize();
+
+	bool isMaximized() const;
+
 	void swapBuffers();
 
 	bool hasFocus() const;
@@ -73,49 +85,68 @@ public:
 
 	bool isVisible() const;
 
-	void setMouseVisible(bool visible);
-	bool getMouseVisible() const;
-
 	void setMouseGrab(bool grab);
 	bool isMouseGrabbed() const;
 
+	void getPixelDimensions(int &w, int &h) const;
+	void windowToPixelCoords(double *x, double *y) const;
+	void pixelToWindowCoords(double *x, double *y) const;
+
 	double getPixelScale() const;
 
+	double toPixels(double x) const;
+	void toPixels(double wx, double wy, double &px, double &py) const;
+	double fromPixels(double x) const;
+	void fromPixels(double px, double py, double &wx, double &wy) const;
+
 	const void *getHandle() const;
 
-	static love::window::Window *createSingleton();
-	static love::window::Window *getSingleton();
+	bool showMessageBox(const std::string &title, const std::string &message, MessageBoxType type, bool attachtowindow);
+	int showMessageBox(const MessageBoxData &data);
+
+	void requestAttention(bool continuous);
 
 	const char *getName() const;
 
 private:
 
-	bool setContext(int fsaa, bool vsync, bool sRGB);
-	void setWindowGLAttributes(int fsaa, bool sRGB) const;
+	struct ContextAttribs
+	{
+		int versionMajor;
+		int versionMinor;
+		bool gles;
+		bool debug;
+	};
+
+	void setGLFramebufferAttributes(int msaa, bool sRGB);
+	void setGLContextAttributes(const ContextAttribs &attribs);
+	bool checkGLVersion(const ContextAttribs &attribs, std::string &outversion);
+	bool createWindowAndContext(int x, int y, int w, int h, Uint32 windowflags, int msaa);
 
 	// Update the saved window settings based on the window's actual state.
-	void updateSettings(const WindowSettings &newsettings);
-
-	std::string windowTitle;
+	void updateSettings(const WindowSettings &newsettings, bool updateGraphicsViewport);
 
-	struct _currentMode
-	{
-		_currentMode();
+	SDL_MessageBoxFlags convertMessageBoxType(MessageBoxType type) const;
 
-		int width;
-		int height;
-		WindowSettings settings;
-		love::image::ImageData *icon;
+	std::string title;
 
-	} curMode;
+	int windowWidth  = 800;
+	int windowHeight = 600;
+	int pixelWidth   = 800;
+	int pixelHeight  = 600;
+	WindowSettings settings;
+	StrongRef<love::image::ImageData> icon;
 
-	bool created;
+	bool open;
 
 	bool mouseGrabbed;
 
 	SDL_Window *window;
 	SDL_GLContext context;
 
+	bool displayedWindowError;
+	bool hasSDL203orEarlier;
+
 }; // Window
 
 } // sdl
diff --git a/src/modules/window/wrap_Window.cpp b/src/modules/window/wrap_Window.cpp
index 42c14fa..48ae7af 100644
--- a/src/modules/window/wrap_Window.cpp
+++ b/src/modules/window/wrap_Window.cpp
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -26,11 +26,22 @@ namespace love
 namespace window
 {
 
-static Window *instance = nullptr;
+#define instance() (Module::getInstance<Window>(Module::M_WINDOW))
 
 int w_getDisplayCount(lua_State *L)
 {
-	lua_pushinteger(L, instance->getDisplayCount());
+	lua_pushinteger(L, instance()->getDisplayCount());
+	return 1;
+}
+
+int w_getDisplayName(lua_State *L)
+{
+	int index = (int) luaL_checknumber(L, 1) - 1;
+
+	const char *name = nullptr;
+	luax_catchexcept(L, [&](){ name = instance()->getDisplayName(index); });
+
+	lua_pushstring(L, name);
 	return 1;
 }
 
@@ -43,12 +54,12 @@ static const char *settingName(Window::Setting setting)
 
 int w_setMode(lua_State *L)
 {
-	int w = luaL_checkint(L, 1);
-	int h = luaL_checkint(L, 2);
+	int w = (int) luaL_checknumber(L, 1);
+	int h = (int) luaL_checknumber(L, 2);
 
 	if (lua_isnoneornil(L, 3))
 	{
-		luax_pushboolean(L, instance->setWindow(w, h, 0));
+		luax_pushboolean(L, instance()->setWindow(w, h, nullptr));
 		return 1;
 	}
 
@@ -81,27 +92,38 @@ int w_setMode(lua_State *L)
 	}
 	else
 	{
-		// Default to "normal" fullscreen.
-		settings.fstype = Window::FULLSCREEN_TYPE_NORMAL;
+		// Default to desktop fullscreen mode.
+		settings.fstype = Window::FULLSCREEN_DESKTOP;
 	}
 	lua_pop(L, 1);
 
 	settings.fullscreen = luax_boolflag(L, 3, settingName(Window::SETTING_FULLSCREEN), false);
 	settings.vsync = luax_boolflag(L, 3, settingName(Window::SETTING_VSYNC), true);
-	settings.fsaa = luax_intflag(L, 3, settingName(Window::SETTING_FSAA), 0);
+	settings.msaa = luax_intflag(L, 3, settingName(Window::SETTING_MSAA), 0);
 	settings.resizable = luax_boolflag(L, 3, settingName(Window::SETTING_RESIZABLE), false);
 	settings.minwidth = luax_intflag(L, 3, settingName(Window::SETTING_MIN_WIDTH), 1);
 	settings.minheight = luax_intflag(L, 3, settingName(Window::SETTING_MIN_HEIGHT), 1);
 	settings.borderless = luax_boolflag(L, 3, settingName(Window::SETTING_BORDERLESS), false);
 	settings.centered = luax_boolflag(L, 3, settingName(Window::SETTING_CENTERED), true);
-	settings.display = luax_intflag(L, 3, settingName(Window::SETTING_DISPLAY), 1);
+	settings.display = luax_intflag(L, 3, settingName(Window::SETTING_DISPLAY), 1) - 1;
 	settings.highdpi = luax_boolflag(L, 3, settingName(Window::SETTING_HIGHDPI), false);
-	settings.sRGB = luax_boolflag(L, 3, settingName(Window::SETTING_SRGB), false);
 
-	// Display index is 1-based in Lua and 0-based internally.
-	settings.display--;
+	lua_getfield(L, 3, settingName(Window::SETTING_X));
+	lua_getfield(L, 3, settingName(Window::SETTING_Y));
+	settings.useposition = !(lua_isnoneornil(L, -2) && lua_isnoneornil(L, -1));
+	if (settings.useposition)
+	{
+		settings.x = (int) luaL_optnumber(L, -2, 0);
+		settings.y = (int) luaL_optnumber(L, -1, 0);
+	}
+	lua_pop(L, 2);
+
+	// We don't explicitly set the refresh rate, it's "read-only".
+
+	luax_catchexcept(L,
+		[&](){ luax_pushboolean(L, instance()->setWindow(w, h, &settings)); }
+	);
 
-	EXCEPT_GUARD(luax_pushboolean(L, instance->setWindow(w, h, &settings));)
 	return 1;
 }
 
@@ -109,13 +131,13 @@ int w_getMode(lua_State *L)
 {
 	int w, h;
 	WindowSettings settings;
-	instance->getWindow(w, h, settings);
+	instance()->getWindow(w, h, settings);
 	lua_pushnumber(L, w);
 	lua_pushnumber(L, h);
 
 	lua_newtable(L);
 
-	const char *fstypestr = "normal";
+	const char *fstypestr = "desktop";
 	Window::getConstant(settings.fstype, fstypestr);
 
 	lua_pushstring(L, fstypestr);
@@ -127,8 +149,8 @@ int w_getMode(lua_State *L)
 	luax_pushboolean(L, settings.vsync);
 	lua_setfield(L, -2, settingName(Window::SETTING_VSYNC));
 
-	lua_pushinteger(L, settings.fsaa);
-	lua_setfield(L, -2, settingName(Window::SETTING_FSAA));
+	lua_pushinteger(L, settings.msaa);
+	lua_setfield(L, -2, settingName(Window::SETTING_MSAA));
 
 	luax_pushboolean(L, settings.resizable);
 	lua_setfield(L, -2, settingName(Window::SETTING_RESIZABLE));
@@ -152,23 +174,36 @@ int w_getMode(lua_State *L)
 	luax_pushboolean(L, settings.highdpi);
 	lua_setfield(L, -2, settingName(Window::SETTING_HIGHDPI));
 
-	luax_pushboolean(L, settings.sRGB);
-	lua_setfield(L, -2, settingName(Window::SETTING_SRGB));
+	lua_pushnumber(L, settings.refreshrate);
+	lua_setfield(L, -2, settingName(Window::SETTING_REFRESHRATE));
+
+	lua_pushinteger(L, settings.x);
+	lua_setfield(L, -2, settingName(Window::SETTING_X));
+
+	lua_pushinteger(L, settings.y);
+	lua_setfield(L, -2, settingName(Window::SETTING_Y));
 
 	return 3;
 }
 
 int w_getFullscreenModes(lua_State *L)
 {
-	int displayindex = luaL_optint(L, 1, 1) - 1;
+	int displayindex = 0;
+	if (!lua_isnoneornil(L, 1))
+		displayindex = (int) luaL_checknumber(L, 1) - 1;
+	else
+	{
+		int x, y;
+		instance()->getPosition(x, y, displayindex);
+	}
 
-	std::vector<Window::WindowSize> modes = instance->getFullscreenSizes(displayindex);
+	std::vector<Window::WindowSize> modes = instance()->getFullscreenSizes(displayindex);
 
-	lua_createtable(L, modes.size(), 0);
+	lua_createtable(L, (int) modes.size(), 0);
 
 	for (size_t i = 0; i < modes.size(); i++)
 	{
-		lua_pushinteger(L, i+1);
+		lua_pushinteger(L, i + 1);
 		lua_createtable(L, 0, 2);
 
 		// Inner table attribs.
@@ -190,17 +225,17 @@ int w_getFullscreenModes(lua_State *L)
 int w_setFullscreen(lua_State *L)
 {
 	bool fullscreen = luax_toboolean(L, 1);
-	Window::FullscreenType fstype = Window::FULLSCREEN_TYPE_MAX_ENUM;
+	Window::FullscreenType fstype = Window::FULLSCREEN_MAX_ENUM;
 
 	const char *typestr = lua_isnoneornil(L, 2) ? 0 : luaL_checkstring(L, 2);
 	if (typestr && !Window::getConstant(typestr, fstype))
 		return luaL_error(L, "Invalid fullscreen type: %s", typestr);
 
 	bool success = false;
-	if (fstype == Window::FULLSCREEN_TYPE_MAX_ENUM)
-		success = instance->setFullscreen(fullscreen);
+	if (fstype == Window::FULLSCREEN_MAX_ENUM)
+		success = instance()->setFullscreen(fullscreen);
 	else
-		success = instance->setFullscreen(fullscreen, fstype);
+		success = instance()->setFullscreen(fullscreen, fstype);
 
 	luax_pushboolean(L, success);
 	return 1;
@@ -210,7 +245,7 @@ int w_getFullscreen(lua_State *L)
 {
 	int w, h;
 	WindowSettings settings;
-	instance->getWindow(w, h, settings);
+	instance()->getWindow(w, h, settings);
 
 	const char *typestr;
 	if (!Window::getConstant(settings.fstype, typestr))
@@ -221,130 +256,307 @@ int w_getFullscreen(lua_State *L)
 	return 2;
 }
 
-int w_isCreated(lua_State *L)
+int w_isOpen(lua_State *L)
 {
-	luax_pushboolean(L, instance->isCreated());
+	luax_pushboolean(L, instance()->isOpen());
 	return 1;
 }
 
-int w_getWidth(lua_State *L)
+int w_close(lua_State * /*L*/)
 {
-	lua_pushinteger(L, instance->getWidth());
-	return 1;
+	instance()->close();
+	return 0;
 }
 
-int w_getHeight(lua_State *L)
+int w_getDesktopDimensions(lua_State *L)
 {
-	lua_pushinteger(L, instance->getHeight());
-	return 1;
+	int width = 0, height = 0;
+	int displayindex = 0;
+	if (!lua_isnoneornil(L, 1))
+		displayindex = (int) luaL_checknumber(L, 1) - 1;
+	else
+	{
+		int x, y;
+		instance()->getPosition(x, y, displayindex);
+	}
+	instance()->getDesktopDimensions(displayindex, width, height);
+	lua_pushinteger(L, width);
+	lua_pushinteger(L, height);
+	return 2;
 }
 
-int w_getDimensions(lua_State *L)
+int w_setPosition(lua_State *L)
 {
-	lua_pushinteger(L, instance->getWidth());
-	lua_pushinteger(L, instance->getHeight());
-	return 2;
+	int x = (int) luaL_checknumber(L, 1);
+	int y = (int) luaL_checknumber(L, 2);
+
+	int displayindex = 0;
+	if (!lua_isnoneornil(L, 3))
+		displayindex = (int) luaL_checknumber(L, 3) - 1;
+	else
+	{
+		int x_unused, y_unused;
+		instance()->getPosition(x_unused, y_unused, displayindex);
+	}
+
+	instance()->setPosition(x, y, displayindex);
+	return 0;
 }
 
-int w_getDesktopDimensions(lua_State *L)
+int w_getPosition(lua_State *L)
 {
-	int width = 0, height = 0;
-	int displayindex = luaL_optint(L, 1, 1) - 1;
-	instance->getDesktopDimensions(displayindex, width, height);
-	lua_pushinteger(L, width);
-	lua_pushinteger(L, height);
-	return 2;
+	int x = 0;
+	int y = 0;
+	int displayindex = 0;
+	instance()->getPosition(x, y, displayindex);
+	lua_pushinteger(L, x);
+	lua_pushinteger(L, y);
+	lua_pushinteger(L, displayindex + 1);
+	return 3;
 }
 
 int w_setIcon(lua_State *L)
 {
-	image::ImageData *i = luax_checktype<image::ImageData>(L, 1, "ImageData", IMAGE_IMAGE_DATA_T);
-	luax_pushboolean(L, instance->setIcon(i));
+	image::ImageData *i = luax_checktype<image::ImageData>(L, 1, IMAGE_IMAGE_DATA_ID);
+	luax_pushboolean(L, instance()->setIcon(i));
 	return 1;
 }
 
 int w_getIcon(lua_State *L)
 {
-	image::ImageData *i = instance->getIcon();
-	if (i)
-	{
-		i->retain();
-		luax_pushtype(L, "ImageData", IMAGE_IMAGE_DATA_T, i);
-	}
-	else
-		lua_pushnil(L);
+	image::ImageData *i = instance()->getIcon();
+	luax_pushtype(L, IMAGE_IMAGE_DATA_ID, i);
+	return 1;
+}
+
+int w_setDisplaySleepEnabled(lua_State *L)
+{
+	instance()->setDisplaySleepEnabled(luax_toboolean(L, 1));
+	return 0;
+}
+
+int w_isDisplaySleepEnabled(lua_State *L)
+{
+	luax_pushboolean(L, instance()->isDisplaySleepEnabled());
 	return 1;
 }
 
 int w_setTitle(lua_State *L)
 {
 	std::string title = luax_checkstring(L, 1);
-	instance->setWindowTitle(title);
+	instance()->setWindowTitle(title);
 	return 0;
 }
 
 int w_getTitle(lua_State *L)
 {
-	luax_pushstring(L, instance->getWindowTitle());
+	luax_pushstring(L, instance()->getWindowTitle());
 	return 1;
 }
 
 int w_hasFocus(lua_State *L)
 {
-	luax_pushboolean(L, instance->hasFocus());
+	luax_pushboolean(L, instance()->hasFocus());
 	return 1;
 }
 
 int w_hasMouseFocus(lua_State *L)
 {
-	luax_pushboolean(L, instance->hasMouseFocus());
+	luax_pushboolean(L, instance()->hasMouseFocus());
 	return 1;
 }
 
 int w_isVisible(lua_State *L)
 {
-	luax_pushboolean(L, instance->isVisible());
+	luax_pushboolean(L, instance()->isVisible());
 	return 1;
 }
 
 int w_getPixelScale(lua_State *L)
 {
-	lua_pushnumber(L, instance->getPixelScale());
+	lua_pushnumber(L, instance()->getPixelScale());
+	return 1;
+}
+
+int w_toPixels(lua_State *L)
+{
+	double wx = luaL_checknumber(L, 1);
+
+	if (lua_isnoneornil(L, 2))
+	{
+		lua_pushnumber(L, instance()->toPixels(wx));
+		return 1;
+	}
+
+	double wy = luaL_checknumber(L, 2);
+	double px = 0.0, py = 0.0;
+
+	instance()->toPixels(wx, wy, px, py);
+
+	lua_pushnumber(L, px);
+	lua_pushnumber(L, py);
+
+	return 2;
+}
+
+int w_fromPixels(lua_State *L)
+{
+	double px = luaL_checknumber(L, 1);
+
+	if (lua_isnoneornil(L, 2))
+	{
+		lua_pushnumber(L, instance()->fromPixels(px));
+		return 1;
+	}
+
+	double py = luaL_checknumber(L, 2);
+	double wx = 0.0, wy = 0.0;
+
+	instance()->fromPixels(px, py, wx, wy);
+
+	lua_pushnumber(L, wx);
+	lua_pushnumber(L, wy);
+
+	return 2;
+}
+
+int w_minimize(lua_State* /*L*/)
+{
+	instance()->minimize();
+	return 0;
+}
+
+int w_maximize(lua_State *)
+{
+	instance()->maximize();
+	return 0;
+}
+
+int w_isMaximized(lua_State *L)
+{
+	luax_pushboolean(L, instance()->isMaximized());
+	return 0;
+}
+
+int w_showMessageBox(lua_State *L)
+{
+	Window::MessageBoxData data = {};
+	data.type = Window::MESSAGEBOX_INFO;
+
+	data.title = luaL_checkstring(L, 1);
+	data.message = luaL_checkstring(L, 2);
+
+	// If we have a table argument, we assume a list of button names, which
+	// means we should use the more complex message box API.
+	if (lua_istable(L, 3))
+	{
+		size_t numbuttons = luax_objlen(L, 3);
+		if (numbuttons == 0)
+			return luaL_error(L, "Must have at least one messagebox button.");
+
+		// Array of button names.
+		for (size_t i = 0; i < numbuttons; i++)
+		{
+			lua_rawgeti(L, 3, (int) i + 1);
+			data.buttons.push_back(luax_checkstring(L, -1));
+			lua_pop(L, 1);
+		}
+
+		// Optional table entry specifying the button to use when enter is pressed.
+		lua_getfield(L, 3, "enterbutton");
+		if (!lua_isnoneornil(L, -1))
+			data.enterButtonIndex = (int) luaL_checknumber(L, -1) - 1;
+		else
+			data.enterButtonIndex = 0;
+		lua_pop(L, 1);
+
+		// Optional table entry specifying the button to use when esc is pressed.
+		lua_getfield(L, 3, "escapebutton");
+		if (!lua_isnoneornil(L, -1))
+			data.escapeButtonIndex = (int) luaL_checknumber(L, -1) - 1;
+		else
+			data.escapeButtonIndex = (int) data.buttons.size() - 1;
+		lua_pop(L, 1);
+
+		const char *typestr = lua_isnoneornil(L, 4) ? nullptr : luaL_checkstring(L, 4);
+		if (typestr && !Window::getConstant(typestr, data.type))
+			return luaL_error(L, "Invalid messagebox type: %s", typestr);
+
+		data.attachToWindow = luax_optboolean(L, 5, true);
+
+		int pressedbutton = instance()->showMessageBox(data);
+		lua_pushinteger(L, pressedbutton + 1);
+	}
+	else
+	{
+		const char *typestr = lua_isnoneornil(L, 3) ? nullptr : luaL_checkstring(L, 3);
+		if (typestr && !Window::getConstant(typestr, data.type))
+			return luaL_error(L, "Invalid messagebox type: %s", typestr);
+
+		data.attachToWindow = luax_optboolean(L, 4, true);
+
+		// Display a simple message box.
+		bool success = instance()->showMessageBox(data.title, data.message, data.type, data.attachToWindow);
+		luax_pushboolean(L, success);
+	}
+
 	return 1;
 }
 
+int w_requestAttention(lua_State *L)
+{
+	bool continuous = luax_optboolean(L, 1, false);
+	instance()->requestAttention(continuous);
+	return 0;
+}
+
 static const luaL_Reg functions[] =
 {
 	{ "getDisplayCount", w_getDisplayCount },
+	{ "getDisplayName", w_getDisplayName },
 	{ "setMode", w_setMode },
 	{ "getMode", w_getMode },
 	{ "getFullscreenModes", w_getFullscreenModes },
 	{ "setFullscreen", w_setFullscreen },
 	{ "getFullscreen", w_getFullscreen },
-	{ "isCreated", w_isCreated },
-	{ "getWidth", w_getWidth },
-	{ "getHeight", w_getHeight },
-	{ "getDimensions", w_getDimensions },
+	{ "isOpen", w_isOpen },
+	{ "isCreated", w_isOpen }, // For compatibility with old error handlers...
+	{ "close", w_close },
 	{ "getDesktopDimensions", w_getDesktopDimensions },
+	{ "setPosition", w_setPosition },
+	{ "getPosition", w_getPosition },
 	{ "setIcon", w_setIcon },
 	{ "getIcon", w_getIcon },
+	{ "setDisplaySleepEnabled", w_setDisplaySleepEnabled },
+	{ "isDisplaySleepEnabled", w_isDisplaySleepEnabled },
 	{ "setTitle", w_setTitle },
 	{ "getTitle", w_getTitle },
 	{ "hasFocus", w_hasFocus },
 	{ "hasMouseFocus", w_hasMouseFocus },
 	{ "isVisible", w_isVisible },
 	{ "getPixelScale", w_getPixelScale },
+	{ "toPixels", w_toPixels },
+	{ "fromPixels", w_fromPixels },
+	{ "minimize", w_minimize },
+	{ "maximize", w_maximize },
+	{ "isMaximized", w_isMaximized },
+	{ "showMessageBox", w_showMessageBox },
+	{ "requestAttention", w_requestAttention },
 	{ 0, 0 }
 };
 
 extern "C" int luaopen_love_window(lua_State *L)
 {
-	EXCEPT_GUARD(instance = sdl::Window::createSingleton();)
+	Window *instance = instance();
+	if (instance == nullptr)
+		luax_catchexcept(L, [&](){ instance = new love::window::sdl::Window(); });
+	else
+		instance->retain();
 
 	WrappedModule w;
 	w.module = instance;
 	w.name = "window";
-	w.flags = MODULE_T;
+	w.type = MODULE_ID;
 	w.functions = functions;
 	w.types = 0;
 
diff --git a/src/modules/window/wrap_Window.h b/src/modules/window/wrap_Window.h
index 760374c..2ecc8db 100644
--- a/src/modules/window/wrap_Window.h
+++ b/src/modules/window/wrap_Window.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -29,25 +29,6 @@ namespace love
 namespace window
 {
 
-int w_getDisplayCount(lua_State *L);
-int w_setMode(lua_State *L);
-int w_getMode(lua_State *L);
-int w_getFullscreenModes(lua_State *L);
-int w_setFullscreen(lua_State *L);
-int w_getFullscreen(lua_State *L);
-int w_isCreated(lua_State *L);
-int w_getWidth(lua_State *L);
-int w_getHeight(lua_State *L);
-int w_getDimensions(lua_State *L);
-int w_getDesktopDimensions(lua_State *L);
-int w_setIcon(lua_State *L);
-int w_getIcon(lua_State *L);
-int w_setTitle(lua_State *L);
-int w_getTitle(lua_State *L);
-int w_hasFocus(lua_State *L);
-int w_hasMouseFocus(lua_State *L);
-int w_isVisible(lua_State *L);
-int w_getPixelScale(lua_State *L);
 extern "C" LOVE_EXPORT int luaopen_love_window(lua_State *L);
 
 } // window
diff --git a/src/scripts/auto.lua b/src/scripts/auto.lua
new file mode 100644
index 0000000..d4fb77b
--- /dev/null
+++ b/src/scripts/auto.lua
@@ -0,0 +1,124 @@
+-- Usage:
+-- lua auto.lua <name1> <name2> .. <nameN>
+--
+-- Example:
+-- lua auto.lua boot graphics
+
+local max_width = 18
+local pattern = [[
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ * 
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ * 
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ * 
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+namespace love
+{
+
+// [%s]
+const unsigned char %s[] = 
+{
+%s
+}; // [%s]
+} // love
+]]
+--formatting parameters:
+-- - input file name
+-- - c variable name
+-- - array contents
+-- - input file name
+
+
+function auto(name)
+	--the input file name
+	local src = name .. ".lua"
+	--and the output one
+	local dst = name .. ".lua.h"
+	--the name of the variable
+	local cpp_name = name .. "_lua"
+
+	--do a minimal code check
+	--(syntax errors, really)
+	loadfile(src)
+	--no error catching? no
+	--we have the main loop doing that for us
+
+	--what character is this on this line?
+	local counter = 0
+
+	local function tohex(c)
+		counter = counter + 1
+		--if we've reached the maximum width (or 0)
+		--then we'll carry on and add a newline
+		if counter % max_width == 0 then
+			return ("\n\t0x%02x, "):format(c:byte())
+		end
+		--otherwise we just use the hex of the current byte
+		return ("0x%02x, "):format(c:byte())
+	end
+
+	--let's open the input file
+	local src_file = io.open(src, "rb")
+	--create an output string
+	local out_data = ""
+	--go through the input file line-by-line
+	for line in src_file:lines() do
+		--if the line is non-empty
+		if #line > 0 then
+			--set the counter to -1
+			--this will start a new line (see tohex)
+			counter = -1
+			--append the output to what we had, plus a newline character (0x0a is newline)
+			out_data = ("%s%s0x0a,"):format(out_data, line:gsub("\r", ""):gsub(".", tohex))
+		end
+	end
+	--close our input
+	src_file:close()
+
+	--open, write and close the output
+	out_file = io.open(dst, "wb")
+	--see pattern above
+	out_file:write(pattern:format(src, cpp_name, out_data, src))
+	out_file:close()
+
+	--tell the world we succeeded!
+	print(name .. ": Success")
+end
+
+--usage
+if #arg == 0 then
+	return print("Usage: lua auto.lua <name1> <name2> .. <name3>")
+end
+
+--the 'main' procedure
+for i, v in ipairs(arg) do
+	--run the auto function for every argument
+	--but do it with pcall, to catch errors
+	local ok, err = true
+	v = v:gsub("^scripts/", "")
+	if v:match("/") then
+		ok, err = false, "not in scripts directory"
+	else
+		v = v:gsub("%.lua$", "") -- normalize input
+		ok, err = pcall(auto, v)
+	end
+	if not ok then
+		--inform people we've failed
+		print(v .. ": " .. err)
+	end
+end
+
diff --git a/src/scripts/boot.lua b/src/scripts/boot.lua
new file mode 100644
index 0000000..552827e
--- /dev/null
+++ b/src/scripts/boot.lua
@@ -0,0 +1,683 @@
+--[[
+Copyright (c) 2006-2016 LOVE Development Team
+
+This software is provided 'as-is', without any express or implied
+warranty.  In no event will the authors be held liable for any damages
+arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely, subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not
+   claim that you wrote the original software. If you use this software
+   in a product, an acknowledgment in the product documentation would be
+   appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be
+   misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+--]]
+
+-- Make sure love exists.
+local love = require("love")
+
+-- Used for setup:
+love.path = {}
+love.arg = {}
+
+-- Replace any \ with /.
+function love.path.normalslashes(p)
+	return string.gsub(p, "\\", "/")
+end
+
+-- Makes sure there is a slash at the end
+-- of a path.
+function love.path.endslash(p)
+	if string.sub(p, string.len(p)-1) ~= "/" then
+		return p .. "/"
+	else
+		return p
+	end
+end
+
+-- Checks whether a path is absolute or not.
+function love.path.abs(p)
+
+	local tmp = love.path.normalslashes(p)
+
+	-- Path is absolute if it starts with a "/".
+	if string.find(tmp, "/") == 1 then
+		return true
+	end
+
+	-- Path is absolute if it starts with a
+	-- letter followed by a colon.
+	if string.find(tmp, "%a:") == 1 then
+		return true
+	end
+
+	-- Relative.
+	return false
+
+end
+
+-- Converts any path into a full path.
+function love.path.getfull(p)
+
+	if love.path.abs(p) then
+		return love.path.normalslashes(p)
+	end
+
+	local cwd = love.filesystem.getWorkingDirectory()
+	cwd = love.path.normalslashes(cwd)
+	cwd = love.path.endslash(cwd)
+
+	-- Construct a full path.
+	local full = cwd .. love.path.normalslashes(p)
+
+	-- Remove trailing /., if applicable
+	return full:match("(.-)/%.$") or full
+end
+
+-- Returns the leaf of a full path.
+function love.path.leaf(p)
+	p = love.path.normalslashes(p)
+
+	local a = 1
+	local last = p
+
+	while a do
+		a = string.find(p, "/", a+1)
+
+		if a then
+			last = string.sub(p, a+1)
+		end
+	end
+
+	return last
+end
+
+-- Finds the key in the table with the lowest integral index. The lowest
+-- will typically the executable, for instance "lua5.1.exe".
+function love.arg.getLow(a)
+	local m = math.huge
+	for k,v in pairs(a) do
+		if k < m then
+			m = k
+		end
+	end
+	return a[m]
+end
+
+love.arg.options = {
+	console = { a = 0 },
+	fused = {a = 0 },
+	game = { a = 1 }
+}
+
+function love.arg.parse_option(m, i)
+	m.set = true
+
+	if m.a > 0 then
+		m.arg = {}
+		for j=i,i+m.a-1 do
+			table.insert(m.arg, arg[j])
+			i = j
+		end
+	end
+
+	return i
+end
+
+function love.arg.parse_options()
+
+	local game
+	local argc = #arg
+
+	for i=1,argc do
+		-- Look for options.
+		local s, e, m = string.find(arg[i], "%-%-(.+)")
+
+		if m and love.arg.options[m] then
+			i = love.arg.parse_option(love.arg.options[m], i+1)
+		elseif not game then
+			game = i
+		end
+	end
+
+	if not love.arg.options.game.set then
+		love.arg.parse_option(love.arg.options.game, game or 0)
+	end
+end
+
+function love.createhandlers()
+
+	-- Standard callback handlers.
+	love.handlers = setmetatable({
+		keypressed = function (b,s,r)
+			if love.keypressed then return love.keypressed(b,s,r) end
+		end,
+		keyreleased = function (b,s)
+			if love.keyreleased then return love.keyreleased(b,s) end
+		end,
+		textinput = function (t)
+			if love.textinput then return love.textinput(t) end
+		end,
+		textedited = function (t,s,l)
+			if love.textedited then return love.textedited(t,s,l) end
+		end,
+		mousemoved = function (x,y,dx,dy,t)
+			if love.mousemoved then return love.mousemoved(x,y,dx,dy,t) end
+		end,
+		mousepressed = function (x,y,b,t)
+			if love.mousepressed then return love.mousepressed(x,y,b,t) end
+		end,
+		mousereleased = function (x,y,b,t)
+			if love.mousereleased then return love.mousereleased(x,y,b,t) end
+		end,
+		wheelmoved = function (x,y)
+			if love.wheelmoved then return love.wheelmoved(x,y) end
+		end,
+		touchpressed = function (id,x,y,dx,dy,p)
+			if love.touchpressed then return love.touchpressed(id,x,y,dx,dy,p) end
+		end,
+		touchreleased = function (id,x,y,dx,dy,p)
+			if love.touchreleased then return love.touchreleased(id,x,y,dx,dy,p) end
+		end,
+		touchmoved = function (id,x,y,dx,dy,p)
+			if love.touchmoved then return love.touchmoved(id,x,y,dx,dy,p) end
+		end,
+		joystickpressed = function (j,b)
+			if love.joystickpressed then return love.joystickpressed(j,b) end
+		end,
+		joystickreleased = function (j,b)
+			if love.joystickreleased then return love.joystickreleased(j,b) end
+		end,
+		joystickaxis = function (j,a,v)
+			if love.joystickaxis then return love.joystickaxis(j,a,v) end
+		end,
+		joystickhat = function (j,h,v)
+			if love.joystickhat then return love.joystickhat(j,h,v) end
+		end,
+		gamepadpressed = function (j,b)
+			if love.gamepadpressed then return love.gamepadpressed(j,b) end
+		end,
+		gamepadreleased = function (j,b)
+			if love.gamepadreleased then return love.gamepadreleased(j,b) end
+		end,
+		gamepadaxis = function (j,a,v)
+			if love.gamepadaxis then return love.gamepadaxis(j,a,v) end
+		end,
+		joystickadded = function (j)
+			if love.joystickadded then return love.joystickadded(j) end
+		end,
+		joystickremoved = function (j)
+			if love.joystickremoved then return love.joystickremoved(j) end
+		end,
+		focus = function (f)
+			if love.focus then return love.focus(f) end
+		end,
+		mousefocus = function (f)
+			if love.mousefocus then return love.mousefocus(f) end
+		end,
+		visible = function (v)
+			if love.visible then return love.visible(v) end
+		end,
+		quit = function ()
+			return
+		end,
+		threaderror = function (t, err)
+			if love.threaderror then return love.threaderror(t, err) end
+		end,
+		resize = function (w, h)
+			if love.resize then return love.resize(w, h) end
+		end,
+		filedropped = function (f)
+			if love.filedropped then return love.filedropped(f) end
+		end,
+		directorydropped = function (dir)
+			if love.directorydropped then return love.directorydropped(dir) end
+		end,
+		lowmemory = function ()
+			if love.lowmemory then love.lowmemory() end
+			collectgarbage()
+			collectgarbage()
+		end,
+	}, {
+		__index = function(self, name)
+			error("Unknown event: " .. name)
+		end,
+	})
+
+end
+
+local function uridecode(s)
+	return s:gsub("%%%x%x", function(str)
+		return string.char(tonumber(str:sub(2), 16))
+	end)
+end
+
+local no_game_code = false
+
+-- This can't be overriden.
+function love.boot()
+
+	-- This is absolutely needed.
+	require("love.filesystem")
+
+	love.arg.parse_options()
+
+	local o = love.arg.options
+
+	local arg0 = love.arg.getLow(arg)
+	love.filesystem.init(arg0)
+
+	local exepath = love.filesystem.getExecutablePath()
+	if #exepath == 0 then
+		-- This shouldn't happen, but just in case we'll fall back to arg0.
+		exepath = arg0
+	end
+
+	-- Is this one of those fancy "fused" games?
+	local can_has_game = pcall(love.filesystem.setSource, exepath)
+	local is_fused_game = can_has_game or love.arg.options.fused.set
+
+	love.filesystem.setFused(is_fused_game)
+
+	local identity = ""
+	if not can_has_game and o.game.set and o.game.arg[1] then
+		local nouri = o.game.arg[1]
+
+		if nouri:sub(1, 7) == "file://" then
+			nouri = uridecode(nouri:sub(8))
+		end
+
+		local full_source =  love.path.getfull(nouri)
+		can_has_game = pcall(love.filesystem.setSource, full_source)
+
+		-- Use the name of the source .love as the identity for now.
+		identity = love.path.leaf(full_source)
+	else
+		-- Use the name of the exe as the identity for now.
+		identity = love.path.leaf(exepath)
+	end
+
+	-- Try to use the archive containing main.lua as the identity name. It
+	-- might not be available, in which case the fallbacks above are used.
+	local realdir = love.filesystem.getRealDirectory("main.lua")
+	if realdir then
+		identity = love.path.leaf(realdir)
+	end
+
+	identity = identity:gsub("^([%.]+)", "") -- strip leading "."'s
+	identity = identity:gsub("%.([^%.]+)$", "") -- strip extension
+	identity = identity:gsub("%.", "_") -- replace remaining "."'s with "_"
+	identity = #identity > 0 and identity or "lovegame"
+
+	-- When conf.lua is initially loaded, the main source should be checked
+	-- before the save directory (the identity should be appended.)
+	pcall(love.filesystem.setIdentity, identity, true)
+
+	if can_has_game and not (love.filesystem.isFile("main.lua") or love.filesystem.isFile("conf.lua")) then
+		no_game_code = true
+	end
+
+	if not can_has_game then
+		local nogame = require("love.nogame")
+		nogame()
+	end
+end
+
+function love.init()
+
+	-- Create default configuration settings.
+	-- NOTE: Adding a new module to the modules list
+	-- will NOT make it load, see below.
+	local c = {
+		title = "Untitled",
+		version = love._version,
+		window = {
+			width = 800,
+			height = 600,
+			x = nil,
+			y = nil,
+			minwidth = 1,
+			minheight = 1,
+			fullscreen = false,
+			fullscreentype = "desktop",
+			display = 1,
+			vsync = true,
+			msaa = 0,
+			borderless = false,
+			resizable = false,
+			centered = true,
+			highdpi = false,
+		},
+		modules = {
+			event = true,
+			keyboard = true,
+			mouse = true,
+			timer = true,
+			joystick = true,
+			touch = true,
+			image = true,
+			graphics = true,
+			audio = true,
+			math = true,
+			physics = true,
+			sound = true,
+			system = true,
+			font = true,
+			thread = true,
+			window = true,
+			video = true,
+		},
+		console = false, -- Only relevant for windows.
+		identity = false,
+		appendidentity = false,
+		externalstorage = false, -- Only relevant for Android.
+		accelerometerjoystick = true, -- Only relevant for Android / iOS.
+		gammacorrect = false,
+	}
+
+	-- Console hack, part 1.
+	local openedconsole = false
+	if love.arg.options.console.set and love._openConsole then
+		love._openConsole()
+		openedconsole = true
+	end
+
+	-- If config file exists, load it and allow it to update config table.
+	local confok, conferr
+	if (not love.conf) and love.filesystem and love.filesystem.isFile("conf.lua") then
+		confok, conferr = pcall(require, "conf")
+	end
+
+	-- Yes, conf.lua might not exist, but there are other ways of making
+	-- love.conf appear, so we should check for it anyway.
+	if love.conf then
+		confok, conferr = pcall(love.conf, c)
+		-- If love.conf errors, we'll trigger the error after loading modules so
+		-- the error message can be displayed in the window.
+	end
+
+	-- Console hack, part 2.
+	if c.console and love._openConsole and not openedconsole then
+		love._openConsole()
+	end
+
+	-- Hack for disabling accelerometer-as-joystick on Android / iOS.
+	if love._setAccelerometerAsJoystick then
+		love._setAccelerometerAsJoystick(c.accelerometerjoystick)
+	end
+
+	if love._setGammaCorrect then
+		love._setGammaCorrect(c.gammacorrect)
+	end
+
+	-- Gets desired modules.
+	for k,v in ipairs{
+		"thread",
+		"timer",
+		"event",
+		"keyboard",
+		"joystick",
+		"mouse",
+		"touch",
+		"sound",
+		"system",
+		"audio",
+		"image",
+		"video",
+		"font",
+		"window",
+		"graphics",
+		"math",
+		"physics",
+	} do
+		if c.modules[v] then
+			require("love." .. v)
+		end
+	end
+
+	if love.event then
+		love.createhandlers()
+	end
+
+	-- Check the version
+	c.version = tostring(c.version)
+	if not love.isVersionCompatible(c.version) then
+		local major, minor, revision = c.version:match("^(%d+)%.(%d+)%.(%d+)$")
+		if (not major or not minor or not revision) or (major ~= love._version_major and minor ~= love._version_minor) then
+			local msg = ("This game indicates it was made for version '%s' of LOVE.\n"..
+				"It may not be compatible with the running version (%s)."):format(c.version, love._version)
+
+			print(msg)
+
+			if love.window then
+				love.window.showMessageBox("Compatibility Warning", msg, "warning")
+			end
+		end
+	end
+
+	if not confok and conferr then
+		error(conferr)
+	end
+
+	-- Setup window here.
+	if c.window and c.modules.window then
+		assert(love.window.setMode(c.window.width, c.window.height,
+		{
+			fullscreen = c.window.fullscreen,
+			fullscreentype = c.window.fullscreentype,
+			vsync = c.window.vsync,
+			msaa = c.window.msaa,
+			resizable = c.window.resizable,
+			minwidth = c.window.minwidth,
+			minheight = c.window.minheight,
+			borderless = c.window.borderless,
+			centered = c.window.centered,
+			display = c.window.display,
+			highdpi = c.window.highdpi,
+			x = c.window.x,
+			y = c.window.y,
+		}), "Could not set window mode")
+		love.window.setTitle(c.window.title or c.title)
+		if c.window.icon then
+			assert(love.image, "If an icon is set in love.conf, love.image must be loaded!")
+			love.window.setIcon(love.image.newImageData(c.window.icon))
+		end
+	end
+
+	-- Our first timestep, because window creation can take some time
+	if love.timer then
+		love.timer.step()
+	end
+
+	if love.filesystem then
+		love.filesystem._setAndroidSaveExternal(c.externalstorage)
+		love.filesystem.setIdentity(c.identity or love.filesystem.getIdentity(), c.appendidentity)
+		if love.filesystem.isFile("main.lua") then
+			require("main")
+		end
+	end
+
+	if no_game_code then
+		error("No code to run\nYour game might be packaged incorrectly\nMake sure main.lua is at the top level of the zip")
+	end
+end
+
+function love.run()
+
+	if love.math then
+		love.math.setRandomSeed(os.time())
+	end
+
+	if love.load then love.load(arg) end
+
+	-- We don't want the first frame's dt to include time taken by love.load.
+	if love.timer then love.timer.step() end
+
+	local dt = 0
+
+	-- Main loop time.
+	while true do
+		-- Process events.
+		if love.event then
+			love.event.pump()
+			for name, a,b,c,d,e,f in love.event.poll() do
+				if name == "quit" then
+					if not love.quit or not love.quit() then
+						return a
+					end
+				end
+				love.handlers[name](a,b,c,d,e,f)
+			end
+		end
+
+		-- Update dt, as we'll be passing it to update
+		if love.timer then
+			love.timer.step()
+			dt = love.timer.getDelta()
+		end
+
+		-- Call update and draw
+		if love.update then love.update(dt) end -- will pass 0 if love.timer is disabled
+
+		if love.graphics and love.graphics.isActive() then
+			love.graphics.clear(love.graphics.getBackgroundColor())
+			love.graphics.origin()
+			if love.draw then love.draw() end
+			love.graphics.present()
+		end
+
+		if love.timer then love.timer.sleep(0.001) end
+	end
+
+end
+
+-----------------------------------------------------------
+-- Error screen.
+-----------------------------------------------------------
+
+local debug, print = debug, print
+
+local function error_printer(msg, layer)
+	print((debug.traceback("Error: " .. tostring(msg), 1+(layer or 1)):gsub("\n[^\n]+$", "")))
+end
+
+function love.errhand(msg)
+	msg = tostring(msg)
+
+	error_printer(msg, 2)
+
+	if not love.window or not love.graphics or not love.event then
+		return
+	end
+
+	if not love.graphics.isCreated() or not love.window.isOpen() then
+		local success, status = pcall(love.window.setMode, 800, 600)
+		if not success or not status then
+			return
+		end
+	end
+
+	-- Reset state.
+	if love.mouse then
+		love.mouse.setVisible(true)
+		love.mouse.setGrabbed(false)
+		love.mouse.setRelativeMode(false)
+		if love.mouse.hasCursor() then
+			love.mouse.setCursor()
+		end
+	end
+	if love.joystick then
+		-- Stop all joystick vibrations.
+		for i,v in ipairs(love.joystick.getJoysticks()) do
+			v:setVibration()
+		end
+	end
+	if love.audio then love.audio.stop() end
+	love.graphics.reset()
+	local font = love.graphics.setNewFont(math.floor(love.window.toPixels(14)))
+
+	love.graphics.setBackgroundColor(89, 157, 220)
+	love.graphics.setColor(255, 255, 255, 255)
+
+	local trace = debug.traceback()
+
+	love.graphics.clear(love.graphics.getBackgroundColor())
+	love.graphics.origin()
+
+	local err = {}
+
+	table.insert(err, "Error\n")
+	table.insert(err, msg.."\n\n")
+
+	for l in string.gmatch(trace, "(.-)\n") do
+		if not string.match(l, "boot.lua") then
+			l = string.gsub(l, "stack traceback:", "Traceback\n")
+			table.insert(err, l)
+		end
+	end
+
+	local p = table.concat(err, "\n")
+
+	p = string.gsub(p, "\t", "")
+	p = string.gsub(p, "%[string \"(.-)\"%]", "%1")
+
+	local function draw()
+		local pos = love.window.toPixels(70)
+		love.graphics.clear(love.graphics.getBackgroundColor())
+		love.graphics.printf(p, pos, pos, love.graphics.getWidth() - pos)
+		love.graphics.present()
+	end
+
+	while true do
+		love.event.pump()
+
+		for e, a, b, c in love.event.poll() do
+			if e == "quit" then
+				return
+			elseif e == "keypressed" and a == "escape" then
+				return
+			elseif e == "touchpressed" then
+				local name = love.window.getTitle()
+				if #name == 0 or name == "Untitled" then name = "Game" end
+				local buttons = {"OK", "Cancel"}
+				local pressed = love.window.showMessageBox("Quit "..name.."?", "", buttons)
+				if pressed == 1 then
+					return
+				end
+			end
+		end
+
+		draw()
+
+		if love.timer then
+			love.timer.sleep(0.1)
+		end
+	end
+
+end
+
+local function deferErrhand(...)
+	local handler = love.errhand or error_printer
+	return handler(...)
+end
+
+
+-----------------------------------------------------------
+-- The root of all calls.
+-----------------------------------------------------------
+
+return function()
+	local result = xpcall(love.boot, error_printer)
+	if not result then return 1 end
+	local result = xpcall(love.init, deferErrhand)
+	if not result then return 1 end
+	local result, retval = xpcall(love.run, deferErrhand)
+	if not result then return 1 end
+
+	return retval == nil and 0 or retval
+end
diff --git a/src/scripts/boot.lua.h b/src/scripts/boot.lua.h
index 69c5998..90d13ad 100644
--- a/src/scripts/boot.lua.h
+++ b/src/scripts/boot.lua.h
@@ -1,5 +1,5 @@
 /**
- * Copyright (c) 2006-2014 LOVE Development Team
+ * Copyright (c) 2006-2016 LOVE Development Team
  * 
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
@@ -27,7 +27,7 @@ const unsigned char boot_lua[] =
 
 	0x2d, 0x2d, 0x5b, 0x5b, 0x0a,
 	0x43, 0x6f, 0x70, 0x79, 0x72, 0x69, 0x67, 0x68, 0x74, 0x20, 0x28, 0x63, 0x29, 0x20, 0x32, 0x30, 0x30, 0x36, 
-	0x2d, 0x32, 0x30, 0x31, 0x34, 0x20, 0x4c, 0x4f, 0x56, 0x45, 0x20, 0x44, 0x65, 0x76, 0x65, 0x6c, 0x6f, 0x70, 
+	0x2d, 0x32, 0x30, 0x31, 0x36, 0x20, 0x4c, 0x4f, 0x56, 0x45, 0x20, 0x44, 0x65, 0x76, 0x65, 0x6c, 0x6f, 0x70, 
 	0x6d, 0x65, 0x6e, 0x74, 0x20, 0x54, 0x65, 0x61, 0x6d, 0x0a,
 	0x54, 0x68, 0x69, 0x73, 0x20, 0x73, 0x6f, 0x66, 0x74, 0x77, 0x61, 0x72, 0x65, 0x20, 0x69, 0x73, 0x20, 0x70, 
 	0x72, 0x6f, 0x76, 0x69, 0x64, 0x65, 0x64, 0x20, 0x27, 0x61, 0x73, 0x2d, 0x69, 0x73, 0x27, 0x2c, 0x20, 0x77, 
@@ -168,6 +168,8 @@ const unsigned char boot_lua[] =
 	0x66, 0x20, 0x6f, 0x66, 0x20, 0x61, 0x20, 0x66, 0x75, 0x6c, 0x6c, 0x20, 0x70, 0x61, 0x74, 0x68, 0x2e, 0x0a,
 	0x66, 0x75, 0x6e, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x6c, 0x6f, 0x76, 0x65, 0x2e, 0x70, 0x61, 0x74, 0x68, 
 	0x2e, 0x6c, 0x65, 0x61, 0x66, 0x28, 0x70, 0x29, 0x0a,
+	0x09, 0x70, 0x20, 0x3d, 0x20, 0x6c, 0x6f, 0x76, 0x65, 0x2e, 0x70, 0x61, 0x74, 0x68, 0x2e, 0x6e, 0x6f, 0x72, 
+	0x6d, 0x61, 0x6c, 0x73, 0x6c, 0x61, 0x73, 0x68, 0x65, 0x73, 0x28, 0x70, 0x29, 0x0a,
 	0x09, 0x6c, 0x6f, 0x63, 0x61, 0x6c, 0x20, 0x61, 0x20, 0x3d, 0x20, 0x31, 0x0a,
 	0x09, 0x6c, 0x6f, 0x63, 0x61, 0x6c, 0x20, 0x6c, 0x61, 0x73, 0x74, 0x20, 0x3d, 0x20, 0x70, 0x0a,
 	0x09, 0x77, 0x68, 0x69, 0x6c, 0x65, 0x20, 0x61, 0x20, 0x64, 0x6f, 0x0a,
@@ -257,18 +259,18 @@ const unsigned char boot_lua[] =
 	0x09, 0x6c, 0x6f, 0x76, 0x65, 0x2e, 0x68, 0x61, 0x6e, 0x64, 0x6c, 0x65, 0x72, 0x73, 0x20, 0x3d, 0x20, 0x73, 
 	0x65, 0x74, 0x6d, 0x65, 0x74, 0x61, 0x74, 0x61, 0x62, 0x6c, 0x65, 0x28, 0x7b, 0x0a,
 	0x09, 0x09, 0x6b, 0x65, 0x79, 0x70, 0x72, 0x65, 0x73, 0x73, 0x65, 0x64, 0x20, 0x3d, 0x20, 0x66, 0x75, 0x6e, 
-	0x63, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x28, 0x62, 0x2c, 0x20, 0x75, 0x29, 0x0a,
+	0x63, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x28, 0x62, 0x2c, 0x73, 0x2c, 0x72, 0x29, 0x0a,
 	0x09, 0x09, 0x09, 0x69, 0x66, 0x20, 0x6c, 0x6f, 0x76, 0x65, 0x2e, 0x6b, 0x65, 0x79, 0x70, 0x72, 0x65, 0x73, 
 	0x73, 0x65, 0x64, 0x20, 0x74, 0x68, 0x65, 0x6e, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x6c, 0x6f, 
-	0x76, 0x65, 0x2e, 0x6b, 0x65, 0x79, 0x70, 0x72, 0x65, 0x73, 0x73, 0x65, 0x64, 0x28, 0x62, 0x2c, 0x20, 0x75, 
-	0x29, 0x20, 0x65, 0x6e, 0x64, 0x0a,
+	0x76, 0x65, 0x2e, 0x6b, 0x65, 0x79, 0x70, 0x72, 0x65, 0x73, 0x73, 0x65, 0x64, 0x28, 0x62, 0x2c, 0x73, 0x2c, 
+	0x72, 0x29, 0x20, 0x65, 0x6e, 0x64, 0x0a,
 	0x09, 0x09, 0x65, 0x6e, 0x64, 0x2c, 0x0a,
 	0x09, 0x09, 0x6b, 0x65, 0x79, 0x72, 0x65, 0x6c, 0x65, 0x61, 0x73, 0x65, 0x64, 0x20, 0x3d, 0x20, 0x66, 0x75, 
-	0x6e, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x28, 0x62, 0x29, 0x0a,
+	0x6e, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x28, 0x62, 0x2c, 0x73, 0x29, 0x0a,
 	0x09, 0x09, 0x09, 0x69, 0x66, 0x20, 0x6c, 0x6f, 0x76, 0x65, 0x2e, 0x6b, 0x65, 0x79, 0x72, 0x65, 0x6c, 0x65, 
 	0x61, 0x73, 0x65, 0x64, 0x20, 0x74, 0x68, 0x65, 0x6e, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x6c, 
-	0x6f, 0x76, 0x65, 0x2e, 0x6b, 0x65, 0x79, 0x72, 0x65, 0x6c, 0x65, 0x61, 0x73, 0x65, 0x64, 0x28, 0x62, 0x29, 
-	0x20, 0x65, 0x6e, 0x64, 0x0a,
+	0x6f, 0x76, 0x65, 0x2e, 0x6b, 0x65, 0x79, 0x72, 0x65, 0x6c, 0x65, 0x61, 0x73, 0x65, 0x64, 0x28, 0x62, 0x2c, 
+	0x73, 0x29, 0x20, 0x65, 0x6e, 0x64, 0x0a,
 	0x09, 0x09, 0x65, 0x6e, 0x64, 0x2c, 0x0a,
 	0x09, 0x09, 0x74, 0x65, 0x78, 0x74, 0x69, 0x6e, 0x70, 0x75, 0x74, 0x20, 0x3d, 0x20, 0x66, 0x75, 0x6e, 0x63, 
 	0x74, 0x69, 0x6f, 0x6e, 0x20, 0x28, 0x74, 0x29, 0x0a,
@@ -276,26 +278,67 @@ const unsigned char boot_lua[] =
 	0x75, 0x74, 0x20, 0x74, 0x68, 0x65, 0x6e, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x6c, 0x6f, 0x76, 
 	0x65, 0x2e, 0x74, 0x65, 0x78, 0x74, 0x69, 0x6e, 0x70, 0x75, 0x74, 0x28, 0x74, 0x29, 0x20, 0x65, 0x6e, 0x64, 0x0a,
 	0x09, 0x09, 0x65, 0x6e, 0x64, 0x2c, 0x0a,
-	0x09, 0x09, 0x74, 0x65, 0x78, 0x74, 0x65, 0x64, 0x69, 0x74, 0x20, 0x3d, 0x20, 0x66, 0x75, 0x6e, 0x63, 0x74, 
-	0x69, 0x6f, 0x6e, 0x20, 0x28, 0x74, 0x2c, 0x73, 0x2c, 0x6c, 0x29, 0x0a,
+	0x09, 0x09, 0x74, 0x65, 0x78, 0x74, 0x65, 0x64, 0x69, 0x74, 0x65, 0x64, 0x20, 0x3d, 0x20, 0x66, 0x75, 0x6e, 
+	0x63, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x28, 0x74, 0x2c, 0x73, 0x2c, 0x6c, 0x29, 0x0a,
 	0x09, 0x09, 0x09, 0x69, 0x66, 0x20, 0x6c, 0x6f, 0x76, 0x65, 0x2e, 0x74, 0x65, 0x78, 0x74, 0x65, 0x64, 0x69, 
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+	0x09, 0x09, 0x65, 0x6e, 0x64, 0x2c, 0x0a,
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@@ -422,7 +489,6 @@ const unsigned char boot_lua[] =
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@@ -433,20 +499,28 @@ const unsigned char boot_lua[] =
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@@ -471,7 +545,6 @@ const unsigned char boot_lua[] =
 	0x63, 0x61, 0x6c, 0x6c, 0x28, 0x6c, 0x6f, 0x76, 0x65, 0x2e, 0x66, 0x69, 0x6c, 0x65, 0x73, 0x79, 0x73, 0x74, 
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@@ -484,7 +557,23 @@ const unsigned char boot_lua[] =
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@@ -514,16 +603,19 @@ const unsigned char boot_lua[] =
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@@ -545,15 +637,17 @@ const unsigned char boot_lua[] =
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@@ -562,7 +656,6 @@ const unsigned char boot_lua[] =
 	0x2c, 0x0a,
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@@ -572,6 +665,7 @@ const unsigned char boot_lua[] =
 	0x09, 0x09, 0x09, 0x74, 0x69, 0x6d, 0x65, 0x72, 0x20, 0x3d, 0x20, 0x74, 0x72, 0x75, 0x65, 0x2c, 0x0a,
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@@ -583,6 +677,7 @@ const unsigned char boot_lua[] =
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@@ -591,17 +686,44 @@ const unsigned char boot_lua[] =
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@@ -612,26 +734,45 @@ const unsigned char boot_lua[] =
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@@ -642,10 +783,12 @@ const unsigned char boot_lua[] =
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@@ -680,8 +867,8 @@ const unsigned char boot_lua[] =
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@@ -696,8 +883,8 @@ const unsigned char boot_lua[] =
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@@ -708,8 +895,8 @@ const unsigned char boot_lua[] =
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@@ -728,13 +915,17 @@ const unsigned char boot_lua[] =
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@@ -925,4292 +1023,6 @@ const unsigned char boot_lua[] =
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@@ -5260,6 +1072,13 @@ const unsigned char boot_lua[] =
 	0x73, 0x69, 0x62, 0x6c, 0x65, 0x28, 0x74, 0x72, 0x75, 0x65, 0x29, 0x0a,
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@@ -5277,19 +1096,23 @@ const unsigned char boot_lua[] =
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@@ -5320,12 +1143,17 @@ const unsigned char boot_lua[] =
 	0x5c, 0x22, 0x25, 0x5d, 0x22, 0x2c, 0x20, 0x22, 0x25, 0x31, 0x22, 0x29, 0x0a,
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@@ -5338,11 +1166,30 @@ const unsigned char boot_lua[] =
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@@ -5387,8 +1234,9 @@ const unsigned char boot_lua[] =
 	0x72, 0x75, 0x6e, 0x2c, 0x20, 0x64, 0x65, 0x66, 0x65, 0x72, 0x45, 0x72, 0x72, 0x68, 0x61, 0x6e, 0x64, 0x29, 0x0a,
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+	0x6e, 0x69, 0x6c, 0x20, 0x61, 0x6e, 0x64, 0x20, 0x30, 0x20, 0x6f, 0x72, 0x20, 0x72, 0x65, 0x74, 0x76, 0x61, 
+	0x6c, 0x0a,
 	0x65, 0x6e, 0x64, 0x0a,
 }; // [boot.lua]
 } // love
diff --git a/src/scripts/graphics.lua.h b/src/scripts/graphics.lua.h
deleted file mode 100644
index 0b9c7d4..0000000
--- a/src/scripts/graphics.lua.h
+++ /dev/null
@@ -1,6631 +0,0 @@
-/**
- * Copyright (c) 2006-2014 LOVE Development Team
- * 
- * This software is provided 'as-is', without any express or implied
- * warranty.  In no event will the authors be held liable for any damages
- * arising from the use of this software.
- * 
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- * 
- * 1. The origin of this software must not be misrepresented; you must not
- *    claim that you wrote the original software. If you use this software
- *    in a product, an acknowledgment in the product documentation would be
- *    appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- *    misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
-
-namespace love
-{
-
-// [graphics.lua]
-const unsigned char graphics_lua[] = 
-{
-
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-	0x09, 0x65, 0x6e, 0x64, 0x0a,
-	0x65, 0x6e, 0x64, 0x0a,
-}; // [graphics.lua]
-} // love
diff --git a/src/scripts/nogame.lua b/src/scripts/nogame.lua
new file mode 100644
index 0000000..b60e0b8
--- /dev/null
+++ b/src/scripts/nogame.lua
@@ -0,0 +1,1042 @@
+--[[
+Copyright (c) 2006-2016 LOVE Development Team
+
+This software is provided 'as-is', without any express or implied
+warranty.  In no event will the authors be held liable for any damages
+arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely, subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not
+   claim that you wrote the original software. If you use this software
+   in a product, an acknowledgment in the product documentation would be
+   appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be
+   misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+--]]
+
+-- Make sure love exists.
+local love = require("love")
+
+function love.nogame()
+	local math = math
+
+	-- 30log.lua begins
+	local function require_30log()
+	local assert, pairs, type, tostring, setmetatable = assert, pairs, type, tostring, setmetatable
+	local baseMt, _instances, _classes, _class = {}, setmetatable({},{__mode='k'}), setmetatable({},{__mode='k'})
+	local function assert_class(class, method) assert(_classes[class], ('Wrong method call. Expected class:%s.'):format(method)) end
+	local function deep_copy(t, dest, aType) t = t or {}; local r = dest or {}
+	  for k,v in pairs(t) do
+	    if aType and type(v)==aType then r[k] = v elseif not aType then
+	      if type(v) == 'table' and k ~= "__index" then r[k] = deep_copy(v) else r[k] = v end
+	    end
+	  end; return r
+	end
+	local function instantiate(self,...)
+	  assert_class(self, 'new(...) or class(...)'); local instance = {class = self}; _instances[instance] = tostring(instance); setmetatable(instance,self)
+	  if self.init then if type(self.init) == 'table' then deep_copy(self.init, instance) else self.init(instance, ...) end; end; return instance
+	end
+	local function extend(self, name, extra_params)
+	  assert_class(self, 'extend(...)'); local heir = {}; _classes[heir] = tostring(heir); deep_copy(extra_params, deep_copy(self, heir));
+	  heir.name, heir.__index, heir.super = extra_params and extra_params.name or name, heir, self; return setmetatable(heir,self)
+	end
+	baseMt = { __call = function (self,...) return self:new(...) end, __tostring = function(self,...)
+	  if _instances[self] then return ("instance of '%s' (%s)"):format(rawget(self.class,'name') or '?', _instances[self]) end
+	  return _classes[self] and ("class '%s' (%s)"):format(rawget(self,'name') or '?',_classes[self]) or self
+	end}; _classes[baseMt] = tostring(baseMt); setmetatable(baseMt, {__tostring = baseMt.__tostring})
+	local class = {isClass = function(class, ofsuper) local isclass = not not _classes[class]; if ofsuper then return isclass and (class.super == ofsuper) end; return isclass end, isInstance = function(instance, ofclass) 
+	    local isinstance = not not _instances[instance]; if ofclass then return isinstance and (instance.class == ofclass) end; return isinstance end}; _class = function(name, attr)
+	  local c = deep_copy(attr); c.mixins=setmetatable({},{__mode='k'}); _classes[c] = tostring(c); c.name, c.__tostring, c.__call = name or c.name, baseMt.__tostring, baseMt.__call
+	  c.include = function(self,mixin) assert_class(self, 'include(mixin)'); self.mixins[mixin] = true; return deep_copy(mixin, self, 'function') end
+	  c.new, c.extend, c.__index, c.includes = instantiate, extend, c, function(self,mixin) assert_class(self,'includes(mixin)') return not not (self.mixins[mixin] or (self.super and self.super:includes(mixin))) end
+	  c.extends = function(self, class) assert_class(self, 'extends(class)') local super = self; repeat super = super.super until (super == class or super == nil); return class and (super == class) end
+	    return setmetatable(c, baseMt) end; class._DESCRIPTION = '30 lines library for object orientation in Lua'; class._VERSION = '30log v1.0.0'; class._URL = 'http://github.com/Yonaba/30log'; class._LICENSE = 'MIT LICENSE <http://www.opensource.org/licenses/mit-license.php>'
+	return setmetatable(class,{__call = function(_,...) return _class(...) end })
+	end
+	-- 30log.lua ends
+
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+	"
+
+	local mosaic_2x_png =
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+	gIDAAAICAgIDCAgIaEj4fwEGAMmhp9jyY6E0AAAAAElFTkSuQmCC\
+	"
+
+	local toast_back_png =
+	"iVBORw0KGgoAAAANSUhEUgAAAIAAAACACAYAAADDPmHLAAAGWElEQVR4nO2dW4hVVRjHf6Oi\
+	I5mmRopdVEzJjLTbQ0WQJUGQDyIUQgX2li9FEAQ99thLTxW9FUS9SBD01kNQCBk9VGqWo+Ml\
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+	xUqgqDASIHMkQOZIgMyRAJkjATJHAmSOBMgcCZA5EiBzJEDmSIDM+Q8AomrrsCk4HAAAAABJ\
+	RU5ErkJggg==\
+	"
+	local toast_eyes_closed_png =
+	"iVBORw0KGgoAAAANSUhEUgAAAIAAAACACAYAAADDPmHLAAAB3UlEQVR4nO3cMU4VURhA4X/A\
+	2oIFyILA1sZlsABwAWyEVihYjpaWtiY8mqfEECnnmpzvSyaZ5Db/zD2ZyTSzHQ6Hoetk9QCs\
+	JYA4AcQJIE4AcQKIE0CcAOIEECeAOAHECSBOAHECiBNAnADiBBAngDgBxAkgTgBxAogTQJwA\
+	4gQQJ4A4AcQJIE4AcQKIE0CcAOIEECeAOAHECSBOAHECiHu3eoCSm8vzt9fvv+00yYvdA9i2\
+	7c/59cWHv9a+PHzfe5xdHa/348xczczPmXk/M79m5sfMfF4x064B3Fyev9r0mTmdmcPMPO05\
+	y0Jfj8d/YcUr4G5mzo7nvzf9dmYeF8yyq7eecKv+2LoigE//WvDb2v1tbnqbz8A4AcQJIE4A\
+	cQKIE0CcAOIEECeAOAHECSBOAHECiBNAnADiBBAngDgBxAkgTgBxAogTQJwA4gQQJ4A4AcQJ\
+	IE4AcQKIE0CcAOIEECeAOAHECSBOAHECiBNAnADiBBAngDgBxAkgTgBxAogTQJwA4gQQJ4A4\
+	AcQJIE4AcQKIE0CcAOIEECeAOAHECSBOAHECiBNAnADiBBAngDgBxAkgTgBxAogTQJwA4gQQ\
+	J4A4AcQJIE4AcQKIE0CcAOIEECeAOAHECSDuGds2Io/iw+DXAAAAAElFTkSuQmCC\
+	"
+	local toast_eyes_open_png =
+	"iVBORw0KGgoAAAANSUhEUgAAAIAAAACACAYAAADDPmHLAAACHUlEQVR4nO3cMU5UYRhG4TPG\
+	DegGVCq3YFgACSHU9nYuAkJs6AyFBS0FHTRQuBCtjImbIHQMBSROCMZuPsI5TzU3U8xbnPvP\
+	zRSzWC6XxOvF9IDMKgC5ApArALkCkCsAuQKQKwC5ApArALkCkCsAuQKQKwC5ApArALkCkCsA\
+	uQKQKwC5ApArALkCkCsAuQKQKwC5ApArALkCkCsAuQKQKwC5ApArALkCkCsAuZfTA0z2d97+\
+	872Dyz9r27GqE2D9XgHfgRvgN/BhcsxaT4CneAcM2AO27l9vAKfAu6kxEyfAa+ArcAF8BhYD\
+	GyZtPLh+M7Li3sQzwCl/74Ad7gL4NrBjyhmwu3J9PjUEZgLYeuTaFMAJcAVsA7+Ao8kxE18B\
+	P/9z/WytPOecAZ+AQ+B6ag/MnAAfgWPgPXAJfBnYMOapPexOBPAD2Bz43Dxi0b+Fu/VDkFwB\
+	yBWAXAHIFYBcAcgVgFwByBWAXAHIFYBcAcgVgFwByBWAXAHIFYBcAcgVgFwByBWAXAHIFYBc\
+	AcgVgFwByBWAXAHIFYBcAcgVgFwByBWAXAHIFYBcAcgVgFwByBWAXAHIFYBcAcgVgFwByBWA\
+	XAHIFYBcAcgVgFwByBWAXAHIFYBcAcgVgFwByBWAXAHIFYBcAcgVgFwByBWAXAHIFYBcAcgV\
+	gFwByBWAXAHIFYBcAcgVgFwByBWAXAHIFYBcAcgVgFwByBWA3C2ytyc6Pw+oOAAAAABJRU5E\
+	rkJggg==\
+	"
+	local toast_front_png =
+	"iVBORw0KGgoAAAANSUhEUgAAAIAAAACACAYAAADDPmHLAAAFy0lEQVR4nO2dzW8VVRiHnwJW\
+	EZRWo2IBgwooC/xAF1ajCenCoDEmJkYjIa4krtzoxqUbNu5cuTJB/wkTdWvcoAtF1JZWpKVW\
+	kbZCW2vVujj3Ovfaj0vb9507576/J5ncljS/M+E893zNzJmuxcVFRFw2tfsERHuRAMGRAMGR\
+	AMGRAMGRAMGRAMGRAMGRAMGRAMGRAMGRAMGRAMGRAMGRAMGRAMGRAMGRAMHZ0u4TMGHkVLvP\
+	YGXufrXdZ7AqXdncE9i6kjcBtwN9wE5gN3Ab0Fs7ehp+3gZ0A9tJX4IdLbKvAP8AM8ACMA1M\
+	NRyTwAQwXjvGgIvA5RUTKyJGNQVYubJvAA4C+4F9wL3APbXPPmBzGae3BqaA74FBYAg4A3wJ\
+	DC/7122QohoCLF/htwKPAYeBQ7VjP9Wr5PUwCZwGPgc+Bb4gtSyJEkVojwDLV/heYAB4AugH\
+	7i/xjNrNDPAZ8F7tM1GCCOUK0Fzx3cBTwDPAUWJV+Gp8BLwOzALuEvjPApZ+2/uB48BLwC3u\
+	5efHceAA8DRpsOmKXwvQXPE7gNeAE6R+XLTmQyB9/R1bAZ+FoKLye4CTwCjwLqr8tXCMNNNx\
+	xV6AovL7gbPA26T5tlgbm4G3ANeFLq+l4IdI05udTvlROAbc7FmArQCFqR8AN5pmx2Q78IJn\
+	AR4twF7gYYfcqLwMuHUDHgIccciMzBHgJq9wDwEGHDIj043j/6mdAEUT9ahZpqjzpFewdQvQ\
+	TQlz14A8DriMA6wFOEhnXK2rGo+QLoWb4yGAsOc6kgTmWAtwl3GeKHjQI9RaAK38+eFyudxa\
+	gF3GeaLApXu1FuBO4zxRcB9gPhOwFsD1wkVw9gBbrUOtBWh1e7XYGLutA60F0HV/X/qsAyVA\
+	XlReAJfVKvEfe6wD9XBoXtxhHSgB8qLHOlAC5IUECE6vdaAEyIvKtwAVeNS4o6m8AL8b54lm\
+	zFtsdQF5Yb7Ubi3AjHGeaKbLOtBagKvGeaIZ8+cDrAW4Ypwnmqn8GEAtQGZYCzBlnCec0TQw\
+	ONYC/GqcJ5yxFmDlnTFFJbEW4DfjPOGMWoDgWAswbpwnmllo/SdrQwLkxax1oLUAY8Z5whlr\
+	AeYoYXvTwMxbB9oJUGxnqm7AjznrQI/7AS44ZIqE+bUWDwF+dsgUib+sAz0EuOiQKRLmF9sk\
+	QF78aR3oIYCmgn6YX231EGDEIVMkJEBwshBgEi0GeVHxQWCxGLT8ixHFRsmiBQB1A15IgOBk\
+	I4C6AB+yEUAtgA/ZCKAWwIesBPjbKTsyk9aBXgIsoG7AA/Obbu0FKNYCvjPPjs08mdwQUucH\
+	x+yIpObf+EXSngKcdcyOiMszF54CDDpmR8R8AAi+AmgMYEt2Akygq4KWZCSAZgIeuDx4671N\
+	3LfO+ZHIqAUo+MY5PxLZzQIAvnbOj0SWLYC6ADuyFGAMzQSsyKwLKGYCZ9zKiEWWLQBoKmhF\
+	tgKcL6GMCGTWBRTocfGNs4jDk8FQjgCjJZTR6aRbwYwvBUM5AvxUQhmdjvnuYHXKEODHEsro\
+	dIa8gssQYB7tGbBRPvYK9hWg6LO+ci2nM1kATgNvAie9CtniFfw/PgGeLamsKjNN2kXtAvAL\
+	cIk0vZskvW3lau3fJkjNvlvfX6csAd4HBoDnSiqvXcyTnokYJt0W3/g5zHp2+XIY+TdSlgDz\
+	wPPACeAdHN6CXSJ/kL6dg6Q7nwdrvw9xLdvjOFfoWulaXCzhZZ8jpxp/2wq8ArwBPOBf+LqY\
+	Bs6RvrXnake9kkdZ7Q2pFavgVpQjQJ1mEQAOAS8CR4HDlPciyznS+sR5Un88QlHRw1zL7VeZ\
+	VfRKlCtAI0tl2EaS4ACwr3bsIr0vt7d2XL9M0ixpsDRNqtj6oOoyxYBqnLSB5ThpSnqp5fl1\
+	SAW3on0CNLJUBn+CVHArqiGAaBt6eXRwJEBwJEBwJEBwJEBwJEBwJEBwJEBwJEBwJEBwJEBw\
+	JEBwJEBw/gUUgiKM2bt1ygAAAABJRU5ErkJggg==\
+	"
+	local toast_mouth_png =
+	"iVBORw0KGgoAAAANSUhEUgAAAIAAAACACAYAAADDPmHLAAACO0lEQVR4nO3cP2oVURhA8RNJ\
+	o+ICAiJWVoqFm7BIkTaF4DYsRNyKYGUrpBBSZweChYSkTBqx8w/PIgmYKnmPebzhnvMrh7nw\
+	DXNmGG4xW4vFgnjd2fQA2awCkCsAuQKQKwC5ApArALkCkCsAuQKQKwC5ApArALkCkCsAuQKQ\
+	KwC5ApArALkCkCsAuQKQKwC5ApArALkCkCsAuQKQKwC5ApArALkCkCsAuQKQKwC5ApArALkC\
+	kCsAuQKQKwC57U0PsC7vdh+vvPb95+PJ5pi7rRF/FfvfzX8APAEeAveBu5fHriyAH8AZcAJ8\
+	Bf6AJ4Jh3wDAPvCB5a7xBHgBnK9lohka+RvgDcsH/gh4Pf0o8zVyAM9WXPd00ilmbuQAfq64\
+	7tekU8zcyAEcrLjucNIpZm7kAN6y/FvgCPi0hllma+QAvgEvgdNbnv8F2AX+rm2iGRpyHwCu\
+	7QXcA14Be8BzYOfy+G/gOxdP/UcuAgA8ewAwcACw/G6g6cZfGTqA3Gzkb4DcQgHIFYBcAcgV\
+	gFwByBWAXAHIFYBcAcgVgFwByBWAXAHIFYBcAcgVgFwByBWAXAHIFYBcAcgVgFwByBWAXAHI\
+	FYBcAcgVgFwByBWAXAHIFYBcAcgVgFwByBWAXAHIFYBcAcgVgFwByBWAXAHIFYBcAcgVgFwB\
+	yBWAXAHIFYBcAcgVgFwByBWAXAHIFYBcAcgVgFwByBWAXAHIFYBcAcgVgFwByBWAXAHIFYBc\
+	AcgVgFwByBWAXAHI/QPwhzWTvXo9agAAAABJRU5ErkJggg==\
+	"
+
+	local class = require_30log()
+
+	local Toast = class("Toast")
+
+	function Toast:init()
+		self:center()
+
+		self.eyes = {}
+		self.eyes.closed_t = 0
+		self.eyes.blink_t = 2
+
+		self.look = {}
+		self.look.target = { x = 0.2,  y = 0.2 }
+		self.look.current = { x = 0.2,  y = 0.2 }
+		self.look.DURATION = 0.5
+		self.look.POINTS = {
+			{ x = 0.8, y = 0.8 },
+			{ x = 0.1, y = 0.1 },
+			{ x = 0.8, y = 0.1 },
+			{ x = 0.1, y = 0.8 },
+		}
+		self.look.point = 0
+		self.look.point_t = 1
+		self.look.t = 0
+	end
+
+	local function easeOut(t, b, c, d)
+		t = t / d - 1
+		return c * (math.pow(t, 3) + 1) + b
+	end
+
+	function Toast:center()
+		local ww, wh = love.window.fromPixels(love.graphics.getDimensions())
+		self.x = math.floor(ww / 2 / 32) * 32 + 16
+		self.y = math.floor(wh / 2 / 32) * 32 + 16
+	end
+
+	function Toast:get_look_coordinates()
+		local t = self.look.t
+
+		local src = self.look.current
+		local dst = self.look.target
+
+		local look_x = easeOut(t, src.x, dst.x - src.x, self.look.DURATION)
+		local look_y = easeOut(t, src.y, dst.y - src.y, self.look.DURATION)
+
+		return look_x, look_y
+	end
+
+	function Toast:update(dt)
+		self.look.t = math.min(self.look.t + dt, self.look.DURATION)
+		self.eyes.closed_t = math.max(self.eyes.closed_t - dt, 0)
+		self.eyes.blink_t = math.max(self.eyes.blink_t - dt, 0)
+		self.look.point_t = math.max(self.look.point_t - dt, 0)
+
+		if self.eyes.blink_t == 0 then
+			self:blink()
+		end
+
+		if self.look.point_t == 0 then
+			self:look_at_next_point()
+		end
+
+		local look_x, look_y = self:get_look_coordinates()
+
+		self.offset_x = look_x * 4
+		self.offset_y = (1 - look_y) * -4
+	end
+
+	function Toast:draw()
+		local x = self.x
+		local y = self.y
+
+		local look_x, look_y = self:get_look_coordinates()
+
+		love.graphics.draw(g_images.toast.back, x, y, self.r, 1, 1, 64, 64)
+		love.graphics.draw(g_images.toast.front, x + self.offset_x, y + self.offset_y, self.r, 1, 1, 64, 64)
+		love.graphics.draw(self:get_eyes_image(), x + self.offset_x * 2.5, y + self.offset_y * 2.5, self.r, 1, 1, 64, 64)
+		love.graphics.draw(g_images.toast.mouth, x + self.offset_x * 2, y + self.offset_y * 2, self.r, 1, 1, 64, 64)
+	end
+
+	function Toast:get_eyes_image()
+		if self.eyes.closed_t > 0 then
+			return g_images.toast.eyes.closed
+		end
+		return g_images.toast.eyes.open
+	end
+
+	function Toast:blink()
+		if self.eyes.closed_t > 0 then
+			return
+		end
+		self.eyes.closed_t = 0.1
+		self.eyes.blink_t = self.next_blink()
+	end
+
+	function Toast:next_blink()
+		return 5 + love.math.random(0, 3)
+	end
+
+	function Toast:look_at(tx, ty)
+		local look_x, look_y = self:get_look_coordinates()
+		self.look.current.x = look_x
+		self.look.current.y = look_y
+
+		self.look.t = 0
+		self.look.point_t = 3 + love.math.random(0, 1)
+
+		self.look.target.x = tx
+		self.look.target.y = ty
+	end
+
+	function Toast:look_at_next_point()
+		self.look.point = self.look.point + 1
+		if self.look.point > #self.look.POINTS then
+			self.look.point = 1
+		end
+		local point = self.look.POINTS[self.look.point]
+		self:look_at(point.x, point.y)
+	end
+
+	local Mosaic = class("Mosaic")
+
+	function Mosaic:init()
+		local mosaic_image = g_images.mosaic[1]
+
+		local sw, sh = mosaic_image:getDimensions()
+		local ww, wh = love.window.fromPixels(love.graphics.getDimensions())
+
+		if love.window.getPixelScale() > 1 then
+			mosaic_image = g_images.mosaic[2]
+		end
+
+		local SIZE_X = math.floor(ww / 32 + 2)
+		local SIZE_Y = math.floor(wh / 32 + 2)
+		local SIZE = SIZE_X * SIZE_Y
+
+		self.batch = love.graphics.newSpriteBatch(mosaic_image, SIZE, "stream")
+		self.pieces = {}
+		self.color_t = 1
+		self.generation = 1
+
+		local COLORS = {}
+
+		for _,color in ipairs({
+			{ 240, 240, 240 }, -- WHITE (ish)
+			{ 232, 104, 162}, -- PINK
+			{ 69, 155, 168 }, -- BLUE
+			{ 67, 93, 119 }, -- DARK BLUE
+		}) do
+			table.insert(COLORS, color)
+			table.insert(COLORS, color)
+		end
+
+		-- Insert only once. This way it appears half as often.
+		table.insert(COLORS, { 220, 239, 113 }) -- LIME
+
+		-- When using the higher-res mosaic sprite sheet, we want to draw its
+		-- sprites at the same scale as the regular-resolution one, because
+		-- we'll globally love.graphics.scale *everything* by the screen's
+		-- pixel density ratio.
+		-- We can avoid a lot of Quad scaling by taking advantage of the fact
+		-- that Quads use normalized texture coordinates internally - if we use 
+		-- the 'source image size' and quad size of the @1x image for the Quads
+		-- even when rendering them using the @2x image, it will automatically
+		-- scale as expected.
+		local QUADS = {
+			love.graphics.newQuad(0,  0,  32, 32, sw, sh),
+			love.graphics.newQuad(0,  32, 32, 32, sw, sh),
+			love.graphics.newQuad(32, 32, 32, 32, sw, sh),
+			love.graphics.newQuad(32, 0,  32, 32, sw, sh),
+		}
+
+		local exclude_left = math.floor(ww / 2 / 32)
+		local exclude_right = exclude_left + 3
+		local exclude_top = math.floor(wh / 2 / 32)
+		local exclude_bottom = exclude_top + 3
+		local exclude_width = exclude_right - exclude_left + 1
+		local exclude_height = exclude_bottom - exclude_top + 1
+		local exclude_area = exclude_width * exclude_height
+
+		local exclude_center_x = exclude_left + 1.5
+		local exclude_center_y = exclude_top + 1.5
+
+		self.generators = {
+			function(piece, generation)
+				return COLORS[love.math.random(1, #COLORS)]
+			end,
+			function(piece, generation)
+				return COLORS[1 + (generation + piece.grid_x - piece.grid_y) % #COLORS]
+			end,
+			function(piece, generation)
+				return COLORS[1 + (piece.grid_x + generation) % #COLORS]
+			end,
+			function(piece, generation)
+				local len = generation + math.sqrt(piece.grid_x ^ 2 + piece.grid_y ^ 2)
+				return COLORS[1 + math.floor(len) % #COLORS]
+			end,
+			function(piece, generation)
+				local dx = piece.grid_x - exclude_center_x
+				local dy = piece.grid_y - exclude_center_y
+				local len = generation - math.sqrt(dx ^ 2 + dy ^ 2)
+				return COLORS[1 + math.floor(len) % #COLORS]
+			end,
+			function(piece, generation)
+				local dx = math.abs(piece.grid_x - exclude_center_x) - generation
+				local dy = math.abs(piece.grid_y - exclude_center_y) - generation
+				return COLORS[1 + math.floor(math.max(dx, dy)) % #COLORS]
+			end,
+		}
+
+		self.generator = self.generators[1]
+
+		local EXCLUDE = {}
+		for y = exclude_top,exclude_bottom do
+			EXCLUDE[y]  = {}
+			for x = exclude_left,exclude_right do
+				EXCLUDE[y][x] = true
+			end
+		end
+
+		for y = 1,SIZE_Y do
+			for x = 1,SIZE_X do
+				if not EXCLUDE[y] or not EXCLUDE[y][x] then
+					local piece = {
+						grid_x = x,
+						grid_y = y,
+						x = (x - 1) * 32,
+						y = (y - 1) * 32,
+						r = love.math.random(0, 100) / 100 * math.pi,
+						rv = 1,
+						color = {},
+						quad = QUADS[(x + y) % 4 + 1]
+					}
+
+					piece.color.prev = self.generator(piece, self.generation)
+					piece.color.next = piece.color.prev
+					table.insert(self.pieces, piece)
+				end
+			end
+		end
+
+		local GLYPHS = {
+			N = love.graphics.newQuad(0,  64, 32, 32, sw, sh),
+			O = love.graphics.newQuad(32, 64, 32, 32, sw, sh),
+			G = love.graphics.newQuad(0,  96, 32, 32, sw, sh),
+			A = love.graphics.newQuad(32, 96, 32, 32, sw, sh),
+			M = love.graphics.newQuad(64, 96, 32, 32, sw, sh),
+			E = love.graphics.newQuad(96, 96, 32, 32, sw, sh),
+
+			U = love.graphics.newQuad(64, 0,  32, 32, sw, sh),
+			P = love.graphics.newQuad(96, 0,  32, 32, sw, sh),
+			o = love.graphics.newQuad(64, 32, 32, 32, sw, sh),
+			S = love.graphics.newQuad(96, 32, 32, 32, sw, sh),
+			R = love.graphics.newQuad(64, 64, 32, 32, sw, sh),
+			T = love.graphics.newQuad(96, 64, 32, 32, sw, sh),
+		}
+
+		local INITIAL_TEXT_COLOR = { 240, 240, 240 }
+
+		local put_text = function(str, offset, x, y)
+			local idx = offset + SIZE_X * y + x
+			for i = 1, #str do
+				local c = str:sub(i, i)
+				if c ~= " " then
+					local piece = self.pieces[idx + i]
+					if piece then
+						piece.quad = GLYPHS[c]
+						piece.r = 0
+						piece.rv = 0
+						piece.color.prev = INITIAL_TEXT_COLOR
+						piece.color.next = INITIAL_TEXT_COLOR
+					end
+				end
+			end
+		end
+
+		local text_center_x = math.floor(ww / 2 / 32)
+
+		local no_game_text_offset = SIZE_X * exclude_bottom - exclude_area
+		put_text("No GAME", no_game_text_offset, text_center_x - 2, 1)
+
+		put_text("SUPER TOAST", 0, text_center_x - 4, exclude_top - 3)
+	end
+
+	function Mosaic:addGeneration()
+		self.generation = self.generation + 1
+		if self.generation % 5 == 0 then
+			if love.math.random(0, 100) < 60 then
+				self.generator = self.generators[love.math.random(2, #self.generators)]
+			else
+				self.generator = self.generators[1]
+			end
+		end
+	end
+
+	function Mosaic:update(dt)
+		self.color_t = math.max(self.color_t - dt, 0)
+		local change_color = self.color_t == 0
+		if change_color then
+			self.color_t = 1
+			self:addGeneration()
+		end
+		local gen = self.generator
+		for idx,piece in ipairs(self.pieces) do
+			piece.r = piece.r + piece.rv * dt
+			if change_color then
+				piece.color.prev = piece.color.next
+				piece.color.next = gen(piece, self.generation)
+			end
+		end
+	end
+
+	function Mosaic:draw()
+		self.batch:clear()
+		love.graphics.setColor(255, 255, 255, 64)
+		for idx,piece in ipairs(self.pieces) do
+			local ct = 1 - self.color_t
+			local c0 = piece.color.prev
+			local c1 = piece.color.next
+			local r = easeOut(ct, c0[1], c1[1] - c0[1], 1)
+			local g = easeOut(ct, c0[2], c1[2] - c0[2], 1)
+			local b = easeOut(ct, c0[3], c1[3] - c0[3], 1)
+
+			self.batch:setColor(r, g, b)
+			self.batch:add(piece.quad, piece.x, piece.y, piece.r, 1, 1, 16, 16)
+		end
+		love.graphics.setColor(255, 255, 255, 255)
+		love.graphics.draw(self.batch, 0, 0)
+	end
+
+	function love.load()
+		love.graphics.setBackgroundColor(136, 193, 206)
+
+		local function load_image(file, name)
+			return love.graphics.newImage(love.filesystem.newFileData(file, name:gsub("_", "."), "base64"))
+		end
+
+		g_images = {}
+		g_images.toast = {}
+		g_images.toast.back = load_image(toast_back_png, "toast_back.png")
+		g_images.toast.front = load_image(toast_front_png, "toast_front.png")
+		g_images.toast.eyes = {}
+		g_images.toast.eyes.open = load_image(toast_eyes_open_png, "toast_eyes_open.png")
+		g_images.toast.eyes.closed = load_image(toast_eyes_closed_png, "toast_eyes_closed.png")
+		g_images.toast.mouth = load_image(toast_mouth_png, "toast_mouth.png")
+
+		g_images.mosaic = {}
+		g_images.mosaic[1] = load_image(mosaic_png, "mosaic.png")
+		g_images.mosaic[2] = load_image(mosaic_2x_png, "mosaic at 2x.png")
+
+		g_entities = {}
+		g_entities.toast = Toast()
+		g_entities.mosaic = Mosaic()
+	end
+
+	function love.update(dt)
+		dt = math.min(dt, 1/10)
+		g_entities.toast:update(dt)
+		g_entities.mosaic:update(dt)
+	end
+
+	function love.draw()
+		love.graphics.setColor(255, 255, 255)
+		love.graphics.push()
+		love.graphics.scale(love.window.getPixelScale())
+		g_entities.mosaic:draw()
+		g_entities.toast:draw()
+		love.graphics.pop()
+	end
+
+	function love.resize(w, h)
+		g_entities.mosaic = Mosaic()
+		g_entities.toast:center()
+	end
+
+	function love.keypressed(key)
+		if key == "escape" then
+			love.event.quit()
+		end
+	end
+
+	function love.keyreleased(key)
+		if key == "f" then
+			local is_fs = love.window.getFullscreen()
+			love.window.setFullscreen(not is_fs)
+		end
+	end
+
+	function love.mousepressed(x, y, b)
+		local tx = x / love.graphics.getWidth()
+		local ty = y / love.graphics.getHeight()
+		g_entities.toast:look_at(tx, ty)
+	end
+
+	function love.mousemoved(x, y)
+		if love.mouse.isDown(1) then
+			local tx = x / love.graphics.getWidth()
+			local ty = y / love.graphics.getHeight()
+			g_entities.toast:look_at(tx, ty)
+		end
+	end
+
+	local last_touch = {time=0, x=0, y=0}
+
+	function love.touchpressed(id, x, y, pressure)
+		-- Double-tap the screen (when using a touch screen) to exit.
+		if #love.touch.getTouches() == 1 then
+			local dist = math.sqrt((x-last_touch.x)^2 + (y-last_touch.y)^2)
+			local difftime = love.timer.getTime() - last_touch.time
+			if difftime < 0.3 and dist < 50 then
+				if love.window.showMessageBox("Exit No-Game Screen", "", {"OK", "Cancel"}) == 1 then
+					love.event.quit()
+				end
+			end
+
+			last_touch.time = love.timer.getTime()
+			last_touch.x = x
+			last_touch.y = y
+		end
+	end
+
+	function love.conf(t)
+		t.title = "L\195\150VE " .. love._version .. " (" .. love._version_codename .. ")"
+		t.gammacorrect = true
+		t.modules.audio = false
+		t.modules.sound = false
+		t.modules.physics = false
+		t.modules.joystick = false
+		t.window.resizable = true
+		t.window.highdpi = true
+
+		if love._os == "iOS" then
+			t.window.borderless = true
+		end
+	end
+end
+
+return love.nogame
diff --git a/src/scripts/nogame.lua.h b/src/scripts/nogame.lua.h
new file mode 100644
index 0000000..2358b25
--- /dev/null
+++ b/src/scripts/nogame.lua.h
@@ -0,0 +1,3770 @@
+/**
+ * Copyright (c) 2006-2016 LOVE Development Team
+ * 
+ * This software is provided 'as-is', without any express or implied
+ * warranty.  In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ * 
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ * 
+ * 1. The origin of this software must not be misrepresented; you must not
+ *    claim that you wrote the original software. If you use this software
+ *    in a product, an acknowledgment in the product documentation would be
+ *    appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not be
+ *    misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ **/
+
+namespace love
+{
+
+// [nogame.lua]
+const unsigned char nogame_lua[] = 
+{
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+}; // [nogame.lua]
+} // love

-- 
Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/love.git



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